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-rw-r--r--.github/workflows/linux_builds.yml58
-rw-r--r--.mailmap4
-rw-r--r--AUTHORS.md4
-rw-r--r--CHANGELOG.md4
-rw-r--r--COPYRIGHT.txt23
-rw-r--r--DONORS.md208
-rw-r--r--README.md2
-rw-r--r--SConstruct56
-rw-r--r--core/SCsub19
-rw-r--r--core/config/project_settings.cpp15
-rw-r--r--core/core_bind.cpp29
-rw-r--r--core/core_bind.h8
-rw-r--r--core/core_constants.cpp43
-rw-r--r--core/crypto/crypto.cpp7
-rw-r--r--core/debugger/engine_debugger.cpp2
-rw-r--r--core/debugger/remote_debugger_peer.cpp9
-rw-r--r--core/input/gamecontrollerdb.txt62
-rw-r--r--core/input/godotcontrollerdb.txt1
-rw-r--r--core/input/input.cpp59
-rw-r--r--core/input/input.h12
-rw-r--r--core/input/input_event.cpp247
-rw-r--r--core/input/input_event.h79
-rw-r--r--core/input/input_map.cpp49
-rw-r--r--core/input/input_map.h1
-rw-r--r--core/io/compression.cpp13
-rw-r--r--core/io/config_file.cpp5
-rw-r--r--core/io/config_file.h2
-rw-r--r--core/io/file_access_compressed.cpp38
-rw-r--r--core/io/file_access_compressed.h28
-rw-r--r--core/io/file_access_encrypted.cpp46
-rw-r--r--core/io/file_access_encrypted.h16
-rw-r--r--core/io/file_access_memory.cpp26
-rw-r--r--core/io/file_access_memory.h16
-rw-r--r--core/io/file_access_network.cpp43
-rw-r--r--core/io/file_access_network.h38
-rw-r--r--core/io/file_access_pack.cpp37
-rw-r--r--core/io/file_access_pack.h23
-rw-r--r--core/io/file_access_zip.cpp61
-rw-r--r--core/io/file_access_zip.h11
-rw-r--r--core/io/http_client.cpp6
-rw-r--r--core/io/image.cpp49
-rw-r--r--core/io/ip.cpp30
-rw-r--r--core/io/ip.h10
-rw-r--r--core/io/ip_address.cpp24
-rw-r--r--core/io/ip_address.h12
-rw-r--r--core/io/json.cpp22
-rw-r--r--core/io/marshalls.cpp16
-rw-r--r--core/io/multiplayer_api.cpp10
-rw-r--r--core/io/net_socket.h15
-rw-r--r--core/io/packed_data_container.cpp7
-rw-r--r--core/io/packet_peer_udp.cpp37
-rw-r--r--core/io/packet_peer_udp.h23
-rw-r--r--core/io/pck_packer.cpp2
-rw-r--r--core/io/resource.cpp7
-rw-r--r--core/io/resource.h2
-rw-r--r--core/io/resource_format_binary.cpp6
-rw-r--r--core/io/resource_importer.cpp28
-rw-r--r--core/io/resource_importer.h8
-rw-r--r--core/io/resource_loader.cpp17
-rw-r--r--core/io/stream_peer.cpp4
-rw-r--r--core/io/stream_peer_tcp.cpp51
-rw-r--r--core/io/stream_peer_tcp.h12
-rw-r--r--core/io/tcp_server.cpp36
-rw-r--r--core/io/tcp_server.h11
-rw-r--r--core/io/translation_loader_po.cpp2
-rw-r--r--core/io/udp_server.cpp18
-rw-r--r--core/io/udp_server.h11
-rw-r--r--core/io/xml_parser.cpp4
-rw-r--r--core/io/zip_io.cpp6
-rw-r--r--core/math/basis.cpp7
-rw-r--r--core/math/bvh.h695
-rw-r--r--core/math/bvh_abb.h276
-rw-r--r--core/math/bvh_cull.inc534
-rw-r--r--core/math/bvh_debug.inc68
-rw-r--r--core/math/bvh_integrity.inc42
-rw-r--r--core/math/bvh_logic.inc230
-rw-r--r--core/math/bvh_misc.inc55
-rw-r--r--core/math/bvh_pair.inc62
-rw-r--r--core/math/bvh_public.inc421
-rw-r--r--core/math/bvh_refit.inc141
-rw-r--r--core/math/bvh_split.inc294
-rw-r--r--core/math/bvh_structs.inc181
-rw-r--r--core/math/bvh_tree.h422
-rw-r--r--core/math/color.cpp4
-rw-r--r--core/math/color.h8
-rw-r--r--core/math/color_names.inc295
-rw-r--r--core/math/dynamic_bvh.cpp29
-rw-r--r--core/math/dynamic_bvh.h41
-rw-r--r--core/math/expression.cpp2
-rw-r--r--core/math/face3.cpp2
-rw-r--r--core/math/geometry_2d.cpp8
-rw-r--r--core/math/geometry_2d.h39
-rw-r--r--core/math/math_funcs.h7
-rw-r--r--core/math/quat.cpp9
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--core/math/random_pcg.cpp2
-rw-r--r--core/math/rect2.h12
-rw-r--r--core/math/transform.cpp1
-rw-r--r--core/math/triangulate.cpp2
-rw-r--r--core/math/vector2.h40
-rw-r--r--core/math/vector3.cpp8
-rw-r--r--core/math/vector3.h15
-rw-r--r--core/object/callable_method_pointer.h7
-rw-r--r--core/object/class_db.cpp4
-rw-r--r--core/object/method_bind.h1
-rw-r--r--core/object/object.cpp8
-rw-r--r--core/object/object.h2
-rw-r--r--core/object/script_language.h1
-rw-r--r--core/os/dir_access.h4
-rw-r--r--core/os/file_access.cpp20
-rw-r--r--core/os/file_access.h12
-rw-r--r--core/os/keyboard.cpp6
-rw-r--r--core/os/keyboard.h4
-rw-r--r--core/os/memory.cpp1
-rw-r--r--core/os/os.cpp28
-rw-r--r--core/os/os.h7
-rw-r--r--core/os/pool_allocator.cpp5
-rw-r--r--core/os/thread.cpp28
-rw-r--r--core/os/thread.h6
-rw-r--r--core/register_core_types.cpp6
-rw-r--r--core/string/node_path.h2
-rw-r--r--core/string/optimized_translation.cpp (renamed from core/string/compressed_translation.cpp)33
-rw-r--r--core/string/optimized_translation.h (renamed from core/string/compressed_translation.h)14
-rw-r--r--core/string/translation.cpp4
-rw-r--r--core/string/translation_po.cpp24
-rw-r--r--core/string/ustring.cpp114
-rw-r--r--core/string/ustring.h5
-rw-r--r--core/templates/list.h2
-rw-r--r--core/templates/local_vector.h5
-rw-r--r--core/templates/map.h2
-rw-r--r--core/templates/oa_hash_map.h1
-rw-r--r--core/templates/pooled_list.h95
-rw-r--r--core/templates/safe_refcount.h1
-rw-r--r--core/templates/thread_work_pool.h11
-rw-r--r--core/templates/vector.h16
-rw-r--r--core/variant/array.cpp117
-rw-r--r--core/variant/array.h13
-rw-r--r--core/variant/binder_common.h242
-rw-r--r--core/variant/callable.cpp24
-rw-r--r--core/variant/callable.h10
-rw-r--r--core/variant/method_ptrcall.h4
-rw-r--r--core/variant/type_info.h2
-rw-r--r--core/variant/variant.cpp8
-rw-r--r--core/variant/variant.h7
-rw-r--r--core/variant/variant_call.cpp629
-rw-r--r--core/variant/variant_op.cpp24
-rw-r--r--core/variant/variant_parser.cpp45
-rw-r--r--core/variant/variant_setget.cpp123
-rw-r--r--core/variant/variant_utility.cpp5
-rw-r--r--doc/classes/@GlobalScope.xml666
-rw-r--r--doc/classes/AABB.xml48
-rw-r--r--doc/classes/AStar.xml3
-rw-r--r--doc/classes/AStar2D.xml1
-rw-r--r--doc/classes/Animation.xml2
-rw-r--r--doc/classes/AnimationNodeTimeSeek.xml22
-rw-r--r--doc/classes/AnimationPlayer.xml2
-rw-r--r--doc/classes/Area2D.xml54
-rw-r--r--doc/classes/Area3D.xml52
-rw-r--r--doc/classes/Array.xml115
-rw-r--r--doc/classes/ArrayMesh.xml10
-rw-r--r--doc/classes/AtlasTexture.xml5
-rw-r--r--doc/classes/AudioEffectCapture.xml2
-rw-r--r--doc/classes/AudioEffectPitchShift.xml16
-rw-r--r--doc/classes/AudioEffectSpectrumAnalyzer.xml16
-rw-r--r--doc/classes/AudioStreamPlayer.xml1
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml4
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml4
-rw-r--r--doc/classes/BackBufferCopy.xml2
-rw-r--r--doc/classes/BaseButton.xml2
-rw-r--r--doc/classes/BaseMaterial3D.xml80
-rw-r--r--doc/classes/Basis.xml30
-rw-r--r--doc/classes/BoxContainer.xml2
-rw-r--r--doc/classes/ButtonGroup.xml9
-rw-r--r--doc/classes/CPUParticles2D.xml2
-rw-r--r--doc/classes/Callable.xml38
-rw-r--r--doc/classes/Camera3D.xml2
-rw-r--r--doc/classes/CanvasItem.xml2
-rw-r--r--doc/classes/CapsuleMesh.xml3
-rw-r--r--doc/classes/CheckBox.xml8
-rw-r--r--doc/classes/CodeEdit.xml2
-rw-r--r--doc/classes/CollisionObject2D.xml50
-rw-r--r--doc/classes/CollisionObject3D.xml50
-rw-r--r--doc/classes/Color.xml434
-rw-r--r--doc/classes/ColorPicker.xml17
-rw-r--r--doc/classes/ConcavePolygonShape3D.xml5
-rw-r--r--doc/classes/ConfigFile.xml8
-rw-r--r--doc/classes/Control.xml122
-rw-r--r--doc/classes/CryptoKey.xml4
-rw-r--r--doc/classes/Curve.xml2
-rw-r--r--doc/classes/Decal.xml4
-rw-r--r--doc/classes/Dictionary.xml22
-rw-r--r--doc/classes/Directory.xml5
-rw-r--r--doc/classes/DisplayServer.xml60
-rw-r--r--doc/classes/EditorFileSystem.xml2
-rw-r--r--doc/classes/EditorInspectorPlugin.xml4
-rw-r--r--doc/classes/EditorInterface.xml17
-rw-r--r--doc/classes/EditorNode3DGizmoPlugin.xml16
-rw-r--r--doc/classes/EditorPlugin.xml23
-rw-r--r--doc/classes/EditorResourcePicker.xml84
-rw-r--r--doc/classes/EditorSceneImporter.xml16
-rw-r--r--doc/classes/EditorSceneImporterMesh.xml16
-rw-r--r--doc/classes/EditorScenePostImport.xml7
-rw-r--r--doc/classes/EditorSelection.xml1
-rw-r--r--doc/classes/EditorVCSInterface.xml2
-rw-r--r--doc/classes/Engine.xml12
-rw-r--r--doc/classes/Environment.xml2
-rw-r--r--doc/classes/File.xml1
-rw-r--r--doc/classes/FileDialog.xml6
-rw-r--r--doc/classes/Font.xml5
-rw-r--r--doc/classes/FontData.xml2
-rw-r--r--doc/classes/GIProbe.xml1
-rw-r--r--doc/classes/GPUParticles3D.xml20
-rw-r--r--doc/classes/Geometry2D.xml2
-rw-r--r--doc/classes/Geometry3D.xml2
-rw-r--r--doc/classes/GeometryInstance3D.xml2
-rw-r--r--doc/classes/GraphEdit.xml2
-rw-r--r--doc/classes/GraphNode.xml85
-rw-r--r--doc/classes/HTTPClient.xml2
-rw-r--r--doc/classes/HTTPRequest.xml2
-rw-r--r--doc/classes/HeightMapShape3D.xml2
-rw-r--r--doc/classes/IP.xml4
-rw-r--r--doc/classes/Image.xml7
-rw-r--r--doc/classes/ImageTexture.xml6
-rw-r--r--doc/classes/Input.xml16
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/InputEventJoypadButton.xml2
-rw-r--r--doc/classes/InputEventJoypadMotion.xml2
-rw-r--r--doc/classes/InputEventKey.xml4
-rw-r--r--doc/classes/InputEventMouse.xml2
-rw-r--r--doc/classes/InputEventMouseButton.xml4
-rw-r--r--doc/classes/InputEventWithModifiers.xml12
-rw-r--r--doc/classes/KinematicBody2D.xml5
-rw-r--r--doc/classes/KinematicBody3D.xml5
-rw-r--r--doc/classes/Label.xml2
-rw-r--r--doc/classes/LargeTexture.xml90
-rw-r--r--doc/classes/Light3D.xml2
-rw-r--r--doc/classes/LineEdit.xml76
-rw-r--r--doc/classes/MenuButton.xml2
-rw-r--r--doc/classes/MeshInstance3D.xml15
-rw-r--r--doc/classes/MultiMesh.xml2
-rw-r--r--doc/classes/Navigation2D.xml59
-rw-r--r--doc/classes/Navigation3D.xml84
-rw-r--r--doc/classes/NavigationAgent2D.xml24
-rw-r--r--doc/classes/NavigationAgent3D.xml24
-rw-r--r--doc/classes/NavigationMesh.xml5
-rw-r--r--doc/classes/NavigationObstacle2D.xml18
-rw-r--r--doc/classes/NavigationObstacle3D.xml18
-rw-r--r--doc/classes/NavigationRegion2D.xml9
-rw-r--r--doc/classes/NavigationRegion3D.xml6
-rw-r--r--doc/classes/NavigationServer2D.xml71
-rw-r--r--doc/classes/NavigationServer3D.xml75
-rw-r--r--doc/classes/Node.xml20
-rw-r--r--doc/classes/NodePath.xml18
-rw-r--r--doc/classes/OS.xml12
-rw-r--r--doc/classes/Object.xml4
-rw-r--r--doc/classes/Occluder3D.xml19
-rw-r--r--doc/classes/OccluderInstance3D.xml37
-rw-r--r--doc/classes/OptimizedTranslation.xml (renamed from doc/classes/PHashTranslation.xml)2
-rw-r--r--doc/classes/PackedByteArray.xml287
-rw-r--r--doc/classes/PackedColorArray.xml31
-rw-r--r--doc/classes/PackedFloat32Array.xml39
-rw-r--r--doc/classes/PackedFloat64Array.xml31
-rw-r--r--doc/classes/PackedInt32Array.xml31
-rw-r--r--doc/classes/PackedInt64Array.xml31
-rw-r--r--doc/classes/PackedStringArray.xml31
-rw-r--r--doc/classes/PackedVector2Array.xml31
-rw-r--r--doc/classes/PackedVector3Array.xml31
-rw-r--r--doc/classes/PacketPeerUDP.xml51
-rw-r--r--doc/classes/ParticlesMaterial.xml4
-rw-r--r--doc/classes/PhysicalBone3D.xml2
-rw-r--r--doc/classes/PhysicalSkyMaterial.xml8
-rw-r--r--doc/classes/PhysicsBody2D.xml48
-rw-r--r--doc/classes/PhysicsBody3D.xml50
-rw-r--r--doc/classes/PhysicsServer2D.xml8
-rw-r--r--doc/classes/PhysicsServer3D.xml19
-rw-r--r--doc/classes/Plane.xml20
-rw-r--r--doc/classes/PopupMenu.xml6
-rw-r--r--doc/classes/PrimitiveMesh.xml2
-rw-r--r--doc/classes/ProjectSettings.xml200
-rw-r--r--doc/classes/Quat.xml24
-rw-r--r--doc/classes/RID.xml2
-rw-r--r--doc/classes/RayCast3D.xml4
-rw-r--r--doc/classes/Rect2.xml28
-rw-r--r--doc/classes/Rect2i.xml26
-rw-r--r--doc/classes/RenderingServer.xml82
-rw-r--r--doc/classes/ResourceFormatLoader.xml2
-rw-r--r--doc/classes/RibbonTrailMesh.xml31
-rw-r--r--doc/classes/RigidBody2D.xml2
-rw-r--r--doc/classes/SceneTree.xml16
-rw-r--r--doc/classes/ScriptEditorBase.xml7
-rw-r--r--doc/classes/ScrollContainer.xml6
-rw-r--r--doc/classes/Shape3D.xml9
-rw-r--r--doc/classes/Signal.xml14
-rw-r--r--doc/classes/Skeleton3D.xml21
-rw-r--r--doc/classes/SoftBody3D.xml20
-rw-r--r--doc/classes/Sprite2D.xml6
-rw-r--r--doc/classes/Sprite3D.xml2
-rw-r--r--doc/classes/SpriteBase3D.xml2
-rw-r--r--doc/classes/StreamPeerTCP.xml25
-rw-r--r--doc/classes/String.xml205
-rw-r--r--doc/classes/StringName.xml2
-rw-r--r--doc/classes/SubViewport.xml3
-rw-r--r--doc/classes/SurfaceTool.xml22
-rw-r--r--doc/classes/TCPServer.xml (renamed from doc/classes/TCP_Server.xml)9
-rw-r--r--doc/classes/Tabs.xml7
-rw-r--r--doc/classes/TextEdit.xml14
-rw-r--r--doc/classes/TextParagraph.xml16
-rw-r--r--doc/classes/TextServer.xml29
-rw-r--r--doc/classes/Texture2D.xml12
-rw-r--r--doc/classes/Theme.xml348
-rw-r--r--doc/classes/TileData.xml245
-rw-r--r--doc/classes/TileMap.xml278
-rw-r--r--doc/classes/TileSet.xml708
-rw-r--r--doc/classes/TileSetAtlasSource.xml207
-rw-r--r--doc/classes/TileSetSource.xml13
-rw-r--r--doc/classes/Timer.xml2
-rw-r--r--doc/classes/Transform.xml18
-rw-r--r--doc/classes/Transform2D.xml26
-rw-r--r--doc/classes/Tree.xml2
-rw-r--r--doc/classes/TreeItem.xml72
-rw-r--r--doc/classes/TubeTrailMesh.xml27
-rw-r--r--doc/classes/Tween.xml2
-rw-r--r--doc/classes/UDPServer.xml9
-rw-r--r--doc/classes/UndoRedo.xml2
-rw-r--r--doc/classes/Vector2.xml70
-rw-r--r--doc/classes/Vector2i.xml6
-rw-r--r--doc/classes/Vector3.xml72
-rw-r--r--doc/classes/Vector3i.xml8
-rw-r--r--doc/classes/VideoPlayer.xml1
-rw-r--r--doc/classes/Viewport.xml11
-rw-r--r--doc/classes/VisualShader.xml4
-rw-r--r--doc/classes/VisualShaderNodeComment.xml23
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml2
-rw-r--r--doc/classes/VisualShaderNodeDeterminant.xml2
-rw-r--r--doc/classes/VisualShaderNodeExpression.xml2
-rw-r--r--doc/classes/VisualShaderNodeFaceForward.xml2
-rw-r--r--doc/classes/VisualShaderNodeGroupBase.xml4
-rw-r--r--doc/classes/VisualShaderNodeIf.xml2
-rw-r--r--doc/classes/VisualShaderNodeInput.xml2
-rw-r--r--doc/classes/VisualShaderNodeSDFToScreenUV.xml2
-rw-r--r--doc/classes/VisualShaderNodeScreenUVToSDF.xml2
-rw-r--r--doc/classes/VisualShaderNodeSmoothStep.xml2
-rw-r--r--doc/classes/VisualShaderNodeTextureSDF.xml2
-rw-r--r--doc/classes/VisualShaderNodeTextureSDFNormal.xml2
-rw-r--r--doc/classes/Window.xml38
-rw-r--r--doc/classes/World2D.xml3
-rw-r--r--doc/classes/World3D.xml3
-rw-r--r--doc/classes/XRController3D.xml2
-rw-r--r--doc/classes/XRPositionalTracker.xml2
-rw-r--r--doc/classes/XRServer.xml45
-rw-r--r--doc/classes/bool.xml7
-rw-r--r--doc/classes/float.xml45
-rw-r--r--doc/classes/int.xml98
-rwxr-xr-xdoc/tools/makerst.py2
-rw-r--r--doc/translations/classes.pot14
-rw-r--r--doc/translations/fr.po14
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp52
-rw-r--r--drivers/dummy/rasterizer_dummy.h17
-rw-r--r--drivers/png/image_loader_png.cpp4
-rw-r--r--drivers/png/png_driver_common.cpp4
-rw-r--r--drivers/png/resource_saver_png.cpp2
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp48
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.h2
-rw-r--r--drivers/unix/dir_access_unix.cpp36
-rw-r--r--drivers/unix/dir_access_unix.h4
-rw-r--r--drivers/unix/file_access_unix.cpp30
-rw-r--r--drivers/unix/file_access_unix.h10
-rw-r--r--drivers/unix/ip_unix.cpp28
-rw-r--r--drivers/unix/ip_unix.h8
-rw-r--r--drivers/unix/net_socket_posix.cpp99
-rw-r--r--drivers/unix/net_socket_posix.h27
-rw-r--r--drivers/unix/os_unix.cpp2
-rw-r--r--drivers/unix/thread_posix.cpp4
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp67
-rw-r--r--drivers/vulkan/vulkan_context.cpp522
-rw-r--r--drivers/vulkan/vulkan_context.h64
-rw-r--r--drivers/windows/dir_access_windows.cpp5
-rw-r--r--drivers/windows/dir_access_windows.h3
-rw-r--r--drivers/windows/file_access_windows.cpp32
-rw-r--r--drivers/windows/file_access_windows.h10
-rw-r--r--editor/action_map_editor.cpp96
-rw-r--r--editor/action_map_editor.h14
-rw-r--r--editor/animation_bezier_editor.cpp42
-rw-r--r--editor/animation_track_editor.cpp154
-rw-r--r--editor/animation_track_editor.h4
-rw-r--r--editor/animation_track_editor_plugins.cpp82
-rw-r--r--editor/code_editor.cpp20
-rw-r--r--editor/connections_dialog.cpp2
-rw-r--r--editor/create_dialog.cpp1
-rw-r--r--editor/debugger/editor_debugger_node.cpp2
-rw-r--r--editor/debugger/editor_debugger_server.cpp2
-rw-r--r--editor/debugger/editor_performance_profiler.cpp2
-rw-r--r--editor/debugger/editor_profiler.cpp200
-rw-r--r--editor/debugger/editor_profiler.h6
-rw-r--r--editor/debugger/editor_visual_profiler.cpp4
-rw-r--r--editor/debugger/script_editor_debugger.cpp85
-rw-r--r--editor/debugger/script_editor_debugger.h5
-rw-r--r--editor/dependency_editor.cpp10
-rw-r--r--editor/doc_tools.cpp25
-rw-r--r--editor/editor_about.cpp36
-rw-r--r--editor/editor_about.h7
-rw-r--r--editor/editor_asset_installer.cpp6
-rw-r--r--editor/editor_audio_buses.cpp8
-rw-r--r--editor/editor_builders.py2
-rw-r--r--editor/editor_data.cpp40
-rw-r--r--editor/editor_data.h6
-rw-r--r--editor/editor_export.cpp125
-rw-r--r--editor/editor_export.h1
-rw-r--r--editor/editor_file_dialog.cpp6
-rw-r--r--editor/editor_file_system.cpp149
-rw-r--r--editor/editor_file_system.h22
-rw-r--r--editor/editor_help.cpp4
-rw-r--r--editor/editor_help_search.cpp27
-rw-r--r--editor/editor_help_search.h1
-rw-r--r--editor/editor_inspector.cpp34
-rw-r--r--editor/editor_log.cpp312
-rw-r--r--editor/editor_log.h124
-rw-r--r--editor/editor_node.cpp268
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-rw-r--r--thirdparty/mbedtls/library/version_features.c3
-rw-r--r--thirdparty/meshoptimizer/LICENSE.md2
-rw-r--r--thirdparty/meshoptimizer/clusterizer.cpp616
-rw-r--r--thirdparty/meshoptimizer/indexgenerator.cpp206
-rw-r--r--thirdparty/meshoptimizer/meshoptimizer.h104
-rw-r--r--thirdparty/meshoptimizer/simplifier.cpp2
-rw-r--r--thirdparty/meshoptimizer/vertexcodec.cpp14
-rw-r--r--thirdparty/miniupnpc/LICENSE5
-rw-r--r--thirdparty/miniupnpc/miniupnpc/addr_is_reserved.c79
-rw-r--r--thirdparty/miniupnpc/miniupnpc/addr_is_reserved.h14
-rw-r--r--thirdparty/miniupnpc/miniupnpc/connecthostport.c6
-rw-r--r--thirdparty/miniupnpc/miniupnpc/listdevices.c197
-rw-r--r--thirdparty/miniupnpc/miniupnpc/minisoap.c6
-rw-r--r--thirdparty/miniupnpc/miniupnpc/minissdpc.c232
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniupnpc.c35
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniupnpc.h6
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniupnpc_socketdef.h2
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniupnpcmodule.c721
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniupnpcstrings.h2
-rw-r--r--thirdparty/miniupnpc/miniupnpc/miniwget.c15
-rw-r--r--thirdparty/miniupnpc/miniupnpc/portlistingparse.c2
-rw-r--r--thirdparty/miniupnpc/miniupnpc/receivedata.c10
-rw-r--r--thirdparty/miniupnpc/miniupnpc/upnpc.c864
-rw-r--r--thirdparty/miniupnpc/miniupnpc/upnpdev.h16
-rw-r--r--thirdparty/miniupnpc/miniupnpc/upnperrors.c112
-rw-r--r--thirdparty/miniupnpc/miniupnpc/upnperrors.h26
-rw-r--r--thirdparty/miniupnpc/miniupnpc/win32_snprintf.h71
-rw-r--r--thirdparty/miniupnpc/windows_fix.diff16
-rw-r--r--thirdparty/oidn/core/transfer_function.cpp107
-rw-r--r--thirdparty/oidn/patches/godot-changes-c58c5216.patch68
2298 files changed, 246417 insertions, 109463 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 15a7be9c4f..0982d768d6 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -70,15 +70,32 @@ jobs:
run: |
./bin/godot.linuxbsd.opt.tools.64 --test
+ # Download, unzip and setup SwiftShader library [d4550ab8d3f]
+ - name: Download SwiftShader
+ run: |
+ wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
+ unzip swiftshader.zip
+ rm swiftshader.zip
+ curr="$(pwd)/libvk_swiftshader.so"
+ sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
+
+ # Check class reference
+ - name: Check for class reference updates
+ run: |
+ echo "Running --doctool to see if this changes the public API without updating the documentation."
+ echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
+ VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.opt.tools.64 --doctool . 2>&1 > /dev/null || true
+ git diff --color --exit-code
+
- uses: actions/upload-artifact@v2
with:
name: ${{ github.job }}
path: bin/*
retention-days: 14
- linux-editor-sanitizers-mono:
+ linux-editor-sanitizers:
runs-on: "ubuntu-20.04"
- name: Editor w/ Mono and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
+ name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
steps:
- uses: actions/checkout@v2
@@ -94,7 +111,8 @@ jobs:
- name: Configure dependencies
run: |
sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
- libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
+ libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm \
+ xvfb wget unzip
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
@@ -126,17 +144,47 @@ jobs:
scons --version
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
+ # [Workaround] SwiftShader doesn't support tesselation, so we skip Godot check about it
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
- scons tools=yes tests=yes target=debug module_mono_enabled=yes mono_glue=no use_asan=yes use_ubsan=yes
+ sed -i "s|ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|//ERR_FAIL_COND_V(p_rasterization_state.patch_control_points|" drivers/vulkan/rendering_device_vulkan.cpp
+ scons tools=yes tests=yes target=debug debug_symbols=no use_asan=yes use_ubsan=yes
ls -l bin/
# Execute unit tests for the editor
- name: Unit Tests
run: |
- ./bin/godot.linuxbsd.tools.64s.mono --test
+ ./bin/godot.linuxbsd.tools.64s --test
+
+ # Download, unzip and setup SwiftShader library [d4550ab8d3f]
+ - name: Download SwiftShader
+ run: |
+ wget https://github.com/qarmin/gtk_library_store/releases/download/3.24.0/swiftshader.zip
+ unzip swiftshader.zip
+ rm swiftshader.zip
+ curr="$(pwd)/libvk_swiftshader.so"
+ sed -i "s|PATH_TO_CHANGE|$curr|" vk_swiftshader_icd.json
+
+ # Download and extract zip archive with project, folder is renamed to be able to easy change used project
+ - name: Download test project
+ run: |
+ wget https://github.com/qarmin/RegressionTestProject/archive/4.0.zip
+ unzip 4.0.zip
+ mv "RegressionTestProject-4.0" "test_project"
+
+ # Editor is quite complicated piece of software, so it is easy to introduce bug here
+ - name: Open and close editor
+ run: |
+ VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
+ misc/scripts/check_ci_log.py sanitizers_log.txt
+
+ # Run test project
+ - name: Run project
+ run: |
+ VK_ICD_FILENAMES=$(pwd)/vk_swiftshader_icd.json DRI_PRIME=0 xvfb-run bin/godot.linuxbsd.tools.64s 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
+ misc/scripts/check_ci_log.py sanitizers_log.txt
linux-template-mono:
runs-on: "ubuntu-20.04"
diff --git a/.mailmap b/.mailmap
index 72670d011f..dd1c35ed57 100644
--- a/.mailmap
+++ b/.mailmap
@@ -40,6 +40,7 @@ Gilles Roudiere <gilles.roudiere@gmail.com> <gilles.roudiere@laas.fr>
Gordon MacPherson <gordon@gordonite.tech>
Guilherme Felipe <guilhermefelipecgs@gmail.com>
Hanif Bin Ariffin <hanif.ariffin.4326@gmail.com>
+HaSa1002 <johawitt@outlook.de>
Hein-Pieter van Braam-Stewart <hp@tmm.cx>
Hubert Jarosz <marqin.pl@gmail.com>
Hubert Jarosz <marqin.pl@gmail.com> <marqin.pl+git@gmail.com>
@@ -65,7 +66,9 @@ Juan Linietsky <reduzio@gmail.com> <red@kyoko>
Julian Murgia <the.straton@gmail.com>
Kanabenki <lucien.menassol@gmail.com> <18357657+Kanabenki@users.noreply.github.com>
Kelly Thomas <kelly.thomas@hotmail.com.au>
+Kongfa Waroros <gongpha@hotmail.com>
K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
+kleonc <9283098+kleonc@users.noreply.github.com> <kleonc@users.noreply.github.com>
Leon Krause <lk@leonkrause.com> <eska@eska.me>
Leon Krause <lk@leonkrause.com> <eska014@users.noreply.github.com>
Liz Haas <27thLiz@gmail.com>
@@ -92,6 +95,7 @@ Nathan Warden <nathan@nathanwarden.com> <nathanwardenlee@icloud.com>
Nils ANDRÉ-CHANG <nils@nilsand.re>
Nils ANDRÉ-CHANG <nils@nilsand.re> <nils.andre.chang@gmail.com>
Nuno Donato <nunodonato@gmail.com> <n.donato@estrelasustentavel.pt>
+Pawel Kowal <pkowal1982@gmail.com>
Pedro J. Estébanez <pedrojrulez@gmail.com> <RandomShaper@users.noreply.github.com>
Paul Batty <p_batty@hotmail.co.uk>
Paul Batty <p_batty@hotmail.co.uk> <Paulb23@users.noreply.github.com>
diff --git a/AUTHORS.md b/AUTHORS.md
index 2faaf2d2c0..0aacde20e8 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -100,6 +100,7 @@ name is available.
James Buck (jbuck3)
Jérôme Gully (Nutriz)
Jia Jun Chai (SkyLucilfer)
+ jmb462
Joan Fons Sanchez (JFonS)
Johannes Witt (HaSa1002)
Johan Manuel (29jm)
@@ -108,6 +109,8 @@ name is available.
Julian Murgia (StraToN)
Justo Delgado (mrcdk)
Kelly Thomas (KellyThomas)
+ kleonc
+ Kongfa Waroros (gongpha)
Kostadin Damyanov (Max-Might)
K. S. Ernest (iFire) Lee (fire)
lawnjelly
@@ -163,6 +166,7 @@ name is available.
Ray Koopa (RayKoopa)
Rémi Verschelde (akien-mga)
Rhody Lugo (rraallvv)
+ Ricardo Subtil (Ev1lbl0w)
Roberto F. Arroyo (robfram)
Robin Hübner (profan)
romulox-x
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 88c9e1a8a0..fe5631cefd 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -37,7 +37,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Ability to convert visual shaders to text-based shaders.
- See the [complete list of new functions](https://github.com/godotengine/godot/pull/26164).
- Improved visual scripting.
- - Visual scripting now uses an unified graph where all functions are represented.
+ - Visual scripting now uses a unified graph where all functions are represented.
- Nodes can now be edited directly in the graph.
- Support for fuzzy searching.
- The `tool` mode can now be enabled in visual scripts.
@@ -900,7 +900,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Removed many debugging prints in the console.
- Export templates now display an error dialog if no project was found when starting.
- DynamicFont oversampling is now enabled by default.
-- Nodes' internal logic now consistently use internal physics processing.
+- Nodes' internal logic now consistently uses internal physics processing.
- Allow attaching and clearing scripts on multiple nodes at once.
- Default values are no longer saved in scene and resource files.
- The selection rectangle of 2D nodes is now hidden when not pertinent (no more rectangle for collision shapes).
diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt
index ff24d18e6f..cfd983bb0a 100644
--- a/COPYRIGHT.txt
+++ b/COPYRIGHT.txt
@@ -87,6 +87,10 @@ Files: ./servers/physics_3d/gjk_epa.cpp
./servers/physics_3d/joints/pin_joint_3d_sw.h
./servers/physics_3d/joints/slider_joint_3d_sw.cpp
./servers/physics_3d/joints/slider_joint_3d_sw.h
+ ./servers/physics_3d/soft_body_3d_sw.cpp
+ ./servers/physics_3d/soft_body_3d_sw.h
+ ./servers/physics_3d/shape_3d_sw.cpp
+ ./servers/physics_3d/shape_3d_sw.h
Comment: Bullet Continuous Collision Detection and Physics Library
Copyright: 2003-2008, Erwin Coumans
2007-2021, Juan Linietsky, Ariel Manzur.
@@ -127,15 +131,20 @@ Comment: doctest
Copyright: 2016-2020, Viktor Kirilov
License: Expat
+Files: ./thirdparty/embree-aarch64/
+Comment: Embree-aarch64
+Copyright: 2009-2021 Intel Corporation
+License: Apache-2.0
+
Files: ./thirdparty/enet/
Comment: ENet
Copyright: 2002-2020, Lee Salzman
License: Expat
-Files: ./thirdparty/etc2comp/
-Comment: Etc2Comp
-Copyright: 2015, Etc2Comp Authors
-License: Apache-2.0
+Files: ./thirdparty/etcpak/
+Comment: etcpak
+Copyright: 2013-2021, Bartosz Taudul
+License: BSD-3-clause
Files: ./thirdparty/fonts/DroidSans*.ttf
Comment: DroidSans font
@@ -194,7 +203,7 @@ License: HarfBuzz
Files: ./thirdparty/icu4c/
Comment: International Components for Unicode
-Copyright: 1991-2020, Unicode
+Copyright: 1991-2021, Unicode
License: Unicode
Files: ./thirdparty/jpeg-compressor/
@@ -259,7 +268,7 @@ License: Apache-2.0
Files: ./thirdparty/meshoptimizer/
Comment: meshoptimizer
-Copyright: 2016-2020, Arseny Kapoulkine
+Copyright: 2016-2021, Arseny Kapoulkine
License: Expat
Files: ./thirdparty/minimp3/
@@ -269,7 +278,7 @@ License: CC0-1.0
Files: ./thirdparty/miniupnpc/
Comment: MiniUPnPc
-Copyright: 2005-2019, Thomas Bernard
+Copyright: 2005-2021, Thomas Bernard
License: BSD-3-clause
Files: ./thirdparty/minizip/
diff --git a/DONORS.md b/DONORS.md
index a852f08287..70eb8a7e5a 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -23,8 +23,7 @@ generous deed immortalized in the next stable release of Godot Engine.
## Silver sponsors
ASIFA-Hollywood <https://www.asifa-hollywood.org>
- Moonwards <https://www.moonwards.com>
- Zenva Academy <https://academy.zenva.com>
+ LITSLINK <https://litslink.com>
## Bronze sponsors
@@ -32,6 +31,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Garry Newman
Gordon MacPherson
Hunter Dickson
+ Kitcat490
+ Kyle Szklenski
+ Moonwards <https://www.moonwards.com>
+ TrampolineTales <http://trampolinetales.com>
## Mini sponsors
@@ -39,6 +42,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Alejandro Saucedo
alex brown
Andrew Dunai
+ Angry Skull
+ anti666
+ Ben Nolan
+ blurp
CD
Christian Baune
Christoffer Sundbom
@@ -48,41 +55,47 @@ generous deed immortalized in the next stable release of Godot Engine.
Digital Grows
Dov Zimring
Edward Flick
+ Florian Neumann
Gamechuck
GameDev.net
Hein-Pieter van Braam
- Jacob McKenney
Jasper Brooks
Javary Co.
Jeffery Chiu
John G Gentzel
Jonah Stich
Justin Arnold
+ Kamil Brzezinski
Marcel Kräml
+ Marek Belski
Matthieu Huvé
Maxim Karsten
Mike King
Nathan Warden
Neal Gompa (Conan Kudo)
+ Ninja_5tyl3
Patrick Horn
Patrick Schmidt
Péter Magyar
+ Rami
Ronnie Cheng
Slobodan Milnovic
Stephan Lanfermann
Steve
Thomas Krampl
Tristan Pemble
- VilliHaukka
Violin Iliev
+ Xwdit
## Gold donors
Acheron
+ Adam Brown
albinaask
Alvaro A Baena R
+ Andres Hernandez
Asher Glick
- Bernhard Werner
+ Barugon
Carlo Cabanilla
Chris Goddard
Christopher Case
@@ -92,20 +105,18 @@ generous deed immortalized in the next stable release of Godot Engine.
Don B
Ed Morley
Ellen Poe
- Florian Neumann
Florian Rämisch
Forge
Gamejunkey
- Grady
Hoojib
Jakub Grzesik
Javier Roman
- Jeff Nyte
Joan Fons
Johnny IV Young
Jon Woodward
Karl Werf
Klavdij Voncina
+ kuku
Lex Steers
Luke
Maciej Pendolski
@@ -115,13 +126,9 @@ generous deed immortalized in the next stable release of Godot Engine.
Matthew Hillier
Michael
m kaersten
- Mohamed Ikbel Boulabiar
Monster Vial
Officine Pixel S.n.c.
- Pixel Booty
- Rami
Rene
- Rene Tailleur
Retro Village
Rob Messick
Roland Fredenhagen
@@ -130,6 +137,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Sarksus
Scott B
Sean
+ segfault-god
Sergey
Sofox
Taylor Ritenour
@@ -142,26 +150,21 @@ generous deed immortalized in the next stable release of Godot Engine.
Xeno Coliseum
Zaven Muradyan
- Aaron Winter
Adam Nakonieczny
Adrian Adamiak
- Aleksey Korotkevich
Alexander J Maynard
Alex de la Mare
Alexey Dyadchenko
Alex Khayrullin
alice gambrell
- Andreas Funke
- André Frélicot
Andrew Cunningham
- Anm
Antanas Paskauskas
Antoni Batchelli
Arisaka Mayuki
Arthur S. Muszynski
- Aubin Detrez
- Barugon
Ben Botwin
+ Björn Hjorth
+ Brandon Hawkinson
Caleb Sizemore
Can Eris
Charlie Whitfield
@@ -170,8 +173,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Chris Petrich
Chris Serino
Christian Leth Jeppesen
- Cody Brooks
- Conrad Curry
+ Container7
Craig Ostrin
Craig Smith
Cristopher
@@ -180,39 +182,46 @@ generous deed immortalized in the next stable release of Godot Engine.
Darrian Little
Dennis Belfrage
Dev To be curious
+ Dietrich Schuetz
Digital Denizen
Dimitri Nüscheler
Donn Eddy
Easypete
Edgar Sun
+ Eric Brand
Eugenio Hugo Salgüero Jáñez
+ EXUREI
flesk
+ foxydevloper
F S
Gabrielius Vaiškūnas
Gary Hulst
gavlig
+ General Chicken
GGGames.org
- GiulianoB
- Green Fox
Guilherme Felipe de C. G. da Silva
Harvey Fong
Heath Hayes
Horváth Péter
Hu Hund
- Idilio Alfaro
Jake Burga
James Couzens
+ Jan Sælid
Jared
Jared White
+ Jeppe Zapp
Jesús Chicharro
Joel Fivat
Joel Höglund
Johnathan Kupferer
+ John Knight
Jose Malheiro
+ Jose Manuel Muñoz Perez
Joseph Crane
Joshie Sparks
Joshua Flores
Joshua Lesperance
+ Juan T Chen
Juan Velandia
Judd
Julian Todd
@@ -222,22 +231,19 @@ generous deed immortalized in the next stable release of Godot Engine.
Kelteseth
kickmaniac
kinfox
+ Kis Levente Lorand
Kos
Lachie
Lain Ballard
Laszlo Kiss
+ leetNightshade
Leo Fidel R Liban
Liam Smyth
Luc-Frédéric Langis
- luka duren
MadScientistCarl
- Marcelo Dornbusch Lopes
Marcus Dobler
Marcus Richter
- Marisa Clardy
Mark Barrett
- Mark Diaz
- Markus Fehr
Martin Eigel
Martin Kotz
Martin Soucek
@@ -246,27 +252,34 @@ generous deed immortalized in the next stable release of Godot Engine.
Matthias Toepp
medecau
Michael
+ Michael Bordießer-Krauth
Michael Dürwald
- Michael Noll
Michael Policastro
+ MightyPossum
MikadoSC
MuffinManKen
+ nate etan
Nick Abousselam
- Nick Barovic
+ Nicole Barovic
Oliver Dick
Oscar Campos
- Patrick Brock
Patrick Ting
Paul Hocker
Paul Von Zimmerman
+ Pavel Kotlyar
Pedro Silva
Pete Goodwin
+ Peter Richmond
Petr Malac
+ Petrus Prinsloo
PhaineOfCatz
pl
Raymond Harris
Raz A
+ Rene Tailleur
+ Rhodochrone
Ricardo Alcantara
+ Rob
Robert Larnach
Robert Willes
Rob McInroy
@@ -277,37 +290,35 @@ generous deed immortalized in the next stable release of Godot Engine.
Ryan Scott
Ryszard Sommefeldt
Samuel Judd
- Scott Pilet
Sean Morgan
Sebastian Hutter
Sébastien
Serban Serafimescu
+ Sergey Fonaryov
Sergey Minakov
Shishir Tandale
SKison
Song Junwoo
- spilldata
+ spacechase0
Stephan Hennion
Steven Landow
Stoned Xander
- TheLevelOfDetail
+ Sven F.
Thomas Bjarnelöf
Thomas Kurz
Tim Howard
- tinyBigGAMES LLC
Tobias Bocanegra
+ Todd Smith
Turntsnaco
tweaklab
Valryia
Vincent Cloutier
Vlad Ceru Opran
VoidPointer
- voxelv
- William Foster
+ Winston
Wojciech Chojnacki
xzibiting
Yuancheng Zhang
- Zhou Tuizhi
Zie Weaver
Zoran Kukulj
@@ -324,11 +335,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Adam Smeltzer
Adam Szymański
Adisibio
+ Adrien de Pierres
Agar3s - Giovanny Beltrán
Agustinus Arya
Ahmet Kalyoncu
Aidan O'Flannagain
- AJ Austinson
Aki Mimoto
Alan Beauchamp
Alberto Vilches
@@ -341,9 +352,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Alexander Walter (SilvanuZ)
Alexandre Beaudoin
alex clavelle
+ Alex (Well Done Games)
+ alks
Allan Davis
Allen Schade
- Ancient Phoenix
Anders Marstein Kruke
Andreas Krampitz
Andre Stackhouse
@@ -352,23 +364,24 @@ generous deed immortalized in the next stable release of Godot Engine.
Andrew Thomas
Ano Nim
Anthony Avina
+ Anton Bouwer
aomimezura11
- AP Condomines
Arch Toasty
Arda Erol
- Aria
Armin Preiml
Arseniy M
+ Arthur Brainville
Ashley Claymore
Astier Mickael
Aubrey Falconer
+ aurelien condomines
AzulCrescent
Balázs Batári
Bartosz Bielecki
- Bekhoucha Danyl
Benedikt
Ben Vercammen
Bernd Jänichen
+ Bernhard Werner
Bjarne Voigtländer
Black Block
blackjacksike
@@ -383,12 +396,14 @@ generous deed immortalized in the next stable release of Godot Engine.
Bronson Zgeb
Bùi Việt Thành
Burney Waring
+ bwhirt
Caleb Gartner
Cameron Meyer
Carlos Cejudo
Carl van der Geest
Carwyn Edwards
Cas Brugman
+ Casey
Cassidy James
Cédric Givord
Chad Steadman
@@ -401,8 +416,8 @@ generous deed immortalized in the next stable release of Godot Engine.
Christian Winter
Christoffer Dahlblom
Christophe Gagnier
+ Christopher Chin
Christopher Schmitt
- Christoph Woinke
Chris Truebe
Clay Heaton
Cody Parker
@@ -418,10 +433,13 @@ generous deed immortalized in the next stable release of Godot Engine.
David May
David Maziarka
David Woodard
+ deadwithbread
Devin Carraway
+ Diego Pereira
Dmitry Fisher
Dmytro Korchynskyi
Dominik Wetzel
+ Douglas Plumley
Dragontrapper
Dr Ewan Murray
Dr.Raccoon
@@ -435,29 +453,27 @@ generous deed immortalized in the next stable release of Godot Engine.
Elgenzay
Elias Nykrem
Ephemeral
- Eric Ellingson
+ Eric Stokes
+ Eric Walkingshaw
Eric Williams
Erkki Seppälä
Evan Rose
- Fain
Faisal Alkubaisi
Fancy Ants Studios
+ fby
Fekinox
Felix Bohmann
Flaredown
Forty Doubleu
Francois Holland
Frank
- FuDiggity
- Gadzhi Kharkharov
- gamedev by Celio
Game Endeavor
+ Gareth Knowles
Gary Thomas
George Marques
- Gerard Ruiz Torruella
+ georgios katsanakis
Greg Lincoln
Greg Olson
- GREGORY C FEIN
Greyson Richey
Grid
Guillaume Audirac
@@ -467,7 +483,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Hal A
helija
Heribert Hirth
- Hieu Thanh
+ Houdini Blueprints
Hunter Jones
Ian Williams
Iiari
@@ -483,45 +499,51 @@ generous deed immortalized in the next stable release of Godot Engine.
Jako Danar
James
James A F Manley
+ James Quincy
James Thomas
- Jamiee H
Jamie Massey
+ Jan Vetulani
JARKKO PARVIAINEN
- Jasiek Vetulani
+ Jason Bolton
+ Jason Malcolm-Herzmark
Jason Uechi
- Jean-Baptiste LEPESME
Jeff Hungerford
Jennifer Graves
Jesse Dubay
Jhon Adams
Joe Klemmer
John Gabriel
+ Jonah Branch
Jonas
Jonas Bernemann
Jonas Rudlang
Jonas Yamazaki
Jonatan R
+ Jonathan Bieber
Jonathan G
Jon Bonazza
Jon Oakes
Jon Sully
Jordy Goodridge
Jorge Antunes
- Jorge Javier Araya Navarro
+ Jorge Araya Navarro
Jose C. Rubio
Joseph Catrambone
+ Josep Sanchez
Josh Taylor
- Josue David
+ Joshua Heidrich
+ jromkjrom
Juanfran
+ Juan Uys
Jueast
Julian Murgia
June Little
Justin Hamilton
Justin Oaksford
Justin Spedding
+ Justin W. Flory
KaDokta
Kalin
- Kauzig
Keedong Park
Keinan Powers
Keith Bradner
@@ -530,17 +552,16 @@ generous deed immortalized in the next stable release of Godot Engine.
Kenneth Lee
Kent Jofur
Ketafuki
- Kevin McPhillips
Kiri Jolly
Kjetil Haugland
Konstantin Goncharov
- Kridsada Thanabulpong
Kristian Nygaard Jensen
KsyTek Games
+ kt
kycho
Kyle Jacobs
- Kyle Szklenski
Kyuppin
+ Lasse le Dous
Laurent CHEA
Laurent Tréguier
Laxman Pradhan
@@ -548,7 +569,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Leonardo Dimano
Lin Chear
Linus Lind Lundgren
- Lionel Gaillard
Luigi Renna
Luis Gaemperle
Luis M
@@ -558,23 +578,22 @@ generous deed immortalized in the next stable release of Godot Engine.
Malcolm
Marco Lardelli
Mark Jad
- Mark Krenz
Mark Malone
Markus Martin
Markus Michael Egger
Martin FIbik
Martin Holas
- Martin Linklater
Martin Trbola
Marvin
+ Matěj Drábek
Mathieu
Matt Edwards
Matthew Booe
- Max Brister
+ Matt Sylvia
+ Maverick C.
Max Fiedler
Maxime Blade
Maxwell
- Megasploot
Melissa Mears
Merlyn Morgan-Graham
mewin
@@ -582,25 +601,29 @@ generous deed immortalized in the next stable release of Godot Engine.
Michael Bruce-Lockhart
Michael Haney
Michał Skwarek
+ MidoriBunn 'tis BS
Mikayla
+ Mike
Mike Birkhead
+ Mike Copley
Mike Cunningham
Mitchell J. Wagner
+ MJacred
+ ModularMind
Molinghu
Molly Jameson
- MoM
+ MoltenGears
MrAZIE
+ Mrjemandem
Nathan Fish
Nathaniel
- Natrim
nee
neighty
Neil Blakey-Milner
Neil Wang
Nerdforge
Nerdyninja
- Nicholas
- Nick Allen
+ Nicholas Orlowski
Nick Macholl
Niclas Eriksen
Nicolas Goll-Perrier
@@ -609,30 +632,30 @@ generous deed immortalized in the next stable release of Godot Engine.
Nima Farid
NZ
oceoh
+ Okatima
OKV
Oleg Reva
Oleksandr Kryvonos
- Olivier
+ Olle Soprani
Omar Delarosa
+ Oriol Muñoz Princep
Oscar Domingo
- Parinya Teerakasemsuk
- patricio lara briones
- Patrick Dully
+ Patrick Brock
Patrick Nafarrete
Paul Gieske
- Paul Mason
Paweł Kowal
Paweł Łyczkowski
+ p_brighenti
Peter Höglund
- Petrus Prinsloo
Philip Cohoe
- Phillip Zolla
+ Philip Ludington (MrPhil)
+ Pierre Caye
Piotr Góral
- Pipo
+ pj
Point08
Preethi Vaidyanathan
pwab
- pyacier
+ Rackat
Rad Cat
Rafa Laguna
Raffaele Aramo
@@ -652,16 +675,15 @@ generous deed immortalized in the next stable release of Godot Engine.
Ronan
Ross Squires
Ryan Groom
+ Sam Caulfield
Sam Edson
Samuele Zolfanelli
- scapegoat57
Scott D. Yelich
Scott Longley
Sean Lynch
Sebastian Michailidis
- Sebastian Vetter
SeongWan Kim
- Sergiy Onenko
+ Sergey
Shane
Shane Sicienski
Shane Spoor
@@ -675,30 +697,34 @@ generous deed immortalized in the next stable release of Godot Engine.
smo1704
soft circles
Squirrel
+ Stéphane Roussel
Steve Cloete
summerblind
Sung soo Choi
Svenne Krap
+ SxP
tadashi endo
- tannhauser_gate
Tarch
Terry
+ the9thdude
Theodore Lindsey
TheVoiceInMyHead
thomas
Thomas Bechtold
Thomas Detoy
+ Thomas Hermansen
Thomas Horwath
Tim Drumheller
Tim Erskine
Tim Gleason
Timothy B. MacDonald
- Tobbun
+ TMoney
Tobias Bradtke
+ Tom Coxon
Toni Duran
- Tony Zhao
Torgeir Lilleskog
Torsten Crass
+ toupeira
Travis O'Brien
Trent Skinner
tril zerobyte
@@ -712,11 +738,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Uther
Vaughan Ling
Victor
- Vigilant Watch
Viktor Ismagilov
+ Vi Watch
Vladimir Savin
Vladislav Smirnov
- Výrus Hemomancer
+ Vojtěch
+ Vytenis Narušis
waka nya
Wayne Haak
werner mendizabal
@@ -725,13 +752,12 @@ generous deed immortalized in the next stable release of Godot Engine.
William F Siqueira
William Hogben
Wyatt Goodin
- Xaver Fischer
+ x1212
xenomat
+ Yan Shi
Yegor Smirnov
- Zack Yang
Zak Stephens
蕭惟允
- 郝晨煜
## Bronze donors
diff --git a/README.md b/README.md
index 72a85492fd..8ddddf0e63 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,7 @@
<p align="center">
<a href="https://godotengine.org">
- <img src="logo.svg" width="400" alt="Godot Engine logo">
+ <img src="logo_outlined.svg" width="400" alt="Godot Engine logo">
</a>
</p>
diff --git a/SConstruct b/SConstruct
index f03fb72ff3..6516b42e59 100644
--- a/SConstruct
+++ b/SConstruct
@@ -61,11 +61,15 @@ elif platform_arg == "javascript":
# Use generic POSIX build toolchain for Emscripten.
custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"]
+# We let SCons build its default ENV as it includes OS-specific things which we don't
+# want to have to pull in manually.
+# Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
env_base = Environment(tools=custom_tools)
-if "TERM" in os.environ:
+env_base.PrependENVPath("PATH", os.getenv("PATH"))
+env_base.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
+if "TERM" in os.environ: # Used for colored output.
env_base["ENV"]["TERM"] = os.environ["TERM"]
-env_base.AppendENVPath("PATH", os.getenv("PATH"))
-env_base.AppendENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
+
env_base.disabled_modules = []
env_base.module_version_string = ""
env_base.msvc = False
@@ -111,7 +115,7 @@ opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
-opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size")))
+opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
@@ -133,6 +137,7 @@ opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
+opts.Add(BoolVariable("modules_enabled_by_default", "If no, disable all modules except ones explicitly enabled", True))
opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", False))
opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
@@ -140,6 +145,7 @@ opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise e
# Thirdparty libraries
opts.Add(BoolVariable("builtin_bullet", "Use the built-in Bullet library", True))
opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
+opts.Add(BoolVariable("builtin_embree", "Use the built-in Embree library", True))
opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))
opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True))
opts.Add(BoolVariable("builtin_glslang", "Use the built-in glslang library", True))
@@ -242,26 +248,34 @@ for path in module_search_paths:
# Built-in modules don't have nested modules,
# so save the time it takes to parse directories.
modules = methods.detect_modules(path, recursive=False)
- else: # External.
+ else: # Custom.
modules = methods.detect_modules(path, env_base["custom_modules_recursive"])
+ # Provide default include path for both the custom module search `path`
+ # and the base directory containing custom modules, as it may be different
+ # from the built-in "modules" name (e.g. "custom_modules/summator/summator.h"),
+ # so it can be referenced simply as `#include "summator/summator.h"`
+ # independently of where a module is located on user's filesystem.
+ env_base.Prepend(CPPPATH=[path, os.path.dirname(path)])
# Note: custom modules can override built-in ones.
modules_detected.update(modules)
- include_path = os.path.dirname(path)
- if include_path:
- env_base.Prepend(CPPPATH=[include_path])
# Add module options.
for name, path in modules_detected.items():
- enabled = True
- sys.path.insert(0, path)
- import config
-
- try:
- enabled = config.is_enabled()
- except AttributeError:
- pass
- sys.path.remove(path)
- sys.modules.pop("config")
+ if env_base["modules_enabled_by_default"]:
+ enabled = True
+
+ sys.path.insert(0, path)
+ import config
+
+ try:
+ enabled = config.is_enabled()
+ except AttributeError:
+ pass
+ sys.path.remove(path)
+ sys.modules.pop("config")
+ else:
+ enabled = False
+
opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
methods.write_modules(modules_detected)
@@ -295,10 +309,6 @@ if env_base["target"] == "debug":
# http://scons.org/doc/production/HTML/scons-user/ch06s04.html
env_base.SetOption("implicit_cache", 1)
-if not env_base["tools"]:
- # Export templates can't run unit test tool.
- env_base["tests"] = False
-
if env_base["no_editor_splash"]:
env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
@@ -381,7 +391,7 @@ if selected_platform in platform_list:
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
env[f[0]] = f[1]
- # Must happen after the flags definition, so that they can be used by platform detect
+ # Must happen after the flags' definition, so that they can be used by platform detect
detect.configure(env)
# Set our C and C++ standard requirements.
diff --git a/core/SCsub b/core/SCsub
index 21829553a7..bdf8544840 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -12,25 +12,28 @@ import os
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
- e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
- txt = ""
+ key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
ec_valid = True
- if len(e) != 64:
+ if len(key) != 64:
ec_valid = False
else:
-
- for i in range(len(e) >> 1):
+ txt = ""
+ for i in range(len(key) >> 1):
if i > 0:
txt += ","
- txts = "0x" + e[i * 2 : i * 2 + 2]
+ txts = "0x" + key[i * 2 : i * 2 + 2]
try:
int(txts, 16)
except Exception:
ec_valid = False
txt += txts
if not ec_valid:
- txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
- print("Invalid AES256 encryption key, not 64 bits hex: " + e)
+ print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.")
+ print(
+ "Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment "
+ "or make sure that it contains exactly 64 hexadecimal characters."
+ )
+ Exit(255)
# NOTE: It is safe to generate this file here, since this is still executed serially
with open("script_encryption_key.gen.cpp", "w") as f:
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index c872ae2162..0d699cdacb 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -393,7 +393,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
if (exec_path != "") {
// We do several tests sequentially until one succeeds to find a PCK,
- // and if so we attempt loading it at the end.
+ // and if so, we attempt loading it at the end.
// Attempt with PCK bundled into executable.
bool found = _load_resource_pack(exec_path);
@@ -467,16 +467,17 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
d->change_dir(p_path);
String current_dir = d->get_current_dir();
- String candidate = current_dir;
bool found = false;
Error err;
while (true) {
+ // Set the resource path early so things can be resolved when loading.
+ resource_path = current_dir;
+ resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
if (err == OK) {
// Optional, we don't mind if it fails.
_load_settings_text(current_dir.plus_file("override.cfg"));
- candidate = current_dir;
found = true;
break;
}
@@ -493,8 +494,6 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
}
}
- resource_path = candidate;
- resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
memdelete(d);
if (!found) {
@@ -643,7 +642,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
} else if (err != ERR_FILE_NOT_FOUND) {
// If the file exists but can't be loaded, we want to know it.
ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
- return err;
}
// Fallback to text-based project.godot file if binary was not found.
@@ -652,7 +650,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
- return err;
}
return err;
@@ -909,7 +906,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
custom_features += f;
}
- if (p_path.ends_with(".godot")) {
+ if (p_path.ends_with(".godot") || p_path.ends_with("override.cfg")) {
return _save_settings_text(p_path, props, p_custom, custom_features);
} else if (p_path.ends_with(".binary")) {
return _save_settings_binary(p_path, props, p_custom, custom_features);
@@ -1107,6 +1104,8 @@ ProjectSettings::ProjectSettings() {
}
extensions.push_back("shader");
+ GLOBAL_DEF("editor/run/main_run_args", "");
+
GLOBAL_DEF("editor/script/search_in_file_extensions", extensions);
custom_prop_info["editor/script/search_in_file_extensions"] = PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions");
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index e7a77384da..2f5d7cb081 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -373,6 +373,9 @@ Dictionary _OS::get_time(bool utc) const {
* @return epoch calculated
*/
int64_t _OS::get_unix_time_from_datetime(Dictionary datetime) const {
+ // if datetime is an empty Dictionary throws an error
+ ERR_FAIL_COND_V_MSG(datetime.is_empty(), 0, "Invalid datetime Dictionary: Dictionary is empty");
+
// Bunch of conversion constants
static const unsigned int SECONDS_PER_MINUTE = 60;
static const unsigned int MINUTES_PER_HOUR = 60;
@@ -1256,6 +1259,7 @@ String _File::get_path_absolute() const {
void _File::seek(int64_t p_position) {
ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(p_position < 0, "Seek position must be a positive integer.");
f->seek(p_position);
}
@@ -1264,12 +1268,12 @@ void _File::seek_end(int64_t p_position) {
f->seek_end(p_position);
}
-int64_t _File::get_position() const {
+uint64_t _File::get_position() const {
ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
return f->get_position();
}
-int64_t _File::get_len() const {
+uint64_t _File::get_len() const {
ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
return f->get_len();
}
@@ -1314,7 +1318,7 @@ real_t _File::get_real() const {
return f->get_real();
}
-Vector<uint8_t> _File::get_buffer(int p_length) const {
+Vector<uint8_t> _File::get_buffer(int64_t p_length) const {
Vector<uint8_t> data;
ERR_FAIL_COND_V_MSG(!f, data, "File must be opened before use.");
@@ -1327,11 +1331,10 @@ Vector<uint8_t> _File::get_buffer(int p_length) const {
ERR_FAIL_COND_V_MSG(err != OK, data, "Can't resize data to " + itos(p_length) + " elements.");
uint8_t *w = data.ptrw();
- int len = f->get_buffer(&w[0], p_length);
- ERR_FAIL_COND_V(len < 0, Vector<uint8_t>());
+ int64_t len = f->get_buffer(&w[0], p_length);
if (len < p_length) {
- data.resize(p_length);
+ data.resize(len);
}
return data;
@@ -1341,7 +1344,7 @@ String _File::get_as_text() const {
ERR_FAIL_COND_V_MSG(!f, String(), "File must be opened before use.");
String text;
- size_t original_pos = f->get_position();
+ uint64_t original_pos = f->get_position();
f->seek(0);
String l = get_line();
@@ -1374,9 +1377,9 @@ Vector<String> _File::get_csv_line(const String &p_delim) const {
return f->get_csv_line(p_delim);
}
-/**< use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
+/**< use this for files WRITTEN in _big_ endian machines (i.e. amiga/mac)
* It's not about the current CPU type but file formats.
- * this flags get reset to false (little endian) on each open
+ * These flags get reset to false (little endian) on each open
*/
void _File::set_endian_swap(bool p_swap) {
@@ -1470,7 +1473,7 @@ void _File::store_csv_line(const Vector<String> &p_values, const String &p_delim
void _File::store_buffer(const Vector<uint8_t> &p_buffer) {
ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
- int len = p_buffer.size();
+ uint64_t len = p_buffer.size();
if (len == 0) {
return;
}
@@ -1718,9 +1721,9 @@ bool _Directory::dir_exists(String p_dir) {
return d->dir_exists(p_dir);
}
-int _Directory::get_space_left() {
- ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use.");
- return d->get_space_left() / 1024 * 1024; //return value in megabytes, given binding is int
+uint64_t _Directory::get_space_left() {
+ ERR_FAIL_COND_V_MSG(!d, 0, "Directory must be opened before use.");
+ return d->get_space_left() / 1024 * 1024; // Truncate to closest MiB.
}
Error _Directory::copy(String p_from, String p_to) {
diff --git a/core/core_bind.h b/core/core_bind.h
index 3920116ca4..8bd96d8268 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -390,8 +390,8 @@ public:
void seek(int64_t p_position); // Seek to a given position.
void seek_end(int64_t p_position = 0); // Seek from the end of file.
- int64_t get_position() const; // Get position in the file.
- int64_t get_len() const; // Get size of the file.
+ uint64_t get_position() const; // Get position in the file.
+ uint64_t get_len() const; // Get size of the file.
bool eof_reached() const; // Reading passed EOF.
@@ -406,7 +406,7 @@ public:
Variant get_var(bool p_allow_objects = false) const;
- Vector<uint8_t> get_buffer(int p_length) const; // Get an array of bytes.
+ Vector<uint8_t> get_buffer(int64_t p_length) const; // Get an array of bytes.
String get_line() const;
Vector<String> get_csv_line(const String &p_delim = ",") const;
String get_as_text() const;
@@ -486,7 +486,7 @@ public:
bool file_exists(String p_file);
bool dir_exists(String p_dir);
- int get_space_left();
+ uint64_t get_space_left();
Error copy(String p_from, String p_to);
Error rename(String p_from, String p_to);
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index f9edff1899..a0a41015dc 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -104,12 +104,12 @@ static Vector<_CoreConstant> _global_constants;
#endif
-VARIANT_ENUM_CAST(KeyList);
+VARIANT_ENUM_CAST(Key);
VARIANT_ENUM_CAST(KeyModifierMask);
-VARIANT_ENUM_CAST(ButtonList);
-VARIANT_ENUM_CAST(JoyButtonList);
-VARIANT_ENUM_CAST(JoyAxisList);
-VARIANT_ENUM_CAST(MidiMessageList);
+VARIANT_ENUM_CAST(MouseButton);
+VARIANT_ENUM_CAST(JoyButton);
+VARIANT_ENUM_CAST(JoyAxis);
+VARIANT_ENUM_CAST(MIDIMessage);
void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(SIDE_LEFT);
@@ -161,7 +161,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(KEY_PAGEUP);
BIND_CORE_ENUM_CONSTANT(KEY_PAGEDOWN);
BIND_CORE_ENUM_CONSTANT(KEY_SHIFT);
- BIND_CORE_ENUM_CONSTANT(KEY_CONTROL);
+ BIND_CORE_ENUM_CONSTANT(KEY_CTRL);
BIND_CORE_ENUM_CONSTANT(KEY_META);
BIND_CORE_ENUM_CONSTANT(KEY_ALT);
BIND_CORE_ENUM_CONSTANT(KEY_CAPSLOCK);
@@ -397,20 +397,20 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(KEY_MASK_GROUP_SWITCH);
// mouse
- BIND_CORE_ENUM_CONSTANT(BUTTON_LEFT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_RIGHT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(BUTTON_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(BUTTON_XBUTTON2);
- BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_UP);
- BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_DOWN);
- BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_LEFT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_WHEEL_RIGHT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_LEFT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_RIGHT);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_XBUTTON2);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_LEFT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_RIGHT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MIDDLE);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON1);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON2);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_UP);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_DOWN);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_LEFT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_RIGHT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_LEFT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_RIGHT);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_MIDDLE);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON1);
+ BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON2);
// Joypad buttons
BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_INVALID);
@@ -521,8 +521,10 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_RENDER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_PHYSICS);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_2D_NAVIGATION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_RENDER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_PHYSICS);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LAYERS_3D_NAVIGATION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_FILE);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_DIR);
@@ -562,6 +564,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_REVERSE);
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_VIRTUAL);
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_FROM_SCRIPT);
+ BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_STATIC);
BIND_CORE_ENUM_CONSTANT(METHOD_FLAGS_DEFAULT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp
index f43f3e3290..fe913549c9 100644
--- a/core/crypto/crypto.cpp
+++ b/core/crypto/crypto.cpp
@@ -100,7 +100,7 @@ void Crypto::load_default_certificates(String p_path) {
PackedByteArray Crypto::hmac_digest(HashingContext::HashType p_hash_type, PackedByteArray p_key, PackedByteArray p_msg) {
Ref<HMACContext> ctx = Ref<HMACContext>(HMACContext::create());
- ERR_FAIL_COND_V_MSG(ctx.is_null(), PackedByteArray(), "HMAC is not available witout mbedtls module.");
+ ERR_FAIL_COND_V_MSG(ctx.is_null(), PackedByteArray(), "HMAC is not available without mbedtls module.");
Error err = ctx->start(p_hash_type, p_key);
ERR_FAIL_COND_V(err != OK, PackedByteArray());
err = ctx->update(p_msg);
@@ -108,7 +108,7 @@ PackedByteArray Crypto::hmac_digest(HashingContext::HashType p_hash_type, Packed
return ctx->finish();
}
-// Compares two HMACS for equality without leaking timing information in order to prevent timing attakcs.
+// Compares two HMACS for equality without leaking timing information in order to prevent timing attacks.
// @see: https://paragonie.com/blog/2015/11/preventing-timing-attacks-on-string-comparison-with-double-hmac-strategy
bool Crypto::constant_time_compare(PackedByteArray p_trusted, PackedByteArray p_received) {
const uint8_t *t = p_trusted.ptr();
@@ -157,8 +157,9 @@ RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_origi
return key;
} else if (el == "pub") {
CryptoKey *key = CryptoKey::create();
- if (key)
+ if (key) {
key->load(p_path, true);
+ }
return key;
}
return nullptr;
diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp
index 895b8c23a9..e5dba029c9 100644
--- a/core/debugger/engine_debugger.cpp
+++ b/core/debugger/engine_debugger.cpp
@@ -192,7 +192,7 @@ void EngineDebugger::deinitialize() {
singleton = nullptr;
}
- // Clear profilers/captuers/protocol handlers.
+ // Clear profilers/captures/protocol handlers.
profilers.clear();
captures.clear();
protocols.clear();
diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp
index 857e3af268..39113eda14 100644
--- a/core/debugger/remote_debugger_peer.cpp
+++ b/core/debugger/remote_debugger_peer.cpp
@@ -152,7 +152,7 @@ void RemoteDebuggerPeerTCP::_read_in() {
}
Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_port) {
- IP_Address ip;
+ IPAddress ip;
if (p_host.is_valid_ip_address()) {
ip = p_host;
} else {
@@ -190,13 +190,18 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po
}
void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) {
+ const uint64_t min_tick = 100;
RemoteDebuggerPeerTCP *peer = (RemoteDebuggerPeerTCP *)p_ud;
while (peer->running && peer->is_peer_connected()) {
+ uint64_t ticks_usec = OS::get_singleton()->get_ticks_usec();
peer->_poll();
if (!peer->is_peer_connected()) {
break;
}
- peer->tcp_client->poll(NetSocket::POLL_TYPE_IN_OUT, 1);
+ ticks_usec = OS::get_singleton()->get_ticks_usec() - ticks_usec;
+ if (ticks_usec < min_tick) {
+ OS::get_singleton()->delay_usec(min_tick - ticks_usec);
+ }
}
}
diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt
index 668a531b1f..884fb9550c 100644
--- a/core/input/gamecontrollerdb.txt
+++ b/core/input/gamecontrollerdb.txt
@@ -13,10 +13,8 @@
03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00015900000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00065280000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
@@ -40,6 +38,7 @@
03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -66,6 +65,7 @@
03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
+03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -202,7 +202,7 @@
03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,
+030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,
03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -290,8 +290,8 @@
03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
-03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,righttrigger:b5,platform:Windows,
-03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,rightshoulder:b4,righttrigger:b5,x:b3,y:b0,platform:Windows,
+03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
+03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
030000005e0400008e02000000007801,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -335,7 +335,7 @@
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:+a3,righty:+a4,start:b4,x:b2,y:b3,platform:Windows,
+0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000ff02000000007801,Xbox One Elite Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -375,6 +375,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,
+03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -383,6 +385,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000008f0e00000300000007010000,GreenAsia Inc. USB Joystick,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,
030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -425,7 +428,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,
-030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
@@ -460,7 +463,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
-030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
@@ -468,6 +471,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
+050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -526,13 +530,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
-030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
-050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,start:b7,x:b2,y:b3,platform:Linux,
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
+03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -550,6 +555,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
+03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,
+03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,
03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
@@ -565,6 +572,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
@@ -628,7 +636,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
-050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux,
+050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@@ -673,13 +681,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,
+030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,
060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b0,y:b3,platform:Linux,
+050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,x:b7,y:b10,back:b5,start:b0,leftstick:b6,leftshoulder:b2,rightshoulder:b4,leftx:a1,lefty:a0~,platform:Linux,
+050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,x:b0,y:b3,back:b9,start:b8,leftstick:b10,leftshoulder:b4,rightshoulder:b6,leftx:a1~,lefty:a0~,platform:Linux,
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-050000007e0500000920000001800000,Nintendo Switch Pro Controller (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
-030000007e0500000920000011810000,Nintendo Switch Pro Controller Wired (joycond),a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
@@ -690,6 +700,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
+03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,
@@ -705,13 +716,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-05000000491900000204000000000000,PG-9118,x:b76,a:b73,b:b74,y:b77,back:b83,start:b84,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b79,lefttrigger:b81,rightshoulder:b80,righttrigger:b82,leftstick:b86,rightstick:b87,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,
0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000491900000204000000000000,PG-9118,a:b73,b:b74,back:b83,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b79,leftstick:b86,lefttrigger:b81,leftx:a0,lefty:a1,rightshoulder:b80,rightstick:b87,righttrigger:b82,rightx:a2,righty:a3,start:b84,x:b76,y:b77,platform:Linux,
030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -783,8 +796,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000005f140000c501000010010000,SHANWAN Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000004c050000e60c000011810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000e60c000000006800,Sony DualSense,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,
+050000004c050000e60c000000810000,Sony DualSense ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000e60c000000016800,Sony DualSense ,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -792,8 +810,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
+03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
+03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
@@ -809,7 +827,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,
+030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@@ -864,7 +882,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,
# Android
05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android,
@@ -883,12 +900,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android,
05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+38383337343564366131323064613561,Brook Mars,a:b1,b:b19,x:b0,y:b2,leftshoulder:b3,rightshoulder:b20,lefttrigger:b9,righttrigger:b10,back:b17,start:b18,leftx:a0,lefty:a1,rightx:a2,righty:a3,leftstick:b15,rightstick:b6,platform:Android,
05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,platform:Android,
64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
-7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Android,
+7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Android,
050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android,
37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -936,8 +954,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
-050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,,platform:iOS,
050000004c050000cc090000ff870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,touchpad:b11,x:b2,y:b3,platform:iOS,
+050000004c050000cc090000ff876d01,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
05000000ac0500000300000000006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt
index c43cd6c8ac..db612f04d2 100644
--- a/core/input/godotcontrollerdb.txt
+++ b/core/input/godotcontrollerdb.txt
@@ -28,6 +28,7 @@ MacOSX05832060,iBuffalo BSGP801,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulde
Linux0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript
Windows0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript
MacOSX0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a4,dpleft:-a3,dpdown:+a4,dpright:+a3,platform:Javascript
+Linux046dc216,046d-c216-Logitech Logitech Dual Action,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Javascript
# UWP
__UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:UWP,
diff --git a/core/input/input.cpp b/core/input/input.cpp
index f928ae7654..2304c05bf8 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -560,11 +560,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
- button_event->set_button_index(BUTTON_LEFT);
+ button_event->set_button_index(MOUSE_BUTTON_LEFT);
if (st->is_pressed()) {
- button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1)));
+ button_event->set_button_mask(mouse_button_mask | (1 << (MOUSE_BUTTON_LEFT - 1)));
} else {
- button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
+ button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1)));
}
_parse_input_event_impl(button_event, true);
@@ -723,7 +723,7 @@ void Input::warp_mouse_position(const Vector2 &p_to) {
Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
// The relative distance reported for the next event after a warp is in the boundaries of the
- // size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
+ // size of the rect on that axis, but it may be greater, in which case there's no problem as fmod()
// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
// and the subsequent event, the reported relative distance will be less than the size of the rect
// and thus fmod() will be disabled for handling the situation.
@@ -779,7 +779,7 @@ bool Input::is_emulating_touch_from_mouse() const {
return emulate_touch_from_mouse;
}
-// Calling this whenever the game window is focused helps unstucking the "touch mouse"
+// Calling this whenever the game window is focused helps unsticking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void Input::ensure_touch_mouse_raised() {
if (mouse_from_touch_index != -1) {
@@ -792,8 +792,8 @@ void Input::ensure_touch_mouse_raised() {
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
- button_event->set_button_index(BUTTON_LEFT);
- button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
+ button_event->set_button_index(MOUSE_BUTTON_LEFT);
+ button_event->set_button_mask(mouse_button_mask & ~(1 << (MOUSE_BUTTON_LEFT - 1)));
_parse_input_event_impl(button_event, true);
}
@@ -907,7 +907,7 @@ void Input::joy_button(int p_device, int p_button, bool p_pressed) {
// no event?
}
-void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
+void Input::joy_axis(int p_device, int p_axis, const JoyAxisValue &p_value) {
_THREAD_SAFE_METHOD_;
ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
@@ -921,12 +921,12 @@ void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
//when changing direction quickly, insert fake event to release pending inputmap actions
float last = joy.last_axis[p_axis];
if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
- JoyAxis jx;
+ JoyAxisValue jx;
jx.min = p_value.min;
jx.value = p_value.value < 0.5 ? 0.6 : 0.4;
joy_axis(p_device, p_axis, jx);
} else if (ABS(last) > 0.5 && last * p_value.value <= 0) {
- JoyAxis jx;
+ JoyAxisValue jx;
jx.min = p_value.min;
jx.value = last > 0 ? 0.1 : -0.1;
joy_axis(p_device, p_axis, jx);
@@ -1206,22 +1206,22 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, J
}
}
-JoyButtonList Input::_get_output_button(String output) {
+JoyButton Input::_get_output_button(String output) {
for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
if (output == _joy_buttons[i]) {
- return JoyButtonList(i);
+ return JoyButton(i);
}
}
- return JoyButtonList::JOY_BUTTON_INVALID;
+ return JoyButton::JOY_BUTTON_INVALID;
}
-JoyAxisList Input::_get_output_axis(String output) {
+JoyAxis Input::_get_output_axis(String output) {
for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
if (output == _joy_axes[i]) {
- return JoyAxisList(i);
+ return JoyAxis(i);
}
}
- return JoyAxisList::JOY_AXIS_INVALID;
+ return JoyAxis::JOY_AXIS_INVALID;
}
void Input::parse_mapping(String p_mapping) {
@@ -1279,8 +1279,8 @@ void Input::parse_mapping(String p_mapping) {
input = input.left(input.length() - 1);
}
- JoyButtonList output_button = _get_output_button(output);
- JoyAxisList output_axis = _get_output_axis(output);
+ JoyButton output_button = _get_output_button(output);
+ JoyAxis output_axis = _get_output_axis(output);
ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
String(entry[idx] + "\nUnrecognised output string: " + output));
ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
@@ -1329,9 +1329,10 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
if (p_update_existing) {
Vector<String> entry = p_mapping.split(",");
String uid = entry[0];
- for (int i = 0; i < joy_names.size(); i++) {
- if (uid == joy_names[i].uid) {
- joy_names[i].mapping = map_db.size() - 1;
+ for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
+ Joypad &joy = E->get();
+ if (joy.uid == uid) {
+ joy.mapping = map_db.size() - 1;
}
}
}
@@ -1343,9 +1344,10 @@ void Input::remove_joy_mapping(String p_guid) {
map_db.remove(i);
}
}
- for (int i = 0; i < joy_names.size(); i++) {
- if (joy_names[i].uid == p_guid) {
- joy_names[i].mapping = -1;
+ for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
+ Joypad &joy = E->get();
+ if (joy.uid == p_guid) {
+ joy.mapping = -1;
}
}
}
@@ -1361,8 +1363,13 @@ void Input::set_fallback_mapping(String p_guid) {
//platforms that use the remapping system can override and call to these ones
bool Input::is_joy_known(int p_device) {
- int mapping = joy_names[p_device].mapping;
- return mapping != -1 ? (mapping != fallback_mapping) : false;
+ if (joy_names.has(p_device)) {
+ int mapping = joy_names[p_device].mapping;
+ if (mapping != -1 && mapping != fallback_mapping) {
+ return true;
+ }
+ }
+ return false;
}
String Input::get_joy_guid(int p_device) const {
diff --git a/core/input/input.h b/core/input/input.h
index 0e3af42381..99b45db325 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -91,7 +91,7 @@ public:
JOYPADS_MAX = 16,
};
- struct JoyAxis {
+ struct JoyAxisValue {
int min;
float value;
};
@@ -199,10 +199,10 @@ private:
JoyType outputType;
union {
- JoyButtonList button;
+ JoyButton button;
struct {
- JoyAxisList axis;
+ JoyAxis axis;
JoyAxisRange range;
} axis;
@@ -220,8 +220,8 @@ private:
JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, int p_button);
JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, float p_value);
void _get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, JoyEvent r_events[HAT_MAX]);
- JoyButtonList _get_output_button(String output);
- JoyAxisList _get_output_axis(String output);
+ JoyButton _get_output_button(String output);
+ JoyAxis _get_output_axis(String output);
void _button_event(int p_device, int p_index, bool p_pressed);
void _axis_event(int p_device, int p_axis, float p_value);
@@ -325,7 +325,7 @@ public:
void parse_mapping(String p_mapping);
void joy_button(int p_device, int p_button, bool p_pressed);
- void joy_axis(int p_device, int p_axis, const JoyAxis &p_value);
+ void joy_axis(int p_device, int p_axis, const JoyAxisValue &p_value);
void joy_hat(int p_device, int p_val);
void add_joy_mapping(String p_mapping, bool p_update_existing = false);
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index c6910d2b1f..6f063c217f 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -147,66 +147,66 @@ bool InputEventWithModifiers::is_storing_command() const {
return store_command;
}
-void InputEventWithModifiers::set_shift(bool p_enabled) {
- shift = p_enabled;
+void InputEventWithModifiers::set_shift_pressed(bool p_enabled) {
+ shift_pressed = p_enabled;
}
-bool InputEventWithModifiers::get_shift() const {
- return shift;
+bool InputEventWithModifiers::is_shift_pressed() const {
+ return shift_pressed;
}
-void InputEventWithModifiers::set_alt(bool p_enabled) {
- alt = p_enabled;
+void InputEventWithModifiers::set_alt_pressed(bool p_enabled) {
+ alt_pressed = p_enabled;
}
-bool InputEventWithModifiers::get_alt() const {
- return alt;
+bool InputEventWithModifiers::is_alt_pressed() const {
+ return alt_pressed;
}
-void InputEventWithModifiers::set_control(bool p_enabled) {
- control = p_enabled;
+void InputEventWithModifiers::set_ctrl_pressed(bool p_enabled) {
+ ctrl_pressed = p_enabled;
}
-bool InputEventWithModifiers::get_control() const {
- return control;
+bool InputEventWithModifiers::is_ctrl_pressed() const {
+ return ctrl_pressed;
}
-void InputEventWithModifiers::set_metakey(bool p_enabled) {
- meta = p_enabled;
+void InputEventWithModifiers::set_meta_pressed(bool p_enabled) {
+ meta_pressed = p_enabled;
}
-bool InputEventWithModifiers::get_metakey() const {
- return meta;
+bool InputEventWithModifiers::is_meta_pressed() const {
+ return meta_pressed;
}
-void InputEventWithModifiers::set_command(bool p_enabled) {
- command = p_enabled;
+void InputEventWithModifiers::set_command_pressed(bool p_enabled) {
+ command_pressed = p_enabled;
}
-bool InputEventWithModifiers::get_command() const {
- return command;
+bool InputEventWithModifiers::is_command_pressed() const {
+ return command_pressed;
}
void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) {
- set_alt(event->get_alt());
- set_shift(event->get_shift());
- set_control(event->get_control());
- set_metakey(event->get_metakey());
+ set_alt_pressed(event->is_alt_pressed());
+ set_shift_pressed(event->is_shift_pressed());
+ set_ctrl_pressed(event->is_ctrl_pressed());
+ set_meta_pressed(event->is_meta_pressed());
}
String InputEventWithModifiers::as_text() const {
Vector<String> mod_names;
- if (get_control()) {
- mod_names.push_back(find_keycode_name(KEY_CONTROL));
+ if (is_ctrl_pressed()) {
+ mod_names.push_back(find_keycode_name(KEY_CTRL));
}
- if (get_shift()) {
+ if (is_shift_pressed()) {
mod_names.push_back(find_keycode_name(KEY_SHIFT));
}
- if (get_alt()) {
+ if (is_alt_pressed()) {
mod_names.push_back(find_keycode_name(KEY_ALT));
}
- if (get_metakey()) {
+ if (is_meta_pressed()) {
mod_names.push_back(find_keycode_name(KEY_META));
}
@@ -225,27 +225,27 @@ void InputEventWithModifiers::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_store_command", "enable"), &InputEventWithModifiers::set_store_command);
ClassDB::bind_method(D_METHOD("is_storing_command"), &InputEventWithModifiers::is_storing_command);
- ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt);
- ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt);
+ ClassDB::bind_method(D_METHOD("set_alt_pressed", "pressed"), &InputEventWithModifiers::set_alt_pressed);
+ ClassDB::bind_method(D_METHOD("is_alt_pressed"), &InputEventWithModifiers::is_alt_pressed);
- ClassDB::bind_method(D_METHOD("set_shift", "enable"), &InputEventWithModifiers::set_shift);
- ClassDB::bind_method(D_METHOD("get_shift"), &InputEventWithModifiers::get_shift);
+ ClassDB::bind_method(D_METHOD("set_shift_pressed", "pressed"), &InputEventWithModifiers::set_shift_pressed);
+ ClassDB::bind_method(D_METHOD("is_shift_pressed"), &InputEventWithModifiers::is_shift_pressed);
- ClassDB::bind_method(D_METHOD("set_control", "enable"), &InputEventWithModifiers::set_control);
- ClassDB::bind_method(D_METHOD("get_control"), &InputEventWithModifiers::get_control);
+ ClassDB::bind_method(D_METHOD("set_ctrl_pressed", "pressed"), &InputEventWithModifiers::set_ctrl_pressed);
+ ClassDB::bind_method(D_METHOD("is_ctrl_pressed"), &InputEventWithModifiers::is_ctrl_pressed);
- ClassDB::bind_method(D_METHOD("set_metakey", "enable"), &InputEventWithModifiers::set_metakey);
- ClassDB::bind_method(D_METHOD("get_metakey"), &InputEventWithModifiers::get_metakey);
+ ClassDB::bind_method(D_METHOD("set_meta_pressed", "pressed"), &InputEventWithModifiers::set_meta_pressed);
+ ClassDB::bind_method(D_METHOD("is_meta_pressed"), &InputEventWithModifiers::is_meta_pressed);
- ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command);
- ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command);
+ ClassDB::bind_method(D_METHOD("set_command_pressed", "pressed"), &InputEventWithModifiers::set_command_pressed);
+ ClassDB::bind_method(D_METHOD("is_command_pressed"), &InputEventWithModifiers::is_command_pressed);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "store_command"), "set_store_command", "is_storing_command");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta"), "set_metakey", "get_metakey");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt_pressed"), "set_alt_pressed", "is_alt_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift_pressed"), "set_shift_pressed", "is_shift_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ctrl_pressed"), "set_ctrl_pressed", "is_ctrl_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_pressed"), "set_meta_pressed", "is_meta_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command_pressed"), "set_command_pressed", "is_command_pressed");
}
void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
@@ -253,18 +253,18 @@ void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
// If we only want to Store "Command".
#ifdef APPLE_STYLE_KEYS
// Don't store "Meta" on Mac.
- if (property.name == "meta") {
+ if (property.name == "meta_pressed") {
property.usage ^= PROPERTY_USAGE_STORAGE;
}
#else
- // Don't store "Control".
- if (property.name == "control") {
+ // Don't store "Ctrl".
+ if (property.name == "ctrl_pressed") {
property.usage ^= PROPERTY_USAGE_STORAGE;
}
#endif
} else {
- // We don't want to store command, only control or meta (on mac).
- if (property.name == "command") {
+ // We don't want to store command, only ctrl or meta (on mac).
+ if (property.name == "command_pressed") {
property.usage ^= PROPERTY_USAGE_STORAGE;
}
}
@@ -314,16 +314,16 @@ bool InputEventKey::is_echo() const {
uint32_t InputEventKey::get_keycode_with_modifiers() const {
uint32_t sc = keycode;
- if (get_control()) {
+ if (is_ctrl_pressed()) {
sc |= KEY_MASK_CTRL;
}
- if (get_alt()) {
+ if (is_alt_pressed()) {
sc |= KEY_MASK_ALT;
}
- if (get_shift()) {
+ if (is_shift_pressed()) {
sc |= KEY_MASK_SHIFT;
}
- if (get_metakey()) {
+ if (is_meta_pressed()) {
sc |= KEY_MASK_META;
}
@@ -332,16 +332,16 @@ uint32_t InputEventKey::get_keycode_with_modifiers() const {
uint32_t InputEventKey::get_physical_keycode_with_modifiers() const {
uint32_t sc = physical_keycode;
- if (get_control()) {
+ if (is_ctrl_pressed()) {
sc |= KEY_MASK_CTRL;
}
- if (get_alt()) {
+ if (is_alt_pressed()) {
sc |= KEY_MASK_ALT;
}
- if (get_shift()) {
+ if (is_shift_pressed()) {
sc |= KEY_MASK_SHIFT;
}
- if (get_metakey()) {
+ if (is_meta_pressed()) {
sc |= KEY_MASK_META;
}
@@ -372,16 +372,16 @@ String InputEventKey::to_string() {
String kc = "";
String physical = "false";
if (keycode == 0) {
- kc = itos(physical_keycode) + " " + keycode_get_string(physical_keycode);
+ kc = itos(physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")";
physical = "true";
} else {
- kc = itos(keycode) + " " + keycode_get_string(keycode);
+ kc = itos(keycode) + " (" + keycode_get_string(keycode) + ")";
}
String mods = InputEventWithModifiers::as_text();
- mods = mods == "" ? TTR("None") : mods;
+ mods = mods == "" ? TTR("none") : mods;
- return vformat("InputEventKey: keycode=%s mods=%s physical=%s pressed=%s echo=%s", kc, mods, physical, p, e);
+ return vformat("InputEventKey: keycode=%s, mods=%s, physical=%s, pressed=%s, echo=%s", kc, mods, physical, p, e);
}
Ref<InputEventKey> InputEventKey::create_reference(uint32_t p_keycode) {
@@ -391,19 +391,19 @@ Ref<InputEventKey> InputEventKey::create_reference(uint32_t p_keycode) {
ie->set_unicode(p_keycode & KEY_CODE_MASK);
if (p_keycode & KEY_MASK_SHIFT) {
- ie->set_shift(true);
+ ie->set_shift_pressed(true);
}
if (p_keycode & KEY_MASK_ALT) {
- ie->set_alt(true);
+ ie->set_alt_pressed(true);
}
if (p_keycode & KEY_MASK_CTRL) {
- ie->set_control(true);
+ ie->set_ctrl_pressed(true);
}
if (p_keycode & KEY_MASK_CMD) {
- ie->set_command(true);
+ ie->set_command_pressed(true);
}
if (p_keycode & KEY_MASK_META) {
- ie->set_metakey(true);
+ ie->set_meta_pressed(true);
}
return ie;
@@ -545,12 +545,12 @@ bool InputEventMouseButton::is_pressed() const {
return pressed;
}
-void InputEventMouseButton::set_doubleclick(bool p_doubleclick) {
- doubleclick = p_doubleclick;
+void InputEventMouseButton::set_double_click(bool p_double_click) {
+ double_click = p_double_click;
}
-bool InputEventMouseButton::is_doubleclick() const {
- return doubleclick;
+bool InputEventMouseButton::is_double_click() const {
+ return double_click;
}
Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
@@ -569,7 +569,7 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
mb->set_button_mask(get_button_mask());
mb->set_pressed(pressed);
- mb->set_doubleclick(doubleclick);
+ mb->set_double_click(double_click);
mb->set_factor(factor);
mb->set_button_index(button_index);
@@ -619,15 +619,15 @@ String InputEventMouseButton::as_text() const {
// Button
int idx = get_button_index();
switch (idx) {
- case BUTTON_LEFT:
- case BUTTON_RIGHT:
- case BUTTON_MIDDLE:
- case BUTTON_WHEEL_UP:
- case BUTTON_WHEEL_DOWN:
- case BUTTON_WHEEL_LEFT:
- case BUTTON_WHEEL_RIGHT:
- case BUTTON_XBUTTON1:
- case BUTTON_XBUTTON2:
+ case MOUSE_BUTTON_LEFT:
+ case MOUSE_BUTTON_RIGHT:
+ case MOUSE_BUTTON_MIDDLE:
+ case MOUSE_BUTTON_WHEEL_UP:
+ case MOUSE_BUTTON_WHEEL_DOWN:
+ case MOUSE_BUTTON_WHEEL_LEFT:
+ case MOUSE_BUTTON_WHEEL_RIGHT:
+ case MOUSE_BUTTON_XBUTTON1:
+ case MOUSE_BUTTON_XBUTTON2:
full_string += RTR(_mouse_button_descriptions[idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
@@ -636,7 +636,7 @@ String InputEventMouseButton::as_text() const {
}
// Double Click
- if (doubleclick) {
+ if (double_click) {
full_string += " (" + RTR("Double Click") + ")";
}
@@ -645,21 +645,21 @@ String InputEventMouseButton::as_text() const {
String InputEventMouseButton::to_string() {
String p = is_pressed() ? "true" : "false";
- String d = doubleclick ? "true" : "false";
+ String d = double_click ? "true" : "false";
int idx = get_button_index();
String button_string = itos(idx);
switch (idx) {
- case BUTTON_LEFT:
- case BUTTON_RIGHT:
- case BUTTON_MIDDLE:
- case BUTTON_WHEEL_UP:
- case BUTTON_WHEEL_DOWN:
- case BUTTON_WHEEL_LEFT:
- case BUTTON_WHEEL_RIGHT:
- case BUTTON_XBUTTON1:
- case BUTTON_XBUTTON2:
+ case MOUSE_BUTTON_LEFT:
+ case MOUSE_BUTTON_RIGHT:
+ case MOUSE_BUTTON_MIDDLE:
+ case MOUSE_BUTTON_WHEEL_UP:
+ case MOUSE_BUTTON_WHEEL_DOWN:
+ case MOUSE_BUTTON_WHEEL_LEFT:
+ case MOUSE_BUTTON_WHEEL_RIGHT:
+ case MOUSE_BUTTON_XBUTTON1:
+ case MOUSE_BUTTON_XBUTTON2:
button_string += " (" + RTR(_mouse_button_descriptions[idx - 1]) + ")"; // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
@@ -667,11 +667,11 @@ String InputEventMouseButton::to_string() {
}
String mods = InputEventWithModifiers::as_text();
- mods = mods == "" ? TTR("None") : mods;
+ mods = mods == "" ? TTR("none") : mods;
// Work around the fact vformat can only take 5 substitutions but 6 need to be passed.
- String index_and_mods = vformat("button_index=%s mods=%s", button_index, mods);
- return vformat("InputEventMouseButton: %s pressed=%s position=(%s) button_mask=%s doubleclick=%s", index_and_mods, p, String(get_position()), itos(get_button_mask()), d);
+ String index_and_mods = vformat("button_index=%s, mods=%s", button_index, mods);
+ return vformat("InputEventMouseButton: %s, pressed=%s, position=(%s), button_mask=%d, double_click=%s", index_and_mods, p, String(get_position()), get_button_mask(), d);
}
void InputEventMouseButton::_bind_methods() {
@@ -684,13 +684,13 @@ void InputEventMouseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventMouseButton::set_pressed);
// ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventMouseButton::is_pressed);
- ClassDB::bind_method(D_METHOD("set_doubleclick", "doubleclick"), &InputEventMouseButton::set_doubleclick);
- ClassDB::bind_method(D_METHOD("is_doubleclick"), &InputEventMouseButton::is_doubleclick);
+ ClassDB::bind_method(D_METHOD("set_double_click", "double_click"), &InputEventMouseButton::set_double_click);
+ ClassDB::bind_method(D_METHOD("is_double_click"), &InputEventMouseButton::is_double_click);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "factor"), "set_factor", "get_factor");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "doubleclick"), "set_doubleclick", "is_doubleclick");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "double_click"), "set_double_click", "is_double_click");
}
///////////////////////////////////
@@ -761,26 +761,28 @@ String InputEventMouseMotion::to_string() {
int button_mask = get_button_mask();
String button_mask_string = itos(button_mask);
switch (get_button_mask()) {
- case BUTTON_MASK_LEFT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_LEFT - 1]) + ")";
+ case MOUSE_BUTTON_MASK_LEFT:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_LEFT - 1]) + ")";
break;
- case BUTTON_MASK_MIDDLE:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_MIDDLE - 1]) + ")";
+ case MOUSE_BUTTON_MASK_MIDDLE:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_MIDDLE - 1]) + ")";
break;
- case BUTTON_MASK_RIGHT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_RIGHT - 1]) + ")";
+ case MOUSE_BUTTON_MASK_RIGHT:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_RIGHT - 1]) + ")";
break;
- case BUTTON_MASK_XBUTTON1:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_XBUTTON1 - 1]) + ")";
+ case MOUSE_BUTTON_MASK_XBUTTON1:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON1 - 1]) + ")";
break;
- case BUTTON_MASK_XBUTTON2:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[BUTTON_XBUTTON2 - 1]) + ")";
+ case MOUSE_BUTTON_MASK_XBUTTON2:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON2 - 1]) + ")";
break;
default:
break;
}
- return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + "), pressure=(" + rtos(get_pressure()) + "), tilt=(" + String(get_tilt()) + ")";
+ // Work around the fact vformat can only take 5 substitutions but 6 need to be passed.
+ String mask_and_position = vformat("button_mask=%s, position=(%s)", button_mask_string, String(get_position()));
+ return vformat("InputEventMouseMotion: %s, relative=(%s), speed=(%s), pressure=%.2f, tilt=(%s)", mask_and_position, String(get_relative()), String(get_speed()), get_pressure(), String(get_tilt()));
}
bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
@@ -801,19 +803,19 @@ bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
return false;
}
- if (get_shift() != motion->get_shift()) {
+ if (is_shift_pressed() != motion->is_shift_pressed()) {
return false;
}
- if (get_control() != motion->get_control()) {
+ if (is_ctrl_pressed() != motion->is_ctrl_pressed()) {
return false;
}
- if (get_alt() != motion->get_alt()) {
+ if (is_alt_pressed() != motion->is_alt_pressed()) {
return false;
}
- if (get_metakey() != motion->get_metakey()) {
+ if (is_meta_pressed() != motion->is_meta_pressed()) {
return false;
}
@@ -918,11 +920,11 @@ static const char *_joy_axis_descriptions[JOY_AXIS_MAX] = {
String InputEventJoypadMotion::as_text() const {
String desc = axis < JOY_AXIS_MAX ? RTR(_joy_axis_descriptions[axis]) : TTR("Unknown Joypad Axis");
- return vformat(TTR("Joypad Motion on Axis %s (%s) with Value %s"), itos(axis), desc, String(Variant(axis_value)));
+ return vformat(TTR("Joypad Motion on Axis %d (%s) with Value %.2f"), axis, desc, axis_value);
}
String InputEventJoypadMotion::to_string() {
- return "InputEventJoypadMotion : axis=" + itos(axis) + ", axis_value=" + String(Variant(axis_value));
+ return vformat("InputEventJoypadMotion: axis=%d, axis_value=%.2f", axis, axis_value);
}
void InputEventJoypadMotion::_bind_methods() {
@@ -1033,7 +1035,8 @@ String InputEventJoypadButton::as_text() const {
}
String InputEventJoypadButton::to_string() {
- return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure));
+ String p = pressed ? "true" : "false";
+ return vformat("InputEventJoypadButton: button_index=%d, pressed=%s, pressure=%.2f", button_index, p, pressure);
}
Ref<InputEventJoypadButton> InputEventJoypadButton::create_reference(int p_btn_index) {
@@ -1104,7 +1107,8 @@ String InputEventScreenTouch::as_text() const {
}
String InputEventScreenTouch::to_string() {
- return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + ")";
+ String p = pressed ? "true" : "false";
+ return vformat("InputEventScreenTouch: index=%d, pressed=%s, position=(%s)", index, p, String(get_position()));
}
void InputEventScreenTouch::_bind_methods() {
@@ -1177,7 +1181,7 @@ String InputEventScreenDrag::as_text() const {
}
String InputEventScreenDrag::to_string() {
- return "InputEventScreenDrag : index=" + itos(index) + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")";
+ return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), speed=(%s)", index, String(get_position()), String(get_relative()), String(get_speed()));
}
void InputEventScreenDrag::_bind_methods() {
@@ -1264,7 +1268,8 @@ String InputEventAction::as_text() const {
}
String InputEventAction::to_string() {
- return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false");
+ String p = pressed ? "true" : "false";
+ return vformat("InputEventAction: action=\"%s\", pressed=%s", action, p);
}
void InputEventAction::_bind_methods() {
@@ -1331,7 +1336,7 @@ String InputEventMagnifyGesture::as_text() const {
}
String InputEventMagnifyGesture::to_string() {
- return "InputEventMagnifyGesture : factor=" + rtos(get_factor()) + ", position=(" + String(get_position()) + ")";
+ return vformat("InputEventMagnifyGesture: factor=%.2f, position=(%s)", factor, String(get_position()));
}
void InputEventMagnifyGesture::_bind_methods() {
@@ -1371,7 +1376,7 @@ String InputEventPanGesture::as_text() const {
}
String InputEventPanGesture::to_string() {
- return "InputEventPanGesture : delta=(" + String(get_delta()) + "), position=(" + String(get_position()) + ")";
+ return vformat("InputEventPanGesture: delta=(%s), position=(%s)", String(get_delta()), String(get_position()));
}
void InputEventPanGesture::_bind_methods() {
@@ -1452,7 +1457,7 @@ String InputEventMIDI::as_text() const {
}
String InputEventMIDI::to_string() {
- return vformat("InputEvenMIDI: channel=%s message=%s pitch=%s velocity=%s pressure=%s", itos(channel), itos(message), itos(pitch), itos(velocity), itos(pressure));
+ return vformat("InputEventMIDI: channel=%d, message=%d, pitch=%d, velocity=%d, pressure=%d", channel, message, pitch, velocity, pressure);
}
void InputEventMIDI::_bind_methods() {
diff --git a/core/input/input_event.h b/core/input/input_event.h
index df81b9fc75..eed0d79326 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -33,7 +33,6 @@
#include "core/io/resource.h"
#include "core/math/transform_2d.h"
-#include "core/os/copymem.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"
@@ -42,24 +41,24 @@
* The events are pretty obvious.
*/
-enum ButtonList {
- BUTTON_LEFT = 1,
- BUTTON_RIGHT = 2,
- BUTTON_MIDDLE = 3,
- BUTTON_WHEEL_UP = 4,
- BUTTON_WHEEL_DOWN = 5,
- BUTTON_WHEEL_LEFT = 6,
- BUTTON_WHEEL_RIGHT = 7,
- BUTTON_XBUTTON1 = 8,
- BUTTON_XBUTTON2 = 9,
- BUTTON_MASK_LEFT = (1 << (BUTTON_LEFT - 1)),
- BUTTON_MASK_RIGHT = (1 << (BUTTON_RIGHT - 1)),
- BUTTON_MASK_MIDDLE = (1 << (BUTTON_MIDDLE - 1)),
- BUTTON_MASK_XBUTTON1 = (1 << (BUTTON_XBUTTON1 - 1)),
- BUTTON_MASK_XBUTTON2 = (1 << (BUTTON_XBUTTON2 - 1))
+enum MouseButton {
+ MOUSE_BUTTON_LEFT = 1,
+ MOUSE_BUTTON_RIGHT = 2,
+ MOUSE_BUTTON_MIDDLE = 3,
+ MOUSE_BUTTON_WHEEL_UP = 4,
+ MOUSE_BUTTON_WHEEL_DOWN = 5,
+ MOUSE_BUTTON_WHEEL_LEFT = 6,
+ MOUSE_BUTTON_WHEEL_RIGHT = 7,
+ MOUSE_BUTTON_XBUTTON1 = 8,
+ MOUSE_BUTTON_XBUTTON2 = 9,
+ MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)),
+ MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)),
+ MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)),
+ MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)),
+ MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1))
};
-enum JoyButtonList {
+enum JoyButton {
JOY_BUTTON_INVALID = -1,
JOY_BUTTON_A = 0,
JOY_BUTTON_B = 1,
@@ -86,7 +85,7 @@ enum JoyButtonList {
JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
};
-enum JoyAxisList {
+enum JoyAxis {
JOY_AXIS_INVALID = -1,
JOY_AXIS_LEFT_X = 0,
JOY_AXIS_LEFT_Y = 1,
@@ -98,7 +97,7 @@ enum JoyAxisList {
JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};
-enum MidiMessageList {
+enum MIDIMessage {
MIDI_MESSAGE_NOTE_OFF = 0x8,
MIDI_MESSAGE_NOTE_ON = 0x9,
MIDI_MESSAGE_AFTERTOUCH = 0xA,
@@ -171,21 +170,21 @@ class InputEventWithModifiers : public InputEventFromWindow {
bool store_command = true;
- bool shift = false;
- bool alt = false;
+ bool shift_pressed = false;
+ bool alt_pressed = false;
#ifdef APPLE_STYLE_KEYS
union {
- bool command;
- bool meta = false; //< windows/mac key
+ bool command_pressed;
+ bool meta_pressed = false; //< windows/mac key
};
- bool control = false;
+ bool ctrl_pressed = false;
#else
union {
- bool command; //< windows/mac key
- bool control = false;
+ bool command_pressed; //< windows/mac key
+ bool ctrl_pressed = false;
};
- bool meta = false; //< windows/mac key
+ bool meta_pressed = false; //< windows/mac key
#endif
protected:
@@ -196,20 +195,20 @@ public:
void set_store_command(bool p_enabled);
bool is_storing_command() const;
- void set_shift(bool p_enabled);
- bool get_shift() const;
+ void set_shift_pressed(bool p_pressed);
+ bool is_shift_pressed() const;
- void set_alt(bool p_enabled);
- bool get_alt() const;
+ void set_alt_pressed(bool p_pressed);
+ bool is_alt_pressed() const;
- void set_control(bool p_enabled);
- bool get_control() const;
+ void set_ctrl_pressed(bool p_pressed);
+ bool is_ctrl_pressed() const;
- void set_metakey(bool p_enabled);
- bool get_metakey() const;
+ void set_meta_pressed(bool p_pressed);
+ bool is_meta_pressed() const;
- void set_command(bool p_enabled);
- bool get_command() const;
+ void set_command_pressed(bool p_pressed);
+ bool is_command_pressed() const;
void set_modifiers_from_event(const InputEventWithModifiers *event);
@@ -295,7 +294,7 @@ class InputEventMouseButton : public InputEventMouse {
float factor = 1;
int button_index = 0;
bool pressed = false; //otherwise released
- bool doubleclick = false; //last even less than doubleclick time
+ bool double_click = false; //last even less than double click time
protected:
static void _bind_methods();
@@ -310,8 +309,8 @@ public:
void set_pressed(bool p_pressed);
virtual bool is_pressed() const override;
- void set_doubleclick(bool p_doubleclick);
- bool is_doubleclick() const;
+ void set_double_click(bool p_double_click);
+ bool is_double_click() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index e0b25fa092..7421909650 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -54,8 +54,36 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_from_project_settings"), &InputMap::load_from_project_settings);
}
+/**
+ * Returns an nonexistent action error message with a suggestion of the closest
+ * matching action name (if possible).
+ */
+String InputMap::_suggest_actions(const StringName &p_action) const {
+ List<StringName> actions = get_actions();
+ StringName closest_action;
+ float closest_similarity = 0.0;
+
+ // Find the most action with the most similar name.
+ for (List<StringName>::Element *E = actions.front(); E; E = E->next()) {
+ const float similarity = String(E->get()).similarity(p_action);
+
+ if (similarity > closest_similarity) {
+ closest_action = E->get();
+ closest_similarity = similarity;
+ }
+ }
+
+ String error_message = vformat("The InputMap action \"%s\" doesn't exist.", p_action);
+
+ if (closest_similarity >= 0.4) {
+ // Only include a suggestion in the error message if it's similar enough.
+ error_message += vformat(" Did you mean \"%s\"?", closest_action);
+ }
+ return error_message;
+}
+
void InputMap::add_action(const StringName &p_action, float p_deadzone) {
- ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(input_map.has(p_action), "InputMap already has action \"" + String(p_action) + "\".");
input_map[p_action] = Action();
static int last_id = 1;
input_map[p_action].id = last_id;
@@ -64,7 +92,8 @@ void InputMap::add_action(const StringName &p_action, float p_deadzone) {
}
void InputMap::erase_action(const StringName &p_action) {
- ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
+
input_map.erase(p_action);
}
@@ -122,20 +151,20 @@ bool InputMap::has_action(const StringName &p_action) const {
}
float InputMap::action_get_deadzone(const StringName &p_action) {
- ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, _suggest_actions(p_action));
return input_map[p_action].deadzone;
}
void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
- ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
input_map[p_action].deadzone = p_deadzone;
}
void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
- ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
if (_find_event(input_map[p_action], p_event, true)) {
return; // Already addded.
}
@@ -144,12 +173,12 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
}
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, _suggest_actions(p_action));
return (_find_event(input_map[p_action], p_event, true) != nullptr);
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event, true);
if (E) {
@@ -161,7 +190,7 @@ void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEve
}
void InputMap::action_erase_events(const StringName &p_action) {
- ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));
input_map[p_action].inputs.clear();
}
@@ -193,7 +222,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
- ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+ ERR_FAIL_COND_V_MSG(!E, false, _suggest_actions(p_action));
Ref<InputEventAction> input_event_action = p_event;
if (input_event_action.is_valid()) {
@@ -445,6 +474,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
default_builtin_cache.insert("ui_text_completion_accept", inputs);
// Newlines
@@ -567,6 +597,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
default_builtin_cache.insert("ui_text_caret_line_end.OSX", inputs);
+
// Text Caret Movement Page Up/Down
inputs = List<Ref<InputEvent>>();
diff --git a/core/input/input_map.h b/core/input/input_map.h
index 99c71e1e53..0e0567464a 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -61,6 +61,7 @@ private:
Array _action_get_events(const StringName &p_action);
Array _get_actions();
+ String _suggest_actions(const StringName &p_action) const;
protected:
static void _bind_methods();
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 456023e2a6..6de626db99 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -32,7 +32,6 @@
#include "core/config/project_settings.h"
#include "core/io/zip_io.h"
-#include "core/os/copymem.h"
#include "thirdparty/misc/fastlz.h"
@@ -44,8 +43,8 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,
case MODE_FASTLZ: {
if (p_src_size < 16) {
uint8_t src[16];
- zeromem(&src[p_src_size], 16 - p_src_size);
- copymem(src, p_src, p_src_size);
+ memset(&src[p_src_size], 0, 16 - p_src_size);
+ memcpy(src, p_src, p_src_size);
return fastlz_compress(src, 16, p_dst);
} else {
return fastlz_compress(p_src, p_src_size, p_dst);
@@ -136,7 +135,7 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p
if (p_dst_max_size < 16) {
uint8_t dst[16];
ret_size = fastlz_decompress(p_src, p_src_size, dst, 16);
- copymem(p_dst, dst, p_dst_max_size);
+ memcpy(p_dst, dst, p_dst_max_size);
} else {
ret_size = fastlz_decompress(p_src, p_src_size, p_dst, p_dst_max_size);
}
@@ -181,8 +180,8 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p
}
/**
- This will handle both Gzip and Deflat streams. It will automatically allocate the output buffer into the provided p_dst_vect Vector.
- This is required for compressed data who's final uncompressed size is unknown, as is the case for HTTP response bodies.
+ This will handle both Gzip and Deflate streams. It will automatically allocate the output buffer into the provided p_dst_vect Vector.
+ This is required for compressed data whose final uncompressed size is unknown, as is the case for HTTP response bodies.
This is much slower however than using Compression::decompress because it may result in multiple full copies of the output buffer.
*/
int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
@@ -248,7 +247,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
out_mark += gzip_chunk;
- // Encorce max output size
+ // Enforce max output size
if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) {
(void)inflateEnd(&strm);
p_dst_vect->resize(0);
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index 015c1f0d90..10f68f3cef 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -295,6 +295,9 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream)
return OK;
}
+void ConfigFile::clear() {
+ values.clear();
+}
void ConfigFile::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_value", "section", "key", "value"), &ConfigFile::set_value);
ClassDB::bind_method(D_METHOD("get_value", "section", "key", "default"), &ConfigFile::get_value, DEFVAL(Variant()));
@@ -317,4 +320,6 @@ void ConfigFile::_bind_methods() {
ClassDB::bind_method(D_METHOD("save_encrypted", "path", "key"), &ConfigFile::save_encrypted);
ClassDB::bind_method(D_METHOD("save_encrypted_pass", "path", "password"), &ConfigFile::save_encrypted_pass);
+
+ ClassDB::bind_method(D_METHOD("clear"), &ConfigFile::clear);
}
diff --git a/core/io/config_file.h b/core/io/config_file.h
index 386d304f07..1b28257c60 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -68,6 +68,8 @@ public:
Error load(const String &p_path);
Error parse(const String &p_data);
+ void clear();
+
Error load_encrypted(const String &p_path, const Vector<uint8_t> &p_key);
Error load_encrypted_pass(const String &p_path, const String &p_pass);
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index 9ec2b27e88..efcaa80fc5 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -32,7 +32,7 @@
#include "core/string/print_string.h"
-void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_mode, int p_block_size) {
+void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_mode, uint32_t p_block_size) {
magic = p_magic.ascii().get_data();
if (magic.length() > 4) {
magic = magic.substr(0, 4);
@@ -67,10 +67,10 @@ Error FileAccessCompressed::open_after_magic(FileAccess *p_base) {
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Can't open compressed file '" + p_base->get_path() + "' with block size 0, it is corrupted.");
}
read_total = f->get_32();
- int bc = (read_total / block_size) + 1;
- int acc_ofs = f->get_position() + bc * 4;
- int max_bs = 0;
- for (int i = 0; i < bc; i++) {
+ uint32_t bc = (read_total / block_size) + 1;
+ uint64_t acc_ofs = f->get_position() + bc * 4;
+ uint32_t max_bs = 0;
+ for (uint32_t i = 0; i < bc; i++) {
ReadBlock rb;
rb.offset = acc_ofs;
rb.csize = f->get_32();
@@ -148,15 +148,15 @@ void FileAccessCompressed::close() {
f->store_32(cmode); //write compression mode 4
f->store_32(block_size); //write block size 4
f->store_32(write_max); //max amount of data written 4
- int bc = (write_max / block_size) + 1;
+ uint32_t bc = (write_max / block_size) + 1;
- for (int i = 0; i < bc; i++) {
+ for (uint32_t i = 0; i < bc; i++) {
f->store_32(0); //compressed sizes, will update later
}
Vector<int> block_sizes;
- for (int i = 0; i < bc; i++) {
- int bl = i == (bc - 1) ? write_max % block_size : block_size;
+ for (uint32_t i = 0; i < bc; i++) {
+ uint32_t bl = i == (bc - 1) ? write_max % block_size : block_size;
uint8_t *bp = &write_ptr[i * block_size];
Vector<uint8_t> cblock;
@@ -168,7 +168,7 @@ void FileAccessCompressed::close() {
}
f->seek(16); //ok write block sizes
- for (int i = 0; i < bc; i++) {
+ for (uint32_t i = 0; i < bc; i++) {
f->store_32(block_sizes[i]);
}
f->seek_end();
@@ -190,8 +190,9 @@ bool FileAccessCompressed::is_open() const {
return f != nullptr;
}
-void FileAccessCompressed::seek(size_t p_position) {
+void FileAccessCompressed::seek(uint64_t p_position) {
ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+
if (writing) {
ERR_FAIL_COND(p_position > write_max);
@@ -204,7 +205,7 @@ void FileAccessCompressed::seek(size_t p_position) {
} else {
at_end = false;
read_eof = false;
- int block_idx = p_position / block_size;
+ uint32_t block_idx = p_position / block_size;
if (block_idx != read_block) {
read_block = block_idx;
f->seek(read_blocks[read_block].offset);
@@ -227,7 +228,7 @@ void FileAccessCompressed::seek_end(int64_t p_position) {
}
}
-size_t FileAccessCompressed::get_position() const {
+uint64_t FileAccessCompressed::get_position() const {
ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
if (writing) {
return write_pos;
@@ -236,7 +237,7 @@ size_t FileAccessCompressed::get_position() const {
}
}
-size_t FileAccessCompressed::get_len() const {
+uint64_t FileAccessCompressed::get_len() const {
ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
if (writing) {
return write_max;
@@ -285,16 +286,17 @@ uint8_t FileAccessCompressed::get_8() const {
return ret;
}
-int FileAccessCompressed::get_buffer(uint8_t *p_dst, int p_length) const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
- ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode.");
+uint64_t FileAccessCompressed::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V_MSG(!f, -1, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(writing, -1, "File has not been opened in read mode.");
if (at_end) {
read_eof = true;
return 0;
}
- for (int i = 0; i < p_length; i++) {
+ for (uint64_t i = 0; i < p_length; i++) {
p_dst[i] = read_ptr[read_pos];
read_pos++;
if (read_pos >= read_block_size) {
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 118d05ea57..d8a81c2417 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -37,34 +37,34 @@
class FileAccessCompressed : public FileAccess {
Compression::Mode cmode = Compression::MODE_ZSTD;
bool writing = false;
- uint32_t write_pos = 0;
+ uint64_t write_pos = 0;
uint8_t *write_ptr = nullptr;
uint32_t write_buffer_size = 0;
- uint32_t write_max = 0;
+ uint64_t write_max = 0;
uint32_t block_size = 0;
mutable bool read_eof = false;
mutable bool at_end = false;
struct ReadBlock {
- int csize;
- int offset;
+ uint32_t csize;
+ uint64_t offset;
};
mutable Vector<uint8_t> comp_buffer;
uint8_t *read_ptr = nullptr;
- mutable int read_block = 0;
- int read_block_count = 0;
- mutable int read_block_size = 0;
- mutable int read_pos = 0;
+ mutable uint32_t read_block = 0;
+ uint32_t read_block_count = 0;
+ mutable uint32_t read_block_size = 0;
+ mutable uint64_t read_pos = 0;
Vector<ReadBlock> read_blocks;
- uint32_t read_total = 0;
+ uint64_t read_total = 0;
String magic = "GCMP";
mutable Vector<uint8_t> buffer;
FileAccess *f = nullptr;
public:
- void configure(const String &p_magic, Compression::Mode p_mode = Compression::MODE_ZSTD, int p_block_size = 4096);
+ void configure(const String &p_magic, Compression::Mode p_mode = Compression::MODE_ZSTD, uint32_t p_block_size = 4096);
Error open_after_magic(FileAccess *p_base);
@@ -72,15 +72,15 @@ public:
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
- virtual void seek(size_t p_position); ///< seek to a given position
+ virtual void seek(uint64_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual size_t get_position() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
+ virtual uint64_t get_position() const; ///< get position in the file
+ virtual uint64_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
virtual Error get_error() const; ///< get last error
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index 8b4c57ce64..9a6bee7348 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -31,7 +31,6 @@
#include "file_access_encrypted.h"
#include "core/crypto/crypto_core.h"
-#include "core/os/copymem.h"
#include "core/string/print_string.h"
#include "core/variant/variant.h"
@@ -71,13 +70,13 @@ Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8
base = p_base->get_position();
ERR_FAIL_COND_V(p_base->get_len() < base + length, ERR_FILE_CORRUPT);
- uint32_t ds = length;
+ uint64_t ds = length;
if (ds % 16) {
ds += 16 - (ds % 16);
}
data.resize(ds);
- uint32_t blen = p_base->get_buffer(data.ptrw(), ds);
+ uint64_t blen = p_base->get_buffer(data.ptrw(), ds);
ERR_FAIL_COND_V(blen != ds, ERR_FILE_CORRUPT);
{
@@ -142,7 +141,7 @@ void FileAccessEncrypted::release() {
void FileAccessEncrypted::_release() {
if (writing) {
Vector<uint8_t> compressed;
- size_t len = data.size();
+ uint64_t len = data.size();
if (len % 16) {
len += 16 - (len % 16);
}
@@ -151,7 +150,7 @@ void FileAccessEncrypted::_release() {
ERR_FAIL_COND(CryptoCore::md5(data.ptr(), data.size(), hash) != OK); // Bug?
compressed.resize(len);
- zeromem(compressed.ptrw(), len);
+ memset(compressed.ptrw(), 0, len);
for (int i = 0; i < data.size(); i++) {
compressed.write[i] = data[i];
}
@@ -199,9 +198,9 @@ String FileAccessEncrypted::get_path_absolute() const {
}
}
-void FileAccessEncrypted::seek(size_t p_position) {
- if (p_position > (size_t)data.size()) {
- p_position = data.size();
+void FileAccessEncrypted::seek(uint64_t p_position) {
+ if (p_position > get_len()) {
+ p_position = get_len();
}
pos = p_position;
@@ -209,14 +208,14 @@ void FileAccessEncrypted::seek(size_t p_position) {
}
void FileAccessEncrypted::seek_end(int64_t p_position) {
- seek(data.size() + p_position);
+ seek(get_len() + p_position);
}
-size_t FileAccessEncrypted::get_position() const {
+uint64_t FileAccessEncrypted::get_position() const {
return pos;
}
-size_t FileAccessEncrypted::get_len() const {
+uint64_t FileAccessEncrypted::get_len() const {
return data.size();
}
@@ -226,7 +225,7 @@ bool FileAccessEncrypted::eof_reached() const {
uint8_t FileAccessEncrypted::get_8() const {
ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode.");
- if (pos >= data.size()) {
+ if (pos >= get_len()) {
eofed = true;
return 0;
}
@@ -236,11 +235,12 @@ uint8_t FileAccessEncrypted::get_8() const {
return b;
}
-int FileAccessEncrypted::get_buffer(uint8_t *p_dst, int p_length) const {
- ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode.");
+uint64_t FileAccessEncrypted::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+ ERR_FAIL_COND_V_MSG(writing, -1, "File has not been opened in read mode.");
- int to_copy = MIN(p_length, data.size() - pos);
- for (int i = 0; i < to_copy; i++) {
+ uint64_t to_copy = MIN(p_length, get_len() - pos);
+ for (uint64_t i = 0; i < to_copy; i++) {
p_dst[i] = data[pos++];
}
@@ -255,16 +255,16 @@ Error FileAccessEncrypted::get_error() const {
return eofed ? ERR_FILE_EOF : OK;
}
-void FileAccessEncrypted::store_buffer(const uint8_t *p_src, int p_length) {
+void FileAccessEncrypted::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode.");
- if (pos < data.size()) {
- for (int i = 0; i < p_length; i++) {
+ if (pos < get_len()) {
+ for (uint64_t i = 0; i < p_length; i++) {
store_8(p_src[i]);
}
- } else if (pos == data.size()) {
+ } else if (pos == get_len()) {
data.resize(pos + p_length);
- for (int i = 0; i < p_length; i++) {
+ for (uint64_t i = 0; i < p_length; i++) {
data.write[pos + i] = p_src[i];
}
pos += p_length;
@@ -280,10 +280,10 @@ void FileAccessEncrypted::flush() {
void FileAccessEncrypted::store_8(uint8_t p_dest) {
ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode.");
- if (pos < data.size()) {
+ if (pos < get_len()) {
data.write[pos] = p_dest;
pos++;
- } else if (pos == data.size()) {
+ } else if (pos == get_len()) {
data.push_back(p_dest);
pos++;
}
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index 969052d04f..8bea8c2585 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -47,10 +47,10 @@ private:
Vector<uint8_t> key;
bool writing = false;
FileAccess *file = nullptr;
- size_t base = 0;
- size_t length = 0;
+ uint64_t base = 0;
+ uint64_t length = 0;
Vector<uint8_t> data;
- mutable int pos = 0;
+ mutable uint64_t pos = 0;
mutable bool eofed = false;
bool use_magic = true;
@@ -68,21 +68,21 @@ public:
virtual String get_path() const; /// returns the path for the current open file
virtual String get_path_absolute() const; /// returns the absolute path for the current open file
- virtual void seek(size_t p_position); ///< seek to a given position
+ virtual void seek(uint64_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual size_t get_position() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
+ virtual uint64_t get_position() const; ///< get position in the file
+ virtual uint64_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
- virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
virtual bool file_exists(const String &p_name); ///< return true if a file exists
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 04270de77f..14e24d6668 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -31,7 +31,6 @@
#include "file_access_memory.h"
#include "core/config/project_settings.h"
-#include "core/os/copymem.h"
#include "core/os/dir_access.h"
#include "core/templates/map.h"
@@ -72,7 +71,7 @@ bool FileAccessMemory::file_exists(const String &p_name) {
return files && (files->find(name) != nullptr);
}
-Error FileAccessMemory::open_custom(const uint8_t *p_data, int p_len) {
+Error FileAccessMemory::open_custom(const uint8_t *p_data, uint64_t p_len) {
data = (uint8_t *)p_data;
length = p_len;
pos = 0;
@@ -103,7 +102,7 @@ bool FileAccessMemory::is_open() const {
return data != nullptr;
}
-void FileAccessMemory::seek(size_t p_position) {
+void FileAccessMemory::seek(uint64_t p_position) {
ERR_FAIL_COND(!data);
pos = p_position;
}
@@ -113,12 +112,12 @@ void FileAccessMemory::seek_end(int64_t p_position) {
pos = length + p_position;
}
-size_t FileAccessMemory::get_position() const {
+uint64_t FileAccessMemory::get_position() const {
ERR_FAIL_COND_V(!data, 0);
return pos;
}
-size_t FileAccessMemory::get_len() const {
+uint64_t FileAccessMemory::get_len() const {
ERR_FAIL_COND_V(!data, 0);
return length;
}
@@ -137,17 +136,18 @@ uint8_t FileAccessMemory::get_8() const {
return ret;
}
-int FileAccessMemory::get_buffer(uint8_t *p_dst, int p_length) const {
+uint64_t FileAccessMemory::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
ERR_FAIL_COND_V(!data, -1);
- int left = length - pos;
- int read = MIN(p_length, left);
+ uint64_t left = length - pos;
+ uint64_t read = MIN(p_length, left);
if (read < p_length) {
WARN_PRINT("Reading less data than requested");
}
- copymem(p_dst, &data[pos], read);
+ memcpy(p_dst, &data[pos], read);
pos += p_length;
return read;
@@ -167,13 +167,13 @@ void FileAccessMemory::store_8(uint8_t p_byte) {
data[pos++] = p_byte;
}
-void FileAccessMemory::store_buffer(const uint8_t *p_src, int p_length) {
- int left = length - pos;
- int write = MIN(p_length, left);
+void FileAccessMemory::store_buffer(const uint8_t *p_src, uint64_t p_length) {
+ uint64_t left = length - pos;
+ uint64_t write = MIN(p_length, left);
if (write < p_length) {
WARN_PRINT("Writing less data than requested");
}
- copymem(&data[pos], p_src, write);
+ memcpy(&data[pos], p_src, write);
pos += p_length;
}
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index 0e3b0ad7b1..cc589dc259 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -35,8 +35,8 @@
class FileAccessMemory : public FileAccess {
uint8_t *data = nullptr;
- int length = 0;
- mutable int pos = 0;
+ uint64_t length = 0;
+ mutable uint64_t pos = 0;
static FileAccess *create();
@@ -44,27 +44,27 @@ public:
static void register_file(String p_name, Vector<uint8_t> p_data);
static void cleanup();
- virtual Error open_custom(const uint8_t *p_data, int p_len); ///< open a file
+ virtual Error open_custom(const uint8_t *p_data, uint64_t p_len); ///< open a file
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
- virtual void seek(size_t p_position); ///< seek to a given position
+ virtual void seek(uint64_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position); ///< seek from the end of file
- virtual size_t get_position() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
+ virtual uint64_t get_position() const; ///< get position in the file
+ virtual uint64_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; ///< get an array of bytes
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_byte); ///< store a byte
- virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
virtual bool file_exists(const String &p_name); ///< return true if a file exists
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index 97838fd14c..dedd5523ed 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -126,7 +126,7 @@ void FileAccessNetworkClient::_thread_func() {
if (status != OK) {
fa->_respond(0, Error(status));
} else {
- uint64_t len = get_64();
+ int64_t len = get_64();
fa->_respond(len, Error(status));
}
@@ -135,7 +135,7 @@ void FileAccessNetworkClient::_thread_func() {
} break;
case FileAccessNetwork::RESPONSE_DATA: {
int64_t offset = get_64();
- uint32_t len = get_32();
+ int32_t len = get_32();
Vector<uint8_t> block;
block.resize(len);
@@ -171,7 +171,7 @@ void FileAccessNetworkClient::_thread_func(void *s) {
}
Error FileAccessNetworkClient::connect(const String &p_host, int p_port, const String &p_password) {
- IP_Address ip;
+ IPAddress ip;
if (p_host.is_valid_ip_address()) {
ip = p_host;
@@ -219,13 +219,13 @@ FileAccessNetworkClient::~FileAccessNetworkClient() {
thread.wait_to_finish();
}
-void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block) {
- int page = p_offset / page_size;
+void FileAccessNetwork::_set_block(uint64_t p_offset, const Vector<uint8_t> &p_block) {
+ int32_t page = p_offset / page_size;
ERR_FAIL_INDEX(page, pages.size());
if (page < pages.size() - 1) {
ERR_FAIL_COND(p_block.size() != page_size);
} else {
- ERR_FAIL_COND((p_block.size() != (int)(total_size % page_size)));
+ ERR_FAIL_COND((uint64_t)p_block.size() != total_size % page_size);
}
{
@@ -240,7 +240,7 @@ void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block)
}
}
-void FileAccessNetwork::_respond(size_t p_len, Error p_status) {
+void FileAccessNetwork::_respond(uint64_t p_len, Error p_status) {
DEBUG_PRINT("GOT RESPONSE - len: " + itos(p_len) + " status: " + itos(p_status));
response = p_status;
if (response != OK) {
@@ -248,7 +248,7 @@ void FileAccessNetwork::_respond(size_t p_len, Error p_status) {
}
opened = true;
total_size = p_len;
- int pc = ((total_size - 1) / page_size) + 1;
+ int32_t pc = ((total_size - 1) / page_size) + 1;
pages.resize(pc);
}
@@ -307,8 +307,9 @@ bool FileAccessNetwork::is_open() const {
return opened;
}
-void FileAccessNetwork::seek(size_t p_position) {
+void FileAccessNetwork::seek(uint64_t p_position) {
ERR_FAIL_COND_MSG(!opened, "File must be opened before use.");
+
eof_flag = p_position > total_size;
if (p_position >= total_size) {
@@ -322,12 +323,12 @@ void FileAccessNetwork::seek_end(int64_t p_position) {
seek(total_size + p_position);
}
-size_t FileAccessNetwork::get_position() const {
+uint64_t FileAccessNetwork::get_position() const {
ERR_FAIL_COND_V_MSG(!opened, 0, "File must be opened before use.");
return pos;
}
-size_t FileAccessNetwork::get_len() const {
+uint64_t FileAccessNetwork::get_len() const {
ERR_FAIL_COND_V_MSG(!opened, 0, "File must be opened before use.");
return total_size;
}
@@ -343,7 +344,7 @@ uint8_t FileAccessNetwork::get_8() const {
return v;
}
-void FileAccessNetwork::_queue_page(int p_page) const {
+void FileAccessNetwork::_queue_page(int32_t p_page) const {
if (p_page >= pages.size()) {
return;
}
@@ -354,7 +355,7 @@ void FileAccessNetwork::_queue_page(int p_page) const {
FileAccessNetworkClient::BlockRequest br;
br.id = id;
- br.offset = size_t(p_page) * page_size;
+ br.offset = (uint64_t)p_page * page_size;
br.size = page_size;
nc->block_requests.push_back(br);
pages.write[p_page].queued = true;
@@ -365,8 +366,9 @@ void FileAccessNetwork::_queue_page(int p_page) const {
}
}
-int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const {
- //bool eof=false;
+uint64_t FileAccessNetwork::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+
if (pos + p_length > total_size) {
eof_flag = true;
}
@@ -374,18 +376,16 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const {
p_length = total_size - pos;
}
- //FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
-
uint8_t *buff = last_page_buff;
- for (int i = 0; i < p_length; i++) {
- int page = pos / page_size;
+ for (uint64_t i = 0; i < p_length; i++) {
+ int32_t page = pos / page_size;
if (page != last_page) {
buffer_mutex.lock();
if (pages[page].buffer.is_empty()) {
waiting_on_page = page;
- for (int j = 0; j < read_ahead; j++) {
+ for (int32_t j = 0; j < read_ahead; j++) {
_queue_page(page + j);
}
buffer_mutex.unlock();
@@ -393,10 +393,9 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const {
page_sem.wait();
DEBUG_PRINT("done");
} else {
- for (int j = 0; j < read_ahead; j++) {
+ for (int32_t j = 0; j < read_ahead; j++) {
_queue_page(page + j);
}
- //queue pages
buffer_mutex.unlock();
}
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index 1f5de3e5dd..4810cca195 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -40,9 +40,9 @@ class FileAccessNetwork;
class FileAccessNetworkClient {
struct BlockRequest {
- int id;
+ int32_t id;
uint64_t offset;
- int size;
+ int32_t size;
};
List<BlockRequest> block_requests;
@@ -54,17 +54,17 @@ class FileAccessNetworkClient {
Mutex blockrequest_mutex;
Map<int, FileAccessNetwork *> accesses;
Ref<StreamPeerTCP> client;
- int last_id = 0;
- int lockcount = 0;
+ int32_t last_id = 0;
+ int32_t lockcount = 0;
Vector<uint8_t> block;
void _thread_func();
static void _thread_func(void *s);
- void put_32(int p_32);
+ void put_32(int32_t p_32);
void put_64(int64_t p_64);
- int get_32();
+ int32_t get_32();
int64_t get_64();
void lock_mutex();
void unlock_mutex();
@@ -86,15 +86,15 @@ class FileAccessNetwork : public FileAccess {
Semaphore page_sem;
Mutex buffer_mutex;
bool opened = false;
- size_t total_size;
- mutable size_t pos = 0;
- int id;
+ uint64_t total_size;
+ mutable uint64_t pos = 0;
+ int32_t id;
mutable bool eof_flag = false;
- mutable int last_page = -1;
+ mutable int32_t last_page = -1;
mutable uint8_t *last_page_buff = nullptr;
- int page_size;
- int read_ahead;
+ int32_t page_size;
+ int32_t read_ahead;
mutable int waiting_on_page = -1;
@@ -110,9 +110,9 @@ class FileAccessNetwork : public FileAccess {
uint64_t exists_modtime;
friend class FileAccessNetworkClient;
- void _queue_page(int p_page) const;
- void _respond(size_t p_len, Error p_status);
- void _set_block(int p_offset, const Vector<uint8_t> &p_block);
+ void _queue_page(int32_t p_page) const;
+ void _respond(uint64_t p_len, Error p_status);
+ void _set_block(uint64_t p_offset, const Vector<uint8_t> &p_block);
public:
enum Command {
@@ -134,15 +134,15 @@ public:
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
- virtual void seek(size_t p_position); ///< seek to a given position
+ virtual void seek(uint64_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual size_t get_position() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
+ virtual uint64_t get_position() const; ///< get position in the file
+ virtual uint64_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
virtual Error get_error() const; ///< get last error
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index faf4fca14f..3e1c51b733 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -36,7 +36,7 @@
#include <stdio.h>
-Error PackedData::add_pack(const String &p_path, bool p_replace_files, size_t p_offset) {
+Error PackedData::add_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) {
for (int i = 0; i < sources.size(); i++) {
if (sources[i]->try_open_pack(p_path, p_replace_files, p_offset)) {
return OK;
@@ -46,17 +46,16 @@ Error PackedData::add_pack(const String &p_path, bool p_replace_files, size_t p_
return ERR_FILE_UNRECOGNIZED;
}
-void PackedData::add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted) {
- PathMD5 pmd5(path.md5_buffer());
- //printf("adding path %s, %lli, %lli\n", path.utf8().get_data(), pmd5.a, pmd5.b);
+void PackedData::add_path(const String &p_pkg_path, const String &p_path, uint64_t p_ofs, uint64_t p_size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted) {
+ PathMD5 pmd5(p_path.md5_buffer());
bool exists = files.has(pmd5);
PackedFile pf;
pf.encrypted = p_encrypted;
- pf.pack = pkg_path;
- pf.offset = ofs;
- pf.size = size;
+ pf.pack = p_pkg_path;
+ pf.offset = p_ofs;
+ pf.size = p_size;
for (int i = 0; i < 16; i++) {
pf.md5[i] = p_md5[i];
}
@@ -68,7 +67,7 @@ void PackedData::add_path(const String &pkg_path, const String &path, uint64_t o
if (!exists) {
//search for dir
- String p = path.replace_first("res://", "");
+ String p = p_path.replace_first("res://", "");
PackedDir *cd = root;
if (p.find("/") != -1) { //in a subdir
@@ -87,7 +86,7 @@ void PackedData::add_path(const String &pkg_path, const String &path, uint64_t o
}
}
}
- String filename = path.get_file();
+ String filename = p_path.get_file();
// Don't add as a file if the path points to a directory
if (!filename.is_empty()) {
cd->files.insert(filename);
@@ -126,7 +125,7 @@ PackedData::~PackedData() {
//////////////////////////////////////////////////////////////////
-bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) {
+bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
return false;
@@ -261,7 +260,7 @@ bool FileAccessPack::is_open() const {
return f->is_open();
}
-void FileAccessPack::seek(size_t p_position) {
+void FileAccessPack::seek(uint64_t p_position) {
if (p_position > pf.size) {
eof = true;
} else {
@@ -276,11 +275,11 @@ void FileAccessPack::seek_end(int64_t p_position) {
seek(pf.size + p_position);
}
-size_t FileAccessPack::get_position() const {
+uint64_t FileAccessPack::get_position() const {
return pos;
}
-size_t FileAccessPack::get_len() const {
+uint64_t FileAccessPack::get_len() const {
return pf.size;
}
@@ -298,15 +297,17 @@ uint8_t FileAccessPack::get_8() const {
return f->get_8();
}
-int FileAccessPack::get_buffer(uint8_t *p_dst, int p_length) const {
+uint64_t FileAccessPack::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+
if (eof) {
return 0;
}
- uint64_t to_read = p_length;
+ int64_t to_read = p_length;
if (to_read + pos > pf.size) {
eof = true;
- to_read = int64_t(pf.size) - int64_t(pos);
+ to_read = (int64_t)pf.size - (int64_t)pos;
}
pos += p_length;
@@ -339,7 +340,7 @@ void FileAccessPack::store_8(uint8_t p_dest) {
ERR_FAIL();
}
-void FileAccessPack::store_buffer(const uint8_t *p_src, int p_length) {
+void FileAccessPack::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL();
}
@@ -546,7 +547,7 @@ Error DirAccessPack::remove(String p_name) {
return ERR_UNAVAILABLE;
}
-size_t DirAccessPack::get_space_left() {
+uint64_t DirAccessPack::get_space_left() {
return 0;
}
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 343adbe592..e47c9ea543 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -36,6 +36,7 @@
#include "core/string/print_string.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
+#include "core/templates/set.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447
@@ -111,13 +112,13 @@ private:
public:
void add_pack_source(PackSource *p_source);
- void add_path(const String &pkg_path, const String &path, uint64_t ofs, uint64_t size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource
+ void add_path(const String &p_pkg_path, const String &p_path, uint64_t p_ofs, uint64_t p_size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource
void set_disabled(bool p_disabled) { disabled = p_disabled; }
_FORCE_INLINE_ bool is_disabled() const { return disabled; }
static PackedData *get_singleton() { return singleton; }
- Error add_pack(const String &p_path, bool p_replace_files, size_t p_offset);
+ Error add_pack(const String &p_path, bool p_replace_files, uint64_t p_offset);
_FORCE_INLINE_ FileAccess *try_open_path(const String &p_path);
_FORCE_INLINE_ bool has_path(const String &p_path);
@@ -131,21 +132,21 @@ public:
class PackSource {
public:
- virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset) = 0;
+ virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) = 0;
virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0;
virtual ~PackSource() {}
};
class PackedSourcePCK : public PackSource {
public:
- virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset);
+ virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset);
virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file);
};
class FileAccessPack : public FileAccess {
PackedData::PackedFile pf;
- mutable size_t pos;
+ mutable uint64_t pos;
mutable bool eof;
uint64_t off;
@@ -159,16 +160,16 @@ public:
virtual void close();
virtual bool is_open() const;
- virtual void seek(size_t p_position);
+ virtual void seek(uint64_t p_position);
virtual void seek_end(int64_t p_position = 0);
- virtual size_t get_position() const;
- virtual size_t get_len() const;
+ virtual uint64_t get_position() const;
+ virtual uint64_t get_len() const;
virtual bool eof_reached() const;
virtual uint8_t get_8() const;
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
virtual void set_endian_swap(bool p_swap);
@@ -177,7 +178,7 @@ public:
virtual void flush();
virtual void store_8(uint8_t p_dest);
- virtual void store_buffer(const uint8_t *p_src, int p_length);
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length);
virtual bool file_exists(const String &p_name);
@@ -242,7 +243,7 @@ public:
virtual Error rename(String p_from, String p_to);
virtual Error remove(String p_name);
- size_t get_space_left();
+ uint64_t get_space_left();
virtual String get_filesystem_type() const;
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index 01f9337a80..304e24ee90 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -32,7 +32,6 @@
#include "file_access_zip.h"
-#include "core/os/copymem.h"
#include "core/os/file_access.h"
ZipArchive *ZipArchive::instance = nullptr;
@@ -44,14 +43,14 @@ static void *godot_open(void *data, const char *p_fname, int mode) {
return nullptr;
}
- FileAccess *f = (FileAccess *)data;
- f->open(p_fname, FileAccess::READ);
+ FileAccess *f = FileAccess::open(p_fname, FileAccess::READ);
+ ERR_FAIL_COND_V(!f, nullptr);
- return f->is_open() ? data : nullptr;
+ return f;
}
static uLong godot_read(void *data, void *fdata, void *buf, uLong size) {
- FileAccess *f = (FileAccess *)data;
+ FileAccess *f = (FileAccess *)fdata;
f->get_buffer((uint8_t *)buf, size);
return size;
}
@@ -61,14 +60,14 @@ static uLong godot_write(voidpf opaque, voidpf stream, const void *buf, uLong si
}
static long godot_tell(voidpf opaque, voidpf stream) {
- FileAccess *f = (FileAccess *)opaque;
+ FileAccess *f = (FileAccess *)stream;
return f->get_position();
}
static long godot_seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
- FileAccess *f = (FileAccess *)opaque;
+ FileAccess *f = (FileAccess *)stream;
- int pos = offset;
+ uint64_t pos = offset;
switch (origin) {
case ZLIB_FILEFUNC_SEEK_CUR:
pos = f->get_position() + offset;
@@ -85,13 +84,17 @@ static long godot_seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
}
static int godot_close(voidpf opaque, voidpf stream) {
- FileAccess *f = (FileAccess *)opaque;
- f->close();
+ FileAccess *f = (FileAccess *)stream;
+ if (f) {
+ f->close();
+ memdelete(f);
+ f = nullptr;
+ }
return 0;
}
static int godot_testerror(voidpf opaque, voidpf stream) {
- FileAccess *f = (FileAccess *)opaque;
+ FileAccess *f = (FileAccess *)stream;
return f->get_error() != OK ? 1 : 0;
}
@@ -106,23 +109,18 @@ static void godot_free(voidpf opaque, voidpf address) {
void ZipArchive::close_handle(unzFile p_file) const {
ERR_FAIL_COND_MSG(!p_file, "Cannot close a file if none is open.");
- FileAccess *f = (FileAccess *)unzGetOpaque(p_file);
unzCloseCurrentFile(p_file);
unzClose(p_file);
- memdelete(f);
}
unzFile ZipArchive::get_file_handle(String p_file) const {
ERR_FAIL_COND_V_MSG(!file_exists(p_file), nullptr, "File '" + p_file + " doesn't exist.");
File file = files[p_file];
- FileAccess *f = FileAccess::open(packages[file.package].filename, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(!f, nullptr, "Cannot open file '" + packages[file.package].filename + "'.");
-
zlib_filefunc_def io;
- zeromem(&io, sizeof(io));
+ memset(&io, 0, sizeof(io));
- io.opaque = f;
+ io.opaque = nullptr;
io.zopen_file = godot_open;
io.zread_file = godot_read;
io.zwrite_file = godot_write;
@@ -136,7 +134,7 @@ unzFile ZipArchive::get_file_handle(String p_file) const {
io.free_mem = godot_free;
unzFile pkg = unzOpen2(packages[file.package].filename.utf8().get_data(), &io);
- ERR_FAIL_COND_V(!pkg, nullptr);
+ ERR_FAIL_COND_V_MSG(!pkg, nullptr, "Cannot open file '" + packages[file.package].filename + "'.");
int unz_err = unzGoToFilePos(pkg, &file.file_pos);
if (unz_err != UNZ_OK || unzOpenCurrentFile(pkg) != UNZ_OK) {
unzClose(pkg);
@@ -146,8 +144,7 @@ unzFile ZipArchive::get_file_handle(String p_file) const {
return pkg;
}
-bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset = 0) {
- //printf("opening zip pack %s, %i, %i\n", p_name.utf8().get_data(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz"));
+bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset = 0) {
// load with offset feature only supported for PCK files
ERR_FAIL_COND_V_MSG(p_offset != 0, false, "Invalid PCK data. Note that loading files with a non-zero offset isn't supported with ZIP archives.");
@@ -156,12 +153,9 @@ bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, size_
}
zlib_filefunc_def io;
+ memset(&io, 0, sizeof(io));
- FileAccess *fa = FileAccess::open(p_path, FileAccess::READ);
- if (!fa) {
- return false;
- }
- io.opaque = fa;
+ io.opaque = nullptr;
io.zopen_file = godot_open;
io.zread_file = godot_read;
io.zwrite_file = godot_write;
@@ -270,8 +264,9 @@ bool FileAccessZip::is_open() const {
return zfile != nullptr;
}
-void FileAccessZip::seek(size_t p_position) {
+void FileAccessZip::seek(uint64_t p_position) {
ERR_FAIL_COND(!zfile);
+
unzSeekCurrentFile(zfile, p_position);
}
@@ -280,12 +275,12 @@ void FileAccessZip::seek_end(int64_t p_position) {
unzSeekCurrentFile(zfile, get_len() + p_position);
}
-size_t FileAccessZip::get_position() const {
+uint64_t FileAccessZip::get_position() const {
ERR_FAIL_COND_V(!zfile, 0);
return unztell(zfile);
}
-size_t FileAccessZip::get_len() const {
+uint64_t FileAccessZip::get_len() const {
ERR_FAIL_COND_V(!zfile, 0);
return file_info.uncompressed_size;
}
@@ -302,15 +297,17 @@ uint8_t FileAccessZip::get_8() const {
return ret;
}
-int FileAccessZip::get_buffer(uint8_t *p_dst, int p_length) const {
+uint64_t FileAccessZip::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
ERR_FAIL_COND_V(!zfile, -1);
+
at_eof = unzeof(zfile);
if (at_eof) {
return 0;
}
- int read = unzReadCurrentFile(zfile, p_dst, p_length);
+ int64_t read = unzReadCurrentFile(zfile, p_dst, p_length);
ERR_FAIL_COND_V(read < 0, read);
- if (read < p_length) {
+ if ((uint64_t)read < p_length) {
at_eof = true;
}
return read;
diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h
index 8559f871ce..91bdaafb68 100644
--- a/core/io/file_access_zip.h
+++ b/core/io/file_access_zip.h
@@ -67,7 +67,7 @@ public:
bool file_exists(String p_name) const;
- virtual bool try_open_pack(const String &p_path, bool p_replace_files, size_t p_offset);
+ virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset);
FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file);
static ZipArchive *get_singleton();
@@ -87,20 +87,21 @@ public:
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
- virtual void seek(size_t p_position); ///< seek to a given position
+ virtual void seek(uint64_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual size_t get_position() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
+ virtual uint64_t get_position() const; ///< get position in the file
+ virtual uint64_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
+
virtual bool file_exists(const String &p_name); ///< return true if a file exists
virtual uint64_t _get_modified_time(const String &p_file) { return 0; } // todo
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 3863dce0f6..0cf870e7e7 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -77,7 +77,7 @@ Error HTTPClient::connect_to_host(const String &p_host, int p_port, bool p_ssl,
if (conn_host.is_valid_ip_address()) {
// Host contains valid IP
- Error err = tcp_connection->connect_to_host(IP_Address(conn_host), p_port);
+ Error err = tcp_connection->connect_to_host(IPAddress(conn_host), p_port);
if (err) {
status = STATUS_CANT_CONNECT;
return err;
@@ -328,7 +328,7 @@ Error HTTPClient::poll() {
return OK; // Still resolving
case IP::RESOLVER_STATUS_DONE: {
- IP_Address host = IP::get_singleton()->get_resolve_item_address(resolving);
+ IPAddress host = IP::get_singleton()->get_resolve_item_address(resolving);
Error err = tcp_connection->connect_to_host(host, conn_port);
IP::get_singleton()->erase_resolve_item(resolving);
resolving = IP::RESOLVER_INVALID_ID;
@@ -633,7 +633,7 @@ PackedByteArray HTTPClient::read_response_body_chunk() {
ret.resize(chunk.size() - 2);
uint8_t *w = ret.ptrw();
- copymem(w, chunk.ptr(), chunk.size() - 2);
+ memcpy(w, chunk.ptr(), chunk.size() - 2);
chunk.clear();
}
diff --git a/core/io/image.cpp b/core/io/image.cpp
index 5d46d75efe..c36fa6e45f 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -34,7 +34,6 @@
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "core/math/math_funcs.h"
-#include "core/os/copymem.h"
#include "core/string/print_string.h"
#include "core/templates/hash_map.h"
@@ -1537,7 +1536,7 @@ void Image::shrink_x2() {
uint8_t *w = new_img.ptrw();
const uint8_t *r = data.ptr();
- copymem(w, &r[ofs], new_size);
+ memcpy(w, &r[ofs], new_size);
}
width = MAX(width / 2, 1);
@@ -1932,7 +1931,7 @@ Error Image::generate_mipmap_roughness(RoughnessChannel p_roughness_channel, con
uint8_t* wr = imgdata.ptrw();
- copymem(wr.ptr(), ptr, size);
+ memcpy(wr.ptr(), ptr, size);
wr = uint8_t*();
Ref<Image> im;
im.instance();
@@ -1982,7 +1981,7 @@ void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_forma
{
uint8_t *w = data.ptrw();
- zeromem(w, size);
+ memset(w, 0, size);
}
width = p_width;
@@ -3010,26 +3009,28 @@ Image::UsedChannels Image::detect_used_channels(CompressSource p_source) {
ERR_FAIL_COND_V(is_compressed(), USED_CHANNELS_RGBA);
bool r = false, g = false, b = false, a = false, c = false;
- for (int i = 0; i < width; i++) {
- for (int j = 0; j < height; j++) {
- Color col = get_pixel(i, j);
+ const uint8_t *data_ptr = data.ptr();
- if (col.r > 0.001) {
- r = true;
- }
- if (col.g > 0.001) {
- g = true;
- }
- if (col.b > 0.001) {
- b = true;
- }
- if (col.a < 0.999) {
- a = true;
- }
+ uint32_t data_total = width * height;
- if (col.r != col.b || col.r != col.g || col.b != col.g) {
- c = true;
- }
+ for (uint32_t i = 0; i < data_total; i++) {
+ Color col = _get_color_at_ofs(data_ptr, i);
+
+ if (col.r > 0.001) {
+ r = true;
+ }
+ if (col.g > 0.001) {
+ g = true;
+ }
+ if (col.b > 0.001) {
+ b = true;
+ }
+ if (col.a < 0.999) {
+ a = true;
+ }
+
+ if (col.r != col.b || col.r != col.g || col.b != col.g) {
+ c = true;
}
}
@@ -3293,7 +3294,7 @@ Ref<Image> Image::get_image_from_mipmap(int p_mipamp) const {
{
uint8_t *wr = new_data.ptrw();
const uint8_t *rd = data.ptr();
- copymem(wr, rd + ofs, size);
+ memcpy(wr, rd + ofs, size);
}
Ref<Image> image;
@@ -3620,5 +3621,5 @@ Ref<Resource> Image::duplicate(bool p_subresources) const {
}
void Image::set_as_black() {
- zeromem(data.ptrw(), data.size());
+ memset(data.ptrw(), 0, data.size());
}
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index e1d9c19f10..eb7814054b 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -41,13 +41,13 @@ VARIANT_ENUM_CAST(IP::ResolverStatus);
struct _IP_ResolverPrivate {
struct QueueItem {
SafeNumeric<IP::ResolverStatus> status;
- IP_Address response;
+ IPAddress response;
String hostname;
IP::Type type;
void clear() {
status.set(IP::RESOLVER_STATUS_NONE);
- response = IP_Address();
+ response = IPAddress();
type = IP::TYPE_NONE;
hostname = "";
};
@@ -101,23 +101,23 @@ struct _IP_ResolverPrivate {
}
}
- HashMap<String, IP_Address> cache;
+ HashMap<String, IPAddress> cache;
static String get_cache_key(String p_hostname, IP::Type p_type) {
return itos(p_type) + p_hostname;
}
};
-IP_Address IP::resolve_hostname(const String &p_hostname, IP::Type p_type) {
+IPAddress IP::resolve_hostname(const String &p_hostname, IP::Type p_type) {
MutexLock lock(resolver->mutex);
String key = _IP_ResolverPrivate::get_cache_key(p_hostname, p_type);
if (resolver->cache.has(key) && resolver->cache[key].is_valid()) {
- IP_Address res = resolver->cache[key];
+ IPAddress res = resolver->cache[key];
return res;
}
- IP_Address res = _resolve_hostname(p_hostname, p_type);
+ IPAddress res = _resolve_hostname(p_hostname, p_type);
resolver->cache[key] = res;
return res;
}
@@ -139,7 +139,7 @@ IP::ResolverID IP::resolve_hostname_queue_item(const String &p_hostname, IP::Typ
resolver->queue[id].response = resolver->cache[key];
resolver->queue[id].status.set(IP::RESOLVER_STATUS_DONE);
} else {
- resolver->queue[id].response = IP_Address();
+ resolver->queue[id].response = IPAddress();
resolver->queue[id].status.set(IP::RESOLVER_STATUS_WAITING);
if (resolver->thread.is_started()) {
resolver->sem.post();
@@ -164,15 +164,15 @@ IP::ResolverStatus IP::get_resolve_item_status(ResolverID p_id) const {
return resolver->queue[p_id].status.get();
}
-IP_Address IP::get_resolve_item_address(ResolverID p_id) const {
- ERR_FAIL_INDEX_V(p_id, IP::RESOLVER_MAX_QUERIES, IP_Address());
+IPAddress IP::get_resolve_item_address(ResolverID p_id) const {
+ ERR_FAIL_INDEX_V(p_id, IP::RESOLVER_MAX_QUERIES, IPAddress());
MutexLock lock(resolver->mutex);
if (resolver->queue[p_id].status.get() != IP::RESOLVER_STATUS_DONE) {
ERR_PRINT("Resolve of '" + resolver->queue[p_id].hostname + "'' didn't complete yet.");
resolver->mutex.unlock();
- return IP_Address();
+ return IPAddress();
}
return resolver->queue[p_id].response;
@@ -201,9 +201,9 @@ void IP::clear_cache(const String &p_hostname) {
Array IP::_get_local_addresses() const {
Array addresses;
- List<IP_Address> ip_addresses;
+ List<IPAddress> ip_addresses;
get_local_addresses(&ip_addresses);
- for (List<IP_Address>::Element *E = ip_addresses.front(); E; E = E->next()) {
+ for (List<IPAddress>::Element *E = ip_addresses.front(); E; E = E->next()) {
addresses.push_back(E->get());
}
@@ -222,7 +222,7 @@ Array IP::_get_local_interfaces() const {
rc["index"] = c.index;
Array ips;
- for (const List<IP_Address>::Element *F = c.ip_addresses.front(); F; F = F->next()) {
+ for (const List<IPAddress>::Element *F = c.ip_addresses.front(); F; F = F->next()) {
ips.push_front(F->get());
}
rc["addresses"] = ips;
@@ -233,11 +233,11 @@ Array IP::_get_local_interfaces() const {
return results;
}
-void IP::get_local_addresses(List<IP_Address> *r_addresses) const {
+void IP::get_local_addresses(List<IPAddress> *r_addresses) const {
Map<String, Interface_Info> interfaces;
get_local_interfaces(&interfaces);
for (Map<String, Interface_Info>::Element *E = interfaces.front(); E; E = E->next()) {
- for (const List<IP_Address>::Element *F = E->get().ip_addresses.front(); F; F = F->next()) {
+ for (const List<IPAddress>::Element *F = E->get().ip_addresses.front(); F; F = F->next()) {
r_addresses->push_front(F->get());
}
}
diff --git a/core/io/ip.h b/core/io/ip.h
index ae080b8e26..0c4a83257d 100644
--- a/core/io/ip.h
+++ b/core/io/ip.h
@@ -69,7 +69,7 @@ protected:
static IP *singleton;
static void _bind_methods();
- virtual IP_Address _resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY) = 0;
+ virtual IPAddress _resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY) = 0;
Array _get_local_addresses() const;
Array _get_local_interfaces() const;
@@ -80,15 +80,15 @@ public:
String name;
String name_friendly;
String index;
- List<IP_Address> ip_addresses;
+ List<IPAddress> ip_addresses;
};
- IP_Address resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY);
+ IPAddress resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY);
// async resolver hostname
ResolverID resolve_hostname_queue_item(const String &p_hostname, Type p_type = TYPE_ANY);
ResolverStatus get_resolve_item_status(ResolverID p_id) const;
- IP_Address get_resolve_item_address(ResolverID p_id) const;
- virtual void get_local_addresses(List<IP_Address> *r_addresses) const;
+ IPAddress get_resolve_item_address(ResolverID p_id) const;
+ virtual void get_local_addresses(List<IPAddress> *r_addresses) const;
virtual void get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const = 0;
void erase_resolve_item(ResolverID p_id);
diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp
index 5f98eb69e8..1c1ac8a88f 100644
--- a/core/io/ip_address.cpp
+++ b/core/io/ip_address.cpp
@@ -30,14 +30,14 @@
#include "ip_address.h"
/*
-IP_Address::operator Variant() const {
+IPAddress::operator Variant() const {
return operator String();
}*/
#include <stdio.h>
#include <string.h>
-IP_Address::operator String() const {
+IPAddress::operator String() const {
if (wildcard) {
return "*";
}
@@ -90,7 +90,7 @@ static void _parse_hex(const String &p_string, int p_start, uint8_t *p_dst) {
p_dst[1] = ret & 0xff;
}
-void IP_Address::_parse_ipv6(const String &p_string) {
+void IPAddress::_parse_ipv6(const String &p_string) {
static const int parts_total = 8;
int parts[parts_total] = { 0 };
int parts_count = 0;
@@ -146,7 +146,7 @@ void IP_Address::_parse_ipv6(const String &p_string) {
}
}
-void IP_Address::_parse_ipv4(const String &p_string, int p_start, uint8_t *p_ret) {
+void IPAddress::_parse_ipv4(const String &p_string, int p_start, uint8_t *p_ret) {
String ip;
if (p_start != 0) {
ip = p_string.substr(p_start, p_string.length() - p_start);
@@ -161,33 +161,33 @@ void IP_Address::_parse_ipv4(const String &p_string, int p_start, uint8_t *p_ret
}
}
-void IP_Address::clear() {
+void IPAddress::clear() {
memset(&field8[0], 0, sizeof(field8));
valid = false;
wildcard = false;
}
-bool IP_Address::is_ipv4() const {
+bool IPAddress::is_ipv4() const {
return (field32[0] == 0 && field32[1] == 0 && field16[4] == 0 && field16[5] == 0xffff);
}
-const uint8_t *IP_Address::get_ipv4() const {
+const uint8_t *IPAddress::get_ipv4() const {
ERR_FAIL_COND_V_MSG(!is_ipv4(), &(field8[12]), "IPv4 requested, but current IP is IPv6."); // Not the correct IPv4 (it's an IPv6), but we don't want to return a null pointer risking an engine crash.
return &(field8[12]);
}
-void IP_Address::set_ipv4(const uint8_t *p_ip) {
+void IPAddress::set_ipv4(const uint8_t *p_ip) {
clear();
valid = true;
field16[5] = 0xffff;
field32[3] = *((const uint32_t *)p_ip);
}
-const uint8_t *IP_Address::get_ipv6() const {
+const uint8_t *IPAddress::get_ipv6() const {
return field8;
}
-void IP_Address::set_ipv6(const uint8_t *p_buf) {
+void IPAddress::set_ipv6(const uint8_t *p_buf) {
clear();
valid = true;
for (int i = 0; i < 16; i++) {
@@ -195,7 +195,7 @@ void IP_Address::set_ipv6(const uint8_t *p_buf) {
}
}
-IP_Address::IP_Address(const String &p_string) {
+IPAddress::IPAddress(const String &p_string) {
clear();
if (p_string == "*") {
@@ -225,7 +225,7 @@ _FORCE_INLINE_ static void _32_to_buf(uint8_t *p_dst, uint32_t p_n) {
p_dst[3] = (p_n >> 0) & 0xff;
}
-IP_Address::IP_Address(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d, bool is_v6) {
+IPAddress::IPAddress(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d, bool is_v6) {
clear();
valid = true;
if (!is_v6) {
diff --git a/core/io/ip_address.h b/core/io/ip_address.h
index 49bf83d72f..05da675704 100644
--- a/core/io/ip_address.h
+++ b/core/io/ip_address.h
@@ -33,7 +33,7 @@
#include "core/string/ustring.h"
-struct IP_Address {
+struct IPAddress {
private:
union {
uint8_t field8[16];
@@ -50,7 +50,7 @@ protected:
public:
//operator Variant() const;
- bool operator==(const IP_Address &p_ip) const {
+ bool operator==(const IPAddress &p_ip) const {
if (p_ip.valid != valid) {
return false;
}
@@ -65,7 +65,7 @@ public:
return true;
}
- bool operator!=(const IP_Address &p_ip) const {
+ bool operator!=(const IPAddress &p_ip) const {
if (p_ip.valid != valid) {
return true;
}
@@ -91,9 +91,9 @@ public:
void set_ipv6(const uint8_t *p_buf);
operator String() const;
- IP_Address(const String &p_string);
- IP_Address(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d, bool is_v6 = false);
- IP_Address() { clear(); }
+ IPAddress(const String &p_string);
+ IPAddress(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d, bool is_v6 = false);
+ IPAddress() { clear(); }
};
#endif // IP_ADDRESS_H
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 0d9117fdda..394cf216e8 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -347,7 +347,6 @@ Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, in
return err;
}
value = d;
- return OK;
} else if (token.type == TK_BRACKET_OPEN) {
Array a;
Error err = _parse_array(a, p_str, index, p_len, line, r_err_str);
@@ -355,8 +354,6 @@ Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, in
return err;
}
value = a;
- return OK;
-
} else if (token.type == TK_IDENTIFIER) {
String id = token.value;
if (id == "true") {
@@ -369,18 +366,16 @@ Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, in
r_err_str = "Expected 'true','false' or 'null', got '" + id + "'.";
return ERR_PARSE_ERROR;
}
- return OK;
-
} else if (token.type == TK_NUMBER) {
value = token.value;
- return OK;
} else if (token.type == TK_STRING) {
value = token.value;
- return OK;
} else {
r_err_str = "Expected value, got " + String(tk_name[token.type]) + ".";
return ERR_PARSE_ERROR;
}
+
+ return OK;
}
Error JSON::_parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) {
@@ -499,6 +494,19 @@ Error JSON::parse(const String &p_json, Variant &r_ret, String &r_err_str, int &
err = _parse_value(r_ret, token, str, idx, len, r_err_line, r_err_str);
+ // Check if EOF is reached
+ // or it's a type of the next token.
+ if (err == OK && idx < len) {
+ err = _get_token(str, idx, len, token, r_err_line, r_err_str);
+
+ if (err || token.type != TK_EOF) {
+ r_err_str = "Expected 'EOF'";
+ // Reset return value to empty `Variant`
+ r_ret = Variant();
+ return ERR_PARSE_ERROR;
+ }
+ }
+
return err;
}
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 218a612da2..0282609270 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -851,7 +851,7 @@ static void _encode_string(const String &p_string, uint8_t *&buf, int &r_len) {
if (buf) {
encode_uint32(utf8.length(), buf);
buf += 4;
- copymem(buf, utf8.get_data(), utf8.length());
+ memcpy(buf, utf8.get_data(), utf8.length());
buf += utf8.length();
}
@@ -995,7 +995,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
if (buf) {
encode_uint32(utf8.length(), buf);
buf += 4;
- copymem(buf, utf8.get_data(), utf8.length());
+ memcpy(buf, utf8.get_data(), utf8.length());
buf += pad + utf8.length();
}
@@ -1079,7 +1079,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
Transform2D val = p_variant;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 2; j++) {
- copymem(&buf[(i * 2 + j) * 4], &val.elements[i][j], sizeof(float));
+ memcpy(&buf[(i * 2 + j) * 4], &val.elements[i][j], sizeof(float));
}
}
}
@@ -1130,7 +1130,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
Basis val = p_variant;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- copymem(&buf[(i * 3 + j) * 4], &val.elements[i][j], sizeof(float));
+ memcpy(&buf[(i * 3 + j) * 4], &val.elements[i][j], sizeof(float));
}
}
}
@@ -1143,7 +1143,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
Transform val = p_variant;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- copymem(&buf[(i * 3 + j) * 4], &val.basis.elements[i][j], sizeof(float));
+ memcpy(&buf[(i * 3 + j) * 4], &val.basis.elements[i][j], sizeof(float));
}
}
@@ -1258,7 +1258,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
if (buf) {
encode_uint32(utf8.length()+1,buf);
buf+=4;
- copymem(buf,utf8.get_data(),utf8.length()+1);
+ memcpy(buf,utf8.get_data(),utf8.length()+1);
}
r_len+=4+utf8.length()+1;
@@ -1314,7 +1314,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
encode_uint32(datalen, buf);
buf += 4;
const uint8_t *r = data.ptr();
- copymem(buf, &r[0], datalen * datasize);
+ memcpy(buf, &r[0], datalen * datasize);
buf += datalen * datasize;
}
@@ -1412,7 +1412,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
if (buf) {
encode_uint32(utf8.length() + 1, buf);
buf += 4;
- copymem(buf, utf8.get_data(), utf8.length() + 1);
+ memcpy(buf, utf8.get_data(), utf8.length() + 1);
buf += utf8.length() + 1;
}
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 6b550e69c8..8414ee7c0c 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -50,7 +50,7 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
// Do nothing.
} break;
case MultiplayerAPI::RPC_MODE_REMOTE: {
- // Do nothing also. Remote cannot produce a local call.
+ // Do nothing. Remote cannot produce a local call.
} break;
case MultiplayerAPI::RPC_MODE_MASTERSYNC: {
if (is_master) {
@@ -675,7 +675,7 @@ Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uin
return err;
}
if (r_buffer) {
- // The first byte is not used by the marshaling, so store the type
+ // The first byte is not used by the marshalling, so store the type
// so we know how to decompress and decode this variant.
r_buffer[0] = p_variant.get_type();
}
@@ -791,7 +791,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
packet_cache.resize(m_amount);
// Encode meta.
- // The meta is composed by a single byte that contains (starting from the least segnificant bit):
+ // The meta is composed by a single byte that contains (starting from the least significant bit):
// - `NetworkCommands` in the first three bits.
// - `NetworkNodeIdCompression` in the next 2 bits.
// - `NetworkNameIdCompression` in the next 1 bit.
@@ -830,7 +830,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
ofs += 4;
}
} else {
- // The targets doesn't know the node yet, so we need to use 32 bits int.
+ // The targets don't know the node yet, so we need to use 32 bits int.
node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
MAKE_ROOM(ofs + 4);
encode_uint32(psc->id, &(packet_cache.write[ofs]));
@@ -897,7 +897,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
// Special optimization when only the byte vector is sent.
const Vector<uint8_t> data = *p_arg[0];
MAKE_ROOM(ofs + data.size());
- copymem(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
+ memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
ofs += data.size();
} else {
// Arguments
diff --git a/core/io/net_socket.h b/core/io/net_socket.h
index bc09477693..98ff9562d9 100644
--- a/core/io/net_socket.h
+++ b/core/io/net_socket.h
@@ -55,26 +55,27 @@ public:
virtual Error open(Type p_type, IP::Type &ip_type) = 0;
virtual void close() = 0;
- virtual Error bind(IP_Address p_addr, uint16_t p_port) = 0;
+ virtual Error bind(IPAddress p_addr, uint16_t p_port) = 0;
virtual Error listen(int p_max_pending) = 0;
- virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port) = 0;
+ virtual Error connect_to_host(IPAddress p_addr, uint16_t p_port) = 0;
virtual Error poll(PollType p_type, int timeout) const = 0;
virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0;
- virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port, bool p_peek = false) = 0;
+ virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) = 0;
virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0;
- virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) = 0;
- virtual Ref<NetSocket> accept(IP_Address &r_ip, uint16_t &r_port) = 0;
+ virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) = 0;
+ virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port) = 0;
virtual bool is_open() const = 0;
virtual int get_available_bytes() const = 0;
+ virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const = 0;
virtual Error set_broadcasting_enabled(bool p_enabled) = 0; // Returns OK if the socket option has been set successfully.
virtual void set_blocking_enabled(bool p_enabled) = 0;
virtual void set_ipv6_only_enabled(bool p_enabled) = 0;
virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0;
virtual void set_reuse_address_enabled(bool p_enabled) = 0;
- virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name) = 0;
- virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name) = 0;
+ virtual Error join_multicast_group(const IPAddress &p_multi_address, String p_if_name) = 0;
+ virtual Error leave_multicast_group(const IPAddress &p_multi_address, String p_if_name) = 0;
};
#endif // NET_SOCKET_H
diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp
index a0b97772e6..52169987fd 100644
--- a/core/io/packed_data_container.cpp
+++ b/core/io/packed_data_container.cpp
@@ -123,6 +123,7 @@ Variant PackedDataContainer::_get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, b
uint32_t PackedDataContainer::_type_at_ofs(uint32_t p_ofs) const {
const uint8_t *rd = data.ptr();
+ ERR_FAIL_COND_V(!rd, 0);
const uint8_t *r = &rd[p_ofs];
uint32_t type = decode_uint32(r);
@@ -149,6 +150,10 @@ int PackedDataContainer::_size(uint32_t p_ofs) const {
Variant PackedDataContainer::_key_at_ofs(uint32_t p_ofs, const Variant &p_key, bool &err) const {
const uint8_t *rd = data.ptr();
+ if (!rd) {
+ err = true;
+ ERR_FAIL_COND_V(!rd, Variant());
+ }
const uint8_t *r = &rd[p_ofs];
uint32_t type = decode_uint32(r);
@@ -317,7 +322,7 @@ Error PackedDataContainer::pack(const Variant &p_data) {
datalen = tmpdata.size();
data.resize(tmpdata.size());
uint8_t *w = data.ptrw();
- copymem(w, tmpdata.ptr(), tmpdata.size());
+ memcpy(w, tmpdata.ptr(), tmpdata.size());
return OK;
}
diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp
index d8d63d976f..f951a5158c 100644
--- a/core/io/packet_peer_udp.cpp
+++ b/core/io/packet_peer_udp.cpp
@@ -45,7 +45,7 @@ void PacketPeerUDP::set_broadcast_enabled(bool p_enabled) {
}
}
-Error PacketPeerUDP::join_multicast_group(IP_Address p_multi_address, String p_if_name) {
+Error PacketPeerUDP::join_multicast_group(IPAddress p_multi_address, String p_if_name) {
ERR_FAIL_COND_V(udp_server, ERR_LOCKED);
ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
ERR_FAIL_COND_V(!p_multi_address.is_valid(), ERR_INVALID_PARAMETER);
@@ -60,7 +60,7 @@ Error PacketPeerUDP::join_multicast_group(IP_Address p_multi_address, String p_i
return _sock->join_multicast_group(p_multi_address, p_if_name);
}
-Error PacketPeerUDP::leave_multicast_group(IP_Address p_multi_address, String p_if_name) {
+Error PacketPeerUDP::leave_multicast_group(IPAddress p_multi_address, String p_if_name) {
ERR_FAIL_COND_V(udp_server, ERR_LOCKED);
ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
ERR_FAIL_COND_V(!_sock->is_open(), ERR_UNCONFIGURED);
@@ -72,7 +72,7 @@ String PacketPeerUDP::_get_packet_ip() const {
}
Error PacketPeerUDP::_set_dest_address(const String &p_address, int p_port) {
- IP_Address ip;
+ IPAddress ip;
if (p_address.is_valid_ip_address()) {
ip = p_address;
} else {
@@ -159,10 +159,11 @@ int PacketPeerUDP::get_max_packet_size() const {
return 512; // uhm maybe not
}
-Error PacketPeerUDP::listen(int p_port, const IP_Address &p_bind_address, int p_recv_buffer_size) {
+Error PacketPeerUDP::bind(int p_port, const IPAddress &p_bind_address, int p_recv_buffer_size) {
ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
Error err;
IP::Type ip_type = IP::TYPE_ANY;
@@ -189,7 +190,7 @@ Error PacketPeerUDP::listen(int p_port, const IP_Address &p_bind_address, int p_
return OK;
}
-Error PacketPeerUDP::connect_shared_socket(Ref<NetSocket> p_sock, IP_Address p_ip, uint16_t p_port, UDPServer *p_server) {
+Error PacketPeerUDP::connect_shared_socket(Ref<NetSocket> p_sock, IPAddress p_ip, uint16_t p_port, UDPServer *p_server) {
udp_server = p_server;
connected = true;
_sock = p_sock;
@@ -206,10 +207,11 @@ void PacketPeerUDP::disconnect_shared_socket() {
close();
}
-Error PacketPeerUDP::connect_to_host(const IP_Address &p_host, int p_port) {
+Error PacketPeerUDP::connect_to_host(const IPAddress &p_host, int p_port) {
ERR_FAIL_COND_V(udp_server, ERR_LOCKED);
ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
ERR_FAIL_COND_V(!p_host.is_valid(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(p_port < 1 || p_port > 65535, ERR_INVALID_PARAMETER, "The remote port number must be between 1 and 65535 (inclusive).");
Error err;
@@ -224,7 +226,7 @@ Error PacketPeerUDP::connect_to_host(const IP_Address &p_host, int p_port) {
// I see no reason why we should get ERR_BUSY (wouldblock/eagain) here.
// This is UDP, so connect is only used to tell the OS to which socket
- // it shuold deliver packets when multiple are bound on the same address/port.
+ // it should deliver packets when multiple are bound on the same address/port.
if (err != OK) {
close();
ERR_FAIL_V_MSG(FAILED, "Unable to connect");
@@ -274,7 +276,7 @@ Error PacketPeerUDP::_poll() {
Error err;
int read;
- IP_Address ip;
+ IPAddress ip;
uint16_t port;
while (true) {
@@ -304,7 +306,7 @@ Error PacketPeerUDP::_poll() {
return OK;
}
-Error PacketPeerUDP::store_packet(IP_Address p_ip, uint32_t p_port, uint8_t *p_buf, int p_buf_size) {
+Error PacketPeerUDP::store_packet(IPAddress p_ip, uint32_t p_port, uint8_t *p_buf, int p_buf_size) {
if (rb.space_left() < p_buf_size + 24) {
return ERR_OUT_OF_MEMORY;
}
@@ -316,11 +318,11 @@ Error PacketPeerUDP::store_packet(IP_Address p_ip, uint32_t p_port, uint8_t *p_b
return OK;
}
-bool PacketPeerUDP::is_listening() const {
+bool PacketPeerUDP::is_bound() const {
return _sock.is_valid() && _sock->is_open();
}
-IP_Address PacketPeerUDP::get_packet_address() const {
+IPAddress PacketPeerUDP::get_packet_address() const {
return packet_ip;
}
@@ -328,21 +330,28 @@ int PacketPeerUDP::get_packet_port() const {
return packet_port;
}
-void PacketPeerUDP::set_dest_address(const IP_Address &p_address, int p_port) {
+int PacketPeerUDP::get_local_port() const {
+ uint16_t local_port;
+ _sock->get_socket_address(nullptr, &local_port);
+ return local_port;
+}
+
+void PacketPeerUDP::set_dest_address(const IPAddress &p_address, int p_port) {
ERR_FAIL_COND_MSG(connected, "Destination address cannot be set for connected sockets");
peer_addr = p_address;
peer_port = p_port;
}
void PacketPeerUDP::_bind_methods() {
- ClassDB::bind_method(D_METHOD("listen", "port", "bind_address", "recv_buf_size"), &PacketPeerUDP::listen, DEFVAL("*"), DEFVAL(65536));
+ ClassDB::bind_method(D_METHOD("bind", "port", "bind_address", "recv_buf_size"), &PacketPeerUDP::bind, DEFVAL("*"), DEFVAL(65536));
ClassDB::bind_method(D_METHOD("close"), &PacketPeerUDP::close);
ClassDB::bind_method(D_METHOD("wait"), &PacketPeerUDP::wait);
- ClassDB::bind_method(D_METHOD("is_listening"), &PacketPeerUDP::is_listening);
+ ClassDB::bind_method(D_METHOD("is_bound"), &PacketPeerUDP::is_bound);
ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port"), &PacketPeerUDP::connect_to_host);
ClassDB::bind_method(D_METHOD("is_connected_to_host"), &PacketPeerUDP::is_connected_to_host);
ClassDB::bind_method(D_METHOD("get_packet_ip"), &PacketPeerUDP::_get_packet_ip);
ClassDB::bind_method(D_METHOD("get_packet_port"), &PacketPeerUDP::get_packet_port);
+ ClassDB::bind_method(D_METHOD("get_local_port"), &PacketPeerUDP::get_local_port);
ClassDB::bind_method(D_METHOD("set_dest_address", "host", "port"), &PacketPeerUDP::_set_dest_address);
ClassDB::bind_method(D_METHOD("set_broadcast_enabled", "enabled"), &PacketPeerUDP::set_broadcast_enabled);
ClassDB::bind_method(D_METHOD("join_multicast_group", "multicast_address", "interface_name"), &PacketPeerUDP::join_multicast_group);
diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h
index 4bac6994fc..40d3c44e40 100644
--- a/core/io/packet_peer_udp.h
+++ b/core/io/packet_peer_udp.h
@@ -48,11 +48,11 @@ protected:
RingBuffer<uint8_t> rb;
uint8_t recv_buffer[PACKET_BUFFER_SIZE];
uint8_t packet_buffer[PACKET_BUFFER_SIZE];
- IP_Address packet_ip;
+ IPAddress packet_ip;
int packet_port = 0;
int queue_count = 0;
- IP_Address peer_addr;
+ IPAddress peer_addr;
int peer_port = 0;
bool connected = false;
bool blocking = true;
@@ -70,28 +70,29 @@ protected:
public:
void set_blocking_mode(bool p_enable);
- Error listen(int p_port, const IP_Address &p_bind_address = IP_Address("*"), int p_recv_buffer_size = 65536);
+ Error bind(int p_port, const IPAddress &p_bind_address = IPAddress("*"), int p_recv_buffer_size = 65536);
void close();
Error wait();
- bool is_listening() const;
+ bool is_bound() const;
- Error connect_shared_socket(Ref<NetSocket> p_sock, IP_Address p_ip, uint16_t p_port, UDPServer *ref); // Used by UDPServer
+ Error connect_shared_socket(Ref<NetSocket> p_sock, IPAddress p_ip, uint16_t p_port, UDPServer *ref); // Used by UDPServer
void disconnect_shared_socket(); // Used by UDPServer
- Error store_packet(IP_Address p_ip, uint32_t p_port, uint8_t *p_buf, int p_buf_size); // Used internally and by UDPServer
- Error connect_to_host(const IP_Address &p_host, int p_port);
+ Error store_packet(IPAddress p_ip, uint32_t p_port, uint8_t *p_buf, int p_buf_size); // Used internally and by UDPServer
+ Error connect_to_host(const IPAddress &p_host, int p_port);
bool is_connected_to_host() const;
- IP_Address get_packet_address() const;
+ IPAddress get_packet_address() const;
int get_packet_port() const;
- void set_dest_address(const IP_Address &p_address, int p_port);
+ int get_local_port() const;
+ void set_dest_address(const IPAddress &p_address, int p_port);
Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override;
int get_available_packet_count() const override;
int get_max_packet_size() const override;
void set_broadcast_enabled(bool p_enabled);
- Error join_multicast_group(IP_Address p_multi_address, String p_if_name);
- Error leave_multicast_group(IP_Address p_multi_address, String p_if_name);
+ Error join_multicast_group(IPAddress p_multi_address, String p_if_name);
+ Error leave_multicast_group(IPAddress p_multi_address, String p_if_name);
PacketPeerUDP();
~PacketPeerUDP();
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index a0697ca18b..4fe22e57d8 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -236,7 +236,7 @@ Error PCKPacker::flush(bool p_verbose) {
}
while (to_write > 0) {
- int read = src->get_buffer(buf, MIN(to_write, buf_max));
+ uint64_t read = src->get_buffer(buf, MIN(to_write, buf_max));
ftmp->store_buffer(buf, read);
to_write -= read;
}
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 8560e2abc7..d46e9edafa 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -110,6 +110,12 @@ String Resource::get_name() const {
return name;
}
+void Resource::update_configuration_warning() {
+ if (_update_configuration_warning) {
+ _update_configuration_warning();
+ }
+}
+
bool Resource::editor_can_reload_from_file() {
return true; //by default yes
}
@@ -320,6 +326,7 @@ void Resource::setup_local_to_scene() {
}
Node *(*Resource::_get_local_scene_func)() = nullptr;
+void (*Resource::_update_configuration_warning)() = nullptr;
void Resource::set_as_translation_remapped(bool p_remapped) {
if (remapped_list.in_list() == p_remapped) {
diff --git a/core/io/resource.h b/core/io/resource.h
index ae18ac0c8a..75a9f928f8 100644
--- a/core/io/resource.h
+++ b/core/io/resource.h
@@ -88,7 +88,9 @@ protected:
public:
static Node *(*_get_local_scene_func)(); //used by editor
+ static void (*_update_configuration_warning)(); //used by editor
+ void update_configuration_warning();
virtual bool editor_can_reload_from_file();
virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state
virtual Error copy_from(const Ref<Resource> &p_resource);
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index fb6ad7d65e..50c9b2371a 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -1157,8 +1157,8 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
save_ustring(fw, get_ustring(f)); //type
- size_t md_ofs = f->get_position();
- size_t importmd_ofs = f->get_64();
+ uint64_t md_ofs = f->get_position();
+ uint64_t importmd_ofs = f->get_64();
fw->store_64(0); //metadata offset
for (int i = 0; i < 14; i++) {
@@ -1245,7 +1245,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
String ResourceFormatLoaderBinary::get_resource_type(const String &p_path) const {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
- return ""; //could not rwead
+ return ""; //could not read
}
ResourceLoaderBinary loader;
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index 5ca0eb884a..b503655edd 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -192,6 +192,34 @@ bool ResourceFormatImporter::recognize_path(const String &p_path, const String &
return FileAccess::exists(p_path + ".import");
}
+Error ResourceFormatImporter::get_import_order_threads_and_importer(const String &p_path, int &r_order, bool &r_can_threads, String &r_importer) const {
+ r_order = 0;
+ r_importer = "";
+
+ r_can_threads = false;
+ Ref<ResourceImporter> importer;
+
+ if (FileAccess::exists(p_path + ".import")) {
+ PathAndType pat;
+ Error err = _get_path_and_type(p_path, pat);
+
+ if (err == OK) {
+ importer = get_importer_by_name(pat.importer);
+ }
+ } else {
+ importer = get_importer_by_extension(p_path.get_extension().to_lower());
+ }
+
+ if (importer.is_valid()) {
+ r_order = importer->get_import_order();
+ r_importer = importer->get_importer_name();
+ r_can_threads = importer->can_import_threaded();
+ return OK;
+ } else {
+ return ERR_INVALID_PARAMETER;
+ }
+}
+
int ResourceFormatImporter::get_import_order(const String &p_path) const {
Ref<ResourceImporter> importer;
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index 91efec5534..a14d6ba52c 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -72,6 +72,8 @@ public:
virtual int get_import_order(const String &p_path) const;
+ Error get_import_order_threads_and_importer(const String &p_path, int &r_order, bool &r_can_threads, String &r_importer) const;
+
String get_internal_resource_path(const String &p_path) const;
void get_internal_resource_path_list(const String &p_path, List<String> *r_paths);
@@ -115,6 +117,9 @@ public:
ImportOption() {}
};
+ virtual bool has_advanced_options() const { return false; }
+ virtual void show_advanced_options(const String &p_path) {}
+
virtual int get_preset_count() const { return 0; }
virtual String get_preset_name(int p_idx) const { return String(); }
@@ -123,6 +128,9 @@ public:
virtual String get_option_group_file() const { return String(); }
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;
+ virtual bool can_import_threaded() const { return true; }
+ virtual void import_threaded_begin() {}
+ virtual void import_threaded_end() {}
virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) { return ERR_UNAVAILABLE; }
virtual bool are_import_settings_valid(const String &p_path) const { return true; }
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 8275dd0ad4..040e55b9db 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -114,25 +114,24 @@ void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions)
}
RES ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ // Check user-defined loader if there's any. Hard fail if it returns an error.
if (get_script_instance() && get_script_instance()->has_method("load")) {
Variant res = get_script_instance()->call("load", p_path, p_original_path, p_use_sub_threads, p_cache_mode);
- if (res.get_type() == Variant::INT) {
+ if (res.get_type() == Variant::INT) { // Error code, abort.
if (r_error) {
*r_error = (Error)res.operator int64_t();
}
-
- } else {
+ return RES();
+ } else { // Success, pass on result.
if (r_error) {
*r_error = OK;
}
return res;
}
-
- return res;
}
- ERR_FAIL_V_MSG(RES(), "Failed to load resource '" + p_path + "', ResourceFormatLoader::load was not implemented for this resource type.");
+ ERR_FAIL_V_MSG(RES(), "Failed to load resource '" + p_path + "'. ResourceFormatLoader::load was not implemented for this resource type.");
}
void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
@@ -215,7 +214,7 @@ void ResourceLoader::_thread_load_function(void *p_userdata) {
load_task.loader_id = Thread::get_caller_id();
if (load_task.semaphore) {
- //this is an actual thread, so wait for Ok fom semaphore
+ //this is an actual thread, so wait for Ok from semaphore
thread_load_semaphore->wait(); //wait until its ok to start loading
}
load_task.resource = _load(load_task.remapped_path, load_task.remapped_path != load_task.local_path ? load_task.local_path : String(), load_task.type_hint, load_task.cache_mode, &load_task.error, load_task.use_sub_threads, &load_task.progress);
@@ -443,7 +442,7 @@ RES ResourceLoader::load_threaded_get(const String &p_path, Error *r_error) {
ThreadLoadTask &load_task = thread_load_tasks[local_path];
- //semaphore still exists, meaning its still loading, request poll
+ //semaphore still exists, meaning it's still loading, request poll
Semaphore *semaphore = load_task.semaphore;
if (semaphore) {
load_task.poll_requests++;
@@ -452,7 +451,7 @@ RES ResourceLoader::load_threaded_get(const String &p_path, Error *r_error) {
// As we got a semaphore, this means we are going to have to wait
// until the sub-resource is done loading
//
- // As this thread will become 'blocked' we should "echange" its
+ // As this thread will become 'blocked' we should "exchange" its
// active status with a waiting one, to ensure load continues.
//
// This ensures loading is never blocked and that is also within
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 8407d55196..74154321b3 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -433,7 +433,7 @@ Error StreamPeerBuffer::put_data(const uint8_t *p_data, int p_bytes) {
}
uint8_t *w = data.ptrw();
- copymem(&w[pointer], p_data, p_bytes);
+ memcpy(&w[pointer], p_data, p_bytes);
pointer += p_bytes;
return OK;
@@ -466,7 +466,7 @@ Error StreamPeerBuffer::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_
}
const uint8_t *r = data.ptr();
- copymem(p_buffer, r + pointer, r_received);
+ memcpy(p_buffer, r + pointer, r_received);
pointer += r_received;
// FIXME: return what? OK or ERR_*
diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp
index 760710a9eb..5b794274ca 100644
--- a/core/io/stream_peer_tcp.cpp
+++ b/core/io/stream_peer_tcp.cpp
@@ -56,7 +56,7 @@ Error StreamPeerTCP::_poll_connection() {
return ERR_CONNECTION_ERROR;
}
-void StreamPeerTCP::accept_socket(Ref<NetSocket> p_sock, IP_Address p_host, uint16_t p_port) {
+void StreamPeerTCP::accept_socket(Ref<NetSocket> p_sock, IPAddress p_host, uint16_t p_port) {
_sock = p_sock;
_sock->set_blocking_enabled(false);
@@ -67,21 +67,40 @@ void StreamPeerTCP::accept_socket(Ref<NetSocket> p_sock, IP_Address p_host, uint
peer_port = p_port;
}
-Error StreamPeerTCP::connect_to_host(const IP_Address &p_host, uint16_t p_port) {
+Error StreamPeerTCP::bind(int p_port, const IPAddress &p_host) {
ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
- ERR_FAIL_COND_V(!p_host.is_valid(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
- Error err;
IP::Type ip_type = p_host.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
+ if (p_host.is_wildcard()) {
+ ip_type = IP::TYPE_ANY;
+ }
+ Error err = _sock->open(NetSocket::TYPE_TCP, ip_type);
+ if (err != OK) {
+ return err;
+ }
+ _sock->set_blocking_enabled(false);
+ return _sock->bind(p_host, p_port);
+}
- err = _sock->open(NetSocket::TYPE_TCP, ip_type);
- ERR_FAIL_COND_V(err != OK, FAILED);
+Error StreamPeerTCP::connect_to_host(const IPAddress &p_host, int p_port) {
+ ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V(status != STATUS_NONE, ERR_ALREADY_IN_USE);
+ ERR_FAIL_COND_V(!p_host.is_valid(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(p_port < 1 || p_port > 65535, ERR_INVALID_PARAMETER, "The remote port number must be between 1 and 65535 (inclusive).");
- _sock->set_blocking_enabled(false);
+ if (!_sock->is_open()) {
+ IP::Type ip_type = p_host.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
+ Error err = _sock->open(NetSocket::TYPE_TCP, ip_type);
+ if (err != OK) {
+ return err;
+ }
+ _sock->set_blocking_enabled(false);
+ }
timeout = OS::get_singleton()->get_ticks_msec() + (((uint64_t)GLOBAL_GET("network/limits/tcp/connect_timeout_seconds")) * 1000);
- err = _sock->connect_to_host(p_host, p_port);
+ Error err = _sock->connect_to_host(p_host, p_port);
if (err == OK) {
status = STATUS_CONNECTED;
@@ -264,7 +283,7 @@ void StreamPeerTCP::disconnect_from_host() {
timeout = 0;
status = STATUS_NONE;
- peer_host = IP_Address();
+ peer_host = IPAddress();
peer_port = 0;
}
@@ -296,16 +315,22 @@ int StreamPeerTCP::get_available_bytes() const {
return _sock->get_available_bytes();
}
-IP_Address StreamPeerTCP::get_connected_host() const {
+IPAddress StreamPeerTCP::get_connected_host() const {
return peer_host;
}
-uint16_t StreamPeerTCP::get_connected_port() const {
+int StreamPeerTCP::get_connected_port() const {
return peer_port;
}
+int StreamPeerTCP::get_local_port() const {
+ uint16_t local_port;
+ _sock->get_socket_address(nullptr, &local_port);
+ return local_port;
+}
+
Error StreamPeerTCP::_connect(const String &p_address, int p_port) {
- IP_Address ip;
+ IPAddress ip;
if (p_address.is_valid_ip_address()) {
ip = p_address;
} else {
@@ -319,11 +344,13 @@ Error StreamPeerTCP::_connect(const String &p_address, int p_port) {
}
void StreamPeerTCP::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("bind", "port", "host"), &StreamPeerTCP::bind, DEFVAL("*"));
ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port"), &StreamPeerTCP::_connect);
ClassDB::bind_method(D_METHOD("is_connected_to_host"), &StreamPeerTCP::is_connected_to_host);
ClassDB::bind_method(D_METHOD("get_status"), &StreamPeerTCP::get_status);
ClassDB::bind_method(D_METHOD("get_connected_host"), &StreamPeerTCP::get_connected_host);
ClassDB::bind_method(D_METHOD("get_connected_port"), &StreamPeerTCP::get_connected_port);
+ ClassDB::bind_method(D_METHOD("get_local_port"), &StreamPeerTCP::get_local_port);
ClassDB::bind_method(D_METHOD("disconnect_from_host"), &StreamPeerTCP::disconnect_from_host);
ClassDB::bind_method(D_METHOD("set_no_delay", "enabled"), &StreamPeerTCP::set_no_delay);
diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h
index 10b90908d4..a2a7f447d8 100644
--- a/core/io/stream_peer_tcp.h
+++ b/core/io/stream_peer_tcp.h
@@ -52,7 +52,7 @@ protected:
Ref<NetSocket> _sock;
uint64_t timeout = 0;
Status status = STATUS_NONE;
- IP_Address peer_host;
+ IPAddress peer_host;
uint16_t peer_port = 0;
Error _connect(const String &p_address, int p_port);
@@ -63,12 +63,14 @@ protected:
static void _bind_methods();
public:
- void accept_socket(Ref<NetSocket> p_sock, IP_Address p_host, uint16_t p_port);
+ void accept_socket(Ref<NetSocket> p_sock, IPAddress p_host, uint16_t p_port);
- Error connect_to_host(const IP_Address &p_host, uint16_t p_port);
+ Error bind(int p_port, const IPAddress &p_host);
+ Error connect_to_host(const IPAddress &p_host, int p_port);
bool is_connected_to_host() const;
- IP_Address get_connected_host() const;
- uint16_t get_connected_port() const;
+ IPAddress get_connected_host() const;
+ int get_connected_port() const;
+ int get_local_port() const;
void disconnect_from_host();
int get_available_bytes() const override;
diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp
index 323d2bbd7f..b760a9ef80 100644
--- a/core/io/tcp_server.cpp
+++ b/core/io/tcp_server.cpp
@@ -30,18 +30,20 @@
#include "tcp_server.h"
-void TCP_Server::_bind_methods() {
- ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCP_Server::listen, DEFVAL("*"));
- ClassDB::bind_method(D_METHOD("is_connection_available"), &TCP_Server::is_connection_available);
- ClassDB::bind_method(D_METHOD("is_listening"), &TCP_Server::is_listening);
- ClassDB::bind_method(D_METHOD("take_connection"), &TCP_Server::take_connection);
- ClassDB::bind_method(D_METHOD("stop"), &TCP_Server::stop);
+void TCPServer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCPServer::listen, DEFVAL("*"));
+ ClassDB::bind_method(D_METHOD("is_connection_available"), &TCPServer::is_connection_available);
+ ClassDB::bind_method(D_METHOD("is_listening"), &TCPServer::is_listening);
+ ClassDB::bind_method(D_METHOD("get_local_port"), &TCPServer::get_local_port);
+ ClassDB::bind_method(D_METHOD("take_connection"), &TCPServer::take_connection);
+ ClassDB::bind_method(D_METHOD("stop"), &TCPServer::stop);
}
-Error TCP_Server::listen(uint16_t p_port, const IP_Address &p_bind_address) {
+Error TCPServer::listen(uint16_t p_port, const IPAddress &p_bind_address) {
ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
Error err;
IP::Type ip_type = IP::TYPE_ANY;
@@ -74,13 +76,19 @@ Error TCP_Server::listen(uint16_t p_port, const IP_Address &p_bind_address) {
return OK;
}
-bool TCP_Server::is_listening() const {
+int TCPServer::get_local_port() const {
+ uint16_t local_port;
+ _sock->get_socket_address(nullptr, &local_port);
+ return local_port;
+}
+
+bool TCPServer::is_listening() const {
ERR_FAIL_COND_V(!_sock.is_valid(), false);
return _sock->is_open();
}
-bool TCP_Server::is_connection_available() const {
+bool TCPServer::is_connection_available() const {
ERR_FAIL_COND_V(!_sock.is_valid(), false);
if (!_sock->is_open()) {
@@ -91,14 +99,14 @@ bool TCP_Server::is_connection_available() const {
return (err == OK);
}
-Ref<StreamPeerTCP> TCP_Server::take_connection() {
+Ref<StreamPeerTCP> TCPServer::take_connection() {
Ref<StreamPeerTCP> conn;
if (!is_connection_available()) {
return conn;
}
Ref<NetSocket> ns;
- IP_Address ip;
+ IPAddress ip;
uint16_t port = 0;
ns = _sock->accept(ip, port);
if (!ns.is_valid()) {
@@ -110,16 +118,16 @@ Ref<StreamPeerTCP> TCP_Server::take_connection() {
return conn;
}
-void TCP_Server::stop() {
+void TCPServer::stop() {
if (_sock.is_valid()) {
_sock->close();
}
}
-TCP_Server::TCP_Server() :
+TCPServer::TCPServer() :
_sock(Ref<NetSocket>(NetSocket::create())) {
}
-TCP_Server::~TCP_Server() {
+TCPServer::~TCPServer() {
stop();
}
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index f06ddd2d99..abefa53c6f 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -36,8 +36,8 @@
#include "core/io/stream_peer.h"
#include "core/io/stream_peer_tcp.h"
-class TCP_Server : public Reference {
- GDCLASS(TCP_Server, Reference);
+class TCPServer : public Reference {
+ GDCLASS(TCPServer, Reference);
protected:
enum {
@@ -48,15 +48,16 @@ protected:
static void _bind_methods();
public:
- Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*"));
+ Error listen(uint16_t p_port, const IPAddress &p_bind_address = IPAddress("*"));
+ int get_local_port() const;
bool is_listening() const;
bool is_connection_available() const;
Ref<StreamPeerTCP> take_connection();
void stop(); // Stop listening
- TCP_Server();
- ~TCP_Server();
+ TCPServer();
+ ~TCPServer();
};
#endif // TCP_SERVER_H
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 0e11ff514a..9adf912224 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -194,7 +194,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
l = l.substr(1, l.length());
// Find final quote, ignoring escaped ones (\").
// The escape_next logic is necessary to properly parse things like \\"
- // where the blackslash is the one being escaped, not the quote.
+ // where the backslash is the one being escaped, not the quote.
int end_pos = -1;
bool escape_next = false;
for (int i = 0; i < l.length(); i++) {
diff --git a/core/io/udp_server.cpp b/core/io/udp_server.cpp
index f56fb431ef..6a1af0c2a9 100644
--- a/core/io/udp_server.cpp
+++ b/core/io/udp_server.cpp
@@ -34,6 +34,7 @@ void UDPServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &UDPServer::listen, DEFVAL("*"));
ClassDB::bind_method(D_METHOD("poll"), &UDPServer::poll);
ClassDB::bind_method(D_METHOD("is_connection_available"), &UDPServer::is_connection_available);
+ ClassDB::bind_method(D_METHOD("get_local_port"), &UDPServer::get_local_port);
ClassDB::bind_method(D_METHOD("is_listening"), &UDPServer::is_listening);
ClassDB::bind_method(D_METHOD("take_connection"), &UDPServer::take_connection);
ClassDB::bind_method(D_METHOD("stop"), &UDPServer::stop);
@@ -49,7 +50,7 @@ Error UDPServer::poll() {
}
Error err;
int read;
- IP_Address ip;
+ IPAddress ip;
uint16_t port;
while (true) {
err = _sock->recvfrom(recv_buffer, sizeof(recv_buffer), read, ip, port);
@@ -86,10 +87,11 @@ Error UDPServer::poll() {
return OK;
}
-Error UDPServer::listen(uint16_t p_port, const IP_Address &p_bind_address) {
+Error UDPServer::listen(uint16_t p_port, const IPAddress &p_bind_address) {
ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
Error err;
IP::Type ip_type = IP::TYPE_ANY;
@@ -112,11 +114,15 @@ Error UDPServer::listen(uint16_t p_port, const IP_Address &p_bind_address) {
stop();
return err;
}
- bind_address = p_bind_address;
- bind_port = p_port;
return OK;
}
+int UDPServer::get_local_port() const {
+ uint16_t local_port;
+ _sock->get_socket_address(nullptr, &local_port);
+ return local_port;
+}
+
bool UDPServer::is_listening() const {
ERR_FAIL_COND_V(!_sock.is_valid(), false);
@@ -162,7 +168,7 @@ Ref<PacketPeerUDP> UDPServer::take_connection() {
return peer.peer;
}
-void UDPServer::remove_peer(IP_Address p_ip, int p_port) {
+void UDPServer::remove_peer(IPAddress p_ip, int p_port) {
Peer peer;
peer.ip = p_ip;
peer.port = p_port;
@@ -176,8 +182,6 @@ void UDPServer::stop() {
if (_sock.is_valid()) {
_sock->close();
}
- bind_port = 0;
- bind_address = IP_Address();
List<Peer>::Element *E = peers.front();
while (E) {
E->get().peer->disconnect_shared_socket();
diff --git a/core/io/udp_server.h b/core/io/udp_server.h
index bbd2f951c9..60d03f37f0 100644
--- a/core/io/udp_server.h
+++ b/core/io/udp_server.h
@@ -44,7 +44,7 @@ protected:
struct Peer {
PacketPeerUDP *peer;
- IP_Address ip;
+ IPAddress ip;
uint16_t port = 0;
bool operator==(const Peer &p_other) const {
@@ -53,21 +53,18 @@ protected:
};
uint8_t recv_buffer[PACKET_BUFFER_SIZE];
- int bind_port = 0;
- IP_Address bind_address;
-
List<Peer> peers;
List<Peer> pending;
int max_pending_connections = 16;
Ref<NetSocket> _sock;
-
static void _bind_methods();
public:
- void remove_peer(IP_Address p_ip, int p_port);
- Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*"));
+ void remove_peer(IPAddress p_ip, int p_port);
+ Error listen(uint16_t p_port, const IPAddress &p_bind_address = IPAddress("*"));
Error poll();
+ int get_local_port() const;
bool is_listening() const;
bool is_connection_available() const;
void set_max_pending_connections(int p_max);
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index 1574634aad..a1f8e79adc 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -344,7 +344,7 @@ void XMLParser::_bind_methods() {
}
Error XMLParser::read() {
- // if not end reached, parse the node
+ // if end not reached, parse the node
if (P && (P - data) < (int64_t)length - 1 && *P != 0) {
_parse_current_node();
return OK;
@@ -433,7 +433,7 @@ Error XMLParser::open_buffer(const Vector<uint8_t> &p_buffer) {
length = p_buffer.size();
data = memnew_arr(char, length + 1);
- copymem(data, p_buffer.ptr(), length);
+ memcpy(data, p_buffer.ptr(), length);
data[length] = 0;
P = data;
return OK;
diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp
index 4b4a46e198..e0e491dc85 100644
--- a/core/io/zip_io.cpp
+++ b/core/io/zip_io.cpp
@@ -30,8 +30,6 @@
#include "zip_io.h"
-#include "core/os/copymem.h"
-
void *zipio_open(void *data, const char *p_fname, int mode) {
FileAccess *&f = *(FileAccess **)data;
@@ -70,7 +68,7 @@ long zipio_tell(voidpf opaque, voidpf stream) {
long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
FileAccess *f = *(FileAccess **)opaque;
- int pos = offset;
+ uint64_t pos = offset;
switch (origin) {
case ZLIB_FILEFUNC_SEEK_CUR:
pos = f->get_position() + offset;
@@ -103,7 +101,7 @@ int zipio_testerror(voidpf opaque, voidpf stream) {
voidpf zipio_alloc(voidpf opaque, uInt items, uInt size) {
voidpf ptr = memalloc(items * size);
- zeromem(ptr, items * size);
+ memset(ptr, 0, items * size);
return ptr;
}
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index cbdd8a8c9f..50299902eb 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -31,7 +31,6 @@
#include "basis.h"
#include "core/math/math_funcs.h"
-#include "core/os/copymem.h"
#include "core/string/print_string.h"
#define cofac(row1, col1, row2, col2) \
@@ -132,7 +131,7 @@ bool Basis::is_symmetric() const {
Basis Basis::diagonalize() {
//NOTE: only implemented for symmetric matrices
-//with the Jacobi iterative method method
+//with the Jacobi iterative method
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_symmetric(), Basis());
#endif
@@ -317,7 +316,7 @@ Vector3 Basis::rotref_posscale_decomposition(Basis &rotref) const {
// Multiplies the matrix from left by the rotation matrix: M -> R.M
// Note that this does *not* rotate the matrix itself.
//
-// The main use of Basis is as Transform.basis, which is used a the transformation matrix
+// The main use of Basis is as Transform.basis, which is used by the transformation matrix
// of 3D object. Rotate here refers to rotation of the object (which is R * (*this)),
// not the matrix itself (which is R * (*this) * R.transposed()).
Basis Basis::rotated(const Vector3 &p_axis, real_t p_phi) const {
@@ -881,7 +880,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
if ((Math::abs(elements[1][0] - elements[0][1]) < epsilon) && (Math::abs(elements[2][0] - elements[0][2]) < epsilon) && (Math::abs(elements[2][1] - elements[1][2]) < epsilon)) {
// singularity found
// first check for identity matrix which must have +1 for all terms
- // in leading diagonaland zero in other terms
+ // in leading diagonal and zero in other terms
if ((Math::abs(elements[1][0] + elements[0][1]) < epsilon2) && (Math::abs(elements[2][0] + elements[0][2]) < epsilon2) && (Math::abs(elements[2][1] + elements[1][2]) < epsilon2) && (Math::abs(elements[0][0] + elements[1][1] + elements[2][2] - 3) < epsilon2)) {
// this singularity is identity matrix so angle = 0
r_axis = Vector3(0, 1, 0);
diff --git a/core/math/bvh.h b/core/math/bvh.h
new file mode 100644
index 0000000000..cefbc9b0db
--- /dev/null
+++ b/core/math/bvh.h
@@ -0,0 +1,695 @@
+/*************************************************************************/
+/* bvh.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BVH_H
+#define BVH_H
+
+// BVH
+// This class provides a wrapper around BVH tree, which contains most of the functionality
+// for a dynamic BVH with templated leaf size.
+// However BVH also adds facilities for pairing, to maintain compatibility with Godot 3.2.
+// Pairing is a collision pairing system, on top of the basic BVH.
+
+// Some notes on the use of BVH / Octree from Godot 3.2.
+// This is not well explained elsewhere.
+// The rendering tree mask and types that are sent to the BVH are NOT layer masks.
+// They are INSTANCE_TYPES (defined in visual_server.h), e.g. MESH, MULTIMESH, PARTICLES etc.
+// Thus the lights do no cull by layer mask in the BVH.
+
+// Layer masks are implemented in the renderers as a later step, and light_cull_mask appears to be
+// implemented in GLES3 but not GLES2. Layer masks are not yet implemented for directional lights.
+
+#include "bvh_tree.h"
+
+#define BVHTREE_CLASS BVH_Tree<T, 2, MAX_ITEMS, USE_PAIRS, Bounds, Point>
+
+template <class T, bool USE_PAIRS = false, int MAX_ITEMS = 32, class Bounds = AABB, class Point = Vector3>
+class BVH_Manager {
+public:
+ // note we are using uint32_t instead of BVHHandle, losing type safety, but this
+ // is for compatibility with octree
+ typedef void *(*PairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int);
+ typedef void (*UnpairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *);
+
+ // these 2 are crucial for fine tuning, and can be applied manually
+ // see the variable declarations for more info.
+ void params_set_node_expansion(real_t p_value) {
+ if (p_value >= 0.0) {
+ tree._node_expansion = p_value;
+ tree._auto_node_expansion = false;
+ } else {
+ tree._auto_node_expansion = true;
+ }
+ }
+
+ void params_set_pairing_expansion(real_t p_value) {
+ if (p_value >= 0.0) {
+ tree._pairing_expansion = p_value;
+ tree._auto_pairing_expansion = false;
+ } else {
+ tree._auto_pairing_expansion = true;
+ }
+ }
+
+ void set_pair_callback(PairCallback p_callback, void *p_userdata) {
+ pair_callback = p_callback;
+ pair_callback_userdata = p_userdata;
+ }
+ void set_unpair_callback(UnpairCallback p_callback, void *p_userdata) {
+ unpair_callback = p_callback;
+ unpair_callback_userdata = p_userdata;
+ }
+
+ BVHHandle create(T *p_userdata, bool p_active, const Bounds &p_aabb = Bounds(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t p_pairable_mask = 1) {
+ // not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
+ // of waiting for update, so only uncomment this if there are bugs.
+ if (USE_PAIRS) {
+ //_check_for_collisions();
+ }
+
+#ifdef TOOLS_ENABLED
+ if (!USE_PAIRS) {
+ if (p_pairable) {
+ WARN_PRINT_ONCE("creating pairable item in BVH with USE_PAIRS set to false");
+ }
+ }
+#endif
+
+ BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_pairable, p_pairable_type, p_pairable_mask);
+
+ if (USE_PAIRS) {
+ // for safety initialize the expanded AABB
+ Bounds &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
+ expanded_aabb = p_aabb;
+ expanded_aabb.grow_by(tree._pairing_expansion);
+
+ // force a collision check no matter the AABB
+ if (p_active) {
+ _add_changed_item(h, p_aabb, false);
+ _check_for_collisions(true);
+ }
+ }
+
+ return h;
+ }
+
+ ////////////////////////////////////////////////////
+ // wrapper versions that use uint32_t instead of handle
+ // for backward compatibility. Less type safe
+ void move(uint32_t p_handle, const Bounds &p_aabb) {
+ BVHHandle h;
+ h.set(p_handle);
+ move(h, p_aabb);
+ }
+
+ void erase(uint32_t p_handle) {
+ BVHHandle h;
+ h.set(p_handle);
+ erase(h);
+ }
+
+ void force_collision_check(uint32_t p_handle) {
+ BVHHandle h;
+ h.set(p_handle);
+ force_collision_check(h);
+ }
+
+ bool activate(uint32_t p_handle, const Bounds &p_aabb, bool p_delay_collision_check = false) {
+ BVHHandle h;
+ h.set(p_handle);
+ return activate(h, p_aabb, p_delay_collision_check);
+ }
+
+ bool deactivate(uint32_t p_handle) {
+ BVHHandle h;
+ h.set(p_handle);
+ return deactivate(h);
+ }
+
+ void set_pairable(uint32_t p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_force_collision_check = true) {
+ BVHHandle h;
+ h.set(p_handle);
+ set_pairable(h, p_pairable, p_pairable_type, p_pairable_mask, p_force_collision_check);
+ }
+
+ bool is_pairable(uint32_t p_handle) const {
+ BVHHandle h;
+ h.set(p_handle);
+ return item_is_pairable(h);
+ }
+ int get_subindex(uint32_t p_handle) const {
+ BVHHandle h;
+ h.set(p_handle);
+ return item_get_subindex(h);
+ }
+
+ T *get(uint32_t p_handle) const {
+ BVHHandle h;
+ h.set(p_handle);
+ return item_get_userdata(h);
+ }
+
+ ////////////////////////////////////////////////////
+
+ void move(BVHHandle p_handle, const Bounds &p_aabb) {
+ if (tree.item_move(p_handle, p_aabb)) {
+ if (USE_PAIRS) {
+ _add_changed_item(p_handle, p_aabb);
+ }
+ }
+ }
+
+ void erase(BVHHandle p_handle) {
+ // call unpair and remove all references to the item
+ // before deleting from the tree
+ if (USE_PAIRS) {
+ _remove_changed_item(p_handle);
+ }
+
+ tree.item_remove(p_handle);
+
+ _check_for_collisions(true);
+ }
+
+ // use in conjunction with activate if you have deferred the collision check, and
+ // set pairable has never been called.
+ // (deferred collision checks are a workaround for visual server for historical reasons)
+ void force_collision_check(BVHHandle p_handle) {
+ if (USE_PAIRS) {
+ // the aabb should already be up to date in the BVH
+ Bounds aabb;
+ item_get_AABB(p_handle, aabb);
+
+ // add it as changed even if aabb not different
+ _add_changed_item(p_handle, aabb, false);
+
+ // force an immediate full collision check, much like calls to set_pairable
+ _check_for_collisions(true);
+ }
+ }
+
+ // these should be read as set_visible for render trees,
+ // but generically this makes items add or remove from the
+ // tree internally, to speed things up by ignoring inactive items
+ bool activate(BVHHandle p_handle, const Bounds &p_aabb, bool p_delay_collision_check = false) {
+ // sending the aabb here prevents the need for the BVH to maintain
+ // a redundant copy of the aabb.
+ // returns success
+ if (tree.item_activate(p_handle, p_aabb)) {
+ if (USE_PAIRS) {
+ // in the special case of the render tree, when setting visibility we are using the combination of
+ // activate then set_pairable. This would case 2 sets of collision checks. For efficiency here we allow
+ // deferring to have a single collision check at the set_pairable call.
+ // Watch for bugs! This may cause bugs if set_pairable is not called.
+ if (!p_delay_collision_check) {
+ _add_changed_item(p_handle, p_aabb, false);
+
+ // force an immediate collision check, much like calls to set_pairable
+ _check_for_collisions(true);
+ }
+ }
+ return true;
+ }
+
+ return false;
+ }
+
+ bool deactivate(BVHHandle p_handle) {
+ // returns success
+ if (tree.item_deactivate(p_handle)) {
+ // call unpair and remove all references to the item
+ // before deleting from the tree
+ if (USE_PAIRS) {
+ _remove_changed_item(p_handle);
+
+ // force check for collisions, much like an erase was called
+ _check_for_collisions(true);
+ }
+ return true;
+ }
+
+ return false;
+ }
+
+ bool get_active(BVHHandle p_handle) const {
+ return tree.item_get_active(p_handle);
+ }
+
+ // call e.g. once per frame (this does a trickle optimize)
+ void update() {
+ tree.update();
+ _check_for_collisions();
+#ifdef BVH_INTEGRITY_CHECKS
+ tree.integrity_check_all();
+#endif
+ }
+
+ // this can be called more frequently than per frame if necessary
+ void update_collisions() {
+ _check_for_collisions();
+ }
+
+ // prefer calling this directly as type safe
+ void set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_force_collision_check = true) {
+ // Returns true if the pairing state has changed.
+ bool state_changed = tree.item_set_pairable(p_handle, p_pairable, p_pairable_type, p_pairable_mask);
+
+ if (USE_PAIRS) {
+ // not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
+ // of waiting for update, so only uncomment this if there are bugs.
+ //_check_for_collisions();
+
+ if ((p_force_collision_check || state_changed) && get_active(p_handle)) {
+ // when the pairable state changes, we need to force a collision check because newly pairable
+ // items may be in collision, and unpairable items might move out of collision.
+ // We cannot depend on waiting for the next update, because that may come much later.
+ Bounds aabb;
+ item_get_AABB(p_handle, aabb);
+
+ // passing false disables the optimization which prevents collision checks if
+ // the aabb hasn't changed
+ _add_changed_item(p_handle, aabb, false);
+
+ // force an immediate collision check (probably just for this one item)
+ // but it must be a FULL collision check, also checking pairable state and masks.
+ // This is because AABB intersecting objects may have changed pairable state / mask
+ // such that they should no longer be paired. E.g. lights.
+ _check_for_collisions(true);
+ } // only if active
+ }
+ }
+
+ // cull tests
+ int cull_aabb(const Bounds &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
+ typename BVHTREE_CLASS::CullParams params;
+
+ params.result_count_overall = 0;
+ params.result_max = p_result_max;
+ params.result_array = p_result_array;
+ params.subindex_array = p_subindex_array;
+ params.mask = p_mask;
+ params.pairable_type = 0;
+ params.test_pairable_only = false;
+ params.abb.from(p_aabb);
+
+ tree.cull_aabb(params);
+
+ return params.result_count_overall;
+ }
+
+ int cull_segment(const Point &p_from, const Point &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
+ typename BVHTREE_CLASS::CullParams params;
+
+ params.result_count_overall = 0;
+ params.result_max = p_result_max;
+ params.result_array = p_result_array;
+ params.subindex_array = p_subindex_array;
+ params.mask = p_mask;
+ params.pairable_type = 0;
+
+ params.segment.from = p_from;
+ params.segment.to = p_to;
+
+ tree.cull_segment(params);
+
+ return params.result_count_overall;
+ }
+
+ int cull_point(const Point &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
+ typename BVHTREE_CLASS::CullParams params;
+
+ params.result_count_overall = 0;
+ params.result_max = p_result_max;
+ params.result_array = p_result_array;
+ params.subindex_array = p_subindex_array;
+ params.mask = p_mask;
+ params.pairable_type = 0;
+
+ params.point = p_point;
+
+ tree.cull_point(params);
+ return params.result_count_overall;
+ }
+
+ int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF) {
+ if (!p_convex.size()) {
+ return 0;
+ }
+
+ Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size());
+ if (convex_points.size() == 0) {
+ return 0;
+ }
+
+ typename BVHTREE_CLASS::CullParams params;
+ params.result_count_overall = 0;
+ params.result_max = p_result_max;
+ params.result_array = p_result_array;
+ params.subindex_array = nullptr;
+ params.mask = p_mask;
+ params.pairable_type = 0;
+
+ params.hull.planes = &p_convex[0];
+ params.hull.num_planes = p_convex.size();
+ params.hull.points = &convex_points[0];
+ params.hull.num_points = convex_points.size();
+
+ tree.cull_convex(params);
+
+ return params.result_count_overall;
+ }
+
+private:
+ // do this after moving etc.
+ void _check_for_collisions(bool p_full_check = false) {
+ if (!changed_items.size()) {
+ // noop
+ return;
+ }
+
+ Bounds bb;
+
+ typename BVHTREE_CLASS::CullParams params;
+
+ params.result_count_overall = 0;
+ params.result_max = INT_MAX;
+ params.result_array = nullptr;
+ params.subindex_array = nullptr;
+ params.mask = 0xFFFFFFFF;
+ params.pairable_type = 0;
+
+ for (unsigned int n = 0; n < changed_items.size(); n++) {
+ const BVHHandle &h = changed_items[n];
+
+ // use the expanded aabb for pairing
+ const Bounds &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
+ BVHABB_CLASS abb;
+ abb.from(expanded_aabb);
+
+ // find all the existing paired aabbs that are no longer
+ // paired, and send callbacks
+ _find_leavers(h, abb, p_full_check);
+
+ uint32_t changed_item_ref_id = h.id();
+
+ // set up the test from this item.
+ // this includes whether to test the non pairable tree,
+ // and the item mask.
+ tree.item_fill_cullparams(h, params);
+
+ params.abb = abb;
+
+ params.result_count_overall = 0; // might not be needed
+ tree.cull_aabb(params, false);
+
+ for (unsigned int i = 0; i < tree._cull_hits.size(); i++) {
+ uint32_t ref_id = tree._cull_hits[i];
+
+ // don't collide against ourself
+ if (ref_id == changed_item_ref_id) {
+ continue;
+ }
+
+#ifdef BVH_CHECKS
+ // if neither are pairable, they should ignore each other
+ // THIS SHOULD NEVER HAPPEN .. now we only test the pairable tree
+ // if the changed item is not pairable
+ CRASH_COND(params.test_pairable_only && !tree._extra[ref_id].pairable);
+#endif
+
+ // checkmasks is already done in the cull routine.
+ BVHHandle h_collidee;
+ h_collidee.set_id(ref_id);
+
+ // find NEW enterers, and send callbacks for them only
+ _collide(h, h_collidee);
+ }
+ }
+ _reset();
+ }
+
+public:
+ void item_get_AABB(BVHHandle p_handle, Bounds &r_aabb) {
+ BVHABB_CLASS abb;
+ tree.item_get_ABB(p_handle, abb);
+ abb.to(r_aabb);
+ }
+
+private:
+ // supplemental funcs
+ bool item_is_pairable(BVHHandle p_handle) const { return _get_extra(p_handle).pairable; }
+ T *item_get_userdata(BVHHandle p_handle) const { return _get_extra(p_handle).userdata; }
+ int item_get_subindex(BVHHandle p_handle) const { return _get_extra(p_handle).subindex; }
+
+ void _unpair(BVHHandle p_from, BVHHandle p_to) {
+ tree._handle_sort(p_from, p_to);
+
+ typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()];
+ typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()];
+
+ // if the userdata is the same, no collisions should occur
+ if ((exa.userdata == exb.userdata) && exa.userdata) {
+ return;
+ }
+
+ typename BVHTREE_CLASS::ItemPairs &pairs_from = tree._pairs[p_from.id()];
+ typename BVHTREE_CLASS::ItemPairs &pairs_to = tree._pairs[p_to.id()];
+
+ void *ud_from = pairs_from.remove_pair_to(p_to);
+ pairs_to.remove_pair_to(p_from);
+
+ // callback
+ if (unpair_callback) {
+ unpair_callback(pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, ud_from);
+ }
+ }
+
+ // returns true if unpair
+ bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVHABB_CLASS &p_abb_from, BVHHandle p_from, BVHHandle p_to, bool p_full_check) {
+ BVHABB_CLASS abb_to;
+ tree.item_get_ABB(p_to, abb_to);
+
+ // do they overlap?
+ if (p_abb_from.intersects(abb_to)) {
+ // the full check for pairable / non pairable and mask changes is extra expense
+ // this need not be done in most cases (for speed) except in the case where set_pairable is called
+ // where the masks etc of the objects in question may have changed
+ if (!p_full_check) {
+ return false;
+ }
+ const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_from);
+ const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_to);
+
+ // one of the two must be pairable to still pair
+ // if neither are pairable, we always unpair
+ if (exa.pairable || exb.pairable) {
+ // the masks must still be compatible to pair
+ // i.e. if there is a hit between the two, then they should stay paired
+ if (tree._cull_pairing_mask_test_hit(exa.pairable_mask, exa.pairable_type, exb.pairable_mask, exb.pairable_type)) {
+ return false;
+ }
+ }
+ }
+
+ _unpair(p_from, p_to);
+ return true;
+ }
+
+ // find all the existing paired aabbs that are no longer
+ // paired, and send callbacks
+ void _find_leavers(BVHHandle p_handle, const BVHABB_CLASS &expanded_abb_from, bool p_full_check) {
+ typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
+
+ BVHABB_CLASS abb_from = expanded_abb_from;
+
+ // remove from pairing list for every partner
+ for (unsigned int n = 0; n < p_from.extended_pairs.size(); n++) {
+ BVHHandle h_to = p_from.extended_pairs[n].handle;
+ if (_find_leavers_process_pair(p_from, abb_from, p_handle, h_to, p_full_check)) {
+ // we need to keep the counter n up to date if we deleted a pair
+ // as the number of items in p_from.extended_pairs will have decreased by 1
+ // and we don't want to miss an item
+ n--;
+ }
+ }
+ }
+
+ // find NEW enterers, and send callbacks for them only
+ // handle a and b
+ void _collide(BVHHandle p_ha, BVHHandle p_hb) {
+ // only have to do this oneway, lower ID then higher ID
+ tree._handle_sort(p_ha, p_hb);
+
+ const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_ha);
+ const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_hb);
+
+ // if the userdata is the same, no collisions should occur
+ if ((exa.userdata == exb.userdata) && exa.userdata) {
+ return;
+ }
+
+ typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_ha.id()];
+ typename BVHTREE_CLASS::ItemPairs &p_to = tree._pairs[p_hb.id()];
+
+ // does this pair exist already?
+ // or only check the one with lower number of pairs for greater speed
+ if (p_from.num_pairs <= p_to.num_pairs) {
+ if (p_from.contains_pair_to(p_hb)) {
+ return;
+ }
+ } else {
+ if (p_to.contains_pair_to(p_ha)) {
+ return;
+ }
+ }
+
+ // callback
+ void *callback_userdata = nullptr;
+
+ if (pair_callback) {
+ callback_userdata = pair_callback(pair_callback_userdata, p_ha, exa.userdata, exa.subindex, p_hb, exb.userdata, exb.subindex);
+ }
+
+ // new pair! .. only really need to store the userdata on the lower handle, but both have storage so...
+ p_from.add_pair_to(p_hb, callback_userdata);
+ p_to.add_pair_to(p_ha, callback_userdata);
+ }
+
+ // if we remove an item, we need to immediately remove the pairs, to prevent reading the pair after deletion
+ void _remove_pairs_containing(BVHHandle p_handle) {
+ typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
+
+ // remove from pairing list for every partner.
+ // can't easily use a for loop here, because removing changes the size of the list
+ while (p_from.extended_pairs.size()) {
+ BVHHandle h_to = p_from.extended_pairs[0].handle;
+ _unpair(p_handle, h_to);
+ }
+ }
+
+private:
+ const typename BVHTREE_CLASS::ItemExtra &_get_extra(BVHHandle p_handle) const {
+ return tree._extra[p_handle.id()];
+ }
+ const typename BVHTREE_CLASS::ItemRef &_get_ref(BVHHandle p_handle) const {
+ return tree._refs[p_handle.id()];
+ }
+
+ void _reset() {
+ changed_items.clear();
+ _tick++;
+ }
+
+ void _add_changed_item(BVHHandle p_handle, const Bounds &aabb, bool p_check_aabb = true) {
+ // Note that non pairable items can pair with pairable,
+ // so all types must be added to the list
+
+ // aabb check with expanded aabb. This greatly decreases processing
+ // at the cost of slightly less accurate pairing checks
+ // Note this pairing AABB is separate from the AABB in the actual tree
+ Bounds &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
+
+ // passing p_check_aabb false disables the optimization which prevents collision checks if
+ // the aabb hasn't changed. This is needed where set_pairable has been called, but the position
+ // has not changed.
+ if (p_check_aabb && expanded_aabb.encloses(aabb)) {
+ return;
+ }
+
+ // ALWAYS update the new expanded aabb, even if already changed once
+ // this tick, because it is vital that the AABB is kept up to date
+ expanded_aabb = aabb;
+ expanded_aabb.grow_by(tree._pairing_expansion);
+
+ // this code is to ensure that changed items only appear once on the updated list
+ // collision checking them multiple times is not needed, and repeats the same thing
+ uint32_t &last_updated_tick = tree._extra[p_handle.id()].last_updated_tick;
+
+ if (last_updated_tick == _tick) {
+ return; // already on changed list
+ }
+
+ // mark as on list
+ last_updated_tick = _tick;
+
+ // add to the list
+ changed_items.push_back(p_handle);
+ }
+
+ void _remove_changed_item(BVHHandle p_handle) {
+ // Care has to be taken here for items that are deleted. The ref ID
+ // could be reused on the same tick for new items. This is probably
+ // rare but should be taken into consideration
+
+ // callbacks
+ _remove_pairs_containing(p_handle);
+
+ // remove from changed items (not very efficient yet)
+ for (int n = 0; n < (int)changed_items.size(); n++) {
+ if (changed_items[n] == p_handle) {
+ changed_items.remove_unordered(n);
+
+ // because we are using an unordered remove,
+ // the last changed item will now be at spot 'n',
+ // and we need to redo it, so we prevent moving on to
+ // the next n at the next for iteration.
+ n--;
+ }
+ }
+
+ // reset the last updated tick (may not be necessary but just in case)
+ tree._extra[p_handle.id()].last_updated_tick = 0;
+ }
+
+ PairCallback pair_callback;
+ UnpairCallback unpair_callback;
+ void *pair_callback_userdata;
+ void *unpair_callback_userdata;
+
+ BVHTREE_CLASS tree;
+
+ // for collision pairing,
+ // maintain a list of all items moved etc on each frame / tick
+ LocalVector<BVHHandle, uint32_t, true> changed_items;
+ uint32_t _tick;
+
+public:
+ BVH_Manager() {
+ _tick = 1; // start from 1 so items with 0 indicate never updated
+ pair_callback = nullptr;
+ unpair_callback = nullptr;
+ pair_callback_userdata = nullptr;
+ unpair_callback_userdata = nullptr;
+ }
+};
+
+#undef BVHTREE_CLASS
+
+#endif // BVH_H
diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h
new file mode 100644
index 0000000000..bd9a01a87e
--- /dev/null
+++ b/core/math/bvh_abb.h
@@ -0,0 +1,276 @@
+/*************************************************************************/
+/* bvh_abb.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BVH_ABB_H
+#define BVH_ABB_H
+
+// special optimized version of axis aligned bounding box
+template <class Bounds = AABB, class Point = Vector3>
+struct BVH_ABB {
+ struct ConvexHull {
+ // convex hulls (optional)
+ const Plane *planes;
+ int num_planes;
+ const Vector3 *points;
+ int num_points;
+ };
+
+ struct Segment {
+ Point from;
+ Point to;
+ };
+
+ enum IntersectResult {
+ IR_MISS = 0,
+ IR_PARTIAL,
+ IR_FULL,
+ };
+
+ // we store mins with a negative value in order to test them with SIMD
+ Point min;
+ Point neg_max;
+
+ bool operator==(const BVH_ABB &o) const { return (min == o.min) && (neg_max == o.neg_max); }
+ bool operator!=(const BVH_ABB &o) const { return (*this == o) == false; }
+
+ void set(const Point &_min, const Point &_max) {
+ min = _min;
+ neg_max = -_max;
+ }
+
+ // to and from standard AABB
+ void from(const Bounds &p_aabb) {
+ min = p_aabb.position;
+ neg_max = -(p_aabb.position + p_aabb.size);
+ }
+
+ void to(Bounds &r_aabb) const {
+ r_aabb.position = min;
+ r_aabb.size = calculate_size();
+ }
+
+ void merge(const BVH_ABB &p_o) {
+ for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+ neg_max[axis] = MIN(neg_max[axis], p_o.neg_max[axis]);
+ min[axis] = MIN(min[axis], p_o.min[axis]);
+ }
+ }
+
+ Point calculate_size() const {
+ return -neg_max - min;
+ }
+
+ Point calculate_centre() const {
+ return Point((calculate_size() * 0.5) + min);
+ }
+
+ real_t get_proximity_to(const BVH_ABB &p_b) const {
+ const Point d = (min - neg_max) - (p_b.min - p_b.neg_max);
+ real_t proximity = 0.0;
+ for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+ proximity += Math::abs(d[axis]);
+ }
+ return proximity;
+ }
+
+ int select_by_proximity(const BVH_ABB &p_a, const BVH_ABB &p_b) const {
+ return (get_proximity_to(p_a) < get_proximity_to(p_b) ? 0 : 1);
+ }
+
+ uint32_t find_cutting_planes(const BVH_ABB::ConvexHull &p_hull, uint32_t *p_plane_ids) const {
+ uint32_t count = 0;
+
+ for (int n = 0; n < p_hull.num_planes; n++) {
+ const Plane &p = p_hull.planes[n];
+ if (intersects_plane(p)) {
+ p_plane_ids[count++] = n;
+ }
+ }
+
+ return count;
+ }
+
+ bool intersects_plane(const Plane &p_p) const {
+ Vector3 size = calculate_size();
+ Vector3 half_extents = size * 0.5;
+ Vector3 ofs = min + half_extents;
+
+ // forward side of plane?
+ Vector3 point_offset(
+ (p_p.normal.x < 0) ? -half_extents.x : half_extents.x,
+ (p_p.normal.y < 0) ? -half_extents.y : half_extents.y,
+ (p_p.normal.z < 0) ? -half_extents.z : half_extents.z);
+ Vector3 point = point_offset + ofs;
+
+ if (!p_p.is_point_over(point)) {
+ return false;
+ }
+
+ point = -point_offset + ofs;
+ if (p_p.is_point_over(point)) {
+ return false;
+ }
+
+ return true;
+ }
+
+ bool intersects_convex_optimized(const ConvexHull &p_hull, const uint32_t *p_plane_ids, uint32_t p_num_planes) const {
+ Vector3 size = calculate_size();
+ Vector3 half_extents = size * 0.5;
+ Vector3 ofs = min + half_extents;
+
+ for (unsigned int i = 0; i < p_num_planes; i++) {
+ const Plane &p = p_hull.planes[p_plane_ids[i]];
+ Vector3 point(
+ (p.normal.x > 0) ? -half_extents.x : half_extents.x,
+ (p.normal.y > 0) ? -half_extents.y : half_extents.y,
+ (p.normal.z > 0) ? -half_extents.z : half_extents.z);
+ point += ofs;
+ if (p.is_point_over(point)) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ bool intersects_convex_partial(const ConvexHull &p_hull) const {
+ Bounds bb;
+ to(bb);
+ return bb.intersects_convex_shape(p_hull.planes, p_hull.num_planes, p_hull.points, p_hull.num_points);
+ }
+
+ IntersectResult intersects_convex(const ConvexHull &p_hull) const {
+ if (intersects_convex_partial(p_hull)) {
+ // fully within? very important for tree checks
+ if (is_within_convex(p_hull)) {
+ return IR_FULL;
+ }
+
+ return IR_PARTIAL;
+ }
+
+ return IR_MISS;
+ }
+
+ bool is_within_convex(const ConvexHull &p_hull) const {
+ // use half extents routine
+ Bounds bb;
+ to(bb);
+ return bb.inside_convex_shape(p_hull.planes, p_hull.num_planes);
+ }
+
+ bool is_point_within_hull(const ConvexHull &p_hull, const Vector3 &p_pt) const {
+ for (int n = 0; n < p_hull.num_planes; n++) {
+ if (p_hull.planes[n].distance_to(p_pt) > 0.0f) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ bool intersects_segment(const Segment &p_s) const {
+ Bounds bb;
+ to(bb);
+ return bb.intersects_segment(p_s.from, p_s.to);
+ }
+
+ bool intersects_point(const Point &p_pt) const {
+ if (_any_lessthan(-p_pt, neg_max)) {
+ return false;
+ }
+ if (_any_lessthan(p_pt, min)) {
+ return false;
+ }
+ return true;
+ }
+
+ bool intersects(const BVH_ABB &p_o) const {
+ if (_any_morethan(p_o.min, -neg_max)) {
+ return false;
+ }
+ if (_any_morethan(min, -p_o.neg_max)) {
+ return false;
+ }
+ return true;
+ }
+
+ bool is_other_within(const BVH_ABB &p_o) const {
+ if (_any_lessthan(p_o.neg_max, neg_max)) {
+ return false;
+ }
+ if (_any_lessthan(p_o.min, min)) {
+ return false;
+ }
+ return true;
+ }
+
+ void grow(const Point &p_change) {
+ neg_max -= p_change;
+ min -= p_change;
+ }
+
+ void expand(real_t p_change) {
+ Point change;
+ change.set_all(p_change);
+ grow(change);
+ }
+
+ // Actually surface area metric.
+ float get_area() const {
+ Point d = calculate_size();
+ return 2.0f * (d.x * d.y + d.y * d.z + d.z * d.x);
+ }
+
+ void set_to_max_opposite_extents() {
+ neg_max.set_all(FLT_MAX);
+ min = neg_max;
+ }
+
+ bool _any_morethan(const Point &p_a, const Point &p_b) const {
+ for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+ if (p_a[axis] > p_b[axis]) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ bool _any_lessthan(const Point &p_a, const Point &p_b) const {
+ for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+ if (p_a[axis] < p_b[axis]) {
+ return true;
+ }
+ }
+ return false;
+ }
+};
+
+#endif // BVH_ABB_H
diff --git a/core/math/bvh_cull.inc b/core/math/bvh_cull.inc
new file mode 100644
index 0000000000..cba8ea6cb3
--- /dev/null
+++ b/core/math/bvh_cull.inc
@@ -0,0 +1,534 @@
+public:
+// cull parameters is a convenient way of passing a bunch
+// of arguments through the culling functions without
+// writing loads of code. Not all members are used for some cull checks
+struct CullParams {
+ int result_count_overall; // both trees
+ int result_count; // this tree only
+ int result_max;
+ T **result_array;
+ int *subindex_array;
+
+ // nobody truly understands how masks are intended to work.
+ uint32_t mask;
+ uint32_t pairable_type;
+
+ // optional components for different tests
+ Vector3 point;
+ BVHABB_CLASS abb;
+ typename BVHABB_CLASS::ConvexHull hull;
+ typename BVHABB_CLASS::Segment segment;
+
+ // when collision testing, non pairable moving items
+ // only need to be tested against the pairable tree.
+ // collisions with other non pairable items are irrelevant.
+ bool test_pairable_only;
+};
+
+private:
+void _cull_translate_hits(CullParams &p) {
+ int num_hits = _cull_hits.size();
+ int left = p.result_max - p.result_count_overall;
+
+ if (num_hits > left) {
+ num_hits = left;
+ }
+
+ int out_n = p.result_count_overall;
+
+ for (int n = 0; n < num_hits; n++) {
+ uint32_t ref_id = _cull_hits[n];
+
+ const ItemExtra &ex = _extra[ref_id];
+ p.result_array[out_n] = ex.userdata;
+
+ if (p.subindex_array) {
+ p.subindex_array[out_n] = ex.subindex;
+ }
+
+ out_n++;
+ }
+
+ p.result_count = num_hits;
+ p.result_count_overall += num_hits;
+}
+
+public:
+int cull_convex(CullParams &r_params, bool p_translate_hits = true) {
+ _cull_hits.clear();
+ r_params.result_count = 0;
+
+ for (int n = 0; n < NUM_TREES; n++) {
+ if (_root_node_id[n] == BVHCommon::INVALID) {
+ continue;
+ }
+
+ _cull_convex_iterative(_root_node_id[n], r_params);
+ }
+
+ if (p_translate_hits) {
+ _cull_translate_hits(r_params);
+ }
+
+ return r_params.result_count;
+}
+
+int cull_segment(CullParams &r_params, bool p_translate_hits = true) {
+ _cull_hits.clear();
+ r_params.result_count = 0;
+
+ for (int n = 0; n < NUM_TREES; n++) {
+ if (_root_node_id[n] == BVHCommon::INVALID) {
+ continue;
+ }
+
+ _cull_segment_iterative(_root_node_id[n], r_params);
+ }
+
+ if (p_translate_hits) {
+ _cull_translate_hits(r_params);
+ }
+
+ return r_params.result_count;
+}
+
+int cull_point(CullParams &r_params, bool p_translate_hits = true) {
+ _cull_hits.clear();
+ r_params.result_count = 0;
+
+ for (int n = 0; n < NUM_TREES; n++) {
+ if (_root_node_id[n] == BVHCommon::INVALID) {
+ continue;
+ }
+
+ _cull_point_iterative(_root_node_id[n], r_params);
+ }
+
+ if (p_translate_hits) {
+ _cull_translate_hits(r_params);
+ }
+
+ return r_params.result_count;
+}
+
+int cull_aabb(CullParams &r_params, bool p_translate_hits = true) {
+ _cull_hits.clear();
+ r_params.result_count = 0;
+
+ for (int n = 0; n < NUM_TREES; n++) {
+ if (_root_node_id[n] == BVHCommon::INVALID) {
+ continue;
+ }
+
+ if ((n == 0) && r_params.test_pairable_only) {
+ continue;
+ }
+
+ _cull_aabb_iterative(_root_node_id[n], r_params);
+ }
+
+ if (p_translate_hits) {
+ _cull_translate_hits(r_params);
+ }
+
+ return r_params.result_count;
+}
+
+bool _cull_hits_full(const CullParams &p) {
+ // instead of checking every hit, we can do a lazy check for this condition.
+ // it isn't a problem if we write too much _cull_hits because they only the
+ // result_max amount will be translated and outputted. But we might as
+ // well stop our cull checks after the maximum has been reached.
+ return (int)_cull_hits.size() >= p.result_max;
+}
+
+// write this logic once for use in all routines
+// double check this as a possible source of bugs in future.
+bool _cull_pairing_mask_test_hit(uint32_t p_maskA, uint32_t p_typeA, uint32_t p_maskB, uint32_t p_typeB) const {
+ // double check this as a possible source of bugs in future.
+ bool A_match_B = p_maskA & p_typeB;
+
+ if (!A_match_B) {
+ bool B_match_A = p_maskB & p_typeA;
+ if (!B_match_A) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void _cull_hit(uint32_t p_ref_id, CullParams &p) {
+ // take into account masks etc
+ // this would be more efficient to do before plane checks,
+ // but done here for ease to get started
+ if (USE_PAIRS) {
+ const ItemExtra &ex = _extra[p_ref_id];
+
+ if (!_cull_pairing_mask_test_hit(p.mask, p.pairable_type, ex.pairable_mask, ex.pairable_type)) {
+ return;
+ }
+ }
+
+ _cull_hits.push_back(p_ref_id);
+}
+
+bool _cull_segment_iterative(uint32_t p_node_id, CullParams &r_params) {
+ // our function parameters to keep on a stack
+ struct CullSegParams {
+ uint32_t node_id;
+ };
+
+ // most of the iterative functionality is contained in this helper class
+ BVH_IterativeInfo<CullSegParams> ii;
+
+ // alloca must allocate the stack from this function, it cannot be allocated in the
+ // helper class
+ ii.stack = (CullSegParams *)alloca(ii.get_alloca_stacksize());
+
+ // seed the stack
+ ii.get_first()->node_id = p_node_id;
+
+ CullSegParams csp;
+
+ // while there are still more nodes on the stack
+ while (ii.pop(csp)) {
+ TNode &tnode = _nodes[csp.node_id];
+
+ if (tnode.is_leaf()) {
+ // lazy check for hits full up condition
+ if (_cull_hits_full(r_params)) {
+ return false;
+ }
+
+ TLeaf &leaf = _node_get_leaf(tnode);
+
+ // test children individually
+ for (int n = 0; n < leaf.num_items; n++) {
+ const BVHABB_CLASS &aabb = leaf.get_aabb(n);
+
+ if (aabb.intersects_segment(r_params.segment)) {
+ uint32_t child_id = leaf.get_item_ref_id(n);
+
+ // register hit
+ _cull_hit(child_id, r_params);
+ }
+ }
+ } else {
+ // test children individually
+ for (int n = 0; n < tnode.num_children; n++) {
+ uint32_t child_id = tnode.children[n];
+ const BVHABB_CLASS &child_abb = _nodes[child_id].aabb;
+
+ if (child_abb.intersects_segment(r_params.segment)) {
+ // add to the stack
+ CullSegParams *child = ii.request();
+ child->node_id = child_id;
+ }
+ }
+ }
+
+ } // while more nodes to pop
+
+ // true indicates results are not full
+ return true;
+}
+
+bool _cull_point_iterative(uint32_t p_node_id, CullParams &r_params) {
+ // our function parameters to keep on a stack
+ struct CullPointParams {
+ uint32_t node_id;
+ };
+
+ // most of the iterative functionality is contained in this helper class
+ BVH_IterativeInfo<CullPointParams> ii;
+
+ // alloca must allocate the stack from this function, it cannot be allocated in the
+ // helper class
+ ii.stack = (CullPointParams *)alloca(ii.get_alloca_stacksize());
+
+ // seed the stack
+ ii.get_first()->node_id = p_node_id;
+
+ CullPointParams cpp;
+
+ // while there are still more nodes on the stack
+ while (ii.pop(cpp)) {
+ TNode &tnode = _nodes[cpp.node_id];
+ // no hit with this node?
+ if (!tnode.aabb.intersects_point(r_params.point)) {
+ continue;
+ }
+
+ if (tnode.is_leaf()) {
+ // lazy check for hits full up condition
+ if (_cull_hits_full(r_params)) {
+ return false;
+ }
+
+ TLeaf &leaf = _node_get_leaf(tnode);
+
+ // test children individually
+ for (int n = 0; n < leaf.num_items; n++) {
+ if (leaf.get_aabb(n).intersects_point(r_params.point)) {
+ uint32_t child_id = leaf.get_item_ref_id(n);
+
+ // register hit
+ _cull_hit(child_id, r_params);
+ }
+ }
+ } else {
+ // test children individually
+ for (int n = 0; n < tnode.num_children; n++) {
+ uint32_t child_id = tnode.children[n];
+
+ // add to the stack
+ CullPointParams *child = ii.request();
+ child->node_id = child_id;
+ }
+ }
+
+ } // while more nodes to pop
+
+ // true indicates results are not full
+ return true;
+}
+
+bool _cull_aabb_iterative(uint32_t p_node_id, CullParams &r_params, bool p_fully_within = false) {
+ // our function parameters to keep on a stack
+ struct CullAABBParams {
+ uint32_t node_id;
+ bool fully_within;
+ };
+
+ // most of the iterative functionality is contained in this helper class
+ BVH_IterativeInfo<CullAABBParams> ii;
+
+ // alloca must allocate the stack from this function, it cannot be allocated in the
+ // helper class
+ ii.stack = (CullAABBParams *)alloca(ii.get_alloca_stacksize());
+
+ // seed the stack
+ ii.get_first()->node_id = p_node_id;
+ ii.get_first()->fully_within = p_fully_within;
+
+ CullAABBParams cap;
+
+ // while there are still more nodes on the stack
+ while (ii.pop(cap)) {
+ TNode &tnode = _nodes[cap.node_id];
+
+ if (tnode.is_leaf()) {
+ // lazy check for hits full up condition
+ if (_cull_hits_full(r_params)) {
+ return false;
+ }
+
+ TLeaf &leaf = _node_get_leaf(tnode);
+
+ // if fully within we can just add all items
+ // as long as they pass mask checks
+ if (cap.fully_within) {
+ for (int n = 0; n < leaf.num_items; n++) {
+ uint32_t child_id = leaf.get_item_ref_id(n);
+
+ // register hit
+ _cull_hit(child_id, r_params);
+ }
+ } else {
+ for (int n = 0; n < leaf.num_items; n++) {
+ const BVHABB_CLASS &aabb = leaf.get_aabb(n);
+
+ if (aabb.intersects(r_params.abb)) {
+ uint32_t child_id = leaf.get_item_ref_id(n);
+
+ // register hit
+ _cull_hit(child_id, r_params);
+ }
+ }
+ } // not fully within
+ } else {
+ if (!cap.fully_within) {
+ // test children individually
+ for (int n = 0; n < tnode.num_children; n++) {
+ uint32_t child_id = tnode.children[n];
+ const BVHABB_CLASS &child_abb = _nodes[child_id].aabb;
+
+ if (child_abb.intersects(r_params.abb)) {
+ // is the node totally within the aabb?
+ bool fully_within = r_params.abb.is_other_within(child_abb);
+
+ // add to the stack
+ CullAABBParams *child = ii.request();
+
+ // should always return valid child
+ child->node_id = child_id;
+ child->fully_within = fully_within;
+ }
+ }
+ } else {
+ for (int n = 0; n < tnode.num_children; n++) {
+ uint32_t child_id = tnode.children[n];
+
+ // add to the stack
+ CullAABBParams *child = ii.request();
+
+ // should always return valid child
+ child->node_id = child_id;
+ child->fully_within = true;
+ }
+ }
+ }
+
+ } // while more nodes to pop
+
+ // true indicates results are not full
+ return true;
+}
+
+// returns full up with results
+bool _cull_convex_iterative(uint32_t p_node_id, CullParams &r_params, bool p_fully_within = false) {
+ // our function parameters to keep on a stack
+ struct CullConvexParams {
+ uint32_t node_id;
+ bool fully_within;
+ };
+
+ // most of the iterative functionality is contained in this helper class
+ BVH_IterativeInfo<CullConvexParams> ii;
+
+ // alloca must allocate the stack from this function, it cannot be allocated in the
+ // helper class
+ ii.stack = (CullConvexParams *)alloca(ii.get_alloca_stacksize());
+
+ // seed the stack
+ ii.get_first()->node_id = p_node_id;
+ ii.get_first()->fully_within = p_fully_within;
+
+ // preallocate these as a once off to be reused
+ uint32_t max_planes = r_params.hull.num_planes;
+ uint32_t *plane_ids = (uint32_t *)alloca(sizeof(uint32_t) * max_planes);
+
+ CullConvexParams ccp;
+
+ // while there are still more nodes on the stack
+ while (ii.pop(ccp)) {
+ const TNode &tnode = _nodes[ccp.node_id];
+
+ if (!ccp.fully_within) {
+ typename BVHABB_CLASS::IntersectResult res = tnode.aabb.intersects_convex(r_params.hull);
+
+ switch (res) {
+ default: {
+ continue; // miss, just move on to the next node in the stack
+ } break;
+ case BVHABB_CLASS::IR_PARTIAL: {
+ } break;
+ case BVHABB_CLASS::IR_FULL: {
+ ccp.fully_within = true;
+ } break;
+ }
+
+ } // if not fully within already
+
+ if (tnode.is_leaf()) {
+ // lazy check for hits full up condition
+ if (_cull_hits_full(r_params)) {
+ return false;
+ }
+
+ const TLeaf &leaf = _node_get_leaf(tnode);
+
+ // if fully within, simply add all items to the result
+ // (taking into account masks)
+ if (ccp.fully_within) {
+ for (int n = 0; n < leaf.num_items; n++) {
+ uint32_t child_id = leaf.get_item_ref_id(n);
+
+ // register hit
+ _cull_hit(child_id, r_params);
+ }
+
+ } else {
+ // we can either use a naive check of all the planes against the AABB,
+ // or an optimized check, which finds in advance which of the planes can possibly
+ // cut the AABB, and only tests those. This can be much faster.
+#define BVH_CONVEX_CULL_OPTIMIZED
+#ifdef BVH_CONVEX_CULL_OPTIMIZED
+ // first find which planes cut the aabb
+ uint32_t num_planes = tnode.aabb.find_cutting_planes(r_params.hull, plane_ids);
+ BVH_ASSERT(num_planes <= max_planes);
+
+//#define BVH_CONVEX_CULL_OPTIMIZED_RIGOR_CHECK
+#ifdef BVH_CONVEX_CULL_OPTIMIZED_RIGOR_CHECK
+ // rigorous check
+ uint32_t results[MAX_ITEMS];
+ uint32_t num_results = 0;
+#endif
+
+ // test children individually
+ for (int n = 0; n < leaf.num_items; n++) {
+ //const Item &item = leaf.get_item(n);
+ const BVHABB_CLASS &aabb = leaf.get_aabb(n);
+
+ if (aabb.intersects_convex_optimized(r_params.hull, plane_ids, num_planes)) {
+ uint32_t child_id = leaf.get_item_ref_id(n);
+
+#ifdef BVH_CONVEX_CULL_OPTIMIZED_RIGOR_CHECK
+ results[num_results++] = child_id;
+#endif
+
+ // register hit
+ _cull_hit(child_id, r_params);
+ }
+ }
+
+#ifdef BVH_CONVEX_CULL_OPTIMIZED_RIGOR_CHECK
+ uint32_t test_count = 0;
+
+ for (int n = 0; n < leaf.num_items; n++) {
+ const BVHABB_CLASS &aabb = leaf.get_aabb(n);
+
+ if (aabb.intersects_convex_partial(r_params.hull)) {
+ uint32_t child_id = leaf.get_item_ref_id(n);
+
+ CRASH_COND(child_id != results[test_count++]);
+ CRASH_COND(test_count > num_results);
+ }
+ }
+#endif
+
+#else
+ // not BVH_CONVEX_CULL_OPTIMIZED
+ // test children individually
+ for (int n = 0; n < leaf.num_items; n++) {
+ const BVHABB_CLASS &aabb = leaf.get_aabb(n);
+
+ if (aabb.intersects_convex_partial(r_params.hull)) {
+ uint32_t child_id = leaf.get_item_ref_id(n);
+
+ // full up with results? exit early, no point in further testing
+ if (!_cull_hit(child_id, r_params))
+ return false;
+ }
+ }
+#endif // BVH_CONVEX_CULL_OPTIMIZED
+ } // if not fully within
+ } else {
+ for (int n = 0; n < tnode.num_children; n++) {
+ uint32_t child_id = tnode.children[n];
+
+ // add to the stack
+ CullConvexParams *child = ii.request();
+
+ // should always return valid child
+ child->node_id = child_id;
+ child->fully_within = ccp.fully_within;
+ }
+ }
+
+ } // while more nodes to pop
+
+ // true indicates results are not full
+ return true;
+}
diff --git a/core/math/bvh_debug.inc b/core/math/bvh_debug.inc
new file mode 100644
index 0000000000..a97304334c
--- /dev/null
+++ b/core/math/bvh_debug.inc
@@ -0,0 +1,68 @@
+public:
+#ifdef BVH_VERBOSE
+void _debug_recursive_print_tree(int p_tree_id) const {
+ if (_root_node_id[p_tree_id] != BVHCommon::INVALID)
+ _debug_recursive_print_tree_node(_root_node_id[p_tree_id]);
+}
+
+String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const {
+ String sz = "(";
+ sz += itos(aabb.min.x);
+ sz += " ~ ";
+ sz += itos(-aabb.neg_max.x);
+ sz += ") (";
+
+ sz += itos(aabb.min.y);
+ sz += " ~ ";
+ sz += itos(-aabb.neg_max.y);
+ sz += ") (";
+
+ sz += itos(aabb.min.z);
+ sz += " ~ ";
+ sz += itos(-aabb.neg_max.z);
+ sz += ") ";
+
+ Vector3 size = aabb.calculate_size();
+ float vol = size.x * size.y * size.z;
+ sz += "vol " + itos(vol);
+
+ return sz;
+}
+
+void _debug_recursive_print_tree_node(uint32_t p_node_id, int depth = 0) const {
+ const TNode &tnode = _nodes[p_node_id];
+
+ String sz = "";
+ for (int n = 0; n < depth; n++) {
+ sz += "\t";
+ }
+ sz += itos(p_node_id);
+
+ if (tnode.is_leaf()) {
+ sz += " L";
+ sz += itos(tnode.height) + " ";
+ const TLeaf &leaf = _node_get_leaf(tnode);
+
+ sz += "[";
+ for (int n = 0; n < leaf.num_items; n++) {
+ if (n)
+ sz += ", ";
+ sz += "r";
+ sz += itos(leaf.get_item_ref_id(n));
+ }
+ sz += "] ";
+ } else {
+ sz += " N";
+ sz += itos(tnode.height) + " ";
+ }
+
+ sz += _debug_aabb_to_string(tnode.aabb);
+ print_line(sz);
+
+ if (!tnode.is_leaf()) {
+ for (int n = 0; n < tnode.num_children; n++) {
+ _debug_recursive_print_tree_node(tnode.children[n], depth + 1);
+ }
+ }
+}
+#endif
diff --git a/core/math/bvh_integrity.inc b/core/math/bvh_integrity.inc
new file mode 100644
index 0000000000..02e9d30097
--- /dev/null
+++ b/core/math/bvh_integrity.inc
@@ -0,0 +1,42 @@
+void _integrity_check_all() {
+#ifdef BVH_INTEGRITY_CHECKS
+ for (int n = 0; n < NUM_TREES; n++) {
+ uint32_t root = _root_node_id[n];
+ if (root != BVHCommon::INVALID) {
+ _integrity_check_down(root);
+ }
+ }
+#endif
+}
+
+void _integrity_check_up(uint32_t p_node_id) {
+ TNode &node = _nodes[p_node_id];
+
+ BVHABB_CLASS abb = node.aabb;
+ node_update_aabb(node);
+
+ BVHABB_CLASS abb2 = node.aabb;
+ abb2.expand(-_node_expansion);
+
+ CRASH_COND(!abb.is_other_within(abb2));
+}
+
+void _integrity_check_down(uint32_t p_node_id) {
+ const TNode &node = _nodes[p_node_id];
+
+ if (node.is_leaf()) {
+ _integrity_check_up(p_node_id);
+ } else {
+ CRASH_COND(node.num_children != 2);
+
+ for (int n = 0; n < node.num_children; n++) {
+ uint32_t child_id = node.children[n];
+
+ // check the children parent pointers are correct
+ TNode &child = _nodes[child_id];
+ CRASH_COND(child.parent_id != p_node_id);
+
+ _integrity_check_down(child_id);
+ }
+ }
+}
diff --git a/core/math/bvh_logic.inc b/core/math/bvh_logic.inc
new file mode 100644
index 0000000000..d84c3f7830
--- /dev/null
+++ b/core/math/bvh_logic.inc
@@ -0,0 +1,230 @@
+
+// for slow incremental optimization, we will periodically remove each
+// item from the tree and reinsert, to give it a chance to find a better position
+void _logic_item_remove_and_reinsert(uint32_t p_ref_id) {
+ // get the reference
+ ItemRef &ref = _refs[p_ref_id];
+
+ // no need to optimize inactive items
+ if (!ref.is_active()) {
+ return;
+ }
+
+ // special case of debug draw
+ if (ref.item_id == BVHCommon::INVALID) {
+ return;
+ }
+
+ BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID);
+
+ // some overlay elaborate way to find out which tree the node is in!
+ BVHHandle temp_handle;
+ temp_handle.set_id(p_ref_id);
+ _current_tree = _handle_get_tree_id(temp_handle);
+
+ // remove and reinsert
+ BVHABB_CLASS abb;
+ node_remove_item(p_ref_id, &abb);
+
+ // we must choose where to add to tree
+ ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
+ _node_add_item(ref.tnode_id, p_ref_id, abb);
+
+ refit_upward_and_balance(ref.tnode_id);
+}
+
+// from randy gaul balance function
+BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
+ BVHABB_CLASS c = a;
+ c.merge(b);
+ return c;
+}
+
+//--------------------------------------------------------------------------------------------------
+/**
+@file q3DynamicAABBTree.h
+@author Randy Gaul
+@date 10/10/2014
+ Copyright (c) 2014 Randy Gaul http://www.randygaul.net
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not
+ be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+//--------------------------------------------------------------------------------------------------
+
+// This function is based on the 'Balance' function from Randy Gaul's qu3e
+// https://github.com/RandyGaul/qu3e
+// It is MODIFIED from qu3e version.
+// This is the only function used (and _logic_abb_merge helper function).
+int32_t _logic_balance(int32_t iA) {
+ // return iA; // uncomment this to bypass balance
+
+ TNode *A = &_nodes[iA];
+
+ if (A->is_leaf() || A->height == 1) {
+ return iA;
+ }
+
+ /* A
+ / \
+ B C
+ / \ / \
+ D E F G
+ */
+
+ CRASH_COND(A->num_children != 2);
+ int32_t iB = A->children[0];
+ int32_t iC = A->children[1];
+ TNode *B = &_nodes[iB];
+ TNode *C = &_nodes[iC];
+
+ int32_t balance = C->height - B->height;
+
+ // C is higher, promote C
+ if (balance > 1) {
+ int32_t iF = C->children[0];
+ int32_t iG = C->children[1];
+ TNode *F = &_nodes[iF];
+ TNode *G = &_nodes[iG];
+
+ // grandParent point to C
+ if (A->parent_id != BVHCommon::INVALID) {
+ if (_nodes[A->parent_id].children[0] == iA) {
+ _nodes[A->parent_id].children[0] = iC;
+
+ } else {
+ _nodes[A->parent_id].children[1] = iC;
+ }
+ } else {
+ // check this .. seems dodgy
+ change_root_node(iC);
+ }
+
+ // Swap A and C
+ C->children[0] = iA;
+ C->parent_id = A->parent_id;
+ A->parent_id = iC;
+
+ // Finish rotation
+ if (F->height > G->height) {
+ C->children[1] = iF;
+ A->children[1] = iG;
+ G->parent_id = iA;
+ A->aabb = _logic_abb_merge(B->aabb, G->aabb);
+ C->aabb = _logic_abb_merge(A->aabb, F->aabb);
+
+ A->height = 1 + MAX(B->height, G->height);
+ C->height = 1 + MAX(A->height, F->height);
+ }
+
+ else {
+ C->children[1] = iG;
+ A->children[1] = iF;
+ F->parent_id = iA;
+ A->aabb = _logic_abb_merge(B->aabb, F->aabb);
+ C->aabb = _logic_abb_merge(A->aabb, G->aabb);
+
+ A->height = 1 + MAX(B->height, F->height);
+ C->height = 1 + MAX(A->height, G->height);
+ }
+
+ return iC;
+ }
+
+ // B is higher, promote B
+ else if (balance < -1) {
+ int32_t iD = B->children[0];
+ int32_t iE = B->children[1];
+ TNode *D = &_nodes[iD];
+ TNode *E = &_nodes[iE];
+
+ // grandParent point to B
+ if (A->parent_id != BVHCommon::INVALID) {
+ if (_nodes[A->parent_id].children[0] == iA) {
+ _nodes[A->parent_id].children[0] = iB;
+ } else {
+ _nodes[A->parent_id].children[1] = iB;
+ }
+ }
+
+ else {
+ // check this .. seems dodgy
+ change_root_node(iB);
+ }
+
+ // Swap A and B
+ B->children[1] = iA;
+ B->parent_id = A->parent_id;
+ A->parent_id = iB;
+
+ // Finish rotation
+ if (D->height > E->height) {
+ B->children[0] = iD;
+ A->children[0] = iE;
+ E->parent_id = iA;
+ A->aabb = _logic_abb_merge(C->aabb, E->aabb);
+ B->aabb = _logic_abb_merge(A->aabb, D->aabb);
+
+ A->height = 1 + MAX(C->height, E->height);
+ B->height = 1 + MAX(A->height, D->height);
+ }
+
+ else {
+ B->children[0] = iE;
+ A->children[0] = iD;
+ D->parent_id = iA;
+ A->aabb = _logic_abb_merge(C->aabb, D->aabb);
+ B->aabb = _logic_abb_merge(A->aabb, E->aabb);
+
+ A->height = 1 + MAX(C->height, D->height);
+ B->height = 1 + MAX(A->height, E->height);
+ }
+
+ return iB;
+ }
+
+ return iA;
+}
+
+// either choose an existing node to add item to, or create a new node and return this
+uint32_t _logic_choose_item_add_node(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) {
+ while (true) {
+ BVH_ASSERT(p_node_id != BVHCommon::INVALID);
+ TNode &tnode = _nodes[p_node_id];
+
+ if (tnode.is_leaf()) {
+ // if a leaf, and non full, use this to add to
+ if (!node_is_leaf_full(tnode)) {
+ return p_node_id;
+ }
+
+ // else split the leaf, and use one of the children to add to
+ return split_leaf(p_node_id, p_aabb);
+ }
+
+ // this should not happen???
+ // is still happening, need to debug and find circumstances. Is not that serious
+ // but would be nice to prevent. I think it only happens with the root node.
+ if (tnode.num_children == 1) {
+ WARN_PRINT_ONCE("BVH::recursive_choose_item_add_node, node with 1 child, recovering");
+ p_node_id = tnode.children[0];
+ } else {
+ BVH_ASSERT(tnode.num_children == 2);
+ TNode &childA = _nodes[tnode.children[0]];
+ TNode &childB = _nodes[tnode.children[1]];
+ int which = p_aabb.select_by_proximity(childA.aabb, childB.aabb);
+
+ p_node_id = tnode.children[which];
+ }
+ }
+}
diff --git a/core/math/bvh_misc.inc b/core/math/bvh_misc.inc
new file mode 100644
index 0000000000..71aa0e4fe0
--- /dev/null
+++ b/core/math/bvh_misc.inc
@@ -0,0 +1,55 @@
+
+int _handle_get_tree_id(BVHHandle p_handle) const {
+ if (USE_PAIRS) {
+ int tree = 0;
+ if (_extra[p_handle.id()].pairable) {
+ tree = 1;
+ }
+ return tree;
+ }
+ return 0;
+}
+
+public:
+void _handle_sort(BVHHandle &p_ha, BVHHandle &p_hb) const {
+ if (p_ha.id() > p_hb.id()) {
+ BVHHandle temp = p_hb;
+ p_hb = p_ha;
+ p_ha = temp;
+ }
+}
+
+private:
+void create_root_node(int p_tree) {
+ // if there is no root node, create one
+ if (_root_node_id[p_tree] == BVHCommon::INVALID) {
+ uint32_t root_node_id;
+ TNode *node = _nodes.request(root_node_id);
+ node->clear();
+ _root_node_id[p_tree] = root_node_id;
+
+ // make the root node a leaf
+ uint32_t leaf_id;
+ TLeaf *leaf = _leaves.request(leaf_id);
+ leaf->clear();
+ node->neg_leaf_id = -(int)leaf_id;
+ }
+}
+
+bool node_is_leaf_full(TNode &tnode) const {
+ const TLeaf &leaf = _node_get_leaf(tnode);
+ return leaf.is_full();
+}
+
+public:
+TLeaf &_node_get_leaf(TNode &tnode) {
+ BVH_ASSERT(tnode.is_leaf());
+ return _leaves[tnode.get_leaf_id()];
+}
+
+const TLeaf &_node_get_leaf(const TNode &tnode) const {
+ BVH_ASSERT(tnode.is_leaf());
+ return _leaves[tnode.get_leaf_id()];
+}
+
+private:
diff --git a/core/math/bvh_pair.inc b/core/math/bvh_pair.inc
new file mode 100644
index 0000000000..839db59a3a
--- /dev/null
+++ b/core/math/bvh_pair.inc
@@ -0,0 +1,62 @@
+public:
+// note .. maybe this can be attached to another node structure?
+// depends which works best for cache.
+struct ItemPairs {
+ struct Link {
+ void set(BVHHandle h, void *ud) {
+ handle = h;
+ userdata = ud;
+ }
+ BVHHandle handle;
+ void *userdata;
+ };
+
+ void clear() {
+ num_pairs = 0;
+ extended_pairs.reset();
+ expanded_aabb = Bounds();
+ }
+
+ Bounds expanded_aabb;
+
+ // maybe we can just use the number in the vector TODO
+ int32_t num_pairs;
+ LocalVector<Link> extended_pairs;
+
+ void add_pair_to(BVHHandle h, void *p_userdata) {
+ Link temp;
+ temp.set(h, p_userdata);
+
+ extended_pairs.push_back(temp);
+ num_pairs++;
+ }
+
+ uint32_t find_pair_to(BVHHandle h) const {
+ for (int n = 0; n < num_pairs; n++) {
+ if (extended_pairs[n].handle == h) {
+ return n;
+ }
+ }
+ return -1;
+ }
+
+ bool contains_pair_to(BVHHandle h) const {
+ return find_pair_to(h) != BVHCommon::INVALID;
+ }
+
+ // return success
+ void *remove_pair_to(BVHHandle h) {
+ void *userdata = nullptr;
+
+ for (int n = 0; n < num_pairs; n++) {
+ if (extended_pairs[n].handle == h) {
+ userdata = extended_pairs[n].userdata;
+ extended_pairs.remove_unordered(n);
+ num_pairs--;
+ break;
+ }
+ }
+
+ return userdata;
+ }
+};
diff --git a/core/math/bvh_public.inc b/core/math/bvh_public.inc
new file mode 100644
index 0000000000..f1b6d6b1bf
--- /dev/null
+++ b/core/math/bvh_public.inc
@@ -0,0 +1,421 @@
+public:
+BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_invisible = false) {
+#ifdef BVH_VERBOSE_TREE
+ VERBOSE_PRINT("\nitem_add BEFORE");
+ _debug_recursive_print_tree(0);
+ VERBOSE_PRINT("\n");
+#endif
+
+ BVHABB_CLASS abb;
+ abb.from(p_aabb);
+
+ // handle to be filled with the new item ref
+ BVHHandle handle;
+
+ // ref id easier to pass around than handle
+ uint32_t ref_id;
+
+ // this should never fail
+ ItemRef *ref = _refs.request(ref_id);
+
+ // the extra data should be parallel list to the references
+ uint32_t extra_id;
+ ItemExtra *extra = _extra.request(extra_id);
+ BVH_ASSERT(extra_id == ref_id);
+
+ // pairs info
+ if (USE_PAIRS) {
+ uint32_t pairs_id;
+ ItemPairs *pairs = _pairs.request(pairs_id);
+ pairs->clear();
+ BVH_ASSERT(pairs_id == ref_id);
+ }
+
+ extra->subindex = p_subindex;
+ extra->userdata = p_userdata;
+ extra->last_updated_tick = 0;
+
+ // add an active reference to the list for slow incremental optimize
+ // this list must be kept in sync with the references as they are added or removed.
+ extra->active_ref_id = _active_refs.size();
+ _active_refs.push_back(ref_id);
+
+ if (USE_PAIRS) {
+ extra->pairable_mask = p_pairable_mask;
+ extra->pairable_type = p_pairable_type;
+ extra->pairable = p_pairable;
+ } else {
+ // just for safety, in case this gets queried etc
+ extra->pairable = 0;
+ p_pairable = false;
+ }
+
+ // assign to handle to return
+ handle.set_id(ref_id);
+
+ _current_tree = 0;
+ if (p_pairable) {
+ _current_tree = 1;
+ }
+
+ create_root_node(_current_tree);
+
+ // we must choose where to add to tree
+ if (p_active) {
+ ref->tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
+
+ bool refit = _node_add_item(ref->tnode_id, ref_id, abb);
+
+ if (refit) {
+ // only need to refit from the parent
+ const TNode &add_node = _nodes[ref->tnode_id];
+ if (add_node.parent_id != BVHCommon::INVALID) {
+ refit_upward_and_balance(add_node.parent_id);
+ }
+ }
+ } else {
+ ref->set_inactive();
+ }
+
+#ifdef BVH_VERBOSE
+ // memory use
+ int mem = _refs.estimate_memory_use();
+ mem += _nodes.estimate_memory_use();
+
+ String sz = _debug_aabb_to_string(abb);
+ VERBOSE_PRINT("\titem_add [" + itos(ref_id) + "] " + itos(_refs.size()) + " refs,\t" + itos(_nodes.size()) + " nodes " + sz);
+ VERBOSE_PRINT("mem use : " + itos(mem) + ", num nodes : " + itos(_nodes.size()));
+
+#endif
+
+ return handle;
+}
+
+void _debug_print_refs() {
+#ifdef BVH_VERBOSE_TREE
+ print_line("refs.....");
+ for (int n = 0; n < _refs.size(); n++) {
+ const ItemRef &ref = _refs[n];
+ print_line("tnode_id " + itos(ref.tnode_id) + ", item_id " + itos(ref.item_id));
+ }
+
+#endif
+}
+
+// returns false if noop
+bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
+ uint32_t ref_id = p_handle.id();
+
+ // get the reference
+ ItemRef &ref = _refs[ref_id];
+ if (!ref.is_active()) {
+ return false;
+ }
+
+ BVHABB_CLASS abb;
+ abb.from(p_aabb);
+
+ BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID);
+ TNode &tnode = _nodes[ref.tnode_id];
+
+ // does it fit within the current aabb?
+ if (tnode.aabb.is_other_within(abb)) {
+ // do nothing .. fast path .. not moved enough to need refit
+
+ // however we WILL update the exact aabb in the leaf, as this will be needed
+ // for accurate collision detection
+ TLeaf &leaf = _node_get_leaf(tnode);
+
+ BVHABB_CLASS &leaf_abb = leaf.get_aabb(ref.item_id);
+
+ // no change?
+ if (leaf_abb == abb) {
+ return false;
+ }
+
+ leaf_abb = abb;
+ _integrity_check_all();
+
+ return true;
+ }
+
+ _current_tree = _handle_get_tree_id(p_handle);
+
+ // remove and reinsert
+ node_remove_item(ref_id);
+
+ // we must choose where to add to tree
+ ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
+
+ // add to the tree
+ bool needs_refit = _node_add_item(ref.tnode_id, ref_id, abb);
+
+ // only need to refit from the PARENT
+ if (needs_refit) {
+ // only need to refit from the parent
+ const TNode &add_node = _nodes[ref.tnode_id];
+ if (add_node.parent_id != BVHCommon::INVALID) {
+ // not sure we need to rebalance all the time, this can be done less often
+ refit_upward(add_node.parent_id);
+ }
+ //refit_upward_and_balance(add_node.parent_id);
+ }
+
+ return true;
+}
+
+void item_remove(BVHHandle p_handle) {
+ uint32_t ref_id = p_handle.id();
+
+ _current_tree = _handle_get_tree_id(p_handle);
+
+ VERBOSE_PRINT("item_remove [" + itos(ref_id) + "] ");
+
+ ////////////////////////////////////////
+ // remove the active reference from the list for slow incremental optimize
+ // this list must be kept in sync with the references as they are added or removed.
+ uint32_t active_ref_id = _extra[ref_id].active_ref_id;
+ uint32_t ref_id_moved_back = _active_refs[_active_refs.size() - 1];
+
+ // swap back and decrement for fast unordered remove
+ _active_refs[active_ref_id] = ref_id_moved_back;
+ _active_refs.resize(_active_refs.size() - 1);
+
+ // keep the moved active reference up to date
+ _extra[ref_id_moved_back].active_ref_id = active_ref_id;
+ ////////////////////////////////////////
+
+ // remove the item from the node (only if active)
+ if (_refs[ref_id].is_active()) {
+ node_remove_item(ref_id);
+ }
+
+ // remove the item reference
+ _refs.free(ref_id);
+ _extra.free(ref_id);
+ if (USE_PAIRS) {
+ _pairs.free(ref_id);
+ }
+
+ // don't think refit_all is necessary?
+ //refit_all(_current_tree);
+
+#ifdef BVH_VERBOSE_TREE
+ _debug_recursive_print_tree(_current_tree);
+#endif
+}
+
+// returns success
+bool item_activate(BVHHandle p_handle, const Bounds &p_aabb) {
+ uint32_t ref_id = p_handle.id();
+ ItemRef &ref = _refs[ref_id];
+ if (ref.is_active()) {
+ // noop
+ return false;
+ }
+
+ // add to tree
+ BVHABB_CLASS abb;
+ abb.from(p_aabb);
+
+ _current_tree = _handle_get_tree_id(p_handle);
+
+ // we must choose where to add to tree
+ ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
+ _node_add_item(ref.tnode_id, ref_id, abb);
+
+ refit_upward_and_balance(ref.tnode_id);
+
+ return true;
+}
+
+// returns success
+bool item_deactivate(BVHHandle p_handle) {
+ uint32_t ref_id = p_handle.id();
+ ItemRef &ref = _refs[ref_id];
+ if (!ref.is_active()) {
+ // noop
+ return false;
+ }
+
+ // remove from tree
+ BVHABB_CLASS abb;
+ node_remove_item(ref_id, &abb);
+
+ // mark as inactive
+ ref.set_inactive();
+ return true;
+}
+
+bool item_get_active(BVHHandle p_handle) const {
+ uint32_t ref_id = p_handle.id();
+ const ItemRef &ref = _refs[ref_id];
+ return ref.is_active();
+}
+
+// during collision testing, we want to set the mask and whether pairable for the item testing from
+void item_fill_cullparams(BVHHandle p_handle, CullParams &r_params) const {
+ uint32_t ref_id = p_handle.id();
+ const ItemExtra &extra = _extra[ref_id];
+
+ // testing from a non pairable item, we only want to test pairable items
+ r_params.test_pairable_only = extra.pairable == 0;
+
+ // we take into account the mask of the item testing from
+ r_params.mask = extra.pairable_mask;
+ r_params.pairable_type = extra.pairable_type;
+}
+
+bool item_is_pairable(const BVHHandle &p_handle) {
+ uint32_t ref_id = p_handle.id();
+ const ItemExtra &extra = _extra[ref_id];
+ return extra.pairable != 0;
+}
+
+void item_get_ABB(const BVHHandle &p_handle, BVHABB_CLASS &r_abb) {
+ // change tree?
+ uint32_t ref_id = p_handle.id();
+ const ItemRef &ref = _refs[ref_id];
+
+ TNode &tnode = _nodes[ref.tnode_id];
+ TLeaf &leaf = _node_get_leaf(tnode);
+
+ r_abb = leaf.get_aabb(ref.item_id);
+}
+
+bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
+ // change tree?
+ uint32_t ref_id = p_handle.id();
+
+ ItemExtra &ex = _extra[ref_id];
+ ItemRef &ref = _refs[ref_id];
+
+ bool active = ref.is_active();
+ bool pairable_changed = (ex.pairable != 0) != p_pairable;
+ bool state_changed = pairable_changed || (ex.pairable_type != p_pairable_type) || (ex.pairable_mask != p_pairable_mask);
+
+ ex.pairable_type = p_pairable_type;
+ ex.pairable_mask = p_pairable_mask;
+
+ if (active && pairable_changed) {
+ // record abb
+ TNode &tnode = _nodes[ref.tnode_id];
+ TLeaf &leaf = _node_get_leaf(tnode);
+ BVHABB_CLASS abb = leaf.get_aabb(ref.item_id);
+
+ // make sure current tree is correct prior to changing
+ _current_tree = _handle_get_tree_id(p_handle);
+
+ // remove from old tree
+ node_remove_item(ref_id);
+
+ // we must set the pairable AFTER getting the current tree
+ // because the pairable status determines which tree
+ ex.pairable = p_pairable;
+
+ // add to new tree
+ _current_tree = _handle_get_tree_id(p_handle);
+ create_root_node(_current_tree);
+
+ // we must choose where to add to tree
+ ref.tnode_id = _logic_choose_item_add_node(_root_node_id[_current_tree], abb);
+ bool needs_refit = _node_add_item(ref.tnode_id, ref_id, abb);
+
+ // only need to refit from the PARENT
+ if (needs_refit) {
+ // only need to refit from the parent
+ const TNode &add_node = _nodes[ref.tnode_id];
+ if (add_node.parent_id != BVHCommon::INVALID) {
+ refit_upward_and_balance(add_node.parent_id);
+ }
+ }
+ } else {
+ // always keep this up to date
+ ex.pairable = p_pairable;
+ }
+
+ return state_changed;
+}
+
+void incremental_optimize() {
+ // first update all aabbs as one off step..
+ // this is cheaper than doing it on each move as each leaf may get touched multiple times
+ // in a frame.
+ for (int n = 0; n < NUM_TREES; n++) {
+ if (_root_node_id[n] != BVHCommon::INVALID) {
+ refit_branch(_root_node_id[n]);
+ }
+ }
+
+ // now do small section reinserting to get things moving
+ // gradually, and keep items in the right leaf
+ if (_current_active_ref >= _active_refs.size()) {
+ _current_active_ref = 0;
+ }
+
+ // special case
+ if (!_active_refs.size()) {
+ return;
+ }
+
+ uint32_t ref_id = _active_refs[_current_active_ref++];
+
+ _logic_item_remove_and_reinsert(ref_id);
+
+#ifdef BVH_VERBOSE
+ /*
+ // memory use
+ int mem_refs = _refs.estimate_memory_use();
+ int mem_nodes = _nodes.estimate_memory_use();
+ int mem_leaves = _leaves.estimate_memory_use();
+
+ String sz;
+ sz += "mem_refs : " + itos(mem_refs) + " ";
+ sz += "mem_nodes : " + itos(mem_nodes) + " ";
+ sz += "mem_leaves : " + itos(mem_leaves) + " ";
+ sz += ", num nodes : " + itos(_nodes.size());
+ print_line(sz);
+ */
+#endif
+}
+
+void update() {
+ incremental_optimize();
+
+ // keep the expansion values up to date with the world bound
+//#define BVH_ALLOW_AUTO_EXPANSION
+#ifdef BVH_ALLOW_AUTO_EXPANSION
+ if (_auto_node_expansion || _auto_pairing_expansion) {
+ BVHABB_CLASS world_bound;
+ world_bound.set_to_max_opposite_extents();
+
+ bool bound_valid = false;
+
+ for (int n = 0; n < NUM_TREES; n++) {
+ uint32_t node_id = _root_node_id[n];
+ if (node_id != BVHCommon::INVALID) {
+ world_bound.merge(_nodes[node_id].aabb);
+ bound_valid = true;
+ }
+ }
+
+ // if there are no nodes, do nothing, but if there are...
+ if (bound_valid) {
+ Bounds bb;
+ world_bound.to(bb);
+ real_t size = bb.get_longest_axis_size();
+
+ // automatic AI decision for best parameters.
+ // These can be overridden in project settings.
+
+ // these magic numbers are determined by experiment
+ if (_auto_node_expansion) {
+ _node_expansion = size * 0.025;
+ }
+ if (_auto_pairing_expansion) {
+ _pairing_expansion = size * 0.009;
+ }
+ }
+ }
+#endif
+}
diff --git a/core/math/bvh_refit.inc b/core/math/bvh_refit.inc
new file mode 100644
index 0000000000..514c853ac5
--- /dev/null
+++ b/core/math/bvh_refit.inc
@@ -0,0 +1,141 @@
+void _debug_node_verify_bound(uint32_t p_node_id) {
+ TNode &node = _nodes[p_node_id];
+ BVHABB_CLASS abb_before = node.aabb;
+
+ node_update_aabb(node);
+
+ BVHABB_CLASS abb_after = node.aabb;
+ CRASH_COND(abb_before != abb_after);
+}
+
+void node_update_aabb(TNode &tnode) {
+ tnode.aabb.set_to_max_opposite_extents();
+ tnode.height = 0;
+
+ if (!tnode.is_leaf()) {
+ for (int n = 0; n < tnode.num_children; n++) {
+ uint32_t child_node_id = tnode.children[n];
+
+ // merge with child aabb
+ const TNode &tchild = _nodes[child_node_id];
+ tnode.aabb.merge(tchild.aabb);
+
+ // do heights at the same time
+ if (tchild.height > tnode.height) {
+ tnode.height = tchild.height;
+ }
+ }
+
+ // the height of a non leaf is always 1 bigger than the biggest child
+ tnode.height++;
+
+#ifdef BVH_CHECKS
+ if (!tnode.num_children) {
+ // the 'blank' aabb will screw up parent aabbs
+ WARN_PRINT("BVH_Tree::TNode no children, AABB is undefined");
+ }
+#endif
+ } else {
+ // leaf
+ const TLeaf &leaf = _node_get_leaf(tnode);
+
+ for (int n = 0; n < leaf.num_items; n++) {
+ tnode.aabb.merge(leaf.get_aabb(n));
+ }
+
+ // now the leaf items are unexpanded, we expand only in the node AABB
+ tnode.aabb.expand(_node_expansion);
+#ifdef BVH_CHECKS
+ if (!leaf.num_items) {
+ // the 'blank' aabb will screw up parent aabbs
+ WARN_PRINT("BVH_Tree::TLeaf no items, AABB is undefined");
+ }
+#endif
+ }
+}
+
+void refit_all(int p_tree_id) {
+ refit_downward(_root_node_id[p_tree_id]);
+}
+
+void refit_upward(uint32_t p_node_id) {
+ while (p_node_id != BVHCommon::INVALID) {
+ TNode &tnode = _nodes[p_node_id];
+ node_update_aabb(tnode);
+ p_node_id = tnode.parent_id;
+ }
+}
+
+void refit_upward_and_balance(uint32_t p_node_id) {
+ while (p_node_id != BVHCommon::INVALID) {
+ uint32_t before = p_node_id;
+ p_node_id = _logic_balance(p_node_id);
+
+ if (before != p_node_id) {
+ VERBOSE_PRINT("REBALANCED!");
+ }
+
+ TNode &tnode = _nodes[p_node_id];
+
+ // update overall aabb from the children
+ node_update_aabb(tnode);
+
+ p_node_id = tnode.parent_id;
+ }
+}
+
+void refit_downward(uint32_t p_node_id) {
+ TNode &tnode = _nodes[p_node_id];
+
+ // do children first
+ if (!tnode.is_leaf()) {
+ for (int n = 0; n < tnode.num_children; n++) {
+ refit_downward(tnode.children[n]);
+ }
+ }
+
+ node_update_aabb(tnode);
+}
+
+// go down to the leaves, then refit upward
+void refit_branch(uint32_t p_node_id) {
+ // our function parameters to keep on a stack
+ struct RefitParams {
+ uint32_t node_id;
+ };
+
+ // most of the iterative functionality is contained in this helper class
+ BVH_IterativeInfo<RefitParams> ii;
+
+ // alloca must allocate the stack from this function, it cannot be allocated in the
+ // helper class
+ ii.stack = (RefitParams *)alloca(ii.get_alloca_stacksize());
+
+ // seed the stack
+ ii.get_first()->node_id = p_node_id;
+
+ RefitParams rp;
+
+ // while there are still more nodes on the stack
+ while (ii.pop(rp)) {
+ TNode &tnode = _nodes[rp.node_id];
+
+ // do children first
+ if (!tnode.is_leaf()) {
+ for (int n = 0; n < tnode.num_children; n++) {
+ uint32_t child_id = tnode.children[n];
+
+ // add to the stack
+ RefitParams *child = ii.request();
+ child->node_id = child_id;
+ }
+ } else {
+ // leaf .. only refit upward if dirty
+ TLeaf &leaf = _node_get_leaf(tnode);
+ if (leaf.is_dirty()) {
+ leaf.set_dirty(false);
+ refit_upward(p_node_id);
+ }
+ }
+ } // while more nodes to pop
+}
diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc
new file mode 100644
index 0000000000..3fcc4c7b10
--- /dev/null
+++ b/core/math/bvh_split.inc
@@ -0,0 +1,294 @@
+void _split_inform_references(uint32_t p_node_id) {
+ TNode &node = _nodes[p_node_id];
+ TLeaf &leaf = _node_get_leaf(node);
+
+ for (int n = 0; n < leaf.num_items; n++) {
+ uint32_t ref_id = leaf.get_item_ref_id(n);
+
+ ItemRef &ref = _refs[ref_id];
+ ref.tnode_id = p_node_id;
+ ref.item_id = n;
+ }
+}
+
+void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds, const BVHABB_CLASS full_bound) {
+ // special case for low leaf sizes .. should static compile out
+ if (MAX_ITEMS < 4) {
+ uint32_t ind = group_a[0];
+
+ // add to b
+ group_b[num_b++] = ind;
+
+ // remove from a
+ group_a[0] = group_a[num_a - 1];
+ num_a--;
+ return;
+ }
+
+ Point centre = full_bound.calculate_centre();
+ Point size = full_bound.calculate_size();
+
+ int order[3];
+
+ order[0] = size.min_axis();
+ order[2] = size.max_axis();
+ order[1] = 3 - (order[0] + order[2]);
+
+ // simplest case, split on the longest axis
+ int split_axis = order[0];
+ for (int a = 0; a < num_a; a++) {
+ uint32_t ind = group_a[a];
+
+ if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
+ // add to b
+ group_b[num_b++] = ind;
+
+ // remove from a
+ group_a[a] = group_a[num_a - 1];
+ num_a--;
+
+ // do this one again, as it has been replaced
+ a--;
+ }
+ }
+
+ // detect when split on longest axis failed
+ int min_threshold = MAX_ITEMS / 4;
+ int min_group_size[3];
+ min_group_size[0] = MIN(num_a, num_b);
+ if (min_group_size[0] < min_threshold) {
+ // slow but sure .. first move everything back into a
+ for (int b = 0; b < num_b; b++) {
+ group_a[num_a++] = group_b[b];
+ }
+ num_b = 0;
+
+ // now calculate the best split
+ for (int axis = 1; axis < 3; axis++) {
+ split_axis = order[axis];
+ int count = 0;
+
+ for (int a = 0; a < num_a; a++) {
+ uint32_t ind = group_a[a];
+
+ if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
+ count++;
+ }
+ }
+
+ min_group_size[axis] = MIN(count, num_a - count);
+ } // for axis
+
+ // best axis
+ int best_axis = 0;
+ int best_min = min_group_size[0];
+ for (int axis = 1; axis < 3; axis++) {
+ if (min_group_size[axis] > best_min) {
+ best_min = min_group_size[axis];
+ best_axis = axis;
+ }
+ }
+
+ // now finally do the split
+ if (best_min > 0) {
+ split_axis = order[best_axis];
+
+ for (int a = 0; a < num_a; a++) {
+ uint32_t ind = group_a[a];
+
+ if (temp_bounds[ind].min.coord[split_axis] > centre.coord[split_axis]) {
+ // add to b
+ group_b[num_b++] = ind;
+
+ // remove from a
+ group_a[a] = group_a[num_a - 1];
+ num_a--;
+
+ // do this one again, as it has been replaced
+ a--;
+ }
+ }
+ } // if there was a split!
+ } // if the longest axis wasn't a good split
+
+ // special case, none crossed threshold
+ if (!num_b) {
+ uint32_t ind = group_a[0];
+
+ // add to b
+ group_b[num_b++] = ind;
+
+ // remove from a
+ group_a[0] = group_a[num_a - 1];
+ num_a--;
+ }
+ // opposite problem! :)
+ if (!num_a) {
+ uint32_t ind = group_b[0];
+
+ // add to a
+ group_a[num_a++] = ind;
+
+ // remove from b
+ group_b[0] = group_b[num_b - 1];
+ num_b--;
+ }
+}
+
+void _split_leaf_sort_groups(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds) {
+ BVHABB_CLASS groupb_aabb;
+ groupb_aabb.set_to_max_opposite_extents();
+ for (int n = 0; n < num_b; n++) {
+ int which = group_b[n];
+ groupb_aabb.merge(temp_bounds[which]);
+ }
+ BVHABB_CLASS groupb_aabb_new;
+
+ BVHABB_CLASS rest_aabb;
+
+ float best_size = FLT_MAX;
+ int best_candidate = -1;
+
+ // find most likely from a to move into b
+ for (int check = 0; check < num_a; check++) {
+ rest_aabb.set_to_max_opposite_extents();
+ groupb_aabb_new = groupb_aabb;
+
+ // find aabb of all the rest
+ for (int rest = 0; rest < num_a; rest++) {
+ if (rest == check) {
+ continue;
+ }
+
+ int which = group_a[rest];
+ rest_aabb.merge(temp_bounds[which]);
+ }
+
+ groupb_aabb_new.merge(temp_bounds[group_a[check]]);
+
+ // now compare the sizes
+ float size = groupb_aabb_new.get_area() + rest_aabb.get_area();
+ if (size < best_size) {
+ best_size = size;
+ best_candidate = check;
+ }
+ }
+
+ // we should now have the best, move it from group a to group b
+ group_b[num_b++] = group_a[best_candidate];
+
+ // remove best candidate from group a
+ num_a--;
+ group_a[best_candidate] = group_a[num_a];
+}
+
+uint32_t split_leaf(uint32_t p_node_id, const BVHABB_CLASS &p_added_item_aabb) {
+ return split_leaf_complex(p_node_id, p_added_item_aabb);
+}
+
+// aabb is the new inserted node
+uint32_t split_leaf_complex(uint32_t p_node_id, const BVHABB_CLASS &p_added_item_aabb) {
+ VERBOSE_PRINT("split_leaf");
+
+ // note the tnode before and AFTER splitting may be a different address
+ // in memory because the vector could get relocated. So we need to reget
+ // the tnode after the split
+ BVH_ASSERT(_nodes[p_node_id].is_leaf());
+
+ // first create child leaf nodes
+ uint32_t *child_ids = (uint32_t *)alloca(sizeof(uint32_t) * MAX_CHILDREN);
+
+ for (int n = 0; n < MAX_CHILDREN; n++) {
+ // create node children
+ TNode *child_node = _nodes.request(child_ids[n]);
+
+ child_node->clear();
+
+ // back link to parent
+ child_node->parent_id = p_node_id;
+
+ // make each child a leaf node
+ node_make_leaf(child_ids[n]);
+ }
+
+ // don't get any leaves or nodes till AFTER the split
+ TNode &tnode = _nodes[p_node_id];
+ uint32_t orig_leaf_id = tnode.get_leaf_id();
+ const TLeaf &orig_leaf = _node_get_leaf(tnode);
+
+ // store the final child ids
+ for (int n = 0; n < MAX_CHILDREN; n++) {
+ tnode.children[n] = child_ids[n];
+ }
+
+ // mark as no longer a leaf node
+ tnode.num_children = MAX_CHILDREN;
+
+ // 2 groups, A and B, and assign children to each to split equally
+ int max_children = orig_leaf.num_items + 1; // plus 1 for the wildcard .. the item being added
+ //CRASH_COND(max_children > MAX_CHILDREN);
+
+ uint16_t *group_a = (uint16_t *)alloca(sizeof(uint16_t) * max_children);
+ uint16_t *group_b = (uint16_t *)alloca(sizeof(uint16_t) * max_children);
+
+ // we are copying the ABBs. This is ugly, but we need one extra for the inserted item...
+ BVHABB_CLASS *temp_bounds = (BVHABB_CLASS *)alloca(sizeof(BVHABB_CLASS) * max_children);
+
+ int num_a = max_children;
+ int num_b = 0;
+
+ // setup - start with all in group a
+ for (int n = 0; n < orig_leaf.num_items; n++) {
+ group_a[n] = n;
+ temp_bounds[n] = orig_leaf.get_aabb(n);
+ }
+ // wildcard
+ int wildcard = orig_leaf.num_items;
+
+ group_a[wildcard] = wildcard;
+ temp_bounds[wildcard] = p_added_item_aabb;
+
+ // we can choose here either an equal split, or just 1 in the new leaf
+ _split_leaf_sort_groups_simple(num_a, num_b, group_a, group_b, temp_bounds, tnode.aabb);
+
+ uint32_t wildcard_node = BVHCommon::INVALID;
+
+ // now there should be equal numbers in both groups
+ for (int n = 0; n < num_a; n++) {
+ int which = group_a[n];
+
+ if (which != wildcard) {
+ const BVHABB_CLASS &source_item_aabb = orig_leaf.get_aabb(which);
+ uint32_t source_item_ref_id = orig_leaf.get_item_ref_id(which);
+ //const Item &source_item = orig_leaf.get_item(which);
+ _node_add_item(tnode.children[0], source_item_ref_id, source_item_aabb);
+ } else {
+ wildcard_node = tnode.children[0];
+ }
+ }
+ for (int n = 0; n < num_b; n++) {
+ int which = group_b[n];
+
+ if (which != wildcard) {
+ const BVHABB_CLASS &source_item_aabb = orig_leaf.get_aabb(which);
+ uint32_t source_item_ref_id = orig_leaf.get_item_ref_id(which);
+ //const Item &source_item = orig_leaf.get_item(which);
+ _node_add_item(tnode.children[1], source_item_ref_id, source_item_aabb);
+ } else {
+ wildcard_node = tnode.children[1];
+ }
+ }
+
+ // now remove all items from the parent and replace with the child nodes
+ _leaves.free(orig_leaf_id);
+
+ // we should keep the references up to date!
+ for (int n = 0; n < MAX_CHILDREN; n++) {
+ _split_inform_references(tnode.children[n]);
+ }
+
+ refit_upward(p_node_id);
+
+ BVH_ASSERT(wildcard_node != BVHCommon::INVALID);
+ return wildcard_node;
+}
diff --git a/core/math/bvh_structs.inc b/core/math/bvh_structs.inc
new file mode 100644
index 0000000000..4133ba6c10
--- /dev/null
+++ b/core/math/bvh_structs.inc
@@ -0,0 +1,181 @@
+
+public:
+struct ItemRef {
+ uint32_t tnode_id; // -1 is invalid
+ uint32_t item_id; // in the leaf
+
+ bool is_active() const { return tnode_id != BVHCommon::INACTIVE; }
+ void set_inactive() {
+ tnode_id = BVHCommon::INACTIVE;
+ item_id = BVHCommon::INACTIVE;
+ }
+};
+
+// extra info kept in separate parallel list to the references,
+// as this is less used as keeps cache better
+struct ItemExtra {
+ uint32_t last_updated_tick;
+ uint32_t pairable;
+ uint32_t pairable_mask;
+ uint32_t pairable_type;
+
+ int32_t subindex;
+
+ // the active reference is a separate list of which references
+ // are active so that we can slowly iterate through it over many frames for
+ // slow optimize.
+ uint32_t active_ref_id;
+
+ T *userdata;
+};
+
+// this is an item OR a child node depending on whether a leaf node
+struct Item {
+ BVHABB_CLASS aabb;
+ uint32_t item_ref_id;
+};
+
+// tree leaf
+struct TLeaf {
+ uint16_t num_items;
+
+private:
+ uint16_t dirty;
+ // separate data orientated lists for faster SIMD traversal
+ uint32_t item_ref_ids[MAX_ITEMS];
+ BVHABB_CLASS aabbs[MAX_ITEMS];
+
+public:
+ // accessors
+ BVHABB_CLASS &get_aabb(uint32_t p_id) { return aabbs[p_id]; }
+ const BVHABB_CLASS &get_aabb(uint32_t p_id) const { return aabbs[p_id]; }
+
+ uint32_t &get_item_ref_id(uint32_t p_id) { return item_ref_ids[p_id]; }
+ const uint32_t &get_item_ref_id(uint32_t p_id) const { return item_ref_ids[p_id]; }
+
+ bool is_dirty() const { return dirty; }
+ void set_dirty(bool p) { dirty = p; }
+
+ void clear() {
+ num_items = 0;
+ set_dirty(true);
+ }
+ bool is_full() const { return num_items >= MAX_ITEMS; }
+
+ void remove_item_unordered(uint32_t p_id) {
+ BVH_ASSERT(p_id < num_items);
+ num_items--;
+ aabbs[p_id] = aabbs[num_items];
+ item_ref_ids[p_id] = item_ref_ids[num_items];
+ }
+
+ uint32_t request_item() {
+ if (num_items < MAX_ITEMS) {
+ uint32_t id = num_items;
+ num_items++;
+ return id;
+ }
+ return -1;
+ }
+};
+
+// tree node
+struct TNode {
+ BVHABB_CLASS aabb;
+ // either number of children if positive
+ // or leaf id if negative (leaf id 0 is disallowed)
+ union {
+ int32_t num_children;
+ int32_t neg_leaf_id;
+ };
+ uint32_t parent_id; // or -1
+ uint16_t children[MAX_CHILDREN];
+
+ // height in the tree, where leaves are 0, and all above are 1+
+ // (or the highest where there is a tie off)
+ int32_t height;
+
+ bool is_leaf() const { return num_children < 0; }
+ void set_leaf_id(int id) { neg_leaf_id = -id; }
+ int get_leaf_id() const { return -neg_leaf_id; }
+
+ void clear() {
+ num_children = 0;
+ parent_id = BVHCommon::INVALID;
+ height = 0; // or -1 for testing
+
+ // for safety set to improbable value
+ aabb.set_to_max_opposite_extents();
+
+ // other members are not blanked for speed .. they may be uninitialized
+ }
+
+ bool is_full_of_children() const { return num_children >= MAX_CHILDREN; }
+
+ void remove_child_internal(uint32_t child_num) {
+ children[child_num] = children[num_children - 1];
+ num_children--;
+ }
+
+ int find_child(uint32_t p_child_node_id) {
+ BVH_ASSERT(!is_leaf());
+
+ for (int n = 0; n < num_children; n++) {
+ if (children[n] == p_child_node_id) {
+ return n;
+ }
+ }
+
+ // not found
+ return -1;
+ }
+};
+
+// instead of using linked list we maintain
+// item references (for quick lookup)
+PooledList<ItemRef, true> _refs;
+PooledList<ItemExtra, true> _extra;
+PooledList<ItemPairs> _pairs;
+
+// these 2 are not in sync .. nodes != leaves!
+PooledList<TNode, true> _nodes;
+PooledList<TLeaf, true> _leaves;
+
+// we can maintain an un-ordered list of which references are active,
+// in order to do a slow incremental optimize of the tree over each frame.
+// This will work best if dynamic objects and static objects are in a different tree.
+LocalVector<uint32_t, uint32_t, true> _active_refs;
+uint32_t _current_active_ref = 0;
+
+// instead of translating directly to the userdata output,
+// we keep an intermediate list of hits as reference IDs, which can be used
+// for pairing collision detection
+LocalVector<uint32_t, uint32_t, true> _cull_hits;
+
+// we now have multiple root nodes, allowing us to store
+// more than 1 tree. This can be more efficient, while sharing the same
+// common lists
+enum { NUM_TREES = 2,
+};
+
+// Tree 0 - Non pairable
+// Tree 1 - Pairable
+// This is more efficient because in physics we only need check non pairable against the pairable tree.
+uint32_t _root_node_id[NUM_TREES];
+int _current_tree = 0;
+
+// these values may need tweaking according to the project
+// the bound of the world, and the average velocities of the objects
+
+// node expansion is important in the rendering tree
+// larger values give less re-insertion as items move...
+// but on the other hand over estimates the bounding box of nodes.
+// we can either use auto mode, where the expansion is based on the root node size, or specify manually
+real_t _node_expansion = 0.5;
+bool _auto_node_expansion = true;
+
+// pairing expansion important for physics pairing
+// larger values gives more 'sticky' pairing, and is less likely to exhibit tunneling
+// we can either use auto mode, where the expansion is based on the root node size, or specify manually
+real_t _pairing_expansion = 0.1;
+bool _auto_pairing_expansion = true;
diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h
new file mode 100644
index 0000000000..64c5f6e254
--- /dev/null
+++ b/core/math/bvh_tree.h
@@ -0,0 +1,422 @@
+/*************************************************************************/
+/* bvh_tree.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BVH_TREE_H
+#define BVH_TREE_H
+
+// BVH Tree
+// This is an implementation of a dynamic BVH with templated leaf size.
+// This differs from most dynamic BVH in that it can handle more than 1 object
+// in leaf nodes. This can make it far more efficient in certain circumstances.
+// It also means that the splitting logic etc have to be completely different
+// to a simpler tree.
+// Note that MAX_CHILDREN should be fixed at 2 for now.
+
+#include "core/math/aabb.h"
+#include "core/math/bvh_abb.h"
+#include "core/math/geometry_3d.h"
+#include "core/math/vector3.h"
+#include "core/string/print_string.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/pooled_list.h"
+#include <limits.h>
+
+#define BVHABB_CLASS BVH_ABB<Bounds, Point>
+
+// never do these checks in release
+#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
+//#define BVH_VERBOSE
+//#define BVH_VERBOSE_TREE
+
+//#define BVH_VERBOSE_FRAME
+//#define BVH_CHECKS
+//#define BVH_INTEGRITY_CHECKS
+#endif
+
+// debug only assert
+#ifdef BVH_CHECKS
+#define BVH_ASSERT(a) CRASH_COND((a) == false)
+#else
+#define BVH_ASSERT(a)
+#endif
+
+#ifdef BVH_VERBOSE
+#define VERBOSE_PRINT print_line
+#else
+#define VERBOSE_PRINT(a)
+#endif
+
+// really just a namespace
+struct BVHCommon {
+ // these could possibly also be the same constant,
+ // although this may be useful for debugging.
+ // or use zero for invalid and +1 based indices.
+ static const uint32_t INVALID = (0xffffffff);
+ static const uint32_t INACTIVE = (0xfffffffe);
+};
+
+// really a handle, can be anything
+// note that zero is a valid reference for the BVH .. this may involve using
+// a plus one based ID for clients that expect 0 to be invalid.
+struct BVHHandle {
+ // conversion operator
+ operator uint32_t() const { return _data; }
+ void set(uint32_t p_value) { _data = p_value; }
+
+ uint32_t _data;
+
+ void set_invalid() { _data = BVHCommon::INVALID; }
+ bool is_invalid() const { return _data == BVHCommon::INVALID; }
+ uint32_t id() const { return _data; }
+ void set_id(uint32_t p_id) { _data = p_id; }
+
+ bool operator==(const BVHHandle &p_h) const { return _data == p_h._data; }
+ bool operator!=(const BVHHandle &p_h) const { return (*this == p_h) == false; }
+};
+
+// helper class to make iterative versions of recursive functions
+template <class T>
+class BVH_IterativeInfo {
+public:
+ enum {
+ ALLOCA_STACK_SIZE = 128
+ };
+
+ int32_t depth = 1;
+ int32_t threshold = ALLOCA_STACK_SIZE - 2;
+ T *stack;
+ //only used in rare occasions when you run out of alloca memory
+ // because tree is too unbalanced.
+ LocalVector<T> aux_stack;
+ int32_t get_alloca_stacksize() const { return ALLOCA_STACK_SIZE * sizeof(T); }
+
+ T *get_first() const {
+ return &stack[0];
+ }
+
+ // pop the last member of the stack, or return false
+ bool pop(T &r_value) {
+ if (!depth) {
+ return false;
+ }
+
+ depth--;
+ r_value = stack[depth];
+ return true;
+ }
+
+ // request new addition to stack
+ T *request() {
+ if (depth > threshold) {
+ if (aux_stack.is_empty()) {
+ aux_stack.resize(ALLOCA_STACK_SIZE * 2);
+ memcpy(aux_stack.ptr(), stack, get_alloca_stacksize());
+ } else {
+ aux_stack.resize(aux_stack.size() * 2);
+ }
+ stack = aux_stack.ptr();
+ threshold = aux_stack.size() - 2;
+ }
+ return &stack[depth++];
+ }
+};
+
+template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false, class Bounds = AABB, class Point = Vector3>
+class BVH_Tree {
+ friend class BVH;
+
+#include "bvh_pair.inc"
+#include "bvh_structs.inc"
+
+public:
+ BVH_Tree() {
+ for (int n = 0; n < NUM_TREES; n++) {
+ _root_node_id[n] = BVHCommon::INVALID;
+ }
+
+ // disallow zero leaf ids
+ // (as these ids are stored as negative numbers in the node)
+ uint32_t dummy_leaf_id;
+ _leaves.request(dummy_leaf_id);
+ }
+
+private:
+ bool node_add_child(uint32_t p_node_id, uint32_t p_child_node_id) {
+ TNode &tnode = _nodes[p_node_id];
+ if (tnode.is_full_of_children()) {
+ return false;
+ }
+
+ tnode.children[tnode.num_children] = p_child_node_id;
+ tnode.num_children += 1;
+
+ // back link in the child to the parent
+ TNode &tnode_child = _nodes[p_child_node_id];
+ tnode_child.parent_id = p_node_id;
+
+ return true;
+ }
+
+ void node_replace_child(uint32_t p_parent_id, uint32_t p_old_child_id, uint32_t p_new_child_id) {
+ TNode &parent = _nodes[p_parent_id];
+ BVH_ASSERT(!parent.is_leaf());
+
+ int child_num = parent.find_child(p_old_child_id);
+ BVH_ASSERT(child_num != BVHCommon::INVALID);
+ parent.children[child_num] = p_new_child_id;
+
+ TNode &new_child = _nodes[p_new_child_id];
+ new_child.parent_id = p_parent_id;
+ }
+
+ void node_remove_child(uint32_t p_parent_id, uint32_t p_child_id, bool p_prevent_sibling = false) {
+ TNode &parent = _nodes[p_parent_id];
+ BVH_ASSERT(!parent.is_leaf());
+
+ int child_num = parent.find_child(p_child_id);
+ BVH_ASSERT(child_num != BVHCommon::INVALID);
+
+ parent.remove_child_internal(child_num);
+
+ // no need to keep back references for children at the moment
+
+ uint32_t sibling_id; // always a node id, as tnode is never a leaf
+ bool sibling_present = false;
+
+ // if there are more children, or this is the root node, don't try and delete
+ if (parent.num_children > 1) {
+ return;
+ }
+
+ // if there is 1 sibling, it can be moved to be a child of the
+ if (parent.num_children == 1) {
+ // else there is now a redundant node with one child, which can be removed
+ sibling_id = parent.children[0];
+ sibling_present = true;
+ }
+
+ // now there may be no children in this node .. in which case it can be deleted
+ // remove node if empty
+ // remove link from parent
+ uint32_t grandparent_id = parent.parent_id;
+
+ // special case for root node
+ if (grandparent_id == BVHCommon::INVALID) {
+ if (sibling_present) {
+ // change the root node
+ change_root_node(sibling_id);
+
+ // delete the old root node as no longer needed
+ _nodes.free(p_parent_id);
+ }
+
+ return;
+ }
+
+ if (sibling_present) {
+ node_replace_child(grandparent_id, p_parent_id, sibling_id);
+ } else {
+ node_remove_child(grandparent_id, p_parent_id, true);
+ }
+
+ // put the node on the free list to recycle
+ _nodes.free(p_parent_id);
+ }
+
+ // this relies on _current_tree being accurate
+ void change_root_node(uint32_t p_new_root_id) {
+ _root_node_id[_current_tree] = p_new_root_id;
+ TNode &root = _nodes[p_new_root_id];
+
+ // mark no parent
+ root.parent_id = BVHCommon::INVALID;
+ }
+
+ void node_make_leaf(uint32_t p_node_id) {
+ uint32_t child_leaf_id;
+ TLeaf *child_leaf = _leaves.request(child_leaf_id);
+ child_leaf->clear();
+
+ // zero is reserved at startup, to prevent this id being used
+ // (as they are stored as negative values in the node, and zero is already taken)
+ BVH_ASSERT(child_leaf_id != 0);
+
+ TNode &node = _nodes[p_node_id];
+ node.neg_leaf_id = -(int)child_leaf_id;
+ }
+
+ void node_remove_item(uint32_t p_ref_id, BVHABB_CLASS *r_old_aabb = nullptr) {
+ // get the reference
+ ItemRef &ref = _refs[p_ref_id];
+ uint32_t owner_node_id = ref.tnode_id;
+
+ // debug draw special
+ // This may not be needed
+ if (owner_node_id == BVHCommon::INVALID) {
+ return;
+ }
+
+ TNode &tnode = _nodes[owner_node_id];
+ CRASH_COND(!tnode.is_leaf());
+
+ TLeaf &leaf = _node_get_leaf(tnode);
+
+ // if the aabb is not determining the corner size, then there is no need to refit!
+ // (optimization, as merging AABBs takes a lot of time)
+ const BVHABB_CLASS &old_aabb = leaf.get_aabb(ref.item_id);
+
+ // shrink a little to prevent using corner aabbs
+ // in order to miss the corners first we shrink by node_expansion
+ // (which is added to the overall bound of the leaf), then we also
+ // shrink by an epsilon, in order to miss out the very corner aabbs
+ // which are important in determining the bound. Any other aabb
+ // within this can be removed and not affect the overall bound.
+ BVHABB_CLASS node_bound = tnode.aabb;
+ node_bound.expand(-_node_expansion - 0.001f);
+ bool refit = true;
+
+ if (node_bound.is_other_within(old_aabb)) {
+ refit = false;
+ }
+
+ // record the old aabb if required (for incremental remove_and_reinsert)
+ if (r_old_aabb) {
+ *r_old_aabb = old_aabb;
+ }
+
+ leaf.remove_item_unordered(ref.item_id);
+
+ if (leaf.num_items) {
+ // the swapped item has to have its reference changed to, to point to the new item id
+ uint32_t swapped_ref_id = leaf.get_item_ref_id(ref.item_id);
+
+ ItemRef &swapped_ref = _refs[swapped_ref_id];
+
+ swapped_ref.item_id = ref.item_id;
+
+ // only have to refit if it is an edge item
+ // This is a VERY EXPENSIVE STEP
+ // we defer the refit updates until the update function is called once per frame
+ if (refit) {
+ leaf.set_dirty(true);
+ }
+ } else {
+ // remove node if empty
+ // remove link from parent
+ if (tnode.parent_id != BVHCommon::INVALID) {
+ // DANGER .. this can potentially end up with root node with 1 child ...
+ // we don't want this and must check for it
+
+ uint32_t parent_id = tnode.parent_id;
+
+ node_remove_child(parent_id, owner_node_id);
+ refit_upward(parent_id);
+
+ // put the node on the free list to recycle
+ _nodes.free(owner_node_id);
+ }
+
+ // else if no parent, it is the root node. Do not delete
+ }
+
+ ref.tnode_id = BVHCommon::INVALID;
+ ref.item_id = BVHCommon::INVALID; // unset
+ }
+
+ // returns true if needs refit of PARENT tree only, the node itself AABB is calculated
+ // within this routine
+ bool _node_add_item(uint32_t p_node_id, uint32_t p_ref_id, const BVHABB_CLASS &p_aabb) {
+ ItemRef &ref = _refs[p_ref_id];
+ ref.tnode_id = p_node_id;
+
+ TNode &node = _nodes[p_node_id];
+ BVH_ASSERT(node.is_leaf());
+ TLeaf &leaf = _node_get_leaf(node);
+
+ // optimization - we only need to do a refit
+ // if the added item is changing the AABB of the node.
+ // in most cases it won't.
+ bool needs_refit = true;
+
+ // expand bound now
+ BVHABB_CLASS expanded = p_aabb;
+ expanded.expand(_node_expansion);
+
+ // the bound will only be valid if there is an item in there already
+ if (leaf.num_items) {
+ if (node.aabb.is_other_within(expanded)) {
+ // no change to node AABBs
+ needs_refit = false;
+ } else {
+ node.aabb.merge(expanded);
+ }
+ } else {
+ // bound of the node = the new aabb
+ node.aabb = expanded;
+ }
+
+ ref.item_id = leaf.request_item();
+ BVH_ASSERT(ref.item_id != BVHCommon::INVALID);
+
+ // set the aabb of the new item
+ leaf.get_aabb(ref.item_id) = p_aabb;
+
+ // back reference on the item back to the item reference
+ leaf.get_item_ref_id(ref.item_id) = p_ref_id;
+
+ return needs_refit;
+ }
+
+ uint32_t _node_create_another_child(uint32_t p_node_id, const BVHABB_CLASS &p_aabb) {
+ uint32_t child_node_id;
+ TNode *child_node = _nodes.request(child_node_id);
+ child_node->clear();
+
+ // may not be necessary
+ child_node->aabb = p_aabb;
+
+ node_add_child(p_node_id, child_node_id);
+
+ return child_node_id;
+ }
+
+#include "bvh_cull.inc"
+#include "bvh_debug.inc"
+#include "bvh_integrity.inc"
+#include "bvh_logic.inc"
+#include "bvh_misc.inc"
+#include "bvh_public.inc"
+#include "bvh_refit.inc"
+#include "bvh_split.inc"
+};
+
+#undef VERBOSE_PRINT
+
+#endif // BVH_TREE_H
diff --git a/core/math/color.cpp b/core/math/color.cpp
index 8affb07e8c..64abd6dd08 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -379,11 +379,11 @@ int Color::find_named_color(const String &p_name) {
name = name.replace("_", "");
name = name.replace("'", "");
name = name.replace(".", "");
- name = name.to_lower();
+ name = name.to_upper();
int idx = 0;
while (named_colors[idx].name != nullptr) {
- if (name == named_colors[idx].name) {
+ if (name == String(named_colors[idx].name).replace("_", "")) {
return idx;
}
idx++;
diff --git a/core/math/color.h b/core/math/color.h
index 5eb8b1119a..e404d80c8a 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -197,13 +197,13 @@ struct Color {
// For the binder.
_FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0); }
- _FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(r * 255.0, 0.0, 255.0)); }
+ _FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(Math::round(r * 255.0f), 0.0f, 255.0f)); }
_FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0); }
- _FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(g * 255.0, 0.0, 255.0)); }
+ _FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(Math::round(g * 255.0f), 0.0f, 255.0f)); }
_FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0); }
- _FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(b * 255.0, 0.0, 255.0)); }
+ _FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(Math::round(b * 255.0f), 0.0f, 255.0f)); }
_FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0); }
- _FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(a * 255.0, 0.0, 255.0)); }
+ _FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(Math::round(a * 255.0f), 0.0f, 255.0f)); }
_FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v()); }
_FORCE_INLINE_ void set_s(float p_s) { set_hsv(get_h(), p_s, get_v()); }
diff --git a/core/math/color_names.inc b/core/math/color_names.inc
index e5b935ea9c..2020bdbfca 100644
--- a/core/math/color_names.inc
+++ b/core/math/color_names.inc
@@ -9,152 +9,155 @@ struct NamedColor {
Color color;
};
+// NOTE: This data is duplicated in the file:
+// modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
+
static NamedColor named_colors[] = {
- { "aliceblue", Color(0.94, 0.97, 1.00) },
- { "antiquewhite", Color(0.98, 0.92, 0.84) },
- { "aqua", Color(0.00, 1.00, 1.00) },
- { "aquamarine", Color(0.50, 1.00, 0.83) },
- { "azure", Color(0.94, 1.00, 1.00) },
- { "beige", Color(0.96, 0.96, 0.86) },
- { "bisque", Color(1.00, 0.89, 0.77) },
- { "black", Color(0.00, 0.00, 0.00) },
- { "blanchedalmond", Color(1.00, 0.92, 0.80) },
- { "blue", Color(0.00, 0.00, 1.00) },
- { "blueviolet", Color(0.54, 0.17, 0.89) },
- { "brown", Color(0.65, 0.16, 0.16) },
- { "burlywood", Color(0.87, 0.72, 0.53) },
- { "cadetblue", Color(0.37, 0.62, 0.63) },
- { "chartreuse", Color(0.50, 1.00, 0.00) },
- { "chocolate", Color(0.82, 0.41, 0.12) },
- { "coral", Color(1.00, 0.50, 0.31) },
- { "cornflower", Color(0.39, 0.58, 0.93) },
- { "cornsilk", Color(1.00, 0.97, 0.86) },
- { "crimson", Color(0.86, 0.08, 0.24) },
- { "cyan", Color(0.00, 1.00, 1.00) },
- { "darkblue", Color(0.00, 0.00, 0.55) },
- { "darkcyan", Color(0.00, 0.55, 0.55) },
- { "darkgoldenrod", Color(0.72, 0.53, 0.04) },
- { "darkgray", Color(0.66, 0.66, 0.66) },
- { "darkgreen", Color(0.00, 0.39, 0.00) },
- { "darkkhaki", Color(0.74, 0.72, 0.42) },
- { "darkmagenta", Color(0.55, 0.00, 0.55) },
- { "darkolivegreen", Color(0.33, 0.42, 0.18) },
- { "darkorange", Color(1.00, 0.55, 0.00) },
- { "darkorchid", Color(0.60, 0.20, 0.80) },
- { "darkred", Color(0.55, 0.00, 0.00) },
- { "darksalmon", Color(0.91, 0.59, 0.48) },
- { "darkseagreen", Color(0.56, 0.74, 0.56) },
- { "darkslateblue", Color(0.28, 0.24, 0.55) },
- { "darkslategray", Color(0.18, 0.31, 0.31) },
- { "darkturquoise", Color(0.00, 0.81, 0.82) },
- { "darkviolet", Color(0.58, 0.00, 0.83) },
- { "deeppink", Color(1.00, 0.08, 0.58) },
- { "deepskyblue", Color(0.00, 0.75, 1.00) },
- { "dimgray", Color(0.41, 0.41, 0.41) },
- { "dodgerblue", Color(0.12, 0.56, 1.00) },
- { "firebrick", Color(0.70, 0.13, 0.13) },
- { "floralwhite", Color(1.00, 0.98, 0.94) },
- { "forestgreen", Color(0.13, 0.55, 0.13) },
- { "fuchsia", Color(1.00, 0.00, 1.00) },
- { "gainsboro", Color(0.86, 0.86, 0.86) },
- { "ghostwhite", Color(0.97, 0.97, 1.00) },
- { "gold", Color(1.00, 0.84, 0.00) },
- { "goldenrod", Color(0.85, 0.65, 0.13) },
- { "gray", Color(0.75, 0.75, 0.75) },
- { "green", Color(0.00, 1.00, 0.00) },
- { "greenyellow", Color(0.68, 1.00, 0.18) },
- { "honeydew", Color(0.94, 1.00, 0.94) },
- { "hotpink", Color(1.00, 0.41, 0.71) },
- { "indianred", Color(0.80, 0.36, 0.36) },
- { "indigo", Color(0.29, 0.00, 0.51) },
- { "ivory", Color(1.00, 1.00, 0.94) },
- { "khaki", Color(0.94, 0.90, 0.55) },
- { "lavender", Color(0.90, 0.90, 0.98) },
- { "lavenderblush", Color(1.00, 0.94, 0.96) },
- { "lawngreen", Color(0.49, 0.99, 0.00) },
- { "lemonchiffon", Color(1.00, 0.98, 0.80) },
- { "lightblue", Color(0.68, 0.85, 0.90) },
- { "lightcoral", Color(0.94, 0.50, 0.50) },
- { "lightcyan", Color(0.88, 1.00, 1.00) },
- { "lightgoldenrod", Color(0.98, 0.98, 0.82) },
- { "lightgray", Color(0.83, 0.83, 0.83) },
- { "lightgreen", Color(0.56, 0.93, 0.56) },
- { "lightpink", Color(1.00, 0.71, 0.76) },
- { "lightsalmon", Color(1.00, 0.63, 0.48) },
- { "lightseagreen", Color(0.13, 0.70, 0.67) },
- { "lightskyblue", Color(0.53, 0.81, 0.98) },
- { "lightslategray", Color(0.47, 0.53, 0.60) },
- { "lightsteelblue", Color(0.69, 0.77, 0.87) },
- { "lightyellow", Color(1.00, 1.00, 0.88) },
- { "lime", Color(0.00, 1.00, 0.00) },
- { "limegreen", Color(0.20, 0.80, 0.20) },
- { "linen", Color(0.98, 0.94, 0.90) },
- { "magenta", Color(1.00, 0.00, 1.00) },
- { "maroon", Color(0.69, 0.19, 0.38) },
- { "mediumaquamarine", Color(0.40, 0.80, 0.67) },
- { "mediumblue", Color(0.00, 0.00, 0.80) },
- { "mediumorchid", Color(0.73, 0.33, 0.83) },
- { "mediumpurple", Color(0.58, 0.44, 0.86) },
- { "mediumseagreen", Color(0.24, 0.70, 0.44) },
- { "mediumslateblue", Color(0.48, 0.41, 0.93) },
- { "mediumspringgreen", Color(0.00, 0.98, 0.60) },
- { "mediumturquoise", Color(0.28, 0.82, 0.80) },
- { "mediumvioletred", Color(0.78, 0.08, 0.52) },
- { "midnightblue", Color(0.10, 0.10, 0.44) },
- { "mintcream", Color(0.96, 1.00, 0.98) },
- { "mistyrose", Color(1.00, 0.89, 0.88) },
- { "moccasin", Color(1.00, 0.89, 0.71) },
- { "navajowhite", Color(1.00, 0.87, 0.68) },
- { "navyblue", Color(0.00, 0.00, 0.50) },
- { "oldlace", Color(0.99, 0.96, 0.90) },
- { "olive", Color(0.50, 0.50, 0.00) },
- { "olivedrab", Color(0.42, 0.56, 0.14) },
- { "orange", Color(1.00, 0.65, 0.00) },
- { "orangered", Color(1.00, 0.27, 0.00) },
- { "orchid", Color(0.85, 0.44, 0.84) },
- { "palegoldenrod", Color(0.93, 0.91, 0.67) },
- { "palegreen", Color(0.60, 0.98, 0.60) },
- { "paleturquoise", Color(0.69, 0.93, 0.93) },
- { "palevioletred", Color(0.86, 0.44, 0.58) },
- { "papayawhip", Color(1.00, 0.94, 0.84) },
- { "peachpuff", Color(1.00, 0.85, 0.73) },
- { "peru", Color(0.80, 0.52, 0.25) },
- { "pink", Color(1.00, 0.75, 0.80) },
- { "plum", Color(0.87, 0.63, 0.87) },
- { "powderblue", Color(0.69, 0.88, 0.90) },
- { "purple", Color(0.63, 0.13, 0.94) },
- { "rebeccapurple", Color(0.40, 0.20, 0.60) },
- { "red", Color(1.00, 0.00, 0.00) },
- { "rosybrown", Color(0.74, 0.56, 0.56) },
- { "royalblue", Color(0.25, 0.41, 0.88) },
- { "saddlebrown", Color(0.55, 0.27, 0.07) },
- { "salmon", Color(0.98, 0.50, 0.45) },
- { "sandybrown", Color(0.96, 0.64, 0.38) },
- { "seagreen", Color(0.18, 0.55, 0.34) },
- { "seashell", Color(1.00, 0.96, 0.93) },
- { "sienna", Color(0.63, 0.32, 0.18) },
- { "silver", Color(0.75, 0.75, 0.75) },
- { "skyblue", Color(0.53, 0.81, 0.92) },
- { "slateblue", Color(0.42, 0.35, 0.80) },
- { "slategray", Color(0.44, 0.50, 0.56) },
- { "snow", Color(1.00, 0.98, 0.98) },
- { "springgreen", Color(0.00, 1.00, 0.50) },
- { "steelblue", Color(0.27, 0.51, 0.71) },
- { "tan", Color(0.82, 0.71, 0.55) },
- { "teal", Color(0.00, 0.50, 0.50) },
- { "thistle", Color(0.85, 0.75, 0.85) },
- { "tomato", Color(1.00, 0.39, 0.28) },
- { "transparent", Color(1.00, 1.00, 1.00, 0.00) },
- { "turquoise", Color(0.25, 0.88, 0.82) },
- { "violet", Color(0.93, 0.51, 0.93) },
- { "webgray", Color(0.50, 0.50, 0.50) },
- { "webgreen", Color(0.00, 0.50, 0.00) },
- { "webmaroon", Color(0.50, 0.00, 0.00) },
- { "webpurple", Color(0.50, 0.00, 0.50) },
- { "wheat", Color(0.96, 0.87, 0.70) },
- { "white", Color(1.00, 1.00, 1.00) },
- { "whitesmoke", Color(0.96, 0.96, 0.96) },
- { "yellow", Color(1.00, 1.00, 0.00) },
- { "yellowgreen", Color(0.60, 0.80, 0.20) },
+ { "ALICE_BLUE", Color(0.94, 0.97, 1.00) },
+ { "ANTIQUE_WHITE", Color(0.98, 0.92, 0.84) },
+ { "AQUA", Color(0.00, 1.00, 1.00) },
+ { "AQUAMARINE", Color(0.50, 1.00, 0.83) },
+ { "AZURE", Color(0.94, 1.00, 1.00) },
+ { "BEIGE", Color(0.96, 0.96, 0.86) },
+ { "BISQUE", Color(1.00, 0.89, 0.77) },
+ { "BLACK", Color(0.00, 0.00, 0.00) },
+ { "BLANCHED_ALMOND", Color(1.00, 0.92, 0.80) },
+ { "BLUE", Color(0.00, 0.00, 1.00) },
+ { "BLUE_VIOLET", Color(0.54, 0.17, 0.89) },
+ { "BROWN", Color(0.65, 0.16, 0.16) },
+ { "BURLYWOOD", Color(0.87, 0.72, 0.53) },
+ { "CADET_BLUE", Color(0.37, 0.62, 0.63) },
+ { "CHARTREUSE", Color(0.50, 1.00, 0.00) },
+ { "CHOCOLATE", Color(0.82, 0.41, 0.12) },
+ { "CORAL", Color(1.00, 0.50, 0.31) },
+ { "CORNFLOWER_BLUE", Color(0.39, 0.58, 0.93) },
+ { "CORNSILK", Color(1.00, 0.97, 0.86) },
+ { "CRIMSON", Color(0.86, 0.08, 0.24) },
+ { "CYAN", Color(0.00, 1.00, 1.00) },
+ { "DARK_BLUE", Color(0.00, 0.00, 0.55) },
+ { "DARK_CYAN", Color(0.00, 0.55, 0.55) },
+ { "DARK_GOLDENROD", Color(0.72, 0.53, 0.04) },
+ { "DARK_GRAY", Color(0.66, 0.66, 0.66) },
+ { "DARK_GREEN", Color(0.00, 0.39, 0.00) },
+ { "DARK_KHAKI", Color(0.74, 0.72, 0.42) },
+ { "DARK_MAGENTA", Color(0.55, 0.00, 0.55) },
+ { "DARK_OLIVE_GREEN", Color(0.33, 0.42, 0.18) },
+ { "DARK_ORANGE", Color(1.00, 0.55, 0.00) },
+ { "DARK_ORCHID", Color(0.60, 0.20, 0.80) },
+ { "DARK_RED", Color(0.55, 0.00, 0.00) },
+ { "DARK_SALMON", Color(0.91, 0.59, 0.48) },
+ { "DARK_SEA_GREEN", Color(0.56, 0.74, 0.56) },
+ { "DARK_SLATE_BLUE", Color(0.28, 0.24, 0.55) },
+ { "DARK_SLATE_GRAY", Color(0.18, 0.31, 0.31) },
+ { "DARK_TURQUOISE", Color(0.00, 0.81, 0.82) },
+ { "DARK_VIOLET", Color(0.58, 0.00, 0.83) },
+ { "DEEP_PINK", Color(1.00, 0.08, 0.58) },
+ { "DEEP_SKY_BLUE", Color(0.00, 0.75, 1.00) },
+ { "DIM_GRAY", Color(0.41, 0.41, 0.41) },
+ { "DODGER_BLUE", Color(0.12, 0.56, 1.00) },
+ { "FIREBRICK", Color(0.70, 0.13, 0.13) },
+ { "FLORAL_WHITE", Color(1.00, 0.98, 0.94) },
+ { "FOREST_GREEN", Color(0.13, 0.55, 0.13) },
+ { "FUCHSIA", Color(1.00, 0.00, 1.00) },
+ { "GAINSBORO", Color(0.86, 0.86, 0.86) },
+ { "GHOST_WHITE", Color(0.97, 0.97, 1.00) },
+ { "GOLD", Color(1.00, 0.84, 0.00) },
+ { "GOLDENROD", Color(0.85, 0.65, 0.13) },
+ { "GRAY", Color(0.75, 0.75, 0.75) },
+ { "GREEN", Color(0.00, 1.00, 0.00) },
+ { "GREEN_YELLOW", Color(0.68, 1.00, 0.18) },
+ { "HONEYDEW", Color(0.94, 1.00, 0.94) },
+ { "HOT_PINK", Color(1.00, 0.41, 0.71) },
+ { "INDIAN_RED", Color(0.80, 0.36, 0.36) },
+ { "INDIGO", Color(0.29, 0.00, 0.51) },
+ { "IVORY", Color(1.00, 1.00, 0.94) },
+ { "KHAKI", Color(0.94, 0.90, 0.55) },
+ { "LAVENDER", Color(0.90, 0.90, 0.98) },
+ { "LAVENDER_BLUSH", Color(1.00, 0.94, 0.96) },
+ { "LAWN_GREEN", Color(0.49, 0.99, 0.00) },
+ { "LEMON_CHIFFON", Color(1.00, 0.98, 0.80) },
+ { "LIGHT_BLUE", Color(0.68, 0.85, 0.90) },
+ { "LIGHT_CORAL", Color(0.94, 0.50, 0.50) },
+ { "LIGHT_CYAN", Color(0.88, 1.00, 1.00) },
+ { "LIGHT_GOLDENROD", Color(0.98, 0.98, 0.82) },
+ { "LIGHT_GRAY", Color(0.83, 0.83, 0.83) },
+ { "LIGHT_GREEN", Color(0.56, 0.93, 0.56) },
+ { "LIGHT_PINK", Color(1.00, 0.71, 0.76) },
+ { "LIGHT_SALMON", Color(1.00, 0.63, 0.48) },
+ { "LIGHT_SEA_GREEN", Color(0.13, 0.70, 0.67) },
+ { "LIGHT_SKY_BLUE", Color(0.53, 0.81, 0.98) },
+ { "LIGHT_SLATE_GRAY", Color(0.47, 0.53, 0.60) },
+ { "LIGHT_STEEL_BLUE", Color(0.69, 0.77, 0.87) },
+ { "LIGHT_YELLOW", Color(1.00, 1.00, 0.88) },
+ { "LIME", Color(0.00, 1.00, 0.00) },
+ { "LIME_GREEN", Color(0.20, 0.80, 0.20) },
+ { "LINEN", Color(0.98, 0.94, 0.90) },
+ { "MAGENTA", Color(1.00, 0.00, 1.00) },
+ { "MAROON", Color(0.69, 0.19, 0.38) },
+ { "MEDIUM_AQUAMARINE", Color(0.40, 0.80, 0.67) },
+ { "MEDIUM_BLUE", Color(0.00, 0.00, 0.80) },
+ { "MEDIUM_ORCHID", Color(0.73, 0.33, 0.83) },
+ { "MEDIUM_PURPLE", Color(0.58, 0.44, 0.86) },
+ { "MEDIUM_SEA_GREEN", Color(0.24, 0.70, 0.44) },
+ { "MEDIUM_SLATE_BLUE", Color(0.48, 0.41, 0.93) },
+ { "MEDIUM_SPRING_GREEN", Color(0.00, 0.98, 0.60) },
+ { "MEDIUM_TURQUOISE", Color(0.28, 0.82, 0.80) },
+ { "MEDIUM_VIOLET_RED", Color(0.78, 0.08, 0.52) },
+ { "MIDNIGHT_BLUE", Color(0.10, 0.10, 0.44) },
+ { "MINT_CREAM", Color(0.96, 1.00, 0.98) },
+ { "MISTY_ROSE", Color(1.00, 0.89, 0.88) },
+ { "MOCCASIN", Color(1.00, 0.89, 0.71) },
+ { "NAVAJO_WHITE", Color(1.00, 0.87, 0.68) },
+ { "NAVY_BLUE", Color(0.00, 0.00, 0.50) },
+ { "OLD_LACE", Color(0.99, 0.96, 0.90) },
+ { "OLIVE", Color(0.50, 0.50, 0.00) },
+ { "OLIVE_DRAB", Color(0.42, 0.56, 0.14) },
+ { "ORANGE", Color(1.00, 0.65, 0.00) },
+ { "ORANGE_RED", Color(1.00, 0.27, 0.00) },
+ { "ORCHID", Color(0.85, 0.44, 0.84) },
+ { "PALE_GOLDENROD", Color(0.93, 0.91, 0.67) },
+ { "PALE_GREEN", Color(0.60, 0.98, 0.60) },
+ { "PALE_TURQUOISE", Color(0.69, 0.93, 0.93) },
+ { "PALE_VIOLET_RED", Color(0.86, 0.44, 0.58) },
+ { "PAPAYA_WHIP", Color(1.00, 0.94, 0.84) },
+ { "PEACH_PUFF", Color(1.00, 0.85, 0.73) },
+ { "PERU", Color(0.80, 0.52, 0.25) },
+ { "PINK", Color(1.00, 0.75, 0.80) },
+ { "PLUM", Color(0.87, 0.63, 0.87) },
+ { "POWDER_BLUE", Color(0.69, 0.88, 0.90) },
+ { "PURPLE", Color(0.63, 0.13, 0.94) },
+ { "REBECCA_PURPLE", Color(0.40, 0.20, 0.60) },
+ { "RED", Color(1.00, 0.00, 0.00) },
+ { "ROSY_BROWN", Color(0.74, 0.56, 0.56) },
+ { "ROYAL_BLUE", Color(0.25, 0.41, 0.88) },
+ { "SADDLE_BROWN", Color(0.55, 0.27, 0.07) },
+ { "SALMON", Color(0.98, 0.50, 0.45) },
+ { "SANDY_BROWN", Color(0.96, 0.64, 0.38) },
+ { "SEA_GREEN", Color(0.18, 0.55, 0.34) },
+ { "SEASHELL", Color(1.00, 0.96, 0.93) },
+ { "SIENNA", Color(0.63, 0.32, 0.18) },
+ { "SILVER", Color(0.75, 0.75, 0.75) },
+ { "SKY_BLUE", Color(0.53, 0.81, 0.92) },
+ { "SLATE_BLUE", Color(0.42, 0.35, 0.80) },
+ { "SLATE_GRAY", Color(0.44, 0.50, 0.56) },
+ { "SNOW", Color(1.00, 0.98, 0.98) },
+ { "SPRING_GREEN", Color(0.00, 1.00, 0.50) },
+ { "STEEL_BLUE", Color(0.27, 0.51, 0.71) },
+ { "TAN", Color(0.82, 0.71, 0.55) },
+ { "TEAL", Color(0.00, 0.50, 0.50) },
+ { "THISTLE", Color(0.85, 0.75, 0.85) },
+ { "TOMATO", Color(1.00, 0.39, 0.28) },
+ { "TRANSPARENT", Color(1.00, 1.00, 1.00, 0.00) },
+ { "TURQUOISE", Color(0.25, 0.88, 0.82) },
+ { "VIOLET", Color(0.93, 0.51, 0.93) },
+ { "WEB_GRAY", Color(0.50, 0.50, 0.50) },
+ { "WEB_GREEN", Color(0.00, 0.50, 0.00) },
+ { "WEB_MAROON", Color(0.50, 0.00, 0.00) },
+ { "WEB_PURPLE", Color(0.50, 0.00, 0.50) },
+ { "WHEAT", Color(0.96, 0.87, 0.70) },
+ { "WHITE", Color(1.00, 1.00, 1.00) },
+ { "WHITE_SMOKE", Color(0.96, 0.96, 0.96) },
+ { "YELLOW", Color(1.00, 1.00, 0.00) },
+ { "YELLOW_GREEN", Color(0.60, 0.80, 0.20) },
{ nullptr, Color() },
};
diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp
index 4639a52278..200095d8cb 100644
--- a/core/math/dynamic_bvh.cpp
+++ b/core/math/dynamic_bvh.cpp
@@ -61,7 +61,7 @@ DynamicBVH::Node *DynamicBVH::_create_node_with_volume(Node *p_parent, const Vol
void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
if (!bvh_root) {
bvh_root = p_leaf;
- p_leaf->parent = 0;
+ p_leaf->parent = nullptr;
} else {
if (!p_root->is_leaf()) {
do {
@@ -71,7 +71,7 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
} while (!p_root->is_leaf());
}
Node *prev = p_root->parent;
- Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), 0);
+ Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), nullptr);
if (prev) {
prev->childs[p_root->get_index_in_parent()] = node;
node->childs[0] = p_root;
@@ -85,7 +85,7 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
break;
}
node = prev;
- } while (0 != (prev = node->parent));
+ } while (nullptr != (prev = node->parent));
} else {
node->childs[0] = p_root;
p_root->parent = node;
@@ -98,8 +98,8 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) {
if (leaf == bvh_root) {
- bvh_root = 0;
- return (0);
+ bvh_root = nullptr;
+ return (nullptr);
} else {
Node *parent = leaf->parent;
Node *prev = parent->parent;
@@ -113,13 +113,14 @@ DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) {
prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume);
if (pb.is_not_equal_to(prev->volume)) {
prev = prev->parent;
- } else
+ } else {
break;
+ }
}
return (prev ? prev : bvh_root);
} else {
bvh_root = sibling;
- sibling->parent = 0;
+ sibling->parent = nullptr;
_delete_node(parent);
return (bvh_root);
}
@@ -262,10 +263,11 @@ DynamicBVH::Node *DynamicBVH::_node_sort(Node *n, Node *&r) {
Node *s = p->childs[j];
Node *q = p->parent;
ERR_FAIL_COND_V(n != p->childs[i], nullptr);
- if (q)
+ if (q) {
q->childs[p->get_index_in_parent()] = n;
- else
+ } else {
r = n;
+ }
s->parent = n;
p->parent = n;
n->parent = q;
@@ -307,8 +309,9 @@ void DynamicBVH::optimize_top_down(int bu_threshold) {
}
void DynamicBVH::optimize_incremental(int passes) {
- if (passes < 0)
+ if (passes < 0) {
passes = total_leaves;
+ }
if (bvh_root && (passes > 0)) {
do {
Node *node = bvh_root;
@@ -345,8 +348,9 @@ void DynamicBVH::_update(Node *leaf, int lookahead) {
for (int i = 0; (i < lookahead) && root->parent; ++i) {
root = root->parent;
}
- } else
+ } else {
root = bvh_root;
+ }
}
_insert_leaf(root, leaf);
}
@@ -370,8 +374,9 @@ bool DynamicBVH::update(const ID &p_id, const AABB &p_box) {
for (int i = 0; (i < lkhd) && base->parent; ++i) {
base = base->parent;
}
- } else
+ } else {
base = bvh_root;
+ }
}
leaf->volume = volume;
_insert_leaf(base, leaf);
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
index c71db2d24d..0b6286cd9d 100644
--- a/core/math/dynamic_bvh.h
+++ b/core/math/dynamic_bvh.h
@@ -87,14 +87,16 @@ private:
_FORCE_INLINE_ Volume merge(const Volume &b) const {
Volume r;
for (int i = 0; i < 3; ++i) {
- if (min[i] < b.min[i])
+ if (min[i] < b.min[i]) {
r.min[i] = min[i];
- else
+ } else {
r.min[i] = b.min[i];
- if (max[i] > b.max[i])
+ }
+ if (max[i] > b.max[i]) {
r.max[i] = max[i];
- else
+ } else {
r.max[i] = b.max[i];
+ }
}
return r;
}
@@ -202,10 +204,11 @@ private:
//
int count_leaves() const {
- if (is_internal())
+ if (is_internal()) {
return childs[0]->count_leaves() + childs[1]->count_leaves();
- else
+ } else {
return (1);
+ }
}
bool is_left_of_axis(const Vector3 &org, const Vector3 &axis) const {
@@ -254,31 +257,37 @@ private:
tymin = (bounds[raySign[1]].y - rayFrom.y) * rayInvDirection.y;
tymax = (bounds[1 - raySign[1]].y - rayFrom.y) * rayInvDirection.y;
- if ((tmin > tymax) || (tymin > tmax))
+ if ((tmin > tymax) || (tymin > tmax)) {
return false;
+ }
- if (tymin > tmin)
+ if (tymin > tmin) {
tmin = tymin;
+ }
- if (tymax < tmax)
+ if (tymax < tmax) {
tmax = tymax;
+ }
tzmin = (bounds[raySign[2]].z - rayFrom.z) * rayInvDirection.z;
tzmax = (bounds[1 - raySign[2]].z - rayFrom.z) * rayInvDirection.z;
- if ((tmin > tzmax) || (tzmin > tmax))
+ if ((tmin > tzmax) || (tzmin > tmax)) {
return false;
- if (tzmin > tmin)
+ }
+ if (tzmin > tmin) {
tmin = tzmin;
- if (tzmax < tmax)
+ }
+ if (tzmax < tmax) {
tmax = tzmax;
+ }
return ((tmin < lambda_max) && (tmax > lambda_min));
}
public:
// Methods
void clear();
- bool is_empty() const { return (0 == bvh_root); }
+ bool is_empty() const { return (nullptr == bvh_root); }
void optimize_bottom_up();
void optimize_top_down(int bu_threshold = 128);
void optimize_incremental(int passes);
@@ -334,7 +343,7 @@ void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) {
if (depth > threshold) {
if (aux_stack.is_empty()) {
aux_stack.resize(ALLOCA_STACK_SIZE * 2);
- copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
+ memcpy(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
} else {
aux_stack.resize(aux_stack.size() * 2);
}
@@ -390,7 +399,7 @@ void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Ve
if (depth > threshold) {
if (aux_stack.is_empty()) {
aux_stack.resize(ALLOCA_STACK_SIZE * 2);
- copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
+ memcpy(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
} else {
aux_stack.resize(aux_stack.size() * 2);
}
@@ -447,7 +456,7 @@ void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResu
if (depth > threshold) {
if (aux_stack.is_empty()) {
aux_stack.resize(ALLOCA_STACK_SIZE * 2);
- copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
+ memcpy(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
} else {
aux_stack.resize(aux_stack.size() * 2);
}
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 636ea601c7..f7ac44d321 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -978,7 +978,7 @@ Expression::ENode *Expression::_parse_expression() {
}
}
- /* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
+ /* Reduce the set of expressions and place them in an operator tree, respecting precedence */
while (expression.size() > 1) {
int next_op = -1;
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index beb0a8e405..20c316c322 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -169,7 +169,7 @@ Vector3 Face3::get_median_point() const {
}
real_t Face3::get_area() const {
- return vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]).length();
+ return vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]).length() * 0.5;
}
ClockDirection Face3::get_clock_dir() const {
diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp
index d67be14d33..7b2630b4ff 100644
--- a/core/math/geometry_2d.cpp
+++ b/core/math/geometry_2d.cpp
@@ -87,9 +87,9 @@ struct _AtlasWorkRectResult {
void Geometry2D::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size) {
// Super simple, almost brute force scanline stacking fitter.
// It's pretty basic for now, but it tries to make sure that the aspect ratio of the
- // resulting atlas is somehow square. This is necessary because video cards have limits.
- // On texture size (usually 2048 or 4096), so the more square a texture, the more chances.
- // It will work in every hardware.
+ // resulting atlas is somehow square. This is necessary because video cards have limits
+ // on texture size (usually 2048 or 4096), so the squarer a texture, the more the chances
+ // that it will work in every hardware.
// For example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
// 256x8192 atlas (won't work anywhere).
@@ -358,7 +358,7 @@ Vector<Point2i> Geometry2D::pack_rects(const Vector<Size2i> &p_sizes, const Size
Vector<Vector3i> Geometry2D::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) {
Vector<stbrp_node> nodes;
nodes.resize(p_atlas_size.width);
- zeromem(nodes.ptrw(), sizeof(stbrp_node) * nodes.size());
+ memset(nodes.ptrw(), 0, sizeof(stbrp_node) * nodes.size());
stbrp_context context;
stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h
index 4b5aef352f..4958b5ac6a 100644
--- a/core/math/geometry_2d.h
+++ b/core/math/geometry_2d.h
@@ -395,6 +395,45 @@ public:
H.resize(k);
return H;
}
+
+ static Vector<Point2i> bresenham_line(const Point2i &p_start, const Point2i &p_end) {
+ Vector<Point2i> points;
+
+ Vector2i delta = (p_end - p_start).abs() * 2;
+ Vector2i step = (p_end - p_start).sign();
+ Vector2i current = p_start;
+
+ if (delta.x > delta.y) {
+ int err = delta.x / 2;
+
+ for (; current.x != p_end.x; current.x += step.x) {
+ points.push_back(current);
+
+ err -= delta.y;
+ if (err < 0) {
+ current.y += step.y;
+ err += delta.x;
+ }
+ }
+ } else {
+ int err = delta.y / 2;
+
+ for (; current.y != p_end.y; current.y += step.y) {
+ points.push_back(current);
+
+ err -= delta.x;
+ if (err < 0) {
+ current.x += step.x;
+ err += delta.y;
+ }
+ }
+ }
+
+ points.push_back(current);
+
+ return points;
+ }
+
static Vector<Vector<Vector2>> decompose_polygon_in_convex(Vector<Point2> polygon);
static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size);
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 267f6a4fe2..c0d7649b65 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -103,6 +103,9 @@ public:
static _ALWAYS_INLINE_ double log(double p_x) { return ::log(p_x); }
static _ALWAYS_INLINE_ float log(float p_x) { return ::logf(p_x); }
+ static _ALWAYS_INLINE_ double log2(double p_x) { return ::log2(p_x); }
+ static _ALWAYS_INLINE_ float log2(float p_x) { return ::log2f(p_x); }
+
static _ALWAYS_INLINE_ double exp(double p_x) { return ::exp(p_x); }
static _ALWAYS_INLINE_ float exp(float p_x) { return ::expf(p_x); }
@@ -215,8 +218,8 @@ public:
return value;
}
- static _ALWAYS_INLINE_ int posmod(int p_x, int p_y) {
- int value = p_x % p_y;
+ static _ALWAYS_INLINE_ int64_t posmod(int64_t p_x, int64_t p_y) {
+ int64_t value = p_x % p_y;
if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) {
value += p_y;
}
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index a9a21a1ba3..6f13e04027 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -55,10 +55,13 @@ Vector3 Quat::get_euler_yxz() const {
}
void Quat::operator*=(const Quat &p_q) {
- x = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y;
- y = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z;
- z = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x;
+ real_t xx = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y;
+ real_t yy = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z;
+ real_t zz = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x;
w = w * p_q.w - x * p_q.x - y * p_q.y - z * p_q.z;
+ x = xx;
+ y = yy;
+ z = zz;
}
Quat Quat::operator*(const Quat &p_q) const {
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index ad28967d7a..fe18cc3d41 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -268,7 +268,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
for (Map<Edge, FaceConnect>::Element *E = lit_edges.front(); E; E = E->next()) {
FaceConnect &fc = E->get();
if (fc.left && fc.right) {
- continue; //edge is uninteresting, not on horizont
+ continue; //edge is uninteresting, not on horizon
}
//create new face!
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index 9609620469..681c2a9717 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -39,7 +39,7 @@ RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) :
}
void RandomPCG::randomize() {
- seed(OS::get_singleton()->get_ticks_usec() * pcg.state + PCG_DEFAULT_INC_64);
+ seed(((uint64_t)OS::get_singleton()->get_unix_time() + OS::get_singleton()->get_ticks_usec()) * pcg.state + PCG_DEFAULT_INC_64);
}
double RandomPCG::random(double p_from, double p_to) {
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 512499bdb2..1dc027cf72 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -182,13 +182,17 @@ struct Rect2 {
inline Rect2 grow(real_t p_amount) const {
Rect2 g = *this;
- g.position.x -= p_amount;
- g.position.y -= p_amount;
- g.size.width += p_amount * 2;
- g.size.height += p_amount * 2;
+ g.grow_by(p_amount);
return g;
}
+ inline void grow_by(real_t p_amount) {
+ position.x -= p_amount;
+ position.y -= p_amount;
+ size.width += p_amount * 2;
+ size.height += p_amount * 2;
+ }
+
inline Rect2 grow_side(Side p_side, real_t p_amount) const {
Rect2 g = *this;
g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index fab5d124fa..d4d7ff6d28 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -31,7 +31,6 @@
#include "transform.h"
#include "core/math/math_funcs.h"
-#include "core/os/copymem.h"
#include "core/string/print_string.h"
void Transform::affine_invert() {
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 0047c0705d..fa1588dbc5 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -97,7 +97,7 @@ bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, in
// It can happen that the triangulation ends up with three aligned vertices to deal with.
// In this scenario, making the check below strict may reject the possibility of
- // forming a last triangle with these aligned vertices, preventing the triangulatiom
+ // forming a last triangle with these aligned vertices, preventing the triangulation
// from completing.
// To avoid that we allow zero-area triangles if all else failed.
float threshold = relaxed ? -CMP_EPSILON : CMP_EPSILON;
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 81bc71d590..6abe0f5ea9 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -37,18 +37,26 @@
struct Vector2i;
struct Vector2 {
+ static const int AXIS_COUNT = 2;
+
enum Axis {
AXIS_X,
AXIS_Y,
};
union {
- real_t x = 0;
- real_t width;
- };
- union {
- real_t y = 0;
- real_t height;
+ struct {
+ union {
+ real_t x;
+ real_t width;
+ };
+ union {
+ real_t y;
+ real_t height;
+ };
+ };
+
+ real_t coord[2] = { 0 };
};
_FORCE_INLINE_ real_t &operator[](int p_idx) {
@@ -58,6 +66,18 @@ struct Vector2 {
return p_idx ? y : x;
}
+ _FORCE_INLINE_ void set_all(real_t p_value) {
+ x = y = p_value;
+ }
+
+ _FORCE_INLINE_ int min_axis() const {
+ return x < y ? 0 : 1;
+ }
+
+ _FORCE_INLINE_ int max_axis() const {
+ return x < y ? 1 : 0;
+ }
+
void normalize();
Vector2 normalized() const;
bool is_normalized() const;
@@ -280,6 +300,14 @@ struct Vector2i {
return p_idx ? y : x;
}
+ Vector2i min(const Vector2i &p_vector2i) const {
+ return Vector2(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
+ }
+
+ Vector2i max(const Vector2i &p_vector2i) const {
+ return Vector2(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
+ }
+
Vector2i operator+(const Vector2i &p_v) const;
void operator+=(const Vector2i &p_v);
Vector2i operator-(const Vector2i &p_v) const;
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index f0629d3db8..d4317d506c 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -52,14 +52,6 @@ real_t Vector3::get_axis(int p_axis) const {
return operator[](p_axis);
}
-int Vector3::min_axis() const {
- return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
-}
-
-int Vector3::max_axis() const {
- return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
-}
-
void Vector3::snap(Vector3 p_step) {
x = Math::snapped(x, p_step.x);
y = Math::snapped(y, p_step.y);
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 377581bb45..b47c3cc916 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -38,6 +38,8 @@
class Basis;
struct Vector3 {
+ static const int AXIS_COUNT = 3;
+
enum Axis {
AXIS_X,
AXIS_Y,
@@ -65,8 +67,17 @@ struct Vector3 {
void set_axis(int p_axis, real_t p_value);
real_t get_axis(int p_axis) const;
- int min_axis() const;
- int max_axis() const;
+ _FORCE_INLINE_ void set_all(real_t p_value) {
+ x = y = z = p_value;
+ }
+
+ _FORCE_INLINE_ int min_axis() const {
+ return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
+ }
+
+ _FORCE_INLINE_ int max_axis() const {
+ return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
+ }
_FORCE_INLINE_ real_t length() const;
_FORCE_INLINE_ real_t length_squared() const;
diff --git a/core/object/callable_method_pointer.h b/core/object/callable_method_pointer.h
index 115797a00c..8ba01be4e4 100644
--- a/core/object/callable_method_pointer.h
+++ b/core/object/callable_method_pointer.h
@@ -32,7 +32,6 @@
#define CALLABLE_METHOD_POINTER_H
#include "core/object/object.h"
-#include "core/os/copymem.h"
#include "core/templates/hashfuncs.h"
#include "core/templates/simple_type.h"
#include "core/variant/binder_common.h"
@@ -98,7 +97,7 @@ public:
}
CallableCustomMethodPointer(T *p_instance, void (T::*p_method)(P...)) {
- zeromem(&data, sizeof(Data)); // Clear beforehand, may have padding bytes.
+ memset(&data, 0, sizeof(Data)); // Clear beforehand, may have padding bytes.
data.instance = p_instance;
#ifdef DEBUG_ENABLED
data.object_id = p_instance->get_instance_id();
@@ -153,7 +152,7 @@ public:
}
CallableCustomMethodPointerRet(T *p_instance, R (T::*p_method)(P...)) {
- zeromem(&data, sizeof(Data)); // Clear beforehand, may have padding bytes.
+ memset(&data, 0, sizeof(Data)); // Clear beforehand, may have padding bytes.
data.instance = p_instance;
#ifdef DEBUG_ENABLED
data.object_id = p_instance->get_instance_id();
@@ -208,7 +207,7 @@ public:
}
CallableCustomMethodPointerRetC(T *p_instance, R (T::*p_method)(P...) const) {
- zeromem(&data, sizeof(Data)); // Clear beforehand, may have padding bytes.
+ memset(&data, 0, sizeof(Data)); // Clear beforehand, may have padding bytes.
data.instance = p_instance;
#ifdef DEBUG_ENABLED
data.object_id = p_instance->get_instance_id();
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index 375ad8fae1..fb7eb42738 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -1095,6 +1095,8 @@ bool ClassDB::get_property_info(StringName p_class, StringName p_property, Prope
}
bool ClassDB::set_property(Object *p_object, const StringName &p_property, const Variant &p_value, bool *r_valid) {
+ ERR_FAIL_NULL_V(p_object, false);
+
ClassInfo *type = classes.getptr(p_object->get_class_name());
ClassInfo *check = type;
while (check) {
@@ -1142,6 +1144,8 @@ bool ClassDB::set_property(Object *p_object, const StringName &p_property, const
}
bool ClassDB::get_property(Object *p_object, const StringName &p_property, Variant &r_value) {
+ ERR_FAIL_NULL_V(p_object, false);
+
ClassInfo *type = classes.getptr(p_object->get_class_name());
ClassInfo *check = type;
while (check) {
diff --git a/core/object/method_bind.h b/core/object/method_bind.h
index 7cf4f8d4e8..7030ae201b 100644
--- a/core/object/method_bind.h
+++ b/core/object/method_bind.h
@@ -42,6 +42,7 @@ enum MethodFlags {
METHOD_FLAG_VIRTUAL = 32,
METHOD_FLAG_FROM_SCRIPT = 64,
METHOD_FLAG_VARARG = 128,
+ METHOD_FLAG_STATIC = 256,
METHOD_FLAGS_DEFAULT = METHOD_FLAG_NORMAL,
};
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 1a9cce49d8..413f917518 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -596,7 +596,7 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
_get_property_listv(p_list, p_reversed);
- if (!is_class("Script")) { // can still be set, but this is for userfriendlyness
+ if (!is_class("Script")) { // can still be set, but this is for user-friendliness
p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
}
if (!metadata.is_empty()) {
@@ -1671,7 +1671,7 @@ Variant::Type Object::get_static_property_type_indexed(const Vector<StringName>
for (int i = 1; i < p_path.size(); i++) {
if (check.get_type() == Variant::OBJECT || check.get_type() == Variant::DICTIONARY || check.get_type() == Variant::ARRAY) {
- // We cannot be sure about the type of properties this types can have
+ // We cannot be sure about the type of properties this type can have
if (r_valid) {
*r_valid = false;
}
@@ -1719,10 +1719,10 @@ void *Object::get_script_instance_binding(int p_script_language_index) {
ERR_FAIL_INDEX_V(p_script_language_index, MAX_SCRIPT_INSTANCE_BINDINGS, nullptr);
#endif
- //it's up to the script language to make this thread safe, if the function is called twice due to threads being out of syncro
+ //it's up to the script language to make this thread safe, if the function is called twice due to threads being out of sync
//just return the same pointer.
//if you want to put a big lock in the entire function and keep allocated pointers in a map or something, feel free to do it
- //as it should not really affect performance much (won't be called too often), as in far most caes the condition below will be false afterwards
+ //as it should not really affect performance much (won't be called too often), as in far most cases the condition below will be false afterwards
if (!_script_instance_bindings[p_script_language_index]) {
void *script_data = ScriptServer::get_language(p_script_language_index)->alloc_instance_binding_data(this);
diff --git a/core/object/object.h b/core/object/object.h
index 029478873d..448a33d3bc 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -66,8 +66,10 @@ enum PropertyHint {
PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
PROPERTY_HINT_LAYERS_2D_RENDER,
PROPERTY_HINT_LAYERS_2D_PHYSICS,
+ PROPERTY_HINT_LAYERS_2D_NAVIGATION,
PROPERTY_HINT_LAYERS_3D_RENDER,
PROPERTY_HINT_LAYERS_3D_PHYSICS,
+ PROPERTY_HINT_LAYERS_3D_NAVIGATION,
PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
PROPERTY_HINT_DIR, ///< a directory path must be passed
PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
diff --git a/core/object/script_language.h b/core/object/script_language.h
index f9898ccd0c..bb46c718b2 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -303,6 +303,7 @@ public:
void get_core_type_words(List<String> *p_core_type_words) const;
virtual void get_reserved_words(List<String> *p_words) const = 0;
+ virtual bool is_control_flow_keyword(String p_string) const = 0;
virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index c49c4cc4b8..ec738d30d5 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -84,8 +84,10 @@ public:
virtual bool file_exists(String p_file) = 0;
virtual bool dir_exists(String p_dir) = 0;
+ virtual bool is_readable(String p_dir) { return true; };
+ virtual bool is_writable(String p_dir) { return true; };
static bool exists(String p_dir);
- virtual size_t get_space_left() = 0;
+ virtual uint64_t get_space_left() = 0;
Error copy_dir(String p_from, String p_to, int p_chmod_flags = -1);
virtual Error copy(String p_from, String p_to, int p_chmod_flags = -1);
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index 5a3df88619..d00d0ac5bb 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -367,8 +367,10 @@ Vector<String> FileAccess::get_csv_line(const String &p_delim) const {
return strings;
}
-int FileAccess::get_buffer(uint8_t *p_dst, int p_length) const {
- int i = 0;
+uint64_t FileAccess::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+
+ uint64_t i = 0;
for (i = 0; i < p_length && !eof_reached(); i++) {
p_dst[i] = get_8();
}
@@ -378,11 +380,11 @@ int FileAccess::get_buffer(uint8_t *p_dst, int p_length) const {
String FileAccess::get_as_utf8_string() const {
Vector<uint8_t> sourcef;
- int len = get_len();
+ uint64_t len = get_len();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
- int r = get_buffer(w, len);
+ uint64_t r = get_buffer(w, len);
ERR_FAIL_COND_V(r != len, String());
w[len] = 0;
@@ -548,8 +550,8 @@ void FileAccess::store_csv_line(const Vector<String> &p_values, const String &p_
store_line(line);
}
-void FileAccess::store_buffer(const uint8_t *p_src, int p_length) {
- for (int i = 0; i < p_length; i++) {
+void FileAccess::store_buffer(const uint8_t *p_src, uint64_t p_length) {
+ for (uint64_t i = 0; i < p_length; i++) {
store_8(p_src[i]);
}
}
@@ -599,7 +601,7 @@ String FileAccess::get_md5(const String &p_file) {
unsigned char step[32768];
while (true) {
- int br = f->get_buffer(step, 32768);
+ uint64_t br = f->get_buffer(step, 32768);
if (br > 0) {
ctx.update(step, br);
}
@@ -627,7 +629,7 @@ String FileAccess::get_multiple_md5(const Vector<String> &p_file) {
unsigned char step[32768];
while (true) {
- int br = f->get_buffer(step, 32768);
+ uint64_t br = f->get_buffer(step, 32768);
if (br > 0) {
ctx.update(step, br);
}
@@ -656,7 +658,7 @@ String FileAccess::get_sha256(const String &p_file) {
unsigned char step[32768];
while (true) {
- int br = f->get_buffer(step, 32768);
+ uint64_t br = f->get_buffer(step, 32768);
if (br > 0) {
ctx.update(step, br);
}
diff --git a/core/os/file_access.h b/core/os/file_access.h
index 1c78204c1d..f9749c0fd1 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -93,10 +93,10 @@ public:
virtual String get_path() const { return ""; } /// returns the path for the current open file
virtual String get_path_absolute() const { return ""; } /// returns the absolute path for the current open file
- virtual void seek(size_t p_position) = 0; ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0) = 0; ///< seek from the end of file
- virtual size_t get_position() const = 0; ///< get position in the file
- virtual size_t get_len() const = 0; ///< get size of the file
+ virtual void seek(uint64_t p_position) = 0; ///< seek to a given position
+ virtual void seek_end(int64_t p_position = 0) = 0; ///< seek from the end of file with negative offset
+ virtual uint64_t get_position() const = 0; ///< get position in the file
+ virtual uint64_t get_len() const = 0; ///< get size of the file
virtual bool eof_reached() const = 0; ///< reading passed EOF
@@ -109,7 +109,7 @@ public:
virtual double get_double() const;
virtual real_t get_real() const;
- virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; ///< get an array of bytes
virtual String get_line() const;
virtual String get_token() const;
virtual Vector<String> get_csv_line(const String &p_delim = ",") const;
@@ -142,7 +142,7 @@ public:
virtual void store_pascal_string(const String &p_string);
virtual String get_pascal_string();
- virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
virtual bool file_exists(const String &p_name) = 0; ///< return true if a file exists
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index 4b2cafd8fe..4c5f0b5220 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -60,7 +60,7 @@ static const _KeyCodeText _keycodes[] = {
{KEY_PAGEUP ,"PageUp"},
{KEY_PAGEDOWN ,"PageDown"},
{KEY_SHIFT ,"Shift"},
- {KEY_CONTROL ,"Control"},
+ {KEY_CTRL ,"Ctrl"},
#ifdef OSX_ENABLED
{KEY_META ,"Command"},
#else
@@ -314,7 +314,7 @@ bool keycode_has_unicode(uint32_t p_keycode) {
case KEY_PAGEUP:
case KEY_PAGEDOWN:
case KEY_SHIFT:
- case KEY_CONTROL:
+ case KEY_CTRL:
case KEY_META:
case KEY_ALT:
case KEY_CAPSLOCK:
@@ -401,7 +401,7 @@ String keycode_get_string(uint32_t p_code) {
codestr += "+";
}
if (p_code & KEY_MASK_CTRL) {
- codestr += find_keycode_name(KEY_CONTROL);
+ codestr += find_keycode_name(KEY_CTRL);
codestr += "+";
}
if (p_code & KEY_MASK_META) {
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 3ef70e786f..33f9213c4e 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -45,7 +45,7 @@ enum {
SPKEY = (1 << 24)
};
-enum KeyList {
+enum Key {
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
KEY_ESCAPE = SPKEY | 0x01,
KEY_TAB = SPKEY | 0x02,
@@ -68,7 +68,7 @@ enum KeyList {
KEY_PAGEUP = SPKEY | 0x13,
KEY_PAGEDOWN = SPKEY | 0x14,
KEY_SHIFT = SPKEY | 0x15,
- KEY_CONTROL = SPKEY | 0x16,
+ KEY_CTRL = SPKEY | 0x16,
KEY_META = SPKEY | 0x17,
KEY_ALT = SPKEY | 0x18,
KEY_CAPSLOCK = SPKEY | 0x19,
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index 5910cb0e7b..a756c1d5dd 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -31,7 +31,6 @@
#include "memory.h"
#include "core/error/error_macros.h"
-#include "core/os/copymem.h"
#include "core/templates/safe_refcount.h"
#include <stdio.h>
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 182bab4058..ca1b798e11 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -106,10 +106,18 @@ void OS::add_logger(Logger *p_logger) {
}
void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
+ if (!_stderr_enabled) {
+ return;
+ }
+
_logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
}
void OS::print(const char *p_format, ...) {
+ if (!_stdout_enabled) {
+ return;
+ }
+
va_list argp;
va_start(argp, p_format);
@@ -119,6 +127,10 @@ void OS::print(const char *p_format, ...) {
}
void OS::printerr(const char *p_format, ...) {
+ if (!_stderr_enabled) {
+ return;
+ }
+
va_list argp;
va_start(argp, p_format);
@@ -163,6 +175,22 @@ bool OS::is_stdout_debug_enabled() const {
return _debug_stdout;
}
+bool OS::is_stdout_enabled() const {
+ return _stdout_enabled;
+}
+
+bool OS::is_stderr_enabled() const {
+ return _stderr_enabled;
+}
+
+void OS::set_stdout_enabled(bool p_enabled) {
+ _stdout_enabled = p_enabled;
+}
+
+void OS::set_stderr_enabled(bool p_enabled) {
+ _stderr_enabled = p_enabled;
+}
+
void OS::dump_memory_to_file(const char *p_file) {
//Memory::dump_static_mem_to_file(p_file);
}
diff --git a/core/os/os.h b/core/os/os.h
index e41d788e12..7198607237 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -60,6 +60,8 @@ class OS {
bool _allow_layered = false;
bool _use_vsync;
bool _vsync_via_compositor;
+ bool _stdout_enabled = true;
+ bool _stderr_enabled = true;
char *last_error;
@@ -219,6 +221,11 @@ public:
bool is_stdout_verbose() const;
bool is_stdout_debug_enabled() const;
+ bool is_stdout_enabled() const;
+ bool is_stderr_enabled() const;
+ void set_stdout_enabled(bool p_enabled);
+ void set_stderr_enabled(bool p_enabled);
+
virtual void disable_crash_handler() {}
virtual bool is_disable_crash_handler() const { return false; }
virtual void initialize_debugging() {}
diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp
index b538ca0c96..74e9c24e04 100644
--- a/core/os/pool_allocator.cpp
+++ b/core/os/pool_allocator.cpp
@@ -31,7 +31,6 @@
#include "pool_allocator.h"
#include "core/error/error_macros.h"
-#include "core/os/copymem.h"
#include "core/os/memory.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
@@ -42,7 +41,7 @@
do { \
void *_dst = &((unsigned char *)pool)[m_to_pos]; \
void *_src = &((unsigned char *)pool)[(m_entry).pos]; \
- movemem(_dst, _src, aligned((m_entry).len)); \
+ memmove(_dst, _src, aligned((m_entry).len)); \
(m_entry).pos = m_to_pos; \
} while (0);
@@ -136,7 +135,7 @@ void PoolAllocator::compact_up(int p_from) {
for (int i = entry_count - 1; i >= p_from; i--) {
Entry &entry = entry_array[entry_indices[i]];
- /* determine hole size to nextious entry */
+ /* determine hole size for next entry */
int hole_size = next_entry_end_pos - (entry.pos + aligned(entry.len));
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index aea370787d..73e31bdb3d 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -41,9 +41,13 @@ void (*Thread::set_priority_func)(Thread::Priority) = nullptr;
void (*Thread::init_func)() = nullptr;
void (*Thread::term_func)() = nullptr;
-Thread::ID Thread::main_thread_id = 1;
-SafeNumeric<Thread::ID> Thread::last_thread_id{ 1 };
-thread_local Thread::ID Thread::caller_id = 1;
+uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
+ static std::hash<std::thread::id> hasher;
+ return hasher(p_t);
+}
+
+Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id());
+thread_local Thread::ID Thread::caller_id = 0;
void Thread::_set_platform_funcs(
Error (*p_set_name_func)(const String &),
@@ -57,7 +61,7 @@ void Thread::_set_platform_funcs(
}
void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) {
- Thread::caller_id = p_self->id;
+ Thread::caller_id = _thread_id_hash(p_self->thread.get_id());
if (set_priority_func) {
set_priority_func(p_settings.priority);
}
@@ -73,7 +77,7 @@ void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_cal
}
void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
- if (id != 0) {
+ if (id != _thread_id_hash(std::thread::id())) {
#ifdef DEBUG_ENABLED
WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
#endif
@@ -81,22 +85,22 @@ void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_
std::thread empty_thread;
thread.swap(empty_thread);
}
- id = last_thread_id.increment();
std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user);
thread.swap(new_thread);
+ id = _thread_id_hash(thread.get_id());
}
bool Thread::is_started() const {
- return id != 0;
+ return id != _thread_id_hash(std::thread::id());
}
void Thread::wait_to_finish() {
- if (id != 0) {
+ if (id != _thread_id_hash(std::thread::id())) {
ERR_FAIL_COND_MSG(id == get_caller_id(), "A Thread can't wait for itself to finish.");
thread.join();
std::thread empty_thread;
thread.swap(empty_thread);
- id = 0;
+ id = _thread_id_hash(std::thread::id());
}
}
@@ -108,8 +112,12 @@ Error Thread::set_name(const String &p_name) {
return ERR_UNAVAILABLE;
}
+Thread::Thread() {
+ caller_id = _thread_id_hash(std::this_thread::get_id());
+}
+
Thread::~Thread() {
- if (id != 0) {
+ if (id != _thread_id_hash(std::thread::id())) {
#ifdef DEBUG_ENABLED
WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
#endif
diff --git a/core/os/thread.h b/core/os/thread.h
index 76f5be182e..17ac82c650 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -62,9 +62,10 @@ private:
friend class Main;
static ID main_thread_id;
- static SafeNumeric<Thread::ID> last_thread_id;
- ID id = 0;
+ static uint64_t _thread_id_hash(const std::thread::id &p_t);
+
+ ID id = _thread_id_hash(std::thread::id());
static thread_local ID caller_id;
std::thread thread;
@@ -97,6 +98,7 @@ public:
///< waits until thread is finished, and deallocates it.
void wait_to_finish();
+ Thread();
~Thread();
#else
_FORCE_INLINE_ ID get_id() const { return 0; }
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index b58abc81d1..f1b1b98bea 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -68,7 +68,7 @@
#include "core/object/class_db.h"
#include "core/object/undo_redo.h"
#include "core/os/main_loop.h"
-#include "core/string/compressed_translation.h"
+#include "core/string/optimized_translation.h"
#include "core/string/translation.h"
static Ref<ResourceFormatSaverBinary> resource_saver_binary;
@@ -156,7 +156,7 @@ void register_core_types() {
ClassDB::register_virtual_class<StreamPeer>();
ClassDB::register_class<StreamPeerBuffer>();
ClassDB::register_class<StreamPeerTCP>();
- ClassDB::register_class<TCP_Server>();
+ ClassDB::register_class<TCPServer>();
ClassDB::register_class<PacketPeerUDP>();
ClassDB::register_class<UDPServer>();
ClassDB::register_custom_instance_class<PacketPeerDTLS>();
@@ -183,7 +183,7 @@ void register_core_types() {
ClassDB::register_class<MultiplayerAPI>();
ClassDB::register_class<MainLoop>();
ClassDB::register_class<Translation>();
- ClassDB::register_class<PHashTranslation>();
+ ClassDB::register_class<OptimizedTranslation>();
ClassDB::register_class<UndoRedo>();
ClassDB::register_class<HTTPClient>();
ClassDB::register_class<TriangleMesh>();
diff --git a/core/string/node_path.h b/core/string/node_path.h
index 26e15636d9..a277ab26fa 100644
--- a/core/string/node_path.h
+++ b/core/string/node_path.h
@@ -66,8 +66,6 @@ public:
void prepend_period();
- NodePath get_parent() const;
-
_FORCE_INLINE_ uint32_t hash() const {
if (!data) {
return 0;
diff --git a/core/string/compressed_translation.cpp b/core/string/optimized_translation.cpp
index ad90924293..268562d971 100644
--- a/core/string/compressed_translation.cpp
+++ b/core/string/optimized_translation.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* compressed_translation.cpp */
+/* optimized_translation.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "compressed_translation.h"
+#include "optimized_translation.h"
#include "core/templates/pair.h"
@@ -36,16 +36,17 @@ extern "C" {
#include "thirdparty/misc/smaz.h"
}
-struct _PHashTranslationCmp {
+struct CompressedString {
int orig_len;
CharString compressed;
int offset;
};
-void PHashTranslation::generate(const Ref<Translation> &p_from) {
+void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
// This method compresses a Translation instance.
- // Right now it doesn't handle context or plurals, so Translation subclasses using plurals or context (i.e TranslationPO) shouldn't be compressed.
+ // Right now, it doesn't handle context or plurals, so Translation subclasses using plurals or context (i.e TranslationPO) shouldn't be compressed.
#ifdef TOOLS_ENABLED
+ ERR_FAIL_COND(p_from.is_null());
List<StringName> keys;
p_from->get_message_list(&keys);
@@ -54,7 +55,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
Vector<Vector<Pair<int, CharString>>> buckets;
Vector<Map<uint32_t, int>> table;
Vector<uint32_t> hfunc_table;
- Vector<_PHashTranslationCmp> compressed;
+ Vector<CompressedString> compressed;
table.resize(size);
hfunc_table.resize(size);
@@ -76,7 +77,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
//compress string
CharString src_s = p_from->get_message(E->get()).operator String().utf8();
- _PHashTranslationCmp ps;
+ CompressedString ps;
ps.orig_len = src_s.size();
ps.offset = total_compression_size;
@@ -182,7 +183,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
#endif
}
-bool PHashTranslation::_set(const StringName &p_name, const Variant &p_value) {
+bool OptimizedTranslation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name.operator String();
if (name == "hash_table") {
hash_table = p_value;
@@ -199,7 +200,7 @@ bool PHashTranslation::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
-bool PHashTranslation::_get(const StringName &p_name, Variant &r_ret) const {
+bool OptimizedTranslation::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name.operator String();
if (name == "hash_table") {
r_ret = hash_table;
@@ -214,8 +215,8 @@ bool PHashTranslation::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
-StringName PHashTranslation::get_message(const StringName &p_src_text, const StringName &p_context) const {
- // p_context passed in is ignore. The use of context is not yet supported in PHashTranslation.
+StringName OptimizedTranslation::get_message(const StringName &p_src_text, const StringName &p_context) const {
+ // p_context passed in is ignore. The use of context is not yet supported in OptimizedTranslation.
int htsize = hash_table.size();
@@ -271,18 +272,18 @@ StringName PHashTranslation::get_message(const StringName &p_src_text, const Str
}
}
-StringName PHashTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const {
- // The use of plurals translation is not yet supported in PHashTranslation.
+StringName OptimizedTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const {
+ // The use of plurals translation is not yet supported in OptimizedTranslation.
return get_message(p_src_text, p_context);
}
-void PHashTranslation::_get_property_list(List<PropertyInfo> *p_list) const {
+void OptimizedTranslation::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "hash_table"));
p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "bucket_table"));
p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "strings"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "load_from", PROPERTY_HINT_RESOURCE_TYPE, "Translation", PROPERTY_USAGE_EDITOR));
}
-void PHashTranslation::_bind_methods() {
- ClassDB::bind_method(D_METHOD("generate", "from"), &PHashTranslation::generate);
+void OptimizedTranslation::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("generate", "from"), &OptimizedTranslation::generate);
}
diff --git a/core/string/compressed_translation.h b/core/string/optimized_translation.h
index 0abb770178..bccf932383 100644
--- a/core/string/compressed_translation.h
+++ b/core/string/optimized_translation.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* compressed_translation.h */
+/* optimized_translation.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef COMPRESSED_TRANSLATION_H
-#define COMPRESSED_TRANSLATION_H
+#ifndef OPTIMIZED_TRANSLATION_H
+#define OPTIMIZED_TRANSLATION_H
#include "core/string/translation.h"
-class PHashTranslation : public Translation {
- GDCLASS(PHashTranslation, Translation);
+class OptimizedTranslation : public Translation {
+ GDCLASS(OptimizedTranslation, Translation);
//this translation uses a sort of modified perfect hash algorithm
//it requires hashing strings twice and then does a binary search,
@@ -83,7 +83,7 @@ public:
virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override;
void generate(const Ref<Translation> &p_from);
- PHashTranslation() {}
+ OptimizedTranslation() {}
};
-#endif // COMPRESSED_TRANSLATION_H
+#endif // OPTIMIZED_TRANSLATION_H
diff --git a/core/string/translation.cpp b/core/string/translation.cpp
index 9cee218735..153f0190fd 100644
--- a/core/string/translation.cpp
+++ b/core/string/translation.cpp
@@ -835,7 +835,7 @@ Vector<String> Translation::_get_message_list() const {
void Translation::_set_messages(const Dictionary &p_messages) {
List<Variant> keys;
p_messages.get_key_list(&keys);
- for (auto E = keys.front(); E; E = E->next()) {
+ for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
translation_map[E->get()] = p_messages[E->get()];
}
}
@@ -853,7 +853,7 @@ void Translation::set_locale(const String &p_locale) {
locale = univ_locale;
}
- if (OS::get_singleton()->get_main_loop()) {
+ if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(this)) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
}
diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp
index 846afe761b..ad768f7140 100644
--- a/core/string/translation_po.cpp
+++ b/core/string/translation_po.cpp
@@ -47,14 +47,14 @@ void TranslationPO::print_translation_map() {
List<StringName> context_l;
translation_map.get_key_list(&context_l);
- for (auto E = context_l.front(); E; E = E->next()) {
+ for (List<StringName>::Element *E = context_l.front(); E; E = E->next()) {
StringName ctx = E->get();
file->store_line(" ===== Context: " + String::utf8(String(ctx).utf8()) + " ===== ");
const HashMap<StringName, Vector<StringName>> &inner_map = translation_map[ctx];
List<StringName> id_l;
inner_map.get_key_list(&id_l);
- for (auto E2 = id_l.front(); E2; E2 = E2->next()) {
+ for (List<StringName>::Element *E2 = id_l.front(); E2; E2 = E2->next()) {
StringName id = E2->get();
file->store_line("msgid: " + String::utf8(String(id).utf8()));
for (int i = 0; i < inner_map[id].size(); i++) {
@@ -74,7 +74,7 @@ Dictionary TranslationPO::_get_messages() const {
List<StringName> context_l;
translation_map.get_key_list(&context_l);
- for (auto E = context_l.front(); E; E = E->next()) {
+ for (List<StringName>::Element *E = context_l.front(); E; E = E->next()) {
StringName ctx = E->get();
const HashMap<StringName, Vector<StringName>> &id_str_map = translation_map[ctx];
@@ -82,7 +82,7 @@ Dictionary TranslationPO::_get_messages() const {
List<StringName> id_l;
id_str_map.get_key_list(&id_l);
// Save list of id and strs associated with a context in a temporary dictionary.
- for (auto E2 = id_l.front(); E2; E2 = E2->next()) {
+ for (List<StringName>::Element *E2 = id_l.front(); E2; E2 = E2->next()) {
StringName id = E2->get();
d2[id] = id_str_map[id];
}
@@ -98,14 +98,14 @@ void TranslationPO::_set_messages(const Dictionary &p_messages) {
List<Variant> context_l;
p_messages.get_key_list(&context_l);
- for (auto E = context_l.front(); E; E = E->next()) {
+ for (List<Variant>::Element *E = context_l.front(); E; E = E->next()) {
StringName ctx = E->get();
const Dictionary &id_str_map = p_messages[ctx];
HashMap<StringName, Vector<StringName>> temp_map;
List<Variant> id_l;
id_str_map.get_key_list(&id_l);
- for (auto E2 = id_l.front(); E2; E2 = E2->next()) {
+ for (List<Variant>::Element *E2 = id_l.front(); E2; E2 = E2->next()) {
StringName id = E2->get();
temp_map[id] = id_str_map[id];
}
@@ -121,7 +121,7 @@ Vector<String> TranslationPO::_get_message_list() const {
get_message_list(&msgs);
Vector<String> v;
- for (auto E = msgs.front(); E; E = E->next()) {
+ for (List<StringName>::Element *E = msgs.front(); E; E = E->next()) {
v.push_back(E->get());
}
@@ -158,7 +158,7 @@ int TranslationPO::_get_plural_index(int p_n) const {
void TranslationPO::_cache_plural_tests(const String &p_plural_rule) {
// Some examples of p_plural_rule passed in can have the form:
// "n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 && n%100<=10 ? 3 : n%100>=11 && n%100<=99 ? 4 : 5" (Arabic)
- // "n >= 2" (French) // When evaluating the last, esp careful with this one.
+ // "n >= 2" (French) // When evaluating the last, especially careful with this one.
// "n != 1" (English)
int first_ques_mark = p_plural_rule.find("?");
if (first_ques_mark == -1) {
@@ -275,13 +275,13 @@ void TranslationPO::erase_message(const StringName &p_src_text, const StringName
}
void TranslationPO::get_message_list(List<StringName> *r_messages) const {
- // PHashTranslation uses this function to get the list of msgid.
+ // OptimizedTranslation uses this function to get the list of msgid.
// Return all the keys of translation_map under "" context.
List<StringName> context_l;
translation_map.get_key_list(&context_l);
- for (auto E = context_l.front(); E; E = E->next()) {
+ for (List<StringName>::Element *E = context_l.front(); E; E = E->next()) {
if (String(E->get()) != "") {
continue;
}
@@ -289,7 +289,7 @@ void TranslationPO::get_message_list(List<StringName> *r_messages) const {
List<StringName> msgid_l;
translation_map[E->get()].get_key_list(&msgid_l);
- for (auto E2 = msgid_l.front(); E2; E2 = E2->next()) {
+ for (List<StringName>::Element *E2 = msgid_l.front(); E2; E2 = E2->next()) {
r_messages->push_back(E2->get());
}
}
@@ -300,7 +300,7 @@ int TranslationPO::get_message_count() const {
translation_map.get_key_list(&context_l);
int count = 0;
- for (auto E = context_l.front(); E; E = E->next()) {
+ for (List<StringName>::Element *E = context_l.front(); E; E = E->next()) {
count += translation_map[E->get()].size();
}
return count;
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index a57c7b2504..bdb66526a4 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -240,6 +240,71 @@ String String::word_wrap(int p_chars_per_line) const {
return ret;
}
+Error String::parse_url(String &r_scheme, String &r_host, int &r_port, String &r_path) const {
+ // Splits the URL into scheme, host, port, path. Strip credentials when present.
+ String base = *this;
+ r_scheme = "";
+ r_host = "";
+ r_port = 0;
+ r_path = "";
+ int pos = base.find("://");
+ // Scheme
+ if (pos != -1) {
+ r_scheme = base.substr(0, pos + 3).to_lower();
+ base = base.substr(pos + 3, base.length() - pos - 3);
+ }
+ pos = base.find("/");
+ // Path
+ if (pos != -1) {
+ r_path = base.substr(pos, base.length() - pos);
+ base = base.substr(0, pos);
+ }
+ // Host
+ pos = base.find("@");
+ if (pos != -1) {
+ // Strip credentials
+ base = base.substr(pos + 1, base.length() - pos - 1);
+ }
+ if (base.begins_with("[")) {
+ // Literal IPv6
+ pos = base.rfind("]");
+ if (pos == -1) {
+ return ERR_INVALID_PARAMETER;
+ }
+ r_host = base.substr(1, pos - 1);
+ base = base.substr(pos + 1, base.length() - pos - 1);
+ } else {
+ // Anything else
+ if (base.get_slice_count(":") > 1) {
+ return ERR_INVALID_PARAMETER;
+ }
+ pos = base.rfind(":");
+ if (pos == -1) {
+ r_host = base;
+ base = "";
+ } else {
+ r_host = base.substr(0, pos);
+ base = base.substr(pos, base.length() - pos);
+ }
+ }
+ if (r_host.is_empty()) {
+ return ERR_INVALID_PARAMETER;
+ }
+ r_host = r_host.to_lower();
+ // Port
+ if (base.begins_with(":")) {
+ base = base.substr(1, base.length() - 1);
+ if (!base.is_valid_integer()) {
+ return ERR_INVALID_PARAMETER;
+ }
+ r_port = base.to_int();
+ if (r_port < 1 || r_port > 65535) {
+ return ERR_INVALID_PARAMETER;
+ }
+ }
+ return OK;
+}
+
void String::copy_from(const char *p_cstr) {
// copy Latin-1 encoded c-string directly
if (!p_cstr) {
@@ -1138,7 +1203,7 @@ Vector<String> String::rsplit(const String &p_splitter, bool p_allow_empty, int
remaining_len = left_edge;
}
- ret.invert();
+ ret.reverse();
return ret;
}
@@ -1764,7 +1829,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) {
if (skip) {
_UNICERROR("no space left");
- return true; //not enough spac
+ return true; //not enough space
}
}
@@ -3772,9 +3837,9 @@ String String::uri_encode() const {
} else {
char h_Val[3];
#if defined(__GNUC__) || defined(_MSC_VER)
- snprintf(h_Val, 3, "%hhX", ord);
+ snprintf(h_Val, 3, "%02hhX", ord);
#else
- sprintf(h_Val, "%hhX", ord);
+ sprintf(h_Val, "%02hhX", ord);
#endif
res += "%";
res += h_Val;
@@ -3784,27 +3849,28 @@ String String::uri_encode() const {
}
String String::uri_decode() const {
- String res;
- for (int i = 0; i < length(); ++i) {
- if (unicode_at(i) == '%' && i + 2 < length()) {
- char32_t ord1 = unicode_at(i + 1);
+ CharString src = utf8();
+ CharString res;
+ for (int i = 0; i < src.length(); ++i) {
+ if (src[i] == '%' && i + 2 < src.length()) {
+ char ord1 = src[i + 1];
if ((ord1 >= '0' && ord1 <= '9') || (ord1 >= 'A' && ord1 <= 'Z')) {
- char32_t ord2 = unicode_at(i + 2);
+ char ord2 = src[i + 2];
if ((ord2 >= '0' && ord2 <= '9') || (ord2 >= 'A' && ord2 <= 'Z')) {
char bytes[3] = { (char)ord1, (char)ord2, 0 };
res += (char)strtol(bytes, nullptr, 16);
i += 2;
}
} else {
- res += unicode_at(i);
+ res += src[i];
}
- } else if (unicode_at(i) == '+') {
+ } else if (src[i] == '+') {
res += ' ';
} else {
- res += unicode_at(i);
+ res += src[i];
}
}
- return String::utf8(res.ascii());
+ return String::utf8(res);
}
String String::c_unescape() const {
@@ -4394,6 +4460,18 @@ String String::property_name_encode() const {
return *this;
}
+// Changes made to the set of invalid characters must also be reflected in the String documentation.
+const String String::invalid_node_name_characters = ". : @ / \"";
+
+String String::validate_node_name() const {
+ Vector<String> chars = String::invalid_node_name_characters.split(" ");
+ String name = this->replace(chars[0], "");
+ for (int i = 1; i < chars.size(); i++) {
+ name = name.replace(chars[i], "");
+ }
+ return name;
+}
+
String String::get_basename() const {
int pos = rfind(".");
if (pos < 0 || pos < MAX(rfind("/"), rfind("\\"))) {
@@ -4468,7 +4546,7 @@ String String::sprintf(const Array &values, bool *error) const {
for (; *self; self++) {
const char32_t c = *self;
- if (in_format) { // We have % - lets see what else we get.
+ if (in_format) { // We have % - let's see what else we get.
switch (c) {
case '%': { // Replace %% with %
formatted += chr(c);
@@ -4753,7 +4831,7 @@ Vector<uint8_t> String::to_ascii_buffer() const {
size_t len = charstr.length();
retval.resize(len);
uint8_t *w = retval.ptrw();
- copymem(w, charstr.ptr(), len);
+ memcpy(w, charstr.ptr(), len);
return retval;
}
@@ -4769,7 +4847,7 @@ Vector<uint8_t> String::to_utf8_buffer() const {
size_t len = charstr.length();
retval.resize(len);
uint8_t *w = retval.ptrw();
- copymem(w, charstr.ptr(), len);
+ memcpy(w, charstr.ptr(), len);
return retval;
}
@@ -4785,7 +4863,7 @@ Vector<uint8_t> String::to_utf16_buffer() const {
size_t len = charstr.length() * sizeof(char16_t);
retval.resize(len);
uint8_t *w = retval.ptrw();
- copymem(w, (const void *)charstr.ptr(), len);
+ memcpy(w, (const void *)charstr.ptr(), len);
return retval;
}
@@ -4800,7 +4878,7 @@ Vector<uint8_t> String::to_utf32_buffer() const {
size_t len = s->length() * sizeof(char32_t);
retval.resize(len);
uint8_t *w = retval.ptrw();
- copymem(w, (const void *)s->ptr(), len);
+ memcpy(w, (const void *)s->ptr(), len);
return retval;
}
diff --git a/core/string/ustring.h b/core/string/ustring.h
index 821941036f..a56845deff 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -416,9 +416,14 @@ public:
String c_unescape() const;
String json_escape() const;
String word_wrap(int p_chars_per_line) const;
+ Error parse_url(String &r_scheme, String &r_host, int &r_port, String &r_path) const;
String property_name_encode() const;
+ // node functions
+ static const String invalid_node_name_characters;
+ String validate_node_name() const;
+
bool is_valid_identifier() const;
bool is_valid_integer() const;
bool is_valid_float() const;
diff --git a/core/templates/list.h b/core/templates/list.h
index eaf1dbb4a0..010e35eed8 100644
--- a/core/templates/list.h
+++ b/core/templates/list.h
@@ -492,7 +492,7 @@ public:
_data->last = p_I;
}
- void invert() {
+ void reverse() {
int s = size() / 2;
Element *F = front();
Element *B = back();
diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h
index ffd17b7ee9..5f22e08eb8 100644
--- a/core/templates/local_vector.h
+++ b/core/templates/local_vector.h
@@ -32,7 +32,6 @@
#define LOCAL_VECTOR_H
#include "core/error/error_macros.h"
-#include "core/os/copymem.h"
#include "core/os/memory.h"
#include "core/templates/sort_array.h"
#include "core/templates/vector.h"
@@ -216,7 +215,7 @@ public:
Vector<T> ret;
ret.resize(size());
T *w = ret.ptrw();
- copymem(w, data, sizeof(T) * count);
+ memcpy(w, data, sizeof(T) * count);
return ret;
}
@@ -224,7 +223,7 @@ public:
Vector<uint8_t> ret;
ret.resize(count * sizeof(T));
uint8_t *w = ret.ptrw();
- copymem(w, data, sizeof(T) * count);
+ memcpy(w, data, sizeof(T) * count);
return ret;
}
diff --git a/core/templates/map.h b/core/templates/map.h
index 51a237472d..7dfee13d2c 100644
--- a/core/templates/map.h
+++ b/core/templates/map.h
@@ -32,7 +32,7 @@
#define MAP_H
#include "core/error/error_macros.h"
-#include "core/templates/set.h"
+#include "core/os/memory.h"
// based on the very nice implementation of rb-trees by:
// https://web.archive.org/web/20120507164830/http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h
index 1d4176eb10..2c7c64cd78 100644
--- a/core/templates/oa_hash_map.h
+++ b/core/templates/oa_hash_map.h
@@ -32,7 +32,6 @@
#define OA_HASH_MAP_H
#include "core/math/math_funcs.h"
-#include "core/os/copymem.h"
#include "core/os/memory.h"
#include "core/templates/hashfuncs.h"
diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h
new file mode 100644
index 0000000000..b4a6d2d1dd
--- /dev/null
+++ b/core/templates/pooled_list.h
@@ -0,0 +1,95 @@
+/*************************************************************************/
+/* pooled_list.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#pragma once
+
+// Simple template to provide a pool with O(1) allocate and free.
+// The freelist could alternatively be a linked list placed within the unused elements
+// to use less memory, however a separate freelist is probably more cache friendly.
+
+// NOTE : Take great care when using this with non POD types. The construction and destruction
+// is done in the LocalVector, NOT as part of the pool. So requesting a new item does not guarantee
+// a constructor is run, and free does not guarantee a destructor.
+// You should generally handle clearing
+// an item explicitly after a request, as it may contain 'leftovers'.
+// This is by design for fastest use in the BVH. If you want a more general pool
+// that does call constructors / destructors on request / free, this should probably be
+// a separate template.
+
+#include "core/templates/local_vector.h"
+
+template <class T, bool force_trivial = false>
+class PooledList {
+ LocalVector<T, uint32_t, force_trivial> list;
+ LocalVector<uint32_t, uint32_t, true> freelist;
+
+ // not all list members are necessarily used
+ int _used_size;
+
+public:
+ PooledList() {
+ _used_size = 0;
+ }
+
+ int estimate_memory_use() const {
+ return (list.size() * sizeof(T)) + (freelist.size() * sizeof(uint32_t));
+ }
+
+ const T &operator[](uint32_t p_index) const {
+ return list[p_index];
+ }
+ T &operator[](uint32_t p_index) {
+ return list[p_index];
+ }
+
+ int size() const { return _used_size; }
+
+ T *request(uint32_t &r_id) {
+ _used_size++;
+
+ if (freelist.size()) {
+ // pop from freelist
+ int new_size = freelist.size() - 1;
+ r_id = freelist[new_size];
+ freelist.resize(new_size);
+ return &list[r_id];
+ }
+
+ r_id = list.size();
+ list.resize(r_id + 1);
+ return &list[r_id];
+ }
+ void free(const uint32_t &p_id) {
+ // should not be on free list already
+ CRASH_COND(p_id >= list.size());
+ freelist.push_back(p_id);
+ _used_size--;
+ }
+};
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index 91a34ecd54..e9e5695f80 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -36,6 +36,7 @@
#if !defined(NO_THREADS)
#include <atomic>
+#include <type_traits>
// Design goals for these classes:
// - No automatic conversions or arithmetic operators,
diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h
index 19ab1dda3a..9f7a692cc5 100644
--- a/core/templates/thread_work_pool.h
+++ b/core/templates/thread_work_pool.h
@@ -83,7 +83,7 @@ public:
ERR_FAIL_COND(!threads); //never initialized
ERR_FAIL_COND(current_work != nullptr);
- index.store(0);
+ index.store(0, std::memory_order_release);
Work<C, M, U> *w = memnew((Work<C, M, U>));
w->instance = p_instance;
@@ -104,8 +104,15 @@ public:
return current_work != nullptr;
}
+ bool is_done_dispatching() const {
+ ERR_FAIL_COND_V(current_work == nullptr, false);
+ return index.load(std::memory_order_acquire) >= current_work->max_elements;
+ }
+
uint32_t get_work_index() const {
- return index;
+ ERR_FAIL_COND_V(current_work == nullptr, 0);
+ uint32_t idx = index.load(std::memory_order_acquire);
+ return MIN(idx, current_work->max_elements);
}
void end_work() {
diff --git a/core/templates/vector.h b/core/templates/vector.h
index 6a8902707c..dae8874a87 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -38,7 +38,6 @@
*/
#include "core/error/error_macros.h"
-#include "core/os/copymem.h"
#include "core/os/memory.h"
#include "core/templates/cowdata.h"
#include "core/templates/sort_array.h"
@@ -66,6 +65,7 @@ private:
public:
bool push_back(T p_elem);
_FORCE_INLINE_ bool append(const T &p_elem) { return push_back(p_elem); } //alias
+ void fill(T p_elem);
void remove(int p_index) { _cowdata.remove(p_index); }
void erase(const T &p_val) {
@@ -74,7 +74,7 @@ public:
remove(idx);
}
}
- void invert();
+ void reverse();
_FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); }
_FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); }
@@ -134,7 +134,7 @@ public:
Vector<uint8_t> to_byte_array() const {
Vector<uint8_t> ret;
ret.resize(size() * sizeof(T));
- copymem(ret.ptrw(), ptr(), sizeof(T) * size());
+ memcpy(ret.ptrw(), ptr(), sizeof(T) * size());
return ret;
}
@@ -194,7 +194,7 @@ public:
};
template <class T>
-void Vector<T>::invert() {
+void Vector<T>::reverse() {
for (int i = 0; i < size() / 2; i++) {
T *p = ptrw();
SWAP(p[i], p[size() - i - 1]);
@@ -223,4 +223,12 @@ bool Vector<T>::push_back(T p_elem) {
return false;
}
+template <class T>
+void Vector<T>::fill(T p_elem) {
+ T *p = ptrw();
+ for (int i = 0; i < size(); i++) {
+ p[i] = p_elem;
+ }
+}
+
#endif // VECTOR_H
diff --git a/core/variant/array.cpp b/core/variant/array.cpp
index 9a2922a777..3c7e2a0719 100644
--- a/core/variant/array.cpp
+++ b/core/variant/array.cpp
@@ -139,9 +139,9 @@ uint32_t Array::hash() const {
return h;
}
-void Array::_assign(const Array &p_array) {
+bool Array::_assign(const Array &p_array) {
if (_p->typed.type != Variant::OBJECT && _p->typed.type == p_array._p->typed.type) {
- //same type or untyped, just reference, shuold be fine
+ //same type or untyped, just reference, should be fine
_ref(p_array);
} else if (_p->typed.type == Variant::NIL) { //from typed to untyped, must copy, but this is cheap anyway
_p->array = p_array._p->array;
@@ -150,7 +150,7 @@ void Array::_assign(const Array &p_array) {
//for objects, it needs full validation, either can be converted or fail
for (int i = 0; i < p_array._p->array.size(); i++) {
if (!_p->typed.validate(p_array._p->array[i], "assign")) {
- return;
+ return false;
}
}
_p->array = p_array._p->array; //then just copy, which is cheap anyway
@@ -168,10 +168,10 @@ void Array::_assign(const Array &p_array) {
Callable::CallError ce;
Variant::construct(_p->typed.type, new_array.write[i], (const Variant **)&ptr, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
+ ERR_FAIL_V_MSG(false, "Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
}
} else {
- ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
+ ERR_FAIL_V_MSG(false, "Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
}
}
@@ -180,12 +180,13 @@ void Array::_assign(const Array &p_array) {
} else if (_p->typed.can_reference(p_array._p->typed)) { //same type or compatible
_ref(p_array);
} else {
- ERR_FAIL_MSG("Assignment of arrays of incompatible types.");
+ ERR_FAIL_V_MSG(false, "Assignment of arrays of incompatible types.");
}
+ return true;
}
void Array::operator=(const Array &p_array) {
- _assign(p_array);
+ _ref(p_array);
}
void Array::push_back(const Variant &p_value) {
@@ -207,6 +208,11 @@ void Array::insert(int p_pos, const Variant &p_value) {
_p->array.insert(p_pos, p_value);
}
+void Array::fill(const Variant &p_value) {
+ ERR_FAIL_COND(!_p->typed.validate(p_value, "fill"));
+ _p->array.fill(p_value);
+}
+
void Array::erase(const Variant &p_value) {
ERR_FAIL_COND(!_p->typed.validate(p_value, "erase"));
_p->array.erase(p_value);
@@ -355,6 +361,79 @@ Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // l
return new_arr;
}
+Array Array::filter(const Callable &p_callable) const {
+ Array new_arr;
+ new_arr.resize(size());
+ int accepted_count = 0;
+
+ for (int i = 0; i < size(); i++) {
+ const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *));
+ argptrs[0] = &get(i);
+
+ Variant result;
+ Callable::CallError ce;
+ p_callable.call(argptrs, 1, result, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ ERR_FAIL_V_MSG(Array(), "Error calling method from 'filter': " + Variant::get_callable_error_text(p_callable, argptrs, 1, ce));
+ }
+
+ if (result.operator bool()) {
+ new_arr[accepted_count] = get(i);
+ accepted_count++;
+ }
+ }
+
+ new_arr.resize(accepted_count);
+
+ return new_arr;
+}
+
+Array Array::map(const Callable &p_callable) const {
+ Array new_arr;
+ new_arr.resize(size());
+
+ for (int i = 0; i < size(); i++) {
+ const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *));
+ argptrs[0] = &get(i);
+
+ Variant result;
+ Callable::CallError ce;
+ p_callable.call(argptrs, 1, result, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ ERR_FAIL_V_MSG(Array(), "Error calling method from 'map': " + Variant::get_callable_error_text(p_callable, argptrs, 1, ce));
+ }
+
+ new_arr[i] = result;
+ }
+
+ return new_arr;
+}
+
+Variant Array::reduce(const Callable &p_callable, const Variant &p_accum) const {
+ int start = 0;
+ Variant ret = p_accum;
+ if (ret == Variant() && size() > 0) {
+ ret = front();
+ start = 1;
+ }
+
+ for (int i = start; i < size(); i++) {
+ const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * 2);
+ argptrs[0] = &ret;
+ argptrs[1] = &get(i);
+
+ Variant result;
+ Callable::CallError ce;
+ p_callable.call(argptrs, 2, result, ce);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ ERR_FAIL_V_MSG(Variant(), "Error calling method from 'reduce': " + Variant::get_callable_error_text(p_callable, argptrs, 2, ce));
+ }
+ ret = result;
+ }
+
+ return ret;
+}
+
struct _ArrayVariantSort {
_FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
bool valid = false;
@@ -445,8 +524,8 @@ int Array::bsearch_custom(const Variant &p_value, Callable p_callable, bool p_be
return bisect(_p->array, p_value, p_before, less);
}
-void Array::invert() {
- _p->array.invert();
+void Array::reverse() {
+ _p->array.reverse();
}
void Array::push_front(const Variant &p_value) {
@@ -528,6 +607,10 @@ Array::Array(const Array &p_from, uint32_t p_type, const StringName &p_class_nam
_assign(p_from);
}
+bool Array::typed_assign(const Array &p_other) {
+ return _assign(p_other);
+}
+
void Array::set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script) {
ERR_FAIL_COND_MSG(_p->array.size() > 0, "Type can only be set when array is empty.");
ERR_FAIL_COND_MSG(_p->refcount.get() > 1, "Type can only be set when array has no more than one user.");
@@ -542,6 +625,22 @@ void Array::set_typed(uint32_t p_type, const StringName &p_class_name, const Var
_p->typed.where = "TypedArray";
}
+bool Array::is_typed() const {
+ return _p->typed.type != Variant::NIL;
+}
+
+uint32_t Array::get_typed_builtin() const {
+ return _p->typed.type;
+}
+
+StringName Array::get_typed_class_name() const {
+ return _p->typed.class_name;
+}
+
+Variant Array::get_typed_script() const {
+ return _p->typed.script;
+}
+
Array::Array(const Array &p_from) {
_p = nullptr;
_ref(p_from);
diff --git a/core/variant/array.h b/core/variant/array.h
index d8f2402330..540dcb1f4e 100644
--- a/core/variant/array.h
+++ b/core/variant/array.h
@@ -48,7 +48,7 @@ class Array {
protected:
Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
- void _assign(const Array &p_array);
+ bool _assign(const Array &p_array);
public:
Variant &operator[](int p_idx);
@@ -74,6 +74,7 @@ public:
void insert(int p_pos, const Variant &p_value);
void remove(int p_pos);
+ void fill(const Variant &p_value);
Variant front() const;
Variant back() const;
@@ -83,7 +84,7 @@ public:
void shuffle();
int bsearch(const Variant &p_value, bool p_before = true);
int bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before = true);
- void invert();
+ void reverse();
int find(const Variant &p_value, int p_from = 0) const;
int rfind(const Variant &p_value, int p_from = -1) const;
@@ -100,6 +101,9 @@ public:
Array duplicate(bool p_deep = false) const;
Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const;
+ Array filter(const Callable &p_callable) const;
+ Array map(const Callable &p_callable) const;
+ Variant reduce(const Callable &p_callable, const Variant &p_accum) const;
bool operator<(const Array &p_array) const;
bool operator<=(const Array &p_array) const;
@@ -111,7 +115,12 @@ public:
const void *id() const;
+ bool typed_assign(const Array &p_other);
void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
+ bool is_typed() const;
+ uint32_t get_typed_builtin() const;
+ StringName get_typed_class_name() const;
+ Variant get_typed_script() const;
Array(const Array &p_from);
Array();
~Array();
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index 490bd45b7b..830e0a5cbd 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -122,6 +122,18 @@ struct VariantObjectClassChecker {
}
};
+template <typename T>
+class Ref;
+
+template <typename T>
+struct VariantObjectClassChecker<const Ref<T> &> {
+ static _FORCE_INLINE_ bool check(const Variant &p_variant) {
+ Object *obj = p_variant;
+ const Ref<T> node = p_variant;
+ return node.ptr() || !obj;
+ }
+};
+
template <>
struct VariantObjectClassChecker<Node *> {
static _FORCE_INLINE_ bool check(const Variant &p_variant) {
@@ -233,11 +245,26 @@ void call_with_ptr_args_retc_helper(T *p_instance, R (T::*p_method)(P...) const,
PtrToArg<R>::encode((p_instance->*p_method)(PtrToArg<P>::convert(p_args[Is])...), r_ret);
}
+template <class T, class... P, size_t... Is>
+void call_with_ptr_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const void **p_args, IndexSequence<Is...>) {
+ p_method(p_instance, PtrToArg<P>::convert(p_args[Is])...);
+}
+
template <class T, class R, class... P, size_t... Is>
void call_with_ptr_args_static_retc_helper(T *p_instance, R (*p_method)(T *, P...), const void **p_args, void *r_ret, IndexSequence<Is...>) {
PtrToArg<R>::encode(p_method(p_instance, PtrToArg<P>::convert(p_args[Is])...), r_ret);
}
+template <class R, class... P, size_t... Is>
+void call_with_ptr_args_static_method_ret_helper(R (*p_method)(P...), const void **p_args, void *r_ret, IndexSequence<Is...>) {
+ PtrToArg<R>::encode(p_method(PtrToArg<P>::convert(p_args[Is])...), r_ret);
+}
+
+template <class... P, size_t... Is>
+void call_with_ptr_args_static_method_helper(void (*p_method)(P...), const void **p_args, IndexSequence<Is...>) {
+ p_method(PtrToArg<P>::convert(p_args[Is])...);
+}
+
template <class T, class... P, size_t... Is>
void call_with_validated_variant_args_helper(T *p_instance, void (T::*p_method)(P...), const Variant **p_args, IndexSequence<Is...>) {
(p_instance->*p_method)((VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...);
@@ -263,6 +290,21 @@ void call_with_validated_variant_args_static_retc_helper(T *p_instance, R (*p_me
VariantInternalAccessor<typename GetSimpleTypeT<R>::type_t>::set(r_ret, p_method(p_instance, (VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...));
}
+template <class T, class... P, size_t... Is>
+void call_with_validated_variant_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, IndexSequence<Is...>) {
+ p_method(p_instance, (VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...);
+}
+
+template <class R, class... P, size_t... Is>
+void call_with_validated_variant_args_static_method_ret_helper(R (*p_method)(P...), const Variant **p_args, Variant *r_ret, IndexSequence<Is...>) {
+ VariantInternalAccessor<typename GetSimpleTypeT<R>::type_t>::set(r_ret, p_method((VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...));
+}
+
+template <class... P, size_t... Is>
+void call_with_validated_variant_args_static_method_helper(void (*p_method)(P...), const Variant **p_args, IndexSequence<Is...>) {
+ p_method((VariantInternalAccessor<typename GetSimpleTypeT<P>::type_t>::get(p_args[Is]))...);
+}
+
template <class T, class... P>
void call_with_variant_args(T *p_instance, void (T::*p_method)(P...), const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
#ifdef DEBUG_METHODS_ENABLED
@@ -451,11 +493,26 @@ void call_with_ptr_args_retc(T *p_instance, R (T::*p_method)(P...) const, const
call_with_ptr_args_retc_helper<T, R, P...>(p_instance, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
}
+template <class T, class... P>
+void call_with_ptr_args_static(T *p_instance, void (*p_method)(T *, P...), const void **p_args) {
+ call_with_ptr_args_static_helper<T, P...>(p_instance, p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
+}
+
template <class T, class R, class... P>
void call_with_ptr_args_static_retc(T *p_instance, R (*p_method)(T *, P...), const void **p_args, void *r_ret) {
call_with_ptr_args_static_retc_helper<T, R, P...>(p_instance, p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
}
+template <class R, class... P>
+void call_with_ptr_args_static_method_ret(R (*p_method)(P...), const void **p_args, void *r_ret) {
+ call_with_ptr_args_static_method_ret_helper<R, P...>(p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class... P>
+void call_with_ptr_args_static_method(void (*p_method)(P...), const void **p_args) {
+ call_with_ptr_args_static_method_helper<P...>(p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
+}
+
template <class T, class... P>
void call_with_validated_variant_args(Variant *base, void (T::*p_method)(P...), const Variant **p_args) {
call_with_validated_variant_args_helper<T, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
@@ -471,11 +528,26 @@ void call_with_validated_variant_args_retc(Variant *base, R (T::*p_method)(P...)
call_with_validated_variant_args_retc_helper<T, R, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
}
+template <class T, class... P>
+void call_with_validated_variant_args_static(Variant *base, void (*p_method)(T *, P...), const Variant **p_args) {
+ call_with_validated_variant_args_static_helper<T, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
+}
+
template <class T, class R, class... P>
void call_with_validated_variant_args_static_retc(Variant *base, R (*p_method)(T *, P...), const Variant **p_args, Variant *r_ret) {
call_with_validated_variant_args_static_retc_helper<T, R, P...>(VariantGetInternalPtr<T>::get_ptr(base), p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
}
+template <class... P>
+void call_with_validated_variant_args_static_method(void (*p_method)(P...), const Variant **p_args) {
+ call_with_validated_variant_args_static_method_helper<P...>(p_method, p_args, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class R, class... P>
+void call_with_validated_variant_args_static_method_ret(R (*p_method)(P...), const Variant **p_args, Variant *r_ret) {
+ call_with_validated_variant_args_static_method_ret_helper<R, P...>(p_method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
+}
+
// GCC raises "parameter 'p_args' set but not used" when P = {},
// it's not clever enough to treat other P values as making this branch valid.
#if defined(DEBUG_METHODS_ENABLED) && defined(__GNUC__) && !defined(__clang__)
@@ -566,6 +638,28 @@ void call_with_variant_args_ret_helper(T *p_instance, R (T::*p_method)(P...), co
#endif
}
+template <class R, class... P, size_t... Is>
+void call_with_variant_args_static_ret(R (*p_method)(P...), const Variant **p_args, Variant &r_ret, Callable::CallError &r_error, IndexSequence<Is...>) {
+ r_error.error = Callable::CallError::CALL_OK;
+
+#ifdef DEBUG_METHODS_ENABLED
+ r_ret = (p_method)(VariantCasterAndValidate<P>::cast(p_args, Is, r_error)...);
+#else
+ r_ret = (p_method)(VariantCaster<P>::cast(*p_args[Is])...);
+#endif
+}
+
+template <class... P, size_t... Is>
+void call_with_variant_args_static(void (*p_method)(P...), const Variant **p_args, Callable::CallError &r_error, IndexSequence<Is...>) {
+ r_error.error = Callable::CallError::CALL_OK;
+
+#ifdef DEBUG_METHODS_ENABLED
+ (p_method)(VariantCasterAndValidate<P>::cast(p_args, Is, r_error)...);
+#else
+ (p_method)(VariantCaster<P>::cast(*p_args[Is])...);
+#endif
+}
+
template <class T, class R, class... P>
void call_with_variant_args_ret(T *p_instance, R (T::*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
#ifdef DEBUG_METHODS_ENABLED
@@ -596,6 +690,42 @@ void call_with_variant_args_retc_helper(T *p_instance, R (T::*p_method)(P...) co
(void)p_args;
}
+template <class R, class... P>
+void call_with_variant_args_static_ret(R (*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
+#ifdef DEBUG_METHODS_ENABLED
+ if ((size_t)p_argcount > sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+
+ if ((size_t)p_argcount < sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+ call_with_variant_args_static_ret<R, P...>(p_method, p_args, r_ret, r_error, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class... P>
+void call_with_variant_args_static_ret(void (*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
+#ifdef DEBUG_METHODS_ENABLED
+ if ((size_t)p_argcount > sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+
+ if ((size_t)p_argcount < sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+ call_with_variant_args_static<P...>(p_method, p_args, r_error, BuildIndexSequence<sizeof...(P)>{});
+}
+
template <class T, class R, class... P>
void call_with_variant_args_retc(T *p_instance, R (T::*p_method)(P...) const, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
#ifdef DEBUG_METHODS_ENABLED
@@ -660,6 +790,118 @@ void call_with_variant_args_retc_static_helper_dv(T *p_instance, R (*p_method)(T
call_with_variant_args_retc_static_helper(p_instance, p_method, args, r_ret, r_error, BuildIndexSequence<sizeof...(P)>{});
}
+template <class T, class... P, size_t... Is>
+void call_with_variant_args_static_helper(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, Callable::CallError &r_error, IndexSequence<Is...>) {
+ r_error.error = Callable::CallError::CALL_OK;
+
+#ifdef DEBUG_METHODS_ENABLED
+ (p_method)(p_instance, VariantCasterAndValidate<P>::cast(p_args, Is, r_error)...);
+#else
+ (p_method)(p_instance, VariantCaster<P>::cast(*p_args[Is])...);
+#endif
+
+ (void)p_args;
+}
+
+template <class T, class... P>
+void call_with_variant_args_static_helper_dv(T *p_instance, void (*p_method)(T *, P...), const Variant **p_args, int p_argcount, const Vector<Variant> &default_values, Callable::CallError &r_error) {
+#ifdef DEBUG_ENABLED
+ if ((size_t)p_argcount > sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+
+ int32_t missing = (int32_t)sizeof...(P) - (int32_t)p_argcount;
+
+ int32_t dvs = default_values.size();
+#ifdef DEBUG_ENABLED
+ if (missing > dvs) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+
+ const Variant *args[sizeof...(P) == 0 ? 1 : sizeof...(P)]; //avoid zero sized array
+ for (int32_t i = 0; i < (int32_t)sizeof...(P); i++) {
+ if (i < p_argcount) {
+ args[i] = p_args[i];
+ } else {
+ args[i] = &default_values[i - p_argcount + (dvs - missing)];
+ }
+ }
+
+ call_with_variant_args_static_helper(p_instance, p_method, args, r_error, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class R, class... P>
+void call_with_variant_args_static_ret_dv(R (*p_method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error, const Vector<Variant> &default_values) {
+#ifdef DEBUG_ENABLED
+ if ((size_t)p_argcount > sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+
+ int32_t missing = (int32_t)sizeof...(P) - (int32_t)p_argcount;
+
+ int32_t dvs = default_values.size();
+#ifdef DEBUG_ENABLED
+ if (missing > dvs) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+
+ const Variant *args[sizeof...(P) == 0 ? 1 : sizeof...(P)]; //avoid zero sized array
+ for (int32_t i = 0; i < (int32_t)sizeof...(P); i++) {
+ if (i < p_argcount) {
+ args[i] = p_args[i];
+ } else {
+ args[i] = &default_values[i - p_argcount + (dvs - missing)];
+ }
+ }
+
+ call_with_variant_args_static_ret(p_method, args, r_ret, r_error, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class... P>
+void call_with_variant_args_static_dv(void (*p_method)(P...), const Variant **p_args, int p_argcount, Callable::CallError &r_error, const Vector<Variant> &default_values) {
+#ifdef DEBUG_ENABLED
+ if ((size_t)p_argcount > sizeof...(P)) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+
+ int32_t missing = (int32_t)sizeof...(P) - (int32_t)p_argcount;
+
+ int32_t dvs = default_values.size();
+#ifdef DEBUG_ENABLED
+ if (missing > dvs) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = sizeof...(P);
+ return;
+ }
+#endif
+
+ const Variant *args[sizeof...(P) == 0 ? 1 : sizeof...(P)]; //avoid zero sized array
+ for (int32_t i = 0; i < (int32_t)sizeof...(P); i++) {
+ if (i < p_argcount) {
+ args[i] = p_args[i];
+ } else {
+ args[i] = &default_values[i - p_argcount + (dvs - missing)];
+ }
+ }
+
+ call_with_variant_args_static(p_method, args, r_error, BuildIndexSequence<sizeof...(P)>{});
+}
+
#if defined(DEBUG_METHODS_ENABLED) && defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp
index bd51e2dd1e..e06b3e07ef 100644
--- a/core/variant/callable.cpp
+++ b/core/variant/callable.cpp
@@ -54,6 +54,20 @@ void Callable::call(const Variant **p_arguments, int p_argcount, Variant &r_retu
}
}
+void Callable::rpc(int p_id, const Variant **p_arguments, int p_argcount, CallError &r_call_error) const {
+ if (is_null()) {
+ r_call_error.error = CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ r_call_error.argument = 0;
+ r_call_error.expected = 0;
+ } else if (!is_custom()) {
+ r_call_error.error = CallError::CALL_ERROR_INVALID_METHOD;
+ r_call_error.argument = 0;
+ r_call_error.expected = 0;
+ } else {
+ custom->rpc(p_id, p_arguments, p_argcount, r_call_error);
+ }
+}
+
Callable Callable::bind(const Variant **p_arguments, int p_argcount) const {
Vector<Variant> args;
args.resize(p_argcount);
@@ -126,7 +140,7 @@ bool Callable::operator==(const Callable &p_callable) const {
if (custom_a == custom_b) {
if (custom_a) {
if (custom == p_callable.custom) {
- return true; //same pointer, dont even compare
+ return true; //same pointer, don't even compare
}
CallableCustom::CompareEqualFunc eq_a = custom->get_compare_equal_func();
@@ -155,7 +169,7 @@ bool Callable::operator<(const Callable &p_callable) const {
if (custom_a == custom_b) {
if (custom_a) {
if (custom == p_callable.custom) {
- return false; //same pointer, dont even compare
+ return false; //same pointer, don't even compare
}
CallableCustom::CompareLessFunc less_a = custom->get_compare_less_func();
@@ -283,6 +297,12 @@ Callable::~Callable() {
}
}
+void CallableCustom::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const {
+ r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ r_call_error.argument = 0;
+ r_call_error.expected = 0;
+}
+
const Callable *CallableCustom::get_base_comparator() const {
return nullptr;
}
diff --git a/core/variant/callable.h b/core/variant/callable.h
index 090fd888e2..20d0804292 100644
--- a/core/variant/callable.h
+++ b/core/variant/callable.h
@@ -44,9 +44,9 @@ class CallableCustom;
// is required. It is designed for the standard case (object and method)
// but can be optimized or customized.
+// Enforce 16 bytes with `alignas` to avoid arch-specific alignment issues on x86 vs armv7.
class Callable {
- //needs to be max 16 bytes in 64 bits
- StringName method;
+ alignas(8) StringName method;
union {
uint64_t object = 0;
CallableCustom *custom;
@@ -70,6 +70,8 @@ public:
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, CallError &r_call_error) const;
void call_deferred(const Variant **p_arguments, int p_argcount) const;
+ void rpc(int p_id, const Variant **p_arguments, int p_argcount, CallError &r_call_error) const;
+
_FORCE_INLINE_ bool is_null() const {
return method == StringName() && object == 0;
}
@@ -124,6 +126,7 @@ public:
virtual CompareLessFunc get_compare_less_func() const = 0;
virtual ObjectID get_object() const = 0; //must always be able to provide an object
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const = 0;
+ virtual void rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const;
virtual const Callable *get_base_comparator() const;
CallableCustom();
@@ -135,8 +138,9 @@ public:
// be put inside a Variant, but it is not
// used by the engine itself.
+// Enforce 16 bytes with `alignas` to avoid arch-specific alignment issues on x86 vs armv7.
class Signal {
- StringName name;
+ alignas(8) StringName name;
ObjectID object;
public:
diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h
index c294592b63..e91029f330 100644
--- a/core/variant/method_ptrcall.h
+++ b/core/variant/method_ptrcall.h
@@ -364,7 +364,7 @@ MAKE_VECARR(Plane);
} \
}
-// Special case for IP_Address.
+// Special case for IPAddress.
#define MAKE_STRINGCONV_BY_REFERENCE(m_type) \
template <> \
@@ -387,7 +387,7 @@ MAKE_VECARR(Plane);
} \
}
-MAKE_STRINGCONV_BY_REFERENCE(IP_Address);
+MAKE_STRINGCONV_BY_REFERENCE(IPAddress);
template <>
struct PtrToArg<Vector<Face3>> {
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index f61ff29b8f..d5b6d85dfb 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -168,7 +168,7 @@ MAKE_TYPE_INFO(PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY)
MAKE_TYPE_INFO(PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY)
MAKE_TYPE_INFO(PackedColorArray, Variant::PACKED_COLOR_ARRAY)
-MAKE_TYPE_INFO(IP_Address, Variant::STRING)
+MAKE_TYPE_INFO(IPAddress, Variant::STRING)
//objectID
template <>
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index 015cee09a7..333dd8e8d1 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -2346,15 +2346,15 @@ Variant::operator Orientation() const {
return (Orientation) operator int();
}
-Variant::operator IP_Address() const {
+Variant::operator IPAddress() const {
if (type == PACKED_FLOAT32_ARRAY || type == PACKED_INT32_ARRAY || type == PACKED_FLOAT64_ARRAY || type == PACKED_INT64_ARRAY || type == PACKED_BYTE_ARRAY) {
Vector<int> addr = operator Vector<int>();
if (addr.size() == 4) {
- return IP_Address(addr.get(0), addr.get(1), addr.get(2), addr.get(3));
+ return IPAddress(addr.get(0), addr.get(1), addr.get(2), addr.get(3));
}
}
- return IP_Address(operator String());
+ return IPAddress(operator String());
}
Variant::Variant(bool p_bool) {
@@ -2831,7 +2831,7 @@ void Variant::operator=(const Variant &p_variant) {
}
}
-Variant::Variant(const IP_Address &p_address) {
+Variant::Variant(const IPAddress &p_address) {
type = STRING;
memnew_placement(_data._mem, String(p_address));
}
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 5050aa24ec..7f3c3477fc 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -359,7 +359,7 @@ public:
operator Side() const;
operator Orientation() const;
- operator IP_Address() const;
+ operator IPAddress() const;
Object *get_validated_object() const;
Object *get_validated_object_with_check(bool &r_previously_freed) const;
@@ -421,7 +421,7 @@ public:
Variant(const Vector<::RID> &p_array); // helper
Variant(const Vector<Vector2> &p_array); // helper
- Variant(const IP_Address &p_address);
+ Variant(const IPAddress &p_address);
// If this changes the table in variant_op must be updated
enum Operator {
@@ -495,6 +495,7 @@ public:
static bool has_builtin_method_return_value(Variant::Type p_type, const StringName &p_method);
static Variant::Type get_builtin_method_return_type(Variant::Type p_type, const StringName &p_method);
static bool is_builtin_method_const(Variant::Type p_type, const StringName &p_method);
+ static bool is_builtin_method_static(Variant::Type p_type, const StringName &p_method);
static bool is_builtin_method_vararg(Variant::Type p_type, const StringName &p_method);
static void get_builtin_method_list(Variant::Type p_type, List<StringName> *p_list);
static int get_builtin_method_count(Variant::Type p_type);
@@ -502,6 +503,8 @@ public:
void call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error);
Variant call(const StringName &p_method, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant());
+ static void call_static(Variant::Type p_type, const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error);
+
static String get_call_error_text(const StringName &p_method, const Variant **p_argptrs, int p_argcount, const Callable::CallError &ce);
static String get_call_error_text(Object *p_base, const StringName &p_method, const Variant **p_argptrs, int p_argcount, const Callable::CallError &ce);
static String get_callable_error_text(const Callable &p_callable, const Variant **p_argptrs, int p_argcount, const Callable::CallError &ce);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 54ca1a911d..efaaa8cd19 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -34,6 +34,7 @@
#include "core/crypto/crypto_core.h"
#include "core/debugger/engine_debugger.h"
#include "core/io/compression.h"
+#include "core/io/marshalls.h"
#include "core/object/class_db.h"
#include "core/os/os.h"
#include "core/templates/local_vector.h"
@@ -42,6 +43,16 @@
typedef void (*VariantFunc)(Variant &r_ret, Variant &p_self, const Variant **p_args);
typedef void (*VariantConstructFunc)(Variant &r_ret, const Variant **p_args);
+template <class R, class... P>
+static _FORCE_INLINE_ void vc_static_method_call(R (*method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ call_with_variant_args_static_ret_dv(method, p_args, p_argcount, r_ret, r_error, p_defvals);
+}
+
+template <class... P>
+static _FORCE_INLINE_ void vc_static_method_call(void (*method)(P...), const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ call_with_variant_args_static_dv(method, p_args, p_argcount, r_error, p_defvals);
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ void vc_method_call(R (T::*method)(P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
call_with_variant_args_ret_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_ret, r_error, p_defvals);
@@ -63,6 +74,16 @@ static _FORCE_INLINE_ void vc_method_call(void (T::*method)(P...) const, Variant
}
template <class R, class T, class... P>
+static _FORCE_INLINE_ void vc_method_call_static(R (*method)(T *, P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ call_with_variant_args_retc_static_helper_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_ret, p_defvals, r_error);
+}
+
+template <class T, class... P>
+static _FORCE_INLINE_ void vc_method_call_static(void (*method)(T *, P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ call_with_variant_args_static_helper_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, p_defvals, r_error);
+}
+
+template <class R, class T, class... P>
static _FORCE_INLINE_ void vc_validated_call(R (T::*method)(P...), Variant *base, const Variant **p_args, Variant *r_ret) {
call_with_validated_variant_args_ret(base, method, p_args, r_ret);
}
@@ -82,48 +103,43 @@ static _FORCE_INLINE_ void vc_validated_call(void (T::*method)(P...) const, Vari
}
template <class R, class T, class... P>
-static _FORCE_INLINE_ void vc_ptrcall(R (T::*method)(P...), void *p_base, const void **p_args, void *r_ret) {
- call_with_ptr_args_ret(reinterpret_cast<T *>(p_base), method, p_args, r_ret);
+static _FORCE_INLINE_ void vc_validated_call_static(R (*method)(T *, P...), Variant *base, const Variant **p_args, Variant *r_ret) {
+ call_with_validated_variant_args_static_retc(base, method, p_args, r_ret);
}
-template <class R, class T, class... P>
-static _FORCE_INLINE_ void vc_ptrcall(R (T::*method)(P...) const, void *p_base, const void **p_args, void *r_ret) {
- call_with_ptr_args_retc(reinterpret_cast<T *>(p_base), method, p_args, r_ret);
+template <class T, class... P>
+static _FORCE_INLINE_ void vc_validated_call_static(void (*method)(T *, P...), Variant *base, const Variant **p_args, Variant *r_ret) {
+ call_with_validated_variant_args_static(base, method, p_args);
}
-template <class T, class... P>
-static _FORCE_INLINE_ void vc_ptrcall(void (T::*method)(P...), void *p_base, const void **p_args, void *r_ret) {
- call_with_ptr_args(reinterpret_cast<T *>(p_base), method, p_args);
+template <class R, class... P>
+static _FORCE_INLINE_ void vc_validated_static_call(R (*method)(P...), const Variant **p_args, Variant *r_ret) {
+ call_with_validated_variant_args_static_method_ret(method, p_args, r_ret);
}
-template <class T, class... P>
-static _FORCE_INLINE_ void vc_ptrcall(void (T::*method)(P...) const, void *p_base, const void **p_args, void *r_ret) {
- call_with_ptr_argsc(reinterpret_cast<T *>(p_base), method, p_args);
+template <class... P>
+static _FORCE_INLINE_ void vc_validated_static_call(void (*method)(P...), const Variant **p_args, Variant *r_ret) {
+ call_with_validated_variant_args_static_method(method, p_args);
}
template <class R, class T, class... P>
-static _FORCE_INLINE_ void vc_change_return_type(R (T::*method)(P...), Variant *v) {
- VariantTypeAdjust<R>::adjust(v);
+static _FORCE_INLINE_ void vc_ptrcall(R (T::*method)(P...), void *p_base, const void **p_args, void *r_ret) {
+ call_with_ptr_args_ret(reinterpret_cast<T *>(p_base), method, p_args, r_ret);
}
template <class R, class T, class... P>
-static _FORCE_INLINE_ void vc_change_return_type(R (T::*method)(P...) const, Variant *v) {
- VariantTypeAdjust<R>::adjust(v);
+static _FORCE_INLINE_ void vc_ptrcall(R (T::*method)(P...) const, void *p_base, const void **p_args, void *r_ret) {
+ call_with_ptr_args_retc(reinterpret_cast<T *>(p_base), method, p_args, r_ret);
}
template <class T, class... P>
-static _FORCE_INLINE_ void vc_change_return_type(void (T::*method)(P...), Variant *v) {
- VariantInternal::clear(v);
+static _FORCE_INLINE_ void vc_ptrcall(void (T::*method)(P...), void *p_base, const void **p_args, void *r_ret) {
+ call_with_ptr_args(reinterpret_cast<T *>(p_base), method, p_args);
}
template <class T, class... P>
-static _FORCE_INLINE_ void vc_change_return_type(void (T::*method)(P...) const, Variant *v) {
- VariantInternal::clear(v);
-}
-
-template <class R, class... P>
-static _FORCE_INLINE_ void vc_change_return_type(R (*method)(P...), Variant *v) {
- VariantTypeAdjust<R>::adjust(v);
+static _FORCE_INLINE_ void vc_ptrcall(void (T::*method)(P...) const, void *p_base, const void **p_args, void *r_ret) {
+ call_with_ptr_argsc(reinterpret_cast<T *>(p_base), method, p_args);
}
template <class R, class T, class... P>
@@ -150,6 +166,11 @@ static _FORCE_INLINE_ int vc_get_argument_count(R (*method)(T *, P...)) {
return sizeof...(P);
}
+template <class R, class... P>
+static _FORCE_INLINE_ int vc_get_argument_count_static(R (*method)(P...)) {
+ return sizeof...(P);
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ Variant::Type vc_get_argument_type(R (T::*method)(P...), int p_arg) {
return call_get_argument_type<P...>(p_arg);
@@ -174,6 +195,11 @@ static _FORCE_INLINE_ Variant::Type vc_get_argument_type(R (*method)(T *, P...),
return call_get_argument_type<P...>(p_arg);
}
+template <class R, class... P>
+static _FORCE_INLINE_ Variant::Type vc_get_argument_type_static(R (*method)(P...), int p_arg) {
+ return call_get_argument_type<P...>(p_arg);
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ Variant::Type vc_get_return_type(R (T::*method)(P...)) {
return GetTypeInfo<R>::VARIANT_TYPE;
@@ -199,6 +225,11 @@ static _FORCE_INLINE_ Variant::Type vc_get_return_type(R (*method)(P...)) {
return GetTypeInfo<R>::VARIANT_TYPE;
}
+template <class... P>
+static _FORCE_INLINE_ Variant::Type vc_get_return_type(void (*method)(P...)) {
+ return Variant::NIL;
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ bool vc_has_return_type(R (T::*method)(P...)) {
return true;
@@ -218,6 +249,16 @@ static _FORCE_INLINE_ bool vc_has_return_type(void (T::*method)(P...) const) {
return false;
}
+template <class... P>
+static _FORCE_INLINE_ bool vc_has_return_type_static(void (*method)(P...)) {
+ return false;
+}
+
+template <class R, class... P>
+static _FORCE_INLINE_ bool vc_has_return_type_static(R (*method)(P...)) {
+ return true;
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ bool vc_is_const(R (T::*method)(P...)) {
return false;
@@ -262,7 +303,6 @@ static _FORCE_INLINE_ Variant::Type vc_get_base_type(void (T::*method)(P...) con
vc_method_call(m_method_ptr, base, p_args, p_argcount, r_ret, p_defvals, r_error); \
} \
static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \
- vc_change_return_type(m_method_ptr, r_ret); \
vc_validated_call(m_method_ptr, base, p_args, r_ret); \
} \
static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \
@@ -283,6 +323,9 @@ static _FORCE_INLINE_ Variant::Type vc_get_base_type(void (T::*method)(P...) con
static bool is_const() { \
return vc_is_const(m_method_ptr); \
} \
+ static bool is_static() { \
+ return false; \
+ } \
static bool is_vararg() { \
return false; \
} \
@@ -294,47 +337,104 @@ static _FORCE_INLINE_ Variant::Type vc_get_base_type(void (T::*method)(P...) con
} \
};
+template <class R, class... P>
+static _FORCE_INLINE_ void vc_static_ptrcall(R (*method)(P...), const void **p_args, void *r_ret) {
+ call_with_ptr_args_static_method_ret<R, P...>(method, p_args, r_ret);
+}
+
+template <class... P>
+static _FORCE_INLINE_ void vc_static_ptrcall(void (*method)(P...), const void **p_args, void *r_ret) {
+ call_with_ptr_args_static_method<P...>(method, p_args);
+}
+
+#define STATIC_METHOD_CLASS(m_class, m_method_name, m_method_ptr) \
+ struct Method_##m_class##_##m_method_name { \
+ static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \
+ vc_static_method_call(m_method_ptr, p_args, p_argcount, r_ret, p_defvals, r_error); \
+ } \
+ static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \
+ vc_validated_static_call(m_method_ptr, p_args, r_ret); \
+ } \
+ static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \
+ vc_static_ptrcall(m_method_ptr, p_args, r_ret); \
+ } \
+ static int get_argument_count() { \
+ return vc_get_argument_count_static(m_method_ptr); \
+ } \
+ static Variant::Type get_argument_type(int p_arg) { \
+ return vc_get_argument_type_static(m_method_ptr, p_arg); \
+ } \
+ static Variant::Type get_return_type() { \
+ return vc_get_return_type(m_method_ptr); \
+ } \
+ static bool has_return_type() { \
+ return vc_has_return_type_static(m_method_ptr); \
+ } \
+ static bool is_const() { \
+ return false; \
+ } \
+ static bool is_static() { \
+ return true; \
+ } \
+ static bool is_vararg() { \
+ return false; \
+ } \
+ static Variant::Type get_base_type() { \
+ return GetTypeInfo<m_class>::VARIANT_TYPE; \
+ } \
+ static StringName get_name() { \
+ return #m_method_name; \
+ } \
+ };
+
template <class R, class T, class... P>
static _FORCE_INLINE_ void vc_ptrcall(R (*method)(T *, P...), void *p_base, const void **p_args, void *r_ret) {
call_with_ptr_args_static_retc<T, R, P...>(reinterpret_cast<T *>(p_base), method, p_args, r_ret);
}
-#define FUNCTION_CLASS(m_class, m_method_name, m_method_ptr) \
- struct Method_##m_class##_##m_method_name { \
- static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \
- call_with_variant_args_retc_static_helper_dv(VariantGetInternalPtr<m_class>::get_ptr(base), m_method_ptr, p_args, p_argcount, r_ret, p_defvals, r_error); \
- } \
- static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \
- vc_change_return_type(m_method_ptr, r_ret); \
- call_with_validated_variant_args_static_retc(base, m_method_ptr, p_args, r_ret); \
- } \
- static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \
- vc_ptrcall(m_method_ptr, p_base, p_args, r_ret); \
- } \
- static int get_argument_count() { \
- return vc_get_argument_count(m_method_ptr); \
- } \
- static Variant::Type get_argument_type(int p_arg) { \
- return vc_get_argument_type(m_method_ptr, p_arg); \
- } \
- static Variant::Type get_return_type() { \
- return vc_get_return_type(m_method_ptr); \
- } \
- static bool has_return_type() { \
- return true; \
- } \
- static bool is_const() { \
- return true; \
- } \
- static bool is_vararg() { \
- return false; \
- } \
- static Variant::Type get_base_type() { \
- return GetTypeInfo<m_class>::VARIANT_TYPE; \
- } \
- static StringName get_name() { \
- return #m_method_name; \
- } \
+template <class T, class... P>
+static _FORCE_INLINE_ void vc_ptrcall(void (*method)(T *, P...), void *p_base, const void **p_args, void *r_ret) {
+ call_with_ptr_args_static<T, P...>(reinterpret_cast<T *>(p_base), method, p_args);
+}
+
+#define FUNCTION_CLASS(m_class, m_method_name, m_method_ptr, m_const) \
+ struct Method_##m_class##_##m_method_name { \
+ static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \
+ vc_method_call_static(m_method_ptr, base, p_args, p_argcount, r_ret, p_defvals, r_error); \
+ } \
+ static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \
+ vc_validated_call_static(m_method_ptr, base, p_args, r_ret); \
+ } \
+ static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \
+ vc_ptrcall(m_method_ptr, p_base, p_args, r_ret); \
+ } \
+ static int get_argument_count() { \
+ return vc_get_argument_count(m_method_ptr); \
+ } \
+ static Variant::Type get_argument_type(int p_arg) { \
+ return vc_get_argument_type(m_method_ptr, p_arg); \
+ } \
+ static Variant::Type get_return_type() { \
+ return vc_get_return_type(m_method_ptr); \
+ } \
+ static bool has_return_type() { \
+ return vc_has_return_type_static(m_method_ptr); \
+ } \
+ static bool is_const() { \
+ return m_const; \
+ } \
+ static bool is_static() { \
+ return false; \
+ } \
+ static bool is_vararg() { \
+ return false; \
+ } \
+ static Variant::Type get_base_type() { \
+ return GetTypeInfo<m_class>::VARIANT_TYPE; \
+ } \
+ static StringName get_name() { \
+ return #m_method_name; \
+ } \
};
#define VARARG_CLASS(m_class, m_method_name, m_method_ptr, m_has_return, m_return_type) \
@@ -379,6 +479,61 @@ static _FORCE_INLINE_ void vc_ptrcall(R (*method)(T *, P...), void *p_base, cons
static bool is_const() { \
return true; \
} \
+ static bool is_static() { \
+ return false; \
+ } \
+ static bool is_vararg() { \
+ return true; \
+ } \
+ static Variant::Type get_base_type() { \
+ return GetTypeInfo<m_class>::VARIANT_TYPE; \
+ } \
+ static StringName get_name() { \
+ return #m_method_name; \
+ } \
+ };
+
+#define VARARG_CLASS1(m_class, m_method_name, m_method_ptr, m_arg_type) \
+ struct Method_##m_class##_##m_method_name { \
+ static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \
+ m_method_ptr(base, p_args, p_argcount, r_ret, r_error); \
+ } \
+ static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \
+ Callable::CallError ce; \
+ m_method_ptr(base, p_args, p_argcount, *r_ret, ce); \
+ } \
+ static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \
+ LocalVector<Variant> vars; \
+ vars.resize(p_argcount); \
+ LocalVector<const Variant *> vars_ptrs; \
+ vars_ptrs.resize(p_argcount); \
+ for (int i = 0; i < p_argcount; i++) { \
+ vars[i] = PtrToArg<Variant>::convert(p_args[i]); \
+ vars_ptrs[i] = &vars[i]; \
+ } \
+ Variant base = PtrToArg<m_class>::convert(p_base); \
+ Variant ret; \
+ Callable::CallError ce; \
+ m_method_ptr(&base, (const Variant **)&vars_ptrs[0], p_argcount, ret, ce); \
+ } \
+ static int get_argument_count() { \
+ return 1; \
+ } \
+ static Variant::Type get_argument_type(int p_arg) { \
+ return m_arg_type; \
+ } \
+ static Variant::Type get_return_type() { \
+ return Variant::NIL; \
+ } \
+ static bool has_return_type() { \
+ return false; \
+ } \
+ static bool is_const() { \
+ return true; \
+ } \
+ static bool is_static() { \
+ return false; \
+ } \
static bool is_vararg() { \
return true; \
} \
@@ -397,7 +552,7 @@ struct _VariantCall {
const uint8_t *r = p_instance->ptr();
CharString cs;
cs.resize(p_instance->size() + 1);
- copymem(cs.ptrw(), r, p_instance->size());
+ memcpy(cs.ptrw(), r, p_instance->size());
cs[p_instance->size()] = 0;
s = cs.get_data();
@@ -490,6 +645,195 @@ struct _VariantCall {
return s;
}
+ static int64_t func_PackedByteArray_decode_u8(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > int64_t(size) - 1, 0);
+ const uint8_t *r = p_instance->ptr();
+ return r[p_offset];
+ }
+ static int64_t func_PackedByteArray_decode_s8(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > int64_t(size) - 1, 0);
+ const uint8_t *r = p_instance->ptr();
+ return *((const int8_t *)&r[p_offset]);
+ }
+ static int64_t func_PackedByteArray_decode_u16(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0);
+ const uint8_t *r = p_instance->ptr();
+ return decode_uint16(&r[p_offset]);
+ }
+ static int64_t func_PackedByteArray_decode_s16(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0);
+ const uint8_t *r = p_instance->ptr();
+ return (int16_t)decode_uint16(&r[p_offset]);
+ }
+ static int64_t func_PackedByteArray_decode_u32(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0);
+ const uint8_t *r = p_instance->ptr();
+ return decode_uint32(&r[p_offset]);
+ }
+ static int64_t func_PackedByteArray_decode_s32(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0);
+ const uint8_t *r = p_instance->ptr();
+ return (int32_t)decode_uint32(&r[p_offset]);
+ }
+ static int64_t func_PackedByteArray_decode_u64(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0);
+ const uint8_t *r = p_instance->ptr();
+ return (int64_t)decode_uint64(&r[p_offset]);
+ }
+ static int64_t func_PackedByteArray_decode_s64(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0);
+ const uint8_t *r = p_instance->ptr();
+ return (int64_t)decode_uint64(&r[p_offset]);
+ }
+ static double func_PackedByteArray_decode_half(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 2), 0);
+ const uint8_t *r = p_instance->ptr();
+ return Math::half_to_float(decode_uint16(&r[p_offset]));
+ }
+ static double func_PackedByteArray_decode_float(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 4), 0);
+ const uint8_t *r = p_instance->ptr();
+ return decode_float(&r[p_offset]);
+ }
+
+ static double func_PackedByteArray_decode_double(PackedByteArray *p_instance, int64_t p_offset) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0 || p_offset > (int64_t(size) - 8), 0);
+ const uint8_t *r = p_instance->ptr();
+ return decode_double(&r[p_offset]);
+ }
+
+ static bool func_PackedByteArray_has_encoded_var(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0, false);
+ const uint8_t *r = p_instance->ptr();
+ Variant ret;
+ Error err = decode_variant(ret, r + p_offset, size - p_offset, nullptr, p_allow_objects);
+ return err == OK;
+ }
+
+ static Variant func_PackedByteArray_decode_var(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0, Variant());
+ const uint8_t *r = p_instance->ptr();
+ Variant ret;
+ Error err = decode_variant(ret, r + p_offset, size - p_offset, nullptr, p_allow_objects);
+ if (err != OK) {
+ ret = Variant();
+ }
+ return ret;
+ }
+
+ static int64_t func_PackedByteArray_decode_var_size(PackedByteArray *p_instance, int64_t p_offset, bool p_allow_objects) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0, 0);
+ const uint8_t *r = p_instance->ptr();
+ Variant ret;
+ int r_size;
+ Error err = decode_variant(ret, r + p_offset, size - p_offset, &r_size, p_allow_objects);
+ if (err == OK) {
+ return r_size;
+ }
+ return 0;
+ }
+
+ static void func_PackedByteArray_encode_u8(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 1);
+ uint8_t *w = p_instance->ptrw();
+ *((uint8_t *)&w[p_offset]) = p_value;
+ }
+ static void func_PackedByteArray_encode_s8(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 1);
+ uint8_t *w = p_instance->ptrw();
+ *((int8_t *)&w[p_offset]) = p_value;
+ }
+
+ static void func_PackedByteArray_encode_u16(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2);
+ uint8_t *w = p_instance->ptrw();
+ encode_uint16((uint16_t)p_value, &w[p_offset]);
+ }
+ static void func_PackedByteArray_encode_s16(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2);
+ uint8_t *w = p_instance->ptrw();
+ encode_uint16((int16_t)p_value, &w[p_offset]);
+ }
+
+ static void func_PackedByteArray_encode_u32(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4);
+ uint8_t *w = p_instance->ptrw();
+ encode_uint32((uint32_t)p_value, &w[p_offset]);
+ }
+ static void func_PackedByteArray_encode_s32(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4);
+ uint8_t *w = p_instance->ptrw();
+ encode_uint32((int32_t)p_value, &w[p_offset]);
+ }
+
+ static void func_PackedByteArray_encode_u64(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8);
+ uint8_t *w = p_instance->ptrw();
+ encode_uint64((uint64_t)p_value, &w[p_offset]);
+ }
+ static void func_PackedByteArray_encode_s64(PackedByteArray *p_instance, int64_t p_offset, int64_t p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8);
+ uint8_t *w = p_instance->ptrw();
+ encode_uint64((int64_t)p_value, &w[p_offset]);
+ }
+
+ static void func_PackedByteArray_encode_half(PackedByteArray *p_instance, int64_t p_offset, double p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 2);
+ uint8_t *w = p_instance->ptrw();
+ encode_uint16(Math::make_half_float(p_value), &w[p_offset]);
+ }
+ static void func_PackedByteArray_encode_float(PackedByteArray *p_instance, int64_t p_offset, double p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 4);
+ uint8_t *w = p_instance->ptrw();
+ encode_float(p_value, &w[p_offset]);
+ }
+ static void func_PackedByteArray_encode_double(PackedByteArray *p_instance, int64_t p_offset, double p_value) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND(p_offset < 0 || p_offset > int64_t(size) - 8);
+ uint8_t *w = p_instance->ptrw();
+ encode_double(p_value, &w[p_offset]);
+ }
+ static int64_t func_PackedByteArray_encode_var(PackedByteArray *p_instance, int64_t p_offset, const Variant &p_value, bool p_allow_objects) {
+ uint64_t size = p_instance->size();
+ ERR_FAIL_COND_V(p_offset < 0, -1);
+ uint8_t *w = p_instance->ptrw();
+ int len;
+ Error err = encode_variant(p_value, nullptr, len, p_allow_objects);
+ if (err != OK) {
+ return -1;
+ }
+ if (uint64_t(p_offset + len) > size) {
+ return -1; // did not fit
+ }
+ encode_variant(p_value, w + p_offset, len, p_allow_objects);
+
+ return len;
+ }
+
static void func_Callable_call(Variant *v, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
Callable *callable = VariantGetInternalPtr<Callable>::get_ptr(v);
callable->call(p_args, p_argcount, r_ret, r_error);
@@ -500,6 +844,27 @@ struct _VariantCall {
callable->call_deferred(p_args, p_argcount);
}
+ static void func_Callable_rpc(Variant *v, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
+ Callable *callable = VariantGetInternalPtr<Callable>::get_ptr(v);
+ callable->rpc(0, p_args, p_argcount, r_error);
+ }
+
+ static void func_Callable_rpc_id(Variant *v, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
+ if (p_argcount == 0) {
+ r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 0;
+ r_error.expected = 1;
+
+ } else if (p_args[0]->get_type() != Variant::INT) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::INT;
+ } else {
+ Callable *callable = VariantGetInternalPtr<Callable>::get_ptr(v);
+ callable->rpc(*p_args[0], &p_args[1], p_argcount - 1, r_error);
+ }
+ }
+
static void func_Callable_bind(Variant *v, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
Callable *callable = VariantGetInternalPtr<Callable>::get_ptr(v);
r_ret = callable->bind(p_args, p_argcount);
@@ -549,6 +914,7 @@ struct VariantBuiltInMethodInfo {
Vector<String> argument_names;
bool is_const;
+ bool is_static;
bool has_return_type;
bool is_vararg;
Variant::Type return_type;
@@ -580,6 +946,7 @@ static void register_builtin_method(const Vector<String> &p_argnames, const Vect
imi.argument_names = p_argnames;
imi.is_const = T::is_const();
+ imi.is_static = T::is_static();
imi.is_vararg = T::is_vararg();
imi.has_return_type = T::has_return_type();
imi.return_type = T::get_return_type();
@@ -625,6 +992,24 @@ void Variant::call(const StringName &p_method, const Variant **p_args, int p_arg
}
}
+void Variant::call_static(Variant::Type p_type, const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_OK;
+
+ const VariantBuiltInMethodInfo *imf = builtin_method_info[p_type].lookup_ptr(p_method);
+
+ if (!imf) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return;
+ }
+
+ if (!imf->is_static) {
+ r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return;
+ }
+
+ imf->call(nullptr, p_args, p_argcount, r_ret, imf->default_arguments, r_error);
+}
+
bool Variant::has_method(const StringName &p_method) const {
if (type == OBJECT) {
Object *obj = get_validated_object();
@@ -724,6 +1109,13 @@ bool Variant::is_builtin_method_const(Variant::Type p_type, const StringName &p_
return method->is_const;
}
+bool Variant::is_builtin_method_static(Variant::Type p_type, const StringName &p_method) {
+ ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, false);
+ const VariantBuiltInMethodInfo *method = builtin_method_info[p_type].lookup_ptr(p_method);
+ ERR_FAIL_COND_V(!method, false);
+ return method->is_static;
+}
+
bool Variant::is_builtin_method_vararg(Variant::Type p_type, const StringName &p_method) {
ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, false);
const VariantBuiltInMethodInfo *method = builtin_method_info[p_type].lookup_ptr(p_method);
@@ -759,7 +1151,9 @@ void Variant::get_method_list(List<MethodInfo> *p_list) const {
if (method->is_vararg) {
mi.flags |= METHOD_FLAG_VARARG;
}
-
+ if (method->is_static) {
+ mi.flags |= METHOD_FLAG_STATIC;
+ }
for (int i = 0; i < method->argument_count; i++) {
PropertyInfo pi;
#ifdef DEBUG_METHODS_ENABLED
@@ -855,6 +1249,16 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va
#endif
#ifdef DEBUG_METHODS_ENABLED
+#define bind_static_method(m_type, m_method, m_arg_names, m_default_args) \
+ STATIC_METHOD_CLASS(m_type, m_method, m_type::m_method); \
+ register_builtin_method<Method_##m_type##_##m_method>(m_arg_names, m_default_args);
+#else
+#define bind_static_method(m_type, m_method, m_arg_names, m_default_args) \
+ STATIC_METHOD_CLASS(m_type, m_method, m_type ::m_method); \
+ register_builtin_method<Method_##m_type##_##m_method>(sarray(), m_default_args);
+#endif
+
+#ifdef DEBUG_METHODS_ENABLED
#define bind_methodv(m_type, m_name, m_method, m_arg_names, m_default_args) \
METHOD_CLASS(m_type, m_name, m_method); \
register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args);
@@ -866,11 +1270,21 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va
#ifdef DEBUG_METHODS_ENABLED
#define bind_function(m_type, m_name, m_method, m_arg_names, m_default_args) \
- FUNCTION_CLASS(m_type, m_name, m_method); \
+ FUNCTION_CLASS(m_type, m_name, m_method, true); \
register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args);
#else
#define bind_function(m_type, m_name, m_method, m_arg_names, m_default_args) \
- FUNCTION_CLASS(m_type, m_name, m_method); \
+ FUNCTION_CLASS(m_type, m_name, m_method, true); \
+ register_builtin_method<Method_##m_type##_##m_name>(sarray(), m_default_args);
+#endif
+
+#ifdef DEBUG_METHODS_ENABLED
+#define bind_functionnc(m_type, m_name, m_method, m_arg_names, m_default_args) \
+ FUNCTION_CLASS(m_type, m_name, m_method, false); \
+ register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args);
+#else
+#define bind_functionnc(m_type, m_name, m_method, m_arg_names, m_default_args) \
+ FUNCTION_CLASS(m_type, m_name, m_method, false); \
register_builtin_method<Method_##m_type##_##m_name>(sarray(), m_default_args);
#endif
@@ -878,6 +1292,10 @@ Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_va
VARARG_CLASS(m_type, m_name, m_method, m_has_return, m_ret_type) \
register_builtin_method<Method_##m_type##_##m_name>(sarray(), Vector<Variant>());
+#define bind_custom1(m_type, m_name, m_method, m_arg_type, m_arg_name) \
+ VARARG_CLASS1(m_type, m_name, m_method, m_arg_type) \
+ register_builtin_method<Method_##m_type##_##m_name>(sarray(m_arg_name), Vector<Variant>());
+
static void _register_variant_builtin_methods() {
_VariantCall::constant_data = memnew_arr(_VariantCall::ConstantData, Variant::VARIANT_MAX);
builtin_method_info = memnew_arr(BuiltinMethodMap, Variant::VARIANT_MAX);
@@ -956,6 +1374,8 @@ static void _register_variant_builtin_methods() {
bind_method(String, c_unescape, sarray(), varray());
bind_method(String, json_escape, sarray(), varray());
+ bind_method(String, validate_node_name, sarray(), varray());
+
bind_method(String, is_valid_identifier, sarray(), varray());
bind_method(String, is_valid_integer, sarray(), varray());
bind_method(String, is_valid_float, sarray(), varray());
@@ -981,6 +1401,11 @@ static void _register_variant_builtin_methods() {
bind_method(String, to_utf16_buffer, sarray(), varray());
bind_method(String, to_utf32_buffer, sarray(), varray());
+ bind_static_method(String, num_scientific, sarray("number"), varray());
+ bind_static_method(String, num, sarray("number", "decimals"), varray(-1));
+ bind_static_method(String, chr, sarray("char"), varray());
+ bind_static_method(String, humanize_size, sarray("size"), varray());
+
/* Vector2 */
bind_method(Vector2, angle, sarray(), varray());
@@ -1145,6 +1570,17 @@ static void _register_variant_builtin_methods() {
//ADDFUNC4R(COLOR, COLOR, Color, from_hsv, FLOAT, "h", FLOAT, "s", FLOAT, "v", FLOAT, "a", varray(1.0));
bind_method(Color, is_equal_approx, sarray("to"), varray());
+ bind_static_method(Color, hex, sarray("hex"), varray());
+ bind_static_method(Color, hex64, sarray("hex"), varray());
+ bind_static_method(Color, html, sarray("rgba"), varray());
+ bind_static_method(Color, html_is_valid, sarray("color"), varray());
+ bind_static_method(Color, find_named_color, sarray("name"), varray());
+ bind_static_method(Color, get_named_color_count, sarray(), varray());
+ bind_static_method(Color, get_named_color_name, sarray("idx"), varray());
+ bind_static_method(Color, get_named_color, sarray("idx"), varray());
+ bind_static_method(Color, from_string, sarray("str", "default"), varray());
+ bind_static_method(Color, from_rgbe9995, sarray("rgbe"), varray());
+
/* RID */
bind_method(RID, get_id, sarray(), varray());
@@ -1173,6 +1609,8 @@ static void _register_variant_builtin_methods() {
bind_custom(Callable, call, _VariantCall::func_Callable_call, true, Variant);
bind_custom(Callable, call_deferred, _VariantCall::func_Callable_call_deferred, false, Variant);
+ bind_custom(Callable, rpc, _VariantCall::func_Callable_rpc, false, Variant);
+ bind_custom1(Callable, rpc_id, _VariantCall::func_Callable_rpc_id, Variant::INT, "peer_id");
bind_custom(Callable, bind, _VariantCall::func_Callable_bind, true, Callable);
/* Signal */
@@ -1288,6 +1726,7 @@ static void _register_variant_builtin_methods() {
bind_method(Array, resize, sarray("size"), varray());
bind_method(Array, insert, sarray("position", "value"), varray());
bind_method(Array, remove, sarray("position"), varray());
+ bind_method(Array, fill, sarray("value"), varray());
bind_method(Array, erase, sarray("value"), varray());
bind_method(Array, front, sarray(), varray());
bind_method(Array, back, sarray(), varray());
@@ -1303,9 +1742,12 @@ static void _register_variant_builtin_methods() {
bind_method(Array, shuffle, sarray(), varray());
bind_method(Array, bsearch, sarray("value", "before"), varray(true));
bind_method(Array, bsearch_custom, sarray("value", "func", "before"), varray(true));
- bind_method(Array, invert, sarray(), varray());
+ bind_method(Array, reverse, sarray(), varray());
bind_method(Array, duplicate, sarray("deep"), varray(false));
bind_method(Array, slice, sarray("begin", "end", "step", "deep"), varray(1, false));
+ bind_method(Array, filter, sarray("method"), varray());
+ bind_method(Array, map, sarray("method"), varray());
+ bind_method(Array, reduce, sarray("method", "accum"), varray(Variant()));
bind_method(Array, max, sarray(), varray());
bind_method(Array, min, sarray(), varray());
@@ -1318,9 +1760,10 @@ static void _register_variant_builtin_methods() {
bind_method(PackedByteArray, append_array, sarray("array"), varray());
bind_method(PackedByteArray, remove, sarray("index"), varray());
bind_method(PackedByteArray, insert, sarray("at_index", "value"), varray());
+ bind_method(PackedByteArray, fill, sarray("value"), varray());
bind_method(PackedByteArray, resize, sarray("new_size"), varray());
bind_method(PackedByteArray, has, sarray("value"), varray());
- bind_method(PackedByteArray, invert, sarray(), varray());
+ bind_method(PackedByteArray, reverse, sarray(), varray());
bind_method(PackedByteArray, subarray, sarray("from", "to"), varray());
bind_method(PackedByteArray, sort, sarray(), varray());
bind_method(PackedByteArray, duplicate, sarray(), varray());
@@ -1334,6 +1777,34 @@ static void _register_variant_builtin_methods() {
bind_function(PackedByteArray, decompress, _VariantCall::func_PackedByteArray_decompress, sarray("buffer_size", "compression_mode"), varray(0));
bind_function(PackedByteArray, decompress_dynamic, _VariantCall::func_PackedByteArray_decompress_dynamic, sarray("max_output_size", "compression_mode"), varray(0));
+ bind_function(PackedByteArray, decode_u8, _VariantCall::func_PackedByteArray_decode_u8, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, decode_s8, _VariantCall::func_PackedByteArray_decode_s8, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, decode_u16, _VariantCall::func_PackedByteArray_decode_u16, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, decode_s16, _VariantCall::func_PackedByteArray_decode_s16, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, decode_u32, _VariantCall::func_PackedByteArray_decode_u32, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, decode_s32, _VariantCall::func_PackedByteArray_decode_s32, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, decode_u64, _VariantCall::func_PackedByteArray_decode_u64, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, decode_s64, _VariantCall::func_PackedByteArray_decode_s64, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, decode_half, _VariantCall::func_PackedByteArray_decode_half, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, decode_float, _VariantCall::func_PackedByteArray_decode_float, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, decode_double, _VariantCall::func_PackedByteArray_decode_double, sarray("byte_offset"), varray());
+ bind_function(PackedByteArray, has_encoded_var, _VariantCall::func_PackedByteArray_has_encoded_var, sarray("byte_offset", "allow_objects"), varray(false));
+ bind_function(PackedByteArray, decode_var, _VariantCall::func_PackedByteArray_decode_var, sarray("byte_offset", "allow_objects"), varray(false));
+ bind_function(PackedByteArray, decode_var_size, _VariantCall::func_PackedByteArray_decode_var_size, sarray("byte_offset", "allow_objects"), varray(false));
+
+ bind_functionnc(PackedByteArray, encode_u8, _VariantCall::func_PackedByteArray_encode_u8, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_s8, _VariantCall::func_PackedByteArray_encode_s8, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_u16, _VariantCall::func_PackedByteArray_encode_u16, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_s16, _VariantCall::func_PackedByteArray_encode_s16, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_u32, _VariantCall::func_PackedByteArray_encode_u32, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_s32, _VariantCall::func_PackedByteArray_encode_s32, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_u64, _VariantCall::func_PackedByteArray_encode_u64, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_s64, _VariantCall::func_PackedByteArray_encode_s64, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_half, _VariantCall::func_PackedByteArray_encode_half, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_float, _VariantCall::func_PackedByteArray_encode_float, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_double, _VariantCall::func_PackedByteArray_encode_double, sarray("byte_offset", "value"), varray());
+ bind_functionnc(PackedByteArray, encode_var, _VariantCall::func_PackedByteArray_encode_var, sarray("byte_offset", "value", "allow_objects"), varray(false));
+
/* Int32 Array */
bind_method(PackedInt32Array, size, sarray(), varray());
@@ -1344,9 +1815,10 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt32Array, append_array, sarray("array"), varray());
bind_method(PackedInt32Array, remove, sarray("index"), varray());
bind_method(PackedInt32Array, insert, sarray("at_index", "value"), varray());
+ bind_method(PackedInt32Array, fill, sarray("value"), varray());
bind_method(PackedInt32Array, resize, sarray("new_size"), varray());
bind_method(PackedInt32Array, has, sarray("value"), varray());
- bind_method(PackedInt32Array, invert, sarray(), varray());
+ bind_method(PackedInt32Array, reverse, sarray(), varray());
bind_method(PackedInt32Array, subarray, sarray("from", "to"), varray());
bind_method(PackedInt32Array, to_byte_array, sarray(), varray());
bind_method(PackedInt32Array, sort, sarray(), varray());
@@ -1362,9 +1834,10 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt64Array, append_array, sarray("array"), varray());
bind_method(PackedInt64Array, remove, sarray("index"), varray());
bind_method(PackedInt64Array, insert, sarray("at_index", "value"), varray());
+ bind_method(PackedInt64Array, fill, sarray("value"), varray());
bind_method(PackedInt64Array, resize, sarray("new_size"), varray());
bind_method(PackedInt64Array, has, sarray("value"), varray());
- bind_method(PackedInt64Array, invert, sarray(), varray());
+ bind_method(PackedInt64Array, reverse, sarray(), varray());
bind_method(PackedInt64Array, subarray, sarray("from", "to"), varray());
bind_method(PackedInt64Array, to_byte_array, sarray(), varray());
bind_method(PackedInt64Array, sort, sarray(), varray());
@@ -1380,9 +1853,10 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat32Array, append_array, sarray("array"), varray());
bind_method(PackedFloat32Array, remove, sarray("index"), varray());
bind_method(PackedFloat32Array, insert, sarray("at_index", "value"), varray());
+ bind_method(PackedFloat32Array, fill, sarray("value"), varray());
bind_method(PackedFloat32Array, resize, sarray("new_size"), varray());
bind_method(PackedFloat32Array, has, sarray("value"), varray());
- bind_method(PackedFloat32Array, invert, sarray(), varray());
+ bind_method(PackedFloat32Array, reverse, sarray(), varray());
bind_method(PackedFloat32Array, subarray, sarray("from", "to"), varray());
bind_method(PackedFloat32Array, to_byte_array, sarray(), varray());
bind_method(PackedFloat32Array, sort, sarray(), varray());
@@ -1398,9 +1872,10 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat64Array, append_array, sarray("array"), varray());
bind_method(PackedFloat64Array, remove, sarray("index"), varray());
bind_method(PackedFloat64Array, insert, sarray("at_index", "value"), varray());
+ bind_method(PackedFloat64Array, fill, sarray("value"), varray());
bind_method(PackedFloat64Array, resize, sarray("new_size"), varray());
bind_method(PackedFloat64Array, has, sarray("value"), varray());
- bind_method(PackedFloat64Array, invert, sarray(), varray());
+ bind_method(PackedFloat64Array, reverse, sarray(), varray());
bind_method(PackedFloat64Array, subarray, sarray("from", "to"), varray());
bind_method(PackedFloat64Array, to_byte_array, sarray(), varray());
bind_method(PackedFloat64Array, sort, sarray(), varray());
@@ -1416,9 +1891,10 @@ static void _register_variant_builtin_methods() {
bind_method(PackedStringArray, append_array, sarray("array"), varray());
bind_method(PackedStringArray, remove, sarray("index"), varray());
bind_method(PackedStringArray, insert, sarray("at_index", "value"), varray());
+ bind_method(PackedStringArray, fill, sarray("value"), varray());
bind_method(PackedStringArray, resize, sarray("new_size"), varray());
bind_method(PackedStringArray, has, sarray("value"), varray());
- bind_method(PackedStringArray, invert, sarray(), varray());
+ bind_method(PackedStringArray, reverse, sarray(), varray());
bind_method(PackedStringArray, subarray, sarray("from", "to"), varray());
bind_method(PackedStringArray, to_byte_array, sarray(), varray());
bind_method(PackedStringArray, sort, sarray(), varray());
@@ -1434,9 +1910,10 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector2Array, append_array, sarray("array"), varray());
bind_method(PackedVector2Array, remove, sarray("index"), varray());
bind_method(PackedVector2Array, insert, sarray("at_index", "value"), varray());
+ bind_method(PackedVector2Array, fill, sarray("value"), varray());
bind_method(PackedVector2Array, resize, sarray("new_size"), varray());
bind_method(PackedVector2Array, has, sarray("value"), varray());
- bind_method(PackedVector2Array, invert, sarray(), varray());
+ bind_method(PackedVector2Array, reverse, sarray(), varray());
bind_method(PackedVector2Array, subarray, sarray("from", "to"), varray());
bind_method(PackedVector2Array, to_byte_array, sarray(), varray());
bind_method(PackedVector2Array, sort, sarray(), varray());
@@ -1452,9 +1929,10 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector3Array, append_array, sarray("array"), varray());
bind_method(PackedVector3Array, remove, sarray("index"), varray());
bind_method(PackedVector3Array, insert, sarray("at_index", "value"), varray());
+ bind_method(PackedVector3Array, fill, sarray("value"), varray());
bind_method(PackedVector3Array, resize, sarray("new_size"), varray());
bind_method(PackedVector3Array, has, sarray("value"), varray());
- bind_method(PackedVector3Array, invert, sarray(), varray());
+ bind_method(PackedVector3Array, reverse, sarray(), varray());
bind_method(PackedVector3Array, subarray, sarray("from", "to"), varray());
bind_method(PackedVector3Array, to_byte_array, sarray(), varray());
bind_method(PackedVector3Array, sort, sarray(), varray());
@@ -1470,9 +1948,10 @@ static void _register_variant_builtin_methods() {
bind_method(PackedColorArray, append_array, sarray("array"), varray());
bind_method(PackedColorArray, remove, sarray("index"), varray());
bind_method(PackedColorArray, insert, sarray("at_index", "value"), varray());
+ bind_method(PackedColorArray, fill, sarray("value"), varray());
bind_method(PackedColorArray, resize, sarray("new_size"), varray());
bind_method(PackedColorArray, has, sarray("value"), varray());
- bind_method(PackedColorArray, invert, sarray(), varray());
+ bind_method(PackedColorArray, reverse, sarray(), varray());
bind_method(PackedColorArray, subarray, sarray("from", "to"), varray());
bind_method(PackedColorArray, to_byte_array, sarray(), varray());
bind_method(PackedColorArray, sort, sarray(), varray());
diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp
index e0a3cf4215..8cfa793c0e 100644
--- a/core/variant/variant_op.cpp
+++ b/core/variant/variant_op.cpp
@@ -257,6 +257,14 @@ public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
const A &a = *VariantGetInternalPtr<A>::get_ptr(&p_left);
const B &b = *VariantGetInternalPtr<B>::get_ptr(&p_right);
+
+#if defined(DEBUG_ENABLED)
+ if (b < 0 || a < 0) {
+ *r_ret = "Invalid operands for bit shifting. Only positive operands are supported.";
+ r_valid = false;
+ return;
+ }
+#endif
*r_ret = a << b;
r_valid = true;
}
@@ -276,6 +284,14 @@ public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
const A &a = *VariantGetInternalPtr<A>::get_ptr(&p_left);
const B &b = *VariantGetInternalPtr<B>::get_ptr(&p_right);
+
+#if defined(DEBUG_ENABLED)
+ if (b < 0 || a < 0) {
+ *r_ret = "Invalid operands for bit shifting. Only positive operands are supported.";
+ r_valid = false;
+ return;
+ }
+#endif
*r_ret = a >> b;
r_valid = true;
}
@@ -1365,10 +1381,10 @@ void register_op(Variant::Operator p_op, Variant::Type p_type_a, Variant::Type p
}
void Variant::_register_variant_operators() {
- zeromem(operator_return_type_table, sizeof(operator_return_type_table));
- zeromem(operator_evaluator_table, sizeof(operator_evaluator_table));
- zeromem(validated_operator_evaluator_table, sizeof(validated_operator_evaluator_table));
- zeromem(ptr_operator_evaluator_table, sizeof(ptr_operator_evaluator_table));
+ memset(operator_return_type_table, 0, sizeof(operator_return_type_table));
+ memset(operator_evaluator_table, 0, sizeof(operator_evaluator_table));
+ memset(validated_operator_evaluator_table, 0, sizeof(validated_operator_evaluator_table));
+ memset(ptr_operator_evaluator_table, 0, sizeof(ptr_operator_evaluator_table));
register_op<OperatorEvaluatorAdd<int64_t, int64_t, int64_t>>(Variant::OP_ADD, Variant::INT, Variant::INT);
register_op<OperatorEvaluatorAdd<double, int64_t, double>>(Variant::OP_ADD, Variant::INT, Variant::FLOAT);
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index ed936c626b..edaeddbf27 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -381,7 +381,6 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
r_token.value = num.as_int();
}
return OK;
-
} else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') {
StringBuffer<> id;
bool first = true;
@@ -508,8 +507,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
} else if (id == "nan") {
value = Math_NAN;
} else if (id == "Vector2") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -534,8 +533,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Vector2i(args[0], args[1]);
} else if (id == "Rect2") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -560,8 +559,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Rect2i(args[0], args[1], args[2], args[3]);
} else if (id == "Vector3") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -586,8 +585,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Vector3i(args[0], args[1], args[2]);
} else if (id == "Transform2D" || id == "Matrix32") { //compatibility
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -603,8 +602,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
m[2] = Vector2(args[4], args[5]);
value = m;
} else if (id == "Plane") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -616,8 +615,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Plane(args[0], args[1], args[2], args[3]);
} else if (id == "Quat") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -629,8 +628,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Quat(args[0], args[1], args[2], args[3]);
} else if (id == "AABB" || id == "Rect3") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -642,8 +641,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = AABB(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5]));
} else if (id == "Basis" || id == "Matrix3") { //compatibility
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -655,8 +654,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
} else if (id == "Transform") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -1006,8 +1005,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = arr;
} else if (id == "PackedVector2Array" || id == "PoolVector2Array" || id == "Vector2Array") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
@@ -1024,8 +1023,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = arr;
} else if (id == "PackedVector3Array" || id == "PoolVector3Array" || id == "Vector3Array") {
- Vector<float> args;
- Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
+ Vector<real_t> args;
+ Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
return err;
}
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index ea8263402a..9ab8602782 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -875,65 +875,66 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const {
static uint64_t get_indexed_size(const Variant *base) { return m_max; } \
};
-#define INDEXED_SETGET_STRUCT_VARIANT(m_base_type) \
- struct VariantIndexedSetGet_##m_base_type { \
- static void get(const Variant *base, int64_t index, Variant *value, bool *oob) { \
- int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \
- if (index < 0) { \
- index += size; \
- } \
- if (index < 0 || index >= size) { \
- *oob = true; \
- return; \
- } \
- *value = (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index]; \
- *oob = false; \
- } \
- static void ptr_get(const void *base, int64_t index, void *member) { \
- /* avoid ptrconvert for performance*/ \
- const m_base_type &v = *reinterpret_cast<const m_base_type *>(base); \
- if (index < 0) \
- index += v.size(); \
- OOB_TEST(index, v.size()); \
- PtrToArg<Variant>::encode(v[index], member); \
- } \
- static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) { \
- int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \
- if (index < 0) { \
- index += size; \
- } \
- if (index < 0 || index >= size) { \
- *oob = true; \
- *valid = false; \
- return; \
- } \
- (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \
- *oob = false; \
- *valid = true; \
- } \
- static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) { \
- int64_t size = VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); \
- if (index < 0) { \
- index += size; \
- } \
- if (index < 0 || index >= size) { \
- *oob = true; \
- return; \
- } \
- (*VariantGetInternalPtr<m_base_type>::get_ptr(base))[index] = *value; \
- *oob = false; \
- } \
- static void ptr_set(void *base, int64_t index, const void *member) { \
- /* avoid ptrconvert for performance*/ \
- m_base_type &v = *reinterpret_cast<m_base_type *>(base); \
- if (index < 0) \
- index += v.size(); \
- OOB_TEST(index, v.size()); \
- v[index] = PtrToArg<Variant>::convert(member); \
- } \
- static Variant::Type get_index_type() { return Variant::NIL; } \
- static uint64_t get_indexed_size(const Variant *base) { return 0; } \
- };
+struct VariantIndexedSetGet_Array {
+ static void get(const Variant *base, int64_t index, Variant *value, bool *oob) {
+ int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size();
+ if (index < 0) {
+ index += size;
+ }
+ if (index < 0 || index >= size) {
+ *oob = true;
+ return;
+ }
+ *value = (*VariantGetInternalPtr<Array>::get_ptr(base))[index];
+ *oob = false;
+ }
+ static void ptr_get(const void *base, int64_t index, void *member) {
+ /* avoid ptrconvert for performance*/
+ const Array &v = *reinterpret_cast<const Array *>(base);
+ if (index < 0) {
+ index += v.size();
+ }
+ OOB_TEST(index, v.size());
+ PtrToArg<Variant>::encode(v[index], member);
+ }
+ static void set(Variant *base, int64_t index, const Variant *value, bool *valid, bool *oob) {
+ int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size();
+ if (index < 0) {
+ index += size;
+ }
+ if (index < 0 || index >= size) {
+ *oob = true;
+ *valid = false;
+ return;
+ }
+ VariantGetInternalPtr<Array>::get_ptr(base)->set(index, *value);
+ *oob = false;
+ *valid = true;
+ }
+ static void validated_set(Variant *base, int64_t index, const Variant *value, bool *oob) {
+ int64_t size = VariantGetInternalPtr<Array>::get_ptr(base)->size();
+ if (index < 0) {
+ index += size;
+ }
+ if (index < 0 || index >= size) {
+ *oob = true;
+ return;
+ }
+ VariantGetInternalPtr<Array>::get_ptr(base)->set(index, *value);
+ *oob = false;
+ }
+ static void ptr_set(void *base, int64_t index, const void *member) {
+ /* avoid ptrconvert for performance*/
+ Array &v = *reinterpret_cast<Array *>(base);
+ if (index < 0) {
+ index += v.size();
+ }
+ OOB_TEST(index, v.size());
+ v.set(index, PtrToArg<Variant>::convert(member));
+ }
+ static Variant::Type get_index_type() { return Variant::NIL; }
+ static uint64_t get_indexed_size(const Variant *base) { return 0; }
+};
#define INDEXED_SETGET_STRUCT_DICT(m_base_type) \
struct VariantIndexedSetGet_##m_base_type { \
@@ -990,7 +991,6 @@ INDEXED_SETGET_STRUCT_TYPED(PackedVector3Array, Vector3)
INDEXED_SETGET_STRUCT_TYPED(PackedStringArray, String)
INDEXED_SETGET_STRUCT_TYPED(PackedColorArray, Color)
-INDEXED_SETGET_STRUCT_VARIANT(Array)
INDEXED_SETGET_STRUCT_DICT(Dictionary)
struct VariantIndexedSetterGetterInfo {
@@ -1045,6 +1045,7 @@ void register_indexed_setters_getters() {
REGISTER_INDEXED_MEMBER(PackedByteArray);
REGISTER_INDEXED_MEMBER(PackedInt32Array);
REGISTER_INDEXED_MEMBER(PackedInt64Array);
+ REGISTER_INDEXED_MEMBER(PackedFloat32Array);
REGISTER_INDEXED_MEMBER(PackedFloat64Array);
REGISTER_INDEXED_MEMBER(PackedVector2Array);
REGISTER_INDEXED_MEMBER(PackedVector3Array);
@@ -2198,7 +2199,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case STRING: {
- //this is pretty funny and bizarre, but artists like to use it for typewritter effects
+ //this is pretty funny and bizarre, but artists like to use it for typewriter effects
String sa = *reinterpret_cast<const String *>(a._data._mem);
String sb = *reinterpret_cast<const String *>(b._data._mem);
String dst;
diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp
index f154ab1ed6..553f2b23a2 100644
--- a/core/variant/variant_utility.cpp
+++ b/core/variant/variant_utility.cpp
@@ -93,6 +93,10 @@ struct VariantUtilityFunctions {
return Math::fposmod(b, r);
}
+ static inline int64_t posmod(int64_t b, int64_t r) {
+ return Math::posmod(b, r);
+ }
+
static inline double floor(double x) {
return Math::floor(x);
}
@@ -1154,6 +1158,7 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(sqrt, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(fmod, sarray("x", "y"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(fposmod, sarray("x", "y"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(posmod, sarray("x", "y"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(floor, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(ceil, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(round, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 3ca7e0716b..e210fa8808 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -50,7 +50,7 @@
<argument index="0" name="x" type="float">
</argument>
<description>
- Returns the arc cosine of [code]x[/code] in radians. Use to get the angle of cosine [code]x[/code].
+ Returns the arc cosine of [code]x[/code] in radians. Use to get the angle of cosine [code]x[/code]. [code]x[/code] must be between [code]-1.0[/code] and [code]1.0[/code] (inclusive), otherwise, [method acos] will return [constant @GDScript.NAN].
[codeblock]
# c is 0.523599 or 30 degrees if converted with rad2deg(c)
c = acos(0.866025)
@@ -63,7 +63,7 @@
<argument index="0" name="x" type="float">
</argument>
<description>
- Returns the arc sine of [code]x[/code] in radians. Use to get the angle of sine [code]x[/code].
+ Returns the arc sine of [code]x[/code] in radians. Use to get the angle of sine [code]x[/code]. [code]x[/code] must be between [code]-1.0[/code] and [code]1.0[/code] (inclusive), otherwise, [method asin] will return [constant @GDScript.NAN].
[codeblock]
# s is 0.523599 or 30 degrees if converted with rad2deg(s)
s = asin(0.5)
@@ -652,6 +652,31 @@
Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis).
</description>
</method>
+ <method name="posmod">
+ <return type="int">
+ </return>
+ <argument index="0" name="x" type="int">
+ </argument>
+ <argument index="1" name="y" type="int">
+ </argument>
+ <description>
+ Returns the integer modulus of [code]x/y[/code] that wraps equally in positive and negative.
+ [codeblock]
+ for i in range(-3, 4):
+ print("%2d %2d %2d" % [i, i % 3, posmod(i, 3)])
+ [/codeblock]
+ Produces:
+ [codeblock]
+ -3 0 0
+ -2 -2 1
+ -1 -1 2
+ 0 0 0
+ 1 1 1
+ 2 2 2
+ 3 0 0
+ [/codeblock]
+ </description>
+ </method>
<method name="pow">
<return type="float">
</return>
@@ -777,7 +802,7 @@
<return type="int">
</return>
<description>
- Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32).
+ Returns a random unsigned 32-bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32).
[codeblock]
randi() # Returns random integer between 0 and 2^32 - 1
randi() % 20 # Returns random integer between 0 and 19
@@ -804,10 +829,7 @@
<method name="randomize">
<description>
Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
- [codeblock]
- func _ready():
- randomize()
- [/codeblock]
+ [b]Note:[/b] This method is called automatically when the project is run. If you need to fix the seed to have reproducible results, use [method seed] to initialize the random number generator.
</description>
</method>
<method name="range_lerp">
@@ -1280,6 +1302,10 @@
<constant name="HORIZONTAL" value="0" enum="Orientation">
General horizontal alignment, usually used for [Separator], [ScrollBar], [Slider], etc.
</constant>
+ <constant name="CLOCKWISE" value="0" enum="ClockDirection">
+ </constant>
+ <constant name="COUNTERCLOCKWISE" value="1" enum="ClockDirection">
+ </constant>
<constant name="HALIGN_LEFT" value="0" enum="HAlign">
Horizontal left alignment, usually for text-derived classes.
</constant>
@@ -1304,730 +1330,730 @@
<constant name="SPKEY" value="16777216">
Keycodes with this bit applied are non-printable.
</constant>
- <constant name="KEY_ESCAPE" value="16777217" enum="KeyList">
+ <constant name="KEY_ESCAPE" value="16777217" enum="Key">
Escape key.
</constant>
- <constant name="KEY_TAB" value="16777218" enum="KeyList">
+ <constant name="KEY_TAB" value="16777218" enum="Key">
Tab key.
</constant>
- <constant name="KEY_BACKTAB" value="16777219" enum="KeyList">
+ <constant name="KEY_BACKTAB" value="16777219" enum="Key">
Shift + Tab key.
</constant>
- <constant name="KEY_BACKSPACE" value="16777220" enum="KeyList">
+ <constant name="KEY_BACKSPACE" value="16777220" enum="Key">
Backspace key.
</constant>
- <constant name="KEY_ENTER" value="16777221" enum="KeyList">
+ <constant name="KEY_ENTER" value="16777221" enum="Key">
Return key (on the main keyboard).
</constant>
- <constant name="KEY_KP_ENTER" value="16777222" enum="KeyList">
+ <constant name="KEY_KP_ENTER" value="16777222" enum="Key">
Enter key on the numeric keypad.
</constant>
- <constant name="KEY_INSERT" value="16777223" enum="KeyList">
+ <constant name="KEY_INSERT" value="16777223" enum="Key">
Insert key.
</constant>
- <constant name="KEY_DELETE" value="16777224" enum="KeyList">
+ <constant name="KEY_DELETE" value="16777224" enum="Key">
Delete key.
</constant>
- <constant name="KEY_PAUSE" value="16777225" enum="KeyList">
+ <constant name="KEY_PAUSE" value="16777225" enum="Key">
Pause key.
</constant>
- <constant name="KEY_PRINT" value="16777226" enum="KeyList">
+ <constant name="KEY_PRINT" value="16777226" enum="Key">
Print Screen key.
</constant>
- <constant name="KEY_SYSREQ" value="16777227" enum="KeyList">
+ <constant name="KEY_SYSREQ" value="16777227" enum="Key">
System Request key.
</constant>
- <constant name="KEY_CLEAR" value="16777228" enum="KeyList">
+ <constant name="KEY_CLEAR" value="16777228" enum="Key">
Clear key.
</constant>
- <constant name="KEY_HOME" value="16777229" enum="KeyList">
+ <constant name="KEY_HOME" value="16777229" enum="Key">
Home key.
</constant>
- <constant name="KEY_END" value="16777230" enum="KeyList">
+ <constant name="KEY_END" value="16777230" enum="Key">
End key.
</constant>
- <constant name="KEY_LEFT" value="16777231" enum="KeyList">
+ <constant name="KEY_LEFT" value="16777231" enum="Key">
Left arrow key.
</constant>
- <constant name="KEY_UP" value="16777232" enum="KeyList">
+ <constant name="KEY_UP" value="16777232" enum="Key">
Up arrow key.
</constant>
- <constant name="KEY_RIGHT" value="16777233" enum="KeyList">
+ <constant name="KEY_RIGHT" value="16777233" enum="Key">
Right arrow key.
</constant>
- <constant name="KEY_DOWN" value="16777234" enum="KeyList">
+ <constant name="KEY_DOWN" value="16777234" enum="Key">
Down arrow key.
</constant>
- <constant name="KEY_PAGEUP" value="16777235" enum="KeyList">
+ <constant name="KEY_PAGEUP" value="16777235" enum="Key">
Page Up key.
</constant>
- <constant name="KEY_PAGEDOWN" value="16777236" enum="KeyList">
+ <constant name="KEY_PAGEDOWN" value="16777236" enum="Key">
Page Down key.
</constant>
- <constant name="KEY_SHIFT" value="16777237" enum="KeyList">
+ <constant name="KEY_SHIFT" value="16777237" enum="Key">
Shift key.
</constant>
- <constant name="KEY_CONTROL" value="16777238" enum="KeyList">
+ <constant name="KEY_CTRL" value="16777238" enum="Key">
Control key.
</constant>
- <constant name="KEY_META" value="16777239" enum="KeyList">
+ <constant name="KEY_META" value="16777239" enum="Key">
Meta key.
</constant>
- <constant name="KEY_ALT" value="16777240" enum="KeyList">
+ <constant name="KEY_ALT" value="16777240" enum="Key">
Alt key.
</constant>
- <constant name="KEY_CAPSLOCK" value="16777241" enum="KeyList">
+ <constant name="KEY_CAPSLOCK" value="16777241" enum="Key">
Caps Lock key.
</constant>
- <constant name="KEY_NUMLOCK" value="16777242" enum="KeyList">
+ <constant name="KEY_NUMLOCK" value="16777242" enum="Key">
Num Lock key.
</constant>
- <constant name="KEY_SCROLLLOCK" value="16777243" enum="KeyList">
+ <constant name="KEY_SCROLLLOCK" value="16777243" enum="Key">
Scroll Lock key.
</constant>
- <constant name="KEY_F1" value="16777244" enum="KeyList">
+ <constant name="KEY_F1" value="16777244" enum="Key">
F1 key.
</constant>
- <constant name="KEY_F2" value="16777245" enum="KeyList">
+ <constant name="KEY_F2" value="16777245" enum="Key">
F2 key.
</constant>
- <constant name="KEY_F3" value="16777246" enum="KeyList">
+ <constant name="KEY_F3" value="16777246" enum="Key">
F3 key.
</constant>
- <constant name="KEY_F4" value="16777247" enum="KeyList">
+ <constant name="KEY_F4" value="16777247" enum="Key">
F4 key.
</constant>
- <constant name="KEY_F5" value="16777248" enum="KeyList">
+ <constant name="KEY_F5" value="16777248" enum="Key">
F5 key.
</constant>
- <constant name="KEY_F6" value="16777249" enum="KeyList">
+ <constant name="KEY_F6" value="16777249" enum="Key">
F6 key.
</constant>
- <constant name="KEY_F7" value="16777250" enum="KeyList">
+ <constant name="KEY_F7" value="16777250" enum="Key">
F7 key.
</constant>
- <constant name="KEY_F8" value="16777251" enum="KeyList">
+ <constant name="KEY_F8" value="16777251" enum="Key">
F8 key.
</constant>
- <constant name="KEY_F9" value="16777252" enum="KeyList">
+ <constant name="KEY_F9" value="16777252" enum="Key">
F9 key.
</constant>
- <constant name="KEY_F10" value="16777253" enum="KeyList">
+ <constant name="KEY_F10" value="16777253" enum="Key">
F10 key.
</constant>
- <constant name="KEY_F11" value="16777254" enum="KeyList">
+ <constant name="KEY_F11" value="16777254" enum="Key">
F11 key.
</constant>
- <constant name="KEY_F12" value="16777255" enum="KeyList">
+ <constant name="KEY_F12" value="16777255" enum="Key">
F12 key.
</constant>
- <constant name="KEY_F13" value="16777256" enum="KeyList">
+ <constant name="KEY_F13" value="16777256" enum="Key">
F13 key.
</constant>
- <constant name="KEY_F14" value="16777257" enum="KeyList">
+ <constant name="KEY_F14" value="16777257" enum="Key">
F14 key.
</constant>
- <constant name="KEY_F15" value="16777258" enum="KeyList">
+ <constant name="KEY_F15" value="16777258" enum="Key">
F15 key.
</constant>
- <constant name="KEY_F16" value="16777259" enum="KeyList">
+ <constant name="KEY_F16" value="16777259" enum="Key">
F16 key.
</constant>
- <constant name="KEY_KP_MULTIPLY" value="16777345" enum="KeyList">
+ <constant name="KEY_KP_MULTIPLY" value="16777345" enum="Key">
Multiply (*) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_DIVIDE" value="16777346" enum="KeyList">
+ <constant name="KEY_KP_DIVIDE" value="16777346" enum="Key">
Divide (/) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_SUBTRACT" value="16777347" enum="KeyList">
+ <constant name="KEY_KP_SUBTRACT" value="16777347" enum="Key">
Subtract (-) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_PERIOD" value="16777348" enum="KeyList">
+ <constant name="KEY_KP_PERIOD" value="16777348" enum="Key">
Period (.) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_ADD" value="16777349" enum="KeyList">
+ <constant name="KEY_KP_ADD" value="16777349" enum="Key">
Add (+) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_0" value="16777350" enum="KeyList">
+ <constant name="KEY_KP_0" value="16777350" enum="Key">
Number 0 on the numeric keypad.
</constant>
- <constant name="KEY_KP_1" value="16777351" enum="KeyList">
+ <constant name="KEY_KP_1" value="16777351" enum="Key">
Number 1 on the numeric keypad.
</constant>
- <constant name="KEY_KP_2" value="16777352" enum="KeyList">
+ <constant name="KEY_KP_2" value="16777352" enum="Key">
Number 2 on the numeric keypad.
</constant>
- <constant name="KEY_KP_3" value="16777353" enum="KeyList">
+ <constant name="KEY_KP_3" value="16777353" enum="Key">
Number 3 on the numeric keypad.
</constant>
- <constant name="KEY_KP_4" value="16777354" enum="KeyList">
+ <constant name="KEY_KP_4" value="16777354" enum="Key">
Number 4 on the numeric keypad.
</constant>
- <constant name="KEY_KP_5" value="16777355" enum="KeyList">
+ <constant name="KEY_KP_5" value="16777355" enum="Key">
Number 5 on the numeric keypad.
</constant>
- <constant name="KEY_KP_6" value="16777356" enum="KeyList">
+ <constant name="KEY_KP_6" value="16777356" enum="Key">
Number 6 on the numeric keypad.
</constant>
- <constant name="KEY_KP_7" value="16777357" enum="KeyList">
+ <constant name="KEY_KP_7" value="16777357" enum="Key">
Number 7 on the numeric keypad.
</constant>
- <constant name="KEY_KP_8" value="16777358" enum="KeyList">
+ <constant name="KEY_KP_8" value="16777358" enum="Key">
Number 8 on the numeric keypad.
</constant>
- <constant name="KEY_KP_9" value="16777359" enum="KeyList">
+ <constant name="KEY_KP_9" value="16777359" enum="Key">
Number 9 on the numeric keypad.
</constant>
- <constant name="KEY_SUPER_L" value="16777260" enum="KeyList">
+ <constant name="KEY_SUPER_L" value="16777260" enum="Key">
Left Super key (Windows key).
</constant>
- <constant name="KEY_SUPER_R" value="16777261" enum="KeyList">
+ <constant name="KEY_SUPER_R" value="16777261" enum="Key">
Right Super key (Windows key).
</constant>
- <constant name="KEY_MENU" value="16777262" enum="KeyList">
+ <constant name="KEY_MENU" value="16777262" enum="Key">
Context menu key.
</constant>
- <constant name="KEY_HYPER_L" value="16777263" enum="KeyList">
+ <constant name="KEY_HYPER_L" value="16777263" enum="Key">
Left Hyper key.
</constant>
- <constant name="KEY_HYPER_R" value="16777264" enum="KeyList">
+ <constant name="KEY_HYPER_R" value="16777264" enum="Key">
Right Hyper key.
</constant>
- <constant name="KEY_HELP" value="16777265" enum="KeyList">
+ <constant name="KEY_HELP" value="16777265" enum="Key">
Help key.
</constant>
- <constant name="KEY_DIRECTION_L" value="16777266" enum="KeyList">
+ <constant name="KEY_DIRECTION_L" value="16777266" enum="Key">
Left Direction key.
</constant>
- <constant name="KEY_DIRECTION_R" value="16777267" enum="KeyList">
+ <constant name="KEY_DIRECTION_R" value="16777267" enum="Key">
Right Direction key.
</constant>
- <constant name="KEY_BACK" value="16777280" enum="KeyList">
+ <constant name="KEY_BACK" value="16777280" enum="Key">
Media back key. Not to be confused with the Back button on an Android device.
</constant>
- <constant name="KEY_FORWARD" value="16777281" enum="KeyList">
+ <constant name="KEY_FORWARD" value="16777281" enum="Key">
Media forward key.
</constant>
- <constant name="KEY_STOP" value="16777282" enum="KeyList">
+ <constant name="KEY_STOP" value="16777282" enum="Key">
Media stop key.
</constant>
- <constant name="KEY_REFRESH" value="16777283" enum="KeyList">
+ <constant name="KEY_REFRESH" value="16777283" enum="Key">
Media refresh key.
</constant>
- <constant name="KEY_VOLUMEDOWN" value="16777284" enum="KeyList">
+ <constant name="KEY_VOLUMEDOWN" value="16777284" enum="Key">
Volume down key.
</constant>
- <constant name="KEY_VOLUMEMUTE" value="16777285" enum="KeyList">
+ <constant name="KEY_VOLUMEMUTE" value="16777285" enum="Key">
Mute volume key.
</constant>
- <constant name="KEY_VOLUMEUP" value="16777286" enum="KeyList">
+ <constant name="KEY_VOLUMEUP" value="16777286" enum="Key">
Volume up key.
</constant>
- <constant name="KEY_BASSBOOST" value="16777287" enum="KeyList">
+ <constant name="KEY_BASSBOOST" value="16777287" enum="Key">
Bass Boost key.
</constant>
- <constant name="KEY_BASSUP" value="16777288" enum="KeyList">
+ <constant name="KEY_BASSUP" value="16777288" enum="Key">
Bass up key.
</constant>
- <constant name="KEY_BASSDOWN" value="16777289" enum="KeyList">
+ <constant name="KEY_BASSDOWN" value="16777289" enum="Key">
Bass down key.
</constant>
- <constant name="KEY_TREBLEUP" value="16777290" enum="KeyList">
+ <constant name="KEY_TREBLEUP" value="16777290" enum="Key">
Treble up key.
</constant>
- <constant name="KEY_TREBLEDOWN" value="16777291" enum="KeyList">
+ <constant name="KEY_TREBLEDOWN" value="16777291" enum="Key">
Treble down key.
</constant>
- <constant name="KEY_MEDIAPLAY" value="16777292" enum="KeyList">
+ <constant name="KEY_MEDIAPLAY" value="16777292" enum="Key">
Media play key.
</constant>
- <constant name="KEY_MEDIASTOP" value="16777293" enum="KeyList">
+ <constant name="KEY_MEDIASTOP" value="16777293" enum="Key">
Media stop key.
</constant>
- <constant name="KEY_MEDIAPREVIOUS" value="16777294" enum="KeyList">
+ <constant name="KEY_MEDIAPREVIOUS" value="16777294" enum="Key">
Previous song key.
</constant>
- <constant name="KEY_MEDIANEXT" value="16777295" enum="KeyList">
+ <constant name="KEY_MEDIANEXT" value="16777295" enum="Key">
Next song key.
</constant>
- <constant name="KEY_MEDIARECORD" value="16777296" enum="KeyList">
+ <constant name="KEY_MEDIARECORD" value="16777296" enum="Key">
Media record key.
</constant>
- <constant name="KEY_HOMEPAGE" value="16777297" enum="KeyList">
+ <constant name="KEY_HOMEPAGE" value="16777297" enum="Key">
Home page key.
</constant>
- <constant name="KEY_FAVORITES" value="16777298" enum="KeyList">
+ <constant name="KEY_FAVORITES" value="16777298" enum="Key">
Favorites key.
</constant>
- <constant name="KEY_SEARCH" value="16777299" enum="KeyList">
+ <constant name="KEY_SEARCH" value="16777299" enum="Key">
Search key.
</constant>
- <constant name="KEY_STANDBY" value="16777300" enum="KeyList">
+ <constant name="KEY_STANDBY" value="16777300" enum="Key">
Standby key.
</constant>
- <constant name="KEY_OPENURL" value="16777301" enum="KeyList">
+ <constant name="KEY_OPENURL" value="16777301" enum="Key">
Open URL / Launch Browser key.
</constant>
- <constant name="KEY_LAUNCHMAIL" value="16777302" enum="KeyList">
+ <constant name="KEY_LAUNCHMAIL" value="16777302" enum="Key">
Launch Mail key.
</constant>
- <constant name="KEY_LAUNCHMEDIA" value="16777303" enum="KeyList">
+ <constant name="KEY_LAUNCHMEDIA" value="16777303" enum="Key">
Launch Media key.
</constant>
- <constant name="KEY_LAUNCH0" value="16777304" enum="KeyList">
+ <constant name="KEY_LAUNCH0" value="16777304" enum="Key">
Launch Shortcut 0 key.
</constant>
- <constant name="KEY_LAUNCH1" value="16777305" enum="KeyList">
+ <constant name="KEY_LAUNCH1" value="16777305" enum="Key">
Launch Shortcut 1 key.
</constant>
- <constant name="KEY_LAUNCH2" value="16777306" enum="KeyList">
+ <constant name="KEY_LAUNCH2" value="16777306" enum="Key">
Launch Shortcut 2 key.
</constant>
- <constant name="KEY_LAUNCH3" value="16777307" enum="KeyList">
+ <constant name="KEY_LAUNCH3" value="16777307" enum="Key">
Launch Shortcut 3 key.
</constant>
- <constant name="KEY_LAUNCH4" value="16777308" enum="KeyList">
+ <constant name="KEY_LAUNCH4" value="16777308" enum="Key">
Launch Shortcut 4 key.
</constant>
- <constant name="KEY_LAUNCH5" value="16777309" enum="KeyList">
+ <constant name="KEY_LAUNCH5" value="16777309" enum="Key">
Launch Shortcut 5 key.
</constant>
- <constant name="KEY_LAUNCH6" value="16777310" enum="KeyList">
+ <constant name="KEY_LAUNCH6" value="16777310" enum="Key">
Launch Shortcut 6 key.
</constant>
- <constant name="KEY_LAUNCH7" value="16777311" enum="KeyList">
+ <constant name="KEY_LAUNCH7" value="16777311" enum="Key">
Launch Shortcut 7 key.
</constant>
- <constant name="KEY_LAUNCH8" value="16777312" enum="KeyList">
+ <constant name="KEY_LAUNCH8" value="16777312" enum="Key">
Launch Shortcut 8 key.
</constant>
- <constant name="KEY_LAUNCH9" value="16777313" enum="KeyList">
+ <constant name="KEY_LAUNCH9" value="16777313" enum="Key">
Launch Shortcut 9 key.
</constant>
- <constant name="KEY_LAUNCHA" value="16777314" enum="KeyList">
+ <constant name="KEY_LAUNCHA" value="16777314" enum="Key">
Launch Shortcut A key.
</constant>
- <constant name="KEY_LAUNCHB" value="16777315" enum="KeyList">
+ <constant name="KEY_LAUNCHB" value="16777315" enum="Key">
Launch Shortcut B key.
</constant>
- <constant name="KEY_LAUNCHC" value="16777316" enum="KeyList">
+ <constant name="KEY_LAUNCHC" value="16777316" enum="Key">
Launch Shortcut C key.
</constant>
- <constant name="KEY_LAUNCHD" value="16777317" enum="KeyList">
+ <constant name="KEY_LAUNCHD" value="16777317" enum="Key">
Launch Shortcut D key.
</constant>
- <constant name="KEY_LAUNCHE" value="16777318" enum="KeyList">
+ <constant name="KEY_LAUNCHE" value="16777318" enum="Key">
Launch Shortcut E key.
</constant>
- <constant name="KEY_LAUNCHF" value="16777319" enum="KeyList">
+ <constant name="KEY_LAUNCHF" value="16777319" enum="Key">
Launch Shortcut F key.
</constant>
- <constant name="KEY_UNKNOWN" value="33554431" enum="KeyList">
+ <constant name="KEY_UNKNOWN" value="33554431" enum="Key">
Unknown key.
</constant>
- <constant name="KEY_SPACE" value="32" enum="KeyList">
+ <constant name="KEY_SPACE" value="32" enum="Key">
Space key.
</constant>
- <constant name="KEY_EXCLAM" value="33" enum="KeyList">
+ <constant name="KEY_EXCLAM" value="33" enum="Key">
! key.
</constant>
- <constant name="KEY_QUOTEDBL" value="34" enum="KeyList">
+ <constant name="KEY_QUOTEDBL" value="34" enum="Key">
" key.
</constant>
- <constant name="KEY_NUMBERSIGN" value="35" enum="KeyList">
+ <constant name="KEY_NUMBERSIGN" value="35" enum="Key">
# key.
</constant>
- <constant name="KEY_DOLLAR" value="36" enum="KeyList">
+ <constant name="KEY_DOLLAR" value="36" enum="Key">
$ key.
</constant>
- <constant name="KEY_PERCENT" value="37" enum="KeyList">
+ <constant name="KEY_PERCENT" value="37" enum="Key">
% key.
</constant>
- <constant name="KEY_AMPERSAND" value="38" enum="KeyList">
+ <constant name="KEY_AMPERSAND" value="38" enum="Key">
&amp; key.
</constant>
- <constant name="KEY_APOSTROPHE" value="39" enum="KeyList">
+ <constant name="KEY_APOSTROPHE" value="39" enum="Key">
' key.
</constant>
- <constant name="KEY_PARENLEFT" value="40" enum="KeyList">
+ <constant name="KEY_PARENLEFT" value="40" enum="Key">
( key.
</constant>
- <constant name="KEY_PARENRIGHT" value="41" enum="KeyList">
+ <constant name="KEY_PARENRIGHT" value="41" enum="Key">
) key.
</constant>
- <constant name="KEY_ASTERISK" value="42" enum="KeyList">
+ <constant name="KEY_ASTERISK" value="42" enum="Key">
* key.
</constant>
- <constant name="KEY_PLUS" value="43" enum="KeyList">
+ <constant name="KEY_PLUS" value="43" enum="Key">
+ key.
</constant>
- <constant name="KEY_COMMA" value="44" enum="KeyList">
+ <constant name="KEY_COMMA" value="44" enum="Key">
, key.
</constant>
- <constant name="KEY_MINUS" value="45" enum="KeyList">
+ <constant name="KEY_MINUS" value="45" enum="Key">
- key.
</constant>
- <constant name="KEY_PERIOD" value="46" enum="KeyList">
+ <constant name="KEY_PERIOD" value="46" enum="Key">
. key.
</constant>
- <constant name="KEY_SLASH" value="47" enum="KeyList">
+ <constant name="KEY_SLASH" value="47" enum="Key">
/ key.
</constant>
- <constant name="KEY_0" value="48" enum="KeyList">
+ <constant name="KEY_0" value="48" enum="Key">
Number 0.
</constant>
- <constant name="KEY_1" value="49" enum="KeyList">
+ <constant name="KEY_1" value="49" enum="Key">
Number 1.
</constant>
- <constant name="KEY_2" value="50" enum="KeyList">
+ <constant name="KEY_2" value="50" enum="Key">
Number 2.
</constant>
- <constant name="KEY_3" value="51" enum="KeyList">
+ <constant name="KEY_3" value="51" enum="Key">
Number 3.
</constant>
- <constant name="KEY_4" value="52" enum="KeyList">
+ <constant name="KEY_4" value="52" enum="Key">
Number 4.
</constant>
- <constant name="KEY_5" value="53" enum="KeyList">
+ <constant name="KEY_5" value="53" enum="Key">
Number 5.
</constant>
- <constant name="KEY_6" value="54" enum="KeyList">
+ <constant name="KEY_6" value="54" enum="Key">
Number 6.
</constant>
- <constant name="KEY_7" value="55" enum="KeyList">
+ <constant name="KEY_7" value="55" enum="Key">
Number 7.
</constant>
- <constant name="KEY_8" value="56" enum="KeyList">
+ <constant name="KEY_8" value="56" enum="Key">
Number 8.
</constant>
- <constant name="KEY_9" value="57" enum="KeyList">
+ <constant name="KEY_9" value="57" enum="Key">
Number 9.
</constant>
- <constant name="KEY_COLON" value="58" enum="KeyList">
+ <constant name="KEY_COLON" value="58" enum="Key">
: key.
</constant>
- <constant name="KEY_SEMICOLON" value="59" enum="KeyList">
+ <constant name="KEY_SEMICOLON" value="59" enum="Key">
; key.
</constant>
- <constant name="KEY_LESS" value="60" enum="KeyList">
+ <constant name="KEY_LESS" value="60" enum="Key">
&lt; key.
</constant>
- <constant name="KEY_EQUAL" value="61" enum="KeyList">
+ <constant name="KEY_EQUAL" value="61" enum="Key">
= key.
</constant>
- <constant name="KEY_GREATER" value="62" enum="KeyList">
+ <constant name="KEY_GREATER" value="62" enum="Key">
&gt; key.
</constant>
- <constant name="KEY_QUESTION" value="63" enum="KeyList">
+ <constant name="KEY_QUESTION" value="63" enum="Key">
? key.
</constant>
- <constant name="KEY_AT" value="64" enum="KeyList">
+ <constant name="KEY_AT" value="64" enum="Key">
@ key.
</constant>
- <constant name="KEY_A" value="65" enum="KeyList">
+ <constant name="KEY_A" value="65" enum="Key">
A key.
</constant>
- <constant name="KEY_B" value="66" enum="KeyList">
+ <constant name="KEY_B" value="66" enum="Key">
B key.
</constant>
- <constant name="KEY_C" value="67" enum="KeyList">
+ <constant name="KEY_C" value="67" enum="Key">
C key.
</constant>
- <constant name="KEY_D" value="68" enum="KeyList">
+ <constant name="KEY_D" value="68" enum="Key">
D key.
</constant>
- <constant name="KEY_E" value="69" enum="KeyList">
+ <constant name="KEY_E" value="69" enum="Key">
E key.
</constant>
- <constant name="KEY_F" value="70" enum="KeyList">
+ <constant name="KEY_F" value="70" enum="Key">
F key.
</constant>
- <constant name="KEY_G" value="71" enum="KeyList">
+ <constant name="KEY_G" value="71" enum="Key">
G key.
</constant>
- <constant name="KEY_H" value="72" enum="KeyList">
+ <constant name="KEY_H" value="72" enum="Key">
H key.
</constant>
- <constant name="KEY_I" value="73" enum="KeyList">
+ <constant name="KEY_I" value="73" enum="Key">
I key.
</constant>
- <constant name="KEY_J" value="74" enum="KeyList">
+ <constant name="KEY_J" value="74" enum="Key">
J key.
</constant>
- <constant name="KEY_K" value="75" enum="KeyList">
+ <constant name="KEY_K" value="75" enum="Key">
K key.
</constant>
- <constant name="KEY_L" value="76" enum="KeyList">
+ <constant name="KEY_L" value="76" enum="Key">
L key.
</constant>
- <constant name="KEY_M" value="77" enum="KeyList">
+ <constant name="KEY_M" value="77" enum="Key">
M key.
</constant>
- <constant name="KEY_N" value="78" enum="KeyList">
+ <constant name="KEY_N" value="78" enum="Key">
N key.
</constant>
- <constant name="KEY_O" value="79" enum="KeyList">
+ <constant name="KEY_O" value="79" enum="Key">
O key.
</constant>
- <constant name="KEY_P" value="80" enum="KeyList">
+ <constant name="KEY_P" value="80" enum="Key">
P key.
</constant>
- <constant name="KEY_Q" value="81" enum="KeyList">
+ <constant name="KEY_Q" value="81" enum="Key">
Q key.
</constant>
- <constant name="KEY_R" value="82" enum="KeyList">
+ <constant name="KEY_R" value="82" enum="Key">
R key.
</constant>
- <constant name="KEY_S" value="83" enum="KeyList">
+ <constant name="KEY_S" value="83" enum="Key">
S key.
</constant>
- <constant name="KEY_T" value="84" enum="KeyList">
+ <constant name="KEY_T" value="84" enum="Key">
T key.
</constant>
- <constant name="KEY_U" value="85" enum="KeyList">
+ <constant name="KEY_U" value="85" enum="Key">
U key.
</constant>
- <constant name="KEY_V" value="86" enum="KeyList">
+ <constant name="KEY_V" value="86" enum="Key">
V key.
</constant>
- <constant name="KEY_W" value="87" enum="KeyList">
+ <constant name="KEY_W" value="87" enum="Key">
W key.
</constant>
- <constant name="KEY_X" value="88" enum="KeyList">
+ <constant name="KEY_X" value="88" enum="Key">
X key.
</constant>
- <constant name="KEY_Y" value="89" enum="KeyList">
+ <constant name="KEY_Y" value="89" enum="Key">
Y key.
</constant>
- <constant name="KEY_Z" value="90" enum="KeyList">
+ <constant name="KEY_Z" value="90" enum="Key">
Z key.
</constant>
- <constant name="KEY_BRACKETLEFT" value="91" enum="KeyList">
+ <constant name="KEY_BRACKETLEFT" value="91" enum="Key">
[ key.
</constant>
- <constant name="KEY_BACKSLASH" value="92" enum="KeyList">
+ <constant name="KEY_BACKSLASH" value="92" enum="Key">
\ key.
</constant>
- <constant name="KEY_BRACKETRIGHT" value="93" enum="KeyList">
+ <constant name="KEY_BRACKETRIGHT" value="93" enum="Key">
] key.
</constant>
- <constant name="KEY_ASCIICIRCUM" value="94" enum="KeyList">
+ <constant name="KEY_ASCIICIRCUM" value="94" enum="Key">
^ key.
</constant>
- <constant name="KEY_UNDERSCORE" value="95" enum="KeyList">
+ <constant name="KEY_UNDERSCORE" value="95" enum="Key">
_ key.
</constant>
- <constant name="KEY_QUOTELEFT" value="96" enum="KeyList">
+ <constant name="KEY_QUOTELEFT" value="96" enum="Key">
` key.
</constant>
- <constant name="KEY_BRACELEFT" value="123" enum="KeyList">
+ <constant name="KEY_BRACELEFT" value="123" enum="Key">
{ key.
</constant>
- <constant name="KEY_BAR" value="124" enum="KeyList">
+ <constant name="KEY_BAR" value="124" enum="Key">
| key.
</constant>
- <constant name="KEY_BRACERIGHT" value="125" enum="KeyList">
+ <constant name="KEY_BRACERIGHT" value="125" enum="Key">
} key.
</constant>
- <constant name="KEY_ASCIITILDE" value="126" enum="KeyList">
+ <constant name="KEY_ASCIITILDE" value="126" enum="Key">
~ key.
</constant>
- <constant name="KEY_NOBREAKSPACE" value="160" enum="KeyList">
+ <constant name="KEY_NOBREAKSPACE" value="160" enum="Key">
Non-breakable space key.
</constant>
- <constant name="KEY_EXCLAMDOWN" value="161" enum="KeyList">
+ <constant name="KEY_EXCLAMDOWN" value="161" enum="Key">
¡ key.
</constant>
- <constant name="KEY_CENT" value="162" enum="KeyList">
+ <constant name="KEY_CENT" value="162" enum="Key">
¢ key.
</constant>
- <constant name="KEY_STERLING" value="163" enum="KeyList">
+ <constant name="KEY_STERLING" value="163" enum="Key">
£ key.
</constant>
- <constant name="KEY_CURRENCY" value="164" enum="KeyList">
+ <constant name="KEY_CURRENCY" value="164" enum="Key">
¤ key.
</constant>
- <constant name="KEY_YEN" value="165" enum="KeyList">
+ <constant name="KEY_YEN" value="165" enum="Key">
¥ key.
</constant>
- <constant name="KEY_BROKENBAR" value="166" enum="KeyList">
+ <constant name="KEY_BROKENBAR" value="166" enum="Key">
¦ key.
</constant>
- <constant name="KEY_SECTION" value="167" enum="KeyList">
+ <constant name="KEY_SECTION" value="167" enum="Key">
§ key.
</constant>
- <constant name="KEY_DIAERESIS" value="168" enum="KeyList">
+ <constant name="KEY_DIAERESIS" value="168" enum="Key">
¨ key.
</constant>
- <constant name="KEY_COPYRIGHT" value="169" enum="KeyList">
+ <constant name="KEY_COPYRIGHT" value="169" enum="Key">
© key.
</constant>
- <constant name="KEY_ORDFEMININE" value="170" enum="KeyList">
+ <constant name="KEY_ORDFEMININE" value="170" enum="Key">
ª key.
</constant>
- <constant name="KEY_GUILLEMOTLEFT" value="171" enum="KeyList">
+ <constant name="KEY_GUILLEMOTLEFT" value="171" enum="Key">
« key.
</constant>
- <constant name="KEY_NOTSIGN" value="172" enum="KeyList">
+ <constant name="KEY_NOTSIGN" value="172" enum="Key">
¬ key.
</constant>
- <constant name="KEY_HYPHEN" value="173" enum="KeyList">
+ <constant name="KEY_HYPHEN" value="173" enum="Key">
Soft hyphen key.
</constant>
- <constant name="KEY_REGISTERED" value="174" enum="KeyList">
+ <constant name="KEY_REGISTERED" value="174" enum="Key">
® key.
</constant>
- <constant name="KEY_MACRON" value="175" enum="KeyList">
+ <constant name="KEY_MACRON" value="175" enum="Key">
¯ key.
</constant>
- <constant name="KEY_DEGREE" value="176" enum="KeyList">
+ <constant name="KEY_DEGREE" value="176" enum="Key">
° key.
</constant>
- <constant name="KEY_PLUSMINUS" value="177" enum="KeyList">
+ <constant name="KEY_PLUSMINUS" value="177" enum="Key">
± key.
</constant>
- <constant name="KEY_TWOSUPERIOR" value="178" enum="KeyList">
+ <constant name="KEY_TWOSUPERIOR" value="178" enum="Key">
² key.
</constant>
- <constant name="KEY_THREESUPERIOR" value="179" enum="KeyList">
+ <constant name="KEY_THREESUPERIOR" value="179" enum="Key">
³ key.
</constant>
- <constant name="KEY_ACUTE" value="180" enum="KeyList">
+ <constant name="KEY_ACUTE" value="180" enum="Key">
´ key.
</constant>
- <constant name="KEY_MU" value="181" enum="KeyList">
+ <constant name="KEY_MU" value="181" enum="Key">
µ key.
</constant>
- <constant name="KEY_PARAGRAPH" value="182" enum="KeyList">
+ <constant name="KEY_PARAGRAPH" value="182" enum="Key">
¶ key.
</constant>
- <constant name="KEY_PERIODCENTERED" value="183" enum="KeyList">
+ <constant name="KEY_PERIODCENTERED" value="183" enum="Key">
· key.
</constant>
- <constant name="KEY_CEDILLA" value="184" enum="KeyList">
+ <constant name="KEY_CEDILLA" value="184" enum="Key">
¸ key.
</constant>
- <constant name="KEY_ONESUPERIOR" value="185" enum="KeyList">
+ <constant name="KEY_ONESUPERIOR" value="185" enum="Key">
¹ key.
</constant>
- <constant name="KEY_MASCULINE" value="186" enum="KeyList">
+ <constant name="KEY_MASCULINE" value="186" enum="Key">
º key.
</constant>
- <constant name="KEY_GUILLEMOTRIGHT" value="187" enum="KeyList">
+ <constant name="KEY_GUILLEMOTRIGHT" value="187" enum="Key">
» key.
</constant>
- <constant name="KEY_ONEQUARTER" value="188" enum="KeyList">
+ <constant name="KEY_ONEQUARTER" value="188" enum="Key">
¼ key.
</constant>
- <constant name="KEY_ONEHALF" value="189" enum="KeyList">
+ <constant name="KEY_ONEHALF" value="189" enum="Key">
½ key.
</constant>
- <constant name="KEY_THREEQUARTERS" value="190" enum="KeyList">
+ <constant name="KEY_THREEQUARTERS" value="190" enum="Key">
¾ key.
</constant>
- <constant name="KEY_QUESTIONDOWN" value="191" enum="KeyList">
+ <constant name="KEY_QUESTIONDOWN" value="191" enum="Key">
¿ key.
</constant>
- <constant name="KEY_AGRAVE" value="192" enum="KeyList">
+ <constant name="KEY_AGRAVE" value="192" enum="Key">
À key.
</constant>
- <constant name="KEY_AACUTE" value="193" enum="KeyList">
+ <constant name="KEY_AACUTE" value="193" enum="Key">
Á key.
</constant>
- <constant name="KEY_ACIRCUMFLEX" value="194" enum="KeyList">
+ <constant name="KEY_ACIRCUMFLEX" value="194" enum="Key">
 key.
</constant>
- <constant name="KEY_ATILDE" value="195" enum="KeyList">
+ <constant name="KEY_ATILDE" value="195" enum="Key">
à key.
</constant>
- <constant name="KEY_ADIAERESIS" value="196" enum="KeyList">
+ <constant name="KEY_ADIAERESIS" value="196" enum="Key">
Ä key.
</constant>
- <constant name="KEY_ARING" value="197" enum="KeyList">
+ <constant name="KEY_ARING" value="197" enum="Key">
Å key.
</constant>
- <constant name="KEY_AE" value="198" enum="KeyList">
+ <constant name="KEY_AE" value="198" enum="Key">
Æ key.
</constant>
- <constant name="KEY_CCEDILLA" value="199" enum="KeyList">
+ <constant name="KEY_CCEDILLA" value="199" enum="Key">
Ç key.
</constant>
- <constant name="KEY_EGRAVE" value="200" enum="KeyList">
+ <constant name="KEY_EGRAVE" value="200" enum="Key">
È key.
</constant>
- <constant name="KEY_EACUTE" value="201" enum="KeyList">
+ <constant name="KEY_EACUTE" value="201" enum="Key">
É key.
</constant>
- <constant name="KEY_ECIRCUMFLEX" value="202" enum="KeyList">
+ <constant name="KEY_ECIRCUMFLEX" value="202" enum="Key">
Ê key.
</constant>
- <constant name="KEY_EDIAERESIS" value="203" enum="KeyList">
+ <constant name="KEY_EDIAERESIS" value="203" enum="Key">
Ë key.
</constant>
- <constant name="KEY_IGRAVE" value="204" enum="KeyList">
+ <constant name="KEY_IGRAVE" value="204" enum="Key">
Ì key.
</constant>
- <constant name="KEY_IACUTE" value="205" enum="KeyList">
+ <constant name="KEY_IACUTE" value="205" enum="Key">
Í key.
</constant>
- <constant name="KEY_ICIRCUMFLEX" value="206" enum="KeyList">
+ <constant name="KEY_ICIRCUMFLEX" value="206" enum="Key">
Î key.
</constant>
- <constant name="KEY_IDIAERESIS" value="207" enum="KeyList">
+ <constant name="KEY_IDIAERESIS" value="207" enum="Key">
Ï key.
</constant>
- <constant name="KEY_ETH" value="208" enum="KeyList">
+ <constant name="KEY_ETH" value="208" enum="Key">
Ð key.
</constant>
- <constant name="KEY_NTILDE" value="209" enum="KeyList">
+ <constant name="KEY_NTILDE" value="209" enum="Key">
Ñ key.
</constant>
- <constant name="KEY_OGRAVE" value="210" enum="KeyList">
+ <constant name="KEY_OGRAVE" value="210" enum="Key">
Ò key.
</constant>
- <constant name="KEY_OACUTE" value="211" enum="KeyList">
+ <constant name="KEY_OACUTE" value="211" enum="Key">
Ó key.
</constant>
- <constant name="KEY_OCIRCUMFLEX" value="212" enum="KeyList">
+ <constant name="KEY_OCIRCUMFLEX" value="212" enum="Key">
Ô key.
</constant>
- <constant name="KEY_OTILDE" value="213" enum="KeyList">
+ <constant name="KEY_OTILDE" value="213" enum="Key">
Õ key.
</constant>
- <constant name="KEY_ODIAERESIS" value="214" enum="KeyList">
+ <constant name="KEY_ODIAERESIS" value="214" enum="Key">
Ö key.
</constant>
- <constant name="KEY_MULTIPLY" value="215" enum="KeyList">
+ <constant name="KEY_MULTIPLY" value="215" enum="Key">
× key.
</constant>
- <constant name="KEY_OOBLIQUE" value="216" enum="KeyList">
+ <constant name="KEY_OOBLIQUE" value="216" enum="Key">
Ø key.
</constant>
- <constant name="KEY_UGRAVE" value="217" enum="KeyList">
+ <constant name="KEY_UGRAVE" value="217" enum="Key">
Ù key.
</constant>
- <constant name="KEY_UACUTE" value="218" enum="KeyList">
+ <constant name="KEY_UACUTE" value="218" enum="Key">
Ú key.
</constant>
- <constant name="KEY_UCIRCUMFLEX" value="219" enum="KeyList">
+ <constant name="KEY_UCIRCUMFLEX" value="219" enum="Key">
Û key.
</constant>
- <constant name="KEY_UDIAERESIS" value="220" enum="KeyList">
+ <constant name="KEY_UDIAERESIS" value="220" enum="Key">
Ü key.
</constant>
- <constant name="KEY_YACUTE" value="221" enum="KeyList">
+ <constant name="KEY_YACUTE" value="221" enum="Key">
Ý key.
</constant>
- <constant name="KEY_THORN" value="222" enum="KeyList">
+ <constant name="KEY_THORN" value="222" enum="Key">
Þ key.
</constant>
- <constant name="KEY_SSHARP" value="223" enum="KeyList">
+ <constant name="KEY_SSHARP" value="223" enum="Key">
ß key.
</constant>
- <constant name="KEY_DIVISION" value="247" enum="KeyList">
+ <constant name="KEY_DIVISION" value="247" enum="Key">
÷ key.
</constant>
- <constant name="KEY_YDIAERESIS" value="255" enum="KeyList">
+ <constant name="KEY_YDIAERESIS" value="255" enum="Key">
ÿ key.
</constant>
<constant name="KEY_CODE_MASK" value="33554431" enum="KeyModifierMask">
@@ -2057,166 +2083,166 @@
<constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask">
Group Switch key mask.
</constant>
- <constant name="BUTTON_LEFT" value="1" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_LEFT" value="1" enum="MouseButton">
Left mouse button.
</constant>
- <constant name="BUTTON_RIGHT" value="2" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_RIGHT" value="2" enum="MouseButton">
Right mouse button.
</constant>
- <constant name="BUTTON_MIDDLE" value="3" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MIDDLE" value="3" enum="MouseButton">
Middle mouse button.
</constant>
- <constant name="BUTTON_XBUTTON1" value="8" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_XBUTTON1" value="8" enum="MouseButton">
Extra mouse button 1 (only present on some mice).
</constant>
- <constant name="BUTTON_XBUTTON2" value="9" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton">
Extra mouse button 2 (only present on some mice).
</constant>
- <constant name="BUTTON_WHEEL_UP" value="4" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_UP" value="4" enum="MouseButton">
Mouse wheel up.
</constant>
- <constant name="BUTTON_WHEEL_DOWN" value="5" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_DOWN" value="5" enum="MouseButton">
Mouse wheel down.
</constant>
- <constant name="BUTTON_WHEEL_LEFT" value="6" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_LEFT" value="6" enum="MouseButton">
Mouse wheel left button (only present on some mice).
</constant>
- <constant name="BUTTON_WHEEL_RIGHT" value="7" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_RIGHT" value="7" enum="MouseButton">
Mouse wheel right button (only present on some mice).
</constant>
- <constant name="BUTTON_MASK_LEFT" value="1" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton">
Left mouse button mask.
</constant>
- <constant name="BUTTON_MASK_RIGHT" value="2" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButton">
Right mouse button mask.
</constant>
- <constant name="BUTTON_MASK_MIDDLE" value="4" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButton">
Middle mouse button mask.
</constant>
- <constant name="BUTTON_MASK_XBUTTON1" value="128" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_XBUTTON1" value="128" enum="MouseButton">
Extra mouse button 1 mask.
</constant>
- <constant name="BUTTON_MASK_XBUTTON2" value="256" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_XBUTTON2" value="256" enum="MouseButton">
Extra mouse button 2 mask.
</constant>
- <constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButton">
An invalid game controller button.
</constant>
- <constant name="JOY_BUTTON_A" value="0" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_A" value="0" enum="JoyButton">
Game controller SDL button A. Corresponds to the bottom action button: Sony Cross, Xbox A, Nintendo B.
</constant>
- <constant name="JOY_BUTTON_B" value="1" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_B" value="1" enum="JoyButton">
Game controller SDL button B. Corresponds to the right action button: Sony Circle, Xbox B, Nintendo A.
</constant>
- <constant name="JOY_BUTTON_X" value="2" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_X" value="2" enum="JoyButton">
Game controller SDL button X. Corresponds to the left action button: Sony Square, Xbox X, Nintendo Y.
</constant>
- <constant name="JOY_BUTTON_Y" value="3" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_Y" value="3" enum="JoyButton">
Game controller SDL button Y. Corresponds to the top action button: Sony Triangle, Xbox Y, Nintendo X.
</constant>
- <constant name="JOY_BUTTON_BACK" value="4" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_BACK" value="4" enum="JoyButton">
Game controller SDL back button. Corresponds to the Sony Select, Xbox Back, Nintendo - button.
</constant>
- <constant name="JOY_BUTTON_GUIDE" value="5" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_GUIDE" value="5" enum="JoyButton">
Game controller SDL guide button. Corresponds to the Sony PS, Xbox Home button.
</constant>
- <constant name="JOY_BUTTON_START" value="6" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_START" value="6" enum="JoyButton">
Game controller SDL start button. Corresponds to the Nintendo + button.
</constant>
- <constant name="JOY_BUTTON_LEFT_STICK" value="7" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_LEFT_STICK" value="7" enum="JoyButton">
Game controller SDL left stick button. Corresponds to the Sony L3, Xbox L/LS button.
</constant>
- <constant name="JOY_BUTTON_RIGHT_STICK" value="8" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_RIGHT_STICK" value="8" enum="JoyButton">
Game controller SDL right stick button. Corresponds to the Sony R3, Xbox R/RS button.
</constant>
- <constant name="JOY_BUTTON_LEFT_SHOULDER" value="9" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_LEFT_SHOULDER" value="9" enum="JoyButton">
Game controller SDL left shoulder button. Corresponds to the Sony L1, Xbox LB button.
</constant>
- <constant name="JOY_BUTTON_RIGHT_SHOULDER" value="10" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_RIGHT_SHOULDER" value="10" enum="JoyButton">
Game controller SDL right shoulder button. Corresponds to the Sony R1, Xbox RB button.
</constant>
- <constant name="JOY_BUTTON_DPAD_UP" value="11" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_UP" value="11" enum="JoyButton">
Game controller D-pad up button.
</constant>
- <constant name="JOY_BUTTON_DPAD_DOWN" value="12" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_DOWN" value="12" enum="JoyButton">
Game controller D-pad down button.
</constant>
- <constant name="JOY_BUTTON_DPAD_LEFT" value="13" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_LEFT" value="13" enum="JoyButton">
Game controller D-pad left button.
</constant>
- <constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButton">
Game controller D-pad right button.
</constant>
- <constant name="JOY_BUTTON_MISC1" value="15" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_MISC1" value="15" enum="JoyButton">
Game controller SDL miscellaneous button. Corresponds to Xbox share button, PS5 microphone button, Nintendo capture button.
</constant>
- <constant name="JOY_BUTTON_PADDLE1" value="16" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE1" value="16" enum="JoyButton">
Game controller SDL paddle 1 button.
</constant>
- <constant name="JOY_BUTTON_PADDLE2" value="17" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE2" value="17" enum="JoyButton">
Game controller SDL paddle 2 button.
</constant>
- <constant name="JOY_BUTTON_PADDLE3" value="18" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE3" value="18" enum="JoyButton">
Game controller SDL paddle 3 button.
</constant>
- <constant name="JOY_BUTTON_PADDLE4" value="19" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE4" value="19" enum="JoyButton">
Game controller SDL paddle 4 button.
</constant>
- <constant name="JOY_BUTTON_TOUCHPAD" value="20" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_TOUCHPAD" value="20" enum="JoyButton">
Game controller SDL touchpad button.
</constant>
- <constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButton">
The number of SDL game controller buttons.
</constant>
- <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButton">
The maximum number of game controller buttons: Android supports up to 36 buttons.
</constant>
- <constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxisList">
+ <constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxis">
An invalid game controller axis.
</constant>
- <constant name="JOY_AXIS_LEFT_X" value="0" enum="JoyAxisList">
+ <constant name="JOY_AXIS_LEFT_X" value="0" enum="JoyAxis">
Game controller left joystick x-axis.
</constant>
- <constant name="JOY_AXIS_LEFT_Y" value="1" enum="JoyAxisList">
+ <constant name="JOY_AXIS_LEFT_Y" value="1" enum="JoyAxis">
Game controller left joystick y-axis.
</constant>
- <constant name="JOY_AXIS_RIGHT_X" value="2" enum="JoyAxisList">
+ <constant name="JOY_AXIS_RIGHT_X" value="2" enum="JoyAxis">
Game controller right joystick x-axis.
</constant>
- <constant name="JOY_AXIS_RIGHT_Y" value="3" enum="JoyAxisList">
+ <constant name="JOY_AXIS_RIGHT_Y" value="3" enum="JoyAxis">
Game controller right joystick y-axis.
</constant>
- <constant name="JOY_AXIS_TRIGGER_LEFT" value="4" enum="JoyAxisList">
+ <constant name="JOY_AXIS_TRIGGER_LEFT" value="4" enum="JoyAxis">
Game controller left trigger axis.
</constant>
- <constant name="JOY_AXIS_TRIGGER_RIGHT" value="5" enum="JoyAxisList">
+ <constant name="JOY_AXIS_TRIGGER_RIGHT" value="5" enum="JoyAxis">
Game controller right trigger axis.
</constant>
- <constant name="JOY_AXIS_SDL_MAX" value="6" enum="JoyAxisList">
+ <constant name="JOY_AXIS_SDL_MAX" value="6" enum="JoyAxis">
The number of SDL game controller axes.
</constant>
- <constant name="JOY_AXIS_MAX" value="10" enum="JoyAxisList">
+ <constant name="JOY_AXIS_MAX" value="10" enum="JoyAxis">
The maximum number of game controller axes: OpenVR supports up to 5 Joysticks making a total of 10 axes.
</constant>
- <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MIDIMessage">
MIDI note OFF message.
</constant>
- <constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MIDIMessage">
MIDI note ON message.
</constant>
- <constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MIDIMessage">
MIDI aftertouch message.
</constant>
- <constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MIDIMessage">
MIDI control change message.
</constant>
- <constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MIDIMessage">
MIDI program change message.
</constant>
- <constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MIDIMessage">
MIDI channel pressure message.
</constant>
- <constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MIDIMessage">
MIDI pitch bend message.
</constant>
<constant name="OK" value="0" enum="Error">
@@ -2405,43 +2431,49 @@
<constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="9" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D physics layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="10" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_NAVIGATION" value="10" enum="PropertyHint">
+ Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
+ </constant>
+ <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="11" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D render layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="11" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="12" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D physics layers.
</constant>
- <constant name="PROPERTY_HINT_FILE" value="12" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="13" enum="PropertyHint">
+ Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
+ </constant>
+ <constant name="PROPERTY_HINT_FILE" value="14" enum="PropertyHint">
Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_DIR" value="13" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_DIR" value="15" enum="PropertyHint">
Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_FILE" value="14" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_FILE" value="16" enum="PropertyHint">
Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_DIR" value="15" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_DIR" value="17" enum="PropertyHint">
Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="16" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="18" enum="PropertyHint">
Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture2D"[/code]). Editing it will show a popup menu of valid resource types to instantiate.
</constant>
- <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="17" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="19" enum="PropertyHint">
Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed.
</constant>
- <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="18" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="20" enum="PropertyHint">
Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use.
</constant>
- <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="19" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="21" enum="PropertyHint">
Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="20" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="22" enum="PropertyHint">
Hints that an image is compressed using lossy compression.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="23" enum="PropertyHint">
Hints that an image is compressed using lossless compression.
</constant>
- <constant name="PROPERTY_HINT_TYPE_STRING" value="23" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_TYPE_STRING" value="25" enum="PropertyHint">
Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
[codeblock]
hint_string = "%s:" % [TYPE_INT] # Array of inteters.
@@ -2520,6 +2552,8 @@
<constant name="METHOD_FLAG_FROM_SCRIPT" value="64" enum="MethodFlags">
Deprecated method flag, unused.
</constant>
+ <constant name="METHOD_FLAG_STATIC" value="256" enum="MethodFlags">
+ </constant>
<constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags">
Default method flags.
</constant>
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 8cd7e6f5fa..a28bde9946 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -41,14 +41,14 @@
Constructs an [AABB] from a position and size.
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="AABB">
</return>
<description>
Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
</description>
</method>
- <method name="encloses">
+ <method name="encloses" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="with" type="AABB">
@@ -57,7 +57,7 @@
Returns [code]true[/code] if this [AABB] completely encloses another one.
</description>
</method>
- <method name="expand">
+ <method name="expand" qualifiers="const">
<return type="AABB">
</return>
<argument index="0" name="to_point" type="Vector3">
@@ -66,14 +66,14 @@
Returns this [AABB] expanded to include a given point.
</description>
</method>
- <method name="get_area">
+ <method name="get_area" qualifiers="const">
<return type="float">
</return>
<description>
Returns the volume of the [AABB].
</description>
</method>
- <method name="get_endpoint">
+ <method name="get_endpoint" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="idx" type="int">
@@ -82,49 +82,49 @@
Gets the position of the 8 endpoints of the [AABB] in space.
</description>
</method>
- <method name="get_longest_axis">
+ <method name="get_longest_axis" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the normalized longest axis of the [AABB].
</description>
</method>
- <method name="get_longest_axis_index">
+ <method name="get_longest_axis_index" qualifiers="const">
<return type="int">
</return>
<description>
Returns the index of the longest axis of the [AABB] (according to [Vector3]'s [code]AXIS_*[/code] constants).
</description>
</method>
- <method name="get_longest_axis_size">
+ <method name="get_longest_axis_size" qualifiers="const">
<return type="float">
</return>
<description>
Returns the scalar length of the longest axis of the [AABB].
</description>
</method>
- <method name="get_shortest_axis">
+ <method name="get_shortest_axis" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the normalized shortest axis of the [AABB].
</description>
</method>
- <method name="get_shortest_axis_index">
+ <method name="get_shortest_axis_index" qualifiers="const">
<return type="int">
</return>
<description>
Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum).
</description>
</method>
- <method name="get_shortest_axis_size">
+ <method name="get_shortest_axis_size" qualifiers="const">
<return type="float">
</return>
<description>
Returns the scalar length of the shortest axis of the [AABB].
</description>
</method>
- <method name="get_support">
+ <method name="get_support" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="dir" type="Vector3">
@@ -133,7 +133,7 @@
Returns the support point in a given direction. This is useful for collision detection algorithms.
</description>
</method>
- <method name="grow">
+ <method name="grow" qualifiers="const">
<return type="AABB">
</return>
<argument index="0" name="by" type="float">
@@ -142,21 +142,21 @@
Returns a copy of the [AABB] grown a given amount of units towards all the sides.
</description>
</method>
- <method name="has_no_area">
+ <method name="has_no_area" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [AABB] is flat or empty.
</description>
</method>
- <method name="has_no_surface">
+ <method name="has_no_surface" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [AABB] is empty.
</description>
</method>
- <method name="has_point">
+ <method name="has_point" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector3">
@@ -165,7 +165,7 @@
Returns [code]true[/code] if the [AABB] contains a point.
</description>
</method>
- <method name="intersection">
+ <method name="intersection" qualifiers="const">
<return type="AABB">
</return>
<argument index="0" name="with" type="AABB">
@@ -174,7 +174,7 @@
Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is returned on failure.
</description>
</method>
- <method name="intersects">
+ <method name="intersects" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="with" type="AABB">
@@ -183,7 +183,7 @@
Returns [code]true[/code] if the [AABB] overlaps with another.
</description>
</method>
- <method name="intersects_plane">
+ <method name="intersects_plane" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="plane" type="Plane">
@@ -192,7 +192,7 @@
Returns [code]true[/code] if the [AABB] is on both sides of a plane.
</description>
</method>
- <method name="intersects_ray">
+ <method name="intersects_ray" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="from" type="Vector3">
@@ -202,7 +202,7 @@
<description>
</description>
</method>
- <method name="intersects_segment">
+ <method name="intersects_segment" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="from" type="Vector3">
@@ -213,7 +213,7 @@
Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code].
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="aabb" type="AABB">
@@ -222,7 +222,7 @@
Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="merge">
+ <method name="merge" qualifiers="const">
<return type="AABB">
</return>
<argument index="0" name="with" type="AABB">
@@ -264,7 +264,7 @@
Beginning corner. Typically has values lower than [member end].
</member>
<member name="size" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
- Size from [member position] to [member end]. Typically all components are positive.
+ Size from [member position] to [member end]. Typically, all components are positive.
If the size is negative, you can use [method abs] to fix it.
</member>
</members>
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml
index bfdc66623d..fce2b90197 100644
--- a/doc/classes/AStar.xml
+++ b/doc/classes/AStar.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar" inherits="Reference" version="4.0">
<brief_description>
- An implementation of A* to find shortest paths among connected points in space.
+ An implementation of A* to find the shortest paths among connected points in space.
</brief_description>
<description>
A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting short paths among vertices (points), passing through a given set of edges (segments). It enjoys widespread use due to its performance and accuracy. Godot's A* implementation uses points in three-dimensional space and Euclidean distances by default.
@@ -289,6 +289,7 @@
</argument>
<description>
Returns an array with the points that are in the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path.
+ [b]Note:[/b] This method is not thread-safe. If called from a [Thread], it will return an empty [PackedVector3Array] and will print an error message.
</description>
</method>
<method name="get_point_position" qualifiers="const">
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml
index 2a51678209..3efd2f604c 100644
--- a/doc/classes/AStar2D.xml
+++ b/doc/classes/AStar2D.xml
@@ -258,6 +258,7 @@
</argument>
<description>
Returns an array with the points that are in the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path.
+ [b]Note:[/b] This method is not thread-safe. If called from a [Thread], it will return an empty [PackedVector2Array] and will print an error message.
</description>
</method>
<method name="get_point_position" qualifiers="const">
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 9720405ffd..7ceb21d22e 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -710,7 +710,7 @@
[b]Note:[/b] Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping.
</member>
<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
- A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
+ A flag indicating that the animation must loop. This is used for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
</member>
<member name="step" type="float" setter="set_step" getter="get_step" default="0.1">
The animation step value.
diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml
index eb5335c792..171d65fbe0 100644
--- a/doc/classes/AnimationNodeTimeSeek.xml
+++ b/doc/classes/AnimationNodeTimeSeek.xml
@@ -4,7 +4,27 @@
A time-seeking animation node to be used with [AnimationTree].
</brief_description>
<description>
- This node can be used to cause a seek command to happen to any sub-children of the graph. After setting the time, this value returns to -1.
+ This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_position[/code] value to [code]-1.0[/code].
+ [codeblocks]
+ [gdscript]
+ # Play child animation from the start.
+ animation_tree.set("parameters/Seek/seek_position", 0.0)
+ # Alternative syntax (same result as above).
+ animation_tree["parameters/Seek/seek_position"] = 0.0
+
+ # Play child animation from 12 second timestamp.
+ animation_tree.set("parameters/Seek/seek_position", 12.0)
+ # Alternative syntax (same result as above).
+ animation_tree["parameters/Seek/seek_position"] = 12.0
+ [/gdscript]
+ [csharp]
+ // Play child animation from the start.
+ animationTree.Set("parameters/Seek/seek_position", 0.0);
+
+ // Play child animation from 12 second timestamp.
+ animationTree.Set("parameters/Seek/seek_position", 12.0);
+ [/csharp]
+ [/codeblocks]
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index e5ba1d58f7..7696f36009 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -237,7 +237,7 @@
</member>
<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation" default="&quot;&quot;">
The name of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.
- [b]Note[/b]: while this property appears in the inspector, it's not meant to be edited and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation].
+ [b]Note[/b]: while this property appears in the inspector, it's not meant to be edited, and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation].
</member>
<member name="current_animation_length" type="float" setter="" getter="get_current_animation_length">
The length (in seconds) of the currently being played animation.
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 230fbdfeab..f7a116b934 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" version="4.0">
<brief_description>
- 2D area for detection and 2D physics influence.
+ 2D area for detection and physics and audio influence.
</brief_description>
<description>
- 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
+ 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus.
</description>
<tutorials>
<link title="Using Area2D">https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
@@ -13,24 +13,6 @@
<link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link>
</tutorials>
<methods>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer.
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the collision mask. Describes whether this area will collide with others on the given layer.
- </description>
- </method>
<method name="get_overlapping_areas" qualifiers="const">
<return type="Area2D[]">
</return>
@@ -66,28 +48,6 @@
The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.
- </description>
- </method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="1.0">
@@ -100,14 +60,8 @@
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
If [code]true[/code], the area's audio bus overrides the default audio bus.
</member>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0">
- The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
+ <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="980.0">
+ The area's gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
</member>
<member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0">
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 6c1e2e68be..108387823b 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -1,34 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area3D" inherits="CollisionObject3D" version="4.0">
<brief_description>
- General-purpose area node for detection and 3D physics influence.
+ 3D area for detection and physics and audio influence.
</brief_description>
<description>
- 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
+ 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
</description>
<tutorials>
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
</tutorials>
<methods>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the layer mask.
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the collision mask.
- </description>
- </method>
<method name="get_overlapping_areas" qualifiers="const">
<return type="Area3D[]">
</return>
@@ -64,28 +46,6 @@
The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Set/clear individual bits on the layer mask. This simplifies editing this [Area3D]'s layers.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Set/clear individual bits on the collision mask. This simplifies editing which [Area3D] layers this [Area3D] scans.
- </description>
- </method>
</methods>
<members>
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.1">
@@ -98,14 +58,8 @@
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
If [code]true[/code], the area's audio bus overrides the default audio bus.
</member>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans to determine collision detection. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
<member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8">
- The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
+ The area's gravity intensity (in meters per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
</member>
<member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0">
The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 8fb688a8ae..624b51e463 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -166,7 +166,7 @@
[/codeblock]
</description>
</method>
- <method name="back">
+ <method name="back" qualifiers="const">
<return type="Variant">
</return>
<description>
@@ -207,7 +207,7 @@
Clears the array. This is equivalent to using [method resize] with a size of [code]0[/code].
</description>
</method>
- <method name="count">
+ <method name="count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="value" type="Variant">
@@ -216,7 +216,7 @@
Returns the number of times an element is in the array.
</description>
</method>
- <method name="duplicate">
+ <method name="duplicate" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="deep" type="bool" default="false">
@@ -237,7 +237,46 @@
[b]Note:[/b] On large arrays, this method will be slower if the removed element is close to the beginning of the array (index 0). This is because all elements placed after the removed element have to be reindexed.
</description>
</method>
- <method name="find">
+ <method name="fill">
+ <return type="void">
+ </return>
+ <argument index="0" name="value" type="Variant">
+ </argument>
+ <description>
+ Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements:
+ [codeblocks]
+ [gdscript]
+ var array = []
+ array.resize(10)
+ array.fill(0) # Initialize the 10 elements to 0.
+ [/gdscript]
+ [csharp]
+ var array = new Godot.Collections.Array{};
+ array.Resize(10);
+ array.Fill(0); // Initialize the 10 elements to 0.
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
+ <method name="filter" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="method" type="Callable">
+ </argument>
+ <description>
+ Calls the provided [Callable] on each element in the array and returns a new array with the elements for which the method returned [code]true[/code].
+ The callable's method should take one [Variant] parameter (the current array element) and return a boolean value.
+ [codeblock]
+ func _ready():
+ print([1, 2, 3].filter(remove_1)) # Prints [2, 3].
+ print([1, 2, 3].filter(func(number): return number != 1)) # Same as above, but using lambda function.
+
+ func remove_1(number):
+ return number != 1
+ [/codeblock]
+ </description>
+ </method>
+ <method name="find" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="Variant">
@@ -248,7 +287,7 @@
Searches the array for a value and returns its index or [code]-1[/code] if not found. Optionally, the initial search index can be passed.
</description>
</method>
- <method name="find_last">
+ <method name="find_last" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="value" type="Variant">
@@ -257,7 +296,7 @@
Searches the array in reverse order for a value and returns its index or [code]-1[/code] if not found.
</description>
</method>
- <method name="front">
+ <method name="front" qualifiers="const">
<return type="Variant">
</return>
<description>
@@ -265,7 +304,7 @@
[b]Note:[/b] Calling this function is not the same as writing [code]array[0][/code]. If the array is empty, accessing by index will pause project execution when running from the editor.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="value" type="Variant">
@@ -307,7 +346,7 @@
[/codeblocks]
</description>
</method>
- <method name="hash">
+ <method name="hash" qualifiers="const">
<return type="int">
</return>
<description>
@@ -328,28 +367,39 @@
[b]Note:[/b] On large arrays, this method will be slower if the inserted element is close to the beginning of the array (index 0). This is because all elements placed after the newly inserted element have to be reindexed.
</description>
</method>
- <method name="invert">
- <return type="void">
+ <method name="is_empty" qualifiers="const">
+ <return type="bool">
</return>
<description>
- Reverses the order of the elements in the array.
+ Returns [code]true[/code] if the array is empty.
</description>
</method>
- <method name="is_empty">
- <return type="bool">
+ <method name="map" qualifiers="const">
+ <return type="Array">
</return>
+ <argument index="0" name="method" type="Callable">
+ </argument>
<description>
- Returns [code]true[/code] if the array is empty.
+ Calls the provided [Callable] for each element in the array and returns a new array filled with values returned by the method.
+ The callable's method should take one [Variant] parameter (the current array element) and can return any [Variant].
+ [codeblock]
+ func _ready():
+ print([1, 2, 3].map(negate)) # Prints [-1, -2, -3].
+ print([1, 2, 3].map(func(number): return -number)) # Same as above, but using lambda function.
+
+ func negate(number):
+ return -number
+ [/codeblock]
</description>
</method>
- <method name="max">
+ <method name="max" qualifiers="const">
<return type="Variant">
</return>
<description>
Returns the maximum value contained in the array if all elements are of comparable types. If the elements can't be compared, [code]null[/code] is returned.
</description>
</method>
- <method name="min">
+ <method name="min" qualifiers="const">
<return type="Variant">
</return>
<description>
@@ -454,6 +504,26 @@
[b]Note:[/b] On large arrays, this method is much slower than [method push_back] as it will reindex all the array's elements every time it's called. The larger the array, the slower [method push_front] will be.
</description>
</method>
+ <method name="reduce" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="method" type="Callable">
+ </argument>
+ <argument index="1" name="accum" type="Variant" default="null">
+ </argument>
+ <description>
+ Calls the provided [Callable] for each element in array and accumulates the result in [code]accum[/code].
+ The callable's method takes two arguments: the current value of [code]accum[/code] and the current array element. If [code]accum[/code] is [code]null[/code] (default value), the iteration will start from the second element, with the first one used as initial value of [code]accum[/code].
+ [codeblock]
+ func _ready():
+ print([1, 2, 3].reduce(sum, 10)) # Prints 16.
+ print([1, 2, 3].reduce(func(accum, number): return accum + number, 10)) # Same as above, but using lambda function.
+
+ func sum(accum, number):
+ return accum + number
+ [/codeblock]
+ </description>
+ </method>
<method name="remove">
<return type="void">
</return>
@@ -474,7 +544,14 @@
Resizes the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are [code]null[/code].
</description>
</method>
- <method name="rfind">
+ <method name="reverse">
+ <return type="void">
+ </return>
+ <description>
+ Reverses the order of the elements in the array.
+ </description>
+ </method>
+ <method name="rfind" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="Variant">
@@ -492,14 +569,14 @@
Shuffles the array such that the items will have a random order. This method uses the global random number generator common to methods such as [method @GlobalScope.randi]. Call [method @GlobalScope.randomize] to ensure that a new seed will be used each time if you want non-reproducible shuffling.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of elements in the array.
</description>
</method>
- <method name="slice">
+ <method name="slice" qualifiers="const">
<return type="Array">
</return>
<argument index="0" name="begin" type="int">
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index e2c4ed1430..7c1c4656f8 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -128,6 +128,16 @@
Will regenerate normal maps for the [ArrayMesh].
</description>
</method>
+ <method name="set_blend_shape_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="surface_find_by_name" qualifiers="const">
<return type="int">
</return>
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml
index 5bc077ef49..9865319419 100644
--- a/doc/classes/AtlasTexture.xml
+++ b/doc/classes/AtlasTexture.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture2D" version="4.0">
<brief_description>
- Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
+ Crops out one part of a texture, such as a texture from a texture atlas.
</brief_description>
<description>
- [Texture2D] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture2D], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture.
+ [Texture2D] resource that crops out one part of the [member atlas] texture, defined by [member region]. The main use case is cropping out textures from a texture atlas, which is a big texture file that packs multiple smaller textures. Consists of a [Texture2D] for the [member atlas], a [member region] that defines the area of [member atlas] to use, and a [member margin] that defines the border width.
+ [AtlasTexture] cannot be used in an [AnimatedTexture], cannot be tiled in nodes such as [TextureRect], and does not work properly if used inside of other [AtlasTexture] resources. Multiple [AtlasTexture] resources can be used to crop multiple textures from the atlas. Using a texture atlas helps to optimize video memory costs and render calls compared to using multiple small files.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/AudioEffectCapture.xml b/doc/classes/AudioEffectCapture.xml
index cf3d87c2e4..c7ee621ca6 100644
--- a/doc/classes/AudioEffectCapture.xml
+++ b/doc/classes/AudioEffectCapture.xml
@@ -67,7 +67,7 @@
</methods>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.1">
- Length of the internal ring buffer, in seconds.
+ Length of the internal ring buffer, in seconds. Setting the buffer length will have no effect if already initialized.
</member>
</members>
<constants>
diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml
index afe364de63..917556fded 100644
--- a/doc/classes/AudioEffectPitchShift.xml
+++ b/doc/classes/AudioEffectPitchShift.xml
@@ -12,7 +12,7 @@
<methods>
</methods>
<members>
- <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFT_Size" default="3">
+ <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFTSize" default="3">
</member>
<member name="oversampling" type="int" setter="set_oversampling" getter="get_oversampling" default="4">
</member>
@@ -21,18 +21,18 @@
</member>
</members>
<constants>
- <constant name="FFT_SIZE_256" value="0" enum="FFT_Size">
+ <constant name="FFT_SIZE_256" value="0" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_512" value="1" enum="FFT_Size">
+ <constant name="FFT_SIZE_512" value="1" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_1024" value="2" enum="FFT_Size">
+ <constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_2048" value="3" enum="FFT_Size">
+ <constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_4096" value="4" enum="FFT_Size">
+ <constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size">
- Represents the size of the [enum FFT_Size] enum.
+ <constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
+ Represents the size of the [enum FFTSize] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index 4c08b18f1d..79a8932e25 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -11,24 +11,24 @@
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
</member>
- <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFT_Size" default="2">
+ <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFTSize" default="2">
</member>
<member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01">
</member>
</members>
<constants>
- <constant name="FFT_SIZE_256" value="0" enum="FFT_Size">
+ <constant name="FFT_SIZE_256" value="0" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_512" value="1" enum="FFT_Size">
+ <constant name="FFT_SIZE_512" value="1" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_1024" value="2" enum="FFT_Size">
+ <constant name="FFT_SIZE_1024" value="2" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_2048" value="3" enum="FFT_Size">
+ <constant name="FFT_SIZE_2048" value="3" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_4096" value="4" enum="FFT_Size">
+ <constant name="FFT_SIZE_4096" value="4" enum="FFTSize">
</constant>
- <constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size">
- Represents the size of the [enum FFT_Size] enum.
+ <constant name="FFT_SIZE_MAX" value="5" enum="FFTSize">
+ Represents the size of the [enum FFTSize] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 55190c5f9f..113cc64b9d 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Plays an audio stream non-positionally.
+ To play audio positionally, use [AudioStreamPlayer2D] or [AudioStreamPlayer3D] instead of [AudioStreamPlayer].
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index d8b9385736..e7c276f463 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer2D" inherits="Node2D" version="4.0">
<brief_description>
- Plays audio in 2D.
+ Plays positional sound in 2D space.
</brief_description>
<description>
Plays audio that dampens with distance from screen center.
+ See also [AudioStreamPlayer] to play a sound non-positionally.
+ [b]Note:[/b] Hiding an [AudioStreamPlayer2D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer2D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 7a8c4b2cc7..db46ed2778 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -1,11 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamPlayer3D" inherits="Node3D" version="4.0">
<brief_description>
- Plays 3D sound in 3D space.
+ Plays positional sound in 3D space.
</brief_description>
<description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code].
By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it.
+ See also [AudioStreamPlayer] to play a sound non-positionally.
+ [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing).
</description>
<tutorials>
<link title="Audio streams">https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml
index 7cc6a5613b..9a70b8f20c 100644
--- a/doc/classes/BackBufferCopy.xml
+++ b/doc/classes/BackBufferCopy.xml
@@ -4,7 +4,7 @@
Copies a region of the screen (or the whole screen) to a buffer so it can be accessed in your shader scripts through the [code]texture(SCREEN_TEXTURE, ...)[/code] function.
</brief_description>
<description>
- Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer.
+ Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is buffered with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer.
[b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), anchors and margins won't apply to child [Control]-derived nodes. This can be problematic when resizing the window. To avoid this, add [Control]-derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of adding them as children.
</description>
<tutorials>
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 45ef4cb14c..f7e31f5f9c 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -49,7 +49,7 @@
</member>
<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
Binary mask to choose which mouse buttons this button will respond to.
- To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
+ To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 31e6ea5e54..0a7b4c5dab 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -82,7 +82,7 @@
Texture to multiply by [member albedo_color]. Used for basic texturing of objects.
</member>
<member name="alpha_antialiasing_edge" type="float" setter="set_alpha_antialiasing_edge" getter="get_alpha_antialiasing_edge">
- Threshold at which antialiasing will by applied on the alpha channel.
+ Threshold at which antialiasing will be applied on the alpha channel.
</member>
<member name="alpha_antialiasing_mode" type="int" setter="set_alpha_antialiasing" getter="get_alpha_antialiasing" enum="BaseMaterial3D.AlphaAntiAliasing">
The type of alpha antialiasing to apply. See [enum AlphaAntiAliasing].
@@ -93,7 +93,7 @@
<member name="alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold">
Threshold at which the alpha scissor will discard values.
</member>
- <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy">
+ <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy" default="0.0">
The strength of the anisotropy effect.
</member>
<member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
@@ -105,19 +105,19 @@
<member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], ambient occlusion is enabled. Ambient occlusion darkens areas based on the [member ao_texture].
</member>
- <member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect">
+ <member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect" default="0.0">
Amount that ambient occlusion affects lighting from lights. If [code]0[/code], ambient occlusion only affects ambient light. If [code]1[/code], ambient occlusion affects lights just as much as it affects ambient light. This can be used to impact the strength of the ambient occlusion effect, but typically looks unrealistic.
</member>
- <member name="ao_on_uv2" type="bool" setter="set_flag" getter="get_flag">
+ <member name="ao_on_uv2" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], use [code]UV2[/code] coordinates to look up from the [member ao_texture].
</member>
<member name="ao_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture that defines the amount of ambient occlusion for a given point on the object.
</member>
- <member name="ao_texture_channel" type="int" setter="set_ao_texture_channel" getter="get_ao_texture_channel" enum="BaseMaterial3D.TextureChannel">
+ <member name="ao_texture_channel" type="int" setter="set_ao_texture_channel" getter="get_ao_texture_channel" enum="BaseMaterial3D.TextureChannel" default="0">
Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use.
</member>
- <member name="backlight" type="Color" setter="set_backlight" getter="get_backlight">
+ <member name="backlight" type="Color" setter="set_backlight" getter="get_backlight" default="Color( 0, 0, 0, 1 )">
The color used by the backlight effect. Represents the light passing through an object.
</member>
<member name="backlight_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
@@ -127,7 +127,7 @@
Texture used to control the backlight effect per-pixel. Added to [member backlight].
</member>
<member name="billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false">
- If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED].
+ If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED].
</member>
<member name="billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="BaseMaterial3D.BillboardMode" default="0">
Controls how the object faces the camera. See [enum BillboardMode].
@@ -137,13 +137,14 @@
The material's blend mode.
[b]Note:[/b] Values other than [code]Mix[/code] force the object into the transparent pipeline. See [enum BlendMode].
</member>
- <member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat">
+ <member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat" default="1.0">
Sets the strength of the clearcoat effect. Setting to [code]0[/code] looks the same as disabling the clearcoat effect.
</member>
<member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the lighting calculation resulting in an added specular blob. This makes materials appear as if they have a clear layer on them that can be either glossy or rough.
+ [b]Note:[/b] Clearcoat rendering is not visible if the material's [member shading_mode] is [constant SHADING_MODE_UNSHADED].
</member>
- <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss">
+ <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss" default="0.5">
Sets the roughness of the clearcoat pass. A higher value results in a smoother clearcoat while a lower value results in a rougher clearcoat.
</member>
<member name="clearcoat_texture" type="Texture2D" setter="set_texture" getter="get_texture">
@@ -158,7 +159,7 @@
<member name="detail_albedo" type="Texture2D" setter="set_texture" getter="get_texture">
Texture that specifies the color of the detail overlay.
</member>
- <member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" enum="BaseMaterial3D.BlendMode">
+ <member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" enum="BaseMaterial3D.BlendMode" default="0">
Specifies how the [member detail_albedo] should blend with the current [code]ALBEDO[/code]. See [enum BlendMode] for options.
</member>
<member name="detail_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
@@ -171,7 +172,7 @@
Texture that specifies the per-pixel normal of the detail overlay.
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</member>
- <member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="BaseMaterial3D.DetailUV">
+ <member name="detail_uv_layer" type="int" setter="set_detail_uv" getter="get_detail_uv" enum="BaseMaterial3D.DetailUV" default="0">
Specifies whether to use [code]UV[/code] or [code]UV2[/code] for the detail layer. See [enum DetailUV] for options.
</member>
<member name="diffuse_mode" type="int" setter="set_diffuse_mode" getter="get_diffuse_mode" enum="BaseMaterial3D.DiffuseMode" default="0">
@@ -183,30 +184,30 @@
<member name="disable_receive_shadows" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], the object receives no shadow that would otherwise be cast onto it.
</member>
- <member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance">
+ <member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance" default="10.0">
Distance at which the object appears fully opaque.
[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than [code]distance_fade_min_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
</member>
- <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance">
+ <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance" default="0.0">
Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible.
[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than [code]distance_fade_max_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
</member>
<member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="BaseMaterial3D.DistanceFadeMode" default="0">
Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s.
</member>
- <member name="emission" type="Color" setter="set_emission" getter="get_emission">
+ <member name="emission" type="Color" setter="set_emission" getter="get_emission" default="Color( 0, 0, 0, 1 )">
The emitted light's color. See [member emission_enabled].
</member>
<member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [GIProbe] is used and this object is used in baked lighting.
</member>
- <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy">
+ <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="1.0">
The emitted light's strength. See [member emission_enabled].
</member>
- <member name="emission_on_uv2" type="bool" setter="set_flag" getter="get_flag">
+ <member name="emission_on_uv2" type="bool" setter="set_flag" getter="get_flag" default="false">
Use [code]UV2[/code] to read from the [member emission_texture].
</member>
- <member name="emission_operator" type="int" setter="set_emission_operator" getter="get_emission_operator" enum="BaseMaterial3D.EmissionOperator">
+ <member name="emission_operator" type="int" setter="set_emission_operator" getter="get_emission_operator" enum="BaseMaterial3D.EmissionOperator" default="0">
Sets how [member emission] interacts with [member emission_texture]. Can either add or multiply. See [enum EmissionOperator] for options.
</member>
<member name="emission_texture" type="Texture2D" setter="set_texture" getter="get_texture">
@@ -221,21 +222,23 @@
<member name="grow_amount" type="float" setter="set_grow" getter="get_grow" default="0.0">
Grows object vertices in the direction of their normals.
</member>
- <member name="heightmap_deep_parallax" type="bool" setter="set_heightmap_deep_parallax" getter="is_heightmap_deep_parallax_enabled">
+ <member name="heightmap_deep_parallax" type="bool" setter="set_heightmap_deep_parallax" getter="is_heightmap_deep_parallax_enabled" default="false">
</member>
<member name="heightmap_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
+ If [code]true[/code], height mapping is enabled (also called "parallax mapping" or "depth mapping"). See also [member normal_enabled].
+ [b]Note:[/b] Height mapping is not supported if triplanar mapping is used on the same material. The value of [member heightmap_enabled] will be ignored if [member uv1_triplanar] is enabled.
</member>
- <member name="heightmap_flip_binormal" type="bool" setter="set_heightmap_deep_parallax_flip_binormal" getter="get_heightmap_deep_parallax_flip_binormal">
+ <member name="heightmap_flip_binormal" type="bool" setter="set_heightmap_deep_parallax_flip_binormal" getter="get_heightmap_deep_parallax_flip_binormal" default="false">
</member>
- <member name="heightmap_flip_tangent" type="bool" setter="set_heightmap_deep_parallax_flip_tangent" getter="get_heightmap_deep_parallax_flip_tangent">
+ <member name="heightmap_flip_tangent" type="bool" setter="set_heightmap_deep_parallax_flip_tangent" getter="get_heightmap_deep_parallax_flip_tangent" default="false">
</member>
- <member name="heightmap_flip_texture" type="bool" setter="set_flag" getter="get_flag">
+ <member name="heightmap_flip_texture" type="bool" setter="set_flag" getter="get_flag" default="false">
</member>
<member name="heightmap_max_layers" type="int" setter="set_heightmap_deep_parallax_max_layers" getter="get_heightmap_deep_parallax_max_layers">
</member>
<member name="heightmap_min_layers" type="int" setter="set_heightmap_deep_parallax_min_layers" getter="get_heightmap_deep_parallax_min_layers">
</member>
- <member name="heightmap_scale" type="float" setter="set_heightmap_scale" getter="get_heightmap_scale">
+ <member name="heightmap_scale" type="float" setter="set_heightmap_scale" getter="get_heightmap_scale" default="0.05">
</member>
<member name="heightmap_texture" type="Texture2D" setter="set_texture" getter="get_texture">
</member>
@@ -258,7 +261,7 @@
<member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], normal mapping is enabled.
</member>
- <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale">
+ <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale" default="1.0">
The strength of the normal map's effect.
</member>
<member name="normal_texture" type="Texture2D" setter="set_texture" getter="get_texture">
@@ -279,7 +282,7 @@
<member name="point_size" type="float" setter="set_point_size" getter="get_point_size" default="1.0">
The point size in pixels. See [member use_point_size].
</member>
- <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance">
+ <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance" default="1.0">
Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade.
</member>
<member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false">
@@ -288,25 +291,26 @@
<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object.
</member>
- <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction">
+ <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction" default="0.05">
The strength of the refraction effect.
</member>
<member name="refraction_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture that controls the strength of the refraction per-pixel. Multiplied by [member refraction_scale].
</member>
- <member name="refraction_texture_channel" type="int" setter="set_refraction_texture_channel" getter="get_refraction_texture_channel" enum="BaseMaterial3D.TextureChannel">
+ <member name="refraction_texture_channel" type="int" setter="set_refraction_texture_channel" getter="get_refraction_texture_channel" enum="BaseMaterial3D.TextureChannel" default="0">
Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use.
</member>
- <member name="rim" type="float" setter="set_rim" getter="get_rim">
+ <member name="rim" type="float" setter="set_rim" getter="get_rim" default="1.0">
Sets the strength of the rim lighting effect.
</member>
<member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], rim effect is enabled. Rim lighting increases the brightness at glancing angles on an object.
+ [b]Note:[/b] Rim lighting is not visible if the material's [member shading_mode] is [constant SHADING_MODE_UNSHADED].
</member>
<member name="rim_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture used to set the strength of the rim lighting effect per-pixel. Multiplied by [member rim].
</member>
- <member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint">
+ <member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint" default="0.5">
The amount of to blend light and albedo color when rendering rim effect. If [code]0[/code] the light color is used, while [code]1[/code] means albedo color is used. An intermediate value generally works best.
</member>
<member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0">
@@ -330,24 +334,24 @@
<member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
</member>
- <member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag">
+ <member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], subsurface scattering will use a special mode optimized for the color and density of human skin.
</member>
- <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
+ <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength" default="0.0">
The strength of the subsurface scattering effect.
</member>
<member name="subsurf_scatter_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture used to control the subsurface scattering strength. Stored in the red texture channel. Multiplied by [member subsurf_scatter_strength].
</member>
- <member name="subsurf_scatter_transmittance_boost" type="float" setter="set_transmittance_boost" getter="get_transmittance_boost">
+ <member name="subsurf_scatter_transmittance_boost" type="float" setter="set_transmittance_boost" getter="get_transmittance_boost" default="0.0">
</member>
- <member name="subsurf_scatter_transmittance_color" type="Color" setter="set_transmittance_color" getter="get_transmittance_color">
+ <member name="subsurf_scatter_transmittance_color" type="Color" setter="set_transmittance_color" getter="get_transmittance_color" default="Color( 1, 1, 1, 1 )">
</member>
- <member name="subsurf_scatter_transmittance_curve" type="float" setter="set_transmittance_curve" getter="get_transmittance_curve">
+ <member name="subsurf_scatter_transmittance_curve" type="float" setter="set_transmittance_curve" getter="get_transmittance_curve" default="1.0">
</member>
- <member name="subsurf_scatter_transmittance_depth" type="float" setter="set_transmittance_depth" getter="get_transmittance_depth">
+ <member name="subsurf_scatter_transmittance_depth" type="float" setter="set_transmittance_depth" getter="get_transmittance_depth" default="0.1">
</member>
- <member name="subsurf_scatter_transmittance_enabled" type="bool" setter="set_feature" getter="get_feature">
+ <member name="subsurf_scatter_transmittance_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
</member>
<member name="subsurf_scatter_transmittance_texture" type="Texture2D" setter="set_texture" getter="get_texture">
</member>
@@ -360,6 +364,8 @@
<member name="transparency" type="int" setter="set_transparency" getter="get_transparency" enum="BaseMaterial3D.Transparency" default="0">
If [code]true[/code], transparency is enabled on the body. See also [member blend_mode].
</member>
+ <member name="use_particle_trails" type="bool" setter="set_flag" getter="get_flag" default="false">
+ </member>
<member name="use_point_size" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], render point size can be changed.
[b]Note:[/b] this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member point_size].
@@ -651,7 +657,9 @@
<constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags">
Enables the skin mode for subsurface scattering which is used to improve the look of subsurface scattering when used for human skin.
</constant>
- <constant name="FLAG_MAX" value="19" enum="Flags">
+ <constant name="FLAG_PARTICLE_TRAILS_MODE" value="19" enum="Flags">
+ </constant>
+ <constant name="FLAG_MAX" value="20" enum="Flags">
Represents the size of the [enum Flags] enum.
</constant>
<constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 4c9cd5702e..55ae58ee3a 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -78,7 +78,7 @@
Constructs a basis matrix from 3 axis vectors (matrix columns).
</description>
</method>
- <method name="determinant">
+ <method name="determinant" qualifiers="const">
<return type="float">
</return>
<description>
@@ -86,7 +86,7 @@
A negative determinant means the basis has a negative scale. A zero determinant means the basis isn't invertible, and is usually considered invalid.
</description>
</method>
- <method name="get_euler">
+ <method name="get_euler" qualifiers="const">
<return type="Vector3">
</return>
<description>
@@ -94,35 +94,35 @@
Consider using the [method get_rotation_quat] method instead, which returns a [Quat] quaternion instead of Euler angles.
</description>
</method>
- <method name="get_orthogonal_index">
+ <method name="get_orthogonal_index" qualifiers="const">
<return type="int">
</return>
<description>
This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code.
</description>
</method>
- <method name="get_rotation_quat">
+ <method name="get_rotation_quat" qualifiers="const">
<return type="Quat">
</return>
<description>
Returns the basis's rotation in the form of a quaternion. See [method get_euler] if you need Euler angles, but keep in mind quaternions should generally be preferred to Euler angles.
</description>
</method>
- <method name="get_scale">
+ <method name="get_scale" qualifiers="const">
<return type="Vector3">
</return>
<description>
Assuming that the matrix is the combination of a rotation and scaling, return the absolute value of scaling factors along each axis.
</description>
</method>
- <method name="inverse">
+ <method name="inverse" qualifiers="const">
<return type="Basis">
</return>
<description>
Returns the inverse of the matrix.
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="b" type="Basis">
@@ -171,14 +171,14 @@
<description>
</description>
</method>
- <method name="orthonormalized">
+ <method name="orthonormalized" qualifiers="const">
<return type="Basis">
</return>
<description>
Returns the orthonormalized version of the matrix (useful to call from time to time to avoid rounding error for orthogonal matrices). This performs a Gram-Schmidt orthonormalization on the basis of the matrix.
</description>
</method>
- <method name="rotated">
+ <method name="rotated" qualifiers="const">
<return type="Basis">
</return>
<argument index="0" name="axis" type="Vector3">
@@ -189,7 +189,7 @@
Introduce an additional rotation around the given axis by phi (radians). The axis must be a normalized vector.
</description>
</method>
- <method name="scaled">
+ <method name="scaled" qualifiers="const">
<return type="Basis">
</return>
<argument index="0" name="scale" type="Vector3">
@@ -198,7 +198,7 @@
Introduce an additional scaling specified by the given 3D scaling factor.
</description>
</method>
- <method name="slerp">
+ <method name="slerp" qualifiers="const">
<return type="Basis">
</return>
<argument index="0" name="to" type="Basis">
@@ -209,7 +209,7 @@
Assuming that the matrix is a proper rotation matrix, slerp performs a spherical-linear interpolation with another rotation matrix.
</description>
</method>
- <method name="tdotx">
+ <method name="tdotx" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector3">
@@ -218,7 +218,7 @@
Transposed dot product with the X axis of the matrix.
</description>
</method>
- <method name="tdoty">
+ <method name="tdoty" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector3">
@@ -227,7 +227,7 @@
Transposed dot product with the Y axis of the matrix.
</description>
</method>
- <method name="tdotz">
+ <method name="tdotz" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector3">
@@ -236,7 +236,7 @@
Transposed dot product with the Z axis of the matrix.
</description>
</method>
- <method name="transposed">
+ <method name="transposed" qualifiers="const">
<return type="Basis">
</return>
<description>
diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml
index 0d8233e6ff..ffa7c9066a 100644
--- a/doc/classes/BoxContainer.xml
+++ b/doc/classes/BoxContainer.xml
@@ -10,7 +10,7 @@
</tutorials>
<methods>
<method name="add_spacer">
- <return type="void">
+ <return type="Control">
</return>
<argument index="0" name="begin" type="bool">
</argument>
diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml
index 5aa2d699a8..0b31352611 100644
--- a/doc/classes/ButtonGroup.xml
+++ b/doc/classes/ButtonGroup.xml
@@ -28,6 +28,15 @@
<members>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
</members>
+ <signals>
+ <signal name="pressed">
+ <argument index="0" name="button" type="Object">
+ </argument>
+ <description>
+ Emitted when one of the buttons of the group is pressed.
+ </description>
+ </signal>
+ </signals>
<constants>
</constants>
</class>
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index aa9f99a31e..9e70978db8 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -199,7 +199,7 @@
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
</member>
- <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98 )">
+ <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 980 )">
Gravity applied to every particle.
</member>
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml
index b69768d33f..cbab1a8f50 100644
--- a/doc/classes/Callable.xml
+++ b/doc/classes/Callable.xml
@@ -63,70 +63,70 @@
Creates a new [Callable] for the method called [code]method[/code] in the specified [code]object[/code].
</description>
</method>
- <method name="bind" qualifiers="vararg">
+ <method name="bind" qualifiers="vararg const">
<return type="Callable">
</return>
<description>
Returns a copy of this [Callable] with the arguments bound. Bound arguments are passed after the arguments supplied by [method call].
</description>
</method>
- <method name="call" qualifiers="vararg">
+ <method name="call" qualifiers="vararg const">
<return type="Variant">
</return>
<description>
Calls the method represented by this [Callable]. Arguments can be passed and should match the method's signature.
</description>
</method>
- <method name="call_deferred" qualifiers="vararg">
+ <method name="call_deferred" qualifiers="vararg const">
<return type="void">
</return>
<description>
Calls the method represented by this [Callable] in deferred mode, i.e. during the idle frame. Arguments can be passed and should match the method's signature.
</description>
</method>
- <method name="get_method">
+ <method name="get_method" qualifiers="const">
<return type="StringName">
</return>
<description>
Returns the name of the method represented by this [Callable].
</description>
</method>
- <method name="get_object">
+ <method name="get_object" qualifiers="const">
<return type="Object">
</return>
<description>
Returns the object on which this [Callable] is called.
</description>
</method>
- <method name="get_object_id">
+ <method name="get_object_id" qualifiers="const">
<return type="int">
</return>
<description>
Returns the ID of this [Callable]'s object (see [method Object.get_instance_id]).
</description>
</method>
- <method name="hash">
+ <method name="hash" qualifiers="const">
<return type="int">
</return>
<description>
Returns the hash value of this [Callable]'s object.
</description>
</method>
- <method name="is_custom">
+ <method name="is_custom" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this [Callable] is a custom callable whose behavior differs based on implementation details. Custom callables are used in the engine for various reasons. If [code]true[/code], you can't use [method get_method].
</description>
</method>
- <method name="is_null">
+ <method name="is_null" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this [Callable] has no target to call the method on.
</description>
</method>
- <method name="is_standard">
+ <method name="is_standard" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -151,7 +151,23 @@
Returns [code]true[/code] if both [Callable]s invoke the same custom target.
</description>
</method>
- <method name="unbind">
+ <method name="rpc" qualifiers="vararg const">
+ <return type="void">
+ </return>
+ <description>
+ Perform an RPC (Remote Procedure Call). This is used for multiplayer and is normally not available unless the function being called has been marked as [i]RPC[/i]. Calling it on unsupported functions will result in an error.
+ </description>
+ </method>
+ <method name="rpc_id" qualifiers="vararg const">
+ <return type="void">
+ </return>
+ <argument index="0" name="peer_id" type="int">
+ </argument>
+ <description>
+ Perform an RPC (Remote Procedure Call) on a specific peer ID (see multiplayer documentation for reference). This is used for multiplayer and is normally not available unless the function being called has been marked as [i]RPC[/i]. Calling it on unsupported functions will result in an error.
+ </description>
+ </method>
+ <method name="unbind" qualifiers="const">
<return type="Callable">
</return>
<argument index="0" name="argcount" type="int">
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 034b2e9629..9f1d6d8e31 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -194,7 +194,7 @@
</member>
<member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0">
The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle.
- For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to an horizontal FOV of:
+ For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to a horizontal FOV of:
- ~91.31 degrees in a 4:3 viewport
- ~101.67 degrees in a 16:10 viewport
- ~107.51 degrees in a 16:9 viewport
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index d13f431a16..87b157db4e 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -318,7 +318,7 @@
<argument index="9" name="flags" type="int" default="3">
</argument>
<description>
- Draws [code]text[/code] using the specified [code]font[/code] at the [code]position[/code] (top-left corner). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width.
+ Draws [code]text[/code] using the specified [code]font[/code] at the [code]position[/code] (bottom-left corner using the baseline of the font). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width.
[b]Example using the default project font:[/b]
[codeblocks]
[gdscript]
diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml
index fab11d44cc..031abd0112 100644
--- a/doc/classes/CapsuleMesh.xml
+++ b/doc/classes/CapsuleMesh.xml
@@ -12,7 +12,8 @@
</methods>
<members>
<member name="mid_height" type="float" setter="set_mid_height" getter="get_mid_height" default="1.0">
- Height of the capsule mesh from the center point.
+ Height of the middle cylindrical part of the capsule (without the hemispherical ends).
+ [b]Note:[/b] The capsule's total height is equal to [member mid_height] + 2 * [member radius].
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the capsule mesh.
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 80febfbfe7..05e412e9da 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -24,6 +24,8 @@
<theme_item name="checked" type="Texture2D">
The check icon to display when the [CheckBox] is checked.
</theme_item>
+ <theme_item name="checked_disabled" type="Texture2D">
+ </theme_item>
<theme_item name="disabled" type="StyleBox">
The [StyleBox] to display as a background when the [CheckBox] is disabled.
</theme_item>
@@ -75,11 +77,17 @@
<theme_item name="radio_checked" type="Texture2D">
If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is checked.
</theme_item>
+ <theme_item name="radio_checked_disabled" type="Texture2D">
+ </theme_item>
<theme_item name="radio_unchecked" type="Texture2D">
If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is unchecked.
</theme_item>
+ <theme_item name="radio_unchecked_disabled" type="Texture2D">
+ </theme_item>
<theme_item name="unchecked" type="Texture2D">
The check icon to display when the [CheckBox] is unchecked.
</theme_item>
+ <theme_item name="unchecked_disabled" type="Texture2D">
+ </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index d1483ac88e..81795abcdd 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -3,7 +3,7 @@
<brief_description>
</brief_description>
<description>
- [b]Note[/b]: By default [CodeEdit] always use left-to-right text direction to correcly display source code.
+ [b]Note[/b]: By default [CodeEdit] always use left-to-right text direction to correctly display source code.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index e8f7a59e4c..7c4c75bf0f 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -31,6 +31,24 @@
Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
</description>
</method>
+ <method name="get_collision_layer_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns whether or not the specified [code]bit[/code] of the [member collision_layer] is set.
+ </description>
+ </method>
+ <method name="get_collision_mask_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns whether or not the specified [code]bit[/code] of the [member collision_mask] is set.
+ </description>
+ </method>
<method name="get_rid" qualifiers="const">
<return type="RID">
</return>
@@ -81,6 +99,30 @@
Removes the given shape owner.
</description>
</method>
+ <method name="set_collision_layer_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_layer].
+ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_layer].
+ </description>
+ </method>
+ <method name="set_collision_mask_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_mask].
+ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_mask].
+ </description>
+ </method>
<method name="shape_find_owner" qualifiers="const">
<return type="int">
</return>
@@ -216,6 +258,14 @@
</method>
</methods>
<members>
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
+ The physics layers this CollisionObject2D is in. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
+ [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The physics layers this CollisionObject2D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
+ [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
</member>
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml
index f8e897653d..522eec5cbe 100644
--- a/doc/classes/CollisionObject3D.xml
+++ b/doc/classes/CollisionObject3D.xml
@@ -35,6 +35,24 @@
Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
</description>
</method>
+ <method name="get_collision_layer_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns whether or not the specified [code]bit[/code] of the [member collision_layer] is set.
+ </description>
+ </method>
+ <method name="get_collision_mask_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns whether or not the specified [code]bit[/code] of the [member collision_mask] is set.
+ </description>
+ </method>
<method name="get_rid" qualifiers="const">
<return type="RID">
</return>
@@ -67,6 +85,30 @@
Removes the given shape owner.
</description>
</method>
+ <method name="set_collision_layer_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_layer].
+ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_layer].
+ </description>
+ </method>
+ <method name="set_collision_mask_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_mask].
+ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_mask].
+ </description>
+ </method>
<method name="shape_find_owner" qualifiers="const">
<return type="int">
</return>
@@ -180,6 +222,14 @@
</method>
</methods>
<members>
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
+ The physics layers this CollisionObject3D is in. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
+ [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
+ [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
<member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" default="false">
If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes.
</member>
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index ce88e0ae88..6133bb8d8c 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -56,10 +56,8 @@
</return>
<argument index="0" name="code" type="String">
</argument>
- <argument index="1" name="alpha" type="float">
- </argument>
<description>
- Constructs a [Color] either from an HTML color code or from a standardized color name, with [code]alpha[/code] on the range of 0 to 1. Supported color names are the same as the constants.
+ Constructs a [Color] either from an HTML color code or from a standardized color name. Supported color names are the same as the constants.
</description>
</method>
<method name="Color" qualifiers="constructor">
@@ -67,8 +65,10 @@
</return>
<argument index="0" name="code" type="String">
</argument>
+ <argument index="1" name="alpha" type="float">
+ </argument>
<description>
- Constructs a [Color] either from an HTML color code or from a standardized color name. Supported color names are the same as the constants.
+ Constructs a [Color] either from an HTML color code or from a standardized color name, with [code]alpha[/code] on the range of 0 to 1. Supported color names are the same as the constants.
</description>
</method>
<method name="Color" qualifiers="constructor">
@@ -80,16 +80,14 @@
</argument>
<argument index="2" name="b" type="float">
</argument>
- <argument index="3" name="a" type="float">
- </argument>
<description>
- Constructs a [Color] from RGBA values, typically between 0 and 1.
+ Constructs a [Color] from RGB values, typically between 0 and 1. Alpha will be 1.
[codeblocks]
[gdscript]
- var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)`
+ var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)`
[/gdscript]
[csharp]
- var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)`
+ var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)`
[/csharp]
[/codeblocks]
</description>
@@ -103,19 +101,21 @@
</argument>
<argument index="2" name="b" type="float">
</argument>
+ <argument index="3" name="a" type="float">
+ </argument>
<description>
- Constructs a [Color] from RGB values, typically between 0 and 1. Alpha will be 1.
+ Constructs a [Color] from RGBA values, typically between 0 and 1.
[codeblocks]
[gdscript]
- var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)`
+ var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)`
[/gdscript]
[csharp]
- var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)`
+ var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)`
[/csharp]
[/codeblocks]
</description>
</method>
- <method name="blend">
+ <method name="blend" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="over" type="Color">
@@ -136,7 +136,7 @@
[/codeblocks]
</description>
</method>
- <method name="darkened">
+ <method name="darkened" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="amount" type="float">
@@ -155,7 +155,87 @@
[/codeblocks]
</description>
</method>
- <method name="inverted">
+ <method name="find_named_color" qualifiers="static">
+ <return type="int">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="from_rgbe9995" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="rgbe" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="from_string" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="str" type="String">
+ </argument>
+ <argument index="1" name="default" type="Color">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_named_color" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_named_color_count" qualifiers="static">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_named_color_name" qualifiers="static">
+ <return type="String">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="hex" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="hex" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="hex64" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="hex" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="html" qualifiers="static">
+ <return type="Color">
+ </return>
+ <argument index="0" name="rgba" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="html_is_valid" qualifiers="static">
+ <return type="bool">
+ </return>
+ <argument index="0" name="color" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="inverted" qualifiers="const">
<return type="Color">
</return>
<description>
@@ -172,7 +252,7 @@
[/codeblocks]
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="to" type="Color">
@@ -181,7 +261,7 @@
Returns [code]true[/code] if this color and [code]color[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="lerp">
+ <method name="lerp" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="to" type="Color">
@@ -189,7 +269,7 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Returns the linear interpolation with another color. The interpolation factor [code]t[/code] is between 0 and 1.
+ Returns the linear interpolation with another color. The interpolation factor [code]weight[/code] is between 0 and 1.
[codeblocks]
[gdscript]
var c1 = Color(1.0, 0.0, 0.0)
@@ -204,7 +284,7 @@
[/codeblocks]
</description>
</method>
- <method name="lightened">
+ <method name="lightened" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="amount" type="float">
@@ -323,7 +403,7 @@
<description>
</description>
</method>
- <method name="to_abgr32">
+ <method name="to_abgr32" qualifiers="const">
<return type="int">
</return>
<description>
@@ -340,7 +420,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_abgr64">
+ <method name="to_abgr64" qualifiers="const">
<return type="int">
</return>
<description>
@@ -357,7 +437,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_argb32">
+ <method name="to_argb32" qualifiers="const">
<return type="int">
</return>
<description>
@@ -374,7 +454,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_argb64">
+ <method name="to_argb64" qualifiers="const">
<return type="int">
</return>
<description>
@@ -391,7 +471,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_html">
+ <method name="to_html" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="with_alpha" type="bool" default="true">
@@ -413,7 +493,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_rgba32">
+ <method name="to_rgba32" qualifiers="const">
<return type="int">
</return>
<description>
@@ -430,7 +510,7 @@
[/codeblocks]
</description>
</method>
- <method name="to_rgba64">
+ <method name="to_rgba64" qualifiers="const">
<return type="int">
</return>
<description>
@@ -484,442 +564,442 @@
</member>
</members>
<constants>
- <constant name="aliceblue" value="Color( 0.94, 0.97, 1, 1 )">
+ <constant name="ALICE_BLUE" value="Color( 0.94, 0.97, 1, 1 )">
Alice blue color.
</constant>
- <constant name="antiquewhite" value="Color( 0.98, 0.92, 0.84, 1 )">
+ <constant name="ANTIQUE_WHITE" value="Color( 0.98, 0.92, 0.84, 1 )">
Antique white color.
</constant>
- <constant name="aqua" value="Color( 0, 1, 1, 1 )">
+ <constant name="AQUA" value="Color( 0, 1, 1, 1 )">
Aqua color.
</constant>
- <constant name="aquamarine" value="Color( 0.5, 1, 0.83, 1 )">
+ <constant name="AQUAMARINE" value="Color( 0.5, 1, 0.83, 1 )">
Aquamarine color.
</constant>
- <constant name="azure" value="Color( 0.94, 1, 1, 1 )">
+ <constant name="AZURE" value="Color( 0.94, 1, 1, 1 )">
Azure color.
</constant>
- <constant name="beige" value="Color( 0.96, 0.96, 0.86, 1 )">
+ <constant name="BEIGE" value="Color( 0.96, 0.96, 0.86, 1 )">
Beige color.
</constant>
- <constant name="bisque" value="Color( 1, 0.89, 0.77, 1 )">
+ <constant name="BISQUE" value="Color( 1, 0.89, 0.77, 1 )">
Bisque color.
</constant>
- <constant name="black" value="Color( 0, 0, 0, 1 )">
+ <constant name="BLACK" value="Color( 0, 0, 0, 1 )">
Black color.
</constant>
- <constant name="blanchedalmond" value="Color( 1, 0.92, 0.8, 1 )">
- Blanche almond color.
+ <constant name="BLANCHED_ALMOND" value="Color( 1, 0.92, 0.8, 1 )">
+ Blanched almond color.
</constant>
- <constant name="blue" value="Color( 0, 0, 1, 1 )">
+ <constant name="BLUE" value="Color( 0, 0, 1, 1 )">
Blue color.
</constant>
- <constant name="blueviolet" value="Color( 0.54, 0.17, 0.89, 1 )">
+ <constant name="BLUE_VIOLET" value="Color( 0.54, 0.17, 0.89, 1 )">
Blue violet color.
</constant>
- <constant name="brown" value="Color( 0.65, 0.16, 0.16, 1 )">
+ <constant name="BROWN" value="Color( 0.65, 0.16, 0.16, 1 )">
Brown color.
</constant>
- <constant name="burlywood" value="Color( 0.87, 0.72, 0.53, 1 )">
- Burly wood color.
+ <constant name="BURLYWOOD" value="Color( 0.87, 0.72, 0.53, 1 )">
+ Burlywood color.
</constant>
- <constant name="cadetblue" value="Color( 0.37, 0.62, 0.63, 1 )">
+ <constant name="CADET_BLUE" value="Color( 0.37, 0.62, 0.63, 1 )">
Cadet blue color.
</constant>
- <constant name="chartreuse" value="Color( 0.5, 1, 0, 1 )">
+ <constant name="CHARTREUSE" value="Color( 0.5, 1, 0, 1 )">
Chartreuse color.
</constant>
- <constant name="chocolate" value="Color( 0.82, 0.41, 0.12, 1 )">
+ <constant name="CHOCOLATE" value="Color( 0.82, 0.41, 0.12, 1 )">
Chocolate color.
</constant>
- <constant name="coral" value="Color( 1, 0.5, 0.31, 1 )">
+ <constant name="CORAL" value="Color( 1, 0.5, 0.31, 1 )">
Coral color.
</constant>
- <constant name="cornflower" value="Color( 0.39, 0.58, 0.93, 1 )">
- Cornflower color.
+ <constant name="CORNFLOWER_BLUE" value="Color( 0.39, 0.58, 0.93, 1 )">
+ Cornflower blue color.
</constant>
- <constant name="cornsilk" value="Color( 1, 0.97, 0.86, 1 )">
- Corn silk color.
+ <constant name="CORNSILK" value="Color( 1, 0.97, 0.86, 1 )">
+ Cornsilk color.
</constant>
- <constant name="crimson" value="Color( 0.86, 0.08, 0.24, 1 )">
+ <constant name="CRIMSON" value="Color( 0.86, 0.08, 0.24, 1 )">
Crimson color.
</constant>
- <constant name="cyan" value="Color( 0, 1, 1, 1 )">
+ <constant name="CYAN" value="Color( 0, 1, 1, 1 )">
Cyan color.
</constant>
- <constant name="darkblue" value="Color( 0, 0, 0.55, 1 )">
+ <constant name="DARK_BLUE" value="Color( 0, 0, 0.55, 1 )">
Dark blue color.
</constant>
- <constant name="darkcyan" value="Color( 0, 0.55, 0.55, 1 )">
+ <constant name="DARK_CYAN" value="Color( 0, 0.55, 0.55, 1 )">
Dark cyan color.
</constant>
- <constant name="darkgoldenrod" value="Color( 0.72, 0.53, 0.04, 1 )">
+ <constant name="DARK_GOLDENROD" value="Color( 0.72, 0.53, 0.04, 1 )">
Dark goldenrod color.
</constant>
- <constant name="darkgray" value="Color( 0.66, 0.66, 0.66, 1 )">
+ <constant name="DARK_GRAY" value="Color( 0.66, 0.66, 0.66, 1 )">
Dark gray color.
</constant>
- <constant name="darkgreen" value="Color( 0, 0.39, 0, 1 )">
+ <constant name="DARK_GREEN" value="Color( 0, 0.39, 0, 1 )">
Dark green color.
</constant>
- <constant name="darkkhaki" value="Color( 0.74, 0.72, 0.42, 1 )">
+ <constant name="DARK_KHAKI" value="Color( 0.74, 0.72, 0.42, 1 )">
Dark khaki color.
</constant>
- <constant name="darkmagenta" value="Color( 0.55, 0, 0.55, 1 )">
+ <constant name="DARK_MAGENTA" value="Color( 0.55, 0, 0.55, 1 )">
Dark magenta color.
</constant>
- <constant name="darkolivegreen" value="Color( 0.33, 0.42, 0.18, 1 )">
+ <constant name="DARK_OLIVE_GREEN" value="Color( 0.33, 0.42, 0.18, 1 )">
Dark olive green color.
</constant>
- <constant name="darkorange" value="Color( 1, 0.55, 0, 1 )">
+ <constant name="DARK_ORANGE" value="Color( 1, 0.55, 0, 1 )">
Dark orange color.
</constant>
- <constant name="darkorchid" value="Color( 0.6, 0.2, 0.8, 1 )">
+ <constant name="DARK_ORCHID" value="Color( 0.6, 0.2, 0.8, 1 )">
Dark orchid color.
</constant>
- <constant name="darkred" value="Color( 0.55, 0, 0, 1 )">
+ <constant name="DARK_RED" value="Color( 0.55, 0, 0, 1 )">
Dark red color.
</constant>
- <constant name="darksalmon" value="Color( 0.91, 0.59, 0.48, 1 )">
+ <constant name="DARK_SALMON" value="Color( 0.91, 0.59, 0.48, 1 )">
Dark salmon color.
</constant>
- <constant name="darkseagreen" value="Color( 0.56, 0.74, 0.56, 1 )">
+ <constant name="DARK_SEA_GREEN" value="Color( 0.56, 0.74, 0.56, 1 )">
Dark sea green color.
</constant>
- <constant name="darkslateblue" value="Color( 0.28, 0.24, 0.55, 1 )">
+ <constant name="DARK_SLATE_BLUE" value="Color( 0.28, 0.24, 0.55, 1 )">
Dark slate blue color.
</constant>
- <constant name="darkslategray" value="Color( 0.18, 0.31, 0.31, 1 )">
+ <constant name="DARK_SLATE_GRAY" value="Color( 0.18, 0.31, 0.31, 1 )">
Dark slate gray color.
</constant>
- <constant name="darkturquoise" value="Color( 0, 0.81, 0.82, 1 )">
+ <constant name="DARK_TURQUOISE" value="Color( 0, 0.81, 0.82, 1 )">
Dark turquoise color.
</constant>
- <constant name="darkviolet" value="Color( 0.58, 0, 0.83, 1 )">
+ <constant name="DARK_VIOLET" value="Color( 0.58, 0, 0.83, 1 )">
Dark violet color.
</constant>
- <constant name="deeppink" value="Color( 1, 0.08, 0.58, 1 )">
+ <constant name="DEEP_PINK" value="Color( 1, 0.08, 0.58, 1 )">
Deep pink color.
</constant>
- <constant name="deepskyblue" value="Color( 0, 0.75, 1, 1 )">
+ <constant name="DEEP_SKY_BLUE" value="Color( 0, 0.75, 1, 1 )">
Deep sky blue color.
</constant>
- <constant name="dimgray" value="Color( 0.41, 0.41, 0.41, 1 )">
+ <constant name="DIM_GRAY" value="Color( 0.41, 0.41, 0.41, 1 )">
Dim gray color.
</constant>
- <constant name="dodgerblue" value="Color( 0.12, 0.56, 1, 1 )">
+ <constant name="DODGER_BLUE" value="Color( 0.12, 0.56, 1, 1 )">
Dodger blue color.
</constant>
- <constant name="firebrick" value="Color( 0.7, 0.13, 0.13, 1 )">
+ <constant name="FIREBRICK" value="Color( 0.7, 0.13, 0.13, 1 )">
Firebrick color.
</constant>
- <constant name="floralwhite" value="Color( 1, 0.98, 0.94, 1 )">
+ <constant name="FLORAL_WHITE" value="Color( 1, 0.98, 0.94, 1 )">
Floral white color.
</constant>
- <constant name="forestgreen" value="Color( 0.13, 0.55, 0.13, 1 )">
+ <constant name="FOREST_GREEN" value="Color( 0.13, 0.55, 0.13, 1 )">
Forest green color.
</constant>
- <constant name="fuchsia" value="Color( 1, 0, 1, 1 )">
+ <constant name="FUCHSIA" value="Color( 1, 0, 1, 1 )">
Fuchsia color.
</constant>
- <constant name="gainsboro" value="Color( 0.86, 0.86, 0.86, 1 )">
+ <constant name="GAINSBORO" value="Color( 0.86, 0.86, 0.86, 1 )">
Gainsboro color.
</constant>
- <constant name="ghostwhite" value="Color( 0.97, 0.97, 1, 1 )">
+ <constant name="GHOST_WHITE" value="Color( 0.97, 0.97, 1, 1 )">
Ghost white color.
</constant>
- <constant name="gold" value="Color( 1, 0.84, 0, 1 )">
+ <constant name="GOLD" value="Color( 1, 0.84, 0, 1 )">
Gold color.
</constant>
- <constant name="goldenrod" value="Color( 0.85, 0.65, 0.13, 1 )">
+ <constant name="GOLDENROD" value="Color( 0.85, 0.65, 0.13, 1 )">
Goldenrod color.
</constant>
- <constant name="gray" value="Color( 0.75, 0.75, 0.75, 1 )">
+ <constant name="GRAY" value="Color( 0.75, 0.75, 0.75, 1 )">
Gray color.
</constant>
- <constant name="green" value="Color( 0, 1, 0, 1 )">
+ <constant name="GREEN" value="Color( 0, 1, 0, 1 )">
Green color.
</constant>
- <constant name="greenyellow" value="Color( 0.68, 1, 0.18, 1 )">
+ <constant name="GREEN_YELLOW" value="Color( 0.68, 1, 0.18, 1 )">
Green yellow color.
</constant>
- <constant name="honeydew" value="Color( 0.94, 1, 0.94, 1 )">
+ <constant name="HONEYDEW" value="Color( 0.94, 1, 0.94, 1 )">
Honeydew color.
</constant>
- <constant name="hotpink" value="Color( 1, 0.41, 0.71, 1 )">
+ <constant name="HOT_PINK" value="Color( 1, 0.41, 0.71, 1 )">
Hot pink color.
</constant>
- <constant name="indianred" value="Color( 0.8, 0.36, 0.36, 1 )">
+ <constant name="INDIAN_RED" value="Color( 0.8, 0.36, 0.36, 1 )">
Indian red color.
</constant>
- <constant name="indigo" value="Color( 0.29, 0, 0.51, 1 )">
+ <constant name="INDIGO" value="Color( 0.29, 0, 0.51, 1 )">
Indigo color.
</constant>
- <constant name="ivory" value="Color( 1, 1, 0.94, 1 )">
+ <constant name="IVORY" value="Color( 1, 1, 0.94, 1 )">
Ivory color.
</constant>
- <constant name="khaki" value="Color( 0.94, 0.9, 0.55, 1 )">
+ <constant name="KHAKI" value="Color( 0.94, 0.9, 0.55, 1 )">
Khaki color.
</constant>
- <constant name="lavender" value="Color( 0.9, 0.9, 0.98, 1 )">
+ <constant name="LAVENDER" value="Color( 0.9, 0.9, 0.98, 1 )">
Lavender color.
</constant>
- <constant name="lavenderblush" value="Color( 1, 0.94, 0.96, 1 )">
+ <constant name="LAVENDER_BLUSH" value="Color( 1, 0.94, 0.96, 1 )">
Lavender blush color.
</constant>
- <constant name="lawngreen" value="Color( 0.49, 0.99, 0, 1 )">
+ <constant name="LAWN_GREEN" value="Color( 0.49, 0.99, 0, 1 )">
Lawn green color.
</constant>
- <constant name="lemonchiffon" value="Color( 1, 0.98, 0.8, 1 )">
+ <constant name="LEMON_CHIFFON" value="Color( 1, 0.98, 0.8, 1 )">
Lemon chiffon color.
</constant>
- <constant name="lightblue" value="Color( 0.68, 0.85, 0.9, 1 )">
+ <constant name="LIGHT_BLUE" value="Color( 0.68, 0.85, 0.9, 1 )">
Light blue color.
</constant>
- <constant name="lightcoral" value="Color( 0.94, 0.5, 0.5, 1 )">
+ <constant name="LIGHT_CORAL" value="Color( 0.94, 0.5, 0.5, 1 )">
Light coral color.
</constant>
- <constant name="lightcyan" value="Color( 0.88, 1, 1, 1 )">
+ <constant name="LIGHT_CYAN" value="Color( 0.88, 1, 1, 1 )">
Light cyan color.
</constant>
- <constant name="lightgoldenrod" value="Color( 0.98, 0.98, 0.82, 1 )">
+ <constant name="LIGHT_GOLDENROD" value="Color( 0.98, 0.98, 0.82, 1 )">
Light goldenrod color.
</constant>
- <constant name="lightgray" value="Color( 0.83, 0.83, 0.83, 1 )">
+ <constant name="LIGHT_GRAY" value="Color( 0.83, 0.83, 0.83, 1 )">
Light gray color.
</constant>
- <constant name="lightgreen" value="Color( 0.56, 0.93, 0.56, 1 )">
+ <constant name="LIGHT_GREEN" value="Color( 0.56, 0.93, 0.56, 1 )">
Light green color.
</constant>
- <constant name="lightpink" value="Color( 1, 0.71, 0.76, 1 )">
+ <constant name="LIGHT_PINK" value="Color( 1, 0.71, 0.76, 1 )">
Light pink color.
</constant>
- <constant name="lightsalmon" value="Color( 1, 0.63, 0.48, 1 )">
+ <constant name="LIGHT_SALMON" value="Color( 1, 0.63, 0.48, 1 )">
Light salmon color.
</constant>
- <constant name="lightseagreen" value="Color( 0.13, 0.7, 0.67, 1 )">
+ <constant name="LIGHT_SEA_GREEN" value="Color( 0.13, 0.7, 0.67, 1 )">
Light sea green color.
</constant>
- <constant name="lightskyblue" value="Color( 0.53, 0.81, 0.98, 1 )">
+ <constant name="LIGHT_SKY_BLUE" value="Color( 0.53, 0.81, 0.98, 1 )">
Light sky blue color.
</constant>
- <constant name="lightslategray" value="Color( 0.47, 0.53, 0.6, 1 )">
+ <constant name="LIGHT_SLATE_GRAY" value="Color( 0.47, 0.53, 0.6, 1 )">
Light slate gray color.
</constant>
- <constant name="lightsteelblue" value="Color( 0.69, 0.77, 0.87, 1 )">
+ <constant name="LIGHT_STEEL_BLUE" value="Color( 0.69, 0.77, 0.87, 1 )">
Light steel blue color.
</constant>
- <constant name="lightyellow" value="Color( 1, 1, 0.88, 1 )">
+ <constant name="LIGHT_YELLOW" value="Color( 1, 1, 0.88, 1 )">
Light yellow color.
</constant>
- <constant name="lime" value="Color( 0, 1, 0, 1 )">
+ <constant name="LIME" value="Color( 0, 1, 0, 1 )">
Lime color.
</constant>
- <constant name="limegreen" value="Color( 0.2, 0.8, 0.2, 1 )">
+ <constant name="LIME_GREEN" value="Color( 0.2, 0.8, 0.2, 1 )">
Lime green color.
</constant>
- <constant name="linen" value="Color( 0.98, 0.94, 0.9, 1 )">
+ <constant name="LINEN" value="Color( 0.98, 0.94, 0.9, 1 )">
Linen color.
</constant>
- <constant name="magenta" value="Color( 1, 0, 1, 1 )">
+ <constant name="MAGENTA" value="Color( 1, 0, 1, 1 )">
Magenta color.
</constant>
- <constant name="maroon" value="Color( 0.69, 0.19, 0.38, 1 )">
+ <constant name="MAROON" value="Color( 0.69, 0.19, 0.38, 1 )">
Maroon color.
</constant>
- <constant name="mediumaquamarine" value="Color( 0.4, 0.8, 0.67, 1 )">
+ <constant name="MEDIUM_AQUAMARINE" value="Color( 0.4, 0.8, 0.67, 1 )">
Medium aquamarine color.
</constant>
- <constant name="mediumblue" value="Color( 0, 0, 0.8, 1 )">
+ <constant name="MEDIUM_BLUE" value="Color( 0, 0, 0.8, 1 )">
Medium blue color.
</constant>
- <constant name="mediumorchid" value="Color( 0.73, 0.33, 0.83, 1 )">
+ <constant name="MEDIUM_ORCHID" value="Color( 0.73, 0.33, 0.83, 1 )">
Medium orchid color.
</constant>
- <constant name="mediumpurple" value="Color( 0.58, 0.44, 0.86, 1 )">
+ <constant name="MEDIUM_PURPLE" value="Color( 0.58, 0.44, 0.86, 1 )">
Medium purple color.
</constant>
- <constant name="mediumseagreen" value="Color( 0.24, 0.7, 0.44, 1 )">
+ <constant name="MEDIUM_SEA_GREEN" value="Color( 0.24, 0.7, 0.44, 1 )">
Medium sea green color.
</constant>
- <constant name="mediumslateblue" value="Color( 0.48, 0.41, 0.93, 1 )">
+ <constant name="MEDIUM_SLATE_BLUE" value="Color( 0.48, 0.41, 0.93, 1 )">
Medium slate blue color.
</constant>
- <constant name="mediumspringgreen" value="Color( 0, 0.98, 0.6, 1 )">
+ <constant name="MEDIUM_SPRING_GREEN" value="Color( 0, 0.98, 0.6, 1 )">
Medium spring green color.
</constant>
- <constant name="mediumturquoise" value="Color( 0.28, 0.82, 0.8, 1 )">
+ <constant name="MEDIUM_TURQUOISE" value="Color( 0.28, 0.82, 0.8, 1 )">
Medium turquoise color.
</constant>
- <constant name="mediumvioletred" value="Color( 0.78, 0.08, 0.52, 1 )">
+ <constant name="MEDIUM_VIOLET_RED" value="Color( 0.78, 0.08, 0.52, 1 )">
Medium violet red color.
</constant>
- <constant name="midnightblue" value="Color( 0.1, 0.1, 0.44, 1 )">
+ <constant name="MIDNIGHT_BLUE" value="Color( 0.1, 0.1, 0.44, 1 )">
Midnight blue color.
</constant>
- <constant name="mintcream" value="Color( 0.96, 1, 0.98, 1 )">
+ <constant name="MINT_CREAM" value="Color( 0.96, 1, 0.98, 1 )">
Mint cream color.
</constant>
- <constant name="mistyrose" value="Color( 1, 0.89, 0.88, 1 )">
+ <constant name="MISTY_ROSE" value="Color( 1, 0.89, 0.88, 1 )">
Misty rose color.
</constant>
- <constant name="moccasin" value="Color( 1, 0.89, 0.71, 1 )">
+ <constant name="MOCCASIN" value="Color( 1, 0.89, 0.71, 1 )">
Moccasin color.
</constant>
- <constant name="navajowhite" value="Color( 1, 0.87, 0.68, 1 )">
+ <constant name="NAVAJO_WHITE" value="Color( 1, 0.87, 0.68, 1 )">
Navajo white color.
</constant>
- <constant name="navyblue" value="Color( 0, 0, 0.5, 1 )">
+ <constant name="NAVY_BLUE" value="Color( 0, 0, 0.5, 1 )">
Navy blue color.
</constant>
- <constant name="oldlace" value="Color( 0.99, 0.96, 0.9, 1 )">
+ <constant name="OLD_LACE" value="Color( 0.99, 0.96, 0.9, 1 )">
Old lace color.
</constant>
- <constant name="olive" value="Color( 0.5, 0.5, 0, 1 )">
+ <constant name="OLIVE" value="Color( 0.5, 0.5, 0, 1 )">
Olive color.
</constant>
- <constant name="olivedrab" value="Color( 0.42, 0.56, 0.14, 1 )">
+ <constant name="OLIVE_DRAB" value="Color( 0.42, 0.56, 0.14, 1 )">
Olive drab color.
</constant>
- <constant name="orange" value="Color( 1, 0.65, 0, 1 )">
+ <constant name="ORANGE" value="Color( 1, 0.65, 0, 1 )">
Orange color.
</constant>
- <constant name="orangered" value="Color( 1, 0.27, 0, 1 )">
+ <constant name="ORANGE_RED" value="Color( 1, 0.27, 0, 1 )">
Orange red color.
</constant>
- <constant name="orchid" value="Color( 0.85, 0.44, 0.84, 1 )">
+ <constant name="ORCHID" value="Color( 0.85, 0.44, 0.84, 1 )">
Orchid color.
</constant>
- <constant name="palegoldenrod" value="Color( 0.93, 0.91, 0.67, 1 )">
+ <constant name="PALE_GOLDENROD" value="Color( 0.93, 0.91, 0.67, 1 )">
Pale goldenrod color.
</constant>
- <constant name="palegreen" value="Color( 0.6, 0.98, 0.6, 1 )">
+ <constant name="PALE_GREEN" value="Color( 0.6, 0.98, 0.6, 1 )">
Pale green color.
</constant>
- <constant name="paleturquoise" value="Color( 0.69, 0.93, 0.93, 1 )">
+ <constant name="PALE_TURQUOISE" value="Color( 0.69, 0.93, 0.93, 1 )">
Pale turquoise color.
</constant>
- <constant name="palevioletred" value="Color( 0.86, 0.44, 0.58, 1 )">
+ <constant name="PALE_VIOLET_RED" value="Color( 0.86, 0.44, 0.58, 1 )">
Pale violet red color.
</constant>
- <constant name="papayawhip" value="Color( 1, 0.94, 0.84, 1 )">
+ <constant name="PAPAYA_WHIP" value="Color( 1, 0.94, 0.84, 1 )">
Papaya whip color.
</constant>
- <constant name="peachpuff" value="Color( 1, 0.85, 0.73, 1 )">
+ <constant name="PEACH_PUFF" value="Color( 1, 0.85, 0.73, 1 )">
Peach puff color.
</constant>
- <constant name="peru" value="Color( 0.8, 0.52, 0.25, 1 )">
+ <constant name="PERU" value="Color( 0.8, 0.52, 0.25, 1 )">
Peru color.
</constant>
- <constant name="pink" value="Color( 1, 0.75, 0.8, 1 )">
+ <constant name="PINK" value="Color( 1, 0.75, 0.8, 1 )">
Pink color.
</constant>
- <constant name="plum" value="Color( 0.87, 0.63, 0.87, 1 )">
+ <constant name="PLUM" value="Color( 0.87, 0.63, 0.87, 1 )">
Plum color.
</constant>
- <constant name="powderblue" value="Color( 0.69, 0.88, 0.9, 1 )">
+ <constant name="POWDER_BLUE" value="Color( 0.69, 0.88, 0.9, 1 )">
Powder blue color.
</constant>
- <constant name="purple" value="Color( 0.63, 0.13, 0.94, 1 )">
+ <constant name="PURPLE" value="Color( 0.63, 0.13, 0.94, 1 )">
Purple color.
</constant>
- <constant name="rebeccapurple" value="Color( 0.4, 0.2, 0.6, 1 )">
+ <constant name="REBECCA_PURPLE" value="Color( 0.4, 0.2, 0.6, 1 )">
Rebecca purple color.
</constant>
- <constant name="red" value="Color( 1, 0, 0, 1 )">
+ <constant name="RED" value="Color( 1, 0, 0, 1 )">
Red color.
</constant>
- <constant name="rosybrown" value="Color( 0.74, 0.56, 0.56, 1 )">
+ <constant name="ROSY_BROWN" value="Color( 0.74, 0.56, 0.56, 1 )">
Rosy brown color.
</constant>
- <constant name="royalblue" value="Color( 0.25, 0.41, 0.88, 1 )">
+ <constant name="ROYAL_BLUE" value="Color( 0.25, 0.41, 0.88, 1 )">
Royal blue color.
</constant>
- <constant name="saddlebrown" value="Color( 0.55, 0.27, 0.07, 1 )">
+ <constant name="SADDLE_BROWN" value="Color( 0.55, 0.27, 0.07, 1 )">
Saddle brown color.
</constant>
- <constant name="salmon" value="Color( 0.98, 0.5, 0.45, 1 )">
+ <constant name="SALMON" value="Color( 0.98, 0.5, 0.45, 1 )">
Salmon color.
</constant>
- <constant name="sandybrown" value="Color( 0.96, 0.64, 0.38, 1 )">
+ <constant name="SANDY_BROWN" value="Color( 0.96, 0.64, 0.38, 1 )">
Sandy brown color.
</constant>
- <constant name="seagreen" value="Color( 0.18, 0.55, 0.34, 1 )">
+ <constant name="SEA_GREEN" value="Color( 0.18, 0.55, 0.34, 1 )">
Sea green color.
</constant>
- <constant name="seashell" value="Color( 1, 0.96, 0.93, 1 )">
+ <constant name="SEASHELL" value="Color( 1, 0.96, 0.93, 1 )">
Seashell color.
</constant>
- <constant name="sienna" value="Color( 0.63, 0.32, 0.18, 1 )">
+ <constant name="SIENNA" value="Color( 0.63, 0.32, 0.18, 1 )">
Sienna color.
</constant>
- <constant name="silver" value="Color( 0.75, 0.75, 0.75, 1 )">
+ <constant name="SILVER" value="Color( 0.75, 0.75, 0.75, 1 )">
Silver color.
</constant>
- <constant name="skyblue" value="Color( 0.53, 0.81, 0.92, 1 )">
+ <constant name="SKY_BLUE" value="Color( 0.53, 0.81, 0.92, 1 )">
Sky blue color.
</constant>
- <constant name="slateblue" value="Color( 0.42, 0.35, 0.8, 1 )">
+ <constant name="SLATE_BLUE" value="Color( 0.42, 0.35, 0.8, 1 )">
Slate blue color.
</constant>
- <constant name="slategray" value="Color( 0.44, 0.5, 0.56, 1 )">
+ <constant name="SLATE_GRAY" value="Color( 0.44, 0.5, 0.56, 1 )">
Slate gray color.
</constant>
- <constant name="snow" value="Color( 1, 0.98, 0.98, 1 )">
+ <constant name="SNOW" value="Color( 1, 0.98, 0.98, 1 )">
Snow color.
</constant>
- <constant name="springgreen" value="Color( 0, 1, 0.5, 1 )">
+ <constant name="SPRING_GREEN" value="Color( 0, 1, 0.5, 1 )">
Spring green color.
</constant>
- <constant name="steelblue" value="Color( 0.27, 0.51, 0.71, 1 )">
+ <constant name="STEEL_BLUE" value="Color( 0.27, 0.51, 0.71, 1 )">
Steel blue color.
</constant>
- <constant name="tan" value="Color( 0.82, 0.71, 0.55, 1 )">
+ <constant name="TAN" value="Color( 0.82, 0.71, 0.55, 1 )">
Tan color.
</constant>
- <constant name="teal" value="Color( 0, 0.5, 0.5, 1 )">
+ <constant name="TEAL" value="Color( 0, 0.5, 0.5, 1 )">
Teal color.
</constant>
- <constant name="thistle" value="Color( 0.85, 0.75, 0.85, 1 )">
+ <constant name="THISTLE" value="Color( 0.85, 0.75, 0.85, 1 )">
Thistle color.
</constant>
- <constant name="tomato" value="Color( 1, 0.39, 0.28, 1 )">
+ <constant name="TOMATO" value="Color( 1, 0.39, 0.28, 1 )">
Tomato color.
</constant>
- <constant name="transparent" value="Color( 1, 1, 1, 0 )">
- Transparent color (white with no alpha).
+ <constant name="TRANSPARENT" value="Color( 1, 1, 1, 0 )">
+ Transparent color (white with zero alpha).
</constant>
- <constant name="turquoise" value="Color( 0.25, 0.88, 0.82, 1 )">
+ <constant name="TURQUOISE" value="Color( 0.25, 0.88, 0.82, 1 )">
Turquoise color.
</constant>
- <constant name="violet" value="Color( 0.93, 0.51, 0.93, 1 )">
+ <constant name="VIOLET" value="Color( 0.93, 0.51, 0.93, 1 )">
Violet color.
</constant>
- <constant name="webgray" value="Color( 0.5, 0.5, 0.5, 1 )">
+ <constant name="WEB_GRAY" value="Color( 0.5, 0.5, 0.5, 1 )">
Web gray color.
</constant>
- <constant name="webgreen" value="Color( 0, 0.5, 0, 1 )">
+ <constant name="WEB_GREEN" value="Color( 0, 0.5, 0, 1 )">
Web green color.
</constant>
- <constant name="webmaroon" value="Color( 0.5, 0, 0, 1 )">
+ <constant name="WEB_MAROON" value="Color( 0.5, 0, 0, 1 )">
Web maroon color.
</constant>
- <constant name="webpurple" value="Color( 0.5, 0, 0.5, 1 )">
+ <constant name="WEB_PURPLE" value="Color( 0.5, 0, 0.5, 1 )">
Web purple color.
</constant>
- <constant name="wheat" value="Color( 0.96, 0.87, 0.7, 1 )">
+ <constant name="WHEAT" value="Color( 0.96, 0.87, 0.7, 1 )">
Wheat color.
</constant>
- <constant name="white" value="Color( 1, 1, 1, 1 )">
+ <constant name="WHITE" value="Color( 1, 1, 1, 1 )">
White color.
</constant>
- <constant name="whitesmoke" value="Color( 0.96, 0.96, 0.96, 1 )">
+ <constant name="WHITE_SMOKE" value="Color( 0.96, 0.96, 0.96, 1 )">
White smoke color.
</constant>
- <constant name="yellow" value="Color( 1, 1, 0, 1 )">
+ <constant name="YELLOW" value="Color( 1, 1, 0, 1 )">
Yellow color.
</constant>
- <constant name="yellowgreen" value="Color( 0.6, 0.8, 0.2, 1 )">
+ <constant name="YELLOW_GREEN" value="Color( 0.6, 0.8, 0.2, 1 )">
Yellow green color.
</constant>
</constants>
diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml
index aea3542867..fddfd27573 100644
--- a/doc/classes/ColorPicker.xml
+++ b/doc/classes/ColorPicker.xml
@@ -51,6 +51,9 @@
If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders.
[b]Note:[/b] Cannot be enabled if raw mode is on.
</member>
+ <member name="picker_shape" type="int" setter="set_picker_shape" getter="get_picker_shape" enum="ColorPicker.PickerShapeType" default="0">
+ The shape of the color space view. See [enum PickerShapeType].
+ </member>
<member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true">
If [code]true[/code], the "add preset" button is enabled.
</member>
@@ -86,11 +89,23 @@
</signal>
</signals>
<constants>
+ <constant name="SHAPE_HSV_RECTANGLE" value="0" enum="PickerShapeType">
+ HSV Color Model rectangle color space.
+ </constant>
+ <constant name="SHAPE_HSV_WHEEL" value="1" enum="PickerShapeType">
+ HSV Color Model rectangle color space with a wheel.
+ </constant>
+ <constant name="SHAPE_VHS_CIRCLE" value="2" enum="PickerShapeType">
+ HSV Color Model circle color space. Use Saturation as a radius.
+ </constant>
</constants>
<theme_items>
<theme_item name="add_preset" type="Texture2D">
The icon for the "Add Preset" button.
</theme_item>
+ <theme_item name="bar_arrow" type="Texture2D">
+ The texture for the arrow grabber.
+ </theme_item>
<theme_item name="color_hue" type="Texture2D">
Custom texture for the hue selection slider on the right.
</theme_item>
@@ -107,6 +122,8 @@
<theme_item name="overbright_indicator" type="Texture2D">
The indicator used to signalize that the color value is outside the 0-1 range.
</theme_item>
+ <theme_item name="picker_cursor" type="Texture2D">
+ </theme_item>
<theme_item name="preset_bg" type="Texture2D">
</theme_item>
<theme_item name="screen_picker" type="Texture2D">
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml
index 3e83202472..a9687abedc 100644
--- a/doc/classes/ConcavePolygonShape3D.xml
+++ b/doc/classes/ConcavePolygonShape3D.xml
@@ -28,6 +28,11 @@
</description>
</method>
</methods>
+ <members>
+ <member name="backface_collision" type="bool" setter="set_backface_collision_enabled" getter="is_backface_collision_enabled" default="false">
+ If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals.
+ </member>
+ </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index da17d993e3..38948a2d6e 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -49,6 +49,12 @@
<tutorials>
</tutorials>
<methods>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="erase_section">
<return type="void">
</return>
@@ -158,7 +164,7 @@
<argument index="0" name="data" type="String">
</argument>
<description>
- Parses the the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.
+ Parses the passed string as the contents of a config file. The string is parsed and loaded in the ConfigFile object which the method was called on.
Returns one of the [enum Error] code constants ([code]OK[/code] on success).
</description>
</method>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index c5e820e9fe..a9a230b78f 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -50,7 +50,7 @@
[gdscript]
func _gui_input(event):
if event is InputEventMouseButton:
- if event.button_index == BUTTON_LEFT and event.pressed:
+ if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
print("I've been clicked D:")
[/gdscript]
[csharp]
@@ -150,7 +150,6 @@
</argument>
<description>
Overrides the [Color] with given [code]name[/code] in the [member theme] resource the control uses.
- [b]Note:[/b] Unlike other theme overrides, there is no way to undo a color override without manually assigning the previous color.
[b]Example of overriding a label's color and resetting it later:[/b]
[codeblocks]
[gdscript]
@@ -178,7 +177,7 @@
<argument index="1" name="constant" type="int">
</argument>
<description>
- Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses. If the [code]constant[/code] is [code]0[/code], the override is cleared and the constant from assigned [Theme] is used.
+ Overrides an integer constant with given [code]name[/code] in the [member theme] resource the control uses.
</description>
</method>
<method name="add_theme_font_override">
@@ -189,7 +188,7 @@
<argument index="1" name="font" type="Font">
</argument>
<description>
- Overrides the font with given [code]name[/code] in the [member theme] resource the control uses. If [code]font[/code] is [code]null[/code] or invalid, the override is cleared and the font from assigned [Theme] is used.
+ Overrides the font with given [code]name[/code] in the [member theme] resource the control uses.
</description>
</method>
<method name="add_theme_font_size_override">
@@ -200,7 +199,7 @@
<argument index="1" name="font_size" type="int">
</argument>
<description>
- Overrides the font size with given [code]name[/code] in the [member theme] resource the control uses. If [code]font_size[/code] is [code]-1[/code], the override is cleared and the font size from assigned [Theme] is used.
+ Overrides the font size with given [code]name[/code] in the [member theme] resource the control uses.
</description>
</method>
<method name="add_theme_icon_override">
@@ -211,7 +210,7 @@
<argument index="1" name="texture" type="Texture2D">
</argument>
<description>
- Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses. If [code]icon[/code] is [code]null[/code] or invalid, the override is cleared and the icon from assigned [Theme] is used.
+ Overrides the icon with given [code]name[/code] in the [member theme] resource the control uses.
</description>
</method>
<method name="add_theme_stylebox_override">
@@ -222,7 +221,7 @@
<argument index="1" name="stylebox" type="StyleBox">
</argument>
<description>
- Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses. If [code]stylebox[/code] is empty or invalid, the override is cleared and the [StyleBox] from assigned [Theme] is used.
+ Overrides the [StyleBox] with given [code]name[/code] in the [member theme] resource the control uses.
[b]Example of modifying a property in a StyleBox by duplicating it:[/b]
[codeblocks]
[gdscript]
@@ -463,10 +462,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns a color from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code].
+ Returns a color from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code].
[codeblocks]
[gdscript]
func _ready():
@@ -486,10 +485,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns a constant from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code].
+ Returns a constant from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code].
</description>
</method>
<method name="get_theme_font" qualifiers="const">
@@ -497,10 +496,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns a font from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code].
+ Returns a font from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code].
</description>
</method>
<method name="get_theme_font_size" qualifiers="const">
@@ -508,10 +507,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns a font size from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]type[/code].
+ Returns a font size from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code].
</description>
</method>
<method name="get_theme_icon" qualifiers="const">
@@ -519,10 +518,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns an icon from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code].
+ Returns an icon from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code].
</description>
</method>
<method name="get_theme_stylebox" qualifiers="const">
@@ -530,10 +529,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns a [StyleBox] from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code].
+ Returns a [StyleBox] from assigned [Theme] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code].
</description>
</method>
<method name="get_tooltip" qualifiers="const">
@@ -594,10 +593,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns [code]true[/code] if [Color] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code] exists in assigned [Theme].
+ Returns [code]true[/code] if [Color] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme].
</description>
</method>
<method name="has_theme_color_override" qualifiers="const">
@@ -614,10 +613,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns [code]true[/code] if constant with given [code]name[/code] and associated with [Control] of given [code]node_type[/code] exists in assigned [Theme].
+ Returns [code]true[/code] if constant with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme].
</description>
</method>
<method name="has_theme_constant_override" qualifiers="const">
@@ -634,10 +633,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns [code]true[/code] if font with given [code]name[/code] and associated with [Control] of given [code]node_type[/code] exists in assigned [Theme].
+ Returns [code]true[/code] if font with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme].
</description>
</method>
<method name="has_theme_font_override" qualifiers="const">
@@ -654,10 +653,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns [code]true[/code] if font size with given [code]name[/code] and associated with [Control] of given [code]type[/code] exists in assigned [Theme].
+ Returns [code]true[/code] if font size with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme].
</description>
</method>
<method name="has_theme_font_size_override" qualifiers="const">
@@ -674,10 +673,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns [code]true[/code] if icon with given [code]name[/code] and associated with [Control] of given [code]node_type[/code] exists in assigned [Theme].
+ Returns [code]true[/code] if icon with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme].
</description>
</method>
<method name="has_theme_icon_override" qualifiers="const">
@@ -694,10 +693,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns [code]true[/code] if [StyleBox] with given [code]name[/code] and associated with [Control] of given [code]node_type[/code] exists in assigned [Theme].
+ Returns [code]true[/code] if [StyleBox] with given [code]name[/code] and associated with [Control] of given [code]theme_type[/code] exists in assigned [Theme].
</description>
</method>
<method name="has_theme_stylebox_override" qualifiers="const">
@@ -730,6 +729,60 @@
Give up the focus. No other control will be able to receive keyboard input.
</description>
</method>
+ <method name="remove_theme_color_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for a [Color] with the given [code]name[/code].
+ </description>
+ </method>
+ <method name="remove_theme_constant_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for a constant with the given [code]name[/code].
+ </description>
+ </method>
+ <method name="remove_theme_font_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for a [Font] with the given [code]name[/code].
+ </description>
+ </method>
+ <method name="remove_theme_font_size_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for a font size with the given [code]name[/code].
+ </description>
+ </method>
+ <method name="remove_theme_icon_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for an icon with the given [code]name[/code].
+ </description>
+ </method>
+ <method name="remove_theme_stylebox_override">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ Removes a theme override for a [StyleBox] with the given [code]name[/code].
+ </description>
+ </method>
<method name="set_anchor">
<return type="void">
</return>
@@ -1120,7 +1173,12 @@
Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does.
</member>
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
- Changing this property replaces the current [Theme] resource this node and all its [Control] children use.
+ The [Theme] resource this node and all its [Control] children use. If a child node has its own [Theme] resource set, theme items are merged with child's definitions having higher priority.
+ </member>
+ <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="@&quot;&quot;">
+ The type name used by this [Control] to look up its own theme items. By default, the class name of the node is used (e.g. [code]Button[/code] for the [Button] control), as well as the class names of all parent classes (in order of inheritance). Setting this property gives the highest priority to the type of the specified name, then falls back on the class names.
+ [b]Note:[/b] To look up [Control]'s own items use various [code]get_theme_*[/code] methods without specifying [code]theme_type[/code].
+ [b]Note:[/b] Theme items are looked for in the tree order, from branch to root, where each [Control] node is checked for its [member theme] property. The earliest match against any type/class name is returned. The project-level Theme and the default Theme are checked last.
</member>
</members>
<signals>
diff --git a/doc/classes/CryptoKey.xml b/doc/classes/CryptoKey.xml
index 410c2262f9..26b3087b21 100644
--- a/doc/classes/CryptoKey.xml
+++ b/doc/classes/CryptoKey.xml
@@ -27,7 +27,7 @@
</argument>
<description>
Loads a key from [code]path[/code]. If [code]public_only[/code] is [code]true[/code], only the public key will be loaded.
- [b]Note[/b]: [code]path[/code] should should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise.
+ [b]Note[/b]: [code]path[/code] should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise.
</description>
</method>
<method name="load_from_string">
@@ -50,7 +50,7 @@
</argument>
<description>
Saves a key to the given [code]path[/code]. If [code]public_only[/code] is [code]true[/code], only the public key will be saved.
- [b]Note[/b]: [code]path[/code] should should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise.
+ [b]Note[/b]: [code]path[/code] should be a "*.pub" file if [code]public_only[/code] is [code]true[/code], a "*.key" file otherwise.
</description>
</method>
<method name="save_to_string">
diff --git a/doc/classes/Curve.xml b/doc/classes/Curve.xml
index 26872e1f8e..e47c420a3b 100644
--- a/doc/classes/Curve.xml
+++ b/doc/classes/Curve.xml
@@ -108,7 +108,7 @@
Returns the Y value for the point that would exist at the X position [code]offset[/code] along the curve.
</description>
</method>
- <method name="interpolate_baked">
+ <method name="interpolate_baked" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="offset" type="float">
diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml
index ca36b2400c..14c35ae6d3 100644
--- a/doc/classes/Decal.xml
+++ b/doc/classes/Decal.xml
@@ -6,7 +6,7 @@
<description>
[Decal]s are used to project a texture onto a [Mesh] in the scene. Use Decals to add detail to a scene without affecting the underlying [Mesh]. They are often used to add weathering to building, add dirt or mud to the ground, or add variety to props. Decals can be moved at any time, making them suitable for things like blob shadows or laser sight dots.
They are made of an [AABB] and a group of [Texture2D]s specifying [Color], normal, ORM (ambient occlusion, roughness, metallic), and emission. Decals are projected within their [AABB] so altering the orientation of the Decal affects the direction in which they are projected. By default, Decals are projected down (i.e. from positive Y to negative Y).
- The [Texture2D]s associated with the Decal are automatically stored in a texture atlas which is used for drawing the decals so all decals can be drawn at once. Godot uses clustered decals, meaning they are stored in cluster data and drawn when the mesh is drawn, they are not drawn as a postprocessing effect after.
+ The [Texture2D]s associated with the Decal are automatically stored in a texture atlas which is used for drawing the decals so all decals can be drawn at once. Godot uses clustered decals, meaning they are stored in cluster data and drawn when the mesh is drawn, they are not drawn as a post-processing effect after.
</description>
<tutorials>
</tutorials>
@@ -65,7 +65,7 @@
Blends the albedo [Color] of the decal with albedo [Color] of the underlying mesh.
</member>
<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575">
- Specifies which [member VisualInstance3D.layers] this decal will project on. By default, Decals affect all layers. This is used so you can specify which types of objects receive the Decal and which do not. This is especially useful so you an ensure that dynamic objects don't accidentally receive a Decal intended for the terrain under them.
+ Specifies which [member VisualInstance3D.layers] this decal will project on. By default, Decals affect all layers. This is used so you can specify which types of objects receive the Decal and which do not. This is especially useful so you can ensure that dynamic objects don't accidentally receive a Decal intended for the terrain under them.
</member>
<member name="distance_fade_begin" type="float" setter="set_distance_fade_begin" getter="get_distance_fade_begin" default="10.0">
Distance from the camera at which the Decal begins to fade away.
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index d3fcbc9f64..16c4348994 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -4,7 +4,7 @@
Dictionary type.
</brief_description>
<description>
- Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are composed of pairs of keys (which must be unique) and values. Dictionaries will preserve the insertion order when adding elements, even though this may not be reflected when printing the dictionary. In other programming languages, this data structure is sometimes referred to as an hash map or associative array.
+ Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are composed of pairs of keys (which must be unique) and values. Dictionaries will preserve the insertion order when adding elements, even though this may not be reflected when printing the dictionary. In other programming languages, this data structure is sometimes referred to as a hash map or associative array.
You can define a dictionary by placing a comma-separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code].
Erasing elements while iterating over them [b]is not supported[/b] and will result in undefined behavior.
[b]Note:[/b] Dictionaries are always passed by reference. To get a copy of a dictionary which can be modified independently of the original dictionary, use [method duplicate].
@@ -206,7 +206,7 @@
Clear the dictionary, removing all key/value pairs.
</description>
</method>
- <method name="duplicate">
+ <method name="duplicate" qualifiers="const">
<return type="Dictionary">
</return>
<argument index="0" name="deep" type="bool" default="false">
@@ -224,7 +224,7 @@
Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Does not erase elements while iterating over the dictionary.
</description>
</method>
- <method name="get">
+ <method name="get" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="key" type="Variant">
@@ -235,7 +235,7 @@
Returns the current value for the specified key in the [Dictionary]. If the key does not exist, the method returns the value of the optional default argument, or [code]null[/code] if it is omitted.
</description>
</method>
- <method name="has">
+ <method name="has" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="key" type="Variant">
@@ -260,16 +260,16 @@
This method (like the [code]in[/code] operator) will evaluate to [code]true[/code] as long as the key exists, even if the associated value is [code]null[/code].
</description>
</method>
- <method name="has_all">
+ <method name="has_all" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="keys" type="Array">
</argument>
<description>
- Returns [code]true[/code] if the dictionary has all of the keys in the given array.
+ Returns [code]true[/code] if the dictionary has all the keys in the given array.
</description>
</method>
- <method name="hash">
+ <method name="hash" qualifiers="const">
<return type="int">
</return>
<description>
@@ -292,14 +292,14 @@
[b]Note:[/b] Dictionaries with the same keys/values but in a different order will have a different hash.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the dictionary is empty.
</description>
</method>
- <method name="keys">
+ <method name="keys" qualifiers="const">
<return type="Array">
</return>
<description>
@@ -330,14 +330,14 @@
<description>
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of keys in the dictionary.
</description>
</method>
- <method name="values">
+ <method name="values" qualifiers="const">
<return type="Array">
</return>
<description>
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index 2d7292717d..a9d7960501 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -6,6 +6,7 @@
<description>
Directory type. It is used to manage directories and their content (not restricted to the project folder).
When creating a new [Directory], it must be explicitly opened using [method open] before most methods can be used. However, [method file_exists] and [method dir_exists] can be used without opening a directory. If so, they use a path relative to [code]res://[/code].
+ [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use [ResourceLoader] to access imported resources.
Here is an example on how to iterate through the files of a directory:
[codeblocks]
[gdscript]
@@ -125,7 +126,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- On Windows, returns the name of the drive (partition) passed as an argument (e.g. [code]C:[/code]). On other platforms, or if the requested drive does not existed, the method returns an empty String.
+ On Windows, returns the name of the drive (partition) passed as an argument (e.g. [code]C:[/code]). On other platforms, or if the requested drive does not exist, the method returns an empty String.
</description>
</method>
<method name="get_drive_count">
@@ -167,7 +168,7 @@
<return type="void">
</return>
<description>
- Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] or not does not matter).
+ Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] does not matter).
</description>
</method>
<method name="make_dir">
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 91e90d051d..0c9df071a7 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -469,46 +469,6 @@
<description>
</description>
</method>
- <method name="native_video_is_playing" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="native_video_pause">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
- <method name="native_video_play">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="path" type="String">
- </argument>
- <argument index="1" name="volume" type="float">
- </argument>
- <argument index="2" name="audio_track" type="String">
- </argument>
- <argument index="3" name="subtitle_track" type="String">
- </argument>
- <argument index="4" name="screen" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="native_video_stop">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
- <method name="native_video_unpause">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
<method name="process_events">
<return type="void">
</return>
@@ -1065,25 +1025,23 @@
</constant>
<constant name="FEATURE_CUSTOM_CURSOR_SHAPE" value="8" enum="Feature">
</constant>
- <constant name="FEATURE_NATIVE_VIDEO" value="9" enum="Feature">
- </constant>
- <constant name="FEATURE_NATIVE_DIALOG" value="10" enum="Feature">
+ <constant name="FEATURE_NATIVE_DIALOG" value="9" enum="Feature">
</constant>
- <constant name="FEATURE_CONSOLE_WINDOW" value="11" enum="Feature">
+ <constant name="FEATURE_CONSOLE_WINDOW" value="10" enum="Feature">
</constant>
- <constant name="FEATURE_IME" value="12" enum="Feature">
+ <constant name="FEATURE_IME" value="11" enum="Feature">
</constant>
- <constant name="FEATURE_WINDOW_TRANSPARENCY" value="13" enum="Feature">
+ <constant name="FEATURE_WINDOW_TRANSPARENCY" value="12" enum="Feature">
</constant>
- <constant name="FEATURE_HIDPI" value="14" enum="Feature">
+ <constant name="FEATURE_HIDPI" value="13" enum="Feature">
</constant>
- <constant name="FEATURE_ICON" value="15" enum="Feature">
+ <constant name="FEATURE_ICON" value="14" enum="Feature">
</constant>
- <constant name="FEATURE_NATIVE_ICON" value="16" enum="Feature">
+ <constant name="FEATURE_NATIVE_ICON" value="15" enum="Feature">
</constant>
- <constant name="FEATURE_ORIENTATION" value="17" enum="Feature">
+ <constant name="FEATURE_ORIENTATION" value="16" enum="Feature">
</constant>
- <constant name="FEATURE_SWAP_BUFFERS" value="18" enum="Feature">
+ <constant name="FEATURE_SWAP_BUFFERS" value="17" enum="Feature">
</constant>
<constant name="MOUSE_MODE_VISIBLE" value="0" enum="MouseMode">
</constant>
diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml
index 5461dccd27..3a045817c2 100644
--- a/doc/classes/EditorFileSystem.xml
+++ b/doc/classes/EditorFileSystem.xml
@@ -90,7 +90,7 @@
<argument index="0" name="resources" type="PackedStringArray">
</argument>
<description>
- Remitted if a resource is reimported.
+ Emitted if a resource is reimported.
</description>
</signal>
<signal name="resources_reload">
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index 3cc624f49b..8204dc931e 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -4,12 +4,12 @@
Plugin for adding custom property editors on inspector.
</brief_description>
<description>
- This plugins allows adding custom property editors to [EditorInspector].
+ These plugins allow adding custom property editors to [EditorInspector].
Plugins are registered via [method EditorPlugin.add_inspector_plugin].
When an object is edited, the [method can_handle] function is called and must return [code]true[/code] if the object type is supported.
If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class.
Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
- Finally [method parse_end] will be called.
+ Finally, [method parse_end] will be called.
On each of these calls, the "add" functions can be called.
</description>
<tutorials>
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index b01af71852..a5328ce382 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -10,6 +10,15 @@
<tutorials>
</tutorials>
<methods>
+ <method name="edit_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="node" type="Node">
+ </argument>
+ <description>
+ Edits the given [Node]. The node will be also selected if it's inside the scene tree.
+ </description>
+ </method>
<method name="edit_resource">
<return type="void">
</return>
@@ -48,6 +57,14 @@
[b]Note:[/b] This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
</description>
</method>
+ <method name="get_editor_scale" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Returns the actual scale of the editor UI ([code]1.0[/code] being 100% scale). This can be used to adjust position and dimensions of the UI added by plugins.
+ [b]Note:[/b] This value is set via the [code]interface/editor/display_scale[/code] and [code]interface/editor/custom_display_scale[/code] editor settings. Editor must be restarted for changes to be properly applied.
+ </description>
+ </method>
<method name="get_editor_settings">
<return type="EditorSettings">
</return>
diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml
index 322cff4e43..34657a1c08 100644
--- a/doc/classes/EditorNode3DGizmoPlugin.xml
+++ b/doc/classes/EditorNode3DGizmoPlugin.xml
@@ -98,6 +98,13 @@
Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_mesh] and [method EditorNode3DGizmo.add_lines]. Should not be overridden.
</description>
</method>
+ <method name="get_gizmo_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Override this method to provide the name that will appear in the gizmo visibility menu.
+ </description>
+ </method>
<method name="get_handle_name" qualifiers="virtual">
<return type="String">
</return>
@@ -131,13 +138,6 @@
Gets material from the internal list of materials. If an [EditorNode3DGizmo] is provided, it will try to get the corresponding variant (selected and/or editable).
</description>
</method>
- <method name="get_name" qualifiers="virtual">
- <return type="String">
- </return>
- <description>
- Override this method to provide the name that will appear in the gizmo visibility menu.
- </description>
- </method>
<method name="get_priority" qualifiers="virtual">
<return type="int">
</return>
@@ -170,7 +170,7 @@
<return type="bool">
</return>
<description>
- Override this method to define whether Node3D with this gizmo should be selecteble even when the gizmo is hidden.
+ Override this method to define whether Node3D with this gizmo should be selectable even when the gizmo is hidden.
</description>
</method>
<method name="redraw" qualifiers="virtual">
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index a24e4bbdc5..f6f51df7c0 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -157,6 +157,16 @@
Registers a custom translation parser plugin for extracting translatable strings from custom files.
</description>
</method>
+ <method name="add_undo_redo_inspector_hook_callback">
+ <return type="void">
+ </return>
+ <argument index="0" name="callable" type="Callable">
+ </argument>
+ <description>
+ Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified.
+ The callback should have 4 arguments: [Object] [code]undo_redo[/code], [Object] [code]modified_object[/code], [String] [code]property[/code] and [Variant] [code]new_value[/code]. They are, respectively, the [UndoRedo] object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take.
+ </description>
+ </method>
<method name="apply_changes" qualifiers="virtual">
<return type="void">
</return>
@@ -214,7 +224,7 @@
[gdscript]
func forward_canvas_draw_over_viewport(overlay):
# Draw a circle at cursor position.
- overlay.draw_circle(overlay.get_local_mouse_position(), 64)
+ overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.white)
func forward_canvas_gui_input(event):
if event is InputEventMouseMotion:
@@ -561,7 +571,7 @@
<argument index="0" name="script" type="Script">
</argument>
<description>
- Removes the debugger plugin with given script fromm the Debugger.
+ Removes the debugger plugin with given script from the Debugger.
</description>
</method>
<method name="remove_export_plugin">
@@ -622,6 +632,15 @@
Removes a registered custom translation parser plugin.
</description>
</method>
+ <method name="remove_undo_redo_inspector_hook_callback">
+ <return type="void">
+ </return>
+ <argument index="0" name="callable" type="Callable">
+ </argument>
+ <description>
+ Removes a callback previsously added by [method add_undo_redo_inspector_hook_callback].
+ </description>
+ </method>
<method name="save_external_data" qualifiers="virtual">
<return type="void">
</return>
diff --git a/doc/classes/EditorResourcePicker.xml b/doc/classes/EditorResourcePicker.xml
new file mode 100644
index 0000000000..e31a681b8b
--- /dev/null
+++ b/doc/classes/EditorResourcePicker.xml
@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorResourcePicker" inherits="HBoxContainer" version="4.0">
+ <brief_description>
+ Godot editor's control for selecting [Resource] type properties.
+ </brief_description>
+ <description>
+ This is a [Control] node similar to the one used in the Inspector dock when editing [Resource]s. It provides options for creating, loading, saving and converting resources.
+ [b]Note:[/b] It does not include an editor for the resource.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="can_drop_data_fw" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="data" type="Variant">
+ </argument>
+ <argument index="2" name="from" type="Control">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="drop_data_fw">
+ <return type="void">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="data" type="Variant">
+ </argument>
+ <argument index="2" name="from" type="Control">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_allowed_types" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <description>
+ Returns a list of all allowed types and subtypes corresponding to the [member base_type]. If the [member base_type] is empty, an empty list is returned.
+ </description>
+ </method>
+ <method name="get_drag_data_fw">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="position" type="Vector2">
+ </argument>
+ <argument index="1" name="from" type="Control">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;&quot;">
+ The base type of allowed resource types. Can be a comma-separated list of several options.
+ </member>
+ <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
+ If [code]true[/code], the value can be selected and edited.
+ </member>
+ <member name="edited_resource" type="Resource" setter="set_edited_resource" getter="get_edited_resource">
+ The edited resource value.
+ </member>
+ </members>
+ <signals>
+ <signal name="resource_changed">
+ <argument index="0" name="resource" type="Resource">
+ </argument>
+ <description>
+ Emitted when the value of the edited resource was changed.
+ </description>
+ </signal>
+ <signal name="resource_selected">
+ <argument index="0" name="resource" type="Resource">
+ </argument>
+ <description>
+ Emitted when the resource value was set and user clicked to edit it.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml
index db85b859e5..aa55a1653d 100644
--- a/doc/classes/EditorSceneImporter.xml
+++ b/doc/classes/EditorSceneImporter.xml
@@ -74,21 +74,11 @@
</constant>
<constant name="IMPORT_ANIMATION" value="2">
</constant>
- <constant name="IMPORT_ANIMATION_DETECT_LOOP" value="4">
+ <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="4">
</constant>
- <constant name="IMPORT_ANIMATION_OPTIMIZE" value="8">
+ <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="8">
</constant>
- <constant name="IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS" value="16">
- </constant>
- <constant name="IMPORT_ANIMATION_KEEP_VALUE_TRACKS" value="32">
- </constant>
- <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="256">
- </constant>
- <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="512">
- </constant>
- <constant name="IMPORT_MATERIALS_IN_INSTANCES" value="1024">
- </constant>
- <constant name="IMPORT_USE_COMPRESSION" value="2048">
+ <constant name="IMPORT_USE_NAMED_SKIN_BINDS" value="16">
</constant>
</constants>
</class>
diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml
index 58b7104667..9daa3f16bc 100644
--- a/doc/classes/EditorSceneImporterMesh.xml
+++ b/doc/classes/EditorSceneImporterMesh.xml
@@ -60,9 +60,17 @@
<description>
</description>
</method>
+ <method name="get_lightmap_size_hint" qualifiers="const">
+ <return type="Vector2i">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_mesh">
<return type="ArrayMesh">
</return>
+ <argument index="0" name="arg0" type="Mesh">
+ </argument>
<description>
</description>
</method>
@@ -150,6 +158,14 @@
<description>
</description>
</method>
+ <method name="set_lightmap_size_hint">
+ <return type="void">
+ </return>
+ <argument index="0" name="size" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;surfaces&quot;: [ ]}">
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index 5cddecffa8..d1cdc4e43e 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -62,13 +62,6 @@
Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
</description>
</method>
- <method name="get_source_folder" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the resource folder the imported scene file is located in.
- </description>
- </method>
<method name="post_import" qualifiers="virtual">
<return type="Object">
</return>
diff --git a/doc/classes/EditorSelection.xml b/doc/classes/EditorSelection.xml
index 1ff9744b70..63e89750c3 100644
--- a/doc/classes/EditorSelection.xml
+++ b/doc/classes/EditorSelection.xml
@@ -17,6 +17,7 @@
</argument>
<description>
Adds a node to the selection.
+ [b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node].
</description>
</method>
<method name="clear">
diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml
index bb356c2183..0056b5ce16 100644
--- a/doc/classes/EditorVCSInterface.xml
+++ b/doc/classes/EditorVCSInterface.xml
@@ -38,7 +38,7 @@
<return type="Dictionary">
</return>
<description>
- Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of a change the corresponding file has experienced.
+ Returns a [Dictionary] containing the path of the detected file change mapped to an integer signifying what kind of change the corresponding file has experienced.
The following integer values are being used to signify that the detected file is:
- [code]0[/code]: New to the VCS working directory
- [code]1[/code]: Modified
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index 02b81ee9b7..1147b52102 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -156,13 +156,21 @@
</methods>
<members>
<member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint" default="true">
- If [code]true[/code], it is running inside the editor. Useful for tool scripts.
+ If [code]true[/code], the script is currently running inside the editor. This is useful for [code]@tool[/code] scripts to conditionally draw editor helpers, or prevent accidentally running "game" code that would affect the scene state while in the editor:
+ [codeblock]
+ if Engine.editor_hint:
+ draw_gizmos()
+ else:
+ simulate_physics()
+ [/codeblock]
+ See [url=https://docs.godotengine.org/en/latest/tutorials/plugins/running_code_in_the_editor.html]Running code in the editor[/url] in the documentation for more information.
+ [b]Note:[/b] To detect whether the script is run from an editor [i]build[/i] (e.g. when pressing [kbd]F5[/kbd]), use [method OS.has_feature] with the [code]"editor"[/code] argument instead. [code]OS.has_feature("editor")[/code] will evaluate to [code]true[/code] both when the code is running in the editor and when running the project from the editor, but it will evaluate to [code]false[/code] when the code is run from an exported project.
</member>
<member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second" default="60">
The number of fixed iterations per second. This controls how often physics simulation and [method Node._physics_process] methods are run. This value should generally always be set to [code]60[/code] or above, as Godot doesn't interpolate the physics step. As a result, values lower than [code]60[/code] will look stuttery. This value can be increased to make input more reactive or work around tunneling issues, but keep in mind doing so will increase CPU usage.
</member>
<member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5">
- Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
+ Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
</member>
<member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0">
The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit.
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 821aa91d21..6909fac2b7 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -176,6 +176,8 @@
<member name="sdfgi_cascades" type="int" setter="set_sdfgi_cascades" getter="get_sdfgi_cascades" enum="Environment.SDFGICascades" default="1">
</member>
<member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false">
+ If [code]true[/code], enables signed distance field global illumination.
+ [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
</member>
<member name="sdfgi_energy" type="float" setter="set_sdfgi_energy" getter="get_sdfgi_energy" default="1.0">
</member>
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index e0781e807f..f0b9156b89 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -275,6 +275,7 @@
</argument>
<description>
Opens a compressed file for reading or writing.
+ [b]Note:[/b] [method open_compressed] can only read files that were saved by Godot, not third-party compression formats. See [url=https://github.com/godotengine/godot/issues/28999]GitHub issue #28999[/url] for a workaround.
</description>
</method>
<method name="open_encrypted">
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index ed437aefd5..966be0a981 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -133,6 +133,9 @@
</constant>
</constants>
<theme_items>
+ <theme_item name="back_folder" type="Texture2D">
+ Custom icon for the back arrow.
+ </theme_item>
<theme_item name="file" type="Texture2D">
Custom icon for files.
</theme_item>
@@ -148,6 +151,9 @@
<theme_item name="folder_icon_modulate" type="Color" default="Color( 1, 1, 1, 1 )">
The color modulation applied to the folder icon.
</theme_item>
+ <theme_item name="forward_folder" type="Texture2D">
+ Custom icon for the forward arrow.
+ </theme_item>
<theme_item name="parent_folder" type="Texture2D">
Custom icon for the parent folder arrow.
</theme_item>
diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml
index 409e405551..20d5b6ce9b 100644
--- a/doc/classes/Font.xml
+++ b/doc/classes/Font.xml
@@ -175,7 +175,7 @@
</argument>
<description>
Returns the size of a character, optionally taking kerning into account if the next character is provided.
- [b]Note:[/b] Do not use this function to calculate width of the string character by character, use [method get_string_size] or [TextLine] instead.
+ [b]Note:[/b] Do not use this function to calculate width of the string character by character, use [method get_string_size] or [TextLine] instead. The height returned is the font height (see also [method get_height]) and has no relation to the glyph height.
</description>
</method>
<method name="get_data" qualifiers="const">
@@ -247,7 +247,8 @@
<argument index="1" name="size" type="int" default="-1">
</argument>
<description>
- Returns the size size of a bounding box of a string, taking kerning and advance into account.
+ Returns the size of a bounding box of a string, taking kerning and advance into account.
+ [b]Note:[/b] Real height of the string is context-dependent and can be significantly different from the value returned by [method get_height].
See also [method draw_string].
</description>
</method>
diff --git a/doc/classes/FontData.xml b/doc/classes/FontData.xml
index 6c54af05cd..e426c8fb36 100644
--- a/doc/classes/FontData.xml
+++ b/doc/classes/FontData.xml
@@ -391,7 +391,7 @@
If [code]true[/code], distance field hint is enabled.
</member>
<member name="extra_spacing_glyph" type="int" setter="set_spacing" getter="get_spacing" default="0">
- Extra spacing for each glyphs in pixels.
+ Extra spacing for each glyph in pixels.
This can be a negative number to make the distance between glyphs smaller.
</member>
<member name="extra_spacing_space" type="int" setter="set_spacing" getter="get_spacing" default="0">
diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml
index dd51248fd9..4f56d1ad3e 100644
--- a/doc/classes/GIProbe.xml
+++ b/doc/classes/GIProbe.xml
@@ -6,6 +6,7 @@
<description>
[GIProbe]s are used to provide high-quality real-time indirect light to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [GIProbe]s need to be baked before using, however, once baked, dynamic objects will receive light from them. Further, lights can be fully dynamic or baked.
Having [GIProbe]s in a scene can be expensive, the quality of the probe can be turned down in exchange for better performance in the [ProjectSettings] using [member ProjectSettings.rendering/global_illumination/gi_probes/quality].
+ [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
</description>
<tutorials>
<link title="GI probes">https://docs.godotengine.org/en/latest/tutorials/3d/gi_probes.html</link>
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index aea106af50..e5d6581ddc 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -87,18 +87,22 @@
<member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1">
The number of draw passes when rendering particles.
</member>
+ <member name="draw_skin" type="Skin" setter="set_skin" getter="get_skin">
+ </member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
If [code]true[/code], particles are being emitted.
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously.
</member>
- <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0">
+ <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="30">
The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself.
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
</member>
+ <member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true">
+ </member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
Amount of time each particle will exist.
</member>
@@ -122,6 +126,12 @@
</member>
<member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath(&quot;&quot;)">
</member>
+ <member name="trail_enabled" type="bool" setter="set_enable_trail" getter="is_trail_enabled" default="false">
+ </member>
+ <member name="trail_length_secs" type="float" setter="set_trail_length" getter="get_trail_length" default="0.3">
+ </member>
+ <member name="transform_align" type="int" setter="set_transform_align" getter="get_transform_align" enum="GPUParticles3D.TransformAlign" default="0">
+ </member>
<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )">
The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active.
Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool.
@@ -150,5 +160,13 @@
<constant name="MAX_DRAW_PASSES" value="4">
Maximum number of draw passes supported.
</constant>
+ <constant name="TRANSFORM_ALIGN_DISABLED" value="0" enum="TransformAlign">
+ </constant>
+ <constant name="TRANSFORM_ALIGN_Z_BILLBOARD" value="1" enum="TransformAlign">
+ </constant>
+ <constant name="TRANSFORM_ALIGN_Y_TO_VELOCITY" value="2" enum="TransformAlign">
+ </constant>
+ <constant name="TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY" value="3" enum="TransformAlign">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml
index 2c0d9b54d1..13354ec19e 100644
--- a/doc/classes/Geometry2D.xml
+++ b/doc/classes/Geometry2D.xml
@@ -184,7 +184,7 @@
</argument>
<description>
Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and returns an array of merged polygons. This performs [constant OPERATION_UNION] between polygons.
- The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise].
+ The operation may result in an outer polygon (boundary) and multiple inner polygons (holes) produced which could be distinguished by calling [method is_polygon_clockwise].
</description>
</method>
<method name="offset_polygon">
diff --git a/doc/classes/Geometry3D.xml b/doc/classes/Geometry3D.xml
index d0b930defb..9f012008e3 100644
--- a/doc/classes/Geometry3D.xml
+++ b/doc/classes/Geometry3D.xml
@@ -129,7 +129,7 @@
<argument index="2" name="planes" type="Array">
</argument>
<description>
- Given a convex hull defined though the [Plane]s in the array [code]planes[/code], tests if the segment ([code]from[/code], [code]to[/code]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. If no intersecion is found, an the returned array is empty.
+ Given a convex hull defined though the [Plane]s in the array [code]planes[/code], tests if the segment ([code]from[/code], [code]to[/code]) intersects with that hull. If an intersection is found, returns a [PackedVector3Array] containing the point the intersection and the hull's normal. Otherwise, returns an empty array.
</description>
</method>
<method name="segment_intersects_cylinder">
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index 631a30abab..b2c3bfc3ed 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -48,6 +48,8 @@
</member>
<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
</member>
+ <member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false">
+ </member>
<member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0">
</member>
<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0">
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index 10afa4c339..b4536c0589 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -88,7 +88,7 @@
</return>
<description>
Gets the [HBoxContainer] that contains the zooming and grid snap controls in the top left of the graph.
- Warning: The intended usage of this function is to allow you to reposition or add your own custom controls to the container. This is an internal control and as such should not be freed. If you wish to hide this or any of it's children use their [member CanvasItem.visible] property instead.
+ Warning: The intended usage of this function is to allow you to reposition or add your own custom controls to the container. This is an internal control and as such should not be freed. If you wish to hide this or any of its children, use their [member CanvasItem.visible] property instead.
</description>
</method>
<method name="is_node_connected">
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 279c4c4c94..82ba45f11a 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -6,7 +6,7 @@
<description>
A GraphNode is a container. Each GraphNode can have several input and output slots, sometimes referred to as ports, allowing connections between GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node to it.
After adding at least one child to GraphNode new sections will be automatically created in the Inspector called 'Slot'. When 'Slot' is expanded you will see list with index number for each slot. You can click on each of them to expand further.
- In the Inspector you can enable (show) or disable (hide) slots. By default all slots are disabled so you may not see any slots on your GraphNode initially. You can assign a type to each slot. Only slots of the same type will be able to connect to each other. You can also assign colors to slots. A tuple of input and output slots is defined for each GUI element included in the GraphNode. Input connections are on the left and output connections are on the right side of GraphNode. Only enabled slots are counted as connections.
+ In the Inspector you can enable (show) or disable (hide) slots. By default, all slots are disabled so you may not see any slots on your GraphNode initially. You can assign a type to each slot. Only slots of the same type will be able to connect to each other. You can also assign colors to slots. A tuple of input and output slots is defined for each GUI element included in the GraphNode. Input connections are on the left and output connections are on the right side of GraphNode. Only enabled slots are counted as connections.
</description>
<tutorials>
</tutorials>
@@ -40,7 +40,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the color of the input connection [code]idx[/code].
+ Returns the [Color] of the input connection [code]idx[/code].
</description>
</method>
<method name="get_connection_input_count">
@@ -74,7 +74,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the color of the output connection [code]idx[/code].
+ Returns the [Color] of the output connection [code]idx[/code].
</description>
</method>
<method name="get_connection_output_count">
@@ -117,7 +117,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the color set to [code]idx[/code] left (input) slot.
+ Returns the left (input) [Color] of the slot [code]idx[/code].
</description>
</method>
<method name="get_slot_color_right" qualifiers="const">
@@ -126,7 +126,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the color set to [code]idx[/code] right (output) slot.
+ Returns the right (output) [Color] of the slot [code]idx[/code].
</description>
</method>
<method name="get_slot_type_left" qualifiers="const">
@@ -135,7 +135,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the (integer) type of left (input) [code]idx[/code] slot.
+ Returns the left (input) type of the slot [code]idx[/code].
</description>
</method>
<method name="get_slot_type_right" qualifiers="const">
@@ -144,7 +144,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns the (integer) type of right (output) [code]idx[/code] slot.
+ Returns the right (output) type of the slot [code]idx[/code].
</description>
</method>
<method name="is_slot_enabled_left" qualifiers="const">
@@ -153,7 +153,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns [code]true[/code] if left (input) slot [code]idx[/code] is enabled, [code]false[/code] otherwise.
+ Returns [code]true[/code] if left (input) side of the slot [code]idx[/code] is enabled.
</description>
</method>
<method name="is_slot_enabled_right" qualifiers="const">
@@ -162,7 +162,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Returns [code]true[/code] if right (output) slot [code]idx[/code] is enabled, [code]false[/code] otherwise.
+ Returns [code]true[/code] if right (output) side of the slot [code]idx[/code] is enabled.
</description>
</method>
<method name="set_opentype_feature">
@@ -204,6 +204,73 @@
[code]color_left[/code]/[code]right[/code] is the tint of the port's icon on this side.
[code]custom_left[/code]/[code]right[/code] is a custom texture for this side's port.
[b]Note:[/b] This method only sets properties of the slot. To create the slot, add a [Control]-derived child to the GraphNode.
+ Individual properties can be set using one of the [code]set_slot_*[/code] methods. You must enable at least one side of the slot to do so.
+ </description>
+ </method>
+ <method name="set_slot_color_left">
+ <return type="void">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="color_left" type="Color">
+ </argument>
+ <description>
+ Sets the [Color] of the left (input) side of the slot [code]idx[/code] to [code]color_left[/code].
+ </description>
+ </method>
+ <method name="set_slot_color_right">
+ <return type="void">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="color_right" type="Color">
+ </argument>
+ <description>
+ Sets the [Color] of the right (output) side of the slot [code]idx[/code] to [code]color_right[/code].
+ </description>
+ </method>
+ <method name="set_slot_enabled_left">
+ <return type="void">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="enable_left" type="bool">
+ </argument>
+ <description>
+ Toggles the left (input) side of the slot [code]idx[/code]. If [code]enable_left[/code] is [code]true[/code], a port will appear on the left side and the slot will be able to be connected from this side.
+ </description>
+ </method>
+ <method name="set_slot_enabled_right">
+ <return type="void">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="enable_right" type="bool">
+ </argument>
+ <description>
+ Toggles the right (output) side of the slot [code]idx[/code]. If [code]enable_right[/code] is [code]true[/code], a port will appear on the right side and the slot will be able to be connected from this side.
+ </description>
+ </method>
+ <method name="set_slot_type_left">
+ <return type="void">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="type_left" type="int">
+ </argument>
+ <description>
+ Sets the left (input) type of the slot [code]idx[/code] to [code]type_left[/code].
+ </description>
+ </method>
+ <method name="set_slot_type_right">
+ <return type="void">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="type_right" type="int">
+ </argument>
+ <description>
+ Sets the right (output) type of the slot [code]idx[/code] to [code]type_right[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index 9ff682f79d..ddfcdf7724 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -4,7 +4,7 @@
Low-level hyper-text transfer protocol client.
</brief_description>
<description>
- Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. [b]See the [HTTPRequest] node for an higher-level alternative.[/b]
+ Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. [b]See the [HTTPRequest] node for a higher-level alternative.[/b]
[b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started.
A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side.
For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616).
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index a65f66c72a..25667d8f79 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -229,7 +229,7 @@
<member name="accept_gzip" type="bool" setter="set_accept_gzip" getter="is_accepting_gzip" default="true">
If [code]true[/code], this header will be added to each request: [code]Accept-Encoding: gzip, deflate[/code] telling servers that it's okay to compress response bodies.
Any Response body declaring a [code]Content-Encoding[/code] of either [code]gzip[/code] or [code]deflate[/code] will then be automatically decompressed, and the uncompressed bytes will be delivered via [code]request_completed[/code].
- If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regaurdless of [code]accept_gzip[/code].
+ If the user has specified their own [code]Accept-Encoding[/code] header, then no header will be added regardless of [code]accept_gzip[/code].
If [code]false[/code] no header will be added, and no decompression will be performed on response bodies. The raw bytes of the response body will be returned via [code]request_completed[/code].
</member>
<member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" default="-1">
diff --git a/doc/classes/HeightMapShape3D.xml b/doc/classes/HeightMapShape3D.xml
index 6d230bdab8..f6f2a27891 100644
--- a/doc/classes/HeightMapShape3D.xml
+++ b/doc/classes/HeightMapShape3D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape3D" inherits="Shape3D" version="4.0">
<brief_description>
- Height map shape for 3D physics (Bullet only).
+ Height map shape for 3D physics.
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody3D] or [Area3D].
diff --git a/doc/classes/IP.xml b/doc/classes/IP.xml
index 152f381a83..44da913492 100644
--- a/doc/classes/IP.xml
+++ b/doc/classes/IP.xml
@@ -4,7 +4,7 @@
Internet protocol (IP) support functions such as DNS resolution.
</brief_description>
<description>
- IP contains support functions for the Internet Protocol (IP). TCP/IP support is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides DNS hostname resolution support, both blocking and threaded.
+ IP contains support functions for the Internet Protocol (IP). TCP/IP support is in different classes (see [StreamPeerTCP] and [TCPServer]). IP provides DNS hostname resolution support, both blocking and threaded.
</description>
<tutorials>
</tutorials>
@@ -31,7 +31,7 @@
<return type="Array">
</return>
<description>
- Returns all of the user's current IPv4 and IPv6 addresses as an array.
+ Returns all the user's current IPv4 and IPv6 addresses as an array.
</description>
</method>
<method name="get_local_interfaces" qualifiers="const">
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index bad8127c03..91a07f66e0 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -186,7 +186,8 @@
<return type="int" enum="Error">
</return>
<description>
- Decompresses the image if it is compressed. Returns an error if decompress function is not available.
+ Decompresses the image if it is VRAM compressed in a supported format. Returns [constant OK] if the format is supported, otherwise [constant ERR_UNAVAILABLE].
+ [b]Note:[/b] The following formats can be decompressed: DXT, RGTC, BPTC, PVRTC1. The formats ETC1 and ETC2 are not supported.
</description>
</method>
<method name="detect_alpha" qualifiers="const">
@@ -240,7 +241,7 @@
<argument index="0" name="renormalize" type="bool" default="false">
</argument>
<description>
- Generates mipmaps for the image. Mipmaps are pre-calculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0.
+ Generates mipmaps for the image. Mipmaps are precalculated and lower resolution copies of the image. Mipmaps are automatically used if the image needs to be scaled down when rendered. This improves image quality and the performance of the rendering. Returns an error if the image is compressed, in a custom format or if the image's width/height is 0.
</description>
</method>
<method name="get_data" qualifiers="const">
@@ -560,7 +561,7 @@
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;data&quot;: PackedByteArray( ),&quot;format&quot;: &quot;Lum8&quot;,&quot;height&quot;: 0,&quot;mipmaps&quot;: false,&quot;width&quot;: 0}">
- Holds all of the image's color data in a given format. See [enum Format] constants.
+ Holds all the image's color data in a given format. See [enum Format] constants.
</member>
</members>
<constants>
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 2bea482bc1..5fef56e354 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -18,11 +18,11 @@
var texture = load("res://icon.png")
$Sprite2D.texture = texture
[/codeblock]
- This is because images have to be imported as [StreamTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method.
- But do note that the image data can still be retrieved from an imported texture as well using the [method Texture2D.get_data] method, which returns a copy of the data:
+ This is because images have to be imported as a [StreamTexture2D] first to be loaded with [method @GDScript.load]. If you'd still like to load an image file just like any other [Resource], import it as an [Image] resource instead, and then load it normally using the [method @GDScript.load] method.
+ [b]Note:[/b] The image can be retrieved from an imported texture using the [method Texture2D.get_image] method, which returns a copy of the image:
[codeblock]
var texture = load("res://icon.png")
- var image : Image = texture.get_data()
+ var image : Image = texture.get_image()
[/codeblock]
An [ImageTexture] is not meant to be operated from within the editor interface directly, and is mostly useful for rendering images on screen dynamically via code. If you need to generate images procedurally from within the editor, consider saving and importing images as custom texture resources implementing a new [EditorImportPlugin].
[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations.
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 1f872db6c6..d7408cd0ff 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -49,7 +49,7 @@
<return type="Vector3">
</return>
<description>
- Returns the acceleration of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
+ Returns the acceleration in m/s² of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.
[b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO].
</description>
@@ -85,7 +85,7 @@
</argument>
<description>
Get axis input by specifying two actions, one negative and one positive.
- This is a horthand for writing [code]Input.get_action_strength("positive_action") - Input.get_action_strength("negative_action")[/code].
+ This is a shorthand for writing [code]Input.get_action_strength("positive_action") - Input.get_action_strength("negative_action")[/code].
</description>
</method>
<method name="get_connected_joypads">
@@ -106,7 +106,7 @@
<return type="Vector3">
</return>
<description>
- Returns the gravity of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
+ Returns the gravity in m/s² of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
[b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO].
</description>
</method>
@@ -126,7 +126,7 @@
<argument index="1" name="axis" type="int">
</argument>
<description>
- Returns the current value of the joypad axis at given index (see [enum JoyAxisList]).
+ Returns the current value of the joypad axis at given index (see [enum JoyAxis]).
</description>
</method>
<method name="get_joy_guid" qualifiers="const">
@@ -176,7 +176,7 @@
<return type="Vector3">
</return>
<description>
- Returns the the magnetic field strength in micro-Tesla for all axes of the device's magnetometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
+ Returns the magnetic field strength in micro-Tesla for all axes of the device's magnetometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
[b]Note:[/b] This method only works on Android, iOS and UWP. On other platforms, it always returns [constant Vector3.ZERO].
</description>
</method>
@@ -255,7 +255,7 @@
<argument index="1" name="button" type="int">
</argument>
<description>
- Returns [code]true[/code] if you are pressing the joypad button (see [enum JoyButtonList]).
+ Returns [code]true[/code] if you are pressing the joypad button (see [enum JoyButton]).
</description>
</method>
<method name="is_joy_known">
@@ -273,7 +273,7 @@
<argument index="0" name="keycode" type="int">
</argument>
<description>
- Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum KeyList] constant.
+ Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum Key] constant.
</description>
</method>
<method name="is_mouse_button_pressed" qualifiers="const">
@@ -282,7 +282,7 @@
<argument index="0" name="button" type="int">
</argument>
<description>
- Returns [code]true[/code] if you are pressing the mouse button specified with [enum ButtonList].
+ Returns [code]true[/code] if you are pressing the mouse button specified with [enum MouseButton].
</description>
</method>
<method name="joy_connection_changed">
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 1fe85a5ae8..ed290fc7e2 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -21,7 +21,7 @@
If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released.
</member>
<member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0">
- The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
+ The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.
</member>
</members>
<constants>
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index 6ab4942f85..b1f4836f6e 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
- Button identifier. One of the [enum JoyButtonList] button constants.
+ Button identifier. One of the [enum JoyButton] button constants.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index 2d7787b568..39fdb14016 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis" default="0">
- Axis identifier. Use one of the [enum JoyAxisList] axis constants.
+ Axis identifier. Use one of the [enum JoyAxis] axis constants.
</member>
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" default="0.0">
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index fe91b9c13e..9f2b829823 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -32,11 +32,11 @@
If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
</member>
<member name="keycode" type="int" setter="set_keycode" getter="get_keycode" default="0">
- The key keycode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout.
+ The key keycode, which corresponds to one of the [enum Key] constants. Represent key in the current keyboard layout.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
</member>
<member name="physical_keycode" type="int" setter="set_physical_keycode" getter="get_physical_keycode" default="0">
- Key physical keycode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
+ Key physical keycode, which corresponds to one of the [enum Key] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 31e82bbaed..e54c3224da 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0">
- The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
+ The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2( 0, 0 )">
The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml
index d7b64a9a2d..be71b42567 100644
--- a/doc/classes/InputEventMouseButton.xml
+++ b/doc/classes/InputEventMouseButton.xml
@@ -13,9 +13,9 @@
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
- The mouse button identifier, one of the [enum ButtonList] button or button wheel constants.
+ The mouse button identifier, one of the [enum MouseButton] button or button wheel constants.
</member>
- <member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick" default="false">
+ <member name="double_click" type="bool" setter="set_double_click" getter="is_double_click" default="false">
If [code]true[/code], the mouse button's state is a double-click.
</member>
<member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0">
diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml
index dd782209e5..3beea7f9a0 100644
--- a/doc/classes/InputEventWithModifiers.xml
+++ b/doc/classes/InputEventWithModifiers.xml
@@ -12,23 +12,23 @@
<methods>
</methods>
<members>
- <member name="alt" type="bool" setter="set_alt" getter="get_alt" default="false">
+ <member name="alt_pressed" type="bool" setter="set_alt_pressed" getter="is_alt_pressed" default="false">
State of the [kbd]Alt[/kbd] modifier.
</member>
- <member name="command" type="bool" setter="set_command" getter="get_command" default="false">
+ <member name="command_pressed" type="bool" setter="set_command_pressed" getter="is_command_pressed" default="false">
State of the [kbd]Cmd[/kbd] modifier.
</member>
- <member name="control" type="bool" setter="set_control" getter="get_control" default="false">
+ <member name="ctrl_pressed" type="bool" setter="set_ctrl_pressed" getter="is_ctrl_pressed" default="false">
State of the [kbd]Ctrl[/kbd] modifier.
</member>
- <member name="meta" type="bool" setter="set_metakey" getter="get_metakey" default="false">
+ <member name="meta_pressed" type="bool" setter="set_meta_pressed" getter="is_meta_pressed" default="false">
State of the [kbd]Meta[/kbd] modifier.
</member>
- <member name="shift" type="bool" setter="set_shift" getter="get_shift" default="false">
+ <member name="shift_pressed" type="bool" setter="set_shift_pressed" getter="is_shift_pressed" default="false">
State of the [kbd]Shift[/kbd] modifier.
</member>
<member name="store_command" type="bool" setter="set_store_command" getter="is_storing_command" default="true">
- If [code]true[/code], pressing [kbd]Cmd[/kbd] on macOS or [kbd]Ctrl[/kbd] on all other platforms will both be serialized as [member command]. If [code]false[/code], those same keys will be serialized as [member meta] on macOS and [member control] on all other platforms.
+ If [code]true[/code], pressing [kbd]Cmd[/kbd] on macOS or [kbd]Ctrl[/kbd] on all other platforms will both be serialized as [member command_pressed]. If [code]false[/code], those same keys will be serialized as [member meta_pressed] on macOS and [member ctrl_pressed] on all other platforms.
This aids with cross-platform compatibility when developing e.g. on Windows for macOS, or vice-versa.
</member>
</members>
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 476b64a336..fdd4db6115 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -162,7 +162,10 @@
</methods>
<members>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.08">
- If the body is at least this close to another body, this body will consider them to be colliding.
+ Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]).
+ If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
+ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
+ A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies.
</member>
<member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions.
diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml
index a21496de54..efd3f58f88 100644
--- a/doc/classes/KinematicBody3D.xml
+++ b/doc/classes/KinematicBody3D.xml
@@ -177,7 +177,10 @@
Lock the body's Z axis movement.
</member>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
- If the body is at least this close to another body, this body will consider them to be colliding.
+ Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]).
+ If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
+ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
+ A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies.
</member>
</members>
<constants>
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 8574ff9836..76b9686393 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -32,7 +32,7 @@
</argument>
<description>
Returns the height of the line [code]line[/code].
- If [code]line[/code] is set to [code]-1[/code], returns biggest line height.
+ If [code]line[/code] is set to [code]-1[/code], returns the biggest line height.
If there're no lines returns font size in pixels.
</description>
</method>
diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml
deleted file mode 100644
index a1d172e4b1..0000000000
--- a/doc/classes/LargeTexture.xml
+++ /dev/null
@@ -1,90 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="LargeTexture" inherits="Texture2D" version="4.0">
- <brief_description>
- A [Texture2D] capable of storing many smaller textures with offsets.
- </brief_description>
- <description>
- A [Texture2D] capable of storing many smaller textures with offsets.
- You can dynamically add pieces ([Texture2D]s) to this [LargeTexture] using different offsets.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="add_piece">
- <return type="int">
- </return>
- <argument index="0" name="ofs" type="Vector2">
- </argument>
- <argument index="1" name="texture" type="Texture2D">
- </argument>
- <description>
- Adds [code]texture[/code] to this [LargeTexture], starting on offset [code]ofs[/code].
- </description>
- </method>
- <method name="clear">
- <return type="void">
- </return>
- <description>
- Clears the [LargeTexture].
- </description>
- </method>
- <method name="get_piece_count" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the number of pieces currently in this [LargeTexture].
- </description>
- </method>
- <method name="get_piece_offset" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the offset of the piece with the index [code]idx[/code].
- </description>
- </method>
- <method name="get_piece_texture" qualifiers="const">
- <return type="Texture2D">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <description>
- Returns the [Texture2D] of the piece with the index [code]idx[/code].
- </description>
- </method>
- <method name="set_piece_offset">
- <return type="void">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <argument index="1" name="ofs" type="Vector2">
- </argument>
- <description>
- Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/code].
- </description>
- </method>
- <method name="set_piece_texture">
- <return type="void">
- </return>
- <argument index="0" name="idx" type="int">
- </argument>
- <argument index="1" name="texture" type="Texture2D">
- </argument>
- <description>
- Sets the [Texture2D] of the piece with index [code]idx[/code] to [code]texture[/code].
- </description>
- </method>
- <method name="set_size">
- <return type="void">
- </return>
- <argument index="0" name="size" type="Vector2">
- </argument>
- <description>
- Sets the size of this [LargeTexture].
- </description>
- </method>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 111473e098..6bae612c9f 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -58,7 +58,7 @@
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
</member>
<member name="light_projector" type="Texture2D" setter="set_projector" getter="get_projector">
- [Texture2D] projected by light. [member shadow_enabled] must be on for the projector to work. Light projectors make the light appear as if it is shining through a colored but transparent object, almost like light shining through stained glass.
+ [Texture2D] projected by light. [member shadow_enabled] must be on for the projector to work. Light projectors make the light appear as if it is shining through a colored but transparent object, almost like light shining through stained-glass.
</member>
<member name="light_size" type="float" setter="set_param" getter="get_param" default="0.0">
The size of the light in Godot units. Only available for [OmniLight3D]s and [SpotLight3D]s. Increasing this value will make the light fade out slower and shadows appear blurrier. This can be used to simulate area lights to an extent.
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 360f5c451e..7adf19632e 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -12,34 +12,25 @@
- [kbd]Ctrl + Z[/kbd]: Undo
- [kbd]Ctrl + ~[/kbd]: Swap input direction.
- [kbd]Ctrl + Shift + Z[/kbd]: Redo
- - [kbd]Ctrl + U[/kbd]: Delete text from the cursor position to the beginning of the line
- - [kbd]Ctrl + K[/kbd]: Delete text from the cursor position to the end of the line
+ - [kbd]Ctrl + U[/kbd]: Delete text from the caret position to the beginning of the line
+ - [kbd]Ctrl + K[/kbd]: Delete text from the caret position to the end of the line
- [kbd]Ctrl + A[/kbd]: Select all text
- - [kbd]Up Arrow[/kbd]/[kbd]Down Arrow[/kbd]: Move the cursor to the beginning/end of the line
+ - [kbd]Up Arrow[/kbd]/[kbd]Down Arrow[/kbd]: Move the caret to the beginning/end of the line
On macOS, some extra keyboard shortcuts are available:
- - [kbd]Ctrl + F[/kbd]: Same as [kbd]Right Arrow[/kbd], move the cursor one character right
- - [kbd]Ctrl + B[/kbd]: Same as [kbd]Left Arrow[/kbd], move the cursor one character left
- - [kbd]Ctrl + P[/kbd]: Same as [kbd]Up Arrow[/kbd], move the cursor to the previous line
- - [kbd]Ctrl + N[/kbd]: Same as [kbd]Down Arrow[/kbd], move the cursor to the next line
- - [kbd]Ctrl + D[/kbd]: Same as [kbd]Delete[/kbd], delete the character on the right side of cursor
- - [kbd]Ctrl + H[/kbd]: Same as [kbd]Backspace[/kbd], delete the character on the left side of the cursor
- - [kbd]Ctrl + A[/kbd]: Same as [kbd]Home[/kbd], move the cursor to the beginning of the line
- - [kbd]Ctrl + E[/kbd]: Same as [kbd]End[/kbd], move the cursor to the end of the line
- - [kbd]Cmd + Left Arrow[/kbd]: Same as [kbd]Home[/kbd], move the cursor to the beginning of the line
- - [kbd]Cmd + Right Arrow[/kbd]: Same as [kbd]End[/kbd], move the cursor to the end of the line
+ - [kbd]Ctrl + F[/kbd]: Same as [kbd]Right Arrow[/kbd], move the caret one character right
+ - [kbd]Ctrl + B[/kbd]: Same as [kbd]Left Arrow[/kbd], move the caret one character left
+ - [kbd]Ctrl + P[/kbd]: Same as [kbd]Up Arrow[/kbd], move the caret to the previous line
+ - [kbd]Ctrl + N[/kbd]: Same as [kbd]Down Arrow[/kbd], move the caret to the next line
+ - [kbd]Ctrl + D[/kbd]: Same as [kbd]Delete[/kbd], delete the character on the right side of caret
+ - [kbd]Ctrl + H[/kbd]: Same as [kbd]Backspace[/kbd], delete the character on the left side of the caret
+ - [kbd]Ctrl + A[/kbd]: Same as [kbd]Home[/kbd], move the caret to the beginning of the line
+ - [kbd]Ctrl + E[/kbd]: Same as [kbd]End[/kbd], move the caret to the end of the line
+ - [kbd]Cmd + Left Arrow[/kbd]: Same as [kbd]Home[/kbd], move the caret to the beginning of the line
+ - [kbd]Cmd + Right Arrow[/kbd]: Same as [kbd]End[/kbd], move the caret to the end of the line
</description>
<tutorials>
</tutorials>
<methods>
- <method name="append_at_cursor">
- <return type="void">
- </return>
- <argument index="0" name="text" type="String">
- </argument>
- <description>
- Adds [code]text[/code] after the cursor. If the resulting value is longer than [member max_length], nothing happens.
- </description>
- </method>
<method name="clear">
<return type="void">
</return>
@@ -54,11 +45,11 @@
Removes all OpenType features.
</description>
</method>
- <method name="delete_char_at_cursor">
+ <method name="delete_char_at_caret">
<return type="void">
</return>
<description>
- Deletes one character at the cursor's current position (equivalent to pressing [kbd]Delete[/kbd]).
+ Deletes one character at the caret's current position (equivalent to pressing [kbd]Delete[/kbd]).
</description>
</method>
<method name="delete_text">
@@ -99,7 +90,16 @@
<return type="int">
</return>
<description>
- Returns the scroll offset due to [member caret_position], as a number of characters.
+ Returns the scroll offset due to [member caret_column], as a number of characters.
+ </description>
+ </method>
+ <method name="insert_text_at_caret">
+ <return type="void">
+ </return>
+ <argument index="0" name="text" type="String">
+ </argument>
+ <description>
+ Inserts [code]text[/code] at the caret. If the resulting value is longer than [member max_length], nothing happens.
</description>
</method>
<method name="menu_option">
@@ -159,21 +159,21 @@
<member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align" default="0">
Text alignment as defined in the [enum Align] enum.
</member>
- <member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled" default="false">
- If [code]true[/code], the caret (visual cursor) blinks.
+ <member name="caret_blink" type="bool" setter="set_caret_blink_enabled" getter="is_caret_blink_enabled" default="false">
+ If [code]true[/code], the caret (text cursor) blinks.
</member>
- <member name="caret_blink_speed" type="float" setter="cursor_set_blink_speed" getter="cursor_get_blink_speed" default="0.65">
+ <member name="caret_blink_speed" type="float" setter="set_caret_blink_speed" getter="get_caret_blink_speed" default="0.65">
Duration (in seconds) of a caret's blinking cycle.
</member>
- <member name="caret_force_displayed" type="bool" setter="cursor_set_force_displayed" getter="cursor_get_force_displayed" default="false">
+ <member name="caret_column" type="int" setter="set_caret_column" getter="get_caret_column" default="0">
+ The caret's column position inside the [LineEdit]. When set, the text may scroll to accommodate it.
</member>
- <member name="caret_mid_grapheme" type="bool" setter="set_mid_grapheme_caret_enabled" getter="get_mid_grapheme_caret_enabled" default="false">
+ <member name="caret_force_displayed" type="bool" setter="set_caret_force_displayed" getter="is_caret_force_displayed" default="false">
+ </member>
+ <member name="caret_mid_grapheme" type="bool" setter="set_caret_mid_grapheme_enabled" getter="is_caret_mid_grapheme_enabled" default="false">
Allow moving caret, selecting and removing the individual composite character components.
Note: [kbd]Backspace[/kbd] is always removing individual composite character components.
</member>
- <member name="caret_position" type="int" setter="set_cursor_position" getter="get_cursor_position" default="0">
- The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it.
- </member>
<member name="clear_button_enabled" type="bool" setter="set_clear_button_enabled" getter="is_clear_button_enabled" default="false">
If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/code] is not empty, which can be used to clear the text quickly.
</member>
@@ -186,7 +186,7 @@
<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true">
If [code]false[/code], existing text cannot be modified and new text cannot be added.
</member>
- <member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length" default="false">
+ <member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length_enabled" getter="is_expand_to_text_length_enabled" default="false">
If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="2" />
@@ -276,7 +276,7 @@
Copies the selected text.
</constant>
<constant name="MENU_PASTE" value="2" enum="MenuItems">
- Pastes the clipboard text over the selected text (or at the cursor's position).
+ Pastes the clipboard text over the selected text (or at the caret's position).
Non-printable escape characters are automatically stripped from the OS clipboard via [method String.strip_escapes].
</constant>
<constant name="MENU_CLEAR" value="3" enum="MenuItems">
@@ -359,6 +359,9 @@
</constant>
</constants>
<theme_items>
+ <theme_item name="caret_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
+ Color of the [LineEdit]'s caret (text cursor).
+ </theme_item>
<theme_item name="clear" type="Texture2D">
Texture for the clear button. See [member clear_button_enabled].
</theme_item>
@@ -368,9 +371,6 @@
<theme_item name="clear_button_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
Color used for the clear button when it's pressed.
</theme_item>
- <theme_item name="cursor_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
- Color of the [LineEdit]'s visual cursor (caret).
- </theme_item>
<theme_item name="focus" type="StyleBox">
Background used when [LineEdit] has GUI focus.
</theme_item>
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 481b737eee..7cbf9d3dfe 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Special button that brings up a [PopupMenu] when clicked.
- New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties.
+ New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each item new properties.
See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index 82cd392cd3..b5ab296bd0 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -27,6 +27,13 @@
This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
+ <method name="create_multiple_convex_collisions">
+ <return type="void">
+ </return>
+ <description>
+ This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
+ </description>
+ </method>
<method name="create_trimesh_collision">
<return type="void">
</return>
@@ -43,7 +50,7 @@
Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
</description>
</method>
- <method name="get_surface_material" qualifiers="const">
+ <method name="get_surface_override_material" qualifiers="const">
<return type="Material">
</return>
<argument index="0" name="surface" type="int">
@@ -52,14 +59,14 @@
Returns the override [Material] for the specified surface of the [Mesh] resource.
</description>
</method>
- <method name="get_surface_material_count" qualifiers="const">
+ <method name="get_surface_override_material_count" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the number of surface materials.
+ Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
</description>
</method>
- <method name="set_surface_material">
+ <method name="set_surface_override_material">
<return type="void">
</return>
<argument index="0" name="surface" type="int">
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 6ebfc946dc..2adebdb306 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -6,7 +6,7 @@
<description>
MultiMesh provides low-level mesh instancing. Drawing thousands of [MeshInstance3D] nodes can be slow, since each object is submitted to the GPU then drawn individually.
MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead.
- As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
+ As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always render (they are spatially indexed as one, for the whole object).
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
<tutorials>
diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml
deleted file mode 100644
index abac29bdb7..0000000000
--- a/doc/classes/Navigation2D.xml
+++ /dev/null
@@ -1,59 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Navigation2D" inherits="Node2D" version="4.0">
- <brief_description>
- 2D navigation and pathfinding node.
- </brief_description>
- <description>
- Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. These are automatically collected from child [NavigationRegion2D] nodes.
- </description>
- <tutorials>
- <link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
- </tutorials>
- <methods>
- <method name="get_closest_point" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="to_point" type="Vector2">
- </argument>
- <description>
- Returns the point closest to the provided [code]to_point[/code] on the navigation mesh surface.
- </description>
- </method>
- <method name="get_closest_point_owner" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="to_point" type="Vector2">
- </argument>
- <description>
- Returns the owner region RID for the point returned by [method get_closest_point].
- </description>
- </method>
- <method name="get_rid" qualifiers="const">
- <return type="RID">
- </return>
- <description>
- </description>
- </method>
- <method name="get_simple_path" qualifiers="const">
- <return type="PackedVector2Array">
- </return>
- <argument index="0" name="start" type="Vector2">
- </argument>
- <argument index="1" name="end" type="Vector2">
- </argument>
- <argument index="2" name="optimize" type="bool" default="true">
- </argument>
- <description>
- Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the path is smoothed by merging path segments where possible.
- </description>
- </method>
- </methods>
- <members>
- <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="10.0">
- </member>
- <member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="100.0">
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/Navigation3D.xml b/doc/classes/Navigation3D.xml
deleted file mode 100644
index e7a4fe3c43..0000000000
--- a/doc/classes/Navigation3D.xml
+++ /dev/null
@@ -1,84 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Navigation3D" inherits="Node3D" version="4.0">
- <brief_description>
- Mesh-based navigation and pathfinding node.
- </brief_description>
- <description>
- Provides navigation and pathfinding within a collection of [NavigationMesh]es. These will be automatically collected from child [NavigationRegion3D] nodes. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on.
- </description>
- <tutorials>
- <link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
- </tutorials>
- <methods>
- <method name="get_closest_point" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="to_point" type="Vector3">
- </argument>
- <description>
- Returns the point closest to the provided [code]to_point[/code] on the navigation mesh surface.
- </description>
- </method>
- <method name="get_closest_point_normal" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="to_point" type="Vector3">
- </argument>
- <description>
- Returns the normal for the point returned by [method get_closest_point].
- </description>
- </method>
- <method name="get_closest_point_owner" qualifiers="const">
- <return type="RID">
- </return>
- <argument index="0" name="to_point" type="Vector3">
- </argument>
- <description>
- Returns the owner region RID for the point returned by [method get_closest_point].
- </description>
- </method>
- <method name="get_closest_point_to_segment" qualifiers="const">
- <return type="Vector3">
- </return>
- <argument index="0" name="start" type="Vector3">
- </argument>
- <argument index="1" name="end" type="Vector3">
- </argument>
- <argument index="2" name="use_collision" type="bool" default="false">
- </argument>
- <description>
- Returns the closest point between the navigation surface and the segment.
- </description>
- </method>
- <method name="get_rid" qualifiers="const">
- <return type="RID">
- </return>
- <description>
- </description>
- </method>
- <method name="get_simple_path" qualifiers="const">
- <return type="PackedVector3Array">
- </return>
- <argument index="0" name="start" type="Vector3">
- </argument>
- <argument index="1" name="end" type="Vector3">
- </argument>
- <argument index="2" name="optimize" type="bool" default="true">
- </argument>
- <description>
- Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored.
- </description>
- </method>
- </methods>
- <members>
- <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
- </member>
- <member name="edge_connection_margin" type="float" setter="set_edge_connection_margin" getter="get_edge_connection_margin" default="5.0">
- </member>
- <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )">
- Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction.
- </member>
- </members>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 5a9c31ef67..de81ae4d91 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -4,7 +4,7 @@
2D Agent used in navigation for collision avoidance.
</brief_description>
<description>
- 2D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. This can be done by having the agent as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationAgent2D] is physics safe.
+ 2D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. [NavigationAgent2D] is physics safe.
</description>
<tutorials>
</tutorials>
@@ -37,18 +37,17 @@
Returns which index the agent is currently on in the navigation path's [PackedVector2Array].
</description>
</method>
- <method name="get_navigation" qualifiers="const">
- <return type="Node">
+ <method name="get_next_location">
+ <return type="Vector2">
</return>
<description>
- Returns the [Navigation2D] node that the agent is using for its navigation system.
+ Returns a [Vector2] in global coordinates, that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent.
</description>
</method>
- <method name="get_next_location">
- <return type="Vector2">
+ <method name="get_rid" qualifiers="const">
+ <return type="RID">
</return>
<description>
- Returns a [Vector2] in global coordinates, that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent.
</description>
</method>
<method name="get_target_location" qualifiers="const">
@@ -79,15 +78,6 @@
Returns true if the target location is reached. The target location is set using [method set_target_location]. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location].
</description>
</method>
- <method name="set_navigation">
- <return type="void">
- </return>
- <argument index="0" name="navigation" type="Node">
- </argument>
- <description>
- Sets the [Navigation2D] node used by the agent. Useful when you don't want to make the agent a child of a [Navigation2D] node.
- </description>
- </method>
<method name="set_target_location">
<return type="void">
</return>
@@ -127,7 +117,7 @@
The distance threshold before a target is considered to be reached. This will allow an agent to not have to hit a point on the path exactly, but in the area.
</member>
<member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="20.0">
- The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithim, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
+ The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
</member>
</members>
<signals>
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index f9df1d390b..8942a37774 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -4,7 +4,7 @@
3D Agent used in navigation for collision avoidance.
</brief_description>
<description>
- 3D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. This can be done by having the agent as a child of a [Navigation3D] node, or using [method set_navigation]. [NavigationAgent3D] is physics safe.
+ 3D Agent that is used in navigation to reach a location while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. [NavigationAgent3D] is physics safe.
</description>
<tutorials>
</tutorials>
@@ -37,18 +37,17 @@
Returns which index the agent is currently on in the navigation path's [PackedVector3Array].
</description>
</method>
- <method name="get_navigation" qualifiers="const">
- <return type="Node">
+ <method name="get_next_location">
+ <return type="Vector3">
</return>
<description>
- Returns the [Navigation3D] node that the agent is using for its navigation system.
+ Returns a [Vector3] in global coordinates, that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the origin of the agent's parent.
</description>
</method>
- <method name="get_next_location">
- <return type="Vector3">
+ <method name="get_rid" qualifiers="const">
+ <return type="RID">
</return>
<description>
- Returns a [Vector3] in global coordinates, that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the origin of the agent's parent.
</description>
</method>
<method name="get_target_location" qualifiers="const">
@@ -79,15 +78,6 @@
Returns true if the target location is reached. The target location is set using [method set_target_location]. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See [method get_final_location].
</description>
</method>
- <method name="set_navigation">
- <return type="void">
- </return>
- <argument index="0" name="navigation" type="Node">
- </argument>
- <description>
- Sets the [Navigation3D] node used by the agent. Useful when you don't want to make the agent a child of a [Navigation3D] node.
- </description>
- </method>
<method name="set_target_location">
<return type="void">
</return>
@@ -133,7 +123,7 @@
The distance threshold before a target is considered to be reached. This will allow an agent to not have to hit a point on the path exactly, but in the area.
</member>
<member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="5.0">
- The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithim, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
+ The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
</member>
</members>
<signals>
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index dd7464ac0e..871c92798a 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -79,6 +79,7 @@
</methods>
<members>
<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
+ The minimum Y space needed for navigation to be generated.
</member>
<member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
The maximum height difference between two areas for navigation to be generated between them.
@@ -87,8 +88,10 @@
The maximum angle a slope can be at for navigation to be generated on it.
</member>
<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
+ Determines where the edge of a navigation mesh is. This way an agent will not overlap with another mesh or stand over nothing.
</member>
<member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
+ The height of a cell.
</member>
<member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
The size of cells in the [NavigationMesh].
@@ -111,7 +114,7 @@
The physics layers used to generate the [NavigationMesh].
</member>
<member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" default="0">
- What kind of geomerty is used to generate the [NavigationMesh].
+ What kind of geometry is used to generate the [NavigationMesh].
</member>
<member name="geometry/source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" default="0">
Which geometry is used to generate the [NavigationMesh].
diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml
index ddd96975f1..2e94eb0bba 100644
--- a/doc/classes/NavigationObstacle2D.xml
+++ b/doc/classes/NavigationObstacle2D.xml
@@ -4,27 +4,11 @@
2D Obstacle used in navigation for collision avoidance.
</brief_description>
<description>
- 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle2D] is physics safe.
+ 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle2D] is physics safe.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="get_navigation" qualifiers="const">
- <return type="Node">
- </return>
- <description>
- Returns the [Navigation2D] node that the obstacle is using for its navigation system.
- </description>
- </method>
- <method name="set_navigation">
- <return type="void">
- </return>
- <argument index="0" name="navigation" type="Node">
- </argument>
- <description>
- Sets the [Navigation2D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation2D] node.
- </description>
- </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml
index e01a40ed73..d7454a7bea 100644
--- a/doc/classes/NavigationObstacle3D.xml
+++ b/doc/classes/NavigationObstacle3D.xml
@@ -4,27 +4,11 @@
3D Obstacle used in navigation for collision avoidance.
</brief_description>
<description>
- 3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation3D] node, or using [method set_navigation]. [NavigationObstacle3D] is physics safe.
+ 3D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. [NavigationObstacle3D] is physics safe.
</description>
<tutorials>
</tutorials>
<methods>
- <method name="get_navigation" qualifiers="const">
- <return type="Node">
- </return>
- <description>
- Returns the [Navigation3D] node that the obstacle is using for its navigation system.
- </description>
- </method>
- <method name="set_navigation">
- <return type="void">
- </return>
- <argument index="0" name="navigation" type="Node">
- </argument>
- <description>
- Sets the [Navigation3D] node used by the obstacle. Useful when you don't want to make the obstacle a child of a [Navigation3D] node.
- </description>
- </method>
</methods>
<constants>
</constants>
diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml
index aef114e1db..33a3f04c3d 100644
--- a/doc/classes/NavigationRegion2D.xml
+++ b/doc/classes/NavigationRegion2D.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationRegion2D" inherits="Node2D" version="4.0">
<brief_description>
+ A region of the 2D navigation map.
</brief_description>
<description>
+ A region of the navigation map. It tells the [NavigationServer2D] what can be navigated and what cannot, based on its [NavigationPolygon] resource.
+ Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer2D.map_set_edge_connection_margin].
+ [b]Note:[/b] Overlapping two regions' polygons is not enough for connecting two regions. They must share a similar edge.
</description>
<tutorials>
</tutorials>
@@ -10,8 +14,13 @@
</methods>
<members>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
+ Determines if the [NavigationRegion2D] is enabled or disabled.
+ </member>
+ <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
+ A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
</member>
<member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon">
+ The [NavigationPolygon] resource to use.
</member>
</members>
<constants>
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml
index b70bfb6596..2904ba4200 100644
--- a/doc/classes/NavigationRegion3D.xml
+++ b/doc/classes/NavigationRegion3D.xml
@@ -4,7 +4,8 @@
A region of the navigation map.
</brief_description>
<description>
- A region of the navigation map. It tells the [Navigation3D] node what can be navigated and what cannot, based on the [NavigationMesh] resource. This should be a child of a [Navigation3D] node (even not a direct child).
+ A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource.
+ Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin].
</description>
<tutorials>
</tutorials>
@@ -21,6 +22,9 @@
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
Determines if the [NavigationRegion3D] is enabled or disabled.
</member>
+ <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
+ A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
+ </member>
<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
The [NavigationMesh] resource to use.
</member>
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 5f0b04487e..b0a57ed227 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -4,7 +4,12 @@
Server interface for low-level 2D navigation access
</brief_description>
<description>
- NavigationServer2D is the server responsible for all 2D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
+ NavigationServer2D is the server responsible for all 2D navigation. It handles several objects, namely maps, regions and agents.
+ Maps are made up of regions, which are made of navigation polygons. Together, they define the navigable areas in the 2D world. For two regions to be connected to each other, they must share a similar edge. An edge is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex.
+ You may assign navigation layers to regions with [method NavigationServer2D.region_set_layers], which then can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. This allows allowing or forbidding some areas to 2D objects.
+ To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity.
+ [b]Note:[/b] the collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine.
+ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
@@ -207,8 +212,10 @@
</argument>
<argument index="3" name="optimize" type="bool">
</argument>
+ <argument index="4" name="layers" type="int" default="1">
+ </argument>
<description>
- Returns the navigation path to reach the destination from the origin, while avoiding static obstacles.
+ Returns the navigation path to reach the destination from the origin. [code]layers[/code] is a bitmask of all region layers that are allowed to be in the path.
</description>
</method>
<method name="map_is_active" qualifiers="const">
@@ -260,6 +267,57 @@
Creates a new region.
</description>
</method>
+ <method name="region_get_connection_pathway_end" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="connection" type="int">
+ </argument>
+ <description>
+ Returns the ending point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count].
+ </description>
+ </method>
+ <method name="region_get_connection_pathway_start" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="connection" type="int">
+ </argument>
+ <description>
+ Returns the starting point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count].
+ </description>
+ </method>
+ <method name="region_get_connections_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <description>
+ Returns how many connections this [code]region[/code] has with other regions in the map.
+ </description>
+ </method>
+ <method name="region_get_layers" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <description>
+ Returns the region's layers.
+ </description>
+ </method>
+ <method name="region_set_layers" qualifiers="const">
+ <return type="void">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="layers" type="int">
+ </argument>
+ <description>
+ Set the region's layers. This allows selecting regions from a path request (when using [method NavigationServer2D.map_get_path]).
+ </description>
+ </method>
<method name="region_set_map" qualifiers="const">
<return type="void">
</return>
@@ -294,6 +352,15 @@
</description>
</method>
</methods>
+ <signals>
+ <signal name="map_changed">
+ <argument index="0" name="map" type="RID">
+ </argument>
+ <description>
+ Emitted when a navigation map is updated, when a region moves or is modified.
+ </description>
+ </signal>
+ </signals>
<constants>
</constants>
</class>
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 95890c4b4c..b098a7fc20 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -4,7 +4,12 @@
Server interface for low-level 3D navigation access
</brief_description>
<description>
- NavigationServer3D is the server responsible for all 3D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
+ NavigationServer3D is the server responsible for all 3D navigation. It handles several objects, namely maps, regions and agents.
+ Maps are made up of regions, which are made of navigation meshes. Together, they define the navigable areas in the 3D world. For two regions to be connected to each other, they must share a similar edge. An edge is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex.
+ You may assign navigation layers to regions with [method NavigationServer3D.region_set_layers], which then can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. This allows allowing or forbidding some areas to 3D objects.
+ To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity.
+ [b]Note:[/b] the collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine.
+ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
@@ -219,7 +224,7 @@
<argument index="0" name="map" type="RID">
</argument>
<description>
- Returns the edge connection margin of the map.
+ Returns the edge connection margin of the map. This distance is the minimum vertex distance needed to connect two edges from different regions.
</description>
</method>
<method name="map_get_path" qualifiers="const">
@@ -233,8 +238,10 @@
</argument>
<argument index="3" name="optimize" type="bool">
</argument>
+ <argument index="4" name="layers" type="int" default="1">
+ </argument>
<description>
- Returns the navigation path to reach the destination from the origin.
+ Returns the navigation path to reach the destination from the origin. [code]layers[/code] is a bitmask of all region layers that are allowed to be in the path.
</description>
</method>
<method name="map_get_up" qualifiers="const">
@@ -285,7 +292,7 @@
<argument index="1" name="margin" type="float">
</argument>
<description>
- Set the map edge connection margein used to weld the compatible region edges.
+ Set the map edge connection margin used to weld the compatible region edges.
</description>
</method>
<method name="map_set_up" qualifiers="const">
@@ -328,6 +335,57 @@
Creates a new region.
</description>
</method>
+ <method name="region_get_connection_pathway_end" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="connection" type="int">
+ </argument>
+ <description>
+ Returns the ending point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count].
+ </description>
+ </method>
+ <method name="region_get_connection_pathway_start" qualifiers="const">
+ <return type="Vector3">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="connection" type="int">
+ </argument>
+ <description>
+ Returns the starting point of a connection door. [code]connection[/code] is an index between 0 and the return value of [method region_get_connections_count].
+ </description>
+ </method>
+ <method name="region_get_connections_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <description>
+ Returns how many connections this [code]region[/code] has with other regions in the map.
+ </description>
+ </method>
+ <method name="region_get_layers" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <description>
+ Returns the region's layers.
+ </description>
+ </method>
+ <method name="region_set_layers" qualifiers="const">
+ <return type="void">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="layers" type="int">
+ </argument>
+ <description>
+ Set the region's layers. This allows selecting regions from a path request (when using [method NavigationServer3D.map_get_path]).
+ </description>
+ </method>
<method name="region_set_map" qualifiers="const">
<return type="void">
</return>
@@ -371,6 +429,15 @@
</description>
</method>
</methods>
+ <signals>
+ <signal name="map_changed">
+ <argument index="0" name="map" type="RID">
+ </argument>
+ <description>
+ Emitted when a navigation map is updated, when a region moves or is modified.
+ </description>
+ </signal>
+ </signals>
<constants>
</constants>
</class>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 7ee6860dfc..523f3a0c17 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -37,13 +37,13 @@
Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited].
</description>
</method>
- <method name="_get_configuration_warning" qualifiers="virtual">
- <return type="String">
+ <method name="_get_configuration_warnings" qualifiers="virtual">
+ <return type="String[]">
</return>
<description>
- The string returned from this method is displayed as a warning in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
- Returning an empty string produces no warning.
- Call [method update_configuration_warning] when the warning needs to be updated for this node.
+ The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
+ Returning an empty array produces no warnings.
+ Call [method update_configuration_warnings] when the warnings need to be updated for this node.
</description>
</method>
<method name="_input" qualifiers="virtual">
@@ -128,7 +128,7 @@
</argument>
<description>
Adds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.
- If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type.
+ If [code]legible_unique_name[/code] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instanced instead of its type.
[b]Note:[/b] If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:
[codeblocks]
[gdscript]
@@ -158,8 +158,8 @@
<argument index="1" name="legible_unique_name" type="bool" default="false">
</argument>
<description>
- Adds a [code]sibling[/code] node to current's node parent, at the the same level as that node, right below it.
- If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type.
+ Adds a [code]sibling[/code] node to current's node parent, at the same level as that node, right below it.
+ If [code]legible_unique_name[/code] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instanced instead of its type.
Use [method add_child] instead of this method if you don't need the child node to be added below a specific node in the list of children.
</description>
</method>
@@ -856,12 +856,12 @@
Sets whether this is an instance load placeholder. See [InstancePlaceholder].
</description>
</method>
- <method name="update_configuration_warning">
+ <method name="update_configuration_warnings">
<return type="void">
</return>
<description>
Updates the warning displayed for this node in the Scene Dock.
- Use [method _get_configuration_warning] to setup the warning message to display.
+ Use [method _get_configuration_warnings] to setup the warning message to display.
</description>
</method>
</methods>
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index 36835d9e94..817ccd5160 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -66,11 +66,11 @@
[/codeblock]
</description>
</method>
- <method name="get_as_property_path">
+ <method name="get_as_property_path" qualifiers="const">
<return type="NodePath">
</return>
<description>
- Returns a node path with a colon character ([code]:[/code]) prepended, transforming it to a pure property path with no node name (defaults to resolving from the from the current node).
+ Returns a node path with a colon character ([code]:[/code]) prepended, transforming it to a pure property path with no node name (defaults to resolving from the current node).
[codeblocks]
[gdscript]
# This will be parsed as a node path to the "x" property in the "position" node.
@@ -89,7 +89,7 @@
[/codeblocks]
</description>
</method>
- <method name="get_concatenated_subnames">
+ <method name="get_concatenated_subnames" qualifiers="const">
<return type="StringName">
</return>
<description>
@@ -106,7 +106,7 @@
[/codeblocks]
</description>
</method>
- <method name="get_name">
+ <method name="get_name" qualifiers="const">
<return type="StringName">
</return>
<argument index="0" name="idx" type="int">
@@ -129,7 +129,7 @@
[/codeblocks]
</description>
</method>
- <method name="get_name_count">
+ <method name="get_name_count" qualifiers="const">
<return type="int">
</return>
<description>
@@ -137,7 +137,7 @@
For example, [code]"Path2D/PathFollow2D/Sprite2D"[/code] has 3 names.
</description>
</method>
- <method name="get_subname">
+ <method name="get_subname" qualifiers="const">
<return type="StringName">
</return>
<argument index="0" name="idx" type="int">
@@ -158,7 +158,7 @@
[/codeblocks]
</description>
</method>
- <method name="get_subname_count">
+ <method name="get_subname_count" qualifiers="const">
<return type="int">
</return>
<description>
@@ -166,14 +166,14 @@
For example, [code]"Path2D/PathFollow2D/Sprite2D:texture:load_path"[/code] has 2 subnames.
</description>
</method>
- <method name="is_absolute">
+ <method name="is_absolute" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the node path is absolute (as opposed to relative), which means that it starts with a slash character ([code]/[/code]). Absolute node paths can be used to access the root node ([code]"/root"[/code]) or autoloads (e.g. [code]"/global"[/code] if a "global" autoload was registered).
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 057a2b8d1a..cb95deb9a0 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -143,7 +143,7 @@
Returns the command-line arguments passed to the engine.
Command-line arguments can be written in any form, including both [code]--key value[/code] and [code]--key=value[/code] forms so they can be properly parsed, as long as custom command-line arguments do not conflict with engine arguments.
You can also incorporate environment variables using the [method get_environment] method.
- You can set [code]editor/main_run_args[/code] in the Project Settings to define command-line arguments to be passed by the editor when running the project.
+ You can set [member ProjectSettings.editor/run/main_run_args] to define command-line arguments to be passed by the editor when running the project.
Here's a minimal example on how to parse command-line arguments into a dictionary using the [code]--key=value[/code] form for arguments:
[codeblocks]
[gdscript]
@@ -244,9 +244,9 @@
</return>
<description>
Returns the host OS locale as a string of the form [code]language_Script_COUNTRY_VARIANT@extra[/code].
- [code]language[/code] - 2 or 3 letter [url=https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes]language code[/url], in lower case.
- [code]Script[/code] - optional, 4 letter [url=https://en.wikipedia.org/wiki/ISO_15924]script code[/url], in title case.
- [code]COUNTRY[/code] - optional, 2 or 3 letter [url=https://en.wikipedia.org/wiki/ISO_3166-1]country code[/url], in upper case.
+ [code]language[/code] - 2 or 3-letter [url=https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes]language code[/url], in lower case.
+ [code]Script[/code] - optional, 4-letter [url=https://en.wikipedia.org/wiki/ISO_15924]script code[/url], in title case.
+ [code]COUNTRY[/code] - optional, 2 or 3-letter [url=https://en.wikipedia.org/wiki/ISO_3166-1]country code[/url], in upper case.
[code]VARIANT[/code] - optional, language variant, region and sort order. Variant can have any number of underscored key words.
[code]extra[/code] - optional, semicolon separated list of additional key words. Currency, calendar, sort order and numbering system information.
</description>
@@ -348,6 +348,7 @@
</return>
<description>
Returns a string that is unique to the device.
+ [b]Note:[/b] This string may change without notice if the user reinstalls/upgrades their operating system or changes their hardware. This means it should generally not be used to encrypt persistent data as the data saved prior to an unexpected ID change would become inaccessible. The returned string may also be falsified using external programs, so do not rely on the string returned by [method get_unique_id] for security purposes.
[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet.
</description>
</method>
@@ -355,7 +356,7 @@
<return type="float">
</return>
<description>
- Returns the current UNIX epoch timestamp.
+ Returns the current UNIX epoch timestamp in seconds.
[b]Important:[/b] This is the system clock that the user can manully set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
</description>
</method>
@@ -367,6 +368,7 @@
<description>
Gets an epoch time value from a dictionary of time values.
[code]datetime[/code] must be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], [code]second[/code].
+ If the dictionary is empty [code]0[/code] is returned.
You can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time ([code]dst[/code]), if present, is ignored.
</description>
</method>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index ad3ce8e93e..7da9c1ac38 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Object" version="4.0">
<brief_description>
- Base class for all non built-in types.
+ Base class for all non-built-in types.
</brief_description>
<description>
Every class which is not a built-in type inherits from this class.
@@ -179,7 +179,7 @@
</argument>
<description>
Connects a [code]signal[/code] to a [code]callable[/code]. Pass optional [code]binds[/code] to the call as an [Array] of parameters. These parameters will be passed to the [Callable]'s method after any parameter used in the call to [method emit_signal]. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants.
- [b]Note:[/b] This method is the legacy implementation for connecting signals. The recommend modern approach is to use [method Signal.connect] and to use [method Callable.bind] to add and validate parameter binds. Both syntaxes are shown below.
+ [b]Note:[/b] This method is the legacy implementation for connecting signals. The recommended modern approach is to use [method Signal.connect] and to use [method Callable.bind] to add and validate parameter binds. Both syntaxes are shown below.
A signal can only be connected once to a [Callable]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections.
If the callable's target is destroyed in the game's lifecycle, the connection will be lost.
[b]Examples with recommended syntax:[/b]
diff --git a/doc/classes/Occluder3D.xml b/doc/classes/Occluder3D.xml
new file mode 100644
index 0000000000..fc676c2b49
--- /dev/null
+++ b/doc/classes/Occluder3D.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Occluder3D" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array( )">
+ </member>
+ <member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array( )">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/OccluderInstance3D.xml b/doc/classes/OccluderInstance3D.xml
new file mode 100644
index 0000000000..76b784d21d
--- /dev/null
+++ b/doc/classes/OccluderInstance3D.xml
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="OccluderInstance3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_bake_mask_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="layer" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_bake_mask_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer" type="int">
+ </argument>
+ <argument index="1" name="enabled" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="bake_mask" type="int" setter="set_bake_mask" getter="get_bake_mask" default="4294967295">
+ </member>
+ <member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/PHashTranslation.xml b/doc/classes/OptimizedTranslation.xml
index 30194e9495..a5ca93c7ff 100644
--- a/doc/classes/PHashTranslation.xml
+++ b/doc/classes/OptimizedTranslation.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PHashTranslation" inherits="Translation" version="4.0">
+<class name="OptimizedTranslation" inherits="Translation" version="4.0">
<brief_description>
Optimized translation.
</brief_description>
diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml
index 75fb7c1465..0652cf0aa1 100644
--- a/doc/classes/PackedByteArray.xml
+++ b/doc/classes/PackedByteArray.xml
@@ -52,7 +52,7 @@
Appends a [PackedByteArray] at the end of this array.
</description>
</method>
- <method name="compress">
+ <method name="compress" qualifiers="const">
<return type="PackedByteArray">
</return>
<argument index="0" name="compression_mode" type="int" default="0">
@@ -61,7 +61,115 @@
Returns a new [PackedByteArray] with the data compressed. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
- <method name="decompress">
+ <method name="decode_double" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_float" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_half" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_s16" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_s32" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_s64" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_s8" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_u16" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_u32" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_u64" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_u8" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_var" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="allow_objects" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decode_var_size" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="allow_objects" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="decompress" qualifiers="const">
<return type="PackedByteArray">
</return>
<argument index="0" name="buffer_size" type="int">
@@ -72,7 +180,7 @@
Returns a new [PackedByteArray] with the data decompressed. Set [code]buffer_size[/code] to the size of the uncompressed data. Set the compression mode using one of [enum File.CompressionMode]'s constants.
</description>
</method>
- <method name="decompress_dynamic">
+ <method name="decompress_dynamic" qualifiers="const">
<return type="PackedByteArray">
</return>
<argument index="0" name="max_output_size" type="int">
@@ -81,7 +189,7 @@
</argument>
<description>
Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum File.CompressionMode]'s constants. [b]This method only accepts gzip and deflate compression modes.[/b]
- This method is potentially slower than [code]decompress[/code], as it may have to re-allocate it's output buffer multiple times while decompressing, where as [code]decompress[/code] knows it's output buffer size from the beginning.
+ This method is potentially slower than [code]decompress[/code], as it may have to re-allocate its output buffer multiple times while decompressing, whereas [code]decompress[/code] knows it's output buffer size from the beginning.
GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [code]max_output_size[/code]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that amount in bytes, then an error will be returned.
</description>
</method>
@@ -92,28 +200,159 @@
Creates a copy of the array, and returns it.
</description>
</method>
- <method name="get_string_from_ascii">
+ <method name="encode_double">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_float">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_half">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_s16">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_s32">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_s64">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_s8">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_u16">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_u32">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_u64">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_u8">
+ <return type="void">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="encode_var">
+ <return type="int">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <argument index="2" name="allow_objects" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="fill">
+ <return type="void">
+ </return>
+ <argument index="0" name="value" type="int">
+ </argument>
+ <description>
+ Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
+ </description>
+ </method>
+ <method name="get_string_from_ascii" qualifiers="const">
<return type="String">
</return>
<description>
Converts ASCII/Latin-1 encoded array to [String]. Fast alternative to [method get_string_from_utf8] if the content is ASCII/Latin-1 only. Unlike the UTF-8 function this function maps every byte to a character in the array. Multibyte sequences will not be interpreted correctly. For parsing user input always use [method get_string_from_utf8].
</description>
</method>
- <method name="get_string_from_utf16">
+ <method name="get_string_from_utf16" qualifiers="const">
<return type="String">
</return>
<description>
Converts UTF-16 encoded array to [String]. If the BOM is missing, system endianness is assumed. Returns empty string if source array is not valid UTF-16 string.
</description>
</method>
- <method name="get_string_from_utf32">
+ <method name="get_string_from_utf32" qualifiers="const">
<return type="String">
</return>
<description>
Converts UTF-32 encoded array to [String]. System endianness is assumed. Returns empty string if source array is not valid UTF-32 string.
</description>
</method>
- <method name="get_string_from_utf8">
+ <method name="get_string_from_utf8" qualifiers="const">
<return type="String">
</return>
<description>
@@ -129,7 +368,17 @@
Returns [code]true[/code] if the array contains [code]value[/code].
</description>
</method>
- <method name="hex_encode">
+ <method name="has_encoded_var" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="byte_offset" type="int">
+ </argument>
+ <argument index="1" name="allow_objects" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="hex_encode" qualifiers="const">
<return type="String">
</return>
<description>
@@ -157,14 +406,7 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
- <return type="void">
- </return>
- <description>
- Reverses the order of the elements in the array.
- </description>
- </method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -230,6 +472,13 @@
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
</description>
</method>
+ <method name="reverse">
+ <return type="void">
+ </return>
+ <description>
+ Reverses the order of the elements in the array.
+ </description>
+ </method>
<method name="set">
<return type="void">
</return>
@@ -241,7 +490,7 @@
Changes the byte at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -255,7 +504,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedByteArray">
</return>
<argument index="0" name="from" type="int">
diff --git a/doc/classes/PackedColorArray.xml b/doc/classes/PackedColorArray.xml
index 48d5822f7c..19cfcd7c87 100644
--- a/doc/classes/PackedColorArray.xml
+++ b/doc/classes/PackedColorArray.xml
@@ -59,6 +59,15 @@
Creates a copy of the array, and returns it.
</description>
</method>
+ <method name="fill">
+ <return type="void">
+ </return>
+ <argument index="0" name="value" type="Color">
+ </argument>
+ <description>
+ Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
+ </description>
+ </method>
<method name="has">
<return type="bool">
</return>
@@ -79,14 +88,7 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
- <return type="void">
- </return>
- <description>
- Reverses the order of the elements in the array.
- </description>
- </method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -152,6 +154,13 @@
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
</description>
</method>
+ <method name="reverse">
+ <return type="void">
+ </return>
+ <description>
+ Reverses the order of the elements in the array.
+ </description>
+ </method>
<method name="set">
<return type="void">
</return>
@@ -163,7 +172,7 @@
Changes the [Color] at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -177,7 +186,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedColorArray">
</return>
<argument index="0" name="from" type="int">
@@ -187,7 +196,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedFloat32Array.xml b/doc/classes/PackedFloat32Array.xml
index 6598828089..ab97c9a695 100644
--- a/doc/classes/PackedFloat32Array.xml
+++ b/doc/classes/PackedFloat32Array.xml
@@ -60,6 +60,15 @@
Creates a copy of the array, and returns it.
</description>
</method>
+ <method name="fill">
+ <return type="void">
+ </return>
+ <argument index="0" name="value" type="float">
+ </argument>
+ <description>
+ Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
+ </description>
+ </method>
<method name="has">
<return type="bool">
</return>
@@ -80,14 +89,7 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
- <return type="void">
- </return>
- <description>
- Reverses the order of the elements in the array.
- </description>
- </method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -118,6 +120,14 @@
<description>
</description>
</method>
+ <method name="operator []" qualifiers="operator">
+ <return type="float">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="push_back">
<return type="bool">
</return>
@@ -145,6 +155,13 @@
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
</description>
</method>
+ <method name="reverse">
+ <return type="void">
+ </return>
+ <description>
+ Reverses the order of the elements in the array.
+ </description>
+ </method>
<method name="set">
<return type="void">
</return>
@@ -156,7 +173,7 @@
Changes the float at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -170,7 +187,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedFloat32Array">
</return>
<argument index="0" name="from" type="int">
@@ -180,7 +197,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedFloat64Array.xml b/doc/classes/PackedFloat64Array.xml
index d116c6756b..ad20801b01 100644
--- a/doc/classes/PackedFloat64Array.xml
+++ b/doc/classes/PackedFloat64Array.xml
@@ -60,6 +60,15 @@
Creates a copy of the array, and returns it.
</description>
</method>
+ <method name="fill">
+ <return type="void">
+ </return>
+ <argument index="0" name="value" type="float">
+ </argument>
+ <description>
+ Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
+ </description>
+ </method>
<method name="has">
<return type="bool">
</return>
@@ -80,14 +89,7 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
- <return type="void">
- </return>
- <description>
- Reverses the order of the elements in the array.
- </description>
- </method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -153,6 +155,13 @@
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
</description>
</method>
+ <method name="reverse">
+ <return type="void">
+ </return>
+ <description>
+ Reverses the order of the elements in the array.
+ </description>
+ </method>
<method name="set">
<return type="void">
</return>
@@ -164,7 +173,7 @@
Changes the float at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -178,7 +187,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedFloat64Array">
</return>
<argument index="0" name="from" type="int">
@@ -188,7 +197,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedInt32Array.xml b/doc/classes/PackedInt32Array.xml
index 2ac7a67b4b..ff4729082e 100644
--- a/doc/classes/PackedInt32Array.xml
+++ b/doc/classes/PackedInt32Array.xml
@@ -60,6 +60,15 @@
Creates a copy of the array, and returns it.
</description>
</method>
+ <method name="fill">
+ <return type="void">
+ </return>
+ <argument index="0" name="value" type="int">
+ </argument>
+ <description>
+ Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
+ </description>
+ </method>
<method name="has">
<return type="bool">
</return>
@@ -80,14 +89,7 @@
Inserts a new integer at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
- <return type="void">
- </return>
- <description>
- Reverses the order of the elements in the array.
- </description>
- </method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -153,6 +155,13 @@
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
</description>
</method>
+ <method name="reverse">
+ <return type="void">
+ </return>
+ <description>
+ Reverses the order of the elements in the array.
+ </description>
+ </method>
<method name="set">
<return type="void">
</return>
@@ -164,7 +173,7 @@
Changes the integer at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -178,7 +187,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedInt32Array">
</return>
<argument index="0" name="from" type="int">
@@ -188,7 +197,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedInt64Array.xml b/doc/classes/PackedInt64Array.xml
index a7b6bf0a0f..195b12b129 100644
--- a/doc/classes/PackedInt64Array.xml
+++ b/doc/classes/PackedInt64Array.xml
@@ -60,6 +60,15 @@
Creates a copy of the array, and returns it.
</description>
</method>
+ <method name="fill">
+ <return type="void">
+ </return>
+ <argument index="0" name="value" type="int">
+ </argument>
+ <description>
+ Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
+ </description>
+ </method>
<method name="has">
<return type="bool">
</return>
@@ -80,14 +89,7 @@
Inserts a new integer at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
- <return type="void">
- </return>
- <description>
- Reverses the order of the elements in the array.
- </description>
- </method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -153,6 +155,13 @@
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
</description>
</method>
+ <method name="reverse">
+ <return type="void">
+ </return>
+ <description>
+ Reverses the order of the elements in the array.
+ </description>
+ </method>
<method name="set">
<return type="void">
</return>
@@ -164,7 +173,7 @@
Changes the integer at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -178,7 +187,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedInt64Array">
</return>
<argument index="0" name="from" type="int">
@@ -188,7 +197,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedStringArray.xml b/doc/classes/PackedStringArray.xml
index fb7ed2a906..22458832da 100644
--- a/doc/classes/PackedStringArray.xml
+++ b/doc/classes/PackedStringArray.xml
@@ -60,6 +60,15 @@
Creates a copy of the array, and returns it.
</description>
</method>
+ <method name="fill">
+ <return type="void">
+ </return>
+ <argument index="0" name="value" type="String">
+ </argument>
+ <description>
+ Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
+ </description>
+ </method>
<method name="has">
<return type="bool">
</return>
@@ -80,14 +89,7 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
- <return type="void">
- </return>
- <description>
- Reverses the order of the elements in the array.
- </description>
- </method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -153,6 +155,13 @@
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
</description>
</method>
+ <method name="reverse">
+ <return type="void">
+ </return>
+ <description>
+ Reverses the order of the elements in the array.
+ </description>
+ </method>
<method name="set">
<return type="void">
</return>
@@ -164,7 +173,7 @@
Changes the [String] at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -178,7 +187,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedStringArray">
</return>
<argument index="0" name="from" type="int">
@@ -188,7 +197,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedVector2Array.xml b/doc/classes/PackedVector2Array.xml
index eb364ddb18..6c8791f988 100644
--- a/doc/classes/PackedVector2Array.xml
+++ b/doc/classes/PackedVector2Array.xml
@@ -60,6 +60,15 @@
Creates a copy of the array, and returns it.
</description>
</method>
+ <method name="fill">
+ <return type="void">
+ </return>
+ <argument index="0" name="value" type="Vector2">
+ </argument>
+ <description>
+ Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
+ </description>
+ </method>
<method name="has">
<return type="bool">
</return>
@@ -80,14 +89,7 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
- <return type="void">
- </return>
- <description>
- Reverses the order of the elements in the array.
- </description>
- </method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -161,6 +163,13 @@
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
</description>
</method>
+ <method name="reverse">
+ <return type="void">
+ </return>
+ <description>
+ Reverses the order of the elements in the array.
+ </description>
+ </method>
<method name="set">
<return type="void">
</return>
@@ -172,7 +181,7 @@
Changes the [Vector2] at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -186,7 +195,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedVector2Array">
</return>
<argument index="0" name="from" type="int">
@@ -196,7 +205,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PackedVector3Array.xml b/doc/classes/PackedVector3Array.xml
index 08ce187b5c..85d41d7519 100644
--- a/doc/classes/PackedVector3Array.xml
+++ b/doc/classes/PackedVector3Array.xml
@@ -59,6 +59,15 @@
Creates a copy of the array, and returns it.
</description>
</method>
+ <method name="fill">
+ <return type="void">
+ </return>
+ <argument index="0" name="value" type="Vector3">
+ </argument>
+ <description>
+ Assigns the given value to all elements in the array. This can typically be used together with [method resize] to create an array with a given size and initialized elements.
+ </description>
+ </method>
<method name="has">
<return type="bool">
</return>
@@ -79,14 +88,7 @@
Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]).
</description>
</method>
- <method name="invert">
- <return type="void">
- </return>
- <description>
- Reverses the order of the elements in the array.
- </description>
- </method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -160,6 +162,13 @@
Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size.
</description>
</method>
+ <method name="reverse">
+ <return type="void">
+ </return>
+ <description>
+ Reverses the order of the elements in the array.
+ </description>
+ </method>
<method name="set">
<return type="void">
</return>
@@ -171,7 +180,7 @@
Changes the [Vector3] at the given index.
</description>
</method>
- <method name="size">
+ <method name="size" qualifiers="const">
<return type="int">
</return>
<description>
@@ -185,7 +194,7 @@
Sorts the elements of the array in ascending order.
</description>
</method>
- <method name="subarray">
+ <method name="subarray" qualifiers="const">
<return type="PackedVector3Array">
</return>
<argument index="0" name="from" type="int">
@@ -195,7 +204,7 @@
<description>
</description>
</method>
- <method name="to_byte_array">
+ <method name="to_byte_array" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml
index d7cf6cc8c6..5d059ad3df 100644
--- a/doc/classes/PacketPeerUDP.xml
+++ b/doc/classes/PacketPeerUDP.xml
@@ -9,11 +9,27 @@
<tutorials>
</tutorials>
<methods>
+ <method name="bind">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <argument index="1" name="bind_address" type="String" default="&quot;*&quot;">
+ </argument>
+ <argument index="2" name="recv_buf_size" type="int" default="65536">
+ </argument>
+ <description>
+ Binds this [PacketPeerUDP] to the specified [code]port[/code] and [code]address[/code] with a buffer size [code]recv_buf_size[/code], allowing it to receive incoming packets.
+ If [code]address[/code] is set to [code]"*"[/code] (default), the peer will be bound on all available addresses (both IPv4 and IPv6).
+ If [code]address[/code] is set to [code]"0.0.0.0"[/code] (for IPv4) or [code]"::"[/code] (for IPv6), the peer will be bound to all available addresses matching that IP type.
+ If [code]address[/code] is set to any valid address (e.g. [code]"192.168.1.101"[/code], [code]"::1"[/code], etc), the peer will only be bound to the interface with that addresses (or fail if no interface with the given address exists).
+ </description>
+ </method>
<method name="close">
<return type="void">
</return>
<description>
- Closes the UDP socket the [PacketPeerUDP] is currently listening on.
+ Closes the [PacketPeerUDP]'s underlying UDP socket.
</description>
</method>
<method name="connect_to_host">
@@ -28,6 +44,13 @@
[b]Note:[/b] Connecting to the remote peer does not help to protect from malicious attacks like IP spoofing, etc. Think about using an encryption technique like SSL or DTLS if you feel like your application is transferring sensitive information.
</description>
</method>
+ <method name="get_local_port" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the local port to which this peer is bound.
+ </description>
+ </method>
<method name="get_packet_ip" qualifiers="const">
<return type="String">
</return>
@@ -42,18 +65,18 @@
Returns the port of the remote peer that sent the last packet(that was received with [method PacketPeer.get_packet] or [method PacketPeer.get_var]).
</description>
</method>
- <method name="is_connected_to_host" qualifiers="const">
+ <method name="is_bound" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the UDP socket is open and has been connected to a remote address. See [method connect_to_host].
+ Returns whether this [PacketPeerUDP] is bound to an address and can receive packets.
</description>
</method>
- <method name="is_listening" qualifiers="const">
+ <method name="is_connected_to_host" qualifiers="const">
<return type="bool">
</return>
<description>
- Returns whether this [PacketPeerUDP] is listening.
+ Returns [code]true[/code] if the UDP socket is open and has been connected to a remote address. See [method connect_to_host].
</description>
</method>
<method name="join_multicast_group">
@@ -80,22 +103,6 @@
Removes the interface identified by [code]interface_name[/code] from the multicast group specified by [code]multicast_address[/code].
</description>
</method>
- <method name="listen">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="port" type="int">
- </argument>
- <argument index="1" name="bind_address" type="String" default="&quot;*&quot;">
- </argument>
- <argument index="2" name="recv_buf_size" type="int" default="65536">
- </argument>
- <description>
- Makes this [PacketPeerUDP] listen on the [code]port[/code] binding to [code]bind_address[/code] with a buffer size [code]recv_buf_size[/code].
- If [code]bind_address[/code] is set to [code]"*"[/code] (default), the peer will listen on all available addresses (both IPv4 and IPv6).
- If [code]bind_address[/code] is set to [code]"0.0.0.0"[/code] (for IPv4) or [code]"::"[/code] (for IPv6), the peer will listen on all available addresses matching that IP type.
- If [code]bind_address[/code] is set to any valid address (e.g. [code]"192.168.1.101"[/code], [code]"::1"[/code], etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists).
- </description>
- </method>
<method name="set_broadcast_enabled">
<return type="void">
</return>
@@ -122,7 +129,7 @@
<return type="int" enum="Error">
</return>
<description>
- Waits for a packet to arrive on the listening port. See [method listen].
+ Waits for a packet to arrive on the bound address. See [method bind].
[b]Note:[/b] [method wait] can't be interrupted once it has been called. This can be worked around by allowing the other party to send a specific "death pill" packet like this:
[codeblocks]
[gdscript]
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 85058cb9d4..6d7f99a55b 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -181,7 +181,7 @@
The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE].
</member>
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0">
- Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane.
+ Amount of [member spread] along the Y axis.
</member>
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )">
Gravity applied to every particle.
@@ -251,7 +251,7 @@
Scale randomness ratio.
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
- Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes.
+ Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
</member>
<member name="sub_emitter_amount_at_end" type="int" setter="set_sub_emitter_amount_at_end" getter="get_sub_emitter_amount_at_end">
</member>
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml
index dcf24c1d32..38d9f722b1 100644
--- a/doc/classes/PhysicalBone3D.xml
+++ b/doc/classes/PhysicalBone3D.xml
@@ -91,7 +91,7 @@
The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
- If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force.
+ If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awakened by an external force.
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction).
diff --git a/doc/classes/PhysicalSkyMaterial.xml b/doc/classes/PhysicalSkyMaterial.xml
index 2e0f9c52f2..381371b973 100644
--- a/doc/classes/PhysicalSkyMaterial.xml
+++ b/doc/classes/PhysicalSkyMaterial.xml
@@ -23,22 +23,22 @@
Modulates the [Color] on the bottom half of the sky to represent the ground.
</member>
<member name="mie_coefficient" type="float" setter="set_mie_coefficient" getter="get_mie_coefficient" default="0.005">
- Controls the strength of mie scattering for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, mie scattering results in a whiteish color around the sun and horizon.
+ Controls the strength of mie scattering for the sky. Mie scattering results from light colliding with larger particles (like water). On earth, mie scattering results in a whitish color around the sun and horizon.
</member>
<member name="mie_color" type="Color" setter="set_mie_color" getter="get_mie_color" default="Color( 0.36, 0.56, 0.82, 1 )">
Controls the [Color] of the mie scattering effect. While not physically accurate, this allows for the creation of alien looking planets.
</member>
<member name="mie_eccentricity" type="float" setter="set_mie_eccentricity" getter="get_mie_eccentricity" default="0.8">
- Controls the direction of the mie scattering. A value of [code]1[/code] means that when light hits a particle it passing through straight forward. A value of [code]-1[/code] means that all light is scatter backwards.
+ Controls the direction of the mie scattering. A value of [code]1[/code] means that when light hits a particle it's passing through straight forward. A value of [code]-1[/code] means that all light is scatter backwards.
</member>
<member name="night_sky" type="Texture2D" setter="set_night_sky" getter="get_night_sky">
[Texture2D] for the night sky. This is added to the sky, so if it is bright enough, it may be visible during the day.
</member>
<member name="rayleigh_coefficient" type="float" setter="set_rayleigh_coefficient" getter="get_rayleigh_coefficient" default="2.0">
- Controls the strength of the rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky.
+ Controls the strength of the Rayleigh scattering. Rayleigh scattering results from light colliding with small particles. It is responsible for the blue color of the sky.
</member>
<member name="rayleigh_color" type="Color" setter="set_rayleigh_color" getter="get_rayleigh_color" default="Color( 0.056, 0.14, 0.3, 1 )">
- Controls the [Color] of the rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red [Color] results in a mars looking atmosphere with a corresponding blue sunset.
+ Controls the [Color] of the Rayleigh scattering. While not physically accurate, this allows for the creation of alien looking planets. For example, setting this to a red [Color] results in a Mars looking atmosphere with a corresponding blue sunset.
</member>
<member name="sun_disk_scale" type="float" setter="set_sun_disk_scale" getter="get_sun_disk_scale" default="1.0">
Sets the size of the sun disk. Default value is based on Sol's perceived size from Earth.
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index 9c3c47afba..e43d3bb762 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -26,24 +26,6 @@
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the [member collision_layer].
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the [member collision_mask].
- </description>
- </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -53,38 +35,8 @@
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
- </description>
- </method>
</methods>
<members>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
- A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" override="true" default="false" />
</members>
<constants>
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index 7de65603f9..b320d37d23 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -26,24 +26,6 @@
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the [member collision_layer].
- </description>
- </method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <description>
- Returns an individual bit on the [member collision_mask].
- </description>
- </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -53,39 +35,7 @@
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets individual bits on the [member collision_layer] bitmask. Use this if you only need to change one layer's value.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets individual bits on the [member collision_mask] bitmask. Use this if you only need to change one layer's value.
- </description>
- </method>
</methods>
- <members>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The physics layers this area is in.
- Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property.
- A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this area scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 1fa82adb7a..229facd08b 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -58,7 +58,7 @@
<return type="RID">
</return>
<description>
- Creates an [Area2D].
+ Creates an [Area2D]. After creating an [Area2D] with this method, assign it to a space using [method area_set_space] to use the created [Area2D] in the physics world.
</description>
</method>
<method name="area_get_canvas_instance_id" qualifiers="const">
@@ -659,11 +659,9 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
- <argument index="1" name="receiver" type="Object">
- </argument>
- <argument index="2" name="method" type="StringName">
+ <argument index="1" name="callable" type="Callable">
</argument>
- <argument index="3" name="userdata" type="Variant" default="null">
+ <argument index="2" name="userdata" type="Variant" default="null">
</argument>
<description>
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 9a7926e937..46de9e5282 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -653,11 +653,9 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
- <argument index="1" name="receiver" type="Object">
- </argument>
- <argument index="2" name="method" type="StringName">
+ <argument index="1" name="callable" type="Callable">
</argument>
- <argument index="3" name="userdata" type="Variant" default="null">
+ <argument index="2" name="userdata" type="Variant" default="null">
</argument>
<description>
Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
@@ -1241,6 +1239,14 @@
Gets a slider_joint parameter (see [enum SliderJointParam] constants).
</description>
</method>
+ <method name="soft_body_get_bounds" qualifiers="const">
+ <return type="AABB">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="space_create">
<return type="RID">
</return>
@@ -1543,7 +1549,10 @@
<constant name="SHAPE_HEIGHTMAP" value="8" enum="ShapeType">
The [Shape3D] is a [HeightMapShape3D].
</constant>
- <constant name="SHAPE_CUSTOM" value="9" enum="ShapeType">
+ <constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType">
+ The [Shape3D] is a [SoftBody3D].
+ </constant>
+ <constant name="SHAPE_CUSTOM" value="10" enum="ShapeType">
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
<constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index ed96f753c2..2342f00631 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -76,14 +76,14 @@
Creates a plane from the three points, given in clockwise order.
</description>
</method>
- <method name="center">
+ <method name="center" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the center of the plane.
</description>
</method>
- <method name="distance_to">
+ <method name="distance_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="point" type="Vector3">
@@ -92,7 +92,7 @@
Returns the shortest distance from the plane to the position [code]point[/code].
</description>
</method>
- <method name="has_point">
+ <method name="has_point" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector3">
@@ -103,7 +103,7 @@
Returns [code]true[/code] if [code]point[/code] is inside the plane. Comparison uses a custom minimum [code]epsilon[/code] threshold.
</description>
</method>
- <method name="intersect_3">
+ <method name="intersect_3" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="b" type="Plane">
@@ -114,7 +114,7 @@
Returns the intersection point of the three planes [code]b[/code], [code]c[/code] and this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
- <method name="intersects_ray">
+ <method name="intersects_ray" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="from" type="Vector3">
@@ -125,7 +125,7 @@
Returns the intersection point of a ray consisting of the position [code]from[/code] and the direction normal [code]dir[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
- <method name="intersects_segment">
+ <method name="intersects_segment" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="from" type="Vector3">
@@ -136,7 +136,7 @@
Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned.
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="to_plane" type="Plane">
@@ -145,7 +145,7 @@
Returns [code]true[/code] if this plane and [code]plane[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="is_point_over">
+ <method name="is_point_over" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="plane" type="Vector3">
@@ -154,7 +154,7 @@
Returns [code]true[/code] if [code]point[/code] is located above the plane.
</description>
</method>
- <method name="normalized">
+ <method name="normalized" qualifiers="const">
<return type="Plane">
</return>
<description>
@@ -189,7 +189,7 @@
<description>
</description>
</method>
- <method name="project">
+ <method name="project" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="point" type="Vector3">
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index 51ec509a14..418785222e 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -565,7 +565,7 @@
<argument index="1" name="state" type="int">
</argument>
<description>
- Sets the state of an multistate item. See [method add_multistate_item] for details.
+ Sets the state of a multistate item. See [method add_multistate_item] for details.
</description>
</method>
<method name="set_item_opentype_feature">
@@ -664,13 +664,13 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Cycle to the next state of an multistate item. See [method add_multistate_item] for details.
+ Cycle to the next state of a multistate item. See [method add_multistate_item] for details.
</description>
</method>
</methods>
<members>
<member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="true">
- If [code]true[/code], allows to navigate [PopupMenu] with letter keys.
+ If [code]true[/code], allows navigating [PopupMenu] with letter keys.
</member>
<member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true">
If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected.
diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml
index 25943f6d47..8b73bcb9c1 100644
--- a/doc/classes/PrimitiveMesh.xml
+++ b/doc/classes/PrimitiveMesh.xml
@@ -31,7 +31,7 @@
</methods>
<members>
<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
- Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
+ Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index a1e5e60b4a..6855eb4bae 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -6,7 +6,8 @@
<description>
Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog.
- [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary.
+ [b]Feature tags:[/b] Project settings can be overriden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url].
+ [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
</description>
<tutorials>
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
@@ -169,6 +170,7 @@
</return>
<description>
Saves the configuration to the [code]project.godot[/code] file.
+ [b]Note:[/b] This method is intended to be used by editor plugins, as modified [ProjectSettings] can't be loaded back in the running app. If you want to change project settings in exported projects, use [method save_custom] to save [code]override.cfg[/code] file.
</description>
</method>
<method name="save_custom">
@@ -177,7 +179,7 @@
<argument index="0" name="file" type="String">
</argument>
<description>
- Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format).
+ Saves the configuration to a custom file. The file extension must be [code].godot[/code] (to save in text-based [ConfigFile] format) or [code].binary[/code] (to save in binary format). You can also save [code]override.cfg[/code] file, which is also text, but can be used in exported projects unlike other formats.
</description>
</method>
<method name="set_initial_value">
@@ -254,8 +256,8 @@
[b]Note:[/b] Changing this value will also change the user data folder's path if [member application/config/use_custom_user_dir] is [code]false[/code]. After renaming the project, you will no longer be able to access existing data in [code]user://[/code] unless you rename the old folder to match the new project name. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]Data paths[/url] in the documentation for more information.
</member>
<member name="application/config/project_settings_override" type="String" setter="" getter="" default="&quot;&quot;">
- Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code].
- [b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/code] will still be read to override the project settings (see this class' description at the top).
+ Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code]. See "Overriding" in the [ProjectSettings] class description at the top for more information.
+ [b]Note:[/b] Regardless of this setting's value, [code]res://override.cfg[/code] will still be read to override the project settings.
</member>
<member name="application/config/use_custom_user_dir" type="bool" setter="" getter="" default="false">
If [code]true[/code], the project will save user data to its own user directory (see [member application/config/custom_user_dir_name]). This setting is only effective on desktop platforms. A name must be set in the [member application/config/custom_user_dir_name] setting for this to take effect. If [code]false[/code], the project will save user data to [code](OS user data directory)/Godot/app_userdata/(project name)[/code].
@@ -442,7 +444,7 @@
<member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0">
Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging.
If [member display/window/vsync/use_vsync] is enabled, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
- This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non real-time rendering of static frames, or test the project under lag conditions.
+ This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions.
</member>
<member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024">
Maximum call stack allowed for debugging GDScript.
@@ -468,7 +470,7 @@
<member name="debug/shapes/collision/max_contacts_displayed" type="int" setter="" getter="" default="10000">
Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
- <member name="debug/shapes/collision/shape_color" type="Color" setter="" getter="" default="Color( 0, 0.6, 0.7, 0.5 )">
+ <member name="debug/shapes/collision/shape_color" type="Color" setter="" getter="" default="Color( 0, 0.6, 0.7, 0.42 )">
Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
</member>
<member name="debug/shapes/navigation/disabled_geometry_color" type="Color" setter="" getter="" default="Color( 1, 0.7, 0.1, 0.4 )">
@@ -487,7 +489,7 @@
Position offset for tooltips, relative to the mouse cursor's hotspot.
</member>
<member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="false">
- If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
+ If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 platform. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there.
</member>
<member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true">
If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
@@ -540,6 +542,14 @@
<member name="editor/node_naming/name_num_separator" type="int" setter="" getter="" default="0">
What to use to separate node name from number. This is mostly an editor setting.
</member>
+ <member name="editor/run/main_run_args" type="String" setter="" getter="" default="&quot;&quot;">
+ The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
+ It is possible to make another executable run Godot by using the [code]%command%[/code] placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed [i]before[/i] the placeholder, whereas Godot-specific arguments should be placed [i]after[/i] the placeholder.
+ For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
+ [codeblock]
+ prime-run %command%
+ [/codeblock]
+ </member>
<member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray( &quot;gd&quot;, &quot;shader&quot; )">
Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
</member>
@@ -733,7 +743,7 @@
<member name="input_devices/pen_tablet/driver" type="String" setter="" getter="">
Specifies the tablet driver to use. If left empty, the default driver will be used.
</member>
- <member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter="">
+ <member name="input_devices/pen_tablet/driver.Windows" type="String" setter="" getter="">
Override for [member input_devices/pen_tablet/driver] on Windows.
</member>
<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
@@ -748,6 +758,11 @@
<member name="internationalization/locale/fallback" type="String" setter="" getter="" default="&quot;en&quot;">
The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used.
</member>
+ <member name="internationalization/locale/include_text_server_data" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
+ [b]Note:[/b] "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
+ [b]Note:[/b] "Fallback" text server does not use additional data.
+ </member>
<member name="internationalization/locale/test" type="String" setter="" getter="" default="&quot;&quot;">
If non-empty, this locale will be used when running the project from the editor.
</member>
@@ -757,6 +772,66 @@
<member name="internationalization/rendering/text_driver" type="String" setter="" getter="" default="&quot;&quot;">
Specifies the [TextServer] to use. If left empty, the default will be used.
</member>
+ <member name="layer_names/2d_navigation/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 0. If left empty, the layer will display as "Layer 0".
+ </member>
+ <member name="layer_names/2d_navigation/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
+ </member>
+ <member name="layer_names/2d_navigation/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
+ </member>
+ <member name="layer_names/2d_navigation/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
+ </member>
+ <member name="layer_names/2d_navigation/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
+ </member>
+ <member name="layer_names/2d_navigation/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
+ </member>
+ <member name="layer_names/2d_navigation/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
+ </member>
+ <member name="layer_names/2d_navigation/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
+ </member>
+ <member name="layer_names/2d_navigation/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
+ </member>
+ <member name="layer_names/2d_navigation/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
+ </member>
+ <member name="layer_names/2d_navigation/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
+ </member>
+ <member name="layer_names/2d_navigation/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
+ </member>
+ <member name="layer_names/2d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
+ </member>
+ <member name="layer_names/2d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
+ </member>
+ <member name="layer_names/2d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
+ </member>
+ <member name="layer_names/2d_navigation/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
+ </member>
+ <member name="layer_names/2d_navigation/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
+ </member>
+ <member name="layer_names/2d_navigation/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
+ </member>
+ <member name="layer_names/2d_navigation/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
+ </member>
+ <member name="layer_names/2d_navigation/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
<member name="layer_names/2d_physics/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 0. If left empty, the layer will display as "Layer 0".
</member>
@@ -877,6 +952,66 @@
<member name="layer_names/2d_render/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
</member>
+ <member name="layer_names/3d_navigation/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 0. If left empty, the layer will display as "Layer 0".
+ </member>
+ <member name="layer_names/3d_navigation/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
+ </member>
+ <member name="layer_names/3d_navigation/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
+ </member>
+ <member name="layer_names/3d_navigation/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
+ </member>
+ <member name="layer_names/3d_navigation/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
+ </member>
+ <member name="layer_names/3d_navigation/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
+ </member>
+ <member name="layer_names/3d_navigation/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
+ </member>
+ <member name="layer_names/3d_navigation/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
+ </member>
+ <member name="layer_names/3d_navigation/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
+ </member>
+ <member name="layer_names/3d_navigation/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
+ </member>
+ <member name="layer_names/3d_navigation/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
+ </member>
+ <member name="layer_names/3d_navigation/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
+ </member>
+ <member name="layer_names/3d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
+ </member>
+ <member name="layer_names/3d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
+ </member>
+ <member name="layer_names/3d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
+ </member>
+ <member name="layer_names/3d_navigation/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
+ </member>
+ <member name="layer_names/3d_navigation/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
+ </member>
+ <member name="layer_names/3d_navigation/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
+ </member>
+ <member name="layer_names/3d_navigation/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
+ </member>
+ <member name="layer_names/3d_navigation/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
<member name="layer_names/3d_physics/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 0. If left empty, the layer will display as "Layer 0".
</member>
@@ -1019,6 +1154,18 @@
</member>
<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
</member>
+ <member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="10">
+ Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size].
+ </member>
+ <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="5">
+ Default edge connection margin for 2D navigation maps. See [method NavigationServer2D.map_set_edge_connection_margin].
+ </member>
+ <member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.3">
+ Default cell size for 3D navigation maps. See [method NavigationServer3D.map_set_cell_size].
+ </member>
+ <member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="0.3">
+ Default edge connection margin for 3D navigation maps. See [method NavigationServer3D.map_set_edge_connection_margin].
+ </member>
<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
</member>
@@ -1050,27 +1197,21 @@
The CA certificates bundle to use for SSL connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
If in doubt, leave this setting empty.
</member>
- <member name="physics/2d/bp_hash_table_size" type="int" setter="" getter="" default="4096">
- Size of the hash table used for the broad-phase 2D hash grid algorithm.
- </member>
- <member name="physics/2d/cell_size" type="int" setter="" getter="" default="128">
- Cell size used for the broad-phase 2D hash grid algorithm (in pixels).
- </member>
<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
The default angular damp in 2D.
[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
</member>
- <member name="physics/2d/default_gravity" type="int" setter="" getter="" default="98">
- The default gravity strength in 2D.
+ <member name="physics/2d/default_gravity" type="float" setter="" getter="" default="980.0">
+ The default gravity strength in 2D (in pixels per second squared).
[b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
[codeblocks]
[gdscript]
- # Set the default gravity strength to 98.
- PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 98)
+ # Set the default gravity strength to 980.
+ PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
[/gdscript]
[csharp]
- // Set the default gravity strength to 98.
- PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.Gravity, 98);
+ // Set the default gravity strength to 980.
+ PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2d().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
[/csharp]
[/codeblocks]
</member>
@@ -1092,9 +1233,6 @@
The default linear damp in 2D.
[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
</member>
- <member name="physics/2d/large_object_surface_threshold_in_cells" type="int" setter="" getter="" default="512">
- Threshold defining the surface size that constitutes a large object with regard to cells in the broad-phase 2D hash grid algorithm.
- </member>
<member name="physics/2d/physics_engine" type="String" setter="" getter="" default="&quot;DEFAULT&quot;">
Sets which physics engine to use for 2D physics.
"DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
@@ -1116,7 +1254,7 @@
[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. At value [code]0[/code] objects will keep moving with the same velocity. Values greater than [code]1[/code] will aim to reduce the velocity to [code]0[/code] in less than a second e.g. a value of [code]2[/code] will aim to reduce the velocity to [code]0[/code] in half a second. A value equal to or greater than the physics frame rate ([member ProjectSettings.physics/common/physics_fps], [code]60[/code] by default) will bring the object to a stop in one iteration.
</member>
<member name="physics/3d/default_gravity" type="float" setter="" getter="" default="9.8">
- The default gravity strength in 3D.
+ The default gravity strength in 3D (in meters per second squared).
[b]Note:[/b] This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
[codeblocks]
[gdscript]
@@ -1217,10 +1355,6 @@
[b]FIXME:[/b] No longer valid after DisplayServer split:
In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time.
</member>
- <member name="rendering/driver/rd_renderer/use_low_end_renderer" type="bool" setter="" getter="" default="false">
- </member>
- <member name="rendering/driver/rd_renderer/use_low_end_renderer.mobile" type="bool" setter="" getter="" default="true">
- </member>
<member name="rendering/driver/threads/thread_model" type="int" setter="" getter="" default="1">
Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
</member>
@@ -1330,6 +1464,12 @@
</member>
<member name="rendering/mesh_lod/lod_change/threshold_pixels" type="float" setter="" getter="" default="1.0">
</member>
+ <member name="rendering/occlusion_culling/bvh_build_quality" type="int" setter="" getter="" default="2">
+ </member>
+ <member name="rendering/occlusion_culling/occlusion_rays_per_thread" type="int" setter="" getter="" default="512">
+ </member>
+ <member name="rendering/occlusion_culling/use_occlusion_culling" type="bool" setter="" getter="" default="false">
+ </member>
<member name="rendering/reflections/reflection_atlas/reflection_count" type="int" setter="" getter="" default="64">
Number of cubemaps to store in the reflection atlas. The number of [ReflectionProbe]s in a scene will be limited by this amount. A higher number requires more VRAM.
</member>
@@ -1438,6 +1578,10 @@
</member>
<member name="rendering/vulkan/descriptor_pools/max_descriptors_per_pool" type="int" setter="" getter="" default="64">
</member>
+ <member name="rendering/vulkan/rendering/back_end" type="int" setter="" getter="" default="0">
+ </member>
+ <member name="rendering/vulkan/rendering/back_end.mobile" type="int" setter="" getter="" default="1">
+ </member>
<member name="rendering/vulkan/staging_buffer/block_size_kb" type="int" setter="" getter="" default="256">
</member>
<member name="rendering/vulkan/staging_buffer/max_size_mb" type="int" setter="" getter="" default="128">
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index ef83ae7fb9..1c0a3e37c0 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -83,7 +83,7 @@
Constructs a quaternion defined by the given values.
</description>
</method>
- <method name="cubic_slerp">
+ <method name="cubic_slerp" qualifiers="const">
<return type="Quat">
</return>
<argument index="0" name="b" type="Quat">
@@ -98,7 +98,7 @@
Performs a cubic spherical interpolation between quaternions [code]pre_a[/code], this vector, [code]b[/code], and [code]post_b[/code], by the given amount [code]weight[/code].
</description>
</method>
- <method name="dot">
+ <method name="dot" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Quat">
@@ -107,51 +107,51 @@
Returns the dot product of two quaternions.
</description>
</method>
- <method name="get_euler">
+ <method name="get_euler" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns Euler angles (in the YXZ convention: when decomposing, first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X angle, Y angle, Z angle).
</description>
</method>
- <method name="inverse">
+ <method name="inverse" qualifiers="const">
<return type="Quat">
</return>
<description>
Returns the inverse of the quaternion.
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="to" type="Quat">
</argument>
<description>
- Returns [code]true[/code] if this quaterion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
+ Returns [code]true[/code] if this quaternion and [code]quat[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="is_normalized">
+ <method name="is_normalized" qualifiers="const">
<return type="bool">
</return>
<description>
Returns whether the quaternion is normalized or not.
</description>
</method>
- <method name="length">
+ <method name="length" qualifiers="const">
<return type="float">
</return>
<description>
Returns the length of the quaternion.
</description>
</method>
- <method name="length_squared">
+ <method name="length_squared" qualifiers="const">
<return type="float">
</return>
<description>
Returns the length of the quaternion, squared.
</description>
</method>
- <method name="normalized">
+ <method name="normalized" qualifiers="const">
<return type="Quat">
</return>
<description>
@@ -258,7 +258,7 @@
<description>
</description>
</method>
- <method name="slerp">
+ <method name="slerp" qualifiers="const">
<return type="Quat">
</return>
<argument index="0" name="to" type="Quat">
@@ -270,7 +270,7 @@
[b]Note:[/b] Both quaternions must be normalized.
</description>
</method>
- <method name="slerpni">
+ <method name="slerpni" qualifiers="const">
<return type="Quat">
</return>
<argument index="0" name="to" type="Quat">
diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml
index 0ee34d4194..e686a4b8fd 100644
--- a/doc/classes/RID.xml
+++ b/doc/classes/RID.xml
@@ -25,7 +25,7 @@
Constructs a [RID] as a copy of the given [RID].
</description>
</method>
- <method name="get_id">
+ <method name="get_id" qualifiers="const">
<return type="int">
</return>
<description>
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index 681cfcd4ce..443890438f 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -136,11 +136,11 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="debug_shape_custom_color" type="Color" setter="set_debug_shape__custom_color" getter="get_debug_shape_custom_color" default="Color( 0.0, 0.0, 0.0 )">
+ <member name="debug_shape_custom_color" type="Color" setter="set_debug_shape_custom_color" getter="get_debug_shape_custom_color" default="Color( 0, 0, 0, 1 )">
The custom color to use to draw the shape in the editor and at run-time if [b]Visible Collision Shapes[/b] is enabled in the [b]Debug[/b] menu. This color will be highlighted at run-time if the [RayCast3D] is colliding with something.
If set to [code]Color(0.0, 0.0, 0.0)[/code] (by default), the color set in [member ProjectSettings.debug/shapes/collision/shape_color] is used.
</member>
- <member name="debug_shape_thickness" type="int" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="1">
+ <member name="debug_shape_thickness" type="float" setter="set_debug_shape_thickness" getter="get_debug_shape_thickness" default="2.0">
If set to [code]1[/code], a line is used as the debug shape. Otherwise, a truncated pyramid is drawn to represent the [RayCast3D]. Requires [b]Visible Collision Shapes[/b] to be enabled in the [b]Debug[/b] menu for the debug shape to be visible at run-time.
</member>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 5d7ff39587..352a18e326 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -65,14 +65,14 @@
Constructs a [Rect2] by x, y, width, and height.
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Rect2">
</return>
<description>
Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
- <method name="encloses">
+ <method name="encloses" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2">
@@ -81,7 +81,7 @@
Returns [code]true[/code] if this [Rect2] completely encloses another one.
</description>
</method>
- <method name="expand">
+ <method name="expand" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="to" type="Vector2">
@@ -90,14 +90,14 @@
Returns this [Rect2] expanded to include a given point.
</description>
</method>
- <method name="get_area">
+ <method name="get_area" qualifiers="const">
<return type="float">
</return>
<description>
Returns the area of the [Rect2].
</description>
</method>
- <method name="grow">
+ <method name="grow" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="amount" type="float">
@@ -106,7 +106,7 @@
Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on all sides.
</description>
</method>
- <method name="grow_individual">
+ <method name="grow_individual" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="left" type="float">
@@ -121,7 +121,7 @@
Returns a copy of the [Rect2] grown by the specified amount on each side individually.
</description>
</method>
- <method name="grow_side">
+ <method name="grow_side" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="side" type="int">
@@ -132,14 +132,14 @@
Returns a copy of the [Rect2] grown by the specified [code]amount[/code] on the specified [enum Side].
</description>
</method>
- <method name="has_no_area">
+ <method name="has_no_area" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [Rect2] is flat or empty.
</description>
</method>
- <method name="has_point">
+ <method name="has_point" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector2">
@@ -148,7 +148,7 @@
Returns [code]true[/code] if the [Rect2] contains a point.
</description>
</method>
- <method name="intersection">
+ <method name="intersection" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="b" type="Rect2">
@@ -158,7 +158,7 @@
If the rectangles do not intersect, an empty [Rect2] is returned.
</description>
</method>
- <method name="intersects">
+ <method name="intersects" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2">
@@ -170,7 +170,7 @@
If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="rect" type="Rect2">
@@ -179,7 +179,7 @@
Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
- <method name="merge">
+ <method name="merge" qualifiers="const">
<return type="Rect2">
</return>
<argument index="0" name="b" type="Rect2">
@@ -221,7 +221,7 @@
Beginning corner. Typically has values lower than [member end].
</member>
<member name="size" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
- Size from [member position] to [member end]. Typically all components are positive.
+ Size from [member position] to [member end]. Typically, all components are positive.
If the size is negative, you can use [method abs] to fix it.
</member>
</members>
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index e581ccdb11..84bef9b406 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -63,14 +63,14 @@
Constructs a [Rect2i] by x, y, width, and height.
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Rect2i">
</return>
<description>
Returns a [Rect2i] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
</description>
</method>
- <method name="encloses">
+ <method name="encloses" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2i">
@@ -79,7 +79,7 @@
Returns [code]true[/code] if this [Rect2i] completely encloses another one.
</description>
</method>
- <method name="expand">
+ <method name="expand" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="to" type="Vector2i">
@@ -88,14 +88,14 @@
Returns this [Rect2i] expanded to include a given point.
</description>
</method>
- <method name="get_area">
+ <method name="get_area" qualifiers="const">
<return type="int">
</return>
<description>
Returns the area of the [Rect2i].
</description>
</method>
- <method name="grow">
+ <method name="grow" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="amount" type="int">
@@ -104,7 +104,7 @@
Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on all sides.
</description>
</method>
- <method name="grow_individual">
+ <method name="grow_individual" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="left" type="int">
@@ -119,7 +119,7 @@
Returns a copy of the [Rect2i] grown by the specified amount on each side individually.
</description>
</method>
- <method name="grow_side">
+ <method name="grow_side" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="side" type="int">
@@ -130,14 +130,14 @@
Returns a copy of the [Rect2i] grown by the specified [code]amount[/code] on the specified [enum Side].
</description>
</method>
- <method name="has_no_area">
+ <method name="has_no_area" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the [Rect2i] is flat or empty.
</description>
</method>
- <method name="has_point">
+ <method name="has_point" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector2i">
@@ -146,7 +146,7 @@
Returns [code]true[/code] if the [Rect2i] contains a point.
</description>
</method>
- <method name="intersection">
+ <method name="intersection" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="b" type="Rect2i">
@@ -156,7 +156,7 @@
If the rectangles do not intersect, an empty [Rect2i] is returned.
</description>
</method>
- <method name="intersects">
+ <method name="intersects" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="b" type="Rect2i">
@@ -166,7 +166,7 @@
If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
</description>
</method>
- <method name="merge">
+ <method name="merge" qualifiers="const">
<return type="Rect2i">
</return>
<argument index="0" name="b" type="Rect2i">
@@ -200,7 +200,7 @@
Beginning corner. Typically has values lower than [member end].
</member>
<member name="size" type="Vector2i" setter="" getter="" default="Vector2i( 0, 0 )">
- Size from [member position] to [member end]. Typically all components are positive.
+ Size from [member position] to [member end]. Typically, all components are positive.
If the size is negative, you can use [method abs] to fix it.
</member>
</members>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index d2b95fda20..638b0bb297 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -10,7 +10,7 @@
Resources are created using the [code]*_create[/code] functions.
All objects are drawn to a viewport. You can use the [Viewport] attached to the [SceneTree] or you can create one yourself with [method viewport_create]. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using [method viewport_set_scenario] or [method viewport_attach_canvas].
In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any [Node3D] node with [method Node3D.get_world_3d]. Otherwise, a scenario can be created with [method scenario_create].
- Similarly in 2D, a canvas is needed to draw all canvas items.
+ Similarly, in 2D, a canvas is needed to draw all canvas items.
In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using [method instance_set_base]. The instance must also be attached to the scenario using [method instance_set_scenario] in order to be visible.
In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas.
</description>
@@ -1292,7 +1292,7 @@
<argument index="1" name="margin" type="float">
</argument>
<description>
- Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you avoid culling objects that fall outside the view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin].
+ Sets a margin to increase the size of the AABB when culling objects from the view frustum. This allows you to avoid culling objects that fall outside the view frustum. Equivalent to [member GeometryInstance3D.extra_cull_margin].
</description>
</method>
<method name="instance_set_layer_mask">
@@ -1317,7 +1317,7 @@
Sets the scenario that the instance is in. The scenario is the 3D world that the objects will be displayed in.
</description>
</method>
- <method name="instance_set_surface_material">
+ <method name="instance_set_surface_override_material">
<return type="void">
</return>
<argument index="0" name="instance" type="RID">
@@ -1327,7 +1327,7 @@
<argument index="2" name="material" type="RID">
</argument>
<description>
- Sets the material of a specific surface. Equivalent to [method MeshInstance3D.set_surface_material].
+ Sets the override material of a specific surface. Equivalent to [method MeshInstance3D.set_surface_override_material].
</description>
</method>
<method name="instance_set_transform">
@@ -1520,7 +1520,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
- If [code]true[/code], reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light3D.shadow_reverse_cull_face].
+ If [code]true[/code], reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [method instance_geometry_set_cast_shadows_setting]. Equivalent to [member Light3D.shadow_reverse_cull_face].
</description>
</method>
<method name="light_set_shadow">
@@ -1999,6 +1999,24 @@
Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to [member MultiMesh.visible_instance_count].
</description>
</method>
+ <method name="occluder_create">
+ <return type="RID">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="occluder_set_mesh">
+ <return type="void">
+ </return>
+ <argument index="0" name="arg0" type="RID">
+ </argument>
+ <argument index="1" name="arg1" type="PackedVector3Array">
+ </argument>
+ <argument index="2" name="arg2" type="PackedInt32Array">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="omni_light_create">
<return type="RID">
</return>
@@ -2204,7 +2222,7 @@
<argument index="1" name="time" type="float">
</argument>
<description>
- Sets the preprocess time for the particles animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member GPUParticles3D.preprocess].
+ Sets the preprocess time for the particles' animation. This lets you delay starting an animation until after the particles have begun emitting. Equivalent to [member GPUParticles3D.preprocess].
</description>
</method>
<method name="particles_set_process_material">
@@ -2412,6 +2430,16 @@
The scenario is the 3D world that all the visual instances exist in.
</description>
</method>
+ <method name="scenario_set_camera_effects">
+ <return type="void">
+ </return>
+ <argument index="0" name="scenario" type="RID">
+ </argument>
+ <argument index="1" name="effects" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="scenario_set_debug">
<return type="void">
</return>
@@ -2897,6 +2925,22 @@
Sets the anti-aliasing mode. See [enum ViewportMSAA] for options.
</description>
</method>
+ <method name="viewport_set_occlusion_culling_build_quality">
+ <return type="void">
+ </return>
+ <argument index="0" name="quality" type="int" enum="RenderingServer.ViewportOcclusionCullingBuildQuality">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="viewport_set_occlusion_rays_per_thread">
+ <return type="void">
+ </return>
+ <argument index="0" name="rays_per_thread" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="viewport_set_parent_viewport">
<return type="void">
</return>
@@ -3002,6 +3046,16 @@
<description>
</description>
</method>
+ <method name="viewport_set_use_occlusion_culling">
+ <return type="void">
+ </return>
+ <argument index="0" name="viewport" type="RID">
+ </argument>
+ <argument index="1" name="enable" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="viewport_set_use_xr">
<return type="void">
</return>
@@ -3454,6 +3508,8 @@
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_GI_BUFFER" value="17" enum="ViewportDebugDraw">
</constant>
+ <constant name="VIEWPORT_DEBUG_DRAW_OCCLUDERS" value="23" enum="ViewportDebugDraw">
+ </constant>
<constant name="SKY_MODE_QUALITY" value="1" enum="SkyMode">
Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant Sky.PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing [member ProjectSettings.rendering/reflections/sky_reflections/ggx_samples].
</constant>
@@ -3606,6 +3662,12 @@
<constant name="SCENARIO_DEBUG_SHADELESS" value="3" enum="ScenarioDebugMode">
Draw all objects without shading. Equivalent to setting all objects shaders to [code]unshaded[/code].
</constant>
+ <constant name="VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW" value="0" enum="ViewportOcclusionCullingBuildQuality">
+ </constant>
+ <constant name="VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM" value="1" enum="ViewportOcclusionCullingBuildQuality">
+ </constant>
+ <constant name="VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH" value="2" enum="ViewportOcclusionCullingBuildQuality">
+ </constant>
<constant name="INSTANCE_NONE" value="0" enum="InstanceType">
The instance does not have a type.
</constant>
@@ -3638,7 +3700,9 @@
<constant name="INSTANCE_LIGHTMAP" value="10" enum="InstanceType">
The instance is a lightmap.
</constant>
- <constant name="INSTANCE_MAX" value="11" enum="InstanceType">
+ <constant name="INSTANCE_OCCLUDER" value="11" enum="InstanceType">
+ </constant>
+ <constant name="INSTANCE_MAX" value="12" enum="InstanceType">
Represents the size of the [enum InstanceType] enum.
</constant>
<constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType">
@@ -3653,7 +3717,9 @@
<constant name="INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="2" enum="InstanceFlags">
When set, manually requests to draw geometry on next frame.
</constant>
- <constant name="INSTANCE_FLAG_MAX" value="3" enum="InstanceFlags">
+ <constant name="INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING" value="3" enum="InstanceFlags">
+ </constant>
+ <constant name="INSTANCE_FLAG_MAX" value="4" enum="InstanceFlags">
Represents the size of the [enum InstanceFlags] enum.
</constant>
<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml
index 2683156ec5..9943f644cf 100644
--- a/doc/classes/ResourceFormatLoader.xml
+++ b/doc/classes/ResourceFormatLoader.xml
@@ -6,7 +6,7 @@
<description>
Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They are queried automatically via the [ResourceLoader] singleton, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoaders are registered in the engine.
Extending this class allows you to define your own loader. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatLoaders, it will be called automatically when loading resources of its handled type(s). You may also implement a [ResourceFormatSaver].
- [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture2D]) first, so they can be loaded with better efficiency on the graphics card.
+ [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends on if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture2D]) first, so they can be loaded with better efficiency on the graphics card.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/RibbonTrailMesh.xml b/doc/classes/RibbonTrailMesh.xml
new file mode 100644
index 0000000000..771f2e444b
--- /dev/null
+++ b/doc/classes/RibbonTrailMesh.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RibbonTrailMesh" inherits="PrimitiveMesh" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="curve" type="Curve" setter="set_curve" getter="get_curve">
+ </member>
+ <member name="section_length" type="float" setter="set_section_length" getter="get_section_length" default="0.2">
+ </member>
+ <member name="section_segments" type="int" setter="set_section_segments" getter="get_section_segments" default="3">
+ </member>
+ <member name="sections" type="int" setter="set_sections" getter="get_sections" default="5">
+ </member>
+ <member name="shape" type="int" setter="set_shape" getter="get_shape" enum="RibbonTrailMesh.Shape" default="1">
+ </member>
+ <member name="size" type="float" setter="set_size" getter="get_size" default="1.0">
+ </member>
+ </members>
+ <constants>
+ <constant name="SHAPE_FLAT" value="0" enum="Shape">
+ </constant>
+ <constant name="SHAPE_CROSS" value="1" enum="Shape">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 308529ec52..a37ebb2dd5 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -4,7 +4,7 @@
A body that is controlled by the 2D physics engine.
</brief_description>
<description>
- This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties.
+ This node implements simulated 2D physics. You do not control a RigidBody2D directly. Instead, you apply forces to it (gravity, impulses, etc.) and the physics simulation calculates the resulting movement based on its mass, friction, and other physical properties.
A RigidBody2D has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic.
[b]Note:[/b] You should not change a RigidBody2D's [code]position[/code] or [code]linear_velocity[/code] every frame or even very often. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state.
Please also keep in mind that physics bodies manage their own transform which overwrites the ones you set. So any direct or indirect transformation (including scaling of the node or its parent) will be visible in the editor only, and immediately reset at runtime.
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 72a42202c7..06800082cb 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
As one of the most important classes, the [SceneTree] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded.
- You can also use the [SceneTree] to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once.
+ You can also use the [SceneTree] to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. an "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once.
[SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop.
</description>
<tutorials>
@@ -21,7 +21,8 @@
<argument index="1" name="method" type="StringName">
</argument>
<description>
- Calls [code]method[/code] on each member of the given group.
+ Calls [code]method[/code] on each member of the given group. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
+ [b]Note:[/b] [method call_group] will always call methods with an one-frame delay, in a way similar to [method Object.call_deferred]. To call methods immediately, use [method call_group_flags] with the [constant GROUP_CALL_REALTIME] flag.
</description>
</method>
<method name="call_group_flags" qualifiers="vararg">
@@ -34,7 +35,8 @@
<argument index="2" name="method" type="StringName">
</argument>
<description>
- Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags].
+ Calls [code]method[/code] on each member of the given group, respecting the given [enum GroupCallFlags]. You can pass arguments to [code]method[/code] by specifying them at the end of the method call.
+ [b]Note:[/b] Group call flags are used to control the method calling behavior. If the [constant GROUP_CALL_REALTIME] flag is present in the [code]flags[/code] argument, methods will be called immediately. If this flag isn't present in [code]flags[/code], methods will be called with a one-frame delay in a way similar to [method call_group].
</description>
</method>
<method name="change_scene">
@@ -88,6 +90,14 @@
The timer will be automatically freed after its time elapses.
</description>
</method>
+ <method name="get_first_node_in_group">
+ <return type="Node">
+ </return>
+ <argument index="0" name="group" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_frame" qualifiers="const">
<return type="int">
</return>
diff --git a/doc/classes/ScriptEditorBase.xml b/doc/classes/ScriptEditorBase.xml
index ee498de302..e5c4c32450 100644
--- a/doc/classes/ScriptEditorBase.xml
+++ b/doc/classes/ScriptEditorBase.xml
@@ -18,6 +18,13 @@
Adds a [EditorSyntaxHighlighter] to the open script.
</description>
</method>
+ <method name="get_base_editor" qualifiers="const">
+ <return type="Control">
+ </return>
+ <description>
+ Returns the underlying [Control] used for editing scripts. This can be either [CodeEdit] (for text scripts) or [GraphEdit] (for visual scripts).
+ </description>
+ </method>
</methods>
<signals>
<signal name="edited_script_changed">
diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml
index 9c5634f43a..40e29ac74b 100644
--- a/doc/classes/ScrollContainer.xml
+++ b/doc/classes/ScrollContainer.xml
@@ -39,12 +39,18 @@
<member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" default="true">
If [code]true[/code], enables horizontal scrolling.
</member>
+ <member name="scroll_horizontal_visible" type="bool" setter="set_h_scroll_visible" getter="is_h_scroll_visible" default="true">
+ If [code]false[/code], hides the horizontal scrollbar.
+ </member>
<member name="scroll_vertical" type="int" setter="set_v_scroll" getter="get_v_scroll" default="0">
The current vertical scroll value.
</member>
<member name="scroll_vertical_enabled" type="bool" setter="set_enable_v_scroll" getter="is_v_scroll_enabled" default="true">
If [code]true[/code], enables vertical scrolling.
</member>
+ <member name="scroll_vertical_visible" type="bool" setter="set_v_scroll_visible" getter="is_v_scroll_visible" default="true">
+ If [code]false[/code], hides the vertical scrollbar.
+ </member>
</members>
<signals>
<signal name="scroll_ended">
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml
index f3e62175c6..b5f70132d7 100644
--- a/doc/classes/Shape3D.xml
+++ b/doc/classes/Shape3D.xml
@@ -10,11 +10,18 @@
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
+ <method name="get_debug_mesh">
+ <return type="ArrayMesh">
+ </return>
+ <description>
+ Returns the [ArrayMesh] used to draw the debug collision for this [Shape3D].
+ </description>
+ </method>
</methods>
<members>
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
The collision margin for the shape. Used in Bullet Physics only.
- Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
+ Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
</member>
</members>
<constants>
diff --git a/doc/classes/Signal.xml b/doc/classes/Signal.xml
index b7a2258fc1..84efc974c0 100644
--- a/doc/classes/Signal.xml
+++ b/doc/classes/Signal.xml
@@ -57,42 +57,42 @@
Disconnects this signal from the specified [Callable].
</description>
</method>
- <method name="emit" qualifiers="vararg">
+ <method name="emit" qualifiers="vararg const">
<return type="void">
</return>
<description>
Emits this signal to all connected objects.
</description>
</method>
- <method name="get_connections">
+ <method name="get_connections" qualifiers="const">
<return type="Array">
</return>
<description>
Returns the list of [Callable]s connected to this signal.
</description>
</method>
- <method name="get_name">
+ <method name="get_name" qualifiers="const">
<return type="StringName">
</return>
<description>
Returns the name of this signal.
</description>
</method>
- <method name="get_object">
+ <method name="get_object" qualifiers="const">
<return type="Object">
</return>
<description>
Returns the object emitting this signal.
</description>
</method>
- <method name="get_object_id">
+ <method name="get_object_id" qualifiers="const">
<return type="int">
</return>
<description>
Returns the ID of the object emitting this signal (see [method Object.get_instance_id]).
</description>
</method>
- <method name="is_connected">
+ <method name="is_connected" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="callable" type="Callable">
@@ -101,7 +101,7 @@
Returns [code]true[/code] if the specified [Callable] is connected to this signal.
</description>
</method>
- <method name="is_null">
+ <method name="is_null" qualifiers="const">
<return type="bool">
</return>
<description>
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index fe2cc1f5ad..0b278d7d25 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -91,6 +91,15 @@
Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
</description>
</method>
+ <method name="get_bone_global_pose_no_override" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <description>
+ Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
+ </description>
+ </method>
<method name="get_bone_name" qualifiers="const">
<return type="String">
</return>
@@ -245,6 +254,16 @@
[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
</description>
</method>
+ <method name="set_bone_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_bone_parent">
<return type="void">
</return>
@@ -297,7 +316,7 @@
<argument index="0" name="bone_idx" type="int">
</argument>
<description>
- Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of it's parent prior to being reset.
+ Unparents the bone at [code]bone_idx[/code] and sets its rest position to that of its parent prior to being reset.
</description>
</method>
<method name="world_transform_to_bone_transform">
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml
index 04e201e1bd..7999ad774d 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftBody3D.xml
@@ -44,6 +44,12 @@
Returns an individual bit on the collision mask.
</description>
</method>
+ <method name="get_physics_rid" qualifiers="const">
+ <return type="RID">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -77,8 +83,6 @@
</method>
</methods>
<members>
- <member name="angular_stiffness" type="float" setter="set_angular_stiffness" getter="get_angular_stiffness" default="0.0">
- </member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
The physics layers this SoftBody3D is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
@@ -87,30 +91,26 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this SoftBody3D scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.0">
+ <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01">
</member>
<member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0">
</member>
- <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.0">
+ <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5">
</member>
<member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath(&quot;&quot;)">
[NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping.
</member>
- <member name="pose_matching_coefficient" type="float" setter="set_pose_matching_coefficient" getter="get_pose_matching_coefficient" default="0.0">
- </member>
<member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient" default="0.0">
</member>
<member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s.
</member>
- <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="0">
+ <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5">
Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
</member>
- <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="0.0">
+ <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0">
The SoftBody3D's mass.
</member>
- <member name="volume_stiffness" type="float" setter="set_volume_stiffness" getter="get_volume_stiffness" default="0.0">
- </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml
index e4df753674..617ad3a371 100644
--- a/doc/classes/Sprite2D.xml
+++ b/doc/classes/Sprite2D.xml
@@ -18,7 +18,7 @@
[codeblocks]
[gdscript]
func _input(event):
- if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
+ if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
if get_rect().has_point(to_local(event.position)):
print("A click!")
[/gdscript]
@@ -73,10 +73,10 @@
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
The texture's drawing offset.
</member>
- <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
+ <member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect].
</member>
- <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false">
+ <member name="region_filter_clip_enabled" type="bool" setter="set_region_filter_clip_enabled" getter="is_region_filter_clip_enabled" default="false">
If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code].
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml
index f9b947fa3d..658fd1a4f2 100644
--- a/doc/classes/Sprite3D.xml
+++ b/doc/classes/Sprite3D.xml
@@ -20,7 +20,7 @@
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
The number of columns in the sprite sheet.
</member>
- <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false">
+ <member name="region_enabled" type="bool" setter="set_region_enabled" getter="is_region_enabled" default="false">
If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect].
</member>
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml
index 078520a095..06b9c2b042 100644
--- a/doc/classes/SpriteBase3D.xml
+++ b/doc/classes/SpriteBase3D.xml
@@ -73,7 +73,7 @@
The texture's drawing offset.
</member>
<member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0">
- The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
+ The objects' visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible.
</member>
<member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01">
The size of one pixel's width on the sprite to scale it in 3D.
diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml
index bb85d94bf9..7b7c1d7426 100644
--- a/doc/classes/StreamPeerTCP.xml
+++ b/doc/classes/StreamPeerTCP.xml
@@ -9,6 +9,18 @@
<tutorials>
</tutorials>
<methods>
+ <method name="bind">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <argument index="1" name="host" type="String" default="&quot;*&quot;">
+ </argument>
+ <description>
+ Opens the TCP socket, and binds it to the specified local address.
+ This method is generally not needed, and only used to force the subsequent call to [method connect_to_host] to use the specified [code]host[/code] and [code]port[/code] as source address. This can be desired in some NAT punchthrough techniques, or when forcing the source network interface.
+ </description>
+ </method>
<method name="connect_to_host">
<return type="int" enum="Error">
</return>
@@ -17,7 +29,7 @@
<argument index="1" name="port" type="int">
</argument>
<description>
- Connects to the specified [code]host:port[/code] pair. A hostname will be resolved if valid. Returns [constant OK] on success or [constant FAILED] on failure.
+ Connects to the specified [code]host:port[/code] pair. A hostname will be resolved if valid. Returns [constant OK] on success.
</description>
</method>
<method name="disconnect_from_host">
@@ -41,6 +53,13 @@
Returns the port of this peer.
</description>
</method>
+ <method name="get_local_port" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the local port to which this peer is bound.
+ </description>
+ </method>
<method name="get_status">
<return type="int" enum="StreamPeerTCP.Status">
</return>
@@ -61,8 +80,8 @@
<argument index="0" name="enabled" type="bool">
</argument>
<description>
- Disables Nagle's algorithm to improve latency for small packets.
- [b]Note:[/b] For applications that send large packets or need to transfer a lot of data, this can decrease the total available bandwidth.
+ If [code]enabled[/code] is [code]true[/code], packets will be sent immediately. If [code]enabled[/code] is [code]false[/code] (the default), packet transfers will be delayed and combined using [url=https://en.wikipedia.org/wiki/Nagle%27s_algorithm]Nagle's algorithm[/url].
+ [b]Note:[/b] It's recommended to leave this disabled for applications that send large packets or need to transfer a lot of data, as enabling this can decrease the total available bandwidth.
</description>
</method>
</methods>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index a90bcd9eb7..416438e648 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -44,7 +44,7 @@
Constructs a new String from the given [StringName].
</description>
</method>
- <method name="begins_with">
+ <method name="begins_with" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="text" type="String">
@@ -53,14 +53,14 @@
Returns [code]true[/code] if the string begins with the given string.
</description>
</method>
- <method name="bigrams">
+ <method name="bigrams" qualifiers="const">
<return type="PackedStringArray">
</return>
<description>
Returns the bigrams (pairs of consecutive letters) of this string.
</description>
</method>
- <method name="bin_to_int">
+ <method name="bin_to_int" qualifiers="const">
<return type="int">
</return>
<description>
@@ -77,14 +77,14 @@
[/codeblocks]
</description>
</method>
- <method name="c_escape">
+ <method name="c_escape" qualifiers="const">
<return type="String">
</return>
<description>
Returns a copy of the string with special characters escaped using the C language standard.
</description>
</method>
- <method name="c_unescape">
+ <method name="c_unescape" qualifiers="const">
<return type="String">
</return>
<description>
@@ -92,14 +92,14 @@
[b]Note:[/b] Unlike the GDScript parser, this method doesn't support the [code]\uXXXX[/code] escape sequence.
</description>
</method>
- <method name="capitalize">
+ <method name="capitalize" qualifiers="const">
<return type="String">
</return>
<description>
Changes the case of some letters. Replaces underscores with spaces, adds spaces before in-word uppercase characters, converts all letters to lowercase, then capitalizes the first letter and every letter following a space character. For [code]capitalize camelCase mixed_with_underscores[/code], it will return [code]Capitalize Camel Case Mixed With Underscores[/code].
</description>
</method>
- <method name="casecmp_to">
+ <method name="casecmp_to" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="to" type="String">
@@ -111,7 +111,15 @@
To get a boolean result from a string comparison, use the [code]==[/code] operator instead. See also [method nocasecmp_to] and [method naturalnocasecmp_to].
</description>
</method>
- <method name="count">
+ <method name="chr" qualifiers="static">
+ <return type="String">
+ </return>
+ <argument index="0" name="char" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="count" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -124,7 +132,7 @@
Returns the number of occurrences of substring [code]what[/code] between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used.
</description>
</method>
- <method name="countn">
+ <method name="countn" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -137,14 +145,14 @@
Returns the number of occurrences of substring [code]what[/code] (ignoring case) between [code]from[/code] and [code]to[/code] positions. If [code]from[/code] and [code]to[/code] equals 0 the whole string will be used. If only [code]to[/code] equals 0 the remained substring will be used.
</description>
</method>
- <method name="dedent">
+ <method name="dedent" qualifiers="const">
<return type="String">
</return>
<description>
Returns a copy of the string with indentation (leading tabs and spaces) removed.
</description>
</method>
- <method name="ends_with">
+ <method name="ends_with" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="text" type="String">
@@ -153,7 +161,7 @@
Returns [code]true[/code] if the string ends with the given string.
</description>
</method>
- <method name="find">
+ <method name="find" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -174,7 +182,7 @@
[/codeblocks]
</description>
</method>
- <method name="findn">
+ <method name="findn" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -185,7 +193,7 @@
Returns the index of the [b]first[/b] case-insensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the end of the string.
</description>
</method>
- <method name="format">
+ <method name="format" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="values" type="Variant">
@@ -196,42 +204,42 @@
Formats the string by replacing all occurrences of [code]placeholder[/code] with [code]values[/code].
</description>
</method>
- <method name="get_base_dir">
+ <method name="get_base_dir" qualifiers="const">
<return type="String">
</return>
<description>
If the string is a valid file path, returns the base directory name.
</description>
</method>
- <method name="get_basename">
+ <method name="get_basename" qualifiers="const">
<return type="String">
</return>
<description>
If the string is a valid file path, returns the full file path without the extension.
</description>
</method>
- <method name="get_extension">
+ <method name="get_extension" qualifiers="const">
<return type="String">
</return>
<description>
If the string is a valid file path, returns the extension.
</description>
</method>
- <method name="get_file">
+ <method name="get_file" qualifiers="const">
<return type="String">
</return>
<description>
If the string is a valid file path, returns the filename.
</description>
</method>
- <method name="hash">
+ <method name="hash" qualifiers="const">
<return type="int">
</return>
<description>
Hashes the string and returns a 32-bit integer.
</description>
</method>
- <method name="hex_to_int">
+ <method name="hex_to_int" qualifiers="const">
<return type="int">
</return>
<description>
@@ -248,7 +256,15 @@
[/codeblocks]
</description>
</method>
- <method name="insert">
+ <method name="humanize_size" qualifiers="static">
+ <return type="String">
+ </return>
+ <argument index="0" name="size" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="insert" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="position" type="int">
@@ -259,28 +275,28 @@
Returns a copy of the string with the substring [code]what[/code] inserted at the given position.
</description>
</method>
- <method name="is_abs_path">
+ <method name="is_abs_path" qualifiers="const">
<return type="bool">
</return>
<description>
If the string is a path to a file or directory, returns [code]true[/code] if the path is absolute.
</description>
</method>
- <method name="is_empty">
+ <method name="is_empty" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the length of the string equals [code]0[/code].
</description>
</method>
- <method name="is_rel_path">
+ <method name="is_rel_path" qualifiers="const">
<return type="bool">
</return>
<description>
If the string is a path to a file or directory, returns [code]true[/code] if the path is relative.
</description>
</method>
- <method name="is_subsequence_of">
+ <method name="is_subsequence_of" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="text" type="String">
@@ -289,7 +305,7 @@
Returns [code]true[/code] if this string is a subsequence of the given string.
</description>
</method>
- <method name="is_subsequence_ofi">
+ <method name="is_subsequence_ofi" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="text" type="String">
@@ -298,7 +314,7 @@
Returns [code]true[/code] if this string is a subsequence of the given string, without considering case.
</description>
</method>
- <method name="is_valid_filename">
+ <method name="is_valid_filename" qualifiers="const">
<return type="bool">
</return>
<description>
@@ -306,14 +322,14 @@
[code]: / \ ? * " | % &lt; &gt;[/code]
</description>
</method>
- <method name="is_valid_float">
+ <method name="is_valid_float" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this string contains a valid float.
</description>
</method>
- <method name="is_valid_hex_number">
+ <method name="is_valid_hex_number" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="with_prefix" type="bool" default="false">
@@ -322,35 +338,35 @@
Returns [code]true[/code] if this string contains a valid hexadecimal number. If [code]with_prefix[/code] is [code]true[/code], then a validity of the hexadecimal number is determined by [code]0x[/code] prefix, for instance: [code]0xDEADC0DE[/code].
</description>
</method>
- <method name="is_valid_html_color">
+ <method name="is_valid_html_color" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this string contains a valid color in hexadecimal HTML notation. Other HTML notations such as named colors or [code]hsl()[/code] colors aren't considered valid by this method and will return [code]false[/code].
</description>
</method>
- <method name="is_valid_identifier">
+ <method name="is_valid_identifier" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this string is a valid identifier. A valid identifier may contain only letters, digits and underscores ([code]_[/code]) and the first character may not be a digit.
</description>
</method>
- <method name="is_valid_integer">
+ <method name="is_valid_integer" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this string contains a valid integer.
</description>
</method>
- <method name="is_valid_ip_address">
+ <method name="is_valid_ip_address" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if this string contains only a well-formatted IPv4 or IPv6 address. This method considers [url=https://en.wikipedia.org/wiki/Reserved_IP_addresses]reserved IP addresses[/url] such as [code]0.0.0.0[/code] as valid.
</description>
</method>
- <method name="join">
+ <method name="join" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="parts" type="PackedStringArray">
@@ -368,14 +384,14 @@
[/codeblocks]
</description>
</method>
- <method name="json_escape">
+ <method name="json_escape" qualifiers="const">
<return type="String">
</return>
<description>
Returns a copy of the string with special characters escaped using the JSON standard.
</description>
</method>
- <method name="left">
+ <method name="left" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="position" type="int">
@@ -384,14 +400,14 @@
Returns a number of characters from the left of the string.
</description>
</method>
- <method name="length">
+ <method name="length" qualifiers="const">
<return type="int">
</return>
<description>
Returns the string's amount of characters.
</description>
</method>
- <method name="lpad">
+ <method name="lpad" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="min_length" type="int">
@@ -402,7 +418,7 @@
Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the left of the string.
</description>
</method>
- <method name="lstrip">
+ <method name="lstrip" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="chars" type="String">
@@ -412,7 +428,7 @@
[b]Note:[/b] The [code]chars[/code] is not a prefix. See [method trim_prefix] method that will remove a single prefix string rather than a set of characters.
</description>
</method>
- <method name="match">
+ <method name="match" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="expr" type="String">
@@ -421,7 +437,7 @@
Does a simple case-sensitive expression match, where [code]"*"[/code] matches zero or more arbitrary characters and [code]"?"[/code] matches any single character except a period ([code]"."[/code]).
</description>
</method>
- <method name="matchn">
+ <method name="matchn" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="expr" type="String">
@@ -430,21 +446,21 @@
Does a simple case-insensitive expression match, where [code]"*"[/code] matches zero or more arbitrary characters and [code]"?"[/code] matches any single character except a period ([code]"."[/code]).
</description>
</method>
- <method name="md5_buffer">
+ <method name="md5_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Returns the MD5 hash of the string as an array of bytes.
</description>
</method>
- <method name="md5_text">
+ <method name="md5_text" qualifiers="const">
<return type="String">
</return>
<description>
Returns the MD5 hash of the string as a string.
</description>
</method>
- <method name="naturalnocasecmp_to">
+ <method name="naturalnocasecmp_to" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="to" type="String">
@@ -457,7 +473,7 @@
To get a boolean result from a string comparison, use the [code]==[/code] operator instead. See also [method nocasecmp_to] and [method casecmp_to].
</description>
</method>
- <method name="nocasecmp_to">
+ <method name="nocasecmp_to" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="to" type="String">
@@ -469,6 +485,24 @@
To get a boolean result from a string comparison, use the [code]==[/code] operator instead. See also [method casecmp_to] and [method naturalnocasecmp_to].
</description>
</method>
+ <method name="num" qualifiers="static">
+ <return type="String">
+ </return>
+ <argument index="0" name="number" type="float">
+ </argument>
+ <argument index="1" name="decimals" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="num_scientific" qualifiers="static">
+ <return type="String">
+ </return>
+ <argument index="0" name="number" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="operator !=" qualifiers="operator">
<return type="bool">
</return>
@@ -549,7 +583,7 @@
<description>
</description>
</method>
- <method name="pad_decimals">
+ <method name="pad_decimals" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="digits" type="int">
@@ -558,7 +592,7 @@
Formats a number to have an exact number of [code]digits[/code] after the decimal point.
</description>
</method>
- <method name="pad_zeros">
+ <method name="pad_zeros" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="digits" type="int">
@@ -567,7 +601,7 @@
Formats a number to have an exact number of [code]digits[/code] before the decimal point.
</description>
</method>
- <method name="plus_file">
+ <method name="plus_file" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="file" type="String">
@@ -576,7 +610,7 @@
If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code].
</description>
</method>
- <method name="repeat">
+ <method name="repeat" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="count" type="int">
@@ -585,7 +619,7 @@
Returns original string repeated a number of times. The number of repetitions is given by the argument.
</description>
</method>
- <method name="replace">
+ <method name="replace" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="what" type="String">
@@ -596,7 +630,7 @@
Replaces occurrences of a case-sensitive substring with the given one inside the string.
</description>
</method>
- <method name="replacen">
+ <method name="replacen" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="what" type="String">
@@ -607,7 +641,7 @@
Replaces occurrences of a case-insensitive substring with the given one inside the string.
</description>
</method>
- <method name="rfind">
+ <method name="rfind" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -618,7 +652,7 @@
Returns the index of the [b]last[/b] case-sensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the beginning of the string.
</description>
</method>
- <method name="rfindn">
+ <method name="rfindn" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="what" type="String">
@@ -629,7 +663,7 @@
Returns the index of the [b]last[/b] case-insensitive occurrence of the specified string in this instance, or [code]-1[/code]. Optionally, the starting search index can be specified, continuing to the beginning of the string.
</description>
</method>
- <method name="right">
+ <method name="right" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="position" type="int">
@@ -638,7 +672,7 @@
Returns the right side of the string from a given position.
</description>
</method>
- <method name="rpad">
+ <method name="rpad" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="min_length" type="int">
@@ -649,7 +683,7 @@
Formats a string to be at least [code]min_length[/code] long by adding [code]character[/code]s to the right of the string.
</description>
</method>
- <method name="rsplit">
+ <method name="rsplit" qualifiers="const">
<return type="PackedStringArray">
</return>
<argument index="0" name="delimiter" type="String">
@@ -677,7 +711,7 @@
[/codeblocks]
</description>
</method>
- <method name="rstrip">
+ <method name="rstrip" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="chars" type="String">
@@ -687,35 +721,35 @@
[b]Note:[/b] The [code]chars[/code] is not a suffix. See [method trim_suffix] method that will remove a single suffix string rather than a set of characters.
</description>
</method>
- <method name="sha1_buffer">
+ <method name="sha1_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Returns the SHA-1 hash of the string as an array of bytes.
</description>
</method>
- <method name="sha1_text">
+ <method name="sha1_text" qualifiers="const">
<return type="String">
</return>
<description>
Returns the SHA-1 hash of the string as a string.
</description>
</method>
- <method name="sha256_buffer">
+ <method name="sha256_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Returns the SHA-256 hash of the string as an array of bytes.
</description>
</method>
- <method name="sha256_text">
+ <method name="sha256_text" qualifiers="const">
<return type="String">
</return>
<description>
Returns the SHA-256 hash of the string as a string.
</description>
</method>
- <method name="similarity">
+ <method name="similarity" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="text" type="String">
@@ -724,7 +758,7 @@
Returns the similarity index of the text compared to this string. 1 means totally similar and 0 means totally dissimilar.
</description>
</method>
- <method name="split">
+ <method name="split" qualifiers="const">
<return type="PackedStringArray">
</return>
<argument index="0" name="delimiter" type="String">
@@ -755,7 +789,7 @@
If you need to split strings with more complex rules, use the [RegEx] class instead.
</description>
</method>
- <method name="split_floats">
+ <method name="split_floats" qualifiers="const">
<return type="PackedFloat32Array">
</return>
<argument index="0" name="delimiter" type="String">
@@ -767,7 +801,7 @@
For example, [code]"1,2.5,3"[/code] will return [code][1,2.5,3][/code] if split by [code]","[/code].
</description>
</method>
- <method name="strip_edges">
+ <method name="strip_edges" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="left" type="bool" default="true">
@@ -778,14 +812,14 @@
Returns a copy of the string stripped of any non-printable character (including tabulations, spaces and line breaks) at the beginning and the end. The optional arguments are used to toggle stripping on the left and right edges respectively.
</description>
</method>
- <method name="strip_escapes">
+ <method name="strip_escapes" qualifiers="const">
<return type="String">
</return>
<description>
Returns a copy of the string stripped of any escape character. These include all non-printable control characters of the first page of the ASCII table (&lt; 32), such as tabulation ([code]\t[/code] in C) and newline ([code]\n[/code] and [code]\r[/code]) characters, but not spaces.
</description>
</method>
- <method name="substr">
+ <method name="substr" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="from" type="int">
@@ -796,63 +830,63 @@
Returns part of the string from the position [code]from[/code] with length [code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/code] will return remaining characters from given position.
</description>
</method>
- <method name="to_ascii_buffer">
+ <method name="to_ascii_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Converts the String (which is a character array) to ASCII/Latin-1 encoded [PackedByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8_buffer], as this method assumes that all the characters in the String are ASCII/Latin-1 characters, unsupported characters are replaced with spaces.
</description>
</method>
- <method name="to_float">
+ <method name="to_float" qualifiers="const">
<return type="float">
</return>
<description>
Converts a string containing a decimal number into a [code]float[/code].
</description>
</method>
- <method name="to_int">
+ <method name="to_int" qualifiers="const">
<return type="int">
</return>
<description>
Converts a string containing an integer number into an [code]int[/code].
</description>
</method>
- <method name="to_lower">
+ <method name="to_lower" qualifiers="const">
<return type="String">
</return>
<description>
Returns the string converted to lowercase.
</description>
</method>
- <method name="to_upper">
+ <method name="to_upper" qualifiers="const">
<return type="String">
</return>
<description>
Returns the string converted to uppercase.
</description>
</method>
- <method name="to_utf16_buffer">
+ <method name="to_utf16_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Converts the String (which is an array of characters) to UTF-16 encoded [PackedByteArray] (which is an array of bytes).
</description>
</method>
- <method name="to_utf32_buffer">
+ <method name="to_utf32_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Converts the String (which is an array of characters) to UTF-32 encoded [PackedByteArray] (which is an array of bytes).
</description>
</method>
- <method name="to_utf8_buffer">
+ <method name="to_utf8_buffer" qualifiers="const">
<return type="PackedByteArray">
</return>
<description>
Converts the String (which is an array of characters) to UTF-8 encode [PackedByteArray] (which is an array of bytes). The conversion is a bit slower than [method to_ascii_buffer], but supports all UTF-8 characters. Therefore, you should prefer this function over [method to_ascii_buffer].
</description>
</method>
- <method name="trim_prefix">
+ <method name="trim_prefix" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="prefix" type="String">
@@ -861,7 +895,7 @@
Removes a given string from the start if it starts with it or leaves the string unchanged.
</description>
</method>
- <method name="trim_suffix">
+ <method name="trim_suffix" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="suffix" type="String">
@@ -870,7 +904,7 @@
Removes a given string from the end if it ends with it or leaves the string unchanged.
</description>
</method>
- <method name="unicode_at">
+ <method name="unicode_at" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="at" type="int">
@@ -879,7 +913,7 @@
Returns the character code at position [code]at[/code].
</description>
</method>
- <method name="uri_decode">
+ <method name="uri_decode" qualifiers="const">
<return type="String">
</return>
<description>
@@ -894,7 +928,7 @@
[/codeblocks]
</description>
</method>
- <method name="uri_encode">
+ <method name="uri_encode" qualifiers="const">
<return type="String">
</return>
<description>
@@ -909,7 +943,14 @@
[/codeblocks]
</description>
</method>
- <method name="xml_escape">
+ <method name="validate_node_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Removes any characters from the string that are prohibited in [Node] names ([code].[/code] [code]:[/code] [code]@[/code] [code]/[/code] [code]"[/code]).
+ </description>
+ </method>
+ <method name="xml_escape" qualifiers="const">
<return type="String">
</return>
<argument index="0" name="escape_quotes" type="bool" default="false">
@@ -918,7 +959,7 @@
Returns a copy of the string with special characters escaped using the XML standard. If [code]escape_quotes[/code] is [code]true[/code], the single quote ([code]'[/code]) and double quote ([code]"[/code]) characters are also escaped.
</description>
</method>
- <method name="xml_unescape">
+ <method name="xml_unescape" qualifiers="const">
<return type="String">
</return>
<description>
diff --git a/doc/classes/StringName.xml b/doc/classes/StringName.xml
index af0074f080..be32f6a234 100644
--- a/doc/classes/StringName.xml
+++ b/doc/classes/StringName.xml
@@ -4,7 +4,7 @@
An optimized string type for unique names.
</brief_description>
<description>
- [StringName]s are immutable strings designed for general-purpose represention of unique names. [StringName] ensures that only one instance of a given name exists (so two [StringName]s with the same value are the same object). Comparing them is much faster than with regular [String]s, because only the pointers are compared, not the whole strings.
+ [StringName]s are immutable strings designed for general-purpose representation of unique names. [StringName] ensures that only one instance of a given name exists (so two [StringName]s with the same value are the same object). Comparing them is much faster than with regular [String]s, because only the pointers are compared, not the whole strings.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index 376082f417..b6e9eda1d1 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -34,9 +34,6 @@
<member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false">
If [code]true[/code], the 2D size override affects stretch as well.
</member>
- <member name="xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false">
- If [code]true[/code], the sub-viewport will be used in AR/VR process.
- </member>
</members>
<constants>
<constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index d145b4ce97..1195e4aa2b 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -189,6 +189,12 @@
<description>
</description>
</method>
+ <method name="get_primitive" qualifiers="const">
+ <return type="int" enum="Mesh.PrimitiveType">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_skin_weight_count" qualifiers="const">
<return type="int" enum="SurfaceTool.SkinWeightCount">
</return>
@@ -199,7 +205,7 @@
<return type="void">
</return>
<description>
- Shrinks the vertex array by creating an index array (avoids reusing vertices).
+ Shrinks the vertex array by creating an index array. This can improve performance by avoiding vertex reuse.
</description>
</method>
<method name="optimize_indices_for_cache">
@@ -214,7 +220,7 @@
<argument index="0" name="bones" type="PackedInt32Array">
</argument>
<description>
- Specifies an array of bones for the next vertex to use. [code]bones[/code] must contain 4 integers.
+ Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/code] must contain 4 integers.
</description>
</method>
<method name="set_color">
@@ -223,7 +229,7 @@
<argument index="0" name="color" type="Color">
</argument>
<description>
- Specifies a [Color] for the next vertex to use.
+ Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
[b]Note:[/b] The material must have [member BaseMaterial3D.vertex_color_use_as_albedo] enabled for the vertex color to be visible.
</description>
</method>
@@ -262,7 +268,7 @@
<argument index="0" name="normal" type="Vector3">
</argument>
<description>
- Specifies a normal for the next vertex to use.
+ Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_skin_weight_count">
@@ -288,7 +294,7 @@
<argument index="0" name="tangent" type="Plane">
</argument>
<description>
- Specifies a tangent for the next vertex to use.
+ Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_uv">
@@ -297,7 +303,7 @@
<argument index="0" name="uv" type="Vector2">
</argument>
<description>
- Specifies a set of UV coordinates to use for the next vertex.
+ Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_uv2">
@@ -306,7 +312,7 @@
<argument index="0" name="uv2" type="Vector2">
</argument>
<description>
- Specifies an optional second set of UV coordinates to use for the next vertex.
+ Specifies an optional second set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_weights">
@@ -315,7 +321,7 @@
<argument index="0" name="weights" type="PackedFloat32Array">
</argument>
<description>
- Specifies weight values for next vertex to use. [code]weights[/code] must contain 4 values.
+ Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/code] must contain 4 values. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
</methods>
diff --git a/doc/classes/TCP_Server.xml b/doc/classes/TCPServer.xml
index 72e9ca923d..28f06ad3ae 100644
--- a/doc/classes/TCP_Server.xml
+++ b/doc/classes/TCPServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TCP_Server" inherits="Reference" version="4.0">
+<class name="TCPServer" inherits="Reference" version="4.0">
<brief_description>
A TCP server.
</brief_description>
@@ -9,6 +9,13 @@
<tutorials>
</tutorials>
<methods>
+ <method name="get_local_port" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the local port this server is listening to.
+ </description>
+ </method>
<method name="is_connection_available" qualifiers="const">
<return type="bool">
</return>
diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml
index df9680bf28..d784585e20 100644
--- a/doc/classes/Tabs.xml
+++ b/doc/classes/Tabs.xml
@@ -254,6 +254,9 @@
</method>
</methods>
<members>
+ <member name="clip_tabs" type="bool" setter="set_clip_tabs" getter="get_clip_tabs" default="true">
+ If [code]true[/code], tabs overflowing this node's width will be hidden, displaying two navigation buttons instead. Otherwise, this node's minimum size is updated so that all tabs are visible.
+ </member>
<member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0">
Select tab at index [code]tab_idx[/code].
</member>
@@ -261,7 +264,7 @@
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
<member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true">
- if [code]true[/code], the mouse's scroll wheel cab be used to navigate the scroll view.
+ if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view.
</member>
<member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="Tabs.TabAlign" default="1">
The alignment of all tabs. See [enum TabAlign] for details.
@@ -386,8 +389,6 @@
<theme_item name="outline_size" type="int" default="0">
The size of the tab text outline.
</theme_item>
- <theme_item name="panel" type="StyleBox">
- </theme_item>
<theme_item name="tab_disabled" type="StyleBox">
The style of disabled tabs.
</theme_item>
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 6232a4e146..b97728ccd4 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
TextEdit is meant for editing large, multiline text. It also has facilities for editing code, such as syntax highlighting support and multiple levels of undo/redo.
+ [b]Note:[/b] When holding down [kbd]Alt[/kbd], the vertical scroll wheel will scroll 5 times as fast as it would normally do. This also works in the Godot script editor.
</description>
<tutorials>
</tutorials>
@@ -282,6 +283,13 @@
Returns the selection end line.
</description>
</method>
+ <method name="get_visible_line_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of visible lines, including wrapped text.
+ </description>
+ </method>
<method name="get_word_under_cursor" qualifiers="const">
<return type="String">
</return>
@@ -412,7 +420,7 @@
[/gdscript]
[csharp]
int[] result = Search("print", (uint)TextEdit.SearchFlags.WholeWords, 0, 0);
- if (result.Length > 0)
+ if (result.Length &gt; 0)
{
// Result found.
int lineNumber = result[(int)TextEdit.SearchResult.Line];
@@ -714,10 +722,10 @@
If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added.
</member>
<member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0">
- If there is a horizontal scrollbar this determines the current horizontal scroll value in pixels.
+ If there is a horizontal scrollbar, this determines the current horizontal scroll value in pixels.
</member>
<member name="scroll_vertical" type="float" setter="set_v_scroll" getter="get_v_scroll" default="0.0">
- If there is a vertical scrollbar this determines the current vertical scroll value in line numbers, starting at 0 for the top line.
+ If there is a vertical scrollbar, this determines the current vertical scroll value in line numbers, starting at 0 for the top line.
</member>
<member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true">
If [code]true[/code], text can be selected.
diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml
index 99eb8b81d4..8df53b8423 100644
--- a/doc/classes/TextParagraph.xml
+++ b/doc/classes/TextParagraph.xml
@@ -145,7 +145,7 @@
<argument index="4" name="dc_color" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
- Draw outilines of all lines of the text and drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box.
+ Draw outlines of all lines of the text and drop cap into a canvas item at a given position, with [code]color[/code]. [code]pos[/code] specifies the top left corner of the bounding box.
</description>
</method>
<method name="get_dropcap_lines" qualifiers="const">
@@ -289,6 +289,20 @@
Returns the size of the bounding box of the paragraph.
</description>
</method>
+ <method name="get_spacing_bottom" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns extra spacing at the bottom of the line. See [member Font.extra_spacing_bottom].
+ </description>
+ </method>
+ <method name="get_spacing_top" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns extra spacing at the top of the line. See [member Font.extra_spacing_top].
+ </description>
+ </method>
<method name="hit_test" qualifiers="const">
<return type="int">
</return>
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 5635ec2be0..fe63e434c9 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -258,6 +258,22 @@
Returns advance of the glyph.
</description>
</method>
+ <method name="font_get_glyph_contours" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="font" type="RID">
+ </argument>
+ <argument index="1" name="size" type="int">
+ </argument>
+ <argument index="2" name="index" type="int">
+ </argument>
+ <description>
+ Returns outline contours of the glyph in a Dictionary.
+ [code]points[/code] - [PackedVector3Array], containing outline points. [code]x[/code] and [code]y[/code] are point coordinates. [code]z[/code] is the type of the point, using the [enum ContourPointTag] values.
+ [code]contours[/code] - [PackedInt32Array], containing indices the end points of each contour.
+ [code]orientation[/code] - [bool], contour orientation. If [code]true[/code], clockwise contours must be filled.
+ </description>
+ </method>
<method name="font_get_glyph_index" qualifiers="const">
<return type="int">
</return>
@@ -359,7 +375,7 @@
<argument index="0" name="font" type="RID">
</argument>
<description>
- Returns extra spacing for each glyphs in pixels.
+ Returns extra spacing for each glyph in pixels.
</description>
</method>
<method name="font_get_spacing_space" qualifiers="const">
@@ -368,7 +384,7 @@
<argument index="0" name="font" type="RID">
</argument>
<description>
- Sets extra spacing for each glyphs in pixels.
+ Sets extra spacing for each glyph in pixels.
</description>
</method>
<method name="font_get_supported_chars" qualifiers="const">
@@ -1301,5 +1317,14 @@
<constant name="FEATURE_USE_SUPPORT_DATA" value="128" enum="Feature">
TextServer require external data file for some features.
</constant>
+ <constant name="CONTOUR_CURVE_TAG_ON" value="1" enum="ContourPointTag">
+ Contour point is on the curve.
+ </constant>
+ <constant name="CONTOUR_CURVE_TAG_OFF_CONIC" value="0" enum="ContourPointTag">
+ Contour point isn't on the curve, but serves as a control point for a conic (quadratic) Bézier arc.
+ </constant>
+ <constant name="CONTOUR_CURVE_TAG_OFF_CUBIC" value="2" enum="ContourPointTag">
+ Contour point isn't on the curve, but serves as a control point for a cubic Bézier arc.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml
index 2270b95c63..c33f32c9e4 100644
--- a/doc/classes/Texture2D.xml
+++ b/doc/classes/Texture2D.xml
@@ -63,18 +63,18 @@
Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API.
</description>
</method>
- <method name="get_data" qualifiers="const">
- <return type="Image">
+ <method name="get_height" qualifiers="const">
+ <return type="int">
</return>
<description>
- Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly.
+ Returns the texture height.
</description>
</method>
- <method name="get_height" qualifiers="const">
- <return type="int">
+ <method name="get_image" qualifiers="const">
+ <return type="Image">
</return>
<description>
- Returns the texture height.
+ Returns an [Image] that is a copy of data from this [Texture2D]. [Image]s can be accessed and manipulated directly.
</description>
</method>
<method name="get_size" qualifiers="const">
diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml
index 9f976838e9..7448697df3 100644
--- a/doc/classes/Theme.xml
+++ b/doc/classes/Theme.xml
@@ -23,10 +23,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Clears the [Color] at [code]name[/code] if the theme has [code]node_type[/code].
+ Clears the [Color] at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="clear_constant">
@@ -34,10 +34,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Clears the constant at [code]name[/code] if the theme has [code]node_type[/code].
+ Clears the constant at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="clear_font">
@@ -45,10 +45,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Clears the [Font] at [code]name[/code] if the theme has [code]node_type[/code].
+ Clears the [Font] at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="clear_font_size">
@@ -56,10 +56,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Clears the font size [code]name[/code] if the theme has [code]node_type[/code].
+ Clears the font size [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="clear_icon">
@@ -67,10 +67,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Clears the icon at [code]name[/code] if the theme has [code]node_type[/code].
+ Clears the icon at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="clear_stylebox">
@@ -78,10 +78,23 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Clears [StyleBox] at [code]name[/code] if the theme has [code]node_type[/code].
+ Clears [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/code].
+ </description>
+ </method>
+ <method name="clear_theme_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Clears the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="copy_default_theme">
@@ -105,19 +118,19 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns the [Color] at [code]name[/code] if the theme has [code]node_type[/code].
+ Returns the [Color] at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_color_list" qualifiers="const">
<return type="PackedStringArray">
</return>
- <argument index="0" name="node_type" type="String">
+ <argument index="0" name="theme_type" type="String">
</argument>
<description>
- Returns all the [Color]s as a [PackedStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has [code]node_type[/code].
+ Returns all the [Color]s as a [PackedStringArray] filled with each [Color]'s name, for use in [method get_color], if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_color_type_list" qualifiers="const">
@@ -132,19 +145,19 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns the constant at [code]name[/code] if the theme has [code]node_type[/code].
+ Returns the constant at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_constant_list" qualifiers="const">
<return type="PackedStringArray">
</return>
- <argument index="0" name="node_type" type="String">
+ <argument index="0" name="theme_type" type="String">
</argument>
<description>
- Returns all the constants as a [PackedStringArray] filled with each constant's name, for use in [method get_constant], if the theme has [code]node_type[/code].
+ Returns all the constants as a [PackedStringArray] filled with each constant's name, for use in [method get_constant], if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_constant_type_list" qualifiers="const">
@@ -159,19 +172,19 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns the [Font] at [code]name[/code] if the theme has [code]node_type[/code].
+ Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_font_list" qualifiers="const">
<return type="PackedStringArray">
</return>
- <argument index="0" name="node_type" type="String">
+ <argument index="0" name="theme_type" type="String">
</argument>
<description>
- Returns all the [Font]s as a [PackedStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has [code]node_type[/code].
+ Returns all the [Font]s as a [PackedStringArray] filled with each [Font]'s name, for use in [method get_font], if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_font_size" qualifiers="const">
@@ -179,19 +192,26 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns the font size at [code]name[/code] if the theme has [code]node_type[/code].
+ Returns the font size at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_font_size_list" qualifiers="const">
<return type="PackedStringArray">
</return>
- <argument index="0" name="node_type" type="String">
+ <argument index="0" name="theme_type" type="String">
</argument>
<description>
- Returns all the font sizes as a [PackedStringArray] filled with each font size name, for use in [method get_font_size], if the theme has [code]node_type[/code].
+ Returns all the font sizes as a [PackedStringArray] filled with each font size name, for use in [method get_font_size], if the theme has [code]theme_type[/code].
+ </description>
+ </method>
+ <method name="get_font_size_type_list" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <description>
+ Returns all the font size types as a [PackedStringArray] filled with unique type names, for use in [method get_font_size] and/or [method get_font_size_list].
</description>
</method>
<method name="get_font_type_list" qualifiers="const">
@@ -206,19 +226,19 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns the icon [Texture2D] at [code]name[/code] if the theme has [code]node_type[/code].
+ Returns the icon [Texture2D] at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_icon_list" qualifiers="const">
<return type="PackedStringArray">
</return>
- <argument index="0" name="node_type" type="String">
+ <argument index="0" name="theme_type" type="String">
</argument>
<description>
- Returns all the icons as a [PackedStringArray] filled with each [Texture2D]'s name, for use in [method get_icon], if the theme has [code]node_type[/code].
+ Returns all the icons as a [PackedStringArray] filled with each [Texture2D]'s name, for use in [method get_icon], if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_icon_type_list" qualifiers="const">
@@ -233,21 +253,21 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns the [StyleBox] at [code]name[/code] if the theme has [code]node_type[/code].
- Valid [code]name[/code]s may be found using [method get_stylebox_list]. Valid [code]node_type[/code]s may be found using [method get_stylebox_type_list].
+ Returns the [StyleBox] at [code]name[/code] if the theme has [code]theme_type[/code].
+ Valid [code]name[/code]s may be found using [method get_stylebox_list]. Valid [code]theme_type[/code]s may be found using [method get_stylebox_type_list].
</description>
</method>
<method name="get_stylebox_list" qualifiers="const">
<return type="PackedStringArray">
</return>
- <argument index="0" name="node_type" type="String">
+ <argument index="0" name="theme_type" type="String">
</argument>
<description>
- Returns all the [StyleBox]s as a [PackedStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has [code]node_type[/code].
- Valid [code]node_type[/code]s may be found using [method get_stylebox_type_list].
+ Returns all the [StyleBox]s as a [PackedStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the theme has [code]theme_type[/code].
+ Valid [code]theme_type[/code]s may be found using [method get_stylebox_type_list].
</description>
</method>
<method name="get_stylebox_type_list" qualifiers="const">
@@ -257,6 +277,41 @@
Returns all the [StyleBox] types as a [PackedStringArray] filled with unique type names, for use in [method get_stylebox] and/or [method get_stylebox_list].
</description>
</method>
+ <method name="get_theme_item" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Returns the theme item of [code]data_type[/code] at [code]name[/code] if the theme has [code]theme_type[/code].
+ Valid [code]name[/code]s may be found using [method get_theme_item_list] or a data type specific method. Valid [code]theme_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method.
+ </description>
+ </method>
+ <method name="get_theme_item_list" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="theme_type" type="String">
+ </argument>
+ <description>
+ Returns all the theme items of [code]data_type[/code] as a [PackedStringArray] filled with each theme items's name, for use in [method get_theme_item] or a data type specific method, if the theme has [code]theme_type[/code].
+ Valid [code]theme_type[/code]s may be found using [method get_theme_item_type_list] or a data type specific method.
+ </description>
+ </method>
+ <method name="get_theme_item_type_list" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <description>
+ Returns all the theme items of [code]data_type[/code] types as a [PackedStringArray] filled with unique type names, for use in [method get_theme_item], [method get_theme_item_list] or data type specific methods.
+ </description>
+ </method>
<method name="get_type_list" qualifiers="const">
<return type="PackedStringArray">
</return>
@@ -269,11 +324,11 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns [code]true[/code] if [Color] with [code]name[/code] is in [code]node_type[/code].
- Returns [code]false[/code] if the theme does not have [code]node_type[/code].
+ Returns [code]true[/code] if [Color] with [code]name[/code] is in [code]theme_type[/code].
+ Returns [code]false[/code] if the theme does not have [code]theme_type[/code].
</description>
</method>
<method name="has_constant" qualifiers="const">
@@ -281,11 +336,11 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns [code]true[/code] if constant with [code]name[/code] is in [code]node_type[/code].
- Returns [code]false[/code] if the theme does not have [code]node_type[/code].
+ Returns [code]true[/code] if constant with [code]name[/code] is in [code]theme_type[/code].
+ Returns [code]false[/code] if the theme does not have [code]theme_type[/code].
</description>
</method>
<method name="has_font" qualifiers="const">
@@ -293,11 +348,11 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]node_type[/code].
- Returns [code]false[/code] if the theme does not have [code]node_type[/code].
+ Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]theme_type[/code].
+ Returns [code]false[/code] if the theme does not have [code]theme_type[/code].
</description>
</method>
<method name="has_font_size" qualifiers="const">
@@ -305,11 +360,11 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns [code]true[/code] if font size with [code]name[/code] is in [code]node_type[/code].
- Returns [code]false[/code] if the theme does not have [code]node_type[/code].
+ Returns [code]true[/code] if font size with [code]name[/code] is in [code]theme_type[/code].
+ Returns [code]false[/code] if the theme does not have [code]theme_type[/code].
</description>
</method>
<method name="has_icon" qualifiers="const">
@@ -317,11 +372,11 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<description>
- Returns [code]true[/code] if icon [Texture2D] with [code]name[/code] is in [code]node_type[/code].
- Returns [code]false[/code] if the theme does not have [code]node_type[/code].
+ Returns [code]true[/code] if icon [Texture2D] with [code]name[/code] is in [code]theme_type[/code].
+ Returns [code]false[/code] if the theme does not have [code]theme_type[/code].
</description>
</method>
<method name="has_stylebox" qualifiers="const">
@@ -329,11 +384,118 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in [code]theme_type[/code].
+ Returns [code]false[/code] if the theme does not have [code]theme_type[/code].
+ </description>
+ </method>
+ <method name="has_theme_item" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="theme_type" type="StringName">
</argument>
<description>
- Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in [code]node_type[/code].
- Returns [code]false[/code] if the theme does not have [code]node_type[/code].
+ Returns [code]true[/code] if a theme item of [code]data_type[/code] with [code]name[/code] is in [code]theme_type[/code].
+ Returns [code]false[/code] if the theme does not have [code]theme_type[/code].
+ </description>
+ </method>
+ <method name="rename_color">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Renames the [Color] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_constant">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Renames the constant at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_font">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Renames the [Font] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_font_size">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Renames the font size [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_icon">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Renames the icon at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_stylebox">
+ <return type="void">
+ </return>
+ <argument index="0" name="old_name" type="StringName">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Renames [StyleBox] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails.
+ </description>
+ </method>
+ <method name="rename_theme_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="old_name" type="StringName">
+ </argument>
+ <argument index="2" name="name" type="StringName">
+ </argument>
+ <argument index="3" name="theme_type" type="StringName">
+ </argument>
+ <description>
+ Renames the theme item of [code]data_type[/code] at [code]old_name[/code] to [code]name[/code] if the theme has [code]theme_type[/code]. If [code]name[/code] is already taken, this method fails.
</description>
</method>
<method name="set_color">
@@ -341,13 +503,13 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<argument index="2" name="color" type="Color">
</argument>
<description>
- Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Sets the theme's [Color] to [code]color[/code] at [code]name[/code] in [code]theme_type[/code].
+ Creates [code]theme_type[/code] if the theme does not have it.
</description>
</method>
<method name="set_constant">
@@ -355,13 +517,13 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<argument index="2" name="constant" type="int">
</argument>
<description>
- Sets the theme's constant to [code]constant[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Sets the theme's constant to [code]constant[/code] at [code]name[/code] in [code]theme_type[/code].
+ Creates [code]theme_type[/code] if the theme does not have it.
</description>
</method>
<method name="set_font">
@@ -369,13 +531,13 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<argument index="2" name="font" type="Font">
</argument>
<description>
- Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Sets the theme's [Font] to [code]font[/code] at [code]name[/code] in [code]theme_type[/code].
+ Creates [code]theme_type[/code] if the theme does not have it.
</description>
</method>
<method name="set_font_size">
@@ -383,13 +545,13 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<argument index="2" name="font_size" type="int">
</argument>
<description>
- Sets the theme's font size to [code]font_size[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Sets the theme's font size to [code]font_size[/code] at [code]name[/code] in [code]theme_type[/code].
+ Creates [code]theme_type[/code] if the theme does not have it.
</description>
</method>
<method name="set_icon">
@@ -397,13 +559,13 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<argument index="2" name="texture" type="Texture2D">
</argument>
<description>
- Sets the theme's icon [Texture2D] to [code]texture[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Sets the theme's icon [Texture2D] to [code]texture[/code] at [code]name[/code] in [code]theme_type[/code].
+ Creates [code]theme_type[/code] if the theme does not have it.
</description>
</method>
<method name="set_stylebox">
@@ -411,13 +573,30 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="node_type" type="StringName">
+ <argument index="1" name="theme_type" type="StringName">
</argument>
<argument index="2" name="texture" type="StyleBox">
</argument>
<description>
- Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in [code]node_type[/code].
- Does nothing if the theme does not have [code]node_type[/code].
+ Sets theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in [code]theme_type[/code].
+ Creates [code]theme_type[/code] if the theme does not have it.
+ </description>
+ </method>
+ <method name="set_theme_item">
+ <return type="void">
+ </return>
+ <argument index="0" name="data_type" type="int" enum="Theme.DataType">
+ </argument>
+ <argument index="1" name="name" type="StringName">
+ </argument>
+ <argument index="2" name="theme_type" type="StringName">
+ </argument>
+ <argument index="3" name="value" type="Variant">
+ </argument>
+ <description>
+ Sets the theme item of [code]data_type[/code] to [code]value[/code] at [code]name[/code] in [code]theme_type[/code].
+ Does nothing if the [code]value[/code] type does not match [code]data_type[/code].
+ Creates [code]theme_type[/code] if the theme does not have it.
</description>
</method>
</methods>
@@ -430,5 +609,26 @@
</member>
</members>
<constants>
+ <constant name="DATA_TYPE_COLOR" value="0" enum="DataType">
+ Theme's [Color] item type.
+ </constant>
+ <constant name="DATA_TYPE_CONSTANT" value="1" enum="DataType">
+ Theme's constant item type.
+ </constant>
+ <constant name="DATA_TYPE_FONT" value="2" enum="DataType">
+ Theme's [Font] item type.
+ </constant>
+ <constant name="DATA_TYPE_FONT_SIZE" value="3" enum="DataType">
+ Theme's font size item type.
+ </constant>
+ <constant name="DATA_TYPE_ICON" value="4" enum="DataType">
+ Theme's icon [Texture2D] item type.
+ </constant>
+ <constant name="DATA_TYPE_STYLEBOX" value="5" enum="DataType">
+ Theme's [StyleBox] item type.
+ </constant>
+ <constant name="DATA_TYPE_MAX" value="6" enum="DataType">
+ Maximum value for the DataType enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml
new file mode 100644
index 0000000000..e3bc910ab6
--- /dev/null
+++ b/doc/classes/TileData.xml
@@ -0,0 +1,245 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="TileData" inherits="Object" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_collision_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_collision_shape_one_way_margin" qualifiers="const">
+ <return type="float">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="shape_index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_collision_shape_shape" qualifiers="const">
+ <return type="Shape2D">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="shape_index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_collision_shapes_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_custom_data" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="layer_name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_custom_data_by_layer_id" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_navigation_polygon" qualifiers="const">
+ <return type="NavigationPolygon">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_occluder" qualifiers="const">
+ <return type="OccluderPolygon2D">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_peering_bit_terrain" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_collision_shape_one_way" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="shape_index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_collision_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="shape_index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_collision_shape_one_way">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="shape_index" type="int">
+ </argument>
+ <argument index="2" name="one_way" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_collision_shape_one_way_margin">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="shape_index" type="int">
+ </argument>
+ <argument index="2" name="one_way_margin" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_collision_shape_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="shape_index" type="int">
+ </argument>
+ <argument index="2" name="shape" type="Shape2D">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_collision_shapes_count">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="shapes_count" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_custom_data">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer_name" type="String">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_custom_data_by_layer_id">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_navigation_polygon">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="navigation_polygon" type="NavigationPolygon">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_occluder">
+ <return type="void">
+ </return>
+ <argument index="0" name="layer_id" type="int">
+ </argument>
+ <argument index="1" name="occluder_polygon" type="OccluderPolygon2D">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_peering_bit_terrain">
+ <return type="void">
+ </return>
+ <argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor">
+ </argument>
+ <argument index="1" name="terrain" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="tile_get_material" qualifiers="const">
+ <return type="ShaderMaterial">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="tile_set_material">
+ <return type="void">
+ </return>
+ <argument index="0" name="material" type="ShaderMaterial">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false">
+ </member>
+ <member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
+ </member>
+ <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
+ </member>
+ <member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
+ </member>
+ <member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
+ </member>
+ <member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i( 0, 0 )">
+ </member>
+ <member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">
+ </member>
+ <member name="y_sort_origin" type="Vector2i" setter="set_y_sort_origin" getter="get_y_sort_origin" default="Vector2i( 0, 0 )">
+ </member>
+ <member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0">
+ </member>
+ </members>
+ <signals>
+ <signal name="changed">
+ <description>
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index c0ee004ca6..fd52a28486 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -31,53 +31,46 @@
Clears cells that do not exist in the tileset.
</description>
</method>
- <method name="get_cell" qualifiers="const">
+ <method name="get_cell_alternative_tile" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="x" type="int">
- </argument>
- <argument index="1" name="y" type="int">
+ <argument index="0" name="coords" type="Vector2i">
</argument>
<description>
- Returns the tile index of the given cell. If no tile exists in the cell, returns [constant INVALID_CELL].
</description>
</method>
- <method name="get_cell_autotile_coord" qualifiers="const">
- <return type="Vector2">
+ <method name="get_cell_atlas_coords" qualifiers="const">
+ <return type="Vector2i">
</return>
- <argument index="0" name="x" type="int">
- </argument>
- <argument index="1" name="y" type="int">
+ <argument index="0" name="coords" type="Vector2i">
</argument>
<description>
- Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
</description>
</method>
- <method name="get_cellv" qualifiers="const">
+ <method name="get_cell_source_id" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="position" type="Vector2">
+ <argument index="0" name="coords" type="Vector2i">
</argument>
<description>
- Returns the tile index of the cell given by a Vector2. If no tile exists in the cell, returns [constant INVALID_CELL].
</description>
</method>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
+ <method name="get_neighbor_cell" qualifiers="const">
+ <return type="Vector2i">
</return>
- <argument index="0" name="bit" type="int">
+ <argument index="0" name="coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="neighbor" type="int" enum="TileSet.CellNeighbor">
</argument>
<description>
- Returns [code]true[/code] if the given collision layer bit is set.
</description>
</method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
+ <method name="get_surrounding_tiles">
+ <return type="Vector2i[]">
</return>
- <argument index="0" name="bit" type="int">
+ <argument index="0" name="coords" type="Vector2i">
</argument>
<description>
- Returns [code]true[/code] if the given collision mask bit is set.
</description>
</method>
<method name="get_used_cells" qualifiers="const">
@@ -87,15 +80,6 @@
Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]).
</description>
</method>
- <method name="get_used_cells_by_index" qualifiers="const">
- <return type="Vector2i[]">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <description>
- Returns an array of all cells with the given tile [code]index[/code].
- </description>
- </method>
<method name="get_used_rect">
<return type="Rect2">
</return>
@@ -103,155 +87,28 @@
Returns a rectangle enclosing the used (non-empty) tiles of the map.
</description>
</method>
- <method name="is_cell_transposed" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="x" type="int">
- </argument>
- <argument index="1" name="y" type="int">
- </argument>
- <description>
- Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y axes are swapped.
- </description>
- </method>
- <method name="is_cell_x_flipped" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="x" type="int">
- </argument>
- <argument index="1" name="y" type="int">
- </argument>
- <description>
- Returns [code]true[/code] if the given cell is flipped in the X axis.
- </description>
- </method>
- <method name="is_cell_y_flipped" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="x" type="int">
- </argument>
- <argument index="1" name="y" type="int">
- </argument>
- <description>
- Returns [code]true[/code] if the given cell is flipped in the Y axis.
- </description>
- </method>
<method name="map_to_world" qualifiers="const">
<return type="Vector2">
</return>
- <argument index="0" name="map_position" type="Vector2">
- </argument>
- <argument index="1" name="ignore_half_ofs" type="bool" default="false">
+ <argument index="0" name="map_position" type="Vector2i">
</argument>
<description>
Returns the local position corresponding to the given tilemap (grid-based) coordinates.
- Optionally, the tilemap's half offset can be ignored.
</description>
</method>
<method name="set_cell">
<return type="void">
</return>
- <argument index="0" name="x" type="int">
- </argument>
- <argument index="1" name="y" type="int">
- </argument>
- <argument index="2" name="tile" type="int">
- </argument>
- <argument index="3" name="flip_x" type="bool" default="false">
- </argument>
- <argument index="4" name="flip_y" type="bool" default="false">
- </argument>
- <argument index="5" name="transpose" type="bool" default="false">
- </argument>
- <argument index="6" name="autotile_coord" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
- <description>
- Sets the tile index for the cell given by a Vector2.
- An index of [code]-1[/code] clears the cell.
- Optionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile.
- [b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
- If you need these to be immediately updated, you can call [method update_dirty_quadrants].
- Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed:
- [codeblocks]
- [gdscript]
- func set_cell(x, y, tile, flip_x=false, flip_y=false, transpose=false, autotile_coord=Vector2())
- # Write your custom logic here.
- # To call the default method:
- .set_cell(x, y, tile, flip_x, flip_y, transpose, autotile_coord)
- [/gdscript]
- [csharp]
- public void SetCell(int x, int y, int tile, bool flipX = false, bool flipY = false, bool transpose = false, Vector2 autotileCoord = new Vector2())
- {
- // Write your custom logic here.
- // To call the default method:
- base.SetCell(x, y, tile, flipX, flipY, transpose, autotileCoord);
- }
- [/csharp]
- [/codeblocks]
- </description>
- </method>
- <method name="set_cellv">
- <return type="void">
- </return>
- <argument index="0" name="position" type="Vector2">
+ <argument index="0" name="coords" type="Vector2i">
</argument>
- <argument index="1" name="tile" type="int">
+ <argument index="1" name="source_id" type="int" default="-1">
</argument>
- <argument index="2" name="flip_x" type="bool" default="false">
+ <argument index="2" name="atlas_coords" type="Vector2i" default="Vector2i( -1, -1 )">
</argument>
- <argument index="3" name="flip_y" type="bool" default="false">
- </argument>
- <argument index="4" name="transpose" type="bool" default="false">
+ <argument index="3" name="alternative_tile" type="int" default="-1">
</argument>
<description>
- Sets the tile index for the given cell.
- An index of [code]-1[/code] clears the cell.
- Optionally, the tile can also be flipped or transposed.
- [b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
- If you need these to be immediately updated, you can call [method update_dirty_quadrants].
- </description>
- </method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets the given collision layer bit.
- </description>
- </method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
- <description>
- Sets the given collision mask bit.
- </description>
- </method>
- <method name="update_bitmask_area">
- <return type="void">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <description>
- Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates.
- </description>
- </method>
- <method name="update_bitmask_region">
- <return type="void">
- </return>
- <argument index="0" name="start" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
- <argument index="1" name="end" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
- <description>
- Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates).
- Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.
+ Sets the tile index for the cell given by a Vector2i.
</description>
</method>
<method name="update_dirty_quadrants">
@@ -262,7 +119,7 @@
</description>
</method>
<method name="world_to_map" qualifiers="const">
- <return type="Vector2">
+ <return type="Vector2i">
</return>
<argument index="0" name="world_position" type="Vector2">
</argument>
@@ -272,107 +129,20 @@
</method>
</methods>
<members>
- <member name="cell_clip_uv" type="bool" setter="set_clip_uv" getter="get_clip_uv" default="false">
- If [code]true[/code], the cell's UVs will be clipped.
- </member>
- <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform" default="Transform2D( 64, 0, 0, 64, 0, 0 )">
- The custom [Transform2D] to be applied to the TileMap's cells.
- </member>
- <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset" default="2">
- Amount to offset alternating tiles. See [enum HalfOffset] for possible values.
- </member>
<member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16">
The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size.
</member>
- <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size" default="Vector2( 64, 64 )">
- The TileMap's cell size.
- </member>
- <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin" default="0">
- Position for tile origin. See [enum TileOrigin] for possible values.
- </member>
- <member name="cell_y_sort" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
- If [code]true[/code], the TileMap's direct children will be drawn in order of their Y coordinate.
- </member>
- <member name="centered_textures" type="bool" setter="set_centered_textures" getter="is_centered_textures_enabled" default="false">
- If [code]true[/code], the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored.
- If [code]false[/code], the texture position start in the top-left corner unless [member compatibility_mode] is enabled.
- </member>
- <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0">
- Bounce value for static body collisions (see [code]collision_use_kinematic[/code]).
- </member>
- <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="1.0">
- Friction value for static body collisions (see [code]collision_use_kinematic[/code]).
- </member>
- <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The collision layer(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The collision mask(s) for all colliders in the TileMap. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
- </member>
- <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic" default="false">
- If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body.
- </member>
- <member name="collision_use_parent" type="bool" setter="set_collision_use_parent" getter="get_collision_use_parent" default="false">
- If [code]true[/code], this tilemap's collision shape will be added to the collision shape of the parent. The parent has to be a [CollisionObject2D].
- </member>
- <member name="compatibility_mode" type="bool" setter="set_compatibility_mode" getter="is_compatibility_mode_enabled" default="false">
- If [code]true[/code], the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing [code]flip_h[/code], [code]flip_v[/code] and [code]transpose[/code] tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles.
- If [code]false[/code], the textures do not move when doing [code]flip_h[/code], [code]flip_v[/code] operations if no offset is used, nor when changing the tile origin.
- The compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures.
- </member>
- <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode" default="0">
- The TileMap orientation mode. See [enum Mode] for possible values.
- </member>
- <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
- The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
- </member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].
</member>
</members>
<signals>
- <signal name="settings_changed">
+ <signal name="changed">
<description>
- Emitted when a tilemap setting has changed.
+ Emitted when the [TileSet] of this TileMap changes.
</description>
</signal>
</signals>
<constants>
- <constant name="INVALID_CELL" value="-1">
- Returned when a cell doesn't exist.
- </constant>
- <constant name="MODE_SQUARE" value="0" enum="Mode">
- Orthogonal orientation mode.
- </constant>
- <constant name="MODE_ISOMETRIC" value="1" enum="Mode">
- Isometric orientation mode.
- </constant>
- <constant name="MODE_CUSTOM" value="2" enum="Mode">
- Custom orientation mode.
- </constant>
- <constant name="HALF_OFFSET_X" value="0" enum="HalfOffset">
- Half offset on the X coordinate.
- </constant>
- <constant name="HALF_OFFSET_Y" value="1" enum="HalfOffset">
- Half offset on the Y coordinate.
- </constant>
- <constant name="HALF_OFFSET_DISABLED" value="2" enum="HalfOffset">
- Half offset disabled.
- </constant>
- <constant name="HALF_OFFSET_NEGATIVE_X" value="3" enum="HalfOffset">
- Half offset on the X coordinate (negative).
- </constant>
- <constant name="HALF_OFFSET_NEGATIVE_Y" value="4" enum="HalfOffset">
- Half offset on the Y coordinate (negative).
- </constant>
- <constant name="TILE_ORIGIN_TOP_LEFT" value="0" enum="TileOrigin">
- Tile origin at its top-left corner.
- </constant>
- <constant name="TILE_ORIGIN_CENTER" value="1" enum="TileOrigin">
- Tile origin at its center.
- </constant>
- <constant name="TILE_ORIGIN_BOTTOM_LEFT" value="2" enum="TileOrigin">
- Tile origin at its bottom-left corner.
- </constant>
</constants>
</class>
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index adc5880c71..ff68a017a1 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -17,752 +17,350 @@
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
- <method name="_forward_atlas_subtile_selection" qualifiers="virtual">
- <return type="Vector2">
- </return>
- <argument index="0" name="atlastile_id" type="int">
- </argument>
- <argument index="1" name="tilemap" type="Object">
- </argument>
- <argument index="2" name="tile_location" type="Vector2">
- </argument>
- <description>
- </description>
- </method>
- <method name="_forward_subtile_selection" qualifiers="virtual">
- <return type="Vector2">
- </return>
- <argument index="0" name="autotile_id" type="int">
- </argument>
- <argument index="1" name="bitmask" type="int">
- </argument>
- <argument index="2" name="tilemap" type="Object">
- </argument>
- <argument index="3" name="tile_location" type="Vector2">
- </argument>
- <description>
- </description>
- </method>
- <method name="_is_tile_bound" qualifiers="virtual">
- <return type="bool">
- </return>
- <argument index="0" name="drawn_id" type="int">
- </argument>
- <argument index="1" name="neighbor_id" type="int">
- </argument>
- <description>
- Determines when the auto-tiler should consider two different auto-tile IDs to be bound together.
- [b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile.
- </description>
- </method>
- <method name="autotile_clear_bitmask_map">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Clears all bitmask information of the autotile.
- </description>
- </method>
- <method name="autotile_get_bitmask">
+ <method name="add_source">
<return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
+ <argument index="0" name="atlas_source_id_override" type="TileSetAtlasSource">
</argument>
- <description>
- Returns the bitmask of the subtile from an autotile given its coordinates.
- The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
- </description>
- </method>
- <method name="autotile_get_bitmask_mode" qualifiers="const">
- <return type="int" enum="TileSet.BitmaskMode">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="1" name="arg1" type="int" default="-1">
</argument>
<description>
- Returns the [enum BitmaskMode] of the autotile.
</description>
</method>
- <method name="autotile_get_icon_coordinate" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates.
- The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor.
- </description>
- </method>
- <method name="autotile_get_light_occluder" qualifiers="const">
- <return type="OccluderPolygon2D">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
- <description>
- Returns the light occluder of the subtile from an atlas/autotile given its coordinates.
- </description>
- </method>
- <method name="autotile_get_navigation_polygon" qualifiers="const">
- <return type="NavigationPolygon">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
- <description>
- Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates.
- </description>
- </method>
- <method name="autotile_get_size" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the size of the subtiles in an atlas/autotile.
- </description>
- </method>
- <method name="autotile_get_spacing" qualifiers="const">
+ <method name="get_navigation_layer_layers" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
<description>
- Returns the spacing between subtiles of the atlas/autotile.
</description>
</method>
- <method name="autotile_get_subtile_priority">
+ <method name="get_next_source_id" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
<description>
- Returns the priority of the subtile from an autotile given its coordinates.
- When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked.
</description>
</method>
- <method name="autotile_get_z_index">
+ <method name="get_occlusion_layer_light_mask" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
+ <argument index="0" name="arg0" type="int">
</argument>
<description>
- Returns the drawing index of the subtile from an atlas/autotile given its coordinates.
</description>
</method>
- <method name="autotile_set_bitmask">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="bitmask" type="Vector2">
- </argument>
- <argument index="2" name="flag" type="int">
- </argument>
- <description>
- Sets the bitmask of the subtile from an autotile given its coordinates.
- The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
- </description>
- </method>
- <method name="autotile_set_bitmask_mode">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode">
- </argument>
- <description>
- Sets the [enum BitmaskMode] of the autotile.
- </description>
- </method>
- <method name="autotile_set_icon_coordinate">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
- <description>
- Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates.
- The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor.
- </description>
- </method>
- <method name="autotile_set_light_occluder">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="light_occluder" type="OccluderPolygon2D">
- </argument>
- <argument index="2" name="coord" type="Vector2">
- </argument>
- <description>
- Sets the light occluder of the subtile from an atlas/autotile given its coordinates.
- </description>
- </method>
- <method name="autotile_set_navigation_polygon">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="navigation_polygon" type="NavigationPolygon">
- </argument>
- <argument index="2" name="coord" type="Vector2">
- </argument>
- <description>
- Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates.
- </description>
- </method>
- <method name="autotile_set_size">
- <return type="void">
+ <method name="get_occlusion_layer_sdf_collision" qualifiers="const">
+ <return type="bool">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="size" type="Vector2">
+ <argument index="0" name="arg0" type="int">
</argument>
<description>
- Sets the size of the subtiles in an atlas/autotile.
</description>
</method>
- <method name="autotile_set_spacing">
- <return type="void">
+ <method name="get_physics_layer_collision_layer" qualifiers="const">
+ <return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="spacing" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
<description>
- Sets the spacing between subtiles of the atlas/autotile.
</description>
</method>
- <method name="autotile_set_subtile_priority">
- <return type="void">
+ <method name="get_physics_layer_collision_mask" qualifiers="const">
+ <return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
- <argument index="2" name="priority" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
<description>
- Sets the priority of the subtile from an autotile given its coordinates.
- When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked.
</description>
</method>
- <method name="autotile_set_z_index">
- <return type="void">
+ <method name="get_physics_layer_physics_material" qualifiers="const">
+ <return type="PhysicsMaterial">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
- <argument index="2" name="z_index" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
<description>
- Sets the drawing index of the subtile from an atlas/autotile given its coordinates.
</description>
</method>
- <method name="clear">
- <return type="void">
+ <method name="get_source" qualifiers="const">
+ <return type="TileSetSource">
</return>
- <description>
- Clears all tiles.
- </description>
- </method>
- <method name="create_tile">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="index" type="int">
</argument>
<description>
- Creates a new tile with the given ID.
</description>
</method>
- <method name="find_tile_by_name" qualifiers="const">
+ <method name="get_source_count" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="name" type="String">
- </argument>
<description>
- Returns the first tile matching the given name.
</description>
</method>
- <method name="get_last_unused_tile_id" qualifiers="const">
+ <method name="get_source_id" qualifiers="const">
<return type="int">
</return>
- <description>
- Returns the ID following the last currently used ID, useful when creating a new tile.
- </description>
- </method>
- <method name="get_tiles_ids" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Returns an array of all currently used tile IDs.
- </description>
- </method>
- <method name="remove_tile">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="index" type="int">
</argument>
<description>
- Removes the given tile ID.
</description>
</method>
- <method name="tile_add_shape">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape" type="Shape2D">
- </argument>
- <argument index="2" name="shape_transform" type="Transform2D">
- </argument>
- <argument index="3" name="one_way" type="bool" default="false">
- </argument>
- <argument index="4" name="autotile_coord" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
- <description>
- Adds a shape to the tile.
- </description>
- </method>
- <method name="tile_get_light_occluder" qualifiers="const">
- <return type="OccluderPolygon2D">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's light occluder.
- </description>
- </method>
- <method name="tile_get_material" qualifiers="const">
- <return type="ShaderMaterial">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's material.
- </description>
- </method>
- <method name="tile_get_modulate" qualifiers="const">
+ <method name="get_terrain_color" qualifiers="const">
<return type="Color">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's modulation color.
- </description>
- </method>
- <method name="tile_get_name" qualifiers="const">
- <return type="String">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's name.
- </description>
- </method>
- <method name="tile_get_navigation_polygon" qualifiers="const">
- <return type="NavigationPolygon">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <description>
- Returns the navigation polygon of the tile.
- </description>
- </method>
- <method name="tile_get_navigation_polygon_offset" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="1" name="terrain_index" type="int">
</argument>
<description>
- Returns the offset of the tile's navigation polygon.
</description>
</method>
- <method name="tile_get_occluder_offset" qualifiers="const">
- <return type="Vector2">
+ <method name="get_terrain_name" qualifiers="const">
+ <return type="String">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <description>
- Returns the offset of the tile's light occluder.
- </description>
- </method>
- <method name="tile_get_region" qualifiers="const">
- <return type="Rect2">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="1" name="terrain_index" type="int">
</argument>
<description>
- Returns the tile sub-region in the texture.
</description>
</method>
- <method name="tile_get_shape" qualifiers="const">
- <return type="Shape2D">
+ <method name="get_terrain_set_mode" qualifiers="const">
+ <return type="int" enum="TileSet.TerrainMode">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
<description>
- Returns a tile's given shape.
</description>
</method>
- <method name="tile_get_shape_count" qualifiers="const">
+ <method name="get_terrains_count" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the number of shapes assigned to a tile.
- </description>
- </method>
- <method name="tile_get_shape_offset" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
<description>
- Returns the offset of a tile's shape.
</description>
</method>
- <method name="tile_get_shape_one_way" qualifiers="const">
+ <method name="has_source" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
- <description>
- Returns the one-way collision value of a tile's shape.
- </description>
- </method>
- <method name="tile_get_shape_one_way_margin" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="tile_get_shape_transform" qualifiers="const">
- <return type="Transform2D">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
- <description>
- Returns the [Transform2D] of a tile's shape.
- </description>
- </method>
- <method name="tile_get_shapes" qualifiers="const">
- <return type="Array">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns an array of dictionaries describing the tile's shapes.
- [b]Dictionary structure in the array returned by this method:[/b]
- [codeblock]
- {
- "autotile_coord": Vector2,
- "one_way": bool,
- "one_way_margin": int,
- "shape": CollisionShape2D,
- "shape_transform": Transform2D,
- }
- [/codeblock]
- </description>
- </method>
- <method name="tile_get_texture" qualifiers="const">
- <return type="Texture2D">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's texture.
- </description>
- </method>
- <method name="tile_get_texture_offset" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the texture offset of the tile.
- </description>
- </method>
- <method name="tile_get_tile_mode" qualifiers="const">
- <return type="int" enum="TileSet.TileMode">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="index" type="int">
</argument>
<description>
- Returns the tile's [enum TileMode].
</description>
</method>
- <method name="tile_get_z_index" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's Z index (drawing layer).
- </description>
- </method>
- <method name="tile_set_light_occluder">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="light_occluder" type="OccluderPolygon2D">
- </argument>
- <description>
- Sets a light occluder for the tile.
- </description>
- </method>
- <method name="tile_set_material">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="material" type="ShaderMaterial">
- </argument>
- <description>
- Sets the tile's material.
- </description>
- </method>
- <method name="tile_set_modulate">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="color" type="Color">
- </argument>
- <description>
- Sets the tile's modulation color.
- </description>
- </method>
- <method name="tile_set_name">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="name" type="String">
- </argument>
- <description>
- Sets the tile's name.
- </description>
- </method>
- <method name="tile_set_navigation_polygon">
+ <method name="remove_source">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="navigation_polygon" type="NavigationPolygon">
+ <argument index="0" name="source_id" type="int">
</argument>
<description>
- Sets the tile's navigation polygon.
</description>
</method>
- <method name="tile_set_navigation_polygon_offset">
+ <method name="set_navigation_layer_layers">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="1" name="navigation_polygon_offset" type="Vector2">
+ <argument index="1" name="layers" type="int">
</argument>
<description>
- Sets an offset for the tile's navigation polygon.
</description>
</method>
- <method name="tile_set_occluder_offset">
+ <method name="set_occlusion_layer_light_mask">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="1" name="occluder_offset" type="Vector2">
+ <argument index="1" name="light_mask" type="int">
</argument>
<description>
- Sets an offset for the tile's light occluder.
</description>
</method>
- <method name="tile_set_region">
+ <method name="set_occlusion_layer_sdf_collision">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="1" name="region" type="Rect2">
+ <argument index="1" name="sdf_collision" type="int">
</argument>
<description>
- Sets the tile's sub-region in the texture. This is common in texture atlases.
</description>
</method>
- <method name="tile_set_shape">
+ <method name="set_physics_layer_collision_layer">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="2" name="shape" type="Shape2D">
+ <argument index="1" name="layer" type="int">
</argument>
<description>
- Sets a shape for the tile, enabling collision.
</description>
</method>
- <method name="tile_set_shape_offset">
+ <method name="set_physics_layer_collision_mask">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="2" name="shape_offset" type="Vector2">
+ <argument index="1" name="mask" type="int">
</argument>
<description>
- Sets the offset of a tile's shape.
</description>
</method>
- <method name="tile_set_shape_one_way">
+ <method name="set_physics_layer_physics_material">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
- <argument index="2" name="one_way" type="bool">
+ <argument index="1" name="physics_material" type="PhysicsMaterial">
</argument>
<description>
- Enables one-way collision on a tile's shape.
</description>
</method>
- <method name="tile_set_shape_one_way_margin">
+ <method name="set_source_id">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="0" name="source_id" type="int">
</argument>
- <argument index="2" name="one_way" type="float">
+ <argument index="1" name="arg1" type="int">
</argument>
<description>
</description>
</method>
- <method name="tile_set_shape_transform">
+ <method name="set_terrain_color">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="1" name="terrain_index" type="int">
</argument>
- <argument index="2" name="shape_transform" type="Transform2D">
+ <argument index="2" name="color" type="Color">
</argument>
<description>
- Sets a [Transform2D] on a tile's shape.
</description>
</method>
- <method name="tile_set_shapes">
+ <method name="set_terrain_name">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <argument index="1" name="shapes" type="Array">
- </argument>
- <description>
- Sets an array of shapes for the tile, enabling collision.
- </description>
- </method>
- <method name="tile_set_texture">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="texture" type="Texture2D">
- </argument>
- <description>
- Sets the tile's texture.
- </description>
- </method>
- <method name="tile_set_texture_offset">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="1" name="terrain_index" type="int">
</argument>
- <argument index="1" name="texture_offset" type="Vector2">
+ <argument index="2" name="name" type="String">
</argument>
<description>
- Sets the tile's texture offset.
</description>
</method>
- <method name="tile_set_tile_mode">
+ <method name="set_terrain_set_mode">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <argument index="1" name="tilemode" type="int" enum="TileSet.TileMode">
+ <argument index="1" name="mode" type="int" enum="TileSet.TerrainMode">
</argument>
<description>
- Sets the tile's [enum TileMode].
</description>
</method>
- <method name="tile_set_z_index">
+ <method name="set_terrains_count">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <argument index="1" name="z_index" type="int">
+ <argument index="1" name="terrains_count" type="int">
</argument>
<description>
- Sets the tile's drawing index.
</description>
</method>
</methods>
+ <members>
+ <member name="custom_data_layers_count" type="int" setter="set_custom_data_layers_count" getter="get_custom_data_layers_count" default="0">
+ </member>
+ <member name="navigation_layers_count" type="int" setter="set_navigation_layers_count" getter="get_navigation_layers_count" default="0">
+ </member>
+ <member name="occlusion_layers_count" type="int" setter="set_occlusion_layers_count" getter="get_occlusion_layers_count" default="0">
+ </member>
+ <member name="physics_layers_count" type="int" setter="set_physics_layers_count" getter="get_physics_layers_count" default="0">
+ </member>
+ <member name="terrains_sets_count" type="int" setter="set_terrain_sets_count" getter="get_terrain_sets_count" default="0">
+ </member>
+ <member name="tile_layout" type="int" setter="set_tile_layout" getter="get_tile_layout" enum="TileSet.TileLayout" default="0">
+ </member>
+ <member name="tile_offset_axis" type="int" setter="set_tile_offset_axis" getter="get_tile_offset_axis" enum="TileSet.TileOffsetAxis" default="0">
+ </member>
+ <member name="tile_shape" type="int" setter="set_tile_shape" getter="get_tile_shape" enum="TileSet.TileShape" default="0">
+ </member>
+ <member name="tile_size" type="Vector2i" setter="set_tile_size" getter="get_tile_size" default="Vector2i( 16, 16 )">
+ </member>
+ <member name="tile_skew" type="Vector2" setter="set_tile_skew" getter="get_tile_skew" default="Vector2( 0, 0 )">
+ </member>
+ <member name="uv_clipping" type="bool" setter="set_uv_clipping" getter="is_uv_clipping" default="false">
+ </member>
+ <member name="y_sorting" type="bool" setter="set_y_sorting" getter="is_y_sorting" default="false">
+ </member>
+ </members>
<constants>
- <constant name="BITMASK_2X2" value="0" enum="BitmaskMode">
+ <constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape">
+ Orthogonal orientation mode.
+ </constant>
+ <constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape">
+ Isometric orientation mode.
+ </constant>
+ <constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape">
+ </constant>
+ <constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape">
+ Hexagon orientation mode.
+ </constant>
+ <constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout">
+ </constant>
+ <constant name="TILE_LAYOUT_STACKED_OFFSET" value="1" enum="TileLayout">
+ </constant>
+ <constant name="TILE_LAYOUT_STAIRS_RIGHT" value="2" enum="TileLayout">
+ </constant>
+ <constant name="TILE_LAYOUT_STAIRS_DOWN" value="3" enum="TileLayout">
+ </constant>
+ <constant name="TILE_LAYOUT_DIAMOND_RIGHT" value="4" enum="TileLayout">
+ </constant>
+ <constant name="TILE_LAYOUT_DIAMOND_DOWN" value="5" enum="TileLayout">
+ </constant>
+ <constant name="TILE_OFFSET_AXIS_HORIZONTAL" value="0" enum="TileOffsetAxis">
+ </constant>
+ <constant name="TILE_OFFSET_AXIS_VERTICAL" value="1" enum="TileOffsetAxis">
+ </constant>
+ <constant name="TileSet::CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor">
+ </constant>
+ <constant name="TileSet::CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor">
+ </constant>
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor">
+ </constant>
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor">
+ </constant>
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor">
</constant>
- <constant name="BITMASK_3X3_MINIMAL" value="1" enum="BitmaskMode">
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor">
</constant>
- <constant name="BITMASK_3X3" value="2" enum="BitmaskMode">
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor">
</constant>
- <constant name="BIND_TOPLEFT" value="1" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor">
</constant>
- <constant name="BIND_TOP" value="2" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor">
</constant>
- <constant name="BIND_TOPRIGHT" value="4" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor">
</constant>
- <constant name="BIND_LEFT" value="8" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor">
</constant>
- <constant name="BIND_CENTER" value="16" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor">
</constant>
- <constant name="BIND_RIGHT" value="32" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor">
</constant>
- <constant name="BIND_BOTTOMLEFT" value="64" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor">
</constant>
- <constant name="BIND_BOTTOM" value="128" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor">
</constant>
- <constant name="BIND_BOTTOMRIGHT" value="256" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor">
</constant>
- <constant name="SINGLE_TILE" value="0" enum="TileMode">
+ <constant name="TERRAIN_MODE_MATCH_CORNERS_AND_SIDES" value="0" enum="TerrainMode">
</constant>
- <constant name="AUTO_TILE" value="1" enum="TileMode">
+ <constant name="TERRAIN_MODE_MATCH_CORNERS" value="1" enum="TerrainMode">
</constant>
- <constant name="ATLAS_TILE" value="2" enum="TileMode">
+ <constant name="TERRAIN_MODE_MATCH_SIDES" value="2" enum="TerrainMode">
</constant>
</constants>
</class>
diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml
new file mode 100644
index 0000000000..a7a304ca27
--- /dev/null
+++ b/doc/classes/TileSetAtlasSource.xml
@@ -0,0 +1,207 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="TileSetAtlasSource" inherits="TileSetSource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="can_move_tile_in_atlas" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i( -1, -1 )">
+ </argument>
+ <argument index="2" name="new_size" type="Vector2i" default="Vector2i( -1, -1 )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="clear_tiles_outside_texture">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="create_alternative_tile">
+ <return type="int">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="alternative_id_override" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="create_tile">
+ <return type="void">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="size" type="Vector2i" default="Vector2i( 1, 1 )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_alternative_tile_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_alternative_tiles_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_atlas_grid_size" qualifiers="const">
+ <return type="Vector2i">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_next_alternative_tile_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_tile_at_coords" qualifiers="const">
+ <return type="Vector2i">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_tile_data" qualifiers="const">
+ <return type="Object">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_tile_id" qualifiers="const">
+ <return type="Vector2i">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_tile_size_in_atlas" qualifiers="const">
+ <return type="Vector2i">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_tile_texture_region" qualifiers="const">
+ <return type="Rect2i">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_tiles_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="has_alternative_tile" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="alternative_tile" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="has_tile" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="has_tiles_outside_texture">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="move_tile_in_atlas">
+ <return type="void">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="new_atlas_coords" type="Vector2i" default="Vector2i( -1, -1 )">
+ </argument>
+ <argument index="2" name="new_size" type="Vector2i" default="Vector2i( -1, -1 )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_alternative_tile">
+ <return type="void">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="alternative_tile" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_tile">
+ <return type="void">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_alternative_tile_id">
+ <return type="void">
+ </return>
+ <argument index="0" name="atlas_coords" type="Vector2i">
+ </argument>
+ <argument index="1" name="alternative_tile" type="int">
+ </argument>
+ <argument index="2" name="new_id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="margins" type="Vector2i" setter="set_margins" getter="get_margins" default="Vector2i( 0, 0 )">
+ </member>
+ <member name="separation" type="Vector2i" setter="set_separation" getter="get_separation" default="Vector2i( 0, 0 )">
+ </member>
+ <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
+ </member>
+ <member name="tile_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i( 16, 16 )">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/TileSetSource.xml b/doc/classes/TileSetSource.xml
new file mode 100644
index 0000000000..6a3029bb3f
--- /dev/null
+++ b/doc/classes/TileSetSource.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="TileSetSource" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index 5265e75429..807d8033c1 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode.
- [b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer].
+ [b]Note:[/b] To create a one-shot timer without instantiating a node, use [method SceneTree.create_timer].
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index d75b81eece..9d8721e2de 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -58,14 +58,14 @@
Constructs a Transform from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
</description>
</method>
- <method name="affine_inverse">
+ <method name="affine_inverse" qualifiers="const">
<return type="Transform">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
</description>
</method>
- <method name="interpolate_with">
+ <method name="interpolate_with" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="xform" type="Transform">
@@ -76,14 +76,14 @@
Interpolates the transform to other Transform by weight amount (on the range of 0.0 to 1.0).
</description>
</method>
- <method name="inverse">
+ <method name="inverse" qualifiers="const">
<return type="Transform">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="xform" type="Transform">
@@ -92,7 +92,7 @@
Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
</description>
</method>
- <method name="looking_at">
+ <method name="looking_at" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="target" type="Vector3">
@@ -153,14 +153,14 @@
<description>
</description>
</method>
- <method name="orthonormalized">
+ <method name="orthonormalized" qualifiers="const">
<return type="Transform">
</return>
<description>
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
</description>
</method>
- <method name="rotated">
+ <method name="rotated" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="axis" type="Vector3">
@@ -171,7 +171,7 @@
Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector.
</description>
</method>
- <method name="scaled">
+ <method name="scaled" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="scale" type="Vector3">
@@ -180,7 +180,7 @@
Scales basis and origin of the transform by the given scale factor, using matrix multiplication.
</description>
</method>
- <method name="translated">
+ <method name="translated" qualifiers="const">
<return type="Transform">
</return>
<argument index="0" name="offset" type="Vector3">
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 406774cbfe..6ae7fbcf79 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -54,14 +54,14 @@
Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors).
</description>
</method>
- <method name="affine_inverse">
+ <method name="affine_inverse" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
</description>
</method>
- <method name="basis_xform">
+ <method name="basis_xform" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="v" type="Vector2">
@@ -71,7 +71,7 @@
This method does not account for translation (the origin vector).
</description>
</method>
- <method name="basis_xform_inv">
+ <method name="basis_xform_inv" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="v" type="Vector2">
@@ -81,28 +81,28 @@
This method does not account for translation (the origin vector).
</description>
</method>
- <method name="get_origin">
+ <method name="get_origin" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the transform's origin (translation).
</description>
</method>
- <method name="get_rotation">
+ <method name="get_rotation" qualifiers="const">
<return type="float">
</return>
<description>
Returns the transform's rotation (in radians).
</description>
</method>
- <method name="get_scale">
+ <method name="get_scale" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the scale.
</description>
</method>
- <method name="interpolate_with">
+ <method name="interpolate_with" qualifiers="const">
<return type="Transform2D">
</return>
<argument index="0" name="xform" type="Transform2D">
@@ -113,14 +113,14 @@
Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
</description>
</method>
- <method name="inverse">
+ <method name="inverse" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use [method affine_inverse] for transforms with scaling).
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="xform" type="Transform2D">
@@ -185,14 +185,14 @@
<description>
</description>
</method>
- <method name="orthonormalized">
+ <method name="orthonormalized" qualifiers="const">
<return type="Transform2D">
</return>
<description>
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
</description>
</method>
- <method name="rotated">
+ <method name="rotated" qualifiers="const">
<return type="Transform2D">
</return>
<argument index="0" name="phi" type="float">
@@ -201,7 +201,7 @@
Rotates the transform by the given angle (in radians), using matrix multiplication.
</description>
</method>
- <method name="scaled">
+ <method name="scaled" qualifiers="const">
<return type="Transform2D">
</return>
<argument index="0" name="scale" type="Vector2">
@@ -210,7 +210,7 @@
Scales the transform by the given scale factor, using matrix multiplication.
</description>
</method>
- <method name="translated">
+ <method name="translated" qualifiers="const">
<return type="Transform2D">
</return>
<argument index="0" name="offset" type="Vector2">
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index a09f1bf470..27b26801f3 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -30,7 +30,7 @@
}
[/csharp]
[/codeblocks]
- To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_children] after getting the root through [method get_root]. You can use [method Object.free] on a [TreeItem] to remove it from the [Tree].
+ To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_first_child] after getting the root through [method get_root]. You can use [method Object.free] on a [TreeItem] to remove it from the [Tree].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index fd157e5eb9..7d37580504 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -63,6 +63,16 @@
Removes all OpenType features.
</description>
</method>
+ <method name="create_child">
+ <return type="TreeItem">
+ </return>
+ <argument index="0" name="idx" type="int" default="-1">
+ </argument>
+ <description>
+ Creates an item and adds it as a child.
+ The new item will be inserted as position [code]idx[/code] (the default value [code]-1[/code] means the last position), or it will be the last child if [code]idx[/code] is higher than the child count.
+ </description>
+ </method>
<method name="deselect">
<return type="void">
</return>
@@ -123,11 +133,28 @@
Returns the column's cell mode.
</description>
</method>
- <method name="get_children">
+ <method name="get_child">
<return type="TreeItem">
</return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Returns a child item by its index (see [method get_child_count]). This method is often used for iterating all children of an item.
+ Negative indices access the children from the last one.
+ </description>
+ </method>
+ <method name="get_child_count">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of child items.
+ </description>
+ </method>
+ <method name="get_children">
+ <return type="Array">
+ </return>
<description>
- Returns the TreeItem's first child item or a null object if there is none.
+ Returns an array of references to the item's children.
</description>
</method>
<method name="get_custom_bg_color" qualifiers="const">
@@ -157,6 +184,13 @@
Returns [code]true[/code] if [code]expand_right[/code] is set.
</description>
</method>
+ <method name="get_first_child">
+ <return type="TreeItem">
+ </return>
+ <description>
+ Returns the TreeItem's first child.
+ </description>
+ </method>
<method name="get_icon" qualifiers="const">
<return type="Texture2D">
</return>
@@ -193,6 +227,13 @@
Returns the icon [Texture2D] region as [Rect2].
</description>
</method>
+ <method name="get_index">
+ <return type="int">
+ </return>
+ <description>
+ Returns the node's order in the tree. For example, if called on the first child item the position is [code]0[/code].
+ </description>
+ </method>
<method name="get_language" qualifiers="const">
<return type="String">
</return>
@@ -342,6 +383,13 @@
Returns the given column's tooltip.
</description>
</method>
+ <method name="get_tree">
+ <return type="Tree">
+ </return>
+ <description>
+ Returns the [Tree] that owns this TreeItem.
+ </description>
+ </method>
<method name="is_button_disabled" qualifiers="const">
<return type="bool">
</return>
@@ -397,18 +445,24 @@
Returns [code]true[/code] if column [code]column[/code] is selected.
</description>
</method>
- <method name="move_to_bottom">
+ <method name="move_after">
<return type="void">
</return>
+ <argument index="0" name="item" type="Object">
+ </argument>
<description>
- Moves this TreeItem to the bottom in the [Tree] hierarchy.
+ Moves this TreeItem right after the given [code]item[/code].
+ [b]Note:[/b] You can't move to the root or move the root.
</description>
</method>
- <method name="move_to_top">
+ <method name="move_before">
<return type="void">
</return>
+ <argument index="0" name="item" type="Object">
+ </argument>
<description>
- Moves this TreeItem to the top in the [Tree] hierarchy.
+ Moves this TreeItem right before the given [code]item[/code].
+ [b]Note:[/b] You can't move to the root or move the root.
</description>
</method>
<method name="remove_child">
@@ -741,6 +795,12 @@
Sets the given column's tooltip text.
</description>
</method>
+ <method name="uncollapse_tree">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed">
diff --git a/doc/classes/TubeTrailMesh.xml b/doc/classes/TubeTrailMesh.xml
new file mode 100644
index 0000000000..2782791a62
--- /dev/null
+++ b/doc/classes/TubeTrailMesh.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="TubeTrailMesh" inherits="PrimitiveMesh" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="curve" type="Curve" setter="set_curve" getter="get_curve">
+ </member>
+ <member name="radial_steps" type="int" setter="set_radial_steps" getter="get_radial_steps" default="8">
+ </member>
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
+ </member>
+ <member name="section_length" type="float" setter="set_section_length" getter="get_section_length" default="0.2">
+ </member>
+ <member name="section_rings" type="int" setter="set_section_rings" getter="get_section_rings" default="3">
+ </member>
+ <member name="sections" type="int" setter="set_sections" getter="get_sections" default="5">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index b32bb1e2d9..00cca40093 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -23,7 +23,7 @@
tween.Start();
[/csharp]
[/codeblocks]
- Many methods require a property name, such as [code]"position"[/code] above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using [code]"property:component"[/code] (eg. [code]position:x[/code]), where it would only apply to that particular component.
+ Many methods require a property name, such as [code]"position"[/code] above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using [code]"property:component"[/code] (e.g. [code]position:x[/code]), where it would only apply to that particular component.
Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls where the [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best.
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]
</description>
diff --git a/doc/classes/UDPServer.xml b/doc/classes/UDPServer.xml
index 0fc00f67f8..6f3ccb8a17 100644
--- a/doc/classes/UDPServer.xml
+++ b/doc/classes/UDPServer.xml
@@ -123,6 +123,13 @@
<tutorials>
</tutorials>
<methods>
+ <method name="get_local_port" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the local port this server is listening to.
+ </description>
+ </method>
<method name="is_connection_available" qualifiers="const">
<return type="bool">
</return>
@@ -145,7 +152,7 @@
<argument index="1" name="bind_address" type="String" default="&quot;*&quot;">
</argument>
<description>
- Starts the server by opening a UDP socket listening on the given port. You can optionally specify a [code]bind_address[/code] to only listen for packets sent to that address. See also [method PacketPeerUDP.listen].
+ Starts the server by opening a UDP socket listening on the given port. You can optionally specify a [code]bind_address[/code] to only listen for packets sent to that address. See also [method PacketPeerUDP.bind].
</description>
</method>
<method name="poll">
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index a0330de4fa..aba6183124 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -186,7 +186,7 @@
<return type="int">
</return>
<description>
- Return how many element are in the history.
+ Return how many elements are in the history.
</description>
</method>
<method name="get_version" qualifiers="const">
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index 4159a38d96..94d4b1a903 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -53,14 +53,14 @@
Constructs a new [Vector2] from the given [code]x[/code] and [code]y[/code].
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns a new vector with all components in absolute values (i.e. positive).
</description>
</method>
- <method name="angle">
+ <method name="angle" qualifiers="const">
<return type="float">
</return>
<description>
@@ -69,7 +69,7 @@
Equivalent to the result of [method @GlobalScope.atan2] when called with the vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code].
</description>
</method>
- <method name="angle_to">
+ <method name="angle_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector2">
@@ -78,7 +78,7 @@
Returns the angle to the given vector, in radians.
</description>
</method>
- <method name="angle_to_point">
+ <method name="angle_to_point" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector2">
@@ -87,14 +87,14 @@
Returns the angle between the line connecting the two points and the X axis, in radians.
</description>
</method>
- <method name="aspect">
+ <method name="aspect" qualifiers="const">
<return type="float">
</return>
<description>
Returns the aspect ratio of this vector, the ratio of [member x] to [member y].
</description>
</method>
- <method name="bounce">
+ <method name="bounce" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="n" type="Vector2">
@@ -103,14 +103,14 @@
Returns the vector "bounced off" from a plane defined by the given normal.
</description>
</method>
- <method name="ceil">
+ <method name="ceil" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the vector with all components rounded up (towards positive infinity).
</description>
</method>
- <method name="clamped">
+ <method name="clamped" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="length" type="float">
@@ -119,7 +119,7 @@
Returns the vector with a maximum length by limiting its length to [code]length[/code].
</description>
</method>
- <method name="cross">
+ <method name="cross" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector2">
@@ -128,7 +128,7 @@
Returns the cross product of this vector and [code]with[/code].
</description>
</method>
- <method name="cubic_interpolate">
+ <method name="cubic_interpolate" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="b" type="Vector2">
@@ -143,7 +143,7 @@
Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
- <method name="direction_to">
+ <method name="direction_to" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="b" type="Vector2">
@@ -152,7 +152,7 @@
Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code].
</description>
</method>
- <method name="distance_squared_to">
+ <method name="distance_squared_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector2">
@@ -162,7 +162,7 @@
This method runs faster than [method distance_to], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
- <method name="distance_to">
+ <method name="distance_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector2">
@@ -171,7 +171,7 @@
Returns the distance between this vector and [code]to[/code].
</description>
</method>
- <method name="dot">
+ <method name="dot" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector2">
@@ -183,14 +183,14 @@
[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
</description>
</method>
- <method name="floor">
+ <method name="floor" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the vector with all components rounded down (towards negative infinity).
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="to" type="Vector2">
@@ -199,21 +199,21 @@
Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="is_normalized">
+ <method name="is_normalized" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the vector is normalized, [code]false[/code] otherwise.
</description>
</method>
- <method name="length">
+ <method name="length" qualifiers="const">
<return type="float">
</return>
<description>
Returns the length (magnitude) of this vector.
</description>
</method>
- <method name="length_squared">
+ <method name="length_squared" qualifiers="const">
<return type="float">
</return>
<description>
@@ -221,7 +221,7 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
- <method name="lerp">
+ <method name="lerp" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="to" type="Vector2">
@@ -229,10 +229,10 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
+ Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
- <method name="move_toward">
+ <method name="move_toward" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="to" type="Vector2">
@@ -243,7 +243,7 @@
Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] amount.
</description>
</method>
- <method name="normalized">
+ <method name="normalized" qualifiers="const">
<return type="Vector2">
</return>
<description>
@@ -390,14 +390,14 @@
<description>
</description>
</method>
- <method name="orthogonal">
+ <method name="orthogonal" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns a perpendicular vector rotated 90 degrees counter-clockwise compared to the original, with the same length.
</description>
</method>
- <method name="posmod">
+ <method name="posmod" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="mod" type="float">
@@ -406,7 +406,7 @@
Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code].
</description>
</method>
- <method name="posmodv">
+ <method name="posmodv" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="modv" type="Vector2">
@@ -415,7 +415,7 @@
Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components.
</description>
</method>
- <method name="project">
+ <method name="project" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="b" type="Vector2">
@@ -424,7 +424,7 @@
Returns the vector projected onto the vector [code]b[/code].
</description>
</method>
- <method name="reflect">
+ <method name="reflect" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="n" type="Vector2">
@@ -433,7 +433,7 @@
Returns the vector reflected from a plane defined by the given normal.
</description>
</method>
- <method name="rotated">
+ <method name="rotated" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="phi" type="float">
@@ -442,21 +442,21 @@
Returns the vector rotated by [code]phi[/code] radians. See also [method @GlobalScope.deg2rad].
</description>
</method>
- <method name="round">
+ <method name="round" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
</description>
</method>
- <method name="sign">
+ <method name="sign" qualifiers="const">
<return type="Vector2">
</return>
<description>
Returns the vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
</description>
</method>
- <method name="slerp">
+ <method name="slerp" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="to" type="Vector2">
@@ -464,11 +464,11 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
+ Returns the result of spherical linear interpolation between this vector and [code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
[b]Note:[/b] Both vectors must be normalized.
</description>
</method>
- <method name="slide">
+ <method name="slide" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="n" type="Vector2">
@@ -477,7 +477,7 @@
Returns this vector slid along a plane defined by the given normal.
</description>
</method>
- <method name="snapped">
+ <method name="snapped" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="step" type="Vector2">
diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml
index a4ea5c2742..b38b968ba3 100644
--- a/doc/classes/Vector2i.xml
+++ b/doc/classes/Vector2i.xml
@@ -50,14 +50,14 @@
Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code].
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Vector2i">
</return>
<description>
Returns a new vector with all components in absolute values (i.e. positive).
</description>
</method>
- <method name="aspect">
+ <method name="aspect" qualifiers="const">
<return type="float">
</return>
<description>
@@ -212,7 +212,7 @@
<description>
</description>
</method>
- <method name="sign">
+ <method name="sign" qualifiers="const">
<return type="Vector2i">
</return>
<description>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index ea80b7c248..0a86369506 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -55,14 +55,14 @@
Returns a [Vector3] with the given components.
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns a new vector with all components in absolute values (i.e. positive).
</description>
</method>
- <method name="angle_to">
+ <method name="angle_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector3">
@@ -71,7 +71,7 @@
Returns the unsigned minimum angle to the given vector, in radians.
</description>
</method>
- <method name="bounce">
+ <method name="bounce" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="n" type="Vector3">
@@ -80,14 +80,14 @@
Returns the vector "bounced off" from a plane defined by the given normal.
</description>
</method>
- <method name="ceil">
+ <method name="ceil" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns a new vector with all components rounded up (towards positive infinity).
</description>
</method>
- <method name="cross">
+ <method name="cross" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="with" type="Vector3">
@@ -96,7 +96,7 @@
Returns the cross product of this vector and [code]b[/code].
</description>
</method>
- <method name="cubic_interpolate">
+ <method name="cubic_interpolate" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="b" type="Vector3">
@@ -111,7 +111,7 @@
Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
- <method name="direction_to">
+ <method name="direction_to" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="b" type="Vector3">
@@ -120,7 +120,7 @@
Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code].
</description>
</method>
- <method name="distance_squared_to">
+ <method name="distance_squared_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="b" type="Vector3">
@@ -130,7 +130,7 @@
This method runs faster than [method distance_to], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
- <method name="distance_to">
+ <method name="distance_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="b" type="Vector3">
@@ -139,7 +139,7 @@
Returns the distance between this vector and [code]b[/code].
</description>
</method>
- <method name="dot">
+ <method name="dot" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="with" type="Vector3">
@@ -151,21 +151,21 @@
[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
</description>
</method>
- <method name="floor">
+ <method name="floor" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns a new vector with all components rounded down (towards negative infinity).
</description>
</method>
- <method name="inverse">
+ <method name="inverse" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code].
</description>
</method>
- <method name="is_equal_approx">
+ <method name="is_equal_approx" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="to" type="Vector3">
@@ -174,21 +174,21 @@
Returns [code]true[/code] if this vector and [code]v[/code] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
</description>
</method>
- <method name="is_normalized">
+ <method name="is_normalized" qualifiers="const">
<return type="bool">
</return>
<description>
Returns [code]true[/code] if the vector is normalized, [code]false[/code] otherwise.
</description>
</method>
- <method name="length">
+ <method name="length" qualifiers="const">
<return type="float">
</return>
<description>
Returns the length (magnitude) of this vector.
</description>
</method>
- <method name="length_squared">
+ <method name="length_squared" qualifiers="const">
<return type="float">
</return>
<description>
@@ -196,7 +196,7 @@
This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
</description>
</method>
- <method name="lerp">
+ <method name="lerp" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="to" type="Vector3">
@@ -204,24 +204,24 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
+ Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
- <method name="max_axis">
+ <method name="max_axis" qualifiers="const">
<return type="int">
</return>
<description>
Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
- <method name="min_axis">
+ <method name="min_axis" qualifiers="const">
<return type="int">
</return>
<description>
Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_Z].
</description>
</method>
- <method name="move_toward">
+ <method name="move_toward" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="to" type="Vector3">
@@ -232,7 +232,7 @@
Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] amount.
</description>
</method>
- <method name="normalized">
+ <method name="normalized" qualifiers="const">
<return type="Vector3">
</return>
<description>
@@ -395,7 +395,7 @@
<description>
</description>
</method>
- <method name="outer">
+ <method name="outer" qualifiers="const">
<return type="Basis">
</return>
<argument index="0" name="with" type="Vector3">
@@ -404,7 +404,7 @@
Returns the outer product with [code]b[/code].
</description>
</method>
- <method name="posmod">
+ <method name="posmod" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="mod" type="float">
@@ -413,7 +413,7 @@
Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]mod[/code].
</description>
</method>
- <method name="posmodv">
+ <method name="posmodv" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="modv" type="Vector3">
@@ -422,7 +422,7 @@
Returns a vector composed of the [method @GlobalScope.fposmod] of this vector's components and [code]modv[/code]'s components.
</description>
</method>
- <method name="project">
+ <method name="project" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="b" type="Vector3">
@@ -431,7 +431,7 @@
Returns this vector projected onto another vector [code]b[/code].
</description>
</method>
- <method name="reflect">
+ <method name="reflect" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="n" type="Vector3">
@@ -440,7 +440,7 @@
Returns this vector reflected from a plane defined by the given normal.
</description>
</method>
- <method name="rotated">
+ <method name="rotated" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="by_axis" type="Vector3">
@@ -451,21 +451,21 @@
Rotates this vector around a given axis by [code]phi[/code] radians. The axis must be a normalized vector.
</description>
</method>
- <method name="round">
+ <method name="round" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns this vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
</description>
</method>
- <method name="sign">
+ <method name="sign" qualifiers="const">
<return type="Vector3">
</return>
<description>
Returns a vector with each component set to one or negative one, depending on the signs of this vector's components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component.
</description>
</method>
- <method name="signed_angle_to">
+ <method name="signed_angle_to" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="to" type="Vector3">
@@ -476,7 +476,7 @@
Returns the signed angle to the given vector, in radians. The sign of the angle is positive in a counter-clockwise direction and negative in a clockwise direction when viewed from the side specified by the [code]axis[/code].
</description>
</method>
- <method name="slerp">
+ <method name="slerp" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="to" type="Vector3">
@@ -484,11 +484,11 @@
<argument index="1" name="weight" type="float">
</argument>
<description>
- Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
+ Returns the result of spherical linear interpolation between this vector and [code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
[b]Note:[/b] Both vectors must be normalized.
</description>
</method>
- <method name="slide">
+ <method name="slide" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="n" type="Vector3">
@@ -497,7 +497,7 @@
Returns this vector slid along a plane defined by the given normal.
</description>
</method>
- <method name="snapped">
+ <method name="snapped" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="step" type="Vector3">
@@ -506,7 +506,7 @@
Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals.
</description>
</method>
- <method name="to_diagonal_matrix">
+ <method name="to_diagonal_matrix" qualifiers="const">
<return type="Basis">
</return>
<description>
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index a1ae2aceab..ea5945f5b7 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -52,20 +52,20 @@
Returns a [Vector3i] with the given components.
</description>
</method>
- <method name="abs">
+ <method name="abs" qualifiers="const">
<return type="Vector3i">
</return>
<description>
</description>
</method>
- <method name="max_axis">
+ <method name="max_axis" qualifiers="const">
<return type="int">
</return>
<description>
Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
</description>
</method>
- <method name="min_axis">
+ <method name="min_axis" qualifiers="const">
<return type="int">
</return>
<description>
@@ -220,7 +220,7 @@
<description>
</description>
</method>
- <method name="sign">
+ <method name="sign" qualifiers="const">
<return type="Vector3i">
</return>
<description>
diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml
index b2ab356b0d..d905ce4054 100644
--- a/doc/classes/VideoPlayer.xml
+++ b/doc/classes/VideoPlayer.xml
@@ -74,6 +74,7 @@
</member>
<member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position">
The current position of the stream, in seconds.
+ [b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDNative add-on.
</member>
<member name="volume" type="float" setter="set_volume" getter="get_volume">
Audio volume as a linear value.
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 8120ae539e..1c33274cb0 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -80,9 +80,9 @@
</return>
<description>
Returns the viewport's texture.
- [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_data] to flip it back, for example:
+ [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture2D.get_image] to flip it back, for example:
[codeblock]
- var img = get_viewport().get_texture().get_data()
+ var img = get_viewport().get_texture().get_image()
img.flip_y()
[/codeblock]
</description>
@@ -267,6 +267,11 @@
</member>
<member name="use_debanding" type="bool" setter="set_use_debanding" getter="is_using_debanding" default="false">
</member>
+ <member name="use_occlusion_culling" type="bool" setter="set_use_occlusion_culling" getter="is_using_occlusion_culling" default="false">
+ </member>
+ <member name="use_xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false">
+ If [code]true[/code], the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset.
+ </member>
<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
The custom [World2D] which can be used as 2D environment source.
</member>
@@ -419,6 +424,8 @@
</constant>
<constant name="DEBUG_DRAW_CLUSTER_REFLECTION_PROBES" value="22" enum="DebugDraw">
</constant>
+ <constant name="DEBUG_DRAW_OCCLUDERS" value="23" enum="DebugDraw">
+ </constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter">
The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index c29c30289a..ff00a848b9 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -228,7 +228,9 @@
</constant>
<constant name="TYPE_END" value="5" enum="Type">
</constant>
- <constant name="TYPE_MAX" value="6" enum="Type">
+ <constant name="TYPE_SKY" value="6" enum="Type">
+ </constant>
+ <constant name="TYPE_MAX" value="7" enum="Type">
Represents the size of the [enum Type] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">
diff --git a/doc/classes/VisualShaderNodeComment.xml b/doc/classes/VisualShaderNodeComment.xml
new file mode 100644
index 0000000000..8970e2fabb
--- /dev/null
+++ b/doc/classes/VisualShaderNodeComment.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeComment" inherits="VisualShaderNodeResizableBase" version="4.0">
+ <brief_description>
+ A comment node to be placed on visual shader graph.
+ </brief_description>
+ <description>
+ A resizable rectangular area with changeable [member title] and [member description] used for better organizing of other visual shader nodes.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="description" type="String" setter="set_description" getter="get_description" default="&quot;&quot;">
+ An additional description which placed below the title.
+ </member>
+ <member name="title" type="String" setter="set_title" getter="get_title" default="&quot;Comment&quot;">
+ A title of the node.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 59b501660a..17fc2f8c4d 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -20,7 +20,7 @@
<return type="String">
</return>
<description>
- Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may looks like [code]"MyGame/MyFunctions/Noise"[/code].
+ Override this method to define the path to the associated custom node in the Visual Shader Editor's members dialog. The path may look like [code]"MyGame/MyFunctions/Noise"[/code].
Defining this method is [b]optional[/b]. If not overridden, the node will be filed under the "Addons" category.
</description>
</method>
diff --git a/doc/classes/VisualShaderNodeDeterminant.xml b/doc/classes/VisualShaderNodeDeterminant.xml
index 72be31872d..6b042f6172 100644
--- a/doc/classes/VisualShaderNodeDeterminant.xml
+++ b/doc/classes/VisualShaderNodeDeterminant.xml
@@ -4,7 +4,7 @@
Calculates the determinant of a [Transform] within the visual shader graph.
</brief_description>
<description>
- Translates to [code]deteminant(x)[/code] in the shader language.
+ Translates to [code]determinant(x)[/code] in the shader language.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml
index f571edaab3..c2cbf41f45 100644
--- a/doc/classes/VisualShaderNodeExpression.xml
+++ b/doc/classes/VisualShaderNodeExpression.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Custom Godot Shading Language expression, with a custom amount of input and output ports.
- The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
+ The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml
index 5ef08ea8c2..48f84e5495 100644
--- a/doc/classes/VisualShaderNodeFaceForward.xml
+++ b/doc/classes/VisualShaderNodeFaceForward.xml
@@ -4,7 +4,7 @@
Returns the vector that points in the same direction as a reference vector within the visual shader graph.
</brief_description>
<description>
- Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. The function has three vector parameters: [code]N[/code], the vector to orient, [code]I[/code], the incident vector, and [code]Nref[/code], the reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] is smaller than zero the return value is [code]N[/code]. Otherwise [code]-N[/code] is returned.
+ Translates to [code]faceforward(N, I, Nref)[/code] in the shader language. The function has three vector parameters: [code]N[/code], the vector to orient, [code]I[/code], the incident vector, and [code]Nref[/code], the reference vector. If the dot product of [code]I[/code] and [code]Nref[/code] is smaller than zero the return value is [code]N[/code]. Otherwise, [code]-N[/code] is returned.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml
index afa14c776e..be3f7f173d 100644
--- a/doc/classes/VisualShaderNodeGroupBase.xml
+++ b/doc/classes/VisualShaderNodeGroupBase.xml
@@ -74,7 +74,7 @@
<return type="String">
</return>
<description>
- Returns a [String] description of the input ports as as colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
+ Returns a [String] description of the input ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]).
</description>
</method>
<method name="get_output_port_count" qualifiers="const">
@@ -88,7 +88,7 @@
<return type="String">
</return>
<description>
- Returns a [String] description of the output ports as as colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
+ Returns a [String] description of the output ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]).
</description>
</method>
<method name="has_input_port" qualifiers="const">
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml
index ad0b21a370..418999863b 100644
--- a/doc/classes/VisualShaderNodeIf.xml
+++ b/doc/classes/VisualShaderNodeIf.xml
@@ -4,7 +4,7 @@
Compares two floating-point numbers in order to return a required vector within the visual shader graph.
</brief_description>
<description>
- First two ports are scalar floatin-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectively.
+ First two ports are scalar floating-point numbers to compare, third is tolerance comparison amount and last three ports represents a vectors returned if [code]a == b[/code], [code]a &gt; b[/code] and [code]a &lt; b[/code] respectively.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml
index 8e819b011c..067f78dffe 100644
--- a/doc/classes/VisualShaderNodeInput.xml
+++ b/doc/classes/VisualShaderNodeInput.xml
@@ -14,7 +14,7 @@
<return type="String">
</return>
<description>
- Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
+ Returns a translated name of the current constant in the Godot Shader Language. E.g. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/VisualShaderNodeSDFToScreenUV.xml b/doc/classes/VisualShaderNodeSDFToScreenUV.xml
index ea04180095..40fb66e364 100644
--- a/doc/classes/VisualShaderNodeSDFToScreenUV.xml
+++ b/doc/classes/VisualShaderNodeSDFToScreenUV.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeSDFToScreenUV" inherits="VisualShaderNode" version="4.0">
<brief_description>
- A function to convert a SDF (signed-distance field) to screen UV, to be used within the visual shader graph.
+ A function to convert an SDF (signed-distance field) to screen UV, to be used within the visual shader graph.
</brief_description>
<description>
Translates to [code]sdf_to_screen_uv(sdf_pos)[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeScreenUVToSDF.xml b/doc/classes/VisualShaderNodeScreenUVToSDF.xml
index 438c8dc67b..2e121ffc54 100644
--- a/doc/classes/VisualShaderNodeScreenUVToSDF.xml
+++ b/doc/classes/VisualShaderNodeScreenUVToSDF.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0">
<brief_description>
- A function to convert screen UV to a SDF (signed-distance field), to be used within the visual shader graph.
+ A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
</brief_description>
<description>
Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
diff --git a/doc/classes/VisualShaderNodeSmoothStep.xml b/doc/classes/VisualShaderNodeSmoothStep.xml
index fa22d16da8..0ed53a8c26 100644
--- a/doc/classes/VisualShaderNodeSmoothStep.xml
+++ b/doc/classes/VisualShaderNodeSmoothStep.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language.
- Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
+ Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise, the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeTextureSDF.xml b/doc/classes/VisualShaderNodeTextureSDF.xml
index 7d3d654bd0..b5c89c2c31 100644
--- a/doc/classes/VisualShaderNodeTextureSDF.xml
+++ b/doc/classes/VisualShaderNodeTextureSDF.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTextureSDF" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Performs a SDF (signed-distance field) texture lookup within the visual shader graph.
+ Performs an SDF (signed-distance field) texture lookup within the visual shader graph.
</brief_description>
<description>
Translates to [code]texture_sdf(sdf_pos)[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeTextureSDFNormal.xml b/doc/classes/VisualShaderNodeTextureSDFNormal.xml
index 5dbf3e545a..25fe1c4b28 100644
--- a/doc/classes/VisualShaderNodeTextureSDFNormal.xml
+++ b/doc/classes/VisualShaderNodeTextureSDFNormal.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTextureSDFNormal" inherits="VisualShaderNode" version="4.0">
<brief_description>
- Performs a SDF (signed-distance field) normal texture lookup within the visual shader graph.
+ Performs an SDF (signed-distance field) normal texture lookup within the visual shader graph.
</brief_description>
<description>
Translates to [code]texture_sdf_normal(sdf_pos)[/code] in the shader language.
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index b99a251a11..37709753bc 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -45,7 +45,7 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
</description>
@@ -55,7 +55,7 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
</description>
@@ -65,10 +65,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns the [Font] at [code]name[/code] if the theme has [code]type[/code].
+ Returns the [Font] at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_theme_font_size" qualifiers="const">
@@ -76,10 +76,10 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns the font size at [code]name[/code] if the theme has [code]type[/code].
+ Returns the font size at [code]name[/code] if the theme has [code]theme_type[/code].
</description>
</method>
<method name="get_theme_icon" qualifiers="const">
@@ -87,7 +87,7 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
</description>
@@ -97,7 +97,7 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
</description>
@@ -119,7 +119,7 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
</description>
@@ -129,7 +129,7 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
</description>
@@ -139,11 +139,11 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]type[/code].
- Returns [code]false[/code] if the theme does not have [code]type[/code].
+ Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]theme_type[/code].
+ Returns [code]false[/code] if the theme does not have [code]theme_type[/code].
</description>
</method>
<method name="has_theme_font_size" qualifiers="const">
@@ -151,11 +151,11 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
- Returns [code]true[/code] if font size with [code]name[/code] is in [code]type[/code].
- Returns [code]false[/code] if the theme does not have [code]type[/code].
+ Returns [code]true[/code] if font size with [code]name[/code] is in [code]theme_type[/code].
+ Returns [code]false[/code] if the theme does not have [code]theme_type[/code].
</description>
</method>
<method name="has_theme_icon" qualifiers="const">
@@ -163,7 +163,7 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
</description>
@@ -173,7 +173,7 @@
</return>
<argument index="0" name="name" type="StringName">
</argument>
- <argument index="1" name="type" type="StringName" default="&quot;&quot;">
+ <argument index="1" name="theme_type" type="StringName" default="&quot;&quot;">
</argument>
<description>
</description>
@@ -340,6 +340,8 @@
</member>
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
</member>
+ <member name="theme_custom_type" type="StringName" setter="set_theme_custom_type" getter="get_theme_custom_type" default="@&quot;&quot;">
+ </member>
<member name="title" type="String" setter="set_title" getter="get_title" default="&quot;&quot;">
</member>
<member name="transient" type="bool" setter="set_transient" getter="is_transient" default="false">
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index 25033cdb09..20b3afbd0b 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -18,6 +18,9 @@
<member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state">
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
</member>
+ <member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
+ The [RID] of this world's navigation map. Used by the [NavigationServer2D].
+ </member>
<member name="space" type="RID" setter="" getter="get_space">
The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.
</member>
diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml
index fe92077432..610ecacff4 100644
--- a/doc/classes/World3D.xml
+++ b/doc/classes/World3D.xml
@@ -23,6 +23,9 @@
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing.
</member>
+ <member name="navigation_map" type="RID" setter="" getter="get_navigation_map">
+ The [RID] of this world's navigation map. Used by the [NavigationServer3D].
+ </member>
<member name="scenario" type="RID" setter="" getter="get_scenario">
The World3D's visual scenario.
</member>
diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml
index a4a86cc22a..5d8c23bd6f 100644
--- a/doc/classes/XRController3D.xml
+++ b/doc/classes/XRController3D.xml
@@ -62,7 +62,7 @@
<argument index="0" name="button" type="int">
</argument>
<description>
- Returns [code]true[/code] if the button at index [code]button[/code] is pressed. See [enum JoyButtonList].
+ Returns [code]true[/code] if the button at index [code]button[/code] is pressed. See [enum JoyButton].
</description>
</method>
</methods>
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index 36cd6e2ea0..5274d952fd 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="XRPositionalTracker" inherits="Object" version="4.0">
+<class name="XRPositionalTracker" inherits="Reference" version="4.0">
<brief_description>
A tracked object.
</brief_description>
diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml
index 75a05bef17..d0edf91fed 100644
--- a/doc/classes/XRServer.xml
+++ b/doc/classes/XRServer.xml
@@ -10,6 +10,24 @@
<link title="VR tutorial index">https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
+ <method name="add_interface">
+ <return type="void">
+ </return>
+ <argument index="0" name="interface" type="XRInterface">
+ </argument>
+ <description>
+ Registers an [XRInterface] object.
+ </description>
+ </method>
+ <method name="add_tracker">
+ <return type="void">
+ </return>
+ <argument index="0" name="tracker" type="XRPositionalTracker">
+ </argument>
+ <description>
+ Registers a new [XRPositionalTracker] that tracks a spatial location in real space.
+ </description>
+ </method>
<method name="center_on_hmd">
<return type="void">
</return>
@@ -26,6 +44,15 @@
You should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism.
</description>
</method>
+ <method name="clear_primary_interface_if">
+ <return type="void">
+ </return>
+ <argument index="0" name="interface" type="XRInterface">
+ </argument>
+ <description>
+ Clears our current primary interface if it is set to the provided interface.
+ </description>
+ </method>
<method name="find_interface" qualifiers="const">
<return type="XRInterface">
</return>
@@ -109,6 +136,24 @@
Returns the number of trackers currently registered.
</description>
</method>
+ <method name="remove_interface">
+ <return type="void">
+ </return>
+ <argument index="0" name="interface" type="XRInterface">
+ </argument>
+ <description>
+ Removes this interface.
+ </description>
+ </method>
+ <method name="remove_tracker">
+ <return type="void">
+ </return>
+ <argument index="0" name="tracker" type="XRPositionalTracker">
+ </argument>
+ <description>
+ Removes this positional tracker.
+ </description>
+ </method>
</methods>
<members>
<member name="primary_interface" type="XRInterface" setter="set_primary_interface" getter="get_primary_interface">
diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml
index 03e8bee7d5..48f336d58c 100644
--- a/doc/classes/bool.xml
+++ b/doc/classes/bool.xml
@@ -4,7 +4,7 @@
Boolean built-in type.
</brief_description>
<description>
- Boolean is a built-in type. There are two boolean values: [code]true[/code] and [code]false[/code]. You can think of it as an switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like [code]if[/code] statements.
+ Boolean is a built-in type. There are two boolean values: [code]true[/code] and [code]false[/code]. You can think of it as a switch with on or off (1 or 0) setting. Booleans are used in programming for logic in condition statements, like [code]if[/code] statements.
Booleans can be directly used in [code]if[/code] statements. The code below demonstrates this on the [code]if can_shoot:[/code] line. You don't need to use [code]== true[/code], you only need [code]if can_shoot:[/code]. Similarly, use [code]if not can_shoot:[/code] rather than [code]== false[/code].
[codeblocks]
[gdscript]
@@ -49,6 +49,7 @@
[/csharp]
[/codeblocks]
The following code will set [code]can_shoot[/code] to [code]false[/code] and start a timer. This will prevent player from shooting until the timer runs out. Next [code]can_shoot[/code] will be set to [code]true[/code] again allowing player to shoot once again.
+ [codeblocks]
[gdscript]
var _can_shoot = true
onready var _cool_down = $CoolDownTimer
@@ -131,6 +132,7 @@
<argument index="0" name="right" type="bool">
</argument>
<description>
+ Returns [code]true[/code] if two bools are different, i.e. one is [code]true[/code] and the other is [code]false[/code].
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
@@ -139,6 +141,7 @@
<argument index="0" name="right" type="bool">
</argument>
<description>
+ Returns [code]true[/code] if left operand is [code]false[/code] and right operand is [code]true[/code].
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -147,6 +150,7 @@
<argument index="0" name="right" type="bool">
</argument>
<description>
+ Returns [code]true[/code] if two bools are equal, i.e. both are [code]true[/code] or both are [code]false[/code].
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
@@ -155,6 +159,7 @@
<argument index="0" name="right" type="bool">
</argument>
<description>
+ Returns [code]true[/code] if left operand is [code]true[/code] and right operand is [code]false[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/float.xml b/doc/classes/float.xml
index 85fe31eec8..11f6d91b05 100644
--- a/doc/classes/float.xml
+++ b/doc/classes/float.xml
@@ -49,6 +49,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if two floats are different from each other.
</description>
</method>
<method name="operator !=" qualifiers="operator">
@@ -57,6 +58,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if the integer has different value than the float.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -65,6 +67,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Multiplies two [float]s.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -73,6 +76,10 @@
<argument index="0" name="right" type="Vector2">
</argument>
<description>
+ Multiplies each component of the [Vector2] by the given [float].
+ [codeblock]
+ print(2.5 * Vector2(1, 1)) # Vector2(2.5, 2.5)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -81,6 +88,10 @@
<argument index="0" name="right" type="Vector2i">
</argument>
<description>
+ Multiplies each component of the [Vector2i] by the given [float].
+ [codeblock]
+ print(2.0 * Vector2i(1, 1)) # Vector2i(2.0, 2.0)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -89,6 +100,7 @@
<argument index="0" name="right" type="Vector3">
</argument>
<description>
+ Multiplies each component of the [Vector3] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -97,6 +109,7 @@
<argument index="0" name="right" type="Vector3i">
</argument>
<description>
+ Multiplies each component of the [Vector3i] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -105,6 +118,7 @@
<argument index="0" name="right" type="Quat">
</argument>
<description>
+ Multiplies each component of the [Quat] by the given [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -113,6 +127,10 @@
<argument index="0" name="right" type="Color">
</argument>
<description>
+ Multiplies each component of the [Color] by the given [float].
+ [codeblock]
+ print(1.5 * Color(0.5, 0.5, 0.5)) # Color(0.75, 0.75, 0.75)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -121,12 +139,17 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Multiplies a [float] and an [int]. The result is a [float].
</description>
</method>
<method name="operator +" qualifiers="operator">
<return type="float">
</return>
<description>
+ Unary plus operator. Doesn't have any effect.
+ [codeblock]
+ var a = +2.5 # a is 2.5.
+ [/codeblock]
</description>
</method>
<method name="operator +" qualifiers="operator">
@@ -135,6 +158,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Adds two floats.
</description>
</method>
<method name="operator +" qualifiers="operator">
@@ -143,12 +167,18 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Adds a [float] and an [int]. The result is a [float].
</description>
</method>
<method name="operator -" qualifiers="operator">
<return type="float">
</return>
<description>
+ Unary minus operator. Negates the number.
+ [codeblock]
+ var a = -2.5 # a is -2.5.
+ print(-a) # 2.5
+ [/codeblock]
</description>
</method>
<method name="operator -" qualifiers="operator">
@@ -157,6 +187,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Subtracts a float from a float.
</description>
</method>
<method name="operator -" qualifiers="operator">
@@ -165,6 +196,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Subtracts an [int] from a [float]. The result is a [float].
</description>
</method>
<method name="operator /" qualifiers="operator">
@@ -173,6 +205,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Divides two floats.
</description>
</method>
<method name="operator /" qualifiers="operator">
@@ -181,6 +214,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Divides a [float] by an [int]. The result is a [float].
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
@@ -189,6 +223,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] the left float is less than the right one.
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
@@ -197,6 +232,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if this [float] is less than the given [int].
</description>
</method>
<method name="operator &lt;=" qualifiers="operator">
@@ -205,6 +241,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] the left integer is less than or equal to the right one.
</description>
</method>
<method name="operator &lt;=" qualifiers="operator">
@@ -213,6 +250,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if this [float] is less than or equal to the given [int].
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -221,6 +259,8 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if both floats are exactly equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method @GlobalScope.is_equal_approx] or [method @GlobalScope.is_zero_approx] instead, which are more reliable.
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -229,6 +269,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if the [float] and the given [int] are equal.
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
@@ -237,6 +278,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] the left float is greater than the right one.
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
@@ -245,6 +287,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if this [float] is greater than the given [int].
</description>
</method>
<method name="operator &gt;=" qualifiers="operator">
@@ -253,6 +296,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] the left float is greater than or equal to the right one.
</description>
</method>
<method name="operator &gt;=" qualifiers="operator">
@@ -261,6 +305,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if this [float] is greater than or equal to the given [int].
</description>
</method>
</methods>
diff --git a/doc/classes/int.xml b/doc/classes/int.xml
index a63c509937..119cdf8eeb 100644
--- a/doc/classes/int.xml
+++ b/doc/classes/int.xml
@@ -79,6 +79,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if operands are different from each other.
</description>
</method>
<method name="operator !=" qualifiers="operator">
@@ -87,6 +88,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if operands are different from each other.
</description>
</method>
<method name="operator %" qualifiers="operator">
@@ -95,6 +97,12 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns the result of the modulo operator for two integers, i.e. the remainder after dividing both numbers.
+ [codeblock]
+ print(5 % 2) # 1
+ print(12 % 4) # 0
+ print(12 % 2) # 2
+ [/codeblock]
</description>
</method>
<method name="operator &amp;" qualifiers="operator">
@@ -103,6 +111,18 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns the result of bitwise [code]AND[/code] operation for two integers.
+ [codeblock]
+ print(3 &amp; 1) # 1
+ print(11 &amp; 3) # 3
+ [/codeblock]
+ It's useful to retrieve binary flags from a variable.
+ [codeblock]
+ var flags = 5
+ # Do something if the first bit is enabled.
+ if flags &amp; 1:
+ do_stuff()
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -111,6 +131,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Multiplies an [int] and a [float]. The result is a [float].
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -119,6 +140,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Multiplies two [int]s.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -127,6 +149,10 @@
<argument index="0" name="right" type="Vector2">
</argument>
<description>
+ Multiplies each component of the vector by the given integer.
+ [codeblock]
+ print(2 * Vector2(1, 1)) # Vector2(2, 2)
+ [/codeblock]
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -135,6 +161,7 @@
<argument index="0" name="right" type="Vector2i">
</argument>
<description>
+ Multiplies each component of the integer vector by the given integer.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -143,6 +170,7 @@
<argument index="0" name="right" type="Vector3">
</argument>
<description>
+ Multiplies each component of the vector by the given integer.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -151,6 +179,7 @@
<argument index="0" name="right" type="Vector3i">
</argument>
<description>
+ Multiplies each component of the integer vector by the given integer.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -159,6 +188,7 @@
<argument index="0" name="right" type="Quat">
</argument>
<description>
+ Multiplies each component of the quaternion by the given integer.
</description>
</method>
<method name="operator *" qualifiers="operator">
@@ -167,12 +197,20 @@
<argument index="0" name="right" type="Color">
</argument>
<description>
+ Multiplies each component of the color by the given integer.
+ [codeblock]
+ print(2 * Color(0.5, 0.5, 0.5)) # Color(1, 1, 1)
+ [/codeblock]
</description>
</method>
<method name="operator +" qualifiers="operator">
<return type="int">
</return>
<description>
+ Unary plus operator. Doesn't have any effect.
+ [codeblock]
+ var a = +1 # a is 1.
+ [/codeblock]
</description>
</method>
<method name="operator +" qualifiers="operator">
@@ -181,6 +219,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Adds an [int] to a [float]. The result is a [float].
</description>
</method>
<method name="operator +" qualifiers="operator">
@@ -189,12 +228,18 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Adds two integers.
</description>
</method>
<method name="operator -" qualifiers="operator">
<return type="int">
</return>
<description>
+ Unary minus operator. Negates the number.
+ [codeblock]
+ var a = -1 # a is -1.
+ print(-a) # 1
+ [/codeblock]
</description>
</method>
<method name="operator -" qualifiers="operator">
@@ -203,6 +248,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Subtracts a [float] from an [int]. The result is a [float].
</description>
</method>
<method name="operator -" qualifiers="operator">
@@ -211,6 +257,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Subtracts two integers.
</description>
</method>
<method name="operator /" qualifiers="operator">
@@ -219,6 +266,10 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Divides an [int] by a [float]. The result is a [float].
+ [codeblock]
+ print(10 / 3.0) # 3.333...
+ [/codeblock]
</description>
</method>
<method name="operator /" qualifiers="operator">
@@ -227,6 +278,11 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Divides two integers. The decimal part of the result is discarded (truncated).
+ [codeblock]
+ print(10 / 2) # 5
+ print(10 / 3) # 3
+ [/codeblock]
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
@@ -235,6 +291,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if this [int] is less than the given [float].
</description>
</method>
<method name="operator &lt;" qualifiers="operator">
@@ -243,6 +300,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] the left integer is less than the right one.
</description>
</method>
<method name="operator &lt;&lt;" qualifiers="operator">
@@ -251,6 +309,11 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Performs bitwise shift left operation on the integer. Effectively the same as multiplying by a power of 2.
+ [codeblock]
+ print(10 &lt;&lt; 1) # 20
+ print(10 &lt;&lt; 4) # 160
+ [/codeblock]
</description>
</method>
<method name="operator &lt;=" qualifiers="operator">
@@ -259,6 +322,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if this [int] is less than or equal to the given [float].
</description>
</method>
<method name="operator &lt;=" qualifiers="operator">
@@ -267,6 +331,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] the left integer is less than or equal to the right one.
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -275,6 +340,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if the integer is equal to the given [float].
</description>
</method>
<method name="operator ==" qualifiers="operator">
@@ -283,6 +349,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] if both integers are equal.
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
@@ -291,6 +358,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if this [int] is greater than the given [float].
</description>
</method>
<method name="operator &gt;" qualifiers="operator">
@@ -299,6 +367,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] the left integer is greater than the right one.
</description>
</method>
<method name="operator &gt;=" qualifiers="operator">
@@ -307,6 +376,7 @@
<argument index="0" name="right" type="float">
</argument>
<description>
+ Returns [code]true[/code] if this [int] is greater than or equal to the given [float].
</description>
</method>
<method name="operator &gt;=" qualifiers="operator">
@@ -315,6 +385,7 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns [code]true[/code] the left integer is greater than or equal to the right one.
</description>
</method>
<method name="operator &gt;&gt;" qualifiers="operator">
@@ -323,6 +394,11 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Performs bitwise shift right operation on the integer. Effectively the same as dividing by a power of 2.
+ [codeblock]
+ print(10 &gt;&gt; 1) # 5
+ print(10 &gt;&gt; 2) # 2
+ [/codeblock]
</description>
</method>
<method name="operator ^" qualifiers="operator">
@@ -331,6 +407,11 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns the result of bitwise [code]XOR[/code] operation for two integers.
+ [codeblock]
+ print(5 ^ 1) # 4
+ print(4 ^ 7) # 3
+ [/codeblock]
</description>
</method>
<method name="operator |" qualifiers="operator">
@@ -339,12 +420,29 @@
<argument index="0" name="right" type="int">
</argument>
<description>
+ Returns the result of bitwise [code]OR[/code] operation for two integers.
+ [codeblock]
+ print(2 | 4) # 6
+ print(1 | 3) # 3
+ [/codeblock]
+ It's useful to store binary flags in a variable.
+ [codeblock]
+ var flags = 0
+ # Turn first and third bit on.
+ flags |= 1
+ flags |= 4
+ [/codeblock]
</description>
</method>
<method name="operator ~" qualifiers="operator">
<return type="int">
</return>
<description>
+ Returns the result of bitwise [code]NOT[/code] operation for the integer. It's effectively equal to [code]-int + 1[/code].
+ [codeblock]
+ print(~4) # -3
+ print(~7) # -6
+ [/codeblock]
</description>
</method>
</methods>
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index ae3cc73098..1c6055f8ca 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -437,7 +437,7 @@ def make_rst_class(class_def, state, dry_run, output_dir): # type: (ClassDef, S
for property_def in class_def.properties.values():
type_rst = property_def.type_name.to_rst(state)
default = property_def.default_value
- if property_def.overridden:
+ if default is not None and property_def.overridden:
ml.append((type_rst, property_def.name, default + " *(parent override)*"))
else:
ref = ":ref:`{0}<class_{1}_property_{0}>`".format(property_def.name, class_name)
diff --git a/doc/translations/classes.pot b/doc/translations/classes.pot
index 4cd89924ee..d14b0d9b1f 100644
--- a/doc/translations/classes.pot
+++ b/doc/translations/classes.pot
@@ -25583,7 +25583,7 @@ msgstr ""
#: doc/classes/Input.xml:99
msgid ""
"Returns the current value of the joypad axis at given index (see [enum "
-"JoyAxisList])."
+"JoyAxis])."
msgstr ""
#: doc/classes/Input.xml:108
@@ -25592,7 +25592,7 @@ msgstr ""
#: doc/classes/Input.xml:117
msgid ""
-"Receives a [enum JoyAxisList] axis and returns its equivalent name as a "
+"Receives a [enum JoyAxis] axis and returns its equivalent name as a "
"string."
msgstr ""
@@ -25602,7 +25602,7 @@ msgstr ""
#: doc/classes/Input.xml:135
msgid ""
-"Receives a gamepad button from [enum JoyButtonList] and returns its "
+"Receives a gamepad button from [enum JoyButton] and returns its "
"equivalent name as a string."
msgstr ""
@@ -25677,7 +25677,7 @@ msgstr ""
#: doc/classes/Input.xml:238
msgid ""
"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
-"JoyButtonList])."
+"JoyButton])."
msgstr ""
#: doc/classes/Input.xml:247
@@ -26077,7 +26077,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventJoypadButton.xml:16
-msgid "Button identifier. One of the [enum JoyButtonList] button constants."
+msgid "Button identifier. One of the [enum JoyButton] button constants."
msgstr ""
#: doc/classes/InputEventJoypadButton.xml:19
@@ -26105,7 +26105,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml:16
-msgid "Axis identifier. Use one of the [enum JoyAxisList] axis constants."
+msgid "Axis identifier. Use one of the [enum JoyAxis] axis constants."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml:19
@@ -60259,7 +60259,7 @@ msgstr ""
#: doc/classes/XRController3D.xml:65
msgid ""
"Returns [code]true[/code] if the button at index [code]button[/code] is "
-"pressed. See [enum JoyButtonList]."
+"pressed. See [enum JoyButton]."
msgstr ""
#: doc/classes/XRController3D.xml:71
diff --git a/doc/translations/fr.po b/doc/translations/fr.po
index c4fe08e67b..f3e26ebc61 100644
--- a/doc/translations/fr.po
+++ b/doc/translations/fr.po
@@ -25946,7 +25946,7 @@ msgstr ""
#: doc/classes/Input.xml:99
msgid ""
"Returns the current value of the joypad axis at given index (see [enum "
-"JoyAxisList])."
+"JoyAxis])."
msgstr ""
#: doc/classes/Input.xml:108
@@ -25955,7 +25955,7 @@ msgstr ""
#: doc/classes/Input.xml:117
msgid ""
-"Receives a [enum JoyAxisList] axis and returns its equivalent name as a "
+"Receives a [enum JoyAxis] axis and returns its equivalent name as a "
"string."
msgstr ""
@@ -25965,7 +25965,7 @@ msgstr ""
#: doc/classes/Input.xml:135
msgid ""
-"Receives a gamepad button from [enum JoyButtonList] and returns its "
+"Receives a gamepad button from [enum JoyButton] and returns its "
"equivalent name as a string."
msgstr ""
@@ -26041,7 +26041,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
-"JoyButtonList])."
+"JoyButton])."
msgstr ""
"Retourne [code]true[/code] (vrai) si la chaîne de caractères finit par la "
"chaîne de caractères donnée."
@@ -26443,7 +26443,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventJoypadButton.xml:16
-msgid "Button identifier. One of the [enum JoyButtonList] button constants."
+msgid "Button identifier. One of the [enum JoyButton] button constants."
msgstr ""
#: doc/classes/InputEventJoypadButton.xml:19
@@ -26471,7 +26471,7 @@ msgid ""
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml:16
-msgid "Axis identifier. Use one of the [enum JoyAxisList] axis constants."
+msgid "Axis identifier. Use one of the [enum JoyAxis] axis constants."
msgstr ""
#: doc/classes/InputEventJoypadMotion.xml:19
@@ -60738,7 +60738,7 @@ msgstr ""
#, fuzzy
msgid ""
"Returns [code]true[/code] if the button at index [code]button[/code] is "
-"pressed. See [enum JoyButtonList]."
+"pressed. See [enum JoyButton]."
msgstr ""
"Renvoie [code]true[/code] (vrai) si [code]s[/code] vaut zéro ou quasiment "
"zéro."
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index baa60f5526..4139727422 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -70,7 +70,7 @@ OSStatus AudioDriverCoreAudio::output_device_address_cb(AudioObjectID inObjectID
Error AudioDriverCoreAudio::init() {
AudioComponentDescription desc;
- zeromem(&desc, sizeof(desc));
+ memset(&desc, 0, sizeof(desc));
desc.componentType = kAudioUnitType_Output;
#ifdef OSX_ENABLED
desc.componentSubType = kAudioUnitSubType_HALOutput;
@@ -97,7 +97,7 @@ Error AudioDriverCoreAudio::init() {
AudioStreamBasicDescription strdesc;
- zeromem(&strdesc, sizeof(strdesc));
+ memset(&strdesc, 0, sizeof(strdesc));
UInt32 size = sizeof(strdesc);
result = AudioUnitGetProperty(audio_unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, kOutputBus, &strdesc, &size);
ERR_FAIL_COND_V(result != noErr, FAILED);
@@ -118,7 +118,7 @@ Error AudioDriverCoreAudio::init() {
mix_rate = GLOBAL_GET("audio/driver/mix_rate");
- zeromem(&strdesc, sizeof(strdesc));
+ memset(&strdesc, 0, sizeof(strdesc));
strdesc.mFormatID = kAudioFormatLinearPCM;
strdesc.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked;
strdesc.mChannelsPerFrame = channels;
@@ -148,7 +148,7 @@ Error AudioDriverCoreAudio::init() {
print_verbose("CoreAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
AURenderCallbackStruct callback;
- zeromem(&callback, sizeof(AURenderCallbackStruct));
+ memset(&callback, 0, sizeof(AURenderCallbackStruct));
callback.inputProc = &AudioDriverCoreAudio::output_callback;
callback.inputProcRefCon = this;
result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, kOutputBus, &callback, sizeof(callback));
@@ -173,7 +173,7 @@ OSStatus AudioDriverCoreAudio::output_callback(void *inRefCon,
if (!ad->active || !ad->try_lock()) {
for (unsigned int i = 0; i < ioData->mNumberBuffers; i++) {
AudioBuffer *abuf = &ioData->mBuffers[i];
- zeromem(abuf->mData, abuf->mDataByteSize);
+ memset(abuf->mData, 0, abuf->mDataByteSize);
};
return 0;
};
@@ -293,7 +293,7 @@ void AudioDriverCoreAudio::finish() {
lock();
AURenderCallbackStruct callback;
- zeromem(&callback, sizeof(AURenderCallbackStruct));
+ memset(&callback, 0, sizeof(AURenderCallbackStruct));
result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, kOutputBus, &callback, sizeof(callback));
if (result != noErr) {
ERR_PRINT("AudioUnitSetProperty failed");
@@ -337,7 +337,7 @@ void AudioDriverCoreAudio::finish() {
Error AudioDriverCoreAudio::capture_init() {
AudioComponentDescription desc;
- zeromem(&desc, sizeof(desc));
+ memset(&desc, 0, sizeof(desc));
desc.componentType = kAudioUnitType_Output;
#ifdef OSX_ENABLED
desc.componentSubType = kAudioUnitSubType_HALOutput;
@@ -383,7 +383,7 @@ Error AudioDriverCoreAudio::capture_init() {
#endif
AudioStreamBasicDescription strdesc;
- zeromem(&strdesc, sizeof(strdesc));
+ memset(&strdesc, 0, sizeof(strdesc));
size = sizeof(strdesc);
result = AudioUnitGetProperty(input_unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, kInputBus, &strdesc, &size);
ERR_FAIL_COND_V(result != noErr, FAILED);
@@ -405,7 +405,7 @@ Error AudioDriverCoreAudio::capture_init() {
mix_rate = GLOBAL_GET("audio/driver/mix_rate");
- zeromem(&strdesc, sizeof(strdesc));
+ memset(&strdesc, 0, sizeof(strdesc));
strdesc.mFormatID = kAudioFormatLinearPCM;
strdesc.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked;
strdesc.mChannelsPerFrame = capture_channels;
@@ -419,7 +419,7 @@ Error AudioDriverCoreAudio::capture_init() {
ERR_FAIL_COND_V(result != noErr, FAILED);
AURenderCallbackStruct callback;
- zeromem(&callback, sizeof(AURenderCallbackStruct));
+ memset(&callback, 0, sizeof(AURenderCallbackStruct));
callback.inputProc = &AudioDriverCoreAudio::input_callback;
callback.inputProcRefCon = this;
result = AudioUnitSetProperty(input_unit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, kInputBus, &callback, sizeof(callback));
@@ -436,7 +436,7 @@ void AudioDriverCoreAudio::capture_finish() {
lock();
AURenderCallbackStruct callback;
- zeromem(&callback, sizeof(AURenderCallbackStruct));
+ memset(&callback, 0, sizeof(AURenderCallbackStruct));
OSStatus result = AudioUnitSetProperty(input_unit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 0, &callback, sizeof(callback));
if (result != noErr) {
ERR_PRINT("AudioUnitSetProperty failed");
@@ -506,7 +506,8 @@ Array AudioDriverCoreAudio::_get_device_list(bool capture) {
UInt32 size = 0;
AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &prop, 0, nullptr, &size);
- AudioDeviceID *audioDevices = (AudioDeviceID *)malloc(size);
+ AudioDeviceID *audioDevices = (AudioDeviceID *)memalloc(size);
+ ERR_FAIL_NULL_V_MSG(audioDevices, list, "Out of memory.");
AudioObjectGetPropertyData(kAudioObjectSystemObject, &prop, 0, nullptr, &size, audioDevices);
UInt32 deviceCount = size / sizeof(AudioDeviceID);
@@ -515,14 +516,15 @@ Array AudioDriverCoreAudio::_get_device_list(bool capture) {
prop.mSelector = kAudioDevicePropertyStreamConfiguration;
AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, nullptr, &size);
- AudioBufferList *bufferList = (AudioBufferList *)malloc(size);
+ AudioBufferList *bufferList = (AudioBufferList *)memalloc(size);
+ ERR_FAIL_NULL_V_MSG(bufferList, list, "Out of memory.");
AudioObjectGetPropertyData(audioDevices[i], &prop, 0, nullptr, &size, bufferList);
UInt32 channelCount = 0;
for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++)
channelCount += bufferList->mBuffers[j].mNumberChannels;
- free(bufferList);
+ memfree(bufferList);
if (channelCount >= 1) {
CFStringRef cfname;
@@ -534,17 +536,18 @@ Array AudioDriverCoreAudio::_get_device_list(bool capture) {
CFIndex length = CFStringGetLength(cfname);
CFIndex maxSize = CFStringGetMaximumSizeForEncoding(length, kCFStringEncodingUTF8) + 1;
- char *buffer = (char *)malloc(maxSize);
+ char *buffer = (char *)memalloc(maxSize);
+ ERR_FAIL_NULL_V_MSG(buffer, list, "Out of memory.");
if (CFStringGetCString(cfname, buffer, maxSize, kCFStringEncodingUTF8)) {
// Append the ID to the name in case we have devices with duplicate name
list.push_back(String(buffer) + " (" + itos(audioDevices[i]) + ")");
}
- free(buffer);
+ memfree(buffer);
}
}
- free(audioDevices);
+ memfree(audioDevices);
return list;
}
@@ -561,7 +564,8 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
UInt32 size = 0;
AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &prop, 0, nullptr, &size);
- AudioDeviceID *audioDevices = (AudioDeviceID *)malloc(size);
+ AudioDeviceID *audioDevices = (AudioDeviceID *)memalloc(size);
+ ERR_FAIL_NULL_MSG(audioDevices, "Out of memory.");
AudioObjectGetPropertyData(kAudioObjectSystemObject, &prop, 0, nullptr, &size, audioDevices);
UInt32 deviceCount = size / sizeof(AudioDeviceID);
@@ -570,14 +574,15 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
prop.mSelector = kAudioDevicePropertyStreamConfiguration;
AudioObjectGetPropertyDataSize(audioDevices[i], &prop, 0, nullptr, &size);
- AudioBufferList *bufferList = (AudioBufferList *)malloc(size);
+ AudioBufferList *bufferList = (AudioBufferList *)memalloc(size);
+ ERR_FAIL_NULL_MSG(bufferList, "Out of memory.");
AudioObjectGetPropertyData(audioDevices[i], &prop, 0, nullptr, &size, bufferList);
UInt32 channelCount = 0;
for (UInt32 j = 0; j < bufferList->mNumberBuffers; j++)
channelCount += bufferList->mBuffers[j].mNumberChannels;
- free(bufferList);
+ memfree(bufferList);
if (channelCount >= 1) {
CFStringRef cfname;
@@ -589,7 +594,8 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
CFIndex length = CFStringGetLength(cfname);
CFIndex maxSize = CFStringGetMaximumSizeForEncoding(length, kCFStringEncodingUTF8) + 1;
- char *buffer = (char *)malloc(maxSize);
+ char *buffer = (char *)memalloc(maxSize);
+ ERR_FAIL_NULL_MSG(buffer, "Out of memory.");
if (CFStringGetCString(cfname, buffer, maxSize, kCFStringEncodingUTF8)) {
String name = String(buffer) + " (" + itos(audioDevices[i]) + ")";
if (name == device) {
@@ -598,11 +604,11 @@ void AudioDriverCoreAudio::_set_device(const String &device, bool capture) {
}
}
- free(buffer);
+ memfree(buffer);
}
}
- free(audioDevices);
+ memfree(audioDevices);
}
if (!found) {
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 9d6be1a802..1a27c54757 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -175,7 +175,7 @@ public:
void gi_probe_set_quality(RS::GIProbeQuality) override {}
- void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
+ void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) override {}
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {}
@@ -199,8 +199,6 @@ public:
void update() override {}
void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override {}
- bool is_low_end() const override { return true; }
-
RasterizerSceneDummy() {}
~RasterizerSceneDummy() {}
};
@@ -548,6 +546,10 @@ public:
void lightmap_set_probe_capture_update_speed(float p_speed) override {}
float lightmap_get_probe_capture_update_speed() const override { return 0; }
+ /* OCCLUDER */
+
+ void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
+
/* PARTICLES */
RID particles_allocate() override { return RID(); }
@@ -565,10 +567,17 @@ public:
void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
void particles_set_process_material(RID p_particles, RID p_material) override {}
void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
+ void particles_set_interpolate(RID p_particles, bool p_enable) override {}
void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) override {}
+ void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
void particles_set_collision_base_size(RID p_particles, float p_size) override {}
+
+ void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
+
+ void particles_set_trails(RID p_particles, bool p_enable, float p_length) override {}
+ void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) override {}
+
void particles_restart(RID p_particles) override {}
void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 854c6706e6..41554bc93f 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -37,7 +37,7 @@
#include <string.h>
Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
- const size_t buffer_size = f->get_len();
+ const uint64_t buffer_size = f->get_len();
Vector<uint8_t> file_buffer;
Error err = file_buffer.resize(buffer_size);
if (err) {
@@ -88,7 +88,7 @@ Vector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
{
// must be closed before call to image_to_png
uint8_t *writer = out_buffer.ptrw();
- copymem(writer, "PNG ", 4);
+ memcpy(writer, "PNG ", 4);
}
Error err = PNGDriverCommon::image_to_png(p_image, out_buffer);
diff --git a/drivers/png/png_driver_common.cpp b/drivers/png/png_driver_common.cpp
index 9e848a2253..412e17c6b7 100644
--- a/drivers/png/png_driver_common.cpp
+++ b/drivers/png/png_driver_common.cpp
@@ -60,7 +60,7 @@ static bool check_error(const png_image &image) {
Error png_to_image(const uint8_t *p_source, size_t p_size, bool p_force_linear, Ref<Image> p_image) {
png_image png_img;
- zeromem(&png_img, sizeof(png_img));
+ memset(&png_img, 0, sizeof(png_img));
png_img.version = PNG_IMAGE_VERSION;
// fetch image properties
@@ -134,7 +134,7 @@ Error image_to_png(const Ref<Image> &p_image, Vector<uint8_t> &p_buffer) {
ERR_FAIL_COND_V(source_image->is_compressed(), FAILED);
png_image png_img;
- zeromem(&png_img, sizeof(png_img));
+ memset(&png_img, 0, sizeof(png_img));
png_img.version = PNG_IMAGE_VERSION;
png_img.width = source_image->get_width();
png_img.height = source_image->get_height();
diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp
index f47fc403cc..b737a287d1 100644
--- a/drivers/png/resource_saver_png.cpp
+++ b/drivers/png/resource_saver_png.cpp
@@ -41,7 +41,7 @@ Error ResourceSaverPNG::save(const String &p_path, const RES &p_resource, uint32
ERR_FAIL_COND_V_MSG(!texture.is_valid(), ERR_INVALID_PARAMETER, "Can't save invalid texture as PNG.");
ERR_FAIL_COND_V_MSG(!texture->get_width(), ERR_INVALID_PARAMETER, "Can't save empty texture as PNG.");
- Ref<Image> img = texture->get_data();
+ Ref<Image> img = texture->get_image();
Error err = save_image(p_path, img);
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index 5e87bc019b..0f8f2260f2 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -40,13 +40,19 @@ void AudioDriverPulseAudio::pa_state_cb(pa_context *c, void *userdata) {
switch (pa_context_get_state(c)) {
case PA_CONTEXT_TERMINATED:
+ print_verbose("PulseAudio: context terminated");
+ ad->pa_ready = -1;
+ break;
case PA_CONTEXT_FAILED:
+ print_verbose("PulseAudio: context failed");
ad->pa_ready = -1;
break;
case PA_CONTEXT_READY:
+ print_verbose("PulseAudio: context ready");
ad->pa_ready = 1;
break;
default:
+ print_verbose("PulseAudio: context other");
// TODO: Check if we want to handle some of the other
// PA context states like PA_CONTEXT_UNCONNECTED.
break;
@@ -61,6 +67,13 @@ void AudioDriverPulseAudio::pa_sink_info_cb(pa_context *c, const pa_sink_info *l
return;
}
+ // If eol is set to a negative number there's an error.
+ if (eol < 0) {
+ ERR_PRINT("PulseAudio: sink info error: " + String(pa_strerror(pa_context_errno(c))));
+ ad->pa_status--;
+ return;
+ }
+
ad->pa_map = l->channel_map;
ad->pa_status++;
}
@@ -73,6 +86,13 @@ void AudioDriverPulseAudio::pa_source_info_cb(pa_context *c, const pa_source_inf
return;
}
+ // If eol is set to a negative number there's an error.
+ if (eol < 0) {
+ ERR_PRINT("PulseAudio: sink info error: " + String(pa_strerror(pa_context_errno(c))));
+ ad->pa_status--;
+ return;
+ }
+
ad->pa_rec_map = l->channel_map;
ad->pa_status++;
}
@@ -86,7 +106,7 @@ void AudioDriverPulseAudio::pa_server_info_cb(pa_context *c, const pa_server_inf
ad->pa_status++;
}
-void AudioDriverPulseAudio::detect_channels(bool capture) {
+Error AudioDriverPulseAudio::detect_channels(bool capture) {
pa_channel_map_init_stereo(capture ? &pa_rec_map : &pa_map);
String device = capture ? capture_device_name : device_name;
@@ -104,7 +124,8 @@ void AudioDriverPulseAudio::detect_channels(bool capture) {
pa_operation_unref(pa_op);
} else {
- ERR_PRINT("pa_context_get_server_info error");
+ ERR_PRINT("pa_context_get_server_info error: " + String(pa_strerror(pa_context_errno(pa_ctx))));
+ return FAILED;
}
}
@@ -114,6 +135,7 @@ void AudioDriverPulseAudio::detect_channels(bool capture) {
} else {
strcpy(dev, device.utf8().get_data());
}
+ print_verbose("PulseAudio: Detecting channels for device: " + String(dev));
// Now using the device name get the amount of channels
pa_status = 0;
@@ -133,6 +155,10 @@ void AudioDriverPulseAudio::detect_channels(bool capture) {
}
pa_operation_unref(pa_op);
+
+ if (pa_status == -1) {
+ return FAILED;
+ }
} else {
if (capture) {
ERR_PRINT("pa_context_get_source_info_by_name error");
@@ -140,6 +166,8 @@ void AudioDriverPulseAudio::detect_channels(bool capture) {
ERR_PRINT("pa_context_get_sink_info_by_name error");
}
}
+
+ return OK;
}
Error AudioDriverPulseAudio::init_device() {
@@ -156,7 +184,13 @@ Error AudioDriverPulseAudio::init_device() {
// Note: If using an even amount of channels (2, 4, etc) channels and pa_map.channels will be equal,
// if not then pa_map.channels will have the real amount of channels PulseAudio is using and channels
// will have the amount of channels Godot is using (in this case it's pa_map.channels + 1)
- detect_channels();
+ Error err = detect_channels();
+ if (err != OK) {
+ // This most likely means there are no sinks.
+ ERR_PRINT("PulseAudio: init device failed to detect number of channels");
+ return err;
+ }
+
switch (pa_map.channels) {
case 1: // Mono
case 3: // Surround 2.1
@@ -294,10 +328,8 @@ Error AudioDriverPulseAudio::init() {
return ERR_CANT_OPEN;
}
- Error err = init_device();
- if (err == OK) {
- thread.start(AudioDriverPulseAudio::thread_func, this);
- }
+ init_device();
+ thread.start(AudioDriverPulseAudio::thread_func, this);
return OK;
}
@@ -441,7 +473,7 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) {
pa_operation_unref(pa_op);
} else {
- ERR_PRINT("pa_context_get_server_info error");
+ ERR_PRINT("pa_context_get_server_info error: " + String(pa_strerror(pa_context_errno(ad->pa_ctx))));
}
if (old_default_device != ad->default_device) {
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h
index fa9b573d94..1358561c02 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.h
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.h
@@ -89,7 +89,7 @@ class AudioDriverPulseAudio : public AudioDriver {
Error capture_init_device();
void capture_finish_device();
- void detect_channels(bool capture = false);
+ Error detect_channels(bool capture = false);
static void thread_func(void *p_udata);
diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp
index eda929850c..3323da5db4 100644
--- a/drivers/unix/dir_access_unix.cpp
+++ b/drivers/unix/dir_access_unix.cpp
@@ -102,6 +102,28 @@ bool DirAccessUnix::dir_exists(String p_dir) {
return (success && S_ISDIR(flags.st_mode));
}
+bool DirAccessUnix::is_readable(String p_dir) {
+ GLOBAL_LOCK_FUNCTION
+
+ if (p_dir.is_rel_path()) {
+ p_dir = get_current_dir().plus_file(p_dir);
+ }
+
+ p_dir = fix_path(p_dir);
+ return (access(p_dir.utf8().get_data(), R_OK) == 0);
+}
+
+bool DirAccessUnix::is_writable(String p_dir) {
+ GLOBAL_LOCK_FUNCTION
+
+ if (p_dir.is_rel_path()) {
+ p_dir = get_current_dir().plus_file(p_dir);
+ }
+
+ p_dir = fix_path(p_dir);
+ return (access(p_dir.utf8().get_data(), W_OK) == 0);
+}
+
uint64_t DirAccessUnix::get_modified_time(String p_file) {
if (p_file.is_rel_path()) {
p_file = current_dir.plus_file(p_file);
@@ -204,8 +226,9 @@ static void _get_drives(List<String> *list) {
while (getmntent_r(mtab, &mnt, strings, sizeof(strings))) {
if (mnt.mnt_dir != nullptr && _filter_drive(&mnt)) {
// Avoid duplicates
- if (!list->find(mnt.mnt_dir)) {
- list->push_back(mnt.mnt_dir);
+ String name = String::utf8(mnt.mnt_dir);
+ if (!list->find(name)) {
+ list->push_back(name);
}
}
}
@@ -218,8 +241,9 @@ static void _get_drives(List<String> *list) {
const char *home = getenv("HOME");
if (home) {
// Only add if it's not a duplicate
- if (!list->find(home)) {
- list->push_back(home);
+ String home_name = String::utf8(home);
+ if (!list->find(home_name)) {
+ list->push_back(home_name);
}
// Check $HOME/.config/gtk-3.0/bookmarks
@@ -232,7 +256,7 @@ static void _get_drives(List<String> *list) {
// Parse only file:// links
if (strncmp(string, "file://", 7) == 0) {
// Strip any unwanted edges on the strings and push_back if it's not a duplicate
- String fpath = String(string + 7).strip_edges().split_spaces()[0].uri_decode();
+ String fpath = String::utf8(string + 7).strip_edges().split_spaces()[0].uri_decode();
if (!list->find(fpath)) {
list->push_back(fpath);
}
@@ -382,7 +406,7 @@ Error DirAccessUnix::remove(String p_path) {
}
}
-size_t DirAccessUnix::get_space_left() {
+uint64_t DirAccessUnix::get_space_left() {
#ifndef NO_STATVFS
struct statvfs vfs;
if (statvfs(current_dir.utf8().get_data(), &vfs) != 0) {
diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h
index b70df1ca02..12994a6b76 100644
--- a/drivers/unix/dir_access_unix.h
+++ b/drivers/unix/dir_access_unix.h
@@ -71,13 +71,15 @@ public:
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
+ virtual bool is_readable(String p_dir);
+ virtual bool is_writable(String p_dir);
virtual uint64_t get_modified_time(String p_file);
virtual Error rename(String p_path, String p_new_path);
virtual Error remove(String p_path);
- virtual size_t get_space_left();
+ virtual uint64_t get_space_left();
virtual String get_filesystem_type() const;
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index 6b24a85ff6..de9a7867ee 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -184,11 +184,11 @@ String FileAccessUnix::get_path_absolute() const {
return path;
}
-void FileAccessUnix::seek(size_t p_position) {
+void FileAccessUnix::seek(uint64_t p_position) {
ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
last_error = OK;
- if (fseek(f, p_position, SEEK_SET)) {
+ if (fseeko(f, p_position, SEEK_SET)) {
check_errors();
}
}
@@ -196,15 +196,15 @@ void FileAccessUnix::seek(size_t p_position) {
void FileAccessUnix::seek_end(int64_t p_position) {
ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
- if (fseek(f, p_position, SEEK_END)) {
+ if (fseeko(f, p_position, SEEK_END)) {
check_errors();
}
}
-size_t FileAccessUnix::get_position() const {
+uint64_t FileAccessUnix::get_position() const {
ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
- long pos = ftell(f);
+ int64_t pos = ftello(f);
if (pos < 0) {
check_errors();
ERR_FAIL_V(0);
@@ -212,15 +212,15 @@ size_t FileAccessUnix::get_position() const {
return pos;
}
-size_t FileAccessUnix::get_len() const {
+uint64_t FileAccessUnix::get_len() const {
ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
- long pos = ftell(f);
+ int64_t pos = ftello(f);
ERR_FAIL_COND_V(pos < 0, 0);
- ERR_FAIL_COND_V(fseek(f, 0, SEEK_END), 0);
- long size = ftell(f);
+ ERR_FAIL_COND_V(fseeko(f, 0, SEEK_END), 0);
+ int64_t size = ftello(f);
ERR_FAIL_COND_V(size < 0, 0);
- ERR_FAIL_COND_V(fseek(f, pos, SEEK_SET), 0);
+ ERR_FAIL_COND_V(fseeko(f, pos, SEEK_SET), 0);
return size;
}
@@ -239,9 +239,11 @@ uint8_t FileAccessUnix::get_8() const {
return b;
}
-int FileAccessUnix::get_buffer(uint8_t *p_dst, int p_length) const {
+uint64_t FileAccessUnix::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
ERR_FAIL_COND_V_MSG(!f, -1, "File must be opened before use.");
- int read = fread(p_dst, 1, p_length, f);
+
+ uint64_t read = fread(p_dst, 1, p_length, f);
check_errors();
return read;
};
@@ -260,10 +262,10 @@ void FileAccessUnix::store_8(uint8_t p_dest) {
ERR_FAIL_COND(fwrite(&p_dest, 1, 1, f) != 1);
}
-void FileAccessUnix::store_buffer(const uint8_t *p_src, int p_length) {
+void FileAccessUnix::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
ERR_FAIL_COND(!p_src);
- ERR_FAIL_COND((int)fwrite(p_src, 1, p_length, f) != p_length);
+ ERR_FAIL_COND(fwrite(p_src, 1, p_length, f) != p_length);
}
bool FileAccessUnix::file_exists(const String &p_path) {
diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h
index 998fad7909..6aa3e1529f 100644
--- a/drivers/unix/file_access_unix.h
+++ b/drivers/unix/file_access_unix.h
@@ -61,21 +61,21 @@ public:
virtual String get_path() const; /// returns the path for the current open file
virtual String get_path_absolute() const; /// returns the absolute path for the current open file
- virtual void seek(size_t p_position); ///< seek to a given position
+ virtual void seek(uint64_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual size_t get_position() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
+ virtual uint64_t get_position() const; ///< get position in the file
+ virtual uint64_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
- virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
virtual bool file_exists(const String &p_path); ///< return true if a file exists
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 8ec1de4386..053e3fd9d6 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -75,8 +75,8 @@
#include <net/if.h> // Order is important on OpenBSD, leave as last
#endif
-static IP_Address _sockaddr2ip(struct sockaddr *p_addr) {
- IP_Address ip;
+static IPAddress _sockaddr2ip(struct sockaddr *p_addr) {
+ IPAddress ip;
if (p_addr->sa_family == AF_INET) {
struct sockaddr_in *addr = (struct sockaddr_in *)p_addr;
@@ -89,7 +89,7 @@ static IP_Address _sockaddr2ip(struct sockaddr *p_addr) {
return ip;
};
-IP_Address IP_Unix::_resolve_hostname(const String &p_hostname, Type p_type) {
+IPAddress IPUnix::_resolve_hostname(const String &p_hostname, Type p_type) {
struct addrinfo hints;
struct addrinfo *result = nullptr;
@@ -108,7 +108,7 @@ IP_Address IP_Unix::_resolve_hostname(const String &p_hostname, Type p_type) {
int s = getaddrinfo(p_hostname.utf8().get_data(), nullptr, &hints, &result);
if (s != 0) {
ERR_PRINT("getaddrinfo failed! Cannot resolve hostname.");
- return IP_Address();
+ return IPAddress();
};
if (result == nullptr || result->ai_addr == nullptr) {
@@ -116,10 +116,10 @@ IP_Address IP_Unix::_resolve_hostname(const String &p_hostname, Type p_type) {
if (result) {
freeaddrinfo(result);
}
- return IP_Address();
+ return IPAddress();
};
- IP_Address ip = _sockaddr2ip(result->ai_addr);
+ IPAddress ip = _sockaddr2ip(result->ai_addr);
freeaddrinfo(result);
@@ -130,7 +130,7 @@ IP_Address IP_Unix::_resolve_hostname(const String &p_hostname, Type p_type) {
#if defined(UWP_ENABLED)
-void IP_Unix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
+void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
using namespace Windows::Networking;
using namespace Windows::Networking::Connectivity;
@@ -156,14 +156,14 @@ void IP_Unix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) co
Interface_Info &info = E->get();
- IP_Address ip = IP_Address(hostname->CanonicalName->Data());
+ IPAddress ip = IPAddress(hostname->CanonicalName->Data());
info.ip_addresses.push_front(ip);
}
}
#else
-void IP_Unix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
+void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
ULONG buf_size = 1024;
IP_ADAPTER_ADDRESSES *addrs;
@@ -211,7 +211,7 @@ void IP_Unix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) co
#else // UNIX
-void IP_Unix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
+void IPUnix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const {
struct ifaddrs *ifAddrStruct = nullptr;
struct ifaddrs *ifa = nullptr;
int family;
@@ -249,15 +249,15 @@ void IP_Unix::get_local_interfaces(Map<String, Interface_Info> *r_interfaces) co
}
#endif
-void IP_Unix::make_default() {
+void IPUnix::make_default() {
_create = _create_unix;
}
-IP *IP_Unix::_create_unix() {
- return memnew(IP_Unix);
+IP *IPUnix::_create_unix() {
+ return memnew(IPUnix);
}
-IP_Unix::IP_Unix() {
+IPUnix::IPUnix() {
}
#endif
diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h
index ca2ee17f4e..e6479be6e5 100644
--- a/drivers/unix/ip_unix.h
+++ b/drivers/unix/ip_unix.h
@@ -35,10 +35,10 @@
#if defined(UNIX_ENABLED) || defined(WINDOWS_ENABLED)
-class IP_Unix : public IP {
- GDCLASS(IP_Unix, IP);
+class IPUnix : public IP {
+ GDCLASS(IPUnix, IP);
- virtual IP_Address _resolve_hostname(const String &p_hostname, IP::Type p_type) override;
+ virtual IPAddress _resolve_hostname(const String &p_hostname, IP::Type p_type) override;
static IP *_create_unix();
@@ -46,7 +46,7 @@ public:
virtual void get_local_interfaces(Map<String, Interface_Info> *r_interfaces) const override;
static void make_default();
- IP_Unix();
+ IPUnix();
};
#endif
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index 19753943c8..222aef998c 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -95,7 +95,7 @@
#endif
-size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const IP_Address &p_ip, uint16_t p_port, IP::Type p_ip_type) {
+size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const IPAddress &p_ip, uint16_t p_port, IP::Type p_ip_type) {
memset(p_addr, 0, sizeof(struct sockaddr_storage));
if (p_ip_type == IP::TYPE_IPV6 || p_ip_type == IP::TYPE_ANY) { // IPv6 socket
@@ -106,7 +106,7 @@ size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const
addr6->sin6_family = AF_INET6;
addr6->sin6_port = htons(p_port);
if (p_ip.is_valid()) {
- copymem(&addr6->sin6_addr.s6_addr, p_ip.get_ipv6(), 16);
+ memcpy(&addr6->sin6_addr.s6_addr, p_ip.get_ipv6(), 16);
} else {
addr6->sin6_addr = in6addr_any;
}
@@ -121,7 +121,7 @@ size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const
addr4->sin_port = htons(p_port); // short, network byte order
if (p_ip.is_valid()) {
- copymem(&addr4->sin_addr.s_addr, p_ip.get_ipv4(), 4);
+ memcpy(&addr4->sin_addr.s_addr, p_ip.get_ipv4(), 4);
} else {
addr4->sin_addr.s_addr = INADDR_ANY;
}
@@ -130,18 +130,23 @@ size_t NetSocketPosix::_set_addr_storage(struct sockaddr_storage *p_addr, const
}
}
-void NetSocketPosix::_set_ip_port(struct sockaddr_storage *p_addr, IP_Address &r_ip, uint16_t &r_port) {
+void NetSocketPosix::_set_ip_port(struct sockaddr_storage *p_addr, IPAddress *r_ip, uint16_t *r_port) {
if (p_addr->ss_family == AF_INET) {
struct sockaddr_in *addr4 = (struct sockaddr_in *)p_addr;
- r_ip.set_ipv4((uint8_t *)&(addr4->sin_addr.s_addr));
-
- r_port = ntohs(addr4->sin_port);
-
+ if (r_ip) {
+ r_ip->set_ipv4((uint8_t *)&(addr4->sin_addr.s_addr));
+ }
+ if (r_port) {
+ *r_port = ntohs(addr4->sin_port);
+ }
} else if (p_addr->ss_family == AF_INET6) {
struct sockaddr_in6 *addr6 = (struct sockaddr_in6 *)p_addr;
- r_ip.set_ipv6(addr6->sin6_addr.s6_addr);
-
- r_port = ntohs(addr6->sin6_port);
+ if (r_ip) {
+ r_ip->set_ipv6(addr6->sin6_addr.s6_addr);
+ }
+ if (r_port) {
+ *r_port = ntohs(addr6->sin6_port);
+ }
};
}
@@ -186,13 +191,21 @@ NetSocketPosix::~NetSocketPosix() {
NetSocketPosix::NetError NetSocketPosix::_get_socket_error() const {
#if defined(WINDOWS_ENABLED)
int err = WSAGetLastError();
-
- if (err == WSAEISCONN)
+ if (err == WSAEISCONN) {
return ERR_NET_IS_CONNECTED;
- if (err == WSAEINPROGRESS || err == WSAEALREADY)
+ }
+ if (err == WSAEINPROGRESS || err == WSAEALREADY) {
return ERR_NET_IN_PROGRESS;
- if (err == WSAEWOULDBLOCK)
+ }
+ if (err == WSAEWOULDBLOCK) {
return ERR_NET_WOULD_BLOCK;
+ }
+ if (err == WSAEADDRINUSE || err == WSAEADDRNOTAVAIL) {
+ return ERR_NET_ADDRESS_INVALID_OR_UNAVAILABLE;
+ }
+ if (err == WSAEACCES) {
+ return ERR_NET_UNAUTHORIZED;
+ }
print_verbose("Socket error: " + itos(err));
return ERR_NET_OTHER;
#else
@@ -205,6 +218,12 @@ NetSocketPosix::NetError NetSocketPosix::_get_socket_error() const {
if (errno == EAGAIN || errno == EWOULDBLOCK) {
return ERR_NET_WOULD_BLOCK;
}
+ if (errno == EADDRINUSE || errno == EINVAL || errno == EADDRNOTAVAIL) {
+ return ERR_NET_ADDRESS_INVALID_OR_UNAVAILABLE;
+ }
+ if (errno == EACCES) {
+ return ERR_NET_UNAUTHORIZED;
+ }
print_verbose("Socket error: " + itos(errno));
return ERR_NET_OTHER;
#endif
@@ -214,7 +233,7 @@ NetSocketPosix::NetError NetSocketPosix::_get_socket_error() const {
#pragma GCC diagnostic pop
#endif
-bool NetSocketPosix::_can_use_ip(const IP_Address &p_ip, const bool p_for_bind) const {
+bool NetSocketPosix::_can_use_ip(const IPAddress &p_ip, const bool p_for_bind) const {
if (p_for_bind && !(p_ip.is_valid() || p_ip.is_wildcard())) {
return false;
} else if (!p_for_bind && !p_ip.is_valid()) {
@@ -225,7 +244,7 @@ bool NetSocketPosix::_can_use_ip(const IP_Address &p_ip, const bool p_for_bind)
return !(_ip_type != IP::TYPE_ANY && !p_ip.is_wildcard() && _ip_type != type);
}
-_FORCE_INLINE_ Error NetSocketPosix::_change_multicast_group(IP_Address p_ip, String p_if_name, bool p_add) {
+_FORCE_INLINE_ Error NetSocketPosix::_change_multicast_group(IPAddress p_ip, String p_if_name, bool p_add) {
ERR_FAIL_COND_V(!is_open(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!_can_use_ip(p_ip, false), ERR_INVALID_PARAMETER);
@@ -235,7 +254,7 @@ _FORCE_INLINE_ Error NetSocketPosix::_change_multicast_group(IP_Address p_ip, St
int level = type == IP::TYPE_IPV4 ? IPPROTO_IP : IPPROTO_IPV6;
int ret = -1;
- IP_Address if_ip;
+ IPAddress if_ip;
uint32_t if_v6id = 0;
Map<String, IP::Interface_Info> if_info;
IP::get_singleton()->get_local_interfaces(&if_info);
@@ -250,7 +269,7 @@ _FORCE_INLINE_ Error NetSocketPosix::_change_multicast_group(IP_Address p_ip, St
break; // IPv6 uses index.
}
- for (List<IP_Address>::Element *F = c.ip_addresses.front(); F; F = F->next()) {
+ for (List<IPAddress>::Element *F = c.ip_addresses.front(); F; F = F->next()) {
if (!F->get().is_ipv4()) {
continue; // Wrong IP type
}
@@ -264,13 +283,13 @@ _FORCE_INLINE_ Error NetSocketPosix::_change_multicast_group(IP_Address p_ip, St
ERR_FAIL_COND_V(!if_ip.is_valid(), ERR_INVALID_PARAMETER);
struct ip_mreq greq;
int sock_opt = p_add ? IP_ADD_MEMBERSHIP : IP_DROP_MEMBERSHIP;
- copymem(&greq.imr_multiaddr, p_ip.get_ipv4(), 4);
- copymem(&greq.imr_interface, if_ip.get_ipv4(), 4);
+ memcpy(&greq.imr_multiaddr, p_ip.get_ipv4(), 4);
+ memcpy(&greq.imr_interface, if_ip.get_ipv4(), 4);
ret = setsockopt(_sock, level, sock_opt, (const char *)&greq, sizeof(greq));
} else {
struct ipv6_mreq greq;
int sock_opt = p_add ? IPV6_ADD_MEMBERSHIP : IPV6_DROP_MEMBERSHIP;
- copymem(&greq.ipv6mr_multiaddr, p_ip.get_ipv6(), 16);
+ memcpy(&greq.ipv6mr_multiaddr, p_ip.get_ipv6(), 16);
greq.ipv6mr_interface = if_v6id;
ret = setsockopt(_sock, level, sock_opt, (const char *)&greq, sizeof(greq));
}
@@ -376,7 +395,7 @@ void NetSocketPosix::close() {
_is_stream = false;
}
-Error NetSocketPosix::bind(IP_Address p_addr, uint16_t p_port) {
+Error NetSocketPosix::bind(IPAddress p_addr, uint16_t p_port) {
ERR_FAIL_COND_V(!is_open(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!_can_use_ip(p_addr, true), ERR_INVALID_PARAMETER);
@@ -384,8 +403,8 @@ Error NetSocketPosix::bind(IP_Address p_addr, uint16_t p_port) {
size_t addr_size = _set_addr_storage(&addr, p_addr, p_port, _ip_type);
if (::bind(_sock, (struct sockaddr *)&addr, addr_size) != 0) {
- _get_socket_error();
- print_verbose("Failed to bind socket.");
+ NetError err = _get_socket_error();
+ print_verbose("Failed to bind socket. Error: " + itos(err));
close();
return ERR_UNAVAILABLE;
}
@@ -406,7 +425,7 @@ Error NetSocketPosix::listen(int p_max_pending) {
return OK;
}
-Error NetSocketPosix::connect_to_host(IP_Address p_host, uint16_t p_port) {
+Error NetSocketPosix::connect_to_host(IPAddress p_host, uint16_t p_port) {
ERR_FAIL_COND_V(!is_open(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(!_can_use_ip(p_host, false), ERR_INVALID_PARAMETER);
@@ -446,7 +465,7 @@ Error NetSocketPosix::poll(PollType p_type, int p_timeout) const {
FD_ZERO(&wr);
FD_ZERO(&ex);
FD_SET(_sock, &ex);
- struct timeval timeout = { p_timeout, 0 };
+ struct timeval timeout = { p_timeout / 1000, (p_timeout % 1000) * 1000 };
// For blocking operation, pass nullptr timeout pointer to select.
struct timeval *tp = nullptr;
if (p_timeout >= 0) {
@@ -540,7 +559,7 @@ Error NetSocketPosix::recv(uint8_t *p_buffer, int p_len, int &r_read) {
return OK;
}
-Error NetSocketPosix::recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port, bool p_peek) {
+Error NetSocketPosix::recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek) {
ERR_FAIL_COND_V(!is_open(), ERR_UNCONFIGURED);
struct sockaddr_storage from;
@@ -597,7 +616,7 @@ Error NetSocketPosix::send(const uint8_t *p_buffer, int p_len, int &r_sent) {
return OK;
}
-Error NetSocketPosix::sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) {
+Error NetSocketPosix::sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) {
ERR_FAIL_COND_V(!is_open(), ERR_UNCONFIGURED);
struct sockaddr_storage addr;
@@ -716,7 +735,21 @@ int NetSocketPosix::get_available_bytes() const {
return len;
}
-Ref<NetSocket> NetSocketPosix::accept(IP_Address &r_ip, uint16_t &r_port) {
+Error NetSocketPosix::get_socket_address(IPAddress *r_ip, uint16_t *r_port) const {
+ ERR_FAIL_COND_V(!is_open(), FAILED);
+
+ struct sockaddr_storage saddr;
+ socklen_t len = sizeof(saddr);
+ if (getsockname(_sock, (struct sockaddr *)&saddr, &len) != 0) {
+ _get_socket_error();
+ print_verbose("Error when reading local socket address.");
+ return FAILED;
+ }
+ _set_ip_port(&saddr, r_ip, r_port);
+ return OK;
+}
+
+Ref<NetSocket> NetSocketPosix::accept(IPAddress &r_ip, uint16_t &r_port) {
Ref<NetSocket> out;
ERR_FAIL_COND_V(!is_open(), out);
@@ -729,7 +762,7 @@ Ref<NetSocket> NetSocketPosix::accept(IP_Address &r_ip, uint16_t &r_port) {
return out;
}
- _set_ip_port(&their_addr, r_ip, r_port);
+ _set_ip_port(&their_addr, &r_ip, &r_port);
NetSocketPosix *ns = memnew(NetSocketPosix);
ns->_set_socket(fd, _ip_type, _is_stream);
@@ -737,11 +770,11 @@ Ref<NetSocket> NetSocketPosix::accept(IP_Address &r_ip, uint16_t &r_port) {
return Ref<NetSocket>(ns);
}
-Error NetSocketPosix::join_multicast_group(const IP_Address &p_multi_address, String p_if_name) {
+Error NetSocketPosix::join_multicast_group(const IPAddress &p_multi_address, String p_if_name) {
return _change_multicast_group(p_multi_address, p_if_name, true);
}
-Error NetSocketPosix::leave_multicast_group(const IP_Address &p_multi_address, String p_if_name) {
+Error NetSocketPosix::leave_multicast_group(const IPAddress &p_multi_address, String p_if_name) {
return _change_multicast_group(p_multi_address, p_if_name, false);
}
#endif
diff --git a/drivers/unix/net_socket_posix.h b/drivers/unix/net_socket_posix.h
index cc6af661c8..38c8170a52 100644
--- a/drivers/unix/net_socket_posix.h
+++ b/drivers/unix/net_socket_posix.h
@@ -54,39 +54,42 @@ private:
ERR_NET_WOULD_BLOCK,
ERR_NET_IS_CONNECTED,
ERR_NET_IN_PROGRESS,
- ERR_NET_OTHER
+ ERR_NET_ADDRESS_INVALID_OR_UNAVAILABLE,
+ ERR_NET_UNAUTHORIZED,
+ ERR_NET_OTHER,
};
NetError _get_socket_error() const;
void _set_socket(SOCKET_TYPE p_sock, IP::Type p_ip_type, bool p_is_stream);
- _FORCE_INLINE_ Error _change_multicast_group(IP_Address p_ip, String p_if_name, bool p_add);
+ _FORCE_INLINE_ Error _change_multicast_group(IPAddress p_ip, String p_if_name, bool p_add);
_FORCE_INLINE_ void _set_close_exec_enabled(bool p_enabled);
protected:
static NetSocket *_create_func();
- bool _can_use_ip(const IP_Address &p_ip, const bool p_for_bind) const;
+ bool _can_use_ip(const IPAddress &p_ip, const bool p_for_bind) const;
public:
static void make_default();
static void cleanup();
- static void _set_ip_port(struct sockaddr_storage *p_addr, IP_Address &r_ip, uint16_t &r_port);
- static size_t _set_addr_storage(struct sockaddr_storage *p_addr, const IP_Address &p_ip, uint16_t p_port, IP::Type p_ip_type);
+ static void _set_ip_port(struct sockaddr_storage *p_addr, IPAddress *r_ip, uint16_t *r_port);
+ static size_t _set_addr_storage(struct sockaddr_storage *p_addr, const IPAddress &p_ip, uint16_t p_port, IP::Type p_ip_type);
virtual Error open(Type p_sock_type, IP::Type &ip_type);
virtual void close();
- virtual Error bind(IP_Address p_addr, uint16_t p_port);
+ virtual Error bind(IPAddress p_addr, uint16_t p_port);
virtual Error listen(int p_max_pending);
- virtual Error connect_to_host(IP_Address p_host, uint16_t p_port);
+ virtual Error connect_to_host(IPAddress p_host, uint16_t p_port);
virtual Error poll(PollType p_type, int timeout) const;
virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read);
- virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port, bool p_peek = false);
+ virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false);
virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent);
- virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port);
- virtual Ref<NetSocket> accept(IP_Address &r_ip, uint16_t &r_port);
+ virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port);
+ virtual Ref<NetSocket> accept(IPAddress &r_ip, uint16_t &r_port);
virtual bool is_open() const;
virtual int get_available_bytes() const;
+ virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) const;
virtual Error set_broadcasting_enabled(bool p_enabled);
virtual void set_blocking_enabled(bool p_enabled);
@@ -94,8 +97,8 @@ public:
virtual void set_tcp_no_delay_enabled(bool p_enabled);
virtual void set_reuse_address_enabled(bool p_enabled);
virtual void set_reuse_port_enabled(bool p_enabled);
- virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name);
- virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name);
+ virtual Error join_multicast_group(const IPAddress &p_multi_address, String p_if_name);
+ virtual Error leave_multicast_group(const IPAddress &p_multi_address, String p_if_name);
NetSocketPosix();
~NetSocketPosix();
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index b9bd773c2e..15cd7bee92 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -129,7 +129,7 @@ void OS_Unix::initialize_core() {
#ifndef NO_NETWORK
NetSocketPosix::make_default();
- IP_Unix::make_default();
+ IPUnix::make_default();
#endif
_setup_clock();
diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp
index 19fab1d475..e47046e3ae 100644
--- a/drivers/unix/thread_posix.cpp
+++ b/drivers/unix/thread_posix.cpp
@@ -35,6 +35,10 @@
#include "core/os/thread.h"
#include "core/string/ustring.h"
+#ifdef PTHREAD_BSD_SET_NAME
+#include <pthread_np.h>
+#endif
+
static Error set_name(const String &p_name) {
#ifdef PTHREAD_NO_RENAME
return ERR_UNAVAILABLE;
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 9584dd3f67..43b2a24172 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -119,7 +119,7 @@ static void update_external_dependency_for_store(VkSubpassDependency &dependency
}
if (is_depth) {
- // Depth resources have addtional stages that may be interested in them
+ // Depth resources have additional stages that may be interested in them
dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
@@ -1486,7 +1486,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_
// possible in a single frame
if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
//guess we did.. ok, let's see if we can insert a new block..
- if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
+ if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
//we can, so we are safe
Error err = _insert_staging_block();
if (err) {
@@ -1530,7 +1530,7 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_
staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
} else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
//this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
- if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
+ if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
//we are still allowed to create a new block, so let's do that and insert it for current pos
Error err = _insert_staging_block();
if (err) {
@@ -1600,7 +1600,7 @@ Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, c
}
//copy to staging buffer
- copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
+ memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
//unmap
vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
@@ -2558,7 +2558,7 @@ Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex
const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
uint8_t *wptr = write_ptr + y * line_width;
- copymem(wptr, rptr, line_width);
+ memcpy(wptr, rptr, line_width);
}
} else {
@@ -2566,7 +2566,7 @@ Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex
for (uint32_t y = 0; y < height; y++) {
const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
uint8_t *wptr = write_ptr + y * pixel_size * width;
- copymem(wptr, rptr, pixel_size * width);
+ memcpy(wptr, rptr, (uint64_t)pixel_size * width);
}
}
}
@@ -2699,7 +2699,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
{
buffer_data.resize(buffer_size);
uint8_t *w = buffer_data.ptrw();
- copymem(w, buffer_mem, buffer_size);
+ memcpy(w, buffer_mem, buffer_size);
}
vmaUnmapMemory(allocator, tmp_buffer.allocation);
@@ -3108,7 +3108,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- // NOTE: Perhaps the valid stages/accesses for a given onwner should be a property of the owner. (Here and places like _get_buffer_from_owner)
+ // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner)
const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
@@ -3250,7 +3250,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
Vector<VkAttachmentReference> depth_stencil_references;
Vector<VkAttachmentReference> resolve_references;
- // Set up a dependencies from/to external equivalent to the default (implicit) one, and then amend them
+ // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them
const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
@@ -3279,7 +3279,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
// For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
- // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution syncronization vs.
+ // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs.
// the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
@@ -3424,12 +3424,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
// NOTE: Big Mallet Approach -- any layout transition causes a full barrier
if (reference.layout != description.initialLayout) {
- // NOTE: this should be smarter based on the textures knowledge of it's previous role
+ // NOTE: this should be smarter based on the texture's knowledge of its previous role
dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
}
if (reference.layout != description.finalLayout) {
- // NOTE: this should be smarter based on the textures knowledge of it's subsequent role
+ // NOTE: this should be smarter based on the texture's knowledge of its subsequent role
dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
}
@@ -5151,7 +5151,7 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
}
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
- //if 0, then its sized on link time
+ //if 0, then it's sized on link time
ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
@@ -5336,7 +5336,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
- // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
+ // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
_buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
@@ -5359,7 +5359,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
{
buffer_data.resize(buffer->size);
uint8_t *w = buffer_data.ptrw();
- copymem(w, buffer_mem, buffer->size);
+ memcpy(w, buffer_mem, buffer->size);
}
vmaUnmapMemory(allocator, tmp_buffer.allocation);
@@ -5729,7 +5729,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
#endif
//create ID to associate with this pipeline
RID id = render_pipeline_owner.make_rid(pipeline);
- //now add aall the dependencies
+ //now add all the dependencies
_add_dependency(id, p_shader);
return id;
}
@@ -5780,7 +5780,7 @@ RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
//create ID to associate with this pipeline
RID id = compute_pipeline_owner.make_rid(pipeline);
- //now add aall the dependencies
+ //now add all the dependencies
_add_dependency(id, p_shader);
return id;
}
@@ -6817,7 +6817,7 @@ void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
// To ensure proper synchronization, we must make sure rendering is done before:
// * Some buffer is copied
- // * Another render pass happens (since we may be done
+ // * Another render pass happens (since we may be done)
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
@@ -7780,7 +7780,7 @@ uint64_t RenderingDeviceVulkan::get_memory_usage() const {
void RenderingDeviceVulkan::_flush(bool p_current_frame) {
if (local_device.is_valid() && !p_current_frame) {
- return; //flushign previous frames has no effect with local device
+ return; //flushing previous frames has no effect with local device
}
//not doing this crashes RADV (undefined behavior)
if (p_current_frame) {
@@ -7834,6 +7834,22 @@ void RenderingDeviceVulkan::_flush(bool p_current_frame) {
}
void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
+ // get our device capabilities
+ {
+ device_capabilities.version_major = p_context->get_vulkan_major();
+ device_capabilities.version_minor = p_context->get_vulkan_minor();
+
+ // get info about subgroups
+ VulkanContext::SubgroupCapabilities subgroup_capabilities = p_context->get_subgroup_capabilities();
+ device_capabilities.subgroup_size = subgroup_capabilities.size;
+ device_capabilities.subgroup_in_shaders = subgroup_capabilities.supported_stages_flags_rd();
+ device_capabilities.subgroup_operations = subgroup_capabilities.supported_operations_flags_rd();
+
+ // get info about further features
+ VulkanContext::MultiviewCapabilities multiview_capabilies = p_context->get_multiview_capabilities();
+ device_capabilities.supports_multiview = multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
+ }
+
context = p_context;
device = p_context->get_device();
if (p_local_device) {
@@ -7974,7 +7990,11 @@ void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
List<RID> owned;
p_owner.get_owned_list(&owned);
if (owned.size()) {
- WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
+ if (owned.size() == 1) {
+ WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
+ } else {
+ WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
+ }
for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
free(E->get());
}
@@ -8187,7 +8207,11 @@ void RenderingDeviceVulkan::finalize() {
List<RID> owned;
texture_owner.get_owned_list(&owned);
if (owned.size()) {
- WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
+ if (owned.size() == 1) {
+ WARN_PRINT("1 RID of type \"Texture\" was leaked.");
+ } else {
+ WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
+ }
//free shared first
for (List<RID>::Element *E = owned.front(); E;) {
List<RID>::Element *N = E->next();
@@ -8253,6 +8277,7 @@ RenderingDevice *RenderingDeviceVulkan::create_local_device() {
}
RenderingDeviceVulkan::RenderingDeviceVulkan() {
+ device_capabilities.device_family = DEVICE_VULKAN;
}
RenderingDeviceVulkan::~RenderingDeviceVulkan() {
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index c564cee757..4649cee17f 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -34,12 +34,14 @@
#include "core/config/project_settings.h"
#include "core/string/ustring.h"
#include "core/version.h"
+#include "servers/rendering/rendering_device.h"
#include "vk_enum_string_helper.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <vector>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define APP_SHORT_NAME "GodotEngine"
@@ -163,7 +165,36 @@ VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_messenger_callback(
return VK_FALSE;
}
-VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers) {
+VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_report_callback(
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char *pLayerPrefix,
+ const char *pMessage,
+ void *pUserData) {
+ String debugMessage = String("Vulkan Debug Report: object - ") +
+ String::num_int64(object) + "\n" + pMessage;
+
+ switch (flags) {
+ case VK_DEBUG_REPORT_DEBUG_BIT_EXT:
+ case VK_DEBUG_REPORT_INFORMATION_BIT_EXT:
+ print_line(debugMessage);
+ break;
+ case VK_DEBUG_REPORT_WARNING_BIT_EXT:
+ case VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT:
+ WARN_PRINT(debugMessage);
+ break;
+ case VK_DEBUG_REPORT_ERROR_BIT_EXT:
+ ERR_PRINT(debugMessage);
+ break;
+ }
+
+ return VK_FALSE;
+}
+
+VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char *const *check_names, uint32_t layer_count, VkLayerProperties *layers) {
for (uint32_t i = 0; i < check_count; i++) {
VkBool32 found = 0;
for (uint32_t j = 0; j < layer_count; j++) {
@@ -180,55 +211,86 @@ VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_n
return 1;
}
-Error VulkanContext::_create_validation_layers() {
+Error VulkanContext::_get_preferred_validation_layers(uint32_t *count, const char *const **names) {
+ static const std::vector<std::vector<const char *>> instance_validation_layers_alt{
+ // Preferred set of validation layers
+ { "VK_LAYER_KHRONOS_validation" },
+
+ // Alternative (deprecated, removed in SDK 1.1.126.0) set of validation layers
+ { "VK_LAYER_LUNARG_standard_validation" },
+
+ // Alternative (deprecated, removed in SDK 1.1.121.1) set of validation layers
+ { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_core_validation", "VK_LAYER_GOOGLE_unique_objects" }
+ };
+
+ // Clear out-arguments
+ *count = 0;
+ if (names != nullptr) {
+ *names = nullptr;
+ }
+
VkResult err;
- const char *instance_validation_layers_alt1[] = { "VK_LAYER_KHRONOS_validation" };
- const char *instance_validation_layers_alt2[] = { "VK_LAYER_LUNARG_standard_validation" };
- const char *instance_validation_layers_alt3[] = { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_core_validation", "VK_LAYER_GOOGLE_unique_objects" };
+ uint32_t instance_layer_count;
- uint32_t instance_layer_count = 0;
err = vkEnumerateInstanceLayerProperties(&instance_layer_count, nullptr);
- ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
+ if (err) {
+ ERR_FAIL_V(ERR_CANT_CREATE);
+ }
- VkBool32 validation_found = 0;
- uint32_t validation_layer_count = 0;
- const char **instance_validation_layers = nullptr;
- if (instance_layer_count > 0) {
- VkLayerProperties *instance_layers = (VkLayerProperties *)malloc(sizeof(VkLayerProperties) * instance_layer_count);
- err = vkEnumerateInstanceLayerProperties(&instance_layer_count, instance_layers);
- if (err) {
- free(instance_layers);
- ERR_FAIL_V(ERR_CANT_CREATE);
- }
+ if (instance_layer_count < 1) {
+ return OK;
+ }
- validation_layer_count = ARRAY_SIZE(instance_validation_layers_alt1);
- instance_validation_layers = instance_validation_layers_alt1;
- validation_found = _check_layers(validation_layer_count, instance_validation_layers, instance_layer_count, instance_layers);
+ VkLayerProperties *instance_layers = (VkLayerProperties *)malloc(sizeof(VkLayerProperties) * instance_layer_count);
+ err = vkEnumerateInstanceLayerProperties(&instance_layer_count, instance_layers);
+ if (err) {
+ free(instance_layers);
+ ERR_FAIL_V(ERR_CANT_CREATE);
+ }
- // use alternative (deprecated, removed in SDK 1.1.126.0) set of validation layers
- if (!validation_found) {
- validation_layer_count = ARRAY_SIZE(instance_validation_layers_alt2);
- instance_validation_layers = instance_validation_layers_alt2;
- validation_found = _check_layers(validation_layer_count, instance_validation_layers, instance_layer_count, instance_layers);
+ for (uint32_t i = 0; i < instance_validation_layers_alt.size(); i++) {
+ if (_check_layers(instance_validation_layers_alt[i].size(), instance_validation_layers_alt[i].data(), instance_layer_count, instance_layers)) {
+ *count = instance_validation_layers_alt[i].size();
+ if (names != nullptr) {
+ *names = instance_validation_layers_alt[i].data();
+ }
+ break;
}
+ }
- // use alternative (deprecated, removed in SDK 1.1.121.1) set of validation layers
- if (!validation_found) {
- validation_layer_count = ARRAY_SIZE(instance_validation_layers_alt3);
- instance_validation_layers = instance_validation_layers_alt3;
- validation_found = _check_layers(validation_layer_count, instance_validation_layers, instance_layer_count, instance_layers);
- }
+ free(instance_layers);
- free(instance_layers);
- }
+ return OK;
+}
- if (validation_found) {
- enabled_layer_count = validation_layer_count;
- for (uint32_t i = 0; i < validation_layer_count; i++) {
- enabled_layers[i] = instance_validation_layers[i];
+typedef VkResult(VKAPI_PTR *_vkEnumerateInstanceVersion)(uint32_t *);
+
+Error VulkanContext::_obtain_vulkan_version() {
+ // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkApplicationInfo.html#_description
+ // for Vulkan 1.0 vkEnumerateInstanceVersion is not available, including not in the loader we compile against on Android.
+ _vkEnumerateInstanceVersion func = (_vkEnumerateInstanceVersion)vkGetInstanceProcAddr(nullptr, "vkEnumerateInstanceVersion");
+ if (func != nullptr) {
+ uint32_t api_version;
+ VkResult res = func(&api_version);
+ if (res == VK_SUCCESS) {
+ vulkan_major = VK_VERSION_MAJOR(api_version);
+ vulkan_minor = VK_VERSION_MINOR(api_version);
+ uint32_t vulkan_patch = VK_VERSION_PATCH(api_version);
+
+ print_line("Vulkan API " + itos(vulkan_major) + "." + itos(vulkan_minor) + "." + itos(vulkan_patch));
+ } else {
+ // according to the documentation this shouldn't fail with anything except a memory allocation error
+ // in which case we're in deep trouble anyway
+ ERR_FAIL_V(ERR_CANT_CREATE);
}
} else {
- return ERR_CANT_CREATE;
+ print_line("vkEnumerateInstanceVersion not available, assuming Vulkan 1.0");
+ }
+
+ // we don't go above 1.2
+ if ((vulkan_major > 1) || (vulkan_major == 1 && vulkan_minor > 2)) {
+ vulkan_major = 1;
+ vulkan_minor = 2;
}
return OK;
@@ -238,8 +300,8 @@ Error VulkanContext::_initialize_extensions() {
uint32_t instance_extension_count = 0;
enabled_extension_count = 0;
- enabled_layer_count = 0;
enabled_debug_utils = false;
+ enabled_debug_report = false;
/* Look for instance extensions */
VkBool32 surfaceExtFound = 0;
VkBool32 platformSurfaceExtFound = 0;
@@ -266,8 +328,9 @@ Error VulkanContext::_initialize_extensions() {
extension_names[enabled_extension_count++] = _get_platform_surface_extension();
}
if (!strcmp(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, instance_extensions[i].extensionName)) {
- if (use_validation_layers) {
+ if (_use_validation_layers()) {
extension_names[enabled_extension_count++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
+ enabled_debug_report = true;
}
}
if (!strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, instance_extensions[i].extensionName)) {
@@ -289,12 +352,255 @@ Error VulkanContext::_initialize_extensions() {
return OK;
}
-Error VulkanContext::_create_physical_device() {
- /* Look for validation layers */
- if (use_validation_layers) {
- _create_validation_layers();
+uint32_t VulkanContext::SubgroupCapabilities::supported_stages_flags_rd() const {
+ uint32_t flags = 0;
+
+ if (supportedStages & VK_SHADER_STAGE_VERTEX_BIT) {
+ flags += RenderingDevice::ShaderStage::SHADER_STAGE_VERTEX_BIT;
+ }
+ if (supportedStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) {
+ flags += RenderingDevice::ShaderStage::SHADER_STAGE_TESSELATION_CONTROL_BIT;
+ }
+ if (supportedStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
+ flags += RenderingDevice::ShaderStage::SHADER_STAGE_TESSELATION_EVALUATION_BIT;
+ }
+ // if (supportedStages & VK_SHADER_STAGE_GEOMETRY_BIT) {
+ // flags += RenderingDevice::ShaderStage::SHADER_STAGE_GEOMETRY_BIT;
+ // }
+ if (supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT) {
+ flags += RenderingDevice::ShaderStage::SHADER_STAGE_FRAGMENT_BIT;
+ }
+ if (supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) {
+ flags += RenderingDevice::ShaderStage::SHADER_STAGE_COMPUTE_BIT;
+ }
+
+ return flags;
+}
+
+String VulkanContext::SubgroupCapabilities::supported_stages_desc() const {
+ String res;
+
+ if (supportedStages & VK_SHADER_STAGE_VERTEX_BIT) {
+ res += ", STAGE_VERTEX";
+ }
+ if (supportedStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) {
+ res += ", STAGE_TESSELLATION_CONTROL";
+ }
+ if (supportedStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
+ res += ", STAGE_TESSELLATION_EVALUATION";
+ }
+ if (supportedStages & VK_SHADER_STAGE_GEOMETRY_BIT) {
+ res += ", STAGE_GEOMETRY";
+ }
+ if (supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT) {
+ res += ", STAGE_FRAGMENT";
+ }
+ if (supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) {
+ res += ", STAGE_COMPUTE";
+ }
+
+ /* these are not defined on Android GRMBL */
+ if (supportedStages & 0x00000100 /* VK_SHADER_STAGE_RAYGEN_BIT_KHR */) {
+ res += ", STAGE_RAYGEN_KHR";
+ }
+ if (supportedStages & 0x00000200 /* VK_SHADER_STAGE_ANY_HIT_BIT_KHR */) {
+ res += ", STAGE_ANY_HIT_KHR";
+ }
+ if (supportedStages & 0x00000400 /* VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR */) {
+ res += ", STAGE_CLOSEST_HIT_KHR";
+ }
+ if (supportedStages & 0x00000800 /* VK_SHADER_STAGE_MISS_BIT_KHR */) {
+ res += ", STAGE_MISS_KHR";
+ }
+ if (supportedStages & 0x00001000 /* VK_SHADER_STAGE_INTERSECTION_BIT_KHR */) {
+ res += ", STAGE_INTERSECTION_KHR";
+ }
+ if (supportedStages & 0x00002000 /* VK_SHADER_STAGE_CALLABLE_BIT_KHR */) {
+ res += ", STAGE_CALLABLE_KHR";
+ }
+ if (supportedStages & 0x00000040 /* VK_SHADER_STAGE_TASK_BIT_NV */) {
+ res += ", STAGE_TASK_NV";
+ }
+ if (supportedStages & 0x00000080 /* VK_SHADER_STAGE_MESH_BIT_NV */) {
+ res += ", STAGE_MESH_NV";
+ }
+
+ return res.substr(2); // remove first ", "
+}
+
+uint32_t VulkanContext::SubgroupCapabilities::supported_operations_flags_rd() const {
+ uint32_t flags = 0;
+
+ if (supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_BASIC_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_VOTE_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_VOTE_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_ARITHMETIC_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_BALLOT_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_RELATIVE_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_CLUSTERED_BIT;
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_QUAD_BIT) {
+ flags += RenderingDevice::SubgroupOperations::SUBGROUP_QUAD_BIT;
+ }
+
+ return flags;
+}
+
+String VulkanContext::SubgroupCapabilities::supported_operations_desc() const {
+ String res;
+
+ if (supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) {
+ res += ", FEATURE_BASIC";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_VOTE_BIT) {
+ res += ", FEATURE_VOTE";
}
+ if (supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) {
+ res += ", FEATURE_ARITHMETIC";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT) {
+ res += ", FEATURE_BALLOT";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) {
+ res += ", FEATURE_SHUFFLE";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) {
+ res += ", FEATURE_SHUFFLE_RELATIVE";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) {
+ res += ", FEATURE_CLUSTERED";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_QUAD_BIT) {
+ res += ", FEATURE_QUAD";
+ }
+ if (supportedOperations & VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV) {
+ res += ", FEATURE_PARTITIONED_NV";
+ }
+
+ return res.substr(2); // remove first ", "
+}
+
+Error VulkanContext::_check_capabilities() {
+ // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_KHR_multiview.html
+ // https://www.khronos.org/blog/vulkan-subgroup-tutorial
+
+ // for Vulkan 1.0 vkGetPhysicalDeviceProperties2 is not available, including not in the loader we compile against on Android.
+
+ // so we check if the functions are accessible by getting their function pointers and skipping if not
+ // (note that the desktop loader does a better job here but the android loader doesn't)
+
+ // assume not supported until proven otherwise
+ multiview_capabilities.is_supported = false;
+ multiview_capabilities.max_view_count = 0;
+ multiview_capabilities.max_instance_count = 0;
+ subgroup_capabilities.size = 0;
+ subgroup_capabilities.supportedStages = 0;
+ subgroup_capabilities.supportedOperations = 0;
+ subgroup_capabilities.quadOperationsInAllStages = false;
+
+ // check for extended features
+ PFN_vkGetPhysicalDeviceFeatures2 device_features_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
+ if (device_features_func == nullptr) {
+ // In Vulkan 1.0 might be accessible under its original extension name
+ device_features_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
+ }
+ if (device_features_func != nullptr) {
+ // check our extended features
+ VkPhysicalDeviceMultiviewFeatures multiview_features;
+ multiview_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES;
+ multiview_features.pNext = NULL;
+
+ VkPhysicalDeviceFeatures2 device_features;
+ device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
+ device_features.pNext = &multiview_features;
+
+ device_features_func(gpu, &device_features);
+ multiview_capabilities.is_supported = multiview_features.multiview;
+ // For now we ignore if multiview is available in geometry and tesselation as we do not currently support those
+ }
+
+ // check extended properties
+ PFN_vkGetPhysicalDeviceProperties2 device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2");
+ if (device_properties_func == nullptr) {
+ // In Vulkan 1.0 might be accessible under its original extension name
+ device_properties_func = (PFN_vkGetPhysicalDeviceProperties2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceProperties2KHR");
+ }
+ if (device_properties_func != nullptr) {
+ VkPhysicalDeviceMultiviewProperties multiviewProperties;
+ VkPhysicalDeviceSubgroupProperties subgroupProperties;
+ VkPhysicalDeviceProperties2 physicalDeviceProperties;
+
+ subgroupProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES;
+ subgroupProperties.pNext = nullptr;
+
+ physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
+
+ if (multiview_capabilities.is_supported) {
+ multiviewProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES;
+ multiviewProperties.pNext = &subgroupProperties;
+
+ physicalDeviceProperties.pNext = &multiviewProperties;
+ } else {
+ physicalDeviceProperties.pNext = &subgroupProperties;
+ }
+
+ device_properties_func(gpu, &physicalDeviceProperties);
+
+ subgroup_capabilities.size = subgroupProperties.subgroupSize;
+ subgroup_capabilities.supportedStages = subgroupProperties.supportedStages;
+ subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations;
+ // Note: quadOperationsInAllStages will be true if:
+ // - supportedStages has VK_SHADER_STAGE_ALL_GRAPHICS + VK_SHADER_STAGE_COMPUTE_BIT
+ // - supportedOperations has VK_SUBGROUP_FEATURE_QUAD_BIT
+ subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages;
+
+ if (multiview_capabilities.is_supported) {
+ multiview_capabilities.max_view_count = multiviewProperties.maxMultiviewViewCount;
+ multiview_capabilities.max_instance_count = multiviewProperties.maxMultiviewInstanceIndex;
+
+#ifdef DEBUG_ENABLED
+ print_line("- Vulkan multiview supported:");
+ print_line(" max views: " + itos(multiview_capabilities.max_view_count));
+ print_line(" max instances: " + itos(multiview_capabilities.max_instance_count));
+ } else {
+ print_line("- Vulkan multiview not supported");
+#endif
+ }
+
+#ifdef DEBUG_ENABLED
+ print_line("- Vulkan subgroup:");
+ print_line(" size: " + itos(subgroup_capabilities.size));
+ print_line(" stages: " + subgroup_capabilities.supported_stages_desc());
+ print_line(" supported ops: " + subgroup_capabilities.supported_operations_desc());
+ if (subgroup_capabilities.quadOperationsInAllStages) {
+ print_line(" quad operations in all stages");
+ }
+ } else {
+ print_line("- Couldn't call vkGetPhysicalDeviceProperties2");
+#endif
+ }
+
+ return OK;
+}
+
+Error VulkanContext::_create_physical_device() {
+ /* obtain version */
+ _obtain_vulkan_version();
+ /* initialise extensions */
{
Error err = _initialize_extensions();
if (err != OK) {
@@ -312,18 +618,16 @@ Error VulkanContext::_create_physical_device() {
/*applicationVersion*/ 0,
/*pEngineName*/ namecs.get_data(),
/*engineVersion*/ 0,
- /*apiVersion*/ VK_API_VERSION_1_0,
- };
- VkInstanceCreateInfo inst_info = {
- /*sType*/ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
- /*pNext*/ nullptr,
- /*flags*/ 0,
- /*pApplicationInfo*/ &app,
- /*enabledLayerCount*/ enabled_layer_count,
- /*ppEnabledLayerNames*/ (const char *const *)enabled_layers,
- /*enabledExtensionCount*/ enabled_extension_count,
- /*ppEnabledExtensionNames*/ (const char *const *)extension_names,
+ /*apiVersion*/ VK_MAKE_VERSION(vulkan_major, vulkan_minor, 0)
};
+ VkInstanceCreateInfo inst_info{};
+ inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
+ inst_info.pApplicationInfo = &app;
+ inst_info.enabledExtensionCount = enabled_extension_count;
+ inst_info.ppEnabledExtensionNames = (const char *const *)extension_names;
+ if (_use_validation_layers()) {
+ _get_preferred_validation_layers(&inst_info.enabledLayerCount, &inst_info.ppEnabledLayerNames);
+ }
/*
* This is info for a temp callback to use during CreateInstance.
@@ -331,6 +635,7 @@ Error VulkanContext::_create_physical_device() {
* function to register the final callback.
*/
VkDebugUtilsMessengerCreateInfoEXT dbg_messenger_create_info;
+ VkDebugReportCallbackCreateInfoEXT dbg_report_callback_create_info{};
if (enabled_debug_utils) {
// VK_EXT_debug_utils style
dbg_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
@@ -344,6 +649,16 @@ Error VulkanContext::_create_physical_device() {
dbg_messenger_create_info.pfnUserCallback = _debug_messenger_callback;
dbg_messenger_create_info.pUserData = this;
inst_info.pNext = &dbg_messenger_create_info;
+ } else if (enabled_debug_report) {
+ dbg_report_callback_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
+ dbg_report_callback_create_info.flags = VK_DEBUG_REPORT_INFORMATION_BIT_EXT |
+ VK_DEBUG_REPORT_WARNING_BIT_EXT |
+ VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT |
+ VK_DEBUG_REPORT_ERROR_BIT_EXT |
+ VK_DEBUG_REPORT_DEBUG_BIT_EXT;
+ dbg_report_callback_create_info.pfnCallback = _debug_report_callback;
+ dbg_report_callback_create_info.pUserData = this;
+ inst_info.pNext = &dbg_report_callback_create_info;
}
uint32_t gpu_count;
@@ -532,9 +847,36 @@ Error VulkanContext::_create_physical_device() {
ERR_FAIL_V(ERR_CANT_CREATE);
break;
}
+ } else if (enabled_debug_report) {
+ CreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkCreateDebugReportCallbackEXT");
+ DebugReportMessageEXT = (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(inst, "vkDebugReportMessageEXT");
+ DestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(inst, "vkDestroyDebugReportCallbackEXT");
+
+ if (nullptr == CreateDebugReportCallbackEXT || nullptr == DebugReportMessageEXT || nullptr == DestroyDebugReportCallbackEXT) {
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE,
+ "GetProcAddr: Failed to init VK_EXT_debug_report\n"
+ "GetProcAddr: Failure");
+ }
+
+ err = CreateDebugReportCallbackEXT(inst, &dbg_report_callback_create_info, nullptr, &dbg_debug_report);
+ switch (err) {
+ case VK_SUCCESS:
+ break;
+ case VK_ERROR_OUT_OF_HOST_MEMORY:
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE,
+ "CreateDebugReportCallbackEXT: out of host memory\n"
+ "CreateDebugReportCallbackEXT Failure");
+ break;
+ default:
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE,
+ "CreateDebugReportCallbackEXT: unknown failure\n"
+ "CreateDebugReportCallbackEXT Failure");
+ ERR_FAIL_V(ERR_CANT_CREATE);
+ break;
+ }
}
- /* Call with NULL data to get count */
+ /* Call with nullptr data to get count */
vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_family_count, nullptr);
ERR_FAIL_COND_V(queue_family_count == 0, ERR_CANT_CREATE);
@@ -561,6 +903,14 @@ Error VulkanContext::_create_physical_device() {
GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfacePresentModesKHR);
GET_INSTANCE_PROC_ADDR(inst, GetSwapchainImagesKHR);
+ // get info about what our vulkan driver is capable off
+ {
+ Error res = _check_capabilities();
+ if (res != OK) {
+ return res;
+ }
+ }
+
return OK;
}
@@ -692,16 +1042,39 @@ Error VulkanContext::_initialize_queues(VkSurfaceKHR surface) {
// If the format list includes just one entry of VK_FORMAT_UNDEFINED,
// the surface has no preferred format. Otherwise, at least one
// supported format will be returned.
- if (true || (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED)) {
+ if (formatCount == 1 && surfFormats[0].format == VK_FORMAT_UNDEFINED) {
format = VK_FORMAT_B8G8R8A8_UNORM;
+ color_space = surfFormats[0].colorSpace;
} else {
+ // These should be ordered with the ones we want to use on top and fallback modes further down
+ // we want an 32bit RGBA unsigned normalised buffer or similar
+ const VkFormat allowed_formats[] = {
+ VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_UNORM
+ };
+ uint32_t allowed_formats_count = sizeof(allowed_formats) / sizeof(VkFormat);
+
if (formatCount < 1) {
free(surfFormats);
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "formatCount less than 1");
}
- format = surfFormats[0].format;
+
+ // Find the first format that we support
+ format = VK_FORMAT_UNDEFINED;
+ for (uint32_t af = 0; af < allowed_formats_count && format == VK_FORMAT_UNDEFINED; af++) {
+ for (uint32_t sf = 0; sf < formatCount && format == VK_FORMAT_UNDEFINED; sf++) {
+ if (surfFormats[sf].format == allowed_formats[af]) {
+ format = surfFormats[sf].format;
+ color_space = surfFormats[sf].colorSpace;
+ }
+ }
+ }
+
+ if (format == VK_FORMAT_UNDEFINED) {
+ free(surfFormats);
+ ERR_FAIL_V_MSG(ERR_CANT_CREATE, "No usable surface format found.");
+ }
}
- color_space = surfFormats[0].colorSpace;
free(surfFormats);
@@ -755,6 +1128,10 @@ Error VulkanContext::_create_semaphores() {
return OK;
}
+bool VulkanContext::_use_validation_layers() {
+ return Engine::get_singleton()->is_validation_layers_enabled();
+}
+
Error VulkanContext::_window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height) {
ERR_FAIL_COND_V(windows.has(p_window_id), ERR_INVALID_PARAMETER);
@@ -1279,13 +1656,13 @@ Error VulkanContext::prepare_buffers() {
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
// swapchain is out of date (e.g. the window was resized) and
// must be recreated:
- print_line("early out of data");
+ print_verbose("Vulkan: Early out of date swapchain, recreating.");
//resize_notify();
_update_swap_chain(w);
} else if (err == VK_SUBOPTIMAL_KHR) {
- print_line("early suboptimal");
// swapchain is not as optimal as it could be, but the platform's
// presentation engine will still present the image correctly.
+ print_verbose("Vulkan: Early suboptimal swapchain.");
break;
} else {
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
@@ -1313,13 +1690,13 @@ Error VulkanContext::swap_buffers() {
DemoUpdateTargetIPD(demo);
// Note: a real application would position its geometry to that it's in
- // the correct locatoin for when the next image is presented. It might
+ // the correct location for when the next image is presented. It might
// also wait, so that there's less latency between any input and when
// the next image is rendered/presented. This demo program is so
// simple that it doesn't do either of those.
}
#endif
- // Wait for the image acquired semaphore to be signaled to ensure
+ // Wait for the image acquired semaphore to be signalled to ensure
// that the image won't be rendered to until the presentation
// engine has fully released ownership to the application, and it is
// okay to render to the image.
@@ -1385,7 +1762,7 @@ Error VulkanContext::swap_buffers() {
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
}
- // If we are using separate queues we have to wait for image ownership,
+ // If we are using separate queues, we have to wait for image ownership,
// otherwise wait for draw complete
VkPresentInfoKHR present = {
/*sType*/ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
@@ -1493,12 +1870,12 @@ Error VulkanContext::swap_buffers() {
if (err == VK_ERROR_OUT_OF_DATE_KHR) {
// swapchain is out of date (e.g. the window was resized) and
// must be recreated:
- print_line("out of date");
+ print_verbose("Vulkan: Swapchain is out of date, recreating.");
resize_notify();
} else if (err == VK_SUBOPTIMAL_KHR) {
// swapchain is not as optimal as it could be, but the platform's
// presentation engine will still present the image correctly.
- print_line("suboptimal");
+ print_verbose("Vulkan: Swapchain is suboptimal.");
} else {
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
}
@@ -1594,13 +1971,13 @@ void VulkanContext::local_device_push_command_buffers(RID p_local_device, const
VkResult err = vkQueueSubmit(ld->queue, 1, &submit_info, VK_NULL_HANDLE);
if (err == VK_ERROR_OUT_OF_HOST_MEMORY) {
- print_line("out of host memory");
+ print_line("Vulkan: Out of host memory!");
}
if (err == VK_ERROR_OUT_OF_DEVICE_MEMORY) {
- print_line("out of device memory");
+ print_line("Vulkan: Out of device memory!");
}
if (err == VK_ERROR_DEVICE_LOST) {
- print_line("device lost");
+ print_line("Vulkan: Device lost!");
}
ERR_FAIL_COND(err);
@@ -1686,8 +2063,6 @@ String VulkanContext::get_device_pipeline_cache_uuid() const {
}
VulkanContext::VulkanContext() {
- use_validation_layers = Engine::get_singleton()->is_validation_layers_enabled();
-
command_buffer_queue.resize(1); // First one is always the setup command.
command_buffer_queue.write[0] = nullptr;
}
@@ -1705,9 +2080,12 @@ VulkanContext::~VulkanContext() {
vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr);
}
}
- if (inst_initialized && use_validation_layers) {
+ if (inst_initialized && enabled_debug_utils) {
DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr);
}
+ if (inst_initialized && dbg_debug_report != VK_NULL_HANDLE) {
+ DestroyDebugReportCallbackEXT(inst, dbg_debug_report, nullptr);
+ }
vkDestroyDevice(device, nullptr);
}
if (inst_initialized) {
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index dc6b0410bc..3d9b295c5a 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -41,6 +41,26 @@
#include <vulkan/vulkan.h>
class VulkanContext {
+public:
+ struct SubgroupCapabilities {
+ uint32_t size;
+ VkShaderStageFlags supportedStages;
+ VkSubgroupFeatureFlags supportedOperations;
+ VkBool32 quadOperationsInAllStages;
+
+ uint32_t supported_stages_flags_rd() const;
+ String supported_stages_desc() const;
+ uint32_t supported_operations_flags_rd() const;
+ String supported_operations_desc() const;
+ };
+
+ struct MultiviewCapabilities {
+ bool is_supported;
+ int32_t max_view_count;
+ int32_t max_instance_count;
+ };
+
+private:
enum {
MAX_EXTENSIONS = 128,
MAX_LAYERS = 64,
@@ -57,6 +77,12 @@ class VulkanContext {
bool device_initialized = false;
bool inst_initialized = false;
+ // Vulkan 1.0 doesn't return version info so we assume this by default until we know otherwise
+ uint32_t vulkan_major = 1;
+ uint32_t vulkan_minor = 0;
+ SubgroupCapabilities subgroup_capabilities;
+ MultiviewCapabilities multiview_capabilities;
+
String device_vendor;
String device_name;
String pipeline_cache_id;
@@ -126,8 +152,11 @@ class VulkanContext {
const char *extension_names[MAX_EXTENSIONS];
bool enabled_debug_utils = false;
- uint32_t enabled_layer_count = 0;
- const char *enabled_layers[MAX_LAYERS];
+ /**
+ * True if VK_EXT_debug_report extension is used. VK_EXT_debug_report is deprecated but it is
+ * still used if VK_EXT_debug_utils is not available.
+ */
+ bool enabled_debug_report = false;
PFN_vkCreateDebugUtilsMessengerEXT CreateDebugUtilsMessengerEXT;
PFN_vkDestroyDebugUtilsMessengerEXT DestroyDebugUtilsMessengerEXT;
@@ -136,6 +165,9 @@ class VulkanContext {
PFN_vkCmdEndDebugUtilsLabelEXT CmdEndDebugUtilsLabelEXT;
PFN_vkCmdInsertDebugUtilsLabelEXT CmdInsertDebugUtilsLabelEXT;
PFN_vkSetDebugUtilsObjectNameEXT SetDebugUtilsObjectNameEXT;
+ PFN_vkCreateDebugReportCallbackEXT CreateDebugReportCallbackEXT;
+ PFN_vkDebugReportMessageEXT DebugReportMessageEXT;
+ PFN_vkDestroyDebugReportCallbackEXT DestroyDebugReportCallbackEXT;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fpGetPhysicalDeviceSurfaceCapabilitiesKHR;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fpGetPhysicalDeviceSurfaceFormatsKHR;
@@ -149,17 +181,29 @@ class VulkanContext {
PFN_vkGetPastPresentationTimingGOOGLE fpGetPastPresentationTimingGOOGLE;
VkDebugUtilsMessengerEXT dbg_messenger = VK_NULL_HANDLE;
+ VkDebugReportCallbackEXT dbg_debug_report = VK_NULL_HANDLE;
- Error _create_validation_layers();
+ Error _obtain_vulkan_version();
Error _initialize_extensions();
+ Error _check_capabilities();
- VkBool32 _check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers);
+ VkBool32 _check_layers(uint32_t check_count, const char *const *check_names, uint32_t layer_count, VkLayerProperties *layers);
static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageType,
const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
void *pUserData);
+ static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_report_callback(
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char *pLayerPrefix,
+ const char *pMessage,
+ void *pUserData);
+
Error _create_physical_device();
Error _initialize_queues(VkSurfaceKHR surface);
@@ -176,16 +220,22 @@ class VulkanContext {
protected:
virtual const char *_get_platform_surface_extension() const = 0;
- // Enabled via command line argument.
- bool use_validation_layers = false;
-
virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height);
+ virtual bool _use_validation_layers();
+
+ Error _get_preferred_validation_layers(uint32_t *count, const char *const **names);
+
VkInstance _get_instance() {
return inst;
}
public:
+ uint32_t get_vulkan_major() const { return vulkan_major; };
+ uint32_t get_vulkan_minor() const { return vulkan_minor; };
+ SubgroupCapabilities get_subgroup_capabilities() const { return subgroup_capabilities; };
+ MultiviewCapabilities get_multiview_capabilities() const { return multiview_capabilities; };
+
VkDevice get_device();
VkPhysicalDevice get_physical_device();
int get_swapchain_image_count() const;
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 2c9f28717d..5aa777757f 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -325,14 +325,15 @@ FileType DirAccessWindows::get_file_type(const String& p_file) const {
}
*/
-size_t DirAccessWindows::get_space_left() {
+
+uint64_t DirAccessWindows::get_space_left() {
uint64_t bytes = 0;
if (!GetDiskFreeSpaceEx(nullptr, (PULARGE_INTEGER)&bytes, nullptr, nullptr)) {
return 0;
}
//this is either 0 or a value in bytes.
- return (size_t)bytes;
+ return bytes;
}
String DirAccessWindows::get_filesystem_type() const {
diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h
index 7f10023470..553d5c4701 100644
--- a/drivers/windows/dir_access_windows.h
+++ b/drivers/windows/dir_access_windows.h
@@ -78,8 +78,7 @@ public:
virtual Error rename(String p_path, String p_new_path);
virtual Error remove(String p_path);
- //virtual FileType get_file_type() const;
- size_t get_space_left();
+ uint64_t get_space_left();
virtual String get_filesystem_type() const;
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index 35f61c0623..0f52c70482 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -193,10 +193,11 @@ bool FileAccessWindows::is_open() const {
return (f != nullptr);
}
-void FileAccessWindows::seek(size_t p_position) {
+void FileAccessWindows::seek(uint64_t p_position) {
ERR_FAIL_COND(!f);
+
last_error = OK;
- if (fseek(f, p_position, SEEK_SET)) {
+ if (_fseeki64(f, p_position, SEEK_SET)) {
check_errors();
}
prev_op = 0;
@@ -204,28 +205,27 @@ void FileAccessWindows::seek(size_t p_position) {
void FileAccessWindows::seek_end(int64_t p_position) {
ERR_FAIL_COND(!f);
- if (fseek(f, p_position, SEEK_END)) {
+ if (_fseeki64(f, p_position, SEEK_END)) {
check_errors();
}
prev_op = 0;
}
-size_t FileAccessWindows::get_position() const {
- size_t aux_position = 0;
- aux_position = ftell(f);
- if (!aux_position) {
+uint64_t FileAccessWindows::get_position() const {
+ int64_t aux_position = _ftelli64(f);
+ if (aux_position < 0) {
check_errors();
}
return aux_position;
}
-size_t FileAccessWindows::get_len() const {
+uint64_t FileAccessWindows::get_len() const {
ERR_FAIL_COND_V(!f, 0);
- size_t pos = get_position();
- fseek(f, 0, SEEK_END);
- int size = get_position();
- fseek(f, pos, SEEK_SET);
+ uint64_t pos = get_position();
+ _fseeki64(f, 0, SEEK_END);
+ uint64_t size = get_position();
+ _fseeki64(f, pos, SEEK_SET);
return size;
}
@@ -252,15 +252,17 @@ uint8_t FileAccessWindows::get_8() const {
return b;
}
-int FileAccessWindows::get_buffer(uint8_t *p_dst, int p_length) const {
+uint64_t FileAccessWindows::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
ERR_FAIL_COND_V(!f, -1);
+
if (flags == READ_WRITE || flags == WRITE_READ) {
if (prev_op == WRITE) {
fflush(f);
}
prev_op = READ;
}
- int read = fread(p_dst, 1, p_length, f);
+ uint64_t read = fread(p_dst, 1, p_length, f);
check_errors();
return read;
};
@@ -290,7 +292,7 @@ void FileAccessWindows::store_8(uint8_t p_dest) {
fwrite(&p_dest, 1, 1, f);
}
-void FileAccessWindows::store_buffer(const uint8_t *p_src, int p_length) {
+void FileAccessWindows::store_buffer(const uint8_t *p_src, uint64_t p_length) {
ERR_FAIL_COND(!f);
if (flags == READ_WRITE || flags == WRITE_READ) {
if (prev_op == READ) {
diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h
index 507e0b2c20..008c69de66 100644
--- a/drivers/windows/file_access_windows.h
+++ b/drivers/windows/file_access_windows.h
@@ -56,21 +56,21 @@ public:
virtual String get_path() const; /// returns the path for the current open file
virtual String get_path_absolute() const; /// returns the absolute path for the current open file
- virtual void seek(size_t p_position); ///< seek to a given position
+ virtual void seek(uint64_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual size_t get_position() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
+ virtual uint64_t get_position() const; ///< get position in the file
+ virtual uint64_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
virtual Error get_error() const; ///< get last error
virtual void flush();
virtual void store_8(uint8_t p_dest); ///< store a byte
- virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
virtual bool file_exists(const String &p_name); ///< return true if a file exists
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 55640ca590..957e370a27 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -97,11 +97,11 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event) {
if (mod.is_valid()) {
show_mods = true;
- mod_checkboxes[MOD_ALT]->set_pressed(mod->get_alt());
- mod_checkboxes[MOD_SHIFT]->set_pressed(mod->get_shift());
- mod_checkboxes[MOD_COMMAND]->set_pressed(mod->get_command());
- mod_checkboxes[MOD_CONTROL]->set_pressed(mod->get_control());
- mod_checkboxes[MOD_META]->set_pressed(mod->get_metakey());
+ mod_checkboxes[MOD_ALT]->set_pressed(mod->is_alt_pressed());
+ mod_checkboxes[MOD_SHIFT]->set_pressed(mod->is_shift_pressed());
+ mod_checkboxes[MOD_COMMAND]->set_pressed(mod->is_command_pressed());
+ mod_checkboxes[MOD_CTRL]->set_pressed(mod->is_ctrl_pressed());
+ mod_checkboxes[MOD_META]->set_pressed(mod->is_meta_pressed());
store_command_checkbox->set_pressed(mod->is_storing_command());
}
@@ -122,9 +122,9 @@ void InputEventConfigurationDialog::_set_event(const Ref<InputEvent> &p_event) {
// Update selected item in input list for keys, joybuttons and joyaxis only (since the mouse cannot be "listened" for).
if (k.is_valid() || joyb.is_valid() || joym.is_valid()) {
- TreeItem *category = input_list_tree->get_root()->get_children();
+ TreeItem *category = input_list_tree->get_root()->get_first_child();
while (category) {
- TreeItem *input_item = category->get_children();
+ TreeItem *input_item = category->get_first_child();
// has_type this should be always true, unless the tree structure has been misconfigured.
bool has_type = input_item->get_parent()->has_meta("__type");
@@ -307,7 +307,7 @@ void InputEventConfigurationDialog::_update_input_list() {
mouse_root->set_collapsed(collapse);
mouse_root->set_meta("__type", INPUT_MOUSE_BUTTON);
- int mouse_buttons[9] = { BUTTON_LEFT, BUTTON_RIGHT, BUTTON_MIDDLE, BUTTON_WHEEL_UP, BUTTON_WHEEL_DOWN, BUTTON_WHEEL_LEFT, BUTTON_WHEEL_RIGHT, BUTTON_XBUTTON1, BUTTON_XBUTTON2 };
+ MouseButton mouse_buttons[9] = { MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_WHEEL_UP, MOUSE_BUTTON_WHEEL_DOWN, MOUSE_BUTTON_WHEEL_LEFT, MOUSE_BUTTON_WHEEL_RIGHT, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_XBUTTON2 };
for (int i = 0; i < 9; i++) {
Ref<InputEventMouseButton> mb;
mb.instance();
@@ -384,15 +384,15 @@ void InputEventConfigurationDialog::_mod_toggled(bool p_checked, int p_index) {
}
if (p_index == 0) {
- ie->set_alt(p_checked);
+ ie->set_alt_pressed(p_checked);
} else if (p_index == 1) {
- ie->set_shift(p_checked);
+ ie->set_shift_pressed(p_checked);
} else if (p_index == 2) {
- ie->set_command(p_checked);
+ ie->set_command_pressed(p_checked);
} else if (p_index == 3) {
- ie->set_control(p_checked);
+ ie->set_ctrl_pressed(p_checked);
} else if (p_index == 4) {
- ie->set_metakey(p_checked);
+ ie->set_meta_pressed(p_checked);
}
_set_event(ie);
@@ -413,7 +413,7 @@ void InputEventConfigurationDialog::_store_command_toggled(bool p_checked) {
mod_checkboxes[MOD_COMMAND]->show();
mod_checkboxes[MOD_COMMAND]->set_text("Meta (Command)");
#else
- mod_checkboxes[MOD_CONTROL]->hide();
+ mod_checkboxes[MOD_CTRL]->hide();
mod_checkboxes[MOD_COMMAND]->show();
mod_checkboxes[MOD_COMMAND]->set_text("Control (Command)");
@@ -421,7 +421,7 @@ void InputEventConfigurationDialog::_store_command_toggled(bool p_checked) {
} else {
// If not, hide Command, show Control and Meta.
mod_checkboxes[MOD_COMMAND]->hide();
- mod_checkboxes[MOD_CONTROL]->show();
+ mod_checkboxes[MOD_CTRL]->show();
mod_checkboxes[MOD_META]->show();
}
}
@@ -469,11 +469,11 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
}
// Maintain modifier state from checkboxes
- k->set_alt(mod_checkboxes[MOD_ALT]->is_pressed());
- k->set_shift(mod_checkboxes[MOD_SHIFT]->is_pressed());
- k->set_command(mod_checkboxes[MOD_COMMAND]->is_pressed());
- k->set_control(mod_checkboxes[MOD_CONTROL]->is_pressed());
- k->set_metakey(mod_checkboxes[MOD_META]->is_pressed());
+ k->set_alt_pressed(mod_checkboxes[MOD_ALT]->is_pressed());
+ k->set_shift_pressed(mod_checkboxes[MOD_SHIFT]->is_pressed());
+ k->set_command_pressed(mod_checkboxes[MOD_COMMAND]->is_pressed());
+ k->set_ctrl_pressed(mod_checkboxes[MOD_CTRL]->is_pressed());
+ k->set_meta_pressed(mod_checkboxes[MOD_META]->is_pressed());
k->set_store_command(store_command_checkbox->is_pressed());
_set_event(k);
@@ -484,11 +484,11 @@ void InputEventConfigurationDialog::_input_list_item_selected() {
mb.instance();
mb->set_button_index(idx);
// Maintain modifier state from checkboxes
- mb->set_alt(mod_checkboxes[MOD_ALT]->is_pressed());
- mb->set_shift(mod_checkboxes[MOD_SHIFT]->is_pressed());
- mb->set_command(mod_checkboxes[MOD_COMMAND]->is_pressed());
- mb->set_control(mod_checkboxes[MOD_CONTROL]->is_pressed());
- mb->set_metakey(mod_checkboxes[MOD_META]->is_pressed());
+ mb->set_alt_pressed(mod_checkboxes[MOD_ALT]->is_pressed());
+ mb->set_shift_pressed(mod_checkboxes[MOD_SHIFT]->is_pressed());
+ mb->set_command_pressed(mod_checkboxes[MOD_COMMAND]->is_pressed());
+ mb->set_ctrl_pressed(mod_checkboxes[MOD_CTRL]->is_pressed());
+ mb->set_meta_pressed(mod_checkboxes[MOD_META]->is_pressed());
mb->set_store_command(store_command_checkbox->is_pressed());
_set_event(mb);
@@ -730,10 +730,6 @@ void ActionMapEditor::_add_action_pressed() {
}
void ActionMapEditor::_add_action(const String &p_name) {
- if (!allow_editing_actions) {
- return;
- }
-
if (p_name == "" || !_is_action_name_valid(p_name)) {
show_message(TTR("Invalid action name. it cannot be.is_empty()() nor contain '/', ':', '=', '\\' or '\"'"));
return;
@@ -744,10 +740,6 @@ void ActionMapEditor::_add_action(const String &p_name) {
}
void ActionMapEditor::_action_edited() {
- if (!allow_editing_actions) {
- return;
- }
-
TreeItem *ti = action_tree->get_edited();
if (!ti) {
return;
@@ -812,10 +804,6 @@ void ActionMapEditor::_tree_button_pressed(Object *p_item, int p_column, int p_i
} break;
case ActionMapEditor::BUTTON_REMOVE_ACTION: {
- if (!allow_editing_actions) {
- break;
- }
-
// Send removed action name
String name = item->get_meta("__name");
emit_signal("action_removed", name);
@@ -848,11 +836,11 @@ void ActionMapEditor::_tree_item_activated() {
_tree_button_pressed(item, 2, BUTTON_EDIT_EVENT);
}
-void ActionMapEditor::set_show_uneditable(bool p_show) {
- show_uneditable = p_show;
- show_uneditable_actions_checkbox->set_pressed(p_show);
+void ActionMapEditor::set_show_builtin_actions(bool p_show) {
+ show_builtin_actions = p_show;
+ show_builtin_actions_checkbutton->set_pressed(p_show);
- // Prevent unnecessary updates of action list when cache is.is_empty()().
+ // Prevent unnecessary updates of action list when cache is empty.
if (!actions_cache.is_empty()) {
update_action_list();
}
@@ -1022,7 +1010,7 @@ void ActionMapEditor::update_action_list(const Vector<ActionInfo> &p_action_info
continue;
}
- if (!action_info.editable && !show_uneditable) {
+ if (!action_info.editable && !show_builtin_actions) {
continue;
}
@@ -1080,15 +1068,6 @@ void ActionMapEditor::show_message(const String &p_message) {
message->popup_centered(Size2(300, 100) * EDSCALE);
}
-void ActionMapEditor::set_allow_editing_actions(bool p_allow) {
- allow_editing_actions = p_allow;
- add_hbox->set_visible(p_allow);
-}
-
-void ActionMapEditor::set_toggle_editable_label(const String &p_label) {
- show_uneditable_actions_checkbox->set_text(p_label);
-}
-
void ActionMapEditor::use_external_search_box(LineEdit *p_searchbox) {
memdelete(action_list_search);
action_list_search = p_searchbox;
@@ -1096,8 +1075,7 @@ void ActionMapEditor::use_external_search_box(LineEdit *p_searchbox) {
}
ActionMapEditor::ActionMapEditor() {
- allow_editing_actions = true;
- show_uneditable = true;
+ show_builtin_actions = false;
// Main Vbox Container
VBoxContainer *main_vbox = memnew(VBoxContainer);
@@ -1114,11 +1092,11 @@ ActionMapEditor::ActionMapEditor() {
action_list_search->connect("text_changed", callable_mp(this, &ActionMapEditor::_search_term_updated));
top_hbox->add_child(action_list_search);
- show_uneditable_actions_checkbox = memnew(CheckBox);
- show_uneditable_actions_checkbox->set_pressed(false);
- show_uneditable_actions_checkbox->set_text(TTR("Show Uneditable Actions"));
- show_uneditable_actions_checkbox->connect("toggled", callable_mp(this, &ActionMapEditor::set_show_uneditable));
- top_hbox->add_child(show_uneditable_actions_checkbox);
+ show_builtin_actions_checkbutton = memnew(CheckButton);
+ show_builtin_actions_checkbutton->set_pressed(false);
+ show_builtin_actions_checkbutton->set_text(TTR("Show Built-in Actions"));
+ show_builtin_actions_checkbutton->connect("toggled", callable_mp(this, &ActionMapEditor::set_show_builtin_actions));
+ top_hbox->add_child(show_builtin_actions_checkbutton);
// Adding Action line edit + button
add_hbox = memnew(HBoxContainer);
@@ -1132,7 +1110,7 @@ ActionMapEditor::ActionMapEditor() {
add_hbox->add_child(add_edit);
Button *add_button = memnew(Button);
- add_button->set_text("Add");
+ add_button->set_text(TTR("Add"));
add_button->connect("pressed", callable_mp(this, &ActionMapEditor::_add_action_pressed));
add_hbox->add_child(add_button);
diff --git a/editor/action_map_editor.h b/editor/action_map_editor.h
index f1f7bffef4..aff3e6e957 100644
--- a/editor/action_map_editor.h
+++ b/editor/action_map_editor.h
@@ -78,11 +78,11 @@ private:
MOD_ALT,
MOD_SHIFT,
MOD_COMMAND,
- MOD_CONTROL,
+ MOD_CTRL,
MOD_META,
MOD_MAX
};
- String mods[MOD_MAX] = { "Alt", "Shift", "Command", "Control", "Meta" };
+ String mods[MOD_MAX] = { "Alt", "Shift", "Command", "Ctrl", "Metakey" };
CheckBox *mod_checkboxes[MOD_MAX];
CheckBox *store_command_checkbox;
@@ -156,11 +156,10 @@ private:
// Filtering and Adding actions
- bool show_uneditable;
- CheckBox *show_uneditable_actions_checkbox;
+ bool show_builtin_actions;
+ CheckButton *show_builtin_actions_checkbutton;
LineEdit *action_list_search;
- bool allow_editing_actions;
HBoxContainer *add_hbox;
LineEdit *add_edit;
@@ -190,10 +189,7 @@ public:
void update_action_list(const Vector<ActionInfo> &p_action_infos = Vector<ActionInfo>());
void show_message(const String &p_message);
- void set_show_uneditable(bool p_show);
- void set_allow_editing_actions(bool p_allow);
-
- void set_toggle_editable_label(const String &p_label);
+ void set_show_builtin_actions(bool p_show);
void use_external_search_box(LineEdit *p_searchbox);
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 5d2b825c4f..63ffab6727 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -602,6 +602,8 @@ void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int
}
void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (p_event->is_pressed()) {
if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) {
duplicate_selection();
@@ -615,9 +617,9 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
float v_zoom_orig = v_zoom;
- if (mb->get_command()) {
+ if (mb->is_command_pressed()) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
} else {
if (v_zoom < 100000) {
@@ -628,9 +630,9 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
float v_zoom_orig = v_zoom;
- if (mb->get_command()) {
+ if (mb->is_command_pressed()) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
} else {
if (v_zoom > 0.000001) {
@@ -641,7 +643,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
if (mb->is_pressed()) {
int x = mb->get_position().x - timeline->get_name_limit();
panning_timeline_from = x / timeline->get_zoom_scale();
@@ -652,7 +654,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
menu_insert_key = mb->get_position();
if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) {
Vector2 popup_pos = get_global_transform().xform(mb->get_position());
@@ -672,7 +674,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (close_icon_rect.has_point(mb->get_position())) {
emit_signal("close_request");
return;
@@ -689,9 +691,9 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
//first check point
//command makes it ignore the main point, so control point editors can be force-edited
//path 2D editing in the 3D and 2D editors works the same way
- if (!mb->get_command()) {
+ if (!mb->is_command_pressed()) {
if (edit_points[i].point_rect.has_point(mb->get_position())) {
- if (mb->get_shift()) {
+ if (mb->is_shift_pressed()) {
//add to selection
if (selection.has(i)) {
selection.erase(i);
@@ -741,7 +743,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
//insert new point
- if (mb->get_command() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) {
+ if (mb->is_command_pressed() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) {
Array new_point;
new_point.resize(5);
@@ -760,7 +762,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
undo_redo->create_action(TTR("Add Bezier Point"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, time);
undo_redo->commit_action();
//then attempt to move
@@ -789,7 +791,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (box_selecting) {
//do actual select
if (!box_selecting_add) {
@@ -819,7 +821,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
undo_redo->create_action(TTR("Move Bezier Points"));
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left);
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right);
@@ -831,7 +833,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (moving_selection) {
//combit it
@@ -855,7 +857,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
continue; //already in selection, don't save
}
- undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_position", track, newtime);
+ undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", track, newtime);
AnimMoveRestore amr;
amr.key = animation->track_get_key_value(track, idx);
@@ -886,7 +888,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (newpos<0)
continue; //no remove what no inserted
*/
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, newpos);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, newpos);
}
// 5-(undo) reinsert keys
@@ -927,7 +929,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
v_scroll += mm->get_relative().y * v_zoom;
if (v_scroll > 100000) {
v_scroll = 100000;
@@ -959,7 +961,7 @@ void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (box_selecting_attempt && mm.is_valid()) {
if (!box_selecting) {
box_selecting = true;
- box_selecting_add = mm->get_shift();
+ box_selecting_add = mm->is_shift_pressed();
}
box_selection_to = mm->get_position();
@@ -1036,7 +1038,7 @@ void AnimationBezierTrackEdit::_menu_selected(int p_index) {
undo_redo->create_action(TTR("Add Bezier Point"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, time);
undo_redo->commit_action();
} break;
@@ -1072,7 +1074,7 @@ void AnimationBezierTrackEdit::duplicate_selection() {
int existing_idx = animation->track_find_key(track, dst_time, true);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, E->get()), animation->track_get_key_transition(track, E->get()));
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, dst_time);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, dst_time);
Pair<int, float> p;
p.first = track;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 934c6b95a4..9d5811dcbd 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -134,7 +134,7 @@ public:
undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, key);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, new_time, val, trans);
undo_redo->add_do_method(this, "_key_ofs_changed", animation, key_ofs, new_time);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, new_time);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, new_time);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, key_ofs, val, trans);
undo_redo->add_undo_method(this, "_key_ofs_changed", animation, new_time, key_ofs);
@@ -758,7 +758,7 @@ public:
undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, key);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, new_time, val, trans);
undo_redo->add_do_method(this, "_key_ofs_changed", animation, key_ofs, new_time);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, new_time);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", track, new_time);
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, key_ofs, val, trans);
undo_redo->add_undo_method(this, "_key_ofs_changed", animation, new_time, key_ofs);
@@ -1641,26 +1641,28 @@ void AnimationTimelineEdit::_play_position_draw() {
}
void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && hsize_rect.has_point(mb->get_position())) {
dragging_hsize = true;
dragging_hsize_from = mb->get_position().x;
dragging_hsize_at = name_limit;
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && dragging_hsize) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && dragging_hsize) {
dragging_hsize = false;
}
if (mb.is_valid() && mb->get_position().x > get_name_limit() && mb->get_position().x < (get_size().width - get_buttons_width())) {
- if (!panning_timeline && mb->get_button_index() == BUTTON_LEFT) {
+ if (!panning_timeline && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
int x = mb->get_position().x - get_name_limit();
float ofs = x / get_zoom_scale() + get_value();
emit_signal("timeline_changed", ofs, false);
dragging_timeline = true;
}
- if (!dragging_timeline && mb->get_button_index() == BUTTON_MIDDLE) {
+ if (!dragging_timeline && mb->get_button_index() == MOUSE_BUTTON_MIDDLE) {
int x = mb->get_position().x - get_name_limit();
panning_timeline_from = x / get_zoom_scale();
panning_timeline = true;
@@ -1668,11 +1670,11 @@ void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (dragging_timeline && mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (dragging_timeline && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
dragging_timeline = false;
}
- if (panning_timeline && mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE && !mb->is_pressed()) {
+ if (panning_timeline && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE && !mb->is_pressed()) {
panning_timeline = false;
}
@@ -2522,6 +2524,8 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
}
void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (p_event->is_pressed()) {
if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) {
emit_signal("duplicate_request");
@@ -2540,7 +2544,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Point2 pos = mb->get_position();
if (check_rect.has_point(pos)) {
@@ -2658,7 +2662,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
if (key_idx != -1) {
- if (mb->get_command() || mb->get_shift()) {
+ if (mb->is_command_pressed() || mb->is_shift_pressed()) {
if (editor->is_key_selected(track, key_idx)) {
emit_signal("deselect_key", key_idx);
} else {
@@ -2683,7 +2687,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
Point2 pos = mb->get_position();
if (pos.x >= timeline->get_name_limit() && pos.x <= get_size().width - timeline->get_buttons_width()) {
// Can do something with menu too! show insert key.
@@ -2713,7 +2717,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && clicking_on_name) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && clicking_on_name) {
if (!path) {
path_popup = memnew(Popup);
path_popup->set_wrap_controls(true);
@@ -2730,12 +2734,12 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
path_popup->set_size(path_rect.size);
path_popup->popup();
path->grab_focus();
- path->set_cursor_position(path->get_text().length());
+ path->set_caret_column(path->get_text().length());
clicking_on_name = false;
}
if (mb.is_valid() && moving_selection_attempt) {
- if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
moving_selection_attempt = false;
if (moving_selection) {
emit_signal("move_selection_commit");
@@ -2746,7 +2750,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
select_single_attempt = -1;
}
- if (moving_selection && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ if (moving_selection && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
moving_selection_attempt = false;
moving_selection = false;
emit_signal("move_selection_cancel");
@@ -2754,7 +2758,7 @@ void AnimationTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT && moving_selection_attempt) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && moving_selection_attempt) {
if (!moving_selection) {
moving_selection = true;
emit_signal("move_selection_begin");
@@ -3975,7 +3979,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
p_next_tracks.normal++;
} else {
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", p_id.track_idx, time);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_id.track_idx, time);
int existing = animation->track_find_key(p_id.track_idx, time, true);
if (existing != -1) {
Variant v = animation->track_get_key_value(p_id.track_idx, existing);
@@ -4024,7 +4028,7 @@ bool AnimationTrackEditor::is_selection_active() const {
}
bool AnimationTrackEditor::is_snap_enabled() const {
- return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(KEY_CTRL);
}
void AnimationTrackEditor::_update_tracks() {
@@ -4439,6 +4443,8 @@ void AnimationTrackEditor::_add_track(int p_type) {
}
adding_track_type = p_type;
pick_track->popup_scenetree_dialog();
+ pick_track->get_filter_line_edit()->clear();
+ pick_track->get_filter_line_edit()->grab_focus();
}
void AnimationTrackEditor::_new_track_property_selected(String p_name) {
@@ -4562,7 +4568,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
undo_redo->create_action(TTR("Add Transform Track Key"));
undo_redo->add_do_method(animation.ptr(), "transform_track_insert_key", p_track, p_ofs, loc, rot, scale);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", p_track, p_ofs);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
undo_redo->commit_action();
} break;
@@ -4574,7 +4580,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
undo_redo->create_action(TTR("Add Track Key"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, value);
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", p_track, p_ofs);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
undo_redo->commit_action();
} break;
@@ -4605,7 +4611,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
undo_redo->create_action(TTR("Add Track Key"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, arr);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", p_track, p_ofs);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
undo_redo->commit_action();
} break;
@@ -4617,7 +4623,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
undo_redo->create_action(TTR("Add Track Key"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, ak);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", p_track, p_ofs);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
undo_redo->commit_action();
} break;
case Animation::TYPE_ANIMATION: {
@@ -4625,7 +4631,7 @@ void AnimationTrackEditor::_insert_key_from_track(float p_ofs, int p_track) {
undo_redo->create_action(TTR("Add Track Key"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, anim);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", p_track, p_ofs);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
undo_redo->commit_action();
} break;
}
@@ -4663,7 +4669,7 @@ void AnimationTrackEditor::_add_method_key(const String &p_method) {
undo_redo->create_action(TTR("Add Method Track Key"));
undo_redo->add_do_method(animation.ptr(), "track_insert_key", insert_key_from_track_call_track, insert_key_from_track_call_ofs, d);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", insert_key_from_track_call_track, insert_key_from_track_call_ofs);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", insert_key_from_track_call_track, insert_key_from_track_call_ofs);
undo_redo->commit_action();
return;
@@ -4873,7 +4879,7 @@ void AnimationTrackEditor::_move_selection_commit() {
continue; //already in selection, don't save
}
- undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_position", E->key().track, newtime);
+ undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newtime);
_AnimMoveRestore amr;
amr.key = animation->track_get_key_value(E->key().track, idx);
@@ -4893,7 +4899,7 @@ void AnimationTrackEditor::_move_selection_commit() {
// 4 - (undo) remove inserted keys
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = snap_time(E->get().pos + motion);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", E->key().track, newpos);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newpos);
}
// 5 - (undo) reinsert keys
@@ -4953,17 +4959,17 @@ void AnimationTrackEditor::_box_selection_draw() {
void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
scroll->accept_event();
}
- if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
scroll->accept_event();
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
box_selecting = true;
box_selecting_from = scroll->get_global_transform().xform(mb->get_position());
@@ -4974,7 +4980,7 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
for (int i = 0; i < track_edits.size(); i++) {
Rect2 local_rect = box_select_rect;
local_rect.position -= track_edits[i]->get_global_position();
- track_edits[i]->append_to_selection(local_rect, mb->get_command());
+ track_edits[i]->append_to_selection(local_rect, mb->is_command_pressed());
}
if (_get_track_selected() == -1 && track_edits.size() > 0) { //minimal hack to make shortcuts work
@@ -4991,12 +4997,12 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
timeline->set_value(timeline->get_value() - mm->get_relative().x / timeline->get_zoom_scale());
}
if (mm.is_valid() && box_selecting) {
- if (!(mm->get_button_mask() & BUTTON_MASK_LEFT)) {
+ if (!(mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) {
//no longer
box_selection->hide();
box_selecting = false;
@@ -5004,7 +5010,7 @@ void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
}
if (!box_selection->is_visible_in_tree()) {
- if (!mm->get_command() && !mm->get_shift()) {
+ if (!mm->is_command_pressed() && !mm->is_shift_pressed()) {
_clear_selection();
}
box_selection->show();
@@ -5090,7 +5096,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
int existing_idx = animation->track_find_key(dst_track, dst_time, true);
undo_redo->add_do_method(animation.ptr(), "track_insert_key", dst_track, dst_time, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", dst_track, dst_time);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", dst_track, dst_time);
Pair<int, float> p;
p.first = dst_track;
@@ -5210,7 +5216,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
track_clipboard.clear();
TreeItem *root = track_copy_select->get_root();
if (root) {
- TreeItem *it = root->get_children();
+ TreeItem *it = root->get_first_child();
while (it) {
Dictionary md = it->get_metadata(0);
int idx = md["track_idx"];
@@ -5338,7 +5344,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
continue; //already in selection, don't save
}
- undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_position", E->key().track, newtime);
+ undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newtime);
_AnimMoveRestore amr;
amr.key = animation->track_get_key_value(E->key().track, idx);
@@ -5359,7 +5365,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
// 4-(undo) remove inserted keys
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
float newpos = _NEW_POS(E->get().pos);
- undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", E->key().track, newpos);
+ undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", E->key().track, newpos);
}
// 5-(undo) reinsert keys
@@ -5596,7 +5602,7 @@ void AnimationTrackEditor::_show_imported_anim_warning() {
}
void AnimationTrackEditor::_select_all_tracks_for_copy() {
- TreeItem *track = track_copy_select->get_root()->get_children();
+ TreeItem *track = track_copy_select->get_root()->get_first_child();
if (!track) {
return;
}
@@ -5610,7 +5616,7 @@ void AnimationTrackEditor::_select_all_tracks_for_copy() {
track = track->get_next();
}
- track = track_copy_select->get_root()->get_children();
+ track = track_copy_select->get_root()->get_first_child();
while (track) {
track->set_checked(0, !all_selected);
track = track->get_next();
@@ -5635,6 +5641,70 @@ void AnimationTrackEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_step_changed", PropertyInfo(Variant::FLOAT, "step")));
}
+void AnimationTrackEditor::_pick_track_filter_text_changed(const String &p_newtext) {
+ TreeItem *root_item = pick_track->get_scene_tree()->get_scene_tree()->get_root();
+
+ Vector<Node *> select_candidates;
+ Node *to_select = nullptr;
+
+ String filter = pick_track->get_filter_line_edit()->get_text();
+
+ _pick_track_select_recursive(root_item, filter, select_candidates);
+
+ if (!select_candidates.is_empty()) {
+ for (int i = 0; i < select_candidates.size(); ++i) {
+ Node *candidate = select_candidates[i];
+
+ if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
+ to_select = candidate;
+ break;
+ }
+ }
+
+ if (!to_select) {
+ to_select = select_candidates[0];
+ }
+ }
+
+ pick_track->get_scene_tree()->set_selected(to_select);
+}
+
+void AnimationTrackEditor::_pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
+ if (!p_item) {
+ return;
+ }
+
+ NodePath np = p_item->get_metadata(0);
+ Node *node = get_node(np);
+
+ if (p_filter != String() && ((String)node->get_name()).findn(p_filter) != -1) {
+ p_select_candidates.push_back(node);
+ }
+
+ TreeItem *c = p_item->get_first_child();
+
+ while (c) {
+ _pick_track_select_recursive(c, p_filter, p_select_candidates);
+ c = c->get_next();
+ }
+}
+
+void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie) {
+ Ref<InputEventKey> k = p_ie;
+
+ if (k.is_valid()) {
+ switch (k->get_keycode()) {
+ case KEY_UP:
+ case KEY_DOWN:
+ case KEY_PAGEUP:
+ case KEY_PAGEDOWN: {
+ pick_track->get_scene_tree()->get_scene_tree()->call("_gui_input", k);
+ pick_track->get_filter_line_edit()->accept_event();
+ } break;
+ }
+ }
+}
+
AnimationTrackEditor::AnimationTrackEditor() {
root = nullptr;
@@ -5805,8 +5875,12 @@ AnimationTrackEditor::AnimationTrackEditor() {
pick_track = memnew(SceneTreeDialog);
add_child(pick_track);
+ pick_track->register_text_enter(pick_track->get_filter_line_edit());
pick_track->set_title(TTR("Pick a node to animate:"));
pick_track->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_node_selected));
+ pick_track->get_filter_line_edit()->connect("text_changed", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_text_changed));
+ pick_track->get_filter_line_edit()->connect("gui_input", callable_mp(this, &AnimationTrackEditor::_pick_track_filter_input));
+
prop_selector = memnew(PropertySelector);
add_child(prop_selector);
prop_selector->connect("selected", callable_mp(this, &AnimationTrackEditor::_new_track_property_selected));
@@ -5885,7 +5959,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
optimize_max_angle->set_value(22);
optimize_dialog->get_ok_button()->set_text(TTR("Optimize"));
- optimize_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
+ optimize_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_OPTIMIZE_ANIMATION_CONFIRM));
//
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index e8e4f915fa..c25865effb 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -499,6 +499,10 @@ class AnimationTrackEditor : public VBoxContainer {
void _insert_animation_key(NodePath p_path, const Variant &p_value);
+ void _pick_track_filter_text_changed(const String &p_newtext);
+ void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
+ void _pick_track_filter_input(const Ref<InputEvent> &p_ie);
+
protected:
static void _bind_methods();
void _notification(int p_what);
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index 0c0ee2856e..54c1e89d1e 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -101,47 +101,67 @@ void AnimationTrackEditColor::draw_key_link(int p_index, float p_pixels_sec, int
int font_size = get_theme_font_size("font_size", "Label");
int fh = (font->get_height(font_size) * 0.8);
+ fh /= 3;
+
int x_from = p_x + fh / 2 - 1;
int x_to = p_next_x - fh / 2 + 1;
- fh /= 3;
+ x_from = MAX(x_from, p_clip_left);
+ x_to = MIN(x_to, p_clip_right);
+
+ int y_from = (get_size().height - fh) / 2;
if (x_from > p_clip_right || x_to < p_clip_left) {
return;
}
- Color color = get_animation()->track_get_key_value(get_track(), p_index);
- Color color_next = get_animation()->track_get_key_value(get_track(), p_index + 1);
+ Vector<Color> color_samples;
+ color_samples.append(get_animation()->track_get_key_value(get_track(), p_index));
- if (x_from < p_clip_left) {
- float c = float(p_clip_left - x_from) / (x_to - x_from);
- color = color.lerp(color_next, c);
- x_from = p_clip_left;
- }
+ if (get_animation()->track_get_type(get_track()) == Animation::TYPE_VALUE) {
+ if (get_animation()->track_get_interpolation_type(get_track()) != Animation::INTERPOLATION_NEAREST &&
+ (get_animation()->value_track_get_update_mode(get_track()) == Animation::UPDATE_CONTINUOUS ||
+ get_animation()->value_track_get_update_mode(get_track()) == Animation::UPDATE_CAPTURE) &&
+ !Math::is_zero_approx(get_animation()->track_get_key_transition(get_track(), p_index))) {
+ float start_time = get_animation()->track_get_key_time(get_track(), p_index);
+ float end_time = get_animation()->track_get_key_time(get_track(), p_index + 1);
- if (x_to > p_clip_right) {
- float c = float(p_clip_right - x_from) / (x_to - x_from);
- color_next = color.lerp(color_next, c);
- x_to = p_clip_right;
- }
+ Color color_next = get_animation()->value_track_interpolate(get_track(), end_time);
- int y_from = (get_size().height - fh) / 2;
+ if (!color_samples[0].is_equal_approx(color_next)) {
+ color_samples.resize(1 + (x_to - x_from) / 64); // Make a color sample every 64 px.
+ for (int i = 1; i < color_samples.size(); i++) {
+ float j = i;
+ color_samples.write[i] = get_animation()->value_track_interpolate(
+ get_track(),
+ Math::lerp(start_time, end_time, j / color_samples.size()));
+ }
+ }
+ color_samples.append(color_next);
+ } else {
+ color_samples.append(color_samples[0]);
+ }
+ } else {
+ color_samples.append(get_animation()->track_get_key_value(get_track(), p_index + 1));
+ }
- Vector<Vector2> points;
- Vector<Color> colors;
+ for (int i = 0; i < color_samples.size() - 1; i++) {
+ Vector<Vector2> points;
+ Vector<Color> colors;
- points.push_back(Vector2(x_from, y_from));
- colors.push_back(color);
+ points.push_back(Vector2(Math::lerp(x_from, x_to, float(i) / (color_samples.size() - 1)), y_from));
+ colors.push_back(color_samples[i]);
- points.push_back(Vector2(x_to, y_from));
- colors.push_back(color_next);
+ points.push_back(Vector2(Math::lerp(x_from, x_to, float(i + 1) / (color_samples.size() - 1)), y_from));
+ colors.push_back(color_samples[i + 1]);
- points.push_back(Vector2(x_to, y_from + fh));
- colors.push_back(color_next);
+ points.push_back(Vector2(Math::lerp(x_from, x_to, float(i + 1) / (color_samples.size() - 1)), y_from + fh));
+ colors.push_back(color_samples[i + 1]);
- points.push_back(Vector2(x_from, y_from + fh));
- colors.push_back(color);
+ points.push_back(Vector2(Math::lerp(x_from, x_to, float(i) / (color_samples.size() - 1)), y_from + fh));
+ colors.push_back(color_samples[i]);
- draw_primitive(points, colors, Vector<Vector2>());
+ draw_primitive(points, colors, Vector<Vector2>());
+ }
}
void AnimationTrackEditColor::draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right) {
@@ -1004,7 +1024,7 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant
get_undo_redo()->create_action(TTR("Add Audio Track Clip"));
get_undo_redo()->add_do_method(get_animation().ptr(), "audio_track_insert_key", get_track(), ofs, stream);
- get_undo_redo()->add_undo_method(get_animation().ptr(), "track_remove_key_at_position", get_track(), ofs);
+ get_undo_redo()->add_undo_method(get_animation().ptr(), "track_remove_key_at_time", get_track(), ofs);
get_undo_redo()->commit_action();
update();
@@ -1016,6 +1036,8 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant
}
void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseMotion> mm = p_event;
if (!len_resizing && mm.is_valid()) {
bool use_hsize_cursor = false;
@@ -1069,16 +1091,16 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
if (len_resizing && mm.is_valid()) {
len_resizing_rel += mm->get_relative().x;
- len_resizing_start = mm->get_shift();
+ len_resizing_start = mm->is_shift_pressed();
update();
accept_event();
return;
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && get_default_cursor_shape() == CURSOR_HSIZE) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && get_default_cursor_shape() == CURSOR_HSIZE) {
len_resizing = true;
- len_resizing_start = mb->get_shift();
+ len_resizing_start = mb->is_shift_pressed();
len_resizing_from_px = mb->get_position().x;
len_resizing_rel = 0;
update();
@@ -1086,7 +1108,7 @@ void AnimationTrackEditTypeAudio::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (len_resizing && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
float ofs_local = -len_resizing_rel / get_timeline()->get_zoom_scale();
if (len_resizing_start) {
float prev_ofs = get_animation()->audio_track_get_key_start_offset(get_track(), len_resizing_index);
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index f4717830bc..86f3850d91 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -109,6 +109,8 @@ void FindReplaceBar::_notification(int p_what) {
}
void FindReplaceBar::_unhandled_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventKey> k = p_event;
if (!k.is_valid() || !k->is_pressed()) {
return;
@@ -140,7 +142,7 @@ bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col)
bool found = text_editor->search(text, p_flags, p_from_line, p_from_col, line, col);
if (found) {
- if (!preserve_cursor) {
+ if (!preserve_cursor && !is_selection_only()) {
text_editor->unfold_line(line);
text_editor->cursor_set_line(line, false);
text_editor->cursor_set_column(col + text.length(), false);
@@ -486,10 +488,10 @@ void FindReplaceBar::_show_search(bool p_focus_replace, bool p_show_only) {
if (!get_search_text().is_empty()) {
if (p_focus_replace) {
replace_text->select_all();
- replace_text->set_cursor_position(replace_text->get_text().length());
+ replace_text->set_caret_column(replace_text->get_text().length());
} else {
search_text->select_all();
- search_text->set_cursor_position(search_text->get_text().length());
+ search_text->set_caret_column(search_text->get_text().length());
}
results_count = -1;
@@ -691,6 +693,8 @@ FindReplaceBar::FindReplaceBar() {
// This function should be used to handle shortcuts that could otherwise
// be handled too late if they weren't handled here.
void CodeTextEditor::_input(const Ref<InputEvent> &event) {
+ ERR_FAIL_COND(event.is_null());
+
const Ref<InputEventKey> key_event = event;
if (!key_event.is_valid() || !key_event->is_pressed() || !text_editor->has_focus()) {
return;
@@ -722,10 +726,10 @@ void CodeTextEditor::_text_editor_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_command()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->is_command_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
_zoom_in();
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
_zoom_out();
}
}
@@ -1548,7 +1552,7 @@ void CodeTextEditor::validate_script() {
void CodeTextEditor::_warning_label_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
_warning_button_pressed();
}
}
@@ -1572,7 +1576,7 @@ void CodeTextEditor::_toggle_scripts_pressed() {
void CodeTextEditor::_error_pressed(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
goto_error();
}
}
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 0c1fb6fe4d..511c2a48cc 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -655,7 +655,7 @@ void ConnectionsDock::_disconnect_all() {
return;
}
- TreeItem *child = item->get_children();
+ TreeItem *child = item->get_first_child();
String signalName = item->get_metadata(0).operator Dictionary()["name"];
undo_redo->create_action(vformat(TTR("Disconnect all from signal: '%s'"), signalName));
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 711072f4b2..1c0a55e4ec 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -708,7 +708,6 @@ CreateDialog::CreateDialog() {
search_hb->add_child(search_box);
favorite = memnew(Button);
- favorite->set_flat(true);
favorite->set_toggle_mode(true);
favorite->set_tooltip(TTR("(Un)favorite selected item."));
favorite->connect("pressed", callable_mp(this, &CreateDialog::_favorite_toggled));
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index 3ef9548727..ded0ee3aa7 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -209,7 +209,7 @@ void EditorDebuggerNode::stop() {
// Also close all debugging sessions.
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
if (dbg->is_session_active()) {
- dbg->stop();
+ dbg->_stop_and_notify();
}
});
_break_state_changed();
diff --git a/editor/debugger/editor_debugger_server.cpp b/editor/debugger/editor_debugger_server.cpp
index 4add891bcb..662f247062 100644
--- a/editor/debugger/editor_debugger_server.cpp
+++ b/editor/debugger/editor_debugger_server.cpp
@@ -40,7 +40,7 @@
class EditorDebuggerServerTCP : public EditorDebuggerServer {
private:
- Ref<TCP_Server> server;
+ Ref<TCPServer> server;
public:
static EditorDebuggerServer *create(const String &p_protocol);
diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp
index 33d08a2f6b..fc0104c07a 100644
--- a/editor/debugger/editor_performance_profiler.cpp
+++ b/editor/debugger/editor_performance_profiler.cpp
@@ -249,7 +249,7 @@ TreeItem *EditorPerformanceProfiler::_create_monitor_item(const StringName &p_mo
void EditorPerformanceProfiler::_marker_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector<StringName> active;
for (OrderedHashMap<StringName, Monitor>::Element i = monitors.front(); i; i = i.next()) {
if (i.value().item->is_checked(0)) {
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 9304b116d0..6befee090b 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -43,28 +43,34 @@ void EditorProfiler::_make_metric_ptrs(Metric &m) {
}
}
+EditorProfiler::Metric EditorProfiler::_get_frame_metric(int index) {
+ return frame_metrics[(frame_metrics.size() + last_metric - (total_metrics - 1) + index) % frame_metrics.size()];
+}
+
void EditorProfiler::add_frame_metric(const Metric &p_metric, bool p_final) {
++last_metric;
if (last_metric >= frame_metrics.size()) {
last_metric = 0;
}
+ total_metrics++;
+ if (total_metrics > frame_metrics.size()) {
+ total_metrics = frame_metrics.size();
+ }
+
frame_metrics.write[last_metric] = p_metric;
_make_metric_ptrs(frame_metrics.write[last_metric]);
updating_frame = true;
- cursor_metric_edit->set_max(frame_metrics[last_metric].frame_number);
- cursor_metric_edit->set_min(MAX(frame_metrics[last_metric].frame_number - frame_metrics.size(), 0));
+ clear_button->set_disabled(false);
+ cursor_metric_edit->set_editable(true);
+ cursor_metric_edit->set_max(p_metric.frame_number);
+ cursor_metric_edit->set_min(_get_frame_metric(0).frame_number);
if (!seeking) {
- cursor_metric_edit->set_value(frame_metrics[last_metric].frame_number);
- if (hover_metric != -1) {
- hover_metric++;
- if (hover_metric >= frame_metrics.size()) {
- hover_metric = 0;
- }
- }
+ cursor_metric_edit->set_value(p_metric.frame_number);
}
+
updating_frame = false;
if (frame_delay->is_stopped()) {
@@ -83,6 +89,7 @@ void EditorProfiler::clear() {
metric_size = CLAMP(metric_size, 60, 1024);
frame_metrics.clear();
frame_metrics.resize(metric_size);
+ total_metrics = 0;
last_metric = -1;
variables->clear();
plot_sigs.clear();
@@ -93,6 +100,7 @@ void EditorProfiler::clear() {
cursor_metric_edit->set_min(0);
cursor_metric_edit->set_max(100); // Doesn't make much sense, but we can't have min == max. Doesn't hurt.
cursor_metric_edit->set_value(0);
+ cursor_metric_edit->set_editable(false);
updating_frame = false;
hover_metric = -1;
seeking = false;
@@ -187,11 +195,8 @@ void EditorProfiler::_update_plot() {
const bool use_self = display_time->get_selected() == DISPLAY_SELF_TIME;
float highest = 0;
- for (int i = 0; i < frame_metrics.size(); i++) {
- const Metric &m = frame_metrics[i];
- if (!m.valid) {
- continue;
- }
+ for (int i = 0; i < total_metrics; i++) {
+ const Metric &m = _get_frame_metric(i);
for (Set<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) {
const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get());
@@ -220,78 +225,43 @@ void EditorProfiler::_update_plot() {
int *column = columnv.ptrw();
- Map<StringName, int> plot_prev;
- //Map<StringName,int> plot_max;
+ Map<StringName, int> prev_plots;
- for (int i = 0; i < w; i++) {
+ for (int i = 0; i < total_metrics * w / frame_metrics.size() - 1; i++) {
for (int j = 0; j < h * 4; j++) {
column[j] = 0;
}
int current = i * frame_metrics.size() / w;
- int next = (i + 1) * frame_metrics.size() / w;
- if (next > frame_metrics.size()) {
- next = frame_metrics.size();
- }
- if (next == current) {
- next = current + 1; //just because for loop must work
- }
for (Set<StringName>::Element *E = plot_sigs.front(); E; E = E->next()) {
- int plot_pos = -1;
+ const Metric &m = _get_frame_metric(current);
- for (int j = current; j < next; j++) {
- //wrap
- int idx = last_metric + 1 + j;
- while (idx >= frame_metrics.size()) {
- idx -= frame_metrics.size();
- }
-
- //get
- const Metric &m = frame_metrics[idx];
- if (!m.valid) {
- continue; //skip because invalid
- }
+ float value = 0;
- float value = 0;
-
- const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get());
- if (F) {
- value = F->get()->total_time;
- }
+ const Map<StringName, Metric::Category *>::Element *F = m.category_ptrs.find(E->get());
+ if (F) {
+ value = F->get()->total_time;
+ }
- const Map<StringName, Metric::Category::Item *>::Element *G = m.item_ptrs.find(E->get());
- if (G) {
- if (use_self) {
- value = G->get()->self;
- } else {
- value = G->get()->total;
- }
+ const Map<StringName, Metric::Category::Item *>::Element *G = m.item_ptrs.find(E->get());
+ if (G) {
+ if (use_self) {
+ value = G->get()->self;
+ } else {
+ value = G->get()->total;
}
-
- plot_pos = MAX(CLAMP(int(value * h / highest), 0, h - 1), plot_pos);
}
+ int plot_pos = CLAMP(int(value * h / highest), 0, h - 1);
+
int prev_plot = plot_pos;
- Map<StringName, int>::Element *H = plot_prev.find(E->get());
+ Map<StringName, int>::Element *H = prev_plots.find(E->get());
if (H) {
prev_plot = H->get();
H->get() = plot_pos;
} else {
- plot_prev[E->get()] = plot_pos;
- }
-
- if (plot_pos == -1 && prev_plot == -1) {
- //don't bother drawing
- continue;
- }
-
- if (prev_plot != -1 && plot_pos == -1) {
- plot_pos = prev_plot;
- }
-
- if (prev_plot == -1 && plot_pos != -1) {
- prev_plot = plot_pos;
+ prev_plots[E->get()] = plot_pos;
}
plot_pos = h - plot_pos - 1;
@@ -352,15 +322,13 @@ void EditorProfiler::_update_plot() {
}
void EditorProfiler::_update_frame() {
- int cursor_metric = _get_cursor_index();
-
- ERR_FAIL_INDEX(cursor_metric, frame_metrics.size());
+ int cursor_metric = cursor_metric_edit->get_value() - _get_frame_metric(0).frame_number;
updating_frame = true;
variables->clear();
TreeItem *root = variables->create_item();
- const Metric &m = frame_metrics[cursor_metric];
+ const Metric &m = _get_frame_metric(cursor_metric);
int dtime = display_time->get_selected();
@@ -410,6 +378,7 @@ void EditorProfiler::_activate_pressed() {
if (activate->is_pressed()) {
activate->set_icon(get_theme_icon("Stop", "EditorIcons"));
activate->set_text(TTR("Stop"));
+ _clear_pressed();
} else {
activate->set_icon(get_theme_icon("Play", "EditorIcons"));
activate->set_text(TTR("Start"));
@@ -418,6 +387,7 @@ void EditorProfiler::_activate_pressed() {
}
void EditorProfiler::_clear_pressed() {
+ clear_button->set_disabled(true);
clear();
_update_plot();
}
@@ -430,30 +400,16 @@ void EditorProfiler::_notification(int p_what) {
}
void EditorProfiler::_graph_tex_draw() {
- if (last_metric < 0) {
+ if (total_metrics == 0) {
return;
}
if (seeking) {
- int max_frames = frame_metrics.size();
- int frame = cursor_metric_edit->get_value() - (frame_metrics[last_metric].frame_number - max_frames + 1);
- if (frame < 0) {
- frame = 0;
- }
-
- int cur_x = frame * graph->get_size().x / max_frames;
-
+ int frame = cursor_metric_edit->get_value() - _get_frame_metric(0).frame_number;
+ int cur_x = (2 * frame + 1) * graph->get_size().x / (2 * frame_metrics.size()) + 1;
graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), Color(1, 1, 1, 0.8));
}
-
- if (hover_metric != -1 && frame_metrics[hover_metric].valid) {
- int max_frames = frame_metrics.size();
- int frame = frame_metrics[hover_metric].frame_number - (frame_metrics[last_metric].frame_number - max_frames + 1);
- if (frame < 0) {
- frame = 0;
- }
-
- int cur_x = frame * graph->get_size().x / max_frames;
-
+ if (hover_metric > -1 && hover_metric < total_metrics) {
+ int cur_x = (2 * hover_metric + 1) * graph->get_size().x / (2 * frame_metrics.size()) + 1;
graph->draw_line(Vector2(cur_x, 0), Vector2(cur_x, graph->get_size().y), Color(1, 1, 1, 0.4));
}
}
@@ -482,12 +438,12 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (
- (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) ||
+ (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) ||
(mm.is_valid())) {
- int x = me->get_position().x;
+ int x = me->get_position().x - 1;
x = x * frame_metrics.size() / graph->get_size().width;
- bool show_hover = x >= 0 && x < frame_metrics.size();
+ hover_metric = x;
if (x < 0) {
x = 0;
@@ -497,41 +453,11 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
x = frame_metrics.size() - 1;
}
- int metric = frame_metrics.size() - x - 1;
- metric = last_metric - metric;
- while (metric < 0) {
- metric += frame_metrics.size();
- }
-
- if (show_hover) {
- hover_metric = metric;
-
- } else {
- hover_metric = -1;
- }
-
- if (mb.is_valid() || mm->get_button_mask() & BUTTON_MASK_LEFT) {
- //cursor_metric=x;
+ if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
updating_frame = true;
- //metric may be invalid, so look for closest metric that is valid, this makes snap feel better
- bool valid = false;
- for (int i = 0; i < frame_metrics.size(); i++) {
- if (frame_metrics[metric].valid) {
- valid = true;
- break;
- }
-
- metric++;
- if (metric >= frame_metrics.size()) {
- metric = 0;
- }
- }
-
- if (valid) {
- cursor_metric_edit->set_value(frame_metrics[metric].frame_number);
- }
-
+ if (x < total_metrics)
+ cursor_metric_edit->set_value(_get_frame_metric(x).frame_number);
updating_frame = false;
if (activate->is_pressed()) {
@@ -552,24 +478,6 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
}
}
-int EditorProfiler::_get_cursor_index() const {
- if (last_metric < 0) {
- return 0;
- }
- if (!frame_metrics[last_metric].valid) {
- return 0;
- }
-
- int diff = (frame_metrics[last_metric].frame_number - cursor_metric_edit->get_value());
-
- int idx = last_metric - diff;
- while (idx < 0) {
- idx += frame_metrics.size();
- }
-
- return idx;
-}
-
void EditorProfiler::disable_seeking() {
seeking = false;
graph->update();
@@ -659,6 +567,7 @@ EditorProfiler::EditorProfiler() {
clear_button = memnew(Button);
clear_button->set_text(TTR("Clear"));
clear_button->connect("pressed", callable_mp(this, &EditorProfiler::_clear_pressed));
+ clear_button->set_disabled(true);
hb->add_child(clear_button);
hb->add_child(memnew(Label(TTR("Measure:"))));
@@ -687,6 +596,8 @@ EditorProfiler::EditorProfiler() {
cursor_metric_edit = memnew(SpinBox);
cursor_metric_edit->set_h_size_flags(SIZE_FILL);
+ cursor_metric_edit->set_value(0);
+ cursor_metric_edit->set_editable(false);
hb->add_child(cursor_metric_edit);
cursor_metric_edit->connect("value_changed", callable_mp(this, &EditorProfiler::_cursor_metric_changed));
@@ -726,6 +637,7 @@ EditorProfiler::EditorProfiler() {
int metric_size = CLAMP(int(EDITOR_DEF("debugger/profiler_frame_history_size", 600)), 60, 1024);
frame_metrics.resize(metric_size);
+ total_metrics = 0;
last_metric = -1;
hover_metric = -1;
diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h
index e16bde41f6..8880824b87 100644
--- a/editor/debugger/editor_profiler.h
+++ b/editor/debugger/editor_profiler.h
@@ -106,13 +106,13 @@ private:
SpinBox *cursor_metric_edit;
Vector<Metric> frame_metrics;
+ int total_metrics;
int last_metric;
int max_functions;
bool updating_frame;
- //int cursor_metric;
int hover_metric;
float graph_height;
@@ -139,14 +139,14 @@ private:
void _graph_tex_draw();
void _graph_tex_input(const Ref<InputEvent> &p_ev);
- int _get_cursor_index() const;
-
Color _get_color_from_signature(const StringName &p_signature) const;
void _cursor_metric_changed(double);
void _combo_changed(int);
+ Metric _get_frame_metric(int index);
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index d825a980c7..5bb10b3794 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -517,7 +517,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
if (
- (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) ||
+ (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) ||
(mm.is_valid())) {
int half_w = graph->get_size().width / 2;
int x = me->get_position().x;
@@ -549,7 +549,7 @@ void EditorVisualProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
hover_metric = -1;
}
- if (mb.is_valid() || mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mb.is_valid() || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
//cursor_metric=x;
updating_frame = true;
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index c92e94270e..7493cc2a8d 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -35,6 +35,8 @@
#include "core/debugger/remote_debugger.h"
#include "core/io/marshalls.h"
#include "core/string/ustring.h"
+#include "core/version.h"
+#include "core/version_hash.gen.h"
#include "editor/debugger/editor_network_profiler.h"
#include "editor/debugger/editor_performance_profiler.h"
#include "editor/debugger/editor_profiler.h"
@@ -218,7 +220,7 @@ void ScriptEditorDebugger::_file_selected(const String &p_file) {
file->store_csv_line(headers);
if (vmem_tree->get_root()) {
- TreeItem *ti = vmem_tree->get_root()->get_children();
+ TreeItem *ti = vmem_tree->get_root()->get_first_child();
while (ti) {
Vector<String> values;
values.resize(vmem_tree->get_columns());
@@ -1317,7 +1319,7 @@ bool ScriptEditorDebugger::is_skip_breakpoints() {
void ScriptEditorDebugger::_error_activated() {
TreeItem *selected = error_tree->get_selected();
- TreeItem *ci = selected->get_children();
+ TreeItem *ci = selected->get_first_child();
if (ci) {
selected->set_collapsed(!selected->is_collapsed());
}
@@ -1339,7 +1341,7 @@ void ScriptEditorDebugger::_expand_errors_list() {
return;
}
- TreeItem *item = root->get_children();
+ TreeItem *item = root->get_first_child();
while (item) {
item->set_collapsed(false);
item = item->get_next();
@@ -1352,7 +1354,7 @@ void ScriptEditorDebugger::_collapse_errors_list() {
return;
}
- TreeItem *item = root->get_children();
+ TreeItem *item = root->get_first_child();
while (item) {
item->set_collapsed(true);
item = item->get_next();
@@ -1371,7 +1373,8 @@ void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos) {
item_menu->set_size(Size2(1, 1));
if (error_tree->is_anything_selected()) {
- item_menu->add_icon_item(get_theme_icon("ActionCopy", "EditorIcons"), TTR("Copy Error"), 0);
+ item_menu->add_icon_item(get_theme_icon("ActionCopy", "EditorIcons"), TTR("Copy Error"), ACTION_COPY_ERROR);
+ item_menu->add_icon_item(get_theme_icon("Instance", "EditorIcons"), TTR("Open C++ Source on GitHub"), ACTION_OPEN_SOURCE);
}
if (item_menu->get_item_count() > 0) {
@@ -1381,30 +1384,64 @@ void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos) {
}
void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {
- TreeItem *ti = error_tree->get_selected();
- while (ti->get_parent() != error_tree->get_root()) {
- ti = ti->get_parent();
- }
+ switch (p_option) {
+ case ACTION_COPY_ERROR: {
+ TreeItem *ti = error_tree->get_selected();
+ while (ti->get_parent() != error_tree->get_root()) {
+ ti = ti->get_parent();
+ }
- String type;
+ String type;
- if (ti->get_icon(0) == get_theme_icon("Warning", "EditorIcons")) {
- type = "W ";
- } else if (ti->get_icon(0) == get_theme_icon("Error", "EditorIcons")) {
- type = "E ";
- }
+ if (ti->get_icon(0) == get_theme_icon("Warning", "EditorIcons")) {
+ type = "W ";
+ } else if (ti->get_icon(0) == get_theme_icon("Error", "EditorIcons")) {
+ type = "E ";
+ }
- String text = ti->get_text(0) + " ";
- int rpad_len = text.length();
+ String text = ti->get_text(0) + " ";
+ int rpad_len = text.length();
- text = type + text + ti->get_text(1) + "\n";
- TreeItem *ci = ti->get_children();
- while (ci) {
- text += " " + ci->get_text(0).rpad(rpad_len) + ci->get_text(1) + "\n";
- ci = ci->get_next();
- }
+ text = type + text + ti->get_text(1) + "\n";
+ TreeItem *ci = ti->get_first_child();
+ while (ci) {
+ text += " " + ci->get_text(0).rpad(rpad_len) + ci->get_text(1) + "\n";
+ ci = ci->get_next();
+ }
- DisplayServer::get_singleton()->clipboard_set(text);
+ DisplayServer::get_singleton()->clipboard_set(text);
+ } break;
+
+ case ACTION_OPEN_SOURCE: {
+ TreeItem *ti = error_tree->get_selected();
+ while (ti->get_parent() != error_tree->get_root()) {
+ ti = ti->get_parent();
+ }
+
+ // We only need the first child here (C++ source stack trace).
+ TreeItem *ci = ti->get_first_child();
+ // Parse back the `file:line @ method()` string.
+ const Vector<String> file_line_number = ci->get_text(1).split("@")[0].strip_edges().split(":");
+ ERR_FAIL_COND_MSG(file_line_number.size() < 2, "Incorrect C++ source stack trace file:line format (please report).");
+ const String file = file_line_number[0];
+ const int line_number = file_line_number[1].to_int();
+
+ // Construct a GitHub repository URL and open it in the user's default web browser.
+ if (String(VERSION_HASH).length() >= 1) {
+ // Git commit hash information available; use it for greater accuracy, including for development versions.
+ OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d",
+ VERSION_HASH,
+ file,
+ line_number));
+ } else {
+ // Git commit hash information unavailable; fall back to tagged releases.
+ OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s-stable/%s#L%d",
+ VERSION_NUMBER,
+ file,
+ line_number));
+ }
+ } break;
+ }
}
void ScriptEditorDebugger::_tab_changed(int p_tab) {
diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index e5fb3c35a9..a5731c9f9c 100644
--- a/editor/debugger/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -74,6 +74,11 @@ private:
PROFILER_SCRIPTS_SERVERS
};
+ enum Actions {
+ ACTION_COPY_ERROR,
+ ACTION_OPEN_SOURCE,
+ };
+
AcceptDialog *msgdialog;
LineEdit *clicked_ctrl;
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 25e155aafe..c085205f63 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -86,11 +86,11 @@ void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String
String lost = E->key().replace_first("res://", "");
Vector<String> existingv = existing.split("/");
- existingv.invert();
+ existingv.reverse();
Vector<String> currentv = current.split("/");
- currentv.invert();
+ currentv.reverse();
Vector<String> lostv = lost.split("/");
- lostv.invert();
+ lostv.reverse();
int existing_score = 0;
int current_score = 0;
@@ -725,8 +725,8 @@ void OrphanResourcesDialog::_find_to_delete(TreeItem *p_item, List<String> &path
paths.push_back(p_item->get_metadata(0));
}
- if (p_item->get_children()) {
- _find_to_delete(p_item->get_children(), paths);
+ if (p_item->get_first_child()) {
+ _find_to_delete(p_item->get_first_child(), paths);
}
p_item = p_item->get_next();
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 47ea8cbe2a..e29c9593c3 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -394,13 +394,22 @@ void DocTools::generate(bool p_basic_types) {
method.qualifiers += " ";
}
method.qualifiers += "const";
- } else if (E->get().flags & METHOD_FLAG_VARARG) {
+ }
+
+ if (E->get().flags & METHOD_FLAG_VARARG) {
if (method.qualifiers != "") {
method.qualifiers += " ";
}
method.qualifiers += "vararg";
}
+ if (E->get().flags & METHOD_FLAG_STATIC) {
+ if (method.qualifiers != "") {
+ method.qualifiers += " ";
+ }
+ method.qualifiers += "static";
+ }
+
for (int i = -1; i < E->get().arguments.size(); i++) {
if (i == -1) {
#ifdef DEBUG_METHODS_ENABLED
@@ -647,6 +656,20 @@ void DocTools::generate(bool p_basic_types) {
method.qualifiers += "vararg";
}
+ if (mi.flags & METHOD_FLAG_CONST) {
+ if (method.qualifiers != "") {
+ method.qualifiers += " ";
+ }
+ method.qualifiers += "const";
+ }
+
+ if (mi.flags & METHOD_FLAG_STATIC) {
+ if (method.qualifiers != "") {
+ method.qualifiers += " ";
+ }
+ method.qualifiers += "static";
+ }
+
c.methods.push_back(method);
}
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 2ed937b6ff..7527514dca 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -37,17 +37,19 @@
#include "core/version.h"
#include "core/version_hash.gen.h"
+// The metadata key used to store and retrieve the version text to copy to the clipboard.
+static const String META_TEXT_TO_COPY = "text_to_copy";
+
void EditorAbout::_theme_changed() {
- Control *base = EditorNode::get_singleton()->get_gui_base();
- Ref<Font> font = base->get_theme_font("source", "EditorFonts");
- int font_size = base->get_theme_font_size("source_size", "EditorFonts");
+ const Ref<Font> font = get_theme_font("source", "EditorFonts");
+ const int font_size = get_theme_font_size("source_size", "EditorFonts");
_tpl_text->add_theme_font_override("normal_font", font);
_tpl_text->add_theme_font_size_override("normal_font_size", font_size);
_tpl_text->add_theme_constant_override("line_separation", 6 * EDSCALE);
_license_text->add_theme_font_override("normal_font", font);
_license_text->add_theme_font_size_override("normal_font_size", font_size);
_license_text->add_theme_constant_override("line_separation", 6 * EDSCALE);
- _logo->set_texture(base->get_theme_icon("Logo", "EditorIcons"));
+ _logo->set_texture(get_theme_icon("Logo", "EditorIcons"));
}
void EditorAbout::_notification(int p_what) {
@@ -64,7 +66,12 @@ void EditorAbout::_license_tree_selected() {
_tpl_text->set_text(selected->get_metadata(0));
}
+void EditorAbout::_version_button_pressed() {
+ DisplayServer::get_singleton()->clipboard_set(version_btn->get_meta(META_TEXT_TO_COPY));
+}
+
void EditorAbout::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_version_button_pressed"), &EditorAbout::_version_button_pressed);
}
TextureRect *EditorAbout::get_logo() const {
@@ -125,17 +132,32 @@ EditorAbout::EditorAbout() {
_logo = memnew(TextureRect);
hbc->add_child(_logo);
+ VBoxContainer *version_info_vbc = memnew(VBoxContainer);
+
+ // Add a dummy control node for spacing.
+ Control *v_spacer = memnew(Control);
+ version_info_vbc->add_child(v_spacer);
+
+ version_btn = memnew(LinkButton);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
hash = "." + hash.left(9);
}
+ version_btn->set_text(VERSION_FULL_NAME + hash);
+ // Set the text to copy in metadata as it slightly differs from the button's text.
+ version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash);
+ version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
+ version_btn->set_tooltip(TTR("Click to copy."));
+ version_btn->connect("pressed", callable_mp(this, &EditorAbout::_version_button_pressed));
+ version_info_vbc->add_child(version_btn);
Label *about_text = memnew(Label);
about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
- about_text->set_text(VERSION_FULL_NAME + hash +
- String::utf8("\n\xc2\xa9 2007-2021 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2021 ") +
+ about_text->set_text(String::utf8("\xc2\xa9 2007-2021 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2021 ") +
TTR("Godot Engine contributors") + "\n");
- hbc->add_child(about_text);
+ version_info_vbc->add_child(about_text);
+
+ hbc->add_child(version_info_vbc);
TabContainer *tc = memnew(TabContainer);
tc->set_custom_minimum_size(Size2(950, 400) * EDSCALE);
diff --git a/editor/editor_about.h b/editor/editor_about.h
index efb7245e78..b76a2ada34 100644
--- a/editor/editor_about.h
+++ b/editor/editor_about.h
@@ -34,6 +34,7 @@
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
+#include "scene/gui/link_button.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
@@ -44,13 +45,19 @@
#include "editor_scale.h"
+/**
+ * NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
+ * EditorAbout is also used from the project manager where EditorNode isn't initialized.
+ */
class EditorAbout : public AcceptDialog {
GDCLASS(EditorAbout, AcceptDialog);
private:
void _license_tree_selected();
+ void _version_button_pressed();
ScrollContainer *_populate_list(const String &p_name, const List<String> &p_sections, const char *const *const p_src[], const int p_flag_single_column = 0);
+ LinkButton *version_btn;
Tree *_tpl_tree;
RichTextLabel *_license_text;
RichTextLabel *_tpl_text;
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 2d29076476..9dcd550f5c 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -45,8 +45,8 @@ void EditorAssetInstaller::_update_subitems(TreeItem *p_item, bool p_check, bool
p_item->set_checked(0, false);
}
- if (p_item->get_children()) {
- _update_subitems(p_item->get_children(), p_check);
+ if (p_item->get_first_child()) {
+ _update_subitems(p_item->get_first_child(), p_check);
}
if (!p_first && p_item->get_next()) {
@@ -60,7 +60,7 @@ void EditorAssetInstaller::_uncheck_parent(TreeItem *p_item) {
}
bool any_checked = false;
- TreeItem *item = p_item->get_children();
+ TreeItem *item = p_item->get_first_child();
while (item) {
if (item->is_checked(0)) {
any_checked = true;
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 9a826ab106..466ca70130 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -312,7 +312,7 @@ void EditorAudioBus::_volume_changed(float p_normalized) {
const float p_db = this->_normalized_volume_to_scaled_db(p_normalized);
- if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
// Snap the value when holding Ctrl for easier editing.
// To do so, it needs to be converted back to normalized volume (as the slider uses that unit).
slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db)));
@@ -372,7 +372,7 @@ float EditorAudioBus::_scaled_db_to_normalized_volume(float db) {
void EditorAudioBus::_show_value(float slider_value) {
float db;
- if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
// Display the correct (snapped) value when holding Ctrl
db = Math::round(_normalized_volume_to_scaled_db(slider_value));
} else {
@@ -531,8 +531,10 @@ void EditorAudioBus::_effect_add(int p_which) {
}
void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
Vector2 pos = Vector2(mb->get_position().x, mb->get_position().y);
bus_popup->set_position(get_global_position() + pos);
bus_popup->popup();
diff --git a/editor/editor_builders.py b/editor/editor_builders.py
index 86c5c87a68..ff0daa86ff 100644
--- a/editor/editor_builders.py
+++ b/editor/editor_builders.py
@@ -53,7 +53,7 @@ def make_fonts_header(target, source, env):
g.write("#ifndef _EDITOR_FONTS_H\n")
g.write("#define _EDITOR_FONTS_H\n")
- # saving uncompressed, since freetype will reference from memory pointer
+ # Saving uncompressed, since FreeType will reference from memory pointer.
for i in range(len(source)):
with open(source[i], "rb") as f:
buf = f.read()
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 213c3f5631..6405af3876 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -426,6 +426,18 @@ UndoRedo &EditorData::get_undo_redo() {
return undo_redo;
}
+void EditorData::add_undo_redo_inspector_hook_callback(Callable p_callable) {
+ undo_redo_callbacks.push_back(p_callable);
+}
+
+void EditorData::remove_undo_redo_inspector_hook_callback(Callable p_callable) {
+ undo_redo_callbacks.erase(p_callable);
+}
+
+const Vector<Callable> EditorData::get_undo_redo_inspector_hook_callback() {
+ return undo_redo_callbacks;
+}
+
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
p_plugin->undo_redo = nullptr;
editor_plugins.erase(p_plugin);
@@ -741,7 +753,7 @@ Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
return s;
}
-String EditorData::get_scene_title(int p_idx) const {
+String EditorData::get_scene_title(int p_idx, bool p_always_strip_extension) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (!edited_scene[p_idx].root) {
return TTR("[empty]");
@@ -749,12 +761,28 @@ String EditorData::get_scene_title(int p_idx) const {
if (edited_scene[p_idx].root->get_filename() == "") {
return TTR("[unsaved]");
}
- bool show_ext = EDITOR_DEF("interface/scene_tabs/show_extension", false);
- String name = edited_scene[p_idx].root->get_filename().get_file();
- if (!show_ext) {
- name = name.get_basename();
+
+ const String filename = edited_scene[p_idx].root->get_filename().get_file();
+ const String basename = filename.get_basename();
+
+ if (p_always_strip_extension) {
+ return basename;
+ }
+
+ // Return the filename including the extension if there's ambiguity (e.g. both `foo.tscn` and `foo.scn` are being edited).
+ for (int i = 0; i < edited_scene.size(); i++) {
+ if (i == p_idx) {
+ // Don't compare the edited scene against itself.
+ continue;
+ }
+
+ if (edited_scene[i].root && basename == edited_scene[i].root->get_filename().get_file().get_basename()) {
+ return filename;
+ }
}
- return name;
+
+ // Else, return just the basename as there's no ambiguity.
+ return basename;
}
void EditorData::set_scene_path(int p_idx, const String &p_path) {
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 18b4137162..2ece94d6a3 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -132,6 +132,7 @@ private:
List<PropertyData> clipboard;
UndoRedo undo_redo;
+ Vector<Callable> undo_redo_callbacks;
void _cleanup_history();
@@ -166,6 +167,9 @@ public:
EditorPlugin *get_editor_plugin(int p_idx);
UndoRedo &get_undo_redo();
+ void add_undo_redo_inspector_hook_callback(Callable p_callable); // Callbacks shoud have 4 args: (Object* undo_redo, Object *modified_object, String property, Varian new_value)
+ void remove_undo_redo_inspector_hook_callback(Callable p_callable);
+ const Vector<Callable> get_undo_redo_inspector_hook_callback();
void save_editor_global_states();
void restore_editor_global_states();
@@ -184,7 +188,7 @@ public:
Node *get_edited_scene_root(int p_idx = -1);
int get_edited_scene_count() const;
Vector<EditedScene> get_edited_scenes() const;
- String get_scene_title(int p_idx) const;
+ String get_scene_title(int p_idx, bool p_always_strip_extension = false) const;
String get_scene_path(int p_idx) const;
String get_scene_type(int p_idx) const;
void set_scene_path(int p_idx, const String &p_path);
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 4f60258d95..b3755bef80 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -301,6 +301,8 @@ void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags)
}
Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
+ ERR_FAIL_COND_V_MSG(p_total < 1, ERR_PARAMETER_RANGE_ERROR, "Must select at least one file to export.");
+
PackData *pd = (PackData *)p_userdata;
SavedData sd;
@@ -368,6 +370,8 @@ Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_pa
}
Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) {
+ ERR_FAIL_COND_V_MSG(p_total < 1, ERR_PARAMETER_RANGE_ERROR, "Must select at least one file to export.");
+
String path = p_path.replace_first("res://", "");
ZipData *zd = (ZipData *)p_userdata;
@@ -726,6 +730,12 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
if (p_preset->get_export_filter() == EditorExportPreset::EXPORT_ALL_RESOURCES) {
//find stuff
_export_find_resources(EditorFileSystem::get_singleton()->get_filesystem(), paths);
+ } else if (p_preset->get_export_filter() == EditorExportPreset::EXCLUDE_SELECTED_RESOURCES) {
+ _export_find_resources(EditorFileSystem::get_singleton()->get_filesystem(), paths);
+ Vector<String> files = p_preset->get_files_to_export();
+ for (int i = 0; i < files.size(); i++) {
+ paths.erase(files[i]);
+ }
} else {
bool scenes_only = p_preset->get_export_filter() == EditorExportPreset::EXPORT_SELECTED_SCENES;
@@ -824,17 +834,25 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
}
+ Error err = OK;
Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
+
for (int i = 0; i < export_plugins.size(); i++) {
export_plugins.write[i]->set_export_preset(p_preset);
if (p_so_func) {
for (int j = 0; j < export_plugins[i]->shared_objects.size(); j++) {
- p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ err = p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ if (err != OK) {
+ return err;
+ }
}
}
for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) {
- p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size(), enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, 0, paths.size(), enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
export_plugins.write[i]->_clear();
@@ -856,12 +874,26 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
//file is imported, replace by what it imports
Ref<ConfigFile> config;
config.instance();
- Error err = config->load(path + ".import");
+ err = config->load(path + ".import");
if (err != OK) {
ERR_PRINT("Could not parse: '" + path + "', not exported.");
continue;
}
+ String importer_type = config->get_value("remap", "importer");
+
+ if (importer_type == "keep") {
+ //just keep file as-is
+ Vector<uint8_t> array = FileAccess::get_file_as_array(path);
+ err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+
+ if (err != OK) {
+ return err;
+ }
+
+ continue;
+ }
+
List<String> remaps;
config->get_section_keys("remap", &remaps);
@@ -920,12 +952,18 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
}
if (p_so_func) {
for (int j = 0; j < export_plugins[i]->shared_objects.size(); j++) {
- p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ err = p_so_func(p_udata, export_plugins[i]->shared_objects[j]);
+ if (err != OK) {
+ return err;
+ }
}
}
for (int j = 0; j < export_plugins[i]->extra_files.size(); j++) {
- p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, export_plugins[i]->extra_files[j].path, export_plugins[i]->extra_files[j].data, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
if (export_plugins[i]->extra_files[j].remap) {
do_export = false; //if remap, do not
path_remaps.push_back(path);
@@ -945,7 +983,10 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
//just store it as it comes
if (do_export) {
Vector<uint8_t> array = FileAccess::get_file_as_array(path);
- p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
}
@@ -981,7 +1022,10 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
new_file.write[j] = utf8[j];
}
- p_func(p_udata, from + ".remap", new_file, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, from + ".remap", new_file, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
} else {
//old remap mode, will still work, but it's unused because it's not multiple pck export friendly
@@ -994,19 +1038,42 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
String splash = ProjectSettings::get_singleton()->get("application/boot_splash/image");
if (icon != String() && FileAccess::exists(icon)) {
Vector<uint8_t> array = FileAccess::get_file_as_array(icon);
- p_func(p_udata, icon, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, icon, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
if (splash != String() && FileAccess::exists(splash) && icon != splash) {
Vector<uint8_t> array = FileAccess::get_file_as_array(splash);
- p_func(p_udata, splash, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ err = p_func(p_udata, splash, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
}
- // Store text server data if exists.
+ // Store text server data if it is supported.
if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
- String ts_data = "res://" + TS->get_support_data_filename();
- if (FileAccess::exists(ts_data)) {
- Vector<uint8_t> array = FileAccess::get_file_as_array(ts_data);
- p_func(p_udata, ts_data, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ bool use_data = ProjectSettings::get_singleton()->get("internationalization/locale/include_text_server_data");
+ if (use_data) {
+ // Try using user provided data file.
+ String ts_data = "res://" + TS->get_support_data_filename();
+ if (FileAccess::exists(ts_data)) {
+ Vector<uint8_t> array = FileAccess::get_file_as_array(ts_data);
+ err = p_func(p_udata, ts_data, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ if (err != OK) {
+ return err;
+ }
+ } else {
+ // Use default text server data.
+ String icu_data_file = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_icu_data");
+ TS->save_support_data(icu_data_file);
+ Vector<uint8_t> array = FileAccess::get_file_as_array(icu_data_file);
+ err = p_func(p_udata, ts_data, array, idx, total, enc_in_filters, enc_ex_filters, key);
+ DirAccess::remove_file_or_error(icu_data_file);
+ if (err != OK) {
+ return err;
+ }
+ }
}
}
@@ -1016,9 +1083,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
Vector<uint8_t> data = FileAccess::get_file_as_array(engine_cfb);
DirAccess::remove_file_or_error(engine_cfb);
- p_func(p_udata, "res://" + config_file, data, idx, total, enc_in_filters, enc_ex_filters, key);
-
- return OK;
+ return p_func(p_udata, "res://" + config_file, data, idx, total, enc_in_filters, enc_ex_filters, key);
}
Error EditorExportPlatform::_add_shared_object(void *p_userdata, const SharedObject &p_so) {
@@ -1052,6 +1117,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
if (err != OK) {
DirAccess::remove_file_or_error(tmppath);
+ ERR_PRINT("Failed to export project files");
return err;
}
@@ -1156,12 +1222,12 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
}
for (int i = 0; i < pd.file_ofs.size(); i++) {
- int string_len = pd.file_ofs[i].path_utf8.length();
- int pad = _get_pad(4, string_len);
+ uint32_t string_len = pd.file_ofs[i].path_utf8.length();
+ uint32_t pad = _get_pad(4, string_len);
fhead->store_32(string_len + pad);
fhead->store_buffer((const uint8_t *)pd.file_ofs[i].path_utf8.get_data(), string_len);
- for (int j = 0; j < pad; j++) {
+ for (uint32_t j = 0; j < pad; j++) {
fhead->store_8(0);
}
@@ -1203,8 +1269,8 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
uint8_t buf[bufsize];
while (true) {
- int got = ftmp->get_buffer(buf, bufsize);
- if (got <= 0) {
+ uint64_t got = ftmp->get_buffer(buf, bufsize);
+ if (got == 0) {
break;
}
f->store_buffer(buf, got);
@@ -1214,13 +1280,13 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
if (p_embed) {
// Ensure embedded data ends at a 64-bit multiple
- int64_t embed_end = f->get_position() - embed_pos + 12;
- int pad = embed_end % 8;
- for (int i = 0; i < pad; i++) {
+ uint64_t embed_end = f->get_position() - embed_pos + 12;
+ uint64_t pad = embed_end % 8;
+ for (uint64_t i = 0; i < pad; i++) {
f->store_8(0);
}
- int64_t pck_size = f->get_position() - pck_start_pos;
+ uint64_t pck_size = f->get_position() - pck_start_pos;
f->store_64(pck_size);
f->store_32(PACK_HEADER_MAGIC);
@@ -1348,6 +1414,10 @@ void EditorExport::_save() {
config->set_value(section, "export_filter", "resources");
save_files = true;
} break;
+ case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: {
+ config->set_value(section, "export_filter", "exclude");
+ save_files = true;
+ } break;
}
if (save_files) {
@@ -1526,6 +1596,9 @@ void EditorExport::load_config() {
} else if (export_filter == "resources") {
preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES);
get_files = true;
+ } else if (export_filter == "exclude") {
+ preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES);
+ get_files = true;
}
if (get_files) {
diff --git a/editor/editor_export.h b/editor/editor_export.h
index e6026e7aae..c96c8fdbce 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -50,6 +50,7 @@ public:
EXPORT_ALL_RESOURCES,
EXPORT_SELECTED_SCENES,
EXPORT_SELECTED_RESOURCES,
+ EXCLUDE_SELECTED_RESOURCES,
};
enum ScriptExportMode {
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 6d694358bf..75815fa750 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -125,6 +125,8 @@ void EditorFileDialog::_notification(int p_what) {
}
void EditorFileDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
@@ -1076,9 +1078,9 @@ EditorFileDialog::Access EditorFileDialog::get_access() const {
}
void EditorFileDialog::_make_dir_confirm() {
- Error err = dir_access->make_dir(makedirname->get_text());
+ Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
if (err == OK) {
- dir_access->change_dir(makedirname->get_text());
+ dir_access->change_dir(makedirname->get_text().strip_edges());
invalidate();
update_filters();
update_dir();
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index dce022e86e..69663b9ed9 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -68,6 +68,11 @@ int EditorFileSystemDirectory::find_dir_index(const String &p_dir) const {
return -1;
}
+void EditorFileSystemDirectory::force_update() {
+ // We set modified_time to 0 to force `EditorFileSystem::_scan_fs_changes` to search changes in the directory
+ modified_time = 0;
+}
+
int EditorFileSystemDirectory::get_subdir_count() const {
return subdirs.size();
}
@@ -405,6 +410,10 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
memdelete(f);
+ if (importer_name == "keep") {
+ return false; //keep mode, do not reimport
+ }
+
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
if (importer->get_format_version() > version) {
@@ -497,7 +506,7 @@ bool EditorFileSystem::_update_scan_actions() {
case ItemAction::ACTION_DIR_ADD: {
int idx = 0;
for (int i = 0; i < ia.dir->subdirs.size(); i++) {
- if (ia.new_dir->name < ia.dir->subdirs[i]->name) {
+ if (ia.new_dir->name.naturalnocasecmp_to(ia.dir->subdirs[i]->name) < 0) {
break;
}
idx++;
@@ -519,7 +528,7 @@ bool EditorFileSystem::_update_scan_actions() {
case ItemAction::ACTION_FILE_ADD: {
int idx = 0;
for (int i = 0; i < ia.dir->files.size(); i++) {
- if (ia.new_file->file < ia.dir->files[i]->file) {
+ if (ia.new_file->file.naturalnocasecmp_to(ia.dir->files[i]->file) < 0) {
break;
}
idx++;
@@ -704,7 +713,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess
int idx2 = 0;
for (int i = 0; i < p_dir->subdirs.size(); i++) {
- if (efd->name < p_dir->subdirs[i]->name) {
+ if (efd->name.naturalnocasecmp_to(p_dir->subdirs[i]->name) < 0) {
break;
}
idx2++;
@@ -850,9 +859,11 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
//then scan files and directories and check what's different
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+
+ Error ret = da->change_dir(cd);
+ ERR_FAIL_COND_MSG(ret != OK, "Cannot change to '" + cd + "' folder.");
- da->change_dir(cd);
da->list_dir_begin();
while (true) {
String f = da->get_next();
@@ -940,7 +951,6 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
}
da->list_dir_end();
- memdelete(da);
}
for (int i = 0; i < p_dir->files.size(); i++) {
@@ -1235,7 +1245,7 @@ bool EditorFileSystem::_find_file(const String &p_file, EditorFileSystemDirector
int idx2 = 0;
for (int j = 0; j < fs->get_subdir_count(); j++) {
- if (efsd->name < fs->get_subdir(j)->get_name()) {
+ if (efsd->name.naturalnocasecmp_to(fs->get_subdir(j)->get_name()) < 0) {
break;
}
idx2++;
@@ -1471,7 +1481,7 @@ void EditorFileSystem::update_file(const String &p_file) {
String file_name = p_file.get_file();
for (int i = 0; i < fs->files.size(); i++) {
- if (file_name < fs->files[i]->file) {
+ if (p_file.naturalnocasecmp_to(fs->files[i]->file) < 0) {
break;
}
idx++;
@@ -1532,6 +1542,10 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
source_file_options[p_files[i]] = Map<StringName, Variant>();
importer_name = file_importer_name;
+ if (importer_name == "keep") {
+ continue; //do nothing
+ }
+
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_CORRUPT);
List<ResourceImporter::ImportOption> options;
@@ -1555,6 +1569,10 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
base_paths[p_files[i]] = ResourceFormatImporter::get_singleton()->get_import_base_path(p_files[i]);
}
+ if (importer_name == "keep") {
+ return OK; // (do nothing)
+ }
+
ERR_FAIL_COND_V(importer_name == String(), ERR_UNCONFIGURED);
Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
@@ -1668,7 +1686,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
return err;
}
-void EditorFileSystem::_reimport_file(const String &p_file) {
+void EditorFileSystem::_reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options, const String &p_custom_importer) {
EditorFileSystemDirectory *fs = nullptr;
int cpos = -1;
bool found = _find_file(p_file, &fs, cpos);
@@ -1677,23 +1695,32 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
//try to obtain existing params
Map<StringName, Variant> params;
- String importer_name;
+ String importer_name; //empty by default though
+
+ if (p_custom_importer != String()) {
+ importer_name = p_custom_importer;
+ }
+ if (p_custom_options != nullptr) {
+ params = *p_custom_options;
+ }
if (FileAccess::exists(p_file + ".import")) {
//use existing
- Ref<ConfigFile> cf;
- cf.instance();
- Error err = cf->load(p_file + ".import");
- if (err == OK) {
- if (cf->has_section("params")) {
- List<String> sk;
- cf->get_section_keys("params", &sk);
- for (List<String>::Element *E = sk.front(); E; E = E->next()) {
- params[E->get()] = cf->get_value("params", E->get());
+ if (p_custom_options == nullptr) {
+ Ref<ConfigFile> cf;
+ cf.instance();
+ Error err = cf->load(p_file + ".import");
+ if (err == OK) {
+ if (cf->has_section("params")) {
+ List<String> sk;
+ cf->get_section_keys("params", &sk);
+ for (List<String>::Element *E = sk.front(); E; E = E->next()) {
+ params[E->get()] = cf->get_value("params", E->get());
+ }
+ }
+ if (p_custom_importer == String() && cf->has_section("remap")) {
+ importer_name = cf->get_value("remap", "importer");
}
- }
- if (cf->has_section("remap")) {
- importer_name = cf->get_value("remap", "importer");
}
}
@@ -1701,6 +1728,16 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
late_added_files.insert(p_file); //imported files do not call update_file(), but just in case..
}
+ if (importer_name == "keep") {
+ //keep files, do nothing.
+ fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
+ fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import");
+ fs->files[cpos]->deps.clear();
+ fs->files[cpos]->type = "";
+ fs->files[cpos]->import_valid = false;
+ EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
+ return;
+ }
Ref<ResourceImporter> importer;
bool load_default = false;
//find the importer
@@ -1887,6 +1924,15 @@ void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<Str
}
}
+void EditorFileSystem::reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params) {
+ _reimport_file(p_file, &p_custom_params, p_importer);
+}
+
+void EditorFileSystem::_reimport_thread(uint32_t p_index, ImportThreadData *p_import_data) {
+ p_import_data->max_index = MAX(p_import_data->reimport_from + int(p_index), p_import_data->max_index);
+ _reimport_file(p_import_data->reimport_files[p_import_data->reimport_from + p_index].path);
+}
+
void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
{
// Ensure that ProjectSettings::IMPORTED_FILES_PATH exists.
@@ -1904,7 +1950,8 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
importing = true;
EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size());
- Vector<ImportFile> files;
+ Vector<ImportFile> reimport_files;
+
Set<String> groups_to_reimport;
for (int i = 0; i < p_files.size(); i++) {
@@ -1922,8 +1969,8 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
//it's a regular file
ImportFile ifile;
ifile.path = p_files[i];
- ifile.order = ResourceFormatImporter::get_singleton()->get_import_order(p_files[i]);
- files.push_back(ifile);
+ ResourceFormatImporter::get_singleton()->get_import_order_threads_and_importer(p_files[i], ifile.order, ifile.threaded, ifile.importer);
+ reimport_files.push_back(ifile);
}
//group may have changed, so also update group reference
@@ -1934,11 +1981,51 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
}
}
- files.sort();
+ reimport_files.sort();
- for (int i = 0; i < files.size(); i++) {
- pr.step(files[i].path.get_file(), i);
- _reimport_file(files[i].path);
+ bool use_threads = GLOBAL_GET("editor/import/use_multiple_threads");
+
+ int from = 0;
+ for (int i = 0; i < reimport_files.size(); i++) {
+ if (use_threads && reimport_files[i].threaded) {
+ if (i + 1 == reimport_files.size() || reimport_files[i + 1].importer != reimport_files[from].importer) {
+ if (from - i == 0) {
+ //single file, do not use threads
+ pr.step(reimport_files[i].path.get_file(), i);
+ _reimport_file(reimport_files[i].path);
+ } else {
+ Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(reimport_files[from].importer);
+ ERR_CONTINUE(!importer.is_valid());
+
+ importer->import_threaded_begin();
+
+ ImportThreadData data;
+ data.max_index = from;
+ data.reimport_from = from;
+ data.reimport_files = reimport_files.ptr();
+
+ import_threads.begin_work(i - from + 1, this, &EditorFileSystem::_reimport_thread, &data);
+ int current_index = from - 1;
+ do {
+ if (current_index < data.max_index) {
+ current_index = data.max_index;
+ pr.step(reimport_files[current_index].path.get_file(), current_index);
+ }
+ OS::get_singleton()->delay_usec(1);
+ } while (!import_threads.is_done_dispatching());
+
+ import_threads.end_work();
+
+ importer->import_threaded_end();
+ }
+
+ from = i + 1;
+ }
+
+ } else {
+ pr.step(reimport_files[i].path.get_file(), i);
+ _reimport_file(reimport_files[i].path);
+ }
}
//reimport groups
@@ -2076,7 +2163,7 @@ void EditorFileSystem::_update_extensions() {
EditorFileSystem::EditorFileSystem() {
ResourceLoader::import = _resource_import;
reimport_on_missing_imported_files = GLOBAL_DEF("editor/import/reimport_missing_imported_files", true);
-
+ GLOBAL_DEF("editor/import/use_multiple_threads", true);
singleton = this;
filesystem = memnew(EditorFileSystemDirectory); //like, empty
filesystem->parent = nullptr;
@@ -2103,7 +2190,9 @@ EditorFileSystem::EditorFileSystem() {
first_scan = true;
scan_changes_pending = false;
revalidate_import_files = false;
+ import_threads.init();
}
EditorFileSystem::~EditorFileSystem() {
+ import_threads.finish();
}
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 59bde238a8..855c320856 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -36,7 +36,9 @@
#include "core/os/thread_safe.h"
#include "core/templates/safe_refcount.h"
#include "core/templates/set.h"
+#include "core/templates/thread_work_pool.h"
#include "scene/main/node.h"
+
class FileAccess;
struct EditorProgressBG;
@@ -100,6 +102,8 @@ public:
int find_file_index(const String &p_file) const;
int find_dir_index(const String &p_dir) const;
+ void force_update();
+
EditorFileSystemDirectory();
~EditorFileSystemDirectory();
};
@@ -203,7 +207,7 @@ class EditorFileSystem : public Node {
void _update_extensions();
- void _reimport_file(const String &p_file);
+ void _reimport_file(const String &p_file, const Map<StringName, Variant> *p_custom_options = nullptr, const String &p_custom_importer = String());
Error _reimport_group(const String &p_group_file, const Vector<String> &p_files);
bool _test_for_reimport(const String &p_path, bool p_only_imported_files);
@@ -214,9 +218,11 @@ class EditorFileSystem : public Node {
struct ImportFile {
String path;
+ String importer;
+ bool threaded = false;
int order = 0;
bool operator<(const ImportFile &p_if) const {
- return order < p_if.order;
+ return order == p_if.order ? (importer < p_if.importer) : (order < p_if.order);
}
};
@@ -236,6 +242,16 @@ class EditorFileSystem : public Node {
Set<String> group_file_cache;
+ ThreadWorkPool import_threads;
+
+ struct ImportThreadData {
+ const ImportFile *reimport_files;
+ int reimport_from;
+ int max_index = 0;
+ };
+
+ void _reimport_thread(uint32_t p_index, ImportThreadData *p_import_data);
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -257,6 +273,8 @@ public:
void reimport_files(const Vector<String> &p_files);
+ void reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const Map<StringName, Variant> &p_custom_params);
+
void update_script_classes();
bool is_group_file(const String &p_path) const;
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 283713cd3c..6039f64b7c 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1801,7 +1801,7 @@ void FindBar::popup_search() {
if (!search_text->get_text().is_empty()) {
search_text->select_all();
- search_text->set_cursor_position(search_text->get_text().length());
+ search_text->set_caret_column(search_text->get_text().length());
if (grabbed_focus) {
_search();
}
@@ -1908,6 +1908,8 @@ void FindBar::_hide_bar() {
}
void FindBar::_unhandled_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (k->is_pressed() && (rich_text_label->has_focus() || is_a_parent_of(get_focus_owner()))) {
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index a1ff87fe2e..23226ffa9b 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -123,7 +123,7 @@ void EditorHelpSearch::_notification(int p_what) {
if (search->work()) {
// Search done.
- // Only point to the perfect match if it's a new search, and not just reopening a old one.
+ // Only point to the match if it's a new search, and not just reopening a old one.
if (!old_search) {
results_tree->ensure_cursor_is_visible();
} else {
@@ -310,6 +310,7 @@ bool EditorHelpSearch::Runner::_phase_match_classes_init() {
iterator_doc = EditorHelp::get_doc_data()->class_list.front();
matches.clear();
matched_item = nullptr;
+ match_highest_score = 0;
return true;
}
@@ -460,16 +461,20 @@ bool EditorHelpSearch::Runner::_match_string(const String &p_term, const String
}
void EditorHelpSearch::Runner::_match_item(TreeItem *p_item, const String &p_text) {
- if (!matched_item) {
- if (search_flags & SEARCH_CASE_SENSITIVE) {
- if (p_text.casecmp_to(term) == 0) {
- matched_item = p_item;
- }
- } else {
- if (p_text.nocasecmp_to(term) == 0) {
- matched_item = p_item;
- }
- }
+ float inverse_length = 1.f / float(p_text.length());
+
+ // Favor types where search term is a substring close to the start of the type.
+ float w = 0.5f;
+ int pos = p_text.findn(term);
+ float score = (pos > -1) ? 1.0f - w * MIN(1, 3 * pos * inverse_length) : MAX(0.f, .9f - w);
+
+ // Favor shorter items: they resemble the search term more.
+ w = 0.1f;
+ score *= (1 - w) + w * (term.length() * inverse_length);
+
+ if (match_highest_score == 0 || score > match_highest_score) {
+ matched_item = p_item;
+ match_highest_score = score;
}
}
diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h
index 0e236d523d..350a02315f 100644
--- a/editor/editor_help_search.h
+++ b/editor/editor_help_search.h
@@ -124,6 +124,7 @@ class EditorHelpSearch::Runner : public Reference {
TreeItem *root_item = nullptr;
Map<String, TreeItem *> class_items;
TreeItem *matched_item = nullptr;
+ float match_highest_score = 0;
bool _is_class_disabled_by_feature_profile(const StringName &p_class);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 74b874b54e..5bb3c8b4d0 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -682,6 +682,8 @@ bool EditorProperty::is_selected() const {
}
void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (property == StringName()) {
return;
}
@@ -693,7 +695,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
}
- bool button_left = me->get_button_mask() & BUTTON_MASK_LEFT;
+ bool button_left = me->get_button_mask() & MOUSE_BUTTON_MASK_LEFT;
bool new_keying_hover = keying_rect.has_point(mpos) && !button_left;
if (new_keying_hover != keying_hover) {
@@ -722,7 +724,7 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector2 mpos = mb->get_position();
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
@@ -1354,12 +1356,14 @@ void EditorInspectorSection::setup(const String &p_section, const String &p_labe
}
void EditorInspectorSection::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!foldable) {
return;
}
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Ref<Font> font = get_theme_font("font", "Tree");
int font_size = get_theme_font_size("font_size", "Tree");
if (mb->get_position().y > font->get_height(font_size)) { //clicked outside
@@ -2262,6 +2266,22 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
undo_redo->add_do_property(object, p_name, p_value);
undo_redo->add_undo_property(object, p_name, object->get(p_name));
+ Variant v_undo_redo = (Object *)undo_redo;
+ Variant v_object = object;
+ Variant v_name = p_name;
+ for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_undo_redo_inspector_hook_callback().size(); i++) {
+ const Callable &callback = EditorNode::get_singleton()->get_editor_data().get_undo_redo_inspector_hook_callback()[i];
+
+ const Variant *p_arguments[] = { &v_undo_redo, &v_object, &v_name, &p_value };
+ Variant return_value;
+ Callable::CallError call_error;
+
+ callback.call(p_arguments, 4, return_value, call_error);
+ if (call_error.error != Callable::CallError::CALL_OK) {
+ ERR_PRINT("Invalid UndoRedo callback.");
+ }
+ }
+
if (p_refresh_all) {
undo_redo->add_do_method(this, "_edit_request_change", object, "");
undo_redo->add_undo_method(this, "_edit_request_change", object, "");
@@ -2436,10 +2456,10 @@ void EditorInspector::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &EditorInspector::_feature_profile_changed));
set_process(is_visible_in_tree());
+ _update_inspector_bg();
}
if (p_what == NOTIFICATION_ENTER_TREE) {
- _update_inspector_bg();
if (!sub_inspector) {
get_tree()->connect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
}
@@ -2566,9 +2586,9 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
}
// Script Variables -> to insert: NodeC..B..A -> bottom (insert_here)
- List<PropertyInfo>::Element *script_variables = NULL;
- List<PropertyInfo>::Element *bottom = NULL;
- List<PropertyInfo>::Element *insert_here = NULL;
+ List<PropertyInfo>::Element *script_variables = nullptr;
+ List<PropertyInfo>::Element *bottom = nullptr;
+ List<PropertyInfo>::Element *insert_here = nullptr;
for (List<PropertyInfo>::Element *E = r_list.front(); E; E = E->next()) {
PropertyInfo &pi = E->get();
if (pi.name != "Script Variables") {
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index 7b94016fb6..7c485d53c5 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -63,6 +63,20 @@ void EditorLog::_notification(int p_what) {
log->add_theme_font_override("normal_font", get_theme_font("output_source", "EditorFonts"));
log->add_theme_font_size_override("normal_font_size", get_theme_font_size("output_source_size", "EditorFonts"));
log->add_theme_color_override("selection_color", get_theme_color("accent_color", "Editor") * Color(1, 1, 1, 0.4));
+ log->add_theme_font_override("bold_font", get_theme_font("bold", "EditorFonts"));
+
+ type_filter_map[MSG_TYPE_STD]->toggle_button->set_icon(get_theme_icon("Popup", "EditorIcons"));
+ type_filter_map[MSG_TYPE_ERROR]->toggle_button->set_icon(get_theme_icon("StatusError", "EditorIcons"));
+ type_filter_map[MSG_TYPE_WARNING]->toggle_button->set_icon(get_theme_icon("StatusWarning", "EditorIcons"));
+ type_filter_map[MSG_TYPE_EDITOR]->toggle_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
+
+ clear_button->set_icon(get_theme_icon("Clear", "EditorIcons"));
+ copy_button->set_icon(get_theme_icon("ActionCopy", "EditorIcons"));
+ collapse_button->set_icon(get_theme_icon("CombineLines", "EditorIcons"));
+ show_search_button->set_icon(get_theme_icon("Search", "EditorIcons"));
+
+ _load_state();
+
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
Ref<Font> df_output_code = get_theme_font("output_source", "EditorFonts");
if (df_output_code.is_valid()) {
@@ -75,8 +89,62 @@ void EditorLog::_notification(int p_what) {
}
}
+void EditorLog::_set_collapse(bool p_collapse) {
+ collapse = p_collapse;
+ _start_state_save_timer();
+ _rebuild_log();
+}
+
+void EditorLog::_start_state_save_timer() {
+ if (!is_loading_state) {
+ save_state_timer->start();
+ }
+}
+
+void EditorLog::_save_state() {
+ Ref<ConfigFile> config;
+ config.instance();
+ // Load and amend existing config if it exists.
+ config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+
+ const String section = "editor_log";
+ for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) {
+ config->set_value(section, "log_filter_" + itos(E->key()), E->get()->is_active());
+ }
+
+ config->set_value(section, "collapse", collapse);
+ config->set_value(section, "show_search", search_box->is_visible());
+
+ config->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+}
+
+void EditorLog::_load_state() {
+ is_loading_state = true;
+
+ Ref<ConfigFile> config;
+ config.instance();
+ Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+
+ if (err == OK) {
+ const String section = "editor_log";
+ for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) {
+ E->get()->set_active(config->get_value(section, "log_filter_" + itos(E->key()), false));
+ }
+
+ collapse = config->get_value(section, "collapse", false);
+ collapse_button->set_pressed(collapse);
+ bool show_search = config->get_value(section, "show_search", true);
+ search_box->set_visible(show_search);
+ show_search_button->set_pressed(show_search);
+ }
+
+ is_loading_state = false;
+}
+
void EditorLog::_clear_request() {
log->clear();
+ messages.clear();
+ _reset_message_counts();
tool_button->set_icon(Ref<Texture2D>());
}
@@ -96,13 +164,81 @@ void EditorLog::clear() {
_clear_request();
}
-void EditorLog::copy() {
- _copy_request();
+void EditorLog::_process_message(const String &p_msg, MessageType p_type) {
+ if (messages.size() > 0 && messages[messages.size() - 1].text == p_msg) {
+ // If previous message is the same as the new one, increase previous count rather than adding another
+ // instance to the messages list.
+ LogMessage &previous = messages.write[messages.size() - 1];
+ previous.count++;
+
+ _add_log_line(previous, collapse);
+ } else {
+ // Different message to the previous one received.
+ LogMessage message(p_msg, p_type);
+ _add_log_line(message);
+ messages.push_back(message);
+ }
+
+ type_filter_map[p_type]->set_message_count(type_filter_map[p_type]->get_message_count() + 1);
}
void EditorLog::add_message(const String &p_msg, MessageType p_type) {
- bool restore = p_type != MSG_TYPE_STD;
- switch (p_type) {
+ // Make text split by new lines their own message.
+ // See #41321 for reasoning. At time of writing, multiple print()'s in running projects
+ // get grouped together and sent to the editor log as one message. This can mess with the
+ // search functionality (see the comments on the PR above for more details). This behaviour
+ // also matches that of other IDE's.
+ Vector<String> lines = p_msg.split("\n", false);
+
+ for (int i = 0; i < lines.size(); i++) {
+ _process_message(lines[i], p_type);
+ }
+}
+
+void EditorLog::set_tool_button(Button *p_tool_button) {
+ tool_button = p_tool_button;
+}
+
+void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) {
+ EditorLog *self = (EditorLog *)p_self;
+ self->add_message(p_name, EditorLog::MSG_TYPE_EDITOR);
+}
+
+void EditorLog::_rebuild_log() {
+ log->clear();
+
+ for (int msg_idx = 0; msg_idx < messages.size(); msg_idx++) {
+ LogMessage msg = messages[msg_idx];
+
+ if (collapse) {
+ // If collapsing, only log one instance of the message.
+ _add_log_line(msg);
+ } else {
+ // If not collapsing, log each instance on a line.
+ for (int i = 0; i < msg.count; i++) {
+ _add_log_line(msg);
+ }
+ }
+ }
+}
+
+void EditorLog::_add_log_line(LogMessage &p_message, bool p_replace_previous) {
+ // Only add the message to the log if it passes the filters.
+ bool filter_active = type_filter_map[p_message.type]->is_active();
+ String search_text = search_box->get_text();
+ bool search_match = search_text == String() || p_message.text.findn(search_text) > -1;
+
+ if (!filter_active || !search_match) {
+ return;
+ }
+
+ if (p_replace_previous) {
+ // Remove last line if replacing, as it will be replace by the next added line.
+ log->remove_line(log->get_line_count() - 1);
+ log->increment_line_count();
+ }
+
+ switch (p_message.type) {
case MSG_TYPE_STD: {
} break;
case MSG_TYPE_ERROR: {
@@ -125,21 +261,45 @@ void EditorLog::add_message(const String &p_msg, MessageType p_type) {
} break;
}
- log->add_text(p_msg);
+ // If collapsing, add the count of this message in bold at the start of the line.
+ if (collapse && p_message.count > 1) {
+ log->push_bold();
+ log->add_text(vformat("(%s) ", itos(p_message.count)));
+ log->pop();
+ }
+
+ log->add_text(p_message.text);
log->add_newline();
- if (restore) {
+ // Need to use pop() to exit out of the RichTextLabels current "push" stack.
+ // We only "push" in the above switch when message type != STD, so only pop when that is the case.
+ if (p_message.type != MSG_TYPE_STD) {
log->pop();
}
}
-void EditorLog::set_tool_button(Button *p_tool_button) {
- tool_button = p_tool_button;
+void EditorLog::_set_filter_active(bool p_active, MessageType p_message_type) {
+ type_filter_map[p_message_type]->set_active(p_active);
+ _start_state_save_timer();
+ _rebuild_log();
}
-void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) {
- EditorLog *self = (EditorLog *)p_self;
- self->add_message(p_name, EditorLog::MSG_TYPE_EDITOR);
+void EditorLog::_set_search_visible(bool p_visible) {
+ search_box->set_visible(p_visible);
+ if (p_visible) {
+ search_box->grab_focus();
+ }
+ _start_state_save_timer();
+}
+
+void EditorLog::_search_changed(const String &p_text) {
+ _rebuild_log();
+}
+
+void EditorLog::_reset_message_counts() {
+ for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) {
+ E->value()->set_message_count(0);
+ }
}
void EditorLog::_bind_methods() {
@@ -148,37 +308,114 @@ void EditorLog::_bind_methods() {
}
EditorLog::EditorLog() {
- VBoxContainer *vb = this;
-
- HBoxContainer *hb = memnew(HBoxContainer);
- vb->add_child(hb);
- title = memnew(Label);
- title->set_text(TTR("Output:"));
- title->set_h_size_flags(SIZE_EXPAND_FILL);
- hb->add_child(title);
-
- copybutton = memnew(Button);
- hb->add_child(copybutton);
- copybutton->set_text(TTR("Copy"));
- copybutton->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KEY_MASK_CMD | KEY_C));
- copybutton->set_shortcut_context(this);
- copybutton->connect("pressed", callable_mp(this, &EditorLog::_copy_request));
-
- clearbutton = memnew(Button);
- hb->add_child(clearbutton);
- clearbutton->set_text(TTR("Clear"));
- clearbutton->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K));
- clearbutton->set_shortcut_context(this);
- clearbutton->connect("pressed", callable_mp(this, &EditorLog::_clear_request));
+ save_state_timer = memnew(Timer);
+ save_state_timer->set_wait_time(2);
+ save_state_timer->set_one_shot(true);
+ save_state_timer->connect("timeout", callable_mp(this, &EditorLog::_save_state));
+ add_child(save_state_timer);
+ HBoxContainer *hb = this;
+
+ VBoxContainer *vb_left = memnew(VBoxContainer);
+ vb_left->set_custom_minimum_size(Size2(0, 180) * EDSCALE);
+ vb_left->set_v_size_flags(SIZE_EXPAND_FILL);
+ vb_left->set_h_size_flags(SIZE_EXPAND_FILL);
+ hb->add_child(vb_left);
+
+ // Log - Rich Text Label.
log = memnew(RichTextLabel);
log->set_scroll_follow(true);
log->set_selection_enabled(true);
log->set_focus_mode(FOCUS_CLICK);
- log->set_custom_minimum_size(Size2(0, 180) * EDSCALE);
log->set_v_size_flags(SIZE_EXPAND_FILL);
log->set_h_size_flags(SIZE_EXPAND_FILL);
- vb->add_child(log);
+ vb_left->add_child(log);
+
+ // Search box
+ search_box = memnew(LineEdit);
+ search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ search_box->set_placeholder(TTR("Filter messages"));
+ search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
+ search_box->set_clear_button_enabled(true);
+ search_box->set_visible(true);
+ search_box->connect("text_changed", callable_mp(this, &EditorLog::_search_changed));
+ vb_left->add_child(search_box);
+
+ VBoxContainer *vb_right = memnew(VBoxContainer);
+ hb->add_child(vb_right);
+
+ // Tools grid
+ HBoxContainer *hb_tools = memnew(HBoxContainer);
+ hb_tools->set_h_size_flags(SIZE_SHRINK_CENTER);
+ vb_right->add_child(hb_tools);
+
+ // Clear.
+ clear_button = memnew(Button);
+ clear_button->set_flat(true);
+ clear_button->set_focus_mode(FOCUS_NONE);
+ clear_button->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K));
+ clear_button->set_shortcut_context(this);
+ clear_button->connect("pressed", callable_mp(this, &EditorLog::_clear_request));
+ hb_tools->add_child(clear_button);
+
+ // Copy.
+ copy_button = memnew(Button);
+ copy_button->set_flat(true);
+ copy_button->set_focus_mode(FOCUS_NONE);
+ copy_button->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KEY_MASK_CMD | KEY_C));
+ copy_button->set_shortcut_context(this);
+ copy_button->connect("pressed", callable_mp(this, &EditorLog::_copy_request));
+ hb_tools->add_child(copy_button);
+
+ // A second hbox to make a 2x2 grid of buttons.
+ HBoxContainer *hb_tools2 = memnew(HBoxContainer);
+ hb_tools2->set_h_size_flags(SIZE_SHRINK_CENTER);
+ vb_right->add_child(hb_tools2);
+
+ // Collapse.
+ collapse_button = memnew(Button);
+ collapse_button->set_flat(true);
+ collapse_button->set_focus_mode(FOCUS_NONE);
+ collapse_button->set_tooltip(TTR("Collapse duplicate messages into one log entry. Shows number of occurences."));
+ collapse_button->set_toggle_mode(true);
+ collapse_button->set_pressed(false);
+ collapse_button->connect("toggled", callable_mp(this, &EditorLog::_set_collapse));
+ hb_tools2->add_child(collapse_button);
+
+ // Show Search.
+ show_search_button = memnew(Button);
+ show_search_button->set_flat(true);
+ show_search_button->set_focus_mode(FOCUS_NONE);
+ show_search_button->set_toggle_mode(true);
+ show_search_button->set_pressed(true);
+ show_search_button->set_shortcut(ED_SHORTCUT("editor/open_search", TTR("Open the search box."), KEY_MASK_CMD | KEY_F));
+ show_search_button->set_shortcut_context(this);
+ show_search_button->connect("toggled", callable_mp(this, &EditorLog::_set_search_visible));
+ hb_tools2->add_child(show_search_button);
+
+ // Message Type Filters.
+ vb_right->add_child(memnew(HSeparator));
+
+ LogFilter *std_filter = memnew(LogFilter(MSG_TYPE_STD));
+ std_filter->initialize_button("Toggle visibility of standard output messages.", callable_mp(this, &EditorLog::_set_filter_active));
+ vb_right->add_child(std_filter->toggle_button);
+ type_filter_map.insert(MSG_TYPE_STD, std_filter);
+
+ LogFilter *error_filter = memnew(LogFilter(MSG_TYPE_ERROR));
+ error_filter->initialize_button("Toggle visibility of errors.", callable_mp(this, &EditorLog::_set_filter_active));
+ vb_right->add_child(error_filter->toggle_button);
+ type_filter_map.insert(MSG_TYPE_ERROR, error_filter);
+
+ LogFilter *warning_filter = memnew(LogFilter(MSG_TYPE_WARNING));
+ warning_filter->initialize_button("Toggle visibility of warnings.", callable_mp(this, &EditorLog::_set_filter_active));
+ vb_right->add_child(warning_filter->toggle_button);
+ type_filter_map.insert(MSG_TYPE_WARNING, warning_filter);
+
+ LogFilter *editor_filter = memnew(LogFilter(MSG_TYPE_EDITOR));
+ editor_filter->initialize_button("Toggle visibility of editor messages.", callable_mp(this, &EditorLog::_set_filter_active));
+ vb_right->add_child(editor_filter->toggle_button);
+ type_filter_map.insert(MSG_TYPE_EDITOR, editor_filter);
+
add_message(VERSION_FULL_NAME " (c) 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors.");
eh.errfunc = _error_handler;
@@ -187,8 +424,6 @@ EditorLog::EditorLog() {
current = Thread::get_caller_id();
- add_theme_constant_override("separation", get_theme_constant("separation", "VBoxContainer"));
-
EditorNode::get_undo_redo()->set_commit_notify_callback(_undo_redo_cbk, this);
}
@@ -197,4 +432,7 @@ void EditorLog::deinit() {
}
EditorLog::~EditorLog() {
+ for (Map<MessageType, LogFilter *>::Element *E = type_filter_map.front(); E; E = E->next()) {
+ memdelete(E->get());
+ }
}
diff --git a/editor/editor_log.h b/editor/editor_log.h
index 79dfb3ffaa..3b6476634a 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -36,21 +36,106 @@
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
+#include "scene/gui/line_edit.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/texture_button.h"
#include "scene/gui/texture_rect.h"
-class EditorLog : public VBoxContainer {
- GDCLASS(EditorLog, VBoxContainer);
+class EditorLog : public HBoxContainer {
+ GDCLASS(EditorLog, HBoxContainer);
+
+public:
+ enum MessageType {
+ MSG_TYPE_STD,
+ MSG_TYPE_ERROR,
+ MSG_TYPE_WARNING,
+ MSG_TYPE_EDITOR,
+ };
+
+private:
+ struct LogMessage {
+ String text;
+ MessageType type;
+ int count = 1;
+
+ LogMessage() {}
+
+ LogMessage(const String p_text, MessageType p_type) :
+ text(p_text),
+ type(p_type) {
+ }
+ };
+
+ // Encapsulates all data and functionality regarding filters.
+ struct LogFilter {
+ private:
+ // Force usage of set method since it has functionality built-in.
+ int message_count = 0;
+ bool active = true;
+
+ public:
+ MessageType type;
+ Button *toggle_button = nullptr;
+
+ void initialize_button(const String &p_tooltip, Callable p_toggled_callback) {
+ toggle_button = memnew(Button);
+ toggle_button->set_toggle_mode(true);
+ toggle_button->set_pressed(true);
+ toggle_button->set_text(itos(message_count));
+ toggle_button->set_tooltip(TTR(p_tooltip));
+ // Don't tint the icon even when in "pressed" state.
+ toggle_button->add_theme_color_override("icon_color_pressed", Color(1, 1, 1, 1));
+ toggle_button->set_focus_mode(FOCUS_NONE);
+ // When toggled call the callback and pass the MessageType this button is for.
+ toggle_button->connect("toggled", p_toggled_callback, varray(type));
+ }
+
+ int get_message_count() {
+ return message_count;
+ }
+
+ void set_message_count(int p_count) {
+ message_count = p_count;
+ toggle_button->set_text(itos(message_count));
+ }
+
+ bool is_active() {
+ return active;
+ }
+
+ void set_active(bool p_active) {
+ toggle_button->set_pressed(p_active);
+ active = p_active;
+ }
+
+ LogFilter(MessageType p_type) :
+ type(p_type) {
+ }
+ };
+
+ Vector<LogMessage> messages;
+ // Maps MessageTypes to LogFilters for convenient access and storage (don't need 1 member per filter).
+ Map<MessageType, LogFilter *> type_filter_map;
- Button *clearbutton;
- Button *copybutton;
- Label *title;
RichTextLabel *log;
- HBoxContainer *title_hb;
+
+ Button *clear_button;
+ Button *copy_button;
+
+ Button *collapse_button;
+ bool collapse = false;
+
+ Button *show_search_button;
+ LineEdit *search_box;
+
+ // Reference to the "Output" button on the toolbar so we can update it's icon when
+ // Warnings or Errors are encounetered.
Button *tool_button;
+ bool is_loading_state = false; // Used to disable saving requests while loading (some signals from buttons will try trigger a save, which happens during loading).
+ Timer *save_state_timer;
+
static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);
ErrorHandlerList eh;
@@ -62,26 +147,37 @@ class EditorLog : public VBoxContainer {
void _copy_request();
static void _undo_redo_cbk(void *p_self, const String &p_name);
+ void _rebuild_log();
+ void _add_log_line(LogMessage &p_message, bool p_replace_previous = false);
+
+ void _set_filter_active(bool p_active, MessageType p_message_type);
+ void _set_search_visible(bool p_visible);
+ void _search_changed(const String &p_text);
+
+ void _process_message(const String &p_msg, MessageType p_type);
+ void _reset_message_counts();
+
+ void _set_collapse(bool p_collapse);
+
+ void _start_state_save_timer();
+ void _save_state();
+ void _load_state();
+
protected:
static void _bind_methods();
void _notification(int p_what);
public:
- enum MessageType {
- MSG_TYPE_STD,
- MSG_TYPE_ERROR,
- MSG_TYPE_WARNING,
- MSG_TYPE_EDITOR
- };
-
void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD);
void set_tool_button(Button *p_tool_button);
void deinit();
void clear();
- void copy();
+
EditorLog();
~EditorLog();
};
+VARIANT_ENUM_CAST(EditorLog::MessageType);
+
#endif // EDITOR_LOG_H
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f0e53e7ef5..4b44325b3f 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -46,11 +46,13 @@
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "core/version.h"
+#include "core/version_hash.gen.h"
#include "main/main.h"
#include "scene/gui/center_container.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
+#include "scene/gui/link_button.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
@@ -80,6 +82,7 @@
#include "editor/editor_log.h"
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
+#include "editor/editor_resource_picker.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_run_native.h"
#include "editor/editor_run_script.h"
@@ -92,7 +95,6 @@
#include "editor/filesystem_dock.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/resource_importer_bitmask.h"
-#include "editor/import/resource_importer_csv.h"
#include "editor/import/resource_importer_csv_translation.h"
#include "editor/import/resource_importer_image.h"
#include "editor/import/resource_importer_layered_texture.h"
@@ -102,6 +104,7 @@
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_atlas.h"
#include "editor/import/resource_importer_wav.h"
+#include "editor/import/scene_import_settings.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "editor/import_dock.h"
#include "editor/multi_node_edit.h"
@@ -143,6 +146,7 @@
#include "editor/plugins/multimesh_editor_plugin.h"
#include "editor/plugins/navigation_polygon_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
+#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
#include "editor/plugins/ot_features_plugin.h"
#include "editor/plugins/packed_scene_translation_parser_plugin.h"
#include "editor/plugins/path_2d_editor_plugin.h"
@@ -167,8 +171,7 @@
#include "editor/plugins/texture_layered_editor_plugin.h"
#include "editor/plugins/texture_region_editor_plugin.h"
#include "editor/plugins/theme_editor_plugin.h"
-#include "editor/plugins/tile_map_editor_plugin.h"
-#include "editor/plugins/tile_set_editor_plugin.h"
+#include "editor/plugins/tiles/tiles_editor_plugin.h"
#include "editor/plugins/version_control_editor_plugin.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/progress_dialog.h"
@@ -183,6 +186,9 @@
EditorNode *EditorNode::singleton = nullptr;
+// The metadata key used to store and retrieve the version text to copy to the clipboard.
+static const String META_TEXT_TO_COPY = "text_to_copy";
+
void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) {
// Keep track of a list of "index sets," i.e. sets of indices
// within disambiguated_scene_names which contain the same name.
@@ -390,6 +396,8 @@ void EditorNode::_update_title() {
}
void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed() && !k->is_echo()) {
EditorPlugin *old_editor = editor_plugin_screen;
@@ -592,6 +600,9 @@ void EditorNode::_notification(int p_what) {
_editor_select(EDITOR_3D);
}
+ // Save the project after opening to mark it as last modified.
+ ProjectSettings::get_singleton()->save();
+
/* DO NOT LOAD SCENES HERE, WAIT FOR FILE SCANNING AND REIMPORT TO COMPLETE */
} break;
@@ -618,7 +629,7 @@ void EditorNode::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? Tabs::CLOSE_BUTTON_SHOW_ALWAYS : Tabs::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
- theme = create_editor_theme(theme_base->get_theme());
+ theme = create_custom_theme(theme_base->get_theme());
theme_base->set_theme(theme);
gui_base->set_theme(theme);
@@ -689,11 +700,11 @@ void EditorNode::_notification(int p_what) {
p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_theme_icon("HelpSearch", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_theme_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_theme_icon("Instance", "EditorIcons"));
- p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_REPORT_A_BUG), gui_base->get_theme_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_SEND_DOCS_FEEDBACK), gui_base->get_theme_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_theme_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_theme_icon("Godot", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_SUPPORT_GODOT_DEVELOPMENT), gui_base->get_theme_icon("Heart", "EditorIcons"));
_update_update_spinner();
} break;
@@ -728,6 +739,18 @@ void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_nam
push_item(script.operator->());
}
+void EditorNode::_remove_plugin_from_enabled(const String &p_name) {
+ ProjectSettings *ps = ProjectSettings::get_singleton();
+ PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled");
+ for (int i = 0; i < enabled_plugins.size(); ++i) {
+ if (enabled_plugins.get(i) == p_name) {
+ enabled_plugins.remove(i);
+ break;
+ }
+ }
+ ps->set("editor_plugins/enabled", enabled_plugins);
+}
+
void EditorNode::_resources_changed(const Vector<String> &p_resources) {
List<Ref<Resource>> changed;
@@ -789,17 +812,27 @@ void EditorNode::_fs_changed() {
}
preset.unref();
}
+
if (preset.is_null()) {
- export_error = vformat(
- "Invalid export preset name: %s. Make sure `export_presets.cfg` is present in the current directory.",
- preset_name);
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ if (da->file_exists("res://export_presets.cfg")) {
+ export_error = vformat(
+ "Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n",
+ preset_name);
+ for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
+ // Write the preset name between double quotes since it needs to be written between quotes on the command line if it contains spaces.
+ export_error += vformat(" \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name());
+ }
+ } else {
+ export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again.";
+ }
} else {
Ref<EditorExportPlatform> platform = preset->get_platform();
const String export_path = export_defer.path.is_empty() ? preset->get_export_path() : export_defer.path;
if (export_path.is_empty()) {
- export_error = vformat("Export preset '%s' doesn't have a default export path, and none was specified.", preset_name);
+ export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name);
} else if (platform.is_null()) {
- export_error = vformat("Export preset '%s' doesn't have a matching platform.", preset_name);
+ export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name);
} else {
Error err = OK;
if (export_defer.pack_only) { // Only export .pck or .zip data pack.
@@ -812,7 +845,7 @@ void EditorNode::_fs_changed() {
String config_error;
bool missing_templates;
if (!platform->can_export(preset, config_error, missing_templates)) {
- ERR_PRINT(vformat("Cannot export project with preset '%s' due to configuration errors:\n%s", preset_name, config_error));
+ ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error));
err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED;
} else {
err = platform->export_project(preset, export_defer.debug, export_path);
@@ -822,13 +855,13 @@ void EditorNode::_fs_changed() {
case OK:
break;
case ERR_FILE_NOT_FOUND:
- export_error = vformat("Project export failed for preset '%s', the export template appears to be missing.", preset_name);
+ export_error = vformat("Project export failed for preset \"%s\". The export template appears to be missing.", preset_name);
break;
case ERR_FILE_BAD_PATH:
- export_error = vformat("Project export failed for preset '%s', the target path '%s' appears to be invalid.", preset_name, export_path);
+ export_error = vformat("Project export failed for preset \"%s\". The target path \"%s\" appears to be invalid.", preset_name, export_path);
break;
default:
- export_error = vformat("Project export failed with error code %d for preset '%s'.", (int)err, preset_name);
+ export_error = vformat("Project export failed with error code %d for preset \"%s\".", (int)err, preset_name);
break;
}
}
@@ -973,6 +1006,10 @@ void EditorNode::_reload_project_settings() {
void EditorNode::_vp_resized() {
}
+void EditorNode::_version_button_pressed() {
+ DisplayServer::get_singleton()->clipboard_set(version_btn->get_meta(META_TEXT_TO_COPY));
+}
+
void EditorNode::_node_renamed() {
if (get_inspector()) {
get_inspector()->update_tree();
@@ -1089,13 +1126,23 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String
file->clear_filters();
List<String> preferred;
- for (int i = 0; i < extensions.size(); i++) {
- if (p_resource->is_class("Script") && (extensions[i] == "tres" || extensions[i] == "res" || extensions[i] == "xml")) {
+ for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
+ if (p_resource->is_class("Script") && (E->get() == "tres" || E->get() == "res")) {
//this serves no purpose and confused people
continue;
}
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- preferred.push_back(extensions[i]);
+ file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
+ preferred.push_back(E->get());
+ }
+ // Lowest priority extension
+ List<String>::Element *res_element = preferred.find("res");
+ if (res_element) {
+ preferred.move_to_back(res_element);
+ }
+ // Highest priority extension
+ List<String>::Element *tres_element = preferred.find("tres");
+ if (tres_element) {
+ preferred.move_to_front(tres_element);
}
if (p_at_path != String()) {
@@ -1364,18 +1411,19 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
// which would result in an invalid texture.
if (c3d == 0 && c2d == 0) {
img.instance();
- img->create(1, 1, 0, Image::FORMAT_RGB8);
+ img->create(1, 1, false, Image::FORMAT_RGB8);
} else if (c3d < c2d) {
Ref<ViewportTexture> viewport_texture = scene_root->get_texture();
if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) {
- img = viewport_texture->get_data();
+ img = viewport_texture->get_image();
}
} else {
// The 3D editor may be disabled as a feature, but scenes can still be opened.
// This check prevents the preview from regenerating in case those scenes are then saved.
+ // The preview will be generated if no feature profile is set (as the 3D editor is enabled by default).
Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
- if (profile.is_valid() && !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
- img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data();
+ if (!profile.is_valid() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
+ img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image();
}
}
@@ -1768,28 +1816,6 @@ void EditorNode::_dialog_action(String p_file) {
}
} break;
- case FILE_EXPORT_TILESET: {
- Ref<TileSet> tileset;
- if (FileAccess::exists(p_file) && file_export_lib_merge->is_pressed()) {
- tileset = ResourceLoader::load(p_file, "TileSet");
-
- if (tileset.is_null()) {
- show_accept(TTR("Can't load TileSet for merging!"), TTR("OK"));
- return;
- }
-
- } else {
- tileset = Ref<TileSet>(memnew(TileSet));
- }
-
- TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), tileset, true);
-
- Error err = ResourceSaver::save(p_file, tileset);
- if (err) {
- show_accept(TTR("Error saving TileSet!"), TTR("OK"));
- return;
- }
- } break;
case RESOURCE_SAVE:
case RESOURCE_SAVE_AS: {
@@ -2387,11 +2413,14 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
_scene_tab_changed(tab_closing);
if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) {
- String scene_filename = editor_data.get_edited_scene_root(tab_closing)->get_filename();
- save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
- save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
- save_confirmation->popup_centered();
- break;
+ Node *scene_root = editor_data.get_edited_scene_root(tab_closing);
+ if (scene_root) {
+ String scene_filename = scene_root->get_filename();
+ save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
+ save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene_filename != "" ? scene_filename : "unsaved scene"));
+ save_confirmation->popup_centered();
+ break;
+ }
}
} else if (p_option == FILE_CLOSE) {
tab_closing = editor_data.get_edited_scene();
@@ -2431,15 +2460,24 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
Node *scene = editor_data.get_edited_scene_root(scene_idx);
if (!scene) {
- int saved = _save_external_resources();
- String err_text;
+ if (p_option == FILE_SAVE_SCENE) {
+ // Pressing Ctrl + S saves the current script if a scene is currently open, but it won't if the scene has no root node.
+ // Work around this by explicitly saving the script in this case (similar to pressing Ctrl + Alt + S).
+ ScriptEditor::get_singleton()->save_current_script();
+ }
+
+ const int saved = _save_external_resources();
if (saved > 0) {
- err_text = vformat(TTR("Saved %s modified resource(s)."), itos(saved));
- } else {
- err_text = TTR("A root node is required to save the scene.");
+ show_accept(
+ vformat(TTR("The current scene has no root node, but %d modified external resource(s) were saved anyway."), saved),
+ TTR("OK"));
+ } else if (p_option == FILE_SAVE_AS_SCENE) {
+ // Don't show this dialog when pressing Ctrl + S to avoid interfering with script saving.
+ show_accept(
+ TTR("A root node is required to save the scene. You can add a root node using the Scene tree dock."),
+ TTR("OK"));
}
- show_accept(err_text, TTR("OK"));
break;
}
@@ -2501,25 +2539,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
file_export_lib->set_title(TTR("Export Mesh Library"));
} break;
- case FILE_EXPORT_TILESET: {
- //Make sure that the scene has a root before trying to convert to tileset
- if (!editor_data.get_edited_scene_root()) {
- show_accept(TTR("This operation can't be done without a root node."), TTR("OK"));
- break;
- }
-
- List<String> extensions;
- Ref<TileSet> ml(memnew(TileSet));
- ResourceSaver::get_recognized_extensions(ml, &extensions);
- file_export_lib->clear_filters();
- for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
- file_export_lib->add_filter("*." + E->get());
- }
-
- file_export_lib->popup_file_dialog();
- file_export_lib->set_title(TTR("Export Tile Set"));
-
- } break;
case FILE_EXTERNAL_OPEN_SCENE: {
if (unsaved_cache && !p_confirmed) {
@@ -2788,6 +2807,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case HELP_ABOUT: {
about->popup_centered(Size2(780, 500) * EDSCALE);
} break;
+ case HELP_SUPPORT_GODOT_DEVELOPMENT: {
+ OS::get_singleton()->shell_open("https://godotengine.org/donate");
+ } break;
case SET_VIDEO_DRIVER_SAVE_AND_RESTART: {
ProjectSettings::get_singleton()->set("rendering/driver/driver_name", video_driver_request);
@@ -2819,7 +2841,7 @@ void EditorNode::_save_screenshot(NodePath p_path) {
ERR_FAIL_COND_MSG(!viewport, "Cannot get editor main control viewport.");
Ref<ViewportTexture> texture = viewport->get_texture();
ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get editor main control viewport texture.");
- Ref<Image> img = texture->get_data();
+ Ref<Image> img = texture->get_image();
ERR_FAIL_COND_MSG(img.is_null(), "Cannot get editor main control viewport texture image.");
Error error = img->save_png(p_path);
ERR_FAIL_COND_MSG(error != OK, "Cannot save screenshot to file '" + p_path + "'.");
@@ -3072,10 +3094,11 @@ void EditorNode::remove_editor_plugin(EditorPlugin *p_editor, bool p_config_chan
if (p_config_changed) {
p_editor->disable_plugin();
}
- singleton->editor_plugins_over->get_plugins_list().erase(p_editor);
+ singleton->editor_plugins_over->remove_plugin(p_editor);
+ singleton->editor_plugins_force_over->remove_plugin(p_editor);
+ singleton->editor_plugins_force_input_forwarding->remove_plugin(p_editor);
singleton->remove_child(p_editor);
singleton->editor_data.remove_editor_plugin(p_editor);
- singleton->get_editor_plugins_force_input_forwarding()->remove_plugin(p_editor);
}
void EditorNode::_update_addon_config() {
@@ -3114,16 +3137,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
Ref<ConfigFile> cf;
cf.instance();
if (!DirAccess::exists(p_addon.get_base_dir())) {
- ProjectSettings *ps = ProjectSettings::get_singleton();
- PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled");
- for (int i = 0; i < enabled_plugins.size(); ++i) {
- if (enabled_plugins.get(i) == p_addon) {
- enabled_plugins.remove(i);
- break;
- }
- }
- ps->set("editor_plugins/enabled", enabled_plugins);
- ps->save();
+ _remove_plugin_from_enabled(p_addon);
WARN_PRINT("Addon '" + p_addon + "' failed to load. No directory found. Removing from enabled plugins.");
return;
}
@@ -3153,7 +3167,8 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled,
// Errors in the script cause the base_type to be an empty string.
if (String(script->get_instance_base_type()) == "") {
- show_warning(vformat(TTR("Unable to load addon script from path: '%s' There seems to be an error in the code, please check the syntax."), script_path));
+ show_warning(vformat(TTR("Unable to load addon script from path: '%s'. This might be due to a code error in that script.\nDisabling the addon at '%s' to prevent further errors."), script_path, p_addon));
+ _remove_plugin_from_enabled(p_addon);
return;
}
@@ -3744,6 +3759,7 @@ void EditorNode::register_editor_types() {
ClassDB::register_class<ScriptCreateDialog>();
ClassDB::register_class<EditorFeatureProfile>();
ClassDB::register_class<EditorSpinSlider>();
+ ClassDB::register_class<EditorResourcePicker>();
ClassDB::register_class<EditorSceneImporterMesh>();
ClassDB::register_class<EditorSceneImporterMeshNode3D>();
@@ -4323,6 +4339,8 @@ void EditorNode::_save_docks() {
}
Ref<ConfigFile> config;
config.instance();
+ // Load and amend existing config if it exists.
+ config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
_save_docks_to_config(config, "docks");
_save_open_scenes_to_config(config, "EditorNode");
@@ -4822,15 +4840,15 @@ void EditorNode::_scene_tab_input(const Ref<InputEvent> &p_input) {
if (mb.is_valid()) {
if (scene_tabs->get_hovered_tab() >= 0) {
- if (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed()) {
_scene_tab_closed(scene_tabs->get_hovered_tab());
}
} else {
- if ((mb->get_button_index() == BUTTON_LEFT && mb->is_doubleclick()) || (mb->get_button_index() == BUTTON_MIDDLE && mb->is_pressed())) {
+ if ((mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_double_click()) || (mb->get_button_index() == MOUSE_BUTTON_MIDDLE && mb->is_pressed())) {
_menu_option_confirm(FILE_NEW_SCENE, true);
}
}
- if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
// context menu
scene_tabs_context_menu->clear();
scene_tabs_context_menu->set_size(Size2(1, 1));
@@ -5092,8 +5110,8 @@ Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {
{
//todo make proper previews
- Ref<ImageTexture> pic = gui_base->get_theme_icon("FileBigThumb", "EditorIcons");
- Ref<Image> img = pic->get_data();
+ Ref<ImageTexture> texture = gui_base->get_theme_icon("FileBigThumb", "EditorIcons");
+ Ref<Image> img = texture->get_image();
img = img->duplicate();
img->resize(48, 48); //meh
Ref<ImageTexture> resized_pic = Ref<ImageTexture>(memnew(ImageTexture));
@@ -5530,6 +5548,8 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("_screenshot", &EditorNode::_screenshot);
ClassDB::bind_method("_save_screenshot", &EditorNode::_save_screenshot);
+ ClassDB::bind_method("_version_button_pressed", &EditorNode::_version_button_pressed);
+
ADD_SIGNAL(MethodInfo("play_pressed"));
ADD_SIGNAL(MethodInfo("pause_pressed"));
ADD_SIGNAL(MethodInfo("stop_pressed"));
@@ -5765,10 +5785,6 @@ EditorNode::EditorNode() {
import_csv_translation.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_csv_translation);
- Ref<ResourceImporterCSV> import_csv;
- import_csv.instance();
- ResourceFormatImporter::get_singleton()->add_importer(import_csv);
-
Ref<ResourceImporterWAV> import_wav;
import_wav.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_wav);
@@ -5840,8 +5856,6 @@ EditorNode::EditorNode() {
register_exporters();
- GLOBAL_DEF("editor/run/main_run_args", "");
-
ClassDB::set_class_enabled("RootMotionView", true);
//defs here, use EDITOR_GET in logic
@@ -5865,9 +5879,11 @@ EditorNode::EditorNode() {
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
- EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary,TileSet");
+ EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary");
EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT));
+ EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_VHS_CIRCLE);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle", PROPERTY_USAGE_DEFAULT));
EDITOR_DEF("run/auto_save/save_before_running", true);
theme_base = memnew(Control);
@@ -6166,6 +6182,9 @@ EditorNode::EditorNode() {
project_settings = memnew(ProjectSettingsEditor(&editor_data));
gui_base->add_child(project_settings);
+ scene_import_settings = memnew(SceneImportSettings);
+ gui_base->add_child(scene_import_settings);
+
export_template_manager = memnew(ExportTemplateManager);
gui_base->add_child(export_template_manager);
@@ -6189,8 +6208,8 @@ EditorNode::EditorNode() {
p = file_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene")), FILE_NEW_SCENE);
- p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene...")), FILE_NEW_INHERITED_SCENE);
+ p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene"), KEY_MASK_CMD + KEY_N), FILE_NEW_SCENE);
+ p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene..."), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_N), FILE_NEW_INHERITED_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE);
p->add_shortcut(ED_SHORTCUT("editor/reopen_closed_scene", TTR("Reopen Closed Scene"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_T), FILE_OPEN_PREV);
p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT);
@@ -6212,7 +6231,6 @@ EditorNode::EditorNode() {
p->add_child(pm_export);
p->add_submenu_item(TTR("Convert To..."), "Export");
pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY);
- pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet...")), FILE_EXPORT_TILESET);
pm_export->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
p->add_separator();
@@ -6359,13 +6377,14 @@ EditorNode::EditorNode() {
p->add_icon_shortcut(gui_base->get_theme_icon("HelpSearch", "EditorIcons"), ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1), HELP_SEARCH);
#endif
p->add_separator();
- p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Docs")), HELP_DOCS);
- p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Q&A")), HELP_QA);
+ p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/online_docs", TTR("Online Documentation")), HELP_DOCS);
+ p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/q&a", TTR("Questions & Answers")), HELP_QA);
p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG);
p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK);
p->add_icon_shortcut(gui_base->get_theme_icon("Instance", "EditorIcons"), ED_SHORTCUT("editor/community", TTR("Community")), HELP_COMMUNITY);
p->add_separator();
- p->add_icon_shortcut(gui_base->get_theme_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About")), HELP_ABOUT);
+ p->add_icon_shortcut(gui_base->get_theme_icon("Godot", "EditorIcons"), ED_SHORTCUT("editor/about", TTR("About Godot")), HELP_ABOUT);
+ p->add_icon_shortcut(gui_base->get_theme_icon("Heart", "EditorIcons"), ED_SHORTCUT("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT);
HBoxContainer *play_hb = memnew(HBoxContainer);
menu_hb->add_child(play_hb);
@@ -6449,13 +6468,12 @@ EditorNode::EditorNode() {
// Toggle for video driver
video_driver = memnew(OptionButton);
- video_driver->set_flat(true);
video_driver->set_focus_mode(Control::FOCUS_NONE);
video_driver->connect("item_selected", callable_mp(this, &EditorNode::_video_driver_selected));
video_driver->add_theme_font_override("font", gui_base->get_theme_font("bold", "EditorFonts"));
video_driver->add_theme_font_size_override("font_size", gui_base->get_theme_font_size("bold_size", "EditorFonts"));
- // TODO re-enable when GLES2 is ported
- video_driver->set_disabled(true);
+ // TODO: Show again when OpenGL is ported.
+ video_driver->set_visible(false);
right_menu_hb->add_child(video_driver);
#ifndef _MSC_VER
@@ -6587,11 +6605,31 @@ EditorNode::EditorNode() {
bottom_panel_hb_editors->set_h_size_flags(Control::SIZE_EXPAND_FILL);
bottom_panel_hb->add_child(bottom_panel_hb_editors);
- version_label = memnew(Label);
- version_label->set_text(VERSION_FULL_CONFIG);
+ VBoxContainer *version_info_vbc = memnew(VBoxContainer);
+ bottom_panel_hb->add_child(version_info_vbc);
+
+ // Add a dummy control node for vertical spacing.
+ Control *v_spacer = memnew(Control);
+ version_info_vbc->add_child(v_spacer);
+
+ version_btn = memnew(LinkButton);
+ version_btn->set_text(VERSION_FULL_CONFIG);
+ String hash = String(VERSION_HASH);
+ if (hash.length() != 0) {
+ hash = "." + hash.left(9);
+ }
+ // Set the text to copy in metadata as it slightly differs from the button's text.
+ version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash);
// Fade out the version label to be less prominent, but still readable
- version_label->set_self_modulate(Color(1, 1, 1, 0.6));
- bottom_panel_hb->add_child(version_label);
+ version_btn->set_self_modulate(Color(1, 1, 1, 0.65));
+ version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
+ version_btn->set_tooltip(TTR("Click to copy."));
+ version_btn->connect("pressed", callable_mp(this, &EditorNode::_version_button_pressed));
+ version_info_vbc->add_child(version_btn);
+
+ // Add a dummy control node for horizontal spacing.
+ Control *h_spacer = memnew(Control);
+ bottom_panel_hb->add_child(h_spacer);
bottom_panel_raise = memnew(Button);
bottom_panel_raise->set_flat(true);
@@ -6765,12 +6803,12 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
add_editor_plugin(memnew(Polygon3DEditorPlugin(this)));
add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this)));
- add_editor_plugin(memnew(TileSetEditorPlugin(this)));
- add_editor_plugin(memnew(TileMapEditorPlugin(this)));
+ add_editor_plugin(memnew(TilesEditorPlugin(this)));
add_editor_plugin(memnew(SpriteFramesEditorPlugin(this)));
add_editor_plugin(memnew(TextureRegionEditorPlugin(this)));
add_editor_plugin(memnew(GIProbeEditorPlugin(this)));
add_editor_plugin(memnew(BakedLightmapEditorPlugin(this)));
+ add_editor_plugin(memnew(OccluderInstance3DEditorPlugin(this)));
add_editor_plugin(memnew(Path2DEditorPlugin(this)));
add_editor_plugin(memnew(Path3DEditorPlugin(this)));
add_editor_plugin(memnew(Line2DEditorPlugin(this)));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 91d873d16f..9824702d7b 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -40,6 +40,7 @@
#include "editor/inspector_dock.h"
#include "editor/property_editor.h"
#include "editor/scene_tree_dock.h"
+#include "scene/gui/link_button.h"
typedef void (*EditorNodeInitCallback)();
typedef void (*EditorPluginInitializeCallback)();
@@ -88,6 +89,7 @@ class Button;
class VSplitContainer;
class Window;
class SubViewport;
+class SceneImportSettings;
class EditorNode : public Node {
GDCLASS(EditorNode, Node);
@@ -133,7 +135,6 @@ private:
FILE_EXPORT_MESH_LIBRARY,
FILE_INSTALL_ANDROID_SOURCE,
FILE_EXPLORE_ANDROID_BUILD_TEMPLATES,
- FILE_EXPORT_TILESET,
FILE_SAVE_OPTIMIZED,
FILE_OPEN_RECENT,
FILE_OPEN_OLD_SCENE,
@@ -195,6 +196,7 @@ private:
HELP_SEND_DOCS_FEEDBACK,
HELP_COMMUNITY,
HELP_ABOUT,
+ HELP_SUPPORT_GODOT_DEVELOPMENT,
SET_VIDEO_DRIVER_SAVE_AND_RESTART,
@@ -410,6 +412,7 @@ private:
EditorResourcePreview *resource_preview;
EditorFolding editor_folding;
+ SceneImportSettings *scene_import_settings;
struct BottomPanelItem {
String name;
Control *control = nullptr;
@@ -422,7 +425,7 @@ private:
HBoxContainer *bottom_panel_hb;
HBoxContainer *bottom_panel_hb_editors;
VBoxContainer *bottom_panel_vb;
- Label *version_label;
+ LinkButton *version_btn;
Button *bottom_panel_raise;
Tree *disk_changed_list;
@@ -458,6 +461,7 @@ private:
void _update_file_menu_closed();
void _on_plugin_ready(Object *p_script, const String &p_activate_name);
+ void _remove_plugin_from_enabled(const String &p_name);
void _fs_changed();
void _resources_reimported(const Vector<String> &p_resources);
@@ -475,6 +479,7 @@ private:
void _close_messages();
void _show_messages();
void _vp_resized();
+ void _version_button_pressed();
int _save_external_resources();
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index c0cecbc651..6b96cb0f5c 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -160,6 +160,10 @@ void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
EditorNode::get_singleton()->edit_resource(p_resource);
}
+void EditorInterface::edit_node(Node *p_node) {
+ EditorNode::get_singleton()->edit_node(p_node);
+}
+
void EditorInterface::open_scene_from_path(const String &scene_path) {
if (EditorNode::get_singleton()->is_changing_scene()) {
return;
@@ -262,6 +266,10 @@ Control *EditorInterface::get_base_control() {
return EditorNode::get_singleton()->get_gui_base();
}
+float EditorInterface::get_editor_scale() const {
+ return EDSCALE;
+}
+
void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
}
@@ -306,7 +314,9 @@ void EditorInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
+ ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
+ ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
@@ -693,6 +703,14 @@ bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
void EditorPlugin::restore_global_state() {}
void EditorPlugin::save_global_state() {}
+void EditorPlugin::add_undo_redo_inspector_hook_callback(Callable p_callable) {
+ EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(p_callable);
+}
+
+void EditorPlugin::remove_undo_redo_inspector_hook_callback(Callable p_callable) {
+ EditorNode::get_singleton()->get_editor_data().remove_undo_redo_inspector_hook_callback(p_callable);
+}
+
void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM);
}
@@ -852,6 +870,8 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::_get_undo_redo);
+ ClassDB::bind_method(D_METHOD("add_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::add_undo_redo_inspector_hook_callback);
+ ClassDB::bind_method(D_METHOD("remove_undo_redo_inspector_hook_callback", "callable"), &EditorPlugin::remove_undo_redo_inspector_hook_callback);
ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
ClassDB::bind_method(D_METHOD("add_translation_parser_plugin", "parser"), &EditorPlugin::add_translation_parser_plugin);
ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index ae9fcfb28a..37412e5ebe 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -71,6 +71,7 @@ public:
Control *get_editor_main_control();
void edit_resource(const Ref<Resource> &p_resource);
+ void edit_node(Node *p_node);
void open_scene_from_path(const String &scene_path);
void reload_scene_from_path(const String &scene_path);
@@ -100,6 +101,7 @@ public:
FileSystemDock *get_file_system_dock();
Control *get_base_control();
+ float get_editor_scale() const;
void set_plugin_enabled(const String &p_plugin, bool p_enabled);
bool is_plugin_enabled(const String &p_plugin) const;
@@ -223,6 +225,9 @@ public:
EditorInterface *get_editor_interface();
ScriptCreateDialog *get_script_create_dialog();
+ void add_undo_redo_inspector_hook_callback(Callable p_callable);
+ void remove_undo_redo_inspector_hook_callback(Callable p_callable);
+
int update_overlays() const;
void queue_save_layout();
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 6bfc16ccd7..ee55ec4c0b 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -38,7 +38,7 @@
#include "scene/main/window.h"
#include "scene/resources/font.h"
-///////////////////// NULL /////////////////////////
+///////////////////// Nil /////////////////////////
void EditorPropertyNil::update_property() {
}
@@ -621,7 +621,7 @@ public:
const Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed() && hovered_index >= 0) {
// Toggle the flag.
// We base our choice on the hovered flag, so that it always matches the hovered flag.
if (value & (1 << hovered_index)) {
@@ -649,14 +649,16 @@ public:
Color color = get_theme_color("highlight_color", "Editor");
for (int i = 0; i < 2; i++) {
Point2 ofs(4, vofs);
- if (i == 1)
+ if (i == 1) {
ofs.y += bsize + 1;
+ }
ofs += rect.position;
for (int j = 0; j < 10; j++) {
Point2 o = ofs + Point2(j * (bsize + 1), 0);
- if (j >= 5)
+ if (j >= 5) {
o.x += 1;
+ }
const int idx = i * 10 + j;
const bool on = value & (1 << idx);
@@ -716,12 +718,18 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
case LAYER_PHYSICS_2D:
basename = "layer_names/2d_physics";
break;
+ case LAYER_NAVIGATION_2D:
+ basename = "layer_names/2d_navigation";
+ break;
case LAYER_RENDER_3D:
basename = "layer_names/3d_render";
break;
case LAYER_PHYSICS_3D:
basename = "layer_names/3d_physics";
break;
+ case LAYER_NAVIGATION_3D:
+ basename = "layer_names/3d_navigation";
+ break;
}
Vector<String> names;
@@ -921,11 +929,11 @@ EditorPropertyFloat::EditorPropertyFloat() {
void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid()) {
- if (mb->is_doubleclick() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_double_click() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
_setup_spin();
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
preset->set_position(easing_draw->get_screen_transform().xform(mb->get_position()));
preset->popup();
@@ -934,7 +942,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
easing_draw->update();
}
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
dragging = mb->is_pressed();
// Update to display the correct dragging color
easing_draw->update();
@@ -943,7 +951,7 @@ void EditorPropertyEasing::_drag_easing(const Ref<InputEvent> &p_ev) {
const Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (dragging && mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
float rel = mm->get_relative().x;
if (rel == 0) {
return;
@@ -2182,6 +2190,9 @@ void EditorPropertyColor::_picker_created() {
} else if (default_color_mode == 2) {
picker->get_picker()->set_raw_mode(true);
}
+
+ int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
+ picker->get_picker()->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
}
void EditorPropertyColor::_picker_opening() {
@@ -2808,7 +2819,7 @@ void EditorPropertyResource::_sub_inspector_object_id_selected(int p_id) {
void EditorPropertyResource::_button_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
_update_menu_items();
Vector2 pos = get_screen_position() + mb->get_position();
//pos = assign->get_global_transform().xform(pos);
@@ -2909,7 +2920,7 @@ void EditorPropertyResource::update_property() {
sub_inspector->set_use_doc_hints(true);
sub_inspector->set_sub_inspector(true);
- sub_inspector->set_enable_capitalize_paths(true);
+ sub_inspector->set_enable_capitalize_paths(bool(EDITOR_GET("interface/inspector/capitalize_properties")));
sub_inspector->connect("property_keyed", callable_mp(this, &EditorPropertyResource::_sub_inspector_property_keyed));
sub_inspector->connect("resource_selected", callable_mp(this, &EditorPropertyResource::_sub_inspector_resource_selected));
@@ -2969,6 +2980,7 @@ void EditorPropertyResource::update_property() {
if (res == RES()) {
assign->set_icon(Ref<Texture2D>());
assign->set_text(TTR("[empty]"));
+ assign->set_custom_minimum_size(Size2(1, 1));
} else {
assign->set_icon(EditorNode::get_singleton()->get_object_icon(res.operator->(), "Object"));
@@ -3242,6 +3254,8 @@ EditorPropertyResource::EditorPropertyResource() {
preview->set_offset(SIDE_TOP, 1);
preview->set_offset(SIDE_BOTTOM, -1);
preview->set_offset(SIDE_RIGHT, -1);
+ // This is required to draw the focus outline in front of the preview, rather than behind.
+ preview->set_draw_behind_parent(true);
assign->add_child(preview);
assign->connect("gui_input", callable_mp(this, &EditorPropertyResource::_button_input));
@@ -3275,7 +3289,7 @@ void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) {
}
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
- float default_float_step = EDITOR_GET("interface/inspector/default_float_step");
+ double default_float_step = EDITOR_GET("interface/inspector/default_float_step");
switch (p_type) {
// atomic types
@@ -3300,7 +3314,12 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(options);
add_property_editor(p_path, editor);
- } else if (p_hint == PROPERTY_HINT_LAYERS_2D_PHYSICS || p_hint == PROPERTY_HINT_LAYERS_2D_RENDER || p_hint == PROPERTY_HINT_LAYERS_3D_PHYSICS || p_hint == PROPERTY_HINT_LAYERS_3D_RENDER) {
+ } else if (p_hint == PROPERTY_HINT_LAYERS_2D_PHYSICS ||
+ p_hint == PROPERTY_HINT_LAYERS_2D_RENDER ||
+ p_hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION ||
+ p_hint == PROPERTY_HINT_LAYERS_3D_PHYSICS ||
+ p_hint == PROPERTY_HINT_LAYERS_3D_RENDER ||
+ p_hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION) {
EditorPropertyLayers::LayerType lt = EditorPropertyLayers::LAYER_RENDER_2D;
switch (p_hint) {
case PROPERTY_HINT_LAYERS_2D_RENDER:
@@ -3309,12 +3328,18 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
case PROPERTY_HINT_LAYERS_2D_PHYSICS:
lt = EditorPropertyLayers::LAYER_PHYSICS_2D;
break;
+ case PROPERTY_HINT_LAYERS_2D_NAVIGATION:
+ lt = EditorPropertyLayers::LAYER_NAVIGATION_2D;
+ break;
case PROPERTY_HINT_LAYERS_3D_RENDER:
lt = EditorPropertyLayers::LAYER_RENDER_3D;
break;
case PROPERTY_HINT_LAYERS_3D_PHYSICS:
lt = EditorPropertyLayers::LAYER_PHYSICS_3D;
break;
+ case PROPERTY_HINT_LAYERS_3D_NAVIGATION:
+ lt = EditorPropertyLayers::LAYER_NAVIGATION_3D;
+ break;
default: {
} //compiler could be smarter here and realize this can't happen
}
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 6f097fb5df..07a1e72319 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -239,8 +239,10 @@ public:
enum LayerType {
LAYER_PHYSICS_2D,
LAYER_RENDER_2D,
+ LAYER_NAVIGATION_2D,
LAYER_PHYSICS_3D,
LAYER_RENDER_3D,
+ LAYER_NAVIGATION_3D,
};
private:
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index de688f2709..fb2980c948 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -575,7 +575,6 @@ EditorPropertyArray::EditorPropertyArray() {
object.instance();
page_len = int(EDITOR_GET("interface/inspector/max_array_dictionary_items_per_page"));
edit = memnew(Button);
- edit->set_flat(true);
edit->set_h_size_flags(SIZE_EXPAND_FILL);
edit->set_clip_text(true);
edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_edit_pressed));
@@ -1070,7 +1069,6 @@ EditorPropertyDictionary::EditorPropertyDictionary() {
object.instance();
page_len = int(EDITOR_GET("interface/inspector/max_array_dictionary_items_per_page"));
edit = memnew(Button);
- edit->set_flat(true);
edit->set_h_size_flags(SIZE_EXPAND_FILL);
edit->set_clip_text(true);
edit->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_edit_pressed));
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
new file mode 100644
index 0000000000..c72d240962
--- /dev/null
+++ b/editor/editor_resource_picker.cpp
@@ -0,0 +1,764 @@
+/*************************************************************************/
+/* editor_resource_picker.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_resource_picker.h"
+
+#include "editor/editor_resource_preview.h"
+#include "editor_node.h"
+#include "editor_scale.h"
+#include "editor_settings.h"
+#include "filesystem_dock.h"
+
+void EditorResourcePicker::_update_resource() {
+ preview_rect->set_texture(Ref<Texture2D>());
+ assign_button->set_custom_minimum_size(Size2(1, 1));
+
+ if (edited_resource == RES()) {
+ assign_button->set_icon(Ref<Texture2D>());
+ assign_button->set_text(TTR("[empty]"));
+ } else {
+ assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object"));
+
+ if (edited_resource->get_name() != String()) {
+ assign_button->set_text(edited_resource->get_name());
+ } else if (edited_resource->get_path().is_resource_file()) {
+ assign_button->set_text(edited_resource->get_path().get_file());
+ assign_button->set_tooltip(edited_resource->get_path());
+ } else {
+ assign_button->set_text(edited_resource->get_class());
+ }
+
+ if (edited_resource->get_path().is_resource_file()) {
+ assign_button->set_tooltip(edited_resource->get_path());
+ }
+
+ // Preview will override the above, so called at the end.
+ EditorResourcePreview::get_singleton()->queue_edited_resource_preview(edited_resource, this, "_update_resource_preview", edited_resource->get_instance_id());
+ }
+}
+
+void EditorResourcePicker::_update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj) {
+ if (!edited_resource.is_valid() || edited_resource->get_instance_id() != p_obj) {
+ return;
+ }
+
+ String type = edited_resource->get_class_name();
+ if (ClassDB::is_parent_class(type, "Script")) {
+ assign_button->set_text(edited_resource->get_path().get_file());
+ return;
+ }
+
+ if (p_preview.is_valid()) {
+ preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox("normal")->get_default_margin(SIDE_LEFT) + get_theme_constant("hseparation", "Button"));
+
+ if (type == "GradientTexture") {
+ preview_rect->set_stretch_mode(TextureRect::STRETCH_SCALE);
+ assign_button->set_custom_minimum_size(Size2(1, 1));
+ } else {
+ preview_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
+ thumbnail_size *= EDSCALE;
+ assign_button->set_custom_minimum_size(Size2(1, thumbnail_size));
+ }
+
+ preview_rect->set_texture(p_preview);
+ assign_button->set_text("");
+ }
+}
+
+void EditorResourcePicker::_resource_selected() {
+ if (edited_resource.is_null()) {
+ edit_button->set_pressed(true);
+ _update_menu();
+ return;
+ }
+
+ emit_signal("resource_selected", edited_resource);
+}
+
+void EditorResourcePicker::_file_selected(const String &p_path) {
+ RES loaded_resource = ResourceLoader::load(p_path);
+ ERR_FAIL_COND_MSG(loaded_resource.is_null(), "Cannot load resource from path '" + p_path + "'.");
+
+ if (base_type != "") {
+ bool any_type_matches = false;
+
+ for (int i = 0; i < base_type.get_slice_count(","); i++) {
+ String base = base_type.get_slice(",", i);
+ if (loaded_resource->is_class(base)) {
+ any_type_matches = true;
+ break;
+ }
+ }
+
+ if (!any_type_matches) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match any type expected for this property (%s)."), loaded_resource->get_class(), base_type));
+ return;
+ }
+ }
+
+ edited_resource = loaded_resource;
+ emit_signal("resource_changed", edited_resource);
+ _update_resource();
+}
+
+void EditorResourcePicker::_update_menu() {
+ _update_menu_items();
+
+ Rect2 gt = edit_button->get_screen_rect();
+ edit_menu->set_as_minsize();
+ int ms = edit_menu->get_contents_minimum_size().width;
+ Vector2 popup_pos = gt.position + gt.size - Vector2(ms, 0);
+ edit_menu->set_position(popup_pos);
+ edit_menu->popup();
+}
+
+void EditorResourcePicker::_update_menu_items() {
+ edit_menu->clear();
+
+ // Add options for creating specific subtypes of the base resource type.
+ if (base_type != "") {
+ int idx = 0;
+
+ Set<String> allowed_types;
+ _get_allowed_types(false, &allowed_types);
+
+ Vector<EditorData::CustomType> custom_resources;
+ if (EditorNode::get_editor_data().get_custom_types().has("Resource")) {
+ custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"];
+ }
+
+ for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) {
+ const String &t = E->get();
+
+ bool is_custom_resource = false;
+ Ref<Texture2D> icon;
+ if (!custom_resources.is_empty()) {
+ for (int j = 0; j < custom_resources.size(); j++) {
+ if (custom_resources[j].name == t) {
+ is_custom_resource = true;
+ if (custom_resources[j].icon.is_valid()) {
+ icon = custom_resources[j].icon;
+ }
+ break;
+ }
+ }
+ }
+
+ if (!is_custom_resource && !(ScriptServer::is_global_class(t) || ClassDB::can_instance(t))) {
+ continue;
+ }
+
+ inheritors_array.push_back(t);
+
+ if (!icon.is_valid()) {
+ icon = get_theme_icon(has_theme_icon(t, "EditorIcons") ? t : "Object", "EditorIcons");
+ }
+
+ int id = TYPE_BASE_ID + idx;
+ edit_menu->add_icon_item(icon, vformat(TTR("New %s"), t), id);
+
+ idx++;
+ }
+
+ if (edit_menu->get_item_count()) {
+ edit_menu->add_separator();
+ }
+ }
+
+ // Add an option to load a resource from a file.
+ edit_menu->add_icon_item(get_theme_icon("Load", "EditorIcons"), TTR("Load"), OBJ_MENU_LOAD);
+
+ // Add options for changing existing value of the resource.
+ if (edited_resource.is_valid()) {
+ edit_menu->add_icon_item(get_theme_icon("Edit", "EditorIcons"), TTR("Edit"), OBJ_MENU_EDIT);
+ edit_menu->add_icon_item(get_theme_icon("Clear", "EditorIcons"), TTR("Clear"), OBJ_MENU_CLEAR);
+ edit_menu->add_icon_item(get_theme_icon("Duplicate", "EditorIcons"), TTR("Make Unique"), OBJ_MENU_MAKE_UNIQUE);
+ edit_menu->add_icon_item(get_theme_icon("Save", "EditorIcons"), TTR("Save"), OBJ_MENU_SAVE);
+
+ if (edited_resource->get_path().is_resource_file()) {
+ edit_menu->add_separator();
+ edit_menu->add_item(TTR("Show in FileSystem"), OBJ_MENU_SHOW_IN_FILE_SYSTEM);
+ }
+ }
+
+ // Add options to copy/paste resource.
+ RES cb = EditorSettings::get_singleton()->get_resource_clipboard();
+ bool paste_valid = false;
+ if (cb.is_valid()) {
+ if (base_type == "") {
+ paste_valid = true;
+ } else {
+ for (int i = 0; i < base_type.get_slice_count(","); i++) {
+ if (ClassDB::is_parent_class(cb->get_class(), base_type.get_slice(",", i))) {
+ paste_valid = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if (edited_resource.is_valid() || paste_valid) {
+ edit_menu->add_separator();
+
+ if (edited_resource.is_valid()) {
+ edit_menu->add_item(TTR("Copy"), OBJ_MENU_COPY);
+ }
+
+ if (paste_valid) {
+ edit_menu->add_item(TTR("Paste"), OBJ_MENU_PASTE);
+ }
+ }
+
+ // Add options to convert existing resource to another type of resource.
+ if (edited_resource.is_valid()) {
+ Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(edited_resource);
+ if (conversions.size()) {
+ edit_menu->add_separator();
+ }
+ for (int i = 0; i < conversions.size(); i++) {
+ String what = conversions[i]->converts_to();
+ Ref<Texture2D> icon;
+ if (has_theme_icon(what, "EditorIcons")) {
+ icon = get_theme_icon(what, "EditorIcons");
+ } else {
+ icon = get_theme_icon(what, "Resource");
+ }
+
+ edit_menu->add_icon_item(icon, vformat(TTR("Convert To %s"), what), CONVERT_BASE_ID + i);
+ }
+ }
+}
+
+void EditorResourcePicker::_edit_menu_cbk(int p_which) {
+ switch (p_which) {
+ case OBJ_MENU_LOAD: {
+ List<String> extensions;
+ for (int i = 0; i < base_type.get_slice_count(","); i++) {
+ String base = base_type.get_slice(",", i);
+ ResourceLoader::get_recognized_extensions_for_type(base, &extensions);
+ }
+
+ Set<String> valid_extensions;
+ for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
+ valid_extensions.insert(E->get());
+ }
+
+ file_dialog->clear_filters();
+ for (Set<String>::Element *E = valid_extensions.front(); E; E = E->next()) {
+ file_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper());
+ }
+
+ file_dialog->popup_file_dialog();
+ } break;
+
+ case OBJ_MENU_EDIT: {
+ if (edited_resource.is_valid()) {
+ emit_signal("resource_selected", edited_resource);
+ }
+ } break;
+
+ case OBJ_MENU_CLEAR: {
+ edited_resource = RES();
+ emit_signal("resource_changed", edited_resource);
+ _update_resource();
+ } break;
+
+ case OBJ_MENU_MAKE_UNIQUE: {
+ if (edited_resource.is_null()) {
+ return;
+ }
+
+ List<PropertyInfo> property_list;
+ edited_resource->get_property_list(&property_list);
+ List<Pair<String, Variant>> propvalues;
+ for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
+ Pair<String, Variant> p;
+ PropertyInfo &pi = E->get();
+ if (pi.usage & PROPERTY_USAGE_STORAGE) {
+ p.first = pi.name;
+ p.second = edited_resource->get(pi.name);
+ }
+
+ propvalues.push_back(p);
+ }
+
+ String orig_type = edited_resource->get_class();
+ Object *inst = ClassDB::instance(orig_type);
+ Ref<Resource> unique_resource = Ref<Resource>(Object::cast_to<Resource>(inst));
+ ERR_FAIL_COND(unique_resource.is_null());
+
+ for (List<Pair<String, Variant>>::Element *E = propvalues.front(); E; E = E->next()) {
+ Pair<String, Variant> &p = E->get();
+ unique_resource->set(p.first, p.second);
+ }
+
+ edited_resource = unique_resource;
+ emit_signal("resource_changed", edited_resource);
+ _update_resource();
+ } break;
+
+ case OBJ_MENU_SAVE: {
+ if (edited_resource.is_null()) {
+ return;
+ }
+ EditorNode::get_singleton()->save_resource(edited_resource);
+ } break;
+
+ case OBJ_MENU_COPY: {
+ EditorSettings::get_singleton()->set_resource_clipboard(edited_resource);
+ } break;
+
+ case OBJ_MENU_PASTE: {
+ edited_resource = EditorSettings::get_singleton()->get_resource_clipboard();
+ emit_signal("resource_changed", edited_resource);
+ _update_resource();
+ } break;
+
+ case OBJ_MENU_SHOW_IN_FILE_SYSTEM: {
+ FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock();
+ file_system_dock->navigate_to_path(edited_resource->get_path());
+
+ // Ensure that the FileSystem dock is visible.
+ TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control();
+ tab_container->set_current_tab(file_system_dock->get_index());
+ } break;
+
+ default: {
+ if (p_which >= CONVERT_BASE_ID) {
+ int to_type = p_which - CONVERT_BASE_ID;
+ Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(edited_resource);
+ ERR_FAIL_INDEX(to_type, conversions.size());
+
+ edited_resource = conversions[to_type]->convert(edited_resource);
+ emit_signal("resource_changed", edited_resource);
+ _update_resource();
+ break;
+ }
+
+ ERR_FAIL_COND(inheritors_array.is_empty());
+
+ String intype = inheritors_array[p_which - TYPE_BASE_ID];
+ Variant obj;
+
+ if (ScriptServer::is_global_class(intype)) {
+ obj = ClassDB::instance(ScriptServer::get_global_class_native_base(intype));
+ if (obj) {
+ Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(intype));
+ if (script.is_valid()) {
+ ((Object *)obj)->set_script(script);
+ }
+ }
+ } else {
+ obj = ClassDB::instance(intype);
+ }
+
+ if (!obj) {
+ obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
+ }
+
+ Resource *resp = Object::cast_to<Resource>(obj);
+ ERR_BREAK(!resp);
+
+ edited_resource = RES(resp);
+ emit_signal("resource_changed", edited_resource);
+ _update_resource();
+ } break;
+ }
+}
+
+void EditorResourcePicker::_button_draw() {
+ if (dropping) {
+ Color color = get_theme_color("accent_color", "Editor");
+ assign_button->draw_rect(Rect2(Point2(), assign_button->get_size()), color, false);
+ }
+}
+
+void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) {
+ if (!editable) {
+ return;
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ _update_menu_items();
+
+ Vector2 pos = get_screen_position() + mb->get_position();
+ edit_menu->set_as_minsize();
+ edit_menu->set_position(pos);
+ edit_menu->popup();
+ }
+ }
+}
+
+void EditorResourcePicker::_get_allowed_types(bool p_with_convert, Set<String> *p_vector) const {
+ Vector<String> allowed_types = base_type.split(",");
+ int size = allowed_types.size();
+
+ List<StringName> global_classes;
+ ScriptServer::get_global_class_list(&global_classes);
+
+ for (int i = 0; i < size; i++) {
+ String base = allowed_types[i].strip_edges();
+ p_vector->insert(base);
+
+ List<StringName> inheriters;
+
+ ClassDB::get_inheriters_from_class(base, &inheriters);
+ for (List<StringName>::Element *E = inheriters.front(); E; E = E->next()) {
+ p_vector->insert(E->get());
+ }
+
+ for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) {
+ if (EditorNode::get_editor_data().script_class_is_parent(E->get(), base)) {
+ p_vector->insert(E->get());
+ }
+ }
+
+ if (p_with_convert) {
+ if (base == "StandardMaterial3D") {
+ p_vector->insert("Texture2D");
+ } else if (base == "ShaderMaterial") {
+ p_vector->insert("Shader");
+ } else if (base == "Font") {
+ p_vector->insert("FontData");
+ }
+ }
+ }
+
+ if (EditorNode::get_editor_data().get_custom_types().has("Resource")) {
+ Vector<EditorData::CustomType> custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"];
+
+ for (int i = 0; i < custom_resources.size(); i++) {
+ p_vector->insert(custom_resources[i].name);
+ }
+ }
+}
+
+bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const {
+ if (base_type.is_empty()) {
+ return true;
+ }
+
+ Dictionary drag_data = p_drag_data;
+
+ Ref<Resource> res;
+ if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]);
+ res = se->get_edited_resource();
+ } else if (drag_data.has("type") && String(drag_data["type"]) == "resource") {
+ res = drag_data["resource"];
+ }
+
+ Set<String> allowed_types;
+ _get_allowed_types(true, &allowed_types);
+
+ if (res.is_valid() && _is_type_valid(res->get_class(), allowed_types)) {
+ return true;
+ }
+
+ if (res.is_valid() && res->get_script()) {
+ StringName custom_class = EditorNode::get_singleton()->get_object_custom_type_name(res->get_script());
+ if (_is_type_valid(custom_class, allowed_types)) {
+ return true;
+ }
+ }
+
+ if (drag_data.has("type") && String(drag_data["type"]) == "files") {
+ Vector<String> files = drag_data["files"];
+
+ if (files.size() == 1) {
+ String file = files[0];
+
+ String file_type = EditorFileSystem::get_singleton()->get_file_type(file);
+ if (file_type != "" && _is_type_valid(file_type, allowed_types)) {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool EditorResourcePicker::_is_type_valid(const String p_type_name, Set<String> p_allowed_types) const {
+ for (Set<String>::Element *E = p_allowed_types.front(); E; E = E->next()) {
+ String at = E->get().strip_edges();
+ if (p_type_name == at || ClassDB::is_parent_class(p_type_name, at) || EditorNode::get_editor_data().script_class_is_parent(p_type_name, at)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+Variant EditorResourcePicker::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+ if (edited_resource.is_valid()) {
+ return EditorNode::get_singleton()->drag_resource(edited_resource, p_from);
+ }
+
+ return Variant();
+}
+
+bool EditorResourcePicker::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ return editable && _is_drop_valid(p_data);
+}
+
+void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+ ERR_FAIL_COND(!_is_drop_valid(p_data));
+
+ Dictionary drag_data = p_data;
+
+ Ref<Resource> dropped_resource;
+ if (drag_data.has("type") && String(drag_data["type"]) == "script_list_element") {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(drag_data["script_list_element"]);
+ dropped_resource = se->get_edited_resource();
+ } else if (drag_data.has("type") && String(drag_data["type"]) == "resource") {
+ dropped_resource = drag_data["resource"];
+ }
+
+ if (!dropped_resource.is_valid() && drag_data.has("type") && String(drag_data["type"]) == "files") {
+ Vector<String> files = drag_data["files"];
+
+ if (files.size() == 1) {
+ String file = files[0];
+ dropped_resource = ResourceLoader::load(file);
+ }
+ }
+
+ if (dropped_resource.is_valid()) {
+ Set<String> allowed_types;
+ _get_allowed_types(false, &allowed_types);
+
+ // If the accepted dropped resource is from the extended list, it requires conversion.
+ if (!_is_type_valid(dropped_resource->get_class(), allowed_types)) {
+ for (Set<String>::Element *E = allowed_types.front(); E; E = E->next()) {
+ String at = E->get().strip_edges();
+
+ if (at == "StandardMaterial3D" && ClassDB::is_parent_class(dropped_resource->get_class(), "Texture2D")) {
+ Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+ mat->set_texture(StandardMaterial3D::TextureParam::TEXTURE_ALBEDO, dropped_resource);
+ dropped_resource = mat;
+ break;
+ }
+
+ if (at == "ShaderMaterial" && ClassDB::is_parent_class(dropped_resource->get_class(), "Shader")) {
+ Ref<ShaderMaterial> mat = memnew(ShaderMaterial);
+ mat->set_shader(dropped_resource);
+ dropped_resource = mat;
+ break;
+ }
+
+ if (at == "Font" && ClassDB::is_parent_class(dropped_resource->get_class(), "FontData")) {
+ Ref<Font> font = memnew(Font);
+ font->add_data(dropped_resource);
+ dropped_resource = font;
+ break;
+ }
+ }
+ }
+
+ edited_resource = dropped_resource;
+ emit_signal("resource_changed", edited_resource);
+ _update_resource();
+ }
+}
+
+void EditorResourcePicker::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_resource_preview"), &EditorResourcePicker::_update_resource_preview);
+ ClassDB::bind_method(D_METHOD("get_drag_data_fw", "position", "from"), &EditorResourcePicker::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("can_drop_data_fw", "position", "data", "from"), &EditorResourcePicker::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("drop_data_fw", "position", "data", "from"), &EditorResourcePicker::drop_data_fw);
+
+ ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &EditorResourcePicker::set_base_type);
+ ClassDB::bind_method(D_METHOD("get_base_type"), &EditorResourcePicker::get_base_type);
+ ClassDB::bind_method(D_METHOD("get_allowed_types"), &EditorResourcePicker::get_allowed_types);
+ ClassDB::bind_method(D_METHOD("set_edited_resource", "resource"), &EditorResourcePicker::set_edited_resource);
+ ClassDB::bind_method(D_METHOD("get_edited_resource"), &EditorResourcePicker::get_edited_resource);
+ ClassDB::bind_method(D_METHOD("set_editable", "enable"), &EditorResourcePicker::set_editable);
+ ClassDB::bind_method(D_METHOD("is_editable"), &EditorResourcePicker::is_editable);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type"), "set_base_type", "get_base_type");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource", 0), "set_edited_resource", "get_edited_resource");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
+
+ ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
+ ADD_SIGNAL(MethodInfo("resource_changed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
+}
+
+void EditorResourcePicker::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ _update_resource();
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ edit_button->set_icon(get_theme_icon("select_arrow", "Tree"));
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ draw_style_box(get_theme_stylebox("bg", "Tree"), Rect2(Point2(), get_size()));
+ } break;
+
+ case NOTIFICATION_DRAG_BEGIN: {
+ if (editable && _is_drop_valid(get_viewport()->gui_get_drag_data())) {
+ dropping = true;
+ assign_button->update();
+ }
+ } break;
+
+ case NOTIFICATION_DRAG_END: {
+ if (dropping) {
+ dropping = false;
+ assign_button->update();
+ }
+ } break;
+ }
+}
+
+void EditorResourcePicker::set_base_type(const String &p_base_type) {
+ base_type = p_base_type;
+
+ // There is a possibility that the new base type is conflicting with the existing value.
+ // Keep the value, but warn the user that there is a potential mistake.
+ if (!base_type.is_empty() && edited_resource.is_valid()) {
+ Set<String> allowed_types;
+ _get_allowed_types(true, &allowed_types);
+
+ StringName custom_class;
+ bool is_custom = false;
+ if (edited_resource->get_script()) {
+ custom_class = EditorNode::get_singleton()->get_object_custom_type_name(edited_resource->get_script());
+ is_custom = _is_type_valid(custom_class, allowed_types);
+ }
+
+ if (!is_custom && !_is_type_valid(edited_resource->get_class(), allowed_types)) {
+ String class_str = (custom_class == StringName() ? edited_resource->get_class() : vformat("%s (%s)", custom_class, edited_resource->get_class()));
+ WARN_PRINT(vformat("Value mismatch between the new base type of this EditorResourcePicker, '%s', and the type of the value it already has, '%s'.", base_type, class_str));
+ }
+ }
+}
+
+String EditorResourcePicker::get_base_type() const {
+ return base_type;
+}
+
+Vector<String> EditorResourcePicker::get_allowed_types() const {
+ Set<String> allowed_types;
+ _get_allowed_types(false, &allowed_types);
+
+ Vector<String> types;
+ types.resize(allowed_types.size());
+
+ int i = 0;
+ String *w = types.ptrw();
+ for (Set<String>::Element *E = allowed_types.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+
+ return types;
+}
+
+void EditorResourcePicker::set_edited_resource(RES p_resource) {
+ if (!p_resource.is_valid()) {
+ return;
+ }
+
+ if (!base_type.is_empty()) {
+ Set<String> allowed_types;
+ _get_allowed_types(true, &allowed_types);
+
+ StringName custom_class;
+ bool is_custom = false;
+ if (p_resource->get_script()) {
+ custom_class = EditorNode::get_singleton()->get_object_custom_type_name(p_resource->get_script());
+ is_custom = _is_type_valid(custom_class, allowed_types);
+ }
+
+ if (!is_custom && !_is_type_valid(p_resource->get_class(), allowed_types)) {
+ String class_str = (custom_class == StringName() ? p_resource->get_class() : vformat("%s (%s)", custom_class, p_resource->get_class()));
+ ERR_FAIL_MSG(vformat("Failed to set a resource of the type '%s' because this EditorResourcePicker only accepts '%s' and its derivatives.", class_str, base_type));
+ }
+ }
+
+ edited_resource = p_resource;
+ _update_resource();
+}
+
+RES EditorResourcePicker::get_edited_resource() {
+ return edited_resource;
+}
+
+void EditorResourcePicker::set_editable(bool p_editable) {
+ editable = p_editable;
+ assign_button->set_disabled(!editable);
+ edit_button->set_visible(editable);
+}
+
+bool EditorResourcePicker::is_editable() const {
+ return editable;
+}
+
+EditorResourcePicker::EditorResourcePicker() {
+ assign_button = memnew(Button);
+ assign_button->set_flat(true);
+ assign_button->set_h_size_flags(SIZE_EXPAND_FILL);
+ assign_button->set_clip_text(true);
+ assign_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_resource_selected));
+ assign_button->set_drag_forwarding(this);
+ assign_button->connect("draw", callable_mp(this, &EditorResourcePicker::_button_draw));
+ add_child(assign_button);
+
+ preview_rect = memnew(TextureRect);
+ preview_rect->set_expand(true);
+ preview_rect->set_anchors_and_offsets_preset(PRESET_WIDE);
+ preview_rect->set_offset(SIDE_TOP, 1);
+ preview_rect->set_offset(SIDE_BOTTOM, -1);
+ preview_rect->set_offset(SIDE_RIGHT, -1);
+ assign_button->add_child(preview_rect);
+ assign_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
+
+ edit_menu = memnew(PopupMenu);
+ add_child(edit_menu);
+ edit_button = memnew(Button);
+ edit_button->set_flat(true);
+ edit_button->set_toggle_mode(true);
+ edit_menu->connect("id_pressed", callable_mp(this, &EditorResourcePicker::_edit_menu_cbk));
+ edit_menu->connect("popup_hide", callable_mp((BaseButton *)edit_button, &BaseButton::set_pressed), varray(false));
+ edit_button->connect("pressed", callable_mp(this, &EditorResourcePicker::_update_menu));
+ add_child(edit_button);
+ edit_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
+
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+ add_child(file_dialog);
+ file_dialog->connect("file_selected", callable_mp(this, &EditorResourcePicker::_file_selected));
+}
diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h
new file mode 100644
index 0000000000..8123b5e966
--- /dev/null
+++ b/editor/editor_resource_picker.h
@@ -0,0 +1,110 @@
+/*************************************************************************/
+/* editor_resource_picker.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_RESOURCE_PICKER_H
+#define EDITOR_RESOURCE_PICKER_H
+
+#include "editor_file_dialog.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "scene/gui/popup_menu.h"
+#include "scene/gui/texture_rect.h"
+
+class EditorResourcePicker : public HBoxContainer {
+ GDCLASS(EditorResourcePicker, HBoxContainer);
+
+ String base_type;
+ RES edited_resource;
+
+ bool editable = true;
+ bool dropping = false;
+
+ Vector<String> inheritors_array;
+
+ Button *assign_button;
+ TextureRect *preview_rect;
+ Button *edit_button;
+ EditorFileDialog *file_dialog;
+
+ enum MenuOption {
+ OBJ_MENU_LOAD,
+ OBJ_MENU_EDIT,
+ OBJ_MENU_CLEAR,
+ OBJ_MENU_MAKE_UNIQUE,
+ OBJ_MENU_SAVE,
+ OBJ_MENU_COPY,
+ OBJ_MENU_PASTE,
+ OBJ_MENU_SHOW_IN_FILE_SYSTEM,
+
+ TYPE_BASE_ID = 100,
+ CONVERT_BASE_ID = 1000,
+ };
+
+ PopupMenu *edit_menu;
+
+ void _update_resource();
+ void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
+
+ void _resource_selected();
+ void _file_selected(const String &p_path);
+
+ void _update_menu();
+ void _update_menu_items();
+ void _edit_menu_cbk(int p_which);
+
+ void _button_draw();
+ void _button_input(const Ref<InputEvent> &p_event);
+
+ void _get_allowed_types(bool p_with_convert, Set<String> *p_vector) const;
+ bool _is_drop_valid(const Dictionary &p_drag_data) const;
+ bool _is_type_valid(const String p_type_name, Set<String> p_allowed_types) const;
+
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ void set_base_type(const String &p_base_type);
+ String get_base_type() const;
+ Vector<String> get_allowed_types() const;
+ void set_edited_resource(RES p_resource);
+ RES get_edited_resource();
+
+ void set_editable(bool p_editable);
+ bool is_editable() const;
+
+ EditorResourcePicker();
+};
+
+#endif // EDITOR_RESOURCE_PICKER_H
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 77288be614..138830cdc6 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -174,7 +174,7 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
}
if (!r_small_texture.is_valid() && r_texture.is_valid() && preview_generators[i]->generate_small_preview_automatically()) {
- Ref<Image> small_image = r_texture->get_data();
+ Ref<Image> small_image = r_texture->get_image();
small_image = small_image->duplicate();
small_image->resize(small_thumbnail_size, small_thumbnail_size, Image::INTERPOLATE_CUBIC);
r_small_texture.instance();
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index e46f4eb65a..5e6d2ab69c 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -183,15 +183,50 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
args.push_back(p_scene);
}
+ String exec = OS::get_singleton()->get_executable_path();
+
if (p_custom_args != "") {
- Vector<String> cargs = p_custom_args.split(" ", false);
- for (int i = 0; i < cargs.size(); i++) {
- args.push_back(cargs[i].replace(" ", "%20"));
+ // Allow the user to specify a command to run, similar to Steam's launch options.
+ // In this case, Godot will no longer be run directly; it's up to the underlying command
+ // to run it. For instance, this can be used on Linux to force a running project
+ // to use Optimus using `prime-run` or similar.
+ // Example: `prime-run %command% --time-scale 0.5`
+ const int placeholder_pos = p_custom_args.find("%command%");
+
+ Vector<String> custom_args;
+
+ if (placeholder_pos != -1) {
+ // Prepend executable-specific custom arguments.
+ // If nothing is placed before `%command%`, behave as if no placeholder was specified.
+ Vector<String> exec_args = p_custom_args.substr(0, placeholder_pos).split(" ", false);
+ if (exec_args.size() >= 1) {
+ exec = exec_args[0];
+ exec_args.remove(0);
+
+ // Append the Godot executable name before we append executable arguments
+ // (since the order is reversed when using `push_front()`).
+ args.push_front(OS::get_singleton()->get_executable_path());
+ }
+
+ for (int i = exec_args.size() - 1; i >= 0; i--) {
+ // Iterate backwards as we're pushing items in the reverse order.
+ args.push_front(exec_args[i].replace(" ", "%20"));
+ }
+
+ // Append Godot-specific custom arguments.
+ custom_args = p_custom_args.substr(placeholder_pos + String("%command%").size()).split(" ", false);
+ for (int i = 0; i < custom_args.size(); i++) {
+ args.push_back(custom_args[i].replace(" ", "%20"));
+ }
+ } else {
+ // Append Godot-specific custom arguments.
+ custom_args = p_custom_args.split(" ", false);
+ for (int i = 0; i < custom_args.size(); i++) {
+ args.push_back(custom_args[i].replace(" ", "%20"));
+ }
}
}
- String exec = OS::get_singleton()->get_executable_path();
-
printf("Running: %s", exec.utf8().get_data());
for (List<String>::Element *E = args.front(); E; E = E->next()) {
printf(" %s", E->get().utf8().get_data());
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index 9b92134368..1ffa20d1ea 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -43,7 +43,7 @@ void EditorRunNative::_notification(int p_what) {
}
Ref<ImageTexture> icon = eep->get_run_icon();
if (!icon.is_null()) {
- Ref<Image> im = icon->get_data();
+ Ref<Image> im = icon->get_image();
im = im->duplicate();
im->clear_mipmaps();
if (!im->is_empty()) {
diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp
index f81c87be9e..7532f1c796 100644
--- a/editor/editor_sectioned_inspector.cpp
+++ b/editor/editor_sectioned_inspector.cpp
@@ -135,7 +135,7 @@ void SectionedInspector::_section_selected() {
}
selected_category = sections->get_selected()->get_metadata(0);
- filter->set_section(selected_category, sections->get_selected()->get_children() == nullptr);
+ filter->set_section(selected_category, sections->get_selected()->get_first_child() == nullptr);
inspector->set_property_prefix(selected_category + "/");
}
@@ -187,8 +187,8 @@ void SectionedInspector::edit(Object *p_object) {
TreeItem *first_item = sections->get_root();
if (first_item) {
- while (first_item->get_children()) {
- first_item = first_item->get_children();
+ while (first_item->get_first_child()) {
+ first_item = first_item->get_first_child();
}
first_item->select(0);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index ef1f8030fa..0868c31c45 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -437,30 +437,29 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Theme
_initial_set("interface/theme/preset", "Default");
- hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Alien,Arc,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT);
+ hints["interface/theme/preset"] = PropertyInfo(Variant::STRING, "interface/theme/preset", PROPERTY_HINT_ENUM, "Default,Breeze Dark,Godot 2,Grey,Light,Solarized (Dark),Solarized (Light),Custom", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/icon_and_font_color", 0);
hints["interface/theme/icon_and_font_color"] = PropertyInfo(Variant::INT, "interface/theme/icon_and_font_color", PROPERTY_HINT_ENUM, "Auto,Dark,Light", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/base_color", Color(0.2, 0.23, 0.31));
hints["interface/theme/base_color"] = PropertyInfo(Variant::COLOR, "interface/theme/base_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/accent_color", Color(0.41, 0.61, 0.91));
hints["interface/theme/accent_color"] = PropertyInfo(Variant::COLOR, "interface/theme/accent_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT);
- _initial_set("interface/theme/contrast", 0.25);
- hints["interface/theme/contrast"] = PropertyInfo(Variant::FLOAT, "interface/theme/contrast", PROPERTY_HINT_RANGE, "0.01, 1, 0.01");
+ _initial_set("interface/theme/contrast", 0.3);
+ hints["interface/theme/contrast"] = PropertyInfo(Variant::FLOAT, "interface/theme/contrast", PROPERTY_HINT_RANGE, "-1, 1, 0.01");
_initial_set("interface/theme/icon_saturation", 1.0);
hints["interface/theme/icon_saturation"] = PropertyInfo(Variant::FLOAT, "interface/theme/icon_saturation", PROPERTY_HINT_RANGE, "0,2,0.01", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/relationship_line_opacity", 0.1);
hints["interface/theme/relationship_line_opacity"] = PropertyInfo(Variant::FLOAT, "interface/theme/relationship_line_opacity", PROPERTY_HINT_RANGE, "0.00, 1, 0.01");
- _initial_set("interface/theme/highlight_tabs", false);
- _initial_set("interface/theme/border_size", 1);
- _initial_set("interface/theme/use_graph_node_headers", false);
+ _initial_set("interface/theme/border_size", 0);
hints["interface/theme/border_size"] = PropertyInfo(Variant::INT, "interface/theme/border_size", PROPERTY_HINT_RANGE, "0,2,1", PROPERTY_USAGE_DEFAULT);
+ _initial_set("interface/theme/corner_radius", 3);
+ hints["interface/theme/corner_radius"] = PropertyInfo(Variant::INT, "interface/theme/corner_radius", PROPERTY_HINT_RANGE, "0,6,1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/additional_spacing", 0);
hints["interface/theme/additional_spacing"] = PropertyInfo(Variant::FLOAT, "interface/theme/additional_spacing", PROPERTY_HINT_RANGE, "0,5,0.1", PROPERTY_USAGE_DEFAULT);
_initial_set("interface/theme/custom_theme", "");
- hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT);
+ hints["interface/theme/custom_theme"] = PropertyInfo(Variant::STRING, "interface/theme/custom_theme", PROPERTY_HINT_GLOBAL_FILE, "*.res,*.tres,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
// Scene tabs
- _initial_set("interface/scene_tabs/show_extension", false);
_initial_set("interface/scene_tabs/show_thumbnail_on_hover", true);
_initial_set("interface/scene_tabs/resize_if_many_tabs", true);
_initial_set("interface/scene_tabs/minimum_width", 50);
@@ -620,8 +619,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// is increased significantly more than it really should need to be.
hints["editors/3d/grid_division_level_max"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_max", PROPERTY_HINT_RANGE, "-1,3,1", PROPERTY_USAGE_DEFAULT);
- // Default smallest grid size is 1cm, 10^-2.
- _initial_set("editors/3d/grid_division_level_min", -2);
+ // Default smallest grid size is 1m, 10^0.
+ _initial_set("editors/3d/grid_division_level_min", 0);
// Lower values produce graphical artifacts regardless of view clipping planes, so limit to -2 as a lower bound.
hints["editors/3d/grid_division_level_min"] = PropertyInfo(Variant::INT, "editors/3d/grid_division_level_min", PROPERTY_HINT_RANGE, "-2,2,1", PROPERTY_USAGE_DEFAULT);
@@ -788,6 +787,7 @@ void EditorSettings::_load_default_text_editor_theme() {
_initial_set("text_editor/highlighting/symbol_color", Color(0.73, 0.87, 1.0));
_initial_set("text_editor/highlighting/keyword_color", Color(1.0, 1.0, 0.7));
+ _initial_set("text_editor/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7));
_initial_set("text_editor/highlighting/base_type_color", Color(0.64, 1.0, 0.83));
_initial_set("text_editor/highlighting/engine_type_color", Color(0.51, 0.83, 1.0));
_initial_set("text_editor/highlighting/user_type_color", Color(0.42, 0.67, 0.93));
@@ -1139,14 +1139,14 @@ void EditorSettings::setup_language() {
}
void EditorSettings::setup_network() {
- List<IP_Address> local_ip;
+ List<IPAddress> local_ip;
IP::get_singleton()->get_local_addresses(&local_ip);
String hint;
String current = has_setting("network/debug/remote_host") ? get("network/debug/remote_host") : "";
String selected = "127.0.0.1";
// Check that current remote_host is a valid interface address and populate hints.
- for (List<IP_Address>::Element *E = local_ip.front(); E; E = E->next()) {
+ for (List<IPAddress>::Element *E = local_ip.front(); E; E = E->next()) {
String ip = E->get();
// link-local IPv6 addresses don't work, skipping them
@@ -1656,10 +1656,10 @@ Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p
ie->set_unicode(p_keycode & KEY_CODE_MASK);
ie->set_keycode(p_keycode & KEY_CODE_MASK);
- ie->set_shift(bool(p_keycode & KEY_MASK_SHIFT));
- ie->set_alt(bool(p_keycode & KEY_MASK_ALT));
- ie->set_control(bool(p_keycode & KEY_MASK_CTRL));
- ie->set_metakey(bool(p_keycode & KEY_MASK_META));
+ ie->set_shift_pressed(bool(p_keycode & KEY_MASK_SHIFT));
+ ie->set_alt_pressed(bool(p_keycode & KEY_MASK_ALT));
+ ie->set_ctrl_pressed(bool(p_keycode & KEY_MASK_CTRL));
+ ie->set_meta_pressed(bool(p_keycode & KEY_MASK_META));
}
if (!EditorSettings::get_singleton()) {
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 618d953c56..942a2d35ab 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -47,13 +47,15 @@ String EditorSpinSlider::get_text_value() const {
}
void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (read_only) {
return;
}
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
if (updown_offset != -1 && mb->get_position().x > updown_offset) {
//there is an updown, so use it.
@@ -68,7 +70,6 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
grabbing_spinner_dist_cache = 0;
pre_grab_value = get_value();
grabbing_spinner = false;
- grabbing_spinner_mouse_pos = Input::get_singleton()->get_mouse_position();
}
} else {
if (grabbing_spinner_attempt) {
@@ -84,7 +85,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
grabbing_spinner_attempt = false;
}
}
- } else if (mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP || mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
if (grabber->is_visible()) {
call_deferred("update");
}
@@ -95,7 +96,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid()) {
if (grabbing_spinner_attempt) {
double diff_x = mm->get_relative().x;
- if (mm->get_shift() && grabbing_spinner) {
+ if (mm->is_shift_pressed() && grabbing_spinner) {
diff_x *= 0.1;
}
grabbing_spinner_dist_cache += diff_x;
@@ -114,7 +115,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
pre_grab_value = get_max();
}
- if (mm->get_control()) {
+ if (mm->is_ctrl_pressed()) {
// If control was just pressed, don't make the value do a huge jump in magnitude.
if (grabbing_spinner_dist_cache != 0) {
pre_grab_value += grabbing_spinner_dist_cache * get_step();
@@ -146,17 +147,17 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
if (grabbing_grabber) {
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
set_value(get_value() + get_step());
mousewheel_over_grabber = true;
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
set_value(get_value() - get_step());
mousewheel_over_grabber = true;
}
}
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
grabbing_grabber = true;
if (!mousewheel_over_grabber) {
@@ -175,7 +176,9 @@ void EditorSpinSlider::_grabber_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- float grabbing_ofs = (grabber->get_transform().xform(mm->get_position()).x - grabbing_from) / float(grabber_range);
+ float scale_x = get_global_transform_with_canvas().get_scale().x;
+ ERR_FAIL_COND(Math::is_zero_approx(scale_x));
+ float grabbing_ofs = (grabber->get_transform().xform(mm->get_position()).x - grabbing_from) / float(grabber_range) / scale_x;
set_as_ratio(grabbing_ratio + grabbing_ofs);
update();
}
@@ -279,6 +282,8 @@ void EditorSpinSlider::_notification(int p_what) {
Rect2 grabber_rect = Rect2(ofs + gofs, svofs + 1, grabber_w, 2 * EDSCALE);
draw_rect(grabber_rect, c);
+ grabbing_spinner_mouse_pos = get_global_position() + grabber_rect.position + grabber_rect.size * 0.5;
+
bool display_grabber = (mouse_over_spin || mouse_over_grabber) && !grabbing_spinner && !value_input_popup->is_visible();
if (grabber->is_visible() != display_grabber) {
if (display_grabber) {
@@ -300,8 +305,10 @@ void EditorSpinSlider::_notification(int p_what) {
grabber->set_texture(grabber_tex);
}
+ Vector2 scale = get_global_transform_with_canvas().get_scale();
+ grabber->set_scale(scale);
grabber->set_size(Size2(0, 0));
- grabber->set_position(get_global_position() + grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5);
+ grabber->set_position(get_global_position() + (grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5) * scale);
if (mousewheel_over_grabber) {
Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size);
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 3d40c145f2..2c4f4e2973 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -65,9 +65,12 @@ static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_
return style;
}
-static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
+static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, int p_corner_width = 0) {
Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
style->set_bg_color(p_color);
+ // Adjust level of detail based on the corners' effective sizes.
+ style->set_corner_detail(Math::ceil(1.5 * p_corner_width * EDSCALE));
+ style->set_corner_radius_all(p_corner_width);
style->set_default_margin(SIDE_LEFT, p_margin_left * EDSCALE);
style->set_default_margin(SIDE_RIGHT, p_margin_right * EDSCALE);
style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * EDSCALE);
@@ -91,7 +94,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
}
Ref<ImageTexture> texture(memnew(ImageTexture));
- Ref<Image> img = p_texture->get_data();
+ Ref<Image> img = p_texture->get_image();
img = img->duplicate();
if (p_flip_y) {
@@ -241,20 +244,14 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// Generate icons.
if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
- float icon_scale = EDSCALE;
float saturation = p_icon_saturation;
- // Always keep the DefaultProjectIcon at the default size
- if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
- icon_scale = 1.0f;
- }
-
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) {
saturation = 1.0;
}
const int is_exception = exceptions.has(editor_icons_names[i]);
- const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, icon_scale, saturation);
+ const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation);
p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
}
@@ -292,9 +289,9 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<Theme> theme = Ref<Theme>(memnew(Theme));
- const float default_contrast = 0.25;
+ const float default_contrast = 0.3;
- //Theme settings
+ // Theme settings
Color accent_color = EDITOR_GET("interface/theme/accent_color");
Color base_color = EDITOR_GET("interface/theme/base_color");
float contrast = EDITOR_GET("interface/theme/contrast");
@@ -303,56 +300,47 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
String preset = EDITOR_GET("interface/theme/preset");
- bool highlight_tabs = EDITOR_GET("interface/theme/highlight_tabs");
int border_size = EDITOR_GET("interface/theme/border_size");
-
- bool use_gn_headers = EDITOR_GET("interface/theme/use_graph_node_headers");
+ int corner_radius = EDITOR_GET("interface/theme/corner_radius");
Color preset_accent_color;
Color preset_base_color;
float preset_contrast = 0;
- // Please, use alphabet order if you've added new theme here(After "Default" and "Custom")
+ // Please use alphabetical order if you're adding a new theme here
+ // (after "Custom")
- if (preset == "Default") {
- preset_accent_color = Color(0.41, 0.61, 0.91);
- preset_base_color = Color(0.2, 0.23, 0.31);
- preset_contrast = default_contrast;
- } else if (preset == "Custom") {
+ if (preset == "Custom") {
accent_color = EDITOR_GET("interface/theme/accent_color");
base_color = EDITOR_GET("interface/theme/base_color");
contrast = EDITOR_GET("interface/theme/contrast");
- } else if (preset == "Alien") {
- preset_accent_color = Color(0.11, 1.0, 0.6);
- preset_base_color = Color(0.18, 0.22, 0.25);
- preset_contrast = 0.25;
- } else if (preset == "Arc") {
- preset_accent_color = Color(0.32, 0.58, 0.89);
- preset_base_color = Color(0.22, 0.24, 0.29);
- preset_contrast = 0.25;
+ } else if (preset == "Breeze Dark") {
+ preset_accent_color = Color(0.26, 0.76, 1.00);
+ preset_base_color = Color(0.24, 0.26, 0.28);
+ preset_contrast = default_contrast;
} else if (preset == "Godot 2") {
preset_accent_color = Color(0.53, 0.67, 0.89);
preset_base_color = Color(0.24, 0.23, 0.27);
- preset_contrast = 0.25;
+ preset_contrast = default_contrast;
} else if (preset == "Grey") {
- preset_accent_color = Color(0.72, 0.89, 1.0);
+ preset_accent_color = Color(0.72, 0.89, 1.00);
preset_base_color = Color(0.24, 0.24, 0.24);
- preset_contrast = 0.2;
+ preset_contrast = default_contrast;
} else if (preset == "Light") {
- preset_accent_color = Color(0.13, 0.44, 1.0);
- preset_base_color = Color(1, 1, 1);
+ preset_accent_color = Color(0.18, 0.50, 1.00);
+ preset_base_color = Color(1.00, 1.00, 1.00);
preset_contrast = 0.08;
} else if (preset == "Solarized (Dark)") {
preset_accent_color = Color(0.15, 0.55, 0.82);
- preset_base_color = Color(0.03, 0.21, 0.26);
- preset_contrast = 0.23;
+ preset_base_color = Color(0.04, 0.23, 0.27);
+ preset_contrast = default_contrast;
} else if (preset == "Solarized (Light)") {
preset_accent_color = Color(0.15, 0.55, 0.82);
preset_base_color = Color(0.99, 0.96, 0.89);
- preset_contrast = 0.06;
+ preset_contrast = 0.08;
} else { // Default
- preset_accent_color = Color(0.41, 0.61, 0.91);
- preset_base_color = Color(0.2, 0.23, 0.31);
+ preset_accent_color = Color(0.44, 0.73, 0.98);
+ preset_base_color = Color(0.21, 0.24, 0.29);
preset_contrast = default_contrast;
}
@@ -364,12 +352,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
EditorSettings::get_singleton()->set_initial_value("interface/theme/base_color", base_color);
EditorSettings::get_singleton()->set_initial_value("interface/theme/contrast", contrast);
}
+
EditorSettings::get_singleton()->set_manually("interface/theme/preset", preset);
EditorSettings::get_singleton()->set_manually("interface/theme/accent_color", accent_color);
EditorSettings::get_singleton()->set_manually("interface/theme/base_color", base_color);
EditorSettings::get_singleton()->set_manually("interface/theme/contrast", contrast);
- //Colors
+ // Colors
bool dark_theme = EditorSettings::get_singleton()->is_dark_theme();
const Color dark_color_1 = base_color.lerp(Color(0, 0, 0, 1), contrast);
@@ -378,14 +367,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color background_color = dark_color_2;
- // white (dark theme) or black (light theme), will be used to generate the rest of the colors
+ // White (dark theme) or black (light theme), will be used to generate the rest of the colors
const Color mono_color = dark_theme ? Color(1, 1, 1) : Color(0, 0, 0);
const Color contrast_color_1 = base_color.lerp(mono_color, MAX(contrast, default_contrast));
const Color contrast_color_2 = base_color.lerp(mono_color, MAX(contrast * 1.5, default_contrast * 1.5));
const Color font_color = mono_color.lerp(base_color, 0.25);
- const Color font_hover_color = mono_color.lerp(base_color, 0.15);
+ const Color font_hover_color = mono_color.lerp(base_color, 0.125);
const Color font_disabled_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.3);
const Color selection_color = accent_color * Color(1, 1, 1, 0.4);
const Color disabled_color = mono_color.inverted().lerp(base_color, 0.7);
@@ -399,8 +388,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
icon_pressed_color.a = 1.0;
const Color separator_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.1);
-
- const Color highlight_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.2);
+ const Color highlight_color = Color(accent_color.r, accent_color.g, accent_color.b, 0.275);
float prev_icon_saturation = theme->has_color("icon_saturation", "Editor") ? theme->get_color("icon_saturation", "Editor").r : 1.0;
@@ -453,35 +441,35 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_constant("thumb_size", "Editor", thumb_size);
theme->set_constant("dark_theme", "Editor", dark_theme);
- //Register icons + font
+ // Register icons + font
- // the resolution and the icon color (dark_theme bool) has not changed, so we do not regenerate the icons
+ // The resolution and the icon color (dark_theme bool) has not changed, so we do not regenerate the icons.
if (p_theme != nullptr && fabs(p_theme->get_constant("scale", "Editor") - EDSCALE) < 0.00001 && (bool)p_theme->get_constant("dark_theme", "Editor") == dark_theme && prev_icon_saturation == icon_saturation) {
- // register already generated icons
+ // Register already generated icons.
for (int i = 0; i < editor_icons_count; i++) {
theme->set_icon(editor_icons_names[i], "EditorIcons", p_theme->get_icon(editor_icons_names[i], "EditorIcons"));
}
} else {
editor_register_and_generate_icons(theme, dark_theme, thumb_size, false, icon_saturation);
}
- // thumbnail size has changed, so we regenerate the medium sizes
+ // Thumbnail size has changed, so we regenerate the medium sizes
if (p_theme != nullptr && fabs((double)p_theme->get_constant("thumb_size", "Editor") - thumb_size) > 0.00001) {
editor_register_and_generate_icons(p_theme, dark_theme, thumb_size, true);
}
editor_register_fonts(theme);
- // Highlighted tabs and border width
- Color tab_color = highlight_tabs ? base_color.lerp(font_color, contrast) : base_color;
// Ensure borders are visible when using an editor scale below 100%.
- const int border_width = CLAMP(border_size, 0, 3) * MAX(1, EDSCALE);
-
+ const int border_width = CLAMP(border_size, 0, 2) * MAX(1, EDSCALE);
+ const int corner_width = CLAMP(corner_radius, 0, 6) * EDSCALE;
const int default_margin_size = 4;
- const int margin_size_extra = default_margin_size + CLAMP(border_size, 0, 3);
+ const int margin_size_extra = default_margin_size + CLAMP(border_size, 0, 2);
- // styleboxes
- // this is the most commonly used stylebox, variations should be made as duplicate of this
- Ref<StyleBoxFlat> style_default = make_flat_stylebox(base_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size);
+ // Styleboxes
+ // This is the most commonly used stylebox, variations should be made as duplicate of this
+ Ref<StyleBoxFlat> style_default = make_flat_stylebox(base_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size, corner_width);
+ // Work around issue about antialiased edges being blurrier (GH-35279).
+ style_default->set_anti_aliased(false);
style_default->set_border_width_all(border_width);
style_default->set_border_color(base_color);
style_default->set_draw_center(true);
@@ -489,11 +477,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Button and widgets
const float extra_spacing = EDITOR_GET("interface/theme/additional_spacing");
+ const Vector2 widget_default_margin = Vector2(extra_spacing + 6, extra_spacing + default_margin_size + 1) * EDSCALE;
+
Ref<StyleBoxFlat> style_widget = style_default->duplicate();
- style_widget->set_default_margin(SIDE_LEFT, (extra_spacing + 6) * EDSCALE);
- style_widget->set_default_margin(SIDE_TOP, (extra_spacing + default_margin_size) * EDSCALE);
- style_widget->set_default_margin(SIDE_RIGHT, (extra_spacing + 6) * EDSCALE);
- style_widget->set_default_margin(SIDE_BOTTOM, (extra_spacing + default_margin_size) * EDSCALE);
+ style_widget->set_default_margin(SIDE_LEFT, widget_default_margin.x);
+ style_widget->set_default_margin(SIDE_TOP, widget_default_margin.y);
+ style_widget->set_default_margin(SIDE_RIGHT, widget_default_margin.x);
+ style_widget->set_default_margin(SIDE_BOTTOM, widget_default_margin.y);
style_widget->set_bg_color(dark_color_1);
style_widget->set_border_color(dark_color_2);
@@ -502,78 +492,92 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_widget_disabled->set_bg_color(disabled_bg_color);
Ref<StyleBoxFlat> style_widget_focus = style_widget->duplicate();
+ style_widget_focus->set_draw_center(false);
+ style_widget_focus->set_border_width_all(Math::round(2 * MAX(1, EDSCALE)));
style_widget_focus->set_border_color(accent_color);
Ref<StyleBoxFlat> style_widget_pressed = style_widget->duplicate();
- style_widget_pressed->set_border_color(accent_color);
+ style_widget_pressed->set_bg_color(dark_color_1.darkened(0.125));
Ref<StyleBoxFlat> style_widget_hover = style_widget->duplicate();
- style_widget_hover->set_border_color(contrast_color_1);
+ style_widget_hover->set_bg_color(mono_color * Color(1, 1, 1, 0.11));
+ style_widget_hover->set_border_color(mono_color * Color(1, 1, 1, 0.05));
- // style for windows, popups, etc..
+ // Style for windows, popups, etc..
Ref<StyleBoxFlat> style_popup = style_default->duplicate();
- const int popup_margin_size = default_margin_size * EDSCALE * 2;
+ const int popup_margin_size = default_margin_size * EDSCALE * 3;
style_popup->set_default_margin(SIDE_LEFT, popup_margin_size);
style_popup->set_default_margin(SIDE_TOP, popup_margin_size);
style_popup->set_default_margin(SIDE_RIGHT, popup_margin_size);
style_popup->set_default_margin(SIDE_BOTTOM, popup_margin_size);
style_popup->set_border_color(contrast_color_1);
- style_popup->set_border_width_all(MAX(EDSCALE, border_width));
const Color shadow_color = Color(0, 0, 0, dark_theme ? 0.3 : 0.1);
style_popup->set_shadow_color(shadow_color);
style_popup->set_shadow_size(4 * EDSCALE);
Ref<StyleBoxLine> style_popup_separator(memnew(StyleBoxLine));
style_popup_separator->set_color(separator_color);
- style_popup_separator->set_grow_begin(popup_margin_size - MAX(EDSCALE, border_width));
- style_popup_separator->set_grow_end(popup_margin_size - MAX(EDSCALE, border_width));
- style_popup_separator->set_thickness(MAX(EDSCALE, border_width));
+ style_popup_separator->set_grow_begin(popup_margin_size - MAX(Math::round(EDSCALE), border_width));
+ style_popup_separator->set_grow_end(popup_margin_size - MAX(Math::round(EDSCALE), border_width));
+ style_popup_separator->set_thickness(MAX(Math::round(EDSCALE), border_width));
Ref<StyleBoxLine> style_popup_labeled_separator_left(memnew(StyleBoxLine));
- style_popup_labeled_separator_left->set_grow_begin(popup_margin_size - MAX(EDSCALE, border_width));
+ style_popup_labeled_separator_left->set_grow_begin(popup_margin_size - MAX(Math::round(EDSCALE), border_width));
style_popup_labeled_separator_left->set_color(separator_color);
- style_popup_labeled_separator_left->set_thickness(MAX(EDSCALE, border_width));
+ style_popup_labeled_separator_left->set_thickness(MAX(Math::round(EDSCALE), border_width));
Ref<StyleBoxLine> style_popup_labeled_separator_right(memnew(StyleBoxLine));
- style_popup_labeled_separator_right->set_grow_end(popup_margin_size - MAX(EDSCALE, border_width));
+ style_popup_labeled_separator_right->set_grow_end(popup_margin_size - MAX(Math::round(EDSCALE), border_width));
style_popup_labeled_separator_right->set_color(separator_color);
- style_popup_labeled_separator_right->set_thickness(MAX(EDSCALE, border_width));
+ style_popup_labeled_separator_right->set_thickness(MAX(Math::round(EDSCALE), border_width));
Ref<StyleBoxEmpty> style_empty = make_empty_stylebox(default_margin_size, default_margin_size, default_margin_size, default_margin_size);
// Tabs
- const int tab_default_margin_side = 10 * EDSCALE + extra_spacing * EDSCALE;
- const int tab_default_margin_vertical = 5 * EDSCALE + extra_spacing * EDSCALE;
-
Ref<StyleBoxFlat> style_tab_selected = style_widget->duplicate();
- style_tab_selected->set_border_width_all(border_width);
- style_tab_selected->set_border_width(SIDE_BOTTOM, 0);
- style_tab_selected->set_border_color(dark_color_3);
- style_tab_selected->set_expand_margin_size(SIDE_BOTTOM, border_width);
- style_tab_selected->set_default_margin(SIDE_LEFT, tab_default_margin_side);
- style_tab_selected->set_default_margin(SIDE_RIGHT, tab_default_margin_side);
- style_tab_selected->set_default_margin(SIDE_BOTTOM, tab_default_margin_vertical);
- style_tab_selected->set_default_margin(SIDE_TOP, tab_default_margin_vertical);
- style_tab_selected->set_bg_color(tab_color);
+ // Add a highlight line at the top of the selected tab.
+ style_tab_selected->set_border_width_all(0);
+ style_tab_selected->set_border_width(SIDE_TOP, Math::round(2 * EDSCALE));
+ // Make the highlight line prominent, but not too prominent as to not be distracting.
+ style_tab_selected->set_border_color(dark_color_2.lerp(accent_color, 0.75));
+ // Don't round the top corners to avoid creating a small blank space between the tabs and the main panel.
+ // This also makes the top highlight look better.
+ style_tab_selected->set_corner_radius_all(0);
+
+ // Prevent visible artifacts and cover the top-left rounded corner of the panel below the tab if selected
+ // We can't prevent them with both rounded corners and non-zero border width, though
+ style_tab_selected->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width);
+
+ style_tab_selected->set_default_margin(SIDE_LEFT, widget_default_margin.x + 2 * EDSCALE);
+ style_tab_selected->set_default_margin(SIDE_RIGHT, widget_default_margin.x + 2 * EDSCALE);
+ style_tab_selected->set_default_margin(SIDE_BOTTOM, widget_default_margin.y);
+ style_tab_selected->set_default_margin(SIDE_TOP, widget_default_margin.y);
+ style_tab_selected->set_bg_color(base_color);
Ref<StyleBoxFlat> style_tab_unselected = style_tab_selected->duplicate();
style_tab_unselected->set_bg_color(dark_color_1);
- style_tab_unselected->set_border_color(dark_color_2);
+ style_tab_unselected->set_expand_margin_size(SIDE_BOTTOM, 0);
+ // Add some spacing between unselected tabs to make them easier to distinguish from each other
+ style_tab_unselected->set_border_color(Color(0, 0, 0, 0));
+ style_tab_unselected->set_border_width(SIDE_LEFT, Math::round(1 * EDSCALE));
+ style_tab_unselected->set_border_width(SIDE_RIGHT, Math::round(1 * EDSCALE));
+ style_tab_unselected->set_default_margin(SIDE_LEFT, widget_default_margin.x + 2 * EDSCALE);
+ style_tab_unselected->set_default_margin(SIDE_RIGHT, widget_default_margin.x + 2 * EDSCALE);
Ref<StyleBoxFlat> style_tab_disabled = style_tab_selected->duplicate();
style_tab_disabled->set_bg_color(disabled_bg_color);
- style_tab_disabled->set_border_color(disabled_color);
+ style_tab_disabled->set_expand_margin_size(SIDE_BOTTOM, 0);
+ style_tab_disabled->set_border_color(disabled_bg_color);
// Editor background
- theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size));
+ Color background_color_opaque = background_color;
+ background_color_opaque.a = 1.0;
+ theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color_opaque, default_margin_size, default_margin_size, default_margin_size, default_margin_size));
// Focus
- Ref<StyleBoxFlat> style_focus = style_default->duplicate();
- style_focus->set_draw_center(false);
- style_focus->set_border_color(contrast_color_2);
- theme->set_stylebox("Focus", "EditorStyles", style_focus);
+ theme->set_stylebox("Focus", "EditorStyles", style_widget_focus);
// Menu
Ref<StyleBoxFlat> style_menu = style_widget->duplicate();
@@ -589,33 +593,16 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Play button group
theme->set_stylebox("PlayButtonPanel", "EditorStyles", style_empty);
- //MenuButton
- Ref<StyleBoxFlat> style_menu_hover_border = style_widget->duplicate();
- style_menu_hover_border->set_draw_center(false);
- style_menu_hover_border->set_border_width_all(0);
- style_menu_hover_border->set_border_width(SIDE_BOTTOM, border_width);
- style_menu_hover_border->set_border_color(accent_color);
-
- Ref<StyleBoxFlat> style_menu_hover_bg = style_widget->duplicate();
- style_menu_hover_bg->set_border_width_all(0);
- style_menu_hover_bg->set_bg_color(dark_color_1);
-
theme->set_stylebox("normal", "MenuButton", style_menu);
- theme->set_stylebox("hover", "MenuButton", style_menu);
+ theme->set_stylebox("hover", "MenuButton", style_widget_hover);
theme->set_stylebox("pressed", "MenuButton", style_menu);
theme->set_stylebox("focus", "MenuButton", style_menu);
theme->set_stylebox("disabled", "MenuButton", style_menu);
- theme->set_stylebox("normal", "PopupMenu", style_menu);
- theme->set_stylebox("hover", "PopupMenu", style_menu_hover_bg);
- theme->set_stylebox("pressed", "PopupMenu", style_menu);
- theme->set_stylebox("focus", "PopupMenu", style_menu);
- theme->set_stylebox("disabled", "PopupMenu", style_menu);
-
theme->set_color("font_color", "MenuButton", font_color);
theme->set_color("font_hover_color", "MenuButton", font_hover_color);
- theme->set_stylebox("MenuHover", "EditorStyles", style_menu_hover_border);
+ theme->set_stylebox("MenuHover", "EditorStyles", style_widget_hover);
// Buttons
theme->set_stylebox("normal", "Button", style_widget);
@@ -650,7 +637,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_disabled_color", "OptionButton", font_disabled_color);
theme->set_color("icon_hover_color", "OptionButton", icon_hover_color);
theme->set_icon("arrow", "OptionButton", theme->get_icon("GuiOptionArrow", "EditorIcons"));
- theme->set_constant("arrow_margin", "OptionButton", default_margin_size * EDSCALE);
+ theme->set_constant("arrow_margin", "OptionButton", widget_default_margin.x - 2 * EDSCALE);
theme->set_constant("modulate_arrow", "OptionButton", true);
theme->set_constant("hseparation", "OptionButton", 4 * EDSCALE);
@@ -676,7 +663,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_disabled_color", "CheckButton", font_disabled_color);
theme->set_color("icon_hover_color", "CheckButton", icon_hover_color);
- theme->set_constant("hseparation", "CheckButton", 4 * EDSCALE);
+ theme->set_constant("hseparation", "CheckButton", 8 * EDSCALE);
theme->set_constant("check_vadjust", "CheckButton", 0 * EDSCALE);
// Checkbox
@@ -701,7 +688,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_disabled_color", "CheckBox", font_disabled_color);
theme->set_color("icon_hover_color", "CheckBox", icon_hover_color);
- theme->set_constant("hseparation", "CheckBox", 4 * EDSCALE);
+ theme->set_constant("hseparation", "CheckBox", 8 * EDSCALE);
theme->set_constant("check_vadjust", "CheckBox", 0 * EDSCALE);
// PopupDialog
@@ -717,8 +704,16 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_popup_menu->set_default_margin(SIDE_TOP, popup_menu_margin_size);
style_popup_menu->set_default_margin(SIDE_RIGHT, 1 * EDSCALE);
style_popup_menu->set_default_margin(SIDE_BOTTOM, popup_menu_margin_size);
-
+ // Always display a border for PopupMenus so they can be distinguished from their background.
+ style_popup_menu->set_border_width_all(1 * EDSCALE);
+ style_popup_menu->set_border_color(dark_color_2);
theme->set_stylebox("panel", "PopupMenu", style_popup_menu);
+
+ Ref<StyleBoxFlat> style_menu_hover = style_widget_hover->duplicate();
+ // Don't use rounded corners for hover highlights since the StyleBox touches the PopupMenu's edges.
+ style_menu_hover->set_corner_radius_all(0);
+ theme->set_stylebox("hover", "PopupMenu", style_menu_hover);
+
theme->set_stylebox("separator", "PopupMenu", style_popup_separator);
theme->set_stylebox("labeled_separator_left", "PopupMenu", style_popup_labeled_separator_left);
theme->set_stylebox("labeled_separator_right", "PopupMenu", style_popup_labeled_separator_right);
@@ -798,12 +793,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Tree & ItemList background
Ref<StyleBoxFlat> style_tree_bg = style_default->duplicate();
- style_tree_bg->set_bg_color(dark_color_1);
+ // Make Trees easier to distinguish from other controls by using a darker background color.
+ style_tree_bg->set_bg_color(dark_color_1.lerp(dark_color_2, 0.5));
style_tree_bg->set_border_color(dark_color_3);
theme->set_stylebox("bg", "Tree", style_tree_bg);
- const Color guide_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.05);
- Color relationship_line_color = Color(mono_color.r, mono_color.g, mono_color.b, relationship_line_opacity);
+ const Color guide_color = mono_color * Color(1, 1, 1, 0.05);
+ Color relationship_line_color = mono_color * Color(1, 1, 1, relationship_line_opacity);
// Tree
theme->set_icon("checked", "Tree", theme->get_icon("GuiChecked", "EditorIcons"));
theme->set_icon("unchecked", "Tree", theme->get_icon("GuiUnchecked", "EditorIcons"));
@@ -812,7 +808,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("arrow_collapsed_mirrored", "Tree", theme->get_icon("GuiTreeArrowLeft", "EditorIcons"));
theme->set_icon("updown", "Tree", theme->get_icon("GuiTreeUpdown", "EditorIcons"));
theme->set_icon("select_arrow", "Tree", theme->get_icon("GuiDropdown", "EditorIcons"));
- theme->set_stylebox("bg_focus", "Tree", style_focus);
+ theme->set_stylebox("bg_focus", "Tree", style_widget_focus);
theme->set_stylebox("custom_button", "Tree", make_empty_stylebox());
theme->set_stylebox("custom_button_pressed", "Tree", make_empty_stylebox());
theme->set_stylebox("custom_button_hover", "Tree", style_widget);
@@ -823,8 +819,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("guide_color", "Tree", guide_color);
theme->set_color("relationship_line_color", "Tree", relationship_line_color);
theme->set_color("drop_position_color", "Tree", accent_color);
- theme->set_constant("vseparation", "Tree", (extra_spacing + default_margin_size) * EDSCALE);
- theme->set_constant("hseparation", "Tree", (extra_spacing + default_margin_size) * EDSCALE);
+ theme->set_constant("vseparation", "Tree", widget_default_margin.y - EDSCALE);
+ theme->set_constant("hseparation", "Tree", 6 * EDSCALE);
+ theme->set_constant("guide_width", "Tree", border_width);
theme->set_constant("item_margin", "Tree", 3 * default_margin_size * EDSCALE);
theme->set_constant("button_margin", "Tree", default_margin_size * EDSCALE);
theme->set_constant("draw_relationship_lines", "Tree", relationship_line_opacity >= 0.01);
@@ -833,7 +830,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_constant("scroll_speed", "Tree", 12);
Ref<StyleBoxFlat> style_tree_btn = style_default->duplicate();
- style_tree_btn->set_bg_color(contrast_color_1);
+ style_tree_btn->set_bg_color(highlight_color);
style_tree_btn->set_border_width_all(0);
theme->set_stylebox("button_pressed", "Tree", style_tree_btn);
@@ -852,7 +849,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
Ref<StyleBoxFlat> style_tree_cursor = style_default->duplicate();
style_tree_cursor->set_draw_center(false);
- style_tree_cursor->set_border_width_all(border_width);
+ style_tree_cursor->set_border_width_all(MAX(1, border_width));
style_tree_cursor->set_border_color(contrast_color_1);
Ref<StyleBoxFlat> style_tree_title = style_default->duplicate();
@@ -886,14 +883,14 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("cursor_unfocused", "ItemList", style_itemlist_cursor);
theme->set_stylebox("selected_focus", "ItemList", style_tree_focus);
theme->set_stylebox("selected", "ItemList", style_tree_selected);
- theme->set_stylebox("bg_focus", "ItemList", style_focus);
+ theme->set_stylebox("bg_focus", "ItemList", style_widget_focus);
theme->set_stylebox("bg", "ItemList", style_itemlist_bg);
theme->set_color("font_color", "ItemList", font_color);
theme->set_color("font_selected_color", "ItemList", mono_color);
theme->set_color("guide_color", "ItemList", guide_color);
- theme->set_constant("vseparation", "ItemList", 3 * EDSCALE);
- theme->set_constant("hseparation", "ItemList", 3 * EDSCALE);
- theme->set_constant("icon_margin", "ItemList", default_margin_size * EDSCALE);
+ theme->set_constant("vseparation", "ItemList", widget_default_margin.y - EDSCALE);
+ theme->set_constant("hseparation", "ItemList", 6 * EDSCALE);
+ theme->set_constant("icon_margin", "ItemList", 6 * EDSCALE);
theme->set_constant("line_separation", "ItemList", 3 * EDSCALE);
// Tabs & TabContainer
@@ -933,6 +930,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_content_panel->set_default_margin(SIDE_RIGHT, margin_size_extra * EDSCALE);
style_content_panel->set_default_margin(SIDE_BOTTOM, margin_size_extra * EDSCALE);
style_content_panel->set_default_margin(SIDE_LEFT, margin_size_extra * EDSCALE);
+ // Display border to visually split the body of the container from its possible backgrounds.
+ style_content_panel->set_border_width(Side::SIDE_TOP, Math::round(2 * EDSCALE));
+ style_content_panel->set_border_color(dark_color_2);
+ theme->set_stylebox("panel", "TabContainer", style_content_panel);
// this is the stylebox used in 3d and 2d viewports (no borders)
Ref<StyleBoxFlat> style_content_panel_vp = style_content_panel->duplicate();
@@ -940,12 +941,20 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
style_content_panel_vp->set_default_margin(SIDE_TOP, default_margin_size * EDSCALE);
style_content_panel_vp->set_default_margin(SIDE_RIGHT, border_width * 2);
style_content_panel_vp->set_default_margin(SIDE_BOTTOM, border_width * 2);
- theme->set_stylebox("panel", "TabContainer", style_content_panel);
theme->set_stylebox("Content", "EditorStyles", style_content_panel_vp);
+ // These styleboxes can be used on tabs against the base color background (e.g. nested tabs).
+ Ref<StyleBoxFlat> style_tab_selected_odd = style_tab_selected->duplicate();
+ style_tab_selected_odd->set_bg_color(disabled_bg_color);
+ theme->set_stylebox("tab_selected_odd", "TabContainer", style_tab_selected_odd);
+
+ Ref<StyleBoxFlat> style_content_panel_odd = style_content_panel->duplicate();
+ style_content_panel_odd->set_bg_color(disabled_bg_color);
+ theme->set_stylebox("panel_odd", "TabContainer", style_content_panel_odd);
+
// Separators
- theme->set_stylebox("separator", "HSeparator", make_line_stylebox(separator_color, border_width));
- theme->set_stylebox("separator", "VSeparator", make_line_stylebox(separator_color, border_width, 0, 0, true));
+ theme->set_stylebox("separator", "HSeparator", make_line_stylebox(separator_color, MAX(Math::round(EDSCALE), border_width)));
+ theme->set_stylebox("separator", "VSeparator", make_line_stylebox(separator_color, MAX(Math::round(EDSCALE), border_width), 0, 0, true));
// Debugger
@@ -960,22 +969,36 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("BottomPanelDebuggerOverride", "EditorStyles", style_panel_invisible_top);
// LineEdit
- theme->set_stylebox("normal", "LineEdit", style_widget);
+
+ Ref<StyleBoxFlat> style_line_edit = style_widget->duplicate();
+ // Add a bottom line to make LineEdits more visible, especially in sectioned inspectors
+ // such as the Project Settings.
+ style_line_edit->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
+ style_line_edit->set_border_color(dark_color_2);
+ // Don't round the bottom corner to make the line look sharper.
+ style_tab_selected->set_corner_radius(CORNER_BOTTOM_LEFT, 0);
+ style_tab_selected->set_corner_radius(CORNER_BOTTOM_RIGHT, 0);
+
+ Ref<StyleBoxFlat> style_line_edit_disabled = style_line_edit->duplicate();
+ style_line_edit_disabled->set_border_color(disabled_color);
+ style_line_edit_disabled->set_bg_color(disabled_bg_color);
+
+ theme->set_stylebox("normal", "LineEdit", style_line_edit);
theme->set_stylebox("focus", "LineEdit", style_widget_focus);
- theme->set_stylebox("read_only", "LineEdit", style_widget_disabled);
+ theme->set_stylebox("read_only", "LineEdit", style_line_edit_disabled);
theme->set_icon("clear", "LineEdit", theme->get_icon("GuiClose", "EditorIcons"));
theme->set_color("read_only", "LineEdit", font_disabled_color);
theme->set_color("font_color", "LineEdit", font_color);
theme->set_color("font_selected_color", "LineEdit", mono_color);
- theme->set_color("cursor_color", "LineEdit", font_color);
+ theme->set_color("caret_color", "LineEdit", font_color);
theme->set_color("selection_color", "LineEdit", selection_color);
theme->set_color("clear_button_color", "LineEdit", font_color);
theme->set_color("clear_button_color_pressed", "LineEdit", accent_color);
// TextEdit
- theme->set_stylebox("normal", "TextEdit", style_widget);
- theme->set_stylebox("focus", "TextEdit", style_widget_hover);
- theme->set_stylebox("read_only", "TextEdit", style_widget_disabled);
+ theme->set_stylebox("normal", "TextEdit", style_line_edit);
+ theme->set_stylebox("focus", "TextEdit", style_widget_focus);
+ theme->set_stylebox("read_only", "TextEdit", style_line_edit_disabled);
theme->set_constant("side_margin", "TabContainer", 0);
theme->set_icon("tab", "TextEdit", theme->get_icon("GuiTab", "EditorIcons"));
theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons"));
@@ -1018,14 +1041,22 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_constant("hseparation", "GridContainer", default_margin_size * EDSCALE);
theme->set_constant("vseparation", "GridContainer", default_margin_size * EDSCALE);
- // WindowDialog
+ // Window
+
+ // Prevent corner artifacts between window title and body.
+ Ref<StyleBoxFlat> style_window_title = style_default->duplicate();
+ style_window_title->set_corner_radius(CORNER_TOP_LEFT, 0);
+ style_window_title->set_corner_radius(CORNER_TOP_RIGHT, 0);
+ // Prevent visible line between window title and body.
+ style_window_title->set_expand_margin_size(SIDE_BOTTOM, 2 * EDSCALE);
+ theme->set_stylebox("panel", "Window", style_window_title);
+
Ref<StyleBoxFlat> style_window = style_popup->duplicate();
- style_window->set_border_color(tab_color);
+ style_window->set_border_color(base_color);
style_window->set_border_width(SIDE_TOP, 24 * EDSCALE);
style_window->set_expand_margin_size(SIDE_TOP, 24 * EDSCALE);
-
- theme->set_stylebox("panel", "Window", style_default);
theme->set_stylebox("panel_window", "Window", style_window);
+
theme->set_color("title_color", "Window", font_color);
theme->set_icon("close", "Window", theme->get_icon("GuiClose", "EditorIcons"));
theme->set_icon("close_highlight", "Window", theme->get_icon("GuiClose", "EditorIcons"));
@@ -1036,10 +1067,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_font("title_font", "Window", theme->get_font("title", "EditorFonts"));
theme->set_font_size("title_font_size", "Window", theme->get_font_size("title_size", "EditorFonts"));
- // complex window, for now only Editor settings and Project settings
+ // Complex window (currently only Editor Settings and Project Settings)
Ref<StyleBoxFlat> style_complex_window = style_window->duplicate();
style_complex_window->set_bg_color(dark_color_2);
- style_complex_window->set_border_color(highlight_tabs ? tab_color : dark_color_2);
+ style_complex_window->set_border_color(dark_color_2);
theme->set_stylebox("panel", "EditorSettingsDialog", style_complex_window);
theme->set_stylebox("panel", "ProjectSettingsEditor", style_complex_window);
theme->set_stylebox("panel", "EditorAbout", style_complex_window);
@@ -1073,18 +1104,18 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// HSlider
theme->set_icon("grabber_highlight", "HSlider", theme->get_icon("GuiSliderGrabberHl", "EditorIcons"));
theme->set_icon("grabber", "HSlider", theme->get_icon("GuiSliderGrabber", "EditorIcons"));
- theme->set_stylebox("slider", "HSlider", make_flat_stylebox(dark_color_3, 0, default_margin_size / 2, 0, default_margin_size / 2));
- theme->set_stylebox("grabber_area", "HSlider", make_flat_stylebox(contrast_color_1, 0, default_margin_size / 2, 0, default_margin_size / 2));
+ theme->set_stylebox("slider", "HSlider", make_flat_stylebox(dark_color_3, 0, default_margin_size / 2, 0, default_margin_size / 2, corner_width));
+ theme->set_stylebox("grabber_area", "HSlider", make_flat_stylebox(contrast_color_1, 0, default_margin_size / 2, 0, default_margin_size / 2, corner_width));
theme->set_stylebox("grabber_area_highlight", "HSlider", make_flat_stylebox(contrast_color_1, 0, default_margin_size / 2, 0, default_margin_size / 2));
// VSlider
theme->set_icon("grabber", "VSlider", theme->get_icon("GuiSliderGrabber", "EditorIcons"));
theme->set_icon("grabber_highlight", "VSlider", theme->get_icon("GuiSliderGrabberHl", "EditorIcons"));
- theme->set_stylebox("slider", "VSlider", make_flat_stylebox(dark_color_3, default_margin_size / 2, 0, default_margin_size / 2, 0));
- theme->set_stylebox("grabber_area", "VSlider", make_flat_stylebox(contrast_color_1, default_margin_size / 2, 0, default_margin_size / 2, 0));
+ theme->set_stylebox("slider", "VSlider", make_flat_stylebox(dark_color_3, default_margin_size / 2, 0, default_margin_size / 2, 0, corner_width));
+ theme->set_stylebox("grabber_area", "VSlider", make_flat_stylebox(contrast_color_1, default_margin_size / 2, 0, default_margin_size / 2, 0, corner_width));
theme->set_stylebox("grabber_area_highlight", "VSlider", make_flat_stylebox(contrast_color_1, default_margin_size / 2, 0, default_margin_size / 2, 0));
- //RichTextLabel
+ // RichTextLabel
theme->set_color("default_color", "RichTextLabel", font_color);
theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0));
theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * EDSCALE);
@@ -1096,7 +1127,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("headline_color", "EditorHelp", mono_color);
// Panel
- theme->set_stylebox("panel", "Panel", make_flat_stylebox(dark_color_1, 6, 4, 6, 4));
+ theme->set_stylebox("panel", "Panel", make_flat_stylebox(dark_color_1, 6, 4, 6, 4, corner_width));
theme->set_stylebox("panel_fg", "Panel", style_default);
// Label
@@ -1117,16 +1148,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// TooltipPanel
Ref<StyleBoxFlat> style_tooltip = style_popup->duplicate();
- float v = MAX(border_size * EDSCALE, 1.0);
- style_tooltip->set_default_margin(SIDE_LEFT, v);
- style_tooltip->set_default_margin(SIDE_TOP, v);
- style_tooltip->set_default_margin(SIDE_RIGHT, v);
- style_tooltip->set_default_margin(SIDE_BOTTOM, v);
- style_tooltip->set_bg_color(Color(mono_color.r, mono_color.g, mono_color.b, 0.9));
- style_tooltip->set_border_width_all(border_width);
- style_tooltip->set_border_color(mono_color);
- theme->set_color("font_color", "TooltipLabel", font_color.inverted());
- theme->set_color("font_shadow_color", "TooltipLabel", mono_color.inverted() * Color(1, 1, 1, 0.1));
+ style_tooltip->set_shadow_size(0);
+ style_tooltip->set_default_margin(SIDE_LEFT, default_margin_size * EDSCALE);
+ style_tooltip->set_default_margin(SIDE_TOP, default_margin_size * EDSCALE * 0.5);
+ style_tooltip->set_default_margin(SIDE_RIGHT, default_margin_size * EDSCALE);
+ style_tooltip->set_default_margin(SIDE_BOTTOM, default_margin_size * EDSCALE * 0.5);
+ style_tooltip->set_bg_color(mono_color.inverted() * Color(1, 1, 1, 0.8));
+ style_tooltip->set_border_width_all(0);
+ theme->set_color("font_color", "TooltipLabel", font_hover_color);
+ theme->set_color("font_color_shadow", "TooltipLabel", Color(0, 0, 0, 0));
theme->set_stylebox("panel", "TooltipPanel", style_tooltip);
// PopupPanel
@@ -1193,23 +1223,20 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("resizer_color", "GraphEditMinimap", minimap_resizer_color);
// GraphNode
- const float mv = dark_theme ? 0.0 : 1.0;
- const float mv2 = 1.0 - mv;
const int gn_margin_side = 28;
- Ref<StyleBoxFlat> graphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5);
+
+ Ref<StyleBoxFlat> graphsb = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.7), gn_margin_side, 24, gn_margin_side, 5, corner_width);
graphsb->set_border_width_all(border_width);
- graphsb->set_border_color(Color(mv2, mv2, mv2, 0.9));
- Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5);
- graphsbselected->set_border_width_all(border_width);
+ graphsb->set_border_color(dark_color_3);
+ Ref<StyleBoxFlat> graphsbselected = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.9), gn_margin_side, 24, gn_margin_side, 5, corner_width);
+ graphsbselected->set_border_width_all(2 * EDSCALE + border_width);
graphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
- graphsbselected->set_shadow_size(8 * EDSCALE);
- graphsbselected->set_shadow_color(shadow_color);
- Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(Color(mv, mv, mv, 0.3), gn_margin_side, 24, gn_margin_side, 5);
+ Ref<StyleBoxFlat> graphsbcomment = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.3), gn_margin_side, 24, gn_margin_side, 5, corner_width);
graphsbcomment->set_border_width_all(border_width);
- graphsbcomment->set_border_color(Color(mv2, mv2, mv2, 0.9));
- Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(Color(mv, mv, mv, 0.4), gn_margin_side, 24, gn_margin_side, 5);
+ graphsbcomment->set_border_color(dark_color_3);
+ Ref<StyleBoxFlat> graphsbcommentselected = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.4), gn_margin_side, 24, gn_margin_side, 5, corner_width);
graphsbcommentselected->set_border_width_all(border_width);
- graphsbcommentselected->set_border_color(Color(mv2, mv2, mv2, 0.9));
+ graphsbcommentselected->set_border_color(dark_color_3);
Ref<StyleBoxFlat> graphsbbreakpoint = graphsbselected->duplicate();
graphsbbreakpoint->set_draw_center(false);
graphsbbreakpoint->set_border_color(warning_color);
@@ -1218,21 +1245,19 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
graphsbposition->set_draw_center(false);
graphsbposition->set_border_color(error_color);
graphsbposition->set_shadow_color(error_color * Color(1.0, 1.0, 1.0, 0.2));
- Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(Color(mv, mv, mv, 0.7), gn_margin_side, 24, gn_margin_side, 5);
+ Ref<StyleBoxFlat> smgraphsb = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.7), gn_margin_side, 24, gn_margin_side, 5, corner_width);
smgraphsb->set_border_width_all(border_width);
- smgraphsb->set_border_color(Color(mv2, mv2, mv2, 0.9));
- Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(Color(mv, mv, mv, 0.9), gn_margin_side, 24, gn_margin_side, 5);
- smgraphsbselected->set_border_width_all(border_width);
+ smgraphsb->set_border_color(dark_color_3);
+ Ref<StyleBoxFlat> smgraphsbselected = make_flat_stylebox(dark_color_3 * Color(1, 1, 1, 0.9), gn_margin_side, 24, gn_margin_side, 5, corner_width);
+ smgraphsbselected->set_border_width_all(2 * EDSCALE + border_width);
smgraphsbselected->set_border_color(Color(accent_color.r, accent_color.g, accent_color.b, 0.9));
smgraphsbselected->set_shadow_size(8 * EDSCALE);
smgraphsbselected->set_shadow_color(shadow_color);
- if (use_gn_headers) {
- graphsb->set_border_width(SIDE_TOP, 24 * EDSCALE);
- graphsbselected->set_border_width(SIDE_TOP, 24 * EDSCALE);
- graphsbcomment->set_border_width(SIDE_TOP, 24 * EDSCALE);
- graphsbcommentselected->set_border_width(SIDE_TOP, 24 * EDSCALE);
- }
+ graphsb->set_border_width(SIDE_TOP, 24 * EDSCALE);
+ graphsbselected->set_border_width(SIDE_TOP, 24 * EDSCALE);
+ graphsbcomment->set_border_width(SIDE_TOP, 24 * EDSCALE);
+ graphsbcommentselected->set_border_width(SIDE_TOP, 24 * EDSCALE);
theme->set_stylebox("frame", "GraphNode", graphsb);
theme->set_stylebox("selectedframe", "GraphNode", graphsbselected);
@@ -1243,7 +1268,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("state_machine_frame", "GraphNode", smgraphsb);
theme->set_stylebox("state_machine_selectedframe", "GraphNode", smgraphsbselected);
- Color default_node_color = Color(mv2, mv2, mv2);
+ Color default_node_color = dark_color_1.inverted();
theme->set_color("title_color", "GraphNode", default_node_color);
default_node_color.a = 0.7;
theme->set_color("close_color", "GraphNode", default_node_color);
@@ -1261,11 +1286,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("port", "GraphNode", theme->get_icon("GuiGraphNodePort", "EditorIcons"));
// GridContainer
- theme->set_constant("vseparation", "GridContainer", (extra_spacing + default_margin_size) * EDSCALE);
+ theme->set_constant("vseparation", "GridContainer", Math::round(widget_default_margin.y - 2 * EDSCALE));
// FileDialog
theme->set_icon("folder", "FileDialog", theme->get_icon("Folder", "EditorIcons"));
theme->set_icon("parent_folder", "FileDialog", theme->get_icon("ArrowUp", "EditorIcons"));
+ theme->set_icon("back_folder", "FileDialog", theme->get_icon("Back", "EditorIcons"));
+ theme->set_icon("forward_folder", "FileDialog", theme->get_icon("Forward", "EditorIcons"));
theme->set_icon("reload", "FileDialog", theme->get_icon("Reload", "EditorIcons"));
theme->set_icon("toggle_hidden", "FileDialog", theme->get_icon("GuiVisibilityVisible", "EditorIcons"));
// Use a different color for folder icons to make them easier to distinguish from files.
@@ -1283,6 +1310,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_icon("add_preset", "ColorPicker", theme->get_icon("Add", "EditorIcons"));
theme->set_icon("preset_bg", "ColorPicker", theme->get_icon("GuiMiniCheckerboard", "EditorIcons"));
theme->set_icon("overbright_indicator", "ColorPicker", theme->get_icon("OverbrightIndicator", "EditorIcons"));
+ theme->set_icon("bar_arrow", "ColorPicker", theme->get_icon("ColorPickerBarArrow", "EditorIcons"));
+ theme->set_icon("picker_cursor", "ColorPicker", theme->get_icon("PickerCursor", "EditorIcons"));
theme->set_icon("bg", "ColorPickerButton", theme->get_icon("GuiMiniCheckerboard", "EditorIcons"));
@@ -1306,6 +1335,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color symbol_color = Color(0.34, 0.57, 1.0).lerp(mono_color, dark_theme ? 0.5 : 0.3);
const Color keyword_color = Color(1.0, 0.44, 0.52);
+ const Color control_flow_keyword_color = dark_theme ? Color(1.0, 0.55, 0.8) : Color(0.8, 0.4, 0.6);
const Color basetype_color = dark_theme ? Color(0.26, 1.0, 0.76) : Color(0.0, 0.76, 0.38);
const Color type_color = basetype_color.lerp(mono_color, dark_theme ? 0.4 : 0.3);
const Color usertype_color = basetype_color.lerp(mono_color, dark_theme ? 0.7 : 0.5);
@@ -1344,6 +1374,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
if (text_editor_color_theme == "Adaptive") {
setting->set_initial_value("text_editor/highlighting/symbol_color", symbol_color, true);
setting->set_initial_value("text_editor/highlighting/keyword_color", keyword_color, true);
+ setting->set_initial_value("text_editor/highlighting/control_flow_keyword_color", control_flow_keyword_color, true);
setting->set_initial_value("text_editor/highlighting/base_type_color", basetype_color, true);
setting->set_initial_value("text_editor/highlighting/engine_type_color", type_color, true);
setting->set_initial_value("text_editor/highlighting/user_type_color", usertype_color, true);
@@ -1397,3 +1428,15 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
return theme;
}
+
+Ref<ImageTexture> create_unscaled_default_project_icon() {
+#ifdef MODULE_SVG_ENABLED
+ for (int i = 0; i < editor_icons_count; i++) {
+ // ESCALE should never affect size of the icon
+ if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
+ return editor_generate_icon(i, false, 1.0);
+ }
+ }
+#endif
+ return Ref<ImageTexture>(memnew(ImageTexture));
+}
diff --git a/editor/editor_themes.h b/editor/editor_themes.h
index 852edf7669..c040654220 100644
--- a/editor/editor_themes.h
+++ b/editor/editor_themes.h
@@ -31,10 +31,13 @@
#ifndef EDITOR_THEMES_H
#define EDITOR_THEMES_H
+#include "scene/resources/texture.h"
#include "scene/resources/theme.h"
Ref<Theme> create_editor_theme(Ref<Theme> p_theme = nullptr);
Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
+Ref<ImageTexture> create_unscaled_default_project_icon();
+
#endif
diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp
index 51bd9b3383..49d5cf1fd3 100644
--- a/editor/editor_translation_parser.cpp
+++ b/editor/editor_translation_parser.cpp
@@ -38,8 +38,9 @@
EditorTranslationParser *EditorTranslationParser::singleton = nullptr;
Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
- if (!get_script_instance())
+ if (!get_script_instance()) {
return ERR_UNAVAILABLE;
+ }
if (get_script_instance()->has_method("parse_file")) {
Array ids;
@@ -70,8 +71,9 @@ Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<Str
}
void EditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
- if (!get_script_instance())
+ if (!get_script_instance()) {
return;
+ }
if (get_script_instance()->has_method("get_recognized_extensions")) {
Array extensions = get_script_instance()->call("get_recognized_extensions");
@@ -103,7 +105,7 @@ void EditorTranslationParser::get_recognized_extensions(List<String> *r_extensio
for (int i = 0; i < temp.size(); i++) {
extensions.insert(temp[i]);
}
- for (auto E = extensions.front(); E; E = E->next()) {
+ for (Set<String>::Element *E = extensions.front(); E; E = E->next()) {
r_extensions->push_back(E->get());
}
}
diff --git a/editor/editor_zoom_widget.cpp b/editor/editor_zoom_widget.cpp
new file mode 100644
index 0000000000..f9be829493
--- /dev/null
+++ b/editor/editor_zoom_widget.cpp
@@ -0,0 +1,163 @@
+/*************************************************************************/
+/* editor_zoom_widget.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_zoom_widget.h"
+
+#include "core/os/keyboard.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+
+void EditorZoomWidget::_update_zoom_label() {
+ String zoom_text;
+ // The zoom level displayed is relative to the editor scale
+ // (like in most image editors). Its lower bound is clamped to 1 as some people
+ // lower the editor scale to increase the available real estate,
+ // even if their display doesn't have a particularly low DPI.
+ if (zoom >= 10) {
+ // Don't show a decimal when the zoom level is higher than 1000 %.
+ zoom_text = TS->format_number(rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100))) + " " + TS->percent_sign();
+ } else {
+ zoom_text = TS->format_number(rtos(Math::snapped((zoom / MAX(1, EDSCALE)) * 100, 0.1))) + " " + TS->percent_sign();
+ }
+
+ zoom_reset->set_text(zoom_text);
+}
+
+void EditorZoomWidget::_button_zoom_minus() {
+ set_zoom_by_increments(-6);
+ emit_signal("zoom_changed", zoom);
+}
+
+void EditorZoomWidget::_button_zoom_reset() {
+ set_zoom(1.0);
+ emit_signal("zoom_changed", zoom);
+}
+
+void EditorZoomWidget::_button_zoom_plus() {
+ set_zoom_by_increments(6);
+ emit_signal("zoom_changed", zoom);
+}
+
+float EditorZoomWidget::get_zoom() {
+ return zoom;
+}
+
+void EditorZoomWidget::set_zoom(float p_zoom) {
+ if (p_zoom > 0 && p_zoom != zoom) {
+ zoom = p_zoom;
+ _update_zoom_label();
+ }
+}
+
+void EditorZoomWidget::set_zoom_by_increments(int p_increment_count) {
+ // Base increment factor defined as the twelveth root of two.
+ // This allow a smooth geometric evolution of the zoom, with the advantage of
+ // visiting all integer power of two scale factors.
+ // note: this is analogous to the 'semitones' interval in the music world
+ // In order to avoid numerical imprecisions, we compute and edit a zoom index
+ // with the following relation: zoom = 2 ^ (index / 12)
+
+ if (zoom < CMP_EPSILON || p_increment_count == 0) {
+ return;
+ }
+
+ // Remove Editor scale from the index computation
+ float zoom_noscale = zoom / MAX(1, EDSCALE);
+
+ // zoom = 2**(index/12) => log2(zoom) = index/12
+ float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f));
+
+ float new_zoom_index = closest_zoom_index + p_increment_count;
+ float new_zoom = Math::pow(2.f, new_zoom_index / 12.f);
+
+ // Restore Editor scale transformation
+ new_zoom *= MAX(1, EDSCALE);
+
+ set_zoom(new_zoom);
+}
+
+void EditorZoomWidget::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ zoom_minus->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
+ zoom_plus->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
+ break;
+ default:
+ break;
+ }
+}
+
+void EditorZoomWidget::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &EditorZoomWidget::set_zoom);
+ ClassDB::bind_method(D_METHOD("get_zoom"), &EditorZoomWidget::get_zoom);
+ ClassDB::bind_method(D_METHOD("set_zoom_by_increments", "increment"), &EditorZoomWidget::set_zoom_by_increments);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom"), "set_zoom", "get_zoom");
+
+ ADD_SIGNAL(MethodInfo("zoom_changed", PropertyInfo(Variant::FLOAT, "zoom")));
+}
+
+EditorZoomWidget::EditorZoomWidget() {
+ // Zoom buttons
+ zoom_minus = memnew(Button);
+ zoom_minus->set_flat(true);
+ add_child(zoom_minus);
+ zoom_minus->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_minus));
+ zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS));
+ zoom_minus->set_shortcut_context(this);
+ zoom_minus->set_focus_mode(FOCUS_NONE);
+
+ zoom_reset = memnew(Button);
+ zoom_reset->set_flat(true);
+ add_child(zoom_reset);
+ zoom_reset->add_theme_constant_override("outline_size", 1);
+ zoom_reset->add_theme_color_override("font_outline_color", Color(0, 0, 0));
+ zoom_reset->add_theme_color_override("font_color", Color(1, 1, 1));
+ zoom_reset->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_reset));
+ zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0));
+ zoom_reset->set_shortcut_context(this);
+ zoom_reset->set_focus_mode(FOCUS_NONE);
+ zoom_reset->set_text_align(Button::TextAlign::ALIGN_CENTER);
+ // Prevent the button's size from changing when the text size changes
+ zoom_reset->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
+
+ zoom_plus = memnew(Button);
+ zoom_plus->set_flat(true);
+ add_child(zoom_plus);
+ zoom_plus->connect("pressed", callable_mp(this, &EditorZoomWidget::_button_zoom_plus));
+ zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS
+ zoom_plus->set_shortcut_context(this);
+ zoom_plus->set_focus_mode(FOCUS_NONE);
+
+ _update_zoom_label();
+
+ add_theme_constant_override("separation", Math::round(-8 * EDSCALE));
+}
diff --git a/modules/etc/texture_loader_pkm.h b/editor/editor_zoom_widget.h
index 2ed5e75807..4e95018e52 100644
--- a/modules/etc/texture_loader_pkm.h
+++ b/editor/editor_zoom_widget.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* texture_loader_pkm.h */
+/* editor_zoom_widget.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,20 +28,35 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef TEXTURE_LOADER_PKM_H
-#define TEXTURE_LOADER_PKM_H
+#ifndef EDITOR_ZOOM_WIDGET_H
+#define EDITOR_ZOOM_WIDGET_H
-#include "core/io/resource_loader.h"
-#include "scene/resources/texture.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+
+class EditorZoomWidget : public HBoxContainer {
+ GDCLASS(EditorZoomWidget, HBoxContainer);
+
+ Button *zoom_minus;
+ Button *zoom_reset;
+ Button *zoom_plus;
+
+ float zoom = 1.0;
+ void _update_zoom_label();
+ void _button_zoom_minus();
+ void _button_zoom_reset();
+ void _button_zoom_plus();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
-class ResourceFormatPKM : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
+ EditorZoomWidget();
- virtual ~ResourceFormatPKM() {}
+ float get_zoom();
+ void set_zoom(float p_zoom);
+ void set_zoom_by_increments(int p_increment_count);
};
-#endif // TEXTURE_LOADER_PKM_H
+#endif // EDITOR_ZOOM_WIDGET_H
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 781d21c370..0f5c01be0e 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -116,13 +116,14 @@ void ExportTemplateManager::_update_template_list() {
}
for (Set<String>::Element *E = templates.back(); E; E = E->prev()) {
- HBoxContainer *hbc = memnew(HBoxContainer);
- Label *version = memnew(Label);
- version->set_modulate(current->get_theme_color("disabled_font_color", "Editor"));
String text = E->get();
if (text == current_version) {
- text += " " + TTR("(Current)");
+ continue;
}
+
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ Label *version = memnew(Label);
+ version->set_modulate(current->get_theme_color("disabled_font_color", "Editor"));
version->set_text(text);
version->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbc->add_child(version);
@@ -653,7 +654,7 @@ ExportTemplateManager::ExportTemplateManager() {
main_vb->add_margin_child(TTR("Current Version:"), current_hb, false);
installed_scroll = memnew(ScrollContainer);
- main_vb->add_margin_child(TTR("Installed Versions:"), installed_scroll, true);
+ main_vb->add_margin_child(TTR("Other Installed Versions:"), installed_scroll, true);
installed_vb = memnew(VBoxContainer);
installed_scroll->add_child(installed_vb);
diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp
index 07edae833d..b04e518b0b 100644
--- a/editor/fileserver/editor_file_server.cpp
+++ b/editor/fileserver/editor_file_server.cpp
@@ -43,7 +43,7 @@ void EditorFileServer::_close_client(ClientData *cd) {
cd->connection->disconnect_from_host();
{
MutexLock lock(cd->efs->wait_mutex);
- cd->efs->to_wait.insert(&cd->thread);
+ cd->efs->to_wait.insert(cd->thread);
}
while (cd->files.size()) {
memdelete(cd->files.front()->get());
@@ -230,8 +230,7 @@ void EditorFileServer::_subthread_start(void *s) {
cd->files[id]->seek(offset);
Vector<uint8_t> buf;
buf.resize(blocklen);
- int read = cd->files[id]->get_buffer(buf.ptrw(), blocklen);
- ERR_CONTINUE(read < 0);
+ uint32_t read = cd->files[id]->get_buffer(buf.ptrw(), blocklen);
print_verbose("GET BLOCK - offset: " + itos(offset) + ", blocklen: " + itos(blocklen));
@@ -278,7 +277,8 @@ void EditorFileServer::_thread_start(void *s) {
cd->connection = self->server->take_connection();
cd->efs = self;
cd->quit = false;
- cd->thread.start(_subthread_start, cd);
+ cd->thread = memnew(Thread);
+ cd->thread->start(_subthread_start, cd);
}
}
diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h
index e4c8327d76..d0405e0bb7 100644
--- a/editor/fileserver/editor_file_server.h
+++ b/editor/fileserver/editor_file_server.h
@@ -47,14 +47,14 @@ class EditorFileServer : public Object {
};
struct ClientData {
- Thread thread;
+ Thread *thread;
Ref<StreamPeerTCP> connection;
Map<int, FileAccess *> files;
EditorFileServer *efs = nullptr;
bool quit = false;
};
- Ref<TCP_Server> server;
+ Ref<TCPServer> server;
Set<Thread *> to_wait;
static void _close_client(ClientData *cd);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index ab5fd30998..a21a33a44a 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -180,12 +180,12 @@ Vector<String> FileSystemDock::_compute_uncollapsed_paths() {
Vector<String> uncollapsed_paths;
TreeItem *root = tree->get_root();
if (root) {
- TreeItem *favorites_item = root->get_children();
+ TreeItem *favorites_item = root->get_first_child();
if (!favorites_item->is_collapsed()) {
uncollapsed_paths.push_back(favorites_item->get_metadata(0));
}
- TreeItem *resTree = root->get_children()->get_next();
+ TreeItem *resTree = root->get_first_child()->get_next();
if (resTree) {
Vector<TreeItem *> needs_check;
needs_check.push_back(resTree);
@@ -193,7 +193,7 @@ Vector<String> FileSystemDock::_compute_uncollapsed_paths() {
while (needs_check.size()) {
if (!needs_check[0]->is_collapsed()) {
uncollapsed_paths.push_back(needs_check[0]->get_metadata(0));
- TreeItem *child = needs_check[0]->get_children();
+ TreeItem *child = needs_check[0]->get_first_child();
while (child) {
needs_check.push_back(child);
child = child->get_next();
@@ -464,7 +464,7 @@ void FileSystemDock::_tree_multi_selected(Object *p_item, int p_column, bool p_s
return;
}
- TreeItem *favorites_item = tree->get_root()->get_children();
+ TreeItem *favorites_item = tree->get_root()->get_first_child();
if (selected->get_parent() == favorites_item && !String(selected->get_metadata(0)).ends_with("/")) {
// Go to the favorites if we click in the favorites and the path has changed.
path = "Favorites";
@@ -680,17 +680,17 @@ void FileSystemDock::_sort_file_info_list(List<FileSystemDock::FileInfo> &r_file
break;
case FILE_SORT_TYPE_REVERSE:
r_file_list.sort_custom<FileInfoTypeComparator>();
- r_file_list.invert();
+ r_file_list.reverse();
break;
case FILE_SORT_MODIFIED_TIME:
r_file_list.sort_custom<FileInfoModifiedTimeComparator>();
break;
case FILE_SORT_MODIFIED_TIME_REVERSE:
r_file_list.sort_custom<FileInfoModifiedTimeComparator>();
- r_file_list.invert();
+ r_file_list.reverse();
break;
case FILE_SORT_NAME_REVERSE:
- r_file_list.invert();
+ r_file_list.reverse();
break;
default: // FILE_SORT_NAME
break;
@@ -860,7 +860,6 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
file_list.push_back(fi);
}
}
- file_list.sort();
}
// Sort the file list if needed.
@@ -944,8 +943,41 @@ void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorit
fpath = fpath.substr(0, fpath.length() - 1);
}
} else if (fpath != "Favorites") {
+ if (FileAccess::exists(fpath + ".import")) {
+ Ref<ConfigFile> config;
+ config.instance();
+ Error err = config->load(fpath + ".import");
+ if (err == OK) {
+ if (config->has_section_key("remap", "importer")) {
+ String importer = config->get_value("remap", "importer");
+ if (importer == "keep") {
+ EditorNode::get_singleton()->show_warning(TTR("Importing has been disabled for this file, so it can't be opened for editing."));
+ return;
+ }
+ }
+ }
+ }
+
if (ResourceLoader::get_resource_type(fpath) == "PackedScene") {
- editor->open_request(fpath);
+ bool is_imported = false;
+
+ {
+ List<String> importer_exts;
+ ResourceImporterScene::get_singleton()->get_recognized_extensions(&importer_exts);
+ String extension = fpath.get_extension();
+ for (List<String>::Element *E = importer_exts.front(); E; E = E->next()) {
+ if (extension.nocasecmp_to(E->get()) == 0) {
+ is_imported = true;
+ break;
+ }
+ }
+ }
+
+ if (is_imported) {
+ ResourceImporterScene::get_singleton()->show_advanced_options(fpath);
+ } else {
+ editor->open_request(fpath);
+ }
} else {
editor->load_resource(fpath);
}
@@ -1432,6 +1464,10 @@ void FileSystemDock::_folder_removed(String p_folder) {
}
current_path->set_text(path);
+ EditorFileSystemDirectory *efd = EditorFileSystem::get_singleton()->get_filesystem_path(path);
+ if (efd) {
+ efd->force_update();
+ }
}
void FileSystemDock::_rename_operation_confirm() {
@@ -1607,7 +1643,7 @@ Vector<String> FileSystemDock::_tree_get_selected(bool remove_self_inclusion) {
// Build a list of selected items with the active one at the first position.
Vector<String> selected_strings;
- TreeItem *favorites_item = tree->get_root()->get_children();
+ TreeItem *favorites_item = tree->get_root()->get_first_child();
TreeItem *active_selected = tree->get_selected();
if (active_selected && active_selected != favorites_item) {
selected_strings.push_back(active_selected->get_metadata(0));
@@ -1663,7 +1699,7 @@ void FileSystemDock::_tree_rmb_option(int p_option) {
while (needs_check.size()) {
needs_check[0]->set_collapsed(is_collapsed);
- TreeItem *child = needs_check[0]->get_children();
+ TreeItem *child = needs_check[0]->get_first_child();
while (child) {
needs_check.push_back(child);
child = child->get_next();
@@ -1949,6 +1985,20 @@ void FileSystemDock::_resource_created() {
editor->save_resource_as(RES(r), fpath);
}
+void FileSystemDock::_focus_current_search_box() {
+ LineEdit *current_search_box = nullptr;
+ if (display_mode == DISPLAY_MODE_TREE_ONLY) {
+ current_search_box = tree_search_box;
+ } else if (display_mode == DISPLAY_MODE_SPLIT) {
+ current_search_box = file_list_search_box;
+ }
+
+ if (current_search_box) {
+ current_search_box->grab_focus();
+ current_search_box->select_all();
+ }
+}
+
void FileSystemDock::_search_changed(const String &p_text, const Control *p_from) {
if (searched_string.length() == 0) {
// Register the uncollapsed paths before they change.
@@ -2011,13 +2061,13 @@ Variant FileSystemDock::get_drag_data_fw(const Point2 &p_point, Control *p_from)
// Check if the first selected is in favorite.
TreeItem *selected = tree->get_next_selected(tree->get_root());
while (selected) {
- TreeItem *favorites_item = tree->get_root()->get_children();
+ TreeItem *favorites_item = tree->get_root()->get_first_child();
if (selected == favorites_item) {
// The "Favorites" item is not draggable.
return Variant();
}
- bool is_favorite = selected->get_parent() != nullptr && tree->get_root()->get_children() == selected->get_parent();
+ bool is_favorite = selected->get_parent() != nullptr && tree->get_root()->get_first_child() == selected->get_parent();
all_favorites &= is_favorite;
all_not_favorites &= !is_favorite;
selected = tree->get_next_selected(selected);
@@ -2063,7 +2113,7 @@ bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_da
}
int drop_section = tree->get_drop_section_at_position(p_point);
- TreeItem *favorites_item = tree->get_root()->get_children();
+ TreeItem *favorites_item = tree->get_root()->get_first_child();
TreeItem *resources_item = favorites_item->get_next();
@@ -2139,7 +2189,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
int drop_position;
Vector<String> files = drag_data["files"];
- TreeItem *favorites_item = tree->get_root()->get_children();
+ TreeItem *favorites_item = tree->get_root()->get_first_child();
TreeItem *resources_item = favorites_item->get_next();
if (ti == favorites_item) {
@@ -2213,7 +2263,7 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
}
}
if (!to_move.is_empty()) {
- if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
for (int i = 0; i < to_move.size(); i++) {
String new_path;
String new_path_base;
@@ -2277,10 +2327,10 @@ void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favori
int section = tree->get_drop_section_at_position(p_point);
if (ti) {
// Check the favorites first.
- if (ti == tree->get_root()->get_children() && section >= 0) {
+ if (ti == tree->get_root()->get_first_child() && section >= 0) {
target_favorites = true;
return;
- } else if (ti->get_parent() == tree->get_root()->get_children()) {
+ } else if (ti->get_parent() == tree->get_root()->get_first_child()) {
target_favorites = true;
return;
} else {
@@ -2296,7 +2346,7 @@ void FileSystemDock::_get_drag_target_folder(String &target, bool &target_favori
return;
}
} else {
- if (ti->get_parent() != tree->get_root()->get_children()) {
+ if (ti->get_parent() != tree->get_root()->get_first_child()) {
// Not in the favorite section.
if (fpath != "res://") {
// We drop between two files
@@ -2539,6 +2589,8 @@ void FileSystemDock::_tree_gui_input(Ref<InputEvent> p_event) {
_tree_rmb_option(FILE_REMOVE);
} else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) {
_tree_rmb_option(FILE_RENAME);
+ } else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
+ _focus_current_search_box();
} else {
return;
}
@@ -2558,6 +2610,8 @@ void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) {
_file_list_rmb_option(FILE_REMOVE);
} else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) {
_file_list_rmb_option(FILE_RENAME);
+ } else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
+ _focus_current_search_box();
} else {
return;
}
@@ -2588,8 +2642,9 @@ void FileSystemDock::_get_imported_files(const String &p_path, Vector<String> &f
}
void FileSystemDock::_update_import_dock() {
- if (!import_dock_needs_update)
+ if (!import_dock_needs_update) {
return;
+ }
// List selected.
Vector<String> selected;
@@ -2600,8 +2655,9 @@ void FileSystemDock::_update_import_dock() {
} else {
// Use the file list.
for (int i = 0; i < files->get_item_count(); i++) {
- if (!files->is_selected(i))
+ if (!files->is_selected(i)) {
continue;
+ }
selected.push_back(files->get_item_metadata(i));
}
@@ -2626,7 +2682,10 @@ void FileSystemDock::_update_import_dock() {
break;
}
- String type = cf->get_value("remap", "type");
+ String type;
+ if (cf->has_section_key("remap", "type")) {
+ type = cf->get_value("remap", "type");
+ }
if (import_type == "") {
import_type = type;
} else if (import_type != type) {
@@ -2675,12 +2734,12 @@ MenuButton *FileSystemDock::_create_file_menu_button() {
PopupMenu *p = button->get_popup();
p->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_sort_popup));
- p->add_radio_check_item("Sort by Name (Ascending)", FILE_SORT_NAME);
- p->add_radio_check_item("Sort by Name (Descending)", FILE_SORT_NAME_REVERSE);
- p->add_radio_check_item("Sort by Type (Ascending)", FILE_SORT_TYPE);
- p->add_radio_check_item("Sort by Type (Descending)", FILE_SORT_TYPE_REVERSE);
- p->add_radio_check_item("Sort by Last Modified", FILE_SORT_MODIFIED_TIME);
- p->add_radio_check_item("Sort by First Modified", FILE_SORT_MODIFIED_TIME_REVERSE);
+ p->add_radio_check_item(TTR("Sort by Name (Ascending)"), FILE_SORT_NAME);
+ p->add_radio_check_item(TTR("Sort by Name (Descending)"), FILE_SORT_NAME_REVERSE);
+ p->add_radio_check_item(TTR("Sort by Type (Ascending)"), FILE_SORT_TYPE);
+ p->add_radio_check_item(TTR("Sort by Type (Descending)"), FILE_SORT_TYPE_REVERSE);
+ p->add_radio_check_item(TTR("Sort by Last Modified"), FILE_SORT_MODIFIED_TIME);
+ p->add_radio_check_item(TTR("Sort by First Modified"), FILE_SORT_MODIFIED_TIME_REVERSE);
p->set_item_checked(file_sort, true);
return button;
}
@@ -2718,7 +2777,22 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
// `KEY_MASK_CMD | KEY_C` conflicts with other editor shortcuts.
ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_C);
ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
+
+#if defined(WINDOWS_ENABLED)
+ // TRANSLATORS: This string is only used on Windows, as it refers to the system trash
+ // as "Recycle Bin" instead of "Trash". Make sure to use the translation of "Recycle Bin"
+ // recommended by Microsoft for the target language.
+ ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Recycle Bin"), KEY_DELETE);
+#elif defined(OSX_ENABLED)
+ // TRANSLATORS: This string is only used on macOS, as it refers to the system trash
+ // as "Bin" instead of "Trash". Make sure to use the translation of "Bin"
+ // recommended by Apple for the target language.
+ ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Bin"), KEY_DELETE);
+#else
+ // TRANSLATORS: This string is only used on platforms other than Windows and macOS.
ED_SHORTCUT("filesystem_dock/delete", TTR("Move to Trash"), KEY_DELETE);
+#endif
+
ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), KEY_F2);
VBoxContainer *top_vbc = memnew(VBoxContainer);
@@ -2749,7 +2823,6 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
toolbar_hbc->add_child(current_path);
button_reload = memnew(Button);
- button_reload->set_flat(true);
button_reload->connect("pressed", callable_mp(this, &FileSystemDock::_rescan));
button_reload->set_focus_mode(FOCUS_NONE);
button_reload->set_tooltip(TTR("Re-Scan Filesystem"));
@@ -2757,7 +2830,6 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
toolbar_hbc->add_child(button_reload);
button_toggle_display_mode = memnew(Button);
- button_toggle_display_mode->set_flat(true);
button_toggle_display_mode->set_toggle_mode(true);
button_toggle_display_mode->connect("toggled", callable_mp(this, &FileSystemDock::_toggle_split_mode));
button_toggle_display_mode->set_focus_mode(FOCUS_NONE);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 39dc4784b8..8783c402cd 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -253,6 +253,7 @@ private:
void _toggle_split_mode(bool p_active);
+ void _focus_current_search_box();
void _search_changed(const String &p_text, const Control *p_from);
MenuButton *_create_file_menu_button();
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 47079a92b7..4fa131e991 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -838,7 +838,7 @@ void FindInFilesPanel::_on_replace_all_clicked() {
String fpath = file_item->get_metadata(0);
Vector<Result> locations;
- for (TreeItem *item = file_item->get_children(); item; item = item->get_next()) {
+ for (TreeItem *item = file_item->get_first_child(); item; item = item->get_next()) {
if (!item->is_checked(0)) {
continue;
}
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index f2a110ca03..d8e5a05c5d 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -52,7 +52,7 @@ void GroupDialog::_group_selected() {
selected_group = groups->get_selected()->get_text(0);
_load_nodes(scene_tree->get_edited_scene_root());
- group_empty->set_visible(!remove_node_root->get_children());
+ group_empty->set_visible(!remove_node_root->get_first_child());
}
void GroupDialog::_load_nodes(Node *p_current) {
@@ -217,7 +217,7 @@ void GroupDialog::_group_renamed() {
}
const String name = renamed_group->get_text(0).strip_edges();
- for (TreeItem *E = groups_root->get_children(); E; E = E->get_next()) {
+ for (TreeItem *E = groups_root->get_first_child(); E; E = E->get_next()) {
if (E != renamed_group && E->get_text(0) == name) {
renamed_group->set_text(0, selected_group);
error->set_text(TTR("Group name already exists."));
@@ -274,7 +274,7 @@ void GroupDialog::_rename_group_item(const String &p_old_name, const String &p_n
selected_group = p_new_name;
- for (TreeItem *E = groups_root->get_children(); E; E = E->get_next()) {
+ for (TreeItem *E = groups_root->get_first_child(); E; E = E->get_next()) {
if (E->get_text(0) == p_old_name) {
E->set_text(0, p_new_name);
return;
@@ -351,7 +351,7 @@ void GroupDialog::_delete_group_item(const String &p_name) {
selected_group = "";
}
- for (TreeItem *E = groups_root->get_children(); E; E = E->get_next()) {
+ for (TreeItem *E = groups_root->get_first_child(); E; E = E->get_next()) {
if (E->get_text(0) == p_name) {
groups_root->remove_child(E);
return;
diff --git a/editor/icons/AddAtlasTile.svg b/editor/icons/AddAtlasTile.svg
deleted file mode 100644
index a6d94005a8..0000000000
--- a/editor/icons/AddAtlasTile.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v6h-6v2h6v6h2v-6h6v-2h-6v-6z" fill="#c9cfd4"/></svg>
diff --git a/editor/icons/AddAutotile.svg b/editor/icons/AddAutotile.svg
deleted file mode 100644
index 52664b3eb6..0000000000
--- a/editor/icons/AddAutotile.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v6h-6v2h6v6h2v-6h6v-2h-6v-6z" fill="#4490fc"/></svg>
diff --git a/editor/icons/AddSingleTile.svg b/editor/icons/AddSingleTile.svg
deleted file mode 100644
index 64bf1c99c0..0000000000
--- a/editor/icons/AddSingleTile.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v6h-6v2h6v6h2v-6h6v-2h-6v-6z" fill="#fce844"/></svg>
diff --git a/editor/icons/CollapseTree.svg b/editor/icons/CollapseTree.svg
new file mode 100644
index 0000000000..ece9071e03
--- /dev/null
+++ b/editor/icons/CollapseTree.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-rule="nonzero"><path d="m8 9.669-3.536 2.583h2.536v2.537h2v-2.537h2.536z"/><path d="m8 6.355-3.536-2.583h2.536v-2.537h2v2.537h2.536z"/><path d="m.704 7.085h14.591v1.831h-14.591z"/></g></svg>
diff --git a/editor/icons/ColorPickerBarArrow.svg b/editor/icons/ColorPickerBarArrow.svg
new file mode 100644
index 0000000000..9d034106ee
--- /dev/null
+++ b/editor/icons/ColorPickerBarArrow.svg
@@ -0,0 +1 @@
+<svg height="20" viewBox="0 0 16 20" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 16h12l-6-6z" fill="#e0e0e0" stroke-width="2"/></svg>
diff --git a/editor/icons/CombineLines.svg b/editor/icons/CombineLines.svg
new file mode 100644
index 0000000000..124814ae88
--- /dev/null
+++ b/editor/icons/CombineLines.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M1 2v2h14V2zm7 5v2h7V7zm0 5v2h7v-2zM4.976 14V9h2l-1.5-2-1.5-2-1.5 2-1.5 2h2v5z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/EditAddRemove.svg b/editor/icons/EditAddRemove.svg
new file mode 100644
index 0000000000..307557cbfc
--- /dev/null
+++ b/editor/icons/EditAddRemove.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m3.5105509 1c-.554 0-1 .446-1 1v2h4v-2c0-.554-.446-1-1-1zm5.4894491 12.5v1.5h6v-1.5zm-6.4894491-8.5v7l2 3 2-3v-7zm1 1h1v5h-1zm7.7394491 0v2.25h-2.25v1.5h2.25v2.25h1.5v-2.25h2.25v-1.5h-2.25v-2.25z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/EditorHandleDisabled.svg b/editor/icons/EditorHandleDisabled.svg
new file mode 100644
index 0000000000..483a25a571
--- /dev/null
+++ b/editor/icons/EditorHandleDisabled.svg
@@ -0,0 +1 @@
+<svg height="10" viewBox="0 0 10 10" width="10" xmlns="http://www.w3.org/2000/svg"><path d="m5 0c-2.7614237 0-5 2.2385763-5 5s2.2385763 5 5 5 5-2.2385763 5-5-2.2385763-5-5-5zm-.0421327 2.2165215c.014044-.0001063.0280887-.0001063.0421327 0 1.5372727 0 2.7834785 1.2462058 2.7834785 2.7834785s-1.2462058 2.7834785-2.7834785 2.7834785-2.7834785-1.2462058-2.7834785-2.7834785c-.0001743-1.5209681 1.2205519-2.760456 2.7413458-2.7834785z" fill="#fff" fill-opacity=".294118"/></svg>
diff --git a/editor/icons/Eraser.svg b/editor/icons/Eraser.svg
new file mode 100644
index 0000000000..4995fa863c
--- /dev/null
+++ b/editor/icons/Eraser.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m10.228155 1.5447161-9.60250173 9.6107429 1.41421353 1.414213 1.6134635 1.885612.00693-.0069 4.2288056.000024 7.4852811-7.4852817zm-4.4456043 7.2823178 2.3136653 2.5858141-1.0357479 1.035746h-2.5853592l-1.0209853-1.293133z" fill="#e0e0e0" fill-opacity=".996078" stroke-width="1.02405"/></svg>
diff --git a/editor/icons/ExpandTree.svg b/editor/icons/ExpandTree.svg
new file mode 100644
index 0000000000..abdc1f9458
--- /dev/null
+++ b/editor/icons/ExpandTree.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-rule="nonzero"><path d="m8 16-3.536-2.597h2.536v-2.523h2v2.523h2.536z"/><path d="m8 0-3.536 2.583h2.536v2.537h2v-2.537h2.536z"/><path d="m.704 7.085h14.591v1.831h-14.591z"/></g></svg>
diff --git a/editor/icons/FontSize.svg b/editor/icons/FontSize.svg
new file mode 100644
index 0000000000..3e148009ce
--- /dev/null
+++ b/editor/icons/FontSize.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" fill-rule="nonzero"><path d="m1.047 7.127h6.025v1.2h-6.025z"/><path d="m3.452 7.127h1.214v6.508h-1.214z"/><path d="m2.238 13.171h3.643v.465h-3.643z"/><path d="m1.477 7.127v2.4h-.43v-2.4z"/><path d="m7.071 7.127v2.4h-.43v-2.4z"/><path d="m1.477 8.327v1.2c0-.658.389-1.2.861-1.2z"/><path d="m5.78 8.327c.473 0 .861.542.861 1.2v-1.2z"/><path d="m2.238 13.171c.666 0 1.214-.42 1.214-.93v.93z"/><path d="m5.88 13.171c-.666 0-1.214-.42-1.214-.93v.93z"/><path d="m4.563 2.873h10.773v1.539h-10.773z"/><path d="m9.18 2.873h1.539v10.773h-1.539z"/><path d="m7.641 12.877h4.617v.769h-4.617z"/><path d="m5.332 2.873v3.078h-.769v-3.078z"/><path d="m15.336 2.873v3.078h-.77v-3.078z"/><path d="m5.332 4.412v1.539c0-.844.695-1.539 1.539-1.539z"/><path d="m13.027 4.412c.844 0 1.539.695 1.539 1.539v-1.539z"/><path d="m7.641 12.877c.844 0 1.539-.695 1.539-1.539v1.539z"/><path d="m12.258 12.877c-.845 0-1.539-.695-1.539-1.539v1.539z"/></g></svg>
diff --git a/editor/icons/GuiScrollBg.svg b/editor/icons/GuiScrollBg.svg
index dd5c60e534..7cfe647368 100644
--- a/editor/icons/GuiScrollBg.svg
+++ b/editor/icons/GuiScrollBg.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"/>
+<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#fff" fill-opacity=".082353" r="2"/></svg>
diff --git a/editor/icons/GuiScrollGrabber.svg b/editor/icons/GuiScrollGrabber.svg
index 16edfb567c..935f9361dd 100644
--- a/editor/icons/GuiScrollGrabber.svg
+++ b/editor/icons/GuiScrollGrabber.svg
@@ -1 +1 @@
-<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#fff" fill-opacity=".27451" r="2"/></svg>
+<svg height="12" viewBox="0 0 12 11.999999" width="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" fill="#fff" fill-opacity=".294118" r="3"/></svg>
diff --git a/editor/icons/Heart.svg b/editor/icons/Heart.svg
new file mode 100644
index 0000000000..4f46908760
--- /dev/null
+++ b/editor/icons/Heart.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 14c-.1249999 0-.25-.046875-.34375-.140625l-4.875-4.703125c-.0625-.054687-1.7812496-1.6249999-1.7812496-3.5 0-2.2890626 1.3984372-3.6562499 3.7343748-3.6562499 1.3671873 0 2.6484373 1.390625 3.2656248 1.9999999.6171875-.6093749 1.8984375-1.9999999 3.265625-1.9999999 2.335938 0 3.734375 1.3671873 3.734375 3.6562499 0 1.8750001-1.71875 3.4453125-1.789062 3.5156251l-4.867188 4.6874999c-.09375.09375-.2187499.140625-.34375.140625z" fill="#ff7070"/></svg>
diff --git a/editor/icons/LargeTexture.svg b/editor/icons/LargeTexture.svg
deleted file mode 100644
index 137a761e1d..0000000000
--- a/editor/icons/LargeTexture.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1 1v1 2h1v-2h2v-1zm11 0v1h2v2h1v-3zm-3 5v1h-1v1h-2v1h-1v1h-1v1h2 2 2 2v-2h-1v-1-1h-1v-1zm-8 6v2 1h3v-1h-2v-2zm13 0v2h-2v1h3v-1-2z" fill="#e0e0e0" fill-opacity=".99608"/></svg>
diff --git a/editor/icons/PickerCursor.svg b/editor/icons/PickerCursor.svg
new file mode 100644
index 0000000000..88ee3f55ce
--- /dev/null
+++ b/editor/icons/PickerCursor.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2a6 6 0 0 0 -6 6 6 6 0 0 0 6 6 6 6 0 0 0 6-6 6 6 0 0 0 -6-6zm0 1a5 5 0 0 1 5 5 5 5 0 0 1 -5 5 5 5 0 0 1 -5-5 5 5 0 0 1 5-5z" fill="#fff"/><path d="m8 3a5 5 0 0 0 -5 5 5 5 0 0 0 5 5 5 5 0 0 0 5-5 5 5 0 0 0 -5-5zm-.0605469 1a4 4 0 0 1 .0605469 0 4 4 0 0 1 4 4 4 4 0 0 1 -4 4 4 4 0 0 1 -4-4 4 4 0 0 1 3.9394531-4z"/></svg>
diff --git a/editor/icons/RectangleAddRemove.svg b/editor/icons/RectangleAddRemove.svg
new file mode 100644
index 0000000000..87e2155a0d
--- /dev/null
+++ b/editor/icons/RectangleAddRemove.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 2c-.5522619.0000552-.9999448.4477381-1 1v10c.0000552.552262.4477381.999945 1 1h6v-2h-5v-8h10v1h2v-2c-.000055-.5522619-.447738-.9999448-1-1zm9.25 4v2.25h-2.25v1.5h2.25v2.25h1.5v-2.25h2.25v-1.5h-2.25v-2.25zm-2.25 7.5v1.5h6v-1.5z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/TerrainMatchCorners.svg b/editor/icons/TerrainMatchCorners.svg
new file mode 100644
index 0000000000..b9dfcf67d2
--- /dev/null
+++ b/editor/icons/TerrainMatchCorners.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-width="70.7093"><path d="m15 1h-6v3h3v3h3z" fill="#ffa62a"/><path d="m1 1h6v3h-2.9999996l-.0000004 3h-3.0000004z" fill="#1aab1a"/><path d="m1 15h5.9999999v-3h-3v-3h-2.9999999z" fill="#ffa62a"/><path d="m15.000001 15h-6v-3h2.999999l.000001-2.9999997h3z" fill="#1aab1a"/></g></svg>
diff --git a/editor/icons/TerrainMatchCornersAndSides.svg b/editor/icons/TerrainMatchCornersAndSides.svg
new file mode 100644
index 0000000000..81153005bd
--- /dev/null
+++ b/editor/icons/TerrainMatchCornersAndSides.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1h4v3h-1l-1 1-1-1h-1z" fill="#ffa62a" stroke-width="70.7093"/><path d="m1 15h4v-3h-1v-1h-3z" fill="#1aab1a" stroke-width="70.7093"/><path d="m6 15h4v-3h-1l-1-1-1 1h-1z" fill="#ffa62a" stroke-width="99.998"/><g stroke-width="70.7093"><path d="m1 10v-4h3v1l1 1-1 1v1z" fill="#ffa62a"/><path d="m15 10v-4h-3v1l-1 1 1 1v1z" fill="#ffa62a"/><g fill="#1aab1a"><path d="m15 15h-4v-3h1v-1h3z"/><path d="m15 1h-4v3h1v1h3z"/><path d="m1 1h4.0000004v3h-1v1h-3.0000004z"/></g></g></svg>
diff --git a/editor/icons/TerrainMatchSides.svg b/editor/icons/TerrainMatchSides.svg
new file mode 100644
index 0000000000..1e2ec75ea7
--- /dev/null
+++ b/editor/icons/TerrainMatchSides.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g stroke-width="70.7093"><path d="m1 14v-12l3 3v2l1 1-1 1v2z" fill="#1aab1a"/><path d="m15 14v-12l-3 2.7057075v2l-1 1.0000001 1 1v1.9999994z" fill="#1aab1a"/><g fill="#ffa62a"><path d="m2 15h12l-3-3h-2l-1-1-1 1h-2z"/><path d="m14 1h-12l2.9999992 3h1.9999998l1.000001.9999999 1-.9999999h1.999999z"/></g></g></svg>
diff --git a/editor/icons/ThemeDeselectAll.svg b/editor/icons/ThemeDeselectAll.svg
new file mode 100644
index 0000000000..d43ca85163
--- /dev/null
+++ b/editor/icons/ThemeDeselectAll.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m5.952 6.976h8.063v2.005h-8.063z" fill-rule="nonzero"/><path d="m.989 5.995h4.011v4.01h-4.011zm.968.968h2.075v2.074h-2.075z"/><path d="m5.952 1.956h8.063v2.005h-8.063z" fill-rule="nonzero"/><path d="m.989.974h4.011v4.011h-4.011zm.968.968h2.075v2.075h-2.075z"/><path d="m5.952 11.996h8.063v2.005h-8.063z" fill-rule="nonzero"/><path d="m.989 11.015h4.011v4.011h-4.011zm.968.968h2.075v2.075h-2.075z"/></g></svg>
diff --git a/editor/icons/ThemeRemoveAllItems.svg b/editor/icons/ThemeRemoveAllItems.svg
new file mode 100644
index 0000000000..652274a0e7
--- /dev/null
+++ b/editor/icons/ThemeRemoveAllItems.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1.745c-.595 0-1.084.489-1.084 1.084v3.699l-3.851-1.927c-.163-.08-.343-.119-.525-.112-.395.015-.752.244-.929.597-.076.151-.115.317-.115.485 0 .41.233.786.599.97l3.481 1.74-3.481 1.74c-.366.184-.599.56-.599.97 0 .168.039.334.115.485.183.367.559.599.969.599.168 0 .334-.039.485-.114l3.851-1.927v3.111c0 .594.489 1.084 1.084 1.084s1.084-.49 1.084-1.084v-3.111l3.851 1.927c.151.075.317.114.485.114.41 0 .786-.232.969-.599.076-.151.115-.317.115-.485 0-.41-.233-.786-.599-.97l-3.481-1.74 3.481-1.74c.366-.184.599-.56.599-.97 0-.168-.039-.334-.115-.485-.182-.364-.554-.596-.961-.599-.171-.001-.34.038-.493.114l-3.851 1.927v-3.699c0-.595-.489-1.084-1.084-1.084z" fill="#a5efac"/><g fill-rule="nonzero"><path d="m8 1.745v1.783h-1.084v-.699c0-.595.489-1.084 1.084-1.084z" fill="#ff7070"/><path d="m1.528 5.312h2.957l-1.42-.711c-.163-.08-.343-.119-.525-.112-.395.015-.752.244-.929.597-.036.072-.064.148-.083.226zm5.388-1.784h1.084v1.784h-1.084z" fill="#ffeb70"/><path d="m6.916 5.312h1.084v1.783h-4.796l-1.109-.554c-.366-.184-.599-.56-.599-.97 0-.088.011-.175.032-.259h2.957l2.431 1.216z" fill="#9dff70"/><path d="m3.204 7.095h4.796v1.783h-3.619l1.195-.597z" fill="#70ffb9"/><path d="m4.381 8.878h3.619v1.784h-1.084v-.628l-1.255.628h-4.114c.088-.274.283-.508.548-.641z" fill="#70deff"/><path d="m6.916 12.445h1.084v1.784c-.595-.001-1.084-.49-1.084-1.084z" fill="#ff70ac"/><path d="m6.916 10.662h1.084v1.783h-1.084zm-1.255 0h-4.114c-.033.105-.051.216-.051.329 0 .168.039.334.115.485.183.367.559.599.969.599.168 0 .334-.039.485-.114z" fill="#9f70ff"/></g></svg>
diff --git a/editor/icons/ThemeRemoveCustomItems.svg b/editor/icons/ThemeRemoveCustomItems.svg
new file mode 100644
index 0000000000..839f584fce
--- /dev/null
+++ b/editor/icons/ThemeRemoveCustomItems.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill-rule="nonzero"><path d="m11.299 3c.772.513 1.42 1.199 1.888 2h-2.553c-.706-.621-1.629-1-2.634-1s-1.928.379-2.634 1h-2.553c.468-.801 1.116-1.487 1.888-2z" fill="#ffeb70"/><path d="m5.366 5c-.593.522-1.033 1.216-1.238 2h-2.043c.122-.717.373-1.392.728-2zm7.821 0c.355.608.606 1.283.728 2h-2.043c-.205-.784-.645-1.478-1.238-2z" fill="#9dff70"/><path d="m13.915 7c.056.326.085.66.085 1s-.029.674-.085 1h-2.043c.083-.32.128-.655.128-1s-.045-.68-.128-1zm-9.787 0c-.083.32-.128.655-.128 1s.045.68.128 1h-2.043c-.056-.326-.085-.66-.085-1s.029-.674.085-1z" fill="#70ffb9"/><path d="m4.128 9c.205.784.645 1.478 1.238 2h-2.553c-.355-.608-.606-1.283-.728-2zm9.787 0c-.122.717-.373 1.392-.728 2h-2.553c.593-.522 1.033-1.216 1.238-2z" fill="#70deff"/><path d="m11.299 13h-6.598c.949.631 2.084 1 3.299 1s2.35-.369 3.299-1z" fill="#ff70ac"/><path d="m13.187 11c-.468.801-1.116 1.487-1.888 2h-6.598c-.772-.513-1.42-1.199-1.888-2h2.553c.706.621 1.629 1 2.634 1s1.928-.379 2.634-1z" fill="#9f70ff"/><path d="m4.701 3h6.598c-.949-.631-2.084-1-3.299-1s-2.35.369-3.299 1z" fill="#ff7070"/></g></svg>
diff --git a/editor/icons/ThemeSelectAll.svg b/editor/icons/ThemeSelectAll.svg
new file mode 100644
index 0000000000..59d9fb3387
--- /dev/null
+++ b/editor/icons/ThemeSelectAll.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m5.952 6.976h8.049v2.005h-8.049z" fill="#e0e0e0" fill-rule="nonzero"/><path d="m.989 5.995h4.011v4.011h-4.011z" fill="#fff" fill-rule="nonzero"/><path d="m.989 5.995h4.011v4.01h-4.011zm.968.968h2.075v2.074h-2.075z" fill="#e0e0e0"/><path d="m5.952 1.956h8.049v2.005h-8.049z" fill="#e0e0e0" fill-rule="nonzero"/><path d="m.989.974h4.011v4.011h-4.011z" fill="#fff" fill-rule="nonzero"/><path d="m.989.974h4.011v4.011h-4.011zm.968.968h2.075v2.075h-2.075z" fill="#e0e0e0"/><path d="m5.952 11.996h8.049v2.005h-8.049z" fill="#e0e0e0" fill-rule="nonzero"/><path d="m.989 11.015h4.011v4.011h-4.011z" fill="#fff" fill-rule="nonzero"/><path d="m.989 11.015h4.011v4.011h-4.011zm.968.968h2.075v2.075h-2.075z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/ThemeSelectFull.svg b/editor/icons/ThemeSelectFull.svg
new file mode 100644
index 0000000000..0fabb9961a
--- /dev/null
+++ b/editor/icons/ThemeSelectFull.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linejoin="round" stroke-miterlimit="2" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><path d="m11 6.976h3.015v2.005h-3.015z" fill="#e0e0e0" fill-rule="nonzero"/><path d="m.989 5.995h4.011v4.011h-4.011z" fill="#fff" fill-rule="nonzero"/><path d="m.989 5.995h4.011v4.01h-4.011zm.968.968h2.075v2.074h-2.075z" fill="#e0e0e0"/><path d="m11 1.956h3.015v2.005h-3.015z" fill="#e0e0e0" fill-rule="nonzero"/><path d="m.989.974h4.011v4.011h-4.011z" fill="#fff" fill-rule="nonzero"/><path d="m.989.974h4.011v4.011h-4.011zm.968.968h2.075v2.075h-2.075z" fill="#e0e0e0"/><path d="m11 11.996h3.015v2.005h-3.015z" fill="#e0e0e0" fill-rule="nonzero"/><path d="m.989 11.015h4.011v4.011h-4.011z" fill="#fff" fill-rule="nonzero"/><path d="m.989 11.015h4.011v4.011h-4.011zm.968.968h2.075v2.075h-2.075z" fill="#e0e0e0"/><path d="m5.995 5.995h4.011v4.011h-4.011z" fill="#fff" fill-rule="nonzero"/><path d="m5.995 5.995h4.01v4.01h-4.01zm.968.968h2.074v2.074h-2.074z" fill="#e0e0e0"/><path d="m5.995.974h4.011v4.011h-4.011z" fill="#fff" fill-rule="nonzero"/><path d="m5.995.974h4.01v4.011h-4.01zm.968.968h2.074v2.075h-2.074z" fill="#e0e0e0"/><path d="m5.995 11.015h4.011v4.011h-4.011z" fill="#fff" fill-rule="nonzero"/><path d="m5.995 11.015h4.01v4.011h-4.01zm.968.968h2.074v2.075h-2.074z" fill="#e0e0e0"/></svg>
diff --git a/editor/icons/WarningPattern.svg b/editor/icons/WarningPattern.svg
new file mode 100644
index 0000000000..8ef2c14041
--- /dev/null
+++ b/editor/icons/WarningPattern.svg
@@ -0,0 +1 @@
+<svg height="64" viewBox="0 0 64 64" width="64" xmlns="http://www.w3.org/2000/svg"><path d="m0 0v8l8-8zm16 0-16 16v8l24-24zm16 0-32 32v8l40-40zm16 0-48 48v8l56-56zm16 0-64 64h8l56-56zm0 16-48 48h8l40-40zm0 16-32 32h8s24-23 24-24zm0 16-16 16h8l8-8z" fill="#fff"/></svg>
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 50b13673fa..d3183e5a8d 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -79,6 +79,9 @@ struct ColladaImport {
Vector<int> valid_animated_properties;
Map<String, bool> bones_with_animation;
+ Set<String> mesh_unique_names;
+ Set<String> material_unique_names;
+
Error _populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent);
Error _create_scene_skeletons(Collada::Node *p_node);
Error _create_scene(Collada::Node *p_node, Node3D *p_parent);
@@ -326,12 +329,25 @@ Error ColladaImport::_create_material(const String &p_target) {
Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
+ String base_name;
if (src_mat.name != "") {
- material->set_name(src_mat.name);
+ base_name = src_mat.name;
} else if (effect.name != "") {
- material->set_name(effect.name);
+ base_name = effect.name;
+ } else {
+ base_name = "Material";
}
+ String name = base_name;
+ int counter = 2;
+ while (material_unique_names.has(name)) {
+ name = base_name + itos(counter++);
+ }
+
+ material_unique_names.insert(name);
+
+ material->set_name(name);
+
// DIFFUSE
if (effect.diffuse.texture != "") {
@@ -681,7 +697,8 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
int vertex_index = p.indices[src + vertex_ofs]; //used for index field (later used by controllers)
int vertex_pos = (vertex_src->stride ? vertex_src->stride : 3) * vertex_index;
- ERR_FAIL_INDEX_V(vertex_pos, vertex_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(vertex_pos + 0, vertex_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(vertex_pos + 2, vertex_src->array.size(), ERR_INVALID_DATA);
vertex.vertex = Vector3(vertex_src->array[vertex_pos + 0], vertex_src->array[vertex_pos + 1], vertex_src->array[vertex_pos + 2]);
if (pre_weights.has(vertex_index)) {
@@ -690,16 +707,19 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
if (normal_src) {
int normal_pos = (normal_src->stride ? normal_src->stride : 3) * p.indices[src + normal_ofs];
- ERR_FAIL_INDEX_V(normal_pos, normal_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(normal_pos + 0, normal_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(normal_pos + 2, normal_src->array.size(), ERR_INVALID_DATA);
vertex.normal = Vector3(normal_src->array[normal_pos + 0], normal_src->array[normal_pos + 1], normal_src->array[normal_pos + 2]);
if (tangent_src && binormal_src) {
int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs];
- ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(binormal_pos + 0, binormal_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(binormal_pos + 2, binormal_src->array.size(), ERR_INVALID_DATA);
Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]);
int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs];
- ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(tangent_pos + 0, tangent_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(tangent_pos + 2, tangent_src->array.size(), ERR_INVALID_DATA);
Vector3 tangent = Vector3(tangent_src->array[tangent_pos + 0], tangent_src->array[tangent_pos + 1], tangent_src->array[tangent_pos + 2]);
vertex.tangent.normal = tangent;
@@ -709,19 +729,22 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<EditorSceneImpor
if (uv_src) {
int uv_pos = (uv_src->stride ? uv_src->stride : 2) * p.indices[src + uv_ofs];
- ERR_FAIL_INDEX_V(uv_pos, uv_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(uv_pos + 0, uv_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(uv_pos + 1, uv_src->array.size(), ERR_INVALID_DATA);
vertex.uv = Vector3(uv_src->array[uv_pos + 0], 1.0 - uv_src->array[uv_pos + 1], 0);
}
if (uv2_src) {
int uv2_pos = (uv2_src->stride ? uv2_src->stride : 2) * p.indices[src + uv2_ofs];
- ERR_FAIL_INDEX_V(uv2_pos, uv2_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(uv2_pos + 0, uv2_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(uv2_pos + 1, uv2_src->array.size(), ERR_INVALID_DATA);
vertex.uv2 = Vector3(uv2_src->array[uv2_pos + 0], 1.0 - uv2_src->array[uv2_pos + 1], 0);
}
if (color_src) {
int color_pos = (color_src->stride ? color_src->stride : 3) * p.indices[src + color_ofs]; // colors are RGB in collada..
- ERR_FAIL_INDEX_V(color_pos, color_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(color_pos + 0, color_src->array.size(), ERR_INVALID_DATA);
+ ERR_FAIL_INDEX_V(color_pos + ((color_src->stride > 3) ? 3 : 2), color_src->array.size(), ERR_INVALID_DATA);
vertex.color = Color(color_src->array[color_pos + 0], color_src->array[color_pos + 1], color_src->array[color_pos + 2], (color_src->stride > 3) ? color_src->array[color_pos + 3] : 1.0);
}
@@ -1121,7 +1144,22 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA);
mesh = Ref<EditorSceneImporterMesh>(memnew(EditorSceneImporterMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
- mesh->set_name(meshdata.name);
+ String name = meshdata.name;
+ if (name == "") {
+ name = "Mesh";
+ }
+ int counter = 2;
+ while (mesh_unique_names.has(name)) {
+ name = meshdata.name;
+ if (name == "") {
+ name = "Mesh";
+ }
+ name += itos(counter++);
+ }
+
+ mesh_unique_names.insert(name);
+
+ mesh->set_name(name);
Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, p_use_compression, use_mesh_builtin_materials);
ERR_FAIL_COND_V_MSG(err, err, "Cannot create mesh surface.");
@@ -1638,16 +1676,23 @@ void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) cons
}
Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
+ if (r_err) {
+ *r_err = OK;
+ }
ColladaImport state;
uint32_t flags = Collada::IMPORT_FLAG_SCENE;
if (p_flags & IMPORT_ANIMATION) {
flags |= Collada::IMPORT_FLAG_ANIMATION;
}
- state.use_mesh_builtin_materials = !(p_flags & IMPORT_MATERIALS_IN_INSTANCES);
+ state.use_mesh_builtin_materials = true;
state.bake_fps = p_bake_fps;
- Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & EditorSceneImporter::IMPORT_USE_COMPRESSION);
+ Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
+
+ if (r_err) {
+ *r_err = err;
+ }
ERR_FAIL_COND_V_MSG(err != OK, nullptr, "Cannot load scene from file '" + p_path + "'.");
@@ -1667,7 +1712,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
}
if (p_flags & IMPORT_ANIMATION) {
- state.create_animations(p_flags & IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
+ state.create_animations(true, true);
AnimationPlayer *ap = memnew(AnimationPlayer);
for (int i = 0; i < state.animations.size(); i++) {
String name;
@@ -1677,12 +1722,6 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
name = state.animations[i]->get_name();
}
- if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
- if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
- state.animations.write[i]->set_loop(true);
- }
- }
-
ap->add_animation(name, state.animations[i]);
}
state.scene->add_child(ap);
@@ -1700,7 +1739,7 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path
Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'.");
- state.create_animations(p_flags & EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS, p_flags & EditorSceneImporter::IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
+ state.create_animations(true, true);
if (state.scene) {
memdelete(state.scene);
}
@@ -1709,12 +1748,6 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path
return Ref<Animation>();
}
Ref<Animation> anim = state.animations[0];
- String base = p_path.get_basename().to_lower();
- if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
- if (base.begins_with("loop") || base.ends_with("loop") || base.begins_with("cycle") || base.ends_with("cycle")) {
- anim->set_loop(true);
- }
- }
return anim;
}
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 7ea39ab3ef..4a4d9d8f06 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -32,7 +32,7 @@
#include "core/io/resource_saver.h"
#include "core/os/file_access.h"
-#include "core/string/compressed_translation.h"
+#include "core/string/optimized_translation.h"
#include "core/string/translation.h"
String ResourceImporterCSVTranslation::get_importer_name() const {
@@ -126,7 +126,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const
Ref<Translation> xlt = translations[i];
if (compress) {
- Ref<PHashTranslation> cxl = memnew(PHashTranslation);
+ Ref<OptimizedTranslation> cxl = memnew(OptimizedTranslation);
cxl->generate(xlt);
xlt = cxl;
}
diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp
index 26c6a8462b..fa6ce5fc89 100644
--- a/editor/import/resource_importer_image.cpp
+++ b/editor/import/resource_importer_image.cpp
@@ -75,7 +75,7 @@ Error ResourceImporterImage::import(const String &p_source_file, const String &p
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open file from path '" + p_source_file + "'.");
- size_t len = f->get_len();
+ uint64_t len = f->get_len();
Vector<uint8_t> data;
data.resize(len);
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 9111252943..dd62c72d8a 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -427,7 +427,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
List<Ref<Mesh>> meshes;
- Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
if (err != OK) {
if (r_err) {
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index d0e5798045..96002400f3 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -32,10 +32,12 @@
#include "core/io/resource_saver.h"
#include "editor/editor_node.h"
+#include "editor/import/scene_import_settings.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
+#include "scene/3d/area_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/mesh_instance_3d.h"
-#include "scene/3d/navigation_3d.h"
+#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/vehicle_body_3d.h"
#include "scene/animation/animation_player.h"
@@ -111,20 +113,14 @@ void EditorSceneImporter::_bind_methods() {
BIND_CONSTANT(IMPORT_SCENE);
BIND_CONSTANT(IMPORT_ANIMATION);
- BIND_CONSTANT(IMPORT_ANIMATION_DETECT_LOOP);
- BIND_CONSTANT(IMPORT_ANIMATION_OPTIMIZE);
- BIND_CONSTANT(IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS);
- BIND_CONSTANT(IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
- BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
- BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES);
- BIND_CONSTANT(IMPORT_USE_COMPRESSION);
+ BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
+ BIND_CONSTANT(IMPORT_USE_NAMED_SKIN_BINDS);
}
/////////////////////////////////
void EditorScenePostImport::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene")));
- ClassDB::bind_method(D_METHOD("get_source_folder"), &EditorScenePostImport::get_source_folder);
ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
}
@@ -136,16 +132,11 @@ Node *EditorScenePostImport::post_import(Node *p_scene) {
return p_scene;
}
-String EditorScenePostImport::get_source_folder() const {
- return source_folder;
-}
-
String EditorScenePostImport::get_source_file() const {
return source_file;
}
-void EditorScenePostImport::init(const String &p_source_folder, const String &p_source_file) {
- source_folder = p_source_folder;
+void EditorScenePostImport::init(const String &p_source_file) {
source_file = p_source_file;
}
@@ -183,29 +174,9 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
if (p_option != "animation/import" && !bool(p_options["animation/import"])) {
return false;
}
-
- if (p_option == "animation/keep_custom_tracks" && int(p_options["animation/storage"]) == 0) {
- return false;
- }
-
- if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) {
- return false;
- }
-
- if (p_option.begins_with("animation/clip_")) {
- int max_clip = p_options["animation/clips/amount"];
- int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
- if (clip >= max_clip) {
- return false;
- }
- }
}
- if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) {
- return false;
- }
-
- if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) {
+ if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 3) {
return false;
}
@@ -213,34 +184,11 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
}
int ResourceImporterScene::get_preset_count() const {
- return PRESET_MAX;
+ return 0;
}
String ResourceImporterScene::get_preset_name(int p_idx) const {
- switch (p_idx) {
- case PRESET_SINGLE_SCENE:
- return TTR("Import as Single Scene");
- case PRESET_SEPARATE_ANIMATIONS:
- return TTR("Import with Separate Animations");
- case PRESET_SEPARATE_MATERIALS:
- return TTR("Import with Separate Materials");
- case PRESET_SEPARATE_MESHES:
- return TTR("Import with Separate Objects");
- case PRESET_SEPARATE_MESHES_AND_MATERIALS:
- return TTR("Import with Separate Objects+Materials");
- case PRESET_SEPARATE_MESHES_AND_ANIMATIONS:
- return TTR("Import with Separate Objects+Animations");
- case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS:
- return TTR("Import with Separate Materials+Animations");
- case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS:
- return TTR("Import with Separate Objects+Materials+Animations");
- case PRESET_MULTIPLE_SCENES:
- return TTR("Import as Multiple Scenes");
- case PRESET_MULTIPLE_SCENES_AND_MATERIALS:
- return TTR("Import as Multiple Scenes+Materials");
- }
-
- return "";
+ return String();
}
static bool _teststr(const String &p_what, const String &p_str) {
@@ -286,6 +234,22 @@ static String _fixstr(const String &p_what, const String &p_str) {
}
static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
+ ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
+ if (!p_convex) {
+ Ref<Shape3D> shape = mesh->create_trimesh_shape();
+ r_shape_list.push_back(shape);
+ } else {
+ Vector<Ref<Shape3D>> cd = mesh->convex_decompose();
+ if (cd.size()) {
+ for (int i = 0; i < cd.size(); i++) {
+ r_shape_list.push_back(cd[i]);
+ }
+ }
+ }
+}
+
+static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
+ ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
if (!p_convex) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
@@ -299,10 +263,10 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape3D>> &r_shape_l
}
}
-Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape3D>>> &collision_map, LightBakeMode p_light_bake_mode) {
+Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode);
+ Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map);
if (!r) {
i--; //was erased
}
@@ -317,33 +281,29 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
return nullptr;
}
- if (Object::cast_to<MeshInstance3D>(p_node)) {
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- Ref<ArrayMesh> m = mi->get_mesh();
+ Ref<EditorSceneImporterMesh> m = mi->get_mesh();
if (m.is_valid()) {
for (int i = 0; i < m->get_surface_count(); i++) {
- Ref<StandardMaterial3D> mat = m->surface_get_material(i);
+ Ref<BaseMaterial3D> mat = m->get_surface_material(i);
if (!mat.is_valid()) {
continue;
}
if (_teststr(mat->get_name(), "alpha")) {
- mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ mat->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
mat->set_name(_fixstr(mat->get_name(), "alpha"));
}
if (_teststr(mat->get_name(), "vcol")) {
- mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ mat->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ mat->set_flag(BaseMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
mat->set_name(_fixstr(mat->get_name(), "vcol"));
}
}
}
-
- if (p_light_bake_mode != LIGHT_BAKE_DISABLED) {
- mi->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED);
- }
}
if (Object::cast_to<AnimationPlayer>(p_node)) {
@@ -367,6 +327,17 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
}
}
}
+
+ String animname = E->get();
+ const int loop_string_count = 3;
+ static const char *loop_strings[loop_string_count] = { "loops", "loop", "cycle" };
+ for (int i = 0; i < loop_string_count; i++) {
+ if (_teststr(animname, loop_strings[i])) {
+ anim->set_loop(true);
+ animname = _fixstr(animname, loop_strings[i]);
+ ap->rename_animation(E->get(), animname);
+ }
+ }
}
}
@@ -374,9 +345,9 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (isroot) {
return p_node;
}
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
if (mi) {
- Ref<Mesh> mesh = mi->get_mesh();
+ Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape3D>> shapes;
@@ -384,10 +355,10 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(name, "colonly")) {
- _gen_shape_list(mesh, shapes, false);
+ _pre_gen_shape_list(mesh, shapes, false);
collision_map[mesh] = shapes;
} else if (_teststr(name, "convcolonly")) {
- _gen_shape_list(mesh, shapes, true);
+ _pre_gen_shape_list(mesh, shapes, true);
collision_map[mesh] = shapes;
}
@@ -407,16 +378,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
memdelete(p_node);
p_node = col;
- int idx = 0;
- for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E->get());
- col->add_child(cshape);
-
- cshape->set_name("shape" + itos(idx));
- cshape->set_owner(col->get_owner());
- idx++;
- }
+ _add_shapes(col, shapes);
}
}
@@ -433,34 +395,30 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
BoxShape3D *boxShape = memnew(BoxShape3D);
boxShape->set_size(Vector3(2, 2, 2));
colshape->set_shape(boxShape);
- colshape->set_name("BoxShape3D");
} else if (empty_draw_type == "SINGLE_ARROW") {
RayShape3D *rayShape = memnew(RayShape3D);
rayShape->set_length(1);
colshape->set_shape(rayShape);
- colshape->set_name("RayShape3D");
Object::cast_to<Node3D>(sb)->rotate_x(Math_PI / 2);
} else if (empty_draw_type == "IMAGE") {
WorldMarginShape3D *world_margin_shape = memnew(WorldMarginShape3D);
colshape->set_shape(world_margin_shape);
- colshape->set_name("WorldMarginShape3D");
} else {
SphereShape3D *sphereShape = memnew(SphereShape3D);
sphereShape->set_radius(1);
colshape->set_shape(sphereShape);
- colshape->set_name("SphereShape3D");
}
sb->add_child(colshape);
colshape->set_owner(sb->get_owner());
}
- } else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance3D>(p_node)) {
+ } else if (_teststr(name, "rigid") && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
if (isroot) {
return p_node;
}
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
- Ref<Mesh> mesh = mi->get_mesh();
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+ Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape3D>> shapes;
@@ -475,27 +433,17 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
p_node = rigid_body;
- mi->set_name("mesh");
mi->set_transform(Transform());
rigid_body->add_child(mi);
mi->set_owner(rigid_body->get_owner());
- int idx = 0;
- for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E->get());
- rigid_body->add_child(cshape);
-
- cshape->set_name("shape" + itos(idx));
- cshape->set_owner(p_node->get_owner());
- idx++;
- }
+ _add_shapes(rigid_body, shapes);
}
- } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance3D>(p_node)) {
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- Ref<Mesh> mesh = mi->get_mesh();
+ Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape3D>> shapes;
@@ -524,89 +472,38 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
- col->set_name("static_collision");
mi->add_child(col);
col->set_owner(mi->get_owner());
- int idx = 0;
- for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E->get());
- col->add_child(cshape);
-
- cshape->set_name("shape" + itos(idx));
- cshape->set_owner(p_node->get_owner());
-
- idx++;
- }
+ _add_shapes(col, shapes);
}
}
- } else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance3D>(p_node)) {
+ } else if (_teststr(name, "navmesh") && Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
if (isroot) {
return p_node;
}
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- Ref<ArrayMesh> mesh = mi->get_mesh();
+ Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), nullptr);
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
nmi->set_name(_fixstr(name, "navmesh"));
- Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
- nmesh->create_from_mesh(mesh);
+ Ref<NavigationMesh> nmesh = mesh->create_navigation_mesh();
nmi->set_navigation_mesh(nmesh);
Object::cast_to<Node3D>(nmi)->set_transform(mi->get_transform());
p_node->replace_by(nmi);
memdelete(p_node);
p_node = nmi;
- } else if (_teststr(name, "vehicle")) {
- if (isroot) {
- return p_node;
- }
- Node *owner = p_node->get_owner();
- Node3D *s = Object::cast_to<Node3D>(p_node);
- VehicleBody3D *bv = memnew(VehicleBody3D);
- String n = _fixstr(p_node->get_name(), "vehicle");
- bv->set_name(n);
- p_node->replace_by(bv);
- p_node->set_name(n);
- bv->add_child(p_node);
- bv->set_owner(owner);
- p_node->set_owner(owner);
- bv->set_transform(s->get_transform());
- s->set_transform(Transform());
-
- p_node = bv;
-
- } else if (_teststr(name, "wheel")) {
- if (isroot) {
- return p_node;
- }
-
- Node *owner = p_node->get_owner();
- Node3D *s = Object::cast_to<Node3D>(p_node);
- VehicleWheel3D *bv = memnew(VehicleWheel3D);
- String n = _fixstr(p_node->get_name(), "wheel");
- bv->set_name(n);
- p_node->replace_by(bv);
- p_node->set_name(n);
- bv->add_child(p_node);
- bv->set_owner(owner);
- p_node->set_owner(owner);
- bv->set_transform(s->get_transform());
- s->set_transform(Transform());
-
- p_node = bv;
-
- } else if (Object::cast_to<MeshInstance3D>(p_node)) {
+ } else if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
//last attempt, maybe collision inside the mesh data
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
- Ref<ArrayMesh> mesh = mi->get_mesh();
+ Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
List<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
@@ -623,19 +520,268 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (shapes.size()) {
StaticBody3D *col = memnew(StaticBody3D);
- col->set_name("static_collision");
p_node->add_child(col);
col->set_owner(p_node->get_owner());
- int idx = 0;
- for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
- CollisionShape3D *cshape = memnew(CollisionShape3D);
- cshape->set_shape(E->get());
- col->add_child(cshape);
+ _add_shapes(col, shapes);
+ }
+ }
+ }
+
+ return p_node;
+}
+
+Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
+ // children first
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
+ if (!r) {
+ i--; //was erased
+ }
+ }
+
+ bool isroot = p_node == p_root;
+
+ String import_id;
+
+ if (p_node->has_meta("import_id")) {
+ import_id = p_node->get_meta("import_id");
+ } else {
+ import_id = "PATH:" + p_root->get_path_to(p_node);
+ }
+
+ Dictionary node_settings;
+ if (p_node_data.has(import_id)) {
+ node_settings = p_node_data[import_id];
+ }
+
+ if (!isroot && (node_settings.has("import/skip_import") && bool(node_settings["import/skip_import"]))) {
+ memdelete(p_node);
+ return nullptr;
+ }
+
+ if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+
+ Ref<EditorSceneImporterMesh> m = mi->get_mesh();
+
+ if (m.is_valid()) {
+ if (!r_scanned_meshes.has(m)) {
+ for (int i = 0; i < m->get_surface_count(); i++) {
+ Ref<Material> mat = m->get_surface_material(i);
+ if (mat.is_valid()) {
+ String mat_id;
+ if (mat->has_meta("import_id")) {
+ mat_id = mat->get_meta("import_id");
+ } else {
+ mat_id = mat->get_name();
+ }
+
+ if (mat_id != String() && p_material_data.has(mat_id)) {
+ Dictionary matdata = p_material_data[mat_id];
+ if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
+ String path = matdata["use_external/path"];
+ Ref<Material> external_mat = ResourceLoader::load(path);
+ if (external_mat.is_valid()) {
+ m->set_surface_material(i, external_mat);
+ }
+ }
+ }
+ }
+ }
+
+ r_scanned_meshes.insert(m);
+ }
+
+ if (node_settings.has("generate/physics")) {
+ int mesh_physics_mode = node_settings["generate/physics"];
+
+ if (mesh_physics_mode != MESH_PHYSICS_DISABLED) {
+ List<Ref<Shape3D>> shapes;
+
+ if (collision_map.has(m)) {
+ shapes = collision_map[m];
+ } else {
+ switch (mesh_physics_mode) {
+ case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
+ _pre_gen_shape_list(m, shapes, false);
+ } break;
+ case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
+ _pre_gen_shape_list(m, shapes, true);
+ } break;
+ case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
+ _pre_gen_shape_list(m, shapes, false);
+ } break;
+ case MESH_PHYSICS_AREA_ONLY: {
+ _pre_gen_shape_list(m, shapes, true);
+ } break;
+ }
+ }
+
+ if (shapes.size()) {
+ CollisionObject3D *base = nullptr;
+ switch (mesh_physics_mode) {
+ case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
+ StaticBody3D *col = memnew(StaticBody3D);
+ p_node->add_child(col);
+ base = col;
+ } break;
+ case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
+ RigidBody3D *rigid_body = memnew(RigidBody3D);
+ rigid_body->set_name(p_node->get_name());
+ p_node->replace_by(rigid_body);
+ rigid_body->set_transform(mi->get_transform());
+ p_node = rigid_body;
+ mi->set_transform(Transform());
+ rigid_body->add_child(mi);
+ mi->set_owner(rigid_body->get_owner());
+ base = rigid_body;
+ } break;
+ case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
+ StaticBody3D *col = memnew(StaticBody3D);
+ col->set_transform(mi->get_transform());
+ col->set_name(p_node->get_name());
+ p_node->replace_by(col);
+ memdelete(p_node);
+ p_node = col;
+ base = col;
+ } break;
+ case MESH_PHYSICS_AREA_ONLY: {
+ Area3D *area = memnew(Area3D);
+ area->set_transform(mi->get_transform());
+ area->set_name(p_node->get_name());
+ p_node->replace_by(area);
+ memdelete(p_node);
+ p_node = area;
+ base = area;
+
+ } break;
+ }
+
+ int idx = 0;
+ for (List<Ref<Shape3D>>::Element *E = shapes.front(); E; E = E->next()) {
+ CollisionShape3D *cshape = memnew(CollisionShape3D);
+ cshape->set_shape(E->get());
+ base->add_child(cshape);
+
+ cshape->set_owner(base->get_owner());
+ idx++;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //navmesh (node may have changed type above)
+ if (Object::cast_to<EditorSceneImporterMeshNode3D>(p_node)) {
+ EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+
+ Ref<EditorSceneImporterMesh> m = mi->get_mesh();
+
+ if (m.is_valid()) {
+ if (node_settings.has("generate/navmesh")) {
+ int navmesh_mode = node_settings["generate/navmesh"];
+
+ if (navmesh_mode != NAVMESH_DISABLED) {
+ NavigationRegion3D *nmi = memnew(NavigationRegion3D);
+
+ Ref<NavigationMesh> nmesh = m->create_navigation_mesh();
+ nmi->set_navigation_mesh(nmesh);
+
+ if (navmesh_mode == NAVMESH_NAVMESH_ONLY) {
+ nmi->set_transform(mi->get_transform());
+ p_node->replace_by(nmi);
+ memdelete(p_node);
+ p_node = nmi;
+ } else {
+ mi->add_child(nmi);
+ nmi->set_owner(mi->get_owner());
+ }
+ }
+ }
+ }
+ }
+
+ if (Object::cast_to<AnimationPlayer>(p_node)) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
+
+ {
+ //make sure this is unique
+ node_settings = node_settings.duplicate(true);
+ //fill node settings for this node with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
+ for (List<ImportOption>::Element *E = iopts.front(); E; E = E->next()) {
+ if (!node_settings.has(E->get().option.name)) {
+ node_settings[E->get().option.name] = E->get().default_value;
+ }
+ }
+ }
+
+ bool use_optimizer = node_settings["optimizer/enabled"];
+ float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
+ float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
+ float anim_optimizer_maxang = node_settings["optimizer/max_angle"];
+
+ if (use_optimizer) {
+ _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
+ }
+
+ Array animation_clips;
+ {
+ int clip_count = node_settings["clips/amount"];
+
+ for (int i = 0; i < clip_count; i++) {
+ String name = node_settings["clip_" + itos(i + 1) + "/name"];
+ int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"];
+ int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"];
+ bool loop = node_settings["clip_" + itos(i + 1) + "/loops"];
+ bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"];
+ bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"];
+ bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
+
+ animation_clips.push_back(name);
+ animation_clips.push_back(from_frame / p_animation_fps);
+ animation_clips.push_back(end_frame / p_animation_fps);
+ animation_clips.push_back(loop);
+ animation_clips.push_back(save_to_file);
+ animation_clips.push_back(save_to_path);
+ animation_clips.push_back(save_to_file_keep_custom);
+ }
+ }
+
+ if (animation_clips.size()) {
+ _create_clips(ap, animation_clips, true);
+ } else {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
+ String name = E->get();
+ Ref<Animation> anim = ap->get_animation(name);
+ if (p_animation_data.has(name)) {
+ Dictionary anim_settings = p_animation_data[name];
+ {
+ //fill with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
+ for (List<ImportOption>::Element *F = iopts.front(); F; F = F->next()) {
+ if (!anim_settings.has(F->get().option.name)) {
+ anim_settings[F->get().option.name] = F->get().default_value;
+ }
+ }
+ }
+
+ anim->set_loop(anim_settings["settings/loops"]);
+ bool save = anim_settings["save_to_file/enabled"];
+ String path = anim_settings["save_to_file/path"];
+ bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
- cshape->set_name("shape" + itos(idx));
- cshape->set_owner(p_node->get_owner());
- idx++;
+ Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom);
+
+ if (saved_anim != anim) {
+ ap->add_animation(name, saved_anim); //replace
+ }
}
}
}
@@ -644,27 +790,52 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
return p_node;
}
-void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) {
- if (!scene->has_node(String("AnimationPlayer"))) {
- return;
+Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks) {
+ if (!p_save_to_file || !p_save_to_path.is_resource_file()) {
+ return anim;
}
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
- ERR_FAIL_COND(!anim);
+ if (FileAccess::exists(p_save_to_path) && p_keep_custom_tracks) {
+ // Copy custom animation tracks from previously imported files.
+ Ref<Animation> old_anim = ResourceLoader::load(p_save_to_path, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE);
+ if (old_anim.is_valid()) {
+ for (int i = 0; i < old_anim->get_track_count(); i++) {
+ if (!old_anim->track_is_imported(i)) {
+ old_anim->copy_track(i, anim);
+ }
+ }
+ anim->set_loop(old_anim->has_loop());
+ }
+ }
+ if (ResourceCache::has(p_save_to_path)) {
+ Ref<Animation> old_anim = Ref<Resource>(ResourceCache::get(p_save_to_path));
+ if (old_anim.is_valid()) {
+ old_anim->copy_from(anim);
+ anim = old_anim;
+ }
+ }
+ anim->set_path(p_save_to_path, true); // Set path to save externally.
+ Error err = ResourceSaver::save(p_save_to_path, anim, ResourceSaver::FLAG_CHANGE_PATH);
+ ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path);
+ return anim;
+}
+
+void ResourceImporterScene::_create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all) {
if (!anim->has_animation("default")) {
return;
}
Ref<Animation> default_anim = anim->get_animation("default");
- for (int i = 0; i < p_clips.size(); i += 4) {
+ for (int i = 0; i < p_clips.size(); i += 7) {
String name = p_clips[i];
float from = p_clips[i + 1];
float to = p_clips[i + 2];
bool loop = p_clips[i + 3];
+ bool save_to_file = p_clips[i + 4];
+ String save_to_path = p_clips[i + 5];
+ bool keep_current = p_clips[i + 6];
if (from >= to) {
continue;
}
@@ -752,141 +923,17 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo
new_anim->set_loop(loop);
new_anim->set_length(to - from);
anim->add_animation(name, new_anim);
- }
-
- anim->remove_animation("default"); //remove default (no longer needed)
-}
-
-void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) {
- Ref<Animation> a = anim;
- ERR_FAIL_COND(!a.is_valid());
-
- for (int j = 0; j < a->get_track_count(); j++) {
- String path = a->track_get_path(j);
- if (!keep.has(path)) {
- a->remove_track(j);
- j--;
+ Ref<Animation> saved_anim = _save_animation_to_file(new_anim, save_to_file, save_to_path, keep_current);
+ if (saved_anim != new_anim) {
+ anim->add_animation(name, saved_anim);
}
}
-}
-
-void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) {
- if (!scene->has_node(String("AnimationPlayer"))) {
- return;
- }
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
- ERR_FAIL_COND(!anim);
-
- Vector<String> strings = p_text.split("\n");
- for (int i = 0; i < strings.size(); i++) {
- strings.write[i] = strings[i].strip_edges();
- }
- List<StringName> anim_names;
- anim->get_animation_list(&anim_names);
- for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
- String name = E->get();
- bool valid_for_this = false;
- bool valid = false;
-
- Set<String> keep;
- Set<String> keep_local;
-
- for (int i = 0; i < strings.size(); i++) {
- if (strings[i].begins_with("@")) {
- valid_for_this = false;
- for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
- keep.insert(F->get());
- }
- keep_local.clear();
-
- Vector<String> filters = strings[i].substr(1, strings[i].length()).split(",");
- for (int j = 0; j < filters.size(); j++) {
- String fname = filters[j].strip_edges();
- if (fname == "") {
- continue;
- }
- int fc = fname[0];
- bool plus;
- if (fc == '+') {
- plus = true;
- } else if (fc == '-') {
- plus = false;
- } else {
- continue;
- }
-
- String filter = fname.substr(1, fname.length()).strip_edges();
-
- if (!name.matchn(filter)) {
- continue;
- }
- valid_for_this = plus;
- }
-
- if (valid_for_this) {
- valid = true;
- }
-
- } else if (valid_for_this) {
- Ref<Animation> a = anim->get_animation(name);
- if (!a.is_valid()) {
- continue;
- }
-
- for (int j = 0; j < a->get_track_count(); j++) {
- String path = a->track_get_path(j);
-
- String tname = strings[i];
- if (tname == "") {
- continue;
- }
- int fc = tname[0];
- bool plus;
- if (fc == '+') {
- plus = true;
- } else if (fc == '-') {
- plus = false;
- } else {
- continue;
- }
-
- String filter = tname.substr(1, tname.length()).strip_edges();
-
- if (!path.matchn(filter)) {
- continue;
- }
-
- if (plus) {
- keep_local.insert(path);
- } else if (!keep.has(path)) {
- keep_local.erase(path);
- }
- }
- }
- }
-
- if (valid) {
- for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
- keep.insert(F->get());
- }
- _filter_anim_tracks(anim->get_animation(name), keep);
- }
- }
+ anim->remove_animation("default"); //remove default (no longer needed)
}
-void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
- if (!scene->has_node(String("AnimationPlayer"))) {
- return;
- }
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
- ERR_FAIL_COND(!anim);
-
+void ResourceImporterScene::_optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
List<StringName> anim_names;
anim->get_animation_list(&anim_names);
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
@@ -895,208 +942,99 @@ void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_er
}
}
-static String _make_extname(const String &p_str) {
- String ext_name = p_str.replace(".", "_");
- ext_name = ext_name.replace(":", "_");
- ext_name = ext_name.replace("\"", "_");
- ext_name = ext_name.replace("<", "_");
- ext_name = ext_name.replace(">", "_");
- ext_name = ext_name.replace("/", "_");
- ext_name = ext_name.replace("|", "_");
- ext_name = ext_name.replace("\\", "_");
- ext_name = ext_name.replace("?", "_");
- ext_name = ext_name.replace("*", "_");
-
- return ext_name;
-}
-
-void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes) {
- List<PropertyInfo> pi;
- p_node->get_property_list(&pi);
-
- MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
-
- if (mi) {
- Ref<ArrayMesh> mesh = mi->get_mesh();
-
- if (mesh.is_valid() && !meshes.has(mesh)) {
- Node3D *s = mi;
- Transform transform;
- while (s) {
- transform = transform * s->get_transform();
- s = Object::cast_to<Node3D>(s->get_parent());
+void ResourceImporterScene::get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const {
+ switch (p_category) {
+ case INTERNAL_IMPORT_CATEGORY_NODE: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/physics", PROPERTY_HINT_ENUM, "Disabled,Mesh + Static Collider,Rigid Body + Mesh,Static Collider Only,Area Only"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MESH: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/make_streamable"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/shadow_meshes", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lightmap_uv", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/lods", PROPERTY_HINT_ENUM, "Default,Enable,Disable"), 0));
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "use_external/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "use_external/path", PROPERTY_HINT_FILE, "*.material,*.res,*.tres"), ""));
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "settings/loops"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "save_to_file/path", PROPERTY_HINT_SAVE_FILE, "*.res,*.tres"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/keep_custom_tracks"), ""));
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_linear_error"), 0.05));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angular_error"), 0.01));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "optimizer/max_angle"), 22));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
+
+ for (int i = 0; i < 256; i++) {
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/name"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/start_frame"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slice_" + itos(i + 1) + "/end_frame"), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/loops"), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "slice_" + itos(i + 1) + "/save_to_file/path", PROPERTY_HINT_SAVE_FILE, ".res,*.tres"), ""));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "slice_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"), false));
}
-
- meshes[mesh] = transform;
+ } break;
+ default: {
}
}
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _find_meshes(p_node->get_child(i), meshes);
- }
}
-void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes) {
- List<PropertyInfo> pi;
-
- if (p_make_animations) {
- if (Object::cast_to<AnimationPlayer>(p_node)) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
-
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- Ref<Animation> anim = ap->get_animation(E->get());
- ERR_CONTINUE(anim.is_null());
-
- if (!p_animations.has(anim)) {
- // Tracks from source file should be set as imported, anything else is a custom track.
- for (int i = 0; i < anim->get_track_count(); i++) {
- anim->track_set_imported(i, true);
- }
-
- String ext_name;
-
- if (p_animations_as_text) {
- ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".tres");
- } else {
- ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
- }
-
- if (FileAccess::exists(ext_name) && p_keep_animations) {
- // Copy custom animation tracks from previously imported files.
- Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", ResourceFormatLoader::CACHE_MODE_IGNORE);
- if (old_anim.is_valid()) {
- for (int i = 0; i < old_anim->get_track_count(); i++) {
- if (!old_anim->track_is_imported(i)) {
- old_anim->copy_track(i, anim);
- }
- }
- anim->set_loop(old_anim->has_loop());
- }
- }
-
- anim->set_path(ext_name, true); // Set path to save externally.
- ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
- p_animations[anim] = anim;
- }
+bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
+ if (p_options.has("import/skip_import") && p_option != "import/skip_import" && bool(p_options["import/skip_import"])) {
+ return false; //if skip import
+ }
+ switch (p_category) {
+ case INTERNAL_IMPORT_CATEGORY_NODE: {
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MESH: {
+ if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
+ return p_options["save_to_file/enabled"];
+ }
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
+ if (p_option == "use_external/path") {
+ return p_options["use_external/enabled"];
+ }
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
+ if (p_option == "save_to_file/path" || p_option == "save_to_file/keep_custom_tracks") {
+ return p_options["save_to_file/enabled"];
+ }
+ } break;
+ case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
+ if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"])) {
+ return false;
}
- }
- }
-
- p_node->get_property_list(&pi);
-
- for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
- if (E->get().type == Variant::OBJECT) {
- Ref<Material> mat = p_node->get(E->get().name);
-
- if (p_make_materials && mat.is_valid() && mat->get_name() != "") {
- if (!p_materials.has(mat)) {
- String ext_name;
-
- if (p_materials_as_text) {
- ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
- } else {
- ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
- }
-
- if (p_keep_materials && FileAccess::exists(ext_name)) {
- //if exists, use it
- p_materials[mat] = ResourceLoader::load(ext_name);
- } else {
- ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
- p_materials[mat] = ResourceLoader::load(ext_name, "", ResourceFormatLoader::CACHE_MODE_IGNORE); // disable loading from the cache.
- }
- }
-
- if (p_materials[mat] != mat) {
- p_node->set(E->get().name, p_materials[mat]);
- }
- } else {
- Ref<ArrayMesh> mesh = p_node->get(E->get().name);
-
- if (mesh.is_valid()) {
- bool mesh_just_added = false;
-
- if (p_make_meshes) {
- if (!p_meshes.has(mesh)) {
- //meshes are always overwritten, keeping them is not practical
- String ext_name;
-
- if (p_meshes_as_text) {
- ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
- } else {
- ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
- }
-
- ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
- p_meshes[mesh] = ResourceLoader::load(ext_name);
- p_node->set(E->get().name, p_meshes[mesh]);
- mesh_just_added = true;
- }
- }
-
- if (p_make_materials) {
- if (mesh_just_added || !p_meshes.has(mesh)) {
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- mat = mesh->surface_get_material(i);
-
- if (!mat.is_valid()) {
- continue;
- }
- if (mat->get_name() == "") {
- continue;
- }
-
- if (!p_materials.has(mat)) {
- String ext_name;
-
- if (p_materials_as_text) {
- ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".tres");
- } else {
- ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
- }
-
- if (p_keep_materials && FileAccess::exists(ext_name)) {
- //if exists, use it
- p_materials[mat] = ResourceLoader::load(ext_name);
- } else {
- ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
- p_materials[mat] = ResourceLoader::load(ext_name, "", ResourceFormatLoader::CACHE_MODE_IGNORE); // disable loading from the cache.
- }
- }
-
- if (p_materials[mat] != mat) {
- mesh->surface_set_material(i, p_materials[mat]);
-
- //re-save the mesh since a material is now assigned
- if (p_make_meshes) {
- String ext_name;
-
- if (p_meshes_as_text) {
- ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".tres");
- } else {
- ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
- }
-
- ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
- p_meshes[mesh] = ResourceLoader::load(ext_name);
- }
- }
- }
- if (!p_make_meshes) {
- p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again
- }
- }
- }
+ if (p_option.begins_with("animation/slice_")) {
+ int max_slice = p_options["animation/slices/amount"];
+ int slice = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
+ if (slice >= max_slice) {
+ return false;
}
}
+ } break;
+ default: {
}
}
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_animations_as_text, p_keep_animations, p_make_materials, p_materials_as_text, p_keep_materials, p_make_meshes, p_meshes_as_text, p_animations, p_materials, p_meshes);
- }
+ return true;
}
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
@@ -1115,42 +1053,18 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
script_ext_hint += "*." + E->get();
}
- bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
- bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
- bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS;
- bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
-
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.material),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Dynamic,Static,Static Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 2));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import"), true));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.anim),Files (.tres)", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), animations_out));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_linear_error"), 0.05));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angular_error"), 0.01));
- r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "animation/optimizer/max_angle"), 22));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
- for (int i = 0; i < 256; i++) {
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false));
- }
+ r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
+
+ r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), Dictionary()));
}
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
@@ -1222,7 +1136,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
return importer->import_animation(p_path, p_flags, p_bake_fps);
}
-void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes) {
+void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
if (src_mesh_node) {
//is mesh
@@ -1235,31 +1149,195 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods,
Ref<ArrayMesh> mesh;
if (!src_mesh_node->get_mesh()->has_mesh()) {
//do mesh processing
- if (p_generate_lods) {
+
+ bool generate_lods = p_generate_lods;
+ bool create_shadow_meshes = p_create_shadow_meshes;
+ bool bake_lightmaps = p_light_bake_mode == LIGHT_BAKE_STATIC_LIGHTMAPS;
+ String save_to_file;
+
+ String mesh_id;
+
+ if (src_mesh_node->get_mesh()->has_meta("import_id")) {
+ mesh_id = src_mesh_node->get_mesh()->get_meta("import_id");
+ } else {
+ mesh_id = src_mesh_node->get_mesh()->get_name();
+ }
+
+ if (mesh_id != String() && p_mesh_data.has(mesh_id)) {
+ Dictionary mesh_settings = p_mesh_data[mesh_id];
+
+ if (mesh_settings.has("generate/shadow_meshes")) {
+ int shadow_meshes = mesh_settings["generate/shadow_meshes"];
+ if (shadow_meshes == MESH_OVERRIDE_ENABLE) {
+ create_shadow_meshes = true;
+ } else if (shadow_meshes == MESH_OVERRIDE_DISABLE) {
+ create_shadow_meshes = false;
+ }
+ }
+
+ if (mesh_settings.has("generate/lightmap_uv")) {
+ int lightmap_uv = mesh_settings["generate/lightmap_uv"];
+ if (lightmap_uv == MESH_OVERRIDE_ENABLE) {
+ bake_lightmaps = true;
+ } else if (lightmap_uv == MESH_OVERRIDE_DISABLE) {
+ bake_lightmaps = false;
+ }
+ }
+
+ if (mesh_settings.has("generate/lods")) {
+ int lods = mesh_settings["generate/lods"];
+ if (lods == MESH_OVERRIDE_ENABLE) {
+ generate_lods = true;
+ } else if (lods == MESH_OVERRIDE_DISABLE) {
+ generate_lods = false;
+ }
+ }
+
+ if (mesh_settings.has("save_to_file/enabled") && bool(mesh_settings["save_to_file/enabled"]) && mesh_settings.has("save_to_file/path")) {
+ save_to_file = mesh_settings["save_to_file/path"];
+ if (!save_to_file.is_resource_file()) {
+ save_to_file = "";
+ }
+ }
+ }
+
+ if (generate_lods) {
src_mesh_node->get_mesh()->generate_lods();
}
- if (p_create_shadow_meshes) {
+ if (create_shadow_meshes) {
src_mesh_node->get_mesh()->create_shadow_mesh();
}
+
+ if (bake_lightmaps) {
+ Transform xf;
+ Node3D *n = src_mesh_node;
+ while (n) {
+ xf = n->get_transform() * xf;
+ n = n->get_parent_spatial();
+ }
+
+ Vector<uint8_t> lightmap_cache;
+ src_mesh_node->get_mesh()->lightmap_unwrap_cached(xf, p_lightmap_texel_size, p_src_lightmap_cache, lightmap_cache);
+
+ if (!lightmap_cache.is_empty()) {
+ if (r_lightmap_caches.is_empty()) {
+ r_lightmap_caches.push_back(lightmap_cache);
+ } else {
+ String new_md5 = String::md5(lightmap_cache.ptr()); // MD5 is stored at the beginning of the cache data
+
+ for (int i = 0; i < r_lightmap_caches.size(); i++) {
+ String md5 = String::md5(r_lightmap_caches[i].ptr());
+ if (new_md5 < md5) {
+ r_lightmap_caches.insert(i, lightmap_cache);
+ break;
+ }
+
+ if (new_md5 == md5) {
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if (save_to_file != String()) {
+ Ref<Mesh> existing = Ref<Resource>(ResourceCache::get(save_to_file));
+ if (existing.is_valid()) {
+ //if somehow an existing one is useful, create
+ existing->reset_state();
+ }
+ mesh = src_mesh_node->get_mesh()->get_mesh(existing);
+
+ ResourceSaver::save(save_to_file, mesh); //override
+
+ mesh->set_path(save_to_file, true); //takeover existing, if needed
+
+ } else {
+ mesh = src_mesh_node->get_mesh()->get_mesh();
+ }
+ } else {
+ mesh = src_mesh_node->get_mesh()->get_mesh();
}
- mesh = src_mesh_node->get_mesh()->get_mesh();
if (mesh.is_valid()) {
mesh_node->set_mesh(mesh);
for (int i = 0; i < mesh->get_surface_count(); i++) {
- mesh_node->set_surface_material(i, src_mesh_node->get_surface_material(i));
+ mesh_node->set_surface_override_material(i, src_mesh_node->get_surface_material(i));
}
}
}
+
+ switch (p_light_bake_mode) {
+ case LIGHT_BAKE_DISABLED: {
+ mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DISABLED);
+ } break;
+ case LIGHT_BAKE_DYNAMIC: {
+ mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_DYNAMIC);
+ } break;
+ case LIGHT_BAKE_STATIC:
+ case LIGHT_BAKE_STATIC_LIGHTMAPS: {
+ mesh_node->set_gi_mode(GeometryInstance3D::GI_MODE_BAKED);
+ } break;
+ }
+
p_node->replace_by(mesh_node);
memdelete(p_node);
p_node = mesh_node;
}
for (int i = 0; i < p_node->get_child_count(); i++) {
- _generate_meshes(p_node->get_child(i), p_generate_lods, p_create_shadow_meshes);
+ _generate_meshes(p_node->get_child(i), p_mesh_data, p_generate_lods, p_create_shadow_meshes, p_light_bake_mode, p_lightmap_texel_size, p_src_lightmap_cache, r_lightmap_caches);
+ }
+}
+
+void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes) {
+ for (const List<Ref<Shape3D>>::Element *E = p_shapes.front(); E; E = E->next()) {
+ CollisionShape3D *cshape = memnew(CollisionShape3D);
+ cshape->set_shape(E->get());
+ p_node->add_child(cshape);
+
+ cshape->set_owner(p_node->get_owner());
+ }
+}
+
+Node *ResourceImporterScene::pre_import(const String &p_source_file) {
+ Ref<EditorSceneImporter> importer;
+ String ext = p_source_file.get_extension().to_lower();
+
+ EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
+ progress.step(TTR("Importing Scene..."), 0);
+
+ for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
+ List<String> extensions;
+ E->get()->get_extensions(&extensions);
+
+ for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
+ if (F->get().to_lower() == ext) {
+ importer = E->get();
+ break;
+ }
+ }
+
+ if (importer.is_valid()) {
+ break;
+ }
}
+
+ ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
+
+ Error err = OK;
+ Node *scene = importer->import_scene(p_source_file, EditorSceneImporter::IMPORT_ANIMATION | EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
+ if (!scene || err != OK) {
+ return nullptr;
+ }
+
+ Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
+
+ _pre_fix_node(scene, scene, collision_map);
+
+ return scene;
}
+
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
const String &src_path = p_source_file;
@@ -1289,27 +1367,21 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float fps = p_options["animation/fps"];
- int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
- if (!bool(p_options["animation/optimizer/remove_unused_tracks"])) {
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
- }
+ int import_flags = 0;
if (bool(p_options["animation/import"])) {
import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
}
- if (bool(p_options["meshes/ensure_tangents"])) {
- import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
- }
-
- if (int(p_options["materials/location"]) == 0) {
- import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
- }
-
if (bool(p_options["skins/use_named_skins"])) {
import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
}
+ bool ensure_tangents = p_options["meshes/ensure_tangents"];
+ if (ensure_tangents) {
+ import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
+ }
+
Error err = OK;
List<String> missing_deps; // for now, not much will be done with this
Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
@@ -1317,6 +1389,29 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
return err;
}
+ Dictionary subresources = p_options["_subresources"];
+
+ Dictionary node_data;
+ if (subresources.has("nodes")) {
+ node_data = subresources["nodes"];
+ }
+
+ Dictionary material_data;
+ if (subresources.has("materials")) {
+ material_data = subresources["materials"];
+ }
+
+ Dictionary animation_data;
+ if (subresources.has("animations")) {
+ animation_data = subresources["animations"];
+ }
+
+ Set<Ref<EditorSceneImporterMesh>> scanned_meshes;
+ Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
+
+ _pre_fix_node(scene, scene, collision_map);
+ _post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
+
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
@@ -1354,196 +1449,42 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
bool gen_lods = bool(p_options["meshes/generate_lods"]);
bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]);
-
- _generate_meshes(scene, gen_lods, create_shadow_meshes);
-
- err = OK;
-
- String animation_filter = String(p_options["animation/filter_script"]).strip_edges();
-
- bool use_optimizer = p_options["animation/optimizer/enabled"];
- float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"];
- float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
- float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
int light_bake_mode = p_options["meshes/light_baking"];
+ float texel_size = p_options["meshes/lightmap_texel_size"];
+ float lightmap_texel_size = MAX(0.001, texel_size);
- Map<Ref<Mesh>, List<Ref<Shape3D>>> collision_map;
-
- scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode));
+ Vector<uint8_t> src_lightmap_cache;
+ Vector<Vector<uint8_t>> mesh_lightmap_caches;
- if (use_optimizer) {
- _optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
- }
-
- Array animation_clips;
{
- int clip_count = p_options["animation/clips/amount"];
-
- for (int i = 0; i < clip_count; i++) {
- String name = p_options["animation/clip_" + itos(i + 1) + "/name"];
- int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"];
- int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"];
- bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"];
-
- animation_clips.push_back(name);
- animation_clips.push_back(from_frame / fps);
- animation_clips.push_back(end_frame / fps);
- animation_clips.push_back(loop);
+ src_lightmap_cache = FileAccess::get_file_as_array(p_source_file + ".unwrap_cache", &err);
+ if (err != OK) {
+ src_lightmap_cache.clear();
}
}
- if (animation_clips.size()) {
- _create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"]));
- }
-
- if (animation_filter != "") {
- _filter_tracks(scene, animation_filter);
- }
- bool external_animations = int(p_options["animation/storage"]) == 1 || int(p_options["animation/storage"]) == 2;
- bool external_animations_as_text = int(p_options["animation/storage"]) == 2;
- bool keep_custom_tracks = p_options["animation/keep_custom_tracks"];
- bool external_materials = int(p_options["materials/storage"]) == 1 || int(p_options["materials/storage"]) == 2;
- bool external_materials_as_text = int(p_options["materials/storage"]) == 2;
- bool external_meshes = int(p_options["meshes/storage"]) == 1 || int(p_options["meshes/storage"]) == 2;
- bool external_meshes_as_text = int(p_options["meshes/storage"]) == 2;
- bool external_scenes = int(p_options["nodes/storage"]) == 1;
-
- String base_path = p_source_file.get_base_dir();
-
- if (external_animations || external_materials || external_meshes || external_scenes) {
- if (bool(p_options["external_files/store_in_subdir"])) {
- String subdir_name = p_source_file.get_file().get_basename();
- DirAccess *da = DirAccess::open(base_path);
- Error err2 = da->make_dir(subdir_name);
- memdelete(da);
- ERR_FAIL_COND_V_MSG(err2 != OK && err2 != ERR_ALREADY_EXISTS, err2, "Cannot make directory '" + subdir_name + "'.");
- base_path = base_path.plus_file(subdir_name);
- }
+ Dictionary mesh_data;
+ if (subresources.has("meshes")) {
+ mesh_data = subresources["meshes"];
}
+ _generate_meshes(scene, mesh_data, gen_lods, create_shadow_meshes, LightBakeMode(light_bake_mode), lightmap_texel_size, src_lightmap_cache, mesh_lightmap_caches);
- if (light_bake_mode == 2 /* || generate LOD */) {
- Map<Ref<ArrayMesh>, Transform> meshes;
- _find_meshes(scene, meshes);
-
- String file_id = src_path.get_file();
- String cache_file_path = base_path.plus_file(file_id + ".unwrap_cache");
-
- Vector<unsigned char> cache_data;
-
- if (FileAccess::exists(cache_file_path)) {
- Error err2;
- FileAccess *file = FileAccess::open(cache_file_path, FileAccess::READ, &err2);
-
- if (err2) {
- if (file) {
- memdelete(file);
- }
- } else {
- int cache_size = file->get_len();
- cache_data.resize(cache_size);
- file->get_buffer(cache_data.ptrw(), cache_size);
+ if (mesh_lightmap_caches.size()) {
+ FileAccessRef f = FileAccess::open(p_source_file + ".unwrap_cache", FileAccess::WRITE);
+ if (f) {
+ f->store_32(mesh_lightmap_caches.size());
+ for (int i = 0; i < mesh_lightmap_caches.size(); i++) {
+ String md5 = String::md5(mesh_lightmap_caches[i].ptr());
+ f->store_buffer(mesh_lightmap_caches[i].ptr(), mesh_lightmap_caches[i].size());
}
+ f->close();
}
-
- float texel_size = p_options["meshes/lightmap_texel_size"];
- texel_size = MAX(0.001, texel_size);
-
- Map<String, unsigned int> used_unwraps;
-
- EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
- int step = 0;
- for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
- Ref<ArrayMesh> mesh = E->key();
- String name = mesh->get_name();
- if (name == "") { //should not happen but..
- name = "Mesh " + itos(step);
- }
-
- progress2.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
-
- int *ret_cache_data = (int *)cache_data.ptrw();
- unsigned int ret_cache_size = cache_data.size();
- bool ret_used_cache = true; // Tell the unwrapper to use the cache
- Error err2 = mesh->lightmap_unwrap_cached(ret_cache_data, ret_cache_size, ret_used_cache, E->get(), texel_size);
-
- if (err2 != OK) {
- EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
- } else {
- String hash = String::md5((unsigned char *)ret_cache_data);
- used_unwraps.insert(hash, ret_cache_size);
-
- if (!ret_used_cache) {
- // Cache was not used, add the generated entry to the current cache
- if (cache_data.is_empty()) {
- cache_data.resize(4 + ret_cache_size);
- int *data = (int *)cache_data.ptrw();
- data[0] = 1;
- memcpy(&data[1], ret_cache_data, ret_cache_size);
- } else {
- int current_size = cache_data.size();
- cache_data.resize(cache_data.size() + ret_cache_size);
- unsigned char *ptrw = cache_data.ptrw();
- memcpy(&ptrw[current_size], ret_cache_data, ret_cache_size);
- int *data = (int *)ptrw;
- data[0] += 1;
- }
- }
- }
- step++;
- }
-
- Error err2;
- FileAccess *file = FileAccess::open(cache_file_path, FileAccess::WRITE, &err2);
-
- if (err2) {
- if (file) {
- memdelete(file);
- }
- } else {
- // Store number of entries
- file->store_32(used_unwraps.size());
-
- // Store cache entries
- const int *cache = (int *)cache_data.ptr();
- unsigned int r_idx = 1;
- for (int i = 0; i < cache[0]; ++i) {
- unsigned char *entry_start = (unsigned char *)&cache[r_idx];
- String entry_hash = String::md5(entry_start);
- if (used_unwraps.has(entry_hash)) {
- unsigned int entry_size = used_unwraps[entry_hash];
- file->store_buffer(entry_start, entry_size);
- }
-
- r_idx += 4; // hash
- r_idx += 2; // size hint
-
- int vertex_count = cache[r_idx];
- r_idx += 1; // vertex count
- r_idx += vertex_count; // vertex
- r_idx += vertex_count * 2; // uvs
-
- int index_count = cache[r_idx];
- r_idx += 1; // index count
- r_idx += index_count; // indices
- }
-
- file->close();
- }
- }
-
- if (external_animations || external_materials || external_meshes) {
- Map<Ref<Animation>, Ref<Animation>> anim_map;
- Map<Ref<Material>, Ref<Material>> mat_map;
- Map<Ref<ArrayMesh>, Ref<ArrayMesh>> mesh_map;
-
- bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
-
- _make_external_resources(scene, base_path, external_animations, external_animations_as_text, keep_custom_tracks, external_materials, external_materials_as_text, keep_materials, external_meshes, external_meshes_as_text, anim_map, mat_map, mesh_map);
}
+ err = OK;
progress.step(TTR("Running Custom Script..."), 2);
- String post_import_script_path = p_options["nodes/custom_script"];
+ String post_import_script_path = p_options["import_script/path"];
Ref<EditorScenePostImport> post_import_script;
if (post_import_script_path != "") {
@@ -1562,7 +1503,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
if (post_import_script.is_valid()) {
- post_import_script->init(base_path, p_source_file);
+ post_import_script->init(p_source_file);
scene = post_import_script->post_import(scene);
if (!scene) {
EditorNode::add_io_error(
@@ -1574,29 +1515,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
progress.step(TTR("Saving..."), 104);
- if (external_scenes) {
- //save sub-scenes as instances!
- for (int i = 0; i < scene->get_child_count(); i++) {
- Node *child = scene->get_child(i);
- if (child->get_owner() != scene) {
- continue; //not a real child probably created by scene type (ig, a scrollbar)
- }
- _replace_owner(child, scene, child);
-
- String cn = String(child->get_name()).strip_edges().replace(".", "_").replace(":", "_");
- if (cn == String()) {
- cn = "ChildNode" + itos(i);
- }
- String path = base_path.plus_file(cn + ".scn");
- child->set_filename(path);
-
- Ref<PackedScene> packer = memnew(PackedScene);
- packer->pack(child);
- err = ResourceSaver::save(path, packer); //do not take over, let the changed files reload themselves
- ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + path + "'.");
- }
- }
-
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(scene);
print_verbose("Saving scene to: " + p_save_path + ".scn");
@@ -1613,6 +1531,13 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
ResourceImporterScene *ResourceImporterScene::singleton = nullptr;
+bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const {
+ return true;
+}
+void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) {
+ SceneImportSettings::get_singleton()->open_settings(p_path);
+}
+
ResourceImporterScene::ResourceImporterScene() {
singleton = this;
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index aced0226ff..8cb84abce2 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -39,7 +39,9 @@
#include "scene/resources/skin.h"
class Material;
+class AnimationPlayer;
+class EditorSceneImporterMesh;
class EditorSceneImporter : public Reference {
GDCLASS(EditorSceneImporter, Reference);
@@ -53,15 +55,9 @@ public:
enum ImportFlags {
IMPORT_SCENE = 1,
IMPORT_ANIMATION = 2,
- IMPORT_ANIMATION_DETECT_LOOP = 4,
- IMPORT_ANIMATION_OPTIMIZE = 8,
- IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS = 16,
- IMPORT_ANIMATION_KEEP_VALUE_TRACKS = 32,
- IMPORT_GENERATE_TANGENT_ARRAYS = 256,
- IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 512,
- IMPORT_MATERIALS_IN_INSTANCES = 1024,
- IMPORT_USE_COMPRESSION = 2048,
- IMPORT_USE_NAMED_SKIN_BINDS = 4096,
+ IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4,
+ IMPORT_GENERATE_TANGENT_ARRAYS = 8,
+ IMPORT_USE_NAMED_SKIN_BINDS = 16,
};
@@ -76,17 +72,15 @@ public:
class EditorScenePostImport : public Reference {
GDCLASS(EditorScenePostImport, Reference);
- String source_folder;
String source_file;
protected:
static void _bind_methods();
public:
- String get_source_folder() const;
String get_source_file() const;
virtual Node *post_import(Node *p_scene);
- virtual void init(const String &p_source_folder, const String &p_source_file);
+ virtual void init(const String &p_source_file);
EditorScenePostImport();
};
@@ -97,31 +91,36 @@ class ResourceImporterScene : public ResourceImporter {
static ResourceImporterScene *singleton;
- enum Presets {
- PRESET_SEPARATE_MATERIALS,
- PRESET_SEPARATE_MESHES,
- PRESET_SEPARATE_ANIMATIONS,
-
- PRESET_SINGLE_SCENE,
+ enum LightBakeMode {
+ LIGHT_BAKE_DISABLED,
+ LIGHT_BAKE_DYNAMIC,
+ LIGHT_BAKE_STATIC,
+ LIGHT_BAKE_STATIC_LIGHTMAPS
+ };
- PRESET_SEPARATE_MESHES_AND_MATERIALS,
- PRESET_SEPARATE_MESHES_AND_ANIMATIONS,
- PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS,
- PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS,
+ enum MeshPhysicsMode {
+ MESH_PHYSICS_DISABLED,
+ MESH_PHYSICS_MESH_AND_STATIC_COLLIDER,
+ MESH_PHYSICS_RIGID_BODY_AND_MESH,
+ MESH_PHYSICS_STATIC_COLLIDER_ONLY,
+ MESH_PHYSICS_AREA_ONLY,
+ };
- PRESET_MULTIPLE_SCENES,
- PRESET_MULTIPLE_SCENES_AND_MATERIALS,
- PRESET_MAX
+ enum NavMeshMode {
+ NAVMESH_DISABLED,
+ NAVMESH_MESH_AND_NAVMESH,
+ NAVMESH_NAVMESH_ONLY,
};
- enum LightBakeMode {
- LIGHT_BAKE_DISABLED,
- LIGHT_BAKE_ENABLE,
- LIGHT_BAKE_LIGHTMAPS
+ enum MeshOverride {
+ MESH_OVERRIDE_DEFAULT,
+ MESH_OVERRIDE_ENABLE,
+ MESH_OVERRIDE_DISABLE,
};
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
- void _generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes);
+ void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
+ void _add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes);
public:
static ResourceImporterScene *get_singleton() { return singleton; }
@@ -141,26 +140,41 @@ public:
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
+ enum InternalImportCategory {
+ INTERNAL_IMPORT_CATEGORY_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
+ INTERNAL_IMPORT_CATEGORY_MESH,
+ INTERNAL_IMPORT_CATEGORY_MATERIAL,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION,
+ INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
+ INTERNAL_IMPORT_CATEGORY_MAX
+ };
+
+ void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
+ bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
+
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual int get_import_order() const override { return 100; } //after everything
- void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
-
- void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes);
+ Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map);
+ Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape3D>>> &collision_map, LightBakeMode p_light_bake_mode);
-
- void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
- void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);
- void _filter_tracks(Node *scene, const String &p_text);
- void _optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle);
+ Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
+ void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
+ void _optimize_animations(AnimationPlayer *anim, float p_max_lin_error, float p_max_ang_error, float p_max_angle);
+ Node *pre_import(const String &p_source_file);
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
+ virtual bool has_advanced_options() const override;
+ virtual void show_advanced_options(const String &p_path) override;
+
+ virtual bool can_import_threaded() const override { return false; }
+
ResourceImporterScene();
};
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
new file mode 100644
index 0000000000..48340ac242
--- /dev/null
+++ b/editor/import/scene_import_settings.cpp
@@ -0,0 +1,1199 @@
+/*************************************************************************/
+/* scene_import_settings.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_import_settings.h"
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/import/scene_importer_mesh_node_3d.h"
+#include "scene/resources/surface_tool.h"
+
+class SceneImportSettingsData : public Object {
+ GDCLASS(SceneImportSettingsData, Object)
+ friend class SceneImportSettings;
+ Map<StringName, Variant> *settings = nullptr;
+ Map<StringName, Variant> current;
+ Map<StringName, Variant> defaults;
+ List<ResourceImporter::ImportOption> options;
+
+ ResourceImporterScene::InternalImportCategory category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
+
+ bool _set(const StringName &p_name, const Variant &p_value) {
+ if (settings) {
+ if (defaults.has(p_name) && defaults[p_name] == p_value) {
+ settings->erase(p_name);
+ } else {
+ (*settings)[p_name] = p_value;
+ }
+
+ current[p_name] = p_value;
+ return true;
+ }
+ return false;
+ }
+ bool _get(const StringName &p_name, Variant &r_ret) const {
+ if (settings) {
+ if (settings->has(p_name)) {
+ r_ret = (*settings)[p_name];
+ return true;
+ }
+ }
+ if (defaults.has(p_name)) {
+ r_ret = defaults[p_name];
+ return true;
+ }
+ return false;
+ }
+ void _get_property_list(List<PropertyInfo> *p_list) const {
+ for (const List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
+ if (ResourceImporterScene::get_singleton()->get_internal_option_visibility(category, E->get().option.name, current)) {
+ p_list->push_back(E->get().option);
+ }
+ }
+ }
+};
+
+void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent) {
+ String import_id;
+ bool has_import_id = false;
+
+ if (p_material->has_meta("import_id")) {
+ import_id = p_material->get_meta("import_id");
+ has_import_id = true;
+ } else if (p_material->get_name() != "") {
+ import_id = p_material->get_name();
+ has_import_id = true;
+ } else {
+ import_id = "@MATERIAL:" + itos(material_set.size());
+ }
+
+ if (!material_map.has(import_id)) {
+ MaterialData md;
+ md.has_import_id = has_import_id;
+ md.material = p_material;
+
+ _load_default_subresource_settings(md.settings, "materials", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL);
+
+ material_map[import_id] = md;
+ }
+
+ MaterialData &material_data = material_map[import_id];
+
+ Ref<Texture2D> icon = get_theme_icon("StandardMaterial3D", "EditorIcons");
+
+ TreeItem *item = p_tree->create_item(p_parent);
+ item->set_text(0, p_material->get_name());
+ item->set_icon(0, icon);
+
+ bool created = false;
+ if (!material_set.has(p_material)) {
+ material_set.insert(p_material);
+ created = true;
+ }
+
+ item->set_meta("type", "Material");
+ item->set_meta("import_id", import_id);
+ item->set_tooltip(0, vformat(TTR("Import ID: %s"), import_id));
+ item->set_selectable(0, true);
+
+ if (p_tree == scene_tree) {
+ material_data.scene_node = item;
+ } else if (p_tree == mesh_tree) {
+ material_data.mesh_node = item;
+ } else {
+ material_data.material_node = item;
+ }
+
+ if (created) {
+ _fill_material(material_tree, p_material, material_tree->get_root());
+ }
+}
+
+void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent) {
+ String import_id;
+
+ bool has_import_id = false;
+ if (p_mesh->has_meta("import_id")) {
+ import_id = p_mesh->get_meta("import_id");
+ has_import_id = true;
+ } else if (p_mesh->get_name() != String()) {
+ import_id = p_mesh->get_name();
+ has_import_id = true;
+ } else {
+ import_id = "@MESH:" + itos(mesh_set.size());
+ }
+
+ if (!mesh_map.has(import_id)) {
+ MeshData md;
+ md.has_import_id = has_import_id;
+ md.mesh = p_mesh;
+
+ _load_default_subresource_settings(md.settings, "meshes", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH);
+
+ mesh_map[import_id] = md;
+ }
+
+ MeshData &mesh_data = mesh_map[import_id];
+
+ Ref<Texture2D> icon = get_theme_icon("Mesh", "EditorIcons");
+
+ TreeItem *item = p_tree->create_item(p_parent);
+ item->set_text(0, p_mesh->get_name());
+ item->set_icon(0, icon);
+
+ bool created = false;
+ if (!mesh_set.has(p_mesh)) {
+ mesh_set.insert(p_mesh);
+ created = true;
+ }
+
+ item->set_meta("type", "Mesh");
+ item->set_meta("import_id", import_id);
+ item->set_tooltip(0, vformat(TTR("Import ID: %s"), import_id));
+
+ item->set_selectable(0, true);
+
+ if (p_tree == scene_tree) {
+ mesh_data.scene_node = item;
+ } else {
+ mesh_data.mesh_node = item;
+ }
+
+ item->set_collapsed(true);
+
+ for (int i = 0; i < p_mesh->get_surface_count(); i++) {
+ Ref<Material> mat = p_mesh->surface_get_material(i);
+ if (mat.is_valid()) {
+ _fill_material(p_tree, mat, item);
+ }
+ }
+
+ if (created) {
+ _fill_mesh(mesh_tree, p_mesh, mesh_tree->get_root());
+ }
+}
+
+void SceneImportSettings::_fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent) {
+ if (!animation_map.has(p_name)) {
+ AnimationData ad;
+ ad.animation = p_anim;
+
+ _load_default_subresource_settings(ad.settings, "animations", p_name, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION);
+
+ animation_map[p_name] = ad;
+ }
+
+ AnimationData &animation_data = animation_map[p_name];
+
+ Ref<Texture2D> icon = get_theme_icon("Animation", "EditorIcons");
+
+ TreeItem *item = p_tree->create_item(p_parent);
+ item->set_text(0, p_name);
+ item->set_icon(0, icon);
+
+ item->set_meta("type", "Animation");
+ item->set_meta("import_id", p_name);
+
+ item->set_selectable(0, true);
+
+ animation_data.scene_node = item;
+}
+
+void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
+ String import_id;
+
+ if (p_node->has_meta("import_id")) {
+ import_id = p_node->get_meta("import_id");
+ } else {
+ import_id = "PATH:" + String(scene->get_path_to(p_node));
+ p_node->set_meta("import_id", import_id);
+ }
+
+ EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node);
+
+ if (src_mesh_node) {
+ MeshInstance3D *mesh_node = memnew(MeshInstance3D);
+ mesh_node->set_name(src_mesh_node->get_name());
+ mesh_node->set_transform(src_mesh_node->get_transform());
+ mesh_node->set_skin(src_mesh_node->get_skin());
+ mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
+ if (src_mesh_node->get_mesh().is_valid()) {
+ Ref<EditorSceneImporterMesh> editor_mesh = src_mesh_node->get_mesh();
+ mesh_node->set_mesh(editor_mesh->get_mesh());
+ }
+
+ p_node->replace_by(mesh_node);
+ memdelete(p_node);
+ p_node = mesh_node;
+ }
+
+ String type = p_node->get_class();
+
+ if (!has_theme_icon(type, "EditorIcons")) {
+ type = "Node3D";
+ }
+
+ Ref<Texture2D> icon = get_theme_icon(type, "EditorIcons");
+
+ TreeItem *item = scene_tree->create_item(p_parent_item);
+ item->set_text(0, p_node->get_name());
+
+ if (p_node == scene) {
+ icon = get_theme_icon("PackedScene", "EditorIcons");
+ item->set_text(0, "Scene");
+ }
+
+ item->set_icon(0, icon);
+
+ item->set_meta("type", "Node");
+ item->set_meta("class", type);
+ item->set_meta("import_id", import_id);
+ item->set_tooltip(0, vformat(TTR("Type: %s\nImport ID: %s"), type, import_id));
+
+ item->set_selectable(0, true);
+
+ if (!node_map.has(import_id)) {
+ NodeData nd;
+
+ if (p_node != scene) {
+ ResourceImporterScene::InternalImportCategory category;
+ if (src_mesh_node) {
+ category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
+ } else if (Object::cast_to<AnimationPlayer>(p_node)) {
+ category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
+ } else {
+ category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
+ }
+
+ _load_default_subresource_settings(nd.settings, "nodes", import_id, category);
+ }
+
+ node_map[import_id] = nd;
+ }
+ NodeData &node_data = node_map[import_id];
+
+ node_data.node = p_node;
+ node_data.scene_node = item;
+
+ AnimationPlayer *anim_node = Object::cast_to<AnimationPlayer>(p_node);
+ if (anim_node) {
+ List<StringName> animations;
+ anim_node->get_animation_list(&animations);
+ for (List<StringName>::Element *E = animations.front(); E; E = E->next()) {
+ _fill_animation(scene_tree, anim_node->get_animation(E->get()), E->get(), item);
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _fill_scene(p_node->get_child(i), item);
+ }
+ MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
+ if (mesh_node && mesh_node->get_mesh().is_valid()) {
+ _fill_mesh(scene_tree, mesh_node->get_mesh(), item);
+
+ Transform accum_xform;
+ Node3D *base = mesh_node;
+ while (base) {
+ accum_xform = base->get_transform() * accum_xform;
+ base = Object::cast_to<Node3D>(base->get_parent());
+ }
+
+ AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
+ if (first_aabb) {
+ contents_aabb = aabb;
+ first_aabb = false;
+ } else {
+ contents_aabb.merge_with(aabb);
+ }
+ }
+}
+
+void SceneImportSettings::_update_scene() {
+ scene_tree->clear();
+ material_tree->clear();
+ mesh_tree->clear();
+
+ //hiden roots
+ material_tree->create_item();
+ mesh_tree->create_item();
+
+ _fill_scene(scene, nullptr);
+}
+
+void SceneImportSettings::_update_camera() {
+ AABB camera_aabb;
+
+ float rot_x = cam_rot_x;
+ float rot_y = cam_rot_y;
+ float zoom = cam_zoom;
+
+ if (selected_type == "Node" || selected_type == "") {
+ camera_aabb = contents_aabb;
+ } else {
+ if (mesh_preview->get_mesh().is_valid()) {
+ camera_aabb = mesh_preview->get_transform().xform(mesh_preview->get_mesh()->get_aabb());
+ } else {
+ camera_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ }
+ if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
+ const MeshData &md = mesh_map[selected_id];
+ rot_x = md.cam_rot_x;
+ rot_y = md.cam_rot_y;
+ zoom = md.cam_zoom;
+ } else if (selected_type == "Material" && material_map.has(selected_id)) {
+ const MaterialData &md = material_map[selected_id];
+ rot_x = md.cam_rot_x;
+ rot_y = md.cam_rot_y;
+ zoom = md.cam_zoom;
+ }
+ }
+
+ Vector3 center = camera_aabb.position + camera_aabb.size * 0.5;
+ float camera_size = camera_aabb.get_longest_axis_size();
+
+ camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
+
+ Transform xf;
+ xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
+ xf.origin = center;
+ xf.translate(0, 0, camera_size);
+
+ camera->set_transform(xf);
+}
+
+void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
+ if (base_subresource_settings.has(p_type)) {
+ Dictionary d = base_subresource_settings[p_type];
+ if (d.has(p_import_id)) {
+ d = d[p_import_id];
+ List<ResourceImporterScene::ImportOption> options;
+ ResourceImporterScene::get_singleton()->get_internal_import_options(p_category, &options);
+ for (List<ResourceImporterScene::ImportOption>::Element *E = options.front(); E; E = E->next()) {
+ String key = E->get().option.name;
+ if (d.has(key)) {
+ settings[key] = d[key];
+ }
+ }
+ }
+ }
+}
+
+void SceneImportSettings::open_settings(const String &p_path) {
+ if (scene) {
+ memdelete(scene);
+ scene = nullptr;
+ }
+ scene = ResourceImporterScene::get_singleton()->pre_import(p_path);
+ if (scene == nullptr) {
+ EditorNode::get_singleton()->show_warning(TTR("Error opening scene"));
+ return;
+ }
+
+ base_path = p_path;
+
+ material_set.clear();
+ mesh_set.clear();
+ material_map.clear();
+ mesh_map.clear();
+ node_map.clear();
+ defaults.clear();
+
+ selected_id = "";
+ selected_type = "";
+
+ cam_rot_x = -Math_PI / 4;
+ cam_rot_y = -Math_PI / 4;
+ cam_zoom = 1;
+
+ {
+ base_subresource_settings.clear();
+
+ Ref<ConfigFile> config;
+ config.instance();
+ Error err = config->load(p_path + ".import");
+ if (err == OK) {
+ List<String> keys;
+ config->get_section_keys("params", &keys);
+ for (List<String>::Element *E = keys.front(); E; E = E->next()) {
+ Variant value = config->get_value("params", E->get());
+ if (E->get() == "_subresources") {
+ base_subresource_settings = value;
+ } else {
+ defaults[E->get()] = value;
+ }
+ }
+ }
+ }
+
+ first_aabb = true;
+
+ _update_scene();
+
+ base_viewport->add_child(scene);
+
+ if (first_aabb) {
+ contents_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ first_aabb = false;
+ }
+
+ popup_centered_ratio();
+ _update_camera();
+
+ set_title(vformat(TTR("Advanced Import Settings for '%s'"), base_path.get_file()));
+}
+
+SceneImportSettings *SceneImportSettings::singleton = nullptr;
+
+SceneImportSettings *SceneImportSettings::get_singleton() {
+ return singleton;
+}
+
+void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
+ selecting = true;
+
+ if (p_type == "Node") {
+ node_selected->hide(); //always hide just in case
+ mesh_preview->hide();
+ if (Object::cast_to<Node3D>(scene)) {
+ Object::cast_to<Node3D>(scene)->show();
+ }
+ //NodeData &nd=node_map[p_id];
+ material_tree->deselect_all();
+ mesh_tree->deselect_all();
+ NodeData &nd = node_map[p_id];
+
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(nd.node);
+ if (mi) {
+ Ref<Mesh> base_mesh = mi->get_mesh();
+ if (base_mesh.is_valid()) {
+ AABB aabb = base_mesh->get_aabb();
+ Transform aabb_xf;
+ aabb_xf.basis.scale(aabb.size);
+ aabb_xf.origin = aabb.position;
+
+ aabb_xf = mi->get_global_transform() * aabb_xf;
+ node_selected->set_transform(aabb_xf);
+ node_selected->show();
+ }
+ }
+
+ if (nd.node == scene) {
+ scene_import_settings_data->settings = &defaults;
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
+ } else {
+ scene_import_settings_data->settings = &nd.settings;
+ if (mi) {
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
+ } else if (Object::cast_to<AnimationPlayer>(nd.node)) {
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
+ } else {
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
+ }
+ }
+ } else if (p_type == "Animation") {
+ node_selected->hide(); //always hide just in case
+ mesh_preview->hide();
+ if (Object::cast_to<Node3D>(scene)) {
+ Object::cast_to<Node3D>(scene)->show();
+ }
+ //NodeData &nd=node_map[p_id];
+ material_tree->deselect_all();
+ mesh_tree->deselect_all();
+ AnimationData &ad = animation_map[p_id];
+
+ scene_import_settings_data->settings = &ad.settings;
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION;
+ } else if (p_type == "Mesh") {
+ node_selected->hide();
+ if (Object::cast_to<Node3D>(scene)) {
+ Object::cast_to<Node3D>(scene)->hide();
+ }
+
+ MeshData &md = mesh_map[p_id];
+ if (p_from != mesh_tree) {
+ md.mesh_node->uncollapse_tree();
+ md.mesh_node->select(0);
+ mesh_tree->ensure_cursor_is_visible();
+ }
+ if (p_from != scene_tree) {
+ md.scene_node->uncollapse_tree();
+ md.scene_node->select(0);
+ scene_tree->ensure_cursor_is_visible();
+ }
+
+ mesh_preview->set_mesh(md.mesh);
+ mesh_preview->show();
+
+ material_tree->deselect_all();
+
+ scene_import_settings_data->settings = &md.settings;
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH;
+ } else if (p_type == "Material") {
+ node_selected->hide();
+ if (Object::cast_to<Node3D>(scene)) {
+ Object::cast_to<Node3D>(scene)->hide();
+ }
+
+ mesh_preview->show();
+
+ MaterialData &md = material_map[p_id];
+
+ material_preview->set_material(md.material);
+ mesh_preview->set_mesh(material_preview);
+
+ if (p_from != mesh_tree) {
+ md.mesh_node->uncollapse_tree();
+ md.mesh_node->select(0);
+ mesh_tree->ensure_cursor_is_visible();
+ }
+ if (p_from != scene_tree) {
+ md.scene_node->uncollapse_tree();
+ md.scene_node->select(0);
+ scene_tree->ensure_cursor_is_visible();
+ }
+ if (p_from != material_tree) {
+ md.material_node->uncollapse_tree();
+ md.material_node->select(0);
+ material_tree->ensure_cursor_is_visible();
+ }
+
+ scene_import_settings_data->settings = &md.settings;
+ scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL;
+ }
+
+ selected_type = p_type;
+ selected_id = p_id;
+
+ selecting = false;
+
+ _update_camera();
+
+ List<ResourceImporter::ImportOption> options;
+
+ if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
+ ResourceImporterScene::get_singleton()->get_import_options(&options);
+ } else {
+ ResourceImporterScene::get_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
+ }
+
+ scene_import_settings_data->defaults.clear();
+ scene_import_settings_data->current.clear();
+
+ for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
+ scene_import_settings_data->defaults[E->get().option.name] = E->get().default_value;
+ //needed for visibility toggling (fails if something is missing)
+ if (scene_import_settings_data->settings->has(E->get().option.name)) {
+ scene_import_settings_data->current[E->get().option.name] = (*scene_import_settings_data->settings)[E->get().option.name];
+ } else {
+ scene_import_settings_data->current[E->get().option.name] = E->get().default_value;
+ }
+ }
+ scene_import_settings_data->options = options;
+ inspector->edit(scene_import_settings_data);
+ scene_import_settings_data->notify_property_list_changed();
+}
+
+void SceneImportSettings::_material_tree_selected() {
+ if (selecting) {
+ return;
+ }
+ TreeItem *item = material_tree->get_selected();
+ String type = item->get_meta("type");
+ String import_id = item->get_meta("import_id");
+
+ _select(material_tree, type, import_id);
+}
+void SceneImportSettings::_mesh_tree_selected() {
+ if (selecting) {
+ return;
+ }
+
+ TreeItem *item = mesh_tree->get_selected();
+ String type = item->get_meta("type");
+ String import_id = item->get_meta("import_id");
+
+ _select(mesh_tree, type, import_id);
+}
+void SceneImportSettings::_scene_tree_selected() {
+ if (selecting) {
+ return;
+ }
+ TreeItem *item = scene_tree->get_selected();
+ String type = item->get_meta("type");
+ String import_id = item->get_meta("import_id");
+
+ _select(scene_tree, type, import_id);
+}
+
+void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
+ float *rot_x = &cam_rot_x;
+ float *rot_y = &cam_rot_y;
+ float *zoom = &cam_zoom;
+
+ if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
+ MeshData &md = mesh_map[selected_id];
+ rot_x = &md.cam_rot_x;
+ rot_y = &md.cam_rot_y;
+ zoom = &md.cam_zoom;
+ } else if (selected_type == "Material" && material_map.has(selected_id)) {
+ MaterialData &md = material_map[selected_id];
+ rot_x = &md.cam_rot_x;
+ rot_y = &md.cam_rot_y;
+ zoom = &md.cam_zoom;
+ }
+ Ref<InputEventMouseMotion> mm = p_input;
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ (*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
+ (*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
+ (*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
+ _update_camera();
+ }
+ Ref<InputEventMouseButton> mb = p_input;
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ (*zoom) *= 1.1;
+ if ((*zoom) > 10.0) {
+ (*zoom) = 10.0;
+ }
+ _update_camera();
+ }
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ (*zoom) /= 1.1;
+ if ((*zoom) < 0.1) {
+ (*zoom) = 0.1;
+ }
+ _update_camera();
+ }
+}
+
+void SceneImportSettings::_re_import() {
+ Map<StringName, Variant> main_settings;
+
+ main_settings = defaults;
+ main_settings.erase("_subresources");
+ Dictionary nodes;
+ Dictionary materials;
+ Dictionary meshes;
+ Dictionary animations;
+
+ Dictionary subresources;
+
+ for (Map<String, NodeData>::Element *E = node_map.front(); E; E = E->next()) {
+ if (E->get().settings.size()) {
+ Dictionary d;
+ for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
+ d[String(F->key())] = F->get();
+ }
+ nodes[E->key()] = d;
+ }
+ }
+ if (nodes.size()) {
+ subresources["nodes"] = nodes;
+ }
+
+ for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) {
+ if (E->get().settings.size()) {
+ Dictionary d;
+ for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
+ d[String(F->key())] = F->get();
+ }
+ materials[E->key()] = d;
+ }
+ }
+ if (materials.size()) {
+ subresources["materials"] = materials;
+ }
+
+ for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) {
+ if (E->get().settings.size()) {
+ Dictionary d;
+ for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
+ d[String(F->key())] = F->get();
+ }
+ meshes[E->key()] = d;
+ }
+ }
+ if (meshes.size()) {
+ subresources["meshes"] = meshes;
+ }
+
+ for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) {
+ if (E->get().settings.size()) {
+ Dictionary d;
+ for (Map<StringName, Variant>::Element *F = E->get().settings.front(); F; F = F->next()) {
+ d[String(F->key())] = F->get();
+ }
+ animations[E->key()] = d;
+ }
+ }
+ if (animations.size()) {
+ subresources["animations"] = animations;
+ }
+
+ if (subresources.size()) {
+ main_settings["_subresources"] = subresources;
+ }
+
+ EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, "scene", main_settings);
+}
+
+void SceneImportSettings::_notification(int p_what) {
+ if (p_what == NOTIFICATION_READY) {
+ connect("confirmed", callable_mp(this, &SceneImportSettings::_re_import));
+ }
+}
+
+void SceneImportSettings::_menu_callback(int p_id) {
+ switch (p_id) {
+ case ACTION_EXTRACT_MATERIALS: {
+ save_path->set_text(TTR("Select folder to extract material resources"));
+ external_extension_type->select(0);
+ } break;
+ case ACTION_CHOOSE_MESH_SAVE_PATHS: {
+ save_path->set_text(TTR("Select folder where mesh resources will save on import"));
+ external_extension_type->select(1);
+ } break;
+ case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
+ save_path->set_text(TTR("Select folder where animations will save on import"));
+ external_extension_type->select(1);
+ } break;
+ }
+
+ save_path->set_current_dir(base_path.get_base_dir());
+ current_action = p_id;
+ save_path->popup_centered_ratio();
+}
+
+void SceneImportSettings::_save_path_changed(const String &p_path) {
+ save_path_item->set_text(1, p_path);
+
+ if (FileAccess::exists(p_path)) {
+ save_path_item->set_text(2, "Warning: File exists");
+ save_path_item->set_tooltip(2, TTR("Existing file with the same name will be replaced."));
+ save_path_item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+
+ } else {
+ save_path_item->set_text(2, "Will create new File");
+ save_path_item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ }
+}
+
+void SceneImportSettings::_browse_save_callback(Object *p_item, int p_column, int p_id) {
+ TreeItem *item = Object::cast_to<TreeItem>(p_item);
+
+ String path = item->get_text(1);
+
+ item_save_path->set_current_file(path);
+ save_path_item = item;
+
+ item_save_path->popup_centered_ratio();
+}
+
+void SceneImportSettings::_save_dir_callback(const String &p_path) {
+ external_path_tree->clear();
+ TreeItem *root = external_path_tree->create_item();
+ save_path_items.clear();
+
+ switch (current_action) {
+ case ACTION_EXTRACT_MATERIALS: {
+ for (Map<String, MaterialData>::Element *E = material_map.front(); E; E = E->next()) {
+ MaterialData &md = material_map[E->key()];
+
+ TreeItem *item = external_path_tree->create_item(root);
+
+ String name = md.material_node->get_text(0);
+
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_icon(0, get_theme_icon("StandardMaterial3D", "EditorIcons"));
+ item->set_text(0, name);
+
+ if (md.has_import_id) {
+ if (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) {
+ item->set_text(2, "Already External");
+ item->set_tooltip(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again."));
+ } else {
+ item->set_metadata(0, E->key());
+ item->set_editable(0, true);
+ item->set_checked(0, true);
+ String path = p_path.plus_file(name);
+ if (external_extension_type->get_selected() == 0) {
+ path += ".tres";
+ } else {
+ path += ".res";
+ }
+
+ item->set_text(1, path);
+ if (FileAccess::exists(path)) {
+ item->set_text(2, "Warning: File exists");
+ item->set_tooltip(2, TTR("Existing file with the same name will be replaced."));
+ item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+
+ } else {
+ item->set_text(2, "Will create new File");
+ item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ }
+
+ item->add_button(1, get_theme_icon("Folder", "EditorIcons"));
+ }
+
+ } else {
+ item->set_text(2, "No import ID");
+ item->set_tooltip(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
+ item->set_icon(2, get_theme_icon("StatusError", "EditorIcons"));
+ }
+
+ save_path_items.push_back(item);
+ }
+
+ external_paths->set_title(TTR("Extract Materials to Resource Files"));
+ external_paths->get_ok_button()->set_text(TTR("Extract"));
+ } break;
+ case ACTION_CHOOSE_MESH_SAVE_PATHS: {
+ for (Map<String, MeshData>::Element *E = mesh_map.front(); E; E = E->next()) {
+ MeshData &md = mesh_map[E->key()];
+
+ TreeItem *item = external_path_tree->create_item(root);
+
+ String name = md.mesh_node->get_text(0);
+
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_icon(0, get_theme_icon("Mesh", "EditorIcons"));
+ item->set_text(0, name);
+
+ if (md.has_import_id) {
+ if (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) {
+ item->set_text(2, "Already Saving");
+ item->set_tooltip(2, TTR("This mesh already saves to an external resource, no action will be taken."));
+ } else {
+ item->set_metadata(0, E->key());
+ item->set_editable(0, true);
+ item->set_checked(0, true);
+ String path = p_path.plus_file(name);
+ if (external_extension_type->get_selected() == 0) {
+ path += ".tres";
+ } else {
+ path += ".res";
+ }
+
+ item->set_text(1, path);
+ if (FileAccess::exists(path)) {
+ item->set_text(2, "Warning: File exists");
+ item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import."));
+ item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+
+ } else {
+ item->set_text(2, "Will save to new File");
+ item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ }
+
+ item->add_button(1, get_theme_icon("Folder", "EditorIcons"));
+ }
+
+ } else {
+ item->set_text(2, "No import ID");
+ item->set_tooltip(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
+ item->set_icon(2, get_theme_icon("StatusError", "EditorIcons"));
+ }
+
+ save_path_items.push_back(item);
+ }
+
+ external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport"));
+ external_paths->get_ok_button()->set_text(TTR("Set Paths"));
+ } break;
+ case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
+ for (Map<String, AnimationData>::Element *E = animation_map.front(); E; E = E->next()) {
+ AnimationData &ad = animation_map[E->key()];
+
+ TreeItem *item = external_path_tree->create_item(root);
+
+ String name = ad.scene_node->get_text(0);
+
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_icon(0, get_theme_icon("Animation", "EditorIcons"));
+ item->set_text(0, name);
+
+ if (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) {
+ item->set_text(2, "Already Saving");
+ item->set_tooltip(2, TTR("This animation already saves to an external resource, no action will be taken."));
+ } else {
+ item->set_metadata(0, E->key());
+ item->set_editable(0, true);
+ item->set_checked(0, true);
+ String path = p_path.plus_file(name);
+ if (external_extension_type->get_selected() == 0) {
+ path += ".tres";
+ } else {
+ path += ".res";
+ }
+
+ item->set_text(1, path);
+ if (FileAccess::exists(path)) {
+ item->set_text(2, "Warning: File exists");
+ item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import."));
+ item->set_icon(2, get_theme_icon("StatusWarning", "EditorIcons"));
+
+ } else {
+ item->set_text(2, "Will save to new File");
+ item->set_icon(2, get_theme_icon("StatusSuccess", "EditorIcons"));
+ }
+
+ item->add_button(1, get_theme_icon("Folder", "EditorIcons"));
+ }
+
+ save_path_items.push_back(item);
+ }
+
+ external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport"));
+ external_paths->get_ok_button()->set_text(TTR("Set Paths"));
+
+ } break;
+ }
+
+ external_paths->popup_centered_ratio();
+}
+
+void SceneImportSettings::_save_dir_confirm() {
+ for (int i = 0; i < save_path_items.size(); i++) {
+ TreeItem *item = save_path_items[i];
+ if (!item->is_checked(0)) {
+ continue; //ignore
+ }
+ String path = item->get_text(1);
+ if (!path.is_resource_file()) {
+ continue;
+ }
+
+ String id = item->get_metadata(0);
+
+ switch (current_action) {
+ case ACTION_EXTRACT_MATERIALS: {
+ ERR_CONTINUE(!material_map.has(id));
+ MaterialData &md = material_map[id];
+
+ Error err = ResourceSaver::save(path, md.material);
+ if (err != OK) {
+ EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:") + "\n\t" + path);
+ continue;
+ }
+
+ md.settings["use_external/enabled"] = true;
+ md.settings["use_external/path"] = path;
+
+ } break;
+ case ACTION_CHOOSE_MESH_SAVE_PATHS: {
+ ERR_CONTINUE(!mesh_map.has(id));
+ MeshData &md = mesh_map[id];
+
+ md.settings["save_to_file/enabled"] = true;
+ md.settings["save_to_file/path"] = path;
+ } break;
+ case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
+ ERR_CONTINUE(!animation_map.has(id));
+ AnimationData &ad = animation_map[id];
+
+ ad.settings["save_to_file/enabled"] = true;
+ ad.settings["save_to_file/path"] = path;
+
+ } break;
+ }
+ }
+
+ if (current_action == ACTION_EXTRACT_MATERIALS) {
+ //as this happens right now, the scene needs to be saved and reimported.
+ _re_import();
+ open_settings(base_path);
+ } else {
+ scene_import_settings_data->notify_property_list_changed();
+ }
+}
+
+SceneImportSettings::SceneImportSettings() {
+ singleton = this;
+
+ VBoxContainer *main_vb = memnew(VBoxContainer);
+ add_child(main_vb);
+ HBoxContainer *menu_hb = memnew(HBoxContainer);
+ main_vb->add_child(menu_hb);
+
+ action_menu = memnew(MenuButton);
+ action_menu->set_text(TTR("Actions..."));
+ menu_hb->add_child(action_menu);
+
+ action_menu->get_popup()->add_item(TTR("Extract Materials"), ACTION_EXTRACT_MATERIALS);
+ action_menu->get_popup()->add_separator();
+ action_menu->get_popup()->add_item(TTR("Set Animation Save Paths"), ACTION_CHOOSE_ANIMATION_SAVE_PATHS);
+ action_menu->get_popup()->add_item(TTR("Set Mesh Save Paths"), ACTION_CHOOSE_MESH_SAVE_PATHS);
+
+ action_menu->get_popup()->connect("id_pressed", callable_mp(this, &SceneImportSettings::_menu_callback));
+
+ tree_split = memnew(HSplitContainer);
+ main_vb->add_child(tree_split);
+ tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+
+ data_mode = memnew(TabContainer);
+ tree_split->add_child(data_mode);
+ data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
+
+ property_split = memnew(HSplitContainer);
+ tree_split->add_child(property_split);
+ property_split->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+
+ scene_tree = memnew(Tree);
+ scene_tree->set_name(TTR("Scene"));
+ data_mode->add_child(scene_tree);
+ scene_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_scene_tree_selected));
+
+ mesh_tree = memnew(Tree);
+ mesh_tree->set_name(TTR("Meshes"));
+ data_mode->add_child(mesh_tree);
+ mesh_tree->set_hide_root(true);
+ mesh_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_mesh_tree_selected));
+
+ material_tree = memnew(Tree);
+ material_tree->set_name(TTR("Materials"));
+ data_mode->add_child(material_tree);
+ material_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_material_tree_selected));
+
+ material_tree->set_hide_root(true);
+
+ SubViewportContainer *vp_container = memnew(SubViewportContainer);
+ vp_container->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ vp_container->set_custom_minimum_size(Size2(10, 10));
+ vp_container->set_stretch(true);
+ vp_container->connect("gui_input", callable_mp(this, &SceneImportSettings::_viewport_input));
+ property_split->add_child(vp_container);
+
+ base_viewport = memnew(SubViewport);
+ vp_container->add_child(base_viewport);
+
+ base_viewport->set_use_own_world_3d(true);
+
+ camera = memnew(Camera3D);
+ base_viewport->add_child(camera);
+ camera->make_current();
+
+ light = memnew(DirectionalLight3D);
+ light->set_transform(Transform().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
+ base_viewport->add_child(light);
+ light->set_shadow(true);
+
+ {
+ Ref<StandardMaterial3D> selection_mat;
+ selection_mat.instance();
+ selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ selection_mat->set_albedo(Color(1, 0.8, 1.0));
+
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_LINES);
+
+ AABB base_aabb;
+ base_aabb.size = Vector3(1, 1, 1);
+
+ for (int i = 0; i < 12; i++) {
+ Vector3 a, b;
+ base_aabb.get_edge(i, a, b);
+
+ st->add_vertex(a);
+ st->add_vertex(a.lerp(b, 0.2));
+ st->add_vertex(b);
+ st->add_vertex(b.lerp(a, 0.2));
+ }
+
+ selection_mesh.instance();
+ st->commit(selection_mesh);
+ selection_mesh->surface_set_material(0, selection_mat);
+
+ node_selected = memnew(MeshInstance3D);
+ node_selected->set_mesh(selection_mesh);
+ base_viewport->add_child(node_selected);
+ node_selected->hide();
+ }
+
+ {
+ mesh_preview = memnew(MeshInstance3D);
+ base_viewport->add_child(mesh_preview);
+ mesh_preview->hide();
+
+ material_preview.instance();
+ }
+
+ inspector = memnew(EditorInspector);
+ inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
+
+ property_split->add_child(inspector);
+
+ scene_import_settings_data = memnew(SceneImportSettingsData);
+
+ get_ok_button()->set_text(TTR("Reimport"));
+ get_cancel_button()->set_text(TTR("Close"));
+
+ external_paths = memnew(ConfirmationDialog);
+ add_child(external_paths);
+ external_path_tree = memnew(Tree);
+ external_paths->add_child(external_path_tree);
+ external_path_tree->connect("button_pressed", callable_mp(this, &SceneImportSettings::_browse_save_callback));
+ external_paths->connect("confirmed", callable_mp(this, &SceneImportSettings::_save_dir_confirm));
+ external_path_tree->set_columns(3);
+ external_path_tree->set_column_titles_visible(true);
+ external_path_tree->set_column_expand(0, true);
+ external_path_tree->set_column_min_width(0, 100 * EDSCALE);
+ external_path_tree->set_column_title(0, TTR("Resource"));
+ external_path_tree->set_column_expand(1, true);
+ external_path_tree->set_column_min_width(1, 100 * EDSCALE);
+ external_path_tree->set_column_title(1, TTR("Path"));
+ external_path_tree->set_column_expand(2, false);
+ external_path_tree->set_column_min_width(2, 200 * EDSCALE);
+ external_path_tree->set_column_title(2, TTR("Status"));
+ save_path = memnew(EditorFileDialog);
+ save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
+ HBoxContainer *extension_hb = memnew(HBoxContainer);
+ save_path->get_vbox()->add_child(extension_hb);
+ extension_hb->add_spacer();
+ extension_hb->add_child(memnew(Label(TTR("Save Extension: "))));
+ external_extension_type = memnew(OptionButton);
+ extension_hb->add_child(external_extension_type);
+ external_extension_type->add_item(TTR("Text: *.tres"));
+ external_extension_type->add_item(TTR("Binary: *.res"));
+ external_path_tree->set_hide_root(true);
+ add_child(save_path);
+
+ item_save_path = memnew(EditorFileDialog);
+ item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ item_save_path->add_filter("*.tres;Text Resource");
+ item_save_path->add_filter("*.res;Binary Resource");
+ add_child(item_save_path);
+ item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettings::_save_path_changed));
+
+ save_path->connect("dir_selected", callable_mp(this, &SceneImportSettings::_save_dir_callback));
+}
+
+SceneImportSettings::~SceneImportSettings() {
+ memdelete(scene_import_settings_data);
+}
diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h
new file mode 100644
index 0000000000..ddcf4a6d5d
--- /dev/null
+++ b/editor/import/scene_import_settings.h
@@ -0,0 +1,199 @@
+/*************************************************************************/
+/* scene_import_settings.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENEIMPORTSETTINGS_H
+#define SCENEIMPORTSETTINGS_H
+
+#include "editor/editor_file_dialog.h"
+#include "editor/editor_inspector.h"
+#include "editor/import/resource_importer_scene.h"
+#include "scene/3d/camera_3d.h"
+#include "scene/3d/light_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/item_list.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/subviewport_container.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/tree.h"
+#include "scene/resources/primitive_meshes.h"
+
+class SceneImportSettingsData;
+
+class SceneImportSettings : public ConfirmationDialog {
+ GDCLASS(SceneImportSettings, ConfirmationDialog)
+
+ static SceneImportSettings *singleton;
+
+ enum Actions {
+ ACTION_EXTRACT_MATERIALS,
+ ACTION_CHOOSE_MESH_SAVE_PATHS,
+ ACTION_CHOOSE_ANIMATION_SAVE_PATHS,
+ };
+
+ Node *scene = nullptr;
+
+ HSplitContainer *tree_split;
+ HSplitContainer *property_split;
+ TabContainer *data_mode;
+ Tree *scene_tree;
+ Tree *mesh_tree;
+ Tree *material_tree;
+
+ EditorInspector *inspector;
+
+ SubViewport *base_viewport;
+
+ Camera3D *camera;
+ bool first_aabb = false;
+ AABB contents_aabb;
+
+ DirectionalLight3D *light;
+ Ref<ArrayMesh> selection_mesh;
+ MeshInstance3D *node_selected;
+
+ MeshInstance3D *mesh_preview;
+ Ref<SphereMesh> material_preview;
+
+ float cam_rot_x;
+ float cam_rot_y;
+ float cam_zoom;
+
+ void _update_scene();
+
+ struct MaterialData {
+ bool has_import_id;
+ Ref<Material> material;
+ TreeItem *scene_node;
+ TreeItem *mesh_node;
+ TreeItem *material_node;
+
+ float cam_rot_x = -Math_PI / 4;
+ float cam_rot_y = -Math_PI / 4;
+ float cam_zoom = 1;
+
+ Map<StringName, Variant> settings;
+ };
+ Map<String, MaterialData> material_map;
+
+ struct MeshData {
+ bool has_import_id;
+ Ref<Mesh> mesh;
+ TreeItem *scene_node;
+ TreeItem *mesh_node;
+
+ float cam_rot_x = -Math_PI / 4;
+ float cam_rot_y = -Math_PI / 4;
+ float cam_zoom = 1;
+ Map<StringName, Variant> settings;
+ };
+ Map<String, MeshData> mesh_map;
+
+ struct AnimationData {
+ Ref<Animation> animation;
+ TreeItem *scene_node;
+ Map<StringName, Variant> settings;
+ };
+ Map<String, AnimationData> animation_map;
+
+ struct NodeData {
+ Node *node;
+ TreeItem *scene_node;
+ Map<StringName, Variant> settings;
+ };
+ Map<String, NodeData> node_map;
+
+ void _fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent);
+ void _fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent);
+ void _fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent);
+ void _fill_scene(Node *p_node, TreeItem *p_parent_item);
+
+ Set<Ref<Mesh>> mesh_set;
+ Set<Ref<Material>> material_set;
+
+ String selected_type;
+ String selected_id;
+
+ bool selecting = false;
+
+ void _update_camera();
+ void _select(Tree *p_from, String p_type, String p_id);
+ void _material_tree_selected();
+ void _mesh_tree_selected();
+ void _scene_tree_selected();
+
+ void _viewport_input(const Ref<InputEvent> &p_input);
+
+ Map<StringName, Variant> defaults;
+
+ SceneImportSettingsData *scene_import_settings_data;
+
+ void _re_import();
+
+ String base_path;
+
+ MenuButton *action_menu;
+
+ ConfirmationDialog *external_paths;
+ Tree *external_path_tree;
+ EditorFileDialog *save_path;
+ OptionButton *external_extension_type;
+
+ EditorFileDialog *item_save_path;
+
+ void _menu_callback(int p_id);
+ void _save_dir_callback(const String &p_path);
+
+ int current_action;
+
+ Vector<TreeItem *> save_path_items;
+
+ TreeItem *save_path_item = nullptr;
+ void _save_path_changed(const String &p_path);
+ void _browse_save_callback(Object *p_item, int p_column, int p_id);
+ void _save_dir_confirm();
+
+ Dictionary base_subresource_settings;
+
+ void _load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category);
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void open_settings(const String &p_path);
+ static SceneImportSettings *get_singleton();
+ SceneImportSettings();
+ ~SceneImportSettings();
+};
+
+#endif // SCENEIMPORTSETTINGS_H
diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp
index 46eb4e4fdc..bc7e8a1626 100644
--- a/editor/import/scene_importer_mesh.cpp
+++ b/editor/import/scene_importer_mesh.cpp
@@ -136,6 +136,11 @@ Ref<Material> EditorSceneImporterMesh::get_surface_material(int p_surface) const
return surfaces[p_surface].material;
}
+void EditorSceneImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_material) {
+ ERR_FAIL_INDEX(p_surface, surfaces.size());
+ surfaces.write[p_surface].material = p_material;
+}
+
void EditorSceneImporterMesh::generate_lods() {
if (!SurfaceTool::simplify_func) {
return;
@@ -219,11 +224,20 @@ bool EditorSceneImporterMesh::has_mesh() const {
return mesh.is_valid();
}
-Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() {
+Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh(const Ref<Mesh> &p_base) {
ERR_FAIL_COND_V(surfaces.size() == 0, Ref<ArrayMesh>());
if (mesh.is_null()) {
- mesh.instance();
+ if (p_base.is_valid()) {
+ mesh = p_base;
+ }
+ if (mesh.is_null()) {
+ mesh.instance();
+ }
+ mesh->set_name(get_name());
+ if (has_meta("import_id")) {
+ mesh->set_meta("import_id", get_meta("import_id"));
+ }
for (int i = 0; i < blend_shapes.size(); i++) {
mesh->add_blend_shape(blend_shapes[i]);
}
@@ -251,6 +265,8 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() {
}
}
+ mesh->set_lightmap_size_hint(lightmap_size_hint);
+
if (shadow_mesh.is_valid()) {
Ref<ArrayMesh> shadow = shadow_mesh->get_mesh();
mesh->set_shadow_mesh(shadow);
@@ -436,6 +452,352 @@ Dictionary EditorSceneImporterMesh::_get_data() const {
return data;
}
+Vector<Face3> EditorSceneImporterMesh::get_faces() const {
+ Vector<Face3> faces;
+ for (int i = 0; i < surfaces.size(); i++) {
+ if (surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) {
+ Vector<Vector3> vertices = surfaces[i].arrays[Mesh::ARRAY_VERTEX];
+ Vector<int> indices = surfaces[i].arrays[Mesh::ARRAY_INDEX];
+ if (indices.size()) {
+ for (int j = 0; j < indices.size(); j += 3) {
+ Face3 f;
+ f.vertex[0] = vertices[indices[j + 0]];
+ f.vertex[1] = vertices[indices[j + 1]];
+ f.vertex[2] = vertices[indices[j + 2]];
+ faces.push_back(f);
+ }
+ } else {
+ for (int j = 0; j < vertices.size(); j += 3) {
+ Face3 f;
+ f.vertex[0] = vertices[j + 0];
+ f.vertex[1] = vertices[j + 1];
+ f.vertex[2] = vertices[j + 2];
+ faces.push_back(f);
+ }
+ }
+ }
+ }
+
+ return faces;
+}
+
+Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const {
+ ERR_FAIL_COND_V(!Mesh::convex_composition_function, Vector<Ref<Shape3D>>());
+
+ const Vector<Face3> faces = get_faces();
+
+ Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces);
+
+ Vector<Ref<Shape3D>> ret;
+
+ for (int i = 0; i < decomposed.size(); i++) {
+ Set<Vector3> points;
+ for (int j = 0; j < decomposed[i].size(); j++) {
+ points.insert(decomposed[i][j].vertex[0]);
+ points.insert(decomposed[i][j].vertex[1]);
+ points.insert(decomposed[i][j].vertex[2]);
+ }
+
+ Vector<Vector3> convex_points;
+ convex_points.resize(points.size());
+ {
+ Vector3 *w = convex_points.ptrw();
+ int idx = 0;
+ for (Set<Vector3>::Element *E = points.front(); E; E = E->next()) {
+ w[idx++] = E->get();
+ }
+ }
+
+ Ref<ConvexPolygonShape3D> shape;
+ shape.instance();
+ shape->set_points(convex_points);
+ ret.push_back(shape);
+ }
+
+ return ret;
+}
+
+Ref<Shape3D> EditorSceneImporterMesh::create_trimesh_shape() const {
+ Vector<Face3> faces = get_faces();
+ if (faces.size() == 0) {
+ return Ref<Shape3D>();
+ }
+
+ Vector<Vector3> face_points;
+ face_points.resize(faces.size() * 3);
+
+ for (int i = 0; i < face_points.size(); i += 3) {
+ Face3 f = faces.get(i / 3);
+ face_points.set(i, f.vertex[0]);
+ face_points.set(i + 1, f.vertex[1]);
+ face_points.set(i + 2, f.vertex[2]);
+ }
+
+ Ref<ConcavePolygonShape3D> shape = memnew(ConcavePolygonShape3D);
+ shape->set_faces(face_points);
+ return shape;
+}
+
+Ref<NavigationMesh> EditorSceneImporterMesh::create_navigation_mesh() {
+ Vector<Face3> faces = get_faces();
+ if (faces.size() == 0) {
+ return Ref<NavigationMesh>();
+ }
+
+ Map<Vector3, int> unique_vertices;
+ LocalVector<int> face_indices;
+
+ for (int i = 0; i < faces.size(); i++) {
+ for (int j = 0; j < 3; j++) {
+ Vector3 v = faces[i].vertex[j];
+ int idx;
+ if (unique_vertices.has(v)) {
+ idx = unique_vertices[v];
+ } else {
+ idx = unique_vertices.size();
+ unique_vertices[v] = idx;
+ }
+ face_indices.push_back(idx);
+ }
+ }
+
+ Vector<Vector3> vertices;
+ vertices.resize(unique_vertices.size());
+ for (Map<Vector3, int>::Element *E = unique_vertices.front(); E; E = E->next()) {
+ vertices.write[E->get()] = E->key();
+ }
+
+ Ref<NavigationMesh> nm;
+ nm.instance();
+ nm->set_vertices(vertices);
+
+ Vector<int> v3;
+ v3.resize(3);
+ for (uint32_t i = 0; i < face_indices.size(); i += 3) {
+ v3.write[0] = face_indices[i + 0];
+ v3.write[1] = face_indices[i + 1];
+ v3.write[2] = face_indices[i + 2];
+ nm->add_polygon(v3);
+ }
+
+ return nm;
+}
+
+extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
+
+struct EditorSceneImporterMeshLightmapSurface {
+ Ref<Material> material;
+ LocalVector<SurfaceTool::Vertex> vertices;
+ Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX;
+ uint32_t format = 0;
+ String name;
+};
+
+Error EditorSceneImporterMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
+ ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
+
+ LocalVector<float> vertices;
+ LocalVector<float> normals;
+ LocalVector<int> indices;
+ LocalVector<float> uv;
+ LocalVector<Pair<int, int>> uv_indices;
+
+ Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces;
+
+ // Keep only the scale
+ Basis basis = p_base_transform.get_basis();
+ Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
+
+ Transform transform;
+ transform.scale(scale);
+
+ Basis normal_basis = transform.basis.inverse().transposed();
+
+ for (int i = 0; i < get_surface_count(); i++) {
+ EditorSceneImporterMeshLightmapSurface s;
+ s.primitive = get_surface_primitive_type(i);
+
+ ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
+ Array arrays = get_surface_arrays(i);
+ s.material = get_surface_material(i);
+ s.name = get_surface_name(i);
+
+ SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format);
+
+ PackedVector3Array rvertices = arrays[Mesh::ARRAY_VERTEX];
+ int vc = rvertices.size();
+
+ PackedVector3Array rnormals = arrays[Mesh::ARRAY_NORMAL];
+
+ int vertex_ofs = vertices.size() / 3;
+
+ vertices.resize((vertex_ofs + vc) * 3);
+ normals.resize((vertex_ofs + vc) * 3);
+ uv_indices.resize(vertex_ofs + vc);
+
+ for (int j = 0; j < vc; j++) {
+ Vector3 v = transform.xform(rvertices[j]);
+ Vector3 n = normal_basis.xform(rnormals[j]).normalized();
+
+ vertices[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals[(j + vertex_ofs) * 3 + 2] = n.z;
+ uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
+ }
+
+ PackedInt32Array rindices = arrays[Mesh::ARRAY_INDEX];
+ int ic = rindices.size();
+
+ float eps = 1.19209290e-7F; // Taken from xatlas.h
+ if (ic == 0) {
+ for (int j = 0; j < vc / 3; j++) {
+ Vector3 p0 = transform.xform(rvertices[j * 3 + 0]);
+ Vector3 p1 = transform.xform(rvertices[j * 3 + 1]);
+ Vector3 p2 = transform.xform(rvertices[j * 3 + 2]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
+ continue;
+ }
+
+ indices.push_back(vertex_ofs + j * 3 + 0);
+ indices.push_back(vertex_ofs + j * 3 + 1);
+ indices.push_back(vertex_ofs + j * 3 + 2);
+ }
+
+ } else {
+ for (int j = 0; j < ic / 3; j++) {
+ Vector3 p0 = transform.xform(rvertices[rindices[j * 3 + 0]]);
+ Vector3 p1 = transform.xform(rvertices[rindices[j * 3 + 1]]);
+ Vector3 p2 = transform.xform(rvertices[rindices[j * 3 + 2]]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
+ continue;
+ }
+
+ indices.push_back(vertex_ofs + rindices[j * 3 + 0]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 1]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 2]);
+ }
+ }
+
+ lightmap_surfaces.push_back(s);
+ }
+
+ //unwrap
+
+ bool use_cache = true; // Used to request cache generation and to know if cache was used
+ uint8_t *gen_cache;
+ int gen_cache_size;
+ float *gen_uvs;
+ int *gen_vertices;
+ int *gen_indices;
+ int gen_vertex_count;
+ int gen_index_count;
+ int size_x;
+ int size_y;
+
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), p_src_cache.ptr(), &use_cache, &gen_cache, &gen_cache_size, &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
+
+ if (!ok) {
+ return ERR_CANT_CREATE;
+ }
+
+ //remove surfaces
+ clear();
+
+ //create surfacetools for each surface..
+ LocalVector<Ref<SurfaceTool>> surfaces_tools;
+
+ for (int i = 0; i < lightmap_surfaces.size(); i++) {
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_TRIANGLES);
+ st->set_material(lightmap_surfaces[i].material);
+ st->set_meta("name", lightmap_surfaces[i].name);
+ surfaces_tools.push_back(st); //stay there
+ }
+
+ print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
+
+ //go through all indices
+ for (int i = 0; i < gen_index_count; i += 3) {
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
+
+ ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+
+ int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
+
+ for (int j = 0; j < 3; j++) {
+ SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
+
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_COLOR) {
+ surfaces_tools[surface]->set_color(v.color);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TEX_UV) {
+ surfaces_tools[surface]->set_uv(v.uv);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_NORMAL) {
+ surfaces_tools[surface]->set_normal(v.normal);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_TANGENT) {
+ Plane t;
+ t.normal = v.tangent;
+ t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
+ surfaces_tools[surface]->set_tangent(t);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_BONES) {
+ surfaces_tools[surface]->set_bones(v.bones);
+ }
+ if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) {
+ surfaces_tools[surface]->set_weights(v.weights);
+ }
+
+ Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
+ surfaces_tools[surface]->set_uv2(uv2);
+
+ surfaces_tools[surface]->add_vertex(v.vertex);
+ }
+ }
+
+ //generate surfaces
+ for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools[i]->index();
+ Array arrays = surfaces_tools[i]->commit_to_arrays();
+ add_surface(surfaces_tools[i]->get_primitive(), arrays, Array(), Dictionary(), surfaces_tools[i]->get_material(), surfaces_tools[i]->get_meta("name"));
+ }
+
+ set_lightmap_size_hint(Size2(size_x, size_y));
+
+ if (gen_cache_size > 0) {
+ r_dst_cache.resize(gen_cache_size);
+ memcpy(r_dst_cache.ptrw(), gen_cache, gen_cache_size);
+ memfree(gen_cache);
+ }
+
+ if (!use_cache) {
+ // Cache was not used, free the buffers
+ memfree(gen_vertices);
+ memfree(gen_indices);
+ memfree(gen_uvs);
+ }
+
+ return OK;
+}
+
+void EditorSceneImporterMesh::set_lightmap_size_hint(const Size2i &p_size) {
+ lightmap_size_hint = p_size;
+}
+
+Size2i EditorSceneImporterMesh::get_lightmap_size_hint() const {
+ return lightmap_size_hint;
+}
+
void EditorSceneImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &EditorSceneImporterMesh::add_blend_shape);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &EditorSceneImporterMesh::get_blend_shape_count);
@@ -462,5 +824,8 @@ void EditorSceneImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data", "data"), &EditorSceneImporterMesh::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &EditorSceneImporterMesh::_get_data);
+ ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &EditorSceneImporterMesh::set_lightmap_size_hint);
+ ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &EditorSceneImporterMesh::get_lightmap_size_hint);
+
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
}
diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h
index 42507cbe8c..b3e8137e0a 100644
--- a/editor/import/scene_importer_mesh.h
+++ b/editor/import/scene_importer_mesh.h
@@ -32,7 +32,10 @@
#define EDITOR_SCENE_IMPORTER_MESH_H
#include "core/io/resource.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
+#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/mesh.h"
+#include "scene/resources/navigation_mesh.h"
// The following classes are used by importers instead of ArrayMesh and MeshInstance3D
// so the data is not registered (hence, quality loss), importing happens faster and
// its easier to modify before saving
@@ -63,6 +66,8 @@ class EditorSceneImporterMesh : public Resource {
Ref<EditorSceneImporterMesh> shadow_mesh;
+ Size2i lightmap_size_hint;
+
protected:
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
@@ -89,13 +94,24 @@ public:
float get_surface_lod_size(int p_surface, int p_lod) const;
Ref<Material> get_surface_material(int p_surface) const;
+ void set_surface_material(int p_surface, const Ref<Material> &p_material);
+
void generate_lods();
void create_shadow_mesh();
Ref<EditorSceneImporterMesh> get_shadow_mesh() const;
+ Vector<Face3> get_faces() const;
+ Vector<Ref<Shape3D>> convex_decompose() const;
+ Ref<Shape3D> create_trimesh_shape() const;
+ Ref<NavigationMesh> create_navigation_mesh();
+ Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
+
+ void set_lightmap_size_hint(const Size2i &p_size);
+ Size2i get_lightmap_size_hint() const;
+
bool has_mesh() const;
- Ref<ArrayMesh> get_mesh();
+ Ref<ArrayMesh> get_mesh(const Ref<Mesh> &p_base = Ref<Mesh>());
void clear();
};
#endif // EDITOR_SCENE_IMPORTER_MESH_H
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 97a04e6557..17c51f0f85 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -98,11 +98,9 @@ void ImportDock::set_edit_path(const String &p_path) {
return;
}
- params->importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(config->get_value("remap", "importer"));
- if (params->importer.is_null()) {
- clear();
- return;
- }
+ String importer_name = config->get_value("remap", "importer");
+
+ params->importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
params->paths.clear();
params->paths.push_back(p_path);
@@ -124,11 +122,18 @@ void ImportDock::set_edit_path(const String &p_path) {
for (List<Pair<String, String>>::Element *E = importer_names.front(); E; E = E->next()) {
import_as->add_item(E->get().first);
import_as->set_item_metadata(import_as->get_item_count() - 1, E->get().second);
- if (E->get().second == params->importer->get_importer_name()) {
+ if (E->get().second == importer_name) {
import_as->select(import_as->get_item_count() - 1);
}
}
+ import_as->add_separator();
+ import_as->add_item(TTR("Keep File (No Import)"));
+ import_as->set_item_metadata(import_as->get_item_count() - 1, "keep");
+ if (importer_name == "keep") {
+ import_as->select(import_as->get_item_count() - 1);
+ }
+
import->set_disabled(false);
import_as->set_disabled(false);
preset->set_disabled(false);
@@ -138,7 +143,10 @@ void ImportDock::set_edit_path(const String &p_path) {
void ImportDock::_update_options(const Ref<ConfigFile> &p_config) {
List<ResourceImporter::ImportOption> options;
- params->importer->get_import_options(&options);
+
+ if (params->importer.is_valid()) {
+ params->importer->get_import_options(&options);
+ }
params->properties.clear();
params->values.clear();
@@ -156,6 +164,14 @@ void ImportDock::_update_options(const Ref<ConfigFile> &p_config) {
params->update();
_update_preset_menu();
+
+ if (params->importer.is_valid() && params->paths.size() == 1 && params->importer->has_advanced_options()) {
+ advanced->show();
+ advanced_spacer->show();
+ } else {
+ advanced->hide();
+ advanced_spacer->hide();
+ }
}
void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
@@ -178,6 +194,10 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
}
}
+ if (!config->has_section("params")) {
+ continue;
+ }
+
List<String> keys;
config->get_section_keys("params", &keys);
@@ -258,11 +278,26 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
preset->set_disabled(false);
imported->set_text(vformat(TTR("%d Files"), p_paths.size()));
+
+ if (params->paths.size() == 1 && params->importer->has_advanced_options()) {
+ advanced->show();
+ advanced_spacer->show();
+ } else {
+ advanced->hide();
+ advanced_spacer->hide();
+ }
}
void ImportDock::_update_preset_menu() {
preset->get_popup()->clear();
+ if (params->importer.is_null()) {
+ preset->get_popup()->add_item(TTR("Default"));
+ preset->hide();
+ return;
+ }
+ preset->show();
+
if (params->importer->get_preset_count() == 0) {
preset->get_popup()->add_item(TTR("Default"));
} else {
@@ -282,20 +317,25 @@ void ImportDock::_update_preset_menu() {
void ImportDock::_importer_selected(int i_idx) {
String name = import_as->get_selected_metadata();
- Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name);
- ERR_FAIL_COND(importer.is_null());
+ if (name == "keep") {
+ params->importer.unref();
+ _update_options(Ref<ConfigFile>());
+ } else {
+ Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name);
+ ERR_FAIL_COND(importer.is_null());
- params->importer = importer;
+ params->importer = importer;
- Ref<ConfigFile> config;
- if (params->paths.size()) {
- config.instance();
- Error err = config->load(params->paths[0] + ".import");
- if (err != OK) {
- config.unref();
+ Ref<ConfigFile> config;
+ if (params->paths.size()) {
+ config.instance();
+ Error err = config->load(params->paths[0] + ".import");
+ if (err != OK) {
+ config.unref();
+ }
}
+ _update_options(config);
}
- _update_options(config);
}
void ImportDock::_preset_selected(int p_idx) {
@@ -391,6 +431,13 @@ static bool _find_owners(EditorFileSystemDirectory *efsd, const String &p_path)
void ImportDock::_reimport_attempt() {
bool need_restart = false;
bool used_in_resources = false;
+
+ String importer_name;
+ if (params->importer.is_valid()) {
+ importer_name = params->importer->get_importer_name();
+ } else {
+ importer_name = "keep";
+ }
for (int i = 0; i < params->paths.size(); i++) {
Ref<ConfigFile> config;
config.instance();
@@ -398,7 +445,7 @@ void ImportDock::_reimport_attempt() {
ERR_CONTINUE(err != OK);
String imported_with = config->get_value("remap", "importer");
- if (imported_with != params->importer->get_importer_name()) {
+ if (imported_with != importer_name) {
need_restart = true;
if (_find_owners(EditorFileSystem::get_singleton()->get_filesystem(), params->paths[i])) {
used_in_resources = true;
@@ -422,6 +469,11 @@ void ImportDock::_reimport_and_restart() {
EditorNode::get_singleton()->restart_editor();
}
+void ImportDock::_advanced_options() {
+ if (params->paths.size() == 1 && params->importer.is_valid()) {
+ params->importer->show_advanced_options(params->paths[0]);
+ }
+}
void ImportDock::_reimport() {
for (int i = 0; i < params->paths.size(); i++) {
Ref<ConfigFile> config;
@@ -429,38 +481,45 @@ void ImportDock::_reimport() {
Error err = config->load(params->paths[i] + ".import");
ERR_CONTINUE(err != OK);
- String importer_name = params->importer->get_importer_name();
+ if (params->importer.is_valid()) {
+ String importer_name = params->importer->get_importer_name();
- if (params->checking && config->get_value("remap", "importer") == params->importer->get_importer_name()) {
- //update only what is edited (checkboxes) if the importer is the same
- for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) {
- if (params->checked.has(E->get().name)) {
+ if (params->checking && config->get_value("remap", "importer") == params->importer->get_importer_name()) {
+ //update only what is edited (checkboxes) if the importer is the same
+ for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) {
+ if (params->checked.has(E->get().name)) {
+ config->set_value("params", E->get().name, params->values[E->get().name]);
+ }
+ }
+ } else {
+ //override entirely
+ config->set_value("remap", "importer", importer_name);
+ if (config->has_section("params")) {
+ config->erase_section("params");
+ }
+
+ for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) {
config->set_value("params", E->get().name, params->values[E->get().name]);
}
}
- } else {
- //override entirely
- config->set_value("remap", "importer", importer_name);
- if (config->has_section("params")) {
- config->erase_section("params");
- }
- for (List<PropertyInfo>::Element *E = params->properties.front(); E; E = E->next()) {
- config->set_value("params", E->get().name, params->values[E->get().name]);
+ //handle group file
+ Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
+ ERR_CONTINUE(!importer.is_valid());
+ String group_file_property = importer->get_option_group_file();
+ if (group_file_property != String()) {
+ //can import from a group (as in, atlas)
+ ERR_CONTINUE(!params->values.has(group_file_property));
+ String group_file = params->values[group_file_property];
+ config->set_value("remap", "group_file", group_file);
+ } else {
+ config->set_value("remap", "group_file", Variant()); //clear group file if unused
}
- }
- //handle group file
- Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name);
- ERR_CONTINUE(!importer.is_valid());
- String group_file_property = importer->get_option_group_file();
- if (group_file_property != String()) {
- //can import from a group (as in, atlas)
- ERR_CONTINUE(!params->values.has(group_file_property));
- String group_file = params->values[group_file_property];
- config->set_value("remap", "group_file", group_file);
} else {
- config->set_value("remap", "group_file", Variant()); //clear group file if unused
+ //set to no import
+ config->clear();
+ config->set_value("remap", "importer", "keep");
}
config->save(params->paths[i] + ".import");
@@ -531,10 +590,27 @@ ImportDock::ImportDock() {
import->set_text(TTR("Reimport"));
import->set_disabled(true);
import->connect("pressed", callable_mp(this, &ImportDock::_reimport_attempt));
+ if (!DisplayServer::get_singleton()->get_swap_cancel_ok()) {
+ advanced_spacer = hb->add_spacer();
+ advanced = memnew(Button);
+ advanced->set_text(TTR("Advanced..."));
+ hb->add_child(advanced);
+ }
hb->add_spacer();
hb->add_child(import);
hb->add_spacer();
+ if (DisplayServer::get_singleton()->get_swap_cancel_ok()) {
+ advanced = memnew(Button);
+ advanced->set_text(TTR("Advanced..."));
+ hb->add_child(advanced);
+ advanced_spacer = hb->add_spacer();
+ }
+
+ advanced->hide();
+ advanced_spacer->hide();
+ advanced->connect("pressed", callable_mp(this, &ImportDock::_advanced_options));
+
reimport_confirm = memnew(ConfirmationDialog);
reimport_confirm->get_ok_button()->set_text(TTR("Save Scenes, Re-Import, and Restart"));
add_child(reimport_confirm);
diff --git a/editor/import_dock.h b/editor/import_dock.h
index 6c5779ddce..2be48dd505 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -57,6 +57,9 @@ class ImportDock : public VBoxContainer {
Label *label_warning;
Button *import;
+ Control *advanced_spacer;
+ Button *advanced;
+
ImportDockParameters *params;
void _preset_selected(int p_idx);
@@ -69,6 +72,7 @@ class ImportDock : public VBoxContainer {
void _reimport_and_restart();
void _reimport();
+ void _advanced_options();
enum {
ITEM_SET_AS_DEFAULT = 100,
ITEM_LOAD_DEFAULT,
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index fbcd76a95f..6265dfc2e4 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -535,7 +535,6 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
} else {
backward_button->set_icon(get_theme_icon("Back", "EditorIcons"));
}
- backward_button->set_flat(true);
backward_button->set_tooltip(TTR("Go to the previous edited object in history."));
backward_button->set_disabled(true);
backward_button->connect("pressed", callable_mp(this, &InspectorDock::_edit_back));
@@ -548,7 +547,6 @@ InspectorDock::InspectorDock(EditorNode *p_editor, EditorData &p_editor_data) {
} else {
forward_button->set_icon(get_theme_icon("Forward", "EditorIcons"));
}
- forward_button->set_flat(true);
forward_button->set_tooltip(TTR("Go to the next edited object in history."));
forward_button->set_disabled(true);
forward_button->connect("pressed", callable_mp(this, &InspectorDock::_edit_forward));
diff --git a/editor/localization_editor.cpp b/editor/localization_editor.cpp
index 0e68af06f0..161f1dde0d 100644
--- a/editor/localization_editor.cpp
+++ b/editor/localization_editor.cpp
@@ -37,24 +37,6 @@
#include "scene/gui/control.h"
void LocalizationEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_TEXT_SERVER_CHANGED) {
- ts_name->set_text(TTR("Text server: ") + TS->get_name());
-
- FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
- if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
- if (file_check->file_exists("res://" + TS->get_support_data_filename())) {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Installed"));
- ts_install->set_disabled(true);
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not installed"));
- ts_install->set_disabled(false);
- }
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not supported"));
- ts_install->set_disabled(false);
- }
- ts_data_info->set_text(TTR("Info: ") + TS->get_support_data_info());
- }
if (p_what == NOTIFICATION_ENTER_TREE) {
translation_list->connect("button_pressed", callable_mp(this, &LocalizationEditor::_translation_delete));
translation_pot_list->connect("button_pressed", callable_mp(this, &LocalizationEditor::_pot_delete));
@@ -649,26 +631,6 @@ void LocalizationEditor::update_translations() {
updating_translations = false;
}
-void LocalizationEditor::_install_ts_data() {
- if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
- TS->save_support_data("res://" + TS->get_support_data_filename());
- }
-
- FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
- if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
- if (file_check->file_exists("res://" + TS->get_support_data_filename())) {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Installed"));
- ts_install->set_disabled(true);
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not installed"));
- ts_install->set_disabled(false);
- }
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not supported"));
- ts_install->set_disabled(false);
- }
-}
-
void LocalizationEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("update_translations"), &LocalizationEditor::update_translations);
@@ -838,37 +800,4 @@ LocalizationEditor::LocalizationEditor() {
pot_file_open_dialog->connect("files_selected", callable_mp(this, &LocalizationEditor::_pot_add));
add_child(pot_file_open_dialog);
}
-
- {
- VBoxContainer *tvb = memnew(VBoxContainer);
- tvb->set_name(TTR("Text Server Data"));
- translations->add_child(tvb);
-
- ts_name = memnew(Label(TTR("Text server: ") + TS->get_name()));
- tvb->add_child(ts_name);
-
- ts_data_status = memnew(Label(TTR("Support data: ")));
- tvb->add_child(ts_data_status);
-
- ts_data_info = memnew(Label(TTR("Info: ") + TS->get_support_data_info()));
- tvb->add_child(ts_data_info);
-
- ts_install = memnew(Button(TTR("Install support data...")));
- ts_install->connect("pressed", callable_mp(this, &LocalizationEditor::_install_ts_data));
- tvb->add_child(ts_install);
-
- FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
- if (TS->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
- if (file_check->file_exists("res://" + TS->get_support_data_filename())) {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Installed"));
- ts_install->set_disabled(true);
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not installed"));
- ts_install->set_disabled(false);
- }
- } else {
- ts_data_status->set_text(TTR("Support data: ") + TTR("Not supported"));
- ts_install->set_disabled(false);
- }
- }
}
diff --git a/editor/localization_editor.h b/editor/localization_editor.h
index 6e0d7ce61f..23cea06fbe 100644
--- a/editor/localization_editor.h
+++ b/editor/localization_editor.h
@@ -58,11 +58,6 @@ class LocalizationEditor : public VBoxContainer {
Vector<TreeItem *> translation_filter_treeitems;
Vector<int> translation_locales_idxs_remap;
- Label *ts_name;
- Label *ts_data_status;
- Label *ts_data_info;
- Button *ts_install;
-
Tree *translation_pot_list;
EditorFileDialog *pot_file_open_dialog;
EditorFileDialog *pot_generate_dialog;
@@ -94,8 +89,6 @@ class LocalizationEditor : public VBoxContainer {
void _pot_generate(const String &p_file);
void _update_pot_file_extensions();
- void _install_ts_data();
-
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index 16eefb1ad3..afafd7d195 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -47,6 +47,7 @@
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
+#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast_3d.h"
@@ -176,6 +177,7 @@ void EditorNode3DGizmo::Instance::create_instance(Node3D *p_base, bool p_hidden)
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, RS::SHADOW_CASTING_SETTING_OFF);
int layer = p_hidden ? 0 : 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER;
RS::get_singleton()->instance_set_layer_mask(instance, layer); //gizmos are 26
+ RS::get_singleton()->instance_geometry_set_flag(instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
void EditorNode3DGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const Ref<SkinReference> &p_skin_reference, const Ref<Material> &p_material) {
@@ -1464,6 +1466,44 @@ void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
/////
+
+OccluderInstance3DGizmoPlugin::OccluderInstance3DGizmoPlugin() {
+ create_material("line_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/occluder", Color(0.8, 0.5, 1)));
+}
+
+bool OccluderInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<OccluderInstance3D>(p_spatial) != nullptr;
+}
+
+String OccluderInstance3DGizmoPlugin::get_gizmo_name() const {
+ return "OccluderInstance3D";
+}
+
+int OccluderInstance3DGizmoPlugin::get_priority() const {
+ return -1;
+}
+
+void OccluderInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ OccluderInstance3D *occluder_instance = Object::cast_to<OccluderInstance3D>(p_gizmo->get_spatial_node());
+
+ p_gizmo->clear();
+
+ Ref<Occluder3D> o = occluder_instance->get_occluder();
+
+ if (!o.is_valid()) {
+ return;
+ }
+
+ Vector<Vector3> lines = o->get_debug_lines();
+ if (!lines.is_empty()) {
+ Ref<Material> material = get_material("line_material", p_gizmo);
+ p_gizmo->add_lines(lines, material);
+ p_gizmo->add_collision_segments(lines);
+ }
+}
+
+/////
+
Sprite3DGizmoPlugin::Sprite3DGizmoPlugin() {
}
@@ -2073,7 +2113,13 @@ void SoftBody3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<TriangleMesh> tm = soft_body->get_mesh()->generate_triangle_mesh();
Vector<Vector3> points;
- soft_body->get_mesh()->generate_debug_mesh_indices(points);
+ for (int i = 0; i < soft_body->get_mesh()->get_surface_count(); i++) {
+ Array arrays = soft_body->get_mesh()->surface_get_arrays(i);
+ ERR_CONTINUE(arrays.is_empty());
+
+ const Vector<Vector3> &vertices = arrays[Mesh::ARRAY_VERTEX];
+ points.append_array(vertices);
+ }
Ref<Material> material = get_material("shape_material", p_gizmo);
@@ -3525,7 +3571,7 @@ String CollisionObject3DGizmoPlugin::get_gizmo_name() const {
}
int CollisionObject3DGizmoPlugin::get_priority() const {
- return -1;
+ return -2;
}
void CollisionObject3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h
index 6f98d3a08c..95344176ad 100644
--- a/editor/node_3d_editor_gizmos.h
+++ b/editor/node_3d_editor_gizmos.h
@@ -100,6 +100,18 @@ public:
MeshInstance3DGizmoPlugin();
};
+class OccluderInstance3DGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(OccluderInstance3DGizmoPlugin, EditorNode3DGizmoPlugin);
+
+public:
+ bool has_gizmo(Node3D *p_spatial) override;
+ String get_gizmo_name() const override;
+ int get_priority() const override;
+ void redraw(EditorNode3DGizmo *p_gizmo) override;
+
+ OccluderInstance3DGizmoPlugin();
+};
+
class Sprite3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Sprite3DGizmoPlugin, EditorNode3DGizmoPlugin);
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 19c9662162..f496811e0a 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -86,7 +86,7 @@ void PluginConfigDialog::_on_confirmed() {
// Hard-coded GDScript template to keep usability until we use script templates.
Ref<Script> gdscript = memnew(GDScript);
gdscript->set_source_code(
- "tool\n"
+ "@tool\n"
"extends EditorPlugin\n"
"\n"
"\n"
@@ -112,7 +112,7 @@ void PluginConfigDialog::_on_confirmed() {
}
#endif
- emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? subfolder_edit->get_text() : "");
+ emit_signal("plugin_ready", script.operator->(), active_edit->is_pressed() ? _to_absolute_plugin_path(subfolder_edit->get_text()) : "");
} else {
EditorNode::get_singleton()->get_project_settings()->update_plugins();
}
@@ -129,6 +129,10 @@ void PluginConfigDialog::_on_required_text_changed(const String &) {
get_ok_button()->set_disabled(script_edit->get_text().get_basename().is_empty() || script_edit->get_text().get_extension() != ext || name_edit->get_text().is_empty());
}
+String PluginConfigDialog::_to_absolute_plugin_path(const String &p_plugin_name) {
+ return "res://addons/" + p_plugin_name + "/plugin.cfg";
+}
+
void PluginConfigDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h
index 50ca417d81..f49f14c881 100644
--- a/editor/plugin_config_dialog.h
+++ b/editor/plugin_config_dialog.h
@@ -56,6 +56,8 @@ class PluginConfigDialog : public ConfirmationDialog {
void _on_cancelled();
void _on_required_text_changed(const String &p_text);
+ static String _to_absolute_plugin_path(const String &p_plugin_name);
+
protected:
virtual void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/plugins/SCsub b/editor/plugins/SCsub
index 359d04e5df..10a65b427e 100644
--- a/editor/plugins/SCsub
+++ b/editor/plugins/SCsub
@@ -3,3 +3,5 @@
Import("env")
env.add_source_files(env.editor_sources, "*.cpp")
+
+SConscript("tiles/SCsub")
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 876b67fa77..e6f7ec1fbf 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -264,9 +264,9 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
- if (mb->get_control() || mb->get_shift() || mb->get_alt()) {
+ if (mb->is_ctrl_pressed() || mb->is_shift_pressed() || mb->is_alt_pressed()) {
return false;
}
@@ -326,7 +326,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
@@ -335,7 +335,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
}
} else if (mode == MODE_DELETE) {
- if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
@@ -346,7 +346,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
if (mode == MODE_CREATE) {
- if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
if (_is_line()) {
// for lines, we don't have a wip mode, and we can undo each single add point.
Vector<Vector2> vertices = _get_polygon(0);
@@ -384,7 +384,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_cancel();
}
}
@@ -395,11 +395,11 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mm.is_valid()) {
Vector2 gpoint = mm->get_position();
- if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
+ if (edited_point.valid() && (wip_active || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT))) {
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
- if (mode == MODE_EDIT && mm->get_shift()) {
+ if (mode == MODE_EDIT && mm->is_shift_pressed()) {
Vector2 old_point = pre_move_edit.get(selected_point.vertex);
if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) {
cpoint.y = old_point.y;
@@ -585,11 +585,11 @@ void AbstractPolygon2DEditor::edit(Node *p_polygon) {
edited_point = PosVertex();
hover_point = Vertex();
selected_point = Vertex();
-
- canvas_item_editor->update_viewport();
} else {
_set_node(nullptr);
}
+
+ canvas_item_editor->update_viewport();
}
void AbstractPolygon2DEditor::_bind_methods() {
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index d69913cc46..f7c0ebcfaf 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -51,7 +51,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -110,7 +110,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
blend_space_draw->update(); // why not
// try to see if a point can be selected
@@ -132,7 +132,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (dragging_selected) {
// move
float point = blend_space->get_blend_point_position(selected_point);
@@ -161,7 +161,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
// *set* the blend
- if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
float blend_pos = mb->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
@@ -184,7 +184,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
_update_edited_point_pos();
}
- if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
float blend_pos = mm->get_position().x / blend_space_draw->get_size().x;
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
@@ -698,7 +698,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
max_value->set_step(0.01);
label_value = memnew(LineEdit);
- label_value->set_expand_to_text_length(true);
+ label_value->set_expand_to_text_length_enabled(true);
// now add
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 6a57463dbc..e719df53d5 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -79,7 +79,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && tool_create->is_pressed()))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -134,7 +134,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
@@ -174,7 +174,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
@@ -209,7 +209,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
}
- if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (dragging_selected) {
//move
Vector2 point = blend_space->get_blend_point_position(selected_point);
@@ -236,7 +236,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_space_draw->update();
}
- if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
@@ -270,7 +270,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_space_draw->update();
}
- if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
@@ -942,7 +942,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
left_vbox->add_spacer();
label_y = memnew(LineEdit);
left_vbox->add_child(label_y);
- label_y->set_expand_to_text_length(true);
+ label_y->set_expand_to_text_length_enabled(true);
left_vbox->add_spacer();
min_y_value = memnew(SpinBox);
left_vbox->add_child(min_y_value);
@@ -978,7 +978,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
bottom_vbox->add_spacer();
label_x = memnew(LineEdit);
bottom_vbox->add_child(label_x);
- label_x->set_expand_to_text_length(true);
+ label_x->set_expand_to_text_length_enabled(true);
bottom_vbox->add_spacer();
max_x_value = memnew(SpinBox);
bottom_vbox->add_child(max_x_value);
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index e7e069e8b6..78c30df04b 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -136,10 +136,10 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
if (String(E->get()) != "output") {
LineEdit *name = memnew(LineEdit);
name->set_text(E->get());
- name->set_expand_to_text_length(true);
+ name->set_expand_to_text_length_enabled(true);
node->add_child(name);
node->set_slot(0, false, 0, Color(), true, 0, get_theme_color("font_color", "Label"));
- name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode));
+ name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode), CONNECT_DEFERRED);
name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out), varray(name, agnode), CONNECT_DEFERRED);
base = 1;
node->set_show_close_button(true);
@@ -231,18 +231,16 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
mb->get_popup()->connect("index_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_anim_selected), varray(options, E->get()), CONNECT_DEFERRED);
}
- if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
- Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode");
- Color c = sb->get_border_color();
- Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
- mono_color.a = 0.85;
- c = mono_color;
-
- node->add_theme_color_override("title_color", c);
- c.a = 0.7;
- node->add_theme_color_override("close_color", c);
- node->add_theme_color_override("resizer_color", c);
- }
+ Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode");
+ Color c = sb->get_border_color();
+ Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
+ mono_color.a = 0.85;
+ c = mono_color;
+
+ node->add_theme_color_override("title_color", c);
+ c.a = 0.7;
+ node->add_theme_color_override("close_color", c);
+ node->add_theme_color_override("resizer_color", c);
}
List<AnimationNodeBlendTree::NodeConnection> connections;
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 7c623505b5..e459d2f756 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -117,8 +117,8 @@ void AnimationPlayerEditor::_notification(int p_what) {
autoplay_icon = get_theme_icon("AutoPlay", "EditorIcons");
reset_icon = get_theme_icon("Reload", "EditorIcons");
{
- Ref<Image> autoplay_img = autoplay_icon->get_data();
- Ref<Image> reset_img = reset_icon->get_data();
+ Ref<Image> autoplay_img = autoplay_icon->get_image();
+ Ref<Image> reset_img = reset_icon->get_image();
Ref<Image> autoplay_reset_img;
Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height());
autoplay_reset_img.instance();
@@ -1219,11 +1219,13 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
}
void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
+ ERR_FAIL_COND(p_ev.is_null());
+
Ref<InputEventKey> k = p_ev;
- if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) {
+ if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) {
switch (k->get_keycode()) {
case KEY_A: {
- if (!k->get_shift()) {
+ if (!k->is_shift_pressed()) {
_play_bw_from_pressed();
} else {
_play_bw_pressed();
@@ -1235,7 +1237,7 @@ void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
accept_event();
} break;
case KEY_D: {
- if (!k->get_shift()) {
+ if (!k->is_shift_pressed()) {
_play_from_pressed();
} else {
_play_pressed();
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index c6d2faf849..c915276d3a 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -76,7 +76,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventMouseButton> mb = p_event;
//Add new node
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == BUTTON_LEFT))) {
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT))) {
menu->clear();
animations_menu->clear();
animations_to_add.clear();
@@ -124,7 +124,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
// select node or push a field inside
- if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_shift_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_node = StringName();
@@ -216,7 +216,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//end moving node
- if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
if (dragging_selected) {
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
@@ -237,7 +237,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//connect nodes
- if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
@@ -250,7 +250,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
//end connecting nodes
- if (mb.is_valid() && connecting && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && connecting && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
if (connecting_to_node != StringName()) {
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
@@ -284,7 +284,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventMouseMotion> mm = p_event;
//pan window
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 4d9c5625a3..a0d9afee74 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -144,8 +144,8 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
for (int i = 0; i < preview_images.size(); i++) {
if (preview_images[i].id == p_index) {
if (preview_images[i].is_video) {
- Ref<Image> overlay = previews->get_theme_icon("PlayOverlay", "EditorIcons")->get_data();
- Ref<Image> thumbnail = p_image->get_data();
+ Ref<Image> overlay = previews->get_theme_icon("PlayOverlay", "EditorIcons")->get_image();
+ Ref<Image> thumbnail = p_image->get_image();
thumbnail = thumbnail->duplicate();
Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
@@ -240,7 +240,6 @@ void EditorAssetLibraryItemDescription::add_preview(int p_id, bool p_video, cons
preview.video_link = p_url;
preview.is_video = p_video;
preview.button = memnew(Button);
- preview.button->set_flat(true);
preview.button->set_icon(previews->get_theme_icon("ThumbnailWait", "EditorIcons"));
preview.button->set_toggle_mode(true);
preview.button->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDescription::_preview_click), varray(p_id));
@@ -557,8 +556,15 @@ void EditorAssetLibrary::_notification(int p_what) {
error_label->raise();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
- if (is_visible() && initial_loading) {
- _repository_changed(0); // Update when shown for the first time.
+ if (is_visible()) {
+ // Focus the search box automatically when switching to the Templates tab (in the Project Manager)
+ // or switching to the AssetLib tab (in the editor).
+ // The Project Manager's project filter box is automatically focused in the project manager code.
+ filter->grab_focus();
+
+ if (initial_loading) {
+ _repository_changed(0); // Update when shown for the first time.
+ }
}
} break;
case NOTIFICATION_PROCESS: {
@@ -584,10 +590,30 @@ void EditorAssetLibrary::_notification(int p_what) {
filter->set_right_icon(get_theme_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
} break;
+
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ _update_repository_options();
+ } break;
+ }
+}
+
+void EditorAssetLibrary::_update_repository_options() {
+ Dictionary default_urls;
+ default_urls["godotengine.org"] = "https://godotengine.org/asset-library/api";
+ default_urls["localhost"] = "http://127.0.0.1/asset-library/api";
+ Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true);
+ repository->clear();
+ Array keys = available_urls.keys();
+ for (int i = 0; i < available_urls.size(); i++) {
+ String key = keys[i];
+ repository->add_item(key);
+ repository->set_item_metadata(i, available_urls[key]);
}
}
void EditorAssetLibrary::_unhandled_key_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
const Ref<InputEventKey> key = p_event;
if (key.is_valid() && key->is_pressed()) {
@@ -969,14 +995,16 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
for (int i = from; i < to; i++) {
if (i == p_page) {
Button *current = memnew(Button);
- current->set_text(itos(i + 1));
+ // Keep the extended padding for the currently active page (see below).
+ current->set_text(vformat(" %d ", i + 1));
current->set_disabled(true);
current->set_focus_mode(Control::FOCUS_NONE);
hbc->add_child(current);
} else {
Button *current = memnew(Button);
- current->set_text(itos(i + 1));
+ // Add padding to make page number buttons easier to click.
+ current->set_text(vformat(" %d ", i + 1));
current->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(i));
hbc->add_child(current);
@@ -1312,6 +1340,11 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
library_main->add_theme_constant_override("separation", 10 * EDSCALE);
filter = memnew(LineEdit);
+ if (templates_only) {
+ filter->set_placeholder(TTR("Search templates, projects, and demos"));
+ } else {
+ filter->set_placeholder(TTR("Search assets (excluding templates, projects, and demos)"));
+ }
search_hb->add_child(filter);
filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
filter->connect("text_changed", callable_mp(this, &EditorAssetLibrary::_search_text_changed));
@@ -1371,18 +1404,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
search_hb2->add_child(memnew(Label(TTR("Site:") + " ")));
repository = memnew(OptionButton);
- {
- Dictionary default_urls;
- default_urls["godotengine.org"] = "https://godotengine.org/asset-library/api";
- default_urls["localhost"] = "http://127.0.0.1/asset-library/api";
- Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true);
- Array keys = available_urls.keys();
- for (int i = 0; i < available_urls.size(); i++) {
- String key = keys[i];
- repository->add_item(key);
- repository->set_item_metadata(i, available_urls[key]);
- }
- }
+ _update_repository_options();
repository->connect("item_selected", callable_mp(this, &EditorAssetLibrary::_repository_changed));
@@ -1394,6 +1416,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
support = memnew(MenuButton);
search_hb2->add_child(support);
support->set_text(TTR("Support"));
+ support->get_popup()->set_hide_on_checkable_item_selection(false);
support->get_popup()->add_check_item(TTR("Official"), SUPPORT_OFFICIAL);
support->get_popup()->add_check_item(TTR("Community"), SUPPORT_COMMUNITY);
support->get_popup()->add_check_item(TTR("Testing"), SUPPORT_TESTING);
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 0509145673..11eae9e041 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -176,6 +176,7 @@ class EditorAssetLibrary : public PanelContainer {
void _asset_open();
void _asset_file_selected(const String &p_file);
+ void _update_repository_options();
PanelContainer *library_scroll_bg;
ScrollContainer *library_scroll;
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 5963092860..3b54b30b54 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
+#include "core/os/keyboard.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -105,6 +106,8 @@ void AudioStreamEditor::_audio_changed() {
void AudioStreamEditor::_play() {
if (_player->is_playing()) {
+ // '_pausing' variable indicates that we want to pause the audio player, not stop it. See '_on_finished()'.
+ _pausing = true;
_player->stop();
_play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons"));
set_process(false);
@@ -125,10 +128,13 @@ void AudioStreamEditor::_stop() {
void AudioStreamEditor::_on_finished() {
_play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons"));
- if (_current == _player->get_stream()->get_length()) {
+ if (!_pausing) {
_current = 0;
_indicator->update();
+ } else {
+ _pausing = false;
}
+ set_process(false);
}
void AudioStreamEditor::_draw_indicator() {
@@ -139,23 +145,26 @@ void AudioStreamEditor::_draw_indicator() {
Rect2 rect = _preview->get_rect();
float len = stream->get_length();
float ofs_x = _current / len * rect.size.width;
- _indicator->draw_line(Point2(ofs_x, 0), Point2(ofs_x, rect.size.height), get_theme_color("accent_color", "Editor"), 1);
+ const Color color = get_theme_color("accent_color", "Editor");
+ _indicator->draw_line(Point2(ofs_x, 0), Point2(ofs_x, rect.size.height), color, Math::round(2 * EDSCALE));
+ _indicator->draw_texture(
+ get_theme_icon("TimelineIndicator", "EditorIcons"),
+ Point2(ofs_x - get_theme_icon("TimelineIndicator", "EditorIcons")->get_width() * 0.5, 0),
+ color);
_current_label->set_text(String::num(_current, 2).pad_decimals(2) + " /");
}
void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) {
- Ref<InputEventMouseButton> mb = p_event;
-
- if (mb.is_valid()) {
+ const Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
_seek_to(mb->get_position().x);
}
_dragging = mb->is_pressed();
}
- Ref<InputEventMouseMotion> mm = p_event;
-
+ const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (_dragging) {
_seek_to(mm->get_position().x);
@@ -194,8 +203,6 @@ void AudioStreamEditor::_bind_methods() {
AudioStreamEditor::AudioStreamEditor() {
set_custom_minimum_size(Size2(1, 100) * EDSCALE);
- _current = 0;
- _dragging = false;
_player = memnew(AudioStreamPlayer);
_player->connect("finished", callable_mp(this, &AudioStreamEditor::_on_finished));
@@ -225,6 +232,7 @@ AudioStreamEditor::AudioStreamEditor() {
hbox->add_child(_play_button);
_play_button->set_focus_mode(Control::FOCUS_NONE);
_play_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_play));
+ _play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), KEY_SPACE));
_stop_button = memnew(Button);
_stop_button->set_flat(true);
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
index aa906a6a05..14e829d025 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/plugins/audio_stream_editor_plugin.h
@@ -41,17 +41,18 @@ class AudioStreamEditor : public ColorRect {
GDCLASS(AudioStreamEditor, ColorRect);
Ref<AudioStream> stream;
- AudioStreamPlayer *_player;
- ColorRect *_preview;
- Control *_indicator;
- Label *_current_label;
- Label *_duration_label;
+ AudioStreamPlayer *_player = nullptr;
+ ColorRect *_preview = nullptr;
+ Control *_indicator = nullptr;
+ Label *_current_label = nullptr;
+ Label *_duration_label = nullptr;
- Button *_play_button;
- Button *_stop_button;
+ Button *_play_button = nullptr;
+ Button *_stop_button = nullptr;
- float _current;
- bool _dragging;
+ float _current = 0;
+ bool _dragging = false;
+ bool _pausing = false;
void _audio_changed();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 82ebf48242..21bff41498 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -332,7 +332,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CTRL);
// Smart snap using the canvas position
Vector2 output = p_target;
@@ -460,7 +460,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
- if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
+ if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) && snap_rotation_step != 0) {
if (snap_relative) {
return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
} else {
@@ -472,6 +472,8 @@ float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
}
void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
+ ERR_FAIL_COND(p_ev.is_null());
+
Ref<InputEventKey> k = p_ev;
if (!is_visible_in_tree()) {
@@ -479,11 +481,11 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
if (k.is_valid()) {
- if (k->get_keycode() == KEY_CONTROL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) {
+ if (k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) {
viewport->update();
}
- if (k->is_pressed() && !k->get_control() && !k->is_echo()) {
+ if (k->is_pressed() && !k->is_ctrl_pressed() && !k->is_echo()) {
if ((grid_snap_active || show_grid) && multiply_grid_step_shortcut.is_valid() && multiply_grid_step_shortcut->is_shortcut(p_ev)) {
// Multiply the grid size
grid_step_multiplier = MIN(grid_step_multiplier + 1, 12);
@@ -802,11 +804,15 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append) {
bool still_selected = true;
- if (p_append) {
+ if (p_append && !editor_selection->get_selected_node_list().is_empty()) {
if (editor_selection->is_selected(item)) {
// Already in the selection, remove it from the selected nodes
editor_selection->remove_node(item);
still_selected = false;
+
+ if (editor_selection->get_selected_node_list().size() == 1) {
+ editor->push_item(editor_selection->get_selected_node_list()[0]);
+ }
} else {
// Add the item to the selection
editor_selection->add_node(item);
@@ -955,9 +961,11 @@ void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_it
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- canvas_item->_edit_set_state(se->undo_state);
- if (restore_bones) {
- _restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state));
+ if (se) {
+ canvas_item->_edit_set_state(se->undo_state);
+ if (restore_bones) {
+ _restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state));
+ }
}
}
}
@@ -982,13 +990,15 @@ void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_ite
for (List<CanvasItem *>::Element *E = modified_canvas_items.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
- undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
- if (commit_bones) {
- for (List<Dictionary>::Element *F = se->pre_drag_bones_undo_state.front(); F; F = F->next()) {
- canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
- undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
- undo_redo->add_undo_method(canvas_item, "_edit_set_state", F->get());
+ if (se) {
+ undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
+ undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
+ if (commit_bones) {
+ for (List<Dictionary>::Element *F = se->pre_drag_bones_undo_state.front(); F; F = F->next()) {
+ canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
+ undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
+ undo_redo->add_undo_method(canvas_item, "_edit_set_state", F->get());
+ }
}
}
}
@@ -1091,7 +1101,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
// Start dragging a guide
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
// Press button
if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) {
// Drag a new double guide
@@ -1150,7 +1160,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
// Release confirms the guide move
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
if (show_guides && EditorNode::get_singleton()->get_edited_scene()) {
Transform2D xform = viewport_scrollable->get_transform() * transform;
@@ -1259,12 +1269,12 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid() && !p_already_accepted) {
- const bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control();
+ const bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->is_ctrl_pressed();
if (pan_on_scroll) {
// Perform horizontal scrolling first so we can check for Shift being held.
if (b->is_pressed() &&
- (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_UP))) {
+ (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->is_shift_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP))) {
// Pan left
view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
@@ -1272,7 +1282,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
}
if (b->is_pressed() &&
- (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_DOWN))) {
+ (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->is_shift_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN))) {
// Pan right
view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
@@ -1280,49 +1290,49 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
}
}
- if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
// Scroll or pan down
if (pan_on_scroll) {
view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
- float new_zoom = _get_next_zoom_value(-1);
+ zoom_widget->set_zoom_by_increments(-1);
if (b->get_factor() != 1.f) {
- new_zoom = zoom * ((new_zoom / zoom - 1.f) * b->get_factor() + 1.f);
+ zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * b->get_factor() + 1.f));
}
- _zoom_on_position(new_zoom, b->get_position());
+ _zoom_on_position(zoom_widget->get_zoom(), b->get_position());
}
return true;
}
- if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_UP) {
+ if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
// Scroll or pan up
if (pan_on_scroll) {
view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
- float new_zoom = _get_next_zoom_value(1);
+ zoom_widget->set_zoom_by_increments(1);
if (b->get_factor() != 1.f) {
- new_zoom = zoom * ((new_zoom / zoom - 1.f) * b->get_factor() + 1.f);
+ zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * b->get_factor() + 1.f));
}
- _zoom_on_position(new_zoom, b->get_position());
+ _zoom_on_position(zoom_widget->get_zoom(), b->get_position());
}
return true;
}
if (!panning) {
if (b->is_pressed() &&
- (b->get_button_index() == BUTTON_MIDDLE ||
- b->get_button_index() == BUTTON_RIGHT ||
- (b->get_button_index() == BUTTON_LEFT && tool == TOOL_PAN) ||
- (b->get_button_index() == BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) {
+ (b->get_button_index() == MOUSE_BUTTON_MIDDLE ||
+ b->get_button_index() == MOUSE_BUTTON_RIGHT ||
+ (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_PAN) ||
+ (b->get_button_index() == MOUSE_BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_panning") && pan_pressed))) {
// Pan the viewport
panning = true;
}
}
if (panning) {
- if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != BUTTON_WHEEL_DOWN && b->get_button_index() != BUTTON_WHEEL_UP))) {
+ if (!b->is_pressed() && (pan_on_scroll || (b->get_button_index() != MOUSE_BUTTON_WHEEL_DOWN && b->get_button_index() != MOUSE_BUTTON_WHEEL_UP))) {
// Stop panning the viewport (for any mouse button press except zooming)
panning = false;
}
@@ -1379,14 +1389,15 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid() && !p_already_accepted) {
// If control key pressed, then zoom instead of pan
- if (pan_gesture->get_control()) {
+ if (pan_gesture->is_ctrl_pressed()) {
const float factor = pan_gesture->get_delta().y;
- float new_zoom = _get_next_zoom_value(-1);
+ zoom_widget->set_zoom_by_increments(1);
if (factor != 1.f) {
- new_zoom = zoom * ((new_zoom / zoom - 1.f) * factor + 1.f);
+ zoom_widget->set_zoom(zoom * ((zoom_widget->get_zoom() / zoom - 1.f) * factor + 1.f));
}
- _zoom_on_position(new_zoom, pan_gesture->get_position());
+ _zoom_on_position(zoom_widget->get_zoom(), pan_gesture->get_position());
+
return true;
}
@@ -1408,7 +1419,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Drag the pivot (in pivot mode / with V key)
if (drag_type == DRAG_NONE) {
- if ((b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
+ if ((b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
(k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_V)) {
List<CanvasItem *> selection = _get_edited_canvas_items();
@@ -1462,7 +1473,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
// Confirm the pivot move
if (drag_selection.size() >= 1 &&
- ((b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
+ ((b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
(k.is_valid() && !k->is_pressed() && k->get_keycode() == KEY_V))) {
_commit_canvas_item_state(
drag_selection,
@@ -1476,7 +1487,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1562,8 +1573,8 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
// Start rotation
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
- if ((b->get_command() && !b->get_alt() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if ((b->is_command_pressed() && !b->is_alt_pressed() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
// Remove not movable nodes
@@ -1606,7 +1617,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
}
// Confirms the node rotation
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
drag_selection,
@@ -1630,7 +1641,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1644,7 +1655,7 @@ bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEven
Ref<InputEventMouseButton> b = p_event;
// Open a sub-scene on double-click
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && b->is_doubleclick() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && b->is_double_click() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -1663,7 +1674,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
// Starts anchor dragging if needed
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
Control *control = Object::cast_to<Control>(selection[0]);
@@ -1729,7 +1740,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
Vector2 new_anchor = xform.xform(snap_point(previous_anchor + (drag_to - drag_from), SNAP_GRID | SNAP_OTHER_NODES, SNAP_NODE_PARENT | SNAP_NODE_SIDES | SNAP_NODE_CENTER, control));
new_anchor = _position_to_anchor(control, new_anchor).snapped(Vector2(0.001, 0.001));
- bool use_single_axis = m->get_shift();
+ bool use_single_axis = m->is_shift_pressed();
Vector2 drag_vector = xform.xform(drag_to) - xform.xform(drag_from);
bool use_y = Math::abs(drag_vector.y) > Math::abs(drag_vector.x);
@@ -1783,7 +1794,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
}
// Confirms new anchor position
- if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
_commit_canvas_item_state(
drag_selection,
vformat(TTR("Move CanvasItem \"%s\" Anchor"), drag_selection[0]->get_name()));
@@ -1792,7 +1803,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -1808,7 +1819,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
// Drag resize handles
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -1877,8 +1888,8 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
//Reset state
canvas_item->_edit_set_state(se->undo_state);
- bool uniform = m->get_shift();
- bool symmetric = m->get_alt();
+ bool uniform = m->is_shift_pressed();
+ bool symmetric = m->is_alt_pressed();
Rect2 local_rect = canvas_item->_edit_get_rect();
float aspect = local_rect.get_size().y / local_rect.get_size().x;
@@ -1962,7 +1973,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
// Confirm resize
- if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
const Node2D *node2d = Object::cast_to<Node2D>(drag_selection[0]);
if (node2d) {
// Extends from Node2D.
@@ -1999,7 +2010,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -2017,7 +2028,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
// Drag resize handles
if (drag_type == DRAG_NONE) {
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && ((b->get_alt() && b->get_control()) || tool == TOOL_SCALE)) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && ((b->is_alt_pressed() && b->is_ctrl_pressed()) || tool == TOOL_SCALE)) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1) {
CanvasItem *canvas_item = selection[0];
@@ -2063,8 +2074,8 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
Transform2D unscaled_transform = (transform * parent_xform * canvas_item->_edit_get_transform()).orthonormalized();
Transform2D simple_xform = (viewport->get_transform() * unscaled_transform).affine_inverse() * transform;
- bool uniform = m->get_shift();
- bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool uniform = m->is_shift_pressed();
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
Point2 drag_from_local = simple_xform.xform(drag_from);
Point2 drag_to_local = simple_xform.xform(drag_to);
@@ -2113,7 +2124,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
}
// Confirm resize
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed()) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
drag_selection,
@@ -2138,7 +2149,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
drag_type = DRAG_NONE;
viewport->update();
@@ -2155,8 +2166,8 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_NONE) {
//Start moving the nodes
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
- if ((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if ((b->is_alt_pressed() && !b->is_ctrl_pressed()) || tool == TOOL_MOVE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
drag_selection.clear();
@@ -2224,7 +2235,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
new_pos.x = previous_pos.x;
}
- bool single_axis = m->get_shift();
+ bool single_axis = m->is_shift_pressed();
if (single_axis) {
if (ABS(new_pos.x - previous_pos.x) > ABS(new_pos.y - previous_pos.y)) {
new_pos.y = previous_pos.y;
@@ -2233,22 +2244,24 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
}
- bool force_no_IK = m->get_alt();
+ bool force_no_IK = m->is_alt_pressed();
int index = 0;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
- real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
- real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
+ if (se) {
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+
+ Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
+ if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
+ real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
+ _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
+ real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
+ node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
+ _solve_IK(node2d, new_pos);
+ } else {
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
+ }
}
index++;
}
@@ -2256,7 +2269,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Confirm the move (only if it was moved)
- if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT) {
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
if (transform.affine_inverse().xform(b->get_position()) != drag_from) {
if (drag_selection.size() != 1) {
_commit_canvas_item_state(
@@ -2289,7 +2302,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Cancel a drag
- if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection, true);
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -2322,8 +2335,8 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
_restore_canvas_item_state(drag_selection, true);
- bool move_local_base = k->get_alt();
- bool move_local_base_rotated = k->get_control() || k->get_metakey();
+ bool move_local_base = k->is_alt_pressed();
+ bool move_local_base_rotated = k->is_ctrl_pressed() || k->is_meta_pressed();
Vector2 dir;
if (k->get_keycode() == KEY_UP) {
@@ -2335,12 +2348,12 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
} else if (k->get_keycode() == KEY_RIGHT) {
dir += Vector2(1, 0);
}
- if (k->get_shift()) {
+ if (k->is_shift_pressed()) {
dir *= grid_step * Math::pow(2.0, grid_step_multiplier);
}
drag_to += dir;
- if (k->get_shift()) {
+ if (k->is_shift_pressed()) {
drag_to = drag_to.snapped(grid_step * Math::pow(2.0, grid_step_multiplier));
}
@@ -2372,17 +2385,19 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
- real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
- real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
+ if (se) {
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+
+ Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
+ if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
+ real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
+ _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
+ real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
+ node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
+ _solve_IK(node2d, new_pos);
+ } else {
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
+ }
}
index++;
}
@@ -2427,18 +2442,18 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_NONE) {
if (b.is_valid() &&
- ((b->get_button_index() == BUTTON_RIGHT && b->get_alt() && tool == TOOL_SELECT) ||
- (b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT))) {
+ ((b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_alt_pressed() && tool == TOOL_SELECT) ||
+ (b->get_button_index() == MOUSE_BUTTON_LEFT && tool == TOOL_LIST_SELECT))) {
// Popup the selection menu list
Point2 click = transform.affine_inverse().xform(b->get_position());
- _get_canvas_items_at_pos(click, selection_results, b->get_alt() && tool != TOOL_LIST_SELECT);
+ _get_canvas_items_at_pos(click, selection_results, b->is_alt_pressed() && tool != TOOL_LIST_SELECT);
if (selection_results.size() == 1) {
CanvasItem *item = selection_results[0].item;
selection_results.clear();
- _select_click_on_item(item, click, b->get_shift());
+ _select_click_on_item(item, click, b->is_shift_pressed());
return true;
} else if (!selection_results.is_empty()) {
@@ -2482,14 +2497,14 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
selection_menu->set_item_tooltip(i, String(item->get_name()) + "\nType: " + item->get_class() + "\nPath: " + node_path);
}
- selection_menu_additive_selection = b->get_shift();
+ selection_menu_additive_selection = b->is_shift_pressed();
selection_menu->set_position(get_screen_transform().xform(b->get_position()));
selection_menu->popup();
return true;
}
}
- if (b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && b->get_control()) {
+ if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_ctrl_pressed()) {
add_node_menu->set_position(get_global_transform().xform(get_local_mouse_position()));
add_node_menu->set_size(Vector2(1, 1));
add_node_menu->popup();
@@ -2497,7 +2512,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
return true;
}
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
// Single item selection
Point2 click = transform.affine_inverse().xform(b->get_position());
@@ -2525,7 +2540,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (!canvas_item) {
// Start a box selection
- if (!b->get_shift()) {
+ if (!b->is_shift_pressed()) {
// Clear the selection if not additive
editor_selection->clear();
viewport->update();
@@ -2537,7 +2552,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
box_selecting_to = drag_from;
return true;
} else {
- bool still_selected = _select_click_on_item(canvas_item, click, b->get_shift());
+ bool still_selected = _select_click_on_item(canvas_item, click, b->is_shift_pressed());
// Start dragging
if (still_selected) {
// Drag the node(s) if requested
@@ -2563,7 +2578,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
if (drag_type == DRAG_BOX_SELECTION) {
- if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT) {
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
// Confirms box selection
Node *scene = editor->get_edited_scene();
if (scene) {
@@ -2579,6 +2594,9 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
_find_canvas_items_in_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems);
+ if (selitems.size() == 1 && editor_selection->get_selected_node_list().is_empty()) {
+ editor->push_item(selitems[0]);
+ }
for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) {
editor_selection->add_node(E->get());
}
@@ -2589,7 +2607,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
return true;
}
- if (b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_RIGHT) {
+ if (b.is_valid() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT) {
// Cancel box selection
drag_type = DRAG_NONE;
viewport->update();
@@ -2614,6 +2632,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
if (tool != TOOL_RULER) {
+ ruler_tool_active = false;
return false;
}
@@ -2625,7 +2644,7 @@ bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
ruler_tool_origin = snap_point(viewport->get_local_mouse_position() / zoom + view_offset);
}
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT) {
+ if (b.is_valid() && b->get_button_index() == MOUSE_BUTTON_LEFT) {
if (b->is_pressed()) {
ruler_tool_active = true;
} else {
@@ -3555,7 +3574,7 @@ void CanvasItemEditor::_draw_selection() {
}
// Draw the move handles
- bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
if (tool == TOOL_MOVE && show_transformation_gizmos) {
if (_is_node_movable(canvas_item)) {
@@ -4201,9 +4220,6 @@ void CanvasItemEditor::_notification(int p_what) {
key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55));
animation_menu->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons"));
- zoom_minus->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
- zoom_plus->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
-
presets_menu->set_icon(get_theme_icon("ControlLayout", "EditorIcons"));
PopupMenu *p = presets_menu->get_popup();
@@ -4561,33 +4577,6 @@ void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
undo_redo->commit_action();
}
-float CanvasItemEditor::_get_next_zoom_value(int p_increment_count) const {
- // Base increment factor defined as the twelveth root of two.
- // This allow a smooth geometric evolution of the zoom, with the advantage of
- // visiting all integer power of two scale factors.
- // note: this is analogous to the 'semitones' interval in the music world
- // In order to avoid numerical imprecisions, we compute and edit a zoom index
- // with the following relation: zoom = 2 ^ (index / 12)
-
- if (zoom < CMP_EPSILON || p_increment_count == 0) {
- return 1.f;
- }
-
- // Remove Editor scale from the index computation
- float zoom_noscale = zoom / MAX(1, EDSCALE);
-
- // zoom = 2**(index/12) => log2(zoom) = index/12
- float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f));
-
- float new_zoom_index = closest_zoom_index + p_increment_count;
- float new_zoom = Math::pow(2.f, new_zoom_index / 12.f);
-
- // Restore Editor scale transformation
- new_zoom *= MAX(1, EDSCALE);
-
- return new_zoom;
-}
-
void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
p_zoom = CLAMP(p_zoom, MIN_ZOOM, MAX_ZOOM);
@@ -4612,36 +4601,12 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
view_offset = view_offset_int + (view_offset_frac * closest_zoom_factor).round() / closest_zoom_factor;
}
- _update_zoom_label();
+ zoom_widget->set_zoom(zoom);
update_viewport();
}
-void CanvasItemEditor::_update_zoom_label() {
- String zoom_text;
- // The zoom level displayed is relative to the editor scale
- // (like in most image editors). Its lower bound is clamped to 1 as some people
- // lower the editor scale to increase the available real estate,
- // even if their display doesn't have a particularly low DPI.
- if (zoom >= 10) {
- // Don't show a decimal when the zoom level is higher than 1000 %.
- zoom_text = TS->format_number(rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100))) + " " + TS->percent_sign();
- } else {
- zoom_text = TS->format_number(rtos(Math::snapped((zoom / MAX(1, EDSCALE)) * 100, 0.1))) + " " + TS->percent_sign();
- }
-
- zoom_reset->set_text(zoom_text);
-}
-
-void CanvasItemEditor::_button_zoom_minus() {
- _zoom_on_position(_get_next_zoom_value(-6), viewport_scrollable->get_size() / 2.0);
-}
-
-void CanvasItemEditor::_button_zoom_reset() {
- _zoom_on_position(1.0 * MAX(1, EDSCALE), viewport_scrollable->get_size() / 2.0);
-}
-
-void CanvasItemEditor::_button_zoom_plus() {
- _zoom_on_position(_get_next_zoom_value(6), viewport_scrollable->get_size() / 2.0);
+void CanvasItemEditor::_update_zoom(float p_zoom) {
+ _zoom_on_position(p_zoom, viewport_scrollable->get_size() / 2.0);
}
void CanvasItemEditor::_button_toggle_smart_snap(bool p_status) {
@@ -5367,9 +5332,6 @@ void CanvasItemEditor::_focus_selection(int p_op) {
rect = rect.merge(canvas_item_rect);
}
};
- if (count == 0) {
- return;
- }
if (p_op == VIEW_CENTER_TO_SELECTION) {
center = rect.position + rect.size / 2;
@@ -5386,7 +5348,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
zoom = scale_x < scale_y ? scale_x : scale_y;
zoom *= 0.90;
viewport->update();
- _update_zoom_label();
+ zoom_widget->set_zoom(zoom);
call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
}
}
@@ -5431,7 +5393,7 @@ Dictionary CanvasItemEditor::get_state() const {
state["show_rulers"] = show_rulers;
state["show_guides"] = show_guides;
state["show_helpers"] = show_helpers;
- state["show_zoom_control"] = zoom_hb->is_visible();
+ state["show_zoom_control"] = zoom_widget->is_visible();
state["show_edit_locks"] = show_edit_locks;
state["show_transformation_gizmos"] = show_transformation_gizmos;
state["snap_rotation"] = snap_rotation;
@@ -5449,7 +5411,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
// Compensate the editor scale, so that the editor scale can be changed
// and the zoom level will still be the same (relative to the editor scale).
zoom = float(p_state["zoom"]) * MAX(1, EDSCALE);
- _update_zoom_label();
+ zoom_widget->set_zoom(zoom);
}
if (state.has("ofs")) {
@@ -5579,7 +5541,7 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
if (state.has("show_zoom_control")) {
// This one is not user-controllable, but instrumentable
- zoom_hb->set_visible(state["show_zoom_control"]);
+ zoom_widget->set_visible(state["show_zoom_control"]);
}
if (state.has("snap_rotation")) {
@@ -5755,11 +5717,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
controls_vb = memnew(VBoxContainer);
controls_vb->set_begin(Point2(5, 5));
- zoom_hb = memnew(HBoxContainer);
- // Bring the zoom percentage closer to the zoom buttons
- zoom_hb->add_theme_constant_override("separation", Math::round(-8 * EDSCALE));
- controls_vb->add_child(zoom_hb);
-
viewport = memnew(CanvasItemEditorViewport(p_editor, this));
viewport_scrollable->add_child(viewport);
viewport->set_mouse_filter(MOUSE_FILTER_PASS);
@@ -5806,38 +5763,20 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport->add_child(controls_vb);
- zoom_minus = memnew(Button);
- zoom_minus->set_flat(true);
- zoom_hb->add_child(zoom_minus);
- zoom_minus->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_minus));
- zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS));
- zoom_minus->set_shortcut_context(this);
- zoom_minus->set_focus_mode(FOCUS_NONE);
-
- zoom_reset = memnew(Button);
- zoom_reset->set_flat(true);
- zoom_hb->add_child(zoom_reset);
- zoom_reset->add_theme_constant_override("outline_size", 1);
- zoom_reset->add_theme_color_override("font_outline_color", Color(0, 0, 0));
- zoom_reset->add_theme_color_override("font_color", Color(1, 1, 1));
- zoom_reset->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_reset));
- zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0));
- zoom_reset->set_shortcut_context(this);
- zoom_reset->set_focus_mode(FOCUS_NONE);
- zoom_reset->set_text_align(Button::TextAlign::ALIGN_CENTER);
- // Prevent the button's size from changing when the text size changes
- zoom_reset->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
-
- zoom_plus = memnew(Button);
- zoom_plus->set_flat(true);
- zoom_hb->add_child(zoom_plus);
- zoom_plus->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_plus));
- zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS
- zoom_plus->set_shortcut_context(this);
- zoom_plus->set_focus_mode(FOCUS_NONE);
+ zoom_widget = memnew(EditorZoomWidget);
+ controls_vb->add_child(zoom_widget);
+ zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
+ zoom_widget->connect("zoom_changed", callable_mp(this, &CanvasItemEditor::_update_zoom));
updating_scroll = false;
+ // Add some margin to the left for better aesthetics.
+ // This prevents the first button's hover/pressed effect from "touching" the panel's border,
+ // which looks ugly.
+ Control *margin_left = memnew(Control);
+ hb->add_child(margin_left);
+ margin_left->set_custom_minimum_size(Size2(2, 0) * EDSCALE);
+
select_button = memnew(Button);
select_button->set_flat(true);
hb->add_child(select_button);
@@ -6074,7 +6013,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_loc_button = memnew(Button);
key_loc_button->set_toggle_mode(true);
- key_loc_button->set_flat(true);
key_loc_button->set_pressed(true);
key_loc_button->set_focus_mode(FOCUS_NONE);
key_loc_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_POS));
@@ -6083,7 +6021,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_rot_button = memnew(Button);
key_rot_button->set_toggle_mode(true);
- key_rot_button->set_flat(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
key_rot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_ROT));
@@ -6092,14 +6029,12 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_scale_button = memnew(Button);
key_scale_button->set_toggle_mode(true);
- key_scale_button->set_flat(true);
key_scale_button->set_focus_mode(FOCUS_NONE);
key_scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_SCALE));
key_scale_button->set_tooltip(TTR("Scale mask for inserting keys."));
animation_hb->add_child(key_scale_button);
key_insert_button = memnew(Button);
- key_insert_button->set_flat(true);
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert keys (based on mask)."));
@@ -6503,8 +6438,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
type == "CurveTexture" ||
type == "GradientTexture" ||
type == "StreamTexture2D" ||
- type == "AtlasTexture" ||
- type == "LargeTexture") {
+ type == "AtlasTexture") {
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
if (!texture.is_valid()) {
continue;
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 62a9b1e162..21ef3f88df 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
+#include "editor/editor_zoom_widget.h"
#include "scene/gui/box_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
@@ -233,10 +234,6 @@ private:
VScrollBar *v_scroll;
HBoxContainer *hb;
- Button *zoom_minus;
- Button *zoom_reset;
- Button *zoom_plus;
-
Map<Control *, Timer *> popup_temporarily_timers;
Label *warning_child_of_container;
@@ -536,13 +533,9 @@ private:
void _button_toggle_anchor_mode(bool p_status);
VBoxContainer *controls_vb;
- HBoxContainer *zoom_hb;
- float _get_next_zoom_value(int p_increment_count) const;
+ EditorZoomWidget *zoom_widget;
+ void _update_zoom(float p_zoom);
void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
- void _update_zoom_label();
- void _button_zoom_minus();
- void _button_zoom_reset();
- void _button_zoom_plus();
void _button_toggle_smart_snap(bool p_status);
void _button_toggle_grid_snap(bool p_status);
void _button_override_camera(bool p_pressed);
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 0c18975258..252e5c68a0 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -142,7 +142,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
switch (mode) {
case MODE_CREATE: {
- if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back(cpoint);
@@ -166,16 +166,16 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
return true;
}
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
- if (mb->get_control()) {
+ if (mb->is_ctrl_pressed()) {
if (poly.size() < 3) {
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_undo_method(node, "set_polygon", poly);
@@ -267,7 +267,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
}
}
}
- if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
@@ -301,7 +301,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
+ if (edited_point != -1 && (wip_active || mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT)) {
Vector2 gpoint = mm->get_position();
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
@@ -317,7 +317,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
Vector2 cpoint(spoint.x, spoint.y);
- if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
snap_ignore = false;
}
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 141ee35cdb..c38458c37f 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -325,7 +325,7 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
if (mb.is_valid()) {
Vector2 gpoint = mb->get_position();
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
for (int i = 0; i < handles.size(); i++) {
if (xform.xform(handles[i]).distance_to(gpoint) < 8) {
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index bff5cb8d2a..7a38fd2bd5 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -115,22 +115,22 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
}
switch (mb.get_button_index()) {
- case BUTTON_RIGHT:
+ case MOUSE_BUTTON_RIGHT:
_context_click_pos = mpos;
open_context_menu(get_global_transform().xform(mpos));
break;
- case BUTTON_MIDDLE:
+ case MOUSE_BUTTON_MIDDLE:
remove_point(_hover_point);
break;
- case BUTTON_LEFT:
+ case MOUSE_BUTTON_LEFT:
_dragging = true;
break;
}
}
- if (!mb.is_pressed() && _dragging && mb.get_button_index() == BUTTON_LEFT) {
+ if (!mb.is_pressed() && _dragging && mb.get_button_index() == MOUSE_BUTTON_LEFT) {
_dragging = false;
if (_has_undo_data) {
UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
@@ -168,8 +168,8 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
// Snap to "round" coordinates when holding Ctrl.
// Be more precise when holding Shift as well.
float snap_threshold;
- if (mm.get_control()) {
- snap_threshold = mm.get_shift() ? 0.025 : 0.1;
+ if (mm.is_ctrl_pressed()) {
+ snap_threshold = mm.is_shift_pressed() ? 0.025 : 0.1;
} else {
snap_threshold = 0.0;
}
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index eb3c06fba1..18cc5d43fb 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -81,25 +81,22 @@ bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
- Ref<LargeTexture> ltex = p_from;
if (atex.is_valid()) {
Ref<Texture2D> tex = atex->get_atlas();
if (!tex.is_valid()) {
return Ref<Texture2D>();
}
- Ref<Image> atlas = tex->get_data();
+ Ref<Image> atlas = tex->get_image();
if (!atlas.is_valid()) {
return Ref<Texture2D>();
}
img = atlas->get_rect(atex->get_region());
- } else if (ltex.is_valid()) {
- img = ltex->to_image();
} else {
Ref<Texture2D> tex = p_from;
if (tex.is_valid()) {
- img = tex->get_data();
+ img = tex->get_image();
if (img.is_valid()) {
img = img->duplicate();
}
@@ -490,10 +487,15 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
List<String> kwors;
scr->get_language()->get_reserved_words(&kwors);
+ Set<String> control_flow_keywords;
Set<String> keywords;
for (List<String>::Element *E = kwors.front(); E; E = E->next()) {
- keywords.insert(E->get());
+ if (scr->get_language()->is_control_flow_keyword(E->get())) {
+ control_flow_keywords.insert(E->get());
+ } else {
+ keywords.insert(E->get());
+ }
}
int line = 0;
@@ -505,8 +507,10 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color");
Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color");
+ Color control_flow_keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/control_flow_keyword_color");
Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
+ Color comment_color = EditorSettings::get_singleton()->get("text_editor/highlighting/comment_color");
if (bg_color.a == 0) {
bg_color = Color(0, 0, 0, 0);
@@ -525,36 +529,50 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
col = x0;
bool prev_is_text = false;
+ bool in_control_flow_keyword = false;
bool in_keyword = false;
+ bool in_comment = false;
for (int i = 0; i < code.length(); i++) {
char32_t c = code[i];
if (c > 32) {
if (col < thumbnail_size) {
Color color = text_color;
- if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) {
- //make symbol a little visible
- color = symbol_color;
- in_keyword = false;
- } else if (!prev_is_text && _is_text_char(c)) {
- int pos = i;
+ if (c == '#') {
+ in_comment = true;
+ }
- while (_is_text_char(code[pos])) {
- pos++;
- }
- String word = code.substr(i, pos - i);
- if (keywords.has(word)) {
- in_keyword = true;
+ if (in_comment) {
+ color = comment_color;
+ } else {
+ if (c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t')) {
+ //make symbol a little visible
+ color = symbol_color;
+ in_control_flow_keyword = false;
+ in_keyword = false;
+ } else if (!prev_is_text && _is_text_char(c)) {
+ int pos = i;
+
+ while (_is_text_char(code[pos])) {
+ pos++;
+ }
+ String word = code.substr(i, pos - i);
+ if (control_flow_keywords.has(word)) {
+ in_control_flow_keyword = true;
+ } else if (keywords.has(word)) {
+ in_keyword = true;
+ }
+
+ } else if (!_is_text_char(c)) {
+ in_keyword = false;
}
- } else if (!_is_text_char(c)) {
- in_keyword = false;
- }
-
- if (in_keyword) {
- color = keyword_color;
+ if (in_control_flow_keyword) {
+ color = control_flow_keyword_color;
+ } else if (in_keyword) {
+ color = keyword_color;
+ }
}
-
Color ul = color;
ul.a *= 0.5;
img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
@@ -562,11 +580,15 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
prev_is_text = _is_text_char(c);
}
+ col++;
} else {
prev_is_text = false;
+ in_control_flow_keyword = false;
in_keyword = false;
if (c == '\n') {
+ in_comment = false;
+
col = x0;
line++;
if (line >= available_height / 2) {
@@ -574,9 +596,10 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
}
} else if (c == '\t') {
col += 3;
+ } else {
+ col++;
}
}
- col++;
}
post_process_preview(img);
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 433a5ae51c..89d6aaa5f9 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -346,7 +346,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
{
uint8_t *iw = point_img.ptrw();
- zeromem(iw, w * h * 3 * sizeof(float));
+ memset(iw, 0, w * h * 3 * sizeof(float));
const Vector3 *r = points.ptr();
float *wf = (float *)iw;
for (int i = 0; i < point_count; i++) {
@@ -374,7 +374,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
{
uint8_t *iw = point_img2.ptrw();
- zeromem(iw, w * h * 3 * sizeof(float));
+ memset(iw, 0, w * h * 3 * sizeof(float));
const Vector3 *r = normals.ptr();
float *wf = (float *)iw;
for (int i = 0; i < point_count; i++) {
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 1e4553a967..9d29c31522 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -33,8 +33,10 @@
#include "editor/editor_scale.h"
void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
rot_x -= mm->get_relative().y * 0.01;
rot_y -= mm->get_relative().x * 0.01;
if (rot_x < -Math_PI / 2) {
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index f8932cd534..6f1f243444 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -93,7 +93,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
mesh = mesh->duplicate();
for (int j = 0; j < mesh->get_surface_count(); ++j) {
- Ref<Material> mat = mi->get_surface_material(j);
+ Ref<Material> mat = mi->get_surface_override_material(j);
if (mat.is_valid()) {
mesh->surface_set_material(j, mat);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 9643881f96..641d823d8f 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -185,8 +185,10 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
}
void ViewportRotationControl::_gui_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector2 pos = mb->get_position();
if (mb->is_pressed()) {
if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
@@ -307,7 +309,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT);
manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
- manipulated |= Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_CTRL);
float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
@@ -792,22 +794,22 @@ static int _get_key_modifier_setting(const String &p_property) {
case 3:
return KEY_META;
case 4:
- return KEY_CONTROL;
+ return KEY_CTRL;
}
return 0;
}
static int _get_key_modifier(Ref<InputEventWithModifiers> e) {
- if (e->get_shift()) {
+ if (e->is_shift_pressed()) {
return KEY_SHIFT;
}
- if (e->get_alt()) {
+ if (e->is_alt_pressed()) {
return KEY_ALT;
}
- if (e->get_control()) {
- return KEY_CONTROL;
+ if (e->is_ctrl_pressed()) {
+ return KEY_CTRL;
}
- if (e->get_metakey()) {
+ if (e->is_meta_pressed()) {
return KEY_META;
}
return 0;
@@ -1022,7 +1024,7 @@ bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
}
void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
- _find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift());
+ _find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->is_shift_pressed());
Node *scene = editor->get_edited_scene();
@@ -1035,7 +1037,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
}
}
- clicked_wants_append = b->get_shift();
+ clicked_wants_append = b->is_shift_pressed();
if (selection_results.size() == 1) {
clicked = selection_results[0].item->get_instance_id();
@@ -1123,23 +1125,21 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
float zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
- case BUTTON_WHEEL_UP: {
+ case MOUSE_BUTTON_WHEEL_UP: {
if (is_freelook_active()) {
scale_freelook_speed(zoom_factor);
} else {
scale_cursor_distance(1.0 / zoom_factor);
}
} break;
-
- case BUTTON_WHEEL_DOWN: {
+ case MOUSE_BUTTON_WHEEL_DOWN: {
if (is_freelook_active()) {
scale_freelook_speed(1.0 / zoom_factor);
} else {
scale_cursor_distance(zoom_factor);
}
} break;
-
- case BUTTON_RIGHT: {
+ case MOUSE_BUTTON_RIGHT: {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if (b->is_pressed() && _edit.gizmo.is_valid()) {
@@ -1149,7 +1149,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) {
- if (b->get_alt()) {
+ if (b->is_alt_pressed()) {
if (nav_scheme == NAVIGATION_MAYA) {
break;
}
@@ -1200,7 +1200,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} break;
- case BUTTON_MIDDLE: {
+ case MOUSE_BUTTON_MIDDLE: {
if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
switch (_edit.plane) {
case TRANSFORM_VIEW: {
@@ -1231,10 +1231,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
} break;
- case BUTTON_LEFT: {
+ case MOUSE_BUTTON_LEFT: {
if (b->is_pressed()) {
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
- if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->get_alt()) {
+ if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) {
break;
}
@@ -1262,7 +1262,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
int handle = -1;
Vector3 point;
Vector3 normal;
- bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, b->get_shift());
+ bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, b->is_shift_pressed());
if (inters && handle != -1) {
_edit.gizmo = seg;
_edit.gizmo_handle = handle;
@@ -1279,7 +1279,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
clicked = ObjectID();
clicked_includes_current = false;
- if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_control()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
+ if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
/* HANDLE ROTATION */
if (get_selected_count() == 0) {
break; //bye
@@ -1314,11 +1314,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
int gizmo_handle = -1;
- clicked = _select_ray(b->get_position(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift());
+ clicked = _select_ray(b->get_position(), b->is_shift_pressed(), clicked_includes_current, &gizmo_handle, b->is_shift_pressed());
//clicking is always deferred to either move or release
- clicked_wants_append = b->get_shift();
+ clicked_wants_append = b->is_shift_pressed();
if (clicked.is_null()) {
if (!clicked_wants_append) {
@@ -1440,14 +1440,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n + ": " + String(v));
- } else if (m->get_button_mask() & BUTTON_MASK_LEFT) {
- if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) {
+ } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
- } else if (nav_scheme == NAVIGATION_MODO && m->get_alt() && m->get_shift()) {
+ } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) {
nav_mode = NAVIGATION_PAN;
- } else if (nav_scheme == NAVIGATION_MODO && m->get_alt() && m->get_control()) {
+ } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_ctrl_pressed()) {
nav_mode = NAVIGATION_ZOOM;
- } else if (nav_scheme == NAVIGATION_MODO && m->get_alt()) {
+ } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ORBIT;
} else {
if (clicked.is_valid()) {
@@ -1474,7 +1474,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 ray_pos = _get_ray_pos(m->get_position());
Vector3 ray = _get_ray(m->get_position());
- float snap = EDITOR_GET("interface/inspector/default_float_step");
+ double snap = EDITOR_GET("interface/inspector/default_float_step");
int snap_step_decimals = Math::range_step_decimals(snap);
switch (_edit.mode) {
@@ -1768,7 +1768,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 y_axis = (click - _edit.center).normalized();
Vector3 x_axis = plane.normal.cross(y_axis).normalized();
- float angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
+ double angle = Math::atan2(x_axis.dot(intersection - _edit.center), y_axis.dot(intersection - _edit.center));
if (_edit.snap || spatial_editor->is_snap_enabled()) {
snap = spatial_editor->get_rotate_snap();
@@ -1830,9 +1830,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
}
-
- } else if ((m->get_button_mask() & BUTTON_MASK_RIGHT) || freelook_active) {
- if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) {
+ } else if ((m->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) || freelook_active) {
+ if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
nav_mode = NAVIGATION_ZOOM;
} else if (freelook_active) {
nav_mode = NAVIGATION_LOOK;
@@ -1840,10 +1839,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
nav_mode = NAVIGATION_PAN;
}
- } else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
+ } else if (m->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) {
+ const int mod = _get_key_modifier(m);
if (nav_scheme == NAVIGATION_GODOT) {
- const int mod = _get_key_modifier(m);
-
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
@@ -1852,13 +1850,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
// Always allow Alt as a modifier to better support graphic tablets.
nav_mode = NAVIGATION_ORBIT;
}
-
} else if (nav_scheme == NAVIGATION_MAYA) {
- if (m->get_alt()) {
+ if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
}
}
-
} else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) {
// Handle trackpad (no external mouse) use case
const int mod = _get_key_modifier(m);
@@ -1928,7 +1924,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else if (nav_scheme == NAVIGATION_MAYA) {
- if (pan_gesture->get_alt()) {
+ if (pan_gesture->is_alt_pressed()) {
nav_mode = NAVIGATION_PAN;
}
}
@@ -2057,7 +2053,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
real_t pan_speed = 1 / 150.0;
int pan_speed_modifier = 10;
- if (nav_scheme == NAVIGATION_MAYA && p_event->get_shift()) {
+ if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
pan_speed *= pan_speed_modifier;
}
@@ -2082,7 +2078,7 @@ void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const
real_t zoom_speed = 1 / 80.0;
int zoom_speed_modifier = 10;
- if (nav_scheme == NAVIGATION_MAYA && p_event->get_shift()) {
+ if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
zoom_speed *= zoom_speed_modifier;
}
@@ -2219,6 +2215,12 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
}
+ if (cursor.distance == max_distance || cursor.distance == min_distance) {
+ zoom_failed_attempts_count++;
+ } else {
+ zoom_failed_attempts_count = 0;
+ }
+
zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
surface->update();
}
@@ -2366,6 +2368,9 @@ void Node3DEditorViewport::_project_settings_changed() {
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
viewport->set_use_debanding(use_debanding);
+
+ const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
+ viewport->set_use_occlusion_culling(use_occlusion_culling);
}
void Node3DEditorViewport::_notification(int p_what) {
@@ -2400,6 +2405,7 @@ void Node3DEditorViewport::_notification(int p_what) {
zoom_indicator_delay -= delta;
if (zoom_indicator_delay <= 0) {
surface->update();
+ zoom_limit_label->hide();
}
}
@@ -2539,6 +2545,8 @@ void Node3DEditorViewport::_notification(int p_what) {
cpu_time += cpu_time_history[i];
}
cpu_time /= FRAME_TIME_HISTORY;
+ // Prevent unrealistically low values.
+ cpu_time = MAX(0.01, cpu_time);
gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid());
gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY;
@@ -2547,16 +2555,19 @@ void Node3DEditorViewport::_notification(int p_what) {
gpu_time += gpu_time_history[i];
}
gpu_time /= FRAME_TIME_HISTORY;
+ // Prevent division by zero for the FPS counter (and unrealistically low values).
+ // This limits the reported FPS to 100000.
+ gpu_time = MAX(0.01, gpu_time);
// Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
// Middle point is at 15 ms.
- cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), String::num(cpu_time, 1)));
+ cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(1)));
cpu_time_label->add_theme_color_override(
"font_color",
frame_time_gradient->get_color_at_offset(
Math::range_lerp(cpu_time, 0, 30, 0, 1)));
- gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), String::num(gpu_time, 1)));
+ gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(1)));
// Middle point is at 15 ms.
gpu_time_label->add_theme_color_override(
"font_color",
@@ -2774,6 +2785,7 @@ void Node3DEditorViewport::_draw() {
} else {
// Show zoom
+ zoom_limit_label->set_visible(zoom_failed_attempts_count > 15);
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
@@ -3062,7 +3074,8 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
- case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES: {
+ case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
+ case VIEW_DISPLAY_DEBUG_OCCLUDERS: {
static const int display_options[] = {
VIEW_DISPLAY_NORMAL,
VIEW_DISPLAY_WIREFRAME,
@@ -3088,6 +3101,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
+ VIEW_DISPLAY_DEBUG_OCCLUDERS,
VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
@@ -3115,6 +3129,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
Viewport::DEBUG_DRAW_CLUSTER_DECALS,
Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
+ Viewport::DEBUG_DRAW_OCCLUDERS,
};
int idx = 0;
@@ -3164,6 +3179,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
+ RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
@@ -3171,6 +3187,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
+ RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
@@ -3178,6 +3195,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
+ RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
@@ -3185,6 +3203,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
+ RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
@@ -3192,6 +3211,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
+ RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
// Rotation white outline
@@ -3201,6 +3221,7 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
+ RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
void Node3DEditorViewport::_finish_gizmo_instances() {
@@ -3551,10 +3572,6 @@ void Node3DEditorViewport::reset() {
}
void Node3DEditorViewport::focus_selection() {
- if (!get_selected_count()) {
- return;
- }
-
Vector3 center;
int count = 0;
@@ -3651,9 +3668,9 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) {
AABB bounds;
- const MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_parent);
- if (mesh_instance) {
- bounds = mesh_instance->get_aabb();
+ const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent);
+ if (visual_instance) {
+ bounds = visual_instance->get_aabb();
}
for (int i = 0; i < p_parent->get_child_count(); i++) {
@@ -4038,6 +4055,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
+ display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
display_submenu->set_name("display_advanced");
view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
@@ -4136,6 +4154,15 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
locked_label->set_text(TTR("View Rotation Locked"));
locked_label->hide();
+ zoom_limit_label = memnew(Label);
+ zoom_limit_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
+ zoom_limit_label->set_offset(Side::SIDE_TOP, -28 * EDSCALE);
+ zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)"));
+ zoom_limit_label->set_name("ZoomLimitMessageLabel");
+ zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
+ zoom_limit_label->hide();
+ surface->add_child(zoom_limit_label);
+
frame_time_gradient = memnew(Gradient);
// The color is set when the theme changes.
frame_time_gradient->add_point(0.5, Color());
@@ -4198,9 +4225,11 @@ Node3DEditorViewport::~Node3DEditorViewport() {
//////////////////////////////////////////////////////////////
void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
Vector2 size = get_size();
@@ -4583,7 +4612,12 @@ void _update_all_gizmos(Node *p_node) {
void Node3DEditor::update_all_gizmos(Node *p_node) {
if (!p_node) {
- p_node = SceneTree::get_singleton()->get_root();
+ if (SceneTree::get_singleton()) {
+ p_node = SceneTree::get_singleton()->get_root();
+ } else {
+ // No scene tree, so nothing to update.
+ return;
+ }
}
_update_all_gizmos(p_node);
}
@@ -4604,6 +4638,7 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
si->sbox_instance,
RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
+ RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
selection_box_xray->get_rid(),
sp->get_world_3d()->get_scenario());
@@ -4611,6 +4646,7 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
si->sbox_instance_xray,
RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
+ RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
return si;
}
@@ -5382,6 +5418,7 @@ void Node3DEditor::_init_indicators() {
origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
+ RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
}
@@ -5821,7 +5858,7 @@ void Node3DEditor::_init_grid() {
// Offsets division_level for bigger or smaller grids.
// Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias");
- // Default largest grid size is 100m, 10^2 (default value is 2).
+ // Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart).
int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max");
// Default smallest grid size is 1cm, 10^-2 (default value is -2).
int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min");
@@ -5943,6 +5980,7 @@ void Node3DEditor::_init_grid() {
RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
+ RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
}
}
@@ -6160,11 +6198,13 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
}
void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!is_visible_in_tree()) {
return;
}
- snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CTRL);
}
void Node3DEditor::_sun_environ_settings_pressed() {
@@ -6442,6 +6482,7 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin)));
add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin)));
add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
+ add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
add_gizmo_plugin(Ref<Skeleton3DGizmoPlugin>(memnew(Skeleton3DGizmoPlugin)));
@@ -6612,7 +6653,7 @@ void Node3DEditor::_update_preview_environment() {
void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
float x = -mm->get_relative().y * 0.02 * EDSCALE;
float y = mm->get_relative().x * 0.02 * EDSCALE;
@@ -6651,6 +6692,13 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.resize(1);
String sct;
+ // Add some margin to the left for better aesthetics.
+ // This prevents the first button's hover/pressed effect from "touching" the panel's border,
+ // which looks ugly.
+ Control *margin_left = memnew(Control);
+ hbc_menu->add_child(margin_left);
+ margin_left->set_custom_minimum_size(Size2(2, 0) * EDSCALE);
+
tool_button[TOOL_MODE_SELECT] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_SELECT]);
tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
@@ -7317,6 +7365,7 @@ void EditorNode3DGizmoPlugin::create_material(const String &p_name, const Color
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
+ material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
if (p_use_vertex_color) {
material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index ff4a941b06..33f4c32471 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -221,6 +221,7 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
+ VIEW_DISPLAY_DEBUG_OCCLUDERS,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,
@@ -295,6 +296,7 @@ private:
Label *info_label;
Label *cinema_label;
Label *locked_label;
+ Label *zoom_limit_label;
VBoxContainer *top_right_vbox;
ViewportRotationControl *rotation_control;
@@ -418,6 +420,7 @@ private:
void scale_freelook_speed(real_t scale);
real_t zoom_indicator_delay;
+ int zoom_failed_attempts_count = 0;
RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3];
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
new file mode 100644
index 0000000000..0821f140b3
--- /dev/null
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
@@ -0,0 +1,117 @@
+/*************************************************************************/
+/* occluder_instance_3d_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "occluder_instance_3d_editor_plugin.h"
+
+void OccluderInstance3DEditorPlugin::_bake_select_file(const String &p_file) {
+ if (occluder_instance) {
+ OccluderInstance3D::BakeError err;
+ if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == occluder_instance) {
+ err = occluder_instance->bake(occluder_instance, p_file);
+ } else {
+ err = occluder_instance->bake(occluder_instance->get_parent(), p_file);
+ }
+
+ switch (err) {
+ case OccluderInstance3D::BAKE_ERROR_NO_SAVE_PATH: {
+ String scene_path = occluder_instance->get_filename();
+ if (scene_path == String()) {
+ scene_path = occluder_instance->get_owner()->get_filename();
+ }
+ if (scene_path == String()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for the occluder.\nSave your scene and try again."));
+ break;
+ }
+ scene_path = scene_path.get_basename() + ".occ";
+
+ file_dialog->set_current_path(scene_path);
+ file_dialog->popup_file_dialog();
+
+ } break;
+ case OccluderInstance3D::BAKE_ERROR_NO_MESHES: {
+ EditorNode::get_singleton()->show_warning(TTR("No meshes to bake."));
+ break;
+ }
+ default: {
+ }
+ }
+ }
+}
+
+void OccluderInstance3DEditorPlugin::_bake() {
+ _bake_select_file("");
+}
+
+void OccluderInstance3DEditorPlugin::edit(Object *p_object) {
+ OccluderInstance3D *s = Object::cast_to<OccluderInstance3D>(p_object);
+ if (!s) {
+ return;
+ }
+
+ occluder_instance = s;
+}
+
+bool OccluderInstance3DEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("OccluderInstance3D");
+}
+
+void OccluderInstance3DEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ bake->show();
+ } else {
+ bake->hide();
+ }
+}
+
+void OccluderInstance3DEditorPlugin::_bind_methods() {
+ ClassDB::bind_method("_bake", &OccluderInstance3DEditorPlugin::_bake);
+}
+
+OccluderInstance3DEditorPlugin::OccluderInstance3DEditorPlugin(EditorNode *p_node) {
+ editor = p_node;
+ bake = memnew(Button);
+ bake->set_flat(true);
+ bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
+ bake->set_text(TTR("Bake Occluders"));
+ bake->hide();
+ bake->connect("pressed", Callable(this, "_bake"));
+ add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
+ occluder_instance = nullptr;
+
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ file_dialog->add_filter("*.occ ; Occluder3D");
+ file_dialog->set_title(TTR("Select occluder bake file:"));
+ file_dialog->connect("file_selected", callable_mp(this, &OccluderInstance3DEditorPlugin::_bake_select_file));
+ bake->add_child(file_dialog);
+}
+
+OccluderInstance3DEditorPlugin::~OccluderInstance3DEditorPlugin() {
+}
diff --git a/scene/2d/navigation_2d.h b/editor/plugins/occluder_instance_3d_editor_plugin.h
index 12847e52ac..161b17811c 100644
--- a/scene/2d/navigation_2d.h
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_2d.h */
+/* occluder_instance_3d_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,44 +28,39 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATION_2D_H
-#define NAVIGATION_2D_H
+#ifndef OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
+#define OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
-#include "scene/2d/navigation_region_2d.h"
-#include "scene/2d/node_2d.h"
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/3d/occluder_instance_3d.h"
+#include "scene/resources/material.h"
-class Navigation2D : public Node2D {
- GDCLASS(Navigation2D, Node2D);
+class OccluderInstance3DEditorPlugin : public EditorPlugin {
+ GDCLASS(OccluderInstance3DEditorPlugin, EditorPlugin);
- RID map;
- real_t cell_size;
- real_t edge_connection_margin;
+ OccluderInstance3D *occluder_instance;
-protected:
- static void _bind_methods();
- void _notification(int p_what);
+ Button *bake;
+ EditorNode *editor;
-public:
- RID get_rid() const {
- return map;
- }
+ EditorFileDialog *file_dialog;
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
+ void _bake_select_file(const String &p_file);
+ void _bake();
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
+protected:
+ static void _bind_methods();
- Vector<Vector2> get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize = true) const;
- Vector2 get_closest_point(const Vector2 &p_point) const;
- RID get_closest_point_owner(const Vector2 &p_point) const;
+public:
+ virtual String get_name() const override { return "OccluderInstance3D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
- Navigation2D();
- ~Navigation2D();
+ OccluderInstance3DEditorPlugin(EditorNode *p_node);
+ ~OccluderInstance3DEditorPlugin();
};
-#endif // NAVIGATION_2D_H
+#endif
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 908235f89f..208abeb87f 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -88,8 +88,8 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
real_t dist_to_p_in = gpoint.distance_to(xform.xform(curve->get_point_position(i) + curve->get_point_in(i)));
// Check for point movement start (for point + in/out controls).
- if (mb->get_button_index() == BUTTON_LEFT) {
- if (mode == MODE_EDIT && !mb->get_shift() && dist_to_p < grab_threshold) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mode == MODE_EDIT && !mb->is_shift_pressed() && dist_to_p < grab_threshold) {
// Points can only be moved in edit mode.
action = ACTION_MOVING_POINT;
@@ -118,7 +118,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point deletion.
- if ((mb->get_button_index() == BUTTON_RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == BUTTON_LEFT && mode == MODE_DELETE)) {
+ if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && mode == MODE_DELETE)) {
if (dist_to_p < grab_threshold) {
undo_redo->create_action(TTR("Remove Point from Curve"));
undo_redo->add_do_method(curve.ptr(), "remove_point", i);
@@ -149,7 +149,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point creation.
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && ((mb->get_command() && mode == MODE_EDIT) || mode == MODE_CREATE)) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && ((mb->is_command_pressed() && mode == MODE_EDIT) || mode == MODE_CREATE)) {
Ref<Curve2D> curve = node->get_curve();
undo_redo->create_action(TTR("Add Point to Curve"));
@@ -170,7 +170,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for segment split.
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && mode == MODE_EDIT && on_edge) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mode == MODE_EDIT && on_edge) {
Vector2 gpoint2 = mb->get_position();
Ref<Curve2D> curve = node->get_curve();
@@ -207,7 +207,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
// Check for point movement completion.
- if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && action != ACTION_NONE) {
+ if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && action != ACTION_NONE) {
Ref<Curve2D> curve = node->get_curve();
Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 3783af8fc6..8c73294723 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -316,7 +316,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
set_handle_clicked(false);
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_ctrl_pressed()))) {
//click into curve, break it down
Vector<Vector3> v3a = c->tessellate();
int idx = 0;
@@ -411,7 +411,7 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
//add new at pos
}
- } else if (mb->is_pressed() && ((mb->get_button_index() == BUTTON_LEFT && curve_del->is_pressed()) || (mb->get_button_index() == BUTTON_RIGHT && curve_edit->is_pressed()))) {
+ } else if (mb->is_pressed() && ((mb->get_button_index() == MOUSE_BUTTON_LEFT && curve_del->is_pressed()) || (mb->get_button_index() == MOUSE_BUTTON_RIGHT && curve_edit->is_pressed()))) {
for (int i = 0; i < c->get_point_count(); i++) {
real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mbpos);
real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 3d7b01c149..6d82685c05 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -447,7 +447,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
uv_drag = true;
@@ -613,11 +613,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
- if (mb->get_shift() && mb->get_command()) {
+ if (mb->is_shift_pressed() && mb->is_command_pressed()) {
uv_move_current = UV_MODE_SCALE;
- } else if (mb->get_shift()) {
+ } else if (mb->is_shift_pressed()) {
uv_move_current = UV_MODE_MOVE;
- } else if (mb->get_command()) {
+ } else if (mb->is_command_pressed()) {
uv_move_current = UV_MODE_ROTATE;
}
}
@@ -759,7 +759,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
bone_painting = false;
}
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
_cancel_editing();
if (bone_painting) {
@@ -768,9 +768,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_edit_draw->update();
- } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
}
}
@@ -778,7 +778,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
- if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if ((mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 drag(mm->get_relative().x, mm->get_relative().y);
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 50f4d8493f..1e6237ced1 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -205,7 +205,6 @@ void EditorPropertyRootMotion::update_property() {
assign->set_flat(false);
return;
}
- assign->set_flat(true);
Node *base_node = nullptr;
if (base_hint != NodePath()) {
@@ -247,14 +246,12 @@ EditorPropertyRootMotion::EditorPropertyRootMotion() {
HBoxContainer *hbc = memnew(HBoxContainer);
add_child(hbc);
assign = memnew(Button);
- assign->set_flat(true);
assign->set_h_size_flags(SIZE_EXPAND_FILL);
assign->set_clip_text(true);
assign->connect("pressed", callable_mp(this, &EditorPropertyRootMotion::_node_assign));
hbc->add_child(assign);
clear = memnew(Button);
- clear->set_flat(true);
clear->connect("pressed", callable_mp(this, &EditorPropertyRootMotion::_node_clear));
hbc->add_child(clear);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index a6afd45686..0512c148cc 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -140,10 +140,15 @@ void EditorStandardSyntaxHighlighter::_update_cache() {
/* Reserved words. */
const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color");
List<String> keywords;
script->get_language()->get_reserved_words(&keywords);
for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
- highlighter->add_keyword_color(E->get(), keyword_color);
+ if (script->get_language()->is_control_flow_keyword(E->get())) {
+ highlighter->add_keyword_color(E->get(), control_flow_keyword_color);
+ } else {
+ highlighter->add_keyword_color(E->get(), keyword_color);
+ }
}
/* Member types. */
@@ -213,6 +218,8 @@ Ref<EditorSyntaxHighlighter> EditorPlainTextSyntaxHighlighter::_create() const {
/*** SCRIPT EDITOR ****/
void ScriptEditorBase::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_base_editor"), &ScriptEditorBase::get_base_editor);
+
ADD_SIGNAL(MethodInfo("name_changed"));
ADD_SIGNAL(MethodInfo("edited_script_changed"));
ADD_SIGNAL(MethodInfo("request_help", PropertyInfo(Variant::STRING, "topic")));
@@ -332,13 +339,13 @@ void ScriptEditorQuickOpen::_update_search() {
if ((search_box->get_text() == "" || file.findn(search_box->get_text()) != -1)) {
TreeItem *ti = search_options->create_item(root);
ti->set_text(0, file);
- if (root->get_children() == ti) {
+ if (root->get_first_child() == ti) {
ti->select(0);
}
}
}
- get_ok_button()->set_disabled(root->get_children() == nullptr);
+ get_ok_button()->set_disabled(root->get_first_child() == nullptr);
}
void ScriptEditorQuickOpen::_confirmed() {
@@ -698,7 +705,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
// Do not try to save internal scripts, but prompt to save in-memory
// scripts which are not saved to disk yet (have empty path).
if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) {
- _menu_option(FILE_SAVE);
+ save_current_script();
}
}
if (script.is_valid()) {
@@ -755,8 +762,8 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
_save_layout();
}
-void ScriptEditor::_close_current_tab() {
- _close_tab(tab_container->get_current_tab());
+void ScriptEditor::_close_current_tab(bool p_save) {
+ _close_tab(tab_container->get_current_tab(), p_save);
}
void ScriptEditor::_close_discard_current_tab(const String &p_str) {
@@ -802,7 +809,7 @@ void ScriptEditor::_close_other_tabs() {
}
}
- _close_current_tab();
+ _close_current_tab(false);
}
}
@@ -820,7 +827,7 @@ void ScriptEditor::_close_all_tabs() {
}
}
- _close_current_tab();
+ _close_current_tab(false);
}
}
@@ -1224,55 +1231,7 @@ void ScriptEditor::_menu_option(int p_option) {
if (current) {
switch (p_option) {
case FILE_SAVE: {
- if (_test_script_times_on_disk()) {
- return;
- }
-
- if (trim_trailing_whitespace_on_save) {
- current->trim_trailing_whitespace();
- }
-
- current->insert_final_newline();
-
- if (convert_indent_on_save) {
- if (use_space_indentation) {
- current->convert_indent_to_spaces();
- } else {
- current->convert_indent_to_tabs();
- }
- }
-
- RES resource = current->get_edited_resource();
- Ref<TextFile> text_file = resource;
- Ref<Script> script = resource;
-
- if (text_file != nullptr) {
- current->apply_code();
- _save_text_file(text_file, text_file->get_path());
- break;
- }
-
- if (script != nullptr) {
- const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
- for (int j = 0; j < documentations.size(); j++) {
- const DocData::ClassDoc &doc = documentations.get(j);
- if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
- EditorHelp::get_doc_data()->remove_doc(doc.name);
- }
- }
- }
-
- editor->save_resource(resource);
-
- if (script != nullptr) {
- const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
- for (int j = 0; j < documentations.size(); j++) {
- const DocData::ClassDoc &doc = documentations.get(j);
- EditorHelp::get_doc_data()->add_doc(doc);
- update_doc(doc.name);
- }
- }
-
+ save_current_script();
} break;
case FILE_SAVE_AS: {
if (trim_trailing_whitespace_on_save) {
@@ -1372,7 +1331,7 @@ void ScriptEditor::_menu_option(int p_option) {
if (current->is_unsaved()) {
_ask_close_current_unsaved_tab(current);
} else {
- _close_current_tab();
+ _close_current_tab(false);
}
} break;
case FILE_COPY_PATH: {
@@ -1718,7 +1677,7 @@ struct _ScriptEditorItemData {
if (sort_key == id.sort_key) {
return index < id.index;
} else {
- return sort_key < id.sort_key;
+ return sort_key.naturalnocasecmp_to(id.sort_key) < 0;
}
} else {
return category < id.category;
@@ -1827,7 +1786,6 @@ void ScriptEditor::_update_help_overview() {
void ScriptEditor::_update_script_colors() {
bool script_temperature_enabled = EditorSettings::get_singleton()->get("text_editor/script_list/script_temperature_enabled");
- bool highlight_current = EditorSettings::get_singleton()->get("text_editor/script_list/highlight_current_script");
int hist_size = EditorSettings::get_singleton()->get("text_editor/script_list/script_temperature_history_size");
Color hot_color = get_theme_color("accent_color", "Editor");
@@ -1842,11 +1800,7 @@ void ScriptEditor::_update_script_colors() {
script_list->set_item_custom_bg_color(i, Color(0, 0, 0, 0));
- bool current = tab_container->get_current_tab() == c;
- if (current && highlight_current) {
- script_list->set_item_custom_bg_color(i, EditorSettings::get_singleton()->get("text_editor/script_list/current_script_background_color"));
-
- } else if (script_temperature_enabled) {
+ if (script_temperature_enabled) {
if (!n->has_meta("__editor_pass")) {
continue;
}
@@ -2325,6 +2279,59 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
return true;
}
+void ScriptEditor::save_current_script() {
+ ScriptEditorBase *current = _get_current_editor();
+
+ if (_test_script_times_on_disk()) {
+ return;
+ }
+
+ if (trim_trailing_whitespace_on_save) {
+ current->trim_trailing_whitespace();
+ }
+
+ current->insert_final_newline();
+
+ if (convert_indent_on_save) {
+ if (use_space_indentation) {
+ current->convert_indent_to_spaces();
+ } else {
+ current->convert_indent_to_tabs();
+ }
+ }
+
+ RES resource = current->get_edited_resource();
+ Ref<TextFile> text_file = resource;
+ Ref<Script> script = resource;
+
+ if (text_file != nullptr) {
+ current->apply_code();
+ _save_text_file(text_file, text_file->get_path());
+ return;
+ }
+
+ if (script != nullptr) {
+ const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
+ for (int j = 0; j < documentations.size(); j++) {
+ const DocData::ClassDoc &doc = documentations.get(j);
+ if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
+ EditorHelp::get_doc_data()->remove_doc(doc.name);
+ }
+ }
+ }
+
+ editor->save_resource(resource);
+
+ if (script != nullptr) {
+ const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
+ for (int j = 0; j < documentations.size(); j++) {
+ const DocData::ClassDoc &doc = documentations.get(j);
+ EditorHelp::get_doc_data()->add_doc(doc);
+ update_doc(doc.name);
+ }
+ }
+}
+
void ScriptEditor::save_all_scripts() {
for (int i = 0; i < tab_container->get_child_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
@@ -2439,6 +2446,9 @@ void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const
script_list->select(script_list->find_metadata(i));
+ // Save the current script so the changes can be picked up by an external editor.
+ save_current_script();
+
break;
}
}
@@ -2706,6 +2716,8 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
}
void ScriptEditor::_unhandled_key_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!is_visible_in_tree() || !p_event->is_pressed() || p_event->is_echo()) {
return;
}
@@ -2737,7 +2749,7 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid() && mb->is_pressed()) {
switch (mb->get_button_index()) {
- case BUTTON_MIDDLE: {
+ case MOUSE_BUTTON_MIDDLE: {
// Right-click selects automatically; middle-click does not.
int idx = script_list->get_item_at_position(mb->get_position(), true);
if (idx >= 0) {
@@ -2747,7 +2759,7 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
}
} break;
- case BUTTON_RIGHT: {
+ case MOUSE_BUTTON_RIGHT: {
_make_script_list_context_menu();
} break;
}
@@ -3497,7 +3509,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
erase_tab_confirm = memnew(ConfirmationDialog);
erase_tab_confirm->get_ok_button()->set_text(TTR("Save"));
erase_tab_confirm->add_button(TTR("Discard"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "discard");
- erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab));
+ erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab), varray(true));
erase_tab_confirm->connect("custom_action", callable_mp(this, &ScriptEditor::_close_discard_current_tab));
add_child(erase_tab_confirm);
@@ -3670,9 +3682,7 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("text_editor/external/use_external_editor", false);
EDITOR_DEF("text_editor/external/exec_path", "");
EDITOR_DEF("text_editor/script_list/script_temperature_enabled", true);
- EDITOR_DEF("text_editor/script_list/highlight_current_script", true);
EDITOR_DEF("text_editor/script_list/script_temperature_history_size", 15);
- EDITOR_DEF("text_editor/script_list/current_script_background_color", Color(1, 1, 1, 0.3));
EDITOR_DEF("text_editor/script_list/group_help_pages", true);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/script_list/sort_scripts_by", PROPERTY_HINT_ENUM, "Name,Path,None"));
EDITOR_DEF("text_editor/script_list/sort_scripts_by", 0);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 09ed3854ea..9ae63b7c4f 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -163,6 +163,8 @@ public:
virtual Control *get_edit_menu() = 0;
virtual void clear_edit_menu() = 0;
+ virtual Control *get_base_editor() const = 0;
+
virtual void validate() = 0;
ScriptEditorBase() {}
@@ -325,7 +327,7 @@ class ScriptEditor : public PanelContainer {
void _close_tab(int p_idx, bool p_save = true, bool p_history_back = true);
- void _close_current_tab();
+ void _close_current_tab(bool p_save = true);
void _close_discard_current_tab(const String &p_str);
void _close_docs_tab();
void _close_other_tabs();
@@ -463,6 +465,7 @@ public:
void get_breakpoints(List<String> *p_breakpoints);
+ void save_current_script();
void save_all_scripts();
void set_window_layout(Ref<ConfigFile> p_layout);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index b6df66b8af..25755cc6cc 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -292,7 +292,7 @@ void ScriptTextEditor::_show_warnings_panel(bool p_show) {
void ScriptTextEditor::_warning_clicked(Variant p_line) {
if (p_line.get_type() == Variant::INT) {
- code_editor->get_text_editor()->cursor_set_line(p_line.operator int64_t());
+ goto_line_centered(p_line.operator int64_t());
} else if (p_line.get_type() == Variant::DICTIONARY) {
Dictionary meta = p_line.operator Dictionary();
code_editor->get_text_editor()->insert_at("# warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1);
@@ -601,8 +601,7 @@ void ScriptTextEditor::_bookmark_item_pressed(int p_idx) {
if (p_idx < 4) { // Any item before the separator.
_edit_option(bookmarks_menu->get_item_id(p_idx));
} else {
- code_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
- code_editor->get_text_editor()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred().
+ code_editor->goto_line_centered(bookmarks_menu->get_item_metadata(p_idx));
}
}
@@ -791,7 +790,7 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
emit_signal("request_open_script_at_line", result.script, result.location - 1);
} else {
emit_signal("request_save_history");
- _goto_line(result.location - 1);
+ goto_line_centered(result.location - 1);
}
} break;
case ScriptLanguage::LookupResult::RESULT_CLASS: {
@@ -1403,6 +1402,10 @@ void ScriptTextEditor::set_tooltip_request_func(String p_method, Object *p_obj)
void ScriptTextEditor::set_debugger_active(bool p_active) {
}
+Control *ScriptTextEditor::get_base_editor() const {
+ return code_editor->get_text_editor();
+}
+
Variant ScriptTextEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
return Variant();
}
@@ -1517,7 +1520,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
bool create_menu = false;
CodeEdit *tx = code_editor->get_text_editor();
- if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
local_pos = mb->get_global_position() - tx->get_global_position();
create_menu = true;
} else if (k.is_valid() && k->get_keycode() == KEY_MENU) {
@@ -1722,6 +1725,9 @@ void ScriptTextEditor::_enable_code_editor() {
color_picker->set_raw_mode(true);
}
+ int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
+ color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
+
quick_open = memnew(ScriptEditorQuickOpen);
quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line));
add_child(quick_open);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 17abfcf4cc..f79abc60ab 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -233,6 +233,8 @@ public:
virtual void clear_edit_menu() override;
static void register_editor();
+ virtual Control *get_base_editor() const override;
+
virtual void validate() override;
ScriptTextEditor();
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index c8a46715ad..3cdba9cf16 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -141,9 +141,14 @@ void ShaderTextEditor::_load_theme_settings() {
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color");
for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
- syntax_highlighter->add_keyword_color(E->get(), keyword_color);
+ if (ShaderLanguage::is_control_flow_keyword(E->get())) {
+ syntax_highlighter->add_keyword_color(E->get(), control_flow_keyword_color);
+ } else {
+ syntax_highlighter->add_keyword_color(E->get(), keyword_color);
+ }
}
// Colorize built-ins like `COLOR` differently to make them easier
@@ -205,7 +210,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
ShaderLanguage sl;
String calltip;
- sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
+ sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
get_text_editor()->set_code_hint(calltip);
}
@@ -219,7 +224,7 @@ void ShaderTextEditor::_validate_script() {
ShaderLanguage sl;
- Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
+ Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
@@ -460,7 +465,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
int col, row;
CodeEdit *tx = shader_editor->get_text_editor();
tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 121ccfa417..404ef62eca 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -167,16 +167,18 @@ void BoneTransformEditor::_notification(int p_what) {
}
void BoneTransformEditor::_value_changed(const double p_value) {
- if (updating)
+ if (updating) {
return;
+ }
Transform tform = compute_transform_from_vector3s();
_change_transform(tform);
}
void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) {
- if (updating)
+ if (updating) {
return;
+ }
Transform tform = compute_transform_from_vector3s();
_change_transform(tform);
}
@@ -194,8 +196,9 @@ Transform BoneTransformEditor::compute_transform_from_vector3s() const {
}
void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) {
- if (updating)
+ if (updating) {
return;
+ }
_change_transform(p_transform);
}
@@ -222,11 +225,13 @@ void BoneTransformEditor::update_enabled_checkbox() {
}
void BoneTransformEditor::_update_properties() {
- if (updating)
+ if (updating) {
return;
+ }
- if (skeleton == nullptr)
+ if (skeleton == nullptr) {
return;
+ }
updating = true;
@@ -235,11 +240,13 @@ void BoneTransformEditor::_update_properties() {
}
void BoneTransformEditor::_update_custom_pose_properties() {
- if (updating)
+ if (updating) {
return;
+ }
- if (skeleton == nullptr)
+ if (skeleton == nullptr) {
return;
+ }
updating = true;
@@ -287,14 +294,16 @@ void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
}
void BoneTransformEditor::_key_button_pressed() {
- if (skeleton == nullptr)
+ if (skeleton == nullptr) {
return;
+ }
const BoneId bone_id = property.get_slicec('/', 1).to_int();
const String name = skeleton->get_bone_name(bone_id);
- if (name.is_empty())
+ if (name.is_empty()) {
return;
+ }
// Need to normalize the basis before you key it
Transform tform = compute_transform_from_vector3s();
@@ -405,8 +414,9 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
TreeItem *selected = joint_tree->get_selected();
- if (!selected)
+ if (!selected) {
return Variant();
+ }
Ref<Texture> icon = selected->get_icon(0);
@@ -431,27 +441,32 @@ Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_fro
bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
TreeItem *target = joint_tree->get_item_at_position(p_point);
- if (!target)
+ if (!target) {
return false;
+ }
const String path = target->get_metadata(0);
- if (!path.begins_with("bones/"))
+ if (!path.begins_with("bones/")) {
return false;
+ }
TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
- if (target == selected)
+ if (target == selected) {
return false;
+ }
const String path2 = target->get_metadata(0);
- if (!path2.begins_with("bones/"))
+ if (!path2.begins_with("bones/")) {
return false;
+ }
return true;
}
void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from))
+ if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
+ }
TreeItem *target = joint_tree->get_item_at_position(p_point);
TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
@@ -500,6 +515,8 @@ void Skeleton3DEditor::_joint_tree_selection_changed() {
rest_editor->set_target(bone_path + "rest");
custom_pose_editor->set_target(bone_path + "custom_pose");
+ _update_properties();
+
pose_editor->set_visible(true);
rest_editor->set_visible(true);
custom_pose_editor->set_visible(true);
@@ -510,19 +527,23 @@ void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
}
void Skeleton3DEditor::_update_properties() {
- if (rest_editor)
+ if (rest_editor) {
rest_editor->_update_properties();
- if (pose_editor)
+ }
+ if (pose_editor) {
pose_editor->_update_properties();
- if (custom_pose_editor)
+ }
+ if (custom_pose_editor) {
custom_pose_editor->_update_custom_pose_properties();
+ }
}
void Skeleton3DEditor::update_joint_tree() {
joint_tree->clear();
- if (skeleton == nullptr)
+ if (skeleton == nullptr) {
return;
+ }
TreeItem *root = joint_tree->create_item();
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 4949d2b9b7..4a7f6c0f7e 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -171,7 +171,7 @@ void Sprite2DEditor::_update_mesh_data() {
return;
}
- Ref<Image> image = texture->get_data();
+ Ref<Image> image = texture->get_image();
ERR_FAIL_COND(image.is_null());
if (image->is_compressed()) {
@@ -179,7 +179,7 @@ void Sprite2DEditor::_update_mesh_data() {
}
Rect2 rect;
- if (node->is_region()) {
+ if (node->is_region_enabled()) {
rect = node->get_region_rect();
} else {
rect.size = Size2(image->get_width(), image->get_height());
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 0547f99079..476e9a072b 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -105,7 +105,7 @@ void SpriteFramesEditor::_sheet_preview_draw() {
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Size2i size = split_sheet_preview->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
@@ -115,7 +115,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
int idx = h * y + x;
- if (mb->get_shift() && last_frame_selected >= 0) {
+ if (mb->is_shift_pressed() && last_frame_selected >= 0) {
//select multiple
int from = idx;
int to = last_frame_selected;
@@ -124,7 +124,7 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
}
for (int i = from; i <= to; i++) {
- if (mb->get_control()) {
+ if (mb->is_ctrl_pressed()) {
frames_selected.erase(i);
} else {
frames_selected.insert(i);
@@ -150,11 +150,11 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
// to allow performing this action anywhere, even if the cursor isn't
// hovering the texture in the workspace.
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
_sheet_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
_sheet_zoom_out();
// Don't scroll down after zooming out.
accept_event();
@@ -219,7 +219,8 @@ void SpriteFramesEditor::_sheet_zoom_out() {
}
void SpriteFramesEditor::_sheet_zoom_reset() {
- sheet_zoom = 1.f;
+ // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
+ sheet_zoom = MAX(1.0, EDSCALE);
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
}
@@ -693,11 +694,11 @@ void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
_zoom_in();
// Don't scroll up after zooming in.
accept_event();
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
_zoom_out();
// Don't scroll down after zooming out.
accept_event();
@@ -732,7 +733,7 @@ void SpriteFramesEditor::_zoom_out() {
}
void SpriteFramesEditor::_zoom_reset() {
- thumbnail_zoom = 1.0f;
+ thumbnail_zoom = MAX(1.0, EDSCALE);
tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
}
@@ -953,7 +954,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
- if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
_prepare_sprite_sheet(files[0]);
} else {
_file_load_request(files, at_pos);
@@ -1229,13 +1230,14 @@ SpriteFramesEditor::SpriteFramesEditor() {
// Config scale.
scale_ratio = 1.2f;
- thumbnail_default_size = 96;
- thumbnail_zoom = 1.0f;
- max_thumbnail_zoom = 8.0f;
- min_thumbnail_zoom = 0.1f;
- sheet_zoom = 1.0f;
- max_sheet_zoom = 16.0f;
- min_sheet_zoom = 0.01f;
+ thumbnail_default_size = 96 * MAX(1.0, EDSCALE);
+ thumbnail_zoom = MAX(1.0, EDSCALE);
+ max_thumbnail_zoom = 8.0f * MAX(1.0, EDSCALE);
+ min_thumbnail_zoom = 0.1f * MAX(1.0, EDSCALE);
+ // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
+ sheet_zoom = MAX(1.0, EDSCALE);
+ max_sheet_zoom = 16.0f * MAX(1.0, EDSCALE);
+ min_sheet_zoom = 0.01f * MAX(1.0, EDSCALE);
_zoom_reset();
}
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index b88f1c91e6..e6fb2710ae 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -171,6 +171,10 @@ void TextEditor::add_callback(const String &p_function, PackedStringArray p_args
void TextEditor::set_debugger_active(bool p_active) {
}
+Control *TextEditor::get_base_editor() const {
+ return code_editor->get_text_editor();
+}
+
Array TextEditor::get_breakpoints() {
return Array();
}
@@ -469,7 +473,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
int col, row;
CodeEdit *tx = code_editor->get_text_editor();
tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index c066d51b18..abb75cc9d8 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -142,6 +142,8 @@ public:
virtual void validate() override;
+ virtual Control *get_base_editor() const override;
+
static void register_editor();
TextEditor();
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 253f8878d2..ecf7370834 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -143,7 +143,7 @@ TextureEditor::~TextureEditor() {
//
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
- return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
+ return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
}
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index 254ad3d56e..89ed98d53e 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -35,8 +35,10 @@
#include "editor/editor_settings.h"
void TextureLayeredEditor::_gui_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
y_rot += -mm->get_relative().x * 0.01;
x_rot += mm->get_relative().y * 0.01;
_update_material();
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 63255e6547..62ecdb8c32 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -285,7 +285,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
if (node_ninepatch || obj_styleBox.is_valid()) {
edited_margin = -1;
@@ -331,7 +331,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
if (E->get().has_point(point)) {
rect = E->get();
- if (Input::get_singleton()->is_key_pressed(KEY_CONTROL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
+ if (Input::get_singleton()->is_key_pressed(KEY_CTRL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
Rect2 r;
if (node_sprite) {
r = node_sprite->get_region_rect();
@@ -447,7 +447,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
creating = false;
}
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && mb->is_pressed()) {
if (drag) {
drag = false;
if (edited_margin >= 0) {
@@ -466,9 +466,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
drag_index = -1;
}
}
- } else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
_zoom_on_position(draw_zoom * ((0.95 + (0.05 * mb->get_factor())) / 0.95), mb->get_position());
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
_zoom_on_position(draw_zoom * (1 - (0.05 * mb->get_factor())), mb->get_position());
}
}
@@ -476,7 +476,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
- if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
hscroll->set_value(hscroll->get_value() - dragged.x);
vscroll->set_value(vscroll->get_value() - dragged.y);
@@ -897,7 +897,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
atlas_tex = Ref<AtlasTexture>(nullptr);
}
edit_draw->update();
- if ((node_sprite && !node_sprite->is_region()) || (node_sprite_3d && !node_sprite_3d->is_region())) {
+ if ((node_sprite && !node_sprite->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) {
set_process(true);
}
if (!p_obj) {
@@ -1115,7 +1115,7 @@ void TextureRegionEditorPlugin::_editor_visiblity_changed() {
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
texture_region_button->show();
- bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region());
+ bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region_enabled()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region_enabled());
if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
editor->make_bottom_panel_item_visible(region_editor);
}
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index dfa8c04145..f1c73f99dc 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -31,600 +31,1908 @@
#include "theme_editor_plugin.h"
#include "core/os/file_access.h"
+#include "core/os/keyboard.h"
#include "core/version.h"
#include "editor/editor_scale.h"
+#include "editor/progress_dialog.h"
#include "scene/gui/progress_bar.h"
-void ThemeEditor::edit(const Ref<Theme> &p_theme) {
- theme = p_theme;
- main_panel->set_theme(p_theme);
- main_container->set_theme(p_theme);
+void ThemeItemImportTree::_update_items_tree() {
+ import_items_tree->clear();
+ TreeItem *root = import_items_tree->create_item();
+
+ if (base_theme.is_null()) {
+ return;
+ }
+
+ String filter_text = import_items_filter->get_text();
+
+ List<StringName> types;
+ List<StringName> names;
+ List<StringName> filtered_names;
+ base_theme->get_type_list(&types);
+ types.sort_custom<StringName::AlphCompare>();
+
+ int color_amount = 0;
+ int constant_amount = 0;
+ int font_amount = 0;
+ int font_size_amount = 0;
+ int icon_amount = 0;
+ int stylebox_amount = 0;
+
+ tree_color_items.clear();
+ tree_constant_items.clear();
+ tree_font_items.clear();
+ tree_font_size_items.clear();
+ tree_icon_items.clear();
+ tree_stylebox_items.clear();
+
+ for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
+ String type_name = (String)E->get();
+
+ TreeItem *type_node = import_items_tree->create_item(root);
+ type_node->set_meta("_can_be_imported", false);
+ type_node->set_collapsed(true);
+ type_node->set_text(0, type_name);
+ type_node->set_cell_mode(IMPORT_ITEM, TreeItem::CELL_MODE_CHECK);
+ type_node->set_checked(IMPORT_ITEM, false);
+ type_node->set_editable(IMPORT_ITEM, true);
+ type_node->set_cell_mode(IMPORT_ITEM_DATA, TreeItem::CELL_MODE_CHECK);
+ type_node->set_checked(IMPORT_ITEM_DATA, false);
+ type_node->set_editable(IMPORT_ITEM_DATA, true);
+
+ bool is_matching_filter = (filter_text.is_empty() || type_name.findn(filter_text) > -1);
+ bool has_filtered_items = false;
+ bool any_checked = false;
+ bool any_checked_with_data = false;
+
+ for (int i = 0; i < Theme::DATA_TYPE_MAX; i++) {
+ Theme::DataType dt = (Theme::DataType)i;
+
+ names.clear();
+ filtered_names.clear();
+ base_theme->get_theme_item_list(dt, E->get(), &names);
+
+ bool data_type_has_filtered_items = false;
+
+ for (List<StringName>::Element *F = names.front(); F; F = F->next()) {
+ String item_name = (String)F->get();
+ bool is_item_matching_filter = (item_name.findn(filter_text) > -1);
+ if (!filter_text.is_empty() && !is_matching_filter && !is_item_matching_filter) {
+ continue;
+ }
+
+ // Only mark this if actual items match the filter and not just the type group.
+ if (!filter_text.is_empty() && is_item_matching_filter) {
+ has_filtered_items = true;
+ data_type_has_filtered_items = true;
+ }
+ filtered_names.push_back(F->get());
+ }
+
+ if (filtered_names.size() == 0) {
+ continue;
+ }
+
+ TreeItem *data_type_node = import_items_tree->create_item(type_node);
+ data_type_node->set_meta("_can_be_imported", false);
+ data_type_node->set_metadata(0, i);
+ data_type_node->set_collapsed(!data_type_has_filtered_items);
+ data_type_node->set_cell_mode(IMPORT_ITEM, TreeItem::CELL_MODE_CHECK);
+ data_type_node->set_checked(IMPORT_ITEM, false);
+ data_type_node->set_editable(IMPORT_ITEM, true);
+ data_type_node->set_cell_mode(IMPORT_ITEM_DATA, TreeItem::CELL_MODE_CHECK);
+ data_type_node->set_checked(IMPORT_ITEM_DATA, false);
+ data_type_node->set_editable(IMPORT_ITEM_DATA, true);
+
+ List<TreeItem *> *item_list;
+
+ switch (dt) {
+ case Theme::DATA_TYPE_COLOR:
+ data_type_node->set_icon(0, get_theme_icon("Color", "EditorIcons"));
+ data_type_node->set_text(0, TTR("Colors"));
+
+ item_list = &tree_color_items;
+ color_amount += filtered_names.size();
+ break;
+
+ case Theme::DATA_TYPE_CONSTANT:
+ data_type_node->set_icon(0, get_theme_icon("MemberConstant", "EditorIcons"));
+ data_type_node->set_text(0, TTR("Constants"));
+
+ item_list = &tree_constant_items;
+ constant_amount += filtered_names.size();
+ break;
+
+ case Theme::DATA_TYPE_FONT:
+ data_type_node->set_icon(0, get_theme_icon("Font", "EditorIcons"));
+ data_type_node->set_text(0, TTR("Fonts"));
+
+ item_list = &tree_font_items;
+ font_amount += filtered_names.size();
+ break;
+
+ case Theme::DATA_TYPE_FONT_SIZE:
+ data_type_node->set_icon(0, get_theme_icon("FontSize", "EditorIcons"));
+ data_type_node->set_text(0, TTR("Font Sizes"));
+
+ item_list = &tree_font_size_items;
+ font_size_amount += filtered_names.size();
+ break;
+
+ case Theme::DATA_TYPE_ICON:
+ data_type_node->set_icon(0, get_theme_icon("ImageTexture", "EditorIcons"));
+ data_type_node->set_text(0, TTR("Icons"));
+
+ item_list = &tree_icon_items;
+ icon_amount += filtered_names.size();
+ break;
+
+ case Theme::DATA_TYPE_STYLEBOX:
+ data_type_node->set_icon(0, get_theme_icon("StyleBoxFlat", "EditorIcons"));
+ data_type_node->set_text(0, TTR("Styleboxes"));
+
+ item_list = &tree_stylebox_items;
+ stylebox_amount += filtered_names.size();
+ break;
+
+ case Theme::DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ bool data_type_any_checked = false;
+ bool data_type_any_checked_with_data = false;
+
+ filtered_names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *F = filtered_names.front(); F; F = F->next()) {
+ TreeItem *item_node = import_items_tree->create_item(data_type_node);
+ item_node->set_meta("_can_be_imported", true);
+ item_node->set_text(0, F->get());
+ item_node->set_cell_mode(IMPORT_ITEM, TreeItem::CELL_MODE_CHECK);
+ item_node->set_checked(IMPORT_ITEM, false);
+ item_node->set_editable(IMPORT_ITEM, true);
+ item_node->set_cell_mode(IMPORT_ITEM_DATA, TreeItem::CELL_MODE_CHECK);
+ item_node->set_checked(IMPORT_ITEM_DATA, false);
+ item_node->set_editable(IMPORT_ITEM_DATA, true);
+
+ _restore_selected_item(item_node);
+ if (item_node->is_checked(IMPORT_ITEM)) {
+ data_type_any_checked = true;
+ any_checked = true;
+ }
+ if (item_node->is_checked(IMPORT_ITEM_DATA)) {
+ data_type_any_checked_with_data = true;
+ any_checked_with_data = true;
+ }
+
+ item_list->push_back(item_node);
+ }
+
+ data_type_node->set_checked(IMPORT_ITEM, data_type_any_checked);
+ data_type_node->set_checked(IMPORT_ITEM_DATA, data_type_any_checked && data_type_any_checked_with_data);
+ }
+
+ // Remove the item if it doesn't match the filter in any way.
+ if (!is_matching_filter && !has_filtered_items) {
+ root->remove_child(type_node);
+ memdelete(type_node);
+ continue;
+ }
+
+ // Show one level inside of a type group if there are matches in items.
+ if (!filter_text.is_empty() && has_filtered_items) {
+ type_node->set_collapsed(false);
+ }
+
+ type_node->set_checked(IMPORT_ITEM, any_checked);
+ type_node->set_checked(IMPORT_ITEM_DATA, any_checked && any_checked_with_data);
+ }
+
+ if (color_amount > 0) {
+ Array arr;
+ arr.push_back(color_amount);
+ select_colors_label->set_text(TTRN("One color", "{num} colors", color_amount).format(arr, "{num}"));
+ select_all_colors_button->set_visible(true);
+ select_full_colors_button->set_visible(true);
+ deselect_all_colors_button->set_visible(true);
+ } else {
+ select_colors_label->set_text(TTR("No colors found."));
+ select_all_colors_button->set_visible(false);
+ select_full_colors_button->set_visible(false);
+ deselect_all_colors_button->set_visible(false);
+ }
+
+ if (constant_amount > 0) {
+ Array arr;
+ arr.push_back(constant_amount);
+ select_constants_label->set_text(TTRN("One constant", "{num} constants", constant_amount).format(arr, "{num}"));
+ select_all_constants_button->set_visible(true);
+ select_full_constants_button->set_visible(true);
+ deselect_all_constants_button->set_visible(true);
+ } else {
+ select_constants_label->set_text(TTR("No constants found."));
+ select_all_constants_button->set_visible(false);
+ select_full_constants_button->set_visible(false);
+ deselect_all_constants_button->set_visible(false);
+ }
+
+ if (font_amount > 0) {
+ Array arr;
+ arr.push_back(font_amount);
+ select_fonts_label->set_text(TTRN("One font", "{num} fonts", font_amount).format(arr, "{num}"));
+ select_all_fonts_button->set_visible(true);
+ select_full_fonts_button->set_visible(true);
+ deselect_all_fonts_button->set_visible(true);
+ } else {
+ select_fonts_label->set_text(TTR("No fonts found."));
+ select_all_fonts_button->set_visible(false);
+ select_full_fonts_button->set_visible(false);
+ deselect_all_fonts_button->set_visible(false);
+ }
+
+ if (font_size_amount > 0) {
+ Array arr;
+ arr.push_back(font_size_amount);
+ select_font_sizes_label->set_text(TTRN("One font size", "{num} font sizes", font_size_amount).format(arr, "{num}"));
+ select_all_font_sizes_button->set_visible(true);
+ select_full_font_sizes_button->set_visible(true);
+ deselect_all_font_sizes_button->set_visible(true);
+ } else {
+ select_font_sizes_label->set_text(TTR("No font sizes found."));
+ select_all_font_sizes_button->set_visible(false);
+ select_full_font_sizes_button->set_visible(false);
+ deselect_all_font_sizes_button->set_visible(false);
+ }
+
+ if (icon_amount > 0) {
+ Array arr;
+ arr.push_back(icon_amount);
+ select_icons_label->set_text(TTRN("One icon", "{num} icons", icon_amount).format(arr, "{num}"));
+ select_all_icons_button->set_visible(true);
+ select_full_icons_button->set_visible(true);
+ deselect_all_icons_button->set_visible(true);
+ select_icons_warning_hb->set_visible(true);
+ } else {
+ select_icons_label->set_text(TTR("No icons found."));
+ select_all_icons_button->set_visible(false);
+ select_full_icons_button->set_visible(false);
+ deselect_all_icons_button->set_visible(false);
+ select_icons_warning_hb->set_visible(false);
+ }
+
+ if (stylebox_amount > 0) {
+ Array arr;
+ arr.push_back(stylebox_amount);
+ select_styleboxes_label->set_text(TTRN("One stylebox", "{num} styleboxes", stylebox_amount).format(arr, "{num}"));
+ select_all_styleboxes_button->set_visible(true);
+ select_full_styleboxes_button->set_visible(true);
+ deselect_all_styleboxes_button->set_visible(true);
+ } else {
+ select_styleboxes_label->set_text(TTR("No styleboxes found."));
+ select_all_styleboxes_button->set_visible(false);
+ select_full_styleboxes_button->set_visible(false);
+ deselect_all_styleboxes_button->set_visible(false);
+ }
}
-void ThemeEditor::_propagate_redraw(Control *p_at) {
- p_at->notification(NOTIFICATION_THEME_CHANGED);
- p_at->minimum_size_changed();
- p_at->update();
- for (int i = 0; i < p_at->get_child_count(); i++) {
- Control *a = Object::cast_to<Control>(p_at->get_child(i));
- if (a) {
- _propagate_redraw(a);
+void ThemeItemImportTree::_toggle_type_items(bool p_collapse) {
+ TreeItem *root = import_items_tree->get_root();
+ if (!root) {
+ return;
+ }
+
+ TreeItem *type_node = root->get_first_child();
+ while (type_node) {
+ type_node->set_collapsed(p_collapse);
+ type_node = type_node->get_next();
+ }
+}
+
+void ThemeItemImportTree::_filter_text_changed(const String &p_value) {
+ _update_items_tree();
+}
+
+void ThemeItemImportTree::_store_selected_item(TreeItem *p_tree_item) {
+ if (!p_tree_item->get_meta("_can_be_imported")) {
+ return;
+ }
+
+ TreeItem *data_type_node = p_tree_item->get_parent();
+ if (!data_type_node || data_type_node == import_items_tree->get_root()) {
+ return;
+ }
+
+ TreeItem *type_node = data_type_node->get_parent();
+ if (!type_node || type_node == import_items_tree->get_root()) {
+ return;
+ }
+
+ ThemeItem ti;
+ ti.item_name = p_tree_item->get_text(0);
+ ti.data_type = (Theme::DataType)(int)data_type_node->get_metadata(0);
+ ti.type_name = type_node->get_text(0);
+
+ bool import = p_tree_item->is_checked(IMPORT_ITEM);
+ bool with_data = p_tree_item->is_checked(IMPORT_ITEM_DATA);
+
+ if (import && with_data) {
+ selected_items[ti] = SELECT_IMPORT_FULL;
+ } else if (import) {
+ selected_items[ti] = SELECT_IMPORT_DEFINITION;
+ } else {
+ selected_items.erase(ti);
+ }
+
+ _update_total_selected(ti.data_type);
+}
+
+void ThemeItemImportTree::_restore_selected_item(TreeItem *p_tree_item) {
+ if (!p_tree_item->get_meta("_can_be_imported")) {
+ return;
+ }
+
+ TreeItem *data_type_node = p_tree_item->get_parent();
+ if (!data_type_node || data_type_node == import_items_tree->get_root()) {
+ return;
+ }
+
+ TreeItem *type_node = data_type_node->get_parent();
+ if (!type_node || type_node == import_items_tree->get_root()) {
+ return;
+ }
+
+ ThemeItem ti;
+ ti.item_name = p_tree_item->get_text(0);
+ ti.data_type = (Theme::DataType)(int)data_type_node->get_metadata(0);
+ ti.type_name = type_node->get_text(0);
+
+ if (!selected_items.has(ti)) {
+ p_tree_item->set_checked(IMPORT_ITEM, false);
+ p_tree_item->set_checked(IMPORT_ITEM_DATA, false);
+ return;
+ }
+
+ if (selected_items[ti] == SELECT_IMPORT_FULL) {
+ p_tree_item->set_checked(IMPORT_ITEM, true);
+ p_tree_item->set_checked(IMPORT_ITEM_DATA, true);
+ } else if (selected_items[ti] == SELECT_IMPORT_DEFINITION) {
+ p_tree_item->set_checked(IMPORT_ITEM, true);
+ p_tree_item->set_checked(IMPORT_ITEM_DATA, false);
+ }
+}
+
+void ThemeItemImportTree::_update_total_selected(Theme::DataType p_data_type) {
+ ERR_FAIL_INDEX_MSG(p_data_type, Theme::DATA_TYPE_MAX, "Theme item data type is out of bounds.");
+
+ Label *total_selected_items_label;
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_COLOR:
+ total_selected_items_label = total_selected_colors_label;
+ break;
+
+ case Theme::DATA_TYPE_CONSTANT:
+ total_selected_items_label = total_selected_constants_label;
+ break;
+
+ case Theme::DATA_TYPE_FONT:
+ total_selected_items_label = total_selected_fonts_label;
+ break;
+
+ case Theme::DATA_TYPE_FONT_SIZE:
+ total_selected_items_label = total_selected_font_sizes_label;
+ break;
+
+ case Theme::DATA_TYPE_ICON:
+ total_selected_items_label = total_selected_icons_label;
+ break;
+
+ case Theme::DATA_TYPE_STYLEBOX:
+ total_selected_items_label = total_selected_styleboxes_label;
+ break;
+
+ case Theme::DATA_TYPE_MAX:
+ return; // Can't happen, but silences warning.
+ }
+
+ if (!total_selected_items_label) {
+ return;
+ }
+
+ int count = 0;
+ for (Map<ThemeItem, ItemCheckedState>::Element *E = selected_items.front(); E; E = E->next()) {
+ ThemeItem ti = E->key();
+ if (ti.data_type == p_data_type) {
+ count++;
}
}
+
+ if (count == 0) {
+ total_selected_items_label->hide();
+ } else {
+ Array arr;
+ arr.push_back(count);
+ total_selected_items_label->set_text(TTRN("{num} currently selected", "{num} currently selected", count).format(arr, "{num}"));
+ total_selected_items_label->show();
+ }
}
-void ThemeEditor::_refresh_interval() {
- _propagate_redraw(main_panel);
- _propagate_redraw(main_container);
+void ThemeItemImportTree::_tree_item_edited() {
+ if (updating_tree) {
+ return;
+ }
+
+ TreeItem *edited_item = import_items_tree->get_edited();
+ if (!edited_item) {
+ return;
+ }
+
+ updating_tree = true;
+
+ int edited_column = import_items_tree->get_edited_column();
+ bool is_checked = edited_item->is_checked(edited_column);
+ if (is_checked) {
+ if (edited_column == IMPORT_ITEM_DATA) {
+ edited_item->set_checked(IMPORT_ITEM, true);
+ }
+
+ _select_all_subitems(edited_item, (edited_column == IMPORT_ITEM_DATA));
+ } else {
+ if (edited_column == IMPORT_ITEM) {
+ edited_item->set_checked(IMPORT_ITEM_DATA, false);
+ }
+
+ _deselect_all_subitems(edited_item, (edited_column == IMPORT_ITEM));
+ }
+
+ _update_parent_items(edited_item);
+ _store_selected_item(edited_item);
+
+ updating_tree = false;
}
-void ThemeEditor::_type_menu_cbk(int p_option) {
- type_edit->set_text(type_menu->get_popup()->get_item_text(p_option));
+void ThemeItemImportTree::_select_all_subitems(TreeItem *p_root_item, bool p_select_with_data) {
+ TreeItem *child_item = p_root_item->get_first_child();
+ while (child_item) {
+ child_item->set_checked(IMPORT_ITEM, true);
+ if (p_select_with_data) {
+ child_item->set_checked(IMPORT_ITEM_DATA, true);
+ }
+ _store_selected_item(child_item);
+
+ _select_all_subitems(child_item, p_select_with_data);
+ child_item = child_item->get_next();
+ }
}
-void ThemeEditor::_name_menu_about_to_show() {
- String fromtype = type_edit->get_text();
- List<StringName> names;
+void ThemeItemImportTree::_deselect_all_subitems(TreeItem *p_root_item, bool p_deselect_completely) {
+ TreeItem *child_item = p_root_item->get_first_child();
+ while (child_item) {
+ child_item->set_checked(IMPORT_ITEM_DATA, false);
+ if (p_deselect_completely) {
+ child_item->set_checked(IMPORT_ITEM, false);
+ }
+ _store_selected_item(child_item);
- if (popup_mode == POPUP_ADD) {
- switch (type_select->get_selected()) {
- case 0:
- Theme::get_default()->get_icon_list(fromtype, &names);
- break;
- case 1:
- Theme::get_default()->get_stylebox_list(fromtype, &names);
- break;
- case 2:
- Theme::get_default()->get_font_list(fromtype, &names);
- break;
- case 3:
- Theme::get_default()->get_font_size_list(fromtype, &names);
- break;
- case 4:
- Theme::get_default()->get_color_list(fromtype, &names);
- break;
- case 5:
- Theme::get_default()->get_constant_list(fromtype, &names);
- break;
+ _deselect_all_subitems(child_item, p_deselect_completely);
+ child_item = child_item->get_next();
+ }
+}
+
+void ThemeItemImportTree::_update_parent_items(TreeItem *p_root_item) {
+ TreeItem *parent_item = p_root_item->get_parent();
+ if (!parent_item) {
+ return;
+ }
+
+ bool any_checked = false;
+ bool any_checked_with_data = false;
+
+ TreeItem *child_item = parent_item->get_first_child();
+ while (child_item) {
+ if (child_item->is_checked(IMPORT_ITEM)) {
+ any_checked = true;
+ }
+ if (child_item->is_checked(IMPORT_ITEM_DATA)) {
+ any_checked_with_data = true;
}
- } else if (popup_mode == POPUP_REMOVE) {
- theme->get_icon_list(fromtype, &names);
- theme->get_stylebox_list(fromtype, &names);
- theme->get_font_list(fromtype, &names);
- theme->get_font_size_list(fromtype, &names);
- theme->get_color_list(fromtype, &names);
- theme->get_constant_list(fromtype, &names);
+
+ child_item = child_item->get_next();
}
- name_menu->get_popup()->clear();
- name_menu->get_popup()->set_size(Size2());
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- name_menu->get_popup()->add_item(E->get());
+ parent_item->set_checked(IMPORT_ITEM, any_checked);
+ parent_item->set_checked(IMPORT_ITEM_DATA, any_checked && any_checked_with_data);
+ _update_parent_items(parent_item);
+}
+
+void ThemeItemImportTree::_select_all_items_pressed() {
+ if (updating_tree) {
+ return;
+ }
+
+ updating_tree = true;
+
+ TreeItem *root = import_items_tree->get_root();
+ _select_all_subitems(root, false);
+
+ updating_tree = false;
+}
+
+void ThemeItemImportTree::_select_full_items_pressed() {
+ if (updating_tree) {
+ return;
}
+
+ updating_tree = true;
+
+ TreeItem *root = import_items_tree->get_root();
+ _select_all_subitems(root, true);
+
+ updating_tree = false;
}
-void ThemeEditor::_name_menu_cbk(int p_option) {
- name_edit->set_text(name_menu->get_popup()->get_item_text(p_option));
+void ThemeItemImportTree::_deselect_all_items_pressed() {
+ if (updating_tree) {
+ return;
+ }
+
+ updating_tree = true;
+
+ TreeItem *root = import_items_tree->get_root();
+ _deselect_all_subitems(root, true);
+
+ updating_tree = false;
}
-struct _TECategory {
- template <class T>
- struct RefItem {
- Ref<T> item;
- StringName name;
- bool operator<(const RefItem<T> &p) const { return item->get_instance_id() < p.item->get_instance_id(); }
- };
+void ThemeItemImportTree::_select_all_data_type_pressed(int p_data_type) {
+ ERR_FAIL_INDEX_MSG(p_data_type, Theme::DATA_TYPE_MAX, "Theme item data type is out of bounds.");
+
+ if (updating_tree) {
+ return;
+ }
+
+ Theme::DataType data_type = (Theme::DataType)p_data_type;
+ List<TreeItem *> *item_list;
+
+ switch (data_type) {
+ case Theme::DATA_TYPE_COLOR:
+ item_list = &tree_color_items;
+ break;
+
+ case Theme::DATA_TYPE_CONSTANT:
+ item_list = &tree_constant_items;
+ break;
- template <class T>
- struct Item {
- T item;
- String name;
- bool operator<(const Item<T> &p) const { return name < p.name; }
- };
-
- Set<RefItem<StyleBox>> stylebox_items;
- Set<RefItem<Font>> font_items;
- Set<Item<int>> font_size_items;
- Set<RefItem<Texture2D>> icon_items;
-
- Set<Item<Color>> color_items;
- Set<Item<int>> constant_items;
-};
-
-void ThemeEditor::_save_template_cbk(String fname) {
- String filename = file_dialog->get_current_path();
-
- Map<String, _TECategory> categories;
-
- // Fill types.
- List<StringName> type_list;
- Theme::get_default()->get_type_list(&type_list);
- for (List<StringName>::Element *E = type_list.front(); E; E = E->next()) {
- categories.insert(E->get(), _TECategory());
- }
-
- // Fill default theme.
- for (Map<String, _TECategory>::Element *E = categories.front(); E; E = E->next()) {
- _TECategory &tc = E->get();
-
- List<StringName> stylebox_list;
- Theme::get_default()->get_stylebox_list(E->key(), &stylebox_list);
- for (List<StringName>::Element *F = stylebox_list.front(); F; F = F->next()) {
- _TECategory::RefItem<StyleBox> it;
- it.name = F->get();
- it.item = Theme::get_default()->get_stylebox(F->get(), E->key());
- tc.stylebox_items.insert(it);
- }
-
- List<StringName> font_list;
- Theme::get_default()->get_font_list(E->key(), &font_list);
- for (List<StringName>::Element *F = font_list.front(); F; F = F->next()) {
- _TECategory::RefItem<Font> it;
- it.name = F->get();
- it.item = Theme::get_default()->get_font(F->get(), E->key());
- tc.font_items.insert(it);
- }
-
- List<StringName> font_size_list;
- Theme::get_default()->get_font_size_list(E->key(), &font_list);
- for (List<StringName>::Element *F = font_size_list.front(); F; F = F->next()) {
- _TECategory::Item<int> it;
- it.name = F->get();
- it.item = Theme::get_default()->get_font_size(F->get(), E->key());
- tc.font_size_items.insert(it);
- }
-
- List<StringName> icon_list;
- Theme::get_default()->get_icon_list(E->key(), &icon_list);
- for (List<StringName>::Element *F = icon_list.front(); F; F = F->next()) {
- _TECategory::RefItem<Texture2D> it;
- it.name = F->get();
- it.item = Theme::get_default()->get_icon(F->get(), E->key());
- tc.icon_items.insert(it);
- }
-
- List<StringName> color_list;
- Theme::get_default()->get_color_list(E->key(), &color_list);
- for (List<StringName>::Element *F = color_list.front(); F; F = F->next()) {
- _TECategory::Item<Color> it;
- it.name = F->get();
- it.item = Theme::get_default()->get_color(F->get(), E->key());
- tc.color_items.insert(it);
- }
-
- List<StringName> constant_list;
- Theme::get_default()->get_constant_list(E->key(), &constant_list);
- for (List<StringName>::Element *F = constant_list.front(); F; F = F->next()) {
- _TECategory::Item<int> it;
- it.name = F->get();
- it.item = Theme::get_default()->get_constant(F->get(), E->key());
- tc.constant_items.insert(it);
- }
- }
-
- FileAccess *file = FileAccess::open(filename, FileAccess::WRITE);
-
- ERR_FAIL_COND_MSG(!file, "Can't save theme to file '" + filename + "'.");
-
- file->store_line("; ******************* ");
- file->store_line("; Template Theme File ");
- file->store_line("; ******************* ");
- file->store_line("; ");
- file->store_line("; Theme Syntax: ");
- file->store_line("; ------------- ");
- file->store_line("; ");
- file->store_line("; Must be placed in section [theme]");
- file->store_line("; ");
- file->store_line("; Type.item = [value] ");
- file->store_line("; ");
- file->store_line("; [value] examples:");
- file->store_line("; ");
- file->store_line("; Type.item = 6 ; numeric constant. ");
- file->store_line("; Type.item = #FF00FF ; HTML color (magenta).");
- file->store_line("; Type.item = #FF00FF55 ; HTML color (magenta with alpha 0x55).");
- file->store_line("; Type.item = icon(image.png) ; icon in a png file (relative to theme file).");
- file->store_line("; Type.item = font(font.xres) ; font in a resource (relative to theme file).");
- file->store_line("; Type.item = sbox(stylebox.xres) ; stylebox in a resource (relative to theme file).");
- file->store_line("; Type.item = sboxf(2,#FF00FF) ; flat stylebox with margin 2.");
- file->store_line("; Type.item = sboxf(2,#FF00FF,#FFFFFF) ; flat stylebox with margin 2 and border.");
- file->store_line("; Type.item = sboxf(2,#FF00FF,#FFFFFF,#000000) ; flat stylebox with margin 2, light & dark borders.");
- file->store_line("; Type.item = sboxt(base.png,2,2,2,2) ; textured stylebox with 3x3 stretch and stretch margins.");
- file->store_line("; -Additionally, 4 extra integers can be added to sboxf and sboxt to specify custom padding of contents:");
- file->store_line("; Type.item = sboxt(base.png,2,2,2,2,5,4,2,4) ;");
- file->store_line("; -Order for all is always left, top, right, bottom.");
- file->store_line("; ");
- file->store_line("; Special values:");
- file->store_line("; Type.item = default ; use the value in the default theme (must exist there).");
- file->store_line("; Type.item = @somebutton_color ; reference to a library value previously defined.");
- file->store_line("; ");
- file->store_line("; Library Syntax: ");
- file->store_line("; --------------- ");
- file->store_line("; ");
- file->store_line("; Must be placed in section [library], but usage is optional.");
- file->store_line("; ");
- file->store_line("; item = [value] ; same as Theme, but assign to library.");
- file->store_line("; ");
- file->store_line("; examples:");
- file->store_line("; ");
- file->store_line("; [library]");
- file->store_line("; ");
- file->store_line("; default_button_color = #FF00FF");
- file->store_line("; ");
- file->store_line("; [theme]");
- file->store_line("; ");
- file->store_line("; Button.color = @default_button_color ; used reference.");
- file->store_line("; ");
- file->store_line("; ******************* ");
- file->store_line("; ");
- file->store_line("; Template Generated Using: " + String(VERSION_FULL_BUILD));
- file->store_line("; ");
- file->store_line("; ");
- file->store_line("");
- file->store_line("[library]");
- file->store_line("");
- file->store_line("; place library stuff here");
- file->store_line("");
- file->store_line("[theme]");
- file->store_line("");
- file->store_line("");
+ case Theme::DATA_TYPE_FONT:
+ item_list = &tree_font_items;
+ break;
- // Write default theme.
- for (Map<String, _TECategory>::Element *E = categories.front(); E; E = E->next()) {
- _TECategory &tc = E->get();
+ case Theme::DATA_TYPE_FONT_SIZE:
+ item_list = &tree_font_size_items;
+ break;
+
+ case Theme::DATA_TYPE_ICON:
+ item_list = &tree_icon_items;
+ break;
+
+ case Theme::DATA_TYPE_STYLEBOX:
+ item_list = &tree_stylebox_items;
+ break;
+
+ case Theme::DATA_TYPE_MAX:
+ return; // Can't happen, but silences warning.
+ }
- String underline = "; ";
- for (int i = 0; i < E->key().length(); i++) {
- underline += "*";
+ updating_tree = true;
+
+ for (List<TreeItem *>::Element *E = item_list->front(); E; E = E->next()) {
+ TreeItem *child_item = E->get();
+ if (!child_item) {
+ continue;
}
- file->store_line("");
- file->store_line(underline);
- file->store_line("; " + E->key());
- file->store_line(underline);
+ child_item->set_checked(IMPORT_ITEM, true);
+ _update_parent_items(child_item);
+ _store_selected_item(child_item);
+ }
+
+ updating_tree = false;
+}
+
+void ThemeItemImportTree::_select_full_data_type_pressed(int p_data_type) {
+ ERR_FAIL_INDEX_MSG(p_data_type, Theme::DATA_TYPE_MAX, "Theme item data type is out of bounds.");
+
+ if (updating_tree) {
+ return;
+ }
+
+ Theme::DataType data_type = (Theme::DataType)p_data_type;
+ List<TreeItem *> *item_list;
+
+ switch (data_type) {
+ case Theme::DATA_TYPE_COLOR:
+ item_list = &tree_color_items;
+ break;
+
+ case Theme::DATA_TYPE_CONSTANT:
+ item_list = &tree_constant_items;
+ break;
+
+ case Theme::DATA_TYPE_FONT:
+ item_list = &tree_font_items;
+ break;
+
+ case Theme::DATA_TYPE_FONT_SIZE:
+ item_list = &tree_font_size_items;
+ break;
+
+ case Theme::DATA_TYPE_ICON:
+ item_list = &tree_icon_items;
+ break;
+
+ case Theme::DATA_TYPE_STYLEBOX:
+ item_list = &tree_stylebox_items;
+ break;
- if (tc.stylebox_items.size()) {
- file->store_line("\n; StyleBox Items:\n");
+ case Theme::DATA_TYPE_MAX:
+ return; // Can't happen, but silences warning.
+ }
+
+ updating_tree = true;
+
+ for (List<TreeItem *>::Element *E = item_list->front(); E; E = E->next()) {
+ TreeItem *child_item = E->get();
+ if (!child_item) {
+ continue;
}
- for (Set<_TECategory::RefItem<StyleBox>>::Element *F = tc.stylebox_items.front(); F; F = F->next()) {
- file->store_line(E->key() + "." + F->get().name + " = default");
+ child_item->set_checked(IMPORT_ITEM, true);
+ child_item->set_checked(IMPORT_ITEM_DATA, true);
+ _update_parent_items(child_item);
+ _store_selected_item(child_item);
+ }
+
+ updating_tree = false;
+}
+
+void ThemeItemImportTree::_deselect_all_data_type_pressed(int p_data_type) {
+ ERR_FAIL_INDEX_MSG(p_data_type, Theme::DATA_TYPE_MAX, "Theme item data type is out of bounds.");
+
+ if (updating_tree) {
+ return;
+ }
+
+ Theme::DataType data_type = (Theme::DataType)p_data_type;
+ List<TreeItem *> *item_list;
+
+ switch (data_type) {
+ case Theme::DATA_TYPE_COLOR:
+ item_list = &tree_color_items;
+ break;
+
+ case Theme::DATA_TYPE_CONSTANT:
+ item_list = &tree_constant_items;
+ break;
+
+ case Theme::DATA_TYPE_FONT:
+ item_list = &tree_font_items;
+ break;
+
+ case Theme::DATA_TYPE_FONT_SIZE:
+ item_list = &tree_font_size_items;
+ break;
+
+ case Theme::DATA_TYPE_ICON:
+ item_list = &tree_icon_items;
+ break;
+
+ case Theme::DATA_TYPE_STYLEBOX:
+ item_list = &tree_stylebox_items;
+ break;
+
+ case Theme::DATA_TYPE_MAX:
+ return; // Can't happen, but silences warning.
+ }
+
+ updating_tree = true;
+
+ for (List<TreeItem *>::Element *E = item_list->front(); E; E = E->next()) {
+ TreeItem *child_item = E->get();
+ if (!child_item) {
+ continue;
}
- if (tc.font_items.size()) {
- file->store_line("\n; Font Items:\n");
+ child_item->set_checked(IMPORT_ITEM, false);
+ child_item->set_checked(IMPORT_ITEM_DATA, false);
+ _update_parent_items(child_item);
+ _store_selected_item(child_item);
+ }
+
+ updating_tree = false;
+}
+
+void ThemeItemImportTree::_import_selected() {
+ if (selected_items.size() == 0) {
+ EditorNode::get_singleton()->show_accept(TTR("Nothing was selected for the import."), TTR("OK"));
+ return;
+ }
+
+ ProgressDialog::get_singleton()->add_task("import_theme_items", TTR("Importing Theme Items"), selected_items.size());
+
+ int idx = 0;
+ for (Map<ThemeItem, ItemCheckedState>::Element *E = selected_items.front(); E; E = E->next()) {
+ // Arbitrary number of items to skip from reporting.
+ // Reduces the number of UI updates that this causes when copying large themes.
+ if (idx % 10 == 0) {
+ Array arr;
+ arr.push_back(idx + 1);
+ arr.push_back(selected_items.size());
+ ProgressDialog::get_singleton()->task_step("import_theme_items", TTR("Importing items {n}/{n}").format(arr, "{n}"), idx);
}
- for (Set<_TECategory::RefItem<Font>>::Element *F = tc.font_items.front(); F; F = F->next()) {
- file->store_line(E->key() + "." + F->get().name + " = default");
+ ItemCheckedState cs = E->get();
+ ThemeItem ti = E->key();
+
+ if (cs == SELECT_IMPORT_DEFINITION || cs == SELECT_IMPORT_FULL) {
+ Variant item_value = Variant();
+
+ if (cs == SELECT_IMPORT_FULL) {
+ item_value = base_theme->get_theme_item(ti.data_type, ti.item_name, ti.type_name);
+ } else {
+ switch (ti.data_type) {
+ case Theme::DATA_TYPE_COLOR:
+ item_value = Color();
+ break;
+
+ case Theme::DATA_TYPE_CONSTANT:
+ item_value = 0;
+ break;
+
+ case Theme::DATA_TYPE_FONT:
+ item_value = Ref<Font>();
+ break;
+
+ case Theme::DATA_TYPE_FONT_SIZE:
+ item_value = -1;
+ break;
+
+ case Theme::DATA_TYPE_ICON:
+ item_value = Ref<Texture2D>();
+ break;
+
+ case Theme::DATA_TYPE_STYLEBOX:
+ item_value = Ref<StyleBox>();
+ break;
+
+ case Theme::DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+ }
+
+ edited_theme->set_theme_item(ti.data_type, ti.item_name, ti.type_name, item_value);
}
- if (tc.font_size_items.size()) {
- file->store_line("\n; Font Size Items:\n");
+ idx++;
+ }
+
+ ProgressDialog::get_singleton()->end_task("import_theme_items");
+ emit_signal("items_imported");
+}
+
+void ThemeItemImportTree::set_edited_theme(const Ref<Theme> &p_theme) {
+ edited_theme = p_theme;
+}
+
+void ThemeItemImportTree::set_base_theme(const Ref<Theme> &p_theme) {
+ base_theme = p_theme;
+}
+
+void ThemeItemImportTree::reset_item_tree() {
+ import_items_filter->clear();
+ selected_items.clear();
+
+ total_selected_colors_label->hide();
+ total_selected_constants_label->hide();
+ total_selected_fonts_label->hide();
+ total_selected_font_sizes_label->hide();
+ total_selected_icons_label->hide();
+ total_selected_styleboxes_label->hide();
+
+ _update_items_tree();
+}
+
+bool ThemeItemImportTree::has_selected_items() const {
+ return (selected_items.size() > 0);
+}
+
+void ThemeItemImportTree::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ select_icons_warning_icon->set_texture(get_theme_icon("StatusWarning", "EditorIcons"));
+ select_icons_warning->add_theme_color_override("font_color", get_theme_color("disabled_font_color", "Editor"));
+
+ // Bottom panel buttons.
+ import_collapse_types_button->set_icon(get_theme_icon("CollapseTree", "EditorIcons"));
+ import_expand_types_button->set_icon(get_theme_icon("ExpandTree", "EditorIcons"));
+
+ import_select_all_button->set_icon(get_theme_icon("ThemeSelectAll", "EditorIcons"));
+ import_select_full_button->set_icon(get_theme_icon("ThemeSelectFull", "EditorIcons"));
+ import_deselect_all_button->set_icon(get_theme_icon("ThemeDeselectAll", "EditorIcons"));
+
+ // Side panel buttons.
+ select_colors_icon->set_texture(get_theme_icon("Color", "EditorIcons"));
+ deselect_all_colors_button->set_icon(get_theme_icon("ThemeDeselectAll", "EditorIcons"));
+ select_all_colors_button->set_icon(get_theme_icon("ThemeSelectAll", "EditorIcons"));
+ select_full_colors_button->set_icon(get_theme_icon("ThemeSelectFull", "EditorIcons"));
+
+ select_constants_icon->set_texture(get_theme_icon("MemberConstant", "EditorIcons"));
+ deselect_all_constants_button->set_icon(get_theme_icon("ThemeDeselectAll", "EditorIcons"));
+ select_all_constants_button->set_icon(get_theme_icon("ThemeSelectAll", "EditorIcons"));
+ select_full_constants_button->set_icon(get_theme_icon("ThemeSelectFull", "EditorIcons"));
+
+ select_fonts_icon->set_texture(get_theme_icon("Font", "EditorIcons"));
+ deselect_all_fonts_button->set_icon(get_theme_icon("ThemeDeselectAll", "EditorIcons"));
+ select_all_fonts_button->set_icon(get_theme_icon("ThemeSelectAll", "EditorIcons"));
+ select_full_fonts_button->set_icon(get_theme_icon("ThemeSelectFull", "EditorIcons"));
+
+ select_font_sizes_icon->set_texture(get_theme_icon("FontSize", "EditorIcons"));
+ deselect_all_font_sizes_button->set_icon(get_theme_icon("ThemeDeselectAll", "EditorIcons"));
+ select_all_font_sizes_button->set_icon(get_theme_icon("ThemeSelectAll", "EditorIcons"));
+ select_full_font_sizes_button->set_icon(get_theme_icon("ThemeSelectFull", "EditorIcons"));
+
+ select_icons_icon->set_texture(get_theme_icon("ImageTexture", "EditorIcons"));
+ deselect_all_icons_button->set_icon(get_theme_icon("ThemeDeselectAll", "EditorIcons"));
+ select_all_icons_button->set_icon(get_theme_icon("ThemeSelectAll", "EditorIcons"));
+ select_full_icons_button->set_icon(get_theme_icon("ThemeSelectFull", "EditorIcons"));
+
+ select_styleboxes_icon->set_texture(get_theme_icon("StyleBoxFlat", "EditorIcons"));
+ deselect_all_styleboxes_button->set_icon(get_theme_icon("ThemeDeselectAll", "EditorIcons"));
+ select_all_styleboxes_button->set_icon(get_theme_icon("ThemeSelectAll", "EditorIcons"));
+ select_full_styleboxes_button->set_icon(get_theme_icon("ThemeSelectFull", "EditorIcons"));
+ } break;
+ }
+}
+
+void ThemeItemImportTree::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("items_imported"));
+}
+
+ThemeItemImportTree::ThemeItemImportTree() {
+ HBoxContainer *import_items_filter_hb = memnew(HBoxContainer);
+ add_child(import_items_filter_hb);
+ Label *import_items_filter_label = memnew(Label);
+ import_items_filter_label->set_text(TTR("Filter:"));
+ import_items_filter_hb->add_child(import_items_filter_label);
+ import_items_filter = memnew(LineEdit);
+ import_items_filter->set_clear_button_enabled(true);
+ import_items_filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ import_items_filter_hb->add_child(import_items_filter);
+ import_items_filter->connect("text_changed", callable_mp(this, &ThemeItemImportTree::_filter_text_changed));
+
+ HBoxContainer *import_main_hb = memnew(HBoxContainer);
+ import_main_hb->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ add_child(import_main_hb);
+
+ import_items_tree = memnew(Tree);
+ import_items_tree->set_hide_root(true);
+ import_items_tree->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ import_main_hb->add_child(import_items_tree);
+ import_items_tree->connect("item_edited", callable_mp(this, &ThemeItemImportTree::_tree_item_edited));
+
+ import_items_tree->set_columns(3);
+ import_items_tree->set_column_titles_visible(true);
+ import_items_tree->set_column_title(IMPORT_ITEM, TTR("Import"));
+ import_items_tree->set_column_title(IMPORT_ITEM_DATA, TTR("With Data"));
+ import_items_tree->set_column_expand(0, true);
+ import_items_tree->set_column_expand(IMPORT_ITEM, false);
+ import_items_tree->set_column_expand(IMPORT_ITEM_DATA, false);
+ import_items_tree->set_column_min_width(0, 160 * EDSCALE);
+ import_items_tree->set_column_min_width(IMPORT_ITEM, 80 * EDSCALE);
+ import_items_tree->set_column_min_width(IMPORT_ITEM_DATA, 80 * EDSCALE);
+
+ ScrollContainer *import_bulk_sc = memnew(ScrollContainer);
+ import_bulk_sc->set_custom_minimum_size(Size2(260.0, 0.0) * EDSCALE);
+ import_bulk_sc->set_enable_h_scroll(false);
+ import_main_hb->add_child(import_bulk_sc);
+ VBoxContainer *import_bulk_vb = memnew(VBoxContainer);
+ import_bulk_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ import_bulk_sc->add_child(import_bulk_vb);
+
+ Label *import_bulk_label = memnew(Label);
+ import_bulk_label->set_text(TTR("Select by data type:"));
+ import_bulk_vb->add_child(import_bulk_label);
+
+ select_colors_icon = memnew(TextureRect);
+ select_colors_label = memnew(Label);
+ deselect_all_colors_button = memnew(Button);
+ select_all_colors_button = memnew(Button);
+ select_full_colors_button = memnew(Button);
+ total_selected_colors_label = memnew(Label);
+
+ select_constants_icon = memnew(TextureRect);
+ select_constants_label = memnew(Label);
+ deselect_all_constants_button = memnew(Button);
+ select_all_constants_button = memnew(Button);
+ select_full_constants_button = memnew(Button);
+ total_selected_constants_label = memnew(Label);
+
+ select_fonts_icon = memnew(TextureRect);
+ select_fonts_label = memnew(Label);
+ deselect_all_fonts_button = memnew(Button);
+ select_all_fonts_button = memnew(Button);
+ select_full_fonts_button = memnew(Button);
+ total_selected_fonts_label = memnew(Label);
+
+ select_font_sizes_icon = memnew(TextureRect);
+ select_font_sizes_label = memnew(Label);
+ deselect_all_font_sizes_button = memnew(Button);
+ select_all_font_sizes_button = memnew(Button);
+ select_full_font_sizes_button = memnew(Button);
+ total_selected_font_sizes_label = memnew(Label);
+
+ select_icons_icon = memnew(TextureRect);
+ select_icons_label = memnew(Label);
+ deselect_all_icons_button = memnew(Button);
+ select_all_icons_button = memnew(Button);
+ select_full_icons_button = memnew(Button);
+ total_selected_icons_label = memnew(Label);
+
+ select_styleboxes_icon = memnew(TextureRect);
+ select_styleboxes_label = memnew(Label);
+ deselect_all_styleboxes_button = memnew(Button);
+ select_all_styleboxes_button = memnew(Button);
+ select_full_styleboxes_button = memnew(Button);
+ total_selected_styleboxes_label = memnew(Label);
+
+ for (int i = 0; i < Theme::DATA_TYPE_MAX; i++) {
+ Theme::DataType dt = (Theme::DataType)i;
+
+ TextureRect *select_items_icon;
+ Label *select_items_label;
+ Button *deselect_all_items_button;
+ Button *select_all_items_button;
+ Button *select_full_items_button;
+ Label *total_selected_items_label;
+
+ String items_title = "";
+ String select_all_items_tooltip = "";
+ String select_full_items_tooltip = "";
+ String deselect_all_items_tooltip = "";
+
+ switch (dt) {
+ case Theme::DATA_TYPE_COLOR:
+ select_items_icon = select_colors_icon;
+ select_items_label = select_colors_label;
+ deselect_all_items_button = deselect_all_colors_button;
+ select_all_items_button = select_all_colors_button;
+ select_full_items_button = select_full_colors_button;
+ total_selected_items_label = total_selected_colors_label;
+
+ items_title = TTR("Colors");
+ select_all_items_tooltip = TTR("Select all visible color items.");
+ select_full_items_tooltip = TTR("Select all visible color items and their data.");
+ deselect_all_items_tooltip = TTR("Deselect all visible color items.");
+ break;
+
+ case Theme::DATA_TYPE_CONSTANT:
+ select_items_icon = select_constants_icon;
+ select_items_label = select_constants_label;
+ deselect_all_items_button = deselect_all_constants_button;
+ select_all_items_button = select_all_constants_button;
+ select_full_items_button = select_full_constants_button;
+ total_selected_items_label = total_selected_constants_label;
+
+ items_title = TTR("Constants");
+ select_all_items_tooltip = TTR("Select all visible constant items.");
+ select_full_items_tooltip = TTR("Select all visible constant items and their data.");
+ deselect_all_items_tooltip = TTR("Deselect all visible constant items.");
+ break;
+
+ case Theme::DATA_TYPE_FONT:
+ select_items_icon = select_fonts_icon;
+ select_items_label = select_fonts_label;
+ deselect_all_items_button = deselect_all_fonts_button;
+ select_all_items_button = select_all_fonts_button;
+ select_full_items_button = select_full_fonts_button;
+ total_selected_items_label = total_selected_fonts_label;
+
+ items_title = TTR("Fonts");
+ select_all_items_tooltip = TTR("Select all visible font items.");
+ select_full_items_tooltip = TTR("Select all visible font items and their data.");
+ deselect_all_items_tooltip = TTR("Deselect all visible font items.");
+ break;
+
+ case Theme::DATA_TYPE_FONT_SIZE:
+ select_items_icon = select_font_sizes_icon;
+ select_items_label = select_font_sizes_label;
+ deselect_all_items_button = deselect_all_font_sizes_button;
+ select_all_items_button = select_all_font_sizes_button;
+ select_full_items_button = select_full_font_sizes_button;
+ total_selected_items_label = total_selected_font_sizes_label;
+
+ items_title = TTR("Font sizes");
+ select_all_items_tooltip = TTR("Select all visible font size items.");
+ select_full_items_tooltip = TTR("Select all visible font size items and their data.");
+ deselect_all_items_tooltip = TTR("Deselect all visible font size items.");
+ break;
+
+ case Theme::DATA_TYPE_ICON:
+ select_items_icon = select_icons_icon;
+ select_items_label = select_icons_label;
+ deselect_all_items_button = deselect_all_icons_button;
+ select_all_items_button = select_all_icons_button;
+ select_full_items_button = select_full_icons_button;
+ total_selected_items_label = total_selected_icons_label;
+
+ items_title = TTR("Icons");
+ select_all_items_tooltip = TTR("Select all visible icon items.");
+ select_full_items_tooltip = TTR("Select all visible icon items and their data.");
+ deselect_all_items_tooltip = TTR("Deselect all visible icon items.");
+ break;
+
+ case Theme::DATA_TYPE_STYLEBOX:
+ select_items_icon = select_styleboxes_icon;
+ select_items_label = select_styleboxes_label;
+ deselect_all_items_button = deselect_all_styleboxes_button;
+ select_all_items_button = select_all_styleboxes_button;
+ select_full_items_button = select_full_styleboxes_button;
+ total_selected_items_label = total_selected_styleboxes_label;
+
+ items_title = TTR("Styleboxes");
+ select_all_items_tooltip = TTR("Select all visible stylebox items.");
+ select_full_items_tooltip = TTR("Select all visible stylebox items and their data.");
+ deselect_all_items_tooltip = TTR("Deselect all visible stylebox items.");
+ break;
+
+ case Theme::DATA_TYPE_MAX:
+ continue; // Can't happen, but silences warning.
}
- for (Set<_TECategory::Item<int>>::Element *F = tc.font_size_items.front(); F; F = F->next()) {
- file->store_line(E->key() + "." + F->get().name + " = default");
- }
-
- if (tc.icon_items.size()) {
- file->store_line("\n; Icon Items:\n");
- }
-
- for (Set<_TECategory::RefItem<Texture2D>>::Element *F = tc.icon_items.front(); F; F = F->next()) {
- file->store_line(E->key() + "." + F->get().name + " = default");
+ if (i > 0) {
+ import_bulk_vb->add_child(memnew(HSeparator));
}
- if (tc.color_items.size()) {
- file->store_line("\n; Color Items:\n");
+ HBoxContainer *all_set = memnew(HBoxContainer);
+ import_bulk_vb->add_child(all_set);
+
+ HBoxContainer *label_set = memnew(HBoxContainer);
+ label_set->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ all_set->add_child(label_set);
+ select_items_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
+ label_set->add_child(select_items_icon);
+ select_items_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ select_items_label->set_clip_text(true);
+ select_items_label->set_text(items_title);
+ label_set->add_child(select_items_label);
+
+ HBoxContainer *button_set = memnew(HBoxContainer);
+ button_set->set_alignment(BoxContainer::ALIGN_END);
+ all_set->add_child(button_set);
+ select_all_items_button->set_flat(true);
+ select_all_items_button->set_tooltip(select_all_items_tooltip);
+ button_set->add_child(select_all_items_button);
+ select_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_all_data_type_pressed), varray(i));
+ select_full_items_button->set_flat(true);
+ select_full_items_button->set_tooltip(select_full_items_tooltip);
+ button_set->add_child(select_full_items_button);
+ select_full_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_full_data_type_pressed), varray(i));
+ deselect_all_items_button->set_flat(true);
+ deselect_all_items_button->set_tooltip(deselect_all_items_tooltip);
+ button_set->add_child(deselect_all_items_button);
+ deselect_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_deselect_all_data_type_pressed), varray(i));
+
+ total_selected_items_label->set_align(Label::ALIGN_RIGHT);
+ total_selected_items_label->hide();
+ import_bulk_vb->add_child(total_selected_items_label);
+
+ if (dt == Theme::DATA_TYPE_ICON) {
+ select_icons_warning_hb = memnew(HBoxContainer);
+ import_bulk_vb->add_child(select_icons_warning_hb);
+
+ select_icons_warning_icon = memnew(TextureRect);
+ select_icons_warning_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
+ select_icons_warning_hb->add_child(select_icons_warning_icon);
+
+ select_icons_warning = memnew(Label);
+ select_icons_warning->set_text(TTR("Caution: Adding icon data may considerably increase the size of your Theme resource."));
+ select_icons_warning->set_autowrap(true);
+ select_icons_warning->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ select_icons_warning_hb->add_child(select_icons_warning);
}
+ }
+
+ add_child(memnew(HSeparator));
+
+ HBoxContainer *import_buttons = memnew(HBoxContainer);
+ add_child(import_buttons);
+
+ import_collapse_types_button = memnew(Button);
+ import_collapse_types_button->set_flat(true);
+ import_collapse_types_button->set_tooltip(TTR("Collapse types."));
+ import_buttons->add_child(import_collapse_types_button);
+ import_collapse_types_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_toggle_type_items), varray(true));
+ import_expand_types_button = memnew(Button);
+ import_expand_types_button->set_flat(true);
+ import_expand_types_button->set_tooltip(TTR("Expand types."));
+ import_buttons->add_child(import_expand_types_button);
+ import_expand_types_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_toggle_type_items), varray(false));
+
+ import_buttons->add_child(memnew(VSeparator));
+
+ import_select_all_button = memnew(Button);
+ import_select_all_button->set_flat(true);
+ import_select_all_button->set_text(TTR("Select All"));
+ import_select_all_button->set_tooltip(TTR("Select all Theme items."));
+ import_buttons->add_child(import_select_all_button);
+ import_select_all_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_all_items_pressed));
+ import_select_full_button = memnew(Button);
+ import_select_full_button->set_flat(true);
+ import_select_full_button->set_text(TTR("Select With Data"));
+ import_select_full_button->set_tooltip(TTR("Select all Theme items with item data."));
+ import_buttons->add_child(import_select_full_button);
+ import_select_full_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_full_items_pressed));
+ import_deselect_all_button = memnew(Button);
+ import_deselect_all_button->set_flat(true);
+ import_deselect_all_button->set_text(TTR("Deselect All"));
+ import_deselect_all_button->set_tooltip(TTR("Deselect all Theme items."));
+ import_buttons->add_child(import_deselect_all_button);
+ import_deselect_all_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_deselect_all_items_pressed));
+
+ import_buttons->add_spacer();
+
+ Button *import_add_selected_button = memnew(Button);
+ import_add_selected_button->set_text(TTR("Import Selected"));
+ import_buttons->add_child(import_add_selected_button);
+ import_add_selected_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_import_selected));
+}
+
+void ThemeItemEditorDialog::ok_pressed() {
+ if (import_default_theme_items->has_selected_items() || import_editor_theme_items->has_selected_items() || import_other_theme_items->has_selected_items()) {
+ confirm_closing_dialog->set_text(TTR("Import Items tab has some items selected. Selection will be lost upon closing this window.\nClose anyway?"));
+ confirm_closing_dialog->popup_centered(Size2i(380, 120) * EDSCALE);
+ return;
+ }
+
+ hide();
+}
+
+void ThemeItemEditorDialog::_close_dialog() {
+ hide();
+}
+
+void ThemeItemEditorDialog::_dialog_about_to_show() {
+ ERR_FAIL_COND(edited_theme.is_null());
+
+ _update_edit_types();
+
+ import_default_theme_items->set_edited_theme(edited_theme);
+ import_default_theme_items->set_base_theme(Theme::get_default());
+ import_default_theme_items->reset_item_tree();
+
+ import_editor_theme_items->set_edited_theme(edited_theme);
+ import_editor_theme_items->set_base_theme(EditorNode::get_singleton()->get_theme_base()->get_theme());
+ import_editor_theme_items->reset_item_tree();
+
+ import_other_theme_items->set_edited_theme(edited_theme);
+ import_other_theme_items->reset_item_tree();
+}
+
+void ThemeItemEditorDialog::_update_edit_types() {
+ Ref<Theme> base_theme = Theme::get_default();
- for (Set<_TECategory::Item<Color>>::Element *F = tc.color_items.front(); F; F = F->next()) {
- file->store_line(E->key() + "." + F->get().name + " = default");
+ List<StringName> theme_types;
+ edited_theme->get_type_list(&theme_types);
+ theme_types.sort_custom<StringName::AlphCompare>();
+
+ bool item_reselected = false;
+ edit_type_list->clear();
+ int e_idx = 0;
+ for (List<StringName>::Element *E = theme_types.front(); E; E = E->next()) {
+ Ref<Texture2D> item_icon;
+ if (E->get() == "") {
+ item_icon = get_theme_icon("NodeDisabled", "EditorIcons");
+ } else {
+ item_icon = EditorNode::get_singleton()->get_class_icon(E->get(), "NodeDisabled");
}
+ edit_type_list->add_item(E->get(), item_icon);
- if (tc.constant_items.size()) {
- file->store_line("\n; Constant Items:\n");
+ if (E->get() == edited_item_type) {
+ edit_type_list->select(e_idx);
+ item_reselected = true;
}
+ e_idx++;
+ }
+ if (!item_reselected) {
+ edited_item_type = "";
- for (Set<_TECategory::Item<int>>::Element *F = tc.constant_items.front(); F; F = F->next()) {
- file->store_line(E->key() + "." + F->get().name + " = default");
+ if (edit_type_list->get_item_count() > 0) {
+ edit_type_list->select(0);
}
}
- file->close();
- memdelete(file);
+ List<StringName> default_types;
+ base_theme->get_type_list(&default_types);
+ default_types.sort_custom<StringName::AlphCompare>();
+
+ String selected_type = "";
+ Vector<int> selected_ids = edit_type_list->get_selected_items();
+ if (selected_ids.size() > 0) {
+ selected_type = edit_type_list->get_item_text(selected_ids[0]);
+
+ edit_items_add_color->set_disabled(false);
+ edit_items_add_constant->set_disabled(false);
+ edit_items_add_font->set_disabled(false);
+ edit_items_add_font_size->set_disabled(false);
+ edit_items_add_icon->set_disabled(false);
+ edit_items_add_stylebox->set_disabled(false);
+
+ edit_items_remove_class->set_disabled(false);
+ edit_items_remove_custom->set_disabled(false);
+ edit_items_remove_all->set_disabled(false);
+ } else {
+ edit_items_add_color->set_disabled(true);
+ edit_items_add_constant->set_disabled(true);
+ edit_items_add_font->set_disabled(true);
+ edit_items_add_font_size->set_disabled(true);
+ edit_items_add_icon->set_disabled(true);
+ edit_items_add_stylebox->set_disabled(true);
+
+ edit_items_remove_class->set_disabled(true);
+ edit_items_remove_custom->set_disabled(true);
+ edit_items_remove_all->set_disabled(true);
+ }
+ _update_edit_item_tree(selected_type);
}
-void ThemeEditor::_dialog_cbk() {
- switch (popup_mode) {
- case POPUP_ADD: {
- switch (type_select->get_selected()) {
- case 0:
- theme->set_icon(name_edit->get_text(), type_edit->get_text(), Ref<Texture2D>());
- break;
- case 1:
- theme->set_stylebox(name_edit->get_text(), type_edit->get_text(), Ref<StyleBox>());
- break;
- case 2:
- theme->set_font(name_edit->get_text(), type_edit->get_text(), Ref<Font>());
- break;
- case 3:
- theme->set_font_size(name_edit->get_text(), type_edit->get_text(), -1);
- break;
- case 4:
- theme->set_color(name_edit->get_text(), type_edit->get_text(), Color());
- break;
- case 5:
- theme->set_constant(name_edit->get_text(), type_edit->get_text(), 0);
- break;
- }
+void ThemeItemEditorDialog::_edited_type_selected(int p_item_idx) {
+ String selected_type = edit_type_list->get_item_text(p_item_idx);
+ _update_edit_item_tree(selected_type);
+}
- } break;
- case POPUP_CLASS_ADD: {
- StringName fromtype = type_edit->get_text();
- List<StringName> names;
-
- {
- names.clear();
- Theme::get_default()->get_icon_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_icon(E->get(), fromtype, Ref<Texture2D>());
- }
- }
- {
- names.clear();
- Theme::get_default()->get_stylebox_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_stylebox(E->get(), fromtype, Ref<StyleBox>());
- }
- }
- {
- names.clear();
- Theme::get_default()->get_font_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_font(E->get(), fromtype, Ref<Font>());
- }
- }
- {
- names.clear();
- Theme::get_default()->get_font_size_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_font_size(E->get(), fromtype, Theme::get_default()->get_font_size(E->get(), fromtype));
- }
- }
- {
- names.clear();
- Theme::get_default()->get_color_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_color(E->get(), fromtype, Theme::get_default()->get_color(E->get(), fromtype));
- }
- }
- {
- names.clear();
- Theme::get_default()->get_constant_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->set_constant(E->get(), fromtype, Theme::get_default()->get_constant(E->get(), fromtype));
- }
- }
- } break;
- case POPUP_REMOVE: {
- switch (type_select->get_selected()) {
- case 0:
- theme->clear_icon(name_edit->get_text(), type_edit->get_text());
- break;
- case 1:
- theme->clear_stylebox(name_edit->get_text(), type_edit->get_text());
- break;
- case 2:
- theme->clear_font(name_edit->get_text(), type_edit->get_text());
- break;
- case 3:
- theme->clear_font_size(name_edit->get_text(), type_edit->get_text());
- break;
- case 4:
- theme->clear_color(name_edit->get_text(), type_edit->get_text());
- break;
- case 5:
- theme->clear_constant(name_edit->get_text(), type_edit->get_text());
- break;
- }
+void ThemeItemEditorDialog::_update_edit_item_tree(String p_item_type) {
+ edited_item_type = p_item_type;
- } break;
- case POPUP_CLASS_REMOVE: {
- StringName fromtype = type_edit->get_text();
- List<StringName> names;
-
- {
- names.clear();
- Theme::get_default()->get_icon_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_icon(E->get(), fromtype);
- }
+ edit_items_tree->clear();
+ TreeItem *root = edit_items_tree->create_item();
+
+ List<StringName> names;
+
+ { // Colors.
+ names.clear();
+ edited_theme->get_color_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *color_root = edit_items_tree->create_item(root);
+ color_root->set_metadata(0, Theme::DATA_TYPE_COLOR);
+ color_root->set_icon(0, get_theme_icon("Color", "EditorIcons"));
+ color_root->set_text(0, TTR("Colors"));
+ color_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Color Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(color_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
}
- {
- names.clear();
- Theme::get_default()->get_stylebox_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_stylebox(E->get(), fromtype);
- }
+ }
+ }
+
+ { // Constants.
+ names.clear();
+ edited_theme->get_constant_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *constant_root = edit_items_tree->create_item(root);
+ constant_root->set_metadata(0, Theme::DATA_TYPE_CONSTANT);
+ constant_root->set_icon(0, get_theme_icon("MemberConstant", "EditorIcons"));
+ constant_root->set_text(0, TTR("Constants"));
+ constant_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Constant Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(constant_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
}
- {
- names.clear();
- Theme::get_default()->get_font_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_font(E->get(), fromtype);
- }
+ }
+ }
+
+ { // Fonts.
+ names.clear();
+ edited_theme->get_font_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *font_root = edit_items_tree->create_item(root);
+ font_root->set_metadata(0, Theme::DATA_TYPE_FONT);
+ font_root->set_icon(0, get_theme_icon("Font", "EditorIcons"));
+ font_root->set_text(0, TTR("Fonts"));
+ font_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Font Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(font_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
}
- {
- names.clear();
- Theme::get_default()->get_font_size_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_font_size(E->get(), fromtype);
- }
+ }
+ }
+
+ { // Font sizes.
+ names.clear();
+ edited_theme->get_font_size_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *font_size_root = edit_items_tree->create_item(root);
+ font_size_root->set_metadata(0, Theme::DATA_TYPE_FONT_SIZE);
+ font_size_root->set_icon(0, get_theme_icon("FontSize", "EditorIcons"));
+ font_size_root->set_text(0, TTR("Font Sizes"));
+ font_size_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Font Size Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(font_size_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
}
- {
- names.clear();
- Theme::get_default()->get_color_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_color(E->get(), fromtype);
- }
+ }
+ }
+
+ { // Icons.
+ names.clear();
+ edited_theme->get_icon_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *icon_root = edit_items_tree->create_item(root);
+ icon_root->set_metadata(0, Theme::DATA_TYPE_ICON);
+ icon_root->set_icon(0, get_theme_icon("ImageTexture", "EditorIcons"));
+ icon_root->set_text(0, TTR("Icons"));
+ icon_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All Icon Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(icon_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
}
- {
- names.clear();
- Theme::get_default()->get_constant_list(fromtype, &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- theme->clear_constant(E->get(), fromtype);
- }
+ }
+ }
+
+ { // Styleboxes.
+ names.clear();
+ edited_theme->get_stylebox_list(p_item_type, &names);
+
+ if (names.size() > 0) {
+ TreeItem *stylebox_root = edit_items_tree->create_item(root);
+ stylebox_root->set_metadata(0, Theme::DATA_TYPE_STYLEBOX);
+ stylebox_root->set_icon(0, get_theme_icon("StyleBoxFlat", "EditorIcons"));
+ stylebox_root->set_text(0, TTR("Styleboxes"));
+ stylebox_root->add_button(0, get_theme_icon("Clear", "EditorIcons"), ITEMS_TREE_REMOVE_DATA_TYPE, false, TTR("Remove All StyleBox Items"));
+
+ names.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ TreeItem *item = edit_items_tree->create_item(stylebox_root);
+ item->set_text(0, E->get());
+ item->add_button(0, get_theme_icon("Edit", "EditorIcons"), ITEMS_TREE_RENAME_ITEM, false, TTR("Rename Item"));
+ item->add_button(0, get_theme_icon("Remove", "EditorIcons"), ITEMS_TREE_REMOVE_ITEM, false, TTR("Remove Item"));
}
+ }
+ }
+}
+void ThemeItemEditorDialog::_item_tree_button_pressed(Object *p_item, int p_column, int p_id) {
+ TreeItem *item = Object::cast_to<TreeItem>(p_item);
+ if (!item) {
+ return;
+ }
+
+ switch (p_id) {
+ case ITEMS_TREE_RENAME_ITEM: {
+ String item_name = item->get_text(0);
+ int data_type = item->get_parent()->get_metadata(0);
+ _open_rename_theme_item_dialog((Theme::DataType)data_type, item_name);
+ } break;
+ case ITEMS_TREE_REMOVE_ITEM: {
+ String item_name = item->get_text(0);
+ int data_type = item->get_parent()->get_metadata(0);
+ edited_theme->clear_theme_item((Theme::DataType)data_type, item_name, edited_item_type);
+ } break;
+ case ITEMS_TREE_REMOVE_DATA_TYPE: {
+ int data_type = item->get_metadata(0);
+ _remove_data_type_items((Theme::DataType)data_type, edited_item_type);
} break;
}
+
+ _update_edit_item_tree(edited_item_type);
}
-void ThemeEditor::_theme_menu_cbk(int p_option) {
- if (p_option == POPUP_CREATE_EMPTY || p_option == POPUP_CREATE_EDITOR_EMPTY || p_option == POPUP_IMPORT_EDITOR_THEME) {
- bool import = (p_option == POPUP_IMPORT_EDITOR_THEME);
+void ThemeItemEditorDialog::_add_theme_type() {
+ edited_theme->add_icon_type(edit_add_type_value->get_text());
+ edited_theme->add_stylebox_type(edit_add_type_value->get_text());
+ edited_theme->add_font_type(edit_add_type_value->get_text());
+ edited_theme->add_font_size_type(edit_add_type_value->get_text());
+ edited_theme->add_color_type(edit_add_type_value->get_text());
+ edited_theme->add_constant_type(edit_add_type_value->get_text());
+ _update_edit_types();
+}
- Ref<Theme> base_theme;
+void ThemeItemEditorDialog::_add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type) {
+ switch (p_data_type) {
+ case Theme::DATA_TYPE_ICON:
+ edited_theme->set_icon(p_item_name, p_item_type, Ref<Texture2D>());
+ break;
+ case Theme::DATA_TYPE_STYLEBOX:
+ edited_theme->set_stylebox(p_item_name, p_item_type, Ref<StyleBox>());
+ break;
+ case Theme::DATA_TYPE_FONT:
+ edited_theme->set_font(p_item_name, p_item_type, Ref<Font>());
+ break;
+ case Theme::DATA_TYPE_FONT_SIZE:
+ edited_theme->set_font_size(p_item_name, p_item_type, -1);
+ break;
+ case Theme::DATA_TYPE_COLOR:
+ edited_theme->set_color(p_item_name, p_item_type, Color());
+ break;
+ case Theme::DATA_TYPE_CONSTANT:
+ edited_theme->set_constant(p_item_name, p_item_type, 0);
+ break;
+ case Theme::DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
- if (p_option == POPUP_CREATE_EMPTY) {
- base_theme = Theme::get_default();
- } else {
- base_theme = EditorNode::get_singleton()->get_theme_base()->get_theme();
- }
+void ThemeItemEditorDialog::_remove_data_type_items(Theme::DataType p_data_type, String p_item_type) {
+ List<StringName> names;
- {
- List<StringName> types;
- base_theme->get_type_list(&types);
+ edited_theme->get_theme_item_list(p_data_type, p_item_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ edited_theme->clear_theme_item(p_data_type, E->get(), p_item_type);
+ }
+}
- for (List<StringName>::Element *T = types.front(); T; T = T->next()) {
- StringName type = T->get();
+void ThemeItemEditorDialog::_remove_class_items() {
+ List<StringName> names;
- List<StringName> icons;
- base_theme->get_icon_list(type, &icons);
+ for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
+ Theme::DataType data_type = (Theme::DataType)dt;
- for (List<StringName>::Element *E = icons.front(); E; E = E->next()) {
- theme->set_icon(E->get(), type, import ? base_theme->get_icon(E->get(), type) : Ref<Texture2D>());
- }
+ names.clear();
+ Theme::get_default()->get_theme_item_list(data_type, edited_item_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (edited_theme->has_theme_item_nocheck(data_type, E->get(), edited_item_type)) {
+ edited_theme->clear_theme_item(data_type, E->get(), edited_item_type);
+ }
+ }
+ }
- List<StringName> styleboxs;
- base_theme->get_stylebox_list(type, &styleboxs);
+ _update_edit_item_tree(edited_item_type);
+}
- for (List<StringName>::Element *E = styleboxs.front(); E; E = E->next()) {
- theme->set_stylebox(E->get(), type, import ? base_theme->get_stylebox(E->get(), type) : Ref<StyleBox>());
- }
+void ThemeItemEditorDialog::_remove_custom_items() {
+ List<StringName> names;
- List<StringName> fonts;
- base_theme->get_font_list(type, &fonts);
+ for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
+ Theme::DataType data_type = (Theme::DataType)dt;
- for (List<StringName>::Element *E = fonts.front(); E; E = E->next()) {
- theme->set_font(E->get(), type, Ref<Font>());
- }
+ names.clear();
+ edited_theme->get_theme_item_list(data_type, edited_item_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ if (!Theme::get_default()->has_theme_item_nocheck(data_type, E->get(), edited_item_type)) {
+ edited_theme->clear_theme_item(data_type, E->get(), edited_item_type);
+ }
+ }
+ }
- List<StringName> font_sizes;
- base_theme->get_font_size_list(type, &font_sizes);
+ _update_edit_item_tree(edited_item_type);
+}
- for (List<StringName>::Element *E = font_sizes.front(); E; E = E->next()) {
- theme->set_font_size(E->get(), type, base_theme->get_font_size(E->get(), type));
- }
+void ThemeItemEditorDialog::_remove_all_items() {
+ List<StringName> names;
- List<StringName> colors;
- base_theme->get_color_list(type, &colors);
+ for (int dt = 0; dt < Theme::DATA_TYPE_MAX; dt++) {
+ Theme::DataType data_type = (Theme::DataType)dt;
- for (List<StringName>::Element *E = colors.front(); E; E = E->next()) {
- theme->set_color(E->get(), type, import ? base_theme->get_color(E->get(), type) : Color());
- }
+ names.clear();
+ edited_theme->get_theme_item_list(data_type, edited_item_type, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ edited_theme->clear_theme_item(data_type, E->get(), edited_item_type);
+ }
+ }
- List<StringName> constants;
- base_theme->get_constant_list(type, &constants);
+ _update_edit_item_tree(edited_item_type);
+}
- for (List<StringName>::Element *E = constants.front(); E; E = E->next()) {
- theme->set_constant(E->get(), type, base_theme->get_constant(E->get(), type));
- }
- }
- }
- return;
+void ThemeItemEditorDialog::_open_add_theme_item_dialog(int p_data_type) {
+ ERR_FAIL_INDEX_MSG(p_data_type, Theme::DATA_TYPE_MAX, "Theme item data type is out of bounds.");
+
+ item_popup_mode = CREATE_THEME_ITEM;
+ edit_item_data_type = (Theme::DataType)p_data_type;
+
+ switch (edit_item_data_type) {
+ case Theme::DATA_TYPE_COLOR:
+ edit_theme_item_dialog->set_title(TTR("Add Color Item"));
+ break;
+ case Theme::DATA_TYPE_CONSTANT:
+ edit_theme_item_dialog->set_title(TTR("Add Constant Item"));
+ break;
+ case Theme::DATA_TYPE_FONT:
+ edit_theme_item_dialog->set_title(TTR("Add Font Item"));
+ break;
+ case Theme::DATA_TYPE_FONT_SIZE:
+ edit_theme_item_dialog->set_title(TTR("Add Font Size Item"));
+ break;
+ case Theme::DATA_TYPE_ICON:
+ edit_theme_item_dialog->set_title(TTR("Add Icon Item"));
+ break;
+ case Theme::DATA_TYPE_STYLEBOX:
+ edit_theme_item_dialog->set_title(TTR("Add Stylebox Item"));
+ break;
+ case Theme::DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
}
- Ref<Theme> base_theme;
+ edit_theme_item_old_vb->hide();
+ theme_item_name->clear();
+ edit_theme_item_dialog->popup_centered(Size2(380, 110) * EDSCALE);
+ theme_item_name->grab_focus();
+}
- name_select_label->show();
- name_hbc->show();
- type_select_label->show();
- type_select->show();
+void ThemeItemEditorDialog::_open_rename_theme_item_dialog(Theme::DataType p_data_type, String p_item_name) {
+ ERR_FAIL_INDEX_MSG(p_data_type, Theme::DATA_TYPE_MAX, "Theme item data type is out of bounds.");
+
+ item_popup_mode = RENAME_THEME_ITEM;
+ edit_item_data_type = p_data_type;
+ edit_item_old_name = p_item_name;
+
+ switch (edit_item_data_type) {
+ case Theme::DATA_TYPE_COLOR:
+ edit_theme_item_dialog->set_title(TTR("Rename Color Item"));
+ break;
+ case Theme::DATA_TYPE_CONSTANT:
+ edit_theme_item_dialog->set_title(TTR("Rename Constant Item"));
+ break;
+ case Theme::DATA_TYPE_FONT:
+ edit_theme_item_dialog->set_title(TTR("Rename Font Item"));
+ break;
+ case Theme::DATA_TYPE_FONT_SIZE:
+ edit_theme_item_dialog->set_title(TTR("Rename Font Size Item"));
+ break;
+ case Theme::DATA_TYPE_ICON:
+ edit_theme_item_dialog->set_title(TTR("Rename Icon Item"));
+ break;
+ case Theme::DATA_TYPE_STYLEBOX:
+ edit_theme_item_dialog->set_title(TTR("Rename Stylebox Item"));
+ break;
+ case Theme::DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
- if (p_option == POPUP_ADD) { // Add.
+ edit_theme_item_old_vb->show();
+ theme_item_old_name->set_text(p_item_name);
+ theme_item_name->set_text(p_item_name);
+ edit_theme_item_dialog->popup_centered(Size2(380, 140) * EDSCALE);
+ theme_item_name->grab_focus();
+}
- add_del_dialog->set_title(TTR("Add Item"));
- add_del_dialog->get_ok_button()->set_text(TTR("Add"));
- add_del_dialog->popup_centered(Size2(490, 85) * EDSCALE);
+void ThemeItemEditorDialog::_confirm_edit_theme_item() {
+ if (item_popup_mode == CREATE_THEME_ITEM) {
+ _add_theme_item(edit_item_data_type, theme_item_name->get_text(), edited_item_type);
+ } else if (item_popup_mode == RENAME_THEME_ITEM) {
+ edited_theme->rename_theme_item(edit_item_data_type, edit_item_old_name, theme_item_name->get_text(), edited_item_type);
+ }
- base_theme = Theme::get_default();
+ item_popup_mode = ITEM_POPUP_MODE_MAX;
+ edit_item_data_type = Theme::DATA_TYPE_MAX;
+ edit_item_old_name = "";
- } else if (p_option == POPUP_CLASS_ADD) { // Add.
+ _update_edit_item_tree(edited_item_type);
+}
- add_del_dialog->set_title(TTR("Add All Items"));
- add_del_dialog->get_ok_button()->set_text(TTR("Add All"));
- add_del_dialog->popup_centered(Size2(240, 85) * EDSCALE);
+void ThemeItemEditorDialog::_edit_theme_item_gui_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventKey> k = p_event;
- base_theme = Theme::get_default();
+ if (k.is_valid()) {
+ if (!k->is_pressed()) {
+ return;
+ }
+
+ switch (k->get_keycode()) {
+ case KEY_KP_ENTER:
+ case KEY_ENTER: {
+ _confirm_edit_theme_item();
+ edit_theme_item_dialog->hide();
+ edit_theme_item_dialog->set_input_as_handled();
+ } break;
+ case KEY_ESCAPE: {
+ edit_theme_item_dialog->hide();
+ edit_theme_item_dialog->set_input_as_handled();
+ } break;
+ }
+ }
+}
+
+void ThemeItemEditorDialog::_open_select_another_theme() {
+ import_another_theme_dialog->popup_file_dialog();
+}
- name_select_label->hide();
- name_hbc->hide();
- type_select_label->hide();
- type_select->hide();
+void ThemeItemEditorDialog::_select_another_theme_cbk(const String &p_path) {
+ Ref<Theme> loaded_theme = ResourceLoader::load(p_path);
+ if (loaded_theme.is_null()) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid file, not a Theme resource."));
+ return;
+ }
+ if (loaded_theme == edited_theme) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid file, same as the edited Theme resource."));
+ return;
+ }
- } else if (p_option == POPUP_REMOVE) {
- add_del_dialog->set_title(TTR("Remove Item"));
- add_del_dialog->get_ok_button()->set_text(TTR("Remove"));
- add_del_dialog->popup_centered(Size2(490, 85) * EDSCALE);
+ import_another_theme_value->set_text(p_path);
+ import_other_theme_items->set_base_theme(loaded_theme);
+ import_other_theme_items->reset_item_tree();
+}
- base_theme = theme;
+void ThemeItemEditorDialog::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ connect("about_to_popup", callable_mp(this, &ThemeItemEditorDialog::_dialog_about_to_show));
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
+ edit_items_add_color->set_icon(get_theme_icon("Color", "EditorIcons"));
+ edit_items_add_constant->set_icon(get_theme_icon("MemberConstant", "EditorIcons"));
+ edit_items_add_font->set_icon(get_theme_icon("Font", "EditorIcons"));
+ edit_items_add_font_size->set_icon(get_theme_icon("FontSize", "EditorIcons"));
+ edit_items_add_icon->set_icon(get_theme_icon("ImageTexture", "EditorIcons"));
+ edit_items_add_stylebox->set_icon(get_theme_icon("StyleBoxFlat", "EditorIcons"));
- } else if (p_option == POPUP_CLASS_REMOVE) {
- add_del_dialog->set_title(TTR("Remove All Items"));
- add_del_dialog->get_ok_button()->set_text(TTR("Remove All"));
- add_del_dialog->popup_centered(Size2(240, 85) * EDSCALE);
+ edit_items_remove_class->set_icon(get_theme_icon("Control", "EditorIcons"));
+ edit_items_remove_custom->set_icon(get_theme_icon("ThemeRemoveCustomItems", "EditorIcons"));
+ edit_items_remove_all->set_icon(get_theme_icon("ThemeRemoveAllItems", "EditorIcons"));
- base_theme = Theme::get_default();
+ import_another_theme_button->set_icon(get_theme_icon("Folder", "EditorIcons"));
- name_select_label->hide();
- name_hbc->hide();
- type_select_label->hide();
- type_select->hide();
+ tc->add_theme_style_override("tab_selected", get_theme_stylebox("tab_selected_odd", "TabContainer"));
+ tc->add_theme_style_override("panel", get_theme_stylebox("panel_odd", "TabContainer"));
+ } break;
}
- popup_mode = p_option;
+}
- ERR_FAIL_COND(theme.is_null());
+void ThemeItemEditorDialog::set_edited_theme(const Ref<Theme> &p_theme) {
+ edited_theme = p_theme;
+}
- List<StringName> types;
- base_theme->get_type_list(&types);
+ThemeItemEditorDialog::ThemeItemEditorDialog() {
+ set_title(TTR("Manage Theme Items"));
+ get_ok_button()->set_text(TTR("Close"));
+ set_hide_on_ok(false); // Closing may require a confirmation in some cases.
+
+ tc = memnew(TabContainer);
+ tc->set_tab_align(TabContainer::TabAlign::ALIGN_LEFT);
+ add_child(tc);
+
+ // Edit Items tab.
+ HSplitContainer *edit_dialog_hs = memnew(HSplitContainer);
+ tc->add_child(edit_dialog_hs);
+ tc->set_tab_title(0, TTR("Edit Items"));
+
+ VBoxContainer *edit_dialog_side_vb = memnew(VBoxContainer);
+ edit_dialog_side_vb->set_custom_minimum_size(Size2(200.0, 0.0) * EDSCALE);
+ edit_dialog_hs->add_child(edit_dialog_side_vb);
+
+ Label *edit_type_label = memnew(Label);
+ edit_type_label->set_text(TTR("Types:"));
+ edit_dialog_side_vb->add_child(edit_type_label);
+
+ edit_type_list = memnew(ItemList);
+ edit_type_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ edit_dialog_side_vb->add_child(edit_type_list);
+ edit_type_list->connect("item_selected", callable_mp(this, &ThemeItemEditorDialog::_edited_type_selected));
+
+ Label *edit_add_type_label = memnew(Label);
+ edit_add_type_label->set_text(TTR("Add Type:"));
+ edit_dialog_side_vb->add_child(edit_add_type_label);
+
+ HBoxContainer *edit_add_type_hb = memnew(HBoxContainer);
+ edit_dialog_side_vb->add_child(edit_add_type_hb);
+ edit_add_type_value = memnew(LineEdit);
+ edit_add_type_value->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ edit_add_type_hb->add_child(edit_add_type_value);
+ Button *edit_add_type_button = memnew(Button);
+ edit_add_type_button->set_text(TTR("Add"));
+ edit_add_type_hb->add_child(edit_add_type_button);
+ edit_add_type_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type));
+
+ VBoxContainer *edit_items_vb = memnew(VBoxContainer);
+ edit_items_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ edit_dialog_hs->add_child(edit_items_vb);
+
+ HBoxContainer *edit_items_toolbar = memnew(HBoxContainer);
+ edit_items_vb->add_child(edit_items_toolbar);
+
+ Label *edit_items_toolbar_add_label = memnew(Label);
+ edit_items_toolbar_add_label->set_text(TTR("Add Item:"));
+ edit_items_toolbar->add_child(edit_items_toolbar_add_label);
+
+ edit_items_add_color = memnew(Button);
+ edit_items_add_color->set_tooltip(TTR("Add Color Item"));
+ edit_items_add_color->set_flat(true);
+ edit_items_add_color->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_color);
+ edit_items_add_color->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_COLOR));
+
+ edit_items_add_constant = memnew(Button);
+ edit_items_add_constant->set_tooltip(TTR("Add Constant Item"));
+ edit_items_add_constant->set_flat(true);
+ edit_items_add_constant->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_constant);
+ edit_items_add_constant->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_CONSTANT));
+
+ edit_items_add_font = memnew(Button);
+ edit_items_add_font->set_tooltip(TTR("Add Font Item"));
+ edit_items_add_font->set_flat(true);
+ edit_items_add_font->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_font);
+ edit_items_add_font->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_FONT));
+
+ edit_items_add_font_size = memnew(Button);
+ edit_items_add_font_size->set_tooltip(TTR("Add Font Size Item"));
+ edit_items_add_font_size->set_flat(true);
+ edit_items_add_font_size->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_font_size);
+ edit_items_add_font_size->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_FONT_SIZE));
+
+ edit_items_add_icon = memnew(Button);
+ edit_items_add_icon->set_tooltip(TTR("Add Icon Item"));
+ edit_items_add_icon->set_flat(true);
+ edit_items_add_icon->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_icon);
+ edit_items_add_icon->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_ICON));
+
+ edit_items_add_stylebox = memnew(Button);
+ edit_items_add_stylebox->set_tooltip(TTR("Add StyleBox Item"));
+ edit_items_add_stylebox->set_flat(true);
+ edit_items_add_stylebox->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_add_stylebox);
+ edit_items_add_stylebox->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_STYLEBOX));
+
+ edit_items_toolbar->add_child(memnew(VSeparator));
+
+ Label *edit_items_toolbar_remove_label = memnew(Label);
+ edit_items_toolbar_remove_label->set_text(TTR("Remove Items:"));
+ edit_items_toolbar->add_child(edit_items_toolbar_remove_label);
+
+ edit_items_remove_class = memnew(Button);
+ edit_items_remove_class->set_tooltip(TTR("Remove Class Items"));
+ edit_items_remove_class->set_flat(true);
+ edit_items_remove_class->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_remove_class);
+ edit_items_remove_class->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_remove_class_items));
+
+ edit_items_remove_custom = memnew(Button);
+ edit_items_remove_custom->set_tooltip(TTR("Remove Custom Items"));
+ edit_items_remove_custom->set_flat(true);
+ edit_items_remove_custom->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_remove_custom);
+ edit_items_remove_custom->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_remove_custom_items));
+
+ edit_items_remove_all = memnew(Button);
+ edit_items_remove_all->set_tooltip(TTR("Remove All Items"));
+ edit_items_remove_all->set_flat(true);
+ edit_items_remove_all->set_disabled(true);
+ edit_items_toolbar->add_child(edit_items_remove_all);
+ edit_items_remove_all->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_remove_all_items));
+
+ edit_items_tree = memnew(Tree);
+ edit_items_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ edit_items_tree->set_hide_root(true);
+ edit_items_tree->set_columns(1);
+ edit_items_vb->add_child(edit_items_tree);
+ edit_items_tree->connect("button_pressed", callable_mp(this, &ThemeItemEditorDialog::_item_tree_button_pressed));
+
+ edit_theme_item_dialog = memnew(ConfirmationDialog);
+ edit_theme_item_dialog->set_title(TTR("Add Theme Item"));
+ add_child(edit_theme_item_dialog);
+ VBoxContainer *edit_theme_item_vb = memnew(VBoxContainer);
+ edit_theme_item_dialog->add_child(edit_theme_item_vb);
+
+ edit_theme_item_old_vb = memnew(VBoxContainer);
+ edit_theme_item_vb->add_child(edit_theme_item_old_vb);
+ Label *edit_theme_item_old = memnew(Label);
+ edit_theme_item_old->set_text(TTR("Old Name:"));
+ edit_theme_item_old_vb->add_child(edit_theme_item_old);
+ theme_item_old_name = memnew(Label);
+ edit_theme_item_old_vb->add_child(theme_item_old_name);
+
+ Label *edit_theme_item_label = memnew(Label);
+ edit_theme_item_label->set_text(TTR("Name:"));
+ edit_theme_item_vb->add_child(edit_theme_item_label);
+ theme_item_name = memnew(LineEdit);
+ edit_theme_item_vb->add_child(theme_item_name);
+ theme_item_name->connect("gui_input", callable_mp(this, &ThemeItemEditorDialog::_edit_theme_item_gui_input));
+ edit_theme_item_dialog->connect("confirmed", callable_mp(this, &ThemeItemEditorDialog::_confirm_edit_theme_item));
+
+ // Import Items tab.
+ TabContainer *import_tc = memnew(TabContainer);
+ tc->add_child(import_tc);
+ tc->set_tab_title(1, TTR("Import Items"));
+
+ import_default_theme_items = memnew(ThemeItemImportTree);
+ import_tc->add_child(import_default_theme_items);
+ import_tc->set_tab_title(0, TTR("Default Theme"));
+ import_default_theme_items->connect("items_imported", callable_mp(this, &ThemeItemEditorDialog::_update_edit_types));
+
+ import_editor_theme_items = memnew(ThemeItemImportTree);
+ import_tc->add_child(import_editor_theme_items);
+ import_tc->set_tab_title(1, TTR("Editor Theme"));
+ import_editor_theme_items->connect("items_imported", callable_mp(this, &ThemeItemEditorDialog::_update_edit_types));
+
+ VBoxContainer *import_another_theme_vb = memnew(VBoxContainer);
+
+ HBoxContainer *import_another_file_hb = memnew(HBoxContainer);
+ import_another_theme_vb->add_child(import_another_file_hb);
+ import_another_theme_value = memnew(LineEdit);
+ import_another_theme_value->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ import_another_theme_value->set_editable(false);
+ import_another_file_hb->add_child(import_another_theme_value);
+ import_another_theme_button = memnew(Button);
+ import_another_file_hb->add_child(import_another_theme_button);
+ import_another_theme_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_select_another_theme));
+
+ import_another_theme_dialog = memnew(EditorFileDialog);
+ import_another_theme_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+ import_another_theme_dialog->set_title(TTR("Select Another Theme Resource:"));
+ List<String> ext;
+ ResourceLoader::get_recognized_extensions_for_type("Theme", &ext);
+ for (List<String>::Element *E = ext.front(); E; E = E->next()) {
+ import_another_theme_dialog->add_filter("*." + E->get() + "; Theme Resource");
+ }
+ import_another_file_hb->add_child(import_another_theme_dialog);
+ import_another_theme_dialog->connect("file_selected", callable_mp(this, &ThemeItemEditorDialog::_select_another_theme_cbk));
- type_menu->get_popup()->clear();
+ import_other_theme_items = memnew(ThemeItemImportTree);
+ import_other_theme_items->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ import_another_theme_vb->add_child(import_other_theme_items);
- if (p_option == 0 || p_option == 1) { // Add.
+ import_tc->add_child(import_another_theme_vb);
+ import_tc->set_tab_title(2, TTR("Another Theme"));
+ import_other_theme_items->connect("items_imported", callable_mp(this, &ThemeItemEditorDialog::_update_edit_types));
- List<StringName> new_types;
- theme->get_type_list(&new_types);
- for (List<StringName>::Element *F = new_types.front(); F; F = F->next()) {
- bool found = false;
- for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
- if (E->get() == F->get()) {
- found = true;
- break;
- }
- }
+ confirm_closing_dialog = memnew(ConfirmationDialog);
+ confirm_closing_dialog->set_autowrap(true);
+ add_child(confirm_closing_dialog);
+ confirm_closing_dialog->connect("confirmed", callable_mp(this, &ThemeItemEditorDialog::_close_dialog));
+}
- if (!found) {
- types.push_back(F->get());
- }
+void ThemeEditor::edit(const Ref<Theme> &p_theme) {
+ theme = p_theme;
+ theme_edit_dialog->set_edited_theme(p_theme);
+ main_panel->set_theme(p_theme);
+ main_container->set_theme(p_theme);
+}
+
+void ThemeEditor::_propagate_redraw(Control *p_at) {
+ p_at->notification(NOTIFICATION_THEME_CHANGED);
+ p_at->minimum_size_changed();
+ p_at->update();
+ for (int i = 0; i < p_at->get_child_count(); i++) {
+ Control *a = Object::cast_to<Control>(p_at->get_child(i));
+ if (a) {
+ _propagate_redraw(a);
}
}
+}
- types.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
- type_menu->get_popup()->add_item(E->get());
- }
+void ThemeEditor::_refresh_interval() {
+ _propagate_redraw(main_panel);
+ _propagate_redraw(main_container);
+}
+
+void ThemeEditor::_theme_edit_button_cbk() {
+ theme_edit_dialog->popup_centered(Size2(850, 760) * EDSCALE);
}
void ThemeEditor::_notification(int p_what) {
@@ -636,9 +1944,6 @@ void ThemeEditor::_notification(int p_what) {
_refresh_interval();
}
} break;
- case NOTIFICATION_THEME_CHANGED: {
- theme_menu->set_icon(get_theme_icon("Theme", "EditorIcons"));
- } break;
}
}
@@ -646,27 +1951,18 @@ void ThemeEditor::_bind_methods() {
}
ThemeEditor::ThemeEditor() {
- time_left = 0;
-
HBoxContainer *top_menu = memnew(HBoxContainer);
add_child(top_menu);
top_menu->add_child(memnew(Label(TTR("Preview:"))));
top_menu->add_spacer(false);
- theme_menu = memnew(MenuButton);
- theme_menu->set_text(TTR("Edit Theme"));
- theme_menu->set_tooltip(TTR("Theme editing menu."));
- theme_menu->get_popup()->add_item(TTR("Add Item"), POPUP_ADD);
- theme_menu->get_popup()->add_item(TTR("Add Class Items"), POPUP_CLASS_ADD);
- theme_menu->get_popup()->add_item(TTR("Remove Item"), POPUP_REMOVE);
- theme_menu->get_popup()->add_item(TTR("Remove Class Items"), POPUP_CLASS_REMOVE);
- theme_menu->get_popup()->add_separator();
- theme_menu->get_popup()->add_item(TTR("Create Empty Template"), POPUP_CREATE_EMPTY);
- theme_menu->get_popup()->add_item(TTR("Create Empty Editor Template"), POPUP_CREATE_EDITOR_EMPTY);
- theme_menu->get_popup()->add_item(TTR("Create From Current Editor Theme"), POPUP_IMPORT_EDITOR_THEME);
- top_menu->add_child(theme_menu);
- theme_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_theme_menu_cbk));
+ theme_edit_button = memnew(Button);
+ theme_edit_button->set_text(TTR("Manage Items"));
+ theme_edit_button->set_tooltip(TTR("Add, remove, organize and import Theme items."));
+ theme_edit_button->set_flat(true);
+ theme_edit_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_edit_button_cbk));
+ top_menu->add_child(theme_edit_button);
ScrollContainer *scroll = memnew(ScrollContainer);
add_child(scroll);
@@ -849,71 +2145,9 @@ ThemeEditor::ThemeEditor() {
main_hb->add_theme_constant_override("separation", 20 * EDSCALE);
- ////////
-
- add_del_dialog = memnew(ConfirmationDialog);
- add_del_dialog->hide();
- add_child(add_del_dialog);
-
- VBoxContainer *dialog_vbc = memnew(VBoxContainer);
- add_del_dialog->add_child(dialog_vbc);
-
- Label *l = memnew(Label);
- l->set_text(TTR("Type:"));
- dialog_vbc->add_child(l);
-
- type_hbc = memnew(HBoxContainer);
- dialog_vbc->add_child(type_hbc);
-
- type_edit = memnew(LineEdit);
- type_edit->set_h_size_flags(SIZE_EXPAND_FILL);
- type_hbc->add_child(type_edit);
- type_menu = memnew(MenuButton);
- type_menu->set_flat(false);
- type_menu->set_text("...");
- type_hbc->add_child(type_menu);
-
- type_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_type_menu_cbk));
-
- l = memnew(Label);
- l->set_text(TTR("Name:"));
- dialog_vbc->add_child(l);
- name_select_label = l;
-
- name_hbc = memnew(HBoxContainer);
- dialog_vbc->add_child(name_hbc);
-
- name_edit = memnew(LineEdit);
- name_edit->set_h_size_flags(SIZE_EXPAND_FILL);
- name_hbc->add_child(name_edit);
- name_menu = memnew(MenuButton);
- type_menu->set_flat(false);
- name_menu->set_text("...");
- name_hbc->add_child(name_menu);
-
- name_menu->get_popup()->connect("about_to_popup", callable_mp(this, &ThemeEditor::_name_menu_about_to_show));
- name_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_name_menu_cbk));
-
- type_select_label = memnew(Label);
- type_select_label->set_text(TTR("Data Type:"));
- dialog_vbc->add_child(type_select_label);
-
- type_select = memnew(OptionButton);
- type_select->add_item(TTR("Icon"));
- type_select->add_item(TTR("Style"));
- type_select->add_item(TTR("Font"));
- type_select->add_item(TTR("Font Size"));
- type_select->add_item(TTR("Color"));
- type_select->add_item(TTR("Constant"));
-
- dialog_vbc->add_child(type_select);
-
- add_del_dialog->get_ok_button()->connect("pressed", callable_mp(this, &ThemeEditor::_dialog_cbk));
-
- file_dialog = memnew(EditorFileDialog);
- file_dialog->add_filter("*.theme ; " + TTR("Theme File"));
- add_child(file_dialog);
- file_dialog->connect("file_selected", callable_mp(this, &ThemeEditor::_save_template_cbk));
+ theme_edit_dialog = memnew(ThemeItemEditorDialog);
+ theme_edit_dialog->hide();
+ add_child(theme_edit_dialog);
}
void ThemeEditorPlugin::edit(Object *p_node) {
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index ab199f8e51..c42ebf1a19 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -41,49 +41,243 @@
#include "editor/editor_node.h"
+class ThemeItemImportTree : public VBoxContainer {
+ GDCLASS(ThemeItemImportTree, VBoxContainer);
+
+ Ref<Theme> edited_theme;
+ Ref<Theme> base_theme;
+
+ struct ThemeItem {
+ String type_name;
+ Theme::DataType data_type;
+ String item_name;
+
+ bool operator<(const ThemeItem &p_item) const {
+ if (type_name == p_item.type_name && data_type == p_item.data_type) {
+ return item_name < p_item.item_name;
+ }
+ if (type_name == p_item.type_name) {
+ return data_type < p_item.data_type;
+ }
+ return type_name < p_item.type_name;
+ }
+ };
+
+ enum ItemCheckedState {
+ SELECT_IMPORT_DEFINITION,
+ SELECT_IMPORT_FULL,
+ };
+
+ Map<ThemeItem, ItemCheckedState> selected_items;
+
+ LineEdit *import_items_filter;
+
+ Tree *import_items_tree;
+ List<TreeItem *> tree_color_items;
+ List<TreeItem *> tree_constant_items;
+ List<TreeItem *> tree_font_items;
+ List<TreeItem *> tree_font_size_items;
+ List<TreeItem *> tree_icon_items;
+ List<TreeItem *> tree_stylebox_items;
+
+ bool updating_tree = false;
+
+ enum ItemActionFlag {
+ IMPORT_ITEM = 1,
+ IMPORT_ITEM_DATA = 2,
+ };
+
+ TextureRect *select_colors_icon;
+ Label *select_colors_label;
+ Button *select_all_colors_button;
+ Button *select_full_colors_button;
+ Button *deselect_all_colors_button;
+ Label *total_selected_colors_label;
+
+ TextureRect *select_constants_icon;
+ Label *select_constants_label;
+ Button *select_all_constants_button;
+ Button *select_full_constants_button;
+ Button *deselect_all_constants_button;
+ Label *total_selected_constants_label;
+
+ TextureRect *select_fonts_icon;
+ Label *select_fonts_label;
+ Button *select_all_fonts_button;
+ Button *select_full_fonts_button;
+ Button *deselect_all_fonts_button;
+ Label *total_selected_fonts_label;
+
+ TextureRect *select_font_sizes_icon;
+ Label *select_font_sizes_label;
+ Button *select_all_font_sizes_button;
+ Button *select_full_font_sizes_button;
+ Button *deselect_all_font_sizes_button;
+ Label *total_selected_font_sizes_label;
+
+ TextureRect *select_icons_icon;
+ Label *select_icons_label;
+ Button *select_all_icons_button;
+ Button *select_full_icons_button;
+ Button *deselect_all_icons_button;
+ Label *total_selected_icons_label;
+
+ TextureRect *select_styleboxes_icon;
+ Label *select_styleboxes_label;
+ Button *select_all_styleboxes_button;
+ Button *select_full_styleboxes_button;
+ Button *deselect_all_styleboxes_button;
+ Label *total_selected_styleboxes_label;
+
+ HBoxContainer *select_icons_warning_hb;
+ TextureRect *select_icons_warning_icon;
+ Label *select_icons_warning;
+
+ Button *import_collapse_types_button;
+ Button *import_expand_types_button;
+ Button *import_select_all_button;
+ Button *import_select_full_button;
+ Button *import_deselect_all_button;
+
+ void _update_items_tree();
+ void _toggle_type_items(bool p_collapse);
+ void _filter_text_changed(const String &p_value);
+
+ void _store_selected_item(TreeItem *p_tree_item);
+ void _restore_selected_item(TreeItem *p_tree_item);
+ void _update_total_selected(Theme::DataType p_data_type);
+
+ void _tree_item_edited();
+ void _select_all_subitems(TreeItem *p_root_item, bool p_select_with_data);
+ void _deselect_all_subitems(TreeItem *p_root_item, bool p_deselect_completely);
+ void _update_parent_items(TreeItem *p_root_item);
+
+ void _select_all_items_pressed();
+ void _select_full_items_pressed();
+ void _deselect_all_items_pressed();
+
+ void _select_all_data_type_pressed(int p_data_type);
+ void _select_full_data_type_pressed(int p_data_type);
+ void _deselect_all_data_type_pressed(int p_data_type);
+
+ void _import_selected();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_edited_theme(const Ref<Theme> &p_theme);
+ void set_base_theme(const Ref<Theme> &p_theme);
+ void reset_item_tree();
+
+ bool has_selected_items() const;
+
+ ThemeItemImportTree();
+};
+
+class ThemeItemEditorDialog : public AcceptDialog {
+ GDCLASS(ThemeItemEditorDialog, AcceptDialog);
+
+ Ref<Theme> edited_theme;
+
+ TabContainer *tc;
+
+ ItemList *edit_type_list;
+ LineEdit *edit_add_type_value;
+ String edited_item_type;
+
+ Button *edit_items_add_color;
+ Button *edit_items_add_constant;
+ Button *edit_items_add_font;
+ Button *edit_items_add_font_size;
+ Button *edit_items_add_icon;
+ Button *edit_items_add_stylebox;
+ Button *edit_items_remove_class;
+ Button *edit_items_remove_custom;
+ Button *edit_items_remove_all;
+ Tree *edit_items_tree;
+
+ enum ItemsTreeAction {
+ ITEMS_TREE_RENAME_ITEM,
+ ITEMS_TREE_REMOVE_ITEM,
+ ITEMS_TREE_REMOVE_DATA_TYPE,
+ };
+
+ ConfirmationDialog *edit_theme_item_dialog;
+ VBoxContainer *edit_theme_item_old_vb;
+ Label *theme_item_old_name;
+ LineEdit *theme_item_name;
+
+ enum ItemPopupMode {
+ CREATE_THEME_ITEM,
+ RENAME_THEME_ITEM,
+ ITEM_POPUP_MODE_MAX
+ };
+
+ ItemPopupMode item_popup_mode = ITEM_POPUP_MODE_MAX;
+ String edit_item_old_name;
+ Theme::DataType edit_item_data_type = Theme::DATA_TYPE_MAX;
+
+ ThemeItemImportTree *import_default_theme_items;
+ ThemeItemImportTree *import_editor_theme_items;
+ ThemeItemImportTree *import_other_theme_items;
+
+ LineEdit *import_another_theme_value;
+ Button *import_another_theme_button;
+ EditorFileDialog *import_another_theme_dialog;
+
+ ConfirmationDialog *confirm_closing_dialog;
+
+ void ok_pressed() override;
+ void _close_dialog();
+
+ void _dialog_about_to_show();
+ void _update_edit_types();
+ void _edited_type_selected(int p_item_idx);
+
+ void _update_edit_item_tree(String p_item_type);
+ void _item_tree_button_pressed(Object *p_item, int p_column, int p_id);
+
+ void _add_theme_type();
+ void _add_theme_item(Theme::DataType p_data_type, String p_item_name, String p_item_type);
+ void _remove_data_type_items(Theme::DataType p_data_type, String p_item_type);
+ void _remove_class_items();
+ void _remove_custom_items();
+ void _remove_all_items();
+
+ void _open_add_theme_item_dialog(int p_data_type);
+ void _open_rename_theme_item_dialog(Theme::DataType p_data_type, String p_item_name);
+ void _confirm_edit_theme_item();
+ void _edit_theme_item_gui_input(const Ref<InputEvent> &p_event);
+
+ void _open_select_another_theme();
+ void _select_another_theme_cbk(const String &p_path);
+
+protected:
+ void _notification(int p_what);
+
+public:
+ void set_edited_theme(const Ref<Theme> &p_theme);
+
+ ThemeItemEditorDialog();
+};
+
class ThemeEditor : public VBoxContainer {
GDCLASS(ThemeEditor, VBoxContainer);
- Panel *main_panel;
- MarginContainer *main_container;
Ref<Theme> theme;
- EditorFileDialog *file_dialog;
-
- double time_left;
-
- MenuButton *theme_menu;
- ConfirmationDialog *add_del_dialog;
- HBoxContainer *type_hbc;
- MenuButton *type_menu;
- LineEdit *type_edit;
- HBoxContainer *name_hbc;
- MenuButton *name_menu;
- LineEdit *name_edit;
- OptionButton *type_select;
- Label *type_select_label;
- Label *name_select_label;
-
- enum PopupMode {
- POPUP_ADD,
- POPUP_CLASS_ADD,
- POPUP_REMOVE,
- POPUP_CLASS_REMOVE,
- POPUP_CREATE_EMPTY,
- POPUP_CREATE_EDITOR_EMPTY,
- POPUP_IMPORT_EDITOR_THEME
- };
+ double time_left = 0;
- int popup_mode;
+ Button *theme_edit_button;
+ ThemeItemEditorDialog *theme_edit_dialog;
+ Panel *main_panel;
+ MarginContainer *main_container;
Tree *test_tree;
- void _save_template_cbk(String fname);
- void _dialog_cbk();
- void _type_menu_cbk(int p_option);
- void _name_menu_about_to_show();
- void _name_menu_cbk(int p_option);
- void _theme_menu_cbk(int p_option);
+ void _theme_edit_button_cbk();
void _propagate_redraw(Control *p_at);
void _refresh_interval();
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
deleted file mode 100644
index 74b01b3c36..0000000000
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ /dev/null
@@ -1,2329 +0,0 @@
-/*************************************************************************/
-/* tile_map_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "tile_map_editor_plugin.h"
-
-#include "canvas_item_editor_plugin.h"
-#include "core/input/input.h"
-#include "core/math/math_funcs.h"
-#include "core/os/keyboard.h"
-#include "editor/editor_scale.h"
-#include "editor/editor_settings.h"
-#include "scene/gui/split_container.h"
-
-void TileMapEditor::_node_removed(Node *p_node) {
- if (p_node == node && node) {
- Callable callable_tileset_settings_changed = callable_mp(this, &TileMapEditor::_tileset_settings_changed);
-
- if (node->is_connected("settings_changed", callable_tileset_settings_changed)) {
- // Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes.
- node->disconnect("settings_changed", callable_tileset_settings_changed);
- }
- node = nullptr;
- }
-}
-
-void TileMapEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_PROCESS: {
- if (bucket_queue.size()) {
- CanvasItemEditor::get_singleton()->update_viewport();
- }
-
- } break;
-
- case NOTIFICATION_ENTER_TREE: {
- get_tree()->connect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
- [[fallthrough]];
- }
-
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- if (is_visible_in_tree()) {
- _update_palette();
- }
-
- paint_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
- line_button->set_icon(get_theme_icon("CurveLinear", "EditorIcons"));
- rectangle_button->set_icon(get_theme_icon("Rectangle", "EditorIcons"));
- bucket_fill_button->set_icon(get_theme_icon("Bucket", "EditorIcons"));
- picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
- select_button->set_icon(get_theme_icon("ActionCopy", "EditorIcons"));
-
- rotate_left_button->set_icon(get_theme_icon("RotateLeft", "EditorIcons"));
- rotate_right_button->set_icon(get_theme_icon("RotateRight", "EditorIcons"));
- flip_horizontal_button->set_icon(get_theme_icon("MirrorX", "EditorIcons"));
- flip_vertical_button->set_icon(get_theme_icon("MirrorY", "EditorIcons"));
- clear_transform_button->set_icon(get_theme_icon("Clear", "EditorIcons"));
-
- search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
- search_box->set_clear_button_enabled(true);
-
- PopupMenu *p = options->get_popup();
- p->set_item_icon(p->get_item_index(OPTION_CUT), get_theme_icon("ActionCut", "EditorIcons"));
- p->set_item_icon(p->get_item_index(OPTION_COPY), get_theme_icon("Duplicate", "EditorIcons"));
- p->set_item_icon(p->get_item_index(OPTION_ERASE_SELECTION), get_theme_icon("Remove", "EditorIcons"));
-
- } break;
-
- case NOTIFICATION_EXIT_TREE: {
- get_tree()->disconnect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
- } break;
-
- case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- if (tool == TOOL_PAINTING) {
- Vector<int> ids = get_selected_tiles();
-
- if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
- _set_cell(over_tile, ids, flip_h, flip_v, transpose);
- _finish_undo();
-
- paint_undo.clear();
- }
-
- tool = TOOL_NONE;
- _update_button_tool();
- }
-
- // set flag to ignore over_tile on refocus
- refocus_over_tile = true;
- } break;
- }
-}
-
-void TileMapEditor::_update_button_tool() {
- Button *tb[6] = { paint_button, line_button, rectangle_button, bucket_fill_button, picker_button, select_button };
-
- // Unpress all buttons
- for (int i = 0; i < 6; i++) {
- tb[i]->set_pressed(false);
- }
-
- // Press the good button
- switch (tool) {
- case TOOL_NONE:
- case TOOL_PAINTING: {
- paint_button->set_pressed(true);
- } break;
- case TOOL_LINE_PAINT: {
- line_button->set_pressed(true);
- } break;
- case TOOL_RECTANGLE_PAINT: {
- rectangle_button->set_pressed(true);
- } break;
- case TOOL_BUCKET: {
- bucket_fill_button->set_pressed(true);
- } break;
- case TOOL_PICKING: {
- picker_button->set_pressed(true);
- } break;
- case TOOL_SELECTING: {
- select_button->set_pressed(true);
- } break;
- default:
- break;
- }
-
- if (tool != TOOL_PICKING) {
- last_tool = tool;
- }
-}
-
-void TileMapEditor::_button_tool_select(int p_tool) {
- tool = (Tool)p_tool;
- _update_button_tool();
- switch (tool) {
- case TOOL_SELECTING: {
- selection_active = false;
- } break;
- default:
- break;
- }
- CanvasItemEditor::get_singleton()->update_viewport();
-}
-
-void TileMapEditor::_menu_option(int p_option) {
- switch (p_option) {
- case OPTION_COPY: {
- _update_copydata();
-
- if (selection_active) {
- tool = TOOL_PASTING;
-
- CanvasItemEditor::get_singleton()->update_viewport();
- }
- } break;
- case OPTION_ERASE_SELECTION: {
- if (!selection_active) {
- return;
- }
-
- _start_undo(TTR("Erase Selection"));
- _erase_selection();
- _finish_undo();
-
- selection_active = false;
- copydata.clear();
-
- CanvasItemEditor::get_singleton()->update_viewport();
- } break;
- case OPTION_FIX_INVALID: {
- undo_redo->create_action(TTR("Fix Invalid Tiles"));
- undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
- node->fix_invalid_tiles();
- undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
- undo_redo->commit_action();
-
- } break;
- case OPTION_CUT: {
- if (selection_active) {
- _update_copydata();
-
- _start_undo(TTR("Cut Selection"));
- _erase_selection();
- _finish_undo();
-
- selection_active = false;
-
- tool = TOOL_PASTING;
-
- CanvasItemEditor::get_singleton()->update_viewport();
- }
- } break;
- }
- _update_button_tool();
-}
-
-void TileMapEditor::_palette_selected(int index) {
- _update_palette();
-}
-
-void TileMapEditor::_palette_multi_selected(int index, bool selected) {
- _update_palette();
-}
-
-void TileMapEditor::_palette_input(const Ref<InputEvent> &p_event) {
- const Ref<InputEventMouseButton> mb = p_event;
-
- // Zoom in/out using Ctrl + mouse wheel.
- if (mb.is_valid() && mb->is_pressed() && mb->get_command()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
- size_slider->set_value(size_slider->get_value() + 0.2);
- }
-
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
- size_slider->set_value(size_slider->get_value() - 0.2);
- }
- }
-}
-
-void TileMapEditor::_canvas_mouse_enter() {
- mouse_over = true;
- CanvasItemEditor::get_singleton()->update_viewport();
-}
-
-void TileMapEditor::_canvas_mouse_exit() {
- mouse_over = false;
- CanvasItemEditor::get_singleton()->update_viewport();
-}
-
-Vector<int> TileMapEditor::get_selected_tiles() const {
- Vector<int> items = palette->get_selected_items();
-
- if (items.size() == 0) {
- items.push_back(TileMap::INVALID_CELL);
- return items;
- }
-
- for (int i = items.size() - 1; i >= 0; i--) {
- items.write[i] = palette->get_item_metadata(items[i]);
- }
- return items;
-}
-
-void TileMapEditor::set_selected_tiles(Vector<int> p_tiles) {
- palette->deselect_all();
-
- for (int i = p_tiles.size() - 1; i >= 0; i--) {
- int idx = palette->find_metadata(p_tiles[i]);
-
- if (idx >= 0) {
- palette->select(idx, false);
- }
- }
-
- palette->ensure_current_is_visible();
-}
-
-Dictionary TileMapEditor::_create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord) {
- Dictionary cell;
-
- cell["id"] = tile;
- cell["flip_h"] = flip_x;
- cell["flip_y"] = flip_y;
- cell["transpose"] = transpose;
- cell["auto_coord"] = autotile_coord;
-
- return cell;
-}
-
-void TileMapEditor::_create_set_cell_undo_redo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new) {
- Dictionary cell_old = _create_cell_dictionary(p_cell_old.idx, p_cell_old.xf, p_cell_old.yf, p_cell_old.tr, p_cell_old.ac);
- Dictionary cell_new = _create_cell_dictionary(p_cell_new.idx, p_cell_new.xf, p_cell_new.yf, p_cell_new.tr, p_cell_new.ac);
-
- undo_redo->add_undo_method(node, "_set_celld", p_vec, cell_old);
- undo_redo->add_do_method(node, "_set_celld", p_vec, cell_new);
-}
-
-void TileMapEditor::_start_undo(const String &p_action) {
- undo_data.clear();
- undo_redo->create_action(p_action);
-}
-
-void TileMapEditor::_finish_undo() {
- if (undo_data.size()) {
- for (Map<Point2i, CellOp>::Element *E = undo_data.front(); E; E = E->next()) {
- _create_set_cell_undo_redo(E->key(), E->get(), _get_op_from_cell(E->key()));
- }
-
- undo_data.clear();
- }
-
- undo_redo->commit_action();
-}
-
-void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord) {
- ERR_FAIL_COND(!node);
-
- if (p_values.size() == 0) {
- return;
- }
-
- int p_value = p_values[Math::rand() % p_values.size()];
- int prev_val = node->get_cell(p_pos.x, p_pos.y);
-
- bool prev_flip_h = node->is_cell_x_flipped(p_pos.x, p_pos.y);
- bool prev_flip_v = node->is_cell_y_flipped(p_pos.x, p_pos.y);
- bool prev_transpose = node->is_cell_transposed(p_pos.x, p_pos.y);
- Vector2 prev_position = node->get_cell_autotile_coord(p_pos.x, p_pos.y);
-
- Vector2 position;
- int current = manual_palette->get_current();
- if (current != -1) {
- if (tool != TOOL_PASTING) {
- position = manual_palette->get_item_metadata(current);
- } else {
- position = p_autotile_coord;
- }
- } else {
- // If there is no manual tile selected, that either means that
- // autotiling is enabled, or the given tile is not autotiling. Either
- // way, the coordinate of the tile does not matter, so assigning it to
- // the coordinate of the existing tile works fine.
- position = prev_position;
- }
-
- if (p_value == prev_val && p_flip_h == prev_flip_h && p_flip_v == prev_flip_v && p_transpose == prev_transpose && prev_position == position) {
- return; // Check that it's actually different.
- }
-
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- Point2i p = Point2i(x, y);
- if (!undo_data.has(p)) {
- undo_data[p] = _get_op_from_cell(p);
- }
- }
- }
-
- node->_set_celld(p_pos, _create_cell_dictionary(p_value, p_flip_h, p_flip_v, p_transpose, p_autotile_coord));
-
- if (tool == TOOL_PASTING) {
- return;
- }
-
- if (manual_autotile || (p_value != -1 && node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE)) {
- if (current != -1) {
- node->set_cell_autotile_coord(p_pos.x, p_pos.y, position);
- } else if (node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE && priority_atlastile) {
- // BIND_CENTER is used to indicate that bitmask should not update for this tile cell.
- node->get_tileset()->autotile_set_bitmask(p_value, Vector2(p_pos.x, p_pos.y), TileSet::BIND_CENTER);
- node->update_cell_bitmask(p_pos.x, p_pos.y);
- }
- } else {
- node->update_bitmask_area(Point2(p_pos));
- }
-}
-
-void TileMapEditor::_manual_toggled(bool p_enabled) {
- manual_autotile = p_enabled;
- _update_palette();
-}
-
-void TileMapEditor::_priority_toggled(bool p_enabled) {
- priority_atlastile = p_enabled;
- _update_palette();
-}
-
-void TileMapEditor::_text_entered(const String &p_text) {
- canvas_item_editor_viewport->grab_focus();
-}
-
-void TileMapEditor::_text_changed(const String &p_text) {
- _update_palette();
-}
-
-void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
- Ref<InputEventKey> k = p_ie;
-
- if (k.is_valid() && (k->get_keycode() == KEY_UP ||
- k->get_keycode() == KEY_DOWN ||
- k->get_keycode() == KEY_PAGEUP ||
- k->get_keycode() == KEY_PAGEDOWN)) {
- palette->call("_gui_input", k);
- search_box->accept_event();
- }
-}
-
-// Implementation detail of TileMapEditor::_update_palette();
-// In modern C++ this could have been inside its body.
-namespace {
-struct _PaletteEntry {
- int id = 0;
- String name;
-
- bool operator<(const _PaletteEntry &p_rhs) const {
- // Natural no case comparison will compare strings based on CharType
- // order (except digits) and on numbers that start on the same position.
- return name.naturalnocasecmp_to(p_rhs.name) < 0;
- }
-};
-} // namespace
-
-void TileMapEditor::_update_palette() {
- if (!node) {
- return;
- }
-
- // Update the clear button.
- clear_transform_button->set_disabled(!flip_h && !flip_v && !transpose);
-
- // Update the palette.
- Vector<int> selected = get_selected_tiles();
- int selected_single = palette->get_current();
- int selected_manual = manual_palette->get_current();
- palette->clear();
- manual_palette->clear();
- manual_palette->hide();
-
- Ref<TileSet> tileset = node->get_tileset();
- if (tileset.is_null()) {
- search_box->set_text("");
- search_box->set_editable(false);
- info_message->show();
- return;
- }
-
- search_box->set_editable(true);
- info_message->hide();
-
- List<int> tiles;
- tileset->get_tile_list(&tiles);
- if (tiles.is_empty()) {
- return;
- }
-
- float min_size = EDITOR_DEF("editors/tile_map/preview_size", 64);
- min_size *= EDSCALE;
- int hseparation = EDITOR_DEF("editors/tile_map/palette_item_hseparation", 8);
- bool show_tile_names = bool(EDITOR_DEF("editors/tile_map/show_tile_names", true));
- bool show_tile_ids = bool(EDITOR_DEF("editors/tile_map/show_tile_ids", false));
- bool sort_by_name = bool(EDITOR_DEF("editors/tile_map/sort_tiles_by_name", true));
-
- palette->add_theme_constant_override("hseparation", hseparation * EDSCALE);
-
- palette->set_fixed_icon_size(Size2(min_size, min_size));
- palette->set_fixed_column_width(min_size * MAX(size_slider->get_value(), 1));
- palette->set_same_column_width(true);
- manual_palette->set_fixed_icon_size(Size2(min_size, min_size));
- manual_palette->set_same_column_width(true);
-
- String filter = search_box->get_text().strip_edges();
-
- Vector<_PaletteEntry> entries;
-
- for (List<int>::Element *E = tiles.front(); E; E = E->next()) {
- String name = tileset->tile_get_name(E->get());
-
- if (name != "") {
- if (show_tile_ids) {
- if (sort_by_name) {
- name = name + " - " + itos(E->get());
- } else {
- name = itos(E->get()) + " - " + name;
- }
- }
- } else {
- name = "#" + itos(E->get());
- }
-
- if (filter != "" && !filter.is_subsequence_ofi(name)) {
- continue;
- }
-
- const _PaletteEntry entry = { E->get(), name };
- entries.push_back(entry);
- }
-
- if (sort_by_name) {
- entries.sort();
- }
-
- for (int i = 0; i < entries.size(); i++) {
- if (show_tile_names) {
- palette->add_item(entries[i].name);
- } else {
- palette->add_item(String());
- }
-
- Ref<Texture2D> tex = tileset->tile_get_texture(entries[i].id);
-
- if (tex.is_valid()) {
- Rect2 region = tileset->tile_get_region(entries[i].id);
-
- if (tileset->tile_get_tile_mode(entries[i].id) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(entries[i].id) == TileSet::ATLAS_TILE) {
- int spacing = tileset->autotile_get_spacing(entries[i].id);
- region.size = tileset->autotile_get_size(entries[i].id);
- region.position += (region.size + Vector2(spacing, spacing)) * tileset->autotile_get_icon_coordinate(entries[i].id);
- }
-
- // Transpose and flip.
- palette->set_item_icon_transposed(palette->get_item_count() - 1, transpose);
- if (flip_h) {
- region.size.x = -region.size.x;
- }
- if (flip_v) {
- region.size.y = -region.size.y;
- }
-
- // Set region.
- if (region.size != Size2()) {
- palette->set_item_icon_region(palette->get_item_count() - 1, region);
- }
-
- // Set icon.
- palette->set_item_icon(palette->get_item_count() - 1, tex);
-
- // Modulation.
- Color color = tileset->tile_get_modulate(entries[i].id);
- palette->set_item_icon_modulate(palette->get_item_count() - 1, color);
- }
-
- palette->set_item_metadata(palette->get_item_count() - 1, entries[i].id);
- }
-
- int sel_tile = selected.get(0);
- if (selected.get(0) != TileMap::INVALID_CELL) {
- set_selected_tiles(selected);
- sel_tile = selected.get(Math::rand() % selected.size());
- } else if (palette->get_item_count() > 0) {
- palette->select(0);
- sel_tile = palette->get_selected_items().get(0);
- }
-
- if (sel_tile != TileMap::INVALID_CELL && ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || (!priority_atlastile && tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE))) {
- const Map<Vector2, uint32_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile);
-
- Vector<Vector2> entries2;
- for (const Map<Vector2, uint32_t>::Element *E = tiles2.front(); E; E = E->next()) {
- entries2.push_back(E->key());
- }
- // Sort tiles in row-major order.
- struct SwapComparator {
- _FORCE_INLINE_ bool operator()(const Vector2 &v_l, const Vector2 &v_r) const {
- return v_l.y != v_r.y ? v_l.y < v_r.y : v_l.x < v_r.x;
- }
- };
- entries2.sort_custom<SwapComparator>();
-
- Ref<Texture2D> tex = tileset->tile_get_texture(sel_tile);
-
- for (int i = 0; i < entries2.size(); i++) {
- manual_palette->add_item(String());
-
- if (tex.is_valid()) {
- Rect2 region = tileset->tile_get_region(sel_tile);
- int spacing = tileset->autotile_get_spacing(sel_tile);
- region.size = tileset->autotile_get_size(sel_tile); // !!
- region.position += (region.size + Vector2(spacing, spacing)) * entries2[i];
-
- if (!region.has_no_area()) {
- manual_palette->set_item_icon_region(manual_palette->get_item_count() - 1, region);
- }
-
- manual_palette->set_item_icon(manual_palette->get_item_count() - 1, tex);
- }
-
- manual_palette->set_item_metadata(manual_palette->get_item_count() - 1, entries2[i]);
- }
- }
-
- if (manual_palette->get_item_count() > 0) {
- // Only show the manual palette if at least tile exists in it.
- if (selected_manual == -1 || selected_single != palette->get_current()) {
- selected_manual = 0;
- }
- if (selected_manual < manual_palette->get_item_count()) {
- manual_palette->set_current(selected_manual);
- }
- manual_palette->show();
- }
-
- if (sel_tile != TileMap::INVALID_CELL && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) {
- manual_button->show();
- priority_button->hide();
- } else {
- manual_button->hide();
- priority_button->show();
- }
-}
-
-void TileMapEditor::_pick_tile(const Point2 &p_pos) {
- int id = node->get_cell(p_pos.x, p_pos.y);
-
- if (id == TileMap::INVALID_CELL) {
- return;
- }
-
- if (search_box->get_text() != "") {
- search_box->set_text("");
- _update_palette();
- }
-
- flip_h = node->is_cell_x_flipped(p_pos.x, p_pos.y);
- flip_v = node->is_cell_y_flipped(p_pos.x, p_pos.y);
- transpose = node->is_cell_transposed(p_pos.x, p_pos.y);
- autotile_coord = node->get_cell_autotile_coord(p_pos.x, p_pos.y);
-
- Vector<int> selected;
- selected.push_back(id);
- set_selected_tiles(selected);
- _update_palette();
-
- if ((manual_autotile && node->get_tileset()->tile_get_tile_mode(id) == TileSet::AUTO_TILE) || (!priority_atlastile && node->get_tileset()->tile_get_tile_mode(id) == TileSet::ATLAS_TILE)) {
- manual_palette->select(manual_palette->find_metadata((Point2)autotile_coord));
- }
-
- CanvasItemEditor::get_singleton()->update_viewport();
-}
-
-Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase, bool preview) {
- int prev_id = node->get_cell(p_start.x, p_start.y);
- Vector<int> ids;
- ids.push_back(TileMap::INVALID_CELL);
- if (!erase) {
- ids = get_selected_tiles();
-
- if (ids.size() == 0 || ids[0] == TileMap::INVALID_CELL) {
- return Vector<Vector2>();
- }
- } else if (prev_id == TileMap::INVALID_CELL) {
- return Vector<Vector2>();
- }
-
- // Check if the tile variation is the same
- Vector2 prev_position = node->get_cell_autotile_coord(p_start.x, p_start.y);
- if (ids.size() == 1 && ids[0] == prev_id) {
- int current = manual_palette->get_current();
- Vector2 position = manual_palette->get_item_metadata(current);
- if (prev_position == position) {
- // Same ID and variation, nothing to change
- return Vector<Vector2>();
- }
- }
-
- Rect2i r = node->get_used_rect();
-
- int area = r.get_area();
- if (preview) {
- // Test if we can re-use the result from preview bucket fill
- bool invalidate_cache = false;
- // Area changed
- if (r != bucket_cache_rect) {
- _clear_bucket_cache();
- }
- // Cache grid is not initialized
- if (bucket_cache_visited == nullptr) {
- bucket_cache_visited = new bool[area];
- invalidate_cache = true;
- }
- // Tile ID changed or position wasn't visited by the previous fill
- const int loc = (p_start.x - r.position.x) + (p_start.y - r.position.y) * r.get_size().x;
- const bool in_range = 0 <= loc && loc < area;
- if (prev_id != bucket_cache_tile || (in_range && !bucket_cache_visited[loc])) {
- invalidate_cache = true;
- }
- if (invalidate_cache) {
- for (int i = 0; i < area; ++i) {
- bucket_cache_visited[i] = false;
- }
- bucket_cache = Vector<Vector2>();
- bucket_cache_tile = prev_id;
- bucket_cache_rect = r;
- bucket_queue.clear();
- }
- }
-
- Vector<Vector2> points;
- Vector<Vector2> non_preview_cache;
- int count = 0;
- int limit = 0;
-
- if (preview) {
- limit = 1024;
- } else {
- bucket_queue.clear();
- }
-
- bucket_queue.push_back(p_start);
-
- while (bucket_queue.size()) {
- Point2i n = bucket_queue.front()->get();
- bucket_queue.pop_front();
-
- if (!r.has_point(n)) {
- continue;
- }
-
- if (node->get_cell(n.x, n.y) == prev_id) {
- if (preview) {
- int loc = (n.x - r.position.x) + (n.y - r.position.y) * r.get_size().x;
- if (bucket_cache_visited[loc]) {
- continue;
- }
- bucket_cache_visited[loc] = true;
- bucket_cache.push_back(n);
- } else {
- if (non_preview_cache.find(n) >= 0) {
- continue;
- }
- points.push_back(n);
- non_preview_cache.push_back(n);
- }
-
- bucket_queue.push_back(Point2i(n.x, n.y + 1));
- bucket_queue.push_back(Point2i(n.x, n.y - 1));
- bucket_queue.push_back(Point2i(n.x + 1, n.y));
- bucket_queue.push_back(Point2i(n.x - 1, n.y));
- count++;
- }
-
- if (limit > 0 && count >= limit) {
- break;
- }
- }
-
- return preview ? bucket_cache : points;
-}
-
-void TileMapEditor::_fill_points(const Vector<Vector2> &p_points, const Dictionary &p_op) {
- int len = p_points.size();
- const Vector2 *pr = p_points.ptr();
-
- Vector<int> ids = p_op["id"];
- bool xf = p_op["flip_h"];
- bool yf = p_op["flip_v"];
- bool tr = p_op["transpose"];
-
- for (int i = 0; i < len; i++) {
- _set_cell(pr[i], ids, xf, yf, tr);
- node->make_bitmask_area_dirty(pr[i]);
- }
- if (!manual_autotile) {
- node->update_dirty_bitmask();
- }
-}
-
-void TileMapEditor::_erase_points(const Vector<Vector2> &p_points) {
- int len = p_points.size();
- const Vector2 *pr = p_points.ptr();
-
- for (int i = 0; i < len; i++) {
- _set_cell(pr[i], invalid_cell);
- }
-}
-
-void TileMapEditor::_select(const Point2i &p_from, const Point2i &p_to) {
- Point2i begin = p_from;
- Point2i end = p_to;
-
- if (begin.x > end.x) {
- SWAP(begin.x, end.x);
- }
- if (begin.y > end.y) {
- SWAP(begin.y, end.y);
- }
-
- rectangle.position = begin;
- rectangle.size = end - begin;
-
- CanvasItemEditor::get_singleton()->update_viewport();
-}
-
-void TileMapEditor::_erase_selection() {
- if (!selection_active) {
- return;
- }
-
- for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
- for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
- _set_cell(Point2i(j, i), invalid_cell, false, false, false);
- }
- }
-}
-
-void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
- Ref<Texture2D> t = node->get_tileset()->tile_get_texture(p_cell);
-
- if (t.is_null()) {
- return;
- }
-
- Vector2 tile_ofs = node->get_tileset()->tile_get_texture_offset(p_cell);
-
- Rect2 r = node->get_tileset()->tile_get_region(p_cell);
- if (node->get_tileset()->tile_get_tile_mode(p_cell) == TileSet::AUTO_TILE || node->get_tileset()->tile_get_tile_mode(p_cell) == TileSet::ATLAS_TILE) {
- Vector2 offset;
- if (tool != TOOL_PASTING) {
- int selected = manual_palette->get_current();
- if ((manual_autotile || (node->get_tileset()->tile_get_tile_mode(p_cell) == TileSet::ATLAS_TILE && !priority_atlastile)) && selected != -1) {
- offset = manual_palette->get_item_metadata(selected);
- } else {
- offset = node->get_tileset()->autotile_get_icon_coordinate(p_cell);
- }
- } else {
- offset = p_autotile_coord;
- }
-
- int spacing = node->get_tileset()->autotile_get_spacing(p_cell);
- r.size = node->get_tileset()->autotile_get_size(p_cell);
- r.position += (r.size + Vector2(spacing, spacing)) * offset;
- }
- Size2 cell_size = node->get_cell_size();
- bool centered_texture = node->is_centered_textures_enabled();
- bool compatibility_mode_enabled = node->is_compatibility_mode_enabled();
- Rect2 rect = Rect2();
- rect.position = node->map_to_world(p_point) + node->get_cell_draw_offset();
-
- if (r.has_no_area()) {
- rect.size = t->get_size();
- } else {
- rect.size = r.size;
- }
-
- if (compatibility_mode_enabled && !centered_texture) {
- if (rect.size.y > rect.size.x) {
- if ((p_flip_h && (p_flip_v || p_transpose)) || (p_flip_v && !p_transpose)) {
- tile_ofs.y += rect.size.y - rect.size.x;
- }
- } else if (rect.size.y < rect.size.x) {
- if ((p_flip_v && (p_flip_h || p_transpose)) || (p_flip_h && !p_transpose)) {
- tile_ofs.x += rect.size.x - rect.size.y;
- }
- }
- }
-
- if (p_transpose) {
- SWAP(tile_ofs.x, tile_ofs.y);
- if (centered_texture) {
- rect.position.x += cell_size.x / 2 - rect.size.y / 2;
- rect.position.y += cell_size.y / 2 - rect.size.x / 2;
- }
- } else if (centered_texture) {
- rect.position += cell_size / 2 - rect.size / 2;
- }
-
- if (p_flip_h) {
- rect.size.x *= -1.0;
- tile_ofs.x *= -1.0;
- }
-
- if (p_flip_v) {
- rect.size.y *= -1.0;
- tile_ofs.y *= -1.0;
- }
-
- if (compatibility_mode_enabled && !centered_texture) {
- if (node->get_tile_origin() == TileMap::TILE_ORIGIN_TOP_LEFT) {
- rect.position += tile_ofs;
- } else if (node->get_tile_origin() == TileMap::TILE_ORIGIN_BOTTOM_LEFT) {
- rect.position += tile_ofs;
-
- if (p_transpose) {
- if (p_flip_h) {
- rect.position.x -= cell_size.x;
- } else {
- rect.position.x += cell_size.x;
- }
- } else {
- if (p_flip_v) {
- rect.position.y -= cell_size.y;
- } else {
- rect.position.y += cell_size.y;
- }
- }
-
- } else if (node->get_tile_origin() == TileMap::TILE_ORIGIN_CENTER) {
- rect.position += tile_ofs;
-
- if (p_flip_h) {
- rect.position.x -= cell_size.x / 2;
- } else {
- rect.position.x += cell_size.x / 2;
- }
-
- if (p_flip_v) {
- rect.position.y -= cell_size.y / 2;
- } else {
- rect.position.y += cell_size.y / 2;
- }
- }
- } else {
- rect.position += tile_ofs;
- }
-
- Color modulate = node->get_tileset()->tile_get_modulate(p_cell);
- modulate.a = 0.5;
-
- Transform2D old_transform = p_viewport->get_viewport_transform();
- p_viewport->draw_set_transform_matrix(p_xform); // Take into account TileMap transformation when displaying cell
- if (r.has_no_area()) {
- p_viewport->draw_texture_rect(t, rect, false, modulate, p_transpose);
- } else {
- p_viewport->draw_texture_rect_region(t, rect, r, modulate, p_transpose);
- }
- p_viewport->draw_set_transform_matrix(old_transform);
-}
-
-void TileMapEditor::_draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
- Vector<Vector2> points = _bucket_fill(p_point, false, true);
- const Vector2 *pr = points.ptr();
- int len = points.size();
-
- for (int i = 0; i < len; ++i) {
- _draw_cell(p_viewport, p_cell, pr[i], p_flip_h, p_flip_v, p_transpose, p_autotile_coord, p_xform);
- }
-}
-
-void TileMapEditor::_clear_bucket_cache() {
- if (bucket_cache_visited) {
- delete[] bucket_cache_visited;
- bucket_cache_visited = nullptr;
- }
-}
-
-void TileMapEditor::_update_copydata() {
- copydata.clear();
-
- if (!selection_active) {
- return;
- }
-
- for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
- for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
- TileData tcd;
-
- tcd.cell = node->get_cell(j, i);
- if (tcd.cell != TileMap::INVALID_CELL) {
- tcd.pos = Point2i(j, i);
- tcd.flip_h = node->is_cell_x_flipped(j, i);
- tcd.flip_v = node->is_cell_y_flipped(j, i);
- tcd.transpose = node->is_cell_transposed(j, i);
- tcd.autotile_coord = node->get_cell_autotile_coord(j, i);
- }
-
- copydata.push_back(tcd);
- }
- }
-}
-
-static inline Vector<Point2i> line(int x0, int x1, int y0, int y1) {
- Vector<Point2i> points;
-
- float dx = ABS(x1 - x0);
- float dy = ABS(y1 - y0);
-
- int x = x0;
- int y = y0;
-
- int sx = x0 > x1 ? -1 : 1;
- int sy = y0 > y1 ? -1 : 1;
-
- if (dx > dy) {
- float err = dx / 2;
-
- for (; x != x1; x += sx) {
- points.push_back(Vector2(x, y));
-
- err -= dy;
- if (err < 0) {
- y += sy;
- err += dx;
- }
- }
- } else {
- float err = dy / 2;
-
- for (; y != y1; y += sy) {
- points.push_back(Vector2(x, y));
-
- err -= dx;
- if (err < 0) {
- x += sx;
- err += dy;
- }
- }
- }
-
- points.push_back(Vector2(x, y));
-
- return points;
-}
-
-bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
- if (!node || !node->get_tileset().is_valid() || !node->is_visible_in_tree() || CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) {
- return false;
- }
-
- Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * node->get_global_transform();
- Transform2D xform_inv = xform.affine_inverse();
-
- Ref<InputEventMouseButton> mb = p_event;
-
- if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
- if (mb->is_pressed()) {
- if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
- return false; // Drag.
- }
-
- if (tool == TOOL_NONE) {
- tool = TOOL_PAINTING;
- _update_button_tool();
-
- if (mb->get_command()) {
- tool = TOOL_PICKING;
- _pick_tile(over_tile);
- _update_button_tool();
-
- return true;
- }
- }
-
- if (tool == TOOL_LINE_PAINT || tool == TOOL_RECTANGLE_PAINT) {
- selection_active = false;
- rectangle_begin = over_tile;
-
- mouse_down = true;
- } else if (tool == TOOL_PAINTING) {
- Vector<int> ids = get_selected_tiles();
-
- if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
- tool = TOOL_PAINTING;
-
- _start_undo(TTR("Paint TileMap"));
- }
- } else if (tool == TOOL_PICKING) {
- _pick_tile(over_tile);
- } else if (tool == TOOL_SELECTING) {
- selection_active = true;
- rectangle_begin = over_tile;
- }
-
- _update_button_tool();
- return true;
-
- } else {
- // Mousebutton was released.
- if (tool != TOOL_NONE) {
- if (tool == TOOL_PAINTING) {
- Vector<int> ids = get_selected_tiles();
-
- if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
- _set_cell(over_tile, ids, flip_h, flip_v, transpose);
- _finish_undo();
-
- paint_undo.clear();
- }
- } else if (tool == TOOL_LINE_PAINT) {
- if (!mouse_down) {
- return true;
- }
-
- Vector<int> ids = get_selected_tiles();
-
- if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
- _start_undo(TTR("Line Draw"));
- for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
- _set_cell(E->key(), ids, flip_h, flip_v, transpose);
- }
- _finish_undo();
-
- paint_undo.clear();
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- mouse_down = false;
- return true;
- }
-
- mouse_down = false;
- } else if (tool == TOOL_RECTANGLE_PAINT) {
- if (!mouse_down) {
- return true;
- }
-
- Vector<int> ids = get_selected_tiles();
-
- if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
- _start_undo(TTR("Rectangle Paint"));
- for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
- for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
- _set_cell(Point2i(j, i), ids, flip_h, flip_v, transpose);
- }
- }
- _finish_undo();
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- mouse_down = false;
- return true;
- }
-
- mouse_down = false;
- } else if (tool == TOOL_PASTING) {
- Point2 ofs = over_tile - rectangle.position;
- Vector<int> ids;
-
- _start_undo(TTR("Paste"));
- ids.push_back(0);
- for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
- ids.write[0] = E->get().cell;
- _set_cell(E->get().pos + ofs, ids, E->get().flip_h, E->get().flip_v, E->get().transpose, E->get().autotile_coord);
- }
- _finish_undo();
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- return true; // We want to keep the Pasting tool.
- } else if (tool == TOOL_SELECTING) {
- CanvasItemEditor::get_singleton()->update_viewport();
-
- } else if (tool == TOOL_BUCKET) {
- Vector<Vector2> points = _bucket_fill(over_tile);
-
- if (points.size() == 0) {
- return false;
- }
-
- _start_undo(TTR("Bucket Fill"));
-
- Dictionary op;
- op["id"] = get_selected_tiles();
- op["flip_h"] = flip_h;
- op["flip_v"] = flip_v;
- op["transpose"] = transpose;
-
- _fill_points(points, op);
-
- _finish_undo();
-
- // So the fill preview is cleared right after the click.
- CanvasItemEditor::get_singleton()->update_viewport();
-
- // We want to keep the bucket-tool active.
- return true;
- }
-
- tool = TOOL_NONE;
- _update_button_tool();
-
- return true;
- }
- }
- } else if (mb->get_button_index() == BUTTON_RIGHT) {
- if (mb->is_pressed()) {
- if (tool == TOOL_SELECTING || selection_active) {
- tool = TOOL_NONE;
- selection_active = false;
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
-
- if (tool == TOOL_PASTING) {
- tool = TOOL_NONE;
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
-
- if (tool == TOOL_LINE_PAINT) {
- tool = TOOL_LINE_ERASE;
- mouse_down = true;
- rectangle_begin = over_tile;
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
-
- if (tool == TOOL_RECTANGLE_PAINT) {
- tool = TOOL_RECTANGLE_ERASE;
- mouse_down = true;
- rectangle_begin = over_tile;
- copydata.clear();
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
-
- if (tool == TOOL_NONE) {
- paint_undo.clear();
-
- Point2 local = node->world_to_map(xform_inv.xform(mb->get_position()));
-
- _start_undo(TTR("Erase TileMap"));
- tool = TOOL_ERASING;
- _set_cell(local, invalid_cell);
-
- _update_button_tool();
- return true;
- }
-
- } else {
- if (tool == TOOL_LINE_ERASE) {
- if (!mouse_down) {
- return true;
- }
-
- tool = TOOL_LINE_PAINT;
- _update_button_tool();
-
- Vector<int> ids = get_selected_tiles();
-
- if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
- _start_undo(TTR("Line Erase"));
- for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
- _set_cell(E->key(), invalid_cell, flip_h, flip_v, transpose);
- }
- _finish_undo();
- paint_undo.clear();
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- mouse_down = false;
- return true;
- }
-
- mouse_down = false;
- } else if (tool == TOOL_RECTANGLE_ERASE) {
- if (!mouse_down) {
- return true;
- }
-
- tool = TOOL_RECTANGLE_PAINT;
- _update_button_tool();
-
- Vector<int> ids = get_selected_tiles();
-
- if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
- _start_undo(TTR("Rectangle Erase"));
- for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
- for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
- _set_cell(Point2i(j, i), invalid_cell, flip_h, flip_v, transpose);
- }
- }
- _finish_undo();
- paint_undo.clear();
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- mouse_down = false;
- return true;
- }
-
- mouse_down = false;
- tool = TOOL_RECTANGLE_PAINT;
- }
-
- if (tool == TOOL_ERASING) {
- tool = TOOL_NONE;
- _update_button_tool();
-
- return true;
- } else if (tool == TOOL_BUCKET) {
- Vector<int> ids;
- ids.push_back(node->get_cell(over_tile.x, over_tile.y));
- Dictionary pop;
- pop["id"] = ids;
- pop["flip_h"] = node->is_cell_x_flipped(over_tile.x, over_tile.y);
- pop["flip_v"] = node->is_cell_y_flipped(over_tile.x, over_tile.y);
- pop["transpose"] = node->is_cell_transposed(over_tile.x, over_tile.y);
-
- Vector<Vector2> points = _bucket_fill(over_tile, true);
-
- if (points.size() == 0) {
- return false;
- }
-
- undo_redo->create_action(TTR("Bucket Fill"));
-
- undo_redo->add_do_method(this, "_erase_points", points);
- undo_redo->add_undo_method(this, "_fill_points", points, pop);
-
- undo_redo->commit_action();
- }
- }
- }
- }
-
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid()) {
- Point2i new_over_tile = node->world_to_map(xform_inv.xform(mm->get_position()));
- Point2i old_over_tile = over_tile;
-
- if (new_over_tile != over_tile) {
- over_tile = new_over_tile;
- CanvasItemEditor::get_singleton()->update_viewport();
- }
-
- if (refocus_over_tile) {
- // editor lost focus; forget last tile position
- old_over_tile = new_over_tile;
- refocus_over_tile = false;
- }
-
- int tile_under = node->get_cell(over_tile.x, over_tile.y);
- String tile_name = "none";
-
- if (node->get_tileset()->has_tile(tile_under)) {
- tile_name = node->get_tileset()->tile_get_name(tile_under);
- }
- tile_info->show();
- tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
-
- if (tool == TOOL_PAINTING) {
- // Paint using bresenham line to prevent holes in painting if the user moves fast.
-
- Vector<Point2i> points = line(old_over_tile.x, over_tile.x, old_over_tile.y, over_tile.y);
- Vector<int> ids = get_selected_tiles();
-
- for (int i = 0; i < points.size(); ++i) {
- Point2i pos = points[i];
-
- if (!paint_undo.has(pos)) {
- paint_undo[pos] = _get_op_from_cell(pos);
- }
-
- _set_cell(pos, ids, flip_h, flip_v, transpose);
- }
-
- return true;
- }
-
- if (tool == TOOL_ERASING) {
- // Erase using bresenham line to prevent holes in painting if the user moves fast.
-
- Vector<Point2i> points = line(old_over_tile.x, over_tile.x, old_over_tile.y, over_tile.y);
-
- for (int i = 0; i < points.size(); ++i) {
- Point2i pos = points[i];
-
- _set_cell(pos, invalid_cell);
- }
-
- return true;
- }
-
- if (tool == TOOL_SELECTING) {
- _select(rectangle_begin, over_tile);
-
- return true;
- }
-
- if (tool == TOOL_LINE_PAINT || tool == TOOL_LINE_ERASE) {
- Vector<int> ids = get_selected_tiles();
- Vector<int> tmp_cell;
- bool erasing = (tool == TOOL_LINE_ERASE);
-
- if (!mouse_down) {
- return true;
- }
-
- tmp_cell.push_back(0);
- if (erasing && paint_undo.size()) {
- for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
- tmp_cell.write[0] = E->get().idx;
- _set_cell(E->key(), tmp_cell, E->get().xf, E->get().yf, E->get().tr);
- }
- }
-
- paint_undo.clear();
-
- if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
- Vector<Point2i> points = line(rectangle_begin.x, over_tile.x, rectangle_begin.y, over_tile.y);
-
- for (int i = 0; i < points.size(); i++) {
- paint_undo[points[i]] = _get_op_from_cell(points[i]);
-
- if (erasing) {
- _set_cell(points[i], invalid_cell);
- }
- }
-
- CanvasItemEditor::get_singleton()->update_viewport();
- }
-
- return true;
- }
- if (tool == TOOL_RECTANGLE_PAINT || tool == TOOL_RECTANGLE_ERASE) {
- Vector<int> tmp_cell;
- tmp_cell.push_back(0);
-
- Point2i end_tile = over_tile;
-
- if (!mouse_down) {
- return true;
- }
-
- if (mm->get_shift()) {
- int size = fmax(ABS(end_tile.x - rectangle_begin.x), ABS(end_tile.y - rectangle_begin.y));
- int xDirection = MAX(MIN(end_tile.x - rectangle_begin.x, 1), -1);
- int yDirection = MAX(MIN(end_tile.y - rectangle_begin.y, 1), -1);
- end_tile = rectangle_begin + Point2i(xDirection * size, yDirection * size);
- }
-
- _select(rectangle_begin, end_tile);
-
- if (tool == TOOL_RECTANGLE_ERASE) {
- if (paint_undo.size()) {
- for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
- tmp_cell.write[0] = E->get().idx;
- _set_cell(E->key(), tmp_cell, E->get().xf, E->get().yf, E->get().tr);
- }
- }
-
- paint_undo.clear();
-
- for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
- for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
- Point2i tile = Point2i(j, i);
- paint_undo[tile] = _get_op_from_cell(tile);
-
- _set_cell(tile, invalid_cell);
- }
- }
- }
-
- return true;
- }
- if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
- _pick_tile(over_tile);
-
- return true;
- }
- }
-
- Ref<InputEventKey> k = p_event;
-
- if (k.is_valid() && k->is_pressed()) {
- if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_keycode() == KEY_SHIFT && k->get_command()) {
- // trying to draw a rectangle with the painting tool, so change to the correct tool
- tool = last_tool;
-
- CanvasItemEditor::get_singleton()->update_viewport();
- _update_button_tool();
- }
-
- if (k->get_keycode() == KEY_ESCAPE) {
- if (tool == TOOL_PASTING) {
- copydata.clear();
- } else if (tool == TOOL_SELECTING || selection_active) {
- selection_active = false;
- }
-
- tool = TOOL_NONE;
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
-
- if (!mouse_over) {
- // Editor shortcuts should not fire if mouse not in viewport.
- return false;
- }
-
- if (ED_IS_SHORTCUT("tile_map_editor/paint_tile", p_event)) {
- // NOTE: We do not set tool = TOOL_PAINTING as this begins painting
- // immediately without pressing the left mouse button first.
- tool = TOOL_NONE;
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/line_fill", p_event)) {
- tool = TOOL_LINE_PAINT;
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/rectangle_fill", p_event)) {
- tool = TOOL_RECTANGLE_PAINT;
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/bucket_fill", p_event)) {
- tool = TOOL_BUCKET;
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/erase_selection", p_event)) {
- _menu_option(OPTION_ERASE_SELECTION);
-
- _update_button_tool();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/select", p_event)) {
- tool = TOOL_SELECTING;
- selection_active = false;
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/copy_selection", p_event)) {
- _update_copydata();
-
- if (selection_active) {
- tool = TOOL_PASTING;
-
- CanvasItemEditor::get_singleton()->update_viewport();
-
- _update_button_tool();
- return true;
- }
- }
- if (ED_IS_SHORTCUT("tile_map_editor/cut_selection", p_event)) {
- if (selection_active) {
- _update_copydata();
-
- _start_undo(TTR("Cut Selection"));
- _erase_selection();
- _finish_undo();
-
- selection_active = false;
-
- tool = TOOL_PASTING;
-
- CanvasItemEditor::get_singleton()->update_viewport();
- _update_button_tool();
- return true;
- }
- }
- if (ED_IS_SHORTCUT("tile_map_editor/find_tile", p_event)) {
- search_box->select_all();
- search_box->grab_focus();
-
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/rotate_left", p_event)) {
- _rotate(-1);
- CanvasItemEditor::get_singleton()->update_viewport();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/rotate_right", p_event)) {
- _rotate(1);
- CanvasItemEditor::get_singleton()->update_viewport();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/flip_horizontal", p_event)) {
- _flip_horizontal();
- CanvasItemEditor::get_singleton()->update_viewport();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/flip_vertical", p_event)) {
- _flip_vertical();
- CanvasItemEditor::get_singleton()->update_viewport();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/clear_transform", p_event)) {
- _clear_transform();
- CanvasItemEditor::get_singleton()->update_viewport();
- return true;
- }
- if (ED_IS_SHORTCUT("tile_map_editor/transpose", p_event)) {
- transpose = !transpose;
- _update_palette();
- CanvasItemEditor::get_singleton()->update_viewport();
- return true;
- }
- } else if (k.is_valid()) { // Release event.
-
- if (tool == TOOL_NONE) {
- if (k->get_keycode() == KEY_SHIFT && k->get_command()) {
- tool = TOOL_PICKING;
- _update_button_tool();
- }
- } else if (tool == TOOL_PICKING) {
-#ifdef APPLE_STYLE_KEYS
- if (k->get_keycode() == KEY_META) {
-#else
- if (k->get_keycode() == KEY_CONTROL) {
-#endif
- // Go back to that last tool if KEY_CONTROL was released.
- tool = last_tool;
-
- CanvasItemEditor::get_singleton()->update_viewport();
- _update_button_tool();
- }
- }
- }
- return false;
-}
-
-void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
- if (!node || CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) {
- return;
- }
-
- Transform2D cell_xf = node->get_cell_transform();
- Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * node->get_global_transform();
- Transform2D xform_inv = xform.affine_inverse();
-
- Size2 screen_size = p_overlay->get_size();
- {
- Rect2 aabb;
- aabb.position = node->world_to_map(xform_inv.xform(Vector2()));
- aabb.expand_to(node->world_to_map(xform_inv.xform(Vector2(0, screen_size.height))));
- aabb.expand_to(node->world_to_map(xform_inv.xform(Vector2(screen_size.width, 0))));
- aabb.expand_to(node->world_to_map(xform_inv.xform(screen_size)));
- Rect2i si = aabb.grow(1.0);
-
- if (node->get_half_offset() != TileMap::HALF_OFFSET_X && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_X) {
- int max_lines = 2000; //avoid crash if size too small
-
- for (int i = (si.position.x) - 1; i <= (si.position.x + si.size.x); i++) {
- Vector2 from = xform.xform(node->map_to_world(Vector2(i, si.position.y)));
- Vector2 to = xform.xform(node->map_to_world(Vector2(i, si.position.y + si.size.y + 1)));
-
- Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
- p_overlay->draw_line(from, to, col, 1);
- if (max_lines-- == 0) {
- break;
- }
- }
- } else {
- int max_lines = 10000; //avoid crash if size too small
-
- for (int i = (si.position.x) - 1; i <= (si.position.x + si.size.x); i++) {
- for (int j = (si.position.y) - 1; j <= (si.position.y + si.size.y); j++) {
- Vector2 ofs;
- if (ABS(j) & 1) {
- ofs = cell_xf[0] * (node->get_half_offset() == TileMap::HALF_OFFSET_X ? 0.5 : -0.5);
- }
-
- Vector2 from = xform.xform(node->map_to_world(Vector2(i, j), true) + ofs);
- Vector2 to = xform.xform(node->map_to_world(Vector2(i, j + 1), true) + ofs);
-
- Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
- p_overlay->draw_line(from, to, col, 1);
-
- if (--max_lines == 0) {
- break;
- }
- }
- if (max_lines == 0) {
- break;
- }
- }
- }
-
- int max_lines = 10000; //avoid crash if size too small
-
- if (node->get_half_offset() != TileMap::HALF_OFFSET_Y && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_Y) {
- for (int i = (si.position.y) - 1; i <= (si.position.y + si.size.y); i++) {
- Vector2 from = xform.xform(node->map_to_world(Vector2(si.position.x, i)));
- Vector2 to = xform.xform(node->map_to_world(Vector2(si.position.x + si.size.x + 1, i)));
-
- Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
- p_overlay->draw_line(from, to, col, 1);
-
- if (max_lines-- == 0) {
- break;
- }
- }
- } else {
- for (int i = (si.position.y) - 1; i <= (si.position.y + si.size.y); i++) {
- for (int j = (si.position.x) - 1; j <= (si.position.x + si.size.x); j++) {
- Vector2 ofs;
- if (ABS(j) & 1) {
- ofs = cell_xf[1] * (node->get_half_offset() == TileMap::HALF_OFFSET_Y ? 0.5 : -0.5);
- }
-
- Vector2 from = xform.xform(node->map_to_world(Vector2(j, i), true) + ofs);
- Vector2 to = xform.xform(node->map_to_world(Vector2(j + 1, i), true) + ofs);
-
- Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
- p_overlay->draw_line(from, to, col, 1);
-
- if (--max_lines == 0) {
- break;
- }
- }
- if (max_lines == 0) {
- break;
- }
- }
- }
- }
-
- if (selection_active) {
- Vector<Vector2> points;
- points.push_back(xform.xform(node->map_to_world((rectangle.position))));
- points.push_back(xform.xform(node->map_to_world((rectangle.position + Point2(rectangle.size.x + 1, 0)))));
- points.push_back(xform.xform(node->map_to_world((rectangle.position + Point2(rectangle.size.x + 1, rectangle.size.y + 1)))));
- points.push_back(xform.xform(node->map_to_world((rectangle.position + Point2(0, rectangle.size.y + 1)))));
-
- p_overlay->draw_colored_polygon(points, Color(0.2, 0.8, 1, 0.4));
- }
-
- if (mouse_over && node->get_tileset().is_valid()) {
- Vector2 endpoints[4] = {
- node->map_to_world(over_tile, true),
- node->map_to_world((over_tile + Point2(1, 0)), true),
- node->map_to_world((over_tile + Point2(1, 1)), true),
- node->map_to_world((over_tile + Point2(0, 1)), true)
- };
-
- for (int i = 0; i < 4; i++) {
- if (node->get_half_offset() == TileMap::HALF_OFFSET_X && ABS(over_tile.y) & 1) {
- endpoints[i] += cell_xf[0] * 0.5;
- }
- if (node->get_half_offset() == TileMap::HALF_OFFSET_NEGATIVE_X && ABS(over_tile.y) & 1) {
- endpoints[i] += cell_xf[0] * -0.5;
- }
- if (node->get_half_offset() == TileMap::HALF_OFFSET_Y && ABS(over_tile.x) & 1) {
- endpoints[i] += cell_xf[1] * 0.5;
- }
- if (node->get_half_offset() == TileMap::HALF_OFFSET_NEGATIVE_Y && ABS(over_tile.x) & 1) {
- endpoints[i] += cell_xf[1] * -0.5;
- }
- endpoints[i] = xform.xform(endpoints[i]);
- }
- Color col;
- if (node->get_cell(over_tile.x, over_tile.y) != TileMap::INVALID_CELL) {
- col = Color(0.2, 0.8, 1.0, 0.8);
- } else {
- col = Color(1.0, 0.4, 0.2, 0.8);
- }
-
- for (int i = 0; i < 4; i++) {
- p_overlay->draw_line(endpoints[i], endpoints[(i + 1) % 4], col, 2);
- }
-
- bool bucket_preview = EditorSettings::get_singleton()->get("editors/tile_map/bucket_fill_preview");
- if (tool == TOOL_SELECTING || tool == TOOL_PICKING || !bucket_preview) {
- return;
- }
-
- if (tool == TOOL_LINE_PAINT) {
- if (!mouse_down) {
- return;
- }
-
- if (paint_undo.is_empty()) {
- return;
- }
-
- Vector<int> ids = get_selected_tiles();
-
- if (ids.size() == 1 && ids[0] == TileMap::INVALID_CELL) {
- return;
- }
-
- for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
- _draw_cell(p_overlay, ids[0], E->key(), flip_h, flip_v, transpose, autotile_coord, xform);
- }
-
- } else if (tool == TOOL_RECTANGLE_PAINT) {
- if (!mouse_down) {
- return;
- }
-
- Vector<int> ids = get_selected_tiles();
-
- if (ids.size() == 1 && ids[0] == TileMap::INVALID_CELL) {
- return;
- }
-
- for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
- for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
- _draw_cell(p_overlay, ids[0], Point2i(j, i), flip_h, flip_v, transpose, autotile_coord, xform);
- }
- }
- } else if (tool == TOOL_PASTING) {
- if (copydata.is_empty()) {
- return;
- }
-
- Ref<TileSet> ts = node->get_tileset();
-
- if (ts.is_null()) {
- return;
- }
-
- Point2 ofs = over_tile - rectangle.position;
-
- for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
- if (!ts->has_tile(E->get().cell)) {
- continue;
- }
-
- TileData tcd = E->get();
-
- _draw_cell(p_overlay, tcd.cell, tcd.pos + ofs, tcd.flip_h, tcd.flip_v, tcd.transpose, tcd.autotile_coord, xform);
- }
-
- Rect2i duplicate = rectangle;
- duplicate.position = over_tile;
-
- Vector<Vector2> points;
- points.push_back(xform.xform(node->map_to_world(duplicate.position)));
- points.push_back(xform.xform(node->map_to_world((duplicate.position + Point2(duplicate.size.x + 1, 0)))));
- points.push_back(xform.xform(node->map_to_world((duplicate.position + Point2(duplicate.size.x + 1, duplicate.size.y + 1)))));
- points.push_back(xform.xform(node->map_to_world((duplicate.position + Point2(0, duplicate.size.y + 1)))));
-
- p_overlay->draw_colored_polygon(points, Color(0.2, 1.0, 0.8, 0.2));
-
- } else if (tool == TOOL_BUCKET) {
- Vector<int> tiles = get_selected_tiles();
- _draw_fill_preview(p_overlay, tiles[0], over_tile, flip_h, flip_v, transpose, autotile_coord, xform);
-
- } else {
- Vector<int> st = get_selected_tiles();
-
- if (st.size() == 1 && st[0] == TileMap::INVALID_CELL) {
- return;
- }
-
- _draw_cell(p_overlay, st[0], over_tile, flip_h, flip_v, transpose, autotile_coord, xform);
- }
- }
-}
-
-void TileMapEditor::edit(Node *p_tile_map) {
- search_box->set_text("");
-
- if (!canvas_item_editor_viewport) {
- canvas_item_editor_viewport = CanvasItemEditor::get_singleton()->get_viewport_control();
- }
-
- if (node) {
- Callable callable_tileset_settings_changed = callable_mp(this, &TileMapEditor::_tileset_settings_changed);
-
- if (node->is_connected("settings_changed", callable_tileset_settings_changed)) {
- node->disconnect("settings_changed", callable_tileset_settings_changed);
- }
- }
- if (p_tile_map) {
- node = Object::cast_to<TileMap>(p_tile_map);
- if (!canvas_item_editor_viewport->is_connected("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter))) {
- canvas_item_editor_viewport->connect("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter));
- }
- if (!canvas_item_editor_viewport->is_connected("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit))) {
- canvas_item_editor_viewport->connect("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit));
- }
-
- _update_palette();
-
- } else {
- node = nullptr;
-
- if (canvas_item_editor_viewport->is_connected("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter))) {
- canvas_item_editor_viewport->disconnect("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter));
- }
- if (canvas_item_editor_viewport->is_connected("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit))) {
- canvas_item_editor_viewport->disconnect("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit));
- }
-
- _update_palette();
- }
-
- if (node) {
- Callable callable_tileset_settings_changed = callable_mp(this, &TileMapEditor::_tileset_settings_changed);
-
- if (!node->is_connected("settings_changed", callable_tileset_settings_changed)) {
- node->connect("settings_changed", callable_tileset_settings_changed);
- }
- }
-
- _clear_bucket_cache();
-}
-
-void TileMapEditor::_tileset_settings_changed() {
- _update_palette();
- CanvasItemEditor::get_singleton()->update_viewport();
-}
-
-void TileMapEditor::_icon_size_changed(float p_value) {
- if (node) {
- palette->set_icon_scale(p_value);
- manual_palette->set_icon_scale(p_value);
- _update_palette();
- }
-}
-
-void TileMapEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_fill_points"), &TileMapEditor::_fill_points);
- ClassDB::bind_method(D_METHOD("_erase_points"), &TileMapEditor::_erase_points);
-}
-
-TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i &p_pos) {
- CellOp op;
- op.idx = node->get_cell(p_pos.x, p_pos.y);
- if (op.idx != TileMap::INVALID_CELL) {
- if (node->is_cell_x_flipped(p_pos.x, p_pos.y)) {
- op.xf = true;
- }
- if (node->is_cell_y_flipped(p_pos.x, p_pos.y)) {
- op.yf = true;
- }
- if (node->is_cell_transposed(p_pos.x, p_pos.y)) {
- op.tr = true;
- }
- op.ac = node->get_cell_autotile_coord(p_pos.x, p_pos.y);
- }
- return op;
-}
-
-void TileMapEditor::_rotate(int steps) {
- const bool normal_rotation_matrix[][3] = {
- { false, false, false },
- { true, true, false },
- { false, true, true },
- { true, false, true }
- };
-
- const bool mirrored_rotation_matrix[][3] = {
- { false, true, false },
- { true, true, true },
- { false, false, true },
- { true, false, false }
- };
-
- if (transpose ^ flip_h ^ flip_v) {
- // Odd number of flags activated = mirrored rotation
- for (int i = 0; i < 4; i++) {
- if (transpose == mirrored_rotation_matrix[i][0] &&
- flip_h == mirrored_rotation_matrix[i][1] &&
- flip_v == mirrored_rotation_matrix[i][2]) {
- int new_id = Math::wrapi(i + steps, 0, 4);
- transpose = mirrored_rotation_matrix[new_id][0];
- flip_h = mirrored_rotation_matrix[new_id][1];
- flip_v = mirrored_rotation_matrix[new_id][2];
- break;
- }
- }
- } else {
- // Even number of flags activated = normal rotation
- for (int i = 0; i < 4; i++) {
- if (transpose == normal_rotation_matrix[i][0] &&
- flip_h == normal_rotation_matrix[i][1] &&
- flip_v == normal_rotation_matrix[i][2]) {
- int new_id = Math::wrapi(i + steps, 0, 4);
- transpose = normal_rotation_matrix[new_id][0];
- flip_h = normal_rotation_matrix[new_id][1];
- flip_v = normal_rotation_matrix[new_id][2];
- break;
- }
- }
- }
-
- _update_palette();
-}
-
-void TileMapEditor::_flip_horizontal() {
- flip_h = !flip_h;
- _update_palette();
-}
-
-void TileMapEditor::_flip_vertical() {
- flip_v = !flip_v;
- _update_palette();
-}
-
-void TileMapEditor::_clear_transform() {
- transpose = false;
- flip_h = false;
- flip_v = false;
- _update_palette();
-}
-
-TileMapEditor::TileMapEditor(EditorNode *p_editor) {
- node = nullptr;
- manual_autotile = false;
- priority_atlastile = false;
- manual_position = Vector2(0, 0);
- canvas_item_editor_viewport = nullptr;
- editor = p_editor;
- undo_redo = EditorNode::get_undo_redo();
-
- tool = TOOL_NONE;
- selection_active = false;
- mouse_over = false;
- mouse_down = false;
-
- flip_h = false;
- flip_v = false;
- transpose = false;
-
- bucket_cache_tile = -1;
- bucket_cache_visited = nullptr;
-
- invalid_cell.resize(1);
- invalid_cell.write[0] = TileMap::INVALID_CELL;
-
- ED_SHORTCUT("tile_map_editor/erase_selection", TTR("Erase Selection"), KEY_DELETE);
- ED_SHORTCUT("tile_map_editor/find_tile", TTR("Find Tile"), KEY_MASK_CMD + KEY_F);
- ED_SHORTCUT("tile_map_editor/transpose", TTR("Transpose"), KEY_T);
-
- HBoxContainer *tool_hb = memnew(HBoxContainer);
- add_child(tool_hb);
-
- manual_button = memnew(CheckBox);
- manual_button->set_text(TTR("Disable Autotile"));
- manual_button->connect("toggled", callable_mp(this, &TileMapEditor::_manual_toggled));
- add_child(manual_button);
-
- priority_button = memnew(CheckBox);
- priority_button->set_text(TTR("Enable Priority"));
- priority_button->connect("toggled", callable_mp(this, &TileMapEditor::_priority_toggled));
- add_child(priority_button);
-
- search_box = memnew(LineEdit);
- search_box->set_placeholder(TTR("Filter tiles"));
- search_box->set_h_size_flags(SIZE_EXPAND_FILL);
- search_box->connect("text_entered", callable_mp(this, &TileMapEditor::_text_entered));
- search_box->connect("text_changed", callable_mp(this, &TileMapEditor::_text_changed));
- search_box->connect("gui_input", callable_mp(this, &TileMapEditor::_sbox_input));
- add_child(search_box);
-
- size_slider = memnew(HSlider);
- size_slider->set_h_size_flags(SIZE_EXPAND_FILL);
- size_slider->set_min(0.1f);
- size_slider->set_max(4.0f);
- size_slider->set_step(0.1f);
- size_slider->set_value(1.0f);
- size_slider->connect("value_changed", callable_mp(this, &TileMapEditor::_icon_size_changed));
- add_child(size_slider);
-
- int mw = EDITOR_DEF("editors/tile_map/palette_min_width", 80);
-
- VSplitContainer *palette_container = memnew(VSplitContainer);
- palette_container->set_v_size_flags(SIZE_EXPAND_FILL);
- palette_container->set_custom_minimum_size(Size2(mw, 0));
- add_child(palette_container);
-
- // Add tile palette.
- palette = memnew(ItemList);
- palette->set_h_size_flags(SIZE_EXPAND_FILL);
- palette->set_v_size_flags(SIZE_EXPAND_FILL);
- palette->set_max_columns(0);
- palette->set_icon_mode(ItemList::ICON_MODE_TOP);
- palette->set_max_text_lines(2);
- palette->set_select_mode(ItemList::SELECT_MULTI);
- palette->add_theme_constant_override("vseparation", 8 * EDSCALE);
- palette->connect("item_selected", callable_mp(this, &TileMapEditor::_palette_selected));
- palette->connect("multi_selected", callable_mp(this, &TileMapEditor::_palette_multi_selected));
- palette->connect("gui_input", callable_mp(this, &TileMapEditor::_palette_input));
- palette_container->add_child(palette);
-
- // Add message for when no texture is selected.
- info_message = memnew(Label);
- info_message->set_text(TTR("Give a TileSet resource to this TileMap to use its tiles."));
- info_message->set_valign(Label::VALIGN_CENTER);
- info_message->set_align(Label::ALIGN_CENTER);
- info_message->set_autowrap(true);
- info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
- palette->add_child(info_message);
-
- // Add autotile override palette.
- manual_palette = memnew(ItemList);
- manual_palette->set_h_size_flags(SIZE_EXPAND_FILL);
- manual_palette->set_v_size_flags(SIZE_EXPAND_FILL);
- manual_palette->set_max_columns(0);
- manual_palette->set_icon_mode(ItemList::ICON_MODE_TOP);
- manual_palette->set_max_text_lines(2);
- manual_palette->hide();
- palette_container->add_child(manual_palette);
-
- // Add menu items.
- toolbar = memnew(HBoxContainer);
- toolbar->hide();
- CanvasItemEditor::get_singleton()->add_control_to_menu_panel(toolbar);
-
- toolbar->add_child(memnew(VSeparator));
-
- // Tools.
- paint_button = memnew(Button);
- paint_button->set_flat(true);
- paint_button->set_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P));
- paint_button->set_shortcut_context(this);
- paint_button->set_tooltip(TTR("RMB: Erase"));
- paint_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_NONE));
- paint_button->set_toggle_mode(true);
- toolbar->add_child(paint_button);
-
- line_button = memnew(Button);
- line_button->set_flat(true);
- line_button->set_shortcut(ED_SHORTCUT("tile_map_editor/line_fill", TTR("Line Fill"), KEY_L));
- line_button->set_shortcut_context(this);
- line_button->set_tooltip(TTR("RMB: Erase"));
- line_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_LINE_PAINT));
- line_button->set_toggle_mode(true);
- toolbar->add_child(line_button);
-
- rectangle_button = memnew(Button);
- rectangle_button->set_flat(true);
- rectangle_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rectangle_fill", TTR("Rectangle Fill"), KEY_O));
- rectangle_button->set_shortcut_context(this);
- rectangle_button->set_tooltip(TTR("Shift+LMB: Keep 1:1 proporsions\nRMB: Erase"));
- rectangle_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_RECTANGLE_PAINT));
- rectangle_button->set_toggle_mode(true);
- toolbar->add_child(rectangle_button);
-
- bucket_fill_button = memnew(Button);
- bucket_fill_button->set_flat(true);
- bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_B));
- bucket_fill_button->set_shortcut_context(this);
- bucket_fill_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_BUCKET));
- bucket_fill_button->set_toggle_mode(true);
- toolbar->add_child(bucket_fill_button);
-
- picker_button = memnew(Button);
- picker_button->set_flat(true);
- picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_I));
- picker_button->set_shortcut_context(this);
- picker_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_PICKING));
- picker_button->set_toggle_mode(true);
- toolbar->add_child(picker_button);
-
- select_button = memnew(Button);
- select_button->set_flat(true);
- select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_M));
- select_button->set_shortcut_context(this);
- select_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_SELECTING));
- select_button->set_toggle_mode(true);
- toolbar->add_child(select_button);
-
- _update_button_tool();
-
- // Container to the right of the toolbar.
- toolbar_right = memnew(HBoxContainer);
- toolbar_right->hide();
- toolbar_right->set_h_size_flags(SIZE_EXPAND_FILL);
- toolbar_right->set_alignment(BoxContainer::ALIGN_END);
- CanvasItemEditor::get_singleton()->add_control_to_menu_panel(toolbar_right);
-
- // Tile position.
- tile_info = memnew(Label);
- tile_info->set_modulate(Color(1, 1, 1, 0.8));
- tile_info->set_mouse_filter(MOUSE_FILTER_IGNORE);
- tile_info->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font("main", "EditorFonts"));
- tile_info->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size("main_size", "EditorFonts"));
- // The tile info is only displayed after a tile has been hovered.
- tile_info->hide();
- CanvasItemEditor::get_singleton()->add_control_to_info_overlay(tile_info);
-
- // Menu.
- options = memnew(MenuButton);
- options->set_shortcut_context(this);
- options->set_text("TileMap");
- options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("TileMap", "EditorIcons"));
- toolbar_right->add_child(options);
-
- PopupMenu *p = options->get_popup();
- p->add_shortcut(ED_SHORTCUT("tile_map_editor/cut_selection", TTR("Cut Selection"), KEY_MASK_CMD + KEY_X), OPTION_CUT);
- p->add_shortcut(ED_SHORTCUT("tile_map_editor/copy_selection", TTR("Copy Selection"), KEY_MASK_CMD + KEY_C), OPTION_COPY);
- p->add_shortcut(ED_GET_SHORTCUT("tile_map_editor/erase_selection"), OPTION_ERASE_SELECTION);
- p->add_separator();
- p->add_item(TTR("Fix Invalid Tiles"), OPTION_FIX_INVALID);
- p->connect("id_pressed", callable_mp(this, &TileMapEditor::_menu_option));
-
- rotate_left_button = memnew(Button);
- rotate_left_button->set_flat(true);
- rotate_left_button->set_tooltip(TTR("Rotate Left"));
- rotate_left_button->set_focus_mode(FOCUS_NONE);
- rotate_left_button->connect("pressed", callable_mp(this, &TileMapEditor::_rotate), varray(-1));
- rotate_left_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_left", TTR("Rotate Left"), KEY_A));
- rotate_left_button->set_shortcut_context(this);
- tool_hb->add_child(rotate_left_button);
-
- rotate_right_button = memnew(Button);
- rotate_right_button->set_flat(true);
- rotate_right_button->set_tooltip(TTR("Rotate Right"));
- rotate_right_button->set_focus_mode(FOCUS_NONE);
- rotate_right_button->connect("pressed", callable_mp(this, &TileMapEditor::_rotate), varray(1));
- rotate_right_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_right", TTR("Rotate Right"), KEY_S));
- rotate_right_button->set_shortcut_context(this);
- tool_hb->add_child(rotate_right_button);
-
- flip_horizontal_button = memnew(Button);
- flip_horizontal_button->set_flat(true);
- flip_horizontal_button->set_tooltip(TTR("Flip Horizontally"));
- flip_horizontal_button->set_focus_mode(FOCUS_NONE);
- flip_horizontal_button->connect("pressed", callable_mp(this, &TileMapEditor::_flip_horizontal));
- flip_horizontal_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_horizontal", TTR("Flip Horizontally"), KEY_X));
- flip_horizontal_button->set_shortcut_context(this);
- tool_hb->add_child(flip_horizontal_button);
-
- flip_vertical_button = memnew(Button);
- flip_vertical_button->set_flat(true);
- flip_vertical_button->set_tooltip(TTR("Flip Vertically"));
- flip_vertical_button->set_focus_mode(FOCUS_NONE);
- flip_vertical_button->connect("pressed", callable_mp(this, &TileMapEditor::_flip_vertical));
- flip_vertical_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_vertical", TTR("Flip Vertically"), KEY_Z));
- flip_vertical_button->set_shortcut_context(this);
- tool_hb->add_child(flip_vertical_button);
-
- clear_transform_button = memnew(Button);
- clear_transform_button->set_flat(true);
- clear_transform_button->set_tooltip(TTR("Clear Transform"));
- clear_transform_button->set_focus_mode(FOCUS_NONE);
- clear_transform_button->connect("pressed", callable_mp(this, &TileMapEditor::_clear_transform));
- clear_transform_button->set_shortcut(ED_SHORTCUT("tile_map_editor/clear_transform", TTR("Clear Transform"), KEY_W));
- clear_transform_button->set_shortcut_context(this);
- tool_hb->add_child(clear_transform_button);
-
- clear_transform_button->set_disabled(true);
-}
-
-TileMapEditor::~TileMapEditor() {
- _clear_bucket_cache();
- copydata.clear();
-}
-
-///////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////
-///////////////////////////////////////////////////////////////
-
-void TileMapEditorPlugin::_notification(int p_what) {
- if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
- switch ((int)EditorSettings::get_singleton()->get("editors/tile_map/editor_side")) {
- case 0: { // Left.
- CanvasItemEditor::get_singleton()->get_palette_split()->move_child(tile_map_editor, 0);
- } break;
- case 1: { // Right.
- CanvasItemEditor::get_singleton()->get_palette_split()->move_child(tile_map_editor, 1);
- } break;
- }
- }
-}
-
-void TileMapEditorPlugin::edit(Object *p_object) {
- tile_map_editor->edit(Object::cast_to<Node>(p_object));
-}
-
-bool TileMapEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("TileMap");
-}
-
-void TileMapEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- tile_map_editor->show();
- tile_map_editor->get_toolbar()->show();
- tile_map_editor->get_toolbar_right()->show();
- // `tile_info` isn't shown here, as it's displayed after a tile has been hovered.
- // Otherwise, a translucent black rectangle would be visible as there would be an
- // empty Label in the CanvasItemEditor's info overlay.
-
- // Change to TOOL_SELECT when TileMap node is selected, to prevent accidental movement.
- CanvasItemEditor::get_singleton()->set_current_tool(CanvasItemEditor::TOOL_SELECT);
- } else {
- tile_map_editor->hide();
- tile_map_editor->get_toolbar()->hide();
- tile_map_editor->get_toolbar_right()->hide();
- tile_map_editor->get_tile_info()->hide();
- tile_map_editor->edit(nullptr);
- }
-}
-
-TileMapEditorPlugin::TileMapEditorPlugin(EditorNode *p_node) {
- EDITOR_DEF("editors/tile_map/preview_size", 64);
- EDITOR_DEF("editors/tile_map/palette_item_hseparation", 8);
- EDITOR_DEF("editors/tile_map/show_tile_names", true);
- EDITOR_DEF("editors/tile_map/show_tile_ids", false);
- EDITOR_DEF("editors/tile_map/sort_tiles_by_name", true);
- EDITOR_DEF("editors/tile_map/bucket_fill_preview", true);
- EDITOR_DEF("editors/tile_map/editor_side", 1);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/tile_map/editor_side", PROPERTY_HINT_ENUM, "Left,Right"));
-
- tile_map_editor = memnew(TileMapEditor(p_node));
- switch ((int)EditorSettings::get_singleton()->get("editors/tile_map/editor_side")) {
- case 0: { // Left.
- add_control_to_container(CONTAINER_CANVAS_EDITOR_SIDE_LEFT, tile_map_editor);
- } break;
- case 1: { // Right.
- add_control_to_container(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT, tile_map_editor);
- } break;
- }
- tile_map_editor->hide();
-}
-
-TileMapEditorPlugin::~TileMapEditorPlugin() {
-}
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
deleted file mode 100644
index 421a3b3f68..0000000000
--- a/editor/plugins/tile_map_editor_plugin.h
+++ /dev/null
@@ -1,242 +0,0 @@
-/*************************************************************************/
-/* tile_map_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TILE_MAP_EDITOR_PLUGIN_H
-#define TILE_MAP_EDITOR_PLUGIN_H
-
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "scene/2d/tile_map.h"
-#include "scene/gui/check_box.h"
-#include "scene/gui/label.h"
-#include "scene/gui/line_edit.h"
-#include "scene/gui/menu_button.h"
-
-class TileMapEditor : public VBoxContainer {
- GDCLASS(TileMapEditor, VBoxContainer);
-
- enum Tool {
- TOOL_NONE,
- TOOL_PAINTING,
- TOOL_ERASING,
- TOOL_RECTANGLE_PAINT,
- TOOL_RECTANGLE_ERASE,
- TOOL_LINE_PAINT,
- TOOL_LINE_ERASE,
- TOOL_SELECTING,
- TOOL_BUCKET,
- TOOL_PICKING,
- TOOL_PASTING
- };
-
- enum Options {
- OPTION_COPY,
- OPTION_ERASE_SELECTION,
- OPTION_FIX_INVALID,
- OPTION_CUT
- };
-
- TileMap *node;
- bool manual_autotile;
- bool priority_atlastile;
- Vector2 manual_position;
-
- EditorNode *editor;
- UndoRedo *undo_redo;
- Control *canvas_item_editor_viewport;
-
- LineEdit *search_box;
- HSlider *size_slider;
- ItemList *palette;
- ItemList *manual_palette;
-
- Label *info_message;
-
- HBoxContainer *toolbar;
- HBoxContainer *toolbar_right;
-
- Label *tile_info;
- MenuButton *options;
-
- Button *paint_button;
- Button *line_button;
- Button *rectangle_button;
- Button *bucket_fill_button;
- Button *picker_button;
- Button *select_button;
-
- Button *flip_horizontal_button;
- Button *flip_vertical_button;
- Button *rotate_left_button;
- Button *rotate_right_button;
- Button *clear_transform_button;
-
- CheckBox *manual_button;
- CheckBox *priority_button;
-
- Tool tool;
- Tool last_tool;
-
- bool selection_active;
- bool mouse_over;
- bool mouse_down;
-
- bool flip_h;
- bool flip_v;
- bool transpose;
- Point2i autotile_coord;
-
- Point2i rectangle_begin;
- Rect2i rectangle;
-
- Point2i over_tile;
- bool refocus_over_tile = false;
-
- bool *bucket_cache_visited;
- Rect2i bucket_cache_rect;
- int bucket_cache_tile;
- Vector<Vector2> bucket_cache;
- List<Point2i> bucket_queue;
-
- struct CellOp {
- int idx = TileMap::INVALID_CELL;
- bool xf = false;
- bool yf = false;
- bool tr = false;
- Vector2 ac;
- };
-
- Map<Point2i, CellOp> paint_undo;
-
- struct TileData {
- Point2i pos;
- int cell = TileMap::INVALID_CELL;
- bool flip_h = false;
- bool flip_v = false;
- bool transpose = false;
- Point2i autotile_coord;
- };
-
- List<TileData> copydata;
-
- Map<Point2i, CellOp> undo_data;
- Vector<int> invalid_cell;
-
- void _pick_tile(const Point2 &p_pos);
-
- Vector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
-
- void _fill_points(const Vector<Vector2> &p_points, const Dictionary &p_op);
- void _erase_points(const Vector<Vector2> &p_points);
-
- void _select(const Point2i &p_from, const Point2i &p_to);
- void _erase_selection();
-
- void _draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
- void _draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform);
- void _clear_bucket_cache();
-
- void _update_copydata();
-
- Vector<int> get_selected_tiles() const;
- void set_selected_tiles(Vector<int> p_tile);
-
- void _manual_toggled(bool p_enabled);
- void _priority_toggled(bool p_enabled);
- void _text_entered(const String &p_text);
- void _text_changed(const String &p_text);
- void _sbox_input(const Ref<InputEvent> &p_ie);
- void _update_palette();
- void _update_button_tool();
- void _button_tool_select(int p_tool);
- void _menu_option(int p_option);
- void _palette_selected(int index);
- void _palette_multi_selected(int index, bool selected);
- void _palette_input(const Ref<InputEvent> &p_event);
-
- Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
- void _start_undo(const String &p_action);
- void _finish_undo();
- void _create_set_cell_undo_redo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new);
- void _set_cell(const Point2i &p_pos, Vector<int> p_values, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, const Point2i &p_autotile_coord = Point2());
-
- void _canvas_mouse_enter();
- void _canvas_mouse_exit();
- void _tileset_settings_changed();
- void _icon_size_changed(float p_value);
-
- void _clear_transform();
- void _flip_horizontal();
- void _flip_vertical();
- void _rotate(int steps);
-
-protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
- CellOp _get_op_from_cell(const Point2i &p_pos);
-
-public:
- HBoxContainer *get_toolbar() const { return toolbar; }
- HBoxContainer *get_toolbar_right() const { return toolbar_right; }
- Label *get_tile_info() const { return tile_info; }
-
- bool forward_gui_input(const Ref<InputEvent> &p_event);
- void forward_canvas_draw_over_viewport(Control *p_overlay);
-
- void edit(Node *p_tile_map);
-
- TileMapEditor(EditorNode *p_editor);
- ~TileMapEditor();
-};
-
-class TileMapEditorPlugin : public EditorPlugin {
- GDCLASS(TileMapEditorPlugin, EditorPlugin);
-
- TileMapEditor *tile_map_editor;
-
-protected:
- void _notification(int p_what);
-
-public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return tile_map_editor->forward_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { tile_map_editor->forward_canvas_draw_over_viewport(p_overlay); }
-
- virtual String get_name() const override { return "TileMap"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- TileMapEditorPlugin(EditorNode *p_node);
- ~TileMapEditorPlugin();
-};
-
-#endif // TILE_MAP_EDITOR_PLUGIN_H
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
deleted file mode 100644
index c628fe8367..0000000000
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ /dev/null
@@ -1,3680 +0,0 @@
-/*************************************************************************/
-/* tile_set_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "tile_set_editor_plugin.h"
-
-#include "core/input/input.h"
-#include "core/os/keyboard.h"
-#include "editor/editor_scale.h"
-#include "editor/plugins/canvas_item_editor_plugin.h"
-#include "scene/2d/physics_body_2d.h"
-#include "scene/2d/sprite_2d.h"
-
-void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
- tileset = p_tileset;
-
- texture_list->clear();
- texture_map.clear();
- update_texture_list();
-}
-
-void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *child = p_node->get_child(i);
-
- if (!Object::cast_to<Sprite2D>(child)) {
- if (child->get_child_count() > 0) {
- _import_node(child, p_library);
- }
-
- continue;
- }
-
- Sprite2D *mi = Object::cast_to<Sprite2D>(child);
- Ref<Texture2D> texture = mi->get_texture();
- Ref<ShaderMaterial> material = mi->get_material();
-
- if (texture.is_null()) {
- continue;
- }
-
- int id = p_library->find_tile_by_name(mi->get_name());
- if (id < 0) {
- id = p_library->get_last_unused_tile_id();
- p_library->create_tile(id);
- p_library->tile_set_name(id, mi->get_name());
- }
-
- p_library->tile_set_texture(id, texture);
- p_library->tile_set_material(id, material);
-
- p_library->tile_set_modulate(id, mi->get_modulate());
-
- Vector2 phys_offset;
- Size2 s;
-
- if (mi->is_region()) {
- s = mi->get_region_rect().size;
- p_library->tile_set_region(id, mi->get_region_rect());
- } else {
- const int frame = mi->get_frame();
- const int hframes = mi->get_hframes();
- s = texture->get_size() / Size2(hframes, mi->get_vframes());
- p_library->tile_set_region(id, Rect2(Vector2(frame % hframes, frame / hframes) * s, s));
- }
-
- if (mi->is_centered()) {
- phys_offset += -s / 2;
- }
-
- Vector<TileSet::ShapeData> collisions;
- Ref<NavigationPolygon> nav_poly;
- Ref<OccluderPolygon2D> occluder;
- bool found_collisions = false;
-
- for (int j = 0; j < mi->get_child_count(); j++) {
- Node *child2 = mi->get_child(j);
-
- if (Object::cast_to<NavigationRegion2D>(child2)) {
- nav_poly = Object::cast_to<NavigationRegion2D>(child2)->get_navigation_polygon();
- }
-
- if (Object::cast_to<LightOccluder2D>(child2)) {
- occluder = Object::cast_to<LightOccluder2D>(child2)->get_occluder_polygon();
- }
-
- if (!Object::cast_to<StaticBody2D>(child2)) {
- continue;
- }
-
- found_collisions = true;
-
- StaticBody2D *sb = Object::cast_to<StaticBody2D>(child2);
-
- List<uint32_t> shapes;
- sb->get_shape_owners(&shapes);
-
- for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
- if (sb->is_shape_owner_disabled(E->get())) {
- continue;
- }
-
- Transform2D shape_transform = sb->get_transform() * sb->shape_owner_get_transform(E->get());
- bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get());
-
- shape_transform[2] -= phys_offset;
-
- for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
- Ref<Shape2D> shape = sb->shape_owner_get_shape(E->get(), k);
- TileSet::ShapeData shape_data;
- shape_data.shape = shape;
- shape_data.shape_transform = shape_transform;
- shape_data.one_way_collision = one_way;
- collisions.push_back(shape_data);
- }
- }
- }
-
- if (found_collisions) {
- p_library->tile_set_shapes(id, collisions);
- }
-
- p_library->tile_set_texture_offset(id, mi->get_offset());
- p_library->tile_set_navigation_polygon(id, nav_poly);
- p_library->tile_set_light_occluder(id, occluder);
- p_library->tile_set_occluder_offset(id, -phys_offset);
- p_library->tile_set_navigation_polygon_offset(id, -phys_offset);
- p_library->tile_set_z_index(id, mi->get_z_index());
- }
-}
-
-void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) {
- if (!p_merge) {
- p_library->clear();
- }
-
- _import_node(p_scene, p_library);
-}
-
-void TileSetEditor::_undo_redo_import_scene(Node *p_scene, bool p_merge) {
- _import_scene(p_scene, tileset, p_merge);
-}
-
-Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge) {
- _import_scene(p_base_scene, ml, p_merge);
- return OK;
-}
-
-Variant TileSetEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
- return false;
-}
-
-bool TileSetEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- Dictionary d = p_data;
-
- if (!d.has("type")) {
- return false;
- }
-
- if (d.has("from") && (Object *)(d["from"]) == texture_list) {
- return false;
- }
-
- if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
-
- Ref<Texture2D> texture = r;
-
- if (texture.is_valid()) {
- return true;
- }
- }
-
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
-
- if (files.size() == 0) {
- return false;
- }
-
- for (int i = 0; i < files.size(); i++) {
- String file = files[i];
- String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
-
- if (!ClassDB::is_parent_class(ftype, "Texture")) {
- return false;
- }
- }
-
- return true;
- }
- return false;
-}
-
-void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from)) {
- return;
- }
-
- Dictionary d = p_data;
-
- if (!d.has("type")) {
- return;
- }
-
- if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
-
- Ref<Texture2D> texture = r;
-
- if (texture.is_valid()) {
- add_texture(texture);
- }
-
- if (texture_list->get_item_count() > 0) {
- update_texture_list_icon();
- texture_list->select(texture_list->get_item_count() - 1);
- _on_texture_list_selected(texture_list->get_item_count() - 1);
- }
- }
-
- if (String(d["type"]) == "files") {
- Vector<String> files = d["files"];
-
- _on_textures_added(files);
- }
-}
-
-void TileSetEditor::_bind_methods() {
- ClassDB::bind_method("_undo_redo_import_scene", &TileSetEditor::_undo_redo_import_scene);
- ClassDB::bind_method("_on_workspace_process", &TileSetEditor::_on_workspace_process); // Still used by some connect_compat.
- ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step);
- ClassDB::bind_method("_set_snap_off", &TileSetEditor::_set_snap_off);
- ClassDB::bind_method("_set_snap_sep", &TileSetEditor::_set_snap_sep);
- ClassDB::bind_method("_validate_current_tile_id", &TileSetEditor::_validate_current_tile_id);
- ClassDB::bind_method("_select_edited_shape_coord", &TileSetEditor::_select_edited_shape_coord);
- ClassDB::bind_method("_sort_tiles", &TileSetEditor::_sort_tiles);
-
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &TileSetEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &TileSetEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &TileSetEditor::drop_data_fw);
-
- ClassDB::bind_method("edit", &TileSetEditor::edit);
- ClassDB::bind_method("add_texture", &TileSetEditor::add_texture);
- ClassDB::bind_method("remove_texture", &TileSetEditor::remove_texture);
- ClassDB::bind_method("update_texture_list_icon", &TileSetEditor::update_texture_list_icon);
- ClassDB::bind_method("update_workspace_minsize", &TileSetEditor::update_workspace_minsize);
-}
-
-void TileSetEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- add_theme_constant_override("autohide", 1); // Fixes the dragger always showing up.
- } break;
- case NOTIFICATION_TRANSLATION_CHANGED:
- case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_icon(get_theme_icon("ToolAddNode", "EditorIcons"));
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_icon(get_theme_icon("Remove", "EditorIcons"));
- tileset_toolbar_tools->set_icon(get_theme_icon("Tools", "EditorIcons"));
-
- tool_workspacemode[WORKSPACE_EDIT]->set_icon(get_theme_icon("Edit", "EditorIcons"));
- tool_workspacemode[WORKSPACE_CREATE_SINGLE]->set_icon(get_theme_icon("AddSingleTile", "EditorIcons"));
- tool_workspacemode[WORKSPACE_CREATE_AUTOTILE]->set_icon(get_theme_icon("AddAutotile", "EditorIcons"));
- tool_workspacemode[WORKSPACE_CREATE_ATLAS]->set_icon(get_theme_icon("AddAtlasTile", "EditorIcons"));
-
- tools[TOOL_SELECT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
- tools[BITMASK_COPY]->set_icon(get_theme_icon("Duplicate", "EditorIcons"));
- tools[BITMASK_PASTE]->set_icon(get_theme_icon("Override", "EditorIcons"));
- tools[BITMASK_CLEAR]->set_icon(get_theme_icon("Clear", "EditorIcons"));
- tools[SHAPE_NEW_POLYGON]->set_icon(get_theme_icon("CollisionPolygon2D", "EditorIcons"));
- tools[SHAPE_NEW_RECTANGLE]->set_icon(get_theme_icon("CollisionShape2D", "EditorIcons"));
- if (is_layout_rtl()) {
- tools[SELECT_PREVIOUS]->set_icon(get_theme_icon("ArrowLeft", "EditorIcons"));
- tools[SELECT_NEXT]->set_icon(get_theme_icon("ArrowRight", "EditorIcons"));
- } else {
- tools[SELECT_PREVIOUS]->set_icon(get_theme_icon("ArrowRight", "EditorIcons"));
- tools[SELECT_NEXT]->set_icon(get_theme_icon("ArrowLeft", "EditorIcons"));
- }
- tools[SHAPE_DELETE]->set_icon(get_theme_icon("Remove", "EditorIcons"));
- tools[SHAPE_KEEP_INSIDE_TILE]->set_icon(get_theme_icon("Snap", "EditorIcons"));
- tools[TOOL_GRID_SNAP]->set_icon(get_theme_icon("SnapGrid", "EditorIcons"));
- tools[ZOOM_OUT]->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
- tools[ZOOM_1]->set_icon(get_theme_icon("ZoomReset", "EditorIcons"));
- tools[ZOOM_IN]->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
- tools[VISIBLE_INFO]->set_icon(get_theme_icon("InformationSign", "EditorIcons"));
- _update_toggle_shape_button();
-
- tool_editmode[EDITMODE_REGION]->set_icon(get_theme_icon("RegionEdit", "EditorIcons"));
- tool_editmode[EDITMODE_COLLISION]->set_icon(get_theme_icon("StaticBody2D", "EditorIcons"));
- tool_editmode[EDITMODE_OCCLUSION]->set_icon(get_theme_icon("LightOccluder2D", "EditorIcons"));
- tool_editmode[EDITMODE_NAVIGATION]->set_icon(get_theme_icon("Navigation2D", "EditorIcons"));
- tool_editmode[EDITMODE_BITMASK]->set_icon(get_theme_icon("PackedDataContainer", "EditorIcons"));
- tool_editmode[EDITMODE_PRIORITY]->set_icon(get_theme_icon("MaterialPreviewLight1", "EditorIcons"));
- tool_editmode[EDITMODE_ICON]->set_icon(get_theme_icon("LargeTexture", "EditorIcons"));
- tool_editmode[EDITMODE_Z_INDEX]->set_icon(get_theme_icon("Sort", "EditorIcons"));
-
- scroll->add_theme_style_override("bg", get_theme_stylebox("bg", "Tree"));
- } break;
- }
-}
-
-TileSetEditor::TileSetEditor(EditorNode *p_editor) {
- editor = p_editor;
- undo_redo = EditorNode::get_undo_redo();
- current_tile = -1;
-
- VBoxContainer *left_container = memnew(VBoxContainer);
- add_child(left_container);
-
- texture_list = memnew(ItemList);
- left_container->add_child(texture_list);
- texture_list->set_v_size_flags(SIZE_EXPAND_FILL);
- texture_list->set_custom_minimum_size(Size2(200, 0));
- texture_list->connect("item_selected", callable_mp(this, &TileSetEditor::_on_texture_list_selected));
- texture_list->set_drag_forwarding(this);
-
- HBoxContainer *tileset_toolbar_container = memnew(HBoxContainer);
- left_container->add_child(tileset_toolbar_container);
-
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(Button);
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_flat(true);
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_ADD_TEXTURE));
- tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]);
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet."));
-
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(Button);
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_flat(true);
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_REMOVE_TEXTURE));
- tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]);
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove selected Texture from TileSet."));
-
- Control *toolbar_separator = memnew(Control);
- toolbar_separator->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- tileset_toolbar_container->add_child(toolbar_separator);
-
- tileset_toolbar_tools = memnew(MenuButton);
- tileset_toolbar_tools->set_text(TTR("Tools"));
- tileset_toolbar_tools->get_popup()->add_item(TTR("Create from Scene"), TOOL_TILESET_CREATE_SCENE);
- tileset_toolbar_tools->get_popup()->add_item(TTR("Merge from Scene"), TOOL_TILESET_MERGE_SCENE);
-
- tileset_toolbar_tools->get_popup()->connect("id_pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed));
- tileset_toolbar_container->add_child(tileset_toolbar_tools);
-
- //---------------
- VBoxContainer *right_container = memnew(VBoxContainer);
- right_container->set_v_size_flags(SIZE_EXPAND_FILL);
- add_child(right_container);
-
- dragging_point = -1;
- creating_shape = false;
- snap_step = Vector2(32, 32);
- snap_offset = WORKSPACE_MARGIN;
-
- set_custom_minimum_size(Size2(0, 150));
-
- VBoxContainer *main_vb = memnew(VBoxContainer);
- right_container->add_child(main_vb);
- main_vb->set_v_size_flags(SIZE_EXPAND_FILL);
-
- HBoxContainer *tool_hb = memnew(HBoxContainer);
- Ref<ButtonGroup> g(memnew(ButtonGroup));
-
- String workspace_label[WORKSPACE_MODE_MAX] = {
- TTR("Edit"),
- TTR("New Single Tile"),
- TTR("New Autotile"),
- TTR("New Atlas")
- };
- for (int i = 0; i < (int)WORKSPACE_MODE_MAX; i++) {
- tool_workspacemode[i] = memnew(Button);
- tool_workspacemode[i]->set_text(workspace_label[i]);
- tool_workspacemode[i]->set_toggle_mode(true);
- tool_workspacemode[i]->set_button_group(g);
- tool_workspacemode[i]->connect("pressed", callable_mp(this, &TileSetEditor::_on_workspace_mode_changed), varray(i));
- tool_hb->add_child(tool_workspacemode[i]);
- }
-
- Control *spacer = memnew(Control);
- spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- tool_hb->add_child(spacer);
- tool_hb->move_child(spacer, WORKSPACE_CREATE_SINGLE);
-
- tools[SELECT_NEXT] = memnew(Button);
- tool_hb->add_child(tools[SELECT_NEXT]);
- tool_hb->move_child(tools[SELECT_NEXT], WORKSPACE_CREATE_SINGLE);
- tools[SELECT_NEXT]->set_flat(true);
- tools[SELECT_NEXT]->set_shortcut(ED_SHORTCUT("tileset_editor/next_shape", TTR("Next Coordinate"), KEY_PAGEDOWN));
- tools[SELECT_NEXT]->set_shortcut_context(this);
- tools[SELECT_NEXT]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_NEXT));
- tools[SELECT_NEXT]->set_tooltip(TTR("Select the next shape, subtile, or Tile."));
- tools[SELECT_PREVIOUS] = memnew(Button);
- tool_hb->add_child(tools[SELECT_PREVIOUS]);
- tool_hb->move_child(tools[SELECT_PREVIOUS], WORKSPACE_CREATE_SINGLE);
- tools[SELECT_PREVIOUS]->set_flat(true);
- tools[SELECT_PREVIOUS]->set_shortcut(ED_SHORTCUT("tileset_editor/previous_shape", TTR("Previous Coordinate"), KEY_PAGEUP));
- tools[SELECT_PREVIOUS]->set_shortcut_context(this);
- tools[SELECT_PREVIOUS]->set_tooltip(TTR("Select the previous shape, subtile, or Tile."));
- tools[SELECT_PREVIOUS]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_PREVIOUS));
-
- VSeparator *separator_shape_selection = memnew(VSeparator);
- tool_hb->add_child(separator_shape_selection);
- tool_hb->move_child(separator_shape_selection, WORKSPACE_CREATE_SINGLE);
-
- tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
- workspace_mode = WORKSPACE_EDIT;
-
- main_vb->add_child(tool_hb);
- main_vb->add_child(memnew(HSeparator));
-
- tool_hb = memnew(HBoxContainer);
-
- g = Ref<ButtonGroup>(memnew(ButtonGroup));
- String label[EDITMODE_MAX] = {
- TTR("Region"),
- TTR("Collision"),
- TTR("Occlusion"),
- TTR("Navigation"),
- TTR("Bitmask"),
- TTR("Priority"),
- TTR("Icon"),
- TTR("Z Index")
- };
- for (int i = 0; i < (int)EDITMODE_MAX; i++) {
- tool_editmode[i] = memnew(Button);
- tool_editmode[i]->set_text(label[i]);
- tool_editmode[i]->set_toggle_mode(true);
- tool_editmode[i]->set_button_group(g);
- tool_editmode[i]->connect("pressed", callable_mp(this, &TileSetEditor::_on_edit_mode_changed), varray(i));
- tool_hb->add_child(tool_editmode[i]);
- }
- tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
- edit_mode = EDITMODE_COLLISION;
-
- tool_editmode[EDITMODE_REGION]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_region", TTR("Region Mode"), KEY_1));
- tool_editmode[EDITMODE_COLLISION]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_collision", TTR("Collision Mode"), KEY_2));
- tool_editmode[EDITMODE_OCCLUSION]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_occlusion", TTR("Occlusion Mode"), KEY_3));
- tool_editmode[EDITMODE_NAVIGATION]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_navigation", TTR("Navigation Mode"), KEY_4));
- tool_editmode[EDITMODE_BITMASK]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_bitmask", TTR("Bitmask Mode"), KEY_5));
- tool_editmode[EDITMODE_PRIORITY]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_priority", TTR("Priority Mode"), KEY_6));
- tool_editmode[EDITMODE_ICON]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_icon", TTR("Icon Mode"), KEY_7));
- tool_editmode[EDITMODE_Z_INDEX]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_z_index", TTR("Z Index Mode"), KEY_8));
-
- tool_editmode[EDITMODE_REGION]->set_shortcut_context(this);
- tool_editmode[EDITMODE_REGION]->set_shortcut_context(this);
- tool_editmode[EDITMODE_COLLISION]->set_shortcut_context(this);
- tool_editmode[EDITMODE_OCCLUSION]->set_shortcut_context(this);
- tool_editmode[EDITMODE_NAVIGATION]->set_shortcut_context(this);
- tool_editmode[EDITMODE_BITMASK]->set_shortcut_context(this);
- tool_editmode[EDITMODE_PRIORITY]->set_shortcut_context(this);
- tool_editmode[EDITMODE_ICON]->set_shortcut_context(this);
- tool_editmode[EDITMODE_Z_INDEX]->set_shortcut_context(this);
-
- main_vb->add_child(tool_hb);
- separator_editmode = memnew(HSeparator);
- main_vb->add_child(separator_editmode);
-
- toolbar = memnew(HBoxContainer);
- Ref<ButtonGroup> tg(memnew(ButtonGroup));
-
- tools[TOOL_SELECT] = memnew(Button);
- toolbar->add_child(tools[TOOL_SELECT]);
- tools[TOOL_SELECT]->set_flat(true);
- tools[TOOL_SELECT]->set_toggle_mode(true);
- tools[TOOL_SELECT]->set_button_group(tg);
- tools[TOOL_SELECT]->set_pressed(true);
- tools[TOOL_SELECT]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(TOOL_SELECT));
-
- separator_bitmask = memnew(VSeparator);
- toolbar->add_child(separator_bitmask);
- tools[BITMASK_COPY] = memnew(Button);
- tools[BITMASK_COPY]->set_flat(true);
- tools[BITMASK_COPY]->set_tooltip(TTR("Copy bitmask."));
- tools[BITMASK_COPY]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_COPY));
- toolbar->add_child(tools[BITMASK_COPY]);
- tools[BITMASK_PASTE] = memnew(Button);
- tools[BITMASK_PASTE]->set_flat(true);
- tools[BITMASK_PASTE]->set_tooltip(TTR("Paste bitmask."));
- tools[BITMASK_PASTE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_PASTE));
- toolbar->add_child(tools[BITMASK_PASTE]);
- tools[BITMASK_CLEAR] = memnew(Button);
- tools[BITMASK_CLEAR]->set_flat(true);
- tools[BITMASK_CLEAR]->set_tooltip(TTR("Erase bitmask."));
- tools[BITMASK_CLEAR]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_CLEAR));
- toolbar->add_child(tools[BITMASK_CLEAR]);
-
- tools[SHAPE_NEW_RECTANGLE] = memnew(Button);
- toolbar->add_child(tools[SHAPE_NEW_RECTANGLE]);
- tools[SHAPE_NEW_RECTANGLE]->set_flat(true);
- tools[SHAPE_NEW_RECTANGLE]->set_toggle_mode(true);
- tools[SHAPE_NEW_RECTANGLE]->set_button_group(tg);
- tools[SHAPE_NEW_RECTANGLE]->set_tooltip(TTR("Create a new rectangle."));
- tools[SHAPE_NEW_RECTANGLE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_NEW_RECTANGLE));
- tools[SHAPE_NEW_RECTANGLE]->set_shortcut(ED_SHORTCUT("tileset_editor/shape_new_rectangle", TTR("New Rectangle"), KEY_MASK_SHIFT | KEY_R));
-
- tools[SHAPE_NEW_POLYGON] = memnew(Button);
- toolbar->add_child(tools[SHAPE_NEW_POLYGON]);
- tools[SHAPE_NEW_POLYGON]->set_flat(true);
- tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true);
- tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
- tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon."));
- tools[SHAPE_NEW_POLYGON]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_NEW_POLYGON));
- tools[SHAPE_NEW_POLYGON]->set_shortcut(ED_SHORTCUT("tileset_editor/shape_new_polygon", TTR("New Polygon"), KEY_MASK_SHIFT | KEY_P));
-
- separator_shape_toggle = memnew(VSeparator);
- toolbar->add_child(separator_shape_toggle);
- tools[SHAPE_TOGGLE_TYPE] = memnew(Button);
- tools[SHAPE_TOGGLE_TYPE]->set_flat(true);
- tools[SHAPE_TOGGLE_TYPE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_TOGGLE_TYPE));
- toolbar->add_child(tools[SHAPE_TOGGLE_TYPE]);
-
- separator_delete = memnew(VSeparator);
- toolbar->add_child(separator_delete);
- tools[SHAPE_DELETE] = memnew(Button);
- tools[SHAPE_DELETE]->set_flat(true);
- tools[SHAPE_DELETE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_DELETE));
- tools[SHAPE_DELETE]->set_shortcut(ED_SHORTCUT("tileset_editor/shape_delete", TTR("Delete Selected Shape"), KEY_MASK_SHIFT | KEY_BACKSPACE));
- toolbar->add_child(tools[SHAPE_DELETE]);
-
- spin_priority = memnew(SpinBox);
- spin_priority->set_min(1);
- spin_priority->set_max(255);
- spin_priority->set_step(1);
- spin_priority->set_custom_minimum_size(Size2(100, 0));
- spin_priority->connect("value_changed", callable_mp(this, &TileSetEditor::_on_priority_changed));
- spin_priority->hide();
- toolbar->add_child(spin_priority);
-
- spin_z_index = memnew(SpinBox);
- spin_z_index->set_min(RS::CANVAS_ITEM_Z_MIN);
- spin_z_index->set_max(RS::CANVAS_ITEM_Z_MAX);
- spin_z_index->set_step(1);
- spin_z_index->set_custom_minimum_size(Size2(100, 0));
- spin_z_index->connect("value_changed", callable_mp(this, &TileSetEditor::_on_z_index_changed));
- spin_z_index->hide();
- toolbar->add_child(spin_z_index);
-
- separator_grid = memnew(VSeparator);
- toolbar->add_child(separator_grid);
- tools[SHAPE_KEEP_INSIDE_TILE] = memnew(Button);
- tools[SHAPE_KEEP_INSIDE_TILE]->set_flat(true);
- tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
- tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
- tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect."));
- toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
- tools[TOOL_GRID_SNAP] = memnew(Button);
- tools[TOOL_GRID_SNAP]->set_flat(true);
- tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
- tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
- tools[TOOL_GRID_SNAP]->connect("toggled", callable_mp(this, &TileSetEditor::_on_grid_snap_toggled));
- toolbar->add_child(tools[TOOL_GRID_SNAP]);
-
- Control *separator = memnew(Control);
- separator->set_h_size_flags(SIZE_EXPAND_FILL);
- toolbar->add_child(separator);
-
- tools[ZOOM_OUT] = memnew(Button);
- tools[ZOOM_OUT]->set_flat(true);
- tools[ZOOM_OUT]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_out));
- toolbar->add_child(tools[ZOOM_OUT]);
- tools[ZOOM_OUT]->set_tooltip(TTR("Zoom Out"));
- tools[ZOOM_1] = memnew(Button);
- tools[ZOOM_1]->set_flat(true);
- tools[ZOOM_1]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_reset));
- toolbar->add_child(tools[ZOOM_1]);
- tools[ZOOM_1]->set_tooltip(TTR("Zoom Reset"));
- tools[ZOOM_IN] = memnew(Button);
- tools[ZOOM_IN]->set_flat(true);
- tools[ZOOM_IN]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_in));
- toolbar->add_child(tools[ZOOM_IN]);
- tools[ZOOM_IN]->set_tooltip(TTR("Zoom In"));
-
- tools[VISIBLE_INFO] = memnew(Button);
- tools[VISIBLE_INFO]->set_flat(true);
- tools[VISIBLE_INFO]->set_toggle_mode(true);
- tools[VISIBLE_INFO]->set_tooltip(TTR("Display Tile Names (Hold Alt Key)"));
- toolbar->add_child(tools[VISIBLE_INFO]);
-
- main_vb->add_child(toolbar);
-
- scroll = memnew(ScrollContainer);
- main_vb->add_child(scroll);
- scroll->set_v_size_flags(SIZE_EXPAND_FILL);
- scroll->connect("gui_input", callable_mp(this, &TileSetEditor::_on_scroll_container_input));
- scroll->set_clip_contents(true);
-
- empty_message = memnew(Label);
- empty_message->set_text(TTR("Add or select a texture on the left panel to edit the tiles bound to it."));
- empty_message->set_valign(Label::VALIGN_CENTER);
- empty_message->set_align(Label::ALIGN_CENTER);
- empty_message->set_autowrap(true);
- empty_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- empty_message->set_v_size_flags(SIZE_EXPAND_FILL);
- main_vb->add_child(empty_message);
-
- workspace_container = memnew(Control);
- scroll->add_child(workspace_container);
-
- workspace_overlay = memnew(Control);
- workspace_overlay->connect("draw", callable_mp(this, &TileSetEditor::_on_workspace_overlay_draw));
- workspace_container->add_child(workspace_overlay);
-
- workspace = memnew(Control);
- workspace->set_focus_mode(FOCUS_ALL);
- workspace->connect("draw", callable_mp(this, &TileSetEditor::_on_workspace_draw));
- workspace->connect("gui_input", callable_mp(this, &TileSetEditor::_on_workspace_input));
- workspace->set_draw_behind_parent(true);
- workspace_overlay->add_child(workspace);
-
- preview = memnew(Sprite2D);
- workspace->add_child(preview);
- preview->set_centered(false);
- preview->set_draw_behind_parent(true);
- preview->set_position(WORKSPACE_MARGIN);
-
- //---------------
- cd = memnew(ConfirmationDialog);
- add_child(cd);
- cd->connect("confirmed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_confirm));
-
- //---------------
- err_dialog = memnew(AcceptDialog);
- add_child(err_dialog);
-
- //---------------
- texture_dialog = memnew(EditorFileDialog);
- texture_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
- texture_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES);
- texture_dialog->clear_filters();
- List<String> extensions;
-
- ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
- for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
- texture_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper());
- }
- add_child(texture_dialog);
- texture_dialog->connect("files_selected", callable_mp(this, &TileSetEditor::_on_textures_added));
-
- //---------------
- helper = memnew(TilesetEditorContext(this));
- tile_names_visible = false;
-
- // Config scale.
- max_scale = 16.0f;
- min_scale = 0.01f;
- scale_ratio = 1.2f;
-}
-
-TileSetEditor::~TileSetEditor() {
- if (helper) {
- memdelete(helper);
- }
-}
-
-void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) {
- option = p_index;
- switch (option) {
- case TOOL_TILESET_ADD_TEXTURE: {
- texture_dialog->popup_file_dialog();
- } break;
- case TOOL_TILESET_REMOVE_TEXTURE: {
- if (get_current_texture().is_valid()) {
- cd->set_text(TTR("Remove selected texture? This will remove all tiles which use it."));
- cd->popup_centered(Size2(300, 60));
- } else {
- err_dialog->set_text(TTR("You haven't selected a texture to remove."));
- err_dialog->popup_centered(Size2(300, 60));
- }
- } break;
- case TOOL_TILESET_CREATE_SCENE: {
- cd->set_text(TTR("Create from scene? This will overwrite all current tiles."));
- cd->popup_centered(Size2(300, 60));
- } break;
- case TOOL_TILESET_MERGE_SCENE: {
- cd->set_text(TTR("Merge from scene?"));
- cd->popup_centered(Size2(300, 60));
- } break;
- }
-}
-
-void TileSetEditor::_on_tileset_toolbar_confirm() {
- switch (option) {
- case TOOL_TILESET_REMOVE_TEXTURE: {
- RID current_rid = get_current_texture()->get_rid();
- List<int> ids;
- tileset->get_tile_list(&ids);
-
- undo_redo->create_action(TTR("Remove Texture"));
- for (List<int>::Element *E = ids.front(); E; E = E->next()) {
- if (tileset->tile_get_texture(E->get())->get_rid() == current_rid) {
- undo_redo->add_do_method(tileset.ptr(), "remove_tile", E->get());
- _undo_tile_removal(E->get());
- }
- }
- undo_redo->add_do_method(this, "remove_texture", get_current_texture());
- undo_redo->add_undo_method(this, "add_texture", get_current_texture());
- undo_redo->add_undo_method(this, "update_texture_list_icon");
- undo_redo->commit_action();
- } break;
- case TOOL_TILESET_MERGE_SCENE:
- case TOOL_TILESET_CREATE_SCENE: {
- EditorNode *en = editor;
- Node *scene = en->get_edited_scene();
- if (!scene) {
- break;
- }
-
- List<int> ids;
- tileset->get_tile_list(&ids);
-
- undo_redo->create_action(option == TOOL_TILESET_MERGE_SCENE ? TTR("Merge Tileset from Scene") : TTR("Create Tileset from Scene"));
- undo_redo->add_do_method(this, "_undo_redo_import_scene", scene, option == TOOL_TILESET_MERGE_SCENE);
- undo_redo->add_undo_method(tileset.ptr(), "clear");
- for (List<int>::Element *E = ids.front(); E; E = E->next()) {
- _undo_tile_removal(E->get());
- }
- undo_redo->add_do_method(this, "edit", tileset);
- undo_redo->add_undo_method(this, "edit", tileset);
- undo_redo->commit_action();
- } break;
- }
-}
-
-void TileSetEditor::_on_texture_list_selected(int p_index) {
- if (get_current_texture().is_valid()) {
- current_item_index = p_index;
- preview->set_texture(get_current_texture());
- update_workspace_tile_mode();
- update_workspace_minsize();
- } else {
- current_item_index = -1;
- preview->set_texture(nullptr);
- workspace->set_custom_minimum_size(Size2i());
- update_workspace_tile_mode();
- }
-
- set_current_tile(-1);
- workspace->update();
-}
-
-void TileSetEditor::_on_textures_added(const PackedStringArray &p_paths) {
- int invalid_count = 0;
- for (int i = 0; i < p_paths.size(); i++) {
- Ref<Texture2D> t = Ref<Texture2D>(ResourceLoader::load(p_paths[i]));
-
- ERR_CONTINUE_MSG(!t.is_valid(), "'" + p_paths[i] + "' is not a valid texture.");
-
- if (texture_map.has(t->get_rid())) {
- invalid_count++;
- } else {
- add_texture(t);
- }
- }
-
- if (texture_list->get_item_count() > 0) {
- update_texture_list_icon();
- texture_list->select(texture_list->get_item_count() - 1);
- _on_texture_list_selected(texture_list->get_item_count() - 1);
- }
-
- if (invalid_count > 0) {
- err_dialog->set_text(vformat(TTR("%s file(s) were not added because was already on the list."), String::num(invalid_count, 0)));
- err_dialog->popup_centered(Size2(300, 60));
- }
-}
-
-void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
- draw_handles = false;
- creating_shape = false;
- edit_mode = (EditMode)p_edit_mode;
- switch (edit_mode) {
- case EDITMODE_REGION: {
- tools[TOOL_SELECT]->show();
-
- separator_bitmask->hide();
- tools[BITMASK_COPY]->hide();
- tools[BITMASK_PASTE]->hide();
- tools[BITMASK_CLEAR]->hide();
- tools[SHAPE_NEW_POLYGON]->hide();
- tools[SHAPE_NEW_RECTANGLE]->hide();
-
- if (workspace_mode == WORKSPACE_EDIT) {
- separator_delete->show();
- tools[SHAPE_DELETE]->show();
- } else {
- separator_delete->hide();
- tools[SHAPE_DELETE]->hide();
- }
-
- separator_grid->show();
- tools[SHAPE_KEEP_INSIDE_TILE]->hide();
- tools[TOOL_GRID_SNAP]->show();
-
- tools[TOOL_SELECT]->set_pressed(true);
- tools[TOOL_SELECT]->set_tooltip(TTR("Drag handles to edit Rect.\nClick on another Tile to edit it."));
- tools[SHAPE_DELETE]->set_tooltip(TTR("Delete selected Rect."));
- spin_priority->hide();
- spin_z_index->hide();
- } break;
- case EDITMODE_COLLISION:
- case EDITMODE_OCCLUSION:
- case EDITMODE_NAVIGATION: {
- tools[TOOL_SELECT]->show();
-
- separator_bitmask->hide();
- tools[BITMASK_COPY]->hide();
- tools[BITMASK_PASTE]->hide();
- tools[BITMASK_CLEAR]->hide();
- tools[SHAPE_NEW_POLYGON]->show();
- tools[SHAPE_NEW_RECTANGLE]->show();
-
- separator_delete->show();
- tools[SHAPE_DELETE]->show();
-
- separator_grid->show();
- tools[SHAPE_KEEP_INSIDE_TILE]->show();
- tools[TOOL_GRID_SNAP]->show();
-
- tools[TOOL_SELECT]->set_tooltip(TTR("Select current edited sub-tile.\nClick on another Tile to edit it."));
- tools[SHAPE_DELETE]->set_tooltip(TTR("Delete polygon."));
- spin_priority->hide();
- spin_z_index->hide();
-
- _select_edited_shape_coord();
- } break;
- case EDITMODE_BITMASK: {
- tools[TOOL_SELECT]->show();
-
- separator_bitmask->show();
- tools[BITMASK_COPY]->show();
- tools[BITMASK_PASTE]->show();
- tools[BITMASK_CLEAR]->show();
- tools[SHAPE_NEW_POLYGON]->hide();
- tools[SHAPE_NEW_RECTANGLE]->hide();
-
- separator_delete->hide();
- tools[SHAPE_DELETE]->hide();
-
- tools[SHAPE_KEEP_INSIDE_TILE]->hide();
-
- tools[TOOL_SELECT]->set_pressed(true);
- tools[TOOL_SELECT]->set_tooltip(TTR("LMB: Set bit on.\nRMB: Set bit off.\nShift+LMB: Set wildcard bit.\nClick on another Tile to edit it."));
- spin_priority->hide();
- } break;
- case EDITMODE_Z_INDEX:
- case EDITMODE_PRIORITY:
- case EDITMODE_ICON: {
- tools[TOOL_SELECT]->show();
-
- separator_bitmask->hide();
- tools[BITMASK_COPY]->hide();
- tools[BITMASK_PASTE]->hide();
- tools[BITMASK_CLEAR]->hide();
- tools[SHAPE_NEW_POLYGON]->hide();
- tools[SHAPE_NEW_RECTANGLE]->hide();
-
- separator_delete->hide();
- tools[SHAPE_DELETE]->hide();
-
- separator_grid->show();
- tools[SHAPE_KEEP_INSIDE_TILE]->hide();
- tools[TOOL_GRID_SNAP]->show();
-
- if (edit_mode == EDITMODE_ICON) {
- tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to use as icon, this will be also used on invalid autotile bindings.\nClick on another Tile to edit it."));
- spin_priority->hide();
- spin_z_index->hide();
- } else if (edit_mode == EDITMODE_PRIORITY) {
- tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to change its priority.\nClick on another Tile to edit it."));
- spin_priority->show();
- spin_z_index->hide();
- } else {
- tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to change its z index.\nClick on another Tile to edit it."));
- spin_priority->hide();
- spin_z_index->show();
- }
- } break;
- default: {
- }
- }
- _update_toggle_shape_button();
- workspace->update();
-}
-
-void TileSetEditor::_on_workspace_mode_changed(int p_workspace_mode) {
- workspace_mode = (WorkspaceMode)p_workspace_mode;
- if (p_workspace_mode == WORKSPACE_EDIT) {
- update_workspace_tile_mode();
- } else {
- for (int i = 0; i < EDITMODE_MAX; i++) {
- tool_editmode[i]->hide();
- }
- tool_editmode[EDITMODE_REGION]->show();
- tool_editmode[EDITMODE_REGION]->set_pressed(true);
- _on_edit_mode_changed(EDITMODE_REGION);
- separator_editmode->show();
- }
-}
-
-void TileSetEditor::_on_workspace_draw() {
- if (tileset.is_null() || !get_current_texture().is_valid()) {
- return;
- }
-
- const Color COLOR_AUTOTILE = Color(0.3, 0.6, 1);
- const Color COLOR_SINGLE = Color(1, 1, 0.3);
- const Color COLOR_ATLAS = Color(0.8, 0.8, 0.8);
- const Color COLOR_SUBDIVISION = Color(0.3, 0.7, 0.6);
-
- draw_handles = false;
-
- draw_highlight_current_tile();
-
- draw_grid_snap();
- if (get_current_tile() >= 0) {
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Vector2 size = tileset->autotile_get_size(get_current_tile());
- Rect2i region = tileset->tile_get_region(get_current_tile());
-
- switch (edit_mode) {
- case EDITMODE_ICON: {
- Vector2 coord = tileset->autotile_get_icon_coordinate(get_current_tile());
- draw_highlight_subtile(coord);
- } break;
- case EDITMODE_BITMASK: {
- Color c(1, 0, 0, 0.5);
- Color ci(0.3, 0.6, 1, 0.5);
- for (int x = 0; x < region.size.x / (spacing + size.x); x++) {
- for (int y = 0; y < region.size.y / (spacing + size.y); y++) {
- Vector2 coord(x, y);
- Point2 anchor(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
- anchor += WORKSPACE_MARGIN;
- anchor += region.position;
- uint32_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
- if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
- if (mask & TileSet::BIND_IGNORE_TOPLEFT) {
- workspace->draw_rect(Rect2(anchor, size / 4), ci);
- workspace->draw_rect(Rect2(anchor + size / 4, size / 4), ci);
- } else if (mask & TileSet::BIND_TOPLEFT) {
- workspace->draw_rect(Rect2(anchor, size / 2), c);
- }
- if (mask & TileSet::BIND_IGNORE_TOPRIGHT) {
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, 0), size / 4), ci);
- workspace->draw_rect(Rect2(anchor + Vector2(size.x * 3 / 4, size.y / 4), size / 4), ci);
- } else if (mask & TileSet::BIND_TOPRIGHT) {
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, 0), size / 2), c);
- }
- if (mask & TileSet::BIND_IGNORE_BOTTOMLEFT) {
- workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 2), size / 4), ci);
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 4, size.y * 3 / 4), size / 4), ci);
- } else if (mask & TileSet::BIND_BOTTOMLEFT) {
- workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 2), size / 2), c);
- }
- if (mask & TileSet::BIND_IGNORE_BOTTOMRIGHT) {
- workspace->draw_rect(Rect2(anchor + size / 2, size / 4), ci);
- workspace->draw_rect(Rect2(anchor + size * 3 / 4, size / 4), ci);
- } else if (mask & TileSet::BIND_BOTTOMRIGHT) {
- workspace->draw_rect(Rect2(anchor + size / 2, size / 2), c);
- }
- } else {
- if (mask & TileSet::BIND_IGNORE_TOPLEFT) {
- workspace->draw_rect(Rect2(anchor, size / 6), ci);
- workspace->draw_rect(Rect2(anchor + size / 6, size / 6), ci);
- } else if (mask & TileSet::BIND_TOPLEFT) {
- workspace->draw_rect(Rect2(anchor, size / 3), c);
- }
- if (mask & TileSet::BIND_IGNORE_TOP) {
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, 0), size / 6), ci);
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, size.y / 6), size / 6), ci);
- } else if (mask & TileSet::BIND_TOP) {
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, 0), size / 3), c);
- }
- if (mask & TileSet::BIND_IGNORE_TOPRIGHT) {
- workspace->draw_rect(Rect2(anchor + Vector2(size.x * 4 / 6, 0), size / 6), ci);
- workspace->draw_rect(Rect2(anchor + Vector2(size.x * 5 / 6, size.y / 6), size / 6), ci);
- } else if (mask & TileSet::BIND_TOPRIGHT) {
- workspace->draw_rect(Rect2(anchor + Vector2((size.x / 3) * 2, 0), size / 3), c);
- }
- if (mask & TileSet::BIND_IGNORE_LEFT) {
- workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 3), size / 6), ci);
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 6, size.y / 2), size / 6), ci);
- } else if (mask & TileSet::BIND_LEFT) {
- workspace->draw_rect(Rect2(anchor + Vector2(0, size.y / 3), size / 3), c);
- }
- if (mask & TileSet::BIND_IGNORE_CENTER) {
- workspace->draw_rect(Rect2(anchor + size / 3, size / 6), ci);
- workspace->draw_rect(Rect2(anchor + size / 2, size / 6), ci);
- } else if (mask & TileSet::BIND_CENTER) {
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, size.y / 3), size / 3), c);
- }
- if (mask & TileSet::BIND_IGNORE_RIGHT) {
- workspace->draw_rect(Rect2(anchor + Vector2(size.x * 4 / 6, size.y / 3), size / 6), ci);
- workspace->draw_rect(Rect2(anchor + Vector2(size.x * 5 / 6, size.y / 2), size / 6), ci);
- } else if (mask & TileSet::BIND_RIGHT) {
- workspace->draw_rect(Rect2(anchor + Vector2((size.x / 3) * 2, size.y / 3), size / 3), c);
- }
- if (mask & TileSet::BIND_IGNORE_BOTTOMLEFT) {
- workspace->draw_rect(Rect2(anchor + Vector2(0, size.y * 4 / 6), size / 6), ci);
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 6, size.y * 5 / 6), size / 6), ci);
- } else if (mask & TileSet::BIND_BOTTOMLEFT) {
- workspace->draw_rect(Rect2(anchor + Vector2(0, (size.y / 3) * 2), size / 3), c);
- }
- if (mask & TileSet::BIND_IGNORE_BOTTOM) {
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, size.y * 4 / 6), size / 6), ci);
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 2, size.y * 5 / 6), size / 6), ci);
- } else if (mask & TileSet::BIND_BOTTOM) {
- workspace->draw_rect(Rect2(anchor + Vector2(size.x / 3, (size.y / 3) * 2), size / 3), c);
- }
- if (mask & TileSet::BIND_IGNORE_BOTTOMRIGHT) {
- workspace->draw_rect(Rect2(anchor + size * 4 / 6, size / 6), ci);
- workspace->draw_rect(Rect2(anchor + size * 5 / 6, size / 6), ci);
- } else if (mask & TileSet::BIND_BOTTOMRIGHT) {
- workspace->draw_rect(Rect2(anchor + (size / 3) * 2, size / 3), c);
- }
- }
- }
- }
- } break;
- case EDITMODE_COLLISION:
- case EDITMODE_OCCLUSION:
- case EDITMODE_NAVIGATION: {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- draw_highlight_subtile(edited_shape_coord);
- }
- draw_polygon_shapes();
- draw_grid_snap();
- } break;
- case EDITMODE_PRIORITY: {
- spin_priority->set_value(tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord));
- uint32_t mask = tileset->autotile_get_bitmask(get_current_tile(), edited_shape_coord);
- Vector<Vector2> queue_others;
- int total = 0;
- for (Map<Vector2, uint32_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
- if (E->value() == mask) {
- total += tileset->autotile_get_subtile_priority(get_current_tile(), E->key());
- if (E->key() != edited_shape_coord) {
- queue_others.push_back(E->key());
- }
- }
- }
- spin_priority->set_suffix(" / " + String::num(total, 0));
- draw_highlight_subtile(edited_shape_coord, queue_others);
- } break;
- case EDITMODE_Z_INDEX: {
- spin_z_index->set_value(tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord));
- draw_highlight_subtile(edited_shape_coord);
- } break;
- default: {
- }
- }
- }
-
- RID current_texture_rid = get_current_texture()->get_rid();
- List<int> *tiles = new List<int>();
- tileset->get_tile_list(tiles);
- for (List<int>::Element *E = tiles->front(); E; E = E->next()) {
- int t_id = E->get();
- if (tileset->tile_get_texture(t_id)->get_rid() == current_texture_rid && (t_id != get_current_tile() || edit_mode != EDITMODE_REGION || workspace_mode != WORKSPACE_EDIT)) {
- Rect2i region = tileset->tile_get_region(t_id);
- region.position += WORKSPACE_MARGIN;
- Color c;
- if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) {
- c = COLOR_SINGLE;
- } else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE) {
- c = COLOR_AUTOTILE;
- } else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) {
- c = COLOR_ATLAS;
- }
- draw_tile_subdivision(t_id, COLOR_SUBDIVISION);
- workspace->draw_rect(region, c, false);
- }
- }
- delete tiles;
-
- if (edit_mode == EDITMODE_REGION) {
- if (workspace_mode != WORKSPACE_EDIT) {
- Rect2i region = edited_region;
- Color c;
- if (workspace_mode == WORKSPACE_CREATE_SINGLE) {
- c = COLOR_SINGLE;
- } else if (workspace_mode == WORKSPACE_CREATE_AUTOTILE) {
- c = COLOR_AUTOTILE;
- } else if (workspace_mode == WORKSPACE_CREATE_ATLAS) {
- c = COLOR_ATLAS;
- }
- workspace->draw_rect(region, c, false);
- draw_edited_region_subdivision();
- } else {
- int t_id = get_current_tile();
- if (t_id < 0) {
- return;
- }
-
- Rect2i region;
- if (draw_edited_region) {
- region = edited_region;
- } else {
- region = tileset->tile_get_region(t_id);
- region.position += WORKSPACE_MARGIN;
- }
-
- if (draw_edited_region) {
- draw_edited_region_subdivision();
- } else {
- draw_tile_subdivision(t_id, COLOR_SUBDIVISION);
- }
-
- Color c;
- if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) {
- c = COLOR_SINGLE;
- } else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE) {
- c = COLOR_AUTOTILE;
- } else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) {
- c = COLOR_ATLAS;
- }
- workspace->draw_rect(region, c, false);
- }
- }
-
- workspace_overlay->update();
-}
-
-void TileSetEditor::_on_workspace_process() {
- if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
- if (!tile_names_visible) {
- tile_names_visible = true;
- workspace_overlay->update();
- }
- } else if (tile_names_visible) {
- tile_names_visible = false;
- workspace_overlay->update();
- }
-}
-
-void TileSetEditor::_on_workspace_overlay_draw() {
- if (!tileset.is_valid() || !get_current_texture().is_valid()) {
- return;
- }
-
- const Color COLOR_AUTOTILE = Color(0.266373, 0.565288, 0.988281);
- const Color COLOR_SINGLE = Color(0.988281, 0.909323, 0.266373);
- const Color COLOR_ATLAS = Color(0.78653, 0.812835, 0.832031);
-
- if (tile_names_visible) {
- RID current_texture_rid = get_current_texture()->get_rid();
- List<int> *tiles = new List<int>();
- tileset->get_tile_list(tiles);
- for (List<int>::Element *E = tiles->front(); E; E = E->next()) {
- int t_id = E->get();
- if (tileset->tile_get_texture(t_id)->get_rid() != current_texture_rid) {
- continue;
- }
-
- Rect2 region = tileset->tile_get_region(t_id);
- region.position += WORKSPACE_MARGIN;
- region.position *= workspace->get_scale().x;
- Color c;
- if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) {
- c = COLOR_SINGLE;
- } else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE) {
- c = COLOR_AUTOTILE;
- } else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) {
- c = COLOR_ATLAS;
- }
- String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id);
- Ref<Font> font = get_theme_font("font", "Label");
- int font_size = get_theme_font_size("font_size", "Label");
- region.set_size(font->get_string_size(tile_id_name, font_size));
- workspace_overlay->draw_rect(region, c);
- region.position.y += region.size.y - 2;
- c = Color(0.1, 0.1, 0.1);
- workspace_overlay->draw_string(font, region.position, tile_id_name, HALIGN_LEFT, -1, font_size, c);
- }
- delete tiles;
- }
-
- int t_id = get_current_tile();
- if (t_id < 0) {
- return;
- }
-
- Ref<Texture2D> handle = get_theme_icon("EditorHandle", "EditorIcons");
- if (draw_handles) {
- for (int i = 0; i < current_shape.size(); i++) {
- workspace_overlay->draw_texture(handle, current_shape[i] * workspace->get_scale().x - handle->get_size() * 0.5);
- }
- }
-}
-
-int TileSetEditor::get_grabbed_point(const Vector2 &p_mouse_pos, real_t p_grab_threshold) {
- Transform2D xform = workspace->get_transform();
-
- int grabbed_point = -1;
- real_t min_distance = 1e10;
-
- for (int i = 0; i < current_shape.size(); i++) {
- const real_t distance = xform.xform(current_shape[i]).distance_to(xform.xform(p_mouse_pos));
- if (distance < p_grab_threshold && distance < min_distance) {
- min_distance = distance;
- grabbed_point = i;
- }
- }
-
- return grabbed_point;
-}
-
-bool TileSetEditor::is_within_grabbing_distance_of_first_point(const Vector2 &p_pos, real_t p_grab_threshold) {
- Transform2D xform = workspace->get_transform();
-
- const real_t distance = xform.xform(current_shape[0]).distance_to(xform.xform(p_pos));
-
- return distance < p_grab_threshold;
-}
-
-void TileSetEditor::_on_scroll_container_input(const Ref<InputEvent> &p_event) {
- const Ref<InputEventMouseButton> mb = p_event;
-
- if (mb.is_valid()) {
- // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
- // to allow performing this action anywhere, even if the cursor isn't
- // hovering the texture in the workspace.
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
- print_line("zooming in");
- _zoom_in();
- // Don't scroll up after zooming in.
- accept_event();
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
- print_line("zooming out");
- _zoom_out();
- // Don't scroll down after zooming out.
- accept_event();
- }
- }
-}
-
-void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
- if (tileset.is_null() || !get_current_texture().is_valid()) {
- return;
- }
-
- static bool dragging;
- static bool erasing;
- static bool alternative;
- draw_edited_region = false;
-
- Rect2 current_tile_region = Rect2();
- if (get_current_tile() >= 0) {
- current_tile_region = tileset->tile_get_region(get_current_tile());
- }
- current_tile_region.position += WORKSPACE_MARGIN;
-
- const Ref<InputEventMouseButton> mb = p_ie;
- const Ref<InputEventMouseMotion> mm = p_ie;
-
- if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && !creating_shape) {
- if (!current_tile_region.has_point(mb->get_position())) {
- List<int> *tiles = new List<int>();
- tileset->get_tile_list(tiles);
- for (List<int>::Element *E = tiles->front(); E; E = E->next()) {
- int t_id = E->get();
- if (get_current_texture()->get_rid() == tileset->tile_get_texture(t_id)->get_rid()) {
- Rect2 r = tileset->tile_get_region(t_id);
- r.position += WORKSPACE_MARGIN;
- if (r.has_point(mb->get_position())) {
- set_current_tile(t_id);
- workspace->update();
- workspace_overlay->update();
- delete tiles;
- return;
- }
- }
- }
- delete tiles;
- }
- }
- }
- // Drag Middle Mouse
- if (mm.is_valid()) {
- if (mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
- Vector2 dragged(mm->get_relative().x, mm->get_relative().y);
- scroll->set_h_scroll(scroll->get_h_scroll() - dragged.x * workspace->get_scale().x);
- scroll->set_v_scroll(scroll->get_v_scroll() - dragged.y * workspace->get_scale().x);
- }
- }
-
- if (edit_mode == EDITMODE_REGION) {
- if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- if (get_current_tile() >= 0 || workspace_mode != WORKSPACE_EDIT) {
- dragging = true;
- region_from = mb->get_position();
- edited_region = Rect2(region_from, Size2());
- workspace->update();
- workspace_overlay->update();
- return;
- }
- } else if (dragging && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
- dragging = false;
- edited_region = Rect2();
- workspace->update();
- workspace_overlay->update();
- return;
- } else if (dragging && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- dragging = false;
- update_edited_region(mb->get_position());
- edited_region.position -= WORKSPACE_MARGIN;
- if (!edited_region.has_no_area()) {
- if (get_current_tile() >= 0 && workspace_mode == WORKSPACE_EDIT) {
- undo_redo->create_action(TTR("Set Tile Region"));
- undo_redo->add_do_method(tileset.ptr(), "tile_set_region", get_current_tile(), edited_region);
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", get_current_tile(), tileset->tile_get_region(get_current_tile()));
-
- Size2 tile_workspace_size = edited_region.position + edited_region.size + WORKSPACE_MARGIN * 2;
- Size2 workspace_minsize = workspace->get_custom_minimum_size();
- // If the new region is bigger, just directly change the workspace size to avoid checking all other tiles.
- if (tile_workspace_size.x > workspace_minsize.x || tile_workspace_size.y > workspace_minsize.y) {
- Size2 max_workspace_size = Size2(MAX(tile_workspace_size.x, workspace_minsize.x), MAX(tile_workspace_size.y, workspace_minsize.y));
- undo_redo->add_do_method(workspace, "set_custom_minimum_size", max_workspace_size);
- undo_redo->add_undo_method(workspace, "set_custom_minimum_size", workspace_minsize);
- undo_redo->add_do_method(workspace_container, "set_custom_minimum_size", max_workspace_size);
- undo_redo->add_undo_method(workspace_container, "set_custom_minimum_size", workspace_minsize);
- undo_redo->add_do_method(workspace_overlay, "set_custom_minimum_size", max_workspace_size);
- undo_redo->add_undo_method(workspace_overlay, "set_custom_minimum_size", workspace_minsize);
- } else if (workspace_minsize.x > get_current_texture()->get_size().x + WORKSPACE_MARGIN.x * 2 || workspace_minsize.y > get_current_texture()->get_size().y + WORKSPACE_MARGIN.y * 2) {
- undo_redo->add_do_method(this, "update_workspace_minsize");
- undo_redo->add_undo_method(this, "update_workspace_minsize");
- }
-
- edited_region = Rect2();
-
- undo_redo->add_do_method(workspace, "update");
- undo_redo->add_undo_method(workspace, "update");
- undo_redo->add_do_method(workspace_overlay, "update");
- undo_redo->add_undo_method(workspace_overlay, "update");
- undo_redo->commit_action();
- } else {
- int t_id = tileset->get_last_unused_tile_id();
- undo_redo->create_action(TTR("Create Tile"));
- undo_redo->add_do_method(tileset.ptr(), "create_tile", t_id);
- undo_redo->add_undo_method(tileset.ptr(), "remove_tile", t_id);
- undo_redo->add_undo_method(this, "_validate_current_tile_id");
- undo_redo->add_do_method(tileset.ptr(), "tile_set_texture", t_id, get_current_texture());
- undo_redo->add_do_method(tileset.ptr(), "tile_set_region", t_id, edited_region);
- undo_redo->add_do_method(tileset.ptr(), "tile_set_name", t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0));
- if (workspace_mode != WORKSPACE_CREATE_SINGLE) {
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_size", t_id, snap_step);
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_spacing", t_id, snap_separation.x);
- undo_redo->add_do_method(tileset.ptr(), "tile_set_tile_mode", t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE);
- }
-
- tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
- tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
- edit_mode = EDITMODE_COLLISION;
-
- Size2 tile_workspace_size = edited_region.position + edited_region.size + WORKSPACE_MARGIN * 2;
- Size2 workspace_minsize = workspace->get_custom_minimum_size();
- if (tile_workspace_size.x > workspace_minsize.x || tile_workspace_size.y > workspace_minsize.y) {
- Size2 new_workspace_minsize = Size2(MAX(tile_workspace_size.x, workspace_minsize.x), MAX(tile_workspace_size.y, workspace_minsize.y));
- undo_redo->add_do_method(workspace, "set_custom_minimum_size", new_workspace_minsize);
- undo_redo->add_undo_method(workspace, "set_custom_minimum_size", workspace_minsize);
- undo_redo->add_do_method(workspace_container, "set_custom_minimum_size", new_workspace_minsize);
- undo_redo->add_undo_method(workspace_container, "set_custom_minimum_size", workspace_minsize);
- undo_redo->add_do_method(workspace_overlay, "set_custom_minimum_size", new_workspace_minsize);
- undo_redo->add_undo_method(workspace_overlay, "set_custom_minimum_size", workspace_minsize);
- }
-
- edited_region = Rect2();
-
- undo_redo->add_do_method(workspace, "update");
- undo_redo->add_undo_method(workspace, "update");
- undo_redo->add_do_method(workspace_overlay, "update");
- undo_redo->add_undo_method(workspace_overlay, "update");
- undo_redo->commit_action();
-
- set_current_tile(t_id);
- _on_workspace_mode_changed(WORKSPACE_EDIT);
- }
- } else {
- edited_region = Rect2();
- workspace->update();
- workspace_overlay->update();
- }
- return;
- }
- } else if (mm.is_valid()) {
- if (dragging) {
- update_edited_region(mm->get_position());
- draw_edited_region = true;
- workspace->update();
- workspace_overlay->update();
- return;
- }
- }
- }
-
- if (workspace_mode == WORKSPACE_EDIT) {
- if (get_current_tile() >= 0) {
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Vector2 size = tileset->autotile_get_size(get_current_tile());
- switch (edit_mode) {
- case EDITMODE_ICON: {
- if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) {
- Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
- undo_redo->create_action(TTR("Set Tile Icon"));
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), coord);
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), tileset->autotile_get_icon_coordinate(get_current_tile()));
- undo_redo->add_do_method(workspace, "update");
- undo_redo->add_undo_method(workspace, "update");
- undo_redo->commit_action();
- }
- }
- } break;
- case EDITMODE_BITMASK: {
- if (mb.is_valid()) {
- if (mb->is_pressed()) {
- if (dragging) {
- return;
- }
- if ((mb->get_button_index() == BUTTON_RIGHT || mb->get_button_index() == BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) {
- dragging = true;
- erasing = (mb->get_button_index() == BUTTON_RIGHT);
- alternative = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
- Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
- Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
- pos = mb->get_position() - (pos + current_tile_region.position);
- uint32_t bit = 0;
- if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
- if (pos.x < size.x / 2) {
- if (pos.y < size.y / 2) {
- bit = TileSet::BIND_TOPLEFT;
- } else {
- bit = TileSet::BIND_BOTTOMLEFT;
- }
- } else {
- if (pos.y < size.y / 2) {
- bit = TileSet::BIND_TOPRIGHT;
- } else {
- bit = TileSet::BIND_BOTTOMRIGHT;
- }
- }
- } else {
- if (pos.x < size.x / 3) {
- if (pos.y < size.y / 3) {
- bit = TileSet::BIND_TOPLEFT;
- } else if (pos.y > (size.y / 3) * 2) {
- bit = TileSet::BIND_BOTTOMLEFT;
- } else {
- bit = TileSet::BIND_LEFT;
- }
- } else if (pos.x > (size.x / 3) * 2) {
- if (pos.y < size.y / 3) {
- bit = TileSet::BIND_TOPRIGHT;
- } else if (pos.y > (size.y / 3) * 2) {
- bit = TileSet::BIND_BOTTOMRIGHT;
- } else {
- bit = TileSet::BIND_RIGHT;
- }
- } else {
- if (pos.y < size.y / 3) {
- bit = TileSet::BIND_TOP;
- } else if (pos.y > (size.y / 3) * 2) {
- bit = TileSet::BIND_BOTTOM;
- } else {
- bit = TileSet::BIND_CENTER;
- }
- }
- }
-
- uint32_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
- uint32_t new_mask = old_mask;
- if (alternative) {
- new_mask &= ~bit;
- new_mask |= (bit << 16);
- } else if (erasing) {
- new_mask &= ~bit;
- new_mask &= ~(bit << 16);
- } else {
- new_mask |= bit;
- new_mask &= ~(bit << 16);
- }
-
- if (old_mask != new_mask) {
- undo_redo->create_action(TTR("Edit Tile Bitmask"));
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask);
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask);
- undo_redo->add_do_method(workspace, "update");
- undo_redo->add_undo_method(workspace, "update");
- undo_redo->commit_action();
- }
- }
- } else {
- if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) {
- dragging = false;
- erasing = false;
- alternative = false;
- }
- }
- }
- if (mm.is_valid()) {
- if (dragging && current_tile_region.has_point(mm->get_position())) {
- Vector2 coord((int)((mm->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mm->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
- Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
- pos = mm->get_position() - (pos + current_tile_region.position);
- uint32_t bit = 0;
- if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
- if (pos.x < size.x / 2) {
- if (pos.y < size.y / 2) {
- bit = TileSet::BIND_TOPLEFT;
- } else {
- bit = TileSet::BIND_BOTTOMLEFT;
- }
- } else {
- if (pos.y < size.y / 2) {
- bit = TileSet::BIND_TOPRIGHT;
- } else {
- bit = TileSet::BIND_BOTTOMRIGHT;
- }
- }
- } else {
- if (pos.x < size.x / 3) {
- if (pos.y < size.y / 3) {
- bit = TileSet::BIND_TOPLEFT;
- } else if (pos.y > (size.y / 3) * 2) {
- bit = TileSet::BIND_BOTTOMLEFT;
- } else {
- bit = TileSet::BIND_LEFT;
- }
- } else if (pos.x > (size.x / 3) * 2) {
- if (pos.y < size.y / 3) {
- bit = TileSet::BIND_TOPRIGHT;
- } else if (pos.y > (size.y / 3) * 2) {
- bit = TileSet::BIND_BOTTOMRIGHT;
- } else {
- bit = TileSet::BIND_RIGHT;
- }
- } else {
- if (pos.y < size.y / 3) {
- bit = TileSet::BIND_TOP;
- } else if (pos.y > (size.y / 3) * 2) {
- bit = TileSet::BIND_BOTTOM;
- } else {
- bit = TileSet::BIND_CENTER;
- }
- }
- }
-
- uint32_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
- uint32_t new_mask = old_mask;
- if (alternative) {
- new_mask &= ~bit;
- new_mask |= (bit << 16);
- } else if (erasing) {
- new_mask &= ~bit;
- new_mask &= ~(bit << 16);
- } else {
- new_mask |= bit;
- new_mask &= ~(bit << 16);
- }
- if (old_mask != new_mask) {
- undo_redo->create_action(TTR("Edit Tile Bitmask"));
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask);
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask);
- undo_redo->add_do_method(workspace, "update");
- undo_redo->add_undo_method(workspace, "update");
- undo_redo->commit_action();
- }
- }
- }
- } break;
- case EDITMODE_COLLISION:
- case EDITMODE_OCCLUSION:
- case EDITMODE_NAVIGATION:
- case EDITMODE_PRIORITY:
- case EDITMODE_Z_INDEX: {
- Vector2 shape_anchor = Vector2(0, 0);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- shape_anchor = edited_shape_coord;
- shape_anchor.x *= (size.x + spacing);
- shape_anchor.y *= (size.y + spacing);
- }
-
- const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
- shape_anchor += current_tile_region.position;
- if (tools[TOOL_SELECT]->is_pressed()) {
- if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) {
- int grabbed_point = get_grabbed_point(mb->get_position(), grab_threshold);
-
- if (grabbed_point >= 0) {
- dragging_point = grabbed_point;
- workspace->update();
- return;
- }
- }
- if ((tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) && current_tile_region.has_point(mb->get_position())) {
- Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
- if (edited_shape_coord != coord) {
- edited_shape_coord = coord;
- _select_edited_shape_coord();
- }
- }
- workspace->update();
- } else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- if (edit_mode == EDITMODE_COLLISION) {
- if (dragging_point >= 0) {
- dragging_point = -1;
-
- Vector<Vector2> points;
-
- for (int i = 0; i < current_shape.size(); i++) {
- Vector2 p = current_shape[i];
- if (tools[TOOL_GRID_SNAP]->is_pressed() || tools[SHAPE_KEEP_INSIDE_TILE]->is_pressed()) {
- p = snap_point(p);
- }
- points.push_back(p - shape_anchor);
- }
-
- undo_redo->create_action(TTR("Edit Collision Polygon"));
- _set_edited_shape_points(points);
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
- }
- } else if (edit_mode == EDITMODE_OCCLUSION) {
- if (dragging_point >= 0) {
- dragging_point = -1;
-
- Vector<Vector2> polygon;
- polygon.resize(current_shape.size());
- Vector2 *w = polygon.ptrw();
-
- for (int i = 0; i < current_shape.size(); i++) {
- w[i] = current_shape[i] - shape_anchor;
- }
-
- undo_redo->create_action(TTR("Edit Occlusion Polygon"));
- undo_redo->add_do_method(edited_occlusion_shape.ptr(), "set_polygon", polygon);
- undo_redo->add_undo_method(edited_occlusion_shape.ptr(), "set_polygon", edited_occlusion_shape->get_polygon());
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
- }
- } else if (edit_mode == EDITMODE_NAVIGATION) {
- if (dragging_point >= 0) {
- dragging_point = -1;
-
- Vector<Vector2> polygon;
- Vector<int> indices;
- polygon.resize(current_shape.size());
- Vector2 *w = polygon.ptrw();
-
- for (int i = 0; i < current_shape.size(); i++) {
- w[i] = current_shape[i] - shape_anchor;
- indices.push_back(i);
- }
-
- undo_redo->create_action(TTR("Edit Navigation Polygon"));
- undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon);
- undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices());
- undo_redo->add_do_method(edited_navigation_shape.ptr(), "clear_polygons");
- undo_redo->add_undo_method(edited_navigation_shape.ptr(), "clear_polygons");
- undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices);
- undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0));
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
- }
- }
- }
- } else if (mm.is_valid()) {
- if (dragging_point >= 0) {
- current_shape.set(dragging_point, snap_point(mm->get_position()));
- workspace->update();
- }
- }
- } else if (tools[SHAPE_NEW_POLYGON]->is_pressed()) {
- if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- Vector2 pos = mb->get_position();
- pos = snap_point(pos);
- if (creating_shape) {
- if (current_shape.size() > 2) {
- if (is_within_grabbing_distance_of_first_point(mb->get_position(), grab_threshold)) {
- close_shape(shape_anchor);
- workspace->update();
- return;
- }
- }
- current_shape.push_back(pos);
- workspace->update();
- } else {
- creating_shape = true;
- _set_edited_collision_shape(Ref<ConvexPolygonShape2D>());
- current_shape.resize(0);
- current_shape.push_back(snap_point(pos));
- workspace->update();
- }
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
- if (creating_shape) {
- creating_shape = false;
- _select_edited_shape_coord();
- workspace->update();
- }
- }
- } else if (mm.is_valid()) {
- if (creating_shape) {
- workspace->update();
- }
- }
- } else if (tools[SHAPE_NEW_RECTANGLE]->is_pressed()) {
- if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- _set_edited_collision_shape(Ref<ConvexPolygonShape2D>());
- current_shape.resize(0);
- Vector2 pos = mb->get_position();
- pos = snap_point(pos);
- current_shape.push_back(pos);
- current_shape.push_back(pos);
- current_shape.push_back(pos);
- current_shape.push_back(pos);
- creating_shape = true;
- workspace->update();
- return;
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
- if (creating_shape) {
- creating_shape = false;
- _select_edited_shape_coord();
- workspace->update();
- }
- } else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- if (creating_shape) {
- // if the first two corners are within grabbing distance of one another, expand the rect to fill the tile
- if (is_within_grabbing_distance_of_first_point(current_shape[1], grab_threshold)) {
- current_shape.set(0, snap_point(shape_anchor));
- current_shape.set(1, snap_point(shape_anchor + Vector2(current_tile_region.size.x, 0)));
- current_shape.set(2, snap_point(shape_anchor + current_tile_region.size));
- current_shape.set(3, snap_point(shape_anchor + Vector2(0, current_tile_region.size.y)));
- }
-
- close_shape(shape_anchor);
- workspace->update();
- return;
- }
- }
- } else if (mm.is_valid()) {
- if (creating_shape) {
- Vector2 pos = mm->get_position();
- pos = snap_point(pos);
- Vector2 p = current_shape[2];
- current_shape.set(3, snap_point(Vector2(pos.x, p.y)));
- current_shape.set(0, snap_point(pos));
- current_shape.set(1, snap_point(Vector2(p.x, pos.y)));
- workspace->update();
- }
- }
- }
- } break;
- default: {
- }
- }
- }
- }
-}
-
-void TileSetEditor::_on_tool_clicked(int p_tool) {
- if (p_tool == BITMASK_COPY) {
- bitmask_map_copy = tileset->autotile_get_bitmask_map(get_current_tile());
- } else if (p_tool == BITMASK_PASTE) {
- undo_redo->create_action(TTR("Paste Tile Bitmask"));
- undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
- undo_redo->add_undo_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
- for (Map<Vector2, uint32_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) {
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
- }
- for (Map<Vector2, uint32_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
- }
- undo_redo->add_do_method(workspace, "update");
- undo_redo->add_undo_method(workspace, "update");
- undo_redo->commit_action();
- } else if (p_tool == BITMASK_CLEAR) {
- undo_redo->create_action(TTR("Clear Tile Bitmask"));
- undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile());
- for (Map<Vector2, uint32_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value());
- }
- undo_redo->add_do_method(workspace, "update");
- undo_redo->add_undo_method(workspace, "update");
- undo_redo->commit_action();
- } else if (p_tool == SHAPE_TOGGLE_TYPE) {
- if (edited_collision_shape.is_valid()) {
- Ref<ConvexPolygonShape2D> convex = edited_collision_shape;
- Ref<ConcavePolygonShape2D> concave = edited_collision_shape;
- Ref<Shape2D> previous_shape = edited_collision_shape;
- Array sd = tileset->call("tile_get_shapes", get_current_tile());
-
- if (convex.is_valid()) {
- // Make concave.
- undo_redo->create_action(TTR("Make Polygon Concave"));
- Ref<ConcavePolygonShape2D> _concave = memnew(ConcavePolygonShape2D);
- edited_collision_shape = _concave;
- _set_edited_shape_points(_get_collision_shape_points(convex));
- } else if (concave.is_valid()) {
- // Make convex.
- undo_redo->create_action(TTR("Make Polygon Convex"));
- Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D);
- edited_collision_shape = _convex;
- _set_edited_shape_points(_get_collision_shape_points(concave));
- }
- for (int i = 0; i < sd.size(); i++) {
- if (sd[i].get("shape") == previous_shape) {
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
- sd.remove(i);
- break;
- }
- }
-
- undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), edited_collision_shape, Transform2D(), false, edited_shape_coord);
- } else {
- undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), edited_collision_shape, Transform2D());
- }
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
-
- _update_toggle_shape_button();
- workspace->update();
- workspace_container->update();
- helper->notify_property_list_changed();
- }
- } else if (p_tool == SELECT_NEXT) {
- _select_next_shape();
- } else if (p_tool == SELECT_PREVIOUS) {
- _select_previous_shape();
- } else if (p_tool == SHAPE_DELETE) {
- if (creating_shape) {
- creating_shape = false;
- current_shape.resize(0);
- workspace->update();
- } else {
- switch (edit_mode) {
- case EDITMODE_REGION: {
- int t_id = get_current_tile();
- if (workspace_mode == WORKSPACE_EDIT && t_id >= 0) {
- undo_redo->create_action(TTR("Remove Tile"));
- undo_redo->add_do_method(tileset.ptr(), "remove_tile", t_id);
- _undo_tile_removal(t_id);
- undo_redo->add_do_method(this, "_validate_current_tile_id");
-
- Rect2 tile_region = tileset->tile_get_region(get_current_tile());
- Size2 tile_workspace_size = tile_region.position + tile_region.size;
- if (tile_workspace_size.x > get_current_texture()->get_size().x || tile_workspace_size.y > get_current_texture()->get_size().y) {
- undo_redo->add_do_method(this, "update_workspace_minsize");
- undo_redo->add_undo_method(this, "update_workspace_minsize");
- }
-
- undo_redo->add_do_method(workspace, "update");
- undo_redo->add_undo_method(workspace, "update");
- undo_redo->add_do_method(workspace_overlay, "update");
- undo_redo->add_undo_method(workspace_overlay, "update");
- undo_redo->commit_action();
- }
- tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
- workspace_mode = WORKSPACE_EDIT;
- update_workspace_tile_mode();
- } break;
- case EDITMODE_COLLISION: {
- if (!edited_collision_shape.is_null()) {
- // Necessary to get the version that returns a Array instead of a Vector.
- Array sd = tileset->call("tile_get_shapes", get_current_tile());
- for (int i = 0; i < sd.size(); i++) {
- if (sd[i].get("shape") == edited_collision_shape) {
- undo_redo->create_action(TTR("Remove Collision Polygon"));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
- sd.remove(i);
- undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
- break;
- }
- }
- }
- } break;
- case EDITMODE_OCCLUSION: {
- if (!edited_occlusion_shape.is_null()) {
- undo_redo->create_action(TTR("Remove Occlusion Polygon"));
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>());
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile()));
- } else {
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord);
- }
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
- }
- } break;
- case EDITMODE_NAVIGATION: {
- if (!edited_navigation_shape.is_null()) {
- undo_redo->create_action(TTR("Remove Navigation Polygon"));
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>());
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile()));
- } else {
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord);
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord);
- }
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
- }
- } break;
- default: {
- }
- }
- }
- } else if (p_tool == TOOL_SELECT || p_tool == SHAPE_NEW_POLYGON || p_tool == SHAPE_NEW_RECTANGLE) {
- if (creating_shape) {
- // Cancel Creation
- creating_shape = false;
- current_shape.resize(0);
- workspace->update();
- }
- }
-}
-
-void TileSetEditor::_on_priority_changed(float val) {
- if ((int)val == tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord)) {
- return;
- }
-
- undo_redo->create_action(TTR("Edit Tile Priority"));
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, (int)val);
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord));
- undo_redo->add_do_method(workspace, "update");
- undo_redo->add_undo_method(workspace, "update");
- undo_redo->commit_action();
-}
-
-void TileSetEditor::_on_z_index_changed(float val) {
- if ((int)val == tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord)) {
- return;
- }
-
- undo_redo->create_action(TTR("Edit Tile Z Index"));
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, (int)val);
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord));
- undo_redo->add_do_method(workspace, "update");
- undo_redo->add_undo_method(workspace, "update");
- undo_redo->commit_action();
-}
-
-void TileSetEditor::_on_grid_snap_toggled(bool p_val) {
- helper->set_snap_options_visible(p_val);
- workspace->update();
-}
-
-Vector<Vector2> TileSetEditor::_get_collision_shape_points(const Ref<Shape2D> &p_shape) {
- Ref<ConvexPolygonShape2D> convex = p_shape;
- Ref<ConcavePolygonShape2D> concave = p_shape;
- if (convex.is_valid()) {
- return convex->get_points();
- } else if (concave.is_valid()) {
- Vector<Vector2> points;
- for (int i = 0; i < concave->get_segments().size(); i += 2) {
- points.push_back(concave->get_segments()[i]);
- }
- return points;
- } else {
- return Vector<Vector2>();
- }
-}
-
-Vector<Vector2> TileSetEditor::_get_edited_shape_points() {
- return _get_collision_shape_points(edited_collision_shape);
-}
-
-void TileSetEditor::_set_edited_shape_points(const Vector<Vector2> &points) {
- Ref<ConvexPolygonShape2D> convex = edited_collision_shape;
- Ref<ConcavePolygonShape2D> concave = edited_collision_shape;
- if (convex.is_valid()) {
- undo_redo->add_do_method(convex.ptr(), "set_points", points);
- undo_redo->add_undo_method(convex.ptr(), "set_points", _get_edited_shape_points());
- } else if (concave.is_valid() && points.size() > 1) {
- PackedVector2Array segments;
- for (int i = 0; i < points.size() - 1; i++) {
- segments.push_back(points[i]);
- segments.push_back(points[i + 1]);
- }
- segments.push_back(points[points.size() - 1]);
- segments.push_back(points[0]);
- undo_redo->add_do_method(concave.ptr(), "set_segments", segments);
- undo_redo->add_undo_method(concave.ptr(), "set_segments", concave->get_segments());
- }
-}
-
-void TileSetEditor::_update_tile_data() {
- current_tile_data.clear();
- if (get_current_tile() < 0) {
- return;
- }
-
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- SubtileData data;
- for (int i = 0; i < sd.size(); i++) {
- data.collisions.push_back(sd[i].shape);
- }
- data.navigation_shape = tileset->tile_get_navigation_polygon(get_current_tile());
- data.occlusion_shape = tileset->tile_get_light_occluder(get_current_tile());
- current_tile_data[Vector2i()] = data;
- } else {
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Vector2 size = tileset->tile_get_region(get_current_tile()).size;
- Vector2 cell_count = (size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing))).floor();
- for (int y = 0; y < cell_count.y; y++) {
- for (int x = 0; x < cell_count.x; x++) {
- SubtileData data;
- Vector2i coord(x, y);
- for (int i = 0; i < sd.size(); i++) {
- if (sd[i].autotile_coord == coord) {
- data.collisions.push_back(sd[i].shape);
- }
- }
- data.navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), coord);
- data.occlusion_shape = tileset->tile_get_light_occluder(get_current_tile());
- current_tile_data[coord] = data;
- }
- }
- }
-}
-
-void TileSetEditor::_update_toggle_shape_button() {
- Ref<ConvexPolygonShape2D> convex = edited_collision_shape;
- Ref<ConcavePolygonShape2D> concave = edited_collision_shape;
- separator_shape_toggle->show();
- tools[SHAPE_TOGGLE_TYPE]->show();
- if (edit_mode != EDITMODE_COLLISION || !edited_collision_shape.is_valid()) {
- separator_shape_toggle->hide();
- tools[SHAPE_TOGGLE_TYPE]->hide();
- } else if (concave.is_valid()) {
- tools[SHAPE_TOGGLE_TYPE]->set_icon(get_theme_icon("ConvexPolygonShape2D", "EditorIcons"));
- tools[SHAPE_TOGGLE_TYPE]->set_text(TTR("Make Convex"));
- } else if (convex.is_valid()) {
- tools[SHAPE_TOGGLE_TYPE]->set_icon(get_theme_icon("ConcavePolygonShape2D", "EditorIcons"));
- tools[SHAPE_TOGGLE_TYPE]->set_text(TTR("Make Concave"));
- } else {
- // Shouldn't happen
- separator_shape_toggle->hide();
- tools[SHAPE_TOGGLE_TYPE]->hide();
- }
-}
-
-void TileSetEditor::_select_next_tile() {
- Array tiles = _get_tiles_in_current_texture(true);
- if (tiles.size() == 0) {
- set_current_tile(-1);
- } else if (get_current_tile() == -1) {
- set_current_tile(tiles[0]);
- } else {
- int index = tiles.find(get_current_tile());
- if (index < 0) {
- set_current_tile(tiles[0]);
- } else if (index == tiles.size() - 1) {
- set_current_tile(tiles[0]);
- } else {
- set_current_tile(tiles[index + 1]);
- }
- }
- if (get_current_tile() == -1) {
- return;
- } else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- return;
- } else {
- switch (edit_mode) {
- case EDITMODE_COLLISION:
- case EDITMODE_OCCLUSION:
- case EDITMODE_NAVIGATION:
- case EDITMODE_PRIORITY:
- case EDITMODE_Z_INDEX: {
- edited_shape_coord = Vector2();
- _select_edited_shape_coord();
- } break;
- default: {
- }
- }
- }
-}
-
-void TileSetEditor::_select_previous_tile() {
- Array tiles = _get_tiles_in_current_texture(true);
- if (tiles.size() == 0) {
- set_current_tile(-1);
- } else if (get_current_tile() == -1) {
- set_current_tile(tiles[tiles.size() - 1]);
- } else {
- int index = tiles.find(get_current_tile());
- if (index <= 0) {
- set_current_tile(tiles[tiles.size() - 1]);
- } else {
- set_current_tile(tiles[index - 1]);
- }
- }
- if (get_current_tile() == -1) {
- return;
- } else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- return;
- } else {
- switch (edit_mode) {
- case EDITMODE_COLLISION:
- case EDITMODE_OCCLUSION:
- case EDITMODE_NAVIGATION:
- case EDITMODE_PRIORITY:
- case EDITMODE_Z_INDEX: {
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Vector2 size = tileset->tile_get_region(get_current_tile()).size;
- Vector2 cell_count = (size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing))).floor();
- cell_count -= Vector2(1, 1);
- edited_shape_coord = cell_count;
- _select_edited_shape_coord();
- } break;
- default: {
- }
- }
- }
-}
-
-Array TileSetEditor::_get_tiles_in_current_texture(bool sorted) {
- Array a;
- List<int> all_tiles;
- if (!get_current_texture().is_valid()) {
- return a;
- }
- tileset->get_tile_list(&all_tiles);
- for (int i = 0; i < all_tiles.size(); i++) {
- if (tileset->tile_get_texture(all_tiles[i]) == get_current_texture()) {
- a.push_back(all_tiles[i]);
- }
- }
- if (sorted) {
- a.sort_custom(callable_mp(this, &TileSetEditor::_sort_tiles));
- }
- return a;
-}
-
-bool TileSetEditor::_sort_tiles(Variant p_a, Variant p_b) {
- int a = p_a;
- int b = p_b;
-
- Vector2 pos_a = tileset->tile_get_region(a).position;
- Vector2 pos_b = tileset->tile_get_region(b).position;
- if (pos_a.y < pos_b.y) {
- return true;
-
- } else if (pos_a.y == pos_b.y) {
- return (pos_a.x < pos_b.x);
- } else {
- return false;
- }
-}
-
-void TileSetEditor::_select_next_subtile() {
- if (get_current_tile() == -1) {
- _select_next_tile();
- return;
- }
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- _select_next_tile();
- } else if (edit_mode == EDITMODE_REGION || edit_mode == EDITMODE_BITMASK || edit_mode == EDITMODE_ICON) {
- _select_next_tile();
- } else {
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Vector2 size = tileset->tile_get_region(get_current_tile()).size;
- Vector2 cell_count = (size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing))).floor();
- if (edited_shape_coord.x >= cell_count.x - 1 && edited_shape_coord.y >= cell_count.y - 1) {
- _select_next_tile();
- } else {
- edited_shape_coord.x++;
- if (edited_shape_coord.x >= cell_count.x) {
- edited_shape_coord.x = 0;
- edited_shape_coord.y++;
- }
- _select_edited_shape_coord();
- }
- }
-}
-
-void TileSetEditor::_select_previous_subtile() {
- if (get_current_tile() == -1) {
- _select_previous_tile();
- return;
- }
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- _select_previous_tile();
- } else if (edit_mode == EDITMODE_REGION || edit_mode == EDITMODE_BITMASK || edit_mode == EDITMODE_ICON) {
- _select_previous_tile();
- } else {
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Vector2 size = tileset->tile_get_region(get_current_tile()).size;
- Vector2 cell_count = (size / (tileset->autotile_get_size(get_current_tile()) + Vector2(spacing, spacing))).floor();
- if (edited_shape_coord.x <= 0 && edited_shape_coord.y <= 0) {
- _select_previous_tile();
- } else {
- edited_shape_coord.x--;
- if (edited_shape_coord.x == -1) {
- edited_shape_coord.x = cell_count.x - 1;
- edited_shape_coord.y--;
- }
- _select_edited_shape_coord();
- }
- }
-}
-
-void TileSetEditor::_select_next_shape() {
- if (get_current_tile() == -1) {
- _select_next_subtile();
- } else if (edit_mode != EDITMODE_COLLISION) {
- _select_next_subtile();
- } else {
- Vector2i edited_coord = Vector2i();
- if (tileset->tile_get_tile_mode(get_current_tile()) != TileSet::SINGLE_TILE) {
- edited_coord = Vector2i(edited_shape_coord);
- }
- SubtileData data = current_tile_data[edited_coord];
- if (data.collisions.size() == 0) {
- _select_next_subtile();
- } else {
- int index = data.collisions.find(edited_collision_shape);
- if (index < 0) {
- _set_edited_collision_shape(data.collisions[0]);
- } else if (index == data.collisions.size() - 1) {
- _select_next_subtile();
- } else {
- _set_edited_collision_shape(data.collisions[index + 1]);
- }
- }
- current_shape.resize(0);
- Rect2 current_tile_region = tileset->tile_get_region(get_current_tile());
- current_tile_region.position += WORKSPACE_MARGIN;
-
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Vector2 size = tileset->autotile_get_size(get_current_tile());
- Vector2 shape_anchor = edited_shape_coord;
- shape_anchor.x *= (size.x + spacing);
- shape_anchor.y *= (size.y + spacing);
- current_tile_region.position += shape_anchor;
-
- if (edited_collision_shape.is_valid()) {
- for (int i = 0; i < _get_edited_shape_points().size(); i++) {
- current_shape.push_back(_get_edited_shape_points()[i] + current_tile_region.position);
- }
- }
- workspace->update();
- workspace_container->update();
- helper->notify_property_list_changed();
- }
-}
-
-void TileSetEditor::_select_previous_shape() {
- if (get_current_tile() == -1) {
- _select_previous_subtile();
- if (get_current_tile() != -1 && edit_mode == EDITMODE_COLLISION) {
- SubtileData data = current_tile_data[Vector2i(edited_shape_coord)];
- if (data.collisions.size() > 1) {
- _set_edited_collision_shape(data.collisions[data.collisions.size() - 1]);
- }
- } else {
- return;
- }
- } else if (edit_mode != EDITMODE_COLLISION) {
- _select_previous_subtile();
- } else {
- Vector2i edited_coord = Vector2i();
- if (tileset->tile_get_tile_mode(get_current_tile()) != TileSet::SINGLE_TILE) {
- edited_coord = Vector2i(edited_shape_coord);
- }
- SubtileData data = current_tile_data[edited_coord];
- if (data.collisions.size() == 0) {
- _select_previous_subtile();
- data = current_tile_data[Vector2i(edited_shape_coord)];
- if (data.collisions.size() > 1) {
- _set_edited_collision_shape(data.collisions[data.collisions.size() - 1]);
- }
- } else {
- int index = data.collisions.find(edited_collision_shape);
- if (index < 0) {
- _set_edited_collision_shape(data.collisions[data.collisions.size() - 1]);
- } else if (index == 0) {
- _select_previous_subtile();
- data = current_tile_data[Vector2i(edited_shape_coord)];
- if (data.collisions.size() > 1) {
- _set_edited_collision_shape(data.collisions[data.collisions.size() - 1]);
- }
- } else {
- _set_edited_collision_shape(data.collisions[index - 1]);
- }
- }
-
- current_shape.resize(0);
- Rect2 current_tile_region = tileset->tile_get_region(get_current_tile());
- current_tile_region.position += WORKSPACE_MARGIN;
-
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Vector2 size = tileset->autotile_get_size(get_current_tile());
- Vector2 shape_anchor = edited_shape_coord;
- shape_anchor.x *= (size.x + spacing);
- shape_anchor.y *= (size.y + spacing);
- current_tile_region.position += shape_anchor;
-
- if (edited_collision_shape.is_valid()) {
- for (int i = 0; i < _get_edited_shape_points().size(); i++) {
- current_shape.push_back(_get_edited_shape_points()[i] + current_tile_region.position);
- }
- }
- workspace->update();
- workspace_container->update();
- helper->notify_property_list_changed();
- }
-}
-
-void TileSetEditor::_set_edited_collision_shape(const Ref<Shape2D> &p_shape) {
- edited_collision_shape = p_shape;
- _update_toggle_shape_button();
-}
-
-void TileSetEditor::_set_snap_step(Vector2 p_val) {
- snap_step.x = CLAMP(p_val.x, 1, 256);
- snap_step.y = CLAMP(p_val.y, 1, 256);
- workspace->update();
-}
-
-void TileSetEditor::_set_snap_off(Vector2 p_val) {
- snap_offset.x = CLAMP(p_val.x, 0, 256 + WORKSPACE_MARGIN.x);
- snap_offset.y = CLAMP(p_val.y, 0, 256 + WORKSPACE_MARGIN.y);
- workspace->update();
-}
-
-void TileSetEditor::_set_snap_sep(Vector2 p_val) {
- snap_separation.x = CLAMP(p_val.x, 0, 256);
- snap_separation.y = CLAMP(p_val.y, 0, 256);
- workspace->update();
-}
-
-void TileSetEditor::_validate_current_tile_id() {
- if (get_current_tile() >= 0 && !tileset->has_tile(get_current_tile())) {
- set_current_tile(-1);
- }
-}
-
-void TileSetEditor::_select_edited_shape_coord() {
- select_coord(edited_shape_coord);
-}
-
-void TileSetEditor::_undo_tile_removal(int p_id) {
- undo_redo->add_undo_method(tileset.ptr(), "create_tile", p_id);
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_name", p_id, tileset->tile_get_name(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture_offset", p_id, tileset->tile_get_texture_offset(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_material", p_id, tileset->tile_get_material(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_modulate", p_id, tileset->tile_get_modulate(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_occluder_offset", p_id, tileset->tile_get_occluder_offset(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon_offset", p_id, tileset->tile_get_navigation_polygon_offset(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_offset", p_id, 0, tileset->tile_get_shape_offset(p_id, 0));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_transform", p_id, 0, tileset->tile_get_shape_transform(p_id, 0));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_z_index", p_id, tileset->tile_get_z_index(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture", p_id, tileset->tile_get_texture(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", p_id, tileset->tile_get_region(p_id));
- // Necessary to get the version that returns a Array instead of a Vector.
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", p_id, tileset->call("tile_get_shapes", p_id));
- if (tileset->tile_get_tile_mode(p_id) == TileSet::SINGLE_TILE) {
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", p_id, tileset->tile_get_light_occluder(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", p_id, tileset->tile_get_navigation_polygon(p_id));
- } else {
- Map<Vector2, Ref<OccluderPolygon2D>> oclusion_map = tileset->autotile_get_light_oclusion_map(p_id);
- for (Map<Vector2, Ref<OccluderPolygon2D>>::Element *E = oclusion_map.front(); E; E = E->next()) {
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", p_id, E->value(), E->key());
- }
- Map<Vector2, Ref<NavigationPolygon>> navigation_map = tileset->autotile_get_navigation_map(p_id);
- for (Map<Vector2, Ref<NavigationPolygon>>::Element *E = navigation_map.front(); E; E = E->next()) {
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key());
- }
- Map<Vector2, uint32_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id);
- for (Map<Vector2, uint32_t>::Element *E = bitmask_map.front(); E; E = E->next()) {
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", p_id, E->key(), E->value());
- }
- Map<Vector2, int> priority_map = tileset->autotile_get_priority_map(p_id);
- for (Map<Vector2, int>::Element *E = priority_map.front(); E; E = E->next()) {
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", p_id, E->key(), E->value());
- }
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", p_id, tileset->autotile_get_icon_coordinate(p_id));
- Map<Vector2, int> z_map = tileset->autotile_get_z_index_map(p_id);
- for (Map<Vector2, int>::Element *E = z_map.front(); E; E = E->next()) {
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", p_id, E->key(), E->value());
- }
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_tile_mode", p_id, tileset->tile_get_tile_mode(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_size", p_id, tileset->autotile_get_size(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_spacing", p_id, tileset->autotile_get_spacing(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask_mode", p_id, tileset->autotile_get_bitmask_mode(p_id));
- }
-}
-
-void TileSetEditor::_zoom_in() {
- float scale = workspace->get_scale().x;
- if (scale < max_scale) {
- scale *= scale_ratio;
- workspace->set_scale(Vector2(scale, scale));
- workspace_container->set_custom_minimum_size(workspace->get_rect().size * scale);
- workspace_overlay->set_custom_minimum_size(workspace->get_rect().size * scale);
- }
-}
-
-void TileSetEditor::_zoom_out() {
- float scale = workspace->get_scale().x;
- if (scale > min_scale) {
- scale /= scale_ratio;
- workspace->set_scale(Vector2(scale, scale));
- workspace_container->set_custom_minimum_size(workspace->get_rect().size * scale);
- workspace_overlay->set_custom_minimum_size(workspace->get_rect().size * scale);
- }
-}
-
-void TileSetEditor::_zoom_reset() {
- workspace->set_scale(Vector2(1, 1));
- workspace_container->set_custom_minimum_size(workspace->get_rect().size);
- workspace_overlay->set_custom_minimum_size(workspace->get_rect().size);
-}
-
-void TileSetEditor::draw_highlight_current_tile() {
- Color shadow_color = Color(0.3, 0.3, 0.3, 0.3);
- if ((workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) || !edited_region.has_no_area()) {
- Rect2 region;
- if (edited_region.has_no_area()) {
- region = tileset->tile_get_region(get_current_tile());
- region.position += WORKSPACE_MARGIN;
- } else {
- region = edited_region;
- }
-
- if (region.position.y >= 0) {
- workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, region.position.y), shadow_color);
- }
- if (region.position.x >= 0) {
- workspace->draw_rect(Rect2(0, MAX(0, region.position.y), region.position.x, MIN(workspace->get_rect().size.y - region.position.y, MIN(region.size.y, region.position.y + region.size.y))), shadow_color);
- }
- if (region.position.x + region.size.x <= workspace->get_rect().size.x) {
- workspace->draw_rect(Rect2(region.position.x + region.size.x, MAX(0, region.position.y), workspace->get_rect().size.x - region.position.x - region.size.x, MIN(workspace->get_rect().size.y - region.position.y, MIN(region.size.y, region.position.y + region.size.y))), shadow_color);
- }
- if (region.position.y + region.size.y <= workspace->get_rect().size.y) {
- workspace->draw_rect(Rect2(0, region.position.y + region.size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - region.size.y - region.position.y), shadow_color);
- }
- } else {
- workspace->draw_rect(Rect2(Point2(0, 0), workspace->get_rect().size), shadow_color);
- }
-}
-
-void TileSetEditor::draw_highlight_subtile(Vector2 coord, const Vector<Vector2> &other_highlighted) {
- Color shadow_color = Color(0.3, 0.3, 0.3, 0.3);
- Vector2 size = tileset->autotile_get_size(get_current_tile());
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Rect2 region = tileset->tile_get_region(get_current_tile());
- coord.x *= (size.x + spacing);
- coord.y *= (size.y + spacing);
- coord += region.position;
- coord += WORKSPACE_MARGIN;
-
- if (coord.y >= 0) {
- workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, coord.y), shadow_color);
- }
- if (coord.x >= 0) {
- workspace->draw_rect(Rect2(0, MAX(0, coord.y), coord.x, MIN(workspace->get_rect().size.y - coord.y, MIN(size.y, coord.y + size.y))), shadow_color);
- }
- if (coord.x + size.x <= workspace->get_rect().size.x) {
- workspace->draw_rect(Rect2(coord.x + size.x, MAX(0, coord.y), workspace->get_rect().size.x - coord.x - size.x, MIN(workspace->get_rect().size.y - coord.y, MIN(size.y, coord.y + size.y))), shadow_color);
- }
- if (coord.y + size.y <= workspace->get_rect().size.y) {
- workspace->draw_rect(Rect2(0, coord.y + size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - size.y - coord.y), shadow_color);
- }
-
- coord += Vector2(1, 1) / workspace->get_scale().x;
- workspace->draw_rect(Rect2(coord, size - Vector2(2, 2) / workspace->get_scale().x), Color(1, 0, 0), false);
- for (int i = 0; i < other_highlighted.size(); i++) {
- coord = other_highlighted[i];
- coord.x *= (size.x + spacing);
- coord.y *= (size.y + spacing);
- coord += region.position;
- coord += WORKSPACE_MARGIN;
- coord += Vector2(1, 1) / workspace->get_scale().x;
- workspace->draw_rect(Rect2(coord, size - Vector2(2, 2) / workspace->get_scale().x), Color(1, 0.5, 0.5), false);
- }
-}
-
-void TileSetEditor::draw_tile_subdivision(int p_id, Color p_color) const {
- Color c = p_color;
- if (tileset->tile_get_tile_mode(p_id) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(p_id) == TileSet::ATLAS_TILE) {
- Rect2 region = tileset->tile_get_region(p_id);
- Size2 size = tileset->autotile_get_size(p_id);
- int spacing = tileset->autotile_get_spacing(p_id);
- float j = size.x;
-
- while (j < region.size.x) {
- if (spacing <= 0) {
- workspace->draw_line(region.position + WORKSPACE_MARGIN + Point2(j, 0), region.position + WORKSPACE_MARGIN + Point2(j, region.size.y), c);
- } else {
- workspace->draw_rect(Rect2(region.position + WORKSPACE_MARGIN + Point2(j, 0), Size2(spacing, region.size.y)), c);
- }
- j += spacing + size.x;
- }
- j = size.y;
- while (j < region.size.y) {
- if (spacing <= 0) {
- workspace->draw_line(region.position + WORKSPACE_MARGIN + Point2(0, j), region.position + WORKSPACE_MARGIN + Point2(region.size.x, j), c);
- } else {
- workspace->draw_rect(Rect2(region.position + WORKSPACE_MARGIN + Point2(0, j), Size2(region.size.x, spacing)), c);
- }
- j += spacing + size.y;
- }
- }
-}
-
-void TileSetEditor::draw_edited_region_subdivision() const {
- Color c = Color(0.3, 0.7, 0.6);
- Rect2 region = edited_region;
- Size2 size;
- int spacing;
- bool draw;
-
- if (workspace_mode == WORKSPACE_EDIT) {
- int p_id = get_current_tile();
- size = tileset->autotile_get_size(p_id);
- spacing = tileset->autotile_get_spacing(p_id);
- draw = tileset->tile_get_tile_mode(p_id) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(p_id) == TileSet::ATLAS_TILE;
- } else {
- size = snap_step;
- spacing = snap_separation.x;
- draw = workspace_mode != WORKSPACE_CREATE_SINGLE;
- }
-
- if (draw) {
- float j = size.x;
- while (j < region.size.x) {
- if (spacing <= 0) {
- workspace->draw_line(region.position + Point2(j, 0), region.position + Point2(j, region.size.y), c);
- } else {
- workspace->draw_rect(Rect2(region.position + Point2(j, 0), Size2(spacing, region.size.y)), c);
- }
- j += spacing + size.x;
- }
- j = size.y;
- while (j < region.size.y) {
- if (spacing <= 0) {
- workspace->draw_line(region.position + Point2(0, j), region.position + Point2(region.size.x, j), c);
- } else {
- workspace->draw_rect(Rect2(region.position + Point2(0, j), Size2(region.size.x, spacing)), c);
- }
- j += spacing + size.y;
- }
- }
-}
-
-void TileSetEditor::draw_grid_snap() {
- if (tools[TOOL_GRID_SNAP]->is_pressed()) {
- Color grid_color = Color(0.4, 0, 1);
- Size2 s = workspace->get_size();
-
- int width_count = Math::floor((s.width - WORKSPACE_MARGIN.x) / (snap_step.x + snap_separation.x));
- int height_count = Math::floor((s.height - WORKSPACE_MARGIN.y) / (snap_step.y + snap_separation.y));
-
- int last_p = 0;
- if (snap_step.x != 0) {
- for (int i = 0; i <= width_count; i++) {
- if (i == 0 && snap_offset.x != 0) {
- last_p = snap_offset.x;
- }
- if (snap_separation.x != 0) {
- if (i != 0) {
- workspace->draw_rect(Rect2(last_p, 0, snap_separation.x, s.height), grid_color);
- last_p += snap_separation.x;
- } else {
- workspace->draw_rect(Rect2(last_p, 0, -snap_separation.x, s.height), grid_color);
- }
- } else {
- workspace->draw_line(Point2(last_p, 0), Point2(last_p, s.height), grid_color);
- }
- last_p += snap_step.x;
- }
- }
- last_p = 0;
- if (snap_step.y != 0) {
- for (int i = 0; i <= height_count; i++) {
- if (i == 0 && snap_offset.y != 0) {
- last_p = snap_offset.y;
- }
- if (snap_separation.y != 0) {
- if (i != 0) {
- workspace->draw_rect(Rect2(0, last_p, s.width, snap_separation.y), grid_color);
- last_p += snap_separation.y;
- } else {
- workspace->draw_rect(Rect2(0, last_p, s.width, -snap_separation.y), grid_color);
- }
- } else {
- workspace->draw_line(Point2(0, last_p), Point2(s.width, last_p), grid_color);
- }
- last_p += snap_step.y;
- }
- }
- }
-}
-
-void TileSetEditor::draw_polygon_shapes() {
- int t_id = get_current_tile();
- if (t_id < 0) {
- return;
- }
-
- switch (edit_mode) {
- case EDITMODE_COLLISION: {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id);
- for (int i = 0; i < sd.size(); i++) {
- Vector2 coord = Vector2(0, 0);
- Vector2 anchor = Vector2(0, 0);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- coord = sd[i].autotile_coord;
- anchor = tileset->autotile_get_size(t_id);
- anchor.x += tileset->autotile_get_spacing(t_id);
- anchor.y += tileset->autotile_get_spacing(t_id);
- anchor.x *= coord.x;
- anchor.y *= coord.y;
- }
- anchor += WORKSPACE_MARGIN;
- anchor += tileset->tile_get_region(t_id).position;
- Ref<Shape2D> shape = sd[i].shape;
- if (shape.is_valid()) {
- Color c_bg;
- Color c_border;
- Ref<ConvexPolygonShape2D> convex = shape;
- bool is_convex = convex.is_valid();
- if ((tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE || coord == edited_shape_coord) && sd[i].shape == edited_collision_shape) {
- if (is_convex) {
- c_bg = Color(0, 1, 1, 0.5);
- c_border = Color(0, 1, 1);
- } else {
- c_bg = Color(0.8, 0, 1, 0.5);
- c_border = Color(0.8, 0, 1);
- }
- } else {
- if (is_convex) {
- c_bg = Color(0.9, 0.7, 0.07, 0.5);
- c_border = Color(0.9, 0.7, 0.07, 1);
-
- } else {
- c_bg = Color(0.9, 0.45, 0.075, 0.5);
- c_border = Color(0.9, 0.45, 0.075);
- }
- }
- Vector<Vector2> polygon;
- Vector<Color> colors;
- if (!creating_shape && shape == edited_collision_shape && current_shape.size() > 2) {
- for (int j = 0; j < current_shape.size(); j++) {
- polygon.push_back(current_shape[j]);
- colors.push_back(c_bg);
- }
- } else {
- for (int j = 0; j < _get_collision_shape_points(shape).size(); j++) {
- polygon.push_back(_get_collision_shape_points(shape)[j] + anchor);
- colors.push_back(c_bg);
- }
- }
-
- if (polygon.size() < 3) {
- continue;
- }
-
- workspace->draw_polygon(polygon, colors);
-
- if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- if (!creating_shape && polygon.size() > 1) {
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
- }
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
- }
- if (shape == edited_collision_shape) {
- draw_handles = true;
- }
- }
- }
- }
- } break;
- case EDITMODE_OCCLUSION: {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- Ref<OccluderPolygon2D> shape = edited_occlusion_shape;
- if (shape.is_valid()) {
- Color c_bg = Color(0, 1, 1, 0.5);
- Color c_border = Color(0, 1, 1);
-
- Vector<Vector2> polygon;
- Vector<Color> colors;
- Vector2 anchor = WORKSPACE_MARGIN;
- anchor += tileset->tile_get_region(get_current_tile()).position;
- if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) {
- for (int j = 0; j < current_shape.size(); j++) {
- polygon.push_back(current_shape[j]);
- colors.push_back(c_bg);
- }
- } else {
- for (int j = 0; j < shape->get_polygon().size(); j++) {
- polygon.push_back(shape->get_polygon()[j] + anchor);
- colors.push_back(c_bg);
- }
- }
- workspace->draw_polygon(polygon, colors);
-
- if (!creating_shape && polygon.size() > 1) {
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
- }
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
- }
- if (shape == edited_occlusion_shape) {
- draw_handles = true;
- }
- }
- } else {
- Map<Vector2, Ref<OccluderPolygon2D>> map = tileset->autotile_get_light_oclusion_map(t_id);
- for (Map<Vector2, Ref<OccluderPolygon2D>>::Element *E = map.front(); E; E = E->next()) {
- Vector2 coord = E->key();
- Vector2 anchor = tileset->autotile_get_size(t_id);
- anchor.x += tileset->autotile_get_spacing(t_id);
- anchor.y += tileset->autotile_get_spacing(t_id);
- anchor.x *= coord.x;
- anchor.y *= coord.y;
- anchor += WORKSPACE_MARGIN;
- anchor += tileset->tile_get_region(t_id).position;
- Ref<OccluderPolygon2D> shape = E->value();
- if (shape.is_valid()) {
- Color c_bg;
- Color c_border;
- if (coord == edited_shape_coord && shape == edited_occlusion_shape) {
- c_bg = Color(0, 1, 1, 0.5);
- c_border = Color(0, 1, 1);
- } else {
- c_bg = Color(0.9, 0.7, 0.07, 0.5);
- c_border = Color(0.9, 0.7, 0.07, 1);
- }
- Vector<Vector2> polygon;
- Vector<Color> colors;
- if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) {
- for (int j = 0; j < current_shape.size(); j++) {
- polygon.push_back(current_shape[j]);
- colors.push_back(c_bg);
- }
- } else {
- for (int j = 0; j < shape->get_polygon().size(); j++) {
- polygon.push_back(shape->get_polygon()[j] + anchor);
- colors.push_back(c_bg);
- }
- }
- workspace->draw_polygon(polygon, colors);
-
- if (coord == edited_shape_coord) {
- if (!creating_shape && polygon.size() > 1) {
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
- }
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
- }
- if (shape == edited_occlusion_shape) {
- draw_handles = true;
- }
- }
- }
- }
- }
- } break;
- case EDITMODE_NAVIGATION: {
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- Ref<NavigationPolygon> shape = edited_navigation_shape;
-
- if (shape.is_valid()) {
- Color c_bg = Color(0, 1, 1, 0.5);
- Color c_border = Color(0, 1, 1);
-
- Vector<Vector2> polygon;
- Vector<Color> colors;
- Vector2 anchor = WORKSPACE_MARGIN;
- anchor += tileset->tile_get_region(get_current_tile()).position;
- if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) {
- for (int j = 0; j < current_shape.size(); j++) {
- polygon.push_back(current_shape[j]);
- colors.push_back(c_bg);
- }
- } else {
- Vector<Vector2> vertices = shape->get_vertices();
- for (int j = 0; j < shape->get_polygon(0).size(); j++) {
- polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
- colors.push_back(c_bg);
- }
- }
- workspace->draw_polygon(polygon, colors);
-
- if (!creating_shape && polygon.size() > 1) {
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
- }
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
- }
- if (shape == edited_navigation_shape) {
- draw_handles = true;
- }
- }
- } else {
- Map<Vector2, Ref<NavigationPolygon>> map = tileset->autotile_get_navigation_map(t_id);
- for (Map<Vector2, Ref<NavigationPolygon>>::Element *E = map.front(); E; E = E->next()) {
- Vector2 coord = E->key();
- Vector2 anchor = tileset->autotile_get_size(t_id);
- anchor.x += tileset->autotile_get_spacing(t_id);
- anchor.y += tileset->autotile_get_spacing(t_id);
- anchor.x *= coord.x;
- anchor.y *= coord.y;
- anchor += WORKSPACE_MARGIN;
- anchor += tileset->tile_get_region(t_id).position;
- Ref<NavigationPolygon> shape = E->value();
- if (shape.is_valid()) {
- Color c_bg;
- Color c_border;
- if (coord == edited_shape_coord && shape == edited_navigation_shape) {
- c_bg = Color(0, 1, 1, 0.5);
- c_border = Color(0, 1, 1);
- } else {
- c_bg = Color(0.9, 0.7, 0.07, 0.5);
- c_border = Color(0.9, 0.7, 0.07, 1);
- }
- Vector<Vector2> polygon;
- Vector<Color> colors;
- if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) {
- for (int j = 0; j < current_shape.size(); j++) {
- polygon.push_back(current_shape[j]);
- colors.push_back(c_bg);
- }
- } else {
- Vector<Vector2> vertices = shape->get_vertices();
- for (int j = 0; j < shape->get_polygon(0).size(); j++) {
- polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
- colors.push_back(c_bg);
- }
- }
- workspace->draw_polygon(polygon, colors);
-
- if (coord == edited_shape_coord) {
- if (!creating_shape && polygon.size() > 1) {
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
- }
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
- }
- if (shape == edited_navigation_shape) {
- draw_handles = true;
- }
- }
- }
- }
- }
- } break;
- default: {
- }
- }
-
- if (creating_shape && current_shape.size() > 1) {
- for (int j = 0; j < current_shape.size() - 1; j++) {
- workspace->draw_line(current_shape[j], current_shape[j + 1], Color(0, 1, 1), 1);
- }
- workspace->draw_line(current_shape[current_shape.size() - 1], snap_point(workspace->get_local_mouse_position()), Color(0, 1, 1), 1);
- draw_handles = true;
- }
-}
-
-void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
- creating_shape = false;
-
- if (edit_mode == EDITMODE_COLLISION) {
- if (current_shape.size() >= 3) {
- Ref<ConvexPolygonShape2D> shape = memnew(ConvexPolygonShape2D);
-
- Vector<Vector2> points;
- float p_total = 0;
-
- for (int i = 0; i < current_shape.size(); i++) {
- points.push_back(current_shape[i] - shape_anchor);
-
- if (i != current_shape.size() - 1) {
- p_total += ((current_shape[i + 1].x - current_shape[i].x) * (-current_shape[i + 1].y + (-current_shape[i].y)));
- } else {
- p_total += ((current_shape[0].x - current_shape[i].x) * (-current_shape[0].y + (-current_shape[i].y)));
- }
- }
-
- if (p_total < 0) {
- points.invert();
- }
-
- shape->set_points(points);
-
- undo_redo->create_action(TTR("Create Collision Polygon"));
- // Necessary to get the version that returns a Array instead of a Vector.
- Array sd = tileset->call("tile_get_shapes", get_current_tile());
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate());
- for (int i = 0; i < sd.size(); i++) {
- if (sd[i].get("shape") == edited_collision_shape) {
- sd.remove(i);
- break;
- }
- }
- undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
- } else {
- undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D());
- }
- tools[TOOL_SELECT]->set_pressed(true);
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
- } else {
- tools[TOOL_SELECT]->set_pressed(true);
- workspace->update();
- }
- } else if (edit_mode == EDITMODE_OCCLUSION) {
- Ref<OccluderPolygon2D> shape = memnew(OccluderPolygon2D);
-
- Vector<Vector2> polygon;
- polygon.resize(current_shape.size());
- Vector2 *w = polygon.ptrw();
-
- for (int i = 0; i < current_shape.size(); i++) {
- w[i] = current_shape[i] - shape_anchor;
- }
-
- shape->set_polygon(polygon);
-
- undo_redo->create_action(TTR("Create Occlusion Polygon"));
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), shape, edited_shape_coord);
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord);
- } else {
- undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), shape);
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile()));
- }
- tools[TOOL_SELECT]->set_pressed(true);
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
- } else if (edit_mode == EDITMODE_NAVIGATION) {
- Ref<NavigationPolygon> shape = memnew(NavigationPolygon);
-
- Vector<Vector2> polygon;
- Vector<int> indices;
- polygon.resize(current_shape.size());
- Vector2 *w = polygon.ptrw();
-
- for (int i = 0; i < current_shape.size(); i++) {
- w[i] = current_shape[i] - shape_anchor;
- indices.push_back(i);
- }
-
- shape->set_vertices(polygon);
- shape->add_polygon(indices);
-
- undo_redo->create_action(TTR("Create Navigation Polygon"));
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), shape, edited_shape_coord);
- undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord);
- } else {
- undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), shape);
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile()));
- }
- tools[TOOL_SELECT]->set_pressed(true);
- undo_redo->add_do_method(this, "_select_edited_shape_coord");
- undo_redo->add_undo_method(this, "_select_edited_shape_coord");
- undo_redo->commit_action();
- }
- tileset->notify_property_list_changed();
-}
-
-void TileSetEditor::select_coord(const Vector2 &coord) {
- _update_tile_data();
- current_shape = PackedVector2Array();
- if (get_current_tile() == -1) {
- return;
- }
- Rect2 current_tile_region = tileset->tile_get_region(get_current_tile());
- current_tile_region.position += WORKSPACE_MARGIN;
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- if (edited_collision_shape != tileset->tile_get_shape(get_current_tile(), 0)) {
- _set_edited_collision_shape(tileset->tile_get_shape(get_current_tile(), 0));
- }
- if (edited_occlusion_shape != tileset->tile_get_light_occluder(get_current_tile())) {
- edited_occlusion_shape = tileset->tile_get_light_occluder(get_current_tile());
- }
- if (edited_navigation_shape != tileset->tile_get_navigation_polygon(get_current_tile())) {
- edited_navigation_shape = tileset->tile_get_navigation_polygon(get_current_tile());
- }
-
- if (edit_mode == EDITMODE_COLLISION) {
- current_shape.resize(0);
- if (edited_collision_shape.is_valid()) {
- for (int i = 0; i < _get_edited_shape_points().size(); i++) {
- current_shape.push_back(_get_edited_shape_points()[i] + current_tile_region.position);
- }
- }
- } else if (edit_mode == EDITMODE_OCCLUSION) {
- current_shape.resize(0);
- if (edited_occlusion_shape.is_valid()) {
- for (int i = 0; i < edited_occlusion_shape->get_polygon().size(); i++) {
- current_shape.push_back(edited_occlusion_shape->get_polygon()[i] + current_tile_region.position);
- }
- }
- } else if (edit_mode == EDITMODE_NAVIGATION) {
- current_shape.resize(0);
- if (edited_navigation_shape.is_valid()) {
- if (edited_navigation_shape->get_polygon_count() > 0) {
- Vector<Vector2> vertices = edited_navigation_shape->get_vertices();
- for (int i = 0; i < edited_navigation_shape->get_polygon(0).size(); i++) {
- current_shape.push_back(vertices[edited_navigation_shape->get_polygon(0)[i]] + current_tile_region.position);
- }
- }
- }
- }
- } else {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
- bool found_collision_shape = false;
- for (int i = 0; i < sd.size(); i++) {
- if (sd[i].autotile_coord == coord) {
- if (edited_collision_shape != sd[i].shape) {
- _set_edited_collision_shape(sd[i].shape);
- }
- found_collision_shape = true;
- break;
- }
- }
- if (!found_collision_shape) {
- _set_edited_collision_shape(Ref<ConvexPolygonShape2D>(nullptr));
- }
- if (edited_occlusion_shape != tileset->autotile_get_light_occluder(get_current_tile(), coord)) {
- edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), coord);
- }
- if (edited_navigation_shape != tileset->autotile_get_navigation_polygon(get_current_tile(), coord)) {
- edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), coord);
- }
-
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Vector2 size = tileset->autotile_get_size(get_current_tile());
- Vector2 shape_anchor = coord;
- shape_anchor.x *= (size.x + spacing);
- shape_anchor.y *= (size.y + spacing);
- shape_anchor += current_tile_region.position;
- if (edit_mode == EDITMODE_COLLISION) {
- current_shape.resize(0);
- if (edited_collision_shape.is_valid()) {
- for (int j = 0; j < _get_edited_shape_points().size(); j++) {
- current_shape.push_back(_get_edited_shape_points()[j] + shape_anchor);
- }
- }
- } else if (edit_mode == EDITMODE_OCCLUSION) {
- current_shape.resize(0);
- if (edited_occlusion_shape.is_valid()) {
- for (int i = 0; i < edited_occlusion_shape->get_polygon().size(); i++) {
- current_shape.push_back(edited_occlusion_shape->get_polygon()[i] + shape_anchor);
- }
- }
- } else if (edit_mode == EDITMODE_NAVIGATION) {
- current_shape.resize(0);
- if (edited_navigation_shape.is_valid()) {
- if (edited_navigation_shape->get_polygon_count() > 0) {
- Vector<Vector2> vertices = edited_navigation_shape->get_vertices();
- for (int i = 0; i < edited_navigation_shape->get_polygon(0).size(); i++) {
- current_shape.push_back(vertices[edited_navigation_shape->get_polygon(0)[i]] + shape_anchor);
- }
- }
- }
- }
- }
- workspace->update();
- workspace_container->update();
- helper->notify_property_list_changed();
-}
-
-Vector2 TileSetEditor::snap_point(const Vector2 &point) {
- Vector2 p = point;
- Vector2 coord = edited_shape_coord;
- Vector2 tile_size = tileset->autotile_get_size(get_current_tile());
- int spacing = tileset->autotile_get_spacing(get_current_tile());
- Vector2 anchor = coord;
- anchor.x *= (tile_size.x + spacing);
- anchor.y *= (tile_size.y + spacing);
- anchor += tileset->tile_get_region(get_current_tile()).position;
- anchor += WORKSPACE_MARGIN;
- Rect2 region(anchor, tile_size);
- Rect2 tile_region(tileset->tile_get_region(get_current_tile()).position + WORKSPACE_MARGIN, tileset->tile_get_region(get_current_tile()).size);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- region.position = tileset->tile_get_region(get_current_tile()).position + WORKSPACE_MARGIN;
- region.size = tileset->tile_get_region(get_current_tile()).size;
- }
-
- if (tools[TOOL_GRID_SNAP]->is_pressed()) {
- p.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p.x, snap_separation.x);
- p.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p.y, snap_separation.y);
- }
-
- if (tools[SHAPE_KEEP_INSIDE_TILE]->is_pressed()) {
- if (p.x < region.position.x) {
- p.x = region.position.x;
- }
- if (p.y < region.position.y) {
- p.y = region.position.y;
- }
- if (p.x > region.position.x + region.size.x) {
- p.x = region.position.x + region.size.x;
- }
- if (p.y > region.position.y + region.size.y) {
- p.y = region.position.y + region.size.y;
- }
- }
-
- if (p.x < tile_region.position.x) {
- p.x = tile_region.position.x;
- }
- if (p.y < tile_region.position.y) {
- p.y = tile_region.position.y;
- }
- if (p.x > (tile_region.position.x + tile_region.size.x)) {
- p.x = (tile_region.position.x + tile_region.size.x);
- }
- if (p.y > (tile_region.position.y + tile_region.size.y)) {
- p.y = (tile_region.position.y + tile_region.size.y);
- }
-
- return p;
-}
-
-void TileSetEditor::add_texture(Ref<Texture2D> p_texture) {
- texture_list->add_item(p_texture->get_path().get_file());
- texture_map.insert(p_texture->get_rid(), p_texture);
- texture_list->set_item_metadata(texture_list->get_item_count() - 1, p_texture->get_rid());
-}
-
-void TileSetEditor::remove_texture(Ref<Texture2D> p_texture) {
- texture_list->remove_item(texture_list->find_metadata(p_texture->get_rid()));
- texture_map.erase(p_texture->get_rid());
-
- _validate_current_tile_id();
-
- if (!get_current_texture().is_valid()) {
- _on_texture_list_selected(-1);
- workspace_overlay->update();
- }
-}
-
-void TileSetEditor::update_texture_list() {
- Ref<Texture2D> selected_texture = get_current_texture();
-
- helper->set_tileset(tileset);
-
- List<int> ids;
- tileset->get_tile_list(&ids);
- Vector<int> ids_to_remove;
- for (List<int>::Element *E = ids.front(); E; E = E->next()) {
- // Clear tiles referencing gone textures (user has been already given the chance to fix broken deps)
- if (!tileset->tile_get_texture(E->get()).is_valid()) {
- ids_to_remove.push_back(E->get());
- ERR_CONTINUE(!tileset->tile_get_texture(E->get()).is_valid());
- }
-
- if (!texture_map.has(tileset->tile_get_texture(E->get())->get_rid())) {
- add_texture(tileset->tile_get_texture(E->get()));
- }
- }
- for (int i = 0; i < ids_to_remove.size(); i++) {
- tileset->remove_tile(ids_to_remove[i]);
- }
-
- if (texture_list->get_item_count() > 0 && selected_texture.is_valid()) {
- texture_list->select(texture_list->find_metadata(selected_texture->get_rid()));
- if (texture_list->get_selected_items().size() > 0) {
- _on_texture_list_selected(texture_list->get_selected_items()[0]);
- }
- } else if (get_current_texture().is_valid()) {
- _on_texture_list_selected(texture_list->find_metadata(get_current_texture()->get_rid()));
- } else {
- _validate_current_tile_id();
- _on_texture_list_selected(-1);
- workspace_overlay->update();
- }
- update_texture_list_icon();
- helper->notify_property_list_changed();
-}
-
-void TileSetEditor::update_texture_list_icon() {
- for (int current_idx = 0; current_idx < texture_list->get_item_count(); current_idx++) {
- RID rid = texture_list->get_item_metadata(current_idx);
- texture_list->set_item_icon(current_idx, texture_map[rid]);
- Size2 texture_size = texture_map[rid]->get_size();
- texture_list->set_item_icon_region(current_idx, Rect2(0, 0, MIN(texture_size.x, 150), MIN(texture_size.y, 100)));
- }
- texture_list->update();
-}
-
-void TileSetEditor::update_workspace_tile_mode() {
- if (!get_current_texture().is_valid()) {
- tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
- workspace_mode = WORKSPACE_EDIT;
- for (int i = 1; i < WORKSPACE_MODE_MAX; i++) {
- tool_workspacemode[i]->set_disabled(true);
- }
- tools[SELECT_NEXT]->set_disabled(true);
- tools[SELECT_PREVIOUS]->set_disabled(true);
-
- tools[ZOOM_OUT]->hide();
- tools[ZOOM_1]->hide();
- tools[ZOOM_IN]->hide();
- tools[VISIBLE_INFO]->hide();
-
- scroll->hide();
- empty_message->show();
- } else {
- for (int i = 1; i < WORKSPACE_MODE_MAX; i++) {
- tool_workspacemode[i]->set_disabled(false);
- }
- tools[SELECT_NEXT]->set_disabled(false);
- tools[SELECT_PREVIOUS]->set_disabled(false);
-
- tools[ZOOM_OUT]->show();
- tools[ZOOM_1]->show();
- tools[ZOOM_IN]->show();
- tools[VISIBLE_INFO]->show();
-
- scroll->show();
- empty_message->hide();
- }
-
- if (workspace_mode != WORKSPACE_EDIT) {
- for (int i = 0; i < EDITMODE_MAX; i++) {
- tool_editmode[i]->hide();
- }
- tool_editmode[EDITMODE_REGION]->show();
- tool_editmode[EDITMODE_REGION]->set_pressed(true);
- _on_edit_mode_changed(EDITMODE_REGION);
- separator_editmode->show();
- return;
- }
-
- if (get_current_tile() < 0) {
- for (int i = 0; i < EDITMODE_MAX; i++) {
- tool_editmode[i]->hide();
- }
- for (int i = TOOL_SELECT; i < ZOOM_OUT; i++) {
- tools[i]->hide();
- }
-
- separator_editmode->hide();
- separator_bitmask->hide();
- separator_delete->hide();
- separator_grid->hide();
- return;
- }
-
- for (int i = 0; i < EDITMODE_MAX; i++) {
- tool_editmode[i]->show();
- }
- separator_editmode->show();
-
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- if (tool_editmode[EDITMODE_ICON]->is_pressed() || tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed() || tool_editmode[EDITMODE_Z_INDEX]->is_pressed()) {
- tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
- edit_mode = EDITMODE_COLLISION;
- }
- select_coord(Vector2(0, 0));
-
- tool_editmode[EDITMODE_ICON]->hide();
- tool_editmode[EDITMODE_BITMASK]->hide();
- tool_editmode[EDITMODE_PRIORITY]->hide();
- tool_editmode[EDITMODE_Z_INDEX]->hide();
- } else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE) {
- if (edit_mode == EDITMODE_ICON) {
- select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
- } else {
- _select_edited_shape_coord();
- }
- } else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
- if (tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) {
- tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
- edit_mode = EDITMODE_COLLISION;
- }
- if (edit_mode == EDITMODE_ICON) {
- select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
- } else {
- _select_edited_shape_coord();
- }
-
- tool_editmode[EDITMODE_BITMASK]->hide();
- }
- _on_edit_mode_changed(edit_mode);
-}
-
-void TileSetEditor::update_workspace_minsize() {
- Size2 workspace_min_size = get_current_texture()->get_size();
- RID current_texture_rid = get_current_texture()->get_rid();
- List<int> *tiles = new List<int>();
- tileset->get_tile_list(tiles);
- for (List<int>::Element *E = tiles->front(); E; E = E->next()) {
- if (tileset->tile_get_texture(E->get())->get_rid() != current_texture_rid) {
- continue;
- }
-
- Rect2i region = tileset->tile_get_region(E->get());
- if (region.position.x + region.size.x > workspace_min_size.x) {
- workspace_min_size.x = region.position.x + region.size.x;
- }
- if (region.position.y + region.size.y > workspace_min_size.y) {
- workspace_min_size.y = region.position.y + region.size.y;
- }
- }
- delete tiles;
-
- workspace->set_custom_minimum_size(workspace_min_size + WORKSPACE_MARGIN * 2);
- workspace_container->set_custom_minimum_size(workspace_min_size * workspace->get_scale() + WORKSPACE_MARGIN * 2);
- workspace_overlay->set_custom_minimum_size(workspace_min_size * workspace->get_scale() + WORKSPACE_MARGIN * 2);
-}
-
-void TileSetEditor::update_edited_region(const Vector2 &end_point) {
- edited_region = Rect2(region_from, Size2());
- if (tools[TOOL_GRID_SNAP]->is_pressed()) {
- Vector2 grid_coord;
- grid_coord = ((region_from - snap_offset) / (snap_step + snap_separation)).floor();
- grid_coord *= (snap_step + snap_separation);
- grid_coord += snap_offset;
- edited_region.expand_to(grid_coord);
- grid_coord += snap_step;
- edited_region.expand_to(grid_coord);
-
- grid_coord = ((end_point - snap_offset) / (snap_step + snap_separation)).floor();
- grid_coord *= (snap_step + snap_separation);
- grid_coord += snap_offset;
- edited_region.expand_to(grid_coord);
- grid_coord += snap_step;
- edited_region.expand_to(grid_coord);
- } else {
- edited_region.expand_to(end_point);
- }
-}
-
-int TileSetEditor::get_current_tile() const {
- return current_tile;
-}
-
-void TileSetEditor::set_current_tile(int p_id) {
- if (current_tile != p_id) {
- current_tile = p_id;
- helper->notify_property_list_changed();
- select_coord(Vector2(0, 0));
- update_workspace_tile_mode();
- if (p_id == -1) {
- editor->get_inspector()->edit(tileset.ptr());
- } else {
- editor->get_inspector()->edit(helper);
- }
- }
-}
-
-Ref<Texture2D> TileSetEditor::get_current_texture() {
- if (texture_list->get_selected_items().size() == 0) {
- return Ref<Texture2D>();
- } else {
- return texture_map[texture_list->get_item_metadata(texture_list->get_selected_items()[0])];
- }
-}
-
-void TilesetEditorContext::set_tileset(const Ref<TileSet> &p_tileset) {
- tileset = p_tileset;
-}
-
-void TilesetEditorContext::set_snap_options_visible(bool p_visible) {
- snap_options_visible = p_visible;
- notify_property_list_changed();
-}
-
-bool TilesetEditorContext::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name.operator String();
-
- if (name == "options_offset") {
- Vector2 snap = p_value;
- tileset_editor->_set_snap_off(snap + WORKSPACE_MARGIN);
- return true;
- } else if (name == "options_step") {
- Vector2 snap = p_value;
- tileset_editor->_set_snap_step(snap);
- return true;
- } else if (name == "options_separation") {
- Vector2 snap = p_value;
- tileset_editor->_set_snap_sep(snap);
- return true;
- } else if (p_name.operator String().left(5) == "tile_") {
- String name2 = p_name.operator String().right(5);
- bool v = false;
-
- if (tileset_editor->get_current_tile() < 0 || tileset.is_null()) {
- return false;
- }
-
- if (name2 == "autotile_bitmask_mode") {
- tileset->set(String::num(tileset_editor->get_current_tile(), 0) + "/autotile/bitmask_mode", p_value, &v);
- } else if (name2 == "subtile_size") {
- tileset->set(String::num(tileset_editor->get_current_tile(), 0) + "/autotile/tile_size", p_value, &v);
- } else if (name2 == "subtile_spacing") {
- tileset->set(String::num(tileset_editor->get_current_tile(), 0) + "/autotile/spacing", p_value, &v);
- } else {
- tileset->set(String::num(tileset_editor->get_current_tile(), 0) + "/" + name2, p_value, &v);
- }
- if (v) {
- tileset->notify_property_list_changed();
- tileset_editor->workspace->update();
- tileset_editor->workspace_overlay->update();
- }
- return v;
- } else if (name == "tileset_script") {
- tileset->set_script(p_value);
- return true;
- } else if (name == "selected_collision_one_way") {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(tileset_editor->get_current_tile());
- for (int index = 0; index < sd.size(); index++) {
- if (sd[index].shape == tileset_editor->edited_collision_shape) {
- tileset->tile_set_shape_one_way(tileset_editor->get_current_tile(), index, p_value);
- return true;
- }
- }
- return false;
- } else if (name == "selected_collision_one_way_margin") {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(tileset_editor->get_current_tile());
- for (int index = 0; index < sd.size(); index++) {
- if (sd[index].shape == tileset_editor->edited_collision_shape) {
- tileset->tile_set_shape_one_way_margin(tileset_editor->get_current_tile(), index, p_value);
- return true;
- }
- }
- return false;
- }
-
- tileset_editor->err_dialog->set_text(TTR("This property can't be changed."));
- tileset_editor->err_dialog->popup_centered(Size2(300, 60));
- return false;
-}
-
-bool TilesetEditorContext::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name.operator String();
- bool v = false;
-
- if (name == "options_offset") {
- r_ret = tileset_editor->snap_offset - WORKSPACE_MARGIN;
- v = true;
- } else if (name == "options_step") {
- r_ret = tileset_editor->snap_step;
- v = true;
- } else if (name == "options_separation") {
- r_ret = tileset_editor->snap_separation;
- v = true;
- } else if (name.left(5) == "tile_") {
- name = name.right(5);
-
- if (tileset_editor->get_current_tile() < 0 || tileset.is_null()) {
- return false;
- }
- if (!tileset->has_tile(tileset_editor->get_current_tile())) {
- return false;
- }
-
- if (name == "autotile_bitmask_mode") {
- r_ret = tileset->get(String::num(tileset_editor->get_current_tile(), 0) + "/autotile/bitmask_mode", &v);
- } else if (name == "subtile_size") {
- r_ret = tileset->get(String::num(tileset_editor->get_current_tile(), 0) + "/autotile/tile_size", &v);
- } else if (name == "subtile_spacing") {
- r_ret = tileset->get(String::num(tileset_editor->get_current_tile(), 0) + "/autotile/spacing", &v);
- } else {
- r_ret = tileset->get(String::num(tileset_editor->get_current_tile(), 0) + "/" + name, &v);
- }
- return v;
- } else if (name == "selected_collision") {
- r_ret = tileset_editor->edited_collision_shape;
- v = true;
- } else if (name == "selected_collision_one_way") {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(tileset_editor->get_current_tile());
- for (int index = 0; index < sd.size(); index++) {
- if (sd[index].shape == tileset_editor->edited_collision_shape) {
- r_ret = sd[index].one_way_collision;
- v = true;
- break;
- }
- }
- } else if (name == "selected_collision_one_way_margin") {
- Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(tileset_editor->get_current_tile());
- for (int index = 0; index < sd.size(); index++) {
- if (sd[index].shape == tileset_editor->edited_collision_shape) {
- r_ret = sd[index].one_way_collision_margin;
- v = true;
- break;
- }
- }
- } else if (name == "selected_navigation") {
- r_ret = tileset_editor->edited_navigation_shape;
- v = true;
- } else if (name == "selected_occlusion") {
- r_ret = tileset_editor->edited_occlusion_shape;
- v = true;
- } else if (name == "tileset_script") {
- r_ret = tileset->get_script();
- v = true;
- }
- return v;
-}
-
-void TilesetEditorContext::_get_property_list(List<PropertyInfo> *p_list) const {
- if (snap_options_visible) {
- p_list->push_back(PropertyInfo(Variant::NIL, "Snap Options", PROPERTY_HINT_NONE, "options_", PROPERTY_USAGE_GROUP));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "options_offset"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "options_step"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "options_separation"));
- }
- if (tileset_editor->get_current_tile() >= 0 && !tileset.is_null()) {
- int id = tileset_editor->get_current_tile();
- p_list->push_back(PropertyInfo(Variant::NIL, "Selected Tile", PROPERTY_HINT_NONE, "tile_", PROPERTY_USAGE_GROUP));
- p_list->push_back(PropertyInfo(Variant::STRING, "tile_name"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_tex_offset"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
- p_list->push_back(PropertyInfo(Variant::COLOR, "tile_modulate"));
- p_list->push_back(PropertyInfo(Variant::INT, "tile_tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE"));
- if (tileset->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
- p_list->push_back(PropertyInfo(Variant::INT, "tile_autotile_bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_subtile_size"));
- p_list->push_back(PropertyInfo(Variant::INT, "tile_subtile_spacing", PROPERTY_HINT_RANGE, "0, 256, 1"));
- } else if (tileset->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_subtile_size"));
- p_list->push_back(PropertyInfo(Variant::INT, "tile_subtile_spacing", PROPERTY_HINT_RANGE, "0, 256, 1"));
- }
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_occluder_offset"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_navigation_offset"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- p_list->push_back(PropertyInfo(Variant::INT, "tile_z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"));
- }
- if (tileset_editor->edit_mode == TileSetEditor::EDITMODE_COLLISION && tileset_editor->edited_collision_shape.is_valid()) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "selected_collision", PROPERTY_HINT_RESOURCE_TYPE, tileset_editor->edited_collision_shape->get_class()));
- if (tileset_editor->edited_collision_shape.is_valid()) {
- p_list->push_back(PropertyInfo(Variant::BOOL, "selected_collision_one_way", PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "selected_collision_one_way_margin", PROPERTY_HINT_NONE));
- }
- }
- if (tileset_editor->edit_mode == TileSetEditor::EDITMODE_NAVIGATION && tileset_editor->edited_navigation_shape.is_valid()) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "selected_navigation", PROPERTY_HINT_RESOURCE_TYPE, tileset_editor->edited_navigation_shape->get_class()));
- }
- if (tileset_editor->edit_mode == TileSetEditor::EDITMODE_OCCLUSION && tileset_editor->edited_occlusion_shape.is_valid()) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "selected_occlusion", PROPERTY_HINT_RESOURCE_TYPE, tileset_editor->edited_occlusion_shape->get_class()));
- }
- if (!tileset.is_null()) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "tileset_script", PROPERTY_HINT_RESOURCE_TYPE, "Script"));
- }
-}
-
-void TilesetEditorContext::_bind_methods() {
- ClassDB::bind_method("_hide_script_from_inspector", &TilesetEditorContext::_hide_script_from_inspector);
-}
-
-TilesetEditorContext::TilesetEditorContext(TileSetEditor *p_tileset_editor) {
- tileset_editor = p_tileset_editor;
- snap_options_visible = false;
-}
-
-void TileSetEditorPlugin::edit(Object *p_node) {
- if (Object::cast_to<TileSet>(p_node)) {
- tileset_editor->edit(Object::cast_to<TileSet>(p_node));
- }
-}
-
-bool TileSetEditorPlugin::handles(Object *p_node) const {
- return p_node->is_class("TileSet") || p_node->is_class("TilesetEditorContext");
-}
-
-void TileSetEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- tileset_editor_button->show();
- editor->make_bottom_panel_item_visible(tileset_editor);
- get_tree()->connect("idle_frame", Callable(tileset_editor, "_on_workspace_process"));
- } else {
- editor->hide_bottom_panel();
- tileset_editor_button->hide();
- get_tree()->disconnect("idle_frame", Callable(tileset_editor, "_on_workspace_process"));
- }
-}
-
-Dictionary TileSetEditorPlugin::get_state() const {
- Dictionary state;
- state["snap_offset"] = tileset_editor->snap_offset;
- state["snap_step"] = tileset_editor->snap_step;
- state["snap_separation"] = tileset_editor->snap_separation;
- state["snap_enabled"] = tileset_editor->tools[TileSetEditor::TOOL_GRID_SNAP]->is_pressed();
- state["keep_inside_tile"] = tileset_editor->tools[TileSetEditor::SHAPE_KEEP_INSIDE_TILE]->is_pressed();
- state["show_information"] = tileset_editor->tools[TileSetEditor::VISIBLE_INFO]->is_pressed();
- return state;
-}
-
-void TileSetEditorPlugin::set_state(const Dictionary &p_state) {
- Dictionary state = p_state;
- if (state.has("snap_step")) {
- tileset_editor->_set_snap_step(state["snap_step"]);
- }
-
- if (state.has("snap_offset")) {
- tileset_editor->_set_snap_off(state["snap_offset"]);
- }
-
- if (state.has("snap_separation")) {
- tileset_editor->_set_snap_sep(state["snap_separation"]);
- }
-
- if (state.has("snap_enabled")) {
- tileset_editor->tools[TileSetEditor::TOOL_GRID_SNAP]->set_pressed(state["snap_enabled"]);
- if (tileset_editor->helper) {
- tileset_editor->_on_grid_snap_toggled(state["snap_enabled"]);
- }
- }
-
- if (state.has("keep_inside_tile")) {
- tileset_editor->tools[TileSetEditor::SHAPE_KEEP_INSIDE_TILE]->set_pressed(state["keep_inside_tile"]);
- }
-
- if (state.has("show_information")) {
- tileset_editor->tools[TileSetEditor::VISIBLE_INFO]->set_pressed(state["show_information"]);
- }
-}
-
-TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- tileset_editor = memnew(TileSetEditor(p_node));
-
- tileset_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
- tileset_editor->hide();
-
- tileset_editor_button = p_node->add_bottom_panel_item(TTR("TileSet"), tileset_editor);
- tileset_editor_button->hide();
-}
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
deleted file mode 100644
index e778c18f44..0000000000
--- a/editor/plugins/tile_set_editor_plugin.h
+++ /dev/null
@@ -1,298 +0,0 @@
-/*************************************************************************/
-/* tile_set_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TILE_SET_EDITOR_PLUGIN_H
-#define TILE_SET_EDITOR_PLUGIN_H
-
-#include "editor/editor_node.h"
-#include "scene/2d/sprite_2d.h"
-#include "scene/resources/concave_polygon_shape_2d.h"
-#include "scene/resources/convex_polygon_shape_2d.h"
-#include "scene/resources/tile_set.h"
-
-#define WORKSPACE_MARGIN Vector2(10, 10)
-class TilesetEditorContext;
-
-class TileSetEditor : public HSplitContainer {
- friend class TileSetEditorPlugin;
- friend class TilesetEditorContext;
-
- GDCLASS(TileSetEditor, HSplitContainer);
-
- enum TextureButtons {
- TOOL_TILESET_ADD_TEXTURE,
- TOOL_TILESET_REMOVE_TEXTURE,
- TOOL_TILESET_CREATE_SCENE,
- TOOL_TILESET_MERGE_SCENE,
- TOOL_TILESET_MAX
- };
-
- enum WorkspaceMode {
- WORKSPACE_EDIT,
- WORKSPACE_CREATE_SINGLE,
- WORKSPACE_CREATE_AUTOTILE,
- WORKSPACE_CREATE_ATLAS,
- WORKSPACE_MODE_MAX
- };
-
- enum EditMode {
- EDITMODE_REGION,
- EDITMODE_COLLISION,
- EDITMODE_OCCLUSION,
- EDITMODE_NAVIGATION,
- EDITMODE_BITMASK,
- EDITMODE_PRIORITY,
- EDITMODE_ICON,
- EDITMODE_Z_INDEX,
- EDITMODE_MAX
- };
-
- enum TileSetTools {
- SELECT_PREVIOUS,
- SELECT_NEXT,
- TOOL_SELECT,
- BITMASK_COPY,
- BITMASK_PASTE,
- BITMASK_CLEAR,
- SHAPE_NEW_POLYGON,
- SHAPE_NEW_RECTANGLE,
- SHAPE_TOGGLE_TYPE,
- SHAPE_DELETE,
- SHAPE_KEEP_INSIDE_TILE,
- TOOL_GRID_SNAP,
- ZOOM_OUT,
- ZOOM_1,
- ZOOM_IN,
- VISIBLE_INFO,
- TOOL_MAX
- };
-
- struct SubtileData {
- Array collisions;
- Ref<OccluderPolygon2D> occlusion_shape;
- Ref<NavigationPolygon> navigation_shape;
- };
-
- Ref<TileSet> tileset;
- TilesetEditorContext *helper;
- EditorNode *editor;
- UndoRedo *undo_redo;
-
- ConfirmationDialog *cd;
- AcceptDialog *err_dialog;
- EditorFileDialog *texture_dialog;
-
- ItemList *texture_list;
- int option;
- Button *tileset_toolbar_buttons[TOOL_TILESET_MAX];
- MenuButton *tileset_toolbar_tools;
- Map<RID, Ref<Texture2D>> texture_map;
-
- bool creating_shape;
- int dragging_point;
- bool tile_names_visible;
- Vector2 region_from;
- Rect2 edited_region;
- bool draw_edited_region;
- Vector2 edited_shape_coord;
- PackedVector2Array current_shape;
- Map<Vector2i, SubtileData> current_tile_data;
- Map<Vector2, uint32_t> bitmask_map_copy;
-
- Vector2 snap_step;
- Vector2 snap_offset;
- Vector2 snap_separation;
-
- Ref<Shape2D> edited_collision_shape;
- Ref<OccluderPolygon2D> edited_occlusion_shape;
- Ref<NavigationPolygon> edited_navigation_shape;
-
- int current_item_index;
- Sprite2D *preview;
- ScrollContainer *scroll;
- Label *empty_message;
- Control *workspace_container;
- bool draw_handles;
- Control *workspace_overlay;
- Control *workspace;
- Button *tool_workspacemode[WORKSPACE_MODE_MAX];
- Button *tool_editmode[EDITMODE_MAX];
- HSeparator *separator_editmode;
- HBoxContainer *toolbar;
- Button *tools[TOOL_MAX];
- VSeparator *separator_shape_toggle;
- VSeparator *separator_bitmask;
- VSeparator *separator_delete;
- VSeparator *separator_grid;
- SpinBox *spin_priority;
- SpinBox *spin_z_index;
- WorkspaceMode workspace_mode;
- EditMode edit_mode;
- int current_tile;
-
- float max_scale;
- float min_scale;
- float scale_ratio;
-
- void update_texture_list();
- void update_texture_list_icon();
-
- void add_texture(Ref<Texture2D> p_texture);
- void remove_texture(Ref<Texture2D> p_texture);
-
- Ref<Texture2D> get_current_texture();
-
- static void _import_node(Node *p_node, Ref<TileSet> p_library);
- static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
- void _undo_redo_import_scene(Node *p_scene, bool p_merge);
-
- bool _is_drop_valid(const Dictionary &p_drag_data, const Dictionary &p_item_data) const;
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
-
-protected:
- static void _bind_methods();
- void _notification(int p_what);
-
-public:
- void edit(const Ref<TileSet> &p_tileset);
- static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
-
- TileSetEditor(EditorNode *p_editor);
- ~TileSetEditor();
-
-private:
- void _on_tileset_toolbar_button_pressed(int p_index);
- void _on_tileset_toolbar_confirm();
- void _on_texture_list_selected(int p_index);
- void _on_textures_added(const PackedStringArray &p_paths);
- void _on_edit_mode_changed(int p_edit_mode);
- void _on_workspace_mode_changed(int p_workspace_mode);
- void _on_workspace_overlay_draw();
- void _on_workspace_draw();
- void _on_workspace_process();
- void _on_scroll_container_input(const Ref<InputEvent> &p_event);
- void _on_workspace_input(const Ref<InputEvent> &p_ie);
- void _on_tool_clicked(int p_tool);
- void _on_priority_changed(float val);
- void _on_z_index_changed(float val);
- void _on_grid_snap_toggled(bool p_val);
- Vector<Vector2> _get_collision_shape_points(const Ref<Shape2D> &p_shape);
- Vector<Vector2> _get_edited_shape_points();
- void _set_edited_shape_points(const Vector<Vector2> &points);
- void _update_tile_data();
- void _update_toggle_shape_button();
- void _select_next_tile();
- void _select_previous_tile();
- Array _get_tiles_in_current_texture(bool sorted = false);
- bool _sort_tiles(Variant p_a, Variant p_b);
- void _select_next_subtile();
- void _select_previous_subtile();
- void _select_next_shape();
- void _select_previous_shape();
- void _set_edited_collision_shape(const Ref<Shape2D> &p_shape);
- void _set_snap_step(Vector2 p_val);
- void _set_snap_off(Vector2 p_val);
- void _set_snap_sep(Vector2 p_val);
-
- void _validate_current_tile_id();
- void _select_edited_shape_coord();
- void _undo_tile_removal(int p_id);
-
- void _zoom_in();
- void _zoom_out();
- void _zoom_reset();
-
- void draw_highlight_current_tile();
- void draw_highlight_subtile(Vector2 coord, const Vector<Vector2> &other_highlighted = Vector<Vector2>());
- void draw_tile_subdivision(int p_id, Color p_color) const;
- void draw_edited_region_subdivision() const;
- void draw_grid_snap();
- void draw_polygon_shapes();
- void close_shape(const Vector2 &shape_anchor);
- void select_coord(const Vector2 &coord);
- Vector2 snap_point(const Vector2 &point);
- void update_workspace_tile_mode();
- void update_workspace_minsize();
- void update_edited_region(const Vector2 &end_point);
- int get_grabbed_point(const Vector2 &p_mouse_pos, real_t grab_threshold);
- bool is_within_grabbing_distance_of_first_point(const Vector2 &p_pos, real_t p_grab_threshold);
-
- int get_current_tile() const;
- void set_current_tile(int p_id);
-};
-
-class TilesetEditorContext : public Object {
- friend class TileSetEditor;
- GDCLASS(TilesetEditorContext, Object);
-
- Ref<TileSet> tileset;
- TileSetEditor *tileset_editor;
- bool snap_options_visible;
-
-public:
- bool _hide_script_from_inspector() { return true; }
- void set_tileset(const Ref<TileSet> &p_tileset);
-
-private:
- void set_snap_options_visible(bool p_visible);
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
-
-public:
- TilesetEditorContext(TileSetEditor *p_tileset_editor);
-};
-
-class TileSetEditorPlugin : public EditorPlugin {
- GDCLASS(TileSetEditorPlugin, EditorPlugin);
-
- TileSetEditor *tileset_editor;
- Button *tileset_editor_button;
- EditorNode *editor;
-
-public:
- virtual String get_name() const override { return "TileSet"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_node) override;
- virtual bool handles(Object *p_node) const override;
- virtual void make_visible(bool p_visible) override;
- void set_state(const Dictionary &p_state) override;
- Dictionary get_state() const override;
-
- TileSetEditorPlugin(EditorNode *p_node);
-};
-
-#endif // TILE_SET_EDITOR_PLUGIN_H
diff --git a/editor/plugins/tiles/SCsub b/editor/plugins/tiles/SCsub
new file mode 100644
index 0000000000..359d04e5df
--- /dev/null
+++ b/editor/plugins/tiles/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.editor_sources, "*.cpp")
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
new file mode 100644
index 0000000000..8c5bb56287
--- /dev/null
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -0,0 +1,649 @@
+/*************************************************************************/
+/* tile_atlas_view.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "tile_atlas_view.h"
+
+#include "core/input/input.h"
+#include "core/os/keyboard.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/center_container.h"
+#include "scene/gui/label.h"
+#include "scene/gui/panel.h"
+#include "scene/gui/texture_rect.h"
+
+#include "editor/editor_scale.h"
+
+void TileAtlasView::_gui_input(const Ref<InputEvent> &p_event) {
+ bool ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
+
+ Ref<InputEventMouseButton> b = p_event;
+ if (b.is_valid()) {
+ if (ctrl && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ // Zoom out
+ zoom_widget->set_zoom_by_increments(-2);
+ emit_signal("transform_changed", zoom_widget->get_zoom(), Vector2(scroll_container->get_h_scroll(), scroll_container->get_v_scroll()));
+ _update_zoom(zoom_widget->get_zoom(), true);
+ accept_event();
+ }
+
+ if (ctrl && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ // Zoom in
+ zoom_widget->set_zoom_by_increments(2);
+ emit_signal("transform_changed", zoom_widget->get_zoom(), Vector2(scroll_container->get_h_scroll(), scroll_container->get_v_scroll()));
+ _update_zoom(zoom_widget->get_zoom(), true);
+ accept_event();
+ }
+ }
+}
+
+Size2i TileAtlasView::_compute_base_tiles_control_size() {
+ // Update the texture.
+ Vector2i size;
+ Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
+ if (texture.is_valid()) {
+ size = texture->get_size();
+ }
+
+ // Extend the size to all existing tiles.
+ Size2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i tile_id = tile_set_atlas_source->get_tile_id(i);
+ grid_size = grid_size.max(tile_id + Vector2i(1, 1));
+ }
+ size = size.max(grid_size * (tile_set_atlas_source->get_texture_region_size() + tile_set_atlas_source->get_separation()) + tile_set_atlas_source->get_margins());
+
+ return size;
+}
+
+Size2i TileAtlasView::_compute_alternative_tiles_control_size() {
+ Vector2i size;
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i tile_id = tile_set_atlas_source->get_tile_id(i);
+ int alternatives_count = tile_set_atlas_source->get_alternative_tiles_count(tile_id);
+ Vector2i line_size;
+ Size2i texture_region_size = tile_set_atlas_source->get_tile_texture_region(tile_id).size;
+ for (int j = 1; j < alternatives_count; j++) {
+ int alternative_id = tile_set_atlas_source->get_alternative_tile_id(tile_id, j);
+ bool transposed = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(tile_id, alternative_id))->get_transpose();
+ line_size.x += transposed ? texture_region_size.y : texture_region_size.x;
+ line_size.y = MAX(line_size.y, transposed ? texture_region_size.x : texture_region_size.y);
+ }
+ size.x = MAX(size.x, line_size.x);
+ size.y += line_size.y;
+ }
+
+ return size;
+}
+
+void TileAtlasView::_update_zoom(float p_zoom, bool p_zoom_on_mouse_pos, Vector2i p_scroll) {
+ // Compute the minimum sizes.
+ Size2i base_tiles_control_size = _compute_base_tiles_control_size();
+ base_tiles_root_control->set_custom_minimum_size(Vector2(base_tiles_control_size) * p_zoom);
+
+ Size2i alternative_tiles_control_size = _compute_alternative_tiles_control_size();
+ alternative_tiles_root_control->set_custom_minimum_size(Vector2(alternative_tiles_control_size) * p_zoom);
+
+ // Set the texture for the base tiles.
+ Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
+
+ // Set the scales.
+ if (base_tiles_control_size.x > 0 && base_tiles_control_size.y > 0) {
+ base_tiles_drawing_root->set_scale(Vector2(p_zoom, p_zoom));
+ } else {
+ base_tiles_drawing_root->set_scale(Vector2(1, 1));
+ }
+ if (alternative_tiles_control_size.x > 0 && alternative_tiles_control_size.y > 0) {
+ alternative_tiles_drawing_root->set_scale(Vector2(p_zoom, p_zoom));
+ } else {
+ alternative_tiles_drawing_root->set_scale(Vector2(1, 1));
+ }
+
+ // Update the margin container's margins.
+ const char *constants[] = { "margin_left", "margin_top", "margin_right", "margin_bottom" };
+ for (int i = 0; i < 4; i++) {
+ margin_container->add_theme_constant_override(constants[i], margin_container_paddings[i] * p_zoom);
+ }
+
+ // Update the backgrounds.
+ background_left->update();
+ background_right->update();
+
+ if (p_scroll != Vector2i(-1, -1)) {
+ scroll_container->set_h_scroll(p_scroll.x);
+ scroll_container->set_v_scroll(p_scroll.y);
+ }
+
+ // Zoom on the position.
+ if (previous_zoom != p_zoom) {
+ // TODO: solve this.
+ // There is however an issue with scrollcainter preventing this, as it seems
+ // that the scrollbars are not updated right aways after its children update.
+
+ // Compute point on previous area.
+ /*Vector2 max = Vector2(scroll_container->get_h_scrollbar()->get_max(), scroll_container->get_v_scrollbar()->get_max());
+ Vector2 min = Vector2(scroll_container->get_h_scrollbar()->get_min(), scroll_container->get_v_scrollbar()->get_min());
+ Vector2 value = Vector2(scroll_container->get_h_scrollbar()->get_value(), scroll_container->get_v_scrollbar()->get_value());
+
+ Vector2 old_max = max * previous_zoom / p_zoom;
+
+ Vector2 max_pixel_change = max - old_max;
+ Vector2 ratio = ((value + scroll_container->get_local_mouse_position()) / old_max).max(Vector2()).min(Vector2(1,1));
+ Vector2 offset = max_pixel_change * ratio;
+
+ print_line("--- ZOOMED ---");
+ print_line(vformat("max: %s", max));
+ print_line(vformat("min: %s", min));
+ print_line(vformat("value: %s", value));
+ print_line(vformat("size: %s", scroll_container->get_size()));
+ print_line(vformat("mouse_pos: %s", scroll_container->get_local_mouse_position()));
+
+ print_line(vformat("ratio: %s", ratio));
+ print_line(vformat("max_pixel_change: %s", max_pixel_change));
+ print_line(vformat("offset: %s", offset));
+
+
+ print_line(vformat("value before: %s", Vector2(scroll_container->get_h_scroll(), scroll_container->get_v_scroll())));
+ scroll_container->set_h_scroll(10000);//scroll_container->get_h_scroll()+offset.x);
+ scroll_container->set_v_scroll(10000);//scroll_container->get_v_scroll()+offset.y);
+ print_line(vformat("value after: %s", Vector2(scroll_container->get_h_scroll(), scroll_container->get_v_scroll())));
+ */
+
+ previous_zoom = p_zoom;
+ }
+}
+
+void TileAtlasView::_scroll_changed() {
+ emit_signal("transform_changed", zoom_widget->get_zoom(), Vector2(scroll_container->get_h_scroll(), scroll_container->get_v_scroll()));
+}
+
+void TileAtlasView::_zoom_widget_changed() {
+ _update_zoom(zoom_widget->get_zoom());
+ emit_signal("transform_changed", zoom_widget->get_zoom(), Vector2(scroll_container->get_h_scroll(), scroll_container->get_v_scroll()));
+}
+
+void TileAtlasView::_base_tiles_root_control_gui_input(const Ref<InputEvent> &p_event) {
+ base_tiles_root_control->set_tooltip("");
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ Transform2D xform = base_tiles_drawing_root->get_transform().affine_inverse();
+ Vector2i coords = get_atlas_tile_coords_at_pos(xform.xform(mm->get_position()));
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ coords = tile_set_atlas_source->get_tile_at_coords(coords);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ base_tiles_root_control->set_tooltip(vformat(TTR("Source: %d\nAtlas coordinates: %s\nAlternative: 0"), source_id, coords));
+ }
+ }
+ }
+}
+
+void TileAtlasView::_draw_base_tiles() {
+ Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
+ if (texture.is_valid()) {
+ Vector2i margins = tile_set_atlas_source->get_margins();
+ Vector2i texture_region_size = tile_set_atlas_source->get_texture_region_size();
+
+ // Draw the texture, square by square.
+ Size2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
+ for (int x = 0; x < grid_size.x; x++) {
+ for (int y = 0; y < grid_size.y; y++) {
+ Vector2i coords = Vector2i(x, y);
+ if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ Rect2i rect = Rect2i(texture_region_size * coords + margins, texture_region_size);
+ base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+ }
+ }
+ }
+
+ // Draw the texture around the grid.
+ Rect2i rect;
+ // Top.
+ rect.position = Vector2i();
+ rect.set_end(Vector2i(texture->get_size().x, margins.y));
+ base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+ // Bottom
+ rect.position = Vector2i(0, margins.y + (grid_size.y * texture_region_size.y));
+ rect.set_end(texture->get_size());
+ base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+ // Left
+ rect.position = Vector2i(0, margins.y);
+ rect.set_end(Vector2i(margins.x, margins.y + (grid_size.y * texture_region_size.y)));
+ base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+ // Right.
+ rect.position = Vector2i(margins.x + (grid_size.x * texture_region_size.x), margins.y);
+ rect.set_end(Vector2i(texture->get_size().x, margins.y + (grid_size.y * texture_region_size.y)));
+ base_tiles_draw->draw_texture_rect_region(texture, rect, rect);
+
+ // Draw actual tiles, using their properties (modulation, etc...)
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i atlas_coords = tile_set_atlas_source->get_tile_id(i);
+
+ // Update the y to max value.
+ Vector2i offset_pos = (margins + (atlas_coords * texture_region_size) + tile_set_atlas_source->get_tile_texture_region(atlas_coords).size / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, 0));
+
+ // Draw the tile.
+ TileSetAtlasPluginRendering::draw_tile(base_tiles_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, 0);
+ }
+ }
+}
+
+void TileAtlasView::_draw_base_tiles_texture_grid() {
+ Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
+ if (texture.is_valid()) {
+ Vector2i margins = tile_set_atlas_source->get_margins();
+ Vector2i separation = tile_set_atlas_source->get_separation();
+ Vector2i texture_region_size = tile_set_atlas_source->get_texture_region_size();
+
+ Size2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
+
+ // Draw each tile texture region.
+ for (int x = 0; x < grid_size.x; x++) {
+ for (int y = 0; y < grid_size.y; y++) {
+ Vector2i origin = margins + (Vector2i(x, y) * (texture_region_size + separation));
+ Vector2i base_tile_coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
+ if (base_tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (base_tile_coords == Vector2i(x, y)) {
+ // Draw existing tile.
+ Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(base_tile_coords);
+ Vector2 region_size = texture_region_size * size_in_atlas + separation * (size_in_atlas - Vector2i(1, 1));
+ base_tiles_texture_grid->draw_rect(Rect2i(origin, region_size), Color(1.0, 1.0, 1.0, 0.8), false);
+ }
+ } else {
+ // Draw the grid.
+ base_tiles_texture_grid->draw_rect(Rect2i(origin, texture_region_size), Color(0.7, 0.7, 0.7, 0.1), false);
+ }
+ }
+ }
+ }
+}
+
+void TileAtlasView::_draw_base_tiles_dark() {
+ Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
+ if (texture.is_valid()) {
+ Vector2i margins = tile_set_atlas_source->get_margins();
+ Vector2i separation = tile_set_atlas_source->get_separation();
+ Vector2i texture_region_size = tile_set_atlas_source->get_texture_region_size();
+
+ Size2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
+
+ // Draw each tile texture region.
+ for (int x = 0; x < grid_size.x; x++) {
+ for (int y = 0; y < grid_size.y; y++) {
+ Vector2i origin = margins + (Vector2i(x, y) * (texture_region_size + separation));
+ Vector2i base_tile_coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
+
+ if (base_tile_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ // Draw the grid.
+ base_tiles_dark->draw_rect(Rect2i(origin, texture_region_size), Color(0.0, 0.0, 0.0, 0.5), true);
+ }
+ }
+ }
+ }
+}
+
+void TileAtlasView::_draw_base_tiles_shape_grid() {
+ // Draw the shapes.
+ Vector2i tile_shape_size = tile_set->get_tile_size();
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i tile_id = tile_set_atlas_source->get_tile_id(i);
+ Vector2 in_tile_base_offset = tile_set_atlas_source->get_tile_effective_texture_offset(tile_id, 0);
+ Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(tile_id);
+ Vector2 origin = texture_region.position + (texture_region.size - tile_shape_size) / 2 + in_tile_base_offset;
+
+ // Draw only if the tile shape fits in the texture region
+ tile_set->draw_tile_shape(base_tiles_shape_grid, Rect2(origin, tile_shape_size), Color(1.0, 0.5, 0.2, 0.8));
+ }
+}
+
+void TileAtlasView::_alternative_tiles_root_control_gui_input(const Ref<InputEvent> &p_event) {
+ alternative_tiles_root_control->set_tooltip("");
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ Transform2D xform = alternative_tiles_drawing_root->get_transform().affine_inverse();
+ Vector3i coords3 = get_alternative_tile_at_pos(xform.xform(mm->get_position()));
+ Vector2i coords = Vector2i(coords3.x, coords3.y);
+ int alternative_id = coords3.z;
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && alternative_id != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ alternative_tiles_root_control->set_tooltip(vformat(TTR("Source: %d\nAtlas coordinates: %s\nAlternative: %d"), source_id, coords, alternative_id));
+ }
+ }
+}
+
+void TileAtlasView::_draw_alternatives() {
+ // Draw the alternative tiles.
+ Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
+ if (texture.is_valid()) {
+ Vector2 current_pos;
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i atlas_coords = tile_set_atlas_source->get_tile_id(i);
+ current_pos.x = 0;
+ int y_increment = 0;
+ Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(atlas_coords);
+ int alternatives_count = tile_set_atlas_source->get_alternative_tiles_count(atlas_coords);
+ for (int j = 1; j < alternatives_count; j++) {
+ int alternative_id = tile_set_atlas_source->get_alternative_tile_id(atlas_coords, j);
+ TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(atlas_coords, alternative_id));
+ bool transposed = tile_data->get_transpose();
+
+ // Update the y to max value.
+ Vector2i offset_pos = current_pos;
+ if (transposed) {
+ offset_pos = (current_pos + Vector2(texture_region.size.y, texture_region.size.x) / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, alternative_id));
+ y_increment = MAX(y_increment, texture_region.size.x);
+ } else {
+ offset_pos = (current_pos + texture_region.size / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, alternative_id));
+ y_increment = MAX(y_increment, texture_region.size.y);
+ }
+
+ // Draw the tile.
+ TileSetAtlasPluginRendering::draw_tile(alternatives_draw->get_canvas_item(), offset_pos, tile_set, source_id, atlas_coords, alternative_id);
+
+ // Increment the x position.
+ current_pos.x += transposed ? texture_region.size.y : texture_region.size.x;
+ }
+ if (alternatives_count > 1) {
+ current_pos.y += y_increment;
+ }
+ }
+ }
+}
+
+void TileAtlasView::_draw_background_left() {
+ Ref<Texture2D> texture = get_theme_icon("Checkerboard", "EditorIcons");
+ background_left->set_size(base_tiles_root_control->get_custom_minimum_size());
+ background_left->draw_texture_rect(texture, Rect2(Vector2(), background_left->get_size()), true);
+}
+
+void TileAtlasView::_draw_background_right() {
+ Ref<Texture2D> texture = get_theme_icon("Checkerboard", "EditorIcons");
+ background_right->set_size(alternative_tiles_root_control->get_custom_minimum_size());
+ background_right->draw_texture_rect(texture, Rect2(Vector2(), background_right->get_size()), true);
+}
+
+void TileAtlasView::set_atlas_source(TileSet *p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id) {
+ ERR_FAIL_COND(!p_tile_set);
+ ERR_FAIL_COND(!p_tile_set_atlas_source);
+ ERR_FAIL_COND(p_source_id < 0);
+ ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_atlas_source);
+
+ tile_set = p_tile_set;
+ tile_set_atlas_source = p_tile_set_atlas_source;
+ source_id = p_source_id;
+
+ // Show or hide the view.
+ bool valid = tile_set_atlas_source->get_texture().is_valid();
+ hbox->set_visible(valid);
+ missing_source_label->set_visible(!valid);
+
+ // Update the rect cache.
+ _update_alternative_tiles_rect_cache();
+
+ // Update everything.
+ _update_zoom(zoom_widget->get_zoom());
+
+ // Change children control size.
+ Size2i base_tiles_control_size = _compute_base_tiles_control_size();
+ for (int i = 0; i < base_tiles_drawing_root->get_child_count(); i++) {
+ Control *control = Object::cast_to<Control>(base_tiles_drawing_root->get_child(i));
+ if (control) {
+ control->set_size(base_tiles_control_size);
+ }
+ }
+
+ Size2i alternative_control_size = _compute_alternative_tiles_control_size();
+ for (int i = 0; i < alternative_tiles_drawing_root->get_child_count(); i++) {
+ Control *control = Object::cast_to<Control>(alternative_tiles_drawing_root->get_child(i));
+ if (control) {
+ control->set_size(alternative_control_size);
+ }
+ }
+
+ // Update.
+ base_tiles_draw->update();
+ base_tiles_texture_grid->update();
+ base_tiles_shape_grid->update();
+ base_tiles_dark->update();
+ alternatives_draw->update();
+ background_left->update();
+ background_right->update();
+}
+
+float TileAtlasView::get_zoom() const {
+ return zoom_widget->get_zoom();
+};
+
+void TileAtlasView::set_transform(float p_zoom, Vector2i p_scroll) {
+ zoom_widget->set_zoom(p_zoom);
+ _update_zoom(zoom_widget->get_zoom(), false, p_scroll);
+};
+
+void TileAtlasView::set_padding(Side p_side, int p_padding) {
+ ERR_FAIL_COND(p_padding < 0);
+ margin_container_paddings[p_side] = p_padding;
+}
+
+Vector2i TileAtlasView::get_atlas_tile_coords_at_pos(const Vector2 p_pos) const {
+ Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
+ if (texture.is_valid()) {
+ Vector2i margins = tile_set_atlas_source->get_margins();
+ Vector2i separation = tile_set_atlas_source->get_separation();
+ Vector2i texture_region_size = tile_set_atlas_source->get_texture_region_size();
+
+ // Compute index in atlas
+ Vector2 pos = p_pos - margins;
+ Vector2i ret = (pos / (texture_region_size + separation)).floor();
+
+ return ret;
+ }
+
+ return TileSetAtlasSource::INVALID_ATLAS_COORDS;
+}
+
+void TileAtlasView::_update_alternative_tiles_rect_cache() {
+ alternative_tiles_rect_cache.clear();
+
+ Rect2i current;
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i tile_id = tile_set_atlas_source->get_tile_id(i);
+ int alternatives_count = tile_set_atlas_source->get_alternative_tiles_count(tile_id);
+ Size2i texture_region_size = tile_set_atlas_source->get_tile_texture_region(tile_id).size;
+ int line_height = 0;
+ for (int j = 1; j < alternatives_count; j++) {
+ int alternative_id = tile_set_atlas_source->get_alternative_tile_id(tile_id, j);
+ TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(tile_id, alternative_id));
+ bool transposed = tile_data->get_transpose();
+ current.size = transposed ? Vector2i(texture_region_size.y, texture_region_size.x) : texture_region_size;
+
+ // Update the rect.
+ if (!alternative_tiles_rect_cache.has(tile_id)) {
+ alternative_tiles_rect_cache[tile_id] = Map<int, Rect2i>();
+ }
+ alternative_tiles_rect_cache[tile_id][alternative_id] = current;
+
+ current.position.x += transposed ? texture_region_size.y : texture_region_size.x;
+ line_height = MAX(line_height, transposed ? texture_region_size.x : texture_region_size.y);
+ }
+
+ current.position.x = 0;
+ current.position.y += line_height;
+ }
+}
+
+Vector3i TileAtlasView::get_alternative_tile_at_pos(const Vector2 p_pos) const {
+ for (Map<Vector2, Map<int, Rect2i>>::Element *E_coords = alternative_tiles_rect_cache.front(); E_coords; E_coords = E_coords->next()) {
+ for (Map<int, Rect2i>::Element *E_alternative = E_coords->value().front(); E_alternative; E_alternative = E_alternative->next()) {
+ if (E_alternative->value().has_point(p_pos)) {
+ return Vector3i(E_coords->key().x, E_coords->key().y, E_alternative->key());
+ }
+ }
+ }
+
+ return Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+}
+
+Rect2i TileAtlasView::get_alternative_tile_rect(const Vector2i p_coords, int p_alternative_tile) {
+ ERR_FAIL_COND_V_MSG(!alternative_tiles_rect_cache.has(p_coords), Rect2i(), vformat("No cached rect for tile coords:%s", p_coords));
+ ERR_FAIL_COND_V_MSG(!alternative_tiles_rect_cache[p_coords].has(p_alternative_tile), Rect2i(), vformat("No cached rect for tile coords:%s alternative_id:%d", p_coords, p_alternative_tile));
+
+ return alternative_tiles_rect_cache[p_coords][p_alternative_tile];
+}
+
+void TileAtlasView::update() {
+ scroll_container->update();
+ base_tiles_texture_grid->update();
+ base_tiles_shape_grid->update();
+ base_tiles_dark->update();
+ alternatives_draw->update();
+ background_left->update();
+ background_right->update();
+}
+
+void TileAtlasView::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("transform_changed", PropertyInfo(Variant::FLOAT, "zoom"), PropertyInfo(Variant::VECTOR2, "scroll")));
+}
+
+TileAtlasView::TileAtlasView() {
+ Panel *panel_container = memnew(Panel);
+ panel_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ panel_container->set_v_size_flags(SIZE_EXPAND_FILL);
+ panel_container->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ add_child(panel_container);
+
+ //Scrolling
+ scroll_container = memnew(ScrollContainer);
+ scroll_container->get_h_scrollbar()->connect("value_changed", callable_mp(this, &TileAtlasView::_scroll_changed).unbind(1));
+ scroll_container->get_v_scrollbar()->connect("value_changed", callable_mp(this, &TileAtlasView::_scroll_changed).unbind(1));
+ panel_container->add_child(scroll_container);
+ scroll_container->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+
+ zoom_widget = memnew(EditorZoomWidget);
+ add_child(zoom_widget);
+ zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
+ zoom_widget->connect("zoom_changed", callable_mp(this, &TileAtlasView::_zoom_widget_changed).unbind(1));
+
+ CenterContainer *center_container = memnew(CenterContainer);
+ center_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ center_container->set_v_size_flags(SIZE_EXPAND_FILL);
+ center_container->connect("gui_input", callable_mp(this, &TileAtlasView::_gui_input));
+ scroll_container->add_child(center_container);
+
+ missing_source_label = memnew(Label);
+ missing_source_label->set_text(TTR("No atlas source with a valid texture selected."));
+ center_container->add_child(missing_source_label);
+
+ margin_container = memnew(MarginContainer);
+ center_container->add_child(margin_container);
+
+ hbox = memnew(HBoxContainer);
+ hbox->add_theme_constant_override("separation", 10);
+ hbox->hide();
+ margin_container->add_child(hbox);
+
+ VBoxContainer *left_vbox = memnew(VBoxContainer);
+ hbox->add_child(left_vbox);
+
+ VBoxContainer *right_vbox = memnew(VBoxContainer);
+ hbox->add_child(right_vbox);
+
+ // Base tiles.
+ Label *base_tile_label = memnew(Label);
+ base_tile_label->set_text(TTR("Base Tiles"));
+ base_tile_label->set_align(Label::ALIGN_CENTER);
+ left_vbox->add_child(base_tile_label);
+
+ base_tiles_root_control = memnew(Control);
+ base_tiles_root_control->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ base_tiles_root_control->connect("gui_input", callable_mp(this, &TileAtlasView::_base_tiles_root_control_gui_input));
+ left_vbox->add_child(base_tiles_root_control);
+
+ background_left = memnew(Control);
+ background_left->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ background_left->set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
+ background_left->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ background_left->connect("draw", callable_mp(this, &TileAtlasView::_draw_background_left));
+ base_tiles_root_control->add_child(background_left);
+
+ base_tiles_drawing_root = memnew(Control);
+ base_tiles_drawing_root->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tiles_drawing_root->set_texture_filter(TEXTURE_FILTER_NEAREST);
+ base_tiles_drawing_root->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ base_tiles_root_control->add_child(base_tiles_drawing_root);
+
+ base_tiles_draw = memnew(Control);
+ base_tiles_draw->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tiles_draw->connect("draw", callable_mp(this, &TileAtlasView::_draw_base_tiles));
+ base_tiles_draw->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ base_tiles_drawing_root->add_child(base_tiles_draw);
+
+ base_tiles_texture_grid = memnew(Control);
+ base_tiles_texture_grid->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tiles_texture_grid->connect("draw", callable_mp(this, &TileAtlasView::_draw_base_tiles_texture_grid));
+ base_tiles_texture_grid->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ base_tiles_drawing_root->add_child(base_tiles_texture_grid);
+
+ base_tiles_shape_grid = memnew(Control);
+ base_tiles_shape_grid->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tiles_shape_grid->connect("draw", callable_mp(this, &TileAtlasView::_draw_base_tiles_shape_grid));
+ base_tiles_shape_grid->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ base_tiles_drawing_root->add_child(base_tiles_shape_grid);
+
+ base_tiles_dark = memnew(Control);
+ base_tiles_dark->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tiles_dark->connect("draw", callable_mp(this, &TileAtlasView::_draw_base_tiles_dark));
+ base_tiles_dark->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ base_tiles_drawing_root->add_child(base_tiles_dark);
+
+ // Alternative tiles.
+ Label *alternative_tiles_label = memnew(Label);
+ alternative_tiles_label->set_text(TTR("Alternative Tiles"));
+ alternative_tiles_label->set_align(Label::ALIGN_CENTER);
+ right_vbox->add_child(alternative_tiles_label);
+
+ alternative_tiles_root_control = memnew(Control);
+ alternative_tiles_root_control->connect("gui_input", callable_mp(this, &TileAtlasView::_alternative_tiles_root_control_gui_input));
+ right_vbox->add_child(alternative_tiles_root_control);
+
+ background_right = memnew(Control);
+ background_right->set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
+ background_right->connect("draw", callable_mp(this, &TileAtlasView::_draw_background_right));
+ background_right->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ alternative_tiles_root_control->add_child(background_right);
+
+ alternative_tiles_drawing_root = memnew(Control);
+ alternative_tiles_drawing_root->set_texture_filter(TEXTURE_FILTER_NEAREST);
+ alternative_tiles_drawing_root->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ alternative_tiles_root_control->add_child(alternative_tiles_drawing_root);
+
+ alternatives_draw = memnew(Control);
+ alternatives_draw->connect("draw", callable_mp(this, &TileAtlasView::_draw_alternatives));
+ alternatives_draw->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+ alternative_tiles_drawing_root->add_child(alternatives_draw);
+}
diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h
new file mode 100644
index 0000000000..28fd3ed1e0
--- /dev/null
+++ b/editor/plugins/tiles/tile_atlas_view.h
@@ -0,0 +1,153 @@
+/*************************************************************************/
+/* tile_atlas_view.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TILE_ATLAS_VIEW_H
+#define TILE_ATLAS_VIEW_H
+
+#include "editor/editor_zoom_widget.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "scene/gui/label.h"
+#include "scene/gui/margin_container.h"
+#include "scene/gui/scroll_container.h"
+#include "scene/gui/texture_rect.h"
+#include "scene/resources/tile_set.h"
+
+class TileAtlasView : public Control {
+ GDCLASS(TileAtlasView, Control);
+
+private:
+ TileSet *tile_set;
+ TileSetAtlasSource *tile_set_atlas_source;
+ int source_id = -1;
+
+ float previous_zoom = 1.0;
+ EditorZoomWidget *zoom_widget;
+ void _zoom_widget_changed();
+ void _scroll_changed();
+ void _update_zoom(float p_zoom, bool p_zoom_on_mouse_pos = false, Vector2i p_scroll = Vector2i(-1, -1));
+ void _gui_input(const Ref<InputEvent> &p_event);
+
+ Map<Vector2, Map<int, Rect2i>> alternative_tiles_rect_cache;
+ void _update_alternative_tiles_rect_cache();
+
+ ScrollContainer *scroll_container;
+ MarginContainer *margin_container;
+ int margin_container_paddings[4] = { 0, 0, 0, 0 };
+ HBoxContainer *hbox;
+ Label *missing_source_label;
+
+ // Background
+ Control *background_left;
+ void _draw_background_left();
+ Control *background_right;
+ void _draw_background_right();
+
+ // Left side.
+ Control *base_tiles_root_control;
+ void _base_tiles_root_control_gui_input(const Ref<InputEvent> &p_event);
+
+ Control *base_tiles_drawing_root;
+
+ Control *base_tiles_draw;
+ void _draw_base_tiles();
+
+ Control *base_tiles_texture_grid;
+ void _draw_base_tiles_texture_grid();
+
+ Control *base_tiles_shape_grid;
+ void _draw_base_tiles_shape_grid();
+
+ Control *base_tiles_dark;
+ void _draw_base_tiles_dark();
+
+ Size2i _compute_base_tiles_control_size();
+
+ // Right side.
+ Control *alternative_tiles_root_control;
+ void _alternative_tiles_root_control_gui_input(const Ref<InputEvent> &p_event);
+
+ Control *alternative_tiles_drawing_root;
+
+ Control *alternatives_draw;
+ void _draw_alternatives();
+
+ Size2i _compute_alternative_tiles_control_size();
+
+protected:
+ static void _bind_methods();
+
+public:
+ // Global.
+ void set_atlas_source(TileSet *p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id);
+
+ ScrollContainer *get_scroll_container() { return scroll_container; };
+
+ float get_zoom() const;
+ void set_transform(float p_zoom, Vector2i p_scroll);
+
+ void set_padding(Side p_side, int p_padding);
+
+ // Left side.
+ void set_texture_grid_visible(bool p_visible) { base_tiles_texture_grid->set_visible(p_visible); };
+ void set_dark_visible(bool p_visible) { base_tiles_dark->set_visible(p_visible); };
+ void set_tile_shape_grid_visible(bool p_visible) { base_tiles_shape_grid->set_visible(p_visible); };
+
+ Vector2i get_atlas_tile_coords_at_pos(const Vector2 p_pos) const;
+
+ void add_control_over_atlas_tiles(Control *p_control, bool scaled = true) {
+ if (scaled) {
+ base_tiles_drawing_root->add_child(p_control);
+ } else {
+ base_tiles_root_control->add_child(p_control);
+ }
+ p_control->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ };
+
+ // Right side.
+ Vector3i get_alternative_tile_at_pos(const Vector2 p_pos) const;
+ Rect2i get_alternative_tile_rect(const Vector2i p_coords, int p_alternative_tile);
+
+ void add_control_over_alternative_tiles(Control *p_control, bool scaled = true) {
+ if (scaled) {
+ alternative_tiles_drawing_root->add_child(p_control);
+ } else {
+ alternative_tiles_root_control->add_child(p_control);
+ }
+ p_control->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+ };
+
+ // Update everything.
+ void update();
+
+ TileAtlasView();
+};
+
+#endif // TILE_ATLAS_VIEW
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
new file mode 100644
index 0000000000..0b674bec39
--- /dev/null
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -0,0 +1,218 @@
+/*************************************************************************/
+/* tile_data_editors.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "tile_data_editors.h"
+
+#include "tile_set_editor.h"
+
+TileData *TileDataEditor::_get_tile_data(TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_COND_V(!p_tile_set, nullptr);
+ ERR_FAIL_COND_V(!p_tile_set->has_source(p_atlas_source_id), nullptr);
+
+ TileData *td = nullptr;
+ TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ ERR_FAIL_COND_V(!atlas_source->has_tile(p_atlas_coords), nullptr);
+ ERR_FAIL_COND_V(!atlas_source->has_alternative_tile(p_atlas_coords, p_alternative_tile), nullptr);
+ td = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
+ }
+
+ return td;
+}
+
+void TileDataEditor::edit(TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) {
+}
+
+void TileDataTextureOffsetEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) {
+ TileData *tile_data = _get_tile_data(p_tile_set, p_atlas_source_id, p_atlas_coords, p_alternative_tile);
+ ERR_FAIL_COND(!tile_data);
+
+ bool valid;
+ Variant value = tile_data->get(p_property, &valid);
+ if (!valid) {
+ return;
+ }
+ ERR_FAIL_COND(value.get_type() != Variant::VECTOR2I);
+
+ Vector2i tile_set_tile_size = p_tile_set->get_tile_size();
+ Rect2i rect = Rect2i(-tile_set_tile_size / 2, tile_set_tile_size);
+ p_tile_set->draw_tile_shape(p_canvas_item, p_transform.xform(rect), Color(1.0, 0.0, 0.0));
+}
+
+void TileDataIntegerEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) {
+ TileData *tile_data = _get_tile_data(p_tile_set, p_atlas_source_id, p_atlas_coords, p_alternative_tile);
+ ERR_FAIL_COND(!tile_data);
+
+ bool valid;
+ Variant value = tile_data->get(p_property, &valid);
+ if (!valid) {
+ return;
+ }
+ ERR_FAIL_COND(value.get_type() != Variant::INT);
+
+ Ref<Font> font = TileSetEditor::get_singleton()->get_theme_font("bold", "EditorFonts");
+ int height = font->get_height();
+ int width = 200;
+ p_canvas_item->draw_string(font, p_transform.get_origin() + Vector2i(-width / 2, height / 2), vformat("%d", value), HALIGN_CENTER, width, -1, Color(1, 1, 1), 1, Color(0, 0, 0, 1));
+}
+
+void TileDataFloatEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) {
+ TileData *tile_data = _get_tile_data(p_tile_set, p_atlas_source_id, p_atlas_coords, p_alternative_tile);
+ ERR_FAIL_COND(!tile_data);
+
+ bool valid;
+ Variant value = tile_data->get(p_property, &valid);
+ if (!valid) {
+ return;
+ }
+ ERR_FAIL_COND(value.get_type() != Variant::FLOAT);
+
+ Ref<Font> font = TileSetEditor::get_singleton()->get_theme_font("bold", "EditorFonts");
+ int height = font->get_height();
+ int width = 200;
+ p_canvas_item->draw_string(font, p_transform.get_origin() + Vector2i(-width / 2, height / 2), vformat("%.2f", value), HALIGN_CENTER, width, -1, Color(1, 1, 1), 1, Color(0, 0, 0, 1));
+}
+
+void TileDataPositionEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) {
+ TileData *tile_data = _get_tile_data(p_tile_set, p_atlas_source_id, p_atlas_coords, p_alternative_tile);
+ ERR_FAIL_COND(!tile_data);
+
+ bool valid;
+ Variant value = tile_data->get(p_property, &valid);
+ if (!valid) {
+ return;
+ }
+ ERR_FAIL_COND(value.get_type() != Variant::VECTOR2I && value.get_type() != Variant::VECTOR2);
+
+ Ref<Texture2D> position_icon = TileSetEditor::get_singleton()->get_theme_icon("EditorPosition", "EditorIcons");
+ p_canvas_item->draw_texture(position_icon, p_transform.get_origin() + Vector2(value) - position_icon->get_size() / 2);
+}
+
+void TileDataOcclusionShapeEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) {
+ TileData *tile_data = _get_tile_data(p_tile_set, p_atlas_source_id, p_atlas_coords, p_alternative_tile);
+ ERR_FAIL_COND(!tile_data);
+
+ Vector<String> components = String(p_property).split("/", true);
+ if (components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) {
+ int occlusion_layer = components[0].trim_prefix("occlusion_layer_").to_int();
+ if (occlusion_layer >= 0 && occlusion_layer < p_tile_set->get_occlusion_layers_count()) {
+ // Draw all shapes.
+ Vector<Color> debug_occlusion_color;
+ debug_occlusion_color.push_back(Color(0.5, 0, 0, 0.6));
+
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
+ Ref<OccluderPolygon2D> occluder = tile_data->get_occluder(occlusion_layer);
+ if (occluder.is_valid() && occluder->get_polygon().size() >= 3) {
+ p_canvas_item->draw_polygon(Variant(occluder->get_polygon()), debug_occlusion_color);
+ }
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
+ }
+ }
+}
+
+void TileDataCollisionShapeEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) {
+ TileData *tile_data = _get_tile_data(p_tile_set, p_atlas_source_id, p_atlas_coords, p_alternative_tile);
+ ERR_FAIL_COND(!tile_data);
+
+ Vector<String> components = String(p_property).split("/", true);
+ if (components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) {
+ int physics_layer = components[0].trim_prefix("physics_layer_").to_int();
+ if (physics_layer >= 0 && physics_layer < p_tile_set->get_physics_layers_count()) {
+ // Draw all shapes.
+ Color debug_collision_color = p_canvas_item->get_tree()->get_debug_collisions_color();
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
+ for (int i = 0; i < tile_data->get_collision_shapes_count(physics_layer); i++) {
+ Ref<Shape2D> shape = tile_data->get_collision_shape_shape(physics_layer, i);
+ if (shape.is_valid()) {
+ shape->draw(p_canvas_item->get_canvas_item(), debug_collision_color);
+ }
+ }
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
+ }
+ }
+}
+
+void TileDataTerrainsEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) {
+ TileData *tile_data = _get_tile_data(p_tile_set, p_atlas_source_id, p_atlas_coords, p_alternative_tile);
+ ERR_FAIL_COND(!tile_data);
+
+ Vector<String> components = String(p_property).split("/", true);
+ if (components[0] == "terrain_mode" || components[0] == "terrain" || components[0] == "terrains_peering_bit") {
+ TileSetAtlasPluginTerrain::draw_terrains(p_canvas_item, p_transform, p_tile_set, tile_data);
+ }
+}
+
+void TileDataNavigationPolygonEditor::draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) {
+ TileData *tile_data = _get_tile_data(p_tile_set, p_atlas_source_id, p_atlas_coords, p_alternative_tile);
+ ERR_FAIL_COND(!tile_data);
+
+ Vector<String> components = String(p_property).split("/", true);
+ if (components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) {
+ int navigation_layer = components[0].trim_prefix("navigation_layer_").to_int();
+ if (navigation_layer >= 0 && navigation_layer < p_tile_set->get_navigation_layers_count()) {
+ // Draw all shapes.
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
+
+ Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer);
+ if (navigation_polygon.is_valid()) {
+ Vector<Vector2> verts = navigation_polygon->get_vertices();
+ if (verts.size() < 3) {
+ return;
+ }
+
+ Color color = p_canvas_item->get_tree()->get_debug_navigation_color();
+
+ RandomPCG rand;
+ for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
+ Vector<int> polygon = navigation_polygon->get_polygon(i);
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], verts.size());
+ vertices.write[j] = verts[polygon[j]];
+ }
+
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
+
+ RenderingServer::get_singleton()->canvas_item_add_polygon(p_canvas_item->get_canvas_item(), vertices, colors);
+ }
+ }
+
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
+ }
+ }
+}
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
new file mode 100644
index 0000000000..f4f9c25157
--- /dev/null
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -0,0 +1,110 @@
+/*************************************************************************/
+/* tile_data_editors.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TILE_DATA_EDITORS_H
+#define TILE_DATA_EDITORS_H
+
+#include "scene/gui/control.h"
+#include "scene/resources/tile_set.h"
+
+class TileDataEditor : public Control {
+ GDCLASS(TileDataEditor, Control);
+
+protected:
+ TileData *tile_data;
+ String property;
+
+ TileData *_get_tile_data(TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile);
+
+public:
+ // Edits a TileData property.
+ void edit(TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property);
+
+ // Used to draw the value over a tile.
+ virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property){};
+};
+
+class TileDataTextureOffsetEditor : public TileDataEditor {
+ GDCLASS(TileDataTextureOffsetEditor, TileDataEditor);
+
+public:
+ virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
+};
+
+class TileDataIntegerEditor : public TileDataEditor {
+ GDCLASS(TileDataIntegerEditor, TileDataEditor);
+
+public:
+ virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
+};
+
+class TileDataFloatEditor : public TileDataEditor {
+ GDCLASS(TileDataFloatEditor, TileDataEditor);
+
+public:
+ virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
+};
+
+class TileDataPositionEditor : public TileDataEditor {
+ GDCLASS(TileDataPositionEditor, TileDataEditor);
+
+public:
+ virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
+};
+
+class TileDataOcclusionShapeEditor : public TileDataEditor {
+ GDCLASS(TileDataOcclusionShapeEditor, TileDataEditor);
+
+public:
+ virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
+};
+
+class TileDataCollisionShapeEditor : public TileDataEditor {
+ GDCLASS(TileDataCollisionShapeEditor, TileDataEditor);
+
+public:
+ virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
+};
+
+class TileDataTerrainsEditor : public TileDataEditor {
+ GDCLASS(TileDataTerrainsEditor, TileDataEditor);
+
+public:
+ virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
+};
+
+class TileDataNavigationPolygonEditor : public TileDataEditor {
+ GDCLASS(TileDataNavigationPolygonEditor, TileDataEditor);
+
+public:
+ virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, String p_property) override;
+};
+
+#endif // TILE_DATA_EDITORS_H
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
new file mode 100644
index 0000000000..d4fa575905
--- /dev/null
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -0,0 +1,3368 @@
+/*************************************************************************/
+/* tile_map_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "tile_map_editor.h"
+
+#include "tiles_editor_plugin.h"
+
+#include "editor/editor_scale.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
+
+#include "scene/gui/center_container.h"
+#include "scene/gui/split_container.h"
+
+#include "core/input/input.h"
+#include "core/math/geometry_2d.h"
+#include "core/os/keyboard.h"
+
+void TileMapEditorTilesPlugin::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ select_tool_button->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
+ paint_tool_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
+ line_tool_button->set_icon(get_theme_icon("CurveLinear", "EditorIcons"));
+ rect_tool_button->set_icon(get_theme_icon("Rectangle", "EditorIcons"));
+ bucket_tool_button->set_icon(get_theme_icon("Bucket", "EditorIcons"));
+
+ picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
+ erase_button->set_icon(get_theme_icon("Eraser", "EditorIcons"));
+
+ missing_texture_texture = get_theme_icon("TileSet", "EditorIcons");
+ break;
+ case NOTIFICATION_VISIBILITY_CHANGED:
+ _stop_dragging();
+ }
+}
+
+void TileMapEditorTilesPlugin::tile_set_changed() {
+ _update_fix_selected_and_hovered();
+ _update_bottom_panel();
+ _update_tile_set_sources_list();
+ _update_atlas_view();
+}
+
+void TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled(bool p_pressed) {
+ scatter_spinbox->set_editable(p_pressed);
+}
+
+void TileMapEditorTilesPlugin::_on_scattering_spinbox_changed(double p_value) {
+ scattering = p_value;
+}
+
+void TileMapEditorTilesPlugin::_update_toolbar() {
+ // Stop draggig if needed.
+ _stop_dragging();
+
+ // Hide all settings.
+ for (int i = 0; i < tools_settings->get_child_count(); i++) {
+ Object::cast_to<CanvasItem>(tools_settings->get_child(i))->hide();
+ }
+
+ // Show only the correct settings.
+ if (tool_buttons_group->get_pressed_button() == select_tool_button) {
+ } else if (tool_buttons_group->get_pressed_button() == paint_tool_button) {
+ tools_settings_vsep->show();
+ picker_button->show();
+ erase_button->show();
+ tools_settings_vsep_2->show();
+ random_tile_checkbox->show();
+ scatter_label->show();
+ scatter_spinbox->show();
+ } else if (tool_buttons_group->get_pressed_button() == line_tool_button) {
+ tools_settings_vsep->show();
+ picker_button->show();
+ erase_button->show();
+ tools_settings_vsep_2->show();
+ random_tile_checkbox->show();
+ scatter_label->show();
+ scatter_spinbox->show();
+ } else if (tool_buttons_group->get_pressed_button() == rect_tool_button) {
+ tools_settings_vsep->show();
+ picker_button->show();
+ erase_button->show();
+ tools_settings_vsep_2->show();
+ random_tile_checkbox->show();
+ scatter_label->show();
+ scatter_spinbox->show();
+ } else if (tool_buttons_group->get_pressed_button() == bucket_tool_button) {
+ tools_settings_vsep->show();
+ picker_button->show();
+ erase_button->show();
+ tools_settings_vsep_2->show();
+ bucket_continuous_checkbox->show();
+ random_tile_checkbox->show();
+ scatter_label->show();
+ scatter_spinbox->show();
+ }
+}
+
+Control *TileMapEditorTilesPlugin::get_toolbar() const {
+ return toolbar;
+}
+
+void TileMapEditorTilesPlugin::_update_tile_set_sources_list() {
+ // Update the sources.
+ int old_current = sources_list->get_current();
+ sources_list->clear();
+
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ for (int i = 0; i < tile_set->get_source_count(); i++) {
+ int source_id = tile_set->get_source_id(i);
+
+ // TODO: handle with virtual functions
+ TileSetSource *source = *tile_set->get_source(source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ Ref<Texture2D> texture = atlas_source->get_texture();
+ if (texture.is_valid()) {
+ sources_list->add_item(vformat("%s - (id:%d)", texture->get_path().get_file(), source_id), texture);
+ } else {
+ sources_list->add_item(vformat("No Texture Atlas Source - (id:%d)", source_id), missing_texture_texture);
+ }
+ } else {
+ sources_list->add_item(vformat("Unknown Type Source - (id:%d)", source_id), missing_texture_texture);
+ }
+ sources_list->set_item_metadata(i, source_id);
+ }
+
+ if (sources_list->get_item_count() > 0) {
+ if (old_current > 0) {
+ // Keep the current selected item if needed.
+ sources_list->set_current(CLAMP(old_current, 0, sources_list->get_item_count() - 1));
+ } else {
+ sources_list->set_current(0);
+ }
+ sources_list->emit_signal("item_selected", sources_list->get_current());
+ }
+
+ // Synchronize
+ TilesEditor::get_singleton()->set_atlas_sources_lists_current(sources_list->get_current());
+}
+
+void TileMapEditorTilesPlugin::_update_atlas_view() {
+ // Update the atlas display.
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ tile_atlas_view->hide();
+ return;
+ }
+
+ int source_index = sources_list->get_current();
+ if (source_index >= 0 && source_index < sources_list->get_item_count()) {
+ int source_id = sources_list->get_item_metadata(source_index);
+ TileSetSource *source = *tile_set->get_source(source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ tile_atlas_view->set_atlas_source(*tile_map->get_tileset(), atlas_source, source_id);
+ tile_atlas_view->show();
+ }
+ } else {
+ tile_atlas_view->hide();
+ }
+
+ // Synchronize atlas view.
+ TilesEditor::get_singleton()->synchronize_atlas_view(tile_atlas_view);
+
+ tile_atlas_control->update();
+}
+
+void TileMapEditorTilesPlugin::_update_bottom_panel() {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+
+ // Update the tabs.
+ missing_source_label->set_visible(tile_set.is_valid() && tile_set->get_source_count() == 0);
+ atlas_sources_split_container->set_visible(tile_set.is_valid() && tile_set->get_source_count() > 0);
+}
+
+bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
+ if (!is_visible_in_tree()) {
+ // If the bottom editor is not visible, we ignore inputs.
+ return false;
+ }
+
+ if (CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) {
+ return false;
+ }
+
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return false;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return false;
+ }
+
+ // Shortcuts
+ if (ED_IS_SHORTCUT("tiles_editor/cut", p_event) || ED_IS_SHORTCUT("tiles_editor/copy", p_event)) {
+ // Fill in the clipboard.
+ if (!tile_map_selection.is_empty()) {
+ memdelete(tile_map_clipboard);
+ TypedArray<Vector2i> coords_array;
+ for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ coords_array.push_back(E->get());
+ }
+ tile_map_clipboard = tile_map->get_pattern(coords_array);
+ }
+
+ if (ED_IS_SHORTCUT("tiles_editor/cut", p_event)) {
+ // Delete selected tiles.
+ if (!tile_map_selection.is_empty()) {
+ undo_redo->create_action(TTR("Delete tiles"));
+ for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ undo_redo->add_do_method(tile_map, "set_cell", E->get(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ undo_redo->add_undo_method(tile_map, "set_cell", E->get(), tile_map->get_cell_source_id(E->get()), tile_map->get_cell_atlas_coords(E->get()), tile_map->get_cell_alternative_tile(E->get()));
+ }
+ undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
+ tile_map_selection.clear();
+ undo_redo->add_do_method(this, "_set_tile_map_selection", _get_tile_map_selection());
+ undo_redo->commit_action();
+ }
+ }
+
+ return true;
+ }
+ if (ED_IS_SHORTCUT("tiles_editor/paste", p_event)) {
+ if (drag_type == DRAG_TYPE_NONE) {
+ drag_type = DRAG_TYPE_CLIPBOARD_PASTE;
+ }
+ CanvasItemEditor::get_singleton()->update_viewport();
+ return true;
+ }
+ if (ED_IS_SHORTCUT("tiles_editor/cancel", p_event)) {
+ if (drag_type == DRAG_TYPE_CLIPBOARD_PASTE) {
+ drag_type = DRAG_TYPE_NONE;
+ CanvasItemEditor::get_singleton()->update_viewport();
+ return true;
+ }
+ }
+ if (ED_IS_SHORTCUT("tiles_editor/delete", p_event)) {
+ // Delete selected tiles.
+ if (!tile_map_selection.is_empty()) {
+ undo_redo->create_action(TTR("Delete tiles"));
+ for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ undo_redo->add_do_method(tile_map, "set_cell", E->get(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ undo_redo->add_undo_method(tile_map, "set_cell", E->get(), tile_map->get_cell_source_id(E->get()), tile_map->get_cell_atlas_coords(E->get()), tile_map->get_cell_alternative_tile(E->get()));
+ }
+ undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
+ tile_map_selection.clear();
+ undo_redo->add_do_method(this, "_set_tile_map_selection", _get_tile_map_selection());
+ undo_redo->commit_action();
+ }
+ return true;
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ has_mouse = true;
+ Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
+ Vector2 mpos = xform.affine_inverse().xform(mm->get_position());
+
+ switch (drag_type) {
+ case DRAG_TYPE_PAINT: {
+ Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_last_mouse_pos, mpos);
+ for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) {
+ if (!erase_button->is_pressed() && E->get().source_id == -1) {
+ continue;
+ }
+ Vector2i coords = E->key();
+ if (!drag_modified.has(coords)) {
+ drag_modified.insert(coords, TileMapCell(tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords)));
+ }
+ tile_map->set_cell(coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ } break;
+ case DRAG_TYPE_BUCKET: {
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
+ for (int i = 0; i < line.size(); i++) {
+ if (!drag_modified.has(line[i])) {
+ Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_continuous_checkbox->is_pressed());
+ for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) {
+ if (!erase_button->is_pressed() && E->get().source_id == -1) {
+ continue;
+ }
+ Vector2i coords = E->key();
+ if (!drag_modified.has(coords)) {
+ drag_modified.insert(coords, TileMapCell(tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords)));
+ }
+ tile_map->set_cell(coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ }
+ }
+ } break;
+ default:
+ break;
+ }
+ drag_last_mouse_pos = mpos;
+ CanvasItemEditor::get_singleton()->update_viewport();
+
+ return true;
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ has_mouse = true;
+ Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
+ Vector2 mpos = xform.affine_inverse().xform(mb->get_position());
+
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_pressed()) {
+ // Pressed
+ if (tool_buttons_group->get_pressed_button() == select_tool_button) {
+ drag_start_mouse_pos = mpos;
+ if (tile_map_selection.has(tile_map->world_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) {
+ // Move the selection
+ drag_type = DRAG_TYPE_MOVE;
+ drag_modified.clear();
+ for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ Vector2i coords = E->get();
+ drag_modified.insert(coords, TileMapCell(tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords)));
+ tile_map->set_cell(coords, -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ }
+ } else {
+ // Select tiles
+ drag_type = DRAG_TYPE_SELECT;
+ }
+ } else {
+ // Check if we are picking a tile.
+ if (picker_button->is_pressed()) {
+ drag_type = DRAG_TYPE_PICK;
+ drag_start_mouse_pos = mpos;
+ } else {
+ // Paint otherwise.
+ if (tool_buttons_group->get_pressed_button() == paint_tool_button) {
+ drag_type = DRAG_TYPE_PAINT;
+ drag_start_mouse_pos = mpos;
+ drag_modified.clear();
+ Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, mpos, mpos);
+ for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) {
+ if (!erase_button->is_pressed() && E->get().source_id == -1) {
+ continue;
+ }
+ Vector2i coords = E->key();
+ if (!drag_modified.has(coords)) {
+ drag_modified.insert(coords, TileMapCell(tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords)));
+ }
+ tile_map->set_cell(coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ } else if (tool_buttons_group->get_pressed_button() == line_tool_button) {
+ drag_type = DRAG_TYPE_LINE;
+ drag_start_mouse_pos = mpos;
+ drag_modified.clear();
+ } else if (tool_buttons_group->get_pressed_button() == rect_tool_button) {
+ drag_type = DRAG_TYPE_RECT;
+ drag_start_mouse_pos = mpos;
+ drag_modified.clear();
+ } else if (tool_buttons_group->get_pressed_button() == bucket_tool_button) {
+ drag_type = DRAG_TYPE_BUCKET;
+ drag_start_mouse_pos = mpos;
+ drag_modified.clear();
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
+ for (int i = 0; i < line.size(); i++) {
+ if (!drag_modified.has(line[i])) {
+ Map<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_continuous_checkbox->is_pressed());
+ for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) {
+ if (!erase_button->is_pressed() && E->get().source_id == -1) {
+ continue;
+ }
+ Vector2i coords = E->key();
+ if (!drag_modified.has(coords)) {
+ drag_modified.insert(coords, TileMapCell(tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords)));
+ }
+ tile_map->set_cell(coords, E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ } else {
+ // Released
+ _stop_dragging();
+ }
+
+ CanvasItemEditor::get_singleton()->update_viewport();
+
+ return true;
+ }
+ drag_last_mouse_pos = mpos;
+ }
+
+ return false;
+}
+
+void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ if (!tile_map->is_visible_in_tree()) {
+ return;
+ }
+
+ Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
+ Vector2i tile_shape_size = tile_set->get_tile_size();
+
+ // Draw the selection.
+ if (is_visible_in_tree() && tool_buttons_group->get_pressed_button() == select_tool_button) {
+ // In select mode, we only draw the current selection if we are modifying it (pressing control or shift).
+ if (drag_type == DRAG_TYPE_MOVE || (drag_type == DRAG_TYPE_SELECT && !Input::get_singleton()->is_key_pressed(KEY_CTRL) && !Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ // Do nothing
+ } else {
+ tile_map->draw_cells_outline(p_overlay, tile_map_selection, Color(0.0, 0.0, 1.0), xform);
+ }
+ }
+
+ // handle the preview of the tiles to be placed.
+ if (is_visible_in_tree() && has_mouse) { // Only if the tilemap editor is opened and the viewport is hovered.
+ Map<Vector2i, TileMapCell> preview;
+ Rect2i drawn_grid_rect;
+
+ if (drag_type == DRAG_TYPE_PICK) {
+ // Draw the area being picvked.
+ Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
+ rect.size += Vector2i(1, 1);
+ for (int x = rect.position.x; x < rect.get_end().x; x++) {
+ for (int y = rect.position.y; y < rect.get_end().y; y++) {
+ Vector2i coords = Vector2i(x, y);
+ if (tile_map->get_cell_source_id(coords) != -1) {
+ Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(coords) - tile_shape_size / 2, tile_shape_size));
+ tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0), false);
+ }
+ }
+ }
+ } else if (drag_type == DRAG_TYPE_SELECT) {
+ // Draw the area being selected.
+ Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
+ rect.size += Vector2i(1, 1);
+ Set<Vector2i> to_draw;
+ for (int x = rect.position.x; x < rect.get_end().x; x++) {
+ for (int y = rect.position.y; y < rect.get_end().y; y++) {
+ Vector2i coords = Vector2i(x, y);
+ if (tile_map->get_cell_source_id(coords) != -1) {
+ to_draw.insert(coords);
+ }
+ }
+ }
+ tile_map->draw_cells_outline(p_overlay, to_draw, Color(1.0, 1.0, 1.0), xform);
+ } else if (drag_type == DRAG_TYPE_MOVE) {
+ // Preview when moving.
+ Vector2i top_left;
+ if (!tile_map_selection.is_empty()) {
+ top_left = tile_map_selection.front()->get();
+ }
+ for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ top_left = top_left.min(E->get());
+ }
+ Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left);
+ offset = tile_map->world_to_map(drag_last_mouse_pos - offset) - tile_map->world_to_map(drag_start_mouse_pos - offset);
+
+ TypedArray<Vector2i> selection_used_cells = selection_pattern->get_used_cells();
+ for (int i = 0; i < selection_used_cells.size(); i++) {
+ Vector2i coords = tile_map->map_pattern(offset + top_left, selection_used_cells[i], selection_pattern);
+ preview[coords] = TileMapCell(selection_pattern->get_cell_source_id(selection_used_cells[i]), selection_pattern->get_cell_atlas_coords(selection_used_cells[i]), selection_pattern->get_cell_alternative_tile(selection_used_cells[i]));
+ }
+ } else if (drag_type == DRAG_TYPE_CLIPBOARD_PASTE) {
+ // Preview when pasting.
+ Vector2 mouse_offset = (Vector2(tile_map_clipboard->get_size()) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size();
+ TypedArray<Vector2i> clipboard_used_cells = tile_map_clipboard->get_used_cells();
+ for (int i = 0; i < clipboard_used_cells.size(); i++) {
+ Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(drag_last_mouse_pos - mouse_offset), clipboard_used_cells[i], tile_map_clipboard);
+ preview[coords] = TileMapCell(tile_map_clipboard->get_cell_source_id(clipboard_used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(clipboard_used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(clipboard_used_cells[i]));
+ }
+ } else if (!picker_button->is_pressed()) {
+ bool expand_grid = false;
+ if (tool_buttons_group->get_pressed_button() == paint_tool_button && drag_type == DRAG_TYPE_NONE) {
+ // Preview for a single pattern.
+ preview = _draw_line(drag_last_mouse_pos, drag_last_mouse_pos, drag_last_mouse_pos);
+ expand_grid = true;
+ } else if (tool_buttons_group->get_pressed_button() == line_tool_button) {
+ if (drag_type == DRAG_TYPE_NONE) {
+ // Preview for a single pattern.
+ preview = _draw_line(drag_last_mouse_pos, drag_last_mouse_pos, drag_last_mouse_pos);
+ expand_grid = true;
+ } else if (drag_type == DRAG_TYPE_LINE) {
+ // Preview for a line pattern.
+ preview = _draw_line(drag_start_mouse_pos, drag_start_mouse_pos, drag_last_mouse_pos);
+ expand_grid = true;
+ }
+ } else if (tool_buttons_group->get_pressed_button() == rect_tool_button && drag_type == DRAG_TYPE_RECT) {
+ // Preview for a line pattern.
+ preview = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos));
+ expand_grid = true;
+ } else if (tool_buttons_group->get_pressed_button() == bucket_tool_button && drag_type == DRAG_TYPE_NONE) {
+ // Preview for a line pattern.
+ preview = _draw_bucket_fill(tile_map->world_to_map(drag_last_mouse_pos), bucket_continuous_checkbox->is_pressed());
+ }
+
+ // Expand the grid if needed
+ if (expand_grid && !preview.is_empty()) {
+ drawn_grid_rect = Rect2i(preview.front()->key(), Vector2i(1, 1));
+ for (Map<Vector2i, TileMapCell>::Element *E = preview.front(); E; E = E->next()) {
+ drawn_grid_rect.expand_to(E->key());
+ }
+ }
+ }
+
+ if (!preview.is_empty()) {
+ const int fading = 5;
+
+ // Draw the lines of the grid behind the preview.
+ if (drawn_grid_rect.size.x > 0 && drawn_grid_rect.size.y > 0) {
+ drawn_grid_rect = drawn_grid_rect.grow(fading);
+ for (int x = drawn_grid_rect.position.x; x < (drawn_grid_rect.position.x + drawn_grid_rect.size.x); x++) {
+ for (int y = drawn_grid_rect.position.y; y < (drawn_grid_rect.position.y + drawn_grid_rect.size.y); y++) {
+ Vector2i pos_in_rect = Vector2i(x, y) - drawn_grid_rect.position;
+
+ // Fade out the border of the grid.
+ float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f);
+ float right_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.x, (float)(drawn_grid_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f);
+ float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f);
+ float bottom_opacity = CLAMP(Math::inverse_lerp((float)drawn_grid_rect.size.y, (float)(drawn_grid_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f);
+ float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
+
+ Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(Vector2(x, y)) - tile_shape_size / 2, tile_shape_size));
+ tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 0.5, 0.2, 0.5 * opacity), false);
+ }
+ }
+ }
+
+ // Draw the preview.
+ for (Map<Vector2i, TileMapCell>::Element *E = preview.front(); E; E = E->next()) {
+ if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) {
+ Vector2i size = tile_set->get_tile_size();
+ Vector2 position = tile_map->map_to_world(E->key()) - size / 2;
+ Rect2 cell_region = xform.xform(Rect2(position, size));
+
+ tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 1.0, 1.0, 0.5), true);
+ } else {
+ if (tile_set->has_source(E->get().source_id)) {
+ TileSetSource *source = *tile_set->get_source(E->get().source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
+
+ // Compute the offset
+ Rect2i source_rect = atlas_source->get_tile_texture_region(E->get().get_atlas_coords());
+ Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(E->get().get_atlas_coords(), E->get().alternative_tile);
+
+ // Compute the destination rectangle in the CanvasItem.
+ Rect2 dest_rect;
+ dest_rect.size = source_rect.size;
+
+ bool transpose = tile_data->get_transpose();
+ if (transpose) {
+ dest_rect.position = (tile_map->map_to_world(E->key()) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
+ } else {
+ dest_rect.position = (tile_map->map_to_world(E->key()) - dest_rect.size / 2 - tile_offset);
+ }
+
+ dest_rect = xform.xform(dest_rect);
+
+ if (tile_data->get_flip_h()) {
+ dest_rect.size.x = -dest_rect.size.x;
+ }
+
+ if (tile_data->get_flip_v()) {
+ dest_rect.size.y = -dest_rect.size.y;
+ }
+
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate();
+ Color self_modulate = tile_map->get_self_modulate();
+ modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g, modulate.b * self_modulate.b, modulate.a * self_modulate.a);
+
+ // Draw the tile.
+ p_overlay->draw_texture_rect_region(atlas_source->get_texture(), dest_rect, source_rect, modulate * Color(1.0, 1.0, 1.0, 0.5), transpose, tile_set->is_uv_clipping());
+ }
+ } else {
+ Vector2i size = tile_set->get_tile_size();
+ Vector2 position = tile_map->map_to_world(E->key()) - size / 2;
+ Rect2 cell_region = xform.xform(Rect2(position, size));
+
+ tile_set->draw_tile_shape(p_overlay, cell_region, Color(0.0, 0.0, 0.0, 0.5), true);
+ }
+ }
+ }
+ }
+ }
+}
+
+void TileMapEditorTilesPlugin::_mouse_exited_viewport() {
+ has_mouse = false;
+ CanvasItemEditor::get_singleton()->update_viewport();
+}
+
+TileMapCell TileMapEditorTilesPlugin::_pick_random_tile(const TileMapPattern *p_pattern) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return TileMapCell();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return TileMapCell();
+ }
+
+ TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
+ double sum = 0.0;
+ for (int i = 0; i < used_cells.size(); i++) {
+ int source_id = p_pattern->get_cell_source_id(used_cells[i]);
+ Vector2i atlas_coords = p_pattern->get_cell_atlas_coords(used_cells[i]);
+ int alternative_tile = p_pattern->get_cell_alternative_tile(used_cells[i]);
+
+ TileSetSource *source = *tile_set->get_source(source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ sum += Object::cast_to<TileData>(atlas_source->get_tile_data(atlas_coords, alternative_tile))->get_probability();
+ } else {
+ sum += 1.0;
+ }
+ }
+
+ double empty_probability = sum * scattering;
+ double current = 0.0;
+ double rand = Math::random(0.0, sum + empty_probability);
+ for (int i = 0; i < used_cells.size(); i++) {
+ int source_id = p_pattern->get_cell_source_id(used_cells[i]);
+ Vector2i atlas_coords = p_pattern->get_cell_atlas_coords(used_cells[i]);
+ int alternative_tile = p_pattern->get_cell_alternative_tile(used_cells[i]);
+
+ TileSetSource *source = *tile_set->get_source(source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ current += Object::cast_to<TileData>(atlas_source->get_tile_data(atlas_coords, alternative_tile))->get_probability();
+ } else {
+ current += 1.0;
+ }
+
+ if (current >= rand) {
+ return TileMapCell(source_id, atlas_coords, alternative_tile);
+ }
+ }
+ return TileMapCell();
+}
+
+Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2i p_to_mouse_pos) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return Map<Vector2i, TileMapCell>();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return Map<Vector2i, TileMapCell>();
+ }
+
+ // Get or create the pattern.
+ TileMapPattern erase_pattern;
+ erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern;
+
+ Map<Vector2i, TileMapCell> output;
+ if (!pattern->is_empty()) {
+ // Paint the tiles on the tile map.
+ if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) {
+ // Paint a random tile.
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(p_from_mouse_pos), tile_map->world_to_map(p_to_mouse_pos));
+ for (int i = 0; i < line.size(); i++) {
+ output.insert(line[i], _pick_random_tile(pattern));
+ }
+ } else {
+ // Paint the pattern.
+ // If we paint several tiles, we virtually move the mouse as if it was in the center of the "brush"
+ Vector2 mouse_offset = (Vector2(pattern->get_size()) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size();
+ Vector2i last_hovered_cell = tile_map->world_to_map(p_from_mouse_pos - mouse_offset);
+ Vector2i new_hovered_cell = tile_map->world_to_map(p_to_mouse_pos - mouse_offset);
+ Vector2i drag_start_cell = tile_map->world_to_map(p_start_drag_mouse_pos - mouse_offset);
+
+ TypedArray<Vector2i> used_cells = pattern->get_used_cells();
+ Vector2i offset = Vector2i(Math::posmod(drag_start_cell.x, pattern->get_size().x), Math::posmod(drag_start_cell.y, pattern->get_size().y)); // Note: no posmodv for Vector2i for now. Meh.s
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, (last_hovered_cell - offset) / pattern->get_size(), (new_hovered_cell - offset) / pattern->get_size());
+ for (int i = 0; i < line.size(); i++) {
+ Vector2i top_left = line[i] * pattern->get_size() + offset;
+ for (int j = 0; j < used_cells.size(); j++) {
+ Vector2i coords = tile_map->map_pattern(top_left, used_cells[j], pattern);
+ output.insert(coords, TileMapCell(pattern->get_cell_source_id(used_cells[j]), pattern->get_cell_atlas_coords(used_cells[j]), pattern->get_cell_alternative_tile(used_cells[j])));
+ }
+ }
+ }
+ }
+ return output;
+}
+
+Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start_cell, Vector2i p_end_cell) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return Map<Vector2i, TileMapCell>();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return Map<Vector2i, TileMapCell>();
+ }
+
+ // Create the rect to draw.
+ Rect2i rect = Rect2i(p_start_cell, p_end_cell - p_start_cell).abs();
+ rect.size += Vector2i(1, 1);
+
+ // Get or create the pattern.
+ TileMapPattern erase_pattern;
+ erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern;
+
+ // Compute the offset to align things to the bottom or right.
+ bool aligned_right = p_end_cell.x < p_start_cell.x;
+ bool valigned_bottom = p_end_cell.y < p_start_cell.y;
+ Vector2i offset = Vector2i(aligned_right ? -(pattern->get_size().x - (rect.get_size().x % pattern->get_size().x)) : 0, valigned_bottom ? -(pattern->get_size().y - (rect.get_size().y % pattern->get_size().y)) : 0);
+
+ Map<Vector2i, TileMapCell> output;
+ if (!pattern->is_empty()) {
+ if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) {
+ // Paint a random tile.
+ for (int x = 0; x < rect.size.x; x++) {
+ for (int y = 0; y < rect.size.y; y++) {
+ Vector2i coords = rect.position + Vector2i(x, y);
+ output.insert(coords, _pick_random_tile(pattern));
+ }
+ }
+ } else {
+ // Paint the pattern.
+ TypedArray<Vector2i> used_cells = pattern->get_used_cells();
+ for (int x = 0; x <= rect.size.x / pattern->get_size().x; x++) {
+ for (int y = 0; y <= rect.size.y / pattern->get_size().y; y++) {
+ Vector2i pattern_coords = rect.position + Vector2i(x, y) * pattern->get_size() + offset;
+ for (int j = 0; j < used_cells.size(); j++) {
+ Vector2i coords = pattern_coords + used_cells[j];
+ if (rect.has_point(coords)) {
+ output.insert(coords, TileMapCell(pattern->get_cell_source_id(used_cells[j]), pattern->get_cell_atlas_coords(used_cells[j]), pattern->get_cell_alternative_tile(used_cells[j])));
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return output;
+}
+
+Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i p_coords, bool p_contiguous) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return Map<Vector2i, TileMapCell>();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return Map<Vector2i, TileMapCell>();
+ }
+
+ // Get or create the pattern.
+ TileMapPattern erase_pattern;
+ erase_pattern.set_cell(Vector2i(0, 0), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ TileMapPattern *pattern = erase_button->is_pressed() ? &erase_pattern : selection_pattern;
+
+ Map<Vector2i, TileMapCell> output;
+ if (!pattern->is_empty()) {
+ TileMapCell source = tile_map->get_cell(p_coords);
+
+ // If we are filling empty tiles, compute the tilemap boundaries.
+ Rect2i boundaries;
+ if (source.source_id == -1) {
+ boundaries = tile_map->get_used_rect();
+ }
+
+ if (p_contiguous) {
+ // Replace continuous tiles like the source.
+ Set<Vector2i> already_checked;
+ List<Vector2i> to_check;
+ to_check.push_back(p_coords);
+ while (!to_check.is_empty()) {
+ Vector2i coords = to_check.back()->get();
+ to_check.pop_back();
+ if (!already_checked.has(coords)) {
+ if (source.source_id == tile_map->get_cell_source_id(coords) &&
+ source.get_atlas_coords() == tile_map->get_cell_atlas_coords(coords) &&
+ source.alternative_tile == tile_map->get_cell_alternative_tile(coords) &&
+ (source.source_id != -1 || boundaries.has_point(coords))) {
+ if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) {
+ // Paint a random tile.
+ output.insert(coords, _pick_random_tile(pattern));
+ } else {
+ // Paint the pattern.
+ Vector2i pattern_coords = (coords - p_coords) % pattern->get_size(); // Note: it would be good to have posmodv for Vector2i.
+ pattern_coords.x = pattern_coords.x < 0 ? pattern_coords.x + pattern->get_size().x : pattern_coords.x;
+ pattern_coords.y = pattern_coords.y < 0 ? pattern_coords.y + pattern->get_size().y : pattern_coords.y;
+ if (pattern->has_cell(pattern_coords)) {
+ output.insert(coords, TileMapCell(pattern->get_cell_source_id(pattern_coords), pattern->get_cell_atlas_coords(pattern_coords), pattern->get_cell_alternative_tile(pattern_coords)));
+ } else {
+ output.insert(coords, TileMapCell());
+ }
+ }
+
+ // Get surrounding tiles (handles different tile shapes).
+ TypedArray<Vector2i> around = tile_map->get_surrounding_tiles(coords);
+ for (int i = 0; i < around.size(); i++) {
+ to_check.push_back(around[i]);
+ }
+ }
+ already_checked.insert(coords);
+ }
+ }
+ } else {
+ // Replace all tiles like the source.
+ TypedArray<Vector2i> to_check;
+ if (source.source_id == -1) {
+ Rect2i rect = tile_map->get_used_rect();
+ if (rect.size.x <= 0 || rect.size.y <= 0) {
+ rect = Rect2i(p_coords, Vector2i(1, 1));
+ }
+ for (int x = boundaries.position.x; x < boundaries.get_end().x; x++) {
+ for (int y = boundaries.position.y; y < boundaries.get_end().y; y++) {
+ to_check.append(Vector2i(x, y));
+ }
+ }
+ } else {
+ to_check = tile_map->get_used_cells();
+ }
+ for (int i = 0; i < to_check.size(); i++) {
+ Vector2i coords = to_check[i];
+ if (source.source_id == tile_map->get_cell_source_id(coords) &&
+ source.get_atlas_coords() == tile_map->get_cell_atlas_coords(coords) &&
+ source.alternative_tile == tile_map->get_cell_alternative_tile(coords) &&
+ (source.source_id != -1 || boundaries.has_point(coords))) {
+ if (!erase_button->is_pressed() && random_tile_checkbox->is_pressed()) {
+ // Paint a random tile.
+ output.insert(coords, _pick_random_tile(pattern));
+ } else {
+ // Paint the pattern.
+ Vector2i pattern_coords = (coords - p_coords) % pattern->get_size(); // Note: it would be good to have posmodv for Vector2i.
+ pattern_coords.x = pattern_coords.x < 0 ? pattern_coords.x + pattern->get_size().x : pattern_coords.x;
+ pattern_coords.y = pattern_coords.y < 0 ? pattern_coords.y + pattern->get_size().y : pattern_coords.y;
+ if (pattern->has_cell(pattern_coords)) {
+ output.insert(coords, TileMapCell(pattern->get_cell_source_id(pattern_coords), pattern->get_cell_atlas_coords(pattern_coords), pattern->get_cell_alternative_tile(pattern_coords)));
+ } else {
+ output.insert(coords, TileMapCell());
+ }
+ }
+ }
+ }
+ }
+ }
+ return output;
+}
+
+void TileMapEditorTilesPlugin::_stop_dragging() {
+ if (drag_type == DRAG_TYPE_NONE) {
+ return;
+ }
+
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
+ Vector2 mpos = xform.affine_inverse().xform(CanvasItemEditor::get_singleton()->get_viewport_control()->get_local_mouse_position());
+
+ switch (drag_type) {
+ case DRAG_TYPE_SELECT: {
+ undo_redo->create_action(TTR("Change selection"));
+ undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
+
+ if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT) && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ tile_map_selection.clear();
+ }
+ Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
+ for (int x = rect.position.x; x <= rect.get_end().x; x++) {
+ for (int y = rect.position.y; y <= rect.get_end().y; y++) {
+ Vector2i coords = Vector2i(x, y);
+ if (Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (tile_map_selection.has(coords)) {
+ tile_map_selection.erase(coords);
+ }
+ } else {
+ if (tile_map->get_cell_source_id(coords) != -1) {
+ tile_map_selection.insert(coords);
+ }
+ }
+ }
+ }
+ undo_redo->add_do_method(this, "_set_tile_map_selection", _get_tile_map_selection());
+ undo_redo->commit_action(false);
+
+ _update_selection_pattern_from_tilemap_selection();
+ _update_tileset_selection_from_selection_pattern();
+ } break;
+ case DRAG_TYPE_MOVE: {
+ Vector2i top_left;
+ if (!tile_map_selection.is_empty()) {
+ top_left = tile_map_selection.front()->get();
+ }
+ for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ top_left = top_left.min(E->get());
+ }
+
+ Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left);
+ offset = tile_map->world_to_map(mpos - offset) - tile_map->world_to_map(drag_start_mouse_pos - offset);
+
+ TypedArray<Vector2i> selection_used_cells = selection_pattern->get_used_cells();
+
+ Vector2i coords;
+ Map<Vector2i, TileMapCell> cells_undo;
+ for (int i = 0; i < selection_used_cells.size(); i++) {
+ coords = tile_map->map_pattern(top_left, selection_used_cells[i], selection_pattern);
+ cells_undo[coords] = TileMapCell(drag_modified[coords].source_id, drag_modified[coords].get_atlas_coords(), drag_modified[coords].alternative_tile);
+ coords = tile_map->map_pattern(top_left + offset, selection_used_cells[i], selection_pattern);
+ cells_undo[coords] = TileMapCell(tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords));
+ }
+
+ Map<Vector2i, TileMapCell> cells_do;
+ for (int i = 0; i < selection_used_cells.size(); i++) {
+ coords = tile_map->map_pattern(top_left, selection_used_cells[i], selection_pattern);
+ cells_do[coords] = TileMapCell();
+ }
+ for (int i = 0; i < selection_used_cells.size(); i++) {
+ coords = tile_map->map_pattern(top_left + offset, selection_used_cells[i], selection_pattern);
+ cells_do[coords] = TileMapCell(selection_pattern->get_cell_source_id(selection_used_cells[i]), selection_pattern->get_cell_atlas_coords(selection_used_cells[i]), selection_pattern->get_cell_alternative_tile(selection_used_cells[i]));
+ }
+ undo_redo->create_action(TTR("Move tiles"));
+ // Move the tiles.
+ for (Map<Vector2i, TileMapCell>::Element *E = cells_do.front(); E; E = E->next()) {
+ undo_redo->add_do_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ for (Map<Vector2i, TileMapCell>::Element *E = cells_undo.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+
+ // Update the selection.
+ undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
+ tile_map_selection.clear();
+ for (int i = 0; i < selection_used_cells.size(); i++) {
+ coords = tile_map->map_pattern(top_left + offset, selection_used_cells[i], selection_pattern);
+ tile_map_selection.insert(coords);
+ }
+ undo_redo->add_do_method(this, "_set_tile_map_selection", _get_tile_map_selection());
+ undo_redo->commit_action();
+ } break;
+ case DRAG_TYPE_PICK: {
+ Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs();
+ rect.size += Vector2i(1, 1);
+ memdelete(selection_pattern);
+ TypedArray<Vector2i> coords_array;
+ for (int x = rect.position.x; x < rect.get_end().x; x++) {
+ for (int y = rect.position.y; y < rect.get_end().y; y++) {
+ Vector2i coords = Vector2i(x, y);
+ if (tile_map->get_cell_source_id(coords) != -1) {
+ coords_array.push_back(coords);
+ }
+ }
+ }
+ selection_pattern = tile_map->get_pattern(coords_array);
+ if (!selection_pattern->is_empty()) {
+ _update_tileset_selection_from_selection_pattern();
+ } else {
+ _update_selection_pattern_from_tileset_selection();
+ }
+ picker_button->set_pressed(false);
+ } break;
+ case DRAG_TYPE_PAINT: {
+ undo_redo->create_action(TTR("Paint tiles"));
+ for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) {
+ undo_redo->add_do_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key()));
+ undo_redo->add_undo_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ undo_redo->commit_action(false);
+ } break;
+ case DRAG_TYPE_LINE: {
+ Map<Vector2i, TileMapCell> to_draw = _draw_line(drag_start_mouse_pos, drag_start_mouse_pos, mpos);
+ undo_redo->create_action(TTR("Paint tiles"));
+ for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) {
+ if (!erase_button->is_pressed() && E->get().source_id == -1) {
+ continue;
+ }
+ undo_redo->add_do_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ undo_redo->add_undo_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key()));
+ }
+ undo_redo->commit_action();
+ } break;
+ case DRAG_TYPE_RECT: {
+ Map<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos));
+ undo_redo->create_action(TTR("Paint tiles"));
+ for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) {
+ if (!erase_button->is_pressed() && E->get().source_id == -1) {
+ continue;
+ }
+ undo_redo->add_do_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ undo_redo->add_undo_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key()));
+ }
+ undo_redo->commit_action();
+ } break;
+ case DRAG_TYPE_BUCKET: {
+ undo_redo->create_action(TTR("Paint tiles"));
+ for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) {
+ if (!erase_button->is_pressed() && E->get().source_id == -1) {
+ continue;
+ }
+ undo_redo->add_do_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key()));
+ undo_redo->add_undo_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ undo_redo->commit_action(false);
+ } break;
+ case DRAG_TYPE_CLIPBOARD_PASTE: {
+ Vector2 mouse_offset = (Vector2(tile_map_clipboard->get_size()) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size();
+ undo_redo->create_action(TTR("Paste tiles"));
+ TypedArray<Vector2i> used_cells = tile_map_clipboard->get_used_cells();
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(mpos - mouse_offset), used_cells[i], tile_map_clipboard);
+ undo_redo->add_do_method(tile_map, "set_cell", coords, tile_map_clipboard->get_cell_source_id(used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(used_cells[i]));
+ undo_redo->add_undo_method(tile_map, "set_cell", coords, tile_map->get_cell_source_id(coords), tile_map->get_cell_atlas_coords(coords), tile_map->get_cell_alternative_tile(coords));
+ }
+ undo_redo->commit_action();
+ } break;
+ default:
+ break;
+ }
+ drag_type = DRAG_TYPE_NONE;
+}
+
+void TileMapEditorTilesPlugin::_update_fix_selected_and_hovered() {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ hovered_tile.source_id = -1;
+ hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ tile_set_selection.clear();
+ tile_map_selection.clear();
+ selection_pattern->clear();
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ hovered_tile.source_id = -1;
+ hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ tile_set_selection.clear();
+ tile_map_selection.clear();
+ selection_pattern->clear();
+ return;
+ }
+
+ int source_index = sources_list->get_current();
+ if (source_index < 0 || source_index >= sources_list->get_item_count()) {
+ hovered_tile.source_id = -1;
+ hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ tile_set_selection.clear();
+ tile_map_selection.clear();
+ selection_pattern->clear();
+ return;
+ }
+
+ int source_id = sources_list->get_item_metadata(source_index);
+
+ // Clear hovered if needed.
+ if (source_id != hovered_tile.source_id ||
+ !tile_set->has_source(hovered_tile.source_id) ||
+ !tile_set->get_source(hovered_tile.source_id)->has_tile(hovered_tile.get_atlas_coords()) ||
+ !tile_set->get_source(hovered_tile.source_id)->has_alternative_tile(hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile)) {
+ hovered_tile.source_id = -1;
+ hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ }
+
+ // Selection if needed.
+ for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ const TileMapCell *selected = &(E->get());
+ if (!tile_set->has_source(selected->source_id) ||
+ !tile_set->get_source(selected->source_id)->has_tile(selected->get_atlas_coords()) ||
+ !tile_set->get_source(selected->source_id)->has_alternative_tile(selected->get_atlas_coords(), selected->alternative_tile)) {
+ tile_set_selection.erase(E);
+ }
+ }
+
+ if (!tile_map_selection.is_empty()) {
+ _update_selection_pattern_from_tilemap_selection();
+ } else {
+ _update_selection_pattern_from_tileset_selection();
+ }
+}
+
+void TileMapEditorTilesPlugin::_update_selection_pattern_from_tilemap_selection() {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ memdelete(selection_pattern);
+
+ TypedArray<Vector2i> coords_array;
+ for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ coords_array.push_back(E->get());
+ }
+ selection_pattern = tile_map->get_pattern(coords_array);
+}
+
+void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_selection() {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ // Clear the tilemap selection.
+ tile_map_selection.clear();
+
+ // Clear the selected pattern.
+ selection_pattern->clear();
+
+ // Group per source.
+ Map<int, List<const TileMapCell *>> per_source;
+ for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ per_source[E->get().source_id].push_back(&(E->get()));
+ }
+
+ for (Map<int, List<const TileMapCell *>>::Element *E_source = per_source.front(); E_source; E_source = E_source->next()) {
+ // Per source.
+ List<const TileMapCell *> unorganized;
+ Rect2i encompassing_rect_coords;
+ Map<Vector2i, const TileMapCell *> organized_pattern;
+
+ TileSetSource *source = *tile_set->get_source(E_source->key());
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Organize using coordinates.
+ for (List<const TileMapCell *>::Element *E_cell = E_source->get().front(); E_cell; E_cell = E_cell->next()) {
+ const TileMapCell *current = E_cell->get();
+ if (organized_pattern.has(current->get_atlas_coords())) {
+ if (current->alternative_tile < organized_pattern[current->get_atlas_coords()]->alternative_tile) {
+ unorganized.push_back(organized_pattern[current->get_atlas_coords()]);
+ organized_pattern[current->get_atlas_coords()] = current;
+ } else {
+ unorganized.push_back(current);
+ }
+ } else {
+ organized_pattern[current->get_atlas_coords()] = current;
+ }
+ }
+
+ // Compute the encompassing rect for the organized pattern.
+ Map<Vector2i, const TileMapCell *>::Element *E_cell = organized_pattern.front();
+ encompassing_rect_coords = Rect2i(E_cell->key(), Vector2i(1, 1));
+ for (; E_cell; E_cell = E_cell->next()) {
+ encompassing_rect_coords.expand_to(E_cell->key() + Vector2i(1, 1));
+ encompassing_rect_coords.expand_to(E_cell->key());
+ }
+ } else {
+ // Add everything unorganized.
+ for (List<const TileMapCell *>::Element *E_cell = E_source->get().front(); E_cell; E_cell = E_cell->next()) {
+ unorganized.push_back(E_cell->get());
+ }
+ }
+
+ // Now add everything to the output pattern.
+ for (Map<Vector2i, const TileMapCell *>::Element *E_cell = organized_pattern.front(); E_cell; E_cell = E_cell->next()) {
+ selection_pattern->set_cell(E_cell->key() - encompassing_rect_coords.position, E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile);
+ }
+ Vector2i organized_size = selection_pattern->get_size();
+ for (List<const TileMapCell *>::Element *E_cell = unorganized.front(); E_cell; E_cell = E_cell->next()) {
+ selection_pattern->set_cell(Vector2(organized_size.x, 0), E_cell->get()->source_id, E_cell->get()->get_atlas_coords(), E_cell->get()->alternative_tile);
+ }
+ }
+ CanvasItemEditor::get_singleton()->update_viewport();
+}
+
+void TileMapEditorTilesPlugin::_update_tileset_selection_from_selection_pattern() {
+ tile_set_selection.clear();
+ TypedArray<Vector2i> used_cells = selection_pattern->get_used_cells();
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = used_cells[i];
+ if (selection_pattern->get_cell_source_id(coords) != -1) {
+ tile_set_selection.insert(TileMapCell(selection_pattern->get_cell_source_id(coords), selection_pattern->get_cell_atlas_coords(coords), selection_pattern->get_cell_alternative_tile(coords)));
+ }
+ }
+ _update_atlas_view();
+}
+
+void TileMapEditorTilesPlugin::_tile_atlas_control_draw() {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ int source_index = sources_list->get_current();
+ if (source_index < 0 || source_index >= sources_list->get_item_count()) {
+ return;
+ }
+
+ int source_id = sources_list->get_item_metadata(source_index);
+ if (!tile_set->has_source(source_id)) {
+ return;
+ }
+
+ TileSetAtlasSource *atlas = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(source_id));
+ if (!atlas) {
+ return;
+ }
+
+ // Draw the selection.
+ for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ if (E->get().source_id == source_id && E->get().alternative_tile == 0) {
+ tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E->get().get_atlas_coords()), Color(0.0, 0.0, 1.0), false);
+ }
+ }
+
+ // Draw the hovered tile.
+ if (hovered_tile.get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0 && !tile_set_dragging_selection) {
+ tile_atlas_control->draw_rect(atlas->get_tile_texture_region(hovered_tile.get_atlas_coords()), Color(1.0, 1.0, 1.0), false);
+ }
+
+ // Draw the selection rect.
+ if (tile_set_dragging_selection) {
+ Vector2i start_tile = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_set_drag_start_mouse_pos);
+ Vector2i end_tile = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+
+ Rect2i region = Rect2i(start_tile, end_tile - start_tile).abs();
+ region.size += Vector2i(1, 1);
+
+ Set<Vector2i> to_draw;
+ for (int x = region.position.x; x < region.get_end().x; x++) {
+ for (int y = region.position.y; y < region.get_end().y; y++) {
+ Vector2i tile = atlas->get_tile_at_coords(Vector2i(x, y));
+ if (tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ to_draw.insert(tile);
+ }
+ }
+ }
+
+ for (Set<Vector2i>::Element *E = to_draw.front(); E; E = E->next()) {
+ tile_atlas_control->draw_rect(atlas->get_tile_texture_region(E->get()), Color(0.8, 0.8, 1.0), false);
+ }
+ }
+}
+
+void TileMapEditorTilesPlugin::_tile_atlas_control_mouse_exited() {
+ hovered_tile.source_id = -1;
+ hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ tile_set_dragging_selection = false;
+ tile_atlas_control->update();
+}
+
+void TileMapEditorTilesPlugin::_tile_atlas_control_gui_input(const Ref<InputEvent> &p_event) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ int source_index = sources_list->get_current();
+ if (source_index < 0 || source_index >= sources_list->get_item_count()) {
+ return;
+ }
+
+ int source_id = sources_list->get_item_metadata(source_index);
+ if (!tile_set->has_source(source_id)) {
+ return;
+ }
+
+ TileSetAtlasSource *atlas = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(source_id));
+ if (!atlas) {
+ return;
+ }
+
+ // Update the hovered tile
+ hovered_tile.source_id = source_id;
+ hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ coords = atlas->get_tile_at_coords(coords);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ hovered_tile.set_atlas_coords(coords);
+ hovered_tile.alternative_tile = 0;
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ tile_atlas_control->update();
+ alternative_tiles_control->update();
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_pressed()) { // Pressed
+ tile_set_dragging_selection = true;
+ tile_set_drag_start_mouse_pos = tile_atlas_control->get_local_mouse_position();
+ if (!mb->is_shift_pressed()) {
+ tile_set_selection.clear();
+ }
+
+ if (hovered_tile.get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile == 0) {
+ if (mb->is_shift_pressed() && tile_set_selection.has(TileMapCell(source_id, hovered_tile.get_atlas_coords(), 0))) {
+ tile_set_selection.erase(TileMapCell(source_id, hovered_tile.get_atlas_coords(), 0));
+ } else {
+ tile_set_selection.insert(TileMapCell(source_id, hovered_tile.get_atlas_coords(), 0));
+ }
+ }
+ _update_selection_pattern_from_tileset_selection();
+ } else { // Released
+ if (tile_set_dragging_selection) {
+ if (!mb->is_shift_pressed()) {
+ tile_set_selection.clear();
+ }
+ // Compute the covered area.
+ Vector2i start_tile = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_set_drag_start_mouse_pos);
+ Vector2i end_tile = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+ if (start_tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && end_tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ Rect2i region = Rect2i(start_tile, end_tile - start_tile).abs();
+ region.size += Vector2i(1, 1);
+
+ // To update the selection, we copy the selected/not selected status of the tiles we drag from.
+ Vector2i start_coords = atlas->get_tile_at_coords(start_tile);
+ if (mb->is_shift_pressed() && start_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && !tile_set_selection.has(TileMapCell(source_id, start_coords, 0))) {
+ // Remove from the selection.
+ for (int x = region.position.x; x < region.get_end().x; x++) {
+ for (int y = region.position.y; y < region.get_end().y; y++) {
+ Vector2i tile_coords = atlas->get_tile_at_coords(Vector2i(x, y));
+ if (tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_selection.has(TileMapCell(source_id, tile_coords, 0))) {
+ tile_set_selection.erase(TileMapCell(source_id, tile_coords, 0));
+ }
+ }
+ }
+ } else {
+ // Insert in the selection.
+ for (int x = region.position.x; x < region.get_end().x; x++) {
+ for (int y = region.position.y; y < region.get_end().y; y++) {
+ Vector2i tile_coords = atlas->get_tile_at_coords(Vector2i(x, y));
+ if (tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ tile_set_selection.insert(TileMapCell(source_id, tile_coords, 0));
+ }
+ }
+ }
+ }
+ }
+ _update_selection_pattern_from_tileset_selection();
+ }
+ tile_set_dragging_selection = false;
+ }
+ tile_atlas_control->update();
+ }
+}
+
+void TileMapEditorTilesPlugin::_tile_alternatives_control_draw() {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ int source_index = sources_list->get_current();
+ if (source_index < 0 || source_index >= sources_list->get_item_count()) {
+ return;
+ }
+
+ int source_id = sources_list->get_item_metadata(source_index);
+ if (!tile_set->has_source(source_id)) {
+ return;
+ }
+
+ TileSetAtlasSource *atlas = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(source_id));
+ if (!atlas) {
+ return;
+ }
+
+ // Draw the selection.
+ for (Set<TileMapCell>::Element *E = tile_set_selection.front(); E; E = E->next()) {
+ if (E->get().source_id == source_id && E->get().get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && E->get().alternative_tile > 0) {
+ Rect2i rect = tile_atlas_view->get_alternative_tile_rect(E->get().get_atlas_coords(), E->get().alternative_tile);
+ if (rect != Rect2i()) {
+ alternative_tiles_control->draw_rect(rect, Color(0.2, 0.2, 1.0), false);
+ }
+ }
+ }
+
+ // Draw hovered tile.
+ if (hovered_tile.get_atlas_coords() != TileSetAtlasSource::INVALID_ATLAS_COORDS && hovered_tile.alternative_tile > 0) {
+ Rect2i rect = tile_atlas_view->get_alternative_tile_rect(hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile);
+ if (rect != Rect2i()) {
+ alternative_tiles_control->draw_rect(rect, Color(1.0, 1.0, 1.0), false);
+ }
+ }
+}
+
+void TileMapEditorTilesPlugin::_tile_alternatives_control_mouse_exited() {
+ hovered_tile.source_id = -1;
+ hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ tile_set_dragging_selection = false;
+ alternative_tiles_control->update();
+}
+
+void TileMapEditorTilesPlugin::_tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ int source_index = sources_list->get_current();
+ if (source_index < 0 || source_index >= sources_list->get_item_count()) {
+ return;
+ }
+
+ int source_id = sources_list->get_item_metadata(source_index);
+ if (!tile_set->has_source(source_id)) {
+ return;
+ }
+
+ TileSetAtlasSource *atlas = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(source_id));
+ if (!atlas) {
+ return;
+ }
+
+ // Update the hovered tile
+ hovered_tile.source_id = source_id;
+ hovered_tile.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ hovered_tile.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ Vector3i alternative_coords = tile_atlas_view->get_alternative_tile_at_pos(alternative_tiles_control->get_local_mouse_position());
+ Vector2i coords = Vector2i(alternative_coords.x, alternative_coords.y);
+ int alternative = alternative_coords.z;
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && alternative != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ hovered_tile.set_atlas_coords(coords);
+ hovered_tile.alternative_tile = alternative;
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ tile_atlas_control->update();
+ alternative_tiles_control->update();
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_pressed()) { // Pressed
+ // Left click pressed.
+ if (!mb->is_shift_pressed()) {
+ tile_set_selection.clear();
+ }
+
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && alternative != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ if (mb->is_shift_pressed() && tile_set_selection.has(TileMapCell(source_id, hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile))) {
+ tile_set_selection.erase(TileMapCell(source_id, hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile));
+ } else {
+ tile_set_selection.insert(TileMapCell(source_id, hovered_tile.get_atlas_coords(), hovered_tile.alternative_tile));
+ }
+ }
+ _update_selection_pattern_from_tileset_selection();
+ }
+ tile_atlas_control->update();
+ alternative_tiles_control->update();
+ }
+}
+
+void TileMapEditorTilesPlugin::_set_tile_map_selection(const TypedArray<Vector2i> &p_selection) {
+ tile_map_selection.clear();
+ for (int i = 0; i < p_selection.size(); i++) {
+ tile_map_selection.insert(p_selection[i]);
+ }
+ _update_selection_pattern_from_tilemap_selection();
+ _update_tileset_selection_from_selection_pattern();
+ CanvasItemEditor::get_singleton()->update_viewport();
+}
+
+TypedArray<Vector2i> TileMapEditorTilesPlugin::_get_tile_map_selection() const {
+ TypedArray<Vector2i> output;
+ for (Set<Vector2i>::Element *E = tile_map_selection.front(); E; E = E->next()) {
+ output.push_back(E->get());
+ }
+ return output;
+}
+
+void TileMapEditorTilesPlugin::edit(ObjectID p_tile_map_id) {
+ tile_map_id = p_tile_map_id;
+
+ // Clean the selection.
+ tile_set_selection.clear();
+ tile_map_selection.clear();
+ selection_pattern->clear();
+}
+
+void TileMapEditorTilesPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_set_tile_map_selection", "selection"), &TileMapEditorTilesPlugin::_set_tile_map_selection);
+ ClassDB::bind_method(D_METHOD("_get_tile_map_selection"), &TileMapEditorTilesPlugin::_get_tile_map_selection);
+}
+
+TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
+ CanvasItemEditor::get_singleton()->get_viewport_control()->connect("mouse_exited", callable_mp(this, &TileMapEditorTilesPlugin::_mouse_exited_viewport));
+
+ // --- Shortcuts ---
+ ED_SHORTCUT("tiles_editor/cut", TTR("Cut"), KEY_MASK_CMD | KEY_X);
+ ED_SHORTCUT("tiles_editor/copy", TTR("Copy"), KEY_MASK_CMD | KEY_C);
+ ED_SHORTCUT("tiles_editor/paste", TTR("Paste"), KEY_MASK_CMD | KEY_V);
+ ED_SHORTCUT("tiles_editor/cancel", TTR("Cancel"), KEY_ESCAPE);
+ ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), KEY_DELETE);
+
+ // --- Toolbar ---
+ toolbar = memnew(HBoxContainer);
+
+ HBoxContainer *tilemap_tiles_tools_buttons = memnew(HBoxContainer);
+
+ tool_buttons_group.instance();
+
+ select_tool_button = memnew(Button);
+ select_tool_button->set_flat(true);
+ select_tool_button->set_toggle_mode(true);
+ select_tool_button->set_button_group(tool_buttons_group);
+ select_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/selection_tool", "Selection", KEY_S));
+ select_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
+ tilemap_tiles_tools_buttons->add_child(select_tool_button);
+
+ paint_tool_button = memnew(Button);
+ paint_tool_button->set_flat(true);
+ paint_tool_button->set_toggle_mode(true);
+ paint_tool_button->set_button_group(tool_buttons_group);
+ paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", KEY_E));
+ paint_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
+ tilemap_tiles_tools_buttons->add_child(paint_tool_button);
+
+ line_tool_button = memnew(Button);
+ line_tool_button->set_flat(true);
+ line_tool_button->set_toggle_mode(true);
+ line_tool_button->set_button_group(tool_buttons_group);
+ line_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/line_tool", "Line", KEY_L));
+ line_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
+ tilemap_tiles_tools_buttons->add_child(line_tool_button);
+
+ rect_tool_button = memnew(Button);
+ rect_tool_button->set_flat(true);
+ rect_tool_button->set_toggle_mode(true);
+ rect_tool_button->set_button_group(tool_buttons_group);
+ rect_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/rect_tool", "Rect", KEY_R));
+ rect_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
+ tilemap_tiles_tools_buttons->add_child(rect_tool_button);
+
+ bucket_tool_button = memnew(Button);
+ bucket_tool_button->set_flat(true);
+ bucket_tool_button->set_toggle_mode(true);
+ bucket_tool_button->set_button_group(tool_buttons_group);
+ bucket_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/bucket_tool", "Bucket", KEY_B));
+ bucket_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTilesPlugin::_update_toolbar));
+ tilemap_tiles_tools_buttons->add_child(bucket_tool_button);
+
+ toolbar->add_child(tilemap_tiles_tools_buttons);
+
+ // -- TileMap tool settings --
+ tools_settings = memnew(HBoxContainer);
+ toolbar->add_child(tools_settings);
+
+ tools_settings_vsep = memnew(VSeparator);
+ tools_settings->add_child(tools_settings_vsep);
+
+ // Picker
+ picker_button = memnew(Button);
+ picker_button->set_flat(true);
+ picker_button->set_toggle_mode(true);
+ picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", KEY_P));
+ picker_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
+ tools_settings->add_child(picker_button);
+
+ // Erase button.
+ erase_button = memnew(Button);
+ erase_button->set_flat(true);
+ erase_button->set_toggle_mode(true);
+ erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", KEY_E));
+ erase_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
+ tools_settings->add_child(erase_button);
+
+ // Separator 2.
+ tools_settings_vsep_2 = memnew(VSeparator);
+ tools_settings->add_child(tools_settings_vsep_2);
+
+ // Continuous checkbox.
+ bucket_continuous_checkbox = memnew(CheckBox);
+ bucket_continuous_checkbox->set_flat(true);
+ bucket_continuous_checkbox->set_text(TTR("Contiguous"));
+ tools_settings->add_child(bucket_continuous_checkbox);
+
+ // Random tile checkbox.
+ random_tile_checkbox = memnew(CheckBox);
+ random_tile_checkbox->set_flat(true);
+ random_tile_checkbox->set_text(TTR("Place Random Tile"));
+ random_tile_checkbox->connect("toggled", callable_mp(this, &TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled));
+ tools_settings->add_child(random_tile_checkbox);
+
+ // Random tile scattering.
+ scatter_label = memnew(Label);
+ scatter_label->set_tooltip(TTR("Defines the probability of painting nothing instead of a randomly selected tile."));
+ scatter_label->set_text(TTR("Scattering:"));
+ tools_settings->add_child(scatter_label);
+
+ scatter_spinbox = memnew(SpinBox);
+ scatter_spinbox->set_min(0.0);
+ scatter_spinbox->set_max(1000);
+ scatter_spinbox->set_step(0.001);
+ scatter_spinbox->set_tooltip(TTR("Defines the probability of painting nothing instead of a randomly selected tile."));
+ scatter_spinbox->get_line_edit()->add_theme_constant_override("minimum_character_width", 4);
+ scatter_spinbox->connect("value_changed", callable_mp(this, &TileMapEditorTilesPlugin::_on_scattering_spinbox_changed));
+ tools_settings->add_child(scatter_spinbox);
+
+ _on_random_tile_checkbox_toggled(false);
+
+ // Default tool.
+ paint_tool_button->set_pressed(true);
+ _update_toolbar();
+
+ // --- Bottom panel ---
+ set_name("Tiles");
+
+ missing_source_label = memnew(Label);
+ missing_source_label->set_text(TTR("This TileMap's TileSet has no source configured. Edit the TileSet resource to add one."));
+ missing_source_label->set_h_size_flags(SIZE_EXPAND_FILL);
+ missing_source_label->set_v_size_flags(SIZE_EXPAND_FILL);
+ missing_source_label->set_align(Label::ALIGN_CENTER);
+ missing_source_label->set_valign(Label::VALIGN_CENTER);
+ missing_source_label->hide();
+ add_child(missing_source_label);
+
+ atlas_sources_split_container = memnew(HSplitContainer);
+ atlas_sources_split_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ atlas_sources_split_container->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(atlas_sources_split_container);
+
+ sources_list = memnew(ItemList);
+ sources_list->set_fixed_icon_size(Size2i(60, 60) * EDSCALE);
+ sources_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ sources_list->set_stretch_ratio(0.25);
+ sources_list->set_custom_minimum_size(Size2i(70, 0) * EDSCALE);
+ sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_fix_selected_and_hovered).unbind(1));
+ sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_atlas_view).unbind(1));
+ sources_list->connect("item_selected", callable_mp(TilesEditor::get_singleton(), &TilesEditor::set_atlas_sources_lists_current));
+ sources_list->connect("visibility_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::synchronize_atlas_sources_list), varray(sources_list));
+ //sources_list->set_drag_forwarding(this);
+ atlas_sources_split_container->add_child(sources_list);
+
+ tile_atlas_view = memnew(TileAtlasView);
+ tile_atlas_view->set_h_size_flags(SIZE_EXPAND_FILL);
+ tile_atlas_view->set_v_size_flags(SIZE_EXPAND_FILL);
+ tile_atlas_view->set_texture_grid_visible(false);
+ tile_atlas_view->set_tile_shape_grid_visible(false);
+ tile_atlas_view->connect("transform_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::set_atlas_view_transform));
+ //tile_atlas_view->connect("visibility_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::synchronize_atlas_view), varray(tile_atlas_view));
+ atlas_sources_split_container->add_child(tile_atlas_view);
+
+ tile_atlas_control = memnew(Control);
+ tile_atlas_control->connect("draw", callable_mp(this, &TileMapEditorTilesPlugin::_tile_atlas_control_draw));
+ tile_atlas_control->connect("mouse_exited", callable_mp(this, &TileMapEditorTilesPlugin::_tile_atlas_control_mouse_exited));
+ tile_atlas_control->connect("gui_input", callable_mp(this, &TileMapEditorTilesPlugin::_tile_atlas_control_gui_input));
+ tile_atlas_view->add_control_over_atlas_tiles(tile_atlas_control);
+
+ alternative_tiles_control = memnew(Control);
+ alternative_tiles_control->connect("draw", callable_mp(this, &TileMapEditorTilesPlugin::_tile_alternatives_control_draw));
+ alternative_tiles_control->connect("mouse_exited", callable_mp(this, &TileMapEditorTilesPlugin::_tile_alternatives_control_mouse_exited));
+ alternative_tiles_control->connect("gui_input", callable_mp(this, &TileMapEditorTilesPlugin::_tile_alternatives_control_gui_input));
+ tile_atlas_view->add_control_over_alternative_tiles(alternative_tiles_control);
+
+ _update_bottom_panel();
+}
+
+TileMapEditorTilesPlugin::~TileMapEditorTilesPlugin() {
+ memdelete(selection_pattern);
+ memdelete(tile_map_clipboard);
+}
+
+void TileMapEditorTerrainsPlugin::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ paint_tool_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
+ picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
+ erase_button->set_icon(get_theme_icon("Eraser", "EditorIcons"));
+ break;
+ }
+}
+
+void TileMapEditorTerrainsPlugin::tile_set_changed() {
+ _update_terrains_cache();
+ _update_terrains_tree();
+ _update_tiles_list();
+}
+
+void TileMapEditorTerrainsPlugin::_update_toolbar() {
+ // Hide all settings.
+ for (int i = 0; i < tools_settings->get_child_count(); i++) {
+ Object::cast_to<CanvasItem>(tools_settings->get_child(i))->hide();
+ }
+
+ // Show only the correct settings.
+ if (tool_buttons_group->get_pressed_button() == paint_tool_button) {
+ tools_settings_vsep->show();
+ picker_button->show();
+ erase_button->show();
+ }
+}
+
+Control *TileMapEditorTerrainsPlugin::get_toolbar() const {
+ return toolbar;
+}
+
+Map<Vector2i, TileSet::CellNeighbor> TileMapEditorTerrainsPlugin::Constraint::get_overlapping_coords_and_peering_bits() const {
+ Map<Vector2i, TileSet::CellNeighbor> output;
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (bit) {
+ case 0:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (bit) {
+ case 0:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ break;
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ // Half offset shapes.
+ TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (bit) {
+ case 0:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ switch (bit) {
+ case 0:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ }
+ }
+ return output;
+}
+
+TileMapEditorTerrainsPlugin::Constraint::Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
+ // The way we build the constraint make it easy to detect conflicting constraints.
+ tile_map = p_tile_map;
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE || shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 0;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 0;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, p_bit);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ // Half-offset shapes
+ TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 0;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 0;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 0;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 0;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 0;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ }
+ }
+ terrain = p_terrain;
+}
+
+Set<TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<Constraint> p_constraints) const {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return Set<TerrainsTilePattern>();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return Set<TerrainsTilePattern>();
+ }
+
+ // Returns all tiles compatible with the given constraints.
+ Set<TerrainsTilePattern> compatible_terrain_tile_patterns;
+ for (Map<TerrainsTilePattern, Set<TileMapCell>>::Element *E = per_terrain_terrains_tile_patterns_tiles[p_terrain_set].front(); E; E = E->next()) {
+ int valid = true;
+ int in_pattern_count = 0;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
+ // Check if the bit is compatible with the constraints.
+ Constraint terrain_bit_constraint = Constraint(tile_map, p_position, bit, E->key()[in_pattern_count]);
+
+ Set<Constraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+ if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
+ valid = false;
+ break;
+ }
+ in_pattern_count++;
+ }
+ }
+
+ if (valid) {
+ compatible_terrain_tile_patterns.insert(E->key());
+ }
+ }
+
+ return compatible_terrain_tile_patterns;
+}
+
+Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return Set<Constraint>();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return Set<Constraint>();
+ }
+
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<Constraint>());
+
+ // Build a set of dummy constraints get the constrained points.
+ Set<Constraint> dummy_constraints;
+ for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
+ dummy_constraints.insert(Constraint(tile_map, E->get(), bit, -1));
+ }
+ }
+ }
+
+ // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
+ Set<Constraint> constraints;
+ for (Set<Constraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
+ Constraint c = E->get();
+
+ Map<int, int> terrain_count;
+
+ // Count the number of occurences per terrain.
+ Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_overlapping = overlapping_terrain_bits.front(); E_overlapping; E_overlapping = E_overlapping->next()) {
+ if (!p_to_replace.has(E_overlapping->key())) {
+ TileMapCell neighbor_cell = tile_map->get_cell(E_overlapping->key());
+ TileData *neighbor_tile_data = nullptr;
+ if (terrain_tiles.has(neighbor_cell) && terrain_tiles[neighbor_cell]->get_terrain_set() == p_terrain_set) {
+ neighbor_tile_data = terrain_tiles[neighbor_cell];
+ }
+
+ int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping->get())) : -1;
+ if (terrain_count.has(terrain)) {
+ terrain_count[terrain] = 0;
+ }
+ terrain_count[terrain] += 1;
+ }
+ }
+
+ // Get the terrain with the max number of occurences.
+ int max = 0;
+ int max_terrain = -1;
+ for (Map<int, int>::Element *E_terrain_count = terrain_count.front(); E_terrain_count; E_terrain_count = E_terrain_count->next()) {
+ if (E_terrain_count->get() > max) {
+ max = E_terrain_count->get();
+ max_terrain = E_terrain_count->key();
+ }
+ }
+
+ // Set the adequate terrain.
+ if (max > 0) {
+ c.set_terrain(max_terrain);
+ constraints.insert(c);
+ }
+ }
+
+ return constraints;
+}
+
+Set<TileMapEditorTerrainsPlugin::Constraint> TileMapEditorTerrainsPlugin::_get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return Set<TileMapEditorTerrainsPlugin::Constraint>();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return Set<TileMapEditorTerrainsPlugin::Constraint>();
+ }
+
+ // Compute the constraints needed from the surrounding tiles.
+ Set<TileMapEditorTerrainsPlugin::Constraint> output;
+ int in_pattern_count = 0;
+ for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
+ Constraint c = Constraint(tile_map, p_position, side, p_terrains_tile_pattern[in_pattern_count]);
+ output.insert(c);
+ in_pattern_count++;
+ }
+ }
+
+ return output;
+}
+
+Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern> TileMapEditorTerrainsPlugin::_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return Map<Vector2i, TerrainsTilePattern>();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return Map<Vector2i, TileMapEditorTerrainsPlugin::TerrainsTilePattern>();
+ }
+
+ // Copy the constraints set.
+ Set<TileMapEditorTerrainsPlugin::Constraint> constraints = p_constraints;
+
+ // Compute all acceptable tiles for each cell.
+ Map<Vector2i, Set<TerrainsTilePattern>> per_cell_acceptable_tiles;
+ for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
+ per_cell_acceptable_tiles[E->get()] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, E->get(), constraints);
+ }
+
+ // Ouput map.
+ Map<Vector2i, TerrainsTilePattern> output;
+
+ // Add all positions to a set.
+ Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
+ while (!to_replace.is_empty()) {
+ // Compute the minimum number of tile possibilities for each cell.
+ int min_nb_possibilities = 100000000;
+ for (Map<Vector2i, Set<TerrainsTilePattern>>::Element *E = per_cell_acceptable_tiles.front(); E; E = E->next()) {
+ min_nb_possibilities = MIN(min_nb_possibilities, E->get().size());
+ }
+
+ // Get the set of possible cells to fill.
+ LocalVector<Vector2i> to_choose_from;
+ for (Map<Vector2i, Set<TerrainsTilePattern>>::Element *E = per_cell_acceptable_tiles.front(); E; E = E->next()) {
+ if (E->get().size() == min_nb_possibilities) {
+ to_choose_from.push_back(E->key());
+ }
+ }
+
+ // Randomly pick a tile out of the most constrained.
+ Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
+
+ // Randomly select a tile out of them the put it in the grid.
+ Set<TerrainsTilePattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
+ if (valid_tiles.is_empty()) {
+ // No possibilities :/
+ break;
+ }
+ int random_terrain_tile_pattern_index = Math::random(0, valid_tiles.size() - 1);
+ Set<TerrainsTilePattern>::Element *E = valid_tiles.front();
+ for (int i = 0; i < random_terrain_tile_pattern_index; i++) {
+ E = E->next();
+ }
+ TerrainsTilePattern selected_terrain_tile_pattern = E->get();
+
+ // Set the selected cell into the output.
+ output[selected_cell_to_replace] = selected_terrain_tile_pattern;
+ to_replace.erase(selected_cell_to_replace);
+ per_cell_acceptable_tiles.erase(selected_cell_to_replace);
+
+ // Add the new constraints from the added tiles.
+ Set<TileMapEditorTerrainsPlugin::Constraint> new_constraints = _get_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
+ for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
+ constraints.insert(E_constraint->get());
+ }
+
+ // Compute valid tiles again for neighbors.
+ for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (tile_map->is_existing_neighbor(side)) {
+ Vector2i neighbor = tile_map->get_neighbor_cell(selected_cell_to_replace, side);
+ if (to_replace.has(neighbor)) {
+ per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_tile_patterns_for_constraints(p_terrain_set, neighbor, constraints);
+ }
+ }
+ }
+ }
+ return output;
+}
+
+TileMapCell TileMapEditorTerrainsPlugin::_get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return TileMapCell();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return TileMapCell();
+ }
+
+ // Count the sum of probabilities.
+ double sum = 0.0;
+ Set<TileMapCell> set = per_terrain_terrains_tile_patterns_tiles[p_terrain_set][p_terrain_tile_pattern];
+ for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
+ if (E->get().source_id >= 0) {
+ Ref<TileSetSource> source = tile_set->get_source(E->get().source_id);
+
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
+ sum += tile_data->get_probability();
+ } else {
+ sum += 1.0;
+ }
+ } else {
+ sum += 1.0;
+ }
+ }
+
+ // Generate a random number.
+ double count = 0.0;
+ double picked = Math::random(0.0, sum);
+
+ // Pick the tile.
+ for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) {
+ if (E->get().source_id >= 0) {
+ Ref<TileSetSource> source = tile_set->get_source(E->get().source_id);
+
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
+ count += tile_data->get_probability();
+ } else {
+ count += 1.0;
+ }
+ } else {
+ count += 1.0;
+ }
+
+ if (count >= picked) {
+ return E->get();
+ }
+ }
+
+ ERR_FAIL_V(TileMapCell());
+}
+
+Map<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return Map<Vector2i, TileMapCell>();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return Map<Vector2i, TileMapCell>();
+ }
+
+ Map<Vector2i, TileMapCell> output;
+
+ // Add the constraints from the added tiles.
+ Set<TileMapEditorTerrainsPlugin::Constraint> added_tiles_constraints_set;
+ for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) {
+ Vector2i coords = E_to_paint->key();
+ TerrainsTilePattern terrains_tile_pattern = E_to_paint->get();
+
+ Set<TileMapEditorTerrainsPlugin::Constraint> cell_constraints = _get_constraints_from_added_tile(coords, p_terrain_set, terrains_tile_pattern);
+ for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = cell_constraints.front(); E; E = E->next()) {
+ added_tiles_constraints_set.insert(E->get());
+ }
+ }
+
+ // Build the list of potential tiles to replace.
+ Set<Vector2i> potential_to_replace;
+ for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) {
+ Vector2i coords = E_to_paint->key();
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ if (tile_map->is_existing_neighbor(TileSet::CellNeighbor(i))) {
+ Vector2i neighbor = tile_map->get_neighbor_cell(coords, TileSet::CellNeighbor(i));
+ if (!p_to_paint.has(neighbor)) {
+ potential_to_replace.insert(neighbor);
+ }
+ }
+ }
+ }
+
+ // Set of tiles to replace
+ Set<Vector2i> to_replace;
+
+ // Add the central tiles to the one to replace. TODO: maybe change that.
+ for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) {
+ to_replace.insert(E_to_paint->key());
+ }
+
+ // Add the constraints from the surroundings of the modified areas.
+ Set<TileMapEditorTerrainsPlugin::Constraint> removed_cells_constraints_set;
+ bool to_replace_modified = true;
+ while (to_replace_modified) {
+ // Get the constraints from the removed cells.
+ removed_cells_constraints_set = _get_constraints_from_removed_cells_list(to_replace, p_terrain_set);
+
+ // Filter the sources to make sure they are in the potential_to_replace.
+ Map<Constraint, Set<Vector2i>> source_tiles_of_constraint;
+ for (Set<Constraint>::Element *E = removed_cells_constraints_set.front(); E; E = E->next()) {
+ Map<Vector2i, TileSet::CellNeighbor> sources_of_constraint = E->get().get_overlapping_coords_and_peering_bits();
+ for (Map<Vector2i, TileSet::CellNeighbor>::Element *E_source_tile_of_constraint = sources_of_constraint.front(); E_source_tile_of_constraint; E_source_tile_of_constraint = E_source_tile_of_constraint->next()) {
+ if (potential_to_replace.has(E_source_tile_of_constraint->key())) {
+ source_tiles_of_constraint[E->get()].insert(E_source_tile_of_constraint->key());
+ }
+ }
+ }
+
+ to_replace_modified = false;
+ for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
+ Constraint c = E->get();
+ // Check if we have a conflict in constraints.
+ if (removed_cells_constraints_set.has(c) && removed_cells_constraints_set.find(c)->get().get_terrain() != c.get_terrain()) {
+ // If we do, we search for a neighbor to remove.
+ if (source_tiles_of_constraint.has(c) && !source_tiles_of_constraint[c].is_empty()) {
+ // Remove it.
+ Vector2i to_add_to_remove = source_tiles_of_constraint[c].front()->get();
+ potential_to_replace.erase(to_add_to_remove);
+ to_replace.insert(to_add_to_remove);
+ to_replace_modified = true;
+ for (Map<Constraint, Set<Vector2i>>::Element *E_source_tiles_of_constraint = source_tiles_of_constraint.front(); E_source_tiles_of_constraint; E_source_tiles_of_constraint = E_source_tiles_of_constraint->next()) {
+ E_source_tiles_of_constraint->get().erase(to_add_to_remove);
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ // Combine all constraints together.
+ Set<TileMapEditorTerrainsPlugin::Constraint> constraints = removed_cells_constraints_set;
+ for (Set<TileMapEditorTerrainsPlugin::Constraint>::Element *E = added_tiles_constraints_set.front(); E; E = E->next()) {
+ constraints.insert(E->get());
+ }
+
+ // Run WFC to fill the holes with the constraints.
+ Map<Vector2i, TerrainsTilePattern> wfc_output = _wave_function_collapse(to_replace, p_terrain_set, constraints);
+
+ // Use the WFC run for the output.
+ for (Map<Vector2i, TerrainsTilePattern>::Element *E = wfc_output.front(); E; E = E->next()) {
+ output[E->key()] = _get_random_tile_from_pattern(p_terrain_set, E->get());
+ }
+
+ // Override the WFC results to make sure at least the painted tiles are acutally painted.
+ for (Map<Vector2i, TerrainsTilePattern>::Element *E_to_paint = p_to_paint.front(); E_to_paint; E_to_paint = E_to_paint->next()) {
+ output[E_to_paint->key()] = _get_random_tile_from_pattern(p_terrain_set, E_to_paint->get());
+ }
+
+ return output;
+}
+
+bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
+ if (!is_visible_in_tree()) {
+ // If the bottom editor is not visible, we ignore inputs.
+ return false;
+ }
+
+ if (CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) {
+ return false;
+ }
+
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return false;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return false;
+ }
+
+ // Get the selected terrain.
+ TerrainsTilePattern selected_terrains_tile_pattern;
+ int selected_terrain_set = -1;
+
+ TreeItem *selected_tree_item = terrains_tree->get_selected();
+ if (selected_tree_item && selected_tree_item->get_metadata(0)) {
+ Dictionary metadata_dict = selected_tree_item->get_metadata(0);
+ // Selected terrain
+ selected_terrain_set = metadata_dict["terrain_set"];
+
+ // Selected tile
+ if (erase_button->is_pressed()) {
+ selected_terrains_tile_pattern.clear();
+ for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_peering_bit_terrain(selected_terrain_set, side)) {
+ selected_terrains_tile_pattern.push_back(-1);
+ }
+ }
+ } else if (terrains_tile_list->is_anything_selected()) {
+ metadata_dict = terrains_tile_list->get_item_metadata(terrains_tile_list->get_selected_items()[0]);
+ selected_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"];
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
+ Vector2 mpos = xform.affine_inverse().xform(mm->get_position());
+
+ switch (drag_type) {
+ case DRAG_TYPE_PAINT: {
+ if (selected_terrain_set >= 0) {
+ Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos));
+ Map<Vector2i, TerrainsTilePattern> to_draw;
+ for (int i = 0; i < line.size(); i++) {
+ to_draw[line[i]] = selected_terrains_tile_pattern;
+ }
+ Map<Vector2i, TileMapCell> modified = _draw_terrains(to_draw, selected_terrain_set);
+ for (Map<Vector2i, TileMapCell>::Element *E = modified.front(); E; E = E->next()) {
+ if (!drag_modified.has(E->key())) {
+ drag_modified[E->key()] = tile_map->get_cell(E->key());
+ }
+ tile_map->set_cell(E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ }
+ } break;
+ default:
+ break;
+ }
+ drag_last_mouse_pos = mpos;
+ CanvasItemEditor::get_singleton()->update_viewport();
+
+ return true;
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
+ Vector2 mpos = xform.affine_inverse().xform(mb->get_position());
+
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_pressed()) {
+ // Pressed
+ if (picker_button->is_pressed()) {
+ drag_type = DRAG_TYPE_PICK;
+ } else {
+ // Paint otherwise.
+ if (selected_terrain_set >= 0 && !selected_terrains_tile_pattern.is_empty() && tool_buttons_group->get_pressed_button() == paint_tool_button) {
+ drag_type = DRAG_TYPE_PAINT;
+ drag_start_mouse_pos = mpos;
+
+ drag_modified.clear();
+
+ Map<Vector2i, TerrainsTilePattern> terrains_to_draw;
+ terrains_to_draw[tile_map->world_to_map(mpos)] = selected_terrains_tile_pattern;
+
+ Map<Vector2i, TileMapCell> to_draw = _draw_terrains(terrains_to_draw, selected_terrain_set);
+ for (Map<Vector2i, TileMapCell>::Element *E = to_draw.front(); E; E = E->next()) {
+ drag_modified[E->key()] = tile_map->get_cell(E->key());
+ tile_map->set_cell(E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ }
+ }
+ } else {
+ // Released
+ switch (drag_type) {
+ case DRAG_TYPE_PICK: {
+ Vector2i coords = tile_map->world_to_map(mpos);
+ TileMapCell tile = tile_map->get_cell(coords);
+
+ if (terrain_tiles.has(tile)) {
+ Array terrains_tile_pattern = _build_terrains_tile_pattern(terrain_tiles[tile]);
+
+ // Find the tree item for the right terrain set.
+ bool need_tree_item_switch = true;
+ TreeItem *tree_item = terrains_tree->get_selected();
+ if (tree_item) {
+ Dictionary metadata_dict = tree_item->get_metadata(0);
+ if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
+ int terrain_set = metadata_dict["terrain_set"];
+ int terrain_id = metadata_dict["terrain_id"];
+ if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
+ need_tree_item_switch = false;
+ }
+ }
+ }
+
+ if (need_tree_item_switch) {
+ for (tree_item = terrains_tree->get_root()->get_first_child(); tree_item; tree_item = tree_item->get_next_visible()) {
+ Dictionary metadata_dict = tree_item->get_metadata(0);
+ if (metadata_dict.has("terrain_set") && metadata_dict.has("terrain_id")) {
+ int terrain_set = metadata_dict["terrain_set"];
+ int terrain_id = metadata_dict["terrain_id"];
+ if (per_terrain_terrains_tile_patterns[terrain_set][terrain_id].has(terrains_tile_pattern)) {
+ // Found
+ tree_item->select(0);
+ _update_tiles_list();
+ break;
+ }
+ }
+ }
+ }
+
+ // Find the list item for the given tile.
+ if (tree_item) {
+ for (int i = 0; i < terrains_tile_list->get_item_count(); i++) {
+ Dictionary metadata_dict = terrains_tile_list->get_item_metadata(i);
+ TerrainsTilePattern in_meta_terrains_tile_pattern = metadata_dict["terrains_tile_pattern"];
+ bool equals = true;
+ for (int j = 0; j < terrains_tile_pattern.size(); j++) {
+ if (terrains_tile_pattern[j] != in_meta_terrains_tile_pattern[j]) {
+ equals = false;
+ break;
+ }
+ }
+ if (equals) {
+ terrains_tile_list->select(i);
+ break;
+ }
+ }
+ } else {
+ ERR_PRINT("Terrain tile not found.");
+ }
+ }
+ picker_button->set_pressed(false);
+ } break;
+ case DRAG_TYPE_PAINT: {
+ undo_redo->create_action(TTR("Paint terrain"));
+ for (Map<Vector2i, TileMapCell>::Element *E = drag_modified.front(); E; E = E->next()) {
+ undo_redo->add_do_method(tile_map, "set_cell", E->key(), tile_map->get_cell_source_id(E->key()), tile_map->get_cell_atlas_coords(E->key()), tile_map->get_cell_alternative_tile(E->key()));
+ undo_redo->add_undo_method(tile_map, "set_cell", E->key(), E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ }
+ undo_redo->commit_action(false);
+ } break;
+ default:
+ break;
+ }
+ drag_type = DRAG_TYPE_NONE;
+ }
+
+ CanvasItemEditor::get_singleton()->update_viewport();
+
+ return true;
+ }
+ drag_last_mouse_pos = mpos;
+ }
+
+ return false;
+}
+
+TileMapEditorTerrainsPlugin::TerrainsTilePattern TileMapEditorTerrainsPlugin::_build_terrains_tile_pattern(TileData *p_tile_data) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return TerrainsTilePattern();
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return TerrainsTilePattern();
+ }
+
+ TerrainsTilePattern output;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ if (tile_set->is_valid_peering_bit_terrain(p_tile_data->get_terrain_set(), TileSet::CellNeighbor(i))) {
+ output.push_back(p_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(i)));
+ }
+ }
+ return output;
+}
+
+void TileMapEditorTerrainsPlugin::_update_terrains_cache() {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ // Compute the tile sides.
+ tile_sides.clear();
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ } else {
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ tile_sides.push_back(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ }
+ }
+
+ // Organizes tiles into structures.
+ per_terrain_terrains_tile_patterns_tiles.resize(tile_set->get_terrain_sets_count());
+ per_terrain_terrains_tile_patterns.resize(tile_set->get_terrain_sets_count());
+ for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) {
+ per_terrain_terrains_tile_patterns_tiles[i].clear();
+ per_terrain_terrains_tile_patterns[i].resize(tile_set->get_terrains_count(i));
+ for (int j = 0; j < (int)per_terrain_terrains_tile_patterns[i].size(); j++) {
+ per_terrain_terrains_tile_patterns[i][j].clear();
+ }
+ }
+
+ for (int source_index = 0; source_index < tile_set->get_source_count(); source_index++) {
+ int source_id = tile_set->get_source_id(source_index);
+ Ref<TileSetSource> source = tile_set->get_source(source_id);
+
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) {
+ Vector2i tile_id = source->get_tile_id(tile_index);
+ for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
+ int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
+
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
+ int terrain_set = tile_data->get_terrain_set();
+ if (terrain_set >= 0) {
+ ERR_FAIL_INDEX(terrain_set, (int)per_terrain_terrains_tile_patterns.size());
+
+ TileMapCell cell;
+ cell.source_id = source_id;
+ cell.set_atlas_coords(tile_id);
+ cell.alternative_tile = alternative_id;
+
+ TerrainsTilePattern terrains_tile_pattern = _build_terrains_tile_pattern(tile_data);
+
+ // Terrain bits.
+ for (int i = 0; i < terrains_tile_pattern.size(); i++) {
+ int terrain = terrains_tile_pattern[i];
+ if (terrain >= 0 && terrain < (int)per_terrain_terrains_tile_patterns[terrain_set].size()) {
+ per_terrain_terrains_tile_patterns[terrain_set][terrain].insert(terrains_tile_pattern);
+ terrain_tiles[cell] = tile_data;
+ per_terrain_terrains_tile_patterns_tiles[terrain_set][terrains_tile_pattern].insert(cell);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Add the empty cell in the possible patterns and cells.
+ for (int i = 0; i < tile_set->get_terrain_sets_count(); i++) {
+ TerrainsTilePattern empty_pattern;
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ if (tile_set->is_valid_peering_bit_terrain(i, TileSet::CellNeighbor(j))) {
+ empty_pattern.push_back(-1);
+ }
+ }
+
+ TileMapCell empty_cell;
+ empty_cell.source_id = -1;
+ empty_cell.set_atlas_coords(TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ empty_cell.alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ per_terrain_terrains_tile_patterns_tiles[i][empty_pattern].insert(empty_cell);
+ }
+}
+
+void TileMapEditorTerrainsPlugin::_update_terrains_tree() {
+ terrains_tree->clear();
+ terrains_tree->create_item();
+
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ // Fill in the terrain list.
+ for (int terrain_set_index = 0; terrain_set_index < tile_set->get_terrain_sets_count(); terrain_set_index++) {
+ // Add an item for the terrain set.
+ TreeItem *terrain_set_tree_item = terrains_tree->create_item();
+ String matches;
+ if (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ terrain_set_tree_item->set_icon(0, get_theme_icon("TerrainMatchCornersAndSides", "EditorIcons"));
+ matches = String(TTR("Matches Corners and Sides"));
+ } else if (tile_set->get_terrain_set_mode(terrain_set_index) == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ terrain_set_tree_item->set_icon(0, get_theme_icon("TerrainMatchCorners", "EditorIcons"));
+ matches = String(TTR("Matches Corners Only"));
+ } else {
+ terrain_set_tree_item->set_icon(0, get_theme_icon("TerrainMatchSides", "EditorIcons"));
+ matches = String(TTR("Matches Sides Only"));
+ }
+ terrain_set_tree_item->set_text(0, vformat("Terrain Set %d (%s)", terrain_set_index, matches));
+ terrain_set_tree_item->set_selectable(0, false);
+
+ for (int terrain_index = 0; terrain_index < tile_set->get_terrains_count(terrain_set_index); terrain_index++) {
+ // Compute the terrains_tile_pattern used for terrain preview (whenever possible).
+ TerrainsTilePattern terrains_tile_pattern;
+ int max_bit_count = -1;
+ for (Set<TerrainsTilePattern>::Element *E = per_terrain_terrains_tile_patterns[terrain_set_index][terrain_index].front(); E; E = E->next()) {
+ int count = 0;
+ for (int i = 0; i < E->get().size(); i++) {
+ if (int(E->get()[i]) == terrain_index) {
+ count++;
+ }
+ }
+ if (count > max_bit_count) {
+ terrains_tile_pattern = E->get();
+ max_bit_count = count;
+ }
+ }
+
+ // Get the preview.
+ Ref<Texture2D> icon;
+ Rect2 region;
+ if (max_bit_count >= 0) {
+ double max_probability = -1.0;
+ for (Set<TileMapCell>::Element *E = per_terrain_terrains_tile_patterns_tiles[terrain_set_index][terrains_tile_pattern].front(); E; E = E->next()) {
+ Ref<TileSetSource> source = tile_set->get_source(E->get().source_id);
+
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile));
+ if (tile_data->get_probability() > max_probability) {
+ icon = atlas_source->get_texture();
+ region = atlas_source->get_tile_texture_region(E->get().get_atlas_coords());
+ max_probability = tile_data->get_probability();
+ }
+ }
+ }
+ } else {
+ Ref<Image> image;
+ image.instance();
+ image->create(1, 1, false, Image::FORMAT_RGBA8);
+ image->set_pixel(0, 0, tile_set->get_terrain_color(terrain_set_index, terrain_index));
+ Ref<ImageTexture> image_texture;
+ image_texture.instance();
+ image_texture->create_from_image(image);
+ image_texture->set_size_override(Size2(32, 32) * EDSCALE);
+ icon = image_texture;
+ }
+
+ // Add the item to the terrain list.
+ TreeItem *terrain_tree_item = terrains_tree->create_item(terrain_set_tree_item);
+ terrain_tree_item->set_text(0, tile_set->get_terrain_name(terrain_set_index, terrain_index));
+ terrain_tree_item->set_icon_max_width(0, 32 * EDSCALE);
+ terrain_tree_item->set_icon(0, icon);
+ terrain_tree_item->set_icon_region(0, region);
+ Dictionary metadata_dict;
+ metadata_dict["terrain_set"] = terrain_set_index;
+ metadata_dict["terrain_id"] = terrain_index;
+ terrain_tree_item->set_metadata(0, metadata_dict);
+ }
+ }
+}
+
+void TileMapEditorTerrainsPlugin::_update_tiles_list() {
+ terrains_tile_list->clear();
+
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ TreeItem *selected_tree_item = terrains_tree->get_selected();
+ if (selected_tree_item && selected_tree_item->get_metadata(0)) {
+ Dictionary metadata_dict = selected_tree_item->get_metadata(0);
+ int selected_terrain_set = metadata_dict["terrain_set"];
+ int selected_terrain_id = metadata_dict["terrain_id"];
+ ERR_FAIL_INDEX(selected_terrain_set, (int)per_terrain_terrains_tile_patterns.size());
+ ERR_FAIL_INDEX(selected_terrain_id, (int)per_terrain_terrains_tile_patterns[selected_terrain_set].size());
+
+ // Sort the items in a map by the number of corresponding terrains.
+ Map<int, Set<TerrainsTilePattern>> sorted;
+ for (Set<TerrainsTilePattern>::Element *E = per_terrain_terrains_tile_patterns[selected_terrain_set][selected_terrain_id].front(); E; E = E->next()) {
+ // Count the number of matching sides/terrains.
+ int count = 0;
+
+ for (int i = 0; i < E->get().size(); i++) {
+ if (int(E->get()[i]) == selected_terrain_id) {
+ count++;
+ }
+ }
+ sorted[count].insert(E->get());
+ }
+
+ for (Map<int, Set<TerrainsTilePattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
+ for (Set<TerrainsTilePattern>::Element *E = E_set->get().front(); E; E = E->next()) {
+ TerrainsTilePattern terrains_tile_pattern = E->get();
+
+ // Get the icon.
+ Ref<Texture2D> icon;
+ Rect2 region;
+ bool transpose = false;
+
+ double max_probability = -1.0;
+ for (Set<TileMapCell>::Element *E_tile_map_cell = per_terrain_terrains_tile_patterns_tiles[selected_terrain_set][terrains_tile_pattern].front(); E_tile_map_cell; E_tile_map_cell = E_tile_map_cell->next()) {
+ Ref<TileSetSource> source = tile_set->get_source(E_tile_map_cell->get().source_id);
+
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E_tile_map_cell->get().get_atlas_coords(), E_tile_map_cell->get().alternative_tile));
+ if (tile_data->get_probability() > max_probability) {
+ icon = atlas_source->get_texture();
+ region = atlas_source->get_tile_texture_region(E_tile_map_cell->get().get_atlas_coords());
+ if (tile_data->get_flip_h()) {
+ region.position.x += region.size.x;
+ region.size.x = -region.size.x;
+ }
+ if (tile_data->get_flip_v()) {
+ region.position.y += region.size.y;
+ region.size.y = -region.size.y;
+ }
+ transpose = tile_data->get_transpose();
+ max_probability = tile_data->get_probability();
+ }
+ }
+ }
+
+ // Create the ItemList's item.
+ int item_index = terrains_tile_list->add_item("");
+ terrains_tile_list->set_item_icon(item_index, icon);
+ terrains_tile_list->set_item_icon_region(item_index, region);
+ terrains_tile_list->set_item_icon_transposed(item_index, transpose);
+ Dictionary list_metadata_dict;
+ list_metadata_dict["terrains_tile_pattern"] = terrains_tile_pattern;
+ terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
+ }
+ }
+ if (terrains_tile_list->get_item_count() > 0) {
+ terrains_tile_list->select(0);
+ }
+ }
+}
+
+void TileMapEditorTerrainsPlugin::edit(ObjectID p_tile_map_id) {
+ tile_map_id = p_tile_map_id;
+ _update_terrains_cache();
+ _update_terrains_tree();
+ _update_tiles_list();
+}
+
+TileMapEditorTerrainsPlugin::TileMapEditorTerrainsPlugin() {
+ set_name("Terrains");
+
+ HSplitContainer *tilemap_tab_terrains = memnew(HSplitContainer);
+ tilemap_tab_terrains->set_h_size_flags(SIZE_EXPAND_FILL);
+ tilemap_tab_terrains->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(tilemap_tab_terrains);
+
+ terrains_tree = memnew(Tree);
+ terrains_tree->set_h_size_flags(SIZE_EXPAND_FILL);
+ terrains_tree->set_stretch_ratio(0.25);
+ terrains_tree->set_custom_minimum_size(Size2i(70, 0) * EDSCALE);
+ terrains_tree->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
+ terrains_tree->set_hide_root(true);
+ terrains_tree->connect("item_selected", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_tiles_list));
+ tilemap_tab_terrains->add_child(terrains_tree);
+
+ terrains_tile_list = memnew(ItemList);
+ terrains_tile_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ terrains_tile_list->set_max_columns(0);
+ terrains_tile_list->set_same_column_width(true);
+ terrains_tile_list->set_fixed_icon_size(Size2(30, 30) * EDSCALE);
+ terrains_tile_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
+ tilemap_tab_terrains->add_child(terrains_tile_list);
+
+ // --- Toolbar ---
+ toolbar = memnew(HBoxContainer);
+
+ HBoxContainer *tilemap_tiles_tools_buttons = memnew(HBoxContainer);
+
+ tool_buttons_group.instance();
+
+ paint_tool_button = memnew(Button);
+ paint_tool_button->set_flat(true);
+ paint_tool_button->set_toggle_mode(true);
+ paint_tool_button->set_button_group(tool_buttons_group);
+ paint_tool_button->set_pressed(true);
+ paint_tool_button->set_shortcut(ED_SHORTCUT("tiles_editor/paint_tool", "Paint", KEY_E));
+ paint_tool_button->connect("pressed", callable_mp(this, &TileMapEditorTerrainsPlugin::_update_toolbar));
+ tilemap_tiles_tools_buttons->add_child(paint_tool_button);
+
+ toolbar->add_child(tilemap_tiles_tools_buttons);
+
+ // -- TileMap tool settings --
+ tools_settings = memnew(HBoxContainer);
+ toolbar->add_child(tools_settings);
+
+ tools_settings_vsep = memnew(VSeparator);
+ tools_settings->add_child(tools_settings_vsep);
+
+ // Picker
+ picker_button = memnew(Button);
+ picker_button->set_flat(true);
+ picker_button->set_toggle_mode(true);
+ picker_button->set_shortcut(ED_SHORTCUT("tiles_editor/picker", "Picker", KEY_P));
+ picker_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
+ tools_settings->add_child(picker_button);
+
+ // Erase button.
+ erase_button = memnew(Button);
+ erase_button->set_flat(true);
+ erase_button->set_toggle_mode(true);
+ erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", KEY_E));
+ erase_button->connect("pressed", callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport));
+ tools_settings->add_child(erase_button);
+}
+
+TileMapEditorTerrainsPlugin::~TileMapEditorTerrainsPlugin() {
+}
+
+void TileMapEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ missing_tile_texture = get_theme_icon("StatusWarning", "EditorIcons");
+ warning_pattern_texture = get_theme_icon("WarningPattern", "EditorIcons");
+ break;
+ case NOTIFICATION_INTERNAL_PROCESS:
+ if (is_visible_in_tree() && tileset_changed_needs_update) {
+ _update_bottom_panel();
+ tile_map_editor_plugins[tabs->get_current_tab()]->tile_set_changed();
+ CanvasItemEditor::get_singleton()->update_viewport();
+ tileset_changed_needs_update = false;
+ }
+ break;
+ }
+}
+
+void TileMapEditor::_update_bottom_panel() {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+
+ // Update the visibility of controls.
+ missing_tileset_label->set_visible(!tile_set.is_valid());
+ if (!tile_set.is_valid()) {
+ for (int i = 0; i < tile_map_editor_plugins.size(); i++) {
+ tile_map_editor_plugins[i]->hide();
+ }
+ } else {
+ for (int i = 0; i < tile_map_editor_plugins.size(); i++) {
+ tile_map_editor_plugins[i]->set_visible(i == tabs->get_current_tab());
+ }
+ }
+}
+
+Vector<Vector2i> TileMapEditor::get_line(TileMap *p_tile_map, Vector2i p_from_cell, Vector2i p_to_cell) {
+ ERR_FAIL_COND_V(!p_tile_map, Vector<Vector2i>());
+
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector<Vector2i>());
+
+ if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
+ return Geometry2D::bresenham_line(p_from_cell, p_to_cell);
+ } else {
+ // Adapt the bresenham line algorithm to half-offset shapes.
+ // See this blog post: http://zvold.blogspot.com/2010/01/bresenhams-line-drawing-algorithm-on_26.html
+ Vector<Point2i> points;
+
+ bool transposed = tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL;
+ p_from_cell = TileMap::transform_coords_layout(p_from_cell, tile_set->get_tile_offset_axis(), tile_set->get_tile_layout(), TileSet::TILE_LAYOUT_STACKED);
+ p_to_cell = TileMap::transform_coords_layout(p_to_cell, tile_set->get_tile_offset_axis(), tile_set->get_tile_layout(), TileSet::TILE_LAYOUT_STACKED);
+ if (transposed) {
+ SWAP(p_from_cell.x, p_from_cell.y);
+ SWAP(p_to_cell.x, p_to_cell.y);
+ }
+
+ Vector2i delta = p_to_cell - p_from_cell;
+ delta = Vector2i(2 * delta.x + ABS(p_to_cell.y % 2) - ABS(p_from_cell.y % 2), delta.y);
+ Vector2i sign = delta.sign();
+
+ Vector2i current = p_from_cell;
+ points.push_back(TileMap::transform_coords_layout(transposed ? Vector2i(current.y, current.x) : current, tile_set->get_tile_offset_axis(), TileSet::TILE_LAYOUT_STACKED, tile_set->get_tile_layout()));
+
+ int err = 0;
+ if (ABS(delta.y) < ABS(delta.x)) {
+ Vector2i err_step = 3 * delta.abs();
+ while (current != p_to_cell) {
+ err += err_step.y;
+ if (err > ABS(delta.x)) {
+ if (sign.x == 0) {
+ current += Vector2(sign.y, 0);
+ } else {
+ current += Vector2(bool(current.y % 2) ^ (sign.x < 0) ? sign.x : 0, sign.y);
+ }
+ err -= err_step.x;
+ } else {
+ current += Vector2i(sign.x, 0);
+ err += err_step.y;
+ }
+ points.push_back(TileMap::transform_coords_layout(transposed ? Vector2i(current.y, current.x) : current, tile_set->get_tile_offset_axis(), TileSet::TILE_LAYOUT_STACKED, tile_set->get_tile_layout()));
+ }
+ } else {
+ Vector2i err_step = delta.abs();
+ while (current != p_to_cell) {
+ err += err_step.x;
+ if (err > 0) {
+ if (sign.x == 0) {
+ current += Vector2(0, sign.y);
+ } else {
+ current += Vector2(bool(current.y % 2) ^ (sign.x < 0) ? sign.x : 0, sign.y);
+ }
+ err -= err_step.y;
+ } else {
+ if (sign.x == 0) {
+ current += Vector2(0, sign.y);
+ } else {
+ current += Vector2(bool(current.y % 2) ^ (sign.x > 0) ? -sign.x : 0, sign.y);
+ }
+ err += err_step.y;
+ }
+ points.push_back(TileMap::transform_coords_layout(transposed ? Vector2i(current.y, current.x) : current, tile_set->get_tile_offset_axis(), TileSet::TILE_LAYOUT_STACKED, tile_set->get_tile_layout()));
+ }
+ }
+
+ return points;
+ }
+}
+
+void TileMapEditor::_tile_map_changed() {
+ tileset_changed_needs_update = true;
+}
+
+void TileMapEditor::_tab_changed(int p_tab_id) {
+ // Make the plugin edit the correct tilemap.
+ tile_map_editor_plugins[tabs->get_current_tab()]->edit(tile_map_id);
+
+ // Update toolbar.
+ for (int i = 0; i < tile_map_editor_plugins.size(); i++) {
+ tile_map_editor_plugins[i]->get_toolbar()->set_visible(i == p_tab_id);
+ }
+
+ // Update visible panel.
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map || !tile_map->get_tileset().is_valid()) {
+ for (int i = 0; i < tile_map_editor_plugins.size(); i++) {
+ tile_map_editor_plugins[i]->hide();
+ }
+ } else {
+ for (int i = 0; i < tile_map_editor_plugins.size(); i++) {
+ tile_map_editor_plugins[i]->set_visible(i == tabs->get_current_tab());
+ }
+ }
+
+ // Graphical update.
+ tile_map_editor_plugins[tabs->get_current_tab()]->update();
+ CanvasItemEditor::get_singleton()->update_viewport();
+}
+
+bool TileMapEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
+ return tile_map_editor_plugins[tabs->get_current_tab()]->forward_canvas_gui_input(p_event);
+}
+
+void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ return;
+ }
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ if (!tile_set.is_valid()) {
+ return;
+ }
+
+ if (!tile_map->is_visible_in_tree()) {
+ return;
+ }
+
+ Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform();
+ Transform2D xform_inv = xform.affine_inverse();
+ Vector2i tile_shape_size = tile_set->get_tile_size();
+
+ // Draw tiles with invalid IDs in the grid.
+ float icon_ratio = MIN(missing_tile_texture->get_size().x / tile_set->get_tile_size().x, missing_tile_texture->get_size().y / tile_set->get_tile_size().y) / 3;
+ TypedArray<Vector2i> used_cells = tile_map->get_used_cells();
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = used_cells[i];
+ int tile_source_id = tile_map->get_cell_source_id(coords);
+ if (tile_source_id >= 0) {
+ Vector2i tile_atlas_coords = tile_map->get_cell_atlas_coords(coords);
+ int tile_alternative_tile = tile_map->get_cell_alternative_tile(coords);
+
+ TileSetSource *source = nullptr;
+ if (tile_set->has_source(tile_source_id)) {
+ source = *tile_set->get_source(tile_source_id);
+ }
+
+ if (!source || !source->has_tile(tile_atlas_coords) || !source->has_alternative_tile(tile_atlas_coords, tile_alternative_tile)) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(tile_source_id);
+ to_hash.push_back(tile_atlas_coords);
+ to_hash.push_back(tile_alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw the scaled tile.
+ Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(coords) - Vector2(tile_shape_size) / 2, Vector2(tile_shape_size)));
+ tile_set->draw_tile_shape(p_overlay, cell_region, color, true, warning_pattern_texture);
+
+ // Draw the warning icon.
+ Rect2 rect = Rect2(xform.xform(tile_map->map_to_world(coords)) - (icon_ratio * missing_tile_texture->get_size() * xform.get_scale() / 2), icon_ratio * missing_tile_texture->get_size() * xform.get_scale());
+ p_overlay->draw_texture_rect(missing_tile_texture, rect);
+ }
+ }
+ }
+
+ // Fading on the border.
+ const int fading = 5;
+
+ // Determine the drawn area.
+ Size2 screen_size = p_overlay->get_size();
+ Rect2i screen_rect;
+ screen_rect.position = tile_map->world_to_map(xform_inv.xform(Vector2()));
+ screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(Vector2(0, screen_size.height))));
+ screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(Vector2(screen_size.width, 0))));
+ screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(screen_size)));
+ screen_rect = screen_rect.grow(1);
+
+ Rect2i tilemap_used_rect = tile_map->get_used_rect();
+
+ Rect2i displayed_rect = tilemap_used_rect.intersection(screen_rect);
+ displayed_rect = displayed_rect.grow(fading);
+
+ // Reduce the drawn area to avoid crashes if needed.
+ int max_size = 100;
+ if (displayed_rect.size.x > max_size) {
+ displayed_rect = displayed_rect.grow_individual(-(displayed_rect.size.x - max_size) / 2, 0, -(displayed_rect.size.x - max_size) / 2, 0);
+ }
+ if (displayed_rect.size.y > max_size) {
+ displayed_rect = displayed_rect.grow_individual(0, -(displayed_rect.size.y - max_size) / 2, 0, -(displayed_rect.size.y - max_size) / 2);
+ }
+
+ // Draw the grid.
+ for (int x = displayed_rect.position.x; x < (displayed_rect.position.x + displayed_rect.size.x); x++) {
+ for (int y = displayed_rect.position.y; y < (displayed_rect.position.y + displayed_rect.size.y); y++) {
+ Vector2i pos_in_rect = Vector2i(x, y) - displayed_rect.position;
+
+ // Fade out the border of the grid.
+ float left_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.x), 0.0f, 1.0f);
+ float right_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.x, (float)(displayed_rect.size.x - fading), (float)pos_in_rect.x), 0.0f, 1.0f);
+ float top_opacity = CLAMP(Math::inverse_lerp(0.0f, (float)fading, (float)pos_in_rect.y), 0.0f, 1.0f);
+ float bottom_opacity = CLAMP(Math::inverse_lerp((float)displayed_rect.size.y, (float)(displayed_rect.size.y - fading), (float)pos_in_rect.y), 0.0f, 1.0f);
+ float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f);
+
+ Rect2 cell_region = xform.xform(Rect2(tile_map->map_to_world(Vector2(x, y)) - tile_shape_size / 2, tile_shape_size));
+ tile_set->draw_tile_shape(p_overlay, cell_region, Color(1.0, 0.5, 0.2, 0.5 * opacity), false);
+ }
+ }
+
+ // Draw the IDs for debug.
+ /*Ref<Font> font = get_theme_font("font", "Label");
+ for (int x = displayed_rect.position.x; x < (displayed_rect.position.x + displayed_rect.size.x); x++) {
+ for (int y = displayed_rect.position.y; y < (displayed_rect.position.y + displayed_rect.size.y); y++) {
+ p_overlay->draw_string(font, xform.xform(tile_map->map_to_world(Vector2(x, y))) + Vector2i(-tile_shape_size.x / 2, 0), vformat("%s", Vector2(x, y)));
+ }
+ }*/
+
+ // Draw the plugins.
+ tile_map_editor_plugins[tabs->get_current_tab()]->forward_canvas_draw_over_viewport(p_overlay);
+}
+
+void TileMapEditor::edit(TileMap *p_tile_map) {
+ if (p_tile_map && p_tile_map->get_instance_id() == tile_map_id) {
+ return;
+ }
+
+ // Disconnect to changes.
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (tile_map) {
+ tile_map->disconnect("changed", callable_mp(this, &TileMapEditor::_tile_map_changed));
+ }
+
+ // Change the edited object.
+ if (p_tile_map) {
+ tile_map_id = p_tile_map->get_instance_id();
+ tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ // Connect to changes.
+ if (!tile_map->is_connected("changed", callable_mp(this, &TileMapEditor::_tile_map_changed))) {
+ tile_map->connect("changed", callable_mp(this, &TileMapEditor::_tile_map_changed));
+ }
+ } else {
+ tile_map_id = ObjectID();
+ }
+
+ // Call the plugins.
+ tile_map_editor_plugins[tabs->get_current_tab()]->edit(tile_map_id);
+
+ _tile_map_changed();
+}
+
+TileMapEditor::TileMapEditor() {
+ set_process_internal(true);
+
+ // TileMap editor plugins
+ tile_map_editor_plugins.push_back(memnew(TileMapEditorTilesPlugin));
+ tile_map_editor_plugins.push_back(memnew(TileMapEditorTerrainsPlugin));
+
+ // Tabs.
+ tabs = memnew(Tabs);
+ tabs->set_clip_tabs(false);
+ for (int i = 0; i < tile_map_editor_plugins.size(); i++) {
+ tabs->add_tab(tile_map_editor_plugins[i]->get_name());
+ }
+ tabs->connect("tab_changed", callable_mp(this, &TileMapEditor::_tab_changed));
+
+ // --- TileMap toolbar ---
+ tilemap_toolbar = memnew(HBoxContainer);
+ //tilemap_toolbar->add_child(memnew(VSeparator));
+ tilemap_toolbar->add_child(tabs);
+ //tilemap_toolbar->add_child(memnew(VSeparator));
+ for (int i = 0; i < tile_map_editor_plugins.size(); i++) {
+ tile_map_editor_plugins[i]->get_toolbar()->hide();
+ tilemap_toolbar->add_child(tile_map_editor_plugins[i]->get_toolbar());
+ }
+
+ missing_tileset_label = memnew(Label);
+ missing_tileset_label->set_text(TTR("The edited TileMap node has no TileSet resource."));
+ missing_tileset_label->set_h_size_flags(SIZE_EXPAND_FILL);
+ missing_tileset_label->set_v_size_flags(SIZE_EXPAND_FILL);
+ missing_tileset_label->set_align(Label::ALIGN_CENTER);
+ missing_tileset_label->set_valign(Label::VALIGN_CENTER);
+ missing_tileset_label->hide();
+ add_child(missing_tileset_label);
+
+ for (int i = 0; i < tile_map_editor_plugins.size(); i++) {
+ add_child(tile_map_editor_plugins[i]);
+ tile_map_editor_plugins[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ tile_map_editor_plugins[i]->set_v_size_flags(SIZE_EXPAND_FILL);
+ tile_map_editor_plugins[i]->set_visible(i == 0);
+ }
+
+ _tab_changed(0);
+}
+
+TileMapEditor::~TileMapEditor() {
+}
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
new file mode 100644
index 0000000000..f780686b82
--- /dev/null
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -0,0 +1,328 @@
+/*************************************************************************/
+/* tile_map_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TILE_MAP_EDITOR_H
+#define TILE_MAP_EDITOR_H
+
+#include "tile_atlas_view.h"
+
+#include "core/typedefs.h"
+#include "editor/editor_node.h"
+#include "scene/2d/tile_map.h"
+#include "scene/gui/box_container.h"
+#include "scene/gui/tabs.h"
+
+class TileMapEditorPlugin : public VBoxContainer {
+public:
+ virtual Control *get_toolbar() const {
+ return memnew(Control);
+ };
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; };
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay){};
+ virtual void tile_set_changed(){};
+ virtual void edit(ObjectID p_tile_map_id){};
+};
+
+class TileMapEditorTilesPlugin : public TileMapEditorPlugin {
+ GDCLASS(TileMapEditorTilesPlugin, TileMapEditorPlugin);
+
+private:
+ UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ ObjectID tile_map_id;
+ virtual void edit(ObjectID p_tile_map_id) override;
+
+ // Toolbar.
+ HBoxContainer *toolbar;
+
+ Ref<ButtonGroup> tool_buttons_group;
+ Button *select_tool_button;
+ Button *paint_tool_button;
+ Button *line_tool_button;
+ Button *rect_tool_button;
+ Button *bucket_tool_button;
+ Button *picker_button;
+
+ HBoxContainer *tools_settings;
+ VSeparator *tools_settings_vsep;
+ Button *erase_button;
+ CheckBox *bucket_continuous_checkbox;
+
+ VSeparator *tools_settings_vsep_2;
+ CheckBox *random_tile_checkbox;
+ float scattering = 0.0;
+ Label *scatter_label;
+ SpinBox *scatter_spinbox;
+ void _on_random_tile_checkbox_toggled(bool p_pressed);
+ void _on_scattering_spinbox_changed(double p_value);
+
+ void _update_toolbar();
+
+ // Tilemap editing.
+ bool has_mouse = false;
+ void _mouse_exited_viewport();
+
+ enum DragType {
+ DRAG_TYPE_NONE = 0,
+ DRAG_TYPE_SELECT,
+ DRAG_TYPE_MOVE,
+ DRAG_TYPE_PAINT,
+ DRAG_TYPE_LINE,
+ DRAG_TYPE_RECT,
+ DRAG_TYPE_BUCKET,
+ DRAG_TYPE_PICK,
+ DRAG_TYPE_CLIPBOARD_PASTE,
+ };
+ DragType drag_type = DRAG_TYPE_NONE;
+ Vector2 drag_start_mouse_pos;
+ Vector2 drag_last_mouse_pos;
+ Map<Vector2i, TileMapCell> drag_modified;
+
+ TileMapCell _pick_random_tile(const TileMapPattern *p_pattern);
+ Map<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2i p_to_mouse_pos);
+ Map<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_mouse_pos, Vector2i p_end_mouse_pos);
+ Map<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous);
+ void _stop_dragging();
+
+ // Selection system.
+ Set<Vector2i> tile_map_selection;
+ TileMapPattern *tile_map_clipboard = memnew(TileMapPattern);
+ TileMapPattern *selection_pattern = memnew(TileMapPattern);
+ void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection);
+ TypedArray<Vector2i> _get_tile_map_selection() const;
+
+ Set<TileMapCell> tile_set_selection;
+
+ void _update_selection_pattern_from_tilemap_selection();
+ void _update_selection_pattern_from_tileset_selection();
+ void _update_tileset_selection_from_selection_pattern();
+ void _update_fix_selected_and_hovered();
+
+ // Bottom panel.
+ bool tile_set_dragging_selection = false;
+ Vector2i tile_set_drag_start_mouse_pos;
+
+ Label *missing_source_label;
+ HSplitContainer *atlas_sources_split_container;
+
+ ItemList *sources_list;
+ TileAtlasView *tile_atlas_view;
+ Ref<Texture2D> missing_texture_texture;
+ void _update_tile_set_sources_list();
+ void _update_atlas_view();
+
+ void _update_bottom_panel();
+
+ TileMapCell hovered_tile;
+
+ Control *tile_atlas_control;
+ void _tile_atlas_control_mouse_exited();
+ void _tile_atlas_control_gui_input(const Ref<InputEvent> &p_event);
+ void _tile_atlas_control_draw();
+
+ Control *alternative_tiles_control;
+ void _tile_alternatives_control_draw();
+ void _tile_alternatives_control_mouse_exited();
+ void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event);
+
+ // Update callback
+ virtual void tile_set_changed() override;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual Control *get_toolbar() const override;
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
+
+ TileMapEditorTilesPlugin();
+ ~TileMapEditorTilesPlugin();
+};
+
+class TileMapEditorTerrainsPlugin : public TileMapEditorPlugin {
+ GDCLASS(TileMapEditorTerrainsPlugin, TileMapEditorPlugin);
+
+private:
+ UndoRedo *undo_redo = EditorNode::get_undo_redo();
+ ObjectID tile_map_id;
+ virtual void edit(ObjectID p_tile_map_id) override;
+
+ // Toolbar.
+ HBoxContainer *toolbar;
+
+ Ref<ButtonGroup> tool_buttons_group;
+ Button *paint_tool_button;
+
+ HBoxContainer *tools_settings;
+ VSeparator *tools_settings_vsep;
+ Button *picker_button;
+ Button *erase_button;
+
+ void _update_toolbar();
+
+ // TileMap editing.
+ enum DragType {
+ DRAG_TYPE_NONE = 0,
+ DRAG_TYPE_PAINT,
+ DRAG_TYPE_PICK,
+ };
+ DragType drag_type = DRAG_TYPE_NONE;
+ Vector2 drag_start_mouse_pos;
+ Vector2 drag_last_mouse_pos;
+ Map<Vector2i, TileMapCell> drag_modified;
+
+ // Painting
+ class Constraint {
+ private:
+ const TileMap *tile_map;
+ Vector2i base_cell_coords = Vector2i();
+ int bit = -1;
+ int terrain = -1;
+
+ public:
+ // TODO implement difference operator.
+ bool operator<(const Constraint &p_other) const {
+ if (base_cell_coords == p_other.base_cell_coords) {
+ return bit < p_other.bit;
+ }
+ return base_cell_coords < p_other.base_cell_coords;
+ }
+
+ String to_string() const {
+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
+ }
+
+ Vector2i get_base_cell_coords() const {
+ return base_cell_coords;
+ }
+
+ Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
+
+ void set_terrain(int p_terrain) {
+ terrain = p_terrain;
+ }
+
+ int get_terrain() const {
+ return terrain;
+ }
+
+ Constraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
+ Constraint() {}
+ };
+
+ typedef Array TerrainsTilePattern;
+
+ Set<TerrainsTilePattern> _get_valid_terrains_tile_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
+ Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_removed_cells_list(const Set<Vector2i> &p_to_replace, int p_terrain_set) const;
+ Set<TileMapEditorTerrainsPlugin::Constraint> _get_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TerrainsTilePattern p_terrains_tile_pattern) const;
+ Map<Vector2i, TerrainsTilePattern> _wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TileMapEditorTerrainsPlugin::Constraint> p_constraints) const;
+ TileMapCell _get_random_tile_from_pattern(int p_terrain_set, TerrainsTilePattern p_terrain_tile_pattern) const;
+ Map<Vector2i, TileMapCell> _draw_terrains(const Map<Vector2i, TerrainsTilePattern> &p_to_paint, int p_terrain_set) const;
+
+ // Cached data.
+
+ TerrainsTilePattern _build_terrains_tile_pattern(TileData *p_tile_data);
+ LocalVector<Map<TerrainsTilePattern, Set<TileMapCell>>> per_terrain_terrains_tile_patterns_tiles;
+ LocalVector<LocalVector<Set<TerrainsTilePattern>>> per_terrain_terrains_tile_patterns;
+
+ Map<TileMapCell, TileData *> terrain_tiles;
+ LocalVector<TileSet::CellNeighbor> tile_sides;
+
+ // Bottom panel.
+ Tree *terrains_tree;
+ ItemList *terrains_tile_list;
+
+ // Update functions.
+ void _update_terrains_cache();
+ void _update_terrains_tree();
+ void _update_tiles_list();
+
+ // Update callback
+ virtual void tile_set_changed() override;
+
+protected:
+ void _notification(int p_what);
+ // static void _bind_methods();
+
+public:
+ virtual Control *get_toolbar() const override;
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
+ //virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
+
+ TileMapEditorTerrainsPlugin();
+ ~TileMapEditorTerrainsPlugin();
+};
+
+class TileMapEditor : public VBoxContainer {
+ GDCLASS(TileMapEditor, VBoxContainer);
+
+private:
+ bool tileset_changed_needs_update = false;
+ ObjectID tile_map_id;
+
+ // Vector to keep plugins.
+ Vector<TileMapEditorPlugin *> tile_map_editor_plugins;
+
+ // Toolbar.
+ HBoxContainer *tilemap_toolbar;
+
+ // Bottom panel
+ Label *missing_tileset_label;
+ Tabs *tabs;
+ void _update_bottom_panel();
+
+ // TileMap
+ Ref<Texture2D> missing_tile_texture;
+ Ref<Texture2D> warning_pattern_texture;
+
+ // CallBack
+ void _tile_map_changed();
+ void _tab_changed(int p_tab_changed);
+
+protected:
+ void _notification(int p_what);
+ void _draw_shape(Control *p_control, Rect2 p_region, TileSet::TileShape p_shape, TileSet::TileOffsetAxis p_offset_axis, Color p_color);
+
+public:
+ bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
+ void forward_canvas_draw_over_viewport(Control *p_overlay);
+
+ void edit(TileMap *p_tile_map);
+ Control *get_toolbar() { return tilemap_toolbar; };
+
+ TileMapEditor();
+ ~TileMapEditor();
+
+ // Static functions.
+ static Vector<Vector2i> get_line(TileMap *p_tile_map, Vector2i p_from_cell, Vector2i p_to_cell);
+};
+
+#endif // TILE_MAP_EDITOR_PLUGIN_H
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
new file mode 100644
index 0000000000..324e429592
--- /dev/null
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -0,0 +1,1858 @@
+/*************************************************************************/
+/* tile_set_atlas_source_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "tile_set_atlas_source_editor.h"
+
+#include "tiles_editor_plugin.h"
+
+#include "editor/editor_inspector.h"
+#include "editor/editor_scale.h"
+#include "editor/progress_dialog.h"
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "scene/gui/control.h"
+#include "scene/gui/item_list.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/tab_container.h"
+
+#include "core/core_string_names.h"
+#include "core/math/geometry_2d.h"
+#include "core/os/keyboard.h"
+
+void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::set_id(int p_id) {
+ ERR_FAIL_COND(p_id < 0);
+ if (source_id == p_id) {
+ return;
+ }
+ ERR_FAIL_COND_MSG(tile_set->has_source(p_id), vformat("Cannot change TileSet atlas source ID. Another atlas source exists with id %d.", p_id));
+
+ int previous_source = source_id;
+ source_id = p_id; // source_id must be updated before, because it's used by the atlas source list update.
+ tile_set->set_source_id(previous_source, p_id);
+ emit_signal("changed", "id");
+}
+
+int TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::get_id() {
+ return source_id;
+}
+
+bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_set(const StringName &p_name, const Variant &p_value) {
+ bool valid = false;
+ tile_set_atlas_source->set(p_name, p_value, &valid);
+ if (valid) {
+ emit_signal("changed", String(p_name).utf8().get_data());
+ }
+ return valid;
+}
+
+bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get(const StringName &p_name, Variant &r_ret) const {
+ if (!tile_set_atlas_source) {
+ return false;
+ }
+ bool valid = false;
+ r_ret = tile_set_atlas_source->get(p_name, &valid);
+ return valid;
+}
+
+void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, ""));
+}
+
+void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_bind_methods() {
+ // -- Shape and layout --
+ ClassDB::bind_method(D_METHOD("set_id", "id"), &TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::set_id);
+ ClassDB::bind_method(D_METHOD("get_id"), &TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::get_id);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
+
+ ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what")));
+}
+
+void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::edit(Ref<TileSet> p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ ERR_FAIL_COND(!p_tile_set_atlas_source);
+ ERR_FAIL_COND(p_source_id < 0);
+ ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_atlas_source);
+
+ // Disconnect to changes.
+ if (tile_set_atlas_source) {
+ tile_set_atlas_source->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
+ }
+
+ tile_set = p_tile_set;
+ tile_set_atlas_source = p_tile_set_atlas_source;
+ source_id = p_source_id;
+
+ // Connect to changes.
+ if (tile_set_atlas_source) {
+ if (!tile_set_atlas_source->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
+ tile_set_atlas_source->connect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
+ }
+ }
+
+ notify_property_list_changed();
+}
+
+// -- Proxy object used by the tile inspector --
+bool TileSetAtlasSourceEditor::TileProxyObject::_set(const StringName &p_name, const Variant &p_value) {
+ if (!tile_set_atlas_source) {
+ return false;
+ }
+
+ if (tiles.size() == 1) {
+ const Vector2i &coords = tiles.front()->get().tile;
+ const int &alternative = tiles.front()->get().alternative;
+
+ if (alternative == 0 && p_name == "atlas_coords") {
+ Vector2i as_vector2i = Vector2i(p_value);
+ ERR_FAIL_COND_V(!tile_set_atlas_source->can_move_tile_in_atlas(coords, as_vector2i), false);
+
+ if (tiles_set_atlas_source_editor->selection.front()->get().tile == coords) {
+ tiles_set_atlas_source_editor->selection.clear();
+ tiles_set_atlas_source_editor->selection.insert({ as_vector2i, 0 });
+ tiles_set_atlas_source_editor->_update_tile_id_label();
+ }
+
+ tile_set_atlas_source->move_tile_in_atlas(coords, as_vector2i);
+ tiles.clear();
+ tiles.insert({ as_vector2i, 0 });
+ emit_signal("changed", "atlas_coords");
+ return true;
+ } else if (alternative == 0 && p_name == "size_in_atlas") {
+ Vector2i as_vector2i = Vector2i(p_value);
+ ERR_FAIL_COND_V(!tile_set_atlas_source->can_move_tile_in_atlas(coords, TileSetAtlasSource::INVALID_ATLAS_COORDS, as_vector2i), false);
+
+ tile_set_atlas_source->move_tile_in_atlas(coords, TileSetAtlasSource::INVALID_ATLAS_COORDS, as_vector2i);
+ emit_signal("changed", "size_in_atlas");
+ return true;
+ } else if (alternative > 0 && p_name == "alternative_id") {
+ int as_int = int(p_value);
+ ERR_FAIL_COND_V(as_int < 0, false);
+ ERR_FAIL_COND_V_MSG(tile_set_atlas_source->has_alternative_tile(coords, as_int), false, vformat("Cannot change alternative tile ID. Another alternative exists with id %d for tile at coords %s.", as_int, coords));
+
+ if (tiles_set_atlas_source_editor->selection.front()->get().alternative == alternative) {
+ tiles_set_atlas_source_editor->selection.clear();
+ tiles_set_atlas_source_editor->selection.insert({ coords, as_int });
+ }
+
+ int previous_alternative_tile = alternative;
+ tiles.clear();
+ tiles.insert({ coords, as_int }); // tiles must be updated before.
+ tile_set_atlas_source->set_alternative_tile_id(coords, previous_alternative_tile, as_int);
+
+ emit_signal("changed", "alternative_id");
+ return true;
+ }
+ }
+
+ bool any_valid = false;
+ for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
+ const Vector2i &coords = E->get().tile;
+ const int &alternative = E->get().alternative;
+
+ bool valid = false;
+ TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ ERR_FAIL_COND_V(!tile_data, false);
+ tile_data->set(p_name, p_value, &valid);
+
+ any_valid |= valid;
+ }
+
+ if (any_valid) {
+ emit_signal("changed", String(p_name).utf8().get_data());
+ }
+
+ return any_valid;
+}
+
+bool TileSetAtlasSourceEditor::TileProxyObject::_get(const StringName &p_name, Variant &r_ret) const {
+ if (!tile_set_atlas_source) {
+ return false;
+ }
+
+ if (tiles.size() == 1) {
+ const Vector2i &coords = tiles.front()->get().tile;
+ const int &alternative = tiles.front()->get().alternative;
+
+ if (alternative == 0 && p_name == "atlas_coords") {
+ r_ret = coords;
+ return true;
+ } else if (alternative == 0 && p_name == "size_in_atlas") {
+ r_ret = tile_set_atlas_source->get_tile_size_in_atlas(coords);
+ return true;
+ } else if (alternative > 0 && p_name == "alternative_id") {
+ r_ret = alternative;
+ return true;
+ }
+ }
+
+ for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
+ // Return the first tile with a property matching the name.
+ // Note: It's a little bit annoying, but the behavior is the same the one in MultiNodeEdit.
+ const Vector2i &coords = E->get().tile;
+ const int &alternative = E->get().alternative;
+
+ TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ ERR_FAIL_COND_V(!tile_data, false);
+
+ bool valid = false;
+ r_ret = tile_data->get(p_name, &valid);
+ if (valid) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void TileSetAtlasSourceEditor::TileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {
+ if (!tile_set_atlas_source) {
+ return;
+ }
+
+ if (tiles.size() == 1) {
+ if (tiles.front()->get().alternative == 0) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "atlas_coords", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, ""));
+ } else {
+ p_list->push_back(PropertyInfo(Variant::INT, "alternative_id", PROPERTY_HINT_NONE, ""));
+ }
+ }
+
+ // Get the list of properties common to all tiles (similar to what's done in MultiNodeEdit).
+ struct PropertyId {
+ int occurence_id = 0;
+ String property;
+ bool operator<(const PropertyId &p_other) const {
+ return occurence_id == p_other.occurence_id ? property < p_other.property : occurence_id < p_other.occurence_id;
+ }
+ };
+ struct PLData {
+ int uses = 0;
+ PropertyInfo property_info;
+ };
+ Map<PropertyId, PLData> usage;
+
+ List<PLData *> data_list;
+ for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
+ const Vector2i &coords = E->get().tile;
+ const int &alternative = E->get().alternative;
+
+ TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ ERR_FAIL_COND(!tile_data);
+
+ List<PropertyInfo> list;
+ tile_data->get_property_list(&list);
+
+ Map<String, int> counts; // Counts the number of time a property appears (useful for groups that may appear more than once)
+ for (List<PropertyInfo>::Element *E_property = list.front(); E_property; E_property = E_property->next()) {
+ const String &property_string = E_property->get().name;
+ if (!tile_data->is_allowing_transform() && (property_string == "flip_h" || property_string == "flip_v" || property_string == "transpose")) {
+ continue;
+ }
+
+ if (!counts.has(property_string)) {
+ counts[property_string] = 1;
+ } else {
+ counts[property_string] += 1;
+ }
+
+ PropertyInfo stored_property_info = E_property->get();
+ stored_property_info.usage |= PROPERTY_USAGE_STORAGE; // Ignore the storage flag in comparing properties.
+
+ PropertyId id = { counts[property_string], property_string };
+ if (!usage.has(id)) {
+ usage[id] = { 1, stored_property_info };
+ data_list.push_back(&usage[id]);
+ } else if (usage[id].property_info == stored_property_info) {
+ usage[id].uses += 1;
+ }
+ }
+ }
+
+ // Add only properties that are common to all tiles.
+ for (List<PLData *>::Element *E = data_list.front(); E; E = E->next()) {
+ if (E->get()->uses == tiles.size()) {
+ p_list->push_back(E->get()->property_info);
+ }
+ }
+}
+
+void TileSetAtlasSourceEditor::TileProxyObject::edit(TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id, Set<TileSelection> p_tiles) {
+ ERR_FAIL_COND(!p_tile_set_atlas_source);
+ ERR_FAIL_COND(p_source_id < 0);
+ ERR_FAIL_COND(p_tiles.is_empty());
+ for (Set<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) {
+ ERR_FAIL_COND(E->get().tile == TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ ERR_FAIL_COND(E->get().alternative < 0);
+ }
+
+ // Disconnect to changes.
+ for (Set<TileSelection>::Element *E = tiles.front(); E; E = E->next()) {
+ const Vector2i &coords = E->get().tile;
+ const int &alternative = E->get().alternative;
+
+ if (tile_set_atlas_source && tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
+ TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ if (tile_data->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
+ tile_data->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
+ }
+ }
+ }
+
+ tile_set_atlas_source = p_tile_set_atlas_source;
+ source_id = p_source_id;
+ tiles = Set<TileSelection>(p_tiles);
+
+ // Connect to changes.
+ for (Set<TileSelection>::Element *E = p_tiles.front(); E; E = E->next()) {
+ const Vector2i &coords = E->get().tile;
+ const int &alternative = E->get().alternative;
+
+ if (tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
+ TileData *tile_data = Object::cast_to<TileData>(tile_set_atlas_source->get_tile_data(coords, alternative));
+ if (!tile_data->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
+ tile_data->connect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
+ }
+ }
+ }
+
+ notify_property_list_changed();
+}
+
+void TileSetAtlasSourceEditor::TileProxyObject::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what")));
+}
+
+void TileSetAtlasSourceEditor::_inspector_property_selected(String p_property) {
+ selected_property = p_property;
+ _update_atlas_view();
+}
+
+void TileSetAtlasSourceEditor::_update_tile_id_label() {
+ if (selection.size() == 1) {
+ TileSelection selected = selection.front()->get();
+ tool_tile_id_label->set_text(vformat("%d, %s, %d", tile_set_atlas_source_id, selected.tile, selected.alternative));
+ tool_tile_id_label->set_tooltip(vformat(TTR("Selected tile:\nSource: %d\nAtlas coordinates: %s\nAlternative: %d"), tile_set_atlas_source_id, selected.tile, selected.alternative));
+ tool_tile_id_label->show();
+ } else {
+ tool_tile_id_label->hide();
+ }
+}
+
+void TileSetAtlasSourceEditor::_update_source_inspector() {
+ // Update the proxy object.
+ atlas_source_proxy_object->edit(tile_set, tile_set_atlas_source, tile_set_atlas_source_id);
+
+ // Update the "clear outside texture" button.
+ tool_advanced_menu_buttom->get_popup()->set_item_disabled(0, !tile_set_atlas_source->has_tiles_outside_texture());
+}
+
+void TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles() {
+ // Fix selected.
+ for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ TileSelection selected = E->get();
+ if (!tile_set_atlas_source->has_tile(selected.tile) || !tile_set_atlas_source->has_alternative_tile(selected.tile, selected.alternative)) {
+ selection.erase(E);
+ }
+ }
+
+ // Fix hovered.
+ if (!tile_set_atlas_source->has_tile(hovered_base_tile_coords)) {
+ hovered_base_tile_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ }
+ Vector2i coords = Vector2i(hovered_alternative_tile_coords.x, hovered_alternative_tile_coords.y);
+ int alternative = hovered_alternative_tile_coords.z;
+ if (!tile_set_atlas_source->has_tile(coords) || !tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
+ hovered_alternative_tile_coords = Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ }
+}
+
+void TileSetAtlasSourceEditor::_update_tile_inspector() {
+ bool has_atlas_tile_selected = (tools_button_group->get_pressed_button() == tool_select_button) && !selection.is_empty();
+
+ // Update the proxy object.
+ if (has_atlas_tile_selected) {
+ tile_proxy_object->edit(tile_set_atlas_source, tile_set_atlas_source_id, selection);
+ }
+
+ // Update visibility.
+ tile_inspector_label->set_visible(has_atlas_tile_selected);
+ tile_inspector->set_visible(has_atlas_tile_selected);
+}
+
+void TileSetAtlasSourceEditor::_update_atlas_view() {
+ // Update the atlas display.
+ tile_atlas_view->set_atlas_source(*tile_set, tile_set_atlas_source, tile_set_atlas_source_id);
+
+ // Create a bunch of buttons to add alternative tiles.
+ for (int i = 0; i < alternative_tiles_control->get_child_count(); i++) {
+ alternative_tiles_control->get_child(i)->queue_delete();
+ }
+
+ Vector2i pos;
+ Vector2 texture_region_base_size = tile_set_atlas_source->get_texture_region_size();
+ int texture_region_base_size_min = MIN(texture_region_base_size.x, texture_region_base_size.y);
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i tile_id = tile_set_atlas_source->get_tile_id(i);
+ int alternative_count = tile_set_atlas_source->get_alternative_tiles_count(tile_id);
+ if (alternative_count > 1) {
+ // Compute the right extremity of alternative.
+ int y_increment = 0;
+ pos.x = 0;
+ for (int j = 1; j < alternative_count; j++) {
+ int alternative_id = tile_set_atlas_source->get_alternative_tile_id(tile_id, j);
+ Rect2i rect = tile_atlas_view->get_alternative_tile_rect(tile_id, alternative_id);
+ pos.x = MAX(pos.x, rect.get_end().x);
+ y_increment = MAX(y_increment, rect.size.y);
+ }
+
+ // Create and position the button.
+ Button *button = memnew(Button);
+ alternative_tiles_control->add_child(button);
+ button->set_flat(true);
+ button->set_icon(get_theme_icon("Add", "EditorIcons"));
+ button->add_theme_style_override("normal", memnew(StyleBoxEmpty));
+ button->add_theme_style_override("hover", memnew(StyleBoxEmpty));
+ button->add_theme_style_override("focus", memnew(StyleBoxEmpty));
+ button->add_theme_style_override("pressed", memnew(StyleBoxEmpty));
+ button->connect("pressed", callable_mp(tile_set_atlas_source, &TileSetAtlasSource::create_alternative_tile), varray(tile_id, -1));
+ button->set_rect(Rect2(Vector2(pos.x, pos.y + (y_increment - texture_region_base_size.y) / 2.0), Vector2(texture_region_base_size_min, texture_region_base_size_min)));
+ button->set_expand_icon(true);
+
+ pos.y += y_increment;
+ }
+ }
+ tile_atlas_view->set_padding(Side::SIDE_RIGHT, texture_region_base_size_min);
+
+ // Redraw everything.
+ tile_atlas_control->update();
+ tile_atlas_control_unscaled->update();
+ alternative_tiles_control->update();
+ alternative_tiles_control_unscaled->update();
+ tile_atlas_view->update();
+
+ // Synchronize atlas view.
+ TilesEditor::get_singleton()->synchronize_atlas_view(tile_atlas_view);
+}
+
+void TileSetAtlasSourceEditor::_update_toolbar() {
+ // Hide all settings.
+ for (int i = 0; i < tool_settings->get_child_count(); i++) {
+ Object::cast_to<CanvasItem>(tool_settings->get_child(i))->hide();
+ }
+
+ // SHow only the correct settings.
+ if (tools_button_group->get_pressed_button() == tool_select_button) {
+ } else if (tools_button_group->get_pressed_button() == tool_add_remove_button) {
+ tool_settings_vsep->show();
+ tools_settings_erase_button->show();
+ } else if (tools_button_group->get_pressed_button() == tool_add_remove_rect_button) {
+ tool_settings_vsep->show();
+ tools_settings_erase_button->show();
+ }
+}
+
+void TileSetAtlasSourceEditor::_tile_atlas_control_mouse_exited() {
+ hovered_base_tile_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ tile_atlas_control->update();
+ tile_atlas_control_unscaled->update();
+ tile_atlas_view->update();
+}
+
+void TileSetAtlasSourceEditor::_tile_atlas_view_transform_changed() {
+ tile_atlas_control->update();
+ tile_atlas_control_unscaled->update();
+}
+
+void TileSetAtlasSourceEditor::_tile_atlas_control_gui_input(const Ref<InputEvent> &p_event) {
+ // Update the hovered coords.
+ hovered_base_tile_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+
+ // Handle the event.
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
+ Vector2i last_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_last_mouse_pos);
+ Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+
+ Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
+
+ if (drag_type == DRAG_TYPE_NONE) {
+ if (selection.size() == 1) {
+ // Change the cursor depending on the hovered thing.
+ TileSelection selected = selection.front()->get();
+ if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selected.alternative == 0) {
+ Vector2 mouse_local_pos = tile_atlas_control->get_local_mouse_position();
+ Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(selected.tile);
+ Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile);
+ Size2 zoomed_size = resize_handle->get_size() / tile_atlas_view->get_zoom();
+ Rect2 rect = region.grow_individual(zoomed_size.x, zoomed_size.y, 0, 0);
+ const Vector2i coords[] = { Vector2i(0, 0), Vector2i(1, 0), Vector2i(1, 1), Vector2i(0, 1) };
+ const Vector2i directions[] = { Vector2i(0, -1), Vector2i(1, 0), Vector2i(0, 1), Vector2i(-1, 0) };
+ CursorShape cursor_shape = CURSOR_ARROW;
+ bool can_grow[4];
+ for (int i = 0; i < 4; i++) {
+ can_grow[i] = tile_set_atlas_source->can_move_tile_in_atlas(selected.tile, selected.tile + directions[i]);
+ can_grow[i] |= (i % 2 == 0) ? size_in_atlas.y > 1 : size_in_atlas.x > 1;
+ }
+ for (int i = 0; i < 4; i++) {
+ Vector2 pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[i];
+ if (can_grow[i] && can_grow[(i + 3) % 4] && Rect2(pos, zoomed_size).has_point(mouse_local_pos)) {
+ cursor_shape = (i % 2) ? CURSOR_BDIAGSIZE : CURSOR_FDIAGSIZE;
+ }
+ Vector2 next_pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[(i + 1) % 4];
+ if (can_grow[i] && Rect2((pos + next_pos) / 2.0, zoomed_size).has_point(mouse_local_pos)) {
+ cursor_shape = (i % 2) ? CURSOR_HSIZE : CURSOR_VSIZE;
+ }
+ }
+ tile_atlas_control->set_default_cursor_shape(cursor_shape);
+ }
+ }
+ } else if (drag_type == DRAG_TYPE_CREATE_BIG_TILE) {
+ // Create big tile.
+ new_base_tiles_coords = new_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
+
+ Rect2i new_rect = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
+ new_rect.size += Vector2i(1, 1);
+ // Check if the new tile can fit in the new rect.
+ if (tile_set_atlas_source->can_move_tile_in_atlas(drag_current_tile, new_rect.position, new_rect.size)) {
+ // Move and resize the tile.
+ tile_set_atlas_source->move_tile_in_atlas(drag_current_tile, new_rect.position, new_rect.size);
+ drag_current_tile = new_rect.position;
+ }
+ } else if (drag_type == DRAG_TYPE_CREATE_TILES) {
+ // Create tiles.
+ last_base_tiles_coords = last_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
+ new_base_tiles_coords = new_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
+
+ Vector<Point2i> line = Geometry2D::bresenham_line(last_base_tiles_coords, new_base_tiles_coords);
+ for (int i = 0; i < line.size(); i++) {
+ if (tile_set_atlas_source->get_tile_at_coords(line[i]) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ tile_set_atlas_source->create_tile(line[i]);
+ drag_modified_tiles.insert(line[i]);
+ }
+ }
+
+ drag_last_mouse_pos = tile_atlas_control->get_local_mouse_position();
+
+ } else if (drag_type == DRAG_TYPE_REMOVE_TILES) {
+ // Remove tiles.
+ last_base_tiles_coords = last_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
+ new_base_tiles_coords = new_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
+
+ Vector<Point2i> line = Geometry2D::bresenham_line(last_base_tiles_coords, new_base_tiles_coords);
+ for (int i = 0; i < line.size(); i++) {
+ Vector2i base_tile_coords = tile_set_atlas_source->get_tile_at_coords(line[i]);
+ if (base_tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ drag_modified_tiles.insert(base_tile_coords);
+ }
+ }
+
+ drag_last_mouse_pos = tile_atlas_control->get_local_mouse_position();
+ } else if (drag_type == DRAG_TYPE_MOVE_TILE) {
+ // Move tile.
+ Vector2 mouse_offset = (Vector2(tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile)) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size();
+ Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position() - mouse_offset);
+ coords = coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
+ if (drag_current_tile != coords && tile_set_atlas_source->can_move_tile_in_atlas(drag_current_tile, coords)) {
+ tile_set_atlas_source->move_tile_in_atlas(drag_current_tile, coords);
+ selection.clear();
+ selection.insert({ coords, 0 });
+ drag_current_tile = coords;
+
+ // Update only what's needed.
+ tile_set_atlas_source_changed_needs_update = false;
+ _update_tile_inspector();
+ _update_atlas_view();
+ _update_tile_id_label();
+ }
+ } else if (drag_type >= DRAG_TYPE_RESIZE_TOP_LEFT && drag_type <= DRAG_TYPE_RESIZE_LEFT) {
+ // Resizing a tile.
+ new_base_tiles_coords = new_base_tiles_coords.max(Vector2i(-1, -1)).min(grid_size);
+
+ Rect2i old_rect = Rect2i(drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile));
+ Rect2i new_rect = old_rect;
+
+ if (drag_type == DRAG_TYPE_RESIZE_LEFT || drag_type == DRAG_TYPE_RESIZE_TOP_LEFT || drag_type == DRAG_TYPE_RESIZE_BOTTOM_LEFT) {
+ new_rect.position.x = MIN(new_base_tiles_coords.x + 1, old_rect.get_end().x - 1);
+ new_rect.size.x = old_rect.get_end().x - new_rect.position.x;
+ }
+ if (drag_type == DRAG_TYPE_RESIZE_TOP || drag_type == DRAG_TYPE_RESIZE_TOP_LEFT || drag_type == DRAG_TYPE_RESIZE_TOP_RIGHT) {
+ new_rect.position.y = MIN(new_base_tiles_coords.y + 1, old_rect.get_end().y - 1);
+ new_rect.size.y = old_rect.get_end().y - new_rect.position.y;
+ }
+
+ if (drag_type == DRAG_TYPE_RESIZE_RIGHT || drag_type == DRAG_TYPE_RESIZE_TOP_RIGHT || drag_type == DRAG_TYPE_RESIZE_BOTTOM_RIGHT) {
+ new_rect.set_end(Vector2i(MAX(new_base_tiles_coords.x, old_rect.position.x + 1), new_rect.get_end().y));
+ }
+ if (drag_type == DRAG_TYPE_RESIZE_BOTTOM || drag_type == DRAG_TYPE_RESIZE_BOTTOM_LEFT || drag_type == DRAG_TYPE_RESIZE_BOTTOM_RIGHT) {
+ new_rect.set_end(Vector2i(new_rect.get_end().x, MAX(new_base_tiles_coords.y, old_rect.position.y + 1)));
+ }
+
+ if (tile_set_atlas_source->can_move_tile_in_atlas(drag_current_tile, new_rect.position, new_rect.size)) {
+ tile_set_atlas_source->move_tile_in_atlas(drag_current_tile, new_rect.position, new_rect.size);
+ selection.clear();
+ selection.insert({ new_rect.position, 0 });
+ drag_current_tile = new_rect.position;
+
+ // Update only what's needed.
+ tile_set_atlas_source_changed_needs_update = false;
+ _update_tile_inspector();
+ _update_atlas_view();
+ _update_tile_id_label();
+ }
+ }
+
+ // Redraw for the hovered tile.
+ tile_atlas_control->update();
+ tile_atlas_control_unscaled->update();
+ alternative_tiles_control->update();
+ alternative_tiles_control_unscaled->update();
+ tile_atlas_view->update();
+ return;
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ Vector2 mouse_local_pos = tile_atlas_control->get_local_mouse_position();
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_pressed()) {
+ // Left click pressed.
+ if (tools_button_group->get_pressed_button() == tool_add_remove_button) {
+ if (tools_settings_erase_button->is_pressed()) {
+ // Remove tiles.
+
+ // Setup the dragging info.
+ drag_type = DRAG_TYPE_REMOVE_TILES;
+ drag_start_mouse_pos = mouse_local_pos;
+ drag_last_mouse_pos = drag_start_mouse_pos;
+
+ // Remove a first tile.
+ Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ coords = tile_set_atlas_source->get_tile_at_coords(coords);
+ }
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ drag_modified_tiles.insert(coords);
+ }
+ } else {
+ if (mb->is_shift_pressed()) {
+ // Create a big tile.
+ Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ // Setup the dragging info, only if we start on an empty tile.
+ drag_type = DRAG_TYPE_CREATE_BIG_TILE;
+ drag_start_mouse_pos = mouse_local_pos;
+ drag_last_mouse_pos = drag_start_mouse_pos;
+ drag_current_tile = coords;
+
+ // Create a tile.
+ tile_set_atlas_source->create_tile(coords);
+ }
+ } else {
+ // Create tiles.
+
+ // Setup the dragging info.
+ drag_type = DRAG_TYPE_CREATE_TILES;
+ drag_start_mouse_pos = mouse_local_pos;
+ drag_last_mouse_pos = drag_start_mouse_pos;
+
+ // Create a first tile if needed.
+ Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ tile_set_atlas_source->create_tile(coords);
+ drag_modified_tiles.insert(coords);
+ }
+ }
+ }
+ } else if (tools_button_group->get_pressed_button() == tool_add_remove_rect_button) {
+ if (tools_settings_erase_button->is_pressed()) {
+ // Remove tiles using rect.
+
+ // Setup the dragging info.
+ drag_type = DRAG_TYPE_REMOVE_TILES_USING_RECT;
+ drag_start_mouse_pos = mouse_local_pos;
+ drag_last_mouse_pos = drag_start_mouse_pos;
+ } else {
+ if (mb->is_shift_pressed()) {
+ // Create a big tile.
+ Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ // Setup the dragging info, only if we start on an empty tile.
+ drag_type = DRAG_TYPE_CREATE_BIG_TILE;
+ drag_start_mouse_pos = mouse_local_pos;
+ drag_last_mouse_pos = drag_start_mouse_pos;
+ drag_current_tile = coords;
+
+ // Create a tile.
+ tile_set_atlas_source->create_tile(coords);
+ }
+ } else {
+ // Create tiles using rect.
+ drag_type = DRAG_TYPE_CREATE_TILES_USING_RECT;
+ drag_start_mouse_pos = mouse_local_pos;
+ drag_last_mouse_pos = drag_start_mouse_pos;
+ }
+ }
+ } else if (tools_button_group->get_pressed_button() == tool_select_button) {
+ // Dragging a handle.
+ drag_type = DRAG_TYPE_NONE;
+ if (selection.size() == 1) {
+ TileSelection selected = selection.front()->get();
+ if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selected.alternative == 0) {
+ Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(selected.tile);
+ Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile);
+ Size2 zoomed_size = resize_handle->get_size() / tile_atlas_view->get_zoom();
+ Rect2 rect = region.grow_individual(zoomed_size.x, zoomed_size.y, 0, 0);
+ const Vector2i coords[] = { Vector2i(0, 0), Vector2i(1, 0), Vector2i(1, 1), Vector2i(0, 1) };
+ const Vector2i directions[] = { Vector2i(0, -1), Vector2i(1, 0), Vector2i(0, 1), Vector2i(-1, 0) };
+ CursorShape cursor_shape = CURSOR_ARROW;
+ bool can_grow[4];
+ for (int i = 0; i < 4; i++) {
+ can_grow[i] = tile_set_atlas_source->can_move_tile_in_atlas(selected.tile, selected.tile + directions[i]);
+ can_grow[i] |= (i % 2 == 0) ? size_in_atlas.y > 1 : size_in_atlas.x > 1;
+ }
+ for (int i = 0; i < 4; i++) {
+ Vector2 pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[i];
+ if (can_grow[i] && can_grow[(i + 3) % 4] && Rect2(pos, zoomed_size).has_point(mouse_local_pos)) {
+ drag_type = (DragType)((int)DRAG_TYPE_RESIZE_TOP_LEFT + i * 2);
+ drag_start_mouse_pos = mouse_local_pos;
+ drag_last_mouse_pos = drag_start_mouse_pos;
+ drag_current_tile = selected.tile;
+ drag_start_tile_shape = Rect2i(selected.tile, tile_set_atlas_source->get_tile_size_in_atlas(selected.tile));
+ cursor_shape = (i % 2) ? CURSOR_BDIAGSIZE : CURSOR_FDIAGSIZE;
+ }
+ Vector2 next_pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[(i + 1) % 4];
+ if (can_grow[i] && Rect2((pos + next_pos) / 2.0, zoomed_size).has_point(mouse_local_pos)) {
+ drag_type = (DragType)((int)DRAG_TYPE_RESIZE_TOP + i * 2);
+ drag_start_mouse_pos = mouse_local_pos;
+ drag_last_mouse_pos = drag_start_mouse_pos;
+ drag_current_tile = selected.tile;
+ drag_start_tile_shape = Rect2i(selected.tile, tile_set_atlas_source->get_tile_size_in_atlas(selected.tile));
+ cursor_shape = (i % 2) ? CURSOR_HSIZE : CURSOR_VSIZE;
+ }
+ }
+ tile_atlas_control->set_default_cursor_shape(cursor_shape);
+ }
+ }
+
+ // Selecting then dragging a tile.
+ if (drag_type == DRAG_TYPE_NONE) {
+ TileSelection selected = { TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE };
+ Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ coords = tile_set_atlas_source->get_tile_at_coords(coords);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ selected = { coords, 0 };
+ }
+ }
+
+ bool shift = mb->is_shift_pressed();
+ if (!shift && selection.size() == 1 && selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selection.has(selected)) {
+ // Start move dragging.
+ drag_type = DRAG_TYPE_MOVE_TILE;
+ drag_start_mouse_pos = mouse_local_pos;
+ drag_last_mouse_pos = drag_start_mouse_pos;
+ drag_current_tile = selected.tile;
+ drag_start_tile_shape = Rect2i(selected.tile, tile_set_atlas_source->get_tile_size_in_atlas(selected.tile));
+ tile_atlas_control->set_default_cursor_shape(CURSOR_MOVE);
+ } else {
+ // Start selection dragging.
+ drag_type = DRAG_TYPE_RECT_SELECT;
+ drag_start_mouse_pos = mouse_local_pos;
+ drag_last_mouse_pos = drag_start_mouse_pos;
+ }
+ }
+ }
+ } else {
+ // Left click released.
+ _end_dragging();
+ }
+ tile_atlas_control->update();
+ tile_atlas_control_unscaled->update();
+ alternative_tiles_control->update();
+ alternative_tiles_control_unscaled->update();
+ tile_atlas_view->update();
+ return;
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->is_pressed()) {
+ // Right click pressed.
+
+ TileSelection selected = { tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos), 0 };
+ if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ selected.tile = tile_set_atlas_source->get_tile_at_coords(selected.tile);
+ }
+
+ // Set the selection if needed.
+ if (selection.size() <= 1) {
+ if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ undo_redo->create_action(TTR("Select tiles"));
+ undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
+ selection.clear();
+ selection.insert(selected);
+ undo_redo->add_do_method(this, "_set_selection_from_array", _get_selection_as_array());
+ undo_redo->commit_action(false);
+ _update_tile_inspector();
+ _update_tile_id_label();
+ }
+ }
+
+ // Pops up the correct menu, depending on whether we have a tile or not.
+ if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS && selection.has(selected)) {
+ // We have a tile.
+ menu_option_coords = selected.tile;
+ menu_option_alternative = 0;
+ base_tile_popup_menu->popup(Rect2i(get_global_mouse_position(), Size2i()));
+ } else if (hovered_base_tile_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ // We don't have a tile, but can create one.
+ menu_option_coords = hovered_base_tile_coords;
+ menu_option_alternative = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ empty_base_tile_popup_menu->popup(Rect2i(get_global_mouse_position(), Size2i()));
+ }
+ } else {
+ // Right click released.
+ _end_dragging();
+ }
+ tile_atlas_control->update();
+ tile_atlas_control_unscaled->update();
+ alternative_tiles_control->update();
+ alternative_tiles_control_unscaled->update();
+ tile_atlas_view->update();
+ return;
+ }
+ }
+}
+
+void TileSetAtlasSourceEditor::_end_dragging() {
+ switch (drag_type) {
+ case DRAG_TYPE_CREATE_TILES:
+ undo_redo->create_action(TTR("Create tiles"));
+ for (Set<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
+ undo_redo->add_do_method(tile_set_atlas_source, "create_tile", E->get());
+ undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", E->get());
+ }
+ undo_redo->commit_action(false);
+ break;
+ case DRAG_TYPE_CREATE_BIG_TILE:
+ undo_redo->create_action(TTR("Create a tile"));
+ undo_redo->add_do_method(tile_set_atlas_source, "create_tile", drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile));
+ undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", drag_current_tile);
+ undo_redo->commit_action(false);
+ break;
+ case DRAG_TYPE_REMOVE_TILES: {
+ List<PropertyInfo> list;
+ tile_set_atlas_source->get_property_list(&list);
+ Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+ undo_redo->create_action(TTR("Remove tiles"));
+ for (Set<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
+ Vector2i coords = E->get();
+ undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
+ undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);
+ if (per_tile.has(coords)) {
+ for (List<const PropertyInfo *>::Element *E_property = per_tile[coords].front(); E_property; E_property = E_property->next()) {
+ String property = E_property->get()->name;
+ Variant value = tile_set_atlas_source->get(property);
+ if (value.get_type() != Variant::NIL) {
+ undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
+ }
+ }
+ }
+ }
+ undo_redo->commit_action();
+ } break;
+ case DRAG_TYPE_CREATE_TILES_USING_RECT: {
+ Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
+ Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+ Rect2i area = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
+ area.set_end((area.get_end() + Vector2i(1, 1)).min(tile_set_atlas_source->get_atlas_grid_size()));
+ undo_redo->create_action(TTR("Create tiles"));
+ for (int x = area.get_position().x; x < area.get_end().x; x++) {
+ for (int y = area.get_position().y; y < area.get_end().y; y++) {
+ Vector2i coords = Vector2i(x, y);
+ if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ undo_redo->add_do_method(tile_set_atlas_source, "create_tile", coords);
+ undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", coords);
+ }
+ }
+ }
+ undo_redo->commit_action();
+ } break;
+ case DRAG_TYPE_REMOVE_TILES_USING_RECT: {
+ Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
+ Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+ Rect2i area = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
+ area.set_end((area.get_end() + Vector2i(1, 1)).min(tile_set_atlas_source->get_atlas_grid_size()));
+ List<PropertyInfo> list;
+ tile_set_atlas_source->get_property_list(&list);
+ Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+
+ Set<Vector2i> to_delete;
+ for (int x = area.get_position().x; x < area.get_end().x; x++) {
+ for (int y = area.get_position().y; y < area.get_end().y; y++) {
+ Vector2i coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ to_delete.insert(coords);
+ }
+ }
+ }
+
+ undo_redo->create_action(TTR("Remove tiles"));
+ undo_redo->add_do_method(this, "_set_selection_from_array", Array());
+ for (Set<Vector2i>::Element *E = to_delete.front(); E; E = E->next()) {
+ Vector2i coords = E->get();
+ undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
+ undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);
+ if (per_tile.has(coords)) {
+ for (List<const PropertyInfo *>::Element *E_property = per_tile[coords].front(); E_property; E_property = E_property->next()) {
+ String property = E_property->get()->name;
+ Variant value = tile_set_atlas_source->get(property);
+ if (value.get_type() != Variant::NIL) {
+ undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
+ }
+ }
+ }
+ }
+ undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
+ undo_redo->commit_action();
+ } break;
+ case DRAG_TYPE_MOVE_TILE:
+ if (drag_current_tile != drag_start_tile_shape.position) {
+ undo_redo->create_action(TTR("Move a tile"));
+ undo_redo->add_do_method(tile_set_atlas_source, "move_tile_in_atlas", drag_start_tile_shape.position, drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile));
+ undo_redo->add_do_method(this, "_set_selection_from_array", _get_selection_as_array());
+ undo_redo->add_undo_method(tile_set_atlas_source, "move_tile_in_atlas", drag_current_tile, drag_start_tile_shape.position, drag_start_tile_shape.size);
+ Array array;
+ array.push_back(drag_start_tile_shape.position);
+ array.push_back(0);
+ undo_redo->add_undo_method(this, "_set_selection_from_array", array);
+ undo_redo->commit_action(false);
+ }
+ break;
+ case DRAG_TYPE_RECT_SELECT: {
+ Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
+ Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+ ERR_FAIL_COND(start_base_tiles_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ ERR_FAIL_COND(new_base_tiles_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS);
+
+ Rect2i region = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
+ region.size += Vector2i(1, 1);
+
+ undo_redo->create_action(TTR("Select tiles"));
+ undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
+
+ // Determine if we clear, then add or remove to the selection.
+ bool add_to_selection = true;
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ Vector2i coords = tile_set_atlas_source->get_tile_at_coords(start_base_tiles_coords);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (selection.has({ coords, 0 })) {
+ add_to_selection = false;
+ }
+ }
+ } else {
+ selection.clear();
+ }
+
+ // Modify the selection.
+ for (int x = region.position.x; x < region.get_end().x; x++) {
+ for (int y = region.position.y; y < region.get_end().y; y++) {
+ Vector2i coords = Vector2i(x, y);
+ coords = tile_set_atlas_source->get_tile_at_coords(coords);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ if (add_to_selection && !selection.has({ coords, 0 })) {
+ selection.insert({ coords, 0 });
+ } else if (!add_to_selection && selection.has({ coords, 0 })) {
+ selection.erase({ coords, 0 });
+ }
+ }
+ }
+ }
+ _update_tile_inspector();
+ _update_tile_id_label();
+ undo_redo->add_do_method(this, "_set_selection_from_array", _get_selection_as_array());
+ undo_redo->commit_action(false);
+ break;
+ }
+ case DRAG_TYPE_RESIZE_TOP_LEFT:
+ case DRAG_TYPE_RESIZE_TOP:
+ case DRAG_TYPE_RESIZE_TOP_RIGHT:
+ case DRAG_TYPE_RESIZE_RIGHT:
+ case DRAG_TYPE_RESIZE_BOTTOM_RIGHT:
+ case DRAG_TYPE_RESIZE_BOTTOM:
+ case DRAG_TYPE_RESIZE_BOTTOM_LEFT:
+ case DRAG_TYPE_RESIZE_LEFT:
+ if (drag_start_tile_shape != Rect2i(drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile))) {
+ undo_redo->create_action(TTR("Resize a tile"));
+ undo_redo->add_do_method(tile_set_atlas_source, "move_tile_in_atlas", drag_start_tile_shape.position, drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile));
+ undo_redo->add_do_method(this, "_set_selection_from_array", _get_selection_as_array());
+ undo_redo->add_undo_method(tile_set_atlas_source, "move_tile_in_atlas", drag_current_tile, drag_start_tile_shape.position, drag_start_tile_shape.size);
+ Array array;
+ array.push_back(drag_start_tile_shape.position);
+ array.push_back(0);
+ undo_redo->add_undo_method(this, "_set_selection_from_array", array);
+ undo_redo->commit_action(false);
+ }
+ break;
+ default:
+ break;
+ }
+
+ drag_modified_tiles.clear();
+ drag_type = DRAG_TYPE_NONE;
+ tile_atlas_control->set_default_cursor_shape(CURSOR_ARROW);
+}
+
+Map<Vector2i, List<const PropertyInfo *>> TileSetAtlasSourceEditor::_group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas) {
+ // Group properties per tile.
+ Map<Vector2i, List<const PropertyInfo *>> per_tile;
+ for (const List<PropertyInfo>::Element *E_property = r_list.front(); E_property; E_property = E_property->next()) {
+ Vector<String> components = String(E_property->get().name).split("/", true, 1);
+ if (components.size() >= 1) {
+ Vector<String> coord_arr = components[0].split(":");
+ if (coord_arr.size() == 2 && coord_arr[0].is_valid_integer() && coord_arr[1].is_valid_integer()) {
+ Vector2i coords = Vector2i(coord_arr[0].to_int(), coord_arr[1].to_int());
+ per_tile[coords].push_back(&(E_property->get()));
+ }
+ }
+ }
+ return per_tile;
+}
+
+void TileSetAtlasSourceEditor::_menu_option(int p_option) {
+ switch (p_option) {
+ case TILE_DELETE: {
+ List<PropertyInfo> list;
+ tile_set_atlas_source->get_property_list(&list);
+ Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+ undo_redo->create_action(TTR("Remove tile"));
+
+ // Remove tiles
+ Set<Vector2i> removed;
+ for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ TileSelection selected = E->get();
+ if (selected.alternative == 0) {
+ // Remove a tile.
+ undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", selected.tile);
+ undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", selected.tile);
+ removed.insert(selected.tile);
+ if (per_tile.has(selected.tile)) {
+ for (List<const PropertyInfo *>::Element *E_property = per_tile[selected.tile].front(); E_property; E_property = E_property->next()) {
+ String property = E_property->get()->name;
+ Variant value = tile_set_atlas_source->get(property);
+ if (value.get_type() != Variant::NIL) {
+ undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
+ }
+ }
+ }
+ }
+ }
+
+ // Remove alternatives
+ for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ TileSelection selected = E->get();
+ if (selected.alternative > 0 && !removed.has(selected.tile)) {
+ // Remove an alternative tile.
+ undo_redo->add_do_method(tile_set_atlas_source, "remove_alternative_tile", selected.tile, selected.alternative);
+ undo_redo->add_undo_method(tile_set_atlas_source, "create_alternative_tile", selected.tile, selected.alternative);
+ if (per_tile.has(selected.tile)) {
+ for (List<const PropertyInfo *>::Element *E_property = per_tile[selected.tile].front(); E_property; E_property = E_property->next()) {
+ Vector<String> components = E_property->get()->name.split("/", true, 2);
+ if (components.size() >= 2 && components[1].is_valid_integer() && components[1].to_int() == selected.alternative) {
+ String property = E_property->get()->name;
+ Variant value = tile_set_atlas_source->get(property);
+ if (value.get_type() != Variant::NIL) {
+ undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
+ }
+ }
+ }
+ }
+ }
+ }
+ undo_redo->commit_action();
+ _update_fix_selected_and_hovered_tiles();
+ _update_tile_id_label();
+ } break;
+ case TILE_CREATE: {
+ undo_redo->create_action(TTR("Create a tile"));
+ undo_redo->add_do_method(tile_set_atlas_source, "create_tile", menu_option_coords);
+ Array array;
+ array.push_back(menu_option_coords);
+ array.push_back(0);
+ undo_redo->add_do_method(this, "_set_selection_from_array", array);
+ undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", menu_option_coords);
+ undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
+ undo_redo->commit_action();
+ _update_tile_id_label();
+ } break;
+ case TILE_CREATE_ALTERNATIVE: {
+ undo_redo->create_action(TTR("Create tile alternatives"));
+ Array array;
+ for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ if (E->get().alternative == 0) {
+ int next_id = tile_set_atlas_source->get_next_alternative_tile_id(E->get().tile);
+ undo_redo->add_do_method(tile_set_atlas_source, "create_alternative_tile", E->get().tile, next_id);
+ array.push_back(E->get().tile);
+ array.push_back(next_id);
+ undo_redo->add_undo_method(tile_set_atlas_source, "remove_alternative_tile", E->get().tile, next_id);
+ }
+ }
+ undo_redo->add_do_method(this, "_set_selection_from_array", array);
+ undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
+ undo_redo->commit_action();
+ _update_tile_id_label();
+ } break;
+ case ADVANCED_CLEANUP_TILES_OUTSIDE_TEXTURE: {
+ tile_set_atlas_source->clear_tiles_outside_texture();
+ } break;
+ case ADVANCED_AUTO_CREATE_TILES: {
+ _auto_create_tiles();
+ } break;
+ case ADVANCED_AUTO_REMOVE_TILES: {
+ _auto_remove_tiles();
+ } break;
+ }
+}
+
+void TileSetAtlasSourceEditor::_unhandled_key_input(const Ref<InputEvent> &p_event) {
+ // Check for shortcuts.
+ if (ED_IS_SHORTCUT("tiles_editor/delete_tile", p_event)) {
+ if (tools_button_group->get_pressed_button() == tool_select_button && !selection.is_empty()) {
+ _menu_option(TILE_DELETE);
+ accept_event();
+ }
+ }
+}
+
+void TileSetAtlasSourceEditor::_set_selection_from_array(Array p_selection) {
+ ERR_FAIL_COND((p_selection.size() % 2) != 0);
+ selection.clear();
+ for (int i = 0; i < p_selection.size() / 2; i++) {
+ TileSelection selected = { p_selection[i * 2], p_selection[i * 2 + 1] };
+ if (tile_set_atlas_source->has_tile(selected.tile) && tile_set_atlas_source->has_alternative_tile(selected.tile, selected.alternative)) {
+ selection.insert(selected);
+ }
+ }
+ _update_tile_inspector();
+ _update_tile_id_label();
+ _update_atlas_view();
+}
+
+Array TileSetAtlasSourceEditor::_get_selection_as_array() {
+ Array output;
+ for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ output.push_back(E->get().tile);
+ output.push_back(E->get().alternative);
+ }
+ return output;
+}
+
+void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
+ // Draw the selected tile.
+ if (tools_button_group->get_pressed_button() == tool_select_button) {
+ for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ TileSelection selected = E->get();
+ if (selected.alternative == 0) {
+ // Draw the rect.
+ Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile);
+ tile_atlas_control->draw_rect(region, Color(0.2, 0.2, 1.0), false);
+ }
+ }
+
+ if (selection.size() == 1) {
+ // Draw the resize handles (only when it's possible to expand).
+ TileSelection selected = selection.front()->get();
+ Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(selected.tile);
+ Size2 zoomed_size = resize_handle->get_size() / tile_atlas_view->get_zoom();
+ Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile);
+ Rect2 rect = region.grow_individual(zoomed_size.x, zoomed_size.y, 0, 0);
+ Vector2i coords[] = { Vector2i(0, 0), Vector2i(1, 0), Vector2i(1, 1), Vector2i(0, 1) };
+ Vector2i directions[] = { Vector2i(0, -1), Vector2i(1, 0), Vector2i(0, 1), Vector2i(-1, 0) };
+ bool can_grow[4];
+ for (int i = 0; i < 4; i++) {
+ can_grow[i] = tile_set_atlas_source->can_move_tile_in_atlas(selected.tile, selected.tile + directions[i]);
+ can_grow[i] |= (i % 2 == 0) ? size_in_atlas.y > 1 : size_in_atlas.x > 1;
+ }
+ for (int i = 0; i < 4; i++) {
+ Vector2 pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[i];
+ if (can_grow[i] && can_grow[(i + 3) % 4]) {
+ tile_atlas_control->draw_texture_rect(resize_handle, Rect2(pos, zoomed_size), false);
+ } else {
+ tile_atlas_control->draw_texture_rect(resize_handle_disabled, Rect2(pos, zoomed_size), false);
+ }
+ Vector2 next_pos = rect.position + Vector2(rect.size.x, rect.size.y) * coords[(i + 1) % 4];
+ if (can_grow[i]) {
+ tile_atlas_control->draw_texture_rect(resize_handle, Rect2((pos + next_pos) / 2.0, zoomed_size), false);
+ } else {
+ tile_atlas_control->draw_texture_rect(resize_handle_disabled, Rect2((pos + next_pos) / 2.0, zoomed_size), false);
+ }
+ }
+ }
+ }
+
+ if (drag_type == DRAG_TYPE_REMOVE_TILES) {
+ // Draw the tiles to be removed.
+ for (Set<Vector2i>::Element *E = drag_modified_tiles.front(); E; E = E->next()) {
+ tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(E->get()), Color(0.0, 0.0, 0.0), false);
+ }
+ } else if (drag_type == DRAG_TYPE_RECT_SELECT || drag_type == DRAG_TYPE_REMOVE_TILES_USING_RECT) {
+ // Draw tiles to be removed.
+ Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
+ Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+ Rect2i area = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
+ area.set_end((area.get_end() + Vector2i(1, 1)).min(tile_set_atlas_source->get_atlas_grid_size()));
+
+ Color color = Color(0.0, 0.0, 0.0);
+ if (drag_type == DRAG_TYPE_RECT_SELECT) {
+ color = Color(0.5, 0.5, 1.0);
+ }
+
+ Set<Vector2i> to_paint;
+ for (int x = area.get_position().x; x < area.get_end().x; x++) {
+ for (int y = area.get_position().y; y < area.get_end().y; y++) {
+ Vector2i coords = tile_set_atlas_source->get_tile_at_coords(Vector2i(x, y));
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ to_paint.insert(coords);
+ }
+ }
+ }
+
+ for (Set<Vector2i>::Element *E = to_paint.front(); E; E = E->next()) {
+ Vector2i coords = E->get();
+ tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(coords), color, false);
+ }
+ } else if (drag_type == DRAG_TYPE_CREATE_TILES_USING_RECT) {
+ // Draw tiles to be created.
+ Vector2i margins = tile_set_atlas_source->get_margins();
+ Vector2i separation = tile_set_atlas_source->get_separation();
+ Vector2i tile_size = tile_set_atlas_source->get_texture_region_size();
+
+ Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
+ Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+ Rect2i area = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
+ area.set_end((area.get_end() + Vector2i(1, 1)).min(tile_set_atlas_source->get_atlas_grid_size()));
+ for (int x = area.get_position().x; x < area.get_end().x; x++) {
+ for (int y = area.get_position().y; y < area.get_end().y; y++) {
+ Vector2i coords = Vector2i(x, y);
+ if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ Vector2i origin = margins + (coords * (tile_size + separation));
+ tile_atlas_control->draw_rect(Rect2i(origin, tile_size), Color(1.0, 1.0, 1.0), false);
+ }
+ }
+ }
+ }
+
+ // Draw the hovered tile.
+ if (drag_type == DRAG_TYPE_REMOVE_TILES_USING_RECT || drag_type == DRAG_TYPE_CREATE_TILES_USING_RECT) {
+ // Draw the rect.
+ Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
+ Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
+ Rect2i area = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
+ area.set_end((area.get_end() + Vector2i(1, 1)).min(tile_set_atlas_source->get_atlas_grid_size()));
+ Vector2i margins = tile_set_atlas_source->get_margins();
+ Vector2i separation = tile_set_atlas_source->get_separation();
+ Vector2i tile_size = tile_set_atlas_source->get_texture_region_size();
+ Vector2i origin = margins + (area.position * (tile_size + separation));
+ tile_atlas_control->draw_rect(Rect2i(origin, area.size * tile_size), Color(1.0, 1.0, 1.0), false);
+ } else {
+ Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
+ if (hovered_base_tile_coords.x >= 0 && hovered_base_tile_coords.y >= 0 && hovered_base_tile_coords.x < grid_size.x && hovered_base_tile_coords.y < grid_size.y) {
+ Vector2i hovered_tile = tile_set_atlas_source->get_tile_at_coords(hovered_base_tile_coords);
+ if (hovered_tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ // Draw existing hovered tile.
+ tile_atlas_control->draw_rect(tile_set_atlas_source->get_tile_texture_region(hovered_tile), Color(1.0, 1.0, 1.0), false);
+ } else {
+ // Draw empty tile, only in add/remove tiles mode.
+ if (tools_button_group->get_pressed_button() == tool_add_remove_button || tools_button_group->get_pressed_button() == tool_add_remove_rect_button) {
+ Vector2i margins = tile_set_atlas_source->get_margins();
+ Vector2i separation = tile_set_atlas_source->get_separation();
+ Vector2i tile_size = tile_set_atlas_source->get_texture_region_size();
+ Vector2i origin = margins + (hovered_base_tile_coords * (tile_size + separation));
+ tile_atlas_control->draw_rect(Rect2i(origin, tile_size), Color(1.0, 1.0, 1.0), false);
+ }
+ }
+ }
+ }
+}
+
+void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() {
+ // Draw the preview of the selected property.
+ TileDataEditor *tile_data_editor = TileSetEditor::get_singleton()->get_tile_data_editor(selected_property);
+ if (tile_data_editor && tile_inspector->is_visible_in_tree()) {
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i coords = tile_set_atlas_source->get_tile_id(i);
+ Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(coords);
+ Vector2i position = (texture_region.position + texture_region.get_end()) / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
+
+ Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
+ xform.translate(position);
+
+ tile_data_editor->draw_over_tile(tile_atlas_control_unscaled, xform, *tile_set, tile_set_atlas_source_id, coords, 0, selected_property);
+ }
+ }
+}
+
+void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event) {
+ // Update the hovered alternative tile.
+ hovered_alternative_tile_coords = tile_atlas_view->get_alternative_tile_at_pos(alternative_tiles_control->get_local_mouse_position());
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ tile_atlas_control->update();
+ tile_atlas_control_unscaled->update();
+ alternative_tiles_control->update();
+ alternative_tiles_control_unscaled->update();
+ }
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid()) {
+ drag_type = DRAG_TYPE_NONE;
+
+ Vector2 mouse_local_pos = alternative_tiles_control->get_local_mouse_position();
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_pressed()) {
+ // Left click pressed.
+ if (tools_button_group->get_pressed_button() == tool_select_button) {
+ Vector3 tile = tile_atlas_view->get_alternative_tile_at_pos(mouse_local_pos);
+
+ selection.clear();
+ TileSelection selected = { Vector2i(tile.x, tile.y), int(tile.z) };
+ if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ selection.insert(selected);
+ }
+
+ _update_tile_inspector();
+ _update_tile_id_label();
+ }
+ }
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->is_pressed()) {
+ // Right click pressed
+ Vector3 tile = tile_atlas_view->get_alternative_tile_at_pos(mouse_local_pos);
+
+ selection.clear();
+ TileSelection selected = { Vector2i(tile.x, tile.y), int(tile.z) };
+ if (selected.tile != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ selection.insert(selected);
+ }
+
+ _update_tile_inspector();
+ _update_tile_id_label();
+
+ if (selection.size() == 1) {
+ selected = selection.front()->get();
+ menu_option_coords = selected.tile;
+ menu_option_alternative = selected.alternative;
+ alternative_tile_popup_menu->popup(Rect2i(get_global_mouse_position(), Size2i()));
+ }
+ }
+ }
+ tile_atlas_control->update();
+ tile_atlas_control_unscaled->update();
+ alternative_tiles_control->update();
+ alternative_tiles_control_unscaled->update();
+ }
+}
+
+void TileSetAtlasSourceEditor::_tile_alternatives_control_mouse_exited() {
+ hovered_alternative_tile_coords = Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ tile_atlas_control->update();
+ tile_atlas_control_unscaled->update();
+ alternative_tiles_control->update();
+ alternative_tiles_control_unscaled->update();
+}
+
+void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() {
+ // Update the hovered alternative tile.
+ if (tools_button_group->get_pressed_button() == tool_select_button) {
+ // Draw hovered tile.
+ Vector2i coords = Vector2(hovered_alternative_tile_coords.x, hovered_alternative_tile_coords.y);
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ Rect2i rect = tile_atlas_view->get_alternative_tile_rect(coords, hovered_alternative_tile_coords.z);
+ if (rect != Rect2i()) {
+ alternative_tiles_control->draw_rect(rect, Color(1.0, 1.0, 1.0), false);
+ }
+ }
+
+ // Draw selected tile.
+ for (Set<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ TileSelection selected = E->get();
+ if (selected.alternative >= 1) {
+ Rect2i rect = tile_atlas_view->get_alternative_tile_rect(selected.tile, selected.alternative);
+ if (rect != Rect2i()) {
+ alternative_tiles_control->draw_rect(rect, Color(0.2, 0.2, 1.0), false);
+ }
+ }
+ }
+ }
+}
+
+void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
+ //TODO
+}
+
+void TileSetAtlasSourceEditor::_tile_set_atlas_source_changed() {
+ tile_set_atlas_source_changed_needs_update = true;
+}
+
+void TileSetAtlasSourceEditor::_atlas_source_proxy_object_changed(String p_what) {
+ if (p_what == "texture" && !atlas_source_proxy_object->get("texture").is_null()) {
+ confirm_auto_create_tiles->popup_centered();
+ } else if (p_what == "id") {
+ emit_signal("source_id_changed", atlas_source_proxy_object->get_id());
+ }
+}
+
+void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
+ UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
+ ERR_FAIL_COND(!undo_redo);
+
+#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, tile_data->get(property));
+
+ TileProxyObject *tile_data = Object::cast_to<TileProxyObject>(p_edited);
+ if (tile_data) {
+ Vector<String> components = String(p_property).split("/", true, 2);
+ if (components.size() == 2 && components[1] == "shapes_count") {
+ int layer_index = components[0].trim_prefix("physics_layer_").to_int();
+ int new_shapes_count = p_new_value;
+ int old_shapes_count = tile_data->get(vformat("physics_layer_%d/shapes_count", layer_index));
+ if (new_shapes_count < old_shapes_count) {
+ for (int i = new_shapes_count - 1; i < old_shapes_count; i++) {
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/shape_%d/shape", layer_index, i));
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/shape_%d/one_way", layer_index, i));
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/shape_%d/one_way_margin", layer_index, i));
+ }
+ }
+ }
+ }
+#undef ADD_UNDO
+}
+
+void TileSetAtlasSourceEditor::edit(Ref<TileSet> p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ ERR_FAIL_COND(!p_tile_set_atlas_source);
+ ERR_FAIL_COND(p_source_id < 0);
+ ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_atlas_source);
+
+ if (p_tile_set == tile_set && p_tile_set_atlas_source == tile_set_atlas_source && p_source_id == tile_set_atlas_source_id) {
+ return;
+ }
+
+ // Remove listener for old objects.
+ if (tile_set_atlas_source) {
+ tile_set_atlas_source->disconnect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_set_atlas_source_changed));
+ }
+
+ // Clear the selection.
+ selection.clear();
+
+ // Change the edited object.
+ tile_set = p_tile_set;
+ tile_set_atlas_source = p_tile_set_atlas_source;
+ tile_set_atlas_source_id = p_source_id;
+
+ // Add the listener again.
+ if (tile_set_atlas_source) {
+ tile_set_atlas_source->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_set_atlas_source_changed));
+ }
+
+ // Update everything.
+ _update_source_inspector();
+
+ // Update the selected tile.
+ _update_fix_selected_and_hovered_tiles();
+ _update_tile_id_label();
+ _update_atlas_view();
+ _update_tile_inspector();
+}
+
+void TileSetAtlasSourceEditor::init_source() {
+ confirm_auto_create_tiles->popup_centered();
+}
+
+void TileSetAtlasSourceEditor::_auto_create_tiles() {
+ if (!tile_set_atlas_source) {
+ return;
+ }
+
+ Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
+ if (texture.is_valid()) {
+ Vector2i margins = tile_set_atlas_source->get_margins();
+ Vector2i separation = tile_set_atlas_source->get_separation();
+ Vector2i texture_region_size = tile_set_atlas_source->get_texture_region_size();
+ Size2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
+ undo_redo->create_action(TTR("Create tiles in non-transparent texture regions"));
+ for (int y = 0; y < grid_size.y; y++) {
+ for (int x = 0; x < grid_size.x; x++) {
+ // Check if we have a tile at the coord
+ Vector2i coords = Vector2i(x, y);
+ if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ // Check if the texture is empty at the given coords.
+ Rect2i region = Rect2i(margins + (coords * (texture_region_size + separation)), texture_region_size);
+ bool is_opaque = false;
+ for (int region_x = region.get_position().x; region_x < region.get_end().x; region_x++) {
+ for (int region_y = region.get_position().y; region_y < region.get_end().y; region_y++) {
+ if (texture->is_pixel_opaque(region_x, region_y)) {
+ is_opaque = true;
+ break;
+ }
+ }
+ if (is_opaque) {
+ break;
+ }
+ }
+
+ // If we do have opaque pixels, create a tile.
+ if (is_opaque) {
+ undo_redo->add_do_method(tile_set_atlas_source, "create_tile", coords);
+ undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", coords);
+ }
+ }
+ }
+ }
+ undo_redo->commit_action();
+ }
+}
+
+void TileSetAtlasSourceEditor::_auto_remove_tiles() {
+ if (!tile_set_atlas_source) {
+ return;
+ }
+
+ Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
+ if (texture.is_valid()) {
+ Vector2i margins = tile_set_atlas_source->get_margins();
+ Vector2i separation = tile_set_atlas_source->get_separation();
+ Vector2i texture_region_size = tile_set_atlas_source->get_texture_region_size();
+ Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
+
+ undo_redo->create_action(TTR("Remove tiles in fully transparent texture regions"));
+
+ List<PropertyInfo> list;
+ tile_set_atlas_source->get_property_list(&list);
+ Map<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
+
+ for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
+ Vector2i coords = tile_set_atlas_source->get_tile_id(i);
+ Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(coords);
+
+ // Skip tiles outside texture.
+ if ((coords.x + size_in_atlas.x) > grid_size.x || (coords.y + size_in_atlas.y) > grid_size.y) {
+ continue;
+ }
+
+ // Check if the texture is empty at the given coords.
+ Rect2i region = Rect2i(margins + (coords * (texture_region_size + separation)), texture_region_size * size_in_atlas);
+ bool is_opaque = false;
+ for (int region_x = region.get_position().x; region_x < region.get_end().x; region_x++) {
+ for (int region_y = region.get_position().y; region_y < region.get_end().y; region_y++) {
+ if (texture->is_pixel_opaque(region_x, region_y)) {
+ is_opaque = true;
+ break;
+ }
+ }
+ if (is_opaque) {
+ break;
+ }
+ }
+
+ // If we do have opaque pixels, create a tile.
+ if (!is_opaque) {
+ undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
+ undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);
+ if (per_tile.has(coords)) {
+ for (List<const PropertyInfo *>::Element *E_property = per_tile[coords].front(); E_property; E_property = E_property->next()) {
+ String property = E_property->get()->name;
+ Variant value = tile_set_atlas_source->get(property);
+ if (value.get_type() != Variant::NIL) {
+ undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
+ }
+ }
+ }
+ }
+ }
+ undo_redo->commit_action();
+ }
+}
+
+void TileSetAtlasSourceEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ tool_select_button->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
+ tool_add_remove_button->set_icon(get_theme_icon("EditAddRemove", "EditorIcons"));
+ tool_add_remove_rect_button->set_icon(get_theme_icon("RectangleAddRemove", "EditorIcons"));
+
+ tools_settings_erase_button->set_icon(get_theme_icon("Eraser", "EditorIcons"));
+
+ tool_advanced_menu_buttom->set_icon(get_theme_icon("Tools", "EditorIcons"));
+
+ resize_handle = get_theme_icon("EditorHandle", "EditorIcons");
+ resize_handle_disabled = get_theme_icon("EditorHandleDisabled", "EditorIcons");
+ break;
+ case NOTIFICATION_INTERNAL_PROCESS:
+ if (tile_set_atlas_source_changed_needs_update) {
+ // Update everything.
+ _update_source_inspector();
+
+ // Update the selected tile.
+ _update_fix_selected_and_hovered_tiles();
+ _update_tile_id_label();
+ _update_atlas_view();
+ _update_tile_inspector();
+
+ tile_set_atlas_source_changed_needs_update = false;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void TileSetAtlasSourceEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &TileSetAtlasSourceEditor::_unhandled_key_input);
+ ClassDB::bind_method(D_METHOD("_set_selection_from_array"), &TileSetAtlasSourceEditor::_set_selection_from_array);
+
+ ADD_SIGNAL(MethodInfo("source_id_changed", PropertyInfo(Variant::INT, "source_id")));
+}
+
+TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
+ set_process_unhandled_key_input(true);
+ set_process_internal(true);
+
+ // -- Right side --
+ HSplitContainer *split_container_right_side = memnew(HSplitContainer);
+ split_container_right_side->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_child(split_container_right_side);
+
+ // Middle panel.
+ ScrollContainer *middle_panel = memnew(ScrollContainer);
+ middle_panel->set_enable_h_scroll(false);
+ middle_panel->set_custom_minimum_size(Size2i(200, 0) * EDSCALE);
+ split_container_right_side->add_child(middle_panel);
+
+ VBoxContainer *middle_vbox_container = memnew(VBoxContainer);
+ middle_vbox_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ middle_panel->add_child(middle_vbox_container);
+
+ // Tile inspector.
+ tile_inspector_label = memnew(Label);
+ tile_inspector_label->set_text(TTR("Tile Properties:"));
+ tile_inspector_label->hide();
+ middle_vbox_container->add_child(tile_inspector_label);
+
+ tile_proxy_object = memnew(TileProxyObject(this));
+ tile_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view).unbind(1));
+
+ tile_inspector = memnew(EditorInspector);
+ tile_inspector->set_undo_redo(undo_redo);
+ tile_inspector->set_enable_v_scroll(false);
+ tile_inspector->edit(tile_proxy_object);
+ tile_inspector->set_use_folding(true);
+ tile_inspector->connect("property_selected", callable_mp(this, &TileSetAtlasSourceEditor::_inspector_property_selected));
+ middle_vbox_container->add_child(tile_inspector);
+
+ // Atlas source inspector.
+ atlas_source_inspector_label = memnew(Label);
+ atlas_source_inspector_label->set_text(TTR("Atlas Properties:"));
+ middle_vbox_container->add_child(atlas_source_inspector_label);
+
+ atlas_source_proxy_object = memnew(TileSetAtlasSourceProxyObject());
+ atlas_source_proxy_object->connect("changed", callable_mp(this, &TileSetAtlasSourceEditor::_atlas_source_proxy_object_changed));
+
+ atlas_source_inspector = memnew(EditorInspector);
+ atlas_source_inspector->set_undo_redo(undo_redo);
+ atlas_source_inspector->set_enable_v_scroll(false);
+ atlas_source_inspector->edit(atlas_source_proxy_object);
+ middle_vbox_container->add_child(atlas_source_inspector);
+
+ // Right panel.
+ VBoxContainer *right_panel = memnew(VBoxContainer);
+ right_panel->set_h_size_flags(SIZE_EXPAND_FILL);
+ right_panel->set_v_size_flags(SIZE_EXPAND_FILL);
+ split_container_right_side->add_child(right_panel);
+
+ // -- Dialogs --
+ confirm_auto_create_tiles = memnew(AcceptDialog);
+ confirm_auto_create_tiles->set_title(TTR("Create tiles automatically in non-transparent texture regions?"));
+ confirm_auto_create_tiles->set_text(TTR("The atlas's texture was modified.\nWould you like to automatically create tiles in the atlas?"));
+ confirm_auto_create_tiles->get_ok_button()->set_text(TTR("Yes"));
+ confirm_auto_create_tiles->add_cancel_button()->set_text(TTR("No"));
+ confirm_auto_create_tiles->connect("confirmed", callable_mp(this, &TileSetAtlasSourceEditor::_auto_create_tiles));
+ add_child(confirm_auto_create_tiles);
+
+ // -- Toolbox --
+ tools_button_group.instance();
+
+ toolbox = memnew(HBoxContainer);
+ right_panel->add_child(toolbox);
+
+ tool_select_button = memnew(Button);
+ tool_select_button->set_flat(true);
+ tool_select_button->set_toggle_mode(true);
+ tool_select_button->set_pressed(true);
+ tool_select_button->set_button_group(tools_button_group);
+ tool_select_button->set_tooltip(TTR("Select tiles."));
+ tool_select_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles));
+ tool_select_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_id_label));
+ tool_select_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_inspector));
+ tool_select_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view));
+ tool_select_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_toolbar));
+ toolbox->add_child(tool_select_button);
+
+ tool_add_remove_button = memnew(Button);
+ tool_add_remove_button->set_flat(true);
+ tool_add_remove_button->set_toggle_mode(true);
+ tool_add_remove_button->set_button_group(tools_button_group);
+ tool_add_remove_button->set_tooltip(TTR("Add/Remove tiles tool (use the shift key to create big tiles)."));
+ tool_add_remove_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles));
+ tool_add_remove_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_id_label));
+ tool_add_remove_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_inspector));
+ tool_add_remove_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view));
+ tool_add_remove_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_toolbar));
+ toolbox->add_child(tool_add_remove_button);
+
+ tool_add_remove_rect_button = memnew(Button);
+ tool_add_remove_rect_button->set_flat(true);
+ tool_add_remove_rect_button->set_toggle_mode(true);
+ tool_add_remove_rect_button->set_button_group(tools_button_group);
+ tool_add_remove_rect_button->set_tooltip(TTR("Add/Remove tiles rectangle tool (use the shift key to create big tiles)."));
+ tool_add_remove_rect_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles));
+ tool_add_remove_rect_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_id_label));
+ tool_add_remove_rect_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_inspector));
+ tool_add_remove_rect_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_view));
+ tool_add_remove_rect_button->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_toolbar));
+ toolbox->add_child(tool_add_remove_rect_button);
+
+ // Tool settings.
+ tool_settings = memnew(HBoxContainer);
+ toolbox->add_child(tool_settings);
+
+ tool_settings_vsep = memnew(VSeparator);
+ tool_settings->add_child(tool_settings_vsep);
+
+ tools_settings_erase_button = memnew(Button);
+ tools_settings_erase_button->set_flat(true);
+ tools_settings_erase_button->set_toggle_mode(true);
+ tools_settings_erase_button->set_shortcut(ED_SHORTCUT("tiles_editor/eraser", "Eraser", KEY_E));
+ tools_settings_erase_button->set_shortcut_context(this);
+ tool_settings->add_child(tools_settings_erase_button);
+
+ VSeparator *tool_advanced_vsep = memnew(VSeparator);
+ toolbox->add_child(tool_advanced_vsep);
+
+ tool_advanced_menu_buttom = memnew(MenuButton);
+ tool_advanced_menu_buttom->set_flat(true);
+ tool_advanced_menu_buttom->get_popup()->add_item(TTR("Cleanup Tiles Outside Texture"), ADVANCED_CLEANUP_TILES_OUTSIDE_TEXTURE);
+ tool_advanced_menu_buttom->get_popup()->set_item_disabled(0, true);
+ tool_advanced_menu_buttom->get_popup()->add_item(TTR("Create Tiles in Non-Transparent Texture Regions"), ADVANCED_AUTO_CREATE_TILES);
+ tool_advanced_menu_buttom->get_popup()->add_item(TTR("Remove Tiles in Fully Transparent Texture Regions"), ADVANCED_AUTO_REMOVE_TILES);
+ tool_advanced_menu_buttom->get_popup()->connect("id_pressed", callable_mp(this, &TileSetAtlasSourceEditor::_menu_option));
+ toolbox->add_child(tool_advanced_menu_buttom);
+
+ _update_toolbar();
+
+ // Right side of toolbar.
+ Control *middle_space = memnew(Control);
+ middle_space->set_h_size_flags(SIZE_EXPAND_FILL);
+ toolbox->add_child(middle_space);
+
+ tool_tile_id_label = memnew(Label);
+ tool_tile_id_label->set_mouse_filter(Control::MOUSE_FILTER_STOP);
+ toolbox->add_child(tool_tile_id_label);
+ _update_tile_id_label();
+
+ // Tile atlas view.
+ tile_atlas_view = memnew(TileAtlasView);
+ tile_atlas_view->set_h_size_flags(SIZE_EXPAND_FILL);
+ tile_atlas_view->set_v_size_flags(SIZE_EXPAND_FILL);
+ tile_atlas_view->connect("transform_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::set_atlas_view_transform));
+ tile_atlas_view->connect("transform_changed", callable_mp(this, &TileSetAtlasSourceEditor::_tile_atlas_view_transform_changed).unbind(2));
+ right_panel->add_child(tile_atlas_view);
+
+ base_tile_popup_menu = memnew(PopupMenu);
+ base_tile_popup_menu->add_shortcut(ED_SHORTCUT("tiles_editor/delete", TTR("Delete"), KEY_DELETE), TILE_DELETE);
+ base_tile_popup_menu->add_item(TTR("Create an Alternative Tile"), TILE_CREATE_ALTERNATIVE);
+ base_tile_popup_menu->connect("id_pressed", callable_mp(this, &TileSetAtlasSourceEditor::_menu_option));
+ tile_atlas_view->add_child(base_tile_popup_menu);
+
+ empty_base_tile_popup_menu = memnew(PopupMenu);
+ empty_base_tile_popup_menu->add_item(TTR("Create a Tile"), TILE_CREATE);
+ empty_base_tile_popup_menu->connect("id_pressed", callable_mp(this, &TileSetAtlasSourceEditor::_menu_option));
+ tile_atlas_view->add_child(empty_base_tile_popup_menu);
+
+ tile_atlas_control = memnew(Control);
+ tile_atlas_control->connect("draw", callable_mp(this, &TileSetAtlasSourceEditor::_tile_atlas_control_draw));
+ tile_atlas_control->connect("mouse_exited", callable_mp(this, &TileSetAtlasSourceEditor::_tile_atlas_control_mouse_exited));
+ tile_atlas_control->connect("gui_input", callable_mp(this, &TileSetAtlasSourceEditor::_tile_atlas_control_gui_input));
+ tile_atlas_view->add_control_over_atlas_tiles(tile_atlas_control);
+
+ tile_atlas_control_unscaled = memnew(Control);
+ tile_atlas_control_unscaled->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ tile_atlas_control_unscaled->connect("draw", callable_mp(this, &TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw));
+ tile_atlas_view->add_control_over_atlas_tiles(tile_atlas_control_unscaled, false);
+ tile_atlas_control_unscaled->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+
+ alternative_tile_popup_menu = memnew(PopupMenu);
+ alternative_tile_popup_menu->add_shortcut(ED_SHORTCUT("tiles_editor/delete_tile", TTR("Delete"), KEY_DELETE), TILE_DELETE);
+ alternative_tile_popup_menu->connect("id_pressed", callable_mp(this, &TileSetAtlasSourceEditor::_menu_option));
+ tile_atlas_view->add_child(alternative_tile_popup_menu);
+
+ alternative_tiles_control = memnew(Control);
+ alternative_tiles_control->connect("draw", callable_mp(this, &TileSetAtlasSourceEditor::_tile_alternatives_control_draw));
+ alternative_tiles_control->connect("mouse_exited", callable_mp(this, &TileSetAtlasSourceEditor::_tile_alternatives_control_mouse_exited));
+ alternative_tiles_control->connect("gui_input", callable_mp(this, &TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input));
+ tile_atlas_view->add_control_over_alternative_tiles(alternative_tiles_control);
+
+ alternative_tiles_control_unscaled = memnew(Control);
+ alternative_tiles_control_unscaled->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ alternative_tiles_control_unscaled->connect("draw", callable_mp(this, &TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw));
+ tile_atlas_view->add_control_over_atlas_tiles(alternative_tiles_control_unscaled, false);
+ alternative_tiles_control_unscaled->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
+
+ tile_atlas_view_missing_source_label = memnew(Label);
+ tile_atlas_view_missing_source_label->set_text(TTR("Add or select an atlas texture to the left panel."));
+ tile_atlas_view_missing_source_label->set_align(Label::ALIGN_CENTER);
+ tile_atlas_view_missing_source_label->set_valign(Label::VALIGN_CENTER);
+ tile_atlas_view_missing_source_label->set_h_size_flags(SIZE_EXPAND_FILL);
+ tile_atlas_view_missing_source_label->set_v_size_flags(SIZE_EXPAND_FILL);
+ tile_atlas_view_missing_source_label->hide();
+ right_panel->add_child(tile_atlas_view_missing_source_label);
+}
+
+TileSetAtlasSourceEditor::~TileSetAtlasSourceEditor() {
+ memdelete(tile_proxy_object);
+ memdelete(atlas_source_proxy_object);
+}
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
new file mode 100644
index 0000000000..ff68aa8288
--- /dev/null
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -0,0 +1,260 @@
+/*************************************************************************/
+/* tile_set_atlas_source_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TILE_SET_ATLAS_SOURCE_EDITOR_H
+#define TILE_SET_ATLAS_SOURCE_EDITOR_H
+
+#include "tile_atlas_view.h"
+
+#include "editor/editor_node.h"
+#include "scene/gui/split_container.h"
+#include "scene/resources/tile_set.h"
+
+class TileSet;
+
+class TileSetAtlasSourceEditor : public HBoxContainer {
+ GDCLASS(TileSetAtlasSourceEditor, HBoxContainer);
+
+private:
+ // A class to store which tiles are selected.
+ struct TileSelection {
+ Vector2i tile = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ int alternative = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+
+ bool operator<(const TileSelection &p_other) const {
+ if (tile == p_other.tile) {
+ return alternative < p_other.alternative;
+ } else {
+ return tile < p_other.tile;
+ }
+ }
+ };
+
+ // -- Proxy object for an atlas source, needed by the inspector --
+ class TileSetAtlasSourceProxyObject : public Object {
+ GDCLASS(TileSetAtlasSourceProxyObject, Object);
+
+ private:
+ Ref<TileSet> tile_set;
+ TileSetAtlasSource *tile_set_atlas_source = nullptr;
+ int source_id = -1;
+
+ protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ static void _bind_methods();
+
+ public:
+ void set_id(int p_id);
+ int get_id();
+
+ void edit(Ref<TileSet> p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id);
+ };
+
+ // -- Proxy object for a tile, needed by the inspector --
+ class TileProxyObject : public Object {
+ GDCLASS(TileProxyObject, Object);
+
+ private:
+ TileSetAtlasSourceEditor *tiles_set_atlas_source_editor;
+
+ TileSetAtlasSource *tile_set_atlas_source = nullptr;
+ int source_id;
+ Set<TileSelection> tiles = Set<TileSelection>();
+
+ protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+ public:
+ // Update the proxyed object.
+ void edit(TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id = -1, Set<TileSelection> p_tiles = Set<TileSelection>());
+
+ TileProxyObject(TileSetAtlasSourceEditor *p_tiles_editor_source_tab) {
+ tiles_set_atlas_source_editor = p_tiles_editor_source_tab;
+ }
+ };
+
+ Ref<TileSet> tile_set;
+ TileSetAtlasSource *tile_set_atlas_source = nullptr;
+ int tile_set_atlas_source_id = -1;
+
+ UndoRedo *undo_redo = EditorNode::get_undo_redo();
+
+ bool tile_set_atlas_source_changed_needs_update = false;
+
+ // -- Inspector --
+ TileProxyObject *tile_proxy_object;
+ Label *tile_inspector_label;
+ EditorInspector *tile_inspector;
+ String selected_property;
+ void _inspector_property_selected(String p_property);
+
+ TileSetAtlasSourceProxyObject *atlas_source_proxy_object;
+ Label *atlas_source_inspector_label;
+ EditorInspector *atlas_source_inspector;
+
+ // -- Atlas view --
+ HBoxContainer *toolbox;
+ Label *tile_atlas_view_missing_source_label;
+ TileAtlasView *tile_atlas_view;
+
+ // Dragging
+ enum DragType {
+ DRAG_TYPE_NONE = 0,
+ DRAG_TYPE_CREATE_TILES,
+ DRAG_TYPE_CREATE_TILES_USING_RECT,
+ DRAG_TYPE_CREATE_BIG_TILE,
+ DRAG_TYPE_REMOVE_TILES,
+ DRAG_TYPE_REMOVE_TILES_USING_RECT,
+
+ DRAG_TYPE_MOVE_TILE,
+
+ DRAG_TYPE_RECT_SELECT,
+
+ // Warning: keep in this order.
+ DRAG_TYPE_RESIZE_TOP_LEFT,
+ DRAG_TYPE_RESIZE_TOP,
+ DRAG_TYPE_RESIZE_TOP_RIGHT,
+ DRAG_TYPE_RESIZE_RIGHT,
+ DRAG_TYPE_RESIZE_BOTTOM_RIGHT,
+ DRAG_TYPE_RESIZE_BOTTOM,
+ DRAG_TYPE_RESIZE_BOTTOM_LEFT,
+ DRAG_TYPE_RESIZE_LEFT,
+ };
+ DragType drag_type = DRAG_TYPE_NONE;
+ Vector2i drag_start_mouse_pos;
+ Vector2i drag_last_mouse_pos;
+ Vector2i drag_current_tile;
+
+ Rect2i drag_start_tile_shape;
+ Set<Vector2i> drag_modified_tiles;
+ void _end_dragging();
+
+ Map<Vector2i, List<const PropertyInfo *>> _group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas);
+
+ // Popup functions.
+ enum MenuOptions {
+ TILE_CREATE,
+ TILE_CREATE_ALTERNATIVE,
+ TILE_DELETE,
+
+ ADVANCED_CLEANUP_TILES_OUTSIDE_TEXTURE,
+ ADVANCED_AUTO_CREATE_TILES,
+ ADVANCED_AUTO_REMOVE_TILES,
+ };
+ Vector2i menu_option_coords;
+ int menu_option_alternative = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
+ void _menu_option(int p_option);
+
+ // Tool buttons.
+ Ref<ButtonGroup> tools_button_group;
+ Button *tool_select_button;
+ Button *tool_add_remove_button;
+ Button *tool_add_remove_rect_button;
+ Label *tool_tile_id_label;
+
+ HBoxContainer *tool_settings;
+ VSeparator *tool_settings_vsep;
+ Button *tools_settings_erase_button;
+
+ MenuButton *tool_advanced_menu_buttom;
+
+ // Selection.
+ Set<TileSelection> selection;
+
+ void _set_selection_from_array(Array p_selection);
+ Array _get_selection_as_array();
+
+ // A control on the tile atlas to draw and handle input events.
+ Vector2i hovered_base_tile_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+
+ PopupMenu *base_tile_popup_menu;
+ PopupMenu *empty_base_tile_popup_menu;
+ Ref<Texture2D> resize_handle;
+ Ref<Texture2D> resize_handle_disabled;
+ Control *tile_atlas_control;
+ Control *tile_atlas_control_unscaled;
+ void _tile_atlas_control_draw();
+ void _tile_atlas_control_unscaled_draw();
+ void _tile_atlas_control_mouse_exited();
+ void _tile_atlas_control_gui_input(const Ref<InputEvent> &p_event);
+ void _tile_atlas_view_transform_changed();
+
+ // A control over the alternative tiles.
+ Vector3i hovered_alternative_tile_coords = Vector3i(TileSetAtlasSource::INVALID_ATLAS_COORDS.x, TileSetAtlasSource::INVALID_ATLAS_COORDS.y, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+
+ PopupMenu *alternative_tile_popup_menu;
+ Control *alternative_tiles_control;
+ Control *alternative_tiles_control_unscaled;
+ void _tile_alternatives_control_draw();
+ void _tile_alternatives_control_unscaled_draw();
+ void _tile_alternatives_control_mouse_exited();
+ void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event);
+
+ // -- Update functions --
+ void _update_tile_id_label();
+ void _update_source_inspector();
+ void _update_fix_selected_and_hovered_tiles();
+ void _update_tile_inspector();
+ void _update_manage_tile_properties_button();
+ void _update_atlas_view();
+ void _update_toolbar();
+
+ // -- input events --
+ void _unhandled_key_input(const Ref<InputEvent> &p_event);
+
+ // -- Misc --
+ void _auto_create_tiles();
+ void _auto_remove_tiles();
+ AcceptDialog *confirm_auto_create_tiles;
+
+ void _tile_set_atlas_source_changed();
+ void _atlas_source_proxy_object_changed(String p_what);
+
+ void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void edit(Ref<TileSet> p_tile_set, TileSetAtlasSource *p_tile_set_source, int p_source_id);
+ void init_source();
+
+ TileSetAtlasSourceEditor();
+ ~TileSetAtlasSourceEditor();
+};
+
+#endif // TILE_SET_ATLAS_SOURCE_EDITOR_H
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
new file mode 100644
index 0000000000..8a5890e9a4
--- /dev/null
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -0,0 +1,520 @@
+/*************************************************************************/
+/* tile_set_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "tile_set_editor.h"
+
+#include "tile_data_editors.h"
+#include "tiles_editor_plugin.h"
+
+#include "editor/editor_scale.h"
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/control.h"
+#include "scene/gui/tab_container.h"
+
+TileSetEditor *TileSetEditor::singleton = nullptr;
+
+void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!can_drop_data_fw(p_point, p_data, p_from)) {
+ return;
+ }
+
+ if (p_from == sources_list) {
+ // Handle dropping a texture in the list of atlas resources.
+ int source_id = -1;
+ int added = 0;
+ Dictionary d = p_data;
+ Vector<String> files = d["files"];
+ for (int i = 0; i < files.size(); i++) {
+ Ref<Texture2D> resource = ResourceLoader::load(files[i]);
+ if (resource.is_valid()) {
+ // Retrieve the id for the next created source.
+ source_id = tile_set->get_next_source_id();
+
+ // Actually create the new source.
+ Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource);
+ atlas_source->set_texture(resource);
+ undo_redo->create_action(TTR("Add a new atlas source"));
+ undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id);
+ undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size());
+ undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
+ undo_redo->commit_action();
+ added += 1;
+ }
+ }
+
+ if (added == 1) {
+ tile_set_atlas_source_editor->init_source();
+ }
+
+ // Update the selected source (thus trigerring an update).
+ _update_atlas_sources_list(source_id);
+ }
+}
+
+bool TileSetEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), false);
+
+ if (p_from == sources_list) {
+ Dictionary d = p_data;
+
+ if (!d.has("type")) {
+ return false;
+ }
+
+ // Check if we have a Texture2D.
+ if (String(d["type"]) == "files") {
+ Vector<String> files = d["files"];
+
+ if (files.size() == 0) {
+ return false;
+ }
+
+ for (int i = 0; i < files.size(); i++) {
+ String file = files[i];
+ String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
+
+ if (!ClassDB::is_parent_class(ftype, "Texture2D")) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+ }
+ return false;
+}
+
+void TileSetEditor::_update_atlas_sources_list(int force_selected_id) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ // Get the previously selected id.
+ int old_selected = -1;
+ if (sources_list->get_current() >= 0) {
+ int source_id = sources_list->get_item_metadata(sources_list->get_current());
+ if (tile_set->has_source(source_id)) {
+ old_selected = source_id;
+ }
+ }
+
+ int to_select = -1;
+ if (force_selected_id >= 0) {
+ to_select = force_selected_id;
+ } else if (old_selected >= 0) {
+ to_select = old_selected;
+ }
+
+ // Clear the list.
+ sources_list->clear();
+
+ // Update the atlas sources.
+ for (int i = 0; i < tile_set->get_source_count(); i++) {
+ int source_id = tile_set->get_source_id(i);
+
+ // TODO: handle with virtual functions
+ TileSetSource *source = *tile_set->get_source(source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ Ref<Texture2D> texture = atlas_source->get_texture();
+ if (texture.is_valid()) {
+ sources_list->add_item(vformat("%s - (id:%d)", texture->get_path().get_file(), source_id), texture);
+ } else {
+ sources_list->add_item(vformat("No texture atlas source - (id:%d)", source_id), missing_texture_texture);
+ }
+ } else {
+ sources_list->add_item(vformat("Unknown type source - (id:%d)", source_id), missing_texture_texture);
+ }
+ sources_list->set_item_metadata(sources_list->get_item_count() - 1, source_id);
+ }
+
+ // Set again the current selected item if needed.
+ if (to_select >= 0) {
+ for (int i = 0; i < sources_list->get_item_count(); i++) {
+ if ((int)sources_list->get_item_metadata(i) == to_select) {
+ sources_list->set_current(i);
+ if (old_selected != to_select) {
+ sources_list->emit_signal("item_selected", sources_list->get_current());
+ }
+ break;
+ }
+ }
+ }
+
+ // If nothing is selected, select the first entry.
+ if (sources_list->get_current() < 0 && sources_list->get_item_count() > 0) {
+ sources_list->set_current(0);
+ if (old_selected != int(sources_list->get_item_metadata(0))) {
+ sources_list->emit_signal("item_selected", sources_list->get_current());
+ }
+ }
+
+ // If there is no source left, hide all editors and show the label.
+ _source_selected(sources_list->get_current());
+
+ // Synchronize the lists.
+ TilesEditor::get_singleton()->set_atlas_sources_lists_current(sources_list->get_current());
+}
+
+void TileSetEditor::_source_selected(int p_source_index) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ // Update the selected source.
+ sources_delete_button->set_disabled(p_source_index < 0);
+
+ if (p_source_index >= 0) {
+ int source_id = sources_list->get_item_metadata(p_source_index);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(source_id));
+ if (atlas_source) {
+ tile_set_atlas_source_editor->edit(*tile_set, atlas_source, source_id);
+ no_source_selected_label->hide();
+ tile_set_atlas_source_editor->show();
+ } else {
+ no_source_selected_label->show();
+ tile_set_atlas_source_editor->hide();
+ }
+ } else {
+ no_source_selected_label->show();
+ tile_set_atlas_source_editor->hide();
+ }
+}
+
+void TileSetEditor::_source_add_pressed() {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ int source_id = tile_set->get_next_source_id();
+
+ Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource);
+
+ // Add a new source.
+ undo_redo->create_action(TTR("Add atlas source"));
+ undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id);
+ undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size());
+ undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
+ undo_redo->commit_action();
+
+ _update_atlas_sources_list(source_id);
+}
+
+void TileSetEditor::_source_delete_pressed() {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ // Update the selected source.
+ int to_delete = sources_list->get_item_metadata(sources_list->get_current());
+
+ Ref<TileSetSource> source = tile_set->get_source(to_delete);
+
+ // Remove the source.
+ undo_redo->create_action(TTR("Remove source"));
+ undo_redo->add_do_method(*tile_set, "remove_source", to_delete);
+ undo_redo->add_undo_method(*tile_set, "add_source", source, to_delete);
+ undo_redo->commit_action();
+
+ _update_atlas_sources_list();
+}
+
+void TileSetEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED:
+ sources_delete_button->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ sources_add_button->set_icon(get_theme_icon("Add", "EditorIcons"));
+ missing_texture_texture = get_theme_icon("TileSet", "EditorIcons");
+ break;
+ case NOTIFICATION_INTERNAL_PROCESS:
+ if (tile_set_changed_needs_update) {
+ _update_atlas_sources_list();
+ tile_set_changed_needs_update = false;
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void TileSetEditor::_tile_set_changed() {
+ tile_set_changed_needs_update = true;
+}
+
+void TileSetEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
+ UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
+ ERR_FAIL_COND(!undo_redo);
+
+#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, tile_data->get(property));
+ TileSet *tile_set = Object::cast_to<TileSet>(p_edited);
+ if (tile_set) {
+ Vector<String> components = p_property.split("/", true, 3);
+ for (int i = 0; i < tile_set->get_source_count(); i++) {
+ int source_id = tile_set->get_source_id(i);
+
+ Ref<TileSetAtlasSource> tas = tile_set->get_source(source_id);
+ if (tas.is_valid()) {
+ for (int j = 0; j < tas->get_tiles_count(); j++) {
+ Vector2i tile_id = tas->get_tile_id(j);
+ for (int k = 0; k < tas->get_alternative_tiles_count(tile_id); k++) {
+ int alternative_id = tas->get_alternative_tile_id(tile_id, k);
+ TileData *tile_data = Object::cast_to<TileData>(tas->get_tile_data(tile_id, alternative_id));
+ ERR_FAIL_COND(!tile_data);
+
+ if (p_property == "occlusion_layers_count") {
+ int new_layer_count = p_new_value;
+ int old_layer_count = tile_set->get_occlusion_layers_count();
+ if (new_layer_count < old_layer_count) {
+ for (int occclusion_layer_index = new_layer_count - 1; occclusion_layer_index < old_layer_count; occclusion_layer_index++) {
+ ADD_UNDO(tile_data, vformat("occlusion_layer_%d/polygon", occclusion_layer_index));
+ }
+ }
+ } else if (p_property == "physics_layers_count") {
+ int new_layer_count = p_new_value;
+ int old_layer_count = tile_set->get_physics_layers_count();
+ if (new_layer_count < old_layer_count) {
+ for (int physics_layer_index = new_layer_count - 1; physics_layer_index < old_layer_count; physics_layer_index++) {
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/shapes_count", physics_layer_index));
+ for (int shape_index = 0; shape_index < tile_data->get_collision_shapes_count(physics_layer_index); shape_index++) {
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/shape_%d/shape", physics_layer_index, shape_index));
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/shape_%d/one_way", physics_layer_index, shape_index));
+ ADD_UNDO(tile_data, vformat("physics_layer_%d/shape_%d/one_way_margin", physics_layer_index, shape_index));
+ }
+ }
+ }
+ } else if ((p_property == "terrains_sets_count" && tile_data->get_terrain_set() >= (int)p_new_value) ||
+ (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_integer() && components[1] == "mode") ||
+ (components.size() == 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_integer() && components[1] == "terrains_count" && tile_data->get_terrain_set() == components[0].trim_prefix("terrain_set_").to_int() && (int)p_new_value < tile_set->get_terrains_count(tile_data->get_terrain_set()))) {
+ ADD_UNDO(tile_data, "terrain_set");
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/right_side");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_CORNER)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/right_corner");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/bottom_right_side");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/bottom_right_corner");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/bottom_side");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/bottom_corner");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/bottom_left_side");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/bottom_left_corner");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/left_side");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_CORNER)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/left_corner");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/top_left_side");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/top_left_corner");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/top_side");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_CORNER)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/top_corner");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/top_right_side");
+ }
+ if (tile_data->is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER)) {
+ ADD_UNDO(tile_data, "terrains_peering_bit/top_right_corner");
+ }
+ } else if (p_property == "navigation_layers_count") {
+ int new_layer_count = p_new_value;
+ int old_layer_count = tile_set->get_navigation_layers_count();
+ if (new_layer_count < old_layer_count) {
+ for (int navigation_layer_index = new_layer_count - 1; navigation_layer_index < old_layer_count; navigation_layer_index++) {
+ ADD_UNDO(tile_data, vformat("navigation_layer_%d/polygon", navigation_layer_index));
+ }
+ }
+ } else if (p_property == "custom_data_layers_count") {
+ int new_layer_count = p_new_value;
+ int old_layer_count = tile_set->get_custom_data_layers_count();
+ if (new_layer_count < old_layer_count) {
+ for (int custom_data_layer_index = new_layer_count - 1; custom_data_layer_index < old_layer_count; custom_data_layer_index++) {
+ ADD_UNDO(tile_data, vformat("custom_data_%d", custom_data_layer_index));
+ }
+ }
+ } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_integer() && components[1] == "type") {
+ int custom_data_layer = components[0].trim_prefix("custom_data_layer_").is_valid_integer();
+ ADD_UNDO(tile_data, vformat("custom_data_%d", custom_data_layer));
+ }
+ }
+ }
+ }
+ }
+ }
+#undef ADD_UNDO
+}
+
+void TileSetEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &TileSetEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("drop_data_fw"), &TileSetEditor::drop_data_fw);
+}
+
+TileDataEditor *TileSetEditor::get_tile_data_editor(String p_property) {
+ Vector<String> components = String(p_property).split("/", true);
+
+ if (p_property == "z_index") {
+ return tile_data_integer_editor;
+ } else if (p_property == "probability") {
+ return tile_data_float_editor;
+ } else if (p_property == "y_sort_origin") {
+ return tile_data_position_editor;
+ } else if (p_property == "texture_offset") {
+ return tile_data_texture_offset_editor;
+ } else if (components.size() >= 1 && components[0].begins_with("occlusion_layer_")) {
+ return tile_data_occlusion_shape_editor;
+ } else if (components.size() >= 1 && components[0].begins_with("physics_layer_")) {
+ return tile_data_collision_shape_editor;
+ } else if (p_property == "mode" || p_property == "terrain" || (components.size() >= 1 && components[0] == "terrains_peering_bit")) {
+ return tile_data_terrains_editor;
+ } else if (components.size() >= 1 && components[0].begins_with("navigation_layer_")) {
+ return tile_data_navigation_polygon_editor;
+ }
+
+ return nullptr;
+}
+
+void TileSetEditor::edit(Ref<TileSet> p_tile_set) {
+ if (p_tile_set == tile_set) {
+ return;
+ }
+
+ // Remove listener.
+ if (tile_set.is_valid()) {
+ tile_set->disconnect("changed", callable_mp(this, &TileSetEditor::_tile_set_changed));
+ }
+
+ // Change the edited object.
+ tile_set = p_tile_set;
+
+ // Add the listener again.
+ if (tile_set.is_valid()) {
+ tile_set->connect("changed", callable_mp(this, &TileSetEditor::_tile_set_changed));
+ _update_atlas_sources_list();
+ }
+
+ tile_set_atlas_source_editor->hide();
+ no_source_selected_label->show();
+}
+
+TileSetEditor::TileSetEditor() {
+ singleton = this;
+
+ set_process_internal(true);
+
+ // Split container.
+ HSplitContainer *split_container = memnew(HSplitContainer);
+ split_container->set_name(TTR("Tiles"));
+ split_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ split_container->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(split_container);
+
+ // Sources list.
+ VBoxContainer *split_container_left_side = memnew(VBoxContainer);
+ split_container_left_side->set_h_size_flags(SIZE_EXPAND_FILL);
+ split_container_left_side->set_v_size_flags(SIZE_EXPAND_FILL);
+ split_container_left_side->set_stretch_ratio(0.25);
+ split_container_left_side->set_custom_minimum_size(Size2i(70, 0) * EDSCALE);
+ split_container->add_child(split_container_left_side);
+
+ sources_list = memnew(ItemList);
+ sources_list->set_fixed_icon_size(Size2i(60, 60) * EDSCALE);
+ sources_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ sources_list->set_v_size_flags(SIZE_EXPAND_FILL);
+ sources_list->connect("item_selected", callable_mp(this, &TileSetEditor::_source_selected));
+ sources_list->connect("item_selected", callable_mp(TilesEditor::get_singleton(), &TilesEditor::set_atlas_sources_lists_current));
+ sources_list->connect("visibility_changed", callable_mp(TilesEditor::get_singleton(), &TilesEditor::synchronize_atlas_sources_list), varray(sources_list));
+ sources_list->set_drag_forwarding(this);
+ split_container_left_side->add_child(sources_list);
+
+ HBoxContainer *sources_bottom_actions = memnew(HBoxContainer);
+ sources_bottom_actions->set_alignment(HBoxContainer::ALIGN_END);
+ split_container_left_side->add_child(sources_bottom_actions);
+
+ sources_delete_button = memnew(Button);
+ sources_delete_button->set_flat(true);
+ sources_delete_button->set_disabled(true);
+ sources_delete_button->connect("pressed", callable_mp(this, &TileSetEditor::_source_delete_pressed));
+ sources_bottom_actions->add_child(sources_delete_button);
+
+ sources_add_button = memnew(Button);
+ sources_add_button->set_flat(true);
+ sources_add_button->connect("pressed", callable_mp(this, &TileSetEditor::_source_add_pressed));
+ sources_bottom_actions->add_child(sources_add_button);
+
+ // No source selected.
+ no_source_selected_label = memnew(Label);
+ no_source_selected_label->set_text(TTR("No TileSet source selected. Select or create a TileSet source."));
+ no_source_selected_label->set_h_size_flags(SIZE_EXPAND_FILL);
+ no_source_selected_label->set_v_size_flags(SIZE_EXPAND_FILL);
+ no_source_selected_label->set_align(Label::ALIGN_CENTER);
+ no_source_selected_label->set_valign(Label::VALIGN_CENTER);
+ split_container->add_child(no_source_selected_label);
+
+ // Atlases editor.
+ tile_set_atlas_source_editor = memnew(TileSetAtlasSourceEditor);
+ tile_set_atlas_source_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ tile_set_atlas_source_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+ tile_set_atlas_source_editor->connect("source_id_changed", callable_mp(this, &TileSetEditor::_update_atlas_sources_list));
+ split_container->add_child(tile_set_atlas_source_editor);
+ tile_set_atlas_source_editor->hide();
+
+ // Registers UndoRedo inspector callback.
+ EditorNode::get_singleton()->get_editor_data().add_undo_redo_inspector_hook_callback(callable_mp(this, &TileSetEditor::_undo_redo_inspector_callback));
+}
+
+TileSetEditor::~TileSetEditor() {
+ if (tile_set.is_valid()) {
+ tile_set->disconnect("changed", callable_mp(this, &TileSetEditor::_tile_set_changed));
+ }
+
+ // Delete tile data editors.
+ memdelete(tile_data_texture_offset_editor);
+ memdelete(tile_data_position_editor);
+ memdelete(tile_data_integer_editor);
+ memdelete(tile_data_float_editor);
+ memdelete(tile_data_occlusion_shape_editor);
+ memdelete(tile_data_collision_shape_editor);
+ memdelete(tile_data_terrains_editor);
+ memdelete(tile_data_navigation_polygon_editor);
+}
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
new file mode 100644
index 0000000000..c4aebb40a2
--- /dev/null
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -0,0 +1,94 @@
+/*************************************************************************/
+/* tile_set_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TILE_SET_EDITOR_H
+#define TILE_SET_EDITOR_H
+
+#include "scene/gui/box_container.h"
+#include "scene/resources/tile_set.h"
+#include "tile_data_editors.h"
+#include "tile_set_atlas_source_editor.h"
+
+class TileSetEditor : public VBoxContainer {
+ GDCLASS(TileSetEditor, VBoxContainer);
+
+ static TileSetEditor *singleton;
+
+private:
+ Ref<TileSet> tile_set;
+ bool tile_set_changed_needs_update = false;
+
+ Label *no_source_selected_label;
+ TileSetAtlasSourceEditor *tile_set_atlas_source_editor;
+
+ UndoRedo *undo_redo = EditorNode::get_undo_redo();
+
+ void _update_atlas_sources_list(int force_selected_id = -1);
+
+ // List of tile data editors.
+ TileDataTextureOffsetEditor *tile_data_texture_offset_editor = memnew(TileDataTextureOffsetEditor);
+ TileDataPositionEditor *tile_data_position_editor = memnew(TileDataPositionEditor);
+ TileDataIntegerEditor *tile_data_integer_editor = memnew(TileDataIntegerEditor);
+ TileDataFloatEditor *tile_data_float_editor = memnew(TileDataFloatEditor);
+ TileDataOcclusionShapeEditor *tile_data_occlusion_shape_editor = memnew(TileDataOcclusionShapeEditor);
+ TileDataCollisionShapeEditor *tile_data_collision_shape_editor = memnew(TileDataCollisionShapeEditor);
+ TileDataTerrainsEditor *tile_data_terrains_editor = memnew(TileDataTerrainsEditor);
+ TileDataNavigationPolygonEditor *tile_data_navigation_polygon_editor = memnew(TileDataNavigationPolygonEditor);
+
+ // -- Sources management --
+ Button *sources_delete_button;
+ Button *sources_add_button;
+ ItemList *sources_list;
+ Ref<Texture2D> missing_texture_texture;
+ void _source_selected(int p_source_index);
+ void _source_add_pressed();
+ void _source_delete_pressed();
+
+ void _tile_set_changed();
+
+ void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ static TileSetEditor *get_singleton() { return singleton; }
+
+ TileDataEditor *get_tile_data_editor(String property);
+ void edit(Ref<TileSet> p_tile_set);
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+
+ TileSetEditor();
+ ~TileSetEditor();
+};
+
+#endif // TILE_SET_EDITOR_PLUGIN_H
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
new file mode 100644
index 0000000000..971ff15073
--- /dev/null
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -0,0 +1,276 @@
+/*************************************************************************/
+/* tiles_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "tiles_editor_plugin.h"
+
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/plugins/canvas_item_editor_plugin.h"
+
+#include "scene/2d/tile_map.h"
+#include "scene/resources/tile_set.h"
+
+#include "scene/gui/box_container.h"
+#include "scene/gui/button.h"
+#include "scene/gui/control.h"
+#include "scene/gui/separator.h"
+
+#include "tile_set_editor.h"
+
+TilesEditor *TilesEditor::singleton = nullptr;
+
+void TilesEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ tileset_tilemap_switch_button->set_icon(get_theme_icon("TileSet", "EditorIcons"));
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (tile_map_changed_needs_update) {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (tile_map) {
+ tile_set = tile_map->get_tileset();
+ }
+ _update_switch_button();
+ _update_editors();
+ }
+ } break;
+ }
+}
+
+void TilesEditor::_tile_map_changed() {
+ tile_map_changed_needs_update = true;
+}
+
+void TilesEditor::_update_switch_button() {
+ // Force the buttons status if needed.
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (tile_map && !tile_set.is_valid()) {
+ tileset_tilemap_switch_button->set_pressed(false);
+ } else if (!tile_map && tile_set.is_valid()) {
+ tileset_tilemap_switch_button->set_pressed(true);
+ }
+}
+
+void TilesEditor::_update_editors() {
+ // Set editors visibility.
+ tilemap_toolbar->set_visible(!tileset_tilemap_switch_button->is_pressed());
+ tilemap_editor->set_visible(!tileset_tilemap_switch_button->is_pressed());
+ tileset_editor->set_visible(tileset_tilemap_switch_button->is_pressed());
+
+ // Enable/disable the switch button.
+ if (!tileset_tilemap_switch_button->is_pressed()) {
+ if (!tile_set.is_valid()) {
+ tileset_tilemap_switch_button->set_disabled(true);
+ tileset_tilemap_switch_button->set_tooltip(TTR("This TileMap has no assigned TileSet, assign a TileSet to this TileMap to edit it."));
+ } else {
+ tileset_tilemap_switch_button->set_disabled(false);
+ tileset_tilemap_switch_button->set_tooltip(TTR("Switch between TileSet/TileMap editor."));
+ }
+ } else {
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (!tile_map) {
+ tileset_tilemap_switch_button->set_disabled(true);
+ tileset_tilemap_switch_button->set_tooltip(TTR("You are editing a TileSet resource. Select a TileMap node to paint."));
+ } else {
+ tileset_tilemap_switch_button->set_disabled(false);
+ tileset_tilemap_switch_button->set_tooltip(TTR("Switch between TileSet/TileMap editor."));
+ }
+ }
+
+ // If tile_map is not edited, we change the edited only if we are not editing a tile_set.
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (tile_map) {
+ tilemap_editor->edit(tile_map);
+ } else {
+ tilemap_editor->edit(nullptr);
+ }
+ tileset_editor->edit(tile_set);
+
+ // Update the viewport
+ CanvasItemEditor::get_singleton()->update_viewport();
+}
+
+void TilesEditor::set_atlas_sources_lists_current(int p_current) {
+ atlas_sources_lists_current = p_current;
+}
+
+void TilesEditor::synchronize_atlas_sources_list(Object *p_current) {
+ ItemList *item_list = Object::cast_to<ItemList>(p_current);
+ ERR_FAIL_COND(!item_list);
+
+ if (item_list->is_visible_in_tree()) {
+ if (atlas_sources_lists_current < 0 || atlas_sources_lists_current >= item_list->get_item_count()) {
+ item_list->deselect_all();
+ } else {
+ item_list->set_current(atlas_sources_lists_current);
+ item_list->emit_signal("item_selected", atlas_sources_lists_current);
+ }
+ }
+}
+
+void TilesEditor::set_atlas_view_transform(float p_zoom, Vector2 p_scroll) {
+ atlas_view_zoom = p_zoom;
+ atlas_view_scroll = p_scroll;
+}
+
+void TilesEditor::synchronize_atlas_view(Object *p_current) {
+ TileAtlasView *tile_atlas_view = Object::cast_to<TileAtlasView>(p_current);
+ ERR_FAIL_COND(!tile_atlas_view);
+
+ if (tile_atlas_view->is_visible_in_tree()) {
+ tile_atlas_view->set_transform(atlas_view_zoom, Vector2(atlas_view_scroll.x, atlas_view_scroll.y));
+ }
+}
+
+void TilesEditor::edit(Object *p_object) {
+ // Disconnect to changes.
+ TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ if (tile_map) {
+ tile_map->disconnect("changed", callable_mp(this, &TilesEditor::_tile_map_changed));
+ }
+
+ // Update edited objects.
+ tile_set = Ref<TileSet>();
+ if (p_object) {
+ if (p_object->is_class("TileMap")) {
+ tile_map_id = p_object->get_instance_id();
+ tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
+ tile_set = tile_map->get_tileset();
+ } else if (p_object->is_class("TileSet")) {
+ tile_set = Ref<TileSet>(p_object);
+ if (tile_map) {
+ if (tile_map->get_tileset() != tile_set) {
+ tile_map = nullptr;
+ }
+ }
+ }
+
+ // Update pressed status button.
+ if (p_object->is_class("TileMap")) {
+ tileset_tilemap_switch_button->set_pressed(false);
+ } else if (p_object->is_class("TileSet")) {
+ tileset_tilemap_switch_button->set_pressed(true);
+ }
+ }
+
+ // Update the editors.
+ _update_switch_button();
+ _update_editors();
+
+ // Add change listener.
+ if (tile_map) {
+ tile_map->connect("changed", callable_mp(this, &TilesEditor::_tile_map_changed));
+ }
+}
+
+void TilesEditor::_bind_methods() {
+}
+
+TilesEditor::TilesEditor(EditorNode *p_editor) {
+ set_process_internal(true);
+
+ // Update the singleton.
+ singleton = this;
+
+ // Toolbar.
+ HBoxContainer *toolbar = memnew(HBoxContainer);
+ add_child(toolbar);
+
+ // Switch button.
+ tileset_tilemap_switch_button = memnew(Button);
+ tileset_tilemap_switch_button->set_flat(true);
+ tileset_tilemap_switch_button->set_toggle_mode(true);
+ tileset_tilemap_switch_button->connect("toggled", callable_mp(this, &TilesEditor::_update_editors).unbind(1));
+ toolbar->add_child(tileset_tilemap_switch_button);
+
+ // Tilemap editor.
+ tilemap_editor = memnew(TileMapEditor);
+ tilemap_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ tilemap_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+ tilemap_editor->hide();
+ add_child(tilemap_editor);
+
+ tilemap_toolbar = tilemap_editor->get_toolbar();
+ toolbar->add_child(tilemap_toolbar);
+
+ // Tileset editor.
+ tileset_editor = memnew(TileSetEditor);
+ tileset_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ tileset_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+ tileset_editor->hide();
+ add_child(tileset_editor);
+
+ // Initialization.
+ _update_switch_button();
+ _update_editors();
+}
+
+TilesEditor::~TilesEditor() {
+}
+
+///////////////////////////////////////////////////////////////
+
+void TilesEditorPlugin::_notification(int p_what) {
+}
+
+void TilesEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ tiles_editor_button->show();
+ editor_node->make_bottom_panel_item_visible(tiles_editor);
+ //get_tree()->connect_compat("idle_frame", tileset_editor, "_on_workspace_process");
+ } else {
+ editor_node->hide_bottom_panel();
+ tiles_editor_button->hide();
+ //get_tree()->disconnect_compat("idle_frame", tileset_editor, "_on_workspace_process");
+ }
+}
+
+void TilesEditorPlugin::edit(Object *p_object) {
+ tiles_editor->edit(p_object);
+}
+
+bool TilesEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("TileMap") || p_object->is_class("TileSet");
+}
+
+TilesEditorPlugin::TilesEditorPlugin(EditorNode *p_node) {
+ editor_node = p_node;
+
+ tiles_editor = memnew(TilesEditor(p_node));
+ tiles_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
+ tiles_editor->hide();
+
+ tiles_editor_button = p_node->add_bottom_panel_item(TTR("Tiles"), tiles_editor);
+ tiles_editor_button->hide();
+}
+
+TilesEditorPlugin::~TilesEditorPlugin() {
+}
diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h
new file mode 100644
index 0000000000..6cc6f51598
--- /dev/null
+++ b/editor/plugins/tiles/tiles_editor_plugin.h
@@ -0,0 +1,114 @@
+/*************************************************************************/
+/* tiles_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TILES_EDITOR_PLUGIN_H
+#define TILES_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "scene/gui/box_container.h"
+
+#include "tile_atlas_view.h"
+#include "tile_map_editor.h"
+#include "tile_set_editor.h"
+
+class TilesEditor : public VBoxContainer {
+ GDCLASS(TilesEditor, VBoxContainer);
+
+ static TilesEditor *singleton;
+
+private:
+ bool tile_map_changed_needs_update = false;
+ ObjectID tile_map_id;
+ Ref<TileSet> tile_set;
+
+ Button *tileset_tilemap_switch_button;
+
+ Control *tilemap_toolbar;
+ TileMapEditor *tilemap_editor;
+
+ TileSetEditor *tileset_editor;
+
+ void _update_switch_button();
+ void _update_editors();
+
+ // For synchronization.
+ int atlas_sources_lists_current = 0;
+ float atlas_view_zoom = 1.0;
+ Vector2 atlas_view_scroll = Vector2();
+
+ void _tile_map_changed();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ static TilesEditor *get_singleton() { return singleton; }
+
+ bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tilemap_editor->forward_canvas_gui_input(p_event); }
+ void forward_canvas_draw_over_viewport(Control *p_overlay) { tilemap_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ // To synchronize the atlas sources lists.
+ void set_atlas_sources_lists_current(int p_current);
+ void synchronize_atlas_sources_list(Object *p_current);
+
+ void set_atlas_view_transform(float p_zoom, Vector2 p_scroll);
+ void synchronize_atlas_view(Object *p_current);
+
+ void edit(Object *p_object);
+
+ TilesEditor(EditorNode *p_editor);
+ ~TilesEditor();
+};
+
+class TilesEditorPlugin : public EditorPlugin {
+ GDCLASS(TilesEditorPlugin, EditorPlugin);
+
+private:
+ EditorNode *editor_node;
+ TilesEditor *tiles_editor;
+ Button *tiles_editor_button;
+
+protected:
+ void _notification(int p_what);
+
+public:
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return tiles_editor->forward_canvas_gui_input(p_event); }
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { tiles_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ TilesEditorPlugin(EditorNode *p_node);
+ ~TilesEditorPlugin();
+};
+
+#endif // TILES_EDITOR_PLUGIN_H
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 0af3b936cb..75a944e910 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -180,7 +180,7 @@ void VersionControlEditorPlugin::_stage_selected() {
staged_files_count = 0;
TreeItem *root = stage_files->get_root();
if (root) {
- TreeItem *file_entry = root->get_children();
+ TreeItem *file_entry = root->get_first_child();
while (file_entry) {
if (file_entry->is_checked(0)) {
EditorVCSInterface::get_singleton()->stage_file(file_entry->get_metadata(0));
@@ -207,7 +207,7 @@ void VersionControlEditorPlugin::_stage_all() {
staged_files_count = 0;
TreeItem *root = stage_files->get_root();
if (root) {
- TreeItem *file_entry = root->get_children();
+ TreeItem *file_entry = root->get_first_child();
while (file_entry) {
EditorVCSInterface::get_singleton()->stage_file(file_entry->get_metadata(0));
file_entry->set_icon_modulate(0, EditorNode::get_singleton()->get_gui_base()->get_theme_color("success_color", "Editor"));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index a63e641c2b..e7816002dc 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -353,6 +353,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
bool is_expression = !expression_node.is_null();
String expression = "";
+ VisualShaderNodeCustom *custom_node = Object::cast_to<VisualShaderNodeCustom>(vsnode.ptr());
+ if (custom_node) {
+ custom_node->_set_initialized(true);
+ }
+
GraphNode *node = memnew(GraphNode);
register_link(p_type, p_id, vsnode.ptr(), node);
@@ -384,6 +389,20 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
port_offset += 2;
}
+ if (is_resizable) {
+ Ref<VisualShaderNodeComment> comment_node = Object::cast_to<VisualShaderNodeComment>(vsnode.ptr());
+ if (comment_node.is_valid()) {
+ node->set_comment(true);
+
+ Label *comment_label = memnew(Label);
+ node->add_child(comment_label);
+ comment_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ comment_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ comment_label->set_mouse_filter(Control::MouseFilter::MOUSE_FILTER_STOP);
+ comment_label->set_text(comment_node->get_description());
+ }
+ }
+
Ref<VisualShaderNodeUniform> uniform = vsnode;
if (uniform.is_valid()) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
@@ -710,13 +729,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
CodeEdit *expression_box = memnew(CodeEdit);
Ref<CodeHighlighter> expression_syntax_highlighter;
expression_syntax_highlighter.instance();
- expression_node->set_control(expression_box, 0);
+ expression_node->set_ctrl_pressed(expression_box, 0);
node->add_child(expression_box);
register_expression_edit(p_id, expression_box);
Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color");
Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
@@ -727,7 +747,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expression_box->add_theme_color_override("background_color", background_color);
for (List<String>::Element *E = VisualShaderEditor::get_singleton()->keyword_list.front(); E; E = E->next()) {
- expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color);
+ if (ShaderLanguage::is_control_flow_keyword(E->get())) {
+ expression_syntax_highlighter->add_keyword_color(E->get(), control_flow_keyword_color);
+ } else {
+ expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color);
+ }
}
expression_box->add_theme_font_override("font", VisualShaderEditor::get_singleton()->get_theme_font("expression", "EditorFonts"));
@@ -1119,16 +1143,24 @@ void VisualShaderEditor::_update_options_menu() {
}
void VisualShaderEditor::_set_mode(int p_which) {
- if (p_which == VisualShader::MODE_PARTICLES) {
+ if (p_which == VisualShader::MODE_SKY) {
+ edit_type_standart->set_visible(false);
+ edit_type_particles->set_visible(false);
+ edit_type_sky->set_visible(true);
+ edit_type = edit_type_sky;
+ mode = MODE_FLAGS_SKY;
+ } else if (p_which == VisualShader::MODE_PARTICLES) {
edit_type_standart->set_visible(false);
edit_type_particles->set_visible(true);
+ edit_type_sky->set_visible(false);
edit_type = edit_type_particles;
- particles_mode = true;
+ mode = MODE_FLAGS_PARTICLES;
} else {
edit_type_particles->set_visible(false);
edit_type_standart->set_visible(true);
+ edit_type_sky->set_visible(false);
edit_type = edit_type_standart;
- particles_mode = false;
+ mode = MODE_FLAGS_SPATIAL_CANVASITEM;
}
visual_shader->set_shader_type(get_current_shader_type());
}
@@ -1148,26 +1180,15 @@ void VisualShaderEditor::_draw_color_over_button(Object *obj, Color p_color) {
}
void VisualShaderEditor::_update_created_node(GraphNode *node) {
- if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
- Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode");
- Color c = sb->get_border_color();
- Color ic;
- Color mono_color;
- if (((c.r + c.g + c.b) / 3) < 0.7) {
- mono_color = Color(1.0, 1.0, 1.0);
- ic = Color(0.0, 0.0, 0.0, 0.7);
- } else {
- mono_color = Color(0.0, 0.0, 0.0);
- ic = Color(1.0, 1.0, 1.0, 0.7);
- }
- mono_color.a = 0.85;
- c = mono_color;
+ const Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode");
+ Color c = sb->get_border_color();
+ const Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0, 0.85) : Color(0.0, 0.0, 0.0, 0.85);
+ c = mono_color;
- node->add_theme_color_override("title_color", c);
- c.a = 0.7;
- node->add_theme_color_override("close_color", c);
- node->add_theme_color_override("resizer_color", ic);
- }
+ node->add_theme_color_override("title_color", c);
+ c.a = 0.7;
+ node->add_theme_color_override("close_color", c);
+ node->add_theme_color_override("resizer_color", c);
}
void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
@@ -1289,8 +1310,10 @@ void VisualShaderEditor::_update_graph() {
VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
VisualShader::Type type;
- if (particles_mode) {
+ if (mode & MODE_FLAGS_PARTICLES) {
type = VisualShader::Type(edit_type->get_selected() + 3);
+ } else if (mode & MODE_FLAGS_SKY) {
+ type = VisualShader::Type(edit_type->get_selected() + 6);
} else {
type = VisualShader::Type(edit_type->get_selected());
}
@@ -1561,7 +1584,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
Control *text_box = nullptr;
if (!expression_node.is_null()) {
- text_box = expression_node->get_control(0);
+ text_box = expression_node->is_ctrl_pressed(0);
if (text_box) {
text_box->set_custom_minimum_size(Size2(0, 0));
}
@@ -1624,6 +1647,92 @@ void VisualShaderEditor::_preview_select_port(int p_node, int p_port) {
undo_redo->commit_action();
}
+void VisualShaderEditor::_comment_title_popup_show(const Point2 &p_position, int p_node_id) {
+ VisualShader::Type type = get_current_shader_type();
+ Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, p_node_id);
+ if (node.is_null()) {
+ return;
+ }
+ comment_title_change_edit->set_text(node->get_title());
+ comment_title_change_popup->set_meta("id", p_node_id);
+ comment_title_change_popup->popup();
+ comment_title_change_popup->set_position(p_position);
+}
+
+void VisualShaderEditor::_comment_title_text_changed(const String &p_new_text) {
+ comment_title_change_edit->set_size(Size2(-1, -1));
+ comment_title_change_popup->set_size(Size2(-1, -1));
+}
+
+void VisualShaderEditor::_comment_title_text_entered(const String &p_new_text) {
+ comment_title_change_popup->hide();
+}
+
+void VisualShaderEditor::_comment_title_popup_focus_out() {
+ comment_title_change_popup->hide();
+}
+
+void VisualShaderEditor::_comment_title_popup_hide() {
+ ERR_FAIL_COND(!comment_title_change_popup->has_meta("id"));
+ int node_id = (int)comment_title_change_popup->get_meta("id");
+
+ VisualShader::Type type = get_current_shader_type();
+ Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, node_id);
+
+ ERR_FAIL_COND(node.is_null());
+
+ if (node->get_title() == comment_title_change_edit->get_text()) {
+ return; // nothing changed - ignored
+ }
+ undo_redo->create_action(TTR("Set Comment Node Title"));
+ undo_redo->add_do_method(node.ptr(), "set_title", comment_title_change_edit->get_text());
+ undo_redo->add_undo_method(node.ptr(), "set_title", node->get_title());
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, node_id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, node_id);
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_comment_desc_popup_show(const Point2 &p_position, int p_node_id) {
+ VisualShader::Type type = get_current_shader_type();
+ Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, p_node_id);
+ if (node.is_null()) {
+ return;
+ }
+ comment_desc_change_edit->set_text(node->get_description());
+ comment_desc_change_popup->set_meta("id", p_node_id);
+ comment_desc_change_popup->popup();
+ comment_desc_change_popup->set_position(p_position);
+}
+
+void VisualShaderEditor::_comment_desc_text_changed() {
+ comment_desc_change_edit->set_size(Size2(-1, -1));
+ comment_desc_change_popup->set_size(Size2(-1, -1));
+}
+
+void VisualShaderEditor::_comment_desc_confirm() {
+ comment_desc_change_popup->hide();
+}
+
+void VisualShaderEditor::_comment_desc_popup_hide() {
+ ERR_FAIL_COND(!comment_desc_change_popup->has_meta("id"));
+ int node_id = (int)comment_desc_change_popup->get_meta("id");
+
+ VisualShader::Type type = get_current_shader_type();
+ Ref<VisualShaderNodeComment> node = visual_shader->get_node(type, node_id);
+
+ ERR_FAIL_COND(node.is_null());
+
+ if (node->get_description() == comment_desc_change_edit->get_text()) {
+ return; // nothing changed - ignored
+ }
+ undo_redo->create_action(TTR("Set Comment Node Description"));
+ undo_redo->add_do_method(node.ptr(), "set_description", comment_desc_change_edit->get_text());
+ undo_redo->add_undo_method(node.ptr(), "set_description", node->get_title());
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, node_id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, node_id);
+ undo_redo->commit_action();
+}
+
void VisualShaderEditor::_uniform_line_edit_changed(const String &p_text, int p_node_id) {
VisualShader::Type type = get_current_shader_type();
@@ -1672,8 +1781,15 @@ void VisualShaderEditor::_port_edited() {
ERR_FAIL_COND(!vsn.is_valid());
undo_redo->create_action(TTR("Set Input Default Port"));
- undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
- undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
+
+ Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(vsn.ptr());
+ if (custom.is_valid()) {
+ undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value", editing_port, value);
+ undo_redo->add_undo_method(custom.ptr(), "_set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
+ } else {
+ undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
+ undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
+ }
undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, value);
undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port));
undo_redo->commit_action();
@@ -2504,9 +2620,10 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
VisualShader::Type type = get_current_shader_type();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
selected_constants.clear();
selected_uniforms.clear();
+ selected_comment = -1;
List<int> to_change;
for (int i = 0; i < graph->get_child_count(); i++) {
@@ -2517,17 +2634,27 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
to_change.push_back(id);
Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
- VisualShaderNodeConstant *cnode = Object::cast_to<VisualShaderNodeConstant>(node.ptr());
- if (cnode != nullptr) {
+
+ VisualShaderNodeComment *comment_node = Object::cast_to<VisualShaderNodeComment>(node.ptr());
+ if (comment_node != nullptr) {
+ selected_comment = id;
+ }
+ VisualShaderNodeConstant *constant_node = Object::cast_to<VisualShaderNodeConstant>(node.ptr());
+ if (constant_node != nullptr) {
selected_constants.insert(id);
}
- VisualShaderNodeUniform *unode = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
- if (unode != nullptr) {
+ VisualShaderNodeUniform *uniform_node = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
+ if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) {
selected_uniforms.insert(id);
}
}
}
}
+
+ if (to_change.size() > 1) {
+ selected_comment = -1;
+ }
+
if (to_change.is_empty() && copy_nodes_buffer.is_empty()) {
_show_members_dialog(true);
} else {
@@ -2548,16 +2675,34 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
if (temp != -1) {
popup_menu->remove_item(temp);
}
+ temp = popup_menu->get_item_index(NodeMenuOptions::SEPARATOR3);
+ if (temp != -1) {
+ popup_menu->remove_item(temp);
+ }
+ temp = popup_menu->get_item_index(NodeMenuOptions::SET_COMMENT_TITLE);
+ if (temp != -1) {
+ popup_menu->remove_item(temp);
+ }
+ temp = popup_menu->get_item_index(NodeMenuOptions::SET_COMMENT_DESCRIPTION);
+ if (temp != -1) {
+ popup_menu->remove_item(temp);
+ }
- if (selected_constants.size() > 0 || selected_uniforms.size() > 0) {
+ if (selected_comment != -1) {
popup_menu->add_separator("", NodeMenuOptions::SEPARATOR2);
+ popup_menu->add_item(TTR("Set Comment Title"), NodeMenuOptions::SET_COMMENT_TITLE);
+ popup_menu->add_item(TTR("Set Comment Description"), NodeMenuOptions::SET_COMMENT_DESCRIPTION);
+ }
+
+ if (selected_constants.size() > 0 || selected_uniforms.size() > 0) {
+ popup_menu->add_separator("", NodeMenuOptions::SEPARATOR3);
if (selected_constants.size() > 0) {
popup_menu->add_item(TTR("Convert Constant(s) to Uniform(s)"), NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS);
}
if (selected_uniforms.size() > 0) {
- popup_menu->add_item(TTR("Convert Uniforms(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS);
+ popup_menu->add_item(TTR("Convert Uniform(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS);
}
}
@@ -2617,10 +2762,10 @@ void VisualShaderEditor::_notification(int p_what) {
// collapse tree by default
- TreeItem *category = members->get_root()->get_children();
+ TreeItem *category = members->get_root()->get_first_child();
while (category) {
category->set_collapsed(true);
- TreeItem *sub_category = category->get_children();
+ TreeItem *sub_category = category->get_first_child();
while (sub_category) {
sub_category->set_collapsed(true);
sub_category = sub_category->get_next();
@@ -2652,6 +2797,7 @@ void VisualShaderEditor::_notification(int p_what) {
Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color");
Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
@@ -2661,7 +2807,11 @@ void VisualShaderEditor::_notification(int p_what) {
preview_text->add_theme_color_override("background_color", background_color);
for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
- syntax_highlighter->add_keyword_color(E->get(), keyword_color);
+ if (ShaderLanguage::is_control_flow_keyword(E->get())) {
+ syntax_highlighter->add_keyword_color(E->get(), control_flow_keyword_color);
+ } else {
+ syntax_highlighter->add_keyword_color(E->get(), keyword_color);
+ }
}
preview_text->add_theme_font_override("font", get_theme_font("expression", "EditorFonts"));
@@ -2896,7 +3046,14 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2
}
void VisualShaderEditor::_mode_selected(int p_id) {
- visual_shader->set_shader_type(particles_mode ? VisualShader::Type(p_id + 3) : VisualShader::Type(p_id));
+ int offset = 0;
+ if (mode & MODE_FLAGS_PARTICLES) {
+ offset = 3;
+ } else if (mode & MODE_FLAGS_SKY) {
+ offset = 6;
+ }
+
+ visual_shader->set_shader_type(VisualShader::Type(p_id + offset));
_update_options_menu();
_update_graph();
}
@@ -3053,14 +3210,14 @@ void VisualShaderEditor::_member_cancel() {
}
void VisualShaderEditor::_tools_menu_option(int p_idx) {
- TreeItem *category = members->get_root()->get_children();
+ TreeItem *category = members->get_root()->get_first_child();
switch (p_idx) {
case EXPAND_ALL:
while (category) {
category->set_collapsed(false);
- TreeItem *sub_category = category->get_children();
+ TreeItem *sub_category = category->get_first_child();
while (sub_category) {
sub_category->set_collapsed(false);
sub_category = sub_category->get_next();
@@ -3074,7 +3231,7 @@ void VisualShaderEditor::_tools_menu_option(int p_idx) {
while (category) {
category->set_collapsed(true);
- TreeItem *sub_category = category->get_children();
+ TreeItem *sub_category = category->get_first_child();
while (sub_category) {
sub_category->set_collapsed(true);
sub_category = sub_category->get_next();
@@ -3111,6 +3268,12 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
case NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS:
_convert_constants_to_uniforms(true);
break;
+ case NodeMenuOptions::SET_COMMENT_TITLE:
+ _comment_title_popup_show(get_global_mouse_position(), selected_comment);
+ break;
+ case NodeMenuOptions::SET_COMMENT_DESCRIPTION:
+ _comment_desc_popup_show(get_global_mouse_position(), selected_comment);
+ break;
default:
break;
}
@@ -3263,7 +3426,7 @@ void VisualShaderEditor::_update_preview() {
ShaderLanguage sl;
- Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
+ Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
for (int i = 0; i < preview_text->get_line_count(); i++) {
preview_text->set_line_as_marked(i, false);
@@ -3396,10 +3559,17 @@ VisualShaderEditor::VisualShaderEditor() {
edit_type_particles->select(0);
edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
+ edit_type_sky = memnew(OptionButton);
+ edit_type_sky->add_item(TTR("Sky"));
+ edit_type_sky->select(0);
+ edit_type_sky->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
+
edit_type = edit_type_standart;
graph->get_zoom_hbox()->add_child(edit_type_particles);
graph->get_zoom_hbox()->move_child(edit_type_particles, 0);
+ graph->get_zoom_hbox()->add_child(edit_type_sky);
+ graph->get_zoom_hbox()->move_child(edit_type_sky, 0);
graph->get_zoom_hbox()->add_child(edit_type_standart);
graph->get_zoom_hbox()->move_child(edit_type_standart, 0);
@@ -3534,6 +3704,35 @@ VisualShaderEditor::VisualShaderEditor() {
alert->get_label()->set_custom_minimum_size(Size2(400, 60) * EDSCALE);
add_child(alert);
+ comment_title_change_popup = memnew(PopupPanel);
+ comment_title_change_edit = memnew(LineEdit);
+ comment_title_change_edit->set_expand_to_text_length_enabled(true);
+ comment_title_change_edit->connect("text_changed", callable_mp(this, &VisualShaderEditor::_comment_title_text_changed));
+ comment_title_change_edit->connect("text_entered", callable_mp(this, &VisualShaderEditor::_comment_title_text_entered));
+ comment_title_change_popup->add_child(comment_title_change_edit);
+ comment_title_change_edit->set_size(Size2(-1, -1));
+ comment_title_change_popup->set_size(Size2(-1, -1));
+ comment_title_change_popup->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_comment_title_popup_focus_out));
+ comment_title_change_popup->connect("popup_hide", callable_mp(this, &VisualShaderEditor::_comment_title_popup_hide));
+ add_child(comment_title_change_popup);
+
+ comment_desc_change_popup = memnew(PopupPanel);
+ VBoxContainer *comment_desc_vbox = memnew(VBoxContainer);
+ comment_desc_change_popup->add_child(comment_desc_vbox);
+ comment_desc_change_edit = memnew(TextEdit);
+ comment_desc_change_edit->connect("text_changed", callable_mp(this, &VisualShaderEditor::_comment_desc_text_changed));
+ comment_desc_vbox->add_child(comment_desc_change_edit);
+ comment_desc_change_edit->set_custom_minimum_size(Size2(300 * EDSCALE, 150 * EDSCALE));
+ comment_desc_change_edit->set_size(Size2(-1, -1));
+ comment_desc_change_popup->set_size(Size2(-1, -1));
+ comment_desc_change_popup->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_comment_desc_confirm));
+ comment_desc_change_popup->connect("popup_hide", callable_mp(this, &VisualShaderEditor::_comment_desc_popup_hide));
+ Button *comment_desc_confirm_button = memnew(Button);
+ comment_desc_confirm_button->set_text(TTR("OK"));
+ comment_desc_vbox->add_child(comment_desc_confirm_button);
+ comment_desc_confirm_button->connect("pressed", callable_mp(this, &VisualShaderEditor::_comment_desc_confirm));
+ add_child(comment_desc_change_popup);
+
///////////////////////////////////////
// SHADER NODES TREE OPTIONS
///////////////////////////////////////
@@ -3618,6 +3817,7 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_for_vertex_and_fragment_shader_modes = TTR("'%s' input parameter for vertex and fragment shader modes.");
const String input_param_for_fragment_and_light_shader_modes = TTR("'%s' input parameter for fragment and light shader modes.");
const String input_param_for_fragment_shader_mode = TTR("'%s' input parameter for fragment shader mode.");
+ const String input_param_for_sky_shader_mode = TTR("'%s' input parameter for sky shader mode.");
const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode.");
const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode.");
const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode.");
@@ -3747,35 +3947,35 @@ VisualShaderEditor::VisualShaderEditor() {
// SKY INPUTS
- add_options.push_back(AddOption("AtCubeMapPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("AtHalfResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("AtQuarterResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("EyeDir", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Position", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Radiance", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("SkyCoords", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Time", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtHalfResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtQuarterResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
// SCALAR
@@ -3971,6 +4171,7 @@ VisualShaderEditor::VisualShaderEditor() {
// SPECIAL
+ add_options.push_back(AddOption("Comment", "Special", "", "VisualShaderNodeComment", TTR("A rectangular area with a description string for better graph organization.")));
add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants.")));
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 182bed6ba6..6d57d38cab 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -67,7 +67,7 @@ private:
VisualShader::Type type = VisualShader::Type::TYPE_MAX;
VisualShaderNode *visual_node = nullptr;
GraphNode *graph_node = nullptr;
- bool preview_visible = 0;
+ bool preview_visible = false;
int preview_pos = 0;
Map<int, InputPort> input_ports;
Map<int, Port> output_ports;
@@ -141,6 +141,7 @@ class VisualShaderEditor : public VBoxContainer {
OptionButton *edit_type = nullptr;
OptionButton *edit_type_standart;
OptionButton *edit_type_particles;
+ OptionButton *edit_type_sky;
PanelContainer *error_panel;
Label *error_label;
@@ -161,9 +162,22 @@ class VisualShaderEditor : public VBoxContainer {
PopupMenu *popup_menu;
MenuButton *tools;
+ PopupPanel *comment_title_change_popup = nullptr;
+ LineEdit *comment_title_change_edit = nullptr;
+
+ PopupPanel *comment_desc_change_popup = nullptr;
+ TextEdit *comment_desc_change_edit = nullptr;
+
bool preview_first = true;
bool preview_showed = false;
- bool particles_mode;
+
+ enum ShaderModeFlags {
+ MODE_FLAGS_SPATIAL_CANVASITEM = 1,
+ MODE_FLAGS_SKY = 2,
+ MODE_FLAGS_PARTICLES = 4
+ };
+
+ int mode = MODE_FLAGS_SPATIAL_CANVASITEM;
enum TypeFlags {
TYPE_FLAGS_VERTEX = 1,
@@ -177,6 +191,10 @@ class VisualShaderEditor : public VBoxContainer {
TYPE_FLAGS_END = 4
};
+ enum SkyTypeFlags {
+ TYPE_FLAGS_SKY = 1,
+ };
+
enum ToolsMenuOptions {
EXPAND_ALL,
COLLAPSE_ALL
@@ -192,6 +210,9 @@ class VisualShaderEditor : public VBoxContainer {
SEPARATOR2, // ignore
CONVERT_CONSTANTS_TO_UNIFORMS,
CONVERT_UNIFORMS_TO_CONSTANTS,
+ SEPARATOR3, // ignore
+ SET_COMMENT_TITLE,
+ SET_COMMENT_DESCRIPTION,
};
Tree *members;
@@ -325,6 +346,7 @@ class VisualShaderEditor : public VBoxContainer {
Set<int> selected_constants;
Set<int> selected_uniforms;
+ int selected_comment = -1;
void _convert_constants_to_uniforms(bool p_vice_versa);
void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to);
@@ -334,6 +356,17 @@ class VisualShaderEditor : public VBoxContainer {
void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
+ void _comment_title_popup_show(const Point2 &p_position, int p_node_id);
+ void _comment_title_popup_hide();
+ void _comment_title_popup_focus_out();
+ void _comment_title_text_changed(const String &p_new_text);
+ void _comment_title_text_entered(const String &p_new_text);
+
+ void _comment_desc_popup_show(const Point2 &p_position, int p_node_id);
+ void _comment_desc_popup_hide();
+ void _comment_desc_confirm();
+ void _comment_desc_text_changed();
+
void _uniform_line_edit_changed(const String &p_text, int p_node_id);
void _uniform_line_edit_focus_out(Object *line_edit, int p_node_id);
diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp
index 497cc0cbdc..b58b7e4cac 100644
--- a/editor/pot_generator.cpp
+++ b/editor/pot_generator.cpp
@@ -39,7 +39,7 @@ POTGenerator *POTGenerator::singleton = nullptr;
#ifdef DEBUG_POT
void POTGenerator::_print_all_translation_strings() {
- for (auto E = all_translation_strings.front(); E; E = E.next()) {
+ for (OrderedHashMap<String, Vector<POTGenerator::MsgidData>>::Element E = all_translation_strings.front(); E; E = E.next()) {
Vector<MsgidData> v_md = all_translation_strings[E.key()];
for (int i = 0; i < v_md.size(); i++) {
print_line("++++++");
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 4bcb616fbd..9b99372735 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -37,7 +37,7 @@
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/string/compressed_translation.h"
+#include "core/string/optimized_translation.h"
#include "editor_data.h"
#include "editor_node.h"
#include "editor_scale.h"
@@ -795,7 +795,7 @@ void ProjectExportDialog::_tree_changed() {
}
void ProjectExportDialog::_check_dir_recursive(TreeItem *p_dir, bool p_checked) {
- for (TreeItem *child = p_dir->get_children(); child; child = child->get_next()) {
+ for (TreeItem *child = p_dir->get_first_child(); child; child = child->get_next()) {
String path = child->get_metadata(0);
child->set_checked(0, p_checked);
@@ -818,7 +818,7 @@ void ProjectExportDialog::_refresh_parent_checks(TreeItem *p_item) {
}
bool checked = true;
- for (TreeItem *child = parent->get_children(); child; child = child->get_next()) {
+ for (TreeItem *child = parent->get_first_child(); child; child = child->get_next()) {
checked = checked && child->is_checked(0);
if (!checked) {
break;
@@ -1082,6 +1082,7 @@ ProjectExportDialog::ProjectExportDialog() {
export_filter->add_item(TTR("Export all resources in the project"));
export_filter->add_item(TTR("Export selected scenes (and dependencies)"));
export_filter->add_item(TTR("Export selected resources (and dependencies)"));
+ export_filter->add_item(TTR("Export all resources in the project except resources checked below"));
resources_vb->add_margin_child(TTR("Export Mode:"), export_filter);
export_filter->connect("item_selected", callable_mp(this, &ProjectExportDialog::_export_type_changed));
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 7d421bdf81..1ffe4853a0 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -100,6 +100,7 @@ private:
FileDialog *fdialog_install;
String zip_path;
String zip_title;
+ String zip_root;
AcceptDialog *dialog_error;
String fav_dir;
@@ -200,7 +201,9 @@ private:
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
- if (String(fname).ends_with("project.godot")) {
+ String fname_str = String(fname);
+ if (fname_str.ends_with("project.godot")) {
+ zip_root = fname_str.substr(0, fname_str.rfind("project.godot"));
break;
}
@@ -293,7 +296,7 @@ private:
String sp = _test_path();
if (sp != "") {
// If the project name is empty or default, infer the project name from the selected folder name
- if (project_name->get_text() == "" || project_name->get_text() == TTR("New Game Project")) {
+ if (project_name->get_text().strip_edges() == "" || project_name->get_text().strip_edges() == TTR("New Game Project")) {
sp = sp.replace("\\", "/");
int lidx = sp.rfind("/");
@@ -377,16 +380,17 @@ private:
}
void _create_folder() {
- if (project_name->get_text() == "" || created_folder_path != "" || project_name->get_text().ends_with(".") || project_name->get_text().ends_with(" ")) {
- set_message(TTR("Invalid Project Name."), MESSAGE_WARNING);
+ const String project_name_no_edges = project_name->get_text().strip_edges();
+ if (project_name_no_edges == "" || created_folder_path != "" || project_name_no_edges.ends_with(".")) {
+ set_message(TTR("Invalid project name."), MESSAGE_WARNING);
return;
}
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (d->change_dir(project_path->get_text()) == OK) {
- if (!d->dir_exists(project_name->get_text())) {
- if (d->make_dir(project_name->get_text()) == OK) {
- d->change_dir(project_name->get_text());
+ if (!d->dir_exists(project_name_no_edges)) {
+ if (d->make_dir(project_name_no_edges) == OK) {
+ d->change_dir(project_name_no_edges);
String dir_str = d->get_current_dir();
project_path->set_text(dir_str);
_path_text_changed(dir_str);
@@ -412,7 +416,7 @@ private:
_test_path();
- if (p_text == "") {
+ if (p_text.strip_edges() == "") {
set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
}
}
@@ -439,7 +443,7 @@ private:
set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
} else {
ProjectSettings::CustomMap edited_settings;
- edited_settings["application/config/name"] = project_name->get_text();
+ edited_settings["application/config/name"] = project_name->get_text().strip_edges();
if (current->save_custom(dir2.plus_file("project.godot"), edited_settings, Vector<String>(), true) != OK) {
set_message(TTR("Couldn't edit project.godot in project path."), MESSAGE_ERROR);
@@ -480,14 +484,14 @@ private:
initial_settings["rendering/textures/vram_compression/import_etc2"] = false;
initial_settings["rendering/textures/vram_compression/import_etc"] = true;
}
- initial_settings["application/config/name"] = project_name->get_text();
+ initial_settings["application/config/name"] = project_name->get_text().strip_edges();
initial_settings["application/config/icon"] = "res://icon.png";
initial_settings["rendering/environment/defaults/default_environment"] = "res://default_env.tres";
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
- ResourceSaver::save(dir.plus_file("icon.png"), msg->get_theme_icon("DefaultProjectIcon", "EditorIcons"));
+ ResourceSaver::save(dir.plus_file("icon.png"), create_unscaled_default_project_icon());
FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE);
if (!f) {
@@ -533,44 +537,34 @@ private:
String path = fname;
- int depth = 1; //stuff from github comes with tag
- bool skip = false;
- while (depth > 0) {
- int pp = path.find("/");
- if (pp == -1) {
- skip = true;
- break;
- }
- path = path.substr(pp + 1, path.length());
- depth--;
- }
-
- if (skip || path == String()) {
+ if (path == String() || path == zip_root || !zip_root.is_subsequence_of(path)) {
//
} else if (path.ends_with("/")) { // a dir
path = path.substr(0, path.length() - 1);
+ String rel_path = path.substr(zip_root.length());
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- da->make_dir(dir.plus_file(path));
+ da->make_dir(dir.plus_file(rel_path));
memdelete(da);
} else {
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
+ String rel_path = path.substr(zip_root.length());
//read
unzOpenCurrentFile(pkg);
unzReadCurrentFile(pkg, data.ptrw(), data.size());
unzCloseCurrentFile(pkg);
- FileAccess *f = FileAccess::open(dir.plus_file(path), FileAccess::WRITE);
+ FileAccess *f = FileAccess::open(dir.plus_file(rel_path), FileAccess::WRITE);
if (f) {
f->store_buffer(data.ptr(), data.size());
memdelete(f);
} else {
- failed_files.push_back(path);
+ failed_files.push_back(rel_path);
}
}
@@ -1038,7 +1032,7 @@ public:
int get_project_count() const;
void select_project(int p_index);
void select_first_visible_project();
- void erase_selected_projects();
+ void erase_selected_projects(bool p_delete_project_contents);
Vector<Item> get_selected_projects() const;
const Set<String> &get_selected_project_keys() const;
void ensure_project_visible(int p_index);
@@ -1693,7 +1687,7 @@ void ProjectList::toggle_select(int p_index) {
item.control->update();
}
-void ProjectList::erase_selected_projects() {
+void ProjectList::erase_selected_projects(bool p_delete_project_contents) {
if (_selected_project_keys.size() == 0) {
return;
}
@@ -1704,6 +1698,10 @@ void ProjectList::erase_selected_projects() {
EditorSettings::get_singleton()->erase("projects/" + item.project_key);
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
+ if (p_delete_project_contents) {
+ OS::get_singleton()->move_to_trash(item.path);
+ }
+
memdelete(item.control);
_projects.remove(i);
--i;
@@ -1741,8 +1739,8 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
- if (mb->get_shift() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_shift_pressed() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
const Item &p = _projects[i];
@@ -1754,7 +1752,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
CRASH_COND(anchor_index == -1);
select_range(anchor_index, clicked_index);
- } else if (mb->get_control()) {
+ } else if (mb->is_ctrl_pressed()) {
toggle_select(clicked_index);
} else {
@@ -1764,7 +1762,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
emit_signal(SIGNAL_SELECTION_CHANGED);
- if (!mb->get_control() && mb->is_doubleclick()) {
+ if (!mb->is_ctrl_pressed() && mb->is_double_click()) {
emit_signal(SIGNAL_PROJECT_ASK_OPEN);
}
}
@@ -1854,6 +1852,9 @@ void ProjectManager::_notification(int p_what) {
case NOTIFICATION_WM_CLOSE_REQUEST: {
_dim_window();
} break;
+ case NOTIFICATION_WM_ABOUT: {
+ _show_about();
+ } break;
}
}
@@ -1889,6 +1890,8 @@ void ProjectManager::_update_project_buttons() {
}
void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
+ ERR_FAIL_COND(p_ev.is_null());
+
Ref<InputEventKey> k = p_ev;
if (k.is_valid()) {
@@ -1934,7 +1937,7 @@ void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
} break;
case KEY_UP: {
- if (k->get_shift()) {
+ if (k->is_shift_pressed()) {
break;
}
@@ -1948,7 +1951,7 @@ void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
break;
}
case KEY_DOWN: {
- if (k->get_shift()) {
+ if (k->is_shift_pressed()) {
break;
}
@@ -1961,7 +1964,7 @@ void ProjectManager::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
} break;
case KEY_F: {
- if (k->get_command()) {
+ if (k->is_command_pressed()) {
this->search_box->grab_focus();
} else {
keycode_handled = false;
@@ -2222,7 +2225,7 @@ void ProjectManager::_rename_project() {
}
void ProjectManager::_erase_project_confirm() {
- _project_list->erase_selected_projects();
+ _project_list->erase_selected_projects(delete_project_contents->is_pressed());
_update_project_buttons();
}
@@ -2240,12 +2243,13 @@ void ProjectManager::_erase_project() {
String confirm_message;
if (selected_list.size() >= 2) {
- confirm_message = vformat(TTR("Remove %d projects from the list?\nThe project folders' contents won't be modified."), selected_list.size());
+ confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size());
} else {
- confirm_message = TTR("Remove this project from the list?\nThe project folder's contents won't be modified.");
+ confirm_message = TTR("Remove this project from the list?");
}
- erase_ask->set_text(confirm_message);
+ erase_ask_label->set_text(confirm_message);
+ delete_project_contents->set_pressed(false);
erase_ask->popup_centered();
}
@@ -2254,6 +2258,10 @@ void ProjectManager::_erase_missing_projects() {
erase_missing_ask->popup_centered();
}
+void ProjectManager::_show_about() {
+ about->popup_centered(Size2(780, 500) * EDSCALE);
+}
+
void ProjectManager::_language_selected(int p_id) {
String lang = language_btn->get_item_metadata(p_id);
EditorSettings::get_singleton()->set("interface/editor/editor_language", lang);
@@ -2338,6 +2346,17 @@ void ProjectManager::_on_order_option_changed(int p_idx) {
}
}
+void ProjectManager::_on_tab_changed(int p_tab) {
+ if (p_tab == 0) { // Projects
+ // Automatically grab focus when the user moves from the Templates tab
+ // back to the Projects tab.
+ search_box->grab_focus();
+ }
+
+ // The Templates tab's search field is focused on display in the asset
+ // library editor plugin code.
+}
+
void ProjectManager::_on_search_term_changed(const String &p_term) {
_project_list->set_search_term(p_term);
_project_list->sort_projects();
@@ -2352,6 +2371,7 @@ void ProjectManager::_on_search_term_changed(const String &p_term) {
void ProjectManager::_bind_methods() {
ClassDB::bind_method("_unhandled_key_input", &ProjectManager::_unhandled_key_input);
ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
+ ClassDB::bind_method("_version_button_pressed", &ProjectManager::_version_button_pressed);
}
void ProjectManager::_open_asset_library() {
@@ -2359,6 +2379,10 @@ void ProjectManager::_open_asset_library() {
tabs->set_current_tab(1);
}
+void ProjectManager::_version_button_pressed() {
+ DisplayServer::get_singleton()->clipboard_set(version_btn->get_text());
+}
+
ProjectManager::ProjectManager() {
// load settings
if (!EditorSettings::get_singleton()) {
@@ -2425,17 +2449,14 @@ ProjectManager::ProjectManager() {
// Define a minimum window size to prevent UI elements from overlapping or being cut off
DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE);
- // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
- DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE));
+ // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the lines below
+ float scale_factor = MAX(1, EDSCALE);
+ Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
+ DisplayServer::get_singleton()->window_set_size(Vector2i(window_size.x * scale_factor, window_size.y * scale_factor));
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.
- if (TS->is_locale_right_to_left(TranslationServer::get_singleton()->get_tool_locale())) {
- // For RTL languages, embed translated part of the title (using control characters) to ensure correct order.
- DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + String::chr(0x202B) + TTR("Project Manager") + String::chr(0x202C) + String::chr(0x200E) + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors");
- } else {
- DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + String::chr(0xA9) + " 2007-2021 Juan Linietsky, Ariel Manzur & Godot Contributors");
- }
+ DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager"));
FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
@@ -2461,6 +2482,7 @@ ProjectManager::ProjectManager() {
center_box->add_child(tabs);
tabs->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
tabs->set_tab_align(TabContainer::ALIGN_LEFT);
+ tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed));
HBoxContainer *projects_hb = memnew(HBoxContainer);
projects_hb->set_name(TTR("Projects"));
@@ -2477,8 +2499,8 @@ ProjectManager::ProjectManager() {
search_tree_vb->add_child(hb);
search_box = memnew(LineEdit);
- search_box->set_placeholder(TTR("Search"));
- search_box->set_tooltip(TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
+ search_box->set_placeholder(TTR("Filter projects"));
+ search_box->set_tooltip(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(search_box);
@@ -2568,6 +2590,13 @@ ProjectManager::ProjectManager() {
erase_missing_btn->set_text(TTR("Remove Missing"));
erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
tree_vb->add_child(erase_missing_btn);
+
+ tree_vb->add_spacer();
+
+ about_btn = memnew(Button);
+ about_btn->set_text(TTR("About"));
+ about_btn->connect("pressed", callable_mp(this, &ProjectManager::_show_about));
+ tree_vb->add_child(about_btn);
}
{
@@ -2577,15 +2606,30 @@ ProjectManager::ProjectManager() {
settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
- Label *version_label = memnew(Label);
+ // A VBoxContainer that contains a dummy Control node to adjust the LinkButton's vertical position.
+ VBoxContainer *spacer_vb = memnew(VBoxContainer);
+ settings_hb->add_child(spacer_vb);
+
+ Control *v_spacer = memnew(Control);
+ spacer_vb->add_child(v_spacer);
+
+ version_btn = memnew(LinkButton);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
hash = "." + hash.left(9);
}
- version_label->set_text("v" VERSION_FULL_BUILD "" + hash);
- version_label->set_self_modulate(Color(1, 1, 1, 0.6));
- version_label->set_align(Label::ALIGN_CENTER);
- settings_hb->add_child(version_label);
+ version_btn->set_text("v" VERSION_FULL_BUILD + hash);
+ // Fade the version label to be less prominent, but still readable.
+ version_btn->set_self_modulate(Color(1, 1, 1, 0.6));
+ version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
+ version_btn->set_tooltip(TTR("Click to copy."));
+ version_btn->connect("pressed", callable_mp(this, &ProjectManager::_version_button_pressed));
+ spacer_vb->add_child(version_btn);
+
+ // Add a small horizontal spacer between the version and language buttons
+ // to distinguish them.
+ Control *h_spacer = memnew(Control);
+ settings_hb->add_child(h_spacer);
language_btn = memnew(OptionButton);
language_btn->set_flat(true);
@@ -2656,6 +2700,16 @@ ProjectManager::ProjectManager() {
erase_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
add_child(erase_ask);
+ VBoxContainer *erase_ask_vb = memnew(VBoxContainer);
+ erase_ask->add_child(erase_ask_vb);
+
+ erase_ask_label = memnew(Label);
+ erase_ask_vb->add_child(erase_ask_label);
+
+ delete_project_contents = memnew(CheckBox);
+ delete_project_contents->set_text(TTR("Also delete project contents (no undo!)"));
+ erase_ask_vb->add_child(delete_project_contents);
+
multi_open_ask = memnew(ConfirmationDialog);
multi_open_ask->get_ok_button()->set_text(TTR("Edit"));
multi_open_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
@@ -2691,6 +2745,9 @@ ProjectManager::ProjectManager() {
open_templates->get_ok_button()->set_text(TTR("Open Asset Library"));
open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
add_child(open_templates);
+
+ about = memnew(EditorAbout);
+ add_child(about);
}
_load_recent_projects();
diff --git a/editor/project_manager.h b/editor/project_manager.h
index 6dc0e67cba..0fc69bd313 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -31,6 +31,7 @@
#ifndef PROJECT_MANAGER_H
#define PROJECT_MANAGER_H
+#include "editor/editor_about.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
@@ -62,18 +63,24 @@ class ProjectManager : public Control {
Button *rename_btn;
Button *erase_btn;
Button *erase_missing_btn;
+ Button *about_btn;
EditorAssetLibrary *asset_library;
FileDialog *scan_dir;
ConfirmationDialog *language_restart_ask;
+
ConfirmationDialog *erase_ask;
+ Label *erase_ask_label;
+ CheckBox *delete_project_contents;
+
ConfirmationDialog *erase_missing_ask;
ConfirmationDialog *multi_open_ask;
ConfirmationDialog *multi_run_ask;
ConfirmationDialog *multi_scan_ask;
ConfirmationDialog *ask_update_settings;
ConfirmationDialog *open_templates;
+ EditorAbout *about;
HBoxContainer *settings_hb;
@@ -82,6 +89,7 @@ class ProjectManager : public Control {
ProjectDialog *npdialog;
OptionButton *language_btn;
+ LinkButton *version_btn;
void _open_asset_library();
void _scan_projects();
@@ -96,6 +104,7 @@ class ProjectManager : public Control {
void _erase_missing_projects();
void _erase_project_confirm();
void _erase_missing_projects_confirm();
+ void _show_about();
void _update_project_buttons();
void _language_selected(int p_id);
void _restart_confirm();
@@ -115,7 +124,9 @@ class ProjectManager : public Control {
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
void _files_dropped(PackedStringArray p_files, int p_screen);
+ void _version_button_pressed();
void _on_order_option_changed(int p_idx);
+ void _on_tab_changed(int p_tab);
void _on_search_term_changed(const String &p_term);
protected:
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index de7996eaa2..e76d757516 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -72,17 +72,9 @@ void ProjectSettingsEditor::_setting_edited(const String &p_name) {
queue_save();
}
-void ProjectSettingsEditor::_advanced_pressed() {
- if (advanced->is_pressed()) {
- _update_advanced_bar();
- advanced_bar->show();
- EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", true);
- inspector->set_restrict_to_basic_settings(false);
- } else {
- advanced_bar->hide();
- EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", false);
- inspector->set_restrict_to_basic_settings(true);
- }
+void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
+ EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed);
+ inspector->set_restrict_to_basic_settings(!p_button_pressed);
}
void ProjectSettingsEditor::_setting_selected(const String &p_path) {
@@ -90,22 +82,18 @@ void ProjectSettingsEditor::_setting_selected(const String &p_path) {
return;
}
- category_box->set_text(inspector->get_current_section());
- property_box->set_text(p_path);
+ property_box->set_text(inspector->get_current_section() + "/" + p_path);
- if (advanced_bar->is_visible()) {
- _update_advanced_bar(); // set_text doesn't trigger text_changed
- }
+ _update_property_box(); // set_text doesn't trigger text_changed
}
void ProjectSettingsEditor::_add_setting() {
String setting = _get_setting_name();
// Initialize the property with the default value for the given type.
- // The type list starts at 1 (as we exclude Nil), so add 1 to the selected value.
Callable::CallError ce;
Variant value;
- Variant::construct(Variant::Type(type->get_selected() + 1), value, nullptr, 0, ce);
+ Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce);
undo_redo->create_action(TTR("Add Project Setting"));
undo_redo->add_do_property(ps, setting, value);
@@ -118,19 +106,14 @@ void ProjectSettingsEditor::_add_setting() {
undo_redo->commit_action();
inspector->set_current_section(setting.get_slice("/", 1));
+ add_button->release_focus();
}
-void ProjectSettingsEditor::_delete_setting(bool p_confirmed) {
+void ProjectSettingsEditor::_delete_setting() {
String setting = _get_setting_name();
Variant value = ps->get(setting);
int order = ps->get_order(setting);
- if (!p_confirmed) {
- del_confirmation->set_text(vformat(TTR("Are you sure you want to delete '%s'?"), setting));
- del_confirmation->popup_centered();
- return;
- }
-
undo_redo->create_action(TTR("Delete Item"));
undo_redo->add_do_method(ps, "clear", setting);
@@ -145,65 +128,84 @@ void ProjectSettingsEditor::_delete_setting(bool p_confirmed) {
undo_redo->commit_action();
property_box->clear();
+ del_button->release_focus();
}
-void ProjectSettingsEditor::_text_field_changed(const String &p_text) {
- _update_advanced_bar();
+void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
+ _update_property_box();
}
void ProjectSettingsEditor::_feature_selected(int p_index) {
- _update_advanced_bar();
+ Vector<String> t = property_box->get_text().strip_edges().split(".", true, 1);
+ const String feature = p_index ? "." + feature_box->get_item_text(p_index) : "";
+ property_box->set_text(t[0] + feature);
+ _update_property_box();
}
-void ProjectSettingsEditor::_update_advanced_bar() {
- const String property_text = property_box->get_text().strip_edges();
+void ProjectSettingsEditor::_update_property_box() {
+ const String setting = _get_setting_name();
+ const Vector<String> t = setting.split(".", true, 1);
+ const String name = t[0];
+ const String feature = (t.size() == 2) ? t[1] : "";
+ bool feature_invalid = (t.size() == 2) && (t[1] == "");
+
+ add_button->set_disabled(true);
+ del_button->set_disabled(true);
+
+ if (feature != "") {
+ feature_invalid = true;
+ for (int i = 1; i < feature_box->get_item_count(); i++) {
+ if (feature == feature_box->get_item_text(i)) {
+ feature_invalid = false;
+ feature_box->select(i);
+ break;
+ }
+ }
+ }
- String error_msg = "";
- bool disable_add = true;
- bool disable_del = true;
+ if (feature == "" || feature_invalid) {
+ feature_box->select(0);
+ }
- if (!property_box->get_text().is_empty()) {
- const String setting = _get_setting_name();
- bool setting_exists = ps->has_setting(setting);
- if (setting_exists) {
- error_msg = TTR(" - Cannot add already existing setting.");
+ if (property_box->get_text() == "") {
+ return;
+ }
- disable_del = ps->is_builtin_setting(setting);
- if (disable_del) {
- String msg = TTR(" - Cannot delete built-in setting.");
- error_msg += (error_msg == "") ? msg : "\n" + msg;
- }
+ if (ps->has_setting(setting)) {
+ del_button->set_disabled(ps->is_builtin_setting(setting));
+ _select_type(ps->get_setting(setting).get_type());
+ } else {
+ if (ps->has_setting(name)) {
+ _select_type(ps->get_setting(name).get_type());
} else {
- bool bad_category = false; // Allow empty string.
- Vector<String> cats = category_box->get_text().strip_edges().split("/");
- for (int i = 0; i < cats.size(); i++) {
- if (!cats[i].is_valid_identifier()) {
- bad_category = true;
- error_msg = TTR(" - Invalid category name.");
- break;
- }
- }
+ type_box->select(0);
+ }
- disable_add = bad_category;
+ if (feature_invalid) {
+ return;
+ }
- if (!property_text.is_valid_identifier()) {
- disable_add = true;
- String msg = TTR(" - Invalid property name.");
- error_msg += (error_msg == "") ? msg : "\n" + msg;
+ const Vector<String> names = name.split("/");
+ for (int i = 0; i < names.size(); i++) {
+ if (!names[i].is_valid_identifier()) {
+ return;
}
}
+
+ add_button->set_disabled(false);
}
+}
- add_button->set_disabled(disable_add);
- del_button->set_disabled(disable_del);
+void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
+ type_box->select(type_box->get_item_index(p_type));
}
String ProjectSettingsEditor::_get_setting_name() const {
- const String cat = category_box->get_text();
- const String name = (cat.is_empty() ? "global" : cat.strip_edges()).plus_file(property_box->get_text().strip_edges());
- const String feature = feature_override->get_item_text(feature_override->get_selected());
-
- return (feature == "") ? name : (name + "." + feature);
+ String name = property_box->get_text().strip_edges();
+ if (name.find("/") == -1) {
+ name = "global/" + name;
+ }
+ return name;
}
void ProjectSettingsEditor::_add_feature_overrides() {
@@ -249,11 +251,11 @@ void ProjectSettingsEditor::_add_feature_overrides() {
}
}
- feature_override->clear();
- feature_override->add_item("", 0); // So it is always on top.
+ feature_box->clear();
+ feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
int id = 1;
for (Set<String>::Element *E = presets.front(); E; E = E->next()) {
- feature_override->add_item(E->get(), id++);
+ feature_box->add_item(E->get(), id++);
}
}
@@ -481,9 +483,6 @@ void ProjectSettingsEditor::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
inspector->edit(ps);
- add_button->set_icon(get_theme_icon("Add", "EditorIcons"));
- del_button->set_icon(get_theme_icon("Remove", "EditorIcons"));
-
search_box->set_right_icon(get_theme_icon("Search", "EditorIcons"));
search_box->set_clear_button_enabled(true);
@@ -526,87 +525,56 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tab_container->add_child(general_editor);
- VBoxContainer *header = memnew(VBoxContainer);
- header->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- general_editor->add_child(header);
+ HBoxContainer *search_bar = memnew(HBoxContainer);
+ general_editor->add_child(search_bar);
- {
- // Search bar.
- search_bar = memnew(HBoxContainer);
- search_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- header->add_child(search_bar);
-
- search_box = memnew(LineEdit);
- search_box->set_placeholder(TTR("Search"));
- search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- search_bar->add_child(search_box);
-
- advanced = memnew(CheckButton);
- advanced->set_text(TTR("Advanced Settings"));
- advanced->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_advanced_pressed));
- search_bar->add_child(advanced);
- }
+ search_box = memnew(LineEdit);
+ search_box->set_placeholder(TTR("Filter Settings"));
+ search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ search_bar->add_child(search_box);
- {
- // Advanced bar.
- advanced_bar = memnew(HBoxContainer);
- advanced_bar->hide();
- header->add_child(advanced_bar);
-
- HBoxContainer *hbc = advanced_bar;
- hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
-
- category_box = memnew(LineEdit);
- category_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- category_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_text_field_changed));
- category_box->set_placeholder(TTR("Category"));
- hbc->add_child(category_box);
-
- Label *l = memnew(Label);
- l->set_text(" / ");
- hbc->add_child(l);
-
- property_box = memnew(LineEdit);
- property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- property_box->set_placeholder(TTR("Property"));
- property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_text_field_changed));
- hbc->add_child(property_box);
-
- l = memnew(Label);
- l->set_text(TTR("Type:"));
- hbc->add_child(l);
-
- type = memnew(OptionButton);
- type->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
- hbc->add_child(type);
-
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- // There's no point in adding Nil types, and Object types
- // can't be serialized correctly in the project settings.
- if (i != Variant::NIL && i != Variant::OBJECT) {
- type->add_item(Variant::get_type_name(Variant::Type(i)));
- }
- }
+ advanced = memnew(CheckButton);
+ advanced->set_text(TTR("Advanced Settings"));
+ advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
+ search_bar->add_child(advanced);
- l = memnew(Label);
- l->set_text(TTR("Feature Override:"));
- hbc->add_child(l);
+ HBoxContainer *header = memnew(HBoxContainer);
+ general_editor->add_child(header);
- feature_override = memnew(OptionButton);
- feature_override->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
- feature_override->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
- hbc->add_child(feature_override);
+ property_box = memnew(LineEdit);
+ property_box->set_placeholder(TTR("Select a setting or type its name"));
+ property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
+ header->add_child(property_box);
+
+ feature_box = memnew(OptionButton);
+ feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
+ feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
+ header->add_child(feature_box);
+
+ type_box = memnew(OptionButton);
+ type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
+ header->add_child(type_box);
+
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ // There's no point in adding Nil types, and Object types
+ // can't be serialized correctly in the project settings.
+ if (i != Variant::NIL && i != Variant::OBJECT) {
+ type_box->add_item(Variant::get_type_name(Variant::Type(i)), i);
+ }
+ }
- add_button = memnew(Button);
- add_button->set_flat(true);
- add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
- hbc->add_child(add_button);
+ add_button = memnew(Button);
+ add_button->set_text(TTR("Add"));
+ add_button->set_disabled(true);
+ add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
+ header->add_child(add_button);
- del_button = memnew(Button);
- del_button->set_flat(true);
- del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting), varray(false));
- hbc->add_child(del_button);
- }
+ del_button = memnew(Button);
+ del_button->set_text(TTR("Delete"));
+ del_button->set_disabled(true);
+ del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting));
+ header->add_child(del_button);
inspector = memnew(SectionedInspector);
inspector->get_inspector()->set_undo_redo(EditorNode::get_singleton()->get_undo_redo());
@@ -650,8 +618,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
action_map->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
action_map->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
action_map->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
- action_map->set_toggle_editable_label(TTR("Show Built-in Actions"));
- action_map->set_show_uneditable(false);
tab_container->add_child(action_map);
localization_editor = memnew(LocalizationEditor);
@@ -679,10 +645,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
timer->set_one_shot(true);
add_child(timer);
- del_confirmation = memnew(ConfirmationDialog);
- del_confirmation->connect("confirmed", callable_mp(this, &ProjectSettingsEditor::_delete_setting), varray(true));
- add_child(del_confirmation);
-
get_ok_button()->set_text(TTR("Close"));
set_hide_on_ok(true);
@@ -690,7 +652,6 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
if (use_advanced) {
advanced->set_pressed(true);
- advanced_bar->show();
}
inspector->set_restrict_to_basic_settings(!use_advanced);
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index cde46ac4c4..eb6c300d5b 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -51,25 +51,20 @@ class ProjectSettingsEditor : public AcceptDialog {
TabContainer *tab_container;
SectionedInspector *inspector;
+ ActionMapEditor *action_map;
LocalizationEditor *localization_editor;
EditorAutoloadSettings *autoload_settings;
ShaderGlobalsEditor *shaders_global_variables_editor;
EditorPluginSettings *plugin_settings;
- ActionMapEditor *action_map;
- HBoxContainer *search_bar;
LineEdit *search_box;
CheckButton *advanced;
- HBoxContainer *advanced_bar;
- LineEdit *category_box;
LineEdit *property_box;
+ OptionButton *feature_box;
+ OptionButton *type_box;
Button *add_button;
Button *del_button;
- OptionButton *type;
- OptionButton *feature_override;
-
- ConfirmationDialog *del_confirmation;
Label *restart_label;
TextureRect *restart_icon;
@@ -80,16 +75,17 @@ class ProjectSettingsEditor : public AcceptDialog {
EditorData *data;
UndoRedo *undo_redo;
- void _advanced_pressed();
- void _update_advanced_bar();
- void _text_field_changed(const String &p_text);
+ void _advanced_toggled(bool p_button_pressed);
+ void _property_box_changed(const String &p_text);
+ void _update_property_box();
void _feature_selected(int p_index);
+ void _select_type(Variant::Type p_type);
String _get_setting_name() const;
void _setting_edited(const String &p_name);
void _setting_selected(const String &p_path);
void _add_setting();
- void _delete_setting(bool p_confirmed);
+ void _delete_setting();
void _editor_restart_request();
void _editor_restart();
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 07312e42b4..8b0d9ae0fc 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -417,7 +417,12 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
updating = false;
return false;
- } else if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS || hint == PROPERTY_HINT_LAYERS_2D_RENDER || hint == PROPERTY_HINT_LAYERS_3D_PHYSICS || hint == PROPERTY_HINT_LAYERS_3D_RENDER) {
+ } else if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS ||
+ hint == PROPERTY_HINT_LAYERS_2D_RENDER ||
+ hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION ||
+ hint == PROPERTY_HINT_LAYERS_3D_PHYSICS ||
+ hint == PROPERTY_HINT_LAYERS_3D_RENDER ||
+ hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION) {
String basename;
switch (hint) {
case PROPERTY_HINT_LAYERS_2D_RENDER:
@@ -426,12 +431,18 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
case PROPERTY_HINT_LAYERS_2D_PHYSICS:
basename = "layer_names/2d_physics";
break;
+ case PROPERTY_HINT_LAYERS_2D_NAVIGATION:
+ basename = "layer_names/2d_navigation";
+ break;
case PROPERTY_HINT_LAYERS_3D_RENDER:
basename = "layer_names/3d_render";
break;
case PROPERTY_HINT_LAYERS_3D_PHYSICS:
basename = "layer_names/3d_physics";
break;
+ case PROPERTY_HINT_LAYERS_3D_NAVIGATION:
+ basename = "layer_names/3d_navigation";
+ break;
}
checks20gc->show();
@@ -821,6 +832,9 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
} else if (default_color_mode == 2) {
color_picker->set_raw_mode(true);
}
+
+ int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
+ color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
}
color_picker->show();
@@ -1153,7 +1167,12 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
emit_signal("variant_changed");
} break;
case Variant::INT: {
- if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS || hint == PROPERTY_HINT_LAYERS_2D_RENDER || hint == PROPERTY_HINT_LAYERS_3D_PHYSICS || hint == PROPERTY_HINT_LAYERS_3D_RENDER) {
+ if (hint == PROPERTY_HINT_LAYERS_2D_PHYSICS ||
+ hint == PROPERTY_HINT_LAYERS_2D_RENDER ||
+ hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION ||
+ hint == PROPERTY_HINT_LAYERS_3D_PHYSICS ||
+ hint == PROPERTY_HINT_LAYERS_3D_RENDER ||
+ hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION) {
uint32_t f = v;
if (checks20[p_which]->is_pressed()) {
f |= (1 << p_which);
@@ -1337,7 +1356,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
void CustomPropertyEditor::_drag_easing(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
float rel = mm->get_relative().x;
if (rel == 0) {
return;
@@ -1804,7 +1823,6 @@ CustomPropertyEditor::CustomPropertyEditor() {
Vector<Variant> binds;
binds.push_back(i);
action_buttons[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed), binds);
- action_buttons[i]->set_flat(true);
}
color_picker = nullptr;
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index da798962e5..bf31be536c 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -52,7 +52,7 @@ void PropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
search_box->accept_event();
TreeItem *root = search_options->get_root();
- if (!root->get_children()) {
+ if (!root->get_first_child()) {
break;
}
@@ -150,7 +150,7 @@ void PropertySelector::_update_search() {
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
if (E->get().usage == PROPERTY_USAGE_CATEGORY) {
- if (category && category->get_children() == nullptr) {
+ if (category && category->get_first_child() == nullptr) {
memdelete(category); //old category was unused
}
category = search_options->create_item(root);
@@ -192,7 +192,7 @@ void PropertySelector::_update_search() {
item->set_selectable(0, true);
}
- if (category && category->get_children() == nullptr) {
+ if (category && category->get_first_child() == nullptr) {
memdelete(category); //old category was unused
}
} else {
@@ -225,7 +225,7 @@ void PropertySelector::_update_search() {
for (List<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
if (E->get().name.begins_with("*")) {
- if (category && category->get_children() == nullptr) {
+ if (category && category->get_first_child() == nullptr) {
memdelete(category); //old category was unused
}
category = search_options->create_item(root);
@@ -316,12 +316,12 @@ void PropertySelector::_update_search() {
}
}
- if (category && category->get_children() == nullptr) {
+ if (category && category->get_first_child() == nullptr) {
memdelete(category); //old category was unused
}
}
- get_ok_button()->set_disabled(root->get_children() == nullptr);
+ get_ok_button()->set_disabled(root->get_first_child() == nullptr);
}
void PropertySelector::_confirmed() {
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index 7f720d65d0..e8e13bab21 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -102,7 +102,7 @@ void EditorQuickOpen::_update_search() {
ti->set_icon(0, *icons.lookup_ptr(entries[i].path.get_extension()));
}
- TreeItem *to_select = root->get_children();
+ TreeItem *to_select = root->get_first_child();
to_select->select(0);
to_select->set_as_cursor(0);
search_options->scroll_to_item(to_select);
@@ -170,7 +170,7 @@ void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
if (allow_multi_select) {
TreeItem *root = search_options->get_root();
- if (!root->get_children()) {
+ if (!root->get_first_child()) {
break;
}
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index 48aa0471c9..0f15d4b119 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -434,7 +434,10 @@ String RenameDialog::_substitute(const String &subject, const Node *node, int co
}
int current = EditorNode::get_singleton()->get_editor_data().get_edited_scene();
- result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current));
+ // Always request the scene title with the extension stripped.
+ // Otherwise, the result could vary depending on whether a scene with the same name
+ // (but different extension) is currently open.
+ result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current, true));
Node *root_node = SceneTree::get_singleton()->get_edited_scene_root();
if (root_node) {
@@ -629,7 +632,7 @@ void RenameDialog::_insert_text(String text) {
if (_is_main_field(focus_owner)) {
focus_owner->selection_delete();
- focus_owner->append_at_cursor(text);
+ focus_owner->insert_text_at_caret(text);
_update_preview();
}
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 16a0576af4..349e05b47b 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_saver.h"
+#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_feature_profile.h"
@@ -61,14 +62,18 @@ void SceneTreeDock::_quick_open() {
}
void SceneTreeDock::_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
restore_script_editor_on_drag = false; //lost chance
}
}
void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (get_focus_owner() && get_focus_owner()->is_text_field()) {
return;
}
@@ -136,7 +141,11 @@ void SceneTreeDock::instance_scenes(const Vector<String> &p_files, Node *p_paren
parent = scene_tree->get_selected();
}
- if (!parent || !edited_scene) {
+ if (!parent) {
+ parent = edited_scene;
+ }
+
+ if (!parent) {
if (p_files.size() == 1) {
accept->set_text(TTR("No parent to instance a child at."));
} else {
@@ -608,7 +617,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
List<Node *> selection = editor_selection->get_selected_node_list();
selection.sort_custom<Node::Comparator>(); // sort by index
if (MOVING_DOWN) {
- selection.invert();
+ selection.reverse();
}
int lowest_id = common_parent->get_child_count() - 1;
@@ -685,7 +694,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
Node *dupsingle = nullptr;
- List<Node *> editable_children;
selection.sort_custom<Node::Comparator>();
@@ -701,10 +709,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Map<const Node *, Node *> duplimap;
Node *dup = node->duplicate_from_editor(duplimap);
- if (EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(node)) {
- editable_children.push_back(dup);
- }
-
ERR_CONTINUE(!dup);
if (selection.size() == 1) {
@@ -739,11 +743,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (dupsingle) {
editor->push_item(dupsingle);
}
-
- for (List<Node *>::Element *E = editable_children.back(); E; E = E->prev()) {
- _toggle_editable_children(E->get());
- }
-
} break;
case TOOL_REPARENT: {
if (!profile_allow_editing) {
@@ -907,7 +906,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Node *scene = editor_data->get_edited_scene_root();
if (!scene) {
- accept->set_text(TTR("This operation can't be done without a scene."));
+ accept->set_text(TTR("Saving the branch as a scene requires having a scene open in the editor."));
accept->popup_centered();
break;
}
@@ -915,7 +914,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.size() != 1) {
- accept->set_text(TTR("This operation requires a single selected node."));
+ accept->set_text(vformat(TTR("Saving the branch as a scene requires selecting only one node, but you have selected %d nodes."), selection.size()));
accept->popup_centered();
break;
}
@@ -923,13 +922,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
Node *tocopy = selection.front()->get();
if (tocopy == scene) {
- accept->set_text(TTR("Can not perform with the root node."));
+ accept->set_text(TTR("Can't save the root node branch as an instanced scene.\nTo create an editable copy of the current scene, duplicate it using the FileSystem dock context menu\nor create an inherited scene using Scene > New Inherited Scene... instead."));
accept->popup_centered();
break;
}
if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_filename() != "") {
- accept->set_text(TTR("This operation can't be done on instanced scenes."));
+ accept->set_text(TTR("Can't save the branch of an already instanced scene.\nTo create a variation of a scene, you can make an inherited scene based on the instanced scene using Scene > New Inherited Scene... instead."));
accept->popup_centered();
break;
}
@@ -1394,7 +1393,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai
base_path.push_back(n->get_name());
n = n->get_parent();
}
- base_path.invert();
+ base_path.reverse();
Vector<StringName> new_base_path;
if (p_new_parent) {
@@ -1404,7 +1403,7 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai
n = n->get_parent();
}
- new_base_path.invert();
+ new_base_path.reverse();
}
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
@@ -1590,7 +1589,7 @@ void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
base_path.push_back(n->get_name());
n = n->get_parent();
}
- base_path.invert();
+ base_path.reverse();
Vector<StringName> new_base_path = base_path;
base_path.push_back(p_node->get_name());
@@ -1834,7 +1833,7 @@ bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const {
TreeItem *item = needs_check.back()->get();
needs_check.pop_back();
- TreeItem *child = item->get_children();
+ TreeItem *child = item->get_first_child();
is_branch_collapsed = item->is_collapsed() && child;
if (is_branch_collapsed) {
@@ -1858,7 +1857,7 @@ void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed)
item->set_collapsed(p_collapsed);
- TreeItem *child = item->get_children();
+ TreeItem *child = item->get_first_child();
while (child) {
to_collapse.push_back(child);
child = child->get_next();
@@ -2588,14 +2587,16 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
}
}
- if (profile_allow_script_editing) {
+ if (profile_allow_editing) {
menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/cut_node"), TOOL_CUT);
menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/copy_node"), TOOL_COPY);
if (selection.size() == 1 && !node_clipboard.is_empty()) {
menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/paste_node"), TOOL_PASTE);
}
menu->add_separator();
+ }
+ if (profile_allow_script_editing) {
bool add_separator = false;
if (full_selection.size() == 1) {
@@ -2623,7 +2624,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
}
}
- if (add_separator) {
+ if (add_separator && profile_allow_editing) {
menu->add_separator();
}
}
@@ -3018,7 +3019,16 @@ void SceneTreeDock::_bind_methods() {
ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
}
+SceneTreeDock *SceneTreeDock::singleton = nullptr;
+
+void SceneTreeDock::_update_configuration_warning() {
+ if (singleton) {
+ MessageQueue::get_singleton()->push_callable(callable_mp(singleton->scene_tree, &SceneTreeEditor::update_warning));
+ }
+}
+
SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {
+ singleton = this;
set_name("Scene");
editor = p_editor;
edited_scene = nullptr;
@@ -3034,7 +3044,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
ED_SHORTCUT("scene_tree/rename", TTR("Rename"), KEY_F2);
ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_SHIFT | KEY_F2);
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A);
- ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"));
+ ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_A);
ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));
ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KEY_MASK_CMD | KEY_X);
ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KEY_MASK_CMD | KEY_C);
@@ -3101,6 +3111,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
edit_remote->set_h_size_flags(SIZE_EXPAND_FILL);
edit_remote->set_text(TTR("Remote"));
edit_remote->set_toggle_mode(true);
+ edit_remote->set_tooltip(TTR("If selected, the Remote scene tree dock will cause the project to stutter every time it updates.\nSwitch back to the Local scene tree dock to improve performance."));
edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected));
edit_local = memnew(Button);
@@ -3208,9 +3219,12 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
EDITOR_DEF("interface/editors/show_scene_tree_root_selection", true);
EDITOR_DEF("interface/editors/derive_script_globals_by_name", true);
EDITOR_DEF("_use_favorites_root_selection", false);
+
+ Resource::_update_configuration_warning = _update_configuration_warning;
}
SceneTreeDock::~SceneTreeDock() {
+ singleton = nullptr;
if (!node_clipboard.is_empty()) {
_clear_clipboard();
}
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index aa62c93cb5..53f31375f8 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -244,6 +244,9 @@ class SceneTreeDock : public VBoxContainer {
bool profile_allow_editing;
bool profile_allow_script_editing;
+ static SceneTreeDock *singleton;
+ static void _update_configuration_warning();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index b6347d3b46..6f9b0ae873 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -120,7 +120,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
}
undo_redo->commit_action();
} else if (p_id == BUTTON_WARNING) {
- String config_err = n->get_configuration_warning();
+ String config_err = n->get_configuration_warnings_as_string();
if (config_err == String()) {
return;
}
@@ -252,9 +252,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
if (can_rename) { //should be can edit..
- String warning = p_node->get_configuration_warning();
+ String warning = p_node->get_configuration_warnings_as_string();
if (!warning.is_empty()) {
- item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning());
+ item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + warning);
}
int num_connections = p_node->get_persistent_signal_connection_count();
@@ -277,7 +277,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
Ref<Texture2D> icon_temp;
- auto signal_temp = BUTTON_SIGNALS;
+ SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
if (num_connections >= 1 && num_groups >= 1) {
icon_temp = get_theme_icon("SignalsAndGroups", "EditorIcons");
} else if (num_connections >= 1) {
@@ -540,6 +540,10 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
return;
}
+ if (tree->is_editing()) {
+ return;
+ }
+
updating_tree = true;
tree->clear();
if (get_scene_node()) {
@@ -626,7 +630,7 @@ void SceneTreeEditor::_selected_changed() {
}
void SceneTreeEditor::_deselect_items() {
- // Clear currently elected items in scene tree dock.
+ // Clear currently selected items in scene tree dock.
if (editor_selection) {
editor_selection->clear();
emit_signal("node_changed");
@@ -665,7 +669,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
+ get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
@@ -695,7 +699,7 @@ TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
return p_node;
}
- TreeItem *children = p_node->get_children();
+ TreeItem *children = p_node->get_first_child();
while (children) {
TreeItem *n = _find(children, p_path);
if (n) {
@@ -776,9 +780,11 @@ void SceneTreeEditor::_renamed() {
return;
}
- String new_name = which->get_text(0);
- if (!Node::_validate_node_name(new_name)) {
- error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character);
+ String raw_new_name = which->get_text(0);
+ String new_name = raw_new_name.validate_node_name();
+
+ if (new_name != raw_new_name) {
+ error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::invalid_node_name_characters);
error->popup_centered();
if (new_name.is_empty()) {
@@ -877,7 +883,7 @@ void SceneTreeEditor::_update_selection(TreeItem *item) {
item->deselect(0);
}
- TreeItem *c = item->get_children();
+ TreeItem *c = item->get_first_child();
while (c) {
_update_selection(c);
@@ -992,9 +998,6 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
if (!can_rename) {
return false; //not editable tree
}
- if (filter != String()) {
- return false; //can't rearrange tree with filter turned on
- }
Dictionary d = p_data;
if (!d.has("type")) {
@@ -1047,7 +1050,7 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
}
}
- return String(d["type"]) == "nodes";
+ return String(d["type"]) == "nodes" && filter == String();
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
@@ -1103,6 +1106,9 @@ void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
emit_signal("rmb_pressed", tree->get_screen_transform().xform(p_pos));
}
+void SceneTreeEditor::update_warning() {
+ _warning_changed(nullptr);
+}
void SceneTreeEditor::_warning_changed(Node *p_for_node) {
//should use a timer
update_timer->start();
@@ -1170,6 +1176,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
tree->set_begin(Point2(0, p_label ? 18 : 0));
tree->set_end(Point2(0, 0));
+ tree->set_allow_reselect(true);
tree->add_theme_constant_override("button_margin", 0);
add_child(tree);
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 6b505a6784..acd49e8d92 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -43,7 +43,7 @@ class SceneTreeEditor : public Control {
EditorSelection *editor_selection;
- enum {
+ enum SceneTreeEditorButton {
BUTTON_SUBSCENE = 0,
BUTTON_VISIBILITY = 1,
BUTTON_SCRIPT = 2,
@@ -157,6 +157,8 @@ public:
Tree *get_scene_tree() { return tree; }
+ void update_warning();
+
SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
~SceneTreeEditor();
};
@@ -181,6 +183,7 @@ protected:
public:
void popup_scenetree_dialog();
SceneTreeEditor *get_scene_tree() { return tree; }
+ LineEdit *get_filter_line_edit() { return filter; }
SceneTreeDialog();
~SceneTreeDialog();
};
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index b707f6c353..c2bfdaae96 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -87,8 +87,8 @@ void ScriptCreateDialog::_path_hbox_sorted() {
// First set cursor to the end of line to scroll LineEdit view
// to the right and then set the actual cursor position.
- file_path->set_cursor_position(file_path->get_text().length());
- file_path->set_cursor_position(filename_start_pos);
+ file_path->set_caret_column(file_path->get_text().length());
+ file_path->set_caret_column(filename_start_pos);
file_path->grab_focus();
}
@@ -238,6 +238,14 @@ String ScriptCreateDialog::_validate_path(const String &p_path, bool p_file_must
return "";
}
+String ScriptCreateDialog::_get_class_name() const {
+ if (has_named_classes) {
+ return class_name->get_text();
+ } else {
+ return ProjectSettings::get_singleton()->localize_path(file_path->get_text()).get_file().get_basename();
+ }
+}
+
void ScriptCreateDialog::_class_name_changed(const String &p_name) {
if (_validate_class(class_name->get_text())) {
is_class_name_valid = true;
@@ -287,13 +295,7 @@ void ScriptCreateDialog::ok_pressed() {
}
void ScriptCreateDialog::_create_new() {
- String cname_param;
-
- if (has_named_classes) {
- cname_param = class_name->get_text();
- } else {
- cname_param = ProjectSettings::get_singleton()->localize_path(file_path->get_text()).get_file().get_basename();
- }
+ String cname_param = _get_class_name();
Ref<Script> scr;
if (script_template != "") {
@@ -555,7 +557,7 @@ void ScriptCreateDialog::_file_selected(const String &p_file) {
String filename = p.get_file().get_basename();
int select_start = p.rfind(filename);
file_path->select(select_start, select_start + filename.length());
- file_path->set_cursor_position(select_start + filename.length());
+ file_path->set_caret_column(select_start + filename.length());
file_path->grab_focus();
}
}
@@ -687,6 +689,10 @@ void ScriptCreateDialog::_update_dialog() {
builtin_warning_label->set_visible(is_built_in);
+ // Check if the script name is the same as the parent class.
+ // This warning isn't relevant if the script is built-in.
+ script_name_warning_label->set_visible(!is_built_in && _get_class_name() == parent_name->get_text());
+
if (is_built_in) {
get_ok_button()->set_text(TTR("Create"));
parent_name->set_editable(true);
@@ -768,6 +774,14 @@ ScriptCreateDialog::ScriptCreateDialog() {
builtin_warning_label->set_autowrap(true);
builtin_warning_label->hide();
+ script_name_warning_label = memnew(Label);
+ script_name_warning_label->set_text(
+ TTR("Warning: Having the script name be the same as a built-in type is usually not desired."));
+ vb->add_child(script_name_warning_label);
+ script_name_warning_label->add_theme_color_override("font_color", Color(1, 0.85, 0.4));
+ script_name_warning_label->set_autowrap(true);
+ script_name_warning_label->hide();
+
status_panel = memnew(PanelContainer);
status_panel->set_h_size_flags(Control::SIZE_FILL);
status_panel->add_child(vb);
@@ -824,7 +838,6 @@ ScriptCreateDialog::ScriptCreateDialog() {
parent_search_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_class_in_tree));
hb->add_child(parent_search_button);
parent_browse_button = memnew(Button);
- parent_browse_button->set_flat(true);
parent_browse_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path), varray(true, false));
hb->add_child(parent_browse_button);
gc->add_child(memnew(Label(TTR("Inherits:"))));
@@ -863,7 +876,6 @@ ScriptCreateDialog::ScriptCreateDialog() {
file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(file_path);
path_button = memnew(Button);
- path_button->set_flat(true);
path_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path), varray(false, true));
hb->add_child(path_button);
gc->add_child(memnew(Label(TTR("Path:"))));
diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h
index e898b6f927..d6417b9d33 100644
--- a/editor/script_create_dialog.h
+++ b/editor/script_create_dialog.h
@@ -50,6 +50,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
Label *error_label;
Label *path_error_label;
Label *builtin_warning_label;
+ Label *script_name_warning_label;
PanelContainer *status_panel;
LineEdit *parent_name;
Button *parent_browse_button;
@@ -110,6 +111,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
bool _validate_parent(const String &p_string);
bool _validate_class(const String &p_string);
String _validate_path(const String &p_path, bool p_file_must_exist);
+ String _get_class_name() const;
void _class_name_changed(const String &p_name);
void _parent_name_changed(const String &p_parent);
void _template_changed(int p_template = 0);
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 3852c389c7..4cdf820877 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -139,6 +139,8 @@ void EditorSettingsDialog::_notification(int p_what) {
}
void EditorSettingsDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
const Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
@@ -233,8 +235,8 @@ void EditorSettingsDialog::_update_shortcuts() {
// Before clearing the tree, take note of which categories are collapsed so that this state can be maintained when the tree is repopulated.
Map<String, bool> collapsed;
- if (shortcuts->get_root() && shortcuts->get_root()->get_children()) {
- for (TreeItem *item = shortcuts->get_root()->get_children(); item; item = item->get_next()) {
+ if (shortcuts->get_root() && shortcuts->get_root()->get_first_child()) {
+ for (TreeItem *item = shortcuts->get_root()->get_first_child(); item; item = item->get_next()) {
collapsed[item->get_text(0)] = item->is_collapsed();
}
}
@@ -268,16 +270,17 @@ void EditorSettingsDialog::_update_shortcuts() {
Array events; // Need to get the list of events into an array so it can be set as metadata on the item.
Vector<String> event_strings;
- List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins().find(action_name).value();
- // Remove all non-key events from the defaults.
- for (List<Ref<InputEvent>>::Element *I = defaults.front(); I; I = I->next()) {
+ List<Ref<InputEvent>> all_default_events = InputMap::get_singleton()->get_builtins().find(action_name).value();
+ List<Ref<InputEventKey>> key_default_events;
+ // Remove all non-key events from the defaults. Only check keys, since we are in the editor.
+ for (List<Ref<InputEvent>>::Element *I = all_default_events.front(); I; I = I->next()) {
Ref<InputEventKey> k = I->get();
- if (k.is_null()) {
- I->erase();
+ if (k.is_valid()) {
+ key_default_events.push_back(k);
}
}
- bool same_as_defaults = defaults.size() == action.inputs.size(); // Initially this is set to just whether the arrays are equal. Later we check the events if needed.
+ bool same_as_defaults = key_default_events.size() == action.inputs.size(); // Initially this is set to just whether the arrays are equal. Later we check the events if needed.
int count = 0;
for (List<Ref<InputEvent>>::Element *I = action.inputs.front(); I; I = I->next()) {
@@ -286,12 +289,8 @@ void EditorSettingsDialog::_update_shortcuts() {
event_strings.push_back(I->get()->as_text());
// Only check if the events have been the same so far - once one fails, we don't need to check any more.
- if (same_as_defaults) {
- Ref<InputEventKey> k = defaults[count];
- // Only check keys, since we are in the editor.
- if (k.is_valid() && !defaults[count]->shortcut_match(I->get())) {
- same_as_defaults = false;
- }
+ if (same_as_defaults && !key_default_events[count]->shortcut_match(I->get())) {
+ same_as_defaults = false;
}
count++;
}
@@ -381,7 +380,7 @@ void EditorSettingsDialog::_update_shortcuts() {
// remove sections with no shortcuts
for (Map<String, TreeItem *>::Element *E = sections.front(); E; E = E->next()) {
TreeItem *section = E->get();
- if (section->get_children() == nullptr) {
+ if (section->get_first_child() == nullptr) {
root->remove_child(section);
}
}
@@ -391,9 +390,10 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column
TreeItem *ti = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_COND(!ti);
+ button_idx = p_idx;
+
if (ti->get_metadata(0) == "Common") {
// Editing a Built-in action, which can have multiple bindings.
- button_idx = p_idx;
editing_action = true;
current_action = ti->get_text(0);
diff --git a/editor/translations/af.po b/editor/translations/af.po
index e2a66e1acc..887b7983eb 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -6,12 +6,13 @@
# Julius Stopforth <jjstopforth@gmail.com>, 2018.
# Isa Tippens <isatippens2@gmail.com>, 2019.
# Henry Geyser <thegoat187@gmail.com>, 2020.
+# Henry LeRoux <henry.leroux@ocsbstudent.ca>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-12-01 20:29+0000\n"
-"Last-Translator: Henry Geyser <thegoat187@gmail.com>\n"
+"PO-Revision-Date: 2021-04-05 14:28+0000\n"
+"Last-Translator: Henry LeRoux <henry.leroux@ocsbstudent.ca>\n"
"Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/"
"godot/af/>\n"
"Language: af\n"
@@ -19,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.4-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -216,14 +217,12 @@ msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (frames)"
-msgstr "Animasie lengte (in sekondes)."
+msgstr "Animasie lengte (in rame)."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (seconds)"
-msgstr "Animasie lengte (in sekondes)."
+msgstr "Animasie lengte (in sekondes)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1913,8 +1912,8 @@ msgid "Open a File or Directory"
msgstr "Open 'n Lêer of Gids"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Stoor"
@@ -2590,8 +2589,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -3006,6 +3006,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3667,6 +3671,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4079,6 +4088,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Skep Vouer"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Ek sien..."
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Laai Verstek"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5186,7 +5214,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7594,6 +7621,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10397,6 +10429,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Laai Verstek"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10899,6 +10936,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12425,6 +12469,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12680,11 +12732,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index d12383f798..a93fc9a473 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -46,13 +46,17 @@
# Musab Alasaifer <mousablasefer@gmail.com>, 2020.
# Yassine Oudjana <y.oudjana@protonmail.com>, 2020.
# bruvzg <bruvzg13@gmail.com>, 2020.
-# StarlkYT <mrsstarlkps4@gmail.com>, 2020.
+# StarlkYT <mrsstarlkps4@gmail.com>, 2020, 2021.
+# Games Toon <xxtvgoodxx@gmail.com>, 2021.
+# Kareem Abduljaleel <karemjaleel34@gmail.com>, 2021.
+# ILG - Game <moegypt277@gmail.com>, 2021.
+# Hatim Jamal <hatimjamal8@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-12-29 15:03+0000\n"
-"Last-Translator: StarlkYT <mrsstarlkps4@gmail.com>\n"
+"PO-Revision-Date: 2021-05-07 02:12+0000\n"
+"Last-Translator: ILG - Game <moegypt277@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -61,7 +65,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -274,7 +278,7 @@ msgstr "تكرار الرسوم المتحركة"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr "الإعدادات:"
+msgstr "الإعدادات:المهام:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
@@ -384,7 +388,7 @@ msgstr "حذف مسار التحريك"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "أنشئ مسار جديد لـ %s و إدخال مفتاح؟"
+msgstr "أنشئ مسار جديد ل %s و إدخال مفتاح؟"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -997,11 +1001,11 @@ msgstr "الوصف:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr "البحث عن بديل لـ:"
+msgstr "البحث عن بديل ل:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr "تبعيات لـ:"
+msgstr "تبعيات ل:"
#: editor/dependency_editor.cpp
msgid ""
@@ -1393,7 +1397,7 @@ msgstr "تحريك مسار الصوت"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "حفظ تخطيط مسار الصوت كـ…"
+msgstr "حفظ تخطيط مسار الصوت ك…"
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1701,9 +1705,8 @@ msgid "Node Dock"
msgstr "رصيف العُقد"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "نظام الملفات"
+msgstr "إرساء نظام الملفات"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -1788,7 +1791,7 @@ msgstr "جديد"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "إستيراد"
+msgstr "استيراد"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -1885,8 +1888,8 @@ msgid "Open a File or Directory"
msgstr "إفتح ملف أو وجهة"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "حفظ"
@@ -2018,7 +2021,7 @@ msgstr "التعليمات على الإنترنت"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr "خصائص"
+msgstr "خاصيات"
#: editor/editor_help.cpp
msgid "override:"
@@ -2342,6 +2345,9 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"تم تجاوز اعدادات المحرر الاساسيه.\n"
+"لإستعادة اعدادات المحرر, اذهب إلى خيار 'Delete Layout' من ثم إحفظ الاعدادات "
+"الاساسيه."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2406,7 +2412,7 @@ msgstr "ليس هناك مشهد محدد ليتم تشغيله."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "احفظ المشهد قبل التشغيل..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2450,7 +2456,7 @@ msgstr "يتطلب حفظ المشهد توافر عُقدة رئيسة."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "حفظ المشهد كـ…"
+msgstr "حفظ المشهد ك…"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
@@ -2551,20 +2557,19 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "غير قادر علي تفعيل إضافة البرنامج المُساعد في: '%s' تحميل الظبط فشل."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"غير قادر علي إيجاد منطقة النص البرمجي من أجل إضافة البرنامج في: 'res://"
-"addons/%s'."
+msgstr "غير قادر على إيجاد منطقة النص البرمجي من أجل إضافة البرنامج في: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "غير قادر علي تحميل النص البرمجي للإضافة من المسار: '%s'."
+msgstr "غير قادر علي تحميل النص البرمجي للإضافة من المسار: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"غير قادر علي تحميل النص البرمجي الإضافب من المسار: '%s' يبدو أن شِفرة "
"البرمجية يوجد بها أخطاء , الرجاء مراجعة الشِفرة البرمجية."
@@ -2848,6 +2853,12 @@ msgid ""
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
+"عند تمكين هذا الخيار ، سيؤدي استخدام النشر بنقرة واحدة إلى إجراء المحاولة "
+"القابلة للتنفيذ للاتصال ب IP الخاص بهذا الكمبيوتر بحيث يمكن تصحيح أخطاء "
+"المشروع الجاري تشغيله.\n"
+"الغرض من هذا الخيار هو استخدامه لتصحيح الأخطاء عن بُعد (عادةً باستخدام جهاز "
+"محمول).\n"
+"لا تحتاج إلى تمكينه لاستخدام مصحح أخطاء GDScript محليًا."
#: editor/editor_node.cpp
#, fuzzy
@@ -2855,7 +2866,6 @@ msgid "Small Deploy with Network Filesystem"
msgstr "نشر مصغر مع نظام شبكات الملفات"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@@ -2875,7 +2885,6 @@ msgid "Visible Collision Shapes"
msgstr "أشكال إصطدام ظاهرة"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
@@ -3009,6 +3018,10 @@ msgid "About"
msgstr "حول"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "تشغيل المشروع."
@@ -3075,7 +3088,7 @@ msgstr "نظام الملفات"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr "المُراقب"
+msgstr "مُتفحص"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
@@ -3083,7 +3096,7 @@ msgstr "توسيع التبويب السفلي"
#: editor/editor_node.cpp
msgid "Output"
-msgstr "الخرج"
+msgstr "المخرجات"
#: editor/editor_node.cpp
msgid "Don't Save"
@@ -3147,13 +3160,12 @@ msgid "Open & Run a Script"
msgstr "فتح و تشغيل كود"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"الملفات التالية أحدث على القرص.\n"
-"ما الإجراء الذي ينبغي اتخاذه؟:"
+"ما الإجراء الذي ينبغي اتخاذه؟"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3689,6 +3701,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "الحالة: إستيراد الملف فشل. من فضلك أصلح الملف و أعد إستيراده يدوياً."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr "تم تعطيل الاستيراد لهذا الملف ، لذا لا يمكن فتحه للتحرير."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "لا يمكن مسح/إعادة تسمية جذر الموارد."
@@ -3733,6 +3750,8 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"تتعارض الملفات أو المجلدات التالية مع العناصر الموجودة في الموقع الهدف\n"
+"هل ترغب في الكتابة عليها؟"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3764,7 +3783,7 @@ msgstr "فتح المَشاهِد"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr "نموذج"
+msgstr "كائن"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
@@ -3813,9 +3832,8 @@ msgid "Duplicate..."
msgstr "تكرير..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Move to Trash"
-msgstr "نقل التحميل التلقائي"
+msgstr "نقل الي سلة المحذوفات"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -3926,19 +3944,16 @@ msgid "Searching..."
msgstr "جاري البحث..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
-msgstr "%d تطابقات."
+msgstr "d% تطابق في d% الملف."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
-msgstr "%d تطابقات."
+msgstr "d% تطابقات في d% الملف."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "%d تطابقات."
+msgstr "d% تطابقات في d% الملف."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4074,6 +4089,22 @@ msgstr "هل قمت بإرجاع كائن مشتق من العقدة في دال
msgid "Saving..."
msgstr "جاري الحفظ..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "حدد المستورد"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "المستورد:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "اعادة التعيين للإفتراضيات"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "الاحتفاظ بالملف (بدون استيراد)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d ملفات"
@@ -4154,7 +4185,7 @@ msgstr "إفتح في المساعدة"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr "إنشاء مورد جديد في الذاكرة وتعديله."
+msgstr "انشاء مورد جديد فى الذاكرة و تعديله"
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
@@ -4182,7 +4213,7 @@ msgstr "خصائص العنصر."
#: editor/inspector_dock.cpp
msgid "Filter properties"
-msgstr "تصفية الخصائص"
+msgstr "خصائص التصفية"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -4309,7 +4340,7 @@ msgstr "إضافة نقطة العقدة"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Add Animation Point"
-msgstr "أضف نقطة حركة"
+msgstr "أضفة نقطة الرسوم المتحركة"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
@@ -4554,7 +4585,7 @@ msgstr "مسح الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
-msgstr "إسم الرسم المتحرك خاطئ!"
+msgstr "اسم حركة خاطئ!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
@@ -4635,7 +4666,7 @@ msgstr "أدوات الرسم المتحرك"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
-msgstr "الرسم المتحرك"
+msgstr "رسوم متحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -4779,7 +4810,7 @@ msgstr "لم يتم تعيين موارد التشغيل في المسار: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
-msgstr "مُسِحت العقدة"
+msgstr "تمت إزالة الكائن"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
@@ -5040,9 +5071,8 @@ msgid "Got:"
msgstr "ما تم الحصول عليه:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "فشل التاكد من ترميز sha256"
+msgstr "فشل في تجزئة SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5145,7 +5175,6 @@ msgid "Sort:"
msgstr "ترتيب:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "الفئة:"
@@ -5197,32 +5226,34 @@ msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان ال
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
+msgstr "فشل تحديد حجم الخريطة الضوئية. الحجم الأقصى للخريطة المضيئة صغير جدًا؟"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
+"بعض الشبكات غير صالحة. تأكد من احتواء قيم قناة UV2 داخل منطقة مربعة "
+"[0.0،1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr ""
+msgstr "تم تجميع محرر Godot دون دعم لتتبع الأشعة. لا يمكن بناء خرائط الإضاءة."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "إعداد خرائط الضوء"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "حدد ملف القالب"
+msgstr "حدد ملف الخريطة الضوئية:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
-msgstr "استعراض"
+msgstr "عرض"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
@@ -5286,7 +5317,7 @@ msgstr "إنشاء موجه عمودي وأفقي جديد"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
+msgstr "تعيين إزاحة \"CanvasItem \"%s المحورية إلى (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5305,7 +5336,7 @@ msgstr "تحريك العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "تعديل حجم العقدة \"Node2D \"%s إلى (s, %s%)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
@@ -5760,11 +5791,11 @@ msgstr "إخلاء الوضع"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr "ضاعف خطوة الشبكة بـ 2"
+msgstr "ضاعف خطوة الشبكة ب 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr "قسم خطوة الشبكة بـ 2"
+msgstr "قسم خطوة الشبكة ب 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
@@ -6070,7 +6101,7 @@ msgstr "أنشئ الحد"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr "مجسم"
+msgstr "مجسّم"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -6686,7 +6717,7 @@ msgstr "تمكين المحاذاة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr "الشبكة"
+msgstr "شبكة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
@@ -7346,9 +7377,8 @@ msgid "Yaw"
msgstr "الإنحراف Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "الحجم: "
+msgstr "الحجم"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7532,6 +7562,11 @@ msgstr "تدوير الرؤية مقفول"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -8315,11 +8350,11 @@ msgstr "الإطباق Occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
-msgstr "التنقل"
+msgstr "تنقل"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
-msgstr "قناع البِت"
+msgstr "قناع-البِت"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority"
@@ -8367,7 +8402,7 @@ msgstr "نسخ قناع-البِت."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
-msgstr "لصق قناع-البِت"
+msgstr "لصق قناع البِت"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
@@ -10413,6 +10448,11 @@ msgstr "تحميل تلقائي"
msgid "Plugins"
msgstr "إضافات"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "تحميل الإفتراضي"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "إعداد مُسبق..."
@@ -10474,19 +10514,16 @@ msgid "Batch Rename"
msgstr "إعادة تسمية الدفعة"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "إستبدال: "
+msgstr "إستبدال:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Prefix:"
-msgstr "بادئة"
+msgstr "بادئة:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Suffix:"
-msgstr "لاحقة"
+msgstr "لاحقة:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@@ -10533,9 +10570,8 @@ msgid "Per-level Counter"
msgstr "العداد وفق-المستوى"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
-msgstr "إذا تم تحديده فإن العداد سيعيد البدء لكل مجموعة من العُقد الأبناء"
+msgstr "إذا تم تحديده فإن العداد سيعيد البدء لكل مجموعة من العُقد الأبناء."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@@ -10594,9 +10630,8 @@ msgid "Reset"
msgstr "إعادة تعيين"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expression Error:"
-msgstr "خطأ ذو علاقة بالتعبير الاعتيادي Regular Expression"
+msgstr "خطأ في التعبير العادي:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@@ -10665,9 +10700,8 @@ msgid "Instance Child Scene"
msgstr "نمذجة المشهد الابن"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "لا يمكن تنفيذ الإجراء على عُقدة من مشهد أجنبي!"
+msgstr "لا يمكن لصق عقدة الجذر في نفس المشهد."
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10742,7 +10776,7 @@ msgstr "لا يمكن تنفيذ هذا الإجراء على المشاهد ا
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr "احفظ المشهد الجديد كـ..."
+msgstr "احفظ المشهد الجديد ك..."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10918,6 +10952,13 @@ msgid "Remote"
msgstr "عن بعد"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "محلي"
@@ -11428,11 +11469,11 @@ msgstr "مكتبة GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
-msgstr "تمكين نمط البرمجة Singleton لـ GDNative"
+msgstr "تمكين نمط البرمجة Singleton ل GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
-msgstr "تعطيل نمط البرمجة Singleton لـ GDNative"
+msgstr "تعطيل نمط البرمجة Singleton ل GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
@@ -11641,9 +11682,8 @@ msgid "Post processing"
msgstr "المعالجة-اللاحقة Post-Process"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "تخطيط الإضاءات:"
+msgstr "تخطيط الإضاءات"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -12232,21 +12272,21 @@ msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
-"\"Degrees Of Freedom\" تكون صالحة فقط عندما يكون وضع الـ \"Xr Mode\"هو "
+"\"Degrees Of Freedom\" تكون صالحة فقط عندما يكون وضع ال \"Xr Mode\"هو "
"\"Oculus Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
-"\"Hand Tracking\" تكون صالحة فقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus "
+"\"Hand Tracking\" تكون صالحة فقط عندما يكون وضع ال \"Xr Mode\"هو \"Oculus "
"Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
-"\"Focus Awareness\" تكون صالحة فقط عندما يكون وضع الـ \"Xr Mode\"هو \"Oculus "
+"\"Focus Awareness\" تكون صالحة فقط عندما يكون وضع ال \"Xr Mode\"هو \"Oculus "
"Mobile VR\"."
#: platform/android/export/export.cpp
@@ -12463,6 +12503,14 @@ msgstr ""
"مُضلع تصادم ثنائي الأبعاد (CollisionPolygon2D) الفارغ ليس له أي تأثير على "
"التصادم."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12689,9 +12737,8 @@ msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "توزيع الأشكال الهندسية..."
+msgstr "تجضير الهندسة (%d/%d)"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -12752,8 +12799,8 @@ msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
-"يجب توفير شكل لـ CollisionShape2D بإحدى الأشكال (من نوع Shape2D) لتعمل "
-"بالشكل المطلوب. الرجاء تكوين و ضبط الشكل لها."
+"يجب توفير شكل ل CollisionShape2D بإحدى الأشكال (من نوع Shape2D) لتعمل بالشكل "
+"المطلوب. الرجاء تكوين و ضبط الشكل لها."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12799,11 +12846,6 @@ msgstr ""
"GIProbes لا يدعم برنامج تشغيل الفيديو GLES2.\n"
"استخدم BakedLightmap بدلاً من ذلك."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "بقعة الضوء بزاوية أكبر من 90 درجة لا يمكنها إلقاء الظلال."
@@ -13053,9 +13095,8 @@ msgid "Must use a valid extension."
msgstr "يجب أن يستخدم صيغة صحيحة."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "تمكين المحاذاة"
+msgstr "تفعيل الخريطة المصغرة للشبكة."
#: scene/gui/popup.cpp
msgid ""
@@ -13068,8 +13109,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
-msgstr ""
-"إذا تم تفعيل الـ\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من صفر."
+msgstr "إذا تم تفعيل ال\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من صفر."
#: scene/gui/scroll_container.cpp
msgid ""
diff --git a/editor/translations/az.po b/editor/translations/az.po
new file mode 100644
index 0000000000..1dcbe3a7a5
--- /dev/null
+++ b/editor/translations/az.po
@@ -0,0 +1,12562 @@
+# Azerbaijani translation of the Godot Engine editor.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>, 2021.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2021-05-14 11:20+0000\n"
+"Last-Translator: Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>\n"
+"Language-Team: Azerbaijani <https://hosted.weblate.org/projects/godot-engine/"
+"godot/az/>\n"
+"Language: az\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 4.7-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"convert() üçün uyğun olmayan növdə arqument, TYPE_* sabitlərini istifadə "
+"edin."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr "1 uzunluğunda mətin (bir işarə) gözlənilir."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"Baytların dekodlanması üçün kifayət qədər Bayt yoxdur, və ya uyğun olmayan "
+"format."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr "İfadədə uyğunsuz giriş %d (ötürülmədi)"
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr "self istifadə edilə bilməz, çünki \"instance\" null-dur (ötürülmədi)"
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "%s, %s və %s operatoruna səhv operandlar."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "%s baza növü üçün %s növünün səhv indeksi"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr "%s baza tipi üçün '% s' adlı etibarsız indeks"
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr "'%s' qurmaq üçün etibarsız arqumentlər"
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "On call to '%s':"
+msgstr "'%s'-ə çağırış zamanı:"
+
+#: core/ustring.cpp
+msgid "B"
+msgstr "B"
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr "KiB"
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr "MiB"
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr "GiB"
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr "TiB"
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr "PiB"
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr "EiB"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Free"
+msgstr "Sərbəst"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr "Balanslı"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr "Güzgü"
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "Vaxt:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr "Dəyər:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr "Açar sözü buraya daxil edin"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr "Seçili açar(lar)-ı çoxalt"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr "Seçili açar(lar)ı sil"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr "Bezier Nöqtəsi əlavə edin"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Move Bezier Points"
+msgstr "Bezier Nöqtələrini Köçür"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Animasya açarlarını çoxalt"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Animasya açarlarını sil"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr "Animasya Açar-kadr(keyframe) vaxtını dəyiş"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr "Animasya keçidini dəyiş"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Change Transform"
+msgstr "Animasya transformasiyasını dəyiş"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr "Animasya Açar-kadr (Keyframe) dəyərini dəyiş"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr "Animasiya Dəyişim Çağırısı"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Animasya Açar-kadr(Keyframe) vaxtını çoxlu(multiple) dəyiş"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr "Animasya keçidinin çoxlu(Multi) dəyişimi"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr "Animasya Transformasiyasinin çoxlu(Multi) deyişimi"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr "Animasya Açar-Kadr(keyframe) dəyərinin Çoxlu (Multi) Dəyişimi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Call"
+msgstr "Animasya Çağırışının çoxlu(Multi) Dəyişimi"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr "Animasya Uzunluğunu Dəyiş"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Change Animation Loop"
+msgstr "Animasya Döngüsünü Dəyiş"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Xassə"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "3D Transformasya izi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Call Method Track"
+msgstr "Metod çağırma izi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Bezier Curve Track"
+msgstr "Bezier Əyrisi izi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Playback Track"
+msgstr "Səs oxutma izi"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Animasya oynatma izi"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr "Animasiya uzunluğu (kadrlar)"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr "Animasiya uzunluğu (saniyələr)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "İz əlavə et"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr "Animasiya Döngüsü"
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funksiyalar:"
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr "Audio kliplər:"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr "Animasiyalar:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Change Track Path"
+msgstr "İzin yolunu dəyiş"
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr "Bu izi açın / söndürün."
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr "Yeniləmə rejimi (bu xüsusiyyət necə qurulur)"
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr "İnterpolasiya rejimi"
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr "Döngü Bükmə Rejimi (Döngüdə başlayan interpolasyanın sonu)"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr "Bu izi sil."
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr "Vaxt (sn): "
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr "İz funksiyasını aktiv edin"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Continuous"
+msgstr "Davamlı"
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr "Ayrı"
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr "Tətikləyici"
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr "Tutmaq"
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr "Ən yaxın"
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr "Xətti"
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr "Kubik"
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr "Döngü Aradəyərləndirməsini(İnterp) Qısqacla"
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr "Döngü Aradəyərləndirməsini(İnterp) Bük"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Açar daxil et"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr "Açar(lar)ı çoxalt"
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr "Açar(lar)ı sil"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr "Animasya Yeniləmə Rejimini Dəyiş"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr "Animasya Aradəyərləndirmə(İnterpolation) Rejimini Dəyiş"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr "Animasya Döngü Rejimini Dəyiş"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Animasya İzini Sil"
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr "%s üçün YENİ iz yaradılsın və açar daxil edilsin?"
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr "%d YENİ izlər yarat və açarları daxil et?"
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Create"
+msgstr "Yarat"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Animasiya Daxil Et"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr "AnimationPlayer özünü canlandıra bilməz, yalnız digər playerlər."
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr "Animasiya yaradın və əlavə edin"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr "Animasya izi və açarı əlavə edin"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr "Animasya açarı daxil edin"
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr "Animasiya Addımını Dəyişdirin"
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr "İzləri yenidən sırala"
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+"Transformasya izləri yalnız Məkan Əsaslı(Spatial-Based) düyünlərə uyğulana "
+"bilər."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+"Audio treklər yalnız bu növ düyünlərə işarə edə bilər:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+"Animasiya parçaları yalnız AnimationPlayer düyünlərini işarə edə bilər."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "An animation player can't animate itself, only other players."
+msgstr "Animasiya pleyeri özünü canlandıra bilməz, yalnız digər pleyerlər."
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr "Kök olmadan yeni iz əlavə etmək mümkün deyil"
+
+#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr "Bezier üçün səhv iz (uyğun alt-xüsusiyyətlər yoxdur)"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr "Bezier iz əlavə edin"
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr "Yol (Track path) keçərsizdir, buna görə açar əlavə edə bilməzsiniz."
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr "İz Məkan tipli deyil, açarı əlavə etmək mümkün deyil"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr "Transformasya İz Açarı əlavə edin"
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr "İz Açarı Əlavə Et"
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+"Yol (Track path) keçərsizdir, buna görə metod açarı əlavə edə bilməzsiniz."
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr "Metod İz Açarı əlavə edin"
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr "Metod obyektdə tapılmadı: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Animasya Köçürmə Açarları"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr "Panel(Clipboard) boşdur"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "İzləri yapışdır"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr "Animasya Açarlarını Ölçülə"
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr "Bu seçim Bezier redaktəsi üçün işləmir, çünki yalnız bir izlidir."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+"Bu animasiya idxal olunan səhnəyə məxsusdur, buna görə də idxal olunan izdə "
+"edilən dəyişikliklər yadda saxlanılmayacaq.\n"
+"\n"
+"Xüsusi iz əlavə etmək imkanını təmin etmək üçün, səhnənin idxal ayarlarına "
+"istiqamətlənin və təyin edin\n"
+"\"Animation > Storage\" to \"Files\", aktivləşdir \"Animation > Keep Custom "
+"Tracks\", sonra yenidən idxal.\n"
+"Alternativ olaraq, faylları ayırmaq üçün animasiya idxal edən əvvəlcədən "
+"qurulmuş idxaldan(import preset) istifadə edin."
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr "Xəbərdarlıq: İdxal edilmiş animasiyanın redaktəsi"
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr "Animasiya yaratmaq və redaktə etmək üçün AnimationPlayer düyünü seçin."
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr "Yalnız ağacda seçilən düyünlərdən izləri göstər."
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+"İzləri düyünlərə görə qruplaşdır və ya onları sadə siyahı şəklində nümayiş "
+"etdir."
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr "Yapışdır(Snap):"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr "Animasiya addım dəyəri."
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr "Saniyə"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "FPS"
+msgstr "FPS"
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Redaktə et"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr "Animasiya xüsusiyyətləri."
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr "İzləri Kopyala"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Ölçmə seçimi"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Kursordan Ölçülə"
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Seçiləni Çoxalt"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Tərsinə çevrilmişi Çoxalt"
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr "Seçiləni Sil"
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr "Növbəti addıma keç"
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr "Əvvəlki addıma keç"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Animasiyanı Optimallaşdırma"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Animasiyanı Təmizləmə"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr "Animasiya ediləcək düyünü seçin:"
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr "Bezier Əyrisini istifadə edin"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr "Animasya Optimizator"
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr "Maks. Xətti Xəta:"
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr "Maks.Bucaqlı Xəta:"
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr "Maks Optimize Edilə Bilən Bucaq:"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr "Optimallaşdır"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr "Səhv açarları sil"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr "Həll edilməmiş və boş izləri sil"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr "Bütün animasiyaları təmizlə"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr "Animasiya(lar)nı Təmizlə (GERİ QAYTARMA YOXDUR!)"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr "Təmizlə"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Ölçüm Nisbəti:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr "Kopyalanacaq izləri seçin"
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopyala"
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr "Hamısını Seç/Seçmə"
+
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Add Audio Track Clip"
+msgstr "Audio İz Klipi əlavə et"
+
+#: editor/animation_track_editor_plugins.cpp
+#, fuzzy
+msgid "Change Audio Track Clip Start Offset"
+msgstr "Audio İz Klipinin Başlanğıc Sürüşməsini Dəyiş"
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr "Audio İz Klipinin Bitiş Sürüşməsini Dəyiş"
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr "Massiv Ölçüsünü Dəyiş"
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr "Massiv Qiymət Növünü Dəyiş"
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr "Massiv dəyərini dəyiş"
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr "Sətirə get"
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr "Sətir Nömrəsi:"
+
+#: editor/code_editor.cpp
+msgid "%d replaced."
+msgstr "% d dəyişdirildi."
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr "%d uyğun gəlir."
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr "%d uyğun gəlir."
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+#, fuzzy
+msgid "Match Case"
+msgstr "Hərf Uyğunlaşdır"
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr "Bütün sözlər"
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr "Əvəz Et"
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr "Hamısını Əvəz Et"
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr "Yalnız Seçim"
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr "Standart"
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Skriptlər Panelini Aktivləşdir/Söndür"
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr "Yaxınlaşdır"
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr "Uzaqlaşdır"
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr "Yaxınlaşdırmanı Sıfırla"
+
+#: editor/code_editor.cpp
+msgid "Warnings"
+msgstr "Xəbərdarlıqlar"
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr "Sətir və sütun ədədləri."
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr "Hədəf düyünündə metod göstərilməlidir."
+
+#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr "Metod adı hökmlü identifikativ olmalıdır."
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+"Hədəf metodu tapılmadı. Hədəf düyününə hökmlü bir metod təyin edin və ya "
+"skript yapışdırın."
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr "Düyünə qoşulun:"
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr "Skriptə qoşulun:"
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr "Siqnaldan:"
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr "Səhnədə heç bir skript yoxdur."
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr "Əlavə Et"
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr "Sil"
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr "Ekstra Çağırış Arqumenti Əlavə Et:"
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr "Ekstra Çağırış Arqumentləri:"
+
+#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr "Alıcı metod:"
+
+#: editor/connections_dialog.cpp
+msgid "Advanced"
+msgstr "Qabaqcıl"
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr "Təxirə salınmış"
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+"Siqnalı təxirə salar, növbədə saxlayar və yalnız prosessorun bikar vaxtında "
+"atəşlər."
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr "Tək atış"
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr "İlk buraxılışından sonra Siqnalı kəsir."
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr "Siqnala bağlana bilmir"
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Bağla"
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr "Qoş"
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr "Siqnal:"
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr "'%s' ilə '%s' qoş"
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr "'%s' ilə '%s' arasında əlaqəni kəs"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
+msgstr "Hamısını '% s' Siqnalından ayır"
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr "Qoş ..."
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr "Ayır"
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr "Siqnalı bir Metoda Bağla"
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr "Əlaqəni redaktə edin:"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+"Əminsinizmi ki, bütün əlaqələri \"%s\" siqnalından çıxartmaq istəyirsiniz?"
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr "Siqnallar"
+
+#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr "Siqnalları filtirlə"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr "Əminsinizmi ki, bütün əlaqələri bu siqnaldan çıxartmaq istəyirsiniz?"
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr "Hamısını ayır"
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr "Redaktə et..."
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr "Metoda Get"
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr "%s növünü dəyişdirin"
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr "Dəyişdir"
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr "Yeni %s yarat"
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favoritlər:"
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Son:"
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr "Axtar:"
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr "Uyğunlaşmalar:"
+
+#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr "İzah:"
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr "Bunun üçün Dəyişdirmə Axtar:"
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr "Bunun üçün Asılılıqlar:"
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+"'%s' səhnəsi hazırda redaktə olunur.\n"
+"Dəyişikliklər yalnız yenidən yükləndikdə qüvvəyə minəcək."
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+"'%s' resursu istifadədədir.\n"
+"Dəyişikliklər yalnız yenidən yükləndikdə qüvvəyə minəcək."
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr "Asılılıqlar"
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr "Mənbə"
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+msgid "Path"
+msgstr "Yol"
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr "Asılılıqlar:"
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr "Qırılmışı düzəldin"
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr "Asılılıq redaktoru"
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr "Əvəzetmə mənbəyini axtarın:"
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr "Aç"
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr "Bunların Sahibləri:"
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+"Seçili fayllar layihənizdən silindi? (geri qaytarma yoxdur)\n"
+"Aradan qaldırılan faylları sistemin zibil qutusunda tapıb bərpa edə "
+"bilərsiniz."
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+"Aradan qaldırılan fayllar işləməsi üçün digər resurslar tərəfindən tələb "
+"olunur.\n"
+"Yenə də onlar silinsin? (geri qaytarma yoxdur)\n"
+"Aradan qaldırılan faylları sistemin zibil qutusunda tapıb bərpa edə "
+"bilərsiniz."
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr "Silinə bilmədi:"
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr "Yükləmə xətası:"
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr "Əksik asılılıqlar səbəbindən yüklənmə uğursuz oldu:"
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr "Yenə də aç"
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr "Hansı tədbir görülməlidir?"
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr "Asılılıqları düzəlt"
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr "Yükləmə xətaları!"
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr "%d Maddə(lər)i Qalıcı olaraq silinsin?(Geri qaytarmaq yoxdu!)"
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr "Asılılıqları göstər"
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr "Orphan qaynaq Səyyahı"
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr "Sil"
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "Sahiblər"
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr "Açıq Sahibsiz Resurslar:"
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr "Lüğət Açarını Dəyiş"
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr "Lüğət dəyərini dəyiş"
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr "Godot topluluğundan təşəkkürlər!"
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr "Godot oyun motoruna töhvə verənlər"
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr "Layihə Qurucuları"
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr "Baş Developer"
+
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr "Layihə Meneceri "
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr "Developers"
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr "Müəlliflər"
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr "Platin Sponsorlar"
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr "Qızıl Sponsorlar"
+
+#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr "Gümüş Sponsorlar"
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr "Bürünc Sponsorlar"
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr "Mini Sponsorlar"
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr "Qızıl Donorlar"
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr "Gümüş Donorlar"
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr "Bürünc Donorlar"
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr "Donorlar"
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr "Lisenziya"
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr "Üçüncü tərəf Lisenziyalar"
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+"Godot Engine, hamısı MIT lisenziyasının şərtlərinə uyğun bir sıra üçüncü "
+"tərəf pulsuz və açıq mənbəli kitabxanalara etibar edir. Aşağıda, müvafiq "
+"müəllif hüquqları bildirişləri və lisenziya şərtləri ilə bütün bu üçüncü "
+"tərəf komponentlərinin tam siyahısı verilmişdir."
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr "Bütün komponentlər"
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr "Komponentlər"
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr "Lisenziyalar"
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "%s (Already Exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "And %s more files."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Contents:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Can't add autoload:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase profile '%s'? (no undo)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "override:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "default:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored the Default layout to its base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Saved Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network Filesystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle System Console"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update When Changed"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redownload"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON of mirror list. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move to Trash"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed SHA-256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene and try again."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Always Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Command: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy Polygon to UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy UV to Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "[Ignore]"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Not available when using the GLES2 renderer."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme File"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS addons are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No files added to stage"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "VCS Addon is not initialized"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staging area"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage Selected"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage All"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View file diffs before committing them to the latest version"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No file diff is active"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect changes in file diff"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "This directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per-level Counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set, the counter restarts for each group of child nodes."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "PascalCase to snake_case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "snake_case to PascalCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script to the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach the script from the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script path/name is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find the 'apksigner' tool."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Release keystore incorrectly configured in the export preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
+"\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Finding meshes and lights"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing geometry (%d/%d)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing environment"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generating capture"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Done"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid ""
+"Color: #%s\n"
+"LMB: Set color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 595899152d..4005ff2090 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
+"PO-Revision-Date: 2021-03-10 22:14+0000\n"
"Last-Translator: Любомир Василев <lyubomirv@gmx.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
@@ -26,7 +26,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1811,8 +1811,8 @@ msgid "Open a File or Directory"
msgstr "Отваряне на файл или папка"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Запазване"
@@ -2446,40 +2446,52 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Не може да се зареди скриптът на добавка от: „%s“."
+msgstr "Не може да бъде намерено полето за скрипт за добавката: „%s“."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "Не може да се зареди скриптът на добавка от: „%s“."
+msgstr "Не може да се зареди добавката-скрипт от: „%s“."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
+"Не може да се зареди добавката-скрипт от: „%s“. Изглежда има грешка в кода. "
+"Моля, проверете синтаксиса."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
+"Не може да се зареди добавката-скрипт от: „%s“. Базовият тип не е "
+"„EditorPlugin“."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
+"Не може да се зареди добавката-скрипт от: „%s“. Скриптът не е в режим на "
+"„инструмент“."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"Сцената „%s“ е била внесена автоматично и затова не може да се променя.\n"
+"Ако искате да правите промени в нея, може да създадете нова сцена-наследник."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"Грешка при зареждането на сцената. Тя трябва да се намира в папката на "
+"проекта. Използвайте „Внасяне“, за да отворите сцената, и след това я "
+"запазете някъде в папката на проекта."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
@@ -2495,6 +2507,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Няма определена главна сцена. Искате ли да изберете такава сега?\n"
+"Можете да промените това по всяко време в „Настройките на проекта“, в "
+"категорията „Приложение“."
#: editor/editor_node.cpp
msgid ""
@@ -2502,6 +2517,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Избраната сцена „%s“ не съществува. Искате ли да изберете друга?\n"
+"Можете да промените това по всяко време в „Настройките на проекта“, в "
+"категорията „Приложение“."
#: editor/editor_node.cpp
msgid ""
@@ -2509,6 +2527,10 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Избраната сцена „%s“ не е файл съдържащ сцена. Искате ли да изберете "
+"подходящ файл?\n"
+"Можете да промените това по всяко време в „Настройките на проекта“, в "
+"категорията „Приложение“."
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -2864,6 +2886,10 @@ msgid "About"
msgstr "Относно"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Пускане на проекта."
@@ -2992,13 +3018,12 @@ msgid "Open & Run a Script"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Следните файлове са по-нови на диска.\n"
-"Кое действие трябва да се предприеме?:"
+"Кое действие трябва да се предприеме?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3518,6 +3543,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3895,9 +3925,25 @@ msgstr ""
msgid "Saving..."
msgstr "Запазване..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Изберете метод на внасяне"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Метод на внасяне:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Връщане на стандартните настройки"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
-msgstr "%d Файлове"
+msgstr "%d файла"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
@@ -4958,7 +5004,6 @@ msgid "Sort:"
msgstr "Сортиране:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Категория:"
@@ -5024,6 +5069,7 @@ msgstr ""
"принадлежат на квадратната област [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -7319,6 +7365,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10037,6 +10088,11 @@ msgstr ""
msgid "Plugins"
msgstr "Приставки"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Внасяне на преводи"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10521,6 +10577,13 @@ msgid "Remote"
msgstr "Отдалечен"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12010,6 +12073,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Празен CollisionPolygon2D не влияе на колизиите."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12288,11 +12359,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12884,9 +12950,6 @@ msgstr "Константите не могат да бъдат променен
#~ msgid "Import Large Texture"
#~ msgstr "Внасяне на голяма текстура"
-#~ msgid "Import Translations"
-#~ msgstr "Внасяне на преводи"
-
#~ msgid "Couldn't import!"
#~ msgstr "Неуспешно внасяне!"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 18ac61a269..5192cd4164 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -7,7 +7,7 @@
# Tahmid Karim <tahmidk15@gmail.com>, 2016.
# Tawhid H. <Tawhidk757@yahoo.com>, 2019.
# Hasibul Hasan <hasibeng78@gmail.com>, 2019.
-# Oymate <dhruboadittya96@gmail.com>, 2020.
+# Oymate <dhruboadittya96@gmail.com>, 2020, 2021.
# Mokarrom Hossain <mhb2016.bzs@gmail.com>, 2020, 2021.
# Sagen Soren <sagensoren03@gmail.com>, 2020.
# Hasibul Hasan <d1hasib@yahoo.com>, 2020.
@@ -15,8 +15,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
-"Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n"
+"PO-Revision-Date: 2021-05-14 11:19+0000\n"
+"Last-Translator: Oymate <dhruboadittya96@gmail.com>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
"Language: bn\n"
@@ -24,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -729,7 +729,7 @@ msgstr "শুধুমাত্র নির্বাচিতসমূহ"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "আদর্শ"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -1179,11 +1179,11 @@ msgstr "লেখক"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
-msgstr "প্ল্যাটিনাম স্পনসর"
+msgstr "প্ল্যাটিনাম বিজ্ঞাপক"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
-msgstr "গোল্ড স্পনসর"
+msgstr "সোনালি বিজ্ঞাপক"
#: editor/editor_about.cpp
#, fuzzy
@@ -1197,7 +1197,7 @@ msgstr "ব্রোঞ্জ ডোনার"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr "মিনি স্পনসর"
+msgstr "ক্ষুদ্র বিজ্ঞাপক"
#: editor/editor_about.cpp
msgid "Gold Donors"
@@ -1375,7 +1375,7 @@ msgstr "ইফেক্ট ডিলিট করুন"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "শব্দ"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1581,7 +1581,7 @@ msgstr "(খালি/শূন্য)"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[অসংরক্ষিত]"
#: editor/editor_dir_dialog.cpp
#, fuzzy
@@ -1926,8 +1926,8 @@ msgid "Open a File or Directory"
msgstr "ফাইল বা পথ/ডিরেক্টরি খুলুন"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "সংরক্ষন করুন"
@@ -2654,8 +2654,9 @@ msgstr "%s হতে স্ক্রিপ্ট তুলতে/লোডে
#: editor/editor_node.cpp
#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"'%s' পাথ ব্যাবহার করে অ্যাড-অন স্ক্রিপ্ট লোড করা সম্ভব হয়নি। স্ক্রিপ্টটি টুল মোডে নেই।"
@@ -3135,6 +3136,10 @@ msgid "About"
msgstr "সম্বন্ধে"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "প্রকল্পটি চালান।"
@@ -3441,7 +3446,7 @@ msgstr "চালু"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "স্তর"
#: editor/editor_properties.cpp
#, fuzzy
@@ -3537,7 +3542,7 @@ msgstr "সেল (Cell)-এর আকার:"
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "পাতা: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -3872,6 +3877,11 @@ msgstr ""
"ইম্পোর্ট করুন।"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move/rename resources root."
msgstr "ফন্টের উৎস লোড/প্রসেস করা সম্ভব হচ্ছে না।"
@@ -4307,6 +4317,25 @@ msgstr ""
msgid "Saving..."
msgstr "সংরক্ষিত হচ্ছে..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "মোড (Mode) বাছাই করুন"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "ইম্পোর্ট"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "প্রাথমিক sRGB ব্যবহার করুন"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -4456,7 +4485,7 @@ msgstr "প্লাগইন-সমূহ"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "উপফোল্ডার:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
#, fuzzy
@@ -4969,7 +4998,7 @@ msgstr "গঠনবিন্যাস"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr ""
+msgstr "গভীরতা"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
@@ -5054,11 +5083,11 @@ msgstr "সমাপ্তি(সমূহ)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "তাৎক্ষণিক"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "সিঙ্ক"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
@@ -5066,7 +5095,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "ভ্রমণ"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
@@ -5443,7 +5472,7 @@ msgstr "পরবর্তী"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "শেষ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
@@ -5468,7 +5497,6 @@ msgid "Sort:"
msgstr "সাজান:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "বিভাগ:"
@@ -6998,7 +7026,7 @@ msgstr "Polygon 2D UV এডিটর"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "অতিবেগুনী"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -7074,7 +7102,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "ব্যাসার্ধ:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -8035,6 +8063,11 @@ msgstr "তথ্য দেখুন"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -8336,7 +8369,7 @@ msgstr "ফ্রেমসমূহ স্তূপ করুন"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "সরলীকরণ: "
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -8528,7 +8561,7 @@ msgstr "পদক্ষেপ:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
-msgstr ""
+msgstr "বিভক্তকারক:"
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
@@ -10942,7 +10975,7 @@ msgstr "প্রক্রিয়া/অ্যাকশন"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "মৃতস্থান"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -11013,6 +11046,11 @@ msgstr "স্বয়ংক্রিয়-লোড"
msgid "Plugins"
msgstr "প্লাগইন-সমূহ"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "লোড ডিফল্ট"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "প্রিসেট..."
@@ -11546,6 +11584,13 @@ msgid "Remote"
msgstr "অপসারণ করুন"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Local"
msgstr "ঘটনাস্থল"
@@ -12185,7 +12230,7 @@ msgstr "পূর্বের ট্যাব"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "সমতল:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -12198,7 +12243,7 @@ msgstr "পূর্বের ট্যাব"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
-msgstr ""
+msgstr "মেঝে:"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -13204,6 +13249,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "সংঘর্ষে ফাঁকা/শুন্য CollisionPolygon2D-এর কোনো প্রভাব নেই।"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13495,11 +13548,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13753,7 +13801,7 @@ msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
-msgstr ""
+msgstr "(অন্যান্য)"
#: scene/main/scene_tree.cpp
msgid ""
@@ -15440,9 +15488,6 @@ msgstr ""
#~ msgid "Use Default Light"
#~ msgstr "প্রাথমিক লাইট ব্যবহার করুন"
-#~ msgid "Use Default sRGB"
-#~ msgstr "প্রাথমিক sRGB ব্যবহার করুন"
-
#~ msgid "Default Light Normal:"
#~ msgstr "লাইটের প্রাথমিক নরমাল:"
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 3651e8fb0e..dfab47a0e2 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -1812,8 +1812,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2456,8 +2456,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2862,6 +2863,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3512,6 +3517,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3889,6 +3899,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4940,7 +4966,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7265,6 +7290,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9968,6 +9998,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10450,6 +10484,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11917,6 +11958,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12172,11 +12221,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 38f08f66cd..3346449af2 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -11,13 +11,16 @@
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020.
# Xavier Gomez <hiulit@gmail.com>, 2020.
# Aina <ainasoga@gmail.com>, 2020.
-# Alex Mancha <codingstain@gmail.com>, 2020.
+# Alex Mancha <codingstain@gmail.com>, 2020, 2021.
+# Carles Pastor Badosa <cpbadosa@gmail.com>, 2021.
+# Roberto Pérez <djleizar@gmail.com>, 2021.
+# Joel Garcia Cascalló <jocsencat@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-06-15 01:48+0000\n"
-"Last-Translator: roger <616steam@gmail.com>\n"
+"PO-Revision-Date: 2021-05-14 11:19+0000\n"
+"Last-Translator: Joel Garcia Cascalló <jocsencat@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
"Language: ca\n"
@@ -25,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.1-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -766,17 +769,16 @@ msgid "Method in target node must be specified."
msgstr "S'ha d'especificar el mètode al node de destinació."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "El nom no és un identificador vàlid:"
+msgstr "El nom del mètode no és un identificador vàlid."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"El mètode objectiu no s'ha trobat. Especifiqueu un mètode vàlid o adjunteu-"
-"li un script."
+"El mètode objectiu no s'ha trobat. Especifiqueu un mètode vàlid o adjunteu "
+"un script al node."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
@@ -813,7 +815,7 @@ msgstr "Treu"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "Arguments de Crida addicionals:"
+msgstr "Afegir arguments de crida addicionals:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
@@ -862,11 +864,11 @@ msgstr "No es pot connectar el senyal"
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
-msgstr "Tanca"
+msgstr "Tancar"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr "Connecta"
+msgstr "Connectar"
#: editor/connections_dialog.cpp
msgid "Signal:"
@@ -874,11 +876,11 @@ msgstr "Senyal:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr "Connecta '%s' amb '%s'"
+msgstr "Connectar '%s' amb '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "Desconnecta '%s' de '%s'"
+msgstr "Desconnectar '%s' de '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
@@ -886,12 +888,12 @@ msgstr "Desconnecta-ho tot del senyal: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr "Connecta..."
+msgstr "Connectar..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr "Desconnecta"
+msgstr "Desconnectar"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
@@ -911,9 +913,8 @@ msgid "Signals"
msgstr "Senyals"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Filter signals"
-msgstr "Filtrat de Fitxers"
+msgstr "Filtrat de senyals"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -1483,7 +1484,7 @@ msgstr "Treu Autocàrrega"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr "Activa"
+msgstr "Activar"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
@@ -1491,7 +1492,7 @@ msgstr "Reorganitza AutoCàrregues"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr ""
+msgstr "No es pot afegir l'autocàrrega:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1871,8 +1872,8 @@ msgid "Open a File or Directory"
msgstr "Obre un Fitxer o Directori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Desa"
@@ -2369,14 +2370,13 @@ msgstr ""
"panell d'importació i torneu-lo a importar."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"En ser una escena importada, no se'n conservaran els canvis. \n"
+"En ser una escena importada, no se'n conservaran els canvis.\n"
"Instanciar o heretar l'escena permetria la seva modificació.\n"
"Referiu-vos a la documentació rellevant sobre la importació d'escenes per a "
"més informació."
@@ -2558,9 +2558,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Error carregant l'Script complement des del camí: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"No es pot carregar l'script d'addon des del camí: '%s' Sembla que hi ha un "
"error en el codi, si us plau comproveu la sintaxi."
@@ -3015,6 +3017,10 @@ msgid "About"
msgstr "Quant a"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Reprodueix el projecte."
@@ -3159,13 +3165,12 @@ msgid "Open & Run a Script"
msgstr "Obre i Executa un Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"El disc conté versions més recents dels fitxer següents. \n"
-"Quina acció voleu seguir?:"
+"El disc conté versions més recents dels fitxer següents.\n"
+"Quina acció voleu seguir?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3714,6 +3719,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "Estat: No s'ha pogut importar. Corregiu el fitxer i torneu a importar."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "No es pot moure/reanomenar l'arrel dels recursos."
@@ -4105,6 +4115,25 @@ msgstr ""
msgid "Saving..."
msgstr "Desant..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Mode de selecció"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importa"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Carrega Valors predeterminats"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Fitxers"
@@ -4779,9 +4808,8 @@ msgid "Move Node"
msgstr "Moure Node"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Transició: "
+msgstr "La transició existeix!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
@@ -5197,7 +5225,6 @@ msgid "Sort:"
msgstr "Ordena:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoria:"
@@ -7477,9 +7504,8 @@ msgid "Yaw"
msgstr "Guinyada"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Mida: "
+msgstr "Mida:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7668,6 +7694,11 @@ msgid "View Rotation Locked"
msgstr "Rotació de la Vista Bloquejada"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
@@ -10685,6 +10716,11 @@ msgstr "Càrrega Automàtica"
msgid "Plugins"
msgstr "Connectors"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Carrega Valors predeterminats"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Configuració..."
@@ -10747,9 +10783,8 @@ msgid "Batch Rename"
msgstr "Reanomena"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "Reemplaça: "
+msgstr "Reemplaça:"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -11213,6 +11248,13 @@ msgid "Remote"
msgstr "Remot"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
@@ -11503,7 +11545,7 @@ msgstr "Procés Fill Connectat"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "Error de Còpia"
+msgstr "Copia l'error"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -12827,6 +12869,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D buit no té cap efecte en la col·lisió."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13148,11 +13198,6 @@ msgstr ""
"Les GIProbes no estan suportades pel controlador de vídeo GLES2.\n"
"Utilitzeu un BakedLightmap en el seu lloc."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
#, fuzzy
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -13215,15 +13260,15 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
+msgstr "Node A i Node B han de ser PhysicsBodies"
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
-msgstr ""
+msgstr "El node A ha de ser de tipus PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
-msgstr ""
+msgstr "El node B ha de ser de tipus PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
@@ -13231,7 +13276,7 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
+msgstr "El Node A i el Node B han de ser PhysicsBodies diferents"
#: scene/3d/remote_transform.cpp
#, fuzzy
@@ -13300,18 +13345,16 @@ msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Eines d'Animació"
+msgstr "Animació no trobada: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "En el node '%s', l'animació no és valida: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "ERROR: El Nom de l'Animació no és vàlid!"
+msgstr "Animació invàlida: '%s'."
#: scene/animation/animation_tree.cpp
#, fuzzy
@@ -13339,7 +13382,7 @@ msgstr "L'arbre d'animació no és vàlid."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
-msgstr ""
+msgstr "Aquest node està en desús. Fes servir AnimationTree."
#: scene/gui/color_picker.cpp
#, fuzzy
@@ -13400,9 +13443,8 @@ msgid "Must use a valid extension."
msgstr "Cal utilitzar una extensió vàlida."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "Activar Ajustament"
+msgstr "Activar graella del minimapa"
#: scene/gui/popup.cpp
#, fuzzy
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 625daea641..b37f9a6a3f 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -11,25 +11,26 @@
# zxey <r.hozak@seznam.cz>, 2018.
# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019, 2020, 2021.
# Peeter Angelo <contact@peeterangelo.com>, 2019.
-# VojtechBrezina <vojta.brezina@gmail.com>, 2019.
+# VojtechBrezina <vojta.brezina@gmail.com>, 2019, 2021.
# Garrom Orc Shaman <garromorcshaman@gmail.com>, 2019.
# David Husička <davidek251@seznam.cz>, 2019.
# Luboš Nečas <lubosnecas506@seznam.cz>, 2019.
# David Kubeš <kubesdavid@email.cz>, 2019.
-# Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020.
+# Emil Jiří Tywoniak <emil.tywoniak@gmail.com>, 2020, 2021.
# Filip Vincůrek <vincurek.f@gmail.com>, 2020.
# Ondrej Pavelka <ondrej.pavelka@outlook.com>, 2020.
-# Zbyněk <zbynek.fiala@gmail.com>, 2020.
+# Zbyněk <zbynek.fiala@gmail.com>, 2020, 2021.
# Daniel Kříž <Daniel.kriz@protonmail.com>, 2020.
# VladimirBlazek <vblazek042@gmail.com>, 2020.
# kubajz22 <til.jakubesko@seznam.cz>, 2020.
# Václav Blažej <vaclavblazej@seznam.cz>, 2020, 2021.
+# ProfJack <profjackcz@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-22 10:21+0000\n"
-"Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n"
+"PO-Revision-Date: 2021-05-03 06:13+0000\n"
+"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
@@ -37,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -186,11 +187,11 @@ msgstr "Animace: Změna času klíčových snímků"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr "Animace: změna přechodů"
+msgstr "Animace: Změna přechodů"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr "Animace: změna transformací"
+msgstr "Animace: Změna transformací"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
@@ -198,7 +199,7 @@ msgstr "Animace: Změnit hodnotu klíčových snímků"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
-msgstr "Animace: změna volání"
+msgstr "Animace: Změna více volání"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -292,7 +293,7 @@ msgstr "Čas (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr "Přepínací stopa povolena"
+msgstr "Povolit stopu"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -354,7 +355,7 @@ msgstr "Změnit režim interpolace animace"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
-msgstr "Změnit režim smyčky animace"
+msgstr "Změnit mód smyčky animace"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -676,7 +677,7 @@ msgstr "Vybrat vše/nic"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "Přidat klip audio stopy"
+msgstr "Přidat audio klip"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -1299,7 +1300,7 @@ msgstr "Přepnout bypass efektů na zvukové sběrnice"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "Vybrat přenos zvukové sběrnice"
+msgstr "Vybrat cíl zvukové sběrnice"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
@@ -1867,8 +1868,8 @@ msgid "Open a File or Directory"
msgstr "Otevřít soubor nebo složku"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Uložit"
@@ -2477,7 +2478,7 @@ msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
-"Tato scéna obsahuje neuložené změny.\n"
+"Aktuální scéna obsahuje neuložené změny.\n"
"Přesto znovu načíst? Tuto akci nelze vrátit zpět."
#: editor/editor_node.cpp
@@ -2538,19 +2539,19 @@ msgstr ""
"Nelze povolit rozšiřující plugin: '%s' parsování konfigurace se nezdařilo."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"Nelze najít záznam skriptu pro rozšiřující plugin v: 'res://addons/%s'."
+msgstr "Nelze najít záznam skriptu pro rozšiřující plugin v: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Nelze načíst skript rozšíření z cesty: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nelze načíst skript rozšíření z cesty: '%s'. Zdá se, že se v kódu nachází "
"chyba. Prosím, zkontrolujte syntax."
@@ -2993,6 +2994,10 @@ msgid "About"
msgstr "O aplikaci"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spustit projekt."
@@ -3132,13 +3137,12 @@ msgid "Open & Run a Script"
msgstr "Otevřít a spustit skript"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Následující soubory mají novější verzi na disku.\n"
-"Jaká akce se má vykonat?:"
+"Jaká akce se má vykonat?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3677,6 +3681,12 @@ msgstr ""
"znovu ručně."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"Importování tohoto souboru bylo zakázáno, takže jej nelze otevřít pro úpravy."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nelze přesunout/přejmenovat kořen zdrojů."
@@ -4064,6 +4074,22 @@ msgstr "Vrátili jste objekt, který dědí z Node metodou `post_import()`?"
msgid "Saving..."
msgstr "Ukládání..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Vybrat Importér"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importér:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Obnovit výchozí"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Zachovat soubor (bez importu)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d souborů"
@@ -5026,9 +5052,8 @@ msgid "Got:"
msgstr "Staženo:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Neúspěšná kontrola sha256 hashe"
+msgstr "Neúspěšná kontrola SHA-256 hashe"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5072,11 +5097,11 @@ msgstr "Stahování tohoto assetu právě probíhá!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr "Naposledy upravené"
+msgstr "Nedávno aktualizované"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr "Naposledy neupravené"
+msgstr "Dlouho neaktualizované"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
@@ -5131,7 +5156,6 @@ msgid "Sort:"
msgstr "Řadit podle:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorie:"
@@ -5160,14 +5184,12 @@ msgid "Assets ZIP File"
msgstr "ZIP soubor asetů"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
-"Nelze určit cestu uložení pro světelnou mapu obrázku.\n"
-"Uložte scénu (obrázky se uloží do stejného adresáře) nebo vyberte cestu pro "
-"uložení z vlastnosti BakedLightmap."
+"Nelze určit cestu pro uložení obrázků světelné mapy.\n"
+"Uložte scénu a zkuste to znovu."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5197,6 +5219,7 @@ msgstr ""
"čtvercové oblasti [0.0, 1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -6302,9 +6325,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Bod lze vložit pouze do process materiálu ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "Převést na CPUParticles"
+msgstr "Převést na CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -7087,7 +7109,7 @@ msgstr "Malá písmena"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
-msgstr "Velká písmena"
+msgstr "Velká Písmena"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
@@ -7151,7 +7173,7 @@ msgstr "Duplikovat dolů"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr "Kompletní symbol"
+msgstr "Doplnit symbol"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
@@ -7331,9 +7353,8 @@ msgid "Yaw"
msgstr "Náklon"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Velikost: "
+msgstr "Velikost"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7517,6 +7538,11 @@ msgstr "Rotace pohledu uzamknuta"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10006,9 +10032,8 @@ msgid "Projects"
msgstr "Projekty"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Získávání zrcadel, prosím čekejte..."
+msgstr "Načítání, prosím čekejte..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10381,6 +10406,10 @@ msgstr "Autoload"
msgid "Plugins"
msgstr "Pluginy"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Načíst výchozí"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Předvolba..."
@@ -10629,12 +10658,10 @@ msgid "Instance Child Scene"
msgstr "Přidat instanci scény"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Nelze manipulovat s uzly z cizí scény!"
+msgstr "Nelze vložit kořenový uzel do stejné scény."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "Vložit uzly"
@@ -10765,7 +10792,6 @@ msgid "Attach Script"
msgstr "Připojit skript"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
msgstr "Vyjmout uzly"
@@ -10883,6 +10909,13 @@ msgid "Remote"
msgstr "Vzdálený"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Místní"
@@ -11576,36 +11609,32 @@ msgstr "Přiřaďte uzlu GridMap zdroj MeshLibrary k použití jeho sítě."
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "Začít zapečení"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "Připravování datových struktur"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "Vygenerovat AABB"
+msgstr "Vygenerovat buffery"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "Směry"
+msgstr "Přímé osvětlení"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "Odsadit zprava"
+msgstr "Nepřímé osvětlení"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
msgstr "Následné zpracování"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Plotting lightmaps"
-msgstr "Vykreslení světel:"
+msgstr "Vykreslování světelných map"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -12112,9 +12141,8 @@ msgid "Select device from the list"
msgstr "Vyberte zařízení ze seznamu"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Unable to find the 'apksigner' tool."
-msgstr "Nelze najít nástroj zipalign."
+msgstr "Nelze najít nástroj 'apksigner'."
#: platform/android/export/export.cpp
msgid ""
@@ -12136,14 +12164,12 @@ msgstr ""
"Úložiště klíčů pro vydání je nakonfigurováno nesprávně v profilu exportu."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr "Nesprávná cesta Android SDK pro vlastní sestavení v Nastavení editoru."
+msgstr "Je vyžadována platná cesta Android SDK v Nastavení editoru."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "Nesprávná cesta Android SDK pro vlastní sestavení v Nastavení editoru."
+msgstr "Neplatná cesta k Android SDK v Nastavení editoru."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
@@ -12151,12 +12177,11 @@ msgstr "Chybí složka \"platform-tools\"!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "Nelze najít příkaz adb z nástrojů platformy Android SDK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr "Nesprávná cesta Android SDK pro vlastní sestavení v Nastavení editoru."
+msgstr "Zkontrolujte ve složce Android SDK uvedené v Nastavení editoru."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
@@ -12164,7 +12189,7 @@ msgstr "Chybí složka \"build-tools\"!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "Nelze najít apksigner, nástrojů Android SDK."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12422,6 +12447,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Prázdný CollisionPolygon2D nemá při kolizi žádný efekt."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "Chybný polygon. Alespoň 3 body jsou potřeba v 'Solids' build módu."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr "Chybný polygon. Alespoň 2 body jsou potřeba v 'Segments' build módu."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12625,27 +12658,23 @@ msgstr "ARVROrigin musí mít uzel ARVRCamera jako potomka."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "Hledat mřížky a světla"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Parsuji geometrii..."
+msgstr "Připravuji geometrii (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Zobrazit prostředí"
+msgstr "Připravuji prostředí"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "Generování světelné mapy"
+msgstr "Generování snímání"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "Generování světelné mapy"
+msgstr "Ukládám světelné mapy"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -12735,11 +12764,6 @@ msgstr ""
"Video driver GLES2 nepodporuje GIProby.\n"
"Místo toho použijte BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "Uzel InterpolatedCamera je zastaralý a bude odstraněn v Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight s úhlem širším než 90 stupňů nemůže vrhat stíny."
@@ -13048,6 +13072,8 @@ msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
+"Sampler port je připojen, ale není použitý. Zvažte změnu zdroje na "
+"'SamplerPort'."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -13077,6 +13103,10 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci."
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "Uzel InterpolatedCamera je zastaralý a bude odstraněn v Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Ne"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 0f677c6f96..3cb65a5d82 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -5,7 +5,7 @@
# Dankse Memes <purplelops@gmail.com>, 2018.
# David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018.
# Esben Damkjær Sørensen <esben@damkjaergaard.com>, 2018.
-# Kim Nielsen <kimmowich@stofanet.dk>, 2017, 2018.
+# Kim Nielsen <kimmowich@stofanet.dk>, 2017, 2018, 2021.
# Michael Madsen <mim@michael-madsen.dk>, 2017.
# Christoffer Schindel <ceas@outlook.com>, 2018.
# frederikzt <frederikzt@gmail.com>, 2018.
@@ -22,8 +22,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-05 09:20+0000\n"
-"Last-Translator: snakatk <snaqii@live.dk>\n"
+"PO-Revision-Date: 2021-04-26 22:31+0000\n"
+"Last-Translator: Kim Nielsen <kimmowich@stofanet.dk>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -406,7 +406,7 @@ msgstr "Anim Indsæt Nøgle"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Change Animation Step"
-msgstr "Ændre Animation Navn:"
+msgstr "Ændre animationsskridt"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -549,7 +549,7 @@ msgstr "Grupper spor efter node eller vis dem som almindelig liste."
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Snap:"
-msgstr "Trin: "
+msgstr "Trin:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -595,8 +595,9 @@ msgid "Duplicate Selection"
msgstr "Duplikér Valgte"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Duplicate Transposed"
-msgstr "Duplicate transposed"
+msgstr "Duplikér Transposed"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -673,7 +674,7 @@ msgstr "Skalaforhold:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "Vælg spor til kopiering:"
+msgstr "Vælg spor til kopiering"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -690,9 +691,8 @@ msgid "Select All/None"
msgstr "Vælg Node"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Lydklip:"
+msgstr "Tilføj lydspor klip"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -798,7 +798,7 @@ msgstr "Metode i target Node skal angives!"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "Navnet er ikke et gyldigt id:"
+msgstr "Metodenavnet er ikke et gyldigt id."
#: editor/connections_dialog.cpp
#, fuzzy
@@ -856,7 +856,7 @@ msgstr "Ekstra Call Argumenter:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Receiver Method:"
-msgstr "Vælg Method"
+msgstr "Modtager Metode:"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -936,9 +936,8 @@ msgid "Connect a Signal to a Method"
msgstr "Forbind Signal: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "Redigere Forbindelse: "
+msgstr "Redigér Forbindelse:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -1082,14 +1081,15 @@ msgid "Owners Of:"
msgstr "Ejere af:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Fjern de valgte filer fra projektet? (ej fortrydes)"
+msgstr ""
+"Fjern de valgte filer fra projektet? (ej fortrydes)\n"
+"Du kan finde de fjernede filer i systemets skraldespand for at genoprette "
+"dem."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1097,7 +1097,9 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"De filer der fjernes er nødvendige for, at andre ressourcer kan fungere.\n"
-"Fjern dem alligevel? (ej fortrydes)"
+"Fjern dem alligevel? (ej fortrydes)\n"
+"Du kan finde de fjernede filer i systemets skraldespand for at genoprette "
+"dem."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1129,7 +1131,7 @@ msgstr "Fejl ved indlæsning!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "Slette %d styk(s) permanent? (ej fortryd)"
+msgstr "Slet %d styk(s) permanent? (ej fortrydes)"
#: editor/dependency_editor.cpp
#, fuzzy
@@ -1204,14 +1206,12 @@ msgid "Gold Sponsors"
msgstr "Guld Sponsorer"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Silver Sponsors"
-msgstr "Sølv Donorer"
+msgstr "Sølv Sponsorer"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Bronze Sponsors"
-msgstr "Bronze Donorer"
+msgstr "Bronze Sponsorer"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
@@ -1238,22 +1238,21 @@ msgid "License"
msgstr "Licens"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Third-party Licenses"
-msgstr "Tredjeparts Licens"
+msgstr "Tredjepartslicenser"
#: editor/editor_about.cpp
-#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
-"Godot Engine er afhængig af en række tredjeparts biblioteker som er gratis "
+"Godot Engine er afhængig af en række tredjepartsbiblioteker, som er gratis "
"og open source. Alle bibliotekerne er kompatible med vilkårene i MIT-"
-"licensen. Følgende er en udtømmende liste over alle sådanne tredjeparts "
-"komponenter med deres respektive ophavsretlige udsagn og licensbetingelser."
+"licensen. Følgende er en udtømmende liste over alle sådanne "
+"tredjepartskomponenter med deres respektive ophavsretlige udsagn og "
+"licensbetingelser."
#: editor/editor_about.cpp
msgid "All Components"
@@ -1268,9 +1267,8 @@ msgid "Licenses"
msgstr "Licenser"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file, not in ZIP format."
-msgstr "Fejl ved åbning af pakke fil, ikke i zip format."
+msgstr "Fejl ved åbning af pakkefil, ikke i ZIP-format."
#: editor/editor_asset_installer.cpp
#, fuzzy
@@ -1286,9 +1284,8 @@ msgid "The following files failed extraction from package:"
msgstr "De følgende filer kunne ikke trækkes ud af pakken:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d flere filer"
+msgstr "Og %s flere filer."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1380,7 +1377,7 @@ msgstr "Bus muligheder"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "Duplikere"
+msgstr "Duplikér"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
@@ -1431,12 +1428,10 @@ msgid "Open Audio Bus Layout"
msgstr "Åben Audio Bus Layout"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "There is no '%s' file."
msgstr "Der er ingen '%s' fil."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Layout"
msgstr "Layout"
@@ -1454,9 +1449,8 @@ msgid "Add Bus"
msgstr "Tilføj Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "Gem Audio Bus Layout Som..."
+msgstr "Tilføj en ny Audio Bus til dette layout."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1550,9 +1544,8 @@ msgid "Rearrange Autoloads"
msgstr "Flytte om på Autoloads"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Can't add autoload:"
-msgstr "Kan ikke tilføje autoload:"
+msgstr "Autoload kan ikke tilføjes:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1604,9 +1597,8 @@ msgid "[unsaved]"
msgstr "[ikke gemt]"
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
-msgstr "Vælg en basis mappe først"
+msgstr "Vælg en basismappe først."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1639,9 +1631,8 @@ msgid "Storing File:"
msgstr "Lagrings Fil:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr "Ingen eksporterings-skabelon fundet ved den forventede sti:"
+msgstr "Ingen eksporterings-skabelon fundet på den forventede sti:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1652,12 +1643,16 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"Målplatform kræver 'ETC' teksturkomprimering for GLES2. Aktivér 'Import Etc' "
+"i Projektindstillingerne."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"Målplatform kræver 'ETC2' teksturkomprimering for GLES3. Aktivér 'Import Etc "
+"2' i Projektindstillingerne."
#: editor/editor_export.cpp
msgid ""
@@ -1666,18 +1661,25 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Målplatform kræver 'ETC' teksturkomprimering for driver fallback til GLES2.\n"
+"Aktivér 'Import Etc' i Projektindstillingerne, eller deaktivér 'Driver "
+"Fallback Aktiveret'."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
+"Målplatform kræver 'PVRTC' teksturkomprimering for GLES2. Aktivér 'Import "
+"Pvrtc' i Projektindstillingerne."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
+"Målplatformen kræver 'ETC2' eller 'PVRTC' teksturkomprimering for GLES3. "
+"Aktivér 'Import Etc 2' eller 'Import Pvrtc' i Projektindstillingerne."
#: editor/editor_export.cpp
msgid ""
@@ -1686,19 +1688,22 @@ msgid ""
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Målplatform kræver 'PVRTC' teksturkomprimering for driver fallback til "
+"GLES2.\n"
+"Aktivér 'Import Pvrtc' i Projektindstillingerne, eller deaktivér 'Driver "
+"Fallback Aktiveret'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Skabelonfil ikke fundet:"
+msgstr "Brugerdefineret debug skabelonfil ikke fundet."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Brugerdefineret release skabelonfil ikke fundet."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1706,7 +1711,7 @@ msgstr "Skabelonfil ikke fundet:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
+msgstr "Den indlejrede PCK kan ikke overstige 4 GiB ved 32-bit eksport."
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1743,13 +1748,12 @@ msgid "Import Dock"
msgstr "Importer"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase profile '%s'? (no undo)"
-msgstr "Erstat Alle"
+msgstr "Slet profil '%s'? (kan ikke fortrydes)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profil skal være et gyldigt filnavn og må ikke indeholde '.'"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1793,7 +1797,7 @@ msgstr "Funktions Liste:"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Enabled Classes:"
-msgstr "Søg Classes"
+msgstr "Aktiverede Classes:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
@@ -1828,7 +1832,7 @@ msgstr "(Nuværende)"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Ny"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
@@ -1938,8 +1942,8 @@ msgid "Open a File or Directory"
msgstr "Åben en Fil eller Mappe"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Gem"
@@ -2070,14 +2074,13 @@ msgid "Inherited by:"
msgstr "Arvet af:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Beskrivelse:"
+msgstr "Beskrivelse"
#: editor/editor_help.cpp
#, fuzzy
msgid "Online Tutorials"
-msgstr "Online Undervisning:"
+msgstr "Online Vejledninger"
#: editor/editor_help.cpp
msgid "Properties"
@@ -2088,9 +2091,8 @@ msgid "override:"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Standard"
+msgstr "standardindstilling:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2113,9 +2115,8 @@ msgid "Property Descriptions"
msgstr "Egenskab beskrivelser"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Værdi:"
+msgstr "(værdi)"
#: editor/editor_help.cpp
msgid ""
@@ -2635,9 +2636,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Kan ikke indlæse addon script fra stien: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Kan ikke indlæse tilføjelse script fra sti: '%s' Der ser ud til at være en "
"fejl i koden, tjek syntaksen."
@@ -2876,7 +2879,7 @@ msgstr "Projekt Indstillinger"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Version Control"
-msgstr "Version:"
+msgstr "Versionskontrol"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
@@ -3099,6 +3102,10 @@ msgid "About"
msgstr "Om"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spil dit projekt."
@@ -3769,14 +3776,17 @@ msgid "Favorites"
msgstr "Favoritter"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
-"\n"
"Status: Import af filen fejlede. Venligst reparer filen og genimporter "
"manuelt."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Kan ikke flytte/omdøbe resourcen root."
@@ -4199,6 +4209,25 @@ msgstr ""
msgid "Saving..."
msgstr "Gemmer..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Vælg Node"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importer"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Indlæs Default"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Filer"
@@ -4790,47 +4819,43 @@ msgstr "Animationsposition (i sekunder)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Skalér animation afspilningen globalt for node."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation Tools"
-msgstr "Animation Værktøjer"
+msgstr "Animations Værktøjer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
msgstr "Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
msgstr "Rediger Overgange..."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Open in Inspector"
-msgstr "Inspektør"
+msgstr "Åben i Inspector"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Vis liste over animationer i afspiller"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr ""
+msgstr "Autoplay ved Load"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Aktivér Onion Skin"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
-msgstr ""
+msgstr "Onion Skin Muligheder"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Directions"
-msgstr "Beskrivelse"
+msgstr "Retninger"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -4839,7 +4864,7 @@ msgstr "Indsæt"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
-msgstr ""
+msgstr "Fremtid"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -4860,15 +4885,15 @@ msgstr "3 trin"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr ""
+msgstr "Kun Forskelle"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "Tving Hvid Modulate"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Inkludér Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -4881,7 +4906,7 @@ msgstr "Opret Ny Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr "Animation Navn:"
+msgstr "Animations Navn:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
@@ -4895,7 +4920,6 @@ msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Next (Auto Queue):"
msgstr "Næste (Auto Kø):"
@@ -4904,9 +4928,8 @@ msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "Flyt Node(s)"
+msgstr "Flyt Node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition exists!"
@@ -4923,32 +4946,31 @@ msgstr "Tilføj Node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Slut"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Umiddelbart"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Synkroniser"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "I Slutningen"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "Rejse"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "Start og slut nodes er nødvendige for en under-overgang."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "No playback resource set at path: %s."
-msgstr "Ikke i stien for ressource."
+msgstr "Ingen afspilnings ressource indstillet på stien: %s"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
@@ -4960,7 +4982,7 @@ msgstr "Overgang Fjernet"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "Sæt Start Node (Autoplay)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4968,44 +4990,43 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Vælg og flyt nodes.\n"
+"RMB for at tilføje ny nodes.\n"
+"Shift+LMB for at oprette forbindelse."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Opret Ny %s"
+msgstr "Opret ny nodes."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Forbind Nodes"
+msgstr "Forbind nodes."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition."
-msgstr "Fjern valgte spor."
+msgstr "Fjern valgte node eller overgang."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
+"Skift autoplay på denne animation ved start, genstart eller seek til zero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "Sæt slut animation. Dette er nyttigt ved under-overgange."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
msgstr "Overgang: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Eksporter Projekt"
+msgstr "Afspil Mode:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#, fuzzy
msgid "AnimationTree"
-msgstr "Animation Zoom."
+msgstr "Animation Tree"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -5014,7 +5035,7 @@ msgstr "Nyt navn:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "Skalér:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
@@ -5039,7 +5060,7 @@ msgstr "Auto Genstart:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
-msgstr ""
+msgstr "Genstart:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
@@ -5093,11 +5114,11 @@ msgstr "Fjern Input"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr ""
+msgstr "Animationstræ er gyldigt."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr ""
+msgstr "Animationstræ er ugyldigt."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
@@ -5334,7 +5355,6 @@ msgid "Sort:"
msgstr "Sorter:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -7778,6 +7798,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9976,9 +10001,8 @@ msgid "Export All"
msgstr "Eksporter"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Filer"
+msgstr "ZIP-Fil"
#: editor/project_export.cpp
msgid "Godot Game Pack"
@@ -10638,6 +10662,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Indlæs Default"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Forudindstillet..."
@@ -11152,6 +11181,13 @@ msgid "Remote"
msgstr "Fjern"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12730,6 +12766,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "En tom CollisionPolygon2D har ingen effekt på kollision."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13019,11 +13063,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 0c8ab619c5..1c6136ff6f 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -44,7 +44,7 @@
# datenbauer <d-vaupel@web.de>, 2019.
# Alexander Hausmann <alexander-hausmann+weblate@posteo.de>, 2019.
# Nicolas Mohr <81moni1bif@hft-stuttgart.de>, 2019.
-# Linux User <no-ads@mail.de>, 2019.
+# Linux User <no-ads@mail.de>, 2019, 2021.
# David May <wasser@gmail.com>, 2019.
# Draco Drache <jan.holger.te@gmail.com>, 2019.
# Jonas <dotchucknorris@gmx.de>, 2019.
@@ -52,7 +52,7 @@
# artism90 <artism90@googlemail.com>, 2020.
# Jaigskim <filzstift112@gmail.com>, 2020.
# Jacqueline Ulken <Jacqueline.Ulken@protonmail.com>, 2020.
-# Günther Bohn <ciscouser@gmx.de>, 2020.
+# Günther Bohn <ciscouser@gmx.de>, 2020, 2021.
# Tom Wor <mail@tomwor.com>, 2020.
# Bjarne Hiller <bjarne.hiller@gmail.com>, 2020.
# Dirk Federmann <weblategodot@dirkfedermann.de>, 2020.
@@ -63,11 +63,16 @@
# Jonathan Hassel <jonathan.hassel@icloud.com>, 2020.
# Artur Schönfeld <schoenfeld.artur@ymail.com>, 2020.
# kidinashell <kidinashell@protonmail.com>, 2021.
+# Daniel Glocker <mystboy666@gmail.com>, 2021.
+# Raphipod <podraphi@googlemail.com>, 2021.
+# Daniel Plaster <danimineiromc@googlemail.com>, 2021.
+# El Captian <elcaptian@posteo.me>, 2021.
+# Ron Eric Hackländer <mail@roneric.net>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:50+0000\n"
+"PO-Revision-Date: 2021-05-14 20:34+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -76,7 +81,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -172,15 +177,15 @@ msgstr "Wert:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr "Hier Schlüsselbild einfügen"
+msgstr "Schlüsselbild hier einfügen"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "Ausgewählte Schlüssel duplizieren"
+msgstr "Ausgewählte Schlüsselbilder duplizieren"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr "Ausgewählte Schlüssel löschen"
+msgstr "Ausgewählte Schlüsselbilder löschen"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -1368,15 +1373,15 @@ msgstr "Mittels Drag&Drop umordnen."
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr "Solo"
+msgstr "Allein"
#: editor/editor_audio_buses.cpp
msgid "Mute"
-msgstr "Stumm"
+msgstr "Stummschalten"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr "Bypass"
+msgstr "Brücke"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -1568,7 +1573,7 @@ msgstr "Name"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr "Singleton"
+msgstr "Einzelelement"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
@@ -1724,7 +1729,7 @@ msgstr "Skript Editor"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
-msgstr "Bestandsbibliothek"
+msgstr "Bestandsbibliothek (AssetLib)"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
@@ -1921,8 +1926,8 @@ msgid "Open a File or Directory"
msgstr "Datei oder Verzeichnis öffnen"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Speichern"
@@ -2165,7 +2170,7 @@ msgstr "Methode"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
-msgstr "Signal"
+msgstr "Ereignis"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
@@ -2443,7 +2448,7 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"Dies ist ein nicht-lokales Objekt, Änderungen an ihm werden nicht "
+"Dies ist ein Laufzeit-Objekt Objekt, Änderungen an ihm werden nicht "
"gespeichert.\n"
"Die Dokumentation zum Debugging beschreibt den nötigen Arbeitsablauf."
@@ -2602,7 +2607,6 @@ msgstr ""
"fehlgeschlagen."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Skript-Feld für Erweiterung in ‚res://addons/%s‘ konnte nicht gefunden "
@@ -2614,11 +2618,13 @@ msgstr "Erweiterungsskript konnte nicht geladen werden: ‚%s‘."
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Erweiterungsskript konnte nicht von folgendem Pfad geladen werden: ‚%s‘. Es "
-"scheint ein Fehler im Quellcode zu sein. Bitte Syntax überprüfen."
+"Erweiterungsskript auf folgendem Pfad konnte nicht geladen werden: ‚%s‘. Es "
+"scheint ein Fehler in dessen Quellcode zu sein.\n"
+"Die Erweiterung ‚%s‘ wird deaktiviert um weitere Fehler zu verhindern."
#: editor/editor_node.cpp
msgid ""
@@ -3069,6 +3075,10 @@ msgid "About"
msgstr "Über"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Projekt abspielen."
@@ -3755,6 +3765,13 @@ msgstr ""
"Status: Dateiimport fehlgeschlagen. Manuelle Reparatur und Neuimport nötig."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"Für diese Datei wurde die Import-Funktion deaktiviert, sie kann folglich "
+"nicht zum Bearbeiten geöffnet werden."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Ressourcen-Wurzel kann nicht verschoben oder umbenannt werden."
@@ -4144,6 +4161,22 @@ msgstr ""
msgid "Saving..."
msgstr "Speichere..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Importer auswählen"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importierer:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Auf Standardwerte zurücksetzen"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Datei behalten (kein Import)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Dateien"
@@ -4907,7 +4940,7 @@ msgstr "Abspielmodus:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "AnimationTree"
+msgstr "AnimationsBaum"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -5114,9 +5147,8 @@ msgid "Got:"
msgstr "Erhalten:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Sha256-Prüfung fehlgeschlagen"
+msgstr "Sha256 Checksummen prüfung fehlgeschlagen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5219,7 +5251,6 @@ msgid "Sort:"
msgstr "Sortiere:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorie:"
@@ -5274,7 +5305,7 @@ msgstr ""
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
"Die Größe des Lightmaps kann nicht bestimmt werden. Möglicherweise ist die "
-"maximale Lightmap-Größe zu klein."
+"maximale Lightmap-Größe zu klein?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5285,10 +5316,11 @@ msgstr ""
"Kanals im Bereich von 0.0 bis 1.0 liegen."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
-"Diese Godot-Version wurde ohne Raytracing-Unterstützung erstellt, Lightmaps "
+"Der Godot-Editor wurde ohne Raytracing-Unterstützung erstellt; Lightmaps "
"können damit nicht gebacken werden."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -7118,7 +7150,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr "Debugger"
+msgstr "Testhilfsprogramm"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
@@ -7354,7 +7386,7 @@ msgstr "Knochen in Ruhe-Pose setzen"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
-msgstr "Skeleton2D"
+msgstr "Skelett2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
@@ -7462,7 +7494,7 @@ msgstr "Zeichenaufrufe"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
-msgstr "Vertices"
+msgstr "Eckpunkte"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -7623,6 +7655,13 @@ msgstr "Sichtrotation gesperrt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+"Um weiter zoomen zu können müssen die Kameraausschnittebenen geändert werden "
+"(Anzeige -> Einstellungen… )"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7914,7 +7953,7 @@ msgstr "LightOccluder2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
-msgstr "Sprite"
+msgstr "Bild"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -8515,7 +8554,7 @@ msgstr "Keine Textur zum Entfernen ausgewählt."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr "Aus Szene erstellen? Alle aktuellen Kacheln werden überschrieben!"
+msgstr "Aus Szene erstellen? Alle aktuellen Kacheln werden überschrieben."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
@@ -8683,7 +8722,7 @@ msgstr "Diese Eigenschaft kann nicht geändert werden."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
-msgstr "TileSet"
+msgstr "Kachelsatz"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
@@ -8794,7 +8833,7 @@ msgstr "Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
-msgstr "Sampler"
+msgstr "Abtaster"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add input port"
@@ -8875,7 +8914,7 @@ msgstr "UniformRef-Name geändert"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
-msgstr "Vertex"
+msgstr "Eckpunkt"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
@@ -9649,7 +9688,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
-msgstr "VisualShader"
+msgstr "VisuellerShader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Edit Visual Property"
@@ -10514,6 +10553,10 @@ msgstr "Autoload"
msgid "Plugins"
msgstr "Erweiterungen"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Standardwerte importieren"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Voreinstellungen..."
@@ -10584,7 +10627,7 @@ msgstr "Präfix:"
#: editor/rename_dialog.cpp
msgid "Suffix:"
-msgstr "Suffix:"
+msgstr "Endung:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@@ -10765,14 +10808,12 @@ msgid "Instance Child Scene"
msgstr "Szene hier instantiieren"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Bearbeiten von Nodes einer fremden Szene ist nicht möglich!"
+msgstr "Einfügen der Wurzelnode in dieselbe Szene nicht möglich."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Nodes einfügen"
+msgstr "Node(s) einfügen"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10887,7 +10928,7 @@ msgstr "Benutzerschnittstelle"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
-msgstr "Anderer Node"
+msgstr "Anderes Node"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -10902,9 +10943,8 @@ msgid "Attach Script"
msgstr "Skript hinzufügen"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Nodes trennen"
+msgstr "Node(s) trennen"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -11020,6 +11060,17 @@ msgid "Remote"
msgstr "Fern"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"Falls ausgewählt wird das Panel für den Fern-Szenenbaum jedes mal beim "
+"Aktualisieren das Projekt zum Ruckeln bringen.\n"
+"Für bessere Geschwindigkeit sollte diese Option auf Lokaler Szenenbaum "
+"gestellt werden."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokal"
@@ -11546,7 +11597,7 @@ msgstr "Bibliotheken: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "GDNative"
+msgstr "GDNativ"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -12577,6 +12628,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Ungültiges Polygon. Mindestens drei Punkte werden im ‚Festkörper‘-Baumodus "
+"benötigt."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Ungültiges Polygon. Mindestens zwei Punkte werden im ‚Segment‘-Baumodus "
+"benötigt."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12906,11 +12969,6 @@ msgstr ""
"GIProbes werden vom GLES2-Videotreiber nicht unterstützt.\n"
"BakedLightmaps können als Alternative verwendet werden."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera ist veraltet und wird in Godot 4.0 entfernt werden."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13269,6 +13327,23 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
+#~ msgid ""
+#~ "Godot editor was built without ray tracing support; lightmaps can't be "
+#~ "baked.\n"
+#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
+#~ "emulation on Godot.app in the application settings\n"
+#~ "then restart the editor."
+#~ msgstr ""
+#~ "Der Godot-Editor wurde ohne Raytracing-Unterstützung gebaut; Lightmaps "
+#~ "können nicht gebacken werden.\n"
+#~ "Nutzer eines Macs basierend auf Apple Silicon sollten Rosetta-Emulation "
+#~ "in den Anwendungseinstellungen aktivieren und den Editor neu starten."
+
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera ist veraltet und wird in Godot 4.0 entfernt werden."
+
#~ msgid "No"
#~ msgstr "Nein"
@@ -15112,9 +15187,6 @@ msgstr "Konstanten können nicht verändert werden."
#~ msgid "Use Default Light"
#~ msgstr "Nutze Standardlicht"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Nutze Standard-sRGB"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Standardlichtnormale:"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 21d516e8ee..5ffb9f106d 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -1790,8 +1790,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2434,8 +2434,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2840,6 +2841,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3490,6 +3495,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3867,6 +3877,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4918,7 +4944,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7243,6 +7268,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9946,6 +9976,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10428,6 +10462,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11895,6 +11936,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12150,11 +12199,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index f6205b3b50..591ad55930 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -11,11 +11,12 @@
# KostasMSC <kargyris@athtech.gr>, 2020.
# lawfulRobot <czavantias@gmail.com>, 2020.
# Michalis <michalisntovas@yahoo.gr>, 2021.
+# leriaz <leriaz@live.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
+"PO-Revision-Date: 2021-04-26 22:31+0000\n"
"Last-Translator: Michalis <michalisntovas@yahoo.gr>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
@@ -24,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -825,7 +826,7 @@ msgstr "Μέθοδος Δέκτη:"
#: editor/connections_dialog.cpp
msgid "Advanced"
-msgstr "Για Προχωρημένους"
+msgstr "Για προχωρημένους"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -1041,11 +1042,13 @@ msgid "Owners Of:"
msgstr "Ιδιοκτήτες του:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Αφαίρεση επιλεγμένων αρχείων από το έργο; (Αδυναμία αναίρεσης)"
+msgstr ""
+"Αφαίρεση επιλεγμένων αρχείων από το έργο; (Αδυναμία αναίρεσης)\n"
+"Μπορείτε να βρείτε τα διεγραμμένα αρχεία στον κάδο ανακύκλωσης για να τα "
+"επαναφέρετε."
#: editor/dependency_editor.cpp
#, fuzzy
@@ -1867,8 +1870,8 @@ msgid "Open a File or Directory"
msgstr "Άνοιγμα αρχείου ή φακέλου"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Αποθήκευση"
@@ -2554,9 +2557,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Αδύνατη η φόρτωση δέσμης ενεργειών προσθέτου από τη διαδρομή: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Αποτυχία φόρτωσης δέσμης ενεργειών προσθέτου από τη διαδρομή: '%s'. Φαίνεται "
"πως υπάρχει λάθος στον κώδικα."
@@ -3010,6 +3015,10 @@ msgid "About"
msgstr "Σχετικά"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Αναπαραγωγή του έργου."
@@ -3700,6 +3709,11 @@ msgstr ""
"επανεισάγετε το χειροκίνητα."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Δεν ήταν δυνατή η μετακίνηση/μετονομασία του πηγαίου καταλόγου."
@@ -4088,6 +4102,25 @@ msgstr ""
msgid "Saving..."
msgstr "Αποθήκευση..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Επιλογή Λειτουργίας"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Εισαγωγή"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Χρήση προεπιλεγμένου sRGB"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d αρχεία"
@@ -5163,7 +5196,6 @@ msgid "Sort:"
msgstr "Ταξινόμηση:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Κατηγορία:"
@@ -7584,6 +7616,11 @@ msgstr "Κλείδωμα Περιστροφής"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -8662,7 +8699,7 @@ msgstr "Κανένα αρχείο δεν προστέθηκε στο στάδι
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit"
-msgstr "Δέσμευση"
+msgstr "Υποβολή"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
@@ -10331,7 +10368,7 @@ msgstr "Σφάλμα κατά την αποθήκευση ρυθμίσεων."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
-msgstr "Οι ρυθμίσεις αποθηκεύτικαν εντάξει."
+msgstr "Οι ρυθμίσεις αποθηκεύτηκαν εντάξει."
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
@@ -10473,6 +10510,11 @@ msgstr "Αυτόματη φόρτωση"
msgid "Plugins"
msgstr "Πρόσθετα"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Φόρτωση προεπιλογής"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Διαμόρφωση..."
@@ -10983,6 +11025,13 @@ msgid "Remote"
msgstr "Απομακρυσμένο"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Τοπικό"
@@ -12547,6 +12596,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Ένα άδειο ColisionPollygon2D δεν επηρεάζει τη σύγκρουση."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12874,11 +12931,6 @@ msgstr ""
"Τα GIProbes δεν υποστηρίζονται από το πρόγραμμα οδήγησης οθόνης GLES2.\n"
"Εναλλακτικά, χρησιμοποιήστε ένα BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "Η InterpolatedCamera έχει καταργηθεί και θα αφαιρεθεί στο Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13226,6 +13278,11 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη
msgid "Constants cannot be modified."
msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "Η InterpolatedCamera έχει καταργηθεί και θα αφαιρεθεί στο Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Όχι"
@@ -15054,9 +15111,6 @@ msgstr "Οι σταθερές δεν μπορούν να τροποποιηθο
#~ msgid "Use Default Light"
#~ msgstr "Χρήση προεπιλεγμέου φωτός"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Χρήση προεπιλεγμένου sRGB"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Προεπιλεγμένο διάνυσμα κανονικής ανάκλασης φωτός:"
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index bbc0d13358..4bb0dcbeae 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -11,18 +11,20 @@
# Cristian Yepez <cristianyepez@gmail.com>, 2020.
# BinotaLIU <me@binota.org>, 2020.
# Jakub Fabijan <animatorzPolski@gmail.com>, 2021.
+# mourning20s <mourning20s@protonmail.com>, 2021.
+# Manuel González <mgoopazo@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
-"Last-Translator: Jakub Fabijan <animatorzPolski@gmail.com>\n"
+"PO-Revision-Date: 2021-05-11 06:54+0000\n"
+"Last-Translator: mourning20s <mourning20s@protonmail.com>\n"
"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
"godot/eo/>\n"
"Language: eo\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -505,7 +507,7 @@ msgstr "Averto: Redaktanti importis animadon"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
+msgstr "Selektu AnimationPlayer nodo por krei kaj redakti animadoj."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -688,19 +690,16 @@ msgid "Line Number:"
msgstr "Lineo-Numeron:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "Anstataŭigi..."
+msgstr "%d anstataŭiĝis."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d match."
-msgstr "Trovis %d matĉo(j)n."
+msgstr "%d rekono."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "Trovis %d matĉo(j)n."
+msgstr "%d rekonoj."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -729,7 +728,7 @@ msgstr "Norma"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "Baskuli Skriptoj Panelo"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -760,17 +759,15 @@ msgid "Method in target node must be specified."
msgstr "Metodo en celo nodo devas esti specifita."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "Metodo en celo nodo devas esti specifita."
+msgstr "La nomo de la metodo devas esti valida identigilo."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"Celo metodo maltrovita. Indiku ekzistanta metodo aŭ ligu la skripto al celo "
+"Cela metodo maltrovitas. Specifu valida metodo aŭ ligu skripto al la cela "
"nodo."
#: editor/connections_dialog.cpp
@@ -816,7 +813,7 @@ msgstr "Aldona argumentoj de alvoko:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr ""
+msgstr "Ricevila metodo:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -898,20 +895,19 @@ msgstr "Redakti Konekton:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
+msgstr "Ĉu vi certe volas forigi ĉiajn konektojn el la \"%s\" signalo?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaloj"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Filter signals"
-msgstr "Filtri nodojn"
+msgstr "Filtri signalojn"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "Ĉu vi certe volas forigi ĉiajn konektojn el la ĉi tiu signalo?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
@@ -944,7 +940,7 @@ msgstr "Favoritaj:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr ""
+msgstr "Lastatempe:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
@@ -968,23 +964,27 @@ msgstr "Priskribo:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr ""
+msgstr "Serĉi anstataŭigo por:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "Dependoj por:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"La sceno '%s' redaktadas nune.\n"
+"Ŝanĝoj nur efektiviĝos je reŝargo."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"La risurco '%s' en uzo.\n"
+"Ŝanĝoj nur efektiviĝos je reŝargo."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -1006,15 +1006,15 @@ msgstr "Dependecoj:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "Ripari difekta"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "Redaktilo de Dependoj"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "Serĉi anstataŭiga risurco:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -1024,17 +1024,19 @@ msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
-msgstr ""
+msgstr "Malfermi"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "Proprietuloj de:"
#: editor/dependency_editor.cpp
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
+"Forigi selektajn dosierojn el la projekto? (ne malfaro)\n"
+"Vi povas trovi la forigajn dosierojn en la sistema rubujo por restaŭri ilin."
#: editor/dependency_editor.cpp
msgid ""
@@ -1043,46 +1045,49 @@ msgid ""
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
+"La forigotaj dosieroj bezonas por ke aliaj risurcoj funkciadi.\n"
+"Forigu ilin iel? (ne malfaro)\n"
+"Vi povas trovi la forigajn dosierojn en la sistema rubujo por restaŭri ilin."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
-msgstr ""
+msgstr "Ne povas forigi:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr ""
+msgstr "Eraro dum ŝargado:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
-msgstr ""
+msgstr "Ŝargado malplenumis pro mankaj dependoj:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr ""
+msgstr "Malfermi iel"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr ""
+msgstr "Kiu ago devu preni?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr ""
+msgstr "Ripari dependojn"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr ""
+msgstr "Eraroj dum ŝargado!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
+msgstr "Permanente forigi %d elemento(j)n? (Ne malfaro!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
-msgstr ""
+msgstr "Vidigi Dependojn"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Esploranto de orfaj risurcoj"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -1090,98 +1095,98 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr ""
+msgstr "Forigi"
#: editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "Posede"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr ""
+msgstr "Risurcoj sen eksplicita proprieto:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr ""
+msgstr "Ŝanĝi la vortaran ŝlosilon"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr ""
+msgstr "Ŝanĝi la vortaran valoron"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr ""
+msgstr "Dankon de la komunumo de Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr ""
+msgstr "Kontribuantoj de Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr ""
+msgstr "Fondintoj de la Projekto"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr ""
+msgstr "Ĉefprogramisto"
#. TRANSLATORS: This refers to a job title.
#. The trailing space is used to distinguish with the project list application,
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr ""
+msgstr "Projektadministrilo "
#: editor/editor_about.cpp
msgid "Developers"
-msgstr ""
+msgstr "Programistoj"
#: editor/editor_about.cpp
msgid "Authors"
-msgstr ""
+msgstr "Aŭtoroj"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
-msgstr ""
+msgstr "Platenaj Sponsoroj"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
-msgstr ""
+msgstr "Oraj Sponsoroj"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
-msgstr ""
+msgstr "Arĝentaj Sponsoroj"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
-msgstr ""
+msgstr "Bronzaj Sponsoroj"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr ""
+msgstr "Minisponsoroj"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr ""
+msgstr "Oraj Donacantoj"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr ""
+msgstr "Arĝentaj Donacantoj"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr ""
+msgstr "Bronzaj Donacantoj"
#: editor/editor_about.cpp
msgid "Donors"
-msgstr ""
+msgstr "Donacantoj"
#: editor/editor_about.cpp
msgid "License"
-msgstr ""
+msgstr "Permesilo"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
-msgstr ""
+msgstr "Permesiloj de eksteraj liverantoj"
#: editor/editor_about.cpp
msgid ""
@@ -1190,181 +1195,185 @@ msgid ""
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
+"Godot Engine fidas al multe liberaj kaj malfermitkodaj bibliotekoj de "
+"ekstera liveranto, ĉio kongruas kun la kondiĉoj de ĝia MIT-permesilo. La "
+"jenoj estas elĉerpa listo de ĉiom tiaj komponantoj de ekstera liveranto kun "
+"iliaj kopirajtaj atentigoj kaj permesilaj kondiĉoj respektive."
#: editor/editor_about.cpp
msgid "All Components"
-msgstr ""
+msgstr "Ĉiaj komponantoj"
#: editor/editor_about.cpp
msgid "Components"
-msgstr ""
+msgstr "Komponantoj"
#: editor/editor_about.cpp
msgid "Licenses"
-msgstr ""
+msgstr "Permesiloj"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
-msgstr ""
+msgstr "Eraro dum malfermi la pakaĵan dosieron, ne de ZIP formato."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
-msgstr ""
+msgstr "%s (jam ekzistante)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr ""
+msgstr "Maldensigas havaĵojn"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "La jenaj dosieroj malplenumis malkompaktigi el la pakaĵo:"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
-msgstr ""
+msgstr "Kaj %s pli dosieroj."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
-msgstr ""
+msgstr "Pakaĵo instalis sukcese!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "Sukcesis!"
+msgstr "Sukcese!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
-msgstr ""
+msgstr "Enhavo de pakaĵo:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
-msgstr ""
+msgstr "Instali"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr ""
+msgstr "Pakaĵa instalilo"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
-msgstr ""
+msgstr "Laŭtparolilo"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr ""
+msgstr "Aldoni efekton"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr ""
+msgstr "Renomi aŭdia buso"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr ""
+msgstr "Ŝangi la laŭtecon de la aŭdia buso"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr ""
+msgstr "Baskuli la sola reĝimo de la aŭdia buso"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr ""
+msgstr "Baskuli la muta reĝimo de la aŭdia buso"
#: editor/editor_audio_buses.cpp
+#, fuzzy
msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
+msgstr "Baskuli preterpasajn efektojn de aŭdia buso"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr ""
+msgstr "Elekti senditon de aŭdia buso"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr ""
+msgstr "Aldoni efekton de aŭdia buso"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr ""
+msgstr "Movi busan efekton"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr ""
+msgstr "Forigi busan efekton"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
-msgstr ""
+msgstr "Ŝovi kaj demeti por rearanĝi."
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr ""
+msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
-msgstr ""
+msgstr "Mute"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr ""
+msgstr "Preterpase"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr ""
+msgstr "Busaj agordoj"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr ""
+msgstr "Duobligi"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr ""
+msgstr "Rekomencigi la laŭtecon"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr ""
+msgstr "Forigi la efekton"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Aŭdio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr ""
+msgstr "Aldoni aŭdian buson"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr ""
+msgstr "La ĉefan buson ne forigeblas!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr ""
+msgstr "Forigi aŭdian buson"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr ""
+msgstr "Duobligi aŭdian buson"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr ""
+msgstr "Rekomencigi la laŭtecon de buso"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr ""
+msgstr "Movi aŭdian buson"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr ""
+msgstr "Konservi aranĝon de aŭdia buso kiel..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
-msgstr ""
+msgstr "Dosierlokigo por nova aranĝo..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr ""
+msgstr "Malfermi aranĝon de aŭdia buso"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "There is no '%s' file."
-msgstr "Neniu '%s' dosiero."
+msgstr "Estas neniu dosiero '%s'."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
@@ -1372,12 +1381,11 @@ msgstr "Aranĝo"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr ""
+msgstr "Malvalida dosiero, ne estas aranĝo de aŭdia buso."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Eraro dum ŝargante tiparon."
+msgstr "Eraris konservi dosieron: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1385,97 +1393,97 @@ msgstr "Aldoni Buso"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr ""
+msgstr "Aldonu novan Aŭdobuson al ĉi tiu aranĝo."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
-msgstr "Ŝarĝi"
+msgstr "Ŝargi"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr ""
+msgstr "Ŝargi ekzistante busan aranĝon."
#: editor/editor_audio_buses.cpp
msgid "Save As"
-msgstr ""
+msgstr "Konservi kiel"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr ""
+msgstr "Konservi ĉi tiun busan aranĝon al dosiero."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr ""
+msgstr "Ŝargi defaŭlto"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr ""
+msgstr "Ŝargi la defaŭlta busaranĝo."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr ""
+msgstr "Krei nova busaranĝo."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr ""
+msgstr "Malvalida nomo."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "Validaj signoj:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr ""
+msgstr "Ne devu konflikti kun la nomo de motora klaso ekzistante."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr ""
+msgstr "Ne devu konflikti kun la nomo de enkonstruita tipo ekzistante."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr ""
+msgstr "Ne devu konflikti kun la nomo de malloka konstanto ekzistante."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "Ŝlosilvorto ne povas uzi kiel aŭtoŝarga nomo."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "Aŭtoŝarga '%s' jam ekzistas!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Renomi aŭtoŝargon"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Baskuli aŭtoŝargajn mallokojn"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "Movi aŭtoŝargon"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Forigi aŭtoŝargon"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr ""
+msgstr "Ŝaltita"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "Rearanĝi aŭtoŝargojn"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr ""
+msgstr "Ne aldoneblas aŭtoŝargon:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr ""
+msgstr "Aldoni aŭtoŝargon"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
@@ -1486,7 +1494,7 @@ msgstr "Vojo:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "Nomo de nodo:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
@@ -1496,41 +1504,39 @@ msgstr "Nomo"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "Unuopo"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "Alglui parametroj"
#: editor/editor_data.cpp
-#, fuzzy
msgid "Updating Scene"
-msgstr "Aktualas scenon"
+msgstr "Aktualigas la scenon"
#: editor/editor_data.cpp
msgid "Storing local changes..."
-msgstr ""
+msgstr "Memoras lokajn ŝanĝojn..."
#: editor/editor_data.cpp
-#, fuzzy
msgid "Updating scene..."
-msgstr "Aktualas scenon..."
+msgstr "Aktualigas la scenon..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[malplena]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[ne konservis]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
-msgstr ""
+msgstr "Bonvolu selekti bazan dosierujon unue."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr ""
+msgstr "Elekti dosierujon"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
@@ -1552,31 +1558,35 @@ msgstr "Ne povis krei dosierujon."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr ""
+msgstr "Elekti"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr ""
+msgstr "Memoras dosieron:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Ne eksporta ŝablono trovis al la atenda dosierindiko:"
#: editor/editor_export.cpp
msgid "Packing"
-msgstr ""
+msgstr "Pakas"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"Cela platformo bezonas 'ETC' teksturan densigon por GLES2. Ebligu 'Import "
+"Etc' en projektaj agordoj."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"Cela platformo bezonas 'ETC2' teksturan densigon por GLES3. Ebligu 'Import "
+"Etc 2' en projektaj agordoj."
#: editor/editor_export.cpp
msgid ""
@@ -1585,18 +1595,26 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Cela platformo bezonas 'ETC' teksturan densigon por la retrodefaŭlta pelilo "
+"de GLES2.\n"
+"Ebligu 'Import Etc' en projektaj agordoj, aŭ malŝalti 'Driver Fallback "
+"Enabled'."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
+"Cela platformo bezonas 'PVRTC' teksturan densigon por GLES2. Ebligu 'Import "
+"Pvrtc' en projektaj agordoj."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
+"Cela platformo bezonas 'ETC2' aŭ 'PVRTC' teksturan densigon por GLES3. "
+"Ebligu 'Import Etc 2' aŭ 'Import Pvrtc' en projektaj agordoj."
#: editor/editor_export.cpp
msgid ""
@@ -1605,6 +1623,10 @@ msgid ""
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Cela platformo bezonas 'PVRTC' teksturan densigon por la retrodefaŭlta "
+"pelilo de GLES2.\n"
+"Ebligu 'Import Pvrtc' en projektaj agordoj, aŭ malŝalti 'Driver Fallback "
+"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1624,10 +1646,9 @@ msgid "Template file not found:"
msgstr "Ŝablonan dosieron ne trovitis:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
-"Sur 32-bita eksportoj la enigita PCK ne eblos esti pli granda ol 4 GiB."
+"Sur 32-bita eksportoj la enigita PCK ne eblas esti pli granda ol 4 GiB."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -1643,92 +1664,89 @@ msgstr "Biblioteko de havaĵoj"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr ""
+msgstr "Redaktado de scena arbo"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr ""
+msgstr "Doko de nodo"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "Dosiersistemo"
+msgstr "Doko de dosiersistemo"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr "Enporti dokon"
+msgstr "Doko de enporto"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
-msgstr ""
+msgstr "Viŝi profilon '%s'? (ne malfaro)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profilo devas esti valida dosiernomo kaj devas ne enhavi '.'"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
-msgstr ""
+msgstr "Profilo kun tia nomo jam ekzistas."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
+msgstr "(Redaktilo malŝaltita, Atributoj malŝaltitaj)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
-msgstr ""
+msgstr "(Atributoj malŝaltitaj)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
-msgstr ""
+msgstr "(Redaktilo malŝaltita)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
-msgstr ""
+msgstr "Agordoj de klaso:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
-msgstr ""
+msgstr "Ŝalti kuntekstan redaktilon"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
-msgstr ""
+msgstr "Ŝaltitaj atributoj:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
-msgstr ""
+msgstr "Ŝaltitaj eblecoj:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
-msgstr ""
+msgstr "Ŝaltitaj klasoj:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "File '%s' format is invalid, import aborted."
-msgstr "Dosierformo de la '%s' estas malvalida, enporto ĉesiĝis."
+msgstr "La dosierformo '%s' estas malvalida, enporto ĉesigis."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
-msgstr ""
+msgstr "Profilo '%s' jam ekzistas. Forigu ĝin antaŭ enporti. Enporto ĉesigis."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
-msgstr ""
+msgstr "Eraras konservi profilon al dosierindiko: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
-msgstr ""
+msgstr "Malagordi"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
-msgstr ""
+msgstr "Aktuala profilo:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Make Current"
-msgstr "Nuntempigi"
+msgstr "Farigi aktuale"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1747,35 +1765,35 @@ msgstr "Eksporti"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
-msgstr ""
+msgstr "Disponeblaj profiloj:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
-msgstr ""
+msgstr "Agordoj de klaso"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
-msgstr ""
+msgstr "Nomo de nova profilo:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
-msgstr ""
+msgstr "Viŝi profilon"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
-msgstr ""
+msgstr "Profilo de funkciaro de Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
-msgstr ""
+msgstr "Enporti profilo(j)n"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
-msgstr ""
+msgstr "Eksporti profilo(j)n"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr ""
+msgstr "Administri profilojn de funkciaro de redaktilo"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -1791,7 +1809,7 @@ msgstr "Elekti ĉi tiun dosierujon"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "Kopii vojo"
+msgstr "Kopii dosierindikon"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
@@ -1813,7 +1831,7 @@ msgstr "Aktualigi"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "Ĉiaj rekonaj dosiertipoj"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
@@ -1836,8 +1854,8 @@ msgid "Open a File or Directory"
msgstr "Malfermi dosieron aŭ dosierujon"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Konservi"
@@ -1848,73 +1866,71 @@ msgstr "Konservi dosieron"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr ""
+msgstr "Posteniri"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr ""
+msgstr "Antaŭeniri"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr ""
+msgstr "Supreniri"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "Baskuli kaŝitaj dosieroj"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr ""
+msgstr "Baskuli favorata"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr ""
+msgstr "Baskuli reĝimon"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "Fokusi al dosierindiko"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr ""
+msgstr "Suprentiri favoraton"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr ""
+msgstr "Subentiri favoraton"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Iri al Antaŭa Paŝo"
+msgstr "Iri al antaŭa dosierujo."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Iri al Neksta Paŝo"
+msgstr "Iri al sekva dosierujo."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
-msgstr ""
+msgstr "Iri al superdosierujo."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
-msgstr ""
+msgstr "Aktualigi dosieroj."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr ""
+msgstr "(Mal)favoratigi aktualan dosieron."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
-msgstr ""
+msgstr "Baskuli videblo de kaŝitaj dosieroj."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr ""
+msgstr "Vidigi elementoj kiel krado de miniaturoj."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
-msgstr ""
+msgstr "Vidigi elementoj kiel listo."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1924,110 +1940,108 @@ msgstr "Dosierujoj kaj dosieroj:"
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
-msgstr ""
+msgstr "Antaŭrigardo:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
-msgstr ""
+msgstr "Dosiero:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "Esplori fontoj"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
+"Estas pluraj enportiloj por malsamaj tipoj almontri dosieron %s, enporto "
+"ĉesigis"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr ""
+msgstr "(Re)enportas havaĵoj"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "Supro"
#: editor/editor_help.cpp
msgid "Class:"
-msgstr ""
+msgstr "Klaso:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr ""
+msgstr "Heredato:"
#: editor/editor_help.cpp
msgid "Inherited by:"
-msgstr ""
+msgstr "Heredadas de:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Priskribo:"
+msgstr "Priskribo"
#: editor/editor_help.cpp
msgid "Online Tutorials"
-msgstr ""
+msgstr "Retaj Instruiloj"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr ""
+msgstr "Atributoj"
#: editor/editor_help.cpp
msgid "override:"
-msgstr ""
+msgstr "redifino:"
#: editor/editor_help.cpp
msgid "default:"
-msgstr ""
+msgstr "defaŭlto:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr ""
+msgstr "Metodoj"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr ""
+msgstr "Etosaj Atributoj"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr ""
+msgstr "Enumeracioj"
#: editor/editor_help.cpp
msgid "Constants"
-msgstr ""
+msgstr "Konstantoj"
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr ""
+msgstr "Priskribo de Atributoj"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Valoro:"
+msgstr "(valoro)"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Tie aktuale ne estas priskribon por ĉi tiun eco. Bonvolu helpi nin per "
-"[color=$color][url=$url]kontribui oni[/url][/color]!"
+"Estas aktuale ne priskribo por ĉi tiu atributo. Bonvolu helpi nin per [color="
+"$color][url=$url]kontribui unu[/url][/color]!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr ""
+msgstr "Metodaj Priskriboj"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Tie aktuale ne estas priskribon por ĉi tiun metodo. Bonvolu helpi nin per "
-"[color=$color][url=$url]kontribui oni[/url][/color]!"
+"Estas aktuale ne priskribo por ĉi tiu metodo. Bonvolu helpi nin per [color="
+"$color][url=$url]kontribui unu[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2035,93 +2049,88 @@ msgid "Search Help"
msgstr "Serĉi helpon"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Case Sensitive"
-msgstr "Fermi scenon"
+msgstr "Uskleciva"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Montri helpantoj"
+msgstr "Montri hierarĥion"
#: editor/editor_help_search.cpp
msgid "Display All"
-msgstr ""
+msgstr "Vidigi tutan"
#: editor/editor_help_search.cpp
msgid "Classes Only"
-msgstr ""
+msgstr "Nur klasoj"
#: editor/editor_help_search.cpp
msgid "Methods Only"
-msgstr ""
+msgstr "Nur metodoj"
#: editor/editor_help_search.cpp
msgid "Signals Only"
-msgstr ""
+msgstr "Nur signaloj"
#: editor/editor_help_search.cpp
msgid "Constants Only"
-msgstr ""
+msgstr "Nur konstantoj"
#: editor/editor_help_search.cpp
msgid "Properties Only"
-msgstr ""
+msgstr "Nur atributoj"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
-msgstr ""
+msgstr "Nur etosaj atributoj"
#: editor/editor_help_search.cpp
msgid "Member Type"
-msgstr ""
+msgstr "Tipo de membro"
#: editor/editor_help_search.cpp
msgid "Class"
-msgstr ""
+msgstr "Klaso"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Iru al metodo"
+msgstr "Metodo"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
msgid "Signal"
-msgstr ""
+msgstr "Signalo"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr ""
+msgstr "Konstanto"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Atributo Vojeto"
+msgstr "Atributo"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Renomi projekton"
+msgstr "Etosa atributo"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Atributo:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "Agordi"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Agordi pluroblan:"
#: editor/editor_log.cpp
msgid "Output:"
-msgstr ""
+msgstr "Eligo:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Copy Selection"
-msgstr ""
+msgstr "Kopii elektaron"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2131,128 +2140,133 @@ msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr ""
+msgstr "Vakigi"
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr ""
+msgstr "Vakigi eligon"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
-msgstr ""
+msgstr "Halti"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
-msgstr ""
+msgstr "Komenci"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
-msgstr ""
+msgstr "Elŝuta"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "Alŝuta"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr ""
+msgstr "Nodo"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "Envena RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "Envena RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "Elira RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "Elira RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "Nova Fenestro"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Enportitaj risurcoj ne povas konservi."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "Bone"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "Eraras konservi risurcon!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Ĉi tiun risurcon ne konserveblas ĉar ĝi ne apartenas al la redaktita sceno. "
+"Unikigu ĝin unue."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr ""
+msgstr "Konservi risurcon kiel..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr ""
+msgstr "Ne malfermeblas dosieron por skribi:"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Requested file format unknown:"
-msgstr ""
+msgstr "Petitan dosierformon senkonatas:"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Error while saving."
-msgstr ""
+msgstr "Eraro dum la konservo."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "Ne malfermeblas '%s'. La dosiero estus movita aŭ forigita."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr ""
+msgstr "Eraras dum la analizo de '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr ""
+msgstr "Neatenda dosierfino '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr ""
+msgstr "'%s' aŭ ĝiaj dependoj forestas."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
-msgstr ""
+msgstr "Eraro dum ŝarginto de '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr ""
+msgstr "Konservas scenon"
#: editor/editor_node.cpp
msgid "Analyzing"
-msgstr ""
+msgstr "Analizas"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr ""
+msgstr "Kreas bildeton"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr ""
+msgstr "Ĉi tiu operacio ne farigeblas sen arbradiko."
#: editor/editor_node.cpp
msgid ""
@@ -2265,26 +2279,29 @@ msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
+"Ne eble konservi scenon. Verŝajne dependoj (ekzemploj aŭ heredito) ne "
+"verigus."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Ne eble anstataŭigas scenon ke esti ankoraŭ malferma!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Ne eble ŝargas MeshLibrary por la kunfando!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "Eraras konservi MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "Ne eble ŝargas TileSet por la kunfando!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "Eraras konservi TileSet!"
#: editor/editor_node.cpp
msgid ""
@@ -2301,7 +2318,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "Nomon de aranĝo ne trovis!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
@@ -2347,19 +2364,19 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Konservu scenon antaŭ ruloto..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr ""
+msgstr "Ne eble komencas subprocezon!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "Malfermi scenon"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "Malfermi scenon de bazo"
#: editor/editor_node.cpp
msgid "Quick Open..."
@@ -2383,7 +2400,7 @@ msgstr "Konservi ŝanĝojn al '%s' antaŭ fermo?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr ""
+msgstr "Konservis %s modifikita(j)n risurco(j)n."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2500,8 +2517,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2565,7 +2583,7 @@ msgstr ""
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr ""
+msgstr "Defaŭlto"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -2574,89 +2592,87 @@ msgstr "Montri en dosiersistemo"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr ""
+msgstr "Starti ĉi tiu scenon"
#: editor/editor_node.cpp
msgid "Close Tab"
-msgstr ""
+msgstr "Fermi langeton"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "Malfari fermi langeto"
+msgstr "Malfari ferminton de la langeto"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr ""
+msgstr "Fermi aliajn langetojn"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "Fermi langetojn dekstre"
#: editor/editor_node.cpp
msgid "Close All Tabs"
-msgstr ""
+msgstr "Fermi ĉiu langetojn"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "Interŝanĝi langeton de sceno"
#: editor/editor_node.cpp
msgid "%d more files or folders"
-msgstr ""
+msgstr "%d plu dosiero(j) aŭ dosierujo(j)"
#: editor/editor_node.cpp
msgid "%d more folders"
-msgstr ""
+msgstr "%d plu dosierujo(j)"
#: editor/editor_node.cpp
msgid "%d more files"
-msgstr ""
+msgstr "%d plu dosiero(j)"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr ""
+msgstr "Pozicio de doko"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Sendistra reĝimo"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "Baskuli sendistran reĝimon."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr ""
+msgstr "Aldoni novan scenon."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr ""
+msgstr "Sceno"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Duplikati"
+msgstr "Kopii la tekston"
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr ""
+msgstr "Posta tabo"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr ""
+msgstr "Antaŭa tabo"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr ""
+msgstr "Filtri dosierojn..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "Operacioj kun scenaj dosieroj."
#: editor/editor_node.cpp
msgid "New Scene"
@@ -2683,7 +2699,6 @@ msgid "Save All Scenes"
msgstr "Konservi ĉiujn scenojn"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Convert To..."
msgstr "Konverti al..."
@@ -2693,7 +2708,7 @@ msgstr "Maŝo biblioteko..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2825,9 +2840,8 @@ msgstr ""
"agordo estas ŝaltita."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Scene Changes"
-msgstr "Sinkronigi scenan ŝanĝojn"
+msgstr "Sinkronigi ŝanĝojn en sceno"
#: editor/editor_node.cpp
#, fuzzy
@@ -2842,9 +2856,8 @@ msgstr ""
"Kiam uzantis malproksime en aparato, estas pli efika kun reta dosiersistemo."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Script Changes"
-msgstr "Sinkronigi skriptajn ŝanĝojn"
+msgstr "Sinkronigi ŝanĝojn en skripto"
#: editor/editor_node.cpp
#, fuzzy
@@ -2860,7 +2873,7 @@ msgstr ""
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
-msgstr ""
+msgstr "Redaktilo"
#: editor/editor_node.cpp
msgid "Editor Settings..."
@@ -2884,7 +2897,7 @@ msgstr "Baskuli plenekranon"
#: editor/editor_node.cpp
msgid "Toggle System Console"
-msgstr ""
+msgstr "Baskuli la konzolon de sistemo"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
@@ -2918,85 +2931,90 @@ msgstr "Enreta dokoj"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr ""
+msgstr "Demandoj kaj respondoj"
#: editor/editor_node.cpp
msgid "Report a Bug"
-msgstr ""
+msgstr "Raporti cimon"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr ""
+msgstr "Sendi rimarkojn pri la dokumentaro"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "Komunumo"
#: editor/editor_node.cpp
msgid "About"
+msgstr "Pri"
+
+#: editor/editor_node.cpp
+msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr ""
+msgstr "Stari la projekton."
#: editor/editor_node.cpp
msgid "Play"
-msgstr ""
+msgstr "Starti"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "Paŭzi la plenumon de la sceno por sencimigo."
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr ""
+msgstr "Paŭzi scenon"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr ""
+msgstr "Halti la scenon."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "Starti la redaktantan scenon."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr ""
+msgstr "Starti scenon"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "Starti propran scenon"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "Starti propran scenon"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Ŝanĝanto de la videa pelilo postulas rekomenci la redaktilon."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
-msgstr ""
+msgstr "Konservi kaj rekomenci"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
-msgstr ""
+msgstr "Rotacius kiam la fenestron de la redaktilo redesegniĝi."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "Seninterrompa"
+msgstr "Ĝisdatigi kontinue"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Update When Changed"
-msgstr ""
+msgstr "Ĝisdatigi kiam ŝanĝitis"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
-msgstr ""
+msgstr "Kaŝi la ĝisdatan indikilon"
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -3004,7 +3022,7 @@ msgstr "Dosiersistemo"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "Inspektoro"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
@@ -3012,11 +3030,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Eligo"
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr ""
+msgstr "Ne konservi"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
@@ -3092,48 +3110,47 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr ""
+msgstr "Elekti"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr ""
+msgstr "Malfermi 2D-an redaktilon"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr ""
+msgstr "Malfermi 3D-an redaktilon"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr ""
+msgstr "Malfermi la redaktilon de skripto"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr ""
+msgstr "Malfermi bibliotekon de havaĵo"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr ""
+msgstr "Malfermi la postan redaktilon"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr ""
+msgstr "Malfermi la antaŭan redaktilon"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Avertoj"
+msgstr "Avert!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
-msgstr ""
+msgstr "Ne sub-risurcojn trovis."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr ""
+msgstr "Kreas antaŭvidojn de maŝoj"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
-msgstr ""
+msgstr "Bildeto..."
#: editor/editor_plugin_settings.cpp
#, fuzzy
@@ -3150,20 +3167,20 @@ msgstr ""
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
-msgstr ""
+msgstr "Ĝisdatigi"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
-msgstr ""
+msgstr "Versio:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
-msgstr ""
+msgstr "Aŭtoro:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "Stato:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
@@ -3171,43 +3188,43 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "Mezuro:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "Tempo kadre (sekundoj)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "Meza tempo (sekundoj)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "Kadro %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr ""
+msgstr "Fiziko-kadro %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Inkluziva"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "Memo"
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Kadro #:"
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr ""
+msgstr "Tempo"
#: editor/editor_profiler.cpp
msgid "Calls"
-msgstr ""
+msgstr "Alvokoj"
#: editor/editor_properties.cpp
msgid "Edit Text:"
@@ -3235,7 +3252,7 @@ msgstr ""
#: editor/editor_properties.cpp
msgid "Invalid RID"
-msgstr ""
+msgstr "Malvalida RID"
#: editor/editor_properties.cpp
msgid ""
@@ -3263,19 +3280,19 @@ msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "Nova skripto"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
-msgstr ""
+msgstr "Etendi skripton"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "Nova %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
-msgstr ""
+msgstr "Farigi unikan"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3289,11 +3306,11 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr ""
+msgstr "Alglui"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
-msgstr ""
+msgstr "Konverti al %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
@@ -3301,28 +3318,28 @@ msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "Grando: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "Paĝo: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
-msgstr ""
+msgstr "Forigi elementon"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
-msgstr ""
+msgstr "Nova ŝlosilo:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
-msgstr ""
+msgstr "Nova valoro:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Aldoni ŝlosilo/valoro paro"
#: editor/editor_run_native.cpp
msgid ""
@@ -3382,11 +3399,11 @@ msgstr "Reelŝuti"
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr ""
+msgstr "Malinstali"
#: editor/export_template_manager.cpp
msgid "(Installed)"
-msgstr ""
+msgstr "(Instalita)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3395,15 +3412,15 @@ msgstr "Elŝuti"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
-msgstr ""
+msgstr "Oficaj eksportaj ŝablonoj estas ne haveblaj por programistaj muntoj."
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(Manka)"
#: editor/export_template_manager.cpp
msgid "(Current)"
-msgstr ""
+msgstr "(Aktuala)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
@@ -3586,13 +3603,18 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Favorites"
-msgstr ""
+msgstr "Favoritaj"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3614,19 +3636,19 @@ msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr ""
+msgstr "Ne nomon provizis."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
-msgstr ""
+msgstr "Provizita nomo enhavas malvalidajn signojn."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "Dosiero aŭ dosierujo kun ĉi tiu nomo jam ekzistas."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr ""
+msgstr "Nomo enhavas malvalidajn signojn."
#: editor/filesystem_dock.cpp
msgid ""
@@ -3665,31 +3687,31 @@ msgstr "Konservi ĉiujn scenojn"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
-msgstr ""
+msgstr "Malfermi scenojn"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr ""
+msgstr "Ekzemplodoni"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
-msgstr ""
+msgstr "Aldoni al favoritaj"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
-msgstr ""
+msgstr "Forigi el favoritaj"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr ""
+msgstr "Redakti dependojn..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
-msgstr ""
+msgstr "Vidi posedojn..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
-msgstr ""
+msgstr "Movi al..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
@@ -3697,11 +3719,11 @@ msgstr "Nova sceno..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
-msgstr ""
+msgstr "Nova skripto..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
-msgstr ""
+msgstr "Nova risurco..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
@@ -3715,35 +3737,35 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
-msgstr ""
+msgstr "Duobligi..."
#: editor/filesystem_dock.cpp
msgid "Move to Trash"
-msgstr ""
+msgstr "Movi al rubujo"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
-msgstr ""
+msgstr "Renomi..."
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
-msgstr ""
+msgstr "Antaŭa dosierujo/dosiero"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
-msgstr ""
+msgstr "Posta dosierujo/dosiero"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr "Reesplori dosiersistemo"
+msgstr "Reesplori dosiersistemon"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
-msgstr ""
+msgstr "Baskuli dividan reĝimon"
#: editor/filesystem_dock.cpp
msgid "Search files"
-msgstr "Serĉi dosieroj"
+msgstr "Serĉi dosierojn"
#: editor/filesystem_dock.cpp
msgid ""
@@ -3753,7 +3775,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "Movi"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3948,20 +3970,19 @@ msgstr "Enportas scenon..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr ""
+msgstr "Naskas lummapojn"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "Naskas por maŝo: "
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Running Custom Script..."
-msgstr "Rulas propra skripto..."
+msgstr "Rulas propran skripton..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "Ne elbe ŝargis la post-enportan skripton:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
@@ -3977,6 +3998,22 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
+msgstr "Konservas..."
+
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Elektu enportilon"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Enportilo:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
msgstr ""
#: editor/import_dock.cpp
@@ -3994,7 +4031,7 @@ msgstr ""
#: editor/import_dock.cpp
msgid "Import As:"
-msgstr ""
+msgstr "Enporti kiel:"
#: editor/import_dock.cpp
msgid "Preset"
@@ -4013,9 +4050,11 @@ msgid "Changing the type of an imported file requires editor restart."
msgstr ""
#: editor/import_dock.cpp
+#, fuzzy
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+"AVERTO: Havaĵoj ekzistas ke uzis ĉi tiu risurcon, ili povas ĉesi ŝargi dece."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -4032,7 +4071,7 @@ msgstr ""
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
-msgstr ""
+msgstr "Konservi kiel..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
@@ -4254,7 +4293,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
-msgstr ""
+msgstr "Malfermi la redaktilon"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4532,7 +4571,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "Animacio"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -4540,7 +4579,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
-msgstr ""
+msgstr "Malfermi en la Inspektoro"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -5036,7 +5075,6 @@ msgid "Sort:"
msgstr "Ordigi:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -5541,7 +5579,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "Vido"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
@@ -6152,7 +6190,7 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
-msgstr ""
+msgstr "Konverti al CPUParticles"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
@@ -6168,7 +6206,7 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
-msgstr ""
+msgstr "Konverti al CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6604,7 +6642,7 @@ msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr ""
+msgstr "Malfermi en la Redaktilo"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
@@ -6640,7 +6678,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
-msgstr ""
+msgstr "Eraras konservi dosieron!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme."
@@ -6660,15 +6698,15 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
-msgstr ""
+msgstr "Nova teksta dosiero..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
-msgstr ""
+msgstr "Malfermi dosieron"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save File As..."
-msgstr ""
+msgstr "Konservi dosieron kiel..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
@@ -6701,7 +6739,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
-msgstr ""
+msgstr "Konservi etoson kiel..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
@@ -6755,7 +6793,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
-msgstr ""
+msgstr "Dosiero"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open..."
@@ -6767,11 +6805,11 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "Konservi tuton"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr ""
+msgstr "Varme reŝargi skripton"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
@@ -6876,7 +6914,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "Sencimigilo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
@@ -7023,11 +7061,11 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
-msgstr ""
+msgstr "Konverti krommarĝenon al spacoj"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
-msgstr ""
+msgstr "Konverti krommarĝenon al taboj"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -7374,6 +7412,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7461,7 +7504,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
-msgstr ""
+msgstr "Transformo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
@@ -9410,7 +9453,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Script"
-msgstr ""
+msgstr "Skripto"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -10102,6 +10145,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Enporti dokon"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10163,9 +10211,8 @@ msgid "Batch Rename"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "Anstataŭigi: "
+msgstr "Anstataŭigi:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
@@ -10343,7 +10390,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr ""
+msgstr "Ekzemplodoni infanan scenon"
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
@@ -10448,23 +10495,23 @@ msgstr "Nova radiko de sceno"
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
-msgstr ""
+msgstr "Krei radikan nodon:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
-msgstr ""
+msgstr "2D Sceno"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
-msgstr ""
+msgstr "3D Sceno"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
-msgstr ""
+msgstr "Uzanta Interfaco"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
-msgstr ""
+msgstr "Alia Nodo"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -10476,19 +10523,19 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr ""
+msgstr "Alligi Skripto"
#: editor/scene_tree_dock.cpp
msgid "Cut Node(s)"
-msgstr ""
+msgstr "Eltondi nodo(j)n"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr ""
+msgstr "Forigi nodo(j)n"
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
-msgstr ""
+msgstr "Ŝanĝi la tipo de nodo(j)n"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10506,23 +10553,24 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
-msgstr ""
+msgstr "Subrisurcoj"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr ""
+msgstr "Vakigi heredadon"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Editable Children"
-msgstr ""
+msgstr "Redakteblaj infanoj"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
-msgstr ""
+msgstr "Ŝargi kiel lokokupilo"
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
-msgstr ""
+msgstr "Malfermi dokumentaro"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10533,31 +10581,34 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr ""
+msgstr "Aldoni infanon nodon"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Expand/Collapse All"
-msgstr ""
+msgstr "(Mal)etendi tutan"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr ""
+msgstr "Ŝanĝi tipon"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Reparent to New Node"
-msgstr ""
+msgstr "Repatri al nova nodo"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr ""
+msgstr "Farigi scena radiko"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Merge From Scene"
-msgstr ""
+msgstr "Kunigi el sceno"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr ""
+msgstr "Konservi la branĉon kiel sceno"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -10565,21 +10616,23 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
-msgstr ""
+msgstr "Forigi (ne konfirmo)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
-msgstr ""
+msgstr "Aldoni/Krei nova nodo."
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
+"Ekzemplodoni scenan dosieron kiel Nodo. Kreus hereditan scenon se radika "
+"nodo ne ekzistas."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
-msgstr ""
+msgstr "Alfiksi novan aŭ ekzistantan skripton al la elektinta nodo."
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
@@ -10587,83 +10640,102 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
+msgstr "Fora"
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
-msgstr ""
+msgstr "Loka"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
+msgstr "Vakigi heredadon? (Ne malfaro!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
-msgstr ""
+msgstr "Baskuli videblon"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
-msgstr ""
+msgstr "Malŝlosi nodon"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
-msgstr ""
+msgstr "Grupo de butono"
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
-msgstr ""
+msgstr "(Konektas el)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
-msgstr ""
+msgstr "Agorda averto de nodo:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
+"La nodo havas %s konekto(j)n kaj %s grupo(j)n.\n"
+"Alklaku por vidigi la dokon de signaloj."
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
+"La nodo havas %s konekto(j)n.\n"
+"Alklaku por vidigi la dokon de signaloj."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
+"La nodo havas %s grupo(j)n.\n"
+"Alklaku por vidigi la dokon de grupoj."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
-msgstr ""
+msgstr "Malfermi skripton:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
+"Nodo ŝlosis.\n"
+"Alklaku por malŝlosi ĝin."
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
+"Infanoj ne estas selektebla.\n"
+"Alklaku por farigi selekteblan."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
-msgstr ""
+msgstr "Baskuli videblon"
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"AnimationPlayer estas kejlita.\n"
+"Alklaku por malkejli."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr ""
+msgstr "Malvalida nomo de nodo, la jenaj signoj ne permesas:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
@@ -10671,39 +10743,39 @@ msgstr "Renomi nodon"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr ""
+msgstr "Scena arbo (nodoj):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr ""
+msgstr "Agorda averto de nodo!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr ""
+msgstr "Elektu nodon"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
-msgstr ""
+msgstr "La dosierindiko estas malplena."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
-msgstr ""
+msgstr "La dosiernomo estas malplena."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
-msgstr ""
+msgstr "La dosierindiko ne estas loka."
#: editor/script_create_dialog.cpp
msgid "Invalid base path."
-msgstr "Nevalida dosierindiko."
+msgstr "Malvalida baza dosierindiko."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
-msgstr ""
+msgstr "Dosierujo ekzistas kun la sama nomo."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
-msgstr ""
+msgstr "Dosiero ne ekzistas."
#: editor/script_create_dialog.cpp
msgid "Invalid extension."
@@ -10711,39 +10783,40 @@ msgstr "Nevalida kromprogramo."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
-msgstr ""
+msgstr "Elektinta kromprogramo eraras."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
-msgstr ""
+msgstr "Eraris ŝargi ŝablono '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr "Eraro - Ne povis krei skripton en dosiersistemo."
+msgstr "Eraro - Ne povis krei skripton en la dosiersistemo."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
-msgstr ""
+msgstr "Eraris ŝargi skripton de %s"
#: editor/script_create_dialog.cpp
+#, fuzzy
msgid "Overrides"
-msgstr ""
+msgstr "Redifinoj"
#: editor/script_create_dialog.cpp
msgid "N/A"
-msgstr ""
+msgstr "Neaplikebla"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
-msgstr ""
+msgstr "Malfermi skripton / Elekti lokon"
#: editor/script_create_dialog.cpp
msgid "Open Script"
-msgstr ""
+msgstr "Malfermi skripton"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
-msgstr ""
+msgstr "Dosiero ekzistas, ĝi reuziĝos."
#: editor/script_create_dialog.cpp
msgid "Invalid path."
@@ -10751,212 +10824,208 @@ msgstr "Nevalida dosierindiko."
#: editor/script_create_dialog.cpp
msgid "Invalid class name."
-msgstr ""
+msgstr "Malvalida nomo de klaso."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
-msgstr ""
+msgstr "Malvalida nomo aŭ dosierindiko de heredita gepatro."
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
-msgstr ""
+msgstr "La dosierindiko/nomo de skripto estas valida."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
+msgstr "Permesite: a-z, A-Z, 0-9, _ kaj ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
-msgstr ""
+msgstr "Enkonstruita skripto (en scena dosiero)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
-msgstr ""
+msgstr "Kreos novan dosieron de skripto."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
-msgstr ""
+msgstr "Ŝargos ekzistitan dosieron de skripto."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "Grupa nomo jam ekzistas."
+msgstr "La skripta dosiero jam ekzistas."
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
+"Rimarko: Enkonstruitaj skriptoj havas iom limiĝoj kaj ne redakteblas uzi "
+"ekstera redaktilo."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Nomo:"
+msgstr "Klasa nomo:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "Ŝablonoj"
+msgstr "Ŝablono:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Konektu al skripto:"
+msgstr "Enkonstruita skripto:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr ""
+msgstr "Alligi Noda Skripto"
#: editor/script_editor_debugger.cpp
msgid "Remote "
-msgstr ""
+msgstr "Fora "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
-msgstr ""
+msgstr "Bitokoj:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
-msgstr "Avertoj"
+msgstr "Averto:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Error:"
-msgstr "Spegulo"
+msgstr "Eraro:"
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
-msgstr ""
+msgstr "C++ Eraro"
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
-msgstr ""
+msgstr "C++ Eraro:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
-msgstr ""
+msgstr "C++ Fonto"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source:"
-msgstr "Rimedo"
+msgstr "Fonto:"
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
-msgstr ""
+msgstr "C++ Fonto:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
-msgstr ""
+msgstr "Stakspuro"
#: editor/script_editor_debugger.cpp
msgid "Errors"
-msgstr ""
+msgstr "Eraroj"
#: editor/script_editor_debugger.cpp
msgid "Child process connected."
-msgstr ""
+msgstr "Infana procezo konektis."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr ""
+msgstr "Kopii eraro"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
-msgstr ""
+msgstr "Videomemoro"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
-msgstr ""
+msgstr "Pasi preter paŭzpunktojn"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
-msgstr ""
+msgstr "Inspekti antaŭan ekzemplon"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
-msgstr ""
+msgstr "Inspekti sekvan ekzemplon"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr ""
+msgstr "Stakaj Framoj"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
-msgstr ""
+msgstr "Profililo"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
-msgstr ""
+msgstr "Reta Profililo"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
-msgstr ""
+msgstr "Monitoro"
#: editor/script_editor_debugger.cpp
msgid "Value"
-msgstr ""
+msgstr "Valoro"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
-msgstr ""
+msgstr "Monitoroj"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
-msgstr ""
+msgstr "Elektu unu aŭ pli elementojn de la listo por vidigi la diagramon."
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr ""
+msgstr "Listo de la Uzo de Videomemoro per Risurco:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
-msgstr ""
+msgstr "Totalo:"
#: editor/script_editor_debugger.cpp
msgid "Export list to a CSV file"
-msgstr ""
+msgstr "Eksporti liston al CSV dosiero"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr ""
+msgstr "Risurca Vojo"
#: editor/script_editor_debugger.cpp
msgid "Type"
-msgstr ""
+msgstr "Tipo"
#: editor/script_editor_debugger.cpp
msgid "Format"
-msgstr ""
+msgstr "Formo"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr ""
+msgstr "Uzo"
#: editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr ""
+msgstr "Diversa"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
-msgstr ""
+msgstr "Alklakita stirilo:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
-msgstr ""
+msgstr "Tipo de alklakita stirilo:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Live Edit Root:"
-msgstr ""
+msgstr "Senpere redakta radiko:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
-msgstr ""
+msgstr "Agordi de la Arbo"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
-msgstr ""
+msgstr "Eksporti mezurojn en CSV"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
@@ -11447,7 +11516,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
-msgstr ""
+msgstr "Signaloj:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12076,6 +12145,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12331,11 +12408,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 20a252e6a4..643fb16a57 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -59,12 +59,14 @@
# A <kaieltroll@gmail.com>, 2021.
# Lucasdelpiero <lucasdelpiero98@gmail.com>, 2021.
# SteamGoblin <SteamGoblin860@gmail.com>, 2021.
+# Francisco C <pruebasfrancisco17@gmail.com>, 2021.
+# Cam <cameron.toms@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
-"Last-Translator: SteamGoblin <SteamGoblin860@gmail.com>\n"
+"PO-Revision-Date: 2021-04-27 22:12+0000\n"
+"Last-Translator: Cam <cameron.toms@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -72,7 +74,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -211,7 +213,7 @@ msgstr "Cambiar Transformación de la Animación"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Cambiar Valor de la Clave de Animación"
+msgstr "Cambiar Valor de Fotogramas Clave de Animación"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
@@ -219,7 +221,7 @@ msgstr "Cambiar Llamada de Animación"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
-msgstr "Cambiar Tiempo de Múltiples Keyframes de Animación"
+msgstr "Cambiar Tiempo de Múltiples Fotogramas Clave de Animación"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
@@ -231,7 +233,7 @@ msgstr "Cambiar Múltiples Transforms de Animación"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
-msgstr "Cambiar Valor de Múltiples Keyframes de Animación"
+msgstr "Cambiar Valor de Múltiples Fotogramas Clave de Animación"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
@@ -272,7 +274,7 @@ msgstr "Pista de Reproducción de Animación"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
-msgstr "Duración de la animación (frames)"
+msgstr "Duración de la animación (fotogramas)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
@@ -578,7 +580,7 @@ msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr "Snap:"
+msgstr "Ajuste:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -657,7 +659,7 @@ msgstr "Usar Curvas Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Optimizador de Animación"
+msgstr "Optimizar animación"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
@@ -864,7 +866,7 @@ msgstr "Eliminar"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "Añadir Argumento Extra de Llamada:"
+msgstr "Añadir argumento extra de llamada:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
@@ -1642,7 +1644,7 @@ msgid ""
"Etc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. "
-"Activa 'Import Etc' en Ajustes del Proyecto."
+"Activa 'Import Etc' en Configuración del Proyecto."
#: editor/editor_export.cpp
msgid ""
@@ -1650,7 +1652,7 @@ msgid ""
"'Import Etc 2' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. "
-"Activa 'Import Etc 2' en Ajustes del Proyecto."
+"Activa 'Import Etc 2' en Configuración del Proyecto."
#: editor/editor_export.cpp
msgid ""
@@ -1661,8 +1663,8 @@ msgid ""
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC' para usar "
"GLES2 como controlador de respaldo.\n"
-"Activa 'Import Etc' en Ajustes del Proyecto, o desactiva 'Driver Fallback "
-"Enabled'."
+"Activa 'Import Etc' en Configuración del Proyecto, o desactiva 'Driver "
+"Fallback Enabled'."
#: editor/editor_export.cpp
msgid ""
@@ -1670,7 +1672,7 @@ msgid ""
"'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'PVRTC' para GLES2. "
-"Activa 'Import Pvrtc' en Ajustes del Proyecto."
+"Activa 'Import Pvrtc' en Configuración del Proyecto."
#: editor/editor_export.cpp
msgid ""
@@ -1678,7 +1680,8 @@ msgid ""
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"La plataforma de destino requiere compresión de texturas 'ETC2' o 'PVRTC' "
-"para GLES3. Activa 'Import Etc 2' o 'Import Pvrtc' en Ajustes del Proyecto."
+"para GLES3. Activa 'Import Etc 2' o 'Import Pvrtc' en Configuración del "
+"Proyecto."
#: editor/editor_export.cpp
msgid ""
@@ -1689,7 +1692,7 @@ msgid ""
msgstr ""
"La plataforma del objetivo requiere compresión de texturas 'PVRTC' para el "
"driver fallback de GLES2.\n"
-"Activa Import Pvrtc' en la Ajustes del Proyecto, o desactiva 'Driver "
+"Activa Import Pvrtc' en Configuración del Proyecto, o desactiva 'Driver "
"Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
@@ -1824,7 +1827,7 @@ msgstr "Nuevo"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importación"
+msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -1921,8 +1924,8 @@ msgid "Open a File or Directory"
msgstr "Abrir un archivo o directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
@@ -1993,7 +1996,7 @@ msgstr "Mostrar/Ocultar archivos ocultos."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr "Ver ítems como un grid de miniaturas."
+msgstr "Ver ítems como una cuadrícula de miniaturas."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
@@ -2072,7 +2075,7 @@ msgstr "Métodos"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr "Propiedades del Tema"
+msgstr "Propiedades de Temas"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2084,7 +2087,7 @@ msgstr "Constantes"
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr "Descripciones de Propiedad"
+msgstr "Descripciones de Propiedades"
#: editor/editor_help.cpp
msgid "(value)"
@@ -2600,20 +2603,19 @@ msgstr ""
"configuración de '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"No se pudo encontrar el campo del script para el plugin addon en: 'res://"
-"addons/%s'."
+msgstr "No se pudo encontrar el campo script para el plugin de addon en: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "No se pudo cargar el script addon desde la ruta: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"No se puede cargar el script de addon desde la ruta: '%s' Parece que hay un "
"error en el código, por favor compruebe la sintaxis."
@@ -2664,8 +2666,8 @@ msgid ""
"category."
msgstr ""
"No se ha definido ninguna escena principal, ¿seleccionar una?\n"
-"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
-"'application'."
+"Es posible cambiarla más tarde en \"Configuración del Proyecto\" bajo la "
+"categoría 'application'."
#: editor/editor_node.cpp
msgid ""
@@ -2674,8 +2676,8 @@ msgid ""
"category."
msgstr ""
"La escena seleccionada '%s' no existe, ¿seleccionar una válida?\n"
-"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
-"'application'."
+"Es posible cambiarla más tarde en \"Configuración del Proyecto\" bajo la "
+"categoría 'application'."
#: editor/editor_node.cpp
msgid ""
@@ -2685,8 +2687,8 @@ msgid ""
msgstr ""
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
"válido?\n"
-"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
-"'application'."
+"Es posible cambiarla más tarde en \"Configuración del Proyecto\" bajo la "
+"categoría 'application'."
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -2847,7 +2849,7 @@ msgstr "Proyecto"
#: editor/editor_node.cpp
msgid "Project Settings..."
-msgstr "Ajustes del Proyecto..."
+msgstr "Configuración del Proyecto..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
@@ -3066,6 +3068,10 @@ msgid "About"
msgstr "Acerca de"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Reproducir el proyecto."
@@ -3208,13 +3214,12 @@ msgid "Open & Run a Script"
msgstr "Abrir y Ejecutar un Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Los siguientes archivos son nuevos en disco.\n"
-"¿Qué es lo que quieres hacer?:"
+"¿Qué acción se debería tomar?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3317,7 +3322,7 @@ msgstr "Medida:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr "Duración de Frame (seg)"
+msgstr "Duración de Fotogramas (seg)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
@@ -3325,11 +3330,11 @@ msgstr "Tiempo Promedio (seg)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr "Frame %"
+msgstr "Fotograma %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr "Frames de Física %"
+msgstr "Fotogramas de Física %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
@@ -3341,7 +3346,7 @@ msgstr "Propio"
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr "Frame #:"
+msgstr "Fotograma #:"
#: editor/editor_profiler.cpp
msgid "Time"
@@ -3759,6 +3764,13 @@ msgstr ""
"reimpórtalo manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"Se ha desactivado la importación de este archivo, por lo que no se puede "
+"abrir para editarlo."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "No se puede mover/renombrar la raíz de los recursos."
@@ -3969,7 +3981,7 @@ msgid ""
"ProjectSettings."
msgstr ""
"Incluye los archivos con las siguientes extensiones. Añádelos o elimínalos "
-"en Ajustes del proyecto."
+"en Configuración del Proyecto."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4147,6 +4159,22 @@ msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?"
msgid "Saving..."
msgstr "Guardando..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Seleccionar Importador"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importador:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Restablecer Valores por Defecto"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Mantener Archivo (No Importar)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d archivos"
@@ -4419,7 +4447,7 @@ msgstr "Seleccionar y mover puntos, crear puntos con clic derecho."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "Activar snap y mostrar grid."
+msgstr "Activar ajuste y mostrar cuadrícula."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5119,9 +5147,8 @@ msgid "Got:"
msgstr "Tiene:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Fallo en la comprobación del hash sha256"
+msgstr "Fallo en la comprobación del hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5224,7 +5251,6 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoría:"
@@ -5290,6 +5316,7 @@ msgstr ""
"están contenidos dentro de la región cuadrangular [0,0,1,0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -5311,15 +5338,15 @@ msgstr "Vista Previa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr "Configurar Snap"
+msgstr "Configurar Ajuste"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr "Grid Offset:"
+msgstr "Desplazamiento de Cuadrícula:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr "Grid Step:"
+msgstr "Paso de Cuadrícula:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
@@ -5483,11 +5510,11 @@ msgstr "Ancho Inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr "Ancho Centro Vert."
+msgstr "Centro Vert. Ancho"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr "Ancho Centro Horiz."
+msgstr "Centro Horiz. Ancho"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
@@ -5647,48 +5674,48 @@ msgstr "Modo de Regla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr "Alternar acople inteligente."
+msgstr "Act./Desact. ajuste inteligente."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
-msgstr "Usar Snap Inteligente"
+msgstr "Usar Ajuste Inteligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
-msgstr "Act./Desact. grid snapping."
+msgstr "Act./Desact. ajuste de cuadrícula."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
-msgstr "Usar Grid Snap"
+msgstr "Usar Ajuste de Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
-msgstr "Opciones de Snapping"
+msgstr "Opciones de Ajuste"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr "Usar Snap de Rotación"
+msgstr "Usar Ajuste de Rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr "Usar Snap de Escalado"
+msgstr "Usar Ajuste de Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr "Snap Relativo"
+msgstr "Ajuste Relativo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr "Usar Pixel Snap"
+msgstr "Usar Ajuste de Píxeles"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
-msgstr "Snapping Inteligente"
+msgstr "Ajuste Inteligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr "Configurar Snap..."
+msgstr "Configurar Ajuste..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
@@ -5757,7 +5784,7 @@ msgstr "Ver"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Always Show Grid"
-msgstr "Mostrar Siempre el Grid"
+msgstr "Mostrar Siempre la Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -5789,7 +5816,7 @@ msgstr "Centrar Selección"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr "Encuadrar Selección"
+msgstr "Seleccionar Fotogramas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
@@ -5846,11 +5873,11 @@ msgstr "Limpiar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr "Multiplicar grid step por 2"
+msgstr "Multiplicar paso de cuadrícula por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr "Dividir grid step por 2"
+msgstr "Dividir paso de cuadrícula por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
@@ -6767,43 +6794,43 @@ msgstr "Limpiar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
-msgstr "Configuración del Grid"
+msgstr "Configuración de la Cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
-msgstr "Snap"
+msgstr "Ajuste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr "Activar Snap"
+msgstr "Activar Ajuste"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr "Grid"
+msgstr "Cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
-msgstr "Ver Grid"
+msgstr "Ver Cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
-msgstr "Configurar Grid:"
+msgstr "Configurar Cuadrícula:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
-msgstr "Grid Offset X:"
+msgstr "Desplazamiento de Cuadrícula en X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
-msgstr "Grid Offset Y:"
+msgstr "Desplazamiento de Cuadrícula en Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
-msgstr "Grid Step X:"
+msgstr "Paso de Cuadrícula en X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
-msgstr "Grid Step Y:"
+msgstr "Paso de Cuadrícula en Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
@@ -7626,6 +7653,13 @@ msgstr "Bloquear Rotación de Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+"Para alejar más, cambia los planos de corte de la cámara (Vista -> "
+"Configuración...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7768,7 +7802,7 @@ msgstr "Ver Origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr "Ver Grid"
+msgstr "Ver Cuadrícula"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7777,19 +7811,19 @@ msgstr "Configuración..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr "Ajustes de Snap"
+msgstr "Configuración de Ajuste"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr "Snap de Traslación:"
+msgstr "Ajuste de Traslación:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr "Snap de Rotación (grados):"
+msgstr "Ajuste de Rotación (grados):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr "Snap de Escala (%):"
+msgstr "Ajuste de Escala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
@@ -7938,15 +7972,15 @@ msgstr "Configuración:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
-msgstr "No hay Frames Seleccionados"
+msgstr "No hay Fotogramas Seleccionados"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
-msgstr "Añadir %d Frame(s)"
+msgstr "Añadir %d Fotograma(s)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr "Añadir Frame"
+msgstr "Añadir Fotograma"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
@@ -7954,7 +7988,7 @@ msgstr "No se pueden cargar las imágenes"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr "ERROR: ¡No se pudo cargar el recurso de frames!"
+msgstr "ERROR: ¡No se pudo cargar el recurso de fotogramas!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
@@ -7962,7 +7996,7 @@ msgstr "¡El portapapeles de recursos esta vacío o no es una textura!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
-msgstr "Pegar Frame"
+msgstr "Pegar Fotograma"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
@@ -7978,7 +8012,7 @@ msgstr "(vacío)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
-msgstr "Mover Frame"
+msgstr "Mover Fotograma"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations:"
@@ -7998,7 +8032,7 @@ msgstr "Loop"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames:"
-msgstr "Frames de Animación:"
+msgstr "Fotogramas de Animación:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
@@ -8006,7 +8040,7 @@ msgstr "Añadir Textura desde Archivo"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
-msgstr "Añadir Frames desde un Sprite Sheet"
+msgstr "Añadir Fotogramas desde un Sprite Sheet"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -8026,7 +8060,7 @@ msgstr "Mover (Después)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
-msgstr "Seleccionar Frames"
+msgstr "Seleccionar Fotogramas"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
@@ -8038,11 +8072,11 @@ msgstr "Vertical:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
-msgstr "Seleccionar/Limpiar Todos los Frames"
+msgstr "Seleccionar/Limpiar Todos los Fotogramas"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
-msgstr "Crear Frames a partir de Sprite Sheet"
+msgstr "Crear Fotogramas a partir de un Sprite Sheet"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
@@ -8058,7 +8092,7 @@ msgstr "Asignar Margen"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr "Modo Snap:"
+msgstr "Modo de Ajuste:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
@@ -8067,11 +8101,11 @@ msgstr "Ninguno"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr "Pixel Snap"
+msgstr "Ajuste de Píxeles"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr "Grid Snap"
+msgstr "Ajuste de Cuadrícula"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -8489,7 +8523,8 @@ msgstr "Mantener el polígono dentro del region Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr "Activar snap y mostrar grid (configurable a través del Inspector)."
+msgstr ""
+"Activar ajuste y mostrar cuadrícula (configurable a través del Inspector)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
@@ -9680,7 +9715,7 @@ msgid ""
msgstr ""
"No se pudo exportar el proyecto para la plataforma '%s'.\n"
"Esto puede ser debido a un problema de configuración en el preset de "
-"exportación o en los ajustes de exportación."
+"exportación o en la configuración de exportación."
#: editor/project_export.cpp
msgid "Release"
@@ -10070,8 +10105,8 @@ msgid ""
"the \"Application\" category."
msgstr ""
"No se puede ejecutar el proyecto: no hay una escena principal definida.\n"
-"Por favor, edita el proyecto y configura la escena principal en los Ajustes "
-"del proyecto, en la categoría \"Application\"."
+"Por favor, edita el proyecto y configura la escena principal en "
+"Configuración del Proyecto, en la categoría \"Application\"."
#: editor/project_manager.cpp
msgid ""
@@ -10137,9 +10172,8 @@ msgid "Projects"
msgstr "Proyectos"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Obteniendo mirrors, por favor espera..."
+msgstr "Cargando, espera por favor..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10418,7 +10452,7 @@ msgstr "Cambiar Modo de Filtro Local"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
-msgstr "Ajustes del Proyecto (project.godot)"
+msgstr "Configuración del Proyecto (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -10512,6 +10546,10 @@ msgstr "AutoLoad"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Valores de Importación por Defecto"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Preset..."
@@ -10762,14 +10800,12 @@ msgid "Instance Child Scene"
msgstr "Instanciar Escena Hija"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "¡No se puede operar sobre los nodos de una escena externa!"
+msgstr "No se puede pegar el nodo raíz en la misma escena."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Pegar Nodos"
+msgstr "Pegar Nodo(s)"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10899,9 +10935,8 @@ msgid "Attach Script"
msgstr "Añadir Script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Cortar Nodos"
+msgstr "Cortar Nodos(s)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -11018,6 +11053,16 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"Si está seleccionado, el panel de árbol de escena Remota provocará saltos de "
+"framerate en el proyecto cada vez que se actualice.\n"
+"Vuelve a seleccionar el árbol de escena Local para mejorar el rendimiento."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
@@ -11316,7 +11361,7 @@ msgstr "Inspeccionar Instancia Siguiente"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr "Frames del Stack"
+msgstr "Fotogramas Apilados"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
@@ -11612,7 +11657,7 @@ msgstr "Plano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
-msgstr "GridMap Eliminar Seleccionados"
+msgstr "Eliminar Selección de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Fill Selection"
@@ -11620,7 +11665,7 @@ msgstr "Rellenar Selección en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paste Selection"
-msgstr "Pegar lo Seleccionado en GridMap"
+msgstr "Pegar Selección en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
@@ -11628,7 +11673,7 @@ msgstr "Pintar GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
-msgstr "Grid Map"
+msgstr "Mapeo de Cuadrícula"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
@@ -11765,7 +11810,7 @@ msgstr "Estableciendo la configuración..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
-msgstr "Calculando tamaño de grid..."
+msgstr "Calculando tamaño la cuadrícula..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
@@ -12553,7 +12598,7 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames"
-"\" para que AnimatedSprite pueda mostrar frames."
+"\" para que AnimatedSprite pueda mostrar los fotogramas."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -12590,6 +12635,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vacío no tiene ningún efecto en las colisiones."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Polígono inválido. Se necesitan al menos 3 puntos en modo de construcción "
+"'Solids'."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
+"'Segments'."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12910,11 +12967,6 @@ msgstr ""
"Las GIProbes no están soportadas por el controlador de vídeo GLES2.\n"
"Usa un BakedLightmap en su lugar."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera ha sido desaprobado y será eliminado en Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13031,7 +13083,7 @@ msgid ""
"order for AnimatedSprite3D to display frames."
msgstr ""
"Se debe crear o establecer un recurso SpriteFrames en la propiedad \"Frames"
-"\" para que AnimatedSprite3D pueda mostrar frames."
+"\" para que AnimatedSprite3D pueda mostrar los fotogramas."
#: scene/3d/vehicle_body.cpp
msgid ""
@@ -13206,7 +13258,7 @@ msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"El Entorno por Defecto como se especifica en los Ajustes del Proyecto "
+"El Entorno por Defecto como se especifica en Configuración del Proyecto "
"(Rendering -> Environment -> Default Environment) no se ha podido cargar."
#: scene/main/viewport.cpp
@@ -13264,6 +13316,11 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera ha sido desaprobado y será eliminado en Godot 4.0."
+
#~ msgid "No"
#~ msgstr "No"
@@ -15148,9 +15205,6 @@ msgstr "Las constantes no pueden modificarse."
#~ msgid "Use Default Light"
#~ msgstr "Usar iluminación predeterminada"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Usar sRGB predeterminado"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Iluminación por normales predeterminada:"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index a95f85e753..5441d3def1 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -8,7 +8,7 @@
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
# Reynaldo Cruz <rcruz60@gmail.com>, 2018.
-# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020.
+# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020, 2021.
# Andrés S <andres.segovia.dev@gmail.com>, 2019.
# Florencia Menéndez <mariaflormz2@gmail.com>, 2019.
# roger <616steam@gmail.com>, 2019, 2020.
@@ -21,8 +21,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:50+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2021-04-22 14:39+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -30,7 +30,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1876,8 +1876,8 @@ msgid "Open a File or Directory"
msgstr "Abrir un Archivo o Directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
@@ -2556,20 +2556,19 @@ msgstr ""
"configuración."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"No se pudo encontrar el campo script para el plugin de addon en: 'res://"
-"addons/%s'."
+msgstr "No se pudo encontrar el campo script para el plugin de addon en: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "No se pudo cargar el script de addon desde la ruta: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"No se pudo cargar el script de addon desde la ruta: '%s' Parece haber un "
"error en el código. Por favor, revisá la sintaxis."
@@ -3020,6 +3019,10 @@ msgid "About"
msgstr "Acerca de"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Reproducir el proyecto."
@@ -3711,6 +3714,13 @@ msgstr ""
"reimportá manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"Se ha desactivado la importación de este archivo, por lo que no se puede "
+"abrir para editarlo."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "No se puede mover/renombrar la raiz de recursos."
@@ -4098,6 +4108,22 @@ msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?"
msgid "Saving..."
msgstr "Guardando..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Seleccionar Importador"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importador:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Restablecer Valores Por Defecto"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Mantener Archivo (No Importar)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Archivos"
@@ -5071,9 +5097,8 @@ msgid "Got:"
msgstr "Recibido:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Fallo el chequeo del hash sha256"
+msgstr "Fallo el chequeo del hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5176,7 +5201,6 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoría:"
@@ -5242,6 +5266,7 @@ msgstr ""
"contenidos dentro de la región cuadrada [0,0,1,0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -7572,6 +7597,13 @@ msgstr "Rotación de Vista Trabada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+"Para alejar más, cambiá los planos de corte de la cámara (Vista -> "
+"Configuración...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10456,6 +10488,10 @@ msgstr "AutoLoad"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Valores de Importacion Por Defecto"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Preseteo..."
@@ -10706,14 +10742,12 @@ msgid "Instance Child Scene"
msgstr "Instanciar Escena Hija"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "No se puede operar sobre los nodos de una escena externa!"
+msgstr "No se puede pegar el nodo raiz en la misma escena."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Pegar Nodos"
+msgstr "Pegar Nodo(s)"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10844,9 +10878,8 @@ msgid "Attach Script"
msgstr "Adjuntar Script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Cortar Nodos"
+msgstr "Cortar Nodo(s)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10963,6 +10996,16 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"Al seleccionar, el panel de árbol de escena remota causará saltos de "
+"framerate en el proyecto cada vez que se actualice.\n"
+"Volvé a seleccionar escena local para mejorar el rendimiento."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
@@ -12525,6 +12568,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Polígono inválido. Se necesitan al menos 3 puntos en modo de construcción "
+"\"Sólidos\"."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción "
+"\"Segmentos\"."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12845,11 +12900,6 @@ msgstr ""
"Las GIProbes no están soportadas por el controlador de video GLES2.\n"
"Usá un BakedLightmap en su lugar."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera ha sido deprecado y será eliminado en Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13194,6 +13244,10 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera ha sido deprecado y será eliminado en Godot 4.0."
+
#~ msgid "No"
#~ msgstr "No"
@@ -14862,9 +14916,6 @@ msgstr "Las constantes no pueden modificarse."
#~ msgid "Use Default Light"
#~ msgstr "Usar Luz por Defecto"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Usar sRGB por Defecto"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Normales de Luces por Defecto:"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index e6f2c1aac4..e4b33e89a0 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -10,7 +10,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2021-02-05 09:20+0000\n"
+"PO-Revision-Date: 2021-05-10 15:32+0000\n"
"Last-Translator: Kritzmensch <streef.gtx@gmail.com>\n"
"Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/"
"godot/et/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -697,7 +697,7 @@ msgstr ""
#: editor/code_editor.cpp
msgid "Replace"
-msgstr ""
+msgstr "Asenda"
#: editor/code_editor.cpp
msgid "Replace All"
@@ -814,7 +814,7 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "Ainulaadne"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
@@ -840,7 +840,7 @@ msgstr "Sulge"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr ""
+msgstr "Ühenda"
#: editor/connections_dialog.cpp
msgid "Signal:"
@@ -860,12 +860,12 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr ""
+msgstr "Ühenda..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr ""
+msgstr "Katkesta ühendus"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
@@ -898,7 +898,7 @@ msgstr ""
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr ""
+msgstr "Muuda..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
@@ -910,7 +910,7 @@ msgstr ""
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
-msgstr ""
+msgstr "Muuda"
#: editor/create_dialog.cpp
msgid "Create New %s"
@@ -968,20 +968,20 @@ msgstr ""
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
-msgstr ""
+msgstr "Sõltuvused"
#: editor/dependency_editor.cpp
msgid "Resource"
-msgstr ""
+msgstr "Ressurss"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
-msgstr ""
+msgstr "Tee"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr ""
+msgstr "Sõltuvused:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
@@ -1213,7 +1213,7 @@ msgstr ""
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr ""
+msgstr "Õnnestus!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
@@ -1221,7 +1221,7 @@ msgstr ""
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
-msgstr ""
+msgstr "Paigalda"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
@@ -1285,7 +1285,7 @@ msgstr "Vaigista"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr ""
+msgstr "Jäta vahele"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -1306,7 +1306,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Heli"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1830,8 +1830,8 @@ msgid "Open a File or Directory"
msgstr "Ava kaust või kataloog"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salvesta"
@@ -2171,7 +2171,7 @@ msgstr "Imporditud ressursse ei saa salvestada."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "Olgu"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -2427,7 +2427,7 @@ msgstr "Välju"
#: editor/editor_node.cpp
msgid "Yes"
-msgstr ""
+msgstr "Jah"
#: editor/editor_node.cpp
msgid "Exit the editor?"
@@ -2481,9 +2481,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Lisa-skripti ei olnud võimalik laadida teelt: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Tundub, et koodis on "
"viga, palun kontrolli süntaksi."
@@ -2895,6 +2897,10 @@ msgid "About"
msgstr "Teave"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Mängi projekti."
@@ -3048,7 +3054,7 @@ msgstr "Laadimisvead"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr ""
+msgstr "Vali"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
@@ -3088,7 +3094,7 @@ msgstr ""
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
-msgstr ""
+msgstr "Pisipilt..."
#: editor/editor_plugin_settings.cpp
msgid "Main Script:"
@@ -3145,7 +3151,7 @@ msgstr ""
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Kaasav"
#: editor/editor_profiler.cpp
msgid "Self"
@@ -3169,11 +3175,11 @@ msgstr ""
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
-msgstr ""
+msgstr "Sees"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Kiht"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
@@ -3181,11 +3187,11 @@ msgstr ""
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[Tühi]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "Määra..."
#: editor/editor_properties.cpp
msgid "Invalid RID"
@@ -3243,7 +3249,7 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr ""
+msgstr "Kleebi"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
@@ -3255,7 +3261,7 @@ msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "Suurus: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
@@ -3339,7 +3345,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "(Installed)"
-msgstr ""
+msgstr "(Paigaldatud)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3352,11 +3358,11 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(Puudub)"
#: editor/export_template_manager.cpp
msgid "(Current)"
-msgstr ""
+msgstr "(Praegune)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
@@ -3477,7 +3483,7 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "Ühendatud"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3538,13 +3544,18 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Favorites"
-msgstr ""
+msgstr "Lemmikud"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3922,6 +3933,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Valimisrežiim"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Impordi"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Laadi vaikimisi"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4034,7 +4064,7 @@ msgstr "Filtreeri atribuudid"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
-msgstr ""
+msgstr "Muudatused võivad kaduma minna!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
@@ -4973,7 +5003,6 @@ msgid "Sort:"
msgstr "Sordi:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategooria:"
@@ -7298,6 +7327,11 @@ msgstr "Vaateakna pöördenurk on lukustatud"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10010,6 +10044,11 @@ msgstr ""
msgid "Plugins"
msgstr "Pistikprogrammid"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Laadi vaikimisi"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10495,6 +10534,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11345,7 +11391,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
-msgstr ""
+msgstr "Signaalid:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new signal."
@@ -11963,6 +12009,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12219,11 +12273,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12421,7 +12470,7 @@ msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr ""
+msgstr "Tähelepanu!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
@@ -12455,7 +12504,7 @@ msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
-msgstr ""
+msgstr "(Muu)"
#: scene/main/scene_tree.cpp
msgid ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index ef200e15d6..26f1c1a3bd 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -1804,8 +1804,8 @@ msgid "Open a File or Directory"
msgstr "Ireki fitxategia edo direktorioa"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Gorde"
@@ -2449,8 +2449,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2855,6 +2856,10 @@ msgid "About"
msgstr "Honi buruz"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3507,6 +3512,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3886,6 +3896,24 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Hautatu inportatu nahi dituzun nodoak"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Inportatu azala"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d fitxategi"
@@ -4939,7 +4967,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7265,6 +7292,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9977,6 +10009,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Inportatu profila(k)"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10461,6 +10498,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11930,6 +11974,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12185,11 +12237,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 29d3139e9c..54cf408469 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -19,12 +19,13 @@
# MSKF <walkingdeadstudio@outlook.com>, 2020.
# Ahmad Maftoun <CarCedo.Pro@gmail.com>, 2020.
# ItzMiad44909858f5774b6d <maidggg@gmail.com>, 2020.
+# YASAN <yasandev@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-11-08 10:26+0000\n"
-"Last-Translator: MSKF <walkingdeadstudio@outlook.com>\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
+"Last-Translator: YASAN <yasandev@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
@@ -32,16 +33,16 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.3.2\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "نوع ورودی برای ()convert نامعتبر است, ثوابت *_TYPE‌ بکار گیرید ."
+msgstr "نوع نامعتبر ورودی برای ()convert، ثوابت *_TYPE‌ را بکار گیرید."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "یک رشته (string) در اندازه 1 (کاراکتر) انتظار می رود."
+msgstr "یک رشته به‌طول 1 ( یک کاراکتر) مورد انتظار است."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -1040,11 +1041,10 @@ msgid "Owners Of:"
msgstr "مالکانِ:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "آیا پرونده‌های انتخاب شده از طرح حذف شوند؟ (نمی‌توان بازیابی کرد)"
+msgstr "آیا پرونده‌های انتخاب شده از طرح حذف شوند؟ (غیر قابل بازیابی)"
#: editor/dependency_editor.cpp
#, fuzzy
@@ -1846,8 +1846,8 @@ msgid "Open a File or Directory"
msgstr "یک پرونده یا پوشه را باز کن"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "ذخیره"
@@ -2491,8 +2491,9 @@ msgstr "امکان بارگیری اسکریپت افزونه از مسیر وج
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2906,6 +2907,10 @@ msgid "About"
msgstr "درباره"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "اجرای پروژه."
@@ -3585,6 +3590,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4001,6 +4011,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "انتخاب حالت"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "وارد کردن"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "بارگیری پیش فرض"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5125,7 +5154,6 @@ msgid "Sort:"
msgstr "مرتب‌سازی:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "طبقه‌بندی:"
@@ -7581,6 +7609,11 @@ msgstr "بومی‌سازی"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10454,6 +10487,11 @@ msgstr "AutoLoad"
msgid "Plugins"
msgstr "افزونه‌ها"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "بارگیری پیش فرض"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10972,6 +11010,13 @@ msgid "Remote"
msgstr "از راه دور"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "محلی"
@@ -12569,6 +12614,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "یک CollisionPolygon2D خالی جلوه بر برخورد ندارد."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12859,11 +12912,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 16daaed9b0..912e0f14f4 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -11,11 +11,12 @@
# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020, 2021.
# Tuomas Lähteenmäki <lahtis@gmail.com>, 2019.
# Matti Niskanen <matti.t.niskanen@gmail.com>, 2020.
+# Severi Vidnäs <severi.vidnas@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
+"PO-Revision-Date: 2021-05-18 10:00+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -24,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1760,7 +1761,7 @@ msgstr "Uusi"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Tuonti"
+msgstr "Tuo"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -1857,8 +1858,8 @@ msgid "Open a File or Directory"
msgstr "Avaa tiedosto tai hakemisto"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Tallenna"
@@ -2530,9 +2531,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "Lisäosan '%s' aktivointi epäonnistui, virheellinen asetustiedosto."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Skriptikenttää ei löytynyt lisäosan tiedostosta: 'res://addons/%s'."
+msgstr "Skriptikenttää ei löytynyt lisäosan tiedostosta: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2540,11 +2540,13 @@ msgstr "Virhe ladattaessa lisäosaa polusta: '%s'."
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Virhe ladattaessa lisäosaa polusta: '%s'. Koodissa vaikuttaa olevan virhe, "
-"ole hyvä ja tarkista syntaksi."
+"Lisäosaskriptin lataus ei onnistunut polusta: '%s'. Tämä saattaa johtua "
+"koodivirheestä skriptissä.\n"
+"Lisäosa '%s' poistetaan käytöstä tulevien virheiden estämiseksi."
#: editor/editor_node.cpp
msgid ""
@@ -2983,6 +2985,10 @@ msgid "About"
msgstr "Tietoja"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Käynnistä projekti."
@@ -3667,6 +3673,13 @@ msgstr ""
"Tila: Tuonti epäonnistui. Ole hyvä, korjaa tiedosto ja tuo se uudelleen."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"Tuonti on poistettu käytöstä tälle tiedostolle, joten sitä ei voi avata "
+"muokkausta varten."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Ei voitu siirtää/nimetä uudelleen resurssien päätasoa."
@@ -4056,6 +4069,22 @@ msgstr ""
msgid "Saving..."
msgstr "Tallennetaan..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Valitse tuoja"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Tuoja:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Palauta oletusarvoihin"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Pidä tiedosto (ei tuontia)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d tiedostoa"
@@ -5025,9 +5054,8 @@ msgid "Got:"
msgstr "Saatiin:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "sha256-hajautusarvon tarkistus epäonnistui"
+msgstr "SHA-256 hajautusarvon tarkistus epäonnistui"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5130,7 +5158,6 @@ msgid "Sort:"
msgstr "Lajittele:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategoria:"
@@ -5195,6 +5222,7 @@ msgstr ""
"välisen neliön alueella."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -7522,6 +7550,13 @@ msgstr "Näkymän kierto lukittu"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+"Lähentääksesi tai loitontaaksesi enemmän, muuta kameran leikkaustasoja "
+"(Näytä -> Asetukset...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10396,6 +10431,10 @@ msgstr "Automaattilataus"
msgid "Plugins"
msgstr "Liitännäiset"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Lataa oletusarvot"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Esiasetus..."
@@ -10645,14 +10684,12 @@ msgid "Instance Child Scene"
msgstr "Luo aliskenen ilmentymä"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Ei voida suorittaa ulkopuolisen skenen solmuille!"
+msgstr "Juurisolmua ei voida liittää samaan skeneen."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Liitä solmut"
+msgstr "Liitä solmu(t)"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10784,9 +10821,8 @@ msgid "Attach Script"
msgstr "Liitä skripti"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Leikkaa solmut"
+msgstr "Leikkaa solmu(t)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10903,6 +10939,16 @@ msgid "Remote"
msgstr "Etäinen"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"Jos tämä on valittuna, etäskenepuun telakka saa projektin nykimään aina "
+"päivittyessään.\n"
+"Vaihda takaisin paikallisen skenepuun telakkaan parantaaksesi suorituskykyä."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Paikallinen"
@@ -12449,6 +12495,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Tyhjällä CollisionPolygon2D solmulla ei ole vaikutusta törmäyksessä."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Virheellinen polygoni. 'Solids' luontitilassa tarvitaan ainakin kolme "
+"pistettä."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Virheellinen polygoni. 'Segments' luontitilassa tarvitaan ainakin kaksi "
+"pistettä."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12767,11 +12825,6 @@ msgstr ""
"GIProbe ei ole tuettu GLES2 näyttöajurissa.\n"
"Käytä sen sijaan BakedLightmap resurssia."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera on vanhentunut ja poistetaan Godot 4.0 versiossa."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13115,6 +13168,24 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
+#~ msgid ""
+#~ "Godot editor was built without ray tracing support; lightmaps can't be "
+#~ "baked.\n"
+#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
+#~ "emulation on Godot.app in the application settings\n"
+#~ "then restart the editor."
+#~ msgstr ""
+#~ "Godot-editori on käännetty ilman ray tracing -tukea, joten lightmappeja "
+#~ "ei voi kehittää.\n"
+#~ "Jos käytät Apple Silicon -pohjaista Mac-tietokonetta, yritä pakottaa "
+#~ "Rosetta-emulaatio Godot.app:iin sovelluksen asetuksissa\n"
+#~ "ja käynnistä sitten editori uudestaan."
+
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera on vanhentunut ja poistetaan Godot 4.0 versiossa."
+
#~ msgid "No"
#~ msgstr "Ei"
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index dc84dd744f..525dc19561 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -1804,8 +1804,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2449,8 +2449,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2855,6 +2856,10 @@ msgid "About"
msgstr "Tungkol"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3507,6 +3512,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3884,6 +3894,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4936,7 +4962,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7265,6 +7290,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9972,6 +10002,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10456,6 +10490,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11928,6 +11969,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12183,11 +12232,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 44002bf560..95af6d8a20 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -78,12 +78,14 @@
# Joseph Boudou <joseph.boudou@matabio.net>, 2020.
# Vincent Foulon <vincent.foulon80@gmail.com>, 2020.
# TechnoPorg <jonah.janzen@gmail.com>, 2021.
+# ASTRALE <jules.cercy@etu.univ-lyon1.fr>, 2021.
+# Julien Vanelian <julienvanelian@hotmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-22 10:21+0000\n"
-"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n"
+"PO-Revision-Date: 2021-04-30 23:03+0000\n"
+"Last-Translator: Julien Vanelian <julienvanelian@hotmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -91,7 +93,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -107,7 +109,7 @@ msgstr "Une chaîne de caractères de longueur 1 est attendue (un caractère)."
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Pas assez d’octets pour le décodage, ou format non valide."
+msgstr "Pas assez d’octets pour le décodage, ou format invalide."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -1244,7 +1246,7 @@ msgstr "Sponsors Bronze"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr "Mini Sponsors"
+msgstr "Petits Sponsors"
#: editor/editor_about.cpp
msgid "Gold Donors"
@@ -1938,8 +1940,8 @@ msgid "Open a File or Directory"
msgstr "Ouvrir un fichier ou un répertoire"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Enregistrer"
@@ -2624,8 +2626,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"Impossible de trouver le champ de script pour le plugin dans : « %s »."
+msgstr "Impossible de trouver le champ de script pour le plugin dans : « %s »."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2634,11 +2635,13 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Impossible de charger le script de l’extension depuis le chemin : « %s ». Il "
-"semble y avoir une erreur dans le code, merci de vérifier la syntaxe."
+"Impossible de charger le script de l’extension depuis le chemin : « %s ». "
+"Cela peut être dû à une erreur de programmation dans ce script.\n"
+"L'extension « %s » a été désactivée pour prévenir de nouvelles erreures."
#: editor/editor_node.cpp
msgid ""
@@ -3089,6 +3092,10 @@ msgid "About"
msgstr "À propos"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr "Soutenir le développement de Godot"
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Lancer le projet."
@@ -3195,7 +3202,7 @@ msgstr ""
"personnalisé à l'exportation (ajout de modules, modification du fichier "
"AndroidManifest.xml, etc.).\n"
"Notez que pour faire des compilations personnalisées au lieu d'utiliser des "
-"APKs pré-construits, l'option \"Use Custom Build\" doit être activée dans le "
+"APKs préconstruits, l'option \"Use Custom Build\" doit être activée dans le "
"Preset d'exportation Android."
#: editor/editor_node.cpp
@@ -3780,6 +3787,13 @@ msgstr ""
"le réimporter manuellement."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"L'importation a été désactivée pour ce fichier, il ne peut donc pas être "
+"ouvert dans l'éditeur."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Impossible de déplacer / renommer les ressources root."
@@ -4168,17 +4182,33 @@ msgstr ""
msgid "Saving..."
msgstr "Enregistrement…"
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Sélectionnez un importeur"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importeur :"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Réinitialiser"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Conserver le fichier (non importé)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d fichiers"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "Définir comme défaut pour « %s »"
+msgstr "Définir comme préréglage pour « %s »"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "Effacer le préréglage par défaut pour « %s »"
+msgstr "Effacer le préréglage pour « %s »"
#: editor/import_dock.cpp
msgid "Import As:"
@@ -4186,7 +4216,7 @@ msgstr "Importer comme :"
#: editor/import_dock.cpp
msgid "Preset"
-msgstr "Pré-réglage"
+msgstr "Préréglage"
#: editor/import_dock.cpp
msgid "Reimport"
@@ -5247,7 +5277,6 @@ msgid "Sort:"
msgstr "Trier :"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Catégorie :"
@@ -5316,7 +5345,7 @@ msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"L'éditeur Godot a été compilé sans support du ray tracing, les lightmaps ne "
-"peuvent pas être pré-calculées."
+"peuvent pas être précalculées."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -5324,7 +5353,7 @@ msgstr "Précalculer les lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
-msgstr "Sélectionnez le fichier de pré-calcul de lightmap :"
+msgstr "Sélectionnez le fichier de précalcul de lightmap :"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6030,7 +6059,7 @@ msgstr "Modifier la tangente de courbes"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
-msgstr "Charger un pré-réglage de courbe"
+msgstr "Charger un préréglage de courbe"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add Point"
@@ -6294,7 +6323,7 @@ msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Mesh Library"
-msgstr "Mesh Library"
+msgstr "Librairie de maillages"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -7371,7 +7400,7 @@ msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
-msgstr "Shader"
+msgstr "Ombrage"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
@@ -7657,6 +7686,13 @@ msgstr "Rotation de la vue verrouillée"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+"Pour zoomer d'avantage, modifiez les plans de détourage de la caméra "
+"(Affichage -> Paramètres...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9700,7 +9736,7 @@ msgstr "Exécutable"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
-msgstr "Supprimer le pré-réglage « %s » ?"
+msgstr "Supprimer le préréglage « %s » ?"
#: editor/project_export.cpp
msgid ""
@@ -9738,7 +9774,7 @@ msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
#: editor/project_export.cpp
msgid "Presets"
-msgstr "Pré-réglages"
+msgstr "Préréglages"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
@@ -9749,9 +9785,9 @@ msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
-"Si cette option est activée, le pré-réglage sera disponible pour le "
+"Si cette option est activée, le préréglage sera disponible pour le "
"déploiement en un clic.\n"
-"Un seul pré-réglage par plateforme peut être marqué comme exécutable."
+"Un seul préréglage par plateforme peut être marqué comme exécutable."
#: editor/project_export.cpp
msgid "Export Path"
@@ -10551,9 +10587,13 @@ msgstr "AutoLoad"
msgid "Plugins"
msgstr "Extensions"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Préréglage des importeurs"
+
#: editor/property_editor.cpp
msgid "Preset..."
-msgstr "Pré-réglage…"
+msgstr "Préréglage…"
#: editor/property_editor.cpp
msgid "Zero"
@@ -11053,6 +11093,17 @@ msgid "Remote"
msgstr "Distant"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"S'il est sélectionné, le dock de l'arborescence de la scène distante sera "
+"instable à chaque mise à jour de celui-ci.\n"
+"Revenez au dock de l'arborescence de la scène locale afin d'améliorer les "
+"performances."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
@@ -11752,7 +11803,7 @@ msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr "Commencer le pré-calcul"
+msgstr "Commencer le précalcul"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
@@ -12631,6 +12682,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vide n'a pas d'effet sur les collisions."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Polygone non valide. Il doit avoir au moins trois points en mode de "
+"construction 'Solide'."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Polygone non valide. Il doit y avoir au moins 2 points en mode de "
+"construction 'Segments'."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12955,11 +13018,6 @@ msgstr ""
"Les GIProps ne sont pas supporter par le pilote de vidéos GLES2.\n"
"A la place utilisez une BakedLightMap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera a été déprécié et sera supprimé dans Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13163,7 +13221,7 @@ msgid ""
msgstr ""
"Couleur : #%s\n"
"Clic gauche : Définir la couleur\n"
-"Clic droit : Supprimer le pré-réglage"
+"Clic droit : Supprimer le préréglage"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
@@ -13183,7 +13241,7 @@ msgstr "Alterner entre les valeurs hexadécimales ou brutes."
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
-msgstr "Ajouter la couleur courante comme pré-réglage."
+msgstr "Ajouter la couleur courante comme préréglage."
#: scene/gui/container.cpp
msgid ""
@@ -13313,6 +13371,10 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera a été déprécié et sera supprimé dans Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Non"
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 6bddf1e53c..cbecefd928 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -1798,8 +1798,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2444,8 +2444,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2850,6 +2851,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3500,6 +3505,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3879,6 +3889,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -4933,7 +4959,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7259,6 +7284,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9967,6 +9997,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10449,6 +10483,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11923,6 +11964,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12178,11 +12227,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index 323fc16ec4..0e30715772 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -5,18 +5,19 @@
#
# Andy Barcia <andybarcia4@gmail.com>, 2021.
# PokeGalaico <abloodyfreaks@gmail.com>, 2021.
+# Kkai <kaieltroll@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
-"Last-Translator: Andy Barcia <andybarcia4@gmail.com>\n"
+"PO-Revision-Date: 2021-04-26 22:32+0000\n"
+"Last-Translator: Kkai <kaieltroll@gmail.com>\n"
"Language-Team: Galician <https://hosted.weblate.org/projects/godot-engine/"
"godot/gl/>\n"
"Language: gl\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -36,7 +37,7 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrada inválida %i (non recibida) na expresión"
+msgstr "Entrada inválida %i (non pasada) na expresión"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -659,11 +660,11 @@ msgstr "Engadir Clip de Pista de Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr "Cambiar Inicio do Clip na Pista de Audio"
+msgstr "Cambiar Offset de Inicio de Clip de Pista de Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Cambiar Final do Clip na Pista de Audio"
+msgstr "Cambiar Offset Final del Clip de Pista de Audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -1278,7 +1279,7 @@ msgstr "Act./Desact. Silencio do Bus de Son"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
+msgstr "Act./Desact. Bypass de Efectos do Bus de Son"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
@@ -1310,7 +1311,7 @@ msgstr "Silenciar"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr ""
+msgstr "Bypass"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -1445,11 +1446,11 @@ msgstr "Non debe coincidir co nome dunha constante global xa existente."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr "Unha palabra clave non pode usarse como nome dun AutoCargador."
+msgstr "A palabra clave non pode empregarse como nome dun AutoCargador."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr "Xa existe un AutoCargador nomeado '%s'!"
+msgstr "AutoCargador '%s' xa existe!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
@@ -1457,7 +1458,7 @@ msgstr "Renomear AutoCargador"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Act./Desact. Globais de AutoCargador"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1502,7 +1503,7 @@ msgstr "Nome"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "Singleton"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
@@ -1560,7 +1561,7 @@ msgstr "Elixir"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr "Gardando Arquivo:"
+msgstr "Almacenando Arquivo:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
@@ -1637,7 +1638,7 @@ msgstr "Non se encontrou un modelo de depuración personalizado."
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Non se encontrou un modelo release personalizado."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1665,15 +1666,15 @@ msgstr "Edición de Árbore de Escenas"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "Panel de Nodos"
+msgstr "Nodos"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
-msgstr "Panel de Sistema de Arquivos"
+msgstr "Sistema de Arquivos"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr "Panel de Importación"
+msgstr "Importación"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
@@ -1732,11 +1733,11 @@ msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
-msgstr "Erro gardando o perfil á ruta: '%s'."
+msgstr "Erro ao gardar o perfil na ruta: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
-msgstr ""
+msgstr "Desactivar"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
@@ -1755,7 +1756,7 @@ msgstr "Novo"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importación"
+msgstr "Importar"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -1763,15 +1764,15 @@ msgstr "Exportación"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
-msgstr "Perfils Dispoñibles:"
+msgstr "Perfís Dispoñibles:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
-msgstr "Opcións de Clase"
+msgstr "Opcións de Clases"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
-msgstr "Nome do novo perfil:"
+msgstr "Novo nome de perfil:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
@@ -1783,7 +1784,7 @@ msgstr "Perfil de Características de Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
-msgstr "Importar Perfil(s)"
+msgstr "Importar Perf(il/ís)"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
@@ -1852,8 +1853,8 @@ msgid "Open a File or Directory"
msgstr "Abrir un Arquivo ou Directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Gardar"
@@ -1875,7 +1876,6 @@ msgid "Go Up"
msgstr "Subir"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Toggle Hidden Files"
msgstr "Amosar/Ocultar Arquivos Ocultos"
@@ -2001,7 +2001,6 @@ msgid "Methods"
msgstr "Métodos"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
msgstr "Propiedades do Tema"
@@ -2287,19 +2286,19 @@ msgstr "Non se pode sobreescribir escena que sigue aberta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Non se pode cargar MeshLibrary para fusionarse!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "Erro ao gardar MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "Non se pode cargar TileSet para fusionarse!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "Erro ao gardar TileSet!"
#: editor/editor_node.cpp
msgid ""
@@ -2531,11 +2530,10 @@ msgstr ""
"sintáctica da configuración de '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Non se puido encontrar o campo do Script na característica adicional "
-"(Plugin) en 'res://addons/%s'."
+"(Plugin) en '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2543,9 +2541,11 @@ msgstr ""
"Non se puido cargar Script de característica adicional (Addon) na ruta: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Non se puido cargar Script de característica adicional (Addon) na ruta: "
"'%s'. Parece que hai un erro no código; por favor, comproba a sintaxe."
@@ -2797,7 +2797,7 @@ msgstr "Exportar..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr ""
+msgstr "Instalar plantilla de compilación de Android..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2993,6 +2993,10 @@ msgid "About"
msgstr "Acerca De"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Reproduce o proxecto."
@@ -3657,6 +3661,11 @@ msgstr ""
"impórtao manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4044,6 +4053,24 @@ msgstr ""
msgid "Saving..."
msgstr "Gardando..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Elixir Modo"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importador:"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Cargar Valores por Defecto"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Arquivos"
@@ -5101,7 +5128,6 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoría:"
@@ -7457,6 +7483,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9887,11 +9918,8 @@ msgid "Projects"
msgstr "Proxectos"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr ""
-"Examinando arquivos,\n"
-"Por favor, espere..."
+msgstr "Cargando, por favor agarde..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10264,6 +10292,11 @@ msgstr "AutoCargador"
msgid "Plugins"
msgstr "Características Adicionais (Plugins)"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Cargar Valores por Defecto"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10748,6 +10781,13 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
@@ -12236,6 +12276,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12521,11 +12569,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 7b3e8815ec..bb16512835 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -19,12 +19,13 @@
# Guy Dadon <guydadon14@gmail.com>, 2020.
# bruvzg <bruvzg13@gmail.com>, 2020.
# Omer I.S. <omeritzicschwartz@gmail.com>, 2021.
+# Ram Tourgeman <ramtorgeman@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
-"Last-Translator: Omer I.S. <omeritzicschwartz@gmail.com>\n"
+"PO-Revision-Date: 2021-05-14 11:20+0000\n"
+"Last-Translator: Ram Tourgeman <ramtorgeman@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -33,7 +34,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -212,9 +213,8 @@ msgid "3D Transform Track"
msgstr "רצועת שינוי 3D"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Call Method Track"
-msgstr "רצועת שיטה"
+msgstr "רצועת קריאת פונקציה"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -462,7 +462,7 @@ msgstr "הוספת רצועות חדשות."
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "הנתיב לרצועה אינו תקין, ולכן מפתח לשיטה (מתודה) לא יכל להתווסף"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -475,7 +475,7 @@ msgstr "לא נמצאה מתודה בעצם: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "מפתחות הזזת אנימצייה"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
@@ -487,7 +487,7 @@ msgstr "הדבקת רצועות"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "הנפשה - שנה גודל של רצועות מפתח"
#: editor/animation_track_editor.cpp
msgid ""
@@ -883,11 +883,11 @@ msgstr "ניתוק '%s' מ-'%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr ""
+msgstr "נתק הכל מהאות '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
-msgstr ""
+msgstr "התחבר..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -905,7 +905,7 @@ msgstr "עריכת חיבור:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr ""
+msgstr "האם אתה בטוח שאתה רוצה להסיר את כל החיבורים מהאות \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -918,7 +918,7 @@ msgstr "מאפייני פריט."
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "האם אתה בטוח שאתה רוצה להסיר את כל החיבורים מהאות הזה?"
#: editor/connections_dialog.cpp
#, fuzzy
@@ -935,7 +935,7 @@ msgstr "מעבר למתודה"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr ""
+msgstr "שנה את הסוג של s%"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
@@ -987,12 +987,16 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"סצנה 's%' נמצאת כרגע בעריכה.\n"
+"שינויים יכנסו לתוקף בטעינה מחדש."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
+"משאב 's%' נמצא בשימוש.\n"
+"שינויים יכנסו לתוקף רק בטעינה מחדש."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -1036,7 +1040,7 @@ msgstr "פתיחה"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "בעלים של:"
#: editor/dependency_editor.cpp
#, fuzzy
@@ -1105,7 +1109,7 @@ msgstr "מחיקה"
#: editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "בעליו של"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
@@ -1248,9 +1252,8 @@ msgid "Success!"
msgstr "הצלחה!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "מתקין החבילות"
+msgstr "תוכן החבילה:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1871,8 +1874,8 @@ msgid "Open a File or Directory"
msgstr "פתיחת קובץ או תיקייה"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "שמירה"
@@ -2538,9 +2541,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "לא ניתן לטעון סקריפט הרחבה מנתיב: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"לא ניתן לטעון סקריפט הרחבה מנתיב: '%s' נראה שיש שגיאה בקוד, אנא בדוק את "
"התחביר."
@@ -2975,6 +2980,10 @@ msgid "About"
msgstr "על אודות"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "הרצת המיזם."
@@ -3211,9 +3220,8 @@ msgid "Status:"
msgstr "מצב:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "עריכה"
+msgstr "עריכה:"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -3646,6 +3654,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "מצב: ייבוא הקובץ נכשל. נא לתקן את הקובץ ולייבא מחדש ידנית."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "לא ניתן להעביר/לשנות שם למקור של משאבים."
@@ -4055,6 +4068,25 @@ msgstr ""
msgid "Saving..."
msgstr "שמירה…"
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "נא לבחור מפרקים לייצוא"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "ייבוא"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "טעינת בררת המחדל"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d קבצים"
@@ -5143,7 +5175,6 @@ msgid "Sort:"
msgstr "מיון:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "קטגוריה:"
@@ -6313,9 +6344,8 @@ msgid "Convert to CPUParticles"
msgstr "המרה לאותיות גדולות"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
-msgstr "נוצר מיזם C#‎…"
+msgstr "חולל נראות ריבוע"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
@@ -7587,6 +7617,11 @@ msgstr "הצגת מידע"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10439,6 +10474,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "טעינת בררת המחדל"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "ערכה מוגדרת…"
@@ -10945,6 +10985,13 @@ msgid "Remote"
msgstr "מרוחק"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "מקומי"
@@ -12470,6 +12517,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "ל־CollisionPolygon2D ריק אין השפעה על התנגשות."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12767,11 +12822,6 @@ msgstr ""
"מנהל הווידאו GLES2 אינו תומך ב- GIProbes.\n"
"השתמש ב-BakedLightmap במקום."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight עם זווית רחבה מ-90 מעלות אינו יכול להטיל צללים."
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index a4d46d6147..cf1ab6d57a 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -13,12 +13,13 @@
# Abhay Patel <Traumaticbean@protonmail.com>, 2020.
# Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>, 2020.
# l4KKY <greenforcesave@gmail.com>, 2020.
+# harvinder rathor <harvinderr09@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-06 18:29+0000\n"
-"Last-Translator: Shirious <sad3119823@gmail.com>\n"
+"PO-Revision-Date: 2021-05-03 21:29+0000\n"
+"Last-Translator: harvinder rathor <harvinderr09@gmail.com>\n"
"Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/"
"hi/>\n"
"Language: hi\n"
@@ -26,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -759,9 +760,8 @@ msgid "Method in target node must be specified."
msgstr "Method को target node में निर्दिष्ट कीजिए."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "Method को target node में निर्दिष्ट कीजिए."
+msgstr "विधि नाम एक मान्य पहचानकर्ता होना चाहिए।"
#: editor/connections_dialog.cpp
msgid ""
@@ -901,9 +901,8 @@ msgid "Signals"
msgstr "संकेत"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Filter signals"
-msgstr "फ़िल्टर फ़ाइलें..."
+msgstr "स्क्रीनिंग सिग्नल"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -1031,22 +1030,23 @@ msgid "Owners Of:"
msgstr "के स्वामी:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "परियोजना से चयनित फ़ाइलों को हटा दें? (बहाल नहीं किया जा सकता है)"
+msgstr ""
+"क्या आप प्रोजेक्ट से चयनित फ़ाइल को हटाना चाहते हैं? (पूर्ववत नहीं किया जा सकता है)\n"
+"आप सिस्टम रीसायकल बिन में हटाई गई फ़ाइलों को पुनर्स्थापित कर सकते हैं।"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
-"निकाली गई फ़ाइलों को दूसरे संसाधनों द्वारा उनके लिए काम करने के लिए आवश्यक है\n"
-"वैसे भी उन्हें निकालें? (कोई पूर्ववत नहीं)"
+"हटाई जाने वाली फ़ाइल अन्य संसाधनों पर निर्भर है।\n"
+"क्या आप अभी भी हटाना चाहते हैं? (पूर्ववत नहीं किया जा सकता है)\n"
+"आप सिस्टम रीसायकल बिन में हटाई गई फ़ाइलों को पुनर्स्थापित कर सकते हैं।"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1156,9 +1156,8 @@ msgid "Silver Sponsors"
msgstr "रजत प्रायोजक"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Bronze Sponsors"
-msgstr "कांस्य दाताओं"
+msgstr "कांस्य प्रायोजक"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
@@ -1598,34 +1597,31 @@ msgstr ""
"निष्क्रिय करे."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
-"GLES2 के लिये टार्गेट प्ल्टैफ़ोर्म को 'ETC' टे‍क्सचर कोम्प्रेशन की आवश्यकता है. 'Import Etc' "
-"को प्रोजेक्ट सेटिन्गस मे सक्रिय करे."
+"लक्ष्य मंच को GLES2 के \"PVRTC\" बनावट संपीड़न की आवश्यकता है। प्रोजेक्ट सेटिंग्स में \"आयात "
+"Pvrtc\" सक्षम करें।"
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"GLES3 के लिये टार्गेट प्ल्टैफ़ोर्म को 'ETC2' टे‍क्सचर कोम्प्रेशन की आवश्यकता है. 'Import Etc "
-"2' को प्रोजेक्ट सेटिन्गस मे सक्रिय करे."
+"लक्ष्य मंच को GLES2 के \"PVRTC\" बनावट संपीड़न की आवश्यकता है। प्रोजेक्ट सेटिंग्स में \"आयात "
+"Pvrtc\" सक्षम करें।"
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"GLES2 के लिये टार्गेट प्ल्टैफ़ोर्म को 'ETC' टे‍क्सचर कोम्प्रेशन की आवश्यकता है. \n"
-"'Import Etc' को प्रोजेक्ट सेटिन्गस मे सक्रिय करे, या 'Driver Fallback Enabled' को "
-"निष्क्रिय करे."
+"ड्राइवर के लिए GLES2 पर वापस आने के लिए लक्ष्य प्लेटफ़ॉर्म को \"PVRTC\" बनावट संपीड़न की "
+"आवश्यकता होती है।\n"
+"प्रोजेक्ट सेटिंग्स में \"आयात Pvrtc\" सक्षम करें, या \"ड्राइवर फ़ॉलबैक सक्षम\" अक्षम करें।"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1668,9 +1664,8 @@ msgid "Node Dock"
msgstr "नोड डॉक"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "फ़ाइल"
+msgstr "फाइल सिस्टम पैनल"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -1755,7 +1750,7 @@ msgstr "नई"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "इंपोर्ट"
+msgstr "आयात"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -1852,8 +1847,8 @@ msgid "Open a File or Directory"
msgstr "फ़ाइल या डायरेक्टरी खोलिये"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "सेव कीजिये"
@@ -1986,7 +1981,7 @@ msgstr "ऑनलाइन ट्यूटोरियल"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr "प्रोपरटिज"
+msgstr "विशेषता"
#: editor/editor_help.cpp
msgid "override:"
@@ -1998,15 +1993,15 @@ msgstr "प्रायिक:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr "मेथड"
+msgstr "तरीकों"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr "थिम प्रोपरटिज"
+msgstr "थीम विशेषता"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "एन्युमरेशन"
+msgstr "गणना"
#: editor/editor_help.cpp
msgid "Constants"
@@ -2316,9 +2311,8 @@ msgid "Layout name not found!"
msgstr "लेआउट नाम नहीं मिला!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
-msgstr "आधार सेटिंग्स के लिए डिफ़ॉल्ट लेआउट बहाल।"
+msgstr "डिफ़ॉल्ट लेआउट को मूल सामग्री पर बहाल कर दिया गया है।"
#: editor/editor_node.cpp
msgid ""
@@ -2374,7 +2368,7 @@ msgstr "चलाने के लिए कोई परिभाषित द
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "अंजाम देने से पहले सीन को बचाएं ..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2449,9 +2443,8 @@ msgid "Can't reload a scene that was never saved."
msgstr "एक दृश्य है कि कभी नहीं बचाया गया था फिर से लोड नहीं कर सकते ।"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Saved Scene"
-msgstr "दृश्य बचाओ"
+msgstr "सहेजे गए दृश्य को पुनः लोड करें"
#: editor/editor_node.cpp
msgid ""
@@ -2518,18 +2511,19 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "ऐडऑन प्लगइन को सक्षम करने में असमर्थ: '%' कॉन्फिग का पार्सिंग विफल रहा।"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "ऐडऑन प्लगइन के लिए स्क्रिप्ट फ़ील्ड खोजने में असमर्थ: 'res://addons/% s'।"
+msgstr "ऐड-इन का स्क्रिप्ट फ़ील्ड \"% s\" पर नहीं पाया जा सका।"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "पथ से ऐडऑन स्क्रिप्ट लोड करने में असमर्थ: '%' ।"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"रास्ते से ऐडऑन स्क्रिप्ट लोड करने में असमर्थ: '% एस' कोड में गड़बड़ी लगती है, कृपया सिंटेक्स की "
"जांच करें।"
@@ -2815,12 +2809,10 @@ msgstr ""
"इसे GDScript इसि मशीन पर डिबग करने के लिये इसे सक्रिय करने कि जरुरत नही|"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Small Deploy with Network Filesystem"
-msgstr "नेटवर्क एफएस के साथ छोटे तैनात"
+msgstr "छोटी तैनाती के लिए नेटवर्क फाइल सिस्टम का उपयोग करें"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@@ -2829,70 +2821,67 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
-"जब यह विकल्प सक्षम हो जाता है, तो निर्यात या तैनाती न्यूनतम निष्पादित उत्पादन करेगी।\n"
-"नेटवर्क के ऊपर संपादक द्वारा परियोजना से फाइलसिस्टम उपलब्ध कराया जाएगा।\n"
-"एंड्रॉयड पर, तैनात तेजी से प्रदर्शन के लिए यूएसबी केबल का उपयोग करेंगे । यह विकल्प एक बड़े "
-"पदचिह्न के साथ खेल के लिए परीक्षण को गति देता है।"
+"जब यह विकल्प सक्षम हो जाता है, तो Android पर एक-क्लिक परिनियोजन के दौरान निर्यात "
+"की गई निष्पादन योग्य फ़ाइल में प्रोजेक्ट डेटा नहीं होगा।\n"
+"फ़ाइल सिस्टम परियोजना पर आधारित नेटवर्क पर संपादक द्वारा प्रदान किया जाएगा।\n"
+"Android प्लेटफॉर्म पर, प्रदर्शन में सुधार के लिए एक USB केबल के माध्यम से तैनाती की जाएगी। "
+"यदि प्रोजेक्ट में बड़ी सामग्री है, तो यह विकल्प परीक्षण की गति बढ़ा सकता है।"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "दृश्यमान टकराव आकार"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
-"यदि यह विकल्प चालू हो जाता है तो टकराव के आकार और रेकास्ट नोड्स (2डी और 3 डी के लिए) "
-"चल रहे खेल पर दिखाई देंगे।"
+"जब यह विकल्प चालू होता है, तो प्रोजेक्ट निष्पादित होने पर टक्कर क्षेत्र और किरण नोड्स (2D "
+"और 3D) दिखाई देगा।"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "दर्शनीय नेविगेशन"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
-msgstr "यदि यह विकल्प चालू हो जाता है तो नेविगेशन मेशेस और बहुभुज चल रहे खेल पर दिखाई देंगे।"
+msgstr ""
+"जब यह विकल्प सक्षम हो जाता है, तो प्रोजेक्ट चालू होने पर नेविगेशन ग्रिड और बहुभुज दिखाई "
+"देंगे।"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Scene Changes"
-msgstr "सिंक सीन बदलता है"
+msgstr "दृश्य संशोधन सिंक्रनाइज़ करें"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"जब इस विकल्प को चालू किया जाता है, तो संपादक में दृश्य में किए गए किसी भी परिवर्तन को "
-"चल रहे खेल में दोहराया जाएगा।\n"
-"जब किसी डिवाइस पर दूर से उपयोग किया जाता है, तो यह नेटवर्क फाइलसिस्टम के साथ अधिक "
-"कुशल होता है।"
+"जब यह विकल्प सक्षम हो जाता है, तो संपादक के दृश्य में कोई भी बदलाव रनिंग प्रोजेक्ट पर लागू "
+"किया जाएगा।\n"
+"यदि इसका उपयोग दूरस्थ डिवाइस पर किया जाता है, तो नेटवर्क फ़ाइल सिस्टम NFS का उपयोग "
+"सर्वश्रेष्ठ प्रदर्शन के लिए किया जा सकता है।"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Script Changes"
-msgstr "सिंक स्क्रिप्ट परिवर्तन"
+msgstr "सिंक स्क्रिप्ट संशोधन"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"जब यह विकल्प चालू हो जाएगा, तो सहेजी गई किसी भी स्क्रिप्ट को चल रहे गेम पर फिर से लोड "
-"किया जाएगा।\n"
-"जब किसी डिवाइस पर दूर से उपयोग किया जाता है, तो यह नेटवर्क फाइलसिस्टम के साथ अधिक "
-"कुशल होता है।"
+"जब यह विकल्प सक्षम हो जाता है, तो किसी भी सहेजी गई स्क्रिप्ट को रनिंग प्रोजेक्ट द्वारा "
+"पुनः लोड किया जाएगा।\n"
+"जब दूरस्थ उपकरणों में उपयोग किया जाता है, तो नेटवर्क फ़ाइल सिस्टम को सक्षम करना संपादन "
+"दक्षता में सुधार कर सकता है।"
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -2972,6 +2961,10 @@ msgid "About"
msgstr "के बारे में"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "प्रोजेक्ट चलाएं।"
@@ -3110,21 +3103,22 @@ msgid "Open & Run a Script"
msgstr "ओपन एंड रन एक स्क्रिप्ट"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
-msgstr "निम्न फ़ाइलों का निस्सारण नहीं हो पाया:"
+msgstr ""
+"डिस्क पर निम्न फ़ाइलें नई हैं।\n"
+"क्या किया जाए?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "पुनः लोड करें"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "पुन: सहेज"
#: editor/editor_node.cpp
msgid "New Inherited"
@@ -3372,14 +3366,14 @@ msgid "Add Key/Value Pair"
msgstr "कुंजी/मूल्य जोड़ी जोड़ें"
#: editor/editor_run_native.cpp
-#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
-"इस मंच के लिए कोई रननयोग्य निर्यात पूर्व निर्धारित नहीं मिला।\n"
-"कृपया निर्यात मेनू में एक रननेबल प्रीसेट जोड़ें।"
+"प्लेटफ़ॉर्म के अनुरूप कोई निष्पादन योग्य प्रीसेट नहीं है।\n"
+"कृपया निर्यात मेनू में एक निष्पादन योग्य प्रीसेट जोड़ें, या मौजूदा प्रीसेट को निष्पादन योग्य के "
+"रूप में सेट करें।"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -3646,6 +3640,12 @@ msgstr ""
"स्थिति: फाइल का आयात विफल रहा। कृपया फाइल को ठीक करें और मैन्युअल रूप से पुनर्आयात करें।"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"इस फ़ाइल का आयात अक्षम कर दिया गया है, इसलिए इसे संपादन के लिए नहीं खोला जा सकता है।"
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "संसाधनों की जड़ को स्थानांतरित/नाम नहीं दे सकते ।"
@@ -3775,9 +3775,8 @@ msgid "Duplicate..."
msgstr "डुप्लिकेट..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Move to Trash"
-msgstr "औटोलोड हिलाइये"
+msgstr "ट्रैश में ले जाएं"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -3887,19 +3886,16 @@ msgid "Searching..."
msgstr "खोज..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
-msgstr "%d मिल गया।"
+msgstr "%d मैच, कुल %d फाइलें।"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
-msgstr "%d मिल गया।"
+msgstr "%d मिलान परिणाम (%d फ़ाइलों में)।"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "%d मिल गया।"
+msgstr "%d मैच, कुल %d फाइलें।"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4035,6 +4031,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "आयात करने के लिए नोड (एस) का चयन करें"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "इंपोर्ट"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "प्रायिक लोड कीजिये"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -5086,7 +5101,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7438,6 +7452,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10214,6 +10233,11 @@ msgstr ""
msgid "Plugins"
msgstr "प्लगइन्स"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "प्रायिक लोड कीजिये"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10709,6 +10733,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12217,6 +12248,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12474,11 +12513,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index 4803018028..a78a4f01c3 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -5,11 +5,11 @@
# Unlimited Creativity <marinosah1@gmail.com>, 2019.
# Patik <patrikfs5@gmail.com>, 2019.
# Nikola Bunjevac <nikola.bunjevac@gmail.com>, 2019, 2020.
-# LeoClose <leoclose575@gmail.com>, 2020.
+# LeoClose <leoclose575@gmail.com>, 2020, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2020-11-17 11:07+0000\n"
+"PO-Revision-Date: 2021-04-11 22:02+0000\n"
"Last-Translator: LeoClose <leoclose575@gmail.com>\n"
"Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hr/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.4-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1812,8 +1812,8 @@ msgid "Open a File or Directory"
msgstr "Otvori datoteku ili direktorij"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Spremi"
@@ -2456,8 +2456,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2855,13 +2856,17 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "Zajednica"
#: editor/editor_node.cpp
msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3512,6 +3517,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3893,6 +3903,25 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Odaberi Sve/Ništa"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Uvoz"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Učitaj Zadano"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Fajlovi"
@@ -4944,7 +4973,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7269,6 +7297,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9895,7 +9928,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr ""
+msgstr "Općenito"
#: editor/project_settings_editor.cpp
msgid "Override For..."
@@ -9985,6 +10018,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Učitaj Zadano"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10468,6 +10506,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11944,6 +11989,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12199,11 +12252,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index db3403fdf1..76aaf2da96 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -15,12 +15,13 @@
# thekeymethod <csokan.andras87@protonmail.ch>, 2020.
# Czmorek Dávid <czmdav.soft@gmail.com>, 2020.
# Újvári Marcell <mmarci72@gmail.com>, 2021.
+# Gergő Pistai <gergopistai@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-22 10:21+0000\n"
-"Last-Translator: Újvári Marcell <mmarci72@gmail.com>\n"
+"PO-Revision-Date: 2021-03-31 03:53+0000\n"
+"Last-Translator: Gergő Pistai <gergopistai@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -28,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -673,15 +674,15 @@ msgstr "Összes/semmi kijelölése"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr ""
+msgstr "Hangsávklip hozzáadása"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Hangsáv klip eltolt kezdési idejének módosítása"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Hangsáv klip eltolt befejezési idejének módosítása"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -732,9 +733,8 @@ msgid "Replace All"
msgstr "Összes cseréje"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Selection Only"
-msgstr "Csak a kijelölés"
+msgstr "Csak kijelölés"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
@@ -771,7 +771,7 @@ msgstr "Sor és oszlopszámok."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr ""
+msgstr "Nevezze el a metódust a cél node-ban."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
@@ -915,9 +915,8 @@ msgid "Signals"
msgstr "Jelzések"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Filter signals"
-msgstr "Csempék szűrése"
+msgstr "Jelek szűrése"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -1045,14 +1044,14 @@ msgid "Owners Of:"
msgstr "Tulajdonosai:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Eltávolítja a kiválasztott fájlokat a projektből? (nem visszavonható)"
+msgstr ""
+"Eltávolítja a kiválasztott fájlokat a projektből? (nem visszavonható)\n"
+"Az eltávolított fájlokat a lomtárban találja, ha visszaállítaná őket."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1060,7 +1059,8 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"Az eltávolítandó fájlokat szükségelik más források a működésükhöz.\n"
-"Eltávolítja őket ennek ellenére? (nem visszavonható)"
+"Eltávolítja őket ennek ellenére? (nem visszavonható)\n"
+"Az eltávolított fájlokat a lomtárban találja, ha visszaállítaná őket."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1202,7 +1202,6 @@ msgid "Third-party Licenses"
msgstr "Harmadik féltől származó licencek"
#: editor/editor_about.cpp
-#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
@@ -1591,12 +1590,16 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"A célplatformnak 'ETC' textúra tömörítésre van szüksége GLES2-höz. "
+"Engedélyezze az 'Import Etc' beállítást a Projekt Beállításokban."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"A célplatformnak 'ETC2' textúra tömörítésre van szüksége GLES3-höz. "
+"Engedélyezze az 'Import Etc 2' beállítást a Projekt Beállításokban."
#: editor/editor_export.cpp
msgid ""
@@ -1605,18 +1608,27 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"A célplatformnak 'ETC' textúra tömörítésre van szüksége a tartalék driverhez "
+"GLES2-höz.\n"
+"Engedélyezze az 'Import Etc' beállítást a Projekt Beállításokban, vagy "
+"kapcsolja ki a 'Driver Fallback Enabled' beállítást."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
+"A célplatformnak 'PVRTC' textúra tömörítésre van szüksége GLES2-höz. "
+"Engedélyezze az 'Import Pvrtc' beállítást a Projekt Beállításokban."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
+"A célplatformnak 'ETC2' vagy 'PVRTC' textúra tömörítésre van szüksége GLES3-"
+"hoz. Engedélyezze az 'Import Etc 2' vagy 'Import Pvrtc' beállítást a Projekt "
+"Beállításokban."
#: editor/editor_export.cpp
msgid ""
@@ -1625,6 +1637,9 @@ msgid ""
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"A célplatformnak 'PVRTC' textúra tömörítésre van szüksége GLES2-höz.\n"
+"Engedélyezze az 'Import Pvrtc' beállítást a Projekt Beállításokban, vagy "
+"kapcsolja ki a 'Driver Fallback Enabled' beállítást."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1644,7 +1659,7 @@ msgstr "Sablon fájl nem található:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
+msgstr "32-bites exportokon a beágyazott PCK nem lehet nagyobb mint 4 GiB."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -1664,12 +1679,11 @@ msgstr "Jelenetfa szerkesztése"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr ""
+msgstr "Node dokk"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "Fájlrendszer"
+msgstr "Fájlrendszer dokk"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -1810,7 +1824,7 @@ msgstr "Válassza ezt a mappát"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "Útvonal másolása"
+msgstr "Útvonal Másolása"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
@@ -1855,8 +1869,8 @@ msgid "Open a File or Directory"
msgstr "Fájl vagy Könyvtár Megnyitása"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Mentés"
@@ -1879,11 +1893,11 @@ msgstr "Ugrás Fel"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "Rejtett fálok megjelenítése/elrejtése"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr ""
+msgstr "Kedvencek Mutatása/Elrejtése"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
@@ -1891,7 +1905,7 @@ msgstr "Mód váltása"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "Elérési Út Fókuszálása"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
@@ -1926,7 +1940,6 @@ msgid "Toggle the visibility of hidden files."
msgstr "A rejtett fájlok láthatóságának ki- és bekapcsolása."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
msgstr "Az elemek megtekintése bélyegkép-rácsként."
@@ -2117,9 +2130,8 @@ msgid "Property:"
msgstr "Tulajdonság:"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Set"
-msgstr "Beállítás"
+msgstr "Beállít"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
@@ -2272,6 +2284,9 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Ezt a jelenetet nem lehet elmenteni, mivel ciklikus peldányosítást "
+"tartalmaz.\n"
+"Kérem oldja meg a problémát, aztán próbáljon meg ismét menteni."
#: editor/editor_node.cpp
msgid ""
@@ -2306,6 +2321,9 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"Hiba történt a szerkesztő elrendezésének mentése közben.\n"
+"Bizonyosodjon meg róla, hogy a szerkesztő felhasználói elérési útján "
+"engedélyezve van az írás."
#: editor/editor_node.cpp
msgid ""
@@ -2313,16 +2331,19 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"Alapértelmezett szerkesztő elrendezés felülírva.\n"
+"Hogy visszaállítsa az alapértelmezett elrendezést az eredeti beállításokra, "
+"használja az Elrendezés Törlése opciót és törölje az alapértelmezett "
+"elrendezést."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Elrendezés neve nem található!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
msgstr ""
-"Az alapértelmezett elrendezés vissza lett állítva az alap beállításokra."
+"Az alapértelmezett elrendezés vissza lett állítva az eredeti beállításokra."
#: editor/editor_node.cpp
msgid ""
@@ -2382,7 +2403,7 @@ msgstr "Nincs meghatározva Scene a futtatáshoz."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Futtatás előtt mentse a jelenetet..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2390,23 +2411,23 @@ msgstr "Az alprocesszt nem lehetett elindítani!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr "Scene megnyitás"
+msgstr "Jelenet megnyitása"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr "Alap Scene megnyitás"
+msgstr "Alap Jelenet Megnyitása"
#: editor/editor_node.cpp
msgid "Quick Open..."
-msgstr "Gyors megnyitás..."
+msgstr "Gyors Megnyitás..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Jelenet gyors megnyitása..."
+msgstr "Jelenet Gyors Megnyitása..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "Szkript gyors megnyitás..."
+msgstr "Szkript Gyors Megnyitás..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -2422,11 +2443,11 @@ msgstr "%s módosított erőforrás mentve."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "Egy gyökér node szükséges a jelenet mentéséhez."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Scene mentés másként..."
+msgstr "Scene Mentése Másként..."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
@@ -2530,7 +2551,6 @@ msgstr ""
"megbukott."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
"Nem található szkript mező az addon pluginnak a következő helyen: 'res://"
@@ -2541,9 +2561,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nem lehet betölteni az addon szkriptet a(z) '%s' útvonalról. Úgy tűnik, hiba "
"történt a kódban, ellenőrizze a szintaxist."
@@ -2737,7 +2759,7 @@ msgstr "Legutóbbi Megnyitása"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr "Scene mentés"
+msgstr "Jelenet Mentése"
#: editor/editor_node.cpp
msgid "Save All Scenes"
@@ -2763,7 +2785,7 @@ msgstr "Visszavonás"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr "Mégis"
+msgstr "Újra"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
@@ -2834,12 +2856,10 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Small Deploy with Network Filesystem"
-msgstr "Kis Telepítés Hálózati FS-sel"
+msgstr "Kis Telepítés Hálózati Fájlrendszerrel"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@@ -2860,52 +2880,46 @@ msgid "Visible Collision Shapes"
msgstr "Látható Ütközési Alakzatok"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
-"Az ütközési alakzatok és a fénysugárkövető Node-ok (mind 2D-hez és 3D-hez) "
-"láthatóak lesznek a játék futásakor, ha ez az opció be van kapcsolva."
+"Ha ez az opció be van kapcsolva, az ütközési alakzatok és a sugárkövető Node-"
+"ok (mind 2D-hez és 3D-hez) láthatóak lesznek a játék futásakor."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Látható Navigáció"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
-"A navigációs hálók és sokszögek láthatóak lesznek a játék futásakor, ha ez "
-"az opció be van kapcsolva."
+"Ha ez az opció be van kapcsolva, a navigációs hálók és sokszögek láthatóak "
+"lesznek a játék futásakor."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Scene Changes"
-msgstr "Jelenet változtatások szinkronizálása"
+msgstr "Jelenet Változások Szinkronizálása"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"Ha ez a beállítás be van kapcsolva, bármilyen változtatás a jeleneten a "
-"szerkesztőben le lesz másolva a futó játékba.\n"
-"Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati "
-"fájlrendszerrel együtt."
+"Ha ez a beállítás be van kapcsolva, bármely a jeleneten való változtatás a "
+"szerkesztből, a futó projekre is alkalmazva lesz.\n"
+"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció "
+"engedélyezve van."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Script Changes"
msgstr "Szkript Változtatások Szinkronizálása"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
@@ -2914,8 +2928,8 @@ msgid ""
msgstr ""
"Ha ez a beállítás be van kapcsolva, bármilyen szkript, amit elment, újra "
"betöltődik a futó játékba.\n"
-"Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati "
-"fájlrendszerrel együtt."
+"Távoli eszköz használatakor hatékonyabb, ha a hálózati fájlrendszer opció "
+"engedélyezve van."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -2950,9 +2964,8 @@ msgid "Open Editor Data/Settings Folder"
msgstr "Szerkesztő adatok/beállítások mappa megnyitása"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data Folder"
-msgstr "A szerkesztő adatmappájának megnyitása"
+msgstr "Szerkesztő Adatmappájának Megnyitása"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
@@ -2984,9 +2997,8 @@ msgid "Report a Bug"
msgstr "Hiba bejelentése"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Send Docs Feedback"
-msgstr "Visszajelzés a Dokumentumokról"
+msgstr "Visszajelzé Küldése s A Dokumentumokról"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2997,6 +3009,10 @@ msgid "About"
msgstr "Névjegy"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Projekt futtatása."
@@ -3022,7 +3038,7 @@ msgstr "Szerkesztett Scene futtatása."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Scene futtatás"
+msgstr "Scene Futtatása"
#: editor/editor_node.cpp
msgid "Play custom scene"
@@ -3081,6 +3097,7 @@ msgstr "Nincs Mentés"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
+"Hiányzó Android építési-sablon, kérem telepítse az ide tartozó sablonokat."
#: editor/editor_node.cpp
msgid "Manage Templates"
@@ -3104,6 +3121,10 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
+"Az Android építési-sablon már telepítve van a projektbe és nem lesz "
+"felülírva.\n"
+"Távolítsa el a(z) \"res://android/build\" könyvtárat manuálisan, mivelőtt "
+"újra megkísérelné a műveletet."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
@@ -3126,13 +3147,12 @@ msgid "Open & Run a Script"
msgstr "Szkriptet Megnyit és Futtat"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"A alábbi fájlok újabbak a lemezen.\n"
-"Mit szeretne lépni?:"
+"Mit szeretne tenni?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3154,7 +3174,7 @@ msgstr "Betöltési Hibák"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr "Kiválaszt"
+msgstr "Kiválasztás"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
@@ -3385,14 +3405,13 @@ msgid "Add Key/Value Pair"
msgstr "Kulcs/érték pár hozzáadása"
#: editor/editor_run_native.cpp
-#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
"Nem található futtatható exportállomány ehhez a platformhoz.\n"
-"Adjon hozzá egy futtatható exportállományt az export menüben."
+"Kérem adjon hozzá egy futtatható exportállományt az export menüben."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -3553,12 +3572,11 @@ msgid "Cannot remove temporary file:"
msgstr "Az ideiglenes fájl nem távolítható el:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
-"A sablonok telepítése nem sikerült.\n"
+"A sablonok telepítése sikertelen.\n"
"A problémás sablonok archívuma megtalálható a következő helyen: '%s'."
#: editor/export_template_manager.cpp
@@ -3663,6 +3681,11 @@ msgstr ""
"újra manuálisan."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Az erőforrások gyökere nem mozgatható vagy átnevezhető."
@@ -3787,9 +3810,8 @@ msgid "Duplicate..."
msgstr "Megkettőzés..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Move to Trash"
-msgstr "AutoLoad Áthelyezése"
+msgstr "Lomtárba Helyezés"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -3898,19 +3920,16 @@ msgid "Searching..."
msgstr "Keresés…"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
-msgstr "%d egyezés."
+msgstr "%d egyezés %d fájlban."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
-msgstr "%d egyezés."
+msgstr "%d egyezés %d fájlban."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "%d egyezés."
+msgstr "%d egyezések %d fájlban."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4047,6 +4066,22 @@ msgstr ""
msgid "Saving..."
msgstr "Mentés..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Importer Kiválasztása"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importáló:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Visszaállítás Alapértelmezettre"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d fájl"
@@ -4081,7 +4116,6 @@ msgstr ""
"Az importált fájl típusának módosításához a szerkesztőt újra kell indítani."
#: editor/import_dock.cpp
-#, fuzzy
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
@@ -4366,7 +4400,6 @@ msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "No triangles exist, so no blending can take place."
msgstr "Nincsenek háromszögek, így nem történhet keverés."
@@ -4796,7 +4829,7 @@ msgstr "Lejátszási mód:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
-msgstr ""
+msgstr "AnimációFa"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -5005,9 +5038,8 @@ msgid "Got:"
msgstr "Kapott:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "sha256 hash ellenőrzés megbukott"
+msgstr "SHA-256 hash ellenőrzés megbukot"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5110,7 +5142,6 @@ msgid "Sort:"
msgstr "Rendezés:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategória:"
@@ -5186,7 +5217,7 @@ msgstr "Fény Besütése"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "Válasszon sablonfájlt"
+msgstr "Válasszon fénytérkép sablonfájlt:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5258,19 +5289,17 @@ msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate %d CanvasItems"
-msgstr "CanvasItem forgatása"
+msgstr "%d CanvasItem Forgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr "CanvasItem forgatása"
+msgstr "\"%s\" CanvasItem Forgatása %d fokra"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
-msgstr "CanvasItem áthelyezése"
+msgstr "CanvasItem \"%s\" Horgony Mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
@@ -5281,24 +5310,20 @@ msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale %d CanvasItems"
-msgstr "CanvasItem méretezése"
+msgstr "%d CanvasItem Méretezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "CanvasItem méretezése"
+msgstr "\"%s\" CanvasItem Méretezése (%s, %s)-ra/re"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move %d CanvasItems"
-msgstr "CanvasItem áthelyezése"
+msgstr "%d CanvasItem Áthelyezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr "CanvasItem áthelyezése"
+msgstr "%s CanvasItem mozgatása (%d, %d)-ra/re"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5377,9 +5402,8 @@ msgid "HCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Full Rect"
-msgstr "Teljes téglalap"
+msgstr "Teljes Téglalap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
@@ -5399,10 +5423,13 @@ msgstr "Horgonyok Módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"Játék Kamera Felülírás.\n"
+"Felülírja a játék kamerát szerkesztői nézetablak kamerával."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5493,12 +5520,12 @@ msgstr "Alt + Jobb Egérgomb: Mélységi lista választás"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
-msgstr ""
+msgstr "Mozgató Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr "Forgató mód"
+msgstr "Forgató Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5841,7 +5868,6 @@ msgid "Emission Colors"
msgstr "Kibocsátási színek"
#: editor/plugins/cpu_particles_editor_plugin.cpp
-#, fuzzy
msgid "CPUParticles"
msgstr "CPU-részecskék"
@@ -5856,7 +5882,6 @@ msgid "Create Emission Points From Node"
msgstr "Kibocsátási pontok létrehozása a Node alapján"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Flat 0"
msgstr "Lapos 0"
@@ -5905,9 +5930,8 @@ msgid "Right Linear"
msgstr "Jobb lineáris"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Load Preset"
-msgstr "Előre beállított betöltése"
+msgstr "Beállítás Betöltése"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
@@ -6248,7 +6272,6 @@ msgstr "Navigációs Sokszög Létrehozása"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles"
msgstr "Konvertálás CPU-részecskékké"
@@ -6265,9 +6288,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állíthat pontot"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "Konvertálás CPU-részecskékké"
+msgstr "Konvertálás CPUParticles2D-re"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6552,18 +6574,16 @@ msgid "Move Points"
msgstr "Pontok mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Command: Rotate"
-msgstr "Húzás: Forgatás"
+msgstr "Command: Forgatás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mind Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Shift+Command: Scale"
-msgstr "Shift + Ctrl: Skálázás"
+msgstr "Shif+Command: Méretezés"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -6608,14 +6628,12 @@ msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy Polygon to UV"
-msgstr "Sokszög és UV létrehozása"
+msgstr "Sokszög UV-ba másolása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy UV to Polygon"
-msgstr "Csontok szinkronizálása a sokszöggel"
+msgstr "UV Másolása Sokszögbe"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -6662,9 +6680,8 @@ msgid "Grid Step Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones to Polygon"
-msgstr "Csontok szinkronizálása a sokszöggel"
+msgstr "Csontok Szinkronizálása Sokszögre"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -6824,7 +6841,6 @@ msgid "Filter scripts"
msgstr "Szkriptek szűrése"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Toggle alphabetical sorting of the method list."
msgstr "Ábécészerinti rendezés változtatása a metóduslistában."
@@ -7098,7 +7114,7 @@ msgstr "Átváltás Megjegyzésre"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr "Sor Összezárása / Kibontása"
+msgstr "Sor Összezárása/Kibontása"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
@@ -7118,7 +7134,7 @@ msgstr "Szimbólum Befejezése"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
-msgstr ""
+msgstr "Kijelölés Kiértékelése"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
@@ -7208,7 +7224,6 @@ msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton2D"
msgstr "Csontváz2D"
@@ -7238,27 +7253,27 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr ""
+msgstr "Ortogonális"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
-msgstr ""
+msgstr "Perspektíva"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
-msgstr ""
+msgstr "Átalakítás Megszakítva."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
-msgstr ""
+msgstr "X-Tengely Transzformáció."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
-msgstr ""
+msgstr "Y-tengely Transzformáció."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
-msgstr "Z-Tengely transzformáció"
+msgstr "Z-Tengely Transzformáció."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
@@ -7293,9 +7308,8 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Méret: "
+msgstr "Méret"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7479,6 +7493,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7549,7 +7568,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr ""
+msgstr "Animációs Kulcs Beszúrása"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
@@ -7838,9 +7857,8 @@ msgid "Loop"
msgstr "Ciklus"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Animációs képkockák:"
+msgstr "Animációs Képkockák:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add a Texture from File"
@@ -7895,9 +7913,8 @@ msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "Margó beállítása"
+msgstr "Margó Beállítása"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -8021,12 +8038,10 @@ msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Subitem 1"
msgstr "Alelem 1"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Subitem 2"
msgstr "Alelem 2"
@@ -8102,7 +8117,7 @@ msgstr "Érvénytelen csempék javítása"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
-msgstr "Kijelölés kivágása"
+msgstr "Kijelölés Kivágása"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -8130,16 +8145,15 @@ msgstr "Csempe keresése"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr ""
+msgstr "Transzpozálás"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Enable Priority"
-msgstr "Prioritás engedélyezése"
+msgstr "Prioritás Engedélyezése"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Filter tiles"
@@ -8194,9 +8208,8 @@ msgid "Add Texture(s) to TileSet."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Távolítsa el a kijelölt textúrát a csempekészletből."
+msgstr "Kijelölj textúra eltávolítása TileSet-ből."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8235,7 +8248,6 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Region"
msgstr "Régió"
@@ -8252,7 +8264,6 @@ msgid "Navigation"
msgstr "Navigáció"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Bitmask"
msgstr "Bitmaszk"
@@ -8313,23 +8324,20 @@ msgid "Create a new rectangle."
msgstr "Új téglalap létrehozása."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Rectangle"
-msgstr "Új Scene"
+msgstr "Új Négyszög"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Új sokszög létrehozása."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Polygon"
-msgstr "Sokszög Mozgatása"
+msgstr "Új Sokszög"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete Selected Shape"
-msgstr "Kijelöltek törlése"
+msgstr "Kijelölt Alakzat Törlése"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -8653,7 +8661,6 @@ msgid "Remove output port"
msgstr "Kimeneti port eltávolítása"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set expression"
msgstr "Kifejezés beállítása"
@@ -8674,9 +8681,8 @@ msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node(s) Moved"
-msgstr "Node eltávolítva"
+msgstr "Node(ok) Áthelyezve"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
@@ -8696,9 +8702,8 @@ msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "UniformRef Name Changed"
-msgstr "A paraméter megváltozott"
+msgstr "UniformRef Név Megváltozott"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -8721,7 +8726,6 @@ msgid "Create Shader Node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color function."
msgstr "Szín függvény."
@@ -8782,7 +8786,6 @@ msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color constant."
msgstr "Színállandó."
@@ -8857,7 +8860,6 @@ msgid ""
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Boolean constant."
msgstr "Logikai állandó."
@@ -8870,7 +8872,6 @@ msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Input parameter."
msgstr "Bemeneti paraméter."
@@ -8899,12 +8900,10 @@ msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar function."
msgstr "Skalárfüggvény."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar operator."
msgstr "Skalár operátor."
@@ -9131,9 +9130,8 @@ msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar constant."
-msgstr "Skaláris állandó."
+msgstr "Skalár állandó."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar uniform."
@@ -9211,12 +9209,10 @@ msgid "Transform uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector function."
-msgstr "Vektor függvény."
+msgstr "Vektorfüggvény."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector operator."
msgstr "Vektor operátor."
@@ -9335,7 +9331,6 @@ msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector constant."
msgstr "Vektor állandó."
@@ -9476,9 +9471,8 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Exportálási útvonal"
+msgstr "Exportálási Útvonal"
#: editor/project_export.cpp
msgid "Resources"
@@ -9518,7 +9512,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Features"
-msgstr ""
+msgstr "Funkciók"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -9533,9 +9527,8 @@ msgid "Script"
msgstr "Szkript"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script Export Mode:"
-msgstr "Szkript exportálás módja:"
+msgstr "Szkript Exportálás Mód:"
#: editor/project_export.cpp
msgid "Text"
@@ -9598,9 +9591,8 @@ msgid "The path specified doesn't exist."
msgstr "A megadott útvonal nem létezik."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
-msgstr "Hiba a csomagfájl megnyitása során (az nem ZIP formátumú)."
+msgstr "Hiba a csomagfájl megnyitása során (nem ZIP formátumú)."
#: editor/project_manager.cpp
msgid ""
@@ -9750,12 +9742,10 @@ msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
msgstr "A projekt nem nyitható meg a(z) %s helyen."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Are you sure to open more than one project?"
msgstr "Biztos, hogy egynél több projektet nyit meg?"
@@ -9847,9 +9837,8 @@ msgid "Projects"
msgstr "Projektek"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Tükrök letöltése, kérjük várjon..."
+msgstr "Betöltés, kérem várjon..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -9944,10 +9933,9 @@ msgstr "Eszköz"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
-msgstr "Nyomjon le egy billentyűt"
+msgstr "Nyomjon meg egy billentyűt..."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Mouse Button Index:"
msgstr "Egérgomb index:"
@@ -10028,9 +10016,8 @@ msgid "Middle Button."
msgstr "Középső Egérgomb."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Up."
-msgstr "Felfelé görgetés."
+msgstr "Felfelé Görgetés."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
@@ -10159,7 +10146,6 @@ msgid "Index:"
msgstr "Index:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Localization"
msgstr "Lokalizáció"
@@ -10215,6 +10201,11 @@ msgstr ""
msgid "Plugins"
msgstr "Bővítmények"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Alapértelmezett Betöltése"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Beépített Beállítások..."
@@ -10372,8 +10363,9 @@ msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
msgid "Case"
-msgstr ""
+msgstr "Eset"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
@@ -10392,45 +10384,46 @@ msgid "Regular Expression Error:"
msgstr "Reguláris Kifejezési Hiba:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "At character %s"
msgstr "A(z) %s karakternél"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr ""
+msgstr "Node új szülőhöz rendelése"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr ""
+msgstr "Helyszín új szülőhöz rendelése (Új szülő kiválasztása):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr ""
+msgstr "Globális Transzformáció Megtartása"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr ""
+msgstr "Új szülő hozzárendelése"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr ""
+msgstr "Futás Mód:"
#: editor/run_settings_dialog.cpp
+#, fuzzy
msgid "Current Scene"
-msgstr ""
+msgstr "Jelenlegi Jelenet"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "Fő Jelenet"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr ""
+msgstr "Fő Jelenet Argumentumok:"
#: editor/run_settings_dialog.cpp
+#, fuzzy
msgid "Scene Run Settings"
-msgstr ""
+msgstr "Jelenet Indítási Beállítások"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
@@ -10448,24 +10441,24 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr ""
+msgstr "Jelenet(ek) Példányosítása"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Replace with Branch Scene"
-msgstr ""
+msgstr "Kicserélés Ág Jelenettel"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr ""
+msgstr "Gyermek Jelenet Peldányosítása"
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
-msgstr ""
+msgstr "Gyökér node nem illeszthető be azonos jelenetbe."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Node-ok beillesztése"
+msgstr "Node(ok) beillesztése"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10485,7 +10478,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr ""
+msgstr "Node(ok) Megkettőzése"
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
@@ -10513,7 +10506,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
-msgstr ""
+msgstr "Gyökér node törlése \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
@@ -10557,23 +10550,23 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Create Root Node:"
-msgstr "Gyökér node létrehozása:"
+msgstr "Gyökér Node Létrehozása:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
-msgstr "2D jelenet"
+msgstr "2D Jelenet"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
-msgstr "3D jelenet"
+msgstr "3D Jelenet"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
-msgstr ""
+msgstr "Felhasználói Felület"
#: editor/scene_tree_dock.cpp
msgid "Other Node"
-msgstr ""
+msgstr "Másik Node"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -10588,9 +10581,8 @@ msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Node-ok kivágása"
+msgstr "Node(ok) Kivágása"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10700,6 +10692,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -10716,14 +10715,12 @@ msgid "Unlock Node"
msgstr "Node feloldása"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Button Group"
msgstr "Gombcsoport"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "(Connecting From)"
-msgstr "(Csatlakozás innen)"
+msgstr "(Csatlakozás Innen)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -10806,9 +10803,8 @@ msgid "Path is not local."
msgstr "Az útvonal nem helyi."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid base path."
-msgstr "Érvénytelen alapútvonal."
+msgstr "Érvénytelen Alapútvonal."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
@@ -11066,7 +11062,7 @@ msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
-msgstr ""
+msgstr "Gyorsbillentyű törlése"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
@@ -11391,29 +11387,24 @@ msgid "Preparing data structures"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "AABB Generálása"
+msgstr "Bufferek Generálása"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "Irányok"
+msgstr "Közvetlen megvilágítás"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "Behúzás Jobbra"
+msgstr "Közvetett megvilágítás"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "Kifejezés beállítása"
+msgstr "Utófeldolgozás"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "Fénytérképek Létrehozása"
+msgstr "Fénytérképek Ábrázolása"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -11625,7 +11616,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr ""
+msgstr "VisualScript Node-ok Megkettőzése"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
@@ -12102,7 +12093,6 @@ msgid "Using default boot splash image."
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package short name."
msgstr "Érvénytelen rövid csomagnév."
@@ -12111,19 +12101,16 @@ msgid "Invalid package unique name."
msgstr "Érvénytelen egyedi csomagnév."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package publisher display name."
msgstr "Érvénytelen csomagközzétevő megjelenítendő neve."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Érvénytelen termékazonosító."
+msgstr "Érvénytelen termék GUID."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Érvénytelen közzétevői GUID."
+msgstr "Érvénytelen kiadó GUID."
#: platform/uwp/export/export.cpp
msgid "Invalid background color."
@@ -12187,6 +12174,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12357,14 +12352,12 @@ msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Geometria Elemzése…"
+msgstr "Geometria Előkészítése (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Geometria Elemzése…"
+msgstr "Környezet előkészítése"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -12377,9 +12370,8 @@ msgid "Saving lightmaps"
msgstr "Fénytérképek Létrehozása"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "Kész!"
+msgstr "Kész"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12447,11 +12439,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12660,9 +12647,8 @@ msgid "Must use a valid extension."
msgstr "Használjon érvényes kiterjesztést."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "Illesztés Engedélyezése"
+msgstr "Rács kistérkép engedélyezése."
#: scene/gui/popup.cpp
msgid ""
@@ -12715,7 +12701,6 @@ msgid ""
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for preview."
msgstr "Érvénytelen forrás az előnézethez."
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 91e4392ab4..13ce1dba23 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -11,7 +11,7 @@
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018, 2019.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017, 2018.
-# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020.
+# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020, 2021.
# Tito <ijavadroid@gmail.com>, 2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
@@ -24,16 +24,19 @@
# Modeus Darksono <garuga17@gmail.com>, 2019.
# Akhmad Zulfikar <azuldegratz@gmail.com>, 2020.
# Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020.
-# zephyroths <ridho.hikaru@gmail.com>, 2020.
+# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021.
# Richard Urban <redasuio1@gmail.com>, 2020.
# yusuf afandi <afandi.yusuf.04@gmail.com>, 2020.
# Habib Rohman <revolusi147id@gmail.com>, 2020.
+# Hanz <hanzhaxors@gmail.com>, 2021.
+# Reza Almanda <rezaalmanda27@gmail.com>, 2021.
+# Naufal Adriansyah <naufaladrn90@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-11-13 22:59+0000\n"
-"Last-Translator: Habib Rohman <revolusi147id@gmail.com>\n"
+"PO-Revision-Date: 2021-04-05 14:28+0000\n"
+"Last-Translator: Naufal Adriansyah <naufaladrn90@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -41,13 +44,12 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.4-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Tipe argumen salah dalam menggunakan convert(), gunakan konstanta TYPE_*."
+msgstr "Tipe argumen salah dalam penggunaan convert(), gunakan konstan TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -57,7 +59,9 @@ msgstr "String dengan panjang 1 (karakter) yang diharapkan."
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Tidak cukup bytes untuk mendekode bytes, atau format tidak valid."
+msgstr ""
+"Tidak memiliki bytes yang cukup untuk merubah bytes ke nilai asal, atau "
+"format tidak valid."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -65,8 +69,7 @@ msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
-"self tidak dapat digunakan karena tidak memiliki instance (tidak lolos)"
+msgstr "self tidak dapat digunakan karena instance adalah null"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -74,7 +77,7 @@ msgstr "operan salah untuk operator %s, %s dan %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "Tipe index %s tidak valid untuk tipe dasar %s"
+msgstr "Tipe indeks %s tidak valid untuk tipe dasar %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
@@ -533,7 +536,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr "Hanya tampilkan track dari node terpilih dalam tree."
+msgstr "Hanya tampilkan track dari node terpilih dalam tree."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
@@ -596,11 +599,11 @@ msgstr "Hapus Pilihan"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr "Menuju Langkah Berikutnya"
+msgstr "Pergi ke Langkah Berikutnya"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr "Menuju Langkah Sebelumnya"
+msgstr "Pergi ke Langkah Sebelumnya"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -1052,14 +1055,14 @@ msgid "Owners Of:"
msgstr "Pemilik Dari:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Hapus berkas yang dipilih dari proyek? (tidak bisa dibatalkan)"
+msgstr ""
+"Hapus berkas yang dipilih dari proyek? (tidak bisa dibatalkan)\n"
+"Anda bisa menemukan berkas yang telah dihapus di tong sampah."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1068,7 +1071,8 @@ msgid ""
msgstr ""
"File-file yang telah dihapus diperlukan oleh resource lain agar mereka dapat "
"bekerja.\n"
-"Hapus saja? (tidak bisa dibatalkan/undo)"
+"Hapus saja? (tidak bisa dibatalkan)\n"
+"Anda bisa menemukan berkas yang telah dihapus di tong sampah."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1621,34 +1625,31 @@ msgstr ""
"Enabled'."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
-"Platform target membutuhkan kompresi tekstur 'ETC' untuk GLES2. Aktifkan "
-"'Impor Lainnya' di Pengaturan Proyek."
+"Platform target membutuhkan kompresi tekstur 'PVRTC' untuk GLES2. Aktifkan "
+"'Impor Pvrtc' di Pengaturan Proyek."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"Platform target membutuhkan kompresi tekstur 'ETC2' untuk GLES3. Aktifkan "
-"'Impor Lainnya 2' di Pengaturan Proyek."
+"Platform target membutuhkan kompresi tekstur 'ETC2' atau 'PVRTC' untuk "
+"GLES3. Aktifkan 'Impor Lainnya 2' atau 'Import Pvrtc' di Pengaturan Proyek."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"Platform target membutuhkan kompressi tekstur 'ETC' untuk mengembalikan "
+"Platform target membutuhkan kompressi tekstur 'PVRTC' untuk mengembalikan "
"driver ke GLES2. \n"
-"Aktifkan 'Impor Lainnya' di Pengaturan Proyek, atau matikan 'Driver Fallback "
+"Aktifkan 'Impor Pvrtc' di Pengaturan Proyek, atau matikan 'Driver Fallback "
"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
@@ -1752,7 +1753,7 @@ msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
-"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, "
+"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, "
"impor dibatalkan."
#: editor/editor_feature_profile.cpp
@@ -1877,8 +1878,8 @@ msgid "Open a File or Directory"
msgstr "Buka sebuah File atau Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Simpan"
@@ -2330,6 +2331,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"Terjadi kesalahan ketika mencoba menyimpan layout editor.\n"
+"Pastikan jalur data pengguna editor dapat ditulis."
#: editor/editor_node.cpp
msgid ""
@@ -2337,13 +2340,15 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"Penataan editor default telah dirubah.\n"
+"Untuk mengembalikan penataan editor default ke asalnya, gunakan opsi Hapus "
+"Penataan dan hapus Penataan Default."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nama layout tidak ditemukan!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
msgstr "Mengembalikan semula layout default ke pengaturan-pengaturan awal."
@@ -2402,7 +2407,7 @@ msgstr "Tidak ada skena yang didefinisikan untuk dijalankan."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Simpan skena sebelum menjalankan..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2481,7 +2486,6 @@ msgid "Reload Saved Scene"
msgstr "Muat ulang scene yang sudah disimpan"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
@@ -2548,19 +2552,20 @@ msgstr ""
"gagal."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
-"Tidak dapat mencari bidang script untuk addon plugin pada: 'res://addons/%s'."
+"Tidak dapat mencari bidang skrip untuk addon plugin pada: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Tidak bisa memuat script addon dari lokasi: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Tidak dapat memuat script addon dari path: '%s' Mungkin ada kesalahan dalam "
"kode, mohon periksa sintaks."
@@ -2850,17 +2855,15 @@ msgstr ""
"file yang bisa dieksekusi mencoba untuk terhubung ke IP komputer ini, "
"sehingga proyek yang sedang berajalan dapat didebug.\n"
"Pilihan ini dimaksudkan untuk digunakan sebagai cara men-debug jarak jauh "
-"(biasanya menggunakan perangkat selular).\n"
+"(biasanya menggunakan perangkat selular).\n"
"Kamu tidak perlu mengaktifkan ini jika menggunakan GDScript debugger secara "
"lokal."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Small Deploy with Network Filesystem"
-msgstr "Deploy Kecil dengan Jaringan FS"
+msgstr "Deploy Kecil dengan Jaringan Berkas"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@@ -2869,9 +2872,9 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
-"Ketika opsi ini aktif, ekspor atau deploy akan menghasilkan minimal "
-"executable.\n"
-"Berkas sistem akan tersedia dari proyek dari editor melalui jaringan.\n"
+"Ketika opsi ini aktif, menggunakan 'one-click deploy' hanya akan mengekspor "
+"executable tanpa data proyek.\n"
+"Berkas sistem akan tersedia dari proyek oleh editor melalui jaringan.\n"
"Pada Android, deploy akan menggunakan kabel USB untuk performa yang lebih "
"cepat. Opsi ini mempercepat pengujian dengan jejak kaki yang besar."
@@ -2880,34 +2883,29 @@ msgid "Visible Collision Shapes"
msgstr "Collision Shapes Terlihat"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
"Collision shapes dan raycast nodes (untuk 2D dan 3D) akan terlihat pada saat "
-"permainan berjalan jika opsi ini aktif."
+"proyek berjalan jika opsi ini aktif."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigasi Terlihat"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
-"Navigasi meshes dan poligon akan terlihat saat game berjalan jika opsi ini "
-"aktif."
+"Navigasi dan poligon akan terlihat saat game berjalan jika opsi ini aktif."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Sinkronkan Perubahan Skena"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
@@ -2915,17 +2913,15 @@ msgid ""
"filesystem option is enabled."
msgstr ""
"Ketika opsi ini aktif, perubahan yang dibuat pada skena melalui editor akan "
-"direplika pada gim yang sedang berjalan.\n"
+"direplika pada proyek yang sedang berjalan.\n"
"Ketika penggunaan remote pada sebuah perangkat, akan lebih efisien dengan "
-"berkas sistem jaringan."
+"opsi berkas sistem jaringan."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Synchronize Script Changes"
-msgstr "Sinkronkan Perubahan Script"
+msgstr "Sinkronkan Perubahan skrip"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
@@ -2934,8 +2930,8 @@ msgid ""
msgstr ""
"Ketika opsi ini aktif, perubahan script yang tersimpan akan di muat kembali "
"pada permainan yang sedang berjalan.\n"
-"Ketika penggunaan remote pada sebuah perngakat, akan lebih efisien jika "
-"jaringan filesystem."
+"Ketika penggunaan remote pada sebuah perangakat, akan lebih efisien dengan "
+"opsi jaringan berkas-berkas."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -3015,6 +3011,10 @@ msgid "About"
msgstr "Tentang"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Mainkan proyek."
@@ -3154,13 +3154,12 @@ msgid "Open & Run a Script"
msgstr "Buka & Jalankan Skrip"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"Berkas berikut lebih baru dalam diska.\n"
-"Aksi apa yang ingin diambil?:"
+"Berkas berikut lebih baru dalam disk.\n"
+"Aksi apa yang ingin diambil?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3422,7 +3421,6 @@ msgid "Add Key/Value Pair"
msgstr "Tambahkan pasangan Key/Value"
#: editor/editor_run_native.cpp
-#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
@@ -3456,11 +3454,10 @@ msgid "Did you forget the '_run' method?"
msgstr "Apakah anda lupa dengan fungsi '_run' ?"
#: editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
msgstr ""
-"Tahan Ctrl untuk meletakkan Getter. Tahan Shift untuk meletakkan generic "
-"signature."
+"Tahan Ctrl untuk membulatkan bilangan. Tahan Shift untuk meletakkan bilangan "
+"yang lebih presisi."
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -3700,6 +3697,13 @@ msgstr ""
"manual."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"Mengimpor telah didisable untuk berkas ini, jadi itu tidak bisa dibuka untuk "
+"disunting."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Tidak bisa memindah/mengubah nama resource root."
@@ -3744,6 +3748,11 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"file dan/atau berkas-berkas berikut mempunyai konflik di '%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Apakah Anda ingin melanjutkan (overwrite)?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3775,7 +3784,7 @@ msgstr "Buka Skena"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr "Instansi"
+msgstr "hal"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
@@ -3824,9 +3833,8 @@ msgid "Duplicate..."
msgstr "Gandakan..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Move to Trash"
-msgstr "Pindahkan Autoload"
+msgstr "Pindahkan ke tong sampah"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -3937,19 +3945,16 @@ msgid "Searching..."
msgstr "Mencari..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
msgstr "Ditemukan %d kecocokan."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
msgstr "Ditemukan %d kecocokan."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "Ditemukan %d kecocokan."
+msgstr "Ditemukan %d kecocokan dalam %d berkas."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4080,11 +4085,28 @@ msgstr "Kesalahan saat menjalankan skrip post-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
+"Apakan Anda mengembalikan objek berturunan Node dalam method `post_import()`?"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Menyimpan..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Pilih Importir"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importir:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Kembalikan ke Nilai Baku"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Simpan Berkas (Tanpa Impor)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Berkas"
@@ -5048,9 +5070,8 @@ msgid "Got:"
msgstr "Yang Didapat:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Gagal mengecek hash sha256"
+msgstr "Gagal mengecek hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5153,7 +5174,6 @@ msgid "Sort:"
msgstr "Sortir:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -5182,14 +5202,12 @@ msgid "Assets ZIP File"
msgstr "Berkas Aset ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
"Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n"
-"Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), "
-"atau pilih lokasi penyimpanan dari properti BakedLightmap."
+"Simpan skena Anda dan coba lagi."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5206,26 +5224,31 @@ msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
+"Gagal menentukan ukuran lightmap. Ukuran lightmap maksimumnya terlalu kecil?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
+"Banyak mesh tak valid. Pastikan nilai kanal UV2 diisi dalam rentang wilayah "
+"persegi [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
+"Editor Godot di-build tanpa dukungan ray tracing, sehingga lightmaps tidak "
+"dapat di-bake."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Panggang Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "Pilih berkas templat"
+msgstr "Pilih berkas lightmap bake:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5294,50 +5317,43 @@ msgstr "Buat Panduan Horisontal dan Vertikal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
+msgstr "Atur Offset Pivot CanvasItem \"%s\" ke (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate %d CanvasItems"
-msgstr "Putar CanvasItem"
+msgstr "Putar %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr "Putar CanvasItem"
+msgstr "Putar CanvasItem \"%s\" menjadi %d derajat"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
-msgstr "Pindahkan CanvasItem"
+msgstr "Pindahkan Anchor CanvasItem \"%s\""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "Skalakan Node2D \"%s\" menjadi (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "Ubah ukuran Control \"%s\" menjadi (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale %d CanvasItems"
-msgstr "Skalakan CanvasItem"
+msgstr "Skalakan %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "Skalakan CanvasItem"
+msgstr "Skalakan CanvasItem \"%s\" menjadi (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move %d CanvasItems"
-msgstr "Pindahkan CanvasItem"
+msgstr "Pindahkan %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr "Pindahkan CanvasItem"
+msgstr "Pindahkan CanvasItem \"%s\" ke (%d,%d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5672,7 +5688,7 @@ msgstr "Tampilkan Tulang-tulang"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)"
+msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
@@ -6330,9 +6346,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "Konversikan menjadi CPUParticles"
+msgstr "Konversikan menjadi CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6621,18 +6636,16 @@ msgid "Move Points"
msgstr "Geser Titik"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Command: Rotate"
-msgstr "Geser: Putar"
+msgstr "Comand: Putar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Geser Semua"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Shift+Command: Scale"
-msgstr "Shift+Ctrl: Skala"
+msgstr "Shift+Command: Skala"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -6679,14 +6692,12 @@ msgid "Radius:"
msgstr "Radius:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy Polygon to UV"
-msgstr "Buat Poligon & UV"
+msgstr "Salin Polygon ke UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy UV to Polygon"
-msgstr "Konversikan menjadi Polygon2D"
+msgstr "Salin UV ke Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -7081,9 +7092,8 @@ msgstr ""
"'%s' ke node '%s'."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "[Ignore]"
-msgstr "(abaikan)"
+msgstr "[abaikan]"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -7371,9 +7381,8 @@ msgid "Yaw"
msgstr "Oleng"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Ukuran: "
+msgstr "Ukuran"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7557,6 +7566,11 @@ msgstr "Rotasi Tampilan Terkunci"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7575,6 +7589,12 @@ msgid ""
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
+"Klik untuk mengatur visibilitas.\n"
+"\n"
+"Mata terbuka: Gizmo tampak.\n"
+"Mata tertutup: Gizmo disembunyikan.\n"
+"Mata setengah terbuka: Gizmo juga tampak melalui permukaan tidak tembus "
+"pandang (\"sinar-x\")."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
@@ -7914,9 +7934,8 @@ msgid "New Animation"
msgstr "Animasi Baru"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Speed:"
-msgstr "Kecepatan (FPS):"
+msgstr "Kecepatan:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@@ -8234,13 +8253,12 @@ msgid "Paint Tile"
msgstr "Cat Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
"Shift + Klik Kiri: Menggambar Garis\n"
-"Shift + Ctrl + Klik Kiri: Cat Persegi Panjang"
+"Shift + Command + Klik Kiri: Cat Persegi Panjang"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@@ -8395,23 +8413,20 @@ msgid "Create a new rectangle."
msgstr "Buat persegi panjang baru."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Rectangle"
-msgstr "Cat Persegi Panjang"
+msgstr "Persegi Panjang Baru"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "Buat poligon baru."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Polygon"
-msgstr "Geser Poligon"
+msgstr "Poligon Baru"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete Selected Shape"
-msgstr "Hapus yang Dipilih"
+msgstr "Hapus Shape yang Dipilih"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -8776,7 +8791,6 @@ msgid "Add Node to Visual Shader"
msgstr "Tambah Node ke Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node(s) Moved"
msgstr "Node Dipindahkan"
@@ -8798,9 +8812,8 @@ msgid "Visual Shader Input Type Changed"
msgstr "Tipe Input Visual Shader Berubah"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "UniformRef Name Changed"
-msgstr "Tetapkan Nama Uniform"
+msgstr "Nama UniformRef diubah"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -9225,7 +9238,7 @@ msgstr "Mengembalikan nilai tangen dari parameter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
+msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
@@ -9522,7 +9535,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
-msgstr ""
+msgstr "Referensi ke uniform yang ada."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
@@ -9697,7 +9710,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Features"
-msgstr "Fitur"
+msgstr "Fitur-fitur"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -9892,7 +9905,7 @@ msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr ""
+msgstr "Tidak didukung oleh driver GPU Anda."
#: editor/project_manager.cpp
msgid ""
@@ -10069,9 +10082,8 @@ msgid "Projects"
msgstr "Proyek"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Mendapatkan informasi cermin, silakan tunggu..."
+msgstr "Memuat, tunggu sejenak..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10378,7 +10390,7 @@ msgstr "Aksi"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr "Deadzone"
+msgstr "Zona tidak aktif"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -10444,6 +10456,10 @@ msgstr "Muat Otomatis"
msgid "Plugins"
msgstr "Pengaya"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Impor Nilai Baku"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Prasetel..."
@@ -10505,19 +10521,16 @@ msgid "Batch Rename"
msgstr "Ubah Nama Massal"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "Ganti: "
+msgstr "Ganti:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Prefix:"
-msgstr "Awalan"
+msgstr "Awalan:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Suffix:"
-msgstr "Akhiran"
+msgstr "Akhiran:"
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
@@ -10564,9 +10577,9 @@ msgid "Per-level Counter"
msgstr "Penghitung per Level"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
-msgstr "Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak"
+msgstr ""
+"Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
@@ -10625,9 +10638,8 @@ msgid "Reset"
msgstr "Reset"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expression Error:"
-msgstr "Kesalahan Ekspresi Reguler"
+msgstr "Kesalahan Ekspresi Reguler:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@@ -10698,19 +10710,16 @@ msgid "Instance Child Scene"
msgstr "Instansi Skena Anak"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Tidak dapat bekerja pada node dari skena luar!"
+msgstr "Tidak dapat menempelkan node akar ke dalam skena yang sama."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Rekatkan Node"
+msgstr "Tempel Node"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach Script"
-msgstr "Lampirkan Skrip"
+msgstr "Lepas Skrip"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
@@ -10747,9 +10756,8 @@ msgid "Make node as Root"
msgstr "Jadikan node sebagai Dasar"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Hapus node \"%s\" dan anak-anaknya?"
+msgstr "Hapus %d node dan semua anaknya?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -10839,7 +10847,6 @@ msgid "Attach Script"
msgstr "Lampirkan Skrip"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
msgstr "Potong Node"
@@ -10888,14 +10895,14 @@ msgid "Open Documentation"
msgstr "Buka Dokumentasi"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
-"Tidak dapat melampirkan skrip: tidak ada bahasa yang terdaftar.\n"
-"Ini mungkin karena editor ini dibuat dengan semua modul bahasa dinonaktifkan."
+"Tidak dapat melampirkan skrip: tidak ada bahasa terdaftar.\n"
+"Ini mungkin karena editor ini di-build dengan semua modul bahasa "
+"dinonaktifkan."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
@@ -10946,20 +10953,25 @@ msgstr ""
"akar."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script to the selected node."
msgstr "Lampirkan skrip baru atau yang sudah ada untuk node yang dipilih."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Detach the script from the selected node."
-msgstr "Bersihkan skrip untuk node yang dipilih."
+msgstr "Lepas skrip dari node yang dipilih."
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr "Remot"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokal"
@@ -11654,36 +11666,31 @@ msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "Mulai Bake"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "Menyiapkan struktur data"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "Buat AABB"
+msgstr "Ciptakan buffer"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "Arah"
+msgstr "PEncahayaan langsung"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "Indentasi Kanan"
+msgstr "Pencahayaan tak langsung"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "Pasca Proses"
+msgstr "Pasca pemrosesan"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "Plotting Lights:"
+msgstr "Memetakan lightmap"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -12199,7 +12206,7 @@ msgstr "Pilih perangkat pada daftar"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr ""
+msgstr "Tak dapat menemukan perkakas 'apksigner'."
#: platform/android/export/export.cpp
msgid ""
@@ -12216,48 +12223,37 @@ msgstr ""
"prasetel proyek."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Release keystore incorrectly configured in the export preset."
-msgstr ""
-"Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di "
-"prasetel proyek."
+msgstr "Berkas keystore rilis belum dikonfigurasi di prasetel ekspor."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
-"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
-"Editor."
+msgstr "Lokasi Android SDK yang valid dibutuhkan di Pengaturan Editor."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
-"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
-"Editor."
+msgstr "Lokasi Android SDK tidak valid di Pengaturan Editor."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
-msgstr ""
+msgstr "Direktori 'platform-tools' tidak ada!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "Tidak dapat menemukan perintah adb di Android SDK platform-tools."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
-"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
-"Editor."
+"Silakan cek direktori Android SDK yang diisikan dalam Pengaturan Editor."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
-msgstr ""
+msgstr "Direktori 'build-tools' tidak ditemukan!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "Tidak dapat menemukan apksigner dalam Android SDK build-tools."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12272,42 +12268,51 @@ msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
+"Modul \"GodotPaymentV3\" tidak valid yang dimasukkan dalam pengaturan proyek "
+"\"android/modules\" (diubah di Godot 3.2.2)\n"
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
+msgstr "\"Gunakan Build Custom\" harus diaktifkan untuk menggunakan plugin."
#: platform/android/export/export.cpp
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
msgstr ""
+"\"Derajat Kebebasan\" hanya valid ketika \"Mode Xr\" bernilai \"Occulus "
+"Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
+"\"Pelacakan Tangan\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile "
+"VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
+"\"Focus Awareness\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile "
+"VR\"."
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
+"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
+msgstr "Nama berkas tak valid! Android App Bundle memerlukan ekstensi *.aab ."
#: platform/android/export/export.cpp
msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
+msgstr "Ekspansi APK tidak kompatibel dengan Android App Bundle."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
+msgstr "Nama berkas tidak valid! APK Android memerlukan ekstensi *.apk ."
#: platform/android/export/export.cpp
msgid ""
@@ -12343,13 +12348,15 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Moving output"
-msgstr ""
+msgstr "Memindahkan keluaran"
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
+"Tidak dapat menyalin dan mengubah nama berkas ekspor, cek direktori proyek "
+"gradle untuk hasilnya."
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@@ -12504,6 +12511,18 @@ msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
"Sebuah CollisionPolygon2D yang kosong tidak memiliki efek pada collision."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Poligon tidak valid. Minimal 3 titik dibutuhkan untuk mode pembangunan "
+"'Solid'."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Poligon tidak valid. Minimal 2 titik dibutuhkan untuk mode pembangunan "
+"'Segmen\"."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12524,14 +12543,13 @@ msgstr ""
"ciptakan resource shape untuknya!"
#: scene/2d/collision_shape_2d.cpp
-#, fuzzy
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
-"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit secara "
-"langsung melalui node CollisionShape2D. Silakan gunakan node "
-"CollisionPolygon2D sebagai gantinya."
+"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit langsung "
+"melalui node CollisionShape2D. Gunakan node CollisionPolygon2D sebagai "
+"gantinya."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12543,23 +12561,23 @@ msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
+msgstr "Node A dan Node B harus berupa PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
-msgstr ""
+msgstr "Node A harus PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
-msgstr ""
+msgstr "Node B harus PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
+msgstr "Persendian tidak terkoneksi dengan 2 PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
+msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda"
#: scene/2d/light_2d.cpp
msgid ""
@@ -12718,32 +12736,27 @@ msgstr "ARVROrigin membutuhkan node anak ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "Mencari mesh dan cahaya"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Mengurai Geometri..."
+msgstr "Menyiapkan geometri (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Tampilkan Lingkungan"
+msgstr "Menyiapkan lingkungan"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "Membuat Pemetaan Cahaya"
+msgstr "Membuat capture"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "Membuat Pemetaan Cahaya"
+msgstr "Menyimpan lightmap"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "Selesai!"
+msgstr "Selesai"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12751,6 +12764,10 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
+"Node ini tidak memiliki shape, jadi tidak bisa bertabrakan atau berinteraksi "
+"dengan objek lain.\n"
+"Pertimbangkan untuk menambah CollisionShape atau CollisionPolygon sebagai "
+"anak untuk mendefinisikan shape-nya."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -12791,22 +12808,26 @@ msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Bentuk plane tidak bekerja baik dan akan dihapus dalam versi mendatang. "
+"Mohon untuk tidak menggunakannya."
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape tidak mendukung RigidBody dengan mode selain statis."
#: scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Nothing is visible because no mesh has been assigned."
-msgstr "Tidak ada yang tampak karena tidak ada mesh yang ditetapkan."
+msgstr "Tidak ada yang tampil karena tidak ada mesh yang ditetapkan."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
+"Animasi CPUParticle membutuhkan penggunaan SpatialMaterial yang Mode "
+"Billboard nya diatur ke \"Particle Billboard\"."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -12824,14 +12845,10 @@ msgstr ""
"GIProbes tidak didukung oleh driver video GLES2.\n"
"Gunakan BakedLightmap sebagai gantinya."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
+"SpotLight dengan sudut lebih dari 90 derajat tidak dapat memberikan bayangan."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -12853,17 +12870,24 @@ msgid ""
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
"\" option for this purpose."
msgstr ""
+"Partikel berbasis GPU tidak didukung oleh driver video GLES2.\n"
+"Gunakan CPUParticles saja. Anda dapat menggunakan opsi \"Konversikan ke "
+"CPUParticles\" untuk ini."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
+"Tidak ada yang ditampilkan karena mesh tidak ditetapkan untuk menggambar "
+"lintasan."
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
+"Animasi Partikel memerlukan penggunaan SpatialMaterial dengan Mode Billboard "
+"\"Particle Billboard\"."
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -12885,39 +12909,41 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Perubahan ukuran RigidBody (dalam mode karakter atau rigid) akan ditimpa "
+"oleh mesin fisika ketika dijalankan.\n"
+"Ubah ukuran dari \"collision shape\"-anaknya saja."
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
+msgstr "Node A dan Node B harus PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
-msgstr ""
+msgstr "Node A harus PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
-msgstr ""
+msgstr "Node B harus PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
+msgstr "Persendian tidak terkoneksi dengan PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
+msgstr "Node A dan Node B harus PhysicsBody yang berbeda"
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
-"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar "
-"bekerja."
+"Properti \"Remote Path\" harus menunjuk ke Spatial atau turunannya yang "
+"valid agar bekerja."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
-msgstr ""
+msgstr "Body ini akan diabaikan hingga Anda mengatur mesh-nya."
#: scene/3d/soft_body.cpp
msgid ""
@@ -12925,6 +12951,8 @@ msgid ""
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Perubahan ukuran SoftBody akan ditimpa oleh mesin fisika ketika dijalankan.\n"
+"Ubah ukurannya melalui \"collision shape\"-anaknya saja."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -12939,6 +12967,8 @@ msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
+"VehicleWheel berfungsi menyediakan sistem roda ke VehicleBody. Gunakan itu "
+"sebagai anak dari VehicleBody."
#: scene/3d/world_environment.cpp
msgid ""
@@ -13069,9 +13099,8 @@ msgid "Must use a valid extension."
msgstr "Harus menggunakan ekstensi yang sah."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "Aktifkan Pengancingan"
+msgstr "Aktifkan peta mini grid."
#: scene/gui/popup.cpp
msgid ""
@@ -13134,6 +13163,8 @@ msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
+"Porta sampler terhubung tapi tidak digunakan. Pertimbangkan untuk mengubah "
+"sumbernya ke 'SamplerPort'."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 6de37d39fb..693a6f9397 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -1835,8 +1835,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2481,8 +2481,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2890,6 +2891,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3542,6 +3547,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3923,6 +3933,23 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Afrita val"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4988,7 +5015,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7330,6 +7356,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10079,6 +10110,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10568,6 +10603,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12050,6 +12092,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12305,11 +12355,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 2daa387575..e087489c94 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -29,8 +29,8 @@
# Giuseppe Guerra <me@nyodev.xyz>, 2019.
# RHC <rhc.throwaway@gmail.com>, 2019, 2020.
# Antonio Giungato <antonio.giungato@gmail.com>, 2019, 2020.
-# Marco Galli <mrcgll98@gmail.com>, 2019, 2020.
-# MassiminoilTrace <omino.gis@gmail.com>, 2019, 2020.
+# Marco Galli <mrcgll98@gmail.com>, 2019, 2020, 2021.
+# MassiminoilTrace <omino.gis@gmail.com>, 2019, 2020, 2021.
# MARCO BANFI <mbanfi@gmail.com>, 2019.
# Marco <rodomar705@gmail.com>, 2019.
# Davide Giuliano <davidegiuliano00@gmail.com>, 2019.
@@ -50,18 +50,21 @@
# J. Lavoie <j.lavoie@net-c.ca>, 2020.
# Andrea Terenziani <andrea.terenziani.at@gmail.com>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
-# riccardo boffelli <riccardo.boffelli.96@gmail.com>, 2020.
+# riccardo boffelli <riccardo.boffelli.96@gmail.com>, 2020, 2021.
# Lorenzo Asolan <brixiumx@gmail.com>, 2020.
# Lorenzo Cerqua <lorenzocerqua@tutanota.com>, 2020, 2021.
# Federico Manzella <ferdiu.manzella@gmail.com>, 2020.
# Ziv D <wizdavid@gmail.com>, 2020.
# Riteo Siuga <lorenzocerqua@tutanota.com>, 2021.
+# Alessandro Mandelli <mandelli.alessandro@ngi.it>, 2021.
+# Jusef Azzolina <rosarioazzolina33@gmail.com>, 2021.
+# Daniele Basso <tiziodcaio@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:50+0000\n"
-"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n"
+"PO-Revision-Date: 2021-05-14 11:20+0000\n"
+"Last-Translator: Riteo Siuga <lorenzocerqua@tutanota.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -69,7 +72,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -104,15 +107,15 @@ msgstr "Indice di tipo %s non valido per il tipo base %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "Nome dell'indice '%s' non valido per il tipo base %s"
+msgstr "Nome dell'indice \"%s\" non valido per il tipo base %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "Argomenti non validi per costruire '%s'"
+msgstr "Argomenti non validi per costruire \"%s\""
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "Alla chiamata di '%s':"
+msgstr "Alla chiamata di \"%s\":"
#: core/ustring.cpp
msgid "B"
@@ -192,7 +195,7 @@ msgstr "Elimina delle chiavi d'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Cambia Intervallo Fotogramma Principale Animazione"
+msgstr "Cambia il tempo di un fotogramma chiave"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
@@ -204,7 +207,7 @@ msgstr "Cambia la trasformazione di un'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Cambia Valore Fotogramma Principale Animazione"
+msgstr "Cambia il valore del fotogramma chiave di un'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
@@ -212,32 +215,32 @@ msgstr "Cambia la chiamata di un'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
-msgstr "Cambia Multipli Intervalli Fotogramma Principale Animazione"
+msgstr "Cambia il tempo di più fotogrammi chiave"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transition"
-msgstr "Cambi Multipli Transizione Animazione"
+msgstr "Cambia la transizione di più animazioni"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Transform"
-msgstr "Cambi Multipli Trasformazione Animazione"
+msgstr "Cambia le trasformazioni di più animazioni"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
-msgstr "Cambia Multipli Valori Fotogramma Principale Animazione"
+msgstr "Cambia il valore di più fotogrammi chiave di un'Animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Call"
-msgstr "Cambi Multipli Chiamata Animazione"
+msgstr "Cambia la chiamata di metodo di più animazioni"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
-msgstr "Cambia Lunghezza Animazione"
+msgstr "Cambia la durata dell'animazione"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "Cambia Loop Animazione"
+msgstr "Commuta ciclicità animazione"
#: editor/animation_track_editor.cpp
msgid "Property Track"
@@ -249,7 +252,7 @@ msgstr "Traccia di trasformazioni 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr "Traccia di chiamate di metodo"
+msgstr "Traccia di metodi"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
@@ -257,11 +260,11 @@ msgstr "Traccia di curve di Bézier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr "Traccia di riproduzione audio"
+msgstr "Traccia sonora"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr "Traccia di riproduzione di animazioni"
+msgstr "Traccia di animazioni"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -294,7 +297,7 @@ msgstr "Clip animazione:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr "Cambia il percorso della traccia"
+msgstr "Cambia Percorso Traccia"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
@@ -310,7 +313,7 @@ msgstr "Modalità d'interpolazione"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "Modalità Ciclo ad Anello (interpola la fine con l'inizio a ciclo)"
+msgstr "Modalità ciclo ad anello (interpola la fine con l'inizio del ciclo)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
@@ -334,7 +337,7 @@ msgstr "Discreta"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr "Attivatore"
+msgstr "Attivazione"
#: editor/animation_track_editor.cpp
msgid "Capture"
@@ -355,24 +358,24 @@ msgstr "Cubica"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr "Blocca Interpolazione Ciclo"
+msgstr "Blocca l'interpolazione d'un ciclo"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "Avvolgi Interpolazione Ciclo"
+msgstr "Continua l'interpolazione d'un ciclo"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "Inserisci Fotogramma Chiave"
+msgstr "Inserisci un fotogramma chiave"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
-msgstr "Duplica Fotogrammi Chiave Selezionati"
+msgstr "Duplica i fotogrammi chiave selezionati"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
-msgstr "Elimina Fotogrammi Chiave Selezionati"
+msgstr "Elimina i fotogrammi chiave selezionati"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
@@ -388,15 +391,15 @@ msgstr "Cambia la modalità del ciclo di un'animazione"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr "Rimuovi la traccia di un'animazione"
+msgstr "Rimuovi una traccia d'animazione"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Crea NUOVA traccia per %s ed inserire fotogramma chiave?"
+msgstr "Creare una NUOVA traccia per %s e inserire la chiave?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "Crea %d NUOVE tracce ed inserire fotogrammi chiave?"
+msgstr "Creare %d NUOVE tracce e inserirci i fotogrammi chiavi?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
@@ -416,19 +419,19 @@ msgstr "Inserisci un'animazione"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr "AnimationPlayer può solo animare altri riproduttori, non se stesso."
+msgstr "AnimationPlayer non può animare se stesso, solo altri nodi."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr "Crea & Inserisci Animazione"
+msgstr "Crea un'animazione e inserisci un fotogramma chiave"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "Inserisci Traccia e Fotogramma Chiave Animazione"
+msgstr "Inserisci un traccia con un fotogramma chiave in un'animazione"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "Inserisci Fotogramma Chiave Animazione"
+msgstr "Inserisci un fotogramma chiave in un'animazione"
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
@@ -441,8 +444,7 @@ msgstr "Riordina delle tracce"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-"Le tracce di trasformazione possono essere applicate soltanto ai nodi basati "
-"sul nodo Spatial."
+"Le tracce di trasformazioni 3D si applicano solo a nodi di tipo Spatial."
#: editor/animation_track_editor.cpp
msgid ""
@@ -459,14 +461,11 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-"Le tracce di riproduzione di animazioni possono puntare solo a nodi di tipo "
-"AnimationPlayer."
+"Le tracce di animazioni possono puntare solo a nodi di tipo AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
-msgstr ""
-"Un riproduttore di animazioni può solo animare altri riproduttori, non se "
-"stesso."
+msgstr "Un AnimationPlayer non può animare se stesso, solo altri riproduttori."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
@@ -474,7 +473,8 @@ msgstr "Non è possibile aggiungere una nuova traccia senza un nodo radice"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr "Traccia non valida per Bezier (nessuna sotto-proprietà valida)"
+msgstr ""
+"Traccia non valida per una curva di Bézier (nessuna sotto-proprietà adatta)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
@@ -499,12 +499,12 @@ msgstr "Aggiungi una chiave a una traccia"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
-"La traccia non è valida, quindi, non è stato possibile aggiungere una chiave "
-"chiamata metodo."
+"La traccia non è valida, quindi non è stato possibile aggiungere una chiave "
+"di metodo."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
-msgstr "Aggiungi una chiave a una traccia di chiamate di metodi"
+msgstr "Aggiungi una chiave a una traccia di chiamate metodi"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -545,23 +545,24 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
-"Questa animazione appartiene ad una scena importata, quindi i cambiamenti "
-"alle tracce importate non saranno salvate.\n"
+"Quest'animazione appartiene a una scena importata, eventuali modifiche fatte "
+"alle tracce importate non verranno salvate.\n"
"\n"
-"Per abilitare l'aggiunta di tracce personalizzate, naviga alle impostazioni "
-"d'importazione della scena ed imposta\n"
-"\"Animation > Storage\" a \"Files\", abilita \"Animation > Keep Custom Tracks"
-"\", e poi re-importa.\n"
-"In alternativa, usa un preset d'importo che importa le animazioni da file "
-"separati."
+"Per abilitare la possibilità di aggiungere ulteriori tracce, è necessario "
+"andare nelle impostazioni d'importazione della scena, impostare\n"
+"\"Animation > Storage\" su \"Files\", attivare \"Animation > Keep Custom "
+"Tracks\" e infine reimportare la scena.\n"
+"In alternativa è possibile usare una preimpostazione che importi le "
+"animazioni in file separati."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
-msgstr "Attenzione: stai modificando un'animazione importata"
+msgstr "Attenzione: sta venendo modificata un'animazione importata"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr "Seleziona un nodo AnimationPlayer per creare e modificare animazioni."
+msgstr ""
+"Selezionare un nodo AnimationPlayer per creare e modificare animazioni."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -620,7 +621,7 @@ msgstr "Duplica la selezione"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Duplica Trasposto"
+msgstr "Duplica trasposto"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -628,11 +629,11 @@ msgstr "Elimina la selezione"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
-msgstr "Vai allo Step Successivo"
+msgstr "Vai al passo successivo"
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
-msgstr "Vai allo Step Precedente"
+msgstr "Vai al passo precedente"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -709,19 +710,19 @@ msgstr "Copia"
#: editor/animation_track_editor.cpp
msgid "Select All/None"
-msgstr "Seleziona tutto/nulla"
+msgstr "Seleziona/Deseleziona tutto"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "Aggiungi audio in una traccia di riproduzione audio"
+msgstr "Aggiungi audio in una traccia sonora"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr "Cambia Offset Inizio Clip Traccia Audio"
+msgstr "Cambia lo scostamento dell'inizio della traccia audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Cambia Offset Fine Clip Traccia Audio"
+msgstr "Cambia lo scostamento della fine della traccia audio"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -745,11 +746,11 @@ msgstr "Numero della linea:"
#: editor/code_editor.cpp
msgid "%d replaced."
-msgstr "%d rimpiazzato."
+msgstr "%d sostituito."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr "%d corrispondenza."
+msgstr "%d corrispondenze."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
@@ -757,7 +758,7 @@ msgstr "%d corrispondenze."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr "Distingui le maiuscole"
+msgstr "Maiuscole distinte"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
@@ -769,7 +770,7 @@ msgstr "Sostituisci"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr "Rimpiazza tutti"
+msgstr "Sostituisci tutti"
#: editor/code_editor.cpp
msgid "Selection Only"
@@ -782,7 +783,7 @@ msgstr "Standard"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr "Toggle Pannello Script"
+msgstr "Commuta il pannello degli script"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -798,7 +799,7 @@ msgstr "Rimpicciolisci"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr "Reimposta ingrandimento"
+msgstr "Reimposta l'ingrandimento"
#: editor/code_editor.cpp
msgid "Warnings"
@@ -810,7 +811,7 @@ msgstr "Numeri di riga e di colonna."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr "Il metodo del nodo designato deve essere specificato."
+msgstr "Il metodo del nodo selezionato deve essere specificato."
#: editor/connections_dialog.cpp
msgid "Method name must be a valid identifier."
@@ -821,8 +822,8 @@ msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
-"Metodo di destinazione non trovato. Specifica un metodo valido o attribuisci "
-"uno script al nodo di destinazione."
+"Metodo di destinazione non trovato. Specifica un metodo valido o assegna uno "
+"script al nodo di destinazione."
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
@@ -830,11 +831,11 @@ msgstr "Connetti al Nodo:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
-msgstr "Connetti allo Script:"
+msgstr "Connetti allo script:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
-msgstr "Dal Segnale:"
+msgstr "Dal segnale:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
@@ -859,15 +860,15 @@ msgstr "Rimuovi"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "Aggiungi argomento extra di chiamata:"
+msgstr "Aggiungi un argomento di chiamata aggiuntivo:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr "Argomenti chiamata extra:"
+msgstr "Argomenti di chiamata aggiuntivi:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr "Metodo Ricevitore:"
+msgstr "Metodo ricevitore:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -881,8 +882,8 @@ msgstr "Differita"
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-"Differisce il segnale memorizzandolo in una coda ed emettendolo in fase di "
-"inattività."
+"Differisce il segnale memorizzandolo in una coda ed emettendolo in fase "
+"d'inattività."
#: editor/connections_dialog.cpp
msgid "Oneshot"
@@ -920,15 +921,15 @@ msgstr "Segnale:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr "Connetti '%s' a '%s'"
+msgstr "Connetti \"%s\" a \"%s\""
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "Disconnetti '%s' da '%s'"
+msgstr "Disconnetti \"%s\" da \"%s\""
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr "Disconnetti tutto dal segnale: '%s'"
+msgstr "Disconnetti tutto dal segnale: \"%s\""
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -941,11 +942,11 @@ msgstr "Disconnetti"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
-msgstr "Connetti un Segnale a un Metodo"
+msgstr "Connetti un segnale a un metodo"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
-msgstr "Modifica Connessione:"
+msgstr "Modifica una connessione:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -961,7 +962,7 @@ msgstr "Filtra segnali"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr "Sei sicuro di voler rimuovere tutte le connessioni da questo segnale?"
+msgstr "Confermare la rimozione di tutte le connessioni da questo segnale?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
@@ -973,11 +974,11 @@ msgstr "Modifica..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
-msgstr "Va' al metodo"
+msgstr "Vai al metodo"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr "Cambia tipo di %s"
+msgstr "Cambia il tipo di %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
@@ -985,7 +986,7 @@ msgstr "Cambia"
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr "Crea nuovo %s"
+msgstr "Crea un nuovo %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -1029,16 +1030,16 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"La scena '%s' è al momento in modifica.\n"
-"I cambiamenti avranno effetto quando sarà ricaricata."
+"La scena \"%s\" sta venendo modificata in questo momento.\n"
+"I cambiamenti avranno effetto solo una volta ricaricata."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"La risorsa '%s' è in uso.\n"
-"I cambiamenti avranno effetto quando sarà ricaricata."
+"La risorsa \"%s\" è in uso.\n"
+"I cambiamenti avranno effetto una volta ricaricata."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -1060,11 +1061,11 @@ msgstr "Dipendenze:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr "Ripara rotti"
+msgstr "Ripara le dipendenze rotte"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr "Editor Dipendenze"
+msgstr "Editor di dipendenze"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
@@ -1089,8 +1090,8 @@ msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
-"Rimuovere i file selezionati dal progetto? (Non può essere annullato)\n"
-"Puoi trovare i file rimossi nel cestino di sistema per ripristinarli."
+"Rimuovere i file selezionati dal progetto? (non annullabile)\n"
+"Sarà possibile ripristinarli accedendo al cestino di sistema."
#: editor/dependency_editor.cpp
msgid ""
@@ -1102,7 +1103,7 @@ msgstr ""
"I file che stanno per essere rimossi sono richiesti per il funzionamento di "
"altre risorse.\n"
"Rimuoverli comunque? (non annullabile)\n"
-"Puoi trovare i file rimossi nel cestino di sistema per ripristinarli."
+"Sarà possibile ripristinarli accedendo al cestino di sistema."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1126,19 +1127,19 @@ msgstr "Quale azione deve essere intrapresa?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr "Ripara dipendenze"
+msgstr "Ripara delle dipendenze"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr "Errori in caricamento!"
+msgstr "Errori durante il caricamento!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "Eliminare permanentemente %d elementi? (Non annullabile!)"
+msgstr "Eliminare definitivamente %d elementi? (Non annullabile!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
-msgstr "Mostra Dipendenze"
+msgstr "Mostra le dipendenze"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
@@ -1158,15 +1159,15 @@ msgstr "Possiede"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr "Risorse non Possedute Esplicitamente:"
+msgstr "Risorse senza un proprietario esplicito:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr "Cambia Chiave Dizionario"
+msgstr "Cambia una chiave di un dizionario"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr "Cambia valore del dizionario"
+msgstr "Cambia il valore di un dizionario"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
@@ -1174,7 +1175,7 @@ msgstr "Grazie dalla comunità di Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr "Contributori di Godot engine"
+msgstr "Contributori di Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
@@ -1189,7 +1190,7 @@ msgstr "Sviluppatore principale"
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr "Gestore progetto "
+msgstr "Gestore del progetto "
#: editor/editor_about.cpp
msgid "Developers"
@@ -1209,11 +1210,11 @@ msgstr "Sponsor oro"
#: editor/editor_about.cpp
msgid "Silver Sponsors"
-msgstr "Sponsor Argento"
+msgstr "Sponsor argento"
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
-msgstr "Sponsor Bronzo"
+msgstr "Sponsor bronzo"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
@@ -1241,7 +1242,7 @@ msgstr "Licenza"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
-msgstr "Licenza di terze parti"
+msgstr "Licenze di terze parti"
#: editor/editor_about.cpp
msgid ""
@@ -1250,14 +1251,14 @@ msgid ""
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
-"Godot Engine si basa su parecchie librerie gratuite ed open source, tutte "
-"compatibili con i termini della licenza MIT dell'engine. Qui di seguito "
-"trovi una lista esaustiva di tutti i componenti di terze parti con le "
-"rispettive dichiarazioni sui diritti d'autore e termini di licenza."
+"Godot Engine dipende da molte librerie di terze parti gratuite e aperte, "
+"tutte compatibili con i termini della sua licenza MIT. Qui di seguito una "
+"lista esaustiva di tutti i componenti di terze parti con le rispettive "
+"dichiarazioni sui loro diritti d'autore e termini di licenza."
#: editor/editor_about.cpp
msgid "All Components"
-msgstr "Tutte le componenti"
+msgstr "Tutti i componenti"
#: editor/editor_about.cpp
msgid "Components"
@@ -1269,7 +1270,7 @@ msgstr "Licenze"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
-msgstr "Errore nell'apertura del file package: non è in formato ZIP."
+msgstr "Errore nell'apertura del file del pacchetto, non è in formato ZIP."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
@@ -1281,7 +1282,7 @@ msgstr "Estrazione asset"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr "Impossibile estrarre i file seguenti dal pacchetto:"
+msgstr "Impossibile estrarre i seguenti file dal pacchetto:"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
@@ -1306,7 +1307,7 @@ msgstr "Installa"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr "Installatore pacchetto"
+msgstr "Installatore di pacchetti"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -1326,11 +1327,11 @@ msgstr "Cambia il volume del bus audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "Imposta bus audio su solo"
+msgstr "Commuta lo stato di solista di un bus audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr "Imposta bus audio su Muto"
+msgstr "Commuta l'ammutolimento di un bus audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
@@ -1342,15 +1343,15 @@ msgstr "Seleziona invio del bus audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr "Aggiungi un effetto bus audio"
+msgstr "Aggiungi un effetto a un bus audio"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr "Sposta effetti bus"
+msgstr "Sposta un effetto di un bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr "Cancella effetto bus"
+msgstr "Cancella un effetto di un bus"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
@@ -1358,7 +1359,7 @@ msgstr "Trascina e rilascia per riordinare."
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr "Solo"
+msgstr "Solista"
#: editor/editor_audio_buses.cpp
msgid "Mute"
@@ -1370,7 +1371,7 @@ msgstr "Bypassa"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr "Opzioni bus"
+msgstr "Opzioni del bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -1379,11 +1380,11 @@ msgstr "Duplica"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr "Ripristina volume"
+msgstr "Ripristina il volume"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr "Elimina effetto"
+msgstr "Elimina l'effetto"
#: editor/editor_audio_buses.cpp
msgid "Audio"
@@ -1391,7 +1392,7 @@ msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr "Aggiungi bus audio"
+msgstr "Aggiungi un bus audio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
@@ -1399,23 +1400,23 @@ msgstr "Il bus principale non può essere cancellato!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "Elimina bus audio"
+msgstr "Elimina un bus audio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr "Duplica bus audio"
+msgstr "Duplica un bus audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr "Ripristina volume del Bus"
+msgstr "Ripristina il volume di un bus"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr "Sposta bus audio"
+msgstr "Sposta un bus audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "Salva disposizione del bus audio come..."
+msgstr "Salva la disposizione del bus audio come..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1423,11 +1424,11 @@ msgstr "Posizione per la nuova disposizione..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr "Apri disposizione bus audio"
+msgstr "Apri la disposizione di un bus audio"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
-msgstr "File '%s' assente."
+msgstr "File \"%s\" assente."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
@@ -1439,7 +1440,7 @@ msgstr "File non valido, non è una disposizione di un bus audio."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
-msgstr "Errore nel salvataggio file: %s"
+msgstr "Errore nel salvataggio del file: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1457,7 +1458,7 @@ msgstr "Carica"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr "Carica una disposizione bus esistente."
+msgstr "Carica una disposizione di bus esistente."
#: editor/editor_audio_buses.cpp
msgid "Save As"
@@ -1465,19 +1466,19 @@ msgstr "Salva come"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "Salva questa disposizione bus in un file."
+msgstr "Salva questa disposizione di bus in un file."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr "Carica Predefiniti"
+msgstr "Carica i predefiniti"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "Carica la disposizione dei bus predefinita."
+msgstr "Carica la disposizione di bus predefinita."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr "Crea una nuova disposizione dei bus."
+msgstr "Crea una nuova disposizione di bus."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1489,29 +1490,27 @@ msgstr "Caratteri validi:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr ""
-"Non deve essere in conflitto con un nome di una classe esistente dell'engine."
+msgstr "Non deve collidere con il nome di una classe del motore esistente."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr "Non deve essere in conflitto con un nome di tipo built-in esistente."
+msgstr "Non deve collidere con il nome di un tipo built-in esistente."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr ""
-"Non deve essere in conflitto con un nome di una costante globale esistente."
+msgstr "Non deve collidere con il nome di una costante globale esistente."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr "La parola chiave non può essere utilizzata come nome di un Autoload."
+msgstr "Una parola chiave non può essere utilizzata come nome di un Autoload."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr "Autoload '%s' esiste già!"
+msgstr "L'Autoload \"%s\" esiste già!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr "Rinomina Autoload"
+msgstr "Rinomina un Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
@@ -1519,11 +1518,11 @@ msgstr "Commuta AutoLoad globals"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr "Sposta Autoload"
+msgstr "Sposta un Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr "Rimuovi Autoload"
+msgstr "Rimuovi un Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
@@ -1539,7 +1538,7 @@ msgstr "Non è possibile aggiungere l'autoload:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr "Aggiungi Autoload"
+msgstr "Aggiungi un Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
@@ -1550,7 +1549,7 @@ msgstr "Percorso:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr "Nome nodo:"
+msgstr "Nome del nodo:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
@@ -1564,11 +1563,11 @@ msgstr "Singleton"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
-msgstr "Incolla Parametri"
+msgstr "Incolla dei parametri"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr "Aggiornamento scena"
+msgstr "Aggiornamento della scena"
#: editor/editor_data.cpp
msgid "Storing local changes..."
@@ -1592,13 +1591,13 @@ msgstr "Si prega di selezionare prima una cartella di base."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr "Scegli una cartella"
+msgstr "Scegliere una cartella"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr "Crea cartella"
+msgstr "Crea una cartella"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
@@ -1622,7 +1621,7 @@ msgstr "Memorizzazione file:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr "Nessun modello di esportazione trovato nel percorso previsto:"
+msgstr "Nessun modello d'esportazione trovato nel percorso previsto:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1633,16 +1632,16 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
-"La piattaforma di destinazione richiede la compressione 'ETC' delle texture "
-"per GLES2. Attiva 'Import Etc' nelle impostazioni del progetto."
+"La piattaforma di destinazione richiede la compressione \"ETC\" delle "
+"texture per GLES2. Attiva \"Import Etc\" nelle impostazioni del progetto."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
-"La piattaforma di destinazione richiede la compressione 'ETC2' delle texture "
-"per GLES3. Attiva 'Import Etc 2' nelle impostazioni del progetto."
+"La piattaforma di destinazione richiede la compressione \"ETC2\" delle "
+"texture per GLES3. Attiva \"Import Etc 2\" nelle impostazioni del progetto."
#: editor/editor_export.cpp
msgid ""
@@ -1651,26 +1650,26 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"La piattaforma di destinazione richiede la compressione 'ETC' delle texture "
-"per il fallback del driver a GLES2.\n"
-"Attivare 'Import Etc' nelle impostazioni del progetto, oppure disattivare "
-"'Driver Fallback Enabled'."
+"La piattaforma di destinazione richiede la compressione \"ETC\" delle "
+"texture per il fallback del driver a GLES2.\n"
+"Attivare \"Import Etc\" nelle impostazioni del progetto, oppure disattivare "
+"\"Driver Fallback Enabled\"."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
-"La piattaforma di destinazione richiede la compressione 'PVRTC' delle "
-"texture per GLES2. Attiva 'Import Pvrtc' nelle impostazioni del progetto."
+"La piattaforma di destinazione richiede la compressione \"PVRTC\" delle "
+"texture per GLES2. Attivare \"Import Pvrtc\" nelle impostazioni del progetto."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"La piattaforma di destinazione richiede la compressione 'ETC2' o 'PVRTC' "
-"delle texture per GLES3. Attiva 'Import Etc 2' oppure 'Import Pvrtc' nelle "
+"La piattaforma di destinazione richiede la compressione \"ETC2\" o \"PVRTC\" "
+"delle texture per GLES3. Attivare \"Import Etc 2\" o \"Import Pvrtc\" nelle "
"impostazioni del progetto."
#: editor/editor_export.cpp
@@ -1680,31 +1679,32 @@ msgid ""
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"La piattaforma di destinazione richiede la compressione 'PVRTC' delle "
+"La piattaforma di destinazione richiede la compressione \"PVRTC\" delle "
"texture per il fallback del driver a GLES2.\n"
-"Attiva 'Import Pvrtc' nelle impostazioni del progetto, oppure disattiva "
-"'Driver Fallback Enabled'."
+"Attiva \"Import Pvrtc\" nelle impostazioni del progetto, oppure disattiva "
+"\"Driver Fallback Enabled\"."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr "Modello di debug personalizzato non trovato."
+msgstr "Modello di sviluppo personalizzato non trovato."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr "Modello di release personalizzato non trovato."
+msgstr "Modello di rilascio personalizzato non trovato."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
-msgstr "Modello non trovato:"
+msgstr "File del modello non trovato:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
-"Su export di 32-bit il PCK integrato non può essere più grande di 4 GiB."
+"Il PCK integrato non può essere più grande di 4 GiB nelle esportazioni a 32 "
+"bit."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -1724,23 +1724,24 @@ msgstr "Editor delle scene"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "Nodo"
+msgstr "Riquadro dei nodi"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
-msgstr "Riquadro FileSystem"
+msgstr "Riquadro del FileSystem"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr "Importa"
+msgstr "Riquadro d'importazione"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
-msgstr "Eliminare il profilo '%s'? (non annullabile)"
+msgstr "Eliminare il profilo \"%s\"? (non annullabile)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr "Il profilo deve essere un nome di file valido e non può contenere '.'"
+msgstr ""
+"Il profilo deve essere un nome di file valido e non può contenere \".\""
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
@@ -1780,19 +1781,19 @@ msgstr "Classi abilitate:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr "Il formato del file '%s' non è valido, importazione annullata."
+msgstr "Il formato del file \"%s\" non è valido, importazione annullata."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
-"Il profilo '%s' è già presente, rimuovilo prima dell'importazione. "
+"Il profilo \"%s\" è già presente, rimuoverlo prima dell'importazione. "
"Operazione annullata."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
-msgstr "Errore di salvataggio del profilo nel percorso: '%s'."
+msgstr "Errore di salvataggio del profilo nel percorso: \"%s\"."
#: editor/editor_feature_profile.cpp
msgid "Unset"
@@ -1800,7 +1801,7 @@ msgstr "Disattiva"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
-msgstr "Profilo corrente:"
+msgstr "Profilo attuale:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
@@ -1815,7 +1816,7 @@ msgstr "Nuovo"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importare"
+msgstr "Importazione"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -1835,23 +1836,23 @@ msgstr "Nome del nuovo profilo:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
-msgstr "Cancella profilo"
+msgstr "Cancella il profilo"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
-msgstr "Profilo Caratteristiche Godot"
+msgstr "Profilo di funzionalità di Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
-msgstr "Importa profili"
+msgstr "Importa i profili"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
-msgstr "Esporta profilo"
+msgstr "Esporta il profilo"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr "Gestisci i profili delle funzionalità dell'editor"
+msgstr "Gestisci i profili di funzionalità dell'editor"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -1867,16 +1868,16 @@ msgstr "Seleziona questa cartella"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "Copia percorso"
+msgstr "Copia il percorso"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Open in File Manager"
-msgstr "Apri nel gestore file"
+msgstr "Apri nel gestore dei file"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
-msgstr "Mostra nel gestore file"
+msgstr "Mostra nel gestore dei file"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1889,7 +1890,7 @@ msgstr "Aggiorna"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr "Tutti i risconosciuti"
+msgstr "Tutti i formati riconosciuti"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
@@ -1901,7 +1902,7 @@ msgstr "Apri un file"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr "Apri file"
+msgstr "Apri i file"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
@@ -1912,8 +1913,8 @@ msgid "Open a File or Directory"
msgstr "Apri un file o una cartella"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salva"
@@ -1936,15 +1937,15 @@ msgstr "Vai su"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr "Mostra/nascondi file nascosti"
+msgstr "Commuta la visibilità dei file nascosti"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "Attiva/disattiva preferito"
+msgstr "Commuta preferito"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr "Commuta Modalità"
+msgstr "Commuta la modalità"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
@@ -1952,11 +1953,11 @@ msgstr "Metti a fuoco il percorso"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr "Sposta preferito in su"
+msgstr "Sposta il preferito su"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr "Sposta preferito in giù"
+msgstr "Sposta il preferito giù"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
@@ -1968,23 +1969,23 @@ msgstr "Vai alla cartella successiva."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
-msgstr "Va' alla cartella superiore."
+msgstr "Vai alla cartella superiore."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
-msgstr "Ricarica files."
+msgstr "Ricarica i file."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr "Aggiungi/rimuovi cartella attuale dai preferiti."
+msgstr "Aggiungi/rimuovi la cartella attuale dai preferiti."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
-msgstr "Attiva/disattiva visibilità dei file nascosti."
+msgstr "Commuta la visibilità dei file nascosti."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr "Visualizza elementi in una griglia di miniature."
+msgstr "Visualizza gli elementi in una griglia di miniature."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
@@ -2006,7 +2007,7 @@ msgstr "File:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr "Scansiona sorgenti"
+msgstr "Scansiona i sorgenti"
#: editor/editor_file_system.cpp
msgid ""
@@ -2063,7 +2064,7 @@ msgstr "Metodi"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr "Proprietà Tema"
+msgstr "Proprietà del tema"
#: editor/editor_help.cpp
msgid "Enumerations"
@@ -2075,7 +2076,7 @@ msgstr "Costanti"
#: editor/editor_help.cpp
msgid "Property Descriptions"
-msgstr "Descrizioni Proprietà"
+msgstr "Descrizioni delle proprietà"
#: editor/editor_help.cpp
msgid "(value)"
@@ -2091,7 +2092,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr "Descrizioni Metodo"
+msgstr "Descrizioni del metodo"
#: editor/editor_help.cpp
msgid ""
@@ -2290,23 +2291,24 @@ msgstr "Errore durante il salvataggio."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
-"Impossibile aprire '%s'. Il file potrebbe essere stato spostato o eliminato."
+"Impossibile aprire \"%s\". Il file potrebbe essere stato spostato o "
+"eliminato."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr "Errore durante l'elaborazione di '%s'."
+msgstr "Errore durante l'elaborazione di \"%s\"."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr "Fine del file '%s' non prevista."
+msgstr "Fine del file \"%s\" non prevista."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr "'%s' mancante o dipendenze mancanti."
+msgstr "\"%s\" mancante o dipendenze mancanti."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
-msgstr "Errore durante il caricamento di '%s'."
+msgstr "Errore durante il caricamento di \"%s\"."
#: editor/editor_node.cpp
msgid "Saving Scene"
@@ -2378,8 +2380,8 @@ msgid ""
"option and delete the Default layout."
msgstr ""
"Layout predefinito dell'editor sovrascritto.\n"
-"Per ripristinare il layout predefinito alle impostazioni di base, usa "
-"l'opzione elimina layout ed elimina il layout predefinito."
+"Per ripristinare il layout predefinito alle impostazioni di base, usare "
+"l'opzione elimina layout ed eliminare il layout predefinito."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2478,7 +2480,7 @@ msgstr "Salva e chiudi"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr "Salvare le modifiche a '%s' prima di chiudere?"
+msgstr "Salvare le modifiche a \"%s\" prima di chiudere?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
@@ -2589,49 +2591,49 @@ msgstr "Riapri la scena chiusa"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
-"Impossibile abilitare il componente aggiuntivo in: '%s' lettura della "
+"Impossibile abilitare il componente aggiuntivo in: \"%s\" lettura della "
"configurazione fallita."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
-"Impossibile trovare il campo dello script per il componente aggiuntivo in: "
-"'res://addons/%s'."
+"Impossibile trovare il campo script per il plugin addon in posizione: \"%s\"."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr ""
-"Impossibile caricare lo script di un componente aggiuntivo dal percorso: "
-"'%s'."
+"Impossibile caricare lo script di un componente aggiuntivo dal percorso: \"%s"
+"\"."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Impossibile caricare uno script aggiuntivo dal percorso: '%s' Sembra esserci "
-"un errore nel codice, controlla la sintassi."
+"Impossibile caricare uno script aggiuntivo dal percorso: \"%s\" Sembra "
+"esserci un errore nel codice, controlla la sintassi."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Impossibile caricare uno script aggiuntivo dal percorso: La tipologia di "
-"base di '%s' non è EditorPlugin."
+"base di \"%s\" non è EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"Impossibile caricare lo script di un componente aggiuntivo dal percorso: "
-"'%s' Lo script non è in modalità strumento."
+"Impossibile caricare lo script di un componente aggiuntivo dal percorso: \"%s"
+"\" Lo script non è in modalità strumento."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
-"La scena '%s' è stata automaticamente importata, pertanto non può essere "
+"La scena \"%s\" è stata automaticamente importata, pertanto non può essere "
"modificata.\n"
"Per modificarla, può essere creata una nuova scena ereditata."
@@ -2641,12 +2643,12 @@ msgid ""
"open the scene, then save it inside the project path."
msgstr ""
"Errore di caricamento della scena, deve essere all'interno del percorso del "
-"progetto. Usare 'Importa' per aprire la scena e salvarla nel percorso del "
+"progetto. Usare \"Importa\" per aprire la scena e salvarla nel percorso del "
"progetto."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "La scena '%s' ha rotto le dipendenze:"
+msgstr "La scena \"%s\" ha rotto le dipendenze:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
@@ -2660,7 +2662,7 @@ msgid ""
msgstr ""
"Non è stata definita alcuna scena principale, selezionarne una?\n"
"Potrai cambiarla successivamente da \"Impostazioni progetto\" sotto la "
-"categoria 'applicazioni'."
+"categoria \"applicazioni\"."
#: editor/editor_node.cpp
msgid ""
@@ -2668,9 +2670,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"La scena selezionata '%s' non esiste, sceglierne una valida?\n"
+"La scena selezionata \"%s\" non esiste, sceglierne una valida?\n"
"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la "
-"categoria 'applicazioni'."
+"categoria \"applicazioni\"."
#: editor/editor_node.cpp
msgid ""
@@ -2678,9 +2680,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"La scena selezionata '%s non è un file scena, sceglierne una valida?\n"
+"La scena selezionata \"%s non è un file scena, sceglierne una valida?\n"
"Puoi cambiarla successivamente da \"Impostazioni progetto\" sotto la "
-"categoria 'applicazioni'."
+"categoria \"applicazioni\"."
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -3058,6 +3060,10 @@ msgid "About"
msgstr "Informazioni su Godot"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Esegui il progetto."
@@ -3158,13 +3164,13 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
-"Questo imposterà il tuo progetto per le build custom per Android, "
-"installando i source templates in \"res://android/build\".\n"
-"Puoi, allora, applicare le modifiche e costruire il tuo APK custom durante "
-"l'esportazione (aggiungere moduli, cambiare il AndroidManifest.xml, ed "
-"altro).\n"
-"Nota che, in ordine per creare le build custom invece di usare gli APK pre-"
-"costruiti, l'opzione \"Use Custom Build\" sarà abilitata nel preset "
+"Questo predisporrà il progetto per le build personalizzate per Android "
+"installando i template sorgente in \"res://android/build\".\n"
+"Potrai allora applicare le modifiche e costruire il tuo APK personalizzato "
+"durante l'esportazione (aggiungere moduli, cambiare l'AndroidManifest.xml, "
+"eccetera).\n"
+"Nota che per creare delle build personalizzate, invece di usare gli APK pre-"
+"costruiti, l'opzione \"Use Custom Build\" va attivata nella preimpostazione "
"d'esportazione per Android."
#: editor/editor_node.cpp
@@ -3174,30 +3180,30 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
-"Il modello della build Android è già installato in questo progetto e non "
-"sarà sovrascritto.\n"
-"Rimuovi la cartella \"res://android/build\" manualmente prima di ritentare "
+"Il template della build Android è già installato in questo progetto e non "
+"verrà sovrascritto.\n"
+"Rimuovi manualmente la cartella \"res://android/build\" prima di ritentare "
"questa operazione."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr "Importa template da un file ZIP"
+msgstr "Importa Template Da File ZIP"
#: editor/editor_node.cpp
msgid "Template Package"
-msgstr "Pacchetto Modello"
+msgstr "Pacchetto Template"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr "Esporta libreria"
+msgstr "Esporta Libreria"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "Unisci con esistente"
+msgstr "Unisci Con Esistente"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "Apri ed esegui uno script"
+msgstr "Apri ed Esegui uno Script"
#: editor/editor_node.cpp
msgid ""
@@ -3489,7 +3495,7 @@ msgstr "Impossibile istanziare script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr "Hai dimenticato la keyword 'tool'?"
+msgstr "Hai dimenticato la keyword \"tool\"?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
@@ -3497,7 +3503,7 @@ msgstr "Impossibile eseguire lo script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr "Hai dimenticato il metodo '_run'?"
+msgstr "Hai dimenticato il metodo \"_run\"?"
#: editor/editor_spin_slider.cpp
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
@@ -3558,7 +3564,7 @@ msgstr "Recupero dei mirror, attendi..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr "Rimuovere versione '%s' del template?"
+msgstr "Rimuovere versione \"%s\" del template?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -3644,7 +3650,7 @@ msgid ""
"The problematic templates archives can be found at '%s'."
msgstr ""
"Installazione del template fallita.\n"
-"Gli archivi dei template problematici possono essere trovati qui: '%s'."
+"Gli archivi dei template problematici possono essere trovati qui: \"%s\"."
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -3747,6 +3753,13 @@ msgstr ""
"reimportarlo manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"L'importazione è stata disabilitata per questo file, perciò non possiamo "
+"aprirlo per modificarlo."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Impossibile spostare/rinominare risorse root."
@@ -3792,7 +3805,7 @@ msgid ""
"Do you wish to overwrite them?"
msgstr ""
"I seguenti file o cartelle vanno in conflitto con gli oggetti nel percorso "
-"di destinazione '%s':\n"
+"di destinazione \"%s\":\n"
"\n"
"%s\n"
"\n"
@@ -3966,7 +3979,7 @@ msgstr "Trova..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
-msgstr "Rimpiazza..."
+msgstr "Sostituisci..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
@@ -4135,17 +4148,33 @@ msgstr ""
msgid "Saving..."
msgstr "Salvataggio..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Seleziona Importatore"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importatore:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Ripristinare le impostazioni predefinite"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Mantieni il file ( Non importare)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d File"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "Imposta come Predefinito per '%s'"
+msgstr "Imposta come Predefinito per \"%s\""
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "Elimina Predefinito per '%s'"
+msgstr "Elimina Predefinito per \"%s\""
#: editor/import_dock.cpp
msgid "Import As:"
@@ -5107,9 +5136,8 @@ msgid "Got:"
msgstr "Ottenuto:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Check hash sha256 fallito"
+msgstr "Check has SHA-256 fallito"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5212,7 +5240,6 @@ msgid "Sort:"
msgstr "Ordina:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoria:"
@@ -5255,7 +5282,7 @@ msgid ""
"Light' flag is on."
msgstr ""
"Nessuna mesh da preprocessare. Assicurarsi che contengano un canale UV2 e "
-"che la spunta 'Bake Light' sia abilitata."
+"che la spunta \"Bake Light\" sia abilitata."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
@@ -5278,6 +5305,7 @@ msgstr ""
"all'interno nella regione [0.0,1.0] quadra."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -5589,8 +5617,8 @@ msgstr "Alt+Drag: Muovi"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
-"Premi 'v' per Cambiare Perno, 'Shift+v' per Trascinare il Pernno (durante lo "
-"spostamento)."
+"Premi \"v\" per Cambiare Perno, \"Shift+v\" per Trascinare il Pernno "
+"(durante lo spostamento)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
@@ -6450,7 +6478,7 @@ msgstr "Sorgente Emissione: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Un processor material di tipo 'ParticlesMaterial' é richiesto."
+msgstr "Un processor material di tipo \"ParticlesMaterial\" é richiesto."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
@@ -7141,7 +7169,8 @@ msgstr "Target"
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
-"Manca il metodo connesso '%s' per il segnale '%s' dal nodo '%s' al nodo '%s'."
+"Manca il metodo connesso \"%s\" per il segnale \"%s\" dal nodo \"%s\" al "
+"nodo \"%s\"."
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
@@ -7163,7 +7192,7 @@ msgstr "Solo le risorse dal filesystem possono essere eliminate."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
-"Impossibile rilasciare i nodi perché lo script '%s' non è usato in questa "
+"Impossibile rilasciare i nodi perché lo script \"%s\" non è usato in questa "
"scena."
#: editor/plugins/script_text_editor.cpp
@@ -7617,6 +7646,11 @@ msgstr "Rotazione Vista Bloccata"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9042,7 +9076,7 @@ msgstr "Uniforme booleana."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
-msgstr "Parametro di input '%s' per tutte le modalità shader."
+msgstr "Parametro di input \"%s\" per tutte le modalità shader."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
@@ -9050,27 +9084,27 @@ msgstr "Parametro di input."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr "Parametro di input '%s' per le modalità shader vertice e frammento."
+msgstr "Parametro di input \"%s\" per le modalità shader vertice e frammento."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
-msgstr "Parametro di input '%s' per le modalità shader frammento e luce."
+msgstr "Parametro di input \"%s\" per le modalità shader frammento e luce."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
-msgstr "Parametro di input '%s' per la modalità shader frammento."
+msgstr "Parametro di input \"%s\" per la modalità shader frammento."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
-msgstr "Parametro di input '%s' per la modalità shader luce."
+msgstr "Parametro di input \"%s\" per la modalità shader luce."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
-msgstr "Parametro di input '%s' per la modalità shader vertice."
+msgstr "Parametro di input \"%s\" per la modalità shader vertice."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr "Parametro di input '%s' per la modalità shader vertice e frammento."
+msgstr "Parametro di input \"%s\" per la modalità shader vertice e frammento."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
@@ -9267,9 +9301,9 @@ msgid ""
msgstr ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
-"Restituisce 0.0 se 'x' è più piccolo di 'edge0', o 1.0 se 'x' è più grande "
-"di 'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 "
-"usando i polinomi di Hermite."
+"Restituisce 0.0 se \"x\" è più piccolo di \"edge0\", o 1.0 se \"x\" è più "
+"grande di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 "
+"ed 1.0 usando i polinomi di Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9279,7 +9313,7 @@ msgid ""
msgstr ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
-"Restituisce 0.0 se 'x' è più piccolo di 'edge', altrimenti 1.0."
+"Restituisce 0.0 se \"x\" è più piccolo di \"edge\", altrimenti 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
@@ -9357,11 +9391,12 @@ msgid ""
msgstr ""
"Calcola il prodotto esterno di una coppia di vettori.\n"
"\n"
-"OuterProduct considera il primo parametro 'c' come un vettore colonna "
-"(matrice con una colonna) ed il secondo, 'r', come un vettore riga (matrice "
-"con una riga) ed esegue una moltiplicazione algebrica lineare di matrici 'c "
-"* r', creando una matrice i cui numeri di righe sono il numero di componenti "
-"di 'c' e le cui colonne sono il numero di componenti in 'r'."
+"OuterProduct considera il primo parametro \"c\" come un vettore colonna "
+"(matrice con una colonna) ed il secondo, \"r\", come un vettore riga "
+"(matrice con una riga) ed esegue una moltiplicazione algebrica lineare di "
+"matrici \"c * r\", creando una matrice i cui numeri di righe sono il numero "
+"di componenti di \"c\" e le cui colonne sono il numero di componenti in \"r"
+"\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
@@ -9486,8 +9521,8 @@ msgid ""
msgstr ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
-"Restituisce 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di "
-"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 "
+"Restituisce 0.0 se \"x\" è minore di \"edge0\", ed 1.0 se \"x\" è più grande "
+"di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 "
"usando i polinomiali di Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9500,8 +9535,8 @@ msgid ""
msgstr ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
-"Restituisce 0.0 se 'x' è minore di 'edge0', ed 1.0 se 'x' è più grande di "
-"'edge1'. Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 "
+"Restituisce 0.0 se \"x\" è minore di \"edge0\", ed 1.0 se \"x\" è più grande "
+"di \"edge1\". Altrimenti, il valore di ritorno è interpolato tra 0.0 ed 1.0 "
"usando i polinomiali di Hermite."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9512,7 +9547,7 @@ msgid ""
msgstr ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
-"Restituisce 0.0 se 'x' è minore di 'edge', altrimenti 1.0."
+"Restituisce 0.0 se \"x\" è minore di \"edge\", altrimenti 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9522,7 +9557,7 @@ msgid ""
msgstr ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
-"Restituisce 0.0 se 'x' è minore di 'edge', altrimenti 1.0."
+"Restituisce 0.0 se \"x\" è minore di \"edge\", altrimenti 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
@@ -9600,7 +9635,7 @@ msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Solo modalità Fragment/Light) (Vettore) Derivata in 'x' usando la "
+"(Solo modalità Fragment/Light) (Vettore) Derivata in \"x\" usando la "
"differenziazione locale."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9608,7 +9643,7 @@ msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
-"(Solo modalità Fragment/Light) (Scalare) Derivata in 'x' usando la "
+"(Solo modalità Fragment/Light) (Scalare) Derivata in \"x\" usando la "
"differeziazione locale."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9616,7 +9651,7 @@ msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Soltanto modalità Fragment/Light) (Vettore) Derivata in 'y' usando la "
+"(Soltanto modalità Fragment/Light) (Vettore) Derivata in \"y\" usando la "
"differenziazione locale."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9624,7 +9659,7 @@ msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
-"(Soltanto modalità Fragment/Light) (Scalare) Derivata in 'y' usando la "
+"(Soltanto modalità Fragment/Light) (Scalare) Derivata in \"y\" usando la "
"differenziazione locale."
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9633,7 +9668,7 @@ msgid ""
"'y'."
msgstr ""
"(Soltanto modalità Fragment/Light) (Vettore) Somma delle derivate assolute "
-"in 'x' ed 'y'."
+"in \"x\" ed \"y\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9641,7 +9676,7 @@ msgid ""
"'y'."
msgstr ""
"(Soltanto modalità Fragment/Light) (Scalare) Somma delle derivate assolute "
-"in 'x' ed 'y'."
+"in \"x\" ed \"y\"."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
@@ -9661,14 +9696,14 @@ msgstr "Eseguibile"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
-msgstr "Eliminare preset '%s'?"
+msgstr "Eliminare preset \"%s\"?"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
-"Impossibile esportare il progetto per la piattaforma '%s'.\n"
+"Impossibile esportare il progetto per la piattaforma \"%s\".\n"
"I template di esportazione sembrano essere mancanti o non validi."
#: editor/project_export.cpp
@@ -9677,7 +9712,7 @@ msgid ""
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
-"Impossibile esportare il progetto per la piattaforma '%s'.\n"
+"Impossibile esportare il progetto per la piattaforma \"%s\".\n"
"Questo potrebbe essere dovuto ad un problema di configurazione nel preset di "
"esportazione o nelle impostazioni di esportazione."
@@ -9847,8 +9882,8 @@ msgstr "Errore nell'apertura del file package (non è in formato ZIP)."
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"File progetto '.zip' non valido; non contiene un file denominato 'project."
-"godot'."
+"File progetto \".zip\" non valido; non contiene un file denominato \"project."
+"godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
@@ -9856,7 +9891,7 @@ msgstr "Si prega di scegliere una cartella vuota."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr "Perfavore, scegli un file 'project.godot' o '.zip'."
+msgstr "Perfavore, scegli un file \"project.godot\" o \".zip\"."
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
@@ -10006,7 +10041,7 @@ msgstr "Errore: il Progetto non è presente nel filesystem."
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
-msgstr "Impossibile aprire il progetto a '%s'."
+msgstr "Impossibile aprire il progetto a \"%s\"."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -10211,12 +10246,12 @@ msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"Nome dell'azione non valido. Non può essere vuoto o contenere '/', ':', '=', "
-"'\\' oppure '\"'"
+"Nome dell'azione non valido. Non può essere vuoto o contenere \"/\", \":\", "
+"\"=\", \"\\\" oppure \"\"\""
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
-msgstr "Un'azione col nome '%s' è già esistente."
+msgstr "Un'azione col nome \"%s\" è già esistente."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -10340,11 +10375,11 @@ msgstr "Prima seleziona un oggetto di impostazione!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr "Non esiste nessuna proprietà '%s'."
+msgstr "Non esiste nessuna proprietà \"%s\"."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr "L'impostazione '%s' è interna e non può essere rimossa."
+msgstr "L'impostazione \"%s\" è interna e non può essere rimossa."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
@@ -10355,8 +10390,8 @@ msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"Nome azione non valida. Non può essere vuoto né contenere '/', ':', '=', "
-"'\\' o '\"'."
+"Nome azione non valida. Non può essere vuoto né contenere \"/\", \":\", \"="
+"\", \"\\\" o \"\"\"."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
@@ -10510,6 +10545,10 @@ msgstr "AutoLoad"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Carica Predefiniti"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Preset…"
@@ -10744,8 +10783,8 @@ msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
-"Impossibile istanziale la scena '%s' perché la scena corrente esiste in uno "
-"dei suoi nodi."
+"Impossibile istanziale la scena \"%s\" perché la scena corrente esiste in "
+"uno dei suoi nodi."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
@@ -10760,14 +10799,12 @@ msgid "Instance Child Scene"
msgstr "Istanzia Scena Figlia"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Impossibile operare su nodi da scena esterna!"
+msgstr "Non si può incollare il noto root nella stessa scena."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Incolla nodi"
+msgstr "Incolla Nodo(i)"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10896,9 +10933,8 @@ msgid "Attach Script"
msgstr "Allega Script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Taglia nodi"
+msgstr "Taglia Nodo(i)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -11015,6 +11051,16 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"Se selezionato, il riquadro della scena remota farà ricaricare il progetto "
+"ogni volta che viene aggiornato.\n"
+"Torna al riquadro della scena Locale per migliorare le prestazioni."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Locale"
@@ -11152,7 +11198,7 @@ msgstr "Selezionata estensione errata."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
-msgstr "Errore caricamento template '%s'"
+msgstr "Errore caricamento template \"%s\""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
@@ -11988,9 +12034,9 @@ msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
-"Impossibile lasciare le proprietà perché lo script '%s' non è usato nella "
+"Impossibile lasciare le proprietà perché lo script \"%s\" non è usato nella "
"scena.\n"
-"Lascia andare premendo 'Shift (Maiuscolo)' per copiare solo la firma."
+"Lascia andare premendo \"Shift (Maiuscolo)\" per copiare solo la firma."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -12030,7 +12076,7 @@ msgstr "Connetti Sequenza del Nodo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
-msgstr "Lo Script ha già la funzione '%s'"
+msgstr "Lo Script ha già la funzione \"%s\""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
@@ -12174,7 +12220,7 @@ msgstr "Il percorso non conduce ad un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "Nome proprietà indice invalido '%s' nel nodo %s."
+msgstr "Nome proprietà indice invalido \"%s\" nel nodo %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -12229,8 +12275,8 @@ msgstr "I segmenti del pacchetto devono essere di lunghezza diversa da zero."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
-"Il carattere '%s' non è consentito nei nomi dei pacchetti delle applicazioni "
-"Android."
+"Il carattere \"%s\" non è consentito nei nomi dei pacchetti delle "
+"applicazioni Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
@@ -12240,12 +12286,12 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
-"Il carattere '%s' non può essere il primo carattere di un segmento di "
+"Il carattere \"%s\" non può essere il primo carattere di un segmento di "
"pacchetto."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr "Il pacchetto deve avere almeno un '.' separatore."
+msgstr "Il pacchetto deve avere almeno un \".\" separatore."
#: platform/android/export/export.cpp
msgid "Select device from the list"
@@ -12253,7 +12299,7 @@ msgstr "Seleziona il dispositivo dall'elenco"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr "Impossibile trovare lo strumento 'apksigner'."
+msgstr "Impossibile trovare lo strumento \"apksigner\"."
#: platform/android/export/export.cpp
msgid ""
@@ -12284,7 +12330,7 @@ msgstr "Un percorso invalido per il SDK Android nelle Impostazioni Editor."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
-msgstr "Cartella 'platform-tools' inesistente!"
+msgstr "Cartella \"platform-tools\" inesistente!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
@@ -12300,7 +12346,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
-msgstr "Cartella 'build-tools' inesistente!"
+msgstr "Cartella \"build-tools\" inesistente!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
@@ -12374,7 +12420,7 @@ msgid ""
msgstr ""
"Tentativo di costruire da un template build personalizzato, ma nesuna "
"informazione sulla sua versione esiste. Perfavore, reinstallalo dal menu "
-"'Progetto'."
+"\"Progetto\"."
#: platform/android/export/export.cpp
msgid ""
@@ -12386,7 +12432,7 @@ msgstr ""
"Versione build di Android non coerente:\n"
" Template installato: %s\n"
" Versione Godot: %s\n"
-"Perfavore, reinstalla il build template di Android dal menu 'Progetto'."
+"Perfavore, reinstalla il build template di Android dal menu \"Progetto\"."
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
@@ -12420,7 +12466,7 @@ msgstr "L'identificatore è mancante."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
-msgstr "Il carattere '%s' non è consentito nell'Identificatore."
+msgstr "Il carattere \"%s\" non è consentito nell'Identificatore."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
@@ -12579,6 +12625,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vuoto non ha effetti sulla collisione."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Poligono non valido. Sono necessari almeno 3 punti nella modalità di "
+"costruzione \"Solidi\"."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Poligono non valido. Sono necessari almeno 2 punti nella modalità di "
+"costruzione \"Segmenti\"."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12903,11 +12961,6 @@ msgstr ""
"Le GIProbes non sono supportate dal driver video GLES2.\n"
"In alternativa, usa una BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "\"InterpolatedCamera\" è stata deprecata e sarà rimossa in Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13055,23 +13108,23 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr "Sul nodo BlendTree '%s', animazione non trovata: '%s'"
+msgstr "Sul nodo BlendTree \"%s\", animazione non trovata: \"%s\""
#: scene/animation/animation_blend_tree.cpp
msgid "Animation not found: '%s'"
-msgstr "Animazione non trovata: '%s'"
+msgstr "Animazione non trovata: \"%s\""
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr "Nel nodo '%s', animazione non valida: '%s'."
+msgstr "Nel nodo \"%s\", animazione non valida: \"%s\"."
#: scene/animation/animation_tree.cpp
msgid "Invalid animation: '%s'."
-msgstr "Animazione non valida: '%s'."
+msgstr "Animazione non valida: \"%s\"."
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Nulla collegato all'ingresso '%s' del nodo '%s'."
+msgstr "Nulla collegato all'ingresso \"%s\" del nodo \"%s\"."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
@@ -13166,9 +13219,9 @@ msgid ""
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
-"I popup saranno nascosti di predefinita finchè non chiami popup() o una "
-"delle qualsiasi funzioni popup*(). Farli diventare visibili per modificarli "
-"va bene, ma scompariranno all'esecuzione."
+"I popup saranno nascosti di default finchè non chiami popup(), o una delle "
+"qualsiasi funzioni popup*(). Farli diventare visibili per modificarli va "
+"bene, ma scompariranno durante l'esecuzione."
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@@ -13220,7 +13273,7 @@ msgid ""
"'SamplerPort'."
msgstr ""
"La porta del sampler è connessa ma mai usata. Considera cambiare la sorgente "
-"a 'SamplerPort'."
+"a \"SamplerPort\"."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -13251,6 +13304,11 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "\"InterpolatedCamera\" è stata deprecata e sarà rimossa in Godot 4.0."
+
#~ msgid "No"
#~ msgstr "No"
@@ -14914,9 +14972,6 @@ msgstr "Le constanti non possono essere modificate."
#~ msgid "Use Default Light"
#~ msgstr "Usa Luce Default"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Usa sRGB Default"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Normale Luce di Default:"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 6c7ce36693..3e03c04b72 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -36,7 +36,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:50+0000\n"
+"PO-Revision-Date: 2021-05-10 15:32+0000\n"
"Last-Translator: nitenook <admin@alterbaum.net>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -45,7 +45,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1881,8 +1881,8 @@ msgid "Open a File or Directory"
msgstr "ファイルまたはディレクトリを開く"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
@@ -2554,20 +2554,19 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "アドオンプラグインを有効にできません: '%s' 設定の解析に失敗しました。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"アドオンプラグインのスクリプトフィールドが 'res://addons/%s' から見つかりませ"
-"ん。"
+msgstr "アドオンプラグインのスクリプトフィールドが '%s' で見つかりません。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "パス '%s' からアドオンスクリプトを読込めません。"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"パス '%s' からアドオンスクリプトを読み込めません。コードにエラーがある可能性"
"があります。構文を確認してください。"
@@ -3014,6 +3013,10 @@ msgid "About"
msgstr "概要"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "プロジェクトを実行。"
@@ -3695,6 +3698,13 @@ msgstr ""
"ンポートして下さい。"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"このファイルのインポートは無効化されているため、編集のために開くことはできま"
+"せん。"
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "ルートのリソースは移動/リネームできません。"
@@ -4082,6 +4092,25 @@ msgstr ""
msgid "Saving..."
msgstr "保存中..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "選択モード"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "インポート"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "デフォルトを読込む"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "ファイルを保持 (インポートしない)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d ファイル"
@@ -5046,9 +5075,8 @@ msgid "Got:"
msgstr "取得:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "sha256 ハッシュチェック失敗"
+msgstr "SHA-256 ハッシュチェック失敗"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5151,7 +5179,6 @@ msgid "Sort:"
msgstr "ソート:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "カテゴリー:"
@@ -5216,6 +5243,7 @@ msgstr ""
"ことを確認してください。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -7540,6 +7568,11 @@ msgstr "ビューの回転を固定中"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10409,6 +10442,11 @@ msgstr "自動読み込み"
msgid "Plugins"
msgstr "プラグイン"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "デフォルトを読込む"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "プリセット..."
@@ -10658,12 +10696,10 @@ msgid "Instance Child Scene"
msgstr "子シーンをインスタンス化"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "別のシーンからノードを操作することはできません!"
+msgstr "ルートノードは同じシーンに貼り付けできません。"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "ノードを貼り付け"
@@ -10793,9 +10829,8 @@ msgid "Attach Script"
msgstr "スクリプトをアタッチ"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "ノードを切り取る"
+msgstr "ノードを切り取り"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10912,6 +10947,13 @@ msgid "Remote"
msgstr "リモート"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "ローカル"
@@ -11237,7 +11279,7 @@ msgstr "グラフを表示するには、リストからアイテムを1つ以
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr "リソースによるビデオメモリーの使用一覧:"
+msgstr "リソースによるビデオメモリーの消費量一覧:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
@@ -11261,7 +11303,7 @@ msgstr "フォーマット"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr "使用法"
+msgstr "消費量"
#: editor/script_editor_debugger.cpp
msgid "Misc"
@@ -11618,19 +11660,16 @@ msgid "Generate buffers"
msgstr "バッファを生成"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "方向"
+msgstr "直接光"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "右インデント"
+msgstr "間接光"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "ポストプロセス"
+msgstr "後処理"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
@@ -12460,6 +12499,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空の CollisionPolygon2D は、衝突判定を持ちません。"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12781,11 +12828,6 @@ msgstr ""
"GIProbesはGLES2ビデオドライバではサポートされていません。\n"
"代わりにBakedLightmapを使用してください。"
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera は廃止予定であり、Godot 4.0で除去されます。"
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "90度を超える角度のスポットライトは、シャドウを投影できません。"
@@ -13124,6 +13166,10 @@ msgstr "Varying変数は頂点関数にのみ割り当てることができま
msgid "Constants cannot be modified."
msgstr "定数は変更できません。"
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera は廃止予定であり、Godot 4.0で除去されます。"
+
#~ msgid "No"
#~ msgstr "いいえ"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index b9f4a92e47..fd1f34ae59 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -1900,8 +1900,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2561,8 +2561,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2974,6 +2975,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3633,6 +3638,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4028,6 +4038,23 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "წავშალოთ მონიშნული ფაილები?"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -5113,7 +5140,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7499,6 +7525,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10287,6 +10318,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10784,6 +10819,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12295,6 +12337,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12550,11 +12600,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
new file mode 100644
index 0000000000..3d0c4b2f9d
--- /dev/null
+++ b/editor/translations/km.po
@@ -0,0 +1,12491 @@
+# LANGUAGE translation of the Godot Engine editor.
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
+# This file is distributed under the same license as the Godot source code.
+#
+# Withuse <withuse@gmail.com>, 2021.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2021-04-19 22:33+0000\n"
+"Last-Translator: Withuse <withuse@gmail.com>\n"
+"Language-Team: Khmer (Central) <https://hosted.weblate.org/projects/godot-"
+"engine/godot/km/>\n"
+"Language: km\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=1; plural=0;\n"
+"X-Generator: Weblate 4.7-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "ប្រភេទ argument មិនត្រឹមត្រូវដើម្បី convert() សូមប្រើ TYPE_* constants."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr "តម្រូវអោយមាន string យ៉ាងតឹច១អក្សរ (មួយ character)."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "ចំនួន bytes សម្រាប់ decoding bytes​ មិនគ្រប់គ្រាន់ ឬ format មិនត្រឹមត្រូវ."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr "ការបញ្ចូល %i មានបញ្ហា (មិនបានបញ្ចូល) ក្នុង expression"
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr "self មិនអាចប្រើបានទេ ព្រោះ instance វា null (មិនបានបញ្ចូល)"
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "operands មិនអាចប្រើជាមួយ operator %s, %s និង %s​ បានទេ."
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr "index នៃ type %s សម្រាប់ base type %s មិនត្រឺមត្រូវទេ"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr "មិនអាចដាក់ឈ្មោះ index '%s' សម្រាប់ base type %s បានទេ"
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិនត្រឹមត្រូវទេ"
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr "កំពុងហៅទៅកាន់ '%s':"
+
+#: core/ustring.cpp
+msgid "B"
+msgstr "B"
+
+#: core/ustring.cpp
+msgid "KiB"
+msgstr "KB"
+
+#: core/ustring.cpp
+msgid "MiB"
+msgstr "MB"
+
+#: core/ustring.cpp
+msgid "GiB"
+msgstr "GB"
+
+#: core/ustring.cpp
+msgid "TiB"
+msgstr "TB"
+
+#: core/ustring.cpp
+msgid "PiB"
+msgstr "PB"
+
+#: core/ustring.cpp
+msgid "EiB"
+msgstr "EB"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Free"
+msgstr "Free"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr "មានតុល្យភាព"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr "កញ្ចក់"
+
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "ពេលវេលា:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr "តម្លៃ:"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr "បញ្ចូល Key នៅទីនេះ"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr "លុប Key(s) ដែលបានជ្រើស"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr "បន្ថែម Bezier Point"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr "ផ្លាស់ទី Bezier Points"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Keys ស្ទួន"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "លុប Anim Delete Keys"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr "Anim ផ្លាស់ប្តូរ Keyframe ពេលវេលា"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr "Anim ផ្លាស់ប្តូរ Transform"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr "Anim ផ្លាស់ប្តូរតម្លៃ Keyframe"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr "Anim ផ្លាស់ប្តូរ Call"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Multi Change Keyframe Time"
+msgstr "Anim ផ្លាស់ប្តូរ Keyframe ពេលវេលាច្រើន"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Multi Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (frames)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation length (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select an AnimationPlayer node to create and edit animations."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select Tracks to Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select All/None"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "%d replaced."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d match."
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "%d matches."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target node must be specified."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method name must be a valid identifier."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect to Script:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "From Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Advanced"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Cannot connect signal"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect a Signal to a Method"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Filter signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will only take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Remove selected files from the project? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)\n"
+"You can find the removed files in the system trash to restore them."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Show Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Third-party Licenses"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of third-party free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such third-party components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in ZIP format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "%s (Already Exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "And %s more files."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Contents:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Drag & drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing built-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Can't add autoload:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
+"'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
+"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'PVRTC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "3D Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Script Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "FileSystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase profile '%s'? (no undo)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Properties:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remove it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Error saving profile to path: '%s'."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Make Current"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Class Options"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to previous folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to next folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Toggle the visibility of hidden files."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "override:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "default:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_network_profiler.cpp
+#: editor/editor_profiler.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
+#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "%s/s"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Down"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Up"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Incoming RSET"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RPC"
+msgstr ""
+
+#: editor/editor_network_profiler.cpp
+msgid "Outgoing RSET"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "New Window"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"An error occurred while trying to save the editor layout.\n"
+"Make sure the editor's user data path is writable."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Default editor layout overridden.\n"
+"To restore the Default layout to its base settings, use the Delete Layout "
+"option and delete the Default layout."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored the Default layout to its base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it won't be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it won't be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object, so changes to it won't be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reload Saved Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The current scene has unsaved changes.\n"
+"Reload the saved scene anyway? This action cannot be undone."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Reopen Closed Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Undo Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close All Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Text"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Set Up Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Shut Down Version Control"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Install Android Build Template..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Orphan Resource Explorer..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network Filesystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Synchronize Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
+msgstr ""
+
+#: editor/editor_node.cpp editor/script_create_dialog.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Settings..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle System Console"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Editor Features..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Export Templates..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene execution for debugging."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update When Changed"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Hide Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will set up your project for custom Android builds by installing the "
+"source template to \"res://android/build\".\n"
+"You can then apply modifications and build your own custom APK on export "
+"(adding modules, changing the AndroidManifest.xml, etc.).\n"
+"Note that in order to make custom builds instead of using pre-built APKs, "
+"the \"Use Custom Build\" option should be enabled in the Android export "
+"preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The Android build template is already installed in this project and it won't "
+"be overwritten.\n"
+"Remove the \"res://android/build\" directory manually before attempting this "
+"operation again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
+#: editor/editor_path.cpp
+msgid "No sub-resources found."
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Main Script:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Edit Text:"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_spin_slider.cpp
+msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redownload"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Official export templates aren't available for development builds."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON of mirror list. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Cannot remove temporary file:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed.\n"
+"The problematic templates archives can be found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting URL:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uncompressing Android Build Sources"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select Template File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Inherited Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scenes"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Scene..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move to Trash"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Folder/File"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle Split Mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Create Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d match in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Rename Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Delete Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes Not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Empty groups will be automatically removed."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group Editor"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Did you return a Node-derived object in the `post_import()` method?"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Preset"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a single node to edit its signals and groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable Filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning Options"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Cannot save response to:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Write error."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect loop."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, timeout"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Timeout."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed SHA-256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No results for \"%s\"."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Import..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Plugins..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene and try again."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Select lightmap bake file:"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Vertical Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove Horizontal Guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Horizontal and Vertical Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem \"%s\" to %d degrees"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Node2D \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize Control \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem \"%s\" to (%s, %s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move %d CanvasItems"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem \"%s\" to (%d, %d)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Group Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Ungroup Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Ruler Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle smart snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Smart Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle grid snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Grid Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart Snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Node Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Other Nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Always Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Preview Canvas Scale"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated or scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Default Type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat 1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right Linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right click to add point"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a Trimesh collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Shapes"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Convert to CPUParticles2D"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry's faces don't contain any area."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "The geometry doesn't contain any faces."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't inherit from Spatial."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "\"%s\" doesn't contain face geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move Joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Command: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Command: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy Polygon to UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Copy UV to Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Could not load file at:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New Text File..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reopen Closed Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Scripts"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Connections to method:"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+msgid "Source"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "[Ignore]"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Evaluate Selection"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Transform with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Rotation with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Enable Doppler"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Not available when using the GLES2 renderer."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Slow Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Click to toggle between visibility states.\n"
+"\n"
+"Open eye: Gizmo is visible.\n"
+"Closed eye: Gizmo is hidden.\n"
+"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Couldn't find a solid floor to snap the selection to."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Local Space"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Object to Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Shrink (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "No Frames Selected"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add a Texture from File"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Toggle Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Button"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subitem 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Disabled LineEdit"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme File"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Filter tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Give a TileSet resource to this TileMap to use its tiles."
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Command+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid ""
+"Shift+LMB: Line Draw\n"
+"Shift+Ctrl+LMB: Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate Right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip Vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear Transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Icon Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Rectangle"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete Selected Shape"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Add or select a texture on the left panel to edit the tiles bound to it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No VCS addons are available."
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No files added to stage"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "VCS Addon is not initialized"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control System"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Initialize"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Staging area"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect new changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Modified"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Renamed"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Deleted"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Typechange"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage Selected"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Stage All"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Commit Changes"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "View file diffs before committing them to the latest version"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "No file diff is active"
+msgstr ""
+
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Detect changes in file diff"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Output"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sampler"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change input port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove input port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Remove output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node(s) Moved"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "UniformRef Name Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Show resulted shader code."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Create Shader Node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Grayscale function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sepia function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the %s comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Equal (==)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than (>)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Greater Than or Equal (>=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between NaN and a scalar "
+"parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than (<)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Less Than or Equal (<=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Not Equal (!=)"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated scalar if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the boolean result of the comparison between two parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the boolean result of the comparison between INF (or NaN) and a "
+"scalar parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'%s' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform lookup with triplanar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Transform uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors using scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "A reference to an existing uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
+"differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
+"'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files/folders\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files/folders from project\n"
+"(comma-separated, e.g: *.json, *.txt, docs/*)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a \"project.godot\" or \".zip\" file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "This directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Missing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error: Project is missing on the filesystem."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in the Project Settings under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove all missing projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The interface will update after restarting the editor or project manager."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
+msgstr ""
+
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Projects"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove Missing"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "An action with the name '%s' already exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Moved Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "The editor must be restarted for changes to take effect."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show All Locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show Selected Locales Only"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced Options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per-level Counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set, the counter restarts for each group of child nodes."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "PascalCase to snake_case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "snake_case to PascalCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error:"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Replace with Branch Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't paste root node into the same scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Paste Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes and any children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete %d nodes?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete the root node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\" and its children?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete node \"%s\"?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
+"cause all properties of the node to be reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Other Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Cut Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change type of node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open Documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot attach a script: there are no languages registered.\n"
+"This is probably because this editor was built with all language modules "
+"disabled."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Reparent to New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script to the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Detach the script from the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "(Connecting From)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s) and %s group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has %s connection(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in %s group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open Script:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "A directory with the same name exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Overrides"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script / Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, it will be reused."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script path/name is valid."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9, _ and ."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will create a new script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Will load an existing script file."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script:"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "C++ Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child process connected."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Skip Breakpoints"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Network Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paste Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Filter meshes"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Generate buffers"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Direct lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Indirect lighting"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Post processing"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Plotting lightmaps"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Override an existing built-in function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new function."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new variable."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create a new signal."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete input port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid ""
+"Can't drop properties because script '%s' is not used in this scene.\n"
+"Drop holding 'Shift' to just copy the signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Disconnect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function with a function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't create function of nodes from nodes of multiple functions."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select at least one node with sequence port."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Try to only have one sequence input in selection."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Create Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Tool:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "function_name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit its graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Make Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Refresh Graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find the 'apksigner' tool."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Release keystore incorrectly configured in the export preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'platform-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
+"project setting (changed in Godot 3.2.2).\n"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Use Custom Build\" must be enabled to use the plugins."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
+"\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android App Bundle requires the *.aab extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "APK Expansion not compatible with Android App Bundle."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid filename! Android APK requires the *.apk extension."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Moving output"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Unable to copy and rename export file, check gradle project directory for "
+"outputs."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Stop HTTP Server"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"Polygon-based shapes are not meant be used nor edited directly through the "
+"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the \"Texture\" "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnabler2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node."
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Finding meshes and lights"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing geometry (%d/%d)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Preparing environment"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Generating capture"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Saving lightmaps"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Done"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "No root AnimationNode for the graph is set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "The AnimationPlayer root node is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid ""
+"Color: #%s\n"
+"LMB: Set color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures its "
+"children placement behavior.\n"
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for preview."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid comparison function for that type."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 872cb1550c..604479435e 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -16,17 +16,18 @@
# Jiyoon Kim <kimjiy@dickinson.edu>, 2019.
# Ervin <zetsmart@gmail.com>, 2019.
# Tilto_ <tilto0822@develable.xyz>, 2020.
-# Myeongjin Lee <aranet100@gmail.com>, 2020.
+# Myeongjin Lee <aranet100@gmail.com>, 2020, 2021.
# Doyun Kwon <caen4516@gmail.com>, 2020.
# Jun Hyung Shin <shmishmi79@gmail.com>, 2020.
# Yongjin Jo <wnrhd114@gmail.com>, 2020.
# Yungjoong Song <yungjoong.song@gmail.com>, 2020.
+# Henry LeRoux <henry.leroux@ocsbstudent.ca>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-10-31 23:15+0000\n"
-"Last-Translator: Yungjoong Song <yungjoong.song@gmail.com>\n"
+"PO-Revision-Date: 2021-05-18 10:00+0000\n"
+"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -34,7 +35,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.3.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -704,7 +705,7 @@ msgstr "행 번호:"
#: editor/code_editor.cpp
msgid "%d replaced."
-msgstr "%d개가 바뀌었습니다."
+msgstr "%d개 찾아 바꿈."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1044,22 +1045,23 @@ msgid "Owners Of:"
msgstr "소유자:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "프로젝트에서 선택한 파일을 삭제할까요? (되돌릴 수 없습니다)"
+msgstr ""
+"프로젝트에서 선택된 파일을 제거하시겠습니다? (되돌릴 수 없음)\n"
+"시스템 휴지통에서 제거된 파일을 찾고 복원할 수 있습니다."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
-"삭제하려는 파일은 다른 리소스가 동작하기 위해 필요한 파일입니다.\n"
-"무시하고 삭제할까요? (되돌릴 수 없습니다)"
+"제거하려는 파일은 다른 리소스가 동작하기 위해 필요합니다.\n"
+"무시하고 제거하시겠습니까? (되돌릴 수 없음)\n"
+"시스템 휴지통에서 제거된 파일을 찾고 복원할 수 있습니다."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1864,8 +1866,8 @@ msgid "Open a File or Directory"
msgstr "디렉토리 또는 파일 열기"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "저장"
@@ -2314,6 +2316,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"편집기 레이아웃의 저장을 하려는 동안 오류가 발생했습니다.\n"
+"편집기의 사용자 데이터 경로가 쓰기 가능한지 확인해주세요."
#: editor/editor_node.cpp
msgid ""
@@ -2321,15 +2325,17 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"기본 편집기 레이아웃이 덮어 쓰여져 있습니디.\n"
+"기본 레이아웃을 원래 설정으로 복구하려면, 레이아웃 삭제 옵션을 사용하여 기본 "
+"레이아웃을 삭제하세요."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "레이아웃 이름을 찾을 수 없습니다!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
-msgstr "기본 레이아웃을 초기화하였습니다."
+msgstr "기본 레이아웃을 원래 설정으로 복구하였습니다."
#: editor/editor_node.cpp
msgid ""
@@ -2384,7 +2390,7 @@ msgstr "실행할 씬이 설정되지 않았습니다."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "씬을 실행하기 전에 저장..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2507,8 +2513,8 @@ msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
-"이 설정은 제거되었습니다. 강제로 새로고침해야 하는 상황은 이제 버그입니다. 신"
-"고해주세요."
+"이 옵션은 사용되지 않습니다. 강제로 새로 고침해야 하는 상황은 이제 버그로 간"
+"주됩니다. 신고해주세요."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
@@ -2529,9 +2535,9 @@ msgstr ""
"실패했습니다."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "다음 경로에서 애드온 플러그인을 찾을 수 없음: 'res://addons/%s'."
+msgstr ""
+"다음 경로에서 애드온 플러그인을 위한 스크립트 필드를 찾을 수 없습니다: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2539,11 +2545,13 @@ msgstr "다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s'
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 코드에 오류가 있는 것 같"
-"습니다. 문법을 확인해보세요."
+"다음 경로에서 애드온 스크립트를 불러올 수 없음: '%s' 해당 스크립트의 코드에 "
+"오류가 있는 것 같습니다.\n"
+"추가 오류를 방지하려면 '%s'에서 애드온을 비활성화하세요."
#: editor/editor_node.cpp
msgid ""
@@ -2788,7 +2796,7 @@ msgstr "내보내기..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr "안드로이드 빌드 템플릿 설치..."
+msgstr "Android 빌드 템플릿 설치..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2894,17 +2902,16 @@ msgid "Synchronize Script Changes"
msgstr "스크립트 변경사항 동기화"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"이 설정이 활성화된 경우, 어떤 스크립트든 저장하면 실행중인 게임에도 새로고침"
-"되어 반영됩니다.\n"
-"원격 장치에서 사용중인 경우 네트워크 파일 시스템 기능을 활성화하면 더욱 효율"
-"적입니다."
+"이 옵션이 활성화된 경우, 어떤 스크립트든지 저장되면 실행 중인 프로젝트를 다"
+"시 불러오게 됩니다.\n"
+"기기에서 원격으로 사용 중인 경우, 네트워크 파일 시스템 옵션이 활성화되어 있다"
+"면 더욱 효율적입니다."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
@@ -2984,6 +2991,10 @@ msgid "About"
msgstr "정보"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "프로젝트를 실행합니다."
@@ -3066,7 +3077,7 @@ msgstr "저장하지 않음"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
-msgstr "안드로이드 빌드 템플릿이 없습니다, 관련 템플릿을 설치해주세요."
+msgstr "Android 빌드 템플릿이 없습니다, 관련 템플릿을 설치해주세요."
#: editor/editor_node.cpp
msgid "Manage Templates"
@@ -3082,12 +3093,12 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
-"\"res://android/build\"에 소스 템플릿을 설치해서, 프로젝트를 맞춤 안드로이드 "
-"빌드에 맞게 설정할 것입니다.\n"
+"\"res://android/build\"에 소스 템플릿을 설치해서, 프로젝트를 맞춤 Android 빌"
+"드에 맞게 설정할 것입니다.\n"
"그런 다음 수정 사항을 적용하고 맞춤 APK를 만들어 내보낼 수 있습니다 (모듈 추"
"가, AndroidManifest.xml 바꾸기 등).\n"
-"미리 빌드된 APK를 사용하는 대신 맞춤 빌드를 만들려면, 안드로이드 내보내기 프"
-"리셋에서 \"맞춤 빌드 사용\" 설정을 켜 놓아야 합니다."
+"미리 빌드된 APK를 사용하는 대신 맞춤 빌드를 만들려면, Android 내보내기 프리셋"
+"에서 \"맞춤 빌드 사용\" 설정을 켜 놓아야 합니다."
#: editor/editor_node.cpp
msgid ""
@@ -3096,7 +3107,7 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
-"안드로이드 빌드 템플릿이 이미 이 프로젝트에 설치했고, 덮어 쓸 수 없습니다.\n"
+"Android 빌드 템플릿이 이미 이 프로젝트에 설치했고, 덮어 쓸 수 없습니다.\n"
"이 명령을 다시 실행 전에 \"res://android/build\" 디렉토리를 삭제하세요."
#: editor/editor_node.cpp
@@ -3120,13 +3131,12 @@ msgid "Open & Run a Script"
msgstr "스크립트 열기 & 실행"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"해당 파일은 디스크에 있는 게 더 최신입니다.\n"
-"어떻게 할 건가요?:"
+"다음 파일은 디스크에 있는 게 더 최신입니다.\n"
+"조치을 어떻게 취해야 합니까?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3385,14 +3395,14 @@ msgid "Add Key/Value Pair"
msgstr "키/값 쌍 추가"
#: editor/editor_run_native.cpp
-#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
-"이 플랫폼으로 실행할 수 있는 내보내기 프리셋이 없습니다.\n"
-"내보내기 메뉴에서 실행할 수 있는 프리셋을 추가해주세요."
+"이 플랫폼을 위한 실행할 수 있는 내보내기 프리셋이 없습니다.\n"
+"내보내기 메뉴에서 실행할 수 있는 프리셋을 추가하거나 기존 프리셋을 실행할 수 "
+"있도록 지정해주세요."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -3612,7 +3622,7 @@ msgstr "SSL 핸드셰이크 오류"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
-msgstr "안드로이드 빌드 소스 압축 푸는 중"
+msgstr "Android 빌드 소스 압축 푸는 중"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -3661,6 +3671,12 @@ msgstr ""
"요."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"이 파일에 대해 가져 오기가 비활성화되었으며 편집을 위해 열 수 없습니다."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "리소스 루트를 옮기거나 이름을 바꿀 수 없습니다."
@@ -3705,6 +3721,11 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"다음 파일이나 폴더가 대상 위치 '%s'의 항목과 충돌합니다:\n"
+"\n"
+"%s\n"
+"\n"
+"이를 덮어쓰시겠습니까?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3785,9 +3806,8 @@ msgid "Duplicate..."
msgstr "복제..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Move to Trash"
-msgstr "오토로드 이동"
+msgstr "휴지통으로 이동"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -3898,19 +3918,16 @@ msgid "Searching..."
msgstr "검색 중..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
-msgstr "%d개 일치."
+msgstr "파일 %d$2개 중 %d$1개 일치."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
-msgstr "%d개 일치."
+msgstr "파일 %d$2개 중 %d$1개 일치."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "%d개 일치."
+msgstr "파일 %d$2개 중 %d$1개 일치."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -4046,6 +4063,22 @@ msgstr "`post_import()` 메소드에서 Node에서 상속받은 객체를 반환
msgid "Saving..."
msgstr "저장 중..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "임포터 선택"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "임포터:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "기본값으로 재설정"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "파일 유지 (가져오기 없음)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "파일 %d개"
@@ -5009,9 +5042,8 @@ msgid "Got:"
msgstr "받음:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "sha256 해시 확인 실패"
+msgstr "SHA-256 해시 확인 실패"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5114,7 +5146,6 @@ msgid "Sort:"
msgstr "정렬:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "카테고리:"
@@ -5143,14 +5174,12 @@ msgid "Assets ZIP File"
msgstr "애셋 ZIP 파일"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
-"라이트맵 이미지의 저장 경로를 파악할 수 없습니다.\n"
-"(같은 경로에 이미지를 저장할 수 있도록) 씬을 저장하거나, BakedLightmap 속성에"
-"서 저장 경로를 지정하세요."
+"라이트맵 이미지를 위한 저장 경로를 결정할 수 없습니다.\n"
+"당신의 씬을 저장하고 다시 시도하세요."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5167,26 +5196,31 @@ msgstr "라이트맵 이미지 생성 실패. 작성 가능한 경로인지 확
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
+"라이트맵 크기를 결정하는 데 실패했습니다. 최대 라이트맵 크기가 너무 작나요?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
+"일부 메시가 잘못되었습니다. UV2 채널 값이 [0.0,1.0] 정사각형 영역 안에 포함되"
+"어 있는지 확인해주세요."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
+"Godot 편집기는 레이 트레이싱 지원 없이 빌드되었으며 라이트맵은 구울 수 없습니"
+"다."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "라이트맵 굽기"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "템플릿 파일 선택"
+msgstr "라이트맵을 구울 파일 선택:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5255,50 +5289,43 @@ msgstr "수평 및 수직 가이드 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr "CanvasItem \"%s\" Pivot Offset (%d, %d)로 설정"
+msgstr "CanvasItem \"%s\"의 피벗 오프셋을 (%d, %d)로 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate %d CanvasItems"
-msgstr "CanvasItem 회전"
+msgstr "CanvasItem %d개 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr "CanvasItem 회전"
+msgstr "CanvasItem \"%s\"를 %d도로 회전"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
-msgstr "CanvasItem 이동"
+msgstr "CanvasItem \"%s\" 앵커 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "Node2D \"%s\"를 (%s, %s)로 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "컨트롤 \"%s\"를 (%d, %d)로 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale %d CanvasItems"
-msgstr "CanvasItem 규모"
+msgstr "CanvasItem %d개 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "CanvasItem 규모"
+msgstr "CanvasItem \"%s\"를 (%s, %s)로 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move %d CanvasItems"
-msgstr "CanvasItem 이동"
+msgstr "CanvasItem %d개 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr "CanvasItem 이동"
+msgstr "CanvasItem \"%s\"를 (%d, %d)로 이동"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5504,7 +5531,7 @@ msgstr "회전모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr "크기조절 모드"
+msgstr "크기 조절 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5553,7 +5580,7 @@ msgstr "회전 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
-msgstr "스마트 스냅 사용"
+msgstr "크기 조절 스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -5671,11 +5698,11 @@ msgstr "선택 항목 중앙으로"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr "선택 항목 전체 화면으로"
+msgstr "프레임 선택"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
-msgstr "캔버스 규모 미리 보기"
+msgstr "캔버스 크기 조절 미리 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
@@ -5937,7 +5964,7 @@ msgstr "기울기 편집됨"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
-msgstr "항목 %d"
+msgstr "항목 %d개"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
@@ -6277,9 +6304,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "ParticlesMaterial 프로세스 머티리얼 안에만 점을 설정할 수 있습니다"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "CPU파티클로 변환"
+msgstr "CPUParticles2D로 변환"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6536,7 +6562,7 @@ msgstr "폴리곤 변형"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
-msgstr "본 가중치 칠"
+msgstr "본 가중치 칠하기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
@@ -6567,18 +6593,16 @@ msgid "Move Points"
msgstr "점 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Command: Rotate"
-msgstr "드래그: 회전"
+msgstr "Command: 회전"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: 모두 이동"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Shift+Command: Scale"
-msgstr "Shift+Ctrl: 크기 조절"
+msgstr "Shift+Command: 크기 조절"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
@@ -6625,14 +6649,12 @@ msgid "Radius:"
msgstr "반지름:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy Polygon to UV"
-msgstr "폴리곤 & UV 만들기"
+msgstr "폴리곤을 UV로 복사"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Copy UV to Polygon"
-msgstr "Polygon2D로 변환"
+msgstr "UV를 폴리곤으로 복사"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
@@ -6891,7 +6913,7 @@ msgstr "모두 저장"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr "스크립트 새로고침"
+msgstr "스크립트 일반 새로고침"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
@@ -6948,7 +6970,7 @@ msgstr "프로시저 단위 실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr "한 단계식 코드 실행"
+msgstr "한 단계씩 코드 실행"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
@@ -6969,11 +6991,11 @@ msgstr "외부 편집기로 디버깅"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
-msgstr "Godot 온라인 문서를 열."
+msgstr "Godot 온라인 문서를 엽니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr "참조 문서 검색."
+msgstr "참조 문서를 검색합니다."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
@@ -7062,11 +7084,11 @@ msgstr "대소문자 변환"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
-msgstr "대문자로 바꾸기"
+msgstr "대문자로"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
-msgstr "소문자로 바꾸기"
+msgstr "소문자로"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
@@ -7118,7 +7140,7 @@ msgstr "주석 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr "행 펼치기/접기"
+msgstr "행 접기/펼치기"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
@@ -7134,7 +7156,7 @@ msgstr "아래로 복제"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr "자동 완성"
+msgstr "상징 자동 완성"
#: editor/plugins/script_text_editor.cpp
msgid "Evaluate Selection"
@@ -7142,7 +7164,7 @@ msgstr "선택 항목 평가"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr "후행 공백 문자 삭제"
+msgstr "후행 공백 문자 제거"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
@@ -7162,7 +7184,7 @@ msgstr "파일에서 찾기..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
-msgstr "상황에 맞는 도움"
+msgstr "상황에 맞는 도움말"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
@@ -7178,7 +7200,7 @@ msgstr "이전 북마크로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
-msgstr "모든 북마크 삭제"
+msgstr "모든 북마크 제거"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
@@ -7195,7 +7217,7 @@ msgstr "중단점 토글"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "중단점 모두 삭제"
+msgstr "중단점 모두 제거"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
@@ -7314,9 +7336,8 @@ msgid "Yaw"
msgstr "요"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "크기: "
+msgstr "크기"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7464,27 +7485,27 @@ msgstr "GLES2 렌더러에서 사용할 수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
-msgstr "자유 시점 왼쪽으로 가기"
+msgstr "자유 시점 왼쪽으로"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
-msgstr "자유 시점 오른쪽으로 가기"
+msgstr "자유 시점 오른쪽으로"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr "자유 시점 앞으로 가기"
+msgstr "자유 시점 앞으로"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr "자유 시점 뒤로 가기"
+msgstr "자유 시점 뒤로"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
-msgstr "자유 시점 위로 가기"
+msgstr "자유 시점 위로"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
-msgstr "자유 시점 아래로 가기"
+msgstr "자유 시점 아래로"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
@@ -7500,6 +7521,11 @@ msgstr "뷰 회전 잠김"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr "더욱 확대하려면, 카메라의 클립핑 평면을 변경하세요 (보기 -> 설정...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7544,7 +7570,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
-msgstr "로컬 스페이스 사용"
+msgstr "로컬 공간 사용"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
@@ -7601,7 +7627,7 @@ msgstr "변형"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
-msgstr "객체를 바닥에 스냅"
+msgstr "개체를 바닥에 스냅"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -7609,27 +7635,27 @@ msgstr "변형 대화 상자..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "1개 뷰포트"
+msgstr "뷰포트 1개"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "2개 뷰포트"
+msgstr "뷰포트 2개"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2개 뷰포트 (다른 방식)"
+msgstr "뷰포트 2개 (다른 방식)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3개 뷰포트"
+msgstr "뷰포트 3개"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3개 뷰포트 (다른 방식)"
+msgstr "뷰포트 3개 (다른 방식)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4개 뷰포트"
+msgstr "뷰포트 4개"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -7814,7 +7840,7 @@ msgstr "선택한 프레임 없음"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
-msgstr "%d개의 프레임 추가"
+msgstr "프레임 %d개 추가"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
@@ -7861,9 +7887,8 @@ msgid "New Animation"
msgstr "새 애니메이션"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Speed:"
-msgstr "속도 (FPS):"
+msgstr "속도:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@@ -8121,7 +8146,7 @@ msgstr "테마 파일"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
-msgstr "선택 지우기"
+msgstr "선택 항목 지우기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
@@ -8134,7 +8159,7 @@ msgstr "선택 항목 잘라내기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr "타일맵 칠"
+msgstr "타일맵 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@@ -8146,7 +8171,7 @@ msgstr "사각 영역 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
-msgstr "채우기"
+msgstr "버킷 채우기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
@@ -8158,7 +8183,7 @@ msgstr "타일 찾기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr "바꾸기"
+msgstr "행렬 맞바꾸기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
@@ -8181,21 +8206,20 @@ msgid "Paint Tile"
msgstr "타일 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
-"Shift+우클릭: 선 그리기\n"
-"Shift+Ctrl+우클릭: 사각 영역 페인트"
+"Shift+좌클릭: 선 그리기\n"
+"Shift+Command+좌클릭: 사각 영역 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
-"Shift+우클릭: 선 그리기\n"
-"Shift+Ctrl+우클릭: 사각 영역 페인트"
+"Shift+좌클릭: 선 그리기\n"
+"Shift+Ctrl+좌클릭: 사각 영역 칠하기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
@@ -8227,7 +8251,7 @@ msgstr "TileSet에 텍스처를 추가합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected Texture from TileSet."
-msgstr "선택한 텍스처를 TileSet에서 삭제."
+msgstr "선택한 텍스처를 TileSet에서 제거합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8267,7 +8291,7 @@ msgstr "이전 모양, 하위 타일, 혹은 타일을 선택하세요."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
-msgstr "지역"
+msgstr "영역"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision"
@@ -8295,7 +8319,7 @@ msgstr "Z 인덱스"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
-msgstr "지역 모드"
+msgstr "영역 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
@@ -8327,42 +8351,39 @@ msgstr "Z 인덱스 모드"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr "비트 마스크 복사."
+msgstr "비트 마스크를 복사합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
-msgstr "비트 마스크 붙여넣기."
+msgstr "비트 마스크를 붙여넣습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
-msgstr "비트 마스크 지우기."
+msgstr "비트 마스크를 지웁니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
-msgstr "새로운 사각형을 만듭니다."
+msgstr "새로운 사각 영역을 만듭니다."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Rectangle"
-msgstr "사각 영역 칠하기"
+msgstr "새 사각 영역"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "새로운 폴리곤을 만듭니다."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Polygon"
-msgstr "폴리곤 이동"
+msgstr "새 폴리곤"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete Selected Shape"
-msgstr "선택 항목 삭제"
+msgstr "선택된 모양 삭제"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr "사각형 내부에 폴리곤을 유지."
+msgstr "사각형 영역 내에 폴리곤을 유지합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
@@ -8719,7 +8740,6 @@ msgid "Add Node to Visual Shader"
msgstr "노드를 비주얼 셰이더에 추가"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node(s) Moved"
msgstr "노드 이동됨"
@@ -8741,9 +8761,8 @@ msgid "Visual Shader Input Type Changed"
msgstr "비주얼 셰이더 입력 유형 변경됨"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "UniformRef Name Changed"
-msgstr "Uniform 이름 설정"
+msgstr "UniformRef 이름 변경됨"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -8924,7 +8943,7 @@ msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 '%s' 입력 매
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
-msgstr "꼭짓점과 프래그먼트 셰이더 모드에 대한 '%s' 입력 매개변수."
+msgstr "프래그먼트과 조명 셰이더 모드에 대한 '%s' 입력 매개변수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
@@ -9017,7 +9036,7 @@ msgstr "매개변수의 역쌍곡탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr "매개변수보다 크거나 같은 가장 가까운 정수를 찾아요."
+msgstr "매개변수보다 크거나 같은 가장 가까운 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
@@ -9045,7 +9064,7 @@ msgstr "2가 밑인 지수 함수."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr "매개변수보다 적거나 같은 가장 가까운 정수를 찾아요."
+msgstr "매개변수보다 적거나 같은 가장 가까운 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
@@ -9098,11 +9117,11 @@ msgstr "1.0 / 스칼라"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
-msgstr "매개변수에서 가장 가까운 정수를 찾아요."
+msgstr "매개변수에서 가장 가까운 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
-msgstr "매개변수에서 가장 가까운 짝수 정수를 찾아요."
+msgstr "매개변수에서 가장 가까운 짝수 정수를 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
@@ -9157,7 +9176,7 @@ msgstr "매개변수의 쌍곡탄젠트 값을 반환합니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
-msgstr "매개변수의 절사된 값을 찾아요."
+msgstr "매개변수의 절사된 값을 찾습니다."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
@@ -9741,8 +9760,8 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"프로젝트 경로에서 project.godot을 불러올 수 없습니다 (error %d). 누락되거나 "
-"손상된 모양입니다."
+"프로젝트 경로에서 project.godot을 불러올 수 없습니다 (오류 %d). 누락되거나 손"
+"상된 모양입니다."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -9802,7 +9821,7 @@ msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr ""
+msgstr "당신의 GPU 드라이버에 의해 지원되지 않습니다."
#: editor/project_manager.cpp
msgid ""
@@ -9974,9 +9993,8 @@ msgid "Projects"
msgstr "프로젝트"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "미러를 검색 중입니다. 기다려주세요..."
+msgstr "로드 중, 기다려 주세요..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10348,6 +10366,10 @@ msgstr "오토로드"
msgid "Plugins"
msgstr "플러그인(Plugin)"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "기본값 가져오기"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "프리셋..."
@@ -10426,7 +10448,7 @@ msgstr "정규 표현식 사용"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
-msgstr "고급 설정"
+msgstr "고급 옵션"
#: editor/rename_dialog.cpp
msgid "Substitute"
@@ -10458,7 +10480,7 @@ msgid ""
"Compare counter options."
msgstr ""
"순차 정수 카운터.\n"
-"카운터 설정과 비교합니다."
+"카운터 옵션과 비교합니다."
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
@@ -10595,12 +10617,10 @@ msgid "Instance Child Scene"
msgstr "자식 씬 인스턴스화"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "다른 씬에서 수행할 수 없는 작업입니다!"
+msgstr "루트 노드를 같은 씬 안으로 붙여넣을 수 없습니다."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "노드 붙여넣기"
@@ -10730,7 +10750,6 @@ msgid "Attach Script"
msgstr "스크립트 붙이기"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
msgstr "노드 잘라내기"
@@ -10846,6 +10865,16 @@ msgid "Remote"
msgstr "원격"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"선택되어 있다면, 원격 씬 트리 독은 그것이 업데이트될 때마다 프로젝트가 끊기"
+"는 원인이 됩니다.\n"
+"성능을 향상시키려면 로컬 씬 트리 독으로 다시 전환하세요."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "로컬"
@@ -11539,36 +11568,31 @@ msgstr "메시를 사용하려면 이 GridMap에 MeshLibrary 리소스를 주세
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "굽기 시작"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "데이터 구조 준비 중"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "AABB 만들기"
+msgstr "버퍼 생성"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "방향"
+msgstr "조명 방향"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "들여쓰기"
+msgstr "간접 조명"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
msgstr "후처리"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "구분하는 조명:"
+msgstr "구분하는 조명"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -11580,11 +11604,11 @@ msgstr "내부 예외 스택 추적의 끝"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr "NavMesh 베이크"
+msgstr "NavMesh 굽기"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr "내비게이션 메시 지우기."
+msgstr "내비게이션 메시를 지웁니다."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
@@ -12061,8 +12085,7 @@ msgstr "패키지 세그먼트는 길이가 0이 아니어야 합니다."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
-"문자 '%s'은(는) 안드로이드 애플리케이션 패키지 이름으로 쓸 수 없습니다."
+msgstr "문자 '%s'은(는) Android 애플리케이션 패키지 이름으로 쓸 수 없습니다."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
@@ -12082,15 +12105,15 @@ msgstr "목록에서 기기 선택"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr ""
+msgstr "'apksigner' 도구를 찾을 수 없습니다."
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
-"프로젝트에 안드로이드 빌드 템플릿을 설치하지 않았습니다. 프로젝트 메뉴에서 설"
-"치하세요."
+"프로젝트에 Android 빌드 템플릿을 설치하지 않았습니다. 프로젝트 메뉴에서 설치"
+"하세요."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -12101,35 +12124,32 @@ msgid "Release keystore incorrectly configured in the export preset."
msgstr "내보내기 프리셋에 배포 keystorke가 잘못 설정되어 있습니다."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다."
+msgstr "편집기 설정에서 올바른 Android SDK 경로가 필요합니다."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다."
+msgstr "편집기 설정에서 잘못된 Android SDK 경로입니다."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
-msgstr ""
+msgstr "'platform-tools' 디렉터리가 없습니다!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "Android SDK platform-tools의 adb 명령을 찾을 수 없습니다."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다."
+msgstr "편집기 설정에서 지정된 Android SDK 디렉터리를 확인해주세요."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
-msgstr ""
+msgstr "'build-tools' 디렉터리가 없습니다!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "Android SDK build-tools의 apksigner 명령을 찾을 수 없습니다."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12193,8 +12213,8 @@ msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
-"맞춤 빌드 템플릿으로 빌드하려 했으나, 버전 정보가가 없습니다. '프로젝트' 메뉴"
-"에서 다시 설치해주세요."
+"맞춤 빌드 템플릿으로 빌드하려 했으나, 버전 정보가 없습니다. '프로젝트' 메뉴에"
+"서 다시 설치해주세요."
#: platform/android/export/export.cpp
msgid ""
@@ -12203,32 +12223,34 @@ msgid ""
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"안드로이드 빌드 버전이 맞지 않음:\n"
-" 설치한 템플릿: %s\n"
+"Android 빌드 버전이 맞지 않음:\n"
+" 설치된 템플릿: %s\n"
" Godot 버전: %s\n"
-"'프로젝트' 메뉴에서 안드로이드 빌드 템플릿을 다시 설치해주세요."
+"'프로젝트' 메뉴에서 Android 빌드 템플릿을 다시 설치해주세요."
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
-msgstr "안드로이드 프로젝트 빌드 중 (gradle)"
+msgstr "Android 프로젝트 빌드 중 (gradle)"
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"안드로이드 프로젝트의 빌드에 실패했, 출력한 오류를 확인하세요.\n"
-"또는 docs.godotengine.org에서 안드로이드 빌드 문서를 찾아 보세요."
+"Android 프로젝트의 빌드에 실패했습니다, 출력된 오류를 확인하세요.\n"
+"또는 docs.godotengine.org에서 Andoid 빌드 문서를 찾아보세요."
#: platform/android/export/export.cpp
msgid "Moving output"
-msgstr ""
+msgstr "출력 이동 중"
#: platform/android/export/export.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
+"내보내기 파일을 복사하고 이름을 바꿀 수 없습니다, 출력에 대한 gradle 프로젝"
+"트 디렉터리를 확인하세요."
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
@@ -12378,6 +12400,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "빈 CollisionPolygon2D는 충돌에 영향을 주지 않습니다."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "잘못된 폴리곤. 적어도 '솔리드' 빌드 모드에서 점 3개가 필요합니다."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr "잘못된 폴리곤. 적어도 '세그먼트' 빌드 모드에서 점 2개가 필요합니다."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12414,23 +12444,23 @@ msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
+msgstr "노드 A와 노드 B는 PhysicsBody2D여야 합니다"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
-msgstr ""
+msgstr "노드 A는 PhysicsBody2D여야 합니다"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
-msgstr ""
+msgstr "노드 B는 PhysicsBody2D여야 합니다"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
+msgstr "관절이 PhysicsBody2D 두 곳과 연결되어 있지 않습니다"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
+msgstr "노드 A와 노드 B는 서로 다른 PhysicsBody2D여야 합니다"
#: scene/2d/light_2d.cpp
msgid ""
@@ -12579,27 +12609,23 @@ msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요합니다."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "메시 및 조명 찾는 중"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "형태 분석 중..."
+msgstr "형태 준비 중 (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "환경 보기"
+msgstr "환경 준비 중"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "라이트맵 생성 중"
+msgstr "캡처 생성 중"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "라이트맵 생성 중"
+msgstr "라이트맵 저장 중"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -12690,11 +12716,6 @@ msgstr ""
"GIProbe는 GLES2 비디오 드라이버에서 지원하지 않습니다.\n"
"대신 BakedLightmap을 사용하세요."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera는 더 이상 사용되지 않으며 Godot 4.0에서 제거됩니다."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight의 각도를 90도 이상으로 잡게되면 그림자를 투영할 수 없습니다."
@@ -12759,23 +12780,23 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
+msgstr "노드 A와 노드 B는 PhysicsBody여야 합니다"
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
-msgstr ""
+msgstr "노드 A는 PhysicsBody여야 합니다"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
-msgstr ""
+msgstr "노드 B는 PhysicsBodies여야 합니다"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
+msgstr "관절이 어떠한 PhysicsBody에도 연결되어 있지 않습니다"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
+msgstr "노드 A와 노드 B는 서로 다른 PhysicsBody여야 합니다"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -12940,9 +12961,8 @@ msgid "Must use a valid extension."
msgstr "올바른 확장자를 사용해야 합니다."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "스냅 켜기"
+msgstr "그리드 미니맵을 활성화합니다."
#: scene/gui/popup.cpp
msgid ""
@@ -13000,6 +13020,8 @@ msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
+"샘플러 포트가 연결되어 있지만 사용되지 않습이다. 소스를 'SamplerPort'로 변경"
+"하는 것을 고려해주세요."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -13029,6 +13051,24 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다."
msgid "Constants cannot be modified."
msgstr "상수는 수정할 수 없습니다."
+#~ msgid ""
+#~ "Godot editor was built without ray tracing support; lightmaps can't be "
+#~ "baked.\n"
+#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
+#~ "emulation on Godot.app in the application settings\n"
+#~ "then restart the editor."
+#~ msgstr ""
+#~ "Godot 편집기는 레이 트레이싱 지원 없이 빌드되었으며 라이트맵은 구울 수 없"
+#~ "습니다.\n"
+#~ "Apple Silicon 기반의 Mac을 사용 중인 경우, 애플리케이션 설정에서 Godot.app"
+#~ "의 Rosetta 에뮬레이션 강제로\n"
+#~ "시도하고 나서 편집기를 다시 시작하세요."
+
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera는 더 이상 사용되지 않으며 Godot 4.0에서 제거됩니다."
+
#~ msgid "No"
#~ msgstr "아니오"
@@ -14815,9 +14855,6 @@ msgstr "상수는 수정할 수 없습니다."
#~ msgid "Use Default Light"
#~ msgstr "기본 Light 사용"
-#~ msgid "Use Default sRGB"
-#~ msgstr "기본 sRGB 사용"
-
#~ msgid "Default Light Normal:"
#~ msgstr "기본 라이트 노말:"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 313d6144e3..6dad903aac 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -1854,8 +1854,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2513,8 +2513,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2926,6 +2927,10 @@ msgid "About"
msgstr "Apie"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3591,6 +3596,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3986,6 +3996,24 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importuoti Animacijas..."
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5080,7 +5108,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorija:"
@@ -7460,6 +7487,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10257,6 +10289,10 @@ msgstr ""
msgid "Plugins"
msgstr "Priedai"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10751,6 +10787,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12263,6 +12306,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12518,11 +12569,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 8f70ed94f7..3333b65210 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -1841,8 +1841,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2486,8 +2486,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2892,6 +2893,10 @@ msgid "About"
msgstr "Par"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3543,6 +3548,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3923,6 +3933,24 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Izvēlēties Šablona Failu"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Ielādēt Noklusējumu"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Failā"
@@ -4974,7 +5002,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7319,6 +7346,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10082,6 +10114,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Ielādēt Noklusējumu"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10572,6 +10609,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12065,6 +12109,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12320,11 +12372,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 301383d787..780599c2da 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -1788,8 +1788,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2432,8 +2432,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2838,6 +2839,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3488,6 +3493,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3865,6 +3875,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4916,7 +4942,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7241,6 +7266,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9944,6 +9974,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10426,6 +10460,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11893,6 +11934,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12148,11 +12197,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index 1b01a6f792..01dbc3ed02 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -1795,8 +1795,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2439,8 +2439,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2845,6 +2846,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3495,6 +3500,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3872,6 +3882,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4923,7 +4949,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7248,6 +7273,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9951,6 +9981,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10433,6 +10467,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11900,6 +11941,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12155,11 +12204,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 71693f68dd..b03638aded 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -1798,8 +1798,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2444,8 +2444,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2850,6 +2851,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3500,6 +3505,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3877,6 +3887,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4931,7 +4957,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7257,6 +7282,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9961,6 +9991,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10443,6 +10477,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11911,6 +11952,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12166,11 +12215,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index a07cd2a007..d7a76e3f10 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -1795,8 +1795,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2439,8 +2439,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2845,6 +2846,10 @@ msgid "About"
msgstr "आमच्या बद्दल"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3495,6 +3500,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3872,6 +3882,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4923,7 +4949,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7248,6 +7273,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9952,6 +9982,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10434,6 +10468,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11901,6 +11942,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12156,11 +12205,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 9019b6b0e4..3798405050 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-12 13:32+0000\n"
+"PO-Revision-Date: 2021-05-10 15:32+0000\n"
"Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n"
"Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/"
"ms/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1607,22 +1607,20 @@ msgstr ""
"Fallback Enabled'."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
-"Platform sasaran memerlukan pemampatan tekstur 'ETC' untuk GLES2. Aktifkan "
-"'Import Etc' dalam Tetapan Projek."
+"Platform sasaran memerlukan pemampatan tekstur 'PVRTC' untuk GLES2. Aktifkan "
+"'Import Pvrtc' dalam Tetapan Projek."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"Platform sasaran memerlukan pemampatan tekstur 'ETC2' untuk GLES3. Aktifkan "
-"'Import Etc 2' dalam Tetapan Projek."
+"Platform sasaran memerlukan pemampatan tekstur 'ETC2' atau 'PVRTC' untuk "
+"GLES3. Aktifkan 'Import Etc 2' atau 'Import Pvrtc' dalam Tetapan Projek."
#: editor/editor_export.cpp
#, fuzzy
@@ -1679,9 +1677,8 @@ msgid "Node Dock"
msgstr "Dok nod"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "Sistem Fail dan Dok Import"
+msgstr "Dok FileSystem"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -1768,7 +1765,7 @@ msgstr "Baru"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Import"
+msgstr "import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -1865,8 +1862,8 @@ msgid "Open a File or Directory"
msgstr "Buka Fail atau Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Simpan"
@@ -2000,7 +1997,7 @@ msgstr "Tutorial Dalam Talian"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr "Sifat"
+msgstr "Sifat-sifat"
#: editor/editor_help.cpp
msgid "override:"
@@ -2396,7 +2393,7 @@ msgstr "Tiada adegan yang didefinisikan untuk dijalankan."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Simpan adegan sebelum menjalankan..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2552,9 +2549,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Tidak dapat memuatkan skrip addon dari laluan: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Tidak dapat memuat skrip addon dari laluan: '%s' Nampaknya terdapat ralat "
"dalam kod, sila periksa sintaksnya."
@@ -2593,9 +2592,8 @@ msgid "Scene '%s' has broken dependencies:"
msgstr "Adegan '%s' mengandungi kebergantungan yang pecah:"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Clear Recent Scenes"
-msgstr "Kosongkan Adegan Terbaru"
+msgstr "Kosongkan Adegan-adegan Terbaru"
#: editor/editor_node.cpp
msgid ""
@@ -2608,7 +2606,6 @@ msgstr ""
"'aplikasi'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
@@ -2647,81 +2644,66 @@ msgid "Show in FileSystem"
msgstr "Tunjukkan dalam FileSystem"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
msgstr "Mainkan Adegan Ini"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
msgstr "Tutup Tab"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
msgstr "Buat Asal Tutup Tab"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close Other Tabs"
-msgstr "Tutup Tab Lain"
+msgstr "Tutup Tab-tab Lain"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr "Tutup Tab-tab ke Kanan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close All Tabs"
msgstr "Tutup Semua Tab"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Switch Scene Tab"
msgstr "Tukar Tab Adegan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more files or folders"
-msgstr "%d lebih banyak fail atau folder"
+msgstr "%d lebih banyak fail-fail atau folder-folder"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more folders"
-msgstr "%d lebih banyak folder"
+msgstr "%d lebih banyak folder-folder"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more files"
-msgstr "%d lebih banyak fail"
+msgstr "%d lebih banyak fail-fail"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Dock Position"
msgstr "Kedudukan Dok"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Distraction Free Mode"
msgstr "Mod Bebas Gangguan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle distraction-free mode."
msgstr "Togol mod bebas gangguan."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Add a new scene."
msgstr "Tambah adegan baru."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Scene"
msgstr "Adegan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Go to previously opened scene."
msgstr "Pergi ke adegan yang dibuka sebelum ini."
@@ -2731,14 +2713,12 @@ msgid "Copy Text"
msgstr "Semua Pilihan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Next tab"
msgstr "Tab seterusnya"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Previous tab"
-msgstr "Tab terdahulu"
+msgstr "Tab sebelumnya"
#: editor/editor_node.cpp
msgid "Filter Files..."
@@ -2749,12 +2729,10 @@ msgid "Operations with scene files."
msgstr "Operasi dengan fail adegan."
#: editor/editor_node.cpp
-#, fuzzy
msgid "New Scene"
msgstr "Adegan Baru"
#: editor/editor_node.cpp
-#, fuzzy
msgid "New Inherited Scene..."
msgstr "Adegan Baru Diwarisi..."
@@ -3052,6 +3030,10 @@ msgid "About"
msgstr "Tentang"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Play the project."
msgstr "Main projek."
@@ -3205,21 +3187,24 @@ msgid "Open & Run a Script"
msgstr "Buka & Jalankan Skrip"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
-msgstr "Fail berikut gagal diekstrak dari pakej:"
+msgstr ""
+"Fail berikut lebih baru pada cakera.\n"
+"Apakah tindakan yang harus diambil?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
msgid "Reload"
-msgstr ""
+msgstr "Muatkan Semula"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
msgid "Resave"
-msgstr ""
+msgstr "Simpan semula"
#: editor/editor_node.cpp
#, fuzzy
@@ -3703,147 +3688,165 @@ msgstr "Muat turun Selesai."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
-msgstr ""
+msgstr "Tidak dapat membuang fail sementara:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
+"Pemasangan templat gagal.\n"
+"Arkib templat yang bermasalah boleh didapati di '%s'."
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Error requesting URL:"
-msgstr ""
+msgstr "Ralat semasa meminta URL:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr ""
+msgstr "Menyambung ke Cermin..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
-msgstr ""
+msgstr "Sambungan terputus"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Resolving"
-msgstr ""
+msgstr "Menyelesaikan"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "Tidak Dapat Menyelesaikan"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
-msgstr ""
+msgstr "Menyambung..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
-msgstr ""
+msgstr "Tidak Dapat Menyambung"
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "Disambungkan"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Requesting..."
-msgstr ""
+msgstr "Meminta..."
#: editor/export_template_manager.cpp
msgid "Downloading"
-msgstr ""
+msgstr "Memuat turun"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr ""
+msgstr "Ralat Sambungan"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "Ralat Jabat Tangan SSL"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
-msgstr ""
+msgstr "Nyahmemampatkan Sumber Binaan Android"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Versi Terkini:"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Installed Versions:"
-msgstr ""
+msgstr "Versi Yang Dipasang:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "Pasang Dari Fail"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr ""
+msgstr "Alih Keluar Templat"
#: editor/export_template_manager.cpp
msgid "Select Template File"
-msgstr ""
+msgstr "Pilih Fail Templat"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
-msgstr ""
+msgstr "Templat Eksport Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr ""
+msgstr "Pengurus Templat Eksport"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr ""
+msgstr "Muat Turun Templat-templat"
#: editor/export_template_manager.cpp
+#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr ""
+msgstr "Pilih cermin daripada senarai: (Shift+Click: Buka dalam Pelayar)"
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Favorites"
-msgstr ""
+msgstr "Kegemaran"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
+"Status: Import fail gagal. Sila betulkan fail dan import semula secara "
+"manual."
#: editor/filesystem_dock.cpp
-msgid "Cannot move/rename resources root."
+#, fuzzy
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
+"Pengimportan telah dilumpuhkan untuk fail ini, jadi tidak dapat dibuka untuk "
+"diedit."
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr "Tidak dapat memindahkan/menamakan semula akar sumber."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "Tidak dapat memindahkan folder ke dalamnya sendiri."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr ""
+msgstr "Ralat semasa memindahkan:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
-msgstr ""
+msgstr "Ralat penduaan:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
-msgstr ""
+msgstr "Tidak dapat mengemaskini kebergantungan:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr ""
+msgstr "Tidak ada nama yang diberikan."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
-msgstr ""
+msgstr "Nama yang diberikan mengandungi aksara yang tidak sah."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "Fail atau folder dengan nama ini sudah wujud."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr ""
+msgstr "Nama mengandungi aksara yang tidak sah."
#: editor/filesystem_dock.cpp
msgid ""
@@ -3854,84 +3857,90 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"Fail atau folder berikut bercanggah dengan barang-barang dalam lokasi "
+"sasaran '%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Adakah anda ingin menulis ganti mereka?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr ""
+msgstr "Menamakan semula fail:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "Menamakan semula folder:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
-msgstr ""
+msgstr "Menduakan fail:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr ""
+msgstr "Menduakan folder:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
-msgstr ""
+msgstr "Adegan Baru Yang Diwarisi"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
-msgstr ""
+msgstr "Tetapkan Sebagai Adegan Utama"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
-msgstr ""
+msgstr "Buka Adegan-adegan"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr ""
+msgstr "Contoh"
#: editor/filesystem_dock.cpp
msgid "Add to Favorites"
-msgstr ""
+msgstr "Tambah ke Kegemaran"
#: editor/filesystem_dock.cpp
msgid "Remove from Favorites"
-msgstr ""
+msgstr "Alih keluar dari Kegemaran"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr ""
+msgstr "Sunting Kebergantungan..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
-msgstr ""
+msgstr "Lihat Pemilik..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
-msgstr ""
+msgstr "Pindah Ke..."
#: editor/filesystem_dock.cpp
msgid "New Scene..."
-msgstr ""
+msgstr "Adegan Baru..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
-msgstr ""
+msgstr "Skrip Baru..."
#: editor/filesystem_dock.cpp
msgid "New Resource..."
-msgstr ""
+msgstr "Sumber Baru..."
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
-msgstr ""
+msgstr "Kembangkan Semua"
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
-msgstr ""
+msgstr "Runtuhkan Semua"
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
-msgstr ""
+msgstr "Penduakan..."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3940,107 +3949,116 @@ msgstr "Pindah Autoload"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
-msgstr ""
+msgstr "Namakan semula..."
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Previous Folder/File"
-msgstr ""
+msgstr "Folder/Fail Terdahulu"
#: editor/filesystem_dock.cpp
msgid "Next Folder/File"
-msgstr ""
+msgstr "Folder/Fail Seterusnya"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr ""
+msgstr "Imbas Semula Sistem Fail"
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
-msgstr ""
+msgstr "Togol Mod Berpisah"
#: editor/filesystem_dock.cpp
msgid "Search files"
-msgstr ""
+msgstr "Cari fail"
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
+"Mengimbas Fail,\n"
+"Sila Tunggu..."
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "Pindah"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Rename"
-msgstr ""
+msgstr "Namakan semula"
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Overwrite"
-msgstr ""
+msgstr "Tulis ganti"
#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Create Scene"
-msgstr ""
+msgstr "Cipta Adegan"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "Cipta Skrip"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
-msgstr ""
+msgstr "Cari dalam Fail-fail"
#: editor/find_in_files.cpp
msgid "Find:"
-msgstr ""
+msgstr "Cari:"
#: editor/find_in_files.cpp
msgid "Folder:"
-msgstr ""
+msgstr "Folder:"
#: editor/find_in_files.cpp
msgid "Filters:"
-msgstr ""
+msgstr "Penapis:"
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
+"Sertakan fail-fail dengan sambungan berikut. Tambah atau keluar mereka dalam "
+"ProjectSettings."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
-msgstr ""
+msgstr "Cari..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
-msgstr ""
+msgstr "Ganti..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
-msgstr ""
+msgstr "Batal"
#: editor/find_in_files.cpp
msgid "Find: "
-msgstr ""
+msgstr "Cari: "
#: editor/find_in_files.cpp
msgid "Replace: "
-msgstr ""
+msgstr "Ganti: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
-msgstr ""
+msgstr "Ganti semua (tiada buat asal)"
#: editor/find_in_files.cpp
+#, fuzzy
msgid "Searching..."
-msgstr ""
+msgstr "Mencari..."
#: editor/find_in_files.cpp
#, fuzzy
@@ -4059,23 +4077,23 @@ msgstr "%d padan."
#: editor/groups_editor.cpp
msgid "Add to Group"
-msgstr ""
+msgstr "Tambah ke Kumpulan"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "Alih keluar dari Kumpulan"
#: editor/groups_editor.cpp
msgid "Group name already exists."
-msgstr ""
+msgstr "Nama kumpulan sudah wujud."
#: editor/groups_editor.cpp
msgid "Invalid group name."
-msgstr ""
+msgstr "Nama kumpulan tidak sah."
#: editor/groups_editor.cpp
msgid "Rename Group"
-msgstr ""
+msgstr "Namakan semula Kumpulan"
#: editor/groups_editor.cpp
#, fuzzy
@@ -4084,274 +4102,299 @@ msgstr "Semua Pilihan"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
-msgstr ""
+msgstr "Kumpulan"
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
-msgstr ""
+msgstr "Nod-nod Tidak dalam Kumpulan"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
-msgstr ""
+msgstr "Tapis nod-nod"
#: editor/groups_editor.cpp
msgid "Nodes in Group"
-msgstr ""
+msgstr "Nod-nod dalam Kumpulan"
#: editor/groups_editor.cpp
+#, fuzzy
msgid "Empty groups will be automatically removed."
-msgstr ""
+msgstr "Kumpulan kosong akan dikeluarkan secara automatik."
#: editor/groups_editor.cpp
msgid "Group Editor"
-msgstr ""
+msgstr "Editor Kumpulan"
#: editor/groups_editor.cpp
msgid "Manage Groups"
-msgstr ""
+msgstr "Urus Kumpulan-kumpulan"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
-msgstr ""
+msgstr "Import sebagai Satu Adegan"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr ""
+msgstr "Import dengan Animasi Berasingan"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr ""
+msgstr "Import dengan Bahan Berasingan"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
-msgstr ""
+msgstr "Import dengan Objek Berasingan"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr ""
+msgstr "Import dengan Objek+Bahan Berasingan"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr ""
+msgstr "Import dengan Objek+Animasi Berasingan"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr ""
+msgstr "Import dengan Bahan+Animasi Berasingan"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
+msgstr "Import dengan Objek+Bahan+Animasi Berasingan"
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Import as Multiple Scenes"
-msgstr ""
+msgstr "Import sebagai Pelbagai Adegan"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr ""
+msgstr "Import sebagai Pelbagai Adegan +Bahan"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Import Adegan"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr ""
+msgstr "Mengimport Adegan..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr ""
+msgstr "Menjana Peta Cahaya"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "Menjana untuk Mesh: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
-msgstr ""
+msgstr "Menjalankan Skrip Tersuai..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "Tidak dapat memuatkan skrip pasca-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
+msgstr "Skrip tidak sah/rosak untuk pasca-import (periksa konsol):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "Ralat semasa menjalankan skrip pasca-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
+"Adakah anda mengembalikan objek yang diperolehi dari Nod dalam kaedah "
+"'post_import()'?"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
-msgstr ""
+msgstr "Menyimpan..."
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Pilih Nod(Nod-nod) untuk Diimport"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Pengimport:"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Muatkan Lalai"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Simpan Fail (Tiada Import)"
#: editor/import_dock.cpp
msgid "%d Files"
-msgstr ""
+msgstr "%d Fail-fail"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr ""
+msgstr "Tetapkan sebagai Lalai untuk '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr ""
+msgstr "Kosongkan Lalai untuk '%s'"
#: editor/import_dock.cpp
msgid "Import As:"
-msgstr ""
+msgstr "Import Sebagai:"
#: editor/import_dock.cpp
msgid "Preset"
-msgstr ""
+msgstr "Pratetap"
#: editor/import_dock.cpp
msgid "Reimport"
-msgstr ""
+msgstr "Import semula"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
-msgstr ""
+msgstr "Simpan Adegan, Import semula, dan Mula Semula"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
+msgstr "Mengubah jenis fail yang diimport memerlukan editor dimulakan semula."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+"AMARAN: Terdapat aset-aset yang menggunakan sumber ini, mereka mungkin "
+"berhenti memuat dengan betul."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
-msgstr ""
+msgstr "Gagal untuk memuatkan sumber."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
-msgstr ""
+msgstr "Kembangkan Semua Sifat-sifat"
#: editor/inspector_dock.cpp
msgid "Collapse All Properties"
-msgstr ""
+msgstr "Tutup Semua Sifat-sifat"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
-msgstr ""
+msgstr "Simpan Sebagai..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
-msgstr ""
+msgstr "Salin Parameter-parameter"
#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
-msgstr ""
+msgstr "Sunting Papan Klip Sumber"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
-msgstr ""
+msgstr "Salin Sumber"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
-msgstr ""
+msgstr "Buat Terbina Dalaman"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "Buat Sub-Sumber Unik"
#: editor/inspector_dock.cpp
msgid "Open in Help"
-msgstr ""
+msgstr "Buka dalam Bantuan"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "Cipta sumber baru dalam ingatan dan suntingnya."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "Muatkan sumber sedia ada dari cakera dan suntingnya."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
-msgstr ""
+msgstr "Simpan sumber yang sedang disunting."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "Pergi ke objek yang disunting sebelumnya dalam sejarah."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "Pergi ke objek yang disunting seterusnya dalam sejarah."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "Sejarah objek-objek yang baru disunting."
#: editor/inspector_dock.cpp
msgid "Object properties."
-msgstr ""
+msgstr "Sifat-sifat objek."
#: editor/inspector_dock.cpp
msgid "Filter properties"
-msgstr ""
+msgstr "Tapis sifat-sifat"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
-msgstr ""
+msgstr "Perubahan mungkin akan hilang!"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr ""
+msgstr "Tetap MultiNode"
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
-msgstr ""
+msgstr "Pilih satu nod untuk menyunting isyarat dan kumpulan-kumpulannya."
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr ""
+msgstr "Sunting satu Plugin"
#: editor/plugin_config_dialog.cpp
msgid "Create a Plugin"
-msgstr ""
+msgstr "Cipta satu Plugin"
#: editor/plugin_config_dialog.cpp
+#, fuzzy
msgid "Plugin Name:"
-msgstr ""
+msgstr "Nama Plugin:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Subfolder:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "Bahasa:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
-msgstr ""
+msgstr "Nama Skrip:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Aktifkan sekarang?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon"
-msgstr ""
+msgstr "Buat Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create points."
-msgstr ""
+msgstr "Cipta titik-titik."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4359,15 +4402,18 @@ msgid ""
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
+"Sunting titik-titik.\n"
+"LMB: Pindah Titik\n"
+"RMB: Padam Titik"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
-msgstr ""
+msgstr "Padam titik-titik."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon"
-msgstr ""
+msgstr "Sunting Poligon"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
@@ -5248,7 +5294,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7120,7 +7165,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
-msgstr ""
+msgstr "Pergi ke Fungsi"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -7220,9 +7265,8 @@ msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Evaluate Selection"
-msgstr "Semua Pilihan"
+msgstr "Menilai Pemilihan"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
@@ -7396,9 +7440,8 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Saiz: "
+msgstr "Saiz"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7582,6 +7625,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7652,7 +7700,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr ""
+msgstr "Masukkan Kunci Animasi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
@@ -8205,9 +8253,8 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Semua Pilihan"
+msgstr "Potong Pilihan"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -8290,9 +8337,8 @@ msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Transform"
-msgstr "Anim Ubah Penukaran"
+msgstr "Kosongkan Transformasi"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -8790,7 +8836,7 @@ msgstr "Anim Menduakan Kunci"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr ""
+msgstr "Tampal Nod"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9580,7 +9626,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
-msgstr ""
+msgstr "Eksport semua sumber dalam projek"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
@@ -10302,6 +10348,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Muatkan Lalai"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10359,9 +10410,8 @@ msgid "Select Method"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "Ubah Nama Trek Anim"
+msgstr "Namakan Semula Kumpulan"
#: editor/rename_dialog.cpp
msgid "Replace:"
@@ -10788,6 +10838,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11883,15 +11940,15 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr ""
+msgstr "Salin Nod"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr ""
+msgstr "Potong Nod"
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Function"
-msgstr ""
+msgstr "Buat Fungsi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
@@ -12263,6 +12320,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12518,11 +12583,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 1289275b3d..39f45f5ae5 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -3,24 +3,26 @@
# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020, 2021.
-# Anonymous <GentleSaucepan@protonmail.com>, 2017.
+# Anonymous <GentleSaucepan@protonmail.com>, 2017, 2021.
# Elias <eliasnykrem@gmail.com>, 2018.
# flesk <eivindkn@gmail.com>, 2017, 2019.
-# Frank T. Rambol <frank@d-fect.com>, 2018.
+# Frank T. Rambol <frank@d-fect.com>, 2018, 2021.
# Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>, 2016, 2019.
-# NicolaiF <nico-fre@hotmail.com>, 2017-2018, 2019.
+# NicolaiF <nico-fre@hotmail.com>, 2017-2018, 2019, 2021.
# Norwegian Disaster <stian.furu.overbye@gmail.com>, 2017.
# passeride <lukas@passeride.com>, 2017.
# Byzantin <kasper-hoel@hotmail.com>, 2018.
# Hans-Marius Øverås <hansmariusoveras@gmail.com>, 2019.
# Revolution <revosw@gmail.com>, 2019.
# Petter Reinholdtsen <pere-weblate@hungry.com>, 2019, 2020.
+# Patrick Sletvold <patricksletvold@hotmail.com>, 2021.
+# Kristoffer <kskau93@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-12 13:32+0000\n"
-"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
+"PO-Revision-Date: 2021-03-31 03:53+0000\n"
+"Last-Translator: Kristoffer <kskau93@gmail.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -28,7 +30,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.4.1-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -200,7 +202,6 @@ msgid "Change Animation Loop"
msgstr "Endre Animasjonssløyfe"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Property Track"
msgstr "Egenskapsspor"
@@ -209,24 +210,20 @@ msgid "3D Transform Track"
msgstr "3D transformasjonsspor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Call Method Track"
msgstr "Kall metode-spor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Bezier Curve Track"
-msgstr "Bezier-kurvespor"
+msgstr "Bézier-kurvespor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Audio Playback Track"
msgstr "Lydavspillingsspor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Playback Track"
-msgstr "Stopp avspilling av animasjon. (S)"
+msgstr "Animasjonavspillingspor"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -241,7 +238,6 @@ msgid "Add Track"
msgstr "Legg til Spor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
msgstr "Animasjonsløkke"
@@ -260,23 +256,20 @@ msgid "Anim Clips:"
msgstr "Anim-klipp:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "Endre Array-verdi"
+msgstr "Endre sporsti"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "Vis/skjul distraksjonsfri modus."
+msgstr "Slå spor på/av."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr "Oppdateringsmodus (Hvordan denne egenskapen settes)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Interpolation Mode"
-msgstr "Animasjonsnode"
+msgstr "Interpolasjonsmodus"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -334,7 +327,7 @@ msgstr "Pakk Inn Sløyfeinterp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr "Sett inn Nøkkel"
+msgstr "Sett inn nøkkel"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
@@ -345,19 +338,16 @@ msgid "Delete Key(s)"
msgstr "Fjern Nøkler"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "Endre Animasjonsnavn:"
+msgstr "Endre oppdateringsmetode for animasjon"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Interpolation Mode"
-msgstr "Animasjonsnode"
+msgstr "Endre interpolasjonsmodus for animasjon"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "Endre Anim-Løkke"
+msgstr "Endre løkkemodus for animasjon"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -412,9 +402,8 @@ msgid "Rearrange Tracks"
msgstr "Omorganiser Spor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr "Transformasjonsspor kan kun brukes på Spatial-baserte noder."
+msgstr "Transformeringsspor virker kun på Spatial-baserte noder."
#: editor/animation_track_editor.cpp
msgid ""
@@ -438,47 +427,40 @@ msgstr ""
"En animansjonsavspiller kan ikke animere seg selv, kun andre avspillere."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Not possible to add a new track without a root"
msgstr "Ikke mulig å legge til et nytt spor uten en rot"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Ugyldig spor for Bézier (ingen passende underegenskaper)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "Anim Legg til Spor"
+msgstr "Legg til Bézier-spor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Track path is invalid, so can't add a key."
msgstr "Sporsti er ugyldig, så kan ikke legge til en nøkkel."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Track is not of type Spatial, can't insert key"
-msgstr "Spor er ikke av type Spatial, kan ikke legge til nøkkel"
+msgstr "Spor er ikke av typen Spatial, kan ikke sette inn nøkkel"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "3D transformasjonsspor"
+msgstr "Legg til transformasjons-spornøkkel"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "Anim Legg til Spor"
+msgstr "Legg til spornøkkel"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr "Sporsti er ugyldig, så kan ikke legge til en metodenøkkel."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "Kall metode-spor"
+msgstr "Legg til metode-spornøkkel"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
@@ -489,26 +471,22 @@ msgid "Anim Move Keys"
msgstr "Anim Flytt Nøkler"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clipboard is empty"
-msgstr "Ressurs-utklippstavle er tom!"
+msgstr "Utklippstavlen er tom"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
-msgstr "Lim inn Parametre"
+msgstr "Sett in spor"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skalér Nøkler"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-"Dette valget virker ikke på Bezier-redigering, siden det kun er ett enkelt "
-"spor."
+"Dette valget virker ikke på Bézier-redigering, da det kun er ett enkelt spor."
#: editor/animation_track_editor.cpp
msgid ""
@@ -522,10 +500,19 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
+"Denne animasjonen hører til en importert scene, så endringer på importerte "
+"spor vil ikke bli lagret.\n"
+"\n"
+"For å legge til egendefinerte spor, gå til scenens importinstillinger og "
+"sett\n"
+"\"Animasjon > Lagring\" til \"Filer\", aktiver \"Animasjon > Behold egne spor"
+"\", og importer på nytt.\n"
+"Alternativt, bruk et importoppsett som importerer animasjonen som separate "
+"filer."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
-msgstr ""
+msgstr "Advarsel: Redigerer importert animasjon"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -570,9 +557,8 @@ msgid "Edit"
msgstr "Rediger"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "Animasjon"
+msgstr "Animasjon egenskaper."
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -589,26 +575,23 @@ msgstr "Skaler Fra Peker"
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "Dupliser Utvalg"
+msgstr "Dupliser utvalg"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Dupliser Transponert"
+msgstr "Dupliser transponert"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Slett Valgte"
+msgstr "Slett valgte"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Gå til Neste Steg"
+msgstr "Gå til neste steg"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Gå til Forrige Steg"
+msgstr "Gå til forrige steg"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -671,9 +654,8 @@ msgid "Scale Ratio:"
msgstr "Skaler Størrelsesforhold:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "Velg spor å kopiere:"
+msgstr "Velg spor å kopiere"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -682,7 +664,7 @@ msgstr "Velg spor å kopiere:"
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr "Lim inn"
+msgstr "Kopier"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -690,9 +672,8 @@ msgid "Select All/None"
msgstr "Kutt Noder"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "Lydklipp:"
+msgstr "Legg til lyd-spor klipp"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
@@ -723,19 +704,16 @@ msgid "Line Number:"
msgstr "Linjenummer:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "Erstatt..."
+msgstr "%d erstattet."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d match."
-msgstr "%d samsvar."
+msgstr "%d samsvarer."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "Ingen Treff"
+msgstr "%d sammsvarer."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -760,7 +738,7 @@ msgstr "Kun Valgte"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Standard"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
@@ -791,9 +769,8 @@ msgid "Line and column numbers."
msgstr "Linje- og kolonnenummer."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method in target node must be specified."
-msgstr "Metode i mål-Node må spesifiseres!"
+msgstr "Metode i målnoden må spesifiseres."
#: editor/connections_dialog.cpp
#, fuzzy
@@ -820,13 +797,12 @@ msgid "Connect to Script:"
msgstr "Kan ikke koble til tjener:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "From Signal:"
-msgstr "Signaler:"
+msgstr "Fra signal:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr ""
+msgstr "Scenen inneholder ikke noen skript."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -854,14 +830,12 @@ msgid "Extra Call Arguments:"
msgstr "Ekstra Call Argumenter:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Lim inn Noder"
+msgstr "Mottakermetode:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Advanced"
-msgstr "Snapping innstillinger"
+msgstr "Avansert"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -1064,9 +1038,8 @@ msgid "Fix Broken"
msgstr "Reparer Ødelagt"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Dependency Editor"
-msgstr "Avhengighetsredigeringsverktøy"
+msgstr "Redigeringsverktøy for avhengigheter"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
@@ -1087,14 +1060,15 @@ msgid "Owners Of:"
msgstr "Eiere Av:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Fjerne valgte filer fra prosjektet? (kan ikke angres)"
+msgstr ""
+"Fjerne valgte filer fra prosjektet? (kan ikke angres)\n"
+"Du kan finne de fjernede filene i systemets papirkurv, og gjenopprette dem "
+"derfra."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1102,7 +1076,9 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"Filene som fjernes kreves for at andre ressurser skal virke.\n"
-"Fjern dem likevel? (kan ikke angres)"
+"Fjerne dem likevel? (kan ikke angres)\n"
+"Du kan finne de fjernede filene i systemets papirkurv, og gjenopprette dem "
+"derfra."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1163,14 +1139,12 @@ msgid "Resources Without Explicit Ownership:"
msgstr "Ressurser uten eksplisitt eierskap:"
#: editor/dictionary_property_edit.cpp
-#, fuzzy
msgid "Change Dictionary Key"
-msgstr "Endre Ordboksnøkkel"
+msgstr "Endre listenøkkel"
#: editor/dictionary_property_edit.cpp
-#, fuzzy
msgid "Change Dictionary Value"
-msgstr "Endre Ordboksverdi"
+msgstr "Endre listeverdi"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
@@ -1444,7 +1418,6 @@ msgid "There is no '%s' file."
msgstr "Det finnes ingen «%s»-fil"
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Layout"
msgstr "Layout"
@@ -1453,9 +1426,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr "Ugyldig fil, ikke et audio bus oppsett."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Error ved lagring av TileSet!"
+msgstr "Feil ved lagring av filen: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1620,7 +1592,7 @@ msgstr "Velg en Mappe"
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr "Lag mappe"
+msgstr "Lag Mappe"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
@@ -1643,7 +1615,6 @@ msgid "Storing File:"
msgstr "Lagrer Fil:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
msgstr "Ingen eksportmal funnet på forventet søkesti:"
@@ -1736,9 +1707,8 @@ msgid "3D Editor"
msgstr "Redigeringsverktøy"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "Åpne SkriptEditor"
+msgstr "Skript Redigeringsverktøy"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
@@ -1754,9 +1724,8 @@ msgid "Node Dock"
msgstr "Flytt Modus"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "FilSystem"
+msgstr "FilSystem Panel"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1770,7 +1739,7 @@ msgstr "Erstatt Alle"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profil må være et gyldig filnavn, og kan ikke inneholde '.'"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1797,9 +1766,8 @@ msgid "Class Options:"
msgstr "Beskrivelse:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enable Contextual Editor"
-msgstr "Åpne den neste Editoren"
+msgstr "Aktiver kontekstavhengig redigeringsverktøy"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1817,7 +1785,7 @@ msgstr "Søk i klasser"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr ""
+msgstr "Filformatet til '%s' er ugyldig, importen ble avbrutt."
#: editor/editor_feature_profile.cpp
msgid ""
@@ -1826,9 +1794,8 @@ msgid ""
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Error saving profile to path: '%s'."
-msgstr "Error ved lagring av TileSet!"
+msgstr "Feil ved lagring av profilen til stien: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
@@ -1914,7 +1881,7 @@ msgstr "Kutt Noder"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "Kopier Sti"
+msgstr "Kopier Bane"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
@@ -1961,8 +1928,8 @@ msgid "Open a File or Directory"
msgstr "Åpne ei fil eller mappe"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Lagre"
@@ -1973,27 +1940,27 @@ msgstr "Lagre ei fil"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr "Gå tilbake"
+msgstr "Gå Tilbake"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr "Gå framover"
+msgstr "Gå Fremover"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr "Gå oppover"
+msgstr "Gå Oppover"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr "Veksle visning av skjulte filer"
+msgstr "Veksle Visning av Skjulte Filer"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "Veksle favorittmerkering"
+msgstr "Veksle Favorittmarkering"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr "Veksle modus"
+msgstr "Veksle Modus"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
@@ -2164,7 +2131,7 @@ msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr "Søk hjelp"
+msgstr "Søk Hjelp"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
@@ -2252,9 +2219,8 @@ msgid "Set"
msgstr "Sett"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Set Multiple:"
-msgstr "Sett Mange:"
+msgstr "Sett mange:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2277,7 +2243,7 @@ msgstr "Tøm"
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr "Nullstill resultat"
+msgstr "Nullstill Resultat"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
@@ -2286,9 +2252,8 @@ msgstr "Stopp"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Start!"
+msgstr "Start"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
@@ -2370,7 +2335,7 @@ msgstr "Kan ikke åpne '%s'. Filen kan ha blitt flyttet eller slettet."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr "Error ved parsing av '%s'."
+msgstr "Feil ved parsing av '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
@@ -2401,7 +2366,6 @@ msgid "This operation can't be done without a tree root."
msgstr "Denne operasjonen kan ikke gjennomføres uten en trerot."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
@@ -2428,7 +2392,7 @@ msgstr "Kan ikke laste MeshLibrary for sammenslåing!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr "Error ved lagring av MeshLibrary!"
+msgstr "Feil ved lagring av MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
@@ -2436,7 +2400,7 @@ msgstr "Kan ikke laste TileSet for sammenslåing!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr "Error ved lagring av TileSet!"
+msgstr "Feil ved lagring av TileSet!"
#: editor/editor_node.cpp
msgid ""
@@ -2619,7 +2583,7 @@ msgstr "Ja"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr "Avslutt editoren?"
+msgstr "Avslutt redigeringsverktøyet?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
@@ -2654,9 +2618,8 @@ msgid "Close Scene"
msgstr "Lukk Scene"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "Lukk Scene"
+msgstr "Gjenåpne Lukket Scene"
#: editor/editor_node.cpp
#, fuzzy
@@ -2677,8 +2640,9 @@ msgstr "Kan ikke laste addon-skript fra bane: '%s'."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Kunne ikke laste tillegsskript fra sti: '%s' Script er ikke i verktøymodus."
@@ -2686,7 +2650,8 @@ msgstr ""
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"Kan ikke laste addon skript fra bane: Basistype '%s' er ikke en EditorPlugin."
+"Kan ikke laste addon-skript fra stien: Basistypen '%s' er ikke en "
+"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
@@ -2876,9 +2841,8 @@ msgid "Save Scene"
msgstr "Lagre Scene"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
-msgstr "Lagre alle Scener"
+msgstr "Lagre Alle Scener"
#: editor/editor_node.cpp
msgid "Convert To..."
@@ -2924,7 +2888,7 @@ msgstr "Versjon:"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "Sett opp versjonskontroll"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
@@ -2940,9 +2904,8 @@ msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Åpne ProsjektManager?"
+msgstr "Åpne prosjektdatamappe"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
@@ -3029,17 +2992,16 @@ msgid "Synchronize Scene Changes"
msgstr "Synkroniser Sceneendringer"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"Når denne innstillingen er aktivert, alle endringer gjort til scenen i "
-"editoren vil bli replikert i det kjørende spillet.\n"
-"Når det brukes eksternt på en enhet, dette er mer effektivt med et "
-"nettverksfilsystem."
+"Når denne innstillingen er aktivert, vil alle endringer gjort i scenen i "
+"redigeringsverktøyet bli gjenspeilet i det kjørende spillet.\n"
+"Når det brukes eksternt på en enhet, er dette mer effektivt med et "
+"nettverksfilsystem aktivert."
#: editor/editor_node.cpp
#, fuzzy
@@ -3072,9 +3034,8 @@ msgid "Editor Layout"
msgstr "Redigeringsverktøy Layout"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Take Screenshot"
-msgstr "Lagre Scene"
+msgstr "Ta Skjermbilde"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
@@ -3082,7 +3043,7 @@ msgstr "Skjermavbildninger lagres i redigeringsdata/innstillingsmappen."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "Skru av/på Fullskjerm"
+msgstr "Veksle Fullskjerm"
#: editor/editor_node.cpp
#, fuzzy
@@ -3142,6 +3103,10 @@ msgid "About"
msgstr "Om"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spill prosjektet."
@@ -3155,7 +3120,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr "Sett scenen på pause"
+msgstr "Sett Scenen På Pause"
#: editor/editor_node.cpp
msgid "Stop the scene."
@@ -3189,9 +3154,8 @@ msgid "Save & Restart"
msgstr "Lagre & Avslutt"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Spins when the editor window redraws."
-msgstr "Snurrer når editorvinduet rendrer om!"
+msgstr "Snurrer når redigeringsvinduet tegner opp på nytt."
#: editor/editor_node.cpp
#, fuzzy
@@ -3217,9 +3181,8 @@ msgid "Inspector"
msgstr "Inspektør"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "Utvid alle"
+msgstr "Utvid Nederste Panel"
#: editor/editor_node.cpp
msgid "Output"
@@ -3279,11 +3242,12 @@ msgid "Open & Run a Script"
msgstr "Åpne & Kjør et Skript"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
-msgstr "De følgende filene feilet ekstrahering fra pakke:"
+msgstr ""
+"Følgende filer er nyere på disken.\n"
+"Hvilken handling skal utføres?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3302,7 +3266,7 @@ msgstr "Ny Arvet"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr "Last Errors"
+msgstr "Last feil"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
@@ -3310,15 +3274,15 @@ msgstr "Velg"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr "Åpne 2D Editor"
+msgstr "Åpne 2D-redigeringsverktøy"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr "Åpne 3D Editor"
+msgstr "Åpne 3D-redigeringsverktøy"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "Åpne SkriptEditor"
+msgstr "Åpne Skriptredigeringsverktøy"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
@@ -3326,16 +3290,15 @@ msgstr "Åpne Assets-Bibliotek"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr "Åpne den neste Editoren"
+msgstr "Åpne det neste redigeringsverktøyet"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr "Åpne den forrige Editoren"
+msgstr "Åpne det forrige redigeringsverktøy"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Advarsler"
+msgstr "Advarsel!"
#: editor/editor_path.cpp
#, fuzzy
@@ -3399,9 +3362,8 @@ msgid "Average Time (sec)"
msgstr "Gjennomsnittstid (sek)"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Frame %"
-msgstr "Frame %"
+msgstr "Bilde %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
@@ -3416,9 +3378,8 @@ msgid "Self"
msgstr "Selv"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Frame #:"
-msgstr "Frame #:"
+msgstr "Bilde #:"
#: editor/editor_profiler.cpp
#, fuzzy
@@ -3595,7 +3556,7 @@ msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr "Velg Node(r) for Importering"
+msgstr "Velg node(r) som skal importeres"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
#, fuzzy
@@ -3645,9 +3606,8 @@ msgid "Retrieving mirrors, please wait..."
msgstr "Henter fillager, vennligst vent..."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Remove template version '%s'?"
-msgstr "Fjern mal versjon '%s'?"
+msgstr "Fjern malversjon '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -3663,9 +3623,8 @@ msgid "No version.txt found inside templates."
msgstr "Ingen version.txt funnet i mal."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "Feil ved laging av sti for mal:\n"
+msgstr "Feil ved laging av sti for maler:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3845,19 +3804,22 @@ msgstr ""
"Status: Import av fil feilet. Reparer filen eller importer igjen manuelt."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move/rename resources root."
msgstr "Kan ikke flytte/endre navn ressursrot"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Cannot move a folder into itself."
-msgstr "Kan ikke flytte mappe inn i seg selv.\n"
+msgstr "Kan ikke flytte en mappe inn i seg selv."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "Error ved flytting:\n"
+msgstr "Feil ved flytting:"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3865,9 +3827,8 @@ msgid "Error duplicating:"
msgstr "Feil ved innlasting:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "Kan ikke oppdatere av avhengigheter:\n"
+msgstr "Kan ikke oppdatere avhengigheter:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
@@ -4053,9 +4014,8 @@ msgid "Create Script"
msgstr "Opprett skript"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Find in Files"
-msgstr "%d flere filer"
+msgstr "Finn i Filer"
#: editor/find_in_files.cpp
#, fuzzy
@@ -4133,9 +4093,8 @@ msgid "Remove from Group"
msgstr "Fjern fra Gruppe"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "ERROR: Animasjonsnavnet finnes allerede!"
+msgstr "Gruppenavnet finnes allerede."
#: editor/groups_editor.cpp
#, fuzzy
@@ -4177,9 +4136,8 @@ msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group Editor"
-msgstr "Åpne SkriptEditor"
+msgstr "Redigeringsverktøy for grupper"
#: editor/groups_editor.cpp
#, fuzzy
@@ -4237,7 +4195,7 @@ msgstr "Importerer Scene..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr "Genererer Lyskart"
+msgstr "Genererer lyskart"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
@@ -4258,7 +4216,7 @@ msgstr "Ugyldig/ødelagt skript for post-import (sjekk konsoll):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr "Error ved kjøring av post-import script:"
+msgstr "Feil ved kjøring av post-import script:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
@@ -4268,6 +4226,25 @@ msgstr ""
msgid "Saving..."
msgstr "Lagrer..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Velg Modus"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importer"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Last Standard"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Filer"
@@ -4334,9 +4311,8 @@ msgid "Copy Params"
msgstr "Kopier Parametre"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "Ressurs-utklippstavle er tom!"
+msgstr "Rediger ressurs-utklippstavlen"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -4447,16 +4423,14 @@ msgid "Create points."
msgstr "Slett punkter"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"Endre eksisterende polygon:\n"
-"Venstreklikk: Flytt Punkt.\n"
-"Ctrl+Venstreklikk: Splitt Segment.\n"
-"Høyreklikk: Fjern Punkt."
+"Rediger punkter.\n"
+"Venstreklikk: Flytt punkt\n"
+"Høyreklikk: Fjern punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -4471,7 +4445,7 @@ msgstr "Rediger Poly"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr "Sett inn Punkt"
+msgstr "Sett inn punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
@@ -4588,9 +4562,8 @@ msgid "Open Animation Node"
msgstr "Animasjonsnode"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists."
-msgstr "ERROR: Animasjonsnavnet finnes allerede!"
+msgstr "Triangelet finnes allerede."
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -4792,14 +4765,12 @@ msgid "Remove Animation"
msgstr "Fjern Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "ERROR: Ugyldig animasjonsnavn!"
+msgstr "Ugyldig animasjonsnavn!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "ERROR: Animasjonsnavnet finnes allerede!"
+msgstr "Animasjonsnavnet finnes allerede!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -4824,14 +4795,12 @@ msgid "Duplicate Animation"
msgstr "Dupliser Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "ERROR: Ingen animasjon å kopiere!"
+msgstr "Ingen animasjon å kopiere!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "ERROR: Ingen animasjonsressurs på utklippstavlen!"
+msgstr "Ingen animasjonsressurs på utklippstavlen!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4842,9 +4811,8 @@ msgid "Paste Animation"
msgstr "Lim inn Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "ERROR: Ingen animasjon å endre!"
+msgstr "Ingen animasjon å redigere!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -4968,7 +4936,7 @@ msgstr "Animasjonsnavn:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
-msgstr "Error!"
+msgstr "Feil!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
@@ -4990,9 +4958,8 @@ msgid "Move Node"
msgstr "Flytt Modus"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Overgang"
+msgstr "Overgang eksisterer!"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5002,7 +4969,7 @@ msgstr "Overgang"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr ""
+msgstr "Legg til node"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
@@ -5313,6 +5280,7 @@ msgid "Failed SHA-256 hash check"
msgstr "Feilet sha256 hash-sjekk"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Asset Download Error:"
msgstr "Asset Nedlasting Error:"
@@ -5350,7 +5318,7 @@ msgstr "Prøv på nytt"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr "Nedlastningserror"
+msgstr "Nedlastningsfeil"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5424,7 +5392,6 @@ msgid "Sort:"
msgstr "Sorter:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -5798,9 +5765,8 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
-msgstr "Zoom Ut"
+msgstr "Zoom Resett"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5836,9 +5802,8 @@ msgstr "Roter Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Velg Modus"
+msgstr "Skaler Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5859,9 +5824,8 @@ msgid "Pan Mode"
msgstr "Panorerings-Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Ruler Mode"
-msgstr "Velg Modus"
+msgstr "Linjal Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5869,9 +5833,8 @@ msgid "Toggle smart snapping."
msgstr "Slå av/på snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Smart Snap"
-msgstr "Bruk Snap"
+msgstr "Bruk Smart Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5879,9 +5842,8 @@ msgid "Toggle grid snapping."
msgstr "Slå av/på snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Grid Snap"
-msgstr "Bruk Snap"
+msgstr "Bruk Rutenett Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5989,13 +5951,12 @@ msgid "View"
msgstr "Visning"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Always Show Grid"
-msgstr "Vis Rutenett"
+msgstr "Alltid Vis Rutenett"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
-msgstr "Vis hjelpere"
+msgstr "Vis Hjelpere"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
@@ -6003,7 +5964,7 @@ msgstr "Vis linjaler"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
-msgstr "Vis veiledere"
+msgstr "Vis Veiledere"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -6026,7 +5987,7 @@ msgstr "Plasser Utvalg I Midten"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Bildeutvalg"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
@@ -6077,7 +6038,7 @@ msgstr "Kopier Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr "Fjern Pose"
+msgstr "Fjern Posering"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
@@ -6088,9 +6049,8 @@ msgid "Divide grid step by 2"
msgstr "Del rutenett-steg med 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Pan View"
-msgstr "Bakvisning"
+msgstr "Panoreringsvisning"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@@ -6112,7 +6072,7 @@ msgstr "Lag Node"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr "Error ved instansiering av scene fra %s"
+msgstr "Feil ved instansiering av scene fra %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -6138,7 +6098,7 @@ msgstr "Rediger Poly"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr "Rediger Poly (Fjern Punkt)"
+msgstr "Rediger Poly (fjern punkt)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
#, fuzzy
@@ -6498,11 +6458,12 @@ msgid "Remove item %d?"
msgstr "Fjern element %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "Oppdater fra Scene"
+msgstr ""
+"Oppdater fra eksisterende scene?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
@@ -6915,9 +6876,8 @@ msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Åpne 2D Editor"
+msgstr "Åpne 2D-redigeringsverktøy for polygon-UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -7069,7 +7029,7 @@ msgstr "Skaler Polygon"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "ERROR: Kunne ikke laste ressurs!"
+msgstr "FEIL: Kunne ikke laste ressurs!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@@ -7132,16 +7092,12 @@ msgid "Clear Recent Files"
msgstr "Fjern Nylige Filer"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close and save changes?"
-msgstr ""
-"Lukk og lagre endringer?\n"
-"\""
+msgstr "Lukke og lagre endringer?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "Error ved lagring av TileSet!"
+msgstr "Feil ved lagring av TextFile:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7149,29 +7105,24 @@ msgid "Could not load file at:"
msgstr "Kunne ikke opprette mappe."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "Error ved lagring av TileSet!"
+msgstr "Feil ved lagring av filen!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Error ved lasting av tema"
+msgstr "Feil ved lagring av tema"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "Error ved lagring"
+msgstr "Feil ved lagring"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Error ved importering av tema"
+msgstr "Feil ved importering av tema."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Error ved importering"
+msgstr "Feil ved importering"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7211,11 +7162,11 @@ msgstr "Importer Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr "Error ved lasting av tema"
+msgstr "Feil ved lagring av tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr "Error ved lagring"
+msgstr "Feil ved lagring"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
@@ -7229,12 +7180,12 @@ msgstr "%s-klassereferanse"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr "Finn neste"
+msgstr "Finn Neste"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
-msgstr "Finn forrige"
+msgstr "Finn Forrige"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7284,13 +7235,12 @@ msgid "Open..."
msgstr "Åpne"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Reopen Closed Script"
-msgstr "Kjør Skript"
+msgstr "Gjenåpne Lukket Skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr "Lagre Alle"
+msgstr "Lagre Alt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
@@ -7301,9 +7251,8 @@ msgid "Copy Script Path"
msgstr "Kopier Skript-Sti"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
-msgstr "Finn forrige"
+msgstr "Historie Forrige"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
@@ -7349,7 +7298,7 @@ msgstr "Søk"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr "Tre inn i"
+msgstr "Tre Inn I"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
@@ -7444,9 +7393,8 @@ msgid "Line"
msgstr "Linje:"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Fjern Funksjon"
+msgstr "Gå til Funksjon"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -7471,7 +7419,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
-msgstr "Store versaler"
+msgstr "Store bokstaver"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
@@ -7511,9 +7459,8 @@ msgid "Select All"
msgstr "Velg Alle"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Delete Line"
-msgstr "Slett Valgte"
+msgstr "Slett Linje"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
@@ -7525,12 +7472,11 @@ msgstr "Innrykk Høyre"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr "Veksle kommentar"
+msgstr "Veksle Kommentar"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Fold/Unfold Line"
-msgstr "Slett Valgte"
+msgstr "Veksle Linjebretting"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
@@ -7542,34 +7488,31 @@ msgstr "Brett ut alle linjer"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr "Klon nedover"
+msgstr "Klon Nedover"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Evaluate Selection"
-msgstr "Skaler Utvalg"
+msgstr "Evaluer Seleksjon"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
-msgstr "Konverter til store versaler"
+msgstr "Konverter Innrykk til Mellomrom"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
-msgstr "Konverter til store versaler"
+msgstr "Konverter Inrykk til Tabs"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr "Automatisk innrykk"
+msgstr "Automatisk Innrykk"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7581,19 +7524,16 @@ msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Toggle Bookmark"
-msgstr "Veksle kommentar"
+msgstr "Veksle Bokmerke"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Bookmark"
-msgstr "Gå til Neste Steg"
+msgstr "Gå til Neste Bokmerke"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Bookmark"
-msgstr "Gå til tidligere redigert dokument."
+msgstr "Gå til Forrige Bokmerke"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7625,9 +7565,8 @@ msgid "Go to Next Breakpoint"
msgstr "Gå til Neste Steg"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Gå til tidligere redigert dokument."
+msgstr "Gå til Forrige Steg"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
@@ -7741,9 +7680,8 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Størrelse: "
+msgstr "Størrelse"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7934,6 +7872,11 @@ msgstr "Vis Informasjon"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -8001,7 +7944,7 @@ msgstr "Høyrevisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
-msgstr "Bytt perspektiv/ortogonal fremvisning"
+msgstr "Bytt Perspektiv/Ortogonal Fremvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
@@ -8025,9 +7968,8 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Object to Floor"
-msgstr "Snap til rutenett"
+msgstr "Snap Objekt til Gulv"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -8580,9 +8522,8 @@ msgid "Theme File"
msgstr "Tema"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Erase Selection"
-msgstr "Fjern Utvalg"
+msgstr "Fjern Seleksjon"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8591,9 +8532,8 @@ msgstr "Ugyldig navn."
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Plasser Utvalg I Midten"
+msgstr "Klipp ut Seleksjon"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -8616,9 +8556,8 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Finn neste"
+msgstr "Finn Flis"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -8663,14 +8602,12 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Left"
-msgstr "Roter Modus"
+msgstr "Roter til Venstre"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Right"
-msgstr "Roter Polygon"
+msgstr "Roter til Høyre"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
@@ -8681,9 +8618,8 @@ msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Transform"
-msgstr "Anim Forandre Omforming"
+msgstr "Nullstill Transformasjon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8718,18 +8654,16 @@ msgid "New Atlas"
msgstr "Ny %s"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Next Coordinate"
-msgstr "Neste skript"
+msgstr "Neste Koordinat"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Previous Coordinate"
-msgstr "Forrige skript"
+msgstr "Forrige Koordinat"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
@@ -8751,9 +8685,8 @@ msgid "Occlusion"
msgstr "Rediger Poly"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation"
-msgstr "Animasjonsnode"
+msgstr "Navigasjon"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8771,44 +8704,36 @@ msgid "Z Index"
msgstr "Panorerings-Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Region Mode"
-msgstr "Roter Modus"
+msgstr "Region Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision Mode"
-msgstr "Animasjonsnode"
+msgstr "Kollisjon Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occlusion Mode"
-msgstr "Rediger Poly"
+msgstr "Okklusjon Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Mode"
-msgstr "Animasjonsnode"
+msgstr "Navigasjon Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Bitmask Mode"
-msgstr "Roter Modus"
+msgstr "Bitmaske Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority Mode"
-msgstr "Eksporter Prosjekt"
+msgstr "Prioritet Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Icon Mode"
-msgstr "Panorerings-Modus"
+msgstr "Ikon Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Z Index Mode"
-msgstr "Panorerings-Modus"
+msgstr "Z Indeks Modus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
@@ -8904,11 +8829,12 @@ msgid "Delete selected Rect."
msgstr "Slett valgte filer?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Velg Gjeldende Mappe"
+msgstr ""
+"Velg gjeldende redigerte underflis.\n"
+"Klikk på en annen flis for å redigere den."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8916,13 +8842,16 @@ msgid "Delete polygon."
msgstr "Slett punkter"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
-msgstr "Velg Gjeldende Mappe"
+msgstr ""
+"Venstreklikk: Sett bit på.\n"
+"Høyreklikk: Sett bit av.\n"
+"Skift+venstreklikk: Sett jokertegn-bit.\n"
+"Klikk på en annen flis for å redigere den."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8938,11 +8867,12 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
-msgstr "Velg Gjeldende Mappe"
+msgstr ""
+"Velg underflis for å endre z-indeksen.\n"
+"Klikk på en annen flis for å redigere den."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
@@ -9095,9 +9025,8 @@ msgid "Detect new changes"
msgstr "Lag ny %s"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Changes"
-msgstr "Forandre"
+msgstr "Endringer"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -10062,7 +9991,7 @@ msgstr "Ressurser"
#: editor/project_export.cpp
msgid "Export all resources in the project"
-msgstr "Eksporter alle ressurser til prosjektet"
+msgstr "Eksporter alle ressurser i prosjektet"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
@@ -10070,7 +9999,7 @@ msgstr "Eksporter valgte scener (og avhengigheter)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr "Exporter valgte ressurs (og avhengigheter)"
+msgstr "Exporter valgte ressurser (og avhengigheter)"
#: editor/project_export.cpp
msgid "Export Mode:"
@@ -10094,7 +10023,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Features"
-msgstr ""
+msgstr "Egenskaper"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -10143,9 +10072,8 @@ msgid "Export Project"
msgstr "Eksporter Prosjekt"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Eksporter Prosjekt"
+msgstr "Eksportmodus?"
#: editor/project_export.cpp
#, fuzzy
@@ -10235,8 +10163,8 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"Kunne ikke laste project.godot i prosjekt sti (error %d). Den kan være "
-"manglet eller korruptert."
+"Kunne ikke laste project.godot i prosjektstien (feil %d). Den kan mangle "
+"eller være korrupt."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -10407,25 +10335,28 @@ msgid "Are you sure to run %d projects at once?"
msgstr "Er du sikker på at du vil kjøre mer enn ett prosjekt?"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
-msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"
+msgstr ""
+"Fjern %s prosjekter fra listen?\n"
+"Innhold i prosjektmappene vil ikke påvirkes."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
-msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"
+msgstr ""
+"Fjern dette prosjektet fra listen?\n"
+"Innhold i prosjektmappen vil ikke påvirkes."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
-msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"
+msgstr ""
+"Fjern alle manglende prosjekter fra listen?\n"
+"Innhold i prosjektmappene vil ikke påvirkes."
#: editor/project_manager.cpp
msgid ""
@@ -10525,9 +10456,8 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "An action with the name '%s' already exists."
-msgstr "ERROR: Animasjonsnavnet finnes allerede!"
+msgstr "En handling med navnet '%s' finnes allerede."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -10828,10 +10758,14 @@ msgstr ""
msgid "Plugins"
msgstr "Innstikkmoduler"
-#: editor/property_editor.cpp
+#: editor/project_settings_editor.cpp
#, fuzzy
+msgid "Import Defaults"
+msgstr "Last Standard"
+
+#: editor/property_editor.cpp
msgid "Preset..."
-msgstr "Preset..."
+msgstr "Forhåndsinnstilt..."
#: editor/property_editor.cpp
msgid "Zero"
@@ -10887,14 +10821,12 @@ msgid "Select Method"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "Endre navn"
+msgstr "Endre Navn på Parti"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "Erstatt: "
+msgstr "Erstatt:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
@@ -10933,9 +10865,8 @@ msgid "Node type"
msgstr "Finn Node Type"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "Gjeldende scene er ikke lagret. Åpne likevel?"
+msgstr "Navn på gjeldende scene"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -11134,14 +11065,12 @@ msgid "Make node as Root"
msgstr "Lagre Scene"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Kutt Noder"
+msgstr "Slett %d noder og eventuelle barn?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Kutt Noder"
+msgstr "Slett %d noder?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -11152,9 +11081,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Kutt Noder"
+msgstr "Slett noden \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -11313,9 +11241,8 @@ msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Node Path"
-msgstr "Kopier Noder"
+msgstr "Kopier Node-bane"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
@@ -11349,6 +11276,13 @@ msgid "Remote"
msgstr "Fjern Funksjon"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11446,19 +11380,16 @@ msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "Ressurs-utklippstavle er tom!"
+msgstr "Stien er tom."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "Ressurs-utklippstavle er tom!"
+msgstr "Filnavnet er tomt."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is not local."
-msgstr "Sti leder ikke Node!"
+msgstr "Stien er ikke lokal."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11505,9 +11436,8 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script / Choose Location"
-msgstr "Åpne SkriptEditor"
+msgstr "Åpne skript / Velg plassering"
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11602,19 +11532,16 @@ msgid "Warning:"
msgstr "Advarsler:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Error:"
-msgstr "Error!"
+msgstr "Feil:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error"
-msgstr "Last Errors"
+msgstr "C++-feil"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error:"
-msgstr "Last Errors"
+msgstr "C++-feil:"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11645,9 +11572,8 @@ msgid "Child process connected."
msgstr "Frakoblet"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Error"
-msgstr "Last Errors"
+msgstr "Kopier feil"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
@@ -11912,7 +11838,7 @@ msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
-msgstr ""
+msgstr "Ikke et skript med en instans"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
@@ -12278,25 +12204,24 @@ msgid "Name is not a valid identifier:"
msgstr "Navn er ikke en gyldig identifikator:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Name already in use by another func/var/signal:"
-msgstr "Navn er allerede i bruk av en annen func/var/signal:"
+msgstr "Navnet er allerede i bruk av annen funk/var/signal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
-msgstr ""
+msgstr "Endre navn på funksjonen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
-msgstr ""
+msgstr "Endre navn på variabelen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
-msgstr ""
+msgstr "Endre navn på signalet"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
-msgstr ""
+msgstr "Legg til funksjon"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12305,11 +12230,11 @@ msgstr "Fjern punkt"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
-msgstr ""
+msgstr "Legg til variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr ""
+msgstr "Legg til signal"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12323,7 +12248,7 @@ msgstr "Fjern punkt"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
-msgstr ""
+msgstr "Endre uttrykk"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
@@ -12343,6 +12268,8 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
+"Hold Ctrl for å slippe en Getter. Hold Skift for å slippe en generisk "
+"signatur."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12351,7 +12278,7 @@ msgstr "Hold Meta for å slippe en enkel referanse til noden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr "Hold Ctrl for å slippe en simpel referanse til noden."
+msgstr "Hold Ctrl for å slippe en enkel referanse til noden."
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12471,19 +12398,19 @@ msgstr "Fjern Funksjon"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr ""
+msgstr "Fjern variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
-msgstr ""
+msgstr "Redigerer variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr ""
+msgstr "Fjern signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
-msgstr ""
+msgstr "Redigerer signal:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12532,24 +12459,20 @@ msgid "Copy Nodes"
msgstr "Kopier Noder"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Cut Nodes"
-msgstr "Kutt Noder"
+msgstr "Klipp ut Noder"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "Fjern Funksjon"
+msgstr "Lag Funksjon"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "Oppdater"
+msgstr "Oppdater Graf"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Medlemmer"
+msgstr "Rediger Medlem"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -12577,7 +12500,7 @@ msgstr "Sti leder ikke Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
+msgstr "Ugyldig navn for indeksegenskap '%s' i noden %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -12927,6 +12850,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13115,9 +13046,8 @@ msgid "Saving lightmaps"
msgstr "Genererer Lyskart"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "Ferdig!"
+msgstr "Ferdig"
#: scene/3d/collision_object.cpp
msgid ""
@@ -13185,11 +13115,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13319,9 +13244,8 @@ msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "ERROR: Ugyldig animasjonsnavn!"
+msgstr "Ugyldig animasjon: '%s'."
#: scene/animation/animation_tree.cpp
#, fuzzy
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 1202219ee6..32b3ff9117 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -1899,8 +1899,8 @@ msgid "Open a File or Directory"
msgstr "Bestand of map openen"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Opslaan"
@@ -2587,9 +2587,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Volgend script kon niet geladen worden: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Script kon niet geladen worden van het pad: '%s'. Er lijkt een fout in de "
"code te zijn, controleer de syntax."
@@ -3037,6 +3039,10 @@ msgid "About"
msgstr "Over"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Speel het project."
@@ -3726,6 +3732,11 @@ msgstr ""
"handmatig."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Kan de hoofdmap voor bronnen niet verplaatsen of van naam veranderen."
@@ -4113,6 +4124,25 @@ msgstr ""
msgid "Saving..."
msgstr "Opslaan..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Selecteermodus"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importeren"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Laad standaard"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Bestanden"
@@ -5185,7 +5215,6 @@ msgid "Sort:"
msgstr "Sorteren op:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categorie:"
@@ -7579,6 +7608,11 @@ msgstr "Beeldrotatie vergrendeld"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10471,6 +10505,11 @@ msgstr "Automatisch Laden"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Laad standaard"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Voorinstelling..."
@@ -10977,6 +11016,13 @@ msgid "Remote"
msgstr "Remote"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokaal"
@@ -12523,6 +12569,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Lege CollisionPolygon2D hebben geen botsingsfunctie."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12840,11 +12894,6 @@ msgstr ""
"GIProbes worden niet ondersteund door het GLES2 grafische stuurprogramma.\n"
"Gebruik in plaats daarvan een BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 269276221d..8e40eb4b04 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -1794,8 +1794,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2438,8 +2438,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2844,6 +2845,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3494,6 +3499,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3871,6 +3881,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4922,7 +4948,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7247,6 +7272,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9950,6 +9980,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10432,6 +10466,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11899,6 +11940,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12154,11 +12203,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 3cf039dd3b..483d572041 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -5,7 +5,7 @@
# 8-bit Pixel <dawdejw@gmail.com>, 2016.
# Adam Wolanski <adam.wolanski94@gmail.com>, 2017.
# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
-# aelspire <aelspire@gmail.com>, 2017, 2019, 2020.
+# aelspire <aelspire@gmail.com>, 2017, 2019, 2020, 2021.
# Daniel Lewan <vision360.daniel@gmail.com>, 2016-2018, 2020.
# Dariusz Król <rexioweb@gmail.com>, 2018.
# heya10 <igor.gielzak@gmail.com>, 2017.
@@ -26,7 +26,7 @@
# Zatherz <zatherz@linux.pl>, 2017, 2020.
# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021.
# Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018.
-# Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019, 2020.
+# Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019, 2020, 2021.
# Szymon Nowakowski <smnbdg13@gmail.com>, 2019.
# Nie Powiem <blazek10@tlen.pl>, 2019.
# Sebastian Hojka <sibibibi1@gmail.com>, 2019.
@@ -43,15 +43,16 @@
# Filip Glura <mcmr.slendy@gmail.com>, 2020.
# Roman Skiba <romanskiba0@gmail.com>, 2020.
# Piotr Grodzki <ziemniakglados@gmail.com>, 2020.
-# Dzejkop <jakubtrad@gmail.com>, 2020.
+# Dzejkop <jakubtrad@gmail.com>, 2020, 2021.
# Mateusz Grzonka <alpinus4@gmail.com>, 2020.
# gnu-ewm <gnu.ewm@protonmail.com>, 2021.
# vrid <patryksoon@live.com>, 2021.
+# Suchy Talerz <kacperkubis06@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
+"PO-Revision-Date: 2021-04-22 14:39+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -61,7 +62,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -283,7 +284,7 @@ msgstr "Klipy dźwiękowe:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr "Klipy animacji:"
+msgstr "Animacje:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -291,7 +292,7 @@ msgstr "Zmień adres ścieżki"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Włącz/wyłącz tę ścieżkę."
+msgstr "Włącz/wyłącz ścieżkę."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -1497,7 +1498,7 @@ msgstr "Zmień nazwę Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "Przełącz automatycznie ładowane zmienne globalne"
+msgstr "Globalnie przełącz Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1794,7 +1795,7 @@ msgstr "Nowy"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importuj"
+msgstr "Zaimportuj"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -1891,8 +1892,8 @@ msgid "Open a File or Directory"
msgstr "Otwórz plik lub katalog"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Zapisz"
@@ -2563,18 +2564,19 @@ msgstr ""
"Nie można włączyć dodatku: \"%s\" - parsowanie konfiguracji nie powiodło się."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Nie można odnaleźć pola skryptu w dodatku: \"res://addons/%s\"."
+msgstr "Nie można odnaleźć pola skryptu w dodatku: \"%s\"."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Nie można załadować skryptu dodatku z ścieżki: \"%s\"."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nie można załadować skryptu dodatku ze ścieżki: \"%s\" W kodzie znajduje się "
"błąd, sprawdź składnię."
@@ -3009,7 +3011,7 @@ msgstr "Zgłoś błąd"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr "Wyślij opinię o dokumentacji"
+msgstr "Oceń dokumentację"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3020,6 +3022,10 @@ msgid "About"
msgstr "O silniku"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Uruchom projekt."
@@ -3703,6 +3709,13 @@ msgstr ""
"zaimportować ręcznie."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"Importowanie zostało wyłączone dla tego pliku, więc nie może być otwarty do "
+"edytowania."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nie można przenieść/zmienić nazwy korzenia zasobów."
@@ -4092,6 +4105,22 @@ msgstr "Czy zwracasz obiekt dziedziczący po Node w metodzie `post_import()`?"
msgid "Saving..."
msgstr "Zapisywanie..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Wybierz importer"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importer:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Resetuj do domyślnych"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Zachowaj plik (brak importu)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d plików"
@@ -5060,9 +5089,8 @@ msgid "Got:"
msgstr "Otrzymano:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Nie udało się przeprowadzić testu integralności sha256"
+msgstr "Test SHA-256 nieudany"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5165,7 +5193,6 @@ msgid "Sort:"
msgstr "Sortuj:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategoria:"
@@ -5230,6 +5257,7 @@ msgstr ""
"mieszczą się w kwadratowym obszarze [0.0, 1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -7557,6 +7585,13 @@ msgstr "Obroty widoku zablokowane"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+"By przybliżyć bardziej, zmień płaszczyzny odcięcia kamery (Widok -> "
+"Ustawienia...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7845,7 +7880,7 @@ msgstr "Utwórz równorzędny węzeł LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
-msgstr "Sprite"
+msgstr "Postać"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -8054,7 +8089,7 @@ msgstr "Dodaj klasę elementów"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr "Usuń klasę elementów"
+msgstr "Usuń elementy klasy"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
@@ -8551,7 +8586,7 @@ msgstr "Edytuj wielokąt nawigacji"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
-msgstr "Wklej maskę bitową Kafelka"
+msgstr "Wklej maskę bitową kafelka"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
@@ -10435,6 +10470,10 @@ msgstr "Autoładowanie"
msgid "Plugins"
msgstr "Wtyczki"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Domyślny import"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Ustawienie predefiniowane..."
@@ -10684,14 +10723,12 @@ msgid "Instance Child Scene"
msgstr "Dodaj instancję sceny"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Nie można operować węzłami z innej sceny!"
+msgstr "Nie można wkleić korzenia do tej samej sceny."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Wklej węzły"
+msgstr "Wklej węzeł/y"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10820,9 +10857,8 @@ msgid "Attach Script"
msgstr "Dołącz skrypt"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Wytnij węzły"
+msgstr "Wytnij węzeł/y"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10939,6 +10975,16 @@ msgid "Remote"
msgstr "Zdalny"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"Kiedy wybrany, dok zdalnego drzewa sceny będzie powodował przestoje za "
+"każdym razem, gdy się aktualizuje.\n"
+"Zmień z powrotem na drzewo lokalne, by zwiększyć wydajność."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Lokalny"
@@ -11545,7 +11591,7 @@ msgstr "Malowanie GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
-msgstr "Grid Map"
+msgstr "Siatka"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
@@ -12486,6 +12532,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Pusty CollisionPolygon2D nie ma wpływu na kolizje."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
+"\"Solids\"."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Nieprawidłowy wielokąt. Co najmniej 3 punkty są potrzebne do trybu budowania "
+"\"Segments\"."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12807,12 +12865,6 @@ msgstr ""
"GIProbes nie są obsługiwane przez sterownik wideo GLES2.\n"
"Zamiast tego użyj BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-"Węzeł InterpolatedCamera jest przestarzały i będzie usunięty w Godocie 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight z kątem szerszym niż 90 stopni nie może rzucać cieni."
@@ -13152,6 +13204,12 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "Węzeł InterpolatedCamera jest przestarzały i będzie usunięty w Godocie "
+#~ "4.0."
+
#~ msgid "No"
#~ msgstr "Nie"
@@ -14772,9 +14830,6 @@ msgstr "Stałe nie mogą być modyfikowane."
#~ msgid "Use Default Light"
#~ msgstr "Użyj domyślnego światła"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Użyj domyślnie sRGB"
-
#~ msgid "Ambient Light Color:"
#~ msgstr "Kolor światła otoczenia:"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index ca53ec3af2..a0a9719128 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -1862,8 +1862,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2519,8 +2519,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2936,6 +2937,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3609,6 +3614,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -4004,6 +4014,23 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Slit th' Node"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5091,7 +5118,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7486,6 +7512,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10291,6 +10322,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10790,6 +10825,13 @@ msgid "Remote"
msgstr "Discharge ye' Signal"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12346,6 +12388,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12601,11 +12651,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index 939735e8da..99f9934e1c 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -13,7 +13,7 @@
# Rueben Stevens <supercell03@gmail.com>, 2017.
# SARDON <fabio3_Santos@hotmail.com>, 2017.
# Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017.
-# ssantos <ssantos@web.de>, 2018, 2019, 2020.
+# ssantos <ssantos@web.de>, 2018, 2019, 2020, 2021.
# Gonçalo Dinis Guerreiro João <goncalojoao205@gmail.com>, 2019.
# Manuela Silva <mmsrs@sky.com>, 2020.
# Murilo Gama <murilovsky2030@gmail.com>, 2020.
@@ -22,8 +22,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-01-26 03:28+0000\n"
-"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
+"PO-Revision-Date: 2021-05-10 15:32+0000\n"
+"Last-Translator: ssantos <ssantos@web.de>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
"Language: pt\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1867,8 +1867,8 @@ msgid "Open a File or Directory"
msgstr "Abrir um Ficheiro ou Diretoria"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
@@ -2542,18 +2542,19 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "Incapaz de ativar plugin em: '%s' falha de análise ou configuração."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Incapaz de localizar campo Script para plugin em: 'res://addons/%s'."
+msgstr "Incapaz de localizar campo script para plugin em: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Incapaz de carregar script addon do caminho: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Incapaz de carregar script addon do caminho: '%s' Parece haver um erro no "
"código, reveja a sintaxe."
@@ -2685,7 +2686,7 @@ msgstr "%d mais Ficheiros"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr "Posição do Painel"
+msgstr "Posição da Doca"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
@@ -2844,7 +2845,7 @@ msgstr ""
"irá tentar ligar-se ao endereço IP deste computador, para que o projeto "
"possa ser depurado.\n"
"Esta opção foi criada para ser usada pela depuração remota (tipicamente com "
-"um dispositivo móvel).\n"
+"um aparelho móvel).\n"
"Não é necessário ativá-la para usar o depurador de GDScript localmente."
#: editor/editor_node.cpp
@@ -2903,8 +2904,8 @@ msgid ""
msgstr ""
"Quando esta opção está ativada, quaisquer alterações feitas a uma cena no "
"editor serão propagadas no projeto em execução.\n"
-"Quando é usada remotamente num dispositivo, é mais eficiente quando a opção "
-"do sistema de ficheiros em rede está ativa."
+"Quando é usada remotamente num aparelho, é mais eficiente quando a opção do "
+"sistema de ficheiros em rede está ativa."
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
@@ -3001,6 +3002,10 @@ msgid "About"
msgstr "Sobre"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Executa o projeto."
@@ -3140,13 +3145,12 @@ msgid "Open & Run a Script"
msgstr "Abrir & Executar um Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"Os seguintes Ficheiros são mais recentes no disco.\n"
-"Que ação deve ser tomada?:"
+"Os seguintes ficheiros são mais recentes no disco.\n"
+"Que ação deve ser tomada?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3478,7 +3482,7 @@ msgstr "(Instalado)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
-msgstr "Download"
+msgstr "Descarrega"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
@@ -3574,7 +3578,7 @@ msgstr "Falhou:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr "Download Completo."
+msgstr "Descarrega completa."
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
@@ -3689,6 +3693,13 @@ msgstr ""
"manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"A importação foi desativada para este ficheiro, não podendo ser aberto para "
+"edição."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Não consegui mover/renomear raiz dos recursos."
@@ -4076,6 +4087,22 @@ msgstr "Devolveu um objeto derivado de Nó no método `post_import()`?"
msgid "Saving..."
msgstr "A guardar..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Selecionar Importador"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importador:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Restaurar Predefinições"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Manter Ficheiro (Sem Importação)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Ficheiros"
@@ -5042,9 +5069,8 @@ msgid "Got:"
msgstr "Obtido:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Verificação hash sha256 falhada"
+msgstr "Falhou a verificação hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5147,7 +5173,6 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoria:"
@@ -5210,6 +5235,7 @@ msgstr ""
"contidos na região quadrada [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -5435,8 +5461,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
-"Sobreposição de Câmera de Jogo\n"
-"Sobrepõe câmara de jogo com câmera viewport do editor."
+"Sobreposição de Câmara de Jogo\n"
+"Sobrepõe câmara de jogo com câmara viewport do editor."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5444,7 +5470,7 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
-"Sobreposição de Câmera de Jogo\n"
+"Sobreposição de Câmara de Jogo\n"
"Nenhuma instância de jogo em execução."
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -7345,9 +7371,8 @@ msgid "Yaw"
msgstr "Direção"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Tamanho: "
+msgstr "Tamanho"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7531,6 +7556,13 @@ msgstr "Rotação da Vista Bloqueada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+"Para aumentar o zoom, mude os planos de corte da câmara (Ver -> "
+"Configurações...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9467,7 +9499,7 @@ msgid ""
"direction of camera (pass associated inputs to it)."
msgstr ""
"Devolve queda baseada no produto escalar da normal à superfície e da direção "
-"da câmera (passa entradas associadas)."
+"da câmara (passa entradas associadas)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -10029,9 +10061,8 @@ msgid "Projects"
msgstr "Projetos"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "A readquirir servidores, espere por favor..."
+msgstr "A carregar, espere por favor..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10404,6 +10435,10 @@ msgstr "Carregamento automático"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Importar Predefinições"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Predefinição..."
@@ -10653,14 +10688,12 @@ msgid "Instance Child Scene"
msgstr "Instanciar Cena Filha"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Não consigo operar em nós de uma cena externa!"
+msgstr "Não consigo colar o nó raiz na mesma cena."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Colar Nós"
+msgstr "Colar Nó(s)"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10789,9 +10822,8 @@ msgid "Attach Script"
msgstr "Anexar Script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Cortar Nós"
+msgstr "Cortar Nó(s)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10908,6 +10940,16 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"Se selecionada, a doca de árvore da cena Remota vai travar o projeto cada "
+"vez que atualiza.\n"
+"Volte para a doca de árvore da cena Local para melhorar o desempenho."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
@@ -11317,11 +11359,11 @@ msgstr "Mudar ângulo de emissão de AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
-msgstr "Mudar FOV da Câmera"
+msgstr "Mudar FOV da Câmara"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
-msgstr "Mudar tamanho da Câmera"
+msgstr "Mudar tamanho da Câmara"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
@@ -12459,6 +12501,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Um CollisionPolygon2D vazio não tem efeito na colisão."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Polígono inválido. São precisos pelo menos 3 pontos no modo de construção "
+"'Sólidos'."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Polígono inválido. São precisos pelo menos 2 pontos no modo de construção "
+"'Segmentos'."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12772,11 +12826,6 @@ msgstr ""
"Sondas GI não são suportadas pelo driver vídeo GLES2.\n"
"Em vez disso, use um BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamerda foi descontinuada e será removida no Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "Uma SpotLight com ângulo superior a 90 graus não cria sombras."
@@ -12919,7 +12968,7 @@ msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-"Este WorldEnvironment é ignorado. Pode adicionar uma Câmera (para cenas 3D) "
+"Este WorldEnvironment é ignorado. Pode adicionar uma Câmara (para cenas 3D) "
"ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)."
#: scene/animation/animation_blend_tree.cpp
@@ -13117,6 +13166,10 @@ msgstr "Variações só podem ser atribuídas na função vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamerda foi descontinuada e será removida no Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Não"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index f4535819c2..25cdec4f49 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -20,7 +20,7 @@
# MalcomRF <malcomkbk@gmail.com>, 2017.
# Marcus Correia <marknokalt@live.com>, 2017-2018.
# Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>, 2017-2018.
-# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017, 2019.
+# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017, 2019, 2021.
# Rodolfo R Gomes <rodolforg@gmail.com>, 2017-2018, 2019.
# Tiago Almeida <thyagoeap@gmail.com>, 2017.
# Mauricio Luan Carneiro deSouza <newmailmlcs@gmail.com>, 2018.
@@ -112,12 +112,15 @@
# Lucas Castro <castroclucas@gmail.com>, 2021.
# Ricardo Zamarrenho Carvalho Correa <ricardozcc17@gmail.com>, 2021.
# Diego dos Reis Macedo <diego_dragon97@hotmail.com>, 2021.
+# Lucas E. <lukas.ed45@gmail.com>, 2021.
+# Gabriel Silveira <gabomfim99@gmail.com>, 2021.
+# Arthur Phillip D. Silva <artphil.dev@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
-"Last-Translator: Carlos Bonifacio <carlosboni.sa@gmail.com>\n"
+"PO-Revision-Date: 2021-04-11 22:02+0000\n"
+"Last-Translator: Arthur Phillip D. Silva <artphil.dev@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -125,7 +128,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1959,8 +1962,8 @@ msgid "Open a File or Directory"
msgstr "Abrir Arquivo ou Diretório"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salvar"
@@ -2635,23 +2638,26 @@ msgstr ""
"falhou."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
-"Não foi possível encontrar o campo de script para o plugin em: 'res://addons/"
-"%s'."
+"Não foi possível localizar a área do script para o complemento do plugin em: "
+"'%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "Não foi possível carregar o script complementar do caminho: '%s'."
+msgstr ""
+"Não foi possível localizar a área do script para o complemento do plugin em: "
+"'%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Não foi possível carregar o script complementar do caminho: '%s' Parece "
-"haver um erro no código, por favor verifique a sintaxe."
+"Não foi possível localizar a área do script para o complemento do plugin em: "
+"'%s'."
#: editor/editor_node.cpp
msgid ""
@@ -3096,6 +3102,10 @@ msgid "About"
msgstr "Sobre"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Roda o projeto."
@@ -3236,13 +3246,12 @@ msgid "Open & Run a Script"
msgstr "Abrir e Rodar um Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
"Os seguintes arquivos são mais recentes no disco.\n"
-"Que ação deve ser tomada?:"
+"Que ação deve ser tomada?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3786,6 +3795,13 @@ msgstr ""
"reimporte manualmente."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"A importação foi desativada para este arquivo, por isso não pode ser aberto "
+"para edição."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Impossível mover/renomear raiz dos recursos."
@@ -4173,6 +4189,22 @@ msgstr "Você retornou um objeto derivado de Nó no método `post_import()`?"
msgid "Saving..."
msgstr "Salvando..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Selecione o arquivo para importar"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importar:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Redefinir para os padrões"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Manter Arquivo (Sem Importação)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Arquivos"
@@ -5145,9 +5177,8 @@ msgid "Got:"
msgstr "Obtido:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Falha na verificação da hash sha256"
+msgstr "Falha na verificação do hash SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5250,7 +5281,6 @@ msgid "Sort:"
msgstr "Ordenar:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categoria:"
@@ -5315,6 +5345,7 @@ msgstr ""
"contidos na região quadrada [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -5323,7 +5354,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr "Bake Lightmaps"
+msgstr "Faça mapas de luz"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -7433,7 +7464,7 @@ msgstr "Escala: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr "Transladando: "
+msgstr "Transladar: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -7456,9 +7487,8 @@ msgid "Yaw"
msgstr "Guinada"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Tamanho: "
+msgstr "Tamanho"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7642,6 +7672,11 @@ msgstr "Ver Rotação Bloqueada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -8880,7 +8915,7 @@ msgstr "Tipo de Entrada de Shader Visual Alterado"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
-msgstr "UniformRef Name foi altearado"
+msgstr "Ref. Uniforme Nome alterado"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
@@ -10144,9 +10179,8 @@ msgid "Projects"
msgstr "Projetos"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "Reconectando, por favor aguarde."
+msgstr "Carregando, por favor aguarde."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10489,7 +10523,7 @@ msgstr "Remapeamentos por Localidade:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "Locale"
+msgstr "Localizar"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@@ -10519,6 +10553,10 @@ msgstr "O AutoLoad"
msgid "Plugins"
msgstr "Plugins"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Importar padrões"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Predefinição..."
@@ -10529,11 +10567,11 @@ msgstr "Zero"
#: editor/property_editor.cpp
msgid "Easing In-Out"
-msgstr "Easing In-Out"
+msgstr "Facilitar Entrada-Saída"
#: editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr "Easing Out-In"
+msgstr "Facilitar Saída-Entrada"
#: editor/property_editor.cpp
msgid "File..."
@@ -10768,14 +10806,12 @@ msgid "Instance Child Scene"
msgstr "Instânciar Cena Filha"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Não é possível operar em nós de uma cena externa!"
+msgstr "Não é possível colar o nó raiz na mesma cena."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Colar Nodes"
+msgstr "Colar Nó(s)"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10904,9 +10940,8 @@ msgid "Attach Script"
msgstr "Adicionar Script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Recortar Nós"
+msgstr "Recortar Nó(s)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -11023,6 +11058,13 @@ msgid "Remote"
msgstr "Remoto"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Local"
@@ -11737,12 +11779,10 @@ msgid "Indirect lighting"
msgstr "Iluminação indireta"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
msgstr "Pós-processamento"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
msgstr "Traçando mapas de luz"
@@ -12576,6 +12616,18 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Um nó CollisionPolygon2D vazio não é efetivo para colisão."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Polígono inválido. Pelo menos 3 pontos são necessários no modo de construção "
+"\"Sólidos\"."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Polígono inválido. Pelo menos 2 pontos são necessários no modo de construção "
+"\"Segmentos\"."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12789,9 +12841,8 @@ msgid "Finding meshes and lights"
msgstr "Encontrando malhas e luzes"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Analisando Geometria..."
+msgstr "Preparando geometria (%d/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
@@ -12802,9 +12853,8 @@ msgid "Generating capture"
msgstr "Gerando captura"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "Salvando mapas de luz"
+msgstr "Salvando mapas de luz"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -12895,11 +12945,6 @@ msgstr ""
"GIProbes não são suportados pelo driver de vídeo GLES2.\n"
"Use um BakedLightmap em vez disso."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "IntepolatedCamera foi depreciada e será removida no Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "Um SpotLight com um ângulo maior que 90 graus não pode criar sombras."
@@ -13243,6 +13288,10 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "IntepolatedCamera foi depreciada e será removida no Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Não"
@@ -14902,9 +14951,6 @@ msgstr "Constantes não podem serem modificadas."
#~ msgid "Use Default Light"
#~ msgstr "Usar Luz Padrão"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Usar sRGB Padrão"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Luz Normal Padrão:"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 1843f25bf0..d2ecad4c74 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -14,12 +14,13 @@
# Teodor <teo.virghi@yahoo.ro>, 2020.
# f0roots <f0rootss@gmail.com>, 2020.
# Gigel2 <mihalacher02@gmail.com>, 2020.
+# R3ktGamerRO <bluegamermc1@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-10-22 21:37+0000\n"
-"Last-Translator: Gigel2 <mihalacher02@gmail.com>\n"
+"PO-Revision-Date: 2021-03-20 04:18+0000\n"
+"Last-Translator: R3ktGamerRO <bluegamermc1@gmail.com>\n"
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ro/>\n"
"Language: ro\n"
@@ -28,18 +29,16 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
"20)) ? 1 : 2;\n"
-"X-Generator: Weblate 4.3.1\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
-#, fuzzy
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argument invalid pentru transformare(), folosiți constante TYPE_*."
+msgstr "Argument invalid pentru convert(), folosiți constante TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Expected a string of length 1 (a character)."
-msgstr "Se așteaptă un șir de lungime 1 (un caracter)."
+msgstr "Se așteaptă un text cu lungime de 1 (un caracter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -52,9 +51,8 @@ msgid "Invalid input %i (not passed) in expression"
msgstr "Intrare invalida %i (nu a fost transmisă) in expresie"
#: core/math/expression.cpp
-#, fuzzy
msgid "self can't be used because instance is null (not passed)"
-msgstr "insuși nu poate fi folosit deoarece instanța este nulă(nu a trecut)"
+msgstr "insuși nu poate fi folosit deoarece instanța este nulă (nu a trecut)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -314,7 +312,7 @@ msgstr "Linear"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr "Cubic"
+msgstr "Cub"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -703,7 +701,7 @@ msgstr "Linia Numărul:"
#: editor/code_editor.cpp
msgid "%d replaced."
-msgstr "%d Înlocuit"
+msgstr "%d Înlocuit."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -1042,14 +1040,14 @@ msgid "Owners Of:"
msgstr "Stăpâni La:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Ștergeți fișierele selectate din proiect? (Acțiune ireversibilă)"
+msgstr ""
+"Ștergeți fișierele selectate din proiect? (Acțiune ireversibilă)\n"
+"Poți gasi fișierele șterse in coșul de gunoi dacă vrei să le restabilești."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1058,7 +1056,8 @@ msgid ""
msgstr ""
"Fișierele în proces de ștergere sunt necesare pentru alte resurse ca ele să "
"sa funcționeze.\n"
-"Ștergeți oricum? (fără anulare)"
+"Ștergeți oricum? (fără anulare)\n"
+"Poți găsi fișierele șterse in coșul de gunoi dacă vrei să le restabilești."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1874,8 +1873,8 @@ msgid "Open a File or Directory"
msgstr "Deschideți un Fişier sau Director"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salvați"
@@ -2558,9 +2557,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Nu a putut fi încărcat scriptul add-on din calea: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Imposibil de încărcat scriptul addon din cale: '%s' Se pare că există o "
"eroare în cod, verificați sintaxa."
@@ -2665,9 +2666,8 @@ msgid "Close Other Tabs"
msgstr "Închideți Celelalte File"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tabs to the Right"
-msgstr "Închidere file la dreapta"
+msgstr "Închidere file de la dreapta"
#: editor/editor_node.cpp
msgid "Close All Tabs"
@@ -3011,6 +3011,10 @@ msgid "About"
msgstr "Despre"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Rulează proiectul."
@@ -3141,11 +3145,12 @@ msgid "Open & Run a Script"
msgstr "Deschide și Execută un Script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
-msgstr "Următoarele file au eșuat extragerea din pachet:"
+msgstr ""
+"Următoarele fișiere sunt mai noi pe disk.\n"
+"Ce măsuri ar trebui luate?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3673,6 +3678,11 @@ msgstr ""
"manual."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nu se poate muta/redenumi rădăcina resurselor."
@@ -4056,6 +4066,24 @@ msgstr ""
msgid "Saving..."
msgstr "Se Salvează..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Selectare mod"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importator:"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Încărcați Implicit"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Fișiere"
@@ -5153,7 +5181,6 @@ msgid "Sort:"
msgstr "Sorare:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Categorie:"
@@ -5225,9 +5252,8 @@ msgid "Bake Lightmaps"
msgstr "Procesează Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "Selectare fișier șablon"
+msgstr "Selectare fișier șablon pentru harta de lumină:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7625,6 +7651,11 @@ msgstr "Curăță Rotația Cursorului"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10451,6 +10482,11 @@ msgstr ""
msgid "Plugins"
msgstr "Plugin-uri"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Încărcați Implicit"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Presetare..."
@@ -10515,7 +10551,7 @@ msgstr "Redenumește"
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Replace:"
-msgstr "Înlocuiți: "
+msgstr "Înlocuiți:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
@@ -10629,9 +10665,8 @@ msgid "Reset"
msgstr "Resetați Zoom-area"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expression Error:"
-msgstr "Folosiți expresii regulate"
+msgstr "Eroare de expresie regulată:"
#: editor/rename_dialog.cpp
msgid "At character %s"
@@ -10956,6 +10991,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12477,6 +12519,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12647,14 +12697,12 @@ msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "Analiza geometriei..."
+msgstr "Analiza geometriei (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "Analiza geometriei..."
+msgstr "Pregătim mediul de lucru"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -12667,9 +12715,8 @@ msgid "Saving lightmaps"
msgstr "Se Genereaza Lightmaps"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "Efectuat!"
+msgstr "Efectuat"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12737,11 +12784,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12953,9 +12995,8 @@ msgid "Must use a valid extension."
msgstr "Trebuie să utilizaţi o extensie valida."
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Enable grid minimap."
-msgstr "Activează aliniere"
+msgstr "Activează minimapa in format grilă."
#: scene/gui/popup.cpp
msgid ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index a38646e2e8..dfda002c17 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -92,11 +92,13 @@
# Igor Grachev <igorecha.9999@gmail.com>, 2020.
# Dmytro Meleshko <dmytro.meleshko@gmail.com>, 2021.
# narrnika <narr13niki@gmail.com>, 2021.
+# nec-trou <darya.bilyalova@gmail.com>, 2021.
+# IindinAndEdresia <kapitan_pol@inbox.ru>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
+"PO-Revision-Date: 2021-05-14 11:20+0000\n"
"Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -106,7 +108,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1939,8 +1941,8 @@ msgid "Open a File or Directory"
msgstr "Открыть каталог или файл"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Сохранить"
@@ -2078,7 +2080,7 @@ msgstr "Свойства"
#: editor/editor_help.cpp
msgid "override:"
-msgstr "Переопределить:"
+msgstr "переопределено:"
#: editor/editor_help.cpp
msgid "default:"
@@ -2615,18 +2617,19 @@ msgstr ""
"конфигурации."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Не удаётся найти поле script для плагина: «res://addons/%s»."
+msgstr "Не удаётся найти поле script для плагина: «%s»."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Не удалось загрузить скрипт из источника: «%s»."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Невозможно загрузить скрипт аддона из источника: «%s». В коде есть ошибка, "
"пожалуйста, проверьте синтаксис."
@@ -3072,6 +3075,10 @@ msgid "About"
msgstr "О Godot Engine"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Запустить проект."
@@ -3565,7 +3572,7 @@ msgstr "(Текущий)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr "Получение зеркал, пожалуйста, подождите..."
+msgstr "Получение зеркал, пожалуйста, ждите..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
@@ -3757,6 +3764,13 @@ msgstr ""
"переимпортируйте вручную."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"Импорт был отключён для этого файла, поэтому его нельзя открыть для "
+"редактирования."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Нельзя переместить/переименовать корень."
@@ -3920,7 +3934,7 @@ msgid ""
"Please Wait..."
msgstr ""
"Сканирование файлов,\n"
-"пожалуйста, подождите..."
+"пожалуйста, ждите..."
#: editor/filesystem_dock.cpp
msgid "Move"
@@ -4144,6 +4158,22 @@ msgstr "Вы вернули производный от Node объект в м
msgid "Saving..."
msgstr "Сохранение..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Выберите импортёр"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Импортёр:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Сбросить настройки"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Сохранить файл (без импорта)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d файлов"
@@ -5100,7 +5130,7 @@ msgstr "Время ожидания."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
-msgstr "Несовпадение хэша загрузки, возможно файл был изменён."
+msgstr "Несовпадение хеша загрузки, возможно файл был изменён."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
@@ -5111,9 +5141,8 @@ msgid "Got:"
msgstr "Получено:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Не удалось проверить sha256 хэш"
+msgstr "Не удалось проверить хеш SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5216,7 +5245,6 @@ msgid "Sort:"
msgstr "Сортировка:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Категория:"
@@ -5280,6 +5308,7 @@ msgstr ""
"находятся в квадратной области [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -7604,6 +7633,13 @@ msgstr "Блокировать вращение камеры"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+"Чтобы увеличить масштаб дальше, измените плоскости отсечения камеры (Вид -> "
+"Настройки...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10479,6 +10515,10 @@ msgstr "Автозагрузка"
msgid "Plugins"
msgstr "Плагины"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Шаблоны импорта"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Предустановка..."
@@ -10730,14 +10770,12 @@ msgid "Instance Child Scene"
msgstr "Добавить дочернюю сцену"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Не могу работать с узлами из внешней сцены!"
+msgstr "Невозможно вставить корневой узел в ту же сцену."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
-msgstr "Вставить узлы"
+msgstr "Вставить узел(узлы)"
#: editor/scene_tree_dock.cpp
msgid "Detach Script"
@@ -10867,9 +10905,8 @@ msgid "Attach Script"
msgstr "Прикрепить скрипт"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Вырезать узлы"
+msgstr "Вырезать узел(узлы)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10986,6 +11023,17 @@ msgid "Remote"
msgstr "Удаленный"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"Если выбрано, панель удалённого дерева сцены будет вызывать задержки при "
+"каждом обновлении.\n"
+"Для повышения производительности переключитесь обратно в панель локального "
+"дерева сцены."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Локальный"
@@ -12526,6 +12574,16 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Пустой CollisionPolygon2D не влияет на столкновения."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Недопустимый полигон. В режиме «Solids» необходимо по крайней мере 3 точки."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Недопустимый полигон. В режиме «Segments» необходимо по крайней мере 2 точки."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12848,11 +12906,6 @@ msgstr ""
"GIProbes не поддерживаются видеодрайвером GLES2.\n"
"Вместо этого используйте BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera устарела и будет удалена в Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight с углом более 90 градусов не может отбрасывать тени."
@@ -13193,6 +13246,10 @@ msgstr "Изменения могут быть назначены только
msgid "Constants cannot be modified."
msgstr "Константы не могут быть изменены."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera устарела и будет удалена в Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Нет"
@@ -14856,9 +14913,6 @@ msgstr "Константы не могут быть изменены."
#~ msgid "Use Default Light"
#~ msgstr "Использовать стандартный свет"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Использовать sRGB"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Образец стандартного освещения:"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 062cf64646..7bc9066904 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -1818,8 +1818,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2464,8 +2464,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2870,6 +2871,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3521,6 +3526,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3900,6 +3910,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4962,7 +4988,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7301,6 +7326,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10029,6 +10059,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10517,6 +10551,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11997,6 +12038,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12252,11 +12301,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 9c179f743b..3bb1bce542 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -10,12 +10,13 @@
# Richard <rgarlik@gmail.com>, 2019.
# Richard Urban <redasuio1@gmail.com>, 2020.
# Anonymous <noreply@weblate.org>, 2020.
+# Mario-projects-dev <m.vitek.mv@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-10-03 15:29+0000\n"
-"Last-Translator: Richard Urban <redasuio1@gmail.com>\n"
+"PO-Revision-Date: 2021-04-11 22:02+0000\n"
+"Last-Translator: Mario-projects-dev <m.vitek.mv@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
"Language: sk\n"
@@ -23,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.3-dev\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1027,14 +1028,14 @@ msgid "Owners Of:"
msgstr "Majitelia:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Odstrániť vybraté súbory z projektu? (nedá sa vrátiť späť)"
+msgstr ""
+"Odstrániť vybraté súbory z projektu? (nedá sa vrátiť späť)\n"
+"Odstránené súbory nájdete v systémovom koši, aby ste ich mohli obnoviť."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1042,7 +1043,8 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"Súbory ktoré budú odstránené vyžadujú ďalšie zdroje, aby mohli pracovať.\n"
-"Odstrániť aj napriek tomu? (nedá sa vrátiť späť)"
+"Odstrániť aj napriek tomu? (nedá sa vrátiť späť)\n"
+"Odstránené súbory nájdete v systémovom koši, aby ste ich mohli obnoviť."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1851,8 +1853,8 @@ msgid "Open a File or Directory"
msgstr "Otvoriť súbor / priečinok"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Uložiť"
@@ -1978,7 +1980,7 @@ msgstr "Zdedené používateľom:"
#: editor/editor_help.cpp
msgid "Description"
-msgstr "Popisok"
+msgstr "Popis"
#: editor/editor_help.cpp
msgid "Online Tutorials"
@@ -2529,9 +2531,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Nepodarilo sa načítať addon script z cesty: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Nepodarilo sa nájsť addon script z cesty: '%s' Vyzerá to tak že by mohol byť "
"problém v kóde, prosím skontrolujte syntax."
@@ -2976,6 +2980,10 @@ msgid "About"
msgstr "O nás"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spustiť projekt."
@@ -3655,6 +3663,11 @@ msgstr ""
"Status:Import súboru zlihal. Prosím opravte súbor a manuálne reimportujte."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nedá sa presunúť/premenovať \"resources root\"."
@@ -4040,6 +4053,25 @@ msgstr "Vrátili ste Node-derived objekt v `post_import()` metóde?"
msgid "Saving..."
msgstr "Ukladám..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Vybrať Režim"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Import"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Načítať predvolené"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Súbory"
@@ -5109,7 +5141,6 @@ msgid "Sort:"
msgstr "Zoradiť:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategória:"
@@ -7520,6 +7551,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10346,6 +10382,11 @@ msgstr ""
msgid "Plugins"
msgstr "Pluginy"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Načítať predvolené"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10840,6 +10881,13 @@ msgid "Remote"
msgstr "Všetky vybrané"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12371,6 +12419,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Prázdny CollisionPolygon2D nemá žiaden efekt na kolíziu."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12642,11 +12698,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12911,14 +12962,12 @@ msgid "Invalid source for preview."
msgstr "Neplatný zdroj pre predzobrazenie."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Nesprávna veľkosť písma."
+msgstr "Neplatný zdroj pre shader."
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid comparison function for that type."
-msgstr "Nesprávna veľkosť písma."
+msgstr "Neplatná funkcia porovnania pre tento typ."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 1c6d1c566b..fd38959e1d 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -1936,8 +1936,8 @@ msgid "Open a File or Directory"
msgstr "Odpri Datoteko ali Mapo"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Shrani"
@@ -2646,8 +2646,9 @@ msgstr "Ni mogoče naložiti dodatno skripto iz poti: '%s'."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Ni mogoče naložiti dodatno skripto iz poti: '%s' Skripta ni v načinu orodje."
@@ -3113,6 +3114,10 @@ msgid "About"
msgstr "O Programu"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Zaženi projekt."
@@ -3794,6 +3799,11 @@ msgstr ""
"Stanje: Uvoz datoteke ni uspel. Popravi datoteko in ponovno ročno uvozi."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Ni mogoče premakniti/preimenovati osnovne vire."
@@ -4209,6 +4219,25 @@ msgstr ""
msgid "Saving..."
msgstr "Shranjevanje..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Izberi Način"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Uvozi"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Naložite Prevzeto"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5349,7 +5378,6 @@ msgid "Sort:"
msgstr "Razvrsti:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategorija:"
@@ -7822,6 +7850,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10687,6 +10720,11 @@ msgstr ""
msgid "Plugins"
msgstr "Vtičniki"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Naložite Prevzeto"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Prednastavitev..."
@@ -11200,6 +11238,13 @@ msgid "Remote"
msgstr "Upravljalnik"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12767,6 +12812,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Prazen CollisionPolygon2D nima vpliva na collision."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13033,11 +13086,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 09b3b2af2e..abf3243545 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -1887,8 +1887,8 @@ msgid "Open a File or Directory"
msgstr "Hap një Skedar ose Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Ruaj"
@@ -2586,9 +2586,11 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"I paaftë të ngarkojë shkrimin e shtojcës nga rruga: '%s' Me sa duket është "
"një gabim në kod, ju lutem kontrolloni sintaksën."
@@ -3050,6 +3052,10 @@ msgid "About"
msgstr "Rreth"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Luaj projektin."
@@ -3733,6 +3739,11 @@ msgstr ""
"importoje manualisht."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Nuk mund të leviz/riemërtoj rrenjën e resurseve."
@@ -4132,6 +4143,25 @@ msgstr ""
msgid "Saving..."
msgstr "Duke Ruajtur..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Zgjidh Nyjet Për ti Importuar"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importo"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Ngarko të Parazgjedhur"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5205,7 +5235,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7574,6 +7603,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10337,6 +10371,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Ngarko të Parazgjedhur"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10834,6 +10873,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12350,6 +12396,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12607,11 +12661,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 26c5abcbc8..6518f9b2bd 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -2030,8 +2030,8 @@ msgid "Open a File or Directory"
msgstr "Отвори датотеку или директоријум"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Сачувај"
@@ -2763,8 +2763,9 @@ msgstr "Неуспех при учитавању скриптице додатк
#: editor/editor_node.cpp
#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Неуспех при учитавању скриптице додатка са путем „%s“. Скриптица није у "
"режиму алатке."
@@ -3241,6 +3242,10 @@ msgid "About"
msgstr "О"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Покрени пројекат."
@@ -3984,6 +3989,11 @@ msgstr ""
"сами."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Не могу померити/преименовати корен ресурса."
@@ -4415,6 +4425,25 @@ msgstr ""
msgid "Saving..."
msgstr "Чување..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Одабери режим"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Увоз"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Учитај уобичајено"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5612,7 +5641,6 @@ msgid "Sort:"
msgstr "Сортирање:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Категорија:"
@@ -8246,6 +8274,11 @@ msgid "View Rotation Locked"
msgstr "Прикажи информације"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
@@ -11617,6 +11650,11 @@ msgstr "Ауто-Учитавање"
msgid "Plugins"
msgstr "Прикључци"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Учитај уобичајено"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Поставке..."
@@ -12225,6 +12263,13 @@ msgid "Remote"
msgstr "Удаљени уређај"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Local"
msgstr "Локално"
@@ -14013,6 +14058,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Непријатењ СударниМногоугао2Д нема утицаја на судар."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid ""
@@ -14367,11 +14420,6 @@ msgstr ""
" \n"
"Као замену користи ИспеченеСенкеМапу."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
#, fuzzy
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 47cb13691e..b646003e1a 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -1827,8 +1827,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2477,8 +2477,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2885,6 +2886,10 @@ msgid "About"
msgstr "O nama / O Godou"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3537,6 +3542,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3916,6 +3926,23 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Uduplaj Selekciju"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4985,7 +5012,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7344,6 +7370,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10110,6 +10141,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10601,6 +10636,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12088,6 +12130,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12343,11 +12393,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 420918548f..7253693a74 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -15,18 +15,19 @@
# Anonymous <noreply@weblate.org>, 2020.
# Joakim Lundberg <joakim@joakimlundberg.com>, 2020.
# Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020.
-# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020.
+# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020, 2021.
# André Andersson <andre.eric.andersson@gmail.com>, 2020.
# Andreas Westrell <andreas.westrell@gmail.com>, 2020.
# Gustav Andersson <gustav.andersson96@outlook.com>, 2020.
# Shaggy <anton_christoffersson@hotmail.com>, 2020.
# Marcus Toftedahl <marcus.toftedahl@his.se>, 2020.
+# Alex25820 <Alexander_sjogren@hotmail.se>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-11-04 02:39+0000\n"
-"Last-Translator: Marcus Toftedahl <marcus.toftedahl@his.se>\n"
+"PO-Revision-Date: 2021-05-03 21:29+0000\n"
+"Last-Translator: Alex25820 <Alexander_sjogren@hotmail.se>\n"
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
"godot/sv/>\n"
"Language: sv\n"
@@ -34,7 +35,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.3.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -43,13 +44,13 @@ msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Förväntas en string av längden 1 (en karaktär)."
+msgstr "Förväntade en sträng av längden 1 (ett tecken)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Inte tillräckligt med bytes för avkodning byte, eller ogiltigt format."
+msgstr "Inte nog med bytes för att avkoda, eller ogiltigt format."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -579,7 +580,7 @@ msgstr "Fördubbla val"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Fördubbla Transponerade"
+msgstr "Duplicera Transponerade"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -599,7 +600,7 @@ msgstr "Optimera Animation"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr "Rensa Animation"
+msgstr "Städa-upp Animation"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
@@ -844,6 +845,7 @@ msgstr ""
"vilotid."
#: editor/connections_dialog.cpp
+#, fuzzy
msgid "Oneshot"
msgstr "Oneshot"
@@ -1044,14 +1046,14 @@ msgid "Owners Of:"
msgstr "Ägare av:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Ta bort valda filer från projektet? (Kan ej återställas)"
+msgstr ""
+"Ta bort valda filer från projektet? (Kan ej återställas)\n"
+"Du kan hitta de borttagna filerna i systemets papperskorg."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1059,7 +1061,8 @@ msgid ""
"You can find the removed files in the system trash to restore them."
msgstr ""
"Filerna som tas bort krävs av andra resurser för att de ska fungera.\n"
-"Ta bort dem ändå? (går inte ångra)"
+"Ta bort dem ändå? (går inte ångra)\n"
+"Du kan hitta de borttagna filerna i systemets papperskorg."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1070,9 +1073,8 @@ msgid "Error loading:"
msgstr "Fel vid laddning:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Scenen misslyckades att ladda på grund av att beroenden saknas:"
+msgstr "Inladdning misslyckades på grund av att beroenden saknas:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1239,7 +1241,7 @@ msgstr "Dekomprimerar Tillgångar"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr "Följande filer gick inte att packa upp från tillägget:"
+msgstr "Följande filer misslyckades att packas upp från paketet:"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
@@ -1256,7 +1258,7 @@ msgstr "Klart!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
-msgstr "Packet Innehåll:"
+msgstr "Paketets Innehåll:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1280,7 +1282,7 @@ msgstr "Byt namn på Ljud-Buss"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr "Växla Ljud-Buss Volum"
+msgstr "Växla Ljud-Buss Volym"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1405,7 +1407,7 @@ msgstr "Lägg till Buss"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr "Lägg till en ny Audio-Buss för detta layout"
+msgstr "Lägg till en ny Audio-Buss för denna layout."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1446,21 +1448,16 @@ msgid "Valid characters:"
msgstr "Giltiga tecken:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing engine class name."
-msgstr ""
-"Ogiltigt namn. Får inte vara samma som ett befintligt engine class-namn."
+msgstr "Får inte vara samma som ett befintligt engine class-namn."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing built-in type name."
-msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn."
+msgstr "Får inte vara samma som ett befintligt inbyggt typ-namn."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing global constant name."
-msgstr ""
-"Ogiltigt namn. Får inte vara samma som ett befintligt global constant-namn."
+msgstr "Får inte vara samma som ett befintligt globalt konstant-namn."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
@@ -1532,7 +1529,6 @@ msgid "Updating Scene"
msgstr "Uppdaterar Scen"
#: editor/editor_data.cpp
-#, fuzzy
msgid "Storing local changes..."
msgstr "Lagrar lokala ändringar..."
@@ -1541,18 +1537,16 @@ msgid "Updating scene..."
msgstr "Uppdaterar scen..."
#: editor/editor_data.cpp editor/editor_properties.cpp
-#, fuzzy
msgid "[empty]"
-msgstr "(tom)"
+msgstr "[tom]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[inte sparad]"
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
-msgstr "Vänligen välj en baskatalog först"
+msgstr "Vänligen välj en baskatalog först."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1639,21 +1633,20 @@ msgstr ""
"Etc 2' i Projektinställningarna."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"Målplattformen kräver 'ETC' texturkomprimering för GLES2. Aktivera 'Import "
-"Etc' i Projektinställningarna."
+"Målplattformen kräver 'ETC' texturkomprimering för GLES2.\n"
+"Aktivera 'Import Etc' i Projektinställningarna."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr "Mallfil hittades inte:"
+msgstr "Mallfil hittades inte."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1684,14 +1677,12 @@ msgid "Asset Library"
msgstr "Tillgångsbibliotek"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Scene Tree Editing"
-msgstr "Scenträd (Noder):"
+msgstr "Scenträd Redigering"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Node Dock"
-msgstr "Node Namn:"
+msgstr "Nod Docka"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1741,22 +1732,20 @@ msgid "Enable Contextual Editor"
msgstr "Aktivera kontextuell redigerare"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Properties:"
-msgstr "Egenskaper"
+msgstr "Egenskaper:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
msgstr "Aktivera funktioner:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Classes:"
-msgstr "Sök Klasser"
+msgstr "Aktiverade Klasser:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr "Fil '%s''s format är ogiltig, import avbruten"
+msgstr "Fil '%s''s format är ogiltig, import avbruten."
#: editor/editor_feature_profile.cpp
msgid ""
@@ -1767,9 +1756,8 @@ msgstr ""
"avbruten."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Error saving profile to path: '%s'."
-msgstr "Fel vid laddning av mall '%s'"
+msgstr "Fel vid laddning av mall '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
@@ -1781,9 +1769,8 @@ msgid "Current Profile:"
msgstr "Nuvarande Version:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Make Current"
-msgstr "Nuvarande:"
+msgstr "Gör till Nuvarande"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -1836,7 +1823,7 @@ msgstr "Exportera Projekt"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr ""
+msgstr "Hantera Redigerarens Funktions Profiler"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -1852,7 +1839,7 @@ msgstr "Välj Denna Mapp"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "Kopiera Sökvägen"
+msgstr "Kopiera Sökväg"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
@@ -1899,8 +1886,8 @@ msgid "Open a File or Directory"
msgstr "Öppna en Fil eller Katalog"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Spara"
@@ -1946,33 +1933,28 @@ msgid "Move Favorite Down"
msgstr "Flytta Favorit Ner"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Gå till överordnad mapp"
+msgstr "Gå till föregående mapp."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Gå till överordnad mapp"
+msgstr "Gå till nästa mapp."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr "Gå till överordnad mapp."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Refresh files."
-msgstr "Sök Klasser"
+msgstr "Uppdatera filer."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "Kunde inte skapa mapp."
+msgstr "Ta bort nuvarande mapp från favoriter."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Toggle the visibility of hidden files."
-msgstr "Växla Dolda Filer"
+msgstr "Växla synligheten av dolda filer."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1998,13 +1980,15 @@ msgstr "Fil:"
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr "ScanSources"
+msgstr "ScanKällor"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
+"Det finns flera importörer för olika typer som pekar på filen %s, import "
+"avbruten"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
@@ -2028,9 +2012,8 @@ msgid "Inherited by:"
msgstr "Ärvd av:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Beskrivning:"
+msgstr "Beskrivning"
#: editor/editor_help.cpp
#, fuzzy
@@ -2043,12 +2026,11 @@ msgstr "Egenskaper"
#: editor/editor_help.cpp
msgid "override:"
-msgstr ""
+msgstr "skriv över:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Standard"
+msgstr "standard:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2068,9 +2050,8 @@ msgid "Constants"
msgstr "Konstanter"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Egenskapsbeskrivning:"
+msgstr "Egenskapsbeskrivningar"
#: editor/editor_help.cpp
#, fuzzy
@@ -2086,9 +2067,8 @@ msgstr ""
"oss genom att [color=$color][url=$url]bidra med en[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Metodbeskrivning:"
+msgstr "Metodbeskrivningar"
#: editor/editor_help.cpp
msgid ""
@@ -2183,15 +2163,15 @@ msgstr "Egenskaper"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Egenskap:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "Sätt"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Sätt Flera:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2213,9 +2193,8 @@ msgid "Clear"
msgstr "Rensa"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "Output:"
+msgstr "Rensa Utdata"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
@@ -2225,11 +2204,11 @@ msgstr "Stanna"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
-msgstr ""
+msgstr "Starta"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
#, fuzzy
@@ -2238,7 +2217,7 @@ msgstr "Ladda ner"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "Upp"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
@@ -2246,27 +2225,27 @@ msgstr "Nod"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "Inkommande RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "Inkommande RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "Utgående RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "Utgående RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "Nytt Fönster"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Importerade resurser kan inte sparas."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -2282,6 +2261,8 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Resursen kan inte sparas för att den inte hör inte till den redigerade "
+"scenen. Gör den unik först."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2301,7 +2282,7 @@ msgstr "Fel vid sparande."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "Kan inte öppna '%s'. Filen kan ha flyttats eller tagits bort."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -2340,6 +2321,8 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Scenen kan inte sparas för att det finns en cyklisk instansnings inkusion.\n"
+"Försök lösa det och pröva sedan att spara igen."
#: editor/editor_node.cpp
#, fuzzy
@@ -2352,7 +2335,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Kan inte skriva över en scen som fortfarande är öppen!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2375,6 +2358,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"Ett fel uppstod medans editor layouten sparades.\n"
+"Se till att editorns användardata sökväg är skriv tillgänglig."
#: editor/editor_node.cpp
msgid ""
@@ -2382,6 +2367,9 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"Standard editor layouten överskriven.\n"
+"För att återställa Standard layouten till sina bas inställningar, använd "
+"Radera Layout valet och radera Standard Layouten."
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2389,7 +2377,7 @@ msgstr "Layoutnamn hittades inte!"
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
-msgstr ""
+msgstr "Återställde Standard layouten till sina bas inställningar."
#: editor/editor_node.cpp
msgid ""
@@ -2448,7 +2436,7 @@ msgstr "Det finns ingen definierad scen att köra."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Spara scenen innan du kör..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -2492,7 +2480,7 @@ msgstr "Misslyckades att ladda resurs."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "En root nod krävs för att spara scenen."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2536,6 +2524,8 @@ msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
+"Den aktiva scenen har osparade ändringar.\n"
+"Vill du ladda om den ändå? Detta kan inte ångras."
#: editor/editor_node.cpp
#, fuzzy
@@ -2609,8 +2599,9 @@ msgstr "Kunde inte ladda addon script från sökväg: '%s'."
#: editor/editor_node.cpp
#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"Kunde inte ladda addon script från sökväg: '%s' Skript är inte i "
"verktygsläge."
@@ -2721,7 +2712,7 @@ msgstr "Stänga Övriga Flikar"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "Stäng flikar till höger"
#: editor/editor_node.cpp
#, fuzzy
@@ -2746,7 +2737,7 @@ msgstr "%d fler filer"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr ""
+msgstr "Dockposition"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
@@ -2824,7 +2815,6 @@ msgid "MeshLibrary..."
msgstr "MeshBibliotek..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "TileSet..."
msgstr "TileSet..."
@@ -2836,11 +2826,11 @@ msgstr "Ångra"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr "Ångra"
+msgstr "Återställ"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "Diverse projekt eller scenövergripande-verktyg."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
@@ -2848,45 +2838,40 @@ msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "Projektinställningar"
+msgstr "Projektinställningar..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "Version:"
+msgstr "Versionshantering"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "Ställ In Versionshantering"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "Stäng Ner Versionshantering"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Exportera"
+msgstr "Exportera..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr ""
+msgstr "Installera Android Build Template..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Öppna Projekthanteraren?"
+msgstr "Öppna Projekthanteraren"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Verktyg"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Orphan Resource Explorer..."
-msgstr "Föräldralös Resursutforskare"
+msgstr "Föräldralös Resursutforskare..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2895,7 +2880,7 @@ msgstr "Avsluta till Projektlistan"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr "Debugga"
+msgstr "Felsök"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -2927,7 +2912,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Synliga Kollisionsformer"
#: editor/editor_node.cpp
msgid ""
@@ -2976,9 +2961,8 @@ msgid "Editor"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Övergångar"
+msgstr "Redigerarinställningar..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -2994,7 +2978,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "Fullskärm"
+msgstr "Växla Fullskärm"
#: editor/editor_node.cpp
#, fuzzy
@@ -3018,9 +3002,8 @@ msgid "Manage Editor Features..."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Export Templates..."
-msgstr "Mallar"
+msgstr "Hantera exportmallar..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3042,7 +3025,7 @@ msgstr "Importera om"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr ""
+msgstr "Skicka Dokumentations Feedback"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3053,6 +3036,10 @@ msgid "About"
msgstr "Om"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spela projektet."
@@ -3131,7 +3118,7 @@ msgstr "Expandera alla"
#: editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Utdata"
#: editor/editor_node.cpp
msgid "Don't Save"
@@ -3186,11 +3173,12 @@ msgid "Open & Run a Script"
msgstr "Öppna & Kör ett Skript"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
-msgstr "Följande filer gick inte att packa upp från tillägget:"
+msgstr ""
+"Följande filer är nyare på disken.\n"
+"Vilka åtgärder ska vidtas?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3243,9 +3231,8 @@ msgid "Warning!"
msgstr "Varning!"
#: editor/editor_path.cpp
-#, fuzzy
msgid "No sub-resources found."
-msgstr "Resurser"
+msgstr "Inga underresurser hittades."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
@@ -3257,9 +3244,8 @@ msgid "Thumbnail..."
msgstr "Miniatyr..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "Öppna Skript"
+msgstr "Huvud Skript:"
#: editor/editor_plugin_settings.cpp
#, fuzzy
@@ -3288,13 +3274,12 @@ msgid "Status:"
msgstr "Status:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "Redigera"
+msgstr "Redigera:"
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "Mät:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
@@ -3306,11 +3291,11 @@ msgstr "Genomsnittlig Tid (sek)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "Bildruta %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr ""
+msgstr "Fysik Bildruta %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
@@ -3322,21 +3307,19 @@ msgstr "Själv"
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Bildruta #:"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Time"
-msgstr "Tid:"
+msgstr "Tid"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "Redigera tema..."
+msgstr "Redigera Text:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
@@ -3344,7 +3327,7 @@ msgstr "På"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Lager"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
@@ -3352,12 +3335,11 @@ msgstr ""
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[Tom]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
-msgstr "Tilldela"
+msgstr "Tilldela..."
#: editor/editor_properties.cpp
#, fuzzy
@@ -3399,11 +3381,11 @@ msgstr "Öppna Skript"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "Ny %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
-msgstr ""
+msgstr "Gör Unik"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3429,11 +3411,11 @@ msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "Storlek: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "Sida: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -3463,7 +3445,7 @@ msgstr ""
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "Skriv din logik i _run() metoden."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
@@ -3483,7 +3465,7 @@ msgstr "Kunde inte köra Skript:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "Glömde du '_run' metoden?"
#: editor/editor_spin_slider.cpp
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
@@ -3556,9 +3538,8 @@ msgid "No version.txt found inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "Fel vid laddning av mall '%s'"
+msgstr "Fel vid skapande av sökväg för mallar:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -3581,6 +3562,8 @@ msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"Ingen nedladdningslänk hittades för denna version. Direkt nedladdning finns "
+"endast tillgängligt för officiella utgåvor."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3599,16 +3582,16 @@ msgstr "Inget svar."
#: editor/export_template_manager.cpp
msgid "Request Failed."
-msgstr ""
+msgstr "Förfrågning Misslyckades."
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
-msgstr ""
+msgstr "Omdirigera Loop."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
+msgstr "Misslyckades:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
@@ -3640,11 +3623,11 @@ msgstr "Frånkopplad"
#: editor/export_template_manager.cpp
msgid "Resolving"
-msgstr ""
+msgstr "Löser"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "Kan inte lösa"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3664,7 +3647,7 @@ msgstr "Ansluten"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
-msgstr ""
+msgstr "Begär..."
#: editor/export_template_manager.cpp
msgid "Downloading"
@@ -3676,7 +3659,7 @@ msgstr "Anslutningsfel"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "Fel vid SSL-handskakning"
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3722,21 +3705,25 @@ msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favoriter:"
+msgstr "Favoriter"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "Det går inte att flytta en mapp in i sig själv."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3755,11 +3742,11 @@ msgstr "Scen '%s' har trasiga beroenden:"
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr ""
+msgstr "Inget namn har angetts."
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
-msgstr ""
+msgstr "Angivet namn innehåller ogiltiga tecken."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
@@ -3767,7 +3754,7 @@ msgstr "En fil eller mapp med detta namn finns redan."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr ""
+msgstr "Namnet innehåller ogiltiga tecken."
#: editor/filesystem_dock.cpp
msgid ""
@@ -3788,9 +3775,8 @@ msgid "Renaming folder:"
msgstr "Byter namn på mappen:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "Duplicera"
+msgstr "Duplicerar fil:"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3798,9 +3784,8 @@ msgid "Duplicating folder:"
msgstr "Byter namn på mappen:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Inherited Scene"
-msgstr "Ny Ärvd Scen..."
+msgstr "Ny Ärvd Scen"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3817,9 +3802,8 @@ msgid "Instance"
msgstr "Instans"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to Favorites"
-msgstr "Favoriter:"
+msgstr "Lägg till i Favoriter"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3841,14 +3825,12 @@ msgid "Move To..."
msgstr "Flytta Till..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "Ny Scen"
+msgstr "Ny Scen..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Script..."
-msgstr "Nytt Skript"
+msgstr "Nytt Skript..."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3868,9 +3850,8 @@ msgid "Collapse All"
msgstr "Stäng Alla"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate..."
-msgstr "Duplicera"
+msgstr "Duplicera..."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3911,6 +3892,8 @@ msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
+"Skannar Filer,\n"
+"Snälla Vänta..."
#: editor/filesystem_dock.cpp
msgid "Move"
@@ -3925,7 +3908,7 @@ msgstr "Byt namn"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "Skriv över"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3942,19 +3925,16 @@ msgid "Find in Files"
msgstr "%d fler filer"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Hitta"
+msgstr "Hitta:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Skapa Mapp"
+msgstr "Mapp:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filtrera noder"
+msgstr "Filter:"
#: editor/find_in_files.cpp
msgid ""
@@ -3979,11 +3959,11 @@ msgstr "Avbryt"
#: editor/find_in_files.cpp
msgid "Find: "
-msgstr "Hitta:"
+msgstr "Hitta: "
#: editor/find_in_files.cpp
msgid "Replace: "
-msgstr "Ersätt:"
+msgstr "Ersätt: "
#: editor/find_in_files.cpp
#, fuzzy
@@ -4058,7 +4038,7 @@ msgstr "Lägg till i Grupp"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
-msgstr ""
+msgstr "Tomma grupper tas automatiskt bort."
#: editor/groups_editor.cpp
#, fuzzy
@@ -4152,6 +4132,24 @@ msgstr ""
msgid "Saving..."
msgstr "Sparar..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Välj Node"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Importör:"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Ladda Standard"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Filer"
@@ -4243,9 +4241,8 @@ msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Save the currently edited resource."
-msgstr "Spara den nuvarande animationen"
+msgstr "Spara den nuvarande redigerade resursen."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
@@ -4293,25 +4290,23 @@ msgstr "Skapa Prenumeration"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr ""
+msgstr "Plugin Namn:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Undermapp:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Language:"
-msgstr "Språk"
+msgstr "Språk:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Skript giltigt"
+msgstr "Skript Namn:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Aktivera nu?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4322,9 +4317,8 @@ msgstr "Skapa Prenumeration"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Radera punkter"
+msgstr "Skapa punkter."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4335,9 +4329,8 @@ msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "Radera punkter"
+msgstr "Radera punkter."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
@@ -4370,9 +4363,8 @@ msgstr "Lägg till Animation"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "Ladda"
+msgstr "Ladda..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4535,9 +4527,8 @@ msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Node Moved"
-msgstr "Node Namn:"
+msgstr "Nod Flyttad"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
@@ -4572,9 +4563,8 @@ msgid "Delete Node(s)"
msgstr "Ta bort Nod(er)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "Växla distraktionsfritt läge."
+msgstr "Växla Filter På/Av"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
@@ -4602,9 +4592,8 @@ msgid "Anim Clips"
msgstr "Animklipp:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Ljudklipp:"
+msgstr "Ljudklipp"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Functions"
@@ -4612,21 +4601,18 @@ msgstr "Funktioner"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "Node Namn:"
+msgstr "Nod har bytt Namn"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node..."
-msgstr "Lägg Till Node"
+msgstr "Lägg Till Node..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Redigera Filter"
+msgstr "Redigera Filtrerade Spår:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
@@ -4747,9 +4733,8 @@ msgid "Animation"
msgstr "Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Övergångar"
+msgstr "Ändra Övergångar..."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -4774,9 +4759,8 @@ msgid "Onion Skinning Options"
msgstr "Alternativ"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Directions"
-msgstr "Sektioner:"
+msgstr "Riktningar"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -4917,14 +4901,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Skapa Ny"
+msgstr "Skapa nya noder."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Anslut Noder"
+msgstr "Anslut noder."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -4941,12 +4923,11 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition: "
-msgstr "Övergång:"
+msgstr "Övergång: "
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "Raw-Läge"
+msgstr "Spel Läge:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5266,7 +5247,6 @@ msgid "Sort:"
msgstr "Sortera:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -5413,9 +5393,8 @@ msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr "Roterar %s grader."
+msgstr "Rotera CanvasItem \"%s\" till %d grader"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
@@ -5535,9 +5514,8 @@ msgid "Full Rect"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Skalnings förhållande:"
+msgstr "Behåll Förhållande"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5851,9 +5829,8 @@ msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Anim Infoga Nyckel"
+msgstr "Infoga nycklar (baserat på mask)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5869,9 +5846,8 @@ msgid "Auto Insert Key"
msgstr "Anim Infoga Nyckel"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "Animation längd (i sekunder)."
+msgstr "Animations Nyckel och Pose Inställningar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -6300,16 +6276,16 @@ msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid ""
"Update from existing scene?:\n"
"%s"
-msgstr "Uppdatera från scen"
+msgstr ""
+"Uppdatera från existerande scen?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Mesh Library"
-msgstr "MeshLibrary..."
+msgstr "MeshLibrary"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -6916,21 +6892,16 @@ msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close and save changes?"
-msgstr ""
-"Stäng och spara ändringar?\n"
-"\""
+msgstr "Stäng och spara ändringar?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "Fel vid sparande av TileSet!"
+msgstr "Fel vid sparande av TextFil:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Could not load file at:"
-msgstr "Fel - Kunde inte skapa Skript i filsystemet."
+msgstr "Kunde inte ladda filen vid:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6953,9 +6924,8 @@ msgid "Error importing theme."
msgstr "Fel vid sparande av scenen."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Fel vid laddning:"
+msgstr "Fel vid Importering"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7063,9 +7033,8 @@ msgid "File"
msgstr "Fil"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Öppen"
+msgstr "Öppna..."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7100,9 +7069,8 @@ msgid "Theme"
msgstr "Tema"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "Importera Tema"
+msgstr "Importera Tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -7158,9 +7126,8 @@ msgid "Debug with External Editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open Godot online documentation."
-msgstr "Öppna Senaste"
+msgstr "Öppna Godot online dokumentation."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
@@ -7204,33 +7171,30 @@ msgid "Connections to method:"
msgstr "Anslut Till Node:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source"
-msgstr "Källa:"
+msgstr "Källa"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
-msgstr "Anslut '%s' till '%s'"
+msgstr ""
+"Saknar ansluten metod '%s' för signalen '%s' från noden '%s' till noden '%s'."
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "Rad:"
+msgstr "Rad"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Funktion:"
+msgstr "Gå till Funktion"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -7383,14 +7347,12 @@ msgid "Remove All Bookmarks"
msgstr "Ta bort Alla"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
-msgstr "Ta bort Funktion"
+msgstr "Gå till Funktion..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "Gå till Rad"
+msgstr "Gå till Rad..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -7713,6 +7675,11 @@ msgstr "Visa Information"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -7848,9 +7815,8 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Settings..."
-msgstr "Inställningar"
+msgstr "Inställningar..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
@@ -8020,9 +7986,8 @@ msgid "Update Preview"
msgstr "Förhandsgranska"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "Inställningar"
+msgstr "Inställningar:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -8038,9 +8003,8 @@ msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "Misslyckades att ladda resurs."
+msgstr "Det gick inte att läsa in bilder"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -8072,9 +8036,8 @@ msgid "Move Frame"
msgstr "Flytta Nod(er)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Animationer"
+msgstr "Animationer:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -8095,9 +8058,8 @@ msgid "Animation Frames:"
msgstr "Nytt Animationsnamn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add a Texture from File"
-msgstr "Flytta nuvarande spår upp."
+msgstr "Lägg till en Textur från en Fil"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
@@ -8208,9 +8170,8 @@ msgid "Remove All"
msgstr "Ta bort Alla"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "Redigera tema..."
+msgstr "Redigera Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -8357,9 +8318,8 @@ msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "Ogiltigt namn."
+msgstr "Fixa Ogiltiga Tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -8406,9 +8366,8 @@ msgid "Enable Priority"
msgstr "Redigera Filter"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter tiles"
-msgstr "Filtrera Filer..."
+msgstr "Filtrera tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
@@ -8581,19 +8540,16 @@ msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Klistra in Animation"
+msgstr "Klistra in bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Erase bitmask."
-msgstr "Radera punkter"
+msgstr "Radera bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "Skapa Ny"
+msgstr "Skapa en ny rektangel."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8601,9 +8557,8 @@ msgid "New Rectangle"
msgstr "Ny Scen"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Skapa Prenumeration"
+msgstr "Skapa en ny polygon."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8665,30 +8620,32 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "Ta bort valda filer?"
+msgstr "Ta bort vald Rect."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Skapa Mapp"
+msgstr ""
+"Markera nuvarande redigerad sub-tile.\n"
+"Klicka på en annan Tile för att redigera den."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Radera punkter"
+msgstr "Radera polygon."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
-msgstr "Skapa Mapp"
+msgstr ""
+"LMB: Aktivera bit.\n"
+"RMB: Avaktivera bit.\n"
+"Shift+LMB: Aktivera vildkorts bit.\n"
+"Klicka på en annan Tile för att redigera den."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8704,11 +8661,12 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
-msgstr "Skapa Mapp"
+msgstr ""
+"Välj sub-tile för att ändra dess z-index.\n"
+"Klicka på en annan Tile för att redigera den."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
@@ -8815,9 +8773,8 @@ msgid "This property can't be changed."
msgstr "Åtgärden kan inte göras utan en scen."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "TileSet..."
+msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
@@ -8918,14 +8875,12 @@ msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Output"
-msgstr "Output:"
+msgstr "Lägg till Utdata"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar"
-msgstr "Skala:"
+msgstr "Skalär"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
@@ -8940,9 +8895,8 @@ msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add input port"
-msgstr "Favoriter:"
+msgstr "Lägg till inmatningsport"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
@@ -8958,9 +8912,8 @@ msgid "Change output port type"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change input port name"
-msgstr "Ändra Animationsnamn:"
+msgstr "Ändra inmatningsport namn"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
@@ -8977,9 +8930,8 @@ msgid "Remove output port"
msgstr "Ta Bort Mall"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set expression"
-msgstr "Nuvarande Version:"
+msgstr "Ställ in uttryck"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
@@ -8998,9 +8950,8 @@ msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node(s) Moved"
-msgstr "Node Namn:"
+msgstr "Nod(er) Flyttade"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9040,9 +8991,8 @@ msgid "Light"
msgstr "Höger"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Show resulted shader code."
-msgstr "Skapa Node"
+msgstr "Visa den resulterande skuggningskoden."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9050,18 +9000,16 @@ msgid "Create Shader Node"
msgstr "Skapa Node"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color function."
-msgstr "Funktion:"
+msgstr "Färg funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Grayscale function."
-msgstr "Skapa Funktion"
+msgstr "Gråskala funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
@@ -9072,9 +9020,8 @@ msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Sepia function."
-msgstr "Byt namn på funktion"
+msgstr "Sepia funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
@@ -9113,14 +9060,12 @@ msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color constant."
-msgstr "Konstant"
+msgstr "Färg konstant."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color uniform."
-msgstr "Transformera"
+msgstr "Färg enhetlig."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
@@ -9229,9 +9174,8 @@ msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar function."
-msgstr "Skala urval"
+msgstr "Skalär funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
@@ -9464,9 +9408,8 @@ msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar uniform."
-msgstr "Transformera"
+msgstr "Skalär uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
@@ -9489,9 +9432,8 @@ msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform function."
-msgstr "Transformera"
+msgstr "Transformera funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9533,19 +9475,16 @@ msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform constant."
-msgstr "Transformera"
+msgstr "Transformera konstant."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform uniform."
-msgstr "Transformera"
+msgstr "Transformera uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector function."
-msgstr "Ta bort Funktion"
+msgstr "Vektor funktion."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
@@ -9786,9 +9725,8 @@ msgid "Exporting All"
msgstr "Exportera"
#: editor/project_export.cpp
-#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "Sökvägen finns inte."
+msgstr "Den angivna export vägen finns inte:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -9867,9 +9805,8 @@ msgid "Script"
msgstr "Nytt Skript"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script Export Mode:"
-msgstr "Exportera Projekt"
+msgstr "Skript Exporterings Läge:"
#: editor/project_export.cpp
msgid "Text"
@@ -9900,9 +9837,8 @@ msgid "Export Project"
msgstr "Exportera Projekt"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Exportera Projekt"
+msgstr "Export läge?"
#: editor/project_export.cpp
#, fuzzy
@@ -9966,9 +9902,8 @@ msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Projektnamn:"
+msgstr "Ogiltigt projektnamn."
#: editor/project_manager.cpp
#, fuzzy
@@ -10101,9 +10036,8 @@ msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "Kan inte öppna projekt"
+msgstr "Kan inte öppna projekt vid '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -10285,9 +10219,8 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Ändra Animationsnamn:"
+msgstr "Ändra Åtgärdens Dödzon"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
@@ -10576,6 +10509,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Ladda Standard"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10651,9 +10589,8 @@ msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Use Regular Expressions"
-msgstr "Nuvarande Version:"
+msgstr "Använd Vanliga Uttryck"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10665,18 +10602,16 @@ msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Node Namn:"
+msgstr "Nod namn"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "Node Namn:"
+msgstr "Nod typ"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10707,9 +10642,8 @@ msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Steg (s):"
+msgstr "Steg"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
@@ -10766,9 +10700,8 @@ msgid "Regular Expression Error:"
msgstr "Nuvarande Version:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "At character %s"
-msgstr "Giltiga tecken:"
+msgstr "Vid tecken %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
@@ -10879,14 +10812,12 @@ msgid "Make node as Root"
msgstr "Gör nod som Rot"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "Ta bort Nod(er)"
+msgstr "Ta bort %d noder och alla barn?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "Ta bort Nod(er)"
+msgstr "Ta bort %d noder?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
@@ -10897,9 +10828,8 @@ msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "Ta bort Nod(er)"
+msgstr "Ta bort nod \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -10936,9 +10866,8 @@ msgid "New Scene Root"
msgstr "Ny Scenrot"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Skapa Node"
+msgstr "Skapa Rot Nod:"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -11030,7 +10959,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr "Lägg till Barn-Node"
+msgstr "Lägg till Barn-Nod"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -11060,16 +10989,15 @@ msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
-msgstr "Kopiera Node-Sökväg"
+msgstr "Kopiera Nod-Sökväg"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
-msgstr "Lägga till/Skapa en Ny Node"
+msgstr "Lägg till/Skapa en Ny Node."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11092,6 +11020,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11142,9 +11077,8 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open Script:"
-msgstr "Öppna Skript"
+msgstr "Öppna Skript:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -11153,13 +11087,12 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Barn är inte valbara.\n"
-"Klicka för att göra valbara"
+"Klicka för att göra valbara."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -11192,14 +11125,12 @@ msgid "Select a Node"
msgstr "Välj en Node"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "Sökvägen är tom"
+msgstr "Sökvägen är tom."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "Sökvägen är tom"
+msgstr "Filnamn är tom."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
@@ -11211,9 +11142,8 @@ msgid "Invalid base path."
msgstr "Ogiltig Sökväg."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "A directory with the same name exists."
-msgstr "Katalog med samma namn finns redan"
+msgstr "Katalog med samma namn finns redan."
#: editor/script_create_dialog.cpp
msgid "File does not exist."
@@ -11277,14 +11207,12 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script path/name is valid."
-msgstr "Skript giltigt"
+msgstr "Skript väg/namn är ogiltigt."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "Tillåtna: a-z, a-Z, 0-9 och _"
+msgstr "Tillåtna: a-z, A-Z, 0-9, _ och ."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11292,14 +11220,12 @@ msgid "Built-in script (into scene file)."
msgstr "Åtgärder med scenfiler."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "Skapa ny Skript-fil"
+msgstr "Kommer att skapa ny skript-fil."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will load an existing script file."
-msgstr "Ladda in befintlig Skript-fil"
+msgstr "Kommer att ladda en befintlig Skript-fil."
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
@@ -11312,19 +11238,16 @@ msgid ""
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Klassnamn"
+msgstr "Klassnamn:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "Mall"
+msgstr "Mall:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Öppna Skript"
+msgstr "Inbyggd Skript:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -11339,9 +11262,8 @@ msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
-msgstr "Varning"
+msgstr "Varning:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
@@ -11358,9 +11280,8 @@ msgid "C++ Error:"
msgstr "Fel:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source"
-msgstr "Källa:"
+msgstr "C++ Källa"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11381,9 +11302,8 @@ msgid "Errors"
msgstr "Fel"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Child process connected."
-msgstr "Barnprocess Ansluten"
+msgstr "Barnprocess ansluten."
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11596,9 +11516,8 @@ msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Flytta nuvarande spår upp."
+msgstr "Ta bort aktuell post"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -11830,18 +11749,16 @@ msgid "Generate buffers"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "Sektioner:"
+msgstr "Direkt ljus"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "Nuvarande Version:"
+msgstr "Efterbehandling"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
@@ -11967,14 +11884,12 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Favoriter:"
+msgstr "Lägg till Ingångsport"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "Favoriter:"
+msgstr "Lägg till Utgångsport"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -11982,27 +11897,24 @@ msgid "Override an existing built-in function."
msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "Skapa Ny"
+msgstr "Skapa en ny funktion."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabler:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "Skapa Ny"
+msgstr "Skapa en ny variabel."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signaler:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Skapa Prenumeration"
+msgstr "Skapa en ny signal."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -12207,33 +12119,28 @@ msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Tool:"
-msgstr "Gör Patch"
+msgstr "Skapa Verktyg:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Medlemmar:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "Ändra Typ"
+msgstr "Ändra Bas Typ:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "Lägg Till Node"
+msgstr "Lägg Till Noder..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Lägg till Funktion"
+msgstr "Lägg till Funktion..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Funktioner:"
+msgstr "funktions_namn"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
@@ -12417,9 +12324,8 @@ msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Ogiltigt namn."
+msgstr "Ogiltigt paket namn:"
#: platform/android/export/export.cpp
msgid ""
@@ -12510,9 +12416,8 @@ msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Ogiltig teckenstorlek."
+msgstr "Ogiltig identifierare:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
@@ -12535,9 +12440,8 @@ msgid "Could not write file:"
msgstr "Kunde inte skriva till filen:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export:"
-msgstr "Kunde inte skapa mapp."
+msgstr "Kunde inte öppna mall för export:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
@@ -12571,14 +12475,12 @@ msgid "Invalid package publisher display name."
msgstr "Ogiltigt namn."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Projektnamn:"
+msgstr "Ogiltig produkt GUID."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Ogiltig Sökväg"
+msgstr "Ogiltigt GUID utgivare."
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -12646,6 +12548,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "En tom CollisionPolygon2D har ingen effekt på kollision."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12821,9 +12731,8 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROrigin kräver en ARVRCamera Barn-Node"
+msgstr "ARVROrigin kräver en ARVRCamera Barn-Node."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -12848,9 +12757,8 @@ msgid "Saving lightmaps"
msgstr "Genererar Lightmaps"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Done"
-msgstr "Klar!"
+msgstr "Klar"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12924,11 +12832,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -13066,9 +12969,8 @@ msgid "Invalid animation: '%s'."
msgstr "Ogiltig animation: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Anslut '%s' till '%s'"
+msgstr "Inget anslutet till inmatning '%s' av nod '%s'."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
@@ -13115,9 +13017,8 @@ msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "Lägg till nuvarande färg som en förinställning"
+msgstr "Lägg till nuvarande färg som en förinställning."
#: scene/gui/container.cpp
msgid ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index d1bc762e93..9107c43f7c 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -1823,8 +1823,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2468,8 +2468,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2876,6 +2877,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3527,6 +3532,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3907,6 +3917,23 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "அனைத்து தேர்வுகள்"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4970,7 +4997,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7305,6 +7331,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10029,6 +10060,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10518,6 +10553,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11996,6 +12038,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12251,11 +12301,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 02a7a33269..c983fbe90e 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -1797,8 +1797,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2441,8 +2441,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2847,6 +2848,10 @@ msgid "About"
msgstr "గురించి"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3497,6 +3502,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3874,6 +3884,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4925,7 +4951,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7250,6 +7275,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9954,6 +9984,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10436,6 +10470,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11903,6 +11944,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12158,11 +12207,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 2026248122..24b007b891 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -4,16 +4,19 @@
# This file is distributed under the same license as the Godot source code.
# Kaveeta Vivatchai <goodytong@gmail.com>, 2017.
# Poommetee Ketson (Noshyaar) <poommetee@protonmail.com>, 2017-2018.
-# Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020.
+# Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020, 2021.
# Anonymous <noreply@weblate.org>, 2020.
# Lon3r <mptube.p@gmail.com>, 2020.
# Kongfa Warorot <gongpha@hotmail.com>, 2020, 2021.
+# Kongfa Waroros <gongpha@hotmail.com>, 2021.
+# Atirut Wattanamongkol <artjang301@gmail.com>, 2021.
+# PT 07 <porton555@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-15 10:51+0000\n"
-"Last-Translator: Kongfa Warorot <gongpha@hotmail.com>\n"
+"PO-Revision-Date: 2021-05-14 11:20+0000\n"
+"Last-Translator: Kongfa Waroros <gongpha@hotmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
"Language: th\n"
@@ -21,50 +24,53 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "ชนิดตัวแปรใน convert() ผิดพลาด ใช้ค่าคงที่ TYPE_* เท่านั้น"
+msgstr "ชนิดตัวแปรใน convert() ผิด ใช้ค่าคงที่ TYPE_* เท่านั้น"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "พบ String ที่มีความยาวเท่ากับ 1 (ตัวอักษร)"
+msgstr "String นี้ต้องมีความยาวเท่ากับ 1 ตัวอักษร"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "ไบต์ไม่ครบหรือผิดรูปแบบ ไม่สามารถแปลงค่าได้"
+msgstr "ไบต์ไม่เพียงพอหรือรูปแบบไม่ถูกต้องสำหรับการถอดรหัสไบต์"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "ค่าอินพุตผิดพลาด %i (ไม่ผ่าน)"
+msgstr "อินพุต %i ใน expression ไม่ถูกต้อง (ไม่ผ่าน)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self ไม่สามารถใช้ได้เนื่องจาก instance ว่าง (ไม่ผ่าน)"
+msgstr "ไม่สามารถใช้ self ได้เนื่องจากอินสแตนซ์เป็น null (ไม่ผ่าน)"
#: core/math/expression.cpp
+#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "ดำเนินการผิดพลาดที่ตัวดำเนินการ %s, %s และ %s"
+msgstr "ตัวดำเนินการสำหรับโอเปอเรเตอร์ %s, %s และ %s ไม่ถูกต้อง"
#: core/math/expression.cpp
+#, fuzzy
msgid "Invalid index of type %s for base type %s"
-msgstr "ดัชนีของชนิด '%s' ผิดพลาด ในชนิดฐาน %s"
+msgstr "ดัชนีของชนิด '%s' ไม่ถูกต้องสำหรับชนิดฐาน %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr "ชื่อดัชนีของ '%s' ผิดพลาด สำหรับฐาน %s"
+msgstr "ชื่อดัชนีของ '%s' ผิดพลาดสำหรับฐาน %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "อาร์กิวเมนต์ของคอนสตรัค '%s' ผิดพลาด"
#: core/math/expression.cpp
+#, fuzzy
msgid "On call to '%s':"
-msgstr "เรียก '%s':"
+msgstr "ขณะเรียก '%s':"
#: core/ustring.cpp
msgid "B"
@@ -99,12 +105,14 @@ msgid "Free"
msgstr "อิสระ"
#: editor/animation_bezier_editor.cpp
+#, fuzzy
msgid "Balanced"
-msgstr "ความสมดุล"
+msgstr "สมดุล"
#: editor/animation_bezier_editor.cpp
+#, fuzzy
msgid "Mirror"
-msgstr "กระจก"
+msgstr "สะท้อน"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
@@ -115,12 +123,13 @@ msgid "Value:"
msgstr "ค่า:"
#: editor/animation_bezier_editor.cpp
+#, fuzzy
msgid "Insert Key Here"
-msgstr "เพิ่มปุ่มที่นี่"
+msgstr "เพิ่มคีย์ที่นี่"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr "ทำซ้ำคีย์ที่เลือก"
+msgstr "คัดลอกคีย์ที่เลือก"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
@@ -135,8 +144,9 @@ msgid "Move Bezier Points"
msgstr "ย้ายจุดเบซิเยร์"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+#, fuzzy
msgid "Anim Duplicate Keys"
-msgstr "ทำซ้ำคีย์แอนิเมชัน"
+msgstr "คีย์แอนิเมชันซ้ำกัน"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
@@ -147,10 +157,12 @@ msgid "Anim Change Keyframe Time"
msgstr "แก้ไขเวลาคีย์เฟรมแอนิเมชัน"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Anim Change Transition"
-msgstr "แก้ไขทรานสิชันแอนิเมชัน"
+msgstr "เปลี่ยนทรานสิชันของแอนิเมชัน"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Anim Change Transform"
msgstr "เคลื่อนย้ายแอนิเมชัน"
@@ -171,8 +183,9 @@ msgid "Anim Multi Change Transition"
msgstr "แก้ไขทรานสิชันแอนิเมชันแบบหลายครั้ง"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "แก้ไขการเปลี่ยนแปลงแอนิเมชันแบบหลายครั้ง"
+msgstr "แก้ไขตำแหน่งแอนิเมชันแบบหลายครั้ง"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
@@ -189,11 +202,11 @@ msgstr "แก้ไขความยาวแอนิเมชัน"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr "แก้ไขการวนซ้ำแอนิเมชัน"
+msgstr "แก้ไขการวนซ้ำของแอนิเมชัน"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr "คุณสมบัติแทร็ก"
+msgstr "แทร็กคุณสมบัติ"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
@@ -250,7 +263,7 @@ msgstr "เปลี่ยนที่อยู่แทร็ก"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "เปิด/ปิดการติดตามแทร็กนี้"
+msgstr "เปิด/ปิดแทร็กนี้"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -261,8 +274,9 @@ msgid "Interpolation Mode"
msgstr "โหมดการแก้ไข"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "โหมดลูปวาร์ป (แก้ไขจุดสิ้นสุดด้วยจุดเริ่มตต้นบนลูป)"
+msgstr "โหมดวนลูป (Interpolate จุดสิ้นสุดด้วยจุดเริ่มตต้นบนลูป)"
#: editor/animation_track_editor.cpp
msgid "Remove this track."
@@ -348,7 +362,7 @@ msgstr "เพิ่มแทร็กใหม่สำหรับ %s แล
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "เพิ่ม %d แทร็กใหม่และเพิ่มคีย์?"
+msgstr "เพิ่มแทร็กใหม่ %d แทร็กและเพิ่มคีย์?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
@@ -391,17 +405,19 @@ msgid "Rearrange Tracks"
msgstr "จัดเรียงแทร็ก"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr "แปลงแทร็กเฉพาะที่ Spatial-based nodes"
+msgstr "แทร็ก Transform ส่งผลต่อโนดประเภท Spatial-based เท่านั้น"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
-"แทร็กเสียงสามารถติดไว้บนโหนดชนิดเหล่านี้เท่านั้น:\n"
+"แทร็กเสียงสามารถชี้ไปยังโนดชนิดเหล่านี้ได้เท่านั้น:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
@@ -505,7 +521,7 @@ msgstr "เลือกโหนด AnimationPlayer เพื่อสร้า
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr "โชว์แทร็กจากโหนดที่เลือกในผังเท่านั้น"
+msgstr "แสดงแทร็กจากโหนดที่เลือกในผังเท่านั้น"
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
@@ -1634,11 +1650,11 @@ msgstr "การส่งออกแบบ 32 bit PCK แบบฝังตั
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
-msgstr "เอดิเตอร์ 3D"
+msgstr "ตัวแก้ไข 3D"
#: editor/editor_feature_profile.cpp
msgid "Script Editor"
-msgstr "เอดิเตอร์สคริปต์"
+msgstr "ตัวแก้ไขสคริปต์"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
@@ -1674,7 +1690,7 @@ msgstr "มีโปรไฟล์ที่มีชื่อนี้อยู
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
-msgstr "(เอดิเตอร์ถูกปิดการใช้งาน, คุณสมบัติถูกปิดการใช้งาน)"
+msgstr "(ตัวแก้ไขถูกปิดการใช้งาน, คุณสมบัติถูกปิดการใช้งาน)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
@@ -1682,7 +1698,7 @@ msgstr "(ปิดการทำงานคุณสมบัติ)"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled)"
-msgstr "(เอดิเตอร์ถูกปิดการใช้งาน)"
+msgstr "(ตัวแก้ไขถูกปิดการใช้งาน)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
@@ -1690,7 +1706,7 @@ msgstr "ตั้งค่าคลาส:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
-msgstr "เปิดการทำงานเอดิเตอร์ตามบริบท"
+msgstr "เปิดการทำงานตัวแก้ไขตามบริบท"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
@@ -1775,7 +1791,7 @@ msgstr "ส่งออกโปรไฟล์"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr "จัดการรายละเอียดคุณสมบัติเอดิเตอร์"
+msgstr "จัดการรายละเอียดคุณสมบัติตัวแก้ไข"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -1836,8 +1852,8 @@ msgid "Open a File or Directory"
msgstr "เปิดไฟล์หรือโฟลเดอร์"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "บันทึก"
@@ -1981,7 +1997,7 @@ msgstr "ค่าเริ่มต้น:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr "เมท็อด"
+msgstr "เมธอด"
#: editor/editor_help.cpp
msgid "Theme Properties"
@@ -2278,8 +2294,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
-"เกิดข้อผิดพลาดขณะกำลังบันทึกเลเอาต์ของเอดิเตอร์\n"
-"ตรวจสอบให้แน่ใจว่าที่อยู่ข้อมูลผู้ใช้เอดิเตอร์สามารถแก้ไขได้"
+"เกิดข้อผิดพลาดขณะกำลังบันทึกเลเอาต์ของตัวแก้ไข\n"
+"ตรวจสอบให้แน่ใจว่าที่อยู่ข้อมูลผู้ใช้ตัวแก้ไขสามารถแก้ไขได้"
#: editor/editor_node.cpp
msgid ""
@@ -2287,8 +2303,9 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
-"เลเอาต์เอดิเตอร์ดั้งเดิมถูกเขียนทับ\n"
-"เพื่อที่จะกู้คืนเลเอาต์ดั้งเดิมไปยังการตั้งค่าพื้นฐาน ใช้การตั้งค่า Delete Layout และลบเลเอาต์ตั้งเดิม"
+"การจัดเค้าโครงตัวแก้ไขดั้งเดิมถูกเขียนทับ\n"
+"เพื่อที่จะกู้คืนเค้าโครงดั้งเดิมไปยังการตั้งค่าพื้นฐาน ใช้การตั้งค่า Delete Layout "
+"และลบเค้าโครงตั้งเดิม"
#: editor/editor_node.cpp
msgid "Layout name not found!"
@@ -2489,18 +2506,19 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "ไม่สามารถเปิดใช้งานปลั๊กอิน: '%s'"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "ไม่พบชื่อสคริปต์ในปลั๊กอิน: 'res://addons/%s'"
+msgstr "ไม่พบไฟล์สคริปต์สำหรับปลั๊กอินที่: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "ไม่สามารถโหลดสคริปต์จาก: '%s'"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"ไม่สามารถโหลดสคริปต์ส่วนเสริมจาก: '%s' เหมือนว่าจะเกิดข้อผิดพลาดขึ้นในโค้ด "
"กรุณาเช็ตรูปแบบการเขียนโค้ด"
@@ -2800,7 +2818,7 @@ msgid ""
msgstr ""
"ถ้าเปิดตัวเลือกนี้ การใช้ deploy สำหรับแอนดรอยด์จะส่งออกเฉพาะไฟล์ปฏิบัติการ "
"ไม่มีข้อมูลโปรเจกต์\n"
-"ระบบไฟล์จะถูกจัดเตรียมจากโปรเจ็กต์โดยเอดิเตอร์บนเครือข่าย\n"
+"ระบบไฟล์จะถูกจัดเตรียมจากโปรเจ็กต์โดยตัวแก้ไขบนเครือข่าย\n"
"บน Android จะ deploy โดยใช้สาย USB เพื่อประสิทธิภาพที่ดี "
"ตัวเลือกนี้จะช่วยให้การทดสอบเกมเร็วขึ้น สำหรับโปรเจกต์ขนาดใหญ่"
@@ -2838,7 +2856,7 @@ msgid ""
"filesystem option is enabled."
msgstr ""
"เมื่อเปิดใช้งานตัวเลือกนี้ การเปลี่ยนแปลงใด ๆ "
-"ที่เกิดขึ้นกับฉากในเอดิเตอร์จะปรากฏในโปรเจ็กต์ที่กำลังทำงานอยู่\n"
+"ที่เกิดขึ้นกับฉากในตัวแก้ไขจะปรากฏในโปรเจ็กต์ที่กำลังทำงานอยู่\n"
"เมื่อรีโมตผ่านอุปกรณ์ นี่จะมีประสิทธิภาพมากขึ้นเมื่อเปิดใช้งานตัวเลือกระบบไฟล์เครือข่าย"
#: editor/editor_node.cpp
@@ -2857,15 +2875,15 @@ msgstr ""
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
-msgstr "เอดิเตอร์"
+msgstr "ตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Editor Settings..."
-msgstr "ตั้งค่าเอดิเตอร์"
+msgstr "ตั้งค่าตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr "เลย์เอาต์เอดิเตอร์"
+msgstr "เค้าโครงตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Take Screenshot"
@@ -2873,7 +2891,7 @@ msgstr "ถ่ายภาพหน้าจอ"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "ภาพหน้าจอจะถูกเก็บไว้ในโฟลเดอร์ข้อมูล/การตั้งค่าของเอดิเตอร์"
+msgstr "ภาพหน้าจอจะถูกเก็บไว้ในโฟลเดอร์ข้อมูล/การตั้งค่าของตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
@@ -2885,19 +2903,19 @@ msgstr "เปิด/ปิด คอนโซลระบบ"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "เปิดโฟลเดอร์ข้อมูล/ตั้งค่าของเอดิเตอร์"
+msgstr "เปิดโฟลเดอร์ข้อมูล/ตั้งค่าของตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr "เปิดโฟลเดอร์ของเอดิเตอร์"
+msgstr "เปิดโฟลเดอร์ของตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr "เปิดโฟลเดอร์การตั้งค่าของเอดิเตอร์"
+msgstr "เปิดโฟลเดอร์การตั้งค่าของตัวแก้ไข"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr "จัดการฟีเจอร์ของเอดิเตอร์..."
+msgstr "จัดการลักษณะเฉพาะของตัวแก้ไข..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -2933,6 +2951,10 @@ msgid "About"
msgstr "เกี่ยวกับ"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "เล่นโปรเจกต์"
@@ -2970,7 +2992,7 @@ msgstr "เลือกเล่นฉาก"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr "การเปลี่ยนไดรเวอร์การ์ดจอจำเป็นต้องเริ่มเอดิเตอร์ใหม่"
+msgstr "การเปลี่ยนไดรเวอร์การ์ดจอจำเป็นต้องเริ่มตัวแก้ไขใหม่"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
@@ -3069,13 +3091,12 @@ msgid "Open & Run a Script"
msgstr "เปิดและรันสคริปต์"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
-"ไฟล์ต่อไปนี้ในดิสก์ใหม่กว่า\n"
-"จะทำอย่างไรต่อไป?:"
+"ไฟล์เหล่านี้มีความใหม่กว่าบนดิสก์\n"
+"ต้องจะทำอย่างไรต่อไป?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3101,15 +3122,15 @@ msgstr "เลือก"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr "เปิดเอดิเตอร์ 2D"
+msgstr "เปิดตัวแก้ไข 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr "เปิดเอดิเตอร์ 3D"
+msgstr "เปิดตัวแก้ไข 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "เปิดเอดิเตอร์สคริปต์"
+msgstr "เปิดตัวแก้ไขสคริปต์"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
@@ -3117,11 +3138,11 @@ msgstr "เปิดแหล่งรวมทรัพยากร"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr "เปิดเอดิเตอร์ถัดไป"
+msgstr "เปิดตัวแก้ไขถัดไป"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr "เปิดเอดิเตอร์ก่อนหน้า"
+msgstr "เปิดตัวแก้ไขก่อนหน้า"
#: editor/editor_node.h
msgid "Warning!"
@@ -3603,6 +3624,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "สถานะ: นำเข้าไฟล์ล้มเหลว กรุณาแก้ไขไฟล์และนำเข้าใหม่"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr "การนำเข้าไฟล์นี้ถูกปิด, ดังนั้นจึงไม่สามารถเปิดเพื่อแก้ไขใดๆได้"
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "ไม่สามารถย้าย/เปลี่ยนชื่อโฟลเดอร์ราก"
@@ -3987,6 +4013,22 @@ msgstr "คุณส่งคืนออบเจกต์โหนดย่อ
msgid "Saving..."
msgstr "กำลังบันทึก..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "เลือกตัวนำเข้า"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "ตัวนำเข้า:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "รีเซ็ตเป็นค่าเริ่มต้น"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "เก็บไฟล์ (ไม่นำเข้า)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "ไฟล์ %d"
@@ -4017,7 +4059,7 @@ msgstr "บันทึกฉาก, นำเข้าและเริ่ม
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr "การเปลี่ยนแปลงชนิดของไฟล์ที่นำเข้า จำเป็นต้องเริ่มเอดิเตอร์ใหม่"
+msgstr "การเปลี่ยนแปลงชนิดของไฟล์ที่นำเข้า จำเป็นต้องเริ่มตัวแก้ไขใหม่"
#: editor/import_dock.cpp
msgid ""
@@ -4266,7 +4308,7 @@ msgstr "จุด"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
-msgstr "เปิดเอดิเตอร์"
+msgstr "เปิดตัวแก้ไข"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4942,9 +4984,8 @@ msgid "Got:"
msgstr "ที่ได้รับ:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "ผิดพลาดในการตรวจสอบแฮช SHA256"
+msgstr "ผิดพลาดในการตรวจสอบแฮช SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5047,7 +5088,6 @@ msgid "Sort:"
msgstr "เรียงตาม:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "หมวดหมู่:"
@@ -5076,13 +5116,12 @@ msgid "Assets ZIP File"
msgstr "ทรัพยากรไฟล์ ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
-"ไม่สามารถเลือกตำแหน่งที่จะบันทึกภาพ lightmap\n"
-"กรุณาบันทึกฉาก (เพื่อบันทึกภาพในโฟลเดอร์เดียวกัน) หรือระบุตำแหน่งในคุณสมบัติของ BakedLightmap"
+"ไม่สามารถกำหนดตำแหน่งการบันทึกสำหรับภาพ lightmap\n"
+"ลองบันทึกฉากของคุณแล้วลองอีกครั้ง"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5097,27 +5136,28 @@ msgstr "ผิดพลาดขณะสร้างภาพ lightmap กร
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
-msgstr ""
+msgstr "การกำหนดขนาด lightmap ล้มเหลว ขนาด lightmap สูงสุดเล็กเกินไป?"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
-msgstr ""
+msgstr "mesh บางส่วนไม่ถูกต้อง ตรวจสอบให้แน่ใจว่าค่า UV2 อยู่ในพื้นที่สี่เหลี่ยม [0.0,1.0]"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
+"ตัวแก้ไข Godot ถูกสร้างโดยไม่ได้สนับสนุน Ray Tracing ดังนั้นจึงไม่สามารถปั้น Lightmap ได้"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "สร้าง Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "เลือกไฟล์เทมเพลต"
+msgstr "เลือกไฟล์ bake ของ lightmap :"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5327,7 +5367,7 @@ msgid ""
"Overrides game camera with editor viewport camera."
msgstr ""
"เขียนทับกล้องของเกมส์\n"
-"เขียนทับกล้องของเกมส์ด้วยเอดิเตอร์ของวิวพอร์ตของกล้อง"
+"เขียนทับกล้องของเกมส์ด้วยตัวแก้ไขของวิวพอร์ตของกล้อง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6197,9 +6237,8 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "สามารถกำหนดจุดให้แก่ ParticlesMaterial เท่านั้น"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "แปลงเป็น CPUParticles"
+msgstr "แปลงเป็น CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6459,11 +6498,11 @@ msgstr "เติมน้ำหนักโครง"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Open Polygon 2D UV editor."
-msgstr "เปิดเอดิเตอร์ Polygon 2D UV"
+msgstr "เปิดตัวแก้ไข Polygon 2D UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
-msgstr "เอดิเตอร์ Polygon 2D UV"
+msgstr "ตัวแก้ไข Polygon 2D UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
@@ -6718,7 +6757,8 @@ msgstr "สคริปต์ไม่ได้อยู่ในโหมดเ
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
-msgstr "เพื่อที่จะเริ่มสคริปต์ จำเป็นต้องสืบทอดสคริปต์เอดิเตอร์ และตั้งโหมดเป็นโหมดเครื่องมือ"
+msgstr ""
+"หากต้องการที่จะเริ่มสคริปต์ มันจำเป็นต้องสืบทอดจาก EditorScript และตั้งโหมดเป็นโหมดเครื่องมือ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -6878,7 +6918,7 @@ msgstr "เปิดตัวดีบักค้างไว้"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
-msgstr "ดีบักด้วยเอดิเตอร์อื่น"
+msgstr "ดีบักด้วยตัวแก้ไขภายนอก"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
@@ -7224,9 +7264,8 @@ msgid "Yaw"
msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "ขนาด: "
+msgstr "ขนาด"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7410,10 +7449,15 @@ msgstr "ล็อคการหมุนวิวแล้ว"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr "หากต้องการที่จะขยายให้ไกลออกไป ให้เปลี่ยนระนอบการตัดของกล้อง (มุมมอง -> ตั้งค่า...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
-"หมายเหตุ: ค่า FPS ที่แสดงเป็นอัตราเฟรมของเอดิเตอร์\n"
+"หมายเหตุ: ค่า FPS ที่แสดงเป็นอัตราเฟรมของตัวแก้ไข\n"
"ไม่สามารถใช้เป็นตัวบ่งชี้ประสิทธิภาพในเกมที่แท้จริงได้"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7913,7 +7957,7 @@ msgstr "สร้างเทมเพลตเปล่า"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
-msgstr "สร้างเทมเพลตเปล่าสำหรับเอดิเตอร์"
+msgstr "สร้างแม่แบบเปล่าสำหรับตัวแก้ไข"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
@@ -9841,8 +9885,8 @@ msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
-"เปลี่ยนภาษาแล้ว\n"
-"การเปลี่ยนแปลงจะมีผลเมื่อเปิดเอดิเตอร์หรือตัวจัดการโปรเจกต์ใหม่"
+"ภาษาได้ถูกเปลี่ยนแล้ว\n"
+"การเปลี่ยนแปลงจะมีผลเมื่อเปิดตัวแก้ไขหรือตัวจัดการโปรเจกต์ใหม่"
#: editor/project_manager.cpp
msgid ""
@@ -9862,9 +9906,8 @@ msgid "Projects"
msgstr "โปรเจกต์"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr "กำลังเรียกข้อมูล โปรดรอ..."
+msgstr "กำลังโหลด โปรดรอ..."
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10149,7 +10192,7 @@ msgstr "กำหนดเฉพาะ..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
-msgstr "ต้องเปิดเอดิเตอร์ใหม่เพื่อให้การเปลี่ยนแปลงมีผล"
+msgstr "ต้องเปิดตัวแก้ไขใหม่เพื่อให้การเปลี่ยนแปลงมีผล"
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -10231,6 +10274,10 @@ msgstr "ออโต้โหลด"
msgid "Plugins"
msgstr "ปลั๊กอิน"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "นำเข้าค่าเริ่มต้น"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "พรีเซ็ต..."
@@ -10478,12 +10525,10 @@ msgid "Instance Child Scene"
msgstr "อินสแตนซ์ฉากลูก"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "ทำกับโหนดของฉากอื่นไม่ได้!"
+msgstr "ไม่สามารถวางโหนดรากในฉากเดียวกัน"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "วางโหนด"
@@ -10613,7 +10658,6 @@ msgid "Attach Script"
msgstr "แนบสคริปต์"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
msgstr "ตัดโหนด"
@@ -10665,8 +10709,8 @@ msgid ""
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
-"ไม่สามารถแนบสคริปต์: ไม่มีภาษาโปรแกรมที่เปิดใช้\n"
-"อาจเป็นเพราะเอดิเตอร์นี้สร้างขึ้นโดยปิดใช้งานโมดูลภาษาโปรแกรมทั้งหมด"
+"ไม่สามารถแนบสคริปต์: ไม่มีภาษาที่เปิดใช้\n"
+"อาจเป็นเพราะตัวแก้ไขนี้สร้างขึ้นโดยปิดใช้งานโมดูลภาษาทั้งหมด"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
@@ -10727,6 +10771,15 @@ msgid "Remote"
msgstr "ระยะไกล"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"หากเลือกไว้ แผงผังฉากจากระยะไกลจะทำให้โปรเจกต์เกิดการกระตุกทุกครั้งที่อัปเดต\n"
+"สลับกลับไปยัง แผงผังฉากจากระยะใกล้เพื่อเพิ่มประสิทธิภาพในการใช้งาน"
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "ระยะใกล้"
@@ -10934,7 +10987,7 @@ msgstr "ไฟล์สคริปต์มีอยู่แล้ว"
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
-msgstr "หมายเหตุ: บิวท์อินสคริปต์มีข้อจำกัด ไม่สามารถแก้ไขได้โดยใช้เอดิเตอร์ภายนอก"
+msgstr "หมายเหตุ: สคริปต์ในตัวมีข้อจำกัด ไม่สามารถแก้ไขได้โดยใช้ตัวแก้ไขภายนอก"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -11114,7 +11167,7 @@ msgstr "แก้ไขทางลัด"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr "ตั้งค่าเอดิเตอร์"
+msgstr "การตั้งค่าตัวแก้ไข"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
@@ -11418,36 +11471,31 @@ msgstr "มอบทรัพยากร MeshLibrary ให้กับ GridMap
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
-msgstr ""
+msgstr "เริ่มต้น Bake"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "กำลังเตรียมโครงสร้างข้อมูล"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Generate buffers"
-msgstr "สร้าง AABB"
+msgstr "สร้างบัฟเฟอร์"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "ทิศทาง"
+msgstr "lighting แบบตรง"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "ย่อหน้าขวา"
+msgstr "lighting แบบอ้อม"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
msgstr "หลังประมวลผล"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Plotting lightmaps"
-msgstr "วางแนวแสง:"
+msgstr "กำลังพล็อต lightmaps"
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
@@ -11947,9 +11995,8 @@ msgid "Select device from the list"
msgstr "เลือกอุปกรณ์จากรายชื่อ"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Unable to find the 'apksigner' tool."
-msgstr "ไม่สามารถหา zipalign tool"
+msgstr "ไม่สามารถหาเครื่องมือ 'apksigner'"
#: platform/android/export/export.cpp
msgid ""
@@ -11959,21 +12006,19 @@ msgstr "เทมเพลตการสร้างสำหรับแอน
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
-msgstr "Debug keystore ไม่ได้ถูกตั้งไว้ในตั้งค่าของเอดิเตอร์หรือในพรีเซ็ต"
+msgstr "ดีบัก Keystore ไม่ได้ถูกตั้งไว้ในตั้งค่าของตัวแก้ไขหรือในพรีเซ็ต"
#: platform/android/export/export.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr "Release keystore กำหนดค่าไว้อย่างไม่ถูกต้องในพรีเซ็ตสำหรับการส่งออก"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr "ที่อยู่ Android SDK ผิดพลาดสำหรับการสร้างแบบกำหนดเองในการตั้งค่าเอดิเตอร์"
+msgstr "ต้องการที่อยู่ของ Android SDK ที่ถูกต้อง ในการตั้งค่าตัวแก้ไข"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid Android SDK path in Editor Settings."
-msgstr "ที่อยู่ Android SDK ผิดพลาดสำหรับการสร้างแบบกำหนดเองในการตั้งค่าเอดิเตอร์"
+msgstr "ที่อยู่ Android SDK ไม่ถูกต้องในการตั้งค่าตัวแก้ไข"
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
@@ -11981,12 +12026,11 @@ msgstr "ไดเร็กทอรี 'platform-tools' หายไป!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "ไม่พบคำสั่ง adb ของ Android SDK platform-tools"
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Please check in the Android SDK directory specified in Editor Settings."
-msgstr "ที่อยู่ Android SDK ผิดพลาดสำหรับการสร้างแบบกำหนดเองในการตั้งค่าเอดิเตอร์"
+msgstr "กรุณาตรวจสอบในตำแหน่งของ Android SDK ที่ระบุไว้ในการตั้งค่าตัวแก้ไข"
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
@@ -11994,7 +12038,7 @@ msgstr "ไดเร็กทอรี 'build-tools' หายไป!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "ไม่พบคำสั่ง apksigner ของ Android SDK build-tools"
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12240,6 +12284,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "CollisionPolygon2D ที่ว่างเปล่าจะไม่มีผลทางกายภาพ"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "โพลีกอนไม่ถูกต้อง ต้องมีอย่างน้อย 3 จุด ในโหมดการสร้างแบบ 'Solids'"
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr "โพลีกอนไม่ถูกต้อง ต้องมีอย่างน้อย 2 จุด ในโหมดการสร้างแบบ 'Segments'"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12427,27 +12479,23 @@ msgstr "ARVROrigin จำเป็นต้องมี ARVRCamera เป็น
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
-msgstr ""
+msgstr "กำลังหา meshes และ lights"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr "วิเคราะห์พื้นผิว..."
+msgstr "กำลังเตรียมรูปเรขาคณิต (%d/%d)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Preparing environment"
-msgstr "แสดงสภาพแวดล้อม"
+msgstr "กำลังเตรียมสภาพแวดล้อม"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generating capture"
-msgstr "กำลังสร้าง Lightmaps"
+msgstr "กำลังสร้าง capture"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Saving lightmaps"
-msgstr "กำลังสร้าง Lightmaps"
+msgstr "กำลังบันทึก lightmaps"
#: scene/3d/baked_lightmap.cpp
msgid "Done"
@@ -12529,11 +12577,6 @@ msgstr ""
"ไดรเวอร์วีดีโอ GLES2 ไม่สนับสนุน GIProbe\n"
"ใช้ BakedLightmap แทน"
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera เลิกใช้งานแล้วและจะถูกลบออกใน Godot 4.0"
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight ที่มีมุมมากกว่า 90 ไม่สามารถสร้างเงา"
@@ -12720,7 +12763,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
-msgstr "เลือกสีจากหน้าต่างเอดิเตอร์"
+msgstr "เลือกสีจากหน้าต่างตัวแก้ไข"
#: scene/gui/color_picker.cpp
msgid "HSV"
@@ -12745,7 +12788,7 @@ msgid ""
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
"ตัวคอนเทนเนอร์เองไม่มีบทบาทเว้นแต่คุณจะตั้งค่าลักษณะการทำงานของตำแหน่งรองในสคริปต์\n"
-"หากคุณไม่ต้องการเพิ่มสคริปต์ให้ใช้โหนด \"ควบคุม\" ปกติแทน"
+"หากคุณไม่ต้องการเพิ่มสคริปต์ให้ใช้โหนด Control ปกติแทน"
#: scene/gui/control.cpp
msgid ""
@@ -12778,7 +12821,7 @@ msgid ""
"running."
msgstr ""
"ป๊อปอัปจะถูกซ่อนตามค่าเริ่มต้นยกเว้นแต่คุณจะเรียกใช้ popup() หรือฟังก์ชัน popup*() ใด ๆ "
-"การทำให้มองเห็นได้สำหรับการแก้ไขเป็นเรื่องปกติ แต่จะซ่อนเมื่อทำงาน"
+"คุณสามารถทำให้มันมองเห็นได้เมื่อแก้ไข แต่มันจะถูกซ่อนเมื่อทำงานจริง"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@@ -12824,7 +12867,7 @@ msgstr "ขนาดวิวพอร์ตจะต้องมากกว่
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
-msgstr ""
+msgstr "พอร์ตตัวอย่างเชื่อมต่ออยู่แต่ไม่ได้ใช้ ควรที่จะเปลี่ยนเป็น \"SamplerPort\""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
@@ -12854,6 +12897,10 @@ msgstr "Varyings สามารถกำหนดในังก์ชันเ
msgid "Constants cannot be modified."
msgstr "ค่าคงที่ไม่สามารถแก้ไขได้"
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera เลิกใช้งานแล้วและจะถูกลบออกใน Godot 4.0"
+
#~ msgid "No"
#~ msgstr "ไม่"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 568265764b..43c8aa9e52 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -53,16 +53,17 @@
# Hazar <duurkak@yandex.com>, 2020.
# Mutlu ORAN <mutlu.oran66@gmail.com>, 2020.
# Yusuf Osman YILMAZ <wolfkan4219@gmail.com>, 2020.
-# furkan atalar <fatalar55@gmail.com>, 2020.
+# furkan atalar <fatalar55@gmail.com>, 2020, 2021.
# Suleyman Poyraz <zaryob.dev@gmail.com>, 2020.
# Çağlar KOPARIR <ckoparir@gmail.com>, 2021.
# Cem Eren Fukara <cefukara@hotmail.com>, 2021.
+# Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
-"Last-Translator: Cem Eren Fukara <cefukara@hotmail.com>\n"
+"PO-Revision-Date: 2021-05-14 11:20+0000\n"
+"Last-Translator: Jafar Tarverdiyev <cefertarverdiyevv@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -70,7 +71,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1721,7 +1722,7 @@ msgstr "Dock Nod"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
-msgstr "Dosya sistemi"
+msgstr "Dosya Sistemi"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
@@ -1904,8 +1905,8 @@ msgid "Open a File or Directory"
msgstr "Bir Dosya ya da Dizin Aç"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Kaydet"
@@ -2579,18 +2580,19 @@ msgstr ""
"başarısız oldu."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "Eklentideki betik alanı bulunamıyor: 'res://addons/%s'."
+msgstr "Eklentide için betik alanı bulunamıyor: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Yoldaki eklenti betiği yüklenemedi: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
"'%s' adresindeki eklenti betik yüklenemiyor. Kodun içinde bir hata var gibi "
"görünüyor, lütfen sözdizimini kontrol edin."
@@ -3036,6 +3038,10 @@ msgid "About"
msgstr "Hakkında"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Projeti oynat."
@@ -3722,6 +3728,13 @@ msgstr ""
"aktarın."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"İçe aktarma bu dosya için devre dışı bırakıldı, bu nedenle düzenleme için "
+"açılamıyor."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Kaynakların kökü taşınamaz/yeniden adlandırılamaz."
@@ -4111,6 +4124,22 @@ msgstr "`Post_import ()` yönteminde Node türevi bir nesne döndürdünüz mü?
msgid "Saving..."
msgstr "Kaydediliyor..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "İçe Aktarıcı'yı seçin"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "İçe Aktar"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Varsayılanlara dön"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Dosyayı Koru (İçeri Aktarma Yok)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Dosya"
@@ -5078,9 +5107,8 @@ msgid "Got:"
msgstr "Alınan:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Başarısız sha256 hash sınaması"
+msgstr "SHA-256 hash kontrolü başarısız oldu"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5183,7 +5211,6 @@ msgid "Sort:"
msgstr "Sırala:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -5246,6 +5273,7 @@ msgstr ""
"içerdiğinden emin olun."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -7567,6 +7595,13 @@ msgstr "Dönme Kilitli Görünüm"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+"Daha fazla yakınlaştırmak için, kameranın kırpma düzlemlerini değiştirin "
+"(Görünüm -> Ayarlar ...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10439,6 +10474,10 @@ msgstr "Otomatik Yükle"
msgid "Plugins"
msgstr "Eklentiler"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Öntanımlı İçe Aktarma Ayarları"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Ön ayar..."
@@ -10688,12 +10727,10 @@ msgid "Instance Child Scene"
msgstr "Çocuk Sahnesini Örnekle"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Yad bir sahnedeki düğümler üzerinde çalışamaz!"
+msgstr "Kök düğüm aynı sahneye yapıştırılamıyor."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "Düğümleri Yapıştır"
@@ -10825,9 +10862,8 @@ msgid "Attach Script"
msgstr "Betik İliştir"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "Düğümleri Kes"
+msgstr "Düğümleri Kes(s)"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10942,6 +10978,13 @@ msgid "Remote"
msgstr "Uzak"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Yerel"
@@ -12480,6 +12523,15 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Boş bir CollisionPolygon2D'nin çarpışmaya hiçbir etkisi yoktur."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "Geçersiz çokgen. 'Solids' oluşturma modunda en az 3 nokta gereklidir."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Geçersiz çokgen. 'Segments' oluşturma modunda en az 2 nokta gereklidir."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12799,13 +12851,6 @@ msgstr ""
"GIProbes GLES2 video sürücüsü tarafından desteklenmez.\n"
"Bunun yerine bir BakedLightmap kullanın."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-"InterpolatedCamera kullanımdan kaldırılmıştır ve Godot 4.0'da "
-"kaldırılacaktır."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "90 dereceden geniş açılı SpotIşık gölge oluşturamaz."
@@ -13149,6 +13194,12 @@ msgstr "varyings yalnızca vertex işlevinde atanabilir."
msgid "Constants cannot be modified."
msgstr "Sabit değerler değiştirilemez."
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera kullanımdan kaldırılmıştır ve Godot 4.0'da "
+#~ "kaldırılacaktır."
+
#~ msgid "No"
#~ msgstr "Hayır"
@@ -14782,9 +14833,6 @@ msgstr "Sabit değerler değiştirilemez."
#~ msgid "Use Default Light"
#~ msgstr "Önyüklü Işık Kullan"
-#~ msgid "Use Default sRGB"
-#~ msgstr "Önyüklü sRGB'yi Kullan"
-
#~ msgid "Default Light Normal:"
#~ msgstr "Önyüklü Işığın Olağanı:"
diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po
index 67b5af0d44..a28dce76f9 100644
--- a/editor/translations/tzm.po
+++ b/editor/translations/tzm.po
@@ -1795,8 +1795,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2439,8 +2439,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2845,6 +2846,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3495,6 +3500,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3872,6 +3882,22 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr ""
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr ""
@@ -4923,7 +4949,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7248,6 +7273,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -9951,6 +9981,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10433,6 +10467,13 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -11900,6 +11941,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12155,11 +12204,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 74f5becfea..251c85a8ba 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -12,7 +12,7 @@
# Kirill Omelchenko <kirill.omelchenko@gmail.com>, 2018.
# Александр <ol-vin@mail.ru>, 2018.
# Богдан Матвіїв <bomtvv@gmail.com>, 2019.
-# Tymofij Lytvynenko <till.svit@gmail.com>, 2020.
+# Tymofij Lytvynenko <till.svit@gmail.com>, 2020, 2021.
# Vladislav Glinsky <cl0ne@mithril.org.ua>, 2020.
# Микола Тимошенко <9081@ukr.net>, 2020.
# Miroslav <zinmirx@gmail.com>, 2020.
@@ -20,7 +20,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
+"PO-Revision-Date: 2021-05-14 20:34+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -30,7 +30,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1152,7 +1152,7 @@ msgstr "Ведучий розробник"
#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr "Керівник проектів "
+msgstr "Керівник проєктів "
#: editor/editor_about.cpp
msgid "Developers"
@@ -1873,8 +1873,8 @@ msgid "Open a File or Directory"
msgstr "Відкрити файл або каталог"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Зберегти"
@@ -2548,10 +2548,8 @@ msgstr ""
"налаштування."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"Не вдалося знайти поле скрипт для доповнення плагіну в: 'res://addons/%s'."
+msgstr "Не вдалося знайти поле скрипту для додатка тут: «%s»."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2559,11 +2557,13 @@ msgstr "Неможливо завантажити доповнення скри
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
-"Неможливо завантажити скрипт доповнення з шляху «%s». Здається, у коді є "
-"помилка, будь ласка, перевірте синтаксис."
+"Не вдалося завантажити додатковий скрипт з такою адресою: «%s». Причиною "
+"може бути помилка у коді цього скрипту.\n"
+"Вимикаємо додаток у «%s», щоб запобігти подальшим помилкам."
#: editor/editor_node.cpp
msgid ""
@@ -3010,6 +3010,10 @@ msgid "About"
msgstr "Про"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Запустити проєкт."
@@ -3697,6 +3701,13 @@ msgstr ""
"імпортуйте вручну."
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+"Імпортування для цього файла вимкнено, тому його не можна відкрити для "
+"редагування."
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Неможливо перемістити/перейменувати корінь ресурсів."
@@ -4084,6 +4095,22 @@ msgstr "Повернули об'єкт, що походить від Node, у м
msgid "Saving..."
msgstr "Збереження..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Виберіть засіб імпортування"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Засіб імпортування:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Відновити типові параметри"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Зберегти файл (не імпортувати)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d файлів"
@@ -5056,9 +5083,8 @@ msgid "Got:"
msgstr "Отримав:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "Помилка перевірки хешування sha256"
+msgstr "Не вдалося пройти перевірку хешу SHA-256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5161,7 +5187,6 @@ msgid "Sort:"
msgstr "Сортувати:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Категорія:"
@@ -5226,6 +5251,7 @@ msgstr ""
"потрапляють до квадратної області [0.0,1.0]."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -7555,6 +7581,13 @@ msgstr "Обертання перегляду заблоковано"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+"Для подальшого масштабування змініть площини обрізання камери (Перегляд -> "
+"Параметри...)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10058,7 +10091,7 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
-msgstr "Керівник проекту"
+msgstr "Керівник проєкту"
#: editor/project_manager.cpp
msgid "Projects"
@@ -10438,6 +10471,10 @@ msgstr "Автозавантаження"
msgid "Plugins"
msgstr "Плаґіни (додатки)"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "Типові параметри імпортування"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Заздалегідь установлений..."
@@ -10689,12 +10726,10 @@ msgid "Instance Child Scene"
msgstr "Створити екземпляр дочірньої сцени"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Не можна працювати із вузлами зі сторонньої сцени!"
+msgstr "Не можна вставляти кореневий вузол до сцени цього кореневого вузла."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "Вставити вузли"
@@ -10825,7 +10860,6 @@ msgid "Attach Script"
msgstr "Долучити скрипт"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
msgstr "Вирізати вузли"
@@ -10944,6 +10978,17 @@ msgid "Remote"
msgstr "Віддалений"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"Якщо позначено, бічна панель ієрархії віддаленої сцени призупинятиме роботу "
+"проєкту під час кожного свого оновлення.\n"
+"Перемкніться назад на бічну панель ієрархії локальної сцени, щоб пришвидшити "
+"роботу."
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "Локальний"
@@ -12508,6 +12553,16 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Порожній CollisionPolygon2D ніяк не вплине на зіткнення."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+"Некоректний полігон. У режимі збирання «Solids» потрібно принаймні 3 точки."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+"Некоректний полігон. У режимі збирання «Segments» потрібні принаймні 2 точки."
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12829,12 +12884,6 @@ msgstr ""
"У драйвері GLES2 не передбачено підтримки GIProbes.\n"
"Скористайтеся замість них BakedLightmap."
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-"InterpolatedCamera вважається застарілою, її буде вилучено у Godot 4.0."
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "SpotLight з кутом, який є більшим за 90 градусів, не може давати тіні."
@@ -13180,6 +13229,24 @@ msgstr "Змінні величини можна пов'язувати лише
msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
+#~ msgid ""
+#~ "Godot editor was built without ray tracing support; lightmaps can't be "
+#~ "baked.\n"
+#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
+#~ "emulation on Godot.app in the application settings\n"
+#~ "then restart the editor."
+#~ msgstr ""
+#~ "Редактор Godot було зібрано без підтримки трасування променів; мапи "
+#~ "освітлення створити не вдасться.\n"
+#~ "Якщо ви користуєтеся Mac на основі Apple Silicon, спробуйте примусово "
+#~ "встановити емуляцію Rosetta для Godot.app у параметрах програми,\n"
+#~ "а потім перезапустіть редактор."
+
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr ""
+#~ "InterpolatedCamera вважається застарілою, її буде вилучено у Godot 4.0."
+
#~ msgid "No"
#~ msgstr "Ні"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index eccfc5f710..32a88830cb 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -1829,8 +1829,8 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -2489,8 +2489,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -2899,6 +2900,10 @@ msgid "About"
msgstr ""
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
@@ -3561,6 +3566,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
@@ -3950,6 +3960,24 @@ msgstr ""
msgid "Saving..."
msgstr ""
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr ".تمام کا انتخاب"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr ".سپورٹ"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5026,7 +5054,6 @@ msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr ""
@@ -7412,6 +7439,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10201,6 +10233,10 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr ""
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -10695,6 +10731,13 @@ msgid "Remote"
msgstr ".تمام کا انتخاب"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12207,6 +12250,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12462,11 +12513,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 3d01339f40..3939ac7a4d 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -15,13 +15,17 @@
# Steve Dang <bynguu@outlook.com>, 2020.
# Harry Mitchell <minhyh0987@gmail.com>, 2020.
# HSGamer <huynhqtienvtag@gmail.com>, 2020.
-# LetterC67 <hoangdeptoong@gmail.com>, 2020.
+# LetterC67 <hoangdeptoong@gmail.com>, 2020, 2021.
+# Rev <revolnoom7801@gmail.com>, 2021.
+# SyliawDeV <thanhlongstranger@gmail.com>, 2021.
+# IoeCmcomc <hopdaigia2004@gmail.com>, 2021.
+# Hung <hungthitkhia@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-08-11 14:04+0000\n"
-"Last-Translator: LetterC67 <hoangdeptoong@gmail.com>\n"
+"PO-Revision-Date: 2021-05-14 11:20+0000\n"
+"Last-Translator: Rev <revolnoom7801@gmail.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
"Language: vi\n"
@@ -29,12 +33,13 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.2-dev\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Hàm convert() có loại đối số không hợp lệ, sử dụng các hằng TYPE_*."
+msgstr ""
+"Hàm convert() có loại đối số không hợp lệ, hãy sử dụng các hằng TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -48,11 +53,11 @@ msgstr "Không đủ byte để giải mã, hoặc định dạng không hợp l
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Dữ liệu vào không hợp lệ %i (không được thông qua)"
+msgstr "Đầu vào %i không hợp lệ (không được thông qua) trong biểu thức"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self không thể sử dụng vì instance là null (không thông qua)"
+msgstr "Không thể sử dụng self vì instance là null (không thông qua)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -72,7 +77,7 @@ msgstr "Đối số không hợp lệ để dựng '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "Khi cuộc gọi đến '%s':"
+msgstr "Khi gọi đến '%s':"
#: core/ustring.cpp
msgid "B"
@@ -171,29 +176,24 @@ msgid "Anim Change Call"
msgstr "Đổi Function Gọi Animation"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Time"
-msgstr "Đổi thời gian khung hình"
+msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "Đổi Transition Animation"
+msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "Đổi Transform Animation"
+msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "Đổi giá trị khung hình"
+msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "Đổi Function Gọi Animation"
+msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -206,28 +206,27 @@ msgstr "Chỉnh Vòng Lặp Hoạt Ảnh"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Theo dõi đặc tính"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr ""
+msgstr "Theo dõi chuyển đổi 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Gọi phương thức theo dõi"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Theo dõi đường cong Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Kênh Âm Thanh"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Playback Track"
-msgstr "Ngưng chạy animation. (S)"
+msgstr "Kênh Hoạt Ảnh"
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
@@ -238,7 +237,6 @@ msgid "Animation length (seconds)"
msgstr "Độ dài hoạt ảnh (giây)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
msgstr "Thêm Track Animation"
@@ -257,7 +255,7 @@ msgstr "Âm thanh:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Hoạt ảnh:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
@@ -265,7 +263,7 @@ msgstr "Thay đổi đường dẫn Track"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr "Bật tắt track này on/off."
+msgstr "Bật/tắt kênh này."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
@@ -285,7 +283,7 @@ msgstr "Bỏ track này."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr "Bước: "
+msgstr "Thời gian (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -383,7 +381,7 @@ msgstr "Chèn Anim"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr "AnimationPlayer không thể tự tạo hoạt ảnh, chỉ các player khác."
+msgstr "AnimationPlayer không thể tự tạo hoạt ảnh, phải nhờ các Player khác."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -407,7 +405,7 @@ msgstr "Sắp xếp lại Tracks"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Các chuyển đổi chỉ có thể áp dụng cho các nút dựa trên kiểu Spatial."
#: editor/animation_track_editor.cpp
msgid ""
@@ -416,7 +414,7 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
-"Các bản âm thanh chỉ có thể trỏ đến các nút:\n"
+"Các bản âm thanh chỉ có thể trỏ đến các loại:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
@@ -428,10 +426,11 @@ msgstr "Các bản hoạt ảnh chỉ có thể trỏ tới các nút AnimationP
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
+"Animation player không tự tạo hoạt ảnh được, phải thông qua các player khác."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Không thể thêm track mới mà không có root"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
@@ -443,7 +442,7 @@ msgstr "Thêm Bezier Track"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr "Đường dẫn không hợp lệ, không thể thêm khoá."
+msgstr "Đường dẫn không hợp lệ, nên không thể thêm khóa."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
@@ -482,14 +481,13 @@ msgid "Paste Tracks"
msgstr "Dán Tracks"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Scale Keys"
-msgstr "Anim Scale Keys"
+msgstr "Key để scale hoạt ảnh"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
+msgstr "Tùy chọn này không áp lên Bezier được, vì nó chỉ là một track."
#: editor/animation_track_editor.cpp
msgid ""
@@ -503,15 +501,21 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
+"Hoạt ảnh này thuộc về một Cảnh được Nhập, nên các thay đổi lên track được "
+"Nhập sẽ không được lưu lại.\n"
+"\n"
+"Để bật khả năng thêm track tùy ý, đi đến cài đặt của Cảnh được Nhập rồi đặt\n"
+"\"Hoạt Ảnh > Lưu trữ\" thành \"Tệp\", bật \"Hoạt ảnh > Giữ các track tùy "
+"chỉnh\", sau đó Nhập lại.\n"
+"Hoặc, dùng một Cài đặt trước nhập để Nhập hoạt ảnh ra các tệp khác nhau."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr "Cảnh bảo: Chỉnh sửa hoạt ảnh đã nhập"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr "Chọn một AnimationPlayer từ Scene Tree để chỉnh sửa animation."
+msgstr "Chọn một AnimationPlayer để tạo và chỉnh sửa Hoạt Ảnh."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
@@ -523,7 +527,7 @@ msgstr "Nhóm các track bởi nút hoặc hiển thị chúng dạng danh sách
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr "Chụp:"
+msgstr "Dính:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -536,7 +540,7 @@ msgstr "Giây"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
-msgstr ""
+msgstr "Khung hình(FPS)"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -554,7 +558,7 @@ msgstr "Thuộc tính hoạt cảnh."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr ""
+msgstr "Sao Chép Tracks"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -570,7 +574,7 @@ msgstr "Nhân đôi lựa chọn"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Chuyển đổi trùng lặp"
#: editor/animation_track_editor.cpp
msgid "Delete Selection"
@@ -598,7 +602,7 @@ msgstr "Chọn node để được làm diễn hoạt:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Sử dụng đường cong Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -606,15 +610,15 @@ msgstr "Tối ưu hóa Animation"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "Sai lệch tuyến tính lớn nhất:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "Sai lệch góc lớn nhất:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "Góc lớn nhất có thể tối ưu:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
@@ -622,7 +626,7 @@ msgstr "Tối ưu"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr "Gỡ bỏ các khoá không hợp lệ"
+msgstr "Xóa các khoá không hợp lệ"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
@@ -642,12 +646,11 @@ msgstr "Dọn dẹp"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr "Tỉ lệ Scale:"
+msgstr "Tỉ lệ phóng đại:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "Chọn các Track để sao chép:"
+msgstr "Chọn các Track để sao chép"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -659,9 +662,8 @@ msgid "Copy"
msgstr "Sao chép"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "Chọn Không có"
+msgstr "Chọn/Bỏ tất cả"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
@@ -669,19 +671,19 @@ msgstr "Thêm Track Âm thanh"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Thay đổi thời điểm bắt đầu phát track âm thanh"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Thay đổi thời điểm kết thúc track âm thanh"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr "Đổi lại size Array"
+msgstr "Thay đổi kích thước mảng"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr "Đổi loại giá trị Array"
+msgstr "Đổi kiểu giá trị Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
@@ -696,19 +698,16 @@ msgid "Line Number:"
msgstr "Dòng số:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "Thay thế ..."
+msgstr "Đã thay %d."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d match."
-msgstr "Tìm thấy %d khớp."
+msgstr "%d khớp."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "Tìm thấy %d khớp."
+msgstr "%d khớp."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -728,7 +727,7 @@ msgstr "Thay thế tất cả"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "Chỉ lựa chọn"
+msgstr "Chỉ chọn"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
@@ -737,7 +736,7 @@ msgstr "Chuẩn"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "Hiện/Ẩn bảng Tệp lệnh"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -753,7 +752,7 @@ msgstr "Thu nhỏ"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr "Đặt lại phóng"
+msgstr "Đặt lại độ phóng"
#: editor/code_editor.cpp
msgid "Warnings"
@@ -768,9 +767,8 @@ msgid "Method in target node must be specified."
msgstr "Phương thức trong nút đích phải được chỉ định."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method name must be a valid identifier."
-msgstr "Phương thức trong nút đích phải được chỉ định."
+msgstr "Tên phương thức phải là một định danh hợp lệ."
#: editor/connections_dialog.cpp
msgid ""
@@ -819,12 +817,11 @@ msgstr "Thêm đối số mở rộng:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr "Mở rộng Đối số được gọi:"
+msgstr "Đối số mở rộng được gọi:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Lọc các nút"
+msgstr "Hàm nhận:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -838,7 +835,7 @@ msgstr "Trì hoãn"
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-"Trì hoãn tín hiệu, lưu vào một hàng chờ và chỉ kích nó vào thời gian rãnh."
+"Trì hoãn tín hiệu, lưu vào một hàng chờ và chỉ kích nó vào thời gian rảnh."
#: editor/connections_dialog.cpp
msgid "Oneshot"
@@ -846,7 +843,7 @@ msgstr "Một lần"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr "Ngắt kết nối tín hiệu sau lần phát xạ đầu tiên."
+msgstr "Ngắt kết nối tín hiệu sau lần phát đầu tiên."
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
@@ -864,7 +861,7 @@ msgstr "Không thể kết nối tín hiệu"
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
-msgstr "Tắt"
+msgstr "Đóng"
#: editor/connections_dialog.cpp
msgid "Connect"
@@ -909,12 +906,11 @@ msgstr "Bạn muốn xoá tất cả kết nối từ tín hiệu \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "Tín hiệu (Signal)"
+msgstr "Tín hiệu"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Filter signals"
-msgstr "Lọc tệp tin ..."
+msgstr "Lọc tín hiệu"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -942,7 +938,7 @@ msgstr "Đổi"
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr "Tạo %s Mới"
+msgstr "Tạo %s mới"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -978,7 +974,6 @@ msgid "Search Replacement For:"
msgstr "Tìm kiếm thay thế cho:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Dependencies For:"
msgstr "Phần phụ thuộc cho:"
@@ -1026,7 +1021,7 @@ msgstr "Trình chỉnh sửa Phụ thuộc"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "Tìm kiếm tài nguyên thay thế:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -1043,11 +1038,12 @@ msgid "Owners Of:"
msgstr "Sở hữu của:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove selected files from the project? (no undo)\n"
"You can find the removed files in the system trash to restore them."
-msgstr "Gỡ bỏ các tệp đã chọn trong dự án? (Không thể khôi phục)"
+msgstr ""
+"Gỡ bỏ các tệp đã chọn trong dự án? (Không thể khôi phục)\n"
+"Bạn có thể khôi phục chúng trong thùng rác của hệ thống."
#: editor/dependency_editor.cpp
msgid ""
@@ -1056,6 +1052,9 @@ msgid ""
"Remove them anyway? (no undo)\n"
"You can find the removed files in the system trash to restore them."
msgstr ""
+"Các tài nguyên khác cần những tệp bị xóa này mới hoạt động được.\n"
+"Vẫn xóa hả? (không hồi được đâu)\n"
+"Bạn có thể khôi phục chúng trong thùng rác hệ thống."
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1067,11 +1066,11 @@ msgstr "Lỗi tải nạp:"
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
-msgstr ""
+msgstr "Tải thất bại do thiếu phần phụ thuộc:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr "Luôn mở"
+msgstr "Cứ mở thôi"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
@@ -1087,16 +1086,15 @@ msgstr "Lỗi tải nạp!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "Xoá vĩnh viễn các đối tượng %d? (Không thể hoàn lại!)"
+msgstr "Xoá vĩnh viễn %d đối tượng? (Không thể hoàn lại!)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "Phần phụ thuộc cho:"
+msgstr "Hiện các phần phụ thuộc"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Tìm tài nguyên mất gốc"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -1112,7 +1110,7 @@ msgstr "Sở hữu"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr ""
+msgstr "Tài nguyên không có quyền sở hữu rõ ràng:"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
@@ -1128,7 +1126,7 @@ msgstr "Cảm ơn từ cộng đồng Godot!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr "Đóng góp vào Godot Engine"
+msgstr "Cá nhân đóng góp của Godot Engine"
#: editor/editor_about.cpp
msgid "Project Founders"
@@ -1162,14 +1160,12 @@ msgid "Gold Sponsors"
msgstr "Nhà tài trợ Vàng"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Silver Sponsors"
-msgstr "Người ủng hộ Bạc"
+msgstr "Nhà tài trợ Bạc"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Bronze Sponsors"
-msgstr "Người ủng hộ Đồng"
+msgstr "Nhà tài trợ Đồng"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
@@ -1193,15 +1189,13 @@ msgstr "Người ủng hộ"
#: editor/editor_about.cpp
msgid "License"
-msgstr "Cấp phép"
+msgstr "Giấy phép"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Third-party Licenses"
-msgstr "Cấp phép nhóm thứ ba"
+msgstr "Giấy phép bên thứ ba"
#: editor/editor_about.cpp
-#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
@@ -1226,27 +1220,24 @@ msgid "Licenses"
msgstr "Các giấy phép"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file, not in ZIP format."
-msgstr "Lỗi không thể mở gói, không phải dạng nén."
+msgstr "Lỗi không thể mở gói, không phải dạng nén ZIP."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "Tam giác đã tồn tại."
+msgstr "%s (Đã tồn tại)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr "Giải nén Assets"
+msgstr "Giải nén tài nguyên"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "Không thể lấy các tệp sau khỏi gói:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d thêm các tệp tin"
+msgstr "Và %s tệp nữa."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1258,9 +1249,8 @@ msgid "Success!"
msgstr "Thành công!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Nội dung:"
+msgstr "Trong Gói có:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1280,11 +1270,11 @@ msgstr "Thêm hiệu ứng"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr ""
+msgstr "Đổi tên Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr ""
+msgstr "Thay đổi âm lượng Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1292,7 +1282,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr ""
+msgstr "Bật/Tắt Âm Thanh của Bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
@@ -1304,19 +1294,19 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr ""
+msgstr "Thêm hiệu ứng vào Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr ""
+msgstr "Di chuyển hiệu ứng Bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr ""
+msgstr "Xóa hiệu ứng của Bus"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
-msgstr ""
+msgstr "Kéo & thả để sắp xếp lại."
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -1328,16 +1318,16 @@ msgstr "Tắt tiếng"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr ""
+msgstr "Bỏ qua"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr ""
+msgstr "Tùy chọn Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "Nhân bản"
+msgstr "Nhân đôi"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
@@ -1353,23 +1343,23 @@ msgstr "Âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr ""
+msgstr "Thêm Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr ""
+msgstr "Không thể xóa Bus âm thanh chủ!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr ""
+msgstr "Xóa Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr ""
+msgstr "Nhân bản Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr ""
+msgstr "Đặt lại âm lượng Bus"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
@@ -1377,7 +1367,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr ""
+msgstr "Lưu bố cục Bus âm thanh thành..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1385,7 +1375,7 @@ msgstr "Vị trí cho Bố cục mới..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr ""
+msgstr "Mở bố cục Bus âm thanh"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
@@ -1393,24 +1383,23 @@ msgstr "Không có tệp tin '%s'."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
-msgstr "Bố trí"
+msgstr "Bố cục"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr ""
+msgstr "Sai kiểu tệp, không phải bố cục bus âm thanh."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Lỗi tải font."
+msgstr "Lỗi lưu tệp: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr ""
+msgstr "Thêm Bus"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr ""
+msgstr "Thêm Bus âm thanh mới cho bố cục."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1420,7 +1409,7 @@ msgstr "Nạp"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr ""
+msgstr "Nạp một bố cục Bus có sẵn."
#: editor/editor_audio_buses.cpp
msgid "Save As"
@@ -1428,7 +1417,7 @@ msgstr "Lưu thành"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr ""
+msgstr "Lưu bố cục Bus này vào tệp."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -1436,11 +1425,11 @@ msgstr "Nạp mặc định"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr ""
+msgstr "Nạp bố cục Bus mặc định."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr ""
+msgstr "Tạo bố cục Bus mới."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1452,27 +1441,27 @@ msgstr "Ký tự hợp lệ:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr ""
+msgstr "Không được trùng tên với một lớp có sẵn của công cụ lập trình."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr ""
+msgstr "Không được trùng với tên một kiểu có sẵn đã tồn tại."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr ""
+msgstr "Không được trùng với tên một hằng số toàn cục đã tồn tại."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "Từ khóa không thể dùng làm tên một nạp tự động."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "Nạp tự động '%s' đã tồn tại!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Đổi tên Nạp tự động"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
@@ -1480,11 +1469,11 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "Di chuyển Tự nạp"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Xóa Nạp tự động"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
@@ -1496,7 +1485,7 @@ msgstr "Sắp xếp lại Autoloads"
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
-msgstr ""
+msgstr "Không thể thêm nạp tự động:"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -1521,7 +1510,7 @@ msgstr "Tên"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr "Singleton"
+msgstr "Đơn nhất"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
@@ -1545,7 +1534,7 @@ msgstr "[rỗng]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr "[chưa save]"
+msgstr "[chưa lưu]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
@@ -1583,7 +1572,7 @@ msgstr "Lưu trữ tệp tin:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Không thấy mẫu xuất nào ở đường dẫn mong đợi:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1617,34 +1606,31 @@ msgstr ""
"Trình điều khiển Dự phòng'."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
-"Nền tảng yêu cầu dùng kiểu nén 'ETC' cho GLES2. Bật 'Nhập ETC' trong Cài đặt "
-"Dự án."
+"Nền tảng yêu cầu dùng kiểu nén 'PVRTC' cho GLES2. Hãy bật 'Nhập Pvrtc' trong "
+"Cài đặt Dự án."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
-"Nền tảng yêu cầu dùng kiểu nén 'ETC2' cho GLES3. Bật 'Nhập ETC2' trong Cài "
-"đặt Dự án."
+"Nền tảng yêu cầu dùng kiểu nén 'ETC2' hoặc 'PVRTC' cho GLES3. Hãy bật 'Nhập "
+"ETC2' hoặc 'Nhập Pvrtc' trong Cài đặt Dự án."
#: editor/editor_export.cpp
-#, fuzzy
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"Nền tảng yêu cầu kiểu nén 'ETC' cho trình điều khiển dự phòng GLES2.\n"
-"Chọn kích hoạt 'Nhập ETC' trong Cài đặt Dự án, hoặc chọn tắt 'Kích hoạt "
-"Trình điều khiển Dự phòng'."
+"Nền tảng yêu cầu kiểu nén 'PVRTC' cho driver tương thích ngược GLES2.\n"
+"Chọn kích hoạt 'Nhập PVRTC' trong Cài đặt Dự án, hoặc tắt 'Kích hoạt Driver "
+"Tương thích Ngược'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1656,7 +1642,7 @@ msgstr "Không tìm thấy mẫu gỡ lỗi tuỳ chỉnh."
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Không tìm thấy mẫu phát hành tùy chỉnh."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1664,7 +1650,7 @@ msgstr "Không tìm thấy tệp tin mẫu:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
+msgstr "Ở các bản xuất 32-bit thì PCK được nhúng vào không thể lớn hơn 4 GiB."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -1684,16 +1670,15 @@ msgstr "Chỉnh sửa cảnh"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr "Nút"
+msgstr "Khung nút"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem Dock"
-msgstr "Hệ thống tập tin"
+msgstr "Khung Hệ thống tập tin"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr "Nhập vào"
+msgstr "Khung Nhập"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
@@ -1721,7 +1706,7 @@ msgstr "(Đã tắt trình chỉnh sửa)"
#: editor/editor_feature_profile.cpp
msgid "Class Options:"
-msgstr "Tuỳ chọn lớp:"
+msgstr "Tuỳ chọn Lớp:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
@@ -1744,11 +1729,10 @@ msgid "File '%s' format is invalid, import aborted."
msgstr "Tệp '%s' định dạng không hợp lệ, huỷ nhập vào."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
-msgstr "Hồ sơ '%s' đã tồn tại. Di chuyển hồ sơ trước khi nhập, huỷ nhập."
+msgstr "Hồ sơ '%s' đã tồn tại. Hãy xóa hồ sơ đấy trước khi nhập, đã dừng nhập."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
@@ -1759,9 +1743,8 @@ msgid "Unset"
msgstr "Bỏ đặt"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "Hồ sơ hiện tại"
+msgstr "Hồ sơ hiện tại:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
@@ -1776,16 +1759,15 @@ msgstr "Mới"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Nhập vào"
+msgstr "Nhập"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
msgstr "Xuất ra"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Available Profiles:"
-msgstr "Hồ sơ khả dụng"
+msgstr "Hồ sơ khả dụng:"
#: editor/editor_feature_profile.cpp
msgid "Class Options"
@@ -1800,9 +1782,8 @@ msgid "Erase Profile"
msgstr "Xoá hồ sơ"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "Quản lý trình tính năng"
+msgstr "Quản lý Tính năng Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -1852,7 +1833,7 @@ msgstr "Làm mới"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "Đã nhận diện hết"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
@@ -1875,8 +1856,8 @@ msgid "Open a File or Directory"
msgstr "Mở một tệp tin hoặc thư mục"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Lưu"
@@ -1911,43 +1892,39 @@ msgstr "Bật tắt Chức năng"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr "Tập trung Đường dẫn"
+msgstr "Đường dẫn Tập trung"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr "Di chuyển Ưa thích lên"
+msgstr "Di chuyển mục Ưa thích lên"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr "Di chuyển Ưa thích xuống"
+msgstr "Di chuyển mục Ưa thích xuống"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Đến thư mục cha"
+msgstr "Quay lại thư mục trước."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Đến thư mục cha"
+msgstr "Đến thư mục tiếp theo."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
-msgstr "Đến thư mục cha"
+msgstr "Đến thư mục mẹ."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Refresh files."
-msgstr "Tìm kiếm tệp tin"
+msgstr "Làm mới các tệp."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Bỏ yêu thích thư mục hiện tại."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Toggle the visibility of hidden files."
-msgstr "Bật tắt hiện các tệp tin ẩn."
+msgstr "Hiện/ẩn tệp ẩn."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -1980,10 +1957,12 @@ msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
+"Có nhiều trình nhập cho nhiều loại khác nhau cùng chỉ đến tệp %s, đã ngừng "
+"nhập"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr ""
+msgstr "Nhập lại tài nguyên"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
@@ -2003,28 +1982,24 @@ msgid "Inherited by:"
msgstr "Được thừa kế bởi:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Mô tả:"
+msgstr "Nội dung"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
-msgstr "Hướng dẫn trực tuyến:"
+msgstr "Hướng dẫn trực tuyến"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Thuộc tính"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "Ghi đè"
+msgstr "Ghi đè:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "Mặc định"
+msgstr "mặc định:"
#: editor/editor_help.cpp
msgid "Methods"
@@ -2032,56 +2007,56 @@ msgstr "Hàm"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr ""
+msgstr "Thuộc tính Chủ đề"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr ""
+msgstr "Liệt kê"
#: editor/editor_help.cpp
msgid "Constants"
-msgstr ""
+msgstr "Hằng số"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Mô tả ngắn gọn:"
+msgstr "Nội dung Thuộc tính"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Giá trị:"
+msgstr "(giá trị)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"Hiện thuộc tính này chưa được mô tả. Các bạn [color=$color][url=$url]đóng "
+"góp[/url][/color] giúp chúng mình nha!"
#: editor/editor_help.cpp
msgid "Method Descriptions"
-msgstr "Mô tả hàm"
+msgstr "Nội dung Hàm"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"Hiện phương thức này chưa được mô tả. Các bạn [color=$color][url=$url]đóng "
+"góp[/url][/color] giúp chúng mình nha!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr "Tìm sự giúp đỡ"
+msgstr "Tìm trợ giúp"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Case Sensitive"
-msgstr "Đóng Cảnh"
+msgstr "Phân biệt hoa thường"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "Tìm kiếm"
+msgstr "Hiện cấp bậc"
#: editor/editor_help_search.cpp
msgid "Display All"
@@ -2089,27 +2064,27 @@ msgstr "Hiển thị tất cả"
#: editor/editor_help_search.cpp
msgid "Classes Only"
-msgstr "Chỉ các Lớp"
+msgstr "Chỉ tìm Lớp"
#: editor/editor_help_search.cpp
msgid "Methods Only"
-msgstr "Chỉ các Hàm"
+msgstr "Chỉ tìm Hàm"
#: editor/editor_help_search.cpp
msgid "Signals Only"
-msgstr "Chỉ các Tín hiệu"
+msgstr "Chỉ tìm Tín hiệu"
#: editor/editor_help_search.cpp
msgid "Constants Only"
-msgstr "Chỉ các Định nghĩa"
+msgstr "Chỉ tìm Hằng số"
#: editor/editor_help_search.cpp
msgid "Properties Only"
-msgstr "Chỉ các Thuộc tính"
+msgstr "Chỉ tìm Thuộc tính"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
-msgstr ""
+msgstr "Chỉ tìm cài đặt Tông màu"
#: editor/editor_help_search.cpp
msgid "Member Type"
@@ -2120,28 +2095,24 @@ msgid "Class"
msgstr "Lớp"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
msgstr "Hàm"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
msgstr "Tín hiệu"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr "Cố định"
+msgstr "Hằng số"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "Thuộc tính:"
+msgstr "Thuộc tính"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Thuộc tính:"
+msgstr "Cài đặt Tông màu"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2189,16 +2160,15 @@ msgstr "Bắt đầu"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
-#, fuzzy
msgid "Down"
-msgstr "Tải"
+msgstr "Xuống"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "Lên"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
@@ -2206,23 +2176,23 @@ msgstr "Nút"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "RPC đến"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "RSET đến"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "RPC đi"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "RSET đi"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "Cửa sổ mới"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
@@ -2231,19 +2201,19 @@ msgstr "Tài nguyên đã nhập không thể lưu."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "Lỗi lưu tài nguyên!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
-"Tài nguyên này không thể lưu vì nó không thuộc cảnh đã chỉnh sửa. Tạo nó là "
-"duy nhất."
+"Không thể lưu tài nguyên này vì nó không thuộc cảnh đã chỉnh sửa. Làm nó độc "
+"nhất đã."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2271,11 +2241,11 @@ msgstr "Lỗi khi đang phân tích '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr ""
+msgstr "Tệp kết thúc bất ngờ '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr ""
+msgstr "Thiếu '%s' hoặc các phần phụ thuộc."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
@@ -2295,15 +2265,15 @@ msgstr "Tạo hình thu nhỏ"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr "Hoạt động không thể hoàn tất khi không có nút gốc."
+msgstr "Hành động không thể hoàn thành mà không có nút gốc."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
-"Cảnh này không thể lưu vì đây bao một trường hợp theo chu kỳ.\n"
-"Giải quyết nó và cố gắng lưu lại."
+"Không thể lưu cảnh này vì bạn đang instancing chồng chéo nối vòng nhau.\n"
+"Giải quyết vòng nối đã rồi hãy thử lưu lại sau."
#: editor/editor_node.cpp
msgid ""
@@ -2319,15 +2289,15 @@ msgstr "Không thể ghi đè cảnh vẫn đang mở!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Không thể nạp MeshLibrary để sáp nhập!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "Lỗi lưu MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "Không thể tải TileSet để sáp nhập!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -2338,6 +2308,8 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
+"Có lỗi khi đang lưu bố cục trình chỉnh sửa.\n"
+"Hãy thử kiểm tra quyền ghi lên đường dẫn dữ liệu của người dùng xem."
#: editor/editor_node.cpp
msgid ""
@@ -2345,15 +2317,17 @@ msgid ""
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
+"Bố cục mặc định của trình chỉnh sửa đã bị ghi đè.\n"
+"Để khôi phục bố cục mặc định về cài đặt gốc, sử dụng tùy chọn \"Xóa bố cục\" "
+"rồi xóa bố cục \"Mặc định\"."
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr "Tên bố cục không tìm thấy!"
+msgstr "Không tìm thấy tên bố cục!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restored the Default layout to its base settings."
-msgstr "Đã khôi phục bố cục mặc định cho các thiết lập."
+msgstr "Đã khôi phục bố cục mặc định về thiết lập gốc."
#: editor/editor_node.cpp
msgid ""
@@ -2361,8 +2335,8 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Tài nguyên thuộc về cảnh đã nhập, nó không thể chỉnh sửa.\n"
-"Đọc tài liệu liên quan để cách nhập Cảnh để hiểu rõ quy trình việc này."
+"Tài nguyên thuộc về cảnh đã nhập, nên không thể sửa được.\n"
+"Hãy đọc hướng dẫn về cách nhập Cảnh để hiểu thêm về quy trình này."
#: editor/editor_node.cpp
msgid ""
@@ -2377,8 +2351,8 @@ msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
-"Tài nguyên đã được nhập vào, không thể chỉnh sửa. Thay đổi cài đặt của nó "
-"trong bảng Nhập vào, sau đó nhập vào lại."
+"Tài nguyên này được nhập, nên không thể chỉnh sửa. Thay đổi cài đặt của nó "
+"trong bảng Nhập, sau đó Nhập lại."
#: editor/editor_node.cpp
msgid ""
@@ -2387,10 +2361,9 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Cảnh này đã được nhập vào, những thay đổi sẽ không được giữ lại.\n"
-"Tạo thực thể nó hoặc kế thừa sẽ cho phép thực hiện các thay đổi.\n"
-"Đọc tài liệu tài liệu liên quan đến nhập Cảnh để hiểu rõ về quy trình việc "
-"này."
+"Do Cảnh này được nhập, nên những thay đổi sẽ không được giữ lại.\n"
+"Thực hiện khởi tạo đối tượng hoặc kế thừa sẽ cho phép việc chỉnh sửa.\n"
+"Hãy đọc hướng dẫn liên quan đến nhập Cảnh để hiểu thêm về quy trình này."
#: editor/editor_node.cpp
msgid ""
@@ -2407,19 +2380,19 @@ msgstr "Không có cảnh được xác định để chạy."
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr ""
+msgstr "Lưu cảnh trước khi chạy..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr "Không thể bắt đầu quá trình nhỏ!"
+msgstr "Không thể bắt đầu quá trình phụ!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr "Mở Scene"
+msgstr "Mở Cảnh"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr "Mở Scene Mẫu"
+msgstr "Mở Cảnh cơ sở"
#: editor/editor_node.cpp
msgid "Quick Open..."
@@ -2427,11 +2400,11 @@ msgstr "Mở nhanh ..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Mở Scene nhanh..."
+msgstr "Mở Nhanh Cảnh..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "Mở Script nhanh..."
+msgstr "Mở Nhanh Tệp lệnh..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -2451,11 +2424,11 @@ msgstr "Yêu cầu một nút gốc khi lưu cảnh."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Lưu Scene với tên..."
+msgstr "Lưu Cảnh thành..."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr "Thao tác này phải có scene mới làm được."
+msgstr "Thao tác này phải có Cảnh mới làm được."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
@@ -2475,26 +2448,27 @@ msgstr "Thao tác này phải có node được chọn mới làm được."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "Scene hiện tại chưa save. Kệ mở luôn?"
+msgstr "Cảnh hiện tại chưa lưu. Kệ mở luôn?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "Không thể nạp một cảnh mà chưa lưu bao giờ."
+msgstr "Không thể nạp một cảnh chưa lưu bao giờ."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reload Saved Scene"
-msgstr "Lưu Cảnh"
+msgstr "Tải lại Cảnh đã lưu"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
+"Cảnh hiện tại có thay đổi chưa được lưu.\n"
+"Vẫn tải lại à? Không hoàn tác được đâu."
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Chạy Scene nhanh..."
+msgstr "Chạy nhanh Cảnh..."
#: editor/editor_node.cpp
msgid "Quit"
@@ -2506,7 +2480,7 @@ msgstr "Có"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr "Thoát trình biên tập?"
+msgstr "Thoát trình chỉnh sửa?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
@@ -2541,36 +2515,44 @@ msgid "Close Scene"
msgstr "Đóng Cảnh"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "Đóng Cảnh"
+msgstr "Mở lại Cảnh đã đóng"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
+"Không thể kích hoạt plugin addon tại: '%s' phân tích thiết lập thất bại."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
+msgstr "Không thể tìm trường tập lệnh của plugin addon tại: '%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr ""
+msgstr "Không thể tải tệp addon từ đường dẫn: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
+"Không thể nạp tệp lệnh bổ trợ từ đường dẫn: '%s' Có vẻ có lỗi trong mã, hãy "
+"kiểm tra lại cú pháp."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
+"Không thể tải tập lệnh addon từ đường dẫn: '%s' Kiểu gốc không phải "
+"EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
+"Không thể tải script addon từ đường dẫn: '%s' Script không ở trong \"trạng "
+"thái công cụ\"."
#: editor/editor_node.cpp
msgid ""
@@ -2647,77 +2629,75 @@ msgstr "Chạy cảnh này"
#: editor/editor_node.cpp
msgid "Close Tab"
-msgstr "Đóng Tab"
+msgstr "Đóng Cửa sổ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "Đóng Tab"
+msgstr "Hoàn tác đóng cửa sổ"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr "Đóng tất cả Tab khác"
+msgstr "Đóng các cửa sổ khác"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr "Đóng các Tab bên phải"
+msgstr "Đóng các cửa sổ bên phải"
#: editor/editor_node.cpp
msgid "Close All Tabs"
-msgstr "Đóng tất cả"
+msgstr "Đóng hết cửa sổ"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Chuyển Tab cảnh"
+msgstr "Chuyển Cửa sổ cảnh"
#: editor/editor_node.cpp
msgid "%d more files or folders"
-msgstr "%d thêm các tệp hoặc thư mục."
+msgstr "%d tệp hoặc thư mục nữa"
#: editor/editor_node.cpp
msgid "%d more folders"
-msgstr "%d thêm các thư mục"
+msgstr "%d thư mục nữa"
#: editor/editor_node.cpp
msgid "%d more files"
-msgstr "%d thêm các tệp tin"
+msgstr "%d tệp tin nữa"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr "Vị trí Dock"
+msgstr "Vị trí Khung"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Chế độ tập trung"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "Bật tắt chế độ tập trung."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "Thêm một cảnh mới."
+msgstr "Thêm cảnh mới."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr "Phân cảnh"
+msgstr "Cảnh"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Trở về cảnh đã mở trước đó."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Sao chép đường dẫn"
+msgstr "Sao chép văn bản"
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr "Tab tiếp theo"
+msgstr "Cửa sổ tiếp theo"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr "Tab trước"
+msgstr "Cửa sổ trước"
#: editor/editor_node.cpp
msgid "Filter Files..."
@@ -2749,19 +2729,19 @@ msgstr "Lưu Cảnh"
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr "Lưu tất cả Cảnh"
+msgstr "Lưu hết các Cảnh"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr "Chuyển đổi ..."
+msgstr "Chuyển thành..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "MeshLibrary..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2775,7 +2755,7 @@ msgstr "Làm lại"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr "Linh tinh dự án hoặc công cụ toàn phân cảnh."
+msgstr "Dự án ngoài lề hoặc các công cụ toàn phân cảnh."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
@@ -2784,30 +2764,27 @@ msgstr "Dự Án"
#: editor/editor_node.cpp
msgid "Project Settings..."
-msgstr "Cài đặt Dự Án"
+msgstr "Cài đặt Dự Án..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "Phiên bản:"
+msgstr "Theo dõi phiên bản"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "Cài đặt trình điều khiển phiên bản"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "Tắt trình điều khiển phiên bản"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Xuất ra"
+msgstr "Xuất..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Install Android Build Template..."
-msgstr "Cài đặt mẫu xây dựng Android"
+msgstr "Cài đặt mẫu xây dựng Android..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2818,9 +2795,8 @@ msgid "Tools"
msgstr "Công cụ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Orphan Resource Explorer..."
-msgstr "Lưu tài nguyên thành ..."
+msgstr "Tìm kiếm tài nguyên mất gốc..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2847,10 +2823,9 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
-msgstr ""
+msgstr "Triển khai nhỏ với hệ thống tệp mạng"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
@@ -2859,21 +2834,23 @@ msgid ""
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
-"Khi tuỳ chọn này được bật, lúc xuất hoặc triển khai sẽ tạo một tệp thực thi "
-"tối giản nhất.\n"
-"Hệ thống tệp tin sẽ được cung cấp từ dự án bởi trình soạn thảo qua mạng.\n"
+"Khi tuỳ chọn này được bật, lúc xuất hoặc triển khai ra Android sẽ chỉ tạo "
+"một tệp thực thi tối giản nhất.\n"
+"Hệ thống tệp tin sẽ được cung cấp từ dự án bởi trình chỉnh sửa qua mạng.\n"
"Trên nền tảng Android, triển khai sẽ sử dụng cáp USB để có hiệu suất nhanh "
"hơn. Tuỳ chọn này tăng tốc độ khi thử nghiệm cho các trò chơi nặng."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Các khối va chạm thấy được"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
+"Khi bật tùy chọn này, các khối va chạm và nút chiếu tia (2D và 3D) sẽ được "
+"hiển thị trong dự án đang chạy."
#: editor/editor_node.cpp
msgid "Visible Navigation"
@@ -2884,10 +2861,12 @@ msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
+"Khi bật tùy chọn này, các lưới/đa giác điều hướng sẽ hiển thị trong dự án "
+"đang chạy."
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
-msgstr ""
+msgstr "Đồng bộ hóa các thay đổi lên Cảnh"
#: editor/editor_node.cpp
msgid ""
@@ -2896,10 +2875,14 @@ msgid ""
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
+"Khi tuỳ chọn này được bật, bất cứ thay đổi nào được tạo ra lên cảnh trong "
+"trình chỉnh sửa sẽ được sao lại trong dự án đang chạy.\n"
+"Khi được dùng từ xa trên một thiết bị, làm như vậy sẽ hiệu quả hơn khi tuỳ "
+"chọn hệ thống tệp mạng được bật."
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
-msgstr ""
+msgstr "Đồng bộ hóa thay đổi trong Tệp lệnh"
#: editor/editor_node.cpp
msgid ""
@@ -2911,12 +2894,11 @@ msgstr ""
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
-msgstr "Editor (trình biên tập)"
+msgstr "Trình chỉnh sửa"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Cài đặt Trình biên tập"
+msgstr "Cài đặt trình chỉnh sửa..."
#: editor/editor_node.cpp
msgid "Editor Layout"
@@ -2924,38 +2906,36 @@ msgstr "Cài đặt Bố cục"
#: editor/editor_node.cpp
msgid "Take Screenshot"
-msgstr ""
+msgstr "Chụp màn hình"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "Mở thư mục dữ liệu Trình biên tập"
+msgstr ""
+"Ảnh chụp màn hình được lưu ở thư mục Dữ liệu/Cài đặt của trình chỉnh sửa."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Chế độ Toàn màn hình"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle System Console"
-msgstr "Chế độ Phân chia"
+msgstr "Kích hoạt Console Hệ thống"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr "Mở thư mục dữ liệu Trình biên tập"
+msgstr "Mở thư mục dữ liệu của trình chỉnh sửa"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Mở thư mục dữ liệu của trình chỉnh sửa"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr ""
+msgstr "Mở thư mục Thiết lập trình chỉnh sửa"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Editor Features..."
-msgstr "Quản lý tính năng Trình biên tập"
+msgstr "Quản lý tính năng trình chỉnh sửa..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
@@ -2975,13 +2955,12 @@ msgid "Q&A"
msgstr "Hỏi và Đáp"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Report a Bug"
-msgstr "Nhập vào lại"
+msgstr "Báo lỗi"
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
-msgstr ""
+msgstr "Gửi ý kiến phản hồi về hướng dẫn"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2989,7 +2968,11 @@ msgstr "Cộng đồng"
#: editor/editor_node.cpp
msgid "About"
-msgstr "Thông tin chúng tôi"
+msgstr "Về chúng tôi"
+
+#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3001,7 +2984,7 @@ msgstr "Chạy"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "Dừng chạy Cảnh để gỡ lỗi."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -3029,7 +3012,8 @@ msgstr "Chạy Cảnh Tuỳ Chọn"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr "Thay đổi trình điều kiển Video, yêu cầu khởi động lại Trình biên tập."
+msgstr ""
+"Thay đổi trình điều khiển Video cần phải khởi động lại trình chỉnh sửa."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
@@ -3038,25 +3022,23 @@ msgstr "Lưu & Khởi động lại"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
-msgstr ""
+msgstr "Xoay khi cửa sổ trình chỉnh sửa được vẽ lại."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "Liên tục"
+msgstr "Cập nhật Liên tục"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update When Changed"
-msgstr "Đối số đã thay đổi"
+msgstr "Cập nhật khi có thay đổi"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
-msgstr ""
+msgstr "Ẩn cái xoay xoay cập nhật"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "Hệ thống tệp tin"
#: editor/editor_node.cpp
msgid "Inspector"
@@ -3064,7 +3046,7 @@ msgstr "Quan Sát Viên"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "Mở rộng bảng điều khiển phía dưới"
+msgstr "Mở rộng bảng điều khiển dưới"
#: editor/editor_node.cpp
msgid "Output"
@@ -3093,7 +3075,7 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
-"Điều này sẽ thiết lập dự án của bạn cho các bản dựng Android tùy chỉnh bằng "
+"Việc này sẽ thiết lập dự án của bạn cho các bản dựng Android tùy chỉnh bằng "
"cách cài đặt nguồn mẫu thành \"res://android/build\".\n"
"Bạn có thể áp dụng các sửa đổi và xây dựng APK tùy chỉnh khi xuất (thêm các "
"mô-đun, thay đổi AndroidManifest.xml, ...).\n"
@@ -3125,7 +3107,7 @@ msgstr "Xuất thư viện ra"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "Hợp nhất với Hiện có"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3136,16 +3118,18 @@ msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
+"Các tệp sau xuất hiện trên ổ cứng gần đây hơn.\n"
+"Bạn muốn làm gì đây?"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "Tải lại"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "Lưu lại"
#: editor/editor_node.cpp
msgid "New Inherited"
@@ -3161,15 +3145,15 @@ msgstr "Chọn"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr "Mở Trình biên tập 2D"
+msgstr "Mở trình chỉnh sửa 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr "Mở Trình biên tập 3D"
+msgstr "Mở trình chỉnh sửa 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "Mở Trình biên tập Mã lệnh"
+msgstr "Mở trình chỉnh sửa tập lệnh"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
@@ -3177,41 +3161,39 @@ msgstr "Mở Thư viện Nguyên liệu"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr ""
+msgstr "Mở trình chỉnh sửa tiếp theo"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr ""
+msgstr "Mở trình chỉnh sửa trước đó"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "Cảnh báo"
+msgstr "Cảnh báo!"
#: editor/editor_path.cpp
msgid "No sub-resources found."
-msgstr ""
+msgstr "Không tìm thấy tài nguyên phụ."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr ""
+msgstr "Tạo bản xem trước lưới"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
-msgstr ""
+msgstr "Ảnh thu nhỏ..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "Tạo Script"
+msgstr "Mã lệnh chính:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr ""
+msgstr "Chỉnh sửa Tiện ích"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Các Tiện ích đã cài:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
@@ -3240,56 +3222,55 @@ msgstr "Đo đạc:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "Thời gian khung hình (giây)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "Thời gian trung bình (giây)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "Khung hình %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr ""
+msgstr "Khung hình Vật lý %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Bao gồm"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "Chính nó"
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Khung hình #:"
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr ""
+msgstr "Thời gian"
#: editor/editor_profiler.cpp
msgid "Calls"
-msgstr ""
+msgstr "Lượt gọi"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "Lưu Theme"
+msgstr "Sửa văn bản:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
-msgstr ""
+msgstr "Bật"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Lớp"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bit %d, giá trị %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
@@ -3297,24 +3278,26 @@ msgstr "[Rỗng]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "Gán..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "Đường dẫn sai."
+msgstr "Số RID không hợp lệ"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"Kiểu của tài nguyên đã chọn (%s) không dùng được cho thuộc tính này (%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Không thể tạo ViewportTexture trên các tài nguyên được lưu dưới dạng tệp.\n"
+"Tài nguyên phải thuộc về một cảnh."
#: editor/editor_properties.cpp
msgid ""
@@ -3326,20 +3309,19 @@ msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "Chọn cổng xem"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Mã lệnh mới"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Tạo Script"
+msgstr "Mở rộng Script"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr "Mới %s"
+msgstr "%s mới"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
@@ -3361,11 +3343,11 @@ msgstr "Dán"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
-msgstr ""
+msgstr "Chuyển thành %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr ""
+msgstr "Nút được chọn không phải Cổng xem!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
@@ -3405,27 +3387,27 @@ msgstr "Ghi logic của bạn trong hàm _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Đã có một cảnh được chỉnh sửa."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "Không thể tạo tệp lệnh:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "Bạn quên từ khóa 'tool' à?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "Không thể chạy tệp lệnh:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "Bạn quên phương thức '_run' à?"
#: editor/editor_spin_slider.cpp
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
-msgstr ""
+msgstr "Giữ Ctrl để làm tròn về số nguyên. Giữ Shift để sửa tỉ mỉ hơn."
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -3444,9 +3426,8 @@ msgid "Import From Node:"
msgstr "Nhập từ Nút:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Redownload"
-msgstr "Tải lại"
+msgstr "Tải lại xuống"
#: editor/export_template_manager.cpp
msgid "Uninstall"
@@ -3475,7 +3456,7 @@ msgstr "(Hiện tại)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr ""
+msgstr "Đang tìm các trang dự phòng, đợi xíu..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
@@ -3503,21 +3484,24 @@ msgstr "Trích xuất các Mẫu xuất bản"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "Đang Nhập:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
-msgstr ""
+msgstr "Có lỗi khi lấy các trang mirror."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
+"Có lỗi khi phân tích JSON của danh sách trang dự phòng. Hãy báo cáo lỗi!"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"Không tìm thấy liên kết để tải phiên bản này. Chỉ có thể tải trực tiếp các "
+"bản chính thức."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3552,9 +3536,8 @@ msgid "Download Complete."
msgstr "Tải xuống xong."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cannot remove temporary file:"
-msgstr "Không thể gỡ bỏ:"
+msgstr "Không thể gỡ bỏ tệp tạm thời:"
#: editor/export_template_manager.cpp
msgid ""
@@ -3565,13 +3548,12 @@ msgstr ""
"Các lưu trữ mẫu xuất bản có vấn đề có thể được tìm thấy tại '%s'."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting URL:"
-msgstr "Lỗi khi yêu cầu đường dẫn: "
+msgstr "Lỗi khi yêu cầu đường dẫn:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr ""
+msgstr "Đang kết nối tới trang Mirror..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
@@ -3617,7 +3599,7 @@ msgstr "Lỗi SSL Handshake"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
-msgstr ""
+msgstr "Giải nén nguồn xây dựng Android"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -3636,9 +3618,8 @@ msgid "Remove Template"
msgstr "Xóa Template"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select Template File"
-msgstr "Chọn file template"
+msgstr "Chọn tệp bản mẫu"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
@@ -3646,7 +3627,7 @@ msgstr "Các mẫu xuất bản Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr ""
+msgstr "Trình quản lý Mẫu Xuất"
#: editor/export_template_manager.cpp
msgid "Download Templates"
@@ -3655,15 +3636,21 @@ msgstr "Tải Xuống Các Mẫu Xuất Bản"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
+"Chọn trang dự phòng từ danh sách: (Shift + Chuột trái: Mở trong trình duyệt)"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Ưa thích:"
+msgstr "Ưa thích"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
+"Trạng thái: Nhập tệp thất bại. Hãy sửa tệp rồi nhập lại theo cách thủ công."
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
@@ -3710,6 +3697,11 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"Các tệp hoặc thư mục sau xung đột với các mục ở vị trí đích '%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Bạn có muốn ghi đè không?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3732,9 +3724,8 @@ msgid "New Inherited Scene"
msgstr "Tạo Cảnh kế thừa mới"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "Chọn một Scene chính"
+msgstr "Chọn làm Scene chính"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
@@ -3765,9 +3756,8 @@ msgid "Move To..."
msgstr "Di chuyển đến..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "Tạo Cảnh Mới"
+msgstr "Tạo Cảnh Mới..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
@@ -3792,9 +3782,8 @@ msgid "Duplicate..."
msgstr "Nhân đôi..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Move to Trash"
-msgstr "Di chuyển Nút"
+msgstr "Di chuyển vào Thùng rác"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
@@ -3844,9 +3833,8 @@ msgid "Overwrite"
msgstr "Ghi đè"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Create Scene"
-msgstr "Tạo từ Scene"
+msgstr "Tạo Scene"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -3906,19 +3894,16 @@ msgid "Searching..."
msgstr "Đang tìm kiếm ..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d match in %d file."
-msgstr "Tìm thấy %d khớp."
+msgstr "Tìm thấy %d điểm khớp trong %d tệp."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d file."
-msgstr "Tìm thấy %d khớp."
+msgstr "Tìm thấy %d điểm khớp trong %d tệp."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "%d matches in %d files."
-msgstr "Tìm thấy %d khớp."
+msgstr "Tìm thấy %d điểm khớp trong %d tệp."
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3937,14 +3922,12 @@ msgid "Invalid group name."
msgstr "Tên nhóm không hợp lệ."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Rename Group"
-msgstr "Quản lý Nhóm"
+msgstr "Đổi tên Nhóm"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Delete Group"
-msgstr "Xoá bố cục"
+msgstr "Xoá Nhóm"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
@@ -3965,12 +3948,11 @@ msgstr "Các nút trong Nhóm"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
-msgstr ""
+msgstr "Các nhóm trống sẽ tự động bị xóa."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group Editor"
-msgstr "Trình viết mã lệnh"
+msgstr "Trình chỉnh sửa Nhóm"
#: editor/groups_editor.cpp
msgid "Manage Groups"
@@ -4014,16 +3996,16 @@ msgstr "Nhập vào Nhiều cảnh"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr ""
+msgstr "Nhập nhiều Scene + Vật liệu"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Nhập cảnh"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr ""
+msgstr "Đang nhập cảnh ..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
@@ -4031,36 +4013,52 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "Tạo cho lưới: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
-msgstr ""
+msgstr "Chạy Tệp lệnh Tự chọn ..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "Không thể tải tệp lệnh sau nhập:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
+msgstr "Tập lệnh sau nhập không hợp lệ/hỏng (hãy xem bảng điều khiển):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "Lỗi khi chạy tập lệnh sau nhập:"
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
+"Bạn có trả về một vật kế thừa Nút trong phương thức 'post_import' không đấy?"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Đang lưu ..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "Chọn bộ nhập"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "Công cụ nhập:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "Đặt lại thành mặc định"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "Giữ tệp (Không Nhập)"
+
#: editor/import_dock.cpp
-#, fuzzy
msgid "%d Files"
-msgstr " Tệp tin"
+msgstr "%d Tệp"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
@@ -4075,31 +4073,31 @@ msgid "Import As:"
msgstr "Nhập vào với:"
#: editor/import_dock.cpp
-#, fuzzy
msgid "Preset"
-msgstr "Cài sẵn ..."
+msgstr "Cài sẵn"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Nhập vào lại"
#: editor/import_dock.cpp
-#, fuzzy
msgid "Save Scenes, Re-Import, and Restart"
-msgstr "Lưu các cảnh, nhập vào lại và khởi động lại"
+msgstr "Lưu các cảnh, nhập lại, rồi tái khởi động"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
+msgstr "Sửa kiểu của tệp đã nhập yêu cầu khởi động lại trình chỉnh sửa."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+"CẢNH BÁO: Có tài nguyên khác sử dụng tài nguyên này, chúng có thể gặp trục "
+"trặc khi nạp đấy."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
-msgstr ""
+msgstr "Nạp tài nguyên thất bại."
#: editor/inspector_dock.cpp
msgid "Expand All Properties"
@@ -4132,7 +4130,7 @@ msgstr ""
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "Biến tài nguyên phụ thành độc nhất"
#: editor/inspector_dock.cpp
msgid "Open in Help"
@@ -4140,11 +4138,11 @@ msgstr "Mở trong Trợ giúp"
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "Tạo tài nguyên mới trong bộ nhớ rồi chỉnh sửa."
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "Tải tài nguyên có sẵn trong đĩa rồi chỉnh sửa."
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
@@ -4152,15 +4150,15 @@ msgstr "Lưu tài nguyên đã chỉnh sửa hiện tại."
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "Đi tới đối tượng mới chỉnh sửa trước đó trong lịch sử."
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "Đi đến đối tượng được chỉnh sửa liền sau trong lịch sử."
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "Lịch sử các đối tượng được chỉnh sửa gần đây."
#: editor/inspector_dock.cpp
msgid "Object properties."
@@ -4184,16 +4182,15 @@ msgstr "Chọn nút duy nhất để chỉnh sửa tính hiệu và nhóm của
#: editor/plugin_config_dialog.cpp
msgid "Edit a Plugin"
-msgstr ""
+msgstr "Chỉnh Tiện ích"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Tạo & Sửa"
+msgstr "Tạo Tiện ích"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr ""
+msgstr "Tên Tiện ích:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
@@ -4251,7 +4248,7 @@ msgstr "Sửa Polygon (Gỡ điểm)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
-msgstr ""
+msgstr "Xóa đa giác và điểm"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4274,14 +4271,12 @@ msgid "Move Node Point"
msgstr "Di chuyển điểm Nút"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Limits"
-msgstr "Đổi Thời gian Chuyển Animation"
+msgstr "Thay đổi giới hạn BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Labels"
-msgstr "Đổi Thời gian Chuyển Animation"
+msgstr "Thay đổi nhãn BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4301,7 +4296,7 @@ msgstr "Thêm điểm Hoạt ảnh"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
-msgstr ""
+msgstr "Xóa điểm BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
@@ -4329,7 +4324,7 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr "Kích hoạt Snap và hiện Grid."
+msgstr "Bật Dính và hiện lưới."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4340,7 +4335,7 @@ msgstr "Điểm"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Open Editor"
-msgstr ""
+msgstr "Mở trình chỉnh sửa"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4358,23 +4353,20 @@ msgid "Add Triangle"
msgstr "Thêm Tam giác"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Limits"
-msgstr "Đổi Thời gian Chuyển Animation"
+msgstr "Đổi các giới hạn BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Labels"
-msgstr "Đổi Thời gian Chuyển Animation"
+msgstr "Đổi các nhãn BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
-msgstr ""
+msgstr "Xóa điểm BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Triangle"
-msgstr "Xoá Variable"
+msgstr "Bỏ các tam giác BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
@@ -4391,11 +4383,11 @@ msgstr "Bật tắt Ưa thích"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Nối các điểm để tạo tam giác."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "Xóa tam giác và các điểm."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
@@ -4481,19 +4473,16 @@ msgstr ""
"Trính phát hoạt ảnh không có đường dẫn nút Gốc, không thể truy xuất tên."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "Âm thanh:"
+msgstr "Các đoạn hoạt ảnh"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "Âm thanh:"
+msgstr "Các đoạn âm thanh"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Hàm:"
+msgstr "Hàm"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -4631,7 +4620,7 @@ msgstr "Chỉnh sửa Chuyển tiếp ..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
-msgstr ""
+msgstr "Mở trong Trình kiểm tra"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -4726,9 +4715,8 @@ msgid "Move Node"
msgstr "Di chuyển Nút"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "Chuyển tiếp: "
+msgstr "Chuyển tiếp đã tồn tại!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
@@ -4753,11 +4741,11 @@ msgstr "Đồng bộ hoá"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Ở cuối"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "Di chuyển"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
@@ -4843,11 +4831,11 @@ msgstr "Giảm dần (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
-msgstr ""
+msgstr "Hoà"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
-msgstr ""
+msgstr "Trộn"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
@@ -4982,45 +4970,39 @@ msgstr "Không có phản hồi từ host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr ""
+msgstr "Không thể phân giải tên máy lưu trữ:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr "Yêu cầu thất bại, trả lại code:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request failed."
msgstr "Yêu cầu thất bại."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Cannot save response to:"
-msgstr "Không thể gỡ bỏ:"
+msgstr "Không thể lưu phản hồi tới:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr ""
+msgstr "Ghi bị lỗi."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request failed, too many redirects"
-msgstr "Yêu cầu thất bại, gửi lại quá nhiều"
+msgstr "Yêu cầu thất bại, chuyển hướng quá nhiều"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Redirect loop."
msgstr "Chuyển hướng vòng lặp."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request failed, timeout"
-msgstr "Yêu cầu thất bại, trả lại code:"
+msgstr "Yêu cầu thất bại, quá thời gian chờ"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Timeout."
-msgstr "Thời gian:"
+msgstr "Quá giờ."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
@@ -5036,7 +5018,7 @@ msgstr "Nhận được:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
-msgstr ""
+msgstr "Kiểm tra băm SHA-256 thất bại"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5063,9 +5045,8 @@ msgid "Idle"
msgstr "Chạy không"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Install..."
-msgstr "Cài đặt"
+msgstr "Cài đặt..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
@@ -5081,29 +5062,27 @@ msgstr "Tải xuống nguyên liệu này đã được tiến hành!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Cập nhật gần đây"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Lâu chưa cập nhật nhất"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Tên (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Tên (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "Cấp phép"
+msgstr "Giấy phép (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "Cấp phép"
+msgstr "Giấy phép (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
@@ -5127,34 +5106,31 @@ msgstr "Tất cả"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr ""
+msgstr "Không tìm thấy kết quả cho \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Import..."
-msgstr "Nhập vào"
+msgstr "Nhập..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Plugins..."
-msgstr ""
+msgstr "Tiện ích..."
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr "Sắp xếp:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Danh mục:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "Trang:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Support"
-msgstr "Hỗ trợ ..."
+msgstr "Hỗ trợ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
@@ -5165,9 +5141,8 @@ msgid "Testing"
msgstr "Kiểm tra"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Loading..."
-msgstr "Nạp ..."
+msgstr "Đang tải..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -5211,7 +5186,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
-msgstr "Chọn file template"
+msgstr "Chọn tệp bake lightmap:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5220,123 +5195,109 @@ msgstr "Xem thử"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr "Cấu hình Snap"
+msgstr "Cài đặt Dính"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr ""
+msgstr "Độ lệch lưới:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr ""
+msgstr "Bước lưới:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr ""
+msgstr "Đường kẻ chính Mỗi:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "steps"
-msgstr "2 bước"
+msgstr "bước"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr ""
+msgstr "Độ lệch xoay:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr ""
+msgstr "Bước xoay:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Step:"
-msgstr "Tỷ lệ:"
+msgstr "Bước thu phóng:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
-msgstr ""
+msgstr "Di chuyển đường căn dọc"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
-msgstr "Tạo Folder"
+msgstr "Tạo đường căn dọc"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
-msgstr "Xoá Variable"
+msgstr "Xoá đường căn dọc"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
-msgstr ""
+msgstr "Di chuyển đường căn ngang"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal Guide"
-msgstr "Tạo đường Guide ngang"
+msgstr "Tạo đường căn ngang"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
-msgstr "Hủy key không đúng chuẩn"
+msgstr "Xóa đường căn ngang"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
-msgstr ""
+msgstr "Tạo đường căn ngang và dọc"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
-msgstr ""
+msgstr "Đặt độ dời của CanvasItem \"%s\" tới (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate %d CanvasItems"
-msgstr "Xoay CanvasItem"
+msgstr "Xoay %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem \"%s\" to %d degrees"
-msgstr "Xoay CanvasItem"
+msgstr "Xoay CanvasItem \"%s\" thành %d độ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" Anchor"
-msgstr "Di chuyển CanvasItem"
+msgstr "Di chuyển neo CanvasItem \"%s\""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
-msgstr ""
+msgstr "Thu phóng Node2D \"%s\" thành (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
-msgstr ""
+msgstr "Chỉnh kích cỡ Nút Điều khiển \"%s\" thành (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale %d CanvasItems"
-msgstr "Tỉ lệ CanvasItem"
+msgstr "Thu phóng %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
-msgstr "Tỉ lệ CanvasItem"
+msgstr "Thu phóng CanvasItem \"%s\" thành (%s, %s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move %d CanvasItems"
-msgstr "Di chuyển CanvasItem"
+msgstr "Di chuyển %d CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move CanvasItem \"%s\" to (%d, %d)"
-msgstr "Di chuyển CanvasItem"
+msgstr "Di chuyển CanvasItem \"%s\" tới (%d, %d)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
-msgstr ""
-"Mục con trong thùng chứa có giá trị neo và lề của chúng được ghi đè bởi cha "
-"chúng."
+msgstr "Các nút Container sẽ ép các nút con theo neo và lề mà nó xác định."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
@@ -5347,62 +5308,59 @@ msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
-"Khi hoạt động, các nút Control di chuyển thay đổi các neo thay vì lề của "
-"chúng."
+"Khi bật, di chuyển các nút Control sẽ thay đổi neo thay vì lề của chúng."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
-msgstr ""
+msgstr "Góc trên trái"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Right"
-msgstr ""
+msgstr "Góc trên phải"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Right"
-msgstr ""
+msgstr "Góc dưới phải"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Left"
-msgstr ""
+msgstr "Góc dưới trái"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
-msgstr ""
+msgstr "Giữa bên trái"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
-msgstr ""
+msgstr "Trên giữa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
-msgstr ""
+msgstr "Phải giữa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
-msgstr ""
+msgstr "Dưới giữa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Giữa"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Left Wide"
-msgstr "Tịnh tuyến"
+msgstr "Rộng bên trái"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
-msgstr ""
+msgstr "Rộng bên trên"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Right Wide"
-msgstr "Tịnh tuyến"
+msgstr "Rộng bên phải"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
-msgstr ""
+msgstr "Rộng bên dưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
@@ -5414,16 +5372,15 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "Rộng hết cỡ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Tỉ lệ Scale:"
+msgstr "Giữ Tỉ lệ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
-msgstr "Chỉ các neo"
+msgstr "Chỉ neo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
@@ -5439,6 +5396,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"Ghi đè máy quay trò chơi\n"
+"Ghi đè máy quay trò chơi bằng máy quay cổng xem của trình chỉnh sửa."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5446,6 +5405,8 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"Ghi đè máy quay trò chơi\n"
+"Không có thực thể trò chơi này đang chạy."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5469,12 +5430,11 @@ msgstr "Bỏ nhóm đã chọn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "Dán tư thé"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Guides"
-msgstr "Xoá khung xương"
+msgstr "Xóa hết đường căn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
@@ -5497,6 +5457,8 @@ msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
+"Cảnh báo: Nút Container đã xác định kích cỡ và vị trí cho các nút con của nó "
+"rồi."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -5523,7 +5485,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt+chuột phải: Chọn theo tầng"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5538,7 +5500,7 @@ msgstr "Chế độ Xoay"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode"
-msgstr "Chế độ Tỉ lệ"
+msgstr "Chế độ căn Tỉ lệ"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5555,104 +5517,100 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "Chế độ Xoay"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Ruler Mode"
-msgstr "Chế độ Tỉ lệ"
+msgstr "Chế độ thước"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr ""
+msgstr "Bật tắt Dính thông minh."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Smart Snap"
-msgstr "Sử dụng Snap"
+msgstr "Sử dụng Dính thông minh"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
-msgstr ""
+msgstr "Bật tắt Dính lưới."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Grid Snap"
-msgstr "Sử dụng Snap"
+msgstr "Sử dụng Dính lưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
-msgstr ""
+msgstr "Tùy chọn Dính"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr ""
+msgstr "Dùng Dính ở chế độ Xoay"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Scale Snap"
-msgstr "Sử dụng Snap"
+msgstr "Dính theo bước tỉ lệ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr ""
+msgstr "Dính tương đối"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr ""
+msgstr "Dính điểm ảnh"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
-msgstr ""
+msgstr "Dính thông minh"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr ""
+msgstr "Cài đặt Dính..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
-msgstr ""
+msgstr "Dính về nút Mẹ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
-msgstr "Snap đến neo của Nút"
+msgstr "Dính nút vào điểm neo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
-msgstr "Snap sang hai bên nút"
+msgstr "Dính vào các cạnh của Nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
-msgstr "Snap đến chính giữa nút"
+msgstr "Dính vào tâm Nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
-msgstr "Snap đế các nút khác"
+msgstr "Dính vào các Nút khác"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
-msgstr ""
+msgstr "Dính vào Đường căn"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "Khóa vị trí vật (không cho dịch chuyển)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "Thôi khóa vị trí vật (cho phép di chuyển)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr ""
+msgstr "Hãy chắc rằng nút con của vật ở trạng thái Không thể chọn."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr ""
+msgstr "Khôi phục khả năng được chọn nút con của vật."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -5660,7 +5618,7 @@ msgstr "Cài đặt Khung xương"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
-msgstr ""
+msgstr "Hiển thị Xương"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
@@ -5668,7 +5626,7 @@ msgstr "Tạo xương tuỳ chọn từ các nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
-msgstr ""
+msgstr "Xoá sạch các xương tuỳ chỉnh"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5676,13 +5634,12 @@ msgid "View"
msgstr "Hiện thị"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Always Show Grid"
-msgstr "Hiện lưới"
+msgstr "Luôn hiện lưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
-msgstr ""
+msgstr "Hiển thị trợ giúp"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
@@ -5690,31 +5647,31 @@ msgstr "Hiện thước"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
-msgstr ""
+msgstr "Hiện đường căn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
-msgstr ""
+msgstr "Hiện Gốc"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr ""
+msgstr "Hiện Cổng xem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Hiện biểu tượng Nhóm và Khóa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr ""
+msgstr "Căn giữa phần được chọn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Lựa chọn khung hình"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
-msgstr ""
+msgstr "Xem trước tỉ lệ bức vẽ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
@@ -5729,9 +5686,8 @@ msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Chèn Key Anim"
+msgstr "Chèn khóa (dựa trên mặt nạ)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5742,9 +5698,8 @@ msgid ""
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Chèn Key Anim"
+msgstr "Tự chèn khoá"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5757,23 +5712,23 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr ""
+msgstr "Sao chép Tư thế"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr ""
+msgstr "Xoá sạch tư thế"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr ""
+msgstr "Gấp đôi bước lưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr ""
+msgstr "Chia đôi bước lưới"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
-msgstr ""
+msgstr "Di chuyển tầm nhìn"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@@ -5795,7 +5750,7 @@ msgstr "Tạo Nút"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr ""
+msgstr "Lỗi khởi tạo cảnh từ %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
@@ -5823,7 +5778,7 @@ msgstr "Sửa Poly (Xoá điểm)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr ""
+msgstr "Đặt tay nắm"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5834,9 +5789,8 @@ msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Restart"
-msgstr "Restart ngay"
+msgstr "Khởi động lại"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5847,7 +5801,7 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
-msgstr ""
+msgstr "Hạt"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5862,18 +5816,17 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
-msgstr ""
+msgstr "Điểm ảnh rắn"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "Điểm ảnh viền"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Directed Border Pixels"
-msgstr "Các Thư mục và Tệp tin:"
+msgstr "Pixel ở Viền cạnh Có hướng"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5887,7 +5840,7 @@ msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
-msgstr ""
+msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -5908,12 +5861,13 @@ msgid "Flat 1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+#, fuzzy
msgid "Ease In"
-msgstr ""
+msgstr "Trườn vào"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
-msgstr ""
+msgstr "Trườn ra"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
@@ -5921,11 +5875,11 @@ msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
-msgstr ""
+msgstr "Sửa điểm uốn"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
-msgstr ""
+msgstr "Sửa tiếp tuyến điểm uốn"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
@@ -5940,22 +5894,20 @@ msgid "Remove Point"
msgstr "Xoá điểm"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Left Linear"
-msgstr "Tịnh tuyến"
+msgstr "Tịnh tuyến trái"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Right Linear"
-msgstr "Tịnh tuyến"
+msgstr "Tịnh tuyến phải"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
-msgstr ""
+msgstr "Nạp cài đặt trước"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
-msgstr ""
+msgstr "Xóa điểm uốn"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
@@ -5963,12 +5915,11 @@ msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
-msgstr ""
+msgstr "Giữ Shift để sửa từng tiếp tuyến một"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Right click to add point"
-msgstr "Nhấp chuột phải: Xóa Point"
+msgstr "Nhấp chuột phải để thêm điểm"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
@@ -5976,19 +5927,19 @@ msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "Dải màu đã được chỉnh sửa"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
-msgstr ""
+msgstr "Mục %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
-msgstr ""
+msgstr "Mục"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
-msgstr ""
+msgstr "Trình chỉnh sửa ItemList"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
@@ -5996,7 +5947,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr ""
+msgstr "Lưới trống!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
@@ -6008,7 +5959,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr ""
+msgstr "Không thể áp dụng lên Cảnh gốc!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
@@ -6032,9 +5983,8 @@ msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Couldn't create any collision shapes."
-msgstr "Không thể tạo folder."
+msgstr "Không thể tạo bất kì khối va chạm nào."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -6043,7 +5993,7 @@ msgstr "Tạo hình dạng lồi"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr ""
+msgstr "Tạo lưới điều hướng"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
@@ -6055,7 +6005,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr ""
+msgstr "Không có lưới để gỡ lỗi."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
@@ -6063,7 +6013,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr ""
+msgstr "MeshInstance thiếu lưới!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
@@ -6075,15 +6025,15 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr ""
+msgstr "Không thể tạo đường viền!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr ""
+msgstr "Tạo đường viền"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr ""
+msgstr "Lưới"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -6095,6 +6045,8 @@ msgid ""
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
+"Tạo một StaticBody rồi tự động gắn một khối va chạm hình đa giác.\n"
+"Đây là tùy chọn phát hiện va chạm chính xác (nhưng chậm) nhất."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
@@ -6105,6 +6057,8 @@ msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
+"Tạo một khối va chạm đa giác.\n"
+"Đây là cách phát hiện va chạm chính xác (nhưng chậm) nhất."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -6116,6 +6070,8 @@ msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
+"Tạo một khối va chạm lồi.\n"
+"Đây là cách phát hiện va chạm nhanh (nhưng ẩu) nhất."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -6127,10 +6083,12 @@ msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
+"Tạo một khối va chạm đa giác.\n"
+"Đây là tùy chọn có hiệu suất cân bằng so với hai tùy chọn trên."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
-msgstr ""
+msgstr "Tạo lưới viền..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6154,11 +6112,11 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr ""
+msgstr "Tạo lưới viền"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
-msgstr ""
+msgstr "Kích cỡ viền:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
@@ -6166,35 +6124,36 @@ msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
-msgstr ""
+msgstr "Xóa mục %d?"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
+"Cập nhật từ cảnh hiện có?:\n"
+"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Mesh Library"
-msgstr "Xuất Mesh Library"
+msgstr "Thư viện Lưới"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
-msgstr ""
+msgstr "Thêm mục"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
-msgstr ""
+msgstr "Xóa mục đã chọn"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene"
-msgstr ""
+msgstr "Nhập từ Cảnh"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
-msgstr ""
+msgstr "Cập nhật từ Cảnh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -6207,15 +6166,15 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "Nguồn lưới không hợp lệ (đường dẫn không hợp lệ)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Nguồn lưới không hợp lệ (không phải MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
+msgstr "Nguồn lưới không hợp lệ (không chứa tài nguyên Lưới)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
@@ -6235,11 +6194,11 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Chọn một lưới nguồn:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr ""
+msgstr "Chọn Bề mặt tác động:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
@@ -6251,11 +6210,11 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
-msgstr ""
+msgstr "Bề mặt mục tiêu:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Lưới nguồn:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
@@ -6275,19 +6234,19 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
-msgstr ""
+msgstr "Xoay ngẫu nhiên:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr ""
+msgstr "Nghiêng ngẫu nhiên:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
-msgstr ""
+msgstr "Thu phóng ngẫu nhiên:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
-msgstr ""
+msgstr "Điền"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6297,7 +6256,7 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
-msgstr ""
+msgstr "Chuyển thành CPUParticles"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
@@ -6312,14 +6271,13 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Convert to CPUParticles2D"
-msgstr "Xóa Animation"
+msgstr "Chuyển thành CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
-msgstr ""
+msgstr "Thời gian tạo (giây):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
@@ -6332,7 +6290,7 @@ msgstr "Cảnh không chứa tệp lệnh."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
+msgstr "\"%s\" không kế thừa từ Spatial."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
@@ -6352,7 +6310,7 @@ msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
-msgstr ""
+msgstr "Các điểm bề mặt"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
@@ -6364,7 +6322,7 @@ msgstr "Âm lượng"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
-msgstr ""
+msgstr "Nguồn phát ra: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -6372,7 +6330,7 @@ msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
-msgstr ""
+msgstr "Đang sinh AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
@@ -6380,7 +6338,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr ""
+msgstr "Xóa điểm khỏi đường cong"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
@@ -6393,7 +6351,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr ""
+msgstr "Thêm Điểm vào Đường cong"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
@@ -6401,7 +6359,7 @@ msgstr "Chia đường Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr ""
+msgstr "Di chuyển Điểm trên Đường cong"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
@@ -6419,7 +6377,7 @@ msgstr "Chọn Points"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr ""
+msgstr "Shift+Kéo: Chọn các điểm điều khiển"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -6428,7 +6386,7 @@ msgstr "Nhấp: Tạo Point"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
-msgstr ""
+msgstr "Chuột trái: Phân tách các đoạn (trong đường cong)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -6442,7 +6400,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr ""
+msgstr "Thêm điểm (trong không gian trống)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -6452,31 +6410,33 @@ msgstr "Xóa Point"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
-msgstr ""
+msgstr "Đóng đường cong"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
-msgstr ""
+msgstr "Tùy chọn"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
+#, fuzzy
msgid "Mirror Handle Angles"
-msgstr ""
+msgstr "Đối xứng góc tay cầm"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
+#, fuzzy
msgid "Mirror Handle Lengths"
-msgstr ""
+msgstr "Đối xứng độ dài tay cầm"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr ""
+msgstr "Điểm uốn #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
-msgstr ""
+msgstr "Đặt vị trí điểm uốn"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
@@ -6488,11 +6448,11 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "Tách đường"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "Loại bỏ điểm đường dẫn"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
@@ -6504,12 +6464,11 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Phân tách đoạn (trong đường cong)"
#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
msgid "Move Joint"
-msgstr "Di chuyển đến..."
+msgstr "Di chuyển Khớp"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
@@ -6518,27 +6477,31 @@ msgstr "Thuộc tính xương của nút Polygon2D không trỏ đến nút Skel
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones"
-msgstr ""
+msgstr "Đồng bộ Xương"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"Không có hình kết cấu nào trong đa giác này.\n"
+"Đặt mộ hình kết cấu để có thể chỉnh sửa UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
-msgstr ""
+msgstr "Tạo bản đồ UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"Đa giác 2D có đỉnh nằm trong, vì vậy nó không thể được chỉnh sửa trong cổng "
+"xem."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Polygon & UV"
-msgstr ""
+msgstr "Tạo đa giác & UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
@@ -6550,26 +6513,23 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Đa giác không hợp lệ (cần 3 đỉnh khác nhau)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "Tạo"
+msgstr "Thêm Đa giác Tùy chỉnh"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "Xóa Animation"
+msgstr "Xóa Đa giác Tùy chỉnh"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "Tạo"
+msgstr "Biến đổi đa giác"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
@@ -6585,59 +6545,55 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "Di chuyển đến..."
+msgstr "Các Điểm"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "Tạo"
+msgstr "Đa giác"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Bones"
-msgstr ""
+msgstr "Xương"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "Di chuyển đến..."
+msgstr "Di chuyển các điểm"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Command: Rotate"
-msgstr "Kéo: Xoay"
+msgstr "Nút Command: Xoay"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "Shift: Di chuyển tất"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
-msgstr ""
+msgstr "Shift+Command: Thu phóng"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Ctrl: Xoay"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr ""
+msgstr "Shift+Ctrl: Thu phóng"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "Di chuyển đa g"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "Xoay đa giác"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "Thu phóng đa giác"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
@@ -6659,7 +6615,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "Bán kính:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Copy Polygon to UV"
@@ -6676,19 +6632,19 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
-msgstr ""
+msgstr "Thiết lập lưới"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "Dính"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "Bật Dính"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "Lưới"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
@@ -6696,73 +6652,73 @@ msgstr "Hiện lưới"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
-msgstr ""
+msgstr "Cài đặt Lưới:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
-msgstr ""
+msgstr "Độ lệch X của Lưới:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
-msgstr ""
+msgstr "Độ lệch Y của Lưới:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
-msgstr ""
+msgstr "Bước Lưới trục X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
-msgstr ""
+msgstr "Bước Lưới trục Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
-msgstr ""
+msgstr "Đồng bộ Xương với Đa giác"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "LỖI: Không thể nạp tài nguyên!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "Thêm tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "Đổi tên tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "Xóa tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "Khay nhớ tạm Tài nguyên trống!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
-msgstr ""
+msgstr "Dán tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
-msgstr ""
+msgstr "Thế:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
-msgstr ""
+msgstr "Kiểu:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr ""
+msgstr "Mở trong Trình biên soạn"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "Nạp tài nguyên"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
@@ -6770,72 +6726,63 @@ msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "AnimationTree chưa đặt đường dẫn đến AnimationPlayer nào"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
-msgstr ""
+msgstr "Đường dẫn tới AnimationPlayer không hợp lệ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
-msgstr ""
+msgstr "Xóa lịch sử Tệp gần đây"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
-msgstr ""
+msgstr "Đóng và lưu thay đổi?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
-msgstr ""
+msgstr "Lỗi viết TextFile:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Could not load file at:"
-msgstr "Không viết được file:"
+msgstr "Không tải được tệp tại:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "Lỗi tải font."
+msgstr "Lỗi lưu tệp!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "Lỗi khi lưu scene."
+msgstr "Lỗi khi lưu Tông màu."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "Lỗi di chuyển:"
+msgstr "Lỗi Khi Lưu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "Lỗi khi lưu scene."
+msgstr "Lỗi khi nhập Tông màu."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "Lỗi di chuyển:"
+msgstr "Lỗi Khi Nhập"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Text File..."
-msgstr "Thư mục mới ..."
+msgstr "Tệp văn bản mới..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
-msgstr "Mở"
+msgstr "Mở tệp"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
-msgstr "Lưu Scene với tên..."
+msgstr "Lưu Cảnh thành..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr ""
+msgstr "Không thể lấy tệp lệnh để chạy."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
@@ -6852,51 +6799,49 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "Nhập Tông màu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr ""
+msgstr "Lỗi khi lưu Tông màu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr ""
+msgstr "Lỗi khi lưu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
-msgstr ""
+msgstr "Lưu Tông màu thành..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
-msgstr ""
+msgstr "Tham khảo Lớp %s"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr "Tìm tiếp theo"
+msgstr "Tìm tiếp"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
-msgstr ""
+msgstr "Tìm trước đó"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter scripts"
-msgstr "Lọc các thuộc tính"
+msgstr "Lọc tệp lệnh"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "Bật/tắt sắp xếp danh sách phương thức theo bảng chữ cái."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter methods"
-msgstr "Lọc các nút"
+msgstr "Lọc phương thức"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
-msgstr ""
+msgstr "Sắp xếp"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
@@ -6912,29 +6857,27 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "Tệp lệnh tiếp theo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "Tệp lệnh trước đó"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
-msgstr ""
+msgstr "Tệp"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Mở"
+msgstr "Mở..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Reopen Closed Script"
-msgstr "Tạo Script"
+msgstr "Mở lại tệp lệnh đã đóng"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "Lưu tất cả"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
@@ -6942,7 +6885,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
-msgstr ""
+msgstr "Sao chép đường dẫn tệp lệnh"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6956,19 +6899,19 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
-msgstr ""
+msgstr "Tông màu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
-msgstr ""
+msgstr "Nhập Tông màu..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "Tải lại Tông màu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr "Lưu Theme"
+msgstr "Lưu Tông màu"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
@@ -6992,7 +6935,7 @@ msgstr "Tìm kiếm"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "Bước vào"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
@@ -7000,7 +6943,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "Thoát"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
@@ -7009,27 +6952,27 @@ msgstr "Tiếp tục"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "Giữ Trình gỡ lỗi mở"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
-msgstr ""
+msgstr "Gỡ lỗi bằng Trình chỉnh sửa bên ngoài"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
-msgstr ""
+msgstr "Mở tài liệu Godot trực tuyến."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr ""
+msgstr "Tìm tài liệu tham khảo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "Tới tài liệu được chỉnh sửa trước đó."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "Tới tài liệu được chỉnh sửa tiếp theo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
@@ -7040,20 +6983,20 @@ msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
+"Các tệp sau đây mới hơn trên ổ cứng.\n"
+"Hãy chọn hành động của bạn:"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "Trình gỡ lỗi"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Tìm sự giúp đỡ"
+msgstr "Kết quả tìm kiếm"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Clear Recent Scripts"
-msgstr "Dọn các cảnh gần đây"
+msgstr "Dọn các tệp lệnh gần đây"
#: editor/plugins/script_text_editor.cpp
msgid "Connections to method:"
@@ -7061,7 +7004,7 @@ msgstr "Kết nối đến phương thức:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
msgid "Source"
-msgstr ""
+msgstr "Nguồn"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
@@ -7075,17 +7018,15 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
-msgstr ""
+msgstr "[Bỏ qua]"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "Dòng:"
+msgstr "Dòng"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Thêm Hàm"
+msgstr "Đi tới Hàm"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -7106,15 +7047,15 @@ msgstr "Chọn màu"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
-msgstr ""
+msgstr "Chuyển đổi Hoa thường"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
-msgstr ""
+msgstr "Chữ hoa"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
-msgstr ""
+msgstr "Chữ thường"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
@@ -7122,22 +7063,21 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "Nổi màu cú pháp"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
-msgstr ""
+msgstr "Dấu trang"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Breakpoints"
-msgstr "Tạo các điểm."
+msgstr "Điểm dừng"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
-msgstr ""
+msgstr "Đi tới"
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -7151,39 +7091,40 @@ msgstr "Chọn Toàn Bộ"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr ""
+msgstr "Xóa dòng"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "Thụt lề Trái"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "Thụt lề phải"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr ""
+msgstr "Bật/tắt chú thích"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr ""
+msgstr "Cuộn/Trải dòng"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr ""
+msgstr "Cuộn tất cả các dòng"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr ""
+msgstr "Trải tất cả các dòng"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
msgid "Complete Symbol"
-msgstr ""
+msgstr "Hoàn thiện kí hiệu"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7192,152 +7133,144 @@ msgstr "Chọn Scale"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr ""
+msgstr "Xóa khoảng trắng cuối dòng"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
-msgstr ""
+msgstr "Chuyển thụt lề thành Dấu cách"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
-msgstr ""
+msgstr "Chuyển thụt lề thành Tab"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr ""
+msgstr "Thụt lề Tự động"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "Tìm..."
+msgstr "Tìm trong Tệp..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Toggle Bookmark"
-msgstr "Bật tắt Chức năng"
+msgstr "Bật tắt Dấu trang"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Bookmark"
-msgstr "Đến Step tiếp theo"
+msgstr "Đến Dấu trang tiếp theo"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Bookmark"
-msgstr "Đến Step trước đó"
+msgstr "Đến Dấu trang trước đó"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
-msgstr ""
+msgstr "Xóa hết mọi dấu trang"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
-msgstr "Xoá Function"
+msgstr "Đi tới Hàm..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "Đến Dòng"
+msgstr "Đến Dòng..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr ""
+msgstr "Tạo điểm dừng"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr ""
+msgstr "Xóa hết mọi điểm dừng"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "Đến Step tiếp theo"
+msgstr "Đến điểm dừng tiếp theo"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Đến Step trước đó"
+msgstr "Đến điểm dừng trước đó"
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
+"Shader này đã bị chỉnh sửa trên bộ nhớ.\n"
+"Hành động nào nên được thực hiện?"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
-msgstr ""
+msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "Bộ xương không có xương, tạo một số nút Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Rest Pose from Bones"
-msgstr "Tạo từ Scene"
+msgstr "Tạo tư thế nghỉ từ Xương"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
-msgstr ""
+msgstr "Đặt tư thế nghỉ cho Xương"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
-msgstr ""
+msgstr "Skeleton2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr ""
+msgstr "Tạo tư thế nghỉ (Từ Xương)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr ""
+msgstr "Đặt Xương thành Tư thế Nghỉ"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
-msgstr ""
+msgstr "Tạo xương vật lý"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton"
-msgstr "Xóa Point"
+msgstr "Khung xương"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
-msgstr ""
+msgstr "Tạo khung xương vật lý"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
-msgstr ""
+msgstr "Chạy IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr ""
+msgstr "Vuông góc"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
-msgstr ""
+msgstr "Phối cảnh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
-msgstr ""
+msgstr "Hủy Biến đổi."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
-msgstr ""
+msgstr "Biến đổi theo trục X."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
-msgstr ""
+msgstr "Biến đổi theo trục Y."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
-msgstr ""
+msgstr "Biến đổi theo trục Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
@@ -7353,7 +7286,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr ""
+msgstr "Xoay %s độ."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
@@ -7361,7 +7294,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr ""
+msgstr "Đã chèn khóa hoạt ảnh."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
@@ -7372,9 +7305,8 @@ msgid "Yaw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Size"
-msgstr "Kích thước: "
+msgstr "Kích cỡ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -7398,7 +7330,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
-msgstr ""
+msgstr "Đỉnh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -7410,7 +7342,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
-msgstr ""
+msgstr "Dưới"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
@@ -7418,7 +7350,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
-msgstr ""
+msgstr "Trái"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
@@ -7426,7 +7358,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
-msgstr ""
+msgstr "Phải"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
@@ -7434,7 +7366,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
-msgstr ""
+msgstr "Trước"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
@@ -7454,7 +7386,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr ""
+msgstr "Không có nút mẹ để khởi tạo nút con."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
@@ -7466,7 +7398,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
-msgstr ""
+msgstr "Khóa xoay ở chế độ xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -7494,19 +7426,20 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
-msgstr ""
+msgstr "Xem thông tin"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
-msgstr ""
+msgstr "Xem tốc độ khung hình"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
-msgstr ""
+msgstr "Nửa độ phân giải"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Audio Listener"
-msgstr ""
+msgstr "Trình nghe âm thanh"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -7519,7 +7452,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "Không khả dụng khi sử dụng trình kết xuất GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7555,6 +7488,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
+msgstr "Đã khóa xoay ở chế độ xem"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7562,6 +7500,8 @@ msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
+"Lưu ý: Tốc độ khung hình được hiển thị là của trình biên soạn.\n"
+"Đừng lấy đó làm mốc để đánh giá hiệu suất."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -7577,8 +7517,9 @@ msgid ""
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Snap Nodes To Floor"
-msgstr "Snap các nút đến Floor"
+msgstr "Dính Nút lên Sàn"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
@@ -7590,38 +7531,41 @@ msgid ""
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
+"Kéo: Xoay\n"
+"Alt+Kéo: Di chuyển\n"
+"Alt+Chuột phải: Chọn theo tầng"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
-msgstr ""
+msgstr "Sử dụng Không gian Cục bộ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr "Sử dụng Snap"
+msgstr "Sử dụng Dính"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr ""
+msgstr "Góc nhìn đáy"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
-msgstr ""
+msgstr "Góc nhìn đỉnh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr ""
+msgstr "Góc nhìn lưng"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr ""
+msgstr "Góc nhìn trực diện"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
-msgstr ""
+msgstr "Góc nhìn trái"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr ""
+msgstr "Góc nhìn phải"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
@@ -7629,7 +7573,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr ""
+msgstr "Chèn khóa Hoạt ảnh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
@@ -7646,23 +7590,23 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
-msgstr ""
+msgstr "Biến đổi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
-msgstr ""
+msgstr "Dính Vật lên Sàn"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr ""
+msgstr "Hộp thoại Biến đổi ..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "1 Cổng xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr ""
+msgstr "2 Cổng xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
@@ -7670,7 +7614,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr ""
+msgstr "3 Cổng xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
@@ -7678,7 +7622,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr ""
+msgstr "4 Cổng xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -7690,17 +7634,16 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr ""
+msgstr "Xem Lưới"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Settings..."
-msgstr "Đang kết nối..."
+msgstr "Cài đặt..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "Thiết lập Dính"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
@@ -7708,15 +7651,15 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr ""
+msgstr "Dính theo Bước xoay (độ):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr ""
+msgstr "Thu Phóng Dính (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr ""
+msgstr "Cài đặt Cổng xem"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
@@ -7740,70 +7683,63 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr ""
+msgstr "Xoay (theo độ):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
-msgstr ""
+msgstr "Thu phóng (theo tỉ lệ):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
-msgstr ""
+msgstr "Kiểu biến đổi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
-msgstr ""
+msgstr "Trước"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
-msgstr ""
+msgstr "Sau"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "Tạo %s Mới"
+msgstr "Tạo Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Mesh2D Preview"
-msgstr "Xem thử"
+msgstr "Xem trước Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Tạo"
+msgstr "Tạo Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Xem trước Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Tạo"
+msgstr "Tạo CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "CollisionPolygon2D Preview"
-msgstr "Tạo"
+msgstr "Xem trước CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Tạo Folder"
+msgstr "Tạo LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "LightOccluder2D Preview"
-msgstr "Tạo Folder"
+msgstr "Xem trước LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
-msgstr ""
+msgstr "Sprite trống!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
@@ -7811,181 +7747,171 @@ msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "Hình không hợp lệ, không thể thay thế bằng lưới."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
-msgstr ""
+msgstr "Chuyển thành Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
-msgstr ""
+msgstr "Hình không hợp lệ, không thể tạo đa giác."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "Xóa Animation"
+msgstr "Chuyển thành Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
+msgstr "Hình học không hợp lệ, không thể tạo đa giác va chạm."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Tạo"
+msgstr "Tạo CollisionPolygon2D cùng bậc"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
-msgstr ""
+msgstr "Hình học không rõ, không thể tạo bộ tỏa ánh sáng."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
-msgstr ""
+msgstr "Tạo LightOccluder2D cùng bậc"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
-msgstr ""
+msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "Đơn giản hóa: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
-msgstr ""
+msgstr "Thu nhỏ (Điểm ảnh): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
-msgstr ""
+msgstr "Phóng to (Điểm ảnh): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
-msgstr ""
+msgstr "Cập nhật bản xem trước"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
-msgstr ""
+msgstr "Cài đặt:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "No Frames Selected"
-msgstr "Xoá lựa chọn"
+msgstr "Chưa chọn khung hình nào"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
-msgstr ""
+msgstr "Thêm %d Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr ""
+msgstr "Thêm Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
-msgstr ""
+msgstr "Không tải được hình ảnh"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
+msgstr "LỖI: Không thể nạp khung hình!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
+msgstr "Khay nhớ tạm tài nguyên bị trống hoặc không chứa họa tiết!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
-msgstr ""
+msgstr "Dán Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
-msgstr ""
+msgstr "Thêm Rỗng"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
-msgstr ""
+msgstr "Thay đổi tốc độ hoạt ảnh"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
-msgstr ""
+msgstr "(trống)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move Frame"
-msgstr "Di chuyển Nút"
+msgstr "Di chuyển Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "Các Công cụ Animation"
+msgstr "Các hoạt ảnh:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "Tạo Animation mới"
+msgstr "Tạo Hoạt ảnh mới"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
-msgstr ""
+msgstr "Tốc độ:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
-msgstr ""
+msgstr "Lặp"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "Tên Animation:"
+msgstr "Khung hình Hoạt ảnh:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add a Texture from File"
-msgstr "Chèn Texture(s) vào TileSet"
+msgstr "Thêm Họa tiết từ tệp"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
-msgstr ""
+msgstr "Thêm Khung hình từ Sprite Sheet"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
-msgstr ""
+msgstr "Chèn Rỗng (Trước)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
-msgstr ""
+msgstr "Chèn Rỗng (Sau)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
-msgstr ""
+msgstr "Di chuyển (Trước)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
-msgstr ""
+msgstr "Di chuyển (Sau)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select Frames"
-msgstr "Chọn Points"
+msgstr "Chọn Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
-msgstr ""
+msgstr "Ngang:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
-msgstr ""
+msgstr "Dọc:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
-msgstr ""
+msgstr "Chọn/Xóa Tất cả Khung hình"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Create Frames from Sprite Sheet"
-msgstr "Tạo từ Scene"
+msgstr "Tạo Khung hình từ Sprite Sheet"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
-msgstr ""
+msgstr "SpriteFrames"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
@@ -7993,11 +7919,11 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
-msgstr ""
+msgstr "Đặt Lề"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr ""
+msgstr "Chế độ Dính:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
@@ -8006,11 +7932,11 @@ msgstr "Không có"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr ""
+msgstr "Dính Điểm ảnh"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr ""
+msgstr "Dính lưới"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -8018,11 +7944,11 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr ""
+msgstr "Độ dời:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
-msgstr ""
+msgstr "Bước:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
@@ -8030,52 +7956,51 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
-msgstr ""
+msgstr "TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
-msgstr ""
+msgstr "Thêm tất cả các mục"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
-msgstr ""
+msgstr "Thêm Tất cả"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
-msgstr ""
+msgstr "Xóa tất cả các mục"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
-msgstr ""
+msgstr "Xoá tất cả"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "Lưu Theme"
+msgstr "Chỉnh Tông màu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
-msgstr ""
+msgstr "Menu chỉnh Tông màu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
-msgstr ""
+msgstr "Thêm mục Lớp"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr ""
+msgstr "Xóa mục Lớp"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
-msgstr ""
+msgstr "Tạo Mẫu Trống"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
-msgstr ""
+msgstr "Tạo mẫu Trình biên tập trống"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
-msgstr ""
+msgstr "Tạo từ Tông màu Trình biên soạn hiện tại"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8089,20 +8014,19 @@ msgstr "Tắt"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
-msgstr ""
+msgstr "Mục"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Item"
-msgstr "Tắt"
+msgstr "Các mục tắt"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
-msgstr ""
+msgstr "Đánh dấu mục"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
-msgstr ""
+msgstr "Mục đã đánh dấu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
@@ -8118,23 +8042,23 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
-msgstr ""
+msgstr "Menu phụ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subitem 1"
-msgstr ""
+msgstr "Mục phụ 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subitem 2"
-msgstr ""
+msgstr "Mục phụ 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
-msgstr ""
+msgstr "Có"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
-msgstr ""
+msgstr "Nhiều"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8154,65 +8078,62 @@ msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Editable Item"
-msgstr "Chỉnh Thời gian Chuyển Animation"
+msgstr "Mục có thể chỉnh sửa"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
-msgstr ""
+msgstr "Cây con"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
-msgstr ""
+msgstr "Có, Nhiều, Tùy Chọn"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
-msgstr ""
+msgstr "Kiểu Dữ liệu:"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
-msgstr ""
+msgstr "Biểu tượng"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
-msgstr ""
+msgstr "Kiểu"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
-msgstr ""
+msgstr "Phông chữ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr ""
+msgstr "Màu"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "Mở"
+msgstr "Tệp Tông màu"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
-msgstr ""
+msgstr "Xóa Lựa chọn"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
-msgstr ""
+msgstr "Sửa các ô không hợp lệ"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Nhân đôi lựa chọn"
+msgstr "Cắt lựa chọn"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr ""
+msgstr "Tô TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
-msgstr ""
+msgstr "Vẽ đường"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
@@ -8224,16 +8145,15 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr ""
+msgstr "Xóa TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Tìm tiếp theo"
+msgstr "Tìm Ô"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr ""
+msgstr "Chuyển vị"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
@@ -8244,17 +8164,17 @@ msgid "Enable Priority"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter tiles"
-msgstr "Lọc tệp tin ..."
+msgstr "Lọc ô"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
+"Hãy cung cấp tài nguyên TileSet cho TileMap này để sử dụng các ô của nó."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr ""
+msgstr "Tô ô"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
@@ -8270,38 +8190,35 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr ""
+msgstr "Chọn ô"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
-msgstr ""
+msgstr "Xoay Trái"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
-msgstr ""
+msgstr "Xoay Phải"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
-msgstr ""
+msgstr "Lật Ngang"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
-msgstr ""
+msgstr "Lật Dọc"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Transform"
-msgstr "Đổi Transform Animation"
+msgstr "Xóa biến đổi"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "Chèn Texture(s) vào TileSet"
+msgstr "Thêm Họa tiết vào TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "Xóa Texture hiện tại từ TileSet"
+msgstr "Xóa Họa tiết hiện tại khỏi TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8313,7 +8230,7 @@ msgstr "Gộp từ Scene"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "Tạo Ô mới"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8321,22 +8238,20 @@ msgid "New Autotile"
msgstr "Hoạt ảnh mới"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Atlas"
-msgstr "Mới %s"
+msgstr "Tập bản đồ mới"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
-msgstr ""
+msgstr "Tọa độ tiếp theo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Previous Coordinate"
-msgstr "Thư mục trước"
+msgstr "Tọa độ trước"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
@@ -8347,9 +8262,8 @@ msgid "Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision"
-msgstr "Tạo"
+msgstr "Va chạm"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8358,11 +8272,11 @@ msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation"
-msgstr ""
+msgstr "Điều hướng"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask"
-msgstr ""
+msgstr "Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority"
@@ -8370,16 +8284,15 @@ msgstr "Ưu tiên"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index"
-msgstr ""
+msgstr "Chỉ số Z"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision Mode"
-msgstr "Tạo"
+msgstr "Chế độ va chạm"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8388,11 +8301,11 @@ msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Navigation Mode"
-msgstr "Chế độ Navigation"
+msgstr "Chế độ di chuyển"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
-msgstr ""
+msgstr "Chế độ Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Priority Mode"
@@ -8409,40 +8322,35 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "Sao chép bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste bitmask."
-msgstr "Dán Animation"
+msgstr "Dán bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
-msgstr ""
+msgstr "Xóa bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new rectangle."
msgstr "Tạo hình chữ nhật mới."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Rectangle"
-msgstr "Tạo Cảnh Mới"
+msgstr "Hình chữ nhật mới"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "Tạo"
+msgstr "Tạo đa giác mới."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Polygon"
-msgstr "Tạo"
+msgstr "Đa giác mới"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete Selected Shape"
-msgstr "Xoá lựa chọn"
+msgstr "Xoá Hình được chọn"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -8450,42 +8358,42 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "Bật Dính và hiện lưới (có thể cài đặt thông qua Trình kiểm tra)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "Hiển thị tên ô (Giữ phím Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
+"Thêm hoặc chọn một họa tiết ở bảng bên trái để chỉnh sửa các ô bị nó giới "
+"hạn."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "Xóa Texture hiện tại từ TileSet"
+msgstr "Xóa Họa tiết đã chọn? Các ô dùng họa tiết này cũng bốc hơi luôn đó."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Bạn chưa chọn họa tiết để xóa."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
-msgstr ""
+msgstr "Tạo từ Cảnh? Việc này sẽ ghi đè lên tất cả các ô hiện tại."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr ""
+msgstr "Hợp nhất từ cảnh?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "Xóa Template"
+msgstr "Xóa Họa tiết"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr ""
+msgstr "%s tệp không được thêm vào vì đã có trong danh sách."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8505,17 +8413,21 @@ msgid ""
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "Tạo"
+msgstr "Xóa đa giác."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
+"Chuột trái: Bật bit.\n"
+"Chuột phải: Tắt bit.\n"
+"Shift + Chuột trái: Đặt bit biến hóa.\n"
+"Bấm chuột vào ô khác để chỉnh sửa nó."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8541,23 +8453,20 @@ msgid "Set Tile Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "Tạo Folder"
+msgstr "Tạo Ô"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "Chỉnh Thời gian Chuyển Animation"
+msgstr "Sửa bitmask của ô"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Collision Polygon"
-msgstr "Tạo"
+msgstr "Chỉnh đa giác va chạm"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8565,68 +8474,60 @@ msgid "Edit Occlusion Polygon"
msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "Tạo"
+msgstr "Chỉnh đa giác điều hướng"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "Dán Animation"
+msgstr "Dán bitmask các ô"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "Xóa bitmask của ô"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
-msgstr ""
+msgstr "Biến thành đa giác lõm"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Convex"
-msgstr "Tạo"
+msgstr "Làm Lồi Đa Giác"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "Xóa Template"
+msgstr "Xóa Ô"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
-msgstr ""
+msgstr "Xóa khối va chạm đa giác"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "Xóa Animation"
+msgstr "Xóa Đa Giác Điều Hướng"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Priority"
-msgstr ""
+msgstr "Chỉnh độ ưu tiên của ô"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "Sửa chiều sâu (Z) của ô"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
-msgstr "Tạo"
+msgstr "Làm Lồi"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
-msgstr "Tạo"
+msgstr "Làm Lõm"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "Tạo"
+msgstr "Tạo đa giác va chạm"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8635,24 +8536,23 @@ msgstr "Tạo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
-msgstr ""
+msgstr "Không thể thay đổi thuộc tính này."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Xuất Tile Set"
+msgstr "TileSet"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
-msgstr ""
+msgstr "Không có phần mềm kiểm soát phiên bản khả dụng."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "Lỗi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
-msgstr ""
+msgstr "Không có tệp nào trong giai đoạn chờ"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8661,42 +8561,39 @@ msgstr "Cộng đồng"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
-msgstr ""
+msgstr "Trình kiểm soát phiên bản chưa được khởi tạo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
-msgstr ""
+msgstr "Phần mềm kiểm soát phiên bản"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
-msgstr ""
+msgstr "Khởi tạo"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
-msgstr ""
+msgstr "Vùng chờ"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "Phát hiện thay đổi mới"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Changes"
-msgstr "Đổi"
+msgstr "Những thay đổi"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
-msgstr ""
+msgstr "Đã sửa đổi"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Renamed"
-msgstr "Đổi tên"
+msgstr "Đã đổi tên"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Deleted"
-msgstr "Xóa"
+msgstr "Đã Xóa"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8721,11 +8618,11 @@ msgstr "Đổi"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
-msgstr ""
+msgstr "Trạng thái"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
-msgstr ""
+msgstr "Kiểm tra các khác biệt trước khi xác nhận vào phiên bản mới nhất"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
@@ -8737,71 +8634,63 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(Chỉ dành cho GLES3)"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Output"
-msgstr "Thêm Input"
+msgstr "Thêm Đầu Ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar"
-msgstr "Tỷ lệ:"
+msgstr "Tỷ lệ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
-msgstr ""
+msgstr "Vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
-msgstr ""
+msgstr "Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add input port"
-msgstr "Thêm Input"
+msgstr "Thêm Cổng vào"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
-msgstr ""
+msgstr "Thêm cổng đầu ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change input port type"
-msgstr "Đổi dạng mặc định"
+msgstr "Đổi kiểu cổng đầu vào"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change output port type"
-msgstr "Đổi dạng mặc định"
+msgstr "Đổi kiểu cổng ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
-msgstr ""
+msgstr "Đổi tên cổng đầu vào"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
-msgstr ""
+msgstr "Đổi tên cổng đầu ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove input port"
-msgstr "Xoá Function"
+msgstr "Xoá Cổng vào"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove output port"
-msgstr "Xóa Template"
+msgstr "Xóa Cổng ra"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set expression"
-msgstr "Phiên bản hiện tại:"
+msgstr "Đặt phép diễn đạt"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
@@ -8813,16 +8702,15 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
-msgstr ""
+msgstr "Đặt cổng đầu vào mặc định"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr "Thêm nút vào Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node(s) Moved"
-msgstr "Đã di chuyển Nút"
+msgstr "Nút đã di chuyển"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Duplicate Nodes"
@@ -8848,15 +8736,15 @@ msgstr "Đối số đã thay đổi"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
-msgstr ""
+msgstr "Đỉnh"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
-msgstr ""
+msgstr "Mảnh"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
-msgstr ""
+msgstr "Ánh sáng"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Show resulted shader code."
@@ -8882,16 +8770,15 @@ msgstr "Tạo Function"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
+msgstr "Chuyển vector màu HSV sang RGB tương ứng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
+msgstr "Chuyển vector màu RGB sang HSV tương ứng."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Sepia function."
-msgstr "Đổi tên Hàm"
+msgstr "Hàm Sepia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
@@ -8942,19 +8829,19 @@ msgstr "Đổi Transform Animation"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
+msgstr "Trả về kết quả boolean của phép so sánh %s giữa hai tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "Bằng (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "Lớn hơn (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "Lớn hơn hoặc Bằng (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8967,24 +8854,28 @@ msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
+"Trả về kết quả boolean của phép so sánh giữa Vô cùng (INF) và một tham số vô "
+"hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
+"Trả về kết quả boolean so sánh giữa NaN (Không phải số) và một tham số vô "
+"hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "Nhỏ hơn (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "Nhỏ hơn hoặc Bằng (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "Không bằng (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -8998,17 +8889,19 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
+msgstr "Trả về kết quả boolean so sánh giữa hai tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"Trả về kết quả boolean của phép so sánh giữa INF (hoặc NaN) và một tham số "
+"vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
-msgstr ""
+msgstr "Hằng số Boolean."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
@@ -9020,7 +8913,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
-msgstr ""
+msgstr "Tham số đầu vào."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
@@ -9053,128 +8946,128 @@ msgstr "Chọn Scale"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
-msgstr ""
+msgstr "Toán tử vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
+msgstr "Hằng số E (2,718282). Cơ số của logarit tự nhiên."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
+msgstr "Hằng số Epsilon (0,00001). Số vô hướng nhỏ nhất có thể."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
+msgstr "Hằng số Phi (1.618034). Tỷ lệ vàng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
+msgstr "Hằng số Pi/4 (0,785398) hay còn là 45 độ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
+msgstr "Hằng số Pi/2 (1.570796) hay còn là 90 độ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
+msgstr "Hằng số Pi (3,141593) hay còn là 180 độ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
+msgstr "Hằng số Tau (6,283185) hay còn là 360 độ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
+msgstr "Hằng số Sqrt2 (1,414214). Căn bậc hai của 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
-msgstr ""
+msgstr "Trả về giá trị tuyệt đối của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
-msgstr ""
+msgstr "Trả về côsin nghịch đảo của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
+msgstr "Trả về côsin hyperbolic nghịch đảo của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
-msgstr ""
+msgstr "Trả về sin nghịch đảo của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
+msgstr "Trả về sin hyperbolic nghịch đảo của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
-msgstr ""
+msgstr "Trả về tan nghịch đảo của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
-msgstr ""
+msgstr "Trả về tan nghịch đảo của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
+msgstr "Trả về tan hyperbolic nghịch đảo của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
+msgstr "Trả về số nguyên nhỏ nhất lớn hơn hoặc bằng tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
-msgstr ""
+msgstr "Kẹp một giá trị giữa hai biên."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
-msgstr ""
+msgstr "Trả về côsin của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
+msgstr "Trả về côsin hyperbolic của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
-msgstr ""
+msgstr "Chuyển đổi đơn vị radian sang độ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
-msgstr ""
+msgstr "Lũy thừa cơ số e (hằng số Euler)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
-msgstr ""
+msgstr "Lũy thừa cơ số 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
+msgstr "Tìm số nguyên lớn nhất nhỏ hơn hoặc bằng tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
-msgstr ""
+msgstr "Tính phần thập phân của phép chia."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
+msgstr "Trả về nghịch đảo căn bậc hai của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
-msgstr ""
+msgstr "Lôgarit tự nhiên."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
-msgstr ""
+msgstr "Lôgarit cơ số 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
-msgstr ""
+msgstr "Trả về giá trị lớn hơn trong hai giá trị."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
-msgstr ""
+msgstr "Trả về giá trị nhỏ hơn trong hai giá trị."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
@@ -9182,52 +9075,52 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
-msgstr ""
+msgstr "Trả về giá trị đối của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
-msgstr ""
+msgstr "1.0 - vô hướng"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
+msgstr "Trả về lũy thừa cơ số tham số đầu tiên có số mũ tham số thứ hai."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
-msgstr ""
+msgstr "Chuyển đơn vị độ thành radian."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
-msgstr ""
+msgstr "1.0 / vô hướng"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
-msgstr ""
+msgstr "Tìm số nguyên gần tham số nhất."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
-msgstr ""
+msgstr "Tìm số nguyên chẵn gần tham số nhất."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
+msgstr "Kẹp giá trị trong khoảng từ 0.0 đến 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
-msgstr ""
+msgstr "Lấy tính âm/dương của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
-msgstr ""
+msgstr "Trả về sin của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
+msgstr "Trả về sin hyperbol của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
-msgstr ""
+msgstr "Trả về căn bậc hai của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9247,11 +9140,11 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
-msgstr ""
+msgstr "Trả về tan của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
+msgstr "Trả về tan hyperbol của tham số."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
@@ -9259,27 +9152,27 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
-msgstr ""
+msgstr "Cộng hai giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
-msgstr ""
+msgstr "Chia hai giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
-msgstr ""
+msgstr "Nhân hai giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
-msgstr ""
+msgstr "Trả về phần dư của hai giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
-msgstr ""
+msgstr "Trừ hai giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
-msgstr ""
+msgstr "Hằng số vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9309,7 +9202,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
-msgstr "Tạo"
+msgstr "Hàm biến hóa."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9321,39 +9214,44 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
+"Tính tích ngoài của một cặp vector.\n"
+"\n"
+"Tích ngoài đặt tham số 'c' đầu tiên làm vector dọc (ma trận 1 cột) và tham "
+"số 'h' thứ hai là vector ngang (ma trận 1 hàng) rồi thực hiện phép nhân ma "
+"trận tuyến tính 'c * h', tạo ra ma trận có số hàng bằng số phần tử trong 'h' "
+"và số cột bằng số phần tử trong 'c'."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
-msgstr ""
+msgstr "Tạo phép biến đổi từ 4 vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
-msgstr ""
+msgstr "Tách phép biến đổi thành 4 vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
-msgstr ""
+msgstr "Tính định thức của phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
-msgstr ""
+msgstr "Tính nghịch đảo của phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
-msgstr ""
+msgstr "Tính chuyển vị của phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
-msgstr ""
+msgstr "Nhân hai phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
-msgstr ""
+msgstr "Nhân vector với phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform constant."
-msgstr "Tạo"
+msgstr "Hằng (số) Phép biến đổi."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9361,9 +9259,8 @@ msgid "Transform uniform."
msgstr "Tạo"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector function."
-msgstr "Xoá Function"
+msgstr "Hàm Vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
@@ -9371,23 +9268,23 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
-msgstr ""
+msgstr "Tạo vector từ ba giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
-msgstr ""
+msgstr "Tách vector thành ba giá trị vô hướng."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
-msgstr ""
+msgstr "Tính tích có hướng của hai vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
-msgstr ""
+msgstr "Trả về khoảng cách giữa hai điểm."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
-msgstr ""
+msgstr "Tính tích vô hướng của hai vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9399,7 +9296,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
-msgstr ""
+msgstr "Tính chiều dài vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
@@ -9411,25 +9308,27 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
-msgstr ""
+msgstr "Tính tích chuẩn hóa của vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
-msgstr ""
+msgstr "1.0 - vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
-msgstr ""
+msgstr "1.0 / vector"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
+"Trả về vector chỉ hướng phản xạ ( a : vector tia tới, b : vector pháp "
+"tuyến )."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
+msgstr "Trả về vector chỉ hướng khúc xạ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9465,27 +9364,27 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
-msgstr ""
+msgstr "Cộng vector với vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
-msgstr ""
+msgstr "Chia hai vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
-msgstr ""
+msgstr "Nhân vector với vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
-msgstr ""
+msgstr "Trả về phần dư của hai vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
-msgstr ""
+msgstr "Trừ vector cho vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
-msgstr ""
+msgstr "Hằng (số) vector."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
@@ -9600,15 +9499,15 @@ msgstr ""
#: editor/project_export.cpp
msgid "Release"
-msgstr ""
+msgstr "Phát hành"
#: editor/project_export.cpp
msgid "Exporting All"
-msgstr ""
+msgstr "Xuất tất cả"
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
-msgstr ""
+msgstr "Đường dẫn xuất không tồn tại:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -9620,7 +9519,7 @@ msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
-msgstr ""
+msgstr "Thêm..."
#: editor/project_export.cpp
msgid ""
@@ -9629,13 +9528,12 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "Xuất Tile Set"
+msgstr "Đường dẫn xuất"
#: editor/project_export.cpp
msgid "Resources"
-msgstr ""
+msgstr "Tài nguyên"
#: editor/project_export.cpp
msgid "Export all resources in the project"
@@ -9643,25 +9541,27 @@ msgstr "Xuất ra tất cả tài nguyên dùng trong dự án"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
-msgstr ""
+msgstr "Xuất các cảnh đã chọn (cùng các phần phụ thuộc)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr ""
+msgstr "Xuất tài nguyên đã chọn (cùng các phần phụ thuộc)"
#: editor/project_export.cpp
msgid "Export Mode:"
-msgstr ""
+msgstr "Chế độ xuất:"
#: editor/project_export.cpp
msgid "Resources to export:"
-msgstr ""
+msgstr "Tài nguyên để xuất:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
+"Lọc để xuất các tệp/thư mục không phải tài nguyên\n"
+"(phẩy-phân-cách, ví dụ: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid ""
@@ -9673,48 +9573,47 @@ msgstr ""
#: editor/project_export.cpp
msgid "Features"
-msgstr ""
+msgstr "Tính năng"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
-msgstr ""
+msgstr "Tùy chỉnh (dấu-phẩy-phân-cách):"
#: editor/project_export.cpp
msgid "Feature List:"
-msgstr ""
+msgstr "Danh sách tính năng:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "Tạo Script"
+msgstr "Tệp lệnh"
#: editor/project_export.cpp
msgid "Script Export Mode:"
-msgstr "Chế độ xuất Script:"
+msgstr "Chế độ xuất tệp lệnh:"
#: editor/project_export.cpp
msgid "Text"
-msgstr ""
+msgstr "Văn bản"
#: editor/project_export.cpp
msgid "Compiled"
-msgstr ""
+msgstr "Đã biên dịch"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr ""
+msgstr "Đã mã hóa (cung cấp mã mở bên dưới)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Mã mở không hợp lệ (phải dài 64 kí tự)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
+msgstr "Mã khóa tệp lệnh (256-bit theo hex):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
-msgstr ""
+msgstr "Xuất PCK/Zip"
#: editor/project_export.cpp
msgid "Export Project"
@@ -9725,18 +9624,16 @@ msgid "Export mode?"
msgstr "Chế độ xuất?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Xuất Tile Set"
+msgstr "Xuất tất cả"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Tệp tin"
+msgstr "Tệp ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr ""
+msgstr "Gói trò chơi Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -9748,17 +9645,15 @@ msgstr "Quản Lý Các Mẫu Xuất Bản"
#: editor/project_export.cpp
msgid "Export With Debug"
-msgstr ""
+msgstr "Xuất cùng gỡ lỗi"
#: editor/project_manager.cpp
-#, fuzzy
msgid "The path specified doesn't exist."
-msgstr "Tệp không tồn tại."
+msgstr "Đường dẫn đã cho không tồn tại."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
-msgstr "Lỗi không thể mở gói, không phải dạng nén."
+msgstr "Lỗi mở gói (không phải dạng ZIP)."
#: editor/project_manager.cpp
msgid ""
@@ -9768,7 +9663,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
-msgstr ""
+msgstr "Hãy chọn một thư mục trống."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
@@ -9792,11 +9687,11 @@ msgstr "Tên dự án không hợp lệ."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
-msgstr ""
+msgstr "Không thể tạo thư mục."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "Đã tồn tại một thư mục cùng tên trên đường dẫn này."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
@@ -9832,7 +9727,7 @@ msgstr "Nạp Dự án có sẵn"
#: editor/project_manager.cpp
msgid "Import & Edit"
-msgstr ""
+msgstr "Nhập & Chỉnh sửa"
#: editor/project_manager.cpp
msgid "Create New Project"
@@ -9848,7 +9743,7 @@ msgstr "Cài đặt Dự án:"
#: editor/project_manager.cpp
msgid "Install & Edit"
-msgstr ""
+msgstr "Cài đặt & Chỉnh sửa"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -9864,15 +9759,15 @@ msgstr "Đường dẫn cài đặt Dự án:"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Trình kết xuất hình ảnh:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr ""
+msgstr "GPU driver của bạn không hỗ trợ."
#: editor/project_manager.cpp
msgid ""
@@ -9881,10 +9776,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Chất lượng hình ảnh cao hơn\n"
+"Đầy đủ mọi tính năng\n"
+"Không tương thích với các dòng máy cũ\n"
+"Khuyến cáo đối với trò chơi trên web"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -9893,10 +9792,15 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Giảm chất lượng hình ảnh\n"
+"Không hỗ trợ một số tính năng\n"
+"Chạy trên đa số dòng máy\n"
+"Khuyên dùng cho trò chơi trên web"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
+"Trình kết xuất có thể đổi sau, nhưng có thể sẽ phải chỉnh lại các Cảnh."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -9962,8 +9866,8 @@ msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
-"Các cài đặt dự án đã được tạo bởi phiên bản Godot mới, có các cài đặt không "
-"tương thích với phiên bản này."
+"Các cài đặt dự án đã được tạo bởi phiên bản Godot mới và không tương thích "
+"với phiên bản này."
#: editor/project_manager.cpp
msgid ""
@@ -10037,15 +9941,12 @@ msgid "Projects"
msgstr "Dự án"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Loading, please wait..."
-msgstr ""
-"Đang quét các tệp tin,\n"
-"Chờ một chút ..."
+msgstr "Đang tải, đợi xíu..."
#: editor/project_manager.cpp
msgid "Last Modified"
-msgstr ""
+msgstr "Sửa đổi lần cuối"
#: editor/project_manager.cpp
msgid "Scan"
@@ -10096,7 +9997,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr ""
+msgstr "Khoá "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
@@ -10108,18 +10009,17 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
-msgstr ""
+msgstr "Nút chuột"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
-msgstr ""
+msgstr "Tên hành động không được trống hoặc chứa '/', ':', '=', '\\' hoặc '\"'"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "An action with the name '%s' already exists."
-msgstr "LỖI: Tên animation trùng lặp!"
+msgstr "Hành động với tên '%s' đã tồn tại."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -10136,15 +10036,15 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
-msgstr ""
+msgstr "Tất cả thiết bị"
#: editor/project_settings_editor.cpp
msgid "Device"
-msgstr ""
+msgstr "Thiết bị"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
-msgstr ""
+msgstr "Nhấn một phím..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
@@ -10152,31 +10052,31 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr ""
+msgstr "Phím Trái"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr ""
+msgstr "Phím Phải"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr ""
+msgstr "Phím Giữa"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
-msgstr ""
+msgstr "Phím Lăn Lên"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
-msgstr ""
+msgstr "Phím Lăn Xuống"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
-msgstr ""
+msgstr "Phím Lăn Trái"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
-msgstr ""
+msgstr "Phím Lăn Phải"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
@@ -10192,7 +10092,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
-msgstr ""
+msgstr "Trục"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
@@ -10208,7 +10108,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
-msgstr ""
+msgstr "Thêm Sự kiện"
#: editor/project_settings_editor.cpp
msgid "Button"
@@ -10216,61 +10116,61 @@ msgstr "Button (nút, phím)"
#: editor/project_settings_editor.cpp
msgid "Left Button."
-msgstr ""
+msgstr "Phím Trái."
#: editor/project_settings_editor.cpp
msgid "Right Button."
-msgstr ""
+msgstr "Phím Phải."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
-msgstr ""
+msgstr "Phím Giữa."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
-msgstr ""
+msgstr "Lăn Lên."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
-msgstr ""
+msgstr "Lăn Xuống."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
-msgstr ""
+msgstr "Thêm Thuộc tính Toàn cục"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
-msgstr ""
+msgstr "Chọn một mục cài đặt đã!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr ""
+msgstr "Thuộc tính '%s' không tồn tại."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
-msgstr ""
+msgstr "Cài đặt '%s' thuộc nội tại, không thể xóa."
#: editor/project_settings_editor.cpp
msgid "Delete Item"
-msgstr ""
+msgstr "Xóa Mục"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
-msgstr ""
+msgstr "Tên hành động không thể trống hoặc chứa '/', ':', '=', '\\' hoặc '\"'."
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
-msgstr ""
+msgstr "Thêm hành động đầu vào"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
-msgstr ""
+msgstr "Lỗi khi lưu cài đặt."
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
-msgstr ""
+msgstr "Lưu cài đặt thành công."
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
@@ -10282,11 +10182,11 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
-msgstr ""
+msgstr "Thêm Bản dịch"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
-msgstr ""
+msgstr "Xóa bản dịch"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
@@ -10330,15 +10230,15 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
-msgstr ""
+msgstr "Thay đổi sẽ được áp dụng sau khi Trình biên tập khởi động lại."
#: editor/project_settings_editor.cpp
msgid "Input Map"
-msgstr ""
+msgstr "Ánh xạ đầu vào"
#: editor/project_settings_editor.cpp
msgid "Action:"
-msgstr ""
+msgstr "Hành động:"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -10351,23 +10251,23 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
-msgstr ""
+msgstr "Thiết bị:"
#: editor/project_settings_editor.cpp
msgid "Index:"
-msgstr ""
+msgstr "Chỉ mục:"
#: editor/project_settings_editor.cpp
msgid "Localization"
-msgstr ""
+msgstr "Bản địa hoá"
#: editor/project_settings_editor.cpp
msgid "Translations"
-msgstr ""
+msgstr "Bản dịch"
#: editor/project_settings_editor.cpp
msgid "Translations:"
-msgstr ""
+msgstr "Bản dịch:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
@@ -10375,7 +10275,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
-msgstr ""
+msgstr "Tài nguyên:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
@@ -10383,7 +10283,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr ""
+msgstr "Vùng vị trí"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@@ -10400,7 +10300,7 @@ msgstr "Chỉ lựa chọn"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
-msgstr ""
+msgstr "Chế độ lọc:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
@@ -10408,11 +10308,16 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr ""
+msgstr "Tự nạp"
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Tiện ích"
+
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Nạp mặc định"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -10420,7 +10325,7 @@ msgstr "Cài sẵn ..."
#: editor/property_editor.cpp
msgid "Zero"
-msgstr ""
+msgstr "Không"
#: editor/property_editor.cpp
msgid "Easing In-Out"
@@ -10432,15 +10337,15 @@ msgstr ""
#: editor/property_editor.cpp
msgid "File..."
-msgstr ""
+msgstr "Tệp tin..."
#: editor/property_editor.cpp
msgid "Dir..."
-msgstr ""
+msgstr "Thư mục..."
#: editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "Gán"
#: editor/property_editor.cpp
msgid "Select Node"
@@ -10448,7 +10353,7 @@ msgstr "Chọn nút"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr ""
+msgstr "Lỗi tải tệp: Không phải tài nguyên!"
#: editor/property_editor.cpp
msgid "Pick a Node"
@@ -10456,11 +10361,11 @@ msgstr "Lấy một nút"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
-msgstr ""
+msgstr "Bit %d, giá trị %d."
#: editor/property_selector.cpp
msgid "Select Property"
-msgstr ""
+msgstr "Chọn Thuộc tính"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
@@ -10468,7 +10373,7 @@ msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
-msgstr ""
+msgstr "Chọn Phương thức"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
@@ -10476,30 +10381,28 @@ msgid "Batch Rename"
msgstr "Đổi tên"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Replace:"
-msgstr "Thay thế: "
+msgstr "Thay thế:"
#: editor/rename_dialog.cpp
msgid "Prefix:"
-msgstr ""
+msgstr "Tiền tố:"
#: editor/rename_dialog.cpp
msgid "Suffix:"
-msgstr ""
+msgstr "Hậu tố:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Use Regular Expressions"
-msgstr "Phiên bản hiện tại:"
+msgstr "Dùng Regular Expression"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
-msgstr ""
+msgstr "Tùy chọn Nâng cao"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "Thay thế"
#: editor/rename_dialog.cpp
msgid "Node name"
@@ -10515,7 +10418,7 @@ msgstr "Loại nút"
#: editor/rename_dialog.cpp
msgid "Current scene name"
-msgstr ""
+msgstr "Tên Cảnh hiện tại"
#: editor/rename_dialog.cpp
msgid "Root node name"
@@ -10526,24 +10429,24 @@ msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Bộ đếm số nguyên tuần tự.\n"
+"So sánh giữa các cách đếm."
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "If set, the counter restarts for each group of child nodes."
-msgstr "Nếu đặt bộ đếm khởi động lại cho từng nhóm nút con"
+msgstr "Nếu được đặt, bộ đếm sẽ khởi động lại với từng nhóm nút con."
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Giá trị đếm ban đầu"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Bước (s):"
+msgstr "Bước"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
@@ -10551,41 +10454,43 @@ msgstr "Giá trị mà bộ đếm tăng lên cho mỗi nút"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "Đệm"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Số chữ số tối thiểu cho bộ đếm.\n"
+"Đệm thêm 0 ở đầu nếu thiếu chữ số."
#: editor/rename_dialog.cpp
msgid "Post-Process"
-msgstr ""
+msgstr "Hậu xử lý"
#: editor/rename_dialog.cpp
msgid "Keep"
-msgstr ""
+msgstr "Giữ"
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
-msgstr ""
+msgstr "KiểuPascal thành kiểu_rắn"
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
-msgstr ""
+msgstr "kiểu_rắn thành KiểuPascal"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Kiểu"
#: editor/rename_dialog.cpp
msgid "To Lowercase"
-msgstr ""
+msgstr "Hoa thành Thường"
#: editor/rename_dialog.cpp
msgid "To Uppercase"
-msgstr ""
+msgstr "Thường thành Hoa"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10598,9 +10503,8 @@ msgid "Regular Expression Error:"
msgstr "Phiên bản hiện tại:"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "At character %s"
-msgstr "Ký tự hợp lệ:"
+msgstr "Tại kí tự %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
@@ -10616,27 +10520,27 @@ msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
-msgstr ""
+msgstr "Đổi nút cha"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr ""
+msgstr "Chế độ chạy:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
-msgstr ""
+msgstr "Cảnh Hiện tại"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "Cảnh chính"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr ""
+msgstr "Tham số Cảnh chính:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "Cài đặt chạy Cảnh"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
@@ -10644,7 +10548,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr ""
+msgstr "Lỗi tải cảnh từ %s"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10656,7 +10560,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
-msgstr ""
+msgstr "Khởi tạo Cảnh"
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
@@ -10664,12 +10568,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr ""
+msgstr "Khởi tạo Cảnh con"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "Không thể hoạt động trên các nút từ ngoại cảnh!"
+msgstr "Không thể dán Nút Gốc vào cùng một Cảnh."
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -10683,7 +10586,7 @@ msgstr "Đính kèm Script"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
-msgstr ""
+msgstr "Thao tác này không thể áp dụng lên gốc của cây."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
@@ -10709,7 +10612,7 @@ msgstr "Nút phải thuộc cảnh đã chỉnh sửa để trở thành gốc."
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
-msgstr ""
+msgstr "Cảnh khởi tạo không thể thành gốc"
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
@@ -10742,11 +10645,11 @@ msgstr "Không thể thực hiện với nút gốc."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
-msgstr ""
+msgstr "Không thể thực hiện thao tác này trên Cảnh được khởi tạo."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr ""
+msgstr "Lưu Cảnh Mới Thành..."
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10778,11 +10681,11 @@ msgstr "Tạo Nút Gốc:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
-msgstr "2D Scene"
+msgstr "Cảnh 2D"
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
-msgstr "3D Scene"
+msgstr "Cảnh 3D"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
@@ -10822,6 +10725,7 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
+"Không thể lưu cảnh mới. Có vẻ là do không thỏa mãn được các phần phụ thuộc."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
@@ -10829,19 +10733,19 @@ msgstr "Lỗi khi lưu scene."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr ""
+msgstr "Lỗi khi nhân bản cảnh để lưu."
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
-msgstr ""
+msgstr "Tài nguyên phụ"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr ""
+msgstr "Xóa Kế thừa"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
-msgstr ""
+msgstr "Các nút Con có thể sửa"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
@@ -10849,7 +10753,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Open Documentation"
-msgstr ""
+msgstr "Mở Hướng dẫn"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10857,6 +10761,9 @@ msgid ""
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
+"Không thể đính kèm tệp lệnh: Không ghi nhận thấy ngôn ngữ nào.\n"
+"Vấn đề có thể là do các module ngôn ngữ bị vô hiệu hóa khi trình biên tập "
+"này được xây dựng."
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
@@ -10869,7 +10776,7 @@ msgstr "Thu gọn Tất cả"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr ""
+msgstr "Đổi Kiểu"
#: editor/scene_tree_dock.cpp
msgid "Reparent to New Node"
@@ -10877,15 +10784,15 @@ msgstr "Reparent đến nút mới"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr ""
+msgstr "Biến Cảnh thành Gốc"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr ""
+msgstr "Hợp nhất từ Cảnh"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr ""
+msgstr "Lưu Nhánh thành Cảnh"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -10893,7 +10800,7 @@ msgstr "Sao chép đường dẫn nút"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
-msgstr ""
+msgstr "Xóa (Không hỏi lại)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node."
@@ -10921,12 +10828,19 @@ msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Cục bộ"
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr ""
+msgstr "Xóa Kế thừa? (Mất tăm luôn đấy!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -10975,9 +10889,8 @@ msgstr ""
"Nhấp để hiện khung nhóm."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open Script:"
-msgstr "Tạo Script"
+msgstr "Mở Tệp lệnh:"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -10992,6 +10905,8 @@ msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
+"Không thể chọn Con của nút này.\n"
+"Bấm vào đây để có thể chọn chúng."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -11002,6 +10917,8 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"AnimationPlayer đã được ghim.\n"
+"Bấm để bỏ ghim."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -11025,11 +10942,11 @@ msgstr "Chọn một Nút"
#: editor/script_create_dialog.cpp
msgid "Path is empty."
-msgstr ""
+msgstr "Đường dẫn trống."
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
-msgstr ""
+msgstr "Tên tệp trống."
#: editor/script_create_dialog.cpp
msgid "Path is not local."
@@ -11050,25 +10967,24 @@ msgid "File does not exist."
msgstr "Tệp không tồn tại."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid extension."
-msgstr "Phải sử dụng extension có hiệu lực"
+msgstr "Tên đuôi không hợp lệ."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
-msgstr ""
+msgstr "Sai đuôi mở rộng."
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
-msgstr ""
+msgstr "Lỗi nạp mẫu '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
-msgstr ""
+msgstr "Lỗi - Không thể tạo tệp lệnh trong hệ thống tệp tin."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
-msgstr ""
+msgstr "Lỗi nạp tệp lệnh từ %s"
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11076,12 +10992,13 @@ msgid "Overrides"
msgstr "Ghi đè"
#: editor/script_create_dialog.cpp
+#, fuzzy
msgid "N/A"
-msgstr ""
+msgstr "Không có"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
-msgstr ""
+msgstr "Mở tệp lệnh / Chọn vị trí"
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11089,8 +11006,9 @@ msgid "Open Script"
msgstr "Tạo Script"
#: editor/script_create_dialog.cpp
+#, fuzzy
msgid "File exists, it will be reused."
-msgstr ""
+msgstr "Tệp tồn tại, và sẽ được dùng lại."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11098,9 +11016,8 @@ msgid "Invalid path."
msgstr "Đường dẫn sai."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid class name."
-msgstr "Kích thước font không hợp lệ."
+msgstr "Tên Lớp không hợp lệ."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
@@ -11113,11 +11030,11 @@ msgstr "Animation tree khả dụng."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr ""
+msgstr "Được dùng: a-z, A-Z, 0-9, _ và ."
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
-msgstr ""
+msgstr "Tệp lệnh tích hợp (vào tệp cảnh)."
#: editor/script_create_dialog.cpp
msgid "Will create a new script file."
@@ -11125,7 +11042,7 @@ msgstr "Sẽ tạo một tệp lệnh mới."
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
-msgstr ""
+msgstr "Sẽ nạp một tệp lệnh đã tồn tại."
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11137,20 +11054,20 @@ msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
+"Lưu ý: Tệp lệnh tích hợp có một số hạn chế và không thể chỉnh sửa bằng trình "
+"biên soạn bên ngoài."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "Lớp:"
+msgstr "Tên Lớp:"
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr "Bản mẫu:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script:"
-msgstr "Tạo Script"
+msgstr "Tệp lệnh có sẵn:"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -11162,27 +11079,23 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
-msgstr ""
+msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
-msgstr "Cảnh báo"
+msgstr "Cảnh báo:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Error:"
-msgstr "Lỗi!"
+msgstr "Lỗi:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error"
-msgstr "Lỗi!"
+msgstr "Lỗi C++"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error:"
-msgstr "Lỗi!"
+msgstr "Lỗi C++:"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11190,13 +11103,13 @@ msgid "C++ Source"
msgstr "Sao chép Tài nguyên"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source:"
-msgstr "Quét nguồn"
+msgstr "Nguồn:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "C++ Source:"
-msgstr ""
+msgstr "Tệp nguồn C++:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
@@ -11204,25 +11117,23 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
-msgstr ""
+msgstr "Lỗi"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Child process connected."
-msgstr "Các Nút đã ngắt Kết nối"
+msgstr "Đã kết nối tiến trình con."
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr ""
+msgstr "Sao chép lỗi"
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Skip Breakpoints"
-msgstr "Tạo các điểm."
+msgstr "Lờ đi điểm dừng"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -11246,28 +11157,31 @@ msgid "Network Profiler"
msgstr "Xuất hồ sơ"
#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Monitor"
-msgstr ""
+msgstr "Màn hình"
#: editor/script_editor_debugger.cpp
msgid "Value"
-msgstr ""
+msgstr "Giá trị"
#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Monitors"
-msgstr ""
+msgstr "Màn hình"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
-msgstr ""
+msgstr "Chọn một hoặc nhiều mục từ danh sách để hiển thị biểu đồ."
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr ""
+msgstr "Danh sách sử dụng bộ nhớ của các video theo tài nguyên:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Total:"
-msgstr ""
+msgstr "Tổng:"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11276,23 +11190,24 @@ msgstr "Xuất hồ sơ"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr ""
+msgstr "Đường dẫn Tài nguyên"
#: editor/script_editor_debugger.cpp
msgid "Type"
-msgstr ""
+msgstr "Kiểu"
#: editor/script_editor_debugger.cpp
msgid "Format"
-msgstr ""
+msgstr "Định dạng"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr ""
+msgstr "Sử dụng"
#: editor/script_editor_debugger.cpp
+#, fuzzy
msgid "Misc"
-msgstr ""
+msgstr "Khác"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
@@ -11316,15 +11231,15 @@ msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
-msgstr ""
+msgstr "Xóa lối tắt"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
-msgstr ""
+msgstr "Khôi phục lối tắt"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
-msgstr ""
+msgstr "Thay đổi Lối tắt"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -11332,7 +11247,7 @@ msgstr "Cài đặt Trình biên tập"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
-msgstr ""
+msgstr "Lối tắt"
#: editor/settings_config_dialog.cpp
msgid "Binding"
@@ -11340,7 +11255,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
-msgstr ""
+msgstr "Thay đổi bán kính ánh sáng"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
@@ -11368,105 +11283,104 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
-msgstr ""
+msgstr "Thay Đổi Bán Kính Hình Cầu"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr ""
+msgstr "Chỉnh chiều dài hình hộp"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
-msgstr ""
+msgstr "Chỉnh bán kính hình nhộng"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr ""
+msgstr "Chỉnh chiều cao hình nhộng"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
-msgstr ""
+msgstr "Chỉnh bán kính hình trụ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
-msgstr ""
+msgstr "Chỉnh chiều cao hình trụ"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "Đổi Thời gian Chuyển Animation"
+msgstr "Thay Đổi Bán Kính Hình Trụ"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "Đổi Thời gian Chuyển Animation"
+msgstr "Thay Đổi Chiều Cao Hình Trụ"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
-msgstr ""
+msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
-msgstr ""
+msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
-msgstr ""
+msgstr "Chọn thư viện động cho mục này"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
-msgstr ""
+msgstr "Chọn phần phụ thuộc của thư viện cho mục này"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
-msgstr ""
+msgstr "Xóa mục hiện tại"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
-msgstr ""
+msgstr "Nhấp đúp để tạo mục mới"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
-msgstr ""
+msgstr "Nền tảng:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
-msgstr ""
+msgstr "Nền tảng"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
-msgstr ""
+msgstr "Thư viện động"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
-msgstr ""
+msgstr "Thêm mục kiến trúc máy"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
-msgstr ""
+msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#, fuzzy
msgid "Enabled GDNative Singleton"
-msgstr ""
+msgstr "Bật đơn nhất GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
-msgstr ""
+msgstr "Tắt đơn nhất GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
-msgstr ""
+msgstr "Thư viện"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
-msgstr ""
+msgstr "Thư viện: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr ""
+msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -11478,44 +11392,44 @@ msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
-msgstr ""
+msgstr "Không dựa trên tệp lệnh"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
-msgstr ""
+msgstr "Không dựa trên tệp tài nguyên"
#: modules/gdscript/gdscript_functions.cpp
+#, fuzzy
msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
+msgstr "Định dạng từ điển không hợp lệ (thiếu @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
+msgstr "Định dạng từ điển không hợp lệ (Không tải được tệp lệnh ở @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
+msgstr "Định dạng từ điển không hợp lệ (tệp lệnh không hợp lệ ở @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr ""
+msgstr "Từ điển không hợp lệ (Lớp con không hợp lệ)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr ""
+msgstr "Đối tượng không thể cung cấp chiều dài."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
-msgstr ""
+msgstr "Mặt phẳng tiếp theo"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Thư mục trước"
+msgstr "Mặt phẳng trước đó"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Mặt phẳng:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -11549,7 +11463,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
-msgstr ""
+msgstr "Bản đồ Lưới"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
@@ -11569,15 +11483,15 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
-msgstr ""
+msgstr "Chỉnh trục X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
-msgstr ""
+msgstr "Chỉnh trục Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
-msgstr ""
+msgstr "Chỉnh trục Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
@@ -11614,7 +11528,7 @@ msgstr "Chọn tất cả"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
-msgstr ""
+msgstr "Xóa Lựa chọn"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -11623,7 +11537,7 @@ msgstr "Chọn tất cả"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
-msgstr ""
+msgstr "Cài đặt Bản đồ Lưới"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
@@ -11644,11 +11558,11 @@ msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
-msgstr ""
+msgstr "Chuẩn bị cấu trúc dữ liệu"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
-msgstr ""
+msgstr "Tạo bộ đệm"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
@@ -11657,12 +11571,11 @@ msgstr "Hướng đi"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
-msgstr ""
+msgstr "Chiếu sáng gián tiếp"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "Phiên bản hiện tại:"
+msgstr "Hậu xử lí"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
@@ -11670,7 +11583,7 @@ msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
-msgstr ""
+msgstr "Tên Lớp không được trùng với từ khóa"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -11682,15 +11595,15 @@ msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr ""
+msgstr "Xóa lưới điều hướng."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
-msgstr ""
+msgstr "Thiết lập cấu hình ..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
-msgstr ""
+msgstr "Tính kích thước lưới ..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
@@ -11698,7 +11611,7 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
-msgstr ""
+msgstr "Đánh dấu tam giác có thể đi được..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
@@ -11706,15 +11619,15 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
-msgstr ""
+msgstr "Làm xói mòn vùng đi được..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Partitioning..."
-msgstr ""
+msgstr "Phân vùng ..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating contours..."
-msgstr ""
+msgstr "Tạo đường viền ..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
@@ -11726,7 +11639,7 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr ""
+msgstr "Thiết lập trình tạo lưới điều hướng:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
@@ -11734,7 +11647,7 @@ msgstr ""
#: modules/recast/navigation_mesh_generator.cpp
msgid "Done!"
-msgstr ""
+msgstr "Xong!"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -11761,78 +11674,76 @@ msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
-msgstr "Nút trả về đầu ra là chuỗi không hợp lệ: "
+msgstr "Nút trả về chuỗi không hợp lệ: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "Tìm ra chuỗi bit nhưng không phải nút trong ngăn xếp, báo cáo lỗi!"
+msgstr ""
+"Tìm thấy chuỗi bit nhưng không phải là nút trong ngăn xếp, báo cáo lỗi!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
-msgstr ""
+msgstr "Tràn ngăn xếp ở ngăn xếp tầng: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
-msgstr ""
+msgstr "Thay đổi đối số tín hiệu"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
-msgstr ""
+msgstr "Thay đổi loại đối số"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
-msgstr ""
+msgstr "Thay đổi tên đối số"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
-msgstr ""
+msgstr "Đặt giá trị mặc định cho biến"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
-msgstr ""
+msgstr "Đặt loại biến"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "Thêm Input"
+msgstr "Thêm cổng vào"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "Thêm Input"
+msgstr "Thêm cổng ra"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
-msgstr ""
+msgstr "Ghi đè một hàm cài sẵn."
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new function."
-msgstr "Tạo một hàm mới."
+msgstr "Tạo hàm mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
-msgstr ""
+msgstr "Biến:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Create a new variable."
-msgstr "Tạo một biến mới."
+msgstr "Tạo biến mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Tín hiệu:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "Tạo"
+msgstr "Tạo tín hiệu mới."
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
-msgstr ""
+msgstr "Tên không phải định danh hợp lệ:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
-msgstr ""
+msgstr "Tên đã được sử dụng bởi func/var/singal khác:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
@@ -11851,9 +11762,8 @@ msgid "Add Function"
msgstr "Thêm Hàm"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
-msgstr "Xoá Function"
+msgstr "Xoá cổng vào"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
@@ -11864,22 +11774,20 @@ msgid "Add Signal"
msgstr "Thêm Tín hiệu"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "Xoá Function"
+msgstr "Xóa cổng vào"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "Xóa Template"
+msgstr "Xóa cổng ra"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
-msgstr ""
+msgstr "Thay đổi biểu thức"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr "Gỡ bỏ các nút VisualScript"
+msgstr "Xóa các nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
@@ -11887,7 +11795,7 @@ msgstr "Nhân bản các nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
+msgstr "Giữ% s để thả Getter. Giữ phím Shift để thả chữ ký chung."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
@@ -11895,27 +11803,27 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
-msgstr "Giữ %s và thả để tham chiếu đơn giản đế nút."
+msgstr "Giữ %s để thả một tham chiếu đơn giản lên nút."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr "Giữ Ctrl và thả để tham chiếu đơn giản đến nút."
+msgstr "Giữ Ctrl để thả một tài liệu tham khảo đơn giản đến nút."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr ""
+msgstr "Giữ %s để bỏ Hàm Đặt Biến."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
+msgstr "Giữ Ctrl để bỏ Hàm Đặt Biến."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
-msgstr "Thêm nút Preload"
+msgstr "Thêm nút tải trước"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "Thêm các nút từ cây"
+msgstr "Thêm nút từ cây"
#: modules/visual_script/visual_script_editor.cpp
msgid ""
@@ -11933,7 +11841,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
-msgstr ""
+msgstr "Thay đổi loại cơ sở"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
@@ -11945,7 +11853,7 @@ msgstr "Gỡ bỏ nút VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr "Kết nối các nút"
+msgstr "Kết nối nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Disconnect Nodes"
@@ -11961,15 +11869,15 @@ msgstr "Kết nối trình tự nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
-msgstr ""
+msgstr "Tệp lệnh đã có hàm '%s'"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
-msgstr ""
+msgstr "Thay đổi giá trị đầu vào"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
-msgstr ""
+msgstr "Thay đổi kích thước Nhận xét"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -11977,7 +11885,7 @@ msgstr "Không thể sao chép nút chức năng."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
-msgstr ""
+msgstr "Clipboard trống!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
@@ -12000,17 +11908,16 @@ msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create Function"
-msgstr "Đổi tên Hàm"
+msgstr "Tạo Hàm"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
-msgstr "Xoá Function"
+msgstr "Xoá Hàm"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr "Xoá Variable"
+msgstr "Xoá Biến"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
@@ -12033,27 +11940,24 @@ msgid "Members:"
msgstr "Những Thành viên:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "Đổi %s Loại"
+msgstr "Đổi Kiểu Gốc:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Nodes..."
msgstr "Thêm các nút..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Thêm Hàm"
+msgstr "Thêm Hàm..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "Hàm:"
+msgstr "ten_ham"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
-msgstr ""
+msgstr "Chọn hoặc tạo một hàm để chỉnh đồ thị."
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
@@ -12065,21 +11969,19 @@ msgstr "Tìm loại Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr "Sao chép các nút"
+msgstr "Sao chép nút"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr "Cắt các nút"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "Đổi tên Hàm"
+msgstr "Tạo Hàm"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "Làm mới"
+msgstr "Làm mới đồ thị"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Member"
@@ -12087,19 +11989,19 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
-msgstr ""
+msgstr "Kiểu đầu vào không lặp được: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
-msgstr ""
+msgstr "Trỏ lặp không còn hợp lệ"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
-msgstr ""
+msgstr "Trỏ lặp không còn hợp lệ: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
-msgstr ""
+msgstr "Tên thuộc tính chỉ mục không hợp lệ."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
@@ -12107,37 +12009,41 @@ msgstr "Đối tượng cơ sở không phải một nút!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "Path không chỉ đến Node!"
+msgstr "Đường dẫn không chỉ đến Nút!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr ""
+msgstr "Tên thuộc tính chỉ mục '%s' ở nút '%s' không hợp lệ."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
-msgstr ""
+msgstr ": Tham số có loại không hợp lệ: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
-msgstr ""
+msgstr ": Tham số không hợp lệ: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
-msgstr ""
+msgstr "Không tìm thấy VariableGet trong tệp lệnh: "
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "VariableSet not found in script: "
-msgstr ""
+msgstr "Không tìm thấy VariableSet trong tệp lệnh: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr ""
+msgstr "Nút tùy chọn không có phương thức _step(), không thể xử lí đồ thị."
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
+"_step() trả giá trị không hợp lệ, phải là số nguyên (seq out), hoặc xâu "
+"(lỗi)."
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
@@ -12145,43 +12051,43 @@ msgstr "Tìm VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Lấy %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
-msgstr ""
+msgstr "Gán %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "Thiếu tên gói."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Các phân đoạn của gói phải có độ dài khác không."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "Không được phép cho kí tự '%s' vào tên gói phần mềm Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Không thể có chữ số làm kí tự đầu tiên trong một phần của gói."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "Kí tự '%s' không thể ở đầu trong một phân đoạn của gói."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "Kí tự phân cách '.' phải xuất hiện ít nhất một lần trong tên gói."
#: platform/android/export/export.cpp
msgid "Select device from the list"
-msgstr ""
+msgstr "Chọn thiết bị trong danh sách"
#: platform/android/export/export.cpp
msgid "Unable to find the 'apksigner' tool."
-msgstr ""
+msgstr "Không tìm thấy công cụ 'apksigner'."
#: platform/android/export/export.cpp
msgid ""
@@ -12201,61 +12107,65 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "A valid Android SDK path is required in Editor Settings."
-msgstr ""
+msgstr "Cài đặt Trình biên tập yêu cầu một đường dẫn Android SDK hợp lệ."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path in Editor Settings."
-msgstr ""
+msgstr "Đường dẫn Android SDK không hợp lệ trong Cài đặt Trình biên tập."
#: platform/android/export/export.cpp
msgid "Missing 'platform-tools' directory!"
-msgstr ""
+msgstr "Thiếu thư mục 'platform-tools'!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
-msgstr ""
+msgstr "Không tìm thấy lệnh adb trong bộ Android SDK platform-tools."
#: platform/android/export/export.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
+"Hãy kiểm tra thư mục Android SDK được cung cấp ở Cài đặt Trình biên tập."
#: platform/android/export/export.cpp
msgid "Missing 'build-tools' directory!"
-msgstr ""
+msgstr "Thiếu thư mục 'build-tools'!"
#: platform/android/export/export.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
-msgstr ""
+msgstr "Không tìm thấy lệnh apksigner của bộ Android SDK build-tools."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Khóa công khai của bộ APK mở rộng không hợp lệ."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "Kích thước font không hợp lệ."
+msgstr "Tên gói không hợp lệ:"
#: platform/android/export/export.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
msgstr ""
+"Cài đặt dự án chứa module không hợp lệ \"GodotPaymentV3\" ở mục \"android/"
+"modules\" (đã thay đổi từ Godot 3.2.2).\n"
#: platform/android/export/export.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr ""
+msgstr "\"Sử dụng Bản dựng tùy chỉnh\" phải được bật để sử dụng các tiện ích."
#: platform/android/export/export.cpp
msgid ""
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
"\"."
-msgstr ""
+msgstr "\"Bậc tự do\" chỉ dùng được khi \"Xr Mode\" là \"Oculus Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
msgstr ""
+"\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus "
+"Mobile VR\"."
#: platform/android/export/export.cpp
msgid ""
@@ -12265,18 +12175,20 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
+"\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
-msgstr ""
+msgstr "Tên tệp không hợp lệ! Android App Bundle cần đuôi *.aab ở cuối."
#: platform/android/export/export.cpp
+#, fuzzy
msgid "APK Expansion not compatible with Android App Bundle."
-msgstr ""
+msgstr "Đuôi APK không tương thích với Android App Bundle."
#: platform/android/export/export.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
-msgstr ""
+msgstr "Tên tệp không hợp lệ! Android APK cần đuôi *.apk ở cuối."
#: platform/android/export/export.cpp
msgid ""
@@ -12307,8 +12219,8 @@ msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"Xây dựng dự án Android không thành công, kiểm tra lỗi đầu ra.\n"
-"Hoặc truy cập 'docs.godotengine.org' xem tài liệu xây dựng Android."
+"Xây dựng dự án Android thất bại, hãy kiểm tra đầu ra để biết lỗi.\n"
+"Hoặc truy cập 'docs.godotengine.org' để xem cách xây dựng Android."
#: platform/android/export/export.cpp
msgid "Moving output"
@@ -12319,23 +12231,24 @@ msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
+"Không thể sao chép và đổi tên tệp xuất, hãy kiểm tra thư mục Gradle của dự "
+"án để xem kết quả."
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Thiếu định danh."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
+msgstr "Không được phép có kí tự '%s' trong Định danh."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID không được chỉ định - không thể cấu hình dự án."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "Kích thước font không hợp lệ."
+msgstr "Định danh không hợp lệ:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
@@ -12343,7 +12256,7 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
-msgstr ""
+msgstr "Dừng Máy chủ HTTP"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -12351,7 +12264,7 @@ msgstr "Chạy trong Trình duyệt web"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
-msgstr ""
+msgstr "Chạy HTML được xuất với trình duyệt mặc định của máy."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
@@ -12359,11 +12272,11 @@ msgstr "Không viết được file:"
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
-msgstr ""
+msgstr "Không thể mở bản mẫu để xuất:"
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
-msgstr ""
+msgstr "Bản xuất mẫu không hợp lệ:"
#: platform/javascript/export/export.cpp
msgid "Could not read custom HTML shell:"
@@ -12378,74 +12291,72 @@ msgid "Using default boot splash image."
msgstr "Sử dụng hình khởi động mặc định."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package short name."
-msgstr "Kích thước font không hợp lệ."
+msgstr "Gói có tên ngắn không hợp lệ."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "Kích thước font không hợp lệ."
+msgstr "Gói có tên độc nhất không hợp lệ."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package publisher display name."
-msgstr "Kích thước font không hợp lệ."
+msgstr "Gói có tên hiển thị của nhà phát hành không hợp lệ."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "Kích thước font không hợp lệ."
+msgstr "GUID sản phẩm không hợp lệ."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "Kích thước font không hợp lệ."
+msgstr "GUID của nhà phát hành không hợp lệ."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid background color."
-msgstr "Kích thước font không hợp lệ."
+msgstr "Màu nền không hợp lệ."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Kích thước ảnh Logo Store không hợp lệ (phải là 50x50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "Kích thước ảnh logo vuông 44x44 không hợp lệ (phải là 44x44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "Kích thước ảnh logo vuông 71x71 không hợp lệ (phải là 71x71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
+msgstr "Kích thước ảnh logo vuông 150x150 không hợp lệ (phải là 150x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
+msgstr "Kích thước ảnh logo vuông 310x310 không hợp lệ (phải là 310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "Kích thước ảnh logo 310x150 không hợp lệ (phải là 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Ảnh mở màn có kích thước không hợp lệ (phải là 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
+"Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung hình"
+"\" thì AnimatedSprite mới hiển thị các khung hình được."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
+"Chỉ cho phép một CanvasModulate (không ẩn) ứng với một Cảnh (hoặc một tập "
+"Cảnh đã được tạo). Cái đầu tiên sẽ chạy, những cái sau sẽ bị lờ đi."
#: scene/2d/collision_object_2d.cpp
msgid ""
@@ -12453,6 +12364,10 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
+"Nút này không có hình thù, nên không thể va chạm hoặc tương tác với các vật "
+"khác.\n"
+"Hãy thêm nút con CollisionShape2D hoặc CollisionPolygon2D để định dạng cho "
+"nút này."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -12460,10 +12375,21 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionPolygon2D nhằm mục đích tạo khối va chạm cho những nút kế thừa từ "
+"CollisionObject2D. Vậy nên hãy cho nút ấy làm con của Area2D, StaticBody2D, "
+"RigidBody2D, KinematicBody2D, ... để tạo khối va chạm."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
+msgstr "ColiisionPolygon2D rỗng sẽ không phản ứng gì khi có va chạm."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "Đa giác không hợp lệ. Cần ít nhất 3 điểm trong chế độ dựng \"Solids\"."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr "Đa giác không hợp lệ. Cần ít nhất 2 điểm trong chế độ dựng 'Segments'."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -12471,44 +12397,52 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionShape2D nhằm mục đích tạo khối va chạm cho những nút kế thừa từ "
+"CollisionObject2D. Vậy nên hãy cho nút ấy làm con của Area2D, StaticBody2D, "
+"RigidBody2D, KinematicBody2D, ... để tạo khối va chạm."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
+"CollisionShape2D cần một khối hình mới hoạt động được. Hãy tạo một tài "
+"nguyên khối hình cho nó!"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Khối hình đa giác không được nhằm để dùng hoặc chỉnh sửa thông qua nút "
+"CollisionShape2D. Hãy chuyển qua dùng nút CollisionPolygon2D."
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Hoạt ảnh CPUParticles2D cần CanvasItemMaterial bật \"Particles Animation\"."
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
+msgstr "Nút A và Nút B phải là PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
-msgstr ""
+msgstr "Nút A phải là PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
-msgstr ""
+msgstr "Nút B phải là PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
+msgstr "Khớp nối chưa kết nối tới hai PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
+msgstr "Nút A và Nút B phải là 2 PhysicsBody2D khác nhau"
#: scene/2d/light_2d.cpp
msgid ""
@@ -12530,17 +12464,22 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
+"Một tài nguyên Navigation Polygon phải được đặt hoặc tạo thì nút này mới "
+"chạy được. Vui lòng đặt thuộc tính hoặc vẽ một đa giác."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
+"NavigationPolygonInstance phải là nút con hoặc cháu của nút Navigation2D. Nó "
+"chỉ cung cấp dữ liệu điều hướng."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+"Nút ParallaxLayer chỉ hoạt động khi là con của một nút ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid ""
@@ -12548,6 +12487,9 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
+"Video driver GLES2 không hỗ trợ hạt dựa trên bộ xử lí GPU.\n"
+"Thay vào đó hãy dùng nút CPUParticles2D. Bạn có thể dùng tùy chọn \"Chuyển "
+"thành CPUParticles\" cho mục đích này."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -12560,10 +12502,11 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Hoạt ảnh Particles2D cần CanvasItemMaterial bật \"Particles Animation\"."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
+msgstr "PathFollow2D chỉ hoạt động khi được đặt làm con của một nút Path2D."
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -12571,23 +12514,29 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Thay đổi về kích cỡ của RigidBody2d (trong chế độ Nhân vật hoặc Rắn) sẽ bị "
+"ghi đè khi tính toán vật lí.\n"
+"Hãy sửa kích cỡ khối va chạm của nút con ý."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+"Thuộc tính Đường dẫn phải chỉ đến một nút Node2D hợp lệ thì mới hoạt động "
+"được."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "Chuỗi Bone2D này phải kết thúc với một nút Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
+"Bone2D chỉ hoạt động khi là con một nút Skeleton2D hoặc một Bone2D khác ."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
+msgstr "Thanh xương này thiếu dáng NGHỈ. Hãy đặt một dáng tại nút Skeleton2D."
#: scene/2d/tile_map.cpp
msgid ""
@@ -12604,11 +12553,11 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "ARVRCamera phải là con nút ARVROrigin."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "ARVRController phải là con nút ARVROrigin."
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -12618,29 +12567,32 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "ARVRAnchor phải là con của nút ARVROrigin."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
+"ID của neo phải là 0, nếu không thì neo này sẽ không bị ràng buộc với neo "
+"thực."
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
+msgstr "ARVROrigin cần một nút con ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "Preparing geometry (%d/%d)"
-msgstr ""
+msgstr "Đang xử lí hình học (%s/%d)"
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
-msgstr ""
+msgstr "Xử lí môi trường"
#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
@@ -12652,7 +12604,7 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Done"
-msgstr ""
+msgstr "Xong"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12660,6 +12612,10 @@ msgid ""
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
+"Nút này không có hình dạng, vì vậy nó không thể va chạm hoặc tương tác với "
+"các đối tượng khác.\n"
+"Hãy thêm một nút con CollisionShape hoặc CollisionPolygon để xác định hình "
+"dạng của nó."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -12667,10 +12623,13 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionPolygon chỉ nhằm mục đích cung cấp khối va chạm cho một nút kế thừa "
+"CollisionObject. Hãy dùng nó làm nút con của Area, StaticBody, RigidBody, "
+"KinematicBody,... để tạo hình cho chúng."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
+msgstr "CollisionPolygon rỗng sẽ chẳng ích gì trong va chạm."
#: scene/3d/collision_shape.cpp
msgid ""
@@ -12678,27 +12637,35 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionShape chỉ nhằm mục đích cung cấp khối va chạm cho nút kế thừa từ "
+"CollisionObject. Hãy dùng nó làm nút con cho Area, StaticBody, RigidBody, "
+"KinematicBody, v.v. để tạo hình cho chúng."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
+"Một hình phải được cung cấp CollisionShape thì mới hoạt động. Hãy tạo cho nó "
+"một cái."
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
+"Hình phẳng không chạy tốt và sẽ bị bãi bõ trong tương lai. Đừng dùng chúng."
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape không hỗ trợ RigidBody ở bất kì chế độ nào khác ngoài "
+"chế độ Tĩnh."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
-msgstr ""
+msgstr "Không có gì hiển thị vì không có lưới nào được chỉ định."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -12720,24 +12687,21 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
+msgstr "Phải tạo hoặc đặt một NavigationMesh cho nút này thì nó mới hoạt động."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+"NavigationMeshInstance phải là nút con hoặc cháu một nút Navigation. Nó chỉ "
+"cung cấp dữ liệu điều hướng."
#: scene/3d/particles.cpp
msgid ""
@@ -12773,6 +12737,9 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Thay đổi về kích cỡ của RigidBody2d (trong chế độ Nhân vật hoặc Rắn) sẽ bị "
+"ghi đè khi tính toán vật lí.\n"
+"Hãy sửa kích cỡ khối va chạm của nút con ý."
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -12810,6 +12777,8 @@ msgid ""
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Thay đổi về kích cỡ của SoftBody sẽ bị ghi đè khi tính toán vật lí.\n"
+"Hãy sửa kích cỡ khối va chạm của nút con ý."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -12891,7 +12860,7 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
-msgstr "Chọn một màu từ cửa sổ biên tập"
+msgstr "Chọn một màu từ cửa sổ biên tập."
#: scene/gui/color_picker.cpp
msgid "HSV"
@@ -12992,7 +12961,7 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
-msgstr "nguồn vô hiệu cho xem trước"
+msgstr "Nguồn vô hiệu cho xem trước."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for shader."
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 3b0394b1d7..3b528525e1 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -43,7 +43,7 @@
# Song DongHui <14729626293@163.com>, 2019.
# simano clio <sim2cle@gmail.com>, 2019.
# ByonkoGalilei <byonko@qq.com>, 2019.
-# qjyqjyqjyqjy <qjyqjyqjyqjy@sina.com.cn>, 2019.
+# qjyqjyqjyqjy <qjyqjyqjyqjy@sina.com.cn>, 2019, 2021.
# liushuyu011 <liushuyu011@gmail.com>, 2019.
# DS <dseqrasd@126.com>, 2019.
# ZeroAurora <zeroaurora@qq.com>, 2019.
@@ -76,11 +76,13 @@
# twoBornottwoB <305766341@qq.com>, 2021.
# Magian <magian1127@gmail.com>, 2021.
# Weiduo Xie <xwditfr@gmail.com>, 2021.
+# suplife <2634557184@qq.com>, 2021.
+# luoji <564144019@qq.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
+"PO-Revision-Date: 2021-05-16 03:32+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -89,7 +91,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -98,13 +100,13 @@ msgstr "convert() 的参数类型无效,请使用 TYPE_* 常量。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "应为长度 1 的字符串(1 字符)。"
+msgstr "应为长度为 1 的字符串(1 字符)。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "没有足够的字节可解码或格式无效。"
+msgstr "解码字节数不够,或格式无效。"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -789,7 +791,7 @@ msgstr "标准"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr "开启/关闭脚本面板"
+msgstr "切换脚本面板"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -1375,7 +1377,7 @@ msgstr "总线选项"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr "拷贝"
+msgstr "制作副本"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
@@ -1898,8 +1900,8 @@ msgid "Open a File or Directory"
msgstr "打开文件或目录"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
@@ -2554,9 +2556,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "无法在 “%s” 上启用加载项插件:配置解析失败。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "无法在 “res://addons/%s” 中找到加载项插件的脚本字段。"
+msgstr "无法在 “%s” 上找到加载项的 script 字段。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -2564,9 +2565,12 @@ msgstr "无法从路径 “%s” 中加载加载项脚本。"
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
-msgstr "无法从路径 “%s” 加载加载项脚本:脚本似乎有代码错误,请检查其语法。"
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
+msgstr ""
+"无法从路径“%s”加载加载项脚本:该脚本可能有代码错误。\n"
+"禁用加载项“%s”可阻止其进一步报错。"
#: editor/editor_node.cpp
msgid ""
@@ -2696,7 +2700,7 @@ msgstr "专注模式"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr "进入/离开专注模式。"
+msgstr "切换专注模式。"
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -2936,7 +2940,7 @@ msgstr "截图将保存在编辑器数据或设置文件夹中。"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "进入/离开全屏模式"
+msgstr "切换全屏模式"
#: editor/editor_node.cpp
msgid "Toggle System Console"
@@ -2992,6 +2996,10 @@ msgid "About"
msgstr "关于"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "运行此项目。"
@@ -3660,6 +3668,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "状态:导入文件失败。请手动修复文件后重新导入。"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr "该文件的导入已被禁用,因此不能打开进行编辑。"
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "无法移动或重命名根资源。"
@@ -4044,6 +4057,22 @@ msgstr "有在 `post_import()` 方法中返回继承了 Node 的对象吗?"
msgid "Saving..."
msgstr "保存中..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "选择导入器"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "导入器:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "重置为默认值"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr "保留文件(不导入)"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d 个文件"
@@ -4704,7 +4733,7 @@ msgstr "过渡已存在!"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
-msgstr "添加转换"
+msgstr "添加过渡"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4745,7 +4774,7 @@ msgstr "节点已移除"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Transition Removed"
-msgstr "转换已移除"
+msgstr "过渡已移除"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
@@ -4968,7 +4997,7 @@ msgstr "无法将响应保存到:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr "写错误。"
+msgstr "写入错误。"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
@@ -4999,7 +5028,6 @@ msgid "Got:"
msgstr "获得:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
msgstr "SHA-256 哈希值校验失败"
@@ -5104,7 +5132,6 @@ msgid "Sort:"
msgstr "排序:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "分类:"
@@ -5162,9 +5189,10 @@ msgid ""
msgstr "某些网格无效。确保UV2通道值包含在[0.0,1.0]平方区域内。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
-msgstr "Godot编辑器是在没有光线跟踪支持的情况下构建的,光照贴图无法烘焙。"
+msgstr "Godot 编辑器是在没有光线跟踪支持的情况下构建的;无法烘焙光照贴图。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -5172,7 +5200,7 @@ msgstr "烘焙光照贴图"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
-msgstr "选择光照贴图烘焙文件:"
+msgstr "选择光照贴图烘焙文件:"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5185,11 +5213,11 @@ msgstr "设置吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr "网格偏移量:"
+msgstr "网格偏移:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr "网格大小:"
+msgstr "网格步长:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
@@ -5201,11 +5229,11 @@ msgstr "步"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr "旋转偏移量:"
+msgstr "旋转偏移:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr "旋转步长:"
+msgstr "旋转步长:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Step:"
@@ -5907,7 +5935,7 @@ msgstr "鼠标右键添加点"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr "烘培 GI 探针"
+msgstr "烘焙 GI 探针"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
@@ -6003,7 +6031,7 @@ msgstr "网格没有可用来创建轮廓的表面!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "Mesh 原始类型不是 PRIMITIVE_TRIANGLES!"
+msgstr "网格的原始类型不是 PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -6167,7 +6195,7 @@ msgstr "表面的源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr "表面的源无效(无几何)。"
+msgstr "表面的源无效(无几何体)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
@@ -6207,7 +6235,7 @@ msgstr "Y 轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
-msgstr "Z轴"
+msgstr "Z 轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
@@ -6253,7 +6281,7 @@ msgstr "只可设为指向 ParticlesMaterial 处理材料"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Convert to CPUParticles2D"
-msgstr "转换为CPUParticles2D"
+msgstr "转换为 CPUParticles2D"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -6282,7 +6310,7 @@ msgstr "“%s” 不包含面几何体。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr "创建发射器 (Emitter)"
+msgstr "创建发射器"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
@@ -7457,7 +7485,12 @@ msgstr "缓慢自由视图速度"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
-msgstr "锁定视角旋转"
+msgstr "已锁定视角旋转"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr "修改相机的裁剪平面后才能进一步缩放(视图 -> 设置...)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7483,7 +7516,7 @@ msgstr ""
"\n"
"睁眼:Gizmo 可见。\n"
"闭眼:Gizmo 隐藏。\n"
-"半睁眼:Gizmo 也可穿过不透明的表面可见(“X-Ray - X 光”)。"
+"半睁眼:Gizmo 也可穿过不透明的表面可见(“X 光”)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Nodes To Floor"
@@ -7570,27 +7603,27 @@ msgstr "变换对话框..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "1 个视口"
+msgstr "1 个视窗"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "2 个视口"
+msgstr "2 个视窗"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2 个视口(备选)"
+msgstr "2 个视窗(备选)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3 个视口"
+msgstr "3 个视窗"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3 个视口(备选)"
+msgstr "3 个视窗(备选)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4 个视口"
+msgstr "4 个视窗"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -7647,7 +7680,7 @@ msgstr "修改变换"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
-msgstr "移动:"
+msgstr "移动:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
@@ -7912,7 +7945,7 @@ msgstr "自动裁剪"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr "偏移量:"
+msgstr "偏移:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
@@ -8609,7 +8642,7 @@ msgstr "标量"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
-msgstr "矢量"
+msgstr "向量"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
@@ -9169,11 +9202,11 @@ msgid ""
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
-"计算一对矢量的外积。\n"
+"计算一对向量的外积。\n"
"\n"
-"OuterProduct 将第一个参数 “c” 视为列矢量(包含一列的矩阵),将第二个参数 “r” "
-"视为行矢量(具有一行的矩阵),并执行线性代数矩阵乘以 “c * r”,生成行数为 “c” "
-"中的组件,其列数是 “r” 中的组件数。"
+"OuterProduct 将第一个参数 “c” 视为列向量(只有一列的矩阵),将第二个参数 “r” "
+"视为行向量(只有一行的矩阵),并执行线性代数矩阵乘法 “c * r”。所生成的矩阵"
+"中,行数为 “c” 中元素的数量,列数为 “r” 中元素的数量。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
@@ -9213,7 +9246,7 @@ msgstr "变换统一。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
-msgstr "向量功能。"
+msgstr "向量函数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
@@ -9229,7 +9262,7 @@ msgstr "将向量分解为三个标量。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
-msgstr "计算两个向量的叉乘。"
+msgstr "计算两个向量的叉积。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
@@ -9237,7 +9270,7 @@ msgstr "返回两点之间的距离。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
-msgstr "计算两个向量的点乘。"
+msgstr "计算两个向量的点积。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9247,7 +9280,7 @@ msgid ""
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
"返回指向与参考向量相同方向的向量。该函数有三个向量参数:N,方向向量;I,入射"
-"向量;Nref,参考向量。如果 I 和 Nref 的点乘小于零,返回值为 N,否则返回 -N。"
+"向量;Nref,参考向量。如果 I 和 Nref 的点积小于零,返回值为 N,否则返回 -N。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
@@ -9259,7 +9292,7 @@ msgstr "两个向量之间的线性插值。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
-msgstr "使用标量的两个矢量之间的线性插值。"
+msgstr "使用标量在两个向量之间进行线性插值。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
@@ -9281,7 +9314,7 @@ msgstr "返回指向反射方向的向量(a:入射向量,b:法向量)
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
-msgstr "返回指向折射方向的矢量。"
+msgstr "返回指向折射方向的向量。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9392,13 +9425,13 @@ msgstr "(仅限片段/光照模式)标量导数函数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr "(仅限片段/灯光模式)矢量导数功能。"
+msgstr "(仅限片段/光照模式)向量导数函数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
-msgstr "(仅限片段/光照模式)(矢量)使用局部差分的 “x” 中的导数。"
+msgstr "(仅限片段/光照模式)(向量)使用局部差分的 “x” 中的导数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9410,7 +9443,7 @@ msgstr "(仅限片段/光照模式)(标量)使用本地差分的“ x”
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
-msgstr "(仅适用于片段/光照模式)(矢量)使用局部差分的'y'导数。"
+msgstr "(仅适用于片段/光照模式)(向量)使用局部差分的'y'导数。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -10274,6 +10307,10 @@ msgstr "自动加载"
msgid "Plugins"
msgstr "插件"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "默认导入设置"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "预设..."
@@ -10521,12 +10558,10 @@ msgid "Instance Child Scene"
msgstr "实例化子场景"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "无法操作外部场景的节点!"
+msgstr "不能将根节点粘贴进相同场景。"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "粘贴节点"
@@ -10653,7 +10688,6 @@ msgid "Attach Script"
msgstr "添加脚本"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
msgstr "剪切节点"
@@ -10767,6 +10801,15 @@ msgid "Remote"
msgstr "远程"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+"选中后,远程场景树面板在更新时会造成项目的卡顿。\n"
+"切回本地场景树面板可以提升性能。"
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "本地"
@@ -11494,7 +11537,7 @@ msgstr "内部异常堆栈追朔结束"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr "烘焙导航网"
+msgstr "烘焙导航网格"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -12269,6 +12312,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空的 CollisionPolygon2D 不起任何碰撞检测作用。"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "多边形无效。“Solids”构建模式需要至少三个点。"
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr "多边形无效。“Segments”构建模式需要至少两个点。"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12555,11 +12606,6 @@ msgstr ""
"GLES2 视频驱动程序不支持 GIProbes。\n"
"请改用 BakedLightmap。"
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera 已废弃,将在 Godot 4.0 中删除。"
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "角度宽于 90 度的 SpotLight 无法投射出阴影。"
@@ -12884,6 +12930,22 @@ msgstr "变量只能在顶点函数中指定。"
msgid "Constants cannot be modified."
msgstr "不允许修改常量。"
+#~ msgid ""
+#~ "Godot editor was built without ray tracing support; lightmaps can't be "
+#~ "baked.\n"
+#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta "
+#~ "emulation on Godot.app in the application settings\n"
+#~ "then restart the editor."
+#~ msgstr ""
+#~ "Godot 编辑器是在没有光线跟踪支持的情况下构建的;无法烘焙光照贴图。\n"
+#~ "如果你使用的是基于 Apple Silicon 的 Mac,可以尝试在应用设置中让 Godot.app "
+#~ "强制使用 Rosetta 模拟\n"
+#~ "并重启编辑器。"
+
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera 已废弃,将在 Godot 4.0 中删除。"
+
#~ msgid "No"
#~ msgstr "否"
@@ -14531,9 +14593,6 @@ msgstr "不允许修改常量。"
#~ msgid "Use Default Light"
#~ msgstr "使用默认光照"
-#~ msgid "Use Default sRGB"
-#~ msgstr "使用默认sRGB"
-
#~ msgid "Default Light Normal:"
#~ msgstr "默认光照法线:"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 728ecba4ba..2350817f1f 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -1922,8 +1922,8 @@ msgid "Open a File or Directory"
msgstr "選擇資料夾/檔案"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "儲存"
@@ -2609,8 +2609,9 @@ msgstr "載入字形出現錯誤"
#: editor/editor_node.cpp
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
@@ -3058,6 +3059,10 @@ msgid "About"
msgstr "關於"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "運行專案"
@@ -3764,6 +3769,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "狀態:導入檔案失敗。請修正檔案並再手動導入。"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move/rename resources root."
msgstr "不能移動/重新命名 resources root."
@@ -4173,6 +4183,25 @@ msgstr ""
msgid "Saving..."
msgstr "儲存中..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "選擇模式"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "導入"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "預設"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
@@ -5313,7 +5342,6 @@ msgid "Sort:"
msgstr "排序:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "分類:"
@@ -7771,6 +7799,11 @@ msgstr "本地化"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10643,6 +10676,11 @@ msgstr ""
msgid "Plugins"
msgstr "插件"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "預設"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
@@ -11165,6 +11203,13 @@ msgid "Remote"
msgstr "移除"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
@@ -12735,6 +12780,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12992,11 +13045,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 7ac1142466..a24b8831d2 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -29,7 +29,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@@ -38,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1851,8 +1851,8 @@ msgid "Open a File or Directory"
msgstr "開啟檔案或資料夾"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
@@ -2505,18 +2505,19 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "無法在「%s」上啟用擴充功能,解析組態設定失敗。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "無法在擴充功能「res://addons/%s」中無法找到腳本欄位。"
+msgstr "無法在擴充功能「r%s」中找到腳本欄位。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "無法自路徑「%s」載入擴充腳本。"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Unable to load addon script from path: '%s' There seems to be an error in "
-"the code, please check the syntax."
+"Unable to load addon script from path: '%s'. This might be due to a code "
+"error in that script.\n"
+"Disabling the addon at '%s' to prevent further errors."
msgstr "無法自路徑「%s」載入擴充腳本。可能為程式碼中有錯誤,請檢查語法。"
#: editor/editor_node.cpp
@@ -2943,6 +2944,10 @@ msgid "About"
msgstr "關於"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "執行該專案。"
@@ -3611,6 +3616,11 @@ msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr "狀態:檔案匯入失敗。請修正檔案並手動重新匯入。"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "無法移動或重新命名根資源。"
@@ -3995,6 +4005,22 @@ msgstr "是否有在 `post_import()` 方法內回傳繼承 Node 之物件?"
msgid "Saving..."
msgstr "正在保存..."
+#: editor/import_defaults_editor.cpp
+msgid "Select Importer"
+msgstr "選擇匯入程式"
+
+#: editor/import_defaults_editor.cpp
+msgid "Importer:"
+msgstr "匯入程式:"
+
+#: editor/import_defaults_editor.cpp
+msgid "Reset to Defaults"
+msgstr "重設為預設"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d 個檔案"
@@ -4950,7 +4976,6 @@ msgid "Got:"
msgstr "獲得:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
msgstr "SHA-256 雜湊檢查失敗"
@@ -5055,7 +5080,6 @@ msgid "Sort:"
msgstr "排序:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "分類:"
@@ -5113,6 +5137,7 @@ msgid ""
msgstr "部分網格無效。請確保 UV2 通道的值位於 [0.0,1.0] 矩形內。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
@@ -7413,6 +7438,11 @@ msgstr "視圖旋轉已鎖定"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10226,6 +10256,10 @@ msgstr "Autoload"
msgid "Plugins"
msgstr "外掛"
+#: editor/project_settings_editor.cpp
+msgid "Import Defaults"
+msgstr "匯入預設"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "預設設定..."
@@ -10473,12 +10507,10 @@ msgid "Instance Child Scene"
msgstr "實體化子場景"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "無法對外部場景的節點進行操作!"
+msgstr "無法將跟節點貼到相同的場景中。"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "貼上節點"
@@ -10605,7 +10637,6 @@ msgid "Attach Script"
msgstr "附加腳本"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
msgstr "剪下節點"
@@ -10719,6 +10750,13 @@ msgid "Remote"
msgstr "遠端"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "本機"
@@ -12225,6 +12263,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空白的 CollisionPolygon2D 不會產生任何碰撞效果。"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr "無效的多邊形。至少必須有三個點為「Solids」建構模式。"
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr "無效的多邊形。至少必須有 2 個點為「Segments」建構模式。"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12510,11 +12556,6 @@ msgstr ""
"GLES2 視訊驅動程式不支援 GIProbes。\n"
"請改為使用 BakedLightmap。"
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera 已停止維護,且將於 Godot 4.0 中移除。"
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "角度大於 90 度的 SpotLight 無法投射出陰影。"
@@ -12840,6 +12881,10 @@ msgstr "Varying 變數只可在頂點函式中指派。"
msgid "Constants cannot be modified."
msgstr "不可修改常數。"
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera 已停止維護,且將於 Godot 4.0 中移除。"
+
#~ msgid "No"
#~ msgstr "否"
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new file mode 100644
index 0000000000..5f1440f287
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diff --git a/icon_outlined.svg b/icon_outlined.svg
new file mode 100644
index 0000000000..08f9f6f863
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diff --git a/logo_outlined.png b/logo_outlined.png
new file mode 100644
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diff --git a/logo_outlined.svg b/logo_outlined.svg
new file mode 100644
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diff --git a/main/main.cpp b/main/main.cpp
index 9c8909f8fb..67d8d93728 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -365,7 +365,7 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Same as --export, but using the debug template.\n");
OS::get_singleton()->print(" --export-pack <preset> <path> Same as --export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.\n");
- OS::get_singleton()->print(" --doctool <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found.\n");
+ OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
#ifdef DEBUG_METHODS_ENABLED
@@ -375,8 +375,8 @@ void Main::print_help(const char *p_binary) {
#ifdef TESTS_ENABLED
OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
#endif
- OS::get_singleton()->print("\n");
#endif
+ OS::get_singleton()->print("\n");
}
#ifdef TESTS_ENABLED
@@ -390,6 +390,8 @@ Error Main::test_setup() {
register_core_types();
register_core_driver_types();
+ packed_data = memnew(PackedData);
+
globals = memnew(ProjectSettings);
GLOBAL_DEF("debug/settings/crash_handler/message",
@@ -459,6 +461,9 @@ void Main::test_cleanup() {
if (globals) {
memdelete(globals);
}
+ if (packed_data) {
+ memdelete(packed_data);
+ }
if (engine) {
memdelete(engine);
}
@@ -529,7 +534,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
input_map = memnew(InputMap);
globals = memnew(ProjectSettings);
- register_core_settings(); //here globals is present
+ register_core_settings(); //here globals are present
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
@@ -1248,6 +1253,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
}
GLOBAL_DEF("internationalization/rendering/force_right_to_left_layout_direction", false);
+ GLOBAL_DEF("internationalization/locale/include_text_server_data", false);
if (!force_lowdpi) {
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
@@ -1517,7 +1523,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
input = memnew(Input);
- /* Iniitalize Display Server */
+ /* Initialize Display Server */
{
String rendering_driver; // temp broken
@@ -1547,12 +1553,12 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
display_server->screen_set_orientation(window_orientation);
}
- /* Initialize Pen Table Driver */
+ /* Initialize Pen Tablet Driver */
{
GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", "");
- GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.windows", "");
- ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "wintab,winink"));
+ GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver.Windows", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("input_devices/pen_tablet/driver.Windows", PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.Windows", PROPERTY_HINT_ENUM, "wintab,winink"));
}
if (tablet_driver == "") { // specified in project.godot
@@ -1662,7 +1668,13 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
}
}
- Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
+#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
+ const Color boot_bg_color =
+ GLOBAL_DEF("application/boot_splash/bg_color",
+ (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
+#else
+ const Color boot_bg_color = GLOBAL_DEF("application/boot_splash/bg_color", boot_splash_bg_color);
+#endif
if (boot_logo.is_valid()) {
RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale,
boot_logo_filter);
@@ -1796,7 +1808,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
if (!project_manager) {
// If not running the project manager, and now that the engine is
// able to load resources, load the global shader variables.
- // If running on editor, dont load the textures because the editor
+ // If running on editor, don't load the textures because the editor
// may want to import them first. Editor will reload those later.
rendering_server->global_variables_load_settings(!editor);
}
@@ -1804,7 +1816,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
_start_success = true;
locale = String();
- ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
+ ClassDB::set_current_api(ClassDB::API_NONE); //no more APIs are registered at this point
print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE)));
print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
@@ -1820,8 +1832,7 @@ bool Main::start() {
ERR_FAIL_COND_V(!_start_success, false);
bool hasicon = false;
- String doc_tool;
- List<String> removal_docs;
+ String doc_tool_path;
String positional_arg;
String game_path;
String script;
@@ -1875,9 +1886,11 @@ bool Main::start() {
script = args[i + 1];
#ifdef TOOLS_ENABLED
} else if (args[i] == "--doctool") {
- doc_tool = args[i + 1];
- for (int j = i + 2; j < args.size(); j++) {
- removal_docs.push_back(args[j]);
+ doc_tool_path = args[i + 1];
+ if (doc_tool_path.begins_with("-")) {
+ // Assuming other command line arg, so default to cwd.
+ doc_tool_path = ".";
+ parsed_pair = false;
}
} else if (args[i] == "--export") {
editor = true; //needs editor
@@ -1898,16 +1911,19 @@ bool Main::start() {
if (parsed_pair) {
i++;
}
+ } else if (args[i] == "--doctool") {
+ // Handle case where no path is given to --doctool.
+ doc_tool_path = ".";
}
}
#ifdef TOOLS_ENABLED
- if (doc_tool != "") {
+ if (doc_tool_path != "") {
Engine::get_singleton()->set_editor_hint(
true); // Needed to instance editor-only classes for their default values
{
- DirAccessRef da = DirAccess::open(doc_tool);
+ DirAccessRef da = DirAccess::open(doc_tool_path);
ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a valid directory path.");
}
@@ -1937,7 +1953,7 @@ bool Main::start() {
// Custom modules are always located by absolute path.
String path = _doc_data_class_paths[i].path;
if (path.is_rel_path()) {
- path = doc_tool.plus_file(path);
+ path = doc_tool_path.plus_file(path);
}
String name = _doc_data_class_paths[i].name;
doc_data_classes[name] = path;
@@ -1954,7 +1970,7 @@ bool Main::start() {
}
}
- String index_path = doc_tool.plus_file("doc/classes");
+ String index_path = doc_tool_path.plus_file("doc/classes");
// Create the main documentation directory if it doesn't exist
DirAccess *da = DirAccess::create_for_path(index_path);
da->make_dir_recursive(index_path);
@@ -2236,7 +2252,7 @@ bool Main::start() {
ProjectSettings::get_singleton()->set_custom_property_info(
"rendering/textures/canvas_textures/default_texture_filter",
PropertyInfo(Variant::INT, "rendering/textures/canvas_textures/default_texture_filter", PROPERTY_HINT_ENUM,
- "Nearest,Linear,MipmapLinear,MipmapNearest"));
+ "Nearest,Linear,Linear Mipmap,Nearest Mipmap"));
GLOBAL_DEF_BASIC("rendering/textures/canvas_textures/default_texture_repeat", 0);
ProjectSettings::get_singleton()->set_custom_property_info(
"rendering/textures/canvas_textures/default_texture_repeat",
@@ -2527,10 +2543,10 @@ bool Main::iteration() {
if (frame > 1000000) {
if (editor || project_manager) {
if (print_fps) {
- print_line("Editor FPS: " + itos(frames));
+ print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
}
} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
- print_line("Game FPS: " + itos(frames));
+ print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
}
Engine::get_singleton()->_fps = frames;
@@ -2606,7 +2622,7 @@ void Main::cleanup(bool p_force) {
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
RenderingServer::get_singleton()->sync();
- //clear global shader variables before scene and other graphics stuff is deinitialized.
+ //clear global shader variables before scene and other graphics stuff are deinitialized.
rendering_server->global_variables_clear();
#ifdef TOOLS_ENABLED
diff --git a/main/main_builders.py b/main/main_builders.py
index aa91201c3e..c880bfa3c4 100644
--- a/main/main_builders.py
+++ b/main/main_builders.py
@@ -17,6 +17,7 @@ def make_splash(target, source, env):
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_H\n")
g.write("#define BOOT_SPLASH_H\n")
+ # Use a neutral gray color to better fit various kinds of projects.
g.write("static const Color boot_splash_bg_color = Color(0.14, 0.14, 0.14);\n")
g.write("static const unsigned char boot_splash_png[] = {\n")
for i in range(len(buf)):
@@ -36,7 +37,9 @@ def make_splash_editor(target, source, env):
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
g.write("#define BOOT_SPLASH_EDITOR_H\n")
- g.write("static const Color boot_splash_editor_bg_color = Color(0.14, 0.14, 0.14);\n")
+ # The editor splash background color is taken from the default editor theme's background color.
+ # This helps achieve a visually "smoother" transition between the splash screen and the editor.
+ g.write("static const Color boot_splash_editor_bg_color = Color(0.125, 0.145, 0.192);\n")
g.write("static const unsigned char boot_splash_editor_png[] = {\n")
for i in range(len(buf)):
g.write(str(buf[i]) + ",\n")
diff --git a/methods.py b/methods.py
index 9b29eadc16..6f1e7a7279 100644
--- a/methods.py
+++ b/methods.py
@@ -334,7 +334,7 @@ def use_windows_spawn_fix(self, platform=None):
# On Windows, due to the limited command line length, when creating a static library
# from a very high number of objects SCons will invoke "ar" once per object file;
# that makes object files with same names to be overwritten so the last wins and
- # the library looses symbols defined by overwritten objects.
+ # the library loses symbols defined by overwritten objects.
# By enabling quick append instead of the default mode (replacing), libraries will
# got built correctly regardless the invocation strategy.
# Furthermore, since SCons will rebuild the library from scratch when an object file
@@ -478,7 +478,7 @@ def detect_visual_c_compiler_version(tools_env):
# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
# the proper vc version that will be called
- # There is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
+ # There is no flag to give to visual c compilers to set the architecture, i.e. scons bits argument (32,64,ARM etc)
# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
# is to check the PATH variable and figure out which one will be called first. Code below does that and returns:
@@ -633,7 +633,7 @@ def generate_vs_project(env, num_jobs):
'call "' + batch_file + '" !plat!',
]
- # windows allows us to have spaces in paths, so we need
+ # Windows allows us to have spaces in paths, so we need
# to double quote off the directory. However, the path ends
# in a backslash, so we need to remove this, lest it escape the
# last double quote off, confusing MSBuild
@@ -646,6 +646,9 @@ def generate_vs_project(env, num_jobs):
"-j%s" % num_jobs,
]
+ if env["tests"]:
+ common_build_postfix.append("tests=yes")
+
if env["custom_modules"]:
common_build_postfix.append("custom_modules=%s" % env["custom_modules"])
@@ -658,6 +661,8 @@ def generate_vs_project(env, num_jobs):
add_to_vs_project(env, env.modules_sources)
add_to_vs_project(env, env.scene_sources)
add_to_vs_project(env, env.servers_sources)
+ if env["tests"]:
+ add_to_vs_project(env, env.tests_sources)
add_to_vs_project(env, env.editor_sources)
for header in glob_recursive("**/*.h"):
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index 535721f418..347c22adf8 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -1,9 +1,28 @@
<!DOCTYPE html>
-<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
+<html xmlns="http://www.w3.org/1999/xhtml" lang="en">
<head>
- <meta charset='utf-8' />
- <meta name='viewport' content='width=device-width, user-scalable=no' />
- <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
+ <meta charset="utf-8" />
+ <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
+ <meta name="author" content="Godot Engine" />
+ <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
+ <meta name="mobile-web-app-capable" content="yes" />
+ <meta name="apple-mobile-web-app-capable" content="yes" />
+ <meta name="application-name" content="Godot" />
+ <meta name="apple-mobile-web-app-title" content="Godot" />
+ <meta name="theme-color" content="#478cbf" />
+ <meta name="msapplication-navbutton-color" content="#478cbf" />
+ <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
+ <meta name="msapplication-starturl" content="/latest" />
+ <meta property="og:site_name" content="Godot Engine Web Editor" />
+ <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
+ <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
+ <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
+ <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
+ <meta property="og:type" content="website" />
+ <meta name="twitter:card" content="summary" />
+ <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
+ <link rel="apple-touch-icon" type="image/png" href="favicon.png" />
+ <link rel="manifest" href="manifest.json" />
<title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
<style>
*:focus {
@@ -39,6 +58,29 @@
filter: brightness(82.5%);
}
+ .welcome-modal {
+ display: none;
+ position: fixed;
+ z-index: 1;
+ left: 0;
+ top: 0;
+ width: 100%;
+ height: 100%;
+ overflow: auto;
+ background-color: hsla(0, 0%, 0%, 0.5);
+ }
+
+ .welcome-modal-content {
+ background-color: #333b4f;
+ box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
+ line-height: 1.5;
+ max-width: 38rem;
+ margin: 4rem auto 0 auto;
+ color: white;
+ border-radius: 0.5rem;
+ padding: 1rem 1rem 2rem 1rem;
+ }
+
#tabs-buttons {
/* Match the default background color of the editor window for a seamless appearance. */
background-color: #202531;
@@ -187,6 +229,36 @@
</style>
</head>
<body>
+ <div
+ id="welcome-modal"
+ class="welcome-modal"
+ role="dialog"
+ aria-labelledby="welcome-modal-title"
+ aria-describedby="welcome-modal-description"
+ onclick="if (event.target === this) closeWelcomeModal(false)"
+ >
+ <div class="welcome-modal-content">
+ <h2 id="welcome-modal-title">Important - Please read before continuing</h2>
+ <div id="welcome-modal-description">
+ <p>
+ The Godot Web Editor has some limitations compared to the native version.
+ Its main focus is education and experimentation;
+ <strong>it is not recommended for production</strong>.
+ </p>
+ <p>
+ Refer to the
+ <a
+ href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
+ target="_blank"
+ rel="noopener"
+ >Web editor documentation</a> for usage instructions and limitations.
+ </p>
+ </div>
+ <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
+ OK, don't show again
+ </button>
+ </div>
+ </div>
<div id="tabs-buttons">
<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
@@ -194,8 +266,8 @@
<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
</div>
- <div id='tabs'>
- <div id='tab-loader'>
+ <div id="tabs">
+ <div id="tab-loader">
<div style="color: #e0e0e0;" id="persistence">
<label for="videoMode" style="display: none;">Select video driver:</label><br />
<select id="videoMode" style="display: none;">
@@ -203,7 +275,7 @@
<option value="GLES3">WebGL 2</option>
</select>
<br />
- <img src="logo.svg" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
+ <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
<br />
@GODOT_VERSION@
<br />
@@ -211,7 +283,7 @@
<br />
<br />
<br />
- <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" id="files" name="files" style="margin-bottom: 1rem"/>
+ <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
<br />
<a href="demo.zip">(Try this for example)</a>
<br />
@@ -223,21 +295,21 @@
<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
</div>
</div>
- <div id='tab-editor' style="display: none;">
- <canvas id='editor-canvas' tabindex="1">
+ <div id="tab-editor" style="display: none;">
+ <canvas id="editor-canvas" tabindex="1">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
</div>
- <div id='tab-game' style="display: none;">
- <canvas id='game-canvas' tabindex="2">
+ <div id="tab-game" style="display: none;">
+ <canvas id="game-canvas" tabindex="2">
HTML5 canvas appears to be unsupported in the current browser.<br />
Please try updating or use a different browser.
</canvas>
</div>
- <div id='tab-status' style="display: none;">
- <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
- <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
+ <div id="tab-status" style="display: none;">
+ <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
+ <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
<div></div>
<div></div>
<div></div>
@@ -247,11 +319,29 @@
<div></div>
<div></div>
</div>
- <div id='status-notice' class='godot' style='display: none;'></div>
+ <div id="status-notice" class="godot" style="display: none;"></div>
</div>
</div>
+ <script>
+ window.addEventListener("load", () => {
+ if ("serviceWorker" in navigator) {
+ navigator.serviceWorker.register("service.worker.js");
+ }
- <script src='godot.tools.js'></script>
+ if (localStorage.getItem("welcomeModalDismissed") !== 'true') {
+ document.getElementById("welcome-modal").style.display = "block";
+ document.getElementById("welcome-modal-dismiss").focus();
+ }
+ });
+
+ function closeWelcomeModal(dontShowAgain) {
+ document.getElementById("welcome-modal").style.display = "none";
+ if (dontShowAgain) {
+ localStorage.setItem("welcomeModalDismissed", 'true');
+ }
+ }
+ </script>
+ <script src="godot.tools.js"></script>
<script>//<![CDATA[
var editor = null;
@@ -486,7 +576,7 @@
showTab('loader');
setLoaderEnabled(true);
};
- editor.start({'args': args});
+ editor.start({'args': args, 'persistentDrops': is_project_manager});
});
}, 0);
OnEditorExit = null;
@@ -547,7 +637,7 @@
//selectVideoMode();
showTab('editor');
setLoaderEnabled(false);
- editor.start({'args': ['--video-driver', video_driver]}).then(function() {
+ editor.start({'args': ['--project-manager', '--video-driver', video_driver], 'persistentDrops': true}).then(function() {
setStatusMode('hidden');
initializing = false;
});
diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html
deleted file mode 100644
index 9d0a946497..0000000000
--- a/misc/dist/html/fixed-size.html
+++ /dev/null
@@ -1,389 +0,0 @@
-<!DOCTYPE html>
-<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
-<head>
- <meta charset="utf-8" />
- <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
- <title>$GODOT_PROJECT_NAME</title>
- <style type="text/css">
-
- body {
- margin: 0;
- border: 0 none;
- padding: 0;
- text-align: center;
- background-color: #222226;
- font-family: 'Noto Sans', Arial, sans-serif;
- }
-
-
- /* Godot Engine default theme style
- * ================================ */
-
- .godot {
- color: #e0e0e0;
- background-color: #3b3943;
- background-image: linear-gradient(to bottom, #403e48, #35333c);
- border: 1px solid #45434e;
- box-shadow: 0 0 1px 1px #2f2d35;
- }
-
- button.godot {
- font-family: 'Droid Sans', Arial, sans-serif; /* override user agent style */
- padding: 1px 5px;
- background-color: #37353f;
- background-image: linear-gradient(to bottom, #413e49, #3a3842);
- border: 1px solid #514f5d;
- border-radius: 1px;
- box-shadow: 0 0 1px 1px #2a2930;
- }
-
- button.godot:hover {
- color: #f0f0f0;
- background-color: #44414e;
- background-image: linear-gradient(to bottom, #494652, #423f4c);
- border: 1px solid #5a5667;
- box-shadow: 0 0 1px 1px #26252b;
- }
-
- button.godot:active {
- color: #fff;
- background-color: #3e3b46;
- background-image: linear-gradient(to bottom, #36343d, #413e49);
- border: 1px solid #4f4c59;
- box-shadow: 0 0 1px 1px #26252b;
- }
-
- button.godot:disabled {
- color: rgba(230, 230, 230, 0.2);
- background-color: #3d3d3d;
- background-image: linear-gradient(to bottom, #434343, #393939);
- border: 1px solid #474747;
- box-shadow: 0 0 1px 1px #2d2b33;
- }
-
-
- /* Canvas / wrapper
- * ================ */
-
- #container {
- display: inline-block; /* scale with canvas */
- vertical-align: top; /* prevent extra height */
- position: relative; /* root for absolutely positioned overlay */
- margin: 0;
- border: 0 none;
- padding: 0;
- background-color: #0c0c0c;
- }
-
- #canvas {
- display: block;
- margin: 0 auto;
- color: white;
- }
-
- #canvas:focus {
- outline: none;
- }
-
-
- /* Status display
- * ============== */
-
- #status {
- position: absolute;
- left: 0;
- top: 0;
- right: 0;
- bottom: 0;
- display: flex;
- justify-content: center;
- align-items: center;
- /* don't consume click events - make children visible explicitly */
- visibility: hidden;
- }
-
- #status-progress {
- width: 244px;
- height: 7px;
- background-color: #38363A;
- border: 1px solid #444246;
- padding: 1px;
- box-shadow: 0 0 2px 1px #1B1C22;
- border-radius: 2px;
- visibility: visible;
- }
-
- #status-progress-inner {
- height: 100%;
- width: 0;
- box-sizing: border-box;
- transition: width 0.5s linear;
- background-color: #202020;
- border: 1px solid #222223;
- box-shadow: 0 0 1px 1px #27282E;
- border-radius: 3px;
- }
-
- #status-indeterminate {
- visibility: visible;
- position: relative;
- }
-
- #status-indeterminate > div {
- width: 3px;
- height: 0;
- border-style: solid;
- border-width: 6px 2px 0 2px;
- border-color: #2b2b2b transparent transparent transparent;
- transform-origin: center 14px;
- position: absolute;
- }
-
- #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
- #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
- #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
- #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
- #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
- #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
- #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
- #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
-
- #status-notice {
- margin: 0 100px;
- line-height: 1.3;
- visibility: visible;
- padding: 4px 6px;
- visibility: visible;
- }
-
-
- /* Debug output
- * ============ */
-
- #output-panel {
- display: none;
- max-width: 700px;
- font-size: small;
- margin: 6px auto 0;
- padding: 0 4px 4px;
- text-align: left;
- line-height: 2.2;
- }
-
- #output-header {
- display: flex;
- justify-content: space-between;
- align-items: center;
- }
-
- #output-container {
- padding: 6px;
- background-color: #2c2a32;
- box-shadow: inset 0 0 1px 1px #232127;
- color: #bbb;
- }
-
- #output-scroll {
- line-height: 1;
- height: 12em;
- overflow-y: scroll;
- white-space: pre-wrap;
- font-size: small;
- font-family: "Lucida Console", Monaco, monospace;
- }
- </style>
-$GODOT_HEAD_INCLUDE
-</head>
-<body>
- <div id="container">
- <canvas id="canvas" width="640" height="480">
- HTML5 canvas appears to be unsupported in the current browser.<br />
- Please try updating or use a different browser.
- </canvas>
- <div id="status">
- <div id='status-progress' style='display: none;' oncontextmenu="event.preventDefault();"><div id ='status-progress-inner'></div></div>
- <div id='status-indeterminate' style='display: none;' oncontextmenu="event.preventDefault();">
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- <div></div>
- </div>
- <div id="status-notice" class="godot" style='display: none;'></div>
- </div>
- </div>
- <div id="output-panel" class="godot">
- <div id="output-header">
- Output:
- <button id='output-clear' class='godot' type='button' autocomplete='off'>Clear</button>
- </div>
- <div id="output-container"><div id="output-scroll"></div></div>
- </div>
-
- <script type="text/javascript" src="$GODOT_BASENAME.js"></script>
- <script type="text/javascript">//<![CDATA[
-
- var engine = new Engine;
-
- (function() {
- const EXECUTABLE_NAME = '$GODOT_BASENAME';
- const MAIN_PACK = '$GODOT_BASENAME.pck';
- const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
- const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
- const INDETERMINATE_STATUS_STEP_MS = 100;
-
- var canvas = document.getElementById('canvas');
- var statusProgress = document.getElementById('status-progress');
- var statusProgressInner = document.getElementById('status-progress-inner');
- var statusIndeterminate = document.getElementById('status-indeterminate');
- var statusNotice = document.getElementById('status-notice');
-
- var initializing = true;
- var statusMode = 'hidden';
- var indeterminiateStatusAnimationId = 0;
-
- function setStatusMode(mode) {
- if (statusMode === mode || !initializing)
- return;
- [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
- elem.style.display = 'none';
- });
- if (indeterminiateStatusAnimationId !== 0) {
- cancelAnimationFrame(indeterminiateStatusAnimationId);
- indeterminiateStatusAnimationId = 0;
- }
- switch (mode) {
- case 'progress':
- statusProgress.style.display = 'block';
- break;
- case 'indeterminate':
- statusIndeterminate.style.display = 'block';
- indeterminiateStatusAnimationId = requestAnimationFrame(animateStatusIndeterminate);
- break;
- case 'notice':
- statusNotice.style.display = 'block';
- break;
- case 'hidden':
- break;
- default:
- throw new Error("Invalid status mode");
- }
- statusMode = mode;
- }
-
- function animateStatusIndeterminate(ms) {
- var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
- if (statusIndeterminate.children[i].style.borderTopColor == '') {
- Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
- child.style.borderTopColor = '';
- });
- statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
- }
- requestAnimationFrame(animateStatusIndeterminate);
- }
-
- function setStatusNotice(text) {
- while (statusNotice.lastChild) {
- statusNotice.removeChild(statusNotice.lastChild);
- }
- var lines = text.split('\n');
- lines.forEach((line, index) => {
- statusNotice.appendChild(document.createTextNode(line));
- statusNotice.appendChild(document.createElement('br'));
- });
- };
-
- engine.setProgressFunc((current, total) => {
- if (total > 0) {
- statusProgressInner.style.width = current/total * 100 + '%';
- setStatusMode('progress');
- if (current === total) {
- // wait for progress bar animation
- setTimeout(() => {
- setStatusMode('indeterminate');
- }, 500);
- }
- } else {
- setStatusMode('indeterminate');
- }
- });
-
- if (DEBUG_ENABLED) {
- var outputRoot = document.getElementById("output-panel");
- var outputScroll = document.getElementById("output-scroll");
- var OUTPUT_MSG_COUNT_MAX = 400;
-
- document.getElementById('output-clear').addEventListener('click', () => {
- while (outputScroll.firstChild) {
- outputScroll.firstChild.remove();
- }
- });
-
- outputRoot.style.display = 'block';
-
- function print(text) {
- while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) {
- outputScroll.firstChild.remove();
- }
- var msg = document.createElement("div");
- if (String.prototype.trim.call(text).startsWith("**ERROR**")) {
- msg.style.color = "#d44";
- } else if (String.prototype.trim.call(text).startsWith("**WARNING**")) {
- msg.style.color = "#ccc000";
- } else if (String.prototype.trim.call(text).startsWith("**SCRIPT ERROR**")) {
- msg.style.color = "#c6d";
- }
- msg.textContent = text;
- var scrollToBottom = outputScroll.scrollHeight - (outputScroll.clientHeight + outputScroll.scrollTop) < 10;
- outputScroll.appendChild(msg);
- if (scrollToBottom) {
- outputScroll.scrollTop = outputScroll.scrollHeight;
- }
- };
-
- function printError(text) {
- if (!String.prototype.trim.call(text).startsWith('**ERROR**: ')) {
- text = '**ERROR**: ' + text;
- }
- print(text);
- }
-
- engine.setStdoutFunc(text => {
- print(text);
- console.log(text);
- });
-
- engine.setStderrFunc(text => {
- printError(text);
- console.warn(text);
- });
- }
-
- function displayFailureNotice(err) {
- var msg = err.message || err;
- if (DEBUG_ENABLED) {
- printError(msg);
- }
- console.error(msg);
- setStatusNotice(msg);
- setStatusMode('notice');
- initializing = false;
- };
-
- if (!Engine.isWebGLAvailable()) {
- displayFailureNotice("WebGL not available");
- } else {
- setStatusMode('indeterminate');
- engine.setCanvas(canvas);
- engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
- setStatusMode('hidden');
- initializing = false;
- }, displayFailureNotice);
- }
- })();
- //]]></script>
-</body>
-</html>
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index abc0479739..7afb6fdb6b 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -3,7 +3,6 @@
<head>
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
- <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
<title>$GODOT_PROJECT_NAME</title>
<style type='text/css'>
diff --git a/misc/dist/html/manifest.json b/misc/dist/html/manifest.json
new file mode 100644
index 0000000000..0ca27b3742
--- /dev/null
+++ b/misc/dist/html/manifest.json
@@ -0,0 +1,18 @@
+{
+ "name": "Godot Engine Web Editor",
+ "short_name": "Godot",
+ "description": "Multi-platform 2D and 3D game engine with a feature-rich editor (Web edition)",
+ "lang": "en",
+ "start_url": "./godot.tools.html",
+ "display": "standalone",
+ "orientation": "landscape",
+ "theme_color": "#478cbf",
+ "icons": [
+ {
+ "src": "favicon.png",
+ "sizes": "256x256",
+ "type": "image/png"
+ }
+ ],
+ "background_color": "#333b4f"
+}
diff --git a/misc/dist/html/offline-export.html b/misc/dist/html/offline-export.html
new file mode 100644
index 0000000000..41ab42b04b
--- /dev/null
+++ b/misc/dist/html/offline-export.html
@@ -0,0 +1,42 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="utf-8" />
+ <meta http-equiv="X-UA-Compatible" content="IE=edge" />
+ <meta name="viewport" content="width=device-width, initial-scale=1" />
+ <title>You are offline</title>
+ <style>
+ html {
+ background-color: #000000;
+ color: #ffffff;
+ }
+
+ body {
+ font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
+ margin: 2rem;
+ }
+
+ p {
+ margin-block: 1rem;
+ }
+
+ button {
+ display: block;
+ padding: 1rem 2rem;
+ margin: 3rem auto 0;
+ }
+ </style>
+</head>
+<body>
+ <h1>You are offline</h1>
+ <p>This application requires an Internet connection to run for the first time.</p>
+ <p>Press the button below to try reloading:</p>
+ <button type="button">Reload</button>
+
+ <script>
+ document.querySelector("button").addEventListener("click", () => {
+ window.location.reload();
+ });
+ </script>
+</body>
+</html>
diff --git a/misc/dist/html/offline.html b/misc/dist/html/offline.html
new file mode 100644
index 0000000000..000c21b4d3
--- /dev/null
+++ b/misc/dist/html/offline.html
@@ -0,0 +1,42 @@
+<!DOCTYPE html>
+<html lang="en">
+<head>
+ <meta charset="utf-8" />
+ <meta http-equiv="X-UA-Compatible" content="IE=edge" />
+ <meta name="viewport" content="width=device-width, initial-scale=1" />
+ <title>You are offline</title>
+ <style>
+ html {
+ background-color: #333b4f;
+ color: #e0e0e0;
+ }
+
+ body {
+ font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
+ margin: 2rem;
+ }
+
+ p {
+ margin-block: 1rem;
+ }
+
+ button {
+ display: block;
+ padding: 1rem 2rem;
+ margin: 3rem auto 0;
+ }
+ </style>
+</head>
+<body>
+ <h1>You are offline</h1>
+ <p>This application requires an Internet connection to run for the first time.</p>
+ <p>Press the button below to try reloading:</p>
+ <button type="button">Reload</button>
+
+ <script>
+ document.querySelector("button").addEventListener("click", () => {
+ window.location.reload();
+ });
+ </script>
+</body>
+</html>
diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js
new file mode 100644
index 0000000000..f8dee8cd5b
--- /dev/null
+++ b/misc/dist/html/service-worker.js
@@ -0,0 +1,73 @@
+// This service worker is required to expose an exported Godot project as a
+// Progressive Web App. It provides an offline fallback page telling the user
+// that they need an Internet conneciton to run the project if desired.
+// Incrementing CACHE_VERSION will kick off the install event and force
+// previously cached resources to be updated from the network.
+const CACHE_VERSION = "@GODOT_VERSION@";
+const CACHE_NAME = "@GODOT_NAME@-cache";
+const OFFLINE_URL = "@GODOT_OFFLINE_PAGE@";
+// Files that will be cached on load.
+const CACHED_FILES = @GODOT_CACHE@;
+// Files that we might not want the user to preload, and will only be cached on first load.
+const CACHABLE_FILES = @GODOT_OPT_CACHE@;
+const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
+
+self.addEventListener("install", (event) => {
+ event.waitUntil(async function () {
+ const cache = await caches.open(CACHE_NAME);
+ // Clear old cache (including optionals).
+ await Promise.all(FULL_CACHE.map(path => cache.delete(path)));
+ // Insert new one.
+ const done = await cache.addAll(CACHED_FILES);
+ return done;
+ }());
+});
+
+self.addEventListener("activate", (event) => {
+ event.waitUntil(async function () {
+ if ("navigationPreload" in self.registration) {
+ await self.registration.navigationPreload.enable();
+ }
+ }());
+ // Tell the active service worker to take control of the page immediately.
+ self.clients.claim();
+});
+
+self.addEventListener("fetch", (event) => {
+ const isNavigate = event.request.mode === "navigate";
+ const url = event.request.url || "";
+ const referrer = event.request.referrer || "";
+ const base = referrer.slice(0, referrer.lastIndexOf("/") + 1);
+ const local = url.startsWith(base) ? url.replace(base, "") : "";
+ const isCachable = FULL_CACHE.some(v => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
+ if (isNavigate || isCachable) {
+ event.respondWith(async function () {
+ try {
+ // Use the preloaded response, if it's there
+ let request = event.request.clone();
+ let response = await event.preloadResponse;
+ if (!response) {
+ // Or, go over network.
+ response = await fetch(event.request);
+ }
+ if (isCachable) {
+ // Update the cache
+ const cache = await caches.open(CACHE_NAME);
+ cache.put(request, response.clone());
+ }
+ return response;
+ } catch (error) {
+ const cache = await caches.open(CACHE_NAME);
+ if (event.request.mode === "navigate") {
+ // Check if we have full cache.
+ const cached = await Promise.all(FULL_CACHE.map(name => cache.match(name)));
+ const missing = cached.some(v => v === undefined);
+ const cachedResponse = missing ? await caches.match(OFFLINE_URL) : await caches.match(CACHED_FILES[0]);
+ return cachedResponse;
+ }
+ const cachedResponse = await caches.match(event.request);
+ return cachedResponse;
+ }
+ }());
+ }
+});
diff --git a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json
index 6bf2edb02d..c4f8f71d0e 100644
--- a/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json
+++ b/misc/dist/osx_template.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json
@@ -2,6 +2,6 @@
"file_format_version" : "1.0.0",
"ICD": {
"library_path": "../../../Frameworks/libMoltenVK.dylib",
- "api_version" : "1.0.0"
+ "api_version" : "1.1.0"
}
}
diff --git a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json
index 6bf2edb02d..c4f8f71d0e 100644
--- a/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json
+++ b/misc/dist/osx_tools.app/Contents/Resources/vulkan/icd.d/MoltenVK_icd.json
@@ -2,6 +2,6 @@
"file_format_version" : "1.0.0",
"ICD": {
"library_path": "../../../Frameworks/libMoltenVK.dylib",
- "api_version" : "1.0.0"
+ "api_version" : "1.1.0"
}
}
diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format
index 1cbc576565..2dac8e9a55 100755
--- a/misc/hooks/pre-commit-clang-format
+++ b/misc/hooks/pre-commit-clang-format
@@ -99,11 +99,15 @@ if [ ! -x "$CLANG_FORMAT" ] ; then
exit 1
fi
-CLANG_FORMAT_VERSION="$(clang-format --version | cut -d' ' -f3)"
-CLANG_FORMAT_MAJOR="$(echo "$CLANG_FORMAT_VERSION" | cut -d'.' -f1)"
+# The returned string can be inconsistent depending on where clang-format comes from.
+# Example output strings reported by `clang-format --version`:
+# - Ubuntu: "Ubuntu clang-format version 11.0.0-2"
+# - Fedora: "clang-format version 11.0.0 (Fedora 11.0.0-2.fc33)"
+CLANG_FORMAT_VERSION="$(clang-format --version | sed "s/[^0-9\.]*\([0-9\.]*\).*/\1/")"
+CLANG_FORMAT_MAJOR="$(echo "$CLANG_FORMAT_VERSION" | cut -d. -f1)"
if [ "$CLANG_FORMAT_MAJOR" != "$RECOMMENDED_CLANG_FORMAT_MAJOR" ]; then
- echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected $CLANG_FORMAT_MAJOR.x.x)."
+ echo "Warning: Your clang-format binary is the wrong version ($CLANG_FORMAT_VERSION, expected $RECOMMENDED_CLANG_FORMAT_MAJOR.x.x)."
echo " Consider upgrading or downgrading clang-format as formatting may not be applied correctly."
fi
diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py
new file mode 100755
index 0000000000..f2cdf95c7b
--- /dev/null
+++ b/misc/scripts/check_ci_log.py
@@ -0,0 +1,65 @@
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+
+import sys
+
+if len(sys.argv) < 2:
+ print("ERROR: You must run program with file name as argument.")
+ sys.exit(1)
+
+fname = sys.argv[1]
+
+fileread = open(fname.strip(), "r")
+file_contents = fileread.read()
+
+# If find "ERROR: AddressSanitizer:", then happens invalid read or write
+# This is critical bug, so we need to fix this as fast as possible
+
+if file_contents.find("ERROR: AddressSanitizer:") != -1:
+ print("FATAL ERROR: An incorrectly used memory was found.")
+ sys.exit(1)
+
+# There is also possible, that program crashed with or without backtrace.
+
+if (
+ file_contents.find("Program crashed with signal") != -1
+ or file_contents.find("Dumping the backtrace") != -1
+ or file_contents.find("Segmentation fault (core dumped)") != -1
+):
+ print("FATAL ERROR: Godot has been crashed.")
+ sys.exit(1)
+
+# Finding memory leaks in Godot is quite difficult, because we need to take into
+# account leaks also in external libraries. They are usually provided without
+# debugging symbols, so the leak report from it usually has only 2/3 lines,
+# so searching for 5 element - "#4 0x" - should correctly detect the vast
+# majority of memory leaks
+
+if file_contents.find("ERROR: LeakSanitizer:") != -1:
+ if file_contents.find("#4 0x") != -1:
+ print("ERROR: Memory leak was found")
+ sys.exit(1)
+
+# It may happen that Godot detects leaking nodes/resources and removes them, so
+# this possibility should also be handled as a potential error, even if
+# LeakSanitizer doesn't report anything
+
+if file_contents.find("ObjectDB instances leaked at exit") != -1:
+ print("ERROR: Memory leak was found")
+ sys.exit(1)
+
+# In test project may be put several assert functions which will control if
+# project is executed with right parameters etc. which normally will not stop
+# execution of project
+
+if file_contents.find("Assertion failed") != -1:
+ print("ERROR: Assertion failed in project, check exectution log for more info")
+ sys.exit(1)
+
+# For now Godot leaks a lot of rendering stuff so for now we just show info
+# about it and this needs to be reenabled after fixing this memory leaks.
+
+if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1:
+ print("WARNING: Memory leak was found")
+
+sys.exit(0)
diff --git a/modules/SCsub b/modules/SCsub
index 64da3bd0be..5ff4623743 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -10,6 +10,7 @@ env_modules = env.Clone()
Export("env_modules")
# Header with MODULE_*_ENABLED defines.
+env.Depends("modules_enabled.gen.h", Value(env.module_list))
env.CommandNoCache(
"modules_enabled.gen.h",
Value(env.module_list),
@@ -23,6 +24,7 @@ env.CommandNoCache(
# Header to be included in `tests/test_main.cpp` to run module-specific tests.
if env["tests"]:
+ env.Depends("modules_tests.gen.h", Value(env.module_list))
env.CommandNoCache(
"modules_tests.gen.h",
Value(env.module_list),
diff --git a/modules/basis_universal/SCsub b/modules/basis_universal/SCsub
index 351628a0e3..1f9fde966d 100644
--- a/modules/basis_universal/SCsub
+++ b/modules/basis_universal/SCsub
@@ -11,40 +11,45 @@ thirdparty_obj = []
# Not unbundled so far since not widespread as shared library
thirdparty_dir = "#thirdparty/basis_universal/"
-tool_sources = [
+# Sync list with upstream CMakeLists.txt
+encoder_sources = [
+ "apg_bmp.c",
"basisu_astc_decomp.cpp",
"basisu_backend.cpp",
"basisu_basis_file.cpp",
+ "basisu_bc7enc.cpp",
"basisu_comp.cpp",
"basisu_enc.cpp",
"basisu_etc.cpp",
"basisu_frontend.cpp",
"basisu_global_selector_palette_helpers.cpp",
"basisu_gpu_texture.cpp",
+ "basisu_kernels_sse.cpp",
"basisu_pvrtc1_4.cpp",
- "basisu_resample_filters.cpp",
"basisu_resampler.cpp",
+ "basisu_resample_filters.cpp",
"basisu_ssim.cpp",
+ "basisu_uastc_enc.cpp",
+ "jpgd.cpp",
"lodepng.cpp",
]
-tool_sources = [thirdparty_dir + file for file in tool_sources]
+encoder_sources = [thirdparty_dir + "encoder/" + file for file in encoder_sources]
transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
# Treat Basis headers as system headers to avoid raising warnings. Not supported on MSVC.
if not env.msvc:
- env_basisu.Append(
- CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir(thirdparty_dir + "transcoder").path]
- )
+ env_basisu.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
else:
- env_basisu.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"])
+ env_basisu.Prepend(CPPPATH=[thirdparty_dir])
if env["target"] == "debug":
- env_basisu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"])
+ env_basisu.Append(CPPDEFINES=[("BASISU_DEVEL_MESSAGES", 1), ("BASISD_ENABLE_DEBUG_FLAGS", 1)])
env_thirdparty = env_basisu.Clone()
env_thirdparty.disable_warnings()
if env["tools"]:
- env_thirdparty.add_source_files(thirdparty_obj, tool_sources)
+ env_thirdparty.Append(CPPDEFINES=["BASISU_NO_IMG_LOADERS"])
+ env_thirdparty.add_source_files(thirdparty_obj, encoder_sources)
env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
env.modules_sources += thirdparty_obj
diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp
index cf5581265b..772ac87dbf 100644
--- a/modules/basis_universal/register_types.cpp
+++ b/modules/basis_universal/register_types.cpp
@@ -35,7 +35,7 @@
#include "texture_basisu.h"
#ifdef TOOLS_ENABLED
-#include <basisu_comp.h>
+#include <encoder/basisu_comp.h>
#endif
#include <transcoder/basisu_transcoder.h>
@@ -233,7 +233,7 @@ static Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) {
basist::basisu_image_info info;
tr.get_image_info(ptr, size, info, 0);
- int block_size = basist::basis_get_bytes_per_block(format);
+ int block_size = basist::basis_get_bytes_per_block_or_pixel(format);
Vector<uint8_t> gpudata;
gpudata.resize(info.m_total_blocks * block_size);
diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp
index 92882a1cc8..6a5f6313c4 100644
--- a/modules/basis_universal/texture_basisu.cpp
+++ b/modules/basis_universal/texture_basisu.cpp
@@ -33,7 +33,7 @@
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
-#include <basisu_comp.h>
+#include <encoder/basisu_comp.h>
#endif
#include <transcoder/basisu_transcoder.h>
diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h
index 282a0dfc8a..3316035404 100644
--- a/modules/basis_universal/texture_basisu.h
+++ b/modules/basis_universal/texture_basisu.h
@@ -34,7 +34,7 @@
#include "scene/resources/texture.h"
#ifdef TOOLS_ENABLED
-#include <basisu_comp.h>
+#include <encoder/basisu_comp.h>
#endif
#include <transcoder/basisu_transcoder.h>
diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp
index c7fdf56af4..f22e74cafb 100644
--- a/modules/bmp/image_loader_bmp.cpp
+++ b/modules/bmp/image_loader_bmp.cpp
@@ -130,23 +130,19 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image,
line_ptr += 1;
} break;
case 24: {
- uint32_t color = *((uint32_t *)line_ptr);
-
- write_buffer[index + 2] = color & 0xff;
- write_buffer[index + 1] = (color >> 8) & 0xff;
- write_buffer[index + 0] = (color >> 16) & 0xff;
+ write_buffer[index + 2] = line_ptr[0];
+ write_buffer[index + 1] = line_ptr[1];
+ write_buffer[index + 0] = line_ptr[2];
write_buffer[index + 3] = 0xff;
index += 4;
line_ptr += 3;
} break;
case 32: {
- uint32_t color = *((uint32_t *)line_ptr);
-
- write_buffer[index + 2] = color & 0xff;
- write_buffer[index + 1] = (color >> 8) & 0xff;
- write_buffer[index + 0] = (color >> 16) & 0xff;
- write_buffer[index + 3] = color >> 24;
+ write_buffer[index + 2] = line_ptr[0];
+ write_buffer[index + 1] = line_ptr[1];
+ write_buffer[index + 0] = line_ptr[2];
+ write_buffer[index + 3] = line_ptr[3];
index += 4;
line_ptr += 4;
@@ -172,11 +168,9 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image,
const uint8_t *cb = p_color_buffer;
for (unsigned int i = 0; i < color_table_size; ++i) {
- uint32_t color = *((uint32_t *)cb);
-
- pal[i * 4 + 0] = (color >> 16) & 0xff;
- pal[i * 4 + 1] = (color >> 8) & 0xff;
- pal[i * 4 + 2] = (color)&0xff;
+ pal[i * 4 + 0] = cb[2];
+ pal[i * 4 + 1] = cb[1];
+ pal[i * 4 + 2] = cb[0];
pal[i * 4 + 3] = 0xff;
cb += 4;
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 26e9f5a044..e601884486 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -433,12 +433,6 @@ void BulletPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) {
area->set_ray_pickable(p_enable);
}
-bool BulletPhysicsServer3D::area_is_ray_pickable(RID p_area) const {
- AreaBullet *area = area_owner.getornull(p_area);
- ERR_FAIL_COND_V(!area, false);
- return area->is_ray_pickable();
-}
-
RID BulletPhysicsServer3D::body_create(BodyMode p_mode, bool p_init_sleeping) {
RigidBodyBullet *body = bulletnew(RigidBodyBullet);
body->set_mode(p_mode);
@@ -461,7 +455,7 @@ void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) {
}
if (body->get_space() == space) {
- return; //pointles
+ return; //pointless
}
body->set_space(space);
@@ -617,11 +611,11 @@ uint32_t BulletPhysicsServer3D::body_get_collision_mask(RID p_body) const {
}
void BulletPhysicsServer3D::body_set_user_flags(RID p_body, uint32_t p_flags) {
- // This function si not currently supported
+ // This function is not currently supported
}
uint32_t BulletPhysicsServer3D::body_get_user_flags(RID p_body) const {
- // This function si not currently supported
+ // This function is not currently supported
return 0;
}
@@ -830,10 +824,10 @@ bool BulletPhysicsServer3D::body_is_omitting_force_integration(RID p_body) const
return body->get_omit_forces_integration();
}
-void BulletPhysicsServer3D::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
+void BulletPhysicsServer3D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method, p_udata);
+ body->set_force_integration_callback(p_callable, p_udata);
}
void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) {
@@ -842,12 +836,6 @@ void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) {
body->set_ray_pickable(p_enable);
}
-bool BulletPhysicsServer3D::body_is_ray_pickable(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, false);
- return body->is_ray_pickable();
-}
-
PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, nullptr);
@@ -880,7 +868,7 @@ RID BulletPhysicsServer3D::soft_body_create(bool p_init_sleeping) {
CreateThenReturnRID(soft_body_owner, body);
}
-void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) {
+void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -898,7 +886,7 @@ void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) {
}
if (body->get_space() == space) {
- return; //pointles
+ return; //pointless
}
body->set_space(space);
@@ -922,6 +910,13 @@ void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
body->set_soft_mesh(p_mesh);
}
+AABB BulletPhysicsServer::soft_body_get_bounds(RID p_body) const {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, AABB());
+
+ return body->get_bounds();
+}
+
void BulletPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -1002,34 +997,19 @@ void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform
body->set_soft_transform(p_transform);
}
-Vector3 BulletPhysicsServer3D::soft_body_get_vertex_position(RID p_body, int vertex_index) const {
- const SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- Vector3 pos;
- ERR_FAIL_COND_V(!body, pos);
-
- body->get_node_position(vertex_index, pos);
- return pos;
-}
-
void BulletPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_ray_pickable(p_enable);
}
-bool BulletPhysicsServer3D::soft_body_is_ray_pickable(RID p_body) const {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, false);
- return body->is_ray_pickable();
-}
-
void BulletPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_simulation_precision(p_simulation_precision);
}
-int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) {
+int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_simulation_precision();
@@ -1041,13 +1021,13 @@ void BulletPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_
body->set_total_mass(p_total_mass);
}
-real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_total_mass();
}
-void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) {
+void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_linear_stiffness(p_stiffness);
@@ -1059,61 +1039,25 @@ real_t BulletPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) {
return body->get_linear_stiffness();
}
-void BulletPhysicsServer3D::soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- body->set_angular_stiffness(p_stiffness);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_angular_stiffness(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_angular_stiffness();
-}
-
-void BulletPhysicsServer3D::soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- body->set_volume_stiffness(p_stiffness);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_volume_stiffness(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_volume_stiffness();
-}
-
void BulletPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_pressure_coefficient(p_pressure_coefficient);
}
-real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_pressure_coefficient();
}
-void BulletPhysicsServer3D::soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- return body->set_pose_matching_coefficient(p_pose_matching_coefficient);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_pose_matching_coefficient(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_pose_matching_coefficient();
-}
-
void BulletPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_damping_coefficient(p_damping_coefficient);
}
-real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_damping_coefficient();
@@ -1125,7 +1069,7 @@ void BulletPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_
body->set_drag_coefficient(p_drag_coefficient);
}
-real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_drag_coefficient();
@@ -1137,7 +1081,7 @@ void BulletPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index,
body->set_node_position(p_point_index, p_global_position);
}
-Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) {
+Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, Vector3(0., 0., 0.));
Vector3 pos;
@@ -1145,14 +1089,6 @@ Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, i
return pos;
}
-Vector3 BulletPhysicsServer3D::soft_body_get_point_offset(RID p_body, int p_point_index) const {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, Vector3());
- Vector3 res;
- body->get_node_offset(p_point_index, res);
- return res;
-}
-
void BulletPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -1165,7 +1101,7 @@ void BulletPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, b
body->set_node_mass(p_point_index, p_pin ? 0 : 1);
}
-bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) {
+bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_node_mass(p_point_index);
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 97b719ae8e..de0379c873 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -163,7 +163,6 @@ public:
virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
virtual void area_set_ray_pickable(RID p_area, bool p_enable) override;
- virtual bool area_is_ray_pickable(RID p_area) const override;
/* RIGID BODY API */
@@ -247,10 +246,9 @@ public:
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override;
virtual bool body_is_omitting_force_integration(RID p_body) const override;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) override;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual bool body_is_ray_pickable(RID p_body) const override;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
@@ -262,13 +260,15 @@ public:
virtual RID soft_body_create(bool p_init_sleeping = false) override;
- virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) override;
+ virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override;
virtual void soft_body_set_space(RID p_body, RID p_space) override;
virtual RID soft_body_get_space(RID p_body) const override;
virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override;
+ virtual AABB soft_body_get_bounds(RID p_body) const override;
+
virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override;
virtual uint32_t soft_body_get_collision_layer(RID p_body) const override;
@@ -284,46 +284,33 @@ public:
/// Special function. This function has bad performance
virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override;
- virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const override;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual bool soft_body_is_ray_pickable(RID p_body) const override;
virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override;
- virtual int soft_body_get_simulation_precision(RID p_body) override;
+ virtual int soft_body_get_simulation_precision(RID p_body) const override;
virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override;
- virtual real_t soft_body_get_total_mass(RID p_body) override;
+ virtual real_t soft_body_get_total_mass(RID p_body) const override;
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_linear_stiffness(RID p_body) override;
-
- virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_angular_stiffness(RID p_body) override;
-
- virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_volume_stiffness(RID p_body) override;
+ virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override;
- virtual real_t soft_body_get_pressure_coefficient(RID p_body) override;
-
- virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) override;
- virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) override;
+ virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override;
- virtual real_t soft_body_get_damping_coefficient(RID p_body) override;
+ virtual real_t soft_body_get_damping_coefficient(RID p_body) const override;
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override;
- virtual real_t soft_body_get_drag_coefficient(RID p_body) override;
+ virtual real_t soft_body_get_drag_coefficient(RID p_body) const override;
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override;
- virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) override;
-
- virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const override;
+ virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override;
virtual void soft_body_remove_all_pinned_points(RID p_body) override;
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override;
- virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) override;
+ virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override;
/* JOINT API */
diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp
index 7b21e4e4b2..19d4816372 100644
--- a/modules/bullet/bullet_types_converter.cpp
+++ b/modules/bullet/bullet_types_converter.cpp
@@ -116,7 +116,7 @@ void UNSCALE_BT_BASIS(btTransform &scaledBasis) {
}
} else { // Column 1 scale not fuzzy zero.
if (column2.fuzzyZero()) {
- // Create two vectors othogonal to column 1.
+ // Create two vectors orthogonal to column 1.
// Ensure that a default basis is created if column 1 = <0, 1, 0>
column0 = btVector3(column1[1], -column1[0], 0);
column2 = column0.cross(column1);
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index bce8ec8076..d9f5beb5a1 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -148,6 +148,9 @@ void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet
void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
exceptions.erase(p_ignoreCollisionObject->get_self());
+ if (!bt_collision_object) {
+ return;
+ }
bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, false);
if (space) {
space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
@@ -155,11 +158,14 @@ void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBull
}
bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const {
- return !bt_collision_object->checkCollideWith(p_otherCollisionObject->bt_collision_object);
+ return exceptions.has(p_otherCollisionObject->get_self());
}
void CollisionObjectBullet::set_collision_enabled(bool p_enabled) {
collisionsEnabled = p_enabled;
+ if (!bt_collision_object) {
+ return;
+ }
if (collisionsEnabled) {
bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() & (~btCollisionObject::CF_NO_CONTACT_RESPONSE));
} else {
diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp
index 5d1e4d34d8..423166c408 100644
--- a/modules/bullet/godot_collision_dispatcher.cpp
+++ b/modules/bullet/godot_collision_dispatcher.cpp
@@ -43,7 +43,7 @@ GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *col
bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) {
if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
- // Avoide area narrow phase
+ // Avoid area narrow phase
return false;
}
return btCollisionDispatcher::needsCollision(body0, body1);
@@ -51,7 +51,7 @@ bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, co
bool GodotCollisionDispatcher::needsResponse(const btCollisionObject *body0, const btCollisionObject *body1) {
if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
- // Avoide area narrow phase
+ // Avoid area narrow phase
return false;
}
return btCollisionDispatcher::needsResponse(body0, body1);
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 15d625afeb..e92b6c189c 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -113,7 +113,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
PhysicsDirectSpaceState3D::ShapeResult &result = m_results[count];
- result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
+ result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID
result.rid = gObj->get_self();
result.collider_id = gObj->get_instance_id();
result.collider = result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(result.collider_id);
@@ -176,7 +176,7 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0)
btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
if (convexResult.m_localShapeInfo) {
- m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
+ m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID
} else {
m_shapeId = 0;
}
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index a5093afe9d..675da1a597 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -346,16 +346,17 @@ void RigidBodyBullet::dispatch_callbacks() {
Variant variantBodyDirect = bodyDirect;
- Object *obj = ObjectDB::get_instance(force_integration_callback->id);
+ Object *obj = force_integration_callback->callable.get_object();
if (!obj) {
// Remove integration callback
- set_force_integration_callback(ObjectID(), StringName());
+ set_force_integration_callback(Callable());
} else {
const Variant *vp[2] = { &variantBodyDirect, &force_integration_callback->udata };
Callable::CallError responseCallError;
int argc = (force_integration_callback->udata.get_type() == Variant::NIL) ? 1 : 2;
- obj->call(force_integration_callback->method, vp, argc, responseCallError);
+ Variant rv;
+ force_integration_callback->callable.call(vp, argc, rv, responseCallError);
}
}
@@ -371,16 +372,15 @@ void RigidBodyBullet::dispatch_callbacks() {
previousActiveState = btBody->isActive();
}
-void RigidBodyBullet::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
+void RigidBodyBullet::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) {
if (force_integration_callback) {
memdelete(force_integration_callback);
force_integration_callback = nullptr;
}
- if (p_id.is_valid()) {
+ if (p_callable.get_object()) {
force_integration_callback = memnew(ForceIntegrationCallback);
- force_integration_callback->id = p_id;
- force_integration_callback->method = p_method;
+ force_integration_callback->callable = p_callable;
force_integration_callback->udata = p_udata;
}
}
@@ -515,7 +515,7 @@ real_t RigidBodyBullet::get_param(PhysicsServer3D::BodyParameter p_param) const
}
void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) {
- // This is necessary to block force_integration untile next move
+ // This is necessary to block force_integration until next move
can_integrate_forces = false;
destroy_kinematic_utilities();
// The mode change is relevant to its mass
@@ -725,7 +725,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
// 1 meter in one simulation frame
btBody->setCcdMotionThreshold(1e-7);
- /// Calculate using the rule writte below the CCD swept sphere radius
+ /// Calculate using the rule write below the CCD swept sphere radius
/// CCD works on an embedded sphere of radius, make sure this radius
/// is embedded inside the convex objects, preferably smaller:
/// for an object of dimensions 1 meter, try 0.2
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index a4be7f9e07..843ff4a7af 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -154,8 +154,7 @@ public:
};
struct ForceIntegrationCallback {
- ObjectID id;
- StringName method;
+ Callable callable;
Variant udata;
};
@@ -240,7 +239,7 @@ public:
virtual void set_space(SpaceBullet *p_space);
virtual void dispatch_callbacks();
- void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
+ void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
void scratch_space_override_modificator();
virtual void on_collision_filters_change();
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 82876ab77c..40e785d699 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -142,7 +142,7 @@ btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMes
}
}
-btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
+btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
const btScalar ignoredHeightScale(1);
const int YAxis = 1; // 0=X, 1=Y, 2=Z
const bool flipQuadEdges = false;
@@ -375,11 +375,17 @@ ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
}
void ConcavePolygonShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("faces"));
+
+ setup(d["faces"]);
}
Variant ConcavePolygonShapeBullet::get_data() const {
- return faces;
+ Dictionary d;
+ d["faces"] = faces;
+
+ return d;
}
PhysicsServer3D::ShapeType ConcavePolygonShapeBullet::get_type() const {
@@ -474,17 +480,10 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
- // TODO This code will need adjustments if real_t is set to `double`,
- // because that precision is unnecessary for a heightmap and Bullet doesn't support it...
-
- Vector<real_t> l_heights;
+ Vector<float> l_heights;
Variant l_heights_v = d["heights"];
-#ifdef REAL_T_IS_DOUBLE
- if (l_heights_v.get_type() == Variant::PACKED_FLOAT64_ARRAY) {
-#else
if (l_heights_v.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
-#endif
// Ready-to-use heights can be passed
l_heights = l_heights_v;
@@ -505,9 +504,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
l_heights.resize(l_image->get_width() * l_image->get_height());
- real_t *w = l_heights.ptrw();
+ float *w = l_heights.ptrw();
const uint8_t *r = im_data.ptr();
- real_t *rp = (real_t *)r;
+ float *rp = (float *)r;
// At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be.
for (int i = 0; i < l_heights.size(); ++i) {
@@ -515,11 +514,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
}
} else {
-#ifdef REAL_T_IS_DOUBLE
- ERR_FAIL_MSG("Expected PackedFloat64Array or float Image.");
-#else
ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
-#endif
}
ERR_FAIL_COND(l_width <= 0);
@@ -528,11 +523,11 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
// Compute min and max heights if not specified.
if (!d.has("min_height") && !d.has("max_height")) {
- const real_t *r = l_heights.ptr();
+ const float *r = l_heights.ptr();
int heights_size = l_heights.size();
for (int i = 0; i < heights_size; ++i) {
- real_t h = r[i];
+ float h = r[i];
if (h < l_min_height) {
l_min_height = h;
@@ -553,7 +548,7 @@ PhysicsServer3D::ShapeType HeightMapShapeBullet::get_type() const {
return PhysicsServer3D::SHAPE_HEIGHTMAP;
}
-void HeightMapShapeBullet::setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
+void HeightMapShapeBullet::setup(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
// TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes
// If this array is resized outside of here, it should be preserved due to CoW
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index bfd95747eb..5080d13d99 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -89,7 +89,7 @@ public:
/// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface();
static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
- static class btHeightfieldTerrainShape *create_shape_height_field(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
+ static class btHeightfieldTerrainShape *create_shape_height_field(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope);
};
@@ -212,7 +212,7 @@ private:
class HeightMapShapeBullet : public ShapeBullet {
public:
- Vector<real_t> heights;
+ Vector<float> heights;
int width = 0;
int depth = 0;
real_t min_height = 0.0;
@@ -226,7 +226,7 @@ public:
virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge = 0);
private:
- void setup(Vector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
+ void setup(Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
};
class RayShapeBullet : public ShapeBullet {
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 91a1934e07..2c8727baf2 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -65,7 +65,7 @@ void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {}
void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {}
-void SoftBodyBullet::update_rendering_server(SoftBodyRenderingServerHandler *p_rendering_server_handler) {
+void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) {
if (!bt_soft_body) {
return;
}
@@ -141,6 +141,24 @@ void SoftBodyBullet::set_soft_transform(const Transform &p_transform) {
move_all_nodes(p_transform);
}
+AABB SoftBodyBullet::get_bounds() const {
+ if (!bt_soft_body) {
+ return AABB();
+ }
+
+ btVector3 aabb_min;
+ btVector3 aabb_max;
+ bt_soft_body->getAabb(aabb_min, aabb_max);
+
+ btVector3 size(aabb_max - aabb_min);
+
+ AABB aabb;
+ B_TO_G(aabb_min, aabb.position);
+ B_TO_G(size, aabb.size);
+
+ return aabb;
+}
+
void SoftBodyBullet::move_all_nodes(const Transform &p_transform) {
if (!bt_soft_body) {
return;
@@ -169,25 +187,6 @@ void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) co
}
}
-void SoftBodyBullet::get_node_offset(int p_node_index, Vector3 &r_offset) const {
- if (soft_mesh.is_null()) {
- return;
- }
-
- Array arrays = soft_mesh->surface_get_arrays(0);
- Vector<Vector3> vertices(arrays[RS::ARRAY_VERTEX]);
-
- if (0 <= p_node_index && vertices.size() > p_node_index) {
- r_offset = vertices[p_node_index];
- }
-}
-
-void SoftBodyBullet::get_node_offset(int p_node_index, btVector3 &r_offset) const {
- Vector3 off;
- get_node_offset(p_node_index, off);
- G_TO_B(off, r_offset);
-}
-
void SoftBodyBullet::set_node_mass(int node_index, btScalar p_mass) {
if (0 >= p_mass) {
pin_node(node_index);
@@ -259,20 +258,6 @@ void SoftBodyBullet::set_linear_stiffness(real_t p_val) {
}
}
-void SoftBodyBullet::set_angular_stiffness(real_t p_val) {
- angular_stiffness = p_val;
- if (bt_soft_body) {
- mat0->m_kAST = angular_stiffness;
- }
-}
-
-void SoftBodyBullet::set_volume_stiffness(real_t p_val) {
- volume_stiffness = p_val;
- if (bt_soft_body) {
- mat0->m_kVST = volume_stiffness;
- }
-}
-
void SoftBodyBullet::set_simulation_precision(int p_val) {
simulation_precision = p_val;
if (bt_soft_body) {
@@ -290,13 +275,6 @@ void SoftBodyBullet::set_pressure_coefficient(real_t p_val) {
}
}
-void SoftBodyBullet::set_pose_matching_coefficient(real_t p_val) {
- pose_matching_coefficient = p_val;
- if (bt_soft_body) {
- bt_soft_body->m_cfg.kMT = pose_matching_coefficient;
- }
-}
-
void SoftBodyBullet::set_damping_coefficient(real_t p_val) {
damping_coefficient = p_val;
if (bt_soft_body) {
@@ -336,7 +314,7 @@ void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector
Map<Vector3, int>::Element *e = unique_vertices.find(p_vertices_read[vs_vertex_index]);
int vertex_id;
if (e) {
- // Already rxisting
+ // Already existing
vertex_id = e->value();
} else {
// Create new one
@@ -409,8 +387,6 @@ void SoftBodyBullet::setup_soft_body() {
bt_soft_body->generateBendingConstraints(2, mat0);
mat0->m_kLST = linear_stiffness;
- mat0->m_kAST = angular_stiffness;
- mat0->m_kVST = volume_stiffness;
// Clusters allow to have Soft vs Soft collision but doesn't work well right now
@@ -430,7 +406,6 @@ void SoftBodyBullet::setup_soft_body() {
bt_soft_body->m_cfg.kDP = damping_coefficient;
bt_soft_body->m_cfg.kDG = drag_coefficient;
bt_soft_body->m_cfg.kPR = pressure_coefficient;
- bt_soft_body->m_cfg.kMT = pose_matching_coefficient;
bt_soft_body->setTotalMass(total_mass);
btSoftBodyHelpers::ReoptimizeLinkOrder(bt_soft_body);
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index 23f6fba9a6..87023b2517 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -55,6 +55,8 @@
@author AndreaCatania
*/
+class RenderingServerHandler;
+
class SoftBodyBullet : public CollisionObjectBullet {
private:
btSoftBody *bt_soft_body = nullptr;
@@ -67,10 +69,7 @@ private:
int simulation_precision = 5;
real_t total_mass = 1.;
real_t linear_stiffness = 0.5; // [0,1]
- real_t angular_stiffness = 0.5; // [0,1]
- real_t volume_stiffness = 0.5; // [0,1]
real_t pressure_coefficient = 0.; // [-inf,+inf]
- real_t pose_matching_coefficient = 0.; // [0,1]
real_t damping_coefficient = 0.01; // [0,1]
real_t drag_coefficient = 0.; // [0,1]
Vector<int> pinned_nodes;
@@ -99,7 +98,7 @@ public:
_FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; }
- void update_rendering_server(class SoftBodyRenderingServerHandler *p_rendering_server_handler);
+ void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
void set_soft_mesh(const Ref<Mesh> &p_mesh);
void destroy_soft_body();
@@ -107,14 +106,12 @@ public:
// Special function. This function has bad performance
void set_soft_transform(const Transform &p_transform);
+ AABB get_bounds() const;
+
void move_all_nodes(const Transform &p_transform);
void set_node_position(int node_index, const Vector3 &p_global_position);
void set_node_position(int node_index, const btVector3 &p_global_position);
void get_node_position(int node_index, Vector3 &r_position) const;
- // Heavy function, Please cache this info
- void get_node_offset(int node_index, Vector3 &r_offset) const;
- // Heavy function, Please cache this info
- void get_node_offset(int node_index, btVector3 &r_offset) const;
void set_node_mass(int node_index, btScalar p_mass);
btScalar get_node_mass(int node_index) const;
@@ -129,21 +126,12 @@ public:
void set_linear_stiffness(real_t p_val);
_FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
- void set_angular_stiffness(real_t p_val);
- _FORCE_INLINE_ real_t get_angular_stiffness() const { return angular_stiffness; }
-
- void set_volume_stiffness(real_t p_val);
- _FORCE_INLINE_ real_t get_volume_stiffness() const { return volume_stiffness; }
-
void set_simulation_precision(int p_val);
_FORCE_INLINE_ int get_simulation_precision() const { return simulation_precision; }
void set_pressure_coefficient(real_t p_val);
_FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
- void set_pose_matching_coefficient(real_t p_val);
- _FORCE_INLINE_ real_t get_pose_matching_coefficient() const { return pose_matching_coefficient; }
-
void set_damping_coefficient(real_t p_val);
_FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; }
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 7d337bc4d0..bdaec4a09e 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -81,7 +81,7 @@ int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, Shape
btResult.m_collisionFilterMask = p_collision_mask;
space->dynamicsWorld->contactTest(&collision_object_point, btResult);
- // The results is already populated by GodotAllConvexResultCallback
+ // The results are already populated by GodotAllConvexResultCallback
return btResult.m_count;
}
@@ -1235,6 +1235,10 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
continue;
}
+ if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) {
+ continue;
+ }
+
btTransform shape_transform = p_body_position * kin_shape.transform;
shape_transform.getOrigin() += r_delta_recover_movement;
diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm
index 3d2053ad23..9b59b68075 100644
--- a/modules/camera/camera_osx.mm
+++ b/modules/camera/camera_osx.mm
@@ -106,15 +106,15 @@
if (input) {
[self removeInput:input];
// don't release this
- input = NULL;
+ input = nullptr;
}
// free up our output
if (output) {
[self removeOutput:output];
- [output setSampleBufferDelegate:nil queue:NULL];
+ [output setSampleBufferDelegate:nil queue:nullptr];
[output release];
- output = NULL;
+ output = nullptr;
}
[self commitConfiguration];
@@ -141,9 +141,9 @@
// get our buffers
unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
- if (dataY == NULL) {
+ if (dataY == nullptr) {
print_line("Couldn't access Y pixel buffer data");
- } else if (dataCbCr == NULL) {
+ } else if (dataCbCr == nullptr) {
print_line("Couldn't access CbCr pixel buffer data");
} else {
Ref<Image> img[2];
@@ -220,8 +220,8 @@ AVCaptureDevice *CameraFeedOSX::get_device() const {
};
CameraFeedOSX::CameraFeedOSX() {
- device = NULL;
- capture_session = NULL;
+ device = nullptr;
+ capture_session = nullptr;
};
void CameraFeedOSX::set_device(AVCaptureDevice *p_device) {
@@ -240,14 +240,14 @@ void CameraFeedOSX::set_device(AVCaptureDevice *p_device) {
};
CameraFeedOSX::~CameraFeedOSX() {
- if (capture_session != NULL) {
+ if (capture_session != nullptr) {
[capture_session release];
- capture_session = NULL;
+ capture_session = nullptr;
};
- if (device != NULL) {
+ if (device != nullptr) {
[device release];
- device = NULL;
+ device = nullptr;
};
};
@@ -267,7 +267,7 @@ void CameraFeedOSX::deactivate_feed() {
if (capture_session) {
[capture_session cleanup];
[capture_session release];
- capture_session = NULL;
+ capture_session = nullptr;
};
};
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index f0a2f17ba9..7387842259 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -931,7 +931,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
// Delete the old faces in reverse index order.
merge_faces_idx.sort();
- merge_faces_idx.invert();
+ merge_faces_idx.reverse();
for (int i = 0; i < merge_faces_idx.size(); ++i) {
faces.remove(merge_faces_idx[i]);
}
@@ -970,7 +970,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
continue;
}
- // Check if point is on an each edge.
+ // Check if point is on each edge.
for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
Vector2 edge_points[2] = {
face_points[face_edge_idx],
@@ -1076,7 +1076,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
break;
}
- // If opposite point is on the segemnt, add its index to segment indices too.
+ // If opposite point is on the segment, add its index to segment indices too.
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {
_add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx);
@@ -1137,7 +1137,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
}
}
- // Check if point is on an each edge.
+ // Check if point is on each edge.
bool on_edge = false;
for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
Vector2 edge_points[2] = {
@@ -1400,7 +1400,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
under_count++;
}
}
- // If all points under or over the plane, there is no intesection.
+ // If all points under or over the plane, there is no intersection.
if (over_count == 3 || under_count == 3) {
return;
}
@@ -1421,7 +1421,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
under_count++;
}
}
- // If all points under or over the plane, there is no intesection.
+ // If all points under or over the plane, there is no intersection.
if (over_count == 3 || under_count == 3) {
return;
}
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index e23442ef99..8a46dcca65 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -292,27 +292,16 @@ bool CSGShape3DGizmoPlugin::is_selectable_when_hidden() const {
}
void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
-
p_gizmo->clear();
- Ref<Material> material;
- switch (cs->get_operation()) {
- case CSGShape3D::OPERATION_UNION:
- material = get_material("shape_union_material", p_gizmo);
- break;
- case CSGShape3D::OPERATION_INTERSECTION:
- material = get_material("shape_intersection_material", p_gizmo);
- break;
- case CSGShape3D::OPERATION_SUBTRACTION:
- material = get_material("shape_subtraction_material", p_gizmo);
- break;
- }
-
- Ref<Material> handles_material = get_material("handles");
+ CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
Vector<Vector3> faces = cs->get_brush_faces();
+ if (faces.size() == 0) {
+ return;
+ }
+
Vector<Vector3> lines;
lines.resize(faces.size() * 2);
{
@@ -328,6 +317,21 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
}
}
+ Ref<Material> material;
+ switch (cs->get_operation()) {
+ case CSGShape3D::OPERATION_UNION:
+ material = get_material("shape_union_material", p_gizmo);
+ break;
+ case CSGShape3D::OPERATION_INTERSECTION:
+ material = get_material("shape_intersection_material", p_gizmo);
+ break;
+ case CSGShape3D::OPERATION_SUBTRACTION:
+ material = get_material("shape_subtraction_material", p_gizmo);
+ break;
+ }
+
+ Ref<Material> handles_material = get_material("handles");
+
p_gizmo->add_lines(lines, material);
p_gizmo->add_collision_segments(lines);
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 40ba457e43..541b7036ac 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -89,6 +89,7 @@ uint32_t CSGShape3D::get_collision_mask() const {
}
void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -99,20 +100,23 @@ void CSGShape3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool CSGShape3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
void CSGShape3D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_layer();
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
+ uint32_t layer = get_collision_layer();
if (p_value) {
- mask |= 1 << p_bit;
+ layer |= 1 << p_bit;
} else {
- mask &= ~(1 << p_bit);
+ layer &= ~(1 << p_bit);
}
- set_collision_layer(mask);
+ set_collision_layer(layer);
}
bool CSGShape3D::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
return get_collision_layer() & (1 << p_bit);
}
@@ -880,7 +884,7 @@ void CSGMesh3D::set_mesh(const Ref<Mesh> &p_mesh) {
mesh->connect("changed", callable_mp(this, &CSGMesh3D::_mesh_changed));
}
- _make_dirty();
+ _mesh_changed();
}
Ref<Mesh> CSGMesh3D::get_mesh() {
@@ -1160,7 +1164,7 @@ CSGBrush *CSGBox3D::_build_brush() {
materialsw[face] = material;
face++;
- //face 1
+ //face 2
facesw[face * 3 + 0] = face_points[2] * vertex_mul;
facesw[face * 3 + 1] = face_points[3] * vertex_mul;
facesw[face * 3 + 2] = face_points[0] * vertex_mul;
@@ -1679,7 +1683,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
Vector<Point2> final_polygon = polygon;
if (Triangulate::get_area(final_polygon) > 0) {
- final_polygon.invert();
+ final_polygon.reverse();
}
Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon);
@@ -1741,7 +1745,6 @@ CSGBrush *CSGPolygon3D::_build_brush() {
path_cache->connect("tree_exited", callable_mp(this, &CSGPolygon3D::_path_exited));
path_cache->connect("curve_changed", callable_mp(this, &CSGPolygon3D::_path_changed));
- path_cache = nullptr;
}
curve = path->get_curve();
if (curve.is_null()) {
@@ -2226,7 +2229,7 @@ void CSGPolygon3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees");
ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path"), "set_path_node", "get_path_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_path_interval", "get_path_interval");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml
index 1bab8f4ee9..5fa8427843 100644
--- a/modules/csg/doc_classes/CSGMesh3D.xml
+++ b/modules/csg/doc_classes/CSGMesh3D.xml
@@ -4,7 +4,7 @@
A CSG Mesh shape that uses a mesh resource.
</brief_description>
<description>
- This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces.
+ This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces.
</description>
<tutorials>
</tutorials>
@@ -16,6 +16,7 @@
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The [Mesh] resource to use as a CSG shape.
+ [b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
</member>
</members>
<constants>
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index c8f32ffde6..f22ff29349 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -33,10 +33,10 @@
</argument>
<argument index="3" name="out_bandwidth" type="int" default="0">
</argument>
- <argument index="4" name="client_port" type="int" default="0">
+ <argument index="4" name="local_port" type="int" default="0">
</argument>
<description>
- Create client that connects to a server at [code]address[/code] using specified [code]port[/code]. The given address needs to be either a fully qualified domain name (e.g. [code]"www.example.com"[/code]) or an IP address in IPv4 or IPv6 format (e.g. [code]"192.168.1.1"[/code]). The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time. Returns [constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the client could not be created. If [code]client_port[/code] is specified, the client will also listen to the given port; this is useful for some NAT traversal techniques.
+ Create client that connects to a server at [code]address[/code] using specified [code]port[/code]. The given address needs to be either a fully qualified domain name (e.g. [code]"www.example.com"[/code]) or an IP address in IPv4 or IPv6 format (e.g. [code]"192.168.1.1"[/code]). The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time. Returns [constant OK] if a client was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the client could not be created. If [code]local_port[/code] is specified, the client will also listen to the given port; this is useful for some NAT traversal techniques.
</description>
</method>
<method name="create_server">
@@ -72,6 +72,13 @@
Returns the channel of the last packet fetched via [method PacketPeer.get_packet].
</description>
</method>
+ <method name="get_local_port" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the local port to which this peer is bound.
+ </description>
+ </method>
<method name="get_packet_channel" qualifiers="const">
<return type="int">
</return>
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 276f13e553..9491373013 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -68,7 +68,7 @@ int NetworkedMultiplayerENet::get_last_packet_channel() const {
Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
- ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The port number must be set between 0 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
@@ -115,46 +115,37 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
connection_status = CONNECTION_CONNECTED;
return OK;
}
-
-Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_client_port) {
+Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) {
ERR_FAIL_COND_V_MSG(active, ERR_ALREADY_IN_USE, "The multiplayer instance is already active.");
- ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The server port number must be set between 0 and 65535 (inclusive).");
- ERR_FAIL_COND_V_MSG(p_client_port < 0 || p_client_port > 65535, ERR_INVALID_PARAMETER, "The client port number must be set between 0 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_port < 1 || p_port > 65535, ERR_INVALID_PARAMETER, "The remote port number must be between 1 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(p_local_port < 0 || p_local_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
- if (p_client_port != 0) {
- ENetAddress c_client;
+ ENetAddress c_client;
#ifdef GODOT_ENET
- if (bind_ip.is_wildcard()) {
- c_client.wildcard = 1;
- } else {
- enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16);
- }
+ if (bind_ip.is_wildcard()) {
+ c_client.wildcard = 1;
+ } else {
+ enet_address_set_ip(&c_client, bind_ip.get_ipv6(), 16);
+ }
#else
- if (bind_ip.is_wildcard()) {
- c_client.host = 0;
- } else {
- ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6.");
- c_client.host = *(uint32_t *)bind_ip.get_ipv4();
- }
+ if (bind_ip.is_wildcard()) {
+ c_client.host = 0;
+ } else {
+ ERR_FAIL_COND_V_MSG(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER, "Wildcard IP addresses are only permitted in IPv4, not IPv6.");
+ c_client.host = *(uint32_t *)bind_ip.get_ipv4();
+ }
#endif
- c_client.port = p_client_port;
+ c_client.port = p_local_port;
- host = enet_host_create(&c_client /* create a client host */,
- 1 /* only allow 1 outgoing connection */,
- channel_count /* allow up to channel_count to be used */,
- p_in_bandwidth /* limit incoming bandwidth if > 0 */,
- p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
- } else {
- host = enet_host_create(nullptr /* create a client host */,
- 1 /* only allow 1 outgoing connection */,
- channel_count /* allow up to channel_count to be used */,
- p_in_bandwidth /* limit incoming bandwidth if > 0 */,
- p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
- }
+ host = enet_host_create(&c_client /* create a client host */,
+ 1 /* only allow 1 outgoing connection */,
+ channel_count /* allow up to channel_count to be used */,
+ p_in_bandwidth /* limit incoming bandwidth if > 0 */,
+ p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
#ifdef GODOT_ENET
@@ -166,7 +157,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
_setup_compressor();
- IP_Address ip;
+ IPAddress ip;
if (p_address.is_valid_ip_address()) {
ip = p_address;
} else {
@@ -248,7 +239,7 @@ void NetworkedMultiplayerENet::poll() {
int *new_id = memnew(int);
*new_id = event.data;
- if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1.
+ if (*new_id == 0) { // Data zero is sent by server (ENet won't let you configure this). Server is always 1.
*new_id = 1;
}
@@ -562,7 +553,7 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags);
encode_uint32(unique_id, &packet->data[0]); // Source ID
encode_uint32(target_peer, &packet->data[4]); // Dest ID
- copymem(&packet->data[8], p_buffer, p_buffer_size);
+ memcpy(&packet->data[8], p_buffer, p_buffer_size);
if (server) {
if (target_peer == 0) {
@@ -673,7 +664,7 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
while (total) {
for (size_t i = 0; i < inBufferCount; i++) {
int to_copy = MIN(total, int(inBuffers[i].dataLength));
- copymem(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy);
+ memcpy(&enet->src_compressor_mem.write[ofs], inBuffers[i].data, to_copy);
ofs += to_copy;
total -= to_copy;
}
@@ -710,7 +701,7 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
return 0; // Do not bother
}
- copymem(outData, enet->dst_compressor_mem.ptr(), ret);
+ memcpy(outData, enet->dst_compressor_mem.ptr(), ret);
return ret;
}
@@ -758,12 +749,12 @@ void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
// Nothing to do
}
-IP_Address NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
- ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IP_Address(), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
- ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IP_Address(), "Can't get the address of peers other than the server (ID -1) when acting as a client.");
- ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IP_Address(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
+IPAddress NetworkedMultiplayerENet::get_peer_address(int p_peer_id) const {
+ ERR_FAIL_COND_V_MSG(!peer_map.has(p_peer_id), IPAddress(), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_V_MSG(!is_server() && p_peer_id != 1, IPAddress(), "Can't get the address of peers other than the server (ID -1) when acting as a client.");
+ ERR_FAIL_COND_V_MSG(peer_map[p_peer_id] == nullptr, IPAddress(), vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
- IP_Address out;
+ IPAddress out;
#ifdef GODOT_ENET
out.set_ipv6((uint8_t *)&(peer_map[p_peer_id]->address.host));
#else
@@ -784,6 +775,11 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
#endif
}
+int NetworkedMultiplayerENet::get_local_port() const {
+ ERR_FAIL_COND_V_MSG(!active || !host, 0, "The multiplayer instance isn't currently active.");
+ return host->address.port;
+}
+
void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client.");
@@ -832,7 +828,7 @@ bool NetworkedMultiplayerENet::is_server_relay_enabled() const {
void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "client_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth", "local_port"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("close_connection", "wait_usec"), &NetworkedMultiplayerENet::close_connection, DEFVAL(100));
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
@@ -846,6 +842,7 @@ void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
+ ClassDB::bind_method(D_METHOD("get_local_port"), &NetworkedMultiplayerENet::get_local_port);
ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout);
ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
@@ -880,7 +877,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
enet_compressor.decompress = enet_decompress;
enet_compressor.destroy = enet_compressor_destroy;
- bind_ip = IP_Address("*");
+ bind_ip = IPAddress("*");
}
NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
@@ -891,7 +888,7 @@ NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
// Sets IP for ENet to bind when using create_server or create_client
// if no IP is set, then ENet bind to ENET_HOST_ANY
-void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
+void NetworkedMultiplayerENet::set_bind_ip(const IPAddress &p_ip) {
ERR_FAIL_COND_MSG(!p_ip.is_valid() && !p_ip.is_wildcard(), vformat("Invalid bind IP address: %s", String(p_ip)));
bind_ip = p_ip;
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index b99b14d218..2d928859fa 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -108,7 +108,7 @@ private:
static void enet_compressor_destroy(void *context);
void _setup_compressor();
- IP_Address bind_ip;
+ IPAddress bind_ip;
bool dtls_enabled = false;
Ref<CryptoKey> dtls_key;
@@ -125,12 +125,13 @@ public:
virtual int get_packet_peer() const override;
- virtual IP_Address get_peer_address(int p_peer_id) const;
+ virtual IPAddress get_peer_address(int p_peer_id) const;
virtual int get_peer_port(int p_peer_id) const;
+ virtual int get_local_port() const;
void set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max);
Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
- Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0);
+ Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_local_port = 0);
void close_connection(uint32_t wait_usec = 100);
@@ -170,7 +171,7 @@ public:
NetworkedMultiplayerENet();
~NetworkedMultiplayerENet();
- void set_bind_ip(const IP_Address &p_ip);
+ void set_bind_ip(const IPAddress &p_ip);
void set_dtls_enabled(bool p_enabled);
bool is_dtls_enabled() const;
void set_dtls_verify_enabled(bool p_enabled);
diff --git a/modules/etc/SCsub b/modules/etc/SCsub
deleted file mode 100644
index 9b46f17916..0000000000
--- a/modules/etc/SCsub
+++ /dev/null
@@ -1,48 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_etc = env_modules.Clone()
-
-# Thirdparty source files
-
-thirdparty_obj = []
-
-# Not unbundled so far since not widespread as shared library
-thirdparty_dir = "#thirdparty/etc2comp/"
-thirdparty_sources = [
- "EtcBlock4x4.cpp",
- "EtcBlock4x4Encoding.cpp",
- "EtcBlock4x4Encoding_ETC1.cpp",
- "EtcBlock4x4Encoding_R11.cpp",
- "EtcBlock4x4Encoding_RG11.cpp",
- "EtcBlock4x4Encoding_RGB8A1.cpp",
- "EtcBlock4x4Encoding_RGB8.cpp",
- "EtcBlock4x4Encoding_RGBA8.cpp",
- "Etc.cpp",
- "EtcDifferentialTrys.cpp",
- "EtcFilter.cpp",
- "EtcImage.cpp",
- "EtcIndividualTrys.cpp",
- "EtcMath.cpp",
- "EtcSortedBlockList.cpp",
-]
-thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
-env_etc.Prepend(CPPPATH=[thirdparty_dir])
-
-env_thirdparty = env_etc.Clone()
-env_thirdparty.disable_warnings()
-env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
-env.modules_sources += thirdparty_obj
-
-# Godot source files
-
-module_obj = []
-
-env_etc.add_source_files(module_obj, "*.cpp")
-env.modules_sources += module_obj
-
-# Needed to force rebuilding the module files when the thirdparty library is updated.
-env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/etc/image_compress_etc.cpp b/modules/etc/image_compress_etc.cpp
deleted file mode 100644
index 41cbbe3f54..0000000000
--- a/modules/etc/image_compress_etc.cpp
+++ /dev/null
@@ -1,226 +0,0 @@
-/*************************************************************************/
-/* image_compress_etc.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "image_compress_etc.h"
-
-#include "core/io/image.h"
-#include "core/os/copymem.h"
-#include "core/os/os.h"
-#include "core/string/print_string.h"
-
-#include <Etc.h>
-#include <EtcFilter.h>
-
-static Image::Format _get_etc2_mode(Image::UsedChannels format) {
- switch (format) {
- case Image::USED_CHANNELS_R:
- return Image::FORMAT_ETC2_R11;
-
- case Image::USED_CHANNELS_RG:
- return Image::FORMAT_ETC2_RG11;
-
- case Image::USED_CHANNELS_RGB:
- return Image::FORMAT_ETC2_RGB8;
-
- case Image::USED_CHANNELS_RGBA:
- return Image::FORMAT_ETC2_RGBA8;
-
- // TODO: would be nice if we could use FORMAT_ETC2_RGB8A1 for FORMAT_RGBA5551
- default:
- // TODO: Kept for compatibility, but should be investigated whether it's correct or if it should error out
- return Image::FORMAT_ETC2_RGBA8;
- }
-}
-
-static Etc::Image::Format _image_format_to_etc2comp_format(Image::Format format) {
- switch (format) {
- case Image::FORMAT_ETC:
- return Etc::Image::Format::ETC1;
-
- case Image::FORMAT_ETC2_R11:
- return Etc::Image::Format::R11;
-
- case Image::FORMAT_ETC2_R11S:
- return Etc::Image::Format::SIGNED_R11;
-
- case Image::FORMAT_ETC2_RG11:
- return Etc::Image::Format::RG11;
-
- case Image::FORMAT_ETC2_RG11S:
- return Etc::Image::Format::SIGNED_RG11;
-
- case Image::FORMAT_ETC2_RGB8:
- return Etc::Image::Format::RGB8;
-
- case Image::FORMAT_ETC2_RGBA8:
- return Etc::Image::Format::RGBA8;
-
- case Image::FORMAT_ETC2_RGB8A1:
- return Etc::Image::Format::RGB8A1;
-
- default:
- ERR_FAIL_V(Etc::Image::Format::UNKNOWN);
- }
-}
-
-static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_format, Image::UsedChannels p_channels) {
- Image::Format img_format = p_img->get_format();
-
- if (img_format >= Image::FORMAT_DXT1) {
- return; //do not compress, already compressed
- }
-
- if (img_format > Image::FORMAT_RGBA8) {
- // TODO: we should be able to handle FORMAT_RGBA4444 and FORMAT_RGBA5551 eventually
- return;
- }
-
- // FIXME: Commented out during Vulkan rebase.
- /*
- if (force_etc1_format) {
- // If VRAM compression is using ETC, but image has alpha, convert to RGBA4444 or LA8
- // This saves space while maintaining the alpha channel
- if (detected_channels == Image::USED_CHANNELS_RGBA) {
- if (p_img->has_mipmaps()) {
- // Image doesn't support mipmaps with RGBA4444 textures
- p_img->clear_mipmaps();
- }
- p_img->convert(Image::FORMAT_RGBA4444);
- return;
- } else if (detected_channels == Image::USE_CHANNELS_LA) {
- p_img->convert(Image::FORMAT_LA8);
- return;
- }
- }
- */
-
- uint32_t imgw = p_img->get_width(), imgh = p_img->get_height();
-
- Image::Format etc_format = force_etc1_format ? Image::FORMAT_ETC : _get_etc2_mode(p_channels);
-
- Ref<Image> img = p_img->duplicate();
-
- if (img->get_format() != Image::FORMAT_RGBA8) {
- img->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert
- }
-
- if (img->has_mipmaps()) {
- if (next_power_of_2(imgw) != imgw || next_power_of_2(imgh) != imgh) {
- img->resize_to_po2();
- imgw = img->get_width();
- imgh = img->get_height();
- }
- } else {
- if (imgw % 4 != 0 || imgh % 4 != 0) {
- if (imgw % 4) {
- imgw += 4 - imgw % 4;
- }
- if (imgh % 4) {
- imgh += 4 - imgh % 4;
- }
-
- img->resize(imgw, imgh);
- }
- }
-
- const uint8_t *r = img->get_data().ptr();
- ERR_FAIL_COND(!r);
-
- unsigned int target_size = Image::get_image_data_size(imgw, imgh, etc_format, p_img->has_mipmaps());
- int mmc = 1 + (p_img->has_mipmaps() ? Image::get_image_required_mipmaps(imgw, imgh, etc_format) : 0);
-
- Vector<uint8_t> dst_data;
- dst_data.resize(target_size);
-
- uint8_t *w = dst_data.ptrw();
-
- // prepare parameters to be passed to etc2comp
- int num_cpus = OS::get_singleton()->get_processor_count();
- int encoding_time = 0;
- float effort = 0.0; //default, reasonable time
-
- if (p_lossy_quality > 0.95) {
- effort = 80;
- } else if (p_lossy_quality > 0.85) {
- effort = 60;
- } else if (p_lossy_quality > 0.75) {
- effort = 40;
- }
-
- Etc::ErrorMetric error_metric = Etc::ErrorMetric::RGBX; // NOTE: we can experiment with other error metrics
- Etc::Image::Format etc2comp_etc_format = _image_format_to_etc2comp_format(etc_format);
-
- int wofs = 0;
-
- print_verbose("ETC: Begin encoding, format: " + Image::get_format_name(etc_format));
- uint64_t t = OS::get_singleton()->get_ticks_msec();
- for (int i = 0; i < mmc; i++) {
- // convert source image to internal etc2comp format (which is equivalent to Image::FORMAT_RGBAF)
- // NOTE: We can alternatively add a case to Image::convert to handle Image::FORMAT_RGBAF conversion.
- int mipmap_ofs = 0, mipmap_size = 0, mipmap_w = 0, mipmap_h = 0;
- img->get_mipmap_offset_size_and_dimensions(i, mipmap_ofs, mipmap_size, mipmap_w, mipmap_h);
- const uint8_t *src = &r[mipmap_ofs];
-
- Etc::ColorFloatRGBA *src_rgba_f = new Etc::ColorFloatRGBA[mipmap_w * mipmap_h];
- for (int j = 0; j < mipmap_w * mipmap_h; j++) {
- int si = j * 4; // RGBA8
- src_rgba_f[j] = Etc::ColorFloatRGBA::ConvertFromRGBA8(src[si], src[si + 1], src[si + 2], src[si + 3]);
- }
-
- unsigned char *etc_data = nullptr;
- unsigned int etc_data_len = 0;
- unsigned int extended_width = 0, extended_height = 0;
- Etc::Encode((float *)src_rgba_f, mipmap_w, mipmap_h, etc2comp_etc_format, error_metric, effort, num_cpus, num_cpus, &etc_data, &etc_data_len, &extended_width, &extended_height, &encoding_time);
-
- CRASH_COND(wofs + etc_data_len > target_size);
- memcpy(&w[wofs], etc_data, etc_data_len);
- wofs += etc_data_len;
-
- delete[] etc_data;
- delete[] src_rgba_f;
- }
-
- print_verbose("ETC: Time encoding: " + rtos(OS::get_singleton()->get_ticks_msec() - t));
-
- p_img->create(imgw, imgh, p_img->has_mipmaps(), etc_format, dst_data);
-}
-
-static void _compress_etc1(Image *p_img, float p_lossy_quality) {
- _compress_etc(p_img, p_lossy_quality, true, Image::USED_CHANNELS_RGB);
-}
-
-static void _compress_etc2(Image *p_img, float p_lossy_quality, Image::UsedChannels p_channels) {
- _compress_etc(p_img, p_lossy_quality, false, p_channels);
-}
-
-void _register_etc_compress_func() {
- Image::_image_compress_etc1_func = _compress_etc1;
- Image::_image_compress_etc2_func = _compress_etc2;
-}
diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp
deleted file mode 100644
index 95db9315d5..0000000000
--- a/modules/etc/texture_loader_pkm.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/*************************************************************************/
-/* texture_loader_pkm.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "texture_loader_pkm.h"
-
-#include "core/os/file_access.h"
-#include <string.h>
-
-struct ETC1Header {
- char tag[6]; // "PKM 10"
- uint16_t format = 0; // Format == number of mips (== zero)
- uint16_t texWidth = 0; // Texture dimensions, multiple of 4 (big-endian)
- uint16_t texHeight = 0;
- uint16_t origWidth = 0; // Original dimensions (big-endian)
- uint16_t origHeight = 0;
-};
-
-RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- if (r_error) {
- *r_error = ERR_CANT_OPEN;
- }
-
- Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (!f) {
- return RES();
- }
-
- FileAccessRef fref(f);
- if (r_error) {
- *r_error = ERR_FILE_CORRUPT;
- }
-
- ERR_FAIL_COND_V_MSG(err != OK, RES(), "Unable to open PKM texture file '" + p_path + "'.");
-
- // big endian
- f->set_endian_swap(true);
-
- ETC1Header h;
- f->get_buffer((uint8_t *)&h.tag, sizeof(h.tag));
- ERR_FAIL_COND_V_MSG(strncmp(h.tag, "PKM 10", sizeof(h.tag)), RES(), "Invalid or unsupported PKM texture file '" + p_path + "'.");
-
- h.format = f->get_16();
- h.texWidth = f->get_16();
- h.texHeight = f->get_16();
- h.origWidth = f->get_16();
- h.origHeight = f->get_16();
-
- Vector<uint8_t> src_data;
-
- uint32_t size = h.texWidth * h.texHeight / 2;
- src_data.resize(size);
- uint8_t *wb = src_data.ptrw();
- f->get_buffer(wb, size);
-
- int mipmaps = h.format;
- int width = h.origWidth;
- int height = h.origHeight;
-
- Ref<Image> img = memnew(Image(width, height, mipmaps, Image::FORMAT_ETC, src_data));
-
- Ref<ImageTexture> texture = memnew(ImageTexture);
- texture->create_from_image(img);
-
- if (r_error) {
- *r_error = OK;
- }
-
- f->close();
- memdelete(f);
- return texture;
-}
-
-void ResourceFormatPKM::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("pkm");
-}
-
-bool ResourceFormatPKM::handles_type(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Texture2D");
-}
-
-String ResourceFormatPKM::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "pkm") {
- return "ImageTexture";
- }
- return "";
-}
diff --git a/modules/etcpak/SCsub b/modules/etcpak/SCsub
new file mode 100644
index 0000000000..2d3b69be75
--- /dev/null
+++ b/modules/etcpak/SCsub
@@ -0,0 +1,36 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_etcpak = env_modules.Clone()
+
+# Thirdparty source files
+
+thirdparty_obj = []
+
+thirdparty_dir = "#thirdparty/etcpak/"
+thirdparty_sources = [
+ "Dither.cpp",
+ "ProcessDxtc.cpp",
+ "ProcessRGB.cpp",
+ "Tables.cpp",
+]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+env_etcpak.Prepend(CPPPATH=[thirdparty_dir])
+
+env_thirdparty = env_etcpak.Clone()
+env_thirdparty.disable_warnings()
+env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+env.modules_sources += thirdparty_obj
+
+# Godot source files
+
+module_obj = []
+
+env_etcpak.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/etc/config.py b/modules/etcpak/config.py
index 53b8f2f2e3..53b8f2f2e3 100644
--- a/modules/etc/config.py
+++ b/modules/etcpak/config.py
diff --git a/modules/etcpak/image_compress_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp
new file mode 100644
index 0000000000..abc3c26188
--- /dev/null
+++ b/modules/etcpak/image_compress_etcpak.cpp
@@ -0,0 +1,184 @@
+/*************************************************************************/
+/* image_compress_etcpak.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "image_compress_etcpak.h"
+
+#include "core/os/os.h"
+#include "core/string/print_string.h"
+
+#include "thirdparty/etcpak/ProcessDxtc.hpp"
+#include "thirdparty/etcpak/ProcessRGB.hpp"
+
+EtcpakType _determine_etc_type(Image::UsedChannels p_channels) {
+ switch (p_channels) {
+ case Image::USED_CHANNELS_L:
+ return EtcpakType::ETCPAK_TYPE_ETC1;
+ case Image::USED_CHANNELS_LA:
+ return EtcpakType::ETCPAK_TYPE_ETC2_ALPHA;
+ case Image::USED_CHANNELS_R:
+ return EtcpakType::ETCPAK_TYPE_ETC2;
+ case Image::USED_CHANNELS_RG:
+ return EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG;
+ case Image::USED_CHANNELS_RGB:
+ return EtcpakType::ETCPAK_TYPE_ETC2;
+ case Image::USED_CHANNELS_RGBA:
+ return EtcpakType::ETCPAK_TYPE_ETC2_ALPHA;
+ default:
+ return EtcpakType::ETCPAK_TYPE_ETC2_ALPHA;
+ }
+}
+
+EtcpakType _determine_dxt_type(Image::UsedChannels p_channels) {
+ switch (p_channels) {
+ case Image::USED_CHANNELS_L:
+ return EtcpakType::ETCPAK_TYPE_DXT1;
+ case Image::USED_CHANNELS_LA:
+ return EtcpakType::ETCPAK_TYPE_DXT5;
+ case Image::USED_CHANNELS_R:
+ return EtcpakType::ETCPAK_TYPE_DXT5;
+ case Image::USED_CHANNELS_RG:
+ return EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG;
+ case Image::USED_CHANNELS_RGB:
+ return EtcpakType::ETCPAK_TYPE_DXT5;
+ case Image::USED_CHANNELS_RGBA:
+ return EtcpakType::ETCPAK_TYPE_DXT5;
+ default:
+ return EtcpakType::ETCPAK_TYPE_DXT5;
+ }
+}
+
+void _compress_etc1(Image *r_img, float p_lossy_quality) {
+ _compress_etcpak(EtcpakType::ETCPAK_TYPE_ETC1, r_img, p_lossy_quality);
+}
+
+void _compress_etc2(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels) {
+ EtcpakType type = _determine_etc_type(p_channels);
+ _compress_etcpak(type, r_img, p_lossy_quality);
+}
+
+void _compress_bc(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels) {
+ EtcpakType type = _determine_dxt_type(p_channels);
+ _compress_etcpak(type, r_img, p_lossy_quality);
+}
+
+void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_quality) {
+ uint64_t start_time = OS::get_singleton()->get_ticks_msec();
+
+ // TODO: See how to handle lossy quality.
+
+ Image::Format img_format = r_img->get_format();
+ if (img_format >= Image::FORMAT_DXT1) {
+ return; // Do not compress, already compressed.
+ }
+ if (img_format > Image::FORMAT_RGBA8) {
+ // TODO: we should be able to handle FORMAT_RGBA4444 and FORMAT_RGBA5551 eventually
+ return;
+ }
+
+ // Use RGBA8 to convert.
+ if (img_format != Image::FORMAT_RGBA8) {
+ r_img->convert(Image::FORMAT_RGBA8);
+ }
+
+ // Determine output format based on Etcpak type.
+ Image::Format target_format = Image::FORMAT_RGBA8;
+ if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1) {
+ target_format = Image::FORMAT_ETC;
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2) {
+ target_format = Image::FORMAT_ETC2_RGB8;
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) {
+ target_format = Image::FORMAT_ETC2_RA_AS_RG;
+ r_img->convert_rg_to_ra_rgba8();
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) {
+ target_format = Image::FORMAT_ETC2_RGBA8;
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT1) {
+ target_format = Image::FORMAT_DXT1;
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG) {
+ target_format = Image::FORMAT_DXT5_RA_AS_RG;
+ r_img->convert_rg_to_ra_rgba8();
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5) {
+ target_format = Image::FORMAT_DXT5;
+ } else {
+ ERR_FAIL_MSG("Invalid or unsupported Etcpak compression format.");
+ }
+
+ // Compress image data and (if required) mipmaps.
+
+ const bool mipmaps = r_img->has_mipmaps();
+ const int width = r_img->get_width();
+ const int height = r_img->get_height();
+ const uint8_t *src_read = r_img->get_data().ptr();
+
+ print_verbose(vformat("ETCPAK: Encoding image size %dx%d to format %s.", width, height, Image::get_format_name(target_format)));
+
+ int dest_size = Image::get_image_data_size(width, height, target_format, mipmaps);
+ Vector<uint8_t> dest_data;
+ dest_data.resize(dest_size);
+ uint8_t *dest_write = dest_data.ptrw();
+
+ int mip_count = mipmaps ? Image::get_image_required_mipmaps(width, height, target_format) : 0;
+
+ for (int i = 0; i < mip_count + 1; i++) {
+ // Get write mip metrics for target image.
+ int mip_w, mip_h;
+ int mip_ofs = Image::get_image_mipmap_offset_and_dimensions(width, height, target_format, i, mip_w, mip_h);
+ // Ensure that mip offset is a multiple of 8 (etcpak expects uint64_t pointer).
+ ERR_FAIL_COND(mip_ofs % 8 != 0);
+ uint64_t *dest_mip_write = (uint64_t *)&dest_write[mip_ofs];
+
+ // Block size. Align stride to multiple of 4 (RGBA8).
+ mip_w = (mip_w + 3) & ~3;
+ mip_h = (mip_h + 3) & ~3;
+ const uint32_t blocks = mip_w * mip_h / 16;
+
+ // Get mip data from source image for reading.
+ int src_mip_ofs = r_img->get_mipmap_offset(i);
+ const uint32_t *src_mip_read = (const uint32_t *)&src_read[src_mip_ofs];
+
+ if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1) {
+ CompressEtc1RgbDither(src_mip_read, dest_mip_write, blocks, mip_w);
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2 || p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) {
+ CompressEtc2Rgb(src_mip_read, dest_mip_write, blocks, mip_w);
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) {
+ CompressEtc2Rgba(src_mip_read, dest_mip_write, blocks, mip_w);
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT1) {
+ CompressDxt1Dither(src_mip_read, dest_mip_write, blocks, mip_w);
+ } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5 || p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG) {
+ CompressDxt5(src_mip_read, dest_mip_write, blocks, mip_w);
+ } else {
+ ERR_FAIL_MSG("Invalid or unsupported Etcpak compression format.");
+ }
+ }
+
+ // Replace original image with compressed one.
+ r_img->create(width, height, mipmaps, target_format, dest_data);
+
+ print_verbose(vformat("ETCPAK encode took %s ms.", rtos(OS::get_singleton()->get_ticks_msec() - start_time)));
+}
diff --git a/modules/etcpak/image_compress_etcpak.h b/modules/etcpak/image_compress_etcpak.h
new file mode 100644
index 0000000000..ccf157fada
--- /dev/null
+++ b/modules/etcpak/image_compress_etcpak.h
@@ -0,0 +1,52 @@
+/*************************************************************************/
+/* image_compress_etcpak.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef IMAGE_COMPRESS_ETCPAK_H
+#define IMAGE_COMPRESS_ETCPAK_H
+
+#include "core/io/image.h"
+
+enum class EtcpakType {
+ ETCPAK_TYPE_ETC1,
+ ETCPAK_TYPE_ETC2,
+ ETCPAK_TYPE_ETC2_ALPHA,
+ ETCPAK_TYPE_ETC2_RA_AS_RG,
+ ETCPAK_TYPE_DXT1,
+ ETCPAK_TYPE_DXT5,
+ ETCPAK_TYPE_DXT5_RA_AS_RG,
+};
+
+void _compress_etc1(Image *r_img, float p_lossy_quality);
+void _compress_etc2(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels);
+void _compress_bc(Image *r_img, float p_lossy_quality, Image::UsedChannels p_channels);
+
+void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_quality);
+
+#endif // IMAGE_COMPRESS_ETCPAK_H
diff --git a/platform/iphone/native_video_view.h b/modules/etcpak/register_types.cpp
index 2df5e27fa4..d57d2f747a 100644
--- a/platform/iphone/native_video_view.h
+++ b/modules/etcpak/register_types.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* native_video_view.h */
+/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,14 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#import <UIKit/UIKit.h>
+#include "register_types.h"
-@interface GodotNativeVideoView : UIView
+#include "image_compress_etcpak.h"
-- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack;
-- (BOOL)isVideoPlaying;
-- (void)pauseVideo;
-- (void)unpauseVideo;
-- (void)stopVideo;
+void register_etcpak_types() {
+ Image::_image_compress_etc1_func = _compress_etc1;
+ Image::_image_compress_etc2_func = _compress_etc2;
+ Image::_image_compress_bc_func = _compress_bc;
+}
-@end
+void unregister_etcpak_types() {
+}
diff --git a/modules/etc/image_compress_etc.h b/modules/etcpak/register_types.h
index 44a06194e9..a9e10a4aae 100644
--- a/modules/etc/image_compress_etc.h
+++ b/modules/etcpak/register_types.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* image_compress_etc.h */
+/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,9 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef IMAGE_COMPRESS_ETC_H
-#define IMAGE_COMPRESS_ETC_H
+#ifndef ETCPAK_REGISTER_TYPES_H
+#define ETCPAK_REGISTER_TYPES_H
-void _register_etc_compress_func();
+void register_etcpak_types();
+void unregister_etcpak_types();
-#endif // IMAGE_COMPRESS_ETC_H
+#endif // ETCPAK_REGISTER_TYPES_H
diff --git a/modules/fbx/SCsub b/modules/fbx/SCsub
index 84220a66fa..0311fddfee 100644
--- a/modules/fbx/SCsub
+++ b/modules/fbx/SCsub
@@ -8,6 +8,9 @@ env_fbx = env_modules.Clone()
# Make includes relative to the folder path specified here so our includes are clean
env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
+if env["builtin_zlib"]:
+ env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
+
# Godot's own source files
env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp
index 5995097b2f..d54ac86e9f 100644
--- a/modules/fbx/data/fbx_material.cpp
+++ b/modules/fbx/data/fbx_material.cpp
@@ -277,7 +277,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
}
/// ALL below is related to properties
- for (FBXDocParser::LazyPropertyMap::value_type iter : material->Props()->GetLazyProperties()) {
+ for (FBXDocParser::LazyPropertyMap::value_type iter : material->GetLazyProperties()) {
const std::string name = iter.first;
if (name.empty()) {
@@ -317,7 +317,7 @@ Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) {
ERR_CONTINUE_MSG(desc == PROPERTY_DESC_NOT_FOUND, "The FBX material parameter: `" + String(name.c_str()) + "` was not recognized. Please open an issue so we can add the support to it.");
- const FBXDocParser::PropertyTable *tbl = material->Props();
+ const FBXDocParser::PropertyTable *tbl = material;
FBXDocParser::PropertyPtr prop = tbl->Get(name);
ERR_CONTINUE_MSG(prop == nullptr, "This file may be corrupted because is not possible to extract the material parameter: " + String(name.c_str()));
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 883651943e..304d1598f6 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -101,20 +101,6 @@ HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, Hash
return collection;
}
-typedef int Vertex;
-typedef int SurfaceId;
-typedef int PolygonId;
-typedef int DataIndex;
-
-struct SurfaceData {
- Ref<SurfaceTool> surface_tool;
- OrderedHashMap<Vertex, int> lookup_table; // proposed fix is to replace lookup_table[vertex_id] to give the position of the vertices_map[int] index.
- LocalVector<Vertex> vertices_map; // this must be ordered the same as insertion <-- slow to do find() operation.
- Ref<Material> material;
- HashMap<PolygonId, Vector<DataIndex>> surface_polygon_vertex;
- Array morphs;
-};
-
EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) {
mesh_geometry = p_mesh_geometry;
// todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately.
@@ -307,11 +293,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s
// Triangulate the various polygons and add the indices.
for (const PolygonId *polygon_id = surface->surface_polygon_vertex.next(nullptr); polygon_id != nullptr; polygon_id = surface->surface_polygon_vertex.next(polygon_id)) {
const Vector<DataIndex> *indices = surface->surface_polygon_vertex.getptr(*polygon_id);
-
triangulate_polygon(
- surface->surface_tool,
+ surface,
*indices,
- surface->vertices_map,
vertices);
}
}
@@ -336,7 +320,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s
morph_st->begin(Mesh::PRIMITIVE_TRIANGLES);
for (unsigned int vi = 0; vi < surface->vertices_map.size(); vi += 1) {
- const Vertex vertex = surface->vertices_map[vi];
+ const Vertex &vertex = surface->vertices_map[vi];
add_vertex(
state,
morph_st,
@@ -398,6 +382,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s
EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D);
godot_mesh->set_mesh(mesh);
+ const String name = ImportUtils::FBXNodeToName(model->Name());
+ godot_mesh->set_name(name); // hurry up compiling >.<
+ mesh->set_name("mesh3d-" + name);
return godot_mesh;
}
@@ -417,6 +404,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
int bind_id = 0;
for (const FBXDocParser::Cluster *cluster : fbx_skin->Clusters()) {
+ ERR_CONTINUE_MSG(!state.fbx_bone_map.has(cluster->TargetNode()->ID()), "Missing bone map for cluster target node with id " + uitos(cluster->TargetNode()->ID()) + ".");
Ref<FBXBone> bone = state.fbx_bone_map[cluster->TargetNode()->ID()];
skeleton_to_skin_bind_id.insert(bone->godot_bone_id, bind_id);
bind_id++;
@@ -815,8 +803,10 @@ void FBXMeshData::add_vertex(
p_surface_tool->add_vertex((p_vertices_position[p_vertex] + p_morph_value) * p_scale);
}
-void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon_vertex, const Vector<Vertex> p_surface_vertex_map, const std::vector<Vector3> &p_vertices) const {
+void FBXMeshData::triangulate_polygon(SurfaceData *surface, const Vector<int> &p_polygon_vertex, const std::vector<Vector3> &p_vertices) const {
+ Ref<SurfaceTool> st(surface->surface_tool);
const int polygon_vertex_count = p_polygon_vertex.size();
+ //const Vector<Vertex>& p_surface_vertex_map
if (polygon_vertex_count == 1) {
// point to triangle
st->add_index(p_polygon_vertex[0]);
@@ -855,9 +845,9 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon
is_simple_convex = true;
Vector3 first_vec;
for (int i = 0; i < polygon_vertex_count; i += 1) {
- const Vector3 p1 = p_vertices[p_surface_vertex_map[p_polygon_vertex[i]]];
- const Vector3 p2 = p_vertices[p_surface_vertex_map[p_polygon_vertex[(i + 1) % polygon_vertex_count]]];
- const Vector3 p3 = p_vertices[p_surface_vertex_map[p_polygon_vertex[(i + 2) % polygon_vertex_count]]];
+ const Vector3 p1 = p_vertices[surface->vertices_map[p_polygon_vertex[i]]];
+ const Vector3 p2 = p_vertices[surface->vertices_map[p_polygon_vertex[(i + 1) % polygon_vertex_count]]];
+ const Vector3 p3 = p_vertices[surface->vertices_map[p_polygon_vertex[(i + 2) % polygon_vertex_count]]];
const Vector3 edge1 = p1 - p2;
const Vector3 edge2 = p3 - p2;
@@ -892,7 +882,7 @@ void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon
std::vector<Vector3> poly_vertices(polygon_vertex_count);
for (int i = 0; i < polygon_vertex_count; i += 1) {
- poly_vertices[i] = p_vertices[p_surface_vertex_map[p_polygon_vertex[i]]];
+ poly_vertices[i] = p_vertices[surface->vertices_map[p_polygon_vertex[i]]];
}
const Vector3 poly_norm = get_poly_normal(poly_vertices);
diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h
index 77510ff2ec..575f833584 100644
--- a/modules/fbx/data/fbx_mesh_data.h
+++ b/modules/fbx/data/fbx_mesh_data.h
@@ -32,6 +32,8 @@
#define FBX_MESH_DATA_H
#include "core/templates/hash_map.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/ordered_hash_map.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -47,6 +49,20 @@ struct FBXMeshData;
struct FBXBone;
struct ImportState;
+typedef int Vertex;
+typedef int SurfaceId;
+typedef int PolygonId;
+typedef int DataIndex;
+
+struct SurfaceData {
+ Ref<SurfaceTool> surface_tool;
+ OrderedHashMap<Vertex, int> lookup_table; // proposed fix is to replace lookup_table[vertex_id] to give the position of the vertices_map[int] index.
+ LocalVector<Vertex> vertices_map; // this must be ordered the same as insertion <-- slow to do find() operation.
+ Ref<Material> material;
+ HashMap<PolygonId, Vector<DataIndex>> surface_polygon_vertex;
+ Array morphs;
+};
+
struct VertexWeightMapping {
Vector<real_t> weights;
Vector<int> bones;
@@ -127,7 +143,7 @@ private:
const Vector3 &p_morph_value = Vector3(),
const Vector3 &p_morph_normal = Vector3());
- void triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon_vertex, Vector<int> p_surface_vertex_map, const std::vector<Vector3> &p_vertices) const;
+ void triangulate_polygon(SurfaceData *surface, const Vector<int> &p_polygon_vertex, const std::vector<Vector3> &p_vertices) const;
/// This function is responsible to convert the FBX polygon vertex to
/// vertex index.
diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp
index 622b589feb..1ac4922acf 100644
--- a/modules/fbx/data/fbx_skeleton.cpp
+++ b/modules/fbx/data/fbx_skeleton.cpp
@@ -69,7 +69,7 @@ void FBXSkeleton::init_skeleton(const ImportState &state) {
// Make sure the bone name is unique.
const String bone_name = bone->bone_name;
int same_name_count = 0;
- for (int y = x; y < skeleton_bone_count; y++) {
+ for (int y = x + 1; y < skeleton_bone_count; y++) {
Ref<FBXBone> other_bone = skeleton_bones[y];
if (other_bone.is_valid()) {
if (other_bone->bone_name == bone_name) {
diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp
index 1895af6f9f..f4055c830f 100644
--- a/modules/fbx/data/pivot_transform.cpp
+++ b/modules/fbx/data/pivot_transform.cpp
@@ -33,7 +33,7 @@
#include "tools/import_utils.h"
void PivotTransform::ReadTransformChain() {
- const FBXDocParser::PropertyTable *props = fbx_model->Props();
+ const FBXDocParser::PropertyTable *props = fbx_model;
const FBXDocParser::Model::RotOrder &rot = fbx_model->RotationOrder();
const FBXDocParser::TransformInheritance &inheritType = fbx_model->InheritType();
inherit_type = inheritType; // copy the inherit type we need it in the second step.
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index 6576147b2b..ccbea21541 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -44,7 +44,6 @@
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/light_3d.h"
-#include "scene/3d/mesh_instance_3d.h"
#include "scene/main/node.h"
#include "scene/resources/material.h"
@@ -94,7 +93,7 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
Error err;
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
- ERR_FAIL_COND_V(!f, NULL);
+ ERR_FAIL_COND_V(!f, nullptr);
{
PackedByteArray data;
@@ -104,6 +103,9 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
bool is_binary = false;
data.resize(f->get_len());
+
+ ERR_FAIL_COND_V(data.size() < 64, nullptr);
+
f->get_buffer(data.ptrw(), data.size());
PackedByteArray fbx_header;
fbx_header.resize(64);
@@ -118,15 +120,27 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
print_verbose("[doc] opening fbx file: " + p_path);
print_verbose("[doc] fbx header: " + fbx_header_string);
+ bool corrupt = false;
// safer to check this way as there can be different formatted headers
if (fbx_header_string.find("Kaydara FBX Binary", 0) != -1) {
is_binary = true;
print_verbose("[doc] is binary");
- FBXDocParser::TokenizeBinary(tokens, (const char *)data.ptrw(), (size_t)data.size());
+
+ FBXDocParser::TokenizeBinary(tokens, (const char *)data.ptrw(), (size_t)data.size(), corrupt);
+
} else {
print_verbose("[doc] is ascii");
- FBXDocParser::Tokenize(tokens, (const char *)data.ptrw(), (size_t)data.size());
+ FBXDocParser::Tokenize(tokens, (const char *)data.ptrw(), (size_t)data.size(), corrupt);
+ }
+
+ if (corrupt) {
+ for (FBXDocParser::TokenPtr token : tokens) {
+ delete token;
+ }
+ tokens.clear();
+ ERR_PRINT(vformat("Cannot import FBX file: %s the file is corrupt so we safely exited parsing the file.", p_path));
+ return memnew(Node3D);
}
// The import process explained:
@@ -138,6 +152,16 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
// use this information to construct a very rudimentary
// parse-tree representing the FBX scope structure
FBXDocParser::Parser parser(tokens, is_binary);
+
+ if (parser.IsCorrupt()) {
+ for (FBXDocParser::TokenPtr token : tokens) {
+ delete token;
+ }
+ tokens.clear();
+ ERR_PRINT(vformat("Cannot import FBX file: %s the file is corrupt so we safely exited parsing the file.", p_path));
+ return memnew(Node3D);
+ }
+
FBXDocParser::ImportSettings settings;
settings.strictMode = false;
@@ -150,12 +174,10 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
// safety for version handling
if (doc.IsSafeToImport()) {
bool is_blender_fbx = false;
- //const FBXDocParser::PropertyPtr app_vendor = p_document->GlobalSettingsPtr()->Props()
- // p_document->Creator()
- const FBXDocParser::PropertyTable *import_props = doc.GetMetadataProperties();
- const FBXDocParser::PropertyPtr app_name = import_props->Get("Original|ApplicationName");
- const FBXDocParser::PropertyPtr app_vendor = import_props->Get("Original|ApplicationVendor");
- const FBXDocParser::PropertyPtr app_version = import_props->Get("Original|ApplicationVersion");
+ const FBXDocParser::PropertyTable &import_props = doc.GetMetadataProperties();
+ const FBXDocParser::PropertyPtr app_name = import_props.Get("Original|ApplicationName");
+ const FBXDocParser::PropertyPtr app_vendor = import_props.Get("Original|ApplicationVendor");
+ const FBXDocParser::PropertyPtr app_version = import_props.Get("Original|ApplicationVersion");
//
if (app_name) {
const FBXDocParser::TypedProperty<std::string> *app_name_string = dynamic_cast<const FBXDocParser::TypedProperty<std::string> *>(app_name);
@@ -197,6 +219,11 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
return spatial;
} else {
+ for (FBXDocParser::TokenPtr token : tokens) {
+ delete token;
+ }
+ tokens.clear();
+
ERR_PRINT(vformat("Cannot import FBX file: %s. It uses file format %d which is unsupported by Godot. Please re-export it or convert it to a newer format.", p_path, doc.FBXVersion()));
}
}
@@ -260,8 +287,9 @@ T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const
//could use binary search, worth it?
int idx = -1;
for (int i = 0; i < p_times.size(); i++) {
- if (p_times[i] > p_time)
+ if (p_times[i] > p_time) {
break;
+ }
idx++;
}
@@ -334,7 +362,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
ImportState state;
state.is_blender_fbx = p_is_blender_fbx;
state.path = p_path;
- state.animation_player = NULL;
+ state.animation_player = nullptr;
// create new root node for scene
Node3D *scene_root = memnew(Node3D);
@@ -610,8 +638,9 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
for (const FBXDocParser::Geometry *mesh : geometry) {
print_verbose("[doc] [" + itos(mesh->ID()) + "] mesh: " + fbx_node->node_name);
- if (mesh == nullptr)
+ if (mesh == nullptr) {
continue;
+ }
const FBXDocParser::MeshGeometry *mesh_geometry = dynamic_cast<const FBXDocParser::MeshGeometry *>(mesh);
if (mesh_geometry) {
@@ -628,7 +657,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
mesh_data_precached->mesh_node = fbx_node;
// mesh node, mesh id
- mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, (p_flags & IMPORT_USE_COMPRESSION) != 0);
+ mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, false);
if (!state.MeshNodes.has(mesh_id)) {
state.MeshNodes.insert(mesh_id, fbx_node);
}
@@ -887,7 +916,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
uint64_t target_id = target->ID();
String target_name = ImportUtils::FBXNodeToName(target->Name());
- const FBXDocParser::PropertyTable *properties = curve_node->Props();
+ const FBXDocParser::PropertyTable *properties = curve_node;
bool got_x = false, got_y = false, got_z = false;
float offset_x = FBXDocParser::PropertyGet<float>(properties, "d|X", got_x);
float offset_y = FBXDocParser::PropertyGet<float>(properties, "d|Y", got_y);
@@ -985,7 +1014,6 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
// animation->track_set_path(track_idx, node_path);
- // animation->track_set_path(track_idx, node_path);
Ref<FBXBone> bone;
// note we must not run the below code if the entry doesn't exist, it will create dummy entries which is very bad.
@@ -1042,7 +1070,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
Ref<FBXNode> target_node = state.fbx_target_map[target_id];
const FBXDocParser::Model *model = target_node->fbx_model;
- const FBXDocParser::PropertyTable *props = model->Props();
+ const FBXDocParser::PropertyTable *props = dynamic_cast<const FBXDocParser::PropertyTable *>(model);
Map<StringName, FBXTrack> &track_data = track->value();
FBXTrack &translation_keys = track_data[StringName("T")];
@@ -1132,7 +1160,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
max_duration = animation_track_time;
}
- rot_values.push_back(final_rotation);
+ rot_values.push_back(final_rotation.normalized());
rot_times.push_back(animation_track_time);
}
diff --git a/modules/fbx/editor_scene_importer_fbx.h b/modules/fbx/editor_scene_importer_fbx.h
index 39f8648b0f..4bb2c9d21b 100644
--- a/modules/fbx/editor_scene_importer_fbx.h
+++ b/modules/fbx/editor_scene_importer_fbx.h
@@ -128,7 +128,7 @@ public:
virtual void get_extensions(List<String> *r_extensions) const override;
virtual uint32_t get_import_flags() const override;
- virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) override;
+ virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
};
#endif // TOOLS_ENABLED
diff --git a/modules/fbx/fbx_parser/ByteSwapper.h b/modules/fbx/fbx_parser/ByteSwapper.h
index f759c9117c..5c16383974 100644
--- a/modules/fbx/fbx_parser/ByteSwapper.h
+++ b/modules/fbx/fbx_parser/ByteSwapper.h
@@ -264,8 +264,9 @@ struct Getter {
le = !le;
if (le) {
ByteSwapper<T, (sizeof(T) > 1 ? true : false)>()(inout);
- } else
+ } else {
ByteSwapper<T, false>()(inout);
+ }
}
};
diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp
index b11e2c7f55..0fbff035fd 100644
--- a/modules/fbx/fbx_parser/FBXAnimation.cpp
+++ b/modules/fbx/fbx_parser/FBXAnimation.cpp
@@ -128,11 +128,9 @@ AnimationCurve::~AnimationCurve() {
// ------------------------------------------------------------------------------------------------
AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name,
- const Document &doc, const char *const *target_prop_whitelist /*= NULL*/,
+ const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/,
size_t whitelist_size /*= 0*/) :
Object(id, element, name), target(), doc(doc) {
- const ScopePtr sc = GetRequiredScope(element);
-
// find target node
const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" };
const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3);
@@ -154,8 +152,6 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, co
prop = con->PropertyName();
break;
}
-
- props = GetPropertyTable(doc, "AnimationCurveNode.FbxAnimCurveNode", element, sc, false);
}
// ------------------------------------------------------------------------------------------------
@@ -187,10 +183,6 @@ const AnimationMap &AnimationCurveNode::Curves() const {
// ------------------------------------------------------------------------------------------------
AnimationLayer::AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
Object(id, element, name), doc(doc) {
- const ScopePtr sc = GetRequiredScope(element);
-
- // note: the props table here bears little importance and is usually absent
- props = GetPropertyTable(doc, "AnimationLayer.FbxAnimLayer", element, sc, true);
}
// ------------------------------------------------------------------------------------------------
@@ -248,11 +240,6 @@ const AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_pro
// ------------------------------------------------------------------------------------------------
AnimationStack::AnimationStack(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
-
- // note: we don't currently use any of these properties so we shouldn't bother if it is missing
- props = GetPropertyTable(doc, "AnimationStack.FbxAnimStack", element, sc, true);
-
// resolve attached animation layers
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationLayer");
layers.reserve(conns.size());
@@ -282,9 +269,5 @@ AnimationStack::AnimationStack(uint64_t id, const ElementPtr element, const std:
// ------------------------------------------------------------------------------------------------
AnimationStack::~AnimationStack() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp
index 1d2b7765c5..1eee10b251 100644
--- a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp
+++ b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp
@@ -130,6 +130,7 @@ Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset
line(offset),
column(BINARY_MARKER) {
#ifdef DEBUG_ENABLED
+ // contents is bad.. :/
contents = std::string(sbegin, static_cast<size_t>(send - sbegin));
#endif
// calc length
@@ -232,9 +233,11 @@ unsigned int ReadString(const char *&sbegin_out, const char *&send_out, const ch
}
// ------------------------------------------------------------------------------------------------
-void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, const char *&cursor, const char *end) {
+void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, const char *&cursor, const char *end, bool &corrupt) {
if (Offset(cursor, end) < 1) {
TokenizeError("cannot ReadData, out of bounds reading length", input, cursor);
+ corrupt = true;
+ return;
}
const char type = *cursor;
@@ -328,9 +331,7 @@ void ReadData(const char *&sbegin_out, const char *&send_out, const char *input,
}
cursor += comp_len;
break;
- }
-
- // string
+ } // string
case 'S': {
const char *sb, *se;
// 0 characters can legally happen in such strings
@@ -338,11 +339,15 @@ void ReadData(const char *&sbegin_out, const char *&send_out, const char *input,
break;
}
default:
+ corrupt = true; // must exit
TokenizeError("cannot ReadData, unexpected type code: " + std::string(&type, 1), input, cursor);
+ return;
}
if (cursor > end) {
+ corrupt = true; // must exit
TokenizeError("cannot ReadData, the remaining size is too small for the data type: " + std::string(&type, 1), input, cursor);
+ return;
}
// the type code is contained in the returned range
@@ -350,7 +355,7 @@ void ReadData(const char *&sbegin_out, const char *&send_out, const char *input,
}
// ------------------------------------------------------------------------------------------------
-bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, const char *end, bool const is64bits) {
+bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, const char *end, bool const is64bits, bool &corrupt) {
// the first word contains the offset at which this block ends
const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
@@ -364,8 +369,12 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
if (end_offset > Offset(input, end)) {
TokenizeError("block offset is out of range", input, cursor);
+ corrupt = true;
+ return false;
} else if (end_offset < Offset(input, cursor)) {
TokenizeError("block offset is negative out of range", input, cursor);
+ corrupt = true;
+ return false;
}
// the second data word contains the number of properties in the scope
@@ -375,7 +384,7 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
const uint64_t prop_length = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
// now comes the name of the scope/key
- const char *sbeg, *send;
+ const char *sbeg = nullptr, *send = nullptr;
ReadString(sbeg, send, input, cursor, end);
output_tokens.push_back(new_Token(sbeg, send, TokenType_KEY, Offset(input, cursor)));
@@ -383,7 +392,10 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
// now come the individual properties
const char *begin_cursor = cursor;
for (unsigned int i = 0; i < prop_count; ++i) {
- ReadData(sbeg, send, input, cursor, begin_cursor + prop_length);
+ ReadData(sbeg, send, input, cursor, begin_cursor + prop_length, corrupt);
+ if (corrupt) {
+ return false;
+ }
output_tokens.push_back(new_Token(sbeg, send, TokenType_DATA, Offset(input, cursor)));
@@ -394,6 +406,8 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
if (Offset(begin_cursor, cursor) != prop_length) {
TokenizeError("property length not reached, something is wrong", input, cursor);
+ corrupt = true;
+ return false;
}
// at the end of each nested block, there is a NUL record to indicate
@@ -410,13 +424,18 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
// XXX this is vulnerable to stack overflowing ..
while (Offset(input, cursor) < end_offset - sentinel_block_length) {
- ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits);
+ ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits, corrupt);
+ if (corrupt) {
+ return false;
+ }
}
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor)));
for (unsigned int i = 0; i < sentinel_block_length; ++i) {
if (cursor[i] != '\0') {
TokenizeError("failed to read nested block sentinel, expected all bytes to be 0", input, cursor);
+ corrupt = true;
+ return false;
}
}
cursor += sentinel_block_length;
@@ -424,6 +443,8 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
if (Offset(input, cursor) != end_offset) {
TokenizeError("scope length not reached, something is wrong", input, cursor);
+ corrupt = true;
+ return false;
}
return true;
@@ -432,7 +453,7 @@ bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor,
// ------------------------------------------------------------------------------------------------
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
-void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length) {
+void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, bool &corrupt) {
if (length < 0x1b) {
//TokenizeError("file is too short",0);
}
@@ -459,7 +480,7 @@ void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length)
const bool is64bits = version >= 7500;
const char *end = input + length;
while (cursor < end) {
- if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
+ if (!ReadScope(output_tokens, input, cursor, input + length, is64bits, corrupt)) {
break;
}
}
diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp
index 4b774e6b2a..039718ae15 100644
--- a/modules/fbx/fbx_parser/FBXDeformer.cpp
+++ b/modules/fbx/fbx_parser/FBXDeformer.cpp
@@ -89,10 +89,6 @@ using namespace Util;
// ------------------------------------------------------------------------------------------------
Deformer::Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
-
- const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
- props = GetPropertyTable(doc, "Deformer.Fbx" + classname, element, sc, true);
}
// ------------------------------------------------------------------------------------------------
@@ -101,10 +97,6 @@ Deformer::~Deformer() {
Constraint::Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
Object(id, element, name) {
- const ScopePtr sc = GetRequiredScope(element);
- const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
- // used something.fbx as this is a cache name.
- props = GetPropertyTable(doc, "Something.Fbx" + classname, element, sc, true);
}
Constraint::~Constraint() {
diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp
index bcf7fa1565..bb85d6ff7c 100644
--- a/modules/fbx/fbx_parser/FBXDocument.cpp
+++ b/modules/fbx/fbx_parser/FBXDocument.cpp
@@ -93,7 +93,7 @@ using namespace Util;
// ------------------------------------------------------------------------------------------------
LazyObject::LazyObject(uint64_t id, const ElementPtr element, const Document &doc) :
- doc(doc), element(element), id(id), flags() {
+ doc(doc), element(element), id(id) {
// empty
}
@@ -228,7 +228,7 @@ ObjectPtr LazyObject::LoadObject() {
// ------------------------------------------------------------------------------------------------
Object::Object(uint64_t id, const ElementPtr element, const std::string &name) :
- element(element), name(name), id(id) {
+ PropertyTable(element), element(element), name(name), id(id) {
}
// ------------------------------------------------------------------------------------------------
@@ -237,22 +237,18 @@ Object::~Object() {
}
// ------------------------------------------------------------------------------------------------
-FileGlobalSettings::FileGlobalSettings(const Document &doc, const PropertyTable *props) :
- props(props), doc(doc) {
+FileGlobalSettings::FileGlobalSettings(const Document &doc) :
+ PropertyTable(), doc(doc) {
// empty
}
// ------------------------------------------------------------------------------------------------
FileGlobalSettings::~FileGlobalSettings() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
// ------------------------------------------------------------------------------------------------
Document::Document(const Parser &parser, const ImportSettings &settings) :
- settings(settings), parser(parser), SafeToImport(false) {
+ settings(settings), parser(parser) {
// Cannot use array default initialization syntax because vc8 fails on it
for (unsigned int &timeStamp : creationTimeStamp) {
timeStamp = 0;
@@ -287,15 +283,12 @@ Document::~Document() {
delete v.second;
}
- if (metadata_properties != nullptr) {
- delete metadata_properties;
- }
// clear globals import pointer
globals.reset();
}
// ------------------------------------------------------------------------------------------------
-static const unsigned int LowerSupportedVersion = 7300;
+static const unsigned int LowerSupportedVersion = 7100;
static const unsigned int UpperSupportedVersion = 7700;
bool Document::ReadHeader() {
@@ -306,6 +299,11 @@ bool Document::ReadHeader() {
DOMError("no FBXHeaderExtension dictionary found");
}
+ if (parser.IsCorrupt()) {
+ DOMError("File is corrupt");
+ return false;
+ }
+
const ScopePtr shead = ehead->Compound();
fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead, "FBXVersion", ehead), 0));
@@ -325,18 +323,11 @@ bool Document::ReadHeader() {
creator = ParseTokenAsString(GetRequiredToken(ecreator, 0));
}
- //
// Scene Info
- //
-
const ElementPtr scene_info = shead->GetElement("SceneInfo");
if (scene_info) {
- PropertyTable *fileExportProps = const_cast<PropertyTable *>(GetPropertyTable(*this, "", scene_info, scene_info->Compound(), true));
-
- if (fileExportProps) {
- metadata_properties = fileExportProps;
- }
+ metadata_properties.Setup(scene_info);
}
const ElementPtr etimestamp = shead->GetElement("CreationTimeStamp");
@@ -358,23 +349,7 @@ bool Document::ReadHeader() {
void Document::ReadGlobalSettings() {
ERR_FAIL_COND_MSG(globals != nullptr, "Global settings is already setup this is a serious error and should be reported");
- const ScopePtr sc = parser.GetRootScope();
- const ElementPtr ehead = sc->GetElement("GlobalSettings");
- if (nullptr == ehead || !ehead->Compound()) {
- DOMWarning("no GlobalSettings dictionary found");
- globals = std::make_shared<FileGlobalSettings>(*this, new PropertyTable());
- return;
- }
-
- const PropertyTable *props = GetPropertyTable(*this, "", ehead, ehead->Compound(), true);
-
- //double v = PropertyGet<float>( *props, std::string("UnitScaleFactor"), 1.0 );
-
- if (!props) {
- DOMError("GlobalSettings dictionary contains no property table");
- }
-
- globals = std::make_shared<FileGlobalSettings>(*this, props);
+ globals = std::make_shared<FileGlobalSettings>(*this);
}
// ------------------------------------------------------------------------------------------------
@@ -445,58 +420,6 @@ void Document::ReadObjects() {
// ------------------------------------------------------------------------------------------------
void Document::ReadPropertyTemplates() {
- const ScopePtr sc = parser.GetRootScope();
- // read property templates from "Definitions" section
- const ElementPtr edefs = sc->GetElement("Definitions");
- if (!edefs || !edefs->Compound()) {
- DOMWarning("no Definitions dictionary found");
- return;
- }
-
- const ScopePtr sdefs = edefs->Compound();
- const ElementCollection otypes = sdefs->GetCollection("ObjectType");
- for (ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) {
- const ElementPtr el = (*it).second;
- const ScopePtr sc_2 = el->Compound();
- if (!sc_2) {
- DOMWarning("expected nested scope in ObjectType, ignoring", el);
- continue;
- }
-
- const TokenList &tok = el->Tokens();
- if (tok.empty()) {
- DOMWarning("expected name for ObjectType element, ignoring", el);
- continue;
- }
-
- const std::string &oname = ParseTokenAsString(tok[0]);
-
- const ElementCollection templs = sc_2->GetCollection("PropertyTemplate");
- for (ElementMap::const_iterator iter = templs.first; iter != templs.second; ++iter) {
- const ElementPtr el_2 = (*iter).second;
- const ScopePtr sc_3 = el_2->Compound();
- if (!sc_3) {
- DOMWarning("expected nested scope in PropertyTemplate, ignoring", el);
- continue;
- }
-
- const TokenList &tok_2 = el_2->Tokens();
- if (tok_2.empty()) {
- DOMWarning("expected name for PropertyTemplate element, ignoring", el);
- continue;
- }
-
- const std::string &pname = ParseTokenAsString(tok_2[0]);
-
- const ElementPtr Properties70 = sc_3->GetElement("Properties70");
- if (Properties70) {
- // PropertyTable(const ElementPtr element, const PropertyTable* templateProps);
- const PropertyTable *props = new PropertyTable(Properties70, nullptr);
-
- templates[oname + "." + pname] = props;
- }
- }
- }
}
// ------------------------------------------------------------------------------------------------
diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h
index b810197d7e..9664cd763a 100644
--- a/modules/fbx/fbx_parser/FBXDocument.h
+++ b/modules/fbx/fbx_parser/FBXDocument.h
@@ -130,7 +130,7 @@ private:
};
/** Base class for in-memory (DOM) representations of FBX objects */
-class Object {
+class Object : public PropertyTable {
public:
Object(uint64_t id, const ElementPtr element, const std::string &name);
@@ -149,9 +149,9 @@ public:
}
protected:
- const ElementPtr element;
+ const ElementPtr element = nullptr;
const std::string name;
- const uint64_t id = 0;
+ const uint64_t id;
};
/** DOM class for generic FBX NoteAttribute blocks. NoteAttribute's just hold a property table,
@@ -159,22 +159,13 @@ protected:
class NodeAttribute : public Object {
public:
NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~NodeAttribute();
-
- const PropertyTable *Props() const {
- return props;
- }
-
-private:
- const PropertyTable *props;
};
/** DOM base class for FBX camera settings attached to a node */
class CameraSwitcher : public NodeAttribute {
public:
CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~CameraSwitcher();
int CameraID() const {
@@ -190,26 +181,26 @@ public:
}
private:
- int cameraId;
+ int cameraId = 0;
std::string cameraName;
std::string cameraIndexName;
};
#define fbx_stringize(a) #a
-#define fbx_simple_property(name, type, default_value) \
- type name() const { \
- return PropertyGet<type>(Props(), fbx_stringize(name), (default_value)); \
+#define fbx_simple_property(name, type, default_value) \
+ type name() const { \
+ return PropertyGet<type>(this, fbx_stringize(name), (default_value)); \
}
// XXX improve logging
-#define fbx_simple_enum_property(name, type, default_value) \
- type name() const { \
- const int ival = PropertyGet<int>(Props(), fbx_stringize(name), static_cast<int>(default_value)); \
- if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \
- return static_cast<type>(default_value); \
- } \
- return static_cast<type>(ival); \
+#define fbx_simple_enum_property(name, type, default_value) \
+ type name() const { \
+ const int ival = PropertyGet<int>(this, fbx_stringize(name), static_cast<int>(default_value)); \
+ if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \
+ return static_cast<type>(default_value); \
+ } \
+ return static_cast<type>(ival); \
}
class FbxPoseNode;
@@ -256,7 +247,7 @@ public:
}
private:
- uint64_t target_id;
+ uint64_t target_id = 0;
Transform transform;
};
@@ -264,7 +255,6 @@ private:
class Camera : public NodeAttribute {
public:
Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~Camera();
fbx_simple_property(Position, Vector3, Vector3(0, 0, 0));
@@ -380,7 +370,6 @@ public:
};
Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~Model();
fbx_simple_property(QuaternionInterpolate, int, 0);
@@ -466,10 +455,6 @@ public:
return culling;
}
- const PropertyTable *Props() const {
- return props;
- }
-
/** Get material links */
const std::vector<const Material *> &GetMaterials() const {
return materials;
@@ -498,13 +483,11 @@ private:
std::string shading;
std::string culling;
- const PropertyTable *props = nullptr;
};
class ModelLimbNode : public Model {
public:
ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~ModelLimbNode();
};
@@ -512,7 +495,6 @@ public:
class Texture : public Object {
public:
Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
-
virtual ~Texture();
const std::string &Type() const {
@@ -539,10 +521,6 @@ public:
return uvScaling;
}
- const PropertyTable *Props() const {
- return props;
- }
-
// return a 4-tuple
const unsigned int *Crop() const {
return crop;
@@ -560,10 +538,8 @@ private:
std::string relativeFileName;
std::string fileName;
std::string alphaSource;
- const PropertyTable *props = nullptr;
unsigned int crop[4] = { 0 };
-
const Video *media = nullptr;
};
@@ -626,8 +602,8 @@ public:
private:
std::vector<const Texture *> textures;
- BlendMode blendMode;
- float alpha;
+ BlendMode blendMode = BlendMode::BlendMode_Additive;
+ float alpha = 0;
};
typedef std::map<std::string, const Texture *> TextureMap;
@@ -656,10 +632,6 @@ public:
return relativeFileName;
}
- const PropertyTable *Props() const {
- return props;
- }
-
const uint8_t *Content() const {
return content;
}
@@ -670,7 +642,7 @@ public:
uint8_t *RelinquishContent() {
uint8_t *ptr = content;
- content = 0;
+ content = nullptr;
return ptr;
}
@@ -687,7 +659,6 @@ private:
std::string type;
std::string relativeFileName;
std::string fileName;
- const PropertyTable *props = nullptr;
uint64_t contentLength = 0;
uint8_t *content = nullptr;
@@ -708,10 +679,6 @@ public:
return multilayer;
}
- const PropertyTable *Props() const {
- return props;
- }
-
const TextureMap &Textures() const {
return textures;
}
@@ -722,8 +689,7 @@ public:
private:
std::string shading;
- bool multilayer;
- const PropertyTable *props;
+ bool multilayer = false;
TextureMap textures;
LayeredTextureMap layeredTextures;
@@ -791,13 +757,9 @@ public:
virtual ~AnimationCurveNode();
- const PropertyTable *Props() const {
- return props;
- }
-
const AnimationMap &Curves() const;
- /** Object the curve is assigned to, this can be NULL if the
+ /** Object the curve is assigned to, this can be nullptr if the
* target object has no DOM representation or could not
* be read for other reasons.*/
Object *Target() const {
@@ -819,7 +781,6 @@ public:
private:
Object *target = nullptr;
- const PropertyTable *props;
mutable AnimationMap curves;
std::string prop;
const Document &doc;
@@ -837,18 +798,12 @@ public:
AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
virtual ~AnimationLayer();
- const PropertyTable *Props() const {
- //ai_assert(props.get());
- return props;
- }
-
/* the optional white list specifies a list of property names for which the caller
wants animations for. Curves not matching this list will not be added to the
animation layer. */
const AnimationCurveNodeList Nodes(const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0) const;
private:
- const PropertyTable *props;
const Document &doc;
};
@@ -863,16 +818,11 @@ public:
fbx_simple_property(ReferenceStart, int64_t, 0L);
fbx_simple_property(ReferenceStop, int64_t, 0L);
- const PropertyTable *Props() const {
- return props;
- }
-
const AnimationLayerList &Layers() const {
return layers;
}
private:
- const PropertyTable *props = nullptr;
AnimationLayerList layers;
};
@@ -881,14 +831,6 @@ class Deformer : public Object {
public:
Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
virtual ~Deformer();
-
- const PropertyTable *Props() const {
- //ai_assert(props.get());
- return props;
- }
-
-private:
- const PropertyTable *props;
};
/** Constraints are from Maya they can help us with BoneAttachments :) **/
@@ -896,9 +838,6 @@ class Constraint : public Object {
public:
Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name);
virtual ~Constraint();
-
-private:
- const PropertyTable *props;
};
typedef std::vector<float> WeightArray;
@@ -924,7 +863,7 @@ public:
}
private:
- float percent;
+ float percent = 0;
WeightArray fullWeights;
std::vector<const ShapeGeometry *> shapeGeometries;
};
@@ -1006,7 +945,7 @@ private:
Transform transformLink;
Transform transformAssociateModel;
SkinLinkMode link_mode;
- bool valid_transformAssociateModel;
+ bool valid_transformAssociateModel = false;
const Model *node = nullptr;
};
@@ -1037,8 +976,8 @@ public:
}
private:
- float accuracy;
- SkinType skinType;
+ float accuracy = 0;
+ SkinType skinType = SkinType::Skin_Linear;
std::vector<const Cluster *> clusters;
};
@@ -1050,7 +989,7 @@ public:
// note: a connection ensures that the source and dest objects exist, but
// not that they have DOM representations, so the return value of one of
- // these functions can still be NULL.
+ // these functions can still be nullptr.
Object *SourceObject() const;
Object *DestinationObject() const;
@@ -1087,10 +1026,10 @@ public:
}
public:
- uint64_t insertionOrder;
+ uint64_t insertionOrder = 0;
const std::string prop;
- uint64_t src, dest;
+ uint64_t src = 0, dest = 0;
const Document &doc;
};
@@ -1105,15 +1044,10 @@ typedef std::multimap<uint64_t, const Connection *> ConnectionMap;
/** DOM class for global document settings, a single instance per document can
* be accessed via Document.Globals(). */
-class FileGlobalSettings {
+class FileGlobalSettings : public PropertyTable {
public:
- FileGlobalSettings(const Document &doc, const PropertyTable *props);
-
- ~FileGlobalSettings();
-
- const PropertyTable *Props() const {
- return props;
- }
+ FileGlobalSettings(const Document &doc);
+ virtual ~FileGlobalSettings();
const Document &GetDocument() const {
return doc;
@@ -1158,7 +1092,6 @@ public:
fbx_simple_property(CustomFrameRate, float, -1.0f);
private:
- const PropertyTable *props = nullptr;
const Document &doc;
};
@@ -1196,7 +1129,7 @@ public:
return globals.get();
}
- const PropertyTable *GetMetadataProperties() const {
+ const PropertyTable &GetMetadataProperties() const {
return metadata_properties;
}
@@ -1293,7 +1226,7 @@ private:
std::vector<uint64_t> materials;
std::vector<uint64_t> skins;
mutable std::vector<const AnimationStack *> animationStacksResolved;
- PropertyTable *metadata_properties = nullptr;
+ PropertyTable metadata_properties;
std::shared_ptr<FileGlobalSettings> globals = nullptr;
};
} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp
index 835b66ab23..4a33024969 100644
--- a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp
+++ b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp
@@ -95,14 +95,14 @@ void DOMError(const std::string &message, const std::shared_ptr<Token> token) {
print_error("[FBX-DOM]" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
}
-void DOMError(const std::string &message, const Element *element /*= NULL*/) {
+void DOMError(const std::string &message, const Element *element /*= nullptr*/) {
if (element) {
DOMError(message, element->KeyToken());
}
print_error("[FBX-DOM] " + String(message.c_str()));
}
-void DOMError(const std::string &message, const std::shared_ptr<Element> element /*= NULL*/) {
+void DOMError(const std::string &message, const std::shared_ptr<Element> element /*= nullptr*/) {
if (element) {
DOMError(message, element->KeyToken());
}
@@ -117,7 +117,7 @@ void DOMWarning(const std::string &message, const Token *token) {
print_verbose("[FBX-DOM] warning:" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
}
-void DOMWarning(const std::string &message, const Element *element /*= NULL*/) {
+void DOMWarning(const std::string &message, const Element *element /*= nullptr*/) {
if (element) {
DOMWarning(message, element->KeyToken());
return;
@@ -129,7 +129,7 @@ void DOMWarning(const std::string &message, const std::shared_ptr<Token> token)
print_verbose("[FBX-DOM] warning:" + String(message.c_str()) + ";" + String(token->StringContents().c_str()));
}
-void DOMWarning(const std::string &message, const std::shared_ptr<Element> element /*= NULL*/) {
+void DOMWarning(const std::string &message, const std::shared_ptr<Element> element /*= nullptr*/) {
if (element) {
DOMWarning(message, element->KeyToken());
return;
@@ -137,36 +137,5 @@ void DOMWarning(const std::string &message, const std::shared_ptr<Element> eleme
print_verbose("[FBX-DOM] warning:" + String(message.c_str()));
}
-// ------------------------------------------------------------------------------------------------
-// fetch a property table and the corresponding property template
-const PropertyTable *GetPropertyTable(const Document &doc,
- const std::string &templateName,
- const ElementPtr element,
- const ScopePtr sc,
- bool no_warn /*= false*/) {
- // todo: make this an abstraction
- const ElementPtr Properties70 = sc->GetElement("Properties70");
- const PropertyTable *templateProps = static_cast<const PropertyTable *>(nullptr);
-
- if (templateName.length()) {
- PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName);
- if (it != doc.Templates().end()) {
- templateProps = (*it).second;
- }
- }
-
- if (!Properties70 || !Properties70->Compound()) {
- if (!no_warn) {
- DOMWarning("property table (Properties70) not found", element);
- }
- if (templateProps) {
- return templateProps;
- } else {
- return new const PropertyTable();
- }
- }
-
- return new PropertyTable(Properties70, templateProps);
-}
} // namespace Util
} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.h b/modules/fbx/fbx_parser/FBXDocumentUtil.h
index daa9de4a33..ba86191c4a 100644
--- a/modules/fbx/fbx_parser/FBXDocumentUtil.h
+++ b/modules/fbx/fbx_parser/FBXDocumentUtil.h
@@ -98,13 +98,6 @@ void DOMWarning(const std::string &message, const Element *element);
void DOMWarning(const std::string &message, const std::shared_ptr<Token> token);
void DOMWarning(const std::string &message, const std::shared_ptr<Element> element);
-// fetch a property table and the corresponding property template
-const PropertyTable *GetPropertyTable(const Document &doc,
- const std::string &templateName,
- const ElementPtr element,
- const ScopePtr sc,
- bool no_warn = false);
-
// ------------------------------------------------------------------------------------------------
template <typename T>
const T *ProcessSimpleConnection(const Connection &con,
diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h
index 97ce496eaf..b016db174b 100644
--- a/modules/fbx/fbx_parser/FBXImportSettings.h
+++ b/modules/fbx/fbx_parser/FBXImportSettings.h
@@ -80,60 +80,52 @@ namespace FBXDocParser {
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
struct ImportSettings {
- ImportSettings() :
- strictMode(true), readAllLayers(true), readAllMaterials(true), readMaterials(true), readTextures(true), readCameras(true), readLights(true), readAnimations(true), readWeights(true), preservePivots(true), optimizeEmptyAnimationCurves(true), useLegacyEmbeddedTextureNaming(false), removeEmptyBones(true), convertToMeters(false) {
- // empty
- }
-
/** enable strict mode:
* - only accept fbx 2012, 2013 files
* - on the slightest error, give up.
*
* Basically, strict mode means that the fbx file will actually
- * be validated. Strict mode is off by default. */
- bool strictMode;
+ * be validated.*/
+ bool strictMode = true;
/** specifies whether all geometry layers are read and scanned for
* usable data channels. The FBX spec indicates that many readers
* will only read the first channel and that this is in some way
* the recommended way- in reality, however, it happens a lot that
- * vertex data is spread among multiple layers. The default
- * value for this option is true.*/
- bool readAllLayers;
+ * vertex data is spread among multiple layers.*/
+ bool readAllLayers = true;
/** specifies whether all materials are read, or only those that
* are referenced by at least one mesh. Reading all materials
* may make FBX reading a lot slower since all objects
- * need to be processed .
- * This bit is ignored unless readMaterials=true*/
- bool readAllMaterials;
+ * need to be processed.
+ * This bit is ignored unless readMaterials=true.*/
+ bool readAllMaterials = true;
/** import materials (true) or skip them and assign a default
- * material. The default value is true.*/
- bool readMaterials;
+ * material.*/
+ bool readMaterials = true;
- /** import embedded textures? Default value is true.*/
- bool readTextures;
+ /** import embedded textures?*/
+ bool readTextures = true;
- /** import cameras? Default value is true.*/
- bool readCameras;
+ /** import cameras?*/
+ bool readCameras = true;
- /** import light sources? Default value is true.*/
- bool readLights;
+ /** import light sources?*/
+ bool readLights = true;
/** import animations (i.e. animation curves, the node
- * skeleton is always imported). Default value is true. */
- bool readAnimations;
+ * skeleton is always imported).*/
+ bool readAnimations = true;
- /** read bones (vertex weights and deform info).
- * Default value is true. */
- bool readWeights;
+ /** read bones (vertex weights and deform info).*/
+ bool readWeights = true;
/** preserve transformation pivots and offsets. Since these can
* not directly be represented in assimp, additional dummy
* nodes will be generated. Note that settings this to false
- * can make animation import a lot slower. The default value
- * is true.
+ * can make animation import a lot slower.
*
* The naming scheme for the generated nodes is:
* <OriginalName>_$AssimpFbx$_<TransformName>
@@ -149,24 +141,21 @@ struct ImportSettings {
* Scaling
* Rotation
**/
- bool preservePivots;
+ bool preservePivots = true;
/** do not import animation curves that specify a constant
- * values matching the corresponding node transformation.
- * The default value is true. */
- bool optimizeEmptyAnimationCurves;
+ * values matching the corresponding node transformation.*/
+ bool optimizeEmptyAnimationCurves = true;
- /** use legacy naming for embedded textures eg: (*0, *1, *2)
- */
- bool useLegacyEmbeddedTextureNaming;
+ /** use legacy naming for embedded textures eg: (*0, *1, *2).*/
+ bool useLegacyEmbeddedTextureNaming = false;
- /** Empty bones shall be removed
- */
- bool removeEmptyBones;
+ /** Empty bones shall be removed.*/
+ bool removeEmptyBones = true;
- /** Set to true to perform a conversion from cm to meter after the import
- */
- bool convertToMeters;
+ /** Set to true to perform a conversion from cm to meter after
+ * the import.*/
+ bool convertToMeters = false;
};
} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp
index 9970a2b0b1..bf8922267e 100644
--- a/modules/fbx/fbx_parser/FBXMaterial.cpp
+++ b/modules/fbx/fbx_parser/FBXMaterial.cpp
@@ -118,8 +118,6 @@ Material::Material(uint64_t id, const ElementPtr element, const Document &doc, c
DOMWarning("shading mode not recognized: " + shading, element);
}
- props = GetPropertyTable(doc, templateName, element, sc);
-
// resolve texture links
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID());
for (const Connection *con : conns) {
@@ -163,15 +161,11 @@ Material::Material(uint64_t id, const ElementPtr element, const Document &doc, c
// ------------------------------------------------------------------------------------------------
Material::~Material() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
// ------------------------------------------------------------------------------------------------
Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), uvScaling(1.0f, 1.0f), media(nullptr) {
+ Object(id, element, name), uvScaling(1.0f, 1.0f) {
const ScopePtr sc = GetRequiredScope(element);
const ElementPtr Type = sc->GetElement("Type");
@@ -219,17 +213,15 @@ Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, con
alphaSource = ParseTokenAsString(GetRequiredToken(Texture_Alpha_Source, 0));
}
- props = GetPropertyTable(doc, "Texture.FbxFileTexture", element, sc);
-
// 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
- bool ok;
- const Vector3 &scaling = PropertyGet<Vector3>(props, "Scaling", ok);
+ bool ok = true;
+ const Vector3 &scaling = PropertyGet<Vector3>(this, "Scaling", ok);
if (ok) {
uvScaling.x = scaling.x;
uvScaling.y = scaling.y;
}
- const Vector3 &trans = PropertyGet<Vector3>(props, "Translation", ok);
+ const Vector3 &trans = PropertyGet<Vector3>(this, "Translation", ok);
if (ok) {
uvTrans.x = trans.x;
uvTrans.y = trans.y;
@@ -254,10 +246,6 @@ Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, con
}
Texture::~Texture() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Document & /*doc*/, const std::string &name) :
@@ -267,10 +255,10 @@ LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Docu
ElementPtr BlendModes = sc->GetElement("BlendModes");
ElementPtr Alphas = sc->GetElement("Alphas");
- if (BlendModes != 0) {
+ if (BlendModes != nullptr) {
blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(BlendModes, 0));
}
- if (Alphas != 0) {
+ if (Alphas != nullptr) {
alpha = ParseTokenAsFloat(GetRequiredToken(Alphas, 0));
}
}
@@ -297,7 +285,7 @@ void LayeredTexture::fillTexture(const Document &doc) {
// ------------------------------------------------------------------------------------------------
Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), contentLength(0), content(0) {
+ Object(id, element, name) {
const ScopePtr sc = GetRequiredScope(element);
const ElementPtr Type = sc->GetElement("Type");
@@ -337,7 +325,7 @@ Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const s
DOMError("embedded content is not surrounded by quotation marks", element);
} else {
size_t targetLength = 0;
- auto numTokens = Content->Tokens().size();
+ const size_t numTokens = Content->Tokens().size();
// First time compute size (it could be large like 64Gb and it is good to allocate it once)
for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) {
const Token *dataToken = GetRequiredToken(Content, tokenIdx);
@@ -390,18 +378,11 @@ Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const s
// runtimeError.what());
}
}
-
- props = GetPropertyTable(doc, "Video.FbxVideo", element, sc);
}
Video::~Video() {
if (content) {
delete[] content;
}
-
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
} // namespace FBXDocParser
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
index ccc06550fe..a28e7565c6 100644
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
+++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp
@@ -88,7 +88,7 @@ using namespace Util;
// ------------------------------------------------------------------------------------------------
Geometry::Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) :
- Object(id, element, name), skin() {
+ Object(id, element, name) {
const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer");
for (const Connection *con : conns) {
const Skin *sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element);
diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h
index 710e644c68..05493c4aec 100644
--- a/modules/fbx/fbx_parser/FBXMeshGeometry.h
+++ b/modules/fbx/fbx_parser/FBXMeshGeometry.h
@@ -96,7 +96,7 @@ public:
Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc);
virtual ~Geometry();
- /** Get the Skin attached to this geometry or NULL */
+ /** Get the Skin attached to this geometry or nullptr */
const Skin *DeformerSkin() const;
const std::vector<const BlendShape *> &get_blend_shapes() const;
diff --git a/modules/fbx/fbx_parser/FBXModel.cpp b/modules/fbx/fbx_parser/FBXModel.cpp
index 767994441f..03c9de0c35 100644
--- a/modules/fbx/fbx_parser/FBXModel.cpp
+++ b/modules/fbx/fbx_parser/FBXModel.cpp
@@ -98,16 +98,11 @@ Model::Model(uint64_t id, const ElementPtr element, const Document &doc, const s
culling = ParseTokenAsString(GetRequiredToken(Culling, 0));
}
- props = GetPropertyTable(doc, "Model.FbxNode", element, sc);
ResolveLinks(element, doc);
}
// ------------------------------------------------------------------------------------------------
Model::~Model() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
}
ModelLimbNode::ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
diff --git a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp
index 2749fc9f4d..15184a0f5d 100644
--- a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp
+++ b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp
@@ -84,16 +84,7 @@ using namespace Util;
// ------------------------------------------------------------------------------------------------
NodeAttribute::NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), props() {
- const ScopePtr sc = GetRequiredScope(element);
-
- const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2));
-
- // hack on the deriving type but Null/LimbNode attributes are the only case in which
- // the property table is by design absent and no warning should be generated
- // for it.
- const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode");
- props = GetPropertyTable(doc, "NodeAttribute.Fbx" + classname, element, sc, is_null_or_limb);
+ Object(id, element, name) {
}
// ------------------------------------------------------------------------------------------------
diff --git a/modules/fbx/fbx_parser/FBXParseTools.h b/modules/fbx/fbx_parser/FBXParseTools.h
index 21472f5b7b..b4003bbec5 100644
--- a/modules/fbx/fbx_parser/FBXParseTools.h
+++ b/modules/fbx/fbx_parser/FBXParseTools.h
@@ -61,7 +61,7 @@ inline bool IsLineEnd(char_t c) {
// Special version of the function, providing higher accuracy and safety
// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
// ------------------------------------------------------------------------------------
-inline uint64_t strtoul10_64(const char *in, bool &errored, const char **out = 0, unsigned int *max_inout = 0) {
+inline uint64_t strtoul10_64(const char *in, bool &errored, const char **out = nullptr, unsigned int *max_inout = nullptr) {
unsigned int cur = 0;
uint64_t value = 0;
diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp
index 44c24ff926..98435b5c0f 100644
--- a/modules/fbx/fbx_parser/FBXParser.cpp
+++ b/modules/fbx/fbx_parser/FBXParser.cpp
@@ -74,8 +74,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the FBX parser and the rudimentary DOM that we use
*/
-#include "thirdparty/zlib/zlib.h"
#include <stdlib.h> /* strtol */
+#include <zlib.h>
#include "ByteSwapper.h"
#include "FBXParseTools.h"
@@ -131,6 +131,8 @@ Element::Element(const TokenPtr key_token, Parser &parser) :
if (!n) {
print_error("unexpected end of file, expected bracket, comma or key" + String(parser.LastToken()->StringContents().c_str()));
+ parser.corrupt = true;
+ return;
}
const TokenType ty = n->Type();
@@ -143,6 +145,8 @@ Element::Element(const TokenPtr key_token, Parser &parser) :
if (ty != TokenType_OPEN_BRACKET && ty != TokenType_CLOSE_BRACKET && ty != TokenType_COMMA && ty != TokenType_KEY) {
print_error("unexpected token; expected bracket, comma or key" + String(n->StringContents().c_str()));
+ parser.corrupt = true;
+ return;
}
}
@@ -150,11 +154,17 @@ Element::Element(const TokenPtr key_token, Parser &parser) :
compound = new_Scope(parser);
parser.scopes.push_back(compound);
+ if (parser.corrupt) {
+ return;
+ }
+
// current token should be a TOK_CLOSE_BRACKET
n = parser.CurrentToken();
if (n && n->Type() != TokenType_CLOSE_BRACKET) {
print_error("expected closing bracket" + String(n->StringContents().c_str()));
+ parser.corrupt = true;
+ return;
}
parser.AdvanceToNextToken();
@@ -173,22 +183,31 @@ Scope::Scope(Parser &parser, bool topLevel) {
TokenPtr t = parser.CurrentToken();
if (t->Type() != TokenType_OPEN_BRACKET) {
print_error("expected open bracket" + String(t->StringContents().c_str()));
+ parser.corrupt = true;
+ return;
}
}
TokenPtr n = parser.AdvanceToNextToken();
if (n == nullptr) {
print_error("unexpected end of file");
+ parser.corrupt = true;
+ return;
}
// note: empty scopes are allowed
while (n && n->Type() != TokenType_CLOSE_BRACKET) {
if (n->Type() != TokenType_KEY) {
print_error("unexpected token, expected TOK_KEY" + String(n->StringContents().c_str()));
+ parser.corrupt = true;
+ return;
}
const std::string str = n->StringContents();
+ if (parser.corrupt) {
+ return;
+ }
// std::multimap<std::string, ElementPtr> (key and value)
elements.insert(ElementMap::value_type(str, new_Element(n, parser)));
@@ -216,7 +235,7 @@ Scope::~Scope() {
// ------------------------------------------------------------------------------------------------
Parser::Parser(const TokenList &tokens, bool is_binary) :
- tokens(tokens), last(), current(), cursor(tokens.begin()), is_binary(is_binary) {
+ corrupt(false), tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) {
root = new_Scope(*this, true);
scopes.push_back(root);
}
@@ -1187,7 +1206,7 @@ std::string ParseTokenAsString(const TokenPtr t) {
// ------------------------------------------------------------------------------------------------
// extract a required element from a scope, abort if the element cannot be found
-ElementPtr GetRequiredElement(const ScopePtr sc, const std::string &index, const ElementPtr element /*= NULL*/) {
+ElementPtr GetRequiredElement(const ScopePtr sc, const std::string &index, const ElementPtr element /*= nullptr*/) {
const ElementPtr el = sc->GetElement(index);
TokenPtr token = el->KeyToken();
ERR_FAIL_COND_V(!token, nullptr);
@@ -1208,7 +1227,7 @@ bool HasElement(const ScopePtr sc, const std::string &index) {
// ------------------------------------------------------------------------------------------------
// extract a required element from a scope, abort if the element cannot be found
-ElementPtr GetOptionalElement(const ScopePtr sc, const std::string &index, const ElementPtr element /*= NULL*/) {
+ElementPtr GetOptionalElement(const ScopePtr sc, const std::string &index, const ElementPtr element /*= nullptr*/) {
const ElementPtr el = sc->GetElement(index);
return el;
}
@@ -1231,6 +1250,21 @@ ScopePtr GetRequiredScope(const ElementPtr el) {
}
// ------------------------------------------------------------------------------------------------
+// extract optional compound scope
+ScopePtr GetOptionalScope(const ElementPtr el) {
+ if (el) {
+ ScopePtr s = el->Compound();
+ TokenPtr token = el->KeyToken();
+
+ if (token && s) {
+ return s;
+ }
+ }
+
+ return nullptr;
+}
+
+// ------------------------------------------------------------------------------------------------
// get token at a particular index
TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index) {
if (el) {
diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h
index 37d27d3dca..8b248e8791 100644
--- a/modules/fbx/fbx_parser/FBXParser.h
+++ b/modules/fbx/fbx_parser/FBXParser.h
@@ -160,7 +160,7 @@ public:
}
ElementPtr FindElementCaseInsensitive(const std::string &elementName) const {
- for (auto element = elements.begin(); element != elements.end(); ++element) {
+ for (FBXDocParser::ElementMap::const_iterator element = elements.begin(); element != elements.end(); ++element) {
if (element->first.compare(elementName)) {
return element->second;
}
@@ -199,6 +199,10 @@ public:
return is_binary;
}
+ bool IsCorrupt() const {
+ return corrupt;
+ }
+
private:
friend class Scope;
friend class Element;
@@ -208,6 +212,7 @@ private:
TokenPtr CurrentToken() const;
private:
+ bool corrupt = false;
ScopeList scopes;
const TokenList &tokens;
@@ -249,6 +254,8 @@ bool HasElement(const ScopePtr sc, const std::string &index);
// extract a required element from a scope, abort if the element cannot be found
ElementPtr GetRequiredElement(const ScopePtr sc, const std::string &index, const ElementPtr element = nullptr);
ScopePtr GetRequiredScope(const ElementPtr el); // New in 2020. (less likely to destroy application)
+ScopePtr GetOptionalScope(const ElementPtr el); // New in 2021. (even LESS likely to destroy application now)
+
ElementPtr GetOptionalElement(const ScopePtr sc, const std::string &index, const ElementPtr element = nullptr);
// extract required compound scope
ScopePtr GetRequiredScope(const ElementPtr el);
diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp
index 8ab94e1ef4..37717e9109 100644
--- a/modules/fbx/fbx_parser/FBXProperties.cpp
+++ b/modules/fbx/fbx_parser/FBXProperties.cpp
@@ -94,7 +94,7 @@ Property::~Property() {
namespace {
// ------------------------------------------------------------------------------------------------
-// read a typed property out of a FBX element. The return value is NULL if the property cannot be read.
+// read a typed property out of a FBX element. The return value is nullptr if the property cannot be read.
PropertyPtr ReadTypedProperty(const ElementPtr element) {
//ai_assert(element.KeyToken().StringContents() == "P");
@@ -146,14 +146,32 @@ std::string PeekPropertyName(const Element &element) {
// ------------------------------------------------------------------------------------------------
PropertyTable::PropertyTable() :
- templateProps(), element() {
+ element(nullptr) {
+}
+
+// Is used when dealing with FBX Objects not metadata.
+PropertyTable::PropertyTable(const ElementPtr element) :
+ element(element) {
+ Setup(element);
}
// ------------------------------------------------------------------------------------------------
-PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *templateProps) :
- templateProps(templateProps), element(element) {
- const ScopePtr scope = GetRequiredScope(element);
- ERR_FAIL_COND(!scope);
+PropertyTable::~PropertyTable() {
+ for (PropertyMap::value_type &v : props) {
+ delete v.second;
+ }
+}
+
+void PropertyTable::Setup(ElementPtr ptr) {
+ const ScopePtr sc = GetRequiredScope(ptr);
+ const ElementPtr Properties70 = sc->GetElement("Properties70");
+ const ScopePtr scope = GetOptionalScope(Properties70);
+
+ // no scope, no care.
+ if (!scope) {
+ return; // NOTE: this is not an error this is actually a Object, without properties, here we will nullptr it.
+ }
+
for (const ElementMap::value_type &v : scope->Elements()) {
if (v.first != "P") {
DOMWarning("expected only P elements in property table", v.second);
@@ -178,13 +196,6 @@ PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *temp
}
// ------------------------------------------------------------------------------------------------
-PropertyTable::~PropertyTable() {
- for (PropertyMap::value_type &v : props) {
- delete v.second;
- }
-}
-
-// ------------------------------------------------------------------------------------------------
PropertyPtr PropertyTable::Get(const std::string &name) const {
PropertyMap::const_iterator it = props.find(name);
if (it == props.end()) {
@@ -199,10 +210,6 @@ PropertyPtr PropertyTable::Get(const std::string &name) const {
if (it == props.end()) {
// check property template
- if (templateProps) {
- return templateProps->Get(name);
- }
-
return nullptr;
}
}
@@ -216,8 +223,9 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const {
// Loop through all the lazy properties (which is all the properties)
for (const LazyPropertyMap::value_type &element : lazyProps) {
// Skip parsed properties
- if (props.end() != props.find(element.first))
+ if (props.end() != props.find(element.first)) {
continue;
+ }
// Read the element's value.
// Wrap the naked pointer (since the call site is required to acquire ownership)
@@ -225,8 +233,9 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const {
Property *prop = ReadTypedProperty(element.second);
// Element could not be read. Skip it.
- if (!prop)
+ if (!prop) {
continue;
+ }
// Add to result
result[element.first] = prop;
diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h
index 27cacfaf76..bfd27ac94e 100644
--- a/modules/fbx/fbx_parser/FBXProperties.h
+++ b/modules/fbx/fbx_parser/FBXProperties.h
@@ -137,35 +137,31 @@ class PropertyTable {
public:
// in-memory property table with no source element
PropertyTable();
- PropertyTable(const ElementPtr element, const PropertyTable *templateProps);
- ~PropertyTable();
+ PropertyTable(const ElementPtr element);
+ virtual ~PropertyTable();
PropertyPtr Get(const std::string &name) const;
+ void Setup(ElementPtr ptr);
// PropertyTable's need not be coupled with FBX elements so this can be NULL
- ElementPtr GetElement() const {
+ ElementPtr GetElement() {
return element;
}
- PropertyMap &GetProperties() const {
+ PropertyMap &GetProperties() {
return props;
}
- const LazyPropertyMap &GetLazyProperties() const {
+ const LazyPropertyMap &GetLazyProperties() {
return lazyProps;
}
- const PropertyTable *TemplateProps() const {
- return templateProps;
- }
-
DirectPropertyMap GetUnparsedProperties() const;
private:
LazyPropertyMap lazyProps;
mutable PropertyMap props;
- const PropertyTable *templateProps = nullptr;
- const ElementPtr element = nullptr;
+ ElementPtr element = nullptr;
};
// ------------------------------------------------------------------------------------------------
@@ -190,16 +186,11 @@ template <typename T>
inline T PropertyGet(const PropertyTable *in, const std::string &name, bool &result, bool useTemplate = false) {
PropertyPtr prop = in->Get(name);
if (nullptr == prop) {
- if (!useTemplate) {
- result = false;
- return T();
- }
- const PropertyTable *templ = in->TemplateProps();
- if (nullptr == templ) {
+ if (nullptr == in) {
result = false;
return T();
}
- prop = templ->Get(name);
+ prop = in->Get(name);
if (nullptr == prop) {
result = false;
return T();
diff --git a/modules/fbx/fbx_parser/FBXTokenizer.cpp b/modules/fbx/fbx_parser/FBXTokenizer.cpp
index ea4568fe32..81c5b128e8 100644
--- a/modules/fbx/fbx_parser/FBXTokenizer.cpp
+++ b/modules/fbx/fbx_parser/FBXTokenizer.cpp
@@ -141,7 +141,7 @@ void ProcessDataToken(TokenList &output_tokens, const char *&start, const char *
} // namespace
// ------------------------------------------------------------------------------------------------
-void Tokenize(TokenList &output_tokens, const char *input, size_t length) {
+void Tokenize(TokenList &output_tokens, const char *input, size_t length, bool &corrupt) {
// line and column numbers numbers are one-based
unsigned int line = 1;
unsigned int column = 1;
@@ -185,6 +185,8 @@ void Tokenize(TokenList &output_tokens, const char *input, size_t length) {
case '\"':
if (token_begin) {
TokenizeError("unexpected double-quote", line, column);
+ corrupt = true;
+ return;
}
token_begin = cur;
in_double_quotes = true;
diff --git a/modules/fbx/fbx_parser/FBXTokenizer.h b/modules/fbx/fbx_parser/FBXTokenizer.h
index 1e7e5e6535..184d0fd894 100644
--- a/modules/fbx/fbx_parser/FBXTokenizer.h
+++ b/modules/fbx/fbx_parser/FBXTokenizer.h
@@ -187,7 +187,7 @@ typedef std::vector<TokenPtr> TokenList;
* @param output_tokens Receives a list of all tokens in the input data.
* @param input_buffer Textual input buffer to be processed, 0-terminated.
* @print_error if something goes wrong */
-void Tokenize(TokenList &output_tokens, const char *input, size_t length);
+void Tokenize(TokenList &output_tokens, const char *input, size_t length, bool &corrupt);
/** Tokenizer function for binary FBX files.
*
@@ -197,7 +197,7 @@ void Tokenize(TokenList &output_tokens, const char *input, size_t length);
* @param input_buffer Binary input buffer to be processed.
* @param length Length of input buffer, in bytes. There is no 0-terminal.
* @print_error if something goes wrong */
-void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length);
+void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, bool &corrupt);
} // namespace FBXDocParser
#endif // FBX_TOKENIZER_H
diff --git a/modules/fbx/fbx_parser/FBXUtil.cpp b/modules/fbx/fbx_parser/FBXUtil.cpp
index 80ea5fab4c..1f14a69099 100644
--- a/modules/fbx/fbx_parser/FBXUtil.cpp
+++ b/modules/fbx/fbx_parser/FBXUtil.cpp
@@ -121,9 +121,10 @@ static const uint8_t base64DecodeTable[128] = {
};
uint8_t DecodeBase64(char ch) {
- const auto idx = static_cast<uint8_t>(ch);
- if (idx > 127)
+ const uint8_t idx = static_cast<uint8_t>(ch);
+ if (idx > 127) {
return 255;
+ }
return base64DecodeTable[idx];
}
@@ -211,8 +212,9 @@ std::string EncodeBase64(const char *data, size_t length) {
EncodeByteBlock(&finalBytes[0], encoded_string, iEncodedByte);
// add '=' at the end
- for (size_t i = 0; i < 4 * extraBytes / 3; i++)
+ for (size_t i = 0; i < 4 * extraBytes / 3; i++) {
encoded_string[encodedBytes - i - 1] = '=';
+ }
}
return encoded_string;
}
diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h
index 6261138812..cf0f811e35 100644
--- a/modules/fbx/tools/import_utils.h
+++ b/modules/fbx/tools/import_utils.h
@@ -267,7 +267,7 @@ public:
*/
// static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) {
// ERR_FAIL_COND(texture.is_null());
- // ERR_FAIL_COND(map_mode == NULL);
+ // ERR_FAIL_COND(map_mode == nullptr);
// aiTextureMapMode tex_mode = map_mode[0];
// int32_t flags = Texture::FLAGS_DEFAULT;
@@ -339,7 +339,7 @@ public:
// } else {
// Ref<Texture> texture = ResourceLoader::load(p_path);
// ERR_FAIL_COND_V(texture.is_null(), Ref<Image>());
- // Ref<Image> image = texture->get_data();
+ // Ref<Image> image = texture->get_image();
// ERR_FAIL_COND_V(image.is_null(), Ref<Image>());
// state.path_to_image_cache.insert(p_path, image);
// return image;
@@ -382,7 +382,7 @@ public:
// String &path,
// AssimpImageData &image_state) {
// aiString ai_filename = aiString();
- // if (AI_SUCCESS == ai_material->GetTexture(texture_type, 0, &ai_filename, NULL, NULL, NULL, NULL, image_state.map_mode)) {
+ // if (AI_SUCCESS == ai_material->GetTexture(texture_type, 0, &ai_filename, nullptr, nullptr, nullptr, nullptr, image_state.map_mode)) {
// return CreateAssimpTexture(state, ai_filename, filename, path, image_state);
// }
diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h
index ced100aed2..fe0c92b22f 100644
--- a/modules/fbx/tools/validation_tools.h
+++ b/modules/fbx/tools/validation_tools.h
@@ -65,8 +65,9 @@ protected:
Error err;
FileAccess *file = FileAccess::open(path, FileAccess::WRITE, &err);
if (!file || err) {
- if (file)
+ if (file) {
memdelete(file);
+ }
print_error("ValidationTracker Error - failed to create file - path: %s\n" + path);
return;
}
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 86bd8b820d..0de6b27d27 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -159,6 +159,8 @@ void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
}
void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) {
+ ERR_FAIL_COND(p_config_file.is_null());
+
set_singleton(p_config_file->get_value("general", "singleton", default_singleton));
set_load_once(p_config_file->get_value("general", "load_once", default_load_once));
set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix));
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
index 5d3f224adc..c42b874b4b 100644
--- a/modules/gdnative/gdnative/aabb.cpp
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_aabb_new(godot_aabb *p_self) {
memnew_placement(p_self, AABB);
}
+void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src) {
+ memnew_placement(r_dest, AABB(*(AABB *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index e68b60c5e6..76e131dc06 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_array_new(godot_array *p_self) {
memnew_placement(p_self, Array);
}
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
+ memnew_placement(r_dest, Array(*(Array *)p_src));
+}
+
void GDAPI godot_array_destroy(godot_array *p_self) {
((Array *)p_self)->~Array();
}
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index df3e1255ac..4641f0bacc 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_basis_new(godot_basis *p_self) {
memnew_placement(p_self, Basis);
}
+void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src) {
+ memnew_placement(r_dest, Basis(*(Basis *)p_src));
+}
+
godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index) {
Basis *self = (Basis *)p_self;
return (godot_vector3 *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp
index 7c62b5928f..85274e5e22 100644
--- a/modules/gdnative/gdnative/callable.cpp
+++ b/modules/gdnative/gdnative/callable.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_callable_new(godot_callable *p_self) {
memnew_placement(p_self, Callable);
}
+void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) {
+ memnew_placement(r_dest, Callable(*(Callable *)p_src));
+}
+
void GDAPI godot_callable_destroy(godot_callable *p_self) {
Callable *self = (Callable *)p_self;
self->~Callable();
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index 12a800d333..502f89c027 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_color_new(godot_color *p_self) {
memnew_placement(p_self, Color);
}
+void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src) {
+ memnew_placement(r_dest, Color(*(Color *)p_src));
+}
+
float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index) {
Color *self = (Color *)p_self;
return (float *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index 9fa4a27a83..2bfad6e695 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_dictionary_new(godot_dictionary *p_self) {
memnew_placement(p_self, Dictionary);
}
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
+ memnew_placement(r_dest, Dictionary(*(Dictionary *)p_src));
+}
+
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
Dictionary *self = (Dictionary *)p_self;
self->~Dictionary();
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index 02c2f9b22b..57d67b9abb 100644
--- a/modules/gdnative/gdnative/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_node_path_new(godot_node_path *p_self) {
memnew_placement(p_self, NodePath);
}
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
+ memnew_placement(r_dest, NodePath(*(NodePath *)p_src));
+}
+
void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
NodePath *self = (NodePath *)p_self;
self->~NodePath();
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
index 63a2425b87..396109e576 100644
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ b/modules/gdnative/gdnative/packed_arrays.cpp
@@ -59,6 +59,10 @@ void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) {
memnew_placement(p_self, PackedByteArray);
}
+void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) {
+ memnew_placement(r_dest, PackedByteArray(*(PackedByteArray *)p_src));
+}
+
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
((PackedByteArray *)p_self)->~PackedByteArray();
}
@@ -79,6 +83,10 @@ void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) {
memnew_placement(p_self, PackedInt32Array);
}
+void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) {
+ memnew_placement(r_dest, PackedInt32Array(*(PackedInt32Array *)p_src));
+}
+
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) {
((PackedInt32Array *)p_self)->~PackedInt32Array();
}
@@ -99,6 +107,10 @@ void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) {
memnew_placement(p_self, PackedInt64Array);
}
+void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) {
+ memnew_placement(r_dest, PackedInt64Array(*(PackedInt64Array *)p_src));
+}
+
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) {
((PackedInt64Array *)p_self)->~PackedInt64Array();
}
@@ -119,6 +131,10 @@ void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) {
memnew_placement(p_self, PackedFloat32Array);
}
+void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) {
+ memnew_placement(r_dest, PackedFloat32Array(*(PackedFloat32Array *)p_src));
+}
+
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) {
((PackedFloat32Array *)p_self)->~PackedFloat32Array();
}
@@ -139,6 +155,10 @@ void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) {
memnew_placement(p_self, PackedFloat64Array);
}
+void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) {
+ memnew_placement(r_dest, PackedFloat64Array(*(PackedFloat64Array *)p_src));
+}
+
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) {
((PackedFloat64Array *)p_self)->~PackedFloat64Array();
}
@@ -159,6 +179,10 @@ void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) {
memnew_placement(p_self, PackedStringArray);
}
+void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) {
+ memnew_placement(r_dest, PackedStringArray(*(PackedStringArray *)p_src));
+}
+
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) {
((PackedStringArray *)p_self)->~PackedStringArray();
}
@@ -179,6 +203,10 @@ void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) {
memnew_placement(p_self, PackedVector2Array);
}
+void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) {
+ memnew_placement(r_dest, PackedVector2Array(*(PackedVector2Array *)p_src));
+}
+
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) {
((PackedVector2Array *)p_self)->~PackedVector2Array();
}
@@ -199,6 +227,10 @@ void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self)
memnew_placement(p_self, Vector<Vector2i>);
}
+void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) {
+ memnew_placement(r_dest, Vector<Vector2i>(*(Vector<Vector2i> *)p_src));
+}
+
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) {
((Vector<Vector2i> *)p_self)->~Vector();
}
@@ -219,6 +251,10 @@ void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) {
memnew_placement(p_self, PackedVector3Array);
}
+void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) {
+ memnew_placement(r_dest, PackedVector3Array(*(PackedVector3Array *)p_src));
+}
+
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) {
((PackedVector3Array *)p_self)->~PackedVector3Array();
}
@@ -239,6 +275,10 @@ void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self)
memnew_placement(p_self, Vector<Vector3i>);
}
+void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src) {
+ memnew_placement(r_dest, Vector<Vector3i>(*(Vector<Vector3i> *)p_src));
+}
+
void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self) {
((Vector<Vector3i> *)p_self)->~Vector();
}
@@ -259,6 +299,10 @@ void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) {
memnew_placement(p_self, PackedColorArray);
}
+void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) {
+ memnew_placement(r_dest, PackedColorArray(*(PackedColorArray *)p_src));
+}
+
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) {
((PackedColorArray *)p_self)->~PackedColorArray();
}
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index 61d5e09fad..8b8e84e3c1 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_plane_new(godot_plane *p_self) {
memnew_placement(p_self, Plane);
}
+void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src) {
+ memnew_placement(r_dest, Plane(*(Plane *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 836d6390d6..8ebcf7c91f 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_quat_new(godot_quat *p_self) {
memnew_placement(p_self, Quat);
}
+void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src) {
+ memnew_placement(r_dest, Quat(*(Quat *)p_src));
+}
+
godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index) {
Quat *self = (Quat *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 086592ec22..a196a63188 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_rect2_new(godot_rect2 *p_self) {
memnew_placement(p_self, Rect2);
}
+void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src) {
+ memnew_placement(r_dest, Rect2(*(Rect2 *)p_src));
+}
+
void GDAPI godot_rect2i_new(godot_rect2i *p_self) {
memnew_placement(p_self, Rect2i);
}
+void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src) {
+ memnew_placement(r_dest, Rect2i(*(Rect2i *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index 5cab9a21ed..f8599afcf9 100644
--- a/modules/gdnative/gdnative/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_rid_new(godot_rid *p_self) {
memnew_placement(p_self, RID);
}
+void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src) {
+ memnew_placement(r_dest, RID(*(RID *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/signal.cpp b/modules/gdnative/gdnative/signal.cpp
index bcb4c93b62..5963c0e6c6 100644
--- a/modules/gdnative/gdnative/signal.cpp
+++ b/modules/gdnative/gdnative/signal.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_signal_new(godot_signal *p_self) {
memnew_placement(p_self, Signal);
}
+void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) {
+ memnew_placement(r_dest, Signal(*(Signal *)p_src));
+}
+
void GDAPI godot_signal_destroy(godot_signal *p_self) {
Signal *self = (Signal *)p_self;
self->~Signal();
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 19d95f2048..1ad1ea8bdf 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -45,10 +45,7 @@ void GDAPI godot_string_new(godot_string *r_dest) {
}
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
- String *dest = (String *)r_dest;
- const String *src = (const String *)p_src;
- memnew_placement(dest, String);
- *dest = String(*src);
+ memnew_placement(r_dest, String(*(String *)p_src));
}
void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) {
@@ -125,6 +122,45 @@ void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const
}
}
+const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->ascii(true).get_data();
+}
+
+const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->utf8().get_data();
+}
+
+const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->utf16().get_data();
+}
+
+const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->get_data();
+}
+
+const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ if (sizeof(wchar_t) == 2) {
+ return (const wchar_t *)self->utf16().get_data();
+ } else {
+ return (const wchar_t *)self->get_data();
+ }
+}
+
+char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index) {
+ String *self = (String *)p_self;
+ return self->ptrw();
+}
+
+const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index) {
+ const String *self = (const String *)p_self;
+ return self->ptr();
+}
+
void GDAPI godot_string_destroy(godot_string *p_self) {
String *self = (String *)p_self;
self->~String();
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
index c9d2dd5bc3..bd8f69674e 100644
--- a/modules/gdnative/gdnative/string_name.cpp
+++ b/modules/gdnative/gdnative/string_name.cpp
@@ -44,9 +44,7 @@ void GDAPI godot_string_name_new(godot_string_name *r_dest) {
}
void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) {
- StringName *dest = (StringName *)r_dest;
- const StringName *src = (const StringName *)p_src;
- memnew_placement(dest, StringName(*src));
+ memnew_placement(r_dest, StringName(*(StringName *)p_src));
}
void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents) {
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index eae981bd07..bfaaa13db2 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_transform_new(godot_transform *p_self) {
memnew_placement(p_self, Transform);
}
+void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src) {
+ memnew_placement(r_dest, Transform(*(Transform *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index 679174d5a5..2864818831 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_transform2d_new(godot_transform2d *p_self) {
memnew_placement(p_self, Transform2D);
}
+void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src) {
+ memnew_placement(r_dest, Transform2D(*(Transform2D *)p_src));
+}
+
godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index) {
Transform2D *self = (Transform2D *)p_self;
return (godot_vector2 *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index ee4353bb48..7801e21ab2 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -577,6 +577,54 @@ void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_
}
}
+void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant *self = (Variant *)p_self;
+ const StringName method(p_method);
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ self->call(method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant::Type type = (Variant::Type)p_type;
+ const StringName *method = (const StringName *)p_method;
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ Variant::call_static(type, *method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant::Type type = (Variant::Type)p_type;
+ const StringName method(p_method);
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ Variant::call_static(type, method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) {
Variant::Operator op = (Variant::Operator)p_op;
const Variant *a = (const Variant *)p_a;
@@ -593,12 +641,20 @@ void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key,
self->set(*key, *value, r_valid);
}
-void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid) {
+void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_key, const godot_variant *p_value, bool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const StringName *key = (const StringName *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set_named(*key, *value, *r_valid);
+}
+
+void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_key, const godot_variant *p_value, bool *r_valid) {
Variant *self = (Variant *)p_self;
- const StringName *name = (const StringName *)p_name;
+ const StringName key(p_key);
const Variant *value = (const Variant *)p_value;
- self->set_named(*name, *value, *r_valid);
+ self->set_named(key, *value, *r_valid);
}
void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) {
@@ -638,6 +694,17 @@ godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const g
return result;
}
+godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ const StringName *key = (const StringName *)p_key;
+ Variant ret;
+
+ ret = self->get_named(*key, *r_valid);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
+}
+
godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
const Variant *key = (const Variant *)p_key;
@@ -824,6 +891,14 @@ bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type
return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method));
}
+bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::is_builtin_method_static((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::is_builtin_method_static((Variant::Type)p_type, StringName(p_method));
+}
+
bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) {
return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method));
}
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index ebb1996649..6a01a7ad59 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_vector2_new(godot_vector2 *p_self) {
memnew_placement(p_self, Vector2);
}
+void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src) {
+ memnew_placement(r_dest, Vector2(*(Vector2 *)p_src));
+}
+
void GDAPI godot_vector2i_new(godot_vector2i *p_self) {
memnew_placement(p_self, Vector2i);
}
+void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src) {
+ memnew_placement(r_dest, Vector2i(*(Vector2i *)p_src));
+}
+
godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index) {
Vector2 *self = (Vector2 *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index 0fe1b292a7..fb426c8ac4 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_vector3_new(godot_vector3 *p_self) {
memnew_placement(p_self, Vector3);
}
+void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src) {
+ memnew_placement(r_dest, Vector3(*(Vector3 *)p_src));
+}
+
void GDAPI godot_vector3i_new(godot_vector3i *p_self) {
memnew_placement(p_self, Vector3i);
}
+void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src) {
+ memnew_placement(r_dest, Vector3i(*(Vector3i *)p_src));
+}
+
godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) {
Vector3 *self = (Vector3 *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index c163fbbc1b..489083e795 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -1143,6 +1143,36 @@
]
},
{
+ "name": "godot_variant_call_with_cstring",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "const godot_int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant *",
+ "r_return"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_evaluate",
"return_type": "void",
"arguments": [
@@ -1200,7 +1230,29 @@
],
[
"const godot_string_name *",
- "p_name"
+ "p_key"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set_named_with_cstring",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_key"
],
[
"const godot_variant *",
@@ -1297,6 +1349,24 @@
]
},
{
+ "name": "godot_variant_get_named_with_cstring",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_key"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_get_keyed",
"return_type": "godot_variant",
"arguments": [
@@ -1815,6 +1885,34 @@
]
},
{
+ "name": "godot_variant_is_builtin_method_static",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_static_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_is_builtin_method_vararg",
"return_type": "bool",
"arguments": [
@@ -2752,6 +2850,20 @@
]
},
{
+ "name": "godot_aabb_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_aabb *",
+ "r_dest"
+ ],
+ [
+ "const godot_aabb *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_array_new",
"return_type": "void",
"arguments": [
@@ -2762,6 +2874,20 @@
]
},
{
+ "name": "godot_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_array_destroy",
"return_type": "void",
"arguments": [
@@ -2810,6 +2936,20 @@
]
},
{
+ "name": "godot_basis_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_basis *",
+ "r_dest"
+ ],
+ [
+ "const godot_basis *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_basis_operator_index",
"return_type": "godot_vector3 *",
"arguments": [
@@ -2848,6 +2988,20 @@
]
},
{
+ "name": "godot_callable_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_callable *",
+ "r_dest"
+ ],
+ [
+ "const godot_callable *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_callable_destroy",
"return_type": "void",
"arguments": [
@@ -2868,6 +3022,20 @@
]
},
{
+ "name": "godot_color_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_color *",
+ "r_dest"
+ ],
+ [
+ "const godot_color *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_color_operator_index",
"return_type": "float *",
"arguments": [
@@ -2906,6 +3074,20 @@
]
},
{
+ "name": "godot_dictionary_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_dictionary *",
+ "r_dest"
+ ],
+ [
+ "const godot_dictionary *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_dictionary_destroy",
"return_type": "void",
"arguments": [
@@ -2954,6 +3136,20 @@
]
},
{
+ "name": "godot_node_path_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_node_path *",
+ "r_dest"
+ ],
+ [
+ "const godot_node_path *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_node_path_destroy",
"return_type": "void",
"arguments": [
@@ -2974,6 +3170,20 @@
]
},
{
+ "name": "godot_packed_byte_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_byte_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_byte_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_byte_array_destroy",
"return_type": "void",
"arguments": [
@@ -3022,6 +3232,20 @@
]
},
{
+ "name": "godot_packed_int32_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_int32_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int32_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_int32_array_destroy",
"return_type": "void",
"arguments": [
@@ -3070,6 +3294,20 @@
]
},
{
+ "name": "godot_packed_int64_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_int64_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int64_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_int64_array_destroy",
"return_type": "void",
"arguments": [
@@ -3118,6 +3356,20 @@
]
},
{
+ "name": "godot_packed_float32_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_float32_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float32_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_float32_array_destroy",
"return_type": "void",
"arguments": [
@@ -3166,6 +3418,20 @@
]
},
{
+ "name": "godot_packed_float64_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_float64_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float64_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_float64_array_destroy",
"return_type": "void",
"arguments": [
@@ -3214,6 +3480,20 @@
]
},
{
+ "name": "godot_packed_string_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_string_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_string_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_string_array_destroy",
"return_type": "void",
"arguments": [
@@ -3262,6 +3542,20 @@
]
},
{
+ "name": "godot_packed_vector2_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector2_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector2_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector2_array_destroy",
"return_type": "void",
"arguments": [
@@ -3310,6 +3604,20 @@
]
},
{
+ "name": "godot_packed_vector2i_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector2i_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector2i_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector2i_array_destroy",
"return_type": "void",
"arguments": [
@@ -3358,6 +3666,20 @@
]
},
{
+ "name": "godot_packed_vector3_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector3_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector3_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector3_array_destroy",
"return_type": "void",
"arguments": [
@@ -3406,6 +3728,20 @@
]
},
{
+ "name": "godot_packed_vector3i_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector3i_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector3i_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector3i_array_destroy",
"return_type": "void",
"arguments": [
@@ -3454,6 +3790,20 @@
]
},
{
+ "name": "godot_packed_color_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_color_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_color_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_color_array_destroy",
"return_type": "void",
"arguments": [
@@ -3502,6 +3852,20 @@
]
},
{
+ "name": "godot_plane_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_plane *",
+ "r_dest"
+ ],
+ [
+ "const godot_plane *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_quat_new",
"return_type": "void",
"arguments": [
@@ -3512,6 +3876,20 @@
]
},
{
+ "name": "godot_quat_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_quat *",
+ "r_dest"
+ ],
+ [
+ "const godot_quat *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_quat_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -3550,6 +3928,20 @@
]
},
{
+ "name": "godot_rect2_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rect2 *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_rect2i_new",
"return_type": "void",
"arguments": [
@@ -3560,6 +3952,20 @@
]
},
{
+ "name": "godot_rect2i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rect2i *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_rid_new",
"return_type": "void",
"arguments": [
@@ -3570,6 +3976,20 @@
]
},
{
+ "name": "godot_rid_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rid *",
+ "r_dest"
+ ],
+ [
+ "const godot_rid *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_signal_new",
"return_type": "void",
"arguments": [
@@ -3580,6 +4000,20 @@
]
},
{
+ "name": "godot_signal_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_signal *",
+ "r_dest"
+ ],
+ [
+ "const godot_signal *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_signal_destroy",
"return_type": "void",
"arguments": [
@@ -3784,6 +4218,84 @@
]
},
{
+ "name": "godot_string_to_latin1_chars",
+ "return_type": "const char *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf8_chars",
+ "return_type": "const char *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf16_chars",
+ "return_type": "const char16_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf32_chars",
+ "return_type": "const char32_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_wide_chars",
+ "return_type": "const wchar_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_operator_index",
+ "return_type": "char32_t *",
+ "arguments": [
+ [
+ "godot_string *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_operator_index_const",
+ "return_type": "const char32_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_string_name_new",
"return_type": "void",
"arguments": [
@@ -3842,6 +4354,20 @@
]
},
{
+ "name": "godot_transform_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_transform *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_transform2d_new",
"return_type": "void",
"arguments": [
@@ -3852,6 +4378,20 @@
]
},
{
+ "name": "godot_transform2d_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_transform2d *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform2d *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_transform2d_operator_index",
"return_type": "godot_vector2 *",
"arguments": [
@@ -3890,6 +4430,20 @@
]
},
{
+ "name": "godot_vector2_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector2 *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector2 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector2_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -3928,6 +4482,20 @@
]
},
{
+ "name": "godot_vector2i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector2i *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector2i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector2i_operator_index",
"return_type": "int32_t *",
"arguments": [
@@ -3966,6 +4534,20 @@
]
},
{
+ "name": "godot_vector3_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector3 *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector3_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -4004,6 +4586,20 @@
]
},
{
+ "name": "godot_vector3i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector3i *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector3i_operator_index",
"return_type": "int32_t *",
"arguments": [
@@ -5120,7 +5716,7 @@
]
},
{
- "name": "godot_packed_glyph_array_invert",
+ "name": "godot_packed_glyph_array_reverse",
"return_type": "void",
"arguments": [
[
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
index be0235221f..860675065d 100644
--- a/modules/gdnative/include/gdnative/aabb.h
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_aabb_new(godot_aabb *p_self);
+void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 7603edaa73..bf4b852449 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/variant_struct.h>
void GDAPI godot_array_new(godot_array *p_self);
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
void GDAPI godot_array_destroy(godot_array *p_self);
godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index);
const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index af8d7cbdd3..5477dbf811 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_basis_new(godot_basis *p_self);
+void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src);
godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index);
const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h
index 6f359ada5e..1d52ca7a68 100644
--- a/modules/gdnative/include/gdnative/callable.h
+++ b/modules/gdnative/include/gdnative/callable.h
@@ -37,6 +37,7 @@ extern "C" {
#include <stdint.h>
+// Alignment hardcoded in `core/variant/callable.h`.
#define GODOT_CALLABLE_SIZE (16)
#ifndef GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED
@@ -49,6 +50,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_callable_new(godot_callable *p_self);
+void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src);
void GDAPI godot_callable_destroy(godot_callable *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index 17a021e6ea..3334013147 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_color_new(godot_color *p_self);
+void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src);
float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index);
const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index d2afbc4c94..b9525fb5e6 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/variant_struct.h>
void GDAPI godot_dictionary_new(godot_dictionary *p_self);
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index a4ed7ebb8c..9af9226a79 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -53,7 +53,9 @@ extern "C" {
#endif
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
-#ifdef _WIN32
+#ifdef __GNUC__
+#define GDN_EXPORT __attribute__((visibility("default")))
+#elif defined(_WIN32)
#define GDN_EXPORT __declspec(dllexport)
#else
#define GDN_EXPORT
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 3c31b9a98f..a4607c0152 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_node_path_new(godot_node_path *p_self);
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h
index 621ed60cdf..f9e4ba3a8d 100644
--- a/modules/gdnative/include/gdnative/packed_arrays.h
+++ b/modules/gdnative/include/gdnative/packed_arrays.h
@@ -163,6 +163,7 @@ typedef struct {
// Byte.
void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self);
+void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src);
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index);
const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index);
@@ -170,6 +171,7 @@ const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_pa
// Int32.
void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self);
+void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index);
const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index);
@@ -177,6 +179,7 @@ const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_p
// Int64.
void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self);
+void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index);
const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index);
@@ -184,6 +187,7 @@ const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_p
// Float32.
void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self);
+void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index);
const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index);
@@ -191,6 +195,7 @@ const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_p
// Float64.
void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self);
+void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index);
const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index);
@@ -198,6 +203,7 @@ const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_
// String.
void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self);
+void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src);
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index);
const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index);
@@ -205,6 +211,7 @@ const godot_string GDAPI *godot_packed_string_array_operator_index_const(const g
// Vector2.
void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self);
+void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src);
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index);
const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index);
@@ -212,6 +219,7 @@ const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const
// Vector2i.
void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self);
+void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src);
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index);
const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index);
@@ -219,6 +227,7 @@ const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(con
// Vector3.
void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self);
+void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src);
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index);
const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index);
@@ -226,6 +235,7 @@ const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const
// Vector3i.
void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self);
+void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src);
void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self);
godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index);
const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index);
@@ -233,6 +243,7 @@ const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(con
// Color.
void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self);
+void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src);
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index);
const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index ed10955e5f..6cd0ed6307 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_plane_new(godot_plane *p_self);
+void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 69bf427611..00abdb4404 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_quat_new(godot_quat *p_self);
+void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src);
godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index 9e51254cfe..326462be43 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -58,7 +58,9 @@ typedef struct godot_rect2i {
#include <gdnative/gdnative.h>
void GDAPI godot_rect2_new(godot_rect2 *p_self);
+void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src);
void GDAPI godot_rect2i_new(godot_rect2i *p_self);
+void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index 7ea8cfd174..bc832fbeb9 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_rid_new(godot_rid *p_self);
+void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h
index ad84542677..41a76d0510 100644
--- a/modules/gdnative/include/gdnative/signal.h
+++ b/modules/gdnative/include/gdnative/signal.h
@@ -37,6 +37,7 @@ extern "C" {
#include <stdint.h>
+// Alignment hardcoded in `core/variant/callable.h`.
#define GODOT_SIGNAL_SIZE (16)
#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
@@ -49,6 +50,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_signal_new(godot_signal *p_self);
+void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src);
void GDAPI godot_signal_destroy(godot_signal *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 10fbb2c078..79de52c80f 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -55,6 +55,7 @@ typedef struct {
#endif
#include <gdnative/gdnative.h>
+#include <gdnative/math_defs.h>
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
@@ -72,6 +73,15 @@ void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const
void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size);
void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
+const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self);
+const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self);
+const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self);
+const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self);
+const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self);
+
+char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index);
+const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index e67862d140..3861b5683a 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_transform_new(godot_transform *p_self);
+void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index 4a2bca7cfc..5acb172081 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_transform2d_new(godot_transform2d *p_self);
+void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src);
godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index);
const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 329a6faf51..3e06ed9aa4 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -272,6 +272,8 @@ void GDAPI godot_variant_destroy(godot_variant *p_self);
void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid);
void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid);
@@ -323,6 +325,8 @@ godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_vari
godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method);
bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method);
bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method);
+bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method);
bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method);
bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method);
int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type);
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 5ebb705ba4..00faffbad7 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -58,7 +58,9 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_vector2_new(godot_vector2 *p_self);
+void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src);
void GDAPI godot_vector2i_new(godot_vector2i *p_self);
+void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src);
godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index);
int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index d37ebd3cc9..7db093ce52 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -58,7 +58,9 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_vector3_new(godot_vector3 *p_self);
+void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src);
void GDAPI godot_vector3i_new(godot_vector3i *p_self);
+void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src);
godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index);
int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index 73b1738b03..c97f5f0389 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -58,8 +58,10 @@ typedef enum {
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
+ GODOT_PROPERTY_HINT_LAYERS_2D_NAVIGATION,
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
+ GODOT_PROPERTY_HINT_LAYERS_3D_NAVIGATION,
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index cbd65e3772..b76f89cc99 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -56,6 +56,7 @@ typedef struct {
int p_argcount, godot_variant_call_error *r_error);
void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
+ godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid);
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h
index 86fc745134..f3c50e6f87 100644
--- a/modules/gdnative/include/text/godot_text.h
+++ b/modules/gdnative/include/text/godot_text.h
@@ -118,6 +118,7 @@ typedef struct {
godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int);
godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *);
godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *);
+ bool (*font_get_glyph_contours)(void *, godot_rid *, int, uint32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *);
float (*font_get_oversampling)(void *);
void (*font_set_oversampling)(void *, float);
godot_packed_string_array (*get_system_fonts)(void *);
@@ -213,7 +214,7 @@ godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self,
void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self);
-void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self);
+void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self);
void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data);
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 3e75478cd8..f184c84615 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -71,6 +71,7 @@ struct MethodAPI {
bool is_editor = false;
bool is_noscript = false;
bool is_const = false;
+ bool is_static = false; // For builtin types.
bool is_reverse = false;
bool is_virtual = false;
bool is_from_script = false;
@@ -528,6 +529,7 @@ List<ClassAPI> generate_c_builtin_api_types() {
method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name);
method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name);
method_api.is_const = Variant::is_builtin_method_const(type, method_name);
+ method_api.is_static = Variant::is_builtin_method_static(type, method_name);
for (int i = 0; i < method_api.argument_count; i++) {
method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i));
@@ -757,6 +759,7 @@ static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_met
append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name));
append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type));
append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false"));
+ append_indented(p_source, vformat(R"("is_static": %s,)", p_method.is_static ? "true" : "false"));
append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false"));
append_indented(p_source, R"("arguments": [)");
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 1bdbb0b03b..46af70f73c 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -41,6 +41,8 @@
#include "core/os/file_access.h"
#include "core/os/os.h"
+#include "main/main.h"
+
#include "scene/main/scene_tree.h"
#include "scene/resources/resource_format_text.h"
@@ -173,7 +175,7 @@ bool NativeScript::can_instance() const {
#ifdef TOOLS_ENABLED
// Only valid if this is either a tool script or a "regular" script.
- // (so an environment whre scripting is disabled (and not the editor) would not
+ // (so, an environment where scripting is disabled (and not the editor) would not
// create objects).
return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else
@@ -1248,6 +1250,7 @@ void NativeScriptLanguage::init() {
if (generate_c_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C API\n");
}
+ Main::cleanup(true);
exit(0);
}
@@ -1257,6 +1260,7 @@ void NativeScriptLanguage::init() {
if (generate_c_builtin_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C builtin API\n");
}
+ Main::cleanup(true);
exit(0);
}
#endif
@@ -1285,6 +1289,10 @@ void NativeScriptLanguage::finish() {
void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
+bool NativeScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return false;
+}
+
void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
}
@@ -1729,6 +1737,46 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
if (G && G->get()->get_library()->is_reloadable()) {
+ // ONLY if the library is marked as reloadable, and no more instances of its scripts exist do we unload the library
+
+ // First remove meta data related to the library
+ Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.find(script->lib_path);
+ if (L) {
+ Map<StringName, NativeScriptDesc> classes = L->get();
+
+ for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
+ // free property stuff first
+ for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
+ if (P.get().getter.free_func) {
+ P.get().getter.free_func(P.get().getter.method_data);
+ }
+
+ if (P.get().setter.free_func) {
+ P.get().setter.free_func(P.get().setter.method_data);
+ }
+ }
+
+ // free method stuff
+ for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
+ if (M->get().method.free_func) {
+ M->get().method.free_func(M->get().method.method_data);
+ }
+ }
+
+ // free constructor/destructor
+ if (C->get().create_func.free_func) {
+ C->get().create_func.free_func(C->get().create_func.method_data);
+ }
+
+ if (C->get().destroy_func.free_func) {
+ C->get().destroy_func.free_func(C->get().destroy_func.method_data);
+ }
+ }
+
+ library_classes.erase(script->lib_path);
+ }
+
+ // now unload the library
G->get()->terminate();
library_gdnatives.erase(G);
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index d6ba2bbec1..ca5e76e43e 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -90,8 +90,8 @@ struct NativeScriptDesc {
bool is_tool = false;
inline NativeScriptDesc() {
- zeromem(&create_func, sizeof(godot_nativescript_instance_create_func));
- zeromem(&destroy_func, sizeof(godot_nativescript_instance_destroy_func));
+ memset(&create_func, 0, sizeof(godot_nativescript_instance_create_func));
+ memset(&destroy_func, 0, sizeof(godot_nativescript_instance_destroy_func));
}
};
@@ -336,6 +336,7 @@ public:
virtual Error execute_file(const String &p_path);
virtual void finish();
virtual void get_reserved_words(List<String> *p_words) const;
+ virtual bool is_control_flow_keyword(String p_keyword) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 432aa80325..7f8dba0906 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -93,6 +93,13 @@ void PluginScriptInstance::notification(int p_notification) {
_desc->notification(_data, p_notification);
}
+String PluginScriptInstance::to_string(bool *r_valid) {
+ godot_string ret = _desc->to_string(_data, r_valid);
+ String str_ret = *(String *)&ret;
+ godot_string_destroy(&ret);
+ return str_ret;
+}
+
Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const {
return _script->get_rpc_methods();
}
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 536eb550e0..b263c0e62c 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -63,6 +63,7 @@ public:
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
virtual void notification(int p_notification);
+ virtual String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 3ed1dcaca9..1360cf0299 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -77,6 +77,10 @@ void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
}
+bool PluginScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return false;
+}
+
void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
if (_desc.comment_delimiters) {
const char **w = _desc.comment_delimiters;
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h
index 226b039265..957bf355ca 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.h
+++ b/modules/gdnative/pluginscript/pluginscript_language.h
@@ -71,6 +71,7 @@ public:
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
+ virtual bool is_control_flow_keyword(String p_keyword) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 31e6a81975..a0d7fbf726 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -441,10 +441,10 @@ Error PluginScript::load_source_code(const String &p_path) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
- int len = f->get_len();
+ uint64_t len = f->get_len();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
- int r = f->get_buffer(w, len);
+ uint64_t r = f->get_buffer(w, len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 31f4fecb19..d08bde9e23 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -142,7 +142,7 @@ void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_ty
}
}
- // Add symbols for staticaly linked libraries on iOS
+ // Add symbols for statically linked libraries on iOS
if (p_features.has("iOS")) {
bool should_fake_dynamic = false;
diff --git a/modules/gdnative/tests/test_variant.h b/modules/gdnative/tests/test_variant.h
index aeceb6e68f..2850036604 100644
--- a/modules/gdnative/tests/test_variant.h
+++ b/modules/gdnative/tests/test_variant.h
@@ -107,7 +107,7 @@ TEST_CASE("[GDNative Variant] Variant call") {
godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier");
godot_variant_call_error error;
- godot_variant_call(&self, &method, NULL, 0, &ret, &error);
+ godot_variant_call(&self, &method, nullptr, 0, &ret, &error);
CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL);
CHECK(godot_variant_as_bool(&ret));
diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp
index 7cd8de5f2e..bc4b1ac134 100644
--- a/modules/gdnative/text/text_server_gdnative.cpp
+++ b/modules/gdnative/text/text_server_gdnative.cpp
@@ -359,6 +359,12 @@ Vector2 TextServerGDNative::font_draw_glyph_outline(RID p_font, RID p_canvas, in
return advance;
}
+bool TextServerGDNative::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ ERR_FAIL_COND_V(interface == nullptr, false);
+ ERR_FAIL_COND_V(interface->font_get_glyph_contours == nullptr, false);
+ return interface->font_get_glyph_contours(data, (godot_rid *)&p_font, p_size, p_index, (godot_packed_vector3_array *)&r_points, (godot_packed_int32_array *)&r_contours, (bool *)&r_orientation);
+}
+
float TextServerGDNative::font_get_oversampling() const {
ERR_FAIL_COND_V(interface == nullptr, 1.f);
return interface->font_get_oversampling(data);
@@ -841,9 +847,9 @@ void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self) {
self->sort();
}
-void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self) {
+void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self) {
Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
- self->invert();
+ self->reverse();
}
void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data) {
diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h
index 931bb44885..7e42b16fe1 100644
--- a/modules/gdnative/text/text_server_gdnative.h
+++ b/modules/gdnative/text/text_server_gdnative.h
@@ -126,6 +126,8 @@ public:
virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual float font_get_oversampling() const override;
virtual void font_set_oversampling(float p_oversampling) override;
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
index f2fb0a2fdc..1b7838846f 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -47,11 +47,7 @@ godot_int GDAPI godot_videodecoder_file_read(void *ptr, uint8_t *buf, int buf_si
// if file exists
if (file) {
- long bytes_read = file->get_buffer(buf, buf_size);
- // No bytes to read => EOF
- if (bytes_read == 0) {
- return 0;
- }
+ int64_t bytes_read = file->get_buffer(buf, buf_size);
return bytes_read;
}
return -1;
@@ -62,41 +58,35 @@ int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) {
FileAccess *file = reinterpret_cast<FileAccess *>(ptr);
if (file) {
- size_t len = file->get_len();
+ int64_t len = file->get_len();
switch (whence) {
case SEEK_SET: {
- // Just for explicitness
- size_t new_pos = static_cast<size_t>(pos);
- if (new_pos > len) {
+ if (pos > len) {
return -1;
}
- file->seek(new_pos);
- pos = static_cast<int64_t>(file->get_position());
- return pos;
+ file->seek(pos);
+ return file->get_position();
} break;
case SEEK_CUR: {
// Just in case it doesn't exist
- if (pos < 0 && (size_t)-pos > file->get_position()) {
+ if (pos < 0 && -pos > (int64_t)file->get_position()) {
return -1;
}
- pos = pos + static_cast<int>(file->get_position());
- file->seek(pos);
- pos = static_cast<int64_t>(file->get_position());
- return pos;
+ file->seek(file->get_position() + pos);
+ return file->get_position();
} break;
case SEEK_END: {
// Just in case something goes wrong
- if ((size_t)-pos > len) {
+ if (-pos > len) {
return -1;
}
file->seek_end(pos);
- pos = static_cast<int64_t>(file->get_position());
- return pos;
+ return file->get_position();
} break;
default: {
// Only 4 possible options, hence default = AVSEEK_SIZE
// Asks to return the length of file
- return static_cast<int64_t>(len);
+ return len;
} break;
}
}
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
index 5bbf70174c..122cb5849b 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -301,7 +301,8 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g
Input *input = Input::get_singleton();
ERR_FAIL_NULL_V(input, 0);
- XRPositionalTracker *new_tracker = memnew(XRPositionalTracker);
+ Ref<XRPositionalTracker> new_tracker;
+ new_tracker.instance();
new_tracker->set_tracker_name(p_device_name);
new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
if (p_hand == 1) {
@@ -340,8 +341,8 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
- XRPositionalTracker *remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (remove_tracker != nullptr) {
+ Ref<XRPositionalTracker> remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (remove_tracker.is_valid()) {
// unset our joystick if applicable
int joyid = remove_tracker->get_joy_id();
if (joyid != -1) {
@@ -351,7 +352,7 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
// remove our tracker from our server
xr_server->remove_tracker(remove_tracker);
- memdelete(remove_tracker);
+ remove_tracker.unref();
}
}
@@ -359,8 +360,8 @@ void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_tr
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
Transform *transform = (Transform *)p_transform;
if (p_tracks_orientation) {
tracker->set_orientation(transform->basis);
@@ -378,8 +379,8 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
input->joy_button(joyid, p_button, p_is_pressed);
@@ -394,11 +395,11 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
- Input::JoyAxis jx;
+ Input::JoyAxisValue jx;
jx.min = p_can_be_negative ? -1 : 0;
jx.value = p_value;
input->joy_axis(joyid, p_axis, jx);
@@ -410,8 +411,8 @@ godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0.0);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
return tracker->get_rumble();
}
diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp
index 4f61ad5040..88ef434e0f 100644
--- a/modules/gdnavigation/gd_navigation_server.cpp
+++ b/modules/gdnavigation/gd_navigation_server.cpp
@@ -122,7 +122,7 @@ GdNavigationServer::~GdNavigationServer() {
}
void GdNavigationServer::add_command(SetCommand *command) const {
- auto mut_this = const_cast<GdNavigationServer *>(this);
+ GdNavigationServer *mut_this = const_cast<GdNavigationServer *>(this);
{
MutexLock lock(commands_mutex);
mut_this->commands.push_back(command);
@@ -130,7 +130,7 @@ void GdNavigationServer::add_command(SetCommand *command) const {
}
RID GdNavigationServer::map_create() const {
- auto mut_this = const_cast<GdNavigationServer *>(this);
+ GdNavigationServer *mut_this = const_cast<GdNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);
NavMap *space = memnew(NavMap);
RID rid = map_owner.make_rid(space);
@@ -145,9 +145,13 @@ COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
if (p_active) {
if (!map_is_active(p_map)) {
active_maps.push_back(map);
+ active_maps_update_id.push_back(map->get_map_update_id());
}
} else {
- active_maps.erase(map);
+ int map_index = active_maps.find(map);
+ ERR_FAIL_COND(map_index < 0);
+ active_maps.remove(map_index);
+ active_maps_update_id.remove(map_index);
}
}
@@ -200,11 +204,11 @@ real_t GdNavigationServer::map_get_edge_connection_margin(RID p_map) const {
return map->get_edge_connection_margin();
}
-Vector<Vector3> GdNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const {
+Vector<Vector3> GdNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
const NavMap *map = map_owner.getornull(p_map);
ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
- return map->get_path(p_origin, p_destination, p_optimize);
+ return map->get_path(p_origin, p_destination, p_optimize, p_layers);
}
Vector3 GdNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -236,7 +240,7 @@ RID GdNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_
}
RID GdNavigationServer::region_create() const {
- auto mut_this = const_cast<GdNavigationServer *>(this);
+ GdNavigationServer *mut_this = const_cast<GdNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);
NavRegion *reg = memnew(NavRegion);
RID rid = region_owner.make_rid(reg);
@@ -273,6 +277,20 @@ COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform) {
region->set_transform(p_transform);
}
+COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND(region == nullptr);
+
+ region->set_layers(p_layers);
+}
+
+uint32_t GdNavigationServer::region_get_layers(RID p_region) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(region == nullptr, 0);
+
+ return region->get_layers();
+}
+
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {
NavRegion *region = region_owner.getornull(p_region);
ERR_FAIL_COND(region == nullptr);
@@ -290,8 +308,29 @@ void GdNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p
#endif
}
+int GdNavigationServer::region_get_connections_count(RID p_region) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, 0);
+
+ return region->get_connections_count();
+}
+
+Vector3 GdNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, Vector3());
+
+ return region->get_connection_pathway_start(p_connection_id);
+}
+
+Vector3 GdNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, Vector3());
+
+ return region->get_connection_pathway_end(p_connection_id);
+}
+
RID GdNavigationServer::agent_create() const {
- auto mut_this = const_cast<GdNavigationServer *>(this);
+ GdNavigationServer *mut_this = const_cast<GdNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);
RvoAgent *agent = memnew(RvoAgent());
RID rid = agent_owner.make_rid(agent);
@@ -429,7 +468,9 @@ COMMAND_1(free, RID, p_object) {
agents[i]->set_map(nullptr);
}
- active_maps.erase(map);
+ int map_index = active_maps.find(map);
+ active_maps.remove(map_index);
+ active_maps_update_id.remove(map_index);
map_owner.free(p_object);
memdelete(map);
@@ -463,7 +504,7 @@ COMMAND_1(free, RID, p_object) {
}
void GdNavigationServer::set_active(bool p_active) const {
- auto mut_this = const_cast<GdNavigationServer *>(this);
+ GdNavigationServer *mut_this = const_cast<GdNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);
mut_this->active = p_active;
}
@@ -490,10 +531,17 @@ void GdNavigationServer::process(real_t p_delta_time) {
// In c++ we can't be sure that this is performed in the main thread
// even with mutable functions.
MutexLock lock(operations_mutex);
- for (int i(0); i < active_maps.size(); i++) {
+ for (uint32_t i(0); i < active_maps.size(); i++) {
active_maps[i]->sync();
active_maps[i]->step(p_delta_time);
active_maps[i]->dispatch_callbacks();
+
+ // Emit a signal if a map changed.
+ const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
+ if (new_map_update_id != active_maps_update_id[i]) {
+ emit_signal("map_changed", active_maps[i]->get_self());
+ active_maps_update_id[i] = new_map_update_id;
+ }
}
}
diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h
index 92f4ccfdd5..2f51f6431e 100644
--- a/modules/gdnavigation/gd_navigation_server.h
+++ b/modules/gdnavigation/gd_navigation_server.h
@@ -31,6 +31,7 @@
#ifndef GD_NAVIGATION_SERVER_H
#define GD_NAVIGATION_SERVER_H
+#include "core/templates/local_vector.h"
#include "core/templates/rid.h"
#include "core/templates/rid_owner.h"
#include "servers/navigation_server_3d.h"
@@ -79,7 +80,8 @@ class GdNavigationServer : public NavigationServer3D {
mutable RID_PtrOwner<RvoAgent> agent_owner;
bool active = true;
- Vector<NavMap *> active_maps;
+ LocalVector<NavMap *> active_maps;
+ LocalVector<uint32_t> active_maps_update_id;
public:
GdNavigationServer();
@@ -100,7 +102,7 @@ public:
COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin);
virtual real_t map_get_edge_connection_margin(RID p_map) const;
- virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const;
+ virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const;
virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const;
@@ -109,9 +111,14 @@ public:
virtual RID region_create() const;
COMMAND_2(region_set_map, RID, p_region, RID, p_map);
+ COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers);
+ virtual uint32_t region_get_layers(RID p_region) const;
COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform);
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh);
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const;
+ virtual int region_get_connections_count(RID p_region) const;
+ virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
+ virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
virtual RID agent_create() const;
COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp
index 2646a4cc0c..2513c62b6a 100644
--- a/modules/gdnavigation/nav_map.cpp
+++ b/modules/gdnavigation/nav_map.cpp
@@ -40,7 +40,7 @@
@author AndreaCatania
*/
-#define USE_ENTRY_POINT
+#define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a)))
void NavMap::set_up(Vector3 p_up) {
up = p_up;
@@ -70,44 +70,52 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
return p;
}
-Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize) const {
+Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
+ // Find the start poly and the end poly on this map.
const gd::Polygon *begin_poly = nullptr;
const gd::Polygon *end_poly = nullptr;
Vector3 begin_point;
Vector3 end_point;
float begin_d = 1e20;
float end_d = 1e20;
-
// Find the initial poly and the end poly on this map.
for (size_t i(0); i < polygons.size(); i++) {
const gd::Polygon &p = polygons[i];
+ // Only consider the polygon if it in a region with compatible layers.
+ if ((p_layers & p.owner->get_layers()) == 0) {
+ continue;
+ }
+
// For each point cast a face and check the distance between the origin/destination
- for (size_t point_id = 2; point_id < p.points.size(); point_id++) {
- Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_origin);
- float dpoint = spoint.distance_to(p_origin);
- if (dpoint < begin_d) {
- begin_d = dpoint;
+ for (size_t point_id = 0; point_id < p.points.size(); point_id++) {
+ const Vector3 p1 = p.points[point_id].pos;
+ const Vector3 p2 = p.points[(point_id + 1) % p.points.size()].pos;
+ const Vector3 p3 = p.points[(point_id + 2) % p.points.size()].pos;
+ const Face3 face(p1, p2, p3);
+
+ Vector3 point = face.get_closest_point_to(p_origin);
+ float distance_to_point = point.distance_to(p_origin);
+ if (distance_to_point < begin_d) {
+ begin_d = distance_to_point;
begin_poly = &p;
- begin_point = spoint;
+ begin_point = point;
}
- spoint = f.get_closest_point_to(p_destination);
- dpoint = spoint.distance_to(p_destination);
- if (dpoint < end_d) {
- end_d = dpoint;
+ point = face.get_closest_point_to(p_destination);
+ distance_to_point = point.distance_to(p_destination);
+ if (distance_to_point < end_d) {
+ end_d = distance_to_point;
end_poly = &p;
- end_point = spoint;
+ end_point = point;
}
}
}
+ // Check for trival cases
if (!begin_poly || !end_poly) {
- // No path
return Vector<Vector3>();
}
-
if (begin_poly == end_poly) {
Vector<Vector3> path;
path.resize(2);
@@ -116,90 +124,89 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
return path;
}
+ // List of all reachable navigation polys.
std::vector<gd::NavigationPoly> navigation_polys;
navigation_polys.reserve(polygons.size() * 0.75);
- // The elements indices in the `navigation_polys`.
- int least_cost_id(-1);
- List<uint32_t> open_list;
- bool found_route = false;
+ // Add the start polygon to the reachable navigation polygons.
+ gd::NavigationPoly begin_navigation_poly = gd::NavigationPoly(begin_poly);
+ begin_navigation_poly.self_id = 0;
+ begin_navigation_poly.entry = begin_point;
+ begin_navigation_poly.back_navigation_edge_pathway_start = begin_point;
+ begin_navigation_poly.back_navigation_edge_pathway_end = begin_point;
+ navigation_polys.push_back(begin_navigation_poly);
- navigation_polys.push_back(gd::NavigationPoly(begin_poly));
- {
- least_cost_id = 0;
- gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
- least_cost_poly->self_id = least_cost_id;
- least_cost_poly->entry = begin_point;
- }
+ // List of polygon IDs to visit.
+ List<uint32_t> to_visit;
+ to_visit.push_back(0);
- open_list.push_back(0);
+ // This is an implementation of the A* algorithm.
+ int least_cost_id = 0;
+ bool found_route = false;
const gd::Polygon *reachable_end = nullptr;
float reachable_d = 1e30;
bool is_reachable = true;
- while (found_route == false) {
- {
- // Takes the current least_cost_poly neighbors and compute the traveled_distance of each
- for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) {
- gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
+ while (true) {
+ gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
+
+ // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
+ for (size_t i = 0; i < least_cost_poly->poly->edges.size(); i++) {
+ const gd::Edge &edge = least_cost_poly->poly->edges[i];
+
+ // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon.
+ for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) {
+ const gd::Edge::Connection &connection = edge.connections[connection_index];
- const gd::Edge &edge = least_cost_poly->poly->edges[i];
- if (!edge.other_polygon) {
+ // Only consider the connection to another polygon if this polygon is in a region with compatible layers.
+ if ((p_layers & connection.polygon->owner->get_layers()) == 0) {
continue;
}
-#ifdef USE_ENTRY_POINT
- Vector3 edge_line[2] = {
- least_cost_poly->poly->points[i].pos,
- least_cost_poly->poly->points[(i + 1) % least_cost_poly->poly->points.size()].pos
- };
-
- const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, edge_line);
+ Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end };
+ const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway);
const float new_distance = least_cost_poly->entry.distance_to(new_entry) + least_cost_poly->traveled_distance;
-#else
- const float new_distance = least_cost_poly->poly->center.distance_to(edge.other_polygon->center) + least_cost_poly->traveled_distance;
-#endif
- auto it = std::find(
+ const std::vector<gd::NavigationPoly>::iterator it = std::find(
navigation_polys.begin(),
navigation_polys.end(),
- gd::NavigationPoly(edge.other_polygon));
+ gd::NavigationPoly(connection.polygon));
if (it != navigation_polys.end()) {
- // Oh this was visited already, can we win the cost?
- if (it->traveled_distance > new_distance) {
- it->prev_navigation_poly_id = least_cost_id;
- it->back_navigation_edge = edge.other_edge;
+ // Polygon already visited, check if we can reduce the travel cost.
+ if (new_distance < it->traveled_distance) {
+ it->back_navigation_poly_id = least_cost_id;
+ it->back_navigation_edge = connection.edge;
+ it->back_navigation_edge_pathway_start = connection.pathway_start;
+ it->back_navigation_edge_pathway_end = connection.pathway_end;
it->traveled_distance = new_distance;
-#ifdef USE_ENTRY_POINT
it->entry = new_entry;
-#endif
}
} else {
- // Add to open neighbours
-
- navigation_polys.push_back(gd::NavigationPoly(edge.other_polygon));
- gd::NavigationPoly *np = &navigation_polys[navigation_polys.size() - 1];
-
- np->self_id = navigation_polys.size() - 1;
- np->prev_navigation_poly_id = least_cost_id;
- np->back_navigation_edge = edge.other_edge;
- np->traveled_distance = new_distance;
-#ifdef USE_ENTRY_POINT
- np->entry = new_entry;
-#endif
- open_list.push_back(navigation_polys.size() - 1);
+ // Add the neighbour polygon to the reachable ones.
+ gd::NavigationPoly new_navigation_poly = gd::NavigationPoly(connection.polygon);
+ new_navigation_poly.self_id = navigation_polys.size();
+ new_navigation_poly.back_navigation_poly_id = least_cost_id;
+ new_navigation_poly.back_navigation_edge = connection.edge;
+ new_navigation_poly.back_navigation_edge_pathway_start = connection.pathway_start;
+ new_navigation_poly.back_navigation_edge_pathway_end = connection.pathway_end;
+ new_navigation_poly.traveled_distance = new_distance;
+ new_navigation_poly.entry = new_entry;
+ navigation_polys.push_back(new_navigation_poly);
+
+ // Add the neighbour polygon to the polygons to visit.
+ to_visit.push_back(navigation_polys.size() - 1);
}
}
}
- // Removes the least cost polygon from the open list so we can advance.
- open_list.erase(least_cost_id);
+ // Removes the least cost polygon from the list of polygons to visit so we can advance.
+ to_visit.erase(least_cost_id);
- if (open_list.size() == 0) {
- // When the open list is empty at this point the End Polygon is not reachable
- // so use the further reachable polygon
+ // When the list of polygons to visit is empty at this point it means the End Polygon is not reachable
+ if (to_visit.size() == 0) {
+ // Thus use the further reachable polygon
ERR_BREAK_MSG(is_reachable == false, "It's not expect to not find the most reachable polygons");
is_reachable = false;
if (reachable_end == nullptr) {
@@ -224,26 +231,21 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
gd::NavigationPoly np = navigation_polys[0];
navigation_polys.clear();
navigation_polys.push_back(np);
- open_list.clear();
- open_list.push_back(0);
+ to_visit.clear();
+ to_visit.push_back(0);
reachable_end = nullptr;
continue;
}
- // Now take the new least_cost_poly from the open list.
+ // Find the polygon with the minimum cost from the list of polygons to visit.
least_cost_id = -1;
float least_cost = 1e30;
-
- for (auto element = open_list.front(); element != nullptr; element = element->next()) {
+ for (List<uint32_t>::Element *element = to_visit.front(); element != nullptr; element = element->next()) {
gd::NavigationPoly *np = &navigation_polys[element->get()];
float cost = np->traveled_distance;
-#ifdef USE_ENTRY_POINT
cost += np->entry.distance_to(end_point);
-#else
- cost += np->poly->center.distance_to(end_point);
-#endif
if (cost < least_cost) {
least_cost_id = np->self_id;
least_cost = cost;
@@ -263,124 +265,108 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
// Check if we reached the end
if (navigation_polys[least_cost_id].poly == end_poly) {
- // Yep, done!!
found_route = true;
break;
}
}
- if (found_route) {
- Vector<Vector3> path;
- if (p_optimize) {
- // String pulling
-
- gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
- Vector3 apex_point = end_point;
- Vector3 portal_left = apex_point;
- Vector3 portal_right = apex_point;
- gd::NavigationPoly *left_poly = apex_poly;
- gd::NavigationPoly *right_poly = apex_poly;
- gd::NavigationPoly *p = apex_poly;
-
- path.push_back(end_point);
+ // If we did not find a route, return an empty path.
+ if (!found_route) {
+ return Vector<Vector3>();
+ }
- while (p) {
- Vector3 left;
- Vector3 right;
+ Vector<Vector3> path;
+ // Optimize the path.
+ if (p_optimize) {
+ // Set the apex poly/point to the end point
+ gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
+ Vector3 apex_point = end_point;
-#define CLOCK_TANGENT(m_a, m_b, m_c) (((m_a) - (m_c)).cross((m_a) - (m_b)))
+ gd::NavigationPoly *left_poly = apex_poly;
+ Vector3 left_portal = apex_point;
+ gd::NavigationPoly *right_poly = apex_poly;
+ Vector3 right_portal = apex_point;
- if (p->poly == begin_poly) {
- left = begin_point;
- right = begin_point;
- } else {
- int prev = p->back_navigation_edge;
- int prev_n = (p->back_navigation_edge + 1) % p->poly->points.size();
- left = p->poly->points[prev].pos;
- right = p->poly->points[prev_n].pos;
+ gd::NavigationPoly *p = apex_poly;
- if (p->poly->clockwise) {
- SWAP(left, right);
- }
- }
+ path.push_back(end_point);
- bool skip = false;
-
- if (CLOCK_TANGENT(apex_point, portal_left, left).dot(up) >= 0) {
- //process
- if (portal_left == apex_point || CLOCK_TANGENT(apex_point, left, portal_right).dot(up) > 0) {
- left_poly = p;
- portal_left = left;
- } else {
- clip_path(navigation_polys, path, apex_poly, portal_right, right_poly);
-
- apex_point = portal_right;
- p = right_poly;
- left_poly = p;
- apex_poly = p;
- portal_left = apex_point;
- portal_right = apex_point;
- path.push_back(apex_point);
- skip = true;
- }
- }
+ while (p) {
+ // Set left and right points of the pathway between polygons.
+ Vector3 left = p->back_navigation_edge_pathway_start;
+ Vector3 right = p->back_navigation_edge_pathway_end;
+ if (THREE_POINTS_CROSS_PRODUCT(apex_point, left, right).dot(up) < 0) {
+ SWAP(left, right);
+ }
- if (!skip && CLOCK_TANGENT(apex_point, portal_right, right).dot(up) <= 0) {
- //process
- if (portal_right == apex_point || CLOCK_TANGENT(apex_point, right, portal_left).dot(up) < 0) {
- right_poly = p;
- portal_right = right;
- } else {
- clip_path(navigation_polys, path, apex_poly, portal_left, left_poly);
-
- apex_point = portal_left;
- p = left_poly;
- right_poly = p;
- apex_poly = p;
- portal_right = apex_point;
- portal_left = apex_point;
- path.push_back(apex_point);
- }
+ bool skip = false;
+ if (THREE_POINTS_CROSS_PRODUCT(apex_point, left_portal, left).dot(up) >= 0) {
+ //process
+ if (left_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, left, right_portal).dot(up) > 0) {
+ left_poly = p;
+ left_portal = left;
+ } else {
+ clip_path(navigation_polys, path, apex_poly, right_portal, right_poly);
+
+ apex_point = right_portal;
+ p = right_poly;
+ left_poly = p;
+ apex_poly = p;
+ left_portal = apex_point;
+ right_portal = apex_point;
+ path.push_back(apex_point);
+ skip = true;
}
+ }
- if (p->prev_navigation_poly_id != -1) {
- p = &navigation_polys[p->prev_navigation_poly_id];
+ if (!skip && THREE_POINTS_CROSS_PRODUCT(apex_point, right_portal, right).dot(up) <= 0) {
+ //process
+ if (right_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, right, left_portal).dot(up) < 0) {
+ right_poly = p;
+ right_portal = right;
} else {
- // The end
- p = nullptr;
+ clip_path(navigation_polys, path, apex_poly, left_portal, left_poly);
+
+ apex_point = left_portal;
+ p = left_poly;
+ right_poly = p;
+ apex_poly = p;
+ right_portal = apex_point;
+ left_portal = apex_point;
+ path.push_back(apex_point);
}
}
- if (path[path.size() - 1] != begin_point) {
- path.push_back(begin_point);
+ // Go to the previous polygon.
+ if (p->back_navigation_poly_id != -1) {
+ p = &navigation_polys[p->back_navigation_poly_id];
+ } else {
+ // The end
+ p = nullptr;
}
+ }
- path.invert();
-
- } else {
- path.push_back(end_point);
+ // If the last point is not the begin point, add it to the list.
+ if (path[path.size() - 1] != begin_point) {
+ path.push_back(begin_point);
+ }
- // Add mid points
- int np_id = least_cost_id;
- while (np_id != -1) {
-#ifdef USE_ENTRY_POINT
- Vector3 point = navigation_polys[np_id].entry;
-#else
- int prev = navigation_polys[np_id].back_navigation_edge;
- int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
- Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
-#endif
+ path.reverse();
- path.push_back(point);
- np_id = navigation_polys[np_id].prev_navigation_poly_id;
- }
+ } else {
+ path.push_back(end_point);
- path.invert();
+ // Add mid points
+ int np_id = least_cost_id;
+ while (np_id != -1) {
+ path.push_back(navigation_polys[np_id].entry);
+ np_id = navigation_polys[np_id].back_navigation_poly_id;
}
- return path;
+ path.reverse();
}
- return Vector<Vector3>();
+
+ return path;
}
Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -518,7 +504,7 @@ void NavMap::add_region(NavRegion *p_region) {
}
void NavMap::remove_region(NavRegion *p_region) {
- std::vector<NavRegion *>::iterator it = std::find(regions.begin(), regions.end(), p_region);
+ const std::vector<NavRegion *>::iterator it = std::find(regions.begin(), regions.end(), p_region);
if (it != regions.end()) {
regions.erase(it);
regenerate_links = true;
@@ -538,7 +524,7 @@ void NavMap::add_agent(RvoAgent *agent) {
void NavMap::remove_agent(RvoAgent *agent) {
remove_agent_as_controlled(agent);
- auto it = std::find(agents.begin(), agents.end(), agent);
+ const std::vector<RvoAgent *>::iterator it = std::find(agents.begin(), agents.end(), agent);
if (it != agents.end()) {
agents.erase(it);
agents_dirty = true;
@@ -554,13 +540,14 @@ void NavMap::set_agent_as_controlled(RvoAgent *agent) {
}
void NavMap::remove_agent_as_controlled(RvoAgent *agent) {
- auto it = std::find(controlled_agents.begin(), controlled_agents.end(), agent);
+ const std::vector<RvoAgent *>::iterator it = std::find(controlled_agents.begin(), controlled_agents.end(), agent);
if (it != controlled_agents.end()) {
controlled_agents.erase(it);
}
}
void NavMap::sync() {
+ // Check if we need to update the links.
if (regenerate_polygons) {
for (size_t r(0); r < regions.size(); r++) {
regions[r]->scratch_polygons();
@@ -575,27 +562,30 @@ void NavMap::sync() {
}
if (regenerate_links) {
- // Copy all region polygons in the map.
+ // Remove regions connections.
+ for (size_t r(0); r < regions.size(); r++) {
+ regions[r]->get_connections().clear();
+ }
+
+ // Resize the polygon count.
int count = 0;
for (size_t r(0); r < regions.size(); r++) {
count += regions[r]->get_polygons().size();
}
-
polygons.resize(count);
- count = 0;
+ // Copy all region polygons in the map.
+ count = 0;
for (size_t r(0); r < regions.size(); r++) {
std::copy(
regions[r]->get_polygons().data(),
regions[r]->get_polygons().data() + regions[r]->get_polygons().size(),
polygons.begin() + count);
-
count += regions[r]->get_polygons().size();
}
- // Connects the `Edges` of all the `Polygons` of all `Regions` each other.
- Map<gd::EdgeKey, gd::Connection> connections;
-
+ // Group all edges per key.
+ Map<gd::EdgeKey, Vector<gd::Edge::Connection>> connections;
for (size_t poly_id(0); poly_id < polygons.size(); poly_id++) {
gd::Polygon &poly(polygons[poly_id]);
@@ -603,69 +593,40 @@ void NavMap::sync() {
int next_point = (p + 1) % poly.points.size();
gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key);
- Map<gd::EdgeKey, gd::Connection>::Element *connection = connections.find(ek);
+ Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *connection = connections.find(ek);
if (!connection) {
- // Nothing yet
- gd::Connection c;
- c.A = &poly;
- c.A_edge = p;
- c.B = nullptr;
- c.B_edge = -1;
- connections[ek] = c;
-
- } else if (connection->get().B == nullptr) {
- CRASH_COND(connection->get().A == nullptr); // Unreachable
-
- // Connect the two Polygons by this edge
- connection->get().B = &poly;
- connection->get().B_edge = p;
-
- connection->get().A->edges[connection->get().A_edge].this_edge = connection->get().A_edge;
- connection->get().A->edges[connection->get().A_edge].other_polygon = connection->get().B;
- connection->get().A->edges[connection->get().A_edge].other_edge = connection->get().B_edge;
-
- connection->get().B->edges[connection->get().B_edge].this_edge = connection->get().B_edge;
- connection->get().B->edges[connection->get().B_edge].other_polygon = connection->get().A;
- connection->get().B->edges[connection->get().B_edge].other_edge = connection->get().A_edge;
+ connections[ek] = Vector<gd::Edge::Connection>();
+ }
+ if (connections[ek].size() <= 1) {
+ // Add the polygon/edge tuple to this key.
+ gd::Edge::Connection new_connection;
+ new_connection.polygon = &poly;
+ new_connection.edge = p;
+ new_connection.pathway_start = poly.points[p].pos;
+ new_connection.pathway_end = poly.points[next_point].pos;
+ connections[ek].push_back(new_connection);
} else {
// The edge is already connected with another edge, skip.
- ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the Navigation3D's `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem.");
+ ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the current `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem.");
}
}
}
- // Takes all the free edges.
- std::vector<gd::FreeEdge> free_edges;
- free_edges.reserve(connections.size());
-
- for (auto connection_element = connections.front(); connection_element; connection_element = connection_element->next()) {
- if (connection_element->get().B == nullptr) {
- CRASH_COND(connection_element->get().A == nullptr); // Unreachable
- CRASH_COND(connection_element->get().A_edge < 0); // Unreachable
-
- // This is a free edge
- uint32_t id(free_edges.size());
- free_edges.push_back(gd::FreeEdge());
- free_edges[id].is_free = true;
- free_edges[id].poly = connection_element->get().A;
- free_edges[id].edge_id = connection_element->get().A_edge;
- uint32_t point_0(free_edges[id].edge_id);
- uint32_t point_1((free_edges[id].edge_id + 1) % free_edges[id].poly->points.size());
- Vector3 pos_0 = free_edges[id].poly->points[point_0].pos;
- Vector3 pos_1 = free_edges[id].poly->points[point_1].pos;
- Vector3 relative = pos_1 - pos_0;
- free_edges[id].edge_center = (pos_0 + pos_1) / 2.0;
- free_edges[id].edge_dir = relative.normalized();
- free_edges[id].edge_len_squared = relative.length_squared();
+ Vector<gd::Edge::Connection> free_edges;
+ for (Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *E = connections.front(); E; E = E->next()) {
+ if (E->get().size() == 2) {
+ // Connect edge that are shared in different polygons.
+ gd::Edge::Connection &c1 = E->get().write[0];
+ gd::Edge::Connection &c2 = E->get().write[1];
+ c1.polygon->edges[c1.edge].connections.push_back(c2);
+ c2.polygon->edges[c2.edge].connections.push_back(c1);
+ // Note: The pathway_start/end are full for those connection and do not need to be modified.
+ } else {
+ CRASH_COND_MSG(E->get().size() != 1, vformat("Number of connection != 1. Found: %d", E->get().size()));
+ free_edges.push_back(E->get()[0]);
}
}
- const float ecm_squared(edge_connection_margin * edge_connection_margin);
-#define LEN_TOLLERANCE 0.1
-#define DIR_TOLLERANCE 0.9
- // In front of tolerance
-#define IFO_TOLLERANCE 0.5
-
// Find the compatible near edges.
//
// Note:
@@ -673,43 +634,67 @@ void NavMap::sync() {
// to be connected, create new polygons to remove that small gap is
// not really useful and would result in wasteful computation during
// connection, integration and path finding.
- for (size_t i(0); i < free_edges.size(); i++) {
- if (!free_edges[i].is_free) {
- continue;
- }
- gd::FreeEdge &edge = free_edges[i];
- for (size_t y(0); y < free_edges.size(); y++) {
- gd::FreeEdge &other_edge = free_edges[y];
- if (i == y || !other_edge.is_free || edge.poly->owner == other_edge.poly->owner) {
+ for (int i = 0; i < free_edges.size(); i++) {
+ const gd::Edge::Connection &free_edge = free_edges[i];
+ Vector3 edge_p1 = free_edge.polygon->points[free_edge.edge].pos;
+ Vector3 edge_p2 = free_edge.polygon->points[(free_edge.edge + 1) % free_edge.polygon->points.size()].pos;
+
+ for (int j = 0; j < free_edges.size(); j++) {
+ const gd::Edge::Connection &other_edge = free_edges[j];
+ if (i == j || free_edge.polygon->owner == other_edge.polygon->owner) {
continue;
}
- Vector3 rel_centers = other_edge.edge_center - edge.edge_center;
- if (ecm_squared > rel_centers.length_squared() // Are enough closer?
- && ABS(edge.edge_len_squared - other_edge.edge_len_squared) < LEN_TOLLERANCE // Are the same length?
- && ABS(edge.edge_dir.dot(other_edge.edge_dir)) > DIR_TOLLERANCE // Are aligned?
- && ABS(rel_centers.normalized().dot(edge.edge_dir)) < IFO_TOLLERANCE // Are one in front the other?
- ) {
- // The edges can be connected
- edge.is_free = false;
- other_edge.is_free = false;
-
- edge.poly->edges[edge.edge_id].this_edge = edge.edge_id;
- edge.poly->edges[edge.edge_id].other_edge = other_edge.edge_id;
- edge.poly->edges[edge.edge_id].other_polygon = other_edge.poly;
-
- other_edge.poly->edges[other_edge.edge_id].this_edge = other_edge.edge_id;
- other_edge.poly->edges[other_edge.edge_id].other_edge = edge.edge_id;
- other_edge.poly->edges[other_edge.edge_id].other_polygon = edge.poly;
+ Vector3 other_edge_p1 = other_edge.polygon->points[other_edge.edge].pos;
+ Vector3 other_edge_p2 = other_edge.polygon->points[(other_edge.edge + 1) % other_edge.polygon->points.size()].pos;
+
+ // Compute the projection of the opposite edge on the current one
+ Vector3 edge_vector = edge_p2 - edge_p1;
+ float projected_p1_ratio = edge_vector.dot(other_edge_p1 - edge_p1) / (edge_vector.length_squared());
+ float projected_p2_ratio = edge_vector.dot(other_edge_p2 - edge_p1) / (edge_vector.length_squared());
+ if ((projected_p1_ratio < 0.0 && projected_p2_ratio < 0.0) || (projected_p1_ratio > 1.0 && projected_p2_ratio > 1.0)) {
+ continue;
+ }
+
+ // Check if the two edges are close to each other enough and compute a pathway between the two regions.
+ Vector3 self1 = edge_vector * CLAMP(projected_p1_ratio, 0.0, 1.0) + edge_p1;
+ Vector3 other1;
+ if (projected_p1_ratio >= 0.0 && projected_p1_ratio <= 1.0) {
+ other1 = other_edge_p1;
+ } else {
+ other1 = other_edge_p1.lerp(other_edge_p2, (1.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
}
+ if ((self1 - other1).length() > edge_connection_margin) {
+ continue;
+ }
+
+ Vector3 self2 = edge_vector * CLAMP(projected_p2_ratio, 0.0, 1.0) + edge_p1;
+ Vector3 other2;
+ if (projected_p2_ratio >= 0.0 && projected_p2_ratio <= 1.0) {
+ other2 = other_edge_p2;
+ } else {
+ other2 = other_edge_p1.lerp(other_edge_p2, (0.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
+ }
+ if ((self2 - other2).length() > edge_connection_margin) {
+ continue;
+ }
+
+ // The edges can now be connected.
+ gd::Edge::Connection new_connection = other_edge;
+ new_connection.pathway_start = (self1 + other1) / 2.0;
+ new_connection.pathway_end = (self2 + other2) / 2.0;
+ free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection);
+
+ // Add the connection to the region_connection map.
+ free_edge.polygon->owner->get_connections().push_back(new_connection);
}
}
- }
- if (regenerate_links) {
+ // Update the update ID.
map_update_id = (map_update_id + 1) % 9999999;
}
+ // Update agents tree.
if (agents_dirty) {
std::vector<RVO::Agent *> raw_agents;
raw_agents.reserve(agents.size());
@@ -761,16 +746,15 @@ void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys
cut_plane.d = cut_plane.normal.dot(from);
while (from_poly != p_to_poly) {
- int back_nav_edge = from_poly->back_navigation_edge;
- Vector3 a = from_poly->poly->points[back_nav_edge].pos;
- Vector3 b = from_poly->poly->points[(back_nav_edge + 1) % from_poly->poly->points.size()].pos;
+ Vector3 pathway_start = from_poly->back_navigation_edge_pathway_start;
+ Vector3 pathway_end = from_poly->back_navigation_edge_pathway_end;
- ERR_FAIL_COND(from_poly->prev_navigation_poly_id == -1);
- from_poly = &p_navigation_polys[from_poly->prev_navigation_poly_id];
+ ERR_FAIL_COND(from_poly->back_navigation_poly_id == -1);
+ from_poly = &p_navigation_polys[from_poly->back_navigation_poly_id];
- if (a.distance_to(b) > CMP_EPSILON) {
+ if (pathway_start.distance_to(pathway_end) > CMP_EPSILON) {
Vector3 inters;
- if (cut_plane.intersects_segment(a, b, &inters)) {
+ if (cut_plane.intersects_segment(pathway_start, pathway_end, &inters)) {
if (inters.distance_to(p_to_point) > CMP_EPSILON && inters.distance_to(path[path.size() - 1]) > CMP_EPSILON) {
path.push_back(inters);
}
diff --git a/modules/gdnavigation/nav_map.h b/modules/gdnavigation/nav_map.h
index bffc1fbc1a..8e013a72eb 100644
--- a/modules/gdnavigation/nav_map.h
+++ b/modules/gdnavigation/nav_map.h
@@ -34,6 +34,7 @@
#include "nav_rid.h"
#include "core/math/math_defs.h"
+#include "core/templates/map.h"
#include "nav_utils.h"
#include <KdTree.h>
@@ -102,7 +103,7 @@ public:
gd::PointKey get_point_key(const Vector3 &p_pos) const;
- Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize) const;
+ Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const;
Vector3 get_closest_point(const Vector3 &p_point) const;
Vector3 get_closest_point_normal(const Vector3 &p_point) const;
diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp
index 383b0f15a6..c1690b2a4b 100644
--- a/modules/gdnavigation/nav_region.cpp
+++ b/modules/gdnavigation/nav_region.cpp
@@ -39,6 +39,17 @@
void NavRegion::set_map(NavMap *p_map) {
map = p_map;
polygons_dirty = true;
+ if (!map) {
+ connections.clear();
+ }
+}
+
+void NavRegion::set_layers(uint32_t p_layers) {
+ layers = p_layers;
+}
+
+uint32_t NavRegion::get_layers() const {
+ return layers;
}
void NavRegion::set_transform(Transform p_transform) {
@@ -51,6 +62,25 @@ void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) {
polygons_dirty = true;
}
+int NavRegion::get_connections_count() const {
+ if (!map) {
+ return 0;
+ }
+ return connections.size();
+}
+
+Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const {
+ ERR_FAIL_COND_V(!map, Vector3());
+ ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
+ return connections[p_connection_id].pathway_start;
+}
+
+Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const {
+ ERR_FAIL_COND_V(!map, Vector3());
+ ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
+ return connections[p_connection_id].pathway_end;
+}
+
bool NavRegion::sync() {
bool something_changed = polygons_dirty /* || something_dirty? */;
diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h
index 954780033b..527b2500ac 100644
--- a/modules/gdnavigation/nav_region.h
+++ b/modules/gdnavigation/nav_region.h
@@ -31,10 +31,10 @@
#ifndef NAV_REGION_H
#define NAV_REGION_H
-#include "nav_rid.h"
+#include "scene/resources/navigation_mesh.h"
+#include "nav_rid.h"
#include "nav_utils.h"
-#include "scene/3d/navigation_3d.h"
#include <vector>
/**
@@ -48,6 +48,8 @@ class NavRegion : public NavRid {
NavMap *map = nullptr;
Transform transform;
Ref<NavigationMesh> mesh;
+ uint32_t layers = 1;
+ Vector<gd::Edge::Connection> connections;
bool polygons_dirty = true;
@@ -66,6 +68,9 @@ public:
return map;
}
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_transform(Transform transform);
const Transform &get_transform() const {
return transform;
@@ -76,6 +81,13 @@ public:
return mesh;
}
+ Vector<gd::Edge::Connection> &get_connections() {
+ return connections;
+ }
+ int get_connections_count() const;
+ Vector3 get_connection_pathway_start(int p_connection_id) const;
+ Vector3 get_connection_pathway_end(int p_connection_id) const;
+
std::vector<gd::Polygon> const &get_polygons() const {
return polygons;
}
diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h
index d257a95ef1..35da391eea 100644
--- a/modules/gdnavigation/nav_utils.h
+++ b/modules/gdnavigation/nav_utils.h
@@ -81,11 +81,14 @@ struct Edge {
/// This edge ID
int this_edge = -1;
- /// Other Polygon
- Polygon *other_polygon = nullptr;
-
- /// The other `Polygon` at this edge id has this `Polygon`.
- int other_edge = -1;
+ /// The gateway in the edge, as, in some case, the whole edge might not be navigable.
+ struct Connection {
+ Polygon *polygon = nullptr;
+ int edge = -1;
+ Vector3 pathway_start;
+ Vector3 pathway_end;
+ };
+ Vector<Connection> connections;
};
struct Polygon {
@@ -104,21 +107,17 @@ struct Polygon {
Vector3 center;
};
-struct Connection {
- Polygon *A = nullptr;
- int A_edge = -1;
- Polygon *B = nullptr;
- int B_edge = -1;
-};
-
struct NavigationPoly {
uint32_t self_id = 0;
/// This poly.
const Polygon *poly;
- /// The previous navigation poly (id in the `navigation_poly` array).
- int prev_navigation_poly_id = -1;
- /// The edge id in this `Poly` to reach the `prev_navigation_poly_id`.
- uint32_t back_navigation_edge = 0;
+
+ /// Those 4 variables are used to travel the path backwards.
+ int back_navigation_poly_id = -1;
+ uint32_t back_navigation_edge = UINT32_MAX;
+ Vector3 back_navigation_edge_pathway_start;
+ Vector3 back_navigation_edge_pathway_end;
+
/// The entry location of this poly.
Vector3 entry;
/// The distance to the destination.
@@ -136,14 +135,6 @@ struct NavigationPoly {
}
};
-struct FreeEdge {
- bool is_free = false;
- Polygon *poly = nullptr;
- uint32_t edge_id = 0;
- Vector3 edge_center;
- Vector3 edge_dir;
- float edge_len_squared = 0.0;
-};
} // namespace gd
#endif // NAV_UTILS_H
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index ccc942d86b..ca646dff15 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -485,10 +485,15 @@ void GDScriptSyntaxHighlighter::_update_cache() {
/* Reserved words. */
const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ const Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color");
List<String> keyword_list;
gdscript->get_reserved_words(&keyword_list);
for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
- keywords[E->get()] = keyword_color;
+ if (gdscript->is_control_flow_keyword(E->get())) {
+ keywords[E->get()] = control_flow_keyword_color;
+ } else {
+ keywords[E->get()] = keyword_color;
+ }
}
/* Comments */
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a129b73c1a..9206f4095a 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -45,6 +45,10 @@
#include "gdscript_parser.h"
#include "gdscript_warning.h"
+#ifdef TESTS_ENABLED
+#include "tests/gdscript_test_runner.h"
+#endif
+
///////////////////////////
GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
@@ -276,7 +280,7 @@ void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_incl
}
msort.sort();
- msort.invert();
+ msort.reverse();
for (int i = 0; i < msort.size(); i++) {
props.push_front(sptr->member_info[msort[i].name]);
}
@@ -1041,10 +1045,10 @@ Error GDScript::load_source_code(const String &p_path) {
ERR_FAIL_COND_V(err, err);
}
- int len = f->get_len();
+ uint64_t len = f->get_len();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
- int r = f->get_buffer(w, len);
+ uint64_t r = f->get_buffer(w, len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
@@ -1310,21 +1314,29 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
return true; //function exists, call was successful
}
} else {
- if (!member->data_type.is_type(p_value)) {
- // Try conversion
- Callable::CallError ce;
- const Variant *value = &p_value;
- Variant converted;
- Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
- if (ce.error == Callable::CallError::CALL_OK) {
- members.write[member->index] = converted;
- return true;
- } else {
- return false;
+ if (member->data_type.has_type) {
+ if (member->data_type.builtin_type == Variant::ARRAY && member->data_type.has_container_element_type()) {
+ // Typed array.
+ if (p_value.get_type() == Variant::ARRAY) {
+ return VariantInternal::get_array(&members.write[member->index])->typed_assign(p_value);
+ } else {
+ return false;
+ }
+ } else if (!member->data_type.is_type(p_value)) {
+ // Try conversion
+ Callable::CallError ce;
+ const Variant *value = &p_value;
+ Variant converted;
+ Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
+ if (ce.error == Callable::CallError::CALL_OK) {
+ members.write[member->index] = converted;
+ return true;
+ } else {
+ return false;
+ }
}
- } else {
- members.write[member->index] = p_value;
}
+ members.write[member->index] = p_value;
}
return true;
}
@@ -1494,7 +1506,7 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
}
msort.sort();
- msort.invert();
+ msort.reverse();
for (int i = 0; i < msort.size(); i++) {
props.push_front(sptr->member_info[msort[i].name]);
}
@@ -1758,6 +1770,10 @@ void GDScriptLanguage::init() {
for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
_add_global(E->get().name, E->get().ptr);
}
+
+#ifdef TESTS_ENABLED
+ GDScriptTests::GDScriptTestRunner::handle_cmdline();
+#endif
}
String GDScriptLanguage::get_type() const {
@@ -2119,6 +2135,19 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
}
+bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return p_keyword == "break" ||
+ p_keyword == "continue" ||
+ p_keyword == "elif" ||
+ p_keyword == "else" ||
+ p_keyword == "if" ||
+ p_keyword == "for" ||
+ p_keyword == "match" ||
+ p_keyword == "pass" ||
+ p_keyword == "return" ||
+ p_keyword == "while";
+}
+
bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
return p_type == "GDScript";
}
@@ -2293,7 +2322,7 @@ GDScriptLanguage::~GDScriptLanguage() {
script->unreference();
}
- singleton = NULL;
+ singleton = nullptr;
}
void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 12c909fd4f..6df66e876d 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -270,6 +270,7 @@ public:
class GDScriptInstance : public ScriptInstance {
friend class GDScript;
friend class GDScriptFunction;
+ friend class GDScriptLambdaCallable;
friend class GDScriptCompiler;
friend struct GDScriptUtilityFunctionsDefinitions;
@@ -460,6 +461,7 @@ public:
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
+ virtual bool is_control_flow_keyword(String p_keywords) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const;
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index a6138cc564..7b04959227 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -39,40 +39,6 @@
#include "gdscript.h"
#include "gdscript_utility_functions.h"
-// TODO: Move this to a central location (maybe core?).
-static HashMap<StringName, StringName> underscore_map;
-static const char *underscore_classes[] = {
- "ClassDB",
- "Directory",
- "Engine",
- "File",
- "Geometry",
- "GodotSharp",
- "JSON",
- "Marshalls",
- "Mutex",
- "OS",
- "ResourceLoader",
- "ResourceSaver",
- "Semaphore",
- "Thread",
- "VisualScriptEditor",
- nullptr,
-};
-static StringName get_real_class_name(const StringName &p_source) {
- if (underscore_map.is_empty()) {
- const char **class_name = underscore_classes;
- while (*class_name != nullptr) {
- underscore_map[*class_name] = String("_") + *class_name;
- class_name++;
- }
- }
- if (underscore_map.has(p_source)) {
- return underscore_map[p_source];
- }
- return p_source;
-}
-
static MethodInfo info_from_utility_func(const StringName &p_function) {
ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo());
@@ -106,10 +72,6 @@ static MethodInfo info_from_utility_func(const StringName &p_function) {
return info;
}
-void GDScriptAnalyzer::cleanup() {
- underscore_map.clear();
-}
-
static GDScriptParser::DataType make_callable_type(const MethodInfo &p_info) {
GDScriptParser::DataType type;
type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
@@ -150,7 +112,7 @@ static GDScriptParser::DataType make_native_enum_type(const StringName &p_native
type.is_meta_type = true;
List<StringName> enum_values;
- StringName real_native_name = get_real_class_name(p_native_class);
+ StringName real_native_name = GDScriptParser::get_real_class_name(p_native_class);
ClassDB::get_enum_constants(real_native_name, p_enum_name, &enum_values);
for (const List<StringName>::Element *E = enum_values.front(); E != nullptr; E = E->next()) {
@@ -267,7 +229,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class,
push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", name), p_class);
return err;
}
- } else if (class_exists(name) && ClassDB::can_instance(get_real_class_name(name))) {
+ } else if (class_exists(name) && ClassDB::can_instance(GDScriptParser::get_real_class_name(name))) {
base.kind = GDScriptParser::DataType::NATIVE;
base.native_type = name;
} else {
@@ -413,6 +375,14 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
result.kind = GDScriptParser::DataType::BUILTIN;
result.builtin_type = GDScriptParser::get_builtin_type(first);
+
+ if (result.builtin_type == Variant::ARRAY) {
+ GDScriptParser::DataType container_type = resolve_datatype(p_type->container_type);
+
+ if (container_type.kind != GDScriptParser::DataType::VARIANT) {
+ result.set_container_element_type(container_type);
+ }
+ }
} else if (class_exists(first)) {
// Native engine classes.
result.kind = GDScriptParser::DataType::NATIVE;
@@ -436,7 +406,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
return GDScriptParser::DataType();
}
result = ref->get_parser()->head->get_datatype();
- } else if (ClassDB::has_enum(get_real_class_name(parser->current_class->base_type.native_type), first)) {
+ } else if (ClassDB::has_enum(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), first)) {
// Native enum in current class.
result = make_native_enum_type(parser->current_class->base_type.native_type, first);
} else {
@@ -499,7 +469,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
} else if (result.kind == GDScriptParser::DataType::NATIVE) {
// Only enums allowed for native.
- if (ClassDB::has_enum(get_real_class_name(result.native_type), p_type->type_chain[1]->name)) {
+ if (ClassDB::has_enum(GDScriptParser::get_real_class_name(result.native_type), p_type->type_chain[1]->name)) {
if (p_type->type_chain.size() > 2) {
push_error(R"(Enums cannot contain nested types.)", p_type->type_chain[2]);
} else {
@@ -513,6 +483,10 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
}
}
+ if (result.builtin_type != Variant::ARRAY && p_type->container_type != nullptr) {
+ push_error("Only arrays can specify the collection element type.", p_type);
+ }
+
p_type->set_datatype(result);
return result;
}
@@ -535,9 +509,23 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
datatype.kind = GDScriptParser::DataType::VARIANT;
datatype.type_source = GDScriptParser::DataType::UNDETECTED;
+ GDScriptParser::DataType specified_type;
+ if (member.variable->datatype_specifier != nullptr) {
+ specified_type = resolve_datatype(member.variable->datatype_specifier);
+ specified_type.is_meta_type = false;
+ }
+
if (member.variable->initializer != nullptr) {
member.variable->set_datatype(datatype); // Allow recursive usage.
reduce_expression(member.variable->initializer);
+ if ((member.variable->infer_datatype || (member.variable->datatype_specifier != nullptr && specified_type.has_container_element_type())) && member.variable->initializer->type == GDScriptParser::Node::ARRAY) {
+ // Typed array.
+ GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.variable->initializer);
+ // Can only infer typed array if it has elements.
+ if ((member.variable->infer_datatype && array->elements.size() > 0) || member.variable->datatype_specifier != nullptr) {
+ update_array_literal_element_type(specified_type, array);
+ }
+ }
datatype = member.variable->initializer->get_datatype();
if (datatype.type_source != GDScriptParser::DataType::UNDETECTED) {
datatype.type_source = GDScriptParser::DataType::INFERRED;
@@ -545,8 +533,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
}
if (member.variable->datatype_specifier != nullptr) {
- datatype = resolve_datatype(member.variable->datatype_specifier);
- datatype.is_meta_type = false;
+ datatype = specified_type;
if (member.variable->initializer != nullptr) {
if (!is_type_compatible(datatype, member.variable->initializer->get_datatype(), true)) {
@@ -582,37 +569,32 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
datatype.is_constant = false;
member.variable->set_datatype(datatype);
- if (!datatype.has_no_type()) {
- // TODO: Move this out into a routine specific to validate annotations.
- if (member.variable->export_info.hint == PROPERTY_HINT_TYPE_STRING) {
- // @export annotation.
- switch (datatype.kind) {
- case GDScriptParser::DataType::BUILTIN:
- member.variable->export_info.hint_string = Variant::get_type_name(datatype.builtin_type);
- break;
- case GDScriptParser::DataType::NATIVE:
- if (ClassDB::is_parent_class(get_real_class_name(datatype.native_type), "Resource")) {
- member.variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
- member.variable->export_info.hint_string = get_real_class_name(datatype.native_type);
- } else {
- push_error(R"(Export type can only be built-in or a resource.)", member.variable);
- }
- break;
- default:
- // TODO: Allow custom user resources.
- push_error(R"(Export type can only be built-in or a resource.)", member.variable);
- break;
- }
- }
+
+ // Apply annotations.
+ for (List<GDScriptParser::AnnotationNode *>::Element *E = member.variable->annotations.front(); E; E = E->next()) {
+ E->get()->apply(parser, member.variable);
}
} break;
case GDScriptParser::ClassNode::Member::CONSTANT: {
reduce_expression(member.constant->initializer);
+ GDScriptParser::DataType specified_type;
+
+ if (member.constant->datatype_specifier != nullptr) {
+ specified_type = resolve_datatype(member.constant->datatype_specifier);
+ specified_type.is_meta_type = false;
+ }
+
GDScriptParser::DataType datatype = member.constant->get_datatype();
if (member.constant->initializer) {
if (member.constant->initializer->type == GDScriptParser::Node::ARRAY) {
- const_fold_array(static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer));
+ GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer);
+ const_fold_array(array);
+
+ // Can only infer typed array if it has elements.
+ if (array->elements.size() > 0 || (member.constant->datatype_specifier != nullptr && specified_type.has_container_element_type())) {
+ update_array_literal_element_type(specified_type, array);
+ }
} else if (member.constant->initializer->type == GDScriptParser::Node::DICTIONARY) {
const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(member.constant->initializer));
}
@@ -622,8 +604,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
}
if (member.constant->datatype_specifier != nullptr) {
- datatype = resolve_datatype(member.constant->datatype_specifier);
- datatype.is_meta_type = false;
+ datatype = specified_type;
if (!is_type_compatible(datatype, member.constant->initializer->get_datatype(), true)) {
push_error(vformat(R"(Value of type "%s" cannot be initialized to constant of type "%s".)", member.constant->initializer->get_datatype().to_string(), datatype.to_string()), member.constant->initializer);
@@ -637,6 +618,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
datatype.is_constant = true;
member.constant->set_datatype(datatype);
+
+ // Apply annotations.
+ for (List<GDScriptParser::AnnotationNode *>::Element *E = member.constant->annotations.front(); E; E = E->next()) {
+ E->get()->apply(parser, member.constant);
+ }
} break;
case GDScriptParser::ClassNode::Member::SIGNAL: {
for (int j = 0; j < member.signal->parameters.size(); j++) {
@@ -651,6 +637,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
signal_type.builtin_type = Variant::SIGNAL;
member.signal->set_datatype(signal_type);
+
+ // Apply annotations.
+ for (List<GDScriptParser::AnnotationNode *>::Element *E = member.signal->annotations.front(); E; E = E->next()) {
+ E->get()->apply(parser, member.signal);
+ }
} break;
case GDScriptParser::ClassNode::Member::ENUM: {
GDScriptParser::DataType enum_type;
@@ -693,6 +684,11 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
current_enum = nullptr;
member.m_enum->set_datatype(enum_type);
+
+ // Apply annotations.
+ for (List<GDScriptParser::AnnotationNode *>::Element *E = member.m_enum->annotations.front(); E; E = E->next()) {
+ E->get()->apply(parser, member.m_enum);
+ }
} break;
case GDScriptParser::ClassNode::Member::FUNCTION:
resolve_function_signature(member.function);
@@ -761,6 +757,11 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) {
}
resolve_function_body(member.function);
+
+ // Apply annotations.
+ for (List<GDScriptParser::AnnotationNode *>::Element *E = member.function->annotations.front(); E; E = E->next()) {
+ E->get()->apply(parser, member.function);
+ }
}
parser->current_class = previous_class;
@@ -855,6 +856,7 @@ void GDScriptAnalyzer::resolve_node(GDScriptParser::Node *p_node) {
case GDScriptParser::Node::DICTIONARY:
case GDScriptParser::Node::GET_NODE:
case GDScriptParser::Node::IDENTIFIER:
+ case GDScriptParser::Node::LAMBDA:
case GDScriptParser::Node::LITERAL:
case GDScriptParser::Node::PRELOAD:
case GDScriptParser::Node::SELF:
@@ -1092,8 +1094,23 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
GDScriptParser::DataType type;
type.kind = GDScriptParser::DataType::VARIANT; // By default.
+ GDScriptParser::DataType specified_type;
+ if (p_variable->datatype_specifier != nullptr) {
+ specified_type = resolve_datatype(p_variable->datatype_specifier);
+ specified_type.is_meta_type = false;
+ }
+
if (p_variable->initializer != nullptr) {
reduce_expression(p_variable->initializer);
+ if ((p_variable->infer_datatype || (p_variable->datatype_specifier != nullptr && specified_type.has_container_element_type())) && p_variable->initializer->type == GDScriptParser::Node::ARRAY) {
+ // Typed array.
+ GDScriptParser::ArrayNode *array = static_cast<GDScriptParser::ArrayNode *>(p_variable->initializer);
+ // Can only infer typed array if it has elements.
+ if ((p_variable->infer_datatype && array->elements.size() > 0) || p_variable->datatype_specifier != nullptr) {
+ update_array_literal_element_type(specified_type, array);
+ }
+ }
+
type = p_variable->initializer->get_datatype();
if (p_variable->infer_datatype) {
@@ -1117,7 +1134,7 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
}
if (p_variable->datatype_specifier != nullptr) {
- type = resolve_datatype(p_variable->datatype_specifier);
+ type = specified_type;
type.is_meta_type = false;
if (p_variable->initializer != nullptr) {
@@ -1362,6 +1379,12 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) {
if (p_return->return_value != nullptr) {
reduce_expression(p_return->return_value);
+ if (p_return->return_value->type == GDScriptParser::Node::ARRAY) {
+ // Check if assigned value is an array literal, so we can make it a typed array too if appropriate.
+ if (parser->current_function->get_datatype().has_container_element_type() && p_return->return_value->type == GDScriptParser::Node::ARRAY) {
+ update_array_literal_element_type(parser->current_function->get_datatype(), static_cast<GDScriptParser::ArrayNode *>(p_return->return_value));
+ }
+ }
result = p_return->return_value->get_datatype();
} else {
// Return type is null by default.
@@ -1436,6 +1459,9 @@ void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expre
case GDScriptParser::Node::IDENTIFIER:
reduce_identifier(static_cast<GDScriptParser::IdentifierNode *>(p_expression));
break;
+ case GDScriptParser::Node::LAMBDA:
+ reduce_lambda(static_cast<GDScriptParser::LambdaNode *>(p_expression));
+ break;
case GDScriptParser::Node::LITERAL:
reduce_literal(static_cast<GDScriptParser::LiteralNode *>(p_expression));
break;
@@ -1498,6 +1524,52 @@ void GDScriptAnalyzer::reduce_array(GDScriptParser::ArrayNode *p_array) {
p_array->set_datatype(arr_type);
}
+// When an array literal is stored (or passed as function argument) to a typed context, we then assume the array is typed.
+// This function determines which type is that (if any).
+void GDScriptAnalyzer::update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal) {
+ GDScriptParser::DataType array_type = p_array_literal->get_datatype();
+ if (p_array_literal->elements.size() == 0) {
+ // Empty array literal, just make the same type as the storage.
+ array_type.set_container_element_type(p_base_type.get_container_element_type());
+ } else {
+ // Check if elements match.
+ bool all_same_type = true;
+ bool all_have_type = true;
+
+ GDScriptParser::DataType element_type;
+ for (int i = 0; i < p_array_literal->elements.size(); i++) {
+ if (i == 0) {
+ element_type = p_array_literal->elements[0]->get_datatype();
+ } else {
+ GDScriptParser::DataType this_element_type = p_array_literal->elements[i]->get_datatype();
+ if (this_element_type.has_no_type()) {
+ all_same_type = false;
+ all_have_type = false;
+ break;
+ } else if (element_type != this_element_type) {
+ if (!is_type_compatible(element_type, this_element_type, false)) {
+ if (is_type_compatible(this_element_type, element_type, false)) {
+ // This element is a super-type to the previous type, so we use the super-type.
+ element_type = this_element_type;
+ } else {
+ // It's incompatible.
+ all_same_type = false;
+ break;
+ }
+ }
+ }
+ }
+ }
+ if (all_same_type) {
+ array_type.set_container_element_type(element_type);
+ } else if (all_have_type) {
+ push_error(vformat(R"(Variant array is not compatible with an array of type "%s".)", p_base_type.get_container_element_type().to_string()), p_array_literal);
+ }
+ }
+ // Update the type on the value itself.
+ p_array_literal->set_datatype(array_type);
+}
+
void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assignment) {
reduce_expression(p_assignment->assignee);
reduce_expression(p_assignment->assigned_value);
@@ -1506,24 +1578,33 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
return;
}
- if (p_assignment->assignee->get_datatype().is_constant) {
+ GDScriptParser::DataType assignee_type = p_assignment->assignee->get_datatype();
+
+ // Check if assigned value is an array literal, so we can make it a typed array too if appropriate.
+ if (assignee_type.has_container_element_type() && p_assignment->assigned_value->type == GDScriptParser::Node::ARRAY) {
+ update_array_literal_element_type(assignee_type, static_cast<GDScriptParser::ArrayNode *>(p_assignment->assigned_value));
+ }
+
+ GDScriptParser::DataType assigned_value_type = p_assignment->assigned_value->get_datatype();
+
+ if (assignee_type.is_constant) {
push_error("Cannot assign a new value to a constant.", p_assignment->assignee);
}
- if (!p_assignment->assignee->get_datatype().is_variant() && !p_assignment->assigned_value->get_datatype().is_variant()) {
+ if (!assignee_type.is_variant() && !assigned_value_type.is_variant()) {
bool compatible = true;
- GDScriptParser::DataType op_type = p_assignment->assigned_value->get_datatype();
+ GDScriptParser::DataType op_type = assigned_value_type;
if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) {
- op_type = get_operation_type(p_assignment->variant_op, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible, p_assignment->assigned_value);
+ op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value);
}
if (compatible) {
- compatible = is_type_compatible(p_assignment->assignee->get_datatype(), op_type, true);
+ compatible = is_type_compatible(assignee_type, op_type, true);
if (!compatible) {
- if (p_assignment->assignee->get_datatype().is_hard_type()) {
+ if (assignee_type.is_hard_type()) {
// Try reverse test since it can be a masked subtype.
- if (!is_type_compatible(op_type, p_assignment->assignee->get_datatype(), true)) {
- push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", p_assignment->assigned_value->get_datatype().to_string(), p_assignment->assignee->get_datatype().to_string()), p_assignment->assigned_value);
+ if (!is_type_compatible(op_type, assignee_type, true)) {
+ push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
} else {
// TODO: Add warning.
mark_node_unsafe(p_assignment);
@@ -1534,11 +1615,11 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
}
} else {
- push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", p_assignment->assignee->get_datatype().to_string(), p_assignment->assigned_value->get_datatype().to_string()), p_assignment);
+ push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", assignee_type.to_string(), assigned_value_type.to_string()), p_assignment);
}
}
- if (p_assignment->assignee->get_datatype().has_no_type() || p_assignment->assigned_value->get_datatype().is_variant()) {
+ if (assignee_type.has_no_type() || assigned_value_type.is_variant()) {
mark_node_unsafe(p_assignment);
}
@@ -1558,7 +1639,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: {
GDScriptParser::DataType id_type = identifier->variable_source->get_datatype();
if (!id_type.is_hard_type()) {
- id_type = p_assignment->assigned_value->get_datatype();
+ id_type = assigned_value_type;
id_type.type_source = GDScriptParser::DataType::INFERRED;
id_type.is_constant = false;
identifier->variable_source->set_datatype(id_type);
@@ -1567,7 +1648,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: {
GDScriptParser::DataType id_type = identifier->bind_source->get_datatype();
if (!id_type.is_hard_type()) {
- id_type = p_assignment->assigned_value->get_datatype();
+ id_type = assigned_value_type;
id_type.type_source = GDScriptParser::DataType::INFERRED;
id_type.is_constant = false;
identifier->variable_source->set_datatype(id_type);
@@ -1579,12 +1660,10 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
}
- GDScriptParser::DataType assignee_type = p_assignment->assignee->get_datatype();
- GDScriptParser::DataType assigned_type = p_assignment->assigned_value->get_datatype();
#ifdef DEBUG_ENABLED
- if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_type.kind == GDScriptParser::DataType::BUILTIN && assigned_type.builtin_type == Variant::NIL) {
+ if (p_assignment->assigned_value->type == GDScriptParser::Node::CALL && assigned_value_type.kind == GDScriptParser::DataType::BUILTIN && assigned_value_type.builtin_type == Variant::NIL) {
parser->push_warning(p_assignment->assigned_value, GDScriptWarning::VOID_ASSIGNMENT, static_cast<GDScriptParser::CallNode *>(p_assignment->assigned_value)->function_name);
- } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_type.builtin_type == Variant::FLOAT) {
+ } else if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION);
}
#endif
@@ -1728,8 +1807,12 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_await) {
bool all_is_constant = true;
+ Map<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing.
for (int i = 0; i < p_call->arguments.size(); i++) {
reduce_expression(p_call->arguments[i]);
+ if (p_call->arguments[i]->type == GDScriptParser::Node::ARRAY) {
+ arrays[i] = static_cast<GDScriptParser::ArrayNode *>(p_call->arguments[i]);
+ }
all_is_constant = all_is_constant && p_call->arguments[i]->is_constant;
}
@@ -1982,6 +2065,12 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
is_self = true;
} else if (callee_type == GDScriptParser::Node::SUBSCRIPT) {
GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(p_call->callee);
+ if (subscript->base == nullptr) {
+ // Invalid syntax, error already set on parser.
+ p_call->set_datatype(call_type);
+ mark_node_unsafe(p_call);
+ return;
+ }
if (!subscript->is_attribute) {
// Invalid call. Error already sent in parser.
// TODO: Could check if Callable here.
@@ -1989,9 +2078,23 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
mark_node_unsafe(p_call);
return;
}
- reduce_expression(subscript->base);
+ if (subscript->attribute == nullptr) {
+ // Invalid call. Error already sent in parser.
+ p_call->set_datatype(call_type);
+ mark_node_unsafe(p_call);
+ return;
+ }
- base_type = subscript->base->get_datatype();
+ GDScriptParser::IdentifierNode *base_id = nullptr;
+ if (subscript->base->type == GDScriptParser::Node::IDENTIFIER) {
+ base_id = static_cast<GDScriptParser::IdentifierNode *>(subscript->base);
+ }
+ if (base_id && GDScriptParser::get_builtin_type(base_id->name) < Variant::VARIANT_MAX) {
+ base_type = make_builtin_meta_type(GDScriptParser::get_builtin_type(base_id->name));
+ } else {
+ reduce_expression(subscript->base);
+ base_type = subscript->base->get_datatype();
+ }
} else {
// Invalid call. Error already sent in parser.
// TODO: Could check if Callable here too.
@@ -2007,10 +2110,19 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
List<GDScriptParser::DataType> par_types;
if (get_function_signature(p_call, base_type, p_call->function_name, return_type, par_types, default_arg_count, is_static, is_vararg)) {
+ // If the function require typed arrays we must make literals be typed.
+ for (Map<int, GDScriptParser::ArrayNode *>::Element *E = arrays.front(); E; E = E->next()) {
+ int index = E->key();
+ if (index < par_types.size() && par_types[index].has_container_element_type()) {
+ update_array_literal_element_type(par_types[index], E->get());
+ }
+ }
validate_call_arg(par_types, default_arg_count, is_vararg, p_call);
if (is_self && parser->current_function != nullptr && parser->current_function->is_static && !is_static) {
push_error(vformat(R"*(Cannot call non-static function "%s()" from static function "%s()".)*", p_call->function_name, parser->current_function->identifier->name), p_call->callee);
+ } else if (is_self && !is_static && !lambda_stack.is_empty()) {
+ push_error(vformat(R"*(Cannot call non-static function "%s()" from a lambda function.)*", p_call->function_name), p_call->callee);
}
call_type = return_type;
@@ -2131,8 +2243,10 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node)
result.native_type = "Node";
result.builtin_type = Variant::OBJECT;
- if (!ClassDB::is_parent_class(get_real_class_name(parser->current_class->base_type.native_type), result.native_type)) {
+ if (!ClassDB::is_parent_class(GDScriptParser::get_real_class_name(parser->current_class->base_type.native_type), result.native_type)) {
push_error(R"*(Cannot use shorthand "get_node()" notation ("$") on a class that isn't a node.)*", p_get_node);
+ } else if (!lambda_stack.is_empty()) {
+ push_error(R"*(Cannot use shorthand "get_node()" notation ("$") inside a lambda. Use a captured variable instead.)*", p_get_node);
}
p_get_node->set_datatype(result);
@@ -2260,6 +2374,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
case GDScriptParser::ClassNode::Member::ENUM_VALUE:
p_identifier->is_constant = true;
p_identifier->reduced_value = member.enum_value.value;
+ p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_CONSTANT;
break;
case GDScriptParser::ClassNode::Member::VARIABLE:
p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_VARIABLE;
@@ -2297,7 +2412,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
// Check native members.
- const StringName &native = get_real_class_name(base.native_type);
+ const StringName &native = GDScriptParser::get_real_class_name(base.native_type);
if (class_exists(native)) {
PropertyInfo prop_info;
@@ -2360,42 +2475,65 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
}
}
+ bool found_source = false;
// Check if identifier is local.
// If that's the case, the declaration already was solved before.
switch (p_identifier->source) {
case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER:
p_identifier->set_datatype(p_identifier->parameter_source->get_datatype());
- return;
+ found_source = true;
+ break;
case GDScriptParser::IdentifierNode::LOCAL_CONSTANT:
case GDScriptParser::IdentifierNode::MEMBER_CONSTANT:
p_identifier->set_datatype(p_identifier->constant_source->get_datatype());
p_identifier->is_constant = true;
// TODO: Constant should have a value on the node itself.
p_identifier->reduced_value = p_identifier->constant_source->initializer->reduced_value;
- return;
+ found_source = true;
+ break;
case GDScriptParser::IdentifierNode::MEMBER_VARIABLE:
p_identifier->variable_source->usages++;
[[fallthrough]];
case GDScriptParser::IdentifierNode::LOCAL_VARIABLE:
p_identifier->set_datatype(p_identifier->variable_source->get_datatype());
- return;
+ found_source = true;
+ break;
case GDScriptParser::IdentifierNode::LOCAL_ITERATOR:
p_identifier->set_datatype(p_identifier->bind_source->get_datatype());
- return;
+ found_source = true;
+ break;
case GDScriptParser::IdentifierNode::LOCAL_BIND: {
GDScriptParser::DataType result = p_identifier->bind_source->get_datatype();
result.is_constant = true;
p_identifier->set_datatype(result);
- return;
- }
+ found_source = true;
+ } break;
case GDScriptParser::IdentifierNode::UNDEFINED_SOURCE:
break;
}
// Not a local, so check members.
- reduce_identifier_from_base(p_identifier);
- if (p_identifier->get_datatype().is_set()) {
- // Found.
+ if (!found_source) {
+ reduce_identifier_from_base(p_identifier);
+ if (p_identifier->source != GDScriptParser::IdentifierNode::UNDEFINED_SOURCE || p_identifier->get_datatype().is_set()) {
+ // Found.
+ found_source = true;
+ }
+ }
+
+ if (found_source) {
+ // If the identifier is local, check if it's any kind of capture by comparing their source function.
+ // Only capture locals and members and enum values. Constants are still accessible from the lambda using the script reference.
+ if (p_identifier->source == GDScriptParser::IdentifierNode::UNDEFINED_SOURCE || p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_CONSTANT || lambda_stack.is_empty()) {
+ return;
+ }
+
+ GDScriptParser::FunctionNode *function_test = lambda_stack.back()->get()->function;
+ while (function_test != nullptr && function_test != p_identifier->source_function && function_test->source_lambda != nullptr && !function_test->source_lambda->captures_indices.has(p_identifier->name)) {
+ function_test->source_lambda->captures_indices[p_identifier->name] = function_test->source_lambda->captures.size();
+ function_test->source_lambda->captures.push_back(p_identifier);
+ function_test = function_test->source_lambda->parent_function;
+ }
return;
}
@@ -2477,6 +2615,57 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
p_identifier->set_datatype(dummy); // Just so type is set to something.
}
+void GDScriptAnalyzer::reduce_lambda(GDScriptParser::LambdaNode *p_lambda) {
+ // Lambda is always a Callable.
+ GDScriptParser::DataType lambda_type;
+ lambda_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
+ lambda_type.kind = GDScriptParser::DataType::BUILTIN;
+ lambda_type.builtin_type = Variant::CALLABLE;
+ p_lambda->set_datatype(lambda_type);
+
+ if (p_lambda->function == nullptr) {
+ return;
+ }
+
+ GDScriptParser::FunctionNode *previous_function = parser->current_function;
+ parser->current_function = p_lambda->function;
+
+ lambda_stack.push_back(p_lambda);
+
+ for (int i = 0; i < p_lambda->function->parameters.size(); i++) {
+ resolve_parameter(p_lambda->function->parameters[i]);
+ }
+
+ resolve_suite(p_lambda->function->body);
+
+ int captures_amount = p_lambda->captures.size();
+ if (captures_amount > 0) {
+ // Create space for lambda parameters.
+ // At the beginning to not mess with optional parameters.
+ int param_count = p_lambda->function->parameters.size();
+ p_lambda->function->parameters.resize(param_count + captures_amount);
+ for (int i = param_count - 1; i >= 0; i--) {
+ p_lambda->function->parameters.write[i + captures_amount] = p_lambda->function->parameters[i];
+ p_lambda->function->parameters_indices[p_lambda->function->parameters[i]->identifier->name] = i + captures_amount;
+ }
+
+ // Add captures as extra parameters at the beginning.
+ for (int i = 0; i < p_lambda->captures.size(); i++) {
+ GDScriptParser::IdentifierNode *capture = p_lambda->captures[i];
+ GDScriptParser::ParameterNode *capture_param = parser->alloc_node<GDScriptParser::ParameterNode>();
+ capture_param->identifier = capture;
+ capture_param->usages = capture->usages;
+ capture_param->set_datatype(capture->get_datatype());
+
+ p_lambda->function->parameters.write[i] = capture_param;
+ p_lambda->function->parameters_indices[capture->name] = i;
+ }
+ }
+
+ lambda_stack.pop_back();
+ parser->current_function = previous_function;
+}
+
void GDScriptAnalyzer::reduce_literal(GDScriptParser::LiteralNode *p_literal) {
p_literal->reduced_value = p_literal->value;
p_literal->is_constant = true;
@@ -2535,25 +2724,6 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
GDScriptParser::DataType result_type;
- // Reduce index first. If it's a constant StringName, use attribute instead.
- if (!p_subscript->is_attribute) {
- if (p_subscript->index == nullptr) {
- return;
- }
- reduce_expression(p_subscript->index);
-
- if (p_subscript->index->is_constant && p_subscript->index->reduced_value.get_type() == Variant::STRING_NAME) {
- GDScriptParser::IdentifierNode *attribute = parser->alloc_node<GDScriptParser::IdentifierNode>();
- // Copy location for better error message.
- attribute->start_line = p_subscript->index->start_line;
- attribute->end_line = p_subscript->index->end_line;
- attribute->leftmost_column = p_subscript->index->leftmost_column;
- attribute->rightmost_column = p_subscript->index->rightmost_column;
- p_subscript->is_attribute = true;
- p_subscript->attribute = attribute;
- }
- }
-
if (p_subscript->is_attribute) {
if (p_subscript->attribute == nullptr) {
return;
@@ -2596,7 +2766,10 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
}
}
} else {
- // Index was already reduced before.
+ if (p_subscript->index == nullptr) {
+ return;
+ }
+ reduce_expression(p_subscript->index);
if (p_subscript->base->is_constant && p_subscript->index->is_constant) {
// Just try to get it.
@@ -2752,11 +2925,20 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
case Variant::TRANSFORM:
case Variant::PLANE:
case Variant::COLOR:
- case Variant::ARRAY:
case Variant::DICTIONARY:
result_type.kind = GDScriptParser::DataType::VARIANT;
result_type.type_source = GDScriptParser::DataType::UNDETECTED;
break;
+ // Can have an element type.
+ case Variant::ARRAY:
+ if (base_type.has_container_element_type()) {
+ result_type = base_type.get_container_element_type();
+ result_type.type_source = base_type.type_source;
+ } else {
+ result_type.kind = GDScriptParser::DataType::VARIANT;
+ result_type.type_source = GDScriptParser::DataType::UNDETECTED;
+ }
+ break;
// Here for completeness.
case Variant::OBJECT:
case Variant::VARIANT_MAX:
@@ -2979,6 +3161,34 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
result.native_type = p_property.class_name == StringName() ? "Object" : p_property.class_name;
} else {
result.kind = GDScriptParser::DataType::BUILTIN;
+ result.builtin_type = p_property.type;
+ if (p_property.type == Variant::ARRAY && p_property.hint == PROPERTY_HINT_ARRAY_TYPE) {
+ // Check element type.
+ StringName elem_type_name = p_property.hint_string;
+ GDScriptParser::DataType elem_type;
+ elem_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
+
+ Variant::Type elem_builtin_type = GDScriptParser::get_builtin_type(elem_type_name);
+ if (elem_builtin_type < Variant::VARIANT_MAX) {
+ // Builtin type.
+ elem_type.kind = GDScriptParser::DataType::BUILTIN;
+ elem_type.builtin_type = elem_builtin_type;
+ } else if (class_exists(elem_type_name)) {
+ elem_type.kind = GDScriptParser::DataType::NATIVE;
+ elem_type.builtin_type = Variant::OBJECT;
+ elem_type.native_type = p_property.hint_string;
+ } else if (ScriptServer::is_global_class(elem_type_name)) {
+ // Just load this as it shouldn't be a GDScript.
+ Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(elem_type_name));
+ elem_type.kind = GDScriptParser::DataType::SCRIPT;
+ elem_type.builtin_type = Variant::OBJECT;
+ elem_type.native_type = script->get_instance_base_type();
+ elem_type.script_type = script;
+ } else {
+ ERR_FAIL_V_MSG(result, "Could not find element type from property hint of a typed array.");
+ }
+ result.set_container_element_type(elem_type);
+ }
}
return result;
}
@@ -3084,7 +3294,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD
return true;
}
- StringName real_native = get_real_class_name(base_native);
+ StringName real_native = GDScriptParser::get_real_class_name(base_native);
MethodInfo info;
if (ClassDB::get_method_info(real_native, function_name, &info)) {
@@ -3179,7 +3389,7 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con
StringName parent = base_native;
while (parent != StringName()) {
- StringName real_class_name = get_real_class_name(parent);
+ StringName real_class_name = GDScriptParser::get_real_class_name(parent);
if (ClassDB::has_method(real_class_name, name, true)) {
parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE_BASE_CLASS, p_context, p_local->name, "method", parent);
return true;
@@ -3257,6 +3467,18 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ
// Enum value is also integer.
valid = true;
}
+ if (valid && p_target.builtin_type == Variant::ARRAY && p_source.builtin_type == Variant::ARRAY) {
+ // Check the element type.
+ if (p_target.has_container_element_type()) {
+ if (!p_source.has_container_element_type()) {
+ // TODO: Maybe this is valid but unsafe?
+ // Variant array can't be appended to typed array.
+ valid = false;
+ } else {
+ valid = is_type_compatible(p_target.get_container_element_type(), p_source.get_container_element_type(), false);
+ }
+ }
+ }
return valid;
}
@@ -3329,14 +3551,14 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ
}
// Get underscore-prefixed version for some classes.
- src_native = get_real_class_name(src_native);
+ src_native = GDScriptParser::get_real_class_name(src_native);
switch (p_target.kind) {
case GDScriptParser::DataType::NATIVE: {
if (p_target.is_meta_type) {
return ClassDB::is_parent_class(src_native, GDScriptNativeClass::get_class_static());
}
- StringName tgt_native = get_real_class_name(p_target.native_type);
+ StringName tgt_native = GDScriptParser::get_real_class_name(p_target.native_type);
return ClassDB::is_parent_class(src_native, tgt_native);
}
case GDScriptParser::DataType::SCRIPT:
@@ -3385,8 +3607,8 @@ void GDScriptAnalyzer::mark_node_unsafe(const GDScriptParser::Node *p_node) {
#endif
}
-bool GDScriptAnalyzer::class_exists(const StringName &p_class) {
- StringName real_name = get_real_class_name(p_class);
+bool GDScriptAnalyzer::class_exists(const StringName &p_class) const {
+ StringName real_name = GDScriptParser::get_real_class_name(p_class);
return ClassDB::class_exists(real_name) && ClassDB::is_class_exposed(real_name);
}
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index dab5b032a3..aabf407c76 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -42,6 +42,7 @@ class GDScriptAnalyzer {
HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
const GDScriptParser::EnumNode *current_enum = nullptr;
+ List<const GDScriptParser::LambdaNode *> lambda_stack;
Error resolve_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive = true);
GDScriptParser::DataType resolve_datatype(GDScriptParser::TypeNode *p_type);
@@ -82,6 +83,7 @@ class GDScriptAnalyzer {
void reduce_get_node(GDScriptParser::GetNodeNode *p_get_node);
void reduce_identifier(GDScriptParser::IdentifierNode *p_identifier, bool can_be_builtin = false);
void reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base = nullptr);
+ void reduce_lambda(GDScriptParser::LambdaNode *p_lambda);
void reduce_literal(GDScriptParser::LiteralNode *p_literal);
void reduce_preload(GDScriptParser::PreloadNode *p_preload);
void reduce_self(GDScriptParser::SelfNode *p_self);
@@ -103,10 +105,11 @@ class GDScriptAnalyzer {
bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source);
GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source);
+ void update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal);
bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const;
void push_error(const String &p_message, const GDScriptParser::Node *p_origin);
void mark_node_unsafe(const GDScriptParser::Node *p_node);
- bool class_exists(const StringName &p_class);
+ bool class_exists(const StringName &p_class) const;
Ref<GDScriptParserRef> get_parser_for(const String &p_path);
#ifdef DEBUG_ENABLED
bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context);
@@ -119,8 +122,6 @@ public:
Error analyze();
GDScriptAnalyzer(GDScriptParser *p_parser);
-
- static void cleanup();
};
#endif // GDSCRIPT_ANALYZER_H
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index 58c6b31a77..ea34a2ca2d 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -47,7 +47,8 @@ uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool
}
uint32_t GDScriptByteCodeGenerator::add_local(const StringName &p_name, const GDScriptDataType &p_type) {
- int stack_pos = increase_stack();
+ int stack_pos = locals.size() + RESERVED_STACK;
+ locals.push_back(StackSlot(p_type.builtin_type));
add_stack_identifier(p_name, stack_pos);
return stack_pos;
}
@@ -59,37 +60,88 @@ uint32_t GDScriptByteCodeGenerator::add_local_constant(const StringName &p_name,
}
uint32_t GDScriptByteCodeGenerator::add_or_get_constant(const Variant &p_constant) {
- if (constant_map.has(p_constant)) {
- return constant_map[p_constant];
- }
- int index = constant_map.size();
- constant_map[p_constant] = index;
- return index;
+ return get_constant_pos(p_constant);
}
uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) {
return get_name_map_pos(p_name);
}
-uint32_t GDScriptByteCodeGenerator::add_temporary() {
- current_temporaries++;
- int idx = increase_stack();
-#ifdef DEBUG_ENABLED
- temp_stack.push_back(idx);
-#endif
- return idx;
+uint32_t GDScriptByteCodeGenerator::add_temporary(const GDScriptDataType &p_type) {
+ Variant::Type temp_type = Variant::NIL;
+ if (p_type.has_type) {
+ if (p_type.kind == GDScriptDataType::BUILTIN) {
+ switch (p_type.builtin_type) {
+ case Variant::NIL:
+ case Variant::BOOL:
+ case Variant::INT:
+ case Variant::FLOAT:
+ case Variant::STRING:
+ case Variant::VECTOR2:
+ case Variant::VECTOR2I:
+ case Variant::RECT2:
+ case Variant::RECT2I:
+ case Variant::VECTOR3:
+ case Variant::VECTOR3I:
+ case Variant::TRANSFORM2D:
+ case Variant::PLANE:
+ case Variant::QUAT:
+ case Variant::AABB:
+ case Variant::BASIS:
+ case Variant::TRANSFORM:
+ case Variant::COLOR:
+ case Variant::STRING_NAME:
+ case Variant::NODE_PATH:
+ case Variant::RID:
+ case Variant::OBJECT:
+ case Variant::CALLABLE:
+ case Variant::SIGNAL:
+ case Variant::DICTIONARY:
+ case Variant::ARRAY:
+ temp_type = p_type.builtin_type;
+ break;
+ case Variant::PACKED_BYTE_ARRAY:
+ case Variant::PACKED_INT32_ARRAY:
+ case Variant::PACKED_INT64_ARRAY:
+ case Variant::PACKED_FLOAT32_ARRAY:
+ case Variant::PACKED_FLOAT64_ARRAY:
+ case Variant::PACKED_STRING_ARRAY:
+ case Variant::PACKED_VECTOR2_ARRAY:
+ case Variant::PACKED_VECTOR3_ARRAY:
+ case Variant::PACKED_COLOR_ARRAY:
+ case Variant::VARIANT_MAX:
+ // Packed arrays are reference counted, so we don't use the pool for them.
+ temp_type = Variant::NIL;
+ break;
+ }
+ } else {
+ temp_type = Variant::OBJECT;
+ }
+ }
+
+ if (!temporaries_pool.has(temp_type)) {
+ temporaries_pool[temp_type] = List<int>();
+ }
+
+ List<int> &pool = temporaries_pool[temp_type];
+ if (pool.is_empty()) {
+ StackSlot new_temp(temp_type);
+ int idx = temporaries.size();
+ pool.push_back(idx);
+ temporaries.push_back(new_temp);
+ }
+ int slot = pool.front()->get();
+ pool.pop_front();
+ used_temporaries.push_back(slot);
+ return slot;
}
void GDScriptByteCodeGenerator::pop_temporary() {
- ERR_FAIL_COND(current_temporaries == 0);
- current_stack_size--;
-#ifdef DEBUG_ENABLED
- if (temp_stack.back()->get() != current_stack_size) {
- ERR_PRINT("Mismatched popping of temporary value");
- }
- temp_stack.pop_back();
-#endif
- current_temporaries--;
+ ERR_FAIL_COND(used_temporaries.is_empty());
+ int slot_idx = used_temporaries.back()->get();
+ const StackSlot &slot = temporaries[slot_idx];
+ temporaries_pool[slot.type].push_back(slot_idx);
+ used_temporaries.pop_back();
}
void GDScriptByteCodeGenerator::start_parameters() {
@@ -100,7 +152,7 @@ void GDScriptByteCodeGenerator::start_parameters() {
}
void GDScriptByteCodeGenerator::end_parameters() {
- function->default_arguments.invert();
+ function->default_arguments.reverse();
}
void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) {
@@ -124,12 +176,22 @@ void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName
GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
#ifdef DEBUG_ENABLED
- if (current_temporaries != 0) {
- ERR_PRINT("Non-zero temporary variables at end of function: " + itos(current_temporaries));
+ if (!used_temporaries.is_empty()) {
+ ERR_PRINT("Non-zero temporary variables at end of function: " + itos(used_temporaries.size()));
}
#endif
append(GDScriptFunction::OPCODE_END, 0);
+ for (int i = 0; i < temporaries.size(); i++) {
+ int stack_index = i + max_locals + RESERVED_STACK;
+ for (int j = 0; j < temporaries[i].bytecode_indices.size(); j++) {
+ opcodes.write[temporaries[i].bytecode_indices[j]] = stack_index | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
+ }
+ if (temporaries[i].type != Variant::NIL) {
+ function->temporary_slots[stack_index] = temporaries[i].type;
+ }
+ }
+
if (constant_map.size()) {
function->_constant_count = constant_map.size();
function->constants.resize(constant_map.size());
@@ -319,10 +381,22 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() {
function->_methods_count = 0;
}
+ if (lambdas_map.size()) {
+ function->lambdas.resize(lambdas_map.size());
+ function->_lambdas_ptr = function->lambdas.ptrw();
+ function->_lambdas_count = lambdas_map.size();
+ for (const Map<GDScriptFunction *, int>::Element *E = lambdas_map.front(); E; E = E->next()) {
+ function->lambdas.write[E->get()] = E->key();
+ }
+ } else {
+ function->_lambdas_ptr = nullptr;
+ function->_lambdas_count = 0;
+ }
+
if (debug_stack) {
function->stack_debug = stack_debug;
}
- function->_stack_size = stack_max;
+ function->_stack_size = RESERVED_STACK + max_locals + temporaries.size();
function->_instruction_args_size = instr_args_max;
function->_ptrcall_args_size = ptrcall_max;
@@ -346,6 +420,117 @@ void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
#define IS_BUILTIN_TYPE(m_var, m_type) \
(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN && m_var.type.builtin_type == m_type)
+void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Variant::Type p_new_type) {
+ switch (p_new_type) {
+ case Variant::BOOL:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_BOOL, 1);
+ break;
+ case Variant::INT:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_INT, 1);
+ break;
+ case Variant::FLOAT:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_FLOAT, 1);
+ break;
+ case Variant::STRING:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING, 1);
+ break;
+ case Variant::VECTOR2:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2, 1);
+ break;
+ case Variant::VECTOR2I:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR2I, 1);
+ break;
+ case Variant::RECT2:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2, 1);
+ break;
+ case Variant::RECT2I:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_RECT2I, 1);
+ break;
+ case Variant::VECTOR3:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3, 1);
+ break;
+ case Variant::VECTOR3I:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_VECTOR3I, 1);
+ break;
+ case Variant::TRANSFORM2D:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM2D, 1);
+ break;
+ case Variant::PLANE:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PLANE, 1);
+ break;
+ case Variant::QUAT:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_QUAT, 1);
+ break;
+ case Variant::AABB:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_AABB, 1);
+ break;
+ case Variant::BASIS:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_BASIS, 1);
+ break;
+ case Variant::TRANSFORM:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_TRANSFORM, 1);
+ break;
+ case Variant::COLOR:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_COLOR, 1);
+ break;
+ case Variant::STRING_NAME:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_STRING_NAME, 1);
+ break;
+ case Variant::NODE_PATH:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_NODE_PATH, 1);
+ break;
+ case Variant::RID:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_RID, 1);
+ break;
+ case Variant::OBJECT:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_OBJECT, 1);
+ break;
+ case Variant::CALLABLE:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_CALLABLE, 1);
+ break;
+ case Variant::SIGNAL:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_SIGNAL, 1);
+ break;
+ case Variant::DICTIONARY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_DICTIONARY, 1);
+ break;
+ case Variant::ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_ARRAY, 1);
+ break;
+ case Variant::PACKED_BYTE_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, 1);
+ break;
+ case Variant::PACKED_INT32_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, 1);
+ break;
+ case Variant::PACKED_INT64_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, 1);
+ break;
+ case Variant::PACKED_FLOAT32_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, 1);
+ break;
+ case Variant::PACKED_FLOAT64_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, 1);
+ break;
+ case Variant::PACKED_STRING_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, 1);
+ break;
+ case Variant::PACKED_VECTOR2_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, 1);
+ break;
+ case Variant::PACKED_VECTOR3_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, 1);
+ break;
+ case Variant::PACKED_COLOR_ARRAY:
+ append(GDScriptFunction::OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, 1);
+ break;
+ case Variant::NIL:
+ case Variant::VARIANT_MAX:
+ return;
+ }
+ append(p_target);
+}
+
void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) {
if (HAS_BUILTIN_TYPE(p_left_operand)) {
// Gather specific operator.
@@ -396,7 +581,7 @@ void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const A
}
void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) {
- append(GDScriptFunction::OPCODE_IS_BUILTIN, 3);
+ append(GDScriptFunction::OPCODE_IS_BUILTIN, 2);
append(p_source);
append(p_target);
append(p_type);
@@ -599,14 +784,21 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr
// Typed assignment.
switch (p_target.type.kind) {
case GDScriptDataType::BUILTIN: {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
- append(p_target);
- append(p_source);
- append(p_target.type.builtin_type);
+ if (p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
+ append(p_target);
+ append(p_source);
+ } else {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
+ append(p_target);
+ append(p_source);
+ append(p_target.type.builtin_type);
+ }
} break;
case GDScriptDataType::NATIVE: {
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
- class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
+ Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
+ class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3);
append(p_target);
append(p_source);
@@ -615,8 +807,7 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr
case GDScriptDataType::SCRIPT:
case GDScriptDataType::GDSCRIPT: {
Variant script = p_target.type.script_type;
- int idx = get_constant_pos(script);
- idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
+ int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3);
append(p_target);
@@ -633,7 +824,11 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr
}
}
} else {
- if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
+ if (p_target.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
+ append(p_target);
+ append(p_source);
+ } else if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
// Need conversion..
append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
append(p_target);
@@ -663,6 +858,12 @@ void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_
function->default_arguments.push_back(opcodes.size());
}
+void GDScriptByteCodeGenerator::write_store_named_global(const Address &p_dst, const StringName &p_global) {
+ append(GDScriptFunction::OPCODE_STORE_NAMED_GLOBAL, 1);
+ append(p_dst);
+ append(p_global);
+}
+
void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) {
int index = 0;
@@ -673,16 +874,14 @@ void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Addres
} break;
case GDScriptDataType::NATIVE: {
int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type];
- class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
+ Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
append(GDScriptFunction::OPCODE_CAST_TO_NATIVE, 3);
- index = class_idx;
+ index = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
} break;
case GDScriptDataType::SCRIPT:
case GDScriptDataType::GDSCRIPT: {
Variant script = p_type.script_type;
- int idx = get_constant_pos(script);
- idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
-
+ int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT, 3);
index = idx;
} break;
@@ -797,6 +996,14 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
return;
}
+ if (p_target.mode == Address::TEMPORARY) {
+ Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
+ Variant::Type temp_type = temporaries[p_target.address].type;
+ if (result_type != temp_type) {
+ write_type_adjust(p_target, result_type);
+ }
+ }
+
append(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
@@ -808,6 +1015,56 @@ void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target,
append(Variant::get_validated_builtin_method(p_type, p_method));
}
+void GDScriptByteCodeGenerator::write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) {
+ bool is_validated = false;
+
+ // Check if all types are correct.
+ if (Variant::is_builtin_method_vararg(p_type, p_method)) {
+ is_validated = true; // Vararg works fine with any argument, since they can be any type.
+ } else if (p_arguments.size() == Variant::get_builtin_method_argument_count(p_type, p_method)) {
+ bool all_types_exact = true;
+ for (int i = 0; i < p_arguments.size(); i++) {
+ if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_builtin_method_argument_type(p_type, p_method, i))) {
+ all_types_exact = false;
+ break;
+ }
+ }
+
+ is_validated = all_types_exact;
+ }
+
+ if (!is_validated) {
+ // Perform regular call.
+ append(GDScriptFunction::OPCODE_CALL_BUILTIN_STATIC, p_arguments.size() + 1);
+ for (int i = 0; i < p_arguments.size(); i++) {
+ append(p_arguments[i]);
+ }
+ append(p_target);
+ append(p_type);
+ append(p_method);
+ append(p_arguments.size());
+ return;
+ }
+
+ if (p_target.mode == Address::TEMPORARY) {
+ Variant::Type result_type = Variant::get_builtin_method_return_type(p_type, p_method);
+ Variant::Type temp_type = temporaries[p_target.address].type;
+ if (result_type != temp_type) {
+ write_type_adjust(p_target, result_type);
+ }
+ }
+
+ append(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size());
+
+ for (int i = 0; i < p_arguments.size(); i++) {
+ append(p_arguments[i]);
+ }
+ append(Address()); // No base since it's static.
+ append(p_target);
+ append(p_arguments.size());
+ append(Variant::get_validated_builtin_method(p_type, p_method));
+}
+
void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) {
append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
@@ -893,7 +1150,7 @@ void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const S
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS);
+ append(GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
append(p_target);
append(p_arguments.size());
append(p_function_name);
@@ -904,7 +1161,7 @@ void GDScriptByteCodeGenerator::write_call_self_async(const Address &p_target, c
for (int i = 0; i < p_arguments.size(); i++) {
append(p_arguments[i]);
}
- append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS);
+ append(GDScriptFunction::ADDR_SELF);
append(p_target);
append(p_arguments.size());
append(p_function_name);
@@ -921,6 +1178,17 @@ void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_targ
append(p_function_name);
}
+void GDScriptByteCodeGenerator::write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures) {
+ append(GDScriptFunction::OPCODE_CREATE_LAMBDA, 1 + p_captures.size());
+ for (int i = 0; i < p_captures.size(); i++) {
+ append(p_captures[i]);
+ }
+
+ append(p_target);
+ append(p_captures.size());
+ append(p_function);
+}
+
void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) {
// Try to find an appropriate constructor.
bool all_have_type = true;
@@ -980,6 +1248,25 @@ void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, c
append(p_arguments.size());
}
+void GDScriptByteCodeGenerator::write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) {
+ append(GDScriptFunction::OPCODE_CONSTRUCT_TYPED_ARRAY, 2 + p_arguments.size());
+ for (int i = 0; i < p_arguments.size(); i++) {
+ append(p_arguments[i]);
+ }
+ append(p_target);
+ if (p_element_type.script_type) {
+ Variant script_type = Ref<Script>(p_element_type.script_type);
+ int addr = get_constant_pos(script_type);
+ addr |= GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS;
+ append(addr);
+ } else {
+ append(Address()); // null.
+ }
+ append(p_arguments.size());
+ append(p_element_type.builtin_type);
+ append(p_element_type.native_type);
+}
+
void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) {
append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY, 1 + p_arguments.size());
for (int i = 0; i < p_arguments.size(); i++) {
@@ -1257,8 +1544,84 @@ void GDScriptByteCodeGenerator::write_newline(int p_line) {
}
void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) {
- append(GDScriptFunction::OPCODE_RETURN, 1);
- append(p_return_value);
+ if (!function->return_type.has_type || p_return_value.type.has_type) {
+ // Either the function is untyped or the return value is also typed.
+
+ // If this is a typed function, then we need to check for potential conversions.
+ if (function->return_type.has_type) {
+ if (function->return_type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) {
+ // Typed array.
+ const GDScriptDataType &element_type = function->return_type.get_container_element_type();
+
+ Variant script = function->return_type.script_type;
+ int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
+
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2);
+ append(p_return_value);
+ append(script_idx);
+ append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT);
+ append(element_type.native_type);
+ } else if (function->return_type.kind == GDScriptDataType::BUILTIN && p_return_value.type.kind == GDScriptDataType::BUILTIN && function->return_type.builtin_type != p_return_value.type.builtin_type) {
+ // Add conversion.
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN, 1);
+ append(p_return_value);
+ append(function->return_type.builtin_type);
+ } else {
+ // Just assign.
+ append(GDScriptFunction::OPCODE_RETURN, 1);
+ append(p_return_value);
+ }
+ } else {
+ append(GDScriptFunction::OPCODE_RETURN, 1);
+ append(p_return_value);
+ }
+ } else {
+ switch (function->return_type.kind) {
+ case GDScriptDataType::BUILTIN: {
+ if (function->return_type.builtin_type == Variant::ARRAY && function->return_type.has_container_element_type()) {
+ const GDScriptDataType &element_type = function->return_type.get_container_element_type();
+
+ Variant script = function->return_type.script_type;
+ int script_idx = get_constant_pos(script);
+ script_idx |= (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
+
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_ARRAY, 2);
+ append(p_return_value);
+ append(script_idx);
+ append(element_type.kind == GDScriptDataType::BUILTIN ? element_type.builtin_type : Variant::OBJECT);
+ append(element_type.native_type);
+ } else {
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_BUILTIN, 1);
+ append(p_return_value);
+ append(function->return_type.builtin_type);
+ }
+ } break;
+ case GDScriptDataType::NATIVE: {
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_NATIVE, 2);
+ append(p_return_value);
+ int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[function->return_type.native_type];
+ Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
+ class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
+ append(class_idx);
+ } break;
+ case GDScriptDataType::GDSCRIPT:
+ case GDScriptDataType::SCRIPT: {
+ Variant script = function->return_type.script_type;
+ int script_idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
+
+ append(GDScriptFunction::OPCODE_RETURN_TYPED_SCRIPT, 2);
+ append(p_return_value);
+ append(script_idx);
+ } break;
+ default: {
+ ERR_PRINT("Compiler bug: unresolved return.");
+
+ // Shouldn't get here, but fail-safe to a regular return;
+ append(GDScriptFunction::OPCODE_RETURN, 1);
+ append(p_return_value);
+ } break;
+ }
+ }
}
void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) {
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index 1e66af269a..f8c05fea83 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -37,6 +37,17 @@
#include "gdscript_utility_functions.h"
class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
+ struct StackSlot {
+ Variant::Type type = Variant::NIL;
+ Vector<int> bytecode_indices;
+
+ StackSlot() = default;
+ StackSlot(Variant::Type p_type) :
+ type(p_type) {}
+ };
+
+ const static int RESERVED_STACK = 3; // For self, class, and nil.
+
bool ended = false;
GDScriptFunction *function = nullptr;
bool debug_stack = false;
@@ -47,15 +58,17 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
List<int> stack_identifiers_counts;
Map<StringName, int> local_constants;
+ Vector<StackSlot> locals;
+ Vector<StackSlot> temporaries;
+ List<int> used_temporaries;
+ Map<Variant::Type, List<int>> temporaries_pool;
+
List<GDScriptFunction::StackDebug> stack_debug;
List<Map<StringName, int>> block_identifier_stack;
Map<StringName, int> block_identifiers;
- int current_stack_size = 0;
- int current_temporaries = 0;
- int current_locals = 0;
+ int max_locals = 0;
int current_line = 0;
- int stack_max = 0;
int instr_args_max = 0;
int ptrcall_max = 0;
@@ -80,6 +93,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
Map<Variant::ValidatedUtilityFunction, int> utilities_map;
Map<GDScriptUtilityFunctions::FunctionPtr, int> gds_utilities_map;
Map<MethodBind *, int> method_bind_map;
+ Map<GDScriptFunction *, int> lambdas_map;
// Lists since these can be nested.
List<int> if_jmp_addrs;
@@ -102,7 +116,9 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
List<List<int>> match_continues_to_patch;
void add_stack_identifier(const StringName &p_id, int p_stackpos) {
- current_locals++;
+ if (locals.size() > max_locals) {
+ max_locals = locals.size();
+ }
stack_identifiers[p_id] = p_stackpos;
if (debug_stack) {
block_identifiers[p_id] = p_stackpos;
@@ -116,7 +132,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
void push_stack_identifiers() {
- stack_identifiers_counts.push_back(current_locals);
+ stack_identifiers_counts.push_back(locals.size());
stack_id_stack.push_back(stack_identifiers);
if (debug_stack) {
Map<StringName, int> block_ids(block_identifiers);
@@ -126,17 +142,16 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
void pop_stack_identifiers() {
- current_locals = stack_identifiers_counts.back()->get();
+ int current_locals = stack_identifiers_counts.back()->get();
stack_identifiers_counts.pop_back();
stack_identifiers = stack_id_stack.back()->get();
stack_id_stack.pop_back();
#ifdef DEBUG_ENABLED
- if (current_temporaries != 0) {
- ERR_PRINT("Leaving block with non-zero temporary variables: " + itos(current_temporaries));
+ if (!used_temporaries.is_empty()) {
+ ERR_PRINT("Leaving block with non-zero temporary variables: " + itos(used_temporaries.size()));
}
#endif
- current_stack_size = current_locals;
-
+ locals.resize(current_locals);
if (debug_stack) {
for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
GDScriptFunction::StackDebug sd;
@@ -163,64 +178,72 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
}
int get_constant_pos(const Variant &p_constant) {
- if (constant_map.has(p_constant))
+ if (constant_map.has(p_constant)) {
return constant_map[p_constant];
+ }
int pos = constant_map.size();
constant_map[p_constant] = pos;
return pos;
}
int get_operation_pos(const Variant::ValidatedOperatorEvaluator p_operation) {
- if (operator_func_map.has(p_operation))
+ if (operator_func_map.has(p_operation)) {
return operator_func_map[p_operation];
+ }
int pos = operator_func_map.size();
operator_func_map[p_operation] = pos;
return pos;
}
int get_setter_pos(const Variant::ValidatedSetter p_setter) {
- if (setters_map.has(p_setter))
+ if (setters_map.has(p_setter)) {
return setters_map[p_setter];
+ }
int pos = setters_map.size();
setters_map[p_setter] = pos;
return pos;
}
int get_getter_pos(const Variant::ValidatedGetter p_getter) {
- if (getters_map.has(p_getter))
+ if (getters_map.has(p_getter)) {
return getters_map[p_getter];
+ }
int pos = getters_map.size();
getters_map[p_getter] = pos;
return pos;
}
int get_keyed_setter_pos(const Variant::ValidatedKeyedSetter p_keyed_setter) {
- if (keyed_setters_map.has(p_keyed_setter))
+ if (keyed_setters_map.has(p_keyed_setter)) {
return keyed_setters_map[p_keyed_setter];
+ }
int pos = keyed_setters_map.size();
keyed_setters_map[p_keyed_setter] = pos;
return pos;
}
int get_keyed_getter_pos(const Variant::ValidatedKeyedGetter p_keyed_getter) {
- if (keyed_getters_map.has(p_keyed_getter))
+ if (keyed_getters_map.has(p_keyed_getter)) {
return keyed_getters_map[p_keyed_getter];
+ }
int pos = keyed_getters_map.size();
keyed_getters_map[p_keyed_getter] = pos;
return pos;
}
int get_indexed_setter_pos(const Variant::ValidatedIndexedSetter p_indexed_setter) {
- if (indexed_setters_map.has(p_indexed_setter))
+ if (indexed_setters_map.has(p_indexed_setter)) {
return indexed_setters_map[p_indexed_setter];
+ }
int pos = indexed_setters_map.size();
indexed_setters_map[p_indexed_setter] = pos;
return pos;
}
int get_indexed_getter_pos(const Variant::ValidatedIndexedGetter p_indexed_getter) {
- if (indexed_getters_map.has(p_indexed_getter))
+ if (indexed_getters_map.has(p_indexed_getter)) {
return indexed_getters_map[p_indexed_getter];
+ }
int pos = indexed_getters_map.size();
indexed_getters_map[p_indexed_getter] = pos;
return pos;
@@ -271,45 +294,39 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
return pos;
}
- void alloc_stack(int p_level) {
- if (p_level >= stack_max)
- stack_max = p_level + 1;
- }
-
- int increase_stack() {
- int top = current_stack_size++;
- alloc_stack(current_stack_size);
- return top;
+ int get_lambda_function_pos(GDScriptFunction *p_lambda_function) {
+ if (lambdas_map.has(p_lambda_function)) {
+ return lambdas_map[p_lambda_function];
+ }
+ int pos = lambdas_map.size();
+ lambdas_map[p_lambda_function] = pos;
+ return pos;
}
void alloc_ptrcall(int p_params) {
- if (p_params >= ptrcall_max)
+ if (p_params >= ptrcall_max) {
ptrcall_max = p_params;
+ }
}
int address_of(const Address &p_address) {
switch (p_address.mode) {
case Address::SELF:
- return GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS;
+ return GDScriptFunction::ADDR_SELF;
case Address::CLASS:
- return GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS;
+ return GDScriptFunction::ADDR_CLASS;
case Address::MEMBER:
return p_address.address | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS);
- case Address::CLASS_CONSTANT:
- return p_address.address | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS);
- case Address::LOCAL_CONSTANT:
case Address::CONSTANT:
- return p_address.address | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS);
+ return p_address.address | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
case Address::LOCAL_VARIABLE:
- case Address::TEMPORARY:
case Address::FUNCTION_PARAMETER:
return p_address.address | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
- case Address::GLOBAL:
- return p_address.address | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS);
- case Address::NAMED_GLOBAL:
- return p_address.address | (GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL << GDScriptFunction::ADDR_BITS);
+ case Address::TEMPORARY:
+ temporaries.write[p_address.address].bytecode_indices.push_back(opcodes.size());
+ return -1;
case Address::NIL:
- return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS;
+ return GDScriptFunction::ADDR_NIL;
}
return -1; // Unreachable.
}
@@ -379,6 +396,10 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
opcodes.push_back(get_method_bind_pos(p_method));
}
+ void append(GDScriptFunction *p_lambda_function) {
+ opcodes.push_back(get_lambda_function_pos(p_lambda_function));
+ }
+
void patch_jump(int p_address) {
opcodes.write[p_address] = opcodes.size();
}
@@ -389,7 +410,7 @@ public:
virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) override;
virtual uint32_t add_or_get_constant(const Variant &p_constant) override;
virtual uint32_t add_or_get_name(const StringName &p_name) override;
- virtual uint32_t add_temporary() override;
+ virtual uint32_t add_temporary(const GDScriptDataType &p_type) override;
virtual void pop_temporary() override;
virtual void start_parameters() override;
@@ -406,6 +427,7 @@ public:
#endif
virtual void set_initial_line(int p_line) override;
+ virtual void write_type_adjust(const Address &p_target, Variant::Type p_new_type) override;
virtual void write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) override;
virtual void write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override;
virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) override;
@@ -431,6 +453,7 @@ public:
virtual void write_assign_true(const Address &p_target) override;
virtual void write_assign_false(const Address &p_target) override;
virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override;
+ virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) override;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override;
virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
@@ -438,13 +461,16 @@ public:
virtual void write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) override;
virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) override;
virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
+ virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override;
+ virtual void write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures) override;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) override;
+ virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) override;
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) override;
virtual void write_await(const Address &p_target, const Address &p_operand) override;
virtual void write_if(const Address &p_condition) override;
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 113d36be98..6aa76703f1 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -153,9 +153,9 @@ String GDScriptCache::get_source_code(const String &p_path) {
ERR_FAIL_COND_V(err, "");
}
- int len = f->get_len();
+ uint64_t len = f->get_len();
source_file.resize(len + 1);
- int r = f->get_buffer(source_file.ptrw(), len);
+ uint64_t r = f->get_buffer(source_file.ptrw(), len);
f->close();
ERR_FAIL_COND_V(r != len, "");
source_file.write[len] = 0;
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index d72bd12033..399c9d6de7 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -45,13 +45,9 @@ public:
CLASS,
MEMBER,
CONSTANT,
- CLASS_CONSTANT,
- LOCAL_CONSTANT,
LOCAL_VARIABLE,
FUNCTION_PARAMETER,
TEMPORARY,
- GLOBAL,
- NAMED_GLOBAL,
NIL,
};
AddressMode mode = NIL;
@@ -75,7 +71,7 @@ public:
virtual uint32_t add_local_constant(const StringName &p_name, const Variant &p_constant) = 0;
virtual uint32_t add_or_get_constant(const Variant &p_constant) = 0;
virtual uint32_t add_or_get_name(const StringName &p_name) = 0;
- virtual uint32_t add_temporary() = 0;
+ virtual uint32_t add_temporary(const GDScriptDataType &p_type) = 0;
virtual void pop_temporary() = 0;
virtual void start_parameters() = 0;
@@ -84,9 +80,6 @@ public:
virtual void start_block() = 0;
virtual void end_block() = 0;
- // virtual int get_max_stack_level() = 0;
- // virtual int get_max_function_arguments() = 0;
-
virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCMode p_rpc_mode, const GDScriptDataType &p_return_type) = 0;
virtual GDScriptFunction *write_end() = 0;
@@ -95,9 +88,7 @@ public:
#endif
virtual void set_initial_line(int p_line) = 0;
- // virtual void alloc_stack(int p_level) = 0; // Is this needed?
- // virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions.
-
+ virtual void write_type_adjust(const Address &p_target, Variant::Type p_new_type) = 0;
virtual void write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) = 0;
virtual void write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0;
virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0;
@@ -123,6 +114,7 @@ public:
virtual void write_assign_true(const Address &p_target) = 0;
virtual void write_assign_false(const Address &p_target) = 0;
virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0;
+ virtual void write_store_named_global(const Address &p_dst, const StringName &p_global) = 0;
virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0;
virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
@@ -130,17 +122,19 @@ public:
virtual void write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) = 0;
virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) = 0;
virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0;
+ virtual void write_call_builtin_type_static(const Address &p_target, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0;
virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_call_self_async(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0;
+ virtual void write_lambda(const Address &p_target, GDScriptFunction *p_function, const Vector<Address> &p_captures) = 0;
virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0;
virtual void write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) = 0;
+ virtual void write_construct_typed_array(const Address &p_target, const GDScriptDataType &p_element_type, const Vector<Address> &p_arguments) = 0;
virtual void write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) = 0;
virtual void write_await(const Address &p_target, const Address &p_operand) = 0;
virtual void write_if(const Address &p_condition) = 0;
- // virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit.
virtual void write_else() = 0;
virtual void write_endif() = 0;
virtual void start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) = 0;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 06d628d23f..4ac9864d4f 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -137,22 +137,22 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
}
}
} break;
+ case GDScriptParser::DataType::ENUM:
case GDScriptParser::DataType::ENUM_VALUE:
result.has_type = true;
result.kind = GDScriptDataType::BUILTIN;
result.builtin_type = Variant::INT;
break;
- case GDScriptParser::DataType::ENUM:
- result.has_type = true;
- result.kind = GDScriptDataType::BUILTIN;
- result.builtin_type = Variant::DICTIONARY;
- break;
case GDScriptParser::DataType::UNRESOLVED: {
ERR_PRINT("Parser bug: converting unresolved type.");
return GDScriptDataType();
}
}
+ if (p_datatype.has_container_element_type()) {
+ result.set_container_element_type(_gdtype_from_datatype(p_datatype.get_container_element_type()));
+ }
+
// Only hold strong reference to the script if it's not the owner of the
// element qualified with this type, to avoid cyclic references (leaks).
if (result.script_type && result.script_type == p_owner) {
@@ -262,7 +262,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
GDScriptNativeClass *nc = nullptr;
while (scr) {
if (scr->constants.has(identifier)) {
- return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here.
+ return codegen.add_constant(scr->constants[identifier]); // TODO: Get type here.
}
if (scr->native.is_valid()) {
nc = scr->native.ptr();
@@ -319,7 +319,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) {
int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
- return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::GLOBAL, idx); // TODO: Get type.
+ Variant global = GDScriptLanguage::get_singleton()->get_global_array()[idx];
+ return codegen.add_constant(global); // TODO: Get type.
}
// Try global classes.
@@ -347,7 +348,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
#ifdef TOOLS_ENABLED
if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(identifier)) {
- return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NAMED_GLOBAL, gen->add_or_get_name(identifier)); // TODO: Get type.
+ GDScriptCodeGenerator::Address global = codegen.add_temporary(); // TODO: Get type.
+ gen->write_store_named_global(global, identifier);
+ return global;
}
#endif
@@ -376,10 +379,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
Vector<GDScriptCodeGenerator::Address> values;
// Create the result temporary first since it's the last to be killed.
- GDScriptDataType array_type;
- array_type.has_type = true;
- array_type.kind = GDScriptDataType::BUILTIN;
- array_type.builtin_type = Variant::ARRAY;
+ GDScriptDataType array_type = _gdtype_from_datatype(an->get_datatype());
GDScriptCodeGenerator::Address result = codegen.add_temporary(array_type);
for (int i = 0; i < an->elements.size(); i++) {
@@ -390,7 +390,11 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
values.push_back(val);
}
- gen->write_construct_array(result, values);
+ if (array_type.has_container_element_type()) {
+ gen->write_construct_typed_array(result, array_type.get_container_element_type(), values);
+ } else {
+ gen->write_construct_array(result, values);
+ }
for (int i = 0; i < values.size(); i++) {
if (values[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
@@ -423,8 +427,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
break;
case GDScriptParser::DictionaryNode::LUA_TABLE:
- // Lua-style: key is an identifier interpreted as string.
- String key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name;
+ // Lua-style: key is an identifier interpreted as StringName.
+ StringName key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name;
element = codegen.add_constant(key);
break;
}
@@ -533,39 +537,44 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(call->callee);
if (subscript->is_attribute) {
- GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
- if (r_error) {
- return GDScriptCodeGenerator::Address();
- }
- if (within_await) {
- gen->write_call_async(result, base, call->function_name, arguments);
- } else if (base.type.has_type && base.type.kind != GDScriptDataType::BUILTIN) {
- // Native method, use faster path.
- StringName class_name;
- if (base.type.kind == GDScriptDataType::NATIVE) {
- class_name = base.type.native_type;
- } else {
- class_name = base.type.native_type == StringName() ? base.type.script_type->get_instance_base_type() : base.type.native_type;
+ // May be static built-in method call.
+ if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) {
+ gen->write_call_builtin_type_static(result, GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name), subscript->attribute->name, arguments);
+ } else {
+ GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
+ if (r_error) {
+ return GDScriptCodeGenerator::Address();
}
- if (ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) {
- MethodBind *method = ClassDB::get_method(class_name, call->function_name);
- if (_have_exact_arguments(method, arguments)) {
- // Exact arguments, use ptrcall.
- gen->write_call_ptrcall(result, base, method, arguments);
+ if (within_await) {
+ gen->write_call_async(result, base, call->function_name, arguments);
+ } else if (base.type.has_type && base.type.kind != GDScriptDataType::BUILTIN) {
+ // Native method, use faster path.
+ StringName class_name;
+ if (base.type.kind == GDScriptDataType::NATIVE) {
+ class_name = base.type.native_type;
} else {
- // Not exact arguments, but still can use method bind call.
- gen->write_call_method_bind(result, base, method, arguments);
+ class_name = base.type.native_type == StringName() ? base.type.script_type->get_instance_base_type() : base.type.native_type;
}
+ if (ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) {
+ MethodBind *method = ClassDB::get_method(class_name, call->function_name);
+ if (_have_exact_arguments(method, arguments)) {
+ // Exact arguments, use ptrcall.
+ gen->write_call_ptrcall(result, base, method, arguments);
+ } else {
+ // Not exact arguments, but still can use method bind call.
+ gen->write_call_method_bind(result, base, method, arguments);
+ }
+ } else {
+ gen->write_call(result, base, call->function_name, arguments);
+ }
+ } else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) {
+ gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments);
} else {
gen->write_call(result, base, call->function_name, arguments);
}
- } else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) {
- gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments);
- } else {
- gen->write_call(result, base, call->function_name, arguments);
- }
- if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
- gen->pop_temporary();
+ if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
+ gen->pop_temporary();
+ }
}
} else {
_set_error("Cannot call something that isn't a function.", call->callee);
@@ -676,9 +685,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
name = subscript->attribute->name;
named = true;
} else {
- if (subscript->index->type == GDScriptParser::Node::LITERAL && static_cast<const GDScriptParser::LiteralNode *>(subscript->index)->value.get_type() == Variant::STRING) {
+ if (subscript->index->is_constant && subscript->index->reduced_value.get_type() == Variant::STRING_NAME) {
// Also, somehow, named (speed up anyway).
- name = static_cast<const GDScriptParser::LiteralNode *>(subscript->index)->value;
+ name = subscript->index->reduced_value;
named = true;
} else {
// Regular indexing.
@@ -707,7 +716,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::UNARY_OPERATOR: {
const GDScriptParser::UnaryOpNode *unary = static_cast<const GDScriptParser::UnaryOpNode *>(p_expression);
- GDScriptCodeGenerator::Address result = codegen.add_temporary();
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(unary->get_datatype()));
GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, unary->operand);
if (r_error) {
@@ -725,7 +734,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
case GDScriptParser::Node::BINARY_OPERATOR: {
const GDScriptParser::BinaryOpNode *binary = static_cast<const GDScriptParser::BinaryOpNode *>(p_expression);
- GDScriptCodeGenerator::Address result = codegen.add_temporary();
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(binary->get_datatype()));
switch (binary->operation) {
case GDScriptParser::BinaryOpNode::OP_LOGIC_AND: {
@@ -777,6 +786,10 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
gen->pop_temporary();
}
}
+
+ if (operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
+ gen->pop_temporary();
+ }
} break;
default: {
GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand);
@@ -958,6 +971,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
} else {
gen->write_set(prev_base, key, assigned);
}
+ if (key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
+ gen->pop_temporary();
+ }
if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
gen->pop_temporary();
}
@@ -1083,6 +1099,34 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
return GDScriptCodeGenerator::Address(); // Assignment does not return a value.
} break;
+ case GDScriptParser::Node::LAMBDA: {
+ const GDScriptParser::LambdaNode *lambda = static_cast<const GDScriptParser::LambdaNode *>(p_expression);
+ GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(lambda->get_datatype()));
+
+ Vector<GDScriptCodeGenerator::Address> captures;
+ captures.resize(lambda->captures.size());
+ for (int i = 0; i < lambda->captures.size(); i++) {
+ captures.write[i] = _parse_expression(codegen, r_error, lambda->captures[i]);
+ if (r_error) {
+ return GDScriptCodeGenerator::Address();
+ }
+ }
+
+ GDScriptFunction *function = _parse_function(r_error, codegen.script, codegen.class_node, lambda->function, false, true);
+ if (r_error) {
+ return GDScriptCodeGenerator::Address();
+ }
+
+ gen->write_lambda(result, function, captures);
+
+ for (int i = 0; i < captures.size(); i++) {
+ if (captures[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
+ gen->pop_temporary();
+ }
+ }
+
+ return result;
+ } break;
default: {
ERR_FAIL_V_MSG(GDScriptCodeGenerator::Address(), "Bug in bytecode compiler, unexpected node in parse tree while parsing expression."); // Unreachable code.
} break;
@@ -1511,17 +1555,17 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
codegen.start_block();
// Evaluate the match expression.
- GDScriptCodeGenerator::Address value_local = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype()));
- GDScriptCodeGenerator::Address value = _parse_expression(codegen, error, match->test);
+ GDScriptCodeGenerator::Address value = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype()));
+ GDScriptCodeGenerator::Address value_expr = _parse_expression(codegen, error, match->test);
if (error) {
return error;
}
// Assign to local.
// TODO: This can be improved by passing the target to parse_expression().
- gen->write_assign(value_local, value);
+ gen->write_assign(value, value_expr);
- if (value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
+ if (value_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
@@ -1733,8 +1777,17 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
const GDScriptParser::VariableNode *lv = static_cast<const GDScriptParser::VariableNode *>(s);
// Should be already in stack when the block began.
GDScriptCodeGenerator::Address local = codegen.locals[lv->identifier->name];
+ GDScriptParser::DataType local_type = lv->get_datatype();
if (lv->initializer != nullptr) {
+ // For typed arrays we need to make sure this is already initialized correctly so typed assignment work.
+ if (local_type.is_hard_type() && local_type.builtin_type == Variant::ARRAY) {
+ if (local_type.has_container_element_type()) {
+ codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
+ } else {
+ codegen.generator->write_construct_array(local, Vector<GDScriptCodeGenerator::Address>());
+ }
+ }
GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, lv->initializer);
if (error) {
return error;
@@ -1743,6 +1796,14 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
+ } else if (lv->get_datatype().is_hard_type()) {
+ // Initialize with default for type.
+ if (local_type.has_container_element_type()) {
+ codegen.generator->write_construct_typed_array(local, _gdtype_from_datatype(local_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
+ } else if (local_type.kind == GDScriptParser::DataType::BUILTIN) {
+ codegen.generator->write_construct(local, local_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
+ }
+ // The `else` branch is for objects, in such case we leave it as `null`.
}
} break;
case GDScriptParser::Node::CONSTANT: {
@@ -1779,8 +1840,8 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
return OK;
}
-Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready) {
- Error error = OK;
+GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready, bool p_for_lambda) {
+ r_error = OK;
CodeGen codegen;
codegen.generator = memnew(GDScriptByteCodeGenerator);
@@ -1797,7 +1858,11 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
return_type.builtin_type = Variant::NIL;
if (p_func) {
- func_name = p_func->identifier->name;
+ if (p_func->identifier) {
+ func_name = p_func->identifier->name;
+ } else {
+ func_name = "<anonymous lambda>";
+ }
is_static = p_func->is_static;
rpc_mode = p_func->rpc_mode;
return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script);
@@ -1828,11 +1893,11 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
}
// Parse initializer if applies.
- bool is_implicit_initializer = !p_for_ready && !p_func;
- bool is_initializer = p_func && String(p_func->identifier->name) == GDScriptLanguage::get_singleton()->strings._init;
- bool is_for_ready = p_for_ready || (p_func && String(p_func->identifier->name) == "_ready");
+ bool is_implicit_initializer = !p_for_ready && !p_func && !p_for_lambda;
+ bool is_initializer = p_func && !p_for_lambda && String(p_func->identifier->name) == GDScriptLanguage::get_singleton()->strings._init;
+ bool is_for_ready = p_for_ready || (p_func && !p_for_lambda && String(p_func->identifier->name) == "_ready");
- if (is_implicit_initializer || is_for_ready) {
+ if (!p_for_lambda && (is_implicit_initializer || is_for_ready)) {
// Initialize class fields.
for (int i = 0; i < p_class->members.size(); i++) {
if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) {
@@ -1844,21 +1909,41 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
continue;
}
+ GDScriptParser::DataType field_type = field->get_datatype();
+
+ GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype()));
if (field->initializer) {
// Emit proper line change.
codegen.generator->write_newline(field->initializer->start_line);
- GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, error, field->initializer, false, true);
- if (error) {
+ // For typed arrays we need to make sure this is already initialized correctly so typed assignment work.
+ if (field_type.is_hard_type() && field_type.builtin_type == Variant::ARRAY && field_type.has_container_element_type()) {
+ if (field_type.has_container_element_type()) {
+ codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
+ } else {
+ codegen.generator->write_construct_array(dst_address, Vector<GDScriptCodeGenerator::Address>());
+ }
+ }
+ GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, r_error, field->initializer, false, true);
+ if (r_error) {
memdelete(codegen.generator);
- return error;
+ return nullptr;
}
- GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, _gdtype_from_datatype(field->get_datatype()));
codegen.generator->write_assign(dst_address, src_address);
if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
+ } else if (field->get_datatype().is_hard_type()) {
+ codegen.generator->write_newline(field->start_line);
+
+ // Initialize with default for type.
+ if (field_type.has_container_element_type()) {
+ codegen.generator->write_construct_typed_array(dst_address, _gdtype_from_datatype(field_type.get_container_element_type(), codegen.script), Vector<GDScriptCodeGenerator::Address>());
+ } else if (field_type.kind == GDScriptParser::DataType::BUILTIN) {
+ codegen.generator->write_construct(dst_address, field_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
+ }
+ // The `else` branch is for objects, in such case we leave it as `null`.
}
}
}
@@ -1869,10 +1954,10 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
codegen.generator->start_parameters();
for (int i = p_func->parameters.size() - optional_parameters; i < p_func->parameters.size(); i++) {
const GDScriptParser::ParameterNode *parameter = p_func->parameters[i];
- GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, error, parameter->default_value, true);
- if (error) {
+ GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, r_error, parameter->default_value, true);
+ if (r_error) {
memdelete(codegen.generator);
- return error;
+ return nullptr;
}
GDScriptCodeGenerator::Address dst_addr = codegen.parameters[parameter->identifier->name];
codegen.generator->write_assign_default_parameter(dst_addr, src_addr);
@@ -1883,10 +1968,10 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
codegen.generator->end_parameters();
}
- Error err = _parse_block(codegen, p_func->body);
- if (err) {
+ r_error = _parse_block(codegen, p_func->body);
+ if (r_error) {
memdelete(codegen.generator);
- return err;
+ return nullptr;
}
}
@@ -1912,6 +1997,10 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
signature += "::" + String(func_name);
}
+ if (p_for_lambda) {
+ signature += "(lambda)";
+ }
+
codegen.generator->set_signature(signature);
}
#endif
@@ -1919,8 +2008,10 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
if (p_func) {
codegen.generator->set_initial_line(p_func->start_line);
#ifdef TOOLS_ENABLED
- p_script->member_lines[func_name] = p_func->start_line;
- p_script->doc_functions[func_name] = p_func->doc_description;
+ if (!p_for_lambda) {
+ p_script->member_lines[func_name] = p_func->start_line;
+ p_script->doc_functions[func_name] = p_func->doc_description;
+ }
#endif
} else {
codegen.generator->set_initial_line(0);
@@ -1949,11 +2040,13 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
#endif
}
- p_script->member_functions[func_name] = gd_function;
+ if (!p_for_lambda) {
+ p_script->member_functions[func_name] = gd_function;
+ }
memdelete(codegen.generator);
- return OK;
+ return gd_function;
}
Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter) {
@@ -1972,6 +2065,8 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP
func_name = "@" + p_variable->identifier->name + "_getter";
}
+ codegen.function_name = func_name;
+
GDScriptDataType return_type;
if (p_is_setter) {
return_type.has_type = true;
@@ -2176,9 +2271,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
prop_info.hint = export_info.hint;
prop_info.hint_string = export_info.hint_string;
prop_info.usage = export_info.usage;
- } else {
- prop_info.usage = PROPERTY_USAGE_SCRIPT_VARIABLE;
}
+ prop_info.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
#ifdef TOOLS_ENABLED
p_script->doc_variables[name] = variable->doc_description;
#endif
@@ -2345,7 +2439,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
if (!has_ready && function->identifier->name == "_ready") {
has_ready = true;
}
- Error err = _parse_function(p_script, p_class, function);
+ Error err = OK;
+ _parse_function(err, p_script, p_class, function);
if (err) {
return err;
}
@@ -2370,7 +2465,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
{
// Create an implicit constructor in any case.
- Error err = _parse_function(p_script, p_class, nullptr);
+ Error err = OK;
+ _parse_function(err, p_script, p_class, nullptr);
if (err) {
return err;
}
@@ -2378,7 +2474,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
if (!has_ready && p_class->onready_used) {
//create a _ready constructor
- Error err = _parse_function(p_script, p_class, nullptr, true);
+ Error err = OK;
+ _parse_function(err, p_script, p_class, nullptr, true);
if (err) {
return err;
}
@@ -2419,7 +2516,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
p_script->initializer->call(instance, nullptr, 0, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- //well, tough luck, not goinna do anything here
+ //well, tough luck, not gonna do anything here
}
}
#endif
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 651391f972..7d5bee93ac 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -61,12 +61,12 @@ class GDScriptCompiler {
GDScriptCodeGenerator::Address add_local_constant(const StringName &p_name, const Variant &p_value) {
uint32_t addr = generator->add_local_constant(p_name, p_value);
- locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_CONSTANT, addr);
+ locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CONSTANT, addr);
return locals[p_name];
}
GDScriptCodeGenerator::Address add_temporary(const GDScriptDataType &p_type = GDScriptDataType()) {
- uint32_t addr = generator->add_temporary();
+ uint32_t addr = generator->add_temporary(p_type);
return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::TEMPORARY, addr, p_type);
}
@@ -128,7 +128,7 @@ class GDScriptCompiler {
GDScriptCodeGenerator::Address _parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested);
void _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true);
- Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
+ GDScriptFunction *_parse_function(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false, bool p_for_lambda = false);
Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter);
Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp
index 17cb5e3c96..8a6ac04539 100644
--- a/modules/gdscript/gdscript_disassembler.cpp
+++ b/modules/gdscript/gdscript_disassembler.cpp
@@ -69,35 +69,23 @@ static String _disassemble_address(const GDScript *p_script, const GDScriptFunct
int addr = p_address & GDScriptFunction::ADDR_MASK;
switch (p_address >> GDScriptFunction::ADDR_BITS) {
- case GDScriptFunction::ADDR_TYPE_SELF: {
- return "self";
- } break;
- case GDScriptFunction::ADDR_TYPE_CLASS: {
- return "class";
- } break;
case GDScriptFunction::ADDR_TYPE_MEMBER: {
return "member(" + p_script->debug_get_member_by_index(addr) + ")";
} break;
- case GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT: {
- return "class_const(" + p_function.get_global_name(addr) + ")";
- } break;
- case GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT: {
+ case GDScriptFunction::ADDR_TYPE_CONSTANT: {
return "const(" + _get_variant_string(p_function.get_constant(addr)) + ")";
} break;
case GDScriptFunction::ADDR_TYPE_STACK: {
- return "stack(" + itos(addr) + ")";
- } break;
- case GDScriptFunction::ADDR_TYPE_STACK_VARIABLE: {
- return "var_stack(" + itos(addr) + ")";
- } break;
- case GDScriptFunction::ADDR_TYPE_GLOBAL: {
- return "global(" + _get_variant_string(GDScriptLanguage::get_singleton()->get_global_array()[addr]) + ")";
- } break;
- case GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL: {
- return "named_global(" + p_function.get_global_name(addr) + ")";
- } break;
- case GDScriptFunction::ADDR_TYPE_NIL: {
- return "nil";
+ switch (addr) {
+ case GDScriptFunction::ADDR_STACK_SELF:
+ return "self";
+ case GDScriptFunction::ADDR_STACK_CLASS:
+ return "class";
+ case GDScriptFunction::ADDR_STACK_NIL:
+ return "nil";
+ default:
+ return "stack(" + itos(addr) + ")";
+ }
} break;
}
@@ -322,6 +310,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 4;
} break;
+ case OPCODE_ASSIGN_TYPED_ARRAY: {
+ text += "assign typed array ";
+ text += DADDR(1);
+ text += " = ";
+ text += DADDR(2);
+
+ incr += 3;
+ } break;
case OPCODE_ASSIGN_TYPED_NATIVE: {
text += "assign typed native (";
text += DADDR(3);
@@ -385,8 +381,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += Variant::get_type_name(t) + "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(i + 1);
}
text += ")";
@@ -402,8 +399,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "<unkown type>(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(i + 1);
}
text += ")";
@@ -417,8 +415,43 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += " = [";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
+ text += DADDR(1 + i);
+ }
+
+ text += "]";
+
+ incr += 3 + argc;
+ } break;
+ case OPCODE_CONSTRUCT_TYPED_ARRAY: {
+ int argc = _code_ptr[ip + 1 + instr_var_args];
+
+ Ref<Script> script_type = get_constant(_code_ptr[ip + argc + 2]);
+ Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + argc + 4];
+ StringName native_type = get_global_name(_code_ptr[ip + argc + 5]);
+
+ String type_name;
+ if (script_type.is_valid() && script_type->is_valid()) {
+ type_name = script_type->get_path();
+ } else if (native_type != StringName()) {
+ type_name = native_type;
+ } else {
+ type_name = Variant::get_type_name(builtin_type);
+ }
+
+ text += " make_typed_array (";
+ text += type_name;
+ text += ") ";
+
+ text += DADDR(1 + argc);
+ text += " = [";
+
+ for (int i = 0; i < argc; i++) {
+ if (i > 0) {
+ text += ", ";
+ }
text += DADDR(1 + i);
}
@@ -433,8 +466,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += " = {";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i * 2 + 0);
text += ": ";
text += DADDR(1 + i * 2 + 1);
@@ -468,8 +502,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -498,14 +533,37 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
incr = 5 + argc;
} break;
+ case OPCODE_CALL_BUILTIN_STATIC: {
+ Variant::Type type = (Variant::Type)_code_ptr[ip + 1 + instr_var_args];
+ int argc = _code_ptr[ip + 3 + instr_var_args];
+
+ text += "call built-in method static ";
+ text += DADDR(1 + argc);
+ text += " = ";
+ text += Variant::get_type_name(type);
+ text += ".";
+ text += _global_names_ptr[_code_ptr[ip + 2 + instr_var_args]].operator String();
+ text += "(";
+
+ for (int i = 0; i < argc; i++) {
+ if (i > 0) {
+ text += ", ";
+ }
+ text += DADDR(1 + i);
+ }
+ text += ")";
+
+ incr += 5 + argc;
+ } break;
case OPCODE_CALL_PTRCALL_NO_RETURN: {
text += "call-ptrcall (no return) ";
@@ -518,8 +576,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -595,8 +654,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -613,8 +673,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -631,8 +692,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -649,8 +711,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -667,8 +730,9 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "(";
for (int i = 0; i < argc; i++) {
- if (i > 0)
+ if (i > 0) {
text += ", ";
+ }
text += DADDR(1 + i);
}
text += ")";
@@ -679,7 +743,7 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
text += "await ";
text += DADDR(1);
- incr += 2;
+ incr = 2;
} break;
case OPCODE_AWAIT_RESUME: {
text += "await resume ";
@@ -687,6 +751,25 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 2;
} break;
+ case OPCODE_CREATE_LAMBDA: {
+ int captures_count = _code_ptr[ip + 1 + instr_var_args];
+ GDScriptFunction *lambda = _lambdas_ptr[_code_ptr[ip + 2 + instr_var_args]];
+
+ text += DADDR(1 + captures_count);
+ text += "create lambda from ";
+ text += lambda->name.operator String();
+ text += "function, captures (";
+
+ for (int i = 0; i < captures_count; i++) {
+ if (i > 0) {
+ text += ", ";
+ }
+ text += DADDR(1 + i);
+ }
+ text += ")";
+
+ incr = 3 + captures_count;
+ } break;
case OPCODE_JUMP: {
text += "jump ";
text += itos(_code_ptr[ip + 1]);
@@ -720,6 +803,39 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr = 2;
} break;
+ case OPCODE_RETURN_TYPED_BUILTIN: {
+ text += "return typed builtin (";
+ text += Variant::get_type_name((Variant::Type)_code_ptr[ip + 2]);
+ text += ") ";
+ text += DADDR(1);
+
+ incr += 3;
+ } break;
+ case OPCODE_RETURN_TYPED_ARRAY: {
+ text += "return typed array ";
+ text += DADDR(1);
+
+ incr += 5;
+ } break;
+ case OPCODE_RETURN_TYPED_NATIVE: {
+ text += "return typed native (";
+ text += DADDR(2);
+ text += ") ";
+ text += DADDR(1);
+
+ incr += 3;
+ } break;
+ case OPCODE_RETURN_TYPED_SCRIPT: {
+ Variant script = _constants_ptr[_code_ptr[ip + 2]];
+ Script *sc = Object::cast_to<Script>(script.operator Object *());
+
+ text += "return typed script (";
+ text += sc->get_path();
+ text += ") ";
+ text += DADDR(1);
+
+ incr += 3;
+ } break;
#define DISASSEMBLE_ITERATE(m_type) \
case OPCODE_ITERATE_##m_type: { \
@@ -798,6 +914,14 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 5;
} break;
DISASSEMBLE_ITERATE_TYPES(DISASSEMBLE_ITERATE);
+ case OPCODE_STORE_NAMED_GLOBAL: {
+ text += "store named global ";
+ text += DADDR(1);
+ text += " = ";
+ text += String(_global_names_ptr[_code_ptr[ip + 2]]);
+
+ incr += 3;
+ } break;
case OPCODE_LINE: {
int line = _code_ptr[ip + 1] - 1;
if (line >= 0 && line < p_code_lines.size()) {
@@ -811,6 +935,51 @@ void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const {
incr += 2;
} break;
+
+#define DISASSEMBLE_TYPE_ADJUST(m_v_type) \
+ case OPCODE_TYPE_ADJUST_##m_v_type: { \
+ text += "type adjust ("; \
+ text += #m_v_type; \
+ text += ") "; \
+ text += DADDR(1); \
+ incr += 2; \
+ } break
+
+ DISASSEMBLE_TYPE_ADJUST(BOOL);
+ DISASSEMBLE_TYPE_ADJUST(INT);
+ DISASSEMBLE_TYPE_ADJUST(FLOAT);
+ DISASSEMBLE_TYPE_ADJUST(STRING);
+ DISASSEMBLE_TYPE_ADJUST(VECTOR2);
+ DISASSEMBLE_TYPE_ADJUST(VECTOR2I);
+ DISASSEMBLE_TYPE_ADJUST(RECT2);
+ DISASSEMBLE_TYPE_ADJUST(RECT2I);
+ DISASSEMBLE_TYPE_ADJUST(VECTOR3);
+ DISASSEMBLE_TYPE_ADJUST(VECTOR3I);
+ DISASSEMBLE_TYPE_ADJUST(TRANSFORM2D);
+ DISASSEMBLE_TYPE_ADJUST(PLANE);
+ DISASSEMBLE_TYPE_ADJUST(QUAT);
+ DISASSEMBLE_TYPE_ADJUST(AABB);
+ DISASSEMBLE_TYPE_ADJUST(BASIS);
+ DISASSEMBLE_TYPE_ADJUST(TRANSFORM);
+ DISASSEMBLE_TYPE_ADJUST(COLOR);
+ DISASSEMBLE_TYPE_ADJUST(STRING_NAME);
+ DISASSEMBLE_TYPE_ADJUST(NODE_PATH);
+ DISASSEMBLE_TYPE_ADJUST(RID);
+ DISASSEMBLE_TYPE_ADJUST(OBJECT);
+ DISASSEMBLE_TYPE_ADJUST(CALLABLE);
+ DISASSEMBLE_TYPE_ADJUST(SIGNAL);
+ DISASSEMBLE_TYPE_ADJUST(DICTIONARY);
+ DISASSEMBLE_TYPE_ADJUST(ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_BYTE_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_INT32_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_INT64_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_FLOAT32_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_FLOAT64_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_STRING_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_VECTOR2_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_VECTOR3_ARRAY);
+ DISASSEMBLE_TYPE_ADJUST(PACKED_COLOR_ARRAY);
+
case OPCODE_ASSERT: {
text += "assert (";
text += DADDR(1);
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index a9975c8602..6ae825d2bd 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -500,36 +500,6 @@ struct GDScriptCompletionIdentifier {
const GDScriptParser::ExpressionNode *assigned_expression = nullptr;
};
-// TODO: Move this to a central location (maybe core?).
-static const char *underscore_classes[] = {
- "ClassDB",
- "Directory",
- "Engine",
- "File",
- "Geometry",
- "GodotSharp",
- "JSON",
- "Marshalls",
- "Mutex",
- "OS",
- "ResourceLoader",
- "ResourceSaver",
- "Semaphore",
- "Thread",
- "VisualScriptEditor",
- nullptr,
-};
-static StringName _get_real_class_name(const StringName &p_source) {
- const char **class_name = underscore_classes;
- while (*class_name != nullptr) {
- if (p_source == *class_name) {
- return String("_") + p_source;
- }
- class_name++;
- }
- return p_source;
-}
-
static String _get_visual_datatype(const PropertyInfo &p_info, bool p_is_arg = true) {
if (p_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) {
String enum_name = p_info.class_name;
@@ -768,7 +738,12 @@ static void _list_available_types(bool p_inherit_only, GDScriptParser::Completio
static void _find_identifiers_in_suite(const GDScriptParser::SuiteNode *p_suite, Map<String, ScriptCodeCompletionOption> &r_result) {
for (int i = 0; i < p_suite->locals.size(); i++) {
- ScriptCodeCompletionOption option(p_suite->locals[i].name, ScriptCodeCompletionOption::KIND_VARIABLE);
+ ScriptCodeCompletionOption option;
+ if (p_suite->locals[i].type == GDScriptParser::SuiteNode::Local::CONSTANT) {
+ option = ScriptCodeCompletionOption(p_suite->locals[i].name, ScriptCodeCompletionOption::KIND_CONSTANT);
+ } else {
+ option = ScriptCodeCompletionOption(p_suite->locals[i].name, ScriptCodeCompletionOption::KIND_VARIABLE);
+ }
r_result.insert(option.display, option);
}
if (p_suite->parent_block) {
@@ -930,7 +905,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName type = _get_real_class_name(base_type.native_type);
+ StringName type = GDScriptParser::get_real_class_name(base_type.native_type);
if (!ClassDB::class_exists(type)) {
return;
}
@@ -1067,7 +1042,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool
static const char *_keywords[] = {
"false", "PI", "TAU", "INF", "NAN", "self", "true", "breakpoint", "tool", "super",
"break", "continue", "pass", "return",
- 0
+ nullptr
};
const char **kw = _keywords;
@@ -1080,7 +1055,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool
static const char *_keywords_with_space[] = {
"and", "in", "not", "or", "as", "class", "extends", "is", "func", "signal", "await",
"const", "enum", "static", "var", "if", "elif", "else", "for", "match", "while",
- 0
+ nullptr
};
const char **kws = _keywords_with_space;
@@ -1093,7 +1068,7 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool
static const char *_keywords_with_args[] = {
"assert", "preload",
- 0
+ nullptr
};
const char **kwa = _keywords_with_args;
@@ -1775,15 +1750,15 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context,
return true;
}
}
- base_type = base_type.class_type->base_type;
}
+ base_type = base_type.class_type->base_type;
break;
case GDScriptParser::DataType::NATIVE: {
if (id_type.is_set() && !id_type.is_variant()) {
base_type = GDScriptParser::DataType();
break;
}
- StringName real_native = _get_real_class_name(base_type.native_type);
+ StringName real_native = GDScriptParser::get_real_class_name(base_type.native_type);
MethodInfo info;
if (ClassDB::get_method_info(real_native, p_context.current_function->identifier->name, &info)) {
for (const List<PropertyInfo>::Element *E = info.arguments.front(); E; E = E->next()) {
@@ -1854,7 +1829,7 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context,
}
// Check ClassDB.
- StringName class_name = _get_real_class_name(p_identifier);
+ StringName class_name = GDScriptParser::get_real_class_name(p_identifier);
if (ClassDB::class_exists(class_name) && ClassDB::is_class_exposed(class_name)) {
r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
r_type.type.kind = GDScriptParser::DataType::NATIVE;
@@ -1970,7 +1945,7 @@ static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext &
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName class_name = _get_real_class_name(base_type.native_type);
+ StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type);
if (!ClassDB::class_exists(class_name)) {
return false;
}
@@ -2133,7 +2108,7 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName native = _get_real_class_name(base_type.native_type);
+ StringName native = GDScriptParser::get_real_class_name(base_type.native_type);
if (!ClassDB::class_exists(native)) {
return false;
}
@@ -2230,7 +2205,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
base_type = base_type.class_type->base_type;
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName class_name = _get_real_class_name(base_type.native_type);
+ StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type);
if (!ClassDB::class_exists(class_name)) {
base_type.kind = GDScriptParser::DataType::UNRESOLVED;
break;
@@ -2615,7 +2590,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
break;
}
- StringName class_name = _get_real_class_name(native_type.native_type);
+ StringName class_name = GDScriptParser::get_real_class_name(native_type.native_type);
if (!ClassDB::class_exists(class_name)) {
break;
}
@@ -2844,7 +2819,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
}
} break;
case GDScriptParser::DataType::NATIVE: {
- StringName class_name = _get_real_class_name(base_type.native_type);
+ StringName class_name = GDScriptParser::get_real_class_name(base_type.native_type);
if (!ClassDB::class_exists(class_name)) {
base_type.kind = GDScriptParser::DataType::UNRESOLVED;
break;
@@ -2922,7 +2897,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
v = v_ref;
} else {
Callable::CallError err;
- Variant::construct(base_type.builtin_type, v, NULL, 0, err);
+ Variant::construct(base_type.builtin_type, v, nullptr, 0, err);
if (err.error != Callable::CallError::CALL_OK) {
break;
}
@@ -3023,6 +2998,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
is_function = true;
[[fallthrough]];
}
+ case GDScriptParser::COMPLETION_CALL_ARGUMENTS:
case GDScriptParser::COMPLETION_IDENTIFIER: {
GDScriptParser::DataType base_type;
if (context.current_class) {
@@ -3100,7 +3076,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
// We cannot determine the exact nature of the identifier here
// Otherwise these codes would work
StringName enumName = ClassDB::get_integer_constant_enum("@GlobalScope", p_symbol, true);
- if (enumName != NULL) {
+ if (enumName != nullptr) {
r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_ENUM;
r_result.class_name = "@GlobalScope";
r_result.class_member = enumName;
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index c6c9a439df..78399114a5 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -150,6 +150,10 @@ GDScriptFunction::GDScriptFunction() {
}
GDScriptFunction::~GDScriptFunction() {
+ for (int i = 0; i < lambdas.size(); i++) {
+ memdelete(lambdas[i]);
+ }
+
#ifdef DEBUG_ENABLED
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
@@ -244,7 +248,7 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
bool completed = true;
// If the return value is a GDScriptFunctionState reference,
- // then the function did awaited again after resuming.
+ // then the function did await again after resuming.
if (ret.is_ref()) {
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
if (gdfs && gdfs->function == function) {
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index e64630a743..26b8809337 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -43,7 +43,11 @@
class GDScriptInstance;
class GDScript;
-struct GDScriptDataType {
+class GDScriptDataType {
+private:
+ GDScriptDataType *container_element_type = nullptr;
+
+public:
enum Kind {
UNINITIALIZED,
BUILTIN,
@@ -71,7 +75,24 @@ struct GDScriptDataType {
case BUILTIN: {
Variant::Type var_type = p_variant.get_type();
bool valid = builtin_type == var_type;
- if (!valid && p_allow_implicit_conversion) {
+ if (valid && builtin_type == Variant::ARRAY && has_container_element_type()) {
+ Array array = p_variant;
+ if (array.is_typed()) {
+ Variant::Type array_builtin_type = (Variant::Type)array.get_typed_builtin();
+ StringName array_native_type = array.get_typed_class_name();
+ Ref<Script> array_script_type_ref = array.get_typed_script();
+
+ if (array_script_type_ref.is_valid()) {
+ valid = (container_element_type->kind == SCRIPT || container_element_type->kind == GDSCRIPT) && container_element_type->script_type == array_script_type_ref.ptr();
+ } else if (array_native_type != StringName()) {
+ valid = container_element_type->kind == NATIVE && container_element_type->native_type == array_native_type;
+ } else {
+ valid = container_element_type->kind == BUILTIN && container_element_type->builtin_type == array_builtin_type;
+ }
+ } else {
+ valid = false;
+ }
+ } else if (!valid && p_allow_implicit_conversion) {
valid = Variant::can_convert_strict(var_type, builtin_type);
}
return valid;
@@ -153,7 +174,49 @@ struct GDScriptDataType {
return info;
}
- GDScriptDataType() {}
+ void set_container_element_type(const GDScriptDataType &p_element_type) {
+ container_element_type = memnew(GDScriptDataType(p_element_type));
+ }
+
+ GDScriptDataType get_container_element_type() const {
+ ERR_FAIL_COND_V(container_element_type == nullptr, GDScriptDataType());
+ return *container_element_type;
+ }
+
+ bool has_container_element_type() const {
+ return container_element_type != nullptr;
+ }
+
+ void unset_container_element_type() {
+ if (container_element_type) {
+ memdelete(container_element_type);
+ }
+ container_element_type = nullptr;
+ }
+
+ GDScriptDataType() = default;
+
+ GDScriptDataType &operator=(const GDScriptDataType &p_other) {
+ kind = p_other.kind;
+ has_type = p_other.has_type;
+ builtin_type = p_other.builtin_type;
+ native_type = p_other.native_type;
+ script_type = p_other.script_type;
+ script_type_ref = p_other.script_type_ref;
+ unset_container_element_type();
+ if (p_other.has_container_element_type()) {
+ set_container_element_type(p_other.get_container_element_type());
+ }
+ return *this;
+ }
+
+ GDScriptDataType(const GDScriptDataType &p_other) {
+ *this = p_other;
+ }
+
+ ~GDScriptDataType() {
+ unset_container_element_type();
+ }
};
class GDScriptFunction {
@@ -179,6 +242,7 @@ public:
OPCODE_ASSIGN_TRUE,
OPCODE_ASSIGN_FALSE,
OPCODE_ASSIGN_TYPED_BUILTIN,
+ OPCODE_ASSIGN_TYPED_ARRAY,
OPCODE_ASSIGN_TYPED_NATIVE,
OPCODE_ASSIGN_TYPED_SCRIPT,
OPCODE_CAST_TO_BUILTIN,
@@ -187,6 +251,7 @@ public:
OPCODE_CONSTRUCT, // Only for basic types!
OPCODE_CONSTRUCT_VALIDATED, // Only for basic types!
OPCODE_CONSTRUCT_ARRAY,
+ OPCODE_CONSTRUCT_TYPED_ARRAY,
OPCODE_CONSTRUCT_DICTIONARY,
OPCODE_CALL,
OPCODE_CALL_RETURN,
@@ -198,6 +263,7 @@ public:
OPCODE_CALL_SELF_BASE,
OPCODE_CALL_METHOD_BIND,
OPCODE_CALL_METHOD_BIND_RET,
+ OPCODE_CALL_BUILTIN_STATIC,
// ptrcall have one instruction per return type.
OPCODE_CALL_PTRCALL_NO_RETURN,
OPCODE_CALL_PTRCALL_BOOL,
@@ -236,11 +302,16 @@ public:
OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY,
OPCODE_AWAIT,
OPCODE_AWAIT_RESUME,
+ OPCODE_CREATE_LAMBDA,
OPCODE_JUMP,
OPCODE_JUMP_IF,
OPCODE_JUMP_IF_NOT,
OPCODE_JUMP_TO_DEF_ARGUMENT,
OPCODE_RETURN,
+ OPCODE_RETURN_TYPED_BUILTIN,
+ OPCODE_RETURN_TYPED_ARRAY,
+ OPCODE_RETURN_TYPED_NATIVE,
+ OPCODE_RETURN_TYPED_SCRIPT,
OPCODE_ITERATE_BEGIN,
OPCODE_ITERATE_BEGIN_INT,
OPCODE_ITERATE_BEGIN_FLOAT,
@@ -281,6 +352,41 @@ public:
OPCODE_ITERATE_PACKED_VECTOR3_ARRAY,
OPCODE_ITERATE_PACKED_COLOR_ARRAY,
OPCODE_ITERATE_OBJECT,
+ OPCODE_STORE_NAMED_GLOBAL,
+ OPCODE_TYPE_ADJUST_BOOL,
+ OPCODE_TYPE_ADJUST_INT,
+ OPCODE_TYPE_ADJUST_FLOAT,
+ OPCODE_TYPE_ADJUST_STRING,
+ OPCODE_TYPE_ADJUST_VECTOR2,
+ OPCODE_TYPE_ADJUST_VECTOR2I,
+ OPCODE_TYPE_ADJUST_RECT2,
+ OPCODE_TYPE_ADJUST_RECT2I,
+ OPCODE_TYPE_ADJUST_VECTOR3,
+ OPCODE_TYPE_ADJUST_VECTOR3I,
+ OPCODE_TYPE_ADJUST_TRANSFORM2D,
+ OPCODE_TYPE_ADJUST_PLANE,
+ OPCODE_TYPE_ADJUST_QUAT,
+ OPCODE_TYPE_ADJUST_AABB,
+ OPCODE_TYPE_ADJUST_BASIS,
+ OPCODE_TYPE_ADJUST_TRANSFORM,
+ OPCODE_TYPE_ADJUST_COLOR,
+ OPCODE_TYPE_ADJUST_STRING_NAME,
+ OPCODE_TYPE_ADJUST_NODE_PATH,
+ OPCODE_TYPE_ADJUST_RID,
+ OPCODE_TYPE_ADJUST_OBJECT,
+ OPCODE_TYPE_ADJUST_CALLABLE,
+ OPCODE_TYPE_ADJUST_SIGNAL,
+ OPCODE_TYPE_ADJUST_DICTIONARY,
+ OPCODE_TYPE_ADJUST_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY,
+ OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY,
OPCODE_ASSERT,
OPCODE_BREAKPOINT,
OPCODE_LINE,
@@ -291,16 +397,18 @@ public:
ADDR_BITS = 24,
ADDR_MASK = ((1 << ADDR_BITS) - 1),
ADDR_TYPE_MASK = ~ADDR_MASK,
- ADDR_TYPE_SELF = 0,
- ADDR_TYPE_CLASS = 1,
+ ADDR_TYPE_STACK = 0,
+ ADDR_TYPE_CONSTANT = 1,
ADDR_TYPE_MEMBER = 2,
- ADDR_TYPE_CLASS_CONSTANT = 3,
- ADDR_TYPE_LOCAL_CONSTANT = 4,
- ADDR_TYPE_STACK = 5,
- ADDR_TYPE_STACK_VARIABLE = 6,
- ADDR_TYPE_GLOBAL = 7,
- ADDR_TYPE_NAMED_GLOBAL = 8,
- ADDR_TYPE_NIL = 9
+ };
+
+ enum FixedAddresses {
+ ADDR_STACK_SELF = 0,
+ ADDR_STACK_CLASS = 1,
+ ADDR_STACK_NIL = 2,
+ ADDR_SELF = ADDR_STACK_SELF | (ADDR_TYPE_STACK << ADDR_BITS),
+ ADDR_CLASS = ADDR_STACK_CLASS | (ADDR_TYPE_STACK << ADDR_BITS),
+ ADDR_NIL = ADDR_STACK_NIL | (ADDR_TYPE_STACK << ADDR_BITS),
};
enum Instruction {
@@ -353,6 +461,8 @@ private:
const GDScriptUtilityFunctions::FunctionPtr *_gds_utilities_ptr = nullptr;
int _methods_count = 0;
MethodBind **_methods_ptr = nullptr;
+ int _lambdas_count = 0;
+ GDScriptFunction **_lambdas_ptr = nullptr;
const int *_code_ptr = nullptr;
int _code_size = 0;
int _argument_count = 0;
@@ -382,10 +492,13 @@ private:
Vector<Variant::ValidatedUtilityFunction> utilities;
Vector<GDScriptUtilityFunctions::FunctionPtr> gds_utilities;
Vector<MethodBind *> methods;
+ Vector<GDScriptFunction *> lambdas;
Vector<int> code;
Vector<GDScriptDataType> argument_types;
GDScriptDataType return_type;
+ Map<int, Variant::Type> temporary_slots;
+
#ifdef TOOLS_ENABLED
Vector<StringName> arg_names;
Vector<Variant> default_arg_values;
@@ -393,7 +506,7 @@ private:
List<StackDebug> stack_debug;
- _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const;
+ _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const;
_FORCE_INLINE_ String _get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const;
friend class GDScriptLanguage;
@@ -428,7 +541,6 @@ public:
#endif
Vector<uint8_t> stack;
int stack_size = 0;
- Variant self;
uint32_t alloca_size = 0;
int ip = 0;
int line = 0;
diff --git a/servers/physics_3d/broad_phase_3d_basic.h b/modules/gdscript/gdscript_lambda_callable.cpp
index 54d34e005f..0bc109b6e1 100644
--- a/servers/physics_3d/broad_phase_3d_basic.h
+++ b/modules/gdscript/gdscript_lambda_callable.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* broad_phase_3d_basic.h */
+/* gdscript_lambda_callable.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,78 +28,68 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BROAD_PHASE_BASIC_H
-#define BROAD_PHASE_BASIC_H
+#include "gdscript_lambda_callable.h"
-#include "broad_phase_3d_sw.h"
-#include "core/templates/map.h"
+#include "core/templates/hashfuncs.h"
+#include "gdscript.h"
-class BroadPhase3DBasic : public BroadPhase3DSW {
- struct Element {
- CollisionObject3DSW *owner;
- bool _static;
- AABB aabb;
- int subindex;
- };
+bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
+ // Lambda callables are only compared by reference.
+ return p_a == p_b;
+}
- Map<ID, Element> element_map;
+bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
+ // Lambda callables are only compared by reference.
+ return p_a < p_b;
+}
- ID current;
+uint32_t GDScriptLambdaCallable::hash() const {
+ return h;
+}
- struct PairKey {
- union {
- struct {
- ID a;
- ID b;
- };
- uint64_t key;
- };
+String GDScriptLambdaCallable::get_as_text() const {
+ if (function->get_name() != StringName()) {
+ return function->get_name().operator String() + "(lambda)";
+ }
+ return "(anonymous lambda)";
+}
- _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
- return key < p_key.key;
- }
-
- PairKey() { key = 0; }
- PairKey(ID p_a, ID p_b) {
- if (p_a > p_b) {
- a = p_b;
- b = p_a;
- } else {
- a = p_a;
- b = p_b;
- }
- }
- };
-
- Map<PairKey, void *> pair_map;
+CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const {
+ return compare_equal;
+}
- PairCallback pair_callback;
- void *pair_userdata;
- UnpairCallback unpair_callback;
- void *unpair_userdata;
+CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const {
+ return compare_less;
+}
-public:
- // 0 is an invalid ID
- virtual ID create(CollisionObject3DSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const AABB &p_aabb);
- virtual void set_static(ID p_id, bool p_static);
- virtual void remove(ID p_id);
+ObjectID GDScriptLambdaCallable::get_object() const {
+ return script->get_instance_id();
+}
- virtual CollisionObject3DSW *get_object(ID p_id) const;
- virtual bool is_static(ID p_id) const;
- virtual int get_subindex(ID p_id) const;
+void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
+ int captures_amount = captures.size();
- virtual int cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
- virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
- virtual int cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
-
- virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
+ if (captures_amount > 0) {
+ Vector<const Variant *> args;
+ args.resize(p_argcount + captures_amount);
+ for (int i = 0; i < captures_amount; i++) {
+ args.write[i] = &captures[i];
+ }
+ for (int i = 0; i < p_argcount; i++) {
+ args.write[i + captures_amount] = p_arguments[i];
+ }
- virtual void update();
+ r_return_value = function->call(nullptr, args.ptrw(), args.size(), r_call_error);
+ r_call_error.argument -= captures_amount;
+ } else {
+ r_return_value = function->call(nullptr, p_arguments, p_argcount, r_call_error);
+ }
+}
- static BroadPhase3DSW *_create();
- BroadPhase3DBasic();
-};
+GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
+ script = p_script;
+ function = p_function;
+ captures = p_captures;
-#endif // BROAD_PHASE_BASIC_H
+ h = (uint32_t)hash_djb2_one_64((uint64_t)this);
+}
diff --git a/editor/import/resource_importer_csv.h b/modules/gdscript/gdscript_lambda_callable.h
index 0f137624b9..357c845250 100644
--- a/editor/import/resource_importer_csv.h
+++ b/modules/gdscript/gdscript_lambda_callable.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* resource_importer_csv.h */
+/* gdscript_lambda_callable.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,30 +28,38 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCEIMPORTERCSV_H
-#define RESOURCEIMPORTERCSV_H
+#ifndef GDSCRIPT_LAMBDA_CALLABLE
+#define GDSCRIPT_LAMBDA_CALLABLE
-#include "core/io/resource_importer.h"
+#include "core/object/reference.h"
+#include "core/templates/vector.h"
+#include "core/variant/callable.h"
+#include "core/variant/variant.h"
-class ResourceImporterCSV : public ResourceImporter {
- GDCLASS(ResourceImporterCSV, ResourceImporter);
+class GDScript;
+class GDScriptFunction;
+class GDScriptInstance;
-public:
- virtual String get_importer_name() const override;
- virtual String get_visible_name() const override;
- virtual void get_recognized_extensions(List<String> *p_extensions) const override;
- virtual String get_save_extension() const override;
- virtual String get_resource_type() const override;
+class GDScriptLambdaCallable : public CallableCustom {
+ GDScriptFunction *function = nullptr;
+ Ref<GDScript> script;
+ uint32_t h;
- virtual int get_preset_count() const override;
- virtual String get_preset_name(int p_idx) const override;
+ Vector<Variant> captures;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
+ static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
+ static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
+public:
+ uint32_t hash() const override;
+ String get_as_text() const override;
+ CompareEqualFunc get_compare_equal_func() const override;
+ CompareLessFunc get_compare_less_func() const override;
+ ObjectID get_object() const override;
+ void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
- ResourceImporterCSV();
+ GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures);
+ virtual ~GDScriptLambdaCallable() = default;
};
-#endif // RESOURCEIMPORTERCSV_H
+#endif // GDSCRIPT_LAMBDA_CALLABLE
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 08645d371c..f9027c3a87 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -94,8 +94,43 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) {
return Variant::VARIANT_MAX;
}
+// TODO: Move this to a central location (maybe core?).
+static HashMap<StringName, StringName> underscore_map;
+static const char *underscore_classes[] = {
+ "ClassDB",
+ "Directory",
+ "Engine",
+ "File",
+ "Geometry",
+ "GodotSharp",
+ "JSON",
+ "Marshalls",
+ "Mutex",
+ "OS",
+ "ResourceLoader",
+ "ResourceSaver",
+ "Semaphore",
+ "Thread",
+ "VisualScriptEditor",
+ nullptr,
+};
+StringName GDScriptParser::get_real_class_name(const StringName &p_source) {
+ if (underscore_map.is_empty()) {
+ const char **class_name = underscore_classes;
+ while (*class_name != nullptr) {
+ underscore_map[*class_name] = String("_") + *class_name;
+ class_name++;
+ }
+ }
+ if (underscore_map.has(p_source)) {
+ return underscore_map[p_source];
+ }
+ return p_source;
+}
+
void GDScriptParser::cleanup() {
builtin_types.clear();
+ underscore_map.clear();
}
void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const {
@@ -109,12 +144,11 @@ void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const
GDScriptParser::GDScriptParser() {
// Register valid annotations.
// TODO: Should this be static?
- // TODO: Validate applicable types (e.g. a VARIABLE annotation that only applies to string variables).
register_annotation(MethodInfo("@tool"), AnnotationInfo::SCRIPT, &GDScriptParser::tool_annotation);
register_annotation(MethodInfo("@icon", { Variant::STRING, "icon_path" }), AnnotationInfo::SCRIPT, &GDScriptParser::icon_annotation);
register_annotation(MethodInfo("@onready"), AnnotationInfo::VARIABLE, &GDScriptParser::onready_annotation);
// Export annotations.
- register_annotation(MethodInfo("@export"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_TYPE_STRING, Variant::NIL>);
+ register_annotation(MethodInfo("@export"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_NONE, Variant::NIL>);
register_annotation(MethodInfo("@export_enum", { Variant::STRING, "names" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_ENUM, Variant::INT>, 0, true);
register_annotation(MethodInfo("@export_file", { Variant::STRING, "filter" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_FILE, Variant::STRING>, 1, true);
register_annotation(MethodInfo("@export_dir"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_DIR, Variant::STRING>);
@@ -130,8 +164,10 @@ GDScriptParser::GDScriptParser() {
register_annotation(MethodInfo("@export_flags", { Variant::STRING, "names" }), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_FLAGS, Variant::INT>, 0, true);
register_annotation(MethodInfo("@export_flags_2d_render"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_2D_RENDER, Variant::INT>);
register_annotation(MethodInfo("@export_flags_2d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_2D_PHYSICS, Variant::INT>);
+ register_annotation(MethodInfo("@export_flags_2d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_2D_NAVIGATION, Variant::INT>);
register_annotation(MethodInfo("@export_flags_3d_render"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_RENDER, Variant::INT>);
register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>);
+ register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>);
// Networking.
register_annotation(MethodInfo("@remote"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_REMOTE>);
register_annotation(MethodInfo("@master"), AnnotationInfo::VARIABLE | AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_MASTER>);
@@ -366,6 +402,8 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_
}
GDScriptTokenizer::Token GDScriptParser::advance() {
+ lambda_ended = false; // Empty marker since we're past the end in any case.
+
if (current.type == GDScriptTokenizer::Token::TK_EOF) {
ERR_FAIL_COND_V_MSG(current.type == GDScriptTokenizer::Token::TK_EOF, current, "GDScript parser bug: Trying to advance past the end of stream.");
}
@@ -392,7 +430,7 @@ bool GDScriptParser::match(GDScriptTokenizer::Token::Type p_token_type) {
return true;
}
-bool GDScriptParser::check(GDScriptTokenizer::Token::Type p_token_type) {
+bool GDScriptParser::check(GDScriptTokenizer::Token::Type p_token_type) const {
if (p_token_type == GDScriptTokenizer::Token::IDENTIFIER) {
return current.is_identifier();
}
@@ -407,7 +445,7 @@ bool GDScriptParser::consume(GDScriptTokenizer::Token::Type p_token_type, const
return false;
}
-bool GDScriptParser::is_at_end() {
+bool GDScriptParser::is_at_end() const {
return check(GDScriptTokenizer::Token::TK_EOF);
}
@@ -458,16 +496,34 @@ void GDScriptParser::pop_multiline() {
tokenizer.set_multiline_mode(multiline_stack.size() > 0 ? multiline_stack.back()->get() : false);
}
-bool GDScriptParser::is_statement_end() {
+bool GDScriptParser::is_statement_end_token() const {
return check(GDScriptTokenizer::Token::NEWLINE) || check(GDScriptTokenizer::Token::SEMICOLON) || check(GDScriptTokenizer::Token::TK_EOF);
}
+bool GDScriptParser::is_statement_end() const {
+ return lambda_ended || in_lambda || is_statement_end_token();
+}
+
void GDScriptParser::end_statement(const String &p_context) {
bool found = false;
while (is_statement_end() && !is_at_end()) {
// Remove sequential newlines/semicolons.
+ if (is_statement_end_token()) {
+ // Only consume if this is an actual token.
+ advance();
+ } else if (lambda_ended) {
+ lambda_ended = false; // Consume this "token".
+ found = true;
+ break;
+ } else {
+ if (!found) {
+ lambda_ended = true; // Mark the lambda as done since we found something else to end the statement.
+ found = true;
+ }
+ break;
+ }
+
found = true;
- advance();
}
if (!found && !is_at_end()) {
push_error(vformat(R"(Expected end of statement after %s, found "%s" instead.)", p_context, current.get_name()));
@@ -678,7 +734,6 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)()
while (!annotation_stack.is_empty()) {
AnnotationNode *last_annotation = annotation_stack.back()->get();
if (last_annotation->applies_to(p_target)) {
- last_annotation->apply(this, member);
member->annotations.push_front(last_annotation);
annotation_stack.pop_back();
} else {
@@ -776,6 +831,7 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper
VariableNode *variable = alloc_node<VariableNode>();
variable->identifier = parse_identifier();
+ variable->export_info.name = variable->identifier->name;
if (match(GDScriptTokenizer::Token::COLON)) {
if (check(GDScriptTokenizer::Token::NEWLINE)) {
@@ -809,6 +865,9 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper
if (match(GDScriptTokenizer::Token::EQUAL)) {
// Initializer.
variable->initializer = parse_expression(false);
+ if (variable->initializer == nullptr) {
+ push_error(R"(Expected expression for variable initial value after "=".)");
+ }
variable->assignments++;
}
@@ -822,8 +881,6 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper
end_statement("variable declaration");
- variable->export_info.name = variable->identifier->name;
-
return variable;
}
@@ -1145,36 +1202,7 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() {
return enum_node;
}
-GDScriptParser::FunctionNode *GDScriptParser::parse_function() {
- bool _static = false;
- if (previous.type == GDScriptTokenizer::Token::STATIC) {
- // TODO: Improve message if user uses "static" with "var" or "const"
- if (!consume(GDScriptTokenizer::Token::FUNC, R"(Expected "func" after "static".)")) {
- return nullptr;
- }
- _static = true;
- }
-
- FunctionNode *function = alloc_node<FunctionNode>();
- make_completion_context(COMPLETION_OVERRIDE_METHOD, function);
-
- if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected function name after "func".)")) {
- return nullptr;
- }
-
- FunctionNode *previous_function = current_function;
- current_function = function;
-
- function->identifier = parse_identifier();
- function->is_static = _static;
-
- push_multiline(true);
- consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after function name.)");
-
- SuiteNode *body = alloc_node<SuiteNode>();
- SuiteNode *previous_suite = current_suite;
- current_suite = body;
-
+void GDScriptParser::parse_function_signature(FunctionNode *p_function, SuiteNode *p_body, const String &p_type) {
if (!check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE) && !is_at_end()) {
bool default_used = false;
do {
@@ -1194,29 +1222,61 @@ GDScriptParser::FunctionNode *GDScriptParser::parse_function() {
continue;
}
}
- if (function->parameters_indices.has(parameter->identifier->name)) {
- push_error(vformat(R"(Parameter with name "%s" was already declared for this function.)", parameter->identifier->name));
+ if (p_function->parameters_indices.has(parameter->identifier->name)) {
+ push_error(vformat(R"(Parameter with name "%s" was already declared for this %s.)", parameter->identifier->name, p_type));
} else {
- function->parameters_indices[parameter->identifier->name] = function->parameters.size();
- function->parameters.push_back(parameter);
- body->add_local(parameter);
+ p_function->parameters_indices[parameter->identifier->name] = p_function->parameters.size();
+ p_function->parameters.push_back(parameter);
+ p_body->add_local(parameter, current_function);
}
} while (match(GDScriptTokenizer::Token::COMMA));
}
pop_multiline();
- consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected closing ")" after function parameters.)*");
+ consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, vformat(R"*(Expected closing ")" after %s parameters.)*", p_type));
if (match(GDScriptTokenizer::Token::FORWARD_ARROW)) {
- make_completion_context(COMPLETION_TYPE_NAME_OR_VOID, function);
- function->return_type = parse_type(true);
- if (function->return_type == nullptr) {
+ make_completion_context(COMPLETION_TYPE_NAME_OR_VOID, p_function);
+ p_function->return_type = parse_type(true);
+ if (p_function->return_type == nullptr) {
push_error(R"(Expected return type or "void" after "->".)");
}
}
// TODO: Improve token consumption so it synchronizes to a statement boundary. This way we can get into the function body with unrecognized tokens.
- consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after function declaration.)");
+ consume(GDScriptTokenizer::Token::COLON, vformat(R"(Expected ":" after %s declaration.)", p_type));
+}
+
+GDScriptParser::FunctionNode *GDScriptParser::parse_function() {
+ bool _static = false;
+ if (previous.type == GDScriptTokenizer::Token::STATIC) {
+ // TODO: Improve message if user uses "static" with "var" or "const"
+ if (!consume(GDScriptTokenizer::Token::FUNC, R"(Expected "func" after "static".)")) {
+ return nullptr;
+ }
+ _static = true;
+ }
+
+ FunctionNode *function = alloc_node<FunctionNode>();
+ make_completion_context(COMPLETION_OVERRIDE_METHOD, function);
+
+ if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected function name after "func".)")) {
+ return nullptr;
+ }
+
+ FunctionNode *previous_function = current_function;
+ current_function = function;
+
+ function->identifier = parse_identifier();
+ function->is_static = _static;
+
+ SuiteNode *body = alloc_node<SuiteNode>();
+ SuiteNode *previous_suite = current_suite;
+ current_suite = body;
+
+ push_multiline(true);
+ consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after function name.)");
+ parse_function_signature(function, body, "function");
current_suite = previous_suite;
function->body = parse_suite("function declaration", body);
@@ -1302,29 +1362,34 @@ bool GDScriptParser::register_annotation(const MethodInfo &p_info, uint32_t p_ta
return true;
}
-GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context, SuiteNode *p_suite) {
+GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context, SuiteNode *p_suite, bool p_for_lambda) {
SuiteNode *suite = p_suite != nullptr ? p_suite : alloc_node<SuiteNode>();
suite->parent_block = current_suite;
+ suite->parent_function = current_function;
current_suite = suite;
bool multiline = false;
- if (check(GDScriptTokenizer::Token::NEWLINE)) {
+ if (match(GDScriptTokenizer::Token::NEWLINE)) {
multiline = true;
}
if (multiline) {
- consume(GDScriptTokenizer::Token::NEWLINE, vformat(R"(Expected newline after %s.)", p_context));
-
if (!consume(GDScriptTokenizer::Token::INDENT, vformat(R"(Expected indented block after %s.)", p_context))) {
current_suite = suite->parent_block;
return suite;
}
}
+ int error_count = 0;
+
do {
Node *statement = parse_statement();
if (statement == nullptr) {
+ if (error_count++ > 100) {
+ push_error("Too many statement errors.", suite);
+ break;
+ }
continue;
}
suite->statements.push_back(statement);
@@ -1337,7 +1402,7 @@ GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context,
if (local.type != SuiteNode::Local::UNDEFINED) {
push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", local.get_name(), variable->identifier->name));
}
- current_suite->add_local(variable);
+ current_suite->add_local(variable, current_function);
break;
}
case Node::CONSTANT: {
@@ -1352,19 +1417,29 @@ GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context,
}
push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", name, constant->identifier->name));
}
- current_suite->add_local(constant);
+ current_suite->add_local(constant, current_function);
break;
}
default:
break;
}
- } while (multiline && !check(GDScriptTokenizer::Token::DEDENT) && !is_at_end());
+ } while (multiline && !check(GDScriptTokenizer::Token::DEDENT) && !lambda_ended && !is_at_end());
if (multiline) {
- consume(GDScriptTokenizer::Token::DEDENT, vformat(R"(Missing unindent at the end of %s.)", p_context));
+ if (!lambda_ended) {
+ consume(GDScriptTokenizer::Token::DEDENT, vformat(R"(Missing unindent at the end of %s.)", p_context));
+
+ } else {
+ match(GDScriptTokenizer::Token::DEDENT);
+ }
+ } else if (previous.type == GDScriptTokenizer::Token::SEMICOLON) {
+ consume(GDScriptTokenizer::Token::NEWLINE, vformat(R"(Expected newline after ";" at the end of %s.)", p_context));
}
+ if (p_for_lambda) {
+ lambda_ended = true;
+ }
current_suite = suite->parent_block;
return suite;
}
@@ -1421,6 +1496,10 @@ GDScriptParser::Node *GDScriptParser::parse_statement() {
push_error(R"(Constructor cannot return a value.)");
}
n_return->return_value = parse_expression(false);
+ } else if (in_lambda && !is_statement_end_token()) {
+ // Try to parse it anyway as this might not be the statement end in a lambda.
+ // If this fails the expression will be nullptr, but that's the same as no return, so it's fine.
+ n_return->return_value = parse_expression(false);
}
result = n_return;
@@ -1449,10 +1528,18 @@ GDScriptParser::Node *GDScriptParser::parse_statement() {
default: {
// Expression statement.
ExpressionNode *expression = parse_expression(true); // Allow assignment here.
+ bool has_ended_lambda = false;
if (expression == nullptr) {
- push_error(vformat(R"(Expected statement, found "%s" instead.)", previous.get_name()));
+ if (in_lambda) {
+ // If it's not a valid expression beginning, it might be the continuation of the outer expression where this lambda is.
+ lambda_ended = true;
+ has_ended_lambda = true;
+ } else {
+ push_error(vformat(R"(Expected statement, found "%s" instead.)", previous.get_name()));
+ }
}
end_statement("expression");
+ lambda_ended = lambda_ended || has_ended_lambda;
result = expression;
#ifdef DEBUG_ENABLED
@@ -1476,7 +1563,7 @@ GDScriptParser::Node *GDScriptParser::parse_statement() {
if (unreachable && result != nullptr) {
current_suite->has_unreachable_code = true;
if (current_function) {
- push_warning(result, GDScriptWarning::UNREACHABLE_CODE, current_function->identifier->name);
+ push_warning(result, GDScriptWarning::UNREACHABLE_CODE, current_function->identifier ? current_function->identifier->name : "<anonymous lambda>");
} else {
// TODO: Properties setters and getters with unreachable code are not being warned
}
@@ -1561,7 +1648,7 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() {
SuiteNode *suite = alloc_node<SuiteNode>();
if (n_for->variable) {
- suite->add_local(SuiteNode::Local(n_for->variable));
+ suite->add_local(SuiteNode::Local(n_for->variable, current_function));
}
suite->parent_for = n_for;
@@ -1716,7 +1803,7 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() {
branch->patterns[0]->binds.get_key_list(&binds);
for (List<StringName>::Element *E = binds.front(); E != nullptr; E = E->next()) {
- SuiteNode::Local local(branch->patterns[0]->binds[E->get()]);
+ SuiteNode::Local local(branch->patterns[0]->binds[E->get()], current_function);
suite->add_local(local);
}
}
@@ -1916,7 +2003,7 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_precedence(Precedence p_pr
// Completion can appear whenever an expression is expected.
make_completion_context(COMPLETION_IDENTIFIER, nullptr);
- GDScriptTokenizer::Token token = advance();
+ GDScriptTokenizer::Token token = current;
ParseFunction prefix_rule = get_rule(token.type)->prefix;
if (prefix_rule == nullptr) {
@@ -1924,6 +2011,8 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_precedence(Precedence p_pr
return nullptr;
}
+ advance(); // Only consume the token if there's a valid rule.
+
ExpressionNode *previous_operand = (this->*prefix_rule)(nullptr, p_can_assign);
while (p_precedence <= get_rule(current.type)->precedence) {
@@ -1965,6 +2054,8 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_identifier(ExpressionNode
if (current_suite != nullptr && current_suite->has_local(identifier->name)) {
const SuiteNode::Local &declaration = current_suite->get_local(identifier->name);
+
+ identifier->source_function = declaration.source_function;
switch (declaration.type) {
case SuiteNode::Local::CONSTANT:
identifier->source = IdentifierNode::LOCAL_CONSTANT;
@@ -2018,6 +2109,9 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_self(ExpressionNode *p_pre
if (current_function && current_function->is_static) {
push_error(R"(Cannot use "self" inside a static function.)");
}
+ if (in_lambda) {
+ push_error(R"(Cannot use "self" inside a lambda.)");
+ }
SelfNode *self = alloc_node<SelfNode>();
self->current_class = current_class;
return self;
@@ -2403,6 +2497,8 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode
push_error(R"(Expected "=" after dictionary key.)");
}
}
+ key->is_constant = true;
+ key->reduced_value = static_cast<IdentifierNode *>(key)->name;
break;
case DictionaryNode::PYTHON_DICT:
if (!match(GDScriptTokenizer::Token::COLON)) {
@@ -2449,7 +2545,7 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_attribute(ExpressionNode *
if (for_completion) {
bool is_builtin = false;
- if (p_previous_operand->type == Node::IDENTIFIER) {
+ if (p_previous_operand && p_previous_operand->type == Node::IDENTIFIER) {
const IdentifierNode *id = static_cast<const IdentifierNode *>(p_previous_operand);
Variant::Type builtin_type = get_builtin_type(id->name);
if (builtin_type < Variant::VARIANT_MAX) {
@@ -2636,6 +2732,65 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_preload(ExpressionNode *p_
return preload;
}
+GDScriptParser::ExpressionNode *GDScriptParser::parse_lambda(ExpressionNode *p_previous_operand, bool p_can_assign) {
+ LambdaNode *lambda = alloc_node<LambdaNode>();
+ lambda->parent_function = current_function;
+ FunctionNode *function = alloc_node<FunctionNode>();
+ function->source_lambda = lambda;
+
+ function->is_static = current_function != nullptr ? current_function->is_static : false;
+
+ if (match(GDScriptTokenizer::Token::IDENTIFIER)) {
+ function->identifier = parse_identifier();
+ }
+
+ bool multiline_context = multiline_stack.back()->get();
+
+ // Reset the multiline stack since we don't want the multiline mode one in the lambda body.
+ push_multiline(false);
+ if (multiline_context) {
+ tokenizer.push_expression_indented_block();
+ }
+
+ push_multiline(true); // For the parameters.
+ if (function->identifier) {
+ consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after lambda name.)");
+ } else {
+ consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after "func".)");
+ }
+
+ FunctionNode *previous_function = current_function;
+ current_function = function;
+
+ SuiteNode *body = alloc_node<SuiteNode>();
+ SuiteNode *previous_suite = current_suite;
+ current_suite = body;
+
+ parse_function_signature(function, body, "lambda");
+
+ current_suite = previous_suite;
+
+ bool previous_in_lambda = in_lambda;
+ in_lambda = true;
+
+ function->body = parse_suite("lambda declaration", body, true);
+
+ pop_multiline();
+
+ if (multiline_context) {
+ // If we're in multiline mode, we want to skip the spurious DEDENT and NEWLINE tokens.
+ while (check(GDScriptTokenizer::Token::DEDENT) || check(GDScriptTokenizer::Token::INDENT) || check(GDScriptTokenizer::Token::NEWLINE)) {
+ current = tokenizer.scan(); // Not advance() since we don't want to change the previous token.
+ }
+ tokenizer.pop_expression_indented_block();
+ }
+
+ current_function = previous_function;
+ in_lambda = previous_in_lambda;
+ lambda->function = function;
+ return lambda;
+}
+
GDScriptParser::ExpressionNode *GDScriptParser::parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign) {
// Just for better error messages.
GDScriptTokenizer::Token::Type invalid = previous.type;
@@ -2672,6 +2827,19 @@ GDScriptParser::TypeNode *GDScriptParser::parse_type(bool p_allow_void) {
type->type_chain.push_back(type_element);
+ if (match(GDScriptTokenizer::Token::BRACKET_OPEN)) {
+ // Typed collection (like Array[int]).
+ type->container_type = parse_type(false); // Don't allow void for array element type.
+ if (type->container_type == nullptr) {
+ push_error(R"(Expected type for collection after "[".)");
+ type = nullptr;
+ } else if (type->container_type->container_type != nullptr) {
+ push_error("Nested typed collections are not supported.");
+ }
+ consume(GDScriptTokenizer::Token::BRACKET_CLOSE, R"(Expected closing "]" after collection type.)");
+ return type;
+ }
+
int chain_index = 1;
while (match(GDScriptTokenizer::Token::PERIOD)) {
make_completion_context(COMPLETION_TYPE_ATTRIBUTE, type, chain_index++);
@@ -2967,7 +3135,7 @@ GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Ty
{ nullptr, nullptr, PREC_NONE }, // CONST,
{ nullptr, nullptr, PREC_NONE }, // ENUM,
{ nullptr, nullptr, PREC_NONE }, // EXTENDS,
- { nullptr, nullptr, PREC_NONE }, // FUNC,
+ { &GDScriptParser::parse_lambda, nullptr, PREC_NONE }, // FUNC,
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_CONTENT_TEST }, // IN,
{ nullptr, &GDScriptParser::parse_binary_operator, PREC_TYPE_TEST }, // IS,
{ nullptr, nullptr, PREC_NONE }, // NAMESPACE,
@@ -3016,7 +3184,7 @@ GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Ty
// Avoid desync.
static_assert(sizeof(rules) / sizeof(rules[0]) == GDScriptTokenizer::Token::TK_MAX, "Amount of parse rules don't match the amount of token types.");
- // Let's assume this this never invalid, since nothing generates a TK_MAX.
+ // Let's assume this is never invalid, since nothing generates a TK_MAX.
return &rules[p_token_type];
}
@@ -3158,29 +3326,10 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
}
variable->exported = true;
- // TODO: Improving setting type, especially for range hints, which can be int or float.
+
variable->export_info.type = t_type;
variable->export_info.hint = t_hint;
- if (p_annotation->name == "@export") {
- if (variable->datatype_specifier == nullptr) {
- if (variable->initializer == nullptr) {
- push_error(R"(Cannot use "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation);
- return false;
- }
- if (variable->initializer->type == Node::LITERAL) {
- variable->export_info.type = static_cast<LiteralNode *>(variable->initializer)->value.get_type();
- } else if (variable->initializer->type == Node::ARRAY) {
- variable->export_info.type = Variant::ARRAY;
- } else if (variable->initializer->type == Node::DICTIONARY) {
- variable->export_info.type = Variant::DICTIONARY;
- } else {
- push_error(R"(To use "@export" annotation with type-less variable, the default value must be a literal.)", p_annotation);
- return false;
- }
- } // else: Actual type will be set by the analyzer, which can infer the proper type.
- }
-
String hint_string;
for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) {
if (i > 0) {
@@ -3191,6 +3340,86 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
variable->export_info.hint_string = hint_string;
+ // This is called after tne analyzer is done finding the type, so this should be set here.
+ DataType export_type = variable->get_datatype();
+
+ if (p_annotation->name == "@export") {
+ if (variable->datatype_specifier == nullptr && variable->initializer == nullptr) {
+ push_error(R"(Cannot use simple "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation);
+ return false;
+ }
+
+ bool is_array = false;
+
+ if (export_type.builtin_type == Variant::ARRAY && export_type.has_container_element_type()) {
+ export_type = export_type.get_container_element_type(); // Use inner type for.
+ is_array = true;
+ }
+
+ if (export_type.is_variant() || export_type.has_no_type()) {
+ push_error(R"(Cannot use simple "@export" annotation because the type of the initialized value can't be inferred.)", p_annotation);
+ return false;
+ }
+
+ switch (export_type.kind) {
+ case GDScriptParser::DataType::BUILTIN:
+ variable->export_info.type = export_type.builtin_type;
+ variable->export_info.hint = PROPERTY_HINT_NONE;
+ variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type);
+ break;
+ case GDScriptParser::DataType::NATIVE:
+ if (ClassDB::is_parent_class(get_real_class_name(export_type.native_type), "Resource")) {
+ variable->export_info.type = Variant::OBJECT;
+ variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ variable->export_info.hint_string = get_real_class_name(export_type.native_type);
+ } else {
+ push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable);
+ return false;
+ }
+ break;
+ case GDScriptParser::DataType::ENUM: {
+ variable->export_info.type = Variant::INT;
+ variable->export_info.hint = PROPERTY_HINT_ENUM;
+
+ String enum_hint_string;
+ for (const Map<StringName, int>::Element *E = export_type.enum_values.front(); E; E = E->next()) {
+ enum_hint_string += E->key().operator String().camelcase_to_underscore(true).capitalize().xml_escape();
+ enum_hint_string += ":";
+ enum_hint_string += String::num_int64(E->get()).xml_escape();
+
+ if (E->next()) {
+ enum_hint_string += ",";
+ }
+ }
+
+ variable->export_info.hint_string = enum_hint_string;
+ } break;
+ default:
+ // TODO: Allow custom user resources.
+ push_error(R"(Export type can only be built-in, a resource, or an enum.)", variable);
+ break;
+ }
+
+ if (is_array) {
+ String hint_prefix = itos(variable->export_info.type);
+ if (variable->export_info.hint) {
+ hint_prefix += "/" + itos(variable->export_info.hint);
+ }
+ variable->export_info.hint = PROPERTY_HINT_TYPE_STRING;
+ variable->export_info.hint_string = hint_prefix + ":" + variable->export_info.hint_string;
+ variable->export_info.type = Variant::ARRAY;
+ }
+ } else {
+ // Validate variable type with export.
+ if (!export_type.is_variant() && (export_type.kind != DataType::BUILTIN || export_type.builtin_type != t_type)) {
+ // Allow float/int conversion.
+ if ((t_type != Variant::FLOAT || export_type.builtin_type != Variant::INT) && (t_type != Variant::INT || export_type.builtin_type != Variant::FLOAT)) {
+ push_error(vformat(R"("%s" annotation requires a variable of type "%s" but type "%s" was given instead.)", p_annotation->name.operator String(), Variant::get_type_name(t_type), export_type.to_string()), variable);
+ return false;
+ }
+ }
+ }
+
return true;
}
@@ -3276,6 +3505,9 @@ String GDScriptParser::DataType::to_string() const {
if (builtin_type == Variant::NIL) {
return "null";
}
+ if (builtin_type == Variant::ARRAY && has_container_element_type()) {
+ return vformat("Array[%s]", container_element_type->to_string());
+ }
return Variant::get_type_name(builtin_type);
case NATIVE:
if (is_meta_type) {
@@ -3639,6 +3871,10 @@ void GDScriptParser::TreePrinter::print_dictionary(DictionaryNode *p_dictionary)
}
void GDScriptParser::TreePrinter::print_expression(ExpressionNode *p_expression) {
+ if (p_expression == nullptr) {
+ push_text("<invalid expression>");
+ return;
+ }
switch (p_expression->type) {
case Node::ARRAY:
print_array(static_cast<ArrayNode *>(p_expression));
@@ -3667,6 +3903,9 @@ void GDScriptParser::TreePrinter::print_expression(ExpressionNode *p_expression)
case Node::IDENTIFIER:
print_identifier(static_cast<IdentifierNode *>(p_expression));
break;
+ case Node::LAMBDA:
+ print_lambda(static_cast<LambdaNode *>(p_expression));
+ break;
case Node::LITERAL:
print_literal(static_cast<LiteralNode *>(p_expression));
break;
@@ -3726,12 +3965,17 @@ void GDScriptParser::TreePrinter::print_for(ForNode *p_for) {
decrease_indent();
}
-void GDScriptParser::TreePrinter::print_function(FunctionNode *p_function) {
+void GDScriptParser::TreePrinter::print_function(FunctionNode *p_function, const String &p_context) {
for (const List<AnnotationNode *>::Element *E = p_function->annotations.front(); E != nullptr; E = E->next()) {
print_annotation(E->get());
}
- push_text("Function ");
- print_identifier(p_function->identifier);
+ push_text(p_context);
+ push_text(" ");
+ if (p_function->identifier) {
+ print_identifier(p_function->identifier);
+ } else {
+ push_text("<anonymous>");
+ }
push_text("( ");
for (int i = 0; i < p_function->parameters.size(); i++) {
if (i > 0) {
@@ -3785,6 +4029,18 @@ void GDScriptParser::TreePrinter::print_if(IfNode *p_if, bool p_is_elif) {
}
}
+void GDScriptParser::TreePrinter::print_lambda(LambdaNode *p_lambda) {
+ print_function(p_lambda->function, "Lambda");
+ push_text("| captures [ ");
+ for (int i = 0; i < p_lambda->captures.size(); i++) {
+ if (i > 0) {
+ push_text(" , ");
+ }
+ push_text(p_lambda->captures[i]->name.operator String());
+ }
+ push_line(" ]");
+}
+
void GDScriptParser::TreePrinter::print_literal(LiteralNode *p_literal) {
// Prefix for string types.
switch (p_literal->value.get_type()) {
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index a4b1d4c866..b1b29a7bd1 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -76,6 +76,7 @@ public:
struct GetNodeNode;
struct IdentifierNode;
struct IfNode;
+ struct LambdaNode;
struct LiteralNode;
struct MatchNode;
struct MatchBranchNode;
@@ -94,7 +95,12 @@ public:
struct VariableNode;
struct WhileNode;
- struct DataType {
+ class DataType {
+ private:
+ // Private access so we can control memory management.
+ DataType *container_element_type = nullptr;
+
+ public:
enum Kind {
BUILTIN,
NATIVE,
@@ -104,7 +110,6 @@ public:
ENUM_VALUE, // Value from enumeration.
VARIANT, // Can be any type.
UNRESOLVED,
- // TODO: Enum
};
Kind kind = UNRESOLVED;
@@ -128,7 +133,7 @@ public:
ClassNode *class_type = nullptr;
MethodInfo method_info; // For callable/signals.
- HashMap<StringName, int> enum_values; // For enums.
+ Map<StringName, int> enum_values; // For enums.
_FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; }
_FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; }
@@ -136,6 +141,26 @@ public:
_FORCE_INLINE_ bool is_hard_type() const { return type_source > INFERRED; }
String to_string() const;
+ _FORCE_INLINE_ void set_container_element_type(const DataType &p_type) {
+ container_element_type = memnew(DataType(p_type));
+ }
+
+ _FORCE_INLINE_ DataType get_container_element_type() const {
+ ERR_FAIL_COND_V(container_element_type == nullptr, DataType());
+ return *container_element_type;
+ }
+
+ _FORCE_INLINE_ bool has_container_element_type() const {
+ return container_element_type != nullptr;
+ }
+
+ _FORCE_INLINE_ void unset_container_element_type() {
+ if (container_element_type) {
+ memdelete(container_element_type);
+ };
+ container_element_type = nullptr;
+ }
+
bool operator==(const DataType &p_other) const {
if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) {
return true; // Can be consireded equal for parsing purposes.
@@ -173,6 +198,37 @@ public:
bool operator!=(const DataType &p_other) const {
return !(this->operator==(p_other));
}
+
+ DataType &operator=(const DataType &p_other) {
+ kind = p_other.kind;
+ type_source = p_other.type_source;
+ is_constant = p_other.is_constant;
+ is_meta_type = p_other.is_meta_type;
+ is_coroutine = p_other.is_coroutine;
+ builtin_type = p_other.builtin_type;
+ native_type = p_other.native_type;
+ enum_type = p_other.enum_type;
+ script_type = p_other.script_type;
+ script_path = p_other.script_path;
+ class_type = p_other.class_type;
+ method_info = p_other.method_info;
+ enum_values = p_other.enum_values;
+ unset_container_element_type();
+ if (p_other.has_container_element_type()) {
+ set_container_element_type(p_other.get_container_element_type());
+ }
+ return *this;
+ }
+
+ DataType() = default;
+
+ DataType(const DataType &p_other) {
+ *this = p_other;
+ }
+
+ ~DataType() {
+ unset_container_element_type();
+ }
};
struct ParserError {
@@ -212,6 +268,7 @@ public:
GET_NODE,
IDENTIFIER,
IF,
+ LAMBDA,
LITERAL,
MATCH,
MATCH_BRANCH,
@@ -673,6 +730,7 @@ public:
bool is_coroutine = false;
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
MethodInfo info;
+ LambdaNode *source_lambda = nullptr;
#ifdef TOOLS_ENABLED
Vector<Variant> default_arg_values;
String doc_description;
@@ -716,6 +774,7 @@ public:
VariableNode *variable_source;
IdentifierNode *bind_source;
};
+ FunctionNode *source_function = nullptr;
int usages = 0; // Useful for binds/iterator variable.
@@ -734,6 +793,21 @@ public:
}
};
+ struct LambdaNode : public ExpressionNode {
+ FunctionNode *function = nullptr;
+ FunctionNode *parent_function = nullptr;
+ Vector<IdentifierNode *> captures;
+ Map<StringName, int> captures_indices;
+
+ bool has_name() const {
+ return function && function->identifier;
+ }
+
+ LambdaNode() {
+ type = LAMBDA;
+ }
+ };
+
struct LiteralNode : public ExpressionNode {
Variant value;
@@ -887,6 +961,7 @@ public:
IdentifierNode *bind;
};
StringName name;
+ FunctionNode *source_function = nullptr;
int start_line = 0, end_line = 0;
int start_column = 0, end_column = 0;
@@ -896,10 +971,11 @@ public:
String get_name() const;
Local() {}
- Local(ConstantNode *p_constant) {
+ Local(ConstantNode *p_constant, FunctionNode *p_source_function) {
type = CONSTANT;
constant = p_constant;
name = p_constant->identifier->name;
+ source_function = p_source_function;
start_line = p_constant->start_line;
end_line = p_constant->end_line;
@@ -908,10 +984,11 @@ public:
leftmost_column = p_constant->leftmost_column;
rightmost_column = p_constant->rightmost_column;
}
- Local(VariableNode *p_variable) {
+ Local(VariableNode *p_variable, FunctionNode *p_source_function) {
type = VARIABLE;
variable = p_variable;
name = p_variable->identifier->name;
+ source_function = p_source_function;
start_line = p_variable->start_line;
end_line = p_variable->end_line;
@@ -920,10 +997,11 @@ public:
leftmost_column = p_variable->leftmost_column;
rightmost_column = p_variable->rightmost_column;
}
- Local(ParameterNode *p_parameter) {
+ Local(ParameterNode *p_parameter, FunctionNode *p_source_function) {
type = PARAMETER;
parameter = p_parameter;
name = p_parameter->identifier->name;
+ source_function = p_source_function;
start_line = p_parameter->start_line;
end_line = p_parameter->end_line;
@@ -932,10 +1010,11 @@ public:
leftmost_column = p_parameter->leftmost_column;
rightmost_column = p_parameter->rightmost_column;
}
- Local(IdentifierNode *p_identifier) {
+ Local(IdentifierNode *p_identifier, FunctionNode *p_source_function) {
type = FOR_VARIABLE;
bind = p_identifier;
name = p_identifier->name;
+ source_function = p_source_function;
start_line = p_identifier->start_line;
end_line = p_identifier->end_line;
@@ -960,9 +1039,9 @@ public:
bool has_local(const StringName &p_name) const;
const Local &get_local(const StringName &p_name) const;
template <class T>
- void add_local(T *p_local) {
+ void add_local(T *p_local, FunctionNode *p_source_function) {
locals_indices[p_local->identifier->name] = locals.size();
- locals.push_back(Local(p_local));
+ locals.push_back(Local(p_local, p_source_function));
}
void add_local(const Local &p_local) {
locals_indices[p_local.name] = locals.size();
@@ -987,6 +1066,7 @@ public:
struct TypeNode : public Node {
Vector<IdentifierNode *> type_chain;
+ TypeNode *container_type = nullptr;
TypeNode() {
type = TYPE;
@@ -1135,6 +1215,8 @@ private:
CompletionCall completion_call;
List<CompletionCall> completion_call_stack;
bool passed_cursor = false;
+ bool in_lambda = false;
+ bool lambda_ended = false; // Marker for when a lambda ends, to apply an end of statement if needed.
typedef bool (GDScriptParser::*AnnotationAction)(const AnnotationNode *p_annotation, Node *p_target);
struct AnnotationInfo {
@@ -1222,10 +1304,11 @@ private:
GDScriptTokenizer::Token advance();
bool match(GDScriptTokenizer::Token::Type p_token_type);
- bool check(GDScriptTokenizer::Token::Type p_token_type);
+ bool check(GDScriptTokenizer::Token::Type p_token_type) const;
bool consume(GDScriptTokenizer::Token::Type p_token_type, const String &p_error_message);
- bool is_at_end();
- bool is_statement_end();
+ bool is_at_end() const;
+ bool is_statement_end_token() const;
+ bool is_statement_end() const;
void end_statement(const String &p_context);
void synchronize();
void push_multiline(bool p_state);
@@ -1243,7 +1326,8 @@ private:
EnumNode *parse_enum();
ParameterNode *parse_parameter();
FunctionNode *parse_function();
- SuiteNode *parse_suite(const String &p_context, SuiteNode *p_suite = nullptr);
+ void parse_function_signature(FunctionNode *p_function, SuiteNode *p_body, const String &p_type);
+ SuiteNode *parse_suite(const String &p_context, SuiteNode *p_suite = nullptr, bool p_for_lambda = false);
// Annotations
AnnotationNode *parse_annotation(uint32_t p_valid_targets);
bool register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, int p_optional_arguments = 0, bool p_is_vararg = false);
@@ -1298,6 +1382,7 @@ private:
ExpressionNode *parse_await(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_attribute(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_subscript(ExpressionNode *p_previous_operand, bool p_can_assign);
+ ExpressionNode *parse_lambda(ExpressionNode *p_previous_operand, bool p_can_assign);
ExpressionNode *parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign);
TypeNode *parse_type(bool p_allow_void = false);
#ifdef TOOLS_ENABLED
@@ -1313,6 +1398,7 @@ public:
ClassNode *get_tree() const { return head; }
bool is_tool() const { return _is_tool; }
static Variant::Type get_builtin_type(const StringName &p_type);
+ static StringName get_real_class_name(const StringName &p_source);
CompletionContext get_completion_context() const { return completion_context; }
CompletionCall get_completion_call() const { return completion_call; }
@@ -1358,10 +1444,11 @@ public:
void print_expression(ExpressionNode *p_expression);
void print_enum(EnumNode *p_enum);
void print_for(ForNode *p_for);
- void print_function(FunctionNode *p_function);
+ void print_function(FunctionNode *p_function, const String &p_context = "Function");
void print_get_node(GetNodeNode *p_get_node);
void print_if(IfNode *p_if, bool p_is_elif = false);
void print_identifier(IdentifierNode *p_identifier);
+ void print_lambda(LambdaNode *p_lambda);
void print_literal(LiteralNode *p_literal);
void print_match(MatchNode *p_match);
void print_match_branch(MatchBranchNode *p_match_branch);
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 315b8ee3b4..3f14156dfa 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -242,6 +242,16 @@ void GDScriptTokenizer::set_multiline_mode(bool p_state) {
multiline_mode = p_state;
}
+void GDScriptTokenizer::push_expression_indented_block() {
+ indent_stack_stack.push_back(indent_stack);
+}
+
+void GDScriptTokenizer::pop_expression_indented_block() {
+ ERR_FAIL_COND(indent_stack_stack.size() == 0);
+ indent_stack = indent_stack_stack.back()->get();
+ indent_stack_stack.pop_back();
+}
+
int GDScriptTokenizer::get_cursor_line() const {
return cursor_line;
}
@@ -633,6 +643,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() {
push_error(error);
}
previous_was_underscore = true;
+ } else {
+ previous_was_underscore = false;
}
_advance();
}
@@ -704,6 +716,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() {
push_error(error);
}
previous_was_underscore = true;
+ } else {
+ previous_was_underscore = false;
}
_advance();
}
@@ -898,6 +912,9 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
_advance();
_advance();
break;
+ } else {
+ // Not a multiline string termination, add consumed quote.
+ result += quote_char;
}
} else {
// Ended single-line string.
@@ -1169,7 +1186,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() {
if (pending_newline) {
pending_newline = false;
if (!multiline_mode) {
- // Don't return newline tokens on multine mode.
+ // Don't return newline tokens on multiline mode.
return last_newline;
}
}
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index bea4b14019..84b82c07f0 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -217,6 +217,7 @@ private:
Token last_newline;
int pending_indents = 0;
List<int> indent_stack;
+ List<List<int>> indent_stack_stack; // For lambdas, which require manipulating the indentation point.
List<char32_t> paren_stack;
char32_t indent_char = '\0';
int position = 0;
@@ -263,6 +264,8 @@ public:
void set_multiline_mode(bool p_state);
bool is_past_cursor() const;
static String get_token_name(Token::Type p_token_type);
+ void push_expression_indented_block(); // For lambdas, or blocks inside expressions.
+ void pop_expression_indented_block(); // For lambdas, or blocks inside expressions.
GDScriptTokenizer();
};
diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp
index 348d221352..64c629662c 100644
--- a/modules/gdscript/gdscript_utility_functions.cpp
+++ b/modules/gdscript/gdscript_utility_functions.cpp
@@ -298,7 +298,7 @@ struct GDScriptUtilityFunctionsDefinitions {
sname.push_back(p->name);
p = p->_owner;
}
- sname.invert();
+ sname.reverse();
if (!p->path.is_resource_file()) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 4e098d7a6d..d9fc54c9d4 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -33,23 +33,24 @@
#include "core/core_string_names.h"
#include "core/os/os.h"
#include "gdscript.h"
+#include "gdscript_lambda_callable.h"
-Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const {
+Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, Variant *p_stack, String &r_error) const {
int address = p_address & ADDR_MASK;
//sequential table (jump table generated by compiler)
switch ((p_address & ADDR_TYPE_MASK) >> ADDR_BITS) {
- case ADDR_TYPE_SELF: {
+ case ADDR_TYPE_STACK: {
#ifdef DEBUG_ENABLED
- if (unlikely(!p_instance)) {
- r_error = "Cannot access self without instance.";
- return nullptr;
- }
+ ERR_FAIL_INDEX_V(address, _stack_size, nullptr);
#endif
- return &self;
+ return &p_stack[address];
} break;
- case ADDR_TYPE_CLASS: {
- return &static_ref;
+ case ADDR_TYPE_CONSTANT: {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_INDEX_V(address, _constant_count, nullptr);
+#endif
+ return &_constants_ptr[address];
} break;
case ADDR_TYPE_MEMBER: {
#ifdef DEBUG_ENABLED
@@ -61,65 +62,6 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta
//member indexing is O(1)
return &p_instance->members.write[address];
} break;
- case ADDR_TYPE_CLASS_CONSTANT: {
- //todo change to index!
- GDScript *s = p_script;
-#ifdef DEBUG_ENABLED
- ERR_FAIL_INDEX_V(address, _global_names_count, nullptr);
-#endif
- const StringName *sn = &_global_names_ptr[address];
-
- while (s) {
- GDScript *o = s;
- while (o) {
- Map<StringName, Variant>::Element *E = o->constants.find(*sn);
- if (E) {
- return &E->get();
- }
- o = o->_owner;
- }
- s = s->_base;
- }
-
- ERR_FAIL_V_MSG(nullptr, "GDScriptCompiler bug.");
- } break;
- case ADDR_TYPE_LOCAL_CONSTANT: {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_INDEX_V(address, _constant_count, nullptr);
-#endif
- return &_constants_ptr[address];
- } break;
- case ADDR_TYPE_STACK:
- case ADDR_TYPE_STACK_VARIABLE: {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_INDEX_V(address, _stack_size, nullptr);
-#endif
- return &p_stack[address];
- } break;
- case ADDR_TYPE_GLOBAL: {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_INDEX_V(address, GDScriptLanguage::get_singleton()->get_global_array_size(), nullptr);
-#endif
- return &GDScriptLanguage::get_singleton()->get_global_array()[address];
- } break;
-#ifdef TOOLS_ENABLED
- case ADDR_TYPE_NAMED_GLOBAL: {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_INDEX_V(address, _global_names_count, nullptr);
-#endif
- StringName id = _global_names_ptr[address];
-
- if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(id)) {
- return (Variant *)&GDScriptLanguage::get_singleton()->get_named_globals_map()[id];
- } else {
- r_error = "Autoload singleton '" + String(id) + "' has been removed.";
- return nullptr;
- }
- } break;
-#endif
- case ADDR_TYPE_NIL: {
- return &nil;
- } break;
}
ERR_FAIL_V_MSG(nullptr, "Bad code! (unknown addressing mode).");
@@ -127,6 +69,17 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta
}
#ifdef DEBUG_ENABLED
+static String _get_script_name(const Ref<Script> p_script) {
+ Ref<GDScript> gdscript = p_script;
+ if (gdscript.is_valid()) {
+ return gdscript->get_script_class_name();
+ } else if (p_script->get_name().is_empty()) {
+ return p_script->get_path().get_file();
+ } else {
+ return p_script->get_name();
+ }
+}
+
static String _get_var_type(const Variant *p_var) {
String basestr;
@@ -140,15 +93,30 @@ static String _get_var_type(const Variant *p_var) {
basestr = "previously freed";
}
} else {
+ basestr = bobj->get_class();
if (bobj->get_script_instance()) {
- basestr = bobj->get_class() + " (" + bobj->get_script_instance()->get_script()->get_path().get_file() + ")";
- } else {
- basestr = bobj->get_class();
+ basestr += " (" + _get_script_name(bobj->get_script_instance()->get_script()) + ")";
}
}
} else {
- basestr = Variant::get_type_name(p_var->get_type());
+ if (p_var->get_type() == Variant::ARRAY) {
+ basestr = "Array";
+ const Array *p_array = VariantInternal::get_array(p_var);
+ Variant::Type builtin_type = (Variant::Type)p_array->get_typed_builtin();
+ StringName native_type = p_array->get_typed_class_name();
+ Ref<Script> script_type = p_array->get_typed_script();
+
+ if (script_type.is_valid() && script_type->is_valid()) {
+ basestr += "[" + _get_script_name(script_type) + "]";
+ } else if (native_type != StringName()) {
+ basestr += "[" + native_type.operator String() + "]";
+ } else if (builtin_type != Variant::NIL) {
+ basestr += "[" + Variant::get_type_name(builtin_type) + "]";
+ }
+ } else {
+ basestr = Variant::get_type_name(p_var->get_type());
+ }
}
return basestr;
@@ -184,6 +152,44 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
return err_text;
}
+void (*type_init_function_table[])(Variant *) = {
+ nullptr, // NIL (shouldn't be called).
+ &VariantInitializer<bool>::init, // BOOL.
+ &VariantInitializer<int64_t>::init, // INT.
+ &VariantInitializer<double>::init, // FLOAT.
+ &VariantInitializer<String>::init, // STRING.
+ &VariantInitializer<Vector2>::init, // VECTOR2.
+ &VariantInitializer<Vector2i>::init, // VECTOR2I.
+ &VariantInitializer<Rect2>::init, // RECT2.
+ &VariantInitializer<Rect2i>::init, // RECT2I.
+ &VariantInitializer<Vector3>::init, // VECTOR3.
+ &VariantInitializer<Vector3i>::init, // VECTOR3I.
+ &VariantInitializer<Transform2D>::init, // TRANSFORM2D.
+ &VariantInitializer<Plane>::init, // PLANE.
+ &VariantInitializer<Quat>::init, // QUAT.
+ &VariantInitializer<AABB>::init, // AABB.
+ &VariantInitializer<Basis>::init, // BASIS.
+ &VariantInitializer<Transform>::init, // TRANSFORM.
+ &VariantInitializer<Color>::init, // COLOR.
+ &VariantInitializer<StringName>::init, // STRING_NAME.
+ &VariantInitializer<NodePath>::init, // NODE_PATH.
+ &VariantInitializer<RID>::init, // RID.
+ &VariantTypeAdjust<Object *>::adjust, // OBJECT.
+ &VariantInitializer<Callable>::init, // CALLABLE.
+ &VariantInitializer<Signal>::init, // SIGNAL.
+ &VariantInitializer<Dictionary>::init, // DICTIONARY.
+ &VariantInitializer<Array>::init, // ARRAY.
+ &VariantInitializer<PackedByteArray>::init, // PACKED_BYTE_ARRAY.
+ &VariantInitializer<PackedInt32Array>::init, // PACKED_INT32_ARRAY.
+ &VariantInitializer<PackedInt64Array>::init, // PACKED_INT64_ARRAY.
+ &VariantInitializer<PackedFloat32Array>::init, // PACKED_FLOAT32_ARRAY.
+ &VariantInitializer<PackedFloat64Array>::init, // PACKED_FLOAT64_ARRAY.
+ &VariantInitializer<PackedStringArray>::init, // PACKED_STRING_ARRAY.
+ &VariantInitializer<PackedVector2Array>::init, // PACKED_VECTOR2_ARRAY.
+ &VariantInitializer<PackedVector3Array>::init, // PACKED_VECTOR3_ARRAY.
+ &VariantInitializer<PackedColorArray>::init, // PACKED_COLOR_ARRAY.
+};
+
#if defined(__GNUC__)
#define OPCODES_TABLE \
static const void *switch_table_ops[] = { \
@@ -207,6 +213,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
&&OPCODE_ASSIGN_TRUE, \
&&OPCODE_ASSIGN_FALSE, \
&&OPCODE_ASSIGN_TYPED_BUILTIN, \
+ &&OPCODE_ASSIGN_TYPED_ARRAY, \
&&OPCODE_ASSIGN_TYPED_NATIVE, \
&&OPCODE_ASSIGN_TYPED_SCRIPT, \
&&OPCODE_CAST_TO_BUILTIN, \
@@ -215,6 +222,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
&&OPCODE_CONSTRUCT, \
&&OPCODE_CONSTRUCT_VALIDATED, \
&&OPCODE_CONSTRUCT_ARRAY, \
+ &&OPCODE_CONSTRUCT_TYPED_ARRAY, \
&&OPCODE_CONSTRUCT_DICTIONARY, \
&&OPCODE_CALL, \
&&OPCODE_CALL_RETURN, \
@@ -226,6 +234,7 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
&&OPCODE_CALL_SELF_BASE, \
&&OPCODE_CALL_METHOD_BIND, \
&&OPCODE_CALL_METHOD_BIND_RET, \
+ &&OPCODE_CALL_BUILTIN_STATIC, \
&&OPCODE_CALL_PTRCALL_NO_RETURN, \
&&OPCODE_CALL_PTRCALL_BOOL, \
&&OPCODE_CALL_PTRCALL_INT, \
@@ -263,11 +272,16 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
&&OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY, \
&&OPCODE_AWAIT, \
&&OPCODE_AWAIT_RESUME, \
+ &&OPCODE_CREATE_LAMBDA, \
&&OPCODE_JUMP, \
&&OPCODE_JUMP_IF, \
&&OPCODE_JUMP_IF_NOT, \
&&OPCODE_JUMP_TO_DEF_ARGUMENT, \
&&OPCODE_RETURN, \
+ &&OPCODE_RETURN_TYPED_BUILTIN, \
+ &&OPCODE_RETURN_TYPED_ARRAY, \
+ &&OPCODE_RETURN_TYPED_NATIVE, \
+ &&OPCODE_RETURN_TYPED_SCRIPT, \
&&OPCODE_ITERATE_BEGIN, \
&&OPCODE_ITERATE_BEGIN_INT, \
&&OPCODE_ITERATE_BEGIN_FLOAT, \
@@ -308,6 +322,41 @@ String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const
&&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \
&&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \
&&OPCODE_ITERATE_OBJECT, \
+ &&OPCODE_STORE_NAMED_GLOBAL, \
+ &&OPCODE_TYPE_ADJUST_BOOL, \
+ &&OPCODE_TYPE_ADJUST_INT, \
+ &&OPCODE_TYPE_ADJUST_FLOAT, \
+ &&OPCODE_TYPE_ADJUST_STRING, \
+ &&OPCODE_TYPE_ADJUST_VECTOR2, \
+ &&OPCODE_TYPE_ADJUST_VECTOR2I, \
+ &&OPCODE_TYPE_ADJUST_RECT2, \
+ &&OPCODE_TYPE_ADJUST_RECT2I, \
+ &&OPCODE_TYPE_ADJUST_VECTOR3, \
+ &&OPCODE_TYPE_ADJUST_VECTOR3I, \
+ &&OPCODE_TYPE_ADJUST_TRANSFORM2D, \
+ &&OPCODE_TYPE_ADJUST_PLANE, \
+ &&OPCODE_TYPE_ADJUST_QUAT, \
+ &&OPCODE_TYPE_ADJUST_AABB, \
+ &&OPCODE_TYPE_ADJUST_BASIS, \
+ &&OPCODE_TYPE_ADJUST_TRANSFORM, \
+ &&OPCODE_TYPE_ADJUST_COLOR, \
+ &&OPCODE_TYPE_ADJUST_STRING_NAME, \
+ &&OPCODE_TYPE_ADJUST_NODE_PATH, \
+ &&OPCODE_TYPE_ADJUST_RID, \
+ &&OPCODE_TYPE_ADJUST_OBJECT, \
+ &&OPCODE_TYPE_ADJUST_CALLABLE, \
+ &&OPCODE_TYPE_ADJUST_SIGNAL, \
+ &&OPCODE_TYPE_ADJUST_DICTIONARY, \
+ &&OPCODE_TYPE_ADJUST_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_BYTE_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_INT32_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_INT64_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_FLOAT32_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_FLOAT64_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_STRING_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_VECTOR2_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_VECTOR3_ARRAY, \
+ &&OPCODE_TYPE_ADJUST_PACKED_COLOR_ARRAY, \
&&OPCODE_ASSERT, \
&&OPCODE_BREAKPOINT, \
&&OPCODE_LINE, \
@@ -383,11 +432,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
r_err.error = Callable::CallError::CALL_OK;
- Variant self;
- Variant static_ref;
Variant retvalue;
Variant *stack = nullptr;
- Variant **instruction_args;
+ Variant **instruction_args = nullptr;
const void **call_args_ptr = nullptr;
int defarg = 0;
@@ -412,7 +459,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
script = p_state->script;
p_instance = p_state->instance;
defarg = p_state->defarg;
- self = p_state->self;
} else {
if (p_argcount != _argument_count) {
@@ -430,55 +476,49 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
}
- alloca_size = sizeof(Variant *) * _instruction_args_size + sizeof(Variant) * _stack_size;
+ // Add 3 here for self, class, and nil.
+ alloca_size = sizeof(Variant *) * 3 + sizeof(Variant *) * _instruction_args_size + sizeof(Variant) * _stack_size;
- if (alloca_size) {
- uint8_t *aptr = (uint8_t *)alloca(alloca_size);
-
- if (_stack_size) {
- stack = (Variant *)aptr;
- for (int i = 0; i < p_argcount; i++) {
- if (!argument_types[i].has_type) {
- memnew_placement(&stack[i], Variant(*p_args[i]));
- continue;
- }
+ uint8_t *aptr = (uint8_t *)alloca(alloca_size);
+ stack = (Variant *)aptr;
- if (!argument_types[i].is_type(*p_args[i], true)) {
- r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_err.argument = i;
- r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT;
- return Variant();
- }
- if (argument_types[i].kind == GDScriptDataType::BUILTIN) {
- Variant arg;
- Variant::construct(argument_types[i].builtin_type, arg, &p_args[i], 1, r_err);
- memnew_placement(&stack[i], Variant(arg));
- } else {
- memnew_placement(&stack[i], Variant(*p_args[i]));
- }
- }
- for (int i = p_argcount; i < _stack_size; i++) {
- memnew_placement(&stack[i], Variant);
- }
- } else {
- stack = nullptr;
+ for (int i = 0; i < p_argcount; i++) {
+ if (!argument_types[i].has_type) {
+ memnew_placement(&stack[i + 3], Variant(*p_args[i]));
+ continue;
}
- if (_instruction_args_size) {
- instruction_args = (Variant **)&aptr[sizeof(Variant) * _stack_size];
+ if (!argument_types[i].is_type(*p_args[i], true)) {
+ r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_err.argument = i;
+ r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT;
+ return Variant();
+ }
+ if (argument_types[i].kind == GDScriptDataType::BUILTIN) {
+ Variant arg;
+ Variant::construct(argument_types[i].builtin_type, arg, &p_args[i], 1, r_err);
+ memnew_placement(&stack[i + 3], Variant(arg));
} else {
- instruction_args = nullptr;
+ memnew_placement(&stack[i + 3], Variant(*p_args[i]));
}
+ }
+ for (int i = p_argcount + 3; i < _stack_size; i++) {
+ memnew_placement(&stack[i], Variant);
+ }
+
+ memnew_placement(&stack[ADDR_STACK_NIL], Variant);
+ if (_instruction_args_size) {
+ instruction_args = (Variant **)&aptr[sizeof(Variant) * _stack_size];
} else {
- stack = nullptr;
instruction_args = nullptr;
}
if (p_instance) {
- self = p_instance->owner;
+ memnew_placement(&stack[ADDR_STACK_SELF], Variant(p_instance->owner));
script = p_instance->script.ptr();
} else {
+ memnew_placement(&stack[ADDR_STACK_SELF], Variant);
script = _script;
}
}
@@ -488,7 +528,11 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
call_args_ptr = nullptr;
}
- static_ref = script;
+ memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script));
+
+ for (const Map<int, Variant::Type>::Element *E = temporary_slots.front(); E; E = E->next()) {
+ type_init_function_table[E->get()](&stack[E->key()]);
+ }
String err_text;
@@ -509,10 +553,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#define CHECK_SPACE(m_space) \
GD_ERR_BREAK((ip + m_space) > _code_size)
-#define GET_VARIANT_PTR(m_v, m_code_ofs) \
- Variant *m_v; \
- m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); \
- if (unlikely(!m_v)) \
+#define GET_VARIANT_PTR(m_v, m_code_ofs) \
+ Variant *m_v; \
+ m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, stack, err_text); \
+ if (unlikely(!m_v)) \
OPCODE_BREAK;
#else
@@ -520,7 +564,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#define CHECK_SPACE(m_space)
#define GET_VARIANT_PTR(m_v, m_code_ofs) \
Variant *m_v; \
- m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text);
+ m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, stack, err_text);
#endif
@@ -544,7 +588,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
OPCODE_WHILE(ip < _code_size) {
- int last_opcode = _code_ptr[ip];
+ int last_opcode = _code_ptr[ip] & INSTR_MASK;
#else
OPCODE_WHILE(true) {
#endif
@@ -649,7 +693,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
if (scr_B) {
//if B is a script, the only valid condition is that A has an instance which inherits from the script
- //in other situation, this shoul return false.
+ //in other situation, this should return false.
if (obj_A->get_script_instance() && obj_A->get_script_instance()->get_language() == GDScriptLanguage::get_singleton()) {
GDScript *cmp = static_cast<GDScript *>(obj_A->get_script_instance()->get_script().ptr());
@@ -1077,6 +1121,31 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
+ OPCODE(OPCODE_ASSIGN_TYPED_ARRAY) {
+ CHECK_SPACE(3);
+ GET_INSTRUCTION_ARG(dst, 0);
+ GET_INSTRUCTION_ARG(src, 1);
+
+ Array *dst_arr = VariantInternal::get_array(dst);
+
+ if (src->get_type() != Variant::ARRAY) {
+#ifdef DEBUG_ENABLED
+ err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) +
+ "' to a variable of type '" + +"'.";
+#endif
+ OPCODE_BREAK;
+ }
+ if (!dst_arr->typed_assign(*src)) {
+#ifdef DEBUG_ENABLED
+ err_text = "Trying to assign a typed array with an array of different type.'";
+#endif
+ OPCODE_BREAK;
+ }
+
+ ip += 3;
+ }
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_ASSIGN_TYPED_NATIVE) {
CHECK_SPACE(4);
GET_INSTRUCTION_ARG(dst, 0);
@@ -1308,6 +1377,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
GET_INSTRUCTION_ARG(dst, argc);
+ *dst = Variant(); // Clear potential previous typed array.
*dst = array;
@@ -1315,6 +1385,35 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
+ OPCODE(OPCODE_CONSTRUCT_TYPED_ARRAY) {
+ CHECK_SPACE(3 + instr_arg_count);
+ ip += instr_arg_count;
+
+ int argc = _code_ptr[ip + 1];
+
+ GET_INSTRUCTION_ARG(script_type, argc + 1);
+ Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + 2];
+ int native_type_idx = _code_ptr[ip + 3];
+ GD_ERR_BREAK(native_type_idx < 0 || native_type_idx >= _global_names_count);
+ const StringName native_type = _global_names_ptr[native_type_idx];
+
+ Array array;
+ array.set_typed(builtin_type, native_type, script_type);
+ array.resize(argc);
+
+ for (int i = 0; i < argc; i++) {
+ array[i] = *(instruction_args[i]);
+ }
+
+ GET_INSTRUCTION_ARG(dst, argc);
+ *dst = Variant(); // Clear potential previous typed array.
+
+ *dst = array;
+
+ ip += 4;
+ }
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_CONSTRUCT_DICTIONARY) {
CHECK_SPACE(2 + instr_arg_count);
@@ -1398,13 +1497,17 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
if (err.error != Callable::CallError::CALL_OK) {
String methodstr = *methodname;
String basestr = _get_var_type(base);
+ bool is_callable = false;
if (methodstr == "call") {
- if (argc >= 1) {
+ if (argc >= 1 && base->get_type() != Variant::CALLABLE) {
methodstr = String(*argptrs[0]) + " (via call)";
if (err.error == Callable::CallError::CALL_ERROR_INVALID_ARGUMENT) {
err.argument += 1;
}
+ } else {
+ methodstr = base->operator String() + " (Callable)";
+ is_callable = true;
}
} else if (methodstr == "free") {
if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
@@ -1424,7 +1527,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
}
}
- err_text = _get_call_error(err, "function '" + methodstr + "' in base '" + basestr + "'", (const Variant **)argptrs);
+ err_text = _get_call_error(err, "function '" + methodstr + (is_callable ? "" : "' in base '" + basestr) + "'", (const Variant **)argptrs);
OPCODE_BREAK;
}
#endif
@@ -1513,6 +1616,51 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
+ OPCODE(OPCODE_CALL_BUILTIN_STATIC) {
+ CHECK_SPACE(4 + instr_arg_count);
+
+ ip += instr_arg_count;
+
+ GD_ERR_BREAK(_code_ptr[ip + 1] < 0 || _code_ptr[ip + 1] >= Variant::VARIANT_MAX);
+ Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + 1];
+
+ int methodname_idx = _code_ptr[ip + 2];
+ GD_ERR_BREAK(methodname_idx < 0 || methodname_idx >= _global_names_count);
+ const StringName *methodname = &_global_names_ptr[methodname_idx];
+
+ int argc = _code_ptr[ip + 3];
+ GD_ERR_BREAK(argc < 0);
+
+ GET_INSTRUCTION_ARG(ret, argc);
+
+ const Variant **argptrs = const_cast<const Variant **>(instruction_args);
+
+#ifdef DEBUG_ENABLED
+ uint64_t call_time = 0;
+
+ if (GDScriptLanguage::get_singleton()->profiling) {
+ call_time = OS::get_singleton()->get_ticks_usec();
+ }
+#endif
+
+ Callable::CallError err;
+ Variant::call_static(builtin_type, *methodname, argptrs, argc, *ret, err);
+
+#ifdef DEBUG_ENABLED
+ if (GDScriptLanguage::get_singleton()->profiling) {
+ function_call_time += OS::get_singleton()->get_ticks_usec() - call_time;
+ }
+
+ if (err.error != Callable::CallError::CALL_OK) {
+ err_text = _get_call_error(err, "static function '" + methodname->operator String() + "' in type '" + Variant::get_type_name(builtin_type) + "'", argptrs);
+ OPCODE_BREAK;
+ }
+#endif
+
+ ip += 4;
+ }
+ DISPATCH_OPCODE;
+
#ifdef DEBUG_ENABLED
#define OPCODE_CALL_PTR(m_type) \
OPCODE(OPCODE_CALL_PTRCALL_##m_type) { \
@@ -1951,7 +2099,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
memnew_placement(&gdfs->state.stack.write[sizeof(Variant) * i], Variant(stack[i]));
}
gdfs->state.stack_size = _stack_size;
- gdfs->state.self = self;
gdfs->state.alloca_size = alloca_size;
gdfs->state.ip = ip + 2;
gdfs->state.line = line;
@@ -2004,6 +2151,34 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
+ OPCODE(OPCODE_CREATE_LAMBDA) {
+ CHECK_SPACE(2 + instr_arg_count);
+
+ ip += instr_arg_count;
+
+ int captures_count = _code_ptr[ip + 1];
+ GD_ERR_BREAK(captures_count < 0);
+
+ int lambda_index = _code_ptr[ip + 2];
+ GD_ERR_BREAK(lambda_index < 0 || lambda_index >= _lambdas_count);
+ GDScriptFunction *lambda = _lambdas_ptr[lambda_index];
+
+ Vector<Variant> captures;
+ captures.resize(captures_count);
+ for (int i = 0; i < captures_count; i++) {
+ GET_INSTRUCTION_ARG(arg, i);
+ captures.write[i] = *arg;
+ }
+
+ GDScriptLambdaCallable *callable = memnew(GDScriptLambdaCallable(Ref<GDScript>(script), lambda, captures));
+
+ GET_INSTRUCTION_ARG(result, captures_count);
+ *result = Callable(callable);
+
+ ip += 3;
+ }
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_JUMP) {
CHECK_SPACE(2);
int to = _code_ptr[ip + 1];
@@ -2063,6 +2238,183 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE_BREAK;
}
+ OPCODE(OPCODE_RETURN_TYPED_BUILTIN) {
+ CHECK_SPACE(3);
+ GET_INSTRUCTION_ARG(r, 0);
+
+ Variant::Type ret_type = (Variant::Type)_code_ptr[ip + 2];
+ GD_ERR_BREAK(ret_type < 0 || ret_type >= Variant::VARIANT_MAX);
+
+ if (r->get_type() != ret_type) {
+ if (Variant::can_convert_strict(r->get_type(), ret_type)) {
+ Callable::CallError ce;
+ Variant::construct(ret_type, retvalue, const_cast<const Variant **>(&r), 1, ce);
+ } else {
+#ifdef DEBUG_ENABLED
+ err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)",
+ Variant::get_type_name(r->get_type()), Variant::get_type_name(ret_type));
+#endif // DEBUG_ENABLED
+
+ // Construct a base type anyway so type constraints are met.
+ Callable::CallError ce;
+ Variant::construct(ret_type, retvalue, nullptr, 0, ce);
+ OPCODE_BREAK;
+ }
+ } else {
+ retvalue = *r;
+ }
+#ifdef DEBUG_ENABLED
+ exit_ok = true;
+#endif // DEBUG_ENABLED
+ OPCODE_BREAK;
+ }
+
+ OPCODE(OPCODE_RETURN_TYPED_ARRAY) {
+ CHECK_SPACE(5);
+ GET_INSTRUCTION_ARG(r, 0);
+
+ GET_INSTRUCTION_ARG(script_type, 1);
+ Variant::Type builtin_type = (Variant::Type)_code_ptr[ip + 3];
+ int native_type_idx = _code_ptr[ip + 4];
+ GD_ERR_BREAK(native_type_idx < 0 || native_type_idx >= _global_names_count);
+ const StringName native_type = _global_names_ptr[native_type_idx];
+
+ if (r->get_type() != Variant::ARRAY) {
+#ifdef DEBUG_ENABLED
+ err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "Array[%s]".)",
+ Variant::get_type_name(r->get_type()), Variant::get_type_name(builtin_type));
+#endif
+ OPCODE_BREAK;
+ }
+
+ Array array;
+ array.set_typed(builtin_type, native_type, script_type);
+
+#ifdef DEBUG_ENABLED
+ bool valid = array.typed_assign(*VariantInternal::get_array(r));
+#else
+ array.typed_assign(*VariantInternal::get_array(r));
+#endif // DEBUG_ENABLED
+
+ // Assign the return value anyway since we want it to be the valid type.
+ retvalue = array;
+
+#ifdef DEBUG_ENABLED
+ if (!valid) {
+ err_text = "Trying to return a typed array with an array of different type.'";
+ OPCODE_BREAK;
+ }
+
+ exit_ok = true;
+#endif // DEBUG_ENABLED
+ OPCODE_BREAK;
+ }
+
+ OPCODE(OPCODE_RETURN_TYPED_NATIVE) {
+ CHECK_SPACE(3);
+ GET_INSTRUCTION_ARG(r, 0);
+
+ GET_INSTRUCTION_ARG(type, 1);
+ GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(type->operator Object *());
+ GD_ERR_BREAK(!nc);
+
+ if (r->get_type() != Variant::OBJECT && r->get_type() != Variant::NIL) {
+ err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)",
+ Variant::get_type_name(r->get_type()), nc->get_name());
+ OPCODE_BREAK;
+ }
+
+#ifdef DEBUG_ENABLED
+ bool freed = false;
+ Object *ret_obj = r->get_validated_object_with_check(freed);
+
+ if (freed) {
+ err_text = "Trying to return a previously freed instance.";
+ OPCODE_BREAK;
+ }
+#else
+ Object *ret_obj = r->operator Object *();
+#endif // DEBUG_ENABLED
+ if (ret_obj && !ClassDB::is_parent_class(ret_obj->get_class_name(), nc->get_name())) {
+#ifdef DEBUG_ENABLED
+ err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)",
+ ret_obj->get_class_name(), nc->get_name());
+#endif // DEBUG_ENABLED
+ OPCODE_BREAK;
+ }
+ retvalue = *r;
+
+#ifdef DEBUG_ENABLED
+ exit_ok = true;
+#endif // DEBUG_ENABLED
+ OPCODE_BREAK;
+ }
+
+ OPCODE(OPCODE_RETURN_TYPED_SCRIPT) {
+ CHECK_SPACE(3);
+ GET_INSTRUCTION_ARG(r, 0);
+
+ GET_INSTRUCTION_ARG(type, 1);
+ Script *base_type = Object::cast_to<Script>(type->operator Object *());
+ GD_ERR_BREAK(!base_type);
+
+ if (r->get_type() != Variant::OBJECT && r->get_type() != Variant::NIL) {
+#ifdef DEBUG_ENABLED
+ err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)",
+ Variant::get_type_name(r->get_type()), _get_script_name(Ref<Script>(base_type)));
+#endif // DEBUG_ENABLED
+ OPCODE_BREAK;
+ }
+
+#ifdef DEBUG_ENABLED
+ bool freed = false;
+ Object *ret_obj = r->get_validated_object_with_check(freed);
+
+ if (freed) {
+ err_text = "Trying to return a previously freed instance.";
+ OPCODE_BREAK;
+ }
+#else
+ Object *ret_obj = r->operator Object *();
+#endif // DEBUG_ENABLED
+
+ if (ret_obj) {
+ ScriptInstance *ret_inst = ret_obj->get_script_instance();
+ if (!ret_inst) {
+#ifdef DEBUG_ENABLED
+ err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)",
+ ret_obj->get_class_name(), _get_script_name(Ref<GDScript>(base_type)));
+#endif // DEBUG_ENABLED
+ OPCODE_BREAK;
+ }
+
+ Script *ret_type = ret_obj->get_script_instance()->get_script().ptr();
+ bool valid = false;
+
+ while (ret_type) {
+ if (ret_type == base_type) {
+ valid = true;
+ break;
+ }
+ ret_type = ret_type->get_base_script().ptr();
+ }
+
+ if (!valid) {
+#ifdef DEBUG_ENABLED
+ err_text = vformat(R"(Trying to return value of type "%s" from a function which the return type is "%s".)",
+ _get_script_name(ret_obj->get_script_instance()->get_script()), _get_script_name(Ref<GDScript>(base_type)));
+#endif // DEBUG_ENABLED
+ OPCODE_BREAK;
+ }
+ }
+ retvalue = *r;
+
+#ifdef DEBUG_ENABLED
+ exit_ok = true;
+#endif // DEBUG_ENABLED
+ OPCODE_BREAK;
+ }
+
OPCODE(OPCODE_ITERATE_BEGIN) {
CHECK_SPACE(8); // Space for this and a regular iterate.
@@ -2764,6 +3116,63 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
DISPATCH_OPCODE;
+ OPCODE(OPCODE_STORE_NAMED_GLOBAL) {
+ CHECK_SPACE(3);
+ int globalname_idx = _code_ptr[ip + 2];
+ GD_ERR_BREAK(globalname_idx < 0 || globalname_idx >= _global_names_count);
+ const StringName *globalname = &_global_names_ptr[globalname_idx];
+
+ GET_INSTRUCTION_ARG(dst, 0);
+ *dst = GDScriptLanguage::get_singleton()->get_named_globals_map()[*globalname];
+
+ ip += 3;
+ }
+ DISPATCH_OPCODE;
+
+#define OPCODE_TYPE_ADJUST(m_v_type, m_c_type) \
+ OPCODE(OPCODE_TYPE_ADJUST_##m_v_type) { \
+ CHECK_SPACE(2); \
+ GET_INSTRUCTION_ARG(arg, 0); \
+ VariantTypeAdjust<m_c_type>::adjust(arg); \
+ ip += 2; \
+ } \
+ DISPATCH_OPCODE
+
+ OPCODE_TYPE_ADJUST(BOOL, bool);
+ OPCODE_TYPE_ADJUST(INT, int64_t);
+ OPCODE_TYPE_ADJUST(FLOAT, double);
+ OPCODE_TYPE_ADJUST(STRING, String);
+ OPCODE_TYPE_ADJUST(VECTOR2, Vector2);
+ OPCODE_TYPE_ADJUST(VECTOR2I, Vector2i);
+ OPCODE_TYPE_ADJUST(RECT2, Rect2);
+ OPCODE_TYPE_ADJUST(RECT2I, Rect2i);
+ OPCODE_TYPE_ADJUST(VECTOR3, Vector3);
+ OPCODE_TYPE_ADJUST(VECTOR3I, Vector3i);
+ OPCODE_TYPE_ADJUST(TRANSFORM2D, Transform2D);
+ OPCODE_TYPE_ADJUST(PLANE, Plane);
+ OPCODE_TYPE_ADJUST(QUAT, Quat);
+ OPCODE_TYPE_ADJUST(AABB, AABB);
+ OPCODE_TYPE_ADJUST(BASIS, Basis);
+ OPCODE_TYPE_ADJUST(TRANSFORM, Transform);
+ OPCODE_TYPE_ADJUST(COLOR, Color);
+ OPCODE_TYPE_ADJUST(STRING_NAME, StringName);
+ OPCODE_TYPE_ADJUST(NODE_PATH, NodePath);
+ OPCODE_TYPE_ADJUST(RID, RID);
+ OPCODE_TYPE_ADJUST(OBJECT, Object *);
+ OPCODE_TYPE_ADJUST(CALLABLE, Callable);
+ OPCODE_TYPE_ADJUST(SIGNAL, Signal);
+ OPCODE_TYPE_ADJUST(DICTIONARY, Dictionary);
+ OPCODE_TYPE_ADJUST(ARRAY, Array);
+ OPCODE_TYPE_ADJUST(PACKED_BYTE_ARRAY, PackedByteArray);
+ OPCODE_TYPE_ADJUST(PACKED_INT32_ARRAY, PackedInt32Array);
+ OPCODE_TYPE_ADJUST(PACKED_INT64_ARRAY, PackedInt64Array);
+ OPCODE_TYPE_ADJUST(PACKED_FLOAT32_ARRAY, PackedFloat32Array);
+ OPCODE_TYPE_ADJUST(PACKED_FLOAT64_ARRAY, PackedFloat64Array);
+ OPCODE_TYPE_ADJUST(PACKED_STRING_ARRAY, PackedStringArray);
+ OPCODE_TYPE_ADJUST(PACKED_VECTOR2_ARRAY, PackedVector2Array);
+ OPCODE_TYPE_ADJUST(PACKED_VECTOR3_ARRAY, PackedVector3Array);
+ OPCODE_TYPE_ADJUST(PACKED_COLOR_ARRAY, PackedColorArray);
+
OPCODE(OPCODE_ASSERT) {
CHECK_SPACE(3);
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index e63b6ab20e..15236d900d 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -49,8 +49,9 @@ void ExtendGDScriptParser::update_diagnostics() {
diagnostic.code = -1;
lsp::Range range;
lsp::Position pos;
- int line = LINE_NUMBER_TO_INDEX(error.line);
- const String &line_text = get_lines()[line];
+ const PackedStringArray lines = get_lines();
+ int line = CLAMP(LINE_NUMBER_TO_INDEX(error.line), 0, lines.size() - 1);
+ const String &line_text = lines[line];
pos.line = line;
pos.character = line_text.length() - line_text.strip_edges(true, false).length();
range.start = pos;
@@ -361,24 +362,73 @@ void ExtendGDScriptParser::parse_function_symbol(const GDScriptParser::FunctionN
r_symbol.detail += " -> " + p_func->get_datatype().to_string();
}
- for (int i = 0; i < p_func->body->locals.size(); i++) {
- const SuiteNode::Local &local = p_func->body->locals[i];
- lsp::DocumentSymbol symbol;
- symbol.name = local.name;
- symbol.kind = local.type == SuiteNode::Local::CONSTANT ? lsp::SymbolKind::Constant : lsp::SymbolKind::Variable;
- symbol.range.start.line = LINE_NUMBER_TO_INDEX(local.start_line);
- symbol.range.start.character = LINE_NUMBER_TO_INDEX(local.start_column);
- symbol.range.end.line = LINE_NUMBER_TO_INDEX(local.end_line);
- symbol.range.end.character = LINE_NUMBER_TO_INDEX(local.end_column);
- symbol.uri = uri;
- symbol.script_path = path;
- symbol.detail = SuiteNode::Local::CONSTANT ? "const " : "var ";
- symbol.detail += symbol.name;
- if (local.get_datatype().is_hard_type()) {
- symbol.detail += ": " + local.get_datatype().to_string();
+ List<GDScriptParser::SuiteNode *> function_nodes;
+
+ List<GDScriptParser::Node *> node_stack;
+ node_stack.push_back(p_func->body);
+
+ while (!node_stack.is_empty()) {
+ GDScriptParser::Node *node = node_stack[0];
+ node_stack.pop_front();
+
+ switch (node->type) {
+ case GDScriptParser::TypeNode::IF: {
+ GDScriptParser::IfNode *if_node = (GDScriptParser::IfNode *)node;
+ node_stack.push_back(if_node->true_block);
+ if (if_node->false_block) {
+ node_stack.push_back(if_node->false_block);
+ }
+ } break;
+
+ case GDScriptParser::TypeNode::FOR: {
+ GDScriptParser::ForNode *for_node = (GDScriptParser::ForNode *)node;
+ node_stack.push_back(for_node->loop);
+ } break;
+
+ case GDScriptParser::TypeNode::WHILE: {
+ GDScriptParser::WhileNode *while_node = (GDScriptParser::WhileNode *)node;
+ node_stack.push_back(while_node->loop);
+ } break;
+
+ case GDScriptParser::TypeNode::MATCH_BRANCH: {
+ GDScriptParser::MatchBranchNode *match_node = (GDScriptParser::MatchBranchNode *)node;
+ node_stack.push_back(match_node->block);
+ } break;
+
+ case GDScriptParser::TypeNode::SUITE: {
+ GDScriptParser::SuiteNode *suite_node = (GDScriptParser::SuiteNode *)node;
+ function_nodes.push_back(suite_node);
+ for (int i = 0; i < suite_node->statements.size(); ++i) {
+ node_stack.push_back(suite_node->statements[i]);
+ }
+ } break;
+
+ default:
+ continue;
+ }
+ }
+
+ for (List<GDScriptParser::SuiteNode *>::Element *N = function_nodes.front(); N; N = N->next()) {
+ const GDScriptParser::SuiteNode *suite_node = N->get();
+ for (int i = 0; i < suite_node->locals.size(); i++) {
+ const SuiteNode::Local &local = suite_node->locals[i];
+ lsp::DocumentSymbol symbol;
+ symbol.name = local.name;
+ symbol.kind = local.type == SuiteNode::Local::CONSTANT ? lsp::SymbolKind::Constant : lsp::SymbolKind::Variable;
+ symbol.range.start.line = LINE_NUMBER_TO_INDEX(local.start_line);
+ symbol.range.start.character = LINE_NUMBER_TO_INDEX(local.start_column);
+ symbol.range.end.line = LINE_NUMBER_TO_INDEX(local.end_line);
+ symbol.range.end.character = LINE_NUMBER_TO_INDEX(local.end_column);
+ symbol.uri = uri;
+ symbol.script_path = path;
+ symbol.detail = local.type == SuiteNode::Local::CONSTANT ? "const " : "var ";
+ symbol.detail += symbol.name;
+ if (local.get_datatype().is_hard_type()) {
+ symbol.detail += ": " + local.get_datatype().to_string();
+ }
+ symbol.documentation = parse_documentation(LINE_NUMBER_TO_INDEX(local.start_line));
+ r_symbol.children.push_back(symbol);
}
- symbol.documentation = parse_documentation(LINE_NUMBER_TO_INDEX(local.start_line));
- r_symbol.children.push_back(symbol);
}
}
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index 912c9a174e..c16a7fa889 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -32,7 +32,6 @@
#include "core/config/project_settings.h"
#include "core/io/json.h"
-#include "core/os/copymem.h"
#include "editor/doc_tools.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
@@ -256,7 +255,7 @@ void GDScriptLanguageProtocol::poll() {
}
}
-Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) {
+Error GDScriptLanguageProtocol::start(int p_port, const IPAddress &p_bind_ip) {
return server->listen(p_port, p_bind_ip);
}
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index 8b08ae0655..a5c5a233b1 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -69,7 +69,7 @@ private:
static GDScriptLanguageProtocol *singleton;
HashMap<int, Ref<LSPeer>> clients;
- Ref<TCP_Server> server;
+ Ref<TCPServer> server;
int latest_client_id = 0;
int next_client_id = 0;
@@ -97,7 +97,7 @@ public:
_FORCE_INLINE_ bool is_initialized() const { return _initialized; }
void poll();
- Error start(int p_port, const IP_Address &p_bind_ip);
+ Error start(int p_port, const IPAddress &p_bind_ip);
void stop();
void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index 98ada9de4d..340a7b9343 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -78,7 +78,7 @@ void GDScriptLanguageServer::thread_main(void *p_userdata) {
void GDScriptLanguageServer::start() {
port = (int)_EDITOR_GET("network/language_server/remote_port");
use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
- if (protocol.start(port, IP_Address("127.0.0.1")) == OK) {
+ if (protocol.start(port, IPAddress("127.0.0.1")) == OK) {
EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR);
if (use_thread) {
thread_running = true;
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index 9f2373bf56..030633274c 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -400,6 +400,7 @@ GDScriptTextDocument::~GDScriptTextDocument() {
void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) {
String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path);
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
+ EditorFileSystem::get_singleton()->update_file(path);
}
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 69cad1a335..9b7b2b36b4 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -42,6 +42,7 @@
#include "scene/resources/packed_scene.h"
void GDScriptWorkspace::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("didDeleteFiles"), &GDScriptWorkspace::did_delete_files);
ClassDB::bind_method(D_METHOD("symbol"), &GDScriptWorkspace::symbol);
ClassDB::bind_method(D_METHOD("parse_script", "path", "content"), &GDScriptWorkspace::parse_script);
ClassDB::bind_method(D_METHOD("parse_local_script", "path"), &GDScriptWorkspace::parse_local_script);
@@ -51,6 +52,16 @@ void GDScriptWorkspace::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_script_api", "path"), &GDScriptWorkspace::generate_script_api);
}
+void GDScriptWorkspace::did_delete_files(const Dictionary &p_params) {
+ Array files = p_params["files"];
+ for (int i = 0; i < files.size(); ++i) {
+ Dictionary file = files[i];
+ String uri = file["uri"];
+ String path = get_file_path(uri);
+ parse_script(path, "");
+ }
+}
+
void GDScriptWorkspace::remove_cache_parser(const String &p_path) {
Map<String, ExtendGDScriptParser *>::Element *parser = parse_results.find(p_path);
Map<String, ExtendGDScriptParser *>::Element *script = scripts.find(p_path);
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index 7fd8bfcf20..27616a2989 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -89,6 +89,7 @@ public:
void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list);
Dictionary generate_script_api(const String &p_path);
Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature);
+ void did_delete_files(const Dictionary &p_params);
GDScriptWorkspace();
~GDScriptWorkspace();
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index 6635098be2..47bcfeaefc 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -1528,6 +1528,114 @@ struct SignatureHelp {
}
};
+/**
+ * A pattern to describe in which file operation requests or notifications
+ * the server is interested in.
+ */
+struct FileOperationPattern {
+ /**
+ * The glob pattern to match.
+ */
+ String glob = "**/*.gd";
+
+ /**
+ * Whether to match `file`s or `folder`s with this pattern.
+ *
+ * Matches both if undefined.
+ */
+ String matches = "file";
+
+ Dictionary to_json() const {
+ Dictionary dict;
+
+ dict["glob"] = glob;
+ dict["matches"] = matches;
+
+ return dict;
+ }
+};
+
+/**
+ * A filter to describe in which file operation requests or notifications
+ * the server is interested in.
+ */
+struct FileOperationFilter {
+ /**
+ * The actual file operation pattern.
+ */
+ FileOperationPattern pattern;
+
+ Dictionary to_json() const {
+ Dictionary dict;
+
+ dict["pattern"] = pattern.to_json();
+
+ return dict;
+ }
+};
+
+/**
+ * The options to register for file operations.
+ */
+struct FileOperationRegistrationOptions {
+ /**
+ * The actual filters.
+ */
+ Vector<FileOperationFilter> filters;
+
+ FileOperationRegistrationOptions() {
+ filters.push_back(FileOperationFilter());
+ }
+
+ Dictionary to_json() const {
+ Dictionary dict;
+
+ Array filts;
+ for (int i = 0; i < filters.size(); i++) {
+ filts.push_back(filters[i].to_json());
+ }
+ dict["filters"] = filts;
+
+ return dict;
+ }
+};
+
+/**
+ * The server is interested in file notifications/requests.
+ */
+struct FileOperations {
+ /**
+ * The server is interested in receiving didDeleteFiles file notifications.
+ */
+ FileOperationRegistrationOptions didDelete;
+
+ Dictionary to_json() const {
+ Dictionary dict;
+
+ dict["didDelete"] = didDelete.to_json();
+
+ return dict;
+ }
+};
+
+/**
+ * Workspace specific server capabilities
+ */
+struct Workspace {
+ /**
+ * The server is interested in file notifications/requests.
+ */
+ FileOperations fileOperations;
+
+ Dictionary to_json() const {
+ Dictionary dict;
+
+ dict["fileOperations"] = fileOperations.to_json();
+
+ return dict;
+ }
+};
+
struct ServerCapabilities {
/**
* Defines how text documents are synced. Is either a detailed structure defining each notification or
@@ -1590,6 +1698,11 @@ struct ServerCapabilities {
bool workspaceSymbolProvider = true;
/**
+ * The server supports workspace folder.
+ */
+ Workspace workspace;
+
+ /**
* The server provides code actions. The `CodeActionOptions` return type is only
* valid if the client signals code action literal support via the property
* `textDocument.codeAction.codeActionLiteralSupport`.
@@ -1676,6 +1789,7 @@ struct ServerCapabilities {
dict["documentHighlightProvider"] = documentHighlightProvider;
dict["documentSymbolProvider"] = documentSymbolProvider;
dict["workspaceSymbolProvider"] = workspaceSymbolProvider;
+ dict["workspace"] = workspace.to_json();
dict["codeActionProvider"] = codeActionProvider;
dict["documentFormattingProvider"] = documentFormattingProvider;
dict["documentRangeFormattingProvider"] = documentRangeFormattingProvider;
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index e90475a60e..2d2f94f5e0 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -85,7 +85,7 @@ public:
return;
}
- // TODO: Readd compiled GDScript on export.
+ // TODO: Re-add compiled GDScript on export.
return;
}
};
@@ -158,25 +158,24 @@ void unregister_gdscript_types() {
#endif // TOOLS_ENABLED
GDScriptParser::cleanup();
- GDScriptAnalyzer::cleanup();
GDScriptUtilityFunctions::unregister_functions();
}
#ifdef TESTS_ENABLED
void test_tokenizer() {
- TestGDScript::test(TestGDScript::TestType::TEST_TOKENIZER);
+ GDScriptTests::test(GDScriptTests::TestType::TEST_TOKENIZER);
}
void test_parser() {
- TestGDScript::test(TestGDScript::TestType::TEST_PARSER);
+ GDScriptTests::test(GDScriptTests::TestType::TEST_PARSER);
}
void test_compiler() {
- TestGDScript::test(TestGDScript::TestType::TEST_COMPILER);
+ GDScriptTests::test(GDScriptTests::TestType::TEST_COMPILER);
}
void test_bytecode() {
- TestGDScript::test(TestGDScript::TestType::TEST_BYTECODE);
+ GDScriptTests::test(GDScriptTests::TestType::TEST_BYTECODE);
}
REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer);
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
new file mode 100644
index 0000000000..76ae43e792
--- /dev/null
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -0,0 +1,584 @@
+/*************************************************************************/
+/* gdscript_test_runner.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_test_runner.h"
+
+#include "../gdscript.h"
+#include "../gdscript_analyzer.h"
+#include "../gdscript_compiler.h"
+#include "../gdscript_parser.h"
+
+#include "core/config/project_settings.h"
+#include "core/core_string_names.h"
+#include "core/io/file_access_pack.h"
+#include "core/os/dir_access.h"
+#include "core/os/os.h"
+#include "core/string/string_builder.h"
+#include "scene/resources/packed_scene.h"
+
+#include "tests/test_macros.h"
+
+namespace GDScriptTests {
+
+void init_autoloads() {
+ Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+
+ // First pass, add the constants so they exist before any script is loaded.
+ for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
+ const ProjectSettings::AutoloadInfo &info = E->get();
+
+ if (info.is_singleton) {
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
+ }
+ }
+ }
+
+ // Second pass, load into global constants.
+ for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
+ const ProjectSettings::AutoloadInfo &info = E->get();
+
+ if (!info.is_singleton) {
+ // Skip non-singletons since we don't have a scene tree here anyway.
+ continue;
+ }
+
+ RES res = ResourceLoader::load(info.path);
+ ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
+ Node *n = nullptr;
+ if (res->is_class("PackedScene")) {
+ Ref<PackedScene> ps = res;
+ n = ps->instance();
+ } else if (res->is_class("Script")) {
+ Ref<Script> script_res = res;
+ StringName ibt = script_res->get_instance_base_type();
+ bool valid_type = ClassDB::is_parent_class(ibt, "Node");
+ ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
+
+ Object *obj = ClassDB::instance(ibt);
+
+ ERR_CONTINUE_MSG(obj == nullptr,
+ "Cannot instance script for autoload, expected 'Node' inheritance, got: " +
+ String(ibt));
+
+ n = Object::cast_to<Node>(obj);
+ n->set_script(script_res);
+ }
+
+ ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
+ n->set_name(info.name);
+
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptServer::get_language(i)->add_global_constant(info.name, n);
+ }
+ }
+}
+
+void init_language(const String &p_base_path) {
+ // Setup project settings since it's needed by the languages to get the global scripts.
+ // This also sets up the base resource path.
+ Error err = ProjectSettings::get_singleton()->setup(p_base_path, String(), true);
+ if (err) {
+ print_line("Could not load project settings.");
+ // Keep going since some scripts still work without this.
+ }
+
+ // Initialize the language for the test routine.
+ GDScriptLanguage::get_singleton()->init();
+ init_autoloads();
+}
+
+void finish_language() {
+ GDScriptLanguage::get_singleton()->finish();
+ ScriptServer::global_classes_clear();
+}
+
+StringName GDScriptTestRunner::test_function_name;
+
+GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_language) {
+ test_function_name = StaticCString::create("test");
+ do_init_languages = p_init_language;
+
+ source_dir = p_source_dir;
+ if (!source_dir.ends_with("/")) {
+ source_dir += "/";
+ }
+
+ if (do_init_languages) {
+ init_language(p_source_dir);
+
+ // Enable all warnings for GDScript, so we can test them.
+ ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true);
+ for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
+ String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
+ ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true);
+ }
+ }
+
+ // Enable printing to show results
+ _print_line_enabled = true;
+ _print_error_enabled = true;
+}
+
+GDScriptTestRunner::~GDScriptTestRunner() {
+ test_function_name = StringName();
+ if (do_init_languages) {
+ finish_language();
+ }
+}
+
+int GDScriptTestRunner::run_tests() {
+ if (!make_tests()) {
+ FAIL("An error occurred while making the tests.");
+ return -1;
+ }
+
+ if (!generate_class_index()) {
+ FAIL("An error occurred while generating class index.");
+ return -1;
+ }
+
+ int failed = 0;
+ for (int i = 0; i < tests.size(); i++) {
+ GDScriptTest test = tests[i];
+ GDScriptTest::TestResult result = test.run_test();
+
+ String expected = FileAccess::get_file_as_string(test.get_output_file());
+ INFO(test.get_source_file());
+ if (!result.passed) {
+ INFO(expected);
+ failed++;
+ }
+
+ CHECK_MESSAGE(result.passed, (result.passed ? String() : result.output));
+ }
+
+ return failed;
+}
+
+bool GDScriptTestRunner::generate_outputs() {
+ is_generating = true;
+
+ if (!make_tests()) {
+ print_line("Failed to generate a test output.");
+ return false;
+ }
+
+ if (!generate_class_index()) {
+ return false;
+ }
+
+ for (int i = 0; i < tests.size(); i++) {
+ OS::get_singleton()->print(".");
+ GDScriptTest test = tests[i];
+ bool result = test.generate_output();
+
+ if (!result) {
+ print_line("\nCould not generate output for " + test.get_source_file());
+ return false;
+ }
+ }
+ print_line("\nGenerated output files for " + itos(tests.size()) + " tests successfully.");
+
+ return true;
+}
+
+bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) {
+ Error err = OK;
+ DirAccessRef dir(DirAccess::open(p_dir, &err));
+
+ if (err != OK) {
+ return false;
+ }
+
+ String current_dir = dir->get_current_dir();
+
+ dir->list_dir_begin();
+ String next = dir->get_next();
+
+ while (!next.is_empty()) {
+ if (dir->current_is_dir()) {
+ if (next == "." || next == "..") {
+ next = dir->get_next();
+ continue;
+ }
+ if (!make_tests_for_dir(current_dir.plus_file(next))) {
+ return false;
+ }
+ } else {
+ if (next.get_extension().to_lower() == "gd") {
+ String out_file = next.get_basename() + ".out";
+ if (!is_generating && !dir->file_exists(out_file)) {
+ ERR_FAIL_V_MSG(false, "Could not find output file for " + next);
+ }
+ GDScriptTest test(current_dir.plus_file(next), current_dir.plus_file(out_file), source_dir);
+ tests.push_back(test);
+ }
+ }
+
+ next = dir->get_next();
+ }
+
+ dir->list_dir_end();
+
+ return true;
+}
+
+bool GDScriptTestRunner::make_tests() {
+ Error err = OK;
+ DirAccessRef dir(DirAccess::open(source_dir, &err));
+
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Could not open specified test directory.");
+
+ return make_tests_for_dir(dir->get_current_dir());
+}
+
+bool GDScriptTestRunner::generate_class_index() {
+ StringName gdscript_name = GDScriptLanguage::get_singleton()->get_name();
+ for (int i = 0; i < tests.size(); i++) {
+ GDScriptTest test = tests[i];
+ String base_type;
+
+ String class_name = GDScriptLanguage::get_singleton()->get_global_class_name(test.get_source_file(), &base_type);
+ if (class_name == String()) {
+ continue;
+ }
+ ERR_FAIL_COND_V_MSG(ScriptServer::is_global_class(class_name), false,
+ "Class name '" + class_name + "' from " + test.get_source_file() + " is already used in " + ScriptServer::get_global_class_path(class_name));
+
+ ScriptServer::add_global_class(class_name, base_type, gdscript_name, test.get_source_file());
+ }
+ return true;
+}
+
+GDScriptTest::GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir) {
+ source_file = p_source_path;
+ output_file = p_output_path;
+ base_dir = p_base_dir;
+ _print_handler.printfunc = print_handler;
+ _error_handler.errfunc = error_handler;
+}
+
+void GDScriptTestRunner::handle_cmdline() {
+ List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
+ // TODO: this could likely be ported to use test commands:
+ // https://github.com/godotengine/godot/pull/41355
+ // Currently requires to startup the whole engine, which is slow.
+ String test_cmd = "--gdscript-test";
+ String gen_cmd = "--gdscript-generate-tests";
+
+ for (List<String>::Element *E = cmdline_args.front(); E != nullptr; E = E->next()) {
+ String &cmd = E->get();
+ if (cmd == test_cmd || cmd == gen_cmd) {
+ if (E->next() == nullptr) {
+ ERR_PRINT("Needed a path for the test files.");
+ exit(-1);
+ }
+
+ const String &path = E->next()->get();
+
+ GDScriptTestRunner runner(path, false);
+ int failed = 0;
+ if (cmd == test_cmd) {
+ failed = runner.run_tests();
+ } else {
+ bool completed = runner.generate_outputs();
+ failed = completed ? 0 : -1;
+ }
+ exit(failed);
+ }
+ }
+}
+
+void GDScriptTest::enable_stdout() {
+ // TODO: this could likely be handled by doctest or `tests/test_macros.h`.
+ OS::get_singleton()->set_stdout_enabled(true);
+ OS::get_singleton()->set_stderr_enabled(true);
+}
+
+void GDScriptTest::disable_stdout() {
+ // TODO: this could likely be handled by doctest or `tests/test_macros.h`.
+ OS::get_singleton()->set_stdout_enabled(false);
+ OS::get_singleton()->set_stderr_enabled(false);
+}
+
+void GDScriptTest::print_handler(void *p_this, const String &p_message, bool p_error) {
+ TestResult *result = (TestResult *)p_this;
+ result->output += p_message + "\n";
+}
+
+void GDScriptTest::error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, ErrorHandlerType p_type) {
+ ErrorHandlerData *data = (ErrorHandlerData *)p_this;
+ GDScriptTest *self = data->self;
+ TestResult *result = data->result;
+
+ result->status = GDTEST_RUNTIME_ERROR;
+
+ StringBuilder builder;
+ builder.append(">> ");
+ switch (p_type) {
+ case ERR_HANDLER_ERROR:
+ builder.append("ERROR");
+ break;
+ case ERR_HANDLER_WARNING:
+ builder.append("WARNING");
+ break;
+ case ERR_HANDLER_SCRIPT:
+ builder.append("SCRIPT ERROR");
+ break;
+ case ERR_HANDLER_SHADER:
+ builder.append("SHADER ERROR");
+ break;
+ default:
+ builder.append("Unknown error type");
+ break;
+ }
+
+ builder.append("\n>> ");
+ builder.append(p_function);
+ builder.append("\n>> ");
+ builder.append(p_function);
+ builder.append("\n>> ");
+ builder.append(String(p_file).trim_prefix(self->base_dir));
+ builder.append("\n>> ");
+ builder.append(itos(p_line));
+ builder.append("\n>> ");
+ builder.append(p_error);
+ if (strlen(p_explanation) > 0) {
+ builder.append("\n>> ");
+ builder.append(p_explanation);
+ }
+ builder.append("\n");
+
+ result->output = builder.as_string();
+}
+
+bool GDScriptTest::check_output(const String &p_output) const {
+ Error err = OK;
+ String expected = FileAccess::get_file_as_string(output_file, &err);
+
+ ERR_FAIL_COND_V_MSG(err != OK, false, "Error when opening the output file.");
+
+ String got = p_output.strip_edges(); // TODO: may be hacky.
+ got += "\n"; // Make sure to insert newline for CI static checks.
+
+ return got == expected;
+}
+
+String GDScriptTest::get_text_for_status(GDScriptTest::TestStatus p_status) const {
+ switch (p_status) {
+ case GDTEST_OK:
+ return "GDTEST_OK";
+ case GDTEST_LOAD_ERROR:
+ return "GDTEST_LOAD_ERROR";
+ case GDTEST_PARSER_ERROR:
+ return "GDTEST_PARSER_ERROR";
+ case GDTEST_ANALYZER_ERROR:
+ return "GDTEST_ANALYZER_ERROR";
+ case GDTEST_COMPILER_ERROR:
+ return "GDTEST_COMPILER_ERROR";
+ case GDTEST_RUNTIME_ERROR:
+ return "GDTEST_RUNTIME_ERROR";
+ }
+ return "";
+}
+
+GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
+ disable_stdout();
+
+ TestResult result;
+ result.status = GDTEST_OK;
+ result.output = String();
+
+ Error err = OK;
+
+ // Create script.
+ Ref<GDScript> script;
+ script.instance();
+ script->set_path(source_file);
+ script->set_script_path(source_file);
+ err = script->load_source_code(source_file);
+ if (err != OK) {
+ enable_stdout();
+ result.status = GDTEST_LOAD_ERROR;
+ result.passed = false;
+ ERR_FAIL_V_MSG(result, "\nCould not load source code for: '" + source_file + "'");
+ }
+
+ // Test parsing.
+ GDScriptParser parser;
+ err = parser.parse(script->get_source_code(), source_file, false);
+ if (err != OK) {
+ enable_stdout();
+ result.status = GDTEST_PARSER_ERROR;
+ result.output = get_text_for_status(result.status) + "\n";
+
+ const List<GDScriptParser::ParserError> &errors = parser.get_errors();
+ for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E; E = E->next()) {
+ result.output += E->get().message + "\n"; // TODO: line, column?
+ break; // Only the first error since the following might be cascading.
+ }
+ if (!p_is_generating) {
+ result.passed = check_output(result.output);
+ }
+ return result;
+ }
+
+ // Test type-checking.
+ GDScriptAnalyzer analyzer(&parser);
+ err = analyzer.analyze();
+ if (err != OK) {
+ enable_stdout();
+ result.status = GDTEST_ANALYZER_ERROR;
+ result.output = get_text_for_status(result.status) + "\n";
+
+ const List<GDScriptParser::ParserError> &errors = parser.get_errors();
+ for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E; E = E->next()) {
+ result.output += E->get().message + "\n"; // TODO: line, column?
+ break; // Only the first error since the following might be cascading.
+ }
+ if (!p_is_generating) {
+ result.passed = check_output(result.output);
+ }
+ return result;
+ }
+
+ StringBuilder warning_string;
+ for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E != nullptr; E = E->next()) {
+ const GDScriptWarning warning = E->get();
+ warning_string.append(">> WARNING");
+ warning_string.append("\n>> Line: ");
+ warning_string.append(itos(warning.start_line));
+ warning_string.append("\n>> ");
+ warning_string.append(warning.get_name());
+ warning_string.append("\n>> ");
+ warning_string.append(warning.get_message());
+ warning_string.append("\n");
+ }
+ result.output += warning_string.as_string();
+
+ // Test compiling.
+ GDScriptCompiler compiler;
+ err = compiler.compile(&parser, script.ptr(), false);
+ if (err != OK) {
+ enable_stdout();
+ result.status = GDTEST_COMPILER_ERROR;
+ result.output = get_text_for_status(result.status) + "\n";
+ result.output = compiler.get_error();
+ if (!p_is_generating) {
+ result.passed = check_output(result.output);
+ }
+ return result;
+ }
+
+ // Test running.
+ const Map<StringName, GDScriptFunction *>::Element *test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name);
+ if (test_function_element == nullptr) {
+ enable_stdout();
+ result.status = GDTEST_LOAD_ERROR;
+ result.output = "";
+ result.passed = false;
+ ERR_FAIL_V_MSG(result, "\nCould not find test function on: '" + source_file + "'");
+ }
+
+ script->reload();
+
+ // Create object instance for test.
+ Object *obj = ClassDB::instance(script->get_native()->get_name());
+ Ref<Reference> obj_ref;
+ if (obj->is_reference()) {
+ obj_ref = Ref<Reference>(Object::cast_to<Reference>(obj));
+ }
+ obj->set_script(script);
+ GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance());
+
+ // Setup output handlers.
+ ErrorHandlerData error_data(&result, this);
+
+ _print_handler.userdata = &result;
+ _error_handler.userdata = &error_data;
+ add_print_handler(&_print_handler);
+ add_error_handler(&_error_handler);
+
+ // Call test function.
+ Callable::CallError call_err;
+ instance->call(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
+
+ // Tear down output handlers.
+ remove_print_handler(&_print_handler);
+ remove_error_handler(&_error_handler);
+
+ // Check results.
+ if (call_err.error != Callable::CallError::CALL_OK) {
+ enable_stdout();
+ result.status = GDTEST_LOAD_ERROR;
+ result.passed = false;
+ ERR_FAIL_V_MSG(result, "\nCould not call test function on: '" + source_file + "'");
+ }
+
+ result.output = get_text_for_status(result.status) + "\n" + result.output;
+ if (!p_is_generating) {
+ result.passed = check_output(result.output);
+ }
+
+ if (obj_ref.is_null()) {
+ memdelete(obj);
+ }
+
+ enable_stdout();
+ return result;
+}
+
+GDScriptTest::TestResult GDScriptTest::run_test() {
+ return execute_test_code(false);
+}
+
+bool GDScriptTest::generate_output() {
+ TestResult result = execute_test_code(true);
+ if (result.status == GDTEST_LOAD_ERROR) {
+ return false;
+ }
+
+ Error err = OK;
+ FileAccessRef out_file = FileAccess::open(output_file, FileAccess::WRITE, &err);
+ if (err != OK) {
+ return false;
+ }
+
+ String output = result.output.strip_edges(); // TODO: may be hacky.
+ output += "\n"; // Make sure to insert newline for CI static checks.
+
+ out_file->store_string(output);
+ out_file->close();
+
+ return true;
+}
+
+} // namespace GDScriptTests
diff --git a/modules/gdscript/tests/gdscript_test_runner.h b/modules/gdscript/tests/gdscript_test_runner.h
new file mode 100644
index 0000000000..9b2d14a371
--- /dev/null
+++ b/modules/gdscript/tests/gdscript_test_runner.h
@@ -0,0 +1,126 @@
+/*************************************************************************/
+/* gdscript_test_runner.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_TEST_H
+#define GDSCRIPT_TEST_H
+
+#include "../gdscript.h"
+#include "core/error/error_macros.h"
+#include "core/string/print_string.h"
+#include "core/string/ustring.h"
+#include "core/templates/vector.h"
+
+namespace GDScriptTests {
+
+void init_autoloads();
+void init_language(const String &p_base_path);
+void finish_language();
+
+// Single test instance in a suite.
+class GDScriptTest {
+public:
+ enum TestStatus {
+ GDTEST_OK,
+ GDTEST_LOAD_ERROR,
+ GDTEST_PARSER_ERROR,
+ GDTEST_ANALYZER_ERROR,
+ GDTEST_COMPILER_ERROR,
+ GDTEST_RUNTIME_ERROR,
+ };
+
+ struct TestResult {
+ TestStatus status;
+ String output;
+ bool passed;
+ };
+
+private:
+ struct ErrorHandlerData {
+ TestResult *result;
+ GDScriptTest *self;
+ ErrorHandlerData(TestResult *p_result, GDScriptTest *p_this) {
+ result = p_result;
+ self = p_this;
+ }
+ };
+
+ String source_file;
+ String output_file;
+ String base_dir;
+
+ PrintHandlerList _print_handler;
+ ErrorHandlerList _error_handler;
+
+ void enable_stdout();
+ void disable_stdout();
+ bool check_output(const String &p_output) const;
+ String get_text_for_status(TestStatus p_status) const;
+
+ TestResult execute_test_code(bool p_is_generating);
+
+public:
+ static void print_handler(void *p_this, const String &p_message, bool p_error);
+ static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, ErrorHandlerType p_type);
+ TestResult run_test();
+ bool generate_output();
+
+ const String &get_source_file() const { return source_file; }
+ const String &get_output_file() const { return output_file; }
+
+ GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir);
+ GDScriptTest() :
+ GDScriptTest(String(), String(), String()) {} // Needed to use in Vector.
+};
+
+class GDScriptTestRunner {
+ String source_dir;
+ Vector<GDScriptTest> tests;
+
+ bool is_generating = false;
+ bool do_init_languages = false;
+
+ bool make_tests();
+ bool make_tests_for_dir(const String &p_dir);
+ bool generate_class_index();
+
+public:
+ static StringName test_function_name;
+
+ static void handle_cmdline();
+ int run_tests();
+ bool generate_outputs();
+
+ GDScriptTestRunner(const String &p_source_dir, bool p_init_language);
+ ~GDScriptTestRunner();
+};
+
+} // namespace GDScriptTests
+
+#endif // GDSCRIPT_TEST_H
diff --git a/modules/gdscript/tests/gdscript_test_runner_suite.h b/modules/gdscript/tests/gdscript_test_runner_suite.h
new file mode 100644
index 0000000000..136907b316
--- /dev/null
+++ b/modules/gdscript/tests/gdscript_test_runner_suite.h
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* gdscript_test_runner_suite.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_TEST_RUNNER_SUITE_H
+#define GDSCRIPT_TEST_RUNNER_SUITE_H
+
+#include "gdscript_test_runner.h"
+#include "tests/test_macros.h"
+
+namespace GDScriptTests {
+
+TEST_SUITE("[Modules][GDScript]") {
+ // GDScript 2.0 is still under heavy construction.
+ // Allow the tests to fail, but do not ignore errors during development.
+ // Update the scripts and expected output as needed.
+ TEST_CASE("Script compilation and runtime") {
+ GDScriptTestRunner runner("modules/gdscript/tests/scripts", true);
+ int fail_count = runner.run_tests();
+ INFO("Make sure `*.out` files have expected results.");
+ REQUIRE_MESSAGE(fail_count == 0, "All GDScript tests should pass.");
+ }
+}
+
+} // namespace GDScriptTests
+
+#endif // GDSCRIPT_TEST_RUNNER_SUITE_H
diff --git a/modules/gdscript/tests/scripts/.gitignore b/modules/gdscript/tests/scripts/.gitignore
new file mode 100644
index 0000000000..94c5b1bf6b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/.gitignore
@@ -0,0 +1,2 @@
+# Ignore metadata if someone open this on Godot.
+/.godot
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd b/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd
new file mode 100644
index 0000000000..c56ad94095
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd
@@ -0,0 +1,6 @@
+func args(a, b):
+ print(a)
+ print(b)
+
+func test():
+ args(1,)
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_argument.out b/modules/gdscript/tests/scripts/parser/errors/missing_argument.out
new file mode 100644
index 0000000000..fc2a891109
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_argument.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Too few arguments for "args()" call. Expected at least 2 but received 1.
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd b/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd
new file mode 100644
index 0000000000..a1077e1985
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd
@@ -0,0 +1,2 @@
+func test():
+ var a = ("missing paren ->"
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.out b/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.out
new file mode 100644
index 0000000000..7326afa33d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected closing ")" after grouping expression.
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd b/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd
new file mode 100644
index 0000000000..62cb633e9e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd
@@ -0,0 +1,3 @@
+func test():
+ if true # Missing colon here.
+ print("true")
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_colon.out b/modules/gdscript/tests/scripts/parser/errors/missing_colon.out
new file mode 100644
index 0000000000..687b963bc8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_colon.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected ":" after "if" condition.
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd b/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd
new file mode 100644
index 0000000000..116b0151da
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd
@@ -0,0 +1,6 @@
+func args(a, b):
+ print(a)
+ print(b)
+
+func test():
+ args(1,2
diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.out b/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.out
new file mode 100644
index 0000000000..34ea7ac323
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expected closing ")" after call arguments.
diff --git a/modules/gdscript/tests/scripts/parser/errors/mixing_tabs_spaces.gd b/modules/gdscript/tests/scripts/parser/errors/mixing_tabs_spaces.gd
new file mode 100644
index 0000000000..9ad77f1432
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/mixing_tabs_spaces.gd
@@ -0,0 +1,3 @@
+func test():
+ print("Using spaces")
+ print("Using tabs")
diff --git a/modules/gdscript/tests/scripts/parser/errors/mixing_tabs_spaces.out b/modules/gdscript/tests/scripts/parser/errors/mixing_tabs_spaces.out
new file mode 100644
index 0000000000..6390de9788
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/mixing_tabs_spaces.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Used "\t" for indentation instead " " as used before in the file.
diff --git a/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd b/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd
new file mode 100644
index 0000000000..3875ce3936
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd
@@ -0,0 +1,3 @@
+extends Node
+func test():
+ var a = $ # Expected some node path.
diff --git a/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.out b/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.out
new file mode 100644
index 0000000000..b3dc181a22
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expect node path as string or identifier after "$".
diff --git a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd
new file mode 100644
index 0000000000..6fd2692d47
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd
@@ -0,0 +1,3 @@
+extends Node
+func test():
+ $23 # Can't use number here.
diff --git a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.out b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.out
new file mode 100644
index 0000000000..b3dc181a22
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expect node path as string or identifier after "$".
diff --git a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd
new file mode 100644
index 0000000000..1836d42226
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd
@@ -0,0 +1,3 @@
+extends Node
+func test():
+ $MyNode/23 # Can't use number here.
diff --git a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.out b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.out
new file mode 100644
index 0000000000..dcb4ccecb0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.out
@@ -0,0 +1,2 @@
+GDTEST_PARSER_ERROR
+Expect node path after "/".
diff --git a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd
new file mode 100644
index 0000000000..08f2eedb2d
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd
@@ -0,0 +1,2 @@
+func test():
+ print("A"); print("B")
diff --git a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out
new file mode 100644
index 0000000000..fc03f3efe8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+A
+B
diff --git a/modules/gdscript/tests/scripts/parser/features/trailing_comma_in_function_args.gd b/modules/gdscript/tests/scripts/parser/features/trailing_comma_in_function_args.gd
new file mode 100644
index 0000000000..6097b11b10
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/trailing_comma_in_function_args.gd
@@ -0,0 +1,7 @@
+# See https://github.com/godotengine/godot/issues/41066.
+
+func f(p, ): ## <-- no errors
+ print(p)
+
+func test():
+ f(0, ) ## <-- no error
diff --git a/modules/gdscript/tests/scripts/parser/features/trailing_comma_in_function_args.out b/modules/gdscript/tests/scripts/parser/features/trailing_comma_in_function_args.out
new file mode 100644
index 0000000000..94e2ec2af8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/trailing_comma_in_function_args.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+0
diff --git a/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd b/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd
new file mode 100644
index 0000000000..3b48f10ca7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd
@@ -0,0 +1,12 @@
+var a # No init.
+var b = 42 # Init.
+
+func test():
+ var c # No init, local.
+ var d = 23 # Init, local.
+
+ a = 1
+ c = 2
+
+ prints(a, b, c, d)
+ print("OK")
diff --git a/modules/gdscript/tests/scripts/parser/features/variable_declaration.out b/modules/gdscript/tests/scripts/parser/features/variable_declaration.out
new file mode 100644
index 0000000000..2e0a63c024
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/variable_declaration.out
@@ -0,0 +1,7 @@
+GDTEST_OK
+>> WARNING
+>> Line: 5
+>> UNASSIGNED_VARIABLE
+>> The variable 'c' was used but never assigned a value.
+1 42 2 23
+OK
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd b/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd
new file mode 100644
index 0000000000..68e3bd424f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd
@@ -0,0 +1,2 @@
+func test():
+ var unused = "not used"
diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_variable.out b/modules/gdscript/tests/scripts/parser/warnings/unused_variable.out
new file mode 100644
index 0000000000..270e0e69c0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/warnings/unused_variable.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+>> WARNING
+>> Line: 2
+>> UNUSED_VARIABLE
+>> The local variable 'unused' is declared but never used in the block. If this is intended, prefix it with an underscore: '_unused'
diff --git a/modules/gdscript/tests/scripts/project.godot b/modules/gdscript/tests/scripts/project.godot
new file mode 100644
index 0000000000..25b49c0abd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/project.godot
@@ -0,0 +1,10 @@
+; This is not an actual project.
+; This config only exists to properly set up the test environment.
+; It also helps for opening Godot to edit the scripts, but please don't
+; let the editor changes be saved.
+
+config_version=4
+
+[application]
+
+config/name="GDScript Integration Test Suite"
diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp
index 898ac653f5..8ad5cdacad 100644
--- a/modules/gdscript/tests/test_gdscript.cpp
+++ b/modules/gdscript/tests/test_gdscript.cpp
@@ -47,7 +47,7 @@
#include "editor/editor_settings.h"
#endif
-namespace TestGDScript {
+namespace GDScriptTests {
static void test_tokenizer(const String &p_code, const Vector<String> &p_lines) {
GDScriptTokenizer tokenizer;
@@ -66,7 +66,7 @@ static void test_tokenizer(const String &p_code, const Vector<String> &p_lines)
StringBuilder token;
token += " --> "; // Padding for line number.
- for (int l = current.start_line; l <= current.end_line; l++) {
+ for (int l = current.start_line; l <= current.end_line && l <= p_lines.size(); l++) {
print_line(vformat("%04d %s", l, p_lines[l - 1]).replace("\t", tab));
}
@@ -119,9 +119,21 @@ static void test_parser(const String &p_code, const String &p_script_path, const
}
}
- GDScriptParser::TreePrinter printer;
+ GDScriptAnalyzer analyzer(&parser);
+ analyzer.analyze();
+
+ if (err != OK) {
+ const List<GDScriptParser::ParserError> &errors = parser.get_errors();
+ for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E != nullptr; E = E->next()) {
+ const GDScriptParser::ParserError &error = E->get();
+ print_line(vformat("%02d:%02d: %s", error.line, error.column, error.message));
+ }
+ }
+#ifdef TOOLS_ENABLED
+ GDScriptParser::TreePrinter printer;
printer.print_tree(parser);
+#endif
}
static void test_compiler(const String &p_code, const String &p_script_path, const Vector<String> &p_lines) {
@@ -175,67 +187,14 @@ static void test_compiler(const String &p_code, const String &p_script_path, con
signature += func->get_argument_name(i);
}
print_line(signature + ")");
-
+#ifdef TOOLS_ENABLED
func->disassemble(p_lines);
+#endif
print_line("");
print_line("");
}
}
-void init_autoloads() {
- Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
-
- // First pass, add the constants so they exist before any script is loaded.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
-
- if (info.is_singleton) {
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
- }
- }
- }
-
- // Second pass, load into global constants.
- for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
- const ProjectSettings::AutoloadInfo &info = E->get();
-
- if (!info.is_singleton) {
- // Skip non-singletons since we don't have a scene tree here anyway.
- continue;
- }
-
- RES res = ResourceLoader::load(info.path);
- ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
- Node *n = nullptr;
- if (res->is_class("PackedScene")) {
- Ref<PackedScene> ps = res;
- n = ps->instance();
- } else if (res->is_class("Script")) {
- Ref<Script> script_res = res;
- StringName ibt = script_res->get_instance_base_type();
- bool valid_type = ClassDB::is_parent_class(ibt, "Node");
- ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
-
- Object *obj = ClassDB::instance(ibt);
-
- ERR_CONTINUE_MSG(obj == nullptr,
- "Cannot instance script for autoload, expected 'Node' inheritance, got: " +
- String(ibt));
-
- n = Object::cast_to<Node>(obj);
- n->set_script(script_res);
- }
-
- ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
- n->set_name(info.name);
-
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->add_global_constant(info.name, n);
- }
- }
-}
-
void test(TestType p_type) {
List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
@@ -252,23 +211,11 @@ void test(TestType p_type) {
FileAccessRef fa = FileAccess::open(test, FileAccess::READ);
ERR_FAIL_COND_MSG(!fa, "Could not open file: " + test);
- // Init PackedData since it's used by ProjectSettings.
- PackedData *packed_data = memnew(PackedData);
-
- // Setup project settings since it's needed by the languages to get the global scripts.
- // This also sets up the base resource path.
- Error err = ProjectSettings::get_singleton()->setup(fa->get_path_absolute().get_base_dir(), String(), true);
- if (err) {
- print_line("Could not load project settings.");
- // Keep going since some scripts still work without this.
- }
-
// Initialize the language for the test routine.
- ScriptServer::init_languages();
- init_autoloads();
+ init_language(fa->get_path_absolute().get_base_dir());
Vector<uint8_t> buf;
- int flen = fa->get_len();
+ uint64_t flen = fa->get_len();
buf.resize(fa->get_len() + 1);
fa->get_buffer(buf.ptrw(), flen);
buf.write[flen] = 0;
@@ -299,8 +246,6 @@ void test(TestType p_type) {
print_line("Not implemented.");
}
- // Destroy stuff we set up earlier.
- ScriptServer::finish_languages();
- memdelete(packed_data);
+ finish_language();
}
-} // namespace TestGDScript
+} // namespace GDScriptTests
diff --git a/modules/gdscript/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h
index bbda46cdad..c7ee5a2208 100644
--- a/modules/gdscript/tests/test_gdscript.h
+++ b/modules/gdscript/tests/test_gdscript.h
@@ -31,7 +31,10 @@
#ifndef TEST_GDSCRIPT_H
#define TEST_GDSCRIPT_H
-namespace TestGDScript {
+#include "gdscript_test_runner.h"
+#include "tests/test_macros.h"
+
+namespace GDScriptTests {
enum TestType {
TEST_TOKENIZER,
@@ -41,6 +44,7 @@ enum TestType {
};
void test(TestType p_type);
-} // namespace TestGDScript
+
+} // namespace GDScriptTests
#endif // TEST_GDSCRIPT_H
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp
index 545aa68747..4331daadfc 100644
--- a/modules/glslang/register_types.cpp
+++ b/modules/glslang/register_types.cpp
@@ -37,7 +37,7 @@
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
-static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error) {
+static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice::Capabilities *p_capabilities) {
Vector<uint8_t> ret;
ERR_FAIL_COND_V(p_language == RenderingDevice::SHADER_LANGUAGE_HLSL, ret);
@@ -51,20 +51,75 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
};
int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
+ bool check_subgroup_support = true; // assume we support subgroups
- glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0;
- glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_3;
+ glslang::EShTargetClientVersion ClientVersion = glslang::EShTargetVulkan_1_2;
+ glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_5;
glslang::TShader::ForbidIncluder includer;
+ if (p_capabilities->device_family == RenderingDevice::DeviceFamily::DEVICE_VULKAN) {
+ if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 0) {
+ ClientVersion = glslang::EShTargetVulkan_1_0;
+ TargetVersion = glslang::EShTargetSpv_1_0;
+ check_subgroup_support = false; // subgroups are not supported in Vulkan 1.0
+ } else if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 1) {
+ ClientVersion = glslang::EShTargetVulkan_1_1;
+ TargetVersion = glslang::EShTargetSpv_1_3;
+ } else {
+ // use defaults
+ }
+ } else {
+ // once we support other backends we'll need to do something here
+ if (r_error) {
+ (*r_error) = "GLSLANG - Unsupported device family";
+ }
+ return ret;
+ }
+
glslang::TShader shader(stages[p_stage]);
CharString cs = p_source_code.ascii();
const char *cs_strings = cs.get_data();
+ std::string preamble = "";
shader.setStrings(&cs_strings, 1);
shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
- shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion);
+ shader.setEnvClient(glslang::EShClientVulkan, ClientVersion);
shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
+ if (check_subgroup_support) {
+ uint32_t stage_bit = 1 << p_stage;
+
+ if ((p_capabilities->subgroup_in_shaders & stage_bit) == stage_bit) {
+ // stage supports subgroups
+ preamble += "#define has_GL_KHR_shader_subgroup_basic 1\n";
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_VOTE_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_vote 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_ARITHMETIC_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_arithmetic 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_BALLOT_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_ballot 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_shuffle 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_RELATIVE_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_shuffle_relative 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_CLUSTERED_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_clustered 1\n";
+ }
+ if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_QUAD_BIT) {
+ preamble += "#define has_GL_KHR_shader_subgroup_quad 1\n";
+ }
+ }
+ }
+
+ if (preamble != "") {
+ shader.setPreamble(preamble.c_str());
+ }
+
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
const int DefaultVersion = 100;
std::string pre_processed_code;
@@ -118,7 +173,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
ret.resize(SpirV.size() * sizeof(uint32_t));
{
uint8_t *w = ret.ptrw();
- copymem(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
+ memcpy(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
}
return ret;
diff --git a/modules/gltf/config.py b/modules/gltf/config.py
index 1505a456d7..a4ee871eff 100644
--- a/modules/gltf/config.py
+++ b/modules/gltf/config.py
@@ -4,3 +4,27 @@ def can_build(env, platform):
def configure(env):
pass
+
+
+def get_doc_classes():
+ return [
+ "EditorSceneImporterGLTF",
+ "GLTFAccessor",
+ "GLTFAnimation",
+ "GLTFBufferView",
+ "GLTFCamera",
+ "GLTFDocument",
+ "GLTFLight",
+ "GLTFMesh",
+ "GLTFNode",
+ "GLTFSkeleton",
+ "GLTFSkin",
+ "GLTFSpecGloss",
+ "GLTFState",
+ "GLTFTexture",
+ "PackedSceneGLTF",
+ ]
+
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/doc/classes/EditorSceneImporterGLTF.xml b/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
index e717b30f73..e717b30f73 100644
--- a/doc/classes/EditorSceneImporterGLTF.xml
+++ b/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
diff --git a/doc/classes/GLTFAccessor.xml b/modules/gltf/doc_classes/GLTFAccessor.xml
index a1f596f7dd..a1f596f7dd 100644
--- a/doc/classes/GLTFAccessor.xml
+++ b/modules/gltf/doc_classes/GLTFAccessor.xml
diff --git a/doc/classes/GLTFAnimation.xml b/modules/gltf/doc_classes/GLTFAnimation.xml
index 5c1fa02f11..5c1fa02f11 100644
--- a/doc/classes/GLTFAnimation.xml
+++ b/modules/gltf/doc_classes/GLTFAnimation.xml
diff --git a/doc/classes/GLTFBufferView.xml b/modules/gltf/doc_classes/GLTFBufferView.xml
index edaad85e0a..edaad85e0a 100644
--- a/doc/classes/GLTFBufferView.xml
+++ b/modules/gltf/doc_classes/GLTFBufferView.xml
diff --git a/doc/classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml
index 0b95f2c802..0b95f2c802 100644
--- a/doc/classes/GLTFCamera.xml
+++ b/modules/gltf/doc_classes/GLTFCamera.xml
diff --git a/doc/classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 04c40dd752..04c40dd752 100644
--- a/doc/classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
diff --git a/doc/classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml
index bfeaf9a86e..bfeaf9a86e 100644
--- a/doc/classes/GLTFLight.xml
+++ b/modules/gltf/doc_classes/GLTFLight.xml
diff --git a/doc/classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml
index 55f79d2c55..55f79d2c55 100644
--- a/doc/classes/GLTFMesh.xml
+++ b/modules/gltf/doc_classes/GLTFMesh.xml
diff --git a/doc/classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index 5b7d4fadec..5b7d4fadec 100644
--- a/doc/classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
diff --git a/doc/classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml
index 9680c27705..9680c27705 100644
--- a/doc/classes/GLTFSkeleton.xml
+++ b/modules/gltf/doc_classes/GLTFSkeleton.xml
diff --git a/doc/classes/GLTFSkin.xml b/modules/gltf/doc_classes/GLTFSkin.xml
index 5a80c7097a..5a80c7097a 100644
--- a/doc/classes/GLTFSkin.xml
+++ b/modules/gltf/doc_classes/GLTFSkin.xml
diff --git a/doc/classes/GLTFSpecGloss.xml b/modules/gltf/doc_classes/GLTFSpecGloss.xml
index 68cc7c845d..68cc7c845d 100644
--- a/doc/classes/GLTFSpecGloss.xml
+++ b/modules/gltf/doc_classes/GLTFSpecGloss.xml
diff --git a/doc/classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index a8e96ec8a9..8255cd73d0 100644
--- a/doc/classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -109,6 +109,12 @@
<description>
</description>
</method>
+ <method name="get_unique_animation_names">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_unique_names">
<return type="Array">
</return>
@@ -219,6 +225,14 @@
<description>
</description>
</method>
+ <method name="set_unique_animation_names">
+ <return type="void">
+ </return>
+ <argument index="0" name="unique_animation_names" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_unique_names">
<return type="void">
</return>
diff --git a/doc/classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml
index c7f94ab0da..33bd8fddeb 100644
--- a/doc/classes/GLTFTexture.xml
+++ b/modules/gltf/doc_classes/GLTFTexture.xml
@@ -9,7 +9,7 @@
<methods>
</methods>
<members>
- <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="4">
+ <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
</member>
</members>
<constants>
diff --git a/doc/classes/PackedSceneGLTF.xml b/modules/gltf/doc_classes/PackedSceneGLTF.xml
index a04c6ef0b6..a04c6ef0b6 100644
--- a/doc/classes/PackedSceneGLTF.xml
+++ b/modules/gltf/doc_classes/PackedSceneGLTF.xml
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp
index 6ea722a216..35f44ca122 100644
--- a/modules/gltf/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor_scene_importer_gltf.cpp
@@ -99,7 +99,9 @@ Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
Ref<GLTFDocument> gltf_document;
gltf_document.instance();
Error err = gltf_document->parse(r_state, p_path);
- *r_err = err;
+ if (r_err) {
+ *r_err = err;
+ }
ERR_FAIL_COND_V(err != Error::OK, nullptr);
Node3D *root = memnew(Node3D);
diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h
index db961e591d..af1a885f2b 100644
--- a/modules/gltf/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor_scene_importer_gltf.h
@@ -64,8 +64,8 @@ public:
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
int p_bake_fps,
- List<String> *r_missing_deps = NULL,
- Error *r_err = NULL) override;
+ List<String> *r_missing_deps = nullptr,
+ Error *r_err = nullptr) override;
virtual Ref<Animation> import_animation(const String &p_path,
uint32_t p_flags, int p_bake_fps) override;
};
@@ -80,7 +80,7 @@ protected:
public:
virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
uint32_t p_flags, int p_bake_fps,
- List<String> *r_missing_deps, Error *r_err = NULL);
+ List<String> *r_missing_deps, Error *r_err = nullptr);
virtual void _build_parent_hierachy(Ref<GLTFState> state);
virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
real_t p_bake_fps = 1000.0f);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 4868347a74..e67e29f7b4 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -63,7 +63,6 @@
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif // MODULE_GRIDMAP_ENABLED
-#include "modules/regex/regex.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
@@ -72,6 +71,7 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
#include "scene/animation/animation_player.h"
+#include "scene/main/node.h"
#include "scene/resources/surface_tool.h"
#include <limits>
@@ -449,14 +449,8 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) {
return OK;
}
-String GLTFDocument::_sanitize_scene_name(const String &name) {
- RegEx regex("([^a-zA-Z0-9_ -]+)");
- String p_name = regex.sub(name, "", true);
- return p_name;
-}
-
String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name) {
- const String s_name = _sanitize_scene_name(p_name);
+ const String s_name = p_name.validate_node_name();
String name;
int index = 1;
@@ -464,7 +458,7 @@ String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name
name = s_name;
if (index > 1) {
- name += " " + itos(index);
+ name += itos(index);
}
if (!state->unique_names.has(name)) {
break;
@@ -477,25 +471,44 @@ String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name
return name;
}
-String GLTFDocument::_sanitize_bone_name(const String &name) {
- String p_name = name.camelcase_to_underscore(true);
+String GLTFDocument::_sanitize_animation_name(const String &p_name) {
+ // Animations disallow the normal node invalid characters as well as "," and "["
+ // (See animation/animation_player.cpp::add_animation)
- RegEx pattern_nocolon(":");
- p_name = pattern_nocolon.sub(p_name, "_", true);
+ // TODO: Consider adding invalid_characters or a validate_animation_name to animation_player to mirror Node.
+ String name = p_name.validate_node_name();
+ name = name.replace(",", "");
+ name = name.replace("[", "");
+ return name;
+}
- RegEx pattern_noslash("/");
- p_name = pattern_noslash.sub(p_name, "_", true);
+String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> state, const String &p_name) {
+ const String s_name = _sanitize_animation_name(p_name);
- RegEx pattern_nospace(" +");
- p_name = pattern_nospace.sub(p_name, "_", true);
+ String name;
+ int index = 1;
+ while (true) {
+ name = s_name;
+
+ if (index > 1) {
+ name += itos(index);
+ }
+ if (!state->unique_animation_names.has(name)) {
+ break;
+ }
+ index++;
+ }
- RegEx pattern_multiple("_+");
- p_name = pattern_multiple.sub(p_name, "_", true);
+ state->unique_animation_names.insert(name);
- RegEx pattern_padded("0+(\\d+)");
- p_name = pattern_padded.sub(p_name, "$1", true);
+ return name;
+}
- return p_name;
+String GLTFDocument::_sanitize_bone_name(const String &p_name) {
+ String name = p_name;
+ name = name.replace(":", "_");
+ name = name.replace("/", "_");
+ return name;
}
String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) {
@@ -541,10 +554,10 @@ Error GLTFDocument::_parse_scenes(Ref<GLTFState> state) {
state->root_nodes.push_back(nodes[j]);
}
- if (s.has("name") && s["name"] != "") {
+ if (s.has("name") && !String(s["name"]).is_empty() && !((String)s["name"]).begins_with("Scene")) {
state->scene_name = _gen_unique_name(state, s["name"]);
} else {
- state->scene_name = _gen_unique_name(state, "Scene");
+ state->scene_name = _gen_unique_name(state, state->filename);
}
}
@@ -927,22 +940,29 @@ String GLTFDocument::_get_accessor_type_name(const GLTFDocument::GLTFType p_type
}
GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string) {
- if (p_string == "SCALAR")
+ if (p_string == "SCALAR") {
return GLTFDocument::TYPE_SCALAR;
+ }
- if (p_string == "VEC2")
+ if (p_string == "VEC2") {
return GLTFDocument::TYPE_VEC2;
- if (p_string == "VEC3")
+ }
+ if (p_string == "VEC3") {
return GLTFDocument::TYPE_VEC3;
- if (p_string == "VEC4")
+ }
+ if (p_string == "VEC4") {
return GLTFDocument::TYPE_VEC4;
+ }
- if (p_string == "MAT2")
+ if (p_string == "MAT2") {
return GLTFDocument::TYPE_MAT2;
- if (p_string == "MAT3")
+ }
+ if (p_string == "MAT3") {
return GLTFDocument::TYPE_MAT3;
- if (p_string == "MAT4")
+ }
+ if (p_string == "MAT4") {
return GLTFDocument::TYPE_MAT4;
+ }
ERR_FAIL_V(GLTFDocument::TYPE_SCALAR);
}
@@ -1137,7 +1157,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src,
}
int64_t old_size = gltf_buffer.size();
gltf_buffer.resize(old_size + (buffer.size() * sizeof(int8_t)));
- copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int8_t));
+ memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int8_t));
bv->byte_length = buffer.size() * sizeof(int8_t);
} break;
case COMPONENT_TYPE_UNSIGNED_BYTE: {
@@ -1183,7 +1203,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src,
}
int64_t old_size = gltf_buffer.size();
gltf_buffer.resize(old_size + (buffer.size() * sizeof(int16_t)));
- copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int16_t));
+ memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int16_t));
bv->byte_length = buffer.size() * sizeof(int16_t);
} break;
case COMPONENT_TYPE_UNSIGNED_SHORT: {
@@ -1207,7 +1227,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src,
}
int64_t old_size = gltf_buffer.size();
gltf_buffer.resize(old_size + (buffer.size() * sizeof(uint16_t)));
- copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(uint16_t));
+ memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(uint16_t));
bv->byte_length = buffer.size() * sizeof(uint16_t);
} break;
case COMPONENT_TYPE_INT: {
@@ -1227,7 +1247,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src,
}
int64_t old_size = gltf_buffer.size();
gltf_buffer.resize(old_size + (buffer.size() * sizeof(int32_t)));
- copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int32_t));
+ memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int32_t));
bv->byte_length = buffer.size() * sizeof(int32_t);
} break;
case COMPONENT_TYPE_FLOAT: {
@@ -1247,7 +1267,7 @@ Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src,
}
int64_t old_size = gltf_buffer.size();
gltf_buffer.resize(old_size + (buffer.size() * sizeof(float)));
- copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(float));
+ memcpy(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(float));
bv->byte_length = buffer.size() * sizeof(float);
} break;
}
@@ -1421,8 +1441,9 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> state, const GLTFAc
ERR_FAIL_INDEX_V(a->buffer_view, state->buffer_views.size(), Vector<double>());
const Error err = _decode_buffer_view(state, dst, a->buffer_view, skip_every, skip_bytes, element_size, a->count, a->type, component_count, a->component_type, component_size, a->normalized, a->byte_offset, p_for_vertex);
- if (err != OK)
+ if (err != OK) {
return Vector<double>();
+ }
} else {
//fill with zeros, as bufferview is not defined.
for (int i = 0; i < (a->count * component_count); i++) {
@@ -1437,14 +1458,16 @@ Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> state, const GLTFAc
const int indices_component_size = _get_component_type_size(a->sparse_indices_component_type);
Error err = _decode_buffer_view(state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false);
- if (err != OK)
+ if (err != OK) {
return Vector<double>();
+ }
Vector<double> data;
data.resize(component_count * a->sparse_count);
err = _decode_buffer_view(state, data.ptrw(), a->sparse_values_buffer_view, skip_every, skip_bytes, element_size, a->sparse_count, a->type, component_count, a->component_type, component_size, a->normalized, a->sparse_values_byte_offset, p_for_vertex);
- if (err != OK)
+ if (err != OK) {
return Vector<double>();
+ }
for (int i = 0; i < indices.size(); i++) {
const int write_offset = int(indices[i]) * component_count;
@@ -1515,8 +1538,9 @@ Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> state, const G
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<int> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
const double *attribs_ptr = attribs.ptr();
const int ret_size = attribs.size();
@@ -1533,8 +1557,9 @@ Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> state, con
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<float> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
const double *attribs_ptr = attribs.ptr();
const int ret_size = attribs.size();
@@ -1807,8 +1832,9 @@ Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> state, con
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Vector2> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret);
const double *attribs_ptr = attribs.ptr();
@@ -1985,8 +2011,9 @@ Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> state, con
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Vector3> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret);
const double *attribs_ptr = attribs.ptr();
@@ -2004,8 +2031,9 @@ Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> state, cons
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Color> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
const int type = state->accessors[p_accessor]->type;
ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret);
@@ -2029,8 +2057,9 @@ Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Quat> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
const double *attribs_ptr = attribs.ptr();
@@ -2047,8 +2076,9 @@ Vector<Transform2D> GLTFDocument::_decode_accessor_as_xform2d(Ref<GLTFState> sta
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Transform2D> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
ret.resize(attribs.size() / 4);
@@ -2063,8 +2093,9 @@ Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, cons
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Basis> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret);
ret.resize(attribs.size() / 9);
@@ -2080,8 +2111,9 @@ Vector<Transform> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state,
const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex);
Vector<Transform> ret;
- if (attribs.size() == 0)
+ if (attribs.size() == 0) {
return ret;
+ }
ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret);
ret.resize(attribs.size() / 16);
@@ -2357,9 +2389,9 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
for (int i = 0; i < ret_size; i++) {
Color tangent;
tangent.r = tarr[(i * 4) + 0];
- tangent.r = tarr[(i * 4) + 1];
- tangent.r = tarr[(i * 4) + 2];
- tangent.r = tarr[(i * 4) + 3];
+ tangent.g = tarr[(i * 4) + 1];
+ tangent.b = tarr[(i * 4) + 2];
+ tangent.a = tarr[(i * 4) + 3];
}
t["TANGENT"] = _encode_accessor_as_color(state, attribs, true);
}
@@ -2436,6 +2468,12 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
Ref<EditorSceneImporterMesh> import_mesh;
import_mesh.instance();
+ String mesh_name = "mesh";
+ if (d.has("name") && !String(d["name"]).is_empty()) {
+ mesh_name = d["name"];
+ }
+ import_mesh->set_name(_gen_unique_name(state, vformat("%s_%s", state->scene_name, mesh_name)));
+
for (int j = 0; j < primitives.size(); j++) {
Dictionary p = primitives[j];
@@ -2802,7 +2840,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
ERR_CONTINUE(state->images[i].is_null());
- Ref<Image> image = state->images[i]->get_data();
+ Ref<Image> image = state->images[i]->get_image();
ERR_CONTINUE(image.is_null());
if (p_path.to_lower().ends_with("glb")) {
@@ -2819,14 +2857,14 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
Vector<uint8_t> buffer;
Ref<ImageTexture> img_tex = image;
if (img_tex.is_valid()) {
- image = img_tex->get_data();
+ image = img_tex->get_image();
}
Error err = PNGDriverCommon::image_to_png(image, buffer);
ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG.");
bv->byte_length = buffer.size();
state->buffers.write[bi].resize(state->buffers[bi].size() + bv->byte_length);
- copymem(&state->buffers.write[bi].write[bv->byte_offset], buffer.ptr(), buffer.size());
+ memcpy(&state->buffers.write[bi].write[bv->byte_offset], buffer.ptr(), buffer.size());
ERR_FAIL_COND_V(bv->byte_offset + bv->byte_length > state->buffers[bi].size(), ERR_FILE_CORRUPT);
state->buffer_views.push_back(bv);
@@ -3027,8 +3065,9 @@ Error GLTFDocument::_serialize_textures(Ref<GLTFState> state) {
}
Error GLTFDocument::_parse_textures(Ref<GLTFState> state) {
- if (!state->json.has("textures"))
+ if (!state->json.has("textures")) {
return OK;
+ }
const Array &textures = state->json["textures"];
for (GLTFTextureIndex i = 0; i < textures.size(); i++) {
@@ -3049,7 +3088,7 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D>
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Ref<GLTFTexture> gltf_texture;
gltf_texture.instance();
- ERR_FAIL_COND_V(p_texture->get_data().is_null(), -1);
+ ERR_FAIL_COND_V(p_texture->get_image().is_null(), -1);
GLTFImageIndex gltf_src_image_i = state->images.size();
state->images.push_back(p_texture);
gltf_texture->set_src_image(gltf_src_image_i);
@@ -3096,7 +3135,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
GLTFTextureIndex gltf_texture_index = -1;
- if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) {
+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
albedo_texture->set_name(material->get_name() + "_albedo");
gltf_texture_index = _set_texture(state, albedo_texture);
}
@@ -3109,9 +3148,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
mr["metallicFactor"] = material->get_metallic();
mr["roughnessFactor"] = material->get_roughness();
- bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_data().is_valid();
+ bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
bool has_ao = material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
- bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_data().is_valid();
+ bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
if (has_ao || has_roughness || has_metalness) {
Dictionary mrt;
Ref<Texture2D> roughness_texture = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
@@ -3130,10 +3169,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (has_ao) {
height = ao_texture->get_height();
width = ao_texture->get_width();
- ao_image = ao_texture->get_data();
+ ao_image = ao_texture->get_image();
Ref<ImageTexture> img_tex = ao_image;
if (img_tex.is_valid()) {
- ao_image = img_tex->get_data();
+ ao_image = img_tex->get_image();
}
if (ao_image->is_compressed()) {
ao_image->decompress();
@@ -3143,10 +3182,10 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (has_roughness) {
height = roughness_texture->get_height();
width = roughness_texture->get_width();
- roughness_image = roughness_texture->get_data();
+ roughness_image = roughness_texture->get_image();
Ref<ImageTexture> img_tex = roughness_image;
if (img_tex.is_valid()) {
- roughness_image = img_tex->get_data();
+ roughness_image = img_tex->get_image();
}
if (roughness_image->is_compressed()) {
roughness_image->decompress();
@@ -3156,17 +3195,17 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (has_metalness) {
height = metallic_texture->get_height();
width = metallic_texture->get_width();
- metallness_image = metallic_texture->get_data();
+ metallness_image = metallic_texture->get_image();
Ref<ImageTexture> img_tex = metallness_image;
if (img_tex.is_valid()) {
- metallness_image = img_tex->get_data();
+ metallness_image = img_tex->get_image();
}
if (metallness_image->is_compressed()) {
metallness_image->decompress();
}
}
Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
- if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) {
+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
height = albedo_texture->get_height();
width = albedo_texture->get_width();
}
@@ -3247,13 +3286,14 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
{
Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
// Code for uncompressing RG normal maps
- Ref<Image> img = normal_texture->get_data();
+ Ref<Image> img = normal_texture->get_image();
Ref<ImageTexture> img_tex = img;
if (img_tex.is_valid()) {
- img = img_tex->get_data();
+ img = img_tex->get_image();
}
img->decompress();
img->convert(Image::FORMAT_RGBA8);
+ img->convert_ra_rgba8_to_rg();
for (int32_t y = 0; y < img->get_height(); y++) {
for (int32_t x = 0; x < img->get_width(); x++) {
Color c = img->get_pixel(x, y);
@@ -3269,7 +3309,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
GLTFTextureIndex gltf_texture_index = -1;
- if (tex.is_valid() && tex->get_data().is_valid()) {
+ if (tex.is_valid() && tex->get_image().is_valid()) {
tex->set_name(material->get_name() + "_normal");
gltf_texture_index = _set_texture(state, tex);
}
@@ -3292,7 +3332,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Dictionary et;
Ref<Texture2D> emission_texture = material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
GLTFTextureIndex gltf_texture_index = -1;
- if (emission_texture.is_valid() && emission_texture->get_data().is_valid()) {
+ if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) {
emission_texture->set_name(material->get_name() + "_emission");
gltf_texture_index = _set_texture(state, emission_texture);
}
@@ -3321,8 +3361,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
- if (!state->json.has("materials"))
+ if (!state->json.has("materials")) {
return OK;
+ }
const Array &materials = state->json["materials"];
for (GLTFMaterialIndex i = 0; i < materials.size(); i++) {
@@ -3330,8 +3371,10 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
Ref<StandardMaterial3D> material;
material.instance();
- if (d.has("name")) {
+ if (d.has("name") && !String(d["name"]).is_empty()) {
material->set_name(d["name"]);
+ } else {
+ material->set_name(vformat("material_%s", itos(i)));
}
material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
Dictionary pbr_spec_gloss_extensions;
@@ -3349,7 +3392,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (diffuse_texture_dict.has("index")) {
Ref<Texture2D> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]);
if (diffuse_texture.is_valid()) {
- spec_gloss->diffuse_img = diffuse_texture->get_data();
+ spec_gloss->diffuse_img = diffuse_texture->get_image();
material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_texture);
}
}
@@ -3377,7 +3420,7 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (spec_gloss_texture.has("index")) {
const Ref<Texture2D> orig_texture = _get_texture(state, spec_gloss_texture["index"]);
if (orig_texture.is_valid()) {
- spec_gloss->spec_gloss_img = orig_texture->get_data();
+ spec_gloss->spec_gloss_img = orig_texture->get_image();
}
}
}
@@ -3837,8 +3880,9 @@ Error GLTFDocument::_verify_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin) {
}
Error GLTFDocument::_parse_skins(Ref<GLTFState> state) {
- if (!state->json.has("skins"))
+ if (!state->json.has("skins")) {
return OK;
+ }
const Array &skins = state->json["skins"];
@@ -3868,8 +3912,10 @@ Error GLTFDocument::_parse_skins(Ref<GLTFState> state) {
state->nodes.write[node]->joint = true;
}
- if (d.has("name")) {
+ if (d.has("name") && !String(d["name"]).is_empty()) {
skin->set_name(d["name"]);
+ } else {
+ skin->set_name(vformat("skin_%s", itos(i)));
}
if (d.has("skeleton")) {
@@ -4085,8 +4131,9 @@ Error GLTFDocument::_reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkelet
state->nodes.push_back(fake_joint);
// We better not be a joint, or we messed up in our logic
- if (node->joint)
+ if (node->joint) {
return FAILED;
+ }
fake_joint->translation = node->translation;
fake_joint->rotation = node->rotation;
@@ -4505,8 +4552,9 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
}
Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
- if (!state->json.has("cameras"))
+ if (!state->json.has("cameras")) {
return OK;
+ }
const Array cameras = state->json["cameras"];
@@ -4707,8 +4755,9 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) {
}
Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
- if (!state->json.has("animations"))
+ if (!state->json.has("animations")) {
return OK;
+ }
const Array &animations = state->json["animations"];
@@ -4718,8 +4767,9 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
Ref<GLTFAnimation> animation;
animation.instance();
- if (!d.has("channels") || !d.has("samplers"))
+ if (!d.has("channels") || !d.has("samplers")) {
continue;
+ }
Array channels = d["channels"];
Array samplers = d["samplers"];
@@ -4729,13 +4779,14 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) {
if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
animation->set_loop(true);
}
- animation->set_name(_sanitize_scene_name(name));
+ animation->set_name(_gen_unique_animation_name(state, name));
}
for (int j = 0; j < channels.size(); j++) {
const Dictionary &c = channels[j];
- if (!c.has("target"))
+ if (!c.has("target")) {
continue;
+ }
const Dictionary &t = c["target"];
if (!t.has("node") || !t.has("path")) {
@@ -4845,8 +4896,9 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) {
Ref<GLTFNode> n = state->nodes[i];
// Any joints get unique names generated when the skeleton is made, unique to the skeleton
- if (n->skeleton >= 0)
+ if (n->skeleton >= 0) {
continue;
+ }
if (n->get_name().is_empty()) {
if (n->mesh >= 0) {
@@ -4907,8 +4959,8 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshIns
if (godot_array_mesh.is_valid()) {
surface_name = godot_array_mesh->surface_get_name(surface_i);
}
- if (p_mesh_instance->get_surface_material(surface_i).is_valid()) {
- mat = p_mesh_instance->get_surface_material(surface_i);
+ if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) {
+ mat = p_mesh_instance->get_surface_override_material(surface_i);
}
if (p_mesh_instance->get_material_override().is_valid()) {
mat = p_mesh_instance->get_material_override();
@@ -5492,8 +5544,9 @@ T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T>
//could use binary search, worth it?
int idx = -1;
for (int i = 0; i < p_times.size(); i++) {
- if (p_times[i] > p_time)
+ if (p_times[i] > p_time) {
break;
+ }
idx++;
}
@@ -5620,8 +5673,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->track_set_path(track_idx, node_path);
//first determine animation length
- const float increment = 1.0 / float(bake_fps);
- float time = 0.0;
+ const double increment = 1.0 / bake_fps;
+ double time = 0.0;
Vector3 base_pos;
Quat base_rot;
@@ -5711,8 +5764,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
} else {
// CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const float increment = 1.0 / float(bake_fps);
- float time = 0.0;
+ const double increment = 1.0 / bake_fps;
+ double time = 0.0;
bool last = false;
while (true) {
_interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
@@ -6333,16 +6386,21 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar
//binary file
//text file
err = _parse_glb(p_path, state);
- if (err)
+ if (err) {
return FAILED;
+ }
} else {
//text file
err = _parse_json(p_path, state);
- if (err)
+ if (err) {
return FAILED;
+ }
}
f->close();
+ // get file's name, use for scene name if none
+ state->filename = p_path.get_file().get_slice(".", 0);
+
ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED);
Dictionary asset = state->json["asset"];
@@ -6356,68 +6414,81 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar
/* STEP 0 PARSE SCENE */
err = _parse_scenes(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 1 PARSE NODES */
err = _parse_nodes(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 2 PARSE BUFFERS */
err = _parse_buffers(state, p_path.get_base_dir());
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 3 PARSE BUFFER VIEWS */
err = _parse_buffer_views(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 4 PARSE ACCESSORS */
err = _parse_accessors(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 5 PARSE IMAGES */
err = _parse_images(state, p_path.get_base_dir());
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 6 PARSE TEXTURES */
err = _parse_textures(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 7 PARSE TEXTURES */
err = _parse_materials(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 9 PARSE SKINS */
err = _parse_skins(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 10 DETERMINE SKELETONS */
err = _determine_skeletons(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 11 CREATE SKELETONS */
err = _create_skeletons(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 12 CREATE SKINS */
err = _create_skins(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 13 PARSE MESHES (we have enough info now) */
err = _parse_meshes(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 14 PARSE LIGHTS */
err = _parse_lights(state);
@@ -6427,13 +6498,15 @@ Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binar
/* STEP 15 PARSE CAMERAS */
err = _parse_cameras(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 16 PARSE ANIMATIONS */
err = _parse_animations(state);
- if (err != OK)
+ if (err != OK) {
return Error::FAILED;
+ }
/* STEP 17 ASSIGN SCENE NAMES */
_assign_scene_names(state);
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index ddf307e6a7..bda1ce87d6 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -162,8 +162,9 @@ private:
Error _parse_nodes(Ref<GLTFState> state);
String _get_type_name(const GLTFType p_component);
String _get_accessor_type_name(const GLTFDocument::GLTFType p_type);
- String _sanitize_scene_name(const String &name);
String _gen_unique_name(Ref<GLTFState> state, const String &p_name);
+ String _sanitize_animation_name(const String &name);
+ String _gen_unique_animation_name(Ref<GLTFState> state, const String &p_name);
String _sanitize_bone_name(const String &name);
String _gen_unique_bone_name(Ref<GLTFState> state,
const GLTFSkeletonIndex skel_i,
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index 86f8f44612..ff9778e7d8 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -71,6 +71,8 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lights", "lights"), &GLTFState::set_lights);
ClassDB::bind_method(D_METHOD("get_unique_names"), &GLTFState::get_unique_names);
ClassDB::bind_method(D_METHOD("set_unique_names", "unique_names"), &GLTFState::set_unique_names);
+ ClassDB::bind_method(D_METHOD("get_unique_animation_names"), &GLTFState::get_unique_animation_names);
+ ClassDB::bind_method(D_METHOD("set_unique_animation_names", "unique_animation_names"), &GLTFState::set_unique_animation_names);
ClassDB::bind_method(D_METHOD("get_skeletons"), &GLTFState::get_skeletons);
ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons);
ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node);
@@ -98,6 +100,7 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "cameras", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_cameras", "get_cameras"); // Vector<Ref<GLTFCamera>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lights", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_lights", "get_lights"); // Vector<Ref<GLTFLight>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set<String>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>>
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // Map<GLTFSkeletonIndex,
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
@@ -255,6 +258,14 @@ void GLTFState::set_unique_names(Array p_unique_names) {
GLTFDocument::set_from_array(unique_names, p_unique_names);
}
+Array GLTFState::get_unique_animation_names() {
+ return GLTFDocument::to_array(unique_animation_names);
+}
+
+void GLTFState::set_unique_animation_names(Array p_unique_animation_names) {
+ GLTFDocument::set_from_array(unique_animation_names, p_unique_animation_names);
+}
+
Array GLTFState::get_skeletons() {
return GLTFDocument::to_array(skeletons);
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 4ce5aa9491..ba6bf8a533 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -53,6 +53,7 @@ class GLTFState : public Resource {
friend class GLTFDocument;
friend class PackedSceneGLTF;
+ String filename;
Dictionary json;
int major_version = 0;
int minor_version = 0;
@@ -80,6 +81,7 @@ class GLTFState : public Resource {
Vector<Ref<GLTFCamera>> cameras;
Vector<Ref<GLTFLight>> lights;
Set<String> unique_names;
+ Set<String> unique_animation_names;
Vector<Ref<GLTFSkeleton>> skeletons;
Map<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
@@ -147,6 +149,9 @@ public:
Array get_unique_names();
void set_unique_names(Array p_unique_names);
+ Array get_unique_animation_names();
+ void set_unique_animation_names(Array p_unique_names);
+
Array get_skeletons();
void set_skeletons(Array p_skeletons);
diff --git a/modules/gltf/gltf_texture.h b/modules/gltf/gltf_texture.h
index e1d0407fb4..4659725502 100644
--- a/modules/gltf/gltf_texture.h
+++ b/modules/gltf/gltf_texture.h
@@ -38,7 +38,7 @@ class GLTFTexture : public Resource {
GDCLASS(GLTFTexture, Resource);
private:
- GLTFImageIndex src_image;
+ GLTFImageIndex src_image = 0;
protected:
static void _bind_methods();
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index e28cc57f9b..9b6fa138e5 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -184,6 +184,9 @@
</method>
</methods>
<members>
+ <member name="bake_navigation" type="bool" setter="set_bake_navigation" getter="is_baking_navigation" default="false">
+ If [code]true[/code], this GridMap bakes a navigation region.
+ </member>
<member name="cell_center_x" type="bool" setter="set_center_x" getter="get_center_x" default="true">
If [code]true[/code], grid items are centered on the X axis.
</member>
@@ -214,6 +217,9 @@
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
</member>
+ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
+ The navigation layers the GridMap generates its navigable regions in.
+ </member>
</members>
<signals>
<signal name="cell_size_changed">
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index e7c252dc53..eaceaac33c 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -152,6 +152,7 @@ uint32_t GridMap::get_collision_mask() const {
}
void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -162,23 +163,44 @@ void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool GridMap::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_layer();
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
+ uint32_t layer = get_collision_layer();
if (p_value) {
- mask |= 1 << p_bit;
+ layer |= 1 << p_bit;
} else {
- mask &= ~(1 << p_bit);
+ layer &= ~(1 << p_bit);
}
- set_collision_layer(mask);
+ set_collision_layer(layer);
}
bool GridMap::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
return get_collision_layer() & (1 << p_bit);
}
+void GridMap::set_bake_navigation(bool p_bake_navigation) {
+ bake_navigation = p_bake_navigation;
+ _recreate_octant_data();
+}
+
+bool GridMap::is_baking_navigation() {
+ return bake_navigation;
+}
+
+void GridMap::set_navigation_layers(uint32_t p_layers) {
+ navigation_layers = p_layers;
+ _recreate_octant_data();
+}
+
+uint32_t GridMap::get_navigation_layers() {
+ return navigation_layers;
+}
+
void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
if (!mesh_library.is_null()) {
mesh_library->unregister_owner(this);
@@ -474,13 +496,15 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
Octant::NavMesh nm;
nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
- if (navigation) {
+ if (bake_navigation) {
RID region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers);
NavigationServer3D::get_singleton()->region_set_navmesh(region, navmesh);
- NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * nm.xform);
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
+ NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * mesh_library->get_item_navmesh_transform(c.item));
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
nm.region = region;
}
+
g.navmesh_ids[E->get()] = nm;
}
}
@@ -564,15 +588,17 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
- if (navigation && mesh_library.is_valid()) {
+ if (bake_navigation && mesh_library.is_valid()) {
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
if (cell_map.has(F->key()) && F->get().region.is_valid() == false) {
Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
if (nm.is_valid()) {
RID region = NavigationServer3D::get_singleton()->region_create();
+ NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers);
NavigationServer3D::get_singleton()->region_set_navmesh(region, nm);
- NavigationServer3D::get_singleton()->region_set_transform(region, navigation->get_global_transform() * F->get().xform);
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
+ NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F->get().xform);
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
+
F->get().region = region;
}
}
@@ -594,12 +620,10 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
}
- if (navigation) {
- for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
- if (F->get().region.is_valid()) {
- NavigationServer3D::get_singleton()->free(F->get().region);
- F->get().region = RID();
- }
+ for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
+ if (F->get().region.is_valid()) {
+ NavigationServer3D::get_singleton()->free(F->get().region);
+ F->get().region = RID();
}
}
}
@@ -635,16 +659,6 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) {
void GridMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- Node3D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation3D>(c);
- if (navigation) {
- break;
- }
-
- c = Object::cast_to<Node3D>(c->get_parent());
- }
-
last_transform = get_global_transform();
for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
@@ -679,8 +693,6 @@ void GridMap::_notification(int p_what) {
_octant_exit_world(E->key());
}
- navigation = nullptr;
-
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_octants_callback();
//_update_area_instances();
@@ -707,6 +719,10 @@ void GridMap::_update_visibility() {
RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
}
}
+
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ RS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree());
+ }
}
void GridMap::_queue_octants_dirty() {
@@ -785,6 +801,12 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation);
+ ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_layers", "layers"), &GridMap::set_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers"), &GridMap::get_navigation_layers);
+
ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
@@ -838,6 +860,9 @@ void GridMap::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_GROUP("Navigation", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
BIND_CONSTANT(INVALID_CELL_ITEM);
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index e5ec4bb602..4c04d492f7 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -31,7 +31,6 @@
#ifndef GRID_MAP_H
#define GRID_MAP_H
-#include "scene/3d/navigation_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/resources/mesh_library.h"
#include "scene/resources/multimesh.h"
@@ -135,6 +134,8 @@ class GridMap : public Node3D {
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
+ bool bake_navigation = false;
+ uint32_t navigation_layers = 1;
Transform last_transform;
@@ -145,7 +146,6 @@ class GridMap : public Node3D {
bool center_y = true;
bool center_z = true;
float cell_scale = 1.0;
- Navigation3D *navigation = nullptr;
bool clip = false;
bool clip_above = true;
@@ -223,6 +223,12 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ void set_bake_navigation(bool p_bake_navigation);
+ bool is_baking_navigation();
+
+ void set_navigation_layers(uint32_t p_layers);
+ uint32_t get_navigation_layers();
+
void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library);
Ref<MeshLibrary> get_mesh_library() const;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index da9cdb9bc5..813b4b9689 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -386,13 +386,13 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
}
int cell[3];
- float cell_size[3] = { node->get_cell_size().x, node->get_cell_size().y, node->get_cell_size().z };
+ Vector3 cell_size = node->get_cell_size();
for (int i = 0; i < 3; i++) {
if (i == edit_axis) {
cell[i] = edit_floor[i];
} else {
- cell[i] = inters[i] / node->get_cell_size()[i];
+ cell[i] = inters[i] / cell_size[i];
if (inters[i] < 0) {
cell[i] -= 1; // Compensate negative.
}
@@ -436,6 +436,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
}
return true;
}
+
if (input_action == INPUT_PAINT) {
SetItem si;
si.position = Vector3i(cell[0], cell[1], cell[2]);
@@ -545,7 +546,7 @@ void GridMapEditor::_update_paste_indicator() {
return;
}
- Vector3 center = 0.5 * Vector3(float(node->get_center_x()), float(node->get_center_y()), float(node->get_center_z()));
+ Vector3 center = 0.5 * Vector3(real_t(node->get_center_x()), real_t(node->get_center_y()), real_t(node->get_center_z()));
Vector3 scale = (Vector3(1, 1, 1) + (paste_indicator.end - paste_indicator.begin)) * node->get_cell_size();
Transform xf;
xf.scale(scale);
@@ -614,13 +615,13 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->is_command_pressed() || mb->is_shift_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() + mb->get_factor());
}
return true; // Eaten.
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() - mb->get_factor());
}
@@ -629,24 +630,24 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
if (mb->is_pressed()) {
Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
- if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->get_alt()) {
+ if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->is_alt_pressed()) {
input_action = INPUT_NONE;
- } else if (mb->get_button_index() == BUTTON_LEFT) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
bool can_edit = (node && node->get_mesh_library().is_valid());
if (input_action == INPUT_PASTE) {
_do_paste();
input_action = INPUT_NONE;
_update_paste_indicator();
- } else if (mb->get_shift() && can_edit) {
+ } else if (mb->is_shift_pressed() && can_edit) {
input_action = INPUT_SELECT;
last_selection = selection;
- } else if (mb->get_command() && can_edit) {
+ } else if (mb->is_command_pressed() && can_edit) {
input_action = INPUT_PICK;
} else {
input_action = INPUT_PAINT;
set_items.clear();
}
- } else if (mb->get_button_index() == BUTTON_RIGHT) {
+ } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
if (input_action == INPUT_PASTE) {
_clear_clipboard_data();
input_action = INPUT_NONE;
@@ -665,7 +666,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
} else {
- if ((mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
+ if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
undo_redo->create_action(TTR("GridMap Paint"));
for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
@@ -684,19 +685,19 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
return set_items.size() > 0;
}
- if (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_SELECT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_SELECT) {
undo_redo->create_action("GridMap Selection");
undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
undo_redo->commit_action();
}
- if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action != INPUT_NONE) {
set_items.clear();
input_action = INPUT_NONE;
return true;
}
- if (mb->get_button_index() == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
input_action = INPUT_NONE;
return true;
}
@@ -731,7 +732,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
}
}
- if (k->get_shift() && selection.active && input_action != INPUT_PASTE) {
+ if (k->is_shift_pressed() && selection.active && input_action != INPUT_PASTE) {
if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) {
selection.click[edit_axis]--;
_validate_selection();
@@ -748,7 +749,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
- if (pan_gesture->get_alt() && (pan_gesture->get_command() || pan_gesture->get_shift())) {
+ if (pan_gesture->is_alt_pressed() && (pan_gesture->is_command_pressed() || pan_gesture->is_shift_pressed())) {
const real_t delta = pan_gesture->get_delta().y * 0.5;
accumulated_floor_delta += delta;
int step = 0;
@@ -809,12 +810,12 @@ void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) {
const Ref<InputEventMouseButton> mb = p_ie;
// Zoom in/out using Ctrl + mouse wheel
- if (mb.is_valid() && mb->is_pressed() && mb->get_command()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
size_slider->set_value(size_slider->get_value() + 0.2);
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
size_slider->set_value(size_slider->get_value() - 0.2);
}
}
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index 7daf6a3a57..18beff41d8 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -105,7 +105,7 @@ Error jpeg_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p
Error ImageLoaderJPG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
Vector<uint8_t> src_image;
- int src_image_len = f->get_len();
+ uint64_t src_image_len = f->get_len();
ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
src_image.resize(src_image_len);
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index 61ebabdfb6..3b0fbb1c47 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -162,8 +162,8 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
MeshInstance &mi = mesh_instances.write[m_i];
Size2i s = Size2i(mi.data.albedo_on_uv2->get_width(), mi.data.albedo_on_uv2->get_height());
sizes.push_back(s);
- atlas_size.width = MAX(atlas_size.width, s.width);
- atlas_size.height = MAX(atlas_size.height, s.height);
+ atlas_size.width = MAX(atlas_size.width, s.width + 2);
+ atlas_size.height = MAX(atlas_size.height, s.height + 2);
}
int max = nearest_power_of_2_templated(atlas_size.width);
@@ -186,10 +186,12 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
//determine best texture array atlas size by bruteforce fitting
while (atlas_size.x <= p_max_texture_size && atlas_size.y <= p_max_texture_size) {
- Vector<Vector2i> source_sizes = sizes;
+ Vector<Vector2i> source_sizes;
Vector<int> source_indices;
- source_indices.resize(source_sizes.size());
+ source_sizes.resize(sizes.size());
+ source_indices.resize(sizes.size());
for (int i = 0; i < source_indices.size(); i++) {
+ source_sizes.write[i] = sizes[i] + Vector2i(2, 2); // Add padding between lightmaps
source_indices.write[i] = i;
}
Vector<Vector3i> atlas_offsets;
@@ -207,7 +209,7 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
if (ofs.z > 0) {
//valid
ofs.z = slices;
- atlas_offsets.write[sidx] = ofs;
+ atlas_offsets.write[sidx] = ofs + Vector3i(1, 1, 0); // Center lightmap in the reserved oversized region
} else {
new_indices.push_back(sidx);
new_sources.push_back(source_sizes[i]);
@@ -272,7 +274,7 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
return BAKE_OK;
}
-void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &grid_texture_sdf, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata) {
+void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata) {
HashMap<Vertex, uint32_t, VertexHash> vertex_map;
//fill triangles array and vertex array
@@ -432,10 +434,10 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
triangle_indices.resize(triangle_sort.size());
Vector<uint32_t> grid_indices;
grid_indices.resize(grid_size * grid_size * grid_size * 2);
- zeromem(grid_indices.ptrw(), grid_indices.size() * sizeof(uint32_t));
+ memset(grid_indices.ptrw(), 0, grid_indices.size() * sizeof(uint32_t));
Vector<bool> solid;
solid.resize(grid_size * grid_size * grid_size);
- zeromem(solid.ptrw(), solid.size() * sizeof(bool));
+ memset(solid.ptrw(), 0, solid.size() * sizeof(bool));
{
uint32_t *tiw = triangle_indices.ptrw();
@@ -482,14 +484,6 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
img->save_png("res://grid_layer_" + itos(1000 + i).substr(1, 3) + ".png");
}
#endif
- if (p_step_function) {
- p_step_function(0.45, TTR("Generating Signed Distance Field"), p_bake_userdata, true);
- }
-
- //generate SDF for raytracing
- Vector<uint32_t> euclidean_pos = Geometry3D::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), false);
- Vector<uint32_t> euclidean_neg = Geometry3D::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), true);
- Vector<int8_t> sdf8 = Geometry3D::generate_sdf8(euclidean_pos, euclidean_neg);
/*****************************/
/*** CREATE GPU STRUCTURES ***/
@@ -551,10 +545,6 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
tf.format = RD::DATA_FORMAT_R32G32_UINT;
texdata.write[0] = grid_indices.to_byte_array();
grid_texture = rd->texture_create(tf, RD::TextureView(), texdata);
- //sdf
- tf.format = RD::DATA_FORMAT_R8_SNORM;
- texdata.write[0] = sdf8.to_byte_array();
- grid_texture_sdf = rd->texture_create(tf, RD::TextureView(), texdata);
}
}
@@ -755,8 +745,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
light_environment_tex = rd->texture_create(tfp, RD::TextureView(), tdata);
#ifdef DEBUG_TEXTURES
- panorama_tex->convert(Image::FORMAT_RGB8);
- panorama_tex->save_png("res://0_panorama.png");
+ panorama_tex->save_exr("res://0_panorama.exr", false);
#endif
}
}
@@ -770,7 +759,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
RID lights_buffer;
RID triangle_cell_indices_buffer;
RID grid_texture;
- RID grid_texture_sdf;
RID seams_buffer;
RID probe_positions_buffer;
@@ -783,11 +771,10 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
rd->free(lights_buffer); \
rd->free(triangle_cell_indices_buffer); \
rd->free(grid_texture); \
- rd->free(grid_texture_sdf); \
rd->free(seams_buffer); \
rd->free(probe_positions_buffer);
- _create_acceleration_structures(rd, atlas_size, atlas_slices, bounds, grid_size, probe_positions, p_generate_probes, slice_triangle_count, slice_seam_count, vertex_buffer, triangle_buffer, box_buffer, lights_buffer, triangle_cell_indices_buffer, probe_positions_buffer, grid_texture, grid_texture_sdf, seams_buffer, p_step_function, p_bake_userdata);
+ _create_acceleration_structures(rd, atlas_size, atlas_slices, bounds, grid_size, probe_positions, p_generate_probes, slice_triangle_count, slice_seam_count, vertex_buffer, triangle_buffer, box_buffer, lights_buffer, triangle_cell_indices_buffer, probe_positions_buffer, grid_texture, seams_buffer, p_step_function, p_bake_userdata);
if (p_step_function) {
p_step_function(0.47, TTR("Preparing shaders"), p_bake_userdata, true);
@@ -883,27 +870,20 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
- u.ids.push_back(grid_texture_sdf);
- base_uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 10;
u.ids.push_back(albedo_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 11;
+ u.binding = 10;
u.ids.push_back(emission_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 12;
+ u.binding = 11;
u.ids.push_back(sampler);
base_uniforms.push_back(u);
}
@@ -937,13 +917,11 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
Ref<Image> img;
img.instance();
img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAF, s);
- img->convert(Image::FORMAT_RGBA8);
- img->save_png("res://1_position_" + itos(i) + ".png");
+ img->save_exr("res://1_position_" + itos(i) + ".exr", false);
s = rd->texture_get_data(normal_tex, i);
img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
- img->convert(Image::FORMAT_RGBA8);
- img->save_png("res://1_normal_" + itos(i) + ".png");
+ img->save_exr("res://1_normal_" + itos(i) + ".exr", false);
}
#endif
@@ -966,27 +944,27 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
}
ERR_FAIL_COND_V(err != OK, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES);
- //unoccluder
+ // Unoccluder
RID compute_shader_unocclude = rd->shader_create_from_bytecode(compute_shader->get_bytecode("unocclude"));
ERR_FAIL_COND_V(compute_shader_unocclude.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); // internal check, should not happen
RID compute_shader_unocclude_pipeline = rd->compute_pipeline_create(compute_shader_unocclude);
- //direct light
+ // Direct light
RID compute_shader_primary = rd->shader_create_from_bytecode(compute_shader->get_bytecode("primary"));
ERR_FAIL_COND_V(compute_shader_primary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); // internal check, should not happen
RID compute_shader_primary_pipeline = rd->compute_pipeline_create(compute_shader_primary);
- //indirect light
+ // Indirect light
RID compute_shader_secondary = rd->shader_create_from_bytecode(compute_shader->get_bytecode("secondary"));
ERR_FAIL_COND_V(compute_shader_secondary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
RID compute_shader_secondary_pipeline = rd->compute_pipeline_create(compute_shader_secondary);
- //dilate
+ // Dilate
RID compute_shader_dilate = rd->shader_create_from_bytecode(compute_shader->get_bytecode("dilate"));
ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate);
- //dilate
+ // Light probes
RID compute_shader_light_probes = rd->shader_create_from_bytecode(compute_shader->get_bytecode("light_probes"));
ERR_FAIL_COND_V(compute_shader_light_probes.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
RID compute_shader_light_probes_pipeline = rd->compute_pipeline_create(compute_shader_light_probes);
@@ -1153,8 +1131,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
Ref<Image> img;
img.instance();
img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
- img->convert(Image::FORMAT_RGBA8);
- img->save_png("res://2_light_primary_" + itos(i) + ".png");
+ img->save_exr("res://2_light_primary_" + itos(i) + ".exr", false);
}
#endif
@@ -1212,7 +1189,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 6;
- u.ids.push_back(light_environment_tex); //reuse unocclude tex
+ u.ids.push_back(light_environment_tex);
uniforms.push_back(u);
}
}
@@ -1298,7 +1275,15 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
}
}
}
+
+ if (b == 0) {
+ // This disables the environment for subsequent bounces
+ push_constant.environment_xform[3] = -99.0f;
+ }
}
+
+ // Restore the correct environment transform
+ push_constant.environment_xform[3] = 0.0f;
}
/* LIGHPROBES */
@@ -1449,8 +1434,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
Ref<Image> img;
img.instance();
img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
- img->convert(Image::FORMAT_RGBA8);
- img->save_png("res://4_light_secondary_" + itos(i) + ".png");
+ img->save_exr("res://4_light_secondary_" + itos(i) + ".exr", false);
}
#endif
@@ -1582,6 +1566,11 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
clear_colors.push_back(Color(0, 0, 0, 1));
for (int i = 0; i < atlas_slices; i++) {
int subslices = (p_bake_sh ? 4 : 1);
+
+ if (slice_seam_count[i] == 0) {
+ continue;
+ }
+
for (int k = 0; k < subslices; k++) {
RasterSeamsPushConstant seams_push_constant;
seams_push_constant.slice = uint32_t(i * subslices + k);
@@ -1654,8 +1643,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
Ref<Image> img;
img.instance();
img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
- img->convert(Image::FORMAT_RGBA8);
- img->save_png("res://5_blendseams" + itos(i) + ".png");
+ img->save_exr("res://5_blendseams" + itos(i) + ".exr", false);
}
#endif
if (p_step_function) {
@@ -1674,7 +1662,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
if (probe_positions.size() > 0) {
probe_values.resize(probe_positions.size() * 9);
Vector<uint8_t> probe_data = rd->buffer_get_data(light_probe_buffer);
- copymem(probe_values.ptrw(), probe_data.ptr(), probe_data.size());
+ memcpy(probe_values.ptrw(), probe_data.ptr(), probe_data.size());
rd->free(light_probe_buffer);
#ifdef DEBUG_TEXTURES
@@ -1682,7 +1670,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
Ref<Image> img2;
img2.instance();
img2->create(probe_values.size(), 1, false, Image::FORMAT_RGBAF, probe_data);
- img2->save_png("res://6_lightprobes.png");
+ img2->save_exr("res://6_lightprobes.exr", false);
}
#endif
}
@@ -1743,7 +1731,7 @@ Vector<Color> LightmapperRD::get_bake_probe_sh(int p_probe) const {
ERR_FAIL_INDEX_V(p_probe, probe_positions.size(), Vector<Color>());
Vector<Color> ret;
ret.resize(9);
- copymem(ret.ptrw(), &probe_values[p_probe * 9], sizeof(Color) * 9);
+ memcpy(ret.ptrw(), &probe_values[p_probe * 9], sizeof(Color) * 9);
return ret;
}
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
index f2a826a447..7ab7f34464 100644
--- a/modules/lightmapper_rd/lightmapper_rd.h
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -231,7 +231,7 @@ class LightmapperRD : public Lightmapper {
Vector<Color> probe_values;
BakeError _blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata);
- void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &grid_texture_sdf, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
+ void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform);
public:
diff --git a/modules/lightmapper_rd/lm_blendseams.glsl b/modules/lightmapper_rd/lm_blendseams.glsl
index e47e5fcc51..374c48082e 100644
--- a/modules/lightmapper_rd/lm_blendseams.glsl
+++ b/modules/lightmapper_rd/lm_blendseams.glsl
@@ -7,7 +7,7 @@ triangles = "#define MODE_TRIANGLES";
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#include "lm_common_inc.glsl"
@@ -74,7 +74,7 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#include "lm_common_inc.glsl"
diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl
index f8a0cd16de..1581639036 100644
--- a/modules/lightmapper_rd/lm_common_inc.glsl
+++ b/modules/lightmapper_rd/lm_common_inc.glsl
@@ -84,9 +84,8 @@ layout(set = 0, binding = 7, std430) restrict readonly buffer Probes {
probe_positions;
layout(set = 0, binding = 8) uniform utexture3D grid;
-layout(set = 0, binding = 9) uniform texture3D grid_sdf;
-layout(set = 0, binding = 10) uniform texture2DArray albedo_tex;
-layout(set = 0, binding = 11) uniform texture2DArray emission_tex;
+layout(set = 0, binding = 9) uniform texture2DArray albedo_tex;
+layout(set = 0, binding = 10) uniform texture2DArray emission_tex;
-layout(set = 0, binding = 12) uniform sampler linear_sampler;
+layout(set = 0, binding = 11) uniform sampler linear_sampler;
diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl
index eb9d817f99..9ca40535f9 100644
--- a/modules/lightmapper_rd/lm_compute.glsl
+++ b/modules/lightmapper_rd/lm_compute.glsl
@@ -10,7 +10,7 @@ light_probes = "#define MODE_LIGHT_PROBES";
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
// One 2D local group focusing in one layer at a time, though all
// in parallel (no barriers) makes more sense than a 3D local group
@@ -96,15 +96,22 @@ params;
bool ray_hits_triangle(vec3 from, vec3 dir, float max_dist, vec3 p0, vec3 p1, vec3 p2, out float r_distance, out vec3 r_barycentric) {
const vec3 e0 = p1 - p0;
const vec3 e1 = p0 - p2;
- vec3 triangleNormal = cross(e1, e0);
+ vec3 triangle_normal = cross(e1, e0);
- const vec3 e2 = (1.0 / dot(triangleNormal, dir)) * (p0 - from);
+ float n_dot_dir = dot(triangle_normal, dir);
+
+ if (abs(n_dot_dir) < 0.01) {
+ return false;
+ }
+
+ const vec3 e2 = (p0 - from) / n_dot_dir;
const vec3 i = cross(dir, e2);
r_barycentric.y = dot(i, e1);
r_barycentric.z = dot(i, e0);
r_barycentric.x = 1.0 - (r_barycentric.z + r_barycentric.y);
- r_distance = dot(triangleNormal, e2);
+ r_distance = dot(triangle_normal, e2);
+
return (r_distance > params.bias) && (r_distance < max_dist) && all(greaterThanEqual(r_barycentric, vec3(0.0)));
}
@@ -307,8 +314,6 @@ void main() {
continue;
}
- d /= lights.data[i].range;
-
attenuation = get_omni_attenuation(d, 1.0 / lights.data[i].range, lights.data[i].attenuation);
if (lights.data[i].type == LIGHT_TYPE_SPOT) {
@@ -410,7 +415,7 @@ void main() {
uint tidx;
vec3 barycentric;
- vec3 light;
+ vec3 light = vec3(0.0);
if (trace_ray(position + ray_dir * params.bias, position + ray_dir * length(params.world_size), tidx, barycentric)) {
//hit a triangle
vec2 uv0 = vertices.data[triangles.data[tidx].indices.x].uv;
@@ -419,8 +424,8 @@ void main() {
vec3 uvw = vec3(barycentric.x * uv0 + barycentric.y * uv1 + barycentric.z * uv2, float(triangles.data[tidx].slice));
light = textureLod(sampler2DArray(source_light, linear_sampler), uvw, 0.0).rgb;
- } else {
- //did not hit a triangle, reach out for the sky
+ } else if (params.env_transform[0][3] == 0.0) { // Use env_transform[0][3] to indicate when we are computing the first bounce
+ // Did not hit a triangle, reach out for the sky
vec3 sky_dir = normalize(mat3(params.env_transform) * ray_dir);
vec2 st = vec2(
diff --git a/modules/lightmapper_rd/lm_raster.glsl b/modules/lightmapper_rd/lm_raster.glsl
index 6c2904192b..55ca193cc1 100644
--- a/modules/lightmapper_rd/lm_raster.glsl
+++ b/modules/lightmapper_rd/lm_raster.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#include "lm_common_inc.glsl"
@@ -56,7 +56,7 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#include "lm_common_inc.glsl"
diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp
index 73931b0365..4a42e9af0d 100644
--- a/modules/mbedtls/crypto_mbedtls.cpp
+++ b/modules/mbedtls/crypto_mbedtls.cpp
@@ -58,7 +58,7 @@ Error CryptoKeyMbedTLS::load(String p_path, bool p_public_only) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot open CryptoKeyMbedTLS file '" + p_path + "'.");
- int flen = f->get_len();
+ uint64_t flen = f->get_len();
out.resize(flen + 1);
f->get_buffer(out.ptrw(), flen);
out.write[flen] = 0; // string terminator
@@ -146,7 +146,7 @@ Error X509CertificateMbedTLS::load(String p_path) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot open X509CertificateMbedTLS file '" + p_path + "'.");
- int flen = f->get_len();
+ uint64_t flen = f->get_len();
out.resize(flen + 1);
f->get_buffer(out.ptrw(), flen);
out.write[flen] = 0; // string terminator
@@ -409,7 +409,7 @@ Vector<uint8_t> CryptoMbedTLS::sign(HashingContext::HashType p_hash_type, Vector
int ret = mbedtls_pk_sign(&(key->pkey), type, p_hash.ptr(), size, buf, &sig_size, mbedtls_ctr_drbg_random, &ctr_drbg);
ERR_FAIL_COND_V_MSG(ret, out, "Error while signing: " + itos(ret));
out.resize(sig_size);
- copymem(out.ptrw(), buf, sig_size);
+ memcpy(out.ptrw(), buf, sig_size);
return out;
}
@@ -432,7 +432,7 @@ Vector<uint8_t> CryptoMbedTLS::encrypt(Ref<CryptoKey> p_key, Vector<uint8_t> p_p
int ret = mbedtls_pk_encrypt(&(key->pkey), p_plaintext.ptr(), p_plaintext.size(), buf, &size, sizeof(buf), mbedtls_ctr_drbg_random, &ctr_drbg);
ERR_FAIL_COND_V_MSG(ret, out, "Error while encrypting: " + itos(ret));
out.resize(size);
- copymem(out.ptrw(), buf, size);
+ memcpy(out.ptrw(), buf, size);
return out;
}
@@ -446,6 +446,6 @@ Vector<uint8_t> CryptoMbedTLS::decrypt(Ref<CryptoKey> p_key, Vector<uint8_t> p_c
int ret = mbedtls_pk_decrypt(&(key->pkey), p_ciphertext.ptr(), p_ciphertext.size(), buf, &size, sizeof(buf), mbedtls_ctr_drbg_random, &ctr_drbg);
ERR_FAIL_COND_V_MSG(ret, out, "Error while decrypting: " + itos(ret));
out.resize(size);
- copymem(out.ptrw(), buf, size);
+ memcpy(out.ptrw(), buf, size);
return out;
}
diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp
index 8a6cdfb131..d77d946a77 100644
--- a/modules/mbedtls/packet_peer_mbed_dtls.cpp
+++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp
@@ -74,7 +74,7 @@ int PacketPeerMbedDTLS::bio_recv(void *ctx, unsigned char *buf, size_t len) {
if (err != OK) {
return MBEDTLS_ERR_SSL_INTERNAL_ERROR;
}
- copymem(buf, buffer, buffer_size);
+ memcpy(buf, buffer, buffer_size);
return buffer_size;
}
@@ -87,10 +87,10 @@ void PacketPeerMbedDTLS::_cleanup() {
int PacketPeerMbedDTLS::_set_cookie() {
// Setup DTLS session cookie for this client
uint8_t client_id[18];
- IP_Address addr = base->get_packet_address();
+ IPAddress addr = base->get_packet_address();
uint16_t port = base->get_packet_port();
- copymem(client_id, addr.get_ipv6(), 16);
- copymem(&client_id[16], (uint8_t *)&port, 2);
+ memcpy(client_id, addr.get_ipv6(), 16);
+ memcpy(&client_id[16], (uint8_t *)&port, 2);
return mbedtls_ssl_set_client_transport_id(ssl_ctx->get_context(), client_id, 18);
}
diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp
index d7597aa435..8e40451806 100644
--- a/modules/mbedtls/stream_peer_mbedtls.cpp
+++ b/modules/mbedtls/stream_peer_mbedtls.cpp
@@ -242,7 +242,7 @@ void StreamPeerMbedTLS::poll() {
return;
}
- // We could pass NULL as second parameter, but some behaviour sanitizers doesn't seem to like that.
+ // We could pass nullptr as second parameter, but some behaviour sanitizers don't seem to like that.
// Passing a 1 byte buffer to workaround it.
uint8_t byte;
int ret = mbedtls_ssl_read(ssl_ctx->get_context(), &byte, 0);
diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp
index b128b81000..24ec206191 100644
--- a/modules/minimp3/audio_stream_mp3.cpp
+++ b/modules/minimp3/audio_stream_mp3.cpp
@@ -99,8 +99,9 @@ float AudioStreamPlaybackMP3::get_playback_position() const {
}
void AudioStreamPlaybackMP3::seek(float p_time) {
- if (!active)
+ if (!active) {
return;
+ }
if (p_time >= mp3_stream->get_length()) {
p_time = 0;
@@ -171,7 +172,7 @@ void AudioStreamMP3::set_data(const Vector<uint8_t> &p_data) {
clear_data();
data = memalloc(src_data_len);
- copymem(data, src_datar, src_data_len);
+ memcpy(data, src_datar, src_data_len);
data_len = src_data_len;
}
@@ -182,7 +183,7 @@ Vector<uint8_t> AudioStreamMP3::get_data() const {
vdata.resize(data_len);
{
uint8_t *w = vdata.ptrw();
- copymem(w, data, data_len);
+ memcpy(w, data, data_len);
}
}
diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp
index afd26fb79e..96cce49c86 100644
--- a/modules/minimp3/resource_importer_mp3.cpp
+++ b/modules/minimp3/resource_importer_mp3.cpp
@@ -79,7 +79,7 @@ Error ResourceImporterMP3::import(const String &p_source_file, const String &p_s
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
- size_t len = f->get_len();
+ uint64_t len = f->get_len();
Vector<uint8_t> data;
data.resize(len);
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 25b110dc62..5140cfbbaf 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -153,8 +153,8 @@ void MobileVRInterface::set_position_from_sensors() {
last_magnetometer_data = magneto;
if (grav.length() < 0.1) {
- // not ideal but use our accelerometer, this will contain shakey shakey user behaviour
- // maybe look into some math but I'm guessing that if this isn't available, its because we lack the gyro sensor to actually work out
+ // not ideal but use our accelerometer, this will contain shaky user behaviour
+ // maybe look into some math but I'm guessing that if this isn't available, it's because we lack the gyro sensor to actually work out
// what a stable gravity vector is
grav = acc;
if (grav.length() > 0.1) {
@@ -181,8 +181,8 @@ void MobileVRInterface::set_position_from_sensors() {
tracking_state = XRInterface::XR_NORMAL_TRACKING;
};
- ///@TODO improve this, the magnetometer is very fidgity sometimes flipping the axis for no apparent reason (probably a bug on my part)
- // if you have a gyro + accelerometer that combo tends to be better then combining all three but without a gyro you need the magnetometer..
+ ///@TODO improve this, the magnetometer is very fidgety sometimes flipping the axis for no apparent reason (probably a bug on my part)
+ // if you have a gyro + accelerometer that combo tends to be better than combining all three but without a gyro you need the magnetometer..
if (has_magneto && has_grav && !has_gyro) {
// convert to quaternions, easier to smooth those out
Quat transform_quat(orientation);
@@ -372,7 +372,7 @@ Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, cons
if (initialized) {
float world_scale = xr_server->get_world_scale();
- // we don't need to check for the existence of our HMD, doesn't effect our values...
+ // we don't need to check for the existence of our HMD, doesn't affect our values...
// note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction...
if (p_eye == XRInterface::EYE_LEFT) {
transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale);
@@ -402,7 +402,7 @@ CameraMatrix MobileVRInterface::get_projection_for_eye(XRInterface::Eyes p_eye,
CameraMatrix eye;
if (p_eye == XRInterface::EYE_MONO) {
- ///@TODO for now hardcode some of this, what is really needed here is that this needs to be in sync with the real cameras properties
+ ///@TODO for now hardcode some of this, what is really needed here is that this needs to be in sync with the real camera's properties
// which probably means implementing a specific class for iOS and Android. For now this is purely here as an example.
// Note also that if you use a normal viewport with AR/VR turned off you can still use the tracker output of this interface
// to position a stock standard Godot camera and have control over this.
diff --git a/modules/mono/Directory.Build.props b/modules/mono/Directory.Build.props
new file mode 100644
index 0000000000..fbf864b11b
--- /dev/null
+++ b/modules/mono/Directory.Build.props
@@ -0,0 +1,3 @@
+<Project>
+ <Import Project="$(MSBuildThisFileDirectory)\SdkPackageVersions.props" />
+</Project>
diff --git a/modules/mono/SdkPackageVersions.props b/modules/mono/SdkPackageVersions.props
new file mode 100644
index 0000000000..df3ebe581c
--- /dev/null
+++ b/modules/mono/SdkPackageVersions.props
@@ -0,0 +1,6 @@
+<Project>
+ <PropertyGroup>
+ <PackageVersion_Godot_NET_Sdk>4.0.0-dev5</PackageVersion_Godot_NET_Sdk>
+ <PackageVersion_Godot_SourceGenerators>4.0.0-dev2</PackageVersion_Godot_SourceGenerators>
+ </PropertyGroup>
+</Project>
diff --git a/modules/mono/build_scripts/godot_net_sdk_build.py b/modules/mono/build_scripts/godot_net_sdk_build.py
index 3bfba0f0f6..8c5a60d2db 100644
--- a/modules/mono/build_scripts/godot_net_sdk_build.py
+++ b/modules/mono/build_scripts/godot_net_sdk_build.py
@@ -21,6 +21,18 @@ def build_godot_net_sdk(source, target, env):
# No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
+def get_nupkgs_versions(props_file):
+ import xml.etree.ElementTree as ET
+
+ tree = ET.parse(props_file)
+ root = tree.getroot()
+
+ return {
+ "Godot.NET.Sdk": root.find("./PropertyGroup/PackageVersion_Godot_NET_Sdk").text.strip(),
+ "Godot.SourceGenerators": root.find("./PropertyGroup/PackageVersion_Godot_SourceGenerators").text.strip(),
+ }
+
+
def build(env_mono):
assert env_mono["tools"]
@@ -30,14 +42,12 @@ def build(env_mono):
module_dir = os.getcwd()
- package_version_file = os.path.join(
- module_dir, "editor", "Godot.NET.Sdk", "Godot.NET.Sdk", "Godot.NET.Sdk_PackageVersion.txt"
- )
-
- with open(package_version_file, mode="r") as f:
- version = f.read().strip()
+ nupkgs_versions = get_nupkgs_versions(os.path.join(module_dir, "SdkPackageVersions.props"))
- target_filenames = ["Godot.NET.Sdk.%s.nupkg" % version]
+ target_filenames = [
+ "Godot.NET.Sdk.%s.nupkg" % nupkgs_versions["Godot.NET.Sdk"],
+ "Godot.SourceGenerators.%s.nupkg" % nupkgs_versions["Godot.SourceGenerators"],
+ ]
targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 25cc64393a..ffb04bfd37 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -31,6 +31,7 @@
#include "csharp_script.h"
#include <mono/metadata/threads.h>
+#include <mono/metadata/tokentype.h>
#include <stdint.h>
#include "core/config/project_settings.h"
@@ -303,6 +304,26 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
}
}
+bool CSharpLanguage::is_control_flow_keyword(String p_keyword) const {
+ return p_keyword == "break" ||
+ p_keyword == "case" ||
+ p_keyword == "catch" ||
+ p_keyword == "continue" ||
+ p_keyword == "default" ||
+ p_keyword == "do" ||
+ p_keyword == "else" ||
+ p_keyword == "finally" ||
+ p_keyword == "for" ||
+ p_keyword == "foreach" ||
+ p_keyword == "goto" ||
+ p_keyword == "if" ||
+ p_keyword == "return" ||
+ p_keyword == "switch" ||
+ p_keyword == "throw" ||
+ p_keyword == "try" ||
+ p_keyword == "while";
+}
+
void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("//"); // single-line comment
p_delimiters->push_back("/* */"); // delimited comment
@@ -327,7 +348,7 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
String script_template = "using " BINDINGS_NAMESPACE ";\n"
"using System;\n"
"\n"
- "public class %CLASS% : %BASE%\n"
+ "public partial class %CLASS% : %BASE%\n"
"{\n"
" // Declare member variables here. Examples:\n"
" // private int a = 2;\n"
@@ -1182,46 +1203,56 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
#endif
-void CSharpLanguage::_load_scripts_metadata() {
- scripts_metadata.clear();
+void CSharpLanguage::lookup_script_for_class(GDMonoClass *p_class) {
+ if (!p_class->has_attribute(CACHED_CLASS(ScriptPathAttribute))) {
+ return;
+ }
- String scripts_metadata_filename = "scripts_metadata.";
+ MonoObject *attr = p_class->get_attribute(CACHED_CLASS(ScriptPathAttribute));
+ String path = CACHED_FIELD(ScriptPathAttribute, path)->get_string_value(attr);
-#ifdef TOOLS_ENABLED
- scripts_metadata_filename += Engine::get_singleton()->is_editor_hint() ? "editor" : "editor_player";
-#else
-#ifdef DEBUG_ENABLED
- scripts_metadata_filename += "debug";
-#else
- scripts_metadata_filename += "release";
-#endif
-#endif
+ dotnet_script_lookup_map[path] = DotNetScriptLookupInfo(
+ p_class->get_namespace(), p_class->get_name(), p_class);
+}
- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file(scripts_metadata_filename);
+void CSharpLanguage::lookup_scripts_in_assembly(GDMonoAssembly *p_assembly) {
+ if (p_assembly->has_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute))) {
+ MonoObject *attr = p_assembly->get_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute));
+ bool requires_lookup = CACHED_FIELD(AssemblyHasScriptsAttribute, requiresLookup)->get_bool_value(attr);
- if (FileAccess::exists(scripts_metadata_path)) {
- String old_json;
+ if (requires_lookup) {
+ // This is supported for scenarios where specifying all types would be cumbersome,
+ // such as when disabling C# source generators (for whatever reason) or when using a
+ // language other than C# that has nothing similar to source generators to automate it.
+ MonoImage *image = p_assembly->get_image();
- Error ferr = read_all_file_utf8(scripts_metadata_path, old_json);
+ int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF);
- ERR_FAIL_COND(ferr != OK);
+ for (int i = 1; i < rows; i++) {
+ // We don't search inner classes, only top-level.
+ MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF);
- Variant old_dict_var;
- String err_str;
- int err_line;
- Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line);
- if (json_err != OK) {
- ERR_PRINT("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ").");
- return;
- }
+ if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class)) {
+ continue;
+ }
- scripts_metadata = old_dict_var.operator Dictionary();
- scripts_metadata_invalidated = false;
+ GDMonoClass *current = p_assembly->get_class(mono_class);
+ if (current) {
+ lookup_script_for_class(current);
+ }
+ }
+ } else {
+ // This is the most likely scenario as we use C# source generators
+ MonoArray *script_types = (MonoArray *)CACHED_FIELD(AssemblyHasScriptsAttribute, scriptTypes)->get_value(attr);
- print_verbose("Successfully loaded scripts metadata");
- } else {
- if (!Engine::get_singleton()->is_editor_hint()) {
- ERR_PRINT("Missing scripts metadata file.");
+ int length = mono_array_length(script_types);
+
+ for (int i = 0; i < length; i++) {
+ MonoReflectionType *reftype = mono_array_get(script_types, MonoReflectionType *, i);
+ ManagedType type = ManagedType::from_reftype(reftype);
+ ERR_CONTINUE(!type.type_class);
+ lookup_script_for_class(type.type_class);
+ }
}
}
}
@@ -1300,7 +1331,7 @@ void CSharpLanguage::_on_scripts_domain_unloaded() {
}
#endif
- scripts_metadata_invalidated = true;
+ dotnet_script_lookup_map.clear();
}
#ifdef TOOLS_ENABLED
@@ -2005,24 +2036,22 @@ void CSharpInstance::connect_event_signals() {
StringName signal_name = event_signal.field->get_name();
// TODO: Use pooling for ManagedCallable instances.
- auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
+ EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
- owner->connect(signal_name, Callable(event_signal_callable));
+ Callable callable(event_signal_callable);
+ connected_event_signals.push_back(callable);
+ owner->connect(signal_name, callable);
}
}
void CSharpInstance::disconnect_event_signals() {
- for (const Map<StringName, CSharpScript::EventSignal>::Element *E = script->event_signals.front(); E; E = E->next()) {
- const CSharpScript::EventSignal &event_signal = E->value();
-
- StringName signal_name = event_signal.field->get_name();
-
- // TODO: It would be great if we could store this EventSignalCallable on the stack.
- // The problem is that Callable memdeletes it when it's destructed...
- auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
-
- owner->disconnect(signal_name, Callable(event_signal_callable));
+ for (const List<Callable>::Element *E = connected_event_signals.front(); E; E = E->next()) {
+ const Callable &callable = E->get();
+ const EventSignalCallable *event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom());
+ owner->disconnect(event_signal_callable->get_signal(), callable);
}
+
+ connected_event_signals.clear();
}
void CSharpInstance::refcount_incremented() {
@@ -3356,45 +3385,34 @@ Error CSharpScript::reload(bool p_keep_state) {
GD_MONO_SCOPE_THREAD_ATTACH;
- GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
-
- if (project_assembly) {
- const Variant *script_metadata_var = CSharpLanguage::get_singleton()->get_scripts_metadata().getptr(get_path());
- if (script_metadata_var) {
- Dictionary script_metadata = script_metadata_var->operator Dictionary()["class"];
- const Variant *namespace_ = script_metadata.getptr("namespace");
- const Variant *class_name = script_metadata.getptr("class_name");
- ERR_FAIL_NULL_V(namespace_, ERR_BUG);
- ERR_FAIL_NULL_V(class_name, ERR_BUG);
- GDMonoClass *klass = project_assembly->get_class(namespace_->operator String(), class_name->operator String());
- if (klass && CACHED_CLASS(GodotObject)->is_assignable_from(klass)) {
- script_class = klass;
- }
- } else {
- // Missing script metadata. Fallback to legacy method
- script_class = project_assembly->get_object_derived_class(name);
+ const DotNetScriptLookupInfo *lookup_info =
+ CSharpLanguage::get_singleton()->lookup_dotnet_script(get_path());
+
+ if (lookup_info) {
+ GDMonoClass *klass = lookup_info->script_class;
+ if (klass) {
+ ERR_FAIL_COND_V(!CACHED_CLASS(GodotObject)->is_assignable_from(klass), FAILED);
+ script_class = klass;
}
+ }
- valid = script_class != nullptr;
+ valid = script_class != nullptr;
- if (script_class) {
+ if (script_class) {
#ifdef DEBUG_ENABLED
- print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path());
+ print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path());
#endif
- native = GDMonoUtils::get_class_native_base(script_class);
-
- CRASH_COND(native == nullptr);
+ native = GDMonoUtils::get_class_native_base(script_class);
- update_script_class_info(this);
+ CRASH_COND(native == nullptr);
- _update_exports();
- }
+ update_script_class_info(this);
- return OK;
+ _update_exports();
}
- return ERR_FILE_MISSING_DEPENDENCIES;
+ return OK;
}
ScriptLanguage *CSharpScript::get_language() const {
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index a31135cd32..992c7e93c8 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -66,6 +66,18 @@ TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
#define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
+struct DotNetScriptLookupInfo {
+ String class_namespace;
+ String class_name;
+ GDMonoClass *script_class = nullptr;
+
+ DotNetScriptLookupInfo() {} // Required by HashMap...
+
+ DotNetScriptLookupInfo(const String &p_class_namespace, const String &p_class_name, GDMonoClass *p_script_class) :
+ class_namespace(p_class_namespace), class_name(p_class_name), script_class(p_script_class) {
+ }
+};
+
class CSharpScript : public Script {
GDCLASS(CSharpScript, Script);
@@ -259,6 +271,8 @@ class CSharpInstance : public ScriptInstance {
Ref<CSharpScript> script;
MonoGCHandleData gchandle;
+ List<Callable> connected_event_signals;
+
bool _reference_owner_unsafe();
/*
@@ -390,16 +404,15 @@ class CSharpLanguage : public ScriptLanguage {
int lang_idx = -1;
- Dictionary scripts_metadata;
- bool scripts_metadata_invalidated = true;
+ HashMap<String, DotNetScriptLookupInfo> dotnet_script_lookup_map;
+
+ void lookup_script_for_class(GDMonoClass *p_class);
// For debug_break and debug_break_parse
int _debug_parse_err_line = -1;
String _debug_parse_err_file;
String _debug_error;
- void _load_scripts_metadata();
-
friend class GDMono;
void _on_scripts_domain_unloaded();
@@ -436,18 +449,13 @@ public:
void reload_assemblies(bool p_soft_reload);
#endif
- _FORCE_INLINE_ Dictionary get_scripts_metadata_or_nothing() {
- return scripts_metadata_invalidated ? Dictionary() : scripts_metadata;
- }
+ _FORCE_INLINE_ ManagedCallableMiddleman *get_managed_callable_middleman() const { return managed_callable_middleman; }
- _FORCE_INLINE_ const Dictionary &get_scripts_metadata() {
- if (scripts_metadata_invalidated) {
- _load_scripts_metadata();
- }
- return scripts_metadata;
- }
+ void lookup_scripts_in_assembly(GDMonoAssembly *p_assembly);
- _FORCE_INLINE_ ManagedCallableMiddleman *get_managed_callable_middleman() const { return managed_callable_middleman; }
+ const DotNetScriptLookupInfo *lookup_dotnet_script(const String &p_script_path) const {
+ return dotnet_script_lookup_map.getptr(p_script_path);
+ }
String get_name() const override;
@@ -462,6 +470,7 @@ public:
/* EDITOR FUNCTIONS */
void get_reserved_words(List<String> *p_words) const override;
+ bool is_control_flow_keyword(String p_keyword) const;
void get_comment_delimiters(List<String> *p_delimiters) const override;
void get_string_delimiters(List<String> *p_delimiters) const override;
Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const override;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
index 56c0cb7703..d1868f52ef 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
@@ -2,6 +2,12 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.NET.Sdk", "Godot.NET.Sdk\Godot.NET.Sdk.csproj", "{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators", "Godot.SourceGenerators\Godot.SourceGenerators.csproj", "{32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.SourceGenerators.Sample", "Godot.SourceGenerators.Sample\Godot.SourceGenerators.Sample.csproj", "{7297A614-8DF5-43DE-9EAD-99671B26BD1F}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharp", "..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj", "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -12,5 +18,17 @@ Global
{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Release|Any CPU.Build.0 = Release|Any CPU
+ {32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {32D31B23-2A45-4099-B4F5-95B4C8FF7D9F}.Release|Any CPU.Build.0 = Release|Any CPU
+ {7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {7297A614-8DF5-43DE-9EAD-99671B26BD1F}.Release|Any CPU.Build.0 = Release|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
index 8304d9e321..4e9e7184da 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
@@ -8,43 +8,34 @@
<PackageId>Godot.NET.Sdk</PackageId>
<Version>4.0.0</Version>
- <PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
+ <PackageVersion>$(PackageVersion_Godot_NET_Sdk)</PackageVersion>
+ <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</RepositoryUrl>
+ <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
<PackageType>MSBuildSdk</PackageType>
<PackageTags>MSBuildSdk</PackageTags>
+ <PackageLicenseExpression>MIT</PackageLicenseExpression>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
- </PropertyGroup>
- <PropertyGroup>
- <NuspecFile>Godot.NET.Sdk.nuspec</NuspecFile>
- <GenerateNuspecDependsOn>$(GenerateNuspecDependsOn);SetNuSpecProperties</GenerateNuspecDependsOn>
+ <!-- Exclude target framework from the package dependencies as we don't include the build output -->
+ <SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
+ <IncludeBuildOutput>false</IncludeBuildOutput>
</PropertyGroup>
- <Target Name="ReadGodotNETSdkVersion" BeforeTargets="BeforeBuild;BeforeRebuild;CoreCompile">
- <PropertyGroup>
- <PackageVersion>$([System.IO.File]::ReadAllText('$(ProjectDir)Godot.NET.Sdk_PackageVersion.txt').Trim())</PackageVersion>
- </PropertyGroup>
- </Target>
-
- <Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') " DependsOnTargets="ReadGodotNETSdkVersion">
- <PropertyGroup>
- <NuspecProperties>
- id=$(PackageId);
- description=$(Description);
- authors=$(Authors);
- version=$(PackageVersion);
- packagetype=$(PackageType);
- tags=$(PackageTags);
- projecturl=$(PackageProjectUrl)
- </NuspecProperties>
- </PropertyGroup>
- </Target>
+ <ItemGroup>
+ <!-- Package Sdk\Sdk.props and Sdk\Sdk.targets file -->
+ <None Include="Sdk\Sdk.props" Pack="true" PackagePath="Sdk" />
+ <None Include="Sdk\Sdk.targets" Pack="true" PackagePath="Sdk" />
+ <!-- SdkPackageVersions.props -->
+ <None Include="..\..\..\SdkPackageVersions.props" Pack="true" PackagePath="Sdk">
+ <Link>Sdk\SdkPackageVersions.props</Link>
+ </None>
+ </ItemGroup>
<Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
<PropertyGroup>
<GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath>
<GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
</PropertyGroup>
- <Copy SourceFiles="$(OutputPath)$(PackageId).$(PackageVersion).nupkg"
- DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
+ <Copy SourceFiles="$(PackageOutputPath)$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
</Target>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec
deleted file mode 100644
index ba68a4da43..0000000000
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec
+++ /dev/null
@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<package xmlns="http://schemas.microsoft.com/packaging/2011/10/nuspec.xsd">
- <metadata>
- <id>$id$</id>
- <version>$version$</version>
- <description>$description$</description>
- <authors>$authors$</authors>
- <owners>$authors$</owners>
- <projectUrl>$projecturl$</projectUrl>
- <requireLicenseAcceptance>false</requireLicenseAcceptance>
- <license type="expression">MIT</license>
- <licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
- <tags>$tags$</tags>
- <packageTypes>
- <packageType name="$packagetype$" />
- </packageTypes>
- <repository url="$projecturl$" />
- </metadata>
- <files>
- <file src="Sdk\**" target="Sdk" />
- </files>
-</package>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt
deleted file mode 100644
index 34749489b9..0000000000
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt
+++ /dev/null
@@ -1 +0,0 @@
-4.0.0-dev3
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index 5febcf3175..0128f5c706 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -1,4 +1,6 @@
<Project>
+ <Import Project="$(MSBuildThisFileDirectory)\SdkPackageVersions.props" />
+
<PropertyGroup>
<!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
<GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
@@ -94,6 +96,7 @@
<DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
</PropertyGroup>
+ <!-- Godot API references -->
<ItemGroup>
<!--
TODO:
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
index f5afd75505..92e299d2f3 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
@@ -14,4 +14,9 @@
-->
<DefineConstants Condition=" '$(GodotRealTIsDouble)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
</PropertyGroup>
+
+ <!-- C# source generators -->
+ <ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' ">
+ <PackageReference Include="Godot.SourceGenerators" Version="$(PackageVersion_Godot_SourceGenerators)" />
+ </ItemGroup>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
new file mode 100644
index 0000000000..5eaebc4474
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
@@ -0,0 +1,15 @@
+namespace Godot.SourceGenerators.Sample
+{
+ partial class Bar : Godot.Object
+ {
+ }
+
+ // Foo in another file
+ partial class Foo
+ {
+ }
+
+ partial class NotSameNameAsFile : Godot.Object
+ {
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
new file mode 100644
index 0000000000..21a5bfe560
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
@@ -0,0 +1,11 @@
+namespace Godot.SourceGenerators.Sample
+{
+ partial class Foo : Godot.Object
+ {
+ }
+
+ // Foo again in the same file
+ partial class Foo
+ {
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
new file mode 100644
index 0000000000..24f7909861
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
@@ -0,0 +1,31 @@
+<Project Sdk="Microsoft.NET.Sdk">
+
+ <PropertyGroup>
+ <TargetFramework>netstandard2.1</TargetFramework>
+ </PropertyGroup>
+
+ <PropertyGroup>
+ <!-- $(GodotProjectDir) would normally be defined by the Godot.NET.Sdk -->
+ <GodotProjectDir>$(MSBuildProjectDirectory)</GodotProjectDir>
+ </PropertyGroup>
+
+ <PropertyGroup>
+ <!-- The emitted files are not part of the compilation nor design.
+ They're only for peeking at the generated sources. Sometimes the
+ emitted files get corrupted, but that won't break anything. -->
+ <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
+ <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GeneratedFiles</CompilerGeneratedFilesOutputPath>
+ </PropertyGroup>
+
+ <ItemGroup>
+ <ProjectReference Include="..\..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj">
+ <Private>False</Private>
+ </ProjectReference>
+ <ProjectReference Include="..\Godot.SourceGenerators\Godot.SourceGenerators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
+ </ItemGroup>
+
+ <!-- This file is imported automatically when using PackageReference to
+ reference Godot.SourceGenerators, but not when using ProjectReference -->
+ <Import Project="..\Godot.SourceGenerators\Godot.SourceGenerators.props" />
+
+</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
new file mode 100644
index 0000000000..4867c986e6
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
@@ -0,0 +1,33 @@
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+
+namespace Godot.SourceGenerators
+{
+ public static class Common
+ {
+ public static void ReportNonPartialGodotScriptClass(
+ GeneratorExecutionContext context,
+ ClassDeclarationSyntax cds, INamedTypeSymbol symbol
+ )
+ {
+ string message =
+ "Missing partial modifier on declaration of type '" +
+ $"{symbol.FullQualifiedName()}' which is a subclass of '{GodotClasses.Object}'";
+
+ string description = $"{message}. Subclasses of '{GodotClasses.Object}' must be " +
+ "declared with the partial modifier or annotated with the " +
+ $"attribute '{GodotClasses.DisableGodotGeneratorsAttr}'.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GODOT-G0001",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ cds.GetLocation(),
+ cds.SyntaxTree.FilePath));
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
new file mode 100644
index 0000000000..e16f72f43a
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -0,0 +1,89 @@
+using System.Collections.Generic;
+using System.Linq;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+
+namespace Godot.SourceGenerators
+{
+ static class ExtensionMethods
+ {
+ public static bool TryGetGlobalAnalyzerProperty(
+ this GeneratorExecutionContext context, string property, out string? value
+ ) => context.AnalyzerConfigOptions.GlobalOptions
+ .TryGetValue("build_property." + property, out value);
+
+ private static bool InheritsFrom(this INamedTypeSymbol? symbol, string baseName)
+ {
+ if (symbol == null)
+ return false;
+
+ while (true)
+ {
+ if (symbol.ToString() == baseName)
+ {
+ return true;
+ }
+
+ if (symbol.BaseType != null)
+ {
+ symbol = symbol.BaseType;
+ continue;
+ }
+
+ break;
+ }
+
+ return false;
+ }
+
+ private static bool IsGodotScriptClass(
+ this ClassDeclarationSyntax cds, Compilation compilation,
+ out INamedTypeSymbol? symbol
+ )
+ {
+ var sm = compilation.GetSemanticModel(cds.SyntaxTree);
+
+ var classTypeSymbol = sm.GetDeclaredSymbol(cds);
+
+ if (classTypeSymbol?.BaseType == null
+ || !classTypeSymbol.BaseType.InheritsFrom(GodotClasses.Object))
+ {
+ symbol = null;
+ return false;
+ }
+
+ symbol = classTypeSymbol;
+ return true;
+ }
+
+ public static IEnumerable<(ClassDeclarationSyntax cds, INamedTypeSymbol symbol)> SelectGodotScriptClasses(
+ this IEnumerable<ClassDeclarationSyntax> source,
+ Compilation compilation
+ )
+ {
+ foreach (var cds in source)
+ {
+ if (cds.IsGodotScriptClass(compilation, out var symbol))
+ yield return (cds, symbol!);
+ }
+ }
+
+ public static bool IsPartial(this ClassDeclarationSyntax cds)
+ => cds.Modifiers.Any(SyntaxKind.PartialKeyword);
+
+ public static bool HasDisableGeneratorsAttribute(this INamedTypeSymbol symbol)
+ => symbol.GetAttributes().Any(attr =>
+ attr.AttributeClass?.ToString() == GodotClasses.DisableGodotGeneratorsAttr);
+
+ private static SymbolDisplayFormat FullyQualifiedFormatOmitGlobal { get; } =
+ SymbolDisplayFormat.FullyQualifiedFormat
+ .WithGlobalNamespaceStyle(SymbolDisplayGlobalNamespaceStyle.Omitted);
+
+ public static string FullQualifiedName(this INamedTypeSymbol symbol)
+ => symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
new file mode 100644
index 0000000000..224d7e5b5a
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.csproj
@@ -0,0 +1,40 @@
+<Project Sdk="Microsoft.NET.Sdk">
+ <PropertyGroup>
+ <TargetFramework>netstandard2.0</TargetFramework>
+ <LangVersion>8.0</LangVersion>
+ <Nullable>enable</Nullable>
+ </PropertyGroup>
+ <PropertyGroup>
+ <Description>Core C# source generator for Godot projects.</Description>
+ <Authors>Godot Engine contributors</Authors>
+
+ <PackageId>Godot.SourceGenerators</PackageId>
+ <Version>4.0.0</Version>
+ <PackageVersion>$(PackageVersion_Godot_SourceGenerators)</PackageVersion>
+ <RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
+ <PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
+ <PackageLicenseExpression>MIT</PackageLicenseExpression>
+
+ <GeneratePackageOnBuild>true</GeneratePackageOnBuild> <!-- Generates a package at build -->
+ <IncludeBuildOutput>false</IncludeBuildOutput> <!-- Do not include the generator as a lib dependency -->
+ </PropertyGroup>
+ <ItemGroup>
+ <PackageReference Include="Microsoft.CodeAnalysis.CSharp" Version="3.8.0" PrivateAssets="all" />
+ <PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.1" PrivateAssets="all" />
+ </ItemGroup>
+ <ItemGroup>
+ <!-- Package the generator in the analyzer directory of the nuget package -->
+ <None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
+
+ <!-- Package the props file -->
+ <None Include="Godot.SourceGenerators.props" Pack="true" PackagePath="build" Visible="false" />
+ </ItemGroup>
+
+ <Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
+ <PropertyGroup>
+ <GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath>
+ <GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
+ </PropertyGroup>
+ <Copy SourceFiles="$(PackageOutputPath)$(PackageId).$(PackageVersion).nupkg" DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
+ </Target>
+</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props
new file mode 100644
index 0000000000..f9b47ad5b1
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props
@@ -0,0 +1,7 @@
+<Project>
+ <ItemGroup>
+ <!-- $(GodotProjectDir) is defined by Godot.NET.Sdk -->
+ <CompilerVisibleProperty Include="GodotProjectDir" />
+ <CompilerVisibleProperty Include="GodotScriptPathAttributeGenerator" />
+ </ItemGroup>
+</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
new file mode 100644
index 0000000000..29e41d155a
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
@@ -0,0 +1,9 @@
+namespace Godot.SourceGenerators
+{
+ public static class GodotClasses
+ {
+ public const string Object = "Godot.Object";
+ public const string DisableGodotGeneratorsAttr = "Godot.DisableGodotGeneratorsAttribute";
+ public const string AssemblyHasScriptsAttr = "Godot.AssemblyHasScriptsAttribute";
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
new file mode 100644
index 0000000000..a51728e221
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -0,0 +1,182 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Text;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Text;
+
+namespace Godot.SourceGenerators
+{
+ [Generator]
+ public class ScriptPathAttributeGenerator : ISourceGenerator
+ {
+ public void Execute(GeneratorExecutionContext context)
+ {
+ if (context.TryGetGlobalAnalyzerProperty("GodotScriptPathAttributeGenerator", out string? toggle)
+ && toggle == "disabled")
+ {
+ return;
+ }
+
+ // NOTE: IsNullOrEmpty doesn't work well with nullable checks
+ // ReSharper disable once ReplaceWithStringIsNullOrEmpty
+ if (!context.TryGetGlobalAnalyzerProperty("GodotProjectDir", out string? godotProjectDir)
+ || godotProjectDir!.Length == 0)
+ {
+ throw new InvalidOperationException("Property 'GodotProjectDir' is null or empty.");
+ }
+
+ var godotClasses = context.Compilation.SyntaxTrees
+ .SelectMany(tree =>
+ tree.GetRoot().DescendantNodes()
+ .OfType<ClassDeclarationSyntax>()
+ // Ignore inner classes
+ .Where(cds => !(cds.Parent is ClassDeclarationSyntax))
+ .SelectGodotScriptClasses(context.Compilation)
+ // Report and skip non-partial classes
+ .Where(x =>
+ {
+ if (x.cds.IsPartial() || x.symbol.HasDisableGeneratorsAttribute())
+ return true;
+ Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
+ return false;
+ })
+ )
+ // Ignore classes whose name is not the same as the file name
+ .Where(x => Path.GetFileNameWithoutExtension(x.cds.SyntaxTree.FilePath) == x.symbol.Name)
+ .GroupBy(x => x.symbol)
+ .ToDictionary(g => g.Key, g => g.Select(x => x.cds));
+
+ foreach (var godotClass in godotClasses)
+ {
+ VisitGodotScriptClass(context, godotProjectDir,
+ symbol: godotClass.Key,
+ classDeclarations: godotClass.Value);
+ }
+
+ if (godotClasses.Count <= 0)
+ return;
+
+ AddScriptTypesAssemblyAttr(context, godotClasses);
+ }
+
+ private static void VisitGodotScriptClass(
+ GeneratorExecutionContext context,
+ string godotProjectDir,
+ INamedTypeSymbol symbol,
+ IEnumerable<ClassDeclarationSyntax> classDeclarations
+ )
+ {
+ var attributes = new StringBuilder();
+
+ // Remember syntax trees for which we already added an attribute, to prevent unnecessary duplicates.
+ var attributedTrees = new List<SyntaxTree>();
+
+ foreach (var cds in classDeclarations)
+ {
+ if (attributedTrees.Contains(cds.SyntaxTree))
+ continue;
+
+ attributedTrees.Add(cds.SyntaxTree);
+
+ if (attributes.Length != 0)
+ attributes.Append("\n");
+
+ attributes.Append(@"[ScriptPathAttribute(""res://");
+ attributes.Append(RelativeToDir(cds.SyntaxTree.FilePath, godotProjectDir));
+ attributes.Append(@""")]");
+ }
+
+ string className = symbol.Name;
+
+ INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
+ string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
+ namespaceSymbol.FullQualifiedName() :
+ string.Empty;
+ bool hasNamespace = classNs.Length != 0;
+
+ string uniqueName = hasNamespace ?
+ classNs + "." + className + "_ScriptPath_Generated" :
+ className + "_ScriptPath_Generated";
+
+ var source = new StringBuilder();
+
+ // using Godot;
+ // namespace {classNs} {
+ // {attributesBuilder}
+ // partial class {className} { }
+ // }
+
+ source.Append("using Godot;\n");
+
+ if (hasNamespace)
+ {
+ source.Append("namespace ");
+ source.Append(classNs);
+ source.Append(" {\n\n");
+ }
+
+ source.Append(attributes);
+ source.Append("\n partial class ");
+ source.Append(className);
+ source.Append("\n{\n}\n");
+
+ if (hasNamespace)
+ {
+ source.Append("\n}\n");
+ }
+
+ context.AddSource(uniqueName, SourceText.From(source.ToString(), Encoding.UTF8));
+ }
+
+ private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context,
+ Dictionary<INamedTypeSymbol, IEnumerable<ClassDeclarationSyntax>> godotClasses)
+ {
+ var sourceBuilder = new StringBuilder();
+
+ sourceBuilder.Append("[assembly:");
+ sourceBuilder.Append(GodotClasses.AssemblyHasScriptsAttr);
+ sourceBuilder.Append("(new System.Type[] {");
+
+ bool first = true;
+
+ foreach (var godotClass in godotClasses)
+ {
+ var qualifiedName = godotClass.Key.ToDisplayString(
+ NullableFlowState.NotNull, SymbolDisplayFormat.FullyQualifiedFormat);
+ if (!first)
+ sourceBuilder.Append(", ");
+ first = false;
+ sourceBuilder.Append("typeof(");
+ sourceBuilder.Append(qualifiedName);
+ sourceBuilder.Append(")");
+ }
+
+ sourceBuilder.Append("})]\n");
+
+ context.AddSource("AssemblyScriptTypes_Generated",
+ SourceText.From(sourceBuilder.ToString(), Encoding.UTF8));
+ }
+
+ public void Initialize(GeneratorInitializationContext context)
+ {
+ }
+
+ private static string RelativeToDir(string path, string dir)
+ {
+ // Make sure the directory ends with a path separator
+ dir = Path.Combine(dir, " ").TrimEnd();
+
+ if (Path.DirectorySeparatorChar == '\\')
+ dir = dir.Replace("/", "\\") + "\\";
+
+ var fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute);
+ var relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute);
+
+ // MakeRelativeUri converts spaces to %20, hence why we need UnescapeDataString
+ return Uri.UnescapeDataString(relRoot.MakeRelativeUri(fullPath).ToString());
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index 4e2c0f17cc..cdac9acb25 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -1,11 +1,5 @@
using System;
-using GodotTools.Core;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.IO;
-using System.Linq;
using Microsoft.Build.Construction;
-using Microsoft.Build.Globbing;
namespace GodotTools.ProjectEditor
{
@@ -31,47 +25,6 @@ namespace GodotTools.ProjectEditor
return root != null ? new MSBuildProject(root) : null;
}
- private static List<string> GetAllFilesRecursive(string rootDirectory, string mask)
- {
- string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
-
- // We want relative paths
- for (int i = 0; i < files.Length; i++)
- {
- files[i] = files[i].RelativeToPath(rootDirectory);
- }
-
- return new List<string>(files);
- }
-
- // NOTE: Assumes auto-including items. Only used by the scripts metadata generator, which will be replaced with source generators in the future.
- public static IEnumerable<string> GetIncludeFiles(string projectPath, string itemType)
- {
- var excluded = new List<string>();
- var includedFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
-
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
-
- foreach (var item in root.Items)
- {
- if (string.IsNullOrEmpty(item.Condition))
- continue;
-
- if (item.ItemType != itemType)
- continue;
-
- string normalizedRemove = item.Remove.NormalizePath();
-
- var glob = MSBuildGlob.Parse(normalizedRemove);
- excluded.AddRange(includedFiles.Where(includedFile => glob.IsMatch(includedFile)));
- }
-
- includedFiles.RemoveAll(f => excluded.Contains(f));
-
- return includedFiles;
- }
-
public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
{
var origRoot = project.Root;
diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
index 1d382dcb43..aab2d73bdd 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
+++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
@@ -3,7 +3,6 @@
<Target Name="SetPropertiesForGenerateGodotNupkgsVersions">
<PropertyGroup>
- <GodotNETSdkPackageVersionFile>$(SolutionDir)..\Godot.NET.Sdk\Godot.NET.Sdk\Godot.NET.Sdk_PackageVersion.txt</GodotNETSdkPackageVersionFile>
<GeneratedGodotNupkgsVersionsFile>$(IntermediateOutputPath)GodotNupkgsVersions.g.cs</GeneratedGodotNupkgsVersionsFile>
</PropertyGroup>
</Target>
@@ -18,13 +17,14 @@
</Target>
<Target Name="_GenerateGodotNupkgsVersionsFile"
DependsOnTargets="SetPropertiesForGenerateGodotNupkgsVersions"
- Inputs="$(MSBuildProjectFile);@(GodotNETSdkPackageVersionFile)"
+ Inputs="$(MSBuildProjectFile);$(MSBuildThisFileDirectory);$(MSBuildProjectFile)\..\..\..\SdkPackageVersions.props"
Outputs="$(GeneratedGodotNupkgsVersionsFile)">
<PropertyGroup>
<GenerateGodotNupkgsVersionsCode><![CDATA[
namespace $(RootNamespace) {
public class GeneratedGodotNupkgsVersions {
- public const string GodotNETSdk = "$([System.IO.File]::ReadAllText('$(GodotNETSdkPackageVersionFile)').Trim())"%3b
+ public const string GodotNETSdk = "$(PackageVersion_Godot_NET_Sdk)"%3b
+ public const string GodotSourceGenerators = "$(PackageVersion_Godot_SourceGenerators)"%3b
}
}
]]></GenerateGodotNupkgsVersionsCode>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
index b96b0c8175..2b6f972529 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
@@ -218,43 +218,12 @@ namespace GodotTools.Build
Godot.GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
- GenerateEditorScriptMetadata();
-
if (GodotSharpEditor.Instance.SkipBuildBeforePlaying)
return true; // Requested play from an external editor/IDE which already built the project
return BuildProjectBlocking("Debug");
}
- // NOTE: This will be replaced with C# source generators in 4.0
- public static void GenerateEditorScriptMetadata()
- {
- string editorScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor");
- string playerScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor_player");
-
- CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, editorScriptsMetadataPath);
-
- if (!File.Exists(editorScriptsMetadataPath))
- return;
-
- try
- {
- File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath);
- }
- catch (IOException e)
- {
- throw new IOException("Failed to copy scripts metadata file.", innerException: e);
- }
- }
-
- // NOTE: This will be replaced with C# source generators in 4.0
- public static string GenerateExportedGameScriptMetadata(bool isDebug)
- {
- string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}");
- CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
- return scriptsMetadataPath;
- }
-
public static void Initialize()
{
// Build tool settings
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 708ec73454..ed69c2b833 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -43,8 +43,6 @@ namespace GodotTools.Build
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
- BuildManager.GenerateEditorScriptMetadata();
-
if (!BuildManager.BuildProjectBlocking("Debug"))
return; // Build failed
@@ -74,8 +72,6 @@ namespace GodotTools.Build
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
- BuildManager.GenerateEditorScriptMetadata();
-
if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Rebuild"}))
return; // Build failed
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
index 793ef7fd71..16dd1c8c6b 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
@@ -290,7 +290,8 @@ namespace GodotTools.Build
private static readonly (string packageId, string packageVersion)[] PackagesToAdd =
{
- ("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk)
+ ("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk),
+ ("Godot.SourceGenerators", GeneratedGodotNupkgsVersions.GodotSourceGenerators),
};
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
index 1d800b8151..e43f10804d 100644
--- a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
@@ -1,11 +1,6 @@
using Godot;
using System;
-using System.Linq;
-using Godot.Collections;
-using GodotTools.Internals;
using GodotTools.ProjectEditor;
-using File = GodotTools.Utils.File;
-using Directory = GodotTools.Utils.Directory;
namespace GodotTools
{
@@ -23,86 +18,5 @@ namespace GodotTools
return string.Empty;
}
}
-
- private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
-
- private static ulong ConvertToTimestamp(this DateTime value)
- {
- TimeSpan elapsedTime = value - Epoch;
- return (ulong)elapsedTime.TotalSeconds;
- }
-
- private static bool TryParseFileMetadata(string includeFile, ulong modifiedTime, out Dictionary fileMetadata)
- {
- fileMetadata = null;
-
- var parseError = ScriptClassParser.ParseFile(includeFile, out var classes, out string errorStr);
-
- if (parseError != Error.Ok)
- {
- GD.PushError($"Failed to determine namespace and class for script: {includeFile}. Parse error: {errorStr ?? parseError.ToString()}");
- return false;
- }
-
- string searchName = System.IO.Path.GetFileNameWithoutExtension(includeFile);
-
- var firstMatch = classes.FirstOrDefault(classDecl =>
- classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object.
- classDecl.SearchName == searchName // Filter by the name we're looking for
- );
-
- if (firstMatch == null)
- return false; // Not found
-
- fileMetadata = new Dictionary
- {
- ["modified_time"] = $"{modifiedTime}",
- ["class"] = new Dictionary
- {
- ["namespace"] = firstMatch.Namespace,
- ["class_name"] = firstMatch.Name,
- ["nested"] = firstMatch.Nested
- }
- };
-
- return true;
- }
-
- public static void GenerateScriptsMetadata(string projectPath, string outputPath)
- {
- var metadataDict = Internal.GetScriptsMetadataOrNothing().Duplicate();
-
- bool IsUpToDate(string includeFile, ulong modifiedTime)
- {
- return metadataDict.TryGetValue(includeFile, out var oldFileVar) &&
- ulong.TryParse(((Dictionary)oldFileVar)["modified_time"] as string,
- out ulong storedModifiedTime) && storedModifiedTime == modifiedTime;
- }
-
- var outdatedFiles = ProjectUtils.GetIncludeFiles(projectPath, "Compile")
- .Select(path => ("res://" + path).SimplifyGodotPath())
- .ToDictionary(path => path, path => File.GetLastWriteTime(path).ConvertToTimestamp())
- .Where(pair => !IsUpToDate(includeFile: pair.Key, modifiedTime: pair.Value))
- .ToArray();
-
- foreach (var pair in outdatedFiles)
- {
- metadataDict.Remove(pair.Key);
-
- string includeFile = pair.Key;
-
- if (TryParseFileMetadata(includeFile, modifiedTime: pair.Value, out var fileMetadata))
- metadataDict[includeFile] = fileMetadata;
- }
-
- string json = metadataDict.Count <= 0 ? "{}" : JSON.Print(metadataDict);
-
- string baseDir = outputPath.GetBaseDir();
-
- if (!Directory.Exists(baseDir))
- Directory.CreateDirectory(baseDir);
-
- File.WriteAllText(outputPath, json);
- }
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index e9bb701562..270be8b6bf 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -157,9 +157,6 @@ namespace GodotTools.Export
string buildConfig = isDebug ? "ExportDebug" : "ExportRelease";
- string scriptsMetadataPath = BuildManager.GenerateExportedGameScriptMetadata(isDebug);
- AddFile(scriptsMetadataPath, scriptsMetadataPath);
-
if (!BuildManager.BuildProjectBlocking(buildConfig, platform: platform))
throw new Exception("Failed to build project");
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index 7e5049e4b7..77370090ec 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -1,7 +1,5 @@
-using System;
using System.Runtime.CompilerServices;
using Godot;
-using Godot.Collections;
using GodotTools.IdeMessaging.Requests;
namespace GodotTools.Internals
@@ -42,9 +40,6 @@ namespace GodotTools.Internals
public static void EditorNodeShowScriptScreen() => internal_EditorNodeShowScriptScreen();
- public static Dictionary<string, object> GetScriptsMetadataOrNothing() =>
- internal_GetScriptsMetadataOrNothing(typeof(Dictionary<string, object>));
-
public static string MonoWindowsInstallRoot => internal_MonoWindowsInstallRoot();
public static void EditorRunPlay() => internal_EditorRunPlay();
@@ -101,9 +96,6 @@ namespace GodotTools.Internals
private static extern void internal_EditorNodeShowScriptScreen();
[MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Dictionary<string, object> internal_GetScriptsMetadataOrNothing(Type dictType);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_MonoWindowsInstallRoot();
[MethodImpl(MethodImplOptions.InternalCall)]
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
deleted file mode 100644
index c72a84c513..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Runtime.CompilerServices;
-using Godot;
-using Godot.Collections;
-
-namespace GodotTools.Internals
-{
- public static class ScriptClassParser
- {
- public class ClassDecl
- {
- public string Name { get; }
- public string Namespace { get; }
- public bool Nested { get; }
- public long BaseCount { get; }
-
- public string SearchName => Nested ?
- Name.Substring(Name.LastIndexOf(".", StringComparison.Ordinal) + 1) :
- Name;
-
- public ClassDecl(string name, string @namespace, bool nested, long baseCount)
- {
- Name = name;
- Namespace = @namespace;
- Nested = nested;
- BaseCount = baseCount;
- }
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Error internal_ParseFile(string filePath, Array<Dictionary> classes, out string errorStr);
-
- public static Error ParseFile(string filePath, out IEnumerable<ClassDecl> classes, out string errorStr)
- {
- var classesArray = new Array<Dictionary>();
- var error = internal_ParseFile(filePath, classesArray, out errorStr);
- if (error != Error.Ok)
- {
- classes = null;
- return error;
- }
-
- var classesList = new List<ClassDecl>();
-
- foreach (var classDeclDict in classesArray)
- {
- classesList.Add(new ClassDecl(
- (string)classDeclDict["name"],
- (string)classDeclDict["namespace"],
- (bool)classDeclDict["nested"],
- (long)classDeclDict["base_count"]
- ));
- }
-
- classes = classesList;
-
- return Error.Ok;
- }
- }
-}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index b1875aec3f..b48e5df9eb 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -3631,11 +3631,44 @@ void BindingsGenerator::_initialize() {
initialized = true;
}
+static String generate_all_glue_option = "--generate-mono-glue";
+static String generate_cs_glue_option = "--generate-mono-cs-glue";
+static String generate_cpp_glue_option = "--generate-mono-cpp-glue";
+
+static void handle_cmdline_options(String glue_dir_path, String cs_dir_path, String cpp_dir_path) {
+ BindingsGenerator bindings_generator;
+ bindings_generator.set_log_print_enabled(true);
+
+ if (!bindings_generator.is_initialized()) {
+ ERR_PRINT("Failed to initialize the bindings generator");
+ return;
+ }
+
+ if (glue_dir_path.length()) {
+ if (bindings_generator.generate_glue(glue_dir_path) != OK) {
+ ERR_PRINT(generate_all_glue_option + ": Failed to generate the C++ glue.");
+ }
+
+ if (bindings_generator.generate_cs_api(glue_dir_path.plus_file(API_SOLUTION_NAME)) != OK) {
+ ERR_PRINT(generate_all_glue_option + ": Failed to generate the C# API.");
+ }
+ }
+
+ if (cs_dir_path.length()) {
+ if (bindings_generator.generate_cs_api(cs_dir_path) != OK) {
+ ERR_PRINT(generate_cs_glue_option + ": Failed to generate the C# API.");
+ }
+ }
+
+ if (cpp_dir_path.length()) {
+ if (bindings_generator.generate_glue(cpp_dir_path) != OK) {
+ ERR_PRINT(generate_cpp_glue_option + ": Failed to generate the C++ glue.");
+ }
+ }
+}
+
void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) {
const int NUM_OPTIONS = 2;
- String generate_all_glue_option = "--generate-mono-glue";
- String generate_cs_glue_option = "--generate-mono-cs-glue";
- String generate_cpp_glue_option = "--generate-mono-cpp-glue";
String glue_dir_path;
String cs_dir_path;
@@ -3643,6 +3676,8 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
int options_left = NUM_OPTIONS;
+ bool exit_godot = false;
+
const List<String>::Element *elem = p_cmdline_args.front();
while (elem && options_left) {
@@ -3654,6 +3689,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
elem = elem->next();
} else {
ERR_PRINT(generate_all_glue_option + ": No output directory specified (expected path to '{GODOT_ROOT}/modules/mono/glue').");
+ exit_godot = true;
}
--options_left;
@@ -3665,6 +3701,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
elem = elem->next();
} else {
ERR_PRINT(generate_cs_glue_option + ": No output directory specified.");
+ exit_godot = true;
}
--options_left;
@@ -3676,6 +3713,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
elem = elem->next();
} else {
ERR_PRINT(generate_cpp_glue_option + ": No output directory specified.");
+ exit_godot = true;
}
--options_left;
@@ -3685,37 +3723,11 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
}
if (glue_dir_path.length() || cs_dir_path.length() || cpp_dir_path.length()) {
- BindingsGenerator bindings_generator;
- bindings_generator.set_log_print_enabled(true);
-
- if (!bindings_generator.initialized) {
- ERR_PRINT("Failed to initialize the bindings generator");
- Main::cleanup(true);
- ::exit(0);
- }
-
- if (glue_dir_path.length()) {
- if (bindings_generator.generate_glue(glue_dir_path) != OK) {
- ERR_PRINT(generate_all_glue_option + ": Failed to generate the C++ glue.");
- }
-
- if (bindings_generator.generate_cs_api(glue_dir_path.plus_file(API_SOLUTION_NAME)) != OK) {
- ERR_PRINT(generate_all_glue_option + ": Failed to generate the C# API.");
- }
- }
-
- if (cs_dir_path.length()) {
- if (bindings_generator.generate_cs_api(cs_dir_path) != OK) {
- ERR_PRINT(generate_cs_glue_option + ": Failed to generate the C# API.");
- }
- }
-
- if (cpp_dir_path.length()) {
- if (bindings_generator.generate_glue(cpp_dir_path) != OK) {
- ERR_PRINT(generate_cpp_glue_option + ": Failed to generate the C++ glue.");
- }
- }
+ handle_cmdline_options(glue_dir_path, cs_dir_path, cpp_dir_path);
+ exit_godot = true;
+ }
+ if (exit_godot) {
// Exit once done
Main::cleanup(true);
::exit(0);
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 667e4a3879..21efd58938 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -49,7 +49,6 @@
#include "../utils/osx_utils.h"
#include "code_completion.h"
#include "godotsharp_export.h"
-#include "script_class_parser.h"
MonoString *godot_icall_GodotSharpDirs_ResDataDir() {
return GDMonoMarshal::mono_string_from_godot(GodotSharpDirs::get_res_data_dir());
@@ -172,36 +171,6 @@ MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_st
return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh);
}
-int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObject *p_classes, MonoString **r_error_str) {
- *r_error_str = nullptr;
-
- String filepath = GDMonoMarshal::mono_string_to_godot(p_filepath);
-
- ScriptClassParser scp;
- Error err = scp.parse_file(filepath);
- if (err == OK) {
- Array classes = GDMonoMarshal::mono_object_to_variant(p_classes);
- const Vector<ScriptClassParser::ClassDecl> &class_decls = scp.get_classes();
-
- for (int i = 0; i < class_decls.size(); i++) {
- const ScriptClassParser::ClassDecl &classDecl = class_decls[i];
-
- Dictionary classDeclDict;
- classDeclDict["name"] = classDecl.name;
- classDeclDict["namespace"] = classDecl.namespace_;
- classDeclDict["nested"] = classDecl.nested;
- classDeclDict["base_count"] = classDecl.base.size();
- classes.push_back(classDeclDict);
- }
- } else {
- String error_str = scp.get_error();
- if (!error_str.is_empty()) {
- *r_error_str = GDMonoMarshal::mono_string_from_godot(error_str);
- }
- }
- return err;
-}
-
uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_assemblies,
MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_assembly_dependencies) {
Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_assemblies);
@@ -289,18 +258,6 @@ void godot_icall_Internal_EditorNodeShowScriptScreen() {
EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
}
-MonoObject *godot_icall_Internal_GetScriptsMetadataOrNothing(MonoReflectionType *p_dict_reftype) {
- Dictionary maybe_metadata = CSharpLanguage::get_singleton()->get_scripts_metadata_or_nothing();
-
- MonoType *dict_type = mono_reflection_type_get_type(p_dict_reftype);
-
- int type_encoding = mono_type_get_type(dict_type);
- MonoClass *type_class_raw = mono_class_from_mono_type(dict_type);
- GDMonoClass *type_class = GDMono::get_singleton()->get_class(type_class_raw);
-
- return GDMonoMarshal::variant_to_mono_object(maybe_metadata, ManagedType(type_encoding, type_class));
-}
-
MonoString *godot_icall_Internal_MonoWindowsInstallRoot() {
#ifdef WINDOWS_ENABLED
String install_root_dir = GDMono::get_singleton()->get_mono_reg_info().install_root_dir;
@@ -395,9 +352,6 @@ void register_editor_internal_calls() {
GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", godot_icall_EditorProgress_Dispose);
GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", godot_icall_EditorProgress_Step);
- // ScriptClassParser
- GDMonoUtils::add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", godot_icall_ScriptClassParser_ParseFile);
-
// ExportPlugin
GDMonoUtils::add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", godot_icall_ExportPlugin_GetExportedAssemblyDependencies);
@@ -416,7 +370,6 @@ void register_editor_internal_calls() {
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorDebuggerNodeReloadScripts", godot_icall_Internal_EditorDebuggerNodeReloadScripts);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", godot_icall_Internal_ScriptEditorEdit);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", godot_icall_Internal_EditorNodeShowScriptScreen);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", godot_icall_Internal_GetScriptsMetadataOrNothing);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", godot_icall_Internal_MonoWindowsInstallRoot);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", godot_icall_Internal_EditorRunPlay);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", godot_icall_Internal_EditorRunStop);
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 4b858c0e82..54dbaebf38 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -91,7 +91,7 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, MonoAssemblyName *re
mono_assembly_get_assemblyref(image, i, reusable_aname);
- GDMonoAssembly *ref_assembly = NULL;
+ GDMonoAssembly *ref_assembly = nullptr;
if (!GDMono::get_singleton()->load_assembly(ref_name, reusable_aname, &ref_assembly, /* refonly: */ true, p_search_dirs)) {
ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'.");
}
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
deleted file mode 100644
index e81cbe4ebd..0000000000
--- a/modules/mono/editor/script_class_parser.cpp
+++ /dev/null
@@ -1,753 +0,0 @@
-/*************************************************************************/
-/* script_class_parser.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "script_class_parser.h"
-
-#include "core/os/os.h"
-#include "core/templates/map.h"
-
-#include "../utils/string_utils.h"
-
-const char *ScriptClassParser::token_names[ScriptClassParser::TK_MAX] = {
- "[",
- "]",
- "{",
- "}",
- ".",
- ":",
- ",",
- "Symbol",
- "Identifier",
- "String",
- "Number",
- "<",
- ">",
- "EOF",
- "Error"
-};
-
-String ScriptClassParser::get_token_name(ScriptClassParser::Token p_token) {
- ERR_FAIL_INDEX_V(p_token, TK_MAX, "<error>");
- return token_names[p_token];
-}
-
-ScriptClassParser::Token ScriptClassParser::get_token() {
- while (true) {
- switch (code[idx]) {
- case '\n': {
- line++;
- idx++;
- break;
- };
- case 0: {
- return TK_EOF;
- } break;
- case '{': {
- idx++;
- return TK_CURLY_BRACKET_OPEN;
- };
- case '}': {
- idx++;
- return TK_CURLY_BRACKET_CLOSE;
- };
- case '[': {
- idx++;
- return TK_BRACKET_OPEN;
- };
- case ']': {
- idx++;
- return TK_BRACKET_CLOSE;
- };
- case '<': {
- idx++;
- return TK_OP_LESS;
- };
- case '>': {
- idx++;
- return TK_OP_GREATER;
- };
- case ':': {
- idx++;
- return TK_COLON;
- };
- case ',': {
- idx++;
- return TK_COMMA;
- };
- case '.': {
- idx++;
- return TK_PERIOD;
- };
- case '#': {
- //compiler directive
- while (code[idx] != '\n' && code[idx] != 0) {
- idx++;
- }
- continue;
- } break;
- case '/': {
- switch (code[idx + 1]) {
- case '*': { // block comment
- idx += 2;
- while (true) {
- if (code[idx] == 0) {
- error_str = "Unterminated comment";
- error = true;
- return TK_ERROR;
- } else if (code[idx] == '*' && code[idx + 1] == '/') {
- idx += 2;
- break;
- } else if (code[idx] == '\n') {
- line++;
- }
-
- idx++;
- }
-
- } break;
- case '/': { // line comment skip
- while (code[idx] != '\n' && code[idx] != 0) {
- idx++;
- }
-
- } break;
- default: {
- value = "/";
- idx++;
- return TK_SYMBOL;
- }
- }
-
- continue; // a comment
- } break;
- case '\'':
- case '"': {
- bool verbatim = idx != 0 && code[idx - 1] == '@';
-
- char32_t begin_str = code[idx];
- idx++;
- String tk_string = String();
- while (true) {
- if (code[idx] == 0) {
- error_str = "Unterminated String";
- error = true;
- return TK_ERROR;
- } else if (code[idx] == begin_str) {
- if (verbatim && code[idx + 1] == '"') { // '""' is verbatim string's '\"'
- idx += 2; // skip next '"' as well
- continue;
- }
-
- idx += 1;
- break;
- } else if (code[idx] == '\\' && !verbatim) {
- //escaped characters...
- idx++;
- char32_t next = code[idx];
- if (next == 0) {
- error_str = "Unterminated String";
- error = true;
- return TK_ERROR;
- }
- char32_t res = 0;
-
- switch (next) {
- case 'b':
- res = 8;
- break;
- case 't':
- res = 9;
- break;
- case 'n':
- res = 10;
- break;
- case 'f':
- res = 12;
- break;
- case 'r':
- res = 13;
- break;
- case '\"':
- res = '\"';
- break;
- case '\\':
- res = '\\';
- break;
- default: {
- res = next;
- } break;
- }
-
- tk_string += res;
-
- } else {
- if (code[idx] == '\n') {
- line++;
- }
- tk_string += code[idx];
- }
- idx++;
- }
-
- value = tk_string;
-
- return TK_STRING;
- } break;
- default: {
- if (code[idx] <= 32) {
- idx++;
- break;
- }
-
- if ((code[idx] >= 33 && code[idx] <= 47) || (code[idx] >= 58 && code[idx] <= 63) || (code[idx] >= 91 && code[idx] <= 94) || code[idx] == 96 || (code[idx] >= 123 && code[idx] <= 127)) {
- value = String::chr(code[idx]);
- idx++;
- return TK_SYMBOL;
- }
-
- if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) {
- //a number
- const char32_t *rptr;
- double number = String::to_float(&code[idx], &rptr);
- idx += (rptr - &code[idx]);
- value = number;
- return TK_NUMBER;
-
- } else if ((code[idx] == '@' && code[idx + 1] != '"') || code[idx] == '_' || (code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || code[idx] > 127) {
- String id;
-
- id += code[idx];
- idx++;
-
- while (code[idx] == '_' || (code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || (code[idx] >= '0' && code[idx] <= '9') || code[idx] > 127) {
- id += code[idx];
- idx++;
- }
-
- value = id;
- return TK_IDENTIFIER;
- } else if (code[idx] == '@' && code[idx + 1] == '"') {
- // begin of verbatim string
- idx++;
- } else {
- error_str = "Unexpected character.";
- error = true;
- return TK_ERROR;
- }
- }
- }
- }
-}
-
-Error ScriptClassParser::_skip_generic_type_params() {
- Token tk;
-
- while (true) {
- tk = get_token();
-
- if (tk == TK_IDENTIFIER) {
- tk = get_token();
- // Type specifications can end with "?" to denote nullable types, such as IList<int?>
- if (tk == TK_SYMBOL) {
- tk = get_token();
- if (value.operator String() != "?") {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found unexpected symbol '" + value + "'";
- error = true;
- return ERR_PARSE_ERROR;
- }
- if (tk != TK_OP_GREATER && tk != TK_COMMA) {
- error_str = "Nullable type symbol '?' is only allowed after an identifier, but found " + get_token_name(tk) + " next.";
- error = true;
- return ERR_PARSE_ERROR;
- }
- }
-
- if (tk == TK_PERIOD) {
- while (true) {
- tk = get_token();
-
- if (tk != TK_IDENTIFIER) {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- tk = get_token();
-
- if (tk != TK_PERIOD) {
- break;
- }
- }
- }
-
- if (tk == TK_OP_LESS) {
- Error err = _skip_generic_type_params();
- if (err) {
- return err;
- }
- tk = get_token();
- }
-
- if (tk == TK_OP_GREATER) {
- return OK;
- } else if (tk != TK_COMMA) {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
- } else if (tk == TK_OP_LESS) {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found " + get_token_name(TK_OP_LESS);
- error = true;
- return ERR_PARSE_ERROR;
- } else if (tk == TK_OP_GREATER) {
- return OK;
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
- }
-}
-
-Error ScriptClassParser::_parse_type_full_name(String &r_full_name) {
- Token tk = get_token();
-
- if (tk != TK_IDENTIFIER) {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- r_full_name += String(value);
-
- if (code[idx] == '<') {
- idx++;
-
- // We don't mind if the base is generic, but we skip it any ways since this information is not needed
- Error err = _skip_generic_type_params();
- if (err) {
- return err;
- }
- }
-
- if (code[idx] != '.') { // We only want to take the next token if it's a period
- return OK;
- }
-
- tk = get_token();
-
- CRASH_COND(tk != TK_PERIOD); // Assertion
-
- r_full_name += ".";
-
- return _parse_type_full_name(r_full_name);
-}
-
-Error ScriptClassParser::_parse_class_base(Vector<String> &r_base) {
- String name;
-
- Error err = _parse_type_full_name(name);
- if (err) {
- return err;
- }
-
- Token tk = get_token();
-
- if (tk == TK_COMMA) {
- err = _parse_class_base(r_base);
- if (err) {
- return err;
- }
- } else if (tk == TK_IDENTIFIER && String(value) == "where") {
- err = _parse_type_constraints();
- if (err) {
- return err;
- }
-
- // An open curly bracket was parsed by _parse_type_constraints, so we can exit
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- // we are finished when we hit the open curly bracket
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- r_base.push_back(name);
-
- return OK;
-}
-
-Error ScriptClassParser::_parse_type_constraints() {
- Token tk = get_token();
- if (tk != TK_IDENTIFIER) {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- tk = get_token();
- if (tk != TK_COLON) {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- while (true) {
- tk = get_token();
- if (tk == TK_IDENTIFIER) {
- if (String(value) == "where") {
- return _parse_type_constraints();
- }
-
- tk = get_token();
- if (tk == TK_PERIOD) {
- while (true) {
- tk = get_token();
-
- if (tk != TK_IDENTIFIER) {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- tk = get_token();
-
- if (tk != TK_PERIOD) {
- break;
- }
- }
- }
- }
-
- if (tk == TK_COMMA) {
- continue;
- } else if (tk == TK_IDENTIFIER && String(value) == "where") {
- return _parse_type_constraints();
- } else if (tk == TK_SYMBOL && String(value) == "(") {
- tk = get_token();
- if (tk != TK_SYMBOL || String(value) != ")") {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
- } else if (tk == TK_OP_LESS) {
- Error err = _skip_generic_type_params();
- if (err) {
- return err;
- }
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- return OK;
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
- }
-}
-
-Error ScriptClassParser::_parse_namespace_name(String &r_name, int &r_curly_stack) {
- Token tk = get_token();
-
- if (tk == TK_IDENTIFIER) {
- r_name += String(value);
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- tk = get_token();
-
- if (tk == TK_PERIOD) {
- r_name += ".";
- return _parse_namespace_name(r_name, r_curly_stack);
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- r_curly_stack++;
- return OK;
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
-}
-
-Error ScriptClassParser::parse(const String &p_code) {
- code = p_code;
- idx = 0;
- line = 0;
- error_str = String();
- error = false;
- value = Variant();
- classes.clear();
-
- Token tk = get_token();
-
- Map<int, NameDecl> name_stack;
- int curly_stack = 0;
- int type_curly_stack = 0;
-
- while (!error && tk != TK_EOF) {
- String identifier = value;
- if (tk == TK_IDENTIFIER && (identifier == "class" || identifier == "struct")) {
- bool is_class = identifier == "class";
-
- tk = get_token();
-
- if (tk == TK_IDENTIFIER) {
- String name = value;
- int at_level = curly_stack;
-
- ClassDecl class_decl;
-
- for (Map<int, NameDecl>::Element *E = name_stack.front(); E; E = E->next()) {
- const NameDecl &name_decl = E->value();
-
- if (name_decl.type == NameDecl::NAMESPACE_DECL) {
- if (E != name_stack.front()) {
- class_decl.namespace_ += ".";
- }
- class_decl.namespace_ += name_decl.name;
- } else {
- class_decl.name += name_decl.name + ".";
- }
- }
-
- class_decl.name += name;
- class_decl.nested = type_curly_stack > 0;
-
- bool generic = false;
-
- while (true) {
- tk = get_token();
-
- if (tk == TK_COLON) {
- Error err = _parse_class_base(class_decl.base);
- if (err) {
- return err;
- }
-
- curly_stack++;
- type_curly_stack++;
-
- break;
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- curly_stack++;
- type_curly_stack++;
- break;
- } else if (tk == TK_OP_LESS && !generic) {
- generic = true;
-
- Error err = _skip_generic_type_params();
- if (err) {
- return err;
- }
- } else if (tk == TK_IDENTIFIER && String(value) == "where") {
- Error err = _parse_type_constraints();
- if (err) {
- return err;
- }
-
- // An open curly bracket was parsed by _parse_type_constraints, so we can exit
- curly_stack++;
- type_curly_stack++;
- break;
- } else {
- error_str = "Unexpected token: " + get_token_name(tk);
- error = true;
- return ERR_PARSE_ERROR;
- }
- }
-
- NameDecl name_decl;
- name_decl.name = name;
- name_decl.type = is_class ? NameDecl::CLASS_DECL : NameDecl::STRUCT_DECL;
- name_stack[at_level] = name_decl;
-
- if (is_class) {
- if (!generic) { // no generics, thanks
- classes.push_back(class_decl);
- } else if (OS::get_singleton()->is_stdout_verbose()) {
- String full_name = class_decl.namespace_;
- if (full_name.length()) {
- full_name += ".";
- }
- full_name += class_decl.name;
- OS::get_singleton()->print("Ignoring generic class declaration: %s\n", full_name.utf8().get_data());
- }
- }
- }
- } else if (tk == TK_IDENTIFIER && identifier == "namespace") {
- if (type_curly_stack > 0) {
- error_str = "Found namespace nested inside type.";
- error = true;
- return ERR_PARSE_ERROR;
- }
-
- String name;
- int at_level = curly_stack;
-
- Error err = _parse_namespace_name(name, curly_stack);
- if (err) {
- return err;
- }
-
- NameDecl name_decl;
- name_decl.name = name;
- name_decl.type = NameDecl::NAMESPACE_DECL;
- name_stack[at_level] = name_decl;
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- curly_stack++;
- } else if (tk == TK_CURLY_BRACKET_CLOSE) {
- curly_stack--;
- if (name_stack.has(curly_stack)) {
- if (name_stack[curly_stack].type != NameDecl::NAMESPACE_DECL) {
- type_curly_stack--;
- }
- name_stack.erase(curly_stack);
- }
- }
-
- tk = get_token();
- }
-
- if (!error && tk == TK_EOF && curly_stack > 0) {
- error_str = "Reached EOF with missing close curly brackets.";
- error = true;
- }
-
- if (error) {
- return ERR_PARSE_ERROR;
- }
-
- return OK;
-}
-
-static String get_preprocessor_directive(const String &p_line, int p_from) {
- CRASH_COND(p_line[p_from] != '#');
- p_from++;
- int i = p_from;
- while (i < p_line.length() && (p_line[i] == '_' || (p_line[i] >= 'A' && p_line[i] <= 'Z') ||
- (p_line[i] >= 'a' && p_line[i] <= 'z') || p_line[i] > 127)) {
- i++;
- }
- return p_line.substr(p_from, i - p_from);
-}
-
-static void run_dummy_preprocessor(String &r_source, const String &p_filepath) {
- Vector<String> lines = r_source.split("\n", /* p_allow_empty: */ true);
-
- bool *include_lines = memnew_arr(bool, lines.size());
-
- int if_level = -1;
- Vector<bool> is_branch_being_compiled;
-
- for (int i = 0; i < lines.size(); i++) {
- const String &line = lines[i];
-
- const int line_len = line.length();
-
- int j;
- for (j = 0; j < line_len; j++) {
- if (line[j] != ' ' && line[j] != '\t') {
- if (line[j] == '#') {
- // First non-whitespace char of the line is '#'
- include_lines[i] = false;
-
- String directive = get_preprocessor_directive(line, j);
-
- if (directive == "if") {
- if_level++;
- is_branch_being_compiled.push_back(if_level == 0 || is_branch_being_compiled[if_level - 1]);
- } else if (directive == "elif") {
- ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#elif' directive. File: '" + p_filepath + "'.");
- is_branch_being_compiled.write[if_level] = false;
- } else if (directive == "else") {
- ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#else' directive. File: '" + p_filepath + "'.");
- is_branch_being_compiled.write[if_level] = false;
- } else if (directive == "endif") {
- ERR_CONTINUE_MSG(if_level == -1, "Found unexpected '#endif' directive. File: '" + p_filepath + "'.");
- is_branch_being_compiled.remove(if_level);
- if_level--;
- }
-
- break;
- } else {
- // First non-whitespace char of the line is not '#'
- include_lines[i] = if_level == -1 || is_branch_being_compiled[if_level];
- break;
- }
- }
- }
-
- if (j == line_len) {
- // Loop ended without finding a non-whitespace character.
- // Either the line was empty or it only contained whitespaces.
- include_lines[i] = if_level == -1 || is_branch_being_compiled[if_level];
- }
- }
-
- r_source.clear();
-
- // Custom join ignoring lines removed by the preprocessor
- for (int i = 0; i < lines.size(); i++) {
- if (i > 0 && include_lines[i - 1]) {
- r_source += '\n';
- }
-
- if (include_lines[i]) {
- r_source += lines[i];
- }
- }
-}
-
-Error ScriptClassParser::parse_file(const String &p_filepath) {
- String source;
-
- Error ferr = read_all_file_utf8(p_filepath, source);
-
- ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
- ferr == ERR_INVALID_DATA ?
- "File '" + p_filepath + "' contains invalid unicode (UTF-8), so it was not loaded."
- " Please ensure that scripts are saved in valid UTF-8 unicode." :
- "Failed to read file: '" + p_filepath + "'.");
-
- run_dummy_preprocessor(source, p_filepath);
-
- return parse(source);
-}
-
-String ScriptClassParser::get_error() {
- return error_str;
-}
-
-Vector<ScriptClassParser::ClassDecl> ScriptClassParser::get_classes() {
- return classes;
-}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
new file mode 100644
index 0000000000..ef135da51a
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
@@ -0,0 +1,22 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Assembly)]
+ public class AssemblyHasScriptsAttribute : Attribute
+ {
+ private readonly bool requiresLookup;
+ private readonly System.Type[] scriptTypes;
+
+ public AssemblyHasScriptsAttribute()
+ {
+ requiresLookup = true;
+ }
+
+ public AssemblyHasScriptsAttribute(System.Type[] scriptTypes)
+ {
+ requiresLookup = false;
+ this.scriptTypes = scriptTypes;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
new file mode 100644
index 0000000000..ac6cffceb2
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
@@ -0,0 +1,9 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Class)]
+ public class DisableGodotGeneratorsAttribute : Attribute
+ {
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
new file mode 100644
index 0000000000..12eb1035c3
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
@@ -0,0 +1,15 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
+ public class ScriptPathAttribute : Attribute
+ {
+ private string path;
+
+ public ScriptPathAttribute(string path)
+ {
+ this.path = path;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 0c333d06ef..2a9f834aac 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -681,7 +681,7 @@ namespace Godot
name = name.Replace("_", String.Empty);
name = name.Replace("'", String.Empty);
name = name.Replace(".", String.Empty);
- name = name.ToLower();
+ name = name.ToUpper();
if (!Colors.namedColors.ContainsKey(name))
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
index d05a0414aa..4bb727bd35 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
@@ -9,301 +9,301 @@ namespace Godot
/// </summary>
public static class Colors
{
- // Color names and values are derived from core/color_names.inc
+ // Color names and values are derived from core/math/color_names.inc
internal static readonly Dictionary<string, Color> namedColors = new Dictionary<string, Color> {
- {"aliceblue", new Color(0.94f, 0.97f, 1.00f)},
- {"antiquewhite", new Color(0.98f, 0.92f, 0.84f)},
- {"aqua", new Color(0.00f, 1.00f, 1.00f)},
- {"aquamarine", new Color(0.50f, 1.00f, 0.83f)},
- {"azure", new Color(0.94f, 1.00f, 1.00f)},
- {"beige", new Color(0.96f, 0.96f, 0.86f)},
- {"bisque", new Color(1.00f, 0.89f, 0.77f)},
- {"black", new Color(0.00f, 0.00f, 0.00f)},
- {"blanchedalmond", new Color(1.00f, 0.92f, 0.80f)},
- {"blue", new Color(0.00f, 0.00f, 1.00f)},
- {"blueviolet", new Color(0.54f, 0.17f, 0.89f)},
- {"brown", new Color(0.65f, 0.16f, 0.16f)},
- {"burlywood", new Color(0.87f, 0.72f, 0.53f)},
- {"cadetblue", new Color(0.37f, 0.62f, 0.63f)},
- {"chartreuse", new Color(0.50f, 1.00f, 0.00f)},
- {"chocolate", new Color(0.82f, 0.41f, 0.12f)},
- {"coral", new Color(1.00f, 0.50f, 0.31f)},
- {"cornflower", new Color(0.39f, 0.58f, 0.93f)},
- {"cornsilk", new Color(1.00f, 0.97f, 0.86f)},
- {"crimson", new Color(0.86f, 0.08f, 0.24f)},
- {"cyan", new Color(0.00f, 1.00f, 1.00f)},
- {"darkblue", new Color(0.00f, 0.00f, 0.55f)},
- {"darkcyan", new Color(0.00f, 0.55f, 0.55f)},
- {"darkgoldenrod", new Color(0.72f, 0.53f, 0.04f)},
- {"darkgray", new Color(0.66f, 0.66f, 0.66f)},
- {"darkgreen", new Color(0.00f, 0.39f, 0.00f)},
- {"darkkhaki", new Color(0.74f, 0.72f, 0.42f)},
- {"darkmagenta", new Color(0.55f, 0.00f, 0.55f)},
- {"darkolivegreen", new Color(0.33f, 0.42f, 0.18f)},
- {"darkorange", new Color(1.00f, 0.55f, 0.00f)},
- {"darkorchid", new Color(0.60f, 0.20f, 0.80f)},
- {"darkred", new Color(0.55f, 0.00f, 0.00f)},
- {"darksalmon", new Color(0.91f, 0.59f, 0.48f)},
- {"darkseagreen", new Color(0.56f, 0.74f, 0.56f)},
- {"darkslateblue", new Color(0.28f, 0.24f, 0.55f)},
- {"darkslategray", new Color(0.18f, 0.31f, 0.31f)},
- {"darkturquoise", new Color(0.00f, 0.81f, 0.82f)},
- {"darkviolet", new Color(0.58f, 0.00f, 0.83f)},
- {"deeppink", new Color(1.00f, 0.08f, 0.58f)},
- {"deepskyblue", new Color(0.00f, 0.75f, 1.00f)},
- {"dimgray", new Color(0.41f, 0.41f, 0.41f)},
- {"dodgerblue", new Color(0.12f, 0.56f, 1.00f)},
- {"firebrick", new Color(0.70f, 0.13f, 0.13f)},
- {"floralwhite", new Color(1.00f, 0.98f, 0.94f)},
- {"forestgreen", new Color(0.13f, 0.55f, 0.13f)},
- {"fuchsia", new Color(1.00f, 0.00f, 1.00f)},
- {"gainsboro", new Color(0.86f, 0.86f, 0.86f)},
- {"ghostwhite", new Color(0.97f, 0.97f, 1.00f)},
- {"gold", new Color(1.00f, 0.84f, 0.00f)},
- {"goldenrod", new Color(0.85f, 0.65f, 0.13f)},
- {"gray", new Color(0.75f, 0.75f, 0.75f)},
- {"green", new Color(0.00f, 1.00f, 0.00f)},
- {"greenyellow", new Color(0.68f, 1.00f, 0.18f)},
- {"honeydew", new Color(0.94f, 1.00f, 0.94f)},
- {"hotpink", new Color(1.00f, 0.41f, 0.71f)},
- {"indianred", new Color(0.80f, 0.36f, 0.36f)},
- {"indigo", new Color(0.29f, 0.00f, 0.51f)},
- {"ivory", new Color(1.00f, 1.00f, 0.94f)},
- {"khaki", new Color(0.94f, 0.90f, 0.55f)},
- {"lavender", new Color(0.90f, 0.90f, 0.98f)},
- {"lavenderblush", new Color(1.00f, 0.94f, 0.96f)},
- {"lawngreen", new Color(0.49f, 0.99f, 0.00f)},
- {"lemonchiffon", new Color(1.00f, 0.98f, 0.80f)},
- {"lightblue", new Color(0.68f, 0.85f, 0.90f)},
- {"lightcoral", new Color(0.94f, 0.50f, 0.50f)},
- {"lightcyan", new Color(0.88f, 1.00f, 1.00f)},
- {"lightgoldenrod", new Color(0.98f, 0.98f, 0.82f)},
- {"lightgray", new Color(0.83f, 0.83f, 0.83f)},
- {"lightgreen", new Color(0.56f, 0.93f, 0.56f)},
- {"lightpink", new Color(1.00f, 0.71f, 0.76f)},
- {"lightsalmon", new Color(1.00f, 0.63f, 0.48f)},
- {"lightseagreen", new Color(0.13f, 0.70f, 0.67f)},
- {"lightskyblue", new Color(0.53f, 0.81f, 0.98f)},
- {"lightslategray", new Color(0.47f, 0.53f, 0.60f)},
- {"lightsteelblue", new Color(0.69f, 0.77f, 0.87f)},
- {"lightyellow", new Color(1.00f, 1.00f, 0.88f)},
- {"lime", new Color(0.00f, 1.00f, 0.00f)},
- {"limegreen", new Color(0.20f, 0.80f, 0.20f)},
- {"linen", new Color(0.98f, 0.94f, 0.90f)},
- {"magenta", new Color(1.00f, 0.00f, 1.00f)},
- {"maroon", new Color(0.69f, 0.19f, 0.38f)},
- {"mediumaquamarine", new Color(0.40f, 0.80f, 0.67f)},
- {"mediumblue", new Color(0.00f, 0.00f, 0.80f)},
- {"mediumorchid", new Color(0.73f, 0.33f, 0.83f)},
- {"mediumpurple", new Color(0.58f, 0.44f, 0.86f)},
- {"mediumseagreen", new Color(0.24f, 0.70f, 0.44f)},
- {"mediumslateblue", new Color(0.48f, 0.41f, 0.93f)},
- {"mediumspringgreen", new Color(0.00f, 0.98f, 0.60f)},
- {"mediumturquoise", new Color(0.28f, 0.82f, 0.80f)},
- {"mediumvioletred", new Color(0.78f, 0.08f, 0.52f)},
- {"midnightblue", new Color(0.10f, 0.10f, 0.44f)},
- {"mintcream", new Color(0.96f, 1.00f, 0.98f)},
- {"mistyrose", new Color(1.00f, 0.89f, 0.88f)},
- {"moccasin", new Color(1.00f, 0.89f, 0.71f)},
- {"navajowhite", new Color(1.00f, 0.87f, 0.68f)},
- {"navyblue", new Color(0.00f, 0.00f, 0.50f)},
- {"oldlace", new Color(0.99f, 0.96f, 0.90f)},
- {"olive", new Color(0.50f, 0.50f, 0.00f)},
- {"olivedrab", new Color(0.42f, 0.56f, 0.14f)},
- {"orange", new Color(1.00f, 0.65f, 0.00f)},
- {"orangered", new Color(1.00f, 0.27f, 0.00f)},
- {"orchid", new Color(0.85f, 0.44f, 0.84f)},
- {"palegoldenrod", new Color(0.93f, 0.91f, 0.67f)},
- {"palegreen", new Color(0.60f, 0.98f, 0.60f)},
- {"paleturquoise", new Color(0.69f, 0.93f, 0.93f)},
- {"palevioletred", new Color(0.86f, 0.44f, 0.58f)},
- {"papayawhip", new Color(1.00f, 0.94f, 0.84f)},
- {"peachpuff", new Color(1.00f, 0.85f, 0.73f)},
- {"peru", new Color(0.80f, 0.52f, 0.25f)},
- {"pink", new Color(1.00f, 0.75f, 0.80f)},
- {"plum", new Color(0.87f, 0.63f, 0.87f)},
- {"powderblue", new Color(0.69f, 0.88f, 0.90f)},
- {"purple", new Color(0.63f, 0.13f, 0.94f)},
- {"rebeccapurple", new Color(0.40f, 0.20f, 0.60f)},
- {"red", new Color(1.00f, 0.00f, 0.00f)},
- {"rosybrown", new Color(0.74f, 0.56f, 0.56f)},
- {"royalblue", new Color(0.25f, 0.41f, 0.88f)},
- {"saddlebrown", new Color(0.55f, 0.27f, 0.07f)},
- {"salmon", new Color(0.98f, 0.50f, 0.45f)},
- {"sandybrown", new Color(0.96f, 0.64f, 0.38f)},
- {"seagreen", new Color(0.18f, 0.55f, 0.34f)},
- {"seashell", new Color(1.00f, 0.96f, 0.93f)},
- {"sienna", new Color(0.63f, 0.32f, 0.18f)},
- {"silver", new Color(0.75f, 0.75f, 0.75f)},
- {"skyblue", new Color(0.53f, 0.81f, 0.92f)},
- {"slateblue", new Color(0.42f, 0.35f, 0.80f)},
- {"slategray", new Color(0.44f, 0.50f, 0.56f)},
- {"snow", new Color(1.00f, 0.98f, 0.98f)},
- {"springgreen", new Color(0.00f, 1.00f, 0.50f)},
- {"steelblue", new Color(0.27f, 0.51f, 0.71f)},
- {"tan", new Color(0.82f, 0.71f, 0.55f)},
- {"teal", new Color(0.00f, 0.50f, 0.50f)},
- {"thistle", new Color(0.85f, 0.75f, 0.85f)},
- {"tomato", new Color(1.00f, 0.39f, 0.28f)},
- {"transparent", new Color(1.00f, 1.00f, 1.00f, 0.00f)},
- {"turquoise", new Color(0.25f, 0.88f, 0.82f)},
- {"violet", new Color(0.93f, 0.51f, 0.93f)},
- {"webgreen", new Color(0.00f, 0.50f, 0.00f)},
- {"webgray", new Color(0.50f, 0.50f, 0.50f)},
- {"webmaroon", new Color(0.50f, 0.00f, 0.00f)},
- {"webpurple", new Color(0.50f, 0.00f, 0.50f)},
- {"wheat", new Color(0.96f, 0.87f, 0.70f)},
- {"white", new Color(1.00f, 1.00f, 1.00f)},
- {"whitesmoke", new Color(0.96f, 0.96f, 0.96f)},
- {"yellow", new Color(1.00f, 1.00f, 0.00f)},
- {"yellowgreen", new Color(0.60f, 0.80f, 0.20f)},
+ {"ALICEBLUE", new Color(0.94f, 0.97f, 1.00f)},
+ {"ANTIQUEWHITE", new Color(0.98f, 0.92f, 0.84f)},
+ {"AQUA", new Color(0.00f, 1.00f, 1.00f)},
+ {"AQUAMARINE", new Color(0.50f, 1.00f, 0.83f)},
+ {"AZURE", new Color(0.94f, 1.00f, 1.00f)},
+ {"BEIGE", new Color(0.96f, 0.96f, 0.86f)},
+ {"BISQUE", new Color(1.00f, 0.89f, 0.77f)},
+ {"BLACK", new Color(0.00f, 0.00f, 0.00f)},
+ {"BLANCHEDALMOND", new Color(1.00f, 0.92f, 0.80f)},
+ {"BLUE", new Color(0.00f, 0.00f, 1.00f)},
+ {"BLUEVIOLET", new Color(0.54f, 0.17f, 0.89f)},
+ {"BROWN", new Color(0.65f, 0.16f, 0.16f)},
+ {"BURLYWOOD", new Color(0.87f, 0.72f, 0.53f)},
+ {"CADETBLUE", new Color(0.37f, 0.62f, 0.63f)},
+ {"CHARTREUSE", new Color(0.50f, 1.00f, 0.00f)},
+ {"CHOCOLATE", new Color(0.82f, 0.41f, 0.12f)},
+ {"CORAL", new Color(1.00f, 0.50f, 0.31f)},
+ {"CORNFLOWERBLUE", new Color(0.39f, 0.58f, 0.93f)},
+ {"CORNSILK", new Color(1.00f, 0.97f, 0.86f)},
+ {"CRIMSON", new Color(0.86f, 0.08f, 0.24f)},
+ {"CYAN", new Color(0.00f, 1.00f, 1.00f)},
+ {"DARKBLUE", new Color(0.00f, 0.00f, 0.55f)},
+ {"DARKCYAN", new Color(0.00f, 0.55f, 0.55f)},
+ {"DARKGOLDENROD", new Color(0.72f, 0.53f, 0.04f)},
+ {"DARKGRAY", new Color(0.66f, 0.66f, 0.66f)},
+ {"DARKGREEN", new Color(0.00f, 0.39f, 0.00f)},
+ {"DARKKHAKI", new Color(0.74f, 0.72f, 0.42f)},
+ {"DARKMAGENTA", new Color(0.55f, 0.00f, 0.55f)},
+ {"DARKOLIVEGREEN", new Color(0.33f, 0.42f, 0.18f)},
+ {"DARKORANGE", new Color(1.00f, 0.55f, 0.00f)},
+ {"DARKORCHID", new Color(0.60f, 0.20f, 0.80f)},
+ {"DARKRED", new Color(0.55f, 0.00f, 0.00f)},
+ {"DARKSALMON", new Color(0.91f, 0.59f, 0.48f)},
+ {"DARKSEAGREEN", new Color(0.56f, 0.74f, 0.56f)},
+ {"DARKSLATEBLUE", new Color(0.28f, 0.24f, 0.55f)},
+ {"DARKSLATEGRAY", new Color(0.18f, 0.31f, 0.31f)},
+ {"DARKTURQUOISE", new Color(0.00f, 0.81f, 0.82f)},
+ {"DARKVIOLET", new Color(0.58f, 0.00f, 0.83f)},
+ {"DEEPPINK", new Color(1.00f, 0.08f, 0.58f)},
+ {"DEEPSKYBLUE", new Color(0.00f, 0.75f, 1.00f)},
+ {"DIMGRAY", new Color(0.41f, 0.41f, 0.41f)},
+ {"DODGERBLUE", new Color(0.12f, 0.56f, 1.00f)},
+ {"FIREBRICK", new Color(0.70f, 0.13f, 0.13f)},
+ {"FLORALWHITE", new Color(1.00f, 0.98f, 0.94f)},
+ {"FORESTGREEN", new Color(0.13f, 0.55f, 0.13f)},
+ {"FUCHSIA", new Color(1.00f, 0.00f, 1.00f)},
+ {"GAINSBORO", new Color(0.86f, 0.86f, 0.86f)},
+ {"GHOSTWHITE", new Color(0.97f, 0.97f, 1.00f)},
+ {"GOLD", new Color(1.00f, 0.84f, 0.00f)},
+ {"GOLDENROD", new Color(0.85f, 0.65f, 0.13f)},
+ {"GRAY", new Color(0.75f, 0.75f, 0.75f)},
+ {"GREEN", new Color(0.00f, 1.00f, 0.00f)},
+ {"GREENYELLOW", new Color(0.68f, 1.00f, 0.18f)},
+ {"HONEYDEW", new Color(0.94f, 1.00f, 0.94f)},
+ {"HOTPINK", new Color(1.00f, 0.41f, 0.71f)},
+ {"INDIANRED", new Color(0.80f, 0.36f, 0.36f)},
+ {"INDIGO", new Color(0.29f, 0.00f, 0.51f)},
+ {"IVORY", new Color(1.00f, 1.00f, 0.94f)},
+ {"KHAKI", new Color(0.94f, 0.90f, 0.55f)},
+ {"LAVENDER", new Color(0.90f, 0.90f, 0.98f)},
+ {"LAVENDERBLUSH", new Color(1.00f, 0.94f, 0.96f)},
+ {"LAWNGREEN", new Color(0.49f, 0.99f, 0.00f)},
+ {"LEMONCHIFFON", new Color(1.00f, 0.98f, 0.80f)},
+ {"LIGHTBLUE", new Color(0.68f, 0.85f, 0.90f)},
+ {"LIGHTCORAL", new Color(0.94f, 0.50f, 0.50f)},
+ {"LIGHTCYAN", new Color(0.88f, 1.00f, 1.00f)},
+ {"LIGHTGOLDENROD", new Color(0.98f, 0.98f, 0.82f)},
+ {"LIGHTGRAY", new Color(0.83f, 0.83f, 0.83f)},
+ {"LIGHTGREEN", new Color(0.56f, 0.93f, 0.56f)},
+ {"LIGHTPINK", new Color(1.00f, 0.71f, 0.76f)},
+ {"LIGHTSALMON", new Color(1.00f, 0.63f, 0.48f)},
+ {"LIGHTSEAGREEN", new Color(0.13f, 0.70f, 0.67f)},
+ {"LIGHTSKYBLUE", new Color(0.53f, 0.81f, 0.98f)},
+ {"LIGHTSLATEGRAY", new Color(0.47f, 0.53f, 0.60f)},
+ {"LIGHTSTEELBLUE", new Color(0.69f, 0.77f, 0.87f)},
+ {"LIGHTYELLOW", new Color(1.00f, 1.00f, 0.88f)},
+ {"LIME", new Color(0.00f, 1.00f, 0.00f)},
+ {"LIMEGREEN", new Color(0.20f, 0.80f, 0.20f)},
+ {"LINEN", new Color(0.98f, 0.94f, 0.90f)},
+ {"MAGENTA", new Color(1.00f, 0.00f, 1.00f)},
+ {"MAROON", new Color(0.69f, 0.19f, 0.38f)},
+ {"MEDIUMAQUAMARINE", new Color(0.40f, 0.80f, 0.67f)},
+ {"MEDIUMBLUE", new Color(0.00f, 0.00f, 0.80f)},
+ {"MEDIUMORCHID", new Color(0.73f, 0.33f, 0.83f)},
+ {"MEDIUMPURPLE", new Color(0.58f, 0.44f, 0.86f)},
+ {"MEDIUMSEAGREEN", new Color(0.24f, 0.70f, 0.44f)},
+ {"MEDIUMSLATEBLUE", new Color(0.48f, 0.41f, 0.93f)},
+ {"MEDIUMSPRINGGREEN", new Color(0.00f, 0.98f, 0.60f)},
+ {"MEDIUMTURQUOISE", new Color(0.28f, 0.82f, 0.80f)},
+ {"MEDIUMVIOLETRED", new Color(0.78f, 0.08f, 0.52f)},
+ {"MIDNIGHTBLUE", new Color(0.10f, 0.10f, 0.44f)},
+ {"MINTCREAM", new Color(0.96f, 1.00f, 0.98f)},
+ {"MISTYROSE", new Color(1.00f, 0.89f, 0.88f)},
+ {"MOCCASIN", new Color(1.00f, 0.89f, 0.71f)},
+ {"NAVAJOWHITE", new Color(1.00f, 0.87f, 0.68f)},
+ {"NAVYBLUE", new Color(0.00f, 0.00f, 0.50f)},
+ {"OLDLACE", new Color(0.99f, 0.96f, 0.90f)},
+ {"OLIVE", new Color(0.50f, 0.50f, 0.00f)},
+ {"OLIVEDRAB", new Color(0.42f, 0.56f, 0.14f)},
+ {"ORANGE", new Color(1.00f, 0.65f, 0.00f)},
+ {"ORANGERED", new Color(1.00f, 0.27f, 0.00f)},
+ {"ORCHID", new Color(0.85f, 0.44f, 0.84f)},
+ {"PALEGOLDENROD", new Color(0.93f, 0.91f, 0.67f)},
+ {"PALEGREEN", new Color(0.60f, 0.98f, 0.60f)},
+ {"PALETURQUOISE", new Color(0.69f, 0.93f, 0.93f)},
+ {"PALEVIOLETRED", new Color(0.86f, 0.44f, 0.58f)},
+ {"PAPAYAWHIP", new Color(1.00f, 0.94f, 0.84f)},
+ {"PEACHPUFF", new Color(1.00f, 0.85f, 0.73f)},
+ {"PERU", new Color(0.80f, 0.52f, 0.25f)},
+ {"PINK", new Color(1.00f, 0.75f, 0.80f)},
+ {"PLUM", new Color(0.87f, 0.63f, 0.87f)},
+ {"POWDERBLUE", new Color(0.69f, 0.88f, 0.90f)},
+ {"PURPLE", new Color(0.63f, 0.13f, 0.94f)},
+ {"REBECCAPURPLE", new Color(0.40f, 0.20f, 0.60f)},
+ {"RED", new Color(1.00f, 0.00f, 0.00f)},
+ {"ROSYBROWN", new Color(0.74f, 0.56f, 0.56f)},
+ {"ROYALBLUE", new Color(0.25f, 0.41f, 0.88f)},
+ {"SADDLEBROWN", new Color(0.55f, 0.27f, 0.07f)},
+ {"SALMON", new Color(0.98f, 0.50f, 0.45f)},
+ {"SANDYBROWN", new Color(0.96f, 0.64f, 0.38f)},
+ {"SEAGREEN", new Color(0.18f, 0.55f, 0.34f)},
+ {"SEASHELL", new Color(1.00f, 0.96f, 0.93f)},
+ {"SIENNA", new Color(0.63f, 0.32f, 0.18f)},
+ {"SILVER", new Color(0.75f, 0.75f, 0.75f)},
+ {"SKYBLUE", new Color(0.53f, 0.81f, 0.92f)},
+ {"SLATEBLUE", new Color(0.42f, 0.35f, 0.80f)},
+ {"SLATEGRAY", new Color(0.44f, 0.50f, 0.56f)},
+ {"SNOW", new Color(1.00f, 0.98f, 0.98f)},
+ {"SPRINGGREEN", new Color(0.00f, 1.00f, 0.50f)},
+ {"STEELBLUE", new Color(0.27f, 0.51f, 0.71f)},
+ {"TAN", new Color(0.82f, 0.71f, 0.55f)},
+ {"TEAL", new Color(0.00f, 0.50f, 0.50f)},
+ {"THISTLE", new Color(0.85f, 0.75f, 0.85f)},
+ {"TOMATO", new Color(1.00f, 0.39f, 0.28f)},
+ {"TRANSPARENT", new Color(1.00f, 1.00f, 1.00f, 0.00f)},
+ {"TURQUOISE", new Color(0.25f, 0.88f, 0.82f)},
+ {"VIOLET", new Color(0.93f, 0.51f, 0.93f)},
+ {"WEBGRAY", new Color(0.50f, 0.50f, 0.50f)},
+ {"WEBGREEN", new Color(0.00f, 0.50f, 0.00f)},
+ {"WEBMAROON", new Color(0.50f, 0.00f, 0.00f)},
+ {"WEBPURPLE", new Color(0.50f, 0.00f, 0.50f)},
+ {"WHEAT", new Color(0.96f, 0.87f, 0.70f)},
+ {"WHITE", new Color(1.00f, 1.00f, 1.00f)},
+ {"WHITESMOKE", new Color(0.96f, 0.96f, 0.96f)},
+ {"YELLOW", new Color(1.00f, 1.00f, 0.00f)},
+ {"YELLOWGREEN", new Color(0.60f, 0.80f, 0.20f)},
};
- public static Color AliceBlue { get { return namedColors["aliceblue"]; } }
- public static Color AntiqueWhite { get { return namedColors["antiquewhite"]; } }
- public static Color Aqua { get { return namedColors["aqua"]; } }
- public static Color Aquamarine { get { return namedColors["aquamarine"]; } }
- public static Color Azure { get { return namedColors["azure"]; } }
- public static Color Beige { get { return namedColors["beige"]; } }
- public static Color Bisque { get { return namedColors["bisque"]; } }
- public static Color Black { get { return namedColors["black"]; } }
- public static Color BlanchedAlmond { get { return namedColors["blanchedalmond"]; } }
- public static Color Blue { get { return namedColors["blue"]; } }
- public static Color BlueViolet { get { return namedColors["blueviolet"]; } }
- public static Color Brown { get { return namedColors["brown"]; } }
- public static Color BurlyWood { get { return namedColors["burlywood"]; } }
- public static Color CadetBlue { get { return namedColors["cadetblue"]; } }
- public static Color Chartreuse { get { return namedColors["chartreuse"]; } }
- public static Color Chocolate { get { return namedColors["chocolate"]; } }
- public static Color Coral { get { return namedColors["coral"]; } }
- public static Color Cornflower { get { return namedColors["cornflower"]; } }
- public static Color Cornsilk { get { return namedColors["cornsilk"]; } }
- public static Color Crimson { get { return namedColors["crimson"]; } }
- public static Color Cyan { get { return namedColors["cyan"]; } }
- public static Color DarkBlue { get { return namedColors["darkblue"]; } }
- public static Color DarkCyan { get { return namedColors["darkcyan"]; } }
- public static Color DarkGoldenrod { get { return namedColors["darkgoldenrod"]; } }
- public static Color DarkGray { get { return namedColors["darkgray"]; } }
- public static Color DarkGreen { get { return namedColors["darkgreen"]; } }
- public static Color DarkKhaki { get { return namedColors["darkkhaki"]; } }
- public static Color DarkMagenta { get { return namedColors["darkmagenta"]; } }
- public static Color DarkOliveGreen { get { return namedColors["darkolivegreen"]; } }
- public static Color DarkOrange { get { return namedColors["darkorange"]; } }
- public static Color DarkOrchid { get { return namedColors["darkorchid"]; } }
- public static Color DarkRed { get { return namedColors["darkred"]; } }
- public static Color DarkSalmon { get { return namedColors["darksalmon"]; } }
- public static Color DarkSeaGreen { get { return namedColors["darkseagreen"]; } }
- public static Color DarkSlateBlue { get { return namedColors["darkslateblue"]; } }
- public static Color DarkSlateGray { get { return namedColors["darkslategray"]; } }
- public static Color DarkTurquoise { get { return namedColors["darkturquoise"]; } }
- public static Color DarkViolet { get { return namedColors["darkviolet"]; } }
- public static Color DeepPink { get { return namedColors["deeppink"]; } }
- public static Color DeepSkyBlue { get { return namedColors["deepskyblue"]; } }
- public static Color DimGray { get { return namedColors["dimgray"]; } }
- public static Color DodgerBlue { get { return namedColors["dodgerblue"]; } }
- public static Color Firebrick { get { return namedColors["firebrick"]; } }
- public static Color FloralWhite { get { return namedColors["floralwhite"]; } }
- public static Color ForestGreen { get { return namedColors["forestgreen"]; } }
- public static Color Fuchsia { get { return namedColors["fuchsia"]; } }
- public static Color Gainsboro { get { return namedColors["gainsboro"]; } }
- public static Color GhostWhite { get { return namedColors["ghostwhite"]; } }
- public static Color Gold { get { return namedColors["gold"]; } }
- public static Color Goldenrod { get { return namedColors["goldenrod"]; } }
- public static Color Gray { get { return namedColors["gray"]; } }
- public static Color Green { get { return namedColors["green"]; } }
- public static Color GreenYellow { get { return namedColors["greenyellow"]; } }
- public static Color Honeydew { get { return namedColors["honeydew"]; } }
- public static Color HotPink { get { return namedColors["hotpink"]; } }
- public static Color IndianRed { get { return namedColors["indianred"]; } }
- public static Color Indigo { get { return namedColors["indigo"]; } }
- public static Color Ivory { get { return namedColors["ivory"]; } }
- public static Color Khaki { get { return namedColors["khaki"]; } }
- public static Color Lavender { get { return namedColors["lavender"]; } }
- public static Color LavenderBlush { get { return namedColors["lavenderblush"]; } }
- public static Color LawnGreen { get { return namedColors["lawngreen"]; } }
- public static Color LemonChiffon { get { return namedColors["lemonchiffon"]; } }
- public static Color LightBlue { get { return namedColors["lightblue"]; } }
- public static Color LightCoral { get { return namedColors["lightcoral"]; } }
- public static Color LightCyan { get { return namedColors["lightcyan"]; } }
- public static Color LightGoldenrod { get { return namedColors["lightgoldenrod"]; } }
- public static Color LightGray { get { return namedColors["lightgray"]; } }
- public static Color LightGreen { get { return namedColors["lightgreen"]; } }
- public static Color LightPink { get { return namedColors["lightpink"]; } }
- public static Color LightSalmon { get { return namedColors["lightsalmon"]; } }
- public static Color LightSeaGreen { get { return namedColors["lightseagreen"]; } }
- public static Color LightSkyBlue { get { return namedColors["lightskyblue"]; } }
- public static Color LightSlateGray { get { return namedColors["lightslategray"]; } }
- public static Color LightSteelBlue { get { return namedColors["lightsteelblue"]; } }
- public static Color LightYellow { get { return namedColors["lightyellow"]; } }
- public static Color Lime { get { return namedColors["lime"]; } }
- public static Color Limegreen { get { return namedColors["limegreen"]; } }
- public static Color Linen { get { return namedColors["linen"]; } }
- public static Color Magenta { get { return namedColors["magenta"]; } }
- public static Color Maroon { get { return namedColors["maroon"]; } }
- public static Color MediumAquamarine { get { return namedColors["mediumaquamarine"]; } }
- public static Color MediumBlue { get { return namedColors["mediumblue"]; } }
- public static Color MediumOrchid { get { return namedColors["mediumorchid"]; } }
- public static Color MediumPurple { get { return namedColors["mediumpurple"]; } }
- public static Color MediumSeaGreen { get { return namedColors["mediumseagreen"]; } }
- public static Color MediumSlateBlue { get { return namedColors["mediumslateblue"]; } }
- public static Color MediumSpringGreen { get { return namedColors["mediumspringgreen"]; } }
- public static Color MediumTurquoise { get { return namedColors["mediumturquoise"]; } }
- public static Color MediumVioletRed { get { return namedColors["mediumvioletred"]; } }
- public static Color MidnightBlue { get { return namedColors["midnightblue"]; } }
- public static Color MintCream { get { return namedColors["mintcream"]; } }
- public static Color MistyRose { get { return namedColors["mistyrose"]; } }
- public static Color Moccasin { get { return namedColors["moccasin"]; } }
- public static Color NavajoWhite { get { return namedColors["navajowhite"]; } }
- public static Color NavyBlue { get { return namedColors["navyblue"]; } }
- public static Color OldLace { get { return namedColors["oldlace"]; } }
- public static Color Olive { get { return namedColors["olive"]; } }
- public static Color OliveDrab { get { return namedColors["olivedrab"]; } }
- public static Color Orange { get { return namedColors["orange"]; } }
- public static Color OrangeRed { get { return namedColors["orangered"]; } }
- public static Color Orchid { get { return namedColors["orchid"]; } }
- public static Color PaleGoldenrod { get { return namedColors["palegoldenrod"]; } }
- public static Color PaleGreen { get { return namedColors["palegreen"]; } }
- public static Color PaleTurquoise { get { return namedColors["paleturquoise"]; } }
- public static Color PaleVioletRed { get { return namedColors["palevioletred"]; } }
- public static Color PapayaWhip { get { return namedColors["papayawhip"]; } }
- public static Color PeachPuff { get { return namedColors["peachpuff"]; } }
- public static Color Peru { get { return namedColors["peru"]; } }
- public static Color Pink { get { return namedColors["pink"]; } }
- public static Color Plum { get { return namedColors["plum"]; } }
- public static Color PowderBlue { get { return namedColors["powderblue"]; } }
- public static Color Purple { get { return namedColors["purple"]; } }
- public static Color RebeccaPurple { get { return namedColors["rebeccapurple"]; } }
- public static Color Red { get { return namedColors["red"]; } }
- public static Color RosyBrown { get { return namedColors["rosybrown"]; } }
- public static Color RoyalBlue { get { return namedColors["royalblue"]; } }
- public static Color SaddleBrown { get { return namedColors["saddlebrown"]; } }
- public static Color Salmon { get { return namedColors["salmon"]; } }
- public static Color SandyBrown { get { return namedColors["sandybrown"]; } }
- public static Color SeaGreen { get { return namedColors["seagreen"]; } }
- public static Color SeaShell { get { return namedColors["seashell"]; } }
- public static Color Sienna { get { return namedColors["sienna"]; } }
- public static Color Silver { get { return namedColors["silver"]; } }
- public static Color SkyBlue { get { return namedColors["skyblue"]; } }
- public static Color SlateBlue { get { return namedColors["slateblue"]; } }
- public static Color SlateGray { get { return namedColors["slategray"]; } }
- public static Color Snow { get { return namedColors["snow"]; } }
- public static Color SpringGreen { get { return namedColors["springgreen"]; } }
- public static Color SteelBlue { get { return namedColors["steelblue"]; } }
- public static Color Tan { get { return namedColors["tan"]; } }
- public static Color Teal { get { return namedColors["teal"]; } }
- public static Color Thistle { get { return namedColors["thistle"]; } }
- public static Color Tomato { get { return namedColors["tomato"]; } }
- public static Color Transparent { get { return namedColors["transparent"]; } }
- public static Color Turquoise { get { return namedColors["turquoise"]; } }
- public static Color Violet { get { return namedColors["violet"]; } }
- public static Color WebGreen { get { return namedColors["webgreen"]; } }
- public static Color WebGray { get { return namedColors["webgray"]; } }
- public static Color WebMaroon { get { return namedColors["webmaroon"]; } }
- public static Color WebPurple { get { return namedColors["webpurple"]; } }
- public static Color Wheat { get { return namedColors["wheat"]; } }
- public static Color White { get { return namedColors["white"]; } }
- public static Color WhiteSmoke { get { return namedColors["whitesmoke"]; } }
- public static Color Yellow { get { return namedColors["yellow"]; } }
- public static Color YellowGreen { get { return namedColors["yellowgreen"]; } }
+ public static Color AliceBlue { get { return namedColors["ALICEBLUE"]; } }
+ public static Color AntiqueWhite { get { return namedColors["ANTIQUEWHITE"]; } }
+ public static Color Aqua { get { return namedColors["AQUA"]; } }
+ public static Color Aquamarine { get { return namedColors["AQUAMARINE"]; } }
+ public static Color Azure { get { return namedColors["AZURE"]; } }
+ public static Color Beige { get { return namedColors["BEIGE"]; } }
+ public static Color Bisque { get { return namedColors["BISQUE"]; } }
+ public static Color Black { get { return namedColors["BLACK"]; } }
+ public static Color BlanchedAlmond { get { return namedColors["BLANCHEDALMOND"]; } }
+ public static Color Blue { get { return namedColors["BLUE"]; } }
+ public static Color BlueViolet { get { return namedColors["BLUEVIOLET"]; } }
+ public static Color Brown { get { return namedColors["BROWN"]; } }
+ public static Color Burlywood { get { return namedColors["BURLYWOOD"]; } }
+ public static Color CadetBlue { get { return namedColors["CADETBLUE"]; } }
+ public static Color Chartreuse { get { return namedColors["CHARTREUSE"]; } }
+ public static Color Chocolate { get { return namedColors["CHOCOLATE"]; } }
+ public static Color Coral { get { return namedColors["CORAL"]; } }
+ public static Color CornflowerBlue { get { return namedColors["CORNFLOWERBLUE"]; } }
+ public static Color Cornsilk { get { return namedColors["CORNSILK"]; } }
+ public static Color Crimson { get { return namedColors["CRIMSON"]; } }
+ public static Color Cyan { get { return namedColors["CYAN"]; } }
+ public static Color DarkBlue { get { return namedColors["DARKBLUE"]; } }
+ public static Color DarkCyan { get { return namedColors["DARKCYAN"]; } }
+ public static Color DarkGoldenrod { get { return namedColors["DARKGOLDENROD"]; } }
+ public static Color DarkGray { get { return namedColors["DARKGRAY"]; } }
+ public static Color DarkGreen { get { return namedColors["DARKGREEN"]; } }
+ public static Color DarkKhaki { get { return namedColors["DARKKHAKI"]; } }
+ public static Color DarkMagenta { get { return namedColors["DARKMAGENTA"]; } }
+ public static Color DarkOliveGreen { get { return namedColors["DARKOLIVEGREEN"]; } }
+ public static Color DarkOrange { get { return namedColors["DARKORANGE"]; } }
+ public static Color DarkOrchid { get { return namedColors["DARKORCHID"]; } }
+ public static Color DarkRed { get { return namedColors["DARKRED"]; } }
+ public static Color DarkSalmon { get { return namedColors["DARKSALMON"]; } }
+ public static Color DarkSeaGreen { get { return namedColors["DARKSEAGREEN"]; } }
+ public static Color DarkSlateBlue { get { return namedColors["DARKSLATEBLUE"]; } }
+ public static Color DarkSlateGray { get { return namedColors["DARKSLATEGRAY"]; } }
+ public static Color DarkTurquoise { get { return namedColors["DARKTURQUOISE"]; } }
+ public static Color DarkViolet { get { return namedColors["DARKVIOLET"]; } }
+ public static Color DeepPink { get { return namedColors["DEEPPINK"]; } }
+ public static Color DeepSkyBlue { get { return namedColors["DEEPSKYBLUE"]; } }
+ public static Color DimGray { get { return namedColors["DIMGRAY"]; } }
+ public static Color DodgerBlue { get { return namedColors["DODGERBLUE"]; } }
+ public static Color Firebrick { get { return namedColors["FIREBRICK"]; } }
+ public static Color FloralWhite { get { return namedColors["FLORALWHITE"]; } }
+ public static Color ForestGreen { get { return namedColors["FORESTGREEN"]; } }
+ public static Color Fuchsia { get { return namedColors["FUCHSIA"]; } }
+ public static Color Gainsboro { get { return namedColors["GAINSBORO"]; } }
+ public static Color GhostWhite { get { return namedColors["GHOSTWHITE"]; } }
+ public static Color Gold { get { return namedColors["GOLD"]; } }
+ public static Color Goldenrod { get { return namedColors["GOLDENROD"]; } }
+ public static Color Gray { get { return namedColors["GRAY"]; } }
+ public static Color Green { get { return namedColors["GREEN"]; } }
+ public static Color GreenYellow { get { return namedColors["GREENYELLOW"]; } }
+ public static Color Honeydew { get { return namedColors["HONEYDEW"]; } }
+ public static Color HotPink { get { return namedColors["HOTPINK"]; } }
+ public static Color IndianRed { get { return namedColors["INDIANRED"]; } }
+ public static Color Indigo { get { return namedColors["INDIGO"]; } }
+ public static Color Ivory { get { return namedColors["IVORY"]; } }
+ public static Color Khaki { get { return namedColors["KHAKI"]; } }
+ public static Color Lavender { get { return namedColors["LAVENDER"]; } }
+ public static Color LavenderBlush { get { return namedColors["LAVENDERBLUSH"]; } }
+ public static Color LawnGreen { get { return namedColors["LAWNGREEN"]; } }
+ public static Color LemonChiffon { get { return namedColors["LEMONCHIFFON"]; } }
+ public static Color LightBlue { get { return namedColors["LIGHTBLUE"]; } }
+ public static Color LightCoral { get { return namedColors["LIGHTCORAL"]; } }
+ public static Color LightCyan { get { return namedColors["LIGHTCYAN"]; } }
+ public static Color LightGoldenrod { get { return namedColors["LIGHTGOLDENROD"]; } }
+ public static Color LightGray { get { return namedColors["LIGHTGRAY"]; } }
+ public static Color LightGreen { get { return namedColors["LIGHTGREEN"]; } }
+ public static Color LightPink { get { return namedColors["LIGHTPINK"]; } }
+ public static Color LightSalmon { get { return namedColors["LIGHTSALMON"]; } }
+ public static Color LightSeaGreen { get { return namedColors["LIGHTSEAGREEN"]; } }
+ public static Color LightSkyBlue { get { return namedColors["LIGHTSKYBLUE"]; } }
+ public static Color LightSlateGray { get { return namedColors["LIGHTSLATEGRAY"]; } }
+ public static Color LightSteelBlue { get { return namedColors["LIGHTSTEELBLUE"]; } }
+ public static Color LightYellow { get { return namedColors["LIGHTYELLOW"]; } }
+ public static Color Lime { get { return namedColors["LIME"]; } }
+ public static Color LimeGreen { get { return namedColors["LIMEGREEN"]; } }
+ public static Color Linen { get { return namedColors["LINEN"]; } }
+ public static Color Magenta { get { return namedColors["MAGENTA"]; } }
+ public static Color Maroon { get { return namedColors["MAROON"]; } }
+ public static Color MediumAquamarine { get { return namedColors["MEDIUMAQUAMARINE"]; } }
+ public static Color MediumBlue { get { return namedColors["MEDIUMBLUE"]; } }
+ public static Color MediumOrchid { get { return namedColors["MEDIUMORCHID"]; } }
+ public static Color MediumPurple { get { return namedColors["MEDIUMPURPLE"]; } }
+ public static Color MediumSeaGreen { get { return namedColors["MEDIUMSEAGREEN"]; } }
+ public static Color MediumSlateBlue { get { return namedColors["MEDIUMSLATEBLUE"]; } }
+ public static Color MediumSpringGreen { get { return namedColors["MEDIUMSPRINGGREEN"]; } }
+ public static Color MediumTurquoise { get { return namedColors["MEDIUMTURQUOISE"]; } }
+ public static Color MediumVioletRed { get { return namedColors["MEDIUMVIOLETRED"]; } }
+ public static Color MidnightBlue { get { return namedColors["MIDNIGHTBLUE"]; } }
+ public static Color MintCream { get { return namedColors["MINTCREAM"]; } }
+ public static Color MistyRose { get { return namedColors["MISTYROSE"]; } }
+ public static Color Moccasin { get { return namedColors["MOCCASIN"]; } }
+ public static Color NavajoWhite { get { return namedColors["NAVAJOWHITE"]; } }
+ public static Color NavyBlue { get { return namedColors["NAVYBLUE"]; } }
+ public static Color OldLace { get { return namedColors["OLDLACE"]; } }
+ public static Color Olive { get { return namedColors["OLIVE"]; } }
+ public static Color OliveDrab { get { return namedColors["OLIVEDRAB"]; } }
+ public static Color Orange { get { return namedColors["ORANGE"]; } }
+ public static Color OrangeRed { get { return namedColors["ORANGERED"]; } }
+ public static Color Orchid { get { return namedColors["ORCHID"]; } }
+ public static Color PaleGoldenrod { get { return namedColors["PALEGOLDENROD"]; } }
+ public static Color PaleGreen { get { return namedColors["PALEGREEN"]; } }
+ public static Color PaleTurquoise { get { return namedColors["PALETURQUOISE"]; } }
+ public static Color PaleVioletRed { get { return namedColors["PALEVIOLETRED"]; } }
+ public static Color PapayaWhip { get { return namedColors["PAPAYAWHIP"]; } }
+ public static Color PeachPuff { get { return namedColors["PEACHPUFF"]; } }
+ public static Color Peru { get { return namedColors["PERU"]; } }
+ public static Color Pink { get { return namedColors["PINK"]; } }
+ public static Color Plum { get { return namedColors["PLUM"]; } }
+ public static Color PowderBlue { get { return namedColors["POWDERBLUE"]; } }
+ public static Color Purple { get { return namedColors["PURPLE"]; } }
+ public static Color RebeccaPurple { get { return namedColors["REBECCAPURPLE"]; } }
+ public static Color Red { get { return namedColors["RED"]; } }
+ public static Color RosyBrown { get { return namedColors["ROSYBROWN"]; } }
+ public static Color RoyalBlue { get { return namedColors["ROYALBLUE"]; } }
+ public static Color SaddleBrown { get { return namedColors["SADDLEBROWN"]; } }
+ public static Color Salmon { get { return namedColors["SALMON"]; } }
+ public static Color SandyBrown { get { return namedColors["SANDYBROWN"]; } }
+ public static Color SeaGreen { get { return namedColors["SEAGREEN"]; } }
+ public static Color Seashell { get { return namedColors["SEASHELL"]; } }
+ public static Color Sienna { get { return namedColors["SIENNA"]; } }
+ public static Color Silver { get { return namedColors["SILVER"]; } }
+ public static Color SkyBlue { get { return namedColors["SKYBLUE"]; } }
+ public static Color SlateBlue { get { return namedColors["SLATEBLUE"]; } }
+ public static Color SlateGray { get { return namedColors["SLATEGRAY"]; } }
+ public static Color Snow { get { return namedColors["SNOW"]; } }
+ public static Color SpringGreen { get { return namedColors["SPRINGGREEN"]; } }
+ public static Color SteelBlue { get { return namedColors["STEELBLUE"]; } }
+ public static Color Tan { get { return namedColors["TAN"]; } }
+ public static Color Teal { get { return namedColors["TEAL"]; } }
+ public static Color Thistle { get { return namedColors["THISTLE"]; } }
+ public static Color Tomato { get { return namedColors["TOMATO"]; } }
+ public static Color Transparent { get { return namedColors["TRANSPARENT"]; } }
+ public static Color Turquoise { get { return namedColors["TURQUOISE"]; } }
+ public static Color Violet { get { return namedColors["VIOLET"]; } }
+ public static Color WebGray { get { return namedColors["WEBGRAY"]; } }
+ public static Color WebGreen { get { return namedColors["WEBGREEN"]; } }
+ public static Color WebMaroon { get { return namedColors["WEBMAROON"]; } }
+ public static Color WebPurple { get { return namedColors["WEBPURPLE"]; } }
+ public static Color Wheat { get { return namedColors["WHEAT"]; } }
+ public static Color White { get { return namedColors["WHITE"]; } }
+ public static Color WhiteSmoke { get { return namedColors["WHITESMOKE"]; } }
+ public static Color Yellow { get { return namedColors["YELLOW"]; } }
+ public static Color YellowGreen { get { return namedColors["YELLOWGREEN"]; } }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
new file mode 100644
index 0000000000..702a6c76ba
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotUnhandledExceptionEvent.cs
@@ -0,0 +1,21 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace Godot
+{
+ public static partial class GD
+ {
+ /// <summary>
+ /// Fires when an unhandled exception occurs, regardless of project settings.
+ /// </summary>
+ public static event EventHandler<UnhandledExceptionArgs> UnhandledException;
+
+ private static void OnUnhandledException(Exception e)
+ {
+ UnhandledException?.Invoke(null, new UnhandledExceptionArgs(e));
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
new file mode 100644
index 0000000000..be01674568
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/UnhandledExceptionArgs.cs
@@ -0,0 +1,20 @@
+using System;
+
+namespace Godot
+{
+ /// <summary>
+ /// Event arguments for when unhandled exceptions occur.
+ /// </summary>
+ public class UnhandledExceptionArgs
+ {
+ /// <summary>
+ /// Exception object
+ /// </summary>
+ public Exception Exception { get; private set; }
+
+ internal UnhandledExceptionArgs(Exception exception)
+ {
+ Exception = exception;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 7c1a23d510..54aaaf1f92 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -14,9 +14,12 @@
<ItemGroup>
<Compile Include="Core\AABB.cs" />
<Compile Include="Core\Array.cs" />
+ <Compile Include="Core\Attributes\AssemblyHasScriptsAttribute.cs" />
+ <Compile Include="Core\Attributes\DisableGodotGeneratorsAttribute.cs" />
<Compile Include="Core\Attributes\ExportAttribute.cs" />
<Compile Include="Core\Attributes\GodotMethodAttribute.cs" />
<Compile Include="Core\Attributes\RPCAttributes.cs" />
+ <Compile Include="Core\Attributes\ScriptPathAttribute.cs" />
<Compile Include="Core\Attributes\SignalAttribute.cs" />
<Compile Include="Core\Attributes\ToolAttribute.cs" />
<Compile Include="Core\Basis.cs" />
@@ -37,6 +40,7 @@
<Compile Include="Core\GodotSynchronizationContext.cs" />
<Compile Include="Core\GodotTaskScheduler.cs" />
<Compile Include="Core\GodotTraceListener.cs" />
+ <Compile Include="Core\GodotUnhandledExceptionEvent.cs" />
<Compile Include="Core\Interfaces\IAwaitable.cs" />
<Compile Include="Core\Interfaces\IAwaiter.cs" />
<Compile Include="Core\Interfaces\ISerializationListener.cs" />
@@ -56,6 +60,7 @@
<Compile Include="Core\StringName.cs" />
<Compile Include="Core\Transform.cs" />
<Compile Include="Core\Transform2D.cs" />
+ <Compile Include="Core\UnhandledExceptionArgs.cs" />
<Compile Include="Core\Vector2.cs" />
<Compile Include="Core\Vector2i.cs" />
<Compile Include="Core\Vector3.cs" />
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 43a39a4966..c523d381f6 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -119,11 +119,11 @@ void gd_mono_profiler_init() {
const String env_var_name = "MONO_ENV_OPTIONS";
if (OS::get_singleton()->has_environment(env_var_name)) {
- const auto mono_env_ops = OS::get_singleton()->get_environment(env_var_name);
+ const String mono_env_ops = OS::get_singleton()->get_environment(env_var_name);
// Usually MONO_ENV_OPTIONS looks like: --profile=jb:prof=timeline,ctl=remote,host=127.0.0.1:55467
const String prefix = "--profile=";
if (mono_env_ops.begins_with(prefix)) {
- const auto ops = mono_env_ops.substr(prefix.length(), mono_env_ops.length());
+ const String ops = mono_env_ops.substr(prefix.length(), mono_env_ops.length());
mono_profiler_load(ops.utf8());
}
}
@@ -1006,6 +1006,7 @@ bool GDMono::_load_project_assembly() {
if (success) {
mono_assembly_set_main(project_assembly->get_assembly());
+ CSharpLanguage::get_singleton()->lookup_scripts_in_assembly(project_assembly);
}
return success;
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 1fe06bfbee..a1556bace5 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -345,6 +345,45 @@ String GDMonoAssembly::get_path() const {
return String::utf8(mono_image_get_filename(image));
}
+bool GDMonoAssembly::has_attribute(GDMonoClass *p_attr_class) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_NULL_V(p_attr_class, false);
+#endif
+
+ if (!attrs_fetched) {
+ fetch_attributes();
+ }
+
+ if (!attributes) {
+ return false;
+ }
+
+ return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr());
+}
+
+MonoObject *GDMonoAssembly::get_attribute(GDMonoClass *p_attr_class) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_NULL_V(p_attr_class, nullptr);
+#endif
+
+ if (!attrs_fetched) {
+ fetch_attributes();
+ }
+
+ if (!attributes) {
+ return nullptr;
+ }
+
+ return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr());
+}
+
+void GDMonoAssembly::fetch_attributes() {
+ ERR_FAIL_COND(attributes != nullptr);
+
+ attributes = mono_custom_attrs_from_assembly(assembly);
+ attrs_fetched = true;
+}
+
GDMonoClass *GDMonoAssembly::get_class(const StringName &p_namespace, const StringName &p_name) {
ERR_FAIL_NULL_V(image, nullptr);
@@ -390,70 +429,6 @@ GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) {
return wrapped_class;
}
-GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) {
- GDMonoClass *match = nullptr;
-
- if (gdobject_class_cache_updated) {
- Map<StringName, GDMonoClass *>::Element *result = gdobject_class_cache.find(p_class);
-
- if (result) {
- match = result->get();
- }
- } else {
- List<GDMonoClass *> nested_classes;
-
- int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF);
-
- for (int i = 1; i < rows; i++) {
- MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF);
-
- if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class)) {
- continue;
- }
-
- GDMonoClass *current = get_class(mono_class);
-
- if (!current) {
- continue;
- }
-
- nested_classes.push_back(current);
-
- if (!match && current->get_name() == p_class) {
- match = current;
- }
-
- while (!nested_classes.is_empty()) {
- GDMonoClass *current_nested = nested_classes.front()->get();
- nested_classes.pop_front();
-
- void *iter = nullptr;
-
- while (true) {
- MonoClass *raw_nested = mono_class_get_nested_types(current_nested->get_mono_ptr(), &iter);
-
- if (!raw_nested) {
- break;
- }
-
- GDMonoClass *nested_class = get_class(raw_nested);
-
- if (nested_class) {
- gdobject_class_cache.insert(nested_class->get_name(), nested_class);
- nested_classes.push_back(nested_class);
- }
- }
- }
-
- gdobject_class_cache.insert(current->get_name(), current);
- }
-
- gdobject_class_cache_updated = true;
- }
-
- return match;
-}
-
GDMonoAssembly *GDMonoAssembly::load(const String &p_name, MonoAssemblyName *p_aname, bool p_refonly, const Vector<String> &p_search_dirs) {
if (GDMono::get_singleton()->get_corlib_assembly() && (p_name == "mscorlib" || p_name == "mscorlib.dll")) {
return GDMono::get_singleton()->get_corlib_assembly();
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index 350fcf3210..6191c491f4 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -71,13 +71,13 @@ class GDMonoAssembly {
MonoImage *image;
MonoAssembly *assembly;
+ bool attrs_fetched = false;
+ MonoCustomAttrInfo *attributes = nullptr;
+
#ifdef GD_MONO_HOT_RELOAD
uint64_t modified_time = 0;
#endif
- bool gdobject_class_cache_updated = false;
- Map<StringName, GDMonoClass *> gdobject_class_cache;
-
HashMap<ClassKey, GDMonoClass *, ClassKey::Hasher> cached_classes;
Map<MonoClass *, GDMonoClass *> cached_raw;
@@ -111,11 +111,14 @@ public:
String get_path() const;
+ bool has_attribute(GDMonoClass *p_attr_class);
+ MonoObject *get_attribute(GDMonoClass *p_attr_class);
+
+ void fetch_attributes();
+
GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name);
GDMonoClass *get_class(MonoClass *p_mono_class);
- GDMonoClass *get_object_derived_class(const StringName &p_class);
-
static String find_assembly(const String &p_name);
static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String(), const String &p_custom_bcl_dir = String());
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index aea467660f..d66cc29b9a 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -148,6 +148,11 @@ void CachedData::clear_godot_api_cache() {
class_PuppetSyncAttribute = nullptr;
class_GodotMethodAttribute = nullptr;
field_GodotMethodAttribute_methodName = nullptr;
+ class_ScriptPathAttribute = nullptr;
+ field_ScriptPathAttribute_path = nullptr;
+ class_AssemblyHasScriptsAttribute = nullptr;
+ field_AssemblyHasScriptsAttribute_requiresLookup = nullptr;
+ field_AssemblyHasScriptsAttribute_scriptTypes = nullptr;
field_GodotObject_ptr = nullptr;
field_StringName_ptr = nullptr;
@@ -272,6 +277,11 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(PuppetSyncAttribute, GODOT_API_CLASS(PuppetSyncAttribute));
CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
+ CACHE_CLASS_AND_CHECK(ScriptPathAttribute, GODOT_API_CLASS(ScriptPathAttribute));
+ CACHE_FIELD_AND_CHECK(ScriptPathAttribute, path, CACHED_CLASS(ScriptPathAttribute)->get_field("path"));
+ CACHE_CLASS_AND_CHECK(AssemblyHasScriptsAttribute, GODOT_API_CLASS(AssemblyHasScriptsAttribute));
+ CACHE_FIELD_AND_CHECK(AssemblyHasScriptsAttribute, requiresLookup, CACHED_CLASS(AssemblyHasScriptsAttribute)->get_field("requiresLookup"));
+ CACHE_FIELD_AND_CHECK(AssemblyHasScriptsAttribute, scriptTypes, CACHED_CLASS(AssemblyHasScriptsAttribute)->get_field("scriptTypes"));
CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
CACHE_FIELD_AND_CHECK(StringName, ptr, CACHED_CLASS(StringName)->get_field(BINDINGS_PTR_FIELD));
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index fb75cb4b1c..51370da452 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -119,6 +119,11 @@ struct CachedData {
GDMonoClass *class_PuppetSyncAttribute;
GDMonoClass *class_GodotMethodAttribute;
GDMonoField *field_GodotMethodAttribute_methodName;
+ GDMonoClass *class_ScriptPathAttribute;
+ GDMonoField *field_ScriptPathAttribute_path;
+ GDMonoClass *class_AssemblyHasScriptsAttribute;
+ GDMonoField *field_AssemblyHasScriptsAttribute_requiresLookup;
+ GDMonoField *field_AssemblyHasScriptsAttribute_scriptTypes;
GDMonoField *field_GodotObject_ptr;
GDMonoField *field_StringName_ptr;
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index 65e2680905..fa93c6533a 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -43,7 +43,6 @@
#include <mono/metadata/exception.h>
namespace GDMonoInternals {
-
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// This method should not fail
@@ -113,9 +112,11 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
void unhandled_exception(MonoException *p_exc) {
mono_print_unhandled_exception((MonoObject *)p_exc);
+ gd_unhandled_exception_event(p_exc);
if (GDMono::get_singleton()->get_unhandled_exception_policy() == GDMono::POLICY_TERMINATE_APP) {
// Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
+ mono_unhandled_exception((MonoObject *)p_exc);
GDMono::unhandled_exception_hook((MonoObject *)p_exc, nullptr);
GD_UNREACHABLE();
} else {
@@ -127,4 +128,14 @@ void unhandled_exception(MonoException *p_exc) {
#endif
}
}
+
+void gd_unhandled_exception_event(MonoException *p_exc) {
+ MonoImage *mono_image = GDMono::get_singleton()->get_core_api_assembly()->get_image();
+
+ MonoClass *gd_klass = mono_class_from_name(mono_image, "Godot", "GD");
+ MonoMethod *unhandled_exception_method = mono_class_get_method_from_name(gd_klass, "OnUnhandledException", -1);
+ void *args[1];
+ args[0] = p_exc;
+ mono_runtime_invoke(unhandled_exception_method, nullptr, (void **)args, nullptr);
+}
} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 34d2d35b2d..26eb270eee 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -38,7 +38,6 @@
#include "core/object/class_db.h"
namespace GDMonoInternals {
-
void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
/**
@@ -46,6 +45,8 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged);
* Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead.
*/
void unhandled_exception(MonoException *p_exc);
+
+void gd_unhandled_exception_event(MonoException *p_exc);
} // namespace GDMonoInternals
#endif // GD_MONO_INTERNALS_H
diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.h b/modules/mono/mono_gd/gd_mono_wasm_m2n.h
index 159a2ed7b6..366662ff81 100644
--- a/modules/mono/mono_gd/gd_mono_wasm_m2n.h
+++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.h
@@ -176,7 +176,7 @@ T m2n_arg_cast(Mono_InterpMethodArguments *p_margs, size_t p_idx) {
} else if constexpr (cookie == 'F') {
return *reinterpret_cast<float *>(&p_margs->fargs[fidx(p_idx)]);
} else if constexpr (cookie == 'D') {
- return (T)(size_t)p_margs->fargs[p_idx];
+ return (T)p_margs->fargs[p_idx];
}
}
diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp
index cba29d63cd..c65353dfd1 100644
--- a/modules/mono/mono_gd/support/android_support.cpp
+++ b/modules/mono/mono_gd/support/android_support.cpp
@@ -415,8 +415,7 @@ GD_PINVOKE_EXPORT int32_t monodroid_get_system_property(const char *p_name, char
if (r_value) {
if (len >= 0) {
*r_value = (char *)malloc(len + 1);
- if (!*r_value)
- return -1;
+ ERR_FAIL_NULL_V_MSG(*r_value, -1, "Out of memory.");
memcpy(*r_value, prop_value_str, len);
(*r_value)[len] = '\0';
} else {
@@ -637,6 +636,7 @@ GD_PINVOKE_EXPORT int32_t _monodroid_get_dns_servers(void **r_dns_servers_array)
if (dns_servers_count > 0) {
size_t ret_size = sizeof(char *) * (size_t)dns_servers_count;
*r_dns_servers_array = malloc(ret_size); // freed by the BCL
+ ERR_FAIL_NULL_V_MSG(*r_dns_servers_array, -1, "Out of memory.");
memcpy(*r_dns_servers_array, dns_servers, ret_size);
}
diff --git a/modules/mono/mono_gd/support/ios_support.mm b/modules/mono/mono_gd/support/ios_support.mm
index cdee04edcf..23424fbaf9 100644
--- a/modules/mono/mono_gd/support/ios_support.mm
+++ b/modules/mono/mono_gd/support/ios_support.mm
@@ -57,9 +57,9 @@ void ios_mono_log_callback(const char *log_domain, const char *log_level, const
}
void initialize() {
- mono_dllmap_insert(NULL, "System.Native", NULL, "__Internal", NULL);
- mono_dllmap_insert(NULL, "System.IO.Compression.Native", NULL, "__Internal", NULL);
- mono_dllmap_insert(NULL, "System.Security.Cryptography.Native.Apple", NULL, "__Internal", NULL);
+ mono_dllmap_insert(nullptr, "System.Native", nullptr, "__Internal", nullptr);
+ mono_dllmap_insert(nullptr, "System.IO.Compression.Native", nullptr, "__Internal", nullptr);
+ mono_dllmap_insert(nullptr, "System.Security.Cryptography.Native.Apple", nullptr, "__Internal", nullptr);
#ifdef IOS_DEVICE
// This function is defined in an auto-generated source file
@@ -85,7 +85,7 @@ void cleanup() {
GD_PINVOKE_EXPORT const char *xamarin_get_locale_country_code() {
NSLocale *locale = [NSLocale currentLocale];
NSString *countryCode = [locale objectForKey:NSLocaleCountryCode];
- if (countryCode == NULL) {
+ if (countryCode == nullptr) {
return strdup("US");
}
return strdup([countryCode UTF8String]);
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 43de77005e..5d53394658 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -170,10 +170,10 @@ Error read_all_file_utf8(const String &p_path, String &r_content) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open file '" + p_path + "'.");
- int len = f->get_len();
+ uint64_t len = f->get_len();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
- int r = f->get_buffer(w, len);
+ uint64_t r = f->get_buffer(w, len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index 86e7f9cc08..38c5138482 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -6,11 +6,12 @@
<description>
Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.
NoiseTexture can also generate normal map textures.
- The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:
+ The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
[codeblock]
var texture = preload("res://noise.tres")
yield(texture, "changed")
- var image = texture.get_data()
+ var image = texture.get_image()
+ var data = image.get_data()
[/codeblock]
</description>
<tutorials>
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index f5d401b058..7272d32fac 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -81,9 +81,9 @@ void NoiseTexture::_validate_property(PropertyInfo &property) const {
}
}
-void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
- data = p_image;
- if (data.is_valid()) {
+void NoiseTexture::_set_texture_image(const Ref<Image> &p_image) {
+ image = p_image;
+ if (image.is_valid()) {
if (texture.is_valid()) {
RID new_texture = RS::get_singleton()->texture_2d_create(p_image);
RS::get_singleton()->texture_replace(texture, new_texture);
@@ -95,7 +95,7 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
}
void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
- _set_texture_data(p_image);
+ _set_texture_image(p_image);
noise_thread.wait_to_finish();
if (regen_queued) {
noise_thread.start(_thread_function, this);
@@ -159,7 +159,7 @@ void NoiseTexture::_update_texture() {
} else {
Ref<Image> image = _generate_texture();
- _set_texture_data(image);
+ _set_texture_image(image);
}
update_queued = false;
}
@@ -253,6 +253,6 @@ RID NoiseTexture::get_rid() const {
return texture;
}
-Ref<Image> NoiseTexture::get_data() const {
- return data;
+Ref<Image> NoiseTexture::get_image() const {
+ return image;
}
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index e89479d962..6983ae18fe 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -43,7 +43,7 @@ class NoiseTexture : public Texture2D {
GDCLASS(NoiseTexture, Texture2D);
private:
- Ref<Image> data;
+ Ref<Image> image;
Thread noise_thread;
@@ -66,7 +66,7 @@ private:
void _queue_update();
Ref<Image> _generate_texture();
void _update_texture();
- void _set_texture_data(const Ref<Image> &p_image);
+ void _set_texture_image(const Ref<Image> &p_image);
protected:
static void _bind_methods();
@@ -94,7 +94,7 @@ public:
virtual RID get_rid() const override;
virtual bool has_alpha() const override { return false; }
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
NoiseTexture();
virtual ~NoiseTexture();
diff --git a/modules/pvr/image_compress_pvrtc.cpp b/modules/pvr/image_compress_pvrtc.cpp
index d2d8976694..6cb9837f49 100644
--- a/modules/pvr/image_compress_pvrtc.cpp
+++ b/modules/pvr/image_compress_pvrtc.cpp
@@ -65,7 +65,7 @@ static void _compress_pvrtc1_4bpp(Image *p_img) {
img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
Javelin::RgbaBitmap bm(w, h);
void *dst = (void *)bm.GetData();
- copymem(dst, &r[ofs], size);
+ memcpy(dst, &r[ofs], size);
Javelin::ColorRgba<unsigned char> *dp = bm.GetData();
for (int j = 0; j < size / 4; j++) {
// Red and blue colors are swapped.
diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub
new file mode 100644
index 0000000000..57120bff26
--- /dev/null
+++ b/modules/raycast/SCsub
@@ -0,0 +1,103 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_raycast = env_modules.Clone()
+
+# Thirdparty source files
+
+thirdparty_obj = []
+
+if env["builtin_embree"]:
+ thirdparty_dir = "#thirdparty/embree-aarch64/"
+
+ embree_src = [
+ "common/sys/sysinfo.cpp",
+ "common/sys/alloc.cpp",
+ "common/sys/filename.cpp",
+ "common/sys/library.cpp",
+ "common/sys/thread.cpp",
+ "common/sys/string.cpp",
+ "common/sys/regression.cpp",
+ "common/sys/mutex.cpp",
+ "common/sys/condition.cpp",
+ "common/sys/barrier.cpp",
+ "common/math/constants.cpp",
+ "common/simd/sse.cpp",
+ "common/lexers/stringstream.cpp",
+ "common/lexers/tokenstream.cpp",
+ "common/tasking/taskschedulerinternal.cpp",
+ "common/algorithms/parallel_for.cpp",
+ "common/algorithms/parallel_reduce.cpp",
+ "common/algorithms/parallel_prefix_sum.cpp",
+ "common/algorithms/parallel_for_for.cpp",
+ "common/algorithms/parallel_for_for_prefix_sum.cpp",
+ "common/algorithms/parallel_partition.cpp",
+ "common/algorithms/parallel_sort.cpp",
+ "common/algorithms/parallel_set.cpp",
+ "common/algorithms/parallel_map.cpp",
+ "common/algorithms/parallel_filter.cpp",
+ "kernels/common/device.cpp",
+ "kernels/common/stat.cpp",
+ "kernels/common/acceln.cpp",
+ "kernels/common/accelset.cpp",
+ "kernels/common/state.cpp",
+ "kernels/common/rtcore.cpp",
+ "kernels/common/rtcore_builder.cpp",
+ "kernels/common/scene.cpp",
+ "kernels/common/alloc.cpp",
+ "kernels/common/geometry.cpp",
+ "kernels/common/scene_triangle_mesh.cpp",
+ "kernels/geometry/primitive4.cpp",
+ "kernels/builders/primrefgen.cpp",
+ "kernels/bvh/bvh.cpp",
+ "kernels/bvh/bvh_statistics.cpp",
+ "kernels/bvh/bvh4_factory.cpp",
+ "kernels/bvh/bvh8_factory.cpp",
+ "kernels/bvh/bvh_collider.cpp",
+ "kernels/bvh/bvh_rotate.cpp",
+ "kernels/bvh/bvh_refit.cpp",
+ "kernels/bvh/bvh_builder.cpp",
+ "kernels/bvh/bvh_builder_morton.cpp",
+ "kernels/bvh/bvh_builder_sah.cpp",
+ "kernels/bvh/bvh_builder_sah_spatial.cpp",
+ "kernels/bvh/bvh_builder_sah_mb.cpp",
+ "kernels/bvh/bvh_builder_twolevel.cpp",
+ "kernels/bvh/bvh_intersector1_bvh4.cpp",
+ ]
+
+ thirdparty_sources = [thirdparty_dir + file for file in embree_src]
+
+ env_raycast.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "include"])
+ env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL", "NDEBUG"])
+
+ if not env.msvc:
+ if env["arch"] in ["x86", "x86_64"]:
+ env_raycast.Append(CPPFLAGS=["-msse2", "-mxsave"])
+
+ if env["platform"] == "windows":
+ env_raycast.Append(CPPFLAGS=["-mstackrealign"])
+
+ if env["platform"] == "windows":
+ if env.msvc:
+ env.Append(LINKFLAGS=["psapi.lib"])
+ env_raycast.Append(CPPDEFINES=["__SSE2__", "__SSE__"])
+ else:
+ env.Append(LIBS=["psapi"])
+
+ env_thirdparty = env_raycast.Clone()
+ env_thirdparty.disable_warnings()
+ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+ env.modules_sources += thirdparty_obj
+
+
+# Godot source files
+
+module_obj = []
+
+env_raycast.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/raycast/config.py b/modules/raycast/config.py
new file mode 100644
index 0000000000..3da9ace9d8
--- /dev/null
+++ b/modules/raycast/config.py
@@ -0,0 +1,18 @@
+def can_build(env, platform):
+ # Depends on Embree library, which supports only x86_64 (originally)
+ # and aarch64 (thanks to the embree-aarch64 fork).
+
+ if platform == "android":
+ return env["android_arch"] in ["arm64v8", "x86_64"]
+
+ if platform == "javascript":
+ return False # No SIMD support yet
+
+ if env["bits"] == "32":
+ return False
+
+ return True
+
+
+def configure(env):
+ pass
diff --git a/modules/raycast/godot_update_embree.py b/modules/raycast/godot_update_embree.py
new file mode 100644
index 0000000000..db4fa95c21
--- /dev/null
+++ b/modules/raycast/godot_update_embree.py
@@ -0,0 +1,260 @@
+import glob, os, shutil, subprocess, re
+
+include_dirs = [
+ "common/tasking",
+ "kernels/bvh",
+ "kernels/builders",
+ "common/sys",
+ "kernels",
+ "kernels/common",
+ "common/math",
+ "common/algorithms",
+ "common/lexers",
+ "common/simd",
+ "include/embree3",
+ "kernels/subdiv",
+ "kernels/geometry",
+]
+
+cpp_files = [
+ "common/sys/sysinfo.cpp",
+ "common/sys/alloc.cpp",
+ "common/sys/filename.cpp",
+ "common/sys/library.cpp",
+ "common/sys/thread.cpp",
+ "common/sys/string.cpp",
+ "common/sys/regression.cpp",
+ "common/sys/mutex.cpp",
+ "common/sys/condition.cpp",
+ "common/sys/barrier.cpp",
+ "common/math/constants.cpp",
+ "common/simd/sse.cpp",
+ "common/lexers/stringstream.cpp",
+ "common/lexers/tokenstream.cpp",
+ "common/tasking/taskschedulerinternal.cpp",
+ "common/algorithms/parallel_for.cpp",
+ "common/algorithms/parallel_reduce.cpp",
+ "common/algorithms/parallel_prefix_sum.cpp",
+ "common/algorithms/parallel_for_for.cpp",
+ "common/algorithms/parallel_for_for_prefix_sum.cpp",
+ "common/algorithms/parallel_partition.cpp",
+ "common/algorithms/parallel_sort.cpp",
+ "common/algorithms/parallel_set.cpp",
+ "common/algorithms/parallel_map.cpp",
+ "common/algorithms/parallel_filter.cpp",
+ "kernels/common/device.cpp",
+ "kernels/common/stat.cpp",
+ "kernels/common/acceln.cpp",
+ "kernels/common/accelset.cpp",
+ "kernels/common/state.cpp",
+ "kernels/common/rtcore.cpp",
+ "kernels/common/rtcore_builder.cpp",
+ "kernels/common/scene.cpp",
+ "kernels/common/alloc.cpp",
+ "kernels/common/geometry.cpp",
+ "kernels/common/scene_triangle_mesh.cpp",
+ "kernels/geometry/primitive4.cpp",
+ "kernels/builders/primrefgen.cpp",
+ "kernels/bvh/bvh.cpp",
+ "kernels/bvh/bvh_statistics.cpp",
+ "kernels/bvh/bvh4_factory.cpp",
+ "kernels/bvh/bvh8_factory.cpp",
+ "kernels/bvh/bvh_collider.cpp",
+ "kernels/bvh/bvh_rotate.cpp",
+ "kernels/bvh/bvh_refit.cpp",
+ "kernels/bvh/bvh_builder.cpp",
+ "kernels/bvh/bvh_builder_morton.cpp",
+ "kernels/bvh/bvh_builder_sah.cpp",
+ "kernels/bvh/bvh_builder_sah_spatial.cpp",
+ "kernels/bvh/bvh_builder_sah_mb.cpp",
+ "kernels/bvh/bvh_builder_twolevel.cpp",
+ "kernels/bvh/bvh_intersector1.cpp",
+ "kernels/bvh/bvh_intersector1_bvh4.cpp",
+]
+
+os.chdir("../../thirdparty")
+
+dir_name = "embree-aarch64"
+if os.path.exists(dir_name):
+ shutil.rmtree(dir_name)
+
+subprocess.run(["git", "clone", "https://github.com/lighttransport/embree-aarch64.git", "embree-tmp"])
+os.chdir("embree-tmp")
+
+commit_hash = str(subprocess.check_output(["git", "rev-parse", "HEAD"], universal_newlines=True)).strip()
+
+all_files = set(cpp_files)
+
+dest_dir = os.path.join("..", dir_name)
+for include_dir in include_dirs:
+ headers = glob.iglob(os.path.join(include_dir, "*.h"))
+ all_files.update(headers)
+
+for f in all_files:
+ d = os.path.join(dest_dir, os.path.dirname(f))
+ if not os.path.exists(d):
+ os.makedirs(d)
+ shutil.copy2(f, d)
+
+with open(os.path.join(dest_dir, "kernels/hash.h"), "w") as hash_file:
+ hash_file.write(
+ f"""
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#define RTC_HASH "{commit_hash}"
+"""
+ )
+
+with open(os.path.join(dest_dir, "kernels/config.h"), "w") as config_file:
+ config_file.write(
+ """
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+/* #undef EMBREE_RAY_MASK */
+/* #undef EMBREE_STAT_COUNTERS */
+/* #undef EMBREE_BACKFACE_CULLING */
+/* #undef EMBREE_BACKFACE_CULLING_CURVES */
+#define EMBREE_FILTER_FUNCTION
+/* #undef EMBREE_IGNORE_INVALID_RAYS */
+#define EMBREE_GEOMETRY_TRIANGLE
+/* #undef EMBREE_GEOMETRY_QUAD */
+/* #undef EMBREE_GEOMETRY_CURVE */
+/* #undef EMBREE_GEOMETRY_SUBDIVISION */
+/* #undef EMBREE_GEOMETRY_USER */
+/* #undef EMBREE_GEOMETRY_INSTANCE */
+/* #undef EMBREE_GEOMETRY_GRID */
+/* #undef EMBREE_GEOMETRY_POINT */
+/* #undef EMBREE_RAY_PACKETS */
+/* #undef EMBREE_COMPACT_POLYS */
+
+#define EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR 2.0
+
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ #define IF_ENABLED_TRIS(x) x
+#else
+ #define IF_ENABLED_TRIS(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_QUAD)
+ #define IF_ENABLED_QUADS(x) x
+#else
+ #define IF_ENABLED_QUADS(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_CURVE) || defined(EMBREE_GEOMETRY_POINT)
+ #define IF_ENABLED_CURVES_OR_POINTS(x) x
+#else
+ #define IF_ENABLED_CURVES_OR_POINTS(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_CURVE)
+ #define IF_ENABLED_CURVES(x) x
+#else
+ #define IF_ENABLED_CURVES(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_POINT)
+ #define IF_ENABLED_POINTS(x) x
+#else
+ #define IF_ENABLED_POINTS(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_SUBDIVISION)
+ #define IF_ENABLED_SUBDIV(x) x
+#else
+ #define IF_ENABLED_SUBDIV(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_USER)
+ #define IF_ENABLED_USER(x) x
+#else
+ #define IF_ENABLED_USER(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ #define IF_ENABLED_INSTANCE(x) x
+#else
+ #define IF_ENABLED_INSTANCE(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_GRID)
+ #define IF_ENABLED_GRIDS(x) x
+#else
+ #define IF_ENABLED_GRIDS(x)
+#endif
+"""
+ )
+
+
+with open("CMakeLists.txt", "r") as cmake_file:
+ cmake_content = cmake_file.read()
+ major_version = int(re.compile(r"EMBREE_VERSION_MAJOR\s(\d+)").findall(cmake_content)[0])
+ minor_version = int(re.compile(r"EMBREE_VERSION_MINOR\s(\d+)").findall(cmake_content)[0])
+ patch_version = int(re.compile(r"EMBREE_VERSION_PATCH\s(\d+)").findall(cmake_content)[0])
+
+with open(os.path.join(dest_dir, "include/embree3/rtcore_config.h"), "w") as config_file:
+ config_file.write(
+ f"""
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#define RTC_VERSION_MAJOR {major_version}
+#define RTC_VERSION_MINOR {minor_version}
+#define RTC_VERSION_PATCH {patch_version}
+#define RTC_VERSION {major_version}{minor_version:02d}{patch_version:02d}
+#define RTC_VERSION_STRING "{major_version}.{minor_version}.{patch_version}"
+
+#define RTC_MAX_INSTANCE_LEVEL_COUNT 1
+
+#define EMBREE_MIN_WIDTH 0
+#define RTC_MIN_WIDTH EMBREE_MIN_WIDTH
+
+#define EMBREE_STATIC_LIB
+/* #undef EMBREE_API_NAMESPACE */
+
+#if defined(EMBREE_API_NAMESPACE)
+# define RTC_NAMESPACE
+# define RTC_NAMESPACE_BEGIN namespace {{
+# define RTC_NAMESPACE_END }}
+# define RTC_NAMESPACE_USE using namespace ;
+# define RTC_API_EXTERN_C
+# undef EMBREE_API_NAMESPACE
+#else
+# define RTC_NAMESPACE_BEGIN
+# define RTC_NAMESPACE_END
+# define RTC_NAMESPACE_USE
+# if defined(__cplusplus)
+# define RTC_API_EXTERN_C extern "C"
+# else
+# define RTC_API_EXTERN_C
+# endif
+#endif
+
+#if defined(ISPC)
+# define RTC_API_IMPORT extern "C" unmasked
+# define RTC_API_EXPORT extern "C" unmasked
+#elif defined(EMBREE_STATIC_LIB)
+# define RTC_API_IMPORT RTC_API_EXTERN_C
+# define RTC_API_EXPORT RTC_API_EXTERN_C
+#elif defined(_WIN32)
+# define RTC_API_IMPORT RTC_API_EXTERN_C __declspec(dllimport)
+# define RTC_API_EXPORT RTC_API_EXTERN_C __declspec(dllexport)
+#else
+# define RTC_API_IMPORT RTC_API_EXTERN_C
+# define RTC_API_EXPORT RTC_API_EXTERN_C __attribute__ ((visibility ("default")))
+#endif
+
+#if defined(RTC_EXPORT_API)
+# define RTC_API RTC_API_EXPORT
+#else
+# define RTC_API RTC_API_IMPORT
+#endif
+"""
+ )
+
+os.chdir("..")
+shutil.rmtree("embree-tmp")
diff --git a/modules/raycast/lightmap_raycaster.cpp b/modules/raycast/lightmap_raycaster.cpp
new file mode 100644
index 0000000000..0583acc119
--- /dev/null
+++ b/modules/raycast/lightmap_raycaster.cpp
@@ -0,0 +1,201 @@
+/*************************************************************************/
+/* lightmap_raycaster.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef TOOLS_ENABLED
+
+#include "lightmap_raycaster.h"
+
+#ifdef __SSE2__
+#include <pmmintrin.h>
+#endif
+
+LightmapRaycaster *LightmapRaycasterEmbree::create_embree_raycaster() {
+ return memnew(LightmapRaycasterEmbree);
+}
+
+void LightmapRaycasterEmbree::make_default_raycaster() {
+ create_function = create_embree_raycaster;
+}
+
+void LightmapRaycasterEmbree::filter_function(const struct RTCFilterFunctionNArguments *p_args) {
+ RTCHit *hit = (RTCHit *)p_args->hit;
+
+ unsigned int geomID = hit->geomID;
+ float u = hit->u;
+ float v = hit->v;
+
+ LightmapRaycasterEmbree *scene = (LightmapRaycasterEmbree *)p_args->geometryUserPtr;
+ RTCGeometry geom = rtcGetGeometry(scene->embree_scene, geomID);
+
+ rtcInterpolate0(geom, hit->primID, hit->u, hit->v, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, &hit->u, 2);
+
+ if (scene->alpha_textures.has(geomID)) {
+ const AlphaTextureData &alpha_texture = scene->alpha_textures[geomID];
+
+ if (alpha_texture.sample(hit->u, hit->v) < 128) {
+ p_args->valid[0] = 0;
+ return;
+ }
+ }
+
+ rtcInterpolate0(geom, hit->primID, u, v, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 1, &hit->Ng_x, 3);
+}
+
+bool LightmapRaycasterEmbree::intersect(Ray &r_ray) {
+ RTCIntersectContext context;
+
+ rtcInitIntersectContext(&context);
+
+ rtcIntersect1(embree_scene, &context, (RTCRayHit *)&r_ray);
+ return r_ray.geomID != RTC_INVALID_GEOMETRY_ID;
+}
+
+void LightmapRaycasterEmbree::intersect(Vector<Ray> &r_rays) {
+ Ray *rays = r_rays.ptrw();
+ for (int i = 0; i < r_rays.size(); ++i) {
+ intersect(rays[i]);
+ }
+}
+
+void LightmapRaycasterEmbree::set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) {
+ if (p_alpha_texture.is_valid() && p_alpha_texture->get_size() != Vector2i()) {
+ AlphaTextureData tex;
+ tex.size = p_alpha_texture->get_size();
+ tex.data = p_alpha_texture->get_data();
+ alpha_textures.insert(p_id, tex);
+ }
+}
+
+float blerp(float c00, float c10, float c01, float c11, float tx, float ty) {
+ return Math::lerp(Math::lerp(c00, c10, tx), Math::lerp(c01, c11, tx), ty);
+}
+
+uint8_t LightmapRaycasterEmbree::AlphaTextureData::sample(float u, float v) const {
+ float x = u * size.x;
+ float y = v * size.y;
+ int xi = (int)x;
+ int yi = (int)y;
+
+ uint8_t texels[4];
+
+ for (int i = 0; i < 4; ++i) {
+ int sample_x = CLAMP(xi + i % 2, 0, size.x - 1);
+ int sample_y = CLAMP(yi + i / 2, 0, size.y - 1);
+ texels[i] = data[sample_y * size.x + sample_x];
+ }
+
+ return Math::round(blerp(texels[0], texels[1], texels[2], texels[3], x - xi, y - yi));
+}
+
+void LightmapRaycasterEmbree::add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) {
+ RTCGeometry embree_mesh = rtcNewGeometry(embree_device, RTC_GEOMETRY_TYPE_TRIANGLE);
+
+ rtcSetGeometryVertexAttributeCount(embree_mesh, 2);
+
+ int vertex_count = p_vertices.size();
+
+ ERR_FAIL_COND(vertex_count % 3 != 0);
+ ERR_FAIL_COND(vertex_count != p_uv2s.size());
+ ERR_FAIL_COND(!p_normals.is_empty() && vertex_count != p_normals.size());
+
+ Vector3 *embree_vertices = (Vector3 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vector3), vertex_count);
+ memcpy(embree_vertices, p_vertices.ptr(), sizeof(Vector3) * vertex_count);
+
+ Vector2 *embree_light_uvs = (Vector2 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 0, RTC_FORMAT_FLOAT2, sizeof(Vector2), vertex_count);
+ memcpy(embree_light_uvs, p_uv2s.ptr(), sizeof(Vector2) * vertex_count);
+
+ uint32_t *embree_triangles = (uint32_t *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(uint32_t) * 3, vertex_count / 3);
+ for (int i = 0; i < vertex_count; i++) {
+ embree_triangles[i] = i;
+ }
+
+ if (!p_normals.is_empty()) {
+ Vector3 *embree_normals = (Vector3 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 1, RTC_FORMAT_FLOAT3, sizeof(Vector3), vertex_count);
+ memcpy(embree_normals, p_normals.ptr(), sizeof(Vector3) * vertex_count);
+ }
+
+ rtcCommitGeometry(embree_mesh);
+ rtcSetGeometryIntersectFilterFunction(embree_mesh, filter_function);
+ rtcSetGeometryUserData(embree_mesh, this);
+ rtcAttachGeometryByID(embree_scene, embree_mesh, p_id);
+ rtcReleaseGeometry(embree_mesh);
+}
+
+void LightmapRaycasterEmbree::commit() {
+ rtcCommitScene(embree_scene);
+}
+
+void LightmapRaycasterEmbree::set_mesh_filter(const Set<int> &p_mesh_ids) {
+ for (Set<int>::Element *E = p_mesh_ids.front(); E; E = E->next()) {
+ rtcDisableGeometry(rtcGetGeometry(embree_scene, E->get()));
+ }
+ rtcCommitScene(embree_scene);
+ filter_meshes = p_mesh_ids;
+}
+
+void LightmapRaycasterEmbree::clear_mesh_filter() {
+ for (Set<int>::Element *E = filter_meshes.front(); E; E = E->next()) {
+ rtcEnableGeometry(rtcGetGeometry(embree_scene, E->get()));
+ }
+ rtcCommitScene(embree_scene);
+ filter_meshes.clear();
+}
+
+void embree_error_handler(void *p_user_data, RTCError p_code, const char *p_str) {
+ print_error("Embree error: " + String(p_str));
+}
+
+LightmapRaycasterEmbree::LightmapRaycasterEmbree() {
+#ifdef __SSE2__
+ _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
+ _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
+#endif
+
+ embree_device = rtcNewDevice(nullptr);
+ rtcSetDeviceErrorFunction(embree_device, &embree_error_handler, nullptr);
+ embree_scene = rtcNewScene(embree_device);
+}
+
+LightmapRaycasterEmbree::~LightmapRaycasterEmbree() {
+#ifdef __SSE2__
+ _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF);
+ _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF);
+#endif
+
+ if (embree_scene != nullptr) {
+ rtcReleaseScene(embree_scene);
+ }
+
+ if (embree_device != nullptr) {
+ rtcReleaseDevice(embree_device);
+ }
+}
+
+#endif
diff --git a/scene/3d/navigation_3d.h b/modules/raycast/lightmap_raycaster.h
index b89725a3f5..4c3de27837 100644
--- a/scene/3d/navigation_3d.h
+++ b/modules/raycast/lightmap_raycaster.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_3d.h */
+/* lightmap_raycaster.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,51 +28,50 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATION_3D_H
-#define NAVIGATION_3D_H
+#ifdef TOOLS_ENABLED
-#include "scene/3d/navigation_region_3d.h"
-#include "scene/3d/node_3d.h"
+#include "core/object/object.h"
+#include "scene/3d/lightmapper.h"
+#include "scene/resources/mesh.h"
-class Navigation3D : public Node3D {
- GDCLASS(Navigation3D, Node3D);
+#include <embree3/rtcore.h>
- RID map;
+class LightmapRaycasterEmbree : public LightmapRaycaster {
+ GDCLASS(LightmapRaycasterEmbree, LightmapRaycaster);
- Vector3 up = Vector3(0, 1, 0);
- real_t cell_size;
- real_t edge_connection_margin;
+private:
+ struct AlphaTextureData {
+ Vector<uint8_t> data;
+ Vector2i size;
-protected:
- static void _bind_methods();
- void _notification(int p_what);
+ uint8_t sample(float u, float v) const;
+ };
+
+ RTCDevice embree_device;
+ RTCScene embree_scene;
+
+ static void filter_function(const struct RTCFilterFunctionNArguments *p_args);
+
+ Map<unsigned int, AlphaTextureData> alpha_textures;
+ Set<int> filter_meshes;
public:
- RID get_rid() const {
- return map;
- }
-
- void set_up_vector(const Vector3 &p_up);
- Vector3 get_up_vector() const;
-
- void set_cell_size(float p_cell_size);
- float get_cell_size() const {
- return cell_size;
- }
-
- void set_edge_connection_margin(float p_edge_connection_margin);
- float get_edge_connection_margin() const {
- return edge_connection_margin;
- }
-
- Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const;
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const;
- Vector3 get_closest_point(const Vector3 &p_point) const;
- Vector3 get_closest_point_normal(const Vector3 &p_point) const;
- RID get_closest_point_owner(const Vector3 &p_point) const;
-
- Navigation3D();
- ~Navigation3D();
+ virtual bool intersect(Ray &p_ray) override;
+
+ virtual void intersect(Vector<Ray> &r_rays) override;
+
+ virtual void add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) override;
+ virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) override;
+ virtual void commit() override;
+
+ virtual void set_mesh_filter(const Set<int> &p_mesh_ids) override;
+ virtual void clear_mesh_filter() override;
+
+ static LightmapRaycaster *create_embree_raycaster();
+ static void make_default_raycaster();
+
+ LightmapRaycasterEmbree();
+ ~LightmapRaycasterEmbree();
};
-#endif // NAVIGATION_H
+#endif
diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp
new file mode 100644
index 0000000000..66558efa8c
--- /dev/null
+++ b/modules/raycast/raycast_occlusion_cull.cpp
@@ -0,0 +1,583 @@
+/*************************************************************************/
+/* raycast_occlusion_cull.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "raycast_occlusion_cull.h"
+#include "core/config/project_settings.h"
+#include "core/templates/local_vector.h"
+
+#ifdef __SSE2__
+#include <pmmintrin.h>
+#endif
+
+RaycastOcclusionCull *RaycastOcclusionCull::raycast_singleton = nullptr;
+
+void RaycastOcclusionCull::RaycastHZBuffer::clear() {
+ HZBuffer::clear();
+
+ camera_rays.clear();
+ camera_ray_masks.clear();
+ packs_size = Size2i();
+}
+
+void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) {
+ if (p_size == Size2i()) {
+ clear();
+ return;
+ }
+
+ if (!sizes.is_empty() && p_size == sizes[0]) {
+ return; // Size didn't change
+ }
+
+ HZBuffer::resize(p_size);
+
+ packs_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE));
+ int ray_packets_count = packs_size.x * packs_size.y;
+ camera_rays.resize(ray_packets_count);
+ camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE);
+}
+
+void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) {
+ CameraRayThreadData td;
+ td.camera_matrix = p_cam_projection;
+ td.camera_transform = p_cam_transform;
+ td.camera_orthogonal = p_cam_orthogonal;
+ td.thread_count = p_thread_work_pool.get_thread_count();
+
+ p_thread_work_pool.do_work(td.thread_count, this, &RaycastHZBuffer::_camera_rays_threaded, &td);
+}
+
+void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, RaycastOcclusionCull::RaycastHZBuffer::CameraRayThreadData *p_data) {
+ uint32_t packs_total = camera_rays.size();
+ uint32_t total_threads = p_data->thread_count;
+ uint32_t from = p_thread * packs_total / total_threads;
+ uint32_t to = (p_thread + 1 == total_threads) ? packs_total : ((p_thread + 1) * packs_total / total_threads);
+ _generate_camera_rays(p_data->camera_transform, p_data->camera_matrix, p_data->camera_orthogonal, from, to);
+}
+
+void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) {
+ Size2i buffer_size = sizes[0];
+
+ CameraMatrix inv_camera_matrix = p_cam_projection.inverse();
+ float z_far = p_cam_projection.get_z_far() * 1.05f;
+ debug_tex_range = z_far;
+
+ RayPacket *ray_packets = camera_rays.ptr();
+ uint32_t *ray_masks = camera_ray_masks.ptr();
+
+ for (int i = p_from; i < p_to; i++) {
+ RayPacket &packet = ray_packets[i];
+ int tile_x = (i % packs_size.x) * TILE_SIZE;
+ int tile_y = (i / packs_size.x) * TILE_SIZE;
+
+ for (int j = 0; j < TILE_RAYS; j++) {
+ float x = tile_x + j % TILE_SIZE;
+ float y = tile_y + j / TILE_SIZE;
+
+ ray_masks[i * TILE_RAYS + j] = ~0U;
+
+ if (x >= buffer_size.x || y >= buffer_size.y) {
+ ray_masks[i * TILE_RAYS + j] = 0U;
+ } else {
+ float u = x / (buffer_size.x - 1);
+ float v = y / (buffer_size.y - 1);
+ u = u * 2.0f - 1.0f;
+ v = v * 2.0f - 1.0f;
+
+ Plane pixel_proj = Plane(u, v, -1.0, 1.0);
+ Plane pixel_view = inv_camera_matrix.xform4(pixel_proj);
+ Vector3 pixel_world = p_cam_transform.xform(pixel_view.normal);
+
+ Vector3 dir;
+ if (p_cam_orthogonal) {
+ dir = -p_cam_transform.basis.get_axis(2);
+ } else {
+ dir = (pixel_world - p_cam_transform.origin).normalized();
+ }
+
+ packet.ray.org_x[j] = pixel_world.x;
+ packet.ray.org_y[j] = pixel_world.y;
+ packet.ray.org_z[j] = pixel_world.z;
+
+ packet.ray.dir_x[j] = dir.x;
+ packet.ray.dir_y[j] = dir.y;
+ packet.ray.dir_z[j] = dir.z;
+
+ packet.ray.tnear[j] = 0.0f;
+
+ packet.ray.time[j] = 0.0f;
+
+ packet.ray.flags[j] = 0;
+ packet.ray.mask[j] = -1;
+ packet.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID;
+ }
+
+ packet.ray.tfar[j] = z_far;
+ }
+ }
+}
+
+void RaycastOcclusionCull::RaycastHZBuffer::sort_rays() {
+ if (is_empty()) {
+ return;
+ }
+
+ Size2i buffer_size = sizes[0];
+ for (int i = 0; i < packs_size.y; i++) {
+ for (int j = 0; j < packs_size.x; j++) {
+ for (int tile_i = 0; tile_i < TILE_SIZE; tile_i++) {
+ for (int tile_j = 0; tile_j < TILE_SIZE; tile_j++) {
+ int x = j * TILE_SIZE + tile_j;
+ int y = i * TILE_SIZE + tile_i;
+ if (x >= buffer_size.x || y >= buffer_size.y) {
+ continue;
+ }
+ int k = tile_i * TILE_SIZE + tile_j;
+ int packet_index = i * packs_size.x + j;
+ mips[0][y * buffer_size.x + x] = camera_rays[packet_index].ray.tfar[k];
+ }
+ }
+ }
+ }
+}
+
+////////////////////////////////////////////////////////
+
+bool RaycastOcclusionCull::is_occluder(RID p_rid) {
+ return occluder_owner.owns(p_rid);
+}
+
+RID RaycastOcclusionCull::occluder_allocate() {
+ return occluder_owner.allocate_rid();
+}
+
+void RaycastOcclusionCull::occluder_initialize(RID p_occluder) {
+ Occluder *occluder = memnew(Occluder);
+ occluder_owner.initialize_rid(p_occluder, occluder);
+}
+
+void RaycastOcclusionCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
+ Occluder *occluder = occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+
+ occluder->vertices = p_vertices;
+ occluder->indices = p_indices;
+
+ for (Set<InstanceID>::Element *E = occluder->users.front(); E; E = E->next()) {
+ RID scenario_rid = E->get().scenario;
+ RID instance_rid = E->get().instance;
+ ERR_CONTINUE(!scenarios.has(scenario_rid));
+ Scenario &scenario = scenarios[scenario_rid];
+ ERR_CONTINUE(!scenario.instances.has(instance_rid));
+
+ if (!scenario.dirty_instances.has(instance_rid)) {
+ scenario.dirty_instances.insert(instance_rid);
+ scenario.dirty_instances_array.push_back(instance_rid);
+ }
+ }
+}
+
+void RaycastOcclusionCull::free_occluder(RID p_occluder) {
+ Occluder *occluder = occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+ memdelete(occluder);
+ occluder_owner.free(p_occluder);
+}
+
+////////////////////////////////////////////////////////
+
+void RaycastOcclusionCull::add_scenario(RID p_scenario) {
+ if (scenarios.has(p_scenario)) {
+ scenarios[p_scenario].removed = false;
+ } else {
+ scenarios[p_scenario] = Scenario();
+ }
+}
+
+void RaycastOcclusionCull::remove_scenario(RID p_scenario) {
+ ERR_FAIL_COND(!scenarios.has(p_scenario));
+ Scenario &scenario = scenarios[p_scenario];
+ scenario.removed = true;
+}
+
+void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) {
+ ERR_FAIL_COND(!scenarios.has(p_scenario));
+ Scenario &scenario = scenarios[p_scenario];
+
+ if (!scenario.instances.has(p_instance)) {
+ scenario.instances[p_instance] = OccluderInstance();
+ }
+
+ OccluderInstance &instance = scenario.instances[p_instance];
+
+ if (instance.removed) {
+ instance.removed = false;
+ scenario.removed_instances.erase(p_instance);
+ }
+
+ bool changed = false;
+
+ if (instance.occluder != p_occluder) {
+ Occluder *old_occluder = occluder_owner.getornull(instance.occluder);
+ if (old_occluder) {
+ old_occluder->users.erase(InstanceID(p_scenario, p_instance));
+ }
+
+ instance.occluder = p_occluder;
+
+ if (p_occluder.is_valid()) {
+ Occluder *occluder = occluder_owner.getornull(p_occluder);
+ ERR_FAIL_COND(!occluder);
+ occluder->users.insert(InstanceID(p_scenario, p_instance));
+ }
+ changed = true;
+ }
+
+ if (instance.xform != p_xform) {
+ scenario.instances[p_instance].xform = p_xform;
+ changed = true;
+ }
+
+ if (instance.enabled != p_enabled) {
+ instance.enabled = p_enabled;
+ scenario.dirty = true; // The scenario needs a scene re-build, but the instance doesn't need update
+ }
+
+ if (changed && !scenario.dirty_instances.has(p_instance)) {
+ scenario.dirty_instances.insert(p_instance);
+ scenario.dirty_instances_array.push_back(p_instance);
+ scenario.dirty = true;
+ }
+}
+
+void RaycastOcclusionCull::scenario_remove_instance(RID p_scenario, RID p_instance) {
+ ERR_FAIL_COND(!scenarios.has(p_scenario));
+ Scenario &scenario = scenarios[p_scenario];
+
+ if (scenario.instances.has(p_instance)) {
+ OccluderInstance &instance = scenario.instances[p_instance];
+
+ if (!instance.removed) {
+ Occluder *occluder = occluder_owner.getornull(instance.occluder);
+ if (occluder) {
+ occluder->users.erase(InstanceID(p_scenario, p_instance));
+ }
+
+ scenario.removed_instances.push_back(p_instance);
+ instance.removed = true;
+ }
+ }
+}
+
+void RaycastOcclusionCull::Scenario::_update_dirty_instance_thread(int p_idx, RID *p_instances) {
+ _update_dirty_instance(p_idx, p_instances, nullptr);
+}
+
+void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool) {
+ OccluderInstance *occ_inst = instances.getptr(p_instances[p_idx]);
+
+ if (!occ_inst) {
+ return;
+ }
+
+ Occluder *occ = raycast_singleton->occluder_owner.getornull(occ_inst->occluder);
+
+ if (!occ) {
+ return;
+ }
+
+ int vertices_size = occ->vertices.size();
+
+ // Embree requires the last element to be readable by a 16-byte SSE load instruction, so we add padding to be safe.
+ occ_inst->xformed_vertices.resize(vertices_size + 1);
+
+ const Vector3 *read_ptr = occ->vertices.ptr();
+ Vector3 *write_ptr = occ_inst->xformed_vertices.ptr();
+
+ if (p_thread_pool && vertices_size > 1024) {
+ TransformThreadData td;
+ td.xform = occ_inst->xform;
+ td.read = read_ptr;
+ td.write = write_ptr;
+ td.vertex_count = vertices_size;
+ td.thread_count = p_thread_pool->get_thread_count();
+ p_thread_pool->do_work(td.thread_count, this, &Scenario::_transform_vertices_thread, &td);
+ } else {
+ _transform_vertices_range(read_ptr, write_ptr, occ_inst->xform, 0, vertices_size);
+ }
+
+ occ_inst->indices.resize(occ->indices.size());
+ memcpy(occ_inst->indices.ptr(), occ->indices.ptr(), occ->indices.size() * sizeof(int32_t));
+}
+
+void RaycastOcclusionCull::Scenario::_transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data) {
+ uint32_t vertex_total = p_data->vertex_count;
+ uint32_t total_threads = p_data->thread_count;
+ uint32_t from = p_thread * vertex_total / total_threads;
+ uint32_t to = (p_thread + 1 == total_threads) ? vertex_total : ((p_thread + 1) * vertex_total / total_threads);
+ _transform_vertices_range(p_data->read, p_data->write, p_data->xform, from, to);
+}
+
+void RaycastOcclusionCull::Scenario::_transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to) {
+ for (int i = p_from; i < p_to; i++) {
+ p_write[i] = p_xform.xform(p_read[i]);
+ }
+}
+
+void RaycastOcclusionCull::Scenario::_commit_scene(void *p_ud) {
+ Scenario *scenario = (Scenario *)p_ud;
+ int commit_idx = 1 - (scenario->current_scene_idx);
+ rtcCommitScene(scenario->ebr_scene[commit_idx]);
+ scenario->commit_done = true;
+}
+
+bool RaycastOcclusionCull::Scenario::update(ThreadWorkPool &p_thread_pool) {
+ ERR_FAIL_COND_V(singleton == nullptr, false);
+
+ if (commit_thread == nullptr) {
+ commit_thread = memnew(Thread);
+ }
+
+ if (commit_thread->is_started()) {
+ if (commit_done) {
+ commit_thread->wait_to_finish();
+ current_scene_idx = 1 - current_scene_idx;
+ } else {
+ return false;
+ }
+ }
+
+ if (removed) {
+ if (ebr_scene[0]) {
+ rtcReleaseScene(ebr_scene[0]);
+ }
+ if (ebr_scene[1]) {
+ rtcReleaseScene(ebr_scene[1]);
+ }
+ return true;
+ }
+
+ if (!dirty && removed_instances.is_empty() && dirty_instances_array.is_empty()) {
+ return false;
+ }
+
+ for (unsigned int i = 0; i < removed_instances.size(); i++) {
+ instances.erase(removed_instances[i]);
+ }
+
+ if (dirty_instances_array.size() / p_thread_pool.get_thread_count() > 128) {
+ // Lots of instances, use per-instance threading
+ p_thread_pool.do_work(dirty_instances_array.size(), this, &Scenario::_update_dirty_instance_thread, dirty_instances_array.ptr());
+ } else {
+ // Few instances, use threading on the vertex transforms
+ for (unsigned int i = 0; i < dirty_instances_array.size(); i++) {
+ _update_dirty_instance(i, dirty_instances_array.ptr(), &p_thread_pool);
+ }
+ }
+
+ dirty_instances.clear();
+ dirty_instances_array.clear();
+ removed_instances.clear();
+
+ if (raycast_singleton->ebr_device == nullptr) {
+ raycast_singleton->_init_embree();
+ }
+
+ int next_scene_idx = 1 - current_scene_idx;
+ RTCScene &next_scene = ebr_scene[next_scene_idx];
+
+ if (next_scene) {
+ rtcReleaseScene(next_scene);
+ }
+
+ next_scene = rtcNewScene(raycast_singleton->ebr_device);
+ rtcSetSceneBuildQuality(next_scene, RTCBuildQuality(raycast_singleton->build_quality));
+
+ const RID *inst_rid = nullptr;
+ while ((inst_rid = instances.next(inst_rid))) {
+ OccluderInstance *occ_inst = instances.getptr(*inst_rid);
+ Occluder *occ = raycast_singleton->occluder_owner.getornull(occ_inst->occluder);
+
+ if (!occ || !occ_inst->enabled) {
+ continue;
+ }
+
+ RTCGeometry geom = rtcNewGeometry(raycast_singleton->ebr_device, RTC_GEOMETRY_TYPE_TRIANGLE);
+ rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, occ_inst->xformed_vertices.ptr(), 0, sizeof(Vector3), occ_inst->xformed_vertices.size());
+ rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, occ_inst->indices.ptr(), 0, sizeof(uint32_t) * 3, occ_inst->indices.size() / 3);
+ rtcCommitGeometry(geom);
+ rtcAttachGeometry(next_scene, geom);
+ rtcReleaseGeometry(geom);
+ }
+
+ dirty = false;
+ commit_done = false;
+ commit_thread->start(&Scenario::_commit_scene, this);
+ return false;
+}
+
+void RaycastOcclusionCull::Scenario::_raycast(uint32_t p_idx, const RaycastThreadData *p_raycast_data) const {
+ RTCIntersectContext ctx;
+ rtcInitIntersectContext(&ctx);
+ ctx.flags = RTC_INTERSECT_CONTEXT_FLAG_COHERENT;
+
+ rtcIntersect16((const int *)&p_raycast_data->masks[p_idx * TILE_RAYS], ebr_scene[current_scene_idx], &ctx, &p_raycast_data->rays[p_idx]);
+}
+
+void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const {
+ ERR_FAIL_COND(singleton == nullptr);
+ if (raycast_singleton->ebr_device == nullptr) {
+ return; // Embree is initialized on demand when there is some scenario with occluders in it.
+ }
+
+ if (ebr_scene[current_scene_idx] == nullptr) {
+ return;
+ }
+
+ RaycastThreadData td;
+ td.rays = r_rays.ptr();
+ td.masks = p_valid_masks.ptr();
+
+ p_thread_pool.do_work(r_rays.size(), this, &Scenario::_raycast, &td);
+}
+
+////////////////////////////////////////////////////////
+
+void RaycastOcclusionCull::add_buffer(RID p_buffer) {
+ ERR_FAIL_COND(buffers.has(p_buffer));
+ buffers[p_buffer] = RaycastHZBuffer();
+}
+
+void RaycastOcclusionCull::remove_buffer(RID p_buffer) {
+ ERR_FAIL_COND(!buffers.has(p_buffer));
+ buffers.erase(p_buffer);
+}
+
+void RaycastOcclusionCull::buffer_set_scenario(RID p_buffer, RID p_scenario) {
+ ERR_FAIL_COND(!buffers.has(p_buffer));
+ ERR_FAIL_COND(p_scenario.is_valid() && !scenarios.has(p_scenario));
+ buffers[p_buffer].scenario_rid = p_scenario;
+}
+
+void RaycastOcclusionCull::buffer_set_size(RID p_buffer, const Vector2i &p_size) {
+ ERR_FAIL_COND(!buffers.has(p_buffer));
+ buffers[p_buffer].resize(p_size);
+}
+
+void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {
+ if (!buffers.has(p_buffer)) {
+ return;
+ }
+
+ RaycastHZBuffer &buffer = buffers[p_buffer];
+
+ if (buffer.is_empty() || !scenarios.has(buffer.scenario_rid)) {
+ return;
+ }
+
+ Scenario &scenario = scenarios[buffer.scenario_rid];
+
+ bool removed = scenario.update(p_thread_pool);
+
+ if (removed) {
+ scenarios.erase(buffer.scenario_rid);
+ return;
+ }
+
+ buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_thread_pool);
+
+ scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks, p_thread_pool);
+ buffer.sort_rays();
+ buffer.update_mips();
+}
+
+RaycastOcclusionCull::HZBuffer *RaycastOcclusionCull::buffer_get_ptr(RID p_buffer) {
+ if (!buffers.has(p_buffer)) {
+ return nullptr;
+ }
+ return &buffers[p_buffer];
+}
+
+RID RaycastOcclusionCull::buffer_get_debug_texture(RID p_buffer) {
+ ERR_FAIL_COND_V(!buffers.has(p_buffer), RID());
+ return buffers[p_buffer].get_debug_texture();
+}
+
+////////////////////////////////////////////////////////
+
+void RaycastOcclusionCull::set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) {
+ if (build_quality == p_quality) {
+ return;
+ }
+
+ build_quality = p_quality;
+
+ const RID *scenario_rid = nullptr;
+ while ((scenario_rid = scenarios.next(scenario_rid))) {
+ scenarios[*scenario_rid].dirty = true;
+ }
+}
+
+void RaycastOcclusionCull::_init_embree() {
+#ifdef __SSE2__
+ _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
+ _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
+#endif
+
+ String settings = vformat("threads=%d", MAX(1, OS::get_singleton()->get_processor_count() - 2));
+ ebr_device = rtcNewDevice(settings.utf8().ptr());
+}
+
+RaycastOcclusionCull::RaycastOcclusionCull() {
+ raycast_singleton = this;
+ int default_quality = GLOBAL_GET("rendering/occlusion_culling/bvh_build_quality");
+ build_quality = RS::ViewportOcclusionCullingBuildQuality(default_quality);
+}
+
+RaycastOcclusionCull::~RaycastOcclusionCull() {
+ const RID *scenario_rid = nullptr;
+ while ((scenario_rid = scenarios.next(scenario_rid))) {
+ Scenario &scenario = scenarios[*scenario_rid];
+ if (scenario.commit_thread) {
+ scenario.commit_thread->wait_to_finish();
+ memdelete(scenario.commit_thread);
+ }
+ }
+
+ if (ebr_device != nullptr) {
+#ifdef __SSE2__
+ _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF);
+ _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF);
+#endif
+ rtcReleaseDevice(ebr_device);
+ }
+
+ raycast_singleton = nullptr;
+}
diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h
new file mode 100644
index 0000000000..acaceb9459
--- /dev/null
+++ b/modules/raycast/raycast_occlusion_cull.h
@@ -0,0 +1,184 @@
+/*************************************************************************/
+/* raycast_occlusion_cull.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef OCCLUSION_CULL_RAYCASTER_H
+#define OCCLUSION_CULL_RAYCASTER_H
+
+#include "core/io/image.h"
+#include "core/math/camera_matrix.h"
+#include "core/object/object.h"
+#include "core/object/reference.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "scene/resources/mesh.h"
+#include "servers/rendering/renderer_scene_occlusion_cull.h"
+
+#include <embree3/rtcore.h>
+
+class RaycastOcclusionCull : public RendererSceneOcclusionCull {
+ typedef RTCRayHit16 RayPacket;
+
+public:
+ class RaycastHZBuffer : public HZBuffer {
+ private:
+ Size2i packs_size;
+
+ struct CameraRayThreadData {
+ CameraMatrix camera_matrix;
+ Transform camera_transform;
+ bool camera_orthogonal;
+ int thread_count;
+ Size2i buffer_size;
+ };
+
+ void _camera_rays_threaded(uint32_t p_thread, CameraRayThreadData *p_data);
+ void _generate_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to);
+
+ public:
+ LocalVector<RayPacket> camera_rays;
+ LocalVector<uint32_t> camera_ray_masks;
+ RID scenario_rid;
+
+ virtual void clear() override;
+ virtual void resize(const Size2i &p_size) override;
+ void sort_rays();
+ void update_camera_rays(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
+ };
+
+private:
+ struct InstanceID {
+ RID scenario;
+ RID instance;
+
+ bool operator<(const InstanceID &rhs) const {
+ if (instance == rhs.instance) {
+ return rhs.scenario < scenario;
+ }
+ return instance < rhs.instance;
+ }
+
+ InstanceID() {}
+ InstanceID(RID s, RID i) :
+ scenario(s), instance(i) {}
+ };
+
+ struct Occluder {
+ PackedVector3Array vertices;
+ PackedInt32Array indices;
+ Set<InstanceID> users;
+ };
+
+ struct OccluderInstance {
+ RID occluder;
+ LocalVector<uint32_t> indices;
+ LocalVector<Vector3> xformed_vertices;
+ Transform xform;
+ bool enabled = true;
+ bool removed = false;
+ };
+
+ struct Scenario {
+ struct RaycastThreadData {
+ RayPacket *rays;
+ const uint32_t *masks;
+ };
+
+ struct TransformThreadData {
+ uint32_t thread_count;
+ uint32_t vertex_count;
+ Transform xform;
+ const Vector3 *read;
+ Vector3 *write;
+ };
+
+ Thread *commit_thread = nullptr;
+ bool commit_done = true;
+ bool dirty = false;
+ bool removed = false;
+
+ RTCScene ebr_scene[2] = { nullptr, nullptr };
+ int current_scene_idx = 0;
+
+ HashMap<RID, OccluderInstance> instances;
+ Set<RID> dirty_instances; // To avoid duplicates
+ LocalVector<RID> dirty_instances_array; // To iterate and split into threads
+ LocalVector<RID> removed_instances;
+
+ void _update_dirty_instance_thread(int p_idx, RID *p_instances);
+ void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool);
+ void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data);
+ void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform &p_xform, int p_from, int p_to);
+ static void _commit_scene(void *p_ud);
+ bool update(ThreadWorkPool &p_thread_pool);
+
+ void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const;
+ void raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const;
+ };
+
+ static RaycastOcclusionCull *raycast_singleton;
+
+ static const int TILE_SIZE = 4;
+ static const int TILE_RAYS = TILE_SIZE * TILE_SIZE;
+
+ RTCDevice ebr_device = nullptr;
+ RID_PtrOwner<Occluder> occluder_owner;
+ HashMap<RID, Scenario> scenarios;
+ HashMap<RID, RaycastHZBuffer> buffers;
+ RS::ViewportOcclusionCullingBuildQuality build_quality;
+
+ void _init_embree();
+
+public:
+ virtual bool is_occluder(RID p_rid) override;
+ virtual RID occluder_allocate() override;
+ virtual void occluder_initialize(RID p_occluder) override;
+ virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) override;
+ virtual void free_occluder(RID p_occluder) override;
+
+ virtual void add_scenario(RID p_scenario) override;
+ virtual void remove_scenario(RID p_scenario) override;
+ virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) override;
+ virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override;
+
+ virtual void add_buffer(RID p_buffer) override;
+ virtual void remove_buffer(RID p_buffer) override;
+ virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;
+ virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;
+ virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;
+ virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
+ virtual RID buffer_get_debug_texture(RID p_buffer) override;
+
+ virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;
+
+ RaycastOcclusionCull();
+ ~RaycastOcclusionCull();
+};
+
+#endif // OCCLUSION_CULL_RAYCASTER_H
diff --git a/modules/etc/register_types.cpp b/modules/raycast/register_types.cpp
index b165bccb3e..78ca91309f 100644
--- a/modules/etc/register_types.cpp
+++ b/modules/raycast/register_types.cpp
@@ -30,19 +30,20 @@
#include "register_types.h"
-#include "image_compress_etc.h"
-#include "texture_loader_pkm.h"
+#include "lightmap_raycaster.h"
+#include "raycast_occlusion_cull.h"
-static Ref<ResourceFormatPKM> resource_loader_pkm;
+RaycastOcclusionCull *raycast_occlusion_cull = nullptr;
-void register_etc_types() {
- resource_loader_pkm.instance();
- ResourceLoader::add_resource_format_loader(resource_loader_pkm);
-
- _register_etc_compress_func();
+void register_raycast_types() {
+#ifdef TOOLS_ENABLED
+ LightmapRaycasterEmbree::make_default_raycaster();
+#endif
+ raycast_occlusion_cull = memnew(RaycastOcclusionCull);
}
-void unregister_etc_types() {
- ResourceLoader::remove_resource_format_loader(resource_loader_pkm);
- resource_loader_pkm.unref();
+void unregister_raycast_types() {
+ if (raycast_occlusion_cull) {
+ memdelete(raycast_occlusion_cull);
+ }
}
diff --git a/modules/etc/register_types.h b/modules/raycast/register_types.h
index e8cbb635ae..789604a491 100644
--- a/modules/etc/register_types.h
+++ b/modules/raycast/register_types.h
@@ -28,10 +28,5 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef ETC_REGISTER_TYPES_H
-#define ETC_REGISTER_TYPES_H
-
-void register_etc_types();
-void unregister_etc_types();
-
-#endif // ETC_REGISTER_TYPES_H
+void register_raycast_types();
+void unregister_raycast_types();
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_decompress_squish.cpp
index cce08034df..1450b0fe88 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_decompress_squish.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* image_compress_squish.cpp */
+/* image_decompress_squish.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "image_compress_squish.h"
+#include "image_decompress_squish.h"
#include <squish.h>
@@ -76,83 +76,3 @@ void image_decompress_squish(Image *p_image) {
p_image->convert_ra_rgba8_to_rg();
}
}
-
-void image_compress_squish(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels) {
- if (p_image->get_format() >= Image::FORMAT_DXT1) {
- return; //do not compress, already compressed
- }
-
- int w = p_image->get_width();
- int h = p_image->get_height();
-
- if (p_image->get_format() <= Image::FORMAT_RGBA8) {
- int squish_comp = squish::kColourRangeFit;
-
- if (p_lossy_quality > 0.85) {
- squish_comp = squish::kColourIterativeClusterFit;
- } else if (p_lossy_quality > 0.75) {
- squish_comp = squish::kColourClusterFit;
- }
-
- Image::Format target_format = Image::FORMAT_RGBA8;
-
- p_image->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert
-
- switch (p_channels) {
- case Image::USED_CHANNELS_L: {
- target_format = Image::FORMAT_DXT1;
- squish_comp |= squish::kDxt1;
- } break;
- case Image::USED_CHANNELS_LA: {
- target_format = Image::FORMAT_DXT5;
- squish_comp |= squish::kDxt5;
- } break;
- case Image::USED_CHANNELS_R: {
- target_format = Image::FORMAT_RGTC_R;
- squish_comp |= squish::kBc4;
- } break;
- case Image::USED_CHANNELS_RG: {
- target_format = Image::FORMAT_RGTC_RG;
- squish_comp |= squish::kBc5;
- } break;
- case Image::USED_CHANNELS_RGB: {
- target_format = Image::FORMAT_DXT1;
- squish_comp |= squish::kDxt1;
- } break;
- case Image::USED_CHANNELS_RGBA: {
- //TODO, should convert both, then measure which one does a better job
- target_format = Image::FORMAT_DXT5;
- squish_comp |= squish::kDxt5;
-
- } break;
- default: {
- ERR_PRINT("Unknown image format, defaulting to RGBA8");
- break;
- }
- }
-
- Vector<uint8_t> data;
- int target_size = Image::get_image_data_size(w, h, target_format, p_image->has_mipmaps());
- int mm_count = p_image->has_mipmaps() ? Image::get_image_required_mipmaps(w, h, target_format) : 0;
- data.resize(target_size);
- int shift = Image::get_format_pixel_rshift(target_format);
-
- const uint8_t *rb = p_image->get_data().ptr();
- uint8_t *wb = data.ptrw();
-
- int dst_ofs = 0;
-
- for (int i = 0; i <= mm_count; i++) {
- int bw = w % 4 != 0 ? w + (4 - w % 4) : w;
- int bh = h % 4 != 0 ? h + (4 - h % 4) : h;
-
- int src_ofs = p_image->get_mipmap_offset(i);
- squish::CompressImage(&rb[src_ofs], w, h, &wb[dst_ofs], squish_comp);
- dst_ofs += (MAX(4, bw) * MAX(4, bh)) >> shift;
- w = MAX(w / 2, 1);
- h = MAX(h / 2, 1);
- }
-
- p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
- }
-}
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_decompress_squish.h
index 301d30fcf1..fff5839ac4 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_decompress_squish.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* image_compress_squish.h */
+/* image_decompress_squish.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,12 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef IMAGE_COMPRESS_SQUISH_H
-#define IMAGE_COMPRESS_SQUISH_H
+#ifndef IMAGE_DECOMPRESS_SQUISH_H
+#define IMAGE_DECOMPRESS_SQUISH_H
#include "core/io/image.h"
-void image_compress_squish(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels);
void image_decompress_squish(Image *p_image);
-#endif // IMAGE_COMPRESS_SQUISH_H
+#endif // IMAGE_DECOMPRESS_SQUISH_H
diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp
index 451e9d8e93..51aab040e7 100644
--- a/modules/squish/register_types.cpp
+++ b/modules/squish/register_types.cpp
@@ -29,10 +29,10 @@
/*************************************************************************/
#include "register_types.h"
-#include "image_compress_squish.h"
+
+#include "image_decompress_squish.h"
void register_squish_types() {
- Image::set_compress_bc_func(image_compress_squish);
Image::_image_decompress_bc = image_decompress_squish;
}
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index 6732078efc..e8e481de2d 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -204,7 +204,7 @@ void AudioStreamOGGVorbis::set_data(const Vector<uint8_t> &p_data) {
clear_data();
data = memalloc(src_data_len);
- copymem(data, src_datar, src_data_len);
+ memcpy(data, src_datar, src_data_len);
data_len = src_data_len;
break;
@@ -221,7 +221,7 @@ Vector<uint8_t> AudioStreamOGGVorbis::get_data() const {
vdata.resize(data_len);
{
uint8_t *w = vdata.ptrw();
- copymem(w, data, data_len);
+ memcpy(w, data, data_len);
}
}
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index ec1c30783a..17380001f5 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -79,7 +79,7 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open file '" + p_source_file + "'.");
- size_t len = f->get_len();
+ uint64_t len = f->get_len();
Vector<uint8_t> data;
data.resize(len);
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index 6ce3e4b4b3..24fe654946 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -140,7 +140,7 @@ Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, const char *p
}
Error ImageLoaderSVG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
- uint32_t size = f->get_len();
+ uint64_t size = f->get_len();
Vector<uint8_t> src_image;
src_image.resize(size + 1);
uint8_t *src_w = src_image.ptrw();
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index b4067d41c2..a55b6dc283 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -83,8 +83,8 @@ if env["builtin_harfbuzz"]:
"src/hb-ot-shape-complex-indic.cc",
"src/hb-ot-shape-complex-khmer.cc",
"src/hb-ot-shape-complex-myanmar.cc",
+ "src/hb-ot-shape-complex-syllabic.cc",
"src/hb-ot-shape-complex-thai.cc",
- "src/hb-ot-shape-complex-use-table.cc",
"src/hb-ot-shape-complex-use.cc",
"src/hb-ot-shape-complex-vowel-constraints.cc",
"src/hb-ot-shape-fallback.cc",
@@ -448,7 +448,7 @@ if env["builtin_icu"]:
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- icu_data_name = "icudt68l.dat"
+ icu_data_name = "icudt69l.dat"
if env_icu["tools"]:
env_icu.Depends("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name)
diff --git a/modules/text_server_adv/bitmap_font_adv.cpp b/modules/text_server_adv/bitmap_font_adv.cpp
index e33556b232..df7b42eac6 100644
--- a/modules/text_server_adv/bitmap_font_adv.cpp
+++ b/modules/text_server_adv/bitmap_font_adv.cpp
@@ -361,6 +361,10 @@ Error BitmapFontDataAdvanced::load_from_file(const String &p_filename, int p_bas
base_size = height;
}
+ if (hb_handle) {
+ hb_font_destroy(hb_handle);
+ }
+ hb_handle = hb_bmp_font_create(this, base_size, nullptr);
valid = true;
memdelete(f);
@@ -379,12 +383,10 @@ Error BitmapFontDataAdvanced::bitmap_new(float p_height, float p_ascent, int p_b
char_map.clear();
textures.clear();
kerning_map.clear();
-
- for (Map<float, hb_font_t *>::Element *E = cache.front(); E; E = E->next()) {
- hb_font_destroy(E->get());
+ if (hb_handle) {
+ hb_font_destroy(hb_handle);
}
- cache.clear();
-
+ hb_handle = hb_bmp_font_create(this, base_size, nullptr);
valid = true;
return OK;
@@ -466,10 +468,7 @@ float BitmapFontDataAdvanced::get_base_size() const {
hb_font_t *BitmapFontDataAdvanced::get_hb_handle(int p_size) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!valid, nullptr);
- if (!cache.has(p_size)) {
- cache[p_size] = hb_bmp_font_create(this, p_size, nullptr);
- }
- return cache[p_size];
+ return hb_handle;
}
bool BitmapFontDataAdvanced::has_char(char32_t p_char) const {
@@ -516,6 +515,10 @@ Vector2 BitmapFontDataAdvanced::get_size(uint32_t p_char, int p_size) const {
return c->rect.size * (float(p_size) / float(base_size));
}
+float BitmapFontDataAdvanced::get_font_scale(int p_size) const {
+ return float(p_size) / float(base_size);
+}
+
Vector2 BitmapFontDataAdvanced::get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!valid, Vector2());
@@ -543,13 +546,13 @@ Vector2 BitmapFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vecto
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
if (c->texture_idx != -1) {
Point2i cpos = p_pos;
- cpos += c->align * (float(p_size) / float(base_size));
- cpos.y -= ascent * (float(p_size) / float(base_size));
+ cpos += (c->align + Vector2(0, -ascent)) * (float(p_size) / float(base_size));
+ Size2i csize = c->rect.size * (float(p_size) / float(base_size));
if (RenderingServer::get_singleton() != nullptr) {
//if (distance_field_hint) { // Not implemented.
// RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, true);
//}
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, c->rect.size * (float(p_size) / float(base_size))), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
//if (distance_field_hint) {
// RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, false);
//}
@@ -576,7 +579,7 @@ Vector2 BitmapFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, int
}
BitmapFontDataAdvanced::~BitmapFontDataAdvanced() {
- for (Map<float, hb_font_t *>::Element *E = cache.front(); E; E = E->next()) {
- hb_font_destroy(E->get());
+ if (hb_handle) {
+ hb_font_destroy(hb_handle);
}
}
diff --git a/modules/text_server_adv/bitmap_font_adv.h b/modules/text_server_adv/bitmap_font_adv.h
index da7c2b00ac..7b620021e1 100644
--- a/modules/text_server_adv/bitmap_font_adv.h
+++ b/modules/text_server_adv/bitmap_font_adv.h
@@ -63,11 +63,11 @@ private:
HashMap<uint32_t, Character> char_map;
Map<KerningPairKey, int> kerning_map;
- Map<float, hb_font_t *> cache;
+ hb_font_t *hb_handle = nullptr;
float height = 0.f;
float ascent = 0.f;
- float base_size = 0.f;
+ int base_size = 0;
bool distance_field_hint = false;
public:
@@ -101,6 +101,7 @@ public:
virtual bool has_outline() const override { return false; };
virtual float get_base_size() const override;
+ virtual float get_font_scale(int p_size) const override;
virtual hb_font_t *get_hb_handle(int p_size) override;
diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp
index b60b9ddaec..faeb83f920 100644
--- a/modules/text_server_adv/dynamic_font_adv.cpp
+++ b/modules/text_server_adv/dynamic_font_adv.cpp
@@ -66,7 +66,7 @@ DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size(
ERR_FAIL_V_MSG(nullptr, "Cannot open font file '" + font_path + "'.");
}
- size_t len = f->get_len();
+ uint64_t len = f->get_len();
font_mem_cache.resize(len);
f->get_buffer(font_mem_cache.ptrw(), len);
font_mem = font_mem_cache.ptr();
@@ -129,7 +129,7 @@ DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size(
fds->underline_position = (-FT_MulFix(fds->face->underline_position, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
fds->underline_thickness = (FT_MulFix(fds->face->underline_thickness, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
- //Load os2 TTF pable
+ //Load os2 TTF table
fds->os2 = (TT_OS2 *)FT_Get_Sfnt_Table(fds->face, FT_SFNT_OS2);
fds->hb_handle = hb_ft_font_create(fds->face, nullptr);
@@ -231,7 +231,7 @@ Dictionary DynamicFontDataAdvanced::get_feature_list() const {
Dictionary out;
// Read feature flags.
- unsigned int count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, NULL, NULL);
+ unsigned int count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr);
if (count != 0) {
hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, feature_tags);
@@ -240,7 +240,7 @@ Dictionary DynamicFontDataAdvanced::get_feature_list() const {
}
memfree(feature_tags);
}
- count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, NULL, NULL);
+ count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr);
if (count != 0) {
hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, feature_tags);
@@ -639,7 +639,7 @@ bool DynamicFontDataAdvanced::is_script_supported(uint32_t p_script) const {
DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size);
ERR_FAIL_COND_V(fds == nullptr, false);
- unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, NULL, NULL);
+ unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr);
if (count != 0) {
hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, script_tags);
@@ -651,7 +651,7 @@ bool DynamicFontDataAdvanced::is_script_supported(uint32_t p_script) const {
}
memfree(script_tags);
}
- count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, NULL, NULL);
+ count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, nullptr, nullptr);
if (count != 0) {
hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t));
hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, script_tags);
@@ -997,6 +997,29 @@ Vector2 DynamicFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, in
return advance;
}
+bool DynamicFontDataAdvanced::get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ _THREAD_SAFE_METHOD_
+ DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size);
+ ERR_FAIL_COND_V(fds == nullptr, false);
+
+ int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ ERR_FAIL_COND_V(error, false);
+
+ r_points.clear();
+ r_contours.clear();
+
+ float h = fds->ascent;
+ float scale = (1.0 / 64.0) / oversampling * fds->scale_color_font;
+ for (short i = 0; i < fds->face->glyph->outline.n_points; i++) {
+ r_points.push_back(Vector3(fds->face->glyph->outline.points[i].x * scale, h - fds->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fds->face->glyph->outline.tags[i])));
+ }
+ for (short i = 0; i < fds->face->glyph->outline.n_contours; i++) {
+ r_contours.push_back(fds->face->glyph->outline.contours[i]);
+ }
+ r_orientation = (FT_Outline_Get_Orientation(&fds->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT);
+ return true;
+}
+
DynamicFontDataAdvanced::~DynamicFontDataAdvanced() {
clear_cache();
if (library != nullptr) {
diff --git a/modules/text_server_adv/dynamic_font_adv.h b/modules/text_server_adv/dynamic_font_adv.h
index d69a30b321..1292966f0c 100644
--- a/modules/text_server_adv/dynamic_font_adv.h
+++ b/modules/text_server_adv/dynamic_font_adv.h
@@ -186,6 +186,8 @@ public:
virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
+ virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual ~DynamicFontDataAdvanced() override;
};
diff --git a/modules/text_server_adv/font_adv.h b/modules/text_server_adv/font_adv.h
index 2b6d977451..4fadefc569 100644
--- a/modules/text_server_adv/font_adv.h
+++ b/modules/text_server_adv/font_adv.h
@@ -92,8 +92,8 @@ struct FontDataAdvanced {
virtual bool has_outline() const = 0;
virtual float get_base_size() const = 0;
- virtual bool is_lang_supported(const String &p_lang) const { return false; };
- virtual bool is_script_supported(uint32_t p_script) const { return false; };
+ virtual bool is_lang_supported(const String &p_lang) const { return true; };
+ virtual bool is_script_supported(uint32_t p_script) const { return true; };
virtual bool has_char(char32_t p_char) const = 0;
virtual String get_supported_chars() const = 0;
@@ -107,6 +107,8 @@ struct FontDataAdvanced {
virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
+ virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { return false; };
+
virtual ~FontDataAdvanced(){};
};
diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp
index 8f23bb9e02..f9bbd25a5f 100644
--- a/modules/text_server_adv/script_iterator.cpp
+++ b/modules/text_server_adv/script_iterator.cpp
@@ -75,10 +75,12 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length
while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) {
paren_sp -= 1;
}
- if (paren_sp < start_sp)
+ if (paren_sp < start_sp) {
start_sp = paren_sp;
- if (paren_sp >= 0)
+ }
+ if (paren_sp >= 0) {
sc = paren_stack[paren_sp].script_code;
+ }
}
}
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 2e3c2d1cab..361852547f 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -166,7 +166,7 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) {
#ifdef ICU_STATIC_DATA
if (icu_data == nullptr) {
UErrorCode err = U_ZERO_ERROR;
- u_init(&err); // Do not check for errors, since we only load part the of data.
+ u_init(&err); // Do not check for errors, since we only load part of the data.
icu_data = (uint8_t *)&U_ICUDATA_ENTRY_POINT;
}
#else
@@ -181,7 +181,7 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) {
UErrorCode err = U_ZERO_ERROR;
// ICU data found.
- size_t len = f->get_len();
+ uint64_t len = f->get_len();
icu_data = (uint8_t *)memalloc(len);
f->get_buffer(icu_data, len);
f->close();
@@ -244,7 +244,7 @@ struct FeatureInfo {
};
static FeatureInfo feature_set[] = {
- // Registred OpenType feature tags.
+ // Registered OpenType feature tags.
{ HB_TAG('a', 'a', 'l', 't'), "access_all_alternates" },
{ HB_TAG('a', 'b', 'v', 'f'), "above_base_forms" },
{ HB_TAG('a', 'b', 'v', 'm'), "above_base_mark_positioning" },
@@ -484,7 +484,7 @@ static FeatureInfo feature_set[] = {
{ HB_TAG('v', 'r', 't', '2'), "vertical_alternates_and_rotation" },
{ HB_TAG('v', 'r', 't', 'r'), "vertical_alternates_for_rotation" },
{ HB_TAG('z', 'e', 'r', 'o'), "slashed_zero" },
- // Registred OpenType variation tags.
+ // Registered OpenType variation tags.
{ HB_TAG('i', 't', 'a', 'l'), "italic" },
{ HB_TAG('o', 'p', 's', 'z'), "optical_size" },
{ HB_TAG('s', 'l', 'n', 't'), "slant" },
@@ -906,6 +906,13 @@ Vector2 TextServerAdvanced::font_draw_glyph_outline(RID p_font, RID p_canvas, in
return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color);
}
+bool TextServerAdvanced::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ _THREAD_SAFE_METHOD_
+ const FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND_V(!fd, false);
+ return fd->get_glyph_contours(p_size, p_index, r_points, r_contours, r_orientation);
+}
+
float TextServerAdvanced::font_get_oversampling() const {
return oversampling;
}
@@ -1660,7 +1667,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
}
if (sd->line_breaks_valid) {
- return true; // Noting to do.
+ return true; // Nothing to do.
}
const UChar *data = sd->utf16.ptr();
@@ -1825,8 +1832,9 @@ _FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_d
}
}
}
- if (!is_transparent(c))
+ if (!is_transparent(c)) {
pc = c;
+ }
i++;
}
@@ -1845,7 +1853,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
}
if (sd->justification_ops_valid) {
- return true; // Noting to do.
+ return true; // Nothing to do.
}
const UChar *data = sd->utf16.ptr();
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index b53b5716e5..4ad23ca059 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -188,6 +188,8 @@ public:
virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual float font_get_oversampling() const override;
virtual void font_set_oversampling(float p_oversampling) override;
diff --git a/modules/text_server_fb/bitmap_font_fb.cpp b/modules/text_server_fb/bitmap_font_fb.cpp
index c58f8cbba1..313f170f04 100644
--- a/modules/text_server_fb/bitmap_font_fb.cpp
+++ b/modules/text_server_fb/bitmap_font_fb.cpp
@@ -319,14 +319,13 @@ Vector2 BitmapFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vecto
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
if (c->texture_idx != -1) {
Point2i cpos = p_pos;
- cpos += c->align * (float(p_size) / float(base_size));
- cpos.y -= ascent * (float(p_size) / float(base_size));
-
+ cpos += (c->align + Vector2(0, -ascent)) * (float(p_size) / float(base_size));
+ Size2i csize = c->rect.size * (float(p_size) / float(base_size));
if (RenderingServer::get_singleton() != nullptr) {
//if (distance_field_hint) { // Not implemented.
// RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, true);
//}
- RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, c->rect.size * (float(p_size) / float(base_size))), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
+ RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false);
//if (distance_field_hint) {
// RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, false);
//}
diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp
index 66d36bc885..406f60b6f5 100644
--- a/modules/text_server_fb/dynamic_font_fb.cpp
+++ b/modules/text_server_fb/dynamic_font_fb.cpp
@@ -65,7 +65,7 @@ DynamicFontDataFallback::DataAtSize *DynamicFontDataFallback::get_data_for_size(
ERR_FAIL_V_MSG(nullptr, "Cannot open font file '" + font_path + "'.");
}
- size_t len = f->get_len();
+ uint64_t len = f->get_len();
font_mem_cache.resize(len);
f->get_buffer(font_mem_cache.ptrw(), len);
font_mem = font_mem_cache.ptr();
@@ -680,6 +680,29 @@ Vector2 DynamicFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, in
return advance;
}
+bool DynamicFontDataFallback::get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ _THREAD_SAFE_METHOD_
+ DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size);
+ ERR_FAIL_COND_V(fds == nullptr, false);
+
+ int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ ERR_FAIL_COND_V(error, false);
+
+ r_points.clear();
+ r_contours.clear();
+
+ float h = fds->ascent;
+ float scale = (1.0 / 64.0) / oversampling * fds->scale_color_font;
+ for (short i = 0; i < fds->face->glyph->outline.n_points; i++) {
+ r_points.push_back(Vector3(fds->face->glyph->outline.points[i].x * scale, h - fds->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fds->face->glyph->outline.tags[i])));
+ }
+ for (short i = 0; i < fds->face->glyph->outline.n_contours; i++) {
+ r_contours.push_back(fds->face->glyph->outline.contours[i]);
+ }
+ r_orientation = (FT_Outline_Get_Orientation(&fds->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT);
+ return true;
+}
+
DynamicFontDataFallback::~DynamicFontDataFallback() {
clear_cache();
if (library != nullptr) {
diff --git a/modules/text_server_fb/dynamic_font_fb.h b/modules/text_server_fb/dynamic_font_fb.h
index eb70f46666..b34c8cbed5 100644
--- a/modules/text_server_fb/dynamic_font_fb.h
+++ b/modules/text_server_fb/dynamic_font_fb.h
@@ -164,6 +164,8 @@ public:
virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override;
+ virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual ~DynamicFontDataFallback() override;
};
diff --git a/modules/text_server_fb/font_fb.h b/modules/text_server_fb/font_fb.h
index 218f3df03a..fe9888b7f4 100644
--- a/modules/text_server_fb/font_fb.h
+++ b/modules/text_server_fb/font_fb.h
@@ -93,6 +93,8 @@ struct FontDataFallback {
virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0;
+ virtual bool get_glyph_contours(int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { return false; };
+
virtual ~FontDataFallback(){};
};
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 60ab14738a..98a67ef309 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -452,6 +452,13 @@ Vector2 TextServerFallback::font_draw_glyph_outline(RID p_font, RID p_canvas, in
return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color);
}
+bool TextServerFallback::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ _THREAD_SAFE_METHOD_
+ const FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND_V(!fd, false);
+ return fd->get_glyph_contours(p_size, p_index, r_points, r_contours, r_orientation);
+}
+
float TextServerFallback::font_get_oversampling() const {
return oversampling;
}
@@ -1091,7 +1098,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
}
if (sd->line_breaks_valid) {
- return true; // Noting to do.
+ return true; // Nothing to do.
}
int sd_size = sd->glyphs.size();
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index b10369d172..8f5eb1d315 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -137,6 +137,8 @@ public:
virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual float font_get_oversampling() const override;
virtual void font_set_oversampling(float p_oversampling) override;
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index ef53661557..52b92ee930 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -226,9 +226,9 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
Vector<uint8_t> src_image;
- int src_image_len = f->get_len();
+ uint64_t src_image_len = f->get_len();
ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
- ERR_FAIL_COND_V(src_image_len < (int)sizeof(tga_header_s), ERR_FILE_CORRUPT);
+ ERR_FAIL_COND_V(src_image_len < (int64_t)sizeof(tga_header_s), ERR_FILE_CORRUPT);
src_image.resize(src_image_len);
Error err = OK;
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index c5f6dc0d99..7b421bdc16 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -58,7 +58,7 @@ int VideoStreamPlaybackTheora::buffer_data() {
#else
- int bytes = file->get_buffer((uint8_t *)buffer, 4096);
+ uint64_t bytes = file->get_buffer((uint8_t *)buffer, 4096);
ogg_sync_wrote(&oy, bytes);
return (bytes);
@@ -176,7 +176,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
thread_eof = false;
//pre-fill buffer
int to_read = ring_buffer.space_left();
- int read = file->get_buffer(read_buffer.ptr(), to_read);
+ uint64_t read = file->get_buffer(read_buffer.ptr(), to_read);
ring_buffer.write(read_buffer.ptr(), read);
thread.start(_streaming_thread, this);
@@ -225,7 +225,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
/* identify the codec: try theora */
if (!theora_p && th_decode_headerin(&ti, &tc, &ts, &op) >= 0) {
/* it is theora */
- copymem(&to, &test, sizeof(test));
+ memcpy(&to, &test, sizeof(test));
theora_p = 1;
} else if (!vorbis_p && vorbis_synthesis_headerin(&vi, &vc, &op) >= 0) {
/* it is vorbis */
@@ -238,7 +238,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
audio_track_skip--;
} else {
- copymem(&vo, &test, sizeof(test));
+ memcpy(&vo, &test, sizeof(test));
vorbis_p = 1;
}
} else {
@@ -603,6 +603,7 @@ float VideoStreamPlaybackTheora::get_playback_position() const {
};
void VideoStreamPlaybackTheora::seek(float p_time) {
+ WARN_PRINT_ONCE("Seeking in Theora and WebM videos is not implemented yet (it's only supported for GDNative-provided video streams).");
}
void VideoStreamPlaybackTheora::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) {
@@ -631,8 +632,8 @@ void VideoStreamPlaybackTheora::_streaming_thread(void *ud) {
//just fill back the buffer
if (!vs->thread_eof) {
int to_read = vs->ring_buffer.space_left();
- if (to_read) {
- int read = vs->file->get_buffer(vs->read_buffer.ptr(), to_read);
+ if (to_read > 0) {
+ uint64_t read = vs->file->get_buffer(vs->read_buffer.ptr(), to_read);
vs->ring_buffer.write(vs->read_buffer.ptr(), read);
vs->thread_eof = vs->file->eof_reached();
}
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
index 47214e6974..cfb75fb93b 100644
--- a/modules/tinyexr/image_loader_tinyexr.cpp
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -37,7 +37,7 @@
Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
Vector<uint8_t> src_image;
- int src_image_len = f->get_len();
+ uint64_t src_image_len = f->get_len();
ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
src_image.resize(src_image_len);
diff --git a/modules/tinyexr/image_saver_tinyexr.cpp b/modules/tinyexr/image_saver_tinyexr.cpp
index f747763248..6a2fb0f666 100644
--- a/modules/tinyexr/image_saver_tinyexr.cpp
+++ b/modules/tinyexr/image_saver_tinyexr.cpp
@@ -169,7 +169,7 @@ Error save_exr(const String &p_path, const Ref<Image> &p_img, bool p_grayscale)
{ 0 }, // R
{ 1, 0 }, // GR
{ 2, 1, 0 }, // BGR
- { 2, 1, 0, 3 } // BGRA
+ { 3, 2, 1, 0 } // ABGR
};
int channel_count = get_channel_count(format);
diff --git a/modules/upnp/SCsub b/modules/upnp/SCsub
index bc0b215be3..b2fed0cb23 100644
--- a/modules/upnp/SCsub
+++ b/modules/upnp/SCsub
@@ -12,18 +12,19 @@ thirdparty_obj = []
if env["builtin_miniupnpc"]:
thirdparty_dir = "#thirdparty/miniupnpc/"
thirdparty_sources = [
+ "igd_desc_parse.c",
"miniupnpc.c",
- "upnpcommands.c",
+ "minixml.c",
+ "minisoap.c",
+ "minissdpc.c",
"miniwget.c",
+ "upnpcommands.c",
"upnpdev.c",
- "igd_desc_parse.c",
- "minissdpc.c",
- "minisoap.c",
- "minixml.c",
+ "upnpreplyparse.c",
"connecthostport.c",
- "receivedata.c",
"portlistingparse.c",
- "upnpreplyparse.c",
+ "receivedata.c",
+ "addr_is_reserved.c",
]
thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources]
diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp
index cff13251ce..8e4e833d45 100644
--- a/modules/upnp/upnp.cpp
+++ b/modules/upnp/upnp.cpp
@@ -52,10 +52,12 @@ int UPNP::discover(int timeout, int ttl, const String &device_filter) {
int error = 0;
struct UPNPDev *devlist;
+ CharString cs = discover_multicast_if.utf8();
+ const char *m_if = cs.length() ? cs.get_data() : nullptr;
if (is_common_device(device_filter)) {
- devlist = upnpDiscover(timeout, discover_multicast_if.utf8().get_data(), nullptr, discover_local_port, discover_ipv6, ttl, &error);
+ devlist = upnpDiscover(timeout, m_if, nullptr, discover_local_port, discover_ipv6, ttl, &error);
} else {
- devlist = upnpDiscoverAll(timeout, discover_multicast_if.utf8().get_data(), nullptr, discover_local_port, discover_ipv6, ttl, &error);
+ devlist = upnpDiscoverAll(timeout, m_if, nullptr, discover_local_port, discover_ipv6, ttl, &error);
}
if (error != UPNPDISCOVER_SUCCESS) {
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 2517b17168..b863f622bd 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -784,8 +784,9 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) {
variables.get_key_list(&keys);
for (const List<StringName>::Element *E = keys.front(); E; E = E->next()) {
- if (!variables[E->get()]._export)
+ if (!variables[E->get()]._export) {
continue;
+ }
PropertyInfo p = variables[E->get()].info;
p.name = String(E->get());
@@ -1369,7 +1370,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
// Is a default value (unassigned input port).
input_args[i] = &default_values[index];
} else {
- // Rregular temporary in stack.
+ // Regular temporary in stack.
input_args[i] = &variant_stack[index];
}
}
@@ -1391,7 +1392,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
ERR_FAIL_COND_V(!F, Variant());
Function *f = &F->get();
- // This call goes separate, so it can e yielded and suspended.
+ // This call goes separate, so it can be yielded and suspended.
Variant *variant_stack = (Variant *)p_stack;
bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
@@ -1536,7 +1537,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
state->flow_stack_pos = flow_stack_pos;
state->stack.resize(p_stack_size);
state->pass = p_pass;
- copymem(state->stack.ptrw(), p_stack, p_stack_size);
+ memcpy(state->stack.ptrw(), p_stack, p_stack_size);
// Step 2, run away, return directly.
r_error.error = Callable::CallError::CALL_OK;
@@ -1606,7 +1607,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
next = node->sequence_outputs[output];
- VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "NULL"));
+ VSDEBUG("GOT NEXT NODE - " + (next ? itos(next->get_id()) : "Null"));
}
if (flow_stack) {
@@ -1801,7 +1802,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
sequence_bits[i] = false; // All starts as false.
}
- zeromem(pass_stack, f->pass_stack_size * sizeof(int));
+ memset(pass_stack, 0, f->pass_stack_size * sizeof(int));
Map<int, VisualScriptNodeInstance *>::Element *E = instances.find(f->node);
if (!E) {
@@ -2050,12 +2051,12 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
instance->id = F->get();
instance->input_port_count = node->get_input_value_port_count();
- instance->input_ports = NULL;
+ instance->input_ports = nullptr;
instance->output_port_count = node->get_output_value_port_count();
- instance->output_ports = NULL;
+ instance->output_ports = nullptr;
instance->sequence_output_count = node->get_output_sequence_port_count();
instance->sequence_index = function.node_count++;
- instance->sequence_outputs = NULL;
+ instance->sequence_outputs = nullptr;
instance->pass_idx = -1;
if (instance->input_port_count) {
@@ -2075,7 +2076,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
if (instance->sequence_output_count) {
instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance *, instance->sequence_output_count);
for (int i = 0; i < instance->sequence_output_count; i++) {
- instance->sequence_outputs[i] = NULL; // If it remains null, flow ends here.
+ instance->sequence_outputs[i] = nullptr; // If it remains null, flow ends here.
}
}
@@ -2085,10 +2086,11 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
StringName var_name;
- if (Object::cast_to<VisualScriptLocalVar>(*node))
+ if (Object::cast_to<VisualScriptLocalVar>(*node)) {
var_name = String(Object::cast_to<VisualScriptLocalVar>(*node)->get_var_name()).strip_edges();
- else
+ } else {
var_name = String(Object::cast_to<VisualScriptLocalVarSet>(*node)->get_var_name()).strip_edges();
+ }
if (!local_var_indices.has(var_name)) {
local_var_indices[var_name] = function.max_stack;
@@ -2252,6 +2254,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int
}
void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p_signal, Array p_binds) {
+ ERR_FAIL_NULL(p_obj);
Vector<Variant> binds;
for (int i = 0; i < p_binds.size(); i++) {
binds.push_back(p_binds[i]);
@@ -2333,6 +2336,10 @@ void VisualScriptLanguage::finish() {
void VisualScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
+bool VisualScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return false;
+}
+
void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
}
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 72362e0ef4..cc78b3242d 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -586,6 +586,7 @@ public:
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
+ virtual bool is_control_flow_keyword(String p_keyword) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 7ca14fbca8..3b24de433c 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -723,7 +723,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
case VisualScriptBuiltinFunc::MATH_POSMOD: {
VALIDATE_ARG_NUM(0);
VALIDATE_ARG_NUM(1);
- *r_return = Math::posmod((int)*p_inputs[0], (int)*p_inputs[1]);
+ *r_return = Math::posmod((int64_t)*p_inputs[0], (int64_t)*p_inputs[1]);
} break;
case VisualScriptBuiltinFunc::MATH_FLOOR: {
VALIDATE_ARG_NUM(0);
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index fcd55b3049..7432440603 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -710,7 +710,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
has_gnode_text = true;
LineEdit *line_edit = memnew(LineEdit);
line_edit->set_text(node->get_text());
- line_edit->set_expand_to_text_length(true);
+ line_edit->set_expand_to_text_length_enabled(true);
line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts"));
gnode->add_child(line_edit);
line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get()));
@@ -740,21 +740,8 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Color c = sbf->get_border_color();
Color ic = c;
- c.a = 1;
- if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
- Color mono_color;
- if (((c.r + c.g + c.b) / 3) < 0.7) {
- mono_color = Color(1.0, 1.0, 1.0);
- ic = Color(0.0, 0.0, 0.0, 0.7);
- } else {
- mono_color = Color(0.0, 0.0, 0.0);
- ic = Color(1.0, 1.0, 1.0, 0.7);
- }
- mono_color.a = 0.85;
- c = mono_color;
- }
gnode->add_theme_color_override("title_color", c);
- c.a = 0.7;
+ c.a = 1;
gnode->add_theme_color_override("close_color", c);
gnode->add_theme_color_override("resizer_color", ic);
gnode->add_theme_style_override("frame", sbf);
@@ -843,7 +830,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
hbc->add_child(name_box);
name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
name_box->set_text(left_name);
- name_box->set_expand_to_text_length(true);
+ name_box->set_expand_to_text_length_enabled(true);
name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get()));
name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, true));
} else {
@@ -938,7 +925,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
hbc->add_child(name_box);
name_box->set_custom_minimum_size(Size2(60 * EDSCALE, 0));
name_box->set_text(right_name);
- name_box->set_expand_to_text_length(true);
+ name_box->set_expand_to_text_length_enabled(true);
name_box->connect("resized", callable_mp(this, &VisualScriptEditor::_update_node_size), varray(E->get()));
name_box->connect("focus_exited", callable_mp(this, &VisualScriptEditor::_port_name_focus_out), varray(name_box, E->get(), i, false));
} else {
@@ -1181,11 +1168,11 @@ void VisualScriptEditor::_member_selected() {
selected = ti->get_metadata(0);
- if (ti->get_parent() == members->get_root()->get_children()) {
+ if (ti->get_parent() == members->get_root()->get_first_child()) {
#ifdef OSX_ENABLED
bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META);
#else
- bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL);
#endif
if (held_ctrl) {
ERR_FAIL_COND(!script->has_function(selected));
@@ -1227,7 +1214,7 @@ void VisualScriptEditor::_member_edited() {
TreeItem *root = members->get_root();
- if (ti->get_parent() == root->get_children()) {
+ if (ti->get_parent() == root->get_first_child()) {
selected = new_name;
int node_id = script->get_function_node_id(name);
@@ -1268,7 +1255,7 @@ void VisualScriptEditor::_member_edited() {
return; // Or crash because it will become invalid.
}
- if (ti->get_parent() == root->get_children()->get_next()) {
+ if (ti->get_parent() == root->get_first_child()->get_next()) {
selected = new_name;
undo_redo->create_action(TTR("Rename Variable"));
undo_redo->add_do_method(script.ptr(), "rename_variable", name, new_name);
@@ -1284,7 +1271,7 @@ void VisualScriptEditor::_member_edited() {
return; // Or crash because it will become invalid.
}
- if (ti->get_parent() == root->get_children()->get_next()->get_next()) {
+ if (ti->get_parent() == root->get_first_child()->get_next()->get_next()) {
selected = new_name;
undo_redo->create_action(TTR("Rename Signal"));
undo_redo->add_do_method(script.ptr(), "rename_custom_signal", name, new_name);
@@ -1418,7 +1405,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
if (ti->get_parent() == root) {
//main buttons
- if (ti == root->get_children()) {
+ if (ti == root->get_first_child()) {
// Add function, this one uses menu.
if (p_button == 1) {
@@ -1455,7 +1442,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
return; // Or crash because it will become invalid.
}
- if (ti == root->get_children()->get_next()) {
+ if (ti == root->get_first_child()->get_next()) {
// Add variable.
String name = _validate_name("new_variable");
selected = name;
@@ -1471,7 +1458,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
return; // Or crash because it will become invalid.
}
- if (ti == root->get_children()->get_next()->get_next()) {
+ if (ti == root->get_first_child()->get_next()->get_next()) {
// Add variable.
String name = _validate_name("new_signal");
selected = name;
@@ -1486,7 +1473,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
undo_redo->commit_action();
return; // Or crash because it will become invalid.
}
- } else if (ti->get_parent() == root->get_children()) {
+ } else if (ti->get_parent() == root->get_first_child()) {
selected = ti->get_text(0);
function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10));
function_name_edit->popup();
@@ -1826,6 +1813,8 @@ void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool n
}
void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
// GUI input for VS Editor Plugin
Ref<InputEventMouseButton> key = p_event;
@@ -1837,7 +1826,7 @@ void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) {
+ if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MOUSE_BUTTON_RIGHT) {
saved_position = graph->get_local_mouse_position();
Point2 gpos = Input::get_singleton()->get_mouse_position();
@@ -1852,13 +1841,13 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) {
TreeItem *ti = members->get_selected();
if (ti) {
TreeItem *root = members->get_root();
- if (ti->get_parent() == root->get_children()) {
+ if (ti->get_parent() == root->get_first_child()) {
member_type = MEMBER_FUNCTION;
}
- if (ti->get_parent() == root->get_children()->get_next()) {
+ if (ti->get_parent() == root->get_first_child()->get_next()) {
member_type = MEMBER_VARIABLE;
}
- if (ti->get_parent() == root->get_children()->get_next()->get_next()) {
+ if (ti->get_parent() == root->get_first_child()->get_next()->get_next()) {
member_type = MEMBER_SIGNAL;
}
member_name = ti->get_text(0);
@@ -1873,9 +1862,9 @@ void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> btn = p_event;
- if (btn.is_valid() && btn->is_doubleclick()) {
+ if (btn.is_valid() && btn->is_double_click()) {
TreeItem *ti = members->get_selected();
- if (ti && ti->get_parent() == members->get_root()->get_children()) { // to check if it's a function
+ if (ti && ti->get_parent() == members->get_root()->get_first_child()) { // to check if it's a function
_center_on_node(script->get_function_node_id(ti->get_metadata(0)));
}
}
@@ -1957,13 +1946,13 @@ Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
Dictionary dd;
TreeItem *root = members->get_root();
- if (it->get_parent() == root->get_children()) {
+ if (it->get_parent() == root->get_first_child()) {
dd["type"] = "visual_script_function_drag";
dd["function"] = type;
- } else if (it->get_parent() == root->get_children()->get_next()) {
+ } else if (it->get_parent() == root->get_first_child()->get_next()) {
dd["type"] = "visual_script_variable_drag";
dd["variable"] = type;
- } else if (it->get_parent() == root->get_children()->get_next()->get_next()) {
+ } else if (it->get_parent() == root->get_first_child()->get_next()->get_next()) {
dd["type"] = "visual_script_signal_drag";
dd["signal"] = type;
@@ -2081,7 +2070,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
#ifdef OSX_ENABLED
bool use_set = Input::get_singleton()->is_key_pressed(KEY_META);
#else
- bool use_set = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool use_set = Input::get_singleton()->is_key_pressed(KEY_CTRL);
#endif
Vector2 ofs = graph->get_scroll_ofs() + p_point;
if (graph->is_using_snap()) {
@@ -2269,7 +2258,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
#ifdef OSX_ENABLED
bool use_node = Input::get_singleton()->is_key_pressed(KEY_META);
#else
- bool use_node = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool use_node = Input::get_singleton()->is_key_pressed(KEY_CTRL);
#endif
Array nodes = d["nodes"];
@@ -2352,7 +2341,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
#ifdef OSX_ENABLED
bool use_get = Input::get_singleton()->is_key_pressed(KEY_META);
#else
- bool use_get = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool use_get = Input::get_singleton()->is_key_pressed(KEY_CTRL);
#endif
if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
@@ -2721,6 +2710,10 @@ void VisualScriptEditor::set_debugger_active(bool p_active) {
}
}
+Control *VisualScriptEditor::get_base_editor() const {
+ return graph;
+}
+
void VisualScriptEditor::set_tooltip_request_func(String p_method, Object *p_obj) {
}
@@ -3015,9 +3008,9 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro
if (!vsn.is_valid()) {
return;
}
- if (vsn->get_output_value_port_count())
-
+ if (vsn->get_output_value_port_count()) {
port_action_pos = p_release_pos;
+ }
if (p_from_slot < vsn->get_output_sequence_port_count()) {
port_action_node = p_from.to_int();
@@ -3621,32 +3614,33 @@ void VisualScriptEditor::_notification(int p_what) {
bool dark_theme = tm->get_constant("dark_theme", "Editor");
- List<Pair<String, Color>> colors;
if (dark_theme) {
- colors.push_back(Pair<String, Color>("flow_control", Color(0.96, 0.96, 0.96)));
- colors.push_back(Pair<String, Color>("functions", Color(0.96, 0.52, 0.51)));
- colors.push_back(Pair<String, Color>("data", Color(0.5, 0.96, 0.81)));
- colors.push_back(Pair<String, Color>("operators", Color(0.67, 0.59, 0.87)));
- colors.push_back(Pair<String, Color>("custom", Color(0.5, 0.73, 0.96)));
- colors.push_back(Pair<String, Color>("constants", Color(0.96, 0.5, 0.69)));
+ node_colors["flow_control"] = Color(0.96, 0.96, 0.96);
+ node_colors["functions"] = Color(0.96, 0.52, 0.51);
+ node_colors["data"] = Color(0.5, 0.96, 0.81);
+ node_colors["operators"] = Color(0.67, 0.59, 0.87);
+ node_colors["custom"] = Color(0.5, 0.73, 0.96);
+ node_colors["constants"] = Color(0.96, 0.5, 0.69);
} else {
- colors.push_back(Pair<String, Color>("flow_control", Color(0.26, 0.26, 0.26)));
- colors.push_back(Pair<String, Color>("functions", Color(0.95, 0.4, 0.38)));
- colors.push_back(Pair<String, Color>("data", Color(0.07, 0.73, 0.51)));
- colors.push_back(Pair<String, Color>("operators", Color(0.51, 0.4, 0.82)));
- colors.push_back(Pair<String, Color>("custom", Color(0.31, 0.63, 0.95)));
- colors.push_back(Pair<String, Color>("constants", Color(0.94, 0.18, 0.49)));
+ node_colors["flow_control"] = Color(0.26, 0.26, 0.26);
+ node_colors["functions"] = Color(0.95, 0.4, 0.38);
+ node_colors["data"] = Color(0.07, 0.73, 0.51);
+ node_colors["operators"] = Color(0.51, 0.4, 0.82);
+ node_colors["custom"] = Color(0.31, 0.63, 0.95);
+ node_colors["constants"] = Color(0.94, 0.18, 0.49);
}
- for (List<Pair<String, Color>>::Element *E = colors.front(); E; E = E->next()) {
- Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode");
+ for (Map<StringName, Color>::Element *E = node_colors.front(); E; E = E->next()) {
+ const Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode");
+
if (!sb.is_null()) {
Ref<StyleBoxFlat> frame_style = sb->duplicate();
- Color c = sb->get_border_color();
- Color cn = E->get().second;
- cn.a = c.a;
- frame_style->set_border_color(cn);
- node_styles[E->get().first] = frame_style;
+ // Adjust the border color to be close to the GraphNode's background color.
+ // This keeps the node's title area from being too distracting.
+ Color color = dark_theme ? E->get().darkened(0.75) : E->get().lightened(0.75);
+ color.a = 0.9;
+ frame_style->set_border_color(color);
+ node_styles[E->key()] = frame_style;
}
}
@@ -3958,7 +3952,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
if (start_node == -1) {
// If we still don't have a start node then,
// run through the nodes and select the first tree node,
- // ie node without any input sequence but output sequence.
+ // i.e. node without any input sequence but output sequence.
for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) {
if (!nodes_to.has(E->get())) {
start_node = E->get();
@@ -4121,7 +4115,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
Ref<Texture2D> edit_icon = Control::get_theme_icon("Edit", "EditorIcons");
- if (ti->get_parent() == root->get_children()) {
+ if (ti->get_parent() == root->get_first_child()) {
member_type = MEMBER_FUNCTION;
member_name = ti->get_text(0);
member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
@@ -4131,7 +4125,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
return;
}
- if (ti->get_parent() == root->get_children()->get_next()) {
+ if (ti->get_parent() == root->get_first_child()->get_next()) {
member_type = MEMBER_VARIABLE;
member_name = ti->get_text(0);
member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
@@ -4141,7 +4135,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
return;
}
- if (ti->get_parent() == root->get_children()->get_next()->get_next()) {
+ if (ti->get_parent() == root->get_first_child()->get_next()->get_next()) {
member_type = MEMBER_SIGNAL;
member_name = ti->get_text(0);
member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
@@ -4320,7 +4314,7 @@ VisualScriptEditor::VisualScriptEditor() {
function_name_box = memnew(LineEdit);
function_name_edit->add_child(function_name_box);
function_name_box->connect("gui_input", callable_mp(this, &VisualScriptEditor::_fn_name_box_input));
- function_name_box->set_expand_to_text_length(true);
+ function_name_box->set_expand_to_text_length_enabled(true);
add_child(function_name_edit);
/// Actual Graph ///
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index bb6f194286..ef3a5d11c0 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -135,6 +135,7 @@ class VisualScriptEditor : public ScriptEditorBase {
Vector<Pair<Variant::Type, String>> args;
};
+ Map<StringName, Color> node_colors;
HashMap<StringName, Ref<StyleBox>> node_styles;
void _update_graph_connections();
@@ -319,6 +320,8 @@ public:
virtual bool can_lose_focus_on_node_selection() override { return false; }
virtual void validate() override;
+ virtual Control *get_base_editor() const override;
+
static void register_editor();
static void free_clipboard();
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index f673cbb06d..cb4230bea9 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -1054,7 +1054,7 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() {
}
}
- /* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
+ /* Reduce the set of expressions and place them in an operator tree, respecting precedence */
while (expression.size() > 1) {
int next_op = -1;
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index e2a8323509..e977f9c96b 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -800,7 +800,7 @@ public:
}
if (!ResourceCache::has(script)) {
- //if the script is not in use by anyone, we can safely assume whathever we got is not casting to it.
+ //if the script is not in use by anyone, we can safely assume whatever we got is not casting to it.
return 1;
}
Ref<Script> cast_script = Ref<Resource>(ResourceCache::get(script));
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index b5aacb0506..9310b86627 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -547,7 +547,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
@@ -1292,7 +1292,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
@@ -1970,7 +1970,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index 862cac5c67..93e14f60d0 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -59,7 +59,7 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {
search_box->accept_event();
TreeItem *root = search_options->get_root();
- if (!root->get_children()) {
+ if (!root->get_first_child()) {
break;
}
@@ -265,7 +265,7 @@ void VisualScriptPropertySelector::_update_search() {
item->set_metadata(2, connecting);
}
- if (category && category->get_children() == nullptr) {
+ if (category && category->get_first_child() == nullptr) {
memdelete(category); //old category was unused
}
}
@@ -310,7 +310,7 @@ void VisualScriptPropertySelector::_update_search() {
found = true;
}
- get_ok_button()->set_disabled(root->get_children() == nullptr);
+ get_ok_button()->set_disabled(root->get_first_child() == nullptr);
}
void VisualScriptPropertySelector::create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text) {
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index 25fabd7b87..52fe659983 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -425,7 +425,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 101001cba0..15bf9dbf2d 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -62,10 +62,10 @@ public:
virtual int Read(long long pos, long len, unsigned char *buf) {
if (file) {
- if (file->get_position() != (size_t)pos) {
+ if (file->get_position() != (uint64_t)pos) {
file->seek(pos);
}
- if (file->get_buffer(buf, len) == len) {
+ if (file->get_buffer(buf, len) == (uint64_t)len) {
return 0;
}
}
@@ -74,7 +74,7 @@ public:
virtual int Length(long long *total, long long *available) {
if (file) {
- const size_t len = file->get_len();
+ const uint64_t len = file->get_len();
if (total) {
*total = len;
}
@@ -194,7 +194,7 @@ float VideoStreamPlaybackWebm::get_playback_position() const {
}
void VideoStreamPlaybackWebm::seek(float p_time) {
- //Not implemented
+ WARN_PRINT_ONCE("Seeking in Theora and WebM videos is not implemented yet (it's only supported for GDNative-provided video streams).");
}
void VideoStreamPlaybackWebm::set_audio_track(int p_idx) {
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index b304c4824f..d7e88d76b1 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -68,7 +68,7 @@ static Vector<uint8_t> _webp_lossy_pack(const Ref<Image> &p_image, float p_quali
w[1] = 'E';
w[2] = 'B';
w[3] = 'P';
- copymem(&w[4], dst_buff, dst_size);
+ memcpy(&w[4], dst_buff, dst_size);
free(dst_buff);
return dst;
@@ -147,7 +147,7 @@ static Ref<Image> _webp_mem_loader_func(const uint8_t *p_png, int p_size) {
Error ImageLoaderWEBP::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
Vector<uint8_t> src_image;
- int src_image_len = f->get_len();
+ uint64_t src_image_len = f->get_len();
ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
src_image.resize(src_image_len);
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 45db49c913..d362bcc10f 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -28,6 +28,7 @@
If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request.
+ [b]Note:[/b] To avoid mixed content warnings or errors in HTML5, you may have to use a [code]url[/code] that starts with [code]wss://[/code] (secure) instead of [code]ws://[/code]. When doing so, make sure to use the fully qualified domain name that matches the one defined in the server's SSL certificate. Do not connect directly via the IP address for [code]wss://[/code] connections, as it won't match with the SSL certificate.
[b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in HTML5 exports due to browsers restrictions.
</description>
</method>
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 25b6d6ef0e..626498e1ae 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -121,8 +121,8 @@ void EMWSClient::disconnect_from_host(int p_code, String p_reason) {
_peer->close(p_code, p_reason);
}
-IP_Address EMWSClient::get_connected_host() const {
- ERR_FAIL_V_MSG(IP_Address(), "Not supported in HTML5 export.");
+IPAddress EMWSClient::get_connected_host() const {
+ ERR_FAIL_V_MSG(IPAddress(), "Not supported in HTML5 export.");
}
uint16_t EMWSClient::get_connected_port() const {
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index 2ab7dc83d0..ca2d7ed986 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -56,7 +56,7 @@ public:
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>());
Ref<WebSocketPeer> get_peer(int p_peer_id) const;
void disconnect_from_host(int p_code = 1000, String p_reason = "");
- IP_Address get_connected_host() const;
+ IPAddress get_connected_host() const;
uint16_t get_connected_port() const;
virtual ConnectionStatus get_connection_status() const;
int get_max_packet_size() const;
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 5e75e10d68..1ad3bdc825 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -93,8 +93,8 @@ void EMWSPeer::close(int p_code, String p_reason) {
peer_sock = -1;
};
-IP_Address EMWSPeer::get_connected_host() const {
- ERR_FAIL_V_MSG(IP_Address(), "Not supported in HTML5 export.");
+IPAddress EMWSPeer::get_connected_host() const {
+ ERR_FAIL_V_MSG(IPAddress(), "Not supported in HTML5 export.");
};
uint16_t EMWSPeer::get_connected_port() const {
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index abe5bf2bdb..73e701720b 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -73,7 +73,7 @@ public:
virtual void close(int p_code = 1000, String p_reason = "");
virtual bool is_connected_to_host() const;
- virtual IP_Address get_connected_host() const;
+ virtual IPAddress get_connected_host() const;
virtual uint16_t get_connected_port() const;
virtual WriteMode get_write_mode() const;
diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp
index a35d84f372..4a4f09a943 100644
--- a/modules/websocket/emws_server.cpp
+++ b/modules/websocket/emws_server.cpp
@@ -58,8 +58,8 @@ Vector<String> EMWSServer::get_protocols() const {
return out;
}
-IP_Address EMWSServer::get_peer_address(int p_peer_id) const {
- return IP_Address();
+IPAddress EMWSServer::get_peer_address(int p_peer_id) const {
+ return IPAddress();
}
int EMWSServer::get_peer_port(int p_peer_id) const {
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index 4179b20ffe..e7285ccb86 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -47,7 +47,7 @@ public:
bool is_listening() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
- IP_Address get_peer_address(int p_peer_id) const;
+ IPAddress get_peer_address(int p_peer_id) const;
int get_peer_port(int p_peer_id) const;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
int get_max_packet_size() const;
diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h
index ed756363cf..e99a379767 100644
--- a/modules/websocket/packet_buffer.h
+++ b/modules/websocket/packet_buffer.h
@@ -31,7 +31,6 @@
#ifndef PACKET_BUFFER_H
#define PACKET_BUFFER_H
-#include "core/os/copymem.h"
#include "core/templates/ring_buffer.h"
template <class T>
@@ -66,7 +65,7 @@ public:
if (p_info) {
_Packet p;
p.size = p_size;
- copymem(&p.info, p_info, sizeof(T));
+ memcpy(&p.info, p_info, sizeof(T));
_packets.write(p);
}
@@ -86,7 +85,7 @@ public:
ERR_FAIL_COND_V(p_bytes < (int)p.size, ERR_OUT_OF_MEMORY);
r_read = p.size;
- copymem(r_info, &p.info, sizeof(T));
+ memcpy(r_info, &p.info, sizeof(T));
_payload.read(r_payload, p.size);
return OK;
}
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index 425013f811..1e9183ebfa 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -43,34 +43,18 @@ Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_proto
String host = p_url;
String path = "/";
- int p_len = -1;
+ String scheme = "";
int port = 80;
- bool ssl = false;
- if (host.begins_with("wss://")) {
- ssl = true; // we should implement this
- host = host.substr(6, host.length() - 6);
- port = 443;
- } else {
- ssl = false;
- if (host.begins_with("ws://")) {
- host = host.substr(5, host.length() - 5);
- }
- }
+ Error err = p_url.parse_url(scheme, host, port, path);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid URL: " + p_url);
- // Path
- p_len = host.find("/");
- if (p_len != -1) {
- path = host.substr(p_len, host.length() - p_len);
- host = host.substr(0, p_len);
+ bool ssl = false;
+ if (scheme == "wss://") {
+ ssl = true;
}
-
- // Port
- p_len = host.rfind(":");
- if (p_len != -1 && p_len == host.find(":")) {
- port = host.substr(p_len, host.length() - p_len).to_int();
- host = host.substr(0, p_len);
+ if (port == 0) {
+ port = ssl ? 443 : 80;
}
-
return connect_to_host(host, path, port, ssl, p_protocols, p_custom_headers);
}
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
index 0225c9b3d3..c7f17f1ffb 100644
--- a/modules/websocket/websocket_client.h
+++ b/modules/websocket/websocket_client.h
@@ -57,7 +57,7 @@ public:
virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()) = 0;
virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0;
- virtual IP_Address get_connected_host() const = 0;
+ virtual IPAddress get_connected_host() const = 0;
virtual uint16_t get_connected_port() const = 0;
virtual bool is_server() const override;
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 011cb86535..fa0ef7060f 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -53,7 +53,7 @@ int WebSocketMultiplayerPeer::_gen_unique_id() const {
(uint32_t)((uint64_t)this), hash); //rely on aslr heap
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
- hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
+ hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negative id is used for exclusion
}
return hash;
@@ -99,6 +99,8 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
_current_packet.data = nullptr;
}
+ ERR_FAIL_COND_V(_incoming_packets.size() == 0, ERR_UNAVAILABLE);
+
_current_packet = _incoming_packets.front()->get();
_incoming_packets.pop_front();
@@ -168,10 +170,10 @@ Vector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint8_t p_type, int32_t p_fr
out.resize(PROTO_SIZE + p_data_size);
uint8_t *w = out.ptrw();
- copymem(&w[0], &p_type, 1);
- copymem(&w[1], &p_from, 4);
- copymem(&w[5], &p_to, 4);
- copymem(&w[PROTO_SIZE], p_data, p_data_size);
+ memcpy(&w[0], &p_type, 1);
+ memcpy(&w[1], &p_from, 4);
+ memcpy(&w[5], &p_to, 4);
+ memcpy(&w[PROTO_SIZE], p_data, p_data_size);
return out;
}
@@ -186,7 +188,7 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
if (p_peer_id == id) {
- continue; // Skip the newwly added peer (already confirmed)
+ continue; // Skip the newly added peer (already confirmed)
}
// Send new peer to others
@@ -211,7 +213,7 @@ void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, cons
packet.size = p_data_size;
packet.source = p_source;
packet.destination = p_dest;
- copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
+ memcpy(packet.data, &p_data[PROTO_SIZE], p_data_size);
_incoming_packets.push_back(packet);
emit_signal("peer_packet", p_source);
}
@@ -263,9 +265,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
uint8_t type = 0;
uint32_t from = 0;
int32_t to = 0;
- copymem(&type, in_buffer, 1);
- copymem(&from, &in_buffer[1], 4);
- copymem(&to, &in_buffer[5], 4);
+ memcpy(&type, in_buffer, 1);
+ memcpy(&from, &in_buffer[1], 4);
+ memcpy(&to, &in_buffer[5], 4);
if (is_server()) { // Server can resend
@@ -299,7 +301,7 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
// System message
ERR_FAIL_COND(data_size < 4);
int id = 0;
- copymem(&id, &in_buffer[PROTO_SIZE], 4);
+ memcpy(&id, &in_buffer[PROTO_SIZE], 4);
switch (type) {
case SYS_ADD: // Add peer
@@ -314,7 +316,7 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
_peer_map.erase(id);
emit_signal("peer_disconnected", id);
break;
- case SYS_ID: // Helo, server assigned ID
+ case SYS_ID: // Hello, server assigned ID
_peer_id = id;
break;
default:
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index 2ba83637f9..e9bb20f21f 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -55,7 +55,7 @@ public:
virtual void close(int p_code = 1000, String p_reason = "") = 0;
virtual bool is_connected_to_host() const = 0;
- virtual IP_Address get_connected_host() const = 0;
+ virtual IPAddress get_connected_host() const = 0;
virtual uint16_t get_connected_port() const = 0;
virtual bool was_string_packet() const = 0;
virtual void set_no_delay(bool p_enabled) = 0;
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index f57e8d959c..7cf68b835c 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -34,7 +34,7 @@ GDCINULL(WebSocketServer);
WebSocketServer::WebSocketServer() {
_peer_id = 1;
- bind_ip = IP_Address("*");
+ bind_ip = IPAddress("*");
}
WebSocketServer::~WebSocketServer() {
@@ -71,11 +71,11 @@ void WebSocketServer::_bind_methods() {
ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
}
-IP_Address WebSocketServer::get_bind_ip() const {
+IPAddress WebSocketServer::get_bind_ip() const {
return bind_ip;
}
-void WebSocketServer::set_bind_ip(const IP_Address &p_bind_ip) {
+void WebSocketServer::set_bind_ip(const IPAddress &p_bind_ip) {
ERR_FAIL_COND(is_listening());
ERR_FAIL_COND(!p_bind_ip.is_valid() && !p_bind_ip.is_wildcard());
bind_ip = p_bind_ip;
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index 3fbd5e3b95..10da51fce5 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -40,7 +40,7 @@ class WebSocketServer : public WebSocketMultiplayerPeer {
GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
GDCICLASS(WebSocketServer);
- IP_Address bind_ip;
+ IPAddress bind_ip;
protected:
static void _bind_methods();
@@ -57,7 +57,7 @@ public:
virtual bool is_server() const override;
ConnectionStatus get_connection_status() const override;
- virtual IP_Address get_peer_address(int p_peer_id) const = 0;
+ virtual IPAddress get_peer_address(int p_peer_id) const = 0;
virtual int get_peer_port(int p_peer_id) const = 0;
virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
@@ -66,8 +66,8 @@ public:
void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
- IP_Address get_bind_ip() const;
- void set_bind_ip(const IP_Address &p_bind_ip);
+ IPAddress get_bind_ip() const;
+ void set_bind_ip(const IPAddress &p_bind_ip);
Ref<CryptoKey> get_private_key() const;
void set_private_key(Ref<CryptoKey> p_key);
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index a075ae3982..111d2178d6 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -160,7 +160,7 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
ERR_FAIL_COND_V(_connection.is_valid(), ERR_ALREADY_IN_USE);
_peer = Ref<WSLPeer>(memnew(WSLPeer));
- IP_Address addr;
+ IPAddress addr;
if (!p_host.is_valid_ip_address()) {
addr = IP::get_singleton()->resolve_hostname(p_host);
@@ -316,8 +316,8 @@ void WSLClient::disconnect_from_host(int p_code, String p_reason) {
_resp_pos = 0;
}
-IP_Address WSLClient::get_connected_host() const {
- ERR_FAIL_COND_V(!_peer->is_connected_to_host(), IP_Address());
+IPAddress WSLClient::get_connected_host() const {
+ ERR_FAIL_COND_V(!_peer->is_connected_to_host(), IPAddress());
return _peer->get_connected_host();
}
diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h
index e7c91ed333..849639ee8b 100644
--- a/modules/websocket/wsl_client.h
+++ b/modules/websocket/wsl_client.h
@@ -75,7 +75,7 @@ public:
int get_max_packet_size() const;
Ref<WebSocketPeer> get_peer(int p_peer_id) const;
void disconnect_from_host(int p_code = 1000, String p_reason = "");
- IP_Address get_connected_host() const;
+ IPAddress get_connected_host() const;
uint16_t get_connected_port() const;
virtual ConnectionStatus get_connection_status() const;
virtual void poll();
diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp
index dbbf86d0da..1dbadfed74 100644
--- a/modules/websocket/wsl_peer.cpp
+++ b/modules/websocket/wsl_peer.cpp
@@ -305,8 +305,8 @@ void WSLPeer::close(int p_code, String p_reason) {
_packet_buffer.resize(0);
}
-IP_Address WSLPeer::get_connected_host() const {
- ERR_FAIL_COND_V(!is_connected_to_host() || _data->tcp.is_null(), IP_Address());
+IPAddress WSLPeer::get_connected_host() const {
+ ERR_FAIL_COND_V(!is_connected_to_host() || _data->tcp.is_null(), IPAddress());
return _data->tcp->get_connected_host();
}
diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h
index 5e6a7e8554..f1ea98d384 100644
--- a/modules/websocket/wsl_peer.h
+++ b/modules/websocket/wsl_peer.h
@@ -90,7 +90,7 @@ public:
virtual void close_now();
virtual void close(int p_code = 1000, String p_reason = "");
virtual bool is_connected_to_host() const;
- virtual IP_Address get_connected_host() const;
+ virtual IPAddress get_connected_host() const;
virtual uint16_t get_connected_port() const;
virtual WriteMode get_write_mode() const;
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index 437eb2061b..dc5b23c31e 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -272,8 +272,8 @@ Ref<WebSocketPeer> WSLServer::get_peer(int p_id) const {
return _peer_map[p_id];
}
-IP_Address WSLServer::get_peer_address(int p_peer_id) const {
- ERR_FAIL_COND_V(!has_peer(p_peer_id), IP_Address());
+IPAddress WSLServer::get_peer_address(int p_peer_id) const {
+ ERR_FAIL_COND_V(!has_peer(p_peer_id), IPAddress());
return _peer_map[p_peer_id]->get_connected_host();
}
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index 75669e12ee..c2cf9df58b 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -73,7 +73,7 @@ private:
int _out_pkt_size = DEF_PKT_SHIFT;
List<Ref<PendingPeer>> _pending;
- Ref<TCP_Server> _server;
+ Ref<TCPServer> _server;
Vector<String> _protocols;
public:
@@ -84,7 +84,7 @@ public:
int get_max_packet_size() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
- IP_Address get_peer_address(int p_peer_id) const;
+ IPAddress get_peer_address(int p_peer_id) const;
int get_peer_port(int p_peer_id) const;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
virtual void poll();
diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js
index 8e9ef8a73c..6e19a8ac6e 100644
--- a/modules/webxr/native/library_godot_webxr.js
+++ b/modules/webxr/native/library_godot_webxr.js
@@ -71,10 +71,8 @@ const GodotWebXR = {
// enabled or disabled. When using the WebXR API Emulator, this
// gets picked up automatically, however, in the Oculus Browser
// on the Quest, we need to pause and resume the main loop.
- Browser.pauseAsyncCallbacks();
Browser.mainLoop.pause();
window.setTimeout(function () {
- Browser.resumeAsyncCallbacks();
Browser.mainLoop.resume();
}, 0);
},
diff --git a/modules/webxr/webxr_interface.h b/modules/webxr/webxr_interface.h
index c5b2dc8d73..366235fcd5 100644
--- a/modules/webxr/webxr_interface.h
+++ b/modules/webxr/webxr_interface.h
@@ -57,7 +57,7 @@ public:
virtual void set_requested_reference_space_types(String p_requested_reference_space_types) = 0;
virtual String get_requested_reference_space_types() const = 0;
virtual String get_reference_space_type() const = 0;
- virtual XRPositionalTracker *get_controller(int p_controller_id) const = 0;
+ virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const = 0;
virtual String get_visibility_state() const = 0;
virtual PackedVector3Array get_bounds_geometry() const = 0;
};
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 74789fc98e..06f3fe6284 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -160,7 +160,7 @@ String WebXRInterfaceJS::get_reference_space_type() const {
return reference_space_type;
}
-XRPositionalTracker *WebXRInterfaceJS::get_controller(int p_controller_id) const {
+Ref<XRPositionalTracker> WebXRInterfaceJS::get_controller(int p_controller_id) const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, nullptr);
@@ -253,7 +253,7 @@ bool WebXRInterfaceJS::initialize() {
void WebXRInterfaceJS::uninitialize() {
if (initialized) {
XRServer *xr_server = XRServer::get_singleton();
- if (xr_server != NULL) {
+ if (xr_server != nullptr) {
// no longer our primary interface
xr_server->clear_primary_interface_if(this);
}
@@ -380,10 +380,10 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1);
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1);
if (godot_webxr_is_controller_connected(p_controller_id)) {
- if (tracker == nullptr) {
- tracker = memnew(XRPositionalTracker);
+ if (tracker.is_null()) {
+ tracker.instance();
tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
// Controller id's 0 and 1 are always the left and right hands.
if (p_controller_id < 2) {
@@ -416,14 +416,14 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
int *axes = godot_webxr_get_controller_axes(p_controller_id);
if (axes) {
for (int i = 0; i < axes[0]; i++) {
- Input::JoyAxis joy_axis;
+ Input::JoyAxisValue joy_axis;
joy_axis.min = -1;
joy_axis.value = *((float *)axes + (i + 1));
input->joy_axis(p_controller_id + 100, i, joy_axis);
}
free(axes);
}
- } else if (tracker) {
+ } else if (tracker.is_valid()) {
xr_server->remove_tracker(tracker);
}
}
diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h
index 49299b252f..7c841c1911 100644
--- a/modules/webxr/webxr_interface_js.h
+++ b/modules/webxr/webxr_interface_js.h
@@ -71,7 +71,7 @@ public:
virtual String get_requested_reference_space_types() const override;
void _set_reference_space_type(String p_reference_space_type);
virtual String get_reference_space_type() const override;
- virtual XRPositionalTracker *get_controller(int p_controller_id) const override;
+ virtual Ref<XRPositionalTracker> get_controller(int p_controller_id) const override;
virtual String get_visibility_state() const override;
virtual PackedVector3Array get_bounds_geometry() const override;
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index fb4df10904..8913ef1b65 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -29,26 +29,19 @@
/*************************************************************************/
#include "register_types.h"
-
-#include "core/error/error_macros.h"
-
#include "core/crypto/crypto_core.h"
-
#include "thirdparty/xatlas/xatlas.h"
-#include <stdio.h>
-#include <stdlib.h>
-
-extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
+extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
-bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uvs, int **r_vertices, int *r_vertex_count, int **r_indices, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache) {
+bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) {
CryptoCore::MD5Context ctx;
ctx.start();
ctx.update((unsigned char *)&p_texel_size, sizeof(float));
ctx.update((unsigned char *)p_indices, sizeof(int) * p_index_count);
- ctx.update((unsigned char *)p_vertices, sizeof(float) * p_vertex_count);
- ctx.update((unsigned char *)p_normals, sizeof(float) * p_vertex_count);
+ ctx.update((unsigned char *)p_vertices, sizeof(float) * p_vertex_count * 3);
+ ctx.update((unsigned char *)p_normals, sizeof(float) * p_vertex_count * 3);
unsigned char hash[16];
ctx.finish(hash);
@@ -56,38 +49,37 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
bool cached = false;
unsigned int cache_idx = 0;
- if (r_used_cache && r_cache_size) {
- //Check if hash is in cache data
+ *r_mesh_cache = nullptr;
+ *r_mesh_cache_size = 0;
- int *cache_data = r_cache_data;
+ if (p_cache_data) {
+ //Check if hash is in cache data
+ int *cache_data = (int *)p_cache_data;
int n_entries = cache_data[0];
- unsigned int r_idx = 1;
+ unsigned int read_idx = 1;
for (int i = 0; i < n_entries; ++i) {
- if (memcmp(&cache_data[r_idx], hash, 16) == 0) {
+ if (memcmp(&cache_data[read_idx], hash, 16) == 0) {
cached = true;
- cache_idx = r_idx;
+ cache_idx = read_idx;
break;
}
- r_idx += 4; // hash
- r_idx += 2; // size hint
+ read_idx += 4; // hash
+ read_idx += 2; // size hint
- int vertex_count = cache_data[r_idx];
- r_idx += 1; // vertex count
- r_idx += vertex_count; // vertex
- r_idx += vertex_count * 2; // uvs
+ int vertex_count = cache_data[read_idx];
+ read_idx += 1; // vertex count
+ read_idx += vertex_count; // vertex
+ read_idx += vertex_count * 2; // uvs
- int index_count = cache_data[r_idx];
- r_idx += 1; // index count
- r_idx += index_count; // indices
+ int index_count = cache_data[read_idx];
+ read_idx += 1; // index count
+ read_idx += index_count; // indices
}
}
- if (r_used_cache && cached) {
- int *cache_data = r_cache_data;
-
- // Return cache data pointer to the caller
- r_cache_data = &cache_data[cache_idx];
+ if (cached) {
+ int *cache_data = (int *)p_cache_data;
cache_idx += 4;
@@ -99,93 +91,92 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
// Load vertices
*r_vertex_count = cache_data[cache_idx];
cache_idx++;
- *r_vertices = &cache_data[cache_idx];
+ *r_vertex = &cache_data[cache_idx];
cache_idx += *r_vertex_count;
// Load UVs
- *r_uvs = (float *)&cache_data[cache_idx];
+ *r_uv = (float *)&cache_data[cache_idx];
cache_idx += *r_vertex_count * 2;
// Load indices
*r_index_count = cache_data[cache_idx];
cache_idx++;
- *r_indices = &cache_data[cache_idx];
-
- // Return cache data size to the caller
- r_cache_size = sizeof(int) * (4 + 2 + 1 + *r_vertex_count + (*r_vertex_count * 2) + 1 + *r_index_count); // hash + size hint + vertex_count + vertices + uvs + index_count + indices
- r_used_cache = true;
- return true;
- }
-
- //set up input mesh
- xatlas::MeshDecl input_mesh;
- input_mesh.indexData = p_indices;
- input_mesh.indexCount = p_index_count;
- input_mesh.indexFormat = xatlas::IndexFormat::UInt32;
-
- input_mesh.vertexCount = p_vertex_count;
- input_mesh.vertexPositionData = p_vertices;
- input_mesh.vertexPositionStride = sizeof(float) * 3;
- input_mesh.vertexNormalData = p_normals;
- input_mesh.vertexNormalStride = sizeof(uint32_t) * 3;
- input_mesh.vertexUvData = nullptr;
- input_mesh.vertexUvStride = 0;
-
- xatlas::ChartOptions chart_options;
- xatlas::PackOptions pack_options;
-
- pack_options.maxChartSize = 4096;
- pack_options.blockAlign = true;
- pack_options.padding = 1;
- pack_options.texelsPerUnit = 1.0 / p_texel_size;
+ *r_index = &cache_data[cache_idx];
+ } else {
+ // set up input mesh
+ xatlas::MeshDecl input_mesh;
+ input_mesh.indexData = p_indices;
+ input_mesh.indexCount = p_index_count;
+ input_mesh.indexFormat = xatlas::IndexFormat::UInt32;
+
+ input_mesh.vertexCount = p_vertex_count;
+ input_mesh.vertexPositionData = p_vertices;
+ input_mesh.vertexPositionStride = sizeof(float) * 3;
+ input_mesh.vertexNormalData = p_normals;
+ input_mesh.vertexNormalStride = sizeof(uint32_t) * 3;
+ input_mesh.vertexUvData = NULL;
+ input_mesh.vertexUvStride = 0;
+
+ xatlas::ChartOptions chart_options;
+ chart_options.fixWinding = true;
+
+ xatlas::PackOptions pack_options;
+ pack_options.padding = 1;
+ pack_options.maxChartSize = 4094; // Lightmap atlassing needs 2 for padding between meshes, so 4096-2
+ pack_options.blockAlign = true;
+ pack_options.texelsPerUnit = 1.0 / p_texel_size;
+
+ xatlas::Atlas *atlas = xatlas::Create();
+
+ xatlas::AddMeshError err = xatlas::AddMesh(atlas, input_mesh, 1);
+ ERR_FAIL_COND_V_MSG(err != xatlas::AddMeshError::Success, false, xatlas::StringForEnum(err));
+
+ xatlas::Generate(atlas, chart_options, pack_options);
+
+ *r_size_hint_x = atlas->width;
+ *r_size_hint_y = atlas->height;
+
+ float w = *r_size_hint_x;
+ float h = *r_size_hint_y;
+
+ if (w == 0 || h == 0) {
+ xatlas::Destroy(atlas);
+ return false; //could not bake because there is no area
+ }
- xatlas::Atlas *atlas = xatlas::Create();
- printf("Adding mesh..\n");
- xatlas::AddMeshError err = xatlas::AddMesh(atlas, input_mesh, 1);
- ERR_FAIL_COND_V_MSG(err != xatlas::AddMeshError::Success, false, xatlas::StringForEnum(err));
+ const xatlas::Mesh &output = atlas->meshes[0];
+
+ *r_vertex = (int *)memalloc(sizeof(int) * output.vertexCount);
+ ERR_FAIL_NULL_V_MSG(*r_vertex, false, "Out of memory.");
+ *r_uv = (float *)memalloc(sizeof(float) * output.vertexCount * 2);
+ ERR_FAIL_NULL_V_MSG(*r_uv, false, "Out of memory.");
+ *r_index = (int *)memalloc(sizeof(int) * output.indexCount);
+ ERR_FAIL_NULL_V_MSG(*r_index, false, "Out of memory.");
+
+ float max_x = 0;
+ float max_y = 0;
+ for (uint32_t i = 0; i < output.vertexCount; i++) {
+ (*r_vertex)[i] = output.vertexArray[i].xref;
+ (*r_uv)[i * 2 + 0] = output.vertexArray[i].uv[0] / w;
+ (*r_uv)[i * 2 + 1] = output.vertexArray[i].uv[1] / h;
+ max_x = MAX(max_x, output.vertexArray[i].uv[0]);
+ max_y = MAX(max_y, output.vertexArray[i].uv[1]);
+ }
- printf("Generate..\n");
- xatlas::Generate(atlas, chart_options, pack_options);
+ *r_vertex_count = output.vertexCount;
- *r_size_hint_x = atlas->width;
- *r_size_hint_y = atlas->height;
+ for (uint32_t i = 0; i < output.indexCount; i++) {
+ (*r_index)[i] = output.indexArray[i];
+ }
- float w = *r_size_hint_x;
- float h = *r_size_hint_y;
+ *r_index_count = output.indexCount;
- if (w == 0 || h == 0) {
xatlas::Destroy(atlas);
- return false; //could not bake because there is no area
- }
-
- const xatlas::Mesh &output = atlas->meshes[0];
-
- *r_vertices = (int *)malloc(sizeof(int) * output.vertexCount);
- *r_uvs = (float *)malloc(sizeof(float) * output.vertexCount * 2);
- *r_indices = (int *)malloc(sizeof(int) * output.indexCount);
-
- float max_x = 0.0;
- float max_y = 0.0;
- for (uint32_t i = 0; i < output.vertexCount; i++) {
- (*r_vertices)[i] = output.vertexArray[i].xref;
- (*r_uvs)[i * 2 + 0] = output.vertexArray[i].uv[0] / w;
- (*r_uvs)[i * 2 + 1] = output.vertexArray[i].uv[1] / h;
- max_x = MAX(max_x, output.vertexArray[i].uv[0]);
- max_y = MAX(max_y, output.vertexArray[i].uv[1]);
- }
-
- printf("Final texture size: %f,%f - max %f,%f\n", w, h, max_x, max_y);
- *r_vertex_count = output.vertexCount;
-
- for (uint32_t i = 0; i < output.indexCount; i++) {
- (*r_indices)[i] = output.indexArray[i];
}
- *r_index_count = output.indexCount;
-
- xatlas::Destroy(atlas);
+ if (*r_use_cache) {
+ // Build cache data for current mesh
- if (r_used_cache) {
unsigned int new_cache_size = 4 + 2 + 1 + *r_vertex_count + (*r_vertex_count * 2) + 1 + *r_index_count; // hash + size hint + vertex_count + vertices + uvs + index_count + indices
new_cache_size *= sizeof(int);
int *new_cache_data = (int *)memalloc(new_cache_size);
@@ -205,11 +196,11 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
new_cache_idx++;
// vertices
- memcpy(&new_cache_data[new_cache_idx], *r_vertices, sizeof(int) * *r_vertex_count);
+ memcpy(&new_cache_data[new_cache_idx], *r_vertex, sizeof(int) * (*r_vertex_count));
new_cache_idx += *r_vertex_count;
// uvs
- memcpy(&new_cache_data[new_cache_idx], *r_uvs, sizeof(float) * *r_vertex_count * 2);
+ memcpy(&new_cache_data[new_cache_idx], *r_uv, sizeof(float) * (*r_vertex_count) * 2);
new_cache_idx += *r_vertex_count * 2;
// index count
@@ -217,15 +208,15 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
new_cache_idx++;
// indices
- memcpy(&new_cache_data[new_cache_idx], *r_indices, sizeof(int) * *r_index_count);
- new_cache_idx += *r_index_count;
+ memcpy(&new_cache_data[new_cache_idx], *r_index, sizeof(int) * (*r_index_count));
// Return cache data to the caller
- r_cache_data = new_cache_data;
- r_cache_size = new_cache_size;
- r_used_cache = false;
+ *r_mesh_cache = (uint8_t *)new_cache_data;
+ *r_mesh_cache_size = new_cache_size;
}
+ *r_use_cache = cached; // Return whether cache was used.
+
return true;
}
diff --git a/platform/android/android_keys_utils.h b/platform/android/android_keys_utils.h
index e0ee2888c0..6d25a366a4 100644
--- a/platform/android/android_keys_utils.h
+++ b/platform/android/android_keys_utils.h
@@ -127,8 +127,8 @@ static _WinTranslatePair _ak_to_keycode[] = {
{ KEY_BACKSLASH, AKEYCODE_BACKSLASH },
{ KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET },
{ KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET },
- { KEY_CONTROL, AKEYCODE_CTRL_LEFT },
- { KEY_CONTROL, AKEYCODE_CTRL_RIGHT },
+ { KEY_CTRL, AKEYCODE_CTRL_LEFT },
+ { KEY_CTRL, AKEYCODE_CTRL_RIGHT },
{ KEY_UNKNOWN, 0 }
};
/*
diff --git a/platform/android/detect.py b/platform/android/detect.py
index 5f0fcc9b77..8808b032a6 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -197,12 +197,11 @@ def configure(env):
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(LINKFLAGS=["-O2"])
env.Append(CCFLAGS=["-O2", "-fomit-frame-pointer"])
- env.Append(CPPDEFINES=["NDEBUG"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Os"])
- env.Append(CPPDEFINES=["NDEBUG"])
env.Append(LINKFLAGS=["-Os"])
+ env.Append(CPPDEFINES=["NDEBUG"])
if can_vectorize:
env.Append(CCFLAGS=["-ftree-vectorize"])
if env["target"] == "release_debug":
@@ -259,8 +258,10 @@ def configure(env):
env.Append(CPPFLAGS=["-isystem", env["ANDROID_NDK_ROOT"] + "/sources/cxx-stl/llvm-libc++abi/include"])
# Disable exceptions and rtti on non-tools (template) builds
- if env["tools"] or env["builtin_icu"]:
+ if env["tools"]:
env.Append(CXXFLAGS=["-frtti"])
+ elif env["builtin_icu"]:
+ env.Append(CXXFLAGS=["-frtti", "-fno-exceptions"])
else:
env.Append(CXXFLAGS=["-fno-rtti", "-fno-exceptions"])
# Don't use dynamic_cast, necessary with no-rtti.
@@ -284,6 +285,9 @@ def configure(env):
)
env.Append(CPPDEFINES=["NO_STATVFS", "GLES_ENABLED"])
+ if get_platform(env["ndk_platform"]) >= 24:
+ env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
+
env["neon_enabled"] = False
if env["android_arch"] == "x86":
target_opts = ["-target", "i686-none-linux-android"]
diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp
index f8ac29c738..0bae090702 100644
--- a/platform/android/dir_access_jandroid.cpp
+++ b/platform/android/dir_access_jandroid.cpp
@@ -201,8 +201,7 @@ String DirAccessJAndroid::get_filesystem_type() const {
return "APK";
}
-//FileType get_file_type() const;
-size_t DirAccessJAndroid::get_space_left() {
+uint64_t DirAccessJAndroid::get_space_left() {
return 0;
}
diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h
index fed468d051..fe87644fe2 100644
--- a/platform/android/dir_access_jandroid.h
+++ b/platform/android/dir_access_jandroid.h
@@ -76,8 +76,7 @@ public:
virtual String get_filesystem_type() const;
- //virtual FileType get_file_type() const;
- size_t get_space_left();
+ uint64_t get_space_left();
static void setup(jobject p_io);
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 5f7e5eaa83..005497b82f 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -61,7 +61,6 @@ bool DisplayServerAndroid::has_feature(Feature p_feature) const {
//case FEATURE_MOUSE_WARP:
//case FEATURE_NATIVE_DIALOG:
//case FEATURE_NATIVE_ICON:
- //case FEATURE_NATIVE_VIDEO:
//case FEATURE_WINDOW_TRANSPARENCY:
case FEATURE_CLIPBOARD:
case FEATURE_KEEP_SCREEN_ON:
@@ -477,7 +476,7 @@ void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p
Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
- Input::JoyAxis value;
+ Input::JoyAxisValue value;
value.min = -1;
value.value = p_event.value;
Input::get_singleton()->joy_axis(p_event.device, p_event.index, value);
@@ -491,10 +490,10 @@ void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p
}
void DisplayServerAndroid::_set_key_modifier_state(Ref<InputEventWithModifiers> ev) {
- ev->set_shift(shift_mem);
- ev->set_alt(alt_mem);
- ev->set_metakey(meta_mem);
- ev->set_control(control_mem);
+ ev->set_shift_pressed(shift_mem);
+ ev->set_alt_pressed(alt_mem);
+ ev->set_meta_pressed(meta_mem);
+ ev->set_ctrl_pressed(control_mem);
}
void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
@@ -529,7 +528,7 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int
if (keycode == KEY_ALT) {
alt_mem = p_pressed;
}
- if (keycode == KEY_CONTROL) {
+ if (keycode == KEY_CTRL) {
control_mem = p_pressed;
}
if (keycode == KEY_META) {
@@ -741,15 +740,15 @@ void DisplayServerAndroid::process_mouse_event(int input_device, int event_actio
ev->set_pressed(true);
buttons_state = event_buttons_mask;
if (event_vertical_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_UP, event_vertical_factor);
} else if (event_vertical_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_DOWN, -event_vertical_factor);
}
if (event_horizontal_factor > 0) {
- _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_RIGHT, event_horizontal_factor);
} else if (event_horizontal_factor < 0) {
- _wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
+ _wheel_button_click(event_buttons_mask, ev, MOUSE_BUTTON_WHEEL_LEFT, -event_horizontal_factor);
}
} break;
}
@@ -778,22 +777,22 @@ void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Poi
ev->set_pressed(event_button_mask != 0);
ev->set_button_index(_button_index_from_mask(event_button_mask));
ev->set_button_mask(event_button_mask);
- ev->set_doubleclick(true);
+ ev->set_double_click(true);
Input::get_singleton()->accumulate_input_event(ev);
}
int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
switch (button_mask) {
- case BUTTON_MASK_LEFT:
- return BUTTON_LEFT;
- case BUTTON_MASK_RIGHT:
- return BUTTON_RIGHT;
- case BUTTON_MASK_MIDDLE:
- return BUTTON_MIDDLE;
- case BUTTON_MASK_XBUTTON1:
- return BUTTON_XBUTTON1;
- case BUTTON_MASK_XBUTTON2:
- return BUTTON_XBUTTON2;
+ case MOUSE_BUTTON_MASK_LEFT:
+ return MOUSE_BUTTON_LEFT;
+ case MOUSE_BUTTON_MASK_RIGHT:
+ return MOUSE_BUTTON_RIGHT;
+ case MOUSE_BUTTON_MASK_MIDDLE:
+ return MOUSE_BUTTON_MIDDLE;
+ case MOUSE_BUTTON_MASK_XBUTTON1:
+ return MOUSE_BUTTON_XBUTTON1;
+ case MOUSE_BUTTON_MASK_XBUTTON2:
+ return MOUSE_BUTTON_XBUTTON2;
default:
return 0;
}
@@ -854,19 +853,19 @@ int DisplayServerAndroid::mouse_get_button_state() const {
int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
int godot_button_mask = 0;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
- godot_button_mask |= BUTTON_MASK_LEFT;
+ godot_button_mask |= MOUSE_BUTTON_MASK_LEFT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= BUTTON_MASK_RIGHT;
+ godot_button_mask |= MOUSE_BUTTON_MASK_RIGHT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
- godot_button_mask |= BUTTON_MASK_MIDDLE;
+ godot_button_mask |= MOUSE_BUTTON_MASK_MIDDLE;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
- godot_button_mask |= BUTTON_MASK_XBUTTON1;
+ godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON1;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
- godot_button_mask |= BUTTON_MASK_XBUTTON2;
+ godot_button_mask |= MOUSE_BUTTON_MASK_XBUTTON2;
}
return godot_button_mask;
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 326e513261..cd3f00f935 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -201,8 +201,10 @@ static const char *android_perms[] = {
nullptr
};
-static const char *SPLASH_IMAGE_EXPORT_PATH = "res/drawable/splash.png";
-static const char *SPLASH_BG_COLOR_PATH = "res/drawable/splash_bg_color.png";
+static const char *SPLASH_IMAGE_EXPORT_PATH = "res/drawable-nodpi/splash.png";
+static const char *LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH = "res/drawable-nodpi-v4/splash.png";
+static const char *SPLASH_BG_COLOR_PATH = "res/drawable-nodpi/splash_bg_color.png";
+static const char *LEGACY_BUILD_SPLASH_BG_COLOR_PATH = "res/drawable-nodpi-v4/splash_bg_color.png";
static const char *SPLASH_CONFIG_PATH = "res://android/build/res/drawable/splash_drawable.xml";
const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="utf-8"?>
@@ -210,7 +212,7 @@ const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="
<item android:drawable="@drawable/splash_bg_color" />
<item>
<bitmap
- android:gravity="%s"
+ android:gravity="center"
android:filter="%s"
android:src="@drawable/splash" />
</item>
@@ -853,7 +855,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
bool screen_support_xlarge = p_preset->get("screen/support_xlarge");
int xr_mode_index = p_preset->get("xr_features/xr_mode");
- bool focus_awareness = p_preset->get("xr_features/focus_awareness");
Vector<String> perms;
// Write permissions into the perms variable.
@@ -919,7 +920,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
String tname = string_table[name];
uint32_t attrcount = decode_uint32(&p_manifest[iofs + 20]);
iofs += 28;
- bool is_focus_aware_metadata = false;
for (uint32_t i = 0; i < attrcount; i++) {
uint32_t attr_nspace = decode_uint32(&p_manifest[iofs]);
@@ -971,28 +971,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
}
}
- // FIXME: `attr_value != 0xFFFFFFFF` below added as a stopgap measure for GH-32553,
- // but the issue should be debugged further and properly addressed.
- if (tname == "meta-data" && attrname == "name" && value == "xr_mode_metadata_name") {
- // Update the meta-data 'android:name' attribute based on the selected XR mode.
- if (xr_mode_index == 1 /* XRMode.OVR */) {
- string_table.write[attr_value] = "com.samsung.android.vr.application.mode";
- }
- }
-
- if (tname == "meta-data" && attrname == "value" && value == "xr_mode_metadata_value") {
- // Update the meta-data 'android:value' attribute based on the selected XR mode.
- if (xr_mode_index == 1 /* XRMode.OVR */) {
- string_table.write[attr_value] = "vr_only";
- }
- }
-
- if (tname == "meta-data" && attrname == "value" && is_focus_aware_metadata) {
- // Update the focus awareness meta-data value
- encode_uint32(xr_mode_index == /* XRMode.OVR */ 1 && focus_awareness ? 0xFFFFFFFF : 0, &p_manifest.write[iofs + 16]);
- }
-
- is_focus_aware_metadata = tname == "meta-data" && attrname == "name" && value == "com.oculus.vr.focusaware";
iofs += 20;
}
@@ -1008,15 +986,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
Vector<int> feature_versions;
if (xr_mode_index == 1 /* XRMode.OVR */) {
- // Check for degrees of freedom
- int dof_index = p_preset->get("xr_features/degrees_of_freedom"); // 0: none, 1: 3dof and 6dof, 2: 6dof
-
- if (dof_index > 0) {
- feature_names.push_back("android.hardware.vr.headtracking");
- feature_required_list.push_back(dof_index == 2);
- feature_versions.push_back(1);
- }
-
// Check for hand tracking
int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
if (hand_tracking_index > 0) {
@@ -1502,6 +1471,21 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
splash_image = Ref<Image>(memnew(Image(boot_splash_png)));
}
+ if (scale_splash) {
+ Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ int width, height;
+ if (screen_size.width > screen_size.height) {
+ // scale horizontally
+ height = screen_size.height;
+ width = splash_image->get_width() * screen_size.height / splash_image->get_height();
+ } else {
+ // scale vertically
+ width = screen_size.width;
+ height = splash_image->get_height() * screen_size.width / splash_image->get_width();
+ }
+ splash_image->resize(width, height);
+ }
+
// Setup the splash bg color
bool bg_color_valid;
Color bg_color = ProjectSettings::get_singleton()->get("application/boot_splash/bg_color", &bg_color_valid);
@@ -1514,8 +1498,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
splash_bg_color_image->create(splash_image->get_width(), splash_image->get_height(), false, splash_image->get_format());
splash_bg_color_image->fill(bg_color);
- String gravity = scale_splash ? "fill" : "center";
- String processed_splash_config_xml = vformat(SPLASH_CONFIG_XML_CONTENT, gravity, bool_to_string(apply_filter));
+ String processed_splash_config_xml = vformat(SPLASH_CONFIG_XML_CONTENT, bool_to_string(apply_filter));
return processed_splash_config_xml;
}
@@ -1692,9 +1675,7 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/opengl_debug"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/degrees_of_freedom", PROPERTY_HINT_ENUM, "None,3DOF and 6DOF,6DOF"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/hand_tracking", PROPERTY_HINT_ENUM, "None,Optional,Required"), 0));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "xr_features/focus_awareness"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/immersive_mode"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_small"), true));
@@ -1803,7 +1784,7 @@ public:
p_debug_flags |= DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST;
}
- String tmp_export_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport.apk");
+ String tmp_export_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport." + uitos(OS::get_singleton()->get_unix_time()) + ".apk");
#define CLEANUP_AND_RETURN(m_err) \
{ \
@@ -1820,6 +1801,7 @@ public:
List<String> args;
int rv;
+ String output;
bool remove_prev = p_preset->get("one_click_deploy/clear_previous_install");
String version_name = p_preset->get("version/name");
@@ -1837,7 +1819,9 @@ public:
args.push_back("uninstall");
args.push_back(get_package_name(package_name));
- err = OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
}
print_line("Installing to device (please wait...): " + devices[p_device].name);
@@ -1852,7 +1836,9 @@ public:
args.push_back("-r");
args.push_back(tmp_export_path);
- err = OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
if (err || rv != 0) {
EditorNode::add_io_error("Could not install to device.");
CLEANUP_AND_RETURN(ERR_CANT_CREATE);
@@ -1869,7 +1855,9 @@ public:
args.push_back(devices[p_device].id);
args.push_back("reverse");
args.push_back("--remove-all");
- OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
if (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) {
int dbg_port = EditorSettings::get_singleton()->get("network/debug/remote_port");
@@ -1880,7 +1868,9 @@ public:
args.push_back("tcp:" + itos(dbg_port));
args.push_back("tcp:" + itos(dbg_port));
- OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
print_line("Reverse result: " + itos(rv));
}
@@ -1894,7 +1884,9 @@ public:
args.push_back("tcp:" + itos(fs_port));
args.push_back("tcp:" + itos(fs_port));
- err = OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
print_line("Reverse result2: " + itos(rv));
}
} else {
@@ -1922,7 +1914,9 @@ public:
args.push_back("-n");
args.push_back(get_package_name(package_name) + "/com.godot.game.GodotApp");
- err = OS::get_singleton()->execute(adb, args, nullptr, &rv);
+ output.clear();
+ err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
+ print_verbose(output);
if (err || rv != 0) {
EditorNode::add_io_error("Could not execute on device.");
CLEANUP_AND_RETURN(ERR_CANT_CREATE);
@@ -2130,27 +2124,13 @@ public:
// Validate the Xr features are properly populated
int xr_mode_index = p_preset->get("xr_features/xr_mode");
- int degrees_of_freedom = p_preset->get("xr_features/degrees_of_freedom");
int hand_tracking = p_preset->get("xr_features/hand_tracking");
- bool focus_awareness = p_preset->get("xr_features/focus_awareness");
if (xr_mode_index != /* XRMode.OVR*/ 1) {
- if (degrees_of_freedom > 0) {
- valid = false;
- err += TTR("\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\".");
- err += "\n";
- }
-
if (hand_tracking > 0) {
valid = false;
err += TTR("\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\".");
err += "\n";
}
-
- if (focus_awareness) {
- valid = false;
- err += TTR("\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\".");
- err += "\n";
- }
}
if (int(p_preset->get("custom_template/export_format")) == EXPORT_FORMAT_AAB &&
@@ -2262,11 +2242,12 @@ public:
CharString command_line_argument = command_line_strings[i].utf8();
int base = r_command_line_flags.size();
int length = command_line_argument.length();
- if (length == 0)
+ if (length == 0) {
continue;
+ }
r_command_line_flags.resize(base + 4 + length);
encode_uint32(length, &r_command_line_flags.write[base]);
- copymem(&r_command_line_flags.write[base + 4], command_line_argument.ptr(), length);
+ memcpy(&r_command_line_flags.write[base + 4], command_line_argument.ptr(), length);
}
}
}
@@ -2318,6 +2299,7 @@ public:
return ERR_FILE_CANT_OPEN;
}
+ String output;
List<String> args;
args.push_back("sign");
args.push_back("--verbose");
@@ -2333,7 +2315,9 @@ public:
print_verbose("Signing debug binary using: " + String("\n") + apksigner + " " + join_list(args, String(" ")));
}
int retval;
- OS::get_singleton()->execute(apksigner, args, nullptr, &retval);
+ output.clear();
+ OS::get_singleton()->execute(apksigner, args, &output, &retval, true);
+ print_verbose(output);
if (retval) {
EditorNode::add_io_error("'apksigner' returned with error #" + itos(retval));
return ERR_CANT_CREATE;
@@ -2351,7 +2335,9 @@ public:
print_verbose("Verifying signed build using: " + String("\n") + apksigner + " " + join_list(args, String(" ")));
}
- OS::get_singleton()->execute(apksigner, args, nullptr, &retval);
+ output.clear();
+ OS::get_singleton()->execute(apksigner, args, &output, &retval, true);
+ print_verbose(output);
if (retval) {
EditorNode::add_io_error("'apksigner' verification of " + export_label + " failed.");
return ERR_CANT_CREATE;
@@ -2484,7 +2470,7 @@ public:
_clear_assets_directory();
if (!apk_expansion) {
print_verbose("Exporting project files..");
- err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, NULL, ignore_so_file);
+ err = export_project_files(p_preset, rename_and_store_file_in_gradle_project, nullptr, ignore_so_file);
if (err != OK) {
EditorNode::add_io_error("Could not export project files to gradle project\n");
return err;
@@ -2615,10 +2601,11 @@ public:
}
// This is the start of the Legacy build system
print_verbose("Starting legacy build system..");
- if (p_debug)
+ if (p_debug) {
src_apk = p_preset->get("custom_template/debug");
- else
+ } else {
src_apk = p_preset->get("custom_template/release");
+ }
src_apk = src_apk.strip_edges();
if (src_apk == "") {
if (p_debug) {
@@ -2655,7 +2642,7 @@ public:
FileAccess *dst_f = nullptr;
io2.opaque = &dst_f;
- String tmp_unaligned_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned.apk");
+ String tmp_unaligned_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned." + uitos(OS::get_singleton()->get_unix_time()) + ".apk");
#define CLEANUP_AND_RETURN(m_err) \
{ \
@@ -2700,12 +2687,12 @@ public:
}
// Process the splash image
- if (file == SPLASH_IMAGE_EXPORT_PATH && splash_image.is_valid() && !splash_image->is_empty()) {
+ if ((file == SPLASH_IMAGE_EXPORT_PATH || file == LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH) && splash_image.is_valid() && !splash_image->is_empty()) {
_load_image_data(splash_image, data);
}
// Process the splash bg color image
- if (file == SPLASH_BG_COLOR_PATH && splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
+ if ((file == SPLASH_BG_COLOR_PATH || file == LEGACY_BUILD_SPLASH_BG_COLOR_PATH) && splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
_load_image_data(splash_bg_color_image, data);
}
@@ -2813,11 +2800,11 @@ public:
zipOpenNewFileInZip(unaligned_apk,
"assets/_cl_",
&zipfi,
- NULL,
+ nullptr,
0,
- NULL,
+ nullptr,
0,
- NULL,
+ nullptr,
0, // No compress (little size gain and potentially slower startup)
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(unaligned_apk, command_line_flags.ptr(), command_line_flags.size());
diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h
index 097a2391ee..bbbb526af9 100644
--- a/platform/android/export/gradle_export_util.h
+++ b/platform/android/export/gradle_export_util.h
@@ -47,20 +47,21 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
DisplayServer::ScreenOrientation _get_screen_orientation() {
String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
DisplayServer::ScreenOrientation screen_orientation;
- if (orientation_settings == "portrait")
+ if (orientation_settings == "portrait") {
screen_orientation = DisplayServer::SCREEN_PORTRAIT;
- else if (orientation_settings == "reverse_landscape")
+ } else if (orientation_settings == "reverse_landscape") {
screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
- else if (orientation_settings == "reverse_portrait")
+ } else if (orientation_settings == "reverse_portrait") {
screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
- else if (orientation_settings == "sensor_landscape")
+ } else if (orientation_settings == "sensor_landscape") {
screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
- else if (orientation_settings == "sensor_portrait")
+ } else if (orientation_settings == "sensor_portrait") {
screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
- else if (orientation_settings == "sensor")
+ } else if (orientation_settings == "sensor") {
screen_orientation = DisplayServer::SCREEN_SENSOR;
- else
+ } else {
screen_orientation = DisplayServer::SCREEN_LANDSCAPE;
+ }
return screen_orientation;
}
@@ -240,12 +241,6 @@ String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset) {
String manifest_xr_features;
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
if (uses_xr) {
- int dof_index = p_preset->get("xr_features/degrees_of_freedom"); // 0: none, 1: 3dof and 6dof, 2: 6dof
- if (dof_index == 1) {
- manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"false\" android:version=\"1\" />\n";
- } else if (dof_index == 2) {
- manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"android.hardware.vr.headtracking\" android:required=\"true\" android:version=\"1\" />\n";
- }
int hand_tracking_index = p_preset->get("xr_features/hand_tracking"); // 0: none, 1: optional, 2: required
if (hand_tracking_index == 1) {
manifest_xr_features += " <uses-feature tools:node=\"replace\" android:name=\"oculus.software.handtracking\" android:required=\"false\" />\n";
@@ -277,10 +272,7 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
"tools:replace=\"android:screenOrientation\" "
"android:screenOrientation=\"%s\">\n",
orientation);
- if (uses_xr) {
- String focus_awareness = bool_to_string(p_preset->get("xr_features/focus_awareness"));
- manifest_activity_text += vformat(" <meta-data tools:node=\"replace\" android:name=\"com.oculus.vr.focusaware\" android:value=\"%s\" />\n", focus_awareness);
- } else {
+ if (!uses_xr) {
manifest_activity_text += " <meta-data tools:node=\"remove\" android:name=\"com.oculus.vr.focusaware\" />\n";
}
manifest_activity_text += " </activity>\n";
@@ -288,16 +280,11 @@ String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
}
String _get_application_tag(const Ref<EditorExportPreset> &p_preset) {
- bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
String manifest_application_text =
" <application android:label=\"@string/godot_project_name_string\"\n"
" android:allowBackup=\"false\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
- " android:icon=\"@mipmap/icon\">\n\n"
- " <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n";
+ " android:icon=\"@mipmap/icon\">\n\n";
- if (uses_xr) {
- manifest_application_text += " <meta-data tools:node=\"replace\" android:name=\"com.samsung.android.vr.application.mode\" android:value=\"vr_only\" />\n";
- }
manifest_application_text += _get_activity_tag(p_preset);
manifest_application_text += " </application>\n";
return manifest_application_text;
diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp
index 165d5da3ae..900d4d9b20 100644
--- a/platform/android/file_access_android.cpp
+++ b/platform/android/file_access_android.cpp
@@ -71,8 +71,9 @@ bool FileAccessAndroid::is_open() const {
return a != nullptr;
}
-void FileAccessAndroid::seek(size_t p_position) {
+void FileAccessAndroid::seek(uint64_t p_position) {
ERR_FAIL_COND(!a);
+
AAsset_seek(a, p_position, SEEK_SET);
pos = p_position;
if (pos > len) {
@@ -89,11 +90,11 @@ void FileAccessAndroid::seek_end(int64_t p_position) {
pos = len + p_position;
}
-size_t FileAccessAndroid::get_position() const {
+uint64_t FileAccessAndroid::get_position() const {
return pos;
}
-size_t FileAccessAndroid::get_len() const {
+uint64_t FileAccessAndroid::get_len() const {
return len;
}
@@ -113,8 +114,10 @@ uint8_t FileAccessAndroid::get_8() const {
return byte;
}
-int FileAccessAndroid::get_buffer(uint8_t *p_dst, int p_length) const {
- off_t r = AAsset_read(a, p_dst, p_length);
+uint64_t FileAccessAndroid::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
+
+ int r = AAsset_read(a, p_dst, p_length);
if (pos + p_length > len) {
eof = true;
diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h
index 56010c918a..9b0f85089d 100644
--- a/platform/android/file_access_android.h
+++ b/platform/android/file_access_android.h
@@ -40,8 +40,8 @@
class FileAccessAndroid : public FileAccess {
static FileAccess *create_android();
mutable AAsset *a = nullptr;
- mutable size_t len = 0;
- mutable size_t pos = 0;
+ mutable uint64_t len = 0;
+ mutable uint64_t pos = 0;
mutable bool eof = false;
public:
@@ -51,15 +51,15 @@ public:
virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
- virtual void seek(size_t p_position); ///< seek to a given position
+ virtual void seek(uint64_t p_position); ///< seek to a given position
virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual size_t get_position() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
+ virtual uint64_t get_position() const; ///< get position in the file
+ virtual uint64_t get_len() const; ///< get size of the file
virtual bool eof_reached() const; ///< reading passed EOF
virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
virtual Error get_error() const; ///< get last error
diff --git a/platform/android/java/app/AndroidManifest.xml b/platform/android/java/app/AndroidManifest.xml
index 948fa8c00b..15feea15a4 100644
--- a/platform/android/java/app/AndroidManifest.xml
+++ b/platform/android/java/app/AndroidManifest.xml
@@ -30,11 +30,6 @@
<!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
<!-- Do these changes in the export preset. Adding new ones is fine. -->
- <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
- <meta-data
- android:name="xr_mode_metadata_name"
- android:value="xr_mode_metadata_value" />
-
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
@@ -45,8 +40,8 @@
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >
- <!-- Focus awareness metadata is updated at export time if the user enables it in the 'Xr Features' section. -->
- <meta-data android:name="com.oculus.vr.focusaware" android:value="false" />
+ <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
+ <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
diff --git a/platform/android/java/app/assets/.gitignore b/platform/android/java/app/assets/.gitignore
new file mode 100644
index 0000000000..d6b7ef32c8
--- /dev/null
+++ b/platform/android/java/app/assets/.gitignore
@@ -0,0 +1,2 @@
+*
+!.gitignore
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 934c4bf441..1b1fb47bd8 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -77,7 +77,7 @@ android {
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
- ignoreAssetsPattern "!.svn:!.git:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
+ ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
}
ndk {
@@ -106,8 +106,10 @@ android {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
- // Should be uncommented for development purpose within Android Studio
- // doNotStrip '**/*.so'
+ // 'doNotStrip' is enabled for development within Android Studio
+ if (shouldNotStrip()) {
+ doNotStrip '**/*.so'
+ }
}
signingConfigs {
@@ -155,7 +157,7 @@ android {
aidl.srcDirs = ['aidl']
assets.srcDirs = ['assets']
}
- debug.jniLibs.srcDirs = ['libs/debug']
+ debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers']
release.jniLibs.srcDirs = ['libs/release']
}
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index 585e517631..b278d15bdf 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -3,7 +3,7 @@ ext.versions = [
compileSdk : 29,
minSdk : 18,
targetSdk : 29,
- buildTools : '30.0.1',
+ buildTools : '30.0.3',
supportCoreUtils : '1.0.0',
kotlinVersion : '1.4.10',
v4Support : '1.0.0',
@@ -209,10 +209,19 @@ ext.getReleaseKeyAlias = { ->
return keyAlias
}
+ext.isAndroidStudio = { ->
+ def sysProps = System.getProperties()
+ return sysProps != null && sysProps['idea.platform.prefix'] != null
+}
+
ext.shouldZipAlign = { ->
String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
- zipAlignFlag = "false"
+ if (isAndroidStudio()) {
+ zipAlignFlag = "true"
+ } else {
+ zipAlignFlag = "false"
+ }
}
return Boolean.parseBoolean(zipAlignFlag)
}
@@ -220,7 +229,15 @@ ext.shouldZipAlign = { ->
ext.shouldSign = { ->
String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
if (signFlag == null || signFlag.isEmpty()) {
- signFlag = "false"
+ if (isAndroidStudio()) {
+ signFlag = "true"
+ } else {
+ signFlag = "false"
+ }
}
return Boolean.parseBoolean(signFlag)
}
+
+ext.shouldNotStrip = { ->
+ return isAndroidStudio() || project.hasProperty("doNotStrip")
+}
diff --git a/platform/android/java/app/res/drawable/splash.png b/platform/android/java/app/res/drawable-nodpi/splash.png
index 7bddd4325a..7bddd4325a 100644
--- a/platform/android/java/app/res/drawable/splash.png
+++ b/platform/android/java/app/res/drawable-nodpi/splash.png
Binary files differ
diff --git a/platform/android/java/app/res/drawable/splash_bg_color.png b/platform/android/java/app/res/drawable-nodpi/splash_bg_color.png
index 004b6fd508..004b6fd508 100644
--- a/platform/android/java/app/res/drawable/splash_bg_color.png
+++ b/platform/android/java/app/res/drawable-nodpi/splash_bg_color.png
Binary files differ
diff --git a/platform/android/java/build.gradle b/platform/android/java/build.gradle
index ec02b0fc7a..a7fe500be2 100644
--- a/platform/android/java/build.gradle
+++ b/platform/android/java/build.gradle
@@ -112,7 +112,7 @@ task copyReleaseAARToBin(type: Copy) {
* The zip file also includes some gradle tools to allow building of the custom build.
*/
task zipCustomBuild(type: Zip) {
- dependsOn ':generateGodotTemplates'
+ onlyIf { generateGodotTemplates.state.executed || generateDevTemplate.state.executed }
doFirst {
logger.lifecycle("Generating Godot custom build template")
}
@@ -122,16 +122,17 @@ task zipCustomBuild(type: Zip) {
destinationDir(file(binDir))
}
-/**
- * Master task used to coordinate the tasks defined above to generate the set of Godot templates.
- */
-task generateGodotTemplates(type: GradleBuild) {
+def templateExcludedBuildTask() {
// We exclude these gradle tasks so we can run the scons command manually.
+ def excludedTasks = []
for (String buildType : supportedTargets) {
- startParameter.excludedTaskNames += ":lib:" + getSconsTaskName(buildType)
+ excludedTasks += ":lib:" + getSconsTaskName(buildType)
}
+ return excludedTasks
+}
- tasks = []
+def templateBuildTasks() {
+ def tasks = []
// Only build the apks and aar files for which we have native shared libraries.
for (String target : supportedTargets) {
@@ -152,6 +153,29 @@ task generateGodotTemplates(type: GradleBuild) {
}
}
+ return tasks
+}
+
+/**
+ * Master task used to coordinate the tasks defined above to generate the set of Godot templates.
+ */
+task generateGodotTemplates(type: GradleBuild) {
+ startParameter.excludedTaskNames = templateExcludedBuildTask()
+ tasks = templateBuildTasks()
+
+ finalizedBy 'zipCustomBuild'
+}
+
+/**
+ * Generates the same output as generateGodotTemplates but with dev symbols
+ */
+task generateDevTemplate (type: GradleBuild) {
+ // add parameter to set symbols to true
+ startParameter.projectProperties += [doNotStrip: true]
+
+ startParameter.excludedTaskNames = templateExcludedBuildTask()
+ tasks = templateBuildTasks()
+
finalizedBy 'zipCustomBuild'
}
diff --git a/platform/android/java/gradle.properties b/platform/android/java/gradle.properties
index 2dc069ad2f..6b3b62a9da 100644
--- a/platform/android/java/gradle.properties
+++ b/platform/android/java/gradle.properties
@@ -12,7 +12,7 @@ android.useAndroidX=true
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
-org.gradle.jvmargs=-Xmx1536m
+org.gradle.jvmargs=-Xmx4536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index 6fc9a11a08..663ba73d40 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -36,8 +36,10 @@ android {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
- // Should be uncommented for development purpose within Android Studio
- // doNotStrip '**/*.so'
+ // 'doNotStrip' is enabled for development within Android Studio
+ if (shouldNotStrip()) {
+ doNotStrip '**/*.so'
+ }
}
sourceSets {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
index 4e67402c63..1ed16e04ca 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/FullScreenGodotApp.java
@@ -34,6 +34,7 @@ import android.content.Intent;
import android.os.Bundle;
import android.view.KeyEvent;
+import androidx.annotation.CallSuper;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import androidx.fragment.app.FragmentActivity;
@@ -44,7 +45,7 @@ import androidx.fragment.app.FragmentActivity;
* It's also a reference implementation for how to setup and use the {@link Godot} fragment
* within an Android app.
*/
-public abstract class FullScreenGodotApp extends FragmentActivity {
+public abstract class FullScreenGodotApp extends FragmentActivity implements GodotHost {
@Nullable
private Godot godotFragment;
@@ -62,11 +63,30 @@ public abstract class FullScreenGodotApp extends FragmentActivity {
@Override
public void onNewIntent(Intent intent) {
+ super.onNewIntent(intent);
if (godotFragment != null) {
godotFragment.onNewIntent(intent);
}
}
+ @CallSuper
+ @Override
+ public void onActivityResult(int requestCode, int resultCode, Intent data) {
+ super.onActivityResult(requestCode, resultCode, data);
+ if (godotFragment != null) {
+ godotFragment.onActivityResult(requestCode, resultCode, data);
+ }
+ }
+
+ @CallSuper
+ @Override
+ public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
+ super.onRequestPermissionsResult(requestCode, permissions, grantResults);
+ if (godotFragment != null) {
+ godotFragment.onRequestPermissionsResult(requestCode, permissions, grantResults);
+ }
+ }
+
@Override
public void onBackPressed() {
if (godotFragment != null) {
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 0891904dff..0c16214c8a 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -103,6 +103,7 @@ import java.io.File;
import java.io.FileInputStream;
import java.io.InputStream;
import java.security.MessageDigest;
+import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Locale;
@@ -131,6 +132,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
private boolean activityResumed;
private int mState;
+ private GodotHost godotHost;
private GodotPluginRegistry pluginRegistry;
static private Intent mCurrentIntent;
@@ -178,7 +180,25 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public ResultCallback result_callback;
@Override
+ public void onAttach(Context context) {
+ super.onAttach(context);
+ if (getParentFragment() instanceof GodotHost) {
+ godotHost = (GodotHost)getParentFragment();
+ } else if (getActivity() instanceof GodotHost) {
+ godotHost = (GodotHost)getActivity();
+ }
+ }
+
+ @Override
+ public void onDetach() {
+ super.onDetach();
+ godotHost = null;
+ }
+
+ @CallSuper
+ @Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
+ super.onActivityResult(requestCode, resultCode, data);
if (result_callback != null) {
result_callback.callback(requestCode, resultCode, data);
result_callback = null;
@@ -189,8 +209,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
}
}
+ @CallSuper
@Override
public void onRequestPermissionsResult(int requestCode, String[] permissions, int[] grantResults) {
+ super.onRequestPermissionsResult(requestCode, permissions, grantResults);
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onMainRequestPermissionsResult(requestCode, permissions, grantResults);
}
@@ -201,6 +223,20 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
};
/**
+ * Invoked on the render thread when the Godot setup is complete.
+ */
+ @CallSuper
+ protected void onGodotSetupCompleted() {
+ for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
+ plugin.onGodotSetupCompleted();
+ }
+
+ if (godotHost != null) {
+ godotHost.onGodotSetupCompleted();
+ }
+ }
+
+ /**
* Invoked on the render thread when the Godot main loop has started.
*/
@CallSuper
@@ -208,6 +244,10 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onGodotMainLoopStarted();
}
+
+ if (godotHost != null) {
+ godotHost.onGodotMainLoopStarted();
+ }
}
/**
@@ -228,7 +268,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
GodotLib.setup(command_line);
- final String videoDriver = GodotLib.getGlobal("rendering/quality/driver/driver_name");
+ final String videoDriver = GodotLib.getGlobal("rendering/driver/driver_name");
if (videoDriver.equals("Vulkan")) {
mRenderView = new GodotVulkanRenderView(activity, this);
} else {
@@ -301,7 +341,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
v.vibrate(VibrationEffect.createOneShot(durationMs, VibrationEffect.DEFAULT_AMPLITUDE));
} else {
- //deprecated in API 26
+ // deprecated in API 26
v.vibrate(durationMs);
}
}
@@ -356,6 +396,21 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
@CallSuper
protected String[] getCommandLine() {
+ String[] original = parseCommandLine();
+ String[] updated;
+ List<String> hostCommandLine = godotHost != null ? godotHost.getCommandLine() : null;
+ if (hostCommandLine == null || hostCommandLine.isEmpty()) {
+ updated = original;
+ } else {
+ updated = Arrays.copyOf(original, original.length + hostCommandLine.size());
+ for (int i = 0; i < hostCommandLine.size(); i++) {
+ updated[original.length + i] = hostCommandLine.get(i);
+ }
+ }
+ return updated;
+ }
+
+ private String[] parseCommandLine() {
InputStream is;
try {
is = getActivity().getAssets().open("_cl_");
@@ -473,7 +528,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
mClipboard = (ClipboardManager)activity.getSystemService(Context.CLIPBOARD_SERVICE);
pluginRegistry = GodotPluginRegistry.initializePluginRegistry(this);
- //check for apk expansion API
+ // check for apk expansion API
boolean md5mismatch = false;
command_line = getCommandLine();
String main_pack_md5 = null;
@@ -529,9 +584,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
command_line = new_args.toArray(new String[new_args.size()]);
}
if (use_apk_expansion && main_pack_md5 != null && main_pack_key != null) {
- //check that environment is ok!
+ // check that environment is ok!
if (!Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) {
- //show popup and die
+ // show popup and die
}
// Build the full path to the app's expansion files
diff --git a/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
new file mode 100644
index 0000000000..317fd13535
--- /dev/null
+++ b/platform/android/java/lib/src/org/godotengine/godot/GodotHost.java
@@ -0,0 +1,56 @@
+/*************************************************************************/
+/* GodotHost.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package org.godotengine.godot;
+
+import java.util.Collections;
+import java.util.List;
+
+/**
+ * Denotate a component (e.g: Activity, Fragment) that hosts the {@link Godot} fragment.
+ */
+public interface GodotHost {
+ /**
+ * Provides a set of command line parameters to setup the engine.
+ */
+ default List<String> getCommandLine() {
+ return Collections.emptyList();
+ }
+
+ /**
+ * Invoked on the render thread when the Godot setup is complete.
+ */
+ default void onGodotSetupCompleted() {}
+
+ /**
+ * Invoked on the render thread when the Godot main loop has started.
+ */
+ default void onGodotMainLoopStarted() {}
+}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
index 993f0e9127..6c8a3d4219 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
@@ -47,6 +47,7 @@ import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
+import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
@@ -109,31 +110,9 @@ public abstract class GodotPlugin {
* This method is invoked on the render thread.
*/
public final void onRegisterPluginWithGodotNative() {
- registeredSignals.putAll(registerPluginWithGodotNative(this, new GodotPluginInfoProvider() {
- @NonNull
- @Override
- public String getPluginName() {
- return GodotPlugin.this.getPluginName();
- }
-
- @NonNull
- @Override
- public List<String> getPluginMethods() {
- return GodotPlugin.this.getPluginMethods();
- }
-
- @NonNull
- @Override
- public Set<SignalInfo> getPluginSignals() {
- return GodotPlugin.this.getPluginSignals();
- }
-
- @NonNull
- @Override
- public Set<String> getPluginGDNativeLibrariesPaths() {
- return GodotPlugin.this.getPluginGDNativeLibrariesPaths();
- }
- }));
+ registeredSignals.putAll(
+ registerPluginWithGodotNative(this, getPluginName(), getPluginMethods(), getPluginSignals(),
+ getPluginGDNativeLibrariesPaths()));
}
/**
@@ -141,23 +120,41 @@ public abstract class GodotPlugin {
*
* This method must be invoked on the render thread.
*/
- public static Map<String, SignalInfo> registerPluginWithGodotNative(Object pluginObject, GodotPluginInfoProvider pluginInfoProvider) {
- nativeRegisterSingleton(pluginInfoProvider.getPluginName(), pluginObject);
+ public static void registerPluginWithGodotNative(Object pluginObject,
+ GodotPluginInfoProvider pluginInfoProvider) {
+ registerPluginWithGodotNative(pluginObject, pluginInfoProvider.getPluginName(),
+ Collections.emptyList(), pluginInfoProvider.getPluginSignals(),
+ pluginInfoProvider.getPluginGDNativeLibrariesPaths());
+
+ // Notify that registration is complete.
+ pluginInfoProvider.onPluginRegistered();
+ }
+ private static Map<String, SignalInfo> registerPluginWithGodotNative(Object pluginObject,
+ String pluginName, List<String> pluginMethods, Set<SignalInfo> pluginSignals,
+ Set<String> pluginGDNativeLibrariesPaths) {
+ nativeRegisterSingleton(pluginName, pluginObject);
+
+ Set<Method> filteredMethods = new HashSet<>();
Class clazz = pluginObject.getClass();
+
Method[] methods = clazz.getDeclaredMethods();
for (Method method : methods) {
- boolean found = false;
-
- for (String s : pluginInfoProvider.getPluginMethods()) {
- if (s.equals(method.getName())) {
- found = true;
- break;
+ // Check if the method is annotated with {@link UsedByGodot}.
+ if (method.getAnnotation(UsedByGodot.class) != null) {
+ filteredMethods.add(method);
+ } else {
+ // For backward compatibility, process the methods from the given <pluginMethods> argument.
+ for (String methodName : pluginMethods) {
+ if (methodName.equals(method.getName())) {
+ filteredMethods.add(method);
+ break;
+ }
}
}
- if (!found)
- continue;
+ }
+ for (Method method : filteredMethods) {
List<String> ptr = new ArrayList<>();
Class[] paramTypes = method.getParameterTypes();
@@ -168,21 +165,20 @@ public abstract class GodotPlugin {
String[] pt = new String[ptr.size()];
ptr.toArray(pt);
- nativeRegisterMethod(pluginInfoProvider.getPluginName(), method.getName(), method.getReturnType().getName(), pt);
+ nativeRegisterMethod(pluginName, method.getName(), method.getReturnType().getName(), pt);
}
// Register the signals for this plugin.
Map<String, SignalInfo> registeredSignals = new HashMap<>();
- for (SignalInfo signalInfo : pluginInfoProvider.getPluginSignals()) {
+ for (SignalInfo signalInfo : pluginSignals) {
String signalName = signalInfo.getName();
- nativeRegisterSignal(pluginInfoProvider.getPluginName(), signalName, signalInfo.getParamTypesNames());
+ nativeRegisterSignal(pluginName, signalName, signalInfo.getParamTypesNames());
registeredSignals.put(signalName, signalInfo);
}
// Get the list of gdnative libraries to register.
- Set<String> gdnativeLibrariesPaths = pluginInfoProvider.getPluginGDNativeLibrariesPaths();
- if (!gdnativeLibrariesPaths.isEmpty()) {
- nativeRegisterGDNativeLibraries(gdnativeLibrariesPaths.toArray(new String[0]));
+ if (!pluginGDNativeLibrariesPaths.isEmpty()) {
+ nativeRegisterGDNativeLibraries(pluginGDNativeLibrariesPaths.toArray(new String[0]));
}
return registeredSignals;
@@ -236,6 +232,11 @@ public abstract class GodotPlugin {
public boolean onMainBackPressed() { return false; }
/**
+ * Invoked on the render thread when the Godot setup is complete.
+ */
+ public void onGodotSetupCompleted() {}
+
+ /**
* Invoked on the render thread when the Godot main loop has started.
*/
public void onGodotMainLoopStarted() {}
@@ -282,8 +283,11 @@ public abstract class GodotPlugin {
/**
* Returns the list of methods to be exposed to Godot.
+ *
+ * @deprecated Used the {@link UsedByGodot} annotation instead.
*/
@NonNull
+ @Deprecated
public List<String> getPluginMethods() {
return Collections.emptyList();
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
index c3084b036e..09366384c2 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginInfoProvider.java
@@ -32,7 +32,7 @@ package org.godotengine.godot.plugin;
import androidx.annotation.NonNull;
-import java.util.List;
+import java.util.Collections;
import java.util.Set;
/**
@@ -46,16 +46,12 @@ public interface GodotPluginInfoProvider {
String getPluginName();
/**
- * Returns the list of methods to be exposed to Godot.
- */
- @NonNull
- List<String> getPluginMethods();
-
- /**
* Returns the list of signals to be exposed to Godot.
*/
@NonNull
- Set<SignalInfo> getPluginSignals();
+ default Set<SignalInfo> getPluginSignals() {
+ return Collections.emptySet();
+ }
/**
* Returns the paths for the plugin's gdnative libraries (if any).
@@ -63,5 +59,14 @@ public interface GodotPluginInfoProvider {
* The paths must be relative to the 'assets' directory and point to a '*.gdnlib' file.
*/
@NonNull
- Set<String> getPluginGDNativeLibrariesPaths();
+ default Set<String> getPluginGDNativeLibrariesPaths() {
+ return Collections.emptySet();
+ }
+
+ /**
+ * This is invoked on the render thread when the plugin described by this instance has been
+ * registered.
+ */
+ default void onPluginRegistered() {
+ }
}
diff --git a/core/os/copymem.h b/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java
index 6fd559356c..04c091d944 100644
--- a/core/os/copymem.h
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/UsedByGodot.java
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* copymem.h */
+/* UsedByGodot.java */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,23 +28,18 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef COPYMEM_H
-#define COPYMEM_H
-
-#include "core/typedefs.h"
-
-#ifdef PLATFORM_COPYMEM
-
-#include "platform_copymem.h" // included from platform/<current_platform>/platform_copymem.h"
-
-#else
-
-#include <string.h>
-
-#define copymem(to, from, count) memcpy(to, from, count)
-#define zeromem(to, count) memset(to, 0, count)
-#define movemem(to, from, count) memmove(to, from, count)
-
-#endif
-
-#endif // COPYMEM_H
+package org.godotengine.godot.plugin;
+
+import java.lang.annotation.ElementType;
+import java.lang.annotation.Retention;
+import java.lang.annotation.RetentionPolicy;
+import java.lang.annotation.Target;
+
+/**
+ * Annotation to indicate a method is being invoked from the Godot game logic.
+ *
+ * At runtime, annotated plugin methods are detected and automatically registered.
+ */
+@Target({ ElementType.METHOD })
+@Retention(RetentionPolicy.RUNTIME)
+public @interface UsedByGodot {}
diff --git a/platform/android/java/nativeSrcsConfigs/README.md b/platform/android/java/nativeSrcsConfigs/README.md
index e48505ccda..9d884415cc 100644
--- a/platform/android/java/nativeSrcsConfigs/README.md
+++ b/platform/android/java/nativeSrcsConfigs/README.md
@@ -1,4 +1,4 @@
## Native sources configs
-This is a non functional Android library used to provide Android Studio editor support to the Godot project native files.
+This is a non-functional Android library used to provide Android Studio editor support to the Godot project native files.
Nothing else should be added to this library.
diff --git a/platform/android/java/nativeSrcsConfigs/build.gradle b/platform/android/java/nativeSrcsConfigs/build.gradle
index 66077060ea..158bb2b98e 100644
--- a/platform/android/java/nativeSrcsConfigs/build.gradle
+++ b/platform/android/java/nativeSrcsConfigs/build.gradle
@@ -20,9 +20,6 @@ android {
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
-
- // Should be uncommented for development purpose within Android Studio
- // doNotStrip '**/*.so'
}
sourceSets {
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index ab03599dc3..f49b0e843a 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -38,6 +38,7 @@ bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method,
return false;
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, false);
MethodInfo *method = nullptr;
for (List<MethodInfo>::Element *E = M->get().front(); E; E = E->next()) {
@@ -965,6 +966,7 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) {
return class_cache[p_class];
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, Ref<JavaClass>());
jclass bclass = env->FindClass(p_class.utf8().get_data());
ERR_FAIL_COND_V(!bclass, Ref<JavaClass>());
@@ -1149,6 +1151,7 @@ JavaClassWrapper::JavaClassWrapper(jobject p_activity) {
singleton = this;
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
jclass activityClass = env->FindClass("android/app/Activity");
jmethodID getClassLoader = env->GetMethodID(activityClass, "getClassLoader", "()Ljava/lang/ClassLoader;");
diff --git a/platform/android/java_godot_io_wrapper.cpp b/platform/android/java_godot_io_wrapper.cpp
index 41201db32b..ec3b6f8ac0 100644
--- a/platform/android/java_godot_io_wrapper.cpp
+++ b/platform/android/java_godot_io_wrapper.cpp
@@ -73,6 +73,7 @@ jobject GodotIOJavaWrapper::get_instance() {
Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
if (_open_URI) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, ERR_UNAVAILABLE);
jstring jStr = env->NewStringUTF(p_uri.utf8().get_data());
return env->CallIntMethod(godot_io_instance, _open_URI, jStr) ? ERR_CANT_OPEN : OK;
} else {
@@ -83,6 +84,7 @@ Error GodotIOJavaWrapper::open_uri(const String &p_uri) {
String GodotIOJavaWrapper::get_user_data_dir() {
if (_get_data_dir) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_data_dir);
return jstring_to_string(s, env);
} else {
@@ -93,6 +95,7 @@ String GodotIOJavaWrapper::get_user_data_dir() {
String GodotIOJavaWrapper::get_locale() {
if (_get_locale) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_locale);
return jstring_to_string(s, env);
} else {
@@ -103,6 +106,7 @@ String GodotIOJavaWrapper::get_locale() {
String GodotIOJavaWrapper::get_model() {
if (_get_model) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_model);
return jstring_to_string(s, env);
} else {
@@ -113,6 +117,7 @@ String GodotIOJavaWrapper::get_model() {
int GodotIOJavaWrapper::get_screen_dpi() {
if (_get_screen_DPI) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, 160);
return env->CallIntMethod(godot_io_instance, _get_screen_DPI);
} else {
return 160;
@@ -122,6 +127,7 @@ int GodotIOJavaWrapper::get_screen_dpi() {
void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) {
if (_screen_get_usable_rect) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
jintArray returnArray = (jintArray)env->CallObjectMethod(godot_io_instance, _screen_get_usable_rect);
ERR_FAIL_COND(env->GetArrayLength(returnArray) != 4);
jint *arrayBody = env->GetIntArrayElements(returnArray, JNI_FALSE);
@@ -135,6 +141,7 @@ void GodotIOJavaWrapper::screen_get_usable_rect(int (&p_rect_xywh)[4]) {
String GodotIOJavaWrapper::get_unique_id() {
if (_get_unique_id) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_unique_id);
return jstring_to_string(s, env);
} else {
@@ -149,6 +156,7 @@ bool GodotIOJavaWrapper::has_vk() {
void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
if (_show_keyboard) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
jstring jStr = env->NewStringUTF(p_existing.utf8().get_data());
env->CallVoidMethod(godot_io_instance, _show_keyboard, jStr, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
}
@@ -157,6 +165,7 @@ void GodotIOJavaWrapper::show_vk(const String &p_existing, bool p_multiline, int
void GodotIOJavaWrapper::hide_vk() {
if (_hide_keyboard) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
env->CallVoidMethod(godot_io_instance, _hide_keyboard);
}
}
@@ -164,6 +173,7 @@ void GodotIOJavaWrapper::hide_vk() {
void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
if (_set_screen_orientation) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
env->CallVoidMethod(godot_io_instance, _set_screen_orientation, p_orient);
}
}
@@ -171,6 +181,7 @@ void GodotIOJavaWrapper::set_screen_orientation(int p_orient) {
int GodotIOJavaWrapper::get_screen_orientation() {
if (_get_screen_orientation) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, 0);
return env->CallIntMethod(godot_io_instance, _get_screen_orientation);
} else {
return 0;
@@ -180,6 +191,7 @@ int GodotIOJavaWrapper::get_screen_orientation() {
String GodotIOJavaWrapper::get_system_dir(int p_dir) {
if (_get_system_dir) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String("."));
jstring s = (jstring)env->CallObjectMethod(godot_io_instance, _get_system_dir, p_dir);
return jstring_to_string(s, env);
} else {
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index bb22162879..0c342dc280 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -127,9 +127,11 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
if (p_cmdline) {
cmdlen = env->GetArrayLength(p_cmdline);
if (cmdlen) {
- cmdline = (const char **)malloc((cmdlen + 1) * sizeof(const char *));
+ cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
+ ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
cmdline[cmdlen] = nullptr;
- j_cmdline = (jstring *)malloc(cmdlen * sizeof(jstring));
+ j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
+ ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
for (int i = 0; i < cmdlen; i++) {
jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
@@ -147,13 +149,13 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
for (int i = 0; i < cmdlen; ++i) {
env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
}
- free(j_cmdline);
+ memfree(j_cmdline);
}
- free(cmdline);
+ memfree(cmdline);
}
if (err != OK) {
- return; //should exit instead and print the error
+ return; // should exit instead and print the error
}
java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
@@ -215,9 +217,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
if (step == 1) {
if (!Main::start()) {
- return; //should exit instead and print the error
+ return; // should exit instead and print the error
}
+ godot_java->on_godot_setup_completed(env);
os_android->main_loop_begin();
godot_java->on_godot_main_loop_started(env);
++step;
diff --git a/platform/android/java_godot_view_wrapper.cpp b/platform/android/java_godot_view_wrapper.cpp
index 5b638300ef..6b5e44f371 100644
--- a/platform/android/java_godot_view_wrapper.cpp
+++ b/platform/android/java_godot_view_wrapper.cpp
@@ -34,6 +34,7 @@
GodotJavaViewWrapper::GodotJavaViewWrapper(jobject godot_view) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
_godot_view = env->NewGlobalRef(godot_view);
@@ -48,6 +49,8 @@ GodotJavaViewWrapper::GodotJavaViewWrapper(jobject godot_view) {
void GodotJavaViewWrapper::request_pointer_capture() {
if (_request_pointer_capture != 0) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->CallVoidMethod(_godot_view, _request_pointer_capture);
}
}
@@ -55,12 +58,16 @@ void GodotJavaViewWrapper::request_pointer_capture() {
void GodotJavaViewWrapper::release_pointer_capture() {
if (_request_pointer_capture != 0) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->CallVoidMethod(_godot_view, _release_pointer_capture);
}
}
GodotJavaViewWrapper::~GodotJavaViewWrapper() {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->DeleteGlobalRef(_godot_view);
env->DeleteGlobalRef(_cls);
}
diff --git a/platform/android/java_godot_view_wrapper.h b/platform/android/java_godot_view_wrapper.h
index 548c278292..bfb4369fb8 100644
--- a/platform/android/java_godot_view_wrapper.h
+++ b/platform/android/java_godot_view_wrapper.h
@@ -34,6 +34,8 @@
#include <android/log.h>
#include <jni.h>
+#include "string_android.h"
+
// Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++
class GodotJavaViewWrapper {
private:
diff --git a/platform/android/java_godot_wrapper.cpp b/platform/android/java_godot_wrapper.cpp
index 759980373a..bfd93345f3 100644
--- a/platform/android/java_godot_wrapper.cpp
+++ b/platform/android/java_godot_wrapper.cpp
@@ -74,6 +74,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
_is_activity_resumed = p_env->GetMethodID(godot_class, "isActivityResumed", "()Z");
_vibrate = p_env->GetMethodID(godot_class, "vibrate", "(I)V");
_get_input_fallback_mapping = p_env->GetMethodID(godot_class, "getInputFallbackMapping", "()Ljava/lang/String;");
+ _on_godot_setup_completed = p_env->GetMethodID(godot_class, "onGodotSetupCompleted", "()V");
_on_godot_main_loop_started = p_env->GetMethodID(godot_class, "onGodotMainLoopStarted", "()V");
// get some Activity method pointers...
@@ -93,6 +94,8 @@ jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_cl
if (p_env == nullptr)
p_env = get_jni_env();
+ ERR_FAIL_COND_V(p_env == nullptr, nullptr);
+
jfieldID fid = p_env->GetStaticFieldID(godot_class, p_name, p_class);
return p_env->GetStaticObjectField(godot_class, fid);
} else {
@@ -103,6 +106,8 @@ jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_cl
jobject GodotJavaWrapper::get_class_loader() {
if (_get_class_loader) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, nullptr);
+
return env->CallObjectMethod(activity, _get_class_loader);
} else {
return nullptr;
@@ -114,17 +119,30 @@ GodotJavaViewWrapper *GodotJavaWrapper::get_godot_view() {
return _godot_view;
}
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, nullptr);
+
jmethodID godot_view_getter = env->GetMethodID(godot_class, "getRenderView", "()Lorg/godotengine/godot/GodotRenderView;");
_godot_view = new GodotJavaViewWrapper(env->CallObjectMethod(godot_instance, godot_view_getter));
return _godot_view;
}
void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
- if (_on_video_init)
+ if (_on_video_init) {
if (p_env == nullptr)
p_env = get_jni_env();
+ ERR_FAIL_COND(p_env == nullptr);
- p_env->CallVoidMethod(godot_instance, _on_video_init);
+ p_env->CallVoidMethod(godot_instance, _on_video_init);
+ }
+}
+
+void GodotJavaWrapper::on_godot_setup_completed(JNIEnv *p_env) {
+ if (_on_godot_setup_completed) {
+ if (p_env == nullptr) {
+ p_env = get_jni_env();
+ }
+ p_env->CallVoidMethod(godot_instance, _on_godot_setup_completed);
+ }
}
void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) {
@@ -132,29 +150,36 @@ void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) {
if (p_env == nullptr) {
p_env = get_jni_env();
}
+ ERR_FAIL_COND(p_env == nullptr);
+ p_env->CallVoidMethod(godot_instance, _on_godot_main_loop_started);
}
- p_env->CallVoidMethod(godot_instance, _on_godot_main_loop_started);
}
void GodotJavaWrapper::restart(JNIEnv *p_env) {
- if (_restart)
+ if (_restart) {
if (p_env == nullptr)
p_env = get_jni_env();
+ ERR_FAIL_COND(p_env == nullptr);
- p_env->CallVoidMethod(godot_instance, _restart);
+ p_env->CallVoidMethod(godot_instance, _restart);
+ }
}
void GodotJavaWrapper::force_quit(JNIEnv *p_env) {
- if (_finish)
+ if (_finish) {
if (p_env == nullptr)
p_env = get_jni_env();
+ ERR_FAIL_COND(p_env == nullptr);
- p_env->CallVoidMethod(godot_instance, _finish);
+ p_env->CallVoidMethod(godot_instance, _finish);
+ }
}
void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) {
if (_set_keep_screen_on) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->CallVoidMethod(godot_instance, _set_keep_screen_on, p_enabled);
}
}
@@ -162,6 +187,8 @@ void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) {
void GodotJavaWrapper::alert(const String &p_message, const String &p_title) {
if (_alert) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
jstring jStrMessage = env->NewStringUTF(p_message.utf8().get_data());
jstring jStrTitle = env->NewStringUTF(p_title.utf8().get_data());
env->CallVoidMethod(godot_instance, _alert, jStrMessage, jStrTitle);
@@ -170,6 +197,8 @@ void GodotJavaWrapper::alert(const String &p_message, const String &p_title) {
int GodotJavaWrapper::get_gles_version_code() {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, 0);
+
if (_get_GLES_version_code) {
return env->CallIntMethod(godot_instance, _get_GLES_version_code);
}
@@ -184,6 +213,8 @@ bool GodotJavaWrapper::has_get_clipboard() {
String GodotJavaWrapper::get_clipboard() {
if (_get_clipboard) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
+
jstring s = (jstring)env->CallObjectMethod(godot_instance, _get_clipboard);
return jstring_to_string(s, env);
} else {
@@ -194,6 +225,8 @@ String GodotJavaWrapper::get_clipboard() {
String GodotJavaWrapper::get_input_fallback_mapping() {
if (_get_input_fallback_mapping) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, String());
+
jstring fallback_mapping = (jstring)env->CallObjectMethod(godot_instance, _get_input_fallback_mapping);
return jstring_to_string(fallback_mapping, env);
} else {
@@ -208,6 +241,8 @@ bool GodotJavaWrapper::has_set_clipboard() {
void GodotJavaWrapper::set_clipboard(const String &p_text) {
if (_set_clipboard) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
jstring jStr = env->NewStringUTF(p_text.utf8().get_data());
env->CallVoidMethod(godot_instance, _set_clipboard, jStr);
}
@@ -216,6 +251,8 @@ void GodotJavaWrapper::set_clipboard(const String &p_text) {
bool GodotJavaWrapper::request_permission(const String &p_name) {
if (_request_permission) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, false);
+
jstring jStrName = env->NewStringUTF(p_name.utf8().get_data());
return env->CallBooleanMethod(godot_instance, _request_permission, jStrName);
} else {
@@ -226,6 +263,8 @@ bool GodotJavaWrapper::request_permission(const String &p_name) {
bool GodotJavaWrapper::request_permissions() {
if (_request_permissions) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, false);
+
return env->CallBooleanMethod(godot_instance, _request_permissions);
} else {
return false;
@@ -236,6 +275,8 @@ Vector<String> GodotJavaWrapper::get_granted_permissions() const {
Vector<String> permissions_list;
if (_get_granted_permissions) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, permissions_list);
+
jobject permissions_object = env->CallObjectMethod(godot_instance, _get_granted_permissions);
jobjectArray *arr = reinterpret_cast<jobjectArray *>(&permissions_object);
@@ -254,6 +295,8 @@ Vector<String> GodotJavaWrapper::get_granted_permissions() const {
void GodotJavaWrapper::init_input_devices() {
if (_init_input_devices) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->CallVoidMethod(godot_instance, _init_input_devices);
}
}
@@ -261,6 +304,8 @@ void GodotJavaWrapper::init_input_devices() {
jobject GodotJavaWrapper::get_surface() {
if (_get_surface) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, nullptr);
+
return env->CallObjectMethod(godot_instance, _get_surface);
} else {
return nullptr;
@@ -270,6 +315,8 @@ jobject GodotJavaWrapper::get_surface() {
bool GodotJavaWrapper::is_activity_resumed() {
if (_is_activity_resumed) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND_V(env == nullptr, false);
+
return env->CallBooleanMethod(godot_instance, _is_activity_resumed);
} else {
return false;
@@ -279,6 +326,8 @@ bool GodotJavaWrapper::is_activity_resumed() {
void GodotJavaWrapper::vibrate(int p_duration_ms) {
if (_vibrate) {
JNIEnv *env = get_jni_env();
+ ERR_FAIL_COND(env == nullptr);
+
env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms);
}
}
diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h
index 99a60dffa1..0e20747a16 100644
--- a/platform/android/java_godot_wrapper.h
+++ b/platform/android/java_godot_wrapper.h
@@ -66,6 +66,7 @@ private:
jmethodID _is_activity_resumed = 0;
jmethodID _vibrate = 0;
jmethodID _get_input_fallback_mapping = 0;
+ jmethodID _on_godot_setup_completed = 0;
jmethodID _on_godot_main_loop_started = 0;
jmethodID _get_class_loader = 0;
@@ -80,6 +81,7 @@ public:
GodotJavaViewWrapper *get_godot_view();
void on_video_init(JNIEnv *p_env = nullptr);
+ void on_godot_setup_completed(JNIEnv *p_env = nullptr);
void on_godot_main_loop_started(JNIEnv *p_env = nullptr);
void restart(JNIEnv *p_env = nullptr);
void force_quit(JNIEnv *p_env = nullptr);
diff --git a/platform/android/net_socket_android.cpp b/platform/android/net_socket_android.cpp
index ddc2368793..dbd1870ee6 100644
--- a/platform/android/net_socket_android.cpp
+++ b/platform/android/net_socket_android.cpp
@@ -103,7 +103,7 @@ Error NetSocketAndroid::set_broadcasting_enabled(bool p_enabled) {
return OK;
}
-Error NetSocketAndroid::join_multicast_group(const IP_Address &p_multi_address, String p_if_name) {
+Error NetSocketAndroid::join_multicast_group(const IPAddress &p_multi_address, String p_if_name) {
Error err = NetSocketPosix::join_multicast_group(p_multi_address, p_if_name);
if (err != OK)
return err;
@@ -115,7 +115,7 @@ Error NetSocketAndroid::join_multicast_group(const IP_Address &p_multi_address,
return OK;
}
-Error NetSocketAndroid::leave_multicast_group(const IP_Address &p_multi_address, String p_if_name) {
+Error NetSocketAndroid::leave_multicast_group(const IPAddress &p_multi_address, String p_if_name) {
Error err = NetSocketPosix::leave_multicast_group(p_multi_address, p_if_name);
if (err != OK)
return err;
diff --git a/platform/android/net_socket_android.h b/platform/android/net_socket_android.h
index cc2a68ac49..60090c26bb 100644
--- a/platform/android/net_socket_android.h
+++ b/platform/android/net_socket_android.h
@@ -67,8 +67,8 @@ public:
virtual void close();
virtual Error set_broadcasting_enabled(bool p_enabled);
- virtual Error join_multicast_group(const IP_Address &p_multi_address, String p_if_name);
- virtual Error leave_multicast_group(const IP_Address &p_multi_address, String p_if_name);
+ virtual Error join_multicast_group(const IPAddress &p_multi_address, String p_if_name);
+ virtual Error leave_multicast_group(const IPAddress &p_multi_address, String p_if_name);
NetSocketAndroid() {}
~NetSocketAndroid();
diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp
index afcc7294f2..ba379c8d43 100644
--- a/platform/android/thread_jandroid.cpp
+++ b/platform/android/thread_jandroid.cpp
@@ -30,17 +30,34 @@
#include "thread_jandroid.h"
+#include <android/log.h>
+
#include "core/os/thread.h"
static JavaVM *java_vm = nullptr;
static thread_local JNIEnv *env = nullptr;
+// The logic here need to improve, init_thread/term_tread are designed to work with Thread::callback
+// Calling init_thread from setup_android_thread and get_jni_env to setup an env we're keeping and not detaching
+// could cause issues on app termination.
+//
+// We should be making sure that any thread started calls a nice cleanup function when it's done,
+// especially now that we use many more threads.
+
static void init_thread() {
+ if (env) {
+ // thread never detached! just keep using...
+ return;
+ }
+
java_vm->AttachCurrentThread(&env, nullptr);
}
static void term_thread() {
java_vm->DetachCurrentThread();
+
+ // this is no longer valid, must called init_thread to re-establish
+ env = nullptr;
}
void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) {
@@ -50,9 +67,17 @@ void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) {
}
void setup_android_thread() {
- init_thread();
+ if (!env) {
+ // !BAS! see remarks above
+ init_thread();
+ }
}
JNIEnv *get_jni_env() {
+ if (!env) {
+ // !BAS! see remarks above
+ init_thread();
+ }
+
return env;
}
diff --git a/platform/android/vulkan/vulkan_context_android.cpp b/platform/android/vulkan/vulkan_context_android.cpp
index 1bf85f07f1..63f2026fae 100644
--- a/platform/android/vulkan/vulkan_context_android.cpp
+++ b/platform/android/vulkan/vulkan_context_android.cpp
@@ -52,10 +52,10 @@ int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, in
return _window_create(DisplayServer::MAIN_WINDOW_ID, surface, p_width, p_height);
}
-VulkanContextAndroid::VulkanContextAndroid() {
- // TODO: fix validation layers
- use_validation_layers = false;
-}
+bool VulkanContextAndroid::_use_validation_layers() {
+ uint32_t count = 0;
+ _get_preferred_validation_layers(&count, nullptr);
-VulkanContextAndroid::~VulkanContextAndroid() {
+ // On Android, we use validation layers automatically if they were explicitly linked with the app.
+ return count > 0;
}
diff --git a/platform/android/vulkan/vulkan_context_android.h b/platform/android/vulkan/vulkan_context_android.h
index c608f2d665..5a84eaf8f3 100644
--- a/platform/android/vulkan/vulkan_context_android.h
+++ b/platform/android/vulkan/vulkan_context_android.h
@@ -36,13 +36,16 @@
struct ANativeWindow;
class VulkanContextAndroid : public VulkanContext {
- virtual const char *_get_platform_surface_extension() const;
+ virtual const char *_get_platform_surface_extension() const override;
public:
int window_create(ANativeWindow *p_window, int p_width, int p_height);
- VulkanContextAndroid();
- ~VulkanContextAndroid();
+ VulkanContextAndroid() = default;
+ ~VulkanContextAndroid() override = default;
+
+protected:
+ bool _use_validation_layers() override;
};
#endif // VULKAN_CONTEXT_ANDROID_H
diff --git a/platform/iphone/SCsub b/platform/iphone/SCsub
index ee7b2f4ab5..58b574a72f 100644
--- a/platform/iphone/SCsub
+++ b/platform/iphone/SCsub
@@ -19,7 +19,6 @@ iphone_lib = [
"godot_view_gesture_recognizer.mm",
"device_metrics.m",
"keyboard_input_view.mm",
- "native_video_view.m",
]
env_ios = env.Clone()
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 17796beb6f..cf358e0878 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -54,7 +54,7 @@ def configure(env):
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["-O2", "-ftree-vectorize", "-fomit-frame-pointer"])
env.Append(LINKFLAGS=["-O2"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Os", "-ftree-vectorize"])
env.Append(LINKFLAGS=["-Os"])
diff --git a/platform/iphone/display_server_iphone.h b/platform/iphone/display_server_iphone.h
index 31a44723a5..34c56382a4 100644
--- a/platform/iphone/display_server_iphone.h
+++ b/platform/iphone/display_server_iphone.h
@@ -99,7 +99,7 @@ public:
// MARK: Touches
- void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick);
+ void touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click);
void touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y);
void touches_cancelled(int p_idx);
@@ -190,12 +190,6 @@ public:
virtual void screen_set_keep_on(bool p_enable) override;
virtual bool screen_is_kept_on() const override;
- virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
- virtual bool native_video_is_playing() const override;
- virtual void native_video_pause() override;
- virtual void native_video_unpause() override;
- virtual void native_video_stop() override;
-
void resize_window(CGSize size);
};
diff --git a/platform/iphone/display_server_iphone.mm b/platform/iphone/display_server_iphone.mm
index 05dc78bb4d..9e74de0842 100644
--- a/platform/iphone/display_server_iphone.mm
+++ b/platform/iphone/display_server_iphone.mm
@@ -36,7 +36,6 @@
#import "godot_view.h"
#include "ios.h"
#import "keyboard_input_view.h"
-#import "native_video_view.h"
#include "os_iphone.h"
#import "view_controller.h"
@@ -136,13 +135,13 @@ DisplayServerIPhone::~DisplayServerIPhone() {
if (rendering_device_vulkan) {
rendering_device_vulkan->finalize();
memdelete(rendering_device_vulkan);
- rendering_device_vulkan = NULL;
+ rendering_device_vulkan = nullptr;
}
if (context_vulkan) {
context_vulkan->window_destroy(MAIN_WINDOW_ID);
memdelete(context_vulkan);
- context_vulkan = NULL;
+ context_vulkan = nullptr;
}
}
#endif
@@ -222,7 +221,7 @@ void DisplayServerIPhone::_window_callback(const Callable &p_callable, const Var
// MARK: Touches
-void DisplayServerIPhone::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick) {
+void DisplayServerIPhone::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
if (!GLOBAL_DEF("debug/disable_touch", false)) {
Ref<InputEventScreenTouch> ev;
ev.instance();
@@ -305,7 +304,6 @@ bool DisplayServerIPhone::has_feature(Feature p_feature) const {
// case FEATURE_MOUSE_WARP:
// case FEATURE_NATIVE_DIALOG:
// case FEATURE_NATIVE_ICON:
- // case FEATURE_NATIVE_VIDEO:
// case FEATURE_WINDOW_TRANSPARENCY:
case FEATURE_CLIPBOARD:
case FEATURE_KEEP_SCREEN_ON:
@@ -569,69 +567,6 @@ bool DisplayServerIPhone::screen_is_kept_on() const {
return [UIApplication sharedApplication].idleTimerDisabled;
}
-Error DisplayServerIPhone::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track, int p_screen) {
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- bool exists = f && f->is_open();
-
- String user_data_dir = OSIPhone::get_singleton()->get_user_data_dir();
-
- if (!exists) {
- return FAILED;
- }
-
- String tempFile = OSIPhone::get_singleton()->get_user_data_dir();
-
- if (p_path.begins_with("res://")) {
- if (PackedData::get_singleton()->has_path(p_path)) {
- printf("Unable to play %s using the native player as it resides in a .pck file\n", p_path.utf8().get_data());
- return ERR_INVALID_PARAMETER;
- } else {
- p_path = p_path.replace("res:/", ProjectSettings::get_singleton()->get_resource_path());
- }
- } else if (p_path.begins_with("user://")) {
- p_path = p_path.replace("user:/", user_data_dir);
- }
-
- memdelete(f);
-
- printf("Playing video: %s\n", p_path.utf8().get_data());
-
- String file_path = ProjectSettings::get_singleton()->globalize_path(p_path);
-
- NSString *filePath = [[NSString alloc] initWithUTF8String:file_path.utf8().get_data()];
- NSString *audioTrack = [NSString stringWithUTF8String:p_audio_track.utf8()];
- NSString *subtitleTrack = [NSString stringWithUTF8String:p_subtitle_track.utf8()];
-
- if (![AppDelegate.viewController playVideoAtPath:filePath
- volume:p_volume
- audio:audioTrack
- subtitle:subtitleTrack]) {
- return OK;
- }
-
- return FAILED;
-}
-
-bool DisplayServerIPhone::native_video_is_playing() const {
- return [AppDelegate.viewController.videoView isVideoPlaying];
-}
-
-void DisplayServerIPhone::native_video_pause() {
- if (native_video_is_playing()) {
- [AppDelegate.viewController.videoView pauseVideo];
- }
-}
-
-void DisplayServerIPhone::native_video_unpause() {
- [AppDelegate.viewController.videoView unpauseVideo];
-};
-
-void DisplayServerIPhone::native_video_stop() {
- if (native_video_is_playing()) {
- [AppDelegate.viewController.videoView stopVideo];
- }
-}
-
void DisplayServerIPhone::resize_window(CGSize viewSize) {
Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
diff --git a/platform/iphone/godot_iphone.mm b/platform/iphone/godot_iphone.mm
index 62bc2e6e52..6c3e1eabde 100644
--- a/platform/iphone/godot_iphone.mm
+++ b/platform/iphone/godot_iphone.mm
@@ -50,7 +50,7 @@ int add_path(int p_argc, char **p_args) {
p_args[p_argc++] = (char *)"--path";
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
- p_args[p_argc] = NULL;
+ p_args[p_argc] = nullptr;
return p_argc;
};
@@ -69,7 +69,7 @@ int add_cmdline(int p_argc, char **p_args) {
p_args[p_argc++] = (char *)[str cStringUsingEncoding:NSUTF8StringEncoding];
};
- p_args[p_argc] = NULL;
+ p_args[p_argc] = nullptr;
return p_argc;
};
diff --git a/platform/iphone/godot_view.mm b/platform/iphone/godot_view.mm
index 887297848e..00a88d79c5 100644
--- a/platform/iphone/godot_view.mm
+++ b/platform/iphone/godot_view.mm
@@ -39,6 +39,7 @@
#import <CoreMotion/CoreMotion.h>
static const int max_touches = 8;
+static const float earth_gravity = 9.80665;
@interface GodotView () {
UITouch *godot_touches[max_touches];
@@ -290,14 +291,14 @@ static const int max_touches = 8;
- (void)initTouches {
for (int i = 0; i < max_touches; i++) {
- godot_touches[i] = NULL;
+ godot_touches[i] = nullptr;
}
}
- (int)getTouchIDForTouch:(UITouch *)p_touch {
int first = -1;
for (int i = 0; i < max_touches; i++) {
- if (first == -1 && godot_touches[i] == NULL) {
+ if (first == -1 && godot_touches[i] == nullptr) {
first = i;
continue;
}
@@ -317,11 +318,11 @@ static const int max_touches = 8;
- (int)removeTouch:(UITouch *)p_touch {
int remaining = 0;
for (int i = 0; i < max_touches; i++) {
- if (godot_touches[i] == NULL) {
+ if (godot_touches[i] == nullptr) {
continue;
}
if (godot_touches[i] == p_touch) {
- godot_touches[i] = NULL;
+ godot_touches[i] = nullptr;
} else {
++remaining;
}
@@ -331,7 +332,7 @@ static const int max_touches = 8;
- (void)clearTouches {
for (int i = 0; i < max_touches; i++) {
- godot_touches[i] = NULL;
+ godot_touches[i] = nullptr;
}
}
@@ -402,10 +403,19 @@ static const int max_touches = 8;
// https://developer.apple.com/reference/coremotion/cmmotionmanager?language=objc
// Apple splits our accelerometer date into a gravity and user movement
- // component. We add them back together
+ // component. We add them back together.
CMAcceleration gravity = self.motionManager.deviceMotion.gravity;
CMAcceleration acceleration = self.motionManager.deviceMotion.userAcceleration;
+ // To be consistent with Android we convert the unit of measurement from g (Earth's gravity)
+ // to m/s^2.
+ gravity.x *= earth_gravity;
+ gravity.y *= earth_gravity;
+ gravity.z *= earth_gravity;
+ acceleration.x *= earth_gravity;
+ acceleration.y *= earth_gravity;
+ acceleration.z *= earth_gravity;
+
///@TODO We don't seem to be getting data here, is my device broken or
/// is this code incorrect?
CMMagneticField magnetic = self.motionManager.deviceMotion.magneticField.field;
diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm
index cef03534c4..3430a9cba7 100644
--- a/platform/iphone/ios.mm
+++ b/platform/iphone/ios.mm
@@ -56,16 +56,16 @@ void iOS::alert(const char *p_alert, const char *p_title) {
String iOS::get_model() const {
// [[UIDevice currentDevice] model] only returns "iPad" or "iPhone".
size_t size;
- sysctlbyname("hw.machine", NULL, &size, NULL, 0);
+ sysctlbyname("hw.machine", nullptr, &size, nullptr, 0);
char *model = (char *)malloc(size);
- if (model == NULL) {
+ if (model == nullptr) {
return "";
}
- sysctlbyname("hw.machine", model, &size, NULL, 0);
+ sysctlbyname("hw.machine", model, &size, nullptr, 0);
NSString *platform = [NSString stringWithCString:model encoding:NSUTF8StringEncoding];
free(model);
const char *str = [platform UTF8String];
- return String(str != NULL ? str : "");
+ return String(str != nullptr ? str : "");
}
String iOS::get_rate_url(int p_app_id) const {
diff --git a/platform/iphone/joypad_iphone.mm b/platform/iphone/joypad_iphone.mm
index a0f0eee5d3..45842b38aa 100644
--- a/platform/iphone/joypad_iphone.mm
+++ b/platform/iphone/joypad_iphone.mm
@@ -287,7 +287,7 @@ void JoypadIPhone::start_processing() {
gamepad.dpad.right.isPressed);
};
- Input::JoyAxis jx;
+ Input::JoyAxisValue jx;
jx.min = -1;
if (element == gamepad.leftThumbstick) {
jx.value = gamepad.leftThumbstick.xAxis.value;
diff --git a/platform/iphone/keyboard_input_view.mm b/platform/iphone/keyboard_input_view.mm
index 1408f78e90..0e5a98a3e6 100644
--- a/platform/iphone/keyboard_input_view.mm
+++ b/platform/iphone/keyboard_input_view.mm
@@ -88,13 +88,15 @@
self.text = existingString;
self.previousText = existingString;
+ NSInteger safeStartIndex = MAX(start, 0);
+
NSRange textRange;
// Either a simple cursor or a selection.
if (end > 0) {
- textRange = NSMakeRange(start, end - start);
+ textRange = NSMakeRange(safeStartIndex, end - start);
} else {
- textRange = NSMakeRange(start, 0);
+ textRange = NSMakeRange(safeStartIndex, 0);
}
self.selectedRange = textRange;
diff --git a/platform/iphone/native_video_view.m b/platform/iphone/native_video_view.m
deleted file mode 100644
index f126749600..0000000000
--- a/platform/iphone/native_video_view.m
+++ /dev/null
@@ -1,266 +0,0 @@
-/*************************************************************************/
-/* native_video_view.m */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#import "native_video_view.h"
-#import <AVFoundation/AVFoundation.h>
-
-@interface GodotNativeVideoView ()
-
-@property(strong, nonatomic) AVAsset *avAsset;
-@property(strong, nonatomic) AVPlayerItem *avPlayerItem;
-@property(strong, nonatomic) AVPlayer *avPlayer;
-@property(strong, nonatomic) AVPlayerLayer *avPlayerLayer;
-@property(assign, nonatomic) CMTime videoCurrentTime;
-@property(assign, nonatomic) BOOL isVideoCurrentlyPlaying;
-
-@end
-
-@implementation GodotNativeVideoView
-
-- (instancetype)initWithFrame:(CGRect)frame {
- self = [super initWithFrame:frame];
-
- if (self) {
- [self godot_commonInit];
- }
-
- return self;
-}
-
-- (instancetype)initWithCoder:(NSCoder *)coder {
- self = [super initWithCoder:coder];
-
- if (self) {
- [self godot_commonInit];
- }
-
- return self;
-}
-
-- (void)godot_commonInit {
- self.isVideoCurrentlyPlaying = NO;
- self.videoCurrentTime = kCMTimeZero;
-
- [self observeVideoAudio];
-}
-
-- (void)layoutSubviews {
- [super layoutSubviews];
-
- self.avPlayerLayer.frame = self.bounds;
-}
-
-- (void)observeVideoAudio {
- printf("******** adding observer for sound routing changes\n");
- [[NSNotificationCenter defaultCenter]
- addObserver:self
- selector:@selector(audioRouteChangeListenerCallback:)
- name:AVAudioSessionRouteChangeNotification
- object:nil];
-}
-
-- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
- if (object == self.avPlayerItem && [keyPath isEqualToString:@"status"]) {
- [self handleVideoOrPlayerStatus];
- }
-
- if (object == self.avPlayer && [keyPath isEqualToString:@"rate"]) {
- [self handleVideoPlayRate];
- }
-}
-
-// MARK: Video Audio
-
-- (void)audioRouteChangeListenerCallback:(NSNotification *)notification {
- printf("*********** route changed!\n");
- NSDictionary *interuptionDict = notification.userInfo;
-
- NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue];
-
- switch (routeChangeReason) {
- case AVAudioSessionRouteChangeReasonNewDeviceAvailable: {
- NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable");
- NSLog(@"Headphone/Line plugged in");
- } break;
- case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: {
- NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
- NSLog(@"Headphone/Line was pulled. Resuming video play....");
- if ([self isVideoPlaying]) {
- dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
- [self.avPlayer play]; // NOTE: change this line according your current player implementation
- NSLog(@"resumed play");
- });
- }
- } break;
- case AVAudioSessionRouteChangeReasonCategoryChange: {
- // called at start - also when other audio wants to play
- NSLog(@"AVAudioSessionRouteChangeReasonCategoryChange");
- } break;
- }
-}
-
-// MARK: Native Video Player
-
-- (void)handleVideoOrPlayerStatus {
- if (self.avPlayerItem.status == AVPlayerItemStatusFailed || self.avPlayer.status == AVPlayerStatusFailed) {
- [self stopVideo];
- }
-
- if (self.avPlayer.status == AVPlayerStatusReadyToPlay && self.avPlayerItem.status == AVPlayerItemStatusReadyToPlay && CMTimeCompare(self.videoCurrentTime, kCMTimeZero) == 0) {
- // NSLog(@"time: %@", self.video_current_time);
- [self.avPlayer seekToTime:self.videoCurrentTime];
- self.videoCurrentTime = kCMTimeZero;
- }
-}
-
-- (void)handleVideoPlayRate {
- NSLog(@"Player playback rate changed: %.5f", self.avPlayer.rate);
- if ([self isVideoPlaying] && self.avPlayer.rate == 0.0 && !self.avPlayer.error) {
- dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
- [self.avPlayer play]; // NOTE: change this line according your current player implementation
- NSLog(@"resumed play");
- });
-
- NSLog(@" . . . PAUSED (or just started)");
- }
-}
-
-- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack {
- self.avAsset = [AVAsset assetWithURL:[NSURL fileURLWithPath:filePath]];
-
- self.avPlayerItem = [AVPlayerItem playerItemWithAsset:self.avAsset];
- [self.avPlayerItem addObserver:self forKeyPath:@"status" options:0 context:nil];
-
- self.avPlayer = [AVPlayer playerWithPlayerItem:self.avPlayerItem];
- self.avPlayerLayer = [AVPlayerLayer playerLayerWithPlayer:self.avPlayer];
-
- [self.avPlayer addObserver:self forKeyPath:@"status" options:0 context:nil];
- [[NSNotificationCenter defaultCenter]
- addObserver:self
- selector:@selector(playerItemDidReachEnd:)
- name:AVPlayerItemDidPlayToEndTimeNotification
- object:[self.avPlayer currentItem]];
-
- [self.avPlayer addObserver:self forKeyPath:@"rate" options:NSKeyValueObservingOptionNew context:0];
-
- [self.avPlayerLayer setFrame:self.bounds];
- [self.layer addSublayer:self.avPlayerLayer];
- [self.avPlayer play];
-
- AVMediaSelectionGroup *audioGroup = [self.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicAudible];
-
- NSMutableArray *allAudioParams = [NSMutableArray array];
- for (id track in audioGroup.options) {
- NSString *language = [[track locale] localeIdentifier];
- NSLog(@"subtitle lang: %@", language);
-
- if ([language isEqualToString:audioTrack]) {
- AVMutableAudioMixInputParameters *audioInputParams = [AVMutableAudioMixInputParameters audioMixInputParameters];
- [audioInputParams setVolume:videoVolume atTime:kCMTimeZero];
- [audioInputParams setTrackID:[track trackID]];
- [allAudioParams addObject:audioInputParams];
-
- AVMutableAudioMix *audioMix = [AVMutableAudioMix audioMix];
- [audioMix setInputParameters:allAudioParams];
-
- [self.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:audioGroup];
- [self.avPlayer.currentItem setAudioMix:audioMix];
-
- break;
- }
- }
-
- AVMediaSelectionGroup *subtitlesGroup = [self.avAsset mediaSelectionGroupForMediaCharacteristic:AVMediaCharacteristicLegible];
- NSArray *useableTracks = [AVMediaSelectionGroup mediaSelectionOptionsFromArray:subtitlesGroup.options withoutMediaCharacteristics:[NSArray arrayWithObject:AVMediaCharacteristicContainsOnlyForcedSubtitles]];
-
- for (id track in useableTracks) {
- NSString *language = [[track locale] localeIdentifier];
- NSLog(@"subtitle lang: %@", language);
-
- if ([language isEqualToString:subtitleTrack]) {
- [self.avPlayer.currentItem selectMediaOption:track inMediaSelectionGroup:subtitlesGroup];
- break;
- }
- }
-
- self.isVideoCurrentlyPlaying = YES;
-
- return true;
-}
-
-- (BOOL)isVideoPlaying {
- if (self.avPlayer.error) {
- printf("Error during playback\n");
- }
- return (self.avPlayer.rate > 0 && !self.avPlayer.error);
-}
-
-- (void)pauseVideo {
- self.videoCurrentTime = self.avPlayer.currentTime;
- [self.avPlayer pause];
- self.isVideoCurrentlyPlaying = NO;
-}
-
-- (void)unpauseVideo {
- [self.avPlayer play];
- self.isVideoCurrentlyPlaying = YES;
-}
-
-- (void)playerItemDidReachEnd:(NSNotification *)notification {
- [self stopVideo];
-}
-
-- (void)finishPlayingVideo {
- [self.avPlayer pause];
- [self.avPlayerLayer removeFromSuperlayer];
- self.avPlayerLayer = nil;
-
- if (self.avPlayerItem) {
- [self.avPlayerItem removeObserver:self forKeyPath:@"status"];
- self.avPlayerItem = nil;
- }
-
- if (self.avPlayer) {
- [self.avPlayer removeObserver:self forKeyPath:@"status"];
- self.avPlayer = nil;
- }
-
- self.avAsset = nil;
-
- self.isVideoCurrentlyPlaying = NO;
-}
-
-- (void)stopVideo {
- [self finishPlayingVideo];
-
- [self removeFromSuperview];
-}
-
-@end
diff --git a/platform/iphone/os_iphone.mm b/platform/iphone/os_iphone.mm
index 51c4da2960..458834ce3a 100644
--- a/platform/iphone/os_iphone.mm
+++ b/platform/iphone/os_iphone.mm
@@ -301,10 +301,6 @@ void OSIPhone::on_focus_out() {
[AppDelegate.viewController.godotView stopRendering];
- if (DisplayServerIPhone::get_singleton() && DisplayServerIPhone::get_singleton()->native_video_is_playing()) {
- DisplayServerIPhone::get_singleton()->native_video_pause();
- }
-
audio_driver.stop();
}
}
@@ -319,10 +315,6 @@ void OSIPhone::on_focus_in() {
[AppDelegate.viewController.godotView startRendering];
- if (DisplayServerIPhone::get_singleton() && DisplayServerIPhone::get_singleton()->native_video_is_playing()) {
- DisplayServerIPhone::get_singleton()->native_video_unpause();
- }
-
audio_driver.start();
}
}
diff --git a/platform/iphone/plugin/godot_plugin_config.h b/platform/iphone/plugin/godot_plugin_config.h
index f4e30c8349..e2546e733c 100644
--- a/platform/iphone/plugin/godot_plugin_config.h
+++ b/platform/iphone/plugin/godot_plugin_config.h
@@ -218,8 +218,9 @@ static inline uint64_t get_plugin_modification_time(const PluginConfigIOS &plugi
} else {
String file_path = plugin_config.binary.get_base_dir();
String file_name = plugin_config.binary.get_basename().get_file();
- String release_file_name = file_path.plus_file(file_name + ".release.a");
- String debug_file_name = file_path.plus_file(file_name + ".debug.a");
+ String plugin_extension = plugin_config.binary.get_extension();
+ String release_file_name = file_path.plus_file(file_name + ".release." + plugin_extension);
+ String debug_file_name = file_path.plus_file(file_name + ".debug." + plugin_extension);
last_updated = MAX(last_updated, FileAccess::get_modified_time(release_file_name));
last_updated = MAX(last_updated, FileAccess::get_modified_time(debug_file_name));
diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h
index 52fb6fbbf2..400145b8b7 100644
--- a/platform/iphone/view_controller.h
+++ b/platform/iphone/view_controller.h
@@ -37,11 +37,6 @@
@interface ViewController : UIViewController
@property(nonatomic, readonly, strong) GodotView *godotView;
-@property(nonatomic, readonly, strong) GodotNativeVideoView *videoView;
@property(nonatomic, readonly, strong) GodotKeyboardInputView *keyboardView;
-// MARK: Native Video Player
-
-- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack;
-
@end
diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm
index 6cef244567..2723ac4706 100644
--- a/platform/iphone/view_controller.mm
+++ b/platform/iphone/view_controller.mm
@@ -34,7 +34,6 @@
#import "godot_view.h"
#import "godot_view_renderer.h"
#import "keyboard_input_view.h"
-#import "native_video_view.h"
#include "os_iphone.h"
#import <AVFoundation/AVFoundation.h>
@@ -43,7 +42,6 @@
@interface ViewController () <GodotViewDelegate>
@property(strong, nonatomic) GodotViewRenderer *renderer;
-@property(strong, nonatomic) GodotNativeVideoView *videoView;
@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
@property(strong, nonatomic) UIView *godotLoadingOverlay;
@@ -151,10 +149,6 @@
}
- (void)dealloc {
- [self.videoView stopVideo];
-
- self.videoView = nil;
-
self.keyboardView = nil;
self.renderer = nil;
@@ -243,22 +237,4 @@
}
}
-// MARK: Native Video Player
-
-- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack {
- // If we are showing some video already, reuse existing view for new video.
- if (self.videoView) {
- return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
- } else {
- // Create autoresizing view for video playback.
- GodotNativeVideoView *videoView = [[GodotNativeVideoView alloc] initWithFrame:self.view.bounds];
- videoView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
- [self.view addSubview:videoView];
-
- self.videoView = videoView;
-
- return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
- }
-}
-
@end
diff --git a/platform/iphone/vulkan_context_iphone.mm b/platform/iphone/vulkan_context_iphone.mm
index b980ae99f0..08c9007fbb 100644
--- a/platform/iphone/vulkan_context_iphone.mm
+++ b/platform/iphone/vulkan_context_iphone.mm
@@ -38,13 +38,13 @@ const char *VulkanContextIPhone::_get_platform_surface_extension() const {
Error VulkanContextIPhone::window_create(DisplayServer::WindowID p_window_id, CALayer *p_metal_layer, int p_width, int p_height) {
VkIOSSurfaceCreateInfoMVK createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK;
- createInfo.pNext = NULL;
+ createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.pView = (__bridge const void *)p_metal_layer;
VkSurfaceKHR surface;
VkResult err =
- vkCreateIOSSurfaceMVK(_get_instance(), &createInfo, NULL, &surface);
+ vkCreateIOSSurfaceMVK(_get_instance(), &createInfo, nullptr, &surface);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
return _window_create(p_window_id, surface, p_width, p_height);
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 50b61c0db3..a760e36982 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -17,7 +17,7 @@ sys_env.AddJSLibraries(
[
"js/libs/library_godot_audio.js",
"js/libs/library_godot_display.js",
- "js/libs/library_godot_http_request.js",
+ "js/libs/library_godot_fetch.js",
"js/libs/library_godot_os.js",
"js/libs/library_godot_runtime.js",
]
@@ -86,40 +86,6 @@ wrap_list = [
]
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
-zip_dir = env.Dir("#bin/.javascript_zip")
-binary_name = "godot.tools" if env["tools"] else "godot"
-out_files = [
- zip_dir.File(binary_name + ".js"),
- zip_dir.File(binary_name + ".wasm"),
- zip_dir.File(binary_name + ".html"),
- zip_dir.File(binary_name + ".audio.worklet.js"),
-]
-html_file = "#misc/dist/html/full-size.html"
-if env["tools"]:
- subst_dict = {"@GODOT_VERSION@": env.GetBuildVersion()}
- html_file = env.Substfile(
- target="#bin/godot${PROGSUFFIX}.html", source="#misc/dist/html/editor.html", SUBST_DICT=subst_dict
- )
-
-in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
-if env["gdnative_enabled"]:
- in_files.append(build[2]) # Runtime
- out_files.append(zip_dir.File(binary_name + ".side.wasm"))
-elif env["threads_enabled"]:
- in_files.append(build[2]) # Worker
- out_files.append(zip_dir.File(binary_name + ".worker.js"))
-
-if env["tools"]:
- in_files.append("#misc/dist/html/logo.svg")
- out_files.append(zip_dir.File("logo.svg"))
- in_files.append("#icon.png")
- out_files.append(zip_dir.File("favicon.png"))
-
-zip_files = env.InstallAs(out_files, in_files)
-env.Zip(
- "#bin/godot",
- zip_files,
- ZIPROOT=zip_dir,
- ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
- ZIPCOMSTR="Archiving $SOURCES as $TARGET",
-)
+# Extra will be the thread worker, or the GDNative side, or None
+extra = build[2] if len(build) > 2 else None
+env.CreateTemplateZip(js_wrapped, build[1], extra)
diff --git a/platform/javascript/api/javascript_tools_editor_plugin.cpp b/platform/javascript/api/javascript_tools_editor_plugin.cpp
index 8355faccc2..015440f5be 100644
--- a/platform/javascript/api/javascript_tools_editor_plugin.cpp
+++ b/platform/javascript/api/javascript_tools_editor_plugin.cpp
@@ -65,10 +65,10 @@ void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
FileAccess *src_f;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, NULL, &io);
+ zipFile zip = zipOpen2("/tmp/project.zip", APPEND_STATUS_CREATE, nullptr, &io);
String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
_zip_recursive(resource_path, base_path, zip);
- zipClose(zip, NULL);
+ zipClose(zip, nullptr);
godot_js_editor_download_file("/tmp/project.zip", "project.zip", "application/zip");
}
@@ -79,7 +79,7 @@ void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, z
return;
}
Vector<uint8_t> data;
- int len = f->get_len();
+ uint64_t len = f->get_len();
data.resize(len);
f->get_buffer(data.ptrw(), len);
f->close();
@@ -88,12 +88,12 @@ void JavaScriptToolsEditorPlugin::_zip_file(String p_path, String p_base_path, z
String path = p_path.replace_first(p_base_path, "");
zipOpenNewFileInZip(p_zip,
path.utf8().get_data(),
- NULL,
- NULL,
+ nullptr,
+ nullptr,
0,
- NULL,
+ nullptr,
0,
- NULL,
+ nullptr,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(p_zip, data.ptr(), data.size());
@@ -116,12 +116,12 @@ void JavaScriptToolsEditorPlugin::_zip_recursive(String p_path, String p_base_pa
String path = cs.replace_first(p_base_path, "") + "/";
zipOpenNewFileInZip(p_zip,
path.utf8().get_data(),
- NULL,
- NULL,
+ nullptr,
+ nullptr,
0,
- NULL,
+ nullptr,
0,
- NULL,
+ nullptr,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
zipCloseFileInZip(p_zip);
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 4297088c09..d01e8a8bd4 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -7,7 +7,7 @@ from emscripten_helpers import (
add_js_libraries,
add_js_pre,
add_js_externs,
- get_build_version,
+ create_template_zip,
)
from methods import get_compiler_version
from SCons.Util import WhereIs
@@ -64,21 +64,21 @@ def configure(env):
sys.exit(255)
## Build type
- if env["target"] == "release":
+ if env["target"].startswith("release"):
# Use -Os to prioritize optimizing for reduced file size. This is
# particularly valuable for the web platform because it directly
# decreases download time.
# -Os reduces file size by around 5 MiB over -O3. -Oz only saves about
# 100 KiB over -Os, which does not justify the negative impact on
# run-time performance.
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["-Os"])
- env.Append(LINKFLAGS=["-Os"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- # Retain function names for backtraces at the cost of file size.
- env.Append(LINKFLAGS=["--profiling-funcs"])
+ if env["optimize"] != "none":
+ env.Append(CCFLAGS=["-Os"])
+ env.Append(LINKFLAGS=["-Os"])
+
+ if env["target"] == "release_debug":
+ env.Append(CPPDEFINES=["DEBUG_ENABLED"])
+ # Retain function names for backtraces at the cost of file size.
+ env.Append(LINKFLAGS=["--profiling-funcs"])
else: # "debug"
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(CCFLAGS=["-O1", "-g"])
@@ -95,8 +95,9 @@ def configure(env):
if env["initial_memory"] < 64:
print("Editor build requires at least 64MiB of initial memory. Forcing it.")
env["initial_memory"] = 64
- elif env["builtin_icu"]:
env.Append(CCFLAGS=["-frtti"])
+ elif env["builtin_icu"]:
+ env.Append(CCFLAGS=["-fno-exceptions", "-frtti"])
else:
# Disable exceptions and rtti on non-tools (template) builds
# These flags help keep the file size down.
@@ -147,12 +148,12 @@ def configure(env):
env.AddMethod(add_js_pre, "AddJSPre")
env.AddMethod(add_js_externs, "AddJSExterns")
- # Add method for getting build version string.
- env.AddMethod(get_build_version, "GetBuildVersion")
-
# Add method that joins/compiles our Engine files.
env.AddMethod(create_engine_file, "CreateEngineFile")
+ # Add method for creating the final zip file
+ env.AddMethod(create_template_zip, "CreateTemplateZip")
+
# Closure compiler extern and support for ecmascript specs (const, let, etc).
env["ENV"]["EMCC_CLOSURE_ARGS"] = "--language_in ECMASCRIPT6"
@@ -174,7 +175,7 @@ def configure(env):
# Program() output consists of multiple files, so specify suffixes manually at builder.
env["PROGSUFFIX"] = ""
env["LIBPREFIX"] = "lib"
- env["LIBSUFFIX"] = ".bc"
+ env["LIBSUFFIX"] = ".a"
env["LIBPREFIXES"] = ["$LIBPREFIX"]
env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
@@ -228,8 +229,8 @@ def configure(env):
# Allow use to take control of swapping WebGL buffers.
env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
- # callMain for manual start.
- env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
+ # callMain for manual start, cwrap for the mono version.
+ env.Append(LINKFLAGS=["-s", "EXPORTED_RUNTIME_METHODS=['callMain','cwrap']"])
# Add code that allow exiting runtime.
env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
@@ -238,6 +239,6 @@ def configure(env):
env.Append(
LINKFLAGS=[
"-s",
- "EXPORTED_FUNCTIONS=['_main', '_emscripten_webgl_get_current_context', '_emscripten_webgl_commit_frame', '_emscripten_webgl_create_context']",
+ "EXPORTED_FUNCTIONS=['_main', '_emscripten_webgl_get_current_context']",
]
)
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index a605f22e16..f67d3c67da 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -120,10 +120,10 @@ void DisplayServerJavaScript::request_quit_callback() {
template <typename T>
void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
- godot_event->set_shift(emscripten_event_ptr->shiftKey);
- godot_event->set_alt(emscripten_event_ptr->altKey);
- godot_event->set_control(emscripten_event_ptr->ctrlKey);
- godot_event->set_metakey(emscripten_event_ptr->metaKey);
+ godot_event->set_shift_pressed(emscripten_event_ptr->shiftKey);
+ godot_event->set_alt_pressed(emscripten_event_ptr->altKey);
+ godot_event->set_ctrl_pressed(emscripten_event_ptr->ctrlKey);
+ godot_event->set_meta_pressed(emscripten_event_ptr->metaKey);
}
Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
@@ -189,19 +189,19 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
switch (p_event->button) {
case DOM_BUTTON_LEFT:
- ev->set_button_index(BUTTON_LEFT);
+ ev->set_button_index(MOUSE_BUTTON_LEFT);
break;
case DOM_BUTTON_MIDDLE:
- ev->set_button_index(BUTTON_MIDDLE);
+ ev->set_button_index(MOUSE_BUTTON_MIDDLE);
break;
case DOM_BUTTON_RIGHT:
- ev->set_button_index(BUTTON_RIGHT);
+ ev->set_button_index(MOUSE_BUTTON_RIGHT);
break;
case DOM_BUTTON_XBUTTON1:
- ev->set_button_index(BUTTON_XBUTTON1);
+ ev->set_button_index(MOUSE_BUTTON_XBUTTON1);
break;
case DOM_BUTTON_XBUTTON2:
- ev->set_button_index(BUTTON_XBUTTON2);
+ ev->set_button_index(MOUSE_BUTTON_XBUTTON2);
break;
default:
return false;
@@ -215,14 +215,14 @@ EM_BOOL DisplayServerJavaScript::mouse_button_callback(int p_event_type, const E
display->last_click_ms = 0;
display->last_click_pos = Point2(-100, -100);
display->last_click_button_index = -1;
- ev->set_doubleclick(true);
+ ev->set_double_click(true);
}
} else {
display->last_click_button_index = ev->get_button_index();
}
- if (!ev->is_doubleclick()) {
+ if (!ev->is_double_click()) {
display->last_click_ms += diff;
display->last_click_pos = ev->get_position();
}
@@ -341,7 +341,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
Rect2 atlas_rect;
if (texture.is_valid()) {
- image = texture->get_data();
+ image = texture->get_image();
}
if (!image.is_valid() && atlas_texture.is_valid()) {
@@ -364,7 +364,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- image = texture->get_data();
+ image = texture->get_image();
ERR_FAIL_COND(!image.is_valid());
@@ -399,7 +399,7 @@ void DisplayServerJavaScript::cursor_set_custom_image(const RES &p_cursor, Curso
godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
} else {
- godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), NULL, 0, 0, 0);
+ godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
}
cursor_set_shape(cursor_shape);
@@ -455,19 +455,19 @@ EM_BOOL DisplayServerJavaScript::wheel_callback(int p_event_type, const Emscript
ev->set_position(input->get_mouse_position());
ev->set_global_position(ev->get_position());
- ev->set_shift(input->is_key_pressed(KEY_SHIFT));
- ev->set_alt(input->is_key_pressed(KEY_ALT));
- ev->set_control(input->is_key_pressed(KEY_CONTROL));
- ev->set_metakey(input->is_key_pressed(KEY_META));
+ ev->set_shift_pressed(input->is_key_pressed(KEY_SHIFT));
+ ev->set_alt_pressed(input->is_key_pressed(KEY_ALT));
+ ev->set_ctrl_pressed(input->is_key_pressed(KEY_CTRL));
+ ev->set_meta_pressed(input->is_key_pressed(KEY_META));
if (p_event->deltaY < 0)
- ev->set_button_index(BUTTON_WHEEL_UP);
+ ev->set_button_index(MOUSE_BUTTON_WHEEL_UP);
else if (p_event->deltaY > 0)
- ev->set_button_index(BUTTON_WHEEL_DOWN);
+ ev->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
else if (p_event->deltaX > 0)
- ev->set_button_index(BUTTON_WHEEL_LEFT);
+ ev->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
else if (p_event->deltaX < 0)
- ev->set_button_index(BUTTON_WHEEL_RIGHT);
+ ev->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
else
return false;
@@ -536,6 +536,43 @@ bool DisplayServerJavaScript::screen_is_touchscreen(int p_screen) const {
return godot_js_display_touchscreen_is_available();
}
+// Virtual Keybaord
+void DisplayServerJavaScript::vk_input_text_callback(const char *p_text, int p_cursor) {
+ DisplayServerJavaScript *ds = DisplayServerJavaScript::get_singleton();
+ if (!ds || ds->input_text_callback.is_null()) {
+ return;
+ }
+ // Call input_text
+ Variant event = String(p_text);
+ Variant *eventp = &event;
+ Variant ret;
+ Callable::CallError ce;
+ ds->input_text_callback.call((const Variant **)&eventp, 1, ret, ce);
+ // Insert key right to reach position.
+ Input *input = Input::get_singleton();
+ Ref<InputEventKey> k;
+ for (int i = 0; i < p_cursor; i++) {
+ k.instance();
+ k->set_pressed(true);
+ k->set_echo(false);
+ k->set_keycode(KEY_RIGHT);
+ input->parse_input_event(k);
+ k.instance();
+ k->set_pressed(false);
+ k->set_echo(false);
+ k->set_keycode(KEY_RIGHT);
+ input->parse_input_event(k);
+ }
+}
+
+void DisplayServerJavaScript::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
+ godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_multiline, p_cursor_start, p_cursor_end);
+}
+
+void DisplayServerJavaScript::virtual_keyboard_hide() {
+ godot_js_display_vk_hide();
+}
+
// Gamepad
void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
Input *input = Input::get_singleton();
@@ -564,7 +601,7 @@ void DisplayServerJavaScript::process_joypads() {
// Buttons 6 and 7 in the standard mapping need to be
// axis to be handled as JOY_AXIS_TRIGGER by Godot.
if (s_standard && (b == 6 || b == 7)) {
- Input::JoyAxis joy_axis;
+ Input::JoyAxisValue joy_axis;
joy_axis.min = 0;
joy_axis.value = value;
int a = b == 6 ? JOY_AXIS_TRIGGER_LEFT : JOY_AXIS_TRIGGER_RIGHT;
@@ -574,7 +611,7 @@ void DisplayServerJavaScript::process_joypads() {
}
}
for (int a = 0; a < s_axes_num; a++) {
- Input::JoyAxis joy_axis;
+ Input::JoyAxisValue joy_axis;
joy_axis.min = -1;
joy_axis.value = s_axes[a];
input->joy_axis(idx, a, joy_axis);
@@ -683,7 +720,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
godot_js_config_canvas_id_get(canvas_id, 256);
// Handle contextmenu, webglcontextlost
- godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN);
+ godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, p_mode == WINDOW_MODE_FULLSCREEN, OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
// Check if it's windows.
swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
@@ -734,8 +771,8 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
#define SET_EM_CALLBACK(target, ev, cb) \
result = emscripten_set_##ev##_callback(target, nullptr, true, &cb); \
EM_CHECK(ev)
-#define SET_EM_WINDOW_CALLBACK(ev, cb) \
- result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, false, &cb); \
+#define SET_EM_WINDOW_CALLBACK(ev, cb) \
+ result = emscripten_set_##ev##_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, &cb); \
EM_CHECK(ev)
// These callbacks from Emscripten's html5.h suffice to access most
// JavaScript APIs.
@@ -764,6 +801,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
godot_js_display_paste_cb(update_clipboard_callback);
godot_js_display_drop_files_cb(drop_files_js_callback);
godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
+ godot_js_display_vk_cb(&vk_input_text_callback);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
}
@@ -789,11 +827,11 @@ bool DisplayServerJavaScript::has_feature(Feature p_feature) const {
//case FEATURE_MOUSE_WARP:
//case FEATURE_NATIVE_DIALOG:
//case FEATURE_NATIVE_ICON:
- //case FEATURE_NATIVE_VIDEO:
//case FEATURE_WINDOW_TRANSPARENCY:
//case FEATURE_KEEP_SCREEN_ON:
//case FEATURE_ORIENTATION:
- //case FEATURE_VIRTUAL_KEYBOARD:
+ case FEATURE_VIRTUAL_KEYBOARD:
+ return godot_js_display_vk_available() != 0;
default:
return false;
}
@@ -866,7 +904,7 @@ void DisplayServerJavaScript::window_set_input_event_callback(const Callable &p_
}
void DisplayServerJavaScript::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
- input_text_callback = p_callable; // TODO unused... do I need this?
+ input_text_callback = p_callable;
}
void DisplayServerJavaScript::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
diff --git a/platform/javascript/display_server_javascript.h b/platform/javascript/display_server_javascript.h
index 47e25ab2a0..ece38f1a95 100644
--- a/platform/javascript/display_server_javascript.h
+++ b/platform/javascript/display_server_javascript.h
@@ -75,6 +75,8 @@ private:
static EM_BOOL keypress_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
static EM_BOOL keyup_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
+ static void vk_input_text_callback(const char *p_text, int p_cursor);
+
static EM_BOOL mousemove_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
static EM_BOOL mouse_button_callback(int p_event_type, const EmscriptenMouseEvent *p_event, void *p_user_data);
@@ -135,6 +137,9 @@ public:
int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
+ void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), bool p_multiline = false, int p_max_input_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override;
+ void virtual_keyboard_hide() override;
+
// windows
Vector<DisplayServer::WindowID> get_window_list() const override;
WindowID get_window_at_screen_position(const Point2i &p_position) const override;
diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py
index d08555916b..ab98838e20 100644
--- a/platform/javascript/emscripten_helpers.py
+++ b/platform/javascript/emscripten_helpers.py
@@ -1,4 +1,4 @@
-import os
+import os, json
from SCons.Util import WhereIs
@@ -15,13 +15,17 @@ def run_closure_compiler(target, source, env, for_signature):
return " ".join(cmd)
-def get_build_version(env):
+def get_build_version():
import version
name = "custom_build"
if os.getenv("BUILD_NAME") != None:
name = os.getenv("BUILD_NAME")
- return "%d.%d.%d.%s.%s" % (version.major, version.minor, version.patch, version.status, name)
+ v = "%d.%d" % (version.major, version.minor)
+ if version.patch > 0:
+ v += ".%d" % version.patch
+ v += ".%s.%s" % (version.status, name)
+ return v
def create_engine_file(env, target, source, externs):
@@ -30,6 +34,85 @@ def create_engine_file(env, target, source, externs):
return env.Textfile(target, [env.File(s) for s in source])
+def create_template_zip(env, js, wasm, extra):
+ binary_name = "godot.tools" if env["tools"] else "godot"
+ zip_dir = env.Dir("#bin/.javascript_zip")
+ in_files = [
+ js,
+ wasm,
+ "#platform/javascript/js/libs/audio.worklet.js",
+ ]
+ out_files = [
+ zip_dir.File(binary_name + ".js"),
+ zip_dir.File(binary_name + ".wasm"),
+ zip_dir.File(binary_name + ".audio.worklet.js"),
+ ]
+ # GDNative/Threads specific
+ if env["gdnative_enabled"]:
+ in_files.append(extra) # Runtime
+ out_files.append(zip_dir.File(binary_name + ".side.wasm"))
+ elif env["threads_enabled"]:
+ in_files.append(extra) # Worker
+ out_files.append(zip_dir.File(binary_name + ".worker.js"))
+
+ service_worker = "#misc/dist/html/service-worker.js"
+ if env["tools"]:
+ # HTML
+ html = "#misc/dist/html/editor.html"
+ cache = [
+ "godot.tools.html",
+ "offline.html",
+ "godot.tools.js",
+ "godot.tools.worker.js",
+ "godot.tools.audio.worklet.js",
+ "logo.svg",
+ "favicon.png",
+ ]
+ opt_cache = ["godot.tools.wasm"]
+ subst_dict = {
+ "@GODOT_VERSION@": get_build_version(),
+ "@GODOT_NAME@": "GodotEngine",
+ "@GODOT_CACHE@": json.dumps(cache),
+ "@GODOT_OPT_CACHE@": json.dumps(opt_cache),
+ "@GODOT_OFFLINE_PAGE@": "offline.html",
+ }
+ html = env.Substfile(target="#bin/godot${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
+ in_files.append(html)
+ out_files.append(zip_dir.File(binary_name + ".html"))
+ # And logo/favicon
+ in_files.append("#misc/dist/html/logo.svg")
+ out_files.append(zip_dir.File("logo.svg"))
+ in_files.append("#icon.png")
+ out_files.append(zip_dir.File("favicon.png"))
+ # PWA
+ service_worker = env.Substfile(
+ target="#bin/godot${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict
+ )
+ in_files.append(service_worker)
+ out_files.append(zip_dir.File("service.worker.js"))
+ in_files.append("#misc/dist/html/manifest.json")
+ out_files.append(zip_dir.File("manifest.json"))
+ in_files.append("#misc/dist/html/offline.html")
+ out_files.append(zip_dir.File("offline.html"))
+ else:
+ # HTML
+ in_files.append("#misc/dist/html/full-size.html")
+ out_files.append(zip_dir.File(binary_name + ".html"))
+ in_files.append(service_worker)
+ out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
+ in_files.append("#misc/dist/html/offline-export.html")
+ out_files.append(zip_dir.File("godot.offline.html"))
+
+ zip_files = env.InstallAs(out_files, in_files)
+ env.Zip(
+ "#bin/godot",
+ zip_files,
+ ZIPROOT=zip_dir,
+ ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}",
+ ZIPCOMSTR="Archiving $SOURCES as $TARGET",
+ )
+
+
def add_js_libraries(env, libraries):
env.Append(JS_LIBS=env.File(libraries))
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 353cc49ef8..e398072312 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -28,7 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "core/io/image_loader.h"
#include "core/io/json.h"
+#include "core/io/stream_peer_ssl.h"
#include "core/io/tcp_server.h"
#include "core/io/zip_io.h"
#include "editor/editor_export.h"
@@ -39,21 +41,56 @@
class EditorHTTPServer : public Reference {
private:
- Ref<TCP_Server> server;
- Ref<StreamPeerTCP> connection;
+ Ref<TCPServer> server;
+ Map<String, String> mimes;
+ Ref<StreamPeerTCP> tcp;
+ Ref<StreamPeerSSL> ssl;
+ Ref<StreamPeer> peer;
+ Ref<CryptoKey> key;
+ Ref<X509Certificate> cert;
+ bool use_ssl = false;
uint64_t time = 0;
uint8_t req_buf[4096];
int req_pos = 0;
void _clear_client() {
- connection = Ref<StreamPeerTCP>();
+ peer = Ref<StreamPeer>();
+ ssl = Ref<StreamPeerSSL>();
+ tcp = Ref<StreamPeerTCP>();
memset(req_buf, 0, sizeof(req_buf));
time = 0;
req_pos = 0;
}
+ void _set_internal_certs(Ref<Crypto> p_crypto) {
+ const String cache_path = EditorSettings::get_singleton()->get_cache_dir();
+ const String key_path = cache_path.plus_file("html5_server.key");
+ const String crt_path = cache_path.plus_file("html5_server.crt");
+ bool regen = !FileAccess::exists(key_path) || !FileAccess::exists(crt_path);
+ if (!regen) {
+ key = Ref<CryptoKey>(CryptoKey::create());
+ cert = Ref<X509Certificate>(X509Certificate::create());
+ if (key->load(key_path) != OK || cert->load(crt_path) != OK) {
+ regen = true;
+ }
+ }
+ if (regen) {
+ key = p_crypto->generate_rsa(2048);
+ key->save(key_path);
+ cert = p_crypto->generate_self_signed_certificate(key, "CN=godot-debug.local,O=A Game Dev,C=XXA", "20140101000000", "20340101000000");
+ cert->save(crt_path);
+ }
+ }
+
public:
EditorHTTPServer() {
+ mimes["html"] = "text/html";
+ mimes["js"] = "application/javascript";
+ mimes["json"] = "application/json";
+ mimes["pck"] = "application/octet-stream";
+ mimes["png"] = "image/png";
+ mimes["svg"] = "image/svg";
+ mimes["wasm"] = "application/wasm";
server.instance();
stop();
}
@@ -63,7 +100,24 @@ public:
_clear_client();
}
- Error listen(int p_port, IP_Address p_address) {
+ Error listen(int p_port, IPAddress p_address, bool p_use_ssl, String p_ssl_key, String p_ssl_cert) {
+ use_ssl = p_use_ssl;
+ if (use_ssl) {
+ Ref<Crypto> crypto = Crypto::create();
+ if (crypto.is_null()) {
+ return ERR_UNAVAILABLE;
+ }
+ if (!p_ssl_key.is_empty() && !p_ssl_cert.is_empty()) {
+ key = Ref<CryptoKey>(CryptoKey::create());
+ Error err = key->load(p_ssl_key);
+ ERR_FAIL_COND_V(err != OK, err);
+ cert = Ref<X509Certificate>(X509Certificate::create());
+ err = cert->load(p_ssl_cert);
+ ERR_FAIL_COND_V(err != OK, err);
+ } else {
+ _set_internal_certs(crypto);
+ }
+ }
return server->listen(p_port, p_address);
}
@@ -82,51 +136,21 @@ public:
// Wrong protocol
ERR_FAIL_COND_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", "Invalid method or HTTP version.");
- const String cache_path = EditorSettings::get_singleton()->get_cache_dir();
- const String basereq = "/tmp_js_export";
- String filepath;
- String ctype;
- if (req[1] == basereq + ".html") {
- filepath = cache_path.plus_file(req[1].get_file());
- ctype = "text/html";
- } else if (req[1] == basereq + ".js") {
- filepath = cache_path.plus_file(req[1].get_file());
- ctype = "application/javascript";
- } else if (req[1] == basereq + ".audio.worklet.js") {
- filepath = cache_path.plus_file(req[1].get_file());
- ctype = "application/javascript";
- } else if (req[1] == basereq + ".worker.js") {
- filepath = cache_path.plus_file(req[1].get_file());
- ctype = "application/javascript";
- } else if (req[1] == basereq + ".pck") {
- filepath = cache_path.plus_file(req[1].get_file());
- ctype = "application/octet-stream";
- } else if (req[1] == basereq + ".png" || req[1] == "/favicon.png") {
- // Also allow serving the generated favicon for a smoother loading experience.
- if (req[1] == "/favicon.png") {
- filepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("favicon.png");
- } else {
- filepath = basereq + ".png";
- }
- ctype = "image/png";
- } else if (req[1] == basereq + ".side.wasm") {
- filepath = cache_path.plus_file(req[1].get_file());
- ctype = "application/wasm";
- } else if (req[1] == basereq + ".wasm") {
- filepath = cache_path.plus_file(req[1].get_file());
- ctype = "application/wasm";
- } else if (req[1].ends_with(".wasm")) {
- filepath = cache_path.plus_file(req[1].get_file()); // TODO dangerous?
- ctype = "application/wasm";
- }
- if (filepath.is_empty() || !FileAccess::exists(filepath)) {
+ const String req_file = req[1].get_file();
+ const String req_ext = req[1].get_extension();
+ const String cache_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("web");
+ const String filepath = cache_path.plus_file(req_file);
+
+ if (!mimes.has(req_ext) || !FileAccess::exists(filepath)) {
String s = "HTTP/1.1 404 Not Found\r\n";
s += "Connection: Close\r\n";
s += "\r\n";
CharString cs = s.utf8();
- connection->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
+ peer->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
return;
}
+ const String ctype = mimes[req_ext];
+
FileAccess *f = FileAccess::open(filepath, FileAccess::READ);
ERR_FAIL_COND(!f);
String s = "HTTP/1.1 200 OK\r\n";
@@ -138,7 +162,7 @@ public:
s += "Cache-Control: no-store, max-age=0\r\n";
s += "\r\n";
CharString cs = s.utf8();
- Error err = connection->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
+ Error err = peer->put_data((const uint8_t *)cs.get_data(), cs.size() - 1);
if (err != OK) {
memdelete(f);
ERR_FAIL();
@@ -146,11 +170,11 @@ public:
while (true) {
uint8_t bytes[4096];
- int read = f->get_buffer(bytes, 4096);
- if (read < 1) {
+ uint64_t read = f->get_buffer(bytes, 4096);
+ if (read == 0) {
break;
}
- err = connection->put_data(bytes, read);
+ err = peer->put_data(bytes, read);
if (err != OK) {
memdelete(f);
ERR_FAIL();
@@ -163,21 +187,43 @@ public:
if (!server->is_listening()) {
return;
}
- if (connection.is_null()) {
+ if (tcp.is_null()) {
if (!server->is_connection_available()) {
return;
}
- connection = server->take_connection();
+ tcp = server->take_connection();
+ peer = tcp;
time = OS::get_singleton()->get_ticks_usec();
}
if (OS::get_singleton()->get_ticks_usec() - time > 1000000) {
_clear_client();
return;
}
- if (connection->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
+ if (tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
return;
}
+ if (use_ssl) {
+ if (ssl.is_null()) {
+ ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
+ peer = ssl;
+ ssl->set_blocking_handshake_enabled(false);
+ if (ssl->accept_stream(tcp, key, cert) != OK) {
+ _clear_client();
+ return;
+ }
+ }
+ ssl->poll();
+ if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING) {
+ // Still handshaking, keep waiting.
+ return;
+ }
+ if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
+ _clear_client();
+ return;
+ }
+ }
+
while (true) {
char *r = (char *)req_buf;
int l = req_pos - 1;
@@ -189,7 +235,7 @@ public:
int read = 0;
ERR_FAIL_COND(req_pos >= 4096);
- Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
+ Error err = peer->get_partial_data(&req_buf[req_pos], 1, read);
if (err != OK) {
// Got an error
_clear_client();
@@ -242,7 +288,32 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
return name;
}
- void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects);
+ Ref<Image> _get_project_icon() const {
+ Ref<Image> icon;
+ icon.instance();
+ const String icon_path = String(GLOBAL_GET("application/config/icon")).strip_edges();
+ if (icon_path.is_empty() || ImageLoader::load_image(icon_path, icon) != OK) {
+ return EditorNode::get_singleton()->get_editor_theme()->get_icon("DefaultProjectIcon", "EditorIcons")->get_image();
+ }
+ return icon;
+ }
+
+ Ref<Image> _get_project_splash() const {
+ Ref<Image> splash;
+ splash.instance();
+ const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
+ if (splash_path.is_empty() || ImageLoader::load_image(splash_path, splash) != OK) {
+ return Ref<Image>(memnew(Image(boot_splash_png)));
+ }
+ return splash;
+ }
+
+ Error _extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa);
+ void _replace_strings(Map<String, String> p_replaces, Vector<uint8_t> &r_template);
+ void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes);
+ Error _add_manifest_icon(const String &p_path, const String &p_icon, int p_size, Array &r_arr);
+ Error _build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects);
+ Error _write_or_error(const uint8_t *p_content, int p_len, String p_path);
static void _server_thread_poll(void *data);
@@ -281,10 +352,90 @@ public:
~EditorExportPlatformJavaScript();
};
-void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects) {
- String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
- String str_export;
+Error EditorExportPlatformJavaScript::_extract_template(const String &p_template, const String &p_dir, const String &p_name, bool pwa) {
+ FileAccess *src_f = nullptr;
+ zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
+ unzFile pkg = unzOpen2(p_template.utf8().get_data(), &io);
+
+ if (!pkg) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not open template for export:") + "\n" + p_template);
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ if (unzGoToFirstFile(pkg) != UNZ_OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid export template:") + "\n" + p_template);
+ unzClose(pkg);
+ return ERR_FILE_CORRUPT;
+ }
+
+ do {
+ //get filename
+ unz_file_info info;
+ char fname[16384];
+ unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
+
+ String file = fname;
+
+ // Skip service worker and offline page if not exporting pwa.
+ if (!pwa && (file == "godot.service.worker.js" || file == "godot.offline.html")) {
+ continue;
+ }
+ Vector<uint8_t> data;
+ data.resize(info.uncompressed_size);
+
+ //read
+ unzOpenCurrentFile(pkg);
+ unzReadCurrentFile(pkg, data.ptrw(), data.size());
+ unzCloseCurrentFile(pkg);
+
+ //write
+ String dst = p_dir.plus_file(file.replace("godot", p_name));
+ FileAccess *f = FileAccess::open(dst, FileAccess::WRITE);
+ if (!f) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + dst);
+ unzClose(pkg);
+ return ERR_FILE_CANT_WRITE;
+ }
+ f->store_buffer(data.ptr(), data.size());
+ memdelete(f);
+
+ } while (unzGoToNextFile(pkg) == UNZ_OK);
+ unzClose(pkg);
+ return OK;
+}
+
+Error EditorExportPlatformJavaScript::_write_or_error(const uint8_t *p_content, int p_size, String p_path) {
+ FileAccess *f = FileAccess::open(p_path, FileAccess::WRITE);
+ if (!f) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + p_path);
+ return ERR_FILE_CANT_WRITE;
+ }
+ f->store_buffer(p_content, p_size);
+ memdelete(f);
+ return OK;
+}
+
+void EditorExportPlatformJavaScript::_replace_strings(Map<String, String> p_replaces, Vector<uint8_t> &r_template) {
+ String str_template = String::utf8(reinterpret_cast<const char *>(r_template.ptr()), r_template.size());
+ String out;
Vector<String> lines = str_template.split("\n");
+ for (int i = 0; i < lines.size(); i++) {
+ String current_line = lines[i];
+ for (Map<String, String>::Element *E = p_replaces.front(); E; E = E->next()) {
+ current_line = current_line.replace(E->key(), E->get());
+ }
+ out += current_line + "\n";
+ }
+ CharString cs = out.utf8();
+ r_template.resize(cs.length());
+ for (int i = 0; i < cs.length(); i++) {
+ r_template.write[i] = cs[i];
+ }
+}
+
+void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug, int p_flags, const Vector<SharedObject> p_shared_objects, const Dictionary &p_file_sizes) {
+ // Engine.js config
+ Dictionary config;
Array libs;
for (int i = 0; i < p_shared_objects.size(); i++) {
libs.push_back(p_shared_objects[i].path.get_file());
@@ -295,27 +446,172 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
for (int i = 0; i < flags.size(); i++) {
args.push_back(flags[i]);
}
- Dictionary config;
config["canvasResizePolicy"] = p_preset->get("html/canvas_resize_policy");
+ config["experimentalVK"] = p_preset->get("html/experimental_virtual_keyboard");
config["gdnativeLibs"] = libs;
config["executable"] = p_name;
config["args"] = args;
+ config["fileSizes"] = p_file_sizes;
+
+ String head_include;
+ if (p_preset->get("html/export_icon")) {
+ head_include += "<link id='-gd-engine-icon' rel='icon' type='image/png' href='" + p_name + ".icon.png' />\n";
+ head_include += "<link rel='apple-touch-icon' href='" + p_name + ".apple-touch-icon.png'/>\n";
+ }
+ if (p_preset->get("progressive_web_app/enabled")) {
+ head_include += "<link rel='manifest' href='" + p_name + ".manifest.json'>\n";
+ head_include += "<script type='application/javascript'>window.addEventListener('load', () => {if ('serviceWorker' in navigator) {navigator.serviceWorker.register('" +
+ p_name + ".service.worker.js');}});</script>\n";
+ }
+
+ // Replaces HTML string
const String str_config = JSON::print(config);
+ const String custom_head_include = p_preset->get("html/head_include");
+ Map<String, String> replaces;
+ replaces["$GODOT_URL"] = p_name + ".js";
+ replaces["$GODOT_PROJECT_NAME"] = ProjectSettings::get_singleton()->get_setting("application/config/name");
+ replaces["$GODOT_HEAD_INCLUDE"] = head_include + custom_head_include;
+ replaces["$GODOT_CONFIG"] = str_config;
+ _replace_strings(replaces, p_html);
+}
- for (int i = 0; i < lines.size(); i++) {
- String current_line = lines[i];
- current_line = current_line.replace("$GODOT_URL", p_name + ".js");
- current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name"));
- current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
- current_line = current_line.replace("$GODOT_CONFIG", str_config);
- str_export += current_line + "\n";
+Error EditorExportPlatformJavaScript::_add_manifest_icon(const String &p_path, const String &p_icon, int p_size, Array &r_arr) {
+ const String name = p_path.get_file().get_basename();
+ const String icon_name = vformat("%s.%dx%d.png", name, p_size, p_size);
+ const String icon_dest = p_path.get_base_dir().plus_file(icon_name);
+
+ Ref<Image> icon;
+ if (!p_icon.is_empty()) {
+ icon.instance();
+ const Error err = ImageLoader::load_image(p_icon, icon);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not read file:") + "\n" + p_icon);
+ return err;
+ }
+ if (icon->get_width() != p_size || icon->get_height() != p_size) {
+ icon->resize(p_size, p_size);
+ }
+ } else {
+ icon = _get_project_icon();
+ icon->resize(p_size, p_size);
}
+ const Error err = icon->save_png(icon_dest);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + icon_dest);
+ return err;
+ }
+ Dictionary icon_dict;
+ icon_dict["sizes"] = vformat("%dx%d", p_size, p_size);
+ icon_dict["type"] = "image/png";
+ icon_dict["src"] = icon_name;
+ r_arr.push_back(icon_dict);
+ return err;
+}
- CharString cs = str_export.utf8();
- p_html.resize(cs.length());
- for (int i = 0; i < cs.length(); i++) {
- p_html.write[i] = cs[i];
+Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) {
+ // Service worker
+ const String dir = p_path.get_base_dir();
+ const String name = p_path.get_file().get_basename();
+ const ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
+ Map<String, String> replaces;
+ replaces["@GODOT_VERSION@"] = "1";
+ replaces["@GODOT_NAME@"] = name;
+ replaces["@GODOT_OFFLINE_PAGE@"] = name + ".offline.html";
+ Array files;
+ replaces["@GODOT_OPT_CACHE@"] = JSON::print(files);
+ files.push_back(name + ".html");
+ files.push_back(name + ".js");
+ files.push_back(name + ".wasm");
+ files.push_back(name + ".pck");
+ files.push_back(name + ".offline.html");
+ if (p_preset->get("html/export_icon")) {
+ files.push_back(name + ".icon.png");
+ files.push_back(name + ".apple-touch-icon.png");
}
+ if (mode == EXPORT_MODE_THREADS) {
+ files.push_back(name + ".worker.js");
+ files.push_back(name + ".audio.worklet.js");
+ } else if (mode == EXPORT_MODE_GDNATIVE) {
+ files.push_back(name + ".side.wasm");
+ for (int i = 0; i < p_shared_objects.size(); i++) {
+ files.push_back(p_shared_objects[i].path.get_file());
+ }
+ }
+ replaces["@GODOT_CACHE@"] = JSON::print(files);
+
+ const String sw_path = dir.plus_file(name + ".service.worker.js");
+ Vector<uint8_t> sw;
+ {
+ FileAccess *f = FileAccess::open(sw_path, FileAccess::READ);
+ if (!f) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not read file:") + "\n" + sw_path);
+ return ERR_FILE_CANT_READ;
+ }
+ sw.resize(f->get_len());
+ f->get_buffer(sw.ptrw(), sw.size());
+ memdelete(f);
+ f = nullptr;
+ }
+ _replace_strings(replaces, sw);
+ Error err = _write_or_error(sw.ptr(), sw.size(), dir.plus_file(name + ".service.worker.js"));
+ if (err != OK) {
+ return err;
+ }
+
+ // Custom offline page
+ const String offline_page = p_preset->get("progressive_web_app/offline_page");
+ if (!offline_page.is_empty()) {
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ const String offline_dest = dir.plus_file(name + ".offline.html");
+ err = da->copy(ProjectSettings::get_singleton()->globalize_path(offline_page), offline_dest);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not read file:") + "\n" + offline_dest);
+ return err;
+ }
+ }
+
+ // Manifest
+ const char *modes[4] = { "fullscreen", "standalone", "minimal-ui", "browser" };
+ const char *orientations[3] = { "any", "landscape", "portrait" };
+ const int display = CLAMP(int(p_preset->get("progressive_web_app/display")), 0, 4);
+ const int orientation = CLAMP(int(p_preset->get("progressive_web_app/orientation")), 0, 3);
+
+ Dictionary manifest;
+ String proj_name = ProjectSettings::get_singleton()->get_setting("application/config/name");
+ if (proj_name.is_empty()) {
+ proj_name = "Godot Game";
+ }
+ manifest["name"] = proj_name;
+ manifest["start_url"] = "./" + name + ".html";
+ manifest["display"] = String::utf8(modes[display]);
+ manifest["orientation"] = String::utf8(orientations[orientation]);
+ manifest["background_color"] = "#" + p_preset->get("progressive_web_app/background_color").operator Color().to_html(false);
+
+ Array icons_arr;
+ const String icon144_path = p_preset->get("progressive_web_app/icon_144x144");
+ err = _add_manifest_icon(p_path, icon144_path, 144, icons_arr);
+ if (err != OK) {
+ return err;
+ }
+ const String icon180_path = p_preset->get("progressive_web_app/icon_180x180");
+ err = _add_manifest_icon(p_path, icon180_path, 180, icons_arr);
+ if (err != OK) {
+ return err;
+ }
+ const String icon512_path = p_preset->get("progressive_web_app/icon_512x512");
+ err = _add_manifest_icon(p_path, icon512_path, 512, icons_arr);
+ if (err != OK) {
+ return err;
+ }
+ manifest["icons"] = icons_arr;
+
+ CharString cs = JSON::print(manifest).utf8();
+ err = _write_or_error((const uint8_t *)cs.get_data(), cs.length(), dir.plus_file(name + ".manifest.json"));
+ if (err != OK) {
+ return err;
+ }
+
+ return OK;
}
void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
@@ -348,9 +644,19 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/export_icon"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "html/canvas_resize_policy", PROPERTY_HINT_ENUM, "None,Project,Adaptive"), 2));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "html/experimental_virtual_keyboard"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "progressive_web_app/enabled"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/offline_page", PROPERTY_HINT_FILE, "*.html"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "progressive_web_app/display", PROPERTY_HINT_ENUM, "Fullscreen,Standalone,Minimal Ui,Browser"), 1));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "progressive_web_app/orientation", PROPERTY_HINT_ENUM, "Any,Landscape,Portrait"), 0));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/icon_144x144", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/icon_180x180", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "progressive_web_app/icon_512x512", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg,*.svgz"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::COLOR, "progressive_web_app/background_color", PROPERTY_HINT_COLOR_NO_ALPHA), Color()));
}
String EditorExportPlatformJavaScript::get_name() const {
@@ -416,20 +722,25 @@ List<String> EditorExportPlatformJavaScript::get_binary_extensions(const Ref<Edi
Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
- String custom_debug = p_preset->get("custom_template/debug");
- String custom_release = p_preset->get("custom_template/release");
- String custom_html = p_preset->get("html/custom_html_shell");
+ const String custom_debug = p_preset->get("custom_template/debug");
+ const String custom_release = p_preset->get("custom_template/release");
+ const String custom_html = p_preset->get("html/custom_html_shell");
+ const bool export_icon = p_preset->get("html/export_icon");
+ const bool pwa = p_preset->get("progressive_web_app/enabled");
- String template_path = p_debug ? custom_debug : custom_release;
+ const String base_dir = p_path.get_base_dir();
+ const String base_path = p_path.get_basename();
+ const String base_name = p_path.get_file().get_basename();
+ // Find the correct template
+ String template_path = p_debug ? custom_debug : custom_release;
template_path = template_path.strip_edges();
-
if (template_path == String()) {
ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
template_path = find_export_template(_get_template_name(mode, p_debug));
}
- if (!DirAccess::exists(p_path.get_base_dir())) {
+ if (!DirAccess::exists(base_dir)) {
return ERR_FILE_BAD_PATH;
}
@@ -438,8 +749,9 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
return ERR_FILE_NOT_FOUND;
}
+ // Export pck and shared objects
Vector<SharedObject> shared_objects;
- String pck_path = p_path.get_basename() + ".pck";
+ String pck_path = base_path + ".pck";
Error error = save_pack(p_preset, pck_path, &shared_objects);
if (error != OK) {
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + pck_path);
@@ -447,7 +759,7 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
}
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < shared_objects.size(); i++) {
- String dst = p_path.get_base_dir().plus_file(shared_objects[i].path.get_file());
+ String dst = base_dir.plus_file(shared_objects[i].path.get_file());
error = da->copy(shared_objects[i].path, dst);
if (error != OK) {
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + shared_objects[i].path.get_file());
@@ -456,111 +768,54 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
}
}
memdelete(da);
+ da = nullptr;
- FileAccess *src_f = nullptr;
- zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- unzFile pkg = unzOpen2(template_path.utf8().get_data(), &io);
-
- if (!pkg) {
- EditorNode::get_singleton()->show_warning(TTR("Could not open template for export:") + "\n" + template_path);
- return ERR_FILE_NOT_FOUND;
- }
-
- if (unzGoToFirstFile(pkg) != UNZ_OK) {
- EditorNode::get_singleton()->show_warning(TTR("Invalid export template:") + "\n" + template_path);
- unzClose(pkg);
- return ERR_FILE_CORRUPT;
+ // Extract templates.
+ error = _extract_template(template_path, base_dir, base_name, pwa);
+ if (error) {
+ return error;
}
- do {
- //get filename
- unz_file_info info;
- char fname[16384];
- unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
-
- String file = fname;
-
- Vector<uint8_t> data;
- data.resize(info.uncompressed_size);
-
- //read
- unzOpenCurrentFile(pkg);
- unzReadCurrentFile(pkg, data.ptrw(), data.size());
- unzCloseCurrentFile(pkg);
-
- //write
-
- if (file == "godot.html") {
- if (!custom_html.is_empty()) {
- continue;
- }
- _fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
- file = p_path.get_file();
-
- } else if (file == "godot.js") {
- file = p_path.get_file().get_basename() + ".js";
-
- } else if (file == "godot.worker.js") {
- file = p_path.get_file().get_basename() + ".worker.js";
-
- } else if (file == "godot.side.wasm") {
- file = p_path.get_file().get_basename() + ".side.wasm";
-
- } else if (file == "godot.audio.worklet.js") {
- file = p_path.get_file().get_basename() + ".audio.worklet.js";
-
- } else if (file == "godot.wasm") {
- file = p_path.get_file().get_basename() + ".wasm";
- }
-
- String dst = p_path.get_base_dir().plus_file(file);
- FileAccess *f = FileAccess::open(dst, FileAccess::WRITE);
- if (!f) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + dst);
- unzClose(pkg);
- return ERR_FILE_CANT_WRITE;
- }
- f->store_buffer(data.ptr(), data.size());
- memdelete(f);
-
- } while (unzGoToNextFile(pkg) == UNZ_OK);
- unzClose(pkg);
-
- if (!custom_html.is_empty()) {
- FileAccess *f = FileAccess::open(custom_html, FileAccess::READ);
- if (!f) {
- EditorNode::get_singleton()->show_warning(TTR("Could not read custom HTML shell:") + "\n" + custom_html);
- return ERR_FILE_CANT_READ;
- }
- Vector<uint8_t> buf;
- buf.resize(f->get_len());
- f->get_buffer(buf.ptrw(), buf.size());
+ // Parse generated file sizes (pck and wasm, to help show a meaningful loading bar).
+ Dictionary file_sizes;
+ FileAccess *f = nullptr;
+ f = FileAccess::open(pck_path, FileAccess::READ);
+ if (f) {
+ file_sizes[pck_path.get_file()] = (uint64_t)f->get_len();
memdelete(f);
- _fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug, p_flags, shared_objects);
-
- f = FileAccess::open(p_path, FileAccess::WRITE);
- if (!f) {
- EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + p_path);
- return ERR_FILE_CANT_WRITE;
- }
- f->store_buffer(buf.ptr(), buf.size());
+ f = nullptr;
+ }
+ f = FileAccess::open(base_path + ".wasm", FileAccess::READ);
+ if (f) {
+ file_sizes[base_name + ".wasm"] = (uint64_t)f->get_len();
memdelete(f);
+ f = nullptr;
}
- Ref<Image> splash;
- const String splash_path = String(GLOBAL_GET("application/boot_splash/image")).strip_edges();
- if (!splash_path.is_empty()) {
- splash.instance();
- const Error err = splash->load(splash_path);
- if (err) {
- EditorNode::get_singleton()->show_warning(TTR("Could not read boot splash image file:") + "\n" + splash_path + "\n" + TTR("Using default boot splash image."));
- splash.unref();
- }
+ // Read the HTML shell file (custom or from template).
+ const String html_path = custom_html.is_empty() ? base_path + ".html" : custom_html;
+ Vector<uint8_t> html;
+ f = FileAccess::open(html_path, FileAccess::READ);
+ if (!f) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not read HTML shell:") + "\n" + html_path);
+ return ERR_FILE_CANT_READ;
}
- if (splash.is_null()) {
- splash = Ref<Image>(memnew(Image(boot_splash_png)));
+ html.resize(f->get_len());
+ f->get_buffer(html.ptrw(), html.size());
+ memdelete(f);
+ f = nullptr;
+
+ // Generate HTML file with replaced strings.
+ _fix_html(html, p_preset, base_name, p_debug, p_flags, shared_objects, file_sizes);
+ Error err = _write_or_error(html.ptr(), html.size(), p_path);
+ if (err != OK) {
+ return err;
}
- const String splash_png_path = p_path.get_base_dir().plus_file(p_path.get_file().get_basename() + ".png");
+ html.resize(0);
+
+ // Export splash (why?)
+ Ref<Image> splash = _get_project_splash();
+ const String splash_png_path = base_path + ".png";
if (splash->save_png(splash_png_path) != OK) {
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + splash_png_path);
return ERR_FILE_CANT_WRITE;
@@ -568,22 +823,27 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
// Save a favicon that can be accessed without waiting for the project to finish loading.
// This way, the favicon can be displayed immediately when loading the page.
- Ref<Image> favicon;
- const String favicon_path = String(GLOBAL_GET("application/config/icon")).strip_edges();
- if (!favicon_path.is_empty()) {
- favicon.instance();
- const Error err = favicon->load(favicon_path);
- if (err) {
- favicon.unref();
- }
- }
-
- if (favicon.is_valid()) {
- const String favicon_png_path = p_path.get_base_dir().plus_file("favicon.png");
+ if (export_icon) {
+ Ref<Image> favicon = _get_project_icon();
+ const String favicon_png_path = base_path + ".icon.png";
if (favicon->save_png(favicon_png_path) != OK) {
EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + favicon_png_path);
return ERR_FILE_CANT_WRITE;
}
+ favicon->resize(180, 180);
+ const String apple_icon_png_path = base_path + ".apple-touch-icon.png";
+ if (favicon->save_png(apple_icon_png_path) != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + apple_icon_png_path);
+ return ERR_FILE_CANT_WRITE;
+ }
+ }
+
+ // Generate the PWA worker and manifest
+ if (pwa) {
+ err = _build_pwa(p_preset, p_path, shared_objects);
+ if (err != OK) {
+ return err;
+ }
}
return OK;
@@ -628,26 +888,38 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
return OK;
}
- const String basepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export");
+ const String dest = EditorSettings::get_singleton()->get_cache_dir().plus_file("web");
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ if (!da->dir_exists(dest)) {
+ Error err = da->make_dir_recursive(dest);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Could not create HTTP server directory:") + "\n" + dest);
+ return err;
+ }
+ }
+ const String basepath = dest.plus_file("tmp_js_export");
Error err = export_project(p_preset, true, basepath + ".html", p_debug_flags);
if (err != OK) {
// Export generates several files, clean them up on failure.
DirAccess::remove_file_or_error(basepath + ".html");
+ DirAccess::remove_file_or_error(basepath + ".offline.html");
DirAccess::remove_file_or_error(basepath + ".js");
DirAccess::remove_file_or_error(basepath + ".worker.js");
DirAccess::remove_file_or_error(basepath + ".audio.worklet.js");
+ DirAccess::remove_file_or_error(basepath + ".service.worker.js");
DirAccess::remove_file_or_error(basepath + ".pck");
DirAccess::remove_file_or_error(basepath + ".png");
DirAccess::remove_file_or_error(basepath + ".side.wasm");
DirAccess::remove_file_or_error(basepath + ".wasm");
- DirAccess::remove_file_or_error(EditorSettings::get_singleton()->get_cache_dir().plus_file("favicon.png"));
+ DirAccess::remove_file_or_error(basepath + ".icon.png");
+ DirAccess::remove_file_or_error(basepath + ".apple-touch-icon.png");
return err;
}
const uint16_t bind_port = EDITOR_GET("export/web/http_port");
// Resolve host if needed.
const String bind_host = EDITOR_GET("export/web/http_host");
- IP_Address bind_ip;
+ IPAddress bind_ip;
if (bind_host.is_valid_ip_address()) {
bind_ip = bind_host;
} else {
@@ -655,16 +927,23 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
}
ERR_FAIL_COND_V_MSG(!bind_ip.is_valid(), ERR_INVALID_PARAMETER, "Invalid editor setting 'export/web/http_host': '" + bind_host + "'. Try using '127.0.0.1'.");
+ const bool use_ssl = EDITOR_GET("export/web/use_ssl");
+ const String ssl_key = EDITOR_GET("export/web/ssl_key");
+ const String ssl_cert = EDITOR_GET("export/web/ssl_certificate");
+
// Restart server.
{
MutexLock lock(server_lock);
server->stop();
- err = server->listen(bind_port, bind_ip);
+ err = server->listen(bind_port, bind_ip, use_ssl, ssl_key, ssl_cert);
+ }
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("Error starting HTTP server:") + "\n" + itos(err));
+ return err;
}
- ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to start HTTP server.");
- OS::get_singleton()->shell_open(String("http://" + bind_host + ":" + itos(bind_port) + "/tmp_js_export.html"));
+ OS::get_singleton()->shell_open(String((use_ssl ? "https://" : "http://") + bind_host + ":" + itos(bind_port) + "/tmp_js_export.html"));
// FIXME: Find out how to clean up export files after running the successfully
// exported game. Might not be trivial.
return OK;
@@ -714,7 +993,12 @@ EditorExportPlatformJavaScript::~EditorExportPlatformJavaScript() {
void register_javascript_exporter() {
EDITOR_DEF("export/web/http_host", "localhost");
EDITOR_DEF("export/web/http_port", 8060);
+ EDITOR_DEF("export/web/use_ssl", false);
+ EDITOR_DEF("export/web/ssl_key", "");
+ EDITOR_DEF("export/web/ssl_certificate", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "export/web/http_port", PROPERTY_HINT_RANGE, "1,65535,1"));
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/web/ssl_key", PROPERTY_HINT_GLOBAL_FILE, "*.key"));
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/web/ssl_certificate", PROPERTY_HINT_GLOBAL_FILE, "*.crt,*.pem"));
Ref<EditorExportPlatformJavaScript> platform;
platform.instance();
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 5aa8677a54..8927a83cb3 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -71,6 +71,7 @@ extern int godot_js_display_fullscreen_exit();
extern void godot_js_display_compute_position(int p_x, int p_y, int32_t *r_x, int32_t *r_y);
extern void godot_js_display_window_title_set(const char *p_text);
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
+extern int godot_js_display_has_webgl(int p_version);
// Display clipboard
extern int godot_js_display_clipboard_set(const char *p_text);
@@ -92,7 +93,14 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
-extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen);
+extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
+
+// Display Virtual Keyboard
+extern int godot_js_display_vk_available();
+extern void godot_js_display_vk_cb(void (*p_input)(const char *p_text, int p_cursor));
+extern void godot_js_display_vk_show(const char *p_text, int p_multiline, int p_start, int p_end);
+extern void godot_js_display_vk_hide();
+
#ifdef __cplusplus
}
#endif
diff --git a/platform/javascript/http_client.h.inc b/platform/javascript/http_client.h.inc
index 2ef1ad5b83..6544d41c98 100644
--- a/platform/javascript/http_client.h.inc
+++ b/platform/javascript/http_client.h.inc
@@ -30,24 +30,22 @@
// HTTPClient's additional private members in the javascript platform
-Error prepare_request(Method p_method, const String &p_url, const Vector<String> &p_headers);
+Error make_request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_len);
+static void _parse_headers(int p_len, const char **p_headers, void *p_ref);
-int xhr_id;
-int read_limit = 4096;
-int response_read_offset = 0;
+int js_id = 0;
+// 64 KiB by default (favors fast download speeds at the cost of memory usage).
+int read_limit = 65536;
Status status = STATUS_DISCONNECTED;
String host;
int port = -1;
bool use_tls = false;
-String username;
-String password;
int polled_response_code = 0;
-String polled_response_header;
-PackedByteArray polled_response;
+Vector<String> response_headers;
+Vector<uint8_t> response_buffer;
#ifdef DEBUG_ENABLED
-bool has_polled = false;
uint64_t last_polling_frame = 0;
#endif
diff --git a/platform/javascript/http_client_javascript.cpp b/platform/javascript/http_client_javascript.cpp
index 1136ea299d..a6cf4b0eb8 100644
--- a/platform/javascript/http_client_javascript.cpp
+++ b/platform/javascript/http_client_javascript.cpp
@@ -30,7 +30,38 @@
#include "core/io/http_client.h"
-#include "http_request.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "stddef.h"
+
+typedef enum {
+ GODOT_JS_FETCH_STATE_REQUESTING = 0,
+ GODOT_JS_FETCH_STATE_BODY = 1,
+ GODOT_JS_FETCH_STATE_DONE = 2,
+ GODOT_JS_FETCH_STATE_ERROR = -1,
+} godot_js_fetch_state_t;
+
+extern int godot_js_fetch_create(const char *p_method, const char *p_url, const char **p_headers, int p_headers_len, const uint8_t *p_body, int p_body_len);
+extern int godot_js_fetch_read_headers(int p_id, void (*parse_callback)(int p_size, const char **p_headers, void *p_ref), void *p_ref);
+extern int godot_js_fetch_read_chunk(int p_id, uint8_t *p_buf, int p_buf_size);
+extern void godot_js_fetch_free(int p_id);
+extern godot_js_fetch_state_t godot_js_fetch_state_get(int p_id);
+extern int godot_js_fetch_body_length_get(int p_id);
+extern int godot_js_fetch_http_status_get(int p_id);
+extern int godot_js_fetch_is_chunked(int p_id);
+
+#ifdef __cplusplus
+}
+#endif
+
+void HTTPClient::_parse_headers(int p_len, const char **p_headers, void *p_ref) {
+ HTTPClient *client = static_cast<HTTPClient *>(p_ref);
+ for (int i = 0; i < p_len; i++) {
+ client->response_headers.push_back(String::utf8(p_headers[i]));
+ }
+}
Error HTTPClient::connect_to_host(const String &p_host, int p_port, bool p_ssl, bool p_verify_host) {
close();
@@ -74,7 +105,7 @@ Ref<StreamPeer> HTTPClient::get_connection() const {
ERR_FAIL_V_MSG(REF(), "Accessing an HTTPClient's StreamPeer is not supported for the HTML5 platform.");
}
-Error HTTPClient::prepare_request(Method p_method, const String &p_url, const Vector<String> &p_headers) {
+Error HTTPClient::make_request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_len) {
ERR_FAIL_INDEX_V(p_method, METHOD_MAX, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(p_method == METHOD_TRACE || p_method == METHOD_CONNECT, ERR_UNAVAILABLE, "HTTP methods TRACE and CONNECT are not supported for the HTML5 platform.");
ERR_FAIL_COND_V(status != STATUS_CONNECTED, ERR_INVALID_PARAMETER);
@@ -83,46 +114,33 @@ Error HTTPClient::prepare_request(Method p_method, const String &p_url, const Ve
ERR_FAIL_COND_V(!p_url.begins_with("/"), ERR_INVALID_PARAMETER);
String url = (use_tls ? "https://" : "http://") + host + ":" + itos(port) + p_url;
- godot_xhr_reset(xhr_id);
- godot_xhr_open(xhr_id, _methods[p_method], url.utf8().get_data(),
- username.is_empty() ? nullptr : username.utf8().get_data(),
- password.is_empty() ? nullptr : password.utf8().get_data());
-
+ Vector<CharString> keeper;
+ Vector<const char *> c_strings;
for (int i = 0; i < p_headers.size(); i++) {
- int header_separator = p_headers[i].find(": ");
- ERR_FAIL_COND_V(header_separator < 0, ERR_INVALID_PARAMETER);
- godot_xhr_set_request_header(xhr_id,
- p_headers[i].left(header_separator).utf8().get_data(),
- p_headers[i].right(header_separator + 2).utf8().get_data());
+ keeper.push_back(p_headers[i].utf8());
+ c_strings.push_back(keeper[i].get_data());
+ }
+ if (js_id) {
+ godot_js_fetch_free(js_id);
}
- response_read_offset = 0;
+ js_id = godot_js_fetch_create(_methods[p_method], url.utf8().get_data(), c_strings.ptrw(), c_strings.size(), p_body, p_body_len);
status = STATUS_REQUESTING;
return OK;
}
Error HTTPClient::request_raw(Method p_method, const String &p_url, const Vector<String> &p_headers, const Vector<uint8_t> &p_body) {
- Error err = prepare_request(p_method, p_url, p_headers);
- if (err != OK)
- return err;
if (p_body.is_empty()) {
- godot_xhr_send(xhr_id, nullptr, 0);
- } else {
- godot_xhr_send(xhr_id, p_body.ptr(), p_body.size());
+ return make_request(p_method, p_url, p_headers, nullptr, 0);
}
- return OK;
+ return make_request(p_method, p_url, p_headers, p_body.ptr(), p_body.size());
}
Error HTTPClient::request(Method p_method, const String &p_url, const Vector<String> &p_headers, const String &p_body) {
- Error err = prepare_request(p_method, p_url, p_headers);
- if (err != OK)
- return err;
if (p_body.is_empty()) {
- godot_xhr_send(xhr_id, nullptr, 0);
- } else {
- const CharString cs = p_body.utf8();
- godot_xhr_send(xhr_id, cs.get_data(), cs.length());
+ return make_request(p_method, p_url, p_headers, nullptr, 0);
}
- return OK;
+ const CharString cs = p_body.utf8();
+ return make_request(p_method, p_url, p_headers, (const uint8_t *)cs.get_data(), cs.size() - 1);
}
void HTTPClient::close() {
@@ -130,10 +148,13 @@ void HTTPClient::close() {
port = -1;
use_tls = false;
status = STATUS_DISCONNECTED;
- polled_response.resize(0);
polled_response_code = 0;
- polled_response_header = String();
- godot_xhr_reset(xhr_id);
+ response_headers.resize(0);
+ response_buffer.resize(0);
+ if (js_id) {
+ godot_js_fetch_free(js_id);
+ js_id = 0;
+ }
}
HTTPClient::Status HTTPClient::get_status() const {
@@ -141,12 +162,11 @@ HTTPClient::Status HTTPClient::get_status() const {
}
bool HTTPClient::has_response() const {
- return !polled_response_header.is_empty();
+ return response_headers.size() > 0;
}
bool HTTPClient::is_response_chunked() const {
- // TODO evaluate using moz-chunked-arraybuffer, fetch & ReadableStream
- return false;
+ return godot_js_fetch_is_chunked(js_id);
}
int HTTPClient::get_response_code() const {
@@ -154,36 +174,42 @@ int HTTPClient::get_response_code() const {
}
Error HTTPClient::get_response_headers(List<String> *r_response) {
- if (polled_response_header.is_empty())
+ if (!response_headers.size()) {
return ERR_INVALID_PARAMETER;
-
- Vector<String> header_lines = polled_response_header.split("\r\n", false);
- for (int i = 0; i < header_lines.size(); ++i) {
- r_response->push_back(header_lines[i]);
}
- polled_response_header = String();
+ for (int i = 0; i < response_headers.size(); i++) {
+ r_response->push_back(response_headers[i]);
+ }
+ response_headers.clear();
return OK;
}
int HTTPClient::get_response_body_length() const {
- return polled_response.size();
+ return godot_js_fetch_body_length_get(js_id);
}
PackedByteArray HTTPClient::read_response_body_chunk() {
ERR_FAIL_COND_V(status != STATUS_BODY, PackedByteArray());
- int to_read = MIN(read_limit, polled_response.size() - response_read_offset);
- PackedByteArray chunk;
- chunk.resize(to_read);
- memcpy(chunk.ptrw(), polled_response.ptr() + response_read_offset, to_read);
- response_read_offset += to_read;
-
- if (response_read_offset == polled_response.size()) {
- status = STATUS_CONNECTED;
- polled_response.resize(0);
- godot_xhr_reset(xhr_id);
+ if (response_buffer.size() != read_limit) {
+ response_buffer.resize(read_limit);
+ }
+ int read = godot_js_fetch_read_chunk(js_id, response_buffer.ptrw(), read_limit);
+
+ // Check if the stream is over.
+ godot_js_fetch_state_t state = godot_js_fetch_state_get(js_id);
+ if (state == GODOT_JS_FETCH_STATE_DONE) {
+ status = STATUS_DISCONNECTED;
+ } else if (state != GODOT_JS_FETCH_STATE_BODY) {
+ status = STATUS_CONNECTION_ERROR;
}
+ PackedByteArray chunk;
+ if (!read) {
+ return chunk;
+ }
+ chunk.resize(read);
+ memcpy(chunk.ptrw(), response_buffer.ptr(), read);
return chunk;
}
@@ -217,48 +243,48 @@ Error HTTPClient::poll() {
return OK;
case STATUS_CONNECTED:
- case STATUS_BODY:
return OK;
+ case STATUS_BODY: {
+ godot_js_fetch_state_t state = godot_js_fetch_state_get(js_id);
+ if (state == GODOT_JS_FETCH_STATE_DONE) {
+ status = STATUS_DISCONNECTED;
+ } else if (state != GODOT_JS_FETCH_STATE_BODY) {
+ status = STATUS_CONNECTION_ERROR;
+ return ERR_CONNECTION_ERROR;
+ }
+ return OK;
+ }
+
case STATUS_CONNECTION_ERROR:
return ERR_CONNECTION_ERROR;
case STATUS_REQUESTING: {
#ifdef DEBUG_ENABLED
- if (!has_polled) {
- has_polled = true;
- } else {
- // forcing synchronous requests is not possible on the web
- if (last_polling_frame == Engine::get_singleton()->get_process_frames()) {
- WARN_PRINT("HTTPClient polled multiple times in one frame, "
- "but request cannot progress more than once per "
- "frame on the HTML5 platform.");
- }
+ // forcing synchronous requests is not possible on the web
+ if (last_polling_frame == Engine::get_singleton()->get_process_frames()) {
+ WARN_PRINT("HTTPClient polled multiple times in one frame, "
+ "but request cannot progress more than once per "
+ "frame on the HTML5 platform.");
}
last_polling_frame = Engine::get_singleton()->get_process_frames();
#endif
- polled_response_code = godot_xhr_get_status(xhr_id);
- if (godot_xhr_get_ready_state(xhr_id) != XHR_READY_STATE_DONE) {
+ polled_response_code = godot_js_fetch_http_status_get(js_id);
+ godot_js_fetch_state_t js_state = godot_js_fetch_state_get(js_id);
+ if (js_state == GODOT_JS_FETCH_STATE_REQUESTING) {
return OK;
- } else if (!polled_response_code) {
+ } else if (js_state == GODOT_JS_FETCH_STATE_ERROR) {
+ // Fetch is in error state.
+ status = STATUS_CONNECTION_ERROR;
+ return ERR_CONNECTION_ERROR;
+ }
+ if (godot_js_fetch_read_headers(js_id, &_parse_headers, this)) {
+ // Failed to parse headers.
status = STATUS_CONNECTION_ERROR;
return ERR_CONNECTION_ERROR;
}
-
status = STATUS_BODY;
-
- PackedByteArray bytes;
- int len = godot_xhr_get_response_headers_length(xhr_id);
- bytes.resize(len + 1);
-
- godot_xhr_get_response_headers(xhr_id, reinterpret_cast<char *>(bytes.ptrw()), len);
- bytes.ptrw()[len] = 0;
-
- polled_response_header = String::utf8(reinterpret_cast<const char *>(bytes.ptr()));
-
- polled_response.resize(godot_xhr_get_response_length(xhr_id));
- godot_xhr_get_response(xhr_id, polled_response.ptrw(), polled_response.size());
break;
}
@@ -269,9 +295,8 @@ Error HTTPClient::poll() {
}
HTTPClient::HTTPClient() {
- xhr_id = godot_xhr_new();
}
HTTPClient::~HTTPClient() {
- godot_xhr_free(xhr_id);
+ close();
}
diff --git a/platform/javascript/http_request.h b/platform/javascript/http_request.h
deleted file mode 100644
index a9d6faade2..0000000000
--- a/platform/javascript/http_request.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*************************************************************************/
-/* http_request.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef HTTP_REQUEST_H
-#define HTTP_REQUEST_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "stddef.h"
-
-typedef enum {
- XHR_READY_STATE_UNSENT = 0,
- XHR_READY_STATE_OPENED = 1,
- XHR_READY_STATE_HEADERS_RECEIVED = 2,
- XHR_READY_STATE_LOADING = 3,
- XHR_READY_STATE_DONE = 4,
-} godot_xhr_ready_state_t;
-
-extern int godot_xhr_new();
-extern void godot_xhr_reset(int p_xhr_id);
-extern void godot_xhr_free(int p_xhr_id);
-
-extern int godot_xhr_open(int p_xhr_id, const char *p_method, const char *p_url, const char *p_user = nullptr, const char *p_password = nullptr);
-
-extern void godot_xhr_set_request_header(int p_xhr_id, const char *p_header, const char *p_value);
-
-extern void godot_xhr_send(int p_xhr_id, const void *p_data, int p_len);
-extern void godot_xhr_abort(int p_xhr_id);
-
-/* this is an HTTPClient::ResponseCode, not ::Status */
-extern int godot_xhr_get_status(int p_xhr_id);
-extern godot_xhr_ready_state_t godot_xhr_get_ready_state(int p_xhr_id);
-
-extern int godot_xhr_get_response_headers_length(int p_xhr_id);
-extern void godot_xhr_get_response_headers(int p_xhr_id, char *r_dst, int p_len);
-
-extern int godot_xhr_get_response_length(int p_xhr_id);
-extern void godot_xhr_get_response(int p_xhr_id, void *r_dst, int p_len);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* HTTP_REQUEST_H */
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index 0fe95b0a8f..40771d1882 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -66,6 +66,11 @@ void main_loop_callback() {
int target_fps = Engine::get_singleton()->get_target_fps();
if (target_fps > 0) {
+ if (current_ticks - target_ticks > 1000000) {
+ // When the window loses focus, we stop getting updates and accumulate delay.
+ // For this reason, if the difference is too big, we reset target ticks to the current ticks.
+ target_ticks = current_ticks;
+ }
target_ticks += (uint64_t)(1000000 / target_fps);
}
if (os->main_loop_iterate()) {
diff --git a/platform/javascript/js/engine/config.js b/platform/javascript/js/engine/config.js
index bba20dc360..6072782875 100644
--- a/platform/javascript/js/engine/config.js
+++ b/platform/javascript/js/engine/config.js
@@ -91,16 +91,34 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
*/
args: [],
/**
+ * When enabled, this will turn on experimental virtual keyboard support on mobile.
+ *
+ * @memberof EngineConfig
+ * @type {boolean}
+ * @default
+ */
+ experimentalVK: false,
+ /**
* @ignore
* @type {Array.<string>}
*/
persistentPaths: ['/userfs'],
/**
* @ignore
+ * @type {boolean}
+ */
+ persistentDrops: false,
+ /**
+ * @ignore
* @type {Array.<string>}
*/
gdnativeLibs: [],
/**
+ * @ignore
+ * @type {Array.<string>}
+ */
+ fileSizes: [],
+ /**
* A callback function for handling Godot's ``OS.execute`` calls.
*
* This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
@@ -218,7 +236,10 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
this.locale = parse('locale', this.locale);
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
+ this.persistentDrops = parse('persistentDrops', this.persistentDrops);
+ this.experimentalVK = parse('experimentalVK', this.experimentalVK);
this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
+ this.fileSizes = parse('fileSizes', this.fileSizes);
this.args = parse('args', this.args);
this.onExecute = parse('onExecute', this.onExecute);
this.onExit = parse('onExit', this.onExit);
@@ -227,10 +248,10 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
/**
* @ignore
* @param {string} loadPath
- * @param {Promise} loadPromise
+ * @param {Response} response
*/
- Config.prototype.getModuleConfig = function (loadPath, loadPromise) {
- let loader = loadPromise;
+ Config.prototype.getModuleConfig = function (loadPath, response) {
+ let r = response;
return {
'print': this.onPrint,
'printErr': this.onPrintError,
@@ -238,12 +259,17 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
'noExitRuntime': true,
'dynamicLibraries': [`${loadPath}.side.wasm`],
'instantiateWasm': function (imports, onSuccess) {
- loader.then(function (xhr) {
- WebAssembly.instantiate(xhr.response, imports).then(function (result) {
- onSuccess(result['instance'], result['module']);
+ function done(result) {
+ onSuccess(result['instance'], result['module']);
+ }
+ if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
+ WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
+ } else {
+ r.arrayBuffer().then(function (buffer) {
+ WebAssembly.instantiate(buffer, imports).then(done);
});
- });
- loader = null;
+ }
+ r = null;
return {};
},
'locateFile': function (path) {
@@ -296,6 +322,8 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
'canvas': this.canvas,
'canvasResizePolicy': this.canvasResizePolicy,
'locale': locale,
+ 'persistentDrops': this.persistentDrops,
+ 'virtualKeyboard': this.experimentalVK,
'onExecute': this.onExecute,
'onExit': function (p_code) {
cleanup(); // We always need to call the cleanup callback to free memory.
diff --git a/platform/javascript/js/engine/engine.externs.js b/platform/javascript/js/engine/engine.externs.js
index 1a94dd15ec..35a66a93ae 100644
--- a/platform/javascript/js/engine/engine.externs.js
+++ b/platform/javascript/js/engine/engine.externs.js
@@ -1,3 +1,4 @@
var Godot;
var WebAssembly = {};
WebAssembly.instantiate = function(buffer, imports) {};
+WebAssembly.instantiateStreaming = function(response, imports) {};
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
index c51955ed3d..17a8df9e29 100644
--- a/platform/javascript/js/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -35,14 +35,15 @@ const Engine = (function () {
* Load the engine from the specified base path.
*
* @param {string} basePath Base path of the engine to load.
+ * @param {number=} [size=0] The file size if known.
* @returns {Promise} A Promise that resolves once the engine is loaded.
*
* @function Engine.load
*/
- Engine.load = function (basePath) {
+ Engine.load = function (basePath, size) {
if (loadPromise == null) {
loadPath = basePath;
- loadPromise = preloader.loadPromise(`${loadPath}.wasm`);
+ loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
@@ -96,23 +97,31 @@ const Engine = (function () {
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
return initPromise;
}
- Engine.load(basePath);
+ Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
}
- preloader.setProgressFunc(this.config.onProgress);
- let config = this.config.getModuleConfig(loadPath, loadPromise);
const me = this;
- initPromise = new Promise(function (resolve, reject) {
- Godot(config).then(function (module) {
- module['initFS'](me.config.persistentPaths).then(function (fs_err) {
- me.rtenv = module;
- if (me.config.unloadAfterInit) {
- Engine.unload();
- }
- resolve();
- config = null;
+ function doInit(promise) {
+ // Care! Promise chaining is bogus with old emscripten versions.
+ // This caused a regression with the Mono build (which uses an older emscripten version).
+ // Make sure to test that when refactoring.
+ return new Promise(function (resolve, reject) {
+ promise.then(function (response) {
+ const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
+ Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
+ const paths = me.config.persistentPaths;
+ module['initFS'](paths).then(function (err) {
+ me.rtenv = module;
+ if (me.config.unloadAfterInit) {
+ Engine.unload();
+ }
+ resolve();
+ });
+ });
});
});
- });
+ }
+ preloader.setProgressFunc(this.config.onProgress);
+ initPromise = doInit(loadPromise);
return initPromise;
},
@@ -133,7 +142,7 @@ const Engine = (function () {
* @returns {Promise} A Promise that resolves once the file is loaded.
*/
preloadFile: function (file, path) {
- return preloader.preload(file, path);
+ return preloader.preload(file, path, this.config.fileSizes[file]);
},
/**
diff --git a/platform/javascript/js/engine/preloader.js b/platform/javascript/js/engine/preloader.js
index ec34fb93f2..564c68d264 100644
--- a/platform/javascript/js/engine/preloader.js
+++ b/platform/javascript/js/engine/preloader.js
@@ -1,54 +1,62 @@
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
- const loadXHR = function (resolve, reject, file, tracker, attempts) {
- const xhr = new XMLHttpRequest();
+ function getTrackedResponse(response, load_status) {
+ function onloadprogress(reader, controller) {
+ return reader.read().then(function (result) {
+ if (load_status.done) {
+ return Promise.resolve();
+ }
+ if (result.value) {
+ controller.enqueue(result.value);
+ load_status.loaded += result.value.length;
+ }
+ if (!result.done) {
+ return onloadprogress(reader, controller);
+ }
+ load_status.done = true;
+ return Promise.resolve();
+ });
+ }
+ const reader = response.body.getReader();
+ return new Response(new ReadableStream({
+ start: function (controller) {
+ onloadprogress(reader, controller).then(function () {
+ controller.close();
+ });
+ },
+ }), { headers: response.headers });
+ }
+
+ function loadFetch(file, tracker, fileSize, raw) {
tracker[file] = {
- total: 0,
+ total: fileSize || 0,
loaded: 0,
- final: false,
+ done: false,
};
- xhr.onerror = function () {
+ return fetch(file).then(function (response) {
+ if (!response.ok) {
+ return Promise.reject(new Error(`Failed loading file '${file}'`));
+ }
+ const tr = getTrackedResponse(response, tracker[file]);
+ if (raw) {
+ return Promise.resolve(tr);
+ }
+ return tr.arrayBuffer();
+ });
+ }
+
+ function retry(func, attempts = 1) {
+ function onerror(err) {
if (attempts <= 1) {
- reject(new Error(`Failed loading file '${file}'`));
- } else {
+ return Promise.reject(err);
+ }
+ return new Promise(function (resolve, reject) {
setTimeout(function () {
- loadXHR(resolve, reject, file, tracker, attempts - 1);
+ retry(func, attempts - 1).then(resolve).catch(reject);
}, 1000);
- }
- };
- xhr.onabort = function () {
- tracker[file].final = true;
- reject(new Error(`Loading file '${file}' was aborted.`));
- };
- xhr.onloadstart = function (ev) {
- tracker[file].total = ev.total;
- tracker[file].loaded = ev.loaded;
- };
- xhr.onprogress = function (ev) {
- tracker[file].loaded = ev.loaded;
- tracker[file].total = ev.total;
- };
- xhr.onload = function () {
- if (xhr.status >= 400) {
- if (xhr.status < 500 || attempts <= 1) {
- reject(new Error(`Failed loading file '${file}': ${xhr.statusText}`));
- xhr.abort();
- } else {
- setTimeout(function () {
- loadXHR(resolve, reject, file, tracker, attempts - 1);
- }, 1000);
- }
- } else {
- tracker[file].final = true;
- resolve(xhr);
- }
- };
- // Make request.
- xhr.open('GET', file);
- if (!file.endsWith('.js')) {
- xhr.responseType = 'arraybuffer';
+ });
}
- xhr.send();
- };
+ return func().catch(onerror);
+ }
const DOWNLOAD_ATTEMPTS_MAX = 4;
const loadingFiles = {};
@@ -63,7 +71,7 @@ const Preloader = /** @constructor */ function () { // eslint-disable-line no-un
Object.keys(loadingFiles).forEach(function (file) {
const stat = loadingFiles[file];
- if (!stat.final) {
+ if (!stat.done) {
progressIsFinal = false;
}
if (!totalIsValid || stat.total === 0) {
@@ -92,21 +100,19 @@ const Preloader = /** @constructor */ function () { // eslint-disable-line no-un
progressFunc = callback;
};
- this.loadPromise = function (file) {
- return new Promise(function (resolve, reject) {
- loadXHR(resolve, reject, file, loadingFiles, DOWNLOAD_ATTEMPTS_MAX);
- });
+ this.loadPromise = function (file, fileSize, raw = false) {
+ return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
};
this.preloadedFiles = [];
- this.preload = function (pathOrBuffer, destPath) {
+ this.preload = function (pathOrBuffer, destPath, fileSize) {
let buffer = null;
if (typeof pathOrBuffer === 'string') {
const me = this;
- return this.loadPromise(pathOrBuffer).then(function (xhr) {
+ return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
- buffer: xhr.response,
+ buffer: buf,
});
return Promise.resolve();
});
diff --git a/platform/javascript/js/libs/library_godot_audio.js b/platform/javascript/js/libs/library_godot_audio.js
index 8e385e9176..ac4055516c 100644
--- a/platform/javascript/js/libs/library_godot_audio.js
+++ b/platform/javascript/js/libs/library_godot_audio.js
@@ -238,6 +238,9 @@ const GodotAudioWorklet = {
close: function () {
return new Promise(function (resolve, reject) {
+ if (GodotAudioWorklet.promise === null) {
+ return;
+ }
GodotAudioWorklet.promise.then(function () {
GodotAudioWorklet.worklet.port.postMessage({
'cmd': 'stop',
@@ -247,7 +250,7 @@ const GodotAudioWorklet = {
GodotAudioWorklet.worklet = null;
GodotAudioWorklet.promise = null;
resolve();
- });
+ }).catch(function (err) { /* aborted? */ });
});
},
},
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index fdb5cc0ec2..91cab5eacc 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -192,33 +192,45 @@ const GodotDisplayDragDrop = {
GodotDisplayDragDrop.promises = [];
GodotDisplayDragDrop.pending_files = [];
callback(drops);
- const dirs = [DROP.substr(0, DROP.length - 1)];
- // Remove temporary files
- files.forEach(function (file) {
- FS.unlink(file);
- let dir = file.replace(DROP, '');
- let idx = dir.lastIndexOf('/');
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(DROP + dir) === -1) {
- dirs.push(DROP + dir);
- }
- idx = dir.lastIndexOf('/');
- }
- });
- // Remove dirs.
- dirs.sort(function (a, b) {
- const al = (a.match(/\//g) || []).length;
- const bl = (b.match(/\//g) || []).length;
- if (al > bl) {
- return -1;
- } else if (al < bl) {
- return 1;
+ if (GodotConfig.persistent_drops) {
+ // Delay removal at exit.
+ GodotOS.atexit(function (resolve, reject) {
+ GodotDisplayDragDrop.remove_drop(files, DROP);
+ resolve();
+ });
+ } else {
+ GodotDisplayDragDrop.remove_drop(files, DROP);
+ }
+ });
+ },
+
+ remove_drop: function (files, drop_path) {
+ const dirs = [drop_path.substr(0, drop_path.length - 1)];
+ // Remove temporary files
+ files.forEach(function (file) {
+ FS.unlink(file);
+ let dir = file.replace(drop_path, '');
+ let idx = dir.lastIndexOf('/');
+ while (idx > 0) {
+ dir = dir.substr(0, idx);
+ if (dirs.indexOf(drop_path + dir) === -1) {
+ dirs.push(drop_path + dir);
}
- return 0;
- }).forEach(function (dir) {
- FS.rmdir(dir);
- });
+ idx = dir.lastIndexOf('/');
+ }
+ });
+ // Remove dirs.
+ dirs.sort(function (a, b) {
+ const al = (a.match(/\//g) || []).length;
+ const bl = (b.match(/\//g) || []).length;
+ if (al > bl) {
+ return -1;
+ } else if (al < bl) {
+ return 1;
+ }
+ return 0;
+ }).forEach(function (dir) {
+ FS.rmdir(dir);
});
},
@@ -231,6 +243,105 @@ const GodotDisplayDragDrop = {
};
mergeInto(LibraryManager.library, GodotDisplayDragDrop);
+const GodotDisplayVK = {
+
+ $GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
+ $GodotDisplayVK__postset: 'GodotOS.atexit(function(resolve, reject) { GodotDisplayVK.clear(); resolve(); });',
+ $GodotDisplayVK: {
+ textinput: null,
+ textarea: null,
+
+ available: function () {
+ return GodotConfig.virtual_keyboard && 'ontouchstart' in window;
+ },
+
+ init: function (input_cb) {
+ function create(what) {
+ const elem = document.createElement(what);
+ elem.style.display = 'none';
+ elem.style.position = 'absolute';
+ elem.style.zIndex = '-1';
+ elem.style.background = 'transparent';
+ elem.style.padding = '0px';
+ elem.style.margin = '0px';
+ elem.style.overflow = 'hidden';
+ elem.style.width = '0px';
+ elem.style.height = '0px';
+ elem.style.border = '0px';
+ elem.style.outline = 'none';
+ elem.readonly = true;
+ elem.disabled = true;
+ GodotDisplayListeners.add(elem, 'input', function (evt) {
+ const c_str = GodotRuntime.allocString(elem.value);
+ input_cb(c_str, elem.selectionEnd);
+ GodotRuntime.free(c_str);
+ }, false);
+ GodotDisplayListeners.add(elem, 'blur', function (evt) {
+ elem.style.display = 'none';
+ elem.readonly = true;
+ elem.disabled = true;
+ }, false);
+ GodotConfig.canvas.insertAdjacentElement('beforebegin', elem);
+ return elem;
+ }
+ GodotDisplayVK.textinput = create('input');
+ GodotDisplayVK.textarea = create('textarea');
+ GodotDisplayVK.updateSize();
+ },
+ show: function (text, multiline, start, end) {
+ if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
+ return;
+ }
+ if (GodotDisplayVK.textinput.style.display !== '' || GodotDisplayVK.textarea.style.display !== '') {
+ GodotDisplayVK.hide();
+ }
+ GodotDisplayVK.updateSize();
+ const elem = multiline ? GodotDisplayVK.textarea : GodotDisplayVK.textinput;
+ elem.readonly = false;
+ elem.disabled = false;
+ elem.value = text;
+ elem.style.display = 'block';
+ elem.focus();
+ elem.setSelectionRange(start, end);
+ },
+ hide: function () {
+ if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
+ return;
+ }
+ [GodotDisplayVK.textinput, GodotDisplayVK.textarea].forEach(function (elem) {
+ elem.blur();
+ elem.style.display = 'none';
+ elem.value = '';
+ });
+ },
+ updateSize: function () {
+ if (!GodotDisplayVK.textinput || !GodotDisplayVK.textarea) {
+ return;
+ }
+ const rect = GodotConfig.canvas.getBoundingClientRect();
+ function update(elem) {
+ elem.style.left = `${rect.left}px`;
+ elem.style.top = `${rect.top}px`;
+ elem.style.width = `${rect.width}px`;
+ elem.style.height = `${rect.height}px`;
+ }
+ update(GodotDisplayVK.textinput);
+ update(GodotDisplayVK.textarea);
+ },
+ clear: function () {
+ if (GodotDisplayVK.textinput) {
+ GodotDisplayVK.textinput.remove();
+ GodotDisplayVK.textinput = null;
+ }
+ if (GodotDisplayVK.textarea) {
+ GodotDisplayVK.textarea.remove();
+ GodotDisplayVK.textarea = null;
+ }
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotDisplayVK);
+
/*
* Display server cursor helper.
* Keeps track of cursor status and custom shapes.
@@ -400,6 +511,10 @@ const GodotDisplayScreen = {
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
$GodotDisplayScreen: {
desired_size: [0, 0],
+ hidpi: true,
+ getPixelRatio: function () {
+ return GodotDisplayScreen.hidpi ? window.devicePixelRatio || 1 : 1;
+ },
isFullscreen: function () {
const elem = document.fullscreenElement || document.mozFullscreenElement
|| document.webkitFullscreenElement || document.msFullscreenElement;
@@ -477,7 +592,7 @@ const GodotDisplayScreen = {
}
return 0;
}
- const scale = window.devicePixelRatio || 1;
+ const scale = GodotDisplayScreen.getPixelRatio();
if (isFullscreen || wantsFullWindow) {
// We need to match screen size.
width = window.innerWidth * scale;
@@ -507,7 +622,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen);
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen'],
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
@@ -555,7 +670,7 @@ const GodotDisplay = {
godot_js_display_pixel_ratio_get__sig: 'f',
godot_js_display_pixel_ratio_get: function () {
- return window.devicePixelRatio || 1;
+ return GodotDisplayScreen.getPixelRatio();
},
godot_js_display_fullscreen_request__sig: 'i',
@@ -576,12 +691,16 @@ const GodotDisplay = {
godot_js_display_size_update__sig: 'i',
godot_js_display_size_update: function () {
- return GodotDisplayScreen.updateSize();
+ const updated = GodotDisplayScreen.updateSize();
+ if (updated) {
+ GodotDisplayVK.updateSize();
+ }
+ return updated;
},
godot_js_display_screen_size_get__sig: 'vii',
godot_js_display_screen_size_get: function (width, height) {
- const scale = window.devicePixelRatio || 1;
+ const scale = GodotDisplayScreen.getPixelRatio();
GodotRuntime.setHeapValue(width, window.screen.width * scale, 'i32');
GodotRuntime.setHeapValue(height, window.screen.height * scale, 'i32');
},
@@ -600,6 +719,17 @@ const GodotDisplay = {
GodotRuntime.setHeapValue(r_y, (y - rect.y) * rh, 'i32');
},
+ godot_js_display_has_webgl__sig: 'ii',
+ godot_js_display_has_webgl: function (p_version) {
+ if (p_version !== 1 && p_version !== 2) {
+ return false;
+ }
+ try {
+ return !!document.createElement('canvas').getContext(p_version === 2 ? 'webgl2' : 'webgl');
+ } catch (e) { /* Not available */ }
+ return false;
+ },
+
/*
* Canvas
*/
@@ -671,7 +801,7 @@ const GodotDisplay = {
document.head.appendChild(link);
}
const old_icon = GodotDisplay.window_icon;
- const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
+ const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
GodotDisplay.window_icon = URL.createObjectURL(png);
link.href = GodotDisplay.window_icon;
if (old_icon) {
@@ -711,7 +841,7 @@ const GodotDisplay = {
const shape = GodotRuntime.parseString(p_shape);
const old_shape = GodotDisplayCursor.cursors[shape];
if (p_len > 0) {
- const png = new Blob([GodotRuntime.heapCopy(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
+ const png = new Blob([GodotRuntime.heapSlice(HEAPU8, p_ptr, p_len)], { type: 'image/png' });
const url = URL.createObjectURL(png);
GodotDisplayCursor.cursors[shape] = {
url: url,
@@ -739,7 +869,7 @@ const GodotDisplay = {
const notif = [p_enter, p_exit, p_in, p_out];
['mouseover', 'mouseleave', 'focus', 'blur'].forEach(function (evt_name, idx) {
GodotDisplayListeners.add(canvas, evt_name, function () {
- func.bind(null, notif[idx]);
+ func(notif[idx]);
}, true);
});
},
@@ -776,8 +906,8 @@ const GodotDisplay = {
GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
},
- godot_js_display_setup_canvas__sig: 'viii',
- godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen) {
+ godot_js_display_setup_canvas__sig: 'viiii',
+ godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
const canvas = GodotConfig.canvas;
GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) {
ev.preventDefault();
@@ -786,6 +916,7 @@ const GodotDisplay = {
alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert
ev.preventDefault();
}, false);
+ GodotDisplayScreen.hidpi = !!p_hidpi;
switch (GodotConfig.canvas_resize_policy) {
case 0: // None
GodotDisplayScreen.desired_size = [canvas.width, canvas.height];
@@ -800,12 +931,42 @@ const GodotDisplay = {
canvas.style.left = 0;
break;
}
+ GodotDisplayScreen.updateSize();
if (p_fullscreen) {
GodotDisplayScreen.requestFullscreen();
}
},
/*
+ * Virtual Keyboard
+ */
+ godot_js_display_vk_show__sig: 'viiii',
+ godot_js_display_vk_show: function (p_text, p_multiline, p_start, p_end) {
+ const text = GodotRuntime.parseString(p_text);
+ const start = p_start > 0 ? p_start : 0;
+ const end = p_end > 0 ? p_end : start;
+ GodotDisplayVK.show(text, p_multiline, start, end);
+ },
+
+ godot_js_display_vk_hide__sig: 'v',
+ godot_js_display_vk_hide: function () {
+ GodotDisplayVK.hide();
+ },
+
+ godot_js_display_vk_available__sig: 'i',
+ godot_js_display_vk_available: function () {
+ return GodotDisplayVK.available();
+ },
+
+ godot_js_display_vk_cb__sig: 'vi',
+ godot_js_display_vk_cb: function (p_input_cb) {
+ const input_cb = GodotRuntime.get_func(p_input_cb);
+ if (GodotDisplayVK.available()) {
+ GodotDisplayVK.init(input_cb);
+ }
+ },
+
+ /*
* Gamepads
*/
godot_js_display_gamepad_cb__sig: 'vi',
diff --git a/platform/javascript/js/libs/library_godot_fetch.js b/platform/javascript/js/libs/library_godot_fetch.js
new file mode 100644
index 0000000000..de5ae2b1ae
--- /dev/null
+++ b/platform/javascript/js/libs/library_godot_fetch.js
@@ -0,0 +1,247 @@
+/*************************************************************************/
+/* library_godot_fetch.js */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+const GodotFetch = {
+ $GodotFetch__deps: ['$GodotRuntime'],
+ $GodotFetch: {
+
+ onread: function (id, result) {
+ const obj = IDHandler.get(id);
+ if (!obj) {
+ return;
+ }
+ if (result.value) {
+ obj.chunks.push(result.value);
+ }
+ obj.reading = false;
+ obj.done = result.done;
+ },
+
+ onresponse: function (id, response) {
+ const obj = IDHandler.get(id);
+ if (!obj) {
+ return;
+ }
+ let chunked = false;
+ response.headers.forEach(function (value, header) {
+ const v = value.toLowerCase().trim();
+ const h = header.toLowerCase().trim();
+ if (h === 'transfer-encoding' && v === 'chunked') {
+ chunked = true;
+ }
+ });
+ obj.status = response.status;
+ obj.response = response;
+ obj.reader = response.body.getReader();
+ obj.chunked = chunked;
+ },
+
+ onerror: function (id, err) {
+ GodotRuntime.error(err);
+ const obj = IDHandler.get(id);
+ if (!obj) {
+ return;
+ }
+ obj.error = err;
+ },
+
+ create: function (method, url, headers, body) {
+ const obj = {
+ request: null,
+ response: null,
+ reader: null,
+ error: null,
+ done: false,
+ reading: false,
+ status: 0,
+ chunks: [],
+ bodySize: -1,
+ };
+ const id = IDHandler.add(obj);
+ const init = {
+ method: method,
+ headers: headers,
+ body: body,
+ };
+ obj.request = fetch(url, init);
+ obj.request.then(GodotFetch.onresponse.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
+ return id;
+ },
+
+ free: function (id) {
+ const obj = IDHandler.get(id);
+ if (!obj) {
+ return;
+ }
+ IDHandler.remove(id);
+ if (!obj.request) {
+ return;
+ }
+ // Try to abort
+ obj.request.then(function (response) {
+ response.abort();
+ }).catch(function (e) { /* nothing to do */ });
+ },
+
+ read: function (id) {
+ const obj = IDHandler.get(id);
+ if (!obj) {
+ return;
+ }
+ if (obj.reader && !obj.reading) {
+ if (obj.done) {
+ obj.reader = null;
+ return;
+ }
+ obj.reading = true;
+ obj.reader.read().then(GodotFetch.onread.bind(null, id)).catch(GodotFetch.onerror.bind(null, id));
+ }
+ },
+ },
+
+ godot_js_fetch_create__sig: 'iii',
+ godot_js_fetch_create: function (p_method, p_url, p_headers, p_headers_size, p_body, p_body_size) {
+ const method = GodotRuntime.parseString(p_method);
+ const url = GodotRuntime.parseString(p_url);
+ const headers = GodotRuntime.parseStringArray(p_headers, p_headers_size);
+ const body = p_body_size ? GodotRuntime.heapSlice(HEAP8, p_body, p_body_size) : null;
+ return GodotFetch.create(method, url, headers.map(function (hv) {
+ const idx = hv.indexOf(':');
+ if (idx <= 0) {
+ return [];
+ }
+ return [
+ hv.slice(0, idx).trim(),
+ hv.slice(idx + 1).trim(),
+ ];
+ }).filter(function (v) {
+ return v.length === 2;
+ }), body);
+ },
+
+ godot_js_fetch_state_get__sig: 'ii',
+ godot_js_fetch_state_get: function (p_id) {
+ const obj = IDHandler.get(p_id);
+ if (!obj) {
+ return -1;
+ }
+ if (obj.error) {
+ return -1;
+ }
+ if (!obj.response) {
+ return 0;
+ }
+ if (obj.reader) {
+ return 1;
+ }
+ if (obj.done) {
+ return 2;
+ }
+ return -1;
+ },
+
+ godot_js_fetch_http_status_get__sig: 'ii',
+ godot_js_fetch_http_status_get: function (p_id) {
+ const obj = IDHandler.get(p_id);
+ if (!obj || !obj.response) {
+ return 0;
+ }
+ return obj.status;
+ },
+
+ godot_js_fetch_read_headers__sig: 'iii',
+ godot_js_fetch_read_headers: function (p_id, p_parse_cb, p_ref) {
+ const obj = IDHandler.get(p_id);
+ if (!obj || !obj.response) {
+ return 1;
+ }
+ const cb = GodotRuntime.get_func(p_parse_cb);
+ const arr = [];
+ obj.response.headers.forEach(function (v, h) {
+ arr.push(`${h}:${v}`);
+ });
+ const c_ptr = GodotRuntime.allocStringArray(arr);
+ cb(arr.length, c_ptr, p_ref);
+ GodotRuntime.freeStringArray(c_ptr, arr.length);
+ return 0;
+ },
+
+ godot_js_fetch_read_chunk__sig: 'ii',
+ godot_js_fetch_read_chunk: function (p_id, p_buf, p_buf_size) {
+ const obj = IDHandler.get(p_id);
+ if (!obj || !obj.response) {
+ return 0;
+ }
+ let to_read = p_buf_size;
+ const chunks = obj.chunks;
+ while (to_read && chunks.length) {
+ const chunk = obj.chunks[0];
+ if (chunk.length > to_read) {
+ GodotRuntime.heapCopy(HEAP8, chunk.slice(0, to_read), p_buf);
+ chunks[0] = chunk.slice(to_read);
+ to_read = 0;
+ } else {
+ GodotRuntime.heapCopy(HEAP8, chunk, p_buf);
+ to_read -= chunk.length;
+ chunks.pop();
+ }
+ }
+ if (!chunks.length) {
+ GodotFetch.read(p_id);
+ }
+ return p_buf_size - to_read;
+ },
+
+ godot_js_fetch_body_length_get__sig: 'ii',
+ godot_js_fetch_body_length_get: function (p_id) {
+ const obj = IDHandler.get(p_id);
+ if (!obj || !obj.response) {
+ return -1;
+ }
+ return obj.bodySize;
+ },
+
+ godot_js_fetch_is_chunked__sig: 'ii',
+ godot_js_fetch_is_chunked: function (p_id) {
+ const obj = IDHandler.get(p_id);
+ if (!obj || !obj.response) {
+ return -1;
+ }
+ return obj.chunked ? 1 : 0;
+ },
+
+ godot_js_fetch_free__sig: 'vi',
+ godot_js_fetch_free: function (id) {
+ GodotFetch.free(id);
+ },
+};
+
+autoAddDeps(GodotFetch, '$GodotFetch');
+mergeInto(LibraryManager.library, GodotFetch);
diff --git a/platform/javascript/js/libs/library_godot_http_request.js b/platform/javascript/js/libs/library_godot_http_request.js
deleted file mode 100644
index 7dc2a2df29..0000000000
--- a/platform/javascript/js/libs/library_godot_http_request.js
+++ /dev/null
@@ -1,142 +0,0 @@
-/*************************************************************************/
-/* http_request.js */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-const GodotHTTPRequest = {
- $GodotHTTPRequest__deps: ['$GodotRuntime'],
- $GodotHTTPRequest: {
- requests: [],
-
- getUnusedRequestId: function () {
- const idMax = GodotHTTPRequest.requests.length;
- for (let potentialId = 0; potentialId < idMax; ++potentialId) {
- if (GodotHTTPRequest.requests[potentialId] instanceof XMLHttpRequest) {
- continue;
- }
- return potentialId;
- }
- GodotHTTPRequest.requests.push(null);
- return idMax;
- },
-
- setupRequest: function (xhr) {
- xhr.responseType = 'arraybuffer';
- },
- },
-
- godot_xhr_new__sig: 'i',
- godot_xhr_new: function () {
- const newId = GodotHTTPRequest.getUnusedRequestId();
- GodotHTTPRequest.requests[newId] = new XMLHttpRequest();
- GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[newId]);
- return newId;
- },
-
- godot_xhr_reset__sig: 'vi',
- godot_xhr_reset: function (xhrId) {
- GodotHTTPRequest.requests[xhrId] = new XMLHttpRequest();
- GodotHTTPRequest.setupRequest(GodotHTTPRequest.requests[xhrId]);
- },
-
- godot_xhr_free__sig: 'vi',
- godot_xhr_free: function (xhrId) {
- GodotHTTPRequest.requests[xhrId].abort();
- GodotHTTPRequest.requests[xhrId] = null;
- },
-
- godot_xhr_open__sig: 'viiiii',
- godot_xhr_open: function (xhrId, method, url, p_user, p_password) {
- const user = p_user > 0 ? GodotRuntime.parseString(p_user) : null;
- const password = p_password > 0 ? GodotRuntime.parseString(p_password) : null;
- GodotHTTPRequest.requests[xhrId].open(GodotRuntime.parseString(method), GodotRuntime.parseString(url), true, user, password);
- },
-
- godot_xhr_set_request_header__sig: 'viii',
- godot_xhr_set_request_header: function (xhrId, header, value) {
- GodotHTTPRequest.requests[xhrId].setRequestHeader(GodotRuntime.parseString(header), GodotRuntime.parseString(value));
- },
-
- godot_xhr_send__sig: 'viii',
- godot_xhr_send: function (xhrId, p_ptr, p_len) {
- let data = null;
- if (p_ptr && p_len) {
- data = GodotRuntime.heapCopy(HEAP8, p_ptr, p_len);
- }
- GodotHTTPRequest.requests[xhrId].send(data);
- },
-
- godot_xhr_abort__sig: 'vi',
- godot_xhr_abort: function (xhrId) {
- GodotHTTPRequest.requests[xhrId].abort();
- },
-
- godot_xhr_get_status__sig: 'ii',
- godot_xhr_get_status: function (xhrId) {
- return GodotHTTPRequest.requests[xhrId].status;
- },
-
- godot_xhr_get_ready_state__sig: 'ii',
- godot_xhr_get_ready_state: function (xhrId) {
- return GodotHTTPRequest.requests[xhrId].readyState;
- },
-
- godot_xhr_get_response_headers_length__sig: 'ii',
- godot_xhr_get_response_headers_length: function (xhrId) {
- const headers = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
- return headers === null ? 0 : GodotRuntime.strlen(headers);
- },
-
- godot_xhr_get_response_headers__sig: 'viii',
- godot_xhr_get_response_headers: function (xhrId, dst, len) {
- const str = GodotHTTPRequest.requests[xhrId].getAllResponseHeaders();
- if (str === null) {
- return;
- }
- GodotRuntime.stringToHeap(str, dst, len);
- },
-
- godot_xhr_get_response_length__sig: 'ii',
- godot_xhr_get_response_length: function (xhrId) {
- const body = GodotHTTPRequest.requests[xhrId].response;
- return body === null ? 0 : body.byteLength;
- },
-
- godot_xhr_get_response__sig: 'viii',
- godot_xhr_get_response: function (xhrId, dst, len) {
- let buf = GodotHTTPRequest.requests[xhrId].response;
- if (buf === null) {
- return;
- }
- buf = new Uint8Array(buf).subarray(0, len);
- HEAPU8.set(buf, dst);
- },
-};
-
-autoAddDeps(GodotHTTPRequest, '$GodotHTTPRequest');
-mergeInto(LibraryManager.library, GodotHTTPRequest);
diff --git a/platform/javascript/js/libs/library_godot_os.js b/platform/javascript/js/libs/library_godot_os.js
index 0f189b013c..1d9f889bce 100644
--- a/platform/javascript/js/libs/library_godot_os.js
+++ b/platform/javascript/js/libs/library_godot_os.js
@@ -59,6 +59,8 @@ const GodotConfig = {
canvas: null,
locale: 'en',
canvas_resize_policy: 2, // Adaptive
+ virtual_keyboard: false,
+ persistent_drops: false,
on_execute: null,
on_exit: null,
@@ -66,6 +68,8 @@ const GodotConfig = {
GodotConfig.canvas_resize_policy = p_opts['canvasResizePolicy'];
GodotConfig.canvas = p_opts['canvas'];
GodotConfig.locale = p_opts['locale'] || GodotConfig.locale;
+ GodotConfig.virtual_keyboard = p_opts['virtualKeyboard'];
+ GodotConfig.persistent_drops = !!p_opts['persistentDrops'];
GodotConfig.on_execute = p_opts['onExecute'];
GodotConfig.on_exit = p_opts['onExit'];
},
@@ -77,6 +81,8 @@ const GodotConfig = {
GodotConfig.canvas = null;
GodotConfig.locale = 'en';
GodotConfig.canvas_resize_policy = 2;
+ GodotConfig.virtual_keyboard = false;
+ GodotConfig.persistent_drops = false;
GodotConfig.on_execute = null;
GodotConfig.on_exit = null;
},
diff --git a/platform/javascript/js/libs/library_godot_runtime.js b/platform/javascript/js/libs/library_godot_runtime.js
index 7e36ff8ab5..3da1ed8f06 100644
--- a/platform/javascript/js/libs/library_godot_runtime.js
+++ b/platform/javascript/js/libs/library_godot_runtime.js
@@ -72,11 +72,16 @@ const GodotRuntime = {
return p_heap.subarray(p_ptr / bytes, p_ptr / bytes + p_len);
},
- heapCopy: function (p_heap, p_ptr, p_len) {
+ heapSlice: function (p_heap, p_ptr, p_len) {
const bytes = p_heap.BYTES_PER_ELEMENT;
return p_heap.slice(p_ptr / bytes, p_ptr / bytes + p_len);
},
+ heapCopy: function (p_dst, p_src, p_ptr) {
+ const bytes = p_src.BYTES_PER_ELEMENT;
+ return p_dst.set(p_src, p_ptr / bytes);
+ },
+
/*
* Strings
*/
@@ -84,6 +89,15 @@ const GodotRuntime = {
return UTF8ToString(p_ptr); // eslint-disable-line no-undef
},
+ parseStringArray: function (p_ptr, p_size) {
+ const strings = [];
+ const ptrs = GodotRuntime.heapSub(HEAP32, p_ptr, p_size); // TODO wasm64
+ ptrs.forEach(function (ptr) {
+ strings.push(GodotRuntime.parseString(ptr));
+ });
+ return strings;
+ },
+
strlen: function (p_str) {
return lengthBytesUTF8(p_str); // eslint-disable-line no-undef
},
diff --git a/platform/javascript/package-lock.json b/platform/javascript/package-lock.json
index b8c434b3dd..8bf5c52ff6 100644
--- a/platform/javascript/package-lock.json
+++ b/platform/javascript/package-lock.json
@@ -44,9 +44,9 @@
}
},
"@babel/parser": {
- "version": "7.13.4",
- "resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.13.4.tgz",
- "integrity": "sha512-uvoOulWHhI+0+1f9L4BoozY7U5cIkZ9PgJqvb041d6vypgUmtVPG4vmGm4pSggjl8BELzvHyUeJSUyEMY6b+qA==",
+ "version": "7.14.1",
+ "resolved": "https://registry.npmjs.org/@babel/parser/-/parser-7.14.1.tgz",
+ "integrity": "sha512-muUGEKu8E/ftMTPlNp+mc6zL3E9zKWmF5sDHZ5MSsoTP9Wyz64AhEf9kD08xYJ7w6Hdcu8H550ircnPyWSIF0Q==",
"dev": true
},
"@eslint/eslintrc": {
@@ -812,9 +812,9 @@
"dev": true
},
"hosted-git-info": {
- "version": "2.8.8",
- "resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-2.8.8.tgz",
- "integrity": "sha512-f/wzC2QaWBs7t9IYqB4T3sR1xviIViXJRJTWBlx2Gf3g0Xi5vI7Yy4koXQ1c9OYDGHN9sBy1DQ2AB8fqZBWhUg==",
+ "version": "2.8.9",
+ "resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-2.8.9.tgz",
+ "integrity": "sha512-mxIDAb9Lsm6DoOJ7xH+5+X4y1LU/4Hi50L9C5sIswK3JzULS4bwk1FvjdBgvYR4bzT4tuUQiC15FE2f5HbLvYw==",
"dev": true
},
"ignore": {
@@ -962,9 +962,8 @@
}
},
"jsdoc": {
- "version": "3.6.6",
- "resolved": "https://registry.npmjs.org/jsdoc/-/jsdoc-3.6.6.tgz",
- "integrity": "sha512-znR99e1BHeyEkSvgDDpX0sTiTu+8aQyDl9DawrkOGZTTW8hv0deIFXx87114zJ7gRaDZKVQD/4tr1ifmJp9xhQ==",
+ "version": "github:jsdoc/jsdoc#544a992824631fc652183d8b0b4b1281dc961560",
+ "from": "github:jsdoc/jsdoc#544a992824631fc652183d8b0b4b1281dc961560",
"dev": true,
"requires": {
"@babel/parser": "^7.9.4",
@@ -975,12 +974,12 @@
"klaw": "^3.0.0",
"markdown-it": "^10.0.0",
"markdown-it-anchor": "^5.2.7",
- "marked": "^0.8.2",
+ "marked": "^2.0.3",
"mkdirp": "^1.0.4",
"requizzle": "^0.2.3",
"strip-json-comments": "^3.1.0",
"taffydb": "2.6.2",
- "underscore": "~1.10.2"
+ "underscore": "~1.12.1"
},
"dependencies": {
"escape-string-regexp": {
@@ -1069,9 +1068,9 @@
}
},
"lodash": {
- "version": "4.17.20",
- "resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.20.tgz",
- "integrity": "sha512-PlhdFcillOINfeV7Ni6oF1TAEayyZBoZ8bcshTHqOYJYlrqzRK5hagpagky5o4HfCzzd1TRkXPMFq6cKk9rGmA==",
+ "version": "4.17.21",
+ "resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.21.tgz",
+ "integrity": "sha512-v2kDEe57lecTulaDIuNTPy3Ry4gLGJ6Z1O3vE1krgXZNrsQ+LFTGHVxVjcXPs17LhbZVGedAJv8XZ1tvj5FvSg==",
"dev": true
},
"markdown-it": {
@@ -1094,9 +1093,9 @@
"dev": true
},
"marked": {
- "version": "0.8.2",
- "resolved": "https://registry.npmjs.org/marked/-/marked-0.8.2.tgz",
- "integrity": "sha512-EGwzEeCcLniFX51DhTpmTom+dSA/MG/OBUDjnWtHbEnjAH180VzUeAw+oE4+Zv+CoYBWyRlYOTR0N8SO9R1PVw==",
+ "version": "2.0.3",
+ "resolved": "https://registry.npmjs.org/marked/-/marked-2.0.3.tgz",
+ "integrity": "sha512-5otztIIcJfPc2qGTN8cVtOJEjNJZ0jwa46INMagrYfk0EvqtRuEHLsEe0LrFS0/q+ZRKT0+kXK7P2T1AN5lWRA==",
"dev": true
},
"mdurl": {
@@ -1689,9 +1688,9 @@
"dev": true
},
"underscore": {
- "version": "1.10.2",
- "resolved": "https://registry.npmjs.org/underscore/-/underscore-1.10.2.tgz",
- "integrity": "sha512-N4P+Q/BuyuEKFJ43B9gYuOj4TQUHXX+j2FqguVOpjkssLUUrnJofCcBccJSCoeturDoZU6GorDTHSvUDlSQbTg==",
+ "version": "1.12.1",
+ "resolved": "https://registry.npmjs.org/underscore/-/underscore-1.12.1.tgz",
+ "integrity": "sha512-hEQt0+ZLDVUMhebKxL4x1BTtDY7bavVofhZ9KZ4aI26X9SRaE+Y3m83XUL1UP2jn8ynjndwCCpEHdUG+9pP1Tw==",
"dev": true
},
"uri-js": {
diff --git a/platform/javascript/package.json b/platform/javascript/package.json
index d9d272923e..53748503f9 100644
--- a/platform/javascript/package.json
+++ b/platform/javascript/package.json
@@ -23,6 +23,6 @@
"eslint": "^7.9.0",
"eslint-config-airbnb-base": "^14.2.0",
"eslint-plugin-import": "^2.22.0",
- "jsdoc": "^3.6.6"
+ "jsdoc": "github:jsdoc/jsdoc#544a992824631fc652183d8b0b4b1281dc961560"
}
}
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 09d185ae2b..ee59537ee0 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -67,10 +67,10 @@ def get_opts():
BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True),
BoolVariable("use_coverage", "Test Godot coverage", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
- BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
- BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
- BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
- BoolVariable("use_msan", "Use LLVM/GCC compiler memory sanitizer (MSAN))", False),
+ BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
+ BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False),
+ BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
+ BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False),
BoolVariable("pulseaudio", "Detect and use PulseAudio", True),
BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
@@ -90,7 +90,7 @@ def configure(env):
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O3"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"]:
@@ -99,7 +99,7 @@ def configure(env):
elif env["target"] == "release_debug":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O2"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
@@ -147,11 +147,23 @@ def configure(env):
env.extra_suffix += "s"
if env["use_ubsan"]:
- env.Append(CCFLAGS=["-fsanitize=undefined"])
+ env.Append(
+ CCFLAGS=[
+ "-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin"
+ ]
+ )
env.Append(LINKFLAGS=["-fsanitize=undefined"])
+ if env["use_llvm"]:
+ env.Append(
+ CCFLAGS=[
+ "-fsanitize=nullability-return,nullability-arg,function,nullability-assign,implicit-integer-sign-change"
+ ]
+ )
+ else:
+ env.Append(CCFLAGS=["-fsanitize=bounds-strict"])
if env["use_asan"]:
- env.Append(CCFLAGS=["-fsanitize=address"])
+ env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"])
env.Append(LINKFLAGS=["-fsanitize=address"])
if env["use_lsan"]:
@@ -162,8 +174,10 @@ def configure(env):
env.Append(CCFLAGS=["-fsanitize=thread"])
env.Append(LINKFLAGS=["-fsanitize=thread"])
- if env["use_msan"]:
+ if env["use_msan"] and env["use_llvm"]:
env.Append(CCFLAGS=["-fsanitize=memory"])
+ env.Append(CCFLAGS=["-fsanitize-memory-track-origins"])
+ env.Append(CCFLAGS=["-fsanitize-recover=memory"])
env.Append(LINKFLAGS=["-fsanitize=memory"])
if env["use_lto"]:
@@ -311,6 +325,10 @@ def configure(env):
if not env["builtin_pcre2"]:
env.ParseConfig("pkg-config libpcre2-32 --cflags --libs")
+ if not env["builtin_embree"]:
+ # No pkgconfig file so far, hardcode expected lib name.
+ env.Append(LIBS=["embree3"])
+
## Flags
if os.system("pkg-config --exists alsa") == 0: # 0 means found
@@ -345,6 +363,7 @@ def configure(env):
env.Prepend(CPPPATH=["#platform/linuxbsd"])
env.Append(CPPDEFINES=["X11_ENABLED", "UNIX_ENABLED"])
+ env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
if not env["builtin_vulkan"]:
@@ -394,10 +413,7 @@ def configure(env):
# Link those statically for portability
if env["use_static_cpp"]:
- # Workaround for GH-31743, Ubuntu 18.04 i386 crashes when it's used.
- # That doesn't make any sense but it's likely a Ubuntu bug?
- if is64 or env["bits"] == "64":
- env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"])
+ env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"])
if env["use_llvm"]:
env["LINKCOM"] = env["LINKCOM"] + " -l:libatomic.a"
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index d7f7054acb..b50b5f3479 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -1917,7 +1917,7 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape
Rect2i atlas_rect;
if (texture.is_valid()) {
- image = texture->get_data();
+ image = texture->get_image();
}
if (!image.is_valid() && atlas_texture.is_valid()) {
@@ -1940,7 +1940,7 @@ void DisplayServerX11::cursor_set_custom_image(const RES &p_cursor, CursorShape
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- image = texture->get_data();
+ image = texture->get_image();
ERR_FAIL_COND(!image.is_valid());
@@ -2012,7 +2012,7 @@ int DisplayServerX11::keyboard_get_layout_count() const {
XkbGetNames(x11_display, XkbSymbolsNameMask, kbd);
const Atom *groups = kbd->names->groups;
- if (kbd->ctrls != NULL) {
+ if (kbd->ctrls != nullptr) {
_group_count = kbd->ctrls->num_groups;
} else {
while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) {
@@ -2046,7 +2046,7 @@ String DisplayServerX11::keyboard_get_layout_language(int p_index) const {
int _group_count = 0;
const Atom *groups = kbd->names->groups;
- if (kbd->ctrls != NULL) {
+ if (kbd->ctrls != nullptr) {
_group_count = kbd->ctrls->num_groups;
} else {
while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) {
@@ -2085,7 +2085,7 @@ String DisplayServerX11::keyboard_get_layout_name(int p_index) const {
int _group_count = 0;
const Atom *groups = kbd->names->groups;
- if (kbd->ctrls != NULL) {
+ if (kbd->ctrls != nullptr) {
_group_count = kbd->ctrls->num_groups;
} else {
while (_group_count < XkbNumKbdGroups && groups[_group_count] != None) {
@@ -2166,10 +2166,10 @@ static Atom pick_target_from_atoms(Display *p_disp, Atom p_t1, Atom p_t2, Atom p
}
void DisplayServerX11::_get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state) {
- state->set_shift((p_x11_state & ShiftMask));
- state->set_control((p_x11_state & ControlMask));
- state->set_alt((p_x11_state & Mod1Mask /*|| p_x11_state&Mod5Mask*/)); //altgr should not count as alt
- state->set_metakey((p_x11_state & Mod4Mask));
+ state->set_shift_pressed((p_x11_state & ShiftMask));
+ state->set_ctrl_pressed((p_x11_state & ControlMask));
+ state->set_alt_pressed((p_x11_state & Mod1Mask /*|| p_x11_state&Mod5Mask*/)); //altgr should not count as alt
+ state->set_meta_pressed((p_x11_state & Mod4Mask));
}
unsigned int DisplayServerX11::_get_mouse_button_state(unsigned int p_x11_button, int p_x11_type) {
@@ -2281,7 +2281,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
//make it consistent across platforms.
k->set_keycode(KEY_TAB);
k->set_physical_keycode(KEY_TAB);
- k->set_shift(true);
+ k->set_shift_pressed(true);
}
Input::get_singleton()->accumulate_input_event(k);
@@ -2409,20 +2409,20 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
//make it consistent across platforms.
k->set_keycode(KEY_TAB);
k->set_physical_keycode(KEY_TAB);
- k->set_shift(true);
+ k->set_shift_pressed(true);
}
//don't set mod state if modifier keys are released by themselves
//else event.is_action() will not work correctly here
if (!k->is_pressed()) {
if (k->get_keycode() == KEY_SHIFT) {
- k->set_shift(false);
- } else if (k->get_keycode() == KEY_CONTROL) {
- k->set_control(false);
+ k->set_shift_pressed(false);
+ } else if (k->get_keycode() == KEY_CTRL) {
+ k->set_ctrl_pressed(false);
} else if (k->get_keycode() == KEY_ALT) {
- k->set_alt(false);
+ k->set_alt_pressed(false);
} else if (k->get_keycode() == KEY_META) {
- k->set_metakey(false);
+ k->set_meta_pressed(false);
}
}
@@ -2606,7 +2606,6 @@ void DisplayServerX11::_window_changed(XEvent *event) {
}
#endif
- print_line("DisplayServer::_window_changed: " + itos(window_id) + " rect: " + new_rect);
if (!wd.rect_changed_callback.is_null()) {
Rect2i r = new_rect;
@@ -2684,7 +2683,7 @@ bool DisplayServerX11::_wait_for_events() const {
tv.tv_sec = 1;
// Wait for next event or timeout.
- int num_ready_fds = select(x11_fd + 1, &in_fds, NULL, NULL, &tv);
+ int num_ready_fds = select(x11_fd + 1, &in_fds, nullptr, nullptr, &tv);
if (num_ready_fds > 0) {
// Event received.
@@ -3162,14 +3161,14 @@ void DisplayServerX11::process_events() {
last_click_ms = 0;
last_click_pos = Point2i(-100, -100);
last_click_button_index = -1;
- mb->set_doubleclick(true);
+ mb->set_double_click(true);
}
} else if (mb->get_button_index() < 4 || mb->get_button_index() > 7) {
last_click_button_index = mb->get_button_index();
}
- if (!mb->is_doubleclick()) {
+ if (!mb->is_double_click()) {
last_click_ms += diff;
last_click_pos = Point2i(event.xbutton.x, event.xbutton.y);
}
@@ -3298,7 +3297,7 @@ void DisplayServerX11::process_events() {
if (xi.pressure_supported) {
mm->set_pressure(xi.pressure);
} else {
- mm->set_pressure((mouse_get_button_state() & (1 << (BUTTON_LEFT - 1))) ? 1.0f : 0.0f);
+ mm->set_pressure((mouse_get_button_state() & (1 << (MOUSE_BUTTON_LEFT - 1))) ? 1.0f : 0.0f);
}
mm->set_tilt(xi.tilt);
@@ -3833,8 +3832,6 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u
wd.position.y = xwa.y;
wd.size.width = xwa.width;
wd.size.height = xwa.height;
-
- print_line("DisplayServer::_create_window " + itos(id) + " want rect: " + p_rect + " got rect " + Rect2i(xwa.x, xwa.y, xwa.width, xwa.height));
}
//set cursor
@@ -4030,7 +4027,10 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
use_prime = 0;
}
- if (getenv("LD_LIBRARY_PATH")) {
+ // Some tools use fake libGL libraries and have them override the real one using
+ // LD_LIBRARY_PATH, so we skip them. *But* Steam also sets LD_LIBRARY_PATH for its
+ // runtime and includes system `/lib` and `/lib64`... so ignore Steam.
+ if (use_prime == -1 && getenv("LD_LIBRARY_PATH") && !getenv("STEAM_RUNTIME_LIBRARY_PATH")) {
String ld_library_path(getenv("LD_LIBRARY_PATH"));
Vector<String> libraries = ld_library_path.split(":");
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index 471259e50f..e8f4352dff 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -62,7 +62,7 @@ void JoypadLinux::Joypad::reset() {
dpad = 0;
fd = -1;
- Input::JoyAxis jx;
+ Input::JoyAxisValue jx;
jx.min = -1;
jx.value = 0.0f;
for (int i = 0; i < MAX_ABS; i++) {
@@ -178,17 +178,18 @@ void JoypadLinux::monitor_joypads(udev *p_udev) {
select() ensured that this will not block. */
dev = udev_monitor_receive_device(mon);
- if (dev && udev_device_get_devnode(dev) != 0) {
+ if (dev && udev_device_get_devnode(dev) != nullptr) {
MutexLock lock(joy_mutex);
String action = udev_device_get_action(dev);
const char *devnode = udev_device_get_devnode(dev);
if (devnode) {
String devnode_str = devnode;
if (devnode_str.find(ignore_str) == -1) {
- if (action == "add")
+ if (action == "add") {
open_joypad(devnode);
- else if (String(action) == "remove")
+ } else if (String(action) == "remove") {
close_joypad(get_joy_from_path(devnode));
+ }
}
}
@@ -212,7 +213,7 @@ void JoypadLinux::monitor_joypads() {
struct dirent *current;
char fname[64];
- while ((current = readdir(input_directory)) != NULL) {
+ while ((current = readdir(input_directory)) != nullptr) {
if (strncmp(current->d_name, "event", 5) != 0) {
continue;
}
@@ -428,10 +429,10 @@ void JoypadLinux::joypad_vibration_stop(int p_id, uint64_t p_timestamp) {
joy.ff_effect_timestamp = p_timestamp;
}
-Input::JoyAxis JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const {
+Input::JoyAxisValue JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const {
int min = p_abs->minimum;
int max = p_abs->maximum;
- Input::JoyAxis jx;
+ Input::JoyAxisValue jx;
if (min < 0) {
jx.min = -1;
@@ -513,7 +514,7 @@ void JoypadLinux::process_joypads() {
return;
}
if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) {
- Input::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
+ Input::JoyAxisValue value = axis_correct(joy->abs_info[ev.code], ev.value);
joy->curr_axis[joy->abs_map[ev.code]] = value;
}
break;
diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h
index b0d0db047b..177d7a51ce 100644
--- a/platform/linuxbsd/joypad_linux.h
+++ b/platform/linuxbsd/joypad_linux.h
@@ -53,7 +53,7 @@ private:
};
struct Joypad {
- Input::JoyAxis curr_axis[MAX_ABS];
+ Input::JoyAxisValue curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
int dpad = 0;
@@ -97,7 +97,7 @@ private:
void joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
- Input::JoyAxis axis_correct(const input_absinfo *p_abs, int p_value) const;
+ Input::JoyAxisValue axis_correct(const input_absinfo *p_abs, int p_value) const;
};
#endif
diff --git a/platform/linuxbsd/key_mapping_x11.cpp b/platform/linuxbsd/key_mapping_x11.cpp
index f9f612fa74..74257a7e61 100644
--- a/platform/linuxbsd/key_mapping_x11.cpp
+++ b/platform/linuxbsd/key_mapping_x11.cpp
@@ -61,8 +61,8 @@ static _XTranslatePair _xkeysym_to_keycode[] = {
{ XK_Shift_L, KEY_SHIFT },
{ XK_Shift_R, KEY_SHIFT },
{ XK_Shift_Lock, KEY_SHIFT },
- { XK_Control_L, KEY_CONTROL },
- { XK_Control_R, KEY_CONTROL },
+ { XK_Control_L, KEY_CTRL },
+ { XK_Control_R, KEY_CTRL },
{ XK_Meta_L, KEY_META },
{ XK_Meta_R, KEY_META },
{ XK_Alt_L, KEY_ALT },
@@ -213,7 +213,7 @@ static _TranslatePair _scancode_to_keycode[] = {
{ KEY_BRACELEFT, 0x22 },
{ KEY_BRACERIGHT, 0x23 },
{ KEY_ENTER, 0x24 },
- { KEY_CONTROL, 0x25 },
+ { KEY_CTRL, 0x25 },
{ KEY_A, 0x26 },
{ KEY_S, 0x27 },
{ KEY_D, 0x28 },
@@ -272,7 +272,7 @@ static _TranslatePair _scancode_to_keycode[] = {
{ KEY_F11, 0x5F },
{ KEY_F12, 0x60 },
{ KEY_KP_ENTER, 0x68 },
- { KEY_CONTROL, 0x69 },
+ { KEY_CTRL, 0x69 },
{ KEY_KP_DIVIDE, 0x6A },
{ KEY_PRINT, 0x6B },
{ KEY_ALT, 0x6C },
diff --git a/platform/osx/crash_handler_osx.mm b/platform/osx/crash_handler_osx.mm
index 147ce26779..0f128d504f 100644
--- a/platform/osx/crash_handler_osx.mm
+++ b/platform/osx/crash_handler_osx.mm
@@ -70,7 +70,7 @@ static uint64_t load_address() {
}
static void handle_crash(int sig) {
- if (OS::get_singleton() == NULL) {
+ if (OS::get_singleton() == nullptr) {
abort();
}
@@ -105,7 +105,7 @@ static void handle_crash(int sig) {
if (dladdr(bt_buffer[i], &info) && info.dli_sname) {
if (info.dli_sname[0] == '_') {
int status;
- char *demangled = abi::__cxa_demangle(info.dli_sname, NULL, 0, &status);
+ char *demangled = abi::__cxa_demangle(info.dli_sname, nullptr, 0, &status);
if (status == 0 && demangled) {
snprintf(fname, 1024, "%s", demangled);
@@ -167,9 +167,9 @@ void CrashHandler::disable() {
return;
#ifdef CRASH_HANDLER_ENABLED
- signal(SIGSEGV, NULL);
- signal(SIGFPE, NULL);
- signal(SIGILL, NULL);
+ signal(SIGSEGV, nullptr);
+ signal(SIGFPE, nullptr);
+ signal(SIGILL, nullptr);
#endif
disabled = true;
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index c39a4426be..317e79d0ea 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -34,9 +34,8 @@ def get_opts():
BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
- BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
- BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
- BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
+ BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
+ BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
]
@@ -50,7 +49,7 @@ def configure(env):
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O3", "-fomit-frame-pointer", "-ftree-vectorize"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os", "-ftree-vectorize"])
if env["arch"] != "arm64":
env.Prepend(CCFLAGS=["-msse2"])
@@ -61,7 +60,7 @@ def configure(env):
elif env["target"] == "release_debug":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O2"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
if env["debug_symbols"]:
@@ -132,21 +131,22 @@ def configure(env):
env["AS"] = basecmd + "as"
env.Append(CPPDEFINES=["__MACPORTS__"]) # hack to fix libvpx MM256_BROADCASTSI128_SI256 define
- if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"]:
+ if env["use_ubsan"] or env["use_asan"] or env["use_tsan"]:
env.extra_suffix += "s"
if env["use_ubsan"]:
- env.Append(CCFLAGS=["-fsanitize=undefined"])
+ env.Append(
+ CCFLAGS=[
+ "-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin"
+ ]
+ )
env.Append(LINKFLAGS=["-fsanitize=undefined"])
+ env.Append(CCFLAGS=["-fsanitize=nullability-return,nullability-arg,function,nullability-assign"])
if env["use_asan"]:
- env.Append(CCFLAGS=["-fsanitize=address"])
+ env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"])
env.Append(LINKFLAGS=["-fsanitize=address"])
- if env["use_lsan"]:
- env.Append(CCFLAGS=["-fsanitize=leak"])
- env.Append(LINKFLAGS=["-fsanitize=leak"])
-
if env["use_tsan"]:
env.Append(CCFLAGS=["-fsanitize=thread"])
env.Append(LINKFLAGS=["-fsanitize=thread"])
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index ed7d89009f..a9e9aa889a 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -66,10 +66,10 @@
static bool ignore_momentum_scroll = false;
static void _get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) {
- r_state->set_shift((p_osx_state & NSEventModifierFlagShift));
- r_state->set_control((p_osx_state & NSEventModifierFlagControl));
- r_state->set_alt((p_osx_state & NSEventModifierFlagOption));
- r_state->set_metakey((p_osx_state & NSEventModifierFlagCommand));
+ r_state->set_shift_pressed((p_osx_state & NSEventModifierFlagShift));
+ r_state->set_ctrl_pressed((p_osx_state & NSEventModifierFlagControl));
+ r_state->set_alt_pressed((p_osx_state & NSEventModifierFlagOption));
+ r_state->set_meta_pressed((p_osx_state & NSEventModifierFlagCommand));
}
static Vector2i _get_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_locationInWindow) {
@@ -829,8 +829,8 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
mb->set_position(pos);
mb->set_global_position(pos);
mb->set_button_mask(DS_OSX->last_button_state);
- if (index == BUTTON_LEFT && pressed) {
- mb->set_doubleclick([event clickCount] == 2);
+ if (index == MOUSE_BUTTON_LEFT && pressed) {
+ mb->set_double_click([event clickCount] == 2);
}
Input::get_singleton()->accumulate_input_event(mb);
@@ -842,10 +842,10 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
if (([event modifierFlags] & NSEventModifierFlagControl)) {
wd.mouse_down_control = true;
- _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, true);
} else {
wd.mouse_down_control = false;
- _mouseDownEvent(window_id, event, BUTTON_LEFT, BUTTON_MASK_LEFT, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT, true);
}
}
@@ -858,9 +858,9 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
DisplayServerOSX::WindowData &wd = DS_OSX->windows[window_id];
if (wd.mouse_down_control) {
- _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, false);
} else {
- _mouseDownEvent(window_id, event, BUTTON_LEFT, BUTTON_MASK_LEFT, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_MASK_LEFT, false);
}
}
@@ -946,7 +946,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
}
- (void)rightMouseDown:(NSEvent *)event {
- _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, true);
}
- (void)rightMouseDragged:(NSEvent *)event {
@@ -954,16 +954,16 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
}
- (void)rightMouseUp:(NSEvent *)event {
- _mouseDownEvent(window_id, event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MASK_RIGHT, false);
}
- (void)otherMouseDown:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- _mouseDownEvent(window_id, event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_MASK_MIDDLE, true);
} else if ((int)[event buttonNumber] == 3) {
- _mouseDownEvent(window_id, event, BUTTON_XBUTTON1, BUTTON_MASK_XBUTTON1, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_MASK_XBUTTON1, true);
} else if ((int)[event buttonNumber] == 4) {
- _mouseDownEvent(window_id, event, BUTTON_XBUTTON2, BUTTON_MASK_XBUTTON2, true);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON2, MOUSE_BUTTON_MASK_XBUTTON2, true);
} else {
return;
}
@@ -975,11 +975,11 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
- (void)otherMouseUp:(NSEvent *)event {
if ((int)[event buttonNumber] == 2) {
- _mouseDownEvent(window_id, event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_MASK_MIDDLE, false);
} else if ((int)[event buttonNumber] == 3) {
- _mouseDownEvent(window_id, event, BUTTON_XBUTTON1, BUTTON_MASK_XBUTTON1, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON1, MOUSE_BUTTON_MASK_XBUTTON1, false);
} else if ((int)[event buttonNumber] == 4) {
- _mouseDownEvent(window_id, event, BUTTON_XBUTTON2, BUTTON_MASK_XBUTTON2, false);
+ _mouseDownEvent(window_id, event, MOUSE_BUTTON_XBUTTON2, MOUSE_BUTTON_MASK_XBUTTON2, false);
} else {
return;
}
@@ -1133,10 +1133,10 @@ static int translateKey(unsigned int key) {
/* 38 */ KEY_SHIFT,
/* 39 */ KEY_CAPSLOCK,
/* 3a */ KEY_ALT,
- /* 3b */ KEY_CONTROL,
+ /* 3b */ KEY_CTRL,
/* 3c */ KEY_SHIFT,
/* 3d */ KEY_ALT,
- /* 3e */ KEY_CONTROL,
+ /* 3e */ KEY_CTRL,
/* 3f */ KEY_UNKNOWN, /* Function */
/* 40 */ KEY_UNKNOWN, /* F17 */
/* 41 */ KEY_KP_PERIOD,
@@ -1558,10 +1558,10 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
sendPanEvent(window_id, deltaX, deltaY, [event modifierFlags]);
} else {
if (fabs(deltaX)) {
- sendScrollEvent(window_id, 0 > deltaX ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]);
+ sendScrollEvent(window_id, 0 > deltaX ? MOUSE_BUTTON_WHEEL_RIGHT : MOUSE_BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3), [event modifierFlags]);
}
if (fabs(deltaY)) {
- sendScrollEvent(window_id, 0 < deltaY ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]);
+ sendScrollEvent(window_id, 0 < deltaY ? MOUSE_BUTTON_WHEEL_UP : MOUSE_BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3), [event modifierFlags]);
}
}
}
@@ -1640,7 +1640,7 @@ String DisplayServerOSX::get_name() const {
}
const NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) const {
- const NSMenu *menu = NULL;
+ const NSMenu *menu = nullptr;
if (p_menu_root == "") {
// Main menu.x
menu = [NSApp mainMenu];
@@ -1655,13 +1655,13 @@ const NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) const
}
if (menu == apple_menu) {
// Do not allow to change Apple menu.
- return NULL;
+ return nullptr;
}
return menu;
}
NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) {
- NSMenu *menu = NULL;
+ NSMenu *menu = nullptr;
if (p_menu_root == "") {
// Main menu.
menu = [NSApp mainMenu];
@@ -1678,7 +1678,7 @@ NSMenu *DisplayServerOSX::_get_menu_root(const String &p_menu_root) {
}
if (menu == apple_menu) {
// Do not allow to change Apple menu.
- return NULL;
+ return nullptr;
}
return menu;
}
@@ -3029,7 +3029,7 @@ void DisplayServerOSX::cursor_set_shape(CursorShape p_shape) {
return;
}
- if (cursors[p_shape] != NULL) {
+ if (cursors[p_shape] != nullptr) {
[cursors[p_shape] set];
} else {
switch (p_shape) {
@@ -3117,7 +3117,7 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape
Rect2 atlas_rect;
if (texture.is_valid()) {
- image = texture->get_data();
+ image = texture->get_image();
}
if (!image.is_valid() && atlas_texture.is_valid()) {
@@ -3140,7 +3140,7 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- image = texture->get_data();
+ image = texture->get_image();
ERR_FAIL_COND(!image.is_valid());
@@ -3202,9 +3202,9 @@ void DisplayServerOSX::cursor_set_custom_image(const RES &p_cursor, CursorShape
[nsimage release];
} else {
// Reset to default system cursor
- if (cursors[p_shape] != NULL) {
+ if (cursors[p_shape] != nullptr) {
[cursors[p_shape] release];
- cursors[p_shape] = NULL;
+ cursors[p_shape] = nullptr;
}
CursorShape c = cursor_shape;
@@ -3467,7 +3467,7 @@ void DisplayServerOSX::set_native_icon(const String &p_filename) {
ERR_FAIL_COND(!f);
Vector<uint8_t> data;
- uint32_t len = f->get_len();
+ uint64_t len = f->get_len();
data.resize(len);
f->get_buffer((uint8_t *)&data.write[0], len);
memdelete(f);
@@ -3759,12 +3759,12 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode
// Register to be notified on keyboard layout changes
CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(),
- NULL, keyboard_layout_changed,
- kTISNotifySelectedKeyboardInputSourceChanged, NULL,
+ nullptr, keyboard_layout_changed,
+ kTISNotifySelectedKeyboardInputSourceChanged, nullptr,
CFNotificationSuspensionBehaviorDeliverImmediately);
// Register to be notified on displays arrangement changes
- CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, NULL);
+ CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, nullptr);
// Menu bar setup must go between sharedApplication above and
// finishLaunching below, in order to properly emulate the behavior
@@ -3854,7 +3854,7 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode
context_vulkan = memnew(VulkanContextOSX);
if (context_vulkan->initialize() != OK) {
memdelete(context_vulkan);
- context_vulkan = NULL;
+ context_vulkan = nullptr;
r_error = ERR_CANT_CREATE;
ERR_FAIL_MSG("Could not initialize Vulkan");
}
@@ -3926,8 +3926,8 @@ DisplayServerOSX::~DisplayServerOSX() {
}
#endif
- CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
- CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
+ CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), nullptr, kTISNotifySelectedKeyboardInputSourceChanged, nullptr);
+ CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, nullptr);
cursors_cache.clear();
}
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index f31d8b9b81..a7868efaa8 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -155,10 +155,11 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the microphone"), ""));
#ifdef OSX_ENABLED
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_PLACEHOLDER_TEXT, "Type: Name (ID)"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/hardened_runtime"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/replace_existing_signature"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements/custom_file", PROPERTY_HINT_GLOBAL_FILE, "*.plist"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/entitlements/allow_jit_code_execution"), false));
@@ -214,7 +215,7 @@ void _rgba8_to_packbits_encode(int p_ch, int p_size, Vector<uint8_t> &p_source,
if ((p_source.ptr()[(i + 1) * 4 + p_ch] == cur) && (p_source.ptr()[(i + 2) * 4 + p_ch] == cur)) {
if (buf_size > 0) {
result.write[res_size++] = (uint8_t)(buf_size - 1);
- copymem(&result.write[res_size], &buf, buf_size);
+ memcpy(&result.write[res_size], &buf, buf_size);
res_size += buf_size;
buf_size = 0;
}
@@ -240,7 +241,7 @@ void _rgba8_to_packbits_encode(int p_ch, int p_size, Vector<uint8_t> &p_source,
buf[buf_size++] = cur;
if (buf_size == 128) {
result.write[res_size++] = (uint8_t)(buf_size - 1);
- copymem(&result.write[res_size], &buf, buf_size);
+ memcpy(&result.write[res_size], &buf, buf_size);
res_size += buf_size;
buf_size = 0;
}
@@ -248,7 +249,7 @@ void _rgba8_to_packbits_encode(int p_ch, int p_size, Vector<uint8_t> &p_source,
} else {
buf[buf_size++] = cur;
result.write[res_size++] = (uint8_t)(buf_size - 1);
- copymem(&result.write[res_size], &buf, buf_size);
+ memcpy(&result.write[res_size], &buf, buf_size);
res_size += buf_size;
buf_size = 0;
}
@@ -258,7 +259,7 @@ void _rgba8_to_packbits_encode(int p_ch, int p_size, Vector<uint8_t> &p_source,
int ofs = p_dest.size();
p_dest.resize(p_dest.size() + res_size);
- copymem(&p_dest.write[ofs], result.ptr(), res_size);
+ memcpy(&p_dest.write[ofs], result.ptr(), res_size);
}
void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
@@ -311,13 +312,13 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_
}
int ofs = data.size();
- uint32_t len = f->get_len();
+ uint64_t len = f->get_len();
data.resize(data.size() + len + 8);
f->get_buffer(&data.write[ofs + 8], len);
memdelete(f);
len += 8;
len = BSWAP32(len);
- copymem(&data.write[ofs], icon_infos[i].name, 4);
+ memcpy(&data.write[ofs], icon_infos[i].name, 4);
encode_uint32(len, &data.write[ofs + 4]);
// Clean up generated file.
@@ -337,7 +338,7 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_
int len = data.size() - ofs;
len = BSWAP32(len);
- copymem(&data.write[ofs], icon_infos[i].name, 4);
+ memcpy(&data.write[ofs], icon_infos[i].name, 4);
encode_uint32(len, &data.write[ofs + 4]);
}
@@ -352,7 +353,7 @@ void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_
}
len += 8;
len = BSWAP32(len);
- copymem(&data.write[ofs], icon_infos[i].mask_name, 4);
+ memcpy(&data.write[ofs], icon_infos[i].mask_name, 4);
encode_uint32(len, &data.write[ofs + 4]);
}
}
@@ -486,10 +487,18 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese
}
args.push_back("-s");
- args.push_back(p_preset->get("codesign/identity"));
+ if (p_preset->get("codesign/identity") == "") {
+ args.push_back("-");
+ } else {
+ args.push_back(p_preset->get("codesign/identity"));
+ }
args.push_back("-v"); /* provide some more feedback */
+ if (p_preset->get("codesign/replace_existing_signature")) {
+ args.push_back("-f");
+ }
+
args.push_back(p_path);
String str;
@@ -1055,12 +1064,6 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
}
bool sign_enabled = p_preset->get("codesign/enable");
- if (sign_enabled) {
- if (p_preset->get("codesign/identity") == "") {
- err += TTR("Codesign: identity not specified.") + "\n";
- valid = false;
- }
- }
bool noto_enabled = p_preset->get("notarization/enable");
if (noto_enabled) {
if (!sign_enabled) {
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index 0b6a0e20a6..b12526915f 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -433,8 +433,8 @@ void JoypadOSX::poll_joypads() const {
}
}
-static const Input::JoyAxis axis_correct(int p_value, int p_min, int p_max) {
- Input::JoyAxis jx;
+static const Input::JoyAxisValue axis_correct(int p_value, int p_min, int p_max) {
+ Input::JoyAxisValue jx;
if (p_min < 0) {
jx.min = -1;
if (p_value < 0) {
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 7b5daf5bfb..e6feda5a9b 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -101,7 +101,7 @@ String OS_OSX::get_unique_id() const {
if (serial_number.is_empty()) {
io_service_t platformExpert = IOServiceGetMatchingService(kIOMasterPortDefault, IOServiceMatching("IOPlatformExpertDevice"));
- CFStringRef serialNumberAsCFString = NULL;
+ CFStringRef serialNumberAsCFString = nullptr;
if (platformExpert) {
serialNumberAsCFString = (CFStringRef)IORegistryEntryCreateCFProperty(platformExpert, CFSTR(kIOPlatformSerialNumberKey), kCFAllocatorDefault, 0);
IOObjectRelease(platformExpert);
@@ -158,7 +158,7 @@ void OS_OSX::delete_main_loop() {
if (!main_loop)
return;
memdelete(main_loop);
- main_loop = NULL;
+ main_loop = nullptr;
}
String OS_OSX::get_name() const {
@@ -346,7 +346,7 @@ Error OS_OSX::move_to_trash(const String &p_path) {
}
OS_OSX::OS_OSX() {
- main_loop = NULL;
+ main_loop = nullptr;
force_quit = false;
Vector<Logger *> loggers;
diff --git a/platform/osx/vulkan_context_osx.mm b/platform/osx/vulkan_context_osx.mm
index 75a4fc990f..6b87fbd489 100644
--- a/platform/osx/vulkan_context_osx.mm
+++ b/platform/osx/vulkan_context_osx.mm
@@ -38,12 +38,12 @@ const char *VulkanContextOSX::_get_platform_surface_extension() const {
Error VulkanContextOSX::window_create(DisplayServer::WindowID p_window_id, id p_window, int p_width, int p_height) {
VkMacOSSurfaceCreateInfoMVK createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
- createInfo.pNext = NULL;
+ createInfo.pNext = nullptr;
createInfo.flags = 0;
createInfo.pView = p_window;
VkSurfaceKHR surface;
- VkResult err = vkCreateMacOSSurfaceMVK(_get_instance(), &createInfo, NULL, &surface);
+ VkResult err = vkCreateMacOSSurfaceMVK(_get_instance(), &createInfo, nullptr, &surface);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
return _window_create(p_window_id, surface, p_width, p_height);
}
diff --git a/platform/server/detect.py b/platform/server/detect.py
index c799ce03e1..478bcad212 100644
--- a/platform/server/detect.py
+++ b/platform/server/detect.py
@@ -35,11 +35,11 @@ def get_opts():
BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True),
BoolVariable("use_coverage", "Test Godot coverage", False),
BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
- BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN))", False),
- BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN))", False),
- BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN))", False),
+ BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
+ BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False),
+ BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
+ BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False),
BoolVariable("debug_symbols", "Add debugging symbols to release/release_debug builds", True),
- BoolVariable("use_msan", "Use LLVM/GCC compiler memory sanitizer (MSAN))", False),
BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
]
@@ -56,7 +56,7 @@ def configure(env):
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O3"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
if env["debug_symbols"]:
@@ -65,7 +65,7 @@ def configure(env):
elif env["target"] == "release_debug":
if env["optimize"] == "speed": # optimize for speed (default)
env.Prepend(CCFLAGS=["-O2"])
- else: # optimize for size
+ elif env["optimize"] == "size": # optimize for size
env.Prepend(CCFLAGS=["-Os"])
env.Prepend(CPPDEFINES=["DEBUG_ENABLED"])
@@ -104,11 +104,23 @@ def configure(env):
env.extra_suffix += "s"
if env["use_ubsan"]:
- env.Append(CCFLAGS=["-fsanitize=undefined"])
+ env.Append(
+ CCFLAGS=[
+ "-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin"
+ ]
+ )
env.Append(LINKFLAGS=["-fsanitize=undefined"])
+ if env["use_llvm"]:
+ env.Append(
+ CCFLAGS=[
+ "-fsanitize=nullability-return,nullability-arg,function,nullability-assign,implicit-integer-sign-change"
+ ]
+ )
+ else:
+ env.Append(CCFLAGS=["-fsanitize=bounds-strict"])
if env["use_asan"]:
- env.Append(CCFLAGS=["-fsanitize=address"])
+ env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"])
env.Append(LINKFLAGS=["-fsanitize=address"])
if env["use_lsan"]:
@@ -119,8 +131,10 @@ def configure(env):
env.Append(CCFLAGS=["-fsanitize=thread"])
env.Append(LINKFLAGS=["-fsanitize=thread"])
- if env["use_msan"]:
+ if env["use_msan"] and env["use_llvm"]:
env.Append(CCFLAGS=["-fsanitize=memory"])
+ env.Append(CCFLAGS=["-fsanitize-memory-track-origins"])
+ env.Append(CCFLAGS=["-fsanitize-recover=memory"])
env.Append(LINKFLAGS=["-fsanitize=memory"])
if env["use_lto"]:
diff --git a/platform/uwp/SCsub b/platform/uwp/SCsub
index 4358b0eead..71c402358f 100644
--- a/platform/uwp/SCsub
+++ b/platform/uwp/SCsub
@@ -3,7 +3,6 @@
Import("env")
files = [
- "thread_uwp.cpp",
"#platform/windows/key_mapping_windows.cpp",
"#platform/windows/windows_terminal_logger.cpp",
"joypad_uwp.cpp",
diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp
index dc4238bdd4..b7e4361831 100644
--- a/platform/uwp/app.cpp
+++ b/platform/uwp/app.cpp
@@ -149,28 +149,28 @@ static int _get_button(Windows::UI::Input::PointerPoint ^ pt) {
using namespace Windows::UI::Input;
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
- return BUTTON_LEFT;
+ return MOUSE_BUTTON_LEFT;
#else
switch (pt->Properties->PointerUpdateKind) {
case PointerUpdateKind::LeftButtonPressed:
case PointerUpdateKind::LeftButtonReleased:
- return BUTTON_LEFT;
+ return MOUSE_BUTTON_LEFT;
case PointerUpdateKind::RightButtonPressed:
case PointerUpdateKind::RightButtonReleased:
- return BUTTON_RIGHT;
+ return MOUSE_BUTTON_RIGHT;
case PointerUpdateKind::MiddleButtonPressed:
case PointerUpdateKind::MiddleButtonReleased:
- return BUTTON_MIDDLE;
+ return MOUSE_BUTTON_MIDDLE;
case PointerUpdateKind::XButton1Pressed:
case PointerUpdateKind::XButton1Released:
- return BUTTON_WHEEL_UP;
+ return MOUSE_BUTTON_WHEEL_UP;
case PointerUpdateKind::XButton2Pressed:
case PointerUpdateKind::XButton2Released:
- return BUTTON_WHEEL_DOWN;
+ return MOUSE_BUTTON_WHEEL_DOWN;
default:
break;
@@ -265,9 +265,9 @@ void App::pointer_event(Windows::UI::Core::CoreWindow ^ sender, Windows::UI::Cor
if (p_is_wheel) {
if (point->Properties->MouseWheelDelta > 0) {
- mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_UP);
+ mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? MOUSE_BUTTON_WHEEL_RIGHT : MOUSE_BUTTON_WHEEL_UP);
} else if (point->Properties->MouseWheelDelta < 0) {
- mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? BUTTON_WHEEL_LEFT : BUTTON_WHEEL_DOWN);
+ mouse_button->set_button_index(point->Properties->IsHorizontalMouseWheel ? MOUSE_BUTTON_WHEEL_LEFT : MOUSE_BUTTON_WHEEL_DOWN);
}
}
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index fda8fdec66..28922a4f59 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -54,16 +54,19 @@ def configure(env):
## Build type
if env["target"] == "release":
- env.Append(CCFLAGS=["/O2", "/GL"])
env.Append(CCFLAGS=["/MD"])
- env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS", "/LTCG"])
+ env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
+ if env["optimize"] != "none":
+ env.Append(CCFLAGS=["/O2", "/GL"])
+ env.Append(LINKFLAGS=["/LTCG"])
elif env["target"] == "release_debug":
- env.Append(CCFLAGS=["/O2", "/Zi"])
env.Append(CCFLAGS=["/MD"])
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
env.AppendUnique(CPPDEFINES=["WINDOWS_SUBSYSTEM_CONSOLE"])
+ env.Append(CPPDEFINES=["DEBUG_ENABLED"])
+ if env["optimize"] != "none":
+ env.Append(CCFLAGS=["/O2", "/Zi"])
elif env["target"] == "debug":
env.Append(CCFLAGS=["/Zi"])
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index 1aad2bfa1a..217c119978 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -855,33 +855,33 @@ class EditorExportPlatformUWP : public EditorExportPlatform {
Vector<uint8_t> _get_image_data(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
Vector<uint8_t> data;
- StreamTexture2D *image = nullptr;
+ StreamTexture2D *texture = nullptr;
if (p_path.find("StoreLogo") != -1) {
- image = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/store_logo")));
+ texture = p_preset->get("images/store_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/store_logo")));
} else if (p_path.find("Square44x44Logo") != -1) {
- image = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square44x44_logo")));
+ texture = p_preset->get("images/square44x44_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square44x44_logo")));
} else if (p_path.find("Square71x71Logo") != -1) {
- image = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square71x71_logo")));
+ texture = p_preset->get("images/square71x71_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square71x71_logo")));
} else if (p_path.find("Square150x150Logo") != -1) {
- image = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square150x150_logo")));
+ texture = p_preset->get("images/square150x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square150x150_logo")));
} else if (p_path.find("Square310x310Logo") != -1) {
- image = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square310x310_logo")));
+ texture = p_preset->get("images/square310x310_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/square310x310_logo")));
} else if (p_path.find("Wide310x150Logo") != -1) {
- image = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/wide310x150_logo")));
+ texture = p_preset->get("images/wide310x150_logo").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/wide310x150_logo")));
} else if (p_path.find("SplashScreen") != -1) {
- image = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/splash_screen")));
+ texture = p_preset->get("images/splash_screen").is_zero() ? nullptr : Object::cast_to<StreamTexture2D>(((Object *)p_preset->get("images/splash_screen")));
} else {
ERR_PRINT("Unable to load logo");
}
- if (!image) {
+ if (!texture) {
return data;
}
String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("uwp_tmp_logo.png");
- Error err = image->get_data()->save_png(tmp_path);
+ Error err = texture->get_image()->save_png(tmp_path);
if (err != OK) {
String err_string = "Couldn't save temp logo file.";
@@ -1177,6 +1177,8 @@ public:
}
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override {
+ ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
+
String src_appx;
EditorProgress ep("export", "Exporting for UWP", 7, true);
@@ -1334,7 +1336,7 @@ public:
int base = clf.size();
clf.resize(base + 4 + txt.length());
encode_uint32(txt.length(), &clf.write[base]);
- copymem(&clf.write[base + 4], txt.ptr(), txt.length());
+ memcpy(&clf.write[base + 4], txt.ptr(), txt.length());
print_line(itos(i) + " param: " + cl[i]);
}
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp
index 5da90db49d..b419fb4fae 100644
--- a/platform/uwp/joypad_uwp.cpp
+++ b/platform/uwp/joypad_uwp.cpp
@@ -134,8 +134,8 @@ void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Inp
input->joy_connection_changed(idx, false, "Xbox Controller");
}
-InputDefault::JoyAxis JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
- InputDefault::JoyAxis jx;
+InputDefault::JoyAxisValue JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const {
+ InputDefault::JoyAxisValue jx;
jx.min = p_trigger ? 0 : -1;
jx.value = (float)(p_negate ? -p_val : p_val);
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h
index 5df4a211ac..d760d9e2fe 100644
--- a/platform/uwp/joypad_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -73,7 +73,7 @@ private:
void OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
void OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value);
- InputDefault::JoyAxis axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
+ InputDefault::JoyAxisValue axis_correct(double p_val, bool p_negate = false, bool p_trigger = false) const;
void joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop(int p_device, uint64_t p_timestamp);
};
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index fa97948395..435f829c9b 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -62,6 +62,8 @@ using namespace Windows::Devices::Sensors;
using namespace Windows::ApplicationModel::DataTransfer;
using namespace concurrency;
+static const float earth_gravity = 9.80665;
+
int OS_UWP::get_video_driver_count() const {
return 2;
}
@@ -145,7 +147,7 @@ void OS_UWP::initialize_core() {
ticks_start = 0;
ticks_start = get_ticks_usec();
- IP_Unix::make_default();
+ IPUnix::make_default();
cursor_shape = CURSOR_ARROW;
}
@@ -372,9 +374,9 @@ void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sende
AccelerometerReading ^ reading = args->Reading;
os->input->set_accelerometer(Vector3(
- reading->AccelerationX,
- reading->AccelerationY,
- reading->AccelerationZ));
+ reading->AccelerationX * earth_gravity,
+ reading->AccelerationY * earth_gravity,
+ reading->AccelerationZ * earth_gravity));
}
void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) {
@@ -563,9 +565,9 @@ void OS_UWP::process_key_events() {
Ref<InputEventKey> key_event;
key_event.instance();
- key_event->set_alt(kev.alt);
- key_event->set_shift(kev.shift);
- key_event->set_control(kev.control);
+ key_event->set_alt_pressed(kev.alt);
+ key_event->set_shift_pressed(kev.shift);
+ key_event->set_ctrl_pressed(kev.control);
key_event->set_echo(kev.echo);
key_event->set_keycode(kev.keycode);
key_event->set_physical_keycode(kev.physical_keycode);
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index e24e466f88..e2d507eddd 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -36,7 +36,7 @@
#ifdef CRASH_HANDLER_EXCEPTION
-// Backtrace code code based on: https://stackoverflow.com/questions/6205981/windows-c-stack-trace-from-a-running-app
+// Backtrace code based on: https://stackoverflow.com/questions/6205981/windows-c-stack-trace-from-a-running-app
#include <algorithm>
#include <iterator>
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index f26dea8d35..7772ba2dbe 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -72,6 +72,7 @@ def get_opts():
BoolVariable("use_llvm", "Use the LLVM compiler", False),
BoolVariable("use_thinlto", "Use ThinLTO", False),
BoolVariable("use_static_cpp", "Link MinGW/MSVC C++ runtime libraries statically", True),
+ BoolVariable("use_asan", "Use address sanitizer (ASAN)", False),
]
@@ -190,18 +191,20 @@ def configure_msvc(env, manual_msvc_config):
if env["target"] == "release":
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["/O2"])
- else: # optimize for size
+ env.Append(LINKFLAGS=["/OPT:REF"])
+ elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["/O1"])
+ env.Append(LINKFLAGS=["/OPT:REF"])
env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
- env.Append(LINKFLAGS=["/OPT:REF"])
elif env["target"] == "release_debug":
if env["optimize"] == "speed": # optimize for speed (default)
env.Append(CCFLAGS=["/O2"])
- else: # optimize for size
+ env.Append(LINKFLAGS=["/OPT:REF"])
+ elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["/O1"])
+ env.Append(LINKFLAGS=["/OPT:REF"])
env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
- env.Append(LINKFLAGS=["/OPT:REF"])
elif env["target"] == "debug":
env.AppendUnique(CCFLAGS=["/Zi", "/FS", "/Od", "/EHsc"])
@@ -306,6 +309,12 @@ def configure_msvc(env, manual_msvc_config):
env.Prepend(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
+ # Sanitizers
+ if env["use_asan"]:
+ env.extra_suffix += ".s"
+ env.Append(LINKFLAGS=["/INFERASANLIBS"])
+ env.Append(CCFLAGS=["/fsanitize=address"])
+
# Incremental linking fix
env["BUILDERS"]["ProgramOriginal"] = env["BUILDERS"]["Program"]
env["BUILDERS"]["Program"] = methods.precious_program
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index b9b78f7bd4..0dd02b4888 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -332,7 +332,7 @@ static BOOL CALLBACK _MonitorEnumProcUsableSize(HMONITOR hMonitor, HDC hdcMonito
EnumRectData *data = (EnumRectData *)dwData;
if (data->count == data->screen) {
MONITORINFO minfo;
- zeromem(&minfo, sizeof(MONITORINFO));
+ memset(&minfo, 0, sizeof(MONITORINFO));
minfo.cbSize = sizeof(MONITORINFO);
GetMonitorInfoA(hMonitor, &minfo);
@@ -1253,12 +1253,12 @@ void DisplayServerWindows::GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTra
HBITMAP hOldAndMaskBitmap = (HBITMAP)SelectObject(hAndMaskDC, hAndMaskBitmap);
HBITMAP hOldXorMaskBitmap = (HBITMAP)SelectObject(hXorMaskDC, hXorMaskBitmap);
- // Assign the monochrome AND mask bitmap pixels so that a pixels of the source bitmap
+ // Assign the monochrome AND mask bitmap pixels so that the pixels of the source bitmap
// with 'clrTransparent' will be white pixels of the monochrome bitmap
SetBkColor(hMainDC, clrTransparent);
BitBlt(hAndMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCCOPY);
- // Assign the color XOR mask bitmap pixels so that a pixels of the source bitmap
+ // Assign the color XOR mask bitmap pixels so that the pixels of the source bitmap
// with 'clrTransparent' will be black and rest the pixels same as corresponding
// pixels of the source bitmap
SetBkColor(hXorMaskDC, RGB(0, 0, 0));
@@ -1299,7 +1299,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
Rect2 atlas_rect;
if (texture.is_valid()) {
- image = texture->get_data();
+ image = texture->get_image();
}
if (!image.is_valid() && atlas_texture.is_valid()) {
@@ -1322,7 +1322,7 @@ void DisplayServerWindows::cursor_set_custom_image(const RES &p_cursor, CursorSh
ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
- image = texture->get_data();
+ image = texture->get_image();
ERR_FAIL_COND(!image.is_valid());
@@ -1419,13 +1419,13 @@ void DisplayServerWindows::enable_for_stealing_focus(OS::ProcessID pid) {
}
int DisplayServerWindows::keyboard_get_layout_count() const {
- return GetKeyboardLayoutList(0, NULL);
+ return GetKeyboardLayoutList(0, nullptr);
}
int DisplayServerWindows::keyboard_get_current_layout() const {
HKL cur_layout = GetKeyboardLayout(0);
- int layout_count = GetKeyboardLayoutList(0, NULL);
+ int layout_count = GetKeyboardLayoutList(0, nullptr);
HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL));
GetKeyboardLayoutList(layout_count, layouts);
@@ -1440,7 +1440,7 @@ int DisplayServerWindows::keyboard_get_current_layout() const {
}
void DisplayServerWindows::keyboard_set_current_layout(int p_index) {
- int layout_count = GetKeyboardLayoutList(0, NULL);
+ int layout_count = GetKeyboardLayoutList(0, nullptr);
ERR_FAIL_INDEX(p_index, layout_count);
@@ -1451,7 +1451,7 @@ void DisplayServerWindows::keyboard_set_current_layout(int p_index) {
}
String DisplayServerWindows::keyboard_get_layout_language(int p_index) const {
- int layout_count = GetKeyboardLayoutList(0, NULL);
+ int layout_count = GetKeyboardLayoutList(0, nullptr);
ERR_FAIL_INDEX_V(p_index, layout_count, "");
@@ -1481,7 +1481,7 @@ String _get_full_layout_name_from_registry(HKL p_layout) {
DWORD buffer = 1024;
DWORD vtype = REG_SZ;
- if (RegQueryValueExW(hkey, L"Layout Text", NULL, &vtype, (LPBYTE)layout_text, &buffer) == ERROR_SUCCESS) {
+ if (RegQueryValueExW(hkey, L"Layout Text", nullptr, &vtype, (LPBYTE)layout_text, &buffer) == ERROR_SUCCESS) {
ret = String::utf16((const char16_t *)layout_text);
}
RegCloseKey(hkey);
@@ -1489,7 +1489,7 @@ String _get_full_layout_name_from_registry(HKL p_layout) {
}
String DisplayServerWindows::keyboard_get_layout_name(int p_index) const {
- int layout_count = GetKeyboardLayoutList(0, NULL);
+ int layout_count = GetKeyboardLayoutList(0, nullptr);
ERR_FAIL_INDEX_V(p_index, layout_count, "");
@@ -1966,9 +1966,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm.instance();
mm->set_window_id(window_id);
- mm->set_control(control_mem);
- mm->set_shift(shift_mem);
- mm->set_alt(alt_mem);
+ mm->set_ctrl_pressed(control_mem);
+ mm->set_shift_pressed(shift_mem);
+ mm->set_alt_pressed(alt_mem);
mm->set_pressure((raw->data.mouse.ulButtons & RI_MOUSE_LEFT_BUTTON_DOWN) ? 1.0f : 0.0f);
@@ -2062,9 +2062,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Ref<InputEventMouseMotion> mm;
mm.instance();
mm->set_window_id(window_id);
- mm->set_control(GetKeyState(VK_CONTROL) < 0);
- mm->set_shift(GetKeyState(VK_SHIFT) < 0);
- mm->set_alt(alt_mem);
+ mm->set_ctrl_pressed(GetKeyState(VK_CONTROL) < 0);
+ mm->set_shift_pressed(GetKeyState(VK_SHIFT) < 0);
+ mm->set_alt_pressed(alt_mem);
mm->set_pressure(windows[window_id].last_pressure);
mm->set_tilt(windows[window_id].last_tilt);
@@ -2205,9 +2205,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_tilt(Vector2((float)pen_info.tiltX / 90, (float)pen_info.tiltY / 90));
}
- mm->set_control(GetKeyState(VK_CONTROL) < 0);
- mm->set_shift(GetKeyState(VK_SHIFT) < 0);
- mm->set_alt(alt_mem);
+ mm->set_ctrl_pressed(GetKeyState(VK_CONTROL) < 0);
+ mm->set_shift_pressed(GetKeyState(VK_SHIFT) < 0);
+ mm->set_alt_pressed(alt_mem);
mm->set_button_mask(last_button_state);
@@ -2300,12 +2300,12 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
Ref<InputEventMouseMotion> mm;
mm.instance();
mm->set_window_id(window_id);
- mm->set_control((wParam & MK_CONTROL) != 0);
- mm->set_shift((wParam & MK_SHIFT) != 0);
- mm->set_alt(alt_mem);
+ mm->set_ctrl_pressed((wParam & MK_CONTROL) != 0);
+ mm->set_shift_pressed((wParam & MK_SHIFT) != 0);
+ mm->set_alt_pressed(alt_mem);
if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) {
- // Note: WinTab sends both WT_PACKET and WM_xBUTTONDOWN/UP/MOUSEMOVE events, use mouse 1/0 pressure only when last_pressure was not update recently.
+ // Note: WinTab sends both WT_PACKET and WM_xBUTTONDOWN/UP/MOUSEMOVE events, use mouse 1/0 pressure only when last_pressure was not updated recently.
if (windows[window_id].last_pressure_update < 10) {
windows[window_id].last_pressure_update++;
} else {
@@ -2412,17 +2412,17 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
case WM_LBUTTONDBLCLK: {
mb->set_pressed(true);
mb->set_button_index(1);
- mb->set_doubleclick(true);
+ mb->set_double_click(true);
} break;
case WM_RBUTTONDBLCLK: {
mb->set_pressed(true);
mb->set_button_index(2);
- mb->set_doubleclick(true);
+ mb->set_double_click(true);
} break;
case WM_MBUTTONDBLCLK: {
mb->set_pressed(true);
mb->set_button_index(3);
- mb->set_doubleclick(true);
+ mb->set_double_click(true);
} break;
case WM_MOUSEWHEEL: {
mb->set_pressed(true);
@@ -2431,9 +2431,9 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0;
if (motion > 0)
- mb->set_button_index(BUTTON_WHEEL_UP);
+ mb->set_button_index(MOUSE_BUTTON_WHEEL_UP);
else
- mb->set_button_index(BUTTON_WHEEL_DOWN);
+ mb->set_button_index(MOUSE_BUTTON_WHEEL_DOWN);
} break;
case WM_MOUSEHWHEEL: {
@@ -2443,44 +2443,44 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
return 0;
if (motion < 0) {
- mb->set_button_index(BUTTON_WHEEL_LEFT);
+ mb->set_button_index(MOUSE_BUTTON_WHEEL_LEFT);
mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA));
} else {
- mb->set_button_index(BUTTON_WHEEL_RIGHT);
+ mb->set_button_index(MOUSE_BUTTON_WHEEL_RIGHT);
mb->set_factor(fabs((double)motion / (double)WHEEL_DELTA));
}
} break;
case WM_XBUTTONDOWN: {
mb->set_pressed(true);
if (HIWORD(wParam) == XBUTTON1)
- mb->set_button_index(BUTTON_XBUTTON1);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
else
- mb->set_button_index(BUTTON_XBUTTON2);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
} break;
case WM_XBUTTONUP: {
mb->set_pressed(false);
if (HIWORD(wParam) == XBUTTON1)
- mb->set_button_index(BUTTON_XBUTTON1);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
else
- mb->set_button_index(BUTTON_XBUTTON2);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
} break;
case WM_XBUTTONDBLCLK: {
mb->set_pressed(true);
if (HIWORD(wParam) == XBUTTON1)
- mb->set_button_index(BUTTON_XBUTTON1);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON1);
else
- mb->set_button_index(BUTTON_XBUTTON2);
- mb->set_doubleclick(true);
+ mb->set_button_index(MOUSE_BUTTON_XBUTTON2);
+ mb->set_double_click(true);
} break;
default: {
return 0;
}
}
- mb->set_control((wParam & MK_CONTROL) != 0);
- mb->set_shift((wParam & MK_SHIFT) != 0);
- mb->set_alt(alt_mem);
- //mb->get_alt()=(wParam&MK_MENU)!=0;
+ mb->set_ctrl_pressed((wParam & MK_CONTROL) != 0);
+ mb->set_shift_pressed((wParam & MK_SHIFT) != 0);
+ mb->set_alt_pressed(alt_mem);
+ //mb->is_alt_pressed()=(wParam&MK_MENU)!=0;
if (mb->is_pressed())
last_button_state |= (1 << (mb->get_button_index() - 1));
else
@@ -2566,6 +2566,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
windows[window_id].preserve_window_size = false;
window_set_size(Size2(windows[window_id].width, windows[window_id].height), window_id);
}
+ } else {
+ windows[window_id].preserve_window_size = true;
}
if (!windows[window_id].rect_changed_callback.is_null()) {
@@ -2833,17 +2835,17 @@ void DisplayServerWindows::_process_key_events() {
k.instance();
k->set_window_id(ke.window_id);
- k->set_shift(ke.shift);
- k->set_alt(ke.alt);
- k->set_control(ke.control);
- k->set_metakey(ke.meta);
+ k->set_shift_pressed(ke.shift);
+ k->set_alt_pressed(ke.alt);
+ k->set_ctrl_pressed(ke.control);
+ k->set_meta_pressed(ke.meta);
k->set_pressed(true);
k->set_keycode(KeyMappingWindows::get_keysym(ke.wParam));
k->set_physical_keycode(KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24)));
k->set_unicode(unicode);
if (k->get_unicode() && gr_mem) {
- k->set_alt(false);
- k->set_control(false);
+ k->set_alt_pressed(false);
+ k->set_ctrl_pressed(false);
}
if (k->get_unicode() < 32)
@@ -2860,10 +2862,10 @@ void DisplayServerWindows::_process_key_events() {
k.instance();
k->set_window_id(ke.window_id);
- k->set_shift(ke.shift);
- k->set_alt(ke.alt);
- k->set_control(ke.control);
- k->set_metakey(ke.meta);
+ k->set_shift_pressed(ke.shift);
+ k->set_alt_pressed(ke.alt);
+ k->set_ctrl_pressed(ke.control);
+ k->set_meta_pressed(ke.meta);
k->set_pressed(ke.uMsg == WM_KEYDOWN);
@@ -2898,8 +2900,8 @@ void DisplayServerWindows::_process_key_events() {
k->set_unicode(unicode);
}
if (k->get_unicode() && gr_mem) {
- k->set_alt(false);
- k->set_control(false);
+ k->set_alt_pressed(false);
+ k->set_ctrl_pressed(false);
}
if (k->get_unicode() < 32)
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index f46a0dbe2e..da36dc1f2b 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -110,12 +110,11 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
if (GetRawInputDeviceList(nullptr, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
return false;
}
- dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
- if (!dev_list)
- return false;
+ dev_list = (PRAWINPUTDEVICELIST)memalloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
+ ERR_FAIL_NULL_V_MSG(dev_list, false, "Out of memory.");
if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
- free(dev_list);
+ memfree(dev_list);
return false;
}
for (unsigned int i = 0; i < dev_list_count; i++) {
@@ -130,11 +129,11 @@ bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
(MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
(GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
(strstr(dev_name, "IG_") != nullptr)) {
- free(dev_list);
+ memfree(dev_list);
return true;
}
}
- free(dev_list);
+ memfree(dev_list);
return false;
}
@@ -447,8 +446,8 @@ void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
input->joy_hat(p_device, dpad_val);
};
-Input::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
- Input::JoyAxis jx;
+Input::JoyAxisValue JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
+ Input::JoyAxisValue jx;
if (Math::abs(p_val) < MIN_JOY_AXIS) {
jx.min = p_trigger ? 0 : -1;
jx.value = 0.0f;
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index 4727b4a14c..757fb54fb3 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -132,7 +132,7 @@ private:
void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
- Input::JoyAxis axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
+ Input::JoyAxisValue axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
XInputGetState_t xinput_get_state;
XInputSetState_t xinput_set_state;
};
diff --git a/platform/windows/key_mapping_windows.cpp b/platform/windows/key_mapping_windows.cpp
index 3312c91932..c367c69826 100644
--- a/platform/windows/key_mapping_windows.cpp
+++ b/platform/windows/key_mapping_windows.cpp
@@ -47,7 +47,7 @@ static _WinTranslatePair _vk_to_keycode[] = {
{ KEY_SHIFT, VK_SHIFT }, //(0x10)
- { KEY_CONTROL, VK_CONTROL }, //(0x11)
+ { KEY_CTRL, VK_CONTROL }, //(0x11)
{ KEY_ALT, VK_MENU }, //(0x12)
@@ -166,8 +166,8 @@ static _WinTranslatePair _vk_to_keycode[] = {
{ KEY_SCROLLLOCK, VK_SCROLL }, // (0x91)
{ KEY_SHIFT, VK_LSHIFT }, // (0xA0)
{ KEY_SHIFT, VK_RSHIFT }, // (0xA1)
- { KEY_CONTROL, VK_LCONTROL }, // (0xA2)
- { KEY_CONTROL, VK_RCONTROL }, // (0xA3)
+ { KEY_CTRL, VK_LCONTROL }, // (0xA2)
+ { KEY_CTRL, VK_RCONTROL }, // (0xA3)
{ KEY_MENU, VK_LMENU }, // (0xA4)
{ KEY_MENU, VK_RMENU }, // (0xA5)
@@ -265,7 +265,7 @@ static _WinTranslatePair _scancode_to_keycode[] = {
{ KEY_BRACELEFT, 0x1A },
{ KEY_BRACERIGHT, 0x1B },
{ KEY_ENTER, 0x1C },
- { KEY_CONTROL, 0x1D },
+ { KEY_CTRL, 0x1D },
{ KEY_A, 0x1E },
{ KEY_S, 0x1F },
{ KEY_D, 0x20 },
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 3280a36e9b..f517190a89 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -204,7 +204,7 @@ void OS_Windows::initialize() {
current_pi.pi.hProcess = GetCurrentProcess();
process_map->insert(GetCurrentProcessId(), current_pi);
- IP_Unix::make_default();
+ IPUnix::make_default();
main_loop = nullptr;
}
@@ -334,7 +334,7 @@ OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
}
// Bias value returned by GetTimeZoneInformation is inverted of what we expect
- // For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
+ // For example, on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
ret.bias = -info.Bias;
return ret;
}
diff --git a/platform/windows/windows_terminal_logger.cpp b/platform/windows/windows_terminal_logger.cpp
index 56b620a6d9..c1f3827d15 100644
--- a/platform/windows/windows_terminal_logger.cpp
+++ b/platform/windows/windows_terminal_logger.cpp
@@ -53,7 +53,8 @@ void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_er
if (wlen < 0)
return;
- wchar_t *wbuf = (wchar_t *)malloc((len + 1) * sizeof(wchar_t));
+ wchar_t *wbuf = (wchar_t *)memalloc((len + 1) * sizeof(wchar_t));
+ ERR_FAIL_NULL_MSG(wbuf, "Out of memory.");
MultiByteToWideChar(CP_UTF8, 0, buf, len, wbuf, wlen);
wbuf[wlen] = 0;
@@ -62,7 +63,7 @@ void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_er
else
wprintf(L"%ls", wbuf);
- free(wbuf);
+ memfree(wbuf);
#ifdef DEBUG_ENABLED
fflush(stdout);
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index f39850441b..9ee37670d1 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -105,214 +105,6 @@ Rect2 AnimatedSprite2D::_get_rect() const {
return Rect2(ofs, s);
}
-void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
- E->get().frames.insert(p_at_pos, p_frame);
- } else {
- E->get().frames.push_back(p_frame);
- }
-
- emit_changed();
-}
-
-int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- return E->get().frames.size();
-}
-
-void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.remove(p_idx);
- emit_changed();
-}
-
-void SpriteFrames::clear(const StringName &p_anim) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
-
- E->get().frames.clear();
- emit_changed();
-}
-
-void SpriteFrames::clear_all() {
- animations.clear();
- add_animation("default");
-}
-
-void SpriteFrames::add_animation(const StringName &p_anim) {
- ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
-
- animations[p_anim] = Anim();
-}
-
-bool SpriteFrames::has_animation(const StringName &p_anim) const {
- return animations.has(p_anim);
-}
-
-void SpriteFrames::remove_animation(const StringName &p_anim) {
- animations.erase(p_anim);
-}
-
-void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
- ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
- ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
-
- Anim anim = animations[p_prev];
- animations.erase(p_prev);
- animations[p_next] = anim;
-}
-
-Vector<String> SpriteFrames::_get_animation_list() const {
- Vector<String> ret;
- List<StringName> al;
- get_animation_list(&al);
- for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
-
- return ret;
-}
-
-void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- r_animations->push_back(E->key());
- }
-}
-
-Vector<String> SpriteFrames::get_animation_names() const {
- Vector<String> names;
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- names.push_back(E->key());
- }
- names.sort();
- return names;
-}
-
-void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
- ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().speed = p_fps;
-}
-
-float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().speed;
-}
-
-void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().loop = p_loop;
-}
-
-bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().loop;
-}
-
-void SpriteFrames::_set_frames(const Array &p_frames) {
- clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
- ERR_FAIL_COND(!E);
-
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++) {
- E->get().frames.write[i] = p_frames[i];
- }
-}
-
-Array SpriteFrames::_get_frames() const {
- return Array();
-}
-
-Array SpriteFrames::_get_animations() const {
- Array anims;
- for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- Dictionary d;
- d["name"] = E->key();
- d["speed"] = E->get().speed;
- d["loop"] = E->get().loop;
- Array frames;
- for (int i = 0; i < E->get().frames.size(); i++) {
- frames.push_back(E->get().frames[i]);
- }
- d["frames"] = frames;
- anims.push_back(d);
- }
-
- return anims;
-}
-
-void SpriteFrames::_set_animations(const Array &p_animations) {
- animations.clear();
- for (int i = 0; i < p_animations.size(); i++) {
- Dictionary d = p_animations[i];
-
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("speed"));
- ERR_CONTINUE(!d.has("loop"));
- ERR_CONTINUE(!d.has("frames"));
-
- Anim anim;
- anim.speed = d["speed"];
- anim.loop = d["loop"];
- Array frames = d["frames"];
- for (int j = 0; j < frames.size(); j++) {
- RES res = frames[j];
- anim.frames.push_back(res);
- }
-
- animations[d["name"]] = anim;
- }
-}
-
-void SpriteFrames::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
- ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
-
- ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
-
- ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
- ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
-
- ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
- ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
-
- ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
- ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
- ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
- ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
- ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
-
- ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
- ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
-
- ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
- ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
-}
-
-SpriteFrames::SpriteFrames() {
- add_animation(SceneStringNames::get_singleton()->_default);
-}
-
void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
if (!frames.is_valid()) {
return;
@@ -480,7 +272,7 @@ void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const {
@@ -594,7 +386,7 @@ void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backward
if (p_animation) {
set_animation(p_animation);
- if (backwards && get_frame() == 0) {
+ if (frames.is_valid() && backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
}
}
@@ -648,17 +440,14 @@ StringName AnimatedSprite2D::get_animation() const {
return animation;
}
-String AnimatedSprite2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (frames.is_null()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
+ warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
}
- return warning;
+ return warnings;
}
void AnimatedSprite2D::_bind_methods() {
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 5e53a401e2..ef0027edf1 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -32,74 +32,9 @@
#define ANIMATED_SPRITE_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/resources/sprite_frames.h"
#include "scene/resources/texture.h"
-class SpriteFrames : public Resource {
- GDCLASS(SpriteFrames, Resource);
-
- struct Anim {
- float speed = 5.0;
- bool loop = true;
- Vector<Ref<Texture2D>> frames;
- };
-
- Map<StringName, Anim> animations;
-
- Array _get_frames() const;
- void _set_frames(const Array &p_frames);
-
- Array _get_animations() const;
- void _set_animations(const Array &p_animations);
-
- Vector<String> _get_animation_list() const;
-
-protected:
- static void _bind_methods();
-
-public:
- void add_animation(const StringName &p_anim);
- bool has_animation(const StringName &p_anim) const;
- void remove_animation(const StringName &p_anim);
- void rename_animation(const StringName &p_prev, const StringName &p_next);
-
- void get_animation_list(List<StringName> *r_animations) const;
- Vector<String> get_animation_names() const;
-
- void set_animation_speed(const StringName &p_anim, float p_fps);
- float get_animation_speed(const StringName &p_anim) const;
-
- void set_animation_loop(const StringName &p_anim, bool p_loop);
- bool get_animation_loop(const StringName &p_anim) const;
-
- void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
- int get_frame_count(const StringName &p_anim) const;
- _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
- if (p_idx >= E->get().frames.size()) {
- return Ref<Texture2D>();
- }
-
- return E->get().frames[p_idx];
- }
-
- void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND(p_idx < 0);
- if (p_idx >= E->get().frames.size()) {
- return;
- }
- E->get().frames.write[p_idx] = p_frame;
- }
- void remove_frame(const StringName &p_anim, int p_idx);
- void clear(const StringName &p_anim);
- void clear_all();
-
- SpriteFrames();
-};
-
class AnimatedSprite2D : public Node2D {
GDCLASS(AnimatedSprite2D, Node2D);
@@ -174,7 +109,7 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
AnimatedSprite2D();
};
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 24243cb462..597693aa6a 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -452,52 +452,6 @@ bool Area2D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
-void Area2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t Area2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void Area2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t Area2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool Area2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-bool Area2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
void Area2D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
@@ -559,18 +513,6 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
@@ -602,19 +544,18 @@ void Area2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+
+ ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
@@ -629,7 +570,7 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
- set_gravity(98);
+ set_gravity(980);
set_gravity_vector(Vector2(0, 1));
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 9033623b22..2c29e4660d 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -54,8 +54,6 @@ private:
real_t gravity_distance_scale = 0.0;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
- uint32_t collision_mask = 1;
- uint32_t collision_layer = 1;
int priority = 0;
bool monitoring = false;
bool monitorable = false;
@@ -165,18 +163,6 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index c5ac4e1a05..01045502d5 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -157,7 +157,7 @@ Transform2D Camera2D::get_camera_transform() {
}
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
+ real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -172,7 +172,7 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- float angle = get_global_transform().get_rotation();
+ real_t angle = get_global_transform().get_rotation();
if (rotating) {
screen_offset = screen_offset.rotated(angle);
}
@@ -271,7 +271,7 @@ void Camera2D::_notification(int p_what) {
if (screen_drawing_enabled) {
Color area_axis_color(0.5, 0.42, 0.87, 0.63);
- float area_axis_width = 1;
+ real_t area_axis_width = 1;
if (is_current()) {
area_axis_width = 3;
area_axis_color.a = 0.83;
@@ -296,7 +296,7 @@ void Camera2D::_notification(int p_what) {
if (limit_drawing_enabled) {
Color limit_drawing_color(1, 1, 0, 0.63);
- float limit_drawing_width = 1;
+ real_t limit_drawing_width = 1;
if (is_current()) {
limit_drawing_color.a = 0.83;
limit_drawing_width = 3;
@@ -318,7 +318,7 @@ void Camera2D::_notification(int p_what) {
if (margin_drawing_enabled) {
Color margin_drawing_color(0, 1, 1, 0.63);
- float margin_drawing_width = 1;
+ real_t margin_drawing_width = 1;
if (is_current()) {
margin_drawing_width = 3;
margin_drawing_color.a = 0.83;
@@ -446,13 +446,13 @@ bool Camera2D::is_limit_smoothing_enabled() const {
return limit_smoothing_enabled;
}
-void Camera2D::set_drag_margin(Side p_side, float p_drag_margin) {
+void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
ERR_FAIL_INDEX((int)p_side, 4);
drag_margin[p_side] = p_drag_margin;
update();
}
-float Camera2D::get_drag_margin(Side p_side) const {
+real_t Camera2D::get_drag_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return drag_margin[p_side];
}
@@ -494,7 +494,7 @@ void Camera2D::align() {
_update_scroll();
}
-void Camera2D::set_follow_smoothing(float p_speed) {
+void Camera2D::set_follow_smoothing(real_t p_speed) {
smoothing = p_speed;
if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) {
set_process_internal(true);
@@ -503,7 +503,7 @@ void Camera2D::set_follow_smoothing(float p_speed) {
}
}
-float Camera2D::get_follow_smoothing() const {
+real_t Camera2D::get_follow_smoothing() const {
return smoothing;
}
@@ -535,7 +535,7 @@ bool Camera2D::is_drag_vertical_enabled() const {
return drag_vertical_enabled;
}
-void Camera2D::set_drag_vertical_offset(float p_offset) {
+void Camera2D::set_drag_vertical_offset(real_t p_offset) {
drag_vertical_offset = p_offset;
drag_vertical_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
@@ -543,11 +543,11 @@ void Camera2D::set_drag_vertical_offset(float p_offset) {
smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_drag_vertical_offset() const {
+real_t Camera2D::get_drag_vertical_offset() const {
return drag_vertical_offset;
}
-void Camera2D::set_drag_horizontal_offset(float p_offset) {
+void Camera2D::set_drag_horizontal_offset(real_t p_offset) {
drag_horizontal_offset = p_offset;
drag_horizontal_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
@@ -555,11 +555,11 @@ void Camera2D::set_drag_horizontal_offset(float p_offset) {
smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_drag_horizontal_offset() const {
+real_t Camera2D::get_drag_horizontal_offset() const {
return drag_horizontal_offset;
}
-void Camera2D::_set_old_smoothing(float p_enable) {
+void Camera2D::_set_old_smoothing(real_t p_enable) {
//compatibility
if (p_enable > 0) {
smoothing_enabled = true;
@@ -569,6 +569,7 @@ void Camera2D::_set_old_smoothing(float p_enable) {
void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
smoothing_enabled = p_enabled;
+ notify_property_list_changed();
}
bool Camera2D::is_follow_smoothing_enabled() const {
@@ -642,6 +643,12 @@ bool Camera2D::is_margin_drawing_enabled() const {
return margin_drawing_enabled;
}
+void Camera2D::_validate_property(PropertyInfo &property) const {
+ if (!smoothing_enabled && property.name == "smoothing_speed") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 252d2686fc..7494e526cc 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -65,16 +65,16 @@ protected:
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool rotating = false;
bool current = false;
- float smoothing = 5.0;
+ real_t smoothing = 5.0;
bool smoothing_enabled = false;
int limit[4];
bool limit_smoothing_enabled = false;
- float drag_margin[4];
+ real_t drag_margin[4];
bool drag_horizontal_enabled = false;
bool drag_vertical_enabled = false;
- float drag_horizontal_offset = 0.0;
- float drag_vertical_offset = 0.0;
+ real_t drag_horizontal_offset = 0.0;
+ real_t drag_vertical_offset = 0.0;
bool drag_horizontal_offset_changed = false;
bool drag_vertical_offset_changed = false;
@@ -85,7 +85,7 @@ protected:
void _make_current(Object *p_which);
void _set_current(bool p_current);
- void _set_old_smoothing(float p_enable);
+ void _set_old_smoothing(real_t p_enable);
bool screen_drawing_enabled = true;
bool limit_drawing_enabled = false;
@@ -97,8 +97,10 @@ protected:
protected:
virtual Transform2D get_camera_transform();
+
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_offset(const Vector2 &p_offset);
@@ -122,20 +124,20 @@ public:
void set_drag_vertical_enabled(bool p_enabled);
bool is_drag_vertical_enabled() const;
- void set_drag_margin(Side p_side, float p_drag_margin);
- float get_drag_margin(Side p_side) const;
+ void set_drag_margin(Side p_side, real_t p_drag_margin);
+ real_t get_drag_margin(Side p_side) const;
- void set_drag_horizontal_offset(float p_offset);
- float get_drag_horizontal_offset() const;
+ void set_drag_horizontal_offset(real_t p_offset);
+ real_t get_drag_horizontal_offset() const;
- void set_drag_vertical_offset(float p_offset);
- float get_drag_vertical_offset() const;
+ void set_drag_vertical_offset(real_t p_offset);
+ real_t get_drag_vertical_offset() const;
void set_enable_follow_smoothing(bool p_enabled);
bool is_follow_smoothing_enabled() const;
- void set_follow_smoothing(float p_speed);
- float get_follow_smoothing() const;
+ void set_follow_smoothing(real_t p_speed);
+ real_t get_follow_smoothing() const;
void set_process_callback(Camera2DProcessCallback p_mode);
Camera2DProcessCallback get_process_callback() const;
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
index 0f0e583ea7..ee025b6dfc 100644
--- a/scene/2d/canvas_group.cpp
+++ b/scene/2d/canvas_group.cpp
@@ -30,7 +30,7 @@
#include "canvas_group.h"
-void CanvasGroup::set_fit_margin(float p_fit_margin) {
+void CanvasGroup::set_fit_margin(real_t p_fit_margin) {
ERR_FAIL_COND(p_fit_margin < 0.0);
fit_margin = p_fit_margin;
@@ -39,11 +39,11 @@ void CanvasGroup::set_fit_margin(float p_fit_margin) {
update();
}
-float CanvasGroup::get_fit_margin() const {
+real_t CanvasGroup::get_fit_margin() const {
return fit_margin;
}
-void CanvasGroup::set_clear_margin(float p_clear_margin) {
+void CanvasGroup::set_clear_margin(real_t p_clear_margin) {
ERR_FAIL_COND(p_clear_margin < 0.0);
clear_margin = p_clear_margin;
@@ -52,7 +52,7 @@ void CanvasGroup::set_clear_margin(float p_clear_margin) {
update();
}
-float CanvasGroup::get_clear_margin() const {
+real_t CanvasGroup::get_clear_margin() const {
return clear_margin;
}
diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h
index cecf7c24f4..b487d7a098 100644
--- a/scene/2d/canvas_group.h
+++ b/scene/2d/canvas_group.h
@@ -35,19 +35,19 @@
class CanvasGroup : public Node2D {
GDCLASS(CanvasGroup, Node2D)
- float fit_margin = 10.0;
- float clear_margin = 10.0;
+ real_t fit_margin = 10.0;
+ real_t clear_margin = 10.0;
bool use_mipmaps = false;
protected:
static void _bind_methods();
public:
- void set_fit_margin(float p_fit_margin);
- float get_fit_margin() const;
+ void set_fit_margin(real_t p_fit_margin);
+ real_t get_fit_margin() const;
- void set_clear_margin(float p_clear_margin);
- float get_clear_margin() const;
+ void set_clear_margin(real_t p_clear_margin);
+ real_t get_clear_margin() const;
void set_use_mipmaps(bool p_use_mipmaps);
bool is_using_mipmaps() const;
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 5d5aaae505..52eabefbcb 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -51,7 +51,7 @@ void CanvasModulate::_notification(int p_what) {
remove_from_group("_canvas_modulate_" + itos(get_canvas().get_id()));
}
- update_configuration_warning();
+ update_configuration_warnings();
}
}
@@ -73,24 +73,19 @@ Color CanvasModulate::get_color() const {
return color;
}
-String CanvasModulate::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> CanvasModulate::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- List<Node *> nodes;
- get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
+ if (is_visible_in_tree() && is_inside_tree()) {
+ List<Node *> nodes;
+ get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes);
- if (nodes.size() > 1) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (nodes.size() > 1) {
+ warnings.push_back(TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored."));
}
- warning += TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.");
}
- return warning;
+ return warnings;
}
CanvasModulate::CanvasModulate() {
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 4d55a5d9cb..3d85a92a11 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -46,7 +46,7 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CanvasModulate();
~CanvasModulate();
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index c83ed36917..de648d404c 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -100,6 +100,64 @@ void CollisionObject2D::_notification(int p_what) {
}
}
+void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject2D::set_collision_layer_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << p_bit;
+ } else {
+ collision_layer &= ~(1 << p_bit);
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject2D::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void CollisionObject2D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << p_bit;
+ } else {
+ mask &= ~(1 << p_bit);
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject2D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
+ return get_collision_mask() & (1 << p_bit);
+}
+
uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
ShapeData sd;
uint32_t id;
@@ -363,22 +421,26 @@ void CollisionObject2D::_update_pickable() {
}
}
-String CollisionObject2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> CollisionObject2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
+ warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
}
- return warning;
+ return warnings;
}
void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
-
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject2D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject2D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject2D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject2D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
@@ -407,9 +469,12 @@ void CollisionObject2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
- ADD_GROUP("Pickable", "input_");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
- ADD_GROUP("", "");
}
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index e82b61d441..bb1a9dfcf5 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -37,6 +37,9 @@
class CollisionObject2D : public Node2D {
GDCLASS(CollisionObject2D, Node2D);
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+
bool area = false;
RID rid;
bool pickable = false;
@@ -76,6 +79,18 @@ protected:
void set_only_update_transform_changes(bool p_enable);
public:
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
@@ -107,7 +122,7 @@ public:
void set_pickable(bool p_enabled);
bool is_pickable() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
_FORCE_INLINE_ RID get_rid() const { return rid; }
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 38198c496e..a69ef73a54 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -204,7 +204,7 @@ void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
_update_in_shape_owner();
}
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Vector<Point2> CollisionPolygon2D::get_polygon() const {
@@ -219,7 +219,7 @@ void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
_update_in_shape_owner();
}
update();
- update_configuration_warning();
+ update_configuration_warnings();
}
CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
@@ -240,40 +240,28 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
}
#endif
-String CollisionPolygon2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."));
}
int polygon_count = polygon.size();
if (polygon_count == 0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("An empty CollisionPolygon2D has no effect on collision.");
+ warnings.push_back(TTR("An empty CollisionPolygon2D has no effect on collision."));
} else {
bool solids = build_mode == BUILD_SOLIDS;
if (solids) {
if (polygon_count < 3) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.");
+ warnings.push_back(TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode."));
}
} else if (polygon_count < 2) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.");
+ warnings.push_back(TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode."));
}
}
- return warning;
+ return warnings;
}
void CollisionPolygon2D::set_disabled(bool p_disabled) {
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 9df9802629..95dd8c9e21 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -78,7 +78,7 @@ public:
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void set_disabled(bool p_disabled);
bool is_disabled() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 93949f741b..d9009ef85c 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -162,7 +162,7 @@ void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
shape->connect("changed", callable_mp(this, &CollisionShape2D::_shape_changed));
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<Shape2D> CollisionShape2D::get_shape() const {
@@ -177,19 +177,23 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double
return shape->_edit_is_selected_on_click(p_point, p_tolerance);
}
-String CollisionShape2D::get_configuration_warning() const {
+TypedArray<String> CollisionShape2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- return TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
- return TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!");
+ warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
}
+
Ref<ConvexPolygonShape2D> convex = shape;
Ref<ConcavePolygonShape2D> concave = shape;
if (convex.is_valid() || concave.is_valid()) {
- return TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.");
+ warnings.push_back(TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead."));
}
- return String();
+
+ return warnings;
}
void CollisionShape2D::set_disabled(bool p_disabled) {
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 695d0c6657..eaf72627c8 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -72,7 +72,7 @@ public:
void set_one_way_collision_margin(real_t p_margin);
real_t get_one_way_collision_margin() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CollisionShape2D();
};
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 48acee1bc4..1578643d14 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -78,11 +78,11 @@ void CPUParticles2D::set_pre_process_time(float p_time) {
pre_process_time = p_time;
}
-void CPUParticles2D::set_explosiveness_ratio(float p_ratio) {
+void CPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
explosiveness_ratio = p_ratio;
}
-void CPUParticles2D::set_randomness_ratio(float p_ratio) {
+void CPUParticles2D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
@@ -95,7 +95,7 @@ void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
set_notify_transform(!p_enable);
}
-void CPUParticles2D::set_speed_scale(float p_scale) {
+void CPUParticles2D::set_speed_scale(real_t p_scale) {
speed_scale = p_scale;
}
@@ -119,11 +119,11 @@ float CPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float CPUParticles2D::get_explosiveness_ratio() const {
+real_t CPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float CPUParticles2D::get_randomness_ratio() const {
+real_t CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
@@ -135,7 +135,7 @@ bool CPUParticles2D::get_use_local_coordinates() const {
return local_coords;
}
-float CPUParticles2D::get_speed_scale() const {
+real_t CPUParticles2D::get_speed_scale() const {
return speed_scale;
}
@@ -244,18 +244,15 @@ bool CPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String CPUParticles2D::get_configuration_warning() const {
- String warnings = Node2D::get_configuration_warning();
+TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
@@ -289,39 +286,39 @@ Vector2 CPUParticles2D::get_direction() const {
return direction;
}
-void CPUParticles2D::set_spread(float p_spread) {
+void CPUParticles2D::set_spread(real_t p_spread) {
spread = p_spread;
}
-float CPUParticles2D::get_spread() const {
+real_t CPUParticles2D::get_spread() const {
return spread;
}
-void CPUParticles2D::set_param(Parameter p_param, float p_value) {
+void CPUParticles2D::set_param(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
parameters[p_param] = p_value;
}
-float CPUParticles2D::get_param(Parameter p_param) const {
+real_t CPUParticles2D::get_param(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return parameters[p_param];
}
-void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) {
+void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
randomness[p_param] = p_value;
}
-float CPUParticles2D::get_param_randomness(Parameter p_param) const {
+real_t CPUParticles2D::get_param_randomness(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return randomness[p_param];
}
-static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
+static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
Ref<Curve> curve = p_curve;
if (!curve.is_valid()) {
return;
@@ -413,7 +410,7 @@ void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
notify_property_list_changed();
}
-void CPUParticles2D::set_emission_sphere_radius(float p_radius) {
+void CPUParticles2D::set_emission_sphere_radius(real_t p_radius) {
emission_sphere_radius = p_radius;
}
@@ -433,7 +430,7 @@ void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) {
emission_colors = p_colors;
}
-float CPUParticles2D::get_emission_sphere_radius() const {
+real_t CPUParticles2D::get_emission_sphere_radius() const {
return emission_sphere_radius;
}
@@ -502,7 +499,7 @@ static uint32_t idhash(uint32_t x) {
return x;
}
-static float rand_from_seed(uint32_t &seed) {
+static real_t rand_from_seed(uint32_t &seed) {
int k;
int s = int(seed);
if (s == 0) {
@@ -514,7 +511,7 @@ static float rand_from_seed(uint32_t &seed) {
s += 2147483647;
}
seed = uint32_t(s);
- return float(seed % uint32_t(65536)) / 65535.0;
+ return (seed % uint32_t(65536)) / 65535.0;
}
void CPUParticles2D::_update_internal() {
@@ -625,7 +622,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
// While we use time in tests later on, for randomness we use the phase as done in the
// original shader code, and we later multiply by lifetime to get the time.
- float restart_phase = float(i) / float(pcount);
+ real_t restart_phase = real_t(i) / real_t(pcount);
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
@@ -634,8 +631,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
- float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
- restart_phase += randomness_ratio * random * 1.0 / float(pcount);
+ real_t random = (idhash(seed) % uint32_t(65536)) / 65536.0;
+ restart_phase += randomness_ratio * random * 1.0 / pcount;
}
restart_phase *= (1.0 - explosiveness_ratio);
@@ -680,17 +677,17 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
p.active = true;
- /*float tex_linear_velocity = 0;
+ /*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
}*/
- float tex_angle = 0.0;
+ real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- float tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
@@ -702,16 +699,16 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+ p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
+ real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
p.rotation = Math::deg2rad(base_angle);
p.custom[0] = 0.0; // unused
p.custom[1] = 0.0; // phase [0..1]
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
+ p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
@@ -723,8 +720,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- float s = Math::randf(), t = Math_TAU * Math::randf();
- float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ real_t s = Math::randf(), t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
} break;
case EMISSION_SHAPE_RECTANGLE: {
@@ -775,51 +772,51 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
- float tex_linear_velocity = 0.0;
+ real_t tex_linear_velocity = 0.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
- float tex_orbit_velocity = 0.0;
+ real_t tex_orbit_velocity = 0.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
- float tex_angular_velocity = 0.0;
+ real_t tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
- float tex_linear_accel = 0.0;
+ real_t tex_linear_accel = 0.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
- float tex_tangential_accel = 0.0;
+ real_t tex_tangential_accel = 0.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
- float tex_radial_accel = 0.0;
+ real_t tex_radial_accel = 0.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
- float tex_damping = 0.0;
+ real_t tex_damping = 0.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
- float tex_angle = 0.0;
+ real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- float tex_anim_speed = 0.0;
+ real_t tex_anim_speed = 0.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
- float tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
@@ -828,20 +825,20 @@ void CPUParticles2D::_particles_process(float p_delta) {
Vector2 pos = p.transform[2];
//apply linear acceleration
- force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
+ force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
//apply radial acceleration
Vector2 org = emission_xform[2];
Vector2 diff = pos - org;
- force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
+ force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
//apply tangential acceleration;
Vector2 yx = Vector2(diff.y, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
+ force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
+ real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
if (orbit_amount != 0.0) {
- float ang = orbit_amount * local_delta * Math_TAU;
+ real_t ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
@@ -853,8 +850,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
- float v = p.velocity.length();
- float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
+ real_t v = p.velocity.length();
+ real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
v -= damp * local_delta;
if (v < 0.0) {
p.velocity = Vector2();
@@ -862,28 +859,28 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.velocity = p.velocity.normalized() * v;
}
}
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
- base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
+ real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
+ base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
p.rotation = Math::deg2rad(base_angle); //angle
- float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
+ real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
p.custom[2] = animation_phase;
}
//apply color
//apply hue rotation
- float tex_scale = 1.0;
+ real_t tex_scale = 1.0;
if (curve_parameters[PARAM_SCALE].is_valid()) {
tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
}
- float tex_hue_variation = 0.0;
+ real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
- float hue_rot_c = Math::cos(hue_rot_angle);
- float hue_rot_s = Math::sin(hue_rot_angle);
+ real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ real_t hue_rot_c = Math::cos(hue_rot_angle);
+ real_t hue_rot_s = Math::sin(hue_rot_angle);
Basis hue_rot_mat;
{
@@ -921,7 +918,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
//scale by scale
- float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
+ real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
if (base_scale < 0.000001) {
base_scale = 0.000001;
}
@@ -979,7 +976,7 @@ void CPUParticles2D::_update_particle_data_buffer() {
ptr[7] = t.elements[2][1];
} else {
- zeromem(ptr, sizeof(float) * 8);
+ memset(ptr, 0, sizeof(float) * 8);
}
Color c = r[idx].color;
@@ -1083,7 +1080,7 @@ void CPUParticles2D::_notification(int p_what) {
ptr[7] = t.elements[2][1];
} else {
- zeromem(ptr, sizeof(float) * 8);
+ memset(ptr, 0, sizeof(float) * 8);
}
ptr += 16;
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 7ee165b3e1..92b8be77cf 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -84,13 +84,13 @@ private:
Transform2D transform;
Color color;
float custom[4] = {};
- float rotation = 0.0;
+ real_t rotation = 0.0;
Vector2 velocity;
bool active = false;
- float angle_rand = 0.0;
- float scale_rand = 0.0;
- float hue_rot_rand = 0.0;
- float anim_offset_rand = 0.0;
+ real_t angle_rand = 0.0;
+ real_t scale_rand = 0.0;
+ real_t hue_rot_rand = 0.0;
+ real_t anim_offset_rand = 0.0;
float time = 0.0;
float lifetime = 0.0;
Color base_color;
@@ -133,10 +133,10 @@ private:
float lifetime = 1.0;
float pre_process_time = 0.0;
- float explosiveness_ratio = 0.0;
- float randomness_ratio = 0.0;
- float lifetime_randomness = 0.0;
- float speed_scale = 1.0;
+ real_t explosiveness_ratio = 0.0;
+ real_t randomness_ratio = 0.0;
+ real_t lifetime_randomness = 0.0;
+ real_t speed_scale = 1.0;
bool local_coords;
int fixed_fps = 0;
bool fractional_delta = true;
@@ -150,10 +150,10 @@ private:
////////
Vector2 direction = Vector2(1, 0);
- float spread = 45.0;
+ real_t spread = 45.0;
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
+ real_t parameters[PARAM_MAX];
+ real_t randomness[PARAM_MAX];
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
@@ -162,14 +162,14 @@ private:
bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape = EMISSION_SHAPE_POINT;
- float emission_sphere_radius = 1.0;
+ real_t emission_sphere_radius = 1.0;
Vector2 emission_rect_extents = Vector2(1, 1);
Vector<Vector2> emission_points;
Vector<Vector2> emission_normals;
Vector<Color> emission_colors;
int emission_point_count = 0;
- Vector2 gravity = Vector2(0, 98);
+ Vector2 gravity = Vector2(0, 980);
void _update_internal();
void _particles_process(float p_delta);
@@ -196,24 +196,24 @@ public:
void set_lifetime(float p_lifetime);
void set_one_shot(bool p_one_shot);
void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
+ void set_explosiveness_ratio(real_t p_ratio);
+ void set_randomness_ratio(real_t p_ratio);
void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
- void set_speed_scale(float p_scale);
+ void set_speed_scale(real_t p_scale);
bool is_emitting() const;
int get_amount() const;
float get_lifetime() const;
bool get_one_shot() const;
float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
+ real_t get_explosiveness_ratio() const;
+ real_t get_randomness_ratio() const;
float get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
- float get_speed_scale() const;
+ real_t get_speed_scale() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -235,14 +235,14 @@ public:
void set_direction(Vector2 p_direction);
Vector2 get_direction() const;
- void set_spread(float p_spread);
- float get_spread() const;
+ void set_spread(real_t p_spread);
+ real_t get_spread() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
+ void set_param(Parameter p_param, real_t p_value);
+ real_t get_param(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
+ void set_param_randomness(Parameter p_param, real_t p_value);
+ real_t get_param_randomness(Parameter p_param) const;
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
Ref<Curve> get_param_curve(Parameter p_param) const;
@@ -257,7 +257,7 @@ public:
bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
+ void set_emission_sphere_radius(real_t p_radius);
void set_emission_rect_extents(Vector2 p_extents);
void set_emission_points(const Vector<Vector2> &p_points);
void set_emission_normals(const Vector<Vector2> &p_normals);
@@ -265,7 +265,7 @@ public:
void set_emission_point_count(int p_count);
EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
+ real_t get_emission_sphere_radius() const;
Vector2 get_emission_rect_extents() const;
Vector<Vector2> get_emission_points() const;
Vector<Vector2> get_emission_normals() const;
@@ -275,7 +275,7 @@ public:
void set_gravity(const Vector2 &p_gravity);
Vector2 get_gravity() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void restart();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index af70c47f7c..774a194e39 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -137,7 +137,7 @@ void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
}
RS::get_singleton()->particles_set_process_material(particles, material_rid);
- update_configuration_warning();
+ update_configuration_warnings();
}
void GPUParticles2D::set_speed_scale(float p_scale) {
@@ -216,18 +216,15 @@ bool GPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
-String GPUParticles2D::get_configuration_warning() const {
+TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (RenderingServer::get_singleton()->is_low_end()) {
- return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.");
+ warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
}
- String warnings = Node2D::get_configuration_warning();
-
if (process_material.is_null()) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
@@ -236,10 +233,7 @@ String GPUParticles2D::get_configuration_warning() const {
if (process &&
(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
}
}
@@ -375,6 +369,7 @@ void GPUParticles2D::_bind_methods() {
GPUParticles2D::GPUParticles2D() {
particles = RS::get_singleton()->particles_create();
+ RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_2D);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 774cef9cc9..20f9f768ed 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -110,7 +110,7 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void restart();
Rect2 capture_rect() const;
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 7d9cdd52ac..8a4ccc2f96 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -66,6 +66,7 @@ void Joint2D::_update_joint(bool p_only_free) {
if (p_only_free || !is_inside_tree()) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
warning = String();
+ update_configuration_warnings();
return;
}
@@ -76,43 +77,26 @@ void Joint2D::_update_joint(bool p_only_free) {
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
if (node_a && !body_a && node_b && !body_b) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
warning = TTR("Node A and Node B must be PhysicsBody2Ds");
- update_configuration_warning();
- return;
- }
-
- if (node_a && !body_a) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
+ } else if (node_a && !body_a) {
warning = TTR("Node A must be a PhysicsBody2D");
- update_configuration_warning();
- return;
- }
-
- if (node_b && !body_b) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
+ } else if (node_b && !body_b) {
warning = TTR("Node B must be a PhysicsBody2D");
- update_configuration_warning();
- return;
- }
-
- if (!body_a || !body_b) {
- PhysicsServer2D::get_singleton()->joint_clear(joint);
+ } else if (!body_a || !body_b) {
warning = TTR("Joint is not connected to two PhysicsBody2Ds");
- update_configuration_warning();
- return;
+ } else if (body_a == body_b) {
+ warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
+ } else {
+ warning = String();
}
- if (body_a == body_b) {
+ update_configuration_warnings();
+
+ if (!warning.is_empty()) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
- warning = TTR("Node A and Node B must be different PhysicsBody2Ds");
- update_configuration_warning();
return;
}
- warning = String();
- update_configuration_warning();
-
if (body_a) {
body_a->force_update_transform();
}
@@ -211,17 +195,14 @@ bool Joint2D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
-String Joint2D::get_configuration_warning() const {
- String node_warning = Node2D::get_configuration_warning();
+TypedArray<String> Joint2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
if (!warning.is_empty()) {
- if (!node_warning.is_empty()) {
- node_warning += "\n\n";
- }
- node_warning += warning;
+ warnings.push_back(warning);
}
- return node_warning;
+ return warnings;
}
void Joint2D::_bind_methods() {
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 08e02ee29d..dc5a08f815 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -62,7 +62,7 @@ protected:
_FORCE_INLINE_ bool is_configured() const { return configured; }
public:
- virtual String get_configuration_warning() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
void set_node_a(const NodePath &p_node_a);
NodePath get_node_a() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 15fcb08422..8fb765f16b 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -84,21 +84,21 @@ Color Light2D::get_color() const {
return color;
}
-void Light2D::set_height(float p_height) {
+void Light2D::set_height(real_t p_height) {
height = p_height;
RS::get_singleton()->canvas_light_set_height(canvas_light, height);
}
-float Light2D::get_height() const {
+real_t Light2D::get_height() const {
return height;
}
-void Light2D::set_energy(float p_energy) {
+void Light2D::set_energy(real_t p_energy) {
energy = p_energy;
RS::get_singleton()->canvas_light_set_energy(canvas_light, energy);
}
-float Light2D::get_energy() const {
+real_t Light2D::get_energy() const {
return energy;
}
@@ -159,6 +159,7 @@ int Light2D::get_item_shadow_cull_mask() const {
void Light2D::set_shadow_enabled(bool p_enabled) {
shadow = p_enabled;
RS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
+ notify_property_list_changed();
}
bool Light2D::is_shadow_enabled() const {
@@ -212,15 +213,21 @@ void Light2D::_notification(int p_what) {
}
}
-void Light2D::set_shadow_smooth(float p_amount) {
+void Light2D::set_shadow_smooth(real_t p_amount) {
shadow_smooth = p_amount;
RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth);
}
-float Light2D::get_shadow_smooth() const {
+real_t Light2D::get_shadow_smooth() const {
return shadow_smooth;
}
+void Light2D::_validate_property(PropertyInfo &property) const {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void Light2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled);
@@ -366,7 +373,7 @@ void PointLight2D::set_texture(const Ref<Texture2D> &p_texture) {
RS::get_singleton()->canvas_light_set_texture(_get_light(), RID());
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<Texture2D> PointLight2D::get_texture() const {
@@ -383,20 +390,17 @@ Vector2 PointLight2D::get_texture_offset() const {
return texture_offset;
}
-String PointLight2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> PointLight2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!texture.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
+ warnings.push_back(TTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
}
- return warning;
+ return warnings;
}
-void PointLight2D::set_texture_scale(float p_scale) {
+void PointLight2D::set_texture_scale(real_t p_scale) {
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
if (_scale == 0) {
@@ -406,7 +410,7 @@ void PointLight2D::set_texture_scale(float p_scale) {
item_rect_changed();
}
-float PointLight2D::get_texture_scale() const {
+real_t PointLight2D::get_texture_scale() const {
return _scale;
}
@@ -432,12 +436,12 @@ PointLight2D::PointLight2D() {
//////////
-void DirectionalLight2D::set_max_distance(float p_distance) {
+void DirectionalLight2D::set_max_distance(real_t p_distance) {
max_distance = p_distance;
RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance);
}
-float DirectionalLight2D::get_max_distance() const {
+real_t DirectionalLight2D::get_max_distance() const {
return max_distance;
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 4279baf15b..d9ecd81f1c 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -57,15 +57,15 @@ private:
bool shadow = false;
Color color = Color(1, 1, 1);
Color shadow_color = Color(0, 0, 0, 0);
- float height = 0.0;
- float energy = 1.0;
+ real_t height = 0.0;
+ real_t energy = 1.0;
int z_min = -1024;
int z_max = 1024;
int layer_min = 0;
int layer_max = 0;
int item_mask = 1;
int item_shadow_mask = 1;
- float shadow_smooth = 0.0;
+ real_t shadow_smooth = 0.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
ShadowFilter shadow_filter = SHADOW_FILTER_NONE;
@@ -77,6 +77,7 @@ protected:
_FORCE_INLINE_ RID _get_light() const { return canvas_light; }
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_enabled(bool p_enabled);
@@ -88,11 +89,11 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- void set_height(float p_height);
- float get_height() const;
+ void set_height(real_t p_height);
+ real_t get_height() const;
- void set_energy(float p_energy);
- float get_energy() const;
+ void set_energy(real_t p_energy);
+ real_t get_energy() const;
void set_z_range_min(int p_min_z);
int get_z_range_min() const;
@@ -121,8 +122,8 @@ public:
void set_shadow_color(const Color &p_shadow_color);
Color get_shadow_color() const;
- void set_shadow_smooth(float p_amount);
- float get_shadow_smooth() const;
+ void set_shadow_smooth(real_t p_amount);
+ real_t get_shadow_smooth() const;
void set_blend_mode(BlendMode p_mode);
BlendMode get_blend_mode() const;
@@ -138,7 +139,7 @@ class PointLight2D : public Light2D {
GDCLASS(PointLight2D, Light2D);
private:
- float _scale = 1.0;
+ real_t _scale = 1.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
@@ -165,10 +166,10 @@ public:
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
- void set_texture_scale(float p_scale);
- float get_texture_scale() const;
+ void set_texture_scale(real_t p_scale);
+ real_t get_texture_scale() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
PointLight2D();
};
@@ -176,14 +177,14 @@ public:
class DirectionalLight2D : public Light2D {
GDCLASS(DirectionalLight2D, Light2D);
- float max_distance = 10000.0;
+ real_t max_distance = 10000.0;
protected:
static void _bind_methods();
public:
- void set_max_distance(float p_distance);
- float get_max_distance() const;
+ void set_max_distance(real_t p_distance);
+ real_t get_max_distance() const;
DirectionalLight2D();
};
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 9589702e2e..fdc28f81c2 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -242,24 +242,18 @@ int LightOccluder2D::get_occluder_light_mask() const {
return mask;
}
-String LightOccluder2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> LightOccluder2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!occluder_polygon.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.");
+ warnings.push_back(TTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
+ warnings.push_back(TTR("The occluder polygon for this occluder is empty. Please draw a polygon."));
}
- return warning;
+ return warnings;
}
void LightOccluder2D::set_as_sdf_collision(bool p_enable) {
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index f567c6d965..b4a48d1062 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -106,7 +106,7 @@ public:
void set_as_sdf_collision(bool p_enable);
bool is_set_as_sdf_collision() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
LightOccluder2D();
~LightOccluder2D();
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 892ccadfda..c478f03356 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -375,7 +375,7 @@ void LineBuilder::build() {
}
if (intersection_result != SEGMENT_INTERSECT) {
- // In this case the joint is too corrputed to be re-used,
+ // In this case the joint is too corrupted to be re-used,
// start again the strip with fallback points
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
@@ -485,7 +485,7 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {
if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
// UVs are just one slice of the texture all along
- // (otherwise we can't share the bottom vertice)
+ // (otherwise we can't share the bottom vertex)
uvs.push_back(uvs[_last_index[opposite_orientation]]);
}
@@ -520,7 +520,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
strip_add_tri(rpos, orientation);
}
- // Last arc vertice
+ // Last arc vertex
rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius;
strip_add_tri(rpos, orientation);
}
@@ -569,7 +569,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
}
}
- // Last arc vertice
+ // Last arc vertex
Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle));
rpos = center + sc * radius;
vertices.push_back(rpos);
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
deleted file mode 100644
index bec5ee7984..0000000000
--- a/scene/2d/navigation_2d.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/*************************************************************************/
-/* navigation_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "navigation_2d.h"
-#include "servers/navigation_server_2d.h"
-
-void Navigation2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid);
-
- ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point);
- ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation2D::set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation2D::get_edge_connection_margin);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
-}
-
-void Navigation2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- NavigationServer2D::get_singleton()->map_set_active(map, true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- NavigationServer2D::get_singleton()->map_set_active(map, false);
- } break;
- }
-}
-
-void Navigation2D::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- NavigationServer2D::get_singleton()->map_set_cell_size(map, cell_size);
-}
-
-void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- NavigationServer2D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
-}
-
-Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const {
- return NavigationServer2D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
-}
-
-Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const {
- return NavigationServer2D::get_singleton()->map_get_closest_point(map, p_point);
-}
-
-RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const {
- return NavigationServer2D::get_singleton()->map_get_closest_point_owner(map, p_point);
-}
-
-Navigation2D::Navigation2D() {
- map = NavigationServer2D::get_singleton()->map_create();
- set_cell_size(10); // Ten pixels
- set_edge_connection_margin(100);
-}
-
-Navigation2D::~Navigation2D() {
- NavigationServer2D::get_singleton()->free(map);
-}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 534e31b1f2..f9cbdbf377 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -32,19 +32,17 @@
#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationAgent2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent2D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent2D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent2D::get_target_desired_distance);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationAgent2D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &NavigationAgent2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent2D::get_navigation_node);
-
ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent2D::set_neighbor_dist);
ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent2D::get_neighbor_dist);
@@ -92,41 +90,21 @@ void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
agent_parent = Object::cast_to<Node2D>(get_parent());
-
- NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
-
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
+ if (agent_parent != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
}
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
- if (!target_reached) {
- if (distance_to_target() < target_desired_distance) {
- emit_signal("target_reached");
- target_reached = true;
- }
- }
+ _check_distance_to_target();
}
} break;
}
@@ -146,23 +124,13 @@ NavigationAgent2D::~NavigationAgent2D() {
agent = RID(); // Pointless
}
-void NavigationAgent2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationAgent2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
+void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
+ navigable_layers = p_layers;
+ update_navigation();
}
-Node *NavigationAgent2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
+uint32_t NavigationAgent2D::get_navigable_layers() const {
+ return navigable_layers;
}
void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
@@ -270,24 +238,21 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
emit_signal("velocity_computed", velocity);
}
-String NavigationAgent2D::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> NavigationAgent2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationAgent2D can be used only under a Node2D node");
+ warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node"));
}
- return warning;
+ return warnings;
}
void NavigationAgent2D::update_navigation() {
if (agent_parent == nullptr) {
return;
}
- if (navigation == nullptr) {
+ if (!agent_parent->is_inside_tree()) {
return;
}
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
@@ -319,7 +284,7 @@ void NavigationAgent2D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer2D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
+ navigation_path = NavigationServer2D::get_singleton()->map_get_path(agent_parent->get_world_2d()->get_navigation_map(), o, target_location, true, navigable_layers);
navigation_finished = false;
nav_path_index = 0;
emit_signal("path_changed");
@@ -335,6 +300,7 @@ void NavigationAgent2D::update_navigation() {
while (o.distance_to(navigation_path[nav_path_index]) < target_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
+ _check_distance_to_target();
nav_path_index -= 1;
navigation_finished = true;
emit_signal("navigation_finished");
@@ -343,3 +309,12 @@ void NavigationAgent2D::update_navigation() {
}
}
}
+
+void NavigationAgent2D::_check_distance_to_target() {
+ if (!target_reached) {
+ if (distance_to_target() < target_desired_distance) {
+ emit_signal("target_reached");
+ target_reached = true;
+ }
+ }
+}
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 6b7da4a5f2..234cad333f 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -35,16 +35,16 @@
#include "scene/main/node.h"
class Node2D;
-class Navigation2D;
class NavigationAgent2D : public Node {
GDCLASS(NavigationAgent2D, Node);
Node2D *agent_parent = nullptr;
- Navigation2D *navigation = nullptr;
RID agent;
+ uint32_t navigable_layers = 1;
+
real_t target_desired_distance = 1.0;
real_t radius;
real_t neighbor_dist;
@@ -74,18 +74,13 @@ public:
NavigationAgent2D();
virtual ~NavigationAgent2D();
- void set_navigation(Navigation2D *p_nav);
- const Navigation2D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
+ void set_navigable_layers(uint32_t p_layers);
+ uint32_t get_navigable_layers() const;
+
void set_target_desired_distance(real_t p_dd);
real_t get_target_desired_distance() const {
return target_desired_distance;
@@ -141,10 +136,11 @@ public:
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
private:
void update_navigation();
+ void _check_distance_to_target();
};
#endif
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 7e1aefe5e2..a06f7a9fd0 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -31,48 +31,31 @@
#include "navigation_obstacle_2d.h"
#include "scene/2d/collision_shape_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/physics_body_2d.h"
#include "servers/navigation_server_2d.h"
void NavigationObstacle2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle2D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle2D::get_navigation_node);
}
void NavigationObstacle2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- update_agent_shape();
-
- // Search the navigation node and set it
- {
- Navigation2D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation2D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_PARENTED: {
+ parent_node2d = Object::cast_to<Node2D>(get_parent());
+ update_agent_shape();
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ parent_node2d = nullptr;
+ } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- Node2D *node = Object::cast_to<Node2D>(get_parent());
- if (node) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, node->get_global_transform().get_origin());
+ if (parent_node2d) {
+ NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
}
-
} break;
}
}
@@ -86,73 +69,48 @@ NavigationObstacle2D::~NavigationObstacle2D() {
agent = RID(); // Pointless
}
-void NavigationObstacle2D::set_navigation(Navigation2D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer2D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationObstacle2D::set_navigation_node(Node *p_nav) {
- Navigation2D *nav = Object::cast_to<Navigation2D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationObstacle2D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
-String NavigationObstacle2D::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.");
+ warnings.push_back(TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object."));
}
- return warning;
+ return warnings;
}
void NavigationObstacle2D::update_agent_shape() {
- Node *node = get_parent();
-
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < node->get_child_count(); i++) {
- // For each collision shape
- CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(node->get_child(i));
- if (cs) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().get_origin().length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
+ if (parent_node2d) {
+ // Estimate the radius of this physics body
+ real_t radius = 0.0;
+ for (int i(0); i < parent_node2d->get_child_count(); i++) {
+ // For each collision shape
+ CollisionShape2D *cs = Object::cast_to<CollisionShape2D>(parent_node2d->get_child(i));
+ if (cs) {
+ // Take the distance between the Body center to the shape center
+ real_t r = cs->get_transform().get_origin().length();
+ if (cs->get_shape().is_valid()) {
+ // and add the enclosing shape radius
+ r += cs->get_shape()->get_enclosing_radius();
+ }
+ Size2 s = cs->get_global_transform().get_scale();
+ r *= MAX(s.x, s.y);
+ // Takes the biggest radius
+ radius = MAX(radius, r);
}
- Size2 s = cs->get_global_transform().get_scale();
- r *= MAX(s.x, s.y);
- // Takes the biggest radius
- radius = MAX(radius, r);
}
- }
- Node2D *node_2d = Object::cast_to<Node2D>(node);
- if (node_2d) {
- Vector2 s = node_2d->get_global_transform().get_scale();
+ Vector2 s = parent_node2d->get_global_transform().get_scale();
radius *= MAX(s.x, s.y);
- }
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
- }
+ if (radius == 0.0) {
+ radius = 1.0; // Never a 0 radius
+ }
- // Initialize the Agent as an object
- NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ // Initialize the Agent as an object
+ NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ }
}
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 421f8ca7cd..9cffc2c0c3 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -31,15 +31,13 @@
#ifndef NAVIGATION_OBSTACLE_2D_H
#define NAVIGATION_OBSTACLE_2D_H
+#include "scene/2d/node_2d.h"
#include "scene/main/node.h"
-class Navigation2D;
-
class NavigationObstacle2D : public Node {
GDCLASS(NavigationObstacle2D, Node);
- Navigation2D *navigation = nullptr;
-
+ Node2D *parent_node2d = nullptr;
RID agent;
protected:
@@ -50,19 +48,11 @@ public:
NavigationObstacle2D();
virtual ~NavigationObstacle2D();
- void set_navigation(Navigation2D *p_nav);
- const Navigation2D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
private:
void update_agent_shape();
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index b02cdf12ad..d2caf5bea8 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -34,7 +34,6 @@
#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
-#include "navigation_2d.h"
#include "servers/navigation_server_2d.h"
#include "thirdparty/misc/polypartition.h"
@@ -365,10 +364,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
} else {
- if (navigation) {
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) {
@@ -380,6 +379,14 @@ bool NavigationRegion2D::is_enabled() const {
return enabled;
}
+void NavigationRegion2D::set_layers(uint32_t p_layers) {
+ NavigationServer2D::get_singleton()->region_set_layers(region, p_layers);
+}
+
+uint32_t NavigationRegion2D::get_layers() const {
+ return NavigationServer2D::get_singleton()->region_get_layers(region);
+}
+
/////////////////////////////
#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
@@ -394,35 +401,24 @@ bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
void NavigationRegion2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- if (enabled) {
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
- break;
- }
-
- c = Object::cast_to<Node2D>(c->get_parent());
+ if (enabled) {
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
NavigationServer2D::get_singleton()->region_set_transform(region, get_global_transform());
-
} break;
case NOTIFICATION_EXIT_TREE: {
- if (navigation) {
- NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ if (enabled) {
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
- navigation = nullptr;
} break;
case NOTIFICATION_DRAW: {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint()) && navpoly.is_valid()) {
Vector<Vector2> verts = navpoly->get_vertices();
- int vsize = verts.size();
- if (vsize < 3) {
+ if (verts.size() < 3) {
return;
}
@@ -432,33 +428,47 @@ void NavigationRegion2D::_notification(int p_what) {
} else {
color = get_tree()->get_debug_navigation_disabled_color();
}
- Vector<Color> colors;
- Vector<Vector2> vertices;
- vertices.resize(vsize);
- colors.resize(vsize);
- {
- const Vector2 *vr = verts.ptr();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = color;
- }
- }
+ Color doors_color = color.lightened(0.2);
- Vector<int> indices;
+ RandomPCG rand;
for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
Vector<int> polygon = navpoly->get_polygon(i);
-
- for (int j = 2; j < polygon.size(); j++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
- int idx = polygon[kofs[k]];
- ERR_FAIL_INDEX(idx, vsize);
- indices.push_back(idx);
- }
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], verts.size());
+ vertices.write[j] = verts[polygon[j]];
}
+
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
+
+ RS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), vertices, colors);
+ }
+
+ // Draw the region
+ Transform2D xform = get_global_transform();
+ const NavigationServer2D *ns = NavigationServer2D::get_singleton();
+ float radius = ns->map_get_edge_connection_margin(get_world_2d()->get_navigation_map()) / 2.0;
+ for (int i = 0; i < ns->region_get_connections_count(region); i++) {
+ // Two main points
+ Vector2 a = ns->region_get_connection_pathway_start(region, i);
+ a = xform.affine_inverse().xform(a);
+ Vector2 b = ns->region_get_connection_pathway_end(region, i);
+ b = xform.affine_inverse().xform(b);
+ draw_line(a, b, doors_color);
+
+ // Draw a circle to illustrate the margins.
+ float angle = (b - a).angle();
+ draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color);
+ draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color);
}
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, vertices, colors);
}
} break;
}
@@ -481,7 +491,7 @@ void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_
}
_navpoly_changed();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<NavigationPolygon> NavigationRegion2D::get_navigation_polygon() const {
@@ -493,32 +503,22 @@ void NavigationRegion2D::_navpoly_changed() {
update();
}
}
-
-String NavigationRegion2D::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
+void NavigationRegion2D::_map_changed(RID p_map) {
+ if (enabled && get_world_2d()->get_navigation_map() == p_map) {
+ update();
}
+}
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> NavigationRegion2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
- if (!navpoly.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (is_visible_in_tree() && is_inside_tree()) {
+ if (!navpoly.is_valid()) {
+ warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon."));
}
- warning += TTR("A NavigationPolygon resource must be set or created for this node to work. Please set a property or draw a polygon.");
}
- const Node2D *c = this;
- while (c) {
- if (Object::cast_to<Navigation2D>(c)) {
- return warning;
- }
- c = Object::cast_to<Node2D>(c->get_parent());
- }
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- return warning + TTR("NavigationRegion2D must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
+ return warnings;
}
void NavigationRegion2D::_bind_methods() {
@@ -528,10 +528,14 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion2D::is_enabled);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion2D::set_layers);
+ ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion2D::get_layers);
+
ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_layers", "get_layers");
}
NavigationRegion2D::NavigationRegion2D() {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 0b9a258a25..2db8d70791 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -91,17 +91,15 @@ public:
~NavigationPolygon() {}
};
-class Navigation2D;
-
class NavigationRegion2D : public Node2D {
GDCLASS(NavigationRegion2D, Node2D);
bool enabled = true;
RID region;
- Navigation2D *navigation = nullptr;
Ref<NavigationPolygon> navpoly;
void _navpoly_changed();
+ void _map_changed(RID p_RID);
protected:
void _notification(int p_what);
@@ -116,10 +114,13 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
NavigationRegion2D();
~NavigationRegion2D();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index bf311632c8..8afc43ddc9 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -71,12 +71,12 @@ Size2 Node2D::_edit_get_scale() const {
return _scale;
}
-void Node2D::_edit_set_rotation(float p_rotation) {
+void Node2D::_edit_set_rotation(real_t p_rotation) {
angle = p_rotation;
_update_transform();
}
-float Node2D::_edit_get_rotation() const {
+real_t Node2D::_edit_get_rotation() const {
return angle;
}
@@ -148,7 +148,7 @@ void Node2D::set_position(const Point2 &p_pos) {
_update_transform();
}
-void Node2D::set_rotation(float p_radians) {
+void Node2D::set_rotation(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -156,7 +156,7 @@ void Node2D::set_rotation(float p_radians) {
_update_transform();
}
-void Node2D::set_skew(float p_radians) {
+void Node2D::set_skew(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -164,11 +164,11 @@ void Node2D::set_skew(float p_radians) {
_update_transform();
}
-void Node2D::set_rotation_degrees(float p_degrees) {
+void Node2D::set_rotation_degrees(real_t p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-void Node2D::set_skew_degrees(float p_degrees) {
+void Node2D::set_skew_degrees(real_t p_degrees) {
set_skew(Math::deg2rad(p_degrees));
}
@@ -194,7 +194,7 @@ Point2 Node2D::get_position() const {
return pos;
}
-float Node2D::get_rotation() const {
+real_t Node2D::get_rotation() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -202,7 +202,7 @@ float Node2D::get_rotation() const {
return angle;
}
-float Node2D::get_skew() const {
+real_t Node2D::get_skew() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -210,11 +210,11 @@ float Node2D::get_skew() const {
return skew;
}
-float Node2D::get_rotation_degrees() const {
+real_t Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-float Node2D::get_skew_degrees() const {
+real_t Node2D::get_skew_degrees() const {
return Math::rad2deg(get_skew());
}
@@ -230,7 +230,7 @@ Transform2D Node2D::get_transform() const {
return _mat;
}
-void Node2D::rotate(float p_radians) {
+void Node2D::rotate(real_t p_radians) {
set_rotation(get_rotation() + p_radians);
}
@@ -246,7 +246,7 @@ void Node2D::apply_scale(const Size2 &p_amount) {
set_scale(get_scale() * p_amount);
}
-void Node2D::move_x(float p_delta, bool p_scaled) {
+void Node2D::move_x(real_t p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[0];
if (!p_scaled) {
@@ -255,7 +255,7 @@ void Node2D::move_x(float p_delta, bool p_scaled) {
set_position(t[2] + m * p_delta);
}
-void Node2D::move_y(float p_delta, bool p_scaled) {
+void Node2D::move_y(real_t p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[1];
if (!p_scaled) {
@@ -279,25 +279,25 @@ void Node2D::set_global_position(const Point2 &p_pos) {
}
}
-float Node2D::get_global_rotation() const {
+real_t Node2D::get_global_rotation() const {
return get_global_transform().get_rotation();
}
-void Node2D::set_global_rotation(float p_radians) {
+void Node2D::set_global_rotation(real_t p_radians) {
CanvasItem *pi = get_parent_item();
if (pi) {
- const float parent_global_rot = pi->get_global_transform().get_rotation();
+ const real_t parent_global_rot = pi->get_global_transform().get_rotation();
set_rotation(p_radians - parent_global_rot);
} else {
set_rotation(p_radians);
}
}
-float Node2D::get_global_rotation_degrees() const {
+real_t Node2D::get_global_rotation_degrees() const {
return Math::rad2deg(get_global_rotation());
}
-void Node2D::set_global_rotation_degrees(float p_degrees) {
+void Node2D::set_global_rotation_degrees(real_t p_degrees) {
set_global_rotation(Math::deg2rad(p_degrees));
}
@@ -379,7 +379,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
rotate(get_angle_to(p_pos));
}
-float Node2D::get_angle_to(const Vector2 &p_pos) const {
+real_t Node2D::get_angle_to(const Vector2 &p_pos) const {
return (to_local(p_pos) * get_scale()).angle();
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index c27d740b8a..358b7e6520 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -37,9 +37,9 @@ class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
Point2 pos;
- float angle = 0.0;
+ real_t angle = 0.0;
Size2 _scale = Vector2(1, 1);
- float skew = 0.0;
+ real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
@@ -65,51 +65,51 @@ public:
virtual void _edit_set_scale(const Size2 &p_scale) override;
virtual Size2 _edit_get_scale() const override;
- virtual void _edit_set_rotation(float p_rotation) override;
- virtual float _edit_get_rotation() const override;
+ virtual void _edit_set_rotation(real_t p_rotation) override;
+ virtual real_t _edit_get_rotation() const override;
virtual bool _edit_use_rotation() const override;
virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
#endif
void set_position(const Point2 &p_pos);
- void set_rotation(float p_radians);
- void set_rotation_degrees(float p_degrees);
- void set_skew(float p_radians);
- void set_skew_degrees(float p_radians);
+ void set_rotation(real_t p_radians);
+ void set_rotation_degrees(real_t p_degrees);
+ void set_skew(real_t p_radians);
+ void set_skew_degrees(real_t p_radians);
void set_scale(const Size2 &p_scale);
- void rotate(float p_radians);
- void move_x(float p_delta, bool p_scaled = false);
- void move_y(float p_delta, bool p_scaled = false);
+ void rotate(real_t p_radians);
+ void move_x(real_t p_delta, bool p_scaled = false);
+ void move_y(real_t p_delta, bool p_scaled = false);
void translate(const Vector2 &p_amount);
void global_translate(const Vector2 &p_amount);
void apply_scale(const Size2 &p_amount);
Point2 get_position() const;
- float get_rotation() const;
- float get_skew() const;
- float get_rotation_degrees() const;
- float get_skew_degrees() const;
+ real_t get_rotation() const;
+ real_t get_skew() const;
+ real_t get_rotation_degrees() const;
+ real_t get_skew_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
- float get_global_rotation() const;
- float get_global_rotation_degrees() const;
+ real_t get_global_rotation() const;
+ real_t get_global_rotation_degrees() const;
Size2 get_global_scale() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
- void set_global_rotation(float p_radians);
- void set_global_rotation_degrees(float p_degrees);
+ void set_global_rotation(real_t p_radians);
+ void set_global_rotation_degrees(real_t p_degrees);
void set_global_scale(const Size2 &p_scale);
void set_z_index(int p_z);
int get_z_index() const;
void look_at(const Vector2 &p_pos);
- float get_angle_to(const Vector2 &p_pos) const;
+ real_t get_angle_to(const Vector2 &p_pos) const;
Point2 to_local(Point2 p_global) const;
Point2 to_global(Point2 p_local) const;
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index c93915d1bc..4870ae614b 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -51,11 +51,11 @@ void ParallaxBackground::_camera_moved(const Transform2D &p_transform, const Poi
set_scroll_offset(p_transform.get_origin());
}
-void ParallaxBackground::set_scroll_scale(float p_scale) {
+void ParallaxBackground::set_scroll_scale(real_t p_scale) {
scale = p_scale;
}
-float ParallaxBackground::get_scroll_scale() const {
+real_t ParallaxBackground::get_scroll_scale() const {
return scale;
}
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index c9991efc9d..27134dab29 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -39,7 +39,7 @@ class ParallaxBackground : public CanvasLayer {
GDCLASS(ParallaxBackground, CanvasLayer);
Point2 offset;
- float scale = 1.0;
+ real_t scale = 1.0;
Point2 base_offset;
Point2 base_scale = Vector2(1, 1);
Point2 screen_offset;
@@ -61,8 +61,8 @@ public:
void set_scroll_offset(const Point2 &p_ofs);
Point2 get_scroll_offset() const;
- void set_scroll_scale(float p_scale);
- float get_scroll_scale() const;
+ void set_scroll_scale(real_t p_scale);
+ real_t get_scroll_scale() const;
void set_scroll_base_offset(const Point2 &p_ofs);
Point2 get_scroll_base_offset() const;
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index a38338e1e3..228020d383 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -39,7 +39,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
- float scale = pb->get_scroll_scale();
+ real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -54,7 +54,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
- float scale = pb->get_scroll_scale();
+ real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -107,7 +107,7 @@ void ParallaxLayer::_notification(int p_what) {
}
}
-void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset) {
+void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
screen_offset = p_screen_offset;
if (!is_inside_tree()) {
@@ -135,17 +135,14 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
_update_mirroring();
}
-String ParallaxLayer::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> ParallaxLayer::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<ParallaxBackground>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.");
+ warnings.push_back(TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));
}
- return warning;
+ return warnings;
}
void ParallaxLayer::_bind_methods() {
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index 86694c7724..cc2d2e096e 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -59,9 +59,9 @@ public:
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
- void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
+ void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
ParallaxLayer();
};
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 724998641f..9912612c4f 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -96,9 +96,9 @@ void Path2D::_notification(int p_what) {
}
#ifdef TOOLS_ENABLED
- const float line_width = 2 * EDSCALE;
+ const real_t line_width = 2 * EDSCALE;
#else
- const float line_width = 2;
+ const real_t line_width = 2;
#endif
const Color color = Color(0.5, 0.6, 1.0, 0.7);
@@ -164,14 +164,14 @@ void PathFollow2D::_update_transform() {
return;
}
- float path_length = c->get_baked_length();
+ real_t path_length = c->get_baked_length();
if (path_length == 0) {
return;
}
Vector2 pos = c->interpolate_baked(offset, cubic);
if (rotates) {
- float ahead = offset + lookahead;
+ real_t ahead = offset + lookahead;
if (loop && ahead >= path_length) {
// If our lookahead will loop, we need to check if the path is closed.
@@ -240,7 +240,7 @@ bool PathFollow2D::get_cubic_interpolation() const {
void PathFollow2D::_validate_property(PropertyInfo &property) const {
if (property.name == "offset") {
- float max = 10000.0;
+ real_t max = 10000.0;
if (path && path->get_curve().is_valid()) {
max = path->get_curve()->get_baked_length();
}
@@ -249,21 +249,16 @@ void PathFollow2D::_validate_property(PropertyInfo &property) const {
}
}
-String PathFollow2D::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> PathFollow2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!Object::cast_to<Path2D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (is_visible_in_tree() && is_inside_tree()) {
+ if (!Object::cast_to<Path2D>(get_parent())) {
+ warnings.push_back(TTR("PathFollow2D only works when set as a child of a Path2D node."));
}
- warning += TTR("PathFollow2D only works when set as a child of a Path2D node.");
}
- return warning;
+ return warnings;
}
void PathFollow2D::_bind_methods() {
@@ -301,11 +296,11 @@ void PathFollow2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
}
-void PathFollow2D::set_offset(float p_offset) {
+void PathFollow2D::set_offset(real_t p_offset) {
offset = p_offset;
if (path) {
if (path->get_curve().is_valid()) {
- float path_length = path->get_curve()->get_baked_length();
+ real_t path_length = path->get_curve()->get_baked_length();
if (loop) {
offset = Math::fposmod(offset, path_length);
@@ -321,39 +316,39 @@ void PathFollow2D::set_offset(float p_offset) {
}
}
-void PathFollow2D::set_h_offset(float p_h_offset) {
+void PathFollow2D::set_h_offset(real_t p_h_offset) {
h_offset = p_h_offset;
if (path) {
_update_transform();
}
}
-float PathFollow2D::get_h_offset() const {
+real_t PathFollow2D::get_h_offset() const {
return h_offset;
}
-void PathFollow2D::set_v_offset(float p_v_offset) {
+void PathFollow2D::set_v_offset(real_t p_v_offset) {
v_offset = p_v_offset;
if (path) {
_update_transform();
}
}
-float PathFollow2D::get_v_offset() const {
+real_t PathFollow2D::get_v_offset() const {
return v_offset;
}
-float PathFollow2D::get_offset() const {
+real_t PathFollow2D::get_offset() const {
return offset;
}
-void PathFollow2D::set_unit_offset(float p_unit_offset) {
+void PathFollow2D::set_unit_offset(real_t p_unit_offset) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
set_offset(p_unit_offset * path->get_curve()->get_baked_length());
}
}
-float PathFollow2D::get_unit_offset() const {
+real_t PathFollow2D::get_unit_offset() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
return get_offset() / path->get_curve()->get_baked_length();
} else {
@@ -361,11 +356,11 @@ float PathFollow2D::get_unit_offset() const {
}
}
-void PathFollow2D::set_lookahead(float p_lookahead) {
+void PathFollow2D::set_lookahead(real_t p_lookahead) {
lookahead = p_lookahead;
}
-float PathFollow2D::get_lookahead() const {
+real_t PathFollow2D::get_lookahead() const {
return lookahead;
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index a748817555..3b12f025fc 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -81,20 +81,20 @@ protected:
static void _bind_methods();
public:
- void set_offset(float p_offset);
- float get_offset() const;
+ void set_offset(real_t p_offset);
+ real_t get_offset() const;
- void set_h_offset(float p_h_offset);
- float get_h_offset() const;
+ void set_h_offset(real_t p_h_offset);
+ real_t get_h_offset() const;
- void set_v_offset(float p_v_offset);
- float get_v_offset() const;
+ void set_v_offset(real_t p_v_offset);
+ real_t get_v_offset() const;
- void set_unit_offset(float p_unit_offset);
- float get_unit_offset() const;
+ void set_unit_offset(real_t p_unit_offset);
+ real_t get_unit_offset() const;
- void set_lookahead(float p_lookahead);
- float get_lookahead() const;
+ void set_lookahead(real_t p_lookahead);
+ real_t get_lookahead() const;
void set_loop(bool p_loop);
bool has_loop() const;
@@ -105,7 +105,7 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
PathFollow2D() {}
};
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 2241f45534..4f52f62e99 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -42,70 +42,9 @@ void PhysicsBody2D::_notification(int p_what) {
}
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody2D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody2D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-}
-
-void PhysicsBody2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t PhysicsBody2D::get_collision_layer() const {
- return collision_layer;
-}
-
-void PhysicsBody2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t PhysicsBody2D::get_collision_mask() const {
- return collision_mask;
-}
-
-void PhysicsBody2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t collision_layer = get_collision_layer();
- if (p_value) {
- collision_layer |= 1 << p_bit;
- } else {
- collision_layer &= ~(1 << p_bit);
- }
- set_collision_layer(collision_layer);
-}
-
-bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
}
PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
@@ -334,6 +273,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia,
void RigidBody2D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
#else
state = (PhysicsDirectBodyState2D *)p_state; //trust it
#endif
@@ -417,13 +357,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
}
}
- //process remotions
+ //process removals
for (int i = 0; i < toremove_count; i++) {
_body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
- //process aditions
+ //process additions
for (int i = 0; i < toadd_count; i++) {
_body_inout(1, toadd[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
@@ -714,26 +654,23 @@ void RigidBody2D::_notification(int p_what) {
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warning();
+ update_configuration_warnings();
}
}
#endif
}
-String RigidBody2D::get_configuration_warning() const {
+TypedArray<String> RigidBody2D::get_configuration_warnings() const {
Transform2D t = get_transform();
- String warning = CollisionObject2D::get_configuration_warning();
+ TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ warnings.push_back(TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
- return warning;
+ return warnings;
}
void RigidBody2D::_bind_methods() {
@@ -799,8 +736,6 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
@@ -844,7 +779,7 @@ void RigidBody2D::_bind_methods() {
RigidBody2D::RigidBody2D() :
PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody2D::_direct_state_changed));
}
RigidBody2D::~RigidBody2D() {
@@ -1150,11 +1085,11 @@ void KinematicBody2D::set_sync_to_physics(bool p_enable) {
}
if (p_enable) {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody2D::_direct_state_changed));
set_only_update_transform_changes(true);
set_notify_local_transform(true);
} else {
- PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, "");
+ PhysicsServer2D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
set_only_update_transform_changes(false);
set_notify_local_transform(false);
}
@@ -1170,6 +1105,7 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) {
}
PhysicsDirectBodyState2D *state = Object::cast_to<PhysicsDirectBodyState2D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState2D object as argument");
last_valid_transform = state->get_transform();
set_notify_local_transform(false);
@@ -1223,8 +1159,6 @@ void KinematicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sync_to_physics", "enable"), &KinematicBody2D::set_sync_to_physics);
ClassDB::bind_method(D_METHOD("is_sync_to_physics_enabled"), &KinematicBody2D::is_sync_to_physics_enabled);
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody2D::_direct_state_changed);
-
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motion/sync_to_physics"), "set_sync_to_physics", "is_sync_to_physics_enabled");
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index fda70ac557..47d55d11fa 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -41,9 +41,6 @@ class KinematicCollision2D;
class PhysicsBody2D : public CollisionObject2D {
GDCLASS(PhysicsBody2D, CollisionObject2D);
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
-
protected:
void _notification(int p_what);
PhysicsBody2D(PhysicsServer2D::BodyMode p_mode);
@@ -51,18 +48,6 @@ protected:
static void _bind_methods();
public:
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -248,7 +233,7 @@ public:
TypedArray<Node2D> get_colliding_bodies() const; //function for script
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
RigidBody2D();
~RigidBody2D();
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index a60a32f1d2..21083e6a4b 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -88,13 +88,13 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
}
return Geometry2D::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
+#endif
void Polygon2D::_validate_property(PropertyInfo &property) const {
if (!invert && property.name == "invert_border") {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
-#endif
void Polygon2D::_skeleton_bone_setup_changed() {
update();
@@ -160,8 +160,8 @@ void Polygon2D::_notification(int p_what) {
if (invert) {
Rect2 bounds;
int highest_idx = -1;
- float highest_y = -1e20;
- float sum = 0.0;
+ real_t highest_y = -1e20;
+ real_t sum = 0.0;
for (int i = 0; i < len; i++) {
if (i == 0) {
@@ -279,7 +279,7 @@ void Polygon2D::_notification(int p_what) {
//normalize the weights
for (int i = 0; i < vc; i++) {
- float tw = 0.0;
+ real_t tw = 0.0;
for (int j = 0; j < 4; j++) {
tw += weightsw[i * 4 + j];
}
@@ -302,17 +302,18 @@ void Polygon2D::_notification(int p_what) {
colors.write[i] = color_r[i];
}
} else {
- colors.push_back(color);
+ colors.resize(len);
+ for (int i = 0; i < len; i++) {
+ colors.write[i] = color;
+ }
}
+ Vector<int> index_array;
+
if (invert || polygons.size() == 0) {
- Vector<int> indices = Geometry2D::triangulate_polygon(points);
- if (indices.size()) {
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID(), -1);
- }
+ index_array = Geometry2D::triangulate_polygon(points);
} else {
//draw individual polygons
- Vector<int> total_indices;
for (int i = 0; i < polygons.size(); i++) {
Vector<int> src_indices = polygons[i];
int ic = src_indices.size();
@@ -333,18 +334,38 @@ void Polygon2D::_notification(int p_what) {
int ic2 = indices.size();
const int *r2 = indices.ptr();
- int bic = total_indices.size();
- total_indices.resize(bic + ic2);
- int *w2 = total_indices.ptrw();
+ int bic = index_array.size();
+ index_array.resize(bic + ic2);
+ int *w2 = index_array.ptrw();
for (int j = 0; j < ic2; j++) {
w2[j + bic] = r[r2[j]];
}
}
+ }
+
+ RS::get_singleton()->mesh_clear(mesh);
+
+ if (index_array.size()) {
+ Array arr;
+ arr.resize(RS::ARRAY_MAX);
+ arr[RS::ARRAY_VERTEX] = points;
+ if (uvs.size() == points.size()) {
+ arr[RS::ARRAY_TEX_UV] = uvs;
+ }
+ if (colors.size() == points.size()) {
+ arr[RS::ARRAY_COLOR] = colors;
+ }
- if (total_indices.size()) {
- RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ if (bones.size() == points.size() * 4) {
+ arr[RS::ARRAY_BONES] = bones;
+ arr[RS::ARRAY_WEIGHTS] = weights;
}
+
+ arr[RS::ARRAY_INDEX] = index_array;
+
+ RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+ RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(), texture.is_valid() ? texture->get_rid() : RID());
}
} break;
@@ -432,20 +453,20 @@ Vector2 Polygon2D::get_texture_offset() const {
return tex_ofs;
}
-void Polygon2D::set_texture_rotation(float p_rot) {
+void Polygon2D::set_texture_rotation(real_t p_rot) {
tex_rot = p_rot;
update();
}
-float Polygon2D::get_texture_rotation() const {
+real_t Polygon2D::get_texture_rotation() const {
return tex_rot;
}
-void Polygon2D::set_texture_rotation_degrees(float p_rot) {
+void Polygon2D::set_texture_rotation_degrees(real_t p_rot) {
set_texture_rotation(Math::deg2rad(p_rot));
}
-float Polygon2D::get_texture_rotation_degrees() const {
+real_t Polygon2D::get_texture_rotation_degrees() const {
return Math::rad2deg(get_texture_rotation());
}
@@ -477,12 +498,12 @@ bool Polygon2D::get_antialiased() const {
return antialiased;
}
-void Polygon2D::set_invert_border(float p_invert_border) {
+void Polygon2D::set_invert_border(real_t p_invert_border) {
invert_border = p_invert_border;
update();
}
-float Polygon2D::get_invert_border() const {
+real_t Polygon2D::get_invert_border() const {
return invert_border;
}
@@ -655,4 +676,9 @@ void Polygon2D::_bind_methods() {
}
Polygon2D::Polygon2D() {
+ mesh = RS::get_singleton()->mesh_create();
+}
+
+Polygon2D::~Polygon2D() {
+ RS::get_singleton()->free(mesh);
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 43a66aad13..f9f36ff9a2 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -55,9 +55,9 @@ class Polygon2D : public Node2D {
Size2 tex_scale = Vector2(1, 1);
Vector2 tex_ofs;
bool tex_tile = true;
- float tex_rot = 0.0;
+ real_t tex_rot = 0.0;
bool invert = false;
- float invert_border = 100.0;
+ real_t invert_border = 100.0;
bool antialiased = false;
Vector2 offset;
@@ -72,13 +72,12 @@ class Polygon2D : public Node2D {
void _skeleton_bone_setup_changed();
-#ifdef TOOLS_ENABLED
- void _validate_property(PropertyInfo &property) const override;
-#endif
+ RID mesh;
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
#ifdef TOOLS_ENABLED
@@ -118,11 +117,11 @@ public:
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
- void set_texture_rotation(float p_rot);
- float get_texture_rotation() const;
+ void set_texture_rotation(real_t p_rot);
+ real_t get_texture_rotation() const;
- void set_texture_rotation_degrees(float p_rot);
- float get_texture_rotation_degrees() const;
+ void set_texture_rotation_degrees(real_t p_rot);
+ real_t get_texture_rotation_degrees() const;
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
@@ -133,8 +132,8 @@ public:
void set_antialiased(bool p_antialiased);
bool get_antialiased() const;
- void set_invert_border(float p_invert_border);
- float get_invert_border() const;
+ void set_invert_border(real_t p_invert_border);
+ real_t get_invert_border() const;
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
@@ -152,6 +151,7 @@ public:
NodePath get_skeleton() const;
Polygon2D();
+ ~Polygon2D();
};
#endif // POLYGON_2D_H
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index ff7a0dbac3..5c7d65e3e0 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -33,10 +33,10 @@
#include "core/config/engine.h"
#include "scene/resources/texture.h"
-const float DEFAULT_GIZMO_EXTENTS = 10.0;
+const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
- float extents = get_gizmo_extents();
+ real_t extents = get_gizmo_extents();
// Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01));
@@ -44,7 +44,7 @@ void Position2D::_draw_cross() {
#ifdef TOOLS_ENABLED
Rect2 Position2D::_edit_get_rect() const {
- float extents = get_gizmo_extents();
+ real_t extents = get_gizmo_extents();
return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
}
@@ -70,7 +70,7 @@ void Position2D::_notification(int p_what) {
}
}
-void Position2D::set_gizmo_extents(float p_extents) {
+void Position2D::set_gizmo_extents(real_t p_extents) {
if (p_extents == DEFAULT_GIZMO_EXTENTS) {
set_meta("_gizmo_extents_", Variant());
} else {
@@ -80,7 +80,7 @@ void Position2D::set_gizmo_extents(float p_extents) {
update();
}
-float Position2D::get_gizmo_extents() const {
+real_t Position2D::get_gizmo_extents() const {
if (has_meta("_gizmo_extents_")) {
return get_meta("_gizmo_extents_");
} else {
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index fcaef0e6a3..9ed622c8f6 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -48,8 +48,8 @@ public:
virtual bool _edit_use_rect() const override;
#endif
- void set_gizmo_extents(float p_extents);
- float get_gizmo_extents() const;
+ void set_gizmo_extents(real_t p_extents);
+ real_t get_gizmo_extents() const;
Position2D();
};
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 50625a0f39..f6740040c1 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -55,6 +55,7 @@ uint32_t RayCast2D::get_collision_mask() const {
}
void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -65,6 +66,7 @@ void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool RayCast2D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index f10714e28a..a7613dc009 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -138,7 +138,7 @@ void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) {
_update_remote();
}
- update_configuration_warning();
+ update_configuration_warnings();
}
NodePath RemoteTransform2D::get_remote_node() const {
@@ -185,17 +185,14 @@ void RemoteTransform2D::force_update_cache() {
_update_cache();
}
-String RemoteTransform2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> RemoteTransform2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Path property must point to a valid Node2D node to work.");
+ warnings.push_back(TTR("Path property must point to a valid Node2D node to work."));
}
- return warning;
+ return warnings;
}
void RemoteTransform2D::_bind_methods() {
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 4a26d7b339..36fddb58c7 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
RemoteTransform2D();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 5728230a8c..22180797f0 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -100,7 +100,7 @@ void Bone2D::set_rest(const Transform2D &p_rest) {
skeleton->_make_bone_setup_dirty();
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Transform2D Bone2D::get_rest() const {
@@ -119,11 +119,11 @@ void Bone2D::apply_rest() {
set_transform(rest);
}
-void Bone2D::set_default_length(float p_length) {
+void Bone2D::set_default_length(real_t p_length) {
default_length = p_length;
}
-float Bone2D::get_default_length() const {
+real_t Bone2D::get_default_length() const {
return default_length;
}
@@ -133,27 +133,21 @@ int Bone2D::get_index_in_skeleton() const {
return skeleton_index;
}
-String Bone2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<String> Bone2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!skeleton) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
if (parent_bone) {
- warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
+ warnings.push_back(TTR("This Bone2D chain should end at a Skeleton2D node."));
} else {
- warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
+ warnings.push_back(TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node."));
}
}
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
+ warnings.push_back(TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."));
}
- return warning;
+ return warnings;
}
Bone2D::Bone2D() {
@@ -184,7 +178,7 @@ void Skeleton2D::_update_bone_setup() {
bone_setup_dirty = false;
RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true);
- bones.sort(); //sorty so they are always in the same order/index
+ bones.sort(); //sorting so that they are always in the same order/index
for (int i = 0; i < bones.size(); i++) {
bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 80ca8c80ac..fd62b87bde 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -46,7 +46,7 @@ class Bone2D : public Node2D {
Bone2D *parent_bone = nullptr;
Skeleton2D *skeleton = nullptr;
Transform2D rest;
- float default_length = 16.0;
+ real_t default_length = 16.0;
int skeleton_index = -1;
@@ -60,10 +60,10 @@ public:
void apply_rest();
Transform2D get_skeleton_rest() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
- void set_default_length(float p_length);
- float get_default_length() const;
+ void set_default_length(real_t p_length);
+ real_t get_default_length() const;
int get_index_in_skeleton() const;
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 31040020dd..7c93edbff9 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -77,14 +77,14 @@ Rect2 Sprite2D::get_anchorable_rect() const {
return get_rect();
}
-void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
+void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const {
Rect2 base_rect;
- if (region) {
- r_filter_clip = region_filter_clip;
+ if (region_enabled) {
+ r_filter_clip_enabled = region_filter_clip_enabled;
base_rect = region_rect;
} else {
- r_filter_clip = false;
+ r_filter_clip_enabled = false;
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
}
@@ -129,10 +129,10 @@ void Sprite2D::_notification(int p_what) {
*/
Rect2 src_rect, dst_rect;
- bool filter_clip;
- _get_rects(src_rect, dst_rect, filter_clip);
+ bool filter_clip_enabled;
+ _get_rects(src_rect, dst_rect, filter_clip_enabled);
- texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip);
+ texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled);
} break;
}
}
@@ -199,18 +199,18 @@ bool Sprite2D::is_flipped_v() const {
return vflip;
}
-void Sprite2D::set_region(bool p_region) {
- if (p_region == region) {
+void Sprite2D::set_region_enabled(bool p_region_enabled) {
+ if (p_region_enabled == region_enabled) {
return;
}
- region = p_region;
+ region_enabled = p_region_enabled;
update();
notify_property_list_changed();
}
-bool Sprite2D::is_region() const {
- return region;
+bool Sprite2D::is_region_enabled() const {
+ return region_enabled;
}
void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
@@ -220,7 +220,7 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
region_rect = p_region_rect;
- if (region) {
+ if (region_enabled) {
item_rect_changed();
}
}
@@ -229,13 +229,13 @@ Rect2 Sprite2D::get_region_rect() const {
return region_rect;
}
-void Sprite2D::set_region_filter_clip(bool p_enable) {
- region_filter_clip = p_enable;
+void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) {
+ region_filter_clip_enabled = p_region_filter_clip_enabled;
update();
}
bool Sprite2D::is_region_filter_clip_enabled() const {
- return region_filter_clip;
+ return region_filter_clip_enabled;
}
void Sprite2D::set_frame(int p_frame) {
@@ -299,8 +299,8 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
}
Rect2 src_rect, dst_rect;
- bool filter_clip;
- _get_rects(src_rect, dst_rect, filter_clip);
+ bool filter_clip_enabled;
+ _get_rects(src_rect, dst_rect, filter_clip_enabled);
dst_rect.size = dst_rect.size.abs();
if (!dst_rect.has_point(p_point)) {
@@ -350,7 +350,7 @@ Rect2 Sprite2D::get_rect() const {
Size2i s;
- if (region) {
+ if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -385,7 +385,7 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (!region && (property.name == "region_rect" || property.name == "region_filter_clip")) {
+ if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -414,15 +414,15 @@ void Sprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled);
ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
- ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip);
+ ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
@@ -455,9 +455,9 @@ void Sprite2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
}
Sprite2D::Sprite2D() {
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index fa765f457d..9db74cfe26 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -39,23 +39,23 @@ class Sprite2D : public Node2D {
Ref<Texture2D> texture;
Color specular_color;
- float shininess = 0.0;
+ real_t shininess = 0.0;
bool centered = true;
Point2 offset;
bool hflip = false;
bool vflip = false;
- bool region = false;
+ bool region_enabled = false;
Rect2 region_rect;
- bool region_filter_clip = false;
+ bool region_filter_clip_enabled = false;
int frame = 0;
int vframes = 1;
int hframes = 1;
- void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const;
+ void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const;
void _texture_changed();
@@ -97,10 +97,10 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_enabled);
+ bool is_region_enabled() const;
- void set_region_filter_clip(bool p_enable);
+ void set_region_filter_clip_enabled(bool p_enabled);
bool is_region_filter_clip_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index d868ebae25..0afead0863 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -30,279 +30,323 @@
#include "tile_map.h"
-#include "collision_object_2d.h"
#include "core/io/marshalls.h"
+#include "core/math/geometry_2d.h"
#include "core/os/os.h"
-#include "scene/2d/area_2d.h"
-#include "servers/navigation_server_2d.h"
-#include "servers/physics_server_2d.h"
-int TileMap::_get_quadrant_size() const {
- if (use_y_sort) {
- return 1;
- } else {
- return quadrant_size;
- }
+void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords));
+
+ size = size.max(p_coords + Vector2i(1, 1));
+ pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile);
}
-void TileMap::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- break;
- }
+bool TileMapPattern::has_cell(const Vector2i &p_coords) const {
+ return pattern.has(p_coords);
+}
- c = Object::cast_to<Node2D>(c->get_parent());
- }
+void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
+ ERR_FAIL_COND(!pattern.has(p_coords));
- if (use_parent) {
- _clear_quadrants();
- collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
- }
+ pattern.erase(p_coords);
+ if (p_update_size) {
+ size = Vector2i();
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ size = size.max(E->key() + Vector2i(1, 1));
+ }
+ }
+}
- pending_update = true;
- _recreate_quadrants();
- update_dirty_quadrants();
- RID space = get_world_2d()->get_space();
- _update_quadrant_transform();
- _update_quadrant_space(space);
- update_configuration_warning();
+int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), -1);
- } break;
+ return pattern[p_coords].source_id;
+}
- case NOTIFICATION_EXIT_TREE: {
- _update_quadrant_space(RID());
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
- }
- q.navpoly_ids.clear();
- }
+Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetAtlasSource::INVALID_ATLAS_COORDS);
- if (collision_parent) {
- collision_parent->remove_shape_owner(q.shape_owner_id);
- q.shape_owner_id = -1;
- }
+ return pattern[p_coords].get_atlas_coords();
+}
- for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
- RS::get_singleton()->free(F->get().id);
- }
- q.occluder_instances.clear();
- }
+int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const {
+ ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
- collision_parent = nullptr;
- navigation = nullptr;
+ return pattern[p_coords].alternative_tile;
+}
- } break;
+TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ a.resize(pattern.size());
+ int i = 0;
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ Vector2i p(E->key().x, E->key().y);
+ a[i++] = p;
+ }
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //move stuff
- _update_quadrant_transform();
+ return a;
+}
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (use_parent) {
- _recreate_quadrants();
- }
+Vector2i TileMapPattern::get_size() const {
+ return size;
+}
- } break;
+void TileMapPattern::set_size(const Vector2i &p_size) {
+ for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) {
+ Vector2i coords = E->key();
+ if (p_size.x <= coords.x || p_size.y <= coords.y) {
+ ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords));
+ };
}
+
+ size = p_size;
}
-void TileMap::_update_quadrant_space(const RID &p_space) {
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_space(q.body, p_space);
- }
- }
+bool TileMapPattern::is_empty() const {
+ return pattern.is_empty();
+};
+
+void TileMapPattern::clear() {
+ size = Vector2i();
+ pattern.clear();
+};
+
+void TileMapPattern::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(-1), DEFVAL(TileSetAtlasSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell);
+ ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell);
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id);
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords);
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile);
+
+ ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells);
+ ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size);
+ ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty);
}
-void TileMap::_update_quadrant_transform() {
- if (!is_inside_tree()) {
- return;
+Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
+ // Transform to stacked layout.
+ Vector2i output = p_coords;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
+ }
+ switch (p_from_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x -= 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && bool(output.y % 2)) {
+ output = Vector2i(output.x + output.y / 2 - 1, output.y);
+ } else {
+ output = Vector2i(output.x + output.y / 2, output.y);
+ }
+ } else {
+ if (output.x < 0 && bool(output.x % 2)) {
+ output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
+ } else {
+ output = Vector2i(output.x / 2, output.x + output.y * 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
+ output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
+ } else {
+ output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
+ }
+ } else {
+ if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
+ output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
+ } else {
+ output = Vector2i((output.x - output.y) / 2, output.x + output.y);
+ }
+ }
+ break;
}
- Transform2D global_transform = get_global_transform();
+ switch (p_to_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x += 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && (output.y % 2)) {
+ output = Vector2i(output.x - output.y / 2 + 1, output.y);
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.y);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(2 * output.x, -output.x + output.y / 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y % 2) {
+ if (output.y > 0) {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
+ } else {
+ output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
+ }
+ }
+ break;
+ }
- Transform2D local_transform;
- if (collision_parent) {
- local_transform = get_transform();
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
}
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
+ return output;
+}
+
+int TileMap::get_effective_quadrant_size() const {
+ // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
+ if (tile_set.is_valid() && tile_set->is_y_sorting()) {
+ return 1;
+ } else {
+ return quadrant_size;
}
+}
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Transform2D xform;
- xform.set_origin(q.pos);
+Vector2i TileMap::_coords_to_quadrant_coords(const Vector2i &p_coords) const {
+ int quadrant_size = get_effective_quadrant_size();
- if (!use_parent) {
- xform = global_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
+ // Rounding down, instead of simply rounding towards zero (truncating)
+ return Vector2i(
+ p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size,
+ p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
+}
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform);
- }
- }
+void TileMap::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ pending_update = true;
+ _recreate_quadrants();
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_quadrants();
+ } break;
+ }
- for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
+ // Transfers the notification to tileset plugins.
+ if (tile_set.is_valid()) {
+ for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
+ tile_set->get_tile_set_atlas_plugins()[i]->tilemap_notification(this, p_what);
}
}
}
+Ref<TileSet> TileMap::get_tileset() const {
+ return tile_set;
+}
+
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (tile_set.is_valid()) {
- tile_set->disconnect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
+ if (p_tileset == tile_set) {
+ return;
}
- _clear_quadrants();
- tile_set = p_tileset;
-
+ // Set the tileset, registering to its changes.
if (tile_set.is_valid()) {
- tile_set->connect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
- } else {
- clear();
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_make_all_quadrants_dirty));
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
}
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ if (!p_tileset.is_valid()) {
+ _clear_quadrants();
+ }
-Ref<TileSet> TileMap::get_tileset() const {
- return tile_set;
-}
+ tile_set = p_tileset;
-void TileMap::set_cell_size(Size2 p_size) {
- ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
+ if (tile_set.is_valid()) {
+ tile_set->connect("changed", callable_mp(this, &TileMap::_make_all_quadrants_dirty), varray(true));
+ tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ _recreate_quadrants();
+ }
- _clear_quadrants();
- cell_size = p_size;
- _recreate_quadrants();
- emit_signal("settings_changed");
+ emit_signal("changed");
}
-Size2 TileMap::get_cell_size() const {
- return cell_size;
+int TileMap::get_quadrant_size() const {
+ return quadrant_size;
}
void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1.");
+ ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
- _clear_quadrants();
quadrant_size = p_size;
_recreate_quadrants();
- emit_signal("settings_changed");
+ emit_signal("changed");
}
-int TileMap::get_quadrant_size() const {
- return quadrant_size;
-}
-
-void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
+void TileMap::_fix_cell_transform(Transform2D &xform, const TileMapCell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
Size2 s = p_sc;
Vector2 offset = p_offset;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += cell_size.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset += cell_size / 2;
- }
-
- if (s.y > s.x) {
- if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) {
- offset.y += s.y - s.x;
- }
- } else if (s.y < s.x) {
- if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) {
- offset.x += s.x - s.y;
- }
- }
+ // Flip/transpose: update the tile transform.
+ TileSetSource *source = *tile_set->get_source(p_cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (!atlas_source) {
+ return;
}
-
- if (p_cell.transpose) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_cell.get_atlas_coords(), p_cell.alternative_tile));
+ if (tile_data->get_transpose()) {
SWAP(xform.elements[0].x, xform.elements[0].y);
SWAP(xform.elements[1].x, xform.elements[1].y);
SWAP(offset.x, offset.y);
SWAP(s.x, s.y);
}
- if (p_cell.flip_h) {
+ if (tile_data->get_flip_h()) {
xform.elements[0].x = -xform.elements[0].x;
xform.elements[1].x = -xform.elements[1].x;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.x = s.x - offset.x;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.x = s.x - offset.x / 2;
- }
- } else {
- offset.x = s.x - offset.x;
- }
+ offset.x = s.x - offset.x;
}
- if (p_cell.flip_v) {
+ if (tile_data->get_flip_v()) {
xform.elements[0].y = -xform.elements[0].y;
xform.elements[1].y = -xform.elements[1].y;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- offset.y = s.y - offset.y;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += s.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.y += s.y;
- }
- } else {
- offset.y = s.y - offset.y;
- }
+ offset.y = s.y - offset.y;
}
- if (centered_textures) {
- offset += cell_size / 2 - s / 2;
- }
xform.elements[2] += offset;
}
-void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) {
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
-
- if (!use_parent) {
- ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform);
- ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata);
- ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
-
- } else if (collision_parent) {
- Transform2D xform = p_xform;
- xform.set_origin(xform.get_origin() + p_q.pos);
-
- collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape);
-
- int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx);
- RID rid = collision_parent->get_rid();
-
- if (Object::cast_to<Area2D>(collision_parent) != nullptr) {
- ps->area_set_shape_transform(rid, real_index, get_transform() * xform);
- } else {
- ps->body_set_shape_transform(rid, real_index, get_transform() * xform);
- ps->body_set_shape_metadata(rid, real_index, p_metadata);
- ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
- }
- }
- shape_idx++;
-}
-
void TileMap::update_dirty_quadrants() {
if (!pending_update) {
return;
@@ -312,394 +356,47 @@ void TileMap::update_dirty_quadrants() {
return;
}
- RenderingServer *vs = RenderingServer::get_singleton();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- Vector2 tofs = get_cell_draw_offset();
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
+ // Update the coords cache.
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
+ q->self()->map_to_world.clear();
+ q->self()->world_to_map.clear();
+ for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
+ Vector2i pk = E->get();
+ Vector2i pk_world_coords = map_to_world(pk);
+ q->self()->map_to_world[pk] = pk_world_coords;
+ q->self()->world_to_map[pk_world_coords] = pk;
+ }
}
- Vector2 qofs;
-
- SceneTree *st = SceneTree::get_singleton();
- Color debug_collision_color;
- Color debug_navigation_color;
-
- bool debug_shapes = st && st->is_debugging_collisions_hint();
- if (debug_shapes) {
- debug_collision_color = st->get_debug_collisions_color();
+ // Call the update_dirty_quadrant method on plugins.
+ for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
+ tile_set->get_tile_set_atlas_plugins()[i]->update_dirty_quadrants(this, dirty_quadrant_list);
}
- bool debug_navigation = st && st->is_debugging_navigation_hint();
- if (debug_navigation) {
- debug_navigation_color = st->get_debug_navigation_color();
+ // Redraw the debug canvas_items.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
+ rs->canvas_item_clear(q->self()->debug_canvas_item);
+ Transform2D xform;
+ xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size()));
+ rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
+ for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
+ tile_set->get_tile_set_atlas_plugins()[i]->draw_quadrant_debug(this, q->self());
+ }
}
+ // Clear the list
while (dirty_quadrant_list.first()) {
- Quadrant &q = *dirty_quadrant_list.first()->self();
-
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- vs->free(E->get());
- }
-
- q.canvas_items.clear();
-
- if (!use_parent) {
- ps->body_clear_shapes(q.body);
- } else if (collision_parent) {
- collision_parent->shape_owner_clear_shapes(q.shape_owner_id);
- }
- int shape_idx = 0;
-
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
- }
- q.navpoly_ids.clear();
- }
-
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- RS::get_singleton()->free(E->get().id);
- }
- q.occluder_instances.clear();
- Ref<ShaderMaterial> prev_material;
- int prev_z_index = 0;
- RID prev_canvas_item;
- RID prev_debug_canvas_item;
-
- for (int i = 0; i < q.cells.size(); i++) {
- Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
- Cell &c = E->get();
- //moment of truth
- if (!tile_set->has_tile(c.id)) {
- continue;
- }
- Ref<Texture2D> tex = tile_set->tile_get_texture(c.id);
- Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
-
- Vector2 wofs = _map_to_world(E->key().x, E->key().y);
- Vector2 offset = wofs - q.pos + tofs;
-
- if (!tex.is_valid()) {
- continue;
- }
-
- Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
- int z_index = tile_set->tile_get_z_index(c.id);
-
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE ||
- tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- }
-
- RID canvas_item;
- RID debug_canvas_item;
-
- if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
- canvas_item = vs->canvas_item_create();
- if (mat.is_valid()) {
- vs->canvas_item_set_material(canvas_item, mat->get_rid());
- }
- vs->canvas_item_set_parent(canvas_item, get_canvas_item());
- _update_item_material_state(canvas_item);
- Transform2D xform;
- xform.set_origin(q.pos);
- vs->canvas_item_set_transform(canvas_item, xform);
- vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
- vs->canvas_item_set_z_index(canvas_item, z_index);
-
- vs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(CanvasItem::get_texture_filter()));
- vs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(CanvasItem::get_texture_repeat()));
-
- q.canvas_items.push_back(canvas_item);
-
- if (debug_shapes) {
- debug_canvas_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
- vs->canvas_item_set_z_index(debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
- q.canvas_items.push_back(debug_canvas_item);
- prev_debug_canvas_item = debug_canvas_item;
- }
-
- prev_canvas_item = canvas_item;
- prev_material = mat;
- prev_z_index = z_index;
-
- } else {
- canvas_item = prev_canvas_item;
- if (debug_shapes) {
- debug_canvas_item = prev_debug_canvas_item;
- }
- }
-
- Rect2 r = tile_set->tile_get_region(c.id);
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- int spacing = tile_set->autotile_get_spacing(c.id);
- r.size = tile_set->autotile_get_size(c.id);
- r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
- }
-
- Size2 s;
- if (r == Rect2()) {
- s = tex->get_size();
- } else {
- s = r.size;
- }
-
- Rect2 rect;
- rect.position = offset.floor();
- rect.size = s;
- rect.size.x += fp_adjust;
- rect.size.y += fp_adjust;
-
- if (compatibility_mode && !centered_textures) {
- if (rect.size.y > rect.size.x) {
- if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose)) {
- tile_ofs.y += rect.size.y - rect.size.x;
- }
- } else if (rect.size.y < rect.size.x) {
- if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose)) {
- tile_ofs.x += rect.size.x - rect.size.y;
- }
- }
- }
-
- if (c.transpose) {
- SWAP(tile_ofs.x, tile_ofs.y);
- if (centered_textures) {
- rect.position.x += cell_size.x / 2 - rect.size.y / 2;
- rect.position.y += cell_size.y / 2 - rect.size.x / 2;
- }
- } else if (centered_textures) {
- rect.position += cell_size / 2 - rect.size / 2;
- }
-
- if (c.flip_h) {
- rect.size.x = -rect.size.x;
- tile_ofs.x = -tile_ofs.x;
- }
-
- if (c.flip_v) {
- rect.size.y = -rect.size.y;
- tile_ofs.y = -tile_ofs.y;
- }
-
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- rect.position += tile_ofs;
-
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- rect.position += tile_ofs;
-
- if (c.transpose) {
- if (c.flip_h) {
- rect.position.x -= cell_size.x;
- } else {
- rect.position.x += cell_size.x;
- }
- } else {
- if (c.flip_v) {
- rect.position.y -= cell_size.y;
- } else {
- rect.position.y += cell_size.y;
- }
- }
-
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- rect.position += tile_ofs;
-
- if (c.flip_h) {
- rect.position.x -= cell_size.x / 2;
- } else {
- rect.position.x += cell_size.x / 2;
- }
-
- if (c.flip_v) {
- rect.position.y -= cell_size.y / 2;
- } else {
- rect.position.y += cell_size.y / 2;
- }
- }
- } else {
- rect.position += tile_ofs;
- }
-
- Color modulate = tile_set->tile_get_modulate(c.id);
- Color self_modulate = get_self_modulate();
- modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
- modulate.b * self_modulate.b, modulate.a * self_modulate.a);
- if (r == Rect2()) {
- tex->draw_rect(canvas_item, rect, false, modulate, c.transpose);
- } else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, clip_uv);
- }
-
- Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
-
- for (int j = 0; j < shapes.size(); j++) {
- Ref<Shape2D> shape = shapes[j].shape;
- if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
- Transform2D xform;
- xform.set_origin(offset.floor());
-
- Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
-
- _fix_cell_transform(xform, c, shape_ofs, s);
-
- xform *= shapes[j].shape_transform.untranslated();
-
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, xform);
- shape->draw(debug_canvas_item, debug_collision_color);
- }
-
- if (shape->has_meta("decomposed")) {
- Array _shapes = shape->get_meta("decomposed");
- for (int k = 0; k < _shapes.size(); k++) {
- Ref<ConvexPolygonShape2D> convex = _shapes[k];
- if (convex.is_valid()) {
- _add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y));
-#ifdef DEBUG_ENABLED
- } else {
- print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape.");
-#endif
- }
- }
- } else {
- _add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y));
- }
- }
- }
- }
-
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
- }
-
- if (navigation) {
- Ref<NavigationPolygon> navpoly;
- Vector2 npoly_ofs;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- npoly_ofs = Vector2();
- } else {
- navpoly = tile_set->tile_get_navigation_polygon(c.id);
- npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
- }
-
- if (navpoly.is_valid()) {
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, npoly_ofs, s);
-
- RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- NavigationServer2D::get_singleton()->region_set_transform(region, nav_rel * xform);
- NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
-
- Quadrant::NavPoly np;
- np.region = region;
- np.xform = xform;
- q.navpoly_ids[E->key()] = np;
-
- if (debug_navigation) {
- RID debug_navigation_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
- vs->canvas_item_set_z_index(debug_navigation_item, RS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
-
- if (debug_navigation_item.is_valid()) {
- Vector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
- int vsize = navigation_polygon_vertices.size();
-
- if (vsize > 2) {
- Vector<Color> colors;
- Vector<Vector2> vertices;
- vertices.resize(vsize);
- colors.resize(vsize);
- {
- const Vector2 *vr = navigation_polygon_vertices.ptr();
- for (int j = 0; j < vsize; j++) {
- vertices.write[j] = vr[j];
- colors.write[j] = debug_navigation_color;
- }
- }
-
- Vector<int> indices;
-
- for (int j = 0; j < navpoly->get_polygon_count(); j++) {
- Vector<int> polygon = navpoly->get_polygon(j);
-
- for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, k - 1, k };
- for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[l]];
- ERR_FAIL_INDEX(idx, vsize);
- indices.push_back(idx);
- }
- }
- }
- Transform2D navxform;
- navxform.set_origin(offset.floor());
- _fix_cell_transform(navxform, c, npoly_ofs, s);
-
- vs->canvas_item_set_transform(debug_navigation_item, navxform);
- vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
- }
- }
- }
- }
- }
-
- Ref<OccluderPolygon2D> occluder;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- } else {
- occluder = tile_set->tile_get_light_occluder(c.id);
- }
- if (occluder.is_valid()) {
- Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, occluder_ofs, s);
-
- RID orid = RS::get_singleton()->canvas_light_occluder_create();
- RS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
- RS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
- Quadrant::Occluder oc;
- oc.xform = xform;
- oc.id = orid;
- q.occluder_instances[E->key()] = oc;
- }
- }
-
dirty_quadrant_list.remove(dirty_quadrant_list.first());
- quadrant_order_dirty = true;
}
pending_update = false;
- if (quadrant_order_dirty) {
- int index = -(int64_t)0x80000000; //always must be drawn below children
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
- }
- }
-
- quadrant_order_dirty = false;
- }
-
_recompute_rect_cache();
}
void TileMap::_recompute_rect_cache() {
+ // Compute the displayed area of the tilemap.
#ifdef DEBUG_ENABLED
if (!rect_cache_dirty) {
@@ -707,12 +404,12 @@ void TileMap::_recompute_rect_cache() {
}
Rect2 r_total;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Rect2 r;
- r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
+ r.position = map_to_world(E->key() * get_effective_quadrant_size());
+ r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size()));
+ r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size()));
+ r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size()));
if (E == quadrant_map.front()) {
r_total = r;
} else {
@@ -728,85 +425,58 @@ void TileMap::_recompute_rect_cache() {
#endif
}
-Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
- Transform2D xform;
- //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
- Quadrant q;
- q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
- q.pos += get_cell_draw_offset();
- if (tile_origin == TILE_ORIGIN_CENTER) {
- q.pos += cell_size / 2;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- q.pos.y += cell_size.y;
- }
-
- xform.set_origin(q.pos);
- //q.canvas_item = RenderingServer::get_singleton()->canvas_item_create();
- if (!use_parent) {
- q.body = PhysicsServer2D::get_singleton()->body_create();
- PhysicsServer2D::get_singleton()->body_set_mode(q.body, use_kinematic ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
-
- PhysicsServer2D::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
- PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, friction);
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, bounce);
-
- if (is_inside_tree()) {
- xform = get_global_transform() * xform;
- RID space = get_world_2d()->get_space();
- PhysicsServer2D::get_singleton()->body_set_space(q.body, space);
- }
+Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(const Vector2i &p_qk) {
+ TileMapQuadrant q;
+ q.coords = p_qk;
- PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- } else if (collision_parent) {
- xform = get_transform() * xform;
- q.shape_owner_id = collision_parent->create_shape_owner(this);
- } else {
- q.shape_owner_id = -1;
+ rect_cache_dirty = true;
+
+ // Create the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ q.debug_canvas_item = rs->canvas_item_create();
+ rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
+ rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
+
+ // Call the create_quadrant method on plugins
+ if (tile_set.is_valid()) {
+ for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
+ tile_set->get_tile_set_atlas_plugins()[i]->create_quadrant(this, &q);
+ }
}
- rect_cache_dirty = true;
- quadrant_order_dirty = true;
return quadrant_map.insert(p_qk, q);
}
-void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
- Quadrant &q = Q->get();
- if (!use_parent) {
- PhysicsServer2D::get_singleton()->free(q.body);
- } else if (collision_parent) {
- collision_parent->remove_shape_owner(q.shape_owner_id);
- }
-
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get());
- }
- q.canvas_items.clear();
- if (q.dirty_list.in_list()) {
- dirty_quadrant_list.remove(&q.dirty_list);
- }
+void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+ // Remove a quadrant.
+ TileMapQuadrant *q = &(Q->get());
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
+ // Call the cleanup_quadrant method on plugins.
+ if (tile_set.is_valid()) {
+ for (int i = 0; i < tile_set->get_tile_set_atlas_plugins().size(); i++) {
+ tile_set->get_tile_set_atlas_plugins()[i]->cleanup_quadrant(this, q);
}
- q.navpoly_ids.clear();
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- RS::get_singleton()->free(E->get().id);
+ // Remove the quadrant from the dirty_list if it is there.
+ if (q->dirty_list_element.in_list()) {
+ dirty_quadrant_list.remove(&(q->dirty_list_element));
}
- q.occluder_instances.clear();
+
+ // Free the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ rs->free(q->debug_canvas_item);
quadrant_map.erase(Q);
rect_cache_dirty = true;
}
-void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) {
- Quadrant &q = Q->get();
- if (!q.dirty_list.in_list()) {
- dirty_quadrant_list.add(&q.dirty_list);
+void TileMap::_make_all_quadrants_dirty(bool p_update) {
+ // Make all quandrants dirty, then trigger an update later.
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!E->value().dirty_list_element.in_list()) {
+ dirty_quadrant_list.add(&E->value().dirty_list_element);
+ }
}
if (pending_update) {
@@ -816,39 +486,68 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool updat
if (!is_inside_tree()) {
return;
}
-
- if (update) {
+ if (p_update) {
call_deferred("update_dirty_quadrants");
}
}
-void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
- set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
-}
+void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q, bool p_update) {
+ // Make the given quadrant dirty, then trigger an update later.
+ TileMapQuadrant &q = Q->get();
+ if (!q.dirty_list_element.in_list()) {
+ dirty_quadrant_list.add(&q.dirty_list_element);
+ }
-void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
- Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
- const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
- Callable::CallError ce;
- call("set_cell", args, 7, ce);
+ if (pending_update) {
+ return;
+ }
+ pending_update = true;
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (p_update) {
+ call_deferred("update_dirty_quadrants");
+ }
}
-void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
- PosKey pk(p_x, p_y);
+void TileMap::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ // Set the current cell tile (using integer position).
+ Vector2i pk(p_coords);
+ Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
+
+ int source_id = p_source_id;
+ Vector2i atlas_coords = p_atlas_coords;
+ int alternative_tile = p_alternative_tile;
- Map<PosKey, Cell>::Element *E = tile_map.find(pk);
- if (!E && p_tile == INVALID_CELL) {
- return; //nothing to do
+ if ((source_id == -1 || atlas_coords == TileSetAtlasSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) &&
+ (source_id != -1 || atlas_coords != TileSetAtlasSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE)) {
+ WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
+ source_id = -1;
+ atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
}
- PosKey qk = pk.to_quadrant(_get_quadrant_size());
- if (p_tile == INVALID_CELL) {
- //erase existing
+ if (!E && source_id == -1) {
+ return; // Nothing to do, the tile is already empty.
+ }
+
+ // Get the quadrant
+ Vector2i qk = _coords_to_quadrant_coords(pk);
+
+ Map<Vector2i, TileMapQuadrant>::Element *Q = quadrant_map.find(qk);
+
+ if (source_id == -1) {
+ // Erase existing cell in the tile map.
tile_map.erase(pk);
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+
+ // Erase existing cell in the quadrant.
ERR_FAIL_COND(!Q);
- Quadrant &q = Q->get();
+ TileMapQuadrant &q = Q->get();
+
q.cells.erase(pk);
+
+ // Remove or make the quadrant dirty.
if (q.cells.size() == 0) {
_erase_quadrant(Q);
} else {
@@ -856,331 +555,232 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
}
used_size_cache_dirty = true;
- return;
- }
-
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
-
- if (!E) {
- E = tile_map.insert(pk, Cell());
- if (!Q) {
- Q = _create_quadrant(qk);
- }
- Quadrant &q = Q->get();
- q.cells.insert(pk);
} else {
- ERR_FAIL_COND(!Q); // quadrant should exist...
-
- if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y) {
- return; //nothing changed
- }
- }
+ if (!E) {
+ // Insert a new cell in the tile map.
+ E = tile_map.insert(pk, TileMapCell());
- Cell &c = E->get();
-
- c.id = p_tile;
- c.flip_h = p_flip_x;
- c.flip_v = p_flip_y;
- c.transpose = p_transpose;
- c.autotile_coord_x = (uint16_t)p_autotile_coord.x;
- c.autotile_coord_y = (uint16_t)p_autotile_coord.y;
-
- _make_quadrant_dirty(Q);
- used_size_cache_dirty = true;
-}
-
-int TileMap::get_cellv(const Vector2 &p_pos) const {
- return get_cell(p_pos.x, p_pos.y);
-}
-
-void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- PosKey p(x, y);
- if (dirty_bitmask.find(p) == nullptr) {
- dirty_bitmask.push_back(p);
+ // Create a new quadrant if needed, then insert the cell if needed.
+ if (!Q) {
+ Q = _create_quadrant(qk);
}
- }
- }
-}
+ TileMapQuadrant &q = Q->get();
+ q.cells.insert(pk);
-void TileMap::update_bitmask_area(const Vector2 &p_pos) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- update_cell_bitmask(x, y);
- }
- }
-}
-
-void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
- if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
- Array a = get_used_cells();
- for (int i = 0; i < a.size(); i++) {
- Vector2 vector = (Vector2)a[i];
- update_cell_bitmask(vector.x, vector.y);
- }
- return;
- }
- for (int x = p_start.x - 1; x <= p_end.x + 1; x++) {
- for (int y = p_start.y - 1; y <= p_end.y + 1; y++) {
- update_cell_bitmask(x, y);
- }
- }
-}
-
-void TileMap::update_cell_bitmask(int p_x, int p_y) {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open.");
- PosKey p(p_x, p_y);
- Map<PosKey, Cell>::Element *E = tile_map.find(p);
- if (E != nullptr) {
- int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
- uint16_t mask = 0;
- if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- } else {
- if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3_MINIMAL) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- } else {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) {
- mask |= TileSet::BIND_TOP;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_LEFT;
- }
- mask |= TileSet::BIND_CENTER;
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_RIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOM;
- }
- }
- Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y));
- E->get().autotile_coord_x = (int)coord.x;
- E->get().autotile_coord_y = (int)coord.y;
-
- PosKey qk = p.to_quadrant(_get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- _make_quadrant_dirty(Q);
-
- } else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) {
- E->get().autotile_coord_x = 0;
- E->get().autotile_coord_y = 0;
- } else if (tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
- if (tile_set->autotile_get_bitmask(id, Vector2(p_x, p_y)) == TileSet::BIND_CENTER) {
- Vector2 coord = tile_set->atlastile_get_subtile_by_priority(id, this, Vector2(p_x, p_y));
+ } else {
+ ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- E->get().autotile_coord_x = (int)coord.x;
- E->get().autotile_coord_y = (int)coord.y;
+ if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
+ return; // Nothing changed.
}
}
- }
-}
-void TileMap::update_dirty_bitmask() {
- while (dirty_bitmask.size() > 0) {
- update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y);
- dirty_bitmask.pop_front();
- }
-}
+ TileMapCell &c = E->get();
-void TileMap::fix_invalid_tiles() {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+ c.source_id = source_id;
+ c.set_atlas_coords(atlas_coords);
+ c.alternative_tile = alternative_tile;
- Map<PosKey, Cell> temp_tile_map = tile_map;
- for (Map<PosKey, Cell>::Element *E = temp_tile_map.front(); E; E = E->next()) {
- if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
- set_cell(E->key().x, E->key().y, INVALID_CELL);
- }
+ _make_quadrant_dirty(Q);
+ used_size_cache_dirty = true;
}
}
-int TileMap::get_cell(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
-
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+int TileMap::get_cell_source_id(const Vector2i &p_coords) const {
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return INVALID_CELL;
+ return -1;
}
- return E->get().id;
+ return E->get().source_id;
}
-bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
-
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+Vector2i TileMap::get_cell_atlas_coords(const Vector2i &p_coords) const {
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return false;
+ return TileSetAtlasSource::INVALID_ATLAS_COORDS;
}
- return E->get().flip_h;
+ return E->get().get_atlas_coords();
}
-bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
-
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+int TileMap::get_cell_alternative_tile(const Vector2i &p_coords) const {
+ // Get a cell source id from position
+ const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
if (!E) {
- return false;
+ return TileSetAtlasSource::INVALID_TILE_ALTERNATIVE;
}
- return E->get().flip_v;
+ return E->get().alternative_tile;
}
-bool TileMap::is_cell_transposed(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
-
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+TileMapPattern *TileMap::get_pattern(TypedArray<Vector2i> p_coords_array) {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
- if (!E) {
- return false;
+ TileMapPattern *output = memnew(TileMapPattern);
+ if (p_coords_array.is_empty()) {
+ return output;
}
- return E->get().transpose;
-}
-
-void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) {
- PosKey pk(p_x, p_y);
+ Vector2i min = Vector2i(p_coords_array[0]);
+ for (int i = 1; i < p_coords_array.size(); i++) {
+ min = min.min(p_coords_array[i]);
+ }
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ Vector<Vector2i> coords_in_pattern_array;
+ coords_in_pattern_array.resize(p_coords_array.size());
+ Vector2i ensure_positive_offset;
+ for (int i = 0; i < p_coords_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords - min;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x -= 1;
+ if (coords_in_pattern.x < 0) {
+ ensure_positive_offset.x = 1;
+ }
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y -= 1;
+ if (coords_in_pattern.y < 0) {
+ ensure_positive_offset.y = 1;
+ }
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y += 1;
+ }
+ }
+ }
+ coords_in_pattern_array.write[i] = coords_in_pattern;
+ }
- if (!E) {
- return;
+ for (int i = 0; i < coords_in_pattern_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords_in_pattern_array[i];
+ output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords));
}
- Cell c = E->get();
- c.autotile_coord_x = p_coord.x;
- c.autotile_coord_y = p_coord.y;
- tile_map[pk] = c;
+ return output;
+}
- PosKey qk = pk.to_quadrant(_get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern) {
+ ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
- if (!Q) {
- return;
+ Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y += 1;
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x -= 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y -= 1;
+ }
+ }
}
- _make_quadrant_dirty(Q);
+ return output;
}
-Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+void TileMap::set_pattern(Vector2i p_position, const TileMapPattern *p_pattern) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
+ set_cell(coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
+ }
+}
- if (!E) {
- return Vector2();
+TileMapCell TileMap::get_cell(const Vector2i &p_coords) const {
+ if (!tile_map.has(p_coords)) {
+ return TileMapCell();
+ } else {
+ return tile_map.find(p_coords)->get();
}
+}
+
+Map<Vector2i, TileMapQuadrant> &TileMap::get_quadrant_map() {
+ return quadrant_map;
+}
- return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y);
+void TileMap::fix_invalid_tiles() {
+ ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ TileSetSource *source = *tile_set->get_source(E->get().source_id);
+ if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) {
+ set_cell(E->key(), -1, TileSetAtlasSource::INVALID_ATLAS_COORDS, TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ }
+ }
}
void TileMap::_recreate_quadrants() {
+ // Clear then recreate all quadrants.
_clear_quadrants();
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size());
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
+ Vector2i qk = _coords_to_quadrant_coords(Vector2i(E->key().x, E->key().y));
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+ Map<Vector2i, TileMapQuadrant>::Element *Q = quadrant_map.find(qk);
if (!Q) {
Q = _create_quadrant(qk);
- dirty_quadrant_list.add(&Q->get().dirty_list);
+ dirty_quadrant_list.add(&Q->get().dirty_list_element);
}
- Q->get().cells.insert(E->key());
+ Vector2i pk = E->key();
+ Q->get().cells.insert(pk);
+
_make_quadrant_dirty(Q, false);
}
+
update_dirty_quadrants();
}
void TileMap::_clear_quadrants() {
+ // Clear quadrants.
while (quadrant_map.size()) {
_erase_quadrant(quadrant_map.front());
}
-}
-
-void TileMap::set_material(const Ref<Material> &p_material) {
- CanvasItem::set_material(p_material);
- _update_all_items_material_state();
-}
-void TileMap::set_use_parent_material(bool p_use_parent_material) {
- CanvasItem::set_use_parent_material(p_use_parent_material);
- _update_all_items_material_state();
-}
-
-void TileMap::_update_all_items_material_state() {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(F->get());
- }
+ // Clear the dirty quadrants list.
+ while (dirty_quadrant_list.first()) {
+ dirty_quadrant_list.remove(dirty_quadrant_list.first());
}
}
-void TileMap::_update_item_material_state(const RID &p_canvas_item) {
- RS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
-}
-
void TileMap::clear() {
+ // Remove all tiles.
_clear_quadrants();
tile_map.clear();
used_size_cache_dirty = true;
}
void TileMap::_set_tile_data(const Vector<int> &p_data) {
- ERR_FAIL_COND(format > FORMAT_2);
+ // Set data for a given tile from raw data.
+ ERR_FAIL_COND(format > FORMAT_3);
int c = p_data.size();
const int *r = p_data.ptr();
- int offset = (format == FORMAT_2) ? 3 : 2;
+ int offset = (format >= FORMAT_2) ? 3 : 2;
clear();
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
- for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++) {
+ for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
local[j] = ptr[j];
}
@@ -1191,31 +791,49 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
SWAP(local[4], local[7]);
SWAP(local[5], local[6]);
//TODO: ask someone to check this...
- if (FORMAT == FORMAT_2) {
+ if (FORMAT >= FORMAT_2) {
SWAP(local[8], local[11]);
SWAP(local[9], local[10]);
}
#endif
+ int16_t x = decode_uint16(&local[0]);
+ int16_t y = decode_uint16(&local[2]);
+
+ if (format == FORMAT_3) {
+ uint16_t source_id = decode_uint16(&local[4]);
+ uint16_t atlas_coords_x = decode_uint16(&local[6]);
+ uint16_t atlas_coords_y = decode_uint32(&local[8]);
+ uint16_t alternative_tile = decode_uint16(&local[10]);
+ set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
+ } else {
+ uint32_t v = decode_uint32(&local[4]);
+ v &= (1 << 29) - 1;
+
+ // We generate an alternative tile number out of the the flags
+ // An option should create the alternative in the tileset for compatibility
+ bool flip_h = v & (1 << 29);
+ bool flip_v = v & (1 << 30);
+ bool transpose = v & (1 << 31);
+ int16_t coord_x = 0;
+ int16_t coord_y = 0;
+ if (format == FORMAT_2) {
+ coord_x = decode_uint16(&local[8]);
+ coord_y = decode_uint16(&local[10]);
+ }
- uint16_t x = decode_uint16(&local[0]);
- uint16_t y = decode_uint16(&local[2]);
- uint32_t v = decode_uint32(&local[4]);
- bool flip_h = v & (1 << 29);
- bool flip_v = v & (1 << 30);
- bool transpose = v & (1 << 31);
- v &= (1 << 29) - 1;
- int16_t coord_x = 0;
- int16_t coord_y = 0;
- if (format == FORMAT_2) {
- coord_x = decode_uint16(&local[8]);
- coord_y = decode_uint16(&local[10]);
- }
+ int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
+
+ if (tile_set.is_valid()) {
+ v = tile_set->compatibility_get_source_for_tile_id(v);
+ }
- set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
+ set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+ }
}
}
Vector<int> TileMap::_get_tile_data() const {
+ // Export tile data to raw format
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
@@ -1223,23 +841,14 @@ Vector<int> TileMap::_get_tile_data() const {
// Save in highest format
int idx = 0;
- for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16(E->key().x, &ptr[0]);
- encode_uint16(E->key().y, &ptr[2]);
- uint32_t val = E->get().id;
- if (E->get().flip_h) {
- val |= (1 << 29);
- }
- if (E->get().flip_v) {
- val |= (1 << 30);
- }
- if (E->get().transpose) {
- val |= (1 << 31);
- }
- encode_uint32(val, &ptr[4]);
- encode_uint16(E->get().autotile_coord_x, &ptr[8]);
- encode_uint16(E->get().autotile_coord_y, &ptr[10]);
+ encode_uint16((int16_t)(E->key().x), &ptr[0]);
+ encode_uint16((int16_t)(E->key().y), &ptr[2]);
+ encode_uint16(E->get().source_id, &ptr[4]);
+ encode_uint16(E->get().coord_x, &ptr[6]);
+ encode_uint16(E->get().coord_y, &ptr[8]);
+ encode_uint16(E->get().alternative_tile, &ptr[10]);
idx += 3;
}
@@ -1248,6 +857,7 @@ Vector<int> TileMap::_get_tile_data() const {
#ifdef TOOLS_ENABLED
Rect2 TileMap::_edit_get_rect() const {
+ // Return the visible rect of the tilemap
if (pending_update) {
const_cast<TileMap *>(this)->update_dirty_quadrants();
} else {
@@ -1257,240 +867,6 @@ Rect2 TileMap::_edit_get_rect() const {
}
#endif
-void TileMap::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- }
- }
-}
-
-void TileMap::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- }
- }
-}
-
-void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool TileMap::get_collision_use_kinematic() const {
- return use_kinematic;
-}
-
-void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
- _clear_quadrants();
- use_kinematic = p_use_kinematic;
- _recreate_quadrants();
-}
-
-bool TileMap::get_collision_use_parent() const {
- return use_parent;
-}
-
-void TileMap::set_collision_use_parent(bool p_use_parent) {
- if (use_parent == p_use_parent) {
- return;
- }
-
- _clear_quadrants();
-
- use_parent = p_use_parent;
- set_notify_local_transform(use_parent);
-
- if (use_parent && is_inside_tree()) {
- collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
- } else {
- collision_parent = nullptr;
- }
-
- _recreate_quadrants();
- notify_property_list_changed();
- update_configuration_warning();
-}
-
-void TileMap::set_collision_friction(float p_friction) {
- friction = p_friction;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, p_friction);
- }
- }
-}
-
-float TileMap::get_collision_friction() const {
- return friction;
-}
-
-void TileMap::set_collision_bounce(float p_bounce) {
- bounce = p_bounce;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, p_bounce);
- }
- }
-}
-
-float TileMap::get_collision_bounce() const {
- return bounce;
-}
-
-uint32_t TileMap::get_collision_layer() const {
- return collision_layer;
-}
-
-uint32_t TileMap::get_collision_mask() const {
- return collision_mask;
-}
-
-bool TileMap::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
-bool TileMap::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void TileMap::set_mode(Mode p_mode) {
- _clear_quadrants();
- mode = p_mode;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-TileMap::Mode TileMap::get_mode() const {
- return mode;
-}
-
-void TileMap::set_half_offset(HalfOffset p_half_offset) {
- _clear_quadrants();
- half_offset = p_half_offset;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
- _clear_quadrants();
- tile_origin = p_tile_origin;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-TileMap::TileOrigin TileMap::get_tile_origin() const {
- return tile_origin;
-}
-
-Vector2 TileMap::get_cell_draw_offset() const {
- switch (mode) {
- case MODE_SQUARE: {
- return Vector2();
- } break;
- case MODE_ISOMETRIC: {
- return Vector2(-cell_size.x * 0.5, 0);
-
- } break;
- case MODE_CUSTOM: {
- Vector2 min;
- min.x = MIN(custom_transform[0].x, min.x);
- min.y = MIN(custom_transform[0].y, min.y);
- min.x = MIN(custom_transform[1].x, min.x);
- min.y = MIN(custom_transform[1].y, min.y);
- return min;
- } break;
- }
-
- return Vector2();
-}
-
-TileMap::HalfOffset TileMap::get_half_offset() const {
- return half_offset;
-}
-
-Transform2D TileMap::get_cell_transform() const {
- switch (mode) {
- case MODE_SQUARE: {
- Transform2D m;
- m[0] *= cell_size.x;
- m[1] *= cell_size.y;
- return m;
- } break;
- case MODE_ISOMETRIC: {
- //isometric only makes sense when y is positive in both x and y vectors, otherwise
- //the drawing of tiles will overlap
- Transform2D m;
- m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5);
- m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5);
- return m;
-
- } break;
- case MODE_CUSTOM: {
- return custom_transform;
- } break;
- }
-
- return Transform2D();
-}
-
-void TileMap::set_custom_transform(const Transform2D &p_xform) {
- _clear_quadrants();
- custom_transform = p_xform;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-Transform2D TileMap::get_custom_transform() const {
- return custom_transform;
-}
-
-Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
- Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y));
- if (!p_ignore_ofs) {
- switch (half_offset) {
- case HALF_OFFSET_X:
- case HALF_OFFSET_NEGATIVE_X: {
- if (ABS(p_y) & 1) {
- ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
- }
- } break;
- case HALF_OFFSET_Y:
- case HALF_OFFSET_NEGATIVE_Y: {
- if (ABS(p_x) & 1) {
- ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
- }
- } break;
- case HALF_OFFSET_DISABLED: {
- // Nothing to do.
- }
- }
- }
- return ret;
-}
-
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
@@ -1509,7 +885,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = FORMAT_2; // When saving, always save highest format
+ r_ret = FORMAT_3; // When saving, always save highest format
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
@@ -1526,92 +902,632 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(p);
}
-void TileMap::_validate_property(PropertyInfo &property) const {
- if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
+ // SHOULD RETURN THE CENTER OF THE TILE
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
+
+ Vector2 ret = p_pos;
+ TileSet::TileShape tile_shape = tile_set->get_tile_shape();
+ TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
+
+ if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x + ret.y / 2, ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
+ break;
+ }
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x, ret.y + ret.x / 2);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
+ break;
+ }
+ }
}
-}
-Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
- return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
+ // Multiply by the overlapping ratio
+ double overlapping_ratio = 1.0;
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.y *= overlapping_ratio;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.x *= overlapping_ratio;
+ }
+
+ return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
}
-Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
- Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
+Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
- switch (half_offset) {
- case HALF_OFFSET_X: {
- if (int(floor(ret.y)) & 1) {
- ret.x -= 0.5;
+ Vector2 ret = p_pos;
+ ret /= tile_set->get_tile_size();
+
+ TileSet::TileShape tile_shape = tile_set->get_tile_shape();
+ TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
+ TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
+
+ // Divide by the overlapping ratio
+ double overlapping_ratio = 1.0;
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.y /= overlapping_ratio;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.x /= overlapping_ratio;
+ }
+
+ // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly.
+ if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ // Smart floor of the position
+ Vector2 raw_pos = ret;
+ if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
+ ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
+ } else {
+ ret = ret.floor();
}
- } break;
- case HALF_OFFSET_NEGATIVE_X: {
- if (int(floor(ret.y)) & 1) {
- ret.x += 0.5;
+
+ // Compute the tile offset, and if we might the output for a neighbour top tile
+ Vector2 in_tile_pos = raw_pos - ret;
+ bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
+ bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
+
+ switch (tile_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(0, -1);
+ }
+ break;
}
- } break;
- case HALF_OFFSET_Y: {
- if (int(floor(ret.x)) & 1) {
- ret.y -= 0.5;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ // Smart floor of the position
+ Vector2 raw_pos = ret;
+ if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
+ ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
+ } else {
+ ret = ret.floor();
}
- } break;
- case HALF_OFFSET_NEGATIVE_Y: {
- if (int(floor(ret.x)) & 1) {
- ret.y += 0.5;
+
+ // Compute the tile offset, and if we might the output for a neighbour top tile
+ Vector2 in_tile_pos = raw_pos - ret;
+ bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
+ bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
+
+ switch (tile_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(0, 1);
+ }
+ break;
}
- } break;
- case HALF_OFFSET_DISABLED: {
- // Nothing to do.
+ }
+ } else {
+ ret = (ret + Vector2(0.00005, 0.00005)).floor();
+ }
+ return Vector2i(ret);
+}
+
+bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), false);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ } else {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
}
}
-
- // Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
- // cell size is > 15,000, but we can hardly have more precision anyway with
- // floating point.
- ret += Vector2(0.00005, 0.00005);
- return ret.floor();
}
-void TileMap::set_y_sort_enabled(bool p_enable) {
- _clear_quadrants();
- use_y_sort = p_enable;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), use_y_sort);
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
-
-bool TileMap::is_y_sort_enabled() const {
- return use_y_sort;
-}
+Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (p_cell_neighbor) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ return p_coords + Vector2i(1, 0);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ return p_coords + Vector2i(1, 1);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ return p_coords + Vector2i(0, 1);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ return p_coords + Vector2i(-1, 1);
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ return p_coords + Vector2i(-1, 0);
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ return p_coords + Vector2i(-1, -1);
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ return p_coords + Vector2i(0, -1);
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ return p_coords + Vector2i(1, -1);
+ default:
+ ERR_FAIL_V(p_coords);
+ }
+ } else { // Half-offset shapes (square and hexagon)
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED: {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ bool is_offset = p_coords.y % 2;
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 1 : 0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : -1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : -1, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 1 : 0, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ } else {
+ bool is_offset = p_coords.x % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 1 : 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 0 : -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 0 : -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 1 : 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ bool is_offset = p_coords.y % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : 1, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? -1 : 0, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? -1 : 0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : 1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ } else {
+ bool is_offset = p_coords.x % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 0 : 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? -1 : 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? -1 : 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 0 : 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
+ if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(-1, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(1, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-void TileMap::set_compatibility_mode(bool p_enable) {
- _clear_quadrants();
- compatibility_mode = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(2, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-2, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-bool TileMap::is_compatibility_mode_enabled() const {
- return compatibility_mode;
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(-1, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(1, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, 0);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
+ if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-void TileMap::set_centered_textures(bool p_enable) {
- _clear_quadrants();
- centered_textures = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, 1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-bool TileMap::is_centered_textures_enabled() const {
- return centered_textures;
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, -1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ }
+ } break;
+ default:
+ ERR_FAIL_V(p_coords);
+ }
+ }
}
TypedArray<Vector2i> TileMap::get_used_cells() const {
+ // Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
a.resize(tile_map.size());
int i = 0;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
Vector2i p(E->key().x, E->key().y);
a[i++] = p;
}
@@ -1619,25 +1535,13 @@ TypedArray<Vector2i> TileMap::get_used_cells() const {
return a;
}
-TypedArray<Vector2i> TileMap::get_used_cells_by_index(int p_id) const {
- TypedArray<Vector2i> a;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- if (E->value().id == p_id) {
- Vector2i p(E->key().x, E->key().y);
- a.push_back(p);
- }
- }
-
- return a;
-}
-
Rect2 TileMap::get_used_rect() { // Not const because of cache
-
+ // Return the rect of the currently used area
if (used_size_cache_dirty) {
if (tile_map.size() > 0) {
used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+ for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) {
used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
}
@@ -1652,46 +1556,49 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
return used_size_cache;
}
-void TileMap::set_occluder_light_mask(int p_mask) {
- occluder_light_mask = p_mask;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
- RenderingServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
- }
- }
-}
-
-int TileMap::get_occluder_light_mask() const {
- return occluder_light_mask;
-}
+// --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems ---
void TileMap::set_light_mask(int p_light_mask) {
+ // Occlusion: set light mask.
CanvasItem::set_light_mask(p_light_mask);
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
RenderingServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
}
}
}
-void TileMap::set_clip_uv(bool p_enable) {
- if (clip_uv == p_enable) {
- return;
- }
+void TileMap::set_material(const Ref<Material> &p_material) {
+ // Set material for the whole tilemap.
+ CanvasItem::set_material(p_material);
- _clear_quadrants();
- clip_uv = p_enable;
- _recreate_quadrants();
+ // Update material for the whole tilemap.
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(F->get(), get_use_parent_material() || get_material().is_valid());
+ }
+ }
}
-bool TileMap::get_clip_uv() const {
- return clip_uv;
+void TileMap::set_use_parent_material(bool p_use_parent_material) {
+ // Set use_parent_material for the whole tilemap.
+ CanvasItem::set_use_parent_material(p_use_parent_material);
+
+ // Update use_parent_material for the whole tilemap.
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(F->get(), get_use_parent_material() || get_material().is_valid());
+ }
+ }
}
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
+ // Set a default texture filter for the whole tilemap
CanvasItem::set_texture_filter(p_texture_filter);
- for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- Quadrant &q = F->get();
+ for (Map<Vector2i, TileMapQuadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
+ TileMapQuadrant &q = F->get();
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E->get(), RS::CanvasItemTextureFilter(p_texture_filter));
_make_quadrant_dirty(F);
@@ -1700,9 +1607,10 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
}
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
+ // Set a default texture repeat for the whole tilemap
CanvasItem::set_texture_repeat(p_texture_repeat);
- for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- Quadrant &q = F->get();
+ for (Map<Vector2i, TileMapQuadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
+ TileMapQuadrant &q = F->get();
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E->get(), RS::CanvasItemTextureRepeat(p_texture_repeat));
_make_quadrant_dirty(F);
@@ -1710,164 +1618,153 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
}
}
-String TileMap::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
+ if (!tile_set.is_valid()) {
+ return TypedArray<Vector2i>();
+ }
- if (use_parent && !collision_parent) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ TypedArray<Vector2i> around;
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
+ } else {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
}
- return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
- return warning;
+ return around;
}
-void TileMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
- ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
-
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode);
+void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+ if (!tile_set.is_valid()) {
+ return;
+ }
- ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset);
- ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset);
+ // Create a set.
+ Vector2i tile_size = tile_set->get_tile_size();
+ Vector<Vector2> uvs;
- ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform);
- ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform);
+ if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
+ uvs.append(Vector2(1.0, 0.0));
+ uvs.append(Vector2(1.0, 1.0));
+ uvs.append(Vector2(0.0, 1.0));
+ uvs.append(Vector2(0.0, 0.0));
+ } else {
+ float overlap = 0.0;
+ switch (tile_set->get_tile_shape()) {
+ case TileSet::TILE_SHAPE_ISOMETRIC:
+ overlap = 0.5;
+ break;
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ uvs.append(Vector2(1.0, overlap));
+ uvs.append(Vector2(1.0, 1.0 - overlap));
+ uvs.append(Vector2(0.5, 1.0));
+ uvs.append(Vector2(0.0, 1.0 - overlap));
+ uvs.append(Vector2(0.0, overlap));
+ uvs.append(Vector2(0.5, 0.0));
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < uvs.size(); i++) {
+ uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
+ }
+ }
+ }
- ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size);
+ for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
+ Vector2 top_left = map_to_world(E->get()) - tile_size / 2;
+ TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get());
+ for (int i = 0; i < surrounding_tiles.size(); i++) {
+ if (!p_cells.has(surrounding_tiles[i])) {
+ p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color);
+ }
+ }
+ }
+}
- ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size);
- ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size);
+void TileMap::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
+ ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin);
- ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin);
-
- ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
- ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
-
- ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enable"), &TileMap::set_y_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &TileMap::is_y_sort_enabled);
-
- ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
- ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
-
- ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures);
- ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled);
-
- ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
- ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
-
- ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent);
- ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
- ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
-
- ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
- ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
-
- ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
-
- ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_set_celld", "position", "data"), &TileMap::_set_celld);
- ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
- ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
- ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
-
- ClassDB::bind_method(D_METHOD("get_cell_autotile_coord", "x", "y"), &TileMap::get_cell_autotile_coord);
+ ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(-1), DEFVAL(TileSetAtlasSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMap::get_cell_source_id);
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMap::get_cell_atlas_coords);
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMap::get_cell_alternative_tile);
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
+ ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_used_cells_by_index", "index"), &TileMap::get_used_cells_by_index);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world);
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
- ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
- ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
+ ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
- ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
- ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
-
- ADD_GROUP("Cell", "cell_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_enabled", "is_y_sort_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-
- ADD_GROUP("Occluder", "occluder_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
ADD_PROPERTY_DEFAULT("format", FORMAT_1);
- ADD_SIGNAL(MethodInfo("settings_changed"));
-
- BIND_CONSTANT(INVALID_CELL);
-
- BIND_ENUM_CONSTANT(MODE_SQUARE);
- BIND_ENUM_CONSTANT(MODE_ISOMETRIC);
- BIND_ENUM_CONSTANT(MODE_CUSTOM);
-
- BIND_ENUM_CONSTANT(HALF_OFFSET_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
- BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
- BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y);
+ ADD_SIGNAL(MethodInfo("changed"));
+}
- BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
+void TileMap::_tile_set_changed() {
+ emit_signal("changed");
+ _make_all_quadrants_dirty(true);
}
TileMap::TileMap() {
+ rect_cache_dirty = true;
+ used_size_cache_dirty = true;
+ pending_update = false;
+ quadrant_size = 16;
+ format = FORMAT_1; // Assume lowest possible format if none is present
+
set_notify_transform(true);
set_notify_local_transform(false);
}
TileMap::~TileMap() {
- clear();
+ if (tile_set.is_valid()) {
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ }
+ _clear_quadrants();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 3bf4587921..e9dbccbdb9 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -33,195 +33,195 @@
#include "core/templates/self_list.h"
#include "core/templates/vset.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
+#include "scene/gui/control.h"
#include "scene/resources/tile_set.h"
-class CollisionObject2D;
+class TileSetAtlasSource;
-class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D);
-
-public:
- enum Mode {
- MODE_SQUARE,
- MODE_ISOMETRIC,
- MODE_CUSTOM
+union TileMapCell {
+ struct {
+ int32_t source_id : 16;
+ int16_t coord_x : 16;
+ int16_t coord_y : 16;
+ int32_t alternative_tile : 16;
};
- enum HalfOffset {
- HALF_OFFSET_X,
- HALF_OFFSET_Y,
- HALF_OFFSET_DISABLED,
- HALF_OFFSET_NEGATIVE_X,
- HALF_OFFSET_NEGATIVE_Y,
- };
+ uint64_t _u64t;
+ TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ source_id = p_source_id;
+ set_atlas_coords(p_atlas_coords);
+ alternative_tile = p_alternative_tile;
+ }
+
+ Vector2i get_atlas_coords() const {
+ return Vector2i(coord_x, coord_y);
+ }
+
+ void set_atlas_coords(const Vector2i &r_coords) {
+ coord_x = r_coords.x;
+ coord_y = r_coords.y;
+ }
+
+ bool operator<(const TileMapCell &p_other) const {
+ if (source_id == p_other.source_id) {
+ if (coord_x == p_other.coord_x) {
+ if (coord_y == p_other.coord_y) {
+ return alternative_tile < p_other.alternative_tile;
+ } else {
+ return coord_y < p_other.coord_y;
+ }
+ } else {
+ return coord_x < p_other.coord_x;
+ }
+ } else {
+ return source_id < p_other.source_id;
+ }
+ }
- enum TileOrigin {
- TILE_ORIGIN_TOP_LEFT,
- TILE_ORIGIN_CENTER,
- TILE_ORIGIN_BOTTOM_LEFT
- };
+ bool operator!=(const TileMapCell &p_other) const {
+ return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
+ }
+};
-private:
- enum DataFormat {
- FORMAT_1 = 0,
- FORMAT_2
+struct TileMapQuadrant {
+ struct CoordsWorldComparator {
+ _ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
+ // We sort the cells by their world coords, as it is needed by rendering.
+ if (p_a.y == p_b.y) {
+ return p_a.x > p_b.x;
+ } else {
+ return p_a.y < p_b.y;
+ }
+ }
};
- Ref<TileSet> tile_set;
- Size2i cell_size = Size2(64, 64);
- int quadrant_size = 16;
- Mode mode = MODE_SQUARE;
- Transform2D custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
- HalfOffset half_offset = HALF_OFFSET_DISABLED;
- bool use_parent = false;
- CollisionObject2D *collision_parent = nullptr;
- bool use_kinematic = false;
- Navigation2D *navigation = nullptr;
-
- union PosKey {
- struct {
- int16_t x;
- int16_t y;
- };
- uint32_t key = 0;
-
- //using a more precise comparison so the regions can be sorted later
- bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; }
-
- bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
-
- PosKey to_quadrant(const int &p_quadrant_size) const {
- // rounding down, instead of simply rounding towards zero (truncating)
- return PosKey(
- x > 0 ? x / p_quadrant_size : (x - (p_quadrant_size - 1)) / p_quadrant_size,
- y > 0 ? y / p_quadrant_size : (y - (p_quadrant_size - 1)) / p_quadrant_size);
- }
+ // Dirty list element
+ SelfList<TileMapQuadrant> dirty_list_element;
+
+ // Quadrant coords.
+ Vector2i coords;
+
+ // TileMapCells
+ Set<Vector2i> cells;
+ // We need those two maps to sort by world position for rendering
+ // This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
+ Map<Vector2i, Vector2i> map_to_world;
+ Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+
+ // Debug.
+ RID debug_canvas_item;
+
+ // Rendering
+ List<RID> canvas_items;
+ List<RID> occluders;
+
+ // Physics.
+ List<RID> bodies;
+
+ // Navigation
+ Map<Vector2i, Vector<RID>> navigation_regions;
+
+ void operator=(const TileMapQuadrant &q) {
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant(const TileMapQuadrant &q) :
+ dirty_list_element(this) {
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant() :
+ dirty_list_element(this) {
+ }
+};
- PosKey(int16_t p_x, int16_t p_y) {
- x = p_x;
- y = p_y;
- }
- PosKey() {
- x = 0;
- y = 0;
- }
- };
+class TileMapPattern : public Object {
+ GDCLASS(TileMapPattern, Object);
- union Cell {
- struct {
- int32_t id : 24;
- bool flip_h : 1;
- bool flip_v : 1;
- bool transpose : 1;
- int16_t autotile_coord_x : 16;
- int16_t autotile_coord_y : 16;
- };
-
- uint64_t _u64t = 0;
- };
+ Vector2i size;
+ Map<Vector2i, TileMapCell> pattern;
- Map<PosKey, Cell> tile_map;
- List<PosKey> dirty_bitmask;
+protected:
+ static void _bind_methods();
- struct Quadrant {
- Vector2 pos;
- List<RID> canvas_items;
- RID body;
- uint32_t shape_owner_id = 0;
+public:
+ void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0);
+ bool has_cell(const Vector2i &p_coords) const;
+ void remove_cell(const Vector2i &p_coords, bool p_update_size = true);
+ int get_cell_source_id(const Vector2i &p_coords) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords) const;
- SelfList<Quadrant> dirty_list;
+ TypedArray<Vector2i> get_used_cells() const;
- struct NavPoly {
- RID region;
- Transform2D xform;
- };
+ Vector2i get_size() const;
+ void set_size(const Vector2i &p_size);
+ bool is_empty() const;
- struct Occluder {
- RID id;
- Transform2D xform;
- };
+ void clear();
+};
- Map<PosKey, NavPoly> navpoly_ids;
- Map<PosKey, Occluder> occluder_instances;
+class TileMap : public Node2D {
+ GDCLASS(TileMap, Node2D);
- VSet<PosKey> cells;
+public:
+private:
+ friend class TileSetPlugin;
- void operator=(const Quadrant &q) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- navpoly_ids = q.navpoly_ids;
- occluder_instances = q.occluder_instances;
- }
- Quadrant(const Quadrant &q) :
- dirty_list(this) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- occluder_instances = q.occluder_instances;
- navpoly_ids = q.navpoly_ids;
- }
- Quadrant() :
- dirty_list(this) {}
+ enum DataFormat {
+ FORMAT_1 = 0,
+ FORMAT_2,
+ FORMAT_3
};
- Map<PosKey, Quadrant> quadrant_map;
+ Ref<TileSet> tile_set;
+ int quadrant_size;
+ Transform2D custom_transform;
+
+ // Map of cells
+ Map<Vector2i, TileMapCell> tile_map;
- SelfList<Quadrant>::List dirty_quadrant_list;
+ Vector2i _coords_to_quadrant_coords(const Vector2i &p_coords) const;
+
+ Map<Vector2i, TileMapQuadrant> quadrant_map;
+
+ SelfList<TileMapQuadrant>::List dirty_quadrant_list;
bool pending_update = false;
Rect2 rect_cache;
bool rect_cache_dirty = true;
Rect2 used_size_cache;
- bool used_size_cache_dirty = true;
- bool quadrant_order_dirty = false;
- bool use_y_sort = false;
- bool compatibility_mode = false;
- bool centered_textures = false;
- bool clip_uv = false;
- float fp_adjust = 0.00001;
- float friction = 1.0;
- float bounce = 0.0;
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
- mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present
-
- TileOrigin tile_origin = TILE_ORIGIN_TOP_LEFT;
-
- int occluder_light_mask = 1;
-
- void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
-
- void _add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata);
-
- Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
- void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
- void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
+ bool used_size_cache_dirty;
+ mutable DataFormat format;
+
+ void _fix_cell_transform(Transform2D &xform, const TileMapCell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
+
+ Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(const Vector2i &p_qk);
+ void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_all_quadrants_dirty(bool p_update = true);
+ void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q, bool p_update = true);
void _recreate_quadrants();
void _clear_quadrants();
- void _update_quadrant_space(const RID &p_space);
- void _update_quadrant_transform();
void _recompute_rect_cache();
void _update_all_items_material_state();
- _FORCE_INLINE_ void _update_item_material_state(const RID &p_canvas_item);
-
- _FORCE_INLINE_ int _get_quadrant_size() const;
void _set_tile_data(const Vector<int> &p_data);
Vector<int> _get_tile_data() const;
- void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size, p_size)); }
- int _get_old_cell_size() const { return cell_size.x; }
-
- _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
+ void _tile_set_changed();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -231,9 +231,9 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
-
public:
+ static Vector2i transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
+
enum {
INVALID_CELL = -1
};
@@ -245,114 +245,49 @@ public:
void set_tileset(const Ref<TileSet> &p_tileset);
Ref<TileSet> get_tileset() const;
- void set_cell_size(Size2 p_size);
- Size2 get_cell_size() const;
-
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
- int get_cell(int p_x, int p_y) const;
- bool is_cell_x_flipped(int p_x, int p_y) const;
- bool is_cell_y_flipped(int p_x, int p_y) const;
- bool is_cell_transposed(int p_x, int p_y) const;
- void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
- Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
+ void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ int get_cell_source_id(const Vector2i &p_coords) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords) const;
- void _set_celld(const Vector2 &p_pos, const Dictionary &p_data);
- void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
- int get_cellv(const Vector2 &p_pos) const;
+ TileMapPattern *get_pattern(TypedArray<Vector2i> p_coords_array);
+ Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern);
+ void set_pattern(Vector2i p_position, const TileMapPattern *p_pattern);
- void make_bitmask_area_dirty(const Vector2 &p_pos);
- void update_bitmask_area(const Vector2 &p_pos);
- void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
- void update_cell_bitmask(int p_x, int p_y);
- void update_dirty_bitmask();
+ // Not exposed to users
+ TileMapCell get_cell(const Vector2i &p_coords) const;
+ Map<Vector2i, TileMapQuadrant> &get_quadrant_map();
+ int get_effective_quadrant_size() const;
void update_dirty_quadrants();
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_use_kinematic(bool p_use_kinematic);
- bool get_collision_use_kinematic() const;
-
- void set_collision_use_parent(bool p_use_parent);
- bool get_collision_use_parent() const;
-
- void set_collision_friction(float p_friction);
- float get_collision_friction() const;
-
- void set_collision_bounce(float p_bounce);
- float get_collision_bounce() const;
-
- void set_mode(Mode p_mode);
- Mode get_mode() const;
+ Vector2 map_to_world(const Vector2i &p_pos) const;
+ Vector2i world_to_map(const Vector2 &p_pos) const;
- void set_half_offset(HalfOffset p_half_offset);
- HalfOffset get_half_offset() const;
-
- void set_tile_origin(TileOrigin p_tile_origin);
- TileOrigin get_tile_origin() const;
-
- void set_custom_transform(const Transform2D &p_xform);
- Transform2D get_custom_transform() const;
-
- Transform2D get_cell_transform() const;
- Vector2 get_cell_draw_offset() const;
-
- Vector2 map_to_world(const Vector2 &p_pos, bool p_ignore_ofs = false) const;
- Vector2 world_to_map(const Vector2 &p_pos) const;
-
- void set_y_sort_enabled(bool p_enable);
- bool is_y_sort_enabled() const;
-
- void set_compatibility_mode(bool p_enable);
- bool is_compatibility_mode_enabled() const;
-
- void set_centered_textures(bool p_enable);
- bool is_centered_textures_enabled() const;
+ bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
+ Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
TypedArray<Vector2i> get_used_cells() const;
- TypedArray<Vector2i> get_used_cells_by_index(int p_index) const;
Rect2 get_used_rect(); // Not const because of cache
- void set_occluder_light_mask(int p_mask);
- int get_occluder_light_mask() const;
-
+ // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
virtual void set_light_mask(int p_light_mask) override;
-
virtual void set_material(const Ref<Material> &p_material) override;
-
virtual void set_use_parent_material(bool p_use_parent_material) override;
-
- void set_clip_uv(bool p_enable);
- bool get_clip_uv() const;
-
- String get_configuration_warning() const override;
-
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
-
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
void fix_invalid_tiles();
void clear();
+ // Helpers
+ TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
+ void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+
TileMap();
~TileMap();
};
-
-VARIANT_ENUM_CAST(TileMap::Mode);
-VARIANT_ENUM_CAST(TileMap::HalfOffset);
-VARIANT_ENUM_CAST(TileMap::TileOrigin);
-
#endif // TILE_MAP_H
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 9d6868a1b2..4e58984b37 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -189,6 +189,8 @@ String TouchScreenButton::get_action() const {
}
void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!get_tree()) {
return;
}
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 916038a1f3..8feb47f1cc 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -310,18 +310,15 @@ void VisibilityEnabler2D::_node_removed(Node *p_node) {
nodes.erase(p_node);
}
-String VisibilityEnabler2D::get_configuration_warning() const {
- String warning = VisibilityNotifier2D::get_configuration_warning();
+TypedArray<String> VisibilityEnabler2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.");
+ warnings.push_back(TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent."));
}
#endif
- return warning;
+ return warnings;
}
void VisibilityEnabler2D::_bind_methods() {
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 3d1701a1e5..7f4a5bc193 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -102,7 +102,7 @@ public:
void set_enabler(Enabler p_enabler, bool p_enable);
bool is_enabler_enabled(Enabler p_enabler) const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
VisibilityEnabler2D();
};
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 35049b6478..44708cddff 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -212,7 +212,7 @@ void Area3D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) { //node may have been deleted in previous frame or at other legiminate point
+ if (!node) { //node may have been deleted in previous frame or at other legitimate point
continue;
}
//ERR_CONTINUE(!node);
@@ -241,7 +241,7 @@ void Area3D::_clear_monitoring() {
Object *obj = ObjectDB::get_instance(E->key());
Node *node = Object::cast_to<Node>(obj);
- if (!node) { //node may have been deleted in previous frame or at other legiminate point
+ if (!node) { //node may have been deleted in previous frame or at other legitimate point
continue;
}
//ERR_CONTINUE(!node);
@@ -453,52 +453,6 @@ bool Area3D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
-void Area3D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t Area3D::get_collision_mask() const {
- return collision_mask;
-}
-
-void Area3D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t Area3D::get_collision_layer() const {
- return collision_layer;
-}
-
-void Area3D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool Area3D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void Area3D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
- }
- set_collision_layer(layer);
-}
-
-bool Area3D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
void Area3D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
@@ -597,18 +551,6 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area3D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area3D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area3D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area3D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area3D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area3D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area3D::get_collision_layer_bit);
-
ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable);
ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable);
@@ -652,22 +594,23 @@ void Area3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
+
+ ADD_GROUP("Physics Overrides", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_gravity", "get_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
+
ADD_GROUP("Reverb Bus", "reverb_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index bed4755aee..5b8d612717 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -54,8 +54,6 @@ private:
real_t gravity_distance_scale = 0.0;
real_t angular_damp = 0.1;
real_t linear_damp = 0.1;
- uint32_t collision_mask = 1;
- uint32_t collision_layer = 1;
int priority = 0;
bool monitoring = false;
bool monitorable = false;
@@ -171,18 +169,6 @@ public:
void set_monitorable(bool p_enable);
bool is_monitorable() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
TypedArray<Node3D> get_overlapping_bodies() const;
TypedArray<Area3D> get_overlapping_areas() const; //function for script
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 402e2b8f40..ef648a126e 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -259,7 +259,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound>
if (all_override.is_valid()) {
mf.overrides.push_back(all_override);
} else {
- mf.overrides.push_back(mi->get_surface_material(i));
+ mf.overrides.push_back(mi->get_surface_override_material(i));
}
}
@@ -449,7 +449,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
ERR_FAIL_COND_V(p_simplex_indices.size() <= 1, 0); //should not happen, this is a bug
// Failed to separate the tetrahedrons using planes
- // this means Delaunay borked at some point.
+ // this means Delaunay broke at some point.
// Luckily, because we are using tetrahedrons, we can resort to
// less precise but still working ways to generate the separating plane
// this will most likely look bad when interpolating, but at least it will not crash.
@@ -511,7 +511,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
node.plane = best_plane;
if (indices_under.size() == 0) {
- //noting to do here
+ //nothing to do here
node.under = BSPNode::EMPTY_LEAF;
} else if (indices_under.size() == 1) {
node.under = -(indices_under[0] + 1);
@@ -520,7 +520,7 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const
}
if (indices_over.size() == 0) {
- //noting to do here
+ //nothing to do here
node.over = BSPNode::EMPTY_LEAF;
} else if (indices_over.size() == 1) {
node.over = -(indices_over[0] + 1);
@@ -619,10 +619,6 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell
}
BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
- if (p_image_data_path == "" && (get_light_data().is_null() || !get_light_data()->get_path().is_resource_file())) {
- return BAKE_ERROR_NO_SAVE_PATH;
- }
-
if (p_image_data_path == "") {
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
@@ -660,7 +656,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
}
// create mesh data for insert
- //get the base material textures, help compute altlas size and bounds
+ //get the base material textures, help compute atlas size and bounds
for (int m_i = 0; m_i < meshes_found.size(); m_i++) {
if (p_bake_step) {
float p = (float)(m_i) / meshes_found.size();
@@ -974,7 +970,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d
for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
images.push_back(lightmapper->get_bake_texture(i));
}
- //we assume they are all the same, so lets create a large one for saving
+ //we assume they are all the same, so let's create a large one for saving
Ref<Image> large_image;
large_image.instance();
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index f0623c625e..041da4f6ff 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -102,7 +102,7 @@ void Camera3D::_update_camera() {
void Camera3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
+ // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD
// and Spatial will handle it first, including clearing its reference to the Viewport,
// therefore making it impossible to subclasses to access it
viewport = get_viewport();
@@ -715,7 +715,7 @@ void ClippedCamera3D::_notification(int p_what) {
Vector3 ray_from = parent_plane.project(cam_pos);
- clip_offset = 0; //reset by defau;t
+ clip_offset = 0; //reset by default
{ //check if points changed
Vector<Vector3> local_points = get_near_plane_points();
@@ -761,6 +761,7 @@ uint32_t ClippedCamera3D::get_collision_mask() const {
}
void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -771,6 +772,7 @@ void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 849ef7a2bf..914b3ad816 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -30,12 +30,28 @@
#include "collision_object_3d.h"
-#include "mesh_instance_3d.h"
+#include "core/config/engine.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server_3d.h"
void CollisionObject3D::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (_are_collision_shapes_visible()) {
+ debug_shape_old_transform = get_global_transform();
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ debug_shapes_to_update.insert(E->key());
+ }
+ _update_debug_shapes();
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ if (debug_shapes_count > 0) {
+ _clear_debug_shapes();
+ }
+ } break;
+
case NOTIFICATION_ENTER_WORLD: {
if (area) {
PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
@@ -61,6 +77,8 @@ void CollisionObject3D::_notification(int p_what) {
PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
}
+ _on_transform_changed();
+
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
_update_pickable();
@@ -77,6 +95,64 @@ void CollisionObject3D::_notification(int p_what) {
}
}
+void CollisionObject3D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject3D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << p_bit;
+ } else {
+ collision_layer &= ~(1 << p_bit);
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject3D::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << p_bit;
+ } else {
+ mask &= ~(1 << p_bit);
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
+ return get_collision_mask() & (1 << p_bit);
+}
+
void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
@@ -111,39 +187,98 @@ void CollisionObject3D::_update_pickable() {
}
}
+bool CollisionObject3D::_are_collision_shapes_visible() {
+ return is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint();
+}
+
+void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
+ if (_are_collision_shapes_visible()) {
+ if (debug_shapes_to_update.is_empty()) {
+ callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred({}, 0);
+ }
+ debug_shapes_to_update.insert(p_owner);
+ }
+}
+
+void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ ShapeData &shapedata = E->get();
+ ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shapes[i];
+ if (s.shape == p_shape && s.debug_shape.is_valid()) {
+ Ref<Mesh> mesh = s.shape->get_debug_mesh();
+ RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
+ }
+ }
+ }
+}
+
void CollisionObject3D::_update_debug_shapes() {
for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) {
if (shapes.has(shapedata_idx->get())) {
ShapeData &shapedata = shapes[shapedata_idx->get()];
+ ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
for (int i = 0; i < shapedata.shapes.size(); i++) {
- ShapeData::ShapeBase &s = shapedata.shapes.write[i];
- if (s.debug_shape) {
- s.debug_shape->queue_delete();
- s.debug_shape = nullptr;
- }
+ ShapeData::ShapeBase &s = shapes[i];
if (s.shape.is_null() || shapedata.disabled) {
+ if (s.debug_shape.is_valid()) {
+ RS::get_singleton()->free(s.debug_shape);
+ s.debug_shape = RID();
+ --debug_shapes_count;
+ }
continue;
}
+ if (s.debug_shape.is_null()) {
+ s.debug_shape = RS::get_singleton()->instance_create();
+ RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario());
+
+ if (!s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) {
+ s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed),
+ varray(s.shape), CONNECT_DEFERRED);
+ }
+
+ ++debug_shapes_count;
+ }
+
Ref<Mesh> mesh = s.shape->get_debug_mesh();
- MeshInstance3D *mi = memnew(MeshInstance3D);
- mi->set_transform(shapedata.xform);
- mi->set_mesh(mesh);
- add_child(mi);
- mi->force_update_transform();
- s.debug_shape = mi;
+ RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
+ RS::get_singleton()->instance_set_transform(s.debug_shape, get_global_transform() * shapedata.xform);
}
}
}
debug_shapes_to_update.clear();
}
-void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
- if (debug_shapes_to_update.is_empty()) {
- call_deferred("_update_debug_shapes");
+void CollisionObject3D::_clear_debug_shapes() {
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ ShapeData &shapedata = E->get();
+ ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shapes[i];
+ if (s.debug_shape.is_valid()) {
+ RS::get_singleton()->free(s.debug_shape);
+ s.debug_shape = RID();
+ if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_update_shape_data))) {
+ s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_update_shape_data));
+ }
+ }
+ }
+ }
+ debug_shapes_count = 0;
+}
+
+void CollisionObject3D::_on_transform_changed() {
+ if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) {
+ debug_shape_old_transform = get_global_transform();
+ for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
+ ShapeData &shapedata = E->get();
+ const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform);
+ }
}
- debug_shapes_to_update.insert(p_owner);
}
}
@@ -157,6 +292,14 @@ bool CollisionObject3D::is_ray_pickable() const {
}
void CollisionObject3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject3D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject3D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject3D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject3D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject3D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject3D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
@@ -178,14 +321,17 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
- ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject3D::_update_debug_shapes);
-
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
}
@@ -219,7 +365,11 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
+ if (sd.disabled == p_disabled) {
+ return;
+ }
sd.disabled = p_disabled;
+
for (int i = 0; i < sd.shapes.size(); i++) {
if (area) {
PhysicsServer3D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
@@ -324,7 +474,7 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
ERR_FAIL_COND(!shapes.has(p_owner));
ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
- const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape];
+ ShapeData::ShapeBase &s = shapes[p_owner].shapes.write[p_shape];
int index_to_remove = s.index;
if (area) {
@@ -333,8 +483,12 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
}
- if (s.debug_shape) {
- s.debug_shape->queue_delete();
+ if (s.debug_shape.is_valid()) {
+ RS::get_singleton()->free(s.debug_shape);
+ if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) {
+ s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_shape_changed));
+ }
+ --debug_shapes_count;
}
shapes[p_owner].shapes.remove(p_shape);
@@ -394,17 +548,14 @@ bool CollisionObject3D::get_capture_input_on_drag() const {
return capture_input_on_drag;
}
-String CollisionObject3D::get_configuration_warning() const {
- String warning = Node3D::get_configuration_warning();
+TypedArray<String> CollisionObject3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (shapes.is_empty()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.");
+ warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));
}
- return warning;
+ return warnings;
}
CollisionObject3D::CollisionObject3D() {
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index fe20176984..7ff3c5efde 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -37,6 +37,9 @@
class CollisionObject3D : public Node3D {
GDCLASS(CollisionObject3D, Node3D);
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+
bool area = false;
RID rid;
@@ -45,7 +48,7 @@ class CollisionObject3D : public Node3D {
Object *owner = nullptr;
Transform xform;
struct ShapeBase {
- Node *debug_shape = nullptr;
+ RID debug_shape;
Ref<Shape3D> shape;
int index = 0;
};
@@ -62,24 +65,43 @@ class CollisionObject3D : public Node3D {
bool ray_pickable = true;
Set<uint32_t> debug_shapes_to_update;
+ int debug_shapes_count = 0;
+ Transform debug_shape_old_transform;
void _update_pickable();
+ bool _are_collision_shapes_visible();
void _update_shape_data(uint32_t p_owner);
+ void _shape_changed(const Ref<Shape3D> &p_shape);
+ void _update_debug_shapes();
+ void _clear_debug_shapes();
protected:
CollisionObject3D(RID p_rid, bool p_area);
void _notification(int p_what);
static void _bind_methods();
+
+ void _on_transform_changed();
+
friend class Viewport;
virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
virtual void _mouse_enter();
virtual void _mouse_exit();
- void _update_debug_shapes();
-
public:
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
uint32_t create_shape_owner(Object *p_owner);
void remove_shape_owner(uint32_t owner);
void get_shape_owners(List<uint32_t> *r_owners);
@@ -110,7 +132,7 @@ public:
_FORCE_INLINE_ RID get_rid() const { return rid; }
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CollisionObject3D();
~CollisionObject3D();
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index e3e2eb4669..ac715b22b2 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -121,7 +121,7 @@ void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) {
if (parent) {
_build_polygon();
}
- update_configuration_warning();
+ update_configuration_warnings();
update_gizmo();
}
@@ -167,24 +167,18 @@ void CollisionPolygon3D::set_margin(real_t p_margin) {
}
}
-String CollisionPolygon3D::get_configuration_warning() const {
- String warning = Node3D::get_configuration_warning();
+TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
+ warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."));
}
if (polygon.is_empty()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("An empty CollisionPolygon3D has no effect on collision.");
+ warnings.push_back(TTR("An empty CollisionPolygon3D has no effect on collision."));
}
- return warning;
+ return warnings;
}
bool CollisionPolygon3D::_is_editable_3d_polygon() const {
diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h
index 750751b509..73b8a8e0e3 100644
--- a/scene/3d/collision_polygon_3d.h
+++ b/scene/3d/collision_polygon_3d.h
@@ -74,7 +74,7 @@ public:
real_t get_margin() const;
void set_margin(real_t p_margin);
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CollisionPolygon3D();
};
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 242d82ab4c..70d9cebb83 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -120,34 +120,25 @@ void CollisionShape3D::resource_changed(RES res) {
update_gizmo();
}
-String CollisionShape3D::get_configuration_warning() const {
- String warning = Node3D::get_configuration_warning();
+TypedArray<String> CollisionShape3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
+ warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."));
}
if (!shape.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.");
+ warnings.push_back(TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."));
}
if (shape.is_valid() &&
Object::cast_to<RigidBody3D>(get_parent()) &&
Object::cast_to<ConcavePolygonShape3D>(*shape) &&
Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.");
+ warnings.push_back(TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."));
}
- return warning;
+ return warnings;
}
void CollisionShape3D::_bind_methods() {
@@ -170,12 +161,10 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
}
if (!shape.is_null()) {
shape->unregister_owner(this);
- shape->disconnect("changed", callable_mp(this, &CollisionShape3D::_shape_changed));
}
shape = p_shape;
if (!shape.is_null()) {
shape->register_owner(this);
- shape->connect("changed", callable_mp(this, &CollisionShape3D::_shape_changed));
}
update_gizmo();
if (parent) {
@@ -185,10 +174,11 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
}
}
- if (is_inside_tree()) {
- _shape_changed();
+ if (is_inside_tree() && parent) {
+ // If this is a heightfield shape our center may have changed
+ _update_in_shape_owner(true);
}
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<Shape3D> CollisionShape3D::get_shape() const {
@@ -218,10 +208,3 @@ CollisionShape3D::~CollisionShape3D() {
}
//RenderingServer::get_singleton()->free(indicator);
}
-
-void CollisionShape3D::_shape_changed() {
- // If this is a heightfield shape our center may have changed
- if (parent) {
- _update_in_shape_owner(true);
- }
-}
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index 5512417f75..f69c1e38eb 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -47,8 +47,6 @@ class CollisionShape3D : public Node3D {
bool disabled = false;
protected:
- void _shape_changed();
-
void _update_in_shape_owner(bool p_xform_only = false);
protected:
@@ -64,7 +62,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
CollisionShape3D();
~CollisionShape3D();
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index d22d7ff3ab..aa29728c73 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -189,8 +189,8 @@ bool CPUParticles3D::get_fractional_delta() const {
return fractional_delta;
}
-String CPUParticles3D::get_configuration_warning() const {
- String warnings = GeometryInstance3D::get_configuration_warning();
+TypedArray<String> CPUParticles3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
bool mesh_found = false;
bool anim_material_found = false;
@@ -209,18 +209,12 @@ String CPUParticles3D::get_configuration_warning() const {
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
if (!mesh_found) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("Nothing is visible because no mesh has been assigned.");
+ warnings.push_back(TTR("Nothing is visible because no mesh has been assigned."));
}
if (!anim_material_found && (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".");
+ warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
return warnings;
@@ -1056,7 +1050,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
ptr[10] = t.basis.elements[2][2];
ptr[11] = t.origin.z;
} else {
- zeromem(ptr, sizeof(float) * 12);
+ memset(ptr, 0, sizeof(float) * 12);
}
Color c = r[idx].color;
@@ -1161,7 +1155,7 @@ void CPUParticles3D::_notification(int p_what) {
ptr[10] = t.basis.elements[2][2];
ptr[11] = t.origin.z;
} else {
- zeromem(ptr, sizeof(float) * 12);
+ memset(ptr, 0, sizeof(float) * 12);
}
ptr += 20;
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 10ac32622d..c073c93c47 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -280,7 +280,7 @@ public:
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void restart();
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index b5eab35605..7d6abe458a 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -154,13 +154,11 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-#ifdef TOOLS_ENABLED
void Decal::_validate_property(PropertyInfo &property) const {
if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
-#endif
void Decal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 20d86ee16c..ce19e76de1 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -62,12 +62,9 @@ private:
float distance_fade_begin = 10.0;
float distance_fade_length = 1.0;
-#ifdef TOOLS_ENABLED
- void _validate_property(PropertyInfo &property) const override;
-#endif
-
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_extents(const Vector3 &p_extents);
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 43f820e5d4..6505fb1ee8 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -343,7 +343,7 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
pm.local_xform = xf;
pm.mesh = mesh;
for (int i = 0; i < mesh->get_surface_count(); i++) {
- pm.instance_materials.push_back(mi->get_surface_material(i));
+ pm.instance_materials.push_back(mi->get_surface_override_material(i));
}
pm.override_material = mi->get_material_override();
plot_meshes.push_back(pm);
@@ -454,7 +454,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
mmi->set_multimesh(baker.create_debug_multimesh());
add_child(mmi);
#ifdef TOOLS_ENABLED
- if (get_tree()->get_edited_scene_root() == this) {
+ if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) {
mmi->set_owner(this);
} else {
mmi->set_owner(get_owner());
@@ -503,19 +503,15 @@ Vector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
return Vector<Face3>();
}
-String GIProbe::get_configuration_warning() const {
- String warning = VisualInstance3D::get_configuration_warning();
+TypedArray<String> GIProbe::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (RenderingServer::get_singleton()->is_low_end()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
+ warnings.push_back(TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead."));
} else if (probe_data.is_null()) {
- warning += TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI.");
+ warnings.push_back(TTR("No GIProbe data set, so this node is disabled. Bake static objects to enable GI."));
}
-
- return warning;
+ return warnings;
}
void GIProbe::_bind_methods() {
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 534b425557..dac7dd3e17 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -165,7 +165,7 @@ public:
virtual AABB get_aabb() const override;
virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
GIProbe();
~GIProbe();
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 17a61b3e4d..50044ddc67 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -115,7 +115,7 @@ void GPUParticles3D::set_process_material(const Ref<Material> &p_material) {
}
RS::get_singleton()->particles_set_process_material(particles, material_rid);
- update_configuration_warning();
+ update_configuration_warnings();
}
void GPUParticles3D::set_speed_scale(float p_scale) {
@@ -181,12 +181,33 @@ void GPUParticles3D::set_draw_order(DrawOrder p_order) {
RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
+void GPUParticles3D::set_enable_trail(bool p_enabled) {
+ trail_enabled = p_enabled;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+ update_configuration_warnings();
+}
+void GPUParticles3D::set_trail_length(float p_seconds) {
+ ERR_FAIL_COND(p_seconds < 0.001);
+ trail_length = p_seconds;
+ RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_length);
+}
+
+bool GPUParticles3D::is_trail_enabled() const {
+ return trail_enabled;
+}
+float GPUParticles3D::get_trail_length() const {
+ return trail_length;
+}
+
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
return draw_order;
}
void GPUParticles3D::set_draw_passes(int p_count) {
ERR_FAIL_COND(p_count < 1);
+ for (int i = p_count; i < draw_passes.size(); i++) {
+ set_draw_pass_mesh(i, Ref<Mesh>());
+ }
draw_passes.resize(p_count);
RS::get_singleton()->particles_set_draw_passes(particles, p_count);
notify_property_list_changed();
@@ -199,8 +220,16 @@ int GPUParticles3D::get_draw_passes() const {
void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
ERR_FAIL_INDEX(p_pass, draw_passes.size());
+ if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
+ draw_passes.write[p_pass]->disconnect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings));
+ }
+
draw_passes.write[p_pass] = p_mesh;
+ if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
+ draw_passes.write[p_pass]->connect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings), varray(), CONNECT_DEFERRED);
+ }
+
RID mesh_rid;
if (p_mesh.is_valid()) {
mesh_rid = p_mesh->get_rid();
@@ -208,7 +237,8 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
RS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid);
- update_configuration_warning();
+ _skinning_changed();
+ update_configuration_warnings();
}
Ref<Mesh> GPUParticles3D::get_draw_pass_mesh(int p_pass) const {
@@ -235,13 +265,22 @@ bool GPUParticles3D::get_fractional_delta() const {
return fractional_delta;
}
-String GPUParticles3D::get_configuration_warning() const {
+void GPUParticles3D::set_interpolate(bool p_enable) {
+ interpolate = p_enable;
+ RS::get_singleton()->particles_set_interpolate(particles, p_enable);
+}
+
+bool GPUParticles3D::get_interpolate() const {
+ return interpolate;
+}
+
+TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
if (RenderingServer::get_singleton()->is_low_end()) {
- return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.");
+ warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."));
}
- String warnings = GeometryInstance3D::get_configuration_warning();
-
bool meshes_found = false;
bool anim_material_found = false;
@@ -250,7 +289,7 @@ String GPUParticles3D::get_configuration_warning() const {
meshes_found = true;
for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != nullptr;
- StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
}
if (anim_material_found) {
@@ -260,30 +299,73 @@ String GPUParticles3D::get_configuration_warning() const {
}
anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
- StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
- anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
+ {
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == BaseMaterial3D::BILLBOARD_PARTICLES);
+ }
if (!meshes_found) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("Nothing is visible because meshes have not been assigned to draw passes.");
+ warnings.push_back(TTR("Nothing is visible because meshes have not been assigned to draw passes."));
}
if (process_material.is_null()) {
- if (warnings != String()) {
- warnings += "\n";
- }
- warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
if (!anim_material_found && process &&
(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
- if (warnings != String()) {
- warnings += "\n";
+ warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
+ }
+ }
+
+ if (trail_enabled) {
+ int dp_count = 0;
+ bool missing_trails = false;
+ bool no_materials = false;
+
+ for (int i = 0; i < draw_passes.size(); i++) {
+ Ref<Mesh> draw_pass = draw_passes[i];
+ if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
+ dp_count++;
+ }
+
+ if (draw_pass.is_valid()) {
+ int mats_found = 0;
+ for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(draw_passes[i]->surface_get_material(j).ptr());
+ if (spat) {
+ mats_found++;
+ }
+ if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
+ missing_trails = true;
+ }
+ }
+
+ if (mats_found != draw_passes[i]->get_surface_count()) {
+ no_materials = true;
+ }
}
- warnings += "- " + TTR("Particles animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".");
+ }
+
+ BaseMaterial3D *spat = Object::cast_to<BaseMaterial3D>(get_material_override().ptr());
+ if (spat) {
+ no_materials = false;
+ }
+ if (spat && !spat->get_flag(BaseMaterial3D::FLAG_PARTICLE_TRAILS_MODE)) {
+ missing_trails = true;
+ }
+
+ if (dp_count && skin.is_valid()) {
+ warnings.push_back(TTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin."));
+ } else if (dp_count == 0 && skin.is_null()) {
+ warnings.push_back(TTR("Trails active, but neither Trail meshes or a Skin were found."));
+ } else if (dp_count > 1) {
+ warnings.push_back(TTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation)."));
+ }
+
+ if ((dp_count || !skin.is_null()) && (missing_trails || no_materials)) {
+ warnings.push_back(TTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering."));
}
}
@@ -348,7 +430,7 @@ void GPUParticles3D::_notification(int p_what) {
}
}
- // Use internal process when emitting and one_shot are on so that when
+ // Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (one_shot && !is_emitting()) {
@@ -375,6 +457,47 @@ void GPUParticles3D::_notification(int p_what) {
}
}
+void GPUParticles3D::_skinning_changed() {
+ Vector<Transform> xforms;
+ if (skin.is_valid()) {
+ xforms.resize(skin->get_bind_count());
+ for (int i = 0; i < skin->get_bind_count(); i++) {
+ xforms.write[i] = skin->get_bind_pose(i);
+ }
+ } else {
+ for (int i = 0; i < draw_passes.size(); i++) {
+ Ref<Mesh> draw_pass = draw_passes[i];
+ if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
+ xforms.resize(draw_pass->get_builtin_bind_pose_count());
+ for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
+ xforms.write[i] = draw_pass->get_builtin_bind_pose(j);
+ }
+ break;
+ }
+ }
+ }
+
+ RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
+ update_configuration_warnings();
+}
+
+void GPUParticles3D::set_skin(const Ref<Skin> &p_skin) {
+ skin = p_skin;
+ _skinning_changed();
+}
+Ref<Skin> GPUParticles3D::get_skin() const {
+ return skin;
+}
+
+void GPUParticles3D::set_transform_align(TransformAlign p_align) {
+ ERR_FAIL_INDEX(uint32_t(p_align), 4);
+ transform_align = p_align;
+ RS::get_singleton()->particles_set_transform_align(particles, RS::ParticlesTransformAlign(transform_align));
+}
+GPUParticles3D::TransformAlign GPUParticles3D::get_transform_align() const {
+ return transform_align;
+}
+
void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount);
@@ -387,6 +510,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles3D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles3D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles3D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles3D::set_interpolate);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale);
ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size);
@@ -402,6 +526,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles3D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles3D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles3D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles3D::get_interpolate);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale);
ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size);
@@ -416,6 +541,9 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_draw_passes"), &GPUParticles3D::get_draw_passes);
ClassDB::bind_method(D_METHOD("get_draw_pass_mesh", "pass"), &GPUParticles3D::get_draw_pass_mesh);
+ ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GPUParticles3D::set_skin);
+ ClassDB::bind_method(D_METHOD("get_skin"), &GPUParticles3D::get_skin);
+
ClassDB::bind_method(D_METHOD("restart"), &GPUParticles3D::restart);
ClassDB::bind_method(D_METHOD("capture_aabb"), &GPUParticles3D::capture_aabb);
@@ -424,6 +552,15 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("emit_particle", "xform", "velocity", "color", "custom", "flags"), &GPUParticles3D::emit_particle);
+ ClassDB::bind_method(D_METHOD("set_enable_trail", "enabled"), &GPUParticles3D::set_enable_trail);
+ ClassDB::bind_method(D_METHOD("set_trail_length", "secs"), &GPUParticles3D::set_trail_length);
+
+ ClassDB::bind_method(D_METHOD("is_trail_enabled"), &GPUParticles3D::is_trail_enabled);
+ ClassDB::bind_method(D_METHOD("get_trail_length"), &GPUParticles3D::get_trail_length);
+
+ ClassDB::bind_method(D_METHOD("set_transform_align", "align"), &GPUParticles3D::set_transform_align);
+ ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
@@ -435,6 +572,7 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
@@ -442,6 +580,10 @@ void GPUParticles3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_align", PROPERTY_HINT_ENUM, "Disabled,ZBillboard,YToVelocity,ZBillboardYToVelocity"), "set_transform_align", "get_transform_align");
+ ADD_GROUP("Trails", "trail_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_enable_trail", "is_trail_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_length_secs", PROPERTY_HINT_RANGE, "0.01,4,0.01"), "set_trail_length", "get_trail_length");
ADD_GROUP("Process Material", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Draw Passes", "draw_");
@@ -449,6 +591,7 @@ void GPUParticles3D::_bind_methods() {
for (int i = 0; i < MAX_DRAW_PASSES; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i);
}
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "draw_skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
@@ -461,27 +604,36 @@ void GPUParticles3D::_bind_methods() {
BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
BIND_CONSTANT(MAX_DRAW_PASSES);
+
+ BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_DISABLED);
+ BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD);
+ BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Y_TO_VELOCITY);
+ BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
}
GPUParticles3D::GPUParticles3D() {
particles = RS::get_singleton()->particles_create();
+ RS::get_singleton()->particles_set_mode(particles, RS::PARTICLES_MODE_3D);
set_base(particles);
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
set_one_shot(false);
set_amount(8);
set_lifetime(1);
- set_fixed_fps(0);
+ set_fixed_fps(30);
set_fractional_delta(true);
+ set_interpolate(true);
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_trail_length(0.3);
set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
set_collision_base_size(0.01);
+ set_transform_align(TRANSFORM_ALIGN_DISABLED);
}
GPUParticles3D::~GPUParticles3D() {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 0c1a1a510c..1f9cea79b6 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -34,6 +34,7 @@
#include "core/templates/rid.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/resources/material.h"
+#include "scene/resources/skin.h"
class GPUParticles3D : public GeometryInstance3D {
private:
@@ -46,6 +47,13 @@ public:
DRAW_ORDER_VIEW_DEPTH,
};
+ enum TransformAlign {
+ TRANSFORM_ALIGN_DISABLED,
+ TRANSFORM_ALIGN_Z_BILLBOARD,
+ TRANSFORM_ALIGN_Y_TO_VELOCITY,
+ TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY
+ };
+
enum {
MAX_DRAW_PASSES = 4
};
@@ -64,17 +72,26 @@ private:
bool local_coords;
int fixed_fps;
bool fractional_delta;
+ bool interpolate = true;
NodePath sub_emitter;
float collision_base_size;
+ bool trail_enabled = false;
+ float trail_length = 0.3;
+
+ TransformAlign transform_align = TRANSFORM_ALIGN_DISABLED;
+
Ref<Material> process_material;
DrawOrder draw_order;
Vector<Ref<Mesh>> draw_passes;
+ Ref<Skin> skin;
void _attach_sub_emitter();
+ void _skinning_changed();
+
protected:
static void _bind_methods();
void _notification(int p_what);
@@ -96,6 +113,8 @@ public:
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
void set_collision_base_size(float p_ratio);
+ void set_enable_trail(bool p_enabled);
+ void set_trail_length(float p_seconds);
bool is_emitting() const;
int get_amount() const;
@@ -109,6 +128,8 @@ public:
Ref<Material> get_process_material() const;
float get_speed_scale() const;
float get_collision_base_size() const;
+ bool is_trail_enabled() const;
+ float get_trail_length() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -116,6 +137,9 @@ public:
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
+ void set_interpolate(bool p_enable);
+ bool get_interpolate() const;
+
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
@@ -125,11 +149,17 @@ public:
void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void set_sub_emitter(const NodePath &p_path);
NodePath get_sub_emitter() const;
+ void set_skin(const Ref<Skin> &p_skin);
+ Ref<Skin> get_skin() const;
+
+ void set_transform_align(TransformAlign p_align);
+ TransformAlign get_transform_align() const;
+
void restart();
enum EmitFlags {
@@ -148,6 +178,7 @@ public:
};
VARIANT_ENUM_CAST(GPUParticles3D::DrawOrder)
+VARIANT_ENUM_CAST(GPUParticles3D::TransformAlign)
VARIANT_ENUM_CAST(GPUParticles3D::EmitFlags)
#endif // PARTICLES_H
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 97241be60f..628b823f89 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -346,7 +346,7 @@ void GPUParticlesCollisionSDF::_compute_sdf(ComputeSDFParams *params) {
ThreadWorkPool work_pool;
work_pool.init();
work_pool.begin_work(params->size.z, this, &GPUParticlesCollisionSDF::_compute_sdf_z, params);
- while (work_pool.get_work_index() < (uint32_t)params->size.z) {
+ while (!work_pool.is_done_dispatching()) {
OS::get_singleton()->delay_usec(10000);
bake_step_function(work_pool.get_work_index() * 100 / params->size.z, "Baking SDF");
}
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 87f54022b3..d45749d36b 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -48,7 +48,7 @@ void Light3D::set_param(Param p_param, float p_value) {
update_gizmo();
if (p_param == PARAM_SPOT_ANGLE) {
- update_configuration_warning();
+ update_configuration_warnings();
}
}
}
@@ -63,7 +63,7 @@ void Light3D::set_shadow(bool p_enable) {
RS::get_singleton()->light_set_shadow(light, p_enable);
if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) {
- update_configuration_warning();
+ update_configuration_warnings();
}
notify_property_list_changed();
@@ -153,7 +153,7 @@ void Light3D::set_projector(const Ref<Texture2D> &p_texture) {
projector = p_texture;
RID tex_id = projector.is_valid() ? projector->get_rid() : RID();
RS::get_singleton()->light_set_projector(light, tex_id);
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<Texture2D> Light3D::get_projector() const {
@@ -204,7 +204,7 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_color" || property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_blur")) {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
@@ -457,17 +457,14 @@ OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const {
return shadow_mode;
}
-String OmniLight3D::get_configuration_warning() const {
- String warning = Light3D::get_configuration_warning();
+TypedArray<String> OmniLight3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!has_shadow() && get_projector().is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Projector texture only works with shadows active.");
+ warnings.push_back(TTR("Projector texture only works with shadows active."));
}
- return warning;
+ return warnings;
}
void OmniLight3D::_bind_methods() {
@@ -491,24 +488,18 @@ OmniLight3D::OmniLight3D() :
set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0);
}
-String SpotLight3D::get_configuration_warning() const {
- String warning = Light3D::get_configuration_warning();
+TypedArray<String> SpotLight3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows.");
+ warnings.push_back(TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."));
}
if (!has_shadow() && get_projector().is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Projector texture only works with shadows active.");
+ warnings.push_back(TTR("Projector texture only works with shadows active."));
}
- return warning;
+ return warnings;
}
void SpotLight3D::_bind_methods() {
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 311db54bce..e145b08b74 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -202,7 +202,7 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
OmniLight3D();
};
@@ -216,7 +216,7 @@ protected:
static void _bind_methods();
public:
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
SpotLight3D() :
Light3D(RenderingServer::LIGHT_SPOT) {}
diff --git a/scene/3d/lightmapper.cpp b/scene/3d/lightmapper.cpp
index c17ac52aa2..9e5078ba95 100644
--- a/scene/3d/lightmapper.cpp
+++ b/scene/3d/lightmapper.cpp
@@ -39,6 +39,15 @@ Ref<LightmapDenoiser> LightmapDenoiser::create() {
return Ref<LightmapDenoiser>();
}
+LightmapRaycaster *(*LightmapRaycaster::create_function)() = nullptr;
+
+Ref<LightmapRaycaster> LightmapRaycaster::create() {
+ if (create_function) {
+ return Ref<LightmapRaycaster>(create_function());
+ }
+ return Ref<LightmapRaycaster>();
+}
+
Lightmapper::CreateFunc Lightmapper::create_custom = nullptr;
Lightmapper::CreateFunc Lightmapper::create_gpu = nullptr;
Lightmapper::CreateFunc Lightmapper::create_cpu = nullptr;
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
index a07a964c01..f63515f666 100644
--- a/scene/3d/lightmapper.h
+++ b/scene/3d/lightmapper.h
@@ -34,6 +34,16 @@
#include "scene/resources/mesh.h"
#include "servers/rendering/rendering_device.h"
+#if !defined(__aligned)
+
+#if defined(_WIN32) && defined(_MSC_VER)
+#define __aligned(...) __declspec(align(__VA_ARGS__))
+#else
+#define __aligned(...) __attribute__((aligned(__VA_ARGS__)))
+#endif
+
+#endif
+
class LightmapDenoiser : public Reference {
GDCLASS(LightmapDenoiser, Reference)
protected:
@@ -44,6 +54,73 @@ public:
static Ref<LightmapDenoiser> create();
};
+class LightmapRaycaster : public Reference {
+ GDCLASS(LightmapRaycaster, Reference)
+protected:
+ static LightmapRaycaster *(*create_function)();
+
+public:
+ // compatible with embree3 rays
+ struct __aligned(16) Ray {
+ const static unsigned int INVALID_GEOMETRY_ID = ((unsigned int)-1); // from rtcore_common.h
+
+ /*! Default construction does nothing. */
+ _FORCE_INLINE_ Ray() :
+ geomID(INVALID_GEOMETRY_ID) {}
+
+ /*! Constructs a ray from origin, direction, and ray segment. Near
+ * has to be smaller than far. */
+ _FORCE_INLINE_ Ray(const Vector3 &org,
+ const Vector3 &dir,
+ float tnear = 0.0f,
+ float tfar = INFINITY) :
+ org(org),
+ tnear(tnear),
+ dir(dir),
+ time(0.0f),
+ tfar(tfar),
+ mask(-1),
+ u(0.0),
+ v(0.0),
+ primID(INVALID_GEOMETRY_ID),
+ geomID(INVALID_GEOMETRY_ID),
+ instID(INVALID_GEOMETRY_ID) {}
+
+ /*! Tests if we hit something. */
+ _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; }
+
+ public:
+ Vector3 org; //!< Ray origin + tnear
+ float tnear; //!< Start of ray segment
+ Vector3 dir; //!< Ray direction + tfar
+ float time; //!< Time of this ray for motion blur.
+ float tfar; //!< End of ray segment
+ unsigned int mask; //!< used to mask out objects during traversal
+ unsigned int id; //!< ray ID
+ unsigned int flags; //!< ray flags
+
+ Vector3 normal; //!< Not normalized geometry normal
+ float u; //!< Barycentric u coordinate of hit
+ float v; //!< Barycentric v coordinate of hit
+ unsigned int primID; //!< primitive ID
+ unsigned int geomID; //!< geometry ID
+ unsigned int instID; //!< instance ID
+ };
+
+ virtual bool intersect(Ray &p_ray) = 0;
+
+ virtual void intersect(Vector<Ray> &r_rays) = 0;
+
+ virtual void add_mesh(const Vector<Vector3> &p_vertices, const Vector<Vector3> &p_normals, const Vector<Vector2> &p_uv2s, unsigned int p_id) = 0;
+ virtual void set_mesh_alpha_texture(Ref<Image> p_alpha_texture, unsigned int p_id) = 0;
+ virtual void commit() = 0;
+
+ virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0;
+ virtual void clear_mesh_filter() = 0;
+
+ static Ref<LightmapRaycaster> create();
+};
+
class Lightmapper : public Reference {
GDCLASS(Lightmapper, Reference)
public:
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index b997c64b29..c495f68890 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -51,13 +51,13 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
- if (p_name.operator String().begins_with("material/")) {
+ if (p_name.operator String().begins_with("surface_material_override/")) {
int idx = p_name.operator String().get_slicec('/', 1).to_int();
- if (idx >= materials.size() || idx < 0) {
+ if (idx >= surface_override_materials.size() || idx < 0) {
return false;
}
- set_surface_material(idx, p_value);
+ set_surface_override_material(idx, p_value);
return true;
}
@@ -75,12 +75,12 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
- if (p_name.operator String().begins_with("material/")) {
+ if (p_name.operator String().begins_with("surface_material_override/")) {
int idx = p_name.operator String().get_slicec('/', 1).to_int();
- if (idx >= materials.size() || idx < 0) {
+ if (idx >= surface_override_materials.size() || idx < 0) {
return false;
}
- r_ret = materials[idx];
+ r_ret = surface_override_materials[idx];
return true;
}
return false;
@@ -100,7 +100,7 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "material/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_material_override/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE));
}
}
}
@@ -126,7 +126,7 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) {
}
mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed));
- materials.resize(mesh->get_surface_count());
+ surface_override_materials.resize(mesh->get_surface_count());
set_base(mesh->get_rid());
} else {
@@ -271,32 +271,67 @@ void MeshInstance3D::create_convex_collision() {
}
}
+Node *MeshInstance3D::create_multiple_convex_collisions_node() {
+ if (mesh.is_null()) {
+ return nullptr;
+ }
+
+ Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
+ if (!shapes.size()) {
+ return nullptr;
+ }
+
+ StaticBody3D *static_body = memnew(StaticBody3D);
+ for (int i = 0; i < shapes.size(); i++) {
+ CollisionShape3D *cshape = memnew(CollisionShape3D);
+ cshape->set_shape(shapes[i]);
+ static_body->add_child(cshape);
+ }
+ return static_body;
+}
+
+void MeshInstance3D::create_multiple_convex_collisions() {
+ StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_multiple_convex_collisions_node());
+ ERR_FAIL_COND(!static_body);
+ static_body->set_name(String(get_name()) + "_col");
+
+ add_child(static_body);
+ if (get_owner()) {
+ static_body->set_owner(get_owner());
+ int count = static_body->get_child_count();
+ for (int i = 0; i < count; i++) {
+ CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(i));
+ cshape->set_owner(get_owner());
+ }
+ }
+}
+
void MeshInstance3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
_resolve_skeleton_path();
}
}
-int MeshInstance3D::get_surface_material_count() const {
- return materials.size();
+int MeshInstance3D::get_surface_override_material_count() const {
+ return surface_override_materials.size();
}
-void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_material) {
- ERR_FAIL_INDEX(p_surface, materials.size());
+void MeshInstance3D::set_surface_override_material(int p_surface, const Ref<Material> &p_material) {
+ ERR_FAIL_INDEX(p_surface, surface_override_materials.size());
- materials.write[p_surface] = p_material;
+ surface_override_materials.write[p_surface] = p_material;
- if (materials[p_surface].is_valid()) {
- RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid());
+ if (surface_override_materials[p_surface].is_valid()) {
+ RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, surface_override_materials[p_surface]->get_rid());
} else {
- RS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, RID());
+ RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, RID());
}
}
-Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, materials.size(), Ref<Material>());
+Ref<Material> MeshInstance3D::get_surface_override_material(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, surface_override_materials.size(), Ref<Material>());
- return materials[p_surface];
+ return surface_override_materials[p_surface];
}
Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
@@ -305,7 +340,7 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
return material_override;
}
- Ref<Material> surface_material = get_surface_material(p_surface);
+ Ref<Material> surface_material = get_surface_override_material(p_surface);
if (surface_material.is_valid()) {
return surface_material;
}
@@ -320,7 +355,8 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
void MeshInstance3D::_mesh_changed() {
ERR_FAIL_COND(mesh.is_null());
- materials.resize(mesh->get_surface_count());
+ surface_override_materials.resize(mesh->get_surface_count());
+ update_gizmo();
}
void MeshInstance3D::create_debug_tangents() {
@@ -391,7 +427,7 @@ void MeshInstance3D::create_debug_tangents() {
add_child(mi);
#ifdef TOOLS_ENABLED
- if (this == get_tree()->get_edited_scene_root()) {
+ if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) {
mi->set_owner(this);
} else {
mi->set_owner(get_owner());
@@ -408,15 +444,17 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin);
ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin);
- ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance3D::get_surface_material_count);
- ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance3D::set_surface_material);
- ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance3D::get_surface_material);
+ ClassDB::bind_method(D_METHOD("get_surface_override_material_count"), &MeshInstance3D::get_surface_override_material_count);
+ ClassDB::bind_method(D_METHOD("set_surface_override_material", "surface", "material"), &MeshInstance3D::set_surface_override_material);
+ ClassDB::bind_method(D_METHOD("get_surface_override_material", "surface"), &MeshInstance3D::get_surface_override_material);
ClassDB::bind_method(D_METHOD("get_active_material", "surface"), &MeshInstance3D::get_active_material);
ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision);
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
+ ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
+ ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents);
ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index eb300784b1..9dea5804e0 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -52,7 +52,7 @@ protected:
};
Map<StringName, BlendShapeTrack> blend_shape_tracks;
- Vector<Ref<Material>> materials;
+ Vector<Ref<Material>> surface_override_materials;
void _mesh_changed();
void _resolve_skeleton_path();
@@ -75,9 +75,9 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
- int get_surface_material_count() const;
- void set_surface_material(int p_surface, const Ref<Material> &p_material);
- Ref<Material> get_surface_material(int p_surface) const;
+ int get_surface_override_material_count() const;
+ void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
+ Ref<Material> get_surface_override_material(int p_surface) const;
Ref<Material> get_active_material(int p_surface) const;
Node *create_trimesh_collision_node();
@@ -86,6 +86,9 @@ public:
Node *create_convex_collision_node();
void create_convex_collision();
+ Node *create_multiple_convex_collisions_node();
+ void create_multiple_convex_collisions();
+
void create_debug_tangents();
virtual AABB get_aabb() const override;
diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp
deleted file mode 100644
index eaddec7601..0000000000
--- a/scene/3d/navigation_3d.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/*************************************************************************/
-/* navigation_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "navigation_3d.h"
-
-#include "servers/navigation_server_3d.h"
-
-Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const {
- return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
-}
-
-Vector3 Navigation3D::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_to_segment(map, p_from, p_to, p_use_collision);
-}
-
-Vector3 Navigation3D::get_closest_point(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point(map, p_point);
-}
-
-Vector3 Navigation3D::get_closest_point_normal(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_normal(map, p_point);
-}
-
-RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const {
- return NavigationServer3D::get_singleton()->map_get_closest_point_owner(map, p_point);
-}
-
-void Navigation3D::set_up_vector(const Vector3 &p_up) {
- up = p_up;
- NavigationServer3D::get_singleton()->map_set_up(map, up);
-}
-
-Vector3 Navigation3D::get_up_vector() const {
- return up;
-}
-
-void Navigation3D::set_cell_size(float p_cell_size) {
- cell_size = p_cell_size;
- NavigationServer3D::get_singleton()->map_set_cell_size(map, cell_size);
-}
-
-void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) {
- edge_connection_margin = p_edge_connection_margin;
- NavigationServer3D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
-}
-
-void Navigation3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid);
-
- ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "start", "end", "use_collision"), &Navigation3D::get_closest_point_to_segment, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation3D::get_closest_point);
- ClassDB::bind_method(D_METHOD("get_closest_point_normal", "to_point"), &Navigation3D::get_closest_point_normal);
- ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation3D::get_closest_point_owner);
-
- ClassDB::bind_method(D_METHOD("set_up_vector", "up"), &Navigation3D::set_up_vector);
- ClassDB::bind_method(D_METHOD("get_up_vector"), &Navigation3D::get_up_vector);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation3D::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation3D::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation3D::set_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation3D::get_edge_connection_margin);
-
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_vector"), "set_up_vector", "get_up_vector");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
-}
-
-void Navigation3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- NavigationServer3D::get_singleton()->map_set_active(map, true);
- } break;
- case NOTIFICATION_EXIT_TREE: {
- NavigationServer3D::get_singleton()->map_set_active(map, false);
- } break;
- }
-}
-
-Navigation3D::Navigation3D() {
- map = NavigationServer3D::get_singleton()->map_create();
-
- set_cell_size(0.3);
- set_edge_connection_margin(5.0); // Five meters, depends a lot on the agent's radius
-}
-
-Navigation3D::~Navigation3D() {
- NavigationServer3D::get_singleton()->free(map);
-}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 8917cc4664..64cfe4dca7 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -31,10 +31,11 @@
#include "navigation_agent_3d.h"
#include "core/config/engine.h"
-#include "scene/3d/navigation_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationAgent3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationAgent3D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance);
ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance);
@@ -47,9 +48,6 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ignore_y", "ignore"), &NavigationAgent3D::set_ignore_y);
ClassDB::bind_method(D_METHOD("get_ignore_y"), &NavigationAgent3D::get_ignore_y);
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationAgent3D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationAgent3D::get_navigation_node);
-
ClassDB::bind_method(D_METHOD("set_neighbor_dist", "neighbor_dist"), &NavigationAgent3D::set_neighbor_dist);
ClassDB::bind_method(D_METHOD("get_neighbor_dist"), &NavigationAgent3D::get_neighbor_dist);
@@ -99,41 +97,21 @@ void NavigationAgent3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
agent_parent = Object::cast_to<Node3D>(get_parent());
-
- NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
-
- // Search the navigation node and set it
- {
- Navigation3D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation3D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
+ if (agent_parent != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done");
}
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
agent_parent = nullptr;
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
- if (!target_reached) {
- if (distance_to_target() < target_desired_distance) {
- emit_signal("target_reached");
- target_reached = true;
- }
- }
+ _check_distance_to_target();
}
} break;
}
@@ -154,25 +132,6 @@ NavigationAgent3D::~NavigationAgent3D() {
agent = RID(); // Pointless
}
-void NavigationAgent3D::set_navigation(Navigation3D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationAgent3D::set_navigation_node(Node *p_nav) {
- Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationAgent3D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
void NavigationAgent3D::set_target_desired_distance(real_t p_dd) {
target_desired_distance = p_dd;
}
@@ -286,24 +245,21 @@ void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) {
emit_signal("velocity_computed", p_new_velocity);
}
-String NavigationAgent3D::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> NavigationAgent3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationAgent3D can be used only under a spatial node.");
+ warnings.push_back(TTR("The NavigationAgent3D can be used only under a spatial node."));
}
- return warning;
+ return warnings;
}
void NavigationAgent3D::update_navigation() {
if (agent_parent == nullptr) {
return;
}
- if (navigation == nullptr) {
+ if (!agent_parent->is_inside_tree()) {
return;
}
if (update_frame_id == Engine::get_singleton()->get_physics_frames()) {
@@ -337,7 +293,7 @@ void NavigationAgent3D::update_navigation() {
}
if (reload_path) {
- navigation_path = NavigationServer3D::get_singleton()->map_get_path(navigation->get_rid(), o, target_location, true);
+ navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true);
navigation_finished = false;
nav_path_index = 0;
emit_signal("path_changed");
@@ -353,6 +309,7 @@ void NavigationAgent3D::update_navigation() {
while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < target_desired_distance) {
nav_path_index += 1;
if (nav_path_index == navigation_path.size()) {
+ _check_distance_to_target();
nav_path_index -= 1;
navigation_finished = true;
emit_signal("navigation_finished");
@@ -361,3 +318,12 @@ void NavigationAgent3D::update_navigation() {
}
}
}
+
+void NavigationAgent3D::_check_distance_to_target() {
+ if (!target_reached) {
+ if (distance_to_target() < target_desired_distance) {
+ emit_signal("target_reached");
+ target_reached = true;
+ }
+ }
+}
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index bd890a051b..56da2d1acf 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -35,13 +35,11 @@
#include "scene/main/node.h"
class Node3D;
-class Navigation3D;
class NavigationAgent3D : public Node {
GDCLASS(NavigationAgent3D, Node);
Node3D *agent_parent = nullptr;
- Navigation3D *navigation = nullptr;
RID agent;
@@ -76,14 +74,6 @@ public:
NavigationAgent3D();
virtual ~NavigationAgent3D();
- void set_navigation(Navigation3D *p_nav);
- const Navigation3D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
@@ -153,10 +143,11 @@ public:
void set_velocity(Vector3 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
private:
void update_navigation();
+ void _check_distance_to_target();
};
#endif
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 01bf7de913..20ffc3b00e 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -31,55 +31,38 @@
#include "navigation_obstacle_3d.h"
#include "scene/3d/collision_shape_3d.h"
-#include "scene/3d/navigation_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationObstacle3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle3D::set_navigation_node);
- ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle3D::get_navigation_node);
}
void NavigationObstacle3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- update_agent_shape();
-
- // Search the navigation node and set it
- {
- Navigation3D *nav = nullptr;
- Node *p = get_parent();
- while (p != nullptr) {
- nav = Object::cast_to<Navigation3D>(p);
- if (nav != nullptr) {
- p = nullptr;
- } else {
- p = p->get_parent();
- }
- }
-
- set_navigation(nav);
- }
-
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
- set_navigation(nullptr);
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_PARENTED: {
+ parent_node3d = Object::cast_to<Node3D>(get_parent());
+ update_agent_shape();
+ } break;
+ case NOTIFICATION_UNPARENTED: {
+ parent_node3d = nullptr;
+ } break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- Node3D *spatial = Object::cast_to<Node3D>(get_parent());
- if (spatial) {
- NavigationServer3D::get_singleton()->agent_set_position(agent, spatial->get_global_transform().origin);
- }
-
- PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
- if (rigid) {
- Vector3 v = rigid->get_linear_velocity();
- NavigationServer3D::get_singleton()->agent_set_velocity(agent, v);
- NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v);
+ if (parent_node3d) {
+ NavigationServer3D::get_singleton()->agent_set_position(agent, parent_node3d->get_global_transform().origin);
+
+ PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent());
+ if (rigid) {
+ Vector3 v = rigid->get_linear_velocity();
+ NavigationServer3D::get_singleton()->agent_set_velocity(agent, v);
+ NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v);
+ }
}
-
} break;
}
}
@@ -93,73 +76,49 @@ NavigationObstacle3D::~NavigationObstacle3D() {
agent = RID(); // Pointless
}
-void NavigationObstacle3D::set_navigation(Navigation3D *p_nav) {
- if (navigation == p_nav) {
- return; // Pointless
- }
-
- navigation = p_nav;
- NavigationServer3D::get_singleton()->agent_set_map(agent, navigation == nullptr ? RID() : navigation->get_rid());
-}
-
-void NavigationObstacle3D::set_navigation_node(Node *p_nav) {
- Navigation3D *nav = Object::cast_to<Navigation3D>(p_nav);
- ERR_FAIL_COND(nav == nullptr);
- set_navigation(nav);
-}
-
-Node *NavigationObstacle3D::get_navigation_node() const {
- return Object::cast_to<Node>(navigation);
-}
-
-String NavigationObstacle3D::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.");
+ warnings.push_back(TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object."));
}
- return warning;
+ return warnings;
}
void NavigationObstacle3D::update_agent_shape() {
- Node *node = get_parent();
-
- // Estimate the radius of this physics body
- real_t radius = 0.0;
- for (int i(0); i < node->get_child_count(); i++) {
- // For each collision shape
- CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(node->get_child(i));
- if (cs) {
- // Take the distance between the Body center to the shape center
- real_t r = cs->get_transform().origin.length();
- if (cs->get_shape().is_valid()) {
- // and add the enclosing shape radius
- r += cs->get_shape()->get_enclosing_radius();
+ if (parent_node3d) {
+ // Estimate the radius of this physics body
+ real_t radius = 0.0;
+ for (int i(0); i < parent_node3d->get_child_count(); i++) {
+ // For each collision shape
+ CollisionShape3D *cs = Object::cast_to<CollisionShape3D>(parent_node3d->get_child(i));
+ if (cs) {
+ // Take the distance between the Body center to the shape center
+ real_t r = cs->get_transform().origin.length();
+ if (cs->get_shape().is_valid()) {
+ // and add the enclosing shape radius
+ r += cs->get_shape()->get_enclosing_radius();
+ }
+ Vector3 s = cs->get_global_transform().basis.get_scale();
+ r *= MAX(s.x, MAX(s.y, s.z));
+ // Takes the biggest radius
+ radius = MAX(radius, r);
}
- Vector3 s = cs->get_global_transform().basis.get_scale();
- r *= MAX(s.x, MAX(s.y, s.z));
- // Takes the biggest radius
- radius = MAX(radius, r);
}
- }
- Node3D *spa = Object::cast_to<Node3D>(node);
- if (spa) {
- Vector3 s = spa->get_global_transform().basis.get_scale();
+
+ Vector3 s = parent_node3d->get_global_transform().basis.get_scale();
radius *= MAX(s.x, MAX(s.y, s.z));
- }
- if (radius == 0.0) {
- radius = 1.0; // Never a 0 radius
- }
+ if (radius == 0.0) {
+ radius = 1.0; // Never a 0 radius
+ }
- // Initialize the Agent as an object
- NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
- NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
- NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
- NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
- NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ // Initialize the Agent as an object
+ NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0);
+ NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0);
+ NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0);
+ }
}
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index b8d05b8a87..2f78f624a4 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -31,15 +31,13 @@
#ifndef NAVIGATION_OBSTACLE_H
#define NAVIGATION_OBSTACLE_H
+#include "scene/3d/node_3d.h"
#include "scene/main/node.h"
-class Navigation3D;
-
class NavigationObstacle3D : public Node {
GDCLASS(NavigationObstacle3D, Node);
- Navigation3D *navigation = nullptr;
-
+ Node3D *parent_node3d = nullptr;
RID agent;
protected:
@@ -50,19 +48,11 @@ public:
NavigationObstacle3D();
virtual ~NavigationObstacle3D();
- void set_navigation(Navigation3D *p_nav);
- const Navigation3D *get_navigation() const {
- return navigation;
- }
-
- void set_navigation_node(Node *p_nav);
- Node *get_navigation_node() const;
-
RID get_rid() const {
return agent;
}
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
private:
void update_agent_shape();
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 19bde94222..0afad62404 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -32,7 +32,6 @@
#include "core/os/thread.h"
#include "mesh_instance_3d.h"
-#include "navigation_3d.h"
#include "servers/navigation_server_3d.h"
void NavigationRegion3D::set_enabled(bool p_enabled) {
@@ -48,9 +47,7 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer3D::get_singleton()->region_set_map(region, RID());
} else {
- if (navigation) {
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
if (debug_view) {
@@ -69,22 +66,21 @@ bool NavigationRegion3D::is_enabled() const {
return enabled;
}
+void NavigationRegion3D::set_layers(uint32_t p_layers) {
+ NavigationServer3D::get_singleton()->region_set_layers(region, p_layers);
+}
+
+uint32_t NavigationRegion3D::get_layers() const {
+ return NavigationServer3D::get_singleton()->region_get_layers(region);
+}
+
/////////////////////////////
void NavigationRegion3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node3D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation3D>(c);
- if (navigation) {
- if (enabled) {
- NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
- }
- break;
- }
-
- c = c->get_parent_spatial();
+ if (enabled) {
+ NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
}
if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
@@ -105,15 +101,12 @@ void NavigationRegion3D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
- if (navigation) {
- NavigationServer3D::get_singleton()->region_set_map(region, RID());
- }
+ NavigationServer3D::get_singleton()->region_set_map(region, RID());
if (debug_view) {
debug_view->queue_delete();
debug_view = nullptr;
}
- navigation = nullptr;
} break;
}
}
@@ -142,7 +135,7 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes
emit_signal("navigation_mesh_changed");
update_gizmo();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const {
@@ -184,33 +177,16 @@ void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
emit_signal("bake_finished");
}
-String NavigationRegion3D::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node3D::get_configuration_warning();
-
- if (!navmesh.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A NavigationMesh resource must be set or created for this node to work.");
- }
+TypedArray<String> NavigationRegion3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- const Node3D *c = this;
- while (c) {
- if (Object::cast_to<Navigation3D>(c)) {
- return warning;
+ if (is_visible_in_tree() && is_inside_tree()) {
+ if (!navmesh.is_valid()) {
+ warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work."));
}
-
- c = Object::cast_to<Node3D>(c->get_parent());
}
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- return warning + TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data.");
+ return warnings;
}
void NavigationRegion3D::_bind_methods() {
@@ -220,11 +196,15 @@ void NavigationRegion3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion3D::set_layers);
+ ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion3D::get_layers);
+
ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh);
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_layers", "get_layers");
ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
ADD_SIGNAL(MethodInfo("bake_finished"));
@@ -232,7 +212,7 @@ void NavigationRegion3D::_bind_methods() {
void NavigationRegion3D::_navigation_changed() {
update_gizmo();
- update_configuration_warning();
+ update_configuration_warnings();
}
NavigationRegion3D::NavigationRegion3D() {
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index 6ae15c9360..c2045215b1 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -35,8 +35,6 @@
#include "scene/resources/mesh.h"
#include "scene/resources/navigation_mesh.h"
-class Navigation3D;
-
class NavigationRegion3D : public Node3D {
GDCLASS(NavigationRegion3D, Node3D);
@@ -44,7 +42,6 @@ class NavigationRegion3D : public Node3D {
RID region;
Ref<NavigationMesh> navmesh;
- Navigation3D *navigation = nullptr;
Node *debug_view = nullptr;
Thread bake_thread;
@@ -58,6 +55,9 @@ public:
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
Ref<NavigationMesh> get_navigation_mesh() const;
@@ -66,7 +66,7 @@ public:
void bake_navigation_mesh();
void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
NavigationRegion3D();
~NavigationRegion3D();
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 4575716f7a..ba0f8cc870 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -48,7 +48,7 @@
a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
- drawback: setting/reading globals is useful and used very very often, and using affine inverses is slow
+ drawback: setting/reading globals is useful and used very often, and using affine inverses is slow
---
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
new file mode 100644
index 0000000000..d3a256db34
--- /dev/null
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -0,0 +1,335 @@
+/*************************************************************************/
+/* occluder_instance_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "occluder_instance_3d.h"
+#include "core/core_string_names.h"
+#include "scene/3d/mesh_instance_3d.h"
+
+RID Occluder3D::get_rid() const {
+ if (!occluder.is_valid()) {
+ occluder = RS::get_singleton()->occluder_create();
+ RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
+ }
+ return occluder;
+}
+
+void Occluder3D::set_vertices(PackedVector3Array p_vertices) {
+ vertices = p_vertices;
+ if (occluder.is_valid()) {
+ RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
+ }
+ _update_changes();
+}
+
+PackedVector3Array Occluder3D::get_vertices() const {
+ return vertices;
+}
+
+void Occluder3D::set_indices(PackedInt32Array p_indices) {
+ indices = p_indices;
+ if (occluder.is_valid()) {
+ RS::get_singleton()->occluder_set_mesh(occluder, vertices, indices);
+ }
+ _update_changes();
+}
+
+PackedInt32Array Occluder3D::get_indices() const {
+ return indices;
+}
+
+void Occluder3D::_update_changes() {
+ aabb = AABB();
+
+ const Vector3 *ptr = vertices.ptr();
+ for (int i = 0; i < vertices.size(); i++) {
+ aabb.expand_to(ptr[i]);
+ }
+
+ debug_lines.clear();
+ debug_mesh.unref();
+
+ emit_changed();
+}
+
+Vector<Vector3> Occluder3D::get_debug_lines() const {
+ if (!debug_lines.is_empty()) {
+ return debug_lines;
+ }
+
+ if (indices.size() % 3 != 0) {
+ return Vector<Vector3>();
+ }
+
+ for (int i = 0; i < indices.size() / 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ int a = indices[i * 3 + j];
+ int b = indices[i * 3 + (j + 1) % 3];
+ ERR_FAIL_INDEX_V_MSG(a, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
+ ERR_FAIL_INDEX_V_MSG(b, vertices.size(), Vector<Vector3>(), "Occluder indices are out of range.");
+ debug_lines.push_back(vertices[a]);
+ debug_lines.push_back(vertices[b]);
+ }
+ }
+ return debug_lines;
+}
+
+Ref<ArrayMesh> Occluder3D::get_debug_mesh() const {
+ if (debug_mesh.is_valid()) {
+ return debug_mesh;
+ }
+
+ if (indices.size() % 3 != 0) {
+ return debug_mesh;
+ }
+
+ Array arrays;
+ arrays.resize(Mesh::ARRAY_MAX);
+ arrays[Mesh::ARRAY_VERTEX] = vertices;
+ arrays[Mesh::ARRAY_INDEX] = indices;
+
+ debug_mesh.instance();
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
+ return debug_mesh;
+}
+
+AABB Occluder3D::get_aabb() const {
+ return aabb;
+}
+
+void Occluder3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &Occluder3D::set_vertices);
+ ClassDB::bind_method(D_METHOD("get_vertices"), &Occluder3D::get_vertices);
+
+ ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices);
+ ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices);
+
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices");
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_indices", "get_indices");
+}
+
+Occluder3D::Occluder3D() {
+}
+
+Occluder3D::~Occluder3D() {
+ if (occluder.is_valid()) {
+ RS::get_singleton()->free(occluder);
+ }
+}
+/////////////////////////////////////////////////
+
+AABB OccluderInstance3D::get_aabb() const {
+ if (occluder.is_valid()) {
+ return occluder->get_aabb();
+ }
+ return AABB();
+}
+
+Vector<Face3> OccluderInstance3D::get_faces(uint32_t p_usage_flags) const {
+ return Vector<Face3>();
+}
+
+void OccluderInstance3D::set_occluder(const Ref<Occluder3D> &p_occluder) {
+ if (occluder == p_occluder) {
+ return;
+ }
+
+ if (occluder.is_valid()) {
+ occluder->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &OccluderInstance3D::_occluder_changed));
+ }
+
+ occluder = p_occluder;
+
+ if (occluder.is_valid()) {
+ set_base(occluder->get_rid());
+ occluder->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &OccluderInstance3D::_occluder_changed));
+ } else {
+ set_base(RID());
+ }
+
+ update_gizmo();
+}
+
+void OccluderInstance3D::_occluder_changed() {
+ update_gizmo();
+}
+
+Ref<Occluder3D> OccluderInstance3D::get_occluder() const {
+ return occluder;
+}
+
+void OccluderInstance3D::set_bake_mask(uint32_t p_mask) {
+ bake_mask = p_mask;
+}
+
+uint32_t OccluderInstance3D::get_bake_mask() const {
+ return bake_mask;
+}
+
+void OccluderInstance3D::set_bake_mask_bit(int p_layer, bool p_enable) {
+ ERR_FAIL_INDEX(p_layer, 32);
+ if (p_enable) {
+ set_bake_mask(bake_mask | (1 << p_layer));
+ } else {
+ set_bake_mask(bake_mask & (~(1 << p_layer)));
+ }
+}
+
+bool OccluderInstance3D::get_bake_mask_bit(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, 32, false);
+ return (bake_mask & (1 << p_layer));
+}
+
+bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) {
+ StandardMaterial3D *standard_mat = Object::cast_to<StandardMaterial3D>(p_material.ptr());
+ if (standard_mat && standard_mat->get_transparency() != StandardMaterial3D::TRANSPARENCY_DISABLED) {
+ return false;
+ }
+ return true;
+}
+
+void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_node);
+ if (mi && mi->is_visible_in_tree()) {
+ Ref<Mesh> mesh = mi->get_mesh();
+ bool valid = true;
+
+ if (mesh.is_null()) {
+ valid = false;
+ }
+
+ if (valid && !_bake_material_check(mi->get_material_override())) {
+ valid = false;
+ }
+
+ if ((mi->get_layer_mask() & bake_mask) == 0) {
+ valid = false;
+ }
+
+ if (valid) {
+ Transform global_to_local = get_global_transform().affine_inverse() * mi->get_global_transform();
+
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
+ continue;
+ }
+
+ if (mi->get_surface_override_material(i).is_valid()) {
+ if (!_bake_material_check(mi->get_surface_override_material(i))) {
+ continue;
+ }
+ } else {
+ if (!_bake_material_check(mesh->surface_get_material(i))) {
+ continue;
+ }
+ }
+
+ Array arrays = mesh->surface_get_arrays(i);
+
+ int vertex_offset = r_vertices.size();
+ PackedVector3Array vertices = arrays[Mesh::ARRAY_VERTEX];
+ r_vertices.resize(r_vertices.size() + vertices.size());
+
+ Vector3 *vtx_ptr = r_vertices.ptrw();
+ for (int j = 0; j < vertices.size(); j++) {
+ vtx_ptr[vertex_offset + j] = global_to_local.xform(vertices[j]);
+ }
+
+ int index_offset = r_indices.size();
+ PackedInt32Array indices = arrays[Mesh::ARRAY_INDEX];
+ r_indices.resize(r_indices.size() + indices.size());
+
+ int *idx_ptr = r_indices.ptrw();
+ for (int j = 0; j < indices.size(); j++) {
+ idx_ptr[index_offset + j] = vertex_offset + indices[j];
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *child = p_node->get_child(i);
+ if (!child->get_owner()) {
+ continue; //maybe a helper
+ }
+
+ _bake_node(child, r_vertices, r_indices);
+ }
+}
+
+OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) {
+ if (p_occluder_path == "") {
+ if (get_occluder().is_null()) {
+ return BAKE_ERROR_NO_SAVE_PATH;
+ }
+ }
+
+ PackedVector3Array vertices;
+ PackedInt32Array indices;
+
+ _bake_node(p_from_node, vertices, indices);
+
+ if (vertices.is_empty() || indices.is_empty()) {
+ return BAKE_ERROR_NO_MESHES;
+ }
+
+ Ref<Occluder3D> occ;
+ if (get_occluder().is_valid()) {
+ occ = get_occluder();
+ } else {
+ occ.instance();
+ occ->set_path(p_occluder_path);
+ }
+
+ occ->set_vertices(vertices);
+ occ->set_indices(indices);
+ set_occluder(occ);
+
+ return BAKE_ERROR_OK;
+}
+
+void OccluderInstance3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask);
+ ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask);
+ ClassDB::bind_method(D_METHOD("set_bake_mask_bit", "layer", "enabled"), &OccluderInstance3D::set_bake_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_bake_mask_bit", "layer"), &OccluderInstance3D::get_bake_mask_bit);
+
+ ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder);
+ ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "Occluder3D"), "set_occluder", "get_occluder");
+ ADD_GROUP("Bake", "bake_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_bake_mask", "get_bake_mask");
+}
+
+OccluderInstance3D::OccluderInstance3D() {
+}
+
+OccluderInstance3D::~OccluderInstance3D() {
+}
diff --git a/modules/mono/editor/script_class_parser.h b/scene/3d/occluder_instance_3d.h
index 75a46bb4e5..4bb468274d 100644
--- a/modules/mono/editor/script_class_parser.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* script_class_parser.h */
+/* occluder_instance_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,81 +28,81 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCRIPT_CLASS_PARSER_H
-#define SCRIPT_CLASS_PARSER_H
+#ifndef OCCLUDER_INSTANCE_3D_H
+#define OCCLUDER_INSTANCE_3D_H
-#include "core/string/ustring.h"
-#include "core/templates/vector.h"
-#include "core/variant/variant.h"
+#include "scene/3d/visual_instance_3d.h"
+
+class Occluder3D : public Resource {
+ GDCLASS(Occluder3D, Resource);
+ RES_BASE_EXTENSION("occ");
+
+ mutable RID occluder;
+ mutable Ref<ArrayMesh> debug_mesh;
+ mutable Vector<Vector3> debug_lines;
+ AABB aabb;
+
+ PackedVector3Array vertices;
+ PackedInt32Array indices;
+
+ void _update_changes();
+
+protected:
+ static void _bind_methods();
-class ScriptClassParser {
public:
- struct NameDecl {
- enum Type {
- NAMESPACE_DECL,
- CLASS_DECL,
- STRUCT_DECL
- };
-
- String name;
- Type type = NAMESPACE_DECL;
- };
+ void set_vertices(PackedVector3Array p_vertices);
+ PackedVector3Array get_vertices() const;
- struct ClassDecl {
- String name;
- String namespace_;
- Vector<String> base;
- bool nested = false;
- };
+ void set_indices(PackedInt32Array p_indices);
+ PackedInt32Array get_indices() const;
-private:
- String code;
- int idx = 0;
- int line = 0;
- String error_str;
- bool error = false;
- Variant value;
-
- Vector<ClassDecl> classes;
-
- enum Token {
- TK_BRACKET_OPEN,
- TK_BRACKET_CLOSE,
- TK_CURLY_BRACKET_OPEN,
- TK_CURLY_BRACKET_CLOSE,
- TK_PERIOD,
- TK_COLON,
- TK_COMMA,
- TK_SYMBOL,
- TK_IDENTIFIER,
- TK_STRING,
- TK_NUMBER,
- TK_OP_LESS,
- TK_OP_GREATER,
- TK_EOF,
- TK_ERROR,
- TK_MAX
- };
+ Vector<Vector3> get_debug_lines() const;
+ Ref<ArrayMesh> get_debug_mesh() const;
+ AABB get_aabb() const;
- static const char *token_names[TK_MAX];
- static String get_token_name(Token p_token);
+ virtual RID get_rid() const override;
+ Occluder3D();
+ ~Occluder3D();
+};
+
+class OccluderInstance3D : public VisualInstance3D {
+ GDCLASS(OccluderInstance3D, Node3D);
+
+private:
+ Ref<Occluder3D> occluder;
+ uint32_t bake_mask = 0xFFFFFFFF;
- Token get_token();
+ void _occluder_changed();
- Error _skip_generic_type_params();
+ bool _bake_material_check(Ref<Material> p_material);
+ void _bake_node(Node *p_node, PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
- Error _parse_type_full_name(String &r_full_name);
- Error _parse_class_base(Vector<String> &r_base);
- Error _parse_type_constraints();
- Error _parse_namespace_name(String &r_name, int &r_curly_stack);
+protected:
+ static void _bind_methods();
public:
- Error parse(const String &p_code);
- Error parse_file(const String &p_filepath);
+ enum BakeError {
+ BAKE_ERROR_OK,
+ BAKE_ERROR_NO_SAVE_PATH,
+ BAKE_ERROR_NO_MESHES,
+ };
+
+ void set_occluder(const Ref<Occluder3D> &p_occluder);
+ Ref<Occluder3D> get_occluder() const;
+
+ virtual AABB get_aabb() const override;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
+ void set_bake_mask(uint32_t p_mask);
+ uint32_t get_bake_mask() const;
- String get_error();
+ void set_bake_mask_bit(int p_layer, bool p_enable);
+ bool get_bake_mask_bit(int p_layer) const;
+ BakeError bake(Node *p_from_node, String p_occluder_path = "");
- Vector<ClassDecl> get_classes();
+ OccluderInstance3D();
+ ~OccluderInstance3D();
};
-#endif // SCRIPT_CLASS_PARSER_H
+#endif
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 7e2601902b..4ec4ee6207 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -50,7 +50,7 @@ void Path3D::_curve_changed() {
for (int i = 0; i < get_child_count(); i++) {
PathFollow3D *child = Object::cast_to<PathFollow3D>(get_child(i));
if (child) {
- child->update_configuration_warning();
+ child->update_configuration_warnings();
}
}
}
@@ -241,29 +241,21 @@ void PathFollow3D::_validate_property(PropertyInfo &property) const {
}
}
-String PathFollow3D::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node3D::get_configuration_warning();
+TypedArray<String> PathFollow3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!Object::cast_to<Path3D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("PathFollow3D only works when set as a child of a Path3D node.");
- } else {
- Path3D *path = Object::cast_to<Path3D>(get_parent());
- if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (is_visible_in_tree() && is_inside_tree()) {
+ if (!Object::cast_to<Path3D>(get_parent())) {
+ warnings.push_back(TTR("PathFollow3D only works when set as a child of a Path3D node."));
+ } else {
+ Path3D *path = Object::cast_to<Path3D>(get_parent());
+ if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
+ warnings.push_back(TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource."));
}
- warning += TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.");
}
}
- return warning;
+ return warnings;
}
void PathFollow3D::_bind_methods() {
@@ -368,7 +360,7 @@ float PathFollow3D::get_unit_offset() const {
void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) {
rotation_mode = p_rotation_mode;
- update_configuration_warning();
+ update_configuration_warnings();
_update_transform();
}
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index 17ee47593e..8545370a4a 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -104,7 +104,7 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
PathFollow3D() {}
};
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 6d93b996f1..30c5a75bca 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -55,52 +55,6 @@ real_t PhysicsBody3D::get_inverse_mass() const {
return 0;
}
-void PhysicsBody3D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
-}
-
-uint32_t PhysicsBody3D::get_collision_layer() const {
- return collision_layer;
-}
-
-void PhysicsBody3D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
-}
-
-uint32_t PhysicsBody3D::get_collision_mask() const {
- return collision_mask;
-}
-
-void PhysicsBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_mask(mask);
-}
-
-bool PhysicsBody3D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
-
-void PhysicsBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_layer();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
- }
- set_collision_layer(mask);
-}
-
-bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
-}
-
TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
@@ -129,29 +83,11 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody3D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody3D::get_collision_layer);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &PhysicsBody3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsBody3D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &PhysicsBody3D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &PhysicsBody3D::get_collision_mask_bit);
-
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody3D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody3D::get_collision_layer_bit);
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
-}
+void PhysicsBody3D::_bind_methods() {}
PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) :
CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(), false) {
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), p_mode);
- collision_layer = 1;
- collision_mask = 1;
}
void StaticBody3D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
@@ -340,6 +276,7 @@ struct _RigidBodyInOut {
void RigidBody3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
#else
state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
@@ -357,6 +294,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
get_script_instance()->call("_integrate_forces", state);
}
set_ignore_transform_notification(false);
+ _on_transform_changed();
if (contact_monitor) {
contact_monitor->locked = true;
@@ -422,13 +360,13 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
}
}
- //process remotions
+ //process removals
for (int i = 0; i < toremove_count; i++) {
_body_inout(0, toremove[i].rid, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
}
- //process aditions
+ //process additions
for (int i = 0; i < toadd_count; i++) {
_body_inout(1, toremove[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
@@ -450,7 +388,7 @@ void RigidBody3D::_notification(int p_what) {
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warning();
+ update_configuration_warnings();
}
}
@@ -475,7 +413,7 @@ void RigidBody3D::set_mode(Mode p_mode) {
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC);
} break;
}
- update_configuration_warning();
+ update_configuration_warnings();
}
RigidBody3D::Mode RigidBody3D::get_mode() const {
@@ -715,19 +653,16 @@ Array RigidBody3D::get_colliding_bodies() const {
return ret;
}
-String RigidBody3D::get_configuration_warning() const {
+TypedArray<String> RigidBody3D::get_configuration_warnings() const {
Transform t = get_transform();
- String warning = CollisionObject3D::get_configuration_warning();
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ warnings.push_back(TTR("Size changes to RigidBody3D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
- return warning;
+ return warnings;
}
void RigidBody3D::_bind_methods() {
@@ -785,8 +720,6 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody3D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody3D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody3D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody3D::get_axis_lock);
@@ -832,7 +765,7 @@ void RigidBody3D::_bind_methods() {
RigidBody3D::RigidBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) {
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &RigidBody3D::_direct_state_changed));
}
RigidBody3D::~RigidBody3D() {
@@ -1166,8 +1099,6 @@ void KinematicBody3D::_notification(int p_what) {
}
void KinematicBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody3D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody3D::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((real_t)45.0)), DEFVAL(true));
@@ -1200,6 +1131,7 @@ void KinematicBody3D::_bind_methods() {
void KinematicBody3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
PhysicsDirectBodyState3D *state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
#else
PhysicsDirectBodyState3D *state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
@@ -1211,7 +1143,7 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) {
KinematicBody3D::KinematicBody3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) {
set_safe_margin(0.001);
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &KinematicBody3D::_direct_state_changed));
}
KinematicBody3D::~KinematicBody3D() {
@@ -2050,6 +1982,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
#ifdef DEBUG_ENABLED
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
#else
state = (PhysicsDirectBodyState3D *)p_state; //trust it
#endif
@@ -2059,6 +1992,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) {
set_ignore_transform_notification(true);
set_global_transform(global_transform);
set_ignore_transform_notification(false);
+ _on_transform_changed();
// Update skeleton
if (parent_skeleton) {
@@ -2072,8 +2006,6 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicalBone3D::apply_central_impulse);
ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicalBone3D::apply_impulse, Vector3());
- ClassDB::bind_method(D_METHOD("_direct_state_changed"), &PhysicalBone3D::_direct_state_changed);
-
ClassDB::bind_method(D_METHOD("set_joint_type", "joint_type"), &PhysicalBone3D::set_joint_type);
ClassDB::bind_method(D_METHOD("get_joint_type"), &PhysicalBone3D::get_joint_type);
@@ -2552,7 +2484,7 @@ void PhysicalBone3D::_start_physics_simulation() {
PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID);
PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), get_collision_layer());
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), get_collision_mask());
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &PhysicalBone3D::_direct_state_changed));
set_as_top_level(true);
_internal_simulate_physics = true;
}
@@ -2571,7 +2503,7 @@ void PhysicalBone3D::_stop_physics_simulation() {
PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), 0);
}
if (_internal_simulate_physics) {
- PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), nullptr, "");
+ PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), Callable());
parent_skeleton->set_bone_global_pose_override(bone_id, Transform(), 0.0, false);
set_as_top_level(false);
_internal_simulate_physics = false;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 16d70226b1..cf18b8ca82 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -40,9 +40,6 @@
class PhysicsBody3D : public CollisionObject3D {
GDCLASS(PhysicsBody3D, CollisionObject3D);
- uint32_t collision_layer;
- uint32_t collision_mask;
-
protected:
static void _bind_methods();
PhysicsBody3D(PhysicsServer3D::BodyMode p_mode);
@@ -52,18 +49,6 @@ public:
virtual Vector3 get_angular_velocity() const;
virtual real_t get_inverse_mass() const;
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
TypedArray<PhysicsBody3D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -240,7 +225,7 @@ public:
void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void apply_torque_impulse(const Vector3 &p_impulse);
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
RigidBody3D();
~RigidBody3D();
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index de9c75621b..3d58d1c10e 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -65,6 +65,7 @@ void Joint3D::_update_joint(bool p_only_free) {
if (p_only_free || !is_inside_tree()) {
PhysicsServer3D::get_singleton()->joint_clear(joint);
warning = String();
+ update_configuration_warnings();
return;
}
@@ -75,43 +76,26 @@ void Joint3D::_update_joint(bool p_only_free) {
PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b);
if (node_a && !body_a && node_b && !body_b) {
- PhysicsServer3D::get_singleton()->joint_clear(joint);
warning = TTR("Node A and Node B must be PhysicsBody3Ds");
- update_configuration_warning();
- return;
- }
-
- if (node_a && !body_a) {
- PhysicsServer3D::get_singleton()->joint_clear(joint);
+ } else if (node_a && !body_a) {
warning = TTR("Node A must be a PhysicsBody3D");
- update_configuration_warning();
- return;
- }
-
- if (node_b && !body_b) {
- PhysicsServer3D::get_singleton()->joint_clear(joint);
+ } else if (node_b && !body_b) {
warning = TTR("Node B must be a PhysicsBody3D");
- update_configuration_warning();
- return;
- }
-
- if (!body_a && !body_b) {
- PhysicsServer3D::get_singleton()->joint_clear(joint);
+ } else if (!body_a && !body_b) {
warning = TTR("Joint is not connected to any PhysicsBody3Ds");
- update_configuration_warning();
- return;
+ } else if (body_a == body_b) {
+ warning = TTR("Node A and Node B must be different PhysicsBody3Ds");
+ } else {
+ warning = String();
}
- if (body_a == body_b) {
+ update_configuration_warnings();
+
+ if (!warning.is_empty()) {
PhysicsServer3D::get_singleton()->joint_clear(joint);
- warning = TTR("Node A and Node B must be different PhysicsBody3Ds");
- update_configuration_warning();
return;
}
- warning = String();
- update_configuration_warning();
-
configured = true;
if (body_a) {
@@ -206,17 +190,14 @@ bool Joint3D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
-String Joint3D::get_configuration_warning() const {
- String node_warning = Node3D::get_configuration_warning();
+TypedArray<String> Joint3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node3D::get_configuration_warnings();
if (!warning.is_empty()) {
- if (!node_warning.is_empty()) {
- node_warning += "\n\n";
- }
- node_warning += warning;
+ warnings.push_back(warning);
}
- return node_warning;
+ return warnings;
}
void Joint3D::_bind_methods() {
diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h
index f624ba602b..3e0ea38a5c 100644
--- a/scene/3d/physics_joint_3d.h
+++ b/scene/3d/physics_joint_3d.h
@@ -63,7 +63,7 @@ protected:
_FORCE_INLINE_ bool is_configured() const { return configured; }
public:
- virtual String get_configuration_warning() const override;
+ virtual TypedArray<String> get_configuration_warnings() const override;
void set_node_a(const NodePath &p_node_a);
NodePath get_node_a() const;
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 465de2cb47..475f8c07fd 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -61,6 +61,7 @@ uint32_t RayCast3D::get_collision_mask() const {
}
void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -71,6 +72,7 @@ void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool RayCast3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
@@ -426,12 +428,12 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
color = get_tree()->get_debug_collisions_color();
}
- if (p_check_collision) {
+ if (p_check_collision && collided) {
if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
- // If base color is already quite reddish, hightlight collision with green color
+ // If base color is already quite reddish, highlight collision with green color
color = Color(0.0, 1.0, 0.0, color.a);
} else {
- // Else, hightlight collision with red color
+ // Else, highlight collision with red color
color = Color(1.0, 0, 0, color.a);
}
}
diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp
index 83ac813c53..29a407905b 100644
--- a/scene/3d/remote_transform_3d.cpp
+++ b/scene/3d/remote_transform_3d.cpp
@@ -133,7 +133,7 @@ void RemoteTransform3D::set_remote_node(const NodePath &p_remote_node) {
_update_remote();
}
- update_configuration_warning();
+ update_configuration_warnings();
}
NodePath RemoteTransform3D::get_remote_node() const {
@@ -179,17 +179,14 @@ void RemoteTransform3D::force_update_cache() {
_update_cache();
}
-String RemoteTransform3D::get_configuration_warning() const {
- String warning = Node3D::get_configuration_warning();
+TypedArray<String> RemoteTransform3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.");
+ warnings.push_back(TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."));
}
- return warning;
+ return warnings;
}
void RemoteTransform3D::_bind_methods() {
diff --git a/scene/3d/remote_transform_3d.h b/scene/3d/remote_transform_3d.h
index 21005d92d1..321bd3b51e 100644
--- a/scene/3d/remote_transform_3d.h
+++ b/scene/3d/remote_transform_3d.h
@@ -70,7 +70,7 @@ public:
void force_update_cache();
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
RemoteTransform3D();
};
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index be62fe801f..59233708f6 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -237,53 +237,57 @@ void Skeleton3D::_notification(int p_what) {
for (int i = 0; i < len; i++) {
Bone &b = bonesptr[order[i]];
- if (b.global_pose_override_amount >= 0.999) {
- b.pose_global = b.global_pose_override;
- } else {
- if (b.disable_rest) {
- if (b.enabled) {
- Transform pose = b.pose;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * pose;
- } else {
- b.pose_global = pose;
- }
+ if (b.disable_rest) {
+ if (b.enabled) {
+ Transform pose = b.pose;
+ if (b.custom_pose_enable) {
+ pose = b.custom_pose * pose;
+ }
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * pose;
+ b.pose_global_no_override = bonesptr[b.parent].pose_global * pose;
} else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global;
- } else {
- b.pose_global = Transform();
- }
+ b.pose_global = pose;
+ b.pose_global_no_override = pose;
}
-
} else {
- if (b.enabled) {
- Transform pose = b.pose;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
- } else {
- b.pose_global = b.rest * pose;
- }
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global;
+ b.pose_global_no_override = bonesptr[b.parent].pose_global;
} else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * b.rest;
- } else {
- b.pose_global = b.rest;
- }
+ b.pose_global = Transform();
+ b.pose_global_no_override = Transform();
}
}
- if (b.global_pose_override_amount >= CMP_EPSILON) {
- b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount);
+ } else {
+ if (b.enabled) {
+ Transform pose = b.pose;
+ if (b.custom_pose_enable) {
+ pose = b.custom_pose * pose;
+ }
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
+ b.pose_global_no_override = bonesptr[b.parent].pose_global * (b.rest * pose);
+ } else {
+ b.pose_global = b.rest * pose;
+ b.pose_global_no_override = b.rest * pose;
+ }
+ } else {
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * b.rest;
+ b.pose_global_no_override = bonesptr[b.parent].pose_global * b.rest;
+ } else {
+ b.pose_global = b.rest;
+ b.pose_global_no_override = b.rest;
+ }
}
}
+ if (b.global_pose_override_amount >= CMP_EPSILON) {
+ b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount);
+ }
+
if (b.global_pose_override_reset) {
b.global_pose_override_amount = 0.0;
}
@@ -387,6 +391,7 @@ void Skeleton3D::_notification(int p_what) {
void Skeleton3D::clear_bones_global_pose_override() {
for (int i = 0; i < bones.size(); i += 1) {
bones.write[i].global_pose_override_amount = 0;
+ bones.write[i].global_pose_override_reset = true;
}
_make_dirty();
}
@@ -407,6 +412,14 @@ Transform Skeleton3D::get_bone_global_pose(int p_bone) const {
return bones[p_bone].pose_global;
}
+Transform Skeleton3D::get_bone_global_pose_no_override(int p_bone) const {
+ ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform());
+ if (dirty) {
+ const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
+ }
+ return bones[p_bone].pose_global_no_override;
+}
+
// skeleton creation api
void Skeleton3D::add_bone(const String &p_name) {
ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
@@ -439,6 +452,17 @@ String Skeleton3D::get_bone_name(int p_bone) const {
return bones[p_bone].name;
}
+void Skeleton3D::set_bone_name(int p_bone, const String &p_name) {
+ ERR_FAIL_INDEX(p_bone, bones.size());
+
+ for (int i = 0; i < bones.size(); i++) {
+ if (i != p_bone) {
+ ERR_FAIL_COND(bones[i].name == p_name);
+ }
+ }
+
+ bones.write[p_bone].name = p_name;
+}
bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
int parent_of_bone = get_bone_parent(p_bone);
@@ -869,6 +893,7 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
+ ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "name"), &Skeleton3D::set_bone_name);
ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton3D::get_bone_parent);
ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "parent_idx"), &Skeleton3D::set_bone_parent);
@@ -899,6 +924,7 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_bones_global_pose_override"), &Skeleton3D::clear_bones_global_pose_override);
ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_global_pose_override, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton3D::get_bone_global_pose);
+ ClassDB::bind_method(D_METHOD("get_bone_global_pose_no_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_no_override);
ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose);
ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 9772bfcc95..508cd7c329 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -83,6 +83,7 @@ private:
Transform pose;
Transform pose_global;
+ Transform pose_global_no_override;
bool custom_pose_enable = false;
Transform custom_pose;
@@ -143,6 +144,7 @@ public:
void add_bone(const String &p_name);
int find_bone(const String &p_name) const;
String get_bone_name(int p_bone) const;
+ void set_bone_name(int p_bone, const String &p_name);
bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const;
@@ -159,6 +161,7 @@ public:
void set_bone_rest(int p_bone, const Transform &p_rest);
Transform get_bone_rest(int p_bone) const;
Transform get_bone_global_pose(int p_bone) const;
+ Transform get_bone_global_pose_no_override(int p_bone) const;
void clear_bones_global_pose_override();
void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false);
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index cb486a12ae..bd1c202205 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -63,7 +63,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
chain.chain_root.bone = p_task->root_bone;
chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone);
chain.chain_root.current_pos = chain.chain_root.initial_transform.origin;
- chain.chain_root.pb = p_task->skeleton->get_physical_bone(chain.chain_root.bone);
chain.middle_chain_item = nullptr;
// Holds all IDs that are composing a single chain in reverse order
@@ -96,8 +95,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
if (!child_ci) {
child_ci = sub_chain->add_child(chain_ids[i]);
- child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone);
-
child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone);
child_ci->current_pos = child_ci->initial_transform.origin;
@@ -123,7 +120,7 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
if (p_force_simple_chain) {
// NOTE:
- // This is an "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
+ // This is a "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
// is not yet created.
// Remove this code when this is done
break;
@@ -132,20 +129,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain
return true;
}
-void FabrikInverseKinematic::update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) {
- if (!p_chain_item) {
- return;
- }
-
- p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone);
- p_chain_item->current_pos = p_chain_item->initial_transform.origin;
-
- ChainItem *items = p_chain_item->children.ptrw();
- for (int i = 0; i < p_chain_item->children.size(); i += 1) {
- update_chain(p_sk, items + i);
- }
-}
-
void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
real_t distance_to_goal(1e4);
real_t previous_distance_to_goal(0);
@@ -263,7 +246,7 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_
p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
} else {
// End effector in local transform
- const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone));
+ const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose_no_override(p_task->end_effectors[0].tip_bone));
// Update the end_effector (local transform) by blending with current pose
p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta);
@@ -272,22 +255,25 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_
void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) {
if (blending_delta <= 0.01f) {
- return; // Skip solving
- }
-
- p_task->skeleton->set_bone_global_pose_override(p_task->chain.chain_root.bone, Transform(), 0.0, true);
+ // Before skipping, make sure we undo the global pose overrides
+ ChainItem *ci(&p_task->chain.chain_root);
+ while (ci) {
+ p_task->skeleton->set_bone_global_pose_override(ci->bone, ci->initial_transform, 0.0, false);
- if (p_task->chain.middle_chain_item) {
- p_task->skeleton->set_bone_global_pose_override(p_task->chain.middle_chain_item->bone, Transform(), 0.0, true);
- }
+ if (!ci->children.is_empty()) {
+ ci = &ci->children.write[0];
+ } else {
+ ci = nullptr;
+ }
+ }
- for (int i = 0; i < p_task->chain.tips.size(); i += 1) {
- p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true);
+ return; // Skip solving
}
- make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta);
+ // Update the initial root transform so its synced with any animation changes
+ _update_chain(p_task->skeleton, &p_task->chain.chain_root);
- update_chain(p_task->skeleton, &p_task->chain.chain_root);
+ make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
if (p_use_magnet && p_task->chain.middle_chain_item) {
p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta);
@@ -310,6 +296,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1)));
new_bone_pose.basis.rotate(rot_axis, rot_angle);
}
+
} else {
// Set target orientation to tip
if (override_tip_basis) {
@@ -319,6 +306,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
}
}
+ // IK should not affect scale, so undo any scaling
+ new_bone_pose.basis.orthonormalize();
+ new_bone_pose.basis.scale(p_task->skeleton->get_bone_global_pose(ci->bone).basis.get_scale());
+
p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0, true);
if (!ci->children.is_empty()) {
@@ -329,6 +320,20 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
}
}
+void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) {
+ if (!p_chain_item) {
+ return;
+ }
+
+ p_chain_item->initial_transform = p_sk->get_bone_global_pose_no_override(p_chain_item->bone);
+ p_chain_item->current_pos = p_chain_item->initial_transform.origin;
+
+ ChainItem *items = p_chain_item->children.ptrw();
+ for (int i = 0; i < p_chain_item->children.size(); i += 1) {
+ _update_chain(p_sk, items + i);
+ }
+}
+
void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
if (property.name == "root_bone" || property.name == "tip_bone") {
if (skeleton) {
@@ -524,6 +529,9 @@ void SkeletonIK3D::start(bool p_one_time) {
void SkeletonIK3D::stop() {
set_process_internal(false);
+ if (skeleton) {
+ skeleton->clear_bones_global_pose_override();
+ }
}
Transform SkeletonIK3D::_get_target_transform() {
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index eefecf68bb..9255e18b72 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -52,7 +52,6 @@ class FabrikInverseKinematic {
// Bone info
BoneId bone = -1;
- PhysicalBone3D *pb = nullptr;
real_t length = 0.0;
/// Positions relative to root bone
@@ -107,8 +106,6 @@ private:
/// Init a chain that starts from the root to tip
static bool build_chain(Task *p_task, bool p_force_simple_chain = true);
- static void update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item);
-
static void solve_simple(Task *p_task, bool p_solve_magnet);
/// Special solvers that solve only chains with one end effector
static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
@@ -121,6 +118,8 @@ public:
static void set_goal(Task *p_task, const Transform &p_goal);
static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta);
static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position);
+
+ static void _update_chain(const Skeleton3D *p_skeleton, ChainItem *p_chain_item);
};
class SkeletonIK3D : public Node {
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index 2d8f22ab37..dc4deb0570 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -37,7 +37,6 @@
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/skeleton_3d.h"
-#include "servers/physics_server_3d.h"
SoftBodyRenderingServerHandler::SoftBodyRenderingServerHandler() {}
@@ -48,27 +47,28 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) {
mesh = p_mesh;
surface = p_surface;
-#ifndef _MSC_VER
-#warning Softbody is not working, needs to be redone considering that these functions no longer exist
-#endif
-#if 0
- const uint32_t surface_format = RS::get_singleton()->mesh_surface_get_format(mesh, surface);
- const int surface_vertex_len = RS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface);
- const int surface_index_len = RS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface);
+
+ RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh, surface);
+
uint32_t surface_offsets[RS::ARRAY_MAX];
+ uint32_t vertex_stride;
+ uint32_t attrib_stride;
+ uint32_t skin_stride;
+ RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_data.format, surface_data.vertex_count, surface_data.index_count, surface_offsets, vertex_stride, attrib_stride, skin_stride);
- buffer = RS::get_singleton()->mesh_surface_get_array(mesh, surface);
- stride = RS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets);
+ buffer = surface_data.vertex_data;
+ stride = vertex_stride;
offset_vertices = surface_offsets[RS::ARRAY_VERTEX];
offset_normal = surface_offsets[RS::ARRAY_NORMAL];
-#endif
}
void SoftBodyRenderingServerHandler::clear() {
- if (mesh.is_valid()) {
- buffer.resize(0);
- }
+ buffer.resize(0);
+ stride = 0;
+ offset_vertices = 0;
+ offset_normal = 0;
+ surface = 0;
mesh = RID();
}
@@ -77,7 +77,7 @@ void SoftBodyRenderingServerHandler::open() {
}
void SoftBodyRenderingServerHandler::close() {
- //write_buffer.release();
+ write_buffer = nullptr;
}
void SoftBodyRenderingServerHandler::commit_changes() {
@@ -85,11 +85,11 @@ void SoftBodyRenderingServerHandler::commit_changes() {
}
void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
- copymem(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);
+ memcpy(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);
}
void SoftBodyRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
- copymem(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3);
+ memcpy(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3);
}
void SoftBodyRenderingServerHandler::set_aabb(const AABB &p_aabb) {
@@ -249,7 +249,7 @@ void SoftBody3D::_softbody_changed() {
prepare_physics_server();
_reset_points_offsets();
#ifdef TOOLS_ENABLED
- update_configuration_warning();
+ update_configuration_warnings();
#endif
}
@@ -301,7 +301,7 @@ void SoftBody3D::_notification(int p_what) {
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warning();
+ update_configuration_warnings();
}
}
@@ -309,6 +309,8 @@ void SoftBody3D::_notification(int p_what) {
}
void SoftBody3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_physics_rid"), &SoftBody3D::get_physics_rid);
+
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask);
@@ -337,18 +339,9 @@ void SoftBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody3D::set_linear_stiffness);
ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody3D::get_linear_stiffness);
- ClassDB::bind_method(D_METHOD("set_angular_stiffness", "angular_stiffness"), &SoftBody3D::set_angular_stiffness);
- ClassDB::bind_method(D_METHOD("get_angular_stiffness"), &SoftBody3D::get_angular_stiffness);
-
- ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody3D::set_volume_stiffness);
- ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody3D::get_volume_stiffness);
-
ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody3D::set_pressure_coefficient);
ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody3D::get_pressure_coefficient);
- ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody3D::set_pose_matching_coefficient);
- ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody3D::get_pose_matching_coefficient);
-
ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody3D::set_damping_coefficient);
ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody3D::get_damping_coefficient);
@@ -366,37 +359,26 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_angular_stiffness", "get_angular_stiffness");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ray_pickable"), "set_ray_pickable", "is_ray_pickable");
}
-String SoftBody3D::get_configuration_warning() const {
- String warning = MeshInstance3D::get_configuration_warning();
+TypedArray<String> SoftBody3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (get_mesh().is_null()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
-
- warning += TTR("This body will be ignored until you set a mesh.");
+ warnings.push_back(TTR("This body will be ignored until you set a mesh."));
}
Transform t = get_transform();
if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
-
- warning += TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ warnings.push_back(TTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
- return warning;
+ return warnings;
}
void SoftBody3D::_update_physics_server() {
@@ -470,7 +452,7 @@ void SoftBody3D::become_mesh_owner() {
mesh_owner = true;
Vector<Ref<Material>> copy_materials;
- copy_materials.append_array(materials);
+ copy_materials.append_array(surface_override_materials);
ERR_FAIL_COND(!mesh->get_surface_count());
@@ -490,7 +472,7 @@ void SoftBody3D::become_mesh_owner() {
set_mesh(soft_mesh);
for (int i = copy_materials.size() - 1; 0 <= i; --i) {
- set_surface_material(i, copy_materials[i]);
+ set_surface_override_material(i, copy_materials[i]);
}
}
}
@@ -514,6 +496,7 @@ uint32_t SoftBody3D::get_collision_layer() const {
}
void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -524,10 +507,12 @@ void SoftBody3D::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool SoftBody3D::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
uint32_t layer = get_collision_layer();
if (p_value) {
layer |= 1 << p_bit;
@@ -538,6 +523,7 @@ void SoftBody3D::set_collision_layer_bit(int p_bit, bool p_value) {
}
bool SoftBody3D::get_collision_layer_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
return get_collision_layer() & (1 << p_bit);
}
@@ -612,34 +598,10 @@ real_t SoftBody3D::get_linear_stiffness() {
return PhysicsServer3D::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
}
-void SoftBody3D::set_angular_stiffness(real_t p_angular_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_angular_stiffness(physics_rid, p_angular_stiffness);
-}
-
-real_t SoftBody3D::get_angular_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_angular_stiffness(physics_rid);
-}
-
-void SoftBody3D::set_volume_stiffness(real_t p_volume_stiffness) {
- PhysicsServer3D::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness);
-}
-
-real_t SoftBody3D::get_volume_stiffness() {
- return PhysicsServer3D::get_singleton()->soft_body_get_volume_stiffness(physics_rid);
-}
-
real_t SoftBody3D::get_pressure_coefficient() {
return PhysicsServer3D::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
}
-void SoftBody3D::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) {
- PhysicsServer3D::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient);
-}
-
-real_t SoftBody3D::get_pose_matching_coefficient() {
- return PhysicsServer3D::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid);
-}
-
void SoftBody3D::set_pressure_coefficient(real_t p_pressure_coefficient) {
PhysicsServer3D::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
}
@@ -768,7 +730,9 @@ void SoftBody3D::_reset_points_offsets() {
PinnedPoint *w = pinned_points.ptrw();
for (int i = pinned_points.size() - 1; 0 <= i; --i) {
if (!r[i].spatial_attachment) {
- w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
+ if (!r[i].spatial_attachment_path.is_empty() && has_node(r[i].spatial_attachment_path)) {
+ w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path));
+ }
}
if (!r[i].spatial_attachment) {
diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h
index 6e24a530bd..0d0d39d48f 100644
--- a/scene/3d/soft_body_3d.h
+++ b/scene/3d/soft_body_3d.h
@@ -32,10 +32,11 @@
#define SOFT_PHYSICS_BODY_H
#include "scene/3d/mesh_instance_3d.h"
+#include "servers/physics_server_3d.h"
class SoftBody3D;
-class SoftBodyRenderingServerHandler {
+class SoftBodyRenderingServerHandler : public RenderingServerHandler {
friend class SoftBody3D;
RID mesh;
@@ -57,9 +58,9 @@ private:
void commit_changes();
public:
- void set_vertex(int p_vertex_id, const void *p_vector3);
- void set_normal(int p_vertex_id, const void *p_vector3);
- void set_aabb(const AABB &p_aabb);
+ void set_vertex(int p_vertex_id, const void *p_vector3) override;
+ void set_normal(int p_vertex_id, const void *p_vector3) override;
+ void set_aabb(const AABB &p_aabb) override;
};
class SoftBody3D : public MeshInstance3D {
@@ -112,7 +113,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
protected:
void _update_physics_server();
@@ -122,6 +123,8 @@ public:
void prepare_physics_server();
void become_mesh_owner();
+ RID get_physics_rid() const { return physics_rid; }
+
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
@@ -149,18 +152,9 @@ public:
void set_linear_stiffness(real_t p_linear_stiffness);
real_t get_linear_stiffness();
- void set_angular_stiffness(real_t p_angular_stiffness);
- real_t get_angular_stiffness();
-
- void set_volume_stiffness(real_t p_volume_stiffness);
- real_t get_volume_stiffness();
-
void set_pressure_coefficient(real_t p_pressure_coefficient);
real_t get_pressure_coefficient();
- void set_pose_matching_coefficient(real_t p_pose_matching_coefficient);
- real_t get_pose_matching_coefficient();
-
void set_damping_coefficient(real_t p_damping_coefficient);
real_t get_damping_coefficient();
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index f881181ccd..33b8b488c6 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -366,7 +366,7 @@ void Sprite3D::_draw() {
}
Rect2 base_rect;
- if (region) {
+ if (region_enabled) {
base_rect = region_rect;
} else {
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
@@ -511,24 +511,24 @@ Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
-void Sprite3D::set_region(bool p_region) {
- if (p_region == region) {
+void Sprite3D::set_region_enabled(bool p_region_enabled) {
+ if (p_region_enabled == region_enabled) {
return;
}
- region = p_region;
+ region_enabled = p_region_enabled;
_queue_update();
notify_property_list_changed();
}
-bool Sprite3D::is_region() const {
- return region;
+bool Sprite3D::is_region_enabled() const {
+ return region_enabled;
}
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
- if (region && changed) {
+ if (region_enabled && changed) {
_queue_update();
}
}
@@ -595,7 +595,7 @@ Rect2 Sprite3D::get_item_rect() const {
Size2i s;
- if (region) {
+ if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -625,19 +625,17 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-#ifdef TOOLS_ENABLED
- if (!region && property.name == "region_rect") {
+ if (!region_enabled && property.name == "region_rect") {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
-#endif
}
void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
@@ -661,14 +659,14 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
}
Sprite3D::Sprite3D() {
- region = false;
+ region_enabled = false;
frame = 0;
vframes = 1;
hframes = 1;
@@ -694,7 +692,7 @@ void AnimatedSprite3D::_draw() {
Ref<Texture2D> texture = frames->get_frame(animation, frame);
if (!texture.is_valid()) {
- return; //no texuture no life
+ return; //no texture no life
}
Vector2 tsize = texture->get_size();
if (tsize.x == 0 || tsize.y == 0) {
@@ -930,7 +928,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
notify_property_list_changed();
_reset_timeout();
_queue_update();
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
@@ -1060,17 +1058,14 @@ StringName AnimatedSprite3D::get_animation() const {
return animation;
}
-String AnimatedSprite3D::get_configuration_warning() const {
- String warning = SpriteBase3D::get_configuration_warning();
+TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (frames.is_null()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
+ warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
}
- return warning;
+ return warnings;
}
void AnimatedSprite3D::_bind_methods() {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index a9ce2d8eee..5e47e66bcb 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -31,8 +31,8 @@
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
-#include "scene/2d/animated_sprite_2d.h"
#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/sprite_frames.h"
class SpriteBase3D : public GeometryInstance3D {
GDCLASS(SpriteBase3D, GeometryInstance3D);
@@ -107,8 +107,8 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region_enabled);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D {
GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture2D> texture;
- bool region;
+ bool region_enabled;
Rect2 region_rect;
int frame;
@@ -167,8 +167,8 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region_enabled);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -203,8 +203,8 @@ class AnimatedSprite3D : public SpriteBase3D {
float timeout = 0.0;
- bool hflip = 1;
- bool vflip = 1;
+ bool hflip = true;
+ bool vflip = true;
Color modulate;
@@ -236,7 +236,7 @@ public:
virtual Rect2 get_item_rect() const override;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
AnimatedSprite3D();
};
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index 0d25e2f21f..9493f686c4 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -102,17 +102,14 @@ void VehicleWheel3D::_notification(int p_what) {
}
}
-String VehicleWheel3D::get_configuration_warning() const {
- String warning = Node3D::get_configuration_warning();
+TypedArray<String> VehicleWheel3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<VehicleBody3D>(get_parent())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.");
+ warnings.push_back(TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D."));
}
- return warning;
+ return warnings;
}
void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) {
@@ -407,7 +404,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) {
PhysicsDirectSpaceState3D *ss = s->get_space_state();
- bool col = ss->intersect_ray(source, target, rr, exclude);
+ bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask());
wheel.m_raycastInfo.m_groundObject = nullptr;
@@ -563,7 +560,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const
b2invmass);
// FIXME: rel_vel assignment here is overwritten by the following assignment.
- // What seems to be intended in the next next assignment is: rel_vel = normal.dot(rel_vel);
+ // What seems to be intended in the next assignment is: rel_vel = normal.dot(rel_vel);
// Investigate why.
real_t rel_vel = jac.getRelativeVelocity(
s->get_linear_velocity(),
@@ -806,6 +803,7 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) {
RigidBody3D::_direct_state_changed(p_state);
state = Object::cast_to<PhysicsDirectBodyState3D>(p_state);
+ ERR_FAIL_NULL_MSG(state, "Method '_direct_state_changed' must receive a valid PhysicsDirectBodyState3D object as argument");
real_t step = state->get_step();
@@ -925,7 +923,7 @@ void VehicleBody3D::_bind_methods() {
VehicleBody3D::VehicleBody3D() {
exclude.insert(get_rid());
- //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
+ //PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), callable_mp(this, &VehicleBody3D::_direct_state_changed));
set_mass(40);
}
diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h
index 860fa7e3b7..646071a363 100644
--- a/scene/3d/vehicle_body_3d.h
+++ b/scene/3d/vehicle_body_3d.h
@@ -145,7 +145,7 @@ public:
void set_steering(real_t p_steering);
real_t get_steering() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
VehicleWheel3D();
};
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 394c67e873..d81b09b86c 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -338,6 +338,15 @@ GeometryInstance3D::GIMode GeometryInstance3D::get_gi_mode() const {
return gi_mode;
}
+void GeometryInstance3D::set_ignore_occlusion_culling(bool p_enabled) {
+ ignore_occlusion_culling = p_enabled;
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, ignore_occlusion_culling);
+}
+
+bool GeometryInstance3D::is_ignoring_occlusion_culling() {
+ return ignore_occlusion_culling;
+}
+
void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
@@ -345,21 +354,24 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting);
+ ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
+ ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
+
ClassDB::bind_method(D_METHOD("set_lod_max_hysteresis", "mode"), &GeometryInstance3D::set_lod_max_hysteresis);
ClassDB::bind_method(D_METHOD("get_lod_max_hysteresis"), &GeometryInstance3D::get_lod_max_hysteresis);
ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance3D::set_lod_max_distance);
ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance3D::get_lod_max_distance);
- ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
- ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
-
ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance3D::set_lod_min_hysteresis);
ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance3D::get_lod_min_hysteresis);
ClassDB::bind_method(D_METHOD("set_lod_min_distance", "mode"), &GeometryInstance3D::set_lod_min_distance);
ClassDB::bind_method(D_METHOD("get_lod_min_distance"), &GeometryInstance3D::get_lod_min_distance);
+ ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
+ ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
+
ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin);
@@ -369,8 +381,8 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode);
ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode);
- ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
- ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
+ ClassDB::bind_method(D_METHOD("set_ignore_occlusion_culling", "ignore_culling"), &GeometryInstance3D::set_ignore_occlusion_culling);
+ ClassDB::bind_method(D_METHOD("is_ignoring_occlusion_culling"), &GeometryInstance3D::is_ignoring_occlusion_culling);
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb);
@@ -381,6 +393,7 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_occlusion_culling"), "set_ignore_occlusion_culling", "is_ignoring_occlusion_culling");
ADD_GROUP("Global Illumination", "gi_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale");
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 7fed8095ef..68d29ef81e 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -120,6 +120,7 @@ private:
float extra_cull_margin = 0.0;
LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X;
GIMode gi_mode = GI_MODE_DISABLED;
+ bool ignore_occlusion_culling = false;
const StringName *_instance_uniform_get_remap(const StringName p_name) const;
@@ -167,6 +168,9 @@ public:
void set_custom_aabb(AABB aabb);
+ void set_ignore_occlusion_culling(bool p_enabled);
+ bool is_ignoring_occlusion_culling();
+
GeometryInstance3D();
};
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 17c8596e8f..1b9ce0201f 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -151,7 +151,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector2 uv;
Vector3 lnormal;
get_uv_and_normal(intersection, p_vtx, p_uv, p_normal, uv, lnormal);
- if (lnormal == Vector3()) { //just in case normal as nor provided
+ if (lnormal == Vector3()) { //just in case normal is not provided
lnormal = normal;
}
@@ -183,7 +183,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector3 lnormal;
Vector2 uv;
get_uv_and_normal(inters, p_vtx, p_uv, p_normal, uv, normal);
- if (lnormal == Vector3()) { //just in case normal as nor provided
+ if (lnormal == Vector3()) { //just in case normal is not provided
lnormal = normal;
}
@@ -344,7 +344,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Image> img_albedo;
if (albedo_tex.is_valid()) {
- img_albedo = albedo_tex->get_data();
+ img_albedo = albedo_tex->get_image();
mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative
} else {
mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive
@@ -358,7 +358,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Image> img_emission;
if (emission_tex.is_valid()) {
- img_emission = emission_tex->get_data();
+ img_emission = emission_tex->get_image();
}
if (mat->get_emission_operator() == StandardMaterial3D::EMISSION_OP_ADD) {
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 214ffd6bd5..829ecc5ec2 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -65,7 +65,7 @@ void WorldEnvironment::_update_current_environment() {
} else {
get_viewport()->find_world_3d()->set_environment(Ref<Environment>());
}
- get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
+ get_tree()->call_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::_update_current_camera_effects() {
@@ -76,7 +76,7 @@ void WorldEnvironment::_update_current_camera_effects() {
get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>());
}
- get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warning");
+ get_tree()->call_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id()), "update_configuration_warnings");
}
void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
@@ -96,7 +96,7 @@ void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) {
if (is_inside_tree()) {
_update_current_environment();
} else {
- update_configuration_warning();
+ update_configuration_warnings();
}
}
@@ -121,7 +121,7 @@ void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_eff
if (is_inside_tree()) {
_update_current_camera_effects();
} else {
- update_configuration_warning();
+ update_configuration_warnings();
}
}
@@ -129,35 +129,26 @@ Ref<CameraEffects> WorldEnvironment::get_camera_effects() const {
return camera_effects;
}
-String WorldEnvironment::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> WorldEnvironment::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!environment.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
+ warnings.push_back(TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect."));
}
if (!is_inside_tree()) {
- return warning;
+ return warnings;
}
if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() != environment) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Only the first Environment has an effect in a scene (or set of instantiated scenes).");
+ warnings.push_back(("Only the first Environment has an effect in a scene (or set of instantiated scenes)."));
}
if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Only the first CameraEffects has an effect in a scene (or set of instantiated scenes).");
+ warnings.push_back(TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."));
}
- return warning;
+ return warnings;
}
void WorldEnvironment::_bind_methods() {
diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h
index e3f28d6d6b..9e85982381 100644
--- a/scene/3d/world_environment.h
+++ b/scene/3d/world_environment.h
@@ -55,7 +55,7 @@ public:
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
Ref<CameraEffects> get_camera_effects() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
WorldEnvironment();
};
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 7fed34c7c6..b5037f9be7 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -55,23 +55,18 @@ void XRCamera3D::_notification(int p_what) {
};
};
-String XRCamera3D::get_configuration_warning() const {
- if (!is_visible() || !is_inside_tree()) {
- return String();
+TypedArray<String> XRCamera3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (is_visible() && is_inside_tree()) {
+ // must be child node of XROrigin3D!
+ XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
+ if (origin == nullptr) {
+ warnings.push_back(TTR("XRCamera3D must have an XROrigin3D node as its parent."));
+ };
}
- String warning = Camera3D::get_configuration_warning();
-
- // must be child node of XROrigin3D!
- XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
- if (origin == nullptr) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("XRCamera3D must have an XROrigin3D node as its parent.");
- };
-
- return warning;
+ return warnings;
};
Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
@@ -190,8 +185,8 @@ void XRController3D::_notification(int p_what) {
ERR_FAIL_NULL(xr_server);
// find the tracker for our controller
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (!tracker.is_valid()) {
// this controller is currently turned off
is_active = false;
button_states = 0;
@@ -265,7 +260,7 @@ void XRController3D::set_controller_id(int p_controller_id) {
// We don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
// Note that setting this to 0 means this node is not bound to a controller yet.
controller_id = p_controller_id;
- update_configuration_warning();
+ update_configuration_warnings();
};
int XRController3D::get_controller_id() const {
@@ -277,8 +272,8 @@ String XRController3D::get_controller_name() const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, String());
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (!tracker.is_valid()) {
return String("Not connected");
};
@@ -290,8 +285,8 @@ int XRController3D::get_joystick_id() const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (!tracker.is_valid()) {
// No tracker? no joystick id... (0 is our first joystick)
return -1;
};
@@ -322,8 +317,8 @@ real_t XRController3D::get_rumble() const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0.0);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (!tracker.is_valid()) {
return 0.0;
};
@@ -335,8 +330,8 @@ void XRController3D::set_rumble(real_t p_rumble) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker.is_valid()) {
tracker->set_rumble(p_rumble);
};
};
@@ -354,38 +349,30 @@ XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, XRPositionalTracker::TRACKER_HAND_UNKNOWN);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id);
+ if (!tracker.is_valid()) {
return XRPositionalTracker::TRACKER_HAND_UNKNOWN;
};
return tracker->get_tracker_hand();
};
-String XRController3D::get_configuration_warning() const {
- if (!is_visible() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node3D::get_configuration_warning();
+TypedArray<String> XRController3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- // must be child node of XROrigin!
- XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
- if (origin == nullptr) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (is_visible() && is_inside_tree()) {
+ // must be child node of XROrigin!
+ XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
+ if (origin == nullptr) {
+ warnings.push_back(TTR("XRController3D must have an XROrigin3D node as its parent."));
}
- warning += TTR("XRController3D must have an XROrigin3D node as its parent.");
- };
- if (controller_id == 0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (controller_id == 0) {
+ warnings.push_back(TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller."));
}
- warning += TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.");
- };
+ }
- return warning;
+ return warnings;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -404,8 +391,8 @@ void XRAnchor3D::_notification(int p_what) {
ERR_FAIL_NULL(xr_server);
// find the tracker for our anchor
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
+ if (!tracker.is_valid()) {
// this anchor is currently not available
is_active = false;
} else {
@@ -459,7 +446,7 @@ void XRAnchor3D::set_anchor_id(int p_anchor_id) {
// We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
// Note that setting this to 0 means this node is not bound to an anchor yet.
anchor_id = p_anchor_id;
- update_configuration_warning();
+ update_configuration_warnings();
};
int XRAnchor3D::get_anchor_id() const {
@@ -475,8 +462,8 @@ String XRAnchor3D::get_anchor_name() const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, String());
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
- if (tracker == nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id);
+ if (!tracker.is_valid()) {
return String("Not connected");
};
@@ -487,30 +474,22 @@ bool XRAnchor3D::get_is_active() const {
return is_active;
};
-String XRAnchor3D::get_configuration_warning() const {
- if (!is_visible() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node3D::get_configuration_warning();
+TypedArray<String> XRAnchor3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- // must be child node of XROrigin3D!
- XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
- if (origin == nullptr) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (is_visible() && is_inside_tree()) {
+ // must be child node of XROrigin3D!
+ XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
+ if (origin == nullptr) {
+ warnings.push_back(TTR("XRAnchor3D must have an XROrigin3D node as its parent."));
}
- warning += TTR("XRAnchor3D must have an XROrigin3D node as its parent.");
- };
- if (anchor_id == 0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (anchor_id == 0) {
+ warnings.push_back(TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor."));
}
- warning += TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.");
- };
+ }
- return warning;
+ return warnings;
};
Plane XRAnchor3D::get_plane() const {
@@ -528,21 +507,16 @@ Ref<Mesh> XRAnchor3D::get_mesh() const {
////////////////////////////////////////////////////////////////////////////////////////////////////
-String XROrigin3D::get_configuration_warning() const {
- if (!is_visible() || !is_inside_tree()) {
- return String();
- }
-
- String warning = Node3D::get_configuration_warning();
+TypedArray<String> XROrigin3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
- if (tracked_camera == nullptr) {
- if (!warning.is_empty()) {
- warning += "\n\n";
+ if (is_visible() && is_inside_tree()) {
+ if (tracked_camera == nullptr) {
+ warnings.push_back(TTR("XROrigin3D requires an XRCamera3D child node."));
}
- warning += TTR("XROrigin3D requires an XRCamera3D child node.");
}
- return warning;
+ return warnings;
};
void XROrigin3D::_bind_methods() {
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 7cd6e2ac57..90079f5fe9 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -50,7 +50,7 @@ protected:
void _notification(int p_what);
public:
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const override;
virtual Point2 unproject_position(const Vector3 &p_pos) const override;
@@ -97,7 +97,7 @@ public:
Ref<Mesh> get_mesh() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
XRController3D() {}
~XRController3D() {}
@@ -133,7 +133,7 @@ public:
Ref<Mesh> get_mesh() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
XRAnchor3D() {}
~XRAnchor3D() {}
@@ -158,7 +158,7 @@ protected:
static void _bind_methods();
public:
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void set_tracked_camera(XRCamera3D *p_tracked_camera);
void clear_tracked_camera_if(XRCamera3D *p_tracked_camera);
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index d46f24752e..246fff6d57 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -281,7 +281,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
at = cost_map[at].prev;
}
- path.invert();
+ path.reverse();
return true;
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 2c19307c52..0c1798a876 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -605,7 +605,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
if (p_seeked) {
- //find whathever should be playing
+ //find whatever should be playing
int idx = a->track_find_key(i, p_time);
if (idx < 0) {
continue;
@@ -634,7 +634,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_playing = true;
playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
nc->audio_len = len - start_ofs - end_ofs;
} else {
nc->audio_len = 0;
@@ -665,7 +665,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_playing = true;
playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
nc->audio_len = len - start_ofs - end_ofs;
} else {
nc->audio_len = 0;
@@ -1343,7 +1343,7 @@ void AnimationPlayer::_stop_playing_caches() {
}
void AnimationPlayer::_node_removed(Node *p_node) {
- clear_caches(); // nodes contained here ar being removed, clear the caches
+ clear_caches(); // nodes contained here are being removed, clear the caches
}
void AnimationPlayer::clear_caches() {
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 26a13f33c9..2ad871ba61 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -458,7 +458,7 @@ void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
properties_dirty = true;
- update_configuration_warning();
+ update_configuration_warnings();
}
Ref<AnimationNode> AnimationTree::get_tree_root() const {
@@ -597,9 +597,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(spatial)) {
Skeleton3D *sk = Object::cast_to<Skeleton3D>(spatial);
+ track_xform->skeleton = sk;
int bone_idx = sk->find_bone(path.get_subname(0));
if (bone_idx != -1) {
- track_xform->skeleton = sk;
track_xform->bone_idx = bone_idx;
}
}
@@ -1009,7 +1009,7 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
- //find whathever should be playing
+ //find whatever should be playing
int idx = a->track_find_key(i, time);
if (idx < 0) {
continue;
@@ -1038,7 +1038,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = true;
playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
t->len = len - start_ofs - end_ofs;
} else {
t->len = 0;
@@ -1069,7 +1069,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->playing = true;
playing_caches.insert(t);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
t->len = len - start_ofs - end_ofs;
} else {
t->len = 0;
@@ -1205,7 +1205,7 @@ void AnimationTree::_process_graph(float p_delta) {
} else if (t->skeleton && t->bone_idx >= 0) {
t->skeleton->set_bone_pose(t->bone_idx, xform);
- } else {
+ } else if (!t->skeleton) {
t->spatial->set_transform(xform);
}
@@ -1262,7 +1262,7 @@ void AnimationTree::_notification(int p_what) {
void AnimationTree::set_animation_player(const NodePath &p_player) {
animation_player = p_player;
- update_configuration_warning();
+ update_configuration_warnings();
}
NodePath AnimationTree::get_animation_player() const {
@@ -1281,38 +1281,26 @@ uint64_t AnimationTree::get_last_process_pass() const {
return process_pass;
}
-String AnimationTree::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> AnimationTree::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!root.is_valid()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("No root AnimationNode for the graph is set.");
+ warnings.push_back(TTR("No root AnimationNode for the graph is set."));
}
if (!has_node(animation_player)) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
+ warnings.push_back(TTR("Path to an AnimationPlayer node containing animations is not set."));
} else {
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
if (!player) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
+ warnings.push_back(TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."));
} else if (!player->has_node(player->get_root())) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The AnimationPlayer root node is not a valid node.");
+ warnings.push_back(TTR("The AnimationPlayer root node is not a valid node."));
}
}
- return warning;
+ return warnings;
}
void AnimationTree::set_root_motion_track(const NodePath &p_track) {
@@ -1337,6 +1325,7 @@ void AnimationTree::_tree_changed() {
}
void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
+ ERR_FAIL_COND(node.is_null());
if (!property_parent_map.has(p_base_path)) {
property_parent_map[p_base_path] = HashMap<StringName, StringName>();
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 1c5aec26ab..700ff1cb5b 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -300,7 +300,7 @@ public:
void set_animation_player(const NodePath &p_player);
NodePath get_animation_player() const;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
bool is_state_invalid() const;
String get_invalid_state_reason() const;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index eb35979a47..2030808724 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -1115,7 +1115,7 @@ real_t Tween::tell() const {
// For each interpolation...
for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
- // Get the data and figure out if it's position is further along than the previous ones
+ // Get the data and figure out if its position is further along than the previous ones
const InterpolateData &data = E->get();
if (data.elapsed > pos) {
// Save it if so
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 2853a8b9d9..1478cbf69e 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -171,7 +171,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
if (active.is_set() && stream_playback.is_valid() && !stream_paused) {
//changing streams out of the blue is not a great idea, but at least
- //lets try to somehow avoid a click
+ //let's try to somehow avoid a click
AudioFrame *buffer = fadeout_buffer.ptrw();
int buffer_size = fadeout_buffer.size();
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 4dbe3cc1c4..a1d4adcd41 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -487,7 +487,7 @@ void LiveEditor::_send_tree() {
}
Array arr;
- // Encoded as a flat list depth fist.
+ // Encoded as a flat list depth first.
SceneDebuggerTree tree(scene_tree->root);
tree.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:scene_tree", arr);
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index db13b9b11f..ac067aa001 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -53,6 +53,8 @@ void BaseButton::_unpress_group() {
}
void BaseButton::_gui_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (status.disabled) { // no interaction with disabled button
return;
}
@@ -153,6 +155,9 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
}
status.pressed = !status.pressed;
_unpress_group();
+ if (button_group.is_valid()) {
+ button_group->emit_signal("pressed", this);
+ }
_toggled(status.pressed);
_pressed();
}
@@ -216,6 +221,9 @@ void BaseButton::set_pressed(bool p_pressed) {
if (p_pressed) {
_unpress_group();
+ if (button_group.is_valid()) {
+ button_group->emit_signal("pressed", this);
+ }
}
_toggled(status.pressed);
@@ -323,6 +331,8 @@ Ref<Shortcut> BaseButton::get_shortcut() const {
}
void BaseButton::_unhandled_key_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!_is_focus_owner_in_shorcut_context()) {
return;
}
@@ -483,6 +493,7 @@ BaseButton *ButtonGroup::get_pressed_button() {
void ButtonGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
+ ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button")));
}
ButtonGroup::ButtonGroup() {
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index d54d63cc39..6c7a8f3433 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -45,7 +45,7 @@ public:
};
private:
- int button_mask = BUTTON_MASK_LEFT;
+ int button_mask = MOUSE_BUTTON_MASK_LEFT;
bool toggle_mode = false;
bool shortcut_in_tooltip = true;
bool keep_pressed_outside = false;
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index c570438b6a..7407ad5b8f 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -313,7 +313,7 @@ BoxContainer::AlignMode BoxContainer::get_alignment() const {
return align;
}
-void BoxContainer::add_spacer(bool p_begin) {
+Control *BoxContainer::add_spacer(bool p_begin) {
Control *c = memnew(Control);
c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events
@@ -327,6 +327,8 @@ void BoxContainer::add_spacer(bool p_begin) {
if (p_begin) {
move_child(c, 0);
}
+
+ return c;
}
BoxContainer::BoxContainer(bool p_vertical) {
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 31050d1feb..23feea565c 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -55,7 +55,7 @@ protected:
static void _bind_methods();
public:
- void add_spacer(bool p_begin = false);
+ Control *add_spacer(bool p_begin = false);
void set_alignment(AlignMode p_align);
AlignMode get_alignment() const;
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 9df328dd11..c0650a8f3f 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -34,7 +34,9 @@
Size2 CheckBox::get_icon_size() const {
Ref<Texture2D> checked = Control::get_theme_icon("checked");
+ Ref<Texture2D> checked_disabled = Control::get_theme_icon("checked_disabled");
Ref<Texture2D> unchecked = Control::get_theme_icon("unchecked");
+ Ref<Texture2D> unchecked_disabled = Control::get_theme_icon("unchecked_disabled");
Ref<Texture2D> radio_checked = Control::get_theme_icon("radio_checked");
Ref<Texture2D> radio_unchecked = Control::get_theme_icon("radio_unchecked");
@@ -79,8 +81,8 @@ void CheckBox::_notification(int p_what) {
} else if (p_what == NOTIFICATION_DRAW) {
RID ci = get_canvas_item();
- Ref<Texture2D> on = Control::get_theme_icon(is_radio() ? "radio_checked" : "checked");
- Ref<Texture2D> off = Control::get_theme_icon(is_radio() ? "radio_unchecked" : "unchecked");
+ Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : ""));
+ Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : ""));
Ref<StyleBox> sb = get_theme_stylebox("normal");
Vector2 ofs;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index e8586b72e9..9ccb2886e1 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -84,6 +84,57 @@ void ColorPicker::_notification(int p_what) {
}
}
+Ref<Shader> ColorPicker::wheel_shader;
+Ref<Shader> ColorPicker::circle_shader;
+
+void ColorPicker::init_shaders() {
+ wheel_shader.instance();
+ wheel_shader->set_code(
+ "shader_type canvas_item;"
+ "const float TAU = 6.28318530718;"
+ "void fragment() {"
+ " float x = UV.x - 0.5;"
+ " float y = UV.y - 0.5;"
+ " float a = atan(y, x);"
+ " x += 0.001;"
+ " y += 0.001;"
+ " float b = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);"
+ " x -= 0.002;"
+ " float b2 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);"
+ " y -= 0.002;"
+ " float b3 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);"
+ " x += 0.002;"
+ " float b4 = float(sqrt(x * x + y * y) < 0.5) * float(sqrt(x * x + y * y) > 0.42);"
+ " COLOR = vec4(clamp((abs(fract(((a - TAU) / TAU) + vec3(3.0, 2.0, 1.0) / 3.0) * 6.0 - 3.0) - 1.0), 0.0, 1.0), (b + b2 + b3 + b4) / 4.00);"
+ "}");
+
+ circle_shader.instance();
+ circle_shader->set_code(
+ "shader_type canvas_item;"
+ "const float TAU = 6.28318530718;"
+ "uniform float v = 1.0;"
+ "void fragment() {"
+ " float x = UV.x - 0.5;"
+ " float y = UV.y - 0.5;"
+ " float a = atan(y, x);"
+ " x += 0.001;"
+ " y += 0.001;"
+ " float b = float(sqrt(x * x + y * y) < 0.5);"
+ " x -= 0.002;"
+ " float b2 = float(sqrt(x * x + y * y) < 0.5);"
+ " y -= 0.002;"
+ " float b3 = float(sqrt(x * x + y * y) < 0.5);"
+ " x += 0.002;"
+ " float b4 = float(sqrt(x * x + y * y) < 0.5);"
+ " COLOR = vec4(mix(vec3(1.0), clamp(abs(fract(vec3((a - TAU) / TAU) + vec3(1.0, 2.0 / 3.0, 1.0 / 3.0)) * 6.0 - vec3(3.0)) - vec3(1.0), 0.0, 1.0), ((float(sqrt(x * x + y * y)) * 2.0)) / 1.0) * vec3(v), (b + b2 + b3 + b4) / 4.00);"
+ "}");
+}
+
+void ColorPicker::finish_shaders() {
+ wheel_shader.unref();
+ circle_shader.unref();
+}
+
void ColorPicker::set_focus_on_line_edit() {
c_text->call_deferred("grab_focus");
}
@@ -113,6 +164,27 @@ void ColorPicker::_update_controls() {
btn_hsv->set_disabled(false);
}
+ if (raw_mode_enabled) {
+ for (int i = 0; i < 3; i++) {
+ scroll[i]->remove_theme_icon_override("grabber");
+ scroll[i]->remove_theme_icon_override("grabber_highlight");
+ scroll[i]->remove_theme_style_override("slider");
+ scroll[i]->remove_theme_style_override("grabber_area");
+ scroll[i]->remove_theme_style_override("grabber_area_highlight");
+ }
+ } else {
+ Ref<StyleBoxEmpty> style_box_empty(memnew(StyleBoxEmpty));
+ Ref<Texture2D> bar_arrow = get_theme_icon("bar_arrow");
+
+ for (int i = 0; i < 4; i++) {
+ scroll[i]->add_theme_icon_override("grabber", bar_arrow);
+ scroll[i]->add_theme_icon_override("grabber_highlight", bar_arrow);
+ scroll[i]->add_theme_style_override("slider", style_box_empty);
+ scroll[i]->add_theme_style_override("grabber_area", style_box_empty);
+ scroll[i]->add_theme_style_override("grabber_area_highlight", style_box_empty);
+ }
+ }
+
if (edit_alpha) {
values[3]->show();
scroll[3]->show();
@@ -122,6 +194,30 @@ void ColorPicker::_update_controls() {
scroll[3]->hide();
labels[3]->hide();
}
+
+ switch (picker_type) {
+ case SHAPE_HSV_RECTANGLE:
+ wheel_edit->hide();
+ w_edit->show();
+ uv_edit->show();
+ break;
+ case SHAPE_HSV_WHEEL:
+ wheel_edit->show();
+ w_edit->hide();
+ uv_edit->hide();
+
+ wheel->set_material(wheel_mat);
+ break;
+ case SHAPE_VHS_CIRCLE:
+ wheel_edit->show();
+ w_edit->show();
+ uv_edit->hide();
+
+ wheel->set_material(circle_mat);
+ break;
+ default: {
+ }
+ }
}
void ColorPicker::_set_pick_color(const Color &p_color, bool p_update_sliders) {
@@ -144,6 +240,18 @@ void ColorPicker::set_pick_color(const Color &p_color) {
_set_pick_color(p_color, true); //because setters can't have more arguments
}
+void ColorPicker::set_old_color(const Color &p_color) {
+ old_color = p_color;
+}
+
+void ColorPicker::set_display_old_color(bool p_enabled) {
+ display_old_color = p_enabled;
+}
+
+bool ColorPicker::is_displaying_old_color() const {
+ return display_old_color;
+}
+
void ColorPicker::set_edit_alpha(bool p_show) {
edit_alpha = p_show;
_update_controls();
@@ -243,6 +351,11 @@ void ColorPicker::_update_color(bool p_update_sliders) {
sample->update();
uv_edit->update();
w_edit->update();
+ for (int i = 0; i < 4; i++) {
+ scroll[i]->update();
+ }
+ wheel->update();
+ wheel_uv->update();
updating = false;
}
@@ -285,6 +398,18 @@ Color ColorPicker::get_pick_color() const {
return color;
}
+void ColorPicker::set_picker_shape(PickerShapeType p_picker_type) {
+ ERR_FAIL_INDEX(p_picker_type, SHAPE_MAX);
+ picker_type = p_picker_type;
+
+ _update_controls();
+ _update_color();
+}
+
+ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const {
+ return picker_type;
+}
+
void ColorPicker::add_preset(const Color &p_color) {
if (presets.find(p_color)) {
presets.move_to_back(presets.find(p_color));
@@ -396,18 +521,53 @@ void ColorPicker::_update_text_value() {
c_text->set_visible(visible);
}
+void ColorPicker::_sample_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95));
+ if (rect_old.has_point(mb->get_position())) {
+ // Revert to the old color when left-clicking the old color sample.
+ color = old_color;
+ _update_color();
+ emit_signal("color_changed", color);
+ }
+ }
+}
+
void ColorPicker::_sample_draw() {
- const Rect2 r = Rect2(Point2(), Size2(uv_edit->get_size().width, sample->get_size().height * 0.95));
+ // Covers the right half of the sample if the old color is being displayed,
+ // or the whole sample if it's not being displayed.
+ Rect2 rect_new;
+
+ if (display_old_color) {
+ rect_new = Rect2(Point2(sample->get_size().width * 0.5, 0), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95));
+
+ // Draw both old and new colors for easier comparison (only if spawned from a ColorPickerButton).
+ const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95));
+
+ if (display_old_color && old_color.a < 1.0) {
+ sample->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), rect_old, true);
+ }
+
+ sample->draw_rect(rect_old, old_color);
+
+ if (old_color.r > 1 || old_color.g > 1 || old_color.b > 1) {
+ // Draw an indicator to denote that the old color is "overbright" and can't be displayed accurately in the preview.
+ sample->draw_texture(get_theme_icon("overbright_indicator", "ColorPicker"), Point2());
+ }
+ } else {
+ rect_new = Rect2(Point2(), Size2(sample->get_size().width, sample->get_size().height * 0.95));
+ }
if (color.a < 1.0) {
- sample->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), r, true);
+ sample->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), rect_new, true);
}
- sample->draw_rect(r, color);
+ sample->draw_rect(rect_new, color);
if (color.r > 1 || color.g > 1 || color.b > 1) {
- // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview
- sample->draw_texture(get_theme_icon("overbright_indicator", "ColorPicker"), Point2());
+ // Draw an indicator to denote that the new color is "overbright" and can't be displayed accurately in the preview.
+ sample->draw_texture(get_theme_icon("overbright_indicator", "ColorPicker"), Point2(uv_edit->get_size().width * 0.5, 0));
}
}
@@ -417,55 +577,242 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
}
if (p_which == 0) {
Vector<Point2> points;
- points.push_back(Vector2());
- points.push_back(Vector2(c->get_size().x, 0));
- points.push_back(c->get_size());
- points.push_back(Vector2(0, c->get_size().y));
Vector<Color> colors;
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(1, 1, 1, 1));
- colors.push_back(Color(0, 0, 0, 1));
- colors.push_back(Color(0, 0, 0, 1));
- c->draw_polygon(points, colors);
Vector<Color> colors2;
Color col = color;
+ Vector2 center = c->get_size() / 2.0;
+
+ switch (picker_type) {
+ case SHAPE_HSV_WHEEL: {
+ points.resize(4);
+ colors.resize(4);
+ colors2.resize(4);
+ real_t ring_radius_x = Math_SQRT12 * c->get_size().width * 0.42;
+ real_t ring_radius_y = Math_SQRT12 * c->get_size().height * 0.42;
+
+ points.set(0, center - Vector2(ring_radius_x, ring_radius_y));
+ points.set(1, center + Vector2(ring_radius_x, -ring_radius_y));
+ points.set(2, center + Vector2(ring_radius_x, ring_radius_y));
+ points.set(3, center + Vector2(-ring_radius_x, ring_radius_y));
+ colors.set(0, Color(1, 1, 1, 1));
+ colors.set(1, Color(1, 1, 1, 1));
+ colors.set(2, Color(0, 0, 0, 1));
+ colors.set(3, Color(0, 0, 0, 1));
+ c->draw_polygon(points, colors);
+
+ col.set_hsv(h, 1, 1);
+ col.a = 0;
+ colors2.set(0, col);
+ col.a = 1;
+ colors2.set(1, col);
+ col.set_hsv(h, 1, 0);
+ colors2.set(2, col);
+ col.a = 0;
+ colors2.set(3, col);
+ c->draw_polygon(points, colors2);
+ break;
+ }
+ case SHAPE_HSV_RECTANGLE: {
+ points.resize(4);
+ colors.resize(4);
+ colors2.resize(4);
+ points.set(0, Vector2());
+ points.set(1, Vector2(c->get_size().x, 0));
+ points.set(2, c->get_size());
+ points.set(3, Vector2(0, c->get_size().y));
+ colors.set(0, Color(1, 1, 1, 1));
+ colors.set(1, Color(1, 1, 1, 1));
+ colors.set(2, Color(0, 0, 0, 1));
+ colors.set(3, Color(0, 0, 0, 1));
+ c->draw_polygon(points, colors);
+ col = color;
+ col.set_hsv(h, 1, 1);
+ col.a = 0;
+ colors2.set(0, col);
+ col.a = 1;
+ colors2.set(1, col);
+ col.set_hsv(h, 1, 0);
+ colors2.set(2, col);
+ col.a = 0;
+ colors2.set(3, col);
+ c->draw_polygon(points, colors2);
+ break;
+ }
+ default: {
+ }
+ }
+ Ref<Texture2D> cursor = get_theme_icon("picker_cursor", "ColorPicker");
+ int x;
+ int y;
+ if (picker_type == SHAPE_VHS_CIRCLE) {
+ x = center.x + (center.x * Math::cos(h * Math_TAU) * s) - (cursor->get_width() / 2);
+ y = center.y + (center.y * Math::sin(h * Math_TAU) * s) - (cursor->get_height() / 2);
+ } else {
+ real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0;
+ real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0;
+
+ Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2);
+ x = CLAMP(real_size.x * s, 0, real_size.x) + corner_x - (cursor->get_width() / 2);
+ y = CLAMP(real_size.y - real_size.y * v, 0, real_size.y) + corner_y - (cursor->get_height() / 2);
+ }
+ c->draw_texture(cursor, Point2(x, y));
+
col.set_hsv(h, 1, 1);
- col.a = 0;
- colors2.push_back(col);
- col.a = 1;
- colors2.push_back(col);
- col.set_hsv(h, 1, 0);
- colors2.push_back(col);
- col.a = 0;
- colors2.push_back(col);
- c->draw_polygon(points, colors2);
- int x = CLAMP(c->get_size().x * s, 0, c->get_size().x);
- int y = CLAMP(c->get_size().y - c->get_size().y * v, 0, c->get_size().y);
- col = color;
- col.a = 1;
- c->draw_line(Point2(x, 0), Point2(x, c->get_size().y), col.inverted());
- c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted());
- c->draw_line(Point2(x, y), Point2(x, y), Color(1, 1, 1), 2);
+ if (picker_type == SHAPE_HSV_WHEEL) {
+ points.resize(4);
+ double h1 = h - (0.5 / 360);
+ double h2 = h + (0.5 / 360);
+ points.set(0, Point2(center.x + (center.x * Math::cos(h1 * Math_TAU)), center.y + (center.y * Math::sin(h1 * Math_TAU))));
+ points.set(1, Point2(center.x + (center.x * Math::cos(h1 * Math_TAU) * 0.84), center.y + (center.y * Math::sin(h1 * Math_TAU) * 0.84)));
+ points.set(2, Point2(center.x + (center.x * Math::cos(h2 * Math_TAU)), center.y + (center.y * Math::sin(h2 * Math_TAU))));
+ points.set(3, Point2(center.x + (center.x * Math::cos(h2 * Math_TAU) * 0.84), center.y + (center.y * Math::sin(h2 * Math_TAU) * 0.84)));
+ c->draw_multiline(points, col.inverted());
+ }
+
} else if (p_which == 1) {
- Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker");
- c->draw_texture_rect(hue, Rect2(Point2(), c->get_size()));
- int y = c->get_size().y - c->get_size().y * (1.0 - h);
- Color col = Color();
- col.set_hsv(h, 1, 1);
- c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted());
+ if (picker_type == SHAPE_HSV_RECTANGLE) {
+ Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker");
+ c->draw_texture_rect(hue, Rect2(Point2(), c->get_size()));
+ int y = c->get_size().y - c->get_size().y * (1.0 - h);
+ Color col;
+ col.set_hsv(h, 1, 1);
+ c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted());
+ } else if (picker_type == SHAPE_VHS_CIRCLE) {
+ Vector<Point2> points;
+ Vector<Color> colors;
+ Color col;
+ col.set_hsv(h, s, 1);
+ points.resize(4);
+ colors.resize(4);
+ points.set(0, Vector2());
+ points.set(1, Vector2(c->get_size().x, 0));
+ points.set(2, c->get_size());
+ points.set(3, Vector2(0, c->get_size().y));
+ colors.set(0, col);
+ colors.set(1, col);
+ colors.set(2, Color(0, 0, 0));
+ colors.set(3, Color(0, 0, 0));
+ c->draw_polygon(points, colors);
+ int y = c->get_size().y - c->get_size().y * CLAMP(v, 0, 1);
+ col.set_hsv(h, 1, v);
+ c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted());
+ }
+ } else if (p_which == 2) {
+ c->draw_rect(Rect2(Point2(), c->get_size()), Color(1, 1, 1));
+ if (picker_type == SHAPE_VHS_CIRCLE) {
+ circle_mat->set_shader_param("v", v);
+ }
}
}
-void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
+void ColorPicker::_slider_draw(int p_which) {
+ Vector<Vector2> pos;
+ pos.resize(4);
+ Vector<Color> col;
+ col.resize(4);
+ Size2 size = scroll[p_which]->get_size();
+ Color left_color;
+ Color right_color;
+#ifdef TOOLS_ENABLED
+ const real_t margin = 4 * EDSCALE;
+#else
+ const real_t margin = 4;
+#endif
+
+ if (p_which == 3) {
+ scroll[p_which]->draw_texture_rect(get_theme_icon("preset_bg", "ColorPicker"), Rect2(Point2(0, margin), Size2(size.x, margin)), true);
+
+ left_color = color;
+ left_color.a = 0;
+ right_color = color;
+ right_color.a = 1;
+ } else {
+ if (raw_mode_enabled) {
+ return;
+ }
+ if (hsv_mode_enabled) {
+ if (p_which == 0) {
+ Ref<Texture2D> hue = get_theme_icon("color_hue", "ColorPicker");
+ scroll[p_which]->draw_set_transform(Point2(), -Math_PI / 2, Size2(1.0, 1.0));
+ scroll[p_which]->draw_texture_rect(hue, Rect2(Vector2(margin * -2, 0), Vector2(scroll[p_which]->get_size().x, margin)), false, Color(1, 1, 1), true);
+ return;
+ }
+ Color s_col;
+ Color v_col;
+ s_col.set_hsv(h, 0, v);
+ left_color = (p_which == 1) ? s_col : Color(0, 0, 0);
+ s_col.set_hsv(h, 1, v);
+ v_col.set_hsv(h, s, 1);
+ right_color = (p_which == 1) ? s_col : v_col;
+ } else {
+ left_color = Color(
+ p_which == 0 ? 0 : color.r,
+ p_which == 1 ? 0 : color.g,
+ p_which == 2 ? 0 : color.b);
+ right_color = Color(
+ p_which == 0 ? 1 : color.r,
+ p_which == 1 ? 1 : color.g,
+ p_which == 2 ? 1 : color.b);
+ }
+ }
+
+ col.set(0, left_color);
+ col.set(1, right_color);
+ col.set(2, right_color);
+ col.set(3, left_color);
+ pos.set(0, Vector2(0, margin));
+ pos.set(1, Vector2(size.x, margin));
+ pos.set(2, Vector2(size.x, margin * 2));
+ pos.set(3, Vector2(0, margin * 2));
+
+ scroll[p_which]->draw_polygon(pos, col);
+}
+
+void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ Vector2 center = c->get_size() / 2.0;
+ if (picker_type == SHAPE_VHS_CIRCLE) {
+ real_t dist = center.distance_to(bev->get_position());
+
+ if (dist <= center.x) {
+ real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x);
+ h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
+ s = CLAMP(dist / center.x, 0, 1);
+ } else {
+ return;
+ }
+ } else {
+ real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0;
+ real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0;
+ Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2);
+
+ if (bev->get_position().x < corner_x || bev->get_position().x > c->get_size().x - corner_x ||
+ bev->get_position().y < corner_y || bev->get_position().y > c->get_size().y - corner_y) {
+ {
+ real_t dist = center.distance_to(bev->get_position());
+
+ if (dist >= center.x * 0.84 && dist <= center.x) {
+ real_t rad = Math::atan2(bev->get_position().y - center.y, bev->get_position().x - center.x);
+ h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
+ spinning = true;
+ } else {
+ return;
+ }
+ }
+ }
+
+ if (!spinning) {
+ real_t x = CLAMP(bev->get_position().x, corner_x, c->get_size().x - corner_x);
+ real_t y = CLAMP(bev->get_position().y, corner_x, c->get_size().y - corner_y);
+
+ s = (x - c->get_position().x - corner_x) / real_size.x;
+ v = 1.0 - (y - c->get_position().y - corner_y) / real_size.y;
+ }
+ }
changing_color = true;
- float x = CLAMP((float)bev->get_position().x, 0, uv_edit->get_size().width);
- float y = CLAMP((float)bev->get_position().y, 0, uv_edit->get_size().height);
- s = x / uv_edit->get_size().width;
- v = 1.0 - y / uv_edit->get_size().height;
color.set_hsv(h, s, v, color.a);
last_hsv = color;
set_pick_color(color);
@@ -473,11 +820,13 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
if (!deferred_mode_enabled) {
emit_signal("color_changed", color);
}
- } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
emit_signal("color_changed", color);
changing_color = false;
+ spinning = false;
} else {
changing_color = false;
+ spinning = false;
}
}
@@ -487,10 +836,30 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
if (!changing_color) {
return;
}
- float x = CLAMP((float)mev->get_position().x, 0, uv_edit->get_size().width);
- float y = CLAMP((float)mev->get_position().y, 0, uv_edit->get_size().height);
- s = x / uv_edit->get_size().width;
- v = 1.0 - y / uv_edit->get_size().height;
+
+ Vector2 center = c->get_size() / 2.0;
+ if (picker_type == SHAPE_VHS_CIRCLE) {
+ real_t dist = center.distance_to(mev->get_position());
+ real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x);
+ h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
+ s = CLAMP(dist / center.x, 0, 1);
+ } else {
+ if (spinning) {
+ real_t rad = Math::atan2(mev->get_position().y - center.y, mev->get_position().x - center.x);
+ h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
+ } else {
+ real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0;
+ real_t corner_y = (c == wheel_uv) ? center.y - Math_SQRT12 * c->get_size().height * 0.42 : 0;
+ Size2 real_size(c->get_size().x - corner_x * 2, c->get_size().y - corner_y * 2);
+
+ real_t x = CLAMP(mev->get_position().x, corner_x, c->get_size().x - corner_x);
+ real_t y = CLAMP(mev->get_position().y, corner_x, c->get_size().y - corner_y);
+
+ s = (x - corner_x) / real_size.x;
+ v = 1.0 - (y - corner_y) / real_size.y;
+ }
+ }
+
color.set_hsv(h, s, v, color.a);
last_hsv = color;
set_pick_color(color);
@@ -505,10 +874,14 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
changing_color = true;
float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height);
- h = y / w_edit->get_size().height;
+ if (picker_type == SHAPE_VHS_CIRCLE) {
+ v = 1.0 - (y / w_edit->get_size().height);
+ } else {
+ h = y / w_edit->get_size().height;
+ }
} else {
changing_color = false;
}
@@ -518,7 +891,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
_update_color();
if (!deferred_mode_enabled) {
emit_signal("color_changed", color);
- } else if (!bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ } else if (!bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
emit_signal("color_changed", color);
}
}
@@ -530,7 +903,11 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
return;
}
float y = CLAMP((float)mev->get_position().y, 0, w_edit->get_size().height);
- h = y / w_edit->get_size().height;
+ if (picker_type == SHAPE_VHS_CIRCLE) {
+ v = 1.0 - (y / w_edit->get_size().height);
+ } else {
+ h = y / w_edit->get_size().height;
+ }
color.set_hsv(h, s, v, color.a);
last_hsv = color;
set_pick_color(color);
@@ -546,7 +923,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
if (bev.is_valid()) {
int index = 0;
- if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
for (int i = 0; i < presets.size(); i++) {
int x = (i % presets_per_row) * bt_add_preset->get_size().x;
int y = (Math::floor((float)i / presets_per_row)) * bt_add_preset->get_size().y;
@@ -557,7 +934,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
set_pick_color(presets[index]);
_update_color();
emit_signal("color_changed", color);
- } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT && presets_enabled) {
+ } else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) {
index = bev->get_position().x / (preset->get_size().x / presets.size());
Color clicked_preset = presets[index];
erase_preset(clicked_preset);
@@ -586,7 +963,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> bev = p_event;
- if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
+ if (bev.is_valid() && bev->get_button_index() == MOUSE_BUTTON_LEFT && !bev->is_pressed()) {
emit_signal("color_changed", color);
screen->hide();
}
@@ -598,7 +975,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
return;
}
- Ref<Image> img = r->get_texture()->get_data();
+ Ref<Image> img = r->get_texture()->get_image();
if (img.is_valid() && !img->is_empty()) {
Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position();
Color c = img->get_pixel(ofs.x, r->get_visible_rect().size.height - ofs.y);
@@ -714,18 +1091,25 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset);
ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset);
ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets);
+ ClassDB::bind_method(D_METHOD("set_picker_shape", "picker"), &ColorPicker::set_picker_shape);
+ ClassDB::bind_method(D_METHOD("get_picker_shape"), &ColorPicker::get_picker_shape);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hsv_mode"), "set_hsv_mode", "is_hsv_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "picker_shape", PROPERTY_HINT_ENUM, "HSV Rectangle,HSV Rectangle Wheel,VHS Circle"), "set_picker_shape", "get_picker_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_enabled"), "set_presets_enabled", "are_presets_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "presets_visible"), "set_presets_visible", "are_presets_visible");
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
ADD_SIGNAL(MethodInfo("preset_added", PropertyInfo(Variant::COLOR, "color")));
ADD_SIGNAL(MethodInfo("preset_removed", PropertyInfo(Variant::COLOR, "color")));
+
+ BIND_ENUM_CONSTANT(SHAPE_HSV_RECTANGLE);
+ BIND_ENUM_CONSTANT(SHAPE_HSV_WHEEL);
+ BIND_ENUM_CONSTANT(SHAPE_VHS_CIRCLE);
}
ColorPicker::ColorPicker() :
@@ -734,36 +1118,26 @@ ColorPicker::ColorPicker() :
add_child(hb_edit);
hb_edit->set_v_size_flags(SIZE_EXPAND_FILL);
- uv_edit = memnew(Control);
hb_edit->add_child(uv_edit);
- uv_edit->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input));
+ uv_edit->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input), make_binds(uv_edit));
uv_edit->set_mouse_filter(MOUSE_FILTER_PASS);
uv_edit->set_h_size_flags(SIZE_EXPAND_FILL);
uv_edit->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height")));
uv_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, uv_edit));
- w_edit = memnew(Control);
- hb_edit->add_child(w_edit);
- w_edit->set_custom_minimum_size(Size2(get_theme_constant("h_width"), 0));
- w_edit->set_h_size_flags(SIZE_FILL);
- w_edit->set_v_size_flags(SIZE_EXPAND_FILL);
- w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input));
- w_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(1, w_edit));
-
HBoxContainer *hb_smpl = memnew(HBoxContainer);
add_child(hb_smpl);
- sample = memnew(TextureRect);
hb_smpl->add_child(sample);
sample->set_h_size_flags(SIZE_EXPAND_FILL);
+ sample->connect("gui_input", callable_mp(this, &ColorPicker::_sample_input));
sample->connect("draw", callable_mp(this, &ColorPicker::_sample_draw));
- btn_pick = memnew(Button);
btn_pick->set_flat(true);
hb_smpl->add_child(btn_pick);
btn_pick->set_toggle_mode(true);
- btn_pick->set_tooltip(TTR("Pick a color from the editor window."));
+ btn_pick->set_tooltip(RTR("Pick a color from the editor window."));
btn_pick->connect("pressed", callable_mp(this, &ColorPicker::_screen_pick_pressed));
VBoxContainer *vbl = memnew(VBoxContainer);
@@ -799,25 +1173,24 @@ ColorPicker::ColorPicker() :
scroll[i]->set_h_size_flags(SIZE_EXPAND_FILL);
scroll[i]->connect("value_changed", callable_mp(this, &ColorPicker::_value_changed));
+ scroll[i]->connect("draw", callable_mp(this, &ColorPicker::_slider_draw), make_binds(i));
vbr->add_child(hbc);
}
+
labels[3]->set_text("A");
HBoxContainer *hhb = memnew(HBoxContainer);
vbr->add_child(hhb);
- btn_hsv = memnew(CheckButton);
hhb->add_child(btn_hsv);
- btn_hsv->set_text(TTR("HSV"));
+ btn_hsv->set_text(RTR("HSV"));
btn_hsv->connect("toggled", callable_mp(this, &ColorPicker::set_hsv_mode));
- btn_raw = memnew(CheckButton);
hhb->add_child(btn_raw);
- btn_raw->set_text(TTR("Raw"));
+ btn_raw->set_text(RTR("Raw"));
btn_raw->connect("toggled", callable_mp(this, &ColorPicker::set_raw_mode));
- text_type = memnew(Button);
hhb->add_child(text_type);
text_type->set_text("#");
text_type->set_tooltip(TTR("Switch between hexadecimal and code values."));
@@ -831,41 +1204,76 @@ ColorPicker::ColorPicker() :
text_type->set_mouse_filter(MOUSE_FILTER_IGNORE);
}
- c_text = memnew(LineEdit);
hhb->add_child(c_text);
c_text->set_h_size_flags(SIZE_EXPAND_FILL);
c_text->connect("text_entered", callable_mp(this, &ColorPicker::_html_entered));
c_text->connect("focus_entered", callable_mp(this, &ColorPicker::_focus_enter));
c_text->connect("focus_exited", callable_mp(this, &ColorPicker::_html_focus_exit));
+ wheel_edit->set_h_size_flags(SIZE_EXPAND_FILL);
+ wheel_edit->set_v_size_flags(SIZE_EXPAND_FILL);
+ wheel_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height")));
+ hb_edit->add_child(wheel_edit);
+
+ wheel_mat.instance();
+ wheel_mat->set_shader(wheel_shader);
+ circle_mat.instance();
+ circle_mat->set_shader(circle_shader);
+
+ MarginContainer *wheel_margin(memnew(MarginContainer));
+#ifdef TOOLS_ENABLED
+ wheel_margin->add_theme_constant_override("margin_bottom", 8 * EDSCALE);
+#else
+ wheel_margin->add_theme_constant_override("margin_bottom", 8);
+#endif
+ wheel_edit->add_child(wheel_margin);
+
+ wheel_margin->add_child(wheel);
+ wheel->set_mouse_filter(MOUSE_FILTER_PASS);
+ wheel->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(2, wheel));
+
+ wheel_margin->add_child(wheel_uv);
+ wheel_uv->connect("gui_input", callable_mp(this, &ColorPicker::_uv_input), make_binds(wheel_uv));
+ wheel_uv->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(0, wheel_uv));
+
+ hb_edit->add_child(w_edit);
+ w_edit->set_custom_minimum_size(Size2(get_theme_constant("h_width"), 0));
+ w_edit->set_h_size_flags(SIZE_FILL);
+ w_edit->set_v_size_flags(SIZE_EXPAND_FILL);
+ w_edit->connect("gui_input", callable_mp(this, &ColorPicker::_w_input));
+ w_edit->connect("draw", callable_mp(this, &ColorPicker::_hsv_draw), make_binds(1, w_edit));
+
+ picker_type = SHAPE_HSV_RECTANGLE;
_update_controls();
updating = false;
set_pick_color(Color(1, 1, 1));
- preset_separator = memnew(HSeparator);
add_child(preset_separator);
- preset_container = memnew(HBoxContainer);
preset_container->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(preset_container);
- preset = memnew(TextureRect);
preset_container->add_child(preset);
preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input));
preset->connect("draw", callable_mp(this, &ColorPicker::_update_presets));
- preset_container2 = memnew(HBoxContainer);
preset_container2->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(preset_container2);
- bt_add_preset = memnew(Button);
preset_container2->add_child(bt_add_preset);
- bt_add_preset->set_tooltip(TTR("Add current color as a preset."));
+ bt_add_preset->set_tooltip(RTR("Add current color as a preset."));
bt_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed));
}
/////////////////
+void ColorPickerButton::_about_to_popup() {
+ set_pressed(true);
+ if (picker) {
+ picker->set_old_color(color);
+ }
+}
+
void ColorPickerButton::_color_changed(const Color &p_color) {
color = p_color;
update();
@@ -978,10 +1386,11 @@ void ColorPickerButton::_update_picker() {
popup->add_child(picker);
add_child(popup);
picker->connect("color_changed", callable_mp(this, &ColorPickerButton::_color_changed));
- popup->connect("about_to_popup", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(true));
+ popup->connect("about_to_popup", callable_mp(this, &ColorPickerButton::_about_to_popup));
popup->connect("popup_hide", callable_mp(this, &ColorPickerButton::_modal_closed));
picker->set_pick_color(color);
picker->set_edit_alpha(edit_alpha);
+ picker->set_display_old_color(true);
emit_signal("picker_created");
}
}
@@ -993,6 +1402,7 @@ void ColorPickerButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &ColorPickerButton::get_popup);
ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPickerButton::set_edit_alpha);
ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPickerButton::is_editing_alpha);
+ ClassDB::bind_method(D_METHOD("_about_to_popup"), &ColorPickerButton::_about_to_popup);
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
ADD_SIGNAL(MethodInfo("popup_closed"));
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 7915527bc0..14113467d0 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -31,6 +31,7 @@
#ifndef COLOR_PICKER_H
#define COLOR_PICKER_H
+#include "scene/gui/aspect_ratio_container.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
@@ -45,36 +46,57 @@
class ColorPicker : public BoxContainer {
GDCLASS(ColorPicker, BoxContainer);
+public:
+ enum PickerShapeType {
+ SHAPE_HSV_RECTANGLE,
+ SHAPE_HSV_WHEEL,
+ SHAPE_VHS_CIRCLE,
+
+ SHAPE_MAX
+ };
+
private:
+ static Ref<Shader> wheel_shader;
+ static Ref<Shader> circle_shader;
+
Control *screen = nullptr;
- Control *uv_edit;
- Control *w_edit;
- TextureRect *sample;
- TextureRect *preset;
- HBoxContainer *preset_container;
- HBoxContainer *preset_container2;
- HSeparator *preset_separator;
- Button *bt_add_preset;
+ Control *uv_edit = memnew(Control);
+ Control *w_edit = memnew(Control);
+ AspectRatioContainer *wheel_edit = memnew(AspectRatioContainer);
+ Ref<ShaderMaterial> wheel_mat;
+ Ref<ShaderMaterial> circle_mat;
+ Control *wheel = memnew(Control);
+ Control *wheel_uv = memnew(Control);
+ TextureRect *sample = memnew(TextureRect);
+ TextureRect *preset = memnew(TextureRect);
+ HBoxContainer *preset_container = memnew(HBoxContainer);
+ HBoxContainer *preset_container2 = memnew(HBoxContainer);
+ HSeparator *preset_separator = memnew(HSeparator);
+ Button *bt_add_preset = memnew(Button);
List<Color> presets;
- Button *btn_pick;
- CheckButton *btn_hsv;
- CheckButton *btn_raw;
+ Button *btn_pick = memnew(Button);
+ CheckButton *btn_hsv = memnew(CheckButton);
+ CheckButton *btn_raw = memnew(CheckButton);
HSlider *scroll[4];
SpinBox *values[4];
Label *labels[4];
- Button *text_type;
- LineEdit *c_text;
+ Button *text_type = memnew(Button);
+ LineEdit *c_text = memnew(LineEdit);
bool edit_alpha = true;
Size2i ms;
bool text_is_constructor = false;
int presets_per_row = 0;
+ PickerShapeType picker_type = SHAPE_HSV_WHEEL;
Color color;
+ Color old_color;
+ bool display_old_color = false;
bool raw_mode_enabled = false;
bool hsv_mode_enabled = false;
bool deferred_mode_enabled = false;
bool updating = true;
bool changing_color = false;
+ bool spinning = false;
bool presets_enabled = true;
bool presets_visible = true;
float h = 0.0;
@@ -89,10 +111,12 @@ private:
void _update_presets();
void _update_text_value();
void _text_type_toggled();
+ void _sample_input(const Ref<InputEvent> &p_event);
void _sample_draw();
void _hsv_draw(int p_which, Control *c);
+ void _slider_draw(int p_which);
- void _uv_input(const Ref<InputEvent> &p_event);
+ void _uv_input(const Ref<InputEvent> &p_event, Control *c);
void _w_input(const Ref<InputEvent> &p_event);
void _preset_input(const Ref<InputEvent> &p_event);
void _screen_input(const Ref<InputEvent> &p_event);
@@ -107,12 +131,22 @@ protected:
static void _bind_methods();
public:
+ static void init_shaders();
+ static void finish_shaders();
+
void set_edit_alpha(bool p_show);
bool is_editing_alpha() const;
void _set_pick_color(const Color &p_color, bool p_update_sliders);
void set_pick_color(const Color &p_color);
Color get_pick_color() const;
+ void set_old_color(const Color &p_color);
+
+ void set_display_old_color(bool p_enabled);
+ bool is_displaying_old_color() const;
+
+ void set_picker_shape(PickerShapeType p_picker_type);
+ PickerShapeType get_picker_shape() const;
void add_preset(const Color &p_color);
void erase_preset(const Color &p_color);
@@ -150,6 +184,7 @@ class ColorPickerButton : public Button {
Color color;
bool edit_alpha = true;
+ void _about_to_popup();
void _color_changed(const Color &p_color);
void _modal_closed();
@@ -174,4 +209,5 @@ public:
ColorPickerButton();
};
+VARIANT_ENUM_CAST(ColorPicker::PickerShapeType);
#endif // COLOR_PICKER_H
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 2e6b798eea..dea69aae6b 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -159,16 +159,14 @@ void Container::_notification(int p_what) {
}
}
-String Container::get_configuration_warning() const {
- String warning = Control::get_configuration_warning();
+TypedArray<String> Container::get_configuration_warnings() const {
+ TypedArray<String> warnings = Control::get_configuration_warnings();
if (get_class() == "Container" && get_script().is_null()) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead.");
+ warnings.push_back(TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead."));
}
- return warning;
+
+ return warnings;
}
void Container::_bind_methods() {
diff --git a/scene/gui/container.h b/scene/gui/container.h
index a4f392a3ae..bce3085f0c 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -56,7 +56,7 @@ public:
void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
Container();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index bff3024e38..83abd02b40 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -73,6 +73,9 @@ Dictionary Control::_edit_get_state() const {
}
void Control::_edit_set_state(const Dictionary &p_state) {
+ ERR_FAIL_COND((p_state.size() <= 0) ||
+ !p_state.has("rotation") || !p_state.has("scale") ||
+ !p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets"));
Dictionary state = p_state;
set_rotation(state["rotation"]);
@@ -93,6 +96,7 @@ void Control::_edit_set_state(const Dictionary &p_state) {
void Control::_edit_set_position(const Point2 &p_position) {
#ifdef TOOLS_ENABLED
+ ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent));
#else
// Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
@@ -114,6 +118,7 @@ Size2 Control::_edit_get_scale() const {
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
#ifdef TOOLS_ENABLED
+ ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
set_size(p_edit_rect.size.snapped(Vector2(1, 1)), CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
#else
@@ -131,11 +136,11 @@ bool Control::_edit_use_rect() const {
return true;
}
-void Control::_edit_set_rotation(float p_rotation) {
+void Control::_edit_set_rotation(real_t p_rotation) {
set_rotation(p_rotation);
}
-float Control::_edit_get_rotation() const {
+real_t Control::_edit_get_rotation() const {
return get_rotation();
}
@@ -163,6 +168,12 @@ Size2 Control::_edit_get_minimum_size() const {
}
#endif
+void Control::accept_event() {
+ if (is_inside_tree()) {
+ get_viewport()->_gui_accept_event();
+ }
+}
+
void Control::set_custom_minimum_size(const Size2 &p_custom) {
if (p_custom == data.custom_minimum_size) {
return;
@@ -285,15 +296,11 @@ void Control::_update_minimum_size() {
}
Size2 minsize = get_combined_minimum_size();
- if (minsize.x > data.size_cache.x ||
- minsize.y > data.size_cache.y) {
- _size_changed();
- }
-
data.updating_last_minimum_size = false;
if (minsize != data.last_minimum_size) {
data.last_minimum_size = minsize;
+ _size_changed();
emit_signal(SceneStringNames::get_singleton()->minimum_size_changed);
}
}
@@ -322,7 +329,6 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = data.color_override.has(name) ? Variant(data.color_override[name]) : Variant();
} else if (sname.begins_with("custom_constants/")) {
String name = sname.get_slicec('/', 1);
-
r_ret = data.constant_override.has(name) ? Variant(data.constant_override[name]) : Variant();
} else {
return false;
@@ -345,72 +351,72 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> names;
theme->get_icon_list(get_class_name(), &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- uint32_t hint = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
+ uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
if (data.icon_override.has(E->get())) {
- hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
+ usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_icons/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", hint));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_icons/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", usage));
}
}
{
List<StringName> names;
theme->get_stylebox_list(get_class_name(), &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- uint32_t hint = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
+ uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
if (data.style_override.has(E->get())) {
- hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
+ usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_styles/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", hint));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_styles/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", usage));
}
}
{
List<StringName> names;
theme->get_font_list(get_class_name(), &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- uint32_t hint = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
+ uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
if (data.font_override.has(E->get())) {
- hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
+ usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_fonts/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Font", hint));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_fonts/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Font", usage));
}
}
{
List<StringName> names;
theme->get_font_size_list(get_class_name(), &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- uint32_t hint = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
+ uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
if (data.font_size_override.has(E->get())) {
- hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
+ usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::INT, "custom_font_sizes/" + E->get(), PROPERTY_HINT_NONE, "", hint));
+ p_list->push_back(PropertyInfo(Variant::INT, "custom_font_sizes/" + E->get(), PROPERTY_HINT_NONE, "", usage));
}
}
{
List<StringName> names;
theme->get_color_list(get_class_name(), &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- uint32_t hint = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
+ uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
if (data.color_override.has(E->get())) {
- hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
+ usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::COLOR, "custom_colors/" + E->get(), PROPERTY_HINT_NONE, "", hint));
+ p_list->push_back(PropertyInfo(Variant::COLOR, "custom_colors/" + E->get(), PROPERTY_HINT_NONE, "", usage));
}
}
{
List<StringName> names;
theme->get_constant_list(get_class_name(), &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- uint32_t hint = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
+ uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
if (data.constant_override.has(E->get())) {
- hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
+ usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
}
- p_list->push_back(PropertyInfo(Variant::INT, "custom_constants/" + E->get(), PROPERTY_HINT_RANGE, "-16384,16384", hint));
+ p_list->push_back(PropertyInfo(Variant::INT, "custom_constants/" + E->get(), PROPERTY_HINT_RANGE, "-16384,16384", usage));
}
}
}
@@ -581,7 +587,7 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
- // some parents need to know the order of the childrens to draw (like TabContainer)
+ // some parents need to know the order of the children to draw (like TabContainer)
// update if necessary
if (data.parent) {
data.parent->update();
@@ -765,32 +771,27 @@ Size2 Control::get_minimum_size() const {
}
template <class T>
-bool Control::_find_theme_item(Control *p_theme_owner, Window *p_theme_owner_window, T &r_ret, T (Theme::*get_func)(const StringName &, const StringName &) const, bool (Theme::*has_func)(const StringName &, const StringName &) const, const StringName &p_name, const StringName &p_node_type) {
- // try with custom themes
+T Control::get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
+ ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, T(), "At least one theme type must be specified.");
+
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // For each control iterate through its inheritance chain and see if p_name exists in any of them.
Control *theme_owner = p_theme_owner;
Window *theme_owner_window = p_theme_owner_window;
while (theme_owner || theme_owner_window) {
- StringName class_name = p_node_type;
-
- while (class_name != StringName()) {
- if (theme_owner && (theme_owner->data.theme.operator->()->*has_func)(p_name, class_name)) {
- r_ret = (theme_owner->data.theme.operator->()->*get_func)(p_name, class_name);
- return true;
+ for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) {
+ if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E->get())) {
+ return theme_owner->data.theme->get_theme_item(p_data_type, p_name, E->get());
}
- if (theme_owner_window && (theme_owner_window->theme.operator->()->*has_func)(p_name, class_name)) {
- r_ret = (theme_owner_window->theme.operator->()->*get_func)(p_name, class_name);
- return true;
+ if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E->get())) {
+ return theme_owner_window->theme->get_theme_item(p_data_type, p_name, E->get());
}
-
- class_name = ClassDB::get_parent_class_nocheck(class_name);
}
Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
-
Control *parent_c = Object::cast_to<Control>(parent);
-
if (parent_c) {
theme_owner = parent_c->data.theme_owner;
theme_owner_window = parent_c->data.theme_owner_window;
@@ -805,33 +806,47 @@ bool Control::_find_theme_item(Control *p_theme_owner, Window *p_theme_owner_win
}
}
}
- return false;
+
+ // Secondly, check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) {
+ if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E->get())) {
+ return Theme::get_project_default()->get_theme_item(p_data_type, p_name, E->get());
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) {
+ if (Theme::get_default()->has_theme_item(p_data_type, p_name, E->get())) {
+ return Theme::get_default()->get_theme_item(p_data_type, p_name, E->get());
+ }
+ }
+ // If they don't exist, use any type to return the default/empty value.
+ return Theme::get_default()->get_theme_item(p_data_type, p_name, p_theme_types[0]);
}
-bool Control::_has_theme_item(Control *p_theme_owner, Window *p_theme_owner_window, bool (Theme::*has_func)(const StringName &, const StringName &) const, const StringName &p_name, const StringName &p_node_type) {
- // try with custom themes
+bool Control::has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) {
+ ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified.");
+
+ // First, look through each control or window node in the branch, until no valid parent can be found.
+ // For each control iterate through its inheritance chain and see if p_name exists in any of them.
Control *theme_owner = p_theme_owner;
Window *theme_owner_window = p_theme_owner_window;
while (theme_owner || theme_owner_window) {
- StringName class_name = p_node_type;
-
- while (class_name != StringName()) {
- if (theme_owner && (theme_owner->data.theme.operator->()->*has_func)(p_name, class_name)) {
+ for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) {
+ if (theme_owner && theme_owner->data.theme->has_theme_item(p_data_type, p_name, E->get())) {
return true;
}
- if (theme_owner_window && (theme_owner_window->theme.operator->()->*has_func)(p_name, class_name)) {
+ if (theme_owner_window && theme_owner_window->theme->has_theme_item(p_data_type, p_name, E->get())) {
return true;
}
-
- class_name = ClassDB::get_parent_class_nocheck(class_name);
}
Node *parent = theme_owner ? theme_owner->get_parent() : theme_owner_window->get_parent();
-
Control *parent_c = Object::cast_to<Control>(parent);
-
if (parent_c) {
theme_owner = parent_c->data.theme_owner;
theme_owner_window = parent_c->data.theme_owner_window;
@@ -846,179 +861,112 @@ bool Control::_has_theme_item(Control *p_theme_owner, Window *p_theme_owner_wind
}
}
}
- return false;
-}
-Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
- const Ref<Texture2D> *tex = data.icon_override.getptr(p_name);
- if (tex) {
- return *tex;
+ // Secondly, check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) {
+ if (Theme::get_project_default()->has_theme_item(p_data_type, p_name, E->get())) {
+ return true;
+ }
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return get_icons(data.theme_owner, data.theme_owner_window, p_name, type);
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ for (List<StringName>::Element *E = p_theme_types.front(); E; E = E->next()) {
+ if (Theme::get_default()->has_theme_item(p_data_type, p_name, E->get())) {
+ return true;
+ }
+ }
+ return false;
}
-Ref<Texture2D> Control::get_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- Ref<Texture2D> icon;
-
- if (_find_theme_item(p_theme_owner, p_theme_owner_window, icon, &Theme::get_icon, &Theme::has_icon, p_name, p_node_type)) {
- return icon;
+void Control::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ if (data.theme_custom_type != StringName()) {
+ p_list->push_back(data.theme_custom_type);
+ }
+ Theme::get_type_dependencies(get_class_name(), p_list);
+ } else {
+ Theme::get_type_dependencies(p_theme_type, p_list);
}
+}
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_icon(p_name, p_node_type)) {
- return Theme::get_project_default()->get_icon(p_name, p_node_type);
+Ref<Texture2D> Control::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
+ const Ref<Texture2D> *tex = data.icon_override.getptr(p_name);
+ if (tex) {
+ return *tex;
}
}
- return Theme::get_default()->get_icon(p_name, p_node_type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return get_theme_item_in_types<Ref<Texture2D>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
}
-Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
const Ref<StyleBox> *style = data.style_override.getptr(p_name);
if (style) {
return *style;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return get_styleboxs(data.theme_owner, data.theme_owner_window, p_name, type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return get_theme_item_in_types<Ref<StyleBox>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
}
-Ref<StyleBox> Control::get_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- Ref<StyleBox> stylebox;
-
- if (_find_theme_item(p_theme_owner, p_theme_owner_window, stylebox, &Theme::get_stylebox, &Theme::has_stylebox, p_name, p_node_type)) {
- return stylebox;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_stylebox(p_name, p_node_type)) {
- return Theme::get_project_default()->get_stylebox(p_name, p_node_type);
- }
- }
-
- return Theme::get_default()->get_stylebox(p_name, p_node_type);
-}
-
-Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
const Ref<Font> *font = data.font_override.getptr(p_name);
if (font) {
return *font;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return get_fonts(data.theme_owner, data.theme_owner_window, p_name, type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return get_theme_item_in_types<Ref<Font>>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
}
-int Control::get_theme_font_size(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+int Control::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
const int *font_size = data.font_size_override.getptr(p_name);
if (font_size) {
return *font_size;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return get_font_sizes(data.theme_owner, data.theme_owner_window, p_name, type);
-}
-
-Ref<Font> Control::get_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- Ref<Font> font;
-
- if (_find_theme_item(p_theme_owner, p_theme_owner_window, font, &Theme::get_font, &Theme::has_font, p_name, p_node_type)) {
- return font;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_font(p_name, p_node_type)) {
- return Theme::get_project_default()->get_font(p_name, p_node_type);
- }
- }
-
- return Theme::get_default()->get_font(p_name, p_node_type);
-}
-
-int Control::get_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- int font_size;
-
- if (_find_theme_item(p_theme_owner, p_theme_owner_window, font_size, &Theme::get_font_size, &Theme::has_font_size, p_name, p_node_type)) {
- return font_size;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_font_size(p_name, p_node_type)) {
- return Theme::get_project_default()->get_font_size(p_name, p_node_type);
- }
- }
-
- return Theme::get_default()->get_font_size(p_name, p_node_type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
-Color Control::get_theme_color(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+Color Control::get_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
const Color *color = data.color_override.getptr(p_name);
if (color) {
return *color;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return get_colors(data.theme_owner, data.theme_owner_window, p_name, type);
-}
-
-Color Control::get_colors(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- Color color;
-
- if (_find_theme_item(p_theme_owner, p_theme_owner_window, color, &Theme::get_color, &Theme::has_color, p_name, p_node_type)) {
- return color;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_color(p_name, p_node_type)) {
- return Theme::get_project_default()->get_color(p_name, p_node_type);
- }
- }
- return Theme::get_default()->get_color(p_name, p_node_type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return get_theme_item_in_types<Color>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
}
-int Control::get_theme_constant(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+int Control::get_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
const int *constant = data.constant_override.getptr(p_name);
if (constant) {
return *constant;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return get_constants(data.theme_owner, data.theme_owner_window, p_name, type);
-}
-
-int Control::get_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- int constant;
-
- if (_find_theme_item(p_theme_owner, p_theme_owner_window, constant, &Theme::get_constant, &Theme::has_constant, p_name, p_node_type)) {
- return constant;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_constant(p_name, p_node_type)) {
- return Theme::get_project_default()->get_constant(p_name, p_node_type);
- }
- }
- return Theme::get_default()->get_constant(p_name, p_node_type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return get_theme_item_in_types<int>(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
bool Control::has_theme_icon_override(const StringName &p_name) const {
@@ -1051,154 +999,76 @@ bool Control::has_theme_constant_override(const StringName &p_name) const {
return constant != nullptr;
}
-bool Control::has_theme_icon(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+bool Control::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
if (has_theme_icon_override(p_name)) {
return true;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return has_icons(data.theme_owner, data.theme_owner_window, p_name, type);
-}
-
-bool Control::has_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_icon, p_name, p_node_type)) {
- return true;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_color(p_name, p_node_type)) {
- return true;
- }
- }
- return Theme::get_default()->has_icon(p_name, p_node_type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
}
-bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
if (has_theme_stylebox_override(p_name)) {
return true;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return has_styleboxs(data.theme_owner, data.theme_owner_window, p_name, type);
-}
-
-bool Control::has_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_stylebox, p_name, p_node_type)) {
- return true;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_stylebox(p_name, p_node_type)) {
- return true;
- }
- }
- return Theme::get_default()->has_stylebox(p_name, p_node_type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
}
-bool Control::has_theme_font(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+bool Control::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
if (has_theme_font_override(p_name)) {
return true;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return has_fonts(data.theme_owner, data.theme_owner_window, p_name, type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
}
-bool Control::has_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_font, p_name, p_node_type)) {
- return true;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_font(p_name, p_node_type)) {
- return true;
- }
- }
- return Theme::get_default()->has_font(p_name, p_node_type);
-}
-
-bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+bool Control::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
if (has_theme_font_size_override(p_name)) {
return true;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return has_font_sizes(data.theme_owner, data.theme_owner_window, p_name, type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
-bool Control::has_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_font_size, p_name, p_node_type)) {
- return true;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_font_size(p_name, p_node_type)) {
- return true;
- }
- }
- return Theme::get_default()->has_font_size(p_name, p_node_type);
-}
-
-bool Control::has_theme_color(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+bool Control::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
if (has_theme_color_override(p_name)) {
return true;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return has_colors(data.theme_owner, data.theme_owner_window, p_name, type);
-}
-
-bool Control::has_colors(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_color, p_name, p_node_type)) {
- return true;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_color(p_name, p_node_type)) {
- return true;
- }
- }
- return Theme::get_default()->has_color(p_name, p_node_type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
}
-bool Control::has_theme_constant(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
+bool Control::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_custom_type) {
if (has_theme_constant_override(p_name)) {
return true;
}
}
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return has_constants(data.theme_owner, data.theme_owner_window, p_name, p_node_type);
-}
-
-bool Control::has_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_constant, p_name, p_node_type)) {
- return true;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_constant(p_name, p_node_type)) {
- return true;
- }
- }
- return Theme::get_default()->has_constant(p_name, p_node_type);
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return has_theme_item_in_types(data.theme_owner, data.theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
Rect2 Control::get_parent_anchorable_rect() const {
@@ -1233,10 +1103,10 @@ Size2 Control::get_parent_area_size() const {
void Control::_size_changed() {
Rect2 parent_rect = get_parent_anchorable_rect();
- float edge_pos[4];
+ real_t edge_pos[4];
for (int i = 0; i < 4; i++) {
- float area = parent_rect.size[i & 1];
+ real_t area = parent_rect.size[i & 1];
edge_pos[i] = data.offset[i] + (data.anchor[i] * area);
}
@@ -1290,13 +1160,13 @@ void Control::_size_changed() {
}
}
-void Control::set_anchor(Side p_side, float p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) {
+void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) {
ERR_FAIL_INDEX((int)p_side, 4);
Rect2 parent_rect = get_parent_anchorable_rect();
- float parent_range = (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) ? parent_rect.size.x : parent_rect.size.y;
- float previous_pos = data.offset[p_side] + data.anchor[p_side] * parent_range;
- float previous_opposite_pos = data.offset[(p_side + 2) % 4] + data.anchor[(p_side + 2) % 4] * parent_range;
+ real_t parent_range = (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) ? parent_rect.size.x : parent_rect.size.y;
+ real_t previous_pos = data.offset[p_side] + data.anchor[p_side] * parent_range;
+ real_t previous_opposite_pos = data.offset[(p_side + 2) % 4] + data.anchor[(p_side + 2) % 4] * parent_range;
data.anchor[p_side] = p_anchor;
@@ -1322,11 +1192,11 @@ void Control::set_anchor(Side p_side, float p_anchor, bool p_keep_offset, bool p
update();
}
-void Control::_set_anchor(Side p_side, float p_anchor) {
+void Control::_set_anchor(Side p_side, real_t p_anchor) {
set_anchor(p_side, p_anchor);
}
-void Control::set_anchor_and_offset(Side p_side, float p_anchor, float p_pos, bool p_push_opposite_anchor) {
+void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor) {
set_anchor(p_side, p_anchor, false, p_push_opposite_anchor);
set_offset(p_side, p_pos);
}
@@ -1463,7 +1333,7 @@ void Control::set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz
Rect2 parent_rect = get_parent_anchorable_rect();
- float x = parent_rect.size.x;
+ real_t x = parent_rect.size.x;
if (is_layout_rtl()) {
x = parent_rect.size.x - x - new_size.x;
}
@@ -1587,13 +1457,13 @@ void Control::set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPreset
set_offsets_preset(p_preset, p_resize_mode, p_margin);
}
-float Control::get_anchor(Side p_side) const {
+real_t Control::get_anchor(Side p_side) const {
ERR_FAIL_INDEX_V(int(p_side), 4, 0.0);
return data.anchor[p_side];
}
-void Control::set_offset(Side p_side, float p_value) {
+void Control::set_offset(Side p_side, real_t p_value) {
ERR_FAIL_INDEX((int)p_side, 4);
data.offset[p_side] = p_value;
@@ -1612,7 +1482,7 @@ void Control::set_end(const Size2 &p_point) {
_size_changed();
}
-float Control::get_offset(Side p_side) const {
+real_t Control::get_offset(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return data.offset[p_side];
@@ -1655,12 +1525,12 @@ void Control::set_global_position(const Point2 &p_point, bool p_keep_offsets) {
set_position(inv.xform(p_point), p_keep_offsets);
}
-void Control::_compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r_anchors)[4]) {
+void Control::_compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
ERR_FAIL_COND(parent_rect_size.x == 0.0);
ERR_FAIL_COND(parent_rect_size.y == 0.0);
- float x = p_rect.position.x;
+ real_t x = p_rect.position.x;
if (is_layout_rtl()) {
x = parent_rect_size.x - x - p_rect.size.x;
}
@@ -1670,10 +1540,10 @@ void Control::_compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r
r_anchors[3] = (p_rect.position.y + p_rect.size.y - p_offsets[3]) / parent_rect_size.y;
}
-void Control::_compute_offsets(Rect2 p_rect, const float p_anchors[4], float (&r_offsets)[4]) {
+void Control::_compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
- float x = p_rect.position.x;
+ real_t x = p_rect.position.x;
if (is_layout_rtl()) {
x = parent_rect_size.x - x - p_rect.size.x;
}
@@ -1775,53 +1645,38 @@ Rect2 Control::get_anchorable_rect() const {
}
void Control::add_theme_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon) {
+ ERR_FAIL_COND(!p_icon.is_valid());
+
if (data.icon_override.has(p_name)) {
data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
- // clear if "null" is passed instead of a icon
- if (p_icon.is_null()) {
- data.icon_override.erase(p_name);
- } else {
- data.icon_override[p_name] = p_icon;
- if (data.icon_override[p_name].is_valid()) {
- data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
- }
+ data.icon_override[p_name] = p_icon;
+ data.icon_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
+ ERR_FAIL_COND(!p_style.is_valid());
+
if (data.style_override.has(p_name)) {
data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
- // clear if "null" is passed instead of a style
- if (p_style.is_null()) {
- data.style_override.erase(p_name);
- } else {
- data.style_override[p_name] = p_style;
- if (data.style_override[p_name].is_valid()) {
- data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
- }
+ data.style_override[p_name] = p_style;
+ data.style_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
notification(NOTIFICATION_THEME_CHANGED);
}
void Control::add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font) {
+ ERR_FAIL_COND(!p_font.is_valid());
+
if (data.font_override.has(p_name)) {
data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
}
- // clear if "null" is passed instead of a font
- if (p_font.is_null()) {
- data.font_override.erase(p_name);
- } else {
- data.font_override[p_name] = p_font;
- if (data.font_override[p_name].is_valid()) {
- data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
- }
+ data.font_override[p_name] = p_font;
+ data.font_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
notification(NOTIFICATION_THEME_CHANGED);
}
@@ -1840,6 +1695,48 @@ void Control::add_theme_constant_override(const StringName &p_name, int p_consta
notification(NOTIFICATION_THEME_CHANGED);
}
+void Control::remove_theme_icon_override(const StringName &p_name) {
+ if (data.icon_override.has(p_name)) {
+ data.icon_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
+ }
+
+ data.icon_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
+void Control::remove_theme_style_override(const StringName &p_name) {
+ if (data.style_override.has(p_name)) {
+ data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
+ }
+
+ data.style_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
+void Control::remove_theme_font_override(const StringName &p_name) {
+ if (data.font_override.has(p_name)) {
+ data.font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
+ }
+
+ data.font_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
+void Control::remove_theme_font_size_override(const StringName &p_name) {
+ data.font_size_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
+void Control::remove_theme_color_override(const StringName &p_name) {
+ data.color_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
+void Control::remove_theme_constant_override(const StringName &p_name) {
+ data.constant_override.erase(p_name);
+ notification(NOTIFICATION_THEME_CHANGED);
+}
+
void Control::set_focus_mode(FocusMode p_focus_mode) {
ERR_FAIL_INDEX((int)p_focus_mode, 3);
@@ -2144,19 +2041,22 @@ void Control::set_theme(const Ref<Theme> &p_theme) {
}
}
-void Control::accept_event() {
- if (is_inside_tree()) {
- get_viewport()->_gui_accept_event();
- }
-}
-
Ref<Theme> Control::get_theme() const {
return data.theme;
}
+void Control::set_theme_custom_type(const StringName &p_theme_type) {
+ data.theme_custom_type = p_theme_type;
+ _propagate_theme_changed(this, data.theme_owner, data.theme_owner_window);
+}
+
+StringName Control::get_theme_custom_type() const {
+ return data.theme_custom_type;
+}
+
void Control::set_tooltip(const String &p_tooltip) {
data.tooltip = p_tooltip;
- update_configuration_warning();
+ update_configuration_warnings();
}
String Control::get_tooltip(const Point2 &p_pos) const {
@@ -2252,7 +2152,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
return c;
}
- float dist = 1e7;
+ real_t dist = 1e7;
Control *result = nullptr;
Point2 points[4];
@@ -2273,10 +2173,10 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
Vector2 vdir = dir[p_side];
- float maxd = -1e7;
+ real_t maxd = -1e7;
for (int i = 0; i < 4; i++) {
- float d = vdir.dot(points[i]);
+ real_t d = vdir.dot(points[i]);
if (d > maxd) {
maxd = d;
}
@@ -2303,7 +2203,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
return result;
}
-void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest) {
+void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest) {
if (Object::cast_to<Viewport>(p_at)) {
return; //bye
}
@@ -2320,10 +2220,10 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
points[2] = xform.xform(c->get_size());
points[3] = xform.xform(Point2(0, c->get_size().y));
- float min = 1e7;
+ real_t min = 1e7;
for (int i = 0; i < 4; i++) {
- float d = p_dir.dot(points[i]);
+ real_t d = p_dir.dot(points[i]);
if (d < min) {
min = d;
}
@@ -2339,8 +2239,8 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
Vector2 fb = points[(j + 1) % 4];
Vector2 pa, pb;
- float d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
- //float d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
+ real_t d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
+ //real_t d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
if (d < r_closest_dist) {
r_closest_dist = d;
*r_closest = c;
@@ -2380,7 +2280,7 @@ void Control::set_v_size_flags(int p_flags) {
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
-void Control::set_stretch_ratio(float p_ratio) {
+void Control::set_stretch_ratio(real_t p_ratio) {
if (data.expand == p_ratio) {
return;
}
@@ -2389,7 +2289,7 @@ void Control::set_stretch_ratio(float p_ratio) {
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
-float Control::get_stretch_ratio() const {
+real_t Control::get_stretch_ratio() const {
return data.expand;
}
@@ -2441,7 +2341,7 @@ int Control::get_v_size_flags() const {
void Control::set_mouse_filter(MouseFilter p_filter) {
ERR_FAIL_INDEX(p_filter, 3);
data.mouse_filter = p_filter;
- update_configuration_warning();
+ update_configuration_warnings();
}
Control::MouseFilter Control::get_mouse_filter() const {
@@ -2472,9 +2372,9 @@ bool Control::is_text_field() const {
return false;
}
-Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_node_type, const Array &p_args, const String p_text) const {
+Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const {
Vector<Vector2i> ret;
- switch (p_node_type) {
+ switch (p_theme_type) {
case STRUCTURED_TEXT_URI: {
int prev = 0;
for (int i = 0; i < p_text.length(); i++) {
@@ -2561,21 +2461,21 @@ Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_node_typ
return ret;
}
-void Control::set_rotation(float p_radians) {
+void Control::set_rotation(real_t p_radians) {
data.rotation = p_radians;
update();
_notify_transform();
}
-float Control::get_rotation() const {
+real_t Control::get_rotation() const {
return data.rotation;
}
-void Control::set_rotation_degrees(float p_degrees) {
+void Control::set_rotation_degrees(real_t p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-float Control::get_rotation_degrees() const {
+real_t Control::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
@@ -2661,15 +2561,15 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
if (p_idx == 0) {
List<StringName> sn;
String pf = p_function;
- if (pf == "add_color_override" || pf == "has_color" || pf == "has_color_override" || pf == "get_color") {
+ if (pf == "add_theme_color_override" || pf == "has_theme_color" || pf == "has_theme_color_override" || pf == "get_theme_color") {
Theme::get_default()->get_color_list(get_class(), &sn);
- } else if (pf == "add_style_override" || pf == "has_style" || pf == "has_style_override" || pf == "get_style") {
+ } else if (pf == "add_theme_style_override" || pf == "has_theme_style" || pf == "has_theme_style_override" || pf == "get_theme_style") {
Theme::get_default()->get_stylebox_list(get_class(), &sn);
- } else if (pf == "add_font_override" || pf == "has_font" || pf == "has_font_override" || pf == "get_font") {
+ } else if (pf == "add_theme_font_override" || pf == "has_theme_font" || pf == "has_theme_font_override" || pf == "get_theme_font") {
Theme::get_default()->get_font_list(get_class(), &sn);
- } else if (pf == "add_font_size_override" || pf == "has_font_size" || pf == "has_font_size_override" || pf == "get_font_size") {
+ } else if (pf == "add_theme_font_size_override" || pf == "has_theme_font_size" || pf == "has_theme_font_size_override" || pf == "get_theme_font_size") {
Theme::get_default()->get_font_size_list(get_class(), &sn);
- } else if (pf == "add_constant_override" || pf == "has_constant" || pf == "has_constant_override" || pf == "get_constant") {
+ } else if (pf == "add_theme_constant_override" || pf == "has_theme_constant" || pf == "has_theme_constant_override" || pf == "get_theme_constant") {
Theme::get_default()->get_constant_list(get_class(), &sn);
}
@@ -2680,17 +2580,14 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
}
}
-String Control::get_configuration_warning() const {
- String warning = CanvasItem::get_configuration_warning();
+TypedArray<String> Control::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\".");
+ warnings.push_back(TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."));
}
- return warning;
+ return warnings;
}
void Control::set_clip_contents(bool p_clip) {
@@ -2787,6 +2684,9 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Control::set_theme);
ClassDB::bind_method(D_METHOD("get_theme"), &Control::get_theme);
+ ClassDB::bind_method(D_METHOD("set_theme_custom_type", "theme_type"), &Control::set_theme_custom_type);
+ ClassDB::bind_method(D_METHOD("get_theme_custom_type"), &Control::get_theme_custom_type);
+
ClassDB::bind_method(D_METHOD("add_theme_icon_override", "name", "texture"), &Control::add_theme_icon_override);
ClassDB::bind_method(D_METHOD("add_theme_stylebox_override", "name", "stylebox"), &Control::add_theme_style_override);
ClassDB::bind_method(D_METHOD("add_theme_font_override", "name", "font"), &Control::add_theme_font_override);
@@ -2794,12 +2694,19 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_theme_color_override", "name", "color"), &Control::add_theme_color_override);
ClassDB::bind_method(D_METHOD("add_theme_constant_override", "name", "constant"), &Control::add_theme_constant_override);
- ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "node_type"), &Control::get_theme_icon, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "node_type"), &Control::get_theme_stylebox, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_theme_font", "name", "node_type"), &Control::get_theme_font, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_theme_font_size", "name", "node_type"), &Control::get_theme_font_size, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_theme_color", "name", "node_type"), &Control::get_theme_color, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "node_type"), &Control::get_theme_constant, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("remove_theme_icon_override", "name"), &Control::remove_theme_icon_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_stylebox_override", "name"), &Control::remove_theme_style_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_font_override", "name"), &Control::remove_theme_font_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_font_size_override", "name"), &Control::remove_theme_font_size_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_color_override", "name"), &Control::remove_theme_color_override);
+ ClassDB::bind_method(D_METHOD("remove_theme_constant_override", "name"), &Control::remove_theme_constant_override);
+
+ ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "theme_type"), &Control::get_theme_icon, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "theme_type"), &Control::get_theme_stylebox, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_font", "name", "theme_type"), &Control::get_theme_font, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_font_size", "name", "theme_type"), &Control::get_theme_font_size, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_color", "name", "theme_type"), &Control::get_theme_color, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "theme_type"), &Control::get_theme_constant, DEFVAL(""));
ClassDB::bind_method(D_METHOD("has_theme_icon_override", "name"), &Control::has_theme_icon_override);
ClassDB::bind_method(D_METHOD("has_theme_stylebox_override", "name"), &Control::has_theme_stylebox_override);
@@ -2808,12 +2715,12 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_theme_color_override", "name"), &Control::has_theme_color_override);
ClassDB::bind_method(D_METHOD("has_theme_constant_override", "name"), &Control::has_theme_constant_override);
- ClassDB::bind_method(D_METHOD("has_theme_icon", "name", "node_type"), &Control::has_theme_icon, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_stylebox", "name", "node_type"), &Control::has_theme_stylebox, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_font", "name", "node_type"), &Control::has_theme_font, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_font_size", "name", "node_type"), &Control::has_theme_font_size, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_color", "name", "node_type"), &Control::has_theme_color, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "node_type"), &Control::has_theme_constant, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_icon", "name", "theme_type"), &Control::has_theme_icon, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_stylebox", "name", "theme_type"), &Control::has_theme_stylebox, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_font", "name", "theme_type"), &Control::has_theme_font, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_font_size", "name", "theme_type"), &Control::has_theme_font_size, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_color", "name", "theme_type"), &Control::has_theme_color, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "theme_type"), &Control::has_theme_constant, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_parent_control"), &Control::get_parent_control);
@@ -2927,8 +2834,9 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_horizontal", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_h_size_flags", "get_h_size_flags");
ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill,Expand,Shrink Center,Shrink End"), "set_v_size_flags", "get_v_size_flags");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio");
- ADD_GROUP("Theme", "");
+ ADD_GROUP("Theme", "theme_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_custom_type"), "set_theme_custom_type", "get_theme_custom_type");
ADD_GROUP("", "");
BIND_ENUM_CONSTANT(FOCUS_NONE);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 8981e05872..a05025c32d 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -171,22 +171,22 @@ private:
Size2 last_minimum_size;
bool updating_last_minimum_size = false;
- float offset[4] = { 0.0, 0.0, 0.0, 0.0 };
- float anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
+ real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 };
+ real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
FocusMode focus_mode = FOCUS_NONE;
GrowDirection h_grow = GROW_DIRECTION_END;
GrowDirection v_grow = GROW_DIRECTION_END;
LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
- float rotation = 0.0;
+ real_t rotation = 0.0;
Vector2 scale = Vector2(1, 1);
Vector2 pivot_offset;
bool size_warning = true;
int h_size_flags = SIZE_FILL;
int v_size_flags = SIZE_FILL;
- float expand = 1.0;
+ real_t expand = 1.0;
Point2 custom_minimum_size;
MouseFilter mouse_filter = MOUSE_FILTER_STOP;
@@ -201,6 +201,8 @@ private:
Ref<Theme> theme;
Control *theme_owner = nullptr;
Window *theme_owner_window = nullptr;
+ StringName theme_custom_type;
+
String tooltip;
CursorShape default_cursor = CURSOR_ARROW;
@@ -224,10 +226,10 @@ private:
// used internally
Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform);
- void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest);
+ void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest);
Control *_get_focus_neighbor(Side p_side, int p_count = 0);
- void _set_anchor(Side p_side, float p_anchor);
+ void _set_anchor(Side p_side, real_t p_anchor);
void _set_position(const Point2 &p_point);
void _set_global_position(const Point2 &p_point);
void _set_size(const Size2 &p_size);
@@ -239,8 +241,8 @@ private:
void _clear_size_warning();
void _update_scroll();
- void _compute_offsets(Rect2 p_rect, const float p_anchors[4], float (&r_offsets)[4]);
- void _compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r_anchors)[4]);
+ void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]);
+ void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]);
void _size_changed();
String _get_tooltip() const;
@@ -258,23 +260,9 @@ private:
static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign = true);
template <class T>
- _FORCE_INLINE_ static bool _find_theme_item(Control *p_theme_owner, Window *p_theme_owner_window, T &, T (Theme::*get_func)(const StringName &, const StringName &) const, bool (Theme::*has_func)(const StringName &, const StringName &) const, const StringName &p_name, const StringName &p_node_type);
-
- _FORCE_INLINE_ static bool _has_theme_item(Control *p_theme_owner, Window *p_theme_owner_window, bool (Theme::*has_func)(const StringName &, const StringName &) const, const StringName &p_name, const StringName &p_node_type);
-
- static Ref<Texture2D> get_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static Ref<StyleBox> get_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static Ref<Font> get_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static int get_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static Color get_colors(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static int get_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
-
- static bool has_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static bool has_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static bool has_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static bool has_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static bool has_colors(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static bool has_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
+ static T get_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
+ static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
+ _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
protected:
virtual void add_child_notify(Node *p_child) override;
@@ -282,7 +270,7 @@ protected:
//virtual void _window_gui_input(InputEvent p_event);
- virtual Vector<Vector2i> structured_text_parser(StructuredTextParser p_node_type, const Array &p_args, const String p_text) const;
+ virtual Vector<Vector2i> structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String p_text) const;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -325,8 +313,8 @@ public:
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
- virtual void _edit_set_rotation(float p_rotation) override;
- virtual float _edit_get_rotation() const override;
+ virtual void _edit_set_rotation(real_t p_rotation) override;
+ virtual real_t _edit_get_rotation() const override;
virtual bool _edit_use_rotation() const override;
virtual void _edit_set_pivot(const Point2 &p_pivot) override;
@@ -364,13 +352,13 @@ public:
void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
- void set_anchor(Side p_side, float p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true);
- float get_anchor(Side p_side) const;
+ void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true);
+ real_t get_anchor(Side p_side) const;
- void set_offset(Side p_side, float p_value);
- float get_offset(Side p_side) const;
+ void set_offset(Side p_side, real_t p_value);
+ real_t get_offset(Side p_side) const;
- void set_anchor_and_offset(Side p_side, float p_anchor, float p_pos, bool p_push_opposite_anchor = true);
+ void set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor = true);
void set_begin(const Point2 &p_point); // helper
void set_end(const Point2 &p_point); // helper
@@ -395,10 +383,10 @@ public:
void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting.
- void set_rotation(float p_radians);
- void set_rotation_degrees(float p_degrees);
- float get_rotation() const;
- float get_rotation_degrees() const;
+ void set_rotation(real_t p_radians);
+ void set_rotation_degrees(real_t p_degrees);
+ real_t get_rotation() const;
+ real_t get_rotation_degrees() const;
void set_h_grow_direction(GrowDirection p_direction);
GrowDirection get_h_grow_direction() const;
@@ -415,14 +403,17 @@ public:
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
+ void set_theme_custom_type(const StringName &p_theme_type);
+ StringName get_theme_custom_type() const;
+
void set_h_size_flags(int p_flags);
int get_h_size_flags() const;
void set_v_size_flags(int p_flags);
int get_v_size_flags() const;
- void set_stretch_ratio(float p_ratio);
- float get_stretch_ratio() const;
+ void set_stretch_ratio(real_t p_ratio);
+ real_t get_stretch_ratio() const;
void minimum_size_changed();
@@ -459,12 +450,19 @@ public:
void add_theme_color_override(const StringName &p_name, const Color &p_color);
void add_theme_constant_override(const StringName &p_name, int p_constant);
- Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- int get_theme_font_size(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- Color get_theme_color(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- int get_theme_constant(const StringName &p_name, const StringName &p_node_type = StringName()) const;
+ void remove_theme_icon_override(const StringName &p_name);
+ void remove_theme_style_override(const StringName &p_name);
+ void remove_theme_font_override(const StringName &p_name);
+ void remove_theme_font_size_override(const StringName &p_name);
+ void remove_theme_color_override(const StringName &p_name);
+ void remove_theme_constant_override(const StringName &p_name);
+
+ Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ int get_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ Color get_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ int get_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
bool has_theme_icon_override(const StringName &p_name) const;
bool has_theme_stylebox_override(const StringName &p_name) const;
@@ -473,12 +471,12 @@ public:
bool has_theme_color_override(const StringName &p_name) const;
bool has_theme_constant_override(const StringName &p_name) const;
- bool has_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- bool has_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- bool has_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- bool has_theme_font_size(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- bool has_theme_color(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- bool has_theme_constant(const StringName &p_name, const StringName &p_node_type = StringName()) const;
+ bool has_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ bool has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ bool has_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ bool has_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
/* TOOLTIP */
@@ -517,7 +515,7 @@ public:
bool is_visibility_clip_disabled() const;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
Control() {}
};
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index fdfbf9eafc..b6884bd37d 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -256,7 +256,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
String c = p_cancel;
if (p_cancel == "") {
- c = RTR("Cancel");
+ c = TTRC("Cancel");
}
Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
@@ -317,13 +317,13 @@ AcceptDialog::AcceptDialog() {
hbc->add_spacer();
ok = memnew(Button);
- ok->set_text(RTR("OK"));
+ ok->set_text(TTRC("OK"));
hbc->add_child(ok);
hbc->add_spacer();
ok->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
- set_title(RTR("Alert!"));
+ set_title(TTRC("Alert!"));
connect("window_input", callable_mp(this, &AcceptDialog::_input_from_window));
}
@@ -342,7 +342,7 @@ Button *ConfirmationDialog::get_cancel_button() {
}
ConfirmationDialog::ConfirmationDialog() {
- set_title(RTR("Please Confirm..."));
+ set_title(TTRC("Please Confirm..."));
#ifdef TOOLS_ENABLED
set_min_size(Size2(200, 70) * EDSCALE);
#endif
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 7453324505..806039d7ac 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -57,6 +57,14 @@ void FileDialog::_theme_changed() {
dir_up->add_theme_color_override("icon_hover_color", font_hover_color);
dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color);
+ dir_prev->add_theme_color_override("icon_color_normal", font_color);
+ dir_prev->add_theme_color_override("icon_color_hover", font_hover_color);
+ dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color);
+
+ dir_next->add_theme_color_override("icon_color_normal", font_color);
+ dir_next->add_theme_color_override("icon_color_hover", font_hover_color);
+ dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color);
+
refresh->add_theme_color_override("icon_normal_color", font_color);
refresh->add_theme_color_override("icon_hover_color", font_hover_color);
refresh->add_theme_color_override("icon_pressed_color", font_pressed_color);
@@ -74,6 +82,13 @@ void FileDialog::_notification(int p_what) {
}
if (p_what == NOTIFICATION_ENTER_TREE) {
dir_up->set_icon(vbox->get_theme_icon("parent_folder", "FileDialog"));
+ if (vbox->is_layout_rtl()) {
+ dir_prev->set_icon(vbox->get_theme_icon("forward_folder", "FileDialog"));
+ dir_next->set_icon(vbox->get_theme_icon("back_folder", "FileDialog"));
+ } else {
+ dir_prev->set_icon(vbox->get_theme_icon("back_folder", "FileDialog"));
+ dir_next->set_icon(vbox->get_theme_icon("forward_folder", "FileDialog"));
+ }
refresh->set_icon(vbox->get_theme_icon("reload", "FileDialog"));
show_hidden->set_icon(vbox->get_theme_icon("toggle_hidden", "FileDialog"));
_theme_changed();
@@ -81,6 +96,8 @@ void FileDialog::_notification(int p_what) {
}
void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventKey> k = p_event;
if (k.is_valid() && has_focus()) {
if (k->is_pressed()) {
@@ -88,7 +105,7 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
switch (k->get_keycode()) {
case KEY_H: {
- if (k->get_command()) {
+ if (k->is_command_pressed()) {
set_show_hidden_files(!show_hidden_files);
} else {
handled = false;
@@ -144,6 +161,7 @@ void FileDialog::_dir_entered(String p_dir) {
file->set_text("");
invalidate();
update_dir();
+ _push_history();
}
void FileDialog::_file_entered(const String &p_file) {
@@ -177,6 +195,21 @@ void FileDialog::_post_popup() {
} else {
file_box->set_visible(true);
}
+
+ local_history.clear();
+ local_history_pos = -1;
+ _push_history();
+}
+
+void FileDialog::_push_history() {
+ local_history.resize(local_history_pos + 1);
+ String new_path = dir_access->get_current_dir();
+ if (local_history.size() == 0 || new_path != local_history[local_history_pos]) {
+ local_history.push_back(new_path);
+ local_history_pos++;
+ dir_prev->set_disabled(local_history_pos == 0);
+ dir_next->set_disabled(true);
+ }
}
void FileDialog::_action_pressed() {
@@ -272,7 +305,7 @@ void FileDialog::_action_pressed() {
}
if (dir_access->file_exists(f)) {
- confirm_save->set_text(RTR("File exists, overwrite?"));
+ confirm_save->set_text(TTRC("File exists, overwrite?"));
confirm_save->popup_centered(Size2(200, 80));
} else {
emit_signal("file_selected", f);
@@ -316,6 +349,35 @@ void FileDialog::_go_up() {
dir_access->change_dir("..");
update_file_list();
update_dir();
+ _push_history();
+}
+
+void FileDialog::_go_back() {
+ if (local_history_pos <= 0) {
+ return;
+ }
+
+ local_history_pos--;
+ dir_access->change_dir(local_history[local_history_pos]);
+ update_file_list();
+ update_dir();
+
+ dir_prev->set_disabled(local_history_pos == 0);
+ dir_next->set_disabled(local_history_pos == local_history.size() - 1);
+}
+
+void FileDialog::_go_forward() {
+ if (local_history_pos == local_history.size() - 1) {
+ return;
+ }
+
+ local_history_pos++;
+ dir_access->change_dir(local_history[local_history_pos]);
+ update_file_list();
+ update_dir();
+
+ dir_prev->set_disabled(local_history_pos == 0);
+ dir_next->set_disabled(local_history_pos == local_history.size() - 1);
}
void FileDialog::deselect_all() {
@@ -329,10 +391,10 @@ void FileDialog::deselect_all() {
switch (mode) {
case FILE_MODE_OPEN_FILE:
case FILE_MODE_OPEN_FILES:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
break;
case FILE_MODE_OPEN_DIR:
- get_ok_button()->set_text(RTR("Select Current Folder"));
+ get_ok_button()->set_text(TTRC("Select Current Folder"));
break;
case FILE_MODE_OPEN_ANY:
case FILE_MODE_SAVE_FILE:
@@ -356,7 +418,7 @@ void FileDialog::_tree_selected() {
if (!d["dir"]) {
file->set_text(d["name"]);
} else if (mode == FILE_MODE_OPEN_DIR) {
- get_ok_button()->set_text(RTR("Select This Folder"));
+ get_ok_button()->set_text(TTRC("Select This Folder"));
}
get_ok_button()->set_disabled(_is_open_should_be_disabled());
@@ -377,6 +439,7 @@ void FileDialog::_tree_item_activated() {
}
call_deferred("_update_file_list");
call_deferred("_update_dir");
+ _push_history();
} else {
_action_pressed();
}
@@ -415,6 +478,13 @@ void FileDialog::update_file_list() {
bool is_hidden;
String item;
+ if (dir_access->is_readable(dir_access->get_current_dir().utf8().get_data())) {
+ message->hide();
+ } else {
+ message->set_text(TTRC("You don't have permission to access contents of this folder."));
+ message->show();
+ }
+
while ((item = dir_access->get_next()) != "") {
if (item == "." || item == "..") {
continue;
@@ -519,8 +589,8 @@ void FileDialog::update_file_list() {
files.pop_front();
}
- if (tree->get_root() && tree->get_root()->get_children() && tree->get_selected() == nullptr) {
- tree->get_root()->get_children()->select(0);
+ if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) {
+ tree->get_root()->get_first_child()->select(0);
}
}
@@ -549,7 +619,7 @@ void FileDialog::update_filters() {
all_filters += ", ...";
}
- filter->add_item(RTR("All Recognized") + " (" + all_filters + ")");
+ filter->add_item(String(TTRC("All Recognized")) + " (" + all_filters + ")");
}
for (int i = 0; i < filters.size(); i++) {
String flt = filters[i].get_slice(";", 0).strip_edges();
@@ -561,7 +631,7 @@ void FileDialog::update_filters() {
}
}
- filter->add_item(RTR("All Files (*)"));
+ filter->add_item(TTRC("All Files (*)"));
}
void FileDialog::clear_filters() {
@@ -602,6 +672,7 @@ void FileDialog::set_current_dir(const String &p_dir) {
dir_access->change_dir(p_dir);
update_dir();
invalidate();
+ _push_history();
}
void FileDialog::set_current_file(const String &p_file) {
@@ -646,37 +717,37 @@ void FileDialog::set_file_mode(FileMode p_mode) {
mode = p_mode;
switch (mode) {
case FILE_MODE_OPEN_FILE:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
if (mode_overrides_title) {
- set_title(RTR("Open a File"));
+ set_title(TTRC("Open a File"));
}
makedir->hide();
break;
case FILE_MODE_OPEN_FILES:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
if (mode_overrides_title) {
- set_title(RTR("Open File(s)"));
+ set_title(TTRC("Open File(s)"));
}
makedir->hide();
break;
case FILE_MODE_OPEN_DIR:
- get_ok_button()->set_text(RTR("Select Current Folder"));
+ get_ok_button()->set_text(TTRC("Select Current Folder"));
if (mode_overrides_title) {
- set_title(RTR("Open a Directory"));
+ set_title(TTRC("Open a Directory"));
}
makedir->show();
break;
case FILE_MODE_OPEN_ANY:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
if (mode_overrides_title) {
- set_title(RTR("Open a File or Directory"));
+ set_title(TTRC("Open a File or Directory"));
}
makedir->show();
break;
case FILE_MODE_SAVE_FILE:
- get_ok_button()->set_text(RTR("Save"));
+ get_ok_button()->set_text(TTRC("Save"));
if (mode_overrides_title) {
- set_title(RTR("Save a File"));
+ set_title(TTRC("Save a File"));
}
makedir->show();
break;
@@ -731,12 +802,13 @@ FileDialog::Access FileDialog::get_access() const {
}
void FileDialog::_make_dir_confirm() {
- Error err = dir_access->make_dir(makedirname->get_text());
+ Error err = dir_access->make_dir(makedirname->get_text().strip_edges());
if (err == OK) {
- dir_access->change_dir(makedirname->get_text());
+ dir_access->change_dir(makedirname->get_text().strip_edges());
invalidate();
update_filters();
update_dir();
+ _push_history();
} else {
mkdirerr->popup_centered(Size2(250, 50));
}
@@ -754,6 +826,7 @@ void FileDialog::_select_drive(int p_idx) {
file->set_text("");
invalidate();
update_dir();
+ _push_history();
}
void FileDialog::_update_drives() {
@@ -857,17 +930,27 @@ FileDialog::FileDialog() {
vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed));
mode = FILE_MODE_SAVE_FILE;
- set_title(RTR("Save a File"));
+ set_title(TTRC("Save a File"));
HBoxContainer *hbc = memnew(HBoxContainer);
+ dir_prev = memnew(Button);
+ dir_prev->set_flat(true);
+ dir_prev->set_tooltip(TTRC("Go to previous folder."));
+ dir_next = memnew(Button);
+ dir_next->set_flat(true);
+ dir_next->set_tooltip(TTRC("Go to next folder."));
dir_up = memnew(Button);
dir_up->set_flat(true);
- dir_up->set_tooltip(RTR("Go to parent folder."));
+ dir_up->set_tooltip(TTRC("Go to parent folder."));
+ hbc->add_child(dir_prev);
+ hbc->add_child(dir_next);
hbc->add_child(dir_up);
+ dir_prev->connect("pressed", callable_mp(this, &FileDialog::_go_back));
+ dir_next->connect("pressed", callable_mp(this, &FileDialog::_go_forward));
dir_up->connect("pressed", callable_mp(this, &FileDialog::_go_up));
- hbc->add_child(memnew(Label(RTR("Path:"))));
+ hbc->add_child(memnew(Label(TTRC("Path:"))));
drives_container = memnew(HBoxContainer);
hbc->add_child(drives_container);
@@ -883,7 +966,7 @@ FileDialog::FileDialog() {
refresh = memnew(Button);
refresh->set_flat(true);
- refresh->set_tooltip(RTR("Refresh files."));
+ refresh->set_tooltip(TTRC("Refresh files."));
refresh->connect("pressed", callable_mp(this, &FileDialog::update_file_list));
hbc->add_child(refresh);
@@ -891,7 +974,7 @@ FileDialog::FileDialog() {
show_hidden->set_flat(true);
show_hidden->set_toggle_mode(true);
show_hidden->set_pressed(is_showing_hidden_files());
- show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files."));
+ show_hidden->set_tooltip(TTRC("Toggle the visibility of hidden files."));
show_hidden->connect("toggled", callable_mp(this, &FileDialog::set_show_hidden_files));
hbc->add_child(show_hidden);
@@ -899,17 +982,24 @@ FileDialog::FileDialog() {
hbc->add_child(shortcuts_container);
makedir = memnew(Button);
- makedir->set_text(RTR("Create Folder"));
+ makedir->set_text(TTRC("Create Folder"));
makedir->connect("pressed", callable_mp(this, &FileDialog::_make_dir));
hbc->add_child(makedir);
vbox->add_child(hbc);
tree = memnew(Tree);
tree->set_hide_root(true);
- vbox->add_margin_child(RTR("Directories & Files:"), tree, true);
+ vbox->add_margin_child(TTRC("Directories & Files:"), tree, true);
+
+ message = memnew(Label);
+ message->hide();
+ message->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ message->set_align(Label::ALIGN_CENTER);
+ message->set_valign(Label::VALIGN_CENTER);
+ tree->add_child(message);
file_box = memnew(HBoxContainer);
- file_box->add_child(memnew(Label(RTR("File:"))));
+ file_box->add_child(memnew(Label(TTRC("File:"))));
file = memnew(LineEdit);
file->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
file->set_stretch_ratio(4);
@@ -941,22 +1031,22 @@ FileDialog::FileDialog() {
confirm_save->connect("confirmed", callable_mp(this, &FileDialog::_save_confirm_pressed));
makedialog = memnew(ConfirmationDialog);
- makedialog->set_title(RTR("Create Folder"));
+ makedialog->set_title(TTRC("Create Folder"));
VBoxContainer *makevb = memnew(VBoxContainer);
makedialog->add_child(makevb);
makedirname = memnew(LineEdit);
makedirname->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
- makevb->add_margin_child(RTR("Name:"), makedirname);
+ makevb->add_margin_child(TTRC("Name:"), makedirname);
add_child(makedialog);
makedialog->register_text_enter(makedirname);
makedialog->connect("confirmed", callable_mp(this, &FileDialog::_make_dir_confirm));
mkdirerr = memnew(AcceptDialog);
- mkdirerr->set_text(RTR("Could not create folder."));
+ mkdirerr->set_text(TTRC("Could not create folder."));
add_child(mkdirerr);
exterr = memnew(AcceptDialog);
- exterr->set_text(RTR("Must use a valid extension."));
+ exterr->set_text(TTRC("Must use a valid extension."));
add_child(exterr);
update_filters();
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 25b742c234..4996f00cb3 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -86,6 +86,10 @@ private:
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
+ Label *message;
+
+ Button *dir_prev;
+ Button *dir_next;
Button *dir_up;
Button *refresh;
@@ -93,6 +97,10 @@ private:
Vector<String> filters;
+ Vector<String> local_history;
+ int local_history_pos = 0;
+ void _push_history();
+
bool mode_overrides_title = true;
static bool default_show_hidden_files;
@@ -119,6 +127,8 @@ private:
void _make_dir();
void _make_dir_confirm();
void _go_up();
+ void _go_back();
+ void _go_forward();
void _update_drives();
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 36b383f16c..7278ca6e94 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -92,6 +92,8 @@ GradientEdit::~GradientEdit() {
}
void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && grabbed != -1) {
@@ -105,7 +107,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
//Show color picker on double click.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_double_click() && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
@@ -125,7 +127,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
//Hold alt key to duplicate selected color
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
+ if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->is_alt_pressed()) {
int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
@@ -234,9 +236,9 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
// Snap to "round" coordinates if holding Ctrl.
// Be more precise if holding Shift as well
- if (mm->get_control()) {
- newofs = Math::snapped(newofs, mm->get_shift() ? 0.025 : 0.1);
- } else if (mm->get_shift()) {
+ if (mm->is_ctrl_pressed()) {
+ newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1);
+ } else if (mm->is_shift_pressed()) {
// Snap to nearest point if holding just Shift
const float snap_threshold = 0.03;
float smallest_ofs = snap_threshold;
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 331f0380c5..5a4dacd897 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -154,6 +154,8 @@ Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position)
}
void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
+ ERR_FAIL_COND(p_ev.is_null());
+
if (!ge->is_minimap_enabled()) {
return;
}
@@ -161,7 +163,7 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
Ref<InputEventMouseMotion> mm = p_ev;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
is_pressing = true;
@@ -180,7 +182,12 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
accept_event();
} else if (mm.is_valid() && is_pressing) {
if (is_resizing) {
- ge->set_minimap_size(ge->get_minimap_size() - mm->get_relative());
+ // Prevent setting minimap wider than GraphEdit
+ Vector2 new_minimap_size;
+ new_minimap_size.x = MIN(get_size().x - mm->get_relative().x, ge->get_size().x - 2.0 * minimap_padding.x);
+ new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y);
+ ge->set_minimap_size(new_minimap_size);
+
update();
} else {
Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding;
@@ -548,7 +555,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
connecting_valid = false;
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
click_pos = mb->get_position() / zoom;
@@ -691,7 +698,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
if (connecting_valid) {
if (connecting && connecting_target) {
String from = connecting_from;
@@ -1061,8 +1068,10 @@ void GraphEdit::set_selected(Node *p_child) {
}
void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
+ ERR_FAIL_COND(p_ev.is_null());
+
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
+ if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
@@ -1082,7 +1091,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
// Snapping can be toggled temporarily by holding down Ctrl.
// This is done here as to not toggle the grid when holding down Ctrl.
- if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
const int snap = get_snap();
pos = pos.snapped(Vector2(snap, snap));
}
@@ -1118,7 +1127,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
gn->set_selected(box_selection_mode_additive);
} else {
- bool select = (previus_selected.find(gn) != nullptr);
+ bool select = (previous_selected.find(gn) != nullptr);
if (gn->is_selected() && !select) {
emit_signal("node_deselected", gn);
} else if (!gn->is_selected() && select) {
@@ -1134,7 +1143,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> b = p_ev;
if (b.is_valid()) {
- if (b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
if (box_selecting) {
box_selecting = false;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1143,7 +1152,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
continue;
}
- bool select = (previus_selected.find(gn) != nullptr);
+ bool select = (previous_selected.find(gn) != nullptr);
if (gn->is_selected() && !select) {
emit_signal("node_deselected", gn);
} else if (!gn->is_selected() && select) {
@@ -1164,8 +1173,8 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && dragging) {
- if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && dragging) {
+ if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
//deselect current node
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -1203,7 +1212,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
connections_layer->update();
}
- if (b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
GraphNode *gn = nullptr;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1229,7 +1238,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
dragging = true;
drag_accum = Vector2();
just_selected = !gn->is_selected();
- if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
if (o_gn) {
@@ -1266,31 +1275,31 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
box_selecting = true;
box_selecting_from = b->get_position();
- if (b->get_control()) {
+ if (b->is_ctrl_pressed()) {
box_selection_mode_additive = true;
- previus_selected.clear();
+ previous_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
if (!gn2 || !gn2->is_selected()) {
continue;
}
- previus_selected.push_back(gn2);
+ previous_selected.push_back(gn2);
}
- } else if (b->get_shift()) {
+ } else if (b->is_shift_pressed()) {
box_selection_mode_additive = false;
- previus_selected.clear();
+ previous_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
if (!gn2 || !gn2->is_selected()) {
continue;
}
- previus_selected.push_back(gn2);
+ previous_selected.push_back(gn2);
}
} else {
box_selection_mode_additive = true;
- previus_selected.clear();
+ previous_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
if (!gn2) {
@@ -1305,32 +1314,25 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && box_selecting) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && box_selecting) {
box_selecting = false;
- previus_selected.clear();
+ box_selecting_rect = Rect2();
+ previous_selected.clear();
top_layer->update();
minimap->update();
}
- if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) {
- //too difficult to get right
- //set_zoom(zoom*ZOOM_SCALE);
- }
-
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) {
- //too difficult to get right
- //set_zoom(zoom/ZOOM_SCALE);
- }
- if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ set_zoom_custom(zoom * ZOOM_SCALE, b->get_position());
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ set_zoom_custom(zoom / ZOOM_SCALE, b->get_position());
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
- }
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
- }
- if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8);
- }
- if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8);
}
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 8fdf975319..fa3b113705 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -150,7 +150,7 @@ private:
Point2 box_selecting_from;
Point2 box_selecting_to;
Rect2 box_selecting_rect;
- List<GraphNode *> previus_selected;
+ List<GraphNode *> previous_selected;
bool setting_scroll_ofs = false;
bool right_disconnects = false;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b615cdb266..7771970a22 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -32,6 +32,12 @@
#include "core/string/translation.h"
+struct _MinSizeCache {
+ int min_size;
+ bool will_stretch;
+ int final_size;
+};
+
bool GraphNode::_set(const StringName &p_name, const Variant &p_value) {
String str = p_name;
if (str.begins_with("opentype_features/")) {
@@ -171,15 +177,23 @@ void GraphNode::_get_property_list(List<PropertyInfo> *p_list) const {
}
void GraphNode::_resort() {
- int sep = get_theme_constant("separation");
+ /** First pass, determine minimum size AND amount of stretchable elements */
+
+ Size2i new_size = get_size();
Ref<StyleBox> sb = get_theme_stylebox("frame");
- bool first = true;
- Size2 minsize;
+ int sep = get_theme_constant("separation");
+
+ bool first = true;
+ int children_count = 0;
+ int stretch_min = 0;
+ int stretch_avail = 0;
+ float stretch_ratio_total = 0;
+ Map<Control *, _MinSizeCache> min_size_cache;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
+ if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
@@ -187,38 +201,120 @@ void GraphNode::_resort() {
}
Size2i size = c->get_combined_minimum_size();
+ _MinSizeCache msc;
- minsize.y += size.y;
- minsize.x = MAX(minsize.x, size.x);
+ stretch_min += size.height;
+ msc.min_size = size.height;
+ msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
- if (first) {
- first = false;
- } else {
- minsize.y += sep;
+ if (msc.will_stretch) {
+ stretch_avail += msc.min_size;
+ stretch_ratio_total += c->get_stretch_ratio();
}
+ msc.final_size = msc.min_size;
+ min_size_cache[c] = msc;
+ children_count++;
}
- int vofs = 0;
- int w = get_size().x - sb->get_minimum_size().x;
+ if (children_count == 0) {
+ return;
+ }
+
+ int stretch_max = new_size.height - (children_count - 1) * sep;
+ int stretch_diff = stretch_max - stretch_min;
+ if (stretch_diff < 0) {
+ //avoid negative stretch space
+ stretch_diff = 0;
+ }
+
+ stretch_avail += stretch_diff - sb->get_margin(SIDE_BOTTOM) - sb->get_margin(SIDE_TOP); //available stretch space.
+ /** Second, pass sucessively to discard elements that can't be stretched, this will run while stretchable
+ elements exist */
+
+ while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist
+ bool refit_successful = true; //assume refit-test will go well
+
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *c = Object::cast_to<Control>(get_child(i));
+ if (!c || !c->is_visible_in_tree()) {
+ continue;
+ }
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
+ ERR_FAIL_COND(!min_size_cache.has(c));
+ _MinSizeCache &msc = min_size_cache[c];
+
+ if (msc.will_stretch) { //wants to stretch
+ //let's see if it can really stretch
+
+ int final_pixel_size = stretch_avail * c->get_stretch_ratio() / stretch_ratio_total;
+ if (final_pixel_size < msc.min_size) {
+ //if available stretching area is too small for widget,
+ //then remove it from stretching area
+ msc.will_stretch = false;
+ stretch_ratio_total -= c->get_stretch_ratio();
+ refit_successful = false;
+ stretch_avail -= msc.min_size;
+ msc.final_size = msc.min_size;
+ break;
+ } else {
+ msc.final_size = final_pixel_size;
+ }
+ }
+ }
+
+ if (refit_successful) { //uf refit went well, break
+ break;
+ }
+ }
+
+ /** Final pass, draw and stretch elements **/
+
+ int ofs = sb->get_margin(SIDE_TOP);
+
+ first = true;
+ int idx = 0;
cache_y.clear();
+ int w = new_size.width - sb->get_minimum_size().x;
+
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
+ if (!c || !c->is_visible_in_tree()) {
continue;
}
if (c->is_set_as_top_level()) {
continue;
}
- Size2i size = c->get_combined_minimum_size();
+ _MinSizeCache &msc = min_size_cache[c];
+
+ if (first) {
+ first = false;
+ } else {
+ ofs += sep;
+ }
- Rect2 r(sb->get_margin(SIDE_LEFT), sb->get_margin(SIDE_TOP) + vofs, w, size.y);
+ int from = ofs;
+ int to = ofs + msc.final_size;
- fit_child_in_rect(c, r);
- cache_y.push_back(vofs + size.y * 0.5);
+ if (msc.will_stretch && idx == children_count - 1) {
+ //adjust so the last one always fits perfect
+ //compensating for numerical imprecision
- vofs += size.y + sep;
+ to = new_size.height - sb->get_margin(SIDE_BOTTOM);
+ }
+
+ int size = to - from;
+
+ Rect2 rect(sb->get_margin(SIDE_LEFT), from, w, size);
+
+ fit_child_in_rect(c, rect);
+ cache_y.push_back(from - sb->get_margin(SIDE_TOP) + size * 0.5);
+
+ ofs = to;
+ idx++;
}
update();
@@ -363,7 +459,7 @@ void GraphNode::_shape() {
}
void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right) {
- ERR_FAIL_COND(p_idx < 0);
+ ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set slot with p_idx (%d) lesser than zero.", p_idx));
if (!p_enable_left && p_type_left == 0 && p_color_left == Color(1, 1, 1, 1) &&
!p_enable_right && p_type_right == 0 && p_color_right == Color(1, 1, 1, 1) &&
@@ -407,6 +503,26 @@ bool GraphNode::is_slot_enabled_left(int p_idx) const {
return slot_info[p_idx].enable_left;
}
+void GraphNode::set_slot_enabled_left(int p_idx, bool p_enable_left) {
+ ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set enable_left for the slot with p_idx (%d) lesser than zero.", p_idx));
+
+ slot_info[p_idx].enable_left = p_enable_left;
+ update();
+ connpos_dirty = true;
+
+ emit_signal("slot_updated", p_idx);
+}
+
+void GraphNode::set_slot_type_left(int p_idx, int p_type_left) {
+ ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set type_left for the slot '%d' because it hasn't been enabled.", p_idx));
+
+ slot_info[p_idx].type_left = p_type_left;
+ update();
+ connpos_dirty = true;
+
+ emit_signal("slot_updated", p_idx);
+}
+
int GraphNode::get_slot_type_left(int p_idx) const {
if (!slot_info.has(p_idx)) {
return 0;
@@ -414,6 +530,16 @@ int GraphNode::get_slot_type_left(int p_idx) const {
return slot_info[p_idx].type_left;
}
+void GraphNode::set_slot_color_left(int p_idx, const Color &p_color_left) {
+ ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set color_left for the slot '%d' because it hasn't been enabled.", p_idx));
+
+ slot_info[p_idx].color_left = p_color_left;
+ update();
+ connpos_dirty = true;
+
+ emit_signal("slot_updated", p_idx);
+}
+
Color GraphNode::get_slot_color_left(int p_idx) const {
if (!slot_info.has(p_idx)) {
return Color(1, 1, 1, 1);
@@ -428,6 +554,26 @@ bool GraphNode::is_slot_enabled_right(int p_idx) const {
return slot_info[p_idx].enable_right;
}
+void GraphNode::set_slot_enabled_right(int p_idx, bool p_enable_right) {
+ ERR_FAIL_COND_MSG(p_idx < 0, vformat("Cannot set enable_right for the slot with p_idx (%d) lesser than zero.", p_idx));
+
+ slot_info[p_idx].enable_right = p_enable_right;
+ update();
+ connpos_dirty = true;
+
+ emit_signal("slot_updated", p_idx);
+}
+
+void GraphNode::set_slot_type_right(int p_idx, int p_type_right) {
+ ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set type_right for the slot '%d' because it hasn't been enabled.", p_idx));
+
+ slot_info[p_idx].type_right = p_type_right;
+ update();
+ connpos_dirty = true;
+
+ emit_signal("slot_updated", p_idx);
+}
+
int GraphNode::get_slot_type_right(int p_idx) const {
if (!slot_info.has(p_idx)) {
return 0;
@@ -435,6 +581,16 @@ int GraphNode::get_slot_type_right(int p_idx) const {
return slot_info[p_idx].type_right;
}
+void GraphNode::set_slot_color_right(int p_idx, const Color &p_color_right) {
+ ERR_FAIL_COND_MSG(!slot_info.has(p_idx), vformat("Cannot set color_right for the slot '%d' because it hasn't been enabled.", p_idx));
+
+ slot_info[p_idx].color_right = p_color_right;
+ update();
+ connpos_dirty = true;
+
+ emit_signal("slot_updated", p_idx);
+}
+
Color GraphNode::get_slot_color_right(int p_idx) const {
if (!slot_info.has(p_idx)) {
return Color(1, 1, 1, 1);
@@ -708,11 +864,13 @@ Color GraphNode::get_connection_output_color(int p_idx) {
}
void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
+ ERR_FAIL_COND(p_ev.is_null());
+
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid()) {
ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node.");
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
//send focus to parent
@@ -735,7 +893,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
emit_signal("raise_request");
}
- if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
resizing = false;
}
}
@@ -793,11 +951,23 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot);
ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots);
+
ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "idx"), &GraphNode::is_slot_enabled_left);
+ ClassDB::bind_method(D_METHOD("set_slot_enabled_left", "idx", "enable_left"), &GraphNode::set_slot_enabled_left);
+
+ ClassDB::bind_method(D_METHOD("set_slot_type_left", "idx", "type_left"), &GraphNode::set_slot_type_left);
ClassDB::bind_method(D_METHOD("get_slot_type_left", "idx"), &GraphNode::get_slot_type_left);
+
+ ClassDB::bind_method(D_METHOD("set_slot_color_left", "idx", "color_left"), &GraphNode::set_slot_color_left);
ClassDB::bind_method(D_METHOD("get_slot_color_left", "idx"), &GraphNode::get_slot_color_left);
+
ClassDB::bind_method(D_METHOD("is_slot_enabled_right", "idx"), &GraphNode::is_slot_enabled_right);
+ ClassDB::bind_method(D_METHOD("set_slot_enabled_right", "idx", "enable_right"), &GraphNode::set_slot_enabled_right);
+
+ ClassDB::bind_method(D_METHOD("set_slot_type_right", "idx", "type_right"), &GraphNode::set_slot_type_right);
ClassDB::bind_method(D_METHOD("get_slot_type_right", "idx"), &GraphNode::get_slot_type_right);
+
+ ClassDB::bind_method(D_METHOD("set_slot_color_right", "idx", "color_right"), &GraphNode::set_slot_color_right);
ClassDB::bind_method(D_METHOD("get_slot_color_right", "idx"), &GraphNode::get_slot_color_right);
ClassDB::bind_method(D_METHOD("set_position_offset", "offset"), &GraphNode::set_position_offset);
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 1bc54dddb7..c70f616b47 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -113,11 +113,23 @@ public:
void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>());
void clear_slot(int p_idx);
void clear_all_slots();
+
bool is_slot_enabled_left(int p_idx) const;
+ void set_slot_enabled_left(int p_idx, bool p_enable_left);
+
+ void set_slot_type_left(int p_idx, int p_type_left);
int get_slot_type_left(int p_idx) const;
+
+ void set_slot_color_left(int p_idx, const Color &p_color_left);
Color get_slot_color_left(int p_idx) const;
+
bool is_slot_enabled_right(int p_idx) const;
+ void set_slot_enabled_right(int p_idx, bool p_enable_right);
+
+ void set_slot_type_right(int p_idx, int p_type_right);
int get_slot_type_right(int p_idx) const;
+
+ void set_slot_color_right(int p_idx, const Color &p_color_right);
Color get_slot_color_right(int p_idx) const;
void set_title(const String &p_title);
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 7afc04c51c..150980b2e9 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -406,6 +406,9 @@ void ItemList::remove_item(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
items.remove(p_idx);
+ if (current == p_idx) {
+ current = -1;
+ }
update();
shape_changed = true;
defer_select_single = -1;
@@ -530,6 +533,8 @@ Size2 ItemList::Item::get_icon_size() const {
}
void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
double prev_scroll = scroll_bar->get_value();
Ref<InputEventMouseMotion> mm = p_event;
@@ -540,7 +545,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
select(defer_select_single, true);
emit_signal("multi_selected", defer_select_single, true);
@@ -548,7 +553,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == BUTTON_RIGHT)) && mb->is_pressed()) {
+ if (mb.is_valid() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == MOUSE_BUTTON_RIGHT)) && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
Vector2 pos = mb->get_position();
Ref<StyleBox> bg = get_theme_stylebox("bg");
@@ -576,11 +581,11 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (closest != -1) {
int i = closest;
- if (select_mode == SELECT_MULTI && items[i].selected && mb->get_command()) {
+ if (select_mode == SELECT_MULTI && items[i].selected && mb->is_command_pressed()) {
deselect(i);
emit_signal("multi_selected", i, false);
- } else if (select_mode == SELECT_MULTI && mb->get_shift() && current >= 0 && current < items.size() && current != i) {
+ } else if (select_mode == SELECT_MULTI && mb->is_shift_pressed() && current >= 0 && current < items.size() && current != i) {
int from = current;
int to = i;
if (i < current) {
@@ -594,21 +599,21 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", i, get_local_mouse_position());
}
} else {
- if (!mb->is_doubleclick() && !mb->get_command() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == BUTTON_LEFT) {
+ if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
defer_select_single = i;
return;
}
- if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) {
+ if (items[i].selected && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", i, get_local_mouse_position());
} else {
bool selected = items[i].selected;
- select(i, select_mode == SELECT_SINGLE || !mb->get_command());
+ select(i, select_mode == SELECT_SINGLE || !mb->is_command_pressed());
if (!selected || allow_reselect) {
if (select_mode == SELECT_SINGLE) {
@@ -618,9 +623,9 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", i, get_local_mouse_position());
- } else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) {
+ } else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_double_click()) {
emit_signal("item_activated", i);
}
}
@@ -628,7 +633,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("rmb_clicked", mb->get_position());
return;
@@ -637,10 +642,10 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
// Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
emit_signal("nothing_selected");
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() - scroll_bar->get_page() * mb->get_factor() / 8);
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() + scroll_bar->get_page() * mb->get_factor() / 8);
}
@@ -768,7 +773,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
}
} else if (p_event->is_action("ui_accept")) {
- search_string = ""; //any mousepress cance
+ search_string = ""; //any mousepress cancels
if (current >= 0 && current < items.size()) {
emit_signal("item_activated", current);
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index b98caf3562..be73fd8f51 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -260,7 +260,8 @@ void Label::_notification(int p_what) {
}
}
}
- visible_glyphs = total_glyphs * percent_visible;
+
+ visible_glyphs = MIN(total_glyphs, visible_chars);
}
Vector2 ofs;
@@ -541,6 +542,8 @@ void Label::set_visible_characters(int p_amount) {
visible_chars = p_amount;
if (get_total_character_count() > 0) {
percent_visible = (float)p_amount / (float)get_total_character_count();
+ } else {
+ percent_visible = 1.0;
}
update();
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 3e8ebd2429..98dd9f624b 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -51,13 +51,13 @@ void LineEdit::_swap_current_input_direction() {
} else {
input_direction = TEXT_DIRECTION_LTR;
}
- set_cursor_position(get_cursor_position());
+ set_caret_column(get_caret_column());
update();
}
-void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) {
+void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) {
if (selection.enabled && !p_select) {
- set_cursor_position(selection.begin);
+ set_caret_column(selection.begin);
deselect();
return;
}
@@ -65,7 +65,7 @@ void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) {
shift_selection_check_pre(p_select);
if (p_move_by_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = words.size() - 1; i >= 0; i--) {
@@ -75,21 +75,21 @@ void LineEdit::_move_cursor_left(bool p_select, bool p_move_by_word) {
}
}
- set_cursor_position(cc);
+ set_caret_column(cc);
} else {
- if (mid_grapheme_caret_enabled) {
- set_cursor_position(get_cursor_position() - 1);
+ if (caret_mid_grapheme_enabled) {
+ set_caret_column(get_caret_column() - 1);
} else {
- set_cursor_position(TS->shaped_text_prev_grapheme_pos(text_rid, get_cursor_position()));
+ set_caret_column(TS->shaped_text_prev_grapheme_pos(text_rid, get_caret_column()));
}
}
shift_selection_check_post(p_select);
}
-void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) {
+void LineEdit::_move_caret_right(bool p_select, bool p_move_by_word) {
if (selection.enabled && !p_select) {
- set_cursor_position(selection.end);
+ set_caret_column(selection.end);
deselect();
return;
}
@@ -97,7 +97,7 @@ void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) {
shift_selection_check_pre(p_select);
if (p_move_by_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = 0; i < words.size(); i++) {
@@ -107,27 +107,27 @@ void LineEdit::_move_cursor_right(bool p_select, bool p_move_by_word) {
}
}
- set_cursor_position(cc);
+ set_caret_column(cc);
} else {
- if (mid_grapheme_caret_enabled) {
- set_cursor_position(get_cursor_position() + 1);
+ if (caret_mid_grapheme_enabled) {
+ set_caret_column(get_caret_column() + 1);
} else {
- set_cursor_position(TS->shaped_text_next_grapheme_pos(text_rid, get_cursor_position()));
+ set_caret_column(TS->shaped_text_next_grapheme_pos(text_rid, get_caret_column()));
}
}
shift_selection_check_post(p_select);
}
-void LineEdit::_move_cursor_start(bool p_select) {
+void LineEdit::_move_caret_start(bool p_select) {
shift_selection_check_pre(p_select);
- set_cursor_position(0);
+ set_caret_column(0);
shift_selection_check_post(p_select);
}
-void LineEdit::_move_cursor_end(bool p_select) {
+void LineEdit::_move_caret_end(bool p_select) {
shift_selection_check_pre(p_select);
- set_cursor_position(text.length());
+ set_caret_column(text.length());
shift_selection_check_post(p_select);
}
@@ -138,7 +138,7 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) {
if (p_all_to_left) {
deselect();
- text = text.substr(0, cursor_pos);
+ text = text.substr(0, caret_column);
_text_changed();
return;
}
@@ -149,18 +149,19 @@ void LineEdit::_backspace(bool p_word, bool p_all_to_left) {
}
if (p_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = words.size() - 1; i >= 0; i--) {
if (words[i].x < cc) {
cc = words[i].x;
+ break;
}
}
- delete_text(cc, cursor_pos);
+ delete_text(cc, caret_column);
- set_cursor_position(cc);
+ set_caret_column(cc);
} else {
delete_char();
}
@@ -173,9 +174,9 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
if (p_all_to_right) {
deselect();
- text = text.substr(cursor_pos, text.length() - cursor_pos);
+ text = text.substr(caret_column, text.length() - caret_column);
_shape();
- set_cursor_position(0);
+ set_caret_column(0);
_text_changed();
return;
}
@@ -187,12 +188,12 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
int text_len = text.length();
- if (cursor_pos == text_len) {
+ if (caret_column == text_len) {
return; // Nothing to do.
}
if (p_word) {
- int cc = cursor_pos;
+ int cc = caret_column;
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = 0; i < words.size(); i++) {
if (words[i].y > cc) {
@@ -201,20 +202,23 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
}
}
- delete_text(cursor_pos, cc);
+ delete_text(caret_column, cc);
+ set_caret_column(caret_column);
} else {
- if (mid_grapheme_caret_enabled) {
- set_cursor_position(cursor_pos + 1);
+ if (caret_mid_grapheme_enabled) {
+ set_caret_column(caret_column + 1);
delete_char();
} else {
- int cc = cursor_pos;
- set_cursor_position(TS->shaped_text_next_grapheme_pos(text_rid, cursor_pos));
- delete_text(cc, cursor_pos);
+ int cc = caret_column;
+ set_caret_column(TS->shaped_text_next_grapheme_pos(text_rid, caret_column));
+ delete_text(cc, caret_column);
}
}
}
void LineEdit::_gui_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
@@ -222,7 +226,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
// Ignore mouse clicks in IME input mode.
return;
}
- if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
+ if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
_generate_context_menu();
@@ -232,7 +236,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
return;
}
- if (b->get_button_index() != BUTTON_LEFT) {
+ if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
return;
}
@@ -246,35 +250,35 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
return;
}
- shift_selection_check_pre(b->get_shift());
+ shift_selection_check_pre(b->is_shift_pressed());
- set_cursor_at_pixel_pos(b->get_position().x);
+ set_caret_at_pixel_pos(b->get_position().x);
- if (b->get_shift()) {
- selection_fill_at_cursor();
+ if (b->is_shift_pressed()) {
+ selection_fill_at_caret();
selection.creating = true;
} else {
if (selecting_enabled) {
- if (!b->is_doubleclick() && (OS::get_singleton()->get_ticks_msec() - selection.last_dblclk) < 600) {
+ if (!b->is_double_click() && (OS::get_singleton()->get_ticks_msec() - selection.last_dblclk) < 600) {
// Triple-click select all.
selection.enabled = true;
selection.begin = 0;
selection.end = text.length();
- selection.doubleclick = true;
+ selection.double_click = true;
selection.last_dblclk = 0;
- cursor_pos = selection.begin;
- } else if (b->is_doubleclick()) {
+ caret_column = selection.begin;
+ } else if (b->is_double_click()) {
// Double-click select word.
Vector<Vector2i> words = TS->shaped_text_get_word_breaks(text_rid);
for (int i = 0; i < words.size(); i++) {
- if (words[i].x < cursor_pos && words[i].y > cursor_pos) {
+ if (words[i].x < caret_column && words[i].y > caret_column) {
selection.enabled = true;
selection.begin = words[i].x;
selection.end = words[i].y;
- selection.doubleclick = true;
+ selection.double_click = true;
selection.last_dblclk = OS::get_singleton()->get_ticks_msec();
- cursor_pos = selection.end;
+ caret_column = selection.end;
break;
}
}
@@ -283,9 +287,9 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
selection.drag_attempt = false;
- if ((cursor_pos < selection.begin) || (cursor_pos > selection.end) || !selection.enabled) {
+ if ((caret_column < selection.begin) || (caret_column > selection.end) || !selection.enabled) {
deselect();
- selection.cursor_start = cursor_pos;
+ selection.start_column = caret_column;
selection.creating = true;
} else if (selection.enabled) {
selection.drag_attempt = true;
@@ -304,11 +308,11 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
}
}
- if ((!selection.creating) && (!selection.doubleclick)) {
+ if ((!selection.creating) && (!selection.double_click)) {
deselect();
}
selection.creating = false;
- selection.doubleclick = false;
+ selection.double_click = false;
show_virtual_keyboard();
}
@@ -327,10 +331,10 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (m->get_button_mask() & BUTTON_LEFT) {
+ if (m->get_button_mask() & MOUSE_BUTTON_LEFT) {
if (selection.creating) {
- set_cursor_at_pixel_pos(m->get_position().x);
- selection_fill_at_cursor();
+ set_caret_at_pixel_pos(m->get_position().x);
+ selection_fill_at_caret();
}
}
}
@@ -344,7 +348,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (context_menu_enabled) {
if (k->is_action("ui_menu", true)) {
- Point2 pos = Point2(get_cursor_pixel_pos().x, (get_size().y + get_theme_font("font")->get_height(get_theme_font_size("font_size"))) / 2);
+ Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + get_theme_font("font")->get_height(get_theme_font_size("font_size"))) / 2);
menu->set_position(get_global_transform().xform(pos));
menu->set_size(Vector2(1, 1));
_generate_context_menu();
@@ -438,39 +442,39 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
// Cursor Movement
k = k->duplicate();
- bool shift_pressed = k->get_shift();
+ bool shift_pressed = k->is_shift_pressed();
// Remove shift or else actions will not match. Use above variable for selection.
- k->set_shift(false);
+ k->set_shift_pressed(false);
if (k->is_action("ui_text_caret_word_left", true)) {
- _move_cursor_left(shift_pressed, true);
+ _move_caret_left(shift_pressed, true);
accept_event();
return;
}
if (k->is_action("ui_text_caret_left", true)) {
- _move_cursor_left(shift_pressed);
+ _move_caret_left(shift_pressed);
accept_event();
return;
}
if (k->is_action("ui_text_caret_word_right", true)) {
- _move_cursor_right(shift_pressed, true);
+ _move_caret_right(shift_pressed, true);
accept_event();
return;
}
if (k->is_action("ui_text_caret_right", true)) {
- _move_cursor_right(shift_pressed, false);
+ _move_caret_right(shift_pressed, false);
accept_event();
return;
}
// Up = Home, Down = End
if (k->is_action("ui_text_caret_up", true) || k->is_action("ui_text_caret_line_start", true) || k->is_action("ui_text_caret_page_up", true)) {
- _move_cursor_start(shift_pressed);
+ _move_caret_start(shift_pressed);
accept_event();
return;
}
if (k->is_action("ui_text_caret_down", true) || k->is_action("ui_text_caret_line_end", true) || k->is_action("ui_text_caret_page_down", true)) {
- _move_cursor_end(shift_pressed);
+ _move_caret_end(shift_pressed);
accept_event();
return;
}
@@ -486,14 +490,14 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
// Allow unicode handling if:
// * No Modifiers are pressed (except shift)
- bool allow_unicode_handling = !(k->get_command() || k->get_control() || k->get_alt() || k->get_metakey());
+ bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
if (allow_unicode_handling && editable && k->get_unicode() >= 32) {
// Handle Unicode (if no modifiers active)
selection_delete();
char32_t ucodestr[2] = { (char32_t)k->get_unicode(), 0 };
int prev_len = text.length();
- append_at_cursor(ucodestr);
+ insert_text_at_caret(ucodestr);
if (text.length() != prev_len) {
_text_changed();
}
@@ -540,20 +544,20 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
Control::drop_data(p_point, p_data);
if (p_data.get_type() == Variant::STRING) {
- set_cursor_at_pixel_pos(p_point.x);
+ set_caret_at_pixel_pos(p_point.x);
int selected = selection.end - selection.begin;
text.erase(selection.begin, selected);
_shape();
- append_at_cursor(p_data);
- selection.begin = cursor_pos - selected;
- selection.end = cursor_pos;
+ insert_text_at_caret(p_data);
+ selection.begin = caret_column - selected;
+ selection.end = caret_column;
}
}
Control::CursorShape LineEdit::get_cursor_shape(const Point2 &p_pos) const {
- if (!text.is_empty() && is_editable() && _is_over_clear_button(p_pos)) {
+ if ((!text.is_empty() && is_editable() && _is_over_clear_button(p_pos)) || (!is_editable() && (!is_selecting_enabled() || text.is_empty()))) {
return CURSOR_ARROW;
}
return Control::get_cursor_shape(p_pos);
@@ -573,8 +577,8 @@ void LineEdit::_notification(int p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
- cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
- cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
+ set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed));
@@ -585,7 +589,7 @@ void LineEdit::_notification(int p_what) {
case NOTIFICATION_RESIZED: {
_fit_to_width();
scroll_offset = 0;
- set_cursor_position(get_cursor_position());
+ set_caret_column(get_caret_column());
} break;
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
@@ -672,7 +676,7 @@ void LineEdit::_notification(int p_what) {
Color selection_color = get_theme_color("selection_color");
Color font_color = is_editable() ? get_theme_color("font_color") : get_theme_color("font_uneditable_color");
Color font_selected_color = get_theme_color("font_selected_color");
- Color cursor_color = get_theme_color("cursor_color");
+ Color caret_color = get_theme_color("caret_color");
// Draw placeholder color.
if (using_placeholder) {
@@ -776,7 +780,7 @@ void LineEdit::_notification(int p_what) {
// Normal caret.
Rect2 l_caret, t_caret;
TextServer::Direction l_dir, t_dir;
- TS->shaped_text_get_carets(text_rid, cursor_pos, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column, l_caret, l_dir, t_caret, t_dir);
if (l_caret == Rect2() && t_caret == Rect2()) {
// No carets, add one at the start.
@@ -789,28 +793,28 @@ void LineEdit::_notification(int p_what) {
l_dir = TextServer::DIRECTION_LTR;
l_caret = Rect2(Vector2(x_ofs, y), Size2(caret_width, h));
}
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, caret_color);
} else {
if (l_caret != Rect2() && l_dir == TextServer::DIRECTION_AUTO) {
// Draw extra marker on top of mid caret.
Rect2 trect = Rect2(l_caret.position.x - 3 * caret_width, l_caret.position.y, 6 * caret_width, caret_width);
trect.position += ofs;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, trect, caret_color);
}
l_caret.position += ofs;
l_caret.size.x = caret_width;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, l_caret, caret_color);
t_caret.position += ofs;
t_caret.size.x = caret_width;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, t_caret, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, t_caret, caret_color);
}
} else {
{
- // IME intermidiet text range.
- Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos, cursor_pos + ime_text.length());
+ // IME intermediate text range.
+ Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column, caret_column + ime_text.length());
for (int i = 0; i < sel.size(); i++) {
Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) {
@@ -823,12 +827,12 @@ void LineEdit::_notification(int p_what) {
rect.size.x = ofs_max - rect.position.x;
}
rect.size.y = caret_width;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color);
}
}
{
// IME caret.
- Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, cursor_pos + ime_selection.x, cursor_pos + ime_selection.x + ime_selection.y);
+ Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column + ime_selection.x, caret_column + ime_selection.x + ime_selection.y);
for (int i = 0; i < sel.size(); i++) {
Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) {
@@ -841,14 +845,14 @@ void LineEdit::_notification(int p_what) {
rect.size.x = ofs_max - rect.position.x;
}
rect.size.y = caret_width * 3;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, cursor_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color);
}
}
}
}
if (has_focus()) {
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + Point2(using_placeholder ? 0 : x_ofs, y_ofs + TS->shaped_text_get_size(text_rid).y), get_viewport()->get_window_id());
}
@@ -865,10 +869,10 @@ void LineEdit::_notification(int p_what) {
}
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
- Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height;
- DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
+ Point2 caret_column = Point2(get_caret_column(), 1) * get_minimum_size().height;
+ DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + caret_column, get_viewport()->get_window_id());
}
show_virtual_keyboard();
@@ -878,14 +882,14 @@ void LineEdit::_notification(int p_what) {
caret_blink_timer->stop();
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id());
}
ime_text = "";
ime_selection = Point2();
_shape();
- set_cursor_position(cursor_pos); // Update scroll_offset
+ set_caret_column(caret_column); // Update scroll_offset
if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
DisplayServer::get_singleton()->virtual_keyboard_hide();
@@ -897,7 +901,7 @@ void LineEdit::_notification(int p_what) {
ime_text = DisplayServer::get_singleton()->ime_get_text();
ime_selection = DisplayServer::get_singleton()->ime_get_selection();
_shape();
- set_cursor_position(cursor_pos); // Update scroll_offset
+ set_caret_column(caret_column); // Update scroll_offset
update();
}
@@ -931,7 +935,7 @@ void LineEdit::paste_text() {
if (selection.enabled) {
selection_delete();
}
- append_at_cursor(paste_buffer);
+ insert_text_at_caret(paste_buffer);
if (!text_changed_dirty) {
if (is_inside_tree() && text.length() != prev_len) {
@@ -959,7 +963,7 @@ void LineEdit::undo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
scroll_offset = op.scroll_offset;
- set_cursor_position(op.cursor_pos);
+ set_caret_column(op.caret_column);
_shape();
_emit_text_change();
@@ -980,7 +984,7 @@ void LineEdit::redo() {
TextOperation op = undo_stack_pos->get();
text = op.text;
scroll_offset = op.scroll_offset;
- set_cursor_position(op.cursor_pos);
+ set_caret_column(op.caret_column);
_shape();
_emit_text_change();
@@ -988,7 +992,7 @@ void LineEdit::redo() {
void LineEdit::shift_selection_check_pre(bool p_shift) {
if (!selection.enabled && p_shift) {
- selection.cursor_start = cursor_pos;
+ selection.start_column = caret_column;
}
if (!p_shift) {
deselect();
@@ -997,11 +1001,11 @@ void LineEdit::shift_selection_check_pre(bool p_shift) {
void LineEdit::shift_selection_check_post(bool p_shift) {
if (p_shift) {
- selection_fill_at_cursor();
+ selection_fill_at_caret();
}
}
-void LineEdit::set_cursor_at_pixel_pos(int p_x) {
+void LineEdit::set_caret_at_pixel_pos(int p_x) {
Ref<StyleBox> style = get_theme_stylebox("normal");
bool rtl = is_layout_rtl();
@@ -1046,10 +1050,10 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
}
int ofs = TS->shaped_text_hit_test_position(text_rid, p_x - x_ofs - scroll_offset);
- set_cursor_position(ofs);
+ set_caret_column(ofs);
}
-Vector2i LineEdit::get_cursor_pixel_pos() {
+Vector2i LineEdit::get_caret_pixel_pos() {
Ref<StyleBox> style = get_theme_stylebox("normal");
bool rtl = is_layout_rtl();
@@ -1098,9 +1102,9 @@ Vector2i LineEdit::get_cursor_pixel_pos() {
TextServer::Direction l_dir, t_dir;
// Get position of the start of caret.
if (ime_text.length() != 0 && ime_selection.x != 0) {
- TS->shaped_text_get_carets(text_rid, cursor_pos + ime_selection.x, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x, l_caret, l_dir, t_caret, t_dir);
} else {
- TS->shaped_text_get_carets(text_rid, cursor_pos, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column, l_caret, l_dir, t_caret, t_dir);
}
if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) {
@@ -1112,9 +1116,9 @@ Vector2i LineEdit::get_cursor_pixel_pos() {
// Get position of the end of caret.
if (ime_text.length() != 0) {
if (ime_selection.y != 0) {
- TS->shaped_text_get_carets(text_rid, cursor_pos + ime_selection.x + ime_selection.y, l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column + ime_selection.x + ime_selection.y, l_caret, l_dir, t_caret, t_dir);
} else {
- TS->shaped_text_get_carets(text_rid, cursor_pos + ime_text.size(), l_caret, l_dir, t_caret, t_dir);
+ TS->shaped_text_get_carets(text_rid, caret_column + ime_text.size(), l_caret, l_dir, t_caret, t_dir);
}
if ((l_caret != Rect2() && (l_dir == TextServer::DIRECTION_AUTO || l_dir == (TextServer::Direction)input_direction)) || (t_caret == Rect2())) {
ret.y = x_ofs + l_caret.position.x + scroll_offset;
@@ -1128,19 +1132,19 @@ Vector2i LineEdit::get_cursor_pixel_pos() {
return ret;
}
-void LineEdit::set_mid_grapheme_caret_enabled(const bool p_enabled) {
- mid_grapheme_caret_enabled = p_enabled;
+void LineEdit::set_caret_mid_grapheme_enabled(const bool p_enabled) {
+ caret_mid_grapheme_enabled = p_enabled;
}
-bool LineEdit::get_mid_grapheme_caret_enabled() const {
- return mid_grapheme_caret_enabled;
+bool LineEdit::is_caret_mid_grapheme_enabled() const {
+ return caret_mid_grapheme_enabled;
}
-bool LineEdit::cursor_get_blink_enabled() const {
+bool LineEdit::is_caret_blink_enabled() const {
return caret_blink_enabled;
}
-void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
+void LineEdit::set_caret_blink_enabled(const bool p_enabled) {
caret_blink_enabled = p_enabled;
if (has_focus() || caret_force_displayed) {
@@ -1154,23 +1158,25 @@ void LineEdit::cursor_set_blink_enabled(const bool p_enabled) {
}
draw_caret = true;
+
+ notify_property_list_changed();
}
-bool LineEdit::cursor_get_force_displayed() const {
+bool LineEdit::is_caret_force_displayed() const {
return caret_force_displayed;
}
-void LineEdit::cursor_set_force_displayed(const bool p_enabled) {
+void LineEdit::set_caret_force_displayed(const bool p_enabled) {
caret_force_displayed = p_enabled;
- cursor_set_blink_enabled(caret_blink_enabled);
+ set_caret_blink_enabled(caret_blink_enabled);
update();
}
-float LineEdit::cursor_get_blink_speed() const {
+float LineEdit::get_caret_blink_speed() const {
return caret_blink_timer->get_wait_time();
}
-void LineEdit::cursor_set_blink_speed(const float p_speed) {
+void LineEdit::set_caret_blink_speed(const float p_speed) {
ERR_FAIL_COND(p_speed <= 0);
caret_blink_timer->set_wait_time(p_speed);
}
@@ -1194,14 +1200,14 @@ void LineEdit::_toggle_draw_caret() {
}
void LineEdit::delete_char() {
- if ((text.length() <= 0) || (cursor_pos == 0)) {
+ if ((text.length() <= 0) || (caret_column == 0)) {
return;
}
- text.erase(cursor_pos - 1, 1);
+ text.erase(caret_column - 1, 1);
_shape();
- set_cursor_position(get_cursor_position() - 1);
+ set_caret_column(get_caret_column() - 1);
_text_changed();
}
@@ -1213,10 +1219,10 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
text.erase(p_from_column, p_to_column - p_from_column);
_shape();
- cursor_pos -= CLAMP(cursor_pos - p_from_column, 0, p_to_column - p_from_column);
+ caret_column -= CLAMP(caret_column - p_from_column, 0, p_to_column - p_from_column);
- if (cursor_pos >= text.length()) {
- cursor_pos = text.length();
+ if (caret_column >= text.length()) {
+ caret_column = text.length();
}
if (!text_changed_dirty) {
@@ -1229,10 +1235,11 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
void LineEdit::set_text(String p_text) {
clear_internal();
- append_at_cursor(p_text);
+ insert_text_at_caret(p_text);
+ _create_undo_state();
update();
- cursor_pos = 0;
+ caret_column = 0;
scroll_offset = 0;
}
@@ -1342,7 +1349,7 @@ void LineEdit::show_virtual_keyboard() {
if (selection.enabled) {
DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, selection.begin, selection.end);
} else {
- DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, cursor_pos);
+ DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), false, max_length, caret_column);
}
}
}
@@ -1371,16 +1378,16 @@ float LineEdit::get_placeholder_alpha() const {
return placeholder_alpha;
}
-void LineEdit::set_cursor_position(int p_pos) {
- if (p_pos > (int)text.length()) {
- p_pos = text.length();
+void LineEdit::set_caret_column(int p_column) {
+ if (p_column > (int)text.length()) {
+ p_column = text.length();
}
- if (p_pos < 0) {
- p_pos = 0;
+ if (p_column < 0) {
+ p_column = 0;
}
- cursor_pos = p_pos;
+ caret_column = p_column;
// Fit to window.
@@ -1434,8 +1441,8 @@ void LineEdit::set_cursor_position(int p_pos) {
ofs_max -= r_icon->get_width();
}
- // Note: Use too coordinates to fit IME input range.
- Vector2i primary_catret_offset = get_cursor_pixel_pos();
+ // Note: Use two coordinates to fit IME input range.
+ Vector2i primary_catret_offset = get_caret_pixel_pos();
if (MIN(primary_catret_offset.x, primary_catret_offset.y) <= x_ofs) {
scroll_offset += (x_ofs - MIN(primary_catret_offset.x, primary_catret_offset.y));
@@ -1447,8 +1454,8 @@ void LineEdit::set_cursor_position(int p_pos) {
update();
}
-int LineEdit::get_cursor_position() const {
- return cursor_pos;
+int LineEdit::get_caret_column() const {
+ return caret_column;
}
void LineEdit::set_scroll_offset(int p_pos) {
@@ -1462,17 +1469,17 @@ int LineEdit::get_scroll_offset() const {
return scroll_offset;
}
-void LineEdit::append_at_cursor(String p_text) {
+void LineEdit::insert_text_at_caret(String p_text) {
if ((max_length <= 0) || (text.length() + p_text.length() <= max_length)) {
- String pre = text.substr(0, cursor_pos);
- String post = text.substr(cursor_pos, text.length() - cursor_pos);
+ String pre = text.substr(0, caret_column);
+ String post = text.substr(caret_column, text.length() - caret_column);
text = pre + p_text + post;
_shape();
- TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, cursor_pos, cursor_pos + p_text.length());
+ TextServer::Direction dir = TS->shaped_text_get_dominant_direciton_in_range(text_rid, caret_column, caret_column + p_text.length());
if (dir != TextServer::DIRECTION_AUTO) {
input_direction = (TextDirection)dir;
}
- set_cursor_position(cursor_pos + p_text.length());
+ set_caret_column(caret_column + p_text.length());
} else {
emit_signal("text_change_rejected");
}
@@ -1481,7 +1488,7 @@ void LineEdit::append_at_cursor(String p_text) {
void LineEdit::clear_internal() {
deselect();
_clear_undo_stack();
- cursor_pos = 0;
+ caret_column = 0;
scroll_offset = 0;
undo_text = "";
text = "";
@@ -1501,7 +1508,7 @@ Size2 LineEdit::get_minimum_size() const {
min_size.width = get_theme_constant("minimum_character_width") * em_space_size;
if (expand_to_text_length) {
- // Add a space because some fonts are too exact, and because cursor needs a bit more when at the end.
+ // Add a space because some fonts are too exact, and because caret needs a bit more when at the end.
min_size.width = MAX(min_size.width, full_width + em_space_size);
}
@@ -1522,10 +1529,10 @@ Size2 LineEdit::get_minimum_size() const {
void LineEdit::deselect() {
selection.begin = 0;
selection.end = 0;
- selection.cursor_start = 0;
+ selection.start_column = 0;
selection.enabled = false;
selection.creating = false;
- selection.doubleclick = false;
+ selection.double_click = false;
update();
}
@@ -1547,13 +1554,13 @@ int LineEdit::get_max_length() const {
return max_length;
}
-void LineEdit::selection_fill_at_cursor() {
+void LineEdit::selection_fill_at_caret() {
if (!selecting_enabled) {
return;
}
- selection.begin = cursor_pos;
- selection.end = selection.cursor_start;
+ selection.begin = caret_column;
+ selection.end = selection.start_column;
if (selection.end < selection.begin) {
int aux = selection.end;
@@ -1652,7 +1659,7 @@ void LineEdit::select(int p_from, int p_to) {
selection.begin = p_from;
selection.end = p_to;
selection.creating = false;
- selection.doubleclick = false;
+ selection.double_click = false;
update();
}
@@ -1710,82 +1717,82 @@ void LineEdit::menu_option(int p_option) {
} break;
case MENU_INSERT_LRM: {
if (editable) {
- append_at_cursor(String::chr(0x200E));
+ insert_text_at_caret(String::chr(0x200E));
}
} break;
case MENU_INSERT_RLM: {
if (editable) {
- append_at_cursor(String::chr(0x200F));
+ insert_text_at_caret(String::chr(0x200F));
}
} break;
case MENU_INSERT_LRE: {
if (editable) {
- append_at_cursor(String::chr(0x202A));
+ insert_text_at_caret(String::chr(0x202A));
}
} break;
case MENU_INSERT_RLE: {
if (editable) {
- append_at_cursor(String::chr(0x202B));
+ insert_text_at_caret(String::chr(0x202B));
}
} break;
case MENU_INSERT_LRO: {
if (editable) {
- append_at_cursor(String::chr(0x202D));
+ insert_text_at_caret(String::chr(0x202D));
}
} break;
case MENU_INSERT_RLO: {
if (editable) {
- append_at_cursor(String::chr(0x202E));
+ insert_text_at_caret(String::chr(0x202E));
}
} break;
case MENU_INSERT_PDF: {
if (editable) {
- append_at_cursor(String::chr(0x202C));
+ insert_text_at_caret(String::chr(0x202C));
}
} break;
case MENU_INSERT_ALM: {
if (editable) {
- append_at_cursor(String::chr(0x061C));
+ insert_text_at_caret(String::chr(0x061C));
}
} break;
case MENU_INSERT_LRI: {
if (editable) {
- append_at_cursor(String::chr(0x2066));
+ insert_text_at_caret(String::chr(0x2066));
}
} break;
case MENU_INSERT_RLI: {
if (editable) {
- append_at_cursor(String::chr(0x2067));
+ insert_text_at_caret(String::chr(0x2067));
}
} break;
case MENU_INSERT_FSI: {
if (editable) {
- append_at_cursor(String::chr(0x2068));
+ insert_text_at_caret(String::chr(0x2068));
}
} break;
case MENU_INSERT_PDI: {
if (editable) {
- append_at_cursor(String::chr(0x2069));
+ insert_text_at_caret(String::chr(0x2069));
}
} break;
case MENU_INSERT_ZWJ: {
if (editable) {
- append_at_cursor(String::chr(0x200D));
+ insert_text_at_caret(String::chr(0x200D));
}
} break;
case MENU_INSERT_ZWNJ: {
if (editable) {
- append_at_cursor(String::chr(0x200C));
+ insert_text_at_caret(String::chr(0x200C));
}
} break;
case MENU_INSERT_WJ: {
if (editable) {
- append_at_cursor(String::chr(0x2060));
+ insert_text_at_caret(String::chr(0x2060));
}
} break;
case MENU_INSERT_SHY: {
if (editable) {
- append_at_cursor(String::chr(0x00AD));
+ insert_text_at_caret(String::chr(0x00AD));
}
}
}
@@ -1805,18 +1812,18 @@ PopupMenu *LineEdit::get_menu() const {
void LineEdit::_editor_settings_changed() {
#ifdef TOOLS_ENABLED
- cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
- cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
+ set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
#endif
}
-void LineEdit::set_expand_to_text_length(bool p_enabled) {
+void LineEdit::set_expand_to_text_length_enabled(bool p_enabled) {
expand_to_text_length = p_enabled;
minimum_size_changed();
- set_cursor_position(cursor_pos);
+ set_caret_column(caret_column);
}
-bool LineEdit::get_expand_to_text_length() const {
+bool LineEdit::is_expand_to_text_length_enabled() const {
return expand_to_text_length;
}
@@ -1901,7 +1908,7 @@ void LineEdit::_shape() {
t = secret_character.repeat(text.length() + ime_text.length());
} else {
if (ime_text.length() > 0) {
- t = text.substr(0, cursor_pos) + ime_text + text.substr(cursor_pos, text.length());
+ t = text.substr(0, caret_column) + ime_text + text.substr(caret_column, text.length());
} else {
t = text;
}
@@ -1966,7 +1973,7 @@ void LineEdit::_clear_undo_stack() {
void LineEdit::_create_undo_state() {
TextOperation op;
op.text = text;
- op.cursor_pos = cursor_pos;
+ op.caret_column = caret_column;
op.scroll_offset = scroll_offset;
undo_stack.push_back(op);
}
@@ -2075,6 +2082,12 @@ void LineEdit::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
}
+void LineEdit::_validate_property(PropertyInfo &property) const {
+ if (!caret_blink_enabled && property.name == "caret_blink_speed") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed);
@@ -2105,23 +2118,23 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_placeholder"), &LineEdit::get_placeholder);
ClassDB::bind_method(D_METHOD("set_placeholder_alpha", "alpha"), &LineEdit::set_placeholder_alpha);
ClassDB::bind_method(D_METHOD("get_placeholder_alpha"), &LineEdit::get_placeholder_alpha);
- ClassDB::bind_method(D_METHOD("set_cursor_position", "position"), &LineEdit::set_cursor_position);
- ClassDB::bind_method(D_METHOD("get_cursor_position"), &LineEdit::get_cursor_position);
+ ClassDB::bind_method(D_METHOD("set_caret_column", "position"), &LineEdit::set_caret_column);
+ ClassDB::bind_method(D_METHOD("get_caret_column"), &LineEdit::get_caret_column);
ClassDB::bind_method(D_METHOD("get_scroll_offset"), &LineEdit::get_scroll_offset);
- ClassDB::bind_method(D_METHOD("set_expand_to_text_length", "enabled"), &LineEdit::set_expand_to_text_length);
- ClassDB::bind_method(D_METHOD("get_expand_to_text_length"), &LineEdit::get_expand_to_text_length);
- ClassDB::bind_method(D_METHOD("cursor_set_blink_enabled", "enabled"), &LineEdit::cursor_set_blink_enabled);
- ClassDB::bind_method(D_METHOD("cursor_get_blink_enabled"), &LineEdit::cursor_get_blink_enabled);
- ClassDB::bind_method(D_METHOD("set_mid_grapheme_caret_enabled", "enabled"), &LineEdit::set_mid_grapheme_caret_enabled);
- ClassDB::bind_method(D_METHOD("get_mid_grapheme_caret_enabled"), &LineEdit::get_mid_grapheme_caret_enabled);
- ClassDB::bind_method(D_METHOD("cursor_set_force_displayed", "enabled"), &LineEdit::cursor_set_force_displayed);
- ClassDB::bind_method(D_METHOD("cursor_get_force_displayed"), &LineEdit::cursor_get_force_displayed);
- ClassDB::bind_method(D_METHOD("cursor_set_blink_speed", "blink_speed"), &LineEdit::cursor_set_blink_speed);
- ClassDB::bind_method(D_METHOD("cursor_get_blink_speed"), &LineEdit::cursor_get_blink_speed);
+ ClassDB::bind_method(D_METHOD("set_expand_to_text_length_enabled", "enabled"), &LineEdit::set_expand_to_text_length_enabled);
+ ClassDB::bind_method(D_METHOD("is_expand_to_text_length_enabled"), &LineEdit::is_expand_to_text_length_enabled);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_enabled", "enabled"), &LineEdit::set_caret_blink_enabled);
+ ClassDB::bind_method(D_METHOD("is_caret_blink_enabled"), &LineEdit::is_caret_blink_enabled);
+ ClassDB::bind_method(D_METHOD("set_caret_mid_grapheme_enabled", "enabled"), &LineEdit::set_caret_mid_grapheme_enabled);
+ ClassDB::bind_method(D_METHOD("is_caret_mid_grapheme_enabled"), &LineEdit::is_caret_mid_grapheme_enabled);
+ ClassDB::bind_method(D_METHOD("set_caret_force_displayed", "enabled"), &LineEdit::set_caret_force_displayed);
+ ClassDB::bind_method(D_METHOD("is_caret_force_displayed"), &LineEdit::is_caret_force_displayed);
+ ClassDB::bind_method(D_METHOD("set_caret_blink_speed", "blink_speed"), &LineEdit::set_caret_blink_speed);
+ ClassDB::bind_method(D_METHOD("get_caret_blink_speed"), &LineEdit::get_caret_blink_speed);
ClassDB::bind_method(D_METHOD("set_max_length", "chars"), &LineEdit::set_max_length);
ClassDB::bind_method(D_METHOD("get_max_length"), &LineEdit::get_max_length);
- ClassDB::bind_method(D_METHOD("append_at_cursor", "text"), &LineEdit::append_at_cursor);
- ClassDB::bind_method(D_METHOD("delete_char_at_cursor"), &LineEdit::delete_char);
+ ClassDB::bind_method(D_METHOD("insert_text_at_caret", "text"), &LineEdit::insert_text_at_caret);
+ ClassDB::bind_method(D_METHOD("delete_char_at_caret"), &LineEdit::delete_char);
ClassDB::bind_method(D_METHOD("delete_text", "from_column", "to_column"), &LineEdit::delete_text);
ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &LineEdit::set_editable);
ClassDB::bind_method(D_METHOD("is_editable"), &LineEdit::is_editable);
@@ -2189,7 +2202,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length_enabled", "is_expand_to_text_length_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled");
@@ -2206,11 +2219,11 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
ADD_GROUP("Caret", "caret_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_position"), "set_cursor_position", "get_cursor_position");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "cursor_set_force_displayed", "cursor_get_force_displayed");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_mid_grapheme_caret_enabled", "get_mid_grapheme_caret_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "set_caret_blink_enabled", "is_caret_blink_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "set_caret_blink_speed", "get_caret_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_column"), "set_caret_column", "get_caret_column");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_force_displayed"), "set_caret_force_displayed", "is_caret_force_displayed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_mid_grapheme"), "set_caret_mid_grapheme_enabled", "is_caret_mid_grapheme_enabled");
}
LineEdit::LineEdit() {
@@ -2226,7 +2239,7 @@ LineEdit::LineEdit() {
add_child(caret_blink_timer);
caret_blink_timer->set_wait_time(0.65);
caret_blink_timer->connect("timeout", callable_mp(this, &LineEdit::_toggle_draw_caret));
- cursor_set_blink_enabled(false);
+ set_caret_blink_enabled(false);
menu = memnew(PopupMenu);
add_child(menu);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index f1d9de255a..12fec2f98b 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -103,9 +103,9 @@ private:
PopupMenu *menu_dir = nullptr;
PopupMenu *menu_ctl = nullptr;
- bool mid_grapheme_caret_enabled = false;
+ bool caret_mid_grapheme_enabled = false;
- int cursor_pos = 0;
+ int caret_column = 0;
int scroll_offset = 0;
int max_length = 0; // 0 for no maximum.
@@ -131,16 +131,16 @@ private:
struct Selection {
int begin = 0;
int end = 0;
- int cursor_start = 0;
+ int start_column = 0;
bool enabled = false;
bool creating = false;
- bool doubleclick = false;
+ bool double_click = false;
bool drag_attempt = false;
uint64_t last_dblclk = 0;
} selection;
struct TextOperation {
- int cursor_pos = 0;
+ int caret_column = 0;
int scroll_offset = 0;
int cached_width = 0;
String text;
@@ -175,12 +175,12 @@ private:
void shift_selection_check_pre(bool);
void shift_selection_check_post(bool);
- void selection_fill_at_cursor();
+ void selection_fill_at_caret();
void set_scroll_offset(int p_pos);
int get_scroll_offset() const;
- void set_cursor_at_pixel_pos(int p_x);
- Vector2i get_cursor_pixel_pos();
+ void set_caret_at_pixel_pos(int p_x);
+ Vector2i get_caret_pixel_pos();
void _reset_caret_blink_timer();
void _toggle_draw_caret();
@@ -191,22 +191,22 @@ private:
void _editor_settings_changed();
void _swap_current_input_direction();
- void _move_cursor_left(bool p_select, bool p_move_by_word = false);
- void _move_cursor_right(bool p_select, bool p_move_by_word = false);
- void _move_cursor_start(bool p_select);
- void _move_cursor_end(bool p_select);
+ void _move_caret_left(bool p_select, bool p_move_by_word = false);
+ void _move_caret_right(bool p_select, bool p_move_by_word = false);
+ void _move_caret_start(bool p_select);
+ void _move_caret_end(bool p_select);
void _backspace(bool p_word = false, bool p_all_to_left = false);
void _delete(bool p_word = false, bool p_all_to_right = false);
- void _gui_input(Ref<InputEvent> p_event);
- void _notification(int p_what);
-
protected:
+ void _notification(int p_what);
static void _bind_methods();
+ void _gui_input(Ref<InputEvent> p_event);
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_align(Align p_align);
@@ -259,26 +259,26 @@ public:
void set_placeholder_alpha(float p_alpha);
float get_placeholder_alpha() const;
- void set_cursor_position(int p_pos);
- int get_cursor_position() const;
+ void set_caret_column(int p_column);
+ int get_caret_column() const;
void set_max_length(int p_max_length);
int get_max_length() const;
- void append_at_cursor(String p_text);
+ void insert_text_at_caret(String p_text);
void clear();
- void set_mid_grapheme_caret_enabled(const bool p_enabled);
- bool get_mid_grapheme_caret_enabled() const;
+ void set_caret_mid_grapheme_enabled(const bool p_enabled);
+ bool is_caret_mid_grapheme_enabled() const;
- bool cursor_get_blink_enabled() const;
- void cursor_set_blink_enabled(const bool p_enabled);
+ bool is_caret_blink_enabled() const;
+ void set_caret_blink_enabled(const bool p_enabled);
- float cursor_get_blink_speed() const;
- void cursor_set_blink_speed(const float p_speed);
+ float get_caret_blink_speed() const;
+ void set_caret_blink_speed(const float p_speed);
- bool cursor_get_force_displayed() const;
- void cursor_set_force_displayed(const bool p_enabled);
+ void set_caret_force_displayed(const bool p_enabled);
+ bool is_caret_force_displayed() const;
void copy_text();
void cut_text();
@@ -297,8 +297,8 @@ public:
virtual Size2 get_minimum_size() const override;
- void set_expand_to_text_length(bool p_enabled);
- bool get_expand_to_text_length() const;
+ void set_expand_to_text_length_enabled(bool p_enabled);
+ bool is_expand_to_text_length_enabled() const;
void set_clear_button_enabled(bool p_enabled);
bool is_clear_button_enabled() const;
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 5acc7e808a..1e9baa77fc 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -34,6 +34,8 @@
#include "scene/main/window.h"
void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!_is_focus_owner_in_shorcut_context()) {
return;
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index f237f79be1..2100707d2d 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -222,7 +222,7 @@ void PopupMenu::_activate_submenu(int p_over) {
submenu_popup->set_close_on_parent_focus(false);
submenu_popup->set_position(submenu_pos);
- submenu_popup->set_as_minsize(); // Shrink the popup size to it's contents.
+ submenu_popup->set_as_minsize(); // Shrink the popup size to its contents.
submenu_popup->popup();
// Set autohide areas
@@ -252,6 +252,8 @@ void PopupMenu::_submenu_timeout() {
}
void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (p_event->is_action("ui_down") && p_event->is_pressed()) {
int search_from = mouse_over + 1;
if (search_from >= items.size()) {
@@ -359,7 +361,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) {
// Allow activating item by releasing the LMB or any that was down when the popup appeared.
// However, if button was not held when opening menu, do not allow release to activate item.
- if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
+ if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
initial_button_mask = 0;
@@ -722,6 +724,7 @@ void PopupMenu::_notification(int p_what) {
for (int i = 0; i < items.size(); i++) {
items.write[i].xl_text = tr(items[i].text);
items.write[i].dirty = true;
+ _shape_item(i);
}
child_controls_changed();
@@ -1279,16 +1282,16 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
if (code == 0) {
code = k->get_unicode();
}
- if (k->get_control()) {
+ if (k->is_ctrl_pressed()) {
code |= KEY_MASK_CTRL;
}
- if (k->get_alt()) {
+ if (k->is_alt_pressed()) {
code |= KEY_MASK_ALT;
}
- if (k->get_metakey()) {
+ if (k->is_meta_pressed()) {
code |= KEY_MASK_META;
}
- if (k->get_shift()) {
+ if (k->is_shift_pressed()) {
code |= KEY_MASK_SHIFT;
}
}
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index 86b775e795..adc1ed67ca 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -30,17 +30,14 @@
#include "range.h"
-String Range::get_configuration_warning() const {
- String warning = Control::get_configuration_warning();
+TypedArray<String> Range::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (shared->exp_ratio && shared->min <= 0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0.");
+ warnings.push_back(TTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."));
}
- return warning;
+ return warnings;
}
void Range::_value_changed_notify() {
@@ -106,7 +103,7 @@ void Range::set_min(double p_min) {
shared->emit_changed("min");
- update_configuration_warning();
+ update_configuration_warnings();
}
void Range::set_max(double p_max) {
@@ -181,7 +178,6 @@ double Range::get_as_ratio() const {
double v = Math::log(value) / Math::log((double)2);
return CLAMP((v - exp_min) / (exp_max - exp_min), 0, 1);
-
} else {
float value = CLAMP(get_value(), shared->min, shared->max);
return CLAMP((value - get_min()) / (get_max() - get_min()), 0, 1);
@@ -287,7 +283,7 @@ bool Range::is_using_rounded_values() const {
void Range::set_exp_ratio(bool p_enable) {
shared->exp_ratio = p_enable;
- update_configuration_warning();
+ update_configuration_warnings();
}
bool Range::is_ratio_exp() const {
diff --git a/scene/gui/range.h b/scene/gui/range.h
index 1072a109c6..7a129e88d6 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -97,7 +97,7 @@ public:
void share(Range *p_range);
void unshare();
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
Range();
~Range();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 682584d73f..2800ab0442 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -147,7 +147,7 @@ RichTextLabel::Item *RichTextLabel::_get_item_at_pos(RichTextLabel::Item *p_item
case ITEM_TEXT: {
ItemText *t = (ItemText *)it;
offset += t->text.length();
- if (offset >= p_position) {
+ if (offset > p_position) {
return it;
}
} break;
@@ -588,7 +588,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
offset.x += table->columns[column].width + hseparation + frame->padding.size.x;
row_height = MAX(yofs, row_height);
- if (column == col_count - 1) {
+ // Add row height after last column of the row or last cell of the table.
+ if (column == col_count - 1 || E->next() == nullptr) {
offset.x = 0;
row_height += vseparation;
table->total_height += row_height;
@@ -759,7 +760,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
//draw_rect(Rect2(p_ofs + off, TS->shaped_text_get_size(rid)), Color(1,0,0), false, 2); //DEBUG_RECTS
- off.y += TS->shaped_text_get_ascent(rid);
+ off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top();
// Draw inlined objects.
Array objects = TS->shaped_text_get_objects(rid);
for (int i = 0; i < objects.size(); i++) {
@@ -1078,7 +1079,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
off.x += glyphs[i].advance;
}
}
- off.y += TS->shaped_text_get_descent(rid);
+ off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom();
}
return line_count;
@@ -1117,7 +1118,8 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
while (ofs.y < size.height && from_line < main->lines.size()) {
- ofs.y += _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char);
+ _find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char);
+ ofs.y += main->lines[from_line].text_buf->get_size().y;
if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) {
if (r_outside != nullptr) {
*r_outside = false;
@@ -1172,7 +1174,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
} break;
}
- off.y += TS->shaped_text_get_ascent(rid);
+ off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top();
Array objects = TS->shaped_text_get_objects(rid);
for (int i = 0; i < objects.size(); i++) {
@@ -1236,7 +1238,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (rect.has_point(p_click) && !table_hit) {
char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x);
}
- off.y += TS->shaped_text_get_descent(rid);
+ off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom();
}
if (char_pos >= 0) {
@@ -1244,8 +1246,19 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (r_click_item != nullptr) {
Item *it = p_frame->lines[p_line].from;
Item *it_to = (p_line + 1 < p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
- it = _get_item_at_pos(it, it_to, char_pos);
- *r_click_item = it;
+ if (char_pos == p_frame->lines[p_line].char_count) {
+ // Selection after the end of line, select last item.
+ if (it_to != nullptr) {
+ *r_click_item = _get_prev_item(it_to);
+ } else {
+ for (Item *i = it; i && i != it_to; i = _get_next_item(i)) {
+ *r_click_item = i;
+ }
+ }
+ } else {
+ // Selection in the line.
+ *r_click_item = _get_item_at_pos(it, it_to, char_pos);
+ }
}
if (r_click_frame != nullptr) {
@@ -1419,10 +1432,11 @@ void RichTextLabel::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- float dt = get_process_delta_time();
-
- _update_fx(main, dt);
- update();
+ if (is_visible_in_tree()) {
+ float dt = get_process_delta_time();
+ _update_fx(main, dt);
+ update();
+ }
}
}
}
@@ -1456,6 +1470,8 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const
}
void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
@@ -1466,8 +1482,8 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
return;
}
- if (b->get_button_index() == BUTTON_LEFT) {
- if (b->is_pressed() && !b->is_doubleclick()) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->is_pressed() && !b->is_double_click()) {
scroll_updated = false;
ItemFrame *c_frame = nullptr;
int c_line = 0;
@@ -1499,8 +1515,8 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
}
}
}
- } else if (b->is_pressed() && b->is_doubleclick() && selection.enabled) {
- //doubleclick: select word
+ } else if (b->is_pressed() && b->is_double_click() && selection.enabled) {
+ //double_click: select word
ItemFrame *c_frame = nullptr;
int c_line = 0;
@@ -1534,7 +1550,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
} else if (!b->is_pressed()) {
selection.click_item = nullptr;
- if (!b->is_doubleclick() && !scroll_updated) {
+ if (!b->is_double_click() && !scroll_updated) {
Item *c_item = nullptr;
bool outside = true;
@@ -1551,12 +1567,12 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (b->get_button_index() == BUTTON_WHEEL_UP) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
}
- if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
@@ -2597,6 +2613,14 @@ void RichTextLabel::pop() {
current = current->parent;
}
+// Creates a new line without adding an ItemNewline to the previous line.
+// Useful when wanting to calling remove_line and add a new line immediately after.
+void RichTextLabel::increment_line_count() {
+ _validate_line_caches(main);
+ current_frame->lines.resize(current_frame->lines.size() + 1);
+ _invalidate_current_line(current_frame);
+}
+
void RichTextLabel::clear() {
main->_clear_children();
current = main;
@@ -3634,6 +3658,7 @@ void RichTextLabel::set_use_bbcode(bool p_enable) {
}
use_bbcode = p_enable;
set_bbcode(bbcode);
+ notify_property_list_changed();
}
bool RichTextLabel::is_using_bbcode() const {
@@ -3742,7 +3767,9 @@ void RichTextLabel::set_effects(const Vector<Variant> &effects) {
custom_effects.push_back(effect);
}
- parse_bbcode(bbcode);
+ if ((bbcode != "") && use_bbcode) {
+ parse_bbcode(bbcode);
+ }
}
Vector<Variant> RichTextLabel::get_effects() {
@@ -3759,7 +3786,9 @@ void RichTextLabel::install_effect(const Variant effect) {
if (rteffect.is_valid()) {
custom_effects.push_back(effect);
- parse_bbcode(bbcode);
+ if ((bbcode != "") && use_bbcode) {
+ parse_bbcode(bbcode);
+ }
}
}
@@ -3771,6 +3800,12 @@ int RichTextLabel::get_content_height() const {
return total_height;
}
+void RichTextLabel::_validate_property(PropertyInfo &property) const {
+ if (!use_bbcode && property.name == "bbcode_text") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &RichTextLabel::_gui_input);
ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
@@ -3979,14 +4014,16 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) {
}
Size2 RichTextLabel::get_minimum_size() const {
- Size2 size(0, 0);
+ Ref<StyleBox> style = get_theme_stylebox("normal");
+ Size2 size = style->get_minimum_size();
+
if (fixed_width != -1) {
- size.x = fixed_width;
+ size.x += fixed_width;
}
if (fixed_width != -1 || fit_content_height) {
const_cast<RichTextLabel *>(this)->_validate_line_caches(main);
- size.y = get_content_height();
+ size.y += get_content_height();
}
return size;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 2351aff0a4..afc88e070a 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -81,7 +81,9 @@ public:
};
protected:
+ void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
private:
struct Item;
@@ -441,9 +443,6 @@ private:
bool fit_content_height = false;
-protected:
- void _notification(int p_what);
-
public:
String get_text();
void add_text(const String &p_text);
@@ -484,6 +483,8 @@ public:
void push_cell();
void pop();
+ void increment_line_count();
+
void clear();
void set_offset(int p_pixel);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index f2516e76a5..62276e3af0 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -42,6 +42,8 @@ void ScrollBar::set_can_focus_by_default(bool p_can_focus) {
}
void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseMotion> m = p_event;
if (!m.is_valid() || drag.active) {
emit_signal("scrolling");
@@ -52,17 +54,17 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (b.is_valid()) {
accept_event();
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && b->is_pressed()) {
set_value(get_value() + get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && b->is_pressed()) {
set_value(get_value() - get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() != BUTTON_LEFT) {
+ if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
return;
}
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 411891ece8..46db4a3c2f 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -88,37 +88,39 @@ void ScrollContainer::_cancel_drag() {
}
void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
+ ERR_FAIL_COND(p_gui_input.is_null());
+
double prev_v_scroll = v_scroll->get_value();
double prev_h_scroll = h_scroll->get_value();
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
- if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) {
+ if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor());
} else if (v_scroll->is_visible_in_tree()) {
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() / 8 * mb->get_factor());
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
- if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) {
+ if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor());
} else if (v_scroll->is_visible()) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() / 8 * mb->get_factor());
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8);
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8);
}
@@ -132,7 +134,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (mb->get_button_index() != BUTTON_LEFT) {
+ if (mb->get_button_index() != MOUSE_BUTTON_LEFT) {
return;
}
@@ -297,7 +299,7 @@ void ScrollContainer::_update_dimensions() {
child_max_size.x = MAX(child_max_size.x, minsize.x);
child_max_size.y = MAX(child_max_size.y, minsize.y);
- Rect2 r = Rect2(-scroll, minsize);
+ Rect2 r = Rect2(-Size2(get_h_scroll(), get_v_scroll()), minsize);
if (!scroll_h || (!h_scroll->is_visible_in_tree() && c->get_h_size_flags() & SIZE_EXPAND)) {
r.position.x = 0;
if (c->get_h_size_flags() & SIZE_EXPAND) {
@@ -432,40 +434,16 @@ void ScrollContainer::update_scrollbars() {
Size2 min = child_max_size;
- bool hide_scroll_v = !scroll_v || min.height <= size.height;
- bool hide_scroll_h = !scroll_h || min.width <= size.width;
-
- v_scroll->set_max(min.height);
- if (hide_scroll_v) {
- v_scroll->set_page(size.height);
- v_scroll->hide();
- scroll.y = 0;
- } else {
- v_scroll->show();
- if (hide_scroll_h) {
- v_scroll->set_page(size.height);
- } else {
- v_scroll->set_page(size.height - hmin.height);
- }
-
- scroll.y = v_scroll->get_value();
- }
+ bool hide_scroll_h = !scroll_h || min.width <= size.width || !h_scroll_visible;
+ bool hide_scroll_v = !scroll_v || min.height <= size.height || !v_scroll_visible;
h_scroll->set_max(min.width);
- if (hide_scroll_h) {
- h_scroll->set_page(size.width);
- h_scroll->hide();
- scroll.x = 0;
- } else {
- h_scroll->show();
- if (hide_scroll_v) {
- h_scroll->set_page(size.width);
- } else {
- h_scroll->set_page(size.width - vmin.width);
- }
+ h_scroll->set_page(size.width - (hide_scroll_v ? 0 : vmin.width));
+ h_scroll->set_visible(!hide_scroll_h);
- scroll.x = h_scroll->get_value();
- }
+ v_scroll->set_max(min.height);
+ v_scroll->set_page(size.height - (hide_scroll_h ? 0 : hmin.height));
+ v_scroll->set_visible(!hide_scroll_v);
// Avoid scrollbar overlapping.
h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, hide_scroll_v ? 0 : -vmin.width);
@@ -473,13 +451,28 @@ void ScrollContainer::update_scrollbars() {
}
void ScrollContainer::_scroll_moved(float) {
- scroll.x = h_scroll->get_value();
- scroll.y = v_scroll->get_value();
queue_sort();
-
update();
};
+void ScrollContainer::set_h_scroll(int p_pos) {
+ h_scroll->set_value(p_pos);
+ _cancel_drag();
+}
+
+int ScrollContainer::get_h_scroll() const {
+ return h_scroll->get_value();
+}
+
+void ScrollContainer::set_v_scroll(int p_pos) {
+ v_scroll->set_value(p_pos);
+ _cancel_drag();
+}
+
+int ScrollContainer::get_v_scroll() const {
+ return v_scroll->get_value();
+}
+
void ScrollContainer::set_enable_h_scroll(bool p_enable) {
if (scroll_h == p_enable) {
return;
@@ -508,22 +501,30 @@ bool ScrollContainer::is_v_scroll_enabled() const {
return scroll_v;
}
-int ScrollContainer::get_v_scroll() const {
- return v_scroll->get_value();
+void ScrollContainer::set_h_scroll_visible(bool p_visible) {
+ if (h_scroll_visible == p_visible) {
+ return;
+ }
+
+ h_scroll_visible = p_visible;
+ update_scrollbars();
}
-void ScrollContainer::set_v_scroll(int p_pos) {
- v_scroll->set_value(p_pos);
- _cancel_drag();
+bool ScrollContainer::is_h_scroll_visible() const {
+ return h_scroll_visible;
}
-int ScrollContainer::get_h_scroll() const {
- return h_scroll->get_value();
+void ScrollContainer::set_v_scroll_visible(bool p_visible) {
+ if (v_scroll_visible == p_visible) {
+ return;
+ }
+
+ v_scroll_visible = p_visible;
+ update_scrollbars();
}
-void ScrollContainer::set_h_scroll(int p_pos) {
- h_scroll->set_value(p_pos);
- _cancel_drag();
+bool ScrollContainer::is_v_scroll_visible() const {
+ return v_scroll_visible;
}
int ScrollContainer::get_deadzone() const {
@@ -542,8 +543,8 @@ void ScrollContainer::set_follow_focus(bool p_follow) {
follow_focus = p_follow;
}
-String ScrollContainer::get_configuration_warning() const {
- String warning = Container::get_configuration_warning();
+TypedArray<String> ScrollContainer::get_configuration_warnings() const {
+ TypedArray<String> warnings = Container::get_configuration_warnings();
int found = 0;
@@ -563,12 +564,10 @@ String ScrollContainer::get_configuration_warning() const {
}
if (found != 1) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually.");
+ warnings.push_back(TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually."));
}
- return warning;
+
+ return warnings;
}
HScrollBar *ScrollContainer::get_h_scrollbar() {
@@ -581,17 +580,29 @@ VScrollBar *ScrollContainer::get_v_scrollbar() {
void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollContainer::_gui_input);
- ClassDB::bind_method(D_METHOD("set_enable_h_scroll", "enable"), &ScrollContainer::set_enable_h_scroll);
- ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled);
- ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
- ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position);
+
ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll);
ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
+
ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
+
+ ClassDB::bind_method(D_METHOD("set_enable_h_scroll", "enable"), &ScrollContainer::set_enable_h_scroll);
+ ClassDB::bind_method(D_METHOD("is_h_scroll_enabled"), &ScrollContainer::is_h_scroll_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
+ ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_h_scroll_visible", "visible"), &ScrollContainer::set_h_scroll_visible);
+ ClassDB::bind_method(D_METHOD("is_h_scroll_visible"), &ScrollContainer::is_h_scroll_visible);
+
+ ClassDB::bind_method(D_METHOD("set_v_scroll_visible", "visible"), &ScrollContainer::set_v_scroll_visible);
+ ClassDB::bind_method(D_METHOD("is_v_scroll_visible"), &ScrollContainer::is_v_scroll_visible);
+
ClassDB::bind_method(D_METHOD("set_deadzone", "deadzone"), &ScrollContainer::set_deadzone);
ClassDB::bind_method(D_METHOD("get_deadzone"), &ScrollContainer::get_deadzone);
+
ClassDB::bind_method(D_METHOD("set_follow_focus", "enabled"), &ScrollContainer::set_follow_focus);
ClassDB::bind_method(D_METHOD("is_following_focus"), &ScrollContainer::is_following_focus);
@@ -604,10 +615,12 @@ void ScrollContainer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_focus"), "set_follow_focus", "is_following_focus");
ADD_GROUP("Scroll", "scroll_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_enabled"), "set_enable_v_scroll", "is_v_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_vertical"), "set_v_scroll", "get_v_scroll");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_enabled"), "set_enable_v_scroll", "is_v_scroll_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_visible"), "set_h_scroll_visible", "is_h_scroll_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_visible"), "set_v_scroll_visible", "is_v_scroll_visible");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_deadzone"), "set_deadzone", "get_deadzone");
GLOBAL_DEF("gui/common/default_scroll_deadzone", 0);
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 9d3ce39345..f61df70b85 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -42,7 +42,6 @@ class ScrollContainer : public Container {
VScrollBar *v_scroll;
Size2 child_max_size;
- Size2 scroll;
void update_scrollbars();
@@ -50,16 +49,17 @@ class ScrollContainer : public Container {
Vector2 drag_accum;
Vector2 drag_from;
Vector2 last_drag_accum;
- float last_drag_time = 0.0;
- float time_since_motion = 0.0;
+ float time_since_motion = 0.0f;
bool drag_touching = false;
bool drag_touching_deaccel = false;
- bool click_handled = false;
bool beyond_deadzone = false;
bool scroll_h = true;
bool scroll_v = true;
+ bool h_scroll_visible = true;
+ bool v_scroll_visible = true;
+
int deadzone = 0;
bool follow_focus = false;
@@ -80,11 +80,11 @@ protected:
void _ensure_focused_visible(Control *p_node);
public:
- int get_v_scroll() const;
- void set_v_scroll(int p_pos);
-
- int get_h_scroll() const;
void set_h_scroll(int p_pos);
+ int get_h_scroll() const;
+
+ void set_v_scroll(int p_pos);
+ int get_v_scroll() const;
void set_enable_h_scroll(bool p_enable);
bool is_h_scroll_enabled() const;
@@ -92,6 +92,12 @@ public:
void set_enable_v_scroll(bool p_enable);
bool is_v_scroll_enabled() const;
+ void set_h_scroll_visible(bool p_visible);
+ bool is_h_scroll_visible() const;
+
+ void set_v_scroll_visible(bool p_visible);
+ bool is_v_scroll_visible() const;
+
int get_deadzone() const;
void set_deadzone(int p_deadzone);
@@ -103,7 +109,7 @@ public:
virtual bool clips_input() const override;
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
ScrollContainer();
};
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 2239226c78..a407ef21cb 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -46,6 +46,8 @@ Size2 Slider::get_minimum_size() const {
}
void Slider::_gui_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!editable) {
return;
}
@@ -53,7 +55,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
@@ -72,10 +74,10 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
grab.active = false;
}
} else if (scrollable) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
grab_focus();
set_value(get_value() + get_step());
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
grab_focus();
set_value(get_value() - get_step());
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 2c9720e4b6..9dc2afdb2d 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -76,7 +76,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) {
}
void SpinBox::_range_click_timeout() {
- if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
bool up = get_local_mouse_position().y < (get_size().height / 2);
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -91,7 +91,17 @@ void SpinBox::_range_click_timeout() {
}
}
+void SpinBox::_release_mouse() {
+ if (drag.enabled) {
+ drag.enabled = false;
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+ warp_mouse(drag.capture_pos);
+ }
+}
+
void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!is_editable()) {
return;
}
@@ -102,7 +112,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
bool up = mb->get_position().y < (get_size().height / 2);
switch (mb->get_button_index()) {
- case BUTTON_LEFT: {
+ case MOUSE_BUTTON_LEFT: {
line_edit->grab_focus();
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -114,17 +124,17 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
drag.allowed = true;
drag.capture_pos = mb->get_position();
} break;
- case BUTTON_RIGHT: {
+ case MOUSE_BUTTON_RIGHT: {
line_edit->grab_focus();
set_value((up ? get_max() : get_min()));
} break;
- case BUTTON_WHEEL_UP: {
+ case MOUSE_BUTTON_WHEEL_UP: {
if (line_edit->has_focus()) {
set_value(get_value() + get_step() * mb->get_factor());
accept_event();
}
} break;
- case BUTTON_WHEEL_DOWN: {
+ case MOUSE_BUTTON_WHEEL_DOWN: {
if (line_edit->has_focus()) {
set_value(get_value() - get_step() * mb->get_factor());
accept_event();
@@ -133,21 +143,16 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
//set_default_cursor_shape(CURSOR_ARROW);
range_click_timer->stop();
-
- if (drag.enabled) {
- drag.enabled = false;
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
- warp_mouse(drag.capture_pos);
- }
+ _release_mouse();
drag.allowed = false;
}
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
if (drag.enabled) {
drag.diff_y += mm->get_relative().y;
float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y);
@@ -199,6 +204,8 @@ void SpinBox::_notification(int p_what) {
} else if (p_what == NOTIFICATION_ENTER_TREE) {
_adjust_width_for_icon(get_theme_icon("updown"));
_value_changed(0);
+ } else if (p_what == NOTIFICATION_EXIT_TREE) {
+ _release_mouse();
} else if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
_value_changed(0);
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 4c3adf30e8..e116adb64c 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -43,6 +43,7 @@ class SpinBox : public Range {
Timer *range_click_timer;
void _range_click_timeout();
+ void _release_mouse();
void _text_entered(const String &p_string);
virtual void _value_changed(double) override;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index d43e195df1..13ff2c5b86 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -207,6 +207,8 @@ void SplitContainer::_notification(int p_what) {
}
void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility != DRAGGER_VISIBLE) {
return;
}
@@ -214,7 +216,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
int sep = get_theme_constant("separation");
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index 8ffdd269a4..bfc7e29f9c 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -140,6 +140,8 @@ void SubViewportContainer::_notification(int p_what) {
}
void SubViewportContainer::_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
@@ -165,6 +167,8 @@ void SubViewportContainer::_input(const Ref<InputEvent> &p_event) {
}
void SubViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index e3e3f549de..acf0641005 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -72,11 +72,13 @@ int TabContainer::_get_top_margin() const {
}
void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseButton> mb = p_event;
Popup *popup = get_popup();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Point2 pos(mb->get_position().x, mb->get_position().y);
Size2 size = get_size();
@@ -392,6 +394,7 @@ void TabContainer::_notification(int p_what) {
Vector<int> tab_widths;
for (int i = first_tab_cache; i < tabs.size(); i++) {
if (get_tab_hidden(i)) {
+ tab_widths.push_back(0);
continue;
}
int tab_width = _get_tab_width(i);
@@ -645,7 +648,7 @@ int TabContainer::_get_tab_width(int p_index) const {
// Get the width of the text displayed on the tab.
Ref<Font> font = get_theme_font("font");
int font_size = get_theme_font_size("font_size");
- String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(control->get_name());
+ String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name()));
int width = font->get_string_size(text, font_size).width;
// Add space for a tab icon.
@@ -1023,6 +1026,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) {
Control *child = _get_tab(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_name", p_title);
+ _refresh_texts();
update();
}
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index da1a9698d0..471b26be75 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -83,11 +83,16 @@ Size2 Tabs::get_minimum_size() const {
}
}
- ms.width = 0; //TODO: should make this optional
+ if (clip_tabs) {
+ ms.width = 0;
+ }
+
return ms;
}
void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
@@ -105,10 +110,10 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
highlight_arrow = 0;
}
} else {
- int limit = get_size().width - incr->get_width() - decr->get_width();
- if (pos.x > limit + decr->get_width()) {
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+ if (pos.x > limit_minus_buttons + decr->get_width()) {
highlight_arrow = 1;
- } else if (pos.x > limit) {
+ } else if (pos.x > limit_minus_buttons) {
highlight_arrow = 0;
}
}
@@ -122,7 +127,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (offset > 0) {
offset--;
@@ -131,7 +136,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (missing_right) {
offset++;
@@ -140,7 +145,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (rb_hover != -1) {
//pressed
emit_signal("right_button_pressed", rb_hover);
@@ -150,7 +155,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (cb_hover != -1) {
//pressed
emit_signal("tab_closed", cb_hover);
@@ -160,7 +165,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb->is_pressed() && (mb->get_button_index() == BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == BUTTON_RIGHT))) {
+ if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) {
// clicks
Point2 pos(mb->get_position().x, mb->get_position().y);
@@ -305,7 +310,8 @@ void Tabs::_notification(int p_what) {
Ref<Texture2D> incr_hl = get_theme_icon("increment_highlight");
Ref<Texture2D> decr_hl = get_theme_icon("decrement_highlight");
- int limit = get_size().width - incr->get_size().width - decr->get_size().width;
+ int limit = get_size().width;
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
missing_right = false;
@@ -328,7 +334,8 @@ void Tabs::_notification(int p_what) {
col = font_unselected_color;
}
- if (w + lsize > limit) {
+ int new_width = w + lsize;
+ if (new_width > limit || (i < tabs.size() - 1 && new_width > limit_minus_buttons)) { // For the last tab, we accept if the tab covers the buttons.
max_drawn_tab = i - 1;
missing_right = true;
break;
@@ -459,15 +466,15 @@ void Tabs::_notification(int p_what) {
}
} else {
if (offset > 0) {
- draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit, vofs));
+ draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit_minus_buttons, vofs));
} else {
- draw_texture(decr, Point2(limit, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(decr, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5));
}
if (missing_right) {
- draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit + decr->get_size().width, vofs));
+ draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit_minus_buttons + decr->get_size().width, vofs));
} else {
- draw_texture(incr, Point2(limit + decr->get_size().width, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5));
}
}
@@ -666,7 +673,7 @@ void Tabs::_update_cache() {
Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected");
Ref<Texture2D> incr = get_theme_icon("increment");
Ref<Texture2D> decr = get_theme_icon("decrement");
- int limit = get_size().width - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
int w = 0;
int mw = 0;
@@ -686,7 +693,7 @@ void Tabs::_update_cache() {
}
int m_width = min_width;
if (count_resize > 0) {
- m_width = MAX((limit - size_fixed) / count_resize, min_width);
+ m_width = MAX((limit_minus_buttons - size_fixed) / count_resize, min_width);
}
for (int i = offset; i < tabs.size(); i++) {
Ref<StyleBox> sb;
@@ -699,7 +706,7 @@ void Tabs::_update_cache() {
}
int lsize = tabs[i].size_cache;
int slen = tabs[i].size_text;
- if (min_width > 0 && mw > limit && i != current) {
+ if (min_width > 0 && mw > limit_minus_buttons && i != current) {
if (lsize > m_width) {
slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT));
if (tabs[i].icon.is_valid()) {
@@ -909,6 +916,19 @@ Tabs::TabAlign Tabs::get_tab_align() const {
return tab_align;
}
+void Tabs::set_clip_tabs(bool p_clip_tabs) {
+ if (clip_tabs == p_clip_tabs) {
+ return;
+ }
+ clip_tabs = p_clip_tabs;
+ update();
+ minimum_size_changed();
+}
+
+bool Tabs::get_clip_tabs() const {
+ return clip_tabs;
+}
+
void Tabs::move_tab(int from, int to) {
if (from == to) {
return;
@@ -975,7 +995,8 @@ void Tabs::_ensure_no_over_offset() {
Ref<Texture2D> incr = get_theme_icon("increment");
Ref<Texture2D> decr = get_theme_icon("decrement");
- int limit = get_size().width - incr->get_width() - decr->get_width();
+ int limit = get_size().width;
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
while (offset > 0) {
int total_w = 0;
@@ -983,7 +1004,7 @@ void Tabs::_ensure_no_over_offset() {
total_w += tabs[i].size_cache;
}
- if (total_w < limit) {
+ if ((buttons_visible && total_w < limit_minus_buttons) || total_w < limit) { // For the last tab, we accept if the tab covers the buttons.
offset--;
update();
} else {
@@ -1014,9 +1035,12 @@ void Tabs::ensure_tab_visible(int p_idx) {
int prev_offset = offset;
Ref<Texture2D> incr = get_theme_icon("increment");
Ref<Texture2D> decr = get_theme_icon("decrement");
- int limit = get_size().width - incr->get_width() - decr->get_width();
+ int limit = get_size().width;
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+
for (int i = offset; i <= p_idx; i++) {
- if (tabs[i].ofs_cache + tabs[i].size_cache > limit) {
+ int total_w = tabs[i].ofs_cache + tabs[i].size_cache;
+ if (total_w > limit || (buttons_visible && total_w > limit_minus_buttons)) {
offset++;
}
}
@@ -1105,6 +1129,8 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &Tabs::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &Tabs::set_tab_align);
ClassDB::bind_method(D_METHOD("get_tab_align"), &Tabs::get_tab_align);
+ ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &Tabs::set_clip_tabs);
+ ClassDB::bind_method(D_METHOD("get_clip_tabs"), &Tabs::get_clip_tabs);
ClassDB::bind_method(D_METHOD("get_tab_offset"), &Tabs::get_tab_offset);
ClassDB::bind_method(D_METHOD("get_offset_buttons_visible"), &Tabs::get_offset_buttons_visible);
ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &Tabs::ensure_tab_visible);
@@ -1131,6 +1157,7 @@ void Tabs::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 86877f4d80..61c9a5d96a 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -85,6 +85,7 @@ private:
int previous = 0;
int _get_top_margin() const;
TabAlign tab_align = ALIGN_CENTER;
+ bool clip_tabs = true;
int rb_hover = -1;
bool rb_pressing = false;
@@ -148,6 +149,9 @@ public:
void set_tab_align(TabAlign p_align);
TabAlign get_tab_align() const;
+ void set_clip_tabs(bool p_clip_tabs);
+ bool get_clip_tabs() const;
+
void move_tab(int from, int to);
void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 5a7901c11b..e305c6210d 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -357,10 +357,10 @@ void TextEdit::_update_scrollbars() {
}
void TextEdit::_click_selection_held() {
- // Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
+ // Warning: is_mouse_button_pressed(MOUSE_BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
- if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
switch (selection.selecting_mode) {
case SelectionMode::SELECTION_MODE_POINTER: {
_update_selection_mode_pointer();
@@ -808,7 +808,7 @@ void TextEdit::_notification(int p_what) {
// Get the highlighted words.
String highlighted_text = get_selection_text();
- // Check if highlighted words contains only whitespaces (tabs or spaces).
+ // Check if highlighted words contain only whitespaces (tabs or spaces).
bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String();
int cursor_wrap_index = get_cursor_wrap_index();
@@ -1057,7 +1057,7 @@ void TextEdit::_notification(int p_what) {
}
if (str.length() == 0) {
- // Draw line background if empty as we won't loop at at all.
+ // Draw line background if empty as we won't loop at all.
if (line == cursor.line && cursor_wrap_index == line_wrap_index && highlight_current_line) {
if (rtl) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - ofs_x - xmargin_end, ofs_y, xmargin_end, row_height), cache.current_line_color);
@@ -1442,7 +1442,7 @@ void TextEdit::_notification(int p_what) {
}
} else {
{
- // IME intermidiet text range.
+ // IME Intermediate text range.
Vector<Vector2> sel = TS->shaped_text_get_selection(rid, cursor.column, cursor.column + ime_text.length());
for (int j = 0; j < sel.size(); j++) {
Rect2 rect = Rect2(sel[j].x + char_margin + ofs_x, ofs_y, sel[j].y - sel[j].x, text_height);
@@ -1557,7 +1557,7 @@ void TextEdit::_notification(int p_what) {
completion_rect.position.x = rect_left_border_x;
}
- if (cursor_pos.y + row_height + total_height > get_size().height) {
+ if (cursor_pos.y + row_height + total_height > get_size().height && cursor_pos.y > total_height) {
// Completion panel above the cursor line
completion_rect.position.y = cursor_pos.y - total_height;
} else {
@@ -1702,7 +1702,7 @@ void TextEdit::_notification(int p_what) {
}
if (has_focus()) {
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + cursor_pos, get_viewport()->get_window_id());
}
@@ -1715,7 +1715,7 @@ void TextEdit::_notification(int p_what) {
draw_caret = true;
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + _get_cursor_pixel_pos(false), get_viewport()->get_window_id());
}
@@ -1744,7 +1744,7 @@ void TextEdit::_notification(int p_what) {
caret_blink_timer->stop();
}
- if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID) {
+ if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id());
DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id());
}
@@ -1973,7 +1973,7 @@ void TextEdit::backspace_at_cursor() {
}
}
- cursor_set_line(prev_line, true, true);
+ cursor_set_line(prev_line, false, true);
cursor_set_column(prev_column);
}
@@ -2009,7 +2009,7 @@ void TextEdit::indent_selected_lines_right() {
// We don't really care where selection is - we just need to know indentation level at the beginning of the line.
int left = _find_first_non_whitespace_column_of_line(line_text);
int spaces_to_add = _calculate_spaces_till_next_right_indent(left);
- // Since we will add this much spaces we want move whole selection and cursor by this much.
+ // Since we will add these many spaces, we want to move the whole selection and cursor by this much.
selection_offset = spaces_to_add;
for (int j = 0; j < spaces_to_add; j++) {
line_text = ' ' + line_text;
@@ -2034,7 +2034,7 @@ void TextEdit::indent_selected_lines_left() {
int end_line;
// Moving cursor and selection after unindenting can get tricky because
- // changing content of line can move cursor and selection on it's own (if new line ends before previous position of either),
+ // changing content of line can move cursor and selection on its own (if new line ends before previous position of either),
// therefore we just remember initial values and at the end of the operation offset them by number of removed characters.
int removed_characters = 0;
int initial_selection_end_column = selection.to_column;
@@ -2054,6 +2054,7 @@ void TextEdit::indent_selected_lines_left() {
if (is_selection_active() && get_selection_to_column() == 0) {
end_line--;
}
+ String first_line_text = get_line(start_line);
String last_line_text = get_line(end_line);
for (int i = start_line; i <= end_line; i++) {
@@ -2078,10 +2079,17 @@ void TextEdit::indent_selected_lines_left() {
}
}
- // Fix selection and cursor being off by one on the last line.
- if (is_selection_active() && last_line_text != get_line(end_line)) {
- select(selection.from_line, selection.from_column - removed_characters,
- selection.to_line, initial_selection_end_column - removed_characters);
+ if (is_selection_active()) {
+ // Fix selection being off by one on the first line.
+ if (first_line_text != get_line(start_line)) {
+ select(selection.from_line, selection.from_column - removed_characters,
+ selection.to_line, initial_selection_end_column);
+ }
+ // Fix selection being off by one on the last line.
+ if (last_line_text != get_line(end_line)) {
+ select(selection.from_line, selection.from_column,
+ selection.to_line, initial_selection_end_column - removed_characters);
+ }
}
cursor_set_column(initial_cursor_column - removed_characters, false);
end_complex_operation();
@@ -2190,9 +2198,14 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) {
// No need to move the brace below if we are not taking the text with us.
char32_t closing_char = _get_right_pair_symbol(indent_char);
- if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !p_split_current_line) {
- brace_indent = true;
- ins += "\n" + ins.substr(1, ins.length() - 2);
+ if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column])) {
+ if (p_split_current_line) {
+ brace_indent = true;
+ ins += "\n" + ins.substr(1, ins.length() - 2);
+ } else {
+ brace_indent = false;
+ ins = "\n" + ins.substr(1, ins.length() - 2);
+ }
}
}
}
@@ -2202,7 +2215,7 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) {
if (!p_split_current_line) {
if (p_above) {
if (cursor.line > 0) {
- cursor_set_line(cursor.line - 1);
+ cursor_set_line(cursor.line - 1, false);
cursor_set_column(text[cursor.line].length());
} else {
cursor_set_column(0);
@@ -2218,7 +2231,7 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) {
if (first_line) {
cursor_set_line(0);
} else if (brace_indent) {
- cursor_set_line(cursor.line - 1);
+ cursor_set_line(cursor.line - 1, false);
cursor_set_column(text[cursor.line].length());
}
end_complex_operation();
@@ -2449,7 +2462,7 @@ void TextEdit::_move_cursor_to_line_start(bool p_select) {
row_start_col += rows[i].length();
}
if (cursor.column == row_start_col || wi == 0) {
- // Compute whitespace symbols seq length.
+ // Compute whitespace symbols sequence length.
int current_line_whitespace_len = 0;
while (current_line_whitespace_len < text[cursor.line].length()) {
char32_t c = text[cursor.line][current_line_whitespace_len];
@@ -2568,7 +2581,7 @@ void TextEdit::_backspace(bool p_word, bool p_all_to_left) {
_remove_text(line, column, cursor.line, cursor.column);
- cursor_set_line(line);
+ cursor_set_line(line, false);
cursor_set_column(column);
} else {
// One character.
@@ -2635,7 +2648,7 @@ void TextEdit::_delete_selection() {
selection.active = false;
update();
_remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
- cursor_set_line(selection.from_line, true, false);
+ cursor_set_line(selection.from_line, false, false);
cursor_set_column(selection.from_column);
update();
}
@@ -2849,6 +2862,8 @@ void TextEdit::_get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const
}
void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
+ ERR_FAIL_COND(p_gui_input.is_null());
+
double prev_v_scroll = v_scroll->get_value();
double prev_h_scroll = h_scroll->get_value();
@@ -2868,14 +2883,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
if (completion_index > 0) {
completion_index--;
completion_current = completion_options[completion_index];
update();
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
if (completion_index < completion_options.size() - 1) {
completion_index++;
completion_current = completion_options[completion_index];
@@ -2883,12 +2898,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
completion_index = CLAMP(completion_line_ofs + (mpos.y - completion_rect.position.y) / get_row_height(), 0, completion_options.size() - 1);
completion_current = completion_options[completion_index];
update();
- if (mb->is_doubleclick()) {
+ if (mb->is_double_click()) {
_confirm_completion();
}
}
@@ -2899,27 +2914,35 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (mb->is_pressed()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) {
- if (mb->get_shift()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
+ } else if (mb->is_alt_pressed()) {
+ // Scroll 5 times as fast as normal (like in Visual Studio Code).
+ _scroll_up(15 * mb->get_factor());
} else if (v_scroll->is_visible()) {
+ // Scroll 3 lines.
_scroll_up(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) {
- if (mb->get_shift()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
+ } else if (mb->is_alt_pressed()) {
+ // Scroll 5 times as fast as normal (like in Visual Studio Code).
+ _scroll_down(15 * mb->get_factor());
} else if (v_scroll->is_visible()) {
+ // Scroll 3 lines.
_scroll_down(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
}
- if (mb->get_button_index() == BUTTON_WHEEL_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
}
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
_reset_caret_blink_timer();
int row, col;
@@ -2962,7 +2985,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
cursor_set_line(row, false, false);
cursor_set_column(col);
- if (mb->get_shift() && (cursor.column != prev_col || cursor.line != prev_line)) {
+ if (mb->is_shift_pressed() && (cursor.column != prev_col || cursor.line != prev_line)) {
if (!selection.active) {
selection.active = true;
selection.selecting_mode = SelectionMode::SELECTION_MODE_POINTER;
@@ -2984,8 +3007,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} else {
if (cursor.line < selection.selecting_line || (cursor.line == selection.selecting_line && cursor.column < selection.selecting_column)) {
if (selection.shiftclick_left) {
- SWAP(selection.from_column, selection.to_column);
- SWAP(selection.from_line, selection.to_line);
selection.shiftclick_left = !selection.shiftclick_left;
}
selection.from_column = cursor.column;
@@ -3013,12 +3034,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
selection.selecting_column = col;
}
- if (!mb->is_doubleclick() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < 600 && cursor.line == prev_line) {
+ if (!mb->is_double_click() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < 600 && cursor.line == prev_line) {
// Triple-click select line.
selection.selecting_mode = SelectionMode::SELECTION_MODE_LINE;
_update_selection_mode_line();
last_dblclk = 0;
- } else if (mb->is_doubleclick() && text[cursor.line].length()) {
+ } else if (mb->is_double_click() && text[cursor.line].length()) {
// Double-click select word.
selection.selecting_mode = SelectionMode::SELECTION_MODE_WORD;
_update_selection_mode_word();
@@ -3028,7 +3049,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
update();
}
- if (mb->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
_reset_caret_blink_timer();
int row, col;
@@ -3059,8 +3080,8 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
grab_focus();
}
} else {
- if (mb->get_button_index() == BUTTON_LEFT) {
- if (mb->get_command() && highlighted_word != String()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_command_pressed() && highlighted_word != String()) {
int row, col;
_get_mouse_pos(Point2i(mpos.x, mpos.y), row, col);
@@ -3103,7 +3124,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
mpos.x = get_size().x - mpos.x;
}
if (select_identifiers_enabled) {
- if (!dragging_minimap && !dragging_selection && mm->get_command() && mm->get_button_mask() == 0) {
+ if (!dragging_minimap && !dragging_selection && mm->is_command_pressed() && mm->get_button_mask() == 0) {
String new_word = get_word_at_pos(mpos);
if (new_word != highlighted_word) {
emit_signal("symbol_validate", new_word);
@@ -3115,7 +3136,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mm->get_button_mask() & BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
if (draw_minimap && !dragging_selection) {
@@ -3152,7 +3173,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
#ifdef OSX_ENABLED
if (k->get_keycode() == KEY_META) {
#else
- if (k->get_keycode() == KEY_CONTROL) {
+ if (k->get_keycode() == KEY_CTRL) {
#endif
if (select_identifiers_enabled) {
if (k->is_pressed() && !dragging_minimap && !dragging_selection) {
@@ -3170,7 +3191,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
// If a modifier has been pressed, and nothing else, return.
- if (k->get_keycode() == KEY_CONTROL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) {
+ if (k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) {
return;
}
@@ -3178,7 +3199,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// Allow unicode handling if:
// * No Modifiers are pressed (except shift)
- bool allow_unicode_handling = !(k->get_command() || k->get_control() || k->get_alt() || k->get_metakey());
+ bool allow_unicode_handling = !(k->is_command_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
// Save here for insert mode, just in case it is cleared in the following section.
bool had_selection = selection.active;
@@ -3256,7 +3277,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
accept_event();
return;
}
- if (k->is_action("ui_accept", true) || k->is_action("ui_text_completion_accept", true)) {
+ if (k->is_action("ui_text_completion_accept", true)) {
_confirm_completion();
accept_event();
return;
@@ -3423,9 +3444,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// CURSOR MOVEMENT
k = k->duplicate();
- bool shift_pressed = k->get_shift();
+ bool shift_pressed = k->is_shift_pressed();
// Remove shift or else actions will not match. Use above variable for selection.
- k->set_shift(false);
+ k->set_shift_pressed(false);
// CURSOR MOVEMENT - LEFT, RIGHT.
if (k->is_action("ui_text_caret_word_left", true)) {
@@ -3846,7 +3867,7 @@ void TextEdit::_insert_text_at_cursor(const String &p_text) {
int new_column, new_line;
_insert_text(cursor.line, cursor.column, p_text, &new_line, &new_column);
_update_scrollbars();
- cursor_set_line(new_line);
+ cursor_set_line(new_line, false);
cursor_set_column(new_column);
update();
@@ -4420,7 +4441,7 @@ int TextEdit::get_column_x_offset_for_line(int p_char, int p_line) const {
void TextEdit::insert_text_at_cursor(const String &p_text) {
if (selection.active) {
- cursor_set_line(selection.from_line);
+ cursor_set_line(selection.from_line, false);
cursor_set_column(selection.from_column);
_remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
@@ -4437,7 +4458,7 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const {
return CURSOR_POINTING_HAND;
}
- if ((completion_active && completion_rect.has_point(p_pos))) {
+ if ((completion_active && completion_rect.has_point(p_pos)) || (is_readonly() && (!is_selecting_enabled() || text.size() == 0))) {
return CURSOR_ARROW;
}
@@ -5037,7 +5058,7 @@ void TextEdit::cut() {
DisplayServer::get_singleton()->clipboard_set(clipboard);
_remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
- cursor_set_line(selection.from_line); // Set afterwards else it causes the view to be offset.
+ cursor_set_line(selection.from_line, false); // Set afterwards else it causes the view to be offset.
cursor_set_column(selection.from_column);
selection.active = false;
@@ -5073,7 +5094,7 @@ void TextEdit::paste() {
selection.active = false;
selection.selecting_mode = SelectionMode::SELECTION_MODE_NONE;
_remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
- cursor_set_line(selection.from_line);
+ cursor_set_line(selection.from_line, false);
cursor_set_column(selection.from_column);
} else if (!cut_copy_line.is_empty() && cut_copy_line == clipboard) {
@@ -5812,11 +5833,11 @@ void TextEdit::undo() {
_update_scrollbars();
if (undo_stack_pos->get().type == TextOperation::TYPE_REMOVE) {
- cursor_set_line(undo_stack_pos->get().to_line);
+ cursor_set_line(undo_stack_pos->get().to_line, false);
cursor_set_column(undo_stack_pos->get().to_column);
_cancel_code_hint();
} else {
- cursor_set_line(undo_stack_pos->get().from_line);
+ cursor_set_line(undo_stack_pos->get().from_line, false);
cursor_set_column(undo_stack_pos->get().from_column);
}
update();
@@ -5851,7 +5872,7 @@ void TextEdit::redo() {
}
_update_scrollbars();
- cursor_set_line(undo_stack_pos->get().to_line);
+ cursor_set_line(undo_stack_pos->get().to_line, false);
cursor_set_column(undo_stack_pos->get().to_column);
undo_stack_pos = undo_stack_pos->next();
update();
@@ -6832,6 +6853,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_count"), &TextEdit::get_line_count);
ClassDB::bind_method(D_METHOD("get_text"), &TextEdit::get_text);
ClassDB::bind_method(D_METHOD("get_line", "line"), &TextEdit::get_line);
+ ClassDB::bind_method(D_METHOD("get_visible_line_count"), &TextEdit::get_total_visible_rows);
ClassDB::bind_method(D_METHOD("set_line", "line", "new_text"), &TextEdit::set_line);
ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &TextEdit::set_structured_text_bidi_override);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 6ac4d7fd2f..2f78736a12 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -47,36 +47,6 @@
#include <limits.h>
-void TreeItem::move_to_top() {
- if (!parent || parent->children == this) {
- return; //already on top
- }
- TreeItem *prev = get_prev();
- prev->next = next;
- next = parent->children;
- parent->children = this;
-}
-
-void TreeItem::move_to_bottom() {
- if (!parent || !next) {
- return;
- }
-
- TreeItem *prev = get_prev();
- TreeItem *last = next;
- while (last->next) {
- last = last->next;
- }
-
- if (prev) {
- prev->next = next;
- } else {
- parent->children = next;
- }
- last->next = this;
- next = nullptr;
-}
-
Size2 TreeItem::Cell::get_icon_size() const {
if (icon.is_null()) {
return Size2();
@@ -118,6 +88,54 @@ void TreeItem::_cell_deselected(int p_cell) {
tree->item_deselected(p_cell, this);
}
+void TreeItem::_change_tree(Tree *p_tree) {
+ if (p_tree == tree) {
+ return;
+ }
+
+ TreeItem *c = first_child;
+ while (c) {
+ c->_change_tree(p_tree);
+ c = c->next;
+ }
+
+ if (tree && tree->root == this) {
+ tree->root = nullptr;
+ }
+
+ if (tree && tree->popup_edited_item == this) {
+ tree->popup_edited_item = nullptr;
+ tree->pressing_for_editor = false;
+ }
+
+ if (tree && tree->cache.hover_item == this) {
+ tree->cache.hover_item = nullptr;
+ }
+
+ if (tree && tree->selected_item == this) {
+ tree->selected_item = nullptr;
+ }
+
+ if (tree && tree->drop_mode_over == this) {
+ tree->drop_mode_over = nullptr;
+ }
+
+ if (tree && tree->single_select_defer == this) {
+ tree->single_select_defer = nullptr;
+ }
+
+ if (tree && tree->edited_item == this) {
+ tree->edited_item = nullptr;
+ tree->pressing_for_editor = false;
+ }
+
+ tree = p_tree;
+
+ if (tree) {
+ cells.resize(tree->columns.size());
+ }
+}
+
/* cell mode */
void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) {
ERR_FAIL_INDEX(p_column, cells.size());
@@ -410,6 +428,14 @@ bool TreeItem::is_collapsed() {
return collapsed;
}
+void TreeItem::uncollapse_tree() {
+ TreeItem *t = this;
+ while (t) {
+ t->set_collapsed(false);
+ t = t->parent;
+ }
+}
+
void TreeItem::set_custom_minimum_height(int p_height) {
custom_min_height = p_height;
_changed_notify();
@@ -419,19 +445,73 @@ int TreeItem::get_custom_minimum_height() const {
return custom_min_height;
}
+/* Item manipulation */
+
+TreeItem *TreeItem::create_child(int p_idx) {
+ TreeItem *ti = memnew(TreeItem(tree));
+ if (tree) {
+ ti->cells.resize(tree->columns.size());
+ }
+
+ TreeItem *l_prev = nullptr;
+ TreeItem *c = first_child;
+ int idx = 0;
+
+ while (c) {
+ if (idx++ == p_idx) {
+ c->prev = ti;
+ ti->next = c;
+ break;
+ }
+ l_prev = c;
+ c = c->next;
+ }
+
+ if (l_prev) {
+ l_prev->next = ti;
+ ti->prev = l_prev;
+ if (!children_cache.is_empty()) {
+ if (ti->next) {
+ children_cache.insert(p_idx, ti);
+ } else {
+ children_cache.append(ti);
+ }
+ }
+ } else {
+ first_child = ti;
+ if (!children_cache.is_empty()) {
+ children_cache.insert(0, ti);
+ }
+ }
+
+ ti->parent = this;
+
+ return ti;
+}
+
+Tree *TreeItem::get_tree() {
+ return tree;
+}
+
TreeItem *TreeItem::get_next() {
return next;
}
TreeItem *TreeItem::get_prev() {
- if (!parent || parent->children == this) {
- return nullptr;
+ if (prev) {
+ return prev;
}
- TreeItem *prev = parent->children;
- while (prev && prev->next != this) {
- prev = prev->next;
+ if (!parent || parent->first_child == this) {
+ return nullptr;
}
+ // This is an edge case
+ TreeItem *l_prev = parent->first_child;
+ while (l_prev && l_prev->next != this) {
+ l_prev = l_prev->next;
+ }
+
+ prev = l_prev;
return prev;
}
@@ -440,8 +520,8 @@ TreeItem *TreeItem::get_parent() {
return parent;
}
-TreeItem *TreeItem::get_children() {
- return children;
+TreeItem *TreeItem::get_first_child() {
+ return first_child;
}
TreeItem *TreeItem::get_prev_visible(bool p_wrap) {
@@ -467,10 +547,10 @@ TreeItem *TreeItem::get_prev_visible(bool p_wrap) {
}
} else {
current = prev;
- while (!current->collapsed && current->children) {
+ while (!current->collapsed && current->first_child) {
//go to the very end
- current = current->children;
+ current = current->first_child;
while (current->next) {
current = current->next;
}
@@ -483,8 +563,8 @@ TreeItem *TreeItem::get_prev_visible(bool p_wrap) {
TreeItem *TreeItem::get_next_visible(bool p_wrap) {
TreeItem *current = this;
- if (!current->collapsed && current->children) {
- current = current->children;
+ if (!current->collapsed && current->first_child) {
+ current = current->first_child;
} else if (current->next) {
current = current->next;
@@ -507,24 +587,136 @@ TreeItem *TreeItem::get_next_visible(bool p_wrap) {
return current;
}
-void TreeItem::remove_child(TreeItem *p_item) {
+TreeItem *TreeItem::get_child(int p_idx) {
+ _create_children_cache();
+ ERR_FAIL_INDEX_V(p_idx, children_cache.size(), nullptr);
+ return children_cache.get(p_idx);
+}
+
+int TreeItem::get_child_count() {
+ _create_children_cache();
+ return children_cache.size();
+}
+
+Array TreeItem::get_children() {
+ int size = get_child_count();
+ Array arr;
+ arr.resize(size);
+ for (int i = 0; i < size; i++) {
+ arr[i] = children_cache[i];
+ }
+
+ return arr;
+}
+
+int TreeItem::get_index() {
+ int idx = 0;
+ TreeItem *c = this;
+
+ while (c) {
+ c = c->get_prev();
+ idx++;
+ }
+ return idx - 1;
+}
+
+void TreeItem::move_before(TreeItem *p_item) {
ERR_FAIL_NULL(p_item);
- TreeItem **c = &children;
+ ERR_FAIL_COND(is_root);
+ ERR_FAIL_COND(!p_item->parent);
+
+ if (p_item == this) {
+ return;
+ }
- while (*c) {
- if ((*c) == p_item) {
- TreeItem *aux = *c;
+ TreeItem *p = p_item->parent;
+ while (p) {
+ ERR_FAIL_COND_MSG(p == this, "Can't move to a descendant");
+ p = p->parent;
+ }
- *c = (*c)->next;
+ Tree *old_tree = tree;
+ _unlink_from_tree();
+ _change_tree(p_item->tree);
- aux->parent = nullptr;
- return;
- }
+ parent = p_item->parent;
+
+ TreeItem *item_prev = p_item->get_prev();
+ if (item_prev) {
+ item_prev->next = this;
+ parent->children_cache.clear();
+ } else {
+ parent->first_child = this;
+ parent->children_cache.insert(0, this);
+ }
+
+ prev = item_prev;
+ next = p_item;
+ p_item->prev = this;
- c = &(*c)->next;
+ if (old_tree && old_tree != tree) {
+ old_tree->update();
}
- ERR_FAIL();
+ if (tree) {
+ tree->update();
+ }
+}
+
+void TreeItem::move_after(TreeItem *p_item) {
+ ERR_FAIL_NULL(p_item);
+ ERR_FAIL_COND(is_root);
+ ERR_FAIL_COND(!p_item->parent);
+
+ if (p_item == this) {
+ return;
+ }
+
+ TreeItem *p = p_item->parent;
+ while (p) {
+ ERR_FAIL_COND_MSG(p == this, "Can't move to a descendant");
+ p = p->parent;
+ }
+
+ Tree *old_tree = tree;
+ _unlink_from_tree();
+ _change_tree(p_item->tree);
+
+ if (p_item->next) {
+ p_item->next->prev = this;
+ }
+ parent = p_item->parent;
+ prev = p_item;
+ next = p_item->next;
+ p_item->next = this;
+
+ if (next) {
+ parent->children_cache.clear();
+ } else {
+ parent->children_cache.append(this);
+ }
+
+ if (old_tree && old_tree != tree) {
+ old_tree->update();
+ }
+
+ if (tree) {
+ tree->update();
+ }
+}
+
+void TreeItem::remove_child(TreeItem *p_item) {
+ ERR_FAIL_NULL(p_item);
+ ERR_FAIL_COND(p_item->parent != this);
+
+ p_item->_unlink_from_tree();
+ p_item->prev = nullptr;
+ p_item->next = nullptr;
+ p_item->parent = nullptr;
+
+ if (tree) {
+ tree->update();
+ }
}
void TreeItem::set_selectable(int p_column, bool p_selectable) {
@@ -777,7 +969,7 @@ void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Vari
return;
}
p_item->call(p_method, p_args, p_argcount, r_error);
- TreeItem *c = p_item->get_children();
+ TreeItem *c = p_item->get_first_child();
while (c) {
recursive_call_aux(c, p_method, p_args, p_argcount, r_error);
c = c->get_next();
@@ -842,19 +1034,11 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed);
ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed);
+ ClassDB::bind_method(D_METHOD("uncollapse_tree"), &TreeItem::uncollapse_tree);
+
ClassDB::bind_method(D_METHOD("set_custom_minimum_height", "height"), &TreeItem::set_custom_minimum_height);
ClassDB::bind_method(D_METHOD("get_custom_minimum_height"), &TreeItem::get_custom_minimum_height);
- ClassDB::bind_method(D_METHOD("get_next"), &TreeItem::get_next);
- ClassDB::bind_method(D_METHOD("get_prev"), &TreeItem::get_prev);
- ClassDB::bind_method(D_METHOD("get_parent"), &TreeItem::get_parent);
- ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children);
-
- ClassDB::bind_method(D_METHOD("get_next_visible", "wrap"), &TreeItem::get_next_visible, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_prev_visible", "wrap"), &TreeItem::get_prev_visible, DEFVAL(false));
-
- ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child);
-
ClassDB::bind_method(D_METHOD("set_selectable", "column", "selectable"), &TreeItem::set_selectable);
ClassDB::bind_method(D_METHOD("is_selectable", "column"), &TreeItem::is_selectable);
@@ -885,19 +1069,38 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_idx", "disabled"), &TreeItem::set_button_disabled);
ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_idx"), &TreeItem::is_button_disabled);
- ClassDB::bind_method(D_METHOD("set_expand_right", "column", "enable"), &TreeItem::set_expand_right);
- ClassDB::bind_method(D_METHOD("get_expand_right", "column"), &TreeItem::get_expand_right);
-
ClassDB::bind_method(D_METHOD("set_tooltip", "column", "tooltip"), &TreeItem::set_tooltip);
ClassDB::bind_method(D_METHOD("get_tooltip", "column"), &TreeItem::get_tooltip);
ClassDB::bind_method(D_METHOD("set_text_align", "column", "text_align"), &TreeItem::set_text_align);
ClassDB::bind_method(D_METHOD("get_text_align", "column"), &TreeItem::get_text_align);
- ClassDB::bind_method(D_METHOD("move_to_top"), &TreeItem::move_to_top);
- ClassDB::bind_method(D_METHOD("move_to_bottom"), &TreeItem::move_to_bottom);
+
+ ClassDB::bind_method(D_METHOD("set_expand_right", "column", "enable"), &TreeItem::set_expand_right);
+ ClassDB::bind_method(D_METHOD("get_expand_right", "column"), &TreeItem::get_expand_right);
ClassDB::bind_method(D_METHOD("set_disable_folding", "disable"), &TreeItem::set_disable_folding);
ClassDB::bind_method(D_METHOD("is_folding_disabled"), &TreeItem::is_folding_disabled);
+ ClassDB::bind_method(D_METHOD("create_child", "idx"), &TreeItem::create_child, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_tree"), &TreeItem::get_tree);
+
+ ClassDB::bind_method(D_METHOD("get_next"), &TreeItem::get_next);
+ ClassDB::bind_method(D_METHOD("get_prev"), &TreeItem::get_prev);
+ ClassDB::bind_method(D_METHOD("get_parent"), &TreeItem::get_parent);
+ ClassDB::bind_method(D_METHOD("get_first_child"), &TreeItem::get_first_child);
+
+ ClassDB::bind_method(D_METHOD("get_next_visible", "wrap"), &TreeItem::get_next_visible, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_prev_visible", "wrap"), &TreeItem::get_prev_visible, DEFVAL(false));
+
+ ClassDB::bind_method(D_METHOD("get_child", "idx"), &TreeItem::get_child);
+ ClassDB::bind_method(D_METHOD("get_child_count"), &TreeItem::get_child_count);
+ ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children);
+ ClassDB::bind_method(D_METHOD("get_index"), &TreeItem::get_index);
+
+ ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::_move_before);
+ ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::_move_after);
+
+ ClassDB::bind_method(D_METHOD("remove_child", "child"), &TreeItem::_remove_child);
+
{
MethodInfo mi;
mi.name = "call_recursive";
@@ -922,7 +1125,7 @@ void TreeItem::_bind_methods() {
}
void TreeItem::clear_children() {
- TreeItem *c = children;
+ TreeItem *c = first_child;
while (c) {
TreeItem *aux = c;
c = c->get_next();
@@ -930,56 +1133,18 @@ void TreeItem::clear_children() {
memdelete(aux);
}
- children = nullptr;
+ first_child = nullptr;
};
TreeItem::TreeItem(Tree *p_tree) {
tree = p_tree;
- collapsed = false;
- disable_folding = false;
- custom_min_height = 0;
-
- parent = nullptr; // parent item
- next = nullptr; // next in list
- children = nullptr; //child items
}
TreeItem::~TreeItem() {
+ _unlink_from_tree();
+ prev = nullptr;
clear_children();
-
- if (parent) {
- parent->remove_child(this);
- }
-
- if (tree && tree->root == this) {
- tree->root = nullptr;
- }
-
- if (tree && tree->popup_edited_item == this) {
- tree->popup_edited_item = nullptr;
- tree->pressing_for_editor = false;
- }
-
- if (tree && tree->cache.hover_item == this) {
- tree->cache.hover_item = nullptr;
- }
-
- if (tree && tree->selected_item == this) {
- tree->selected_item = nullptr;
- }
-
- if (tree && tree->drop_mode_over == this) {
- tree->drop_mode_over = nullptr;
- }
-
- if (tree && tree->single_select_defer == this) {
- tree->single_select_defer = nullptr;
- }
-
- if (tree && tree->edited_item == this) {
- tree->edited_item = nullptr;
- tree->pressing_for_editor = false;
- }
+ _change_tree(nullptr);
}
/**********************************************/
@@ -1106,7 +1271,7 @@ int Tree::get_item_height(TreeItem *p_item) const {
if (!p_item->collapsed) { /* if not collapsed, check the children */
- TreeItem *c = p_item->children;
+ TreeItem *c = p_item->first_child;
while (c) {
height += get_item_height(c);
@@ -1253,7 +1418,7 @@ void Tree::update_item_cache(TreeItem *p_item) {
update_item_cell(p_item, i);
}
- TreeItem *c = p_item->children;
+ TreeItem *c = p_item->first_child;
while (c) {
update_item_cache(c);
c = c->next;
@@ -1378,7 +1543,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
}
- if ((select_mode == SELECT_ROW && selected_item == p_item) || p_item->cells[i].selected) {
+ if ((select_mode == SELECT_ROW && selected_item == p_item) || p_item->cells[i].selected || !p_item->has_meta("__focus_rect")) {
Rect2i r(cell_rect.position, cell_rect.size);
p_item->set_meta("__focus_rect", Rect2(r.position, r.size));
@@ -1420,7 +1585,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (drop_mode_flags && drop_mode_over == p_item) {
Rect2 r = cell_rect;
- bool has_parent = p_item->get_children() != nullptr;
+ bool has_parent = p_item->get_first_child() != nullptr;
if (rtl) {
r.position.x = get_size().width - r.position.x - r.size.x;
}
@@ -1578,7 +1743,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
- if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
draw_style_box(cache.custom_button_pressed, ir);
} else {
draw_style_box(cache.custom_button_hover, ir);
@@ -1616,7 +1781,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
}
- if (!p_item->disable_folding && !hide_folding && p_item->children) { //has children, draw the guide box
+ if (!p_item->disable_folding && !hide_folding && p_item->first_child) { //has children, draw the guide box
Ref<Texture2D> arrow;
@@ -1646,7 +1811,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (!p_item->collapsed) { /* if not collapsed, check the children */
- TreeItem *c = p_item->children;
+ TreeItem *c = p_item->first_child;
int prev_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y;
@@ -1656,13 +1821,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
- if (c->get_children() != nullptr) {
+ if (c->get_first_child() != nullptr) {
root_pos -= Point2i(cache.arrow->get_width(), 0);
}
float line_width = 1.0;
#ifdef TOOLS_ENABLED
- line_width *= EDSCALE;
+ line_width *= Math::round(EDSCALE);
#endif
Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs;
@@ -1713,8 +1878,8 @@ int Tree::_count_selected_items(TreeItem *p_from) const {
}
}
- if (p_from->get_children()) {
- count += _count_selected_items(p_from->get_children());
+ if (p_from->get_first_child()) {
+ count += _count_selected_items(p_from->get_first_child());
}
if (p_from->get_next()) {
@@ -1802,7 +1967,7 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c
*r_in_range = false;
}
- TreeItem *c = p_current->children;
+ TreeItem *c = p_current->first_child;
while (c) {
select_single_item(p_selected, c, p_col, p_prev, r_in_range, p_current->is_collapsed() || p_force_deselect);
@@ -1815,7 +1980,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
}
void Tree::_range_click_timeout() {
- if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -1829,11 +1994,10 @@ void Tree::_range_click_timeout() {
click_handled = false;
Ref<InputEventMouseButton> mb;
mb.instance();
- ;
propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb);
+ propagate_mouse_event(pos + cache.offset, 0, 0, false, root, MOUSE_BUTTON_LEFT, mb);
blocked--;
if (range_click_timer->is_one_shot()) {
@@ -1856,7 +2020,7 @@ void Tree::_range_click_timeout() {
}
}
-int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_doubleclick, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) {
+int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) {
int item_h = compute_item_height(p_item) + cache.vseparation;
bool skip = (p_item == root && hide_root);
@@ -1869,7 +2033,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
}
if (!p_item->disable_folding && !hide_folding && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + cache.item_margin))) {
- if (p_item->children) {
+ if (p_item->first_child) {
p_item->set_collapsed(!p_item->is_collapsed());
}
@@ -1916,7 +2080,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
x -= cache.hseparation;
}
- if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_children()) {
+ if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) {
p_item->set_collapsed(!p_item->is_collapsed());
return -1; //collapse/uncollapse because nothing can be done with item
}
@@ -1950,10 +2114,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
col_width -= w + cache.button_margin;
}
- if (p_button == BUTTON_LEFT || (p_button == BUTTON_RIGHT && allow_rmb_select)) {
+ if (p_button == MOUSE_BUTTON_LEFT || (p_button == MOUSE_BUTTON_RIGHT && allow_rmb_select)) {
/* process selection */
- if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
+ if (p_double_click && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
propagate_mouse_activated = true;
@@ -1961,11 +2125,11 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
return -1;
}
- if (select_mode == SELECT_MULTI && p_mod->get_command() && c.selectable) {
- if (!c.selected || p_button == BUTTON_RIGHT) {
+ if (select_mode == SELECT_MULTI && p_mod->is_command_pressed() && c.selectable) {
+ if (!c.selected || p_button == MOUSE_BUTTON_RIGHT) {
p_item->select(col);
emit_signal("multi_selected", p_item, col, true);
- if (p_button == BUTTON_RIGHT) {
+ if (p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", get_local_mouse_position());
}
@@ -1978,25 +2142,25 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
} else {
if (c.selectable) {
- if (select_mode == SELECT_MULTI && p_mod->get_shift() && selected_item && selected_item != p_item) {
+ if (select_mode == SELECT_MULTI && p_mod->is_shift_pressed() && selected_item && selected_item != p_item) {
bool inrange = false;
select_single_item(p_item, root, col, selected_item, &inrange);
- if (p_button == BUTTON_RIGHT) {
+ if (p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", get_local_mouse_position());
}
} else {
int icount = _count_selected_items(root);
- if (select_mode == SELECT_MULTI && icount > 1 && p_button != BUTTON_RIGHT) {
+ if (select_mode == SELECT_MULTI && icount > 1 && p_button != MOUSE_BUTTON_RIGHT) {
single_select_defer = p_item;
single_select_defer_column = col;
} else {
- if (p_button != BUTTON_RIGHT || !c.selected) {
+ if (p_button != MOUSE_BUTTON_RIGHT || !c.selected) {
select_single_item(p_item, root, col);
}
- if (p_button == BUTTON_RIGHT) {
+ if (p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", get_local_mouse_position());
}
}
@@ -2066,7 +2230,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
/* touching the combo */
bool up = p_pos.y < (item_h / 2);
- if (p_button == BUTTON_LEFT) {
+ if (p_button == MOUSE_BUTTON_LEFT) {
if (range_click_timer->get_time_left() == 0) {
range_item_last = p_item;
range_up_last = up;
@@ -2083,13 +2247,13 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
item_edited(col, p_item);
- } else if (p_button == BUTTON_RIGHT) {
+ } else if (p_button == MOUSE_BUTTON_RIGHT) {
p_item->set_range(col, (up ? c.max : c.min));
item_edited(col, p_item);
- } else if (p_button == BUTTON_WHEEL_UP) {
+ } else if (p_button == MOUSE_BUTTON_WHEEL_UP) {
p_item->set_range(col, c.val + c.step);
item_edited(col, p_item);
- } else if (p_button == BUTTON_WHEEL_DOWN) {
+ } else if (p_button == MOUSE_BUTTON_WHEEL_DOWN) {
p_item->set_range(col, c.val - c.step);
item_edited(col, p_item);
}
@@ -2122,14 +2286,14 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
}
if (!p_item->cells[col].custom_button || !on_arrow) {
- item_edited(col, p_item, p_button == BUTTON_LEFT);
+ item_edited(col, p_item, p_button == MOUSE_BUTTON_LEFT);
}
click_handled = true;
return -1;
} break;
};
- if (!bring_up_editor || p_button != BUTTON_LEFT) {
+ if (!bring_up_editor || p_button != MOUSE_BUTTON_LEFT) {
return -1;
}
@@ -2154,10 +2318,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
if (!p_item->collapsed) { /* if not collapsed, check the children */
- TreeItem *c = p_item->children;
+ TreeItem *c = p_item->first_child;
while (c) {
- int child_h = propagate_mouse_event(new_pos, x_ofs, y_ofs, p_doubleclick, c, p_button, p_mod);
+ int child_h = propagate_mouse_event(new_pos, x_ofs, y_ofs, p_double_click, c, p_button, p_mod);
if (child_h < 0) {
return -1; // break, stop propagating, no need to anymore
@@ -2169,7 +2333,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
item_h += child_h;
}
}
- if (p_item == root && p_button == BUTTON_RIGHT) {
+ if (p_item == root && p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("empty_rmb", get_local_mouse_position());
}
}
@@ -2260,7 +2424,7 @@ void Tree::popup_select(int p_option) {
void Tree::_go_left() {
if (selected_col == 0) {
- if (selected_item->get_children() != nullptr && !selected_item->is_collapsed()) {
+ if (selected_item->get_first_child() != nullptr && !selected_item->is_collapsed()) {
selected_item->set_collapsed(true);
} else {
if (columns.size() == 1) { // goto parent with one column
@@ -2288,7 +2452,7 @@ void Tree::_go_left() {
void Tree::_go_right() {
if (selected_col == (columns.size() - 1)) {
- if (selected_item->get_children() != nullptr && selected_item->is_collapsed()) {
+ if (selected_item->get_first_child() != nullptr && selected_item->is_collapsed()) {
selected_item->set_collapsed(false);
} else if (selected_item->get_next_visible()) {
selected_col = 0;
@@ -2392,9 +2556,11 @@ void Tree::_go_down() {
}
void Tree::_gui_input(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
Ref<InputEventKey> k = p_event;
- bool is_command = k.is_valid() && k->get_command();
+ bool is_command = k.is_valid() && k->is_command_pressed();
if (p_event->is_action("ui_right") && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
@@ -2403,9 +2569,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (!selected_item || select_mode == SELECT_ROW || selected_col > (columns.size() - 1)) {
return;
}
- if (k.is_valid() && k->get_alt()) {
+ if (k.is_valid() && k->is_alt_pressed()) {
selected_item->set_collapsed(false);
- TreeItem *next = selected_item->get_children();
+ TreeItem *next = selected_item->get_first_child();
while (next && next != selected_item->next) {
next->set_collapsed(false);
next = next->get_next_visible();
@@ -2422,9 +2588,9 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
return;
}
- if (k.is_valid() && k->get_alt()) {
+ if (k.is_valid() && k->is_alt_pressed()) {
selected_item->set_collapsed(true);
- TreeItem *next = selected_item->get_children();
+ TreeItem *next = selected_item->get_first_child();
while (next && next != selected_item->next) {
next->set_collapsed(true);
next = next->get_next_visible();
@@ -2552,7 +2718,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (!k->is_pressed()) {
return;
}
- if (k->get_command() || (k->get_shift() && k->get_unicode() == 0) || k->get_metakey()) {
+ if (k->is_command_pressed() || (k->is_shift_pressed() && k->get_unicode() == 0) || k->is_meta_pressed()) {
return;
}
if (!root) {
@@ -2710,7 +2876,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
bool rtl = is_layout_rtl();
if (!b->is_pressed()) {
- if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
Point2 pos = b->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
@@ -2791,8 +2957,8 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
switch (b->get_button_index()) {
- case BUTTON_RIGHT:
- case BUTTON_LEFT: {
+ case MOUSE_BUTTON_RIGHT:
+ case MOUSE_BUTTON_LEFT: {
Ref<StyleBox> bg = cache.bg;
Point2 pos = b->get_position();
@@ -2805,7 +2971,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
pos.x += cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
@@ -2822,8 +2988,8 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
break;
}
}
- if (!root || (!root->get_children() && hide_root)) {
- if (b->get_button_index() == BUTTON_RIGHT && allow_rmb_select) {
+ if (!root || (!root->get_first_child() && hide_root)) {
+ if (b->get_button_index() == MOUSE_BUTTON_RIGHT && allow_rmb_select) {
emit_signal("empty_tree_rmb_selected", get_local_mouse_position());
}
break;
@@ -2834,7 +3000,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
propagate_mouse_activated = false;
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, b->is_doubleclick(), root, b->get_button_index(), b);
+ propagate_mouse_event(pos + cache.offset, 0, 0, b->is_double_click(), root, b->get_button_index(), b);
blocked--;
if (pressing_for_editor) {
@@ -2844,7 +3010,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (b->get_button_index() == BUTTON_RIGHT) {
+ if (b->get_button_index() == MOUSE_BUTTON_RIGHT) {
break;
}
@@ -2867,8 +3033,8 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
set_physics_process_internal(true);
}
- if (b->get_button_index() == BUTTON_LEFT) {
- if (get_item_at_position(b->get_position()) == nullptr && !b->get_shift() && !b->get_control() && !b->get_command()) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (get_item_at_position(b->get_position()) == nullptr && !b->is_shift_pressed() && !b->is_ctrl_pressed() && !b->is_command_pressed()) {
emit_signal("nothing_selected");
}
}
@@ -2880,7 +3046,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
} break;
- case BUTTON_WHEEL_UP: {
+ case MOUSE_BUTTON_WHEEL_UP: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
@@ -2888,7 +3054,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
} break;
- case BUTTON_WHEEL_DOWN: {
+ case MOUSE_BUTTON_WHEEL_DOWN: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
@@ -3001,6 +3167,10 @@ bool Tree::edit_selected() {
return false;
}
+bool Tree::is_editing() {
+ return popup_editor->is_visible();
+}
+
Size2 Tree::get_internal_min_size() const {
Size2i size = cache.bg->get_offset();
if (root) {
@@ -3162,7 +3332,6 @@ void Tree::_notification(int p_what) {
RID ci = get_canvas_item();
Ref<StyleBox> bg = cache.bg;
- Ref<StyleBox> bg_focus = get_theme_stylebox("bg_focus");
Color font_outline_color = get_theme_color("font_outline_color");
int outline_size = get_theme_constant("outline_size");
@@ -3171,11 +3340,6 @@ void Tree::_notification(int p_what) {
Size2 draw_size = get_size() - bg->get_minimum_size();
bg->draw(ci, Rect2(Point2(), get_size()));
- if (has_focus()) {
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
- bg_focus->draw(ci, Rect2(Point2(), get_size()));
- RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
- }
int tbh = _get_title_button_height();
@@ -3209,6 +3373,15 @@ void Tree::_notification(int p_what) {
columns[i].text_buf->draw(ci, text_pos, cache.title_button_color);
}
}
+
+ // Draw the background focus outline last, so that it is drawn in front of the section headings.
+ // Otherwise, section heading backgrounds can appear to be in front of the focus outline when scrolling.
+ if (has_focus()) {
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
+ const Ref<StyleBox> bg_focus = get_theme_stylebox("bg_focus");
+ bg_focus->draw(ci, Rect2(Point2(), get_size()));
+ RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
+ }
}
if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
@@ -3250,38 +3423,15 @@ TreeItem *Tree::create_item(TreeItem *p_parent, int p_idx) {
TreeItem *ti = nullptr;
if (p_parent) {
- // Append or insert a new item to the given parent.
- ti = memnew(TreeItem(this));
- ERR_FAIL_COND_V(!ti, nullptr);
- ti->cells.resize(columns.size());
-
- TreeItem *prev = nullptr;
- TreeItem *c = p_parent->children;
- int idx = 0;
-
- while (c) {
- if (idx++ == p_idx) {
- ti->next = c;
- break;
- }
- prev = c;
- c = c->next;
- }
-
- if (prev) {
- prev->next = ti;
- } else {
- p_parent->children = ti;
- }
- ti->parent = p_parent;
-
+ ERR_FAIL_COND_V_MSG(p_parent->tree != this, nullptr, "A different tree owns the given parent");
+ ti = p_parent->create_child(p_idx);
} else {
if (!root) {
// No root exists, make the given item the new root.
ti = memnew(TreeItem(this));
ERR_FAIL_COND_V(!ti, nullptr);
ti->cells.resize(columns.size());
-
+ ti->is_root = true;
root = ti;
} else {
// Root exists, append or insert to root.
@@ -3302,8 +3452,8 @@ TreeItem *Tree::get_last_item() {
while (last) {
if (last->next) {
last = last->next;
- } else if (last->children) {
- last = last->children;
+ } else if (last->first_child) {
+ last = last->first_child;
} else {
break;
}
@@ -3472,8 +3622,8 @@ TreeItem *Tree::get_next_selected(TreeItem *p_item) {
if (!p_item) {
p_item = root;
} else {
- if (p_item->children) {
- p_item = p_item->children;
+ if (p_item->first_child) {
+ p_item = p_item->first_child;
} else if (p_item->next) {
p_item = p_item->next;
@@ -3506,9 +3656,13 @@ int Tree::get_column_width(int p_column) const {
return columns[p_column].min_width;
}
+ int expand_area = get_size().width;
+
Ref<StyleBox> bg = cache.bg;
- int expand_area = get_size().width - (bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT));
+ if (bg.is_valid()) {
+ expand_area -= bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT);
+ }
if (v_scroll->is_visible_in_tree()) {
expand_area -= v_scroll->get_combined_minimum_size().width;
@@ -3538,7 +3692,7 @@ int Tree::get_column_width(int p_column) const {
void Tree::propagate_set_columns(TreeItem *p_item) {
p_item->cells.resize(columns.size());
- TreeItem *c = p_item->get_children();
+ TreeItem *c = p_item->get_first_child();
while (c) {
propagate_set_columns(c);
c = c->next;
@@ -3588,8 +3742,8 @@ int Tree::get_item_offset(TreeItem *p_item) const {
ofs += cache.vseparation;
}
- if (it->children && !it->collapsed) {
- it = it->children;
+ if (it->first_child && !it->collapsed) {
+ it = it->first_child;
} else if (it->next) {
it = it->next;
@@ -3912,7 +4066,7 @@ TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_
return nullptr; // do not try children, it's collapsed
}
- TreeItem *n = p_item->get_children();
+ TreeItem *n = p_item->get_first_child();
while (n) {
int ch;
TreeItem *r = _find_item_at_pos(n, pos, r_column, ch, section);
@@ -4246,7 +4400,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
ADD_SIGNAL(MethodInfo("item_double_clicked"));
ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem")));
- //ADD_SIGNAL( MethodInfo("item_doubleclicked" ) );
+ //ADD_SIGNAL( MethodInfo("item_double_clicked" ) );
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
ADD_SIGNAL(MethodInfo("item_activated"));
@@ -4311,6 +4465,8 @@ Tree::Tree() {
set_mouse_filter(MOUSE_FILTER_STOP);
set_clip_contents(true);
+
+ update_cache();
}
Tree::~Tree() {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 1be21cb4a4..9dbfd93082 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -122,14 +122,18 @@ private:
Vector<Cell> cells;
- bool collapsed; // won't show children
- bool disable_folding;
- int custom_min_height;
+ bool collapsed = false; // won't show children
+ bool disable_folding = false;
+ int custom_min_height = 0;
- TreeItem *parent; // parent item
- TreeItem *next; // next in list
- TreeItem *children; //child items
- Tree *tree; //tree (for reference)
+ TreeItem *parent = nullptr; // parent item
+ TreeItem *prev = nullptr; // previous in list
+ TreeItem *next = nullptr; // next in list
+ TreeItem *first_child = nullptr;
+
+ Vector<TreeItem *> children_cache;
+ bool is_root = false; // for tree root
+ Tree *tree; // tree (for reference)
TreeItem(Tree *p_tree);
@@ -138,9 +142,40 @@ private:
void _cell_selected(int p_cell);
void _cell_deselected(int p_cell);
+ void _change_tree(Tree *p_tree);
+
+ _FORCE_INLINE_ void _create_children_cache() {
+ if (children_cache.is_empty()) {
+ TreeItem *c = first_child;
+ while (c) {
+ children_cache.append(c);
+ c = c->next;
+ }
+ }
+ }
+
+ _FORCE_INLINE_ void _unlink_from_tree() {
+ TreeItem *p = get_prev();
+ if (p) {
+ p->next = next;
+ }
+ if (next) {
+ next->prev = p;
+ }
+ if (parent) {
+ if (!parent->children_cache.is_empty()) {
+ parent->children_cache.remove(get_index());
+ }
+ if (parent->first_child == this) {
+ parent->first_child = next;
+ }
+ }
+ }
+
protected:
static void _bind_methods();
- //bind helpers
+
+ // Bind helpers
Dictionary _get_range_config(int p_column) {
Dictionary d;
double min = 0.0, max = 0.0, step = 0.0;
@@ -156,6 +191,13 @@ protected:
remove_child(Object::cast_to<TreeItem>(p_child));
}
+ void _move_before(Object *p_item) {
+ move_before(Object::cast_to<TreeItem>(p_item));
+ }
+ void _move_after(Object *p_item) {
+ move_after(Object::cast_to<TreeItem>(p_item));
+ }
+
Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
public:
@@ -229,19 +271,11 @@ public:
void set_collapsed(bool p_collapsed);
bool is_collapsed();
+ void uncollapse_tree();
+
void set_custom_minimum_height(int p_height);
int get_custom_minimum_height() const;
- TreeItem *get_prev();
- TreeItem *get_next();
- TreeItem *get_parent();
- TreeItem *get_children();
-
- TreeItem *get_prev_visible(bool p_wrap = false);
- TreeItem *get_next_visible(bool p_wrap = false);
-
- void remove_child(TreeItem *p_item);
-
void set_selectable(int p_column, bool p_selectable);
bool is_selectable(int p_column) const;
@@ -267,22 +301,43 @@ public:
void set_tooltip(int p_column, const String &p_tooltip);
String get_tooltip(int p_column) const;
- void clear_children();
-
void set_text_align(int p_column, TextAlign p_align);
TextAlign get_text_align(int p_column) const;
void set_expand_right(int p_column, bool p_enable);
bool get_expand_right(int p_column) const;
- void move_to_top();
- void move_to_bottom();
-
void set_disable_folding(bool p_disable);
bool is_folding_disabled() const;
+ /* Item manipulation */
+
+ TreeItem *create_child(int p_idx = -1);
+
+ Tree *get_tree();
+
+ TreeItem *get_prev();
+ TreeItem *get_next();
+ TreeItem *get_parent();
+ TreeItem *get_first_child();
+
+ TreeItem *get_prev_visible(bool p_wrap = false);
+ TreeItem *get_next_visible(bool p_wrap = false);
+
+ TreeItem *get_child(int p_idx);
+ int get_child_count();
+ Array get_children();
+ int get_index();
+
+ void move_before(TreeItem *p_item);
+ void move_after(TreeItem *p_item);
+
+ void remove_child(TreeItem *p_item);
+
void call_recursive(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void clear_children();
+
~TreeItem();
};
@@ -388,7 +443,7 @@ private:
void draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color);
int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item);
void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false);
- int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_doubleclick, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
+ int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
void _text_editor_enter(String p_text);
void _text_editor_modal_close();
void value_editor_changed(double p_value);
@@ -602,6 +657,7 @@ public:
int get_item_offset(TreeItem *p_item) const;
Rect2 get_item_rect(TreeItem *p_item, int p_column = -1) const;
bool edit_selected();
+ bool is_editing();
// First item that starts with the text, from the current focused item down and wraps around.
TreeItem *search_item_text(const String &p_find, int *r_col = nullptr, bool p_selectable = false);
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 90bc99a941..fa98a10a26 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -729,13 +729,13 @@ void CanvasItem::item_rect_changed(bool p_size_changed) {
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
-void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
+void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
}
-void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
+void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
@@ -743,25 +743,25 @@ void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_co
RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width, p_antialiased);
}
-void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
-void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) {
+void CanvasItem::draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width, bool p_antialiased) {
Vector<Point2> points;
points.resize(p_point_count);
- const float delta_angle = p_end_angle - p_start_angle;
+ const real_t delta_angle = p_end_angle - p_start_angle;
for (int i = 0; i < p_point_count; i++) {
- float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle;
+ real_t theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle;
points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius);
}
draw_polyline(points, p_color, p_width, p_antialiased);
}
-void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width) {
+void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
@@ -769,13 +769,13 @@ void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_c
RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width);
}
-void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
+void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width);
}
-void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width) {
+void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
if (p_filled) {
@@ -787,7 +787,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
} else {
// Thick lines are offset depending on their width to avoid partial overlapping.
// Thin lines don't require an offset, so don't apply one in this case
- float offset;
+ real_t offset;
if (p_width >= 2) {
offset = p_width / 2.0;
} else {
@@ -821,7 +821,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
}
}
-void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) {
+void CanvasItem::draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
@@ -856,14 +856,14 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p
p_style_box->draw(canvas_item, p_rect);
}
-void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width) {
+void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width);
}
-void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {
+void CanvasItem::draw_set_transform(const Point2 &p_offset, real_t p_rot, const Size2 &p_scale) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Transform2D xform(p_rot, p_offset);
@@ -907,19 +907,19 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex
RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid);
}
-void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
+void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
p_font->draw_string(canvas_item, p_pos, p_text, p_align, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
-void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
+void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_align, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
-float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
+real_t CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
ERR_FAIL_COND_V_MSG(!drawing, 0.f, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND_V(p_font.is_null(), 0.f);
ERR_FAIL_COND_V(p_char.length() != 1, 0.f);
@@ -1210,7 +1210,7 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask");
ADD_GROUP("Texture", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Inherit,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Inherit,Disabled,Enabled,Mirror"), "set_texture_repeat", "get_texture_repeat");
ADD_GROUP("Material", "");
@@ -1441,6 +1441,7 @@ void CanvasTexture::set_specular_texture(const Ref<Texture2D> &p_specular) {
RID tex_rid = specular_texture.is_valid() ? specular_texture->get_rid() : RID();
RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_SPECULAR, tex_rid);
}
+
Ref<Texture2D> CanvasTexture::get_specular_texture() const {
return specular_texture;
}
@@ -1449,15 +1450,17 @@ void CanvasTexture::set_specular_color(const Color &p_color) {
specular = p_color;
RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess);
}
+
Color CanvasTexture::get_specular_color() const {
return specular;
}
-void CanvasTexture::set_specular_shininess(float p_shininess) {
+void CanvasTexture::set_specular_shininess(real_t p_shininess) {
shininess = p_shininess;
RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess);
}
-float CanvasTexture::get_specular_shininess() const {
+
+real_t CanvasTexture::get_specular_shininess() const {
return shininess;
}
@@ -1508,9 +1511,9 @@ bool CanvasTexture::has_alpha() const {
}
}
-Ref<Image> CanvasTexture::get_data() const {
+Ref<Image> CanvasTexture::get_image() const {
if (diffuse_texture.is_valid()) {
- return diffuse_texture->get_data();
+ return diffuse_texture->get_image();
} else {
return Ref<Image>();
}
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index e22f93a7ea..1c64cafab8 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -290,8 +290,8 @@ public:
// Used to rotate the node
virtual bool _edit_use_rotation() const { return false; };
- virtual void _edit_set_rotation(float p_rotation) {}
- virtual float _edit_get_rotation() const { return 0.0; };
+ virtual void _edit_set_rotation(real_t p_rotation) {}
+ virtual real_t _edit_get_rotation() const { return 0.0; };
// Used to resize/move the node
virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode()
@@ -331,30 +331,30 @@ public:
/* DRAWING API */
- void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0);
- void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
- void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0);
- void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
- void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0);
- void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
+ void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0);
+ void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
+ void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false);
+ void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
+ void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0);
+ void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0);
+ void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = 1.0);
+ void draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color);
void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1));
void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
- void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1);
+ void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1);
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture);
- void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
+ void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
- void draw_set_transform(const Point2 &p_offset, float p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
+ void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
void draw_set_transform_matrix(const Transform2D &p_matrix);
static CanvasItem *get_current_item_drawn();
@@ -437,7 +437,7 @@ class CanvasTexture : public Texture2D {
Ref<Texture2D> normal_texture;
Ref<Texture2D> specular_texture;
Color specular = Color(1, 1, 1, 1);
- float shininess = 1.0;
+ real_t shininess = 1.0;
RID canvas_texture;
@@ -460,8 +460,8 @@ public:
void set_specular_color(const Color &p_color);
Color get_specular_color() const;
- void set_specular_shininess(float p_shininess);
- float get_specular_shininess() const;
+ void set_specular_shininess(real_t p_shininess);
+ real_t get_specular_shininess() const;
void set_texture_filter(CanvasItem::TextureFilter p_filter);
CanvasItem::TextureFilter get_texture_filter() const;
@@ -475,7 +475,7 @@ public:
virtual bool is_pixel_opaque(int p_x, int p_y) const override;
virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
virtual RID get_rid() const override;
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index d9b29daf26..85d7edd64b 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -258,13 +258,11 @@ void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
}
}
-#ifdef TOOLS_ENABLED
void CanvasLayer::_validate_property(PropertyInfo &property) const {
if (!follow_viewport && property.name == "follow_viewport_scale") {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
-#endif
void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index b20b291367..899039340a 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -61,13 +61,10 @@ class CanvasLayer : public Node {
void _update_locrotscale();
void _update_follow_viewport(bool p_force_exit = false);
-#ifdef TOOLS_ENABLED
- void _validate_property(PropertyInfo &property) const override;
-#endif
-
protected:
void _notification(int p_what);
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
void set_layer(int p_xform);
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 71c372aec2..884696d58d 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -40,9 +40,7 @@ Error HTTPRequest::_request() {
}
Error HTTPRequest::_parse_url(const String &p_url) {
- url = p_url;
use_ssl = false;
-
request_string = "";
port = 80;
request_sent = false;
@@ -52,35 +50,20 @@ Error HTTPRequest::_parse_url(const String &p_url) {
downloaded.set(0);
redirections = 0;
- String url_lower = url.to_lower();
- if (url_lower.begins_with("http://")) {
- url = url.substr(7, url.length() - 7);
- } else if (url_lower.begins_with("https://")) {
- url = url.substr(8, url.length() - 8);
+ String scheme;
+ Error err = p_url.parse_url(scheme, url, port, request_string);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing URL: " + p_url + ".");
+ if (scheme == "https://") {
use_ssl = true;
- port = 443;
- } else {
- ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Malformed URL: " + url + ".");
+ } else if (scheme != "http://") {
+ ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid URL scheme: " + scheme + ".");
}
-
- ERR_FAIL_COND_V_MSG(url.length() < 1, ERR_INVALID_PARAMETER, "URL too short: " + url + ".");
-
- int slash_pos = url.find("/");
-
- if (slash_pos != -1) {
- request_string = url.substr(slash_pos, url.length());
- url = url.substr(0, slash_pos);
- } else {
- request_string = "/";
+ if (port == 0) {
+ port = use_ssl ? 443 : 80;
}
-
- int colon_pos = url.find(":");
- if (colon_pos != -1) {
- port = url.substr(colon_pos + 1, url.length()).to_int();
- url = url.substr(0, colon_pos);
- ERR_FAIL_COND_V(port < 1 || port > 65535, ERR_INVALID_PARAMETER);
+ if (request_string.is_empty()) {
+ request_string = "/";
}
-
return OK;
}
@@ -123,7 +106,7 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
size_t len = charstr.length();
raw_data.resize(len);
uint8_t *w = raw_data.ptrw();
- copymem(w, charstr.ptr(), len);
+ memcpy(w, charstr.ptr(), len);
return request_raw(p_url, p_custom_headers, p_ssl_validate_domain, p_method, raw_data);
}
@@ -335,7 +318,7 @@ bool HTTPRequest::_update_connection() {
call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PackedByteArray());
return true;
- // Request migh have been done
+ // Request might have been done
} else {
// Did not request yet, do request
@@ -454,7 +437,7 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra
is_compressed = false;
}
- const PackedByteArray *data = NULL;
+ const PackedByteArray *data = nullptr;
if (accept_gzip && is_compressed && p_data.size() > 0) {
// Decompress request body
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 9d8c7981e6..c90d3e4a32 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -428,7 +428,7 @@ void Node::set_process_mode(ProcessMode p_mode) {
_propagate_process_owner(data.process_owner, pause_notification);
#ifdef TOOLS_ENABLED
// This is required for the editor to update the visibility of disabled nodes
- // Its very expensive during runtime to change, so editor-only
+ // It's very expensive during runtime to change, so editor-only
if (Engine::get_singleton()->is_editor_hint()) {
get_tree()->emit_signal("tree_process_mode_changed");
}
@@ -591,7 +591,7 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr
if (p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
- r_error.expected = Variant::STRING;
+ r_error.expected = Variant::STRING_NAME;
return Variant();
}
@@ -620,7 +620,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal
if (p_args[1]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
- r_error.expected = Variant::STRING;
+ r_error.expected = Variant::STRING_NAME;
return Variant();
}
@@ -643,7 +643,7 @@ Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Calla
if (p_args[0]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
- r_error.expected = Variant::STRING;
+ r_error.expected = Variant::STRING_NAME;
return Variant();
}
@@ -672,7 +672,7 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Ca
if (p_args[1]->get_type() != Variant::STRING_NAME) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
- r_error.expected = Variant::STRING;
+ r_error.expected = Variant::STRING_NAME;
return Variant();
}
@@ -1021,22 +1021,8 @@ void Node::_set_name_nocheck(const StringName &p_name) {
data.name = p_name;
}
-String Node::invalid_character = ". : @ / \"";
-
-bool Node::_validate_node_name(String &p_name) {
- String name = p_name;
- Vector<String> chars = Node::invalid_character.split(" ");
- for (int i = 0; i < chars.size(); i++) {
- name = name.replace(chars[i], "");
- }
- bool is_valid = name == p_name;
- p_name = name;
- return is_valid;
-}
-
void Node::set_name(const String &p_name) {
- String name = p_name;
- _validate_node_name(name);
+ String name = p_name.validate_node_name();
ERR_FAIL_COND(name == "");
data.name = name;
@@ -1144,7 +1130,7 @@ String increase_numeric_string(const String &s) {
void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const {
if (name == StringName()) {
- //no name and a new nade is needed, create one.
+ //no name and a new name is needed, create one.
name = p_child->get_class();
// Adjust casing according to project setting. The current type name is expected to be in PascalCase.
@@ -1170,7 +1156,7 @@ void Node::_generate_serial_child_name(const Node *p_child, StringName &name) co
bool exists = false;
for (int i = 0; i < cc; i++) {
- if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child
+ if (children_ptr[i] == p_child) { //exclude self in renaming if it's already a child
continue;
}
if (children_ptr[i]->data.name == name) {
@@ -1704,7 +1690,7 @@ NodePath Node::get_path_to(const Node *p_node) const {
n = n->data.parent;
}
- path.invert();
+ path.reverse();
return NodePath(path, false);
}
@@ -1725,7 +1711,7 @@ NodePath Node::get_path() const {
n = n->data.parent;
}
- path.invert();
+ path.reverse();
data.path_cache = memnew(NodePath(path, true));
@@ -1959,7 +1945,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
if (!p_editable) {
p_node->data.editable_instance = false;
// Avoid this flag being needlessly saved;
- // also give more visual feedback if editable children is re-enabled
+ // also give more visual feedback if editable children are re-enabled
set_display_folded(false);
} else {
p_node->data.editable_instance = true;
@@ -1982,8 +1968,9 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const {
Node *node = p_start_node;
while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
- if (!is_editable_instance(iterated_item->get_owner()))
+ if (!is_editable_instance(iterated_item->get_owner())) {
node = iterated_item->get_owner();
+ }
iterated_item = iterated_item->get_owner();
}
@@ -2065,19 +2052,26 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
// Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
// of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
+ Vector<const Node *> instance_roots;
+ instance_roots.push_back(this);
+
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
Node *descendant = N->get()->get_child(i);
// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
// but remember non-instanced nodes that are hidden below instanced ones
- if (descendant->data.owner != this) {
- if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent()) {
+ if (!instance_roots.has(descendant->get_owner())) {
+ if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) {
hidden_roots.push_back(descendant);
}
continue;
}
node_tree.push_back(descendant);
+
+ if (descendant->get_filename() != "" && instance_roots.has(descendant->get_owner())) {
+ instance_roots.push_back(descendant);
+ }
}
}
}
@@ -2640,15 +2634,27 @@ void Node::clear_internal_tree_resource_paths() {
}
}
-String Node::get_configuration_warning() const {
+TypedArray<String> Node::get_configuration_warnings() const {
if (get_script_instance() && get_script_instance()->get_script().is_valid() &&
- get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warning")) {
- return get_script_instance()->call("_get_configuration_warning");
+ get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warnings")) {
+ return get_script_instance()->call("_get_configuration_warnings");
+ }
+ return Array();
+}
+
+String Node::get_configuration_warnings_as_string() const {
+ TypedArray<String> warnings = get_configuration_warnings();
+ String all_warnings = String();
+ for (int i = 0; i < warnings.size(); i++) {
+ if (i > 0) {
+ all_warnings += "\n\n";
+ }
+ all_warnings += String(warnings[i]);
}
- return String();
+ return all_warnings;
}
-void Node::update_configuration_warning() {
+void Node::update_configuration_warnings() {
#ifdef TOOLS_ENABLED
if (!is_inside_tree()) {
return;
@@ -2804,7 +2810,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable);
ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id);
- ClassDB::bind_method(D_METHOD("update_configuration_warning"), &Node::update_configuration_warning);
+ ClassDB::bind_method(D_METHOD("update_configuration_warnings"), &Node::update_configuration_warnings);
BIND_CONSTANT(NOTIFICATION_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
@@ -2880,7 +2886,7 @@ void Node::_bind_methods() {
BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_configuration_warning"));
+ BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, "String"), "_get_configuration_warnings"));
}
String Node::_get_name_num_separator() {
diff --git a/scene/main/node.h b/scene/main/node.h
index d47d271a10..6ca2317d9e 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -190,12 +190,6 @@ private:
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
-#ifdef TOOLS_ENABLED
- friend class SceneTreeEditor;
-#endif
- static String invalid_character;
- static bool _validate_node_name(String &p_name);
-
protected:
void _block() { data.blocked++; }
void _unblock() { data.blocked--; }
@@ -418,9 +412,10 @@ public:
_FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; }
- virtual String get_configuration_warning() const;
+ virtual TypedArray<String> get_configuration_warnings() const;
+ String get_configuration_warnings_as_string() const;
- void update_configuration_warning();
+ void update_configuration_warnings();
void set_display_folded(bool p_folded);
bool is_displayed_folded() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 9aaddfd373..387af3703b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -389,6 +389,7 @@ void SceneTree::set_group(const StringName &p_group, const String &p_name, const
}
void SceneTree::initialize() {
+ ERR_FAIL_COND(!root);
initialized = true;
root->_set_tree(this);
MainLoop::initialize();
@@ -1348,6 +1349,8 @@ SceneTree::SceneTree() {
GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
+ Math::randomize();
+
// Create with mainloop.
root = memnew(Window);
@@ -1375,6 +1378,9 @@ SceneTree::SceneTree() {
const bool use_debanding = GLOBAL_DEF("rendering/anti_aliasing/quality/use_debanding", false);
root->set_use_debanding(use_debanding);
+ const bool use_occlusion_culling = GLOBAL_DEF("rendering/occlusion_culling/use_occlusion_culling", false);
+ root->set_use_occlusion_culling(use_occlusion_culling);
+
float lod_threshold = GLOBAL_DEF("rendering/mesh_lod/lod_change/threshold_pixels", 1.0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/mesh_lod/lod_change/threshold_pixels", PropertyInfo(Variant::FLOAT, "rendering/mesh_lod/lod_change/threshold_pixels", PROPERTY_HINT_RANGE, "0,1024,0.1"));
root->set_lod_threshold(lod_threshold);
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index b6b2982155..cb3b2cb392 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -232,7 +232,7 @@ void ShaderGlobalsOverride::_activate() {
}
}
- update_configuration_warning(); //may have activated
+ update_configuration_warnings(); //may have activated
}
}
@@ -260,17 +260,14 @@ void ShaderGlobalsOverride::_notification(int p_what) {
}
}
-String ShaderGlobalsOverride::get_configuration_warning() const {
- String warning = Node::get_configuration_warning();
+TypedArray<String> ShaderGlobalsOverride::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (!active) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.");
+ warnings.push_back(TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene."));
}
- return warning;
+ return warnings;
}
void ShaderGlobalsOverride::_bind_methods() {
diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h
index 8d8794d465..2d9c3c76bd 100644
--- a/scene/main/shader_globals_override.h
+++ b/scene/main/shader_globals_override.h
@@ -58,7 +58,7 @@ protected:
static void _bind_methods();
public:
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
ShaderGlobalsOverride();
};
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 40b85e6d7b..62e1223fb0 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -131,7 +131,7 @@ bool ViewportTexture::has_alpha() const {
return false;
}
-Ref<Image> ViewportTexture::get_data() const {
+Ref<Image> ViewportTexture::get_image() const {
ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it.");
return RS::get_singleton()->texture_2d_get(vp->texture_rid);
}
@@ -617,10 +617,10 @@ void Viewport::_process_picking() {
mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
mm->set_global_position(physics_last_mousepos);
mm->set_position(physics_last_mousepos);
- mm->set_alt(physics_last_mouse_state.alt);
- mm->set_shift(physics_last_mouse_state.shift);
- mm->set_control(physics_last_mouse_state.control);
- mm->set_metakey(physics_last_mouse_state.meta);
+ mm->set_alt_pressed(physics_last_mouse_state.alt);
+ mm->set_shift_pressed(physics_last_mouse_state.shift);
+ mm->set_ctrl_pressed(physics_last_mouse_state.control);
+ mm->set_meta_pressed(physics_last_mouse_state.meta);
mm->set_button_mask(physics_last_mouse_state.mouse_mask);
physics_picking_events.push_back(mm);
}
@@ -641,10 +641,10 @@ void Viewport::_process_picking() {
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
- physics_last_mouse_state.alt = mm->get_alt();
- physics_last_mouse_state.shift = mm->get_shift();
- physics_last_mouse_state.control = mm->get_control();
- physics_last_mouse_state.meta = mm->get_metakey();
+ physics_last_mouse_state.alt = mm->is_alt_pressed();
+ physics_last_mouse_state.shift = mm->is_shift_pressed();
+ physics_last_mouse_state.control = mm->is_ctrl_pressed();
+ physics_last_mouse_state.meta = mm->is_meta_pressed();
physics_last_mouse_state.mouse_mask = mm->get_button_mask();
}
@@ -656,10 +656,10 @@ void Viewport::_process_picking() {
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
- physics_last_mouse_state.alt = mb->get_alt();
- physics_last_mouse_state.shift = mb->get_shift();
- physics_last_mouse_state.control = mb->get_control();
- physics_last_mouse_state.meta = mb->get_metakey();
+ physics_last_mouse_state.alt = mb->is_alt_pressed();
+ physics_last_mouse_state.shift = mb->is_shift_pressed();
+ physics_last_mouse_state.control = mb->is_ctrl_pressed();
+ physics_last_mouse_state.meta = mb->is_meta_pressed();
if (mb->is_pressed()) {
physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1));
@@ -676,10 +676,10 @@ void Viewport::_process_picking() {
Ref<InputEventKey> k = ev;
if (k.is_valid()) {
//only for mask
- physics_last_mouse_state.alt = k->get_alt();
- physics_last_mouse_state.shift = k->get_shift();
- physics_last_mouse_state.control = k->get_control();
- physics_last_mouse_state.meta = k->get_metakey();
+ physics_last_mouse_state.alt = k->is_alt_pressed();
+ physics_last_mouse_state.shift = k->is_shift_pressed();
+ physics_last_mouse_state.control = k->is_ctrl_pressed();
+ physics_last_mouse_state.meta = k->is_meta_pressed();
continue;
}
@@ -1163,7 +1163,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (p_world_2d.is_valid()) {
world_2d = p_world_2d;
} else {
- WARN_PRINT("Invalid world_3d");
+ WARN_PRINT("Invalid world_2d");
world_2d = Ref<World2D>(memnew(World2D));
}
@@ -1412,6 +1412,16 @@ void Viewport::_update_canvas_items(Node *p_node) {
}
}
+void Viewport::set_use_xr(bool p_use_xr) {
+ use_xr = p_use_xr;
+
+ RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
+}
+
+bool Viewport::is_using_xr() {
+ return use_xr;
+}
+
Ref<ViewportTexture> Viewport::get_texture() const {
return default_texture;
}
@@ -1621,10 +1631,10 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
- (mb->get_button_index() == BUTTON_WHEEL_DOWN ||
- mb->get_button_index() == BUTTON_WHEEL_UP ||
- mb->get_button_index() == BUTTON_WHEEL_LEFT ||
- mb->get_button_index() == BUTTON_WHEEL_RIGHT));
+ (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN ||
+ mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP ||
+ mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT ||
+ mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT));
Ref<InputEventPanGesture> pn = p_input;
cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
@@ -1830,6 +1840,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
Point2 mpos = mb->get_position();
+ gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
Size2 pos = mpos;
if (gui.mouse_focus_mask) {
@@ -1860,7 +1871,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
@@ -1883,7 +1894,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
#endif
- if (mb->get_button_index() == BUTTON_LEFT) { //assign focus
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { //assign focus
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1914,7 +1925,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
set_input_as_handled();
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
//alternate drop use (when using force_drag(), as proposed by #5342
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
@@ -1934,7 +1945,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_cancel_tooltip();
} else {
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (gui.drag_mouse_over) {
_gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
}
@@ -1978,7 +1989,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(mouse_focus, mb);
}
- /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) {
+ /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==MOUSE_BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
}*/
@@ -2022,7 +2033,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
// D&D
- if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
@@ -2201,7 +2212,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
embedder = this;
viewport_pos = mpos;
} else {
- //not an embeder, but may be a subwindow of an embedder
+ //not an embedder, but may be a subwindow of an embedder
Window *w = Object::cast_to<Window>(this);
if (w) {
if (w->is_embedded()) {
@@ -2266,7 +2277,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
- if (mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
if (!can_drop) {
@@ -2391,37 +2402,35 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *from = gui.key_focus ? gui.key_focus : nullptr; //hmm
//keyboard focus
- //if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) {
+ //if (from && p_event->is_pressed() && !p_event->is_alt_pressed() && !p_event->is_meta_pressed() && !p_event->key->is_command_pressed()) {
Ref<InputEventKey> k = p_event;
- //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/righ/etc> is handled here when it shouldn't be.
- bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey());
+ //need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/right/etc> is handled here when it shouldn't be.
+ bool mods = k.is_valid() && (k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_shift_pressed() || k->is_meta_pressed());
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- Input *input = Input::get_singleton();
-
- if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
+ if (p_event->is_action_pressed("ui_focus_next", true)) {
next = from->find_next_valid_focus();
}
- if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
+ if (p_event->is_action_pressed("ui_focus_prev", true)) {
next = from->find_prev_valid_focus();
}
- if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
+ if (!mods && p_event->is_action_pressed("ui_up", true)) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
- if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
+ if (!mods && p_event->is_action_pressed("ui_left", true)) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
- if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
+ if (!mods && p_event->is_action_pressed("ui_right", true)) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
- if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
+ if (!mods && p_event->is_action_pressed("ui_down", true)) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
@@ -2672,7 +2681,7 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instance();
- //send unclic
+ //send unclick
mb->set_position(click);
mb->set_button_index(i + 1);
@@ -2690,7 +2699,7 @@ void Viewport::_post_gui_grab_click_focus() {
Ref<InputEventMouseButton> mb;
mb.instance();
- //send clic
+ //send click
mb->set_position(click);
mb->set_button_index(i + 1);
@@ -2783,7 +2792,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false);
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
//close window
@@ -2908,7 +2917,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
//if the event is a mouse button, we need to check whether another window was clicked
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow &sw = gui.sub_windows.write[i];
@@ -3067,6 +3076,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
}
void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
+ ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!is_inside_tree());
if (disable_input || !_can_consume_input_events()) {
@@ -3176,20 +3186,17 @@ Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
-String Viewport::get_configuration_warning() const {
+TypedArray<String> Viewport::get_configuration_warnings() const {
/*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) {
return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
}*/
- String warning = Node::get_configuration_warning();
+ TypedArray<String> warnings = Node::get_configuration_warnings();
if (size.x == 0 || size.y == 0) {
- if (!warning.is_empty()) {
- warning += "\n\n";
- }
- warning += TTR("Viewport size must be greater than 0 to render anything.");
+ warnings.push_back(TTR("Viewport size must be greater than 0 to render anything."));
}
- return warning;
+ return warnings;
}
void Viewport::gui_reset_canvas_sort_index() {
@@ -3227,8 +3234,9 @@ Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
}
void Viewport::set_use_debanding(bool p_use_debanding) {
- if (use_debanding == p_use_debanding)
+ if (use_debanding == p_use_debanding) {
return;
+ }
use_debanding = p_use_debanding;
RS::get_singleton()->viewport_set_use_debanding(viewport, p_use_debanding);
}
@@ -3245,6 +3253,21 @@ float Viewport::get_lod_threshold() const {
return lod_threshold;
}
+void Viewport::set_use_occlusion_culling(bool p_use_occlusion_culling) {
+ if (use_occlusion_culling == p_use_occlusion_culling) {
+ return;
+ }
+
+ use_occlusion_culling = p_use_occlusion_culling;
+ RS::get_singleton()->viewport_set_use_occlusion_culling(viewport, p_use_occlusion_culling);
+
+ notify_property_list_changed();
+}
+
+bool Viewport::is_using_occlusion_culling() const {
+ return use_occlusion_culling;
+}
+
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw));
@@ -3334,9 +3357,6 @@ bool Viewport::is_handling_input_locally() const {
return handle_input_locally;
}
-void Viewport::_validate_property(PropertyInfo &property) const {
-}
-
void Viewport::set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter) {
ERR_FAIL_INDEX(p_filter, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX);
@@ -3481,11 +3501,17 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding);
ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding);
+ ClassDB::bind_method(D_METHOD("set_use_occlusion_culling", "enable"), &Viewport::set_use_occlusion_culling);
+ ClassDB::bind_method(D_METHOD("is_using_occlusion_culling"), &Viewport::is_using_occlusion_culling);
+
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info);
+ ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr);
+ ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr);
+
ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture);
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
@@ -3566,6 +3592,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
@@ -3577,10 +3604,11 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_lod_threshold", "get_lod_threshold");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Canvas Items", "canvas_item_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Linear Mipmap,Nearest Mipmap"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
@@ -3658,6 +3686,7 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_DECALS);
BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_OCCLUDERS)
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
@@ -3732,16 +3761,6 @@ Viewport::~Viewport() {
/////////////////////////////////
-void SubViewport::set_use_xr(bool p_use_xr) {
- xr = p_use_xr;
-
- RS::get_singleton()->viewport_set_use_xr(get_viewport_rid(), xr);
-}
-
-bool SubViewport::is_using_xr() {
- return xr;
-}
-
void SubViewport::set_size(const Size2i &p_size) {
_set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true);
}
@@ -3814,9 +3833,6 @@ void SubViewport::_notification(int p_what) {
}
void SubViewport::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &SubViewport::set_use_xr);
- ClassDB::bind_method(D_METHOD("is_using_xr"), &SubViewport::is_using_xr);
-
ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size);
@@ -3832,7 +3848,6 @@ void SubViewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "xr"), "set_use_xr", "is_using_xr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 0f11e6fb19..2e88e1251d 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -77,7 +77,7 @@ public:
virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
ViewportTexture();
~ViewportTexture();
@@ -147,6 +147,7 @@ public:
DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
DEBUG_DRAW_CLUSTER_DECALS,
DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
+ DEBUG_DRAW_OCCLUDERS,
};
enum DefaultCanvasItemTextureFilter {
@@ -233,6 +234,7 @@ private:
Size2i size;
Size2i size_2d_override;
bool size_allocated = false;
+ bool use_xr = false;
RID contact_2d_debug;
RID contact_3d_debug_multimesh;
@@ -304,6 +306,7 @@ private:
ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED;
bool use_debanding = false;
float lod_threshold = 1.0;
+ bool use_occlusion_culling = false;
Ref<ViewportTexture> default_texture;
Set<ViewportTexture *> viewport_textures;
@@ -480,7 +483,6 @@ protected:
void _notification(int p_what);
void _process_picking();
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
public:
uint64_t get_processed_events_count() const { return event_count; }
@@ -533,6 +535,9 @@ public:
void set_transparent_background(bool p_enable);
bool has_transparent_background() const;
+ void set_use_xr(bool p_use_xr);
+ bool is_using_xr();
+
Ref<ViewportTexture> get_texture() const;
void set_shadow_atlas_size(int p_size);
@@ -556,6 +561,9 @@ public:
void set_lod_threshold(float p_pixels);
float get_lod_threshold() const;
+ void set_use_occlusion_culling(bool p_us_occlusion_culling);
+ bool is_using_occlusion_culling() const;
+
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
@@ -580,7 +588,7 @@ public:
void gui_reset_canvas_sort_index();
int gui_get_canvas_sort_index();
- virtual String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
void set_debug_draw(DebugDraw p_debug_draw);
DebugDraw get_debug_draw() const;
@@ -652,7 +660,6 @@ public:
private:
UpdateMode update_mode = UPDATE_WHEN_VISIBLE;
ClearMode clear_mode = CLEAR_MODE_ALWAYS;
- bool xr = false;
bool size_2d_override_stretch = false;
protected:
@@ -668,9 +675,6 @@ public:
void set_size_2d_override(const Size2i &p_size);
Size2i get_size_2d_override() const;
- void set_use_xr(bool p_use_xr);
- bool is_using_xr();
-
void set_size_2d_override_stretch(bool p_enable);
bool is_size_2d_override_stretch_enabled() const;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index d697a1a5dd..b7bc2a83c5 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -232,7 +232,7 @@ void Window::_make_window() {
DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id);
DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
DisplayServer::get_singleton()->window_set_min_size(min_size, window_id);
- DisplayServer::get_singleton()->window_set_title(title, window_id);
+ DisplayServer::get_singleton()->window_set_title(tr(title), window_id);
DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
_update_window_size();
@@ -759,6 +759,10 @@ void Window::_notification(int p_what) {
}
}
+ if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
+ child_controls_changed();
+ }
+
if (p_what == NOTIFICATION_EXIT_TREE) {
if (transient) {
_clear_transient();
@@ -893,12 +897,13 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
if (exclusive_child != nullptr) {
+ /*
Window *focus_target = exclusive_child;
focus_target->grab_focus();
while (focus_target->exclusive_child != nullptr) {
focus_target = focus_target->exclusive_child;
focus_target->grab_focus();
- }
+ }*/
if (!is_embedding_subwindows()) { //not embedding, no need for event
return;
@@ -1164,64 +1169,96 @@ Ref<Theme> Window::get_theme() const {
return theme;
}
-Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::get_icons(theme_owner, theme_owner_window, p_name, type);
+void Window::set_theme_custom_type(const StringName &p_theme_type) {
+ theme_custom_type = p_theme_type;
+ Control::_propagate_theme_changed(this, theme_owner, theme_owner_window);
+}
+
+StringName Window::get_theme_custom_type() const {
+ return theme_custom_type;
+}
+
+void Window::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const {
+ if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_custom_type) {
+ if (theme_custom_type != StringName()) {
+ p_list->push_back(theme_custom_type);
+ }
+ Theme::get_type_dependencies(get_class_name(), p_list);
+ } else {
+ Theme::get_type_dependencies(p_theme_type, p_list);
+ }
}
-Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::get_styleboxs(theme_owner, theme_owner_window, p_name, type);
+Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::get_theme_item_in_types<Ref<Texture2D>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
}
-Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::get_fonts(theme_owner, theme_owner_window, p_name, type);
+Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::get_theme_item_in_types<Ref<StyleBox>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
}
-int Window::get_theme_font_size(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::get_font_sizes(theme_owner, theme_owner_window, p_name, type);
+Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::get_theme_item_in_types<Ref<Font>>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
}
-Color Window::get_theme_color(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::get_colors(theme_owner, theme_owner_window, p_name, type);
+int Window::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
-int Window::get_theme_constant(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::get_constants(theme_owner, theme_owner_window, p_name, type);
+Color Window::get_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::get_theme_item_in_types<Color>(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
}
-bool Window::has_theme_icon(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::has_icons(theme_owner, theme_owner_window, p_name, type);
+int Window::get_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::get_theme_item_in_types<int>(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
-bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::has_styleboxs(theme_owner, theme_owner_window, p_name, type);
+bool Window::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_ICON, p_name, theme_types);
}
-bool Window::has_theme_font(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::has_fonts(theme_owner, theme_owner_window, p_name, type);
+bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
}
-bool Window::has_theme_font_size(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::has_font_sizes(theme_owner, theme_owner_window, p_name, type);
+bool Window::has_theme_font(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT, p_name, theme_types);
}
-bool Window::has_theme_color(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::has_colors(theme_owner, theme_owner_window, p_name, type);
+bool Window::has_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
}
-bool Window::has_theme_constant(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::has_constants(theme_owner, theme_owner_window, p_name, type);
+bool Window::has_theme_color(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_COLOR, p_name, theme_types);
+}
+
+bool Window::has_theme_constant(const StringName &p_name, const StringName &p_theme_type) const {
+ List<StringName> theme_types;
+ _get_theme_type_dependencies(p_theme_type, &theme_types);
+ return Control::has_theme_item_in_types(theme_owner, theme_owner_window, Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
}
Rect2i Window::get_parent_rect() const {
@@ -1377,19 +1414,22 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_theme", "theme"), &Window::set_theme);
ClassDB::bind_method(D_METHOD("get_theme"), &Window::get_theme);
- ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "type"), &Window::get_theme_icon, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "type"), &Window::get_theme_stylebox, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_theme_font", "name", "type"), &Window::get_theme_font, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_theme_font_size", "name", "type"), &Window::get_theme_font_size, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_theme_color", "name", "type"), &Window::get_theme_color, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "type"), &Window::get_theme_constant, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("set_theme_custom_type", "theme_type"), &Window::set_theme_custom_type);
+ ClassDB::bind_method(D_METHOD("get_theme_custom_type"), &Window::get_theme_custom_type);
+
+ ClassDB::bind_method(D_METHOD("get_theme_icon", "name", "theme_type"), &Window::get_theme_icon, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_stylebox", "name", "theme_type"), &Window::get_theme_stylebox, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_font", "name", "theme_type"), &Window::get_theme_font, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_font_size", "name", "theme_type"), &Window::get_theme_font_size, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_color", "name", "theme_type"), &Window::get_theme_color, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "theme_type"), &Window::get_theme_constant, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_icon", "name", "type"), &Window::has_theme_icon, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_stylebox", "name", "type"), &Window::has_theme_stylebox, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_font", "name", "type"), &Window::has_theme_font, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_font_size", "name", "type"), &Window::has_theme_font_size, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_color", "name", "type"), &Window::has_theme_color, DEFVAL(""));
- ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "type"), &Window::has_theme_constant, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_icon", "name", "theme_type"), &Window::has_theme_icon, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_stylebox", "name", "theme_type"), &Window::has_theme_stylebox, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_font", "name", "theme_type"), &Window::has_theme_font, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_font_size", "name", "theme_type"), &Window::has_theme_font_size, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_color", "name", "theme_type"), &Window::has_theme_color, DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("has_theme_constant", "name", "theme_type"), &Window::has_theme_constant, DEFVAL(""));
ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Window::set_layout_direction);
ClassDB::bind_method(D_METHOD("get_layout_direction"), &Window::get_layout_direction);
@@ -1423,8 +1463,9 @@ void Window::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "content_scale_size"), "set_content_scale_size", "get_content_scale_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_mode", PROPERTY_HINT_ENUM, "Disabled,CanvasItems,Viewport"), "set_content_scale_mode", "get_content_scale_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "content_scale_aspect", PROPERTY_HINT_ENUM, "Ignore,Keep,KeepWidth,KeepHeight,Expand"), "set_content_scale_aspect", "get_content_scale_aspect");
- ADD_GROUP("Theme", "");
+ ADD_GROUP("Theme", "theme_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_custom_type"), "set_theme_custom_type", "get_theme_custom_type");
ADD_SIGNAL(MethodInfo("window_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files")));
diff --git a/scene/main/window.h b/scene/main/window.h
index 38846ed00e..494c386606 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -130,6 +130,7 @@ private:
Ref<Theme> theme;
Control *theme_owner = nullptr;
Window *theme_owner_window = nullptr;
+ StringName theme_custom_type;
Viewport *embedder = nullptr;
@@ -241,6 +242,10 @@ public:
void set_theme(const Ref<Theme> &p_theme);
Ref<Theme> get_theme() const;
+ void set_theme_custom_type(const StringName &p_theme_type);
+ StringName get_theme_custom_type() const;
+ _FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
+
Size2 get_contents_minimum_size() const;
void grab_focus();
@@ -252,19 +257,19 @@ public:
Rect2i get_usable_parent_rect() const;
- Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
- Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
- Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
- int get_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const;
- Color get_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const;
- int get_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
-
- bool has_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
- bool has_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
- bool has_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
- bool has_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const;
- bool has_theme_color(const StringName &p_name, const StringName &p_type = StringName()) const;
- bool has_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
+ Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ int get_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ Color get_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ int get_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+
+ bool has_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ bool has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ bool has_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ bool has_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
+ bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const;
Rect2i get_parent_rect() const;
virtual DisplayServer::WindowID get_window_id() const override;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 51d4643883..f24ea7e39b 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -50,7 +50,6 @@
#include "scene/2d/line_2d.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/multimesh_instance_2d.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/navigation_agent_2d.h"
#include "scene/2d/navigation_obstacle_2d.h"
#include "scene/2d/parallax_background.h"
@@ -206,10 +205,10 @@
#include "scene/3d/listener_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/multimesh_instance_3d.h"
-#include "scene/3d/navigation_3d.h"
#include "scene/3d/navigation_agent_3d.h"
#include "scene/3d/navigation_obstacle_3d.h"
#include "scene/3d/navigation_region_3d.h"
+#include "scene/3d/occluder_instance_3d.h"
#include "scene/3d/path_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/physics_joint_3d.h"
@@ -444,6 +443,8 @@ void register_scene_types() {
ClassDB::register_class<XRAnchor3D>();
ClassDB::register_class<XROrigin3D>();
ClassDB::register_class<MeshInstance3D>();
+ ClassDB::register_class<OccluderInstance3D>();
+ ClassDB::register_class<Occluder3D>();
ClassDB::register_class<ImmediateGeometry3D>();
ClassDB::register_virtual_class<SpriteBase3D>();
ClassDB::register_class<Sprite3D>();
@@ -516,7 +517,6 @@ void register_scene_types() {
ClassDB::register_class<ConeTwistJoint3D>();
ClassDB::register_class<Generic6DOFJoint3D>();
- ClassDB::register_class<Navigation3D>();
ClassDB::register_class<NavigationRegion3D>();
ClassDB::register_class<NavigationAgent3D>();
ClassDB::register_class<NavigationObstacle3D>();
@@ -535,6 +535,7 @@ void register_scene_types() {
ClassDB::register_virtual_class<VisualShaderNodeResizableBase>();
ClassDB::register_virtual_class<VisualShaderNodeGroupBase>();
ClassDB::register_virtual_class<VisualShaderNodeConstant>();
+ ClassDB::register_class<VisualShaderNodeComment>();
ClassDB::register_class<VisualShaderNodeFloatConstant>();
ClassDB::register_class<VisualShaderNodeIntConstant>();
ClassDB::register_class<VisualShaderNodeBooleanConstant>();
@@ -654,6 +655,9 @@ void register_scene_types() {
ClassDB::register_class<GrooveJoint2D>();
ClassDB::register_class<DampedSpringJoint2D>();
ClassDB::register_class<TileSet>();
+ ClassDB::register_virtual_class<TileSetSource>();
+ ClassDB::register_class<TileSetAtlasSource>();
+ ClassDB::register_class<TileData>();
ClassDB::register_class<TileMap>();
ClassDB::register_class<ParallaxBackground>();
ClassDB::register_class<ParallaxLayer>();
@@ -688,6 +692,8 @@ void register_scene_types() {
ClassDB::register_class<PrismMesh>();
ClassDB::register_class<QuadMesh>();
ClassDB::register_class<SphereMesh>();
+ ClassDB::register_class<TubeTrailMesh>();
+ ClassDB::register_class<RibbonTrailMesh>();
ClassDB::register_class<PointMesh>();
ClassDB::register_virtual_class<Material>();
ClassDB::register_virtual_class<BaseMaterial3D>();
@@ -728,7 +734,6 @@ void register_scene_types() {
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
ClassDB::register_class<MeshTexture>();
- ClassDB::register_class<LargeTexture>();
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
ClassDB::register_class<ProxyTexture>();
@@ -793,7 +798,6 @@ void register_scene_types() {
ClassDB::register_class<PathFollow2D>();
ClassDB::register_class<NavigationMesh>();
- ClassDB::register_class<Navigation2D>();
ClassDB::register_class<NavigationPolygon>();
ClassDB::register_class<NavigationRegion2D>();
ClassDB::register_class<NavigationAgent2D>();
@@ -814,6 +818,8 @@ void register_scene_types() {
ClassDB::add_compatibility_class("DynamicFont", "Font");
ClassDB::add_compatibility_class("DynamicFontData", "FontData");
ClassDB::add_compatibility_class("ToolButton", "Button");
+ ClassDB::add_compatibility_class("Navigation3D", "Node3D");
+ ClassDB::add_compatibility_class("Navigation2D", "Node2D");
// Renamed in 4.0.
// Keep alphabetical ordering to easily locate classes and avoid duplicates.
@@ -865,7 +871,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Listener", "Listener3D");
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
- ClassDB::add_compatibility_class("Navigation", "Navigation3D");
ClassDB::add_compatibility_class("NavigationAgent", "NavigationAgent3D");
ClassDB::add_compatibility_class("NavigationMeshInstance", "NavigationRegion3D");
ClassDB::add_compatibility_class("NavigationObstacle", "NavigationObstacle3D");
@@ -950,15 +955,17 @@ void register_scene_types() {
for (int i = 0; i < 20; i++) {
GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/2d_physics/layer_%d", i), "");
+ GLOBAL_DEF_BASIC(vformat("layer_names/2d_navigation/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_render/layer_%d", i), "");
GLOBAL_DEF_BASIC(vformat("layer_names/3d_physics/layer_%d", i), "");
+ GLOBAL_DEF_BASIC(vformat("layer_names/3d_navigation/layer_%d", i), "");
}
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
- String theme_path = GLOBAL_DEF("gui/theme/custom", "");
+ String theme_path = GLOBAL_DEF_RST("gui/theme/custom", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
- String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
+ String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
Ref<Font> font;
@@ -972,6 +979,7 @@ void register_scene_types() {
// Always make the default theme to avoid invalid default font/icon/style in the given theme.
if (RenderingServer::get_singleton()) {
make_default_theme(default_theme_hidpi, font);
+ ColorPicker::init_shaders(); // RenderingServer needs to exist for this to succeed.
}
if (theme_path != String()) {
@@ -1028,5 +1036,6 @@ void unregister_scene_types() {
ParticlesMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders();
+ ColorPicker::finish_shaders();
SceneStringNames::free();
}
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index cc1dafd0db..6f64ac6d04 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2738,7 +2738,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
- return false; //beyond allowed error for colinearity
+ return false; //beyond allowed error for collinearity
}
if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err) {
@@ -2828,7 +2828,7 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1);
if (d > pd.length() * p_alowed_linear_err) {
- return false; //beyond allowed error for colinearity
+ return false; //beyond allowed error for collinearity
}
t[2] = (d1 - d0) / (d2 - d0);
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 06a91fb2f8..9a9f019dda 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -490,9 +490,9 @@ void AudioStreamSample::set_data(const Vector<uint8_t> &p_data) {
const uint8_t *r = p_data.ptr();
int alloc_len = datalen + DATA_PAD * 2;
data = memalloc(alloc_len); //alloc with some padding for interpolation
- zeromem(data, alloc_len);
+ memset(data, 0, alloc_len);
uint8_t *dataptr = (uint8_t *)data;
- copymem(dataptr + DATA_PAD, r, datalen);
+ memcpy(dataptr + DATA_PAD, r, datalen);
data_bytes = datalen;
}
@@ -507,7 +507,7 @@ Vector<uint8_t> AudioStreamSample::get_data() const {
{
uint8_t *w = pv.ptrw();
uint8_t *dataptr = (uint8_t *)data;
- copymem(w, dataptr + DATA_PAD, data_bytes);
+ memcpy(w, dataptr + DATA_PAD, data_bytes);
}
}
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 8ffc7b4b4c..0ffeb8a5bf 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -38,8 +38,8 @@ void BitMap::create(const Size2 &p_size) {
width = p_size.width;
height = p_size.height;
- bitmask.resize(((width * height) / 8) + 1);
- zeromem(bitmask.ptrw(), bitmask.size());
+ bitmask.resize((((width * height) - 1) / 8) + 1);
+ memset(bitmask.ptrw(), 0, bitmask.size());
}
void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) {
@@ -285,7 +285,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
+---+---+
| 4 | |
+---+---+
- this normally go RIGHT, but if its coming from RIGHT, it should go LEFT
+ this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT
*/
if (case6s.has(Point2i(curx, cury))) {
//found, so we go left, and delete from case6s;
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index 00312fc7b2..34c6bc05bc 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -145,7 +145,6 @@ void CameraEffects::_update_override_exposure() {
// Private methods, constructor and destructor
-#ifdef TOOLS_ENABLED
void CameraEffects::_validate_property(PropertyInfo &property) const {
if ((!dof_blur_far_enabled && (property.name == "dof_blur_far_distance" || property.name == "dof_blur_far_transition")) ||
(!dof_blur_near_enabled && (property.name == "dof_blur_near_distance" || property.name == "dof_blur_near_transition")) ||
@@ -153,7 +152,6 @@ void CameraEffects::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
-#endif
void CameraEffects::_bind_methods() {
// DOF blur
diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h
index 51fb2b6cf7..b9338f4806 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/resources/camera_effects.h
@@ -57,12 +57,9 @@ private:
float override_exposure = 1.0;
void _update_override_exposure();
-#ifdef TOOLS_ENABLED
- void _validate_property(PropertyInfo &property) const override;
-#endif
-
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
virtual RID get_rid() const override;
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index f067695d7d..3fed700383 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -35,13 +35,12 @@
Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Set<DrawEdge> edges;
- Vector<Vector3> data = get_faces();
- int datalen = data.size();
- ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>());
+ int index_count = faces.size();
+ ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>());
- const Vector3 *r = data.ptr();
+ const Vector3 *r = faces.ptr();
- for (int i = 0; i < datalen; i += 3) {
+ for (int i = 0; i < index_count; i += 3) {
for (int j = 0; j < 3; j++) {
DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
edges.insert(de);
@@ -71,22 +70,46 @@ real_t ConcavePolygonShape3D::get_enclosing_radius() const {
}
void ConcavePolygonShape3D::_update_shape() {
+ Dictionary d;
+ d["faces"] = faces;
+ d["backface_collision"] = backface_collision;
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
+
Shape3D::_update_shape();
}
void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) {
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), p_faces);
+ faces = p_faces;
+ _update_shape();
notify_change_to_owners();
}
Vector<Vector3> ConcavePolygonShape3D::get_faces() const {
- return PhysicsServer3D::get_singleton()->shape_get_data(get_shape());
+ return faces;
+}
+
+void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) {
+ backface_collision = p_enabled;
+
+ if (!faces.is_empty()) {
+ _update_shape();
+ notify_change_to_owners();
+ }
+}
+
+bool ConcavePolygonShape3D::is_backface_collision_enabled() const {
+ return backface_collision;
}
void ConcavePolygonShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces);
ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces);
+
+ ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled);
+ ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled");
}
ConcavePolygonShape3D::ConcavePolygonShape3D() :
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index 391459a3d7..bb28359dcc 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -36,6 +36,9 @@
class ConcavePolygonShape3D : public Shape3D {
GDCLASS(ConcavePolygonShape3D, Shape3D);
+ Vector<Vector3> faces;
+ bool backface_collision = false;
+
struct DrawEdge {
Vector3 a;
Vector3 b;
@@ -65,6 +68,9 @@ public:
void set_faces(const Vector<Vector3> &p_faces);
Vector<Vector3> get_faces() const;
+ void set_backface_collision_enabled(bool p_enabled);
+ bool is_backface_collision_enabled() const;
+
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 6e56f6e7fc..ac31315858 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -41,7 +41,7 @@ bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, dou
void ConvexPolygonShape2D::_update_shape() {
Vector<Vector2> final_points = points;
if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
- final_points.invert();
+ final_points.reverse();
}
PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points);
emit_changed();
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index bc479e557a..846da39221 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -445,10 +445,10 @@ void Curve::set_bake_resolution(int p_resolution) {
_baked_cache_dirty = true;
}
-real_t Curve::interpolate_baked(real_t offset) {
+real_t Curve::interpolate_baked(real_t offset) const {
if (_baked_cache_dirty) {
// Last-second bake if not done already
- bake();
+ const_cast<Curve *>(this)->bake();
}
// Special cases if the cache is too small
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 402c893cd8..746c6fa597 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -122,7 +122,7 @@ public:
void bake();
int get_bake_resolution() const { return _bake_resolution; }
void set_bake_resolution(int p_resolution);
- real_t interpolate_baked(real_t offset);
+ real_t interpolate_baked(real_t offset) const;
void ensure_default_setup(float p_min, float p_max);
diff --git a/scene/resources/default_theme/SCsub b/scene/resources/default_theme/SCsub
index fc61250247..0fb6bb2c62 100644
--- a/scene/resources/default_theme/SCsub
+++ b/scene/resources/default_theme/SCsub
@@ -2,4 +2,16 @@
Import("env")
+import os
+import os.path
+from platform_methods import run_in_subprocess
+import default_theme_builders
+
env.add_source_files(env.scene_sources, "*.cpp")
+
+env.Depends("#scene/resources/default_theme/default_font.gen.h", "#thirdparty/fonts/OpenSans_SemiBold.ttf")
+env.CommandNoCache(
+ "#scene/resources/default_theme/default_font.gen.h",
+ "#thirdparty/fonts/OpenSans_SemiBold.ttf",
+ run_in_subprocess(default_theme_builders.make_fonts_header),
+)
diff --git a/scene/resources/default_theme/bar_arrow.png b/scene/resources/default_theme/bar_arrow.png
new file mode 100644
index 0000000000..7cf146b8da
--- /dev/null
+++ b/scene/resources/default_theme/bar_arrow.png
Binary files differ
diff --git a/scene/resources/default_theme/checked_disabled.png b/scene/resources/default_theme/checked_disabled.png
new file mode 100644
index 0000000000..70549e2edc
--- /dev/null
+++ b/scene/resources/default_theme/checked_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index a94209c75f..b671ee4644 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -30,15 +30,12 @@
#include "default_theme.h"
-#include "scene/resources/theme.h"
-
#include "core/os/os.h"
-#include "theme_data.h"
-
-#include "font_hidpi.inc"
-#include "font_lodpi.inc"
-
+#include "default_font.gen.h"
+#include "scene/resources/font.h"
+#include "scene/resources/theme.h"
#include "servers/text_server.h"
+#include "theme_data.h"
typedef Map<const void *, Ref<ImageTexture>> TexCacheMap;
@@ -114,7 +111,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
}
Ref<ImageTexture> texture(memnew(ImageTexture));
- Ref<Image> img = p_texture->get_data();
+ Ref<Image> img = p_texture->get_image();
img = img->duplicate();
if (p_flip_y) {
@@ -128,38 +125,6 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
return texture;
}
-static Ref<FontData> make_font(int p_height, int p_ascent, int p_charcount, const int *p_char_rects, int p_kerning_count, const int *p_kernings, int p_w, int p_h, const unsigned char *p_img) {
- Ref<FontData> font(memnew(FontData));
- font->new_bitmap(p_height, p_ascent, p_height);
-
- Ref<Image> image = memnew(Image(p_img));
- Ref<ImageTexture> tex = memnew(ImageTexture);
- tex->create_from_image(image);
-
- font->bitmap_add_texture(tex);
-
- for (int i = 0; i < p_charcount; i++) {
- const int *c = &p_char_rects[i * 8];
-
- int chr = c[0];
- Rect2 frect;
- frect.position.x = c[1];
- frect.position.y = c[2];
- frect.size.x = c[3];
- frect.size.y = c[4];
- Point2 align(c[6], c[5]);
- int advance = c[7];
-
- font->bitmap_add_char(chr, 0, frect, align, advance);
- }
-
- for (int i = 0; i < p_kerning_count; i++) {
- font->bitmap_add_kerning_pair(p_kernings[i * 3 + 0], p_kernings[i * 3 + 1], p_kernings[i * 3 + 2]);
- }
-
- return font;
-}
-
static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
Ref<StyleBox> style(memnew(StyleBoxEmpty));
@@ -348,9 +313,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "CheckBox", cbx_focus);
theme->set_icon("checked", "CheckBox", make_icon(checked_png));
+ theme->set_icon("checked_disabled", "CheckBox", make_icon(checked_disabled_png));
theme->set_icon("unchecked", "CheckBox", make_icon(unchecked_png));
+ theme->set_icon("unchecked_disabled", "CheckBox", make_icon(unchecked_disabled_png));
theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png));
+ theme->set_icon("radio_checked_disabled", "CheckBox", make_icon(radio_checked_disabled_png));
theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png));
+ theme->set_icon("radio_unchecked_disabled", "CheckBox", make_icon(radio_unchecked_disabled_png));
theme->set_font("font", "CheckBox", Ref<Font>());
theme->set_font_size("font_size", "CheckBox", -1);
@@ -434,7 +403,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_selected_color", "LineEdit", Color(0, 0, 0));
theme->set_color("font_uneditable_color", "LineEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
theme->set_color("font_outline_color", "LineEdit", Color(1, 1, 1));
- theme->set_color("cursor_color", "LineEdit", control_font_hover_color);
+ theme->set_color("caret_color", "LineEdit", control_font_hover_color);
theme->set_color("selection_color", "LineEdit", control_selection_color);
theme->set_color("clear_button_color", "LineEdit", control_font_color);
theme->set_color("clear_button_color_pressed", "LineEdit", control_font_pressed_color);
@@ -628,6 +597,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// File Dialog
theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png));
+ theme->set_icon("back_folder", "FileDialog", make_icon(arrow_left_png));
+ theme->set_icon("forward_folder", "FileDialog", make_icon(arrow_right_png));
theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png));
theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png));
@@ -824,7 +795,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("tab_selected", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2));
theme->set_stylebox("tab_unselected", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3));
theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
- theme->set_stylebox("panel", "Tabs", tc_sb);
theme->set_stylebox("button_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4));
theme->set_stylebox("button", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4));
@@ -884,6 +854,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png));
theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png));
theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png));
+ theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png));
+ theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png));
theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png));
@@ -1019,16 +991,23 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
Ref<Font> default_font;
int default_font_size = 16;
if (p_font.is_valid()) {
+ // Use the custom font defined in the Project Settings.
default_font = p_font;
- } else if (p_hidpi) {
- Ref<FontData> font_data = make_font(_hidpi_font_height, _hidpi_font_ascent, _hidpi_font_charcount, &_hidpi_font_charrects[0][0], _hidpi_font_kerning_pair_count, &_hidpi_font_kerning_pairs[0][0], _hidpi_font_img_width, _hidpi_font_img_height, _hidpi_font_img_data);
- default_font.instance();
- default_font->add_data(font_data);
} else {
- Ref<FontData> font_data = make_font(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
- default_font.instance();
- default_font->add_data(font_data);
+ // Use the default DynamicFont (separate from the editor font).
+ // The default DynamicFont is chosen to have a small file size since it's
+ // embedded in both editor and export template binaries.
+ Ref<Font> dynamic_font;
+ dynamic_font.instance();
+
+ Ref<FontData> dynamic_font_data;
+ dynamic_font_data.instance();
+ dynamic_font_data->load_memory(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size, "ttf", default_font_size);
+ dynamic_font->add_data(dynamic_font_data);
+
+ default_font = dynamic_font;
}
+
Ref<Font> large_font = default_font;
fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0);
diff --git a/scene/resources/default_theme/default_theme_builders.py b/scene/resources/default_theme/default_theme_builders.py
new file mode 100644
index 0000000000..0455d6d246
--- /dev/null
+++ b/scene/resources/default_theme/default_theme_builders.py
@@ -0,0 +1,40 @@
+"""Functions used to generate source files during build time
+
+All such functions are invoked in a subprocess on Windows to prevent build flakiness.
+
+"""
+import os
+import os.path
+from platform_methods import subprocess_main
+
+
+def make_fonts_header(target, source, env):
+ dst = target[0]
+
+ g = open(dst, "w", encoding="utf-8")
+
+ g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
+ g.write("#ifndef _DEFAULT_FONTS_H\n")
+ g.write("#define _DEFAULT_FONTS_H\n")
+
+ # Saving uncompressed, since FreeType will reference from memory pointer.
+ for i in range(len(source)):
+ with open(source[i], "rb") as f:
+ buf = f.read()
+
+ name = os.path.splitext(os.path.basename(source[i]))[0]
+
+ g.write("static const int _font_" + name + "_size = " + str(len(buf)) + ";\n")
+ g.write("static const unsigned char _font_" + name + "[] = {\n")
+ for j in range(len(buf)):
+ g.write("\t" + str(buf[j]) + ",\n")
+
+ g.write("};\n")
+
+ g.write("#endif")
+
+ g.close()
+
+
+if __name__ == "__main__":
+ subprocess_main(globals())
diff --git a/scene/resources/default_theme/font_hidpi.inc b/scene/resources/default_theme/font_hidpi.inc
deleted file mode 100644
index 4860149e6b..0000000000
--- a/scene/resources/default_theme/font_hidpi.inc
+++ /dev/null
@@ -1,25463 +0,0 @@
-/* clang-format off */
-static const int _hidpi_font_height=25;
-static const int _hidpi_font_ascent=19;
-static const int _hidpi_font_charcount=191;
-static const int _hidpi_font_charrects[191][8]={
-/* charidx , ofs_x, ofs_y, size_x, size_y, valign, halign, advance */
-{192,63,23,16,23,-4,-1,15},
-{224,184,182,10,19,0,1,13},
-{64,98,2,18,19,2,1,21},
-{96,159,234,5,4,0,5,14},
-{160,0,0,0,0,19,0,6},
-{32,0,0,0,0,19,0,6},
-{33,2,249,3,17,2,2,6},
-{193,83,25,16,23,-4,-1,15},
-{225,92,160,10,19,0,1,13},
-{65,163,23,16,17,2,-1,15},
-{161,246,236,3,17,6,2,6},
-{97,142,190,10,13,6,1,13},
-{162,67,214,9,17,2,2,13},
-{98,242,136,11,18,1,2,14},
-{194,103,25,16,23,-4,-1,15},
-{226,106,160,10,19,0,1,13},
-{66,122,146,11,17,2,2,15},
-{34,226,203,8,6,2,1,10},
-{35,189,44,14,17,2,1,16},
-{163,62,166,11,17,2,1,13},
-{195,123,23,16,23,-4,-1,15},
-{227,134,167,10,19,0,1,13},
-{67,209,65,12,17,2,1,14},
-{99,225,186,9,13,6,1,11},
-{228,170,182,10,18,1,1,13},
-{100,227,143,11,18,1,1,14},
-{196,23,23,16,22,-3,-1,15},
-{36,2,179,10,20,1,2,13},
-{68,193,65,12,17,2,2,16},
-{164,176,65,13,12,5,0,13},
-{37,120,2,18,17,2,1,20},
-{69,41,222,9,17,2,2,13},
-{165,98,99,12,17,2,1,13},
-{197,43,23,16,21,-2,-1,15},
-{229,16,179,10,20,-1,1,13},
-{101,189,109,11,13,6,1,13},
-{38,183,23,16,17,2,1,17},
-{70,54,222,9,17,2,2,12},
-{198,75,2,19,17,2,-1,20},
-{102,202,212,8,18,1,1,8},
-{166,44,268,2,24,1,6,13},
-{230,142,2,18,13,6,1,20},
-{71,2,71,14,17,2,1,17},
-{167,176,160,10,18,1,0,12},
-{199,146,94,12,23,2,1,14},
-{103,159,67,13,19,6,0,13},
-{231,212,189,9,19,6,1,11},
-{39,30,271,3,6,2,1,5},
-{72,130,99,12,17,2,2,17},
-{104,162,160,10,18,1,2,14},
-{200,238,186,9,23,-4,2,13},
-{40,46,243,7,21,2,1,7},
-{232,2,156,11,19,0,1,13},
-{168,68,235,7,3,1,4,14},
-{73,106,209,8,17,2,0,9},
-{169,230,2,17,17,2,1,20},
-{105,222,232,4,18,1,1,6},
-{201,28,222,9,23,-4,2,13},
-{41,130,238,6,21,2,0,7},
-{233,197,126,11,19,0,1,13},
-{202,93,209,9,23,-4,2,13},
-{74,13,225,7,22,2,-2,7},
-{234,167,137,11,19,0,1,13},
-{42,82,120,12,11,1,0,13},
-{170,100,236,6,8,2,1,8},
-{106,110,237,6,24,1,-1,6},
-{171,144,121,11,10,8,0,12},
-{43,2,119,12,12,5,1,13},
-{203,80,209,9,22,-3,2,13},
-{107,32,177,11,18,1,2,12},
-{235,77,166,11,18,1,1,13},
-{75,74,77,13,17,2,2,14},
-{44,230,213,4,6,16,1,6},
-{172,204,109,11,7,10,1,13},
-{236,204,234,5,19,0,0,6},
-{204,130,211,8,23,-4,0,9},
-{108,23,271,3,18,1,2,6},
-{76,86,188,10,17,2,2,12},
-{173,140,238,6,2,12,1,8},
-{45,120,237,6,2,12,1,8},
-{109,208,2,18,13,6,2,22},
-{205,178,205,8,23,-4,0,9},
-{237,213,234,5,19,0,2,6},
-{77,143,19,16,17,2,2,21},
-{46,9,251,3,3,16,2,6},
-{110,100,183,10,13,6,2,14},
-{206,154,207,8,23,-4,0,9},
-{238,238,213,8,19,0,-1,6},
-{174,2,23,17,17,2,1,20},
-{78,91,78,13,17,2,2,18},
-{175,18,125,12,2,-1,0,12},
-{111,162,90,12,13,6,1,14},
-{207,118,211,8,22,-3,0,9},
-{239,24,249,7,18,1,0,6},
-{79,203,23,15,17,2,1,18},
-{47,120,167,10,17,2,-1,9},
-{176,166,207,8,8,2,1,10},
-{112,212,143,11,19,6,2,14},
-{240,18,103,12,18,1,1,14},
-{208,171,44,14,17,2,0,16},
-{80,128,190,10,17,2,2,14},
-{48,234,115,11,17,2,1,13},
-{177,66,127,12,14,5,1,13},
-{113,182,126,11,19,6,1,14},
-{241,30,199,10,19,0,2,14},
-{81,97,52,15,22,2,1,18},
-{209,142,67,13,23,-4,2,18},
-{49,57,243,7,17,2,2,13},
-{178,190,206,8,10,2,0,8},
-{114,142,207,8,13,6,2,10},
-{242,242,87,12,19,0,1,14},
-{210,59,50,15,23,-4,1,18},
-{82,82,99,12,17,2,2,14},
-{50,2,135,11,17,2,1,13},
-{179,35,249,7,10,2,0,8},
-{115,72,188,10,13,6,0,11},
-{243,226,92,12,19,0,1,14},
-{211,40,49,15,23,-4,1,18},
-{83,129,125,11,17,2,0,13},
-{51,17,135,11,17,2,1,13},
-{180,168,219,5,4,0,5,14},
-{116,214,212,8,16,3,0,8},
-{244,194,86,12,19,0,1,14},
-{212,21,49,15,23,-4,1,18},
-{84,66,106,12,17,2,0,13},
-{52,125,78,13,17,2,0,13},
-{53,32,156,11,17,2,1,13},
-{85,50,106,12,17,2,2,17},
-{181,204,166,10,19,6,2,14},
-{117,198,189,10,13,6,2,14},
-{245,178,86,12,19,0,1,14},
-{213,2,44,15,23,-4,1,18},
-{54,47,156,11,17,2,1,13},
-{86,222,23,15,17,2,-1,14},
-{246,241,65,12,18,1,1,14},
-{214,116,52,15,22,-3,1,18},
-{182,34,131,12,21,1,1,16},
-{118,135,50,14,13,6,-1,12},
-{55,62,145,11,17,2,1,13},
-{87,2,2,22,17,2,-1,21},
-{119,28,2,20,13,6,-1,18},
-{215,114,125,11,11,5,1,13},
-{247,210,92,12,10,6,0,13},
-{183,16,251,3,3,9,2,6},
-{56,77,145,11,17,2,1,13},
-{88,225,44,14,17,2,-1,13},
-{216,78,52,15,19,1,1,18},
-{248,98,120,12,15,5,1,14},
-{120,50,127,12,13,6,0,12},
-{184,150,234,5,6,19,0,5},
-{89,207,44,14,17,2,-1,13},
-{121,153,44,14,19,6,-1,12},
-{217,225,65,12,23,-4,2,17},
-{249,44,199,10,19,0,2,14},
-{57,92,139,11,17,2,1,13},
-{185,177,232,5,10,2,0,8},
-{218,2,92,12,23,-4,2,17},
-{250,156,184,10,19,0,2,14},
-{90,232,165,10,17,2,1,13},
-{122,148,167,10,13,6,1,11},
-{58,37,263,3,13,6,2,6},
-{186,90,236,6,8,2,1,8},
-{219,34,104,12,23,-4,2,17},
-{123,2,224,7,21,2,1,9},
-{91,186,232,5,21,2,2,7},
-{251,58,191,10,19,0,2,14},
-{59,238,236,4,16,6,1,6},
-{187,47,177,11,10,8,1,12},
-{188,164,2,18,17,2,0,18},
-{252,190,149,10,18,1,2,14},
-{124,50,268,2,24,1,6,13},
-{220,114,99,12,22,-3,2,17},
-{92,137,146,11,17,2,-1,9},
-{60,159,121,11,12,5,1,13},
-{189,186,2,18,17,2,0,18},
-{253,56,77,14,25,0,-1,12},
-{221,20,76,14,23,-4,-1,13},
-{125,79,235,7,21,2,1,9},
-{93,195,234,5,21,2,0,7},
-{61,152,137,11,6,8,1,13},
-{190,52,2,19,17,2,0,18},
-{222,114,188,10,17,2,2,14},
-{254,219,115,11,24,1,2,14},
-{62,174,109,11,12,5,1,13},
-{94,108,78,13,11,2,0,13},
-{126,107,140,11,5,8,1,13},
-{223,17,156,11,18,1,2,14},
-{191,15,203,9,18,6,0,10},
-{255,38,76,14,24,1,-1,12},
-{63,2,203,9,17,2,0,10},
-{95,218,166,10,2,21,0,10},
-};
-static const int _hidpi_font_kerning_pair_count=0;
-static const int _hidpi_font_kerning_pairs[1][3]={
-{0,0,0}
-};
-static const int _hidpi_font_img_width=256;
-static const int _hidpi_font_img_height=512;
-static const int _hidpi_font_img_data_size=25255;
-static const unsigned char _hidpi_font_img_data[25255]={
-137,
-80,
-78,
-71,
-13,
-10,
-26,
-10,
-0,
-0,
-0,
-13,
-73,
-72,
-68,
-82,
-0,
-0,
-1,
-0,
-0,
-0,
-2,
-0,
-8,
-6,
-0,
-0,
-0,
-109,
-154,
-178,
-251,
-0,
-0,
-32,
-0,
-73,
-68,
-65,
-84,
-120,
-156,
-236,
-157,
-119,
-184,
-38,
-53,
-245,
-199,
-51,
-84,
-165,
-55,
-1,
-21,
-16,
-41,
-34,
-42,
-130,
-98,
-23,
-1,
-21,
-20,
-84,
-108,
-40,
-138,
-138,
-10,
-34,
-40,
-86,
-148,
-159,
-216,
-11,
-34,
-138,
-130,
-162,
-40,
-32,
-160,
-128,
-160,
-2,
-162,
-32,
-162,
-34,
-34,
-29,
-145,
-142,
-235,
-210,
-219,
-210,
-151,
-14,
-219,
-251,
-231,
-247,
-199,
-57,
-97,
-114,
-231,
-205,
-204,
-100,
-102,
-50,
-239,
-189,
-119,
-111,
-190,
-207,
-179,
-207,
-221,
-55,
-57,
-57,
-147,
-153,
-73,
-206,
-36,
-39,
-167,
-24,
-147,
-144,
-144,
-144,
-144,
-144,
-144,
-48,
-129,
-1,
-172,
-75,
-142,
-45,
-74,
-104,
-158,
-231,
-208,
-188,
-176,
-132,
-230,
-85,
-14,
-205,
-58,
-158,
-250,
-245,
-156,
-250,
-103,
-121,
-234,
-95,
-237,
-212,
-239,
-225,
-169,
-95,
-25,
-88,
-160,
-245,
-235,
-122,
-234,
-55,
-5,
-78,
-0,
-238,
-5,
-230,
-2,
-83,
-128,
-95,
-2,
-107,
-149,
-244,
-119,
-105,
-224,
-22,
-224,
-65,
-96,
-37,
-31,
-77,
-8,
-128,
-143,
-211,
-0,
-129,
-60,
-215,
-1,
-190,
-8,
-156,
-15,
-220,
-13,
-204,
-1,
-30,
-7,
-38,
-1,
-63,
-3,
-182,
-12,
-228,
-243,
-33,
-224,
-102,
-109,
-255,
-63,
-224,
-109,
-21,
-180,
-235,
-3,
-179,
-244,
-249,
-173,
-88,
-195,
-119,
-109,
-224,
-43,
-192,
-101,
-192,
-19,
-250,
-188,
-239,
-5,
-126,
-3,
-108,
-160,
-52,
-27,
-0,
-191,
-7,
-30,
-86,
-190,
-215,
-0,
-159,
-0,
-150,
-168,
-224,
-187,
-42,
-112,
-172,
-62,
-170,
-211,
-42,
-232,
-26,
-189,
-187,
-62,
-248,
-42,
-175,
-235,
-244,
-255,
-239,
-211,
-103,
-49,
-67,
-223,
-211,
-133,
-246,
-89,
-3,
-75,
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-/* clang-format on */
diff --git a/scene/resources/default_theme/font_lodpi.inc b/scene/resources/default_theme/font_lodpi.inc
deleted file mode 100644
index d2f5851224..0000000000
--- a/scene/resources/default_theme/font_lodpi.inc
+++ /dev/null
@@ -1,13117 +0,0 @@
-/* clang-format off */
-static const int _lodpi_font_height=14;
-static const int _lodpi_font_ascent=11;
-static const int _lodpi_font_charcount=191;
-static const int _lodpi_font_charrects[191][8]={
-/* charidx , ofs_x, ofs_y, size_x, size_y, valign, halign, advance */
-{64,72,34,10,11,1,1,12},
-{224,85,180,5,11,0,1,7},
-{192,32,16,11,13,-2,-1,9},
-{96,2,216,3,2,0,3,8},
-{160,0,0,0,0,11,0,4},
-{32,0,0,0,0,11,0,4},
-{33,65,234,2,10,1,1,4},
-{225,112,169,5,11,0,1,7},
-{193,17,16,11,13,-2,-1,9},
-{161,2,222,2,11,3,1,4},
-{65,2,16,11,10,1,-1,9},
-{97,76,188,5,8,3,1,7},
-{98,102,165,6,11,0,1,8},
-{226,72,143,6,11,0,1,7},
-{194,113,2,11,13,-2,-1,9},
-{66,46,109,7,10,1,1,9},
-{162,12,136,6,10,1,1,8},
-{34,49,187,5,4,1,1,6},
-{35,78,66,8,10,1,0,9},
-{163,22,167,6,10,1,1,8},
-{195,53,2,11,14,-3,-1,9},
-{227,2,155,6,12,-1,1,7},
-{67,68,115,7,10,1,1,8},
-{99,40,179,5,8,3,1,7},
-{228,121,169,5,11,0,1,7},
-{196,98,2,11,13,-2,-1,9},
-{36,102,137,6,12,0,1,8},
-{100,82,150,6,11,0,1,8},
-{68,90,66,8,10,1,1,10},
-{164,14,79,8,7,3,0,8},
-{37,2,30,10,10,1,1,12},
-{69,29,191,5,10,1,1,7},
-{165,79,98,7,10,1,0,8},
-{229,20,196,5,12,-1,1,7},
-{197,83,2,11,12,-1,-1,9},
-{101,32,124,6,8,3,1,8},
-{38,67,49,9,10,1,1,10},
-{70,101,105,6,10,1,1,7},
-{198,21,2,12,10,1,-1,12},
-{166,95,228,2,14,0,3,7},
-{102,2,201,5,11,0,0,4},
-{230,58,34,10,8,3,1,12},
-{71,66,65,8,10,1,1,10},
-{231,2,186,5,11,3,1,7},
-{199,57,97,7,13,1,1,8},
-{103,13,107,7,11,3,1,7},
-{167,112,131,6,11,0,0,7},
-{39,119,219,2,4,1,1,3},
-{72,54,65,8,10,1,1,10},
-{232,62,143,6,11,0,1,8},
-{200,47,195,5,13,-2,1,7},
-{40,93,212,4,12,1,1,4},
-{104,72,158,6,11,0,1,8},
-{168,77,217,4,2,0,2,8},
-{73,38,191,5,10,1,0,5},
-{169,44,34,10,10,1,1,12},
-{233,52,142,6,11,0,1,8},
-{201,56,197,5,13,-2,1,7},
-{41,51,226,3,12,1,0,4},
-{105,109,213,3,11,0,0,4},
-{106,101,213,4,14,0,-1,4},
-{74,92,195,5,13,1,-2,3},
-{202,65,202,5,13,-2,1,7},
-{42,108,80,7,6,0,0,8},
-{170,29,205,4,5,1,0,5},
-{234,12,181,6,11,0,1,8},
-{171,22,181,5,6,4,1,7},
-{43,101,94,7,7,3,0,8},
-{107,112,92,7,11,0,1,7},
-{203,83,200,5,13,-2,1,7},
-{235,2,171,6,11,0,1,8},
-{75,102,66,8,10,1,1,8},
-{44,107,231,2,3,9,1,4},
-{172,2,104,7,4,6,0,8},
-{108,113,228,2,11,0,1,4},
-{204,101,196,5,13,-2,0,5},
-{236,30,214,3,11,0,0,4},
-{76,22,124,6,10,1,1,7},
-{173,16,229,3,2,7,1,5},
-{45,123,201,3,2,7,1,5},
-{109,68,2,11,8,3,1,13},
-{205,11,211,5,13,-2,0,5},
-{237,37,214,3,11,0,1,4},
-{77,62,20,10,10,1,1,12},
-{46,101,231,2,2,9,1,4},
-{110,111,107,6,8,3,1,8},
-{206,20,212,5,13,-2,0,5},
-{238,11,196,5,11,0,-1,4},
-{174,30,33,10,10,1,1,12},
-{78,2,79,8,10,1,1,10},
-{175,35,111,7,1,-1,0,7},
-{111,102,153,6,8,3,1,8},
-{207,119,184,5,13,-2,0,5},
-{239,69,219,4,11,0,0,4},
-{79,41,66,9,10,1,1,11},
-{47,90,105,7,10,1,-1,5},
-{176,61,219,4,4,1,1,6},
-{112,32,150,6,11,3,1,8},
-{240,82,165,6,11,0,1,8},
-{208,86,33,9,10,1,0,10},
-{80,52,128,6,10,1,1,8},
-{48,42,135,6,10,1,1,8},
-{177,46,97,7,8,3,0,8},
-{113,22,152,6,11,3,1,8},
-{241,2,112,6,12,-1,1,8},
-{81,15,59,9,13,1,1,11},
-{209,74,80,8,14,-3,1,10},
-{49,45,212,4,10,1,2,8},
-{178,58,187,5,6,1,0,5},
-{114,85,217,4,8,3,1,5},
-{210,2,62,9,13,-2,1,11},
-{242,62,165,6,11,0,1,8},
-{82,35,97,7,10,1,1,8},
-{50,57,114,7,10,1,1,8},
-{179,53,214,4,6,1,0,5},
-{115,112,146,6,8,3,0,7},
-{211,106,49,9,13,-2,1,11},
-{243,52,172,6,11,0,1,8},
-{83,24,96,7,10,1,0,7},
-{51,22,138,6,10,1,1,8},
-{180,9,228,3,2,0,3,8},
-{116,67,188,5,10,1,0,5},
-{212,93,49,9,13,-2,1,11},
-{244,42,164,6,11,0,1,8},
-{84,13,93,7,10,1,0,7},
-{52,24,110,7,10,1,1,8},
-{53,92,119,6,10,1,1,8},
-{85,114,66,8,10,1,1,10},
-{213,2,44,9,14,-3,1,11},
-{117,42,123,6,8,3,1,8},
-{181,2,140,6,11,3,1,8},
-{245,12,165,6,12,-1,1,8},
-{54,82,121,6,10,1,1,8},
-{86,76,18,10,10,1,-1,8},
-{246,72,173,6,11,0,1,8},
-{214,80,49,9,13,-2,1,11},
-{182,68,98,7,13,0,1,9},
-{118,15,47,9,8,3,-1,7},
-{55,72,129,6,10,1,1,8},
-{87,2,2,15,10,1,-1,13},
-{119,37,2,12,8,3,-1,10},
-{247,90,94,7,7,3,0,8},
-{215,2,93,7,7,3,0,8},
-{183,77,223,2,2,5,1,4},
-{56,62,129,6,10,1,1,8},
-{88,90,19,10,10,1,-1,8},
-{216,99,33,9,12,0,1,11},
-{248,2,128,6,8,3,1,8},
-{120,119,80,7,8,3,0,7},
-{184,116,212,3,3,11,0,3},
-{89,28,65,9,10,1,-1,7},
-{217,38,80,8,13,-2,1,10},
-{249,52,157,6,11,0,1,8},
-{121,112,33,9,11,3,-1,7},
-{57,12,122,6,10,1,1,8},
-{185,23,229,3,6,1,0,5},
-{218,26,79,8,13,-2,1,10},
-{250,42,149,6,11,0,1,8},
-{90,32,136,6,10,1,1,8},
-{122,112,119,6,8,3,1,7},
-{58,89,229,2,8,3,1,4},
-{186,37,205,4,5,1,0,5},
-{219,50,80,8,13,-2,1,10},
-{91,58,227,3,12,1,1,4},
-{123,103,180,5,12,1,0,5},
-{251,12,150,6,11,0,1,8},
-{59,71,234,2,9,3,1,4},
-{187,31,181,5,6,4,1,7},
-{188,16,33,10,10,1,0,10},
-{124,83,229,2,14,0,3,7},
-{220,62,79,8,13,-2,1,10},
-{252,92,133,6,11,0,1,8},
-{92,97,80,7,10,1,-1,5},
-{60,92,153,6,7,3,1,8},
-{189,47,20,11,10,1,0,10},
-{253,28,47,9,14,0,-1,7},
-{221,54,48,9,13,-2,-1,7},
-{93,44,226,3,12,1,0,4},
-{125,110,196,5,12,1,0,5},
-{61,79,112,7,5,4,0,8},
-{190,104,19,10,10,1,0,10},
-{222,32,165,6,10,1,1,8},
-{254,102,119,6,14,0,1,8},
-{62,112,158,6,7,3,1,8},
-{94,86,80,7,6,1,0,7},
-{126,62,158,6,3,5,1,8},
-{223,82,135,6,11,0,1,8},
-{255,41,48,9,14,0,-1,7},
-{191,94,180,5,11,3,0,6},
-{63,74,202,5,10,1,0,6},
-{95,92,148,6,1,12,0,6},
-};
-static const int _lodpi_font_kerning_pair_count=0;
-static const int _lodpi_font_kerning_pairs[1][3]={
-{0,0,0},
-};
-static const int _lodpi_font_img_width=128;
-static const int _lodpi_font_img_height=256;
-static const int _lodpi_font_img_data_size=12909;
-static const unsigned char _lodpi_font_img_data[12909]={
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-/* clang-format on */
diff --git a/scene/resources/default_theme/picker_cursor.png b/scene/resources/default_theme/picker_cursor.png
new file mode 100644
index 0000000000..2f403492d2
--- /dev/null
+++ b/scene/resources/default_theme/picker_cursor.png
Binary files differ
diff --git a/scene/resources/default_theme/radio_checked_disabled.png b/scene/resources/default_theme/radio_checked_disabled.png
new file mode 100644
index 0000000000..72f08ecb96
--- /dev/null
+++ b/scene/resources/default_theme/radio_checked_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/radio_unchecked_disabled.png b/scene/resources/default_theme/radio_unchecked_disabled.png
new file mode 100644
index 0000000000..a8f4c1b555
--- /dev/null
+++ b/scene/resources/default_theme/radio_unchecked_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index b905c9db69..190f2a03d9 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -14,6 +14,10 @@ static const unsigned char arrow_right_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char bar_arrow_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x14, 0x8, 0x4, 0x0, 0x0, 0x0, 0x2e, 0x6b, 0x75, 0xfc, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc0, 0x0, 0x0, 0xe, 0xc0, 0x1, 0x6a, 0xd6, 0x89, 0x9, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0xfc, 0xcf, 0x80, 0x1f, 0x30, 0x8e, 0x20, 0x5, 0x8c, 0x38, 0x24, 0xff, 0x53, 0x5f, 0xc1, 0xb, 0xee, 0x9f, 0x53, 0x18, 0x18, 0xd8, 0x73, 0x24, 0xbe, 0x62, 0x55, 0x70, 0x5f, 0x83, 0x61, 0x15, 0xa3, 0x2e, 0x3, 0x3, 0xc3, 0xd, 0xe6, 0x30, 0xd9, 0xcb, 0x18, 0xa, 0x1e, 0xc6, 0xfd, 0x9f, 0xc6, 0xc0, 0xd, 0x35, 0xea, 0x3b, 0x63, 0x81, 0xfc, 0x2c, 0x14, 0x5, 0xf, 0x2a, 0x18, 0xda, 0xd1, 0x1c, 0x50, 0xa9, 0xd0, 0x1, 0x57, 0xf0, 0x10, 0x53, 0x9a, 0x81, 0x81, 0x81, 0xa1, 0x52, 0xbe, 0x83, 0x81, 0x81, 0xf1, 0x3f, 0x2e, 0x69, 0xa8, 0x12, 0x3a, 0x4, 0x14, 0x0, 0x7b, 0xda, 0x34, 0x1, 0xbb, 0xb5, 0x3e, 0x6c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char bookmark_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x93, 0x31, 0xa, 0xc0, 0x30, 0xc, 0x3, 0xa5, 0xd0, 0xff, 0x7f, 0x59, 0x1d, 0x8a, 0x42, 0x8, 0x9, 0x95, 0xc9, 0xd2, 0xa1, 0x9a, 0x8c, 0xf1, 0xdd, 0x62, 0x1b, 0x38, 0xc, 0x87, 0x5a, 0x5, 0xae, 0x79, 0xde, 0x2, 0x1, 0x80, 0x94, 0x39, 0x48, 0x76, 0x49, 0x17, 0xa4, 0xf0, 0x24, 0x61, 0x2b, 0x51, 0x8b, 0xfc, 0x82, 0xcf, 0xb, 0x48, 0x7a, 0xdf, 0x75, 0x81, 0xf, 0xe5, 0x29, 0xf7, 0x92, 0x6b, 0x3, 0x1a, 0x1e, 0xda, 0x7c, 0x3d, 0x77, 0x21, 0x7b, 0xa8, 0x74, 0x2e, 0xcb, 0xd, 0xc8, 0x75, 0x13, 0x28, 0x9, 0xed, 0xc2, 0xc8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -42,6 +46,10 @@ static const unsigned char checked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x58, 0x56, 0x63, 0xb0, 0xaf, 0xb5, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0xb6, 0xb6, 0xb9, 0x57, 0x57, 0x5a, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x8b, 0x8b, 0x8d, 0xff, 0xff, 0xff, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x42, 0x42, 0x47, 0xf8, 0xf8, 0xf8, 0xfe, 0xfe, 0xfe, 0x25, 0x25, 0x2a, 0x4e, 0x4e, 0x52, 0x26, 0x26, 0x2b, 0xc5, 0xc5, 0xc7, 0xaa, 0xaa, 0xab, 0xb8, 0xb8, 0xba, 0x5f, 0x5f, 0x63, 0x74, 0x74, 0x77, 0xed, 0xed, 0xed, 0x33, 0x33, 0x38, 0x8d, 0x8d, 0x8f, 0xb8, 0xb8, 0xb9, 0x35, 0x35, 0x39, 0x3a, 0x3a, 0x3e, 0xfb, 0xfb, 0xfb, 0xfa, 0xfa, 0xfa, 0xb2, 0xb2, 0xb4, 0x45, 0x45, 0x49, 0x61, 0x61, 0x65, 0x8f, 0x8f, 0x92, 0x63, 0x63, 0x66, 0x2a, 0x2a, 0x2f, 0x40, 0x82, 0xb, 0xf6, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xfa, 0xdd, 0xfb, 0xfb, 0xb4, 0xfa, 0xb8, 0xf0, 0x7f, 0x59, 0x0, 0x0, 0x0, 0x7e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5d, 0xca, 0x5, 0xb2, 0x2, 0x30, 0x18, 0x3, 0xe1, 0x4d, 0xed, 0xb9, 0x60, 0xf7, 0x3f, 0x20, 0xee, 0x4e, 0x99, 0xe0, 0xb0, 0x63, 0xfd, 0xbf, 0x86, 0xd7, 0x12, 0x72, 0x38, 0x69, 0x5b, 0x6b, 0x42, 0x45, 0xe5, 0xa, 0xab, 0x95, 0x41, 0x9f, 0x32, 0x20, 0x69, 0x2d, 0xbc, 0x50, 0x46, 0x3a, 0x10, 0x17, 0x5f, 0x49, 0x4, 0x7f, 0x90, 0x57, 0x89, 0xb7, 0xc5, 0x5f, 0x96, 0x17, 0x2e, 0x93, 0xcb, 0x8e, 0x3a, 0x83, 0xb, 0xc4, 0x8e, 0xd4, 0xff, 0x5c, 0x73, 0x83, 0x69, 0x9e, 0x95, 0xfc, 0x3b, 0xf4, 0x33, 0xe0, 0xf8, 0x61, 0xd3, 0xf1, 0x7d, 0x5d, 0x30, 0x7a, 0x6f, 0x89, 0xb, 0xd4, 0x5a, 0xe1, 0x40, 0xf, 0xfc, 0x34, 0x6c, 0xd2, 0x56, 0x80, 0xef, 0xfd, 0x9, 0xd2, 0x3a, 0x5e, 0x41, 0x15, 0x21, 0x77, 0x6, 0xc7, 0x6b, 0x47, 0x4e, 0x3a, 0x2f, 0x53, 0xb4, 0x10, 0xc7, 0x8c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char checked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x73, 0x72, 0x7b, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x82, 0x80, 0x8a, 0x90, 0x90, 0x93, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x93, 0x93, 0x95, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x7d, 0x7d, 0x7f, 0x58, 0x58, 0x5b, 0xa4, 0xa4, 0xa4, 0x9e, 0x9e, 0xa0, 0x9e, 0x9e, 0x9e, 0x9b, 0x9b, 0x9c, 0x9b, 0x9b, 0x9b, 0x9a, 0x9a, 0x9a, 0x99, 0x99, 0x99, 0x98, 0x98, 0x98, 0x97, 0x97, 0x97, 0x96, 0x96, 0x96, 0x95, 0x95, 0x95, 0x93, 0x93, 0x94, 0x8f, 0x8f, 0x8f, 0x86, 0x86, 0x88, 0x85, 0x85, 0x86, 0x82, 0x82, 0x83, 0x81, 0x81, 0x83, 0x7f, 0x7f, 0x81, 0x7c, 0x7c, 0x7e, 0x7a, 0x7a, 0x7d, 0x78, 0x78, 0x7b, 0x71, 0x71, 0x74, 0x68, 0x68, 0x6c, 0x66, 0x66, 0x6a, 0x65, 0x65, 0x68, 0x63, 0x63, 0x66, 0x5f, 0x5f, 0x63, 0x5c, 0x5c, 0x60, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x59, 0x59, 0x5c, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x10, 0x13, 0xbb, 0xf, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xb4, 0xdd, 0xfa, 0xfa, 0xfb, 0xfb, 0x5b, 0xd1, 0xf1, 0xe6, 0x0, 0x0, 0x0, 0x96, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x5d, 0x8f, 0xc9, 0x12, 0x82, 0x30, 0x14, 0x4, 0x87, 0x18, 0x50, 0x51, 0x44, 0x25, 0x42, 0x4, 0x77, 0xc4, 0x8d, 0x97, 0x0, 0xf9, 0xff, 0x8f, 0xb3, 0x88, 0xa4, 0x4a, 0xed, 0x63, 0x5f, 0xa6, 0x7, 0xf8, 0x7, 0x1e, 0xe3, 0x7e, 0x60, 0x19, 0x4f, 0x46, 0x1e, 0x0, 0x36, 0x8d, 0x4c, 0x67, 0x59, 0x65, 0x33, 0x6, 0x80, 0x47, 0xad, 0x56, 0x3d, 0xb7, 0x3c, 0x5d, 0x70, 0x0, 0xbe, 0xd1, 0x44, 0x65, 0x4d, 0x94, 0xc8, 0xc2, 0xf8, 0x0, 0x82, 0x4e, 0x91, 0x94, 0x15, 0x5d, 0xd2, 0xec, 0xde, 0x5, 0x83, 0x38, 0xc8, 0xe3, 0x63, 0x23, 0xce, 0xca, 0x9, 0x7a, 0x6e, 0xf3, 0x93, 0x48, 0x1a, 0x27, 0x14, 0x35, 0x3b, 0xb9, 0x5e, 0x56, 0xe4, 0x84, 0x22, 0xba, 0xa, 0x51, 0xd0, 0xb7, 0xa8, 0xcb, 0xfd, 0xcb, 0x9, 0x3b, 0xfb, 0x41, 0xdb, 0x59, 0x17, 0xa6, 0x94, 0x6e, 0xe3, 0x3e, 0x8c, 0x85, 0xf1, 0x90, 0x6e, 0xe6, 0x21, 0xfb, 0x39, 0xe7, 0x73, 0xe6, 0xfd, 0x5f, 0x7, 0xde, 0xc3, 0xb5, 0x16, 0x87, 0xb0, 0x9e, 0x42, 0x46, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char checker_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0xe1, 0x64, 0xe1, 0x57, 0x0, 0x0, 0x0, 0x14, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xfc, 0xcf, 0xc0, 0xc0, 0xd0, 0x0, 0xc4, 0xf8, 0x18, 0xf5, 0x84, 0x19, 0x0, 0x9f, 0x5f, 0xa, 0x1, 0xf8, 0xef, 0x65, 0xf4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -258,6 +266,10 @@ static const unsigned char panel_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x25, 0x2a, 0x35, 0x32, 0x3b, 0x4a, 0x73, 0x58, 0x4a, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char picker_cursor_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xb9, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x6d, 0x8f, 0x3d, 0x8a, 0xc2, 0x50, 0x18, 0x45, 0xcf, 0x6b, 0x92, 0x2a, 0x19, 0xd4, 0xa4, 0x72, 0x47, 0x3, 0x42, 0xc0, 0x9f, 0x55, 0x44, 0x17, 0x24, 0x88, 0xee, 0x24, 0x53, 0x4d, 0x7e, 0xa, 0xbf, 0x94, 0xd6, 0x71, 0x5, 0xf2, 0x5e, 0x7f, 0x2d, 0xa2, 0xa2, 0xe0, 0x29, 0xef, 0xb9, 0xcd, 0x1, 0x40, 0xb1, 0x76, 0x6a, 0x14, 0x14, 0xd4, 0x68, 0xab, 0x98, 0x11, 0xcd, 0xd5, 0xef, 0x9b, 0xac, 0x27, 0x10, 0x32, 0x3b, 0xb4, 0x32, 0xcd, 0xc7, 0x77, 0xff, 0xfb, 0xc7, 0xc0, 0x92, 0x84, 0x84, 0x82, 0xcb, 0xa2, 0x92, 0x29, 0x46, 0xbb, 0x7d, 0xc3, 0xc0, 0x94, 0x27, 0x13, 0x86, 0x63, 0xa7, 0x12, 0xb5, 0x59, 0xcf, 0x8a, 0x77, 0xd6, 0xb9, 0xa9, 0x46, 0xde, 0x5, 0x92, 0xf, 0x91, 0x3a, 0x2f, 0xff, 0x4d, 0xfc, 0x38, 0xaf, 0x1b, 0x6a, 0x33, 0xa3, 0xf8, 0x10, 0x9b, 0xfc, 0xac, 0x1a, 0x6d, 0xf, 0x2d, 0x17, 0x26, 0xaf, 0x79, 0xc6, 0xf5, 0xd4, 0xa9, 0x44, 0xb1, 0x6c, 0x51, 0x31, 0xb0, 0x26, 0x25, 0x65, 0xc3, 0xb5, 0xa8, 0x64, 0x8a, 0xc6, 0x40, 0x3b, 0x76, 0xb9, 0xb9, 0xe0, 0x42, 0x7e, 0x3e, 0x75, 0x8f, 0x40, 0x0, 0x45, 0x2a, 0x55, 0xcb, 0xcb, 0xeb, 0x5f, 0xa5, 0x22, 0x80, 0x3b, 0xa0, 0x2c, 0x6c, 0xa1, 0x40, 0x2f, 0xda, 0xfc, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char popup_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xa2, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3b, 0x3b, 0x43, 0x42, 0x42, 0x4b, 0x3e, 0x3e, 0x47, 0x3e, 0x3e, 0x46, 0x41, 0x41, 0x4a, 0x0, 0x0, 0x0, 0x3d, 0x3d, 0x45, 0x3b, 0x3b, 0x43, 0x3a, 0x3a, 0x42, 0x38, 0x38, 0x41, 0x37, 0x37, 0x3e, 0x36, 0x36, 0x3d, 0x35, 0x35, 0x3c, 0x0, 0x0, 0x0, 0x38, 0x38, 0x40, 0x38, 0x38, 0x40, 0x31, 0x31, 0x38, 0x34, 0x34, 0x3b, 0x34, 0x34, 0x3b, 0x39, 0x39, 0x3f, 0x31, 0x31, 0x38, 0x2f, 0x2f, 0x36, 0x2d, 0x2d, 0x33, 0x2c, 0x2c, 0x32, 0x2b, 0x2b, 0x31, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x29, 0x29, 0x30, 0x29, 0x29, 0x2f, 0x28, 0x28, 0x2e, 0x28, 0x28, 0x2d, 0x27, 0x27, 0x2d, 0x27, 0x27, 0x2c, 0x29, 0x29, 0x2e, 0x26, 0x26, 0x2c, 0x36, 0xc6, 0xc8, 0x93, 0x0, 0x0, 0x0, 0x28, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1, 0x3, 0x5, 0x8, 0xa, 0xb, 0x4, 0x13, 0x19, 0x1f, 0x22, 0x23, 0x16, 0x27, 0x35, 0x3f, 0x45, 0x46, 0x94, 0xf5, 0xfa, 0xfb, 0xf5, 0x40, 0xfc, 0xfb, 0xfb, 0xfb, 0xfb, 0xfc, 0xfc, 0x1a, 0xf5, 0xf6, 0x95, 0xfa, 0xfb, 0xf4, 0x94, 0x71, 0xda, 0xac, 0x92, 0x0, 0x0, 0x0, 0x7f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0x8f, 0x35, 0x82, 0xc3, 0x0, 0xc, 0x4, 0x77, 0x24, 0x85, 0xba, 0xe3, 0xff, 0xff, 0xee, 0xca, 0x74, 0x41, 0xdb, 0x32, 0xf3, 0x94, 0x82, 0x85, 0x10, 0x1d, 0x92, 0xb2, 0x3, 0x8e, 0x95, 0x77, 0x93, 0x6c, 0x28, 0xed, 0x15, 0x54, 0x67, 0xa6, 0x41, 0x3e, 0x8, 0x9c, 0xc3, 0xf4, 0xf2, 0xf6, 0x2a, 0x80, 0xf8, 0x44, 0x2d, 0x79, 0x2d, 0x20, 0xe0, 0x2, 0xa8, 0xc3, 0x2e, 0x6f, 0xc, 0x9e, 0x4c, 0x3c, 0x21, 0x4, 0xd8, 0xf0, 0x2, 0x28, 0x24, 0xcd, 0x3, 0xa9, 0x19, 0x64, 0xce, 0x83, 0x4c, 0x45, 0xe6, 0x69, 0x1a, 0xd8, 0xe9, 0x99, 0x96, 0x7f, 0x77, 0x37, 0x59, 0x83, 0xcc, 0xef, 0x7f, 0x89, 0x1f, 0x8e, 0xbf, 0x95, 0xd3, 0x1d, 0xf0, 0xff, 0x7a, 0x63, 0x7e, 0x86, 0xcb, 0x73, 0x8c, 0x5e, 0xee, 0xca, 0xb1, 0xad, 0x5f, 0x3, 0xaf, 0xdb, 0x49, 0x94, 0x4b, 0x90, 0x40, 0xdf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -282,10 +294,18 @@ static const unsigned char radio_checked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x42, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0xd1, 0xa7, 0xf5, 0xaa, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0x4f, 0x55, 0x2, 0x43, 0x31, 0x8, 0x4b, 0xe8, 0x6a, 0xf7, 0xbf, 0xeb, 0xc, 0x9b, 0x6b, 0x1f, 0x9f, 0xc4, 0x89, 0xbf, 0xbb, 0x3f, 0x2a, 0x49, 0x64, 0xa6, 0x3e, 0x1e, 0x1c, 0x7c, 0x3e, 0xf2, 0x14, 0xb7, 0xc7, 0xac, 0xf1, 0x10, 0xa6, 0xe8, 0x1, 0x44, 0xad, 0x42, 0xb9, 0x33, 0x22, 0x43, 0x95, 0x68, 0x55, 0xa4, 0xdc, 0x1f, 0x1e, 0xa1, 0x67, 0xa2, 0x57, 0x96, 0x22, 0x0, 0xc2, 0x3d, 0xf5, 0x44, 0x8c, 0x8a, 0x5d, 0x21, 0x80, 0x74, 0x83, 0x1e, 0x97, 0xc7, 0x22, 0x59, 0x4c, 0xd7, 0xd8, 0xb5, 0x18, 0x4a, 0x7b, 0x57, 0x57, 0xdb, 0x1a, 0xf7, 0x77, 0x17, 0x3a, 0x56, 0x4e, 0x11, 0x6f, 0x82, 0x20, 0xde, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char radio_checked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0x83, 0xac, 0xe9, 0xaf, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x3f, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0x20, 0xe, 0xf0, 0x8, 0x2, 0x1, 0xf, 0x9c, 0x2b, 0x2c, 0x8, 0x5, 0xc2, 0x50, 0x1, 0xb0, 0x34, 0x58, 0x11, 0x5c, 0xbd, 0x10, 0x3f, 0x10, 0x8, 0xc1, 0x74, 0x1, 0x65, 0xf8, 0xc1, 0x0, 0xa6, 0x4, 0x28, 0x1, 0x11, 0xe0, 0xc1, 0x2d, 0x80, 0xa6, 0x5, 0xc3, 0x50, 0xc, 0x6b, 0x31, 0x1d, 0x86, 0xe1, 0x74, 0xfc, 0x0, 0x0, 0x1b, 0xc, 0x7, 0xb9, 0xa, 0x5e, 0x2e, 0x12, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char radio_unchecked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char radio_unchecked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0xf, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x54, 0x54, 0x54, 0xad, 0xad, 0xad, 0x80, 0x80, 0x81, 0x64, 0x64, 0x64, 0xf4, 0x17, 0x36, 0x28, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1b, 0xfc, 0xf6, 0x4, 0xd4, 0x0, 0x0, 0x0, 0x40, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x7d, 0x8d, 0xb1, 0x11, 0x80, 0x40, 0xc, 0xc3, 0x94, 0xd, 0x12, 0x60, 0x1, 0xc4, 0x4, 0xb0, 0x1, 0xfb, 0x2f, 0x45, 0xe5, 0x3b, 0xaa, 0x57, 0xe5, 0xc2, 0xb6, 0x20, 0xc0, 0xcc, 0xc, 0x40, 0xed, 0x7a, 0x37, 0x70, 0xa8, 0xbe, 0x50, 0x9b, 0xea, 0xd9, 0xd4, 0xa3, 0x7a, 0x35, 0xa5, 0xaa, 0xeb, 0x90, 0x72, 0xe6, 0x39, 0xfc, 0x2b, 0x22, 0xd, 0x1f, 0xe7, 0x64, 0xa, 0x5d, 0x6c, 0xfe, 0xc1, 0x3b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char scroll_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x14, 0xee, 0x69, 0x20, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x67, 0x1a, 0x96, 0x95, 0x1c, 0xf0, 0x43, 0x52, 0x0, 0x0, 0x0, 0x55, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0x8e, 0x45, 0x2, 0x80, 0x50, 0x10, 0x42, 0xc1, 0xee, 0xfb, 0x5f, 0xd4, 0xd6, 0xdf, 0xfd, 0x36, 0xd3, 0x3, 0x4, 0xd, 0x90, 0x6, 0xb2, 0x25, 0x39, 0xe0, 0xd2, 0xf9, 0xcb, 0x6a, 0x60, 0x6f, 0x27, 0xb7, 0xbc, 0x58, 0xb7, 0x53, 0x4d, 0x0, 0xf2, 0x3f, 0x5e, 0x36, 0x43, 0x5f, 0xc3, 0xf0, 0xdf, 0x17, 0xd7, 0xa6, 0xae, 0x60, 0x10, 0xff, 0x57, 0x16, 0xc5, 0x5a, 0xf1, 0x60, 0xe3, 0xe7, 0x5f, 0x37, 0x46, 0x74, 0xba, 0x9a, 0x16, 0xef, 0x37, 0x1c, 0x6f, 0x61, 0x47, 0x1, 0xa5, 0xc7, 0x32, 0x47, 0x38, 0x12, 0x92, 0xb1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -430,6 +450,10 @@ static const unsigned char unchecked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x23, 0xc3, 0x49, 0x39, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xa4, 0x7f, 0xe1, 0x5a, 0x0, 0x0, 0x0, 0x4f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0xcf, 0x45, 0x2, 0x80, 0x40, 0x8, 0x0, 0x40, 0x97, 0x66, 0xfb, 0xff, 0x9f, 0xb5, 0xdb, 0xb3, 0x73, 0xa4, 0x19, 0xbe, 0x2, 0x20, 0xf1, 0x8a, 0x10, 0xc2, 0x1c, 0x0, 0xd1, 0x94, 0x57, 0x49, 0x5, 0xe6, 0x0, 0x6a, 0xa9, 0x6d, 0x55, 0x8b, 0xe2, 0x1c, 0xa0, 0x54, 0xfb, 0xae, 0x26, 0x9a, 0x3, 0x9c, 0xdb, 0x11, 0x68, 0x99, 0xff, 0xa, 0x7c, 0xd6, 0xde, 0xf, 0x33, 0x9c, 0x3, 0xe0, 0x76, 0x9c, 0x1e, 0x1d, 0xbe, 0xcf, 0x7d, 0x4c, 0x93, 0xe2, 0x8, 0xa4, 0x66, 0x3c, 0xec, 0xed, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char unchecked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x27, 0xa1, 0xa6, 0x53, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xc7, 0x8b, 0xf6, 0x7e, 0x0, 0x0, 0x0, 0x52, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0xb5, 0xcf, 0x31, 0x12, 0xc0, 0x20, 0x8, 0x44, 0xd1, 0x15, 0x50, 0x83, 0x11, 0xe5, 0xfe, 0xa7, 0xcd, 0xe8, 0xc4, 0x22, 0xf4, 0x79, 0xe5, 0x36, 0x7c, 0x80, 0x8, 0x89, 0x58, 0xf2, 0x26, 0x4c, 0x9, 0x0, 0x15, 0xf5, 0xb9, 0xb9, 0x16, 0x2, 0xc0, 0x3a, 0xac, 0x6f, 0x36, 0x94, 0x1, 0x88, 0xdb, 0xfd, 0x32, 0x17, 0x0, 0x79, 0xf6, 0x33, 0xf4, 0x99, 0xff, 0x1a, 0xe2, 0xd9, 0x4f, 0x58, 0x5b, 0x61, 0x54, 0xdb, 0x49, 0xbf, 0xea, 0x4a, 0x8f, 0xcf, 0x45, 0xf, 0x4, 0x40, 0x7, 0x90, 0xb0, 0x7b, 0x47, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char updown_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0x81, 0x83, 0xf6, 0xf6, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0x4e, 0xb5, 0x1, 0xc0, 0x30, 0xc, 0xf3, 0x15, 0xfe, 0xff, 0x96, 0x64, 0xa, 0x6c, 0xca, 0x56, 0xd2, 0x25, 0x65, 0xe6, 0xc8, 0x8b, 0x49, 0x20, 0x79, 0x28, 0x95, 0x81, 0xa1, 0xd4, 0x7d, 0x4, 0xbb, 0xa1, 0x50, 0xea, 0x3c, 0xa6, 0x71, 0x98, 0x96, 0x69, 0x58, 0x31, 0xcc, 0xb7, 0xe5, 0x2f, 0x48, 0x63, 0x26, 0xf6, 0xa2, 0xd4, 0x18, 0xf9, 0x7, 0x2d, 0xe3, 0x46, 0x89, 0xb4, 0xd2, 0xf8, 0xa3, 0x68, 0xe3, 0xd7, 0x14, 0x20, 0xe6, 0xc3, 0x3d, 0xd8, 0xca, 0x5e, 0x94, 0x32, 0xd0, 0x3, 0x91, 0xba, 0x5f, 0x1b, 0x4a, 0x9b, 0x12, 0x62, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/default_theme/unchecked_disabled.png b/scene/resources/default_theme/unchecked_disabled.png
new file mode 100644
index 0000000000..bef9316f58
--- /dev/null
+++ b/scene/resources/default_theme/unchecked_disabled.png
Binary files differ
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index 5593bb766f..de5da944bc 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -41,10 +41,10 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
Vector2 size(map_width - 1, map_depth - 1);
Vector2 start = size * -0.5;
- const real_t *r = map_data.ptr();
+ const float *r = map_data.ptr();
// reserve some memory for our points..
- points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
+ points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2));
// now set our points
int r_offset = 0;
@@ -65,6 +65,11 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
}
+ if ((w != map_width - 1) && (d != map_depth - 1)) {
+ points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
+ points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
+ }
+
height.x += 1.0;
}
@@ -100,7 +105,7 @@ void HeightMapShape3D::set_map_width(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(map_width * map_depth);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
@@ -124,7 +129,7 @@ void HeightMapShape3D::set_map_depth(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(new_size);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
@@ -146,8 +151,8 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
}
// copy
- real_t *w = map_data.ptrw();
- const real_t *r = p_new.ptr();
+ float *w = map_data.ptrw();
+ const float *r = p_new.ptr();
for (int i = 0; i < size; i++) {
float val = r[i];
w[i] = val;
@@ -189,7 +194,7 @@ void HeightMapShape3D::_bind_methods() {
HeightMapShape3D::HeightMapShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) {
map_data.resize(map_width * map_depth);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
w[0] = 0.0;
w[1] = 0.0;
w[2] = 0.0;
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index 6fc88cff90..1219791c56 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -39,8 +39,8 @@ class HeightMapShape3D : public Shape3D {
int map_width = 2;
int map_depth = 2;
PackedFloat32Array map_data;
- float min_height = 0.0;
- float max_height = 0.0;
+ real_t min_height = 0.0;
+ real_t max_height = 0.0;
protected:
static void _bind_methods();
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 9931757cc4..75dd417f7f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -543,6 +543,9 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_DISABLE_DEPTH_TEST]) {
code += ",depth_test_disabled";
}
+ if (flags[FLAG_PARTICLE_TRAILS_MODE]) {
+ code += ",particle_trails";
+ }
if (shading_mode == SHADING_MODE_PER_VERTEX) {
code += ",vertex_lighting";
}
@@ -672,7 +675,7 @@ void BaseMaterial3D::_update_shader() {
code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n";
}
if (features[FEATURE_AMBIENT_OCCLUSION]) {
- code += "uniform sampler2D texture_ambient_occlusion : hint_white;\n";
+ code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n";
code += "uniform vec4 ao_texture_channel;\n";
code += "uniform float ao_light_affect;\n";
}
@@ -829,16 +832,26 @@ void BaseMaterial3D::_update_shader() {
}
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n";
+ if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) {
+ code += "\tuv1_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n";
+ code += "\tuv1_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n";
+ } else {
+ code += "\tuv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n";
+ code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n";
+ }
code += "\tuv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n";
- code += "\tuv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n";
code += "\tuv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n";
}
if (flags[FLAG_UV2_USE_TRIPLANAR]) {
- code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n";
+ if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) {
+ code += "\tuv2_power_normal=pow(abs(mat3(WORLD_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n";
+ code += "\tuv2_triplanar_pos = (WORLD_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n";
+ } else {
+ code += "\tuv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n";
+ code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n";
+ }
code += "\tuv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n";
- code += "\tuv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n";
code += "\tuv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n";
}
@@ -1019,7 +1032,10 @@ void BaseMaterial3D::_update_shader() {
if (features[FEATURE_REFRACTION]) {
if (features[FEATURE_NORMAL_MAPPING]) {
- code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMAL_MAP.x + BINORMAL * NORMAL_MAP.y + NORMAL * NORMAL_MAP.z,NORMAL_MAP_DEPTH) );\n";
+ code += "\tvec3 unpacked_normal = NORMAL_MAP;\n";
+ code += "\tunpacked_normal.xy = unpacked_normal.xy * 2.0 - 1.0;\n";
+ code += "\tunpacked_normal.z = sqrt(max(0.0, 1.0 - dot(unpacked_normal.xy, unpacked_normal.xy)));\n";
+ code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * unpacked_normal.x + BINORMAL * unpacked_normal.y + NORMAL * unpacked_normal.z,NORMAL_MAP_DEPTH) );\n";
} else {
code += "\tvec3 ref_normal = NORMAL;\n";
}
@@ -1587,6 +1603,9 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) {
if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN || p_flag == FLAG_USE_POINT_SIZE) {
notify_property_list_changed();
}
+ if (p_flag == FLAG_PARTICLE_TRAILS_MODE) {
+ update_configuration_warning();
+ }
_queue_shader_change();
}
@@ -1703,7 +1722,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
- // you can only enable anti-aliasing (in mataerials) on alpha scissor and alpha hash
+ // you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash
const bool can_select_aa = (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH);
// alpha anti aliasiasing is only enabled when you can select aa
const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa;
@@ -1722,7 +1741,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- // we cant choose an antialiasing mode if alpha isnt possible
+ // we can't choose an antialiasing mode if alpha isn't possible
if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
property.usage = 0;
}
@@ -2167,6 +2186,8 @@ Shader::Mode BaseMaterial3D::get_shader_mode() const {
}
void BaseMaterial3D::_bind_methods() {
+ static_assert(sizeof(MaterialKey) == 16, "MaterialKey should be 16 bytes");
+
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &BaseMaterial3D::set_albedo);
ClassDB::bind_method(D_METHOD("get_albedo"), &BaseMaterial3D::get_albedo);
@@ -2501,7 +2522,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
ADD_GROUP("Sampling", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
ADD_GROUP("Shadows", "");
@@ -2524,6 +2545,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
ADD_GROUP("Proximity Fade", "proximity_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
@@ -2625,6 +2647,7 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_USE_TEXTURE_REPEAT);
BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP);
BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN);
+ BIND_ENUM_CONSTANT(FLAG_PARTICLE_TRAILS_MODE);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 70452a5f74..ad1b7b3e33 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -235,6 +235,7 @@ public:
FLAG_USE_TEXTURE_REPEAT,
FLAG_INVERT_HEIGHTMAP,
FLAG_SUBSURFACE_MODE_SKIN,
+ FLAG_PARTICLE_TRAILS_MODE,
FLAG_MAX
};
@@ -305,16 +306,15 @@ private:
uint64_t roughness_channel : get_num_bits(TEXTURE_CHANNEL_MAX - 1);
uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1);
uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1);
-
- // flag bitfield
- uint64_t feature_mask : FEATURE_MAX - 1;
- uint64_t flags : FLAG_MAX - 1;
-
// booleans
uint64_t deep_parallax : 1;
uint64_t grow : 1;
uint64_t proximity_fade : 1;
+ // flag bitfield
+ uint32_t feature_mask;
+ uint32_t flags;
+
MaterialKey() {
memset(this, 0, sizeof(MaterialKey));
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 1a2b21299a..33ad15b938 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -579,6 +579,13 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
return ret;
}
+int Mesh::get_builtin_bind_pose_count() const {
+ return 0;
+}
+Transform Mesh::get_builtin_bind_pose(int p_index) const {
+ return Transform();
+}
+
Mesh::Mesh() {
}
@@ -1238,6 +1245,22 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const {
return blend_shapes[p_index];
}
+void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+ ERR_FAIL_INDEX(p_index, blend_shapes.size());
+
+ StringName name = p_name;
+ int found = blend_shapes.find(name);
+ if (found != -1 && found != p_index) {
+ int count = 2;
+ do {
+ name = String(p_name) + " " + itos(count);
+ count++;
+ } while (blend_shapes.find(name) != -1);
+ }
+
+ blend_shapes.write[p_index] = name;
+}
+
void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
@@ -1378,7 +1401,7 @@ void ArrayMesh::regen_normal_maps() {
}
//dirty hack
-bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
+bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
struct ArrayMeshLightmapSurface {
Ref<Material> material;
@@ -1388,28 +1411,28 @@ struct ArrayMeshLightmapSurface {
};
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
- int *cache_data = nullptr;
- unsigned int cache_size = 0;
- bool use_cache = false; // Don't use cache
- return lightmap_unwrap_cached(cache_data, cache_size, use_cache, p_base_transform, p_texel_size);
+ Vector<uint8_t> null_cache;
+ return lightmap_unwrap_cached(p_base_transform, p_texel_size, null_cache, null_cache, false);
}
-Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
+Error ArrayMesh::lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
- Vector<float> vertices;
- Vector<float> normals;
- Vector<int> indices;
- Vector<float> uv;
- Vector<Pair<int, int>> uv_indices;
+ LocalVector<float> vertices;
+ LocalVector<float> normals;
+ LocalVector<int> indices;
+ LocalVector<float> uv;
+ LocalVector<Pair<int, int>> uv_indices;
Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
// Keep only the scale
- Transform transform = p_base_transform;
- transform.origin = Vector3();
- transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0));
+ Basis basis = p_base_transform.get_basis();
+ Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
+
+ Transform transform;
+ transform.scale(scale);
Basis normal_basis = transform.basis.inverse().transposed();
@@ -1423,14 +1446,12 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
Array arrays = surface_get_arrays(i);
s.material = surface_get_material(i);
- SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices);
+ SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices, &s.format);
- Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
+ PackedVector3Array rvertices = arrays[Mesh::ARRAY_VERTEX];
int vc = rvertices.size();
- const Vector3 *r = rvertices.ptr();
- Vector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
- const Vector3 *rn = rnormals.ptr();
+ PackedVector3Array rnormals = arrays[Mesh::ARRAY_NORMAL];
int vertex_ofs = vertices.size() / 3;
@@ -1439,24 +1460,29 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
uv_indices.resize(vertex_ofs + vc);
for (int j = 0; j < vc; j++) {
- Vector3 v = transform.xform(r[j]);
- Vector3 n = normal_basis.xform(rn[j]).normalized();
-
- vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
- vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
- vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
- normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
- normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
- normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j);
+ Vector3 v = transform.xform(rvertices[j]);
+ Vector3 n = normal_basis.xform(rnormals[j]).normalized();
+
+ vertices[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals[(j + vertex_ofs) * 3 + 2] = n.z;
+ uv_indices[j + vertex_ofs] = Pair<int, int>(i, j);
}
- Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
+ PackedInt32Array rindices = arrays[Mesh::ARRAY_INDEX];
int ic = rindices.size();
+ float eps = 1.19209290e-7F; // Taken from xatlas.h
if (ic == 0) {
for (int j = 0; j < vc / 3; j++) {
- if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) {
+ Vector3 p0 = transform.xform(rvertices[j * 3 + 0]);
+ Vector3 p1 = transform.xform(rvertices[j * 3 + 1]);
+ Vector3 p2 = transform.xform(rvertices[j * 3 + 2]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
}
@@ -1466,15 +1492,18 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
}
} else {
- const int *ri = rindices.ptr();
-
for (int j = 0; j < ic / 3; j++) {
- if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) {
+ Vector3 p0 = transform.xform(rvertices[rindices[j * 3 + 0]]);
+ Vector3 p1 = transform.xform(rvertices[rindices[j * 3 + 1]]);
+ Vector3 p2 = transform.xform(rvertices[rindices[j * 3 + 2]]);
+
+ if ((p0 - p1).length_squared() < eps || (p1 - p2).length_squared() < eps || (p2 - p0).length_squared() < eps) {
continue;
}
- indices.push_back(vertex_ofs + ri[j * 3 + 0]);
- indices.push_back(vertex_ofs + ri[j * 3 + 1]);
- indices.push_back(vertex_ofs + ri[j * 3 + 2]);
+
+ indices.push_back(vertex_ofs + rindices[j * 3 + 0]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 1]);
+ indices.push_back(vertex_ofs + rindices[j * 3 + 2]);
}
}
@@ -1483,6 +1512,9 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
//unwrap
+ bool use_cache = p_generate_cache; // Used to request cache generation and to know if cache was used
+ uint8_t *gen_cache;
+ int gen_cache_size;
float *gen_uvs;
int *gen_vertices;
int *gen_indices;
@@ -1491,17 +1523,16 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
int size_x;
int size_y;
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache);
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), p_src_cache.ptr(), &use_cache, &gen_cache, &gen_cache_size, &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
if (!ok) {
return ERR_CANT_CREATE;
}
- //remove surfaces
clear_surfaces();
//create surfacetools for each surface..
- Vector<Ref<SurfaceTool>> surfaces_tools;
+ LocalVector<Ref<SurfaceTool>> surfaces_tools;
for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
@@ -1512,11 +1543,12 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
}
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
+
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], (int)uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], (int)uv_indices.size(), ERR_BUG);
ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
@@ -1526,48 +1558,53 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
- surfaces_tools.write[surface]->set_color(v.color);
+ surfaces_tools[surface]->set_color(v.color);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
- surfaces_tools.write[surface]->set_uv(v.uv);
+ surfaces_tools[surface]->set_uv(v.uv);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
- surfaces_tools.write[surface]->set_normal(v.normal);
+ surfaces_tools[surface]->set_normal(v.normal);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools.write[surface]->set_tangent(t);
+ surfaces_tools[surface]->set_tangent(t);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
- surfaces_tools.write[surface]->set_bones(v.bones);
+ surfaces_tools[surface]->set_bones(v.bones);
}
if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools.write[surface]->set_weights(v.weights);
+ surfaces_tools[surface]->set_weights(v.weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools.write[surface]->set_uv2(uv2);
+ surfaces_tools[surface]->set_uv2(uv2);
- surfaces_tools.write[surface]->add_vertex(v.vertex);
+ surfaces_tools[surface]->add_vertex(v.vertex);
}
}
//generate surfaces
-
- for (int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools.write[i]->index();
- surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
+ for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools[i]->index();
+ surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));
- if (!r_used_cache) {
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
+ if (gen_cache_size > 0) {
+ r_dst_cache.resize(gen_cache_size);
+ memcpy(r_dst_cache.ptrw(), gen_cache, gen_cache_size);
+ memfree(gen_cache);
+ }
+
+ if (!use_cache) {
+ // Cache was not used, free the buffers
+ memfree(gen_vertices);
+ memfree(gen_indices);
+ memfree(gen_uvs);
}
return OK;
@@ -1590,6 +1627,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
+ ClassDB::bind_method(D_METHOD("set_blend_shape_name", "index", "name"), &ArrayMesh::set_blend_shape_name);
ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 2ce519e644..aa830d7b50 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -141,6 +141,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const = 0;
virtual int get_blend_shape_count() const = 0;
virtual StringName get_blend_shape_name(int p_index) const = 0;
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0;
Vector<Face3> get_faces() const;
Ref<TriangleMesh> generate_triangle_mesh() const;
@@ -164,6 +165,9 @@ public:
Vector<Ref<Shape3D>> convex_decompose() const;
+ virtual int get_builtin_bind_pose_count() const;
+ virtual Transform get_builtin_bind_pose(int p_index) const;
+
Mesh();
};
@@ -223,6 +227,7 @@ public:
void add_blend_shape(const StringName &p_name);
int get_blend_shape_count() const override;
StringName get_blend_shape_name(int p_index) const override;
+ void set_blend_shape_name(int p_index, const StringName &p_name) override;
void clear_blend_shapes();
void set_blend_shape_mode(BlendShapeMode p_mode);
@@ -258,7 +263,7 @@ public:
void regen_normal_maps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
- Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
+ Error lightmap_unwrap_cached(const Transform &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache = true);
virtual void reload_from_file() override;
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 8c12f59a00..0a25bb2ed1 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -92,6 +92,7 @@ uint32_t NavigationMesh::get_collision_mask() const {
}
void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
+ ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
@@ -102,6 +103,7 @@ void NavigationMesh::set_collision_mask_bit(int p_bit, bool p_value) {
}
bool NavigationMesh::get_collision_mask_bit(int p_bit) const {
+ ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
return get_collision_mask() & (1 << p_bit);
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 167540eb77..59e699326d 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -289,7 +289,7 @@ void ParticlesMaterial::_update_shader() {
code += "}\n";
code += "\n";
- code += "void compute() {\n";
+ code += "void start() {\n";
code += " uint base_number = NUMBER;\n";
code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
code += " float angle_rand = rand_from_seed(alt_seed);\n";
@@ -305,90 +305,94 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
}
- code += " float tv = 0.0;\n";
- code += " if (RESTART) {\n";
-
if (tex_parameters[PARAM_ANGLE].is_valid()) {
- code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 0.0;\n";
}
- code += " float spread_rad = spread * degree_to_rad;\n";
+ code += " float spread_rad = spread * degree_to_rad;\n";
- code += " if (RESTART_VELOCITY) {\n";
+ code += " if (RESTART_VELOCITY) {\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 0.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
- code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
- code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
+ code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
+ code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n";
- code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n";
- code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
- code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " vec_direction = normalize(vec_direction);\n";
- code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
+ code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec3 direction_nrm = normalize(direction);\n";
+ code += " // rotate spread to direction\n";
+ code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n";
+ code += " if (length(binormal) < 0.0001) {\n";
+ code += " // direction is parallel to Y. Choose Z as the binormal.\n";
+ code += " binormal = vec3(0.0, 0.0, 1.0);\n";
+ code += " }\n";
+ code += " binormal = normalize(binormal);\n";
+ code += " vec3 normal = cross(binormal, direction_nrm);\n";
+ code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
+ code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
- code += " }\n";
+ code += " }\n";
- code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
- code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.y = 0.0;\n"; // phase
- code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
- code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
+ code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
+ code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
+ code += " CUSTOM.y = 0.0;\n"; // phase
+ code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
+ code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
- code += " if (RESTART_POSITION) {\n";
+ code += " if (RESTART_POSITION) {\n";
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
//do none, identity (will later be multiplied by emission transform)
- code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
+ code += " TRANSFORM = mat4(vec4(1,0,0,0),vec4(0,1,0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
} break;
case EMISSION_SHAPE_SPHERE: {
- code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
- code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
- code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
- code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
+ code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
+ code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " mat2 rotm;";
- code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
- code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
- code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n";
+ code += " mat2 rotm;";
+ code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
+ code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
+ code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
+ code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
+ code += " vec3 tangent = normalize(cross(v0, normal));\n";
+ code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
+ code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
}
}
} break;
@@ -397,134 +401,144 @@ void ParticlesMaterial::_update_shader() {
}
}
- code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+ code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
+ code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
}
- code += " }\n";
+ code += " }\n";
+ code += "}\n\n";
- code += " } else {\n";
+ code += "void process() {\n";
+ code += " uint base_number = NUMBER;\n";
+ code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
+ code += " float angle_rand = rand_from_seed(alt_seed);\n";
+ code += " float scale_rand = rand_from_seed(alt_seed);\n";
+ code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
+ code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ code += " float pi = 3.14159;\n";
+ code += " float degree_to_rad = pi / 180.0;\n";
+ code += "\n";
- code += " CUSTOM.y += DELTA / LIFETIME;\n";
- code += " tv = CUSTOM.y / CUSTOM.w;\n";
+ code += " CUSTOM.y += DELTA / LIFETIME;\n";
+ code += " float tv = CUSTOM.y / CUSTOM.w;\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 0.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_orbit_velocity = 0.0;\n";
+ code += " float tex_orbit_velocity = 0.0;\n";
}
}
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angular_velocity = 0.0;\n";
+ code += " float tex_angular_velocity = 0.0;\n";
}
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_accel = 0.0;\n";
+ code += " float tex_linear_accel = 0.0;\n";
}
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_radial_accel = 0.0;\n";
+ code += " float tex_radial_accel = 0.0;\n";
}
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_tangent_accel = 0.0;\n";
+ code += " float tex_tangent_accel = 0.0;\n";
}
if (tex_parameters[PARAM_DAMPING].is_valid()) {
- code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_damping = 0.0;\n";
+ code += " float tex_damping = 0.0;\n";
}
if (tex_parameters[PARAM_ANGLE].is_valid()) {
- code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
- code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_speed = 0.0;\n";
+ code += " float tex_anim_speed = 0.0;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 0.0;\n";
}
- code += " vec3 force = gravity;\n";
- code += " vec3 pos = TRANSFORM[3].xyz;\n";
+ code += " vec3 force = gravity;\n";
+ code += " vec3 pos = TRANSFORM[3].xyz;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " pos.z = 0.0;\n";
- }
- code += " // apply linear acceleration\n";
- code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n";
- code += " // apply radial acceleration\n";
- code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
- code += " vec3 diff = pos - org;\n";
- code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
- code += " // apply tangential acceleration;\n";
+ code += " pos.z = 0.0;\n";
+ }
+ code += " // apply linear acceleration\n";
+ code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n";
+ code += " // apply radial acceleration\n";
+ code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
+ code += " vec3 diff = pos - org;\n";
+ code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
+ code += " // apply tangential acceleration;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
} else {
- code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
}
if (attractor_interaction_enabled) {
- code += " force += ATTRACTOR_FORCE;\n\n";
+ code += " force += ATTRACTOR_FORCE;\n\n";
}
- code += " // apply attractor forces\n";
- code += " VELOCITY += force * DELTA;\n";
- code += " // orbit velocity\n";
+ code += " // apply attractor forces\n";
+ code += " VELOCITY += force * DELTA;\n";
+ code += " // orbit velocity\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
- code += " if (orbit_amount != 0.0) {\n";
- code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
- code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
- code += " TRANSFORM[3].xy -= diff.xy;\n";
- code += " TRANSFORM[3].xy += rot * diff.xy;\n";
- code += " }\n";
+ code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
+ code += " if (orbit_amount != 0.0) {\n";
+ code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
+ code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
+ code += " TRANSFORM[3].xy -= diff.xy;\n";
+ code += " TRANSFORM[3].xy += rot * diff.xy;\n";
+ code += " }\n";
}
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
- }
- code += " if (damping + tex_damping > 0.0) {\n";
- code += " float v = length(VELOCITY);\n";
- code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n";
- code += " v -= damp * DELTA;\n";
- code += " if (v < 0.0) {\n";
- code += " VELOCITY = vec3(0.0);\n";
- code += " } else {\n";
- code += " VELOCITY = normalize(VELOCITY) * v;\n";
- code += " }\n";
+ code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
+ }
+ code += " if (damping + tex_damping > 0.0) {\n";
+ code += " float v = length(VELOCITY);\n";
+ code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n";
+ code += " v -= damp * DELTA;\n";
+ code += " if (v < 0.0) {\n";
+ code += " VELOCITY = vec3(0.0);\n";
+ code += " } else {\n";
+ code += " VELOCITY = normalize(VELOCITY) * v;\n";
code += " }\n";
- code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
- code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
- code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
code += " }\n";
+ code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
+ code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
+ code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
+ code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
+
// apply color
// apply hue rotation
if (tex_parameters[PARAM_SCALE].is_valid()) {
@@ -601,7 +615,7 @@ void ParticlesMaterial::_update_shader() {
}
// turn particle by rotation in Y
if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
- code += " TRANSFORM = TRANSFORM * mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " TRANSFORM = mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
}
//scale by scale
@@ -652,7 +666,7 @@ void ParticlesMaterial::_update_shader() {
code += " }";
}
- code += " if (CUSTOM.y > CUSTOM.w) {";
+ code += " if (CUSTOM.y > CUSTOM.w) {\n";
code += " ACTIVE = false;\n";
code += " }\n";
code += "}\n";
@@ -1075,7 +1089,7 @@ ParticlesMaterial::SubEmitterMode ParticlesMaterial::get_sub_emitter_mode() cons
void ParticlesMaterial::set_sub_emitter_frequency(float p_frequency) {
sub_emitter_frequency = p_frequency;
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pas delta instead of frequency, since its easier to compute
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_frequency, 1.0 / p_frequency); //pass delta instead of frequency, since its easier to compute
}
float ParticlesMaterial::get_sub_emitter_frequency() const {
return sub_emitter_frequency;
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index d65b0c8927..31df35aa51 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -43,9 +43,9 @@ void PhysicsMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
}
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index f292140d6b..a08684a506 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -77,7 +77,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
outside_point.x += 20.451 + Math::randf() * 10.2039;
outside_point.y += 21.193 + Math::randf() * 12.5412;
- //insert edges (which are also connetions)
+ //insert edges (which are also connections)
for (int i = 0; i < p_connections.size(); i += 2) {
Edge e(p_connections[i], p_connections[i + 1]);
@@ -335,7 +335,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
//oh this was visited already, can we win the cost?
if (p.distance > distance) {
- p.prev = least_cost_point; //reasign previous
+ p.prev = least_cost_point; //reassign previous
p.distance = distance;
}
} else {
@@ -368,7 +368,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
path.push_back(points[at].pos);
} while (at != aidx);
- path.invert();
+ path.reverse();
}
for (int i = 0; i < points.size() - 2; i++) {
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index ba6c4591c9..64b43f82c6 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -175,6 +175,9 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
+void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
+}
+
AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();
@@ -1130,7 +1133,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
Vector3 normal_left, normal_right;
normal_left = Vector3(-size.y, size.x * left_to_right, 0.0);
- normal_right = Vector3(size.y, size.x * left_to_right, 0.0);
+ normal_right = Vector3(size.y, size.x * (1.0 - left_to_right), 0.0);
normal_left.normalize();
normal_right.normalize();
@@ -1535,3 +1538,552 @@ void PointMesh::_create_mesh_array(Array &p_arr) const {
PointMesh::PointMesh() {
primitive_type = PRIMITIVE_POINTS;
}
+// TUBE TRAIL
+
+void TubeTrailMesh::set_radius(const float p_radius) {
+ radius = p_radius;
+ _request_update();
+}
+float TubeTrailMesh::get_radius() const {
+ return radius;
+}
+
+void TubeTrailMesh::set_radial_steps(const int p_radial_steps) {
+ ERR_FAIL_COND(p_radial_steps < 3 || p_radial_steps > 128);
+ radial_steps = p_radial_steps;
+ _request_update();
+}
+int TubeTrailMesh::get_radial_steps() const {
+ return radial_steps;
+}
+
+void TubeTrailMesh::set_sections(const int p_sections) {
+ ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
+ sections = p_sections;
+ _request_update();
+}
+int TubeTrailMesh::get_sections() const {
+ return sections;
+}
+
+void TubeTrailMesh::set_section_length(float p_section_length) {
+ section_length = p_section_length;
+ _request_update();
+}
+float TubeTrailMesh::get_section_length() const {
+ return section_length;
+}
+
+void TubeTrailMesh::set_section_rings(const int p_section_rings) {
+ ERR_FAIL_COND(p_section_rings < 1 || p_section_rings > 1024);
+ section_rings = p_section_rings;
+ _request_update();
+}
+int TubeTrailMesh::get_section_rings() const {
+ return section_rings;
+}
+
+void TubeTrailMesh::set_curve(const Ref<Curve> &p_curve) {
+ if (curve == p_curve) {
+ return;
+ }
+ if (curve.is_valid()) {
+ curve->disconnect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
+ }
+ curve = p_curve;
+ if (curve.is_valid()) {
+ curve->connect("changed", callable_mp(this, &TubeTrailMesh::_curve_changed));
+ }
+ _request_update();
+}
+Ref<Curve> TubeTrailMesh::get_curve() const {
+ return curve;
+}
+
+void TubeTrailMesh::_curve_changed() {
+ _request_update();
+}
+int TubeTrailMesh::get_builtin_bind_pose_count() const {
+ return sections + 1;
+}
+
+Transform TubeTrailMesh::get_builtin_bind_pose(int p_index) const {
+ float depth = section_length * sections;
+
+ Transform xform;
+ xform.origin.y = depth / 2.0 - section_length * float(p_index);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
+
+ return xform;
+}
+
+void TubeTrailMesh::_create_mesh_array(Array &p_arr) const {
+ PackedVector3Array points;
+ PackedVector3Array normals;
+ PackedFloat32Array tangents;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+ int point = 0;
+
+#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
+ tangents.push_back(m_x); \
+ tangents.push_back(m_y); \
+ tangents.push_back(m_z); \
+ tangents.push_back(m_d);
+
+ int thisrow = 0;
+ int prevrow = 0;
+
+ int total_rings = section_rings * sections;
+ float depth = section_length * sections;
+
+ for (int j = 0; j <= total_rings; j++) {
+ float v = j;
+ v /= total_rings;
+
+ float y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / section_rings;
+ float blend = 1.0 - float(j % section_rings) / float(section_rings);
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float u = i;
+ u /= radial_steps;
+
+ float r = radius;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ r *= curve->interpolate_baked(v);
+ }
+ float x = sin(u * Math_TAU);
+ float z = cos(u * Math_TAU);
+
+ Vector3 p = Vector3(x * r, y, z * r);
+ points.push_back(p);
+ normals.push_back(Vector3(x, 0, z));
+ ADD_TANGENT(z, 0.0, -x, 1.0)
+ uvs.push_back(Vector2(u, v * 0.5));
+ point++;
+ {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (i > 0 && j > 0) {
+ indices.push_back(prevrow + i - 1);
+ indices.push_back(prevrow + i);
+ indices.push_back(thisrow + i - 1);
+
+ indices.push_back(prevrow + i);
+ indices.push_back(thisrow + i);
+ indices.push_back(thisrow + i - 1);
+ }
+ }
+
+ prevrow = thisrow;
+ thisrow = point;
+ }
+
+ // add top
+ float scale_pos = 1.0;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ scale_pos = curve->interpolate_baked(0);
+ }
+
+ if (scale_pos > CMP_EPSILON) {
+ float y = depth * 0.5;
+
+ thisrow = point;
+ points.push_back(Vector3(0.0, y, 0));
+ normals.push_back(Vector3(0.0, 1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(0.25, 0.75));
+ point++;
+
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ float rm = radius * scale_pos;
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float r = i;
+ r /= radial_steps;
+
+ float x = sin(r * Math_TAU);
+ float z = cos(r * Math_TAU);
+
+ float u = ((x + 1.0) * 0.25);
+ float v = 0.5 + ((z + 1.0) * 0.25);
+
+ Vector3 p = Vector3(x * rm, y, z * rm);
+ points.push_back(p);
+ normals.push_back(Vector3(0.0, 1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(u, v));
+ point++;
+
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ if (i > 0) {
+ indices.push_back(thisrow);
+ indices.push_back(point - 1);
+ indices.push_back(point - 2);
+ };
+ };
+ };
+
+ float scale_neg = 1.0;
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ scale_neg = curve->interpolate_baked(1.0);
+ }
+
+ // add bottom
+ if (scale_neg > CMP_EPSILON) {
+ float y = depth * -0.5;
+
+ thisrow = point;
+ points.push_back(Vector3(0.0, y, 0.0));
+ normals.push_back(Vector3(0.0, -1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(0.75, 0.75));
+ point++;
+
+ bone_indices.push_back(sections);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ float rm = radius * scale_neg;
+
+ for (int i = 0; i <= radial_steps; i++) {
+ float r = i;
+ r /= radial_steps;
+
+ float x = sin(r * Math_TAU);
+ float z = cos(r * Math_TAU);
+
+ float u = 0.5 + ((x + 1.0) * 0.25);
+ float v = 1.0 - ((z + 1.0) * 0.25);
+
+ Vector3 p = Vector3(x * rm, y, z * rm);
+ points.push_back(p);
+ normals.push_back(Vector3(0.0, -1.0, 0.0));
+ ADD_TANGENT(1.0, 0.0, 0.0, 1.0)
+ uvs.push_back(Vector2(u, v));
+ point++;
+
+ bone_indices.push_back(sections);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(1.0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+
+ if (i > 0) {
+ indices.push_back(thisrow);
+ indices.push_back(point - 2);
+ indices.push_back(point - 1);
+ };
+ };
+ };
+
+ p_arr[RS::ARRAY_VERTEX] = points;
+ p_arr[RS::ARRAY_NORMAL] = normals;
+ p_arr[RS::ARRAY_TANGENT] = tangents;
+ p_arr[RS::ARRAY_TEX_UV] = uvs;
+ p_arr[RS::ARRAY_BONES] = bone_indices;
+ p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ p_arr[RS::ARRAY_INDEX] = indices;
+}
+
+void TubeTrailMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &TubeTrailMesh::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &TubeTrailMesh::get_radius);
+
+ ClassDB::bind_method(D_METHOD("set_radial_steps", "radial_steps"), &TubeTrailMesh::set_radial_steps);
+ ClassDB::bind_method(D_METHOD("get_radial_steps"), &TubeTrailMesh::get_radial_steps);
+
+ ClassDB::bind_method(D_METHOD("set_sections", "sections"), &TubeTrailMesh::set_sections);
+ ClassDB::bind_method(D_METHOD("get_sections"), &TubeTrailMesh::get_sections);
+
+ ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &TubeTrailMesh::set_section_length);
+ ClassDB::bind_method(D_METHOD("get_section_length"), &TubeTrailMesh::get_section_length);
+
+ ClassDB::bind_method(D_METHOD("set_section_rings", "section_rings"), &TubeTrailMesh::set_section_rings);
+ ClassDB::bind_method(D_METHOD("get_section_rings"), &TubeTrailMesh::get_section_rings);
+
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &TubeTrailMesh::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &TubeTrailMesh::get_curve);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_radius", "get_radius");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_steps", PROPERTY_HINT_RANGE, "3,128,1"), "set_radial_steps", "get_radial_steps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "section_rings", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_rings", "get_section_rings");
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
+}
+
+TubeTrailMesh::TubeTrailMesh() {
+}
+
+// TUBE TRAIL
+
+void RibbonTrailMesh::set_shape(Shape p_shape) {
+ shape = p_shape;
+ _request_update();
+}
+RibbonTrailMesh::Shape RibbonTrailMesh::get_shape() const {
+ return shape;
+}
+
+void RibbonTrailMesh::set_size(const float p_size) {
+ size = p_size;
+ _request_update();
+}
+float RibbonTrailMesh::get_size() const {
+ return size;
+}
+
+void RibbonTrailMesh::set_sections(const int p_sections) {
+ ERR_FAIL_COND(p_sections < 2 || p_sections > 128);
+ sections = p_sections;
+ _request_update();
+}
+int RibbonTrailMesh::get_sections() const {
+ return sections;
+}
+
+void RibbonTrailMesh::set_section_length(float p_section_length) {
+ section_length = p_section_length;
+ _request_update();
+}
+float RibbonTrailMesh::get_section_length() const {
+ return section_length;
+}
+
+void RibbonTrailMesh::set_section_segments(const int p_section_segments) {
+ ERR_FAIL_COND(p_section_segments < 1 || p_section_segments > 1024);
+ section_segments = p_section_segments;
+ _request_update();
+}
+int RibbonTrailMesh::get_section_segments() const {
+ return section_segments;
+}
+
+void RibbonTrailMesh::set_curve(const Ref<Curve> &p_curve) {
+ if (curve == p_curve) {
+ return;
+ }
+ if (curve.is_valid()) {
+ curve->disconnect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
+ }
+ curve = p_curve;
+ if (curve.is_valid()) {
+ curve->connect("changed", callable_mp(this, &RibbonTrailMesh::_curve_changed));
+ }
+ _request_update();
+}
+Ref<Curve> RibbonTrailMesh::get_curve() const {
+ return curve;
+}
+
+void RibbonTrailMesh::_curve_changed() {
+ _request_update();
+}
+int RibbonTrailMesh::get_builtin_bind_pose_count() const {
+ return sections + 1;
+}
+
+Transform RibbonTrailMesh::get_builtin_bind_pose(int p_index) const {
+ float depth = section_length * sections;
+
+ Transform xform;
+ xform.origin.y = depth / 2.0 - section_length * float(p_index);
+ xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y
+
+ return xform;
+}
+
+void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const {
+ PackedVector3Array points;
+ PackedVector3Array normals;
+ PackedFloat32Array tangents;
+ PackedVector2Array uvs;
+ PackedInt32Array bone_indices;
+ PackedFloat32Array bone_weights;
+ PackedInt32Array indices;
+
+#define ADD_TANGENT(m_x, m_y, m_z, m_d) \
+ tangents.push_back(m_x); \
+ tangents.push_back(m_y); \
+ tangents.push_back(m_z); \
+ tangents.push_back(m_d);
+
+ int total_segments = section_segments * sections;
+ float depth = section_length * sections;
+
+ for (int j = 0; j <= total_segments; j++) {
+ float v = j;
+ v /= total_segments;
+
+ float y = depth * v;
+ y = (depth * 0.5) - y;
+
+ int bone = j / section_segments;
+ float blend = 1.0 - float(j % section_segments) / float(section_segments);
+
+ float s = size;
+
+ if (curve.is_valid() && curve->get_point_count() > 0) {
+ s *= curve->interpolate_baked(v);
+ }
+
+ points.push_back(Vector3(-s * 0.5, y, 0));
+ points.push_back(Vector3(+s * 0.5, y, 0));
+ if (shape == SHAPE_CROSS) {
+ points.push_back(Vector3(0, y, -s * 0.5));
+ points.push_back(Vector3(0, y, +s * 0.5));
+ }
+
+ normals.push_back(Vector3(0, 0, 1));
+ normals.push_back(Vector3(0, 0, 1));
+ if (shape == SHAPE_CROSS) {
+ normals.push_back(Vector3(1, 0, 0));
+ normals.push_back(Vector3(1, 0, 0));
+ }
+
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+ if (shape == SHAPE_CROSS) {
+ uvs.push_back(Vector2(0, v));
+ uvs.push_back(Vector2(1, v));
+ }
+
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ if (shape == SHAPE_CROSS) {
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ ADD_TANGENT(0.0, 1.0, 0.0, 1.0)
+ }
+
+ for (int i = 0; i < (shape == SHAPE_CROSS ? 4 : 2); i++) {
+ bone_indices.push_back(bone);
+ bone_indices.push_back(MIN(sections, bone + 1));
+ bone_indices.push_back(0);
+ bone_indices.push_back(0);
+
+ bone_weights.push_back(blend);
+ bone_weights.push_back(1.0 - blend);
+ bone_weights.push_back(0);
+ bone_weights.push_back(0);
+ }
+
+ if (j > 0) {
+ if (shape == SHAPE_CROSS) {
+ int base = j * 4 - 4;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 4);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 5);
+ indices.push_back(base + 4);
+
+ indices.push_back(base + 2);
+ indices.push_back(base + 3);
+ indices.push_back(base + 6);
+
+ indices.push_back(base + 3);
+ indices.push_back(base + 7);
+ indices.push_back(base + 6);
+ } else {
+ int base = j * 2 - 2;
+ indices.push_back(base + 0);
+ indices.push_back(base + 1);
+ indices.push_back(base + 2);
+
+ indices.push_back(base + 1);
+ indices.push_back(base + 3);
+ indices.push_back(base + 2);
+ }
+ }
+ }
+
+ p_arr[RS::ARRAY_VERTEX] = points;
+ p_arr[RS::ARRAY_NORMAL] = normals;
+ p_arr[RS::ARRAY_TANGENT] = tangents;
+ p_arr[RS::ARRAY_TEX_UV] = uvs;
+ p_arr[RS::ARRAY_BONES] = bone_indices;
+ p_arr[RS::ARRAY_WEIGHTS] = bone_weights;
+ p_arr[RS::ARRAY_INDEX] = indices;
+}
+
+void RibbonTrailMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &RibbonTrailMesh::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &RibbonTrailMesh::get_size);
+
+ ClassDB::bind_method(D_METHOD("set_sections", "sections"), &RibbonTrailMesh::set_sections);
+ ClassDB::bind_method(D_METHOD("get_sections"), &RibbonTrailMesh::get_sections);
+
+ ClassDB::bind_method(D_METHOD("set_section_length", "section_length"), &RibbonTrailMesh::set_section_length);
+ ClassDB::bind_method(D_METHOD("get_section_length"), &RibbonTrailMesh::get_section_length);
+
+ ClassDB::bind_method(D_METHOD("set_section_segments", "section_segments"), &RibbonTrailMesh::set_section_segments);
+ ClassDB::bind_method(D_METHOD("get_section_segments"), &RibbonTrailMesh::get_section_segments);
+
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &RibbonTrailMesh::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &RibbonTrailMesh::get_curve);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &RibbonTrailMesh::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &RibbonTrailMesh::get_shape);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Flat,Cross"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_sections", "get_sections");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater"), "set_section_length", "get_section_length");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "section_segments", PROPERTY_HINT_RANGE, "1,128,1"), "set_section_segments", "get_section_segments");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
+
+ BIND_ENUM_CONSTANT(SHAPE_FLAT)
+ BIND_ENUM_CONSTANT(SHAPE_CROSS)
+}
+
+RibbonTrailMesh::RibbonTrailMesh() {
+}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index bb3df9d10e..ec5806489e 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -81,6 +81,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const override;
virtual int get_blend_shape_count() const override;
virtual StringName get_blend_shape_name(int p_index) const override;
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name) override;
virtual AABB get_aabb() const override;
virtual RID get_rid() const override;
@@ -335,4 +336,98 @@ public:
PointMesh();
};
+class TubeTrailMesh : public PrimitiveMesh {
+ GDCLASS(TubeTrailMesh, PrimitiveMesh);
+
+private:
+ float radius = 1.0;
+ int radial_steps = 8;
+ int sections = 5;
+ float section_length = 0.2;
+ int section_rings = 3;
+
+ Ref<Curve> curve;
+
+ void _curve_changed();
+
+protected:
+ static void _bind_methods();
+ virtual void _create_mesh_array(Array &p_arr) const override;
+
+public:
+ void set_radius(const float p_radius);
+ float get_radius() const;
+
+ void set_radial_steps(const int p_radial_steps);
+ int get_radial_steps() const;
+
+ void set_sections(const int p_sections);
+ int get_sections() const;
+
+ void set_section_length(float p_sectionlength);
+ float get_section_length() const;
+
+ void set_section_rings(const int p_section_rings);
+ int get_section_rings() const;
+
+ void set_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_curve() const;
+
+ virtual int get_builtin_bind_pose_count() const override;
+ virtual Transform get_builtin_bind_pose(int p_index) const override;
+
+ TubeTrailMesh();
+};
+
+class RibbonTrailMesh : public PrimitiveMesh {
+ GDCLASS(RibbonTrailMesh, PrimitiveMesh);
+
+public:
+ enum Shape {
+ SHAPE_FLAT,
+ SHAPE_CROSS
+ };
+
+private:
+ float size = 1.0;
+ int sections = 5;
+ float section_length = 0.2;
+ int section_segments = 3;
+
+ Shape shape = SHAPE_CROSS;
+
+ Ref<Curve> curve;
+
+ void _curve_changed();
+
+protected:
+ static void _bind_methods();
+ virtual void _create_mesh_array(Array &p_arr) const override;
+
+public:
+ void set_shape(Shape p_shape);
+ Shape get_shape() const;
+
+ void set_size(const float p_size);
+ float get_size() const;
+
+ void set_sections(const int p_sections);
+ int get_sections() const;
+
+ void set_section_length(float p_sectionlength);
+ float get_section_length() const;
+
+ void set_section_segments(const int p_section_segments);
+ int get_section_segments() const;
+
+ void set_curve(const Ref<Curve> &p_curve);
+ Ref<Curve> get_curve() const;
+
+ virtual int get_builtin_bind_pose_count() const override;
+ virtual Transform get_builtin_bind_pose(int p_index) const override;
+
+ RibbonTrailMesh();
+};
+
+VARIANT_ENUM_CAST(RibbonTrailMesh::Shape)
#endif
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp
index d2125445fa..fb8f4b9985 100644
--- a/scene/resources/ray_shape_2d.cpp
+++ b/scene/resources/ray_shape_2d.cpp
@@ -42,17 +42,33 @@ void RayShape2D::_update_shape() {
}
void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 tip = Vector2(0, get_length());
- RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
+ const Vector2 target_position = Vector2(0, get_length());
+
+ const float max_arrow_size = 6;
+ const float line_width = 1.4;
+ bool no_line = target_position.length() < line_width;
+ float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
+
+ if (no_line) {
+ arrow_size = target_position.length();
+ } else {
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), target_position - target_position.normalized() * arrow_size, p_color, line_width);
+ }
+
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+
Vector<Vector2> pts;
- float tsize = 4.0;
- pts.push_back(tip + Vector2(0, tsize));
- pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
- pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
+ pts.push_back(xf.xform(Vector2(arrow_size, 0)));
+ pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
+ pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+
Vector<Color> cols;
for (int i = 0; i < 3; i++) {
cols.push_back(p_color);
}
+
RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
}
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 7ca532e1d6..2414704a57 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -978,7 +978,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
}
wf->store_32(0); //string table size, will not be in use
- size_t ext_res_count_pos = wf->get_position();
+ uint64_t ext_res_count_pos = wf->get_position();
wf->store_32(0); //zero ext resources, still parsing them
@@ -1041,7 +1041,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
//now, save resources to a separate file, for now
- size_t sub_res_count_pos = wf->get_position();
+ uint64_t sub_res_count_pos = wf->get_position();
wf->store_32(0); //zero sub resources, still parsing them
String temp_file = p_path + ".temp";
@@ -1050,8 +1050,8 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
return ERR_CANT_OPEN;
}
- Vector<size_t> local_offsets;
- Vector<size_t> local_pointers_pos;
+ Vector<uint64_t> local_offsets;
+ Vector<uint64_t> local_pointers_pos;
while (next_tag.name == "sub_resource" || next_tag.name == "resource") {
String type;
@@ -1089,7 +1089,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
wf->store_64(0); //temp local offset
bs_save_unicode_string(wf2, type);
- size_t propcount_ofs = wf2->get_position();
+ uint64_t propcount_ofs = wf2->get_position();
wf2->store_32(0);
int prop_count = 0;
@@ -1159,7 +1159,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
local_offsets.push_back(wf2->get_position());
bs_save_unicode_string(wf2, "PackedScene");
- size_t propcount_ofs = wf2->get_position();
+ uint64_t propcount_ofs = wf2->get_position();
wf2->store_32(0);
int prop_count = 0;
@@ -1185,7 +1185,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
wf2->close();
- size_t offset_from = wf->get_position();
+ uint64_t offset_from = wf->get_position();
wf->seek(sub_res_count_pos); //plus one because the saved one
wf->store_32(local_offsets.size());
@@ -1321,7 +1321,7 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
- return ""; //could not rwead
+ return ""; //could not read
}
ResourceLoaderText loader;
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index 5761a405ce..cb44e059a3 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -102,6 +102,8 @@ void Shape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin);
+ ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
+
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
}
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index b2efecb1cb..f50ee9c4c8 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -194,7 +194,7 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
code += "uniform float sun_angle_max = 1.74;\n";
code += "uniform float sun_curve : hint_range(0, 1) = 0.05;\n\n";
code += "const float PI = 3.1415926535897932384626433833;\n\n";
- code += "void fragment() {\n";
+ code += "void sky() {\n";
code += "\tfloat v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));\n";
code += "\tfloat c = (1.0 - v_angle / (PI * 0.5));\n";
code += "\tvec3 sky = mix(sky_horizon_color.rgb, sky_top_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / sky_curve), 0.0, 1.0));\n";
@@ -301,7 +301,7 @@ PanoramaSkyMaterial::PanoramaSkyMaterial() {
String code = "shader_type sky;\n\n";
code += "uniform sampler2D source_panorama : filter_linear;\n";
- code += "void fragment() {\n";
+ code += "void sky() {\n";
code += "\tCOLOR = texture(source_panorama, SKY_COORDS).rgb;\n";
code += "}";
@@ -521,7 +521,7 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
code += "\treturn fract(p.x * p.y * p.z * (p.x + p.y + p.z));\n";
code += "}\n\n";
- code += "void fragment() {\n";
+ code += "void sky() {\n";
code += "\tif (LIGHT0_ENABLED) {\n";
code += "\t\tfloat zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 );\n";
code += "\t\tfloat sun_energy = max(0.0, 1.0 - exp(-((PI * 0.5) - acos(zenith_angle)))) * SUN_ENERGY * LIGHT0_ENERGY;\n";
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
new file mode 100644
index 0000000000..90c702081b
--- /dev/null
+++ b/scene/resources/sprite_frames.cpp
@@ -0,0 +1,241 @@
+/*************************************************************************/
+/* sprite_frames.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "sprite_frames.h"
+
+#include "scene/scene_string_names.h"
+
+void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
+ E->get().frames.insert(p_at_pos, p_frame);
+ } else {
+ E->get().frames.push_back(p_frame);
+ }
+
+ emit_changed();
+}
+
+int SpriteFrames::get_frame_count(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ return E->get().frames.size();
+}
+
+void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ E->get().frames.remove(p_idx);
+ emit_changed();
+}
+
+void SpriteFrames::clear(const StringName &p_anim) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+
+ E->get().frames.clear();
+ emit_changed();
+}
+
+void SpriteFrames::clear_all() {
+ animations.clear();
+ add_animation("default");
+}
+
+void SpriteFrames::add_animation(const StringName &p_anim) {
+ ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
+
+ animations[p_anim] = Anim();
+}
+
+bool SpriteFrames::has_animation(const StringName &p_anim) const {
+ return animations.has(p_anim);
+}
+
+void SpriteFrames::remove_animation(const StringName &p_anim) {
+ animations.erase(p_anim);
+}
+
+void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
+ ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
+ ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
+
+ Anim anim = animations[p_prev];
+ animations.erase(p_prev);
+ animations[p_next] = anim;
+}
+
+Vector<String> SpriteFrames::_get_animation_list() const {
+ Vector<String> ret;
+ List<StringName> al;
+ get_animation_list(&al);
+ for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
+ for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ r_animations->push_back(E->key());
+ }
+}
+
+Vector<String> SpriteFrames::get_animation_names() const {
+ Vector<String> names;
+ for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort();
+ return names;
+}
+
+void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
+ ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ E->get().speed = p_fps;
+}
+
+float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
+ return E->get().speed;
+}
+
+void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ E->get().loop = p_loop;
+}
+
+bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
+ return E->get().loop;
+}
+
+void SpriteFrames::_set_frames(const Array &p_frames) {
+ clear_all();
+ Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
+ ERR_FAIL_COND(!E);
+
+ E->get().frames.resize(p_frames.size());
+ for (int i = 0; i < E->get().frames.size(); i++) {
+ E->get().frames.write[i] = p_frames[i];
+ }
+}
+
+Array SpriteFrames::_get_frames() const {
+ return Array();
+}
+
+Array SpriteFrames::_get_animations() const {
+ Array anims;
+ for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
+ Dictionary d;
+ d["name"] = E->key();
+ d["speed"] = E->get().speed;
+ d["loop"] = E->get().loop;
+ Array frames;
+ for (int i = 0; i < E->get().frames.size(); i++) {
+ frames.push_back(E->get().frames[i]);
+ }
+ d["frames"] = frames;
+ anims.push_back(d);
+ }
+
+ return anims;
+}
+
+void SpriteFrames::_set_animations(const Array &p_animations) {
+ animations.clear();
+ for (int i = 0; i < p_animations.size(); i++) {
+ Dictionary d = p_animations[i];
+
+ ERR_CONTINUE(!d.has("name"));
+ ERR_CONTINUE(!d.has("speed"));
+ ERR_CONTINUE(!d.has("loop"));
+ ERR_CONTINUE(!d.has("frames"));
+
+ Anim anim;
+ anim.speed = d["speed"];
+ anim.loop = d["loop"];
+ Array frames = d["frames"];
+ for (int j = 0; j < frames.size(); j++) {
+ RES res = frames[j];
+ anim.frames.push_back(res);
+ }
+
+ animations[d["name"]] = anim;
+ }
+}
+
+void SpriteFrames::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
+ ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
+ ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
+ ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
+
+ ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
+
+ ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
+ ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
+
+ ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
+ ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
+
+ ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
+ ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
+ ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
+ ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
+ ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
+ ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
+
+ ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
+ ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
+
+ ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
+ ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
+}
+
+SpriteFrames::SpriteFrames() {
+ add_animation(SceneStringNames::get_singleton()->_default);
+}
diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h
new file mode 100644
index 0000000000..282c5f20ab
--- /dev/null
+++ b/scene/resources/sprite_frames.h
@@ -0,0 +1,102 @@
+/*************************************************************************/
+/* sprite_frames.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SPRITE_FRAMES_H
+#define SPRITE_FRAMES_H
+
+#include "scene/resources/texture.h"
+
+class SpriteFrames : public Resource {
+ GDCLASS(SpriteFrames, Resource);
+
+ struct Anim {
+ float speed = 5.0;
+ bool loop = true;
+ Vector<Ref<Texture2D>> frames;
+ };
+
+ Map<StringName, Anim> animations;
+
+ Array _get_frames() const;
+ void _set_frames(const Array &p_frames);
+
+ Array _get_animations() const;
+ void _set_animations(const Array &p_animations);
+
+ Vector<String> _get_animation_list() const;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void add_animation(const StringName &p_anim);
+ bool has_animation(const StringName &p_anim) const;
+ void remove_animation(const StringName &p_anim);
+ void rename_animation(const StringName &p_prev, const StringName &p_next);
+
+ void get_animation_list(List<StringName> *r_animations) const;
+ Vector<String> get_animation_names() const;
+
+ void set_animation_speed(const StringName &p_anim, float p_fps);
+ float get_animation_speed(const StringName &p_anim) const;
+
+ void set_animation_loop(const StringName &p_anim, bool p_loop);
+ bool get_animation_loop(const StringName &p_anim) const;
+
+ void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
+ int get_frame_count(const StringName &p_anim) const;
+ _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
+ const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
+ if (p_idx >= E->get().frames.size()) {
+ return Ref<Texture2D>();
+ }
+
+ return E->get().frames[p_idx];
+ }
+
+ void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
+ Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND(p_idx < 0);
+ if (p_idx >= E->get().frames.size()) {
+ return;
+ }
+ E->get().frames.write[p_idx] = p_frame;
+ }
+ void remove_frame(const StringName &p_anim, int p_idx);
+ void clear(const StringName &p_anim);
+ void clear_all();
+
+ SpriteFrames();
+};
+
+#endif // SPRITE_FRAMES_H
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 9b80224c3f..2159f1bc97 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -460,6 +460,7 @@ Point2 StyleBoxFlat::get_shadow_offset() const {
void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) {
anti_aliased = p_anti_aliased;
emit_changed();
+ notify_property_list_changed();
}
bool StyleBoxFlat::is_anti_aliased() const {
@@ -781,6 +782,12 @@ float StyleBoxFlat::get_style_margin(Side p_side) const {
return border_width[p_side];
}
+void StyleBoxFlat::_validate_property(PropertyInfo &property) const {
+ if (!anti_aliased && property.name == "anti_aliasing_size") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 8a273afbfd..dd5c873a00 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -159,6 +159,7 @@ class StyleBoxFlat : public StyleBox {
protected:
virtual float get_style_margin(Side p_side) const override;
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const override;
public:
//Color
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 47933bd69a..ff682a40f4 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -663,6 +663,8 @@ void SurfaceTool::deindex() {
}
void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
+ ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::_create_list() must be a valid object of type Mesh");
+
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND(arr.size() != RS::ARRAY_MAX);
_create_list_from_arrays(arr, r_vertex, r_index, lformat);
@@ -824,6 +826,8 @@ void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) {
}
void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
+ ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::create_from() must be a valid object of type Mesh");
+
clear();
primitive = p_existing->surface_get_primitive_type(p_surface);
_create_list(p_existing, p_surface, &vertex_array, &index_array, format);
@@ -831,6 +835,8 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
}
void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) {
+ ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::create_from_blend_shape() must be a valid object of type Mesh");
+
clear();
primitive = p_existing->surface_get_primitive_type(p_surface);
Array arr = p_existing->surface_get_blend_shape_arrays(p_surface);
@@ -851,6 +857,8 @@ void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_sur
}
void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) {
+ ERR_FAIL_NULL_MSG(p_existing, "First argument in SurfaceTool::append_from() must be a valid object of type Mesh");
+
if (vertex_array.size() == 0) {
primitive = p_existing->surface_get_primitive_type(p_surface);
format = 0;
@@ -1059,6 +1067,10 @@ void SurfaceTool::set_material(const Ref<Material> &p_material) {
material = p_material;
}
+Ref<Material> SurfaceTool::get_material() const {
+ return material;
+}
+
void SurfaceTool::clear() {
begun = false;
primitive = Mesh::PRIMITIVE_LINES;
@@ -1088,6 +1100,10 @@ void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) {
ERR_FAIL_COND(begun);
last_custom_format[p_index] = p_format;
}
+
+Mesh::PrimitiveType SurfaceTool::get_primitive() const {
+ return primitive;
+}
SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const {
ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX);
return last_custom_format[p_index];
@@ -1097,7 +1113,7 @@ void SurfaceTool::optimize_indices_for_cache() {
ERR_FAIL_COND(index_array.size() == 0);
LocalVector old_index_array = index_array;
- zeromem(index_array.ptr(), index_array.size() * sizeof(int));
+ memset(index_array.ptr(), 0, index_array.size() * sizeof(int));
optimize_vertex_cache_func((unsigned int *)index_array.ptr(), (unsigned int *)old_index_array.ptr(), old_index_array.size(), vertex_array.size());
}
@@ -1174,6 +1190,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3));
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
+ ClassDB::bind_method(D_METHOD("get_primitive"), &SurfaceTool::get_primitive);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 17efdcba71..28addf2245 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -143,6 +143,8 @@ public:
void set_custom_format(int p_index, CustomFormat p_format);
CustomFormat get_custom_format(int p_index) const;
+ Mesh::PrimitiveType get_primitive() const;
+
void begin(Mesh::PrimitiveType p_primitive);
void set_color(Color p_color);
@@ -171,6 +173,7 @@ public:
Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3);
void set_material(const Ref<Material> &p_material);
+ Ref<Material> get_material() const;
void clear();
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index cf07003720..b71909b6bb 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -55,10 +55,10 @@ Error TextFile::load_text(const String &p_path) {
ERR_FAIL_COND_V_MSG(err, err, "Cannot open TextFile '" + p_path + "'.");
- int len = f->get_len();
+ uint64_t len = f->get_len();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
- int r = f->get_buffer(w, len);
+ uint64_t r = f->get_buffer(w, len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 444a4bb22a..341f5abd80 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -98,6 +98,9 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_underline_position", "line"), &TextParagraph::get_line_underline_position);
ClassDB::bind_method(D_METHOD("get_line_underline_thickness", "line"), &TextParagraph::get_line_underline_thickness);
+ ClassDB::bind_method(D_METHOD("get_spacing_top"), &TextParagraph::get_spacing_top);
+ ClassDB::bind_method(D_METHOD("get_spacing_bottom"), &TextParagraph::get_spacing_bottom);
+
ClassDB::bind_method(D_METHOD("get_dropcap_size"), &TextParagraph::get_dropcap_size);
ClassDB::bind_method(D_METHOD("get_dropcap_lines"), &TextParagraph::get_dropcap_lines);
@@ -266,6 +269,14 @@ bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, i
return res;
}
+int TextParagraph::get_spacing_top() const {
+ return spacing_top;
+}
+
+int TextParagraph::get_spacing_bottom() const {
+ return spacing_bottom;
+}
+
void TextParagraph::_set_bidi_override(const Array &p_override) {
Vector<Vector2i> overrides;
for (int i = 0; i < p_override.size(); i++) {
@@ -609,11 +620,13 @@ int TextParagraph::hit_test(const Point2 &p_coords) const {
const_cast<TextParagraph *>(this)->_shape_lines();
Vector2 ofs;
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
- if (ofs.y < 0)
+ if (ofs.y < 0) {
return 0;
+ }
} else {
- if (ofs.x < 0)
+ if (ofs.x < 0) {
return 0;
+ }
}
for (int i = 0; i < lines.size(); i++) {
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index a16fa8c3c4..4396b07130 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -116,6 +116,9 @@ public:
float get_line_underline_position(int p_line) const;
float get_line_underline_thickness(int p_line) const;
+ int get_spacing_top() const;
+ int get_spacing_bottom() const;
+
Size2 get_dropcap_size() const;
int get_dropcap_lines() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index d2bb1338d8..1b2176d30a 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -71,7 +71,7 @@ void Texture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data);
+ ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image);
ADD_GROUP("", "");
}
@@ -116,7 +116,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "image") {
- r_ret = get_data();
+ r_ret = get_image();
} else if (p_name == "size") {
r_ret = Size2(w, h);
} else {
@@ -200,7 +200,7 @@ void ImageTexture::_resource_path_changed() {
String path = get_path();
}
-Ref<Image> ImageTexture::get_data() const {
+Ref<Image> ImageTexture::get_image() const {
if (image_stored) {
return RenderingServer::get_singleton()->texture_2d_get(texture);
} else {
@@ -251,7 +251,7 @@ void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
- Ref<Image> img = get_data();
+ Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
@@ -335,7 +335,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
//mipmaps need to be read independently, they will be later combined
Vector<Ref<Image>> mipmap_images;
- int total_size = 0;
+ uint64_t total_size = 0;
bool first = true;
@@ -410,7 +410,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
Vector<uint8_t> id = mipmap_images[i]->get_data();
int len = id.size();
const uint8_t *r = id.ptr();
- copymem(&wr[ofs], r, len);
+ memcpy(&wr[ofs], r, len);
ofs += len;
}
}
@@ -661,7 +661,7 @@ bool StreamTexture2D::has_alpha() const {
return false;
}
-Ref<Image> StreamTexture2D::get_data() const {
+Ref<Image> StreamTexture2D::get_image() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_get(texture);
} else {
@@ -671,7 +671,7 @@ Ref<Image> StreamTexture2D::get_data() const {
bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
- Ref<Image> img = get_data();
+ Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
@@ -1405,185 +1405,6 @@ MeshTexture::MeshTexture() {
//////////////////////////////////////////
-int LargeTexture::get_width() const {
- return size.width;
-}
-
-int LargeTexture::get_height() const {
- return size.height;
-}
-
-RID LargeTexture::get_rid() const {
- return RID();
-}
-
-bool LargeTexture::has_alpha() const {
- for (int i = 0; i < pieces.size(); i++) {
- if (pieces[i].texture->has_alpha()) {
- return true;
- }
- }
-
- return false;
-}
-
-int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture) {
- ERR_FAIL_COND_V(p_texture.is_null(), -1);
- Piece p;
- p.offset = p_offset;
- p.texture = p_texture;
- pieces.push_back(p);
-
- return pieces.size() - 1;
-}
-
-void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
- ERR_FAIL_INDEX(p_idx, pieces.size());
- pieces.write[p_idx].offset = p_offset;
-};
-
-void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture) {
- ERR_FAIL_COND(p_texture == this);
- ERR_FAIL_COND(p_texture.is_null());
- ERR_FAIL_INDEX(p_idx, pieces.size());
- pieces.write[p_idx].texture = p_texture;
-};
-
-void LargeTexture::set_size(const Size2 &p_size) {
- size = p_size;
-}
-
-void LargeTexture::clear() {
- pieces.clear();
- size = Size2i();
-}
-
-Array LargeTexture::_get_data() const {
- Array arr;
- for (int i = 0; i < pieces.size(); i++) {
- arr.push_back(pieces[i].offset);
- arr.push_back(pieces[i].texture);
- }
- arr.push_back(Size2(size));
- return arr;
-}
-
-void LargeTexture::_set_data(const Array &p_array) {
- ERR_FAIL_COND(p_array.size() < 1);
- ERR_FAIL_COND(!(p_array.size() & 1));
- clear();
- for (int i = 0; i < p_array.size() - 1; i += 2) {
- add_piece(p_array[i], p_array[i + 1]);
- }
- size = Size2(p_array[p_array.size() - 1]);
-}
-
-int LargeTexture::get_piece_count() const {
- return pieces.size();
-}
-
-Vector2 LargeTexture::get_piece_offset(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2());
- return pieces[p_idx].offset;
-}
-
-Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture2D>());
- return pieces[p_idx].texture;
-}
-
-Ref<Image> LargeTexture::to_image() const {
- Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8));
- for (int i = 0; i < pieces.size(); i++) {
- Ref<Image> src_img = pieces[i].texture->get_data();
- img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset);
- }
-
- return img;
-}
-
-void LargeTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_piece", "ofs", "texture"), &LargeTexture::add_piece);
- ClassDB::bind_method(D_METHOD("set_piece_offset", "idx", "ofs"), &LargeTexture::set_piece_offset);
- ClassDB::bind_method(D_METHOD("set_piece_texture", "idx", "texture"), &LargeTexture::set_piece_texture);
- ClassDB::bind_method(D_METHOD("set_size", "size"), &LargeTexture::set_size);
- ClassDB::bind_method(D_METHOD("clear"), &LargeTexture::clear);
-
- ClassDB::bind_method(D_METHOD("get_piece_count"), &LargeTexture::get_piece_count);
- ClassDB::bind_method(D_METHOD("get_piece_offset", "idx"), &LargeTexture::get_piece_offset);
- ClassDB::bind_method(D_METHOD("get_piece_texture", "idx"), &LargeTexture::get_piece_texture);
-
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &LargeTexture::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &LargeTexture::_get_data);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
-}
-
-void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
- for (int i = 0; i < pieces.size(); i++) {
- // TODO
- pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose);
- }
-}
-
-void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
- //tiling not supported for this
- if (size.x == 0 || size.y == 0) {
- return;
- }
-
- Size2 scale = p_rect.size / size;
-
- for (int i = 0; i < pieces.size(); i++) {
- // TODO
- pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose);
- }
-}
-
-void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {
- //tiling not supported for this
- if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0) {
- return;
- }
-
- Size2 scale = p_rect.size / p_src_rect.size;
-
- for (int i = 0; i < pieces.size(); i++) {
- // TODO
- Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
- if (!p_src_rect.intersects(rect)) {
- continue;
- }
- Rect2 local = p_src_rect.intersection(rect);
- Rect2 target = local;
- target.size *= scale;
- target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
- local.position -= rect.position;
- pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, false);
- }
-}
-
-bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const {
- for (int i = 0; i < pieces.size(); i++) {
- // TODO
- if (!pieces[i].texture.is_valid()) {
- continue;
- }
-
- Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
- if (rect.has_point(Point2(p_x, p_y))) {
- return pieces[i].texture->is_pixel_opaque(p_x - rect.position.x, p_y - rect.position.y);
- }
- }
-
- return true;
-}
-
-LargeTexture::LargeTexture() {
-}
-
-///////////////////
-
void CurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
@@ -1782,7 +1603,7 @@ int GradientTexture::get_width() const {
return width;
}
-Ref<Image> GradientTexture::get_data() const {
+Ref<Image> GradientTexture::get_image() const {
if (!texture.is_valid()) {
return Ref<Image>();
}
@@ -2031,14 +1852,14 @@ bool AnimatedTexture::has_alpha() const {
return frames[current_frame].texture->has_alpha();
}
-Ref<Image> AnimatedTexture::get_data() const {
+Ref<Image> AnimatedTexture::get_image() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return Ref<Image>();
}
- return frames[current_frame].texture->get_data();
+ return frames[current_frame].texture->get_image();
}
bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
@@ -2543,7 +2364,7 @@ uint32_t CameraTexture::get_flags() const {
return 0;
}
-Ref<Image> CameraTexture::get_data() const {
+Ref<Image> CameraTexture::get_image() const {
// not (yet) supported
return Ref<Image>();
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index a0d917fd86..264d85d187 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -71,7 +71,7 @@ public:
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
- virtual Ref<Image> get_data() const { return Ref<Image>(); }
+ virtual Ref<Image> get_image() const { return Ref<Image>(); }
Texture2D();
};
@@ -108,7 +108,7 @@ public:
Image::Format get_format() const;
void update(const Ref<Image> &p_image, bool p_immediate = false);
- Ref<Image> get_data() const override;
+ Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
@@ -203,7 +203,7 @@ public:
virtual bool has_alpha() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
StreamTexture2D();
~StreamTexture2D();
@@ -297,51 +297,6 @@ public:
MeshTexture();
};
-class LargeTexture : public Texture2D {
- GDCLASS(LargeTexture, Texture2D);
- RES_BASE_EXTENSION("largetex");
-
-protected:
- struct Piece {
- Point2 offset;
- Ref<Texture2D> texture;
- };
-
- Vector<Piece> pieces;
- Size2i size;
-
- Array _get_data() const;
- void _set_data(const Array &p_array);
- static void _bind_methods();
-
-public:
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual RID get_rid() const override;
-
- virtual bool has_alpha() const override;
-
- int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture);
- void set_piece_offset(int p_idx, const Point2 &p_offset);
- void set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture);
-
- void set_size(const Size2 &p_size);
- void clear();
-
- int get_piece_count() const;
- Vector2 get_piece_offset(int p_idx) const;
- Ref<Texture2D> get_piece_texture(int p_idx) const;
- Ref<Image> to_image() const;
-
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
-
- bool is_pixel_opaque(int p_x, int p_y) const override;
-
- LargeTexture();
-};
-
class TextureLayered : public Texture {
GDCLASS(TextureLayered, Texture);
@@ -716,7 +671,7 @@ public:
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return true; }
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
GradientTexture();
virtual ~GradientTexture();
@@ -812,7 +767,7 @@ public:
virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
@@ -839,7 +794,7 @@ public:
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);
int get_camera_feed_id() const;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 0405ea98bb..786a96501a 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -36,11 +36,11 @@ void Theme::_emit_theme_changed() {
emit_changed();
}
-Vector<String> Theme::_get_icon_list(const String &p_node_type) const {
+Vector<String> Theme::_get_icon_list(const String &p_theme_type) const {
Vector<String> ilret;
List<StringName> il;
- get_icon_list(p_node_type, &il);
+ get_icon_list(p_theme_type, &il);
ilret.resize(il.size());
int i = 0;
@@ -66,11 +66,11 @@ Vector<String> Theme::_get_icon_type_list() const {
return ilret;
}
-Vector<String> Theme::_get_stylebox_list(const String &p_node_type) const {
+Vector<String> Theme::_get_stylebox_list(const String &p_theme_type) const {
Vector<String> ilret;
List<StringName> il;
- get_stylebox_list(p_node_type, &il);
+ get_stylebox_list(p_theme_type, &il);
ilret.resize(il.size());
int i = 0;
@@ -96,11 +96,11 @@ Vector<String> Theme::_get_stylebox_type_list() const {
return ilret;
}
-Vector<String> Theme::_get_font_list(const String &p_node_type) const {
+Vector<String> Theme::_get_font_list(const String &p_theme_type) const {
Vector<String> ilret;
List<StringName> il;
- get_font_list(p_node_type, &il);
+ get_font_list(p_theme_type, &il);
ilret.resize(il.size());
int i = 0;
@@ -126,11 +126,11 @@ Vector<String> Theme::_get_font_type_list() const {
return ilret;
}
-Vector<String> Theme::_get_font_size_list(const String &p_node_type) const {
+Vector<String> Theme::_get_font_size_list(const String &p_theme_type) const {
Vector<String> ilret;
List<StringName> il;
- get_font_size_list(p_node_type, &il);
+ get_font_size_list(p_theme_type, &il);
ilret.resize(il.size());
int i = 0;
@@ -141,11 +141,26 @@ Vector<String> Theme::_get_font_size_list(const String &p_node_type) const {
return ilret;
}
-Vector<String> Theme::_get_color_list(const String &p_node_type) const {
+Vector<String> Theme::_get_font_size_type_list() const {
Vector<String> ilret;
List<StringName> il;
- get_color_list(p_node_type, &il);
+ get_font_size_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_color_list(const String &p_theme_type) const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_color_list(p_theme_type, &il);
ilret.resize(il.size());
int i = 0;
@@ -171,11 +186,11 @@ Vector<String> Theme::_get_color_type_list() const {
return ilret;
}
-Vector<String> Theme::_get_constant_list(const String &p_node_type) const {
+Vector<String> Theme::_get_constant_list(const String &p_theme_type) const {
Vector<String> ilret;
List<StringName> il;
- get_constant_list(p_node_type, &il);
+ get_constant_list(p_theme_type, &il);
ilret.resize(il.size());
int i = 0;
@@ -201,6 +216,48 @@ Vector<String> Theme::_get_constant_type_list() const {
return ilret;
}
+Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_theme_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return _get_color_list(p_theme_type);
+ case DATA_TYPE_CONSTANT:
+ return _get_constant_list(p_theme_type);
+ case DATA_TYPE_FONT:
+ return _get_font_list(p_theme_type);
+ case DATA_TYPE_FONT_SIZE:
+ return _get_font_size_list(p_theme_type);
+ case DATA_TYPE_ICON:
+ return _get_icon_list(p_theme_type);
+ case DATA_TYPE_STYLEBOX:
+ return _get_stylebox_list(p_theme_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Vector<String>();
+}
+
+Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return _get_color_type_list();
+ case DATA_TYPE_CONSTANT:
+ return _get_constant_type_list();
+ case DATA_TYPE_FONT:
+ return _get_font_type_list();
+ case DATA_TYPE_FONT_SIZE:
+ return _get_font_size_type_list();
+ case DATA_TYPE_ICON:
+ return _get_icon_type_list();
+ case DATA_TYPE_STYLEBOX:
+ return _get_stylebox_type_list();
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Vector<String>();
+}
+
Vector<String> Theme::_get_type_list() const {
Vector<String> ilret;
List<StringName> il;
@@ -221,19 +278,19 @@ bool Theme::_set(const StringName &p_name, const Variant &p_value) {
if (sname.find("/") != -1) {
String type = sname.get_slicec('/', 1);
- String node_type = sname.get_slicec('/', 0);
+ String theme_type = sname.get_slicec('/', 0);
String name = sname.get_slicec('/', 2);
if (type == "icons") {
- set_icon(name, node_type, p_value);
+ set_icon(name, theme_type, p_value);
} else if (type == "styles") {
- set_stylebox(name, node_type, p_value);
+ set_stylebox(name, theme_type, p_value);
} else if (type == "fonts") {
- set_font(name, node_type, p_value);
+ set_font(name, theme_type, p_value);
} else if (type == "colors") {
- set_color(name, node_type, p_value);
+ set_color(name, theme_type, p_value);
} else if (type == "constants") {
- set_constant(name, node_type, p_value);
+ set_constant(name, theme_type, p_value);
} else {
return false;
}
@@ -249,31 +306,31 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const {
if (sname.find("/") != -1) {
String type = sname.get_slicec('/', 1);
- String node_type = sname.get_slicec('/', 0);
+ String theme_type = sname.get_slicec('/', 0);
String name = sname.get_slicec('/', 2);
if (type == "icons") {
- if (!has_icon(name, node_type)) {
+ if (!has_icon(name, theme_type)) {
r_ret = Ref<Texture2D>();
} else {
- r_ret = get_icon(name, node_type);
+ r_ret = get_icon(name, theme_type);
}
} else if (type == "styles") {
- if (!has_stylebox(name, node_type)) {
+ if (!has_stylebox(name, theme_type)) {
r_ret = Ref<StyleBox>();
} else {
- r_ret = get_stylebox(name, node_type);
+ r_ret = get_stylebox(name, theme_type);
}
} else if (type == "fonts") {
- if (!has_font(name, node_type)) {
+ if (!has_font(name, theme_type)) {
r_ret = Ref<Font>();
} else {
- r_ret = get_font(name, node_type);
+ r_ret = get_font(name, theme_type);
}
} else if (type == "colors") {
- r_ret = get_color(name, node_type);
+ r_ret = get_color(name, theme_type);
} else if (type == "constants") {
- r_ret = get_constant(name, node_type);
+ r_ret = get_constant(name, theme_type);
} else {
return false;
}
@@ -420,19 +477,17 @@ void Theme::set_default_font_size(int p_font_size) {
default_font_size = p_font_size;
}
-void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon) {
- //ERR_FAIL_COND(p_icon.is_null());
-
- bool new_value = !icon_map.has(p_node_type) || !icon_map[p_node_type].has(p_name);
+void Theme::set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon) {
+ bool new_value = !icon_map.has(p_theme_type) || !icon_map[p_theme_type].has(p_name);
- if (icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) {
- icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ if (icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) {
+ icon_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
- icon_map[p_node_type][p_name] = p_icon;
+ icon_map[p_theme_type][p_name] = p_icon;
if (p_icon.is_valid()) {
- icon_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ icon_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value) {
@@ -441,46 +496,66 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, co
}
}
-Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_node_type) const {
- if (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) {
- return icon_map[p_node_type][p_name];
+Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_theme_type) const {
+ if (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) {
+ return icon_map[p_theme_type][p_name];
} else {
return default_icon;
}
}
-bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) const {
- return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid());
+bool Theme::has_icon(const StringName &p_name, const StringName &p_theme_type) const {
+ return (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid());
+}
+
+bool Theme::has_icon_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
+ return (icon_map.has(p_theme_type) && icon_map[p_theme_type].has(p_name));
}
-void Theme::clear_icon(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!icon_map.has(p_node_type));
- ERR_FAIL_COND(!icon_map[p_node_type].has(p_name));
+void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!icon_map.has(p_theme_type), "Cannot rename the icon '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(icon_map[p_theme_type].has(p_name), "Cannot rename the icon '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!icon_map[p_theme_type].has(p_old_name), "Cannot rename the icon '" + String(p_old_name) + "' because it does not exist.");
- if (icon_map[p_node_type][p_name].is_valid()) {
- icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ icon_map[p_theme_type][p_name] = icon_map[p_theme_type][p_old_name];
+ icon_map[p_theme_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void Theme::clear_icon(const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!icon_map.has(p_theme_type), "Cannot clear the icon '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!icon_map[p_theme_type].has(p_name), "Cannot clear the icon '" + String(p_name) + "' because it does not exist.");
+
+ if (icon_map[p_theme_type][p_name].is_valid()) {
+ icon_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
- icon_map[p_node_type].erase(p_name);
+ icon_map[p_theme_type].erase(p_name);
notify_property_list_changed();
emit_changed();
}
-void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) const {
+void Theme::get_icon_list(StringName p_theme_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- if (!icon_map.has(p_node_type)) {
+ if (!icon_map.has(p_theme_type)) {
return;
}
const StringName *key = nullptr;
- while ((key = icon_map[p_node_type].next(key))) {
+ while ((key = icon_map[p_theme_type].next(key))) {
p_list->push_back(*key);
}
}
+void Theme::add_icon_type(const StringName &p_theme_type) {
+ icon_map[p_theme_type] = HashMap<StringName, Ref<Texture2D>>();
+}
+
void Theme::get_icon_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -490,19 +565,17 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const {
}
}
-void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) {
- //ERR_FAIL_COND(p_style.is_null());
-
- bool new_value = !style_map.has(p_node_type) || !style_map[p_node_type].has(p_name);
+void Theme::set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style) {
+ bool new_value = !style_map.has(p_theme_type) || !style_map[p_theme_type].has(p_name);
- if (style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) {
- style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ if (style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) {
+ style_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
- style_map[p_node_type][p_name] = p_style;
+ style_map[p_theme_type][p_name] = p_style;
if (p_style.is_valid()) {
- style_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ style_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value) {
@@ -511,46 +584,66 @@ void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type
emit_changed();
}
-Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_node_type) const {
- if (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) {
- return style_map[p_node_type][p_name];
+Ref<StyleBox> Theme::get_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
+ if (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) {
+ return style_map[p_theme_type][p_name];
} else {
return default_style;
}
}
-bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type) const {
- return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid());
+bool Theme::has_stylebox(const StringName &p_name, const StringName &p_theme_type) const {
+ return (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid());
}
-void Theme::clear_stylebox(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!style_map.has(p_node_type));
- ERR_FAIL_COND(!style_map[p_node_type].has(p_name));
+bool Theme::has_stylebox_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
+ return (style_map.has(p_theme_type) && style_map[p_theme_type].has(p_name));
+}
+
+void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!style_map.has(p_theme_type), "Cannot rename the stylebox '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(style_map[p_theme_type].has(p_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!style_map[p_theme_type].has(p_old_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because it does not exist.");
+
+ style_map[p_theme_type][p_name] = style_map[p_theme_type][p_old_name];
+ style_map[p_theme_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
- if (style_map[p_node_type][p_name].is_valid()) {
- style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+void Theme::clear_stylebox(const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!style_map.has(p_theme_type), "Cannot clear the stylebox '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!style_map[p_theme_type].has(p_name), "Cannot clear the stylebox '" + String(p_name) + "' because it does not exist.");
+
+ if (style_map[p_theme_type][p_name].is_valid()) {
+ style_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
- style_map[p_node_type].erase(p_name);
+ style_map[p_theme_type].erase(p_name);
notify_property_list_changed();
emit_changed();
}
-void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const {
+void Theme::get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- if (!style_map.has(p_node_type)) {
+ if (!style_map.has(p_theme_type)) {
return;
}
const StringName *key = nullptr;
- while ((key = style_map[p_node_type].next(key))) {
+ while ((key = style_map[p_theme_type].next(key))) {
p_list->push_back(*key);
}
}
+void Theme::add_stylebox_type(const StringName &p_theme_type) {
+ style_map[p_theme_type] = HashMap<StringName, Ref<StyleBox>>();
+}
+
void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -560,19 +653,17 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
}
}
-void Theme::set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font) {
- //ERR_FAIL_COND(p_font.is_null());
-
- bool new_value = !font_map.has(p_node_type) || !font_map[p_node_type].has(p_name);
+void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font) {
+ bool new_value = !font_map.has(p_theme_type) || !font_map[p_theme_type].has(p_name);
- if (font_map[p_node_type][p_name].is_valid()) {
- font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ if (font_map[p_theme_type][p_name].is_valid()) {
+ font_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
- font_map[p_node_type][p_name] = p_font;
+ font_map[p_theme_type][p_name] = p_font;
if (p_font.is_valid()) {
- font_map[p_node_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ font_map[p_theme_type][p_name]->connect("changed", callable_mp(this, &Theme::_emit_theme_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
if (new_value) {
@@ -581,9 +672,9 @@ void Theme::set_font(const StringName &p_name, const StringName &p_node_type, co
}
}
-Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_node_type) const {
- if (font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) {
- return font_map[p_node_type][p_name];
+Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_theme_type) const {
+ if (font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) {
+ return font_map[p_theme_type][p_name];
} else if (default_theme_font.is_valid()) {
return default_theme_font;
} else {
@@ -591,37 +682,57 @@ Ref<Font> Theme::get_font(const StringName &p_name, const StringName &p_node_typ
}
}
-bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) const {
- return ((font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) || default_theme_font.is_valid());
+bool Theme::has_font(const StringName &p_name, const StringName &p_theme_type) const {
+ return ((font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name) && font_map[p_theme_type][p_name].is_valid()) || default_theme_font.is_valid());
}
-void Theme::clear_font(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!font_map.has(p_node_type));
- ERR_FAIL_COND(!font_map[p_node_type].has(p_name));
+bool Theme::has_font_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
+ return (font_map.has(p_theme_type) && font_map[p_theme_type].has(p_name));
+}
+
+void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!font_map.has(p_theme_type), "Cannot rename the font '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(font_map[p_theme_type].has(p_name), "Cannot rename the font '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!font_map[p_theme_type].has(p_old_name), "Cannot rename the font '" + String(p_old_name) + "' because it does not exist.");
+
+ font_map[p_theme_type][p_name] = font_map[p_theme_type][p_old_name];
+ font_map[p_theme_type].erase(p_old_name);
- if (font_map[p_node_type][p_name].is_valid()) {
- font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void Theme::clear_font(const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!font_map.has(p_theme_type), "Cannot clear the font '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!font_map[p_theme_type].has(p_name), "Cannot clear the font '" + String(p_name) + "' because it does not exist.");
+
+ if (font_map[p_theme_type][p_name].is_valid()) {
+ font_map[p_theme_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
}
- font_map[p_node_type].erase(p_name);
+ font_map[p_theme_type].erase(p_name);
notify_property_list_changed();
emit_changed();
}
-void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) const {
+void Theme::get_font_list(StringName p_theme_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- if (!font_map.has(p_node_type)) {
+ if (!font_map.has(p_theme_type)) {
return;
}
const StringName *key = nullptr;
- while ((key = font_map[p_node_type].next(key))) {
+ while ((key = font_map[p_theme_type].next(key))) {
p_list->push_back(*key);
}
}
+void Theme::add_font_type(const StringName &p_theme_type) {
+ font_map[p_theme_type] = HashMap<StringName, Ref<Font>>();
+}
+
void Theme::get_font_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -631,10 +742,10 @@ void Theme::get_font_type_list(List<StringName> *p_list) const {
}
}
-void Theme::set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size) {
- bool new_value = !font_size_map.has(p_node_type) || !font_size_map[p_node_type].has(p_name);
+void Theme::set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size) {
+ bool new_value = !font_size_map.has(p_theme_type) || !font_size_map[p_theme_type].has(p_name);
- font_size_map[p_node_type][p_name] = p_font_size;
+ font_size_map[p_theme_type][p_name] = p_font_size;
if (new_value) {
notify_property_list_changed();
@@ -642,9 +753,9 @@ void Theme::set_font_size(const StringName &p_name, const StringName &p_node_typ
}
}
-int Theme::get_font_size(const StringName &p_name, const StringName &p_node_type) const {
- if (font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) {
- return font_size_map[p_node_type][p_name];
+int Theme::get_font_size(const StringName &p_name, const StringName &p_theme_type) const {
+ if (font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) {
+ return font_size_map[p_theme_type][p_name];
} else if (default_theme_font_size > 0) {
return default_theme_font_size;
} else {
@@ -652,37 +763,66 @@ int Theme::get_font_size(const StringName &p_name, const StringName &p_node_type
}
}
-bool Theme::has_font_size(const StringName &p_name, const StringName &p_node_type) const {
- return ((font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) || (default_theme_font_size > 0));
+bool Theme::has_font_size(const StringName &p_name, const StringName &p_theme_type) const {
+ return ((font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name) && (font_size_map[p_theme_type][p_name] > 0)) || (default_theme_font_size > 0));
}
-void Theme::clear_font_size(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!font_size_map.has(p_node_type));
- ERR_FAIL_COND(!font_size_map[p_node_type].has(p_name));
+bool Theme::has_font_size_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
+ return (font_size_map.has(p_theme_type) && font_size_map[p_theme_type].has(p_name));
+}
+
+void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!font_size_map.has(p_theme_type), "Cannot rename the font size '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(font_size_map[p_theme_type].has(p_name), "Cannot rename the font size '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!font_size_map[p_theme_type].has(p_old_name), "Cannot rename the font size '" + String(p_old_name) + "' because it does not exist.");
+
+ font_size_map[p_theme_type][p_name] = font_size_map[p_theme_type][p_old_name];
+ font_size_map[p_theme_type].erase(p_old_name);
- font_size_map[p_node_type].erase(p_name);
notify_property_list_changed();
emit_changed();
}
-void Theme::get_font_size_list(StringName p_node_type, List<StringName> *p_list) const {
+void Theme::clear_font_size(const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!font_size_map.has(p_theme_type), "Cannot clear the font size '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!font_size_map[p_theme_type].has(p_name), "Cannot clear the font size '" + String(p_name) + "' because it does not exist.");
+
+ font_size_map[p_theme_type].erase(p_name);
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void Theme::get_font_size_list(StringName p_theme_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- if (!font_size_map.has(p_node_type)) {
+ if (!font_size_map.has(p_theme_type)) {
return;
}
const StringName *key = nullptr;
- while ((key = font_size_map[p_node_type].next(key))) {
+ while ((key = font_size_map[p_theme_type].next(key))) {
+ p_list->push_back(*key);
+ }
+}
+
+void Theme::add_font_size_type(const StringName &p_theme_type) {
+ font_size_map[p_theme_type] = HashMap<StringName, int>();
+}
+
+void Theme::get_font_size_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ const StringName *key = nullptr;
+ while ((key = font_size_map.next(key))) {
p_list->push_back(*key);
}
}
-void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) {
- bool new_value = !color_map.has(p_node_type) || !color_map[p_node_type].has(p_name);
+void Theme::set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color) {
+ bool new_value = !color_map.has(p_theme_type) || !color_map[p_theme_type].has(p_name);
- color_map[p_node_type][p_name] = p_color;
+ color_map[p_theme_type][p_name] = p_color;
if (new_value) {
notify_property_list_changed();
@@ -690,41 +830,61 @@ void Theme::set_color(const StringName &p_name, const StringName &p_node_type, c
}
}
-Color Theme::get_color(const StringName &p_name, const StringName &p_node_type) const {
- if (color_map.has(p_node_type) && color_map[p_node_type].has(p_name)) {
- return color_map[p_node_type][p_name];
+Color Theme::get_color(const StringName &p_name, const StringName &p_theme_type) const {
+ if (color_map.has(p_theme_type) && color_map[p_theme_type].has(p_name)) {
+ return color_map[p_theme_type][p_name];
} else {
return Color();
}
}
-bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) const {
- return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name));
+bool Theme::has_color(const StringName &p_name, const StringName &p_theme_type) const {
+ return (color_map.has(p_theme_type) && color_map[p_theme_type].has(p_name));
}
-void Theme::clear_color(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!color_map.has(p_node_type));
- ERR_FAIL_COND(!color_map[p_node_type].has(p_name));
+bool Theme::has_color_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
+ return (color_map.has(p_theme_type) && color_map[p_theme_type].has(p_name));
+}
+
+void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!color_map.has(p_theme_type), "Cannot rename the color '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(color_map[p_theme_type].has(p_name), "Cannot rename the color '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!color_map[p_theme_type].has(p_old_name), "Cannot rename the color '" + String(p_old_name) + "' because it does not exist.");
+
+ color_map[p_theme_type][p_name] = color_map[p_theme_type][p_old_name];
+ color_map[p_theme_type].erase(p_old_name);
- color_map[p_node_type].erase(p_name);
notify_property_list_changed();
emit_changed();
}
-void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) const {
+void Theme::clear_color(const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!color_map.has(p_theme_type), "Cannot clear the color '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!color_map[p_theme_type].has(p_name), "Cannot clear the color '" + String(p_name) + "' because it does not exist.");
+
+ color_map[p_theme_type].erase(p_name);
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void Theme::get_color_list(StringName p_theme_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- if (!color_map.has(p_node_type)) {
+ if (!color_map.has(p_theme_type)) {
return;
}
const StringName *key = nullptr;
- while ((key = color_map[p_node_type].next(key))) {
+ while ((key = color_map[p_theme_type].next(key))) {
p_list->push_back(*key);
}
}
+void Theme::add_color_type(const StringName &p_theme_type) {
+ color_map[p_theme_type] = HashMap<StringName, Color>();
+}
+
void Theme::get_color_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -734,9 +894,9 @@ void Theme::get_color_type_list(List<StringName> *p_list) const {
}
}
-void Theme::set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant) {
- bool new_value = !constant_map.has(p_node_type) || !constant_map[p_node_type].has(p_name);
- constant_map[p_node_type][p_name] = p_constant;
+void Theme::set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant) {
+ bool new_value = !constant_map.has(p_theme_type) || !constant_map[p_theme_type].has(p_name);
+ constant_map[p_theme_type][p_name] = p_constant;
if (new_value) {
notify_property_list_changed();
@@ -744,41 +904,61 @@ void Theme::set_constant(const StringName &p_name, const StringName &p_node_type
}
}
-int Theme::get_constant(const StringName &p_name, const StringName &p_node_type) const {
- if (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name)) {
- return constant_map[p_node_type][p_name];
+int Theme::get_constant(const StringName &p_name, const StringName &p_theme_type) const {
+ if (constant_map.has(p_theme_type) && constant_map[p_theme_type].has(p_name)) {
+ return constant_map[p_theme_type][p_name];
} else {
return 0;
}
}
-bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type) const {
- return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name));
+bool Theme::has_constant(const StringName &p_name, const StringName &p_theme_type) const {
+ return (constant_map.has(p_theme_type) && constant_map[p_theme_type].has(p_name));
}
-void Theme::clear_constant(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!constant_map.has(p_node_type));
- ERR_FAIL_COND(!constant_map[p_node_type].has(p_name));
+bool Theme::has_constant_nocheck(const StringName &p_name, const StringName &p_theme_type) const {
+ return (constant_map.has(p_theme_type) && constant_map[p_theme_type].has(p_name));
+}
+
+void Theme::rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!constant_map.has(p_theme_type), "Cannot rename the constant '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(constant_map[p_theme_type].has(p_name), "Cannot rename the constant '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!constant_map[p_theme_type].has(p_old_name), "Cannot rename the constant '" + String(p_old_name) + "' because it does not exist.");
+
+ constant_map[p_theme_type][p_name] = constant_map[p_theme_type][p_old_name];
+ constant_map[p_theme_type].erase(p_old_name);
- constant_map[p_node_type].erase(p_name);
notify_property_list_changed();
emit_changed();
}
-void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list) const {
+void Theme::clear_constant(const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!constant_map.has(p_theme_type), "Cannot clear the constant '" + String(p_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!constant_map[p_theme_type].has(p_name), "Cannot clear the constant '" + String(p_name) + "' because it does not exist.");
+
+ constant_map[p_theme_type].erase(p_name);
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void Theme::get_constant_list(StringName p_theme_type, List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
- if (!constant_map.has(p_node_type)) {
+ if (!constant_map.has(p_theme_type)) {
return;
}
const StringName *key = nullptr;
- while ((key = constant_map[p_node_type].next(key))) {
+ while ((key = constant_map[p_theme_type].next(key))) {
p_list->push_back(*key);
}
}
+void Theme::add_constant_type(const StringName &p_theme_type) {
+ constant_map[p_theme_type] = HashMap<StringName, int>();
+}
+
void Theme::get_constant_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -788,6 +968,237 @@ void Theme::get_constant_type_list(List<StringName> *p_list) const {
}
}
+void Theme::set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::COLOR, "Theme item's data type (Color) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Color color_value = p_value;
+ set_color(p_name, p_theme_type, color_value);
+ } break;
+ case DATA_TYPE_CONSTANT: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ int constant_value = p_value;
+ set_constant(p_name, p_theme_type, constant_value);
+ } break;
+ case DATA_TYPE_FONT: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Ref<Font> font_value = Object::cast_to<Font>(p_value.get_validated_object());
+ set_font(p_name, p_theme_type, font_value);
+ } break;
+ case DATA_TYPE_FONT_SIZE: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ int font_size_value = p_value;
+ set_font_size(p_name, p_theme_type, font_size_value);
+ } break;
+ case DATA_TYPE_ICON: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Ref<Texture2D> icon_value = Object::cast_to<Texture2D>(p_value.get_validated_object());
+ set_icon(p_name, p_theme_type, icon_value);
+ } break;
+ case DATA_TYPE_STYLEBOX: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Ref<StyleBox> stylebox_value = Object::cast_to<StyleBox>(p_value.get_validated_object());
+ set_stylebox(p_name, p_theme_type, stylebox_value);
+ } break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+Variant Theme::get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return get_color(p_name, p_theme_type);
+ case DATA_TYPE_CONSTANT:
+ return get_constant(p_name, p_theme_type);
+ case DATA_TYPE_FONT:
+ return get_font(p_name, p_theme_type);
+ case DATA_TYPE_FONT_SIZE:
+ return get_font_size(p_name, p_theme_type);
+ case DATA_TYPE_ICON:
+ return get_icon(p_name, p_theme_type);
+ case DATA_TYPE_STYLEBOX:
+ return get_stylebox(p_name, p_theme_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Variant();
+}
+
+bool Theme::has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return has_color(p_name, p_theme_type);
+ case DATA_TYPE_CONSTANT:
+ return has_constant(p_name, p_theme_type);
+ case DATA_TYPE_FONT:
+ return has_font(p_name, p_theme_type);
+ case DATA_TYPE_FONT_SIZE:
+ return has_font_size(p_name, p_theme_type);
+ case DATA_TYPE_ICON:
+ return has_icon(p_name, p_theme_type);
+ case DATA_TYPE_STYLEBOX:
+ return has_stylebox(p_name, p_theme_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return false;
+}
+
+bool Theme::has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return has_color_nocheck(p_name, p_theme_type);
+ case DATA_TYPE_CONSTANT:
+ return has_constant_nocheck(p_name, p_theme_type);
+ case DATA_TYPE_FONT:
+ return has_font_nocheck(p_name, p_theme_type);
+ case DATA_TYPE_FONT_SIZE:
+ return has_font_size_nocheck(p_name, p_theme_type);
+ case DATA_TYPE_ICON:
+ return has_icon_nocheck(p_name, p_theme_type);
+ case DATA_TYPE_STYLEBOX:
+ return has_stylebox_nocheck(p_name, p_theme_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return false;
+}
+
+void Theme::rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ rename_color(p_old_name, p_name, p_theme_type);
+ break;
+ case DATA_TYPE_CONSTANT:
+ rename_constant(p_old_name, p_name, p_theme_type);
+ break;
+ case DATA_TYPE_FONT:
+ rename_font(p_old_name, p_name, p_theme_type);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ rename_font_size(p_old_name, p_name, p_theme_type);
+ break;
+ case DATA_TYPE_ICON:
+ rename_icon(p_old_name, p_name, p_theme_type);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ rename_stylebox(p_old_name, p_name, p_theme_type);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ clear_color(p_name, p_theme_type);
+ break;
+ case DATA_TYPE_CONSTANT:
+ clear_constant(p_name, p_theme_type);
+ break;
+ case DATA_TYPE_FONT:
+ clear_font(p_name, p_theme_type);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ clear_font_size(p_name, p_theme_type);
+ break;
+ case DATA_TYPE_ICON:
+ clear_icon(p_name, p_theme_type);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ clear_stylebox(p_name, p_theme_type);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::get_theme_item_list(DataType p_data_type, StringName p_theme_type, List<StringName> *p_list) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ get_color_list(p_theme_type, p_list);
+ break;
+ case DATA_TYPE_CONSTANT:
+ get_constant_list(p_theme_type, p_list);
+ break;
+ case DATA_TYPE_FONT:
+ get_font_list(p_theme_type, p_list);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ get_font_size_list(p_theme_type, p_list);
+ break;
+ case DATA_TYPE_ICON:
+ get_icon_list(p_theme_type, p_list);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ get_stylebox_list(p_theme_type, p_list);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::add_theme_item_type(DataType p_data_type, const StringName &p_theme_type) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ add_color_type(p_theme_type);
+ break;
+ case DATA_TYPE_CONSTANT:
+ add_constant_type(p_theme_type);
+ break;
+ case DATA_TYPE_FONT:
+ add_font_type(p_theme_type);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ add_font_size_type(p_theme_type);
+ break;
+ case DATA_TYPE_ICON:
+ add_icon_type(p_theme_type);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ add_stylebox_type(p_theme_type);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ get_color_type_list(p_list);
+ break;
+ case DATA_TYPE_CONSTANT:
+ get_constant_type_list(p_list);
+ break;
+ case DATA_TYPE_FONT:
+ get_font_type_list(p_list);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ get_font_size_type_list(p_list);
+ break;
+ case DATA_TYPE_ICON:
+ get_icon_type_list(p_list);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ get_stylebox_type_list(p_list);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
void Theme::clear() {
//these need disconnecting
{
@@ -847,11 +1258,10 @@ void Theme::copy_default_theme() {
void Theme::copy_theme(const Ref<Theme> &p_other) {
if (p_other.is_null()) {
clear();
-
return;
}
- //these need reconnecting, so add normally
+ // These items need reconnecting, so add them normally.
{
const StringName *K = nullptr;
while ((K = p_other->icon_map.next(K))) {
@@ -882,8 +1292,8 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
}
}
- //these are ok to just copy
-
+ // These items can be simply copied.
+ font_size_map = p_other->font_size_map;
color_map = p_other->color_map;
constant_map = p_other->constant_map;
@@ -930,49 +1340,66 @@ void Theme::get_type_list(List<StringName> *p_list) const {
}
}
+void Theme::get_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) {
+ ERR_FAIL_NULL(p_list);
+
+ StringName class_name = p_theme_type;
+ while (class_name != StringName()) {
+ p_list->push_back(class_name);
+ class_name = ClassDB::get_parent_class_nocheck(class_name);
+ }
+}
+
void Theme::reset_state() {
clear();
}
void Theme::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_icon", "name", "node_type", "texture"), &Theme::set_icon);
- ClassDB::bind_method(D_METHOD("get_icon", "name", "node_type"), &Theme::get_icon);
- ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon);
- ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon);
- ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list);
+ ClassDB::bind_method(D_METHOD("set_icon", "name", "theme_type", "texture"), &Theme::set_icon);
+ ClassDB::bind_method(D_METHOD("get_icon", "name", "theme_type"), &Theme::get_icon);
+ ClassDB::bind_method(D_METHOD("has_icon", "name", "theme_type"), &Theme::has_icon);
+ ClassDB::bind_method(D_METHOD("rename_icon", "old_name", "name", "theme_type"), &Theme::rename_icon);
+ ClassDB::bind_method(D_METHOD("clear_icon", "name", "theme_type"), &Theme::clear_icon);
+ ClassDB::bind_method(D_METHOD("get_icon_list", "theme_type"), &Theme::_get_icon_list);
ClassDB::bind_method(D_METHOD("get_icon_type_list"), &Theme::_get_icon_type_list);
- ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox);
- ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox);
- ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox);
- ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox);
- ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list);
+ ClassDB::bind_method(D_METHOD("set_stylebox", "name", "theme_type", "texture"), &Theme::set_stylebox);
+ ClassDB::bind_method(D_METHOD("get_stylebox", "name", "theme_type"), &Theme::get_stylebox);
+ ClassDB::bind_method(D_METHOD("has_stylebox", "name", "theme_type"), &Theme::has_stylebox);
+ ClassDB::bind_method(D_METHOD("rename_stylebox", "old_name", "name", "theme_type"), &Theme::rename_stylebox);
+ ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "theme_type"), &Theme::clear_stylebox);
+ ClassDB::bind_method(D_METHOD("get_stylebox_list", "theme_type"), &Theme::_get_stylebox_list);
ClassDB::bind_method(D_METHOD("get_stylebox_type_list"), &Theme::_get_stylebox_type_list);
- ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font);
- ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font);
- ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font);
- ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font);
- ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list);
+ ClassDB::bind_method(D_METHOD("set_font", "name", "theme_type", "font"), &Theme::set_font);
+ ClassDB::bind_method(D_METHOD("get_font", "name", "theme_type"), &Theme::get_font);
+ ClassDB::bind_method(D_METHOD("has_font", "name", "theme_type"), &Theme::has_font);
+ ClassDB::bind_method(D_METHOD("rename_font", "old_name", "name", "theme_type"), &Theme::rename_font);
+ ClassDB::bind_method(D_METHOD("clear_font", "name", "theme_type"), &Theme::clear_font);
+ ClassDB::bind_method(D_METHOD("get_font_list", "theme_type"), &Theme::_get_font_list);
ClassDB::bind_method(D_METHOD("get_font_type_list"), &Theme::_get_font_type_list);
- ClassDB::bind_method(D_METHOD("set_font_size", "name", "node_type", "font_size"), &Theme::set_font_size);
- ClassDB::bind_method(D_METHOD("get_font_size", "name", "node_type"), &Theme::get_font_size);
- ClassDB::bind_method(D_METHOD("has_font_size", "name", "node_type"), &Theme::has_font_size);
- ClassDB::bind_method(D_METHOD("clear_font_size", "name", "node_type"), &Theme::clear_font_size);
- ClassDB::bind_method(D_METHOD("get_font_size_list", "node_type"), &Theme::_get_font_size_list);
-
- ClassDB::bind_method(D_METHOD("set_color", "name", "node_type", "color"), &Theme::set_color);
- ClassDB::bind_method(D_METHOD("get_color", "name", "node_type"), &Theme::get_color);
- ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color);
- ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color);
- ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list);
+ ClassDB::bind_method(D_METHOD("set_font_size", "name", "theme_type", "font_size"), &Theme::set_font_size);
+ ClassDB::bind_method(D_METHOD("get_font_size", "name", "theme_type"), &Theme::get_font_size);
+ ClassDB::bind_method(D_METHOD("has_font_size", "name", "theme_type"), &Theme::has_font_size);
+ ClassDB::bind_method(D_METHOD("rename_font_size", "old_name", "name", "theme_type"), &Theme::rename_font_size);
+ ClassDB::bind_method(D_METHOD("clear_font_size", "name", "theme_type"), &Theme::clear_font_size);
+ ClassDB::bind_method(D_METHOD("get_font_size_list", "theme_type"), &Theme::_get_font_size_list);
+ ClassDB::bind_method(D_METHOD("get_font_size_type_list"), &Theme::_get_font_size_type_list);
+
+ ClassDB::bind_method(D_METHOD("set_color", "name", "theme_type", "color"), &Theme::set_color);
+ ClassDB::bind_method(D_METHOD("get_color", "name", "theme_type"), &Theme::get_color);
+ ClassDB::bind_method(D_METHOD("has_color", "name", "theme_type"), &Theme::has_color);
+ ClassDB::bind_method(D_METHOD("rename_color", "old_name", "name", "theme_type"), &Theme::rename_color);
+ ClassDB::bind_method(D_METHOD("clear_color", "name", "theme_type"), &Theme::clear_color);
+ ClassDB::bind_method(D_METHOD("get_color_list", "theme_type"), &Theme::_get_color_list);
ClassDB::bind_method(D_METHOD("get_color_type_list"), &Theme::_get_color_type_list);
- ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant);
- ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant);
- ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant);
- ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant);
- ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list);
+ ClassDB::bind_method(D_METHOD("set_constant", "name", "theme_type", "constant"), &Theme::set_constant);
+ ClassDB::bind_method(D_METHOD("get_constant", "name", "theme_type"), &Theme::get_constant);
+ ClassDB::bind_method(D_METHOD("has_constant", "name", "theme_type"), &Theme::has_constant);
+ ClassDB::bind_method(D_METHOD("rename_constant", "old_name", "name", "theme_type"), &Theme::rename_constant);
+ ClassDB::bind_method(D_METHOD("clear_constant", "name", "theme_type"), &Theme::clear_constant);
+ ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
@@ -983,6 +1410,14 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size);
ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size);
+ ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "theme_type", "value"), &Theme::set_theme_item);
+ ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "theme_type"), &Theme::get_theme_item);
+ ClassDB::bind_method(D_METHOD("has_theme_item", "data_type", "name", "theme_type"), &Theme::has_theme_item);
+ ClassDB::bind_method(D_METHOD("rename_theme_item", "data_type", "old_name", "name", "theme_type"), &Theme::rename_theme_item);
+ ClassDB::bind_method(D_METHOD("clear_theme_item", "data_type", "name", "theme_type"), &Theme::clear_theme_item);
+ ClassDB::bind_method(D_METHOD("get_theme_item_list", "data_type", "theme_type"), &Theme::_get_theme_item_list);
+ ClassDB::bind_method(D_METHOD("get_theme_item_type_list", "data_type"), &Theme::_get_theme_item_type_list);
+
ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
@@ -990,6 +1425,14 @@ void Theme::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size");
+
+ BIND_ENUM_CONSTANT(DATA_TYPE_COLOR);
+ BIND_ENUM_CONSTANT(DATA_TYPE_CONSTANT);
+ BIND_ENUM_CONSTANT(DATA_TYPE_FONT);
+ BIND_ENUM_CONSTANT(DATA_TYPE_FONT_SIZE);
+ BIND_ENUM_CONSTANT(DATA_TYPE_ICON);
+ BIND_ENUM_CONSTANT(DATA_TYPE_STYLEBOX);
+ BIND_ENUM_CONSTANT(DATA_TYPE_MAX);
}
Theme::Theme() {
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 35481126ea..4de1f065e1 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -41,6 +41,18 @@ class Theme : public Resource {
GDCLASS(Theme, Resource);
RES_BASE_EXTENSION("theme");
+public:
+ enum DataType {
+ DATA_TYPE_COLOR,
+ DATA_TYPE_CONSTANT,
+ DATA_TYPE_FONT,
+ DATA_TYPE_FONT_SIZE,
+ DATA_TYPE_ICON,
+ DATA_TYPE_STYLEBOX,
+ DATA_TYPE_MAX
+ };
+
+private:
void _emit_theme_changed();
HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map;
@@ -50,17 +62,21 @@ class Theme : public Resource {
HashMap<StringName, HashMap<StringName, Color>> color_map;
HashMap<StringName, HashMap<StringName, int>> constant_map;
- Vector<String> _get_icon_list(const String &p_node_type) const;
+ Vector<String> _get_icon_list(const String &p_theme_type) const;
Vector<String> _get_icon_type_list() const;
- Vector<String> _get_stylebox_list(const String &p_node_type) const;
+ Vector<String> _get_stylebox_list(const String &p_theme_type) const;
Vector<String> _get_stylebox_type_list() const;
- Vector<String> _get_font_list(const String &p_node_type) const;
+ Vector<String> _get_font_list(const String &p_theme_type) const;
Vector<String> _get_font_type_list() const;
- Vector<String> _get_font_size_list(const String &p_node_type) const;
- Vector<String> _get_color_list(const String &p_node_type) const;
+ Vector<String> _get_font_size_list(const String &p_theme_type) const;
+ Vector<String> _get_font_size_type_list() const;
+ Vector<String> _get_color_list(const String &p_theme_type) const;
Vector<String> _get_color_type_list() const;
- Vector<String> _get_constant_list(const String &p_node_type) const;
+ Vector<String> _get_constant_list(const String &p_theme_type) const;
Vector<String> _get_constant_type_list() const;
+
+ Vector<String> _get_theme_item_list(DataType p_data_type, const String &p_theme_type) const;
+ Vector<String> _get_theme_item_type_list(DataType p_data_type) const;
Vector<String> _get_type_list() const;
protected:
@@ -100,48 +116,78 @@ public:
void set_default_theme_font_size(int p_font_size);
int get_default_theme_font_size() const;
- void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon);
- Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const;
- bool has_icon(const StringName &p_name, const StringName &p_node_type) const;
- void clear_icon(const StringName &p_name, const StringName &p_node_type);
- void get_icon_list(StringName p_node_type, List<StringName> *p_list) const;
+ void set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_icon(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_icon_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
+ void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
+ void clear_icon(const StringName &p_name, const StringName &p_theme_type);
+ void get_icon_list(StringName p_theme_type, List<StringName> *p_list) const;
+ void add_icon_type(const StringName &p_theme_type);
void get_icon_type_list(List<StringName> *p_list) const;
- void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style);
- Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const;
- bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const;
- void clear_stylebox(const StringName &p_name, const StringName &p_node_type);
- void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const;
+ void set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style);
+ Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_stylebox(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_stylebox_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
+ void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
+ void clear_stylebox(const StringName &p_name, const StringName &p_theme_type);
+ void get_stylebox_list(StringName p_theme_type, List<StringName> *p_list) const;
+ void add_stylebox_type(const StringName &p_theme_type);
void get_stylebox_type_list(List<StringName> *p_list) const;
- void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font);
- Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const;
- bool has_font(const StringName &p_name, const StringName &p_node_type) const;
- void clear_font(const StringName &p_name, const StringName &p_node_type);
- void get_font_list(StringName p_node_type, List<StringName> *p_list) const;
+ void set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font);
+ Ref<Font> get_font(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_font(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_font_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
+ void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
+ void clear_font(const StringName &p_name, const StringName &p_theme_type);
+ void get_font_list(StringName p_theme_type, List<StringName> *p_list) const;
+ void add_font_type(const StringName &p_theme_type);
void get_font_type_list(List<StringName> *p_list) const;
- void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size);
- int get_font_size(const StringName &p_name, const StringName &p_node_type) const;
- bool has_font_size(const StringName &p_name, const StringName &p_node_type) const;
- void clear_font_size(const StringName &p_name, const StringName &p_node_type);
- void get_font_size_list(StringName p_node_type, List<StringName> *p_list) const;
-
- void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color);
- Color get_color(const StringName &p_name, const StringName &p_node_type) const;
- bool has_color(const StringName &p_name, const StringName &p_node_type) const;
- void clear_color(const StringName &p_name, const StringName &p_node_type);
- void get_color_list(StringName p_node_type, List<StringName> *p_list) const;
+ void set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size);
+ int get_font_size(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_font_size(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_font_size_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
+ void rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
+ void clear_font_size(const StringName &p_name, const StringName &p_theme_type);
+ void get_font_size_list(StringName p_theme_type, List<StringName> *p_list) const;
+ void add_font_size_type(const StringName &p_theme_type);
+ void get_font_size_type_list(List<StringName> *p_list) const;
+
+ void set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color);
+ Color get_color(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_color(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_color_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
+ void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
+ void clear_color(const StringName &p_name, const StringName &p_theme_type);
+ void get_color_list(StringName p_theme_type, List<StringName> *p_list) const;
+ void add_color_type(const StringName &p_theme_type);
void get_color_type_list(List<StringName> *p_list) const;
- void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant);
- int get_constant(const StringName &p_name, const StringName &p_node_type) const;
- bool has_constant(const StringName &p_name, const StringName &p_node_type) const;
- void clear_constant(const StringName &p_name, const StringName &p_node_type);
- void get_constant_list(StringName p_node_type, List<StringName> *p_list) const;
+ void set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant);
+ int get_constant(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_constant(const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_constant_nocheck(const StringName &p_name, const StringName &p_theme_type) const;
+ void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
+ void clear_constant(const StringName &p_name, const StringName &p_theme_type);
+ void get_constant_list(StringName p_theme_type, List<StringName> *p_list) const;
+ void add_constant_type(const StringName &p_theme_type);
void get_constant_type_list(List<StringName> *p_list) const;
+ void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type, const Variant &p_value);
+ Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const;
+ bool has_theme_item_nocheck(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type) const;
+ void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type);
+ void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_theme_type);
+ void get_theme_item_list(DataType p_data_type, StringName p_theme_type, List<StringName> *p_list) const;
+ void add_theme_item_type(DataType p_data_type, const StringName &p_theme_type);
+ void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const;
+
void get_type_list(List<StringName> *p_list) const;
+ static void get_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list);
void copy_default_theme();
void copy_theme(const Ref<Theme> &p_other);
@@ -151,4 +197,6 @@ public:
~Theme();
};
+VARIANT_ENUM_CAST(Theme::DataType);
+
#endif
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 84be69d0d6..c4b8a56f54 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -30,1150 +30,4221 @@
#include "tile_set.h"
-#include "core/config/engine.h"
#include "core/math/geometry_2d.h"
-#include "core/variant/array.h"
+#include "scene/2d/navigation_region_2d.h"
+#include "scene/gui/control.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
+#include "servers/navigation_server_2d.h"
-bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
- String n = p_name;
- int slash = n.find("/");
- if (slash == -1) {
- return false;
- }
- int id = String::to_int(n.get_data(), slash);
-
- if (!tile_map.has(id)) {
- create_tile(id);
- }
- String what = n.substr(slash + 1, n.length());
-
- if (what == "name") {
- tile_set_name(id, p_value);
- } else if (what == "texture") {
- tile_set_texture(id, p_value);
- } else if (what == "tex_offset") {
- tile_set_texture_offset(id, p_value);
- } else if (what == "material") {
- tile_set_material(id, p_value);
- } else if (what == "modulate") {
- tile_set_modulate(id, p_value);
- } else if (what == "region") {
- tile_set_region(id, p_value);
- } else if (what == "tile_mode") {
- tile_set_tile_mode(id, (TileMode)((int)p_value));
- } else if (what == "is_autotile") {
- // backward compatibility for Godot 3.0.x
- // autotile used to be a bool, it's now an enum
- bool is_autotile = p_value;
- if (is_autotile) {
- tile_set_tile_mode(id, AUTO_TILE);
- }
- } else if (what.left(9) == "autotile/") {
- what = what.right(9);
- if (what == "bitmask_mode") {
- autotile_set_bitmask_mode(id, (BitmaskMode)((int)p_value));
- } else if (what == "icon_coordinate") {
- autotile_set_icon_coordinate(id, p_value);
- } else if (what == "tile_size") {
- autotile_set_size(id, p_value);
- } else if (what == "spacing") {
- autotile_set_spacing(id, p_value);
- } else if (what == "bitmask_flags") {
- tile_map[id].autotile_data.flags.clear();
- if (p_value.is_array()) {
- Array p = p_value;
- Vector2 last_coord;
- while (p.size() > 0) {
- if (p[0].get_type() == Variant::VECTOR2) {
- last_coord = p[0];
- } else if (p[0].get_type() == Variant::INT) {
- autotile_set_bitmask(id, last_coord, p[0]);
- }
- p.pop_front();
- }
- }
- } else if (what == "occluder_map") {
- tile_map[id].autotile_data.occluder_map.clear();
- Array p = p_value;
- Vector2 last_coord;
- while (p.size() > 0) {
- if (p[0].get_type() == Variant::VECTOR2) {
- last_coord = p[0];
- } else if (p[0].get_type() == Variant::OBJECT) {
- autotile_set_light_occluder(id, p[0], last_coord);
- }
- p.pop_front();
- }
- } else if (what == "navpoly_map") {
- tile_map[id].autotile_data.navpoly_map.clear();
- Array p = p_value;
- Vector2 last_coord;
- while (p.size() > 0) {
- if (p[0].get_type() == Variant::VECTOR2) {
- last_coord = p[0];
- } else if (p[0].get_type() == Variant::OBJECT) {
- autotile_set_navigation_polygon(id, p[0], last_coord);
- }
- p.pop_front();
- }
- } else if (what == "priority_map") {
- tile_map[id].autotile_data.priority_map.clear();
- Array p = p_value;
- Vector3 val;
- Vector2 v;
- int priority;
- while (p.size() > 0) {
- val = p[0];
- if (val.z > 1) {
- v.x = val.x;
- v.y = val.y;
- priority = (int)val.z;
- tile_map[id].autotile_data.priority_map[v] = priority;
- }
- p.pop_front();
- }
- } else if (what == "z_index_map") {
- tile_map[id].autotile_data.z_index_map.clear();
- Array p = p_value;
- Vector3 val;
- Vector2 v;
- int z_index;
- while (p.size() > 0) {
- val = p[0];
- if (val.z != 0) {
- v.x = val.x;
- v.y = val.y;
- z_index = (int)val.z;
- tile_map[id].autotile_data.z_index_map[v] = z_index;
- }
- p.pop_front();
- }
- }
- } else if (what == "shape") {
- if (tile_get_shape_count(id) > 0) {
- for (int i = 0; i < tile_get_shape_count(id); i++) {
- tile_set_shape(id, i, p_value);
- }
- } else {
- tile_set_shape(id, 0, p_value);
- }
- } else if (what == "shape_offset") {
- if (tile_get_shape_count(id) > 0) {
- for (int i = 0; i < tile_get_shape_count(id); i++) {
- tile_set_shape_offset(id, i, p_value);
- }
- } else {
- tile_set_shape_offset(id, 0, p_value);
- }
- } else if (what == "shape_transform") {
- if (tile_get_shape_count(id) > 0) {
- for (int i = 0; i < tile_get_shape_count(id); i++) {
- tile_set_shape_transform(id, i, p_value);
- }
- } else {
- tile_set_shape_transform(id, 0, p_value);
- }
- } else if (what == "shape_one_way") {
- if (tile_get_shape_count(id) > 0) {
- for (int i = 0; i < tile_get_shape_count(id); i++) {
- tile_set_shape_one_way(id, i, p_value);
- }
- } else {
- tile_set_shape_one_way(id, 0, p_value);
- }
- } else if (what == "shape_one_way_margin") {
- if (tile_get_shape_count(id) > 0) {
- for (int i = 0; i < tile_get_shape_count(id); i++) {
- tile_set_shape_one_way_margin(id, i, p_value);
- }
- } else {
- tile_set_shape_one_way_margin(id, 0, p_value);
- }
- } else if (what == "shapes") {
- _tile_set_shapes(id, p_value);
- } else if (what == "occluder") {
- tile_set_light_occluder(id, p_value);
- } else if (what == "occluder_offset") {
- tile_set_occluder_offset(id, p_value);
- } else if (what == "navigation") {
- tile_set_navigation_polygon(id, p_value);
- } else if (what == "navigation_offset") {
- tile_set_navigation_polygon_offset(id, p_value);
- } else if (what == "z_index") {
- tile_set_z_index(id, p_value);
- } else {
- return false;
- }
+/////////////////////////////// TileSet //////////////////////////////////////
- return true;
+// --- Plugins ---
+Vector<TileSetPlugin *> TileSet::get_tile_set_atlas_plugins() const {
+ return tile_set_plugins_vector;
}
-bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
- String n = p_name;
- int slash = n.find("/");
- if (slash == -1) {
- return false;
+// -- Shape and layout --
+void TileSet::set_tile_shape(TileSet::TileShape p_shape) {
+ tile_shape = p_shape;
+
+ for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
+ E_source->get()->notify_tile_data_properties_should_change();
}
- int id = String::to_int(n.get_data(), slash);
-
- ERR_FAIL_COND_V(!tile_map.has(id), false);
-
- String what = n.substr(slash + 1, n.length());
-
- if (what == "name") {
- r_ret = tile_get_name(id);
- } else if (what == "texture") {
- r_ret = tile_get_texture(id);
- } else if (what == "tex_offset") {
- r_ret = tile_get_texture_offset(id);
- } else if (what == "material") {
- r_ret = tile_get_material(id);
- } else if (what == "modulate") {
- r_ret = tile_get_modulate(id);
- } else if (what == "region") {
- r_ret = tile_get_region(id);
- } else if (what == "tile_mode") {
- r_ret = tile_get_tile_mode(id);
- } else if (what.left(9) == "autotile/") {
- what = what.right(9);
- if (what == "bitmask_mode") {
- r_ret = autotile_get_bitmask_mode(id);
- } else if (what == "icon_coordinate") {
- r_ret = autotile_get_icon_coordinate(id);
- } else if (what == "tile_size") {
- r_ret = autotile_get_size(id);
- } else if (what == "spacing") {
- r_ret = autotile_get_spacing(id);
- } else if (what == "bitmask_flags") {
- Array p;
- for (Map<Vector2, uint32_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) {
- p.push_back(E->key());
- p.push_back(E->value());
- }
- r_ret = p;
- } else if (what == "occluder_map") {
- Array p;
- for (Map<Vector2, Ref<OccluderPolygon2D>>::Element *E = tile_map[id].autotile_data.occluder_map.front(); E; E = E->next()) {
- p.push_back(E->key());
- p.push_back(E->value());
- }
- r_ret = p;
- } else if (what == "navpoly_map") {
- Array p;
- for (Map<Vector2, Ref<NavigationPolygon>>::Element *E = tile_map[id].autotile_data.navpoly_map.front(); E; E = E->next()) {
- p.push_back(E->key());
- p.push_back(E->value());
- }
- r_ret = p;
- } else if (what == "priority_map") {
- Array p;
- Vector3 v;
- for (Map<Vector2, int>::Element *E = tile_map[id].autotile_data.priority_map.front(); E; E = E->next()) {
- if (E->value() > 1) {
- //Don't save default value
- v.x = E->key().x;
- v.y = E->key().y;
- v.z = E->value();
- p.push_back(v);
- }
- }
- r_ret = p;
- } else if (what == "z_index_map") {
- Array p;
- Vector3 v;
- for (Map<Vector2, int>::Element *E = tile_map[id].autotile_data.z_index_map.front(); E; E = E->next()) {
- if (E->value() != 0) {
- //Don't save default value
- v.x = E->key().x;
- v.y = E->key().y;
- v.z = E->value();
- p.push_back(v);
- }
- }
- r_ret = p;
- }
- } else if (what == "shape") {
- r_ret = tile_get_shape(id, 0);
- } else if (what == "shape_offset") {
- r_ret = tile_get_shape_offset(id, 0);
- } else if (what == "shape_transform") {
- r_ret = tile_get_shape_transform(id, 0);
- } else if (what == "shape_one_way") {
- r_ret = tile_get_shape_one_way(id, 0);
- } else if (what == "shape_one_way_margin") {
- r_ret = tile_get_shape_one_way_margin(id, 0);
- } else if (what == "shapes") {
- r_ret = _tile_get_shapes(id);
- } else if (what == "occluder") {
- r_ret = tile_get_light_occluder(id);
- } else if (what == "occluder_offset") {
- r_ret = tile_get_occluder_offset(id);
- } else if (what == "navigation") {
- r_ret = tile_get_navigation_polygon(id);
- } else if (what == "navigation_offset") {
- r_ret = tile_get_navigation_polygon_offset(id);
- } else if (what == "z_index") {
- r_ret = tile_get_z_index(id);
- } else {
- return false;
+
+ emit_changed();
+}
+TileSet::TileShape TileSet::get_tile_shape() const {
+ return tile_shape;
+}
+
+void TileSet::set_tile_layout(TileSet::TileLayout p_layout) {
+ tile_layout = p_layout;
+ emit_changed();
+}
+TileSet::TileLayout TileSet::get_tile_layout() const {
+ return tile_layout;
+}
+
+void TileSet::set_tile_offset_axis(TileSet::TileOffsetAxis p_alignment) {
+ tile_offset_axis = p_alignment;
+
+ for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
+ E_source->get()->notify_tile_data_properties_should_change();
}
- return true;
+ emit_changed();
+}
+TileSet::TileOffsetAxis TileSet::get_tile_offset_axis() const {
+ return tile_offset_axis;
}
-void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
- for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
- int id = E->key();
- String pre = itos(id) + "/";
- p_list->push_back(PropertyInfo(Variant::STRING, pre + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE", PROPERTY_USAGE_NOEDITOR));
- if (tile_get_tile_mode(id) == AUTO_TILE) {
- p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- } else if (tile_get_tile_mode(id) == ATLAS_TILE) {
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- }
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::FLOAT, pre + "shape_one_way_margin", PROPERTY_HINT_RANGE, "0,128,0.01", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1", PROPERTY_USAGE_NOEDITOR));
- }
-}
-
-void TileSet::create_tile(int p_id) {
- ERR_FAIL_COND(tile_map.has(p_id));
- tile_map[p_id] = TileData();
- tile_map[p_id].autotile_data = AutotileData();
- notify_property_list_changed();
+void TileSet::set_tile_size(Size2i p_size) {
+ ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
+ tile_size = p_size;
emit_changed();
}
+Size2i TileSet::get_tile_size() const {
+ return tile_size;
+}
-void TileSet::autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].autotile_data.bitmask_mode = p_mode;
- notify_property_list_changed();
+void TileSet::set_tile_skew(Vector2 p_skew) {
emit_changed();
+ tile_skew = p_skew;
+}
+Vector2 TileSet::get_tile_skew() const {
+ return tile_skew;
+}
+
+int TileSet::get_next_source_id() const {
+ return next_source_id;
}
-TileSet::BitmaskMode TileSet::autotile_get_bitmask_mode(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), BITMASK_2X2);
- return tile_map[p_id].autotile_data.bitmask_mode;
+void TileSet::_compute_next_source_id() {
+ while (sources.has(next_source_id)) {
+ next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30
+ };
}
-void TileSet::tile_set_texture(int p_id, const Ref<Texture2D> &p_texture) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].texture = p_texture;
+// Sources management
+int TileSet::add_source(Ref<TileSetAtlasSource> p_tile_atlas_source, int p_atlas_source_id_override) {
+ ERR_FAIL_COND_V(!p_tile_atlas_source.is_valid(), -1);
+ ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), -1, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override));
+
+ int new_source_id = p_atlas_source_id_override >= 0 ? p_atlas_source_id_override : next_source_id;
+ sources[new_source_id] = p_tile_atlas_source;
+ source_ids.append(new_source_id);
+ source_ids.sort();
+ p_tile_atlas_source->set_tile_set(this);
+ _compute_next_source_id();
+
+ sources[new_source_id]->connect("changed", callable_mp(this, &TileSet::_source_changed));
+
emit_changed();
+
+ return new_source_id;
}
-Ref<Texture2D> TileSet::tile_get_texture(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>());
- return tile_map[p_id].texture;
+void TileSet::remove_source(int p_source_id) {
+ ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot remove TileSet atlas source. No tileset atlas source with id %d.", p_source_id));
+
+ sources[p_source_id]->disconnect("changed", callable_mp(this, &TileSet::_source_changed));
+
+ sources[p_source_id]->set_tile_set(nullptr);
+ sources.erase(p_source_id);
+ source_ids.erase(p_source_id);
+ source_ids.sort();
+
+ emit_changed();
}
-void TileSet::tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].material = p_material;
+void TileSet::set_source_id(int p_source_id, int p_new_source_id) {
+ ERR_FAIL_COND(p_new_source_id < 0);
+ ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot change TileSet atlas source ID. No tileset atlas source with id %d.", p_source_id));
+ if (p_source_id == p_new_source_id) {
+ return;
+ }
+
+ ERR_FAIL_COND_MSG(sources.has(p_new_source_id), vformat("Cannot change TileSet atlas source ID. Another atlas source exists with id %d.", p_new_source_id));
+
+ sources[p_new_source_id] = sources[p_source_id];
+ sources.erase(p_source_id);
+
+ source_ids.erase(p_source_id);
+ source_ids.append(p_new_source_id);
+ source_ids.sort();
+
emit_changed();
}
-Ref<ShaderMaterial> TileSet::tile_get_material(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<ShaderMaterial>());
- return tile_map[p_id].material;
+bool TileSet::has_source(int p_source_id) const {
+ return sources.has(p_source_id);
+}
+
+Ref<TileSetSource> TileSet::get_source(int p_source_id) const {
+ ERR_FAIL_COND_V_MSG(!sources.has(p_source_id), nullptr, vformat("No TileSet atlas source with id %d.", p_source_id));
+
+ return sources[p_source_id];
+}
+
+int TileSet::get_source_count() const {
+ return source_ids.size();
}
-void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].modulate = p_modulate;
+int TileSet::get_source_id(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, source_ids.size(), -1);
+ return source_ids[p_index];
+}
+
+// Rendering
+void TileSet::set_uv_clipping(bool p_uv_clipping) {
+ if (uv_clipping == p_uv_clipping) {
+ return;
+ }
+ uv_clipping = p_uv_clipping;
emit_changed();
}
+bool TileSet::is_uv_clipping() const {
+ return uv_clipping;
+};
-Color TileSet::tile_get_modulate(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Color(1, 1, 1));
- return tile_map[p_id].modulate;
+void TileSet::set_y_sorting(bool p_y_sort) {
+ if (y_sorting == p_y_sort) {
+ return;
+ }
+ y_sorting = p_y_sort;
+ emit_changed();
}
+bool TileSet::is_y_sorting() const {
+ return y_sorting;
+};
-void TileSet::tile_set_texture_offset(int p_id, const Vector2 &p_offset) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].offset = p_offset;
+void TileSet::set_occlusion_layers_count(int p_occlusion_layers_count) {
+ ERR_FAIL_COND(p_occlusion_layers_count < 0);
+ if (occlusion_layers.size() == p_occlusion_layers_count) {
+ return;
+ }
+
+ occlusion_layers.resize(p_occlusion_layers_count);
+
+ for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
+ E_source->get()->notify_tile_data_properties_should_change();
+ }
+
+ notify_property_list_changed();
emit_changed();
}
-Vector2 TileSet::tile_get_texture_offset(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
- return tile_map[p_id].offset;
+int TileSet::get_occlusion_layers_count() const {
+ return occlusion_layers.size();
+};
+
+void TileSet::set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask) {
+ ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
+ occlusion_layers.write[p_layer_index].light_mask = p_light_mask;
+ emit_changed();
+}
+
+int TileSet::get_occlusion_layer_light_mask(int p_layer_index) const {
+ ERR_FAIL_INDEX_V(p_layer_index, occlusion_layers.size(), 0);
+ return occlusion_layers[p_layer_index].light_mask;
}
-void TileSet::tile_set_region(int p_id, const Rect2 &p_region) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].region = p_region;
+void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision) {
+ ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
+ occlusion_layers.write[p_layer_index].sdf_collision = p_sdf_collision;
emit_changed();
}
-Rect2 TileSet::tile_get_region(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Rect2());
- return tile_map[p_id].region;
+bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const {
+ ERR_FAIL_INDEX_V(p_layer_index, occlusion_layers.size(), false);
+ return occlusion_layers[p_layer_index].sdf_collision;
+}
+
+void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
+ // TODO: optimize this with 2D meshes when they work again.
+ if (get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
+ if (p_filled && p_texture.is_valid()) {
+ p_canvas_item->draw_texture_rect(p_texture, p_region, false, p_color);
+ } else {
+ p_canvas_item->draw_rect(p_region, p_color, p_filled);
+ }
+ } else {
+ float overlap = 0.0;
+ switch (get_tile_shape()) {
+ case TileSet::TILE_SHAPE_ISOMETRIC:
+ overlap = 0.5;
+ break;
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+
+ Vector<Vector2> uvs;
+ uvs.append(Vector2(0.5, 0.0));
+ uvs.append(Vector2(0.0, overlap));
+ uvs.append(Vector2(0.0, 1.0 - overlap));
+ uvs.append(Vector2(0.5, 1.0));
+ uvs.append(Vector2(1.0, 1.0 - overlap));
+ uvs.append(Vector2(1.0, overlap));
+ uvs.append(Vector2(0.5, 0.0));
+ if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < uvs.size(); i++) {
+ uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
+ }
+ }
+
+ Vector<Vector2> points;
+ for (int i = 0; i < uvs.size(); i++) {
+ points.append(p_region.position + uvs[i] * p_region.size);
+ }
+
+ if (p_filled) {
+ // This does hurt performances a lot. We should use a mesh if possible instead.
+ p_canvas_item->draw_colored_polygon(points, p_color, uvs, p_texture);
+
+ // Should improve performances, but does not work as draw_primitive does not work with textures :/ :
+ /*for (int i = 0; i < 6; i += 3) {
+ Vector<Vector2> quad;
+ quad.append(points[i]);
+ quad.append(points[(i + 1) % points.size()]);
+ quad.append(points[(i + 2) % points.size()]);
+ quad.append(points[(i + 3) % points.size()]);
+
+ Vector<Vector2> uv_quad;
+ uv_quad.append(uvs[i]);
+ uv_quad.append(uvs[(i + 1) % uvs.size()]);
+ uv_quad.append(uvs[(i + 2) % uvs.size()]);
+ uv_quad.append(uvs[(i + 3) % uvs.size()]);
+
+ p_control->draw_primitive(quad, Vector<Color>(), uv_quad, p_texture);
+ }*/
+
+ } else {
+ // This does hurt performances a lot. We should use a mesh if possible instead.
+ // tile_shape_grid->draw_polyline(points, p_color);
+ for (int i = 0; i < points.size() - 1; i++) {
+ p_canvas_item->draw_line(points[i], points[i + 1], p_color);
+ }
+ }
+ }
}
-void TileSet::tile_set_tile_mode(int p_id, TileMode p_tile_mode) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].tile_mode = p_tile_mode;
+// Physics
+void TileSet::set_physics_layers_count(int p_physics_layers_count) {
+ ERR_FAIL_COND(p_physics_layers_count < 0);
+ if (physics_layers.size() == p_physics_layers_count) {
+ return;
+ }
+
+ physics_layers.resize(p_physics_layers_count);
+
+ for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
+ E_source->get()->notify_tile_data_properties_should_change();
+ }
+
+ notify_property_list_changed();
emit_changed();
}
-TileSet::TileMode TileSet::tile_get_tile_mode(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), SINGLE_TILE);
- return tile_map[p_id].tile_mode;
+int TileSet::get_physics_layers_count() const {
+ return physics_layers.size();
}
-void TileSet::autotile_set_icon_coordinate(int p_id, Vector2 coord) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].autotile_data.icon_coord = coord;
+void TileSet::set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer) {
+ ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
+ physics_layers.write[p_layer_index].collision_layer = p_layer;
emit_changed();
}
-Vector2 TileSet::autotile_get_icon_coordinate(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
- return tile_map[p_id].autotile_data.icon_coord;
+uint32_t TileSet::get_physics_layer_collision_layer(int p_layer_index) const {
+ ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0);
+ return physics_layers[p_layer_index].collision_layer;
}
-void TileSet::autotile_set_spacing(int p_id, int p_spacing) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- ERR_FAIL_COND(p_spacing < 0);
- tile_map[p_id].autotile_data.spacing = p_spacing;
+void TileSet::set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask) {
+ ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
+ physics_layers.write[p_layer_index].collision_mask = p_mask;
emit_changed();
}
-int TileSet::autotile_get_spacing(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
- return tile_map[p_id].autotile_data.spacing;
+uint32_t TileSet::get_physics_layer_collision_mask(int p_layer_index) const {
+ ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0);
+ return physics_layers[p_layer_index].collision_mask;
}
-void TileSet::autotile_set_size(int p_id, Size2 p_size) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0);
- tile_map[p_id].autotile_data.size = p_size;
+void TileSet::set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material) {
+ ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
+ physics_layers.write[p_layer_index].physics_material = p_physics_material;
}
-Size2 TileSet::autotile_get_size(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Size2());
- return tile_map[p_id].autotile_data.size;
+Ref<PhysicsMaterial> TileSet::get_physics_layer_physics_material(int p_layer_index) const {
+ ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), Ref<PhysicsMaterial>());
+ return physics_layers[p_layer_index].physics_material;
}
-void TileSet::autotile_clear_bitmask_map(int p_id) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].autotile_data.flags.clear();
+// Terrains
+void TileSet::set_terrain_sets_count(int p_terrains_sets_count) {
+ ERR_FAIL_COND(p_terrains_sets_count < 0);
+
+ terrain_sets.resize(p_terrains_sets_count);
+
+ notify_property_list_changed();
+ emit_changed();
}
-void TileSet::autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- ERR_FAIL_COND(p_priority <= 0);
- tile_map[p_id].autotile_data.priority_map[p_coord] = p_priority;
+int TileSet::get_terrain_sets_count() const {
+ return terrain_sets.size();
}
-int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) {
- ERR_FAIL_COND_V(!tile_map.has(p_id), 1);
- if (tile_map[p_id].autotile_data.priority_map.has(p_coord)) {
- return tile_map[p_id].autotile_data.priority_map[p_coord];
+void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) {
+ ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
+ terrain_sets.write[p_terrain_set].mode = p_terrain_mode;
+ for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
+ E_source->get()->notify_tile_data_properties_should_change();
}
- //When not custom priority set return the default value
- return 1;
+
+ notify_property_list_changed();
+ emit_changed();
}
-const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const {
- static Map<Vector2, int> dummy;
- ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
- return tile_map[p_id].autotile_data.priority_map;
+TileSet::TerrainMode TileSet::get_terrain_set_mode(int p_terrain_set) const {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES);
+ return terrain_sets[p_terrain_set].mode;
}
-void TileSet::autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].autotile_data.z_index_map[p_coord] = p_z_index;
+void TileSet::set_terrains_count(int p_terrain_set, int p_terrains_layers_count) {
+ ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
+ ERR_FAIL_COND(p_terrains_layers_count < 0);
+ if (terrain_sets[p_terrain_set].terrains.size() == p_terrains_layers_count) {
+ return;
+ }
+
+ int old_size = terrain_sets[p_terrain_set].terrains.size();
+ terrain_sets.write[p_terrain_set].terrains.resize(p_terrains_layers_count);
+
+ // Default name and color
+ for (int i = old_size; i < terrain_sets.write[p_terrain_set].terrains.size(); i++) {
+ float hue_rotate = (i * 2 % 16) / 16.0;
+ Color c;
+ c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5);
+ terrain_sets.write[p_terrain_set].terrains.write[i].color = c;
+ terrain_sets.write[p_terrain_set].terrains.write[i].name = String(vformat("Terrain %d", i));
+ }
+
+ for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
+ E_source->get()->notify_tile_data_properties_should_change();
+ }
+
+ notify_property_list_changed();
emit_changed();
}
-int TileSet::autotile_get_z_index(int p_id, const Vector2 &p_coord) {
- ERR_FAIL_COND_V(!tile_map.has(p_id), 1);
- if (tile_map[p_id].autotile_data.z_index_map.has(p_coord)) {
- return tile_map[p_id].autotile_data.z_index_map[p_coord];
+int TileSet::get_terrains_count(int p_terrain_set) const {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1);
+ return terrain_sets[p_terrain_set].terrains.size();
+}
+
+void TileSet::set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name) {
+ ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
+ ERR_FAIL_INDEX(p_terrain_index, terrain_sets[p_terrain_set].terrains.size());
+ terrain_sets.write[p_terrain_set].terrains.write[p_terrain_index].name = p_name;
+ emit_changed();
+}
+
+String TileSet::get_terrain_name(int p_terrain_set, int p_terrain_index) const {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), String());
+ ERR_FAIL_INDEX_V(p_terrain_index, terrain_sets[p_terrain_set].terrains.size(), String());
+ return terrain_sets[p_terrain_set].terrains[p_terrain_index].name;
+}
+
+void TileSet::set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color) {
+ ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
+ ERR_FAIL_INDEX(p_terrain_index, terrain_sets[p_terrain_set].terrains.size());
+ if (p_color.a != 1.0) {
+ WARN_PRINT("Terrain color should have alpha == 1.0");
+ p_color.a = 1.0;
}
- //When not custom z index set return the default value
- return 0;
+ terrain_sets.write[p_terrain_set].terrains.write[p_terrain_index].color = p_color;
+ emit_changed();
}
-const Map<Vector2, int> &TileSet::autotile_get_z_index_map(int p_id) const {
- static Map<Vector2, int> dummy;
- ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
- return tile_map[p_id].autotile_data.z_index_map;
+Color TileSet::get_terrain_color(int p_terrain_set, int p_terrain_index) const {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Color());
+ ERR_FAIL_INDEX_V(p_terrain_index, terrain_sets[p_terrain_set].terrains.size(), Color());
+ return terrain_sets[p_terrain_set].terrains[p_terrain_index].color;
}
-void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- if (p_flag == 0) {
- if (tile_map[p_id].autotile_data.flags.has(p_coord)) {
- tile_map[p_id].autotile_data.flags.erase(p_coord);
+bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const {
+ if (p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count()) {
+ return false;
+ }
+
+ TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
+ if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_SIDE) {
+ return true;
+ }
+ }
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) {
+ return true;
+ }
+ }
+ } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return true;
+ }
+ }
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return true;
+ }
}
} else {
- tile_map[p_id].autotile_data.flags[p_coord] = p_flag;
+ if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return true;
+ }
+ }
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) {
+ return true;
+ }
+ }
+ } else {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return true;
+ }
+ }
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
+ p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) {
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+// Navigation
+void TileSet::set_navigation_layers_count(int p_navigation_layers_count) {
+ ERR_FAIL_COND(p_navigation_layers_count < 0);
+ if (navigation_layers.size() == p_navigation_layers_count) {
+ return;
+ }
+
+ navigation_layers.resize(p_navigation_layers_count);
+
+ for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
+ E_source->get()->notify_tile_data_properties_should_change();
}
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
+int TileSet::get_navigation_layers_count() const {
+ return navigation_layers.size();
+}
+
+void TileSet::set_navigation_layer_layers(int p_layer_index, uint32_t p_layers) {
+ ERR_FAIL_INDEX(p_layer_index, navigation_layers.size());
+ navigation_layers.write[p_layer_index].layers = p_layers;
+ emit_changed();
}
-uint32_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) {
- ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
- if (!tile_map[p_id].autotile_data.flags.has(p_coord)) {
- return 0;
+uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const {
+ ERR_FAIL_INDEX_V(p_layer_index, navigation_layers.size(), 0);
+ return navigation_layers[p_layer_index].layers;
+}
+
+// Custom data.
+void TileSet::set_custom_data_layers_count(int p_custom_data_layers_count) {
+ ERR_FAIL_COND(p_custom_data_layers_count < 0);
+ if (custom_data_layers.size() == p_custom_data_layers_count) {
+ return;
}
- return tile_map[p_id].autotile_data.flags[p_coord];
+
+ custom_data_layers.resize(p_custom_data_layers_count);
+
+ for (Map<String, int>::Element *E = custom_data_layers_by_name.front(); E; E = E->next()) {
+ if (E->get() >= custom_data_layers.size()) {
+ custom_data_layers_by_name.erase(E);
+ }
+ }
+
+ for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
+ E_source->get()->notify_tile_data_properties_should_change();
+ }
+
+ notify_property_list_changed();
+ emit_changed();
}
-const Map<Vector2, uint32_t> &TileSet::autotile_get_bitmask_map(int p_id) {
- static Map<Vector2, uint32_t> dummy;
- static Map<Vector2, uint32_t> dummy_atlas;
- ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
- if (tile_get_tile_mode(p_id) == ATLAS_TILE) {
- dummy_atlas = Map<Vector2, uint32_t>();
- Rect2 region = tile_get_region(p_id);
- Size2 size = autotile_get_size(p_id);
- float spacing = autotile_get_spacing(p_id);
- for (int x = 0; x < (region.size.x / (size.x + spacing)); x++) {
- for (int y = 0; y < (region.size.y / (size.y + spacing)); y++) {
- dummy_atlas.insert(Vector2(x, y), 0);
+int TileSet::get_custom_data_layers_count() const {
+ return custom_data_layers.size();
+}
+
+int TileSet::get_custom_data_layer_by_name(String p_value) const {
+ if (custom_data_layers_by_name.has(p_value)) {
+ return custom_data_layers_by_name[p_value];
+ } else {
+ return -1;
+ }
+}
+
+void TileSet::set_custom_data_name(int p_layer_id, String p_value) {
+ ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size());
+
+ // Exit if another property has the same name.
+ if (!p_value.is_empty()) {
+ for (int other_layer_id = 0; other_layer_id < get_custom_data_layers_count(); other_layer_id++) {
+ if (other_layer_id != p_layer_id && get_custom_data_name(other_layer_id) == p_value) {
+ ERR_FAIL_MSG(vformat("There is already a custom property named %s", p_value));
}
}
- return dummy_atlas;
+ }
+
+ if (p_value.is_empty() && custom_data_layers_by_name.has(p_value)) {
+ custom_data_layers_by_name.erase(p_value);
} else {
- return tile_map[p_id].autotile_data.flags;
+ custom_data_layers_by_name[p_value] = p_layer_id;
}
+
+ custom_data_layers.write[p_layer_id].name = p_value;
+ emit_changed();
+}
+
+String TileSet::get_custom_data_name(int p_layer_id) const {
+ ERR_FAIL_INDEX_V(p_layer_id, custom_data_layers.size(), "");
+ return custom_data_layers[p_layer_id].name;
+}
+
+void TileSet::set_custom_data_type(int p_layer_id, Variant::Type p_value) {
+ ERR_FAIL_INDEX(p_layer_id, custom_data_layers.size());
+ custom_data_layers.write[p_layer_id].type = p_value;
+
+ for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
+ E_source->get()->notify_tile_data_properties_should_change();
+ }
+
+ emit_changed();
+}
+
+Variant::Type TileSet::get_custom_data_type(int p_layer_id) const {
+ ERR_FAIL_INDEX_V(p_layer_id, custom_data_layers.size(), Variant::NIL);
+ return custom_data_layers[p_layer_id].type;
+}
+
+void TileSet::_source_changed() {
+ emit_changed();
+ notify_property_list_changed();
+}
+
+void TileSet::reset_state() {
+ occlusion_layers.clear();
+ physics_layers.clear();
+ custom_data_layers.clear();
}
-Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
- //First try to forward selection to script
- if (p_tilemap_node->get_class_name() == "TileMap") {
- if (get_script_instance() != nullptr) {
- if (get_script_instance()->has_method("_forward_subtile_selection")) {
- Variant ret = get_script_instance()->call("_forward_subtile_selection", p_id, p_bitmask, p_tilemap_node, p_tile_location);
- if (ret.get_type() == Variant::VECTOR2) {
- return ret;
+const Vector2i TileSetAtlasSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
+const int TileSetAtlasSource::INVALID_TILE_ALTERNATIVE = -1;
+
+#ifndef DISABLE_DEPRECATED
+void TileSet::compatibility_conversion() {
+ for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
+ CompatibilityTileData *ctd = E->value();
+
+ // Add the texture
+ TileSetAtlasSource *atlas_source = memnew(TileSetAtlasSource);
+ int source_id = add_source(Ref<TileSetSource>(atlas_source));
+
+ atlas_source->set_texture(ctd->texture);
+
+ // Handle each tile as a new source. Not optimal but at least it should stay compatible.
+ switch (ctd->tile_mode) {
+ case 0: // SINGLE_TILE
+ // TODO
+ break;
+ case 1: // AUTO_TILE
+ // TODO
+ break;
+ case 2: // ATLAS_TILE
+ atlas_source->set_margins(ctd->region.get_position());
+ atlas_source->set_separation(Vector2i(ctd->autotile_spacing, ctd->autotile_spacing));
+ atlas_source->set_texture_region_size(ctd->autotile_tile_size);
+
+ Size2i atlas_size = ctd->region.get_size() / (ctd->autotile_tile_size + atlas_source->get_separation());
+ for (int i = 0; i < atlas_size.x; i++) {
+ for (int j = 0; j < atlas_size.y; j++) {
+ Vector2i coords = Vector2i(i, j);
+
+ for (int flags = 0; flags < 8; flags++) {
+ bool flip_h = flags & 1;
+ bool flip_v = flags & 2;
+ bool transpose = flags & 4;
+
+ int alternative_tile = 0;
+ if (!atlas_source->has_tile(coords)) {
+ atlas_source->create_tile(coords);
+ } else {
+ alternative_tile = atlas_source->create_alternative_tile(coords);
+ }
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
+
+ tile_data->set_flip_h(flip_h);
+ tile_data->set_flip_v(flip_v);
+ tile_data->set_transpose(transpose);
+ tile_data->tile_set_material(ctd->material);
+ tile_data->set_modulate(ctd->modulate);
+ tile_data->set_z_index(ctd->z_index);
+ if (ctd->autotile_occluder_map.has(coords)) {
+ if (get_occlusion_layers_count() < 1) {
+ set_occlusion_layers_count(1);
+ }
+ tile_data->set_occluder(0, ctd->autotile_occluder_map[coords]);
+ }
+ if (ctd->autotile_navpoly_map.has(coords)) {
+ if (get_navigation_layers_count() < 1) {
+ set_navigation_layers_count(1);
+ }
+ tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
+ }
+ if (ctd->autotile_priority_map.has(coords)) {
+ tile_data->set_probability(ctd->autotile_priority_map[coords]);
+ }
+ if (ctd->autotile_z_index_map.has(coords)) {
+ tile_data->set_z_index(ctd->autotile_z_index_map[coords]);
+ }
+
+ // Add the shapes.
+ if (ctd->shapes.size() > 0) {
+ if (get_physics_layers_count() < 1) {
+ set_physics_layers_count(1);
+ }
+ }
+ for (int k = 0; k < ctd->shapes.size(); k++) {
+ CompatibilityShapeData csd = ctd->shapes[k];
+ if (csd.autotile_coords == coords) {
+ tile_data->set_collision_shapes_count(0, tile_data->get_collision_shapes_count(0) + 1);
+ int index = tile_data->get_collision_shapes_count(0) - 1;
+ tile_data->set_collision_shape_one_way(0, index, csd.one_way);
+ tile_data->set_collision_shape_one_way_margin(0, index, csd.one_way_margin);
+ tile_data->set_collision_shape_shape(0, index, csd.shape);
+ // Ignores transform for now.
+ }
+ }
+
+ // -- TODO: handle --
+ // Those are offset for the whole atlas, they are likely useless for the atlases, but might make sense for single tiles.
+ // texture offset
+ // occluder_offset
+ // navigation_offset
+
+ // For terrains, ignored for now?
+ // bitmask_mode
+ // bitmask_flags
+ }
+ }
+ }
+ break;
+ }
+
+ // Offset all shapes
+ for (int k = 0; k < ctd->shapes.size(); k++) {
+ Ref<ConvexPolygonShape2D> convex = ctd->shapes[k].shape;
+ if (convex.is_valid()) {
+ Vector<Vector2> points = convex->get_points();
+ for (int i_point = 0; i_point < points.size(); i_point++) {
+ points.write[i_point] = points[i_point] - get_tile_size() / 2;
}
+ convex->set_points(points);
}
}
+
+ // Add the mapping to the map
+ compatibility_source_mapping.insert(E->key(), source_id);
+ }
+
+ // Reset compatibility data
+ for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
+ memdelete(E->get());
}
+ compatibility_data = Map<int, CompatibilityTileData *>();
+}
+#endif // DISABLE_DEPRECATED
- List<Vector2> coords;
- List<uint32_t> priorities;
- uint32_t priority_sum = 0;
- uint32_t mask;
- uint16_t mask_;
- uint16_t mask_ignore;
- for (Map<Vector2, uint32_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) {
- mask = E->get();
- if (tile_map[p_id].autotile_data.bitmask_mode == BITMASK_2X2) {
- mask |= (BIND_IGNORE_TOP | BIND_IGNORE_LEFT | BIND_IGNORE_CENTER | BIND_IGNORE_RIGHT | BIND_IGNORE_BOTTOM);
+bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+
+#ifndef DISABLE_DEPRECATED
+ // TODO: THIS IS HOW WE CHECK IF WE HAVE A DEPRECATED RESOURCE
+ // This should be moved to a dedicated conversion system
+ if (components.size() >= 1 && components[0].is_valid_integer()) {
+ int id = components[0].to_int();
+
+ // Get or create the compatibility object
+ CompatibilityTileData *ctd;
+ Map<int, CompatibilityTileData *>::Element *E = compatibility_data.find(id);
+ if (!E) {
+ ctd = memnew(CompatibilityTileData);
+ compatibility_data.insert(id, ctd);
+ } else {
+ ctd = E->get();
}
- mask_ = mask & 0xFFFF;
- mask_ignore = mask >> 16;
+ if (components.size() < 2) {
+ return false;
+ }
- if (((mask_ & (~mask_ignore)) == (p_bitmask & (~mask_ignore))) && (((~mask_) | mask_ignore) == ((~p_bitmask) | mask_ignore))) {
- uint32_t priority = autotile_get_subtile_priority(p_id, E->key());
- priority_sum += priority;
- priorities.push_back(priority);
- coords.push_back(E->key());
+ String what = components[1];
+
+ if (what == "name") {
+ ctd->name = p_value;
+ } else if (what == "texture") {
+ ctd->texture = p_value;
+ } else if (what == "tex_offset") {
+ ctd->tex_offset = p_value;
+ } else if (what == "material") {
+ ctd->material = p_value;
+ } else if (what == "modulate") {
+ ctd->modulate = p_value;
+ } else if (what == "region") {
+ ctd->region = p_value;
+ } else if (what == "tile_mode") {
+ ctd->tile_mode = p_value;
+ } else if (what.left(9) == "autotile") {
+ what = what.right(9);
+ if (what == "bitmask_mode") {
+ ctd->autotile_bitmask_mode = p_value;
+ } else if (what == "icon_coordinate") {
+ ctd->autotile_icon_coordinate = p_value;
+ } else if (what == "tile_size") {
+ ctd->autotile_tile_size = p_value;
+ } else if (what == "spacing") {
+ ctd->autotile_spacing = p_value;
+ } else if (what == "bitmask_flags") {
+ if (p_value.is_array()) {
+ Array p = p_value;
+ Vector2i last_coord;
+ while (p.size() > 0) {
+ if (p[0].get_type() == Variant::VECTOR2) {
+ last_coord = p[0];
+ } else if (p[0].get_type() == Variant::INT) {
+ ctd->autotile_bitmask_flags.insert(last_coord, p[0]);
+ }
+ p.pop_front();
+ }
+ }
+ } else if (what == "occluder_map") {
+ Array p = p_value;
+ Vector2 last_coord;
+ while (p.size() > 0) {
+ if (p[0].get_type() == Variant::VECTOR2) {
+ last_coord = p[0];
+ } else if (p[0].get_type() == Variant::OBJECT) {
+ ctd->autotile_occluder_map.insert(last_coord, p[0]);
+ }
+ p.pop_front();
+ }
+ } else if (what == "navpoly_map") {
+ Array p = p_value;
+ Vector2 last_coord;
+ while (p.size() > 0) {
+ if (p[0].get_type() == Variant::VECTOR2) {
+ last_coord = p[0];
+ } else if (p[0].get_type() == Variant::OBJECT) {
+ ctd->autotile_navpoly_map.insert(last_coord, p[0]);
+ }
+ p.pop_front();
+ }
+ } else if (what == "priority_map") {
+ Array p = p_value;
+ Vector3 val;
+ Vector2 v;
+ int priority;
+ while (p.size() > 0) {
+ val = p[0];
+ if (val.z > 1) {
+ v.x = val.x;
+ v.y = val.y;
+ priority = (int)val.z;
+ ctd->autotile_priority_map.insert(v, priority);
+ }
+ p.pop_front();
+ }
+ } else if (what == "z_index_map") {
+ Array p = p_value;
+ Vector3 val;
+ Vector2 v;
+ int z_index;
+ while (p.size() > 0) {
+ val = p[0];
+ if (val.z != 0) {
+ v.x = val.x;
+ v.y = val.y;
+ z_index = (int)val.z;
+ ctd->autotile_z_index_map.insert(v, z_index);
+ }
+ p.pop_front();
+ }
+ }
+
+ } else if (what == "shapes") {
+ Array p = p_value;
+ for (int i = 0; i < p.size(); i++) {
+ CompatibilityShapeData csd;
+ Dictionary d = p[i];
+ for (int j = 0; j < d.size(); j++) {
+ String key = d.get_key_at_index(j);
+ if (key == "autotile_coord") {
+ csd.autotile_coords = d[key];
+ } else if (key == "one_way") {
+ csd.one_way = d[key];
+ } else if (key == "one_way_margin") {
+ csd.one_way_margin = d[key];
+ } else if (key == "shape") {
+ csd.shape = d[key];
+ } else if (key == "shape_transform") {
+ csd.transform = d[key];
+ }
+ }
+ ctd->shapes.push_back(csd);
+ }
+
+ /*
+ // IGNORED FOR NOW, they seem duplicated data compared to the shapes array
+ } else if (what == "shape") {
+ // TODO
+ } else if (what == "shape_offset") {
+ // TODO
+ } else if (what == "shape_transform") {
+ // TODO
+ } else if (what == "shape_one_way") {
+ // TODO
+ } else if (what == "shape_one_way_margin") {
+ // TODO
}
- }
+ // IGNORED FOR NOW, maybe useless ?
+ else if (what == "occluder_offset") {
+ // Not
+ } else if (what == "navigation_offset") {
+ // TODO
+ }
+ */
- if (coords.size() == 0) {
- return autotile_get_icon_coordinate(p_id);
+ } else if (what == "z_index") {
+ ctd->z_index = p_value;
+
+ // TODO: remove the conversion from here, it's not where it should be done
+ compatibility_conversion();
+ } else {
+ return false;
+ }
} else {
- uint32_t picked_value = Math::rand() % priority_sum;
- uint32_t upper_bound;
- uint32_t lower_bound = 0;
- Vector2 result = coords.front()->get();
- List<Vector2>::Element *coords_E = coords.front();
- List<uint32_t>::Element *priorities_E = priorities.front();
- while (priorities_E) {
- upper_bound = lower_bound + priorities_E->get();
- if (lower_bound <= picked_value && picked_value < upper_bound) {
- result = coords_E->get();
- break;
+#endif // DISABLE_DEPRECATED
+
+ // This is now a new property.
+ if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) {
+ // Occlusion layers.
+ int index = components[0].trim_prefix("occlusion_layer_").to_int();
+ ERR_FAIL_COND_V(index < 0, false);
+ if (components[1] == "light_mask") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
+ if (index >= occlusion_layers.size()) {
+ set_occlusion_layers_count(index + 1);
+ }
+ set_occlusion_layer_light_mask(index, p_value);
+ return true;
+ } else if (components[1] == "sdf_collision") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
+ if (index >= occlusion_layers.size()) {
+ set_occlusion_layers_count(index + 1);
+ }
+ set_occlusion_layer_sdf_collision(index, p_value);
+ return true;
+ }
+ } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) {
+ // Physics layers.
+ int index = components[0].trim_prefix("physics_layer_").to_int();
+ ERR_FAIL_COND_V(index < 0, false);
+ if (components[1] == "collision_layer") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
+ if (index >= physics_layers.size()) {
+ set_physics_layers_count(index + 1);
+ }
+ set_physics_layer_collision_layer(index, p_value);
+ return true;
+ } else if (components[1] == "collision_mask") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
+ if (index >= physics_layers.size()) {
+ set_physics_layers_count(index + 1);
+ }
+ set_physics_layer_collision_mask(index, p_value);
+ return true;
+ } else if (components[1] == "physics_material") {
+ Ref<PhysicsMaterial> physics_material = p_value;
+ ERR_FAIL_COND_V(!physics_material.is_valid(), false);
+ if (index >= physics_layers.size()) {
+ set_physics_layers_count(index + 1);
+ }
+ set_physics_layer_physics_material(index, physics_material);
+ return true;
+ }
+ } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_integer()) {
+ // Terrains.
+ int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int();
+ ERR_FAIL_COND_V(terrain_set_index < 0, false);
+ if (components[1] == "mode") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
+ if (terrain_set_index >= terrain_sets.size()) {
+ set_terrain_sets_count(terrain_set_index + 1);
+ }
+ set_terrain_set_mode(terrain_set_index, TerrainMode(int(p_value)));
+ } else if (components[1] == "terrains_count") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
+ if (terrain_set_index >= terrain_sets.size()) {
+ set_terrain_sets_count(terrain_set_index + 1);
+ }
+ set_terrains_count(terrain_set_index, p_value);
+ return true;
+ } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_integer()) {
+ int terrain_index = components[1].trim_prefix("terrain_").to_int();
+ ERR_FAIL_COND_V(terrain_index < 0, false);
+ if (components[2] == "name") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
+ if (terrain_set_index >= terrain_sets.size()) {
+ set_terrain_sets_count(terrain_set_index + 1);
+ }
+ if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
+ set_terrains_count(terrain_set_index, terrain_index + 1);
+ }
+ set_terrain_name(terrain_set_index, terrain_index, p_value);
+ return true;
+ } else if (components[2] == "color") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::COLOR, false);
+ if (terrain_set_index >= terrain_sets.size()) {
+ set_terrain_sets_count(terrain_set_index + 1);
+ }
+ if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
+ set_terrains_count(terrain_set_index, terrain_index + 1);
+ }
+ set_terrain_color(terrain_set_index, terrain_index, p_value);
+ return true;
+ }
+ }
+ } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) {
+ // Navigation layers.
+ int index = components[0].trim_prefix("navigation_layer_").to_int();
+ ERR_FAIL_COND_V(index < 0, false);
+ if (components[1] == "layers") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
+ if (index >= navigation_layers.size()) {
+ set_navigation_layers_count(index + 1);
+ }
+ set_navigation_layer_layers(index, p_value);
+ return true;
+ }
+ } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_integer()) {
+ // Custom data layers.
+ int index = components[0].trim_prefix("custom_data_layer_").to_int();
+ ERR_FAIL_COND_V(index < 0, false);
+ if (components[1] == "name") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
+ if (index >= custom_data_layers.size()) {
+ set_custom_data_layers_count(index + 1);
+ }
+ set_custom_data_name(index, p_value);
+ return true;
+ } else if (components[1] == "type") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
+ if (index >= custom_data_layers.size()) {
+ set_custom_data_layers_count(index + 1);
+ }
+ set_custom_data_type(index, Variant::Type(int(p_value)));
+ return true;
}
- lower_bound = upper_bound;
- priorities_E = priorities_E->next();
- coords_E = coords_E->next();
+ } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_integer()) {
+ // Create atlas if it does not exists.
+ int source_id = components[1].to_int();
+
+ if (!has_source(source_id)) {
+ add_source(p_value, source_id);
+ }
+ return true;
}
- return result;
+#ifndef DISABLE_DEPRECATED
}
+#endif // DISABLE_DEPRECATED
+
+ return false;
}
-Vector2 TileSet::atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node, const Vector2 &p_tile_location) {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
- //First try to forward selection to script
- if (get_script_instance() != nullptr) {
- if (get_script_instance()->has_method("_forward_atlas_subtile_selection")) {
- Variant ret = get_script_instance()->call("_forward_atlas_subtile_selection", p_id, p_tilemap_node, p_tile_location);
- if (ret.get_type() == Variant::VECTOR2) {
- return ret;
+bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+
+ if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) {
+ // Occlusion layers.
+ int index = components[0].trim_prefix("occlusion_layer_").to_int();
+ if (index < 0 || index >= occlusion_layers.size()) {
+ return false;
+ }
+ if (components[1] == "light_mask") {
+ r_ret = get_occlusion_layer_light_mask(index);
+ return true;
+ } else if (components[1] == "sdf_collision") {
+ r_ret = get_occlusion_layer_sdf_collision(index);
+ return true;
+ }
+ } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) {
+ // Physics layers.
+ int index = components[0].trim_prefix("physics_layer_").to_int();
+ if (index < 0 || index >= physics_layers.size()) {
+ return false;
+ }
+ if (components[1] == "collision_layer") {
+ r_ret = get_physics_layer_collision_layer(index);
+ return true;
+ } else if (components[1] == "collision_mask") {
+ r_ret = get_physics_layer_collision_mask(index);
+ return true;
+ } else if (components[1] == "physics_material") {
+ r_ret = get_physics_layer_physics_material(index);
+ return true;
+ }
+ } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_integer()) {
+ // Terrains.
+ int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int();
+ if (terrain_set_index < 0 || terrain_set_index >= terrain_sets.size()) {
+ return false;
+ }
+ if (components[1] == "mode") {
+ r_ret = get_terrain_set_mode(terrain_set_index);
+ return true;
+ } else if (components[1] == "terrains_count") {
+ r_ret = get_terrains_count(terrain_set_index);
+ return true;
+ } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_integer()) {
+ int terrain_index = components[1].trim_prefix("terrain_").to_int();
+ if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
+ return false;
+ }
+ if (components[2] == "name") {
+ r_ret = get_terrain_name(terrain_set_index, terrain_index);
+ return true;
+ } else if (components[2] == "color") {
+ r_ret = get_terrain_color(terrain_set_index, terrain_index);
+ return true;
}
}
+ } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) {
+ // navigation layers.
+ int index = components[0].trim_prefix("navigation_layer_").to_int();
+ if (index < 0 || index >= navigation_layers.size()) {
+ return false;
+ }
+ if (components[1] == "layers") {
+ r_ret = get_navigation_layer_layers(index);
+ return true;
+ }
+ } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_integer()) {
+ // Custom data layers.
+ int index = components[0].trim_prefix("custom_data_layer_").to_int();
+ if (index < 0 || index >= custom_data_layers.size()) {
+ return false;
+ }
+ if (components[1] == "name") {
+ r_ret = get_custom_data_name(index);
+ return true;
+ } else if (components[1] == "type") {
+ r_ret = get_custom_data_type(index);
+ return true;
+ }
+ } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_integer()) {
+ // Atlases data.
+ int source_id = components[1].to_int();
+
+ if (has_source(source_id)) {
+ r_ret = get_source(source_id);
+ return true;
+ } else {
+ return false;
+ }
}
- Vector2 coord = tile_get_region(p_id).size / autotile_get_size(p_id);
+ return false;
+}
- List<Vector2> coords;
- for (int x = 0; x < coord.x; x++) {
- for (int y = 0; y < coord.y; y++) {
- for (int i = 0; i < autotile_get_subtile_priority(p_id, Vector2(x, y)); i++) {
- coords.push_back(Vector2(x, y));
- }
+void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
+ PropertyInfo property_info;
+ // Rendering.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < occlusion_layers.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("occlusion_layer_%d/light_mask", i), PROPERTY_HINT_LAYERS_2D_RENDER));
+
+ // occlusion_layer_%d/sdf_collision
+ property_info = PropertyInfo(Variant::BOOL, vformat("occlusion_layer_%d/sdf_collision", i));
+ if (occlusion_layers[i].sdf_collision == false) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
+ p_list->push_back(property_info);
}
- if (coords.size() == 0) {
- return autotile_get_icon_coordinate(p_id);
- } else {
- return coords[Math::random(0, (int)coords.size())];
+
+ // Physics.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < physics_layers.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_layer", i), PROPERTY_HINT_LAYERS_2D_PHYSICS));
+
+ // physics_layer_%d/collision_mask
+ property_info = PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_mask", i), PROPERTY_HINT_LAYERS_2D_PHYSICS);
+ if (physics_layers[i].collision_mask == 1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+
+ // physics_layer_%d/physics_material
+ property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/physics_material", i), PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial");
+ if (!physics_layers[i].physics_material.is_valid()) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
}
-}
-void TileSet::tile_set_name(int p_id, const String &p_name) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].name = p_name;
- emit_changed();
+ // Terrains.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) {
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides"));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/terrains_count", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index)));
+ p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index)));
+ }
+ }
+
+ // Navigation.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < navigation_layers.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("navigation_layer_%d/layers", i), PROPERTY_HINT_LAYERS_2D_NAVIGATION));
+ }
+
+ // Custom data.
+ String argt = "Any";
+ for (int i = 1; i < Variant::VARIANT_MAX; i++) {
+ argt += "," + Variant::get_type_name(Variant::Type(i));
+ }
+ p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < custom_data_layers.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("custom_data_layer_%d/name", i)));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("custom_data_layer_%d/type", i), PROPERTY_HINT_ENUM, argt));
+ }
+
+ // Sources.
+ // Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first.
+ for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
}
-String TileSet::tile_get_name(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), String());
- return tile_map[p_id].name;
+void TileSet::_bind_methods() {
+ // Sources management.
+ ClassDB::bind_method(D_METHOD("get_next_source_id"), &TileSet::get_next_source_id);
+ ClassDB::bind_method(D_METHOD("add_source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("remove_source", "source_id"), &TileSet::remove_source);
+ ClassDB::bind_method(D_METHOD("set_source_id", "source_id"), &TileSet::set_source_id);
+ ClassDB::bind_method(D_METHOD("get_source_count"), &TileSet::get_source_count);
+ ClassDB::bind_method(D_METHOD("get_source_id", "index"), &TileSet::get_source_id);
+ ClassDB::bind_method(D_METHOD("has_source", "index"), &TileSet::has_source);
+ ClassDB::bind_method(D_METHOD("get_source", "index"), &TileSet::get_source);
+
+ // Shape and layout.
+ ClassDB::bind_method(D_METHOD("set_tile_shape", "shape"), &TileSet::set_tile_shape);
+ ClassDB::bind_method(D_METHOD("get_tile_shape"), &TileSet::get_tile_shape);
+ ClassDB::bind_method(D_METHOD("set_tile_layout", "layout"), &TileSet::set_tile_layout);
+ ClassDB::bind_method(D_METHOD("get_tile_layout"), &TileSet::get_tile_layout);
+ ClassDB::bind_method(D_METHOD("set_tile_offset_axis", "alignment"), &TileSet::set_tile_offset_axis);
+ ClassDB::bind_method(D_METHOD("get_tile_offset_axis"), &TileSet::get_tile_offset_axis);
+ ClassDB::bind_method(D_METHOD("set_tile_size", "size"), &TileSet::set_tile_size);
+ ClassDB::bind_method(D_METHOD("get_tile_size"), &TileSet::get_tile_size);
+ ClassDB::bind_method(D_METHOD("set_tile_skew", "skew"), &TileSet::set_tile_skew);
+ ClassDB::bind_method(D_METHOD("get_tile_skew"), &TileSet::get_tile_skew);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_shape", PROPERTY_HINT_ENUM, "Square,Isometric,Half-offset square,Hexagon"), "set_tile_shape", "get_tile_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_layout", PROPERTY_HINT_ENUM, "Stacked,Stacked Offset,Stairs Right,Stairs Down,Diamond Right,Diamond Down"), "set_tile_layout", "get_tile_layout");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_offset_axis", PROPERTY_HINT_ENUM, "Horizontal Offset,Vertical Offset"), "set_tile_offset_axis", "get_tile_offset_axis");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size"), "set_tile_size", "get_tile_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_skew"), "set_tile_skew", "get_tile_skew");
+
+ // Rendering.
+ ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping);
+ ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping);
+ ClassDB::bind_method(D_METHOD("set_y_sorting", "y_sorting"), &TileSet::set_y_sorting);
+ ClassDB::bind_method(D_METHOD("is_y_sorting"), &TileSet::is_y_sorting);
+
+ ClassDB::bind_method(D_METHOD("set_occlusion_layers_count", "occlusion_layers_count"), &TileSet::set_occlusion_layers_count);
+ ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count);
+ ClassDB::bind_method(D_METHOD("set_occlusion_layer_light_mask", "layer_index", "light_mask"), &TileSet::set_occlusion_layer_light_mask);
+ ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask"), &TileSet::get_occlusion_layer_light_mask);
+ ClassDB::bind_method(D_METHOD("set_occlusion_layer_sdf_collision", "layer_index", "sdf_collision"), &TileSet::set_occlusion_layer_sdf_collision);
+ ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision"), &TileSet::get_occlusion_layer_sdf_collision);
+
+ // Physics
+ ClassDB::bind_method(D_METHOD("set_physics_layers_count", "physics_layers_count"), &TileSet::set_physics_layers_count);
+ ClassDB::bind_method(D_METHOD("get_physics_layers_count"), &TileSet::get_physics_layers_count);
+ ClassDB::bind_method(D_METHOD("set_physics_layer_collision_layer", "layer_index", "layer"), &TileSet::set_physics_layer_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_physics_layer_collision_mask", "layer_index"), &TileSet::get_physics_layer_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_physics_layer_physics_material", "layer_index", "physics_material"), &TileSet::set_physics_layer_physics_material);
+ ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material);
+
+ // Terrains
+ ClassDB::bind_method(D_METHOD("set_terrain_sets_count", "terrain_sets_count"), &TileSet::set_terrain_sets_count);
+ ClassDB::bind_method(D_METHOD("get_terrain_sets_count"), &TileSet::get_terrain_sets_count);
+ ClassDB::bind_method(D_METHOD("set_terrain_set_mode", "terrain_set", "mode"), &TileSet::set_terrain_set_mode);
+ ClassDB::bind_method(D_METHOD("get_terrain_set_mode", "terrain_set"), &TileSet::get_terrain_set_mode);
+
+ ClassDB::bind_method(D_METHOD("set_terrains_count", "terrain_set", "terrains_count"), &TileSet::set_terrains_count);
+ ClassDB::bind_method(D_METHOD("get_terrains_count", "terrain_set"), &TileSet::get_terrains_count);
+ ClassDB::bind_method(D_METHOD("set_terrain_name", "terrain_set", "terrain_index", "name"), &TileSet::set_terrain_name);
+ ClassDB::bind_method(D_METHOD("get_terrain_name", "terrain_set", "terrain_index"), &TileSet::get_terrain_name);
+ ClassDB::bind_method(D_METHOD("set_terrain_color", "terrain_set", "terrain_index", "color"), &TileSet::set_terrain_color);
+ ClassDB::bind_method(D_METHOD("get_terrain_color", "terrain_set", "terrain_index"), &TileSet::get_terrain_color);
+
+ // Navigation
+ ClassDB::bind_method(D_METHOD("set_navigation_layers_count", "navigation_layers_count"), &TileSet::set_navigation_layers_count);
+ ClassDB::bind_method(D_METHOD("get_navigation_layers_count"), &TileSet::get_navigation_layers_count);
+ ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers);
+ ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers);
+
+ // Custom data
+ ClassDB::bind_method(D_METHOD("set_custom_data_layers_count", "custom_data_layers_count"), &TileSet::set_custom_data_layers_count);
+ ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count);
+
+ ADD_GROUP("Rendering", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sorting"), "set_y_sorting", "is_y_sorting");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "occlusion_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_occlusion_layers_count", "get_occlusion_layers_count");
+
+ ADD_GROUP("Physics", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_physics_layers_count", "get_physics_layers_count");
+
+ ADD_GROUP("Terrains", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "terrains_sets_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_terrain_sets_count", "get_terrain_sets_count");
+
+ ADD_GROUP("Navigation", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_navigation_layers_count", "get_navigation_layers_count");
+
+ ADD_GROUP("Custom data", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_custom_data_layers_count", "get_custom_data_layers_count");
+
+ // -- Enum binding --
+ BIND_ENUM_CONSTANT(TILE_SHAPE_SQUARE);
+ BIND_ENUM_CONSTANT(TILE_SHAPE_ISOMETRIC);
+ BIND_ENUM_CONSTANT(TILE_SHAPE_HALF_OFFSET_SQUARE);
+ BIND_ENUM_CONSTANT(TILE_SHAPE_HEXAGON);
+
+ BIND_ENUM_CONSTANT(TILE_LAYOUT_STACKED);
+ BIND_ENUM_CONSTANT(TILE_LAYOUT_STACKED_OFFSET);
+ BIND_ENUM_CONSTANT(TILE_LAYOUT_STAIRS_RIGHT);
+ BIND_ENUM_CONSTANT(TILE_LAYOUT_STAIRS_DOWN);
+ BIND_ENUM_CONSTANT(TILE_LAYOUT_DIAMOND_RIGHT);
+ BIND_ENUM_CONSTANT(TILE_LAYOUT_DIAMOND_DOWN);
+
+ BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_HORIZONTAL);
+ BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_VERTICAL);
+
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_CORNER);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
+
+ BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS_AND_SIDES);
+ BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS);
+ BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_SIDES);
}
-void TileSet::tile_clear_shapes(int p_id) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].shapes_data.clear();
+TileSet::TileSet() {
+ // Instanciatie and list all plugins.
+ tile_set_plugins_vector.append(memnew(TileSetAtlasPluginRendering));
+ tile_set_plugins_vector.append(memnew(TileSetAtlasPluginPhysics));
+ tile_set_plugins_vector.append(memnew(TileSetAtlasPluginTerrain));
+ tile_set_plugins_vector.append(memnew(TileSetAtlasPluginNavigation));
}
-void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way, const Vector2 &p_autotile_coord) {
- ERR_FAIL_COND(!tile_map.has(p_id));
+TileSet::~TileSet() {
+ for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
+ memdelete(E->get());
+ }
+ while (!source_ids.is_empty()) {
+ remove_source(source_ids[0]);
+ }
+ for (int i = 0; i < tile_set_plugins_vector.size(); i++) {
+ memdelete(tile_set_plugins_vector[i]);
+ }
+}
- ShapeData new_data = ShapeData();
- new_data.shape = p_shape;
- new_data.shape_transform = p_transform;
- new_data.one_way_collision = p_one_way;
- new_data.autotile_coord = p_autotile_coord;
+/////////////////////////////// TileSetSource //////////////////////////////////////
- tile_map[p_id].shapes_data.push_back(new_data);
+void TileSetSource::set_tile_set(const TileSet *p_tile_set) {
+ tile_set = p_tile_set;
}
-int TileSet::tile_get_shape_count(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
- return tile_map[p_id].shapes_data.size();
+/////////////////////////////// TileSetAtlasSource //////////////////////////////////////
+
+void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) {
+ tile_set = p_tile_set;
+
+ // Set the TileSet on all TileData.
+ for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
+ for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
+ E_alternative->get()->set_tile_set(tile_set);
+ }
+ }
}
-void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- ERR_FAIL_COND(p_shape_id < 0);
+void TileSetAtlasSource::notify_tile_data_properties_should_change() {
+ // Set the TileSet on all TileData.
+ for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
+ for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
+ E_alternative->get()->notify_tile_data_properties_should_change();
+ }
+ }
+}
- if (p_shape_id >= tile_map[p_id].shapes_data.size()) {
- tile_map[p_id].shapes_data.resize(p_shape_id + 1);
+void TileSetAtlasSource::reset_state() {
+ // Reset all TileData.
+ for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
+ for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
+ E_alternative->get()->reset_state();
+ }
}
- tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape;
- _decompose_convex_shape(p_shape);
+}
+
+void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) {
+ texture = p_texture;
+
emit_changed();
}
-Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>());
- ERR_FAIL_COND_V(p_shape_id < 0, Ref<Shape2D>());
+Ref<Texture2D> TileSetAtlasSource::get_texture() const {
+ return texture;
+}
- if (p_shape_id < tile_map[p_id].shapes_data.size()) {
- return tile_map[p_id].shapes_data[p_shape_id].shape;
+void TileSetAtlasSource::set_margins(Vector2i p_margins) {
+ if (p_margins.x < 0 || p_margins.y < 0) {
+ WARN_PRINT("Atlas source margins should be positive.");
+ margins = Vector2i(MAX(0, p_margins.x), MAX(0, p_margins.y));
+ } else {
+ margins = p_margins;
}
- return Ref<Shape2D>();
+ emit_changed();
+}
+Vector2i TileSetAtlasSource::get_margins() const {
+ return margins;
}
-void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- ERR_FAIL_COND(p_shape_id < 0);
+void TileSetAtlasSource::set_separation(Vector2i p_separation) {
+ if (p_separation.x < 0 || p_separation.y < 0) {
+ WARN_PRINT("Atlas source separation should be positive.");
+ separation = Vector2i(MAX(0, p_separation.x), MAX(0, p_separation.y));
+ } else {
+ separation = p_separation;
+ }
+
+ emit_changed();
+}
+Vector2i TileSetAtlasSource::get_separation() const {
+ return separation;
+}
- if (p_shape_id >= tile_map[p_id].shapes_data.size()) {
- tile_map[p_id].shapes_data.resize(p_shape_id + 1);
+void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) {
+ if (p_tile_size.x <= 0 || p_tile_size.y <= 0) {
+ WARN_PRINT("Atlas source tile_size should be strictly positive.");
+ texture_region_size = Vector2i(MAX(1, p_tile_size.x), MAX(1, p_tile_size.y));
+ } else {
+ texture_region_size = p_tile_size;
}
- tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset;
+
emit_changed();
}
+Vector2i TileSetAtlasSource::get_texture_region_size() const {
+ return texture_region_size;
+}
+
+Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
+ Ref<Texture2D> texture = get_texture();
+ if (!texture.is_valid()) {
+ return Vector2i();
+ }
+
+ ERR_FAIL_COND_V(texture_region_size.x <= 0 || texture_region_size.y <= 0, Vector2i());
+
+ Size2i valid_area = texture->get_size() - margins;
+
+ // Compute the number of valid tiles in the tiles atlas
+ Size2i grid_size = Size2i();
+ if (valid_area.x >= texture_region_size.x && valid_area.y >= texture_region_size.y) {
+ valid_area -= texture_region_size;
+ grid_size = Size2i(1, 1) + valid_area / (texture_region_size + separation);
+ }
+ return grid_size;
+}
-Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D());
- ERR_FAIL_COND_V(p_shape_id < 0, Transform2D());
+bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
- if (p_shape_id < tile_map[p_id].shapes_data.size()) {
- return tile_map[p_id].shapes_data[p_shape_id].shape_transform;
+ // Compute the vector2i if we have coordinates.
+ Vector<String> coords_split = components[0].split(":");
+ Vector2i coords = TileSetAtlasSource::INVALID_ATLAS_COORDS;
+ if (coords_split.size() == 2 && coords_split[0].is_valid_integer() && coords_split[1].is_valid_integer()) {
+ coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int());
}
- return Transform2D();
+ // Properties.
+ if (coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ // Create the tile if needed.
+ if (!has_tile(coords)) {
+ create_tile(coords);
+ }
+ if (components.size() >= 2) {
+ // Properties.
+ if (components[1] == "size_in_atlas") {
+ move_tile_in_atlas(coords, coords, p_value);
+ } else if (components[1] == "next_alternative_id") {
+ tiles[coords].next_alternative_id = p_value;
+ } else if (components[1].is_valid_integer()) {
+ int alternative_id = components[1].to_int();
+ if (alternative_id != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ // Create the alternative if needed ?
+ if (!has_alternative_tile(coords, alternative_id)) {
+ create_alternative_tile(coords, alternative_id);
+ }
+ if (!tiles[coords].alternatives.has(alternative_id)) {
+ tiles[coords].alternatives[alternative_id] = memnew(TileData);
+ tiles[coords].alternatives[alternative_id]->set_tile_set(tile_set);
+ tiles[coords].alternatives[alternative_id]->set_allow_transform(alternative_id > 0);
+ tiles[coords].alternatives_ids.append(alternative_id);
+ }
+ if (components.size() >= 3) {
+ bool valid;
+ tiles[coords].alternatives[alternative_id]->set(components[2], p_value, &valid);
+ return valid;
+ } else {
+ // Only create the alternative if it did not exist yet.
+ return true;
+ }
+ }
+ }
+ }
+ }
+
+ return false;
}
-void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) {
- Transform2D transform = tile_get_shape_transform(p_id, p_shape_id);
- transform.set_origin(p_offset);
- tile_set_shape_transform(p_id, p_shape_id, transform);
+bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+
+ // Properties.
+ Vector<String> coords_split = components[0].split(":");
+ if (coords_split.size() == 2 && coords_split[0].is_valid_integer() && coords_split[1].is_valid_integer()) {
+ Vector2i coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int());
+ if (tiles.has(coords)) {
+ if (components.size() >= 2) {
+ // Properties.
+ if (components[1] == "size_in_atlas") {
+ r_ret = tiles[coords].size_in_atlas;
+ return true;
+ } else if (components[1] == "next_alternative_id") {
+ r_ret = tiles[coords].next_alternative_id;
+ return true;
+ } else if (components[1].is_valid_integer()) {
+ int alternative_id = components[1].to_int();
+ if (alternative_id != TileSetAtlasSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) {
+ if (components.size() >= 3) {
+ bool valid;
+ r_ret = tiles[coords].alternatives[alternative_id]->get(components[2], &valid);
+ return valid;
+ } else {
+ // Only to notify the tile alternative exists.
+ r_ret = alternative_id;
+ return true;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return false;
}
-Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const {
- return tile_get_shape_transform(p_id, p_shape_id).get_origin();
+void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
+ // Atlases data.
+ PropertyInfo property_info;
+ for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
+ List<PropertyInfo> tile_property_list;
+
+ // size_in_atlas
+ property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ if (E_tile->get().size_in_atlas == Vector2i(1, 1)) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ tile_property_list.push_back(property_info);
+
+ // next_alternative_id
+ property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ if (E_tile->get().next_alternative_id == 1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ tile_property_list.push_back(property_info);
+
+ for (Map<int, TileData *>::Element *E_alternative = E_tile->get().alternatives.front(); E_alternative; E_alternative = E_alternative->next()) {
+ // Add a dummy property to show the alternative exists.
+ tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+
+ // Get the alternative tile's properties and append them to the list of properties.
+ List<PropertyInfo> alternative_property_list;
+ E_alternative->get()->get_property_list(&alternative_property_list);
+ for (List<PropertyInfo>::Element *E_property = alternative_property_list.front(); E_property; E_property = E_property->next()) {
+ property_info = E_property->get();
+ bool valid;
+ Variant default_value = ClassDB::class_get_default_property_value("TileData", property_info.name, &valid);
+ Variant value = E_alternative->get()->get(property_info.name);
+ if (valid && value == default_value) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), property_info.name);
+ tile_property_list.push_back(property_info);
+ }
+ }
+
+ // Add all alternative.
+ for (List<PropertyInfo>::Element *E_property = tile_property_list.front(); E_property; E_property = E_property->next()) {
+ E_property->get().name = vformat("%s/%s", vformat("%d:%d", E_tile->key().x, E_tile->key().y), E_property->get().name);
+ p_list->push_back(E_property->get());
+ }
+ }
}
-void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- ERR_FAIL_COND(p_shape_id < 0);
+void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector2i p_size) {
+ // Create a tile if it does not exists.
+ ERR_FAIL_COND(p_atlas_coords.x < 0 || p_atlas_coords.y < 0);
+ ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0);
+ for (int x = 0; x < p_size.x; x++) {
+ for (int y = 0; y < p_size.y; y++) {
+ Vector2i coords = p_atlas_coords + Vector2i(x, y);
+ ERR_FAIL_COND_MSG(tiles.has(coords), vformat("Cannot create tile at position %s with size %s. Already a tile present at %s.", p_atlas_coords, p_size, coords));
+ }
+ }
- if (p_shape_id >= tile_map[p_id].shapes_data.size()) {
- tile_map[p_id].shapes_data.resize(p_shape_id + 1);
+ // Create and resize the tile.
+ tiles.insert(p_atlas_coords, TileSetAtlasSource::TileAlternativesData());
+ tiles_ids.append(p_atlas_coords);
+ tiles_ids.sort();
+
+ tiles[p_atlas_coords].size_in_atlas = p_size;
+ tiles[p_atlas_coords].alternatives[0] = memnew(TileData);
+ tiles[p_atlas_coords].alternatives[0]->set_tile_set(tile_set);
+ tiles[p_atlas_coords].alternatives[0]->set_allow_transform(false);
+ tiles[p_atlas_coords].alternatives[0]->connect("changed", callable_mp((Resource *)this, &TileSetAtlasSource::emit_changed));
+ tiles[p_atlas_coords].alternatives[0]->notify_property_list_changed();
+ tiles[p_atlas_coords].alternatives_ids.append(0);
+
+ // Add all covered positions to the mapping cache
+ for (int x = 0; x < p_size.x; x++) {
+ for (int y = 0; y < p_size.y; y++) {
+ Vector2i coords = p_atlas_coords + Vector2i(x, y);
+ _coords_mapping_cache[coords] = p_atlas_coords;
+ }
}
- tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way;
- emit_changed();
+
+ emit_signal("changed");
}
-bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), false);
- ERR_FAIL_COND_V(p_shape_id < 0, false);
+void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+
+ // Remove all covered positions from the mapping cache
+ Size2i size = tiles[p_atlas_coords].size_in_atlas;
- if (p_shape_id < tile_map[p_id].shapes_data.size()) {
- return tile_map[p_id].shapes_data[p_shape_id].one_way_collision;
+ for (int x = 0; x < size.x; x++) {
+ for (int y = 0; y < size.y; y++) {
+ Vector2i coords = p_atlas_coords + Vector2i(x, y);
+ _coords_mapping_cache.erase(coords);
+ }
}
- return false;
+ // Free tile data.
+ for (Map<int, TileData *>::Element *E_tile_data = tiles[p_atlas_coords].alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) {
+ memdelete(E_tile_data->get());
+ }
+
+ // Delete the tile
+ tiles.erase(p_atlas_coords);
+ tiles_ids.erase(p_atlas_coords);
+ tiles_ids.sort();
+
+ emit_signal("changed");
}
-void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- ERR_FAIL_COND(p_shape_id < 0);
+bool TileSetAtlasSource::has_tile(Vector2i p_atlas_coords) const {
+ return tiles.has(p_atlas_coords);
+}
- if (p_shape_id >= tile_map[p_id].shapes_data.size()) {
- tile_map[p_id].shapes_data.resize(p_shape_id + 1);
+Vector2i TileSetAtlasSource::get_tile_at_coords(Vector2i p_atlas_coords) const {
+ if (!_coords_mapping_cache.has(p_atlas_coords)) {
+ return INVALID_ATLAS_COORDS;
}
- tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision_margin = p_margin;
- emit_changed();
+
+ return _coords_mapping_cache[p_atlas_coords];
+}
+
+Vector2i TileSetAtlasSource::get_tile_size_in_atlas(Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(-1, -1), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+
+ return tiles[p_atlas_coords].size_in_atlas;
}
-float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
- ERR_FAIL_COND_V(p_shape_id < 0, 0);
+int TileSetAtlasSource::get_tiles_count() const {
+ return tiles_ids.size();
+}
+
+Vector2i TileSetAtlasSource::get_tile_id(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, tiles_ids.size(), TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ return tiles_ids[p_index];
+}
+
+Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+
+ Vector2i size_in_atlas = tiles[p_atlas_coords].size_in_atlas;
+ Vector2 region_size = texture_region_size * size_in_atlas + separation * (size_in_atlas - Vector2i(1, 1));
+
+ Vector2 origin = margins + (p_atlas_coords * (texture_region_size + separation));
+
+ return Rect2(origin, region_size);
+ ;
+}
- if (p_shape_id < tile_map[p_id].shapes_data.size()) {
- return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin;
+Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Vector2i(), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
+ ERR_FAIL_COND_V_MSG(!has_alternative_tile(p_atlas_coords, p_alternative_tile), Vector2i(), vformat("TileSetAtlasSource has no alternative tile with id %d at %s.", p_alternative_tile, String(p_atlas_coords)));
+ ERR_FAIL_COND_V(!tile_set, Vector2i());
+
+ Vector2 margin = (get_tile_texture_region(p_atlas_coords).size - tile_set->get_tile_size()) / 2;
+ margin = Vector2i(MAX(0, margin.x), MAX(0, margin.y));
+ Vector2i effective_texture_offset = Object::cast_to<TileData>(get_tile_data(p_atlas_coords, p_alternative_tile))->get_texture_offset();
+ if (ABS(effective_texture_offset.x) > margin.x || ABS(effective_texture_offset.y) > margin.y) {
+ effective_texture_offset.x = CLAMP(effective_texture_offset.x, -margin.x, margin.x);
+ effective_texture_offset.y = CLAMP(effective_texture_offset.y, -margin.y, margin.y);
}
- return 0;
+ return effective_texture_offset;
}
-void TileSet::tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].occluder = p_light_occluder;
+bool TileSetAtlasSource::can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+
+ Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords;
+ if (new_atlas_coords.x < 0 || new_atlas_coords.y < 0) {
+ return false;
+ }
+
+ Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas;
+ ERR_FAIL_COND_V(size.x <= 0 || size.y <= 0, false);
+
+ Size2i grid_size = get_atlas_grid_size();
+ if (new_atlas_coords.x + size.x > grid_size.x || new_atlas_coords.y + size.y > grid_size.y) {
+ return false;
+ }
+
+ Rect2i new_rect = Rect2i(new_atlas_coords, size);
+ // Check if the new tile can fit in the new rect.
+ for (int x = new_rect.position.x; x < new_rect.get_end().x; x++) {
+ for (int y = new_rect.position.y; y < new_rect.get_end().y; y++) {
+ Vector2i coords = get_tile_at_coords(Vector2i(x, y));
+ if (coords != p_atlas_coords && coords != TileSetAtlasSource::INVALID_ATLAS_COORDS) {
+ return false;
+ }
+ }
+ }
+
+ return true;
}
-Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>());
- return tile_map[p_id].occluder;
+void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) {
+ bool can_move = can_move_tile_in_atlas(p_atlas_coords, p_new_atlas_coords, p_new_size);
+ ERR_FAIL_COND_MSG(!can_move, vformat("Cannot move tile at position %s with size %s. Tile already present.", p_new_atlas_coords, p_new_size));
+
+ // Compute the actual new rect from arguments.
+ Vector2i new_atlas_coords = (p_new_atlas_coords != INVALID_ATLAS_COORDS) ? p_new_atlas_coords : p_atlas_coords;
+ Vector2i size = (p_new_size != Vector2i(-1, -1)) ? p_new_size : tiles[p_atlas_coords].size_in_atlas;
+
+ if (new_atlas_coords == p_atlas_coords && size == tiles[p_atlas_coords].size_in_atlas) {
+ return;
+ }
+
+ // Remove all covered positions from the mapping cache.
+ Size2i old_size = tiles[p_atlas_coords].size_in_atlas;
+ for (int x = 0; x < old_size.x; x++) {
+ for (int y = 0; y < old_size.y; y++) {
+ Vector2i coords = p_atlas_coords + Vector2i(x, y);
+ _coords_mapping_cache.erase(coords);
+ }
+ }
+
+ // Move the tile and update its size.
+ if (new_atlas_coords != p_atlas_coords) {
+ tiles[new_atlas_coords] = tiles[p_atlas_coords];
+ tiles.erase(p_atlas_coords);
+
+ tiles_ids.erase(p_atlas_coords);
+ tiles_ids.append(new_atlas_coords);
+ tiles_ids.sort();
+ }
+ tiles[new_atlas_coords].size_in_atlas = size;
+
+ // Add all covered positions to the mapping cache again.
+ for (int x = 0; x < size.x; x++) {
+ for (int y = 0; y < size.y; y++) {
+ Vector2i coords = new_atlas_coords + Vector2i(x, y);
+ _coords_mapping_cache[coords] = new_atlas_coords;
+ }
+ }
+
+ emit_signal("changed");
}
-void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- if (p_light_occluder.is_null()) {
- if (tile_map[p_id].autotile_data.occluder_map.has(p_coord)) {
- tile_map[p_id].autotile_data.occluder_map.erase(p_coord);
+bool TileSetAtlasSource::has_tiles_outside_texture() {
+ Vector2i grid_size = get_atlas_grid_size();
+ Vector<Vector2i> to_remove;
+
+ for (Map<Vector2i, TileSetAtlasSource::TileAlternativesData>::Element *E = tiles.front(); E; E = E->next()) {
+ if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) {
+ return true;
}
- } else {
- tile_map[p_id].autotile_data.occluder_map[p_coord] = p_light_occluder;
}
+
+ return false;
}
-Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>());
+void TileSetAtlasSource::clear_tiles_outside_texture() {
+ Vector2i grid_size = get_atlas_grid_size();
+ Vector<Vector2i> to_remove;
- if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) {
- return Ref<OccluderPolygon2D>();
- } else {
- return tile_map[p_id].autotile_data.occluder_map[p_coord];
+ for (Map<Vector2i, TileSetAtlasSource::TileAlternativesData>::Element *E = tiles.front(); E; E = E->next()) {
+ if (E->key().x >= grid_size.x || E->key().y >= grid_size.y) {
+ to_remove.append(E->key());
+ }
+ }
+
+ for (int i = 0; i < to_remove.size(); i++) {
+ remove_tile(to_remove[i]);
}
}
-void TileSet::tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].navigation_polygon_offset = p_offset;
+int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && (tiles[p_atlas_coords].alternatives.has(p_alternative_id_override) || tiles[p_atlas_coords].alternatives.has(p_alternative_id_override)), -1, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override));
+
+ int new_alternative_id = p_alternative_id_override >= 0 ? p_alternative_id_override : tiles[p_atlas_coords].next_alternative_id;
+
+ tiles[p_atlas_coords].alternatives[new_alternative_id] = memnew(TileData);
+ tiles[p_atlas_coords].alternatives[new_alternative_id]->set_tile_set(tile_set);
+ tiles[p_atlas_coords].alternatives[new_alternative_id]->set_allow_transform(true);
+ tiles[p_atlas_coords].alternatives[new_alternative_id]->notify_property_list_changed();
+ tiles[p_atlas_coords].alternatives_ids.append(new_alternative_id);
+ tiles[p_atlas_coords].alternatives_ids.sort();
+ _compute_next_alternative_id(p_atlas_coords);
+
+ emit_signal("changed");
+
+ return new_alternative_id;
+}
+
+void TileSetAtlasSource::remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_COND_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
+ ERR_FAIL_COND_MSG(p_alternative_tile == 0, "Cannot remove the alternative with id 0, the base tile alternative cannot be removed.");
+
+ memdelete(tiles[p_atlas_coords].alternatives[p_alternative_tile]);
+ tiles[p_atlas_coords].alternatives.erase(p_alternative_tile);
+ tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile);
+ tiles[p_atlas_coords].alternatives_ids.sort();
+
+ emit_signal("changed");
+}
+
+void TileSetAtlasSource::set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_COND_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
+ ERR_FAIL_COND_MSG(p_alternative_tile == 0, "Cannot change the alternative with id 0, the base tile alternative cannot be modified.");
+
+ ERR_FAIL_COND_MSG(tiles[p_atlas_coords].alternatives.has(p_new_id), vformat("TileSetAtlasSource has already an alternative with id %d at %s.", p_new_id, String(p_atlas_coords)));
+
+ tiles[p_atlas_coords].alternatives[p_new_id] = tiles[p_atlas_coords].alternatives[p_alternative_tile];
+ tiles[p_atlas_coords].alternatives_ids.append(p_new_id);
+
+ tiles[p_atlas_coords].alternatives.erase(p_alternative_tile);
+ tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile);
+ tiles[p_atlas_coords].alternatives_ids.sort();
+
+ emit_signal("changed");
+}
+
+bool TileSetAtlasSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), false, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
+ return tiles[p_atlas_coords].alternatives.has(p_alternative_tile);
+}
+
+int TileSetAtlasSource::get_next_alternative_tile_id(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
+ return tiles[p_atlas_coords].next_alternative_id;
}
-Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
- return tile_map[p_id].navigation_polygon_offset;
+int TileSetAtlasSource::get_alternative_tiles_count(const Vector2i p_atlas_coords) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
+ return tiles[p_atlas_coords].alternatives_ids.size();
}
-void TileSet::tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].navigation_polygon = p_navigation_polygon;
+int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_INDEX_V(p_index, tiles[p_atlas_coords].alternatives_ids.size(), -1);
+
+ return tiles[p_atlas_coords].alternatives_ids[p_index];
}
-Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>());
- return tile_map[p_id].navigation_polygon;
+Object *TileSetAtlasSource::get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
+
+ return tiles[p_atlas_coords].alternatives[p_alternative_tile];
}
-const Map<Vector2, Ref<OccluderPolygon2D>> &TileSet::autotile_get_light_oclusion_map(int p_id) const {
- static Map<Vector2, Ref<OccluderPolygon2D>> dummy;
- ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
- return tile_map[p_id].autotile_data.occluder_map;
+void TileSetAtlasSource::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TileSetAtlasSource::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &TileSetAtlasSource::get_texture);
+ ClassDB::bind_method(D_METHOD("set_margins", "margins"), &TileSetAtlasSource::set_margins);
+ ClassDB::bind_method(D_METHOD("get_margins"), &TileSetAtlasSource::get_margins);
+ ClassDB::bind_method(D_METHOD("set_separation", "separation"), &TileSetAtlasSource::set_separation);
+ ClassDB::bind_method(D_METHOD("get_separation"), &TileSetAtlasSource::get_separation);
+ ClassDB::bind_method(D_METHOD("set_texture_region_size", "texture_region_size"), &TileSetAtlasSource::set_texture_region_size);
+ ClassDB::bind_method(D_METHOD("get_texture_region_size"), &TileSetAtlasSource::get_texture_region_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_margins", "get_margins");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_separation", "get_separation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size");
+
+ // Base tiles
+ ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
+ ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
+ ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetAtlasSource::has_tile);
+ ClassDB::bind_method(D_METHOD("can_move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::can_move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
+ ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
+ ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas);
+
+ ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetAtlasSource::get_tiles_count);
+ ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetAtlasSource::get_tile_id);
+
+ ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords);
+
+ // Alternative tiles
+ ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile);
+ ClassDB::bind_method(D_METHOD("set_alternative_tile_id", "atlas_coords", "alternative_tile", "new_id"), &TileSetAtlasSource::set_alternative_tile_id);
+ ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::has_alternative_tile);
+ ClassDB::bind_method(D_METHOD("get_next_alternative_tile_id", "atlas_coords"), &TileSetAtlasSource::get_next_alternative_tile_id);
+
+ ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetAtlasSource::get_alternative_tiles_count);
+ ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetAtlasSource::get_alternative_tile_id);
+
+ ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "index"), &TileSetAtlasSource::get_tile_data);
+
+ // Helpers.
+ ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
+ ClassDB::bind_method(D_METHOD("has_tiles_outside_texture"), &TileSetAtlasSource::has_tiles_outside_texture);
+ ClassDB::bind_method(D_METHOD("clear_tiles_outside_texture"), &TileSetAtlasSource::clear_tiles_outside_texture);
+ ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords"), &TileSetAtlasSource::get_tile_texture_region);
}
-void TileSet::autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- if (p_navigation_polygon.is_null()) {
- if (tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) {
- tile_map[p_id].autotile_data.navpoly_map.erase(p_coord);
+TileSetAtlasSource::~TileSetAtlasSource() {
+ // Free everything needed.
+ for (Map<Vector2i, TileAlternativesData>::Element *E_alternatives = tiles.front(); E_alternatives; E_alternatives = E_alternatives->next()) {
+ for (Map<int, TileData *>::Element *E_tile_data = E_alternatives->get().alternatives.front(); E_tile_data; E_tile_data = E_tile_data->next()) {
+ memdelete(E_tile_data->get());
}
- } else {
- tile_map[p_id].autotile_data.navpoly_map[p_coord] = p_navigation_polygon;
}
}
-Ref<NavigationPolygon> TileSet::autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>());
- if (!tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) {
- return Ref<NavigationPolygon>();
- } else {
- return tile_map[p_id].autotile_data.navpoly_map[p_coord];
+TileData *TileSetAtlasSource::_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
+
+ return tiles[p_atlas_coords].alternatives[p_alternative_tile];
+}
+
+const TileData *TileSetAtlasSource::_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), nullptr, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_COND_V_MSG(!tiles[p_atlas_coords].alternatives.has(p_alternative_tile), nullptr, vformat("TileSetAtlasSource has no alternative with id %d for tile coords %s.", p_alternative_tile, String(p_atlas_coords)));
+
+ return tiles[p_atlas_coords].alternatives[p_alternative_tile];
+}
+
+void TileSetAtlasSource::_compute_next_alternative_id(const Vector2i p_atlas_coords) {
+ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+
+ while (tiles[p_atlas_coords].alternatives.has(tiles[p_atlas_coords].next_alternative_id)) {
+ tiles[p_atlas_coords].next_alternative_id = (tiles[p_atlas_coords].next_alternative_id % 1073741823) + 1; // 2 ** 30
+ };
+}
+
+/////////////////////////////// TileData //////////////////////////////////////
+
+void TileData::set_tile_set(const TileSet *p_tile_set) {
+ tile_set = p_tile_set;
+ if (tile_set) {
+ occluders.resize(tile_set->get_occlusion_layers_count());
+ physics.resize(tile_set->get_physics_layers_count());
+ navigation.resize(tile_set->get_navigation_layers_count());
+ custom_data.resize(tile_set->get_custom_data_layers_count());
+ }
+ notify_property_list_changed();
+}
+
+void TileData::notify_tile_data_properties_should_change() {
+ occluders.resize(tile_set->get_occlusion_layers_count());
+ physics.resize(tile_set->get_physics_layers_count());
+ for (int bit_index = 0; bit_index < 16; bit_index++) {
+ if (terrain_set < 0 || terrain_peering_bits[bit_index] >= tile_set->get_terrains_count(terrain_set)) {
+ terrain_peering_bits[bit_index] = -1;
+ }
+ }
+ navigation.resize(tile_set->get_navigation_layers_count());
+
+ // Convert custom data to the new type.
+ custom_data.resize(tile_set->get_custom_data_layers_count());
+ for (int i = 0; i < custom_data.size(); i++) {
+ if (custom_data[i].get_type() != tile_set->get_custom_data_type(i)) {
+ Variant new_val;
+ Callable::CallError error;
+ if (Variant::can_convert(custom_data[i].get_type(), tile_set->get_custom_data_type(i))) {
+ const Variant *args[] = { &custom_data[i] };
+ Variant::construct(tile_set->get_custom_data_type(i), new_val, args, 1, error);
+ } else {
+ Variant::construct(tile_set->get_custom_data_type(i), new_val, nullptr, 0, error);
+ }
+ custom_data.write[i] = new_val;
+ }
}
+
+ notify_property_list_changed();
+ emit_signal("changed");
+}
+
+void TileData::reset_state() {
+ occluders.clear();
+ physics.clear();
+ navigation.clear();
+ custom_data.clear();
+}
+
+void TileData::set_allow_transform(bool p_allow_transform) {
+ allow_transform = p_allow_transform;
+}
+
+bool TileData::is_allowing_transform() const {
+ return allow_transform;
+}
+
+// Rendering
+void TileData::set_flip_h(bool p_flip_h) {
+ ERR_FAIL_COND_MSG(!allow_transform && p_flip_h, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
+ flip_h = p_flip_h;
+ emit_signal("changed");
+}
+bool TileData::get_flip_h() const {
+ return flip_h;
+}
+
+void TileData::set_flip_v(bool p_flip_v) {
+ ERR_FAIL_COND_MSG(!allow_transform && p_flip_v, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
+ flip_v = p_flip_v;
+ emit_signal("changed");
+}
+
+bool TileData::get_flip_v() const {
+ return flip_v;
+}
+
+void TileData::set_transpose(bool p_transpose) {
+ ERR_FAIL_COND_MSG(!allow_transform && p_transpose, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
+ transpose = p_transpose;
+ emit_signal("changed");
+}
+bool TileData::get_transpose() const {
+ return transpose;
+}
+
+void TileData::set_texture_offset(Vector2i p_texture_offset) {
+ tex_offset = p_texture_offset;
+ emit_signal("changed");
+}
+
+Vector2i TileData::get_texture_offset() const {
+ return tex_offset;
+}
+
+void TileData::tile_set_material(Ref<ShaderMaterial> p_material) {
+ material = p_material;
+ emit_signal("changed");
+}
+Ref<ShaderMaterial> TileData::tile_get_material() const {
+ return material;
+}
+
+void TileData::set_modulate(Color p_modulate) {
+ modulate = p_modulate;
+ emit_signal("changed");
+}
+Color TileData::get_modulate() const {
+ return modulate;
+}
+
+void TileData::set_z_index(int p_z_index) {
+ z_index = p_z_index;
+ emit_signal("changed");
+}
+int TileData::get_z_index() const {
+ return z_index;
+}
+
+void TileData::set_y_sort_origin(Vector2i p_y_sort_origin) {
+ y_sort_origin = p_y_sort_origin;
+ emit_signal("changed");
+}
+Vector2i TileData::get_y_sort_origin() const {
+ return y_sort_origin;
+}
+
+void TileData::set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon) {
+ ERR_FAIL_INDEX(p_layer_id, occluders.size());
+ occluders.write[p_layer_id] = p_occluder_polygon;
+ emit_signal("changed");
+}
+
+Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id) const {
+ ERR_FAIL_INDEX_V(p_layer_id, occluders.size(), Ref<OccluderPolygon2D>());
+ return occluders[p_layer_id];
}
-const Map<Vector2, Ref<NavigationPolygon>> &TileSet::autotile_get_navigation_map(int p_id) const {
- static Map<Vector2, Ref<NavigationPolygon>> dummy;
- ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
- return tile_map[p_id].autotile_data.navpoly_map;
+// Physics
+int TileData::get_collision_shapes_count(int p_layer_id) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
+ return physics[p_layer_id].shapes.size();
}
-void TileSet::tile_set_occluder_offset(int p_id, const Vector2 &p_offset) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].occluder_offset = p_offset;
+void TileData::set_collision_shapes_count(int p_layer_id, int p_shapes_count) {
+ ERR_FAIL_INDEX(p_layer_id, physics.size());
+ ERR_FAIL_COND(p_shapes_count < 0);
+ physics.write[p_layer_id].shapes.resize(p_shapes_count);
+ notify_property_list_changed();
+ emit_signal("changed");
+}
+
+void TileData::add_collision_shape(int p_layer_id) {
+ ERR_FAIL_INDEX(p_layer_id, physics.size());
+ physics.write[p_layer_id].shapes.push_back(PhysicsLayerTileData::ShapeTileData());
+ emit_signal("changed");
+}
+
+void TileData::remove_collision_shape(int p_layer_id, int p_shape_index) {
+ ERR_FAIL_INDEX(p_layer_id, physics.size());
+ ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
+ physics.write[p_layer_id].shapes.remove(p_shape_index);
+ emit_signal("changed");
+}
+
+void TileData::set_collision_shape_shape(int p_layer_id, int p_shape_index, Ref<Shape2D> p_shape) {
+ ERR_FAIL_INDEX(p_layer_id, physics.size());
+ ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
+ physics.write[p_layer_id].shapes.write[p_shape_index].shape = p_shape;
+ emit_signal("changed");
}
-Vector2 TileSet::tile_get_occluder_offset(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
- return tile_map[p_id].occluder_offset;
+Ref<Shape2D> TileData::get_collision_shape_shape(int p_layer_id, int p_shape_index) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Ref<Shape2D>());
+ ERR_FAIL_INDEX_V(p_shape_index, physics[p_layer_id].shapes.size(), Ref<Shape2D>());
+ return physics[p_layer_id].shapes[p_shape_index].shape;
}
-void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].shapes_data = p_shapes;
- for (int i = 0; i < p_shapes.size(); i++) {
- _decompose_convex_shape(p_shapes[i].shape);
+void TileData::set_collision_shape_one_way(int p_layer_id, int p_shape_index, bool p_one_way) {
+ ERR_FAIL_INDEX(p_layer_id, physics.size());
+ ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
+ physics.write[p_layer_id].shapes.write[p_shape_index].one_way = p_one_way;
+ emit_signal("changed");
+}
+
+bool TileData::is_collision_shape_one_way(int p_layer_id, int p_shape_index) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), false);
+ ERR_FAIL_INDEX_V(p_shape_index, physics[p_layer_id].shapes.size(), false);
+ return physics[p_layer_id].shapes[p_shape_index].one_way;
+}
+
+void TileData::set_collision_shape_one_way_margin(int p_layer_id, int p_shape_index, float p_one_way_margin) {
+ ERR_FAIL_INDEX(p_layer_id, physics.size());
+ ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
+ physics.write[p_layer_id].shapes.write[p_shape_index].one_way_margin = p_one_way_margin;
+ emit_signal("changed");
+}
+
+float TileData::get_collision_shape_one_way_margin(int p_layer_id, int p_shape_index) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0);
+ ERR_FAIL_INDEX_V(p_shape_index, physics[p_layer_id].shapes.size(), 0.0);
+ return physics[p_layer_id].shapes[p_shape_index].one_way_margin;
+}
+
+// Terrain
+void TileData::set_terrain_set(int p_terrain_set) {
+ ERR_FAIL_COND(p_terrain_set < -1);
+ if (tile_set) {
+ ERR_FAIL_COND(p_terrain_set >= tile_set->get_terrain_sets_count());
}
- emit_changed();
+ terrain_set = p_terrain_set;
+ notify_property_list_changed();
+ emit_signal("changed");
}
-Vector<TileSet::ShapeData> TileSet::tile_get_shapes(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector<ShapeData>());
+int TileData::get_terrain_set() const {
+ return terrain_set;
+}
- return tile_map[p_id].shapes_data;
+void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
+ ERR_FAIL_COND(p_terrain_index < -1);
+ if (tile_set) {
+ ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set));
+ ERR_FAIL_COND(!is_valid_peering_bit_terrain(p_peering_bit));
+ }
+ terrain_peering_bits[p_peering_bit] = p_terrain_index;
+ emit_signal("changed");
}
-int TileSet::tile_get_z_index(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
- return tile_map[p_id].z_index;
+int TileData::get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
+ return terrain_peering_bits[p_peering_bit];
}
-void TileSet::tile_set_z_index(int p_id, int p_z_index) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].z_index = p_z_index;
- emit_changed();
+bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
+ ERR_FAIL_COND_V(!tile_set, false);
+
+ return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit);
}
-void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- Vector<ShapeData> shapes_data;
- Transform2D default_transform = tile_get_shape_transform(p_id, 0);
- bool default_one_way = tile_get_shape_one_way(p_id, 0);
- Vector2 default_autotile_coord = Vector2();
- for (int i = 0; i < p_shapes.size(); i++) {
- ShapeData s = ShapeData();
+// Navigation
+void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) {
+ ERR_FAIL_INDEX(p_layer_id, navigation.size());
+ navigation.write[p_layer_id] = p_navigation_polygon;
+ emit_signal("changed");
+}
- if (p_shapes[i].get_type() == Variant::OBJECT) {
- Ref<Shape2D> shape = p_shapes[i];
- if (shape.is_null()) {
- continue;
+Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id) const {
+ ERR_FAIL_INDEX_V(p_layer_id, navigation.size(), Ref<NavigationPolygon>());
+ return navigation[p_layer_id];
+}
+
+// Misc
+void TileData::set_probability(float p_probability) {
+ ERR_FAIL_COND(p_probability <= 0.0);
+ probability = p_probability;
+ emit_signal("changed");
+}
+float TileData::get_probability() const {
+ return probability;
+}
+
+// Custom data
+void TileData::set_custom_data(String p_layer_name, Variant p_value) {
+ ERR_FAIL_COND(!tile_set);
+ int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name);
+ ERR_FAIL_COND_MSG(p_layer_id < 0, vformat("TileSet has no layer with name: %s", p_layer_name));
+ set_custom_data_by_layer_id(p_layer_id, p_value);
+}
+
+Variant TileData::get_custom_data(String p_layer_name) const {
+ ERR_FAIL_COND_V(!tile_set, Variant());
+ int p_layer_id = tile_set->get_custom_data_layer_by_name(p_layer_name);
+ ERR_FAIL_COND_V_MSG(p_layer_id < 0, Variant(), vformat("TileSet has no layer with name: %s", p_layer_name));
+ return get_custom_data_by_layer_id(p_layer_id);
+}
+
+void TileData::set_custom_data_by_layer_id(int p_layer_id, Variant p_value) {
+ ERR_FAIL_INDEX(p_layer_id, custom_data.size());
+ custom_data.write[p_layer_id] = p_value;
+ emit_signal("changed");
+}
+
+Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const {
+ ERR_FAIL_INDEX_V(p_layer_id, custom_data.size(), Variant());
+ return custom_data[p_layer_id];
+}
+
+bool TileData::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
+
+ if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) {
+ // Occlusion layers.
+ int layer_index = components[0].trim_prefix("occlusion_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (components[1] == "polygon") {
+ Ref<OccluderPolygon2D> polygon = p_value;
+ if (!polygon.is_valid()) {
+ return false;
}
- s.shape = shape;
- s.shape_transform = default_transform;
- s.one_way_collision = default_one_way;
- s.autotile_coord = default_autotile_coord;
- } else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
- Dictionary d = p_shapes[i];
+ if (layer_index >= occluders.size()) {
+ if (tile_set) {
+ return false;
+ } else {
+ occluders.resize(layer_index + 1);
+ }
+ }
+ set_occluder(layer_index, polygon);
+ return true;
+ }
+ } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) {
+ // Physics layers.
+ int layer_index = components[0].trim_prefix("physics_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (components.size() == 2 && components[1] == "shapes_count") {
+ if (p_value.get_type() != Variant::INT) {
+ return false;
+ }
- if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT) {
- s.shape = d["shape"];
- _decompose_convex_shape(s.shape);
- } else {
- continue;
+ if (layer_index >= physics.size()) {
+ if (tile_set) {
+ return false;
+ } else {
+ physics.resize(layer_index + 1);
+ }
}
+ set_collision_shapes_count(layer_index, p_value);
+ return true;
+ } else if (components.size() == 3 && components[1].begins_with("shape_") && components[1].trim_prefix("shape_").is_valid_integer()) {
+ int shape_index = components[1].trim_prefix("shape_").to_int();
+ ERR_FAIL_COND_V(shape_index < 0, false);
+
+ if (components[2] == "shape" || components[2] == "one_way" || components[2] == "one_way_margin") {
+ if (layer_index >= physics.size()) {
+ if (tile_set) {
+ return false;
+ } else {
+ physics.resize(layer_index + 1);
+ }
+ }
- if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D) {
- s.shape_transform = d["shape_transform"];
- } else if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2) {
- s.shape_transform = Transform2D(0, (Vector2)d["shape_offset"]);
- } else {
- s.shape_transform = default_transform;
+ if (shape_index >= physics[layer_index].shapes.size()) {
+ physics.write[layer_index].shapes.resize(shape_index + 1);
+ }
+ }
+ if (components[2] == "shape") {
+ Ref<Shape2D> shape = p_value;
+ set_collision_shape_shape(layer_index, shape_index, shape);
+ return true;
+ } else if (components[2] == "one_way") {
+ set_collision_shape_one_way(layer_index, shape_index, p_value);
+ return true;
+ } else if (components[2] == "one_way_margin") {
+ set_collision_shape_one_way_margin(layer_index, shape_index, p_value);
+ return true;
+ }
+ }
+ } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) {
+ // Navigation layers.
+ int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (components[1] == "polygon") {
+ Ref<NavigationPolygon> polygon = p_value;
+ if (!polygon.is_valid()) {
+ return false;
}
- if (d.has("one_way") && d["one_way"].get_type() == Variant::BOOL) {
- s.one_way_collision = d["one_way"];
+ if (layer_index >= navigation.size()) {
+ if (tile_set) {
+ return false;
+ } else {
+ navigation.resize(layer_index + 1);
+ }
+ }
+ set_navigation_polygon(layer_index, polygon);
+ return true;
+ }
+ } else if (components.size() == 2 && components[0] == "terrains_peering_bit") {
+ // Terrains.
+ if (components[1] == "right_side") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, p_value);
+ } else if (components[1] == "right_corner") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_CORNER, p_value);
+ } else if (components[1] == "bottom_right_side") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, p_value);
+ } else if (components[1] == "bottom_right_corner") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, p_value);
+ } else if (components[1] == "bottom_side") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, p_value);
+ } else if (components[1] == "bottom_corner") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER, p_value);
+ } else if (components[1] == "bottom_left_side") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, p_value);
+ } else if (components[1] == "bottom_left_corner") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, p_value);
+ } else if (components[1] == "left_side") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_SIDE, p_value);
+ } else if (components[1] == "left_corner") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_CORNER, p_value);
+ } else if (components[1] == "top_left_side") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, p_value);
+ } else if (components[1] == "top_left_corner") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, p_value);
+ } else if (components[1] == "top_side") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_SIDE, p_value);
+ } else if (components[1] == "top_corner") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_CORNER, p_value);
+ } else if (components[1] == "top_right_side") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, p_value);
+ } else if (components[1] == "top_right_corner") {
+ set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, p_value);
+ } else {
+ return false;
+ }
+ return true;
+ } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_integer()) {
+ // Custom data layers.
+ int layer_index = components[0].trim_prefix("custom_data_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+
+ if (layer_index >= custom_data.size()) {
+ if (tile_set) {
+ return false;
} else {
- s.one_way_collision = default_one_way;
+ custom_data.resize(layer_index + 1);
}
+ }
+ set_custom_data_by_layer_id(layer_index, p_value);
+
+ return true;
+ }
+
+ return false;
+}
- if (d.has("one_way_margin") && d["one_way_margin"].is_num()) {
- s.one_way_collision_margin = d["one_way_margin"];
+bool TileData::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
+
+ if (tile_set) {
+ if (components.size() == 2 && components[0].begins_with("occlusion_layer") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) {
+ // Occlusion layers.
+ int layer_index = components[0].trim_prefix("occlusion_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (layer_index >= occluders.size()) {
+ return false;
+ }
+ if (components[1] == "polygon") {
+ r_ret = get_occluder(layer_index);
+ return true;
+ }
+ } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) {
+ // Physics layers.
+ int layer_index = components[0].trim_prefix("physics_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (layer_index >= physics.size()) {
+ return false;
+ }
+ if (components.size() == 2 && components[1] == "shapes_count") {
+ r_ret = get_collision_shapes_count(layer_index);
+ return true;
+ } else if (components.size() == 3 && components[1].begins_with("shape_") && components[1].trim_prefix("shape_").is_valid_integer()) {
+ int shape_index = components[1].trim_prefix("shape_").to_int();
+ ERR_FAIL_COND_V(shape_index < 0, false);
+ if (shape_index >= physics[layer_index].shapes.size()) {
+ return false;
+ }
+ if (components[2] == "shape") {
+ r_ret = get_collision_shape_shape(layer_index, shape_index);
+ return true;
+ } else if (components[2] == "one_way") {
+ r_ret = is_collision_shape_one_way(layer_index, shape_index);
+ return true;
+ } else if (components[2] == "one_way_margin") {
+ r_ret = get_collision_shape_one_way_margin(layer_index, shape_index);
+ return true;
+ }
+ }
+ } else if (components.size() == 2 && components[0] == "terrains_peering_bit") {
+ // Terrains.
+ if (components[1] == "right_side") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_RIGHT_SIDE];
+ } else if (components[1] == "right_corner") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_RIGHT_CORNER];
+ } else if (components[1] == "bottom_right_side") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE];
+ } else if (components[1] == "bottom_right_corner") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER];
+ } else if (components[1] == "bottom_side") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_SIDE];
+ } else if (components[1] == "bottom_corner") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_CORNER];
+ } else if (components[1] == "bottom_left_side") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE];
+ } else if (components[1] == "bottom_left_corner") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER];
+ } else if (components[1] == "left_side") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_LEFT_SIDE];
+ } else if (components[1] == "left_corner") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_LEFT_CORNER];
+ } else if (components[1] == "top_left_side") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE];
+ } else if (components[1] == "top_left_corner") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER];
+ } else if (components[1] == "top_side") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_SIDE];
+ } else if (components[1] == "top_corner") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_CORNER];
+ } else if (components[1] == "top_right_side") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE];
+ } else if (components[1] == "top_right_corner") {
+ r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER];
} else {
- s.one_way_collision_margin = 1.0;
+ return false;
+ }
+ return true;
+ } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) {
+ // Occlusion layers.
+ int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (layer_index >= navigation.size()) {
+ return false;
+ }
+ if (components[1] == "polygon") {
+ r_ret = get_navigation_polygon(layer_index);
+ return true;
+ }
+ } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_integer()) {
+ // Custom data layers.
+ int layer_index = components[0].trim_prefix("custom_data_").to_int();
+ ERR_FAIL_COND_V(layer_index < 0, false);
+ if (layer_index >= custom_data.size()) {
+ return false;
}
+ r_ret = get_custom_data_by_layer_id(layer_index);
+ return true;
+ }
+ }
- if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2) {
- s.autotile_coord = d["autotile_coord"];
- } else {
- s.autotile_coord = default_autotile_coord;
+ return false;
+}
+
+void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
+ PropertyInfo property_info;
+ // Add the groups manually.
+ if (tile_set) {
+ // Occlusion layers.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Rendering", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < occluders.size(); i++) {
+ // occlusion_layer_%d/polygon
+ property_info = PropertyInfo(Variant::OBJECT, vformat("occlusion_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D", PROPERTY_USAGE_DEFAULT);
+ if (!occluders[i].is_valid()) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
+ p_list->push_back(property_info);
+ }
- } else {
- ERR_CONTINUE_MSG(true, "Expected an array of objects or dictionaries for tile_set_shapes.");
+ // Physics layers.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < physics.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/shapes_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+
+ for (int j = 0; j < physics[i].shapes.size(); j++) {
+ // physics_layer_%d/shapes_count
+ property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/shape_%d/shape", i, j), PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_DEFAULT);
+ if (!physics[i].shapes[j].shape.is_valid()) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+
+ // physics_layer_%d/shape_%d/one_way
+ property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/shape_%d/one_way", i, j));
+ if (physics[i].shapes[j].one_way == false) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+
+ // physics_layer_%d/shape_%d/one_way_margin
+ property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/shape_%d/one_way_margin", i, j));
+ if (physics[i].shapes[j].one_way_margin == 1.0) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ }
+
+ // Terrain data
+ if (terrain_set >= 0) {
+ p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/right_side");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_SIDE) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_CORNER)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/right_corner");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_CORNER) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_right_side");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_right_corner");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_side");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_corner");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_left_side");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_left_corner");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/left_side");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_SIDE) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_CORNER)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/left_corner");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_CORNER) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_left_side");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_left_corner");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_side");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_SIDE) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_CORNER)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_corner");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_CORNER) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_right_side");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+ if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_right_corner");
+ if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
}
- shapes_data.push_back(s);
+ // Navigation layers.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Navigation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < navigation.size(); i++) {
+ property_info = PropertyInfo(Variant::OBJECT, vformat("navigation_layer_%d/polygon", i), PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon", PROPERTY_USAGE_DEFAULT);
+ if (!navigation[i].is_valid()) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
+
+ // Custom data layers.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Custom data", PROPERTY_HINT_NONE, "custom_data_", PROPERTY_USAGE_GROUP));
+ for (int i = 0; i < custom_data.size(); i++) {
+ Variant default_val;
+ Callable::CallError error;
+ Variant::construct(custom_data[i].get_type(), default_val, nullptr, 0, error);
+ property_info = PropertyInfo(tile_set->get_custom_data_type(i), vformat("custom_data_%d", i), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT);
+ if (custom_data[i] == default_val) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+ }
}
+}
- tile_map[p_id].shapes_data = shapes_data;
- emit_changed();
+void TileData::_bind_methods() {
+ // Rendering.
+ ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &TileData::set_flip_h);
+ ClassDB::bind_method(D_METHOD("get_flip_h"), &TileData::get_flip_h);
+ ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &TileData::set_flip_v);
+ ClassDB::bind_method(D_METHOD("get_flip_v"), &TileData::get_flip_v);
+ ClassDB::bind_method(D_METHOD("set_transpose", "transpose"), &TileData::set_transpose);
+ ClassDB::bind_method(D_METHOD("get_transpose"), &TileData::get_transpose);
+ ClassDB::bind_method(D_METHOD("tile_set_material", "material"), &TileData::tile_set_material);
+ ClassDB::bind_method(D_METHOD("tile_get_material"), &TileData::tile_get_material);
+ ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &TileData::set_texture_offset);
+ ClassDB::bind_method(D_METHOD("get_texture_offset"), &TileData::get_texture_offset);
+ ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &TileData::set_modulate);
+ ClassDB::bind_method(D_METHOD("get_modulate"), &TileData::get_modulate);
+ ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &TileData::set_z_index);
+ ClassDB::bind_method(D_METHOD("get_z_index"), &TileData::get_z_index);
+ ClassDB::bind_method(D_METHOD("set_y_sort_origin", "y_sort_origin"), &TileData::set_y_sort_origin);
+ ClassDB::bind_method(D_METHOD("get_y_sort_origin"), &TileData::get_y_sort_origin);
+
+ ClassDB::bind_method(D_METHOD("set_occluder", "layer_id", "occluder_polygon"), &TileData::set_occluder);
+ ClassDB::bind_method(D_METHOD("get_occluder", "layer_id"), &TileData::get_occluder);
+
+ // Physics.
+ ClassDB::bind_method(D_METHOD("get_collision_shapes_count", "layer_id"), &TileData::get_collision_shapes_count);
+ ClassDB::bind_method(D_METHOD("set_collision_shapes_count", "layer_id", "shapes_count"), &TileData::set_collision_shapes_count);
+ ClassDB::bind_method(D_METHOD("add_collision_shape", "layer_id"), &TileData::add_collision_shape);
+ ClassDB::bind_method(D_METHOD("remove_collision_shape", "layer_id", "shape_index"), &TileData::remove_collision_shape);
+ ClassDB::bind_method(D_METHOD("set_collision_shape_shape", "layer_id", "shape_index", "shape"), &TileData::set_collision_shape_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_shape_shape", "layer_id", "shape_index"), &TileData::get_collision_shape_shape);
+ ClassDB::bind_method(D_METHOD("set_collision_shape_one_way", "layer_id", "shape_index", "one_way"), &TileData::set_collision_shape_one_way);
+ ClassDB::bind_method(D_METHOD("is_collision_shape_one_way", "layer_id", "shape_index"), &TileData::is_collision_shape_one_way);
+ ClassDB::bind_method(D_METHOD("set_collision_shape_one_way_margin", "layer_id", "shape_index", "one_way_margin"), &TileData::set_collision_shape_one_way_margin);
+ ClassDB::bind_method(D_METHOD("get_collision_shape_one_way_margin", "layer_id", "shape_index"), &TileData::get_collision_shape_one_way_margin);
+
+ // Terrain
+ ClassDB::bind_method(D_METHOD("set_terrain_set", "terrain_set"), &TileData::set_terrain_set);
+ ClassDB::bind_method(D_METHOD("get_terrain_set"), &TileData::get_terrain_set);
+ ClassDB::bind_method(D_METHOD("set_peering_bit_terrain", "peering_bit", "terrain"), &TileData::set_peering_bit_terrain);
+ ClassDB::bind_method(D_METHOD("get_peering_bit_terrain", "peering_bit"), &TileData::get_peering_bit_terrain);
+
+ // Navigation
+ ClassDB::bind_method(D_METHOD("set_navigation_polygon", "layer_id", "navigation_polygon"), &TileData::set_navigation_polygon);
+ ClassDB::bind_method(D_METHOD("get_navigation_polygon", "layer_id"), &TileData::get_navigation_polygon);
+
+ // Misc.
+ ClassDB::bind_method(D_METHOD("set_probability", "probability"), &TileData::set_probability);
+ ClassDB::bind_method(D_METHOD("get_probability"), &TileData::get_probability);
+
+ // Custom data.
+ ClassDB::bind_method(D_METHOD("set_custom_data", "layer_name", "value"), &TileData::set_custom_data);
+ ClassDB::bind_method(D_METHOD("get_custom_data", "layer_name"), &TileData::get_custom_data);
+ ClassDB::bind_method(D_METHOD("set_custom_data_by_layer_id", "layer_id", "value"), &TileData::set_custom_data_by_layer_id);
+ ClassDB::bind_method(D_METHOD("get_custom_data_by_layer_id", "layer_id"), &TileData::get_custom_data_by_layer_id);
+
+ ADD_GROUP("Rendering", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "get_flip_v");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset"), "set_texture_offset", "get_texture_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
+
+ ADD_GROUP("Terrains", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "terrain_set"), "set_terrain_set", "get_terrain_set");
+
+ ADD_GROUP("Miscellaneous", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "probability"), "set_probability", "get_probability");
+
+ ADD_SIGNAL(MethodInfo("changed"));
}
-Array TileSet::_tile_get_shapes(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Array());
- Array arr;
+/////////////////////////////// TileSetAtlasPluginTerrain //////////////////////////////////////
+
+// --- PLUGINS ---
+void TileSetAtlasPluginTerrain::_draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Rect2 bit_rect;
+ bit_rect.size = Vector2(p_size) / 3;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit_rect.position = Vector2(1, -1);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit_rect.position = Vector2(1, 1);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit_rect.position = Vector2(-1, 1);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit_rect.position = Vector2(-3, 1);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit_rect.position = Vector2(-3, -1);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit_rect.position = Vector2(-3, -3);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit_rect.position = Vector2(-1, -3);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit_rect.position = Vector2(1, -3);
+ break;
+ default:
+ break;
+ }
+ bit_rect.position *= Vector2(p_size) / 6.0;
+ p_canvas_item->draw_rect(bit_rect, p_color);
+}
- Vector<ShapeData> data = tile_map[p_id].shapes_data;
- for (int i = 0; i < data.size(); i++) {
- Dictionary shape_data;
- shape_data["shape"] = data[i].shape;
- shape_data["shape_transform"] = data[i].shape_transform;
- shape_data["one_way"] = data[i].one_way_collision;
- shape_data["one_way_margin"] = data[i].one_way_collision_margin;
- shape_data["autotile_coord"] = data[i].autotile_coord;
- arr.push_back(shape_data);
+void TileSetAtlasPluginTerrain::_draw_square_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ PackedColorArray color_array;
+ color_array.push_back(p_color);
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ PackedVector2Array polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(3, 3) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(1, 1) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(-3, 3) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-1, 1) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(-3, -3) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-1, -1) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(3, -3) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(1, -1) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ if (!polygon.is_empty()) {
+ p_canvas_item->draw_polygon(polygon, color_array);
}
+}
- return arr;
+void TileSetAtlasPluginTerrain::_draw_square_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ PackedColorArray color_array;
+ color_array.push_back(p_color);
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ PackedVector2Array polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ polygon.push_back(Vector2(1, -1) * unit);
+ polygon.push_back(Vector2(3, -3) * unit);
+ polygon.push_back(Vector2(3, 3) * unit);
+ polygon.push_back(Vector2(1, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ polygon.push_back(Vector2(-1, 1) * unit);
+ polygon.push_back(Vector2(-3, 3) * unit);
+ polygon.push_back(Vector2(3, 3) * unit);
+ polygon.push_back(Vector2(1, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ polygon.push_back(Vector2(-1, -1) * unit);
+ polygon.push_back(Vector2(-3, -3) * unit);
+ polygon.push_back(Vector2(-3, 3) * unit);
+ polygon.push_back(Vector2(-1, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ polygon.push_back(Vector2(-1, -1) * unit);
+ polygon.push_back(Vector2(-3, -3) * unit);
+ polygon.push_back(Vector2(3, -3) * unit);
+ polygon.push_back(Vector2(1, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ if (!polygon.is_empty()) {
+ p_canvas_item->draw_polygon(polygon, color_array);
+ }
}
-Array TileSet::_get_tiles_ids() const {
- Array arr;
+void TileSetAtlasPluginTerrain::_draw_isometric_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ PackedColorArray color_array;
+ color_array.push_back(p_color);
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ PackedVector2Array polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(2, -1) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(2, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(Vector2(0, 1) * unit);
+ polygon.push_back(Vector2(1, 2) * unit);
+ polygon.push_back(Vector2(2, 1) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(Vector2(0, 1) * unit);
+ polygon.push_back(Vector2(-1, 2) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(1, 2) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(Vector2(0, 1) * unit);
+ polygon.push_back(Vector2(-1, 2) * unit);
+ polygon.push_back(Vector2(-2, 1) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-2, -1) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-2, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(Vector2(0, -1) * unit);
+ polygon.push_back(Vector2(-1, -2) * unit);
+ polygon.push_back(Vector2(-2, -1) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(Vector2(0, -1) * unit);
+ polygon.push_back(Vector2(-1, -2) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(1, -2) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(Vector2(0, -1) * unit);
+ polygon.push_back(Vector2(1, -2) * unit);
+ polygon.push_back(Vector2(2, -1) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ break;
+ default:
+ break;
+ }
+ if (!polygon.is_empty()) {
+ p_canvas_item->draw_polygon(polygon, color_array);
+ }
+}
- for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
- arr.push_back(E->key());
+void TileSetAtlasPluginTerrain::_draw_isometric_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ PackedColorArray color_array;
+ color_array.push_back(p_color);
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ PackedVector2Array polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(Vector2(0.5, -0.5) * unit);
+ polygon.push_back(Vector2(1.5, -1.5) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(1.5, 1.5) * unit);
+ polygon.push_back(Vector2(0.5, 0.5) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(Vector2(-0.5, 0.5) * unit);
+ polygon.push_back(Vector2(-1.5, 1.5) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(1.5, 1.5) * unit);
+ polygon.push_back(Vector2(0.5, 0.5) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(Vector2(-0.5, -0.5) * unit);
+ polygon.push_back(Vector2(-1.5, -1.5) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-1.5, 1.5) * unit);
+ polygon.push_back(Vector2(-0.5, 0.5) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(Vector2(-0.5, -0.5) * unit);
+ polygon.push_back(Vector2(-1.5, -1.5) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(1.5, -1.5) * unit);
+ polygon.push_back(Vector2(0.5, -0.5) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ default:
+ break;
}
+ if (!polygon.is_empty()) {
+ p_canvas_item->draw_polygon(polygon, color_array);
+ }
+}
- return arr;
+void TileSetAtlasPluginTerrain::_draw_isometric_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ PackedColorArray color_array;
+ color_array.push_back(p_color);
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ PackedVector2Array polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ if (!polygon.is_empty()) {
+ p_canvas_item->draw_polygon(polygon, color_array);
+ }
}
-void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
+void TileSetAtlasPluginTerrain::_draw_half_offset_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+ PackedColorArray color_array;
+ color_array.push_back(p_color);
+
+ PackedVector2Array point_list;
+ point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0));
+ point_list.push_back(Vector2(0, 3));
+ point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0));
+ point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(0, -3));
+ point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
+
+ PackedVector2Array polygon;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ polygon.push_back(point_list[17]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[12]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(point_list[12]);
+ polygon.push_back(point_list[13]);
+ polygon.push_back(point_list[14]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[14]);
+ polygon.push_back(point_list[15]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[15]);
+ polygon.push_back(point_list[16]);
+ polygon.push_back(point_list[17]);
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
+ }
+ }
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ polygon.push_back(point_list[17]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[15]);
+ polygon.push_back(point_list[16]);
+ polygon.push_back(point_list[17]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[14]);
+ polygon.push_back(point_list[15]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(point_list[12]);
+ polygon.push_back(point_list[13]);
+ polygon.push_back(point_list[14]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[12]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ int half_polygon_size = polygon.size();
+ for (int i = 0; i < half_polygon_size; i++) {
+ polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
+ }
+
+ if (!polygon.is_empty()) {
+ p_canvas_item->draw_polygon(polygon, color_array);
+ }
+}
+
+void TileSetAtlasPluginTerrain::_draw_half_offset_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+ PackedColorArray color_array;
+ color_array.push_back(p_color);
+
+ PackedVector2Array point_list;
+ point_list.push_back(Vector2(3, 0));
+ point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(0, 3));
+ point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-3, 0));
+ point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(0, -3));
+ point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
+
+ PackedVector2Array polygon;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[0]);
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
+ }
+ }
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ int half_polygon_size = polygon.size();
+ for (int i = 0; i < half_polygon_size; i++) {
+ polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
+ }
+
+ if (!polygon.is_empty()) {
+ p_canvas_item->draw_polygon(polygon, color_array);
+ }
+}
+
+void TileSetAtlasPluginTerrain::_draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+ PackedColorArray color_array;
+ color_array.push_back(p_color);
+
+ PackedVector2Array point_list;
+ point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(0, 3));
+ point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(0, -3));
+ point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
+
+ PackedVector2Array polygon;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
+ }
+ }
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ int half_polygon_size = polygon.size();
+ for (int i = 0; i < half_polygon_size; i++) {
+ polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
+ }
+
+ if (!polygon.is_empty()) {
+ p_canvas_item->draw_polygon(polygon, color_array);
}
- Ref<ConvexPolygonShape2D> convex = p_shape;
- if (!convex.is_valid()) {
+}
+
+#define TERRAIN_ALPHA 0.8
+
+#define DRAW_TERRAIN_BIT(f, bit) \
+ { \
+ int terrain_id = p_tile_data->get_peering_bit_terrain((bit)); \
+ if (terrain_id >= 0) { \
+ Color color = p_tile_set->get_terrain_color(terrain_set, terrain_id); \
+ color.a = TERRAIN_ALPHA; \
+ f(p_canvas_item, color, size, (bit)); \
+ } \
+ }
+
+#define DRAW_HALF_OFFSET_TERRAIN_BIT(f, bit, overlap, half_offset_axis) \
+ { \
+ int terrain_id = p_tile_data->get_peering_bit_terrain((bit)); \
+ if (terrain_id >= 0) { \
+ Color color = p_tile_set->get_terrain_color(terrain_set, terrain_id); \
+ color.a = TERRAIN_ALPHA; \
+ f(p_canvas_item, color, size, (bit), overlap, half_offset_axis); \
+ } \
+ }
+
+void TileSetAtlasPluginTerrain::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data) {
+ ERR_FAIL_COND(!p_tile_set);
+ ERR_FAIL_COND(!p_tile_data);
+
+ int terrain_set = p_tile_data->get_terrain_set();
+ if (terrain_set < 0) {
return;
}
- Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(convex->get_points());
- if (decomp.size() > 1) {
- Array sub_shapes;
- for (int i = 0; i < decomp.size(); i++) {
- Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D);
- _convex->set_points(decomp[i]);
- sub_shapes.append(_convex);
+ TileSet::TerrainMode terrain_mode = p_tile_set->get_terrain_set_mode(terrain_set);
+
+ TileSet::TileShape shape = p_tile_set->get_tile_shape();
+ Vector2i size = p_tile_set->get_tile_size();
+
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
+ DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
+ DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
+ DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
+ DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
+ DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
+ DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
+ DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
+ DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER);
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER);
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER);
+ DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
+ DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
}
- convex->set_meta("decomposed", sub_shapes);
} else {
- convex->set_meta("decomposed", Variant());
+ TileSet::TileOffsetAxis offset_axis = p_tile_set->get_tile_offset_axis();
+ float overlap = 0.0;
+ switch (p_tile_set->get_tile_shape()) {
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
+ } else {
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
+ }
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
+ } else {
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
+ }
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
+ } else {
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE, overlap, offset_axis);
+ DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
+ }
+ }
}
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
}
-void TileSet::get_tile_list(List<int> *p_tiles) const {
- for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
- p_tiles->push_back(E->key());
+/////////////////////////////// TileSetAtlasPluginRendering //////////////////////////////////////
+
+void TileSetAtlasPluginRendering::tilemap_notification(TileMap *p_tile_map, int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
+ bool visible = p_tile_map->is_visible_in_tree();
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = p_tile_map->get_quadrant_map().front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
+
+ // Update occluders transform.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ for (List<RID>::Element *E_occluder_id = q.occluders.front(); E_occluder_id; E_occluder_id = E_occluder_id->next()) {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(E_occluder_id->get(), visible);
+ }
+ }
+ }
+ } break;
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ if (!p_tile_map->is_inside_tree()) {
+ return;
+ }
+
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = p_tile_map->get_quadrant_map().front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
+
+ // Update occluders transform.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ for (List<RID>::Element *E_occluder_id = q.occluders.front(); E_occluder_id; E_occluder_id = E_occluder_id->next()) {
+ RS::get_singleton()->canvas_light_occluder_set_transform(E_occluder_id->get(), p_tile_map->get_global_transform() * xform);
+ }
+ }
+ }
+ } break;
}
}
-bool TileSet::has_tile(int p_id) const {
- return tile_map.has(p_id);
+void TileSetAtlasPluginRendering::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
+
+ TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get the texture.
+ Ref<Texture2D> tex = atlas_source->get_texture();
+ if (!tex.is_valid()) {
+ return;
+ }
+
+ // Get tile data.
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
+
+ // Compute the offset
+ Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
+ Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
+
+ // Compute the destination rectangle in the CanvasItem.
+ Rect2 dest_rect;
+ dest_rect.size = source_rect.size;
+ dest_rect.size.x += fp_adjust;
+ dest_rect.size.y += fp_adjust;
+
+ bool transpose = tile_data->get_transpose();
+ if (transpose) {
+ dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
+ } else {
+ dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
+ }
+
+ if (tile_data->get_flip_h()) {
+ dest_rect.size.x = -dest_rect.size.x;
+ }
+
+ if (tile_data->get_flip_v()) {
+ dest_rect.size.y = -dest_rect.size.y;
+ }
+
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate();
+ modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
+
+ // Draw the tile.
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ }
}
-bool TileSet::is_tile_bound(int p_drawn_id, int p_neighbor_id) {
- if (p_drawn_id == p_neighbor_id) {
- return true;
- } else if (get_script_instance() != nullptr) {
- if (get_script_instance()->has_method("_is_tile_bound")) {
- Variant ret = get_script_instance()->call("_is_tile_bound", p_drawn_id, p_neighbor_id);
- if (ret.get_type() == Variant::BOOL) {
- return ret;
+void TileSetAtlasPluginRendering::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!p_tile_map);
+ ERR_FAIL_COND(!p_tile_map->is_inside_tree());
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ bool visible = p_tile_map->is_visible_in_tree();
+
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ // Free the canvas items.
+ for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ rs->free(E->get());
+ }
+ q.canvas_items.clear();
+
+ // Free the occluders.
+ for (List<RID>::Element *E = q.occluders.front(); E; E = E->next()) {
+ rs->free(E->get());
+ }
+ q.occluders.clear();
+
+ // Those allow to group cell per material or z-index.
+ Ref<ShaderMaterial> prev_material;
+ int prev_z_index = 0;
+ RID prev_canvas_item;
+
+ // Iterate over the cells of the quadrant.
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = p_tile_map->get_cell(E_cell->value());
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get the tile data.
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ Ref<ShaderMaterial> mat = tile_data->tile_get_material();
+ int z_index = tile_data->get_z_index();
+
+ // Quandrant pos.
+ Vector2 position = p_tile_map->map_to_world(q.coords * p_tile_map->get_effective_quadrant_size()) - tile_set->get_tile_size() / 2;
+
+ // --- CanvasItems ---
+ // Create two canvas items, for rendering and debug.
+ RID canvas_item;
+
+ // Check if the material or the z_index changed.
+ if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
+ canvas_item = rs->canvas_item_create();
+ if (mat.is_valid()) {
+ rs->canvas_item_set_material(canvas_item, mat->get_rid());
+ }
+ rs->canvas_item_set_parent(canvas_item, p_tile_map->get_canvas_item());
+ rs->canvas_item_set_use_parent_material(canvas_item, p_tile_map->get_use_parent_material() || p_tile_map->get_material().is_valid());
+ Transform2D xform;
+ xform.set_origin(position);
+
+ rs->canvas_item_set_transform(canvas_item, xform);
+ rs->canvas_item_set_light_mask(canvas_item, p_tile_map->get_light_mask());
+ rs->canvas_item_set_z_index(canvas_item, z_index);
+
+ rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(p_tile_map->CanvasItem::get_texture_filter()));
+ rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(p_tile_map->CanvasItem::get_texture_repeat()));
+
+ q.canvas_items.push_back(canvas_item);
+
+ prev_canvas_item = canvas_item;
+ prev_material = mat;
+ prev_z_index = z_index;
+
+ } else {
+ // Keep the same canvas_item to draw on.
+ canvas_item = prev_canvas_item;
+ }
+
+ // Drawing the tile in the canvas item.
+ draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, p_tile_map->get_self_modulate());
+
+ // --- Occluders ---
+ for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
+ Transform2D xform;
+ xform.set_origin(E_cell->key());
+ if (tile_data->get_occluder(i).is_valid()) {
+ RID occluder_id = rs->canvas_light_occluder_create();
+ rs->canvas_light_occluder_set_enabled(occluder_id, visible);
+ rs->canvas_light_occluder_set_transform(occluder_id, p_tile_map->get_global_transform() * xform);
+ rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
+ rs->canvas_light_occluder_attach_to_canvas(occluder_id, p_tile_map->get_canvas());
+ rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
+ q.occluders.push_back(occluder_id);
+ }
+ }
+ }
}
}
+
+ quadrant_order_dirty = true;
+ q_list_element = q_list_element->next();
+ }
+
+ // Reset the drawing indices
+ if (quadrant_order_dirty) {
+ int index = -(int64_t)0x80000000; //always must be drawn below children.
+
+ // Sort the quadrants coords per world coordinates
+ Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ world_to_map[p_tile_map->map_to_world(E->key())] = E->key();
+ }
+
+ // Sort the quadrants
+ for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = quadrant_map[E->value()];
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
+ RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
+ }
+ }
+
+ quadrant_order_dirty = false;
}
- return false;
}
-void TileSet::remove_tile(int p_id) {
- ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map.erase(p_id);
- notify_property_list_changed();
- emit_changed();
+void TileSetAtlasPluginRendering::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ quadrant_order_dirty = true;
}
-int TileSet::get_last_unused_tile_id() const {
- if (tile_map.size()) {
- return tile_map.back()->key() + 1;
- } else {
- return 0;
+void TileSetAtlasPluginRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+ // Free the canvas items.
+ for (List<RID>::Element *E = p_quadrant->canvas_items.front(); E; E = E->next()) {
+ RenderingServer::get_singleton()->free(E->get());
+ }
+ p_quadrant->canvas_items.clear();
+
+ // Free the occluders.
+ for (List<RID>::Element *E = p_quadrant->occluders.front(); E; E = E->next()) {
+ RenderingServer::get_singleton()->free(E->get());
}
+ p_quadrant->occluders.clear();
}
-int TileSet::find_tile_by_name(const String &p_name) const {
- for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
- if (p_name == E->get().name) {
- return E->key();
+/////////////////////////////// TileSetAtlasPluginPhysics //////////////////////////////////////
+
+void TileSetAtlasPluginPhysics::tilemap_notification(TileMap *p_tile_map, int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ // Update the bodies transforms.
+ if (p_tile_map->is_inside_tree()) {
+ Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
+ Transform2D global_transform = p_tile_map->get_global_transform();
+
+ for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ TileMapQuadrant &q = E->get();
+
+ Transform2D xform;
+ xform.set_origin(p_tile_map->map_to_world(E->key() * p_tile_map->get_effective_quadrant_size()));
+ xform = global_transform * xform;
+
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+ }
+ }
+ } break;
+ }
+}
+
+void TileSetAtlasPluginPhysics::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!p_tile_map);
+ ERR_FAIL_COND(!p_tile_map->is_inside_tree());
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ Transform2D global_transform = p_tile_map->get_global_transform();
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ Vector2 quadrant_pos = p_tile_map->map_to_world(q.coords * p_tile_map->get_effective_quadrant_size());
+
+ // Clear shapes.
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ ps->body_clear_shapes(q.bodies[body_index]);
+
+ // Position the bodies.
+ Transform2D xform;
+ xform.set_origin(quadrant_pos);
+ xform = global_transform * xform;
+ ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
+
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = p_tile_map->get_cell(E_cell->get());
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+
+ for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ // Add the shapes again.
+ for (int shape_index = 0; shape_index < tile_data->get_collision_shapes_count(body_index); shape_index++) {
+ bool one_way_collision = tile_data->is_collision_shape_one_way(body_index, shape_index);
+ float one_way_collision_margin = tile_data->get_collision_shape_one_way_margin(body_index, shape_index);
+ Ref<Shape2D> shape = tile_data->get_collision_shape_shape(body_index, shape_index);
+ if (shape.is_valid()) {
+ Transform2D xform = Transform2D();
+ xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
+
+ // Add decomposed convex shapes.
+ ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
+ ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get());
+ ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ q_list_element = q_list_element->next();
}
- return -1;
}
-void TileSet::reset_state() {
- clear();
+void TileSetAtlasPluginPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ //Get the TileMap's gobla transform.
+ Transform2D global_transform;
+ if (p_tile_map->is_inside_tree()) {
+ global_transform = p_tile_map->get_global_transform();
+ }
+
+ // Clear all bodies.
+ p_quadrant->bodies.clear();
+
+ // Create the body and set its parameters.
+ for (int layer_index = 0; layer_index < tile_set->get_physics_layers_count(); layer_index++) {
+ RID body = PhysicsServer2D::get_singleton()->body_create();
+ PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
+
+ PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, p_tile_map->get_instance_id());
+ PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer_index));
+ PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer_index));
+
+ Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer_index);
+ if (!physics_material.is_valid()) {
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
+ PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
+ }
+
+ if (p_tile_map->is_inside_tree()) {
+ RID space = p_tile_map->get_world_2d()->get_space();
+ PhysicsServer2D::get_singleton()->body_set_space(body, space);
+
+ Transform2D xform;
+ xform.set_origin(p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()));
+ xform = global_transform * xform;
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+
+ p_quadrant->bodies.push_back(body);
+ }
}
-void TileSet::clear() {
- tile_map.clear();
- notify_property_list_changed();
- emit_changed();
+void TileSetAtlasPluginPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+ // Remove a quadrant.
+ for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
+ PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
+ }
+ p_quadrant->bodies.clear();
}
-void TileSet::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
- ClassDB::bind_method(D_METHOD("autotile_clear_bitmask_map", "id"), &TileSet::autotile_clear_bitmask_map);
- ClassDB::bind_method(D_METHOD("autotile_set_icon_coordinate", "id", "coord"), &TileSet::autotile_set_icon_coordinate);
- ClassDB::bind_method(D_METHOD("autotile_get_icon_coordinate", "id"), &TileSet::autotile_get_icon_coordinate);
- ClassDB::bind_method(D_METHOD("autotile_set_subtile_priority", "id", "coord", "priority"), &TileSet::autotile_set_subtile_priority);
- ClassDB::bind_method(D_METHOD("autotile_get_subtile_priority", "id", "coord"), &TileSet::autotile_get_subtile_priority);
- ClassDB::bind_method(D_METHOD("autotile_set_z_index", "id", "coord", "z_index"), &TileSet::autotile_set_z_index);
- ClassDB::bind_method(D_METHOD("autotile_get_z_index", "id", "coord"), &TileSet::autotile_get_z_index);
- ClassDB::bind_method(D_METHOD("autotile_set_light_occluder", "id", "light_occluder", "coord"), &TileSet::autotile_set_light_occluder);
- ClassDB::bind_method(D_METHOD("autotile_get_light_occluder", "id", "coord"), &TileSet::autotile_get_light_occluder);
- ClassDB::bind_method(D_METHOD("autotile_set_navigation_polygon", "id", "navigation_polygon", "coord"), &TileSet::autotile_set_navigation_polygon);
- ClassDB::bind_method(D_METHOD("autotile_get_navigation_polygon", "id", "coord"), &TileSet::autotile_get_navigation_polygon);
- ClassDB::bind_method(D_METHOD("autotile_set_bitmask", "id", "bitmask", "flag"), &TileSet::autotile_set_bitmask);
- ClassDB::bind_method(D_METHOD("autotile_get_bitmask", "id", "coord"), &TileSet::autotile_get_bitmask);
- ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode);
- ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode);
- ClassDB::bind_method(D_METHOD("autotile_set_spacing", "id", "spacing"), &TileSet::autotile_set_spacing);
- ClassDB::bind_method(D_METHOD("autotile_get_spacing", "id"), &TileSet::autotile_get_spacing);
- ClassDB::bind_method(D_METHOD("autotile_set_size", "id", "size"), &TileSet::autotile_set_size);
- ClassDB::bind_method(D_METHOD("autotile_get_size", "id"), &TileSet::autotile_get_size);
- ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
- ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name);
- ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture);
- ClassDB::bind_method(D_METHOD("tile_get_texture", "id"), &TileSet::tile_get_texture);
- ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material"), &TileSet::tile_set_material);
- ClassDB::bind_method(D_METHOD("tile_get_material", "id"), &TileSet::tile_get_material);
- ClassDB::bind_method(D_METHOD("tile_set_modulate", "id", "color"), &TileSet::tile_set_modulate);
- ClassDB::bind_method(D_METHOD("tile_get_modulate", "id"), &TileSet::tile_get_modulate);
- ClassDB::bind_method(D_METHOD("tile_set_texture_offset", "id", "texture_offset"), &TileSet::tile_set_texture_offset);
- ClassDB::bind_method(D_METHOD("tile_get_texture_offset", "id"), &TileSet::tile_get_texture_offset);
- ClassDB::bind_method(D_METHOD("tile_set_region", "id", "region"), &TileSet::tile_set_region);
- ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region);
- ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape_id", "shape"), &TileSet::tile_set_shape);
- ClassDB::bind_method(D_METHOD("tile_get_shape", "id", "shape_id"), &TileSet::tile_get_shape);
- ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_id", "shape_offset"), &TileSet::tile_set_shape_offset);
- ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id", "shape_id"), &TileSet::tile_get_shape_offset);
- ClassDB::bind_method(D_METHOD("tile_set_shape_transform", "id", "shape_id", "shape_transform"), &TileSet::tile_set_shape_transform);
- ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform);
- ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
- ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way);
- ClassDB::bind_method(D_METHOD("tile_set_shape_one_way_margin", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way_margin);
- ClassDB::bind_method(D_METHOD("tile_get_shape_one_way_margin", "id", "shape_id"), &TileSet::tile_get_shape_one_way_margin);
- ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way", "autotile_coord"), &TileSet::tile_add_shape, DEFVAL(false), DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
- ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
- ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes);
- ClassDB::bind_method(D_METHOD("tile_set_tile_mode", "id", "tilemode"), &TileSet::tile_set_tile_mode);
- ClassDB::bind_method(D_METHOD("tile_get_tile_mode", "id"), &TileSet::tile_get_tile_mode);
- ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon", "id", "navigation_polygon"), &TileSet::tile_set_navigation_polygon);
- ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon", "id"), &TileSet::tile_get_navigation_polygon);
- ClassDB::bind_method(D_METHOD("tile_set_navigation_polygon_offset", "id", "navigation_polygon_offset"), &TileSet::tile_set_navigation_polygon_offset);
- ClassDB::bind_method(D_METHOD("tile_get_navigation_polygon_offset", "id"), &TileSet::tile_get_navigation_polygon_offset);
- ClassDB::bind_method(D_METHOD("tile_set_light_occluder", "id", "light_occluder"), &TileSet::tile_set_light_occluder);
- ClassDB::bind_method(D_METHOD("tile_get_light_occluder", "id"), &TileSet::tile_get_light_occluder);
- ClassDB::bind_method(D_METHOD("tile_set_occluder_offset", "id", "occluder_offset"), &TileSet::tile_set_occluder_offset);
- ClassDB::bind_method(D_METHOD("tile_get_occluder_offset", "id"), &TileSet::tile_get_occluder_offset);
- ClassDB::bind_method(D_METHOD("tile_set_z_index", "id", "z_index"), &TileSet::tile_set_z_index);
- ClassDB::bind_method(D_METHOD("tile_get_z_index", "id"), &TileSet::tile_get_z_index);
-
- ClassDB::bind_method(D_METHOD("remove_tile", "id"), &TileSet::remove_tile);
- ClassDB::bind_method(D_METHOD("clear"), &TileSet::clear);
- ClassDB::bind_method(D_METHOD("get_last_unused_tile_id"), &TileSet::get_last_unused_tile_id);
- ClassDB::bind_method(D_METHOD("find_tile_by_name", "name"), &TileSet::find_tile_by_name);
- ClassDB::bind_method(D_METHOD("get_tiles_ids"), &TileSet::_get_tiles_ids);
-
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id")));
- BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
- BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_atlas_subtile_selection", PropertyInfo(Variant::INT, "atlastile_id"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
-
- BIND_ENUM_CONSTANT(BITMASK_2X2);
- BIND_ENUM_CONSTANT(BITMASK_3X3_MINIMAL);
- BIND_ENUM_CONSTANT(BITMASK_3X3);
-
- BIND_ENUM_CONSTANT(BIND_TOPLEFT);
- BIND_ENUM_CONSTANT(BIND_TOP);
- BIND_ENUM_CONSTANT(BIND_TOPRIGHT);
- BIND_ENUM_CONSTANT(BIND_LEFT);
- BIND_ENUM_CONSTANT(BIND_CENTER);
- BIND_ENUM_CONSTANT(BIND_RIGHT);
- BIND_ENUM_CONSTANT(BIND_BOTTOMLEFT);
- BIND_ENUM_CONSTANT(BIND_BOTTOM);
- BIND_ENUM_CONSTANT(BIND_BOTTOMRIGHT);
-
- BIND_ENUM_CONSTANT(SINGLE_TILE);
- BIND_ENUM_CONSTANT(AUTO_TILE);
- BIND_ENUM_CONSTANT(ATLAS_TILE);
+void TileSetAtlasPluginPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+ // Draw the debug collision shapes.
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!p_tile_map->get_tree() || !(Engine::get_singleton()->is_editor_hint() || p_tile_map->get_tree()->is_debugging_collisions_hint())) {
+ return;
+ }
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
+
+ Color debug_collision_color = p_tile_map->get_tree()->get_debug_collisions_color();
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = p_tile_map->get_cell(E_cell->get());
+
+ Transform2D xform;
+ xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+
+ if (tile_set->has_source(c.source_id)) {
+ TileSetSource *source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+
+ for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
+ for (int shape_index = 0; shape_index < tile_data->get_collision_shapes_count(body_index); shape_index++) {
+ // Draw the debug shape.
+ Ref<Shape2D> shape = tile_data->get_collision_shape_shape(body_index, shape_index);
+ if (shape.is_valid()) {
+ shape->draw(p_quadrant->debug_canvas_item, debug_collision_color);
+ }
+ }
+ }
+ }
+ }
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
+ }
+};
+
+/////////////////////////////// TileSetAtlasPluginNavigation //////////////////////////////////////
+
+void TileSetAtlasPluginNavigation::tilemap_notification(TileMap *p_tile_map, int p_what) {
+ switch (p_what) {
+ case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
+ if (p_tile_map->is_inside_tree()) {
+ Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
+ Transform2D tilemap_xform = p_tile_map->get_global_transform();
+ for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
+ TileMapQuadrant &q = E_quadrant->get();
+ for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
+ for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) {
+ RID region = E_region->get()[layer_index];
+ if (!region.is_valid()) {
+ continue;
+ }
+ Transform2D tile_transform;
+ tile_transform.set_origin(p_tile_map->map_to_world(E_region->key()));
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ }
+ }
+ }
+ }
+ } break;
+ }
}
-TileSet::TileSet() {
+void TileSetAtlasPluginNavigation::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!p_tile_map);
+ ERR_FAIL_COND(!p_tile_map->is_inside_tree());
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ // Get colors for debug.
+ SceneTree *st = SceneTree::get_singleton();
+ Color debug_navigation_color;
+ bool debug_navigation = st && st->is_debugging_navigation_hint();
+ if (debug_navigation) {
+ debug_navigation_color = st->get_debug_navigation_color();
+ }
+
+ Transform2D tilemap_xform = p_tile_map->get_global_transform();
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ // Clear navigation shapes in the quadrant.
+ for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().size(); i++) {
+ RID region = E->get()[i];
+ if (!region.is_valid()) {
+ continue;
+ }
+ NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ }
+ }
+ q.navigation_regions.clear();
+
+ // Get the navigation polygons and create regions.
+ for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = p_tile_map->get_cell(E_cell->get());
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+ q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
+
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ Ref<NavigationPolygon> navpoly;
+ navpoly = tile_data->get_navigation_polygon(layer_index);
+
+ if (navpoly.is_valid()) {
+ Transform2D tile_transform;
+ tile_transform.set_origin(p_tile_map->map_to_world(E_cell->get()));
+
+ RID region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_map(region, p_tile_map->get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
+ q.navigation_regions[E_cell->get()].write[layer_index] = region;
+ }
+ }
+ }
+ }
+ }
+
+ q_list_element = q_list_element->next();
+ }
+}
+
+void TileSetAtlasPluginNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+ // Clear navigation shapes in the quadrant.
+ for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().size(); i++) {
+ RID region = E->get()[i];
+ if (!region.is_valid()) {
+ continue;
+ }
+ NavigationServer2D::get_singleton()->free(region);
+ }
+ }
+ p_quadrant->navigation_regions.clear();
+}
+
+void TileSetAtlasPluginNavigation::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
+ // Draw the debug collision shapes.
+ Ref<TileSet> tile_set = p_tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!p_tile_map->get_tree() || !(Engine::get_singleton()->is_editor_hint() || p_tile_map->get_tree()->is_debugging_navigation_hint())) {
+ return;
+ }
+
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ Color color = p_tile_map->get_tree()->get_debug_navigation_color();
+ RandomPCG rand;
+
+ Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
+
+ for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
+ TileMapCell c = p_tile_map->get_cell(E_cell->get());
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
+
+ Transform2D xform;
+ xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
+ if (navpoly.is_valid()) {
+ PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
+
+ for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
+ Vector<int> polygon = navpoly->get_polygon(i);
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
+ vertices.write[j] = navigation_polygon_vertices[polygon[j]];
+ }
+
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
+
+ RS::get_singleton()->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
+ }
+ }
+ }
+ }
+ }
+ }
}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 0a8721f35b..20cf183a20 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -32,226 +32,614 @@
#define TILE_SET_H
#include "core/io/resource.h"
-#include "core/variant/array.h"
+#include "core/object/object.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_region_2d.h"
+#include "scene/main/canvas_item.h"
#include "scene/resources/convex_polygon_shape_2d.h"
+#include "scene/resources/packed_scene.h"
+#include "scene/resources/physics_material.h"
+#include "scene/resources/shape_2d.h"
+
+#ifndef DISABLE_DEPRECATED
+#include "scene/2d/light_occluder_2d.h"
+#include "scene/2d/navigation_region_2d.h"
+#include "scene/resources/shader.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
+#endif
+
+class TileMap;
+struct TileMapQuadrant;
+class TileSetSource;
+class TileSetAtlasSource;
+class TileData;
+
+// Forward-declare the plugins.
+class TileSetPlugin;
+class TileSetAtlasPluginRendering;
+class TileSetAtlasPluginPhysics;
+class TileSetAtlasPluginNavigation;
+class TileSetAtlasPluginTerrain;
class TileSet : public Resource {
GDCLASS(TileSet, Resource);
-public:
- struct ShapeData {
+#ifndef DISABLE_DEPRECATED
+private:
+ struct CompatibilityShapeData {
+ Vector2i autotile_coords;
+ bool one_way;
+ float one_way_margin;
Ref<Shape2D> shape;
- Transform2D shape_transform;
- Vector2 autotile_coord;
- bool one_way_collision = false;
- float one_way_collision_margin = 1.0;
+ Transform2D transform;
+ };
- ShapeData() {}
+ struct CompatibilityTileData {
+ String name;
+ Ref<Texture2D> texture;
+ Vector2 tex_offset;
+ Ref<ShaderMaterial> material;
+ Rect2 region;
+ int tile_mode;
+ Color modulate;
+
+ // Atlas or autotiles data
+ int autotile_bitmask_mode;
+ Vector2 autotile_icon_coordinate;
+ Size2i autotile_tile_size = Size2i(16, 16);
+
+ int autotile_spacing;
+ Map<Vector2i, int> autotile_bitmask_flags;
+ Map<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
+ Map<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
+ Map<Vector2i, int> autotile_priority_map;
+ Map<Vector2i, int> autotile_z_index_map;
+
+ Vector<CompatibilityShapeData> shapes;
+ Ref<OccluderPolygon2D> occluder;
+ Vector2 occluder_offset;
+ Ref<NavigationPolygon> navigation;
+ Vector2 navigation_offset;
+ int z_index;
};
- enum BitmaskMode {
- BITMASK_2X2,
- BITMASK_3X3_MINIMAL,
- BITMASK_3X3
+ Map<int, CompatibilityTileData *> compatibility_data = Map<int, CompatibilityTileData *>();
+ Map<int, int> compatibility_source_mapping = Map<int, int>();
+
+private:
+ void compatibility_conversion();
+
+public:
+ int compatibility_get_source_for_tile_id(int p_old_source) {
+ return compatibility_source_mapping[p_old_source];
};
- enum AutotileBindings {
- BIND_TOPLEFT = 1,
- BIND_TOP = 2,
- BIND_TOPRIGHT = 4,
- BIND_LEFT = 8,
- BIND_CENTER = 16,
- BIND_RIGHT = 32,
- BIND_BOTTOMLEFT = 64,
- BIND_BOTTOM = 128,
- BIND_BOTTOMRIGHT = 256,
-
- BIND_IGNORE_TOPLEFT = 1 << 16,
- BIND_IGNORE_TOP = 1 << 17,
- BIND_IGNORE_TOPRIGHT = 1 << 18,
- BIND_IGNORE_LEFT = 1 << 19,
- BIND_IGNORE_CENTER = 1 << 20,
- BIND_IGNORE_RIGHT = 1 << 21,
- BIND_IGNORE_BOTTOMLEFT = 1 << 22,
- BIND_IGNORE_BOTTOM = 1 << 23,
- BIND_IGNORE_BOTTOMRIGHT = 1 << 24
+#endif // DISABLE_DEPRECATED
+
+public:
+ enum CellNeighbor {
+ CELL_NEIGHBOR_RIGHT_SIDE = 0,
+ CELL_NEIGHBOR_RIGHT_CORNER,
+ CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
+ CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER,
+ CELL_NEIGHBOR_BOTTOM_SIDE,
+ CELL_NEIGHBOR_BOTTOM_CORNER,
+ CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
+ CELL_NEIGHBOR_BOTTOM_LEFT_CORNER,
+ CELL_NEIGHBOR_LEFT_SIDE,
+ CELL_NEIGHBOR_LEFT_CORNER,
+ CELL_NEIGHBOR_TOP_LEFT_SIDE,
+ CELL_NEIGHBOR_TOP_LEFT_CORNER,
+ CELL_NEIGHBOR_TOP_SIDE,
+ CELL_NEIGHBOR_TOP_CORNER,
+ CELL_NEIGHBOR_TOP_RIGHT_SIDE,
+ CELL_NEIGHBOR_TOP_RIGHT_CORNER,
+ CELL_NEIGHBOR_MAX,
};
- enum TileMode {
- SINGLE_TILE,
- AUTO_TILE,
- ATLAS_TILE
+ enum TerrainMode {
+ TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0,
+ TERRAIN_MODE_MATCH_CORNERS,
+ TERRAIN_MODE_MATCH_SIDES,
};
- struct AutotileData {
- BitmaskMode bitmask_mode = BITMASK_2X2;
- // Default size to prevent invalid value
- Size2 size = Size2(64, 64);
- Vector2 icon_coord = Vector2(0, 0);
- int spacing = 0;
- Map<Vector2, uint32_t> flags;
- Map<Vector2, Ref<OccluderPolygon2D>> occluder_map;
- Map<Vector2, Ref<NavigationPolygon>> navpoly_map;
- Map<Vector2, int> priority_map;
- Map<Vector2, int> z_index_map;
-
- explicit AutotileData() {}
+ enum TileShape {
+ TILE_SHAPE_SQUARE,
+ TILE_SHAPE_ISOMETRIC,
+ TILE_SHAPE_HALF_OFFSET_SQUARE,
+ TILE_SHAPE_HEXAGON,
};
-private:
- struct TileData {
- String name;
- Ref<Texture2D> texture;
- Vector2 offset;
- Rect2i region;
- Vector<ShapeData> shapes_data;
- Vector2 occluder_offset;
- Ref<OccluderPolygon2D> occluder;
- Vector2 navigation_polygon_offset;
- Ref<NavigationPolygon> navigation_polygon;
- Ref<ShaderMaterial> material;
- TileMode tile_mode = SINGLE_TILE;
- // Default modulate for back-compat
- Color modulate = Color(1, 1, 1);
- AutotileData autotile_data;
- int z_index = 0;
+ enum TileLayout {
+ TILE_LAYOUT_STACKED,
+ TILE_LAYOUT_STACKED_OFFSET,
+ TILE_LAYOUT_STAIRS_RIGHT,
+ TILE_LAYOUT_STAIRS_DOWN,
+ TILE_LAYOUT_DIAMOND_RIGHT,
+ TILE_LAYOUT_DIAMOND_DOWN,
+ };
- explicit TileData() {}
+ enum TileOffsetAxis {
+ TILE_OFFSET_AXIS_HORIZONTAL,
+ TILE_OFFSET_AXIS_VERTICAL,
};
- Map<int, TileData> tile_map;
+public:
+ struct PackedSceneSource {
+ Ref<PackedScene> scene;
+ Vector2 offset;
+ };
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- void _tile_set_shapes(int p_id, const Array &p_shapes);
- Array _tile_get_shapes(int p_id) const;
- Array _get_tiles_ids() const;
- void _decompose_convex_shape(Ref<Shape2D> p_shape);
+private:
+ // --- TileSet data ---
+ // Basic shape and layout.
+ TileShape tile_shape = TILE_SHAPE_SQUARE;
+ TileLayout tile_layout = TILE_LAYOUT_STACKED;
+ TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
+ Size2i tile_size = Size2i(16, 16); //Size2(64, 64);
+ Vector2 tile_skew = Vector2(0, 0);
+
+ // Rendering.
+ bool y_sorting = false;
+ bool uv_clipping = false;
+ struct OcclusionLayer {
+ uint32_t light_mask = 1;
+ bool sdf_collision = false;
+ };
+ Vector<OcclusionLayer> occlusion_layers;
+
+ // Physics
+ struct PhysicsLayer {
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
+ Ref<PhysicsMaterial> physics_material;
+ };
+ Vector<PhysicsLayer> physics_layers;
+
+ // Terrains
+ struct Terrain {
+ String name;
+ Color color;
+ };
+ struct TerrainSet {
+ TerrainMode mode = TERRAIN_MODE_MATCH_CORNERS_AND_SIDES;
+ Vector<Terrain> terrains;
+ };
+ Vector<TerrainSet> terrain_sets;
+
+ // Navigation
+ struct Navigationlayer {
+ uint32_t layers = 1;
+ };
+ Vector<Navigationlayer> navigation_layers;
+
+ // CustomData
+ struct CustomDataLayer {
+ String name;
+ Variant::Type type = Variant::NIL;
+ };
+ Vector<CustomDataLayer> custom_data_layers;
+ Map<String, int> custom_data_layers_by_name;
+
+ // Per Atlas source data.
+ Map<int, Ref<TileSetSource>> sources;
+ Vector<int> source_ids;
+ int next_source_id = 0;
+ // ---------------------
+
+ // Plugins themselves.
+ Vector<TileSetPlugin *> tile_set_plugins_vector;
+
+ void _compute_next_source_id();
+ void _source_changed();
+
+protected:
static void _bind_methods();
+public:
+ // --- Plugins ---
+ Vector<TileSetPlugin *> get_tile_set_atlas_plugins() const;
+
+ // --- Accessors for TileSet data ---
+
+ // -- Shape and layout --
+ void set_tile_shape(TileShape p_shape);
+ TileShape get_tile_shape() const;
+ void set_tile_layout(TileLayout p_layout);
+ TileLayout get_tile_layout() const;
+ void set_tile_offset_axis(TileOffsetAxis p_alignment);
+ TileOffsetAxis get_tile_offset_axis() const;
+ void set_tile_size(Size2i p_size);
+ Size2i get_tile_size() const;
+ void set_tile_skew(Vector2 p_skew);
+ Vector2 get_tile_skew() const;
+
+ // -- Sources management --
+ int get_next_source_id() const;
+ int get_source_count() const;
+ int get_source_id(int p_index) const;
+ int add_source(Ref<TileSetAtlasSource> p_tile_atlas_source, int p_source_id_override = -1);
+ void set_source_id(int p_source_id, int p_new_id);
+ void remove_source(int p_source_id);
+ bool has_source(int p_source_id) const;
+ Ref<TileSetSource> get_source(int p_source_id) const;
+
+ // Rendering
+ void set_y_sorting(bool p_y_sort);
+ bool is_y_sorting() const;
+
+ void set_uv_clipping(bool p_uv_clipping);
+ bool is_uv_clipping() const;
+
+ void set_occlusion_layers_count(int p_occlusion_layers_count);
+ int get_occlusion_layers_count() const;
+ void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask);
+ int get_occlusion_layer_light_mask(int p_layer_index) const;
+ void set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision);
+ bool get_occlusion_layer_sdf_collision(int p_layer_index) const;
+
+ // Physics
+ void set_physics_layers_count(int p_physics_layers_count);
+ int get_physics_layers_count() const;
+ void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer);
+ uint32_t get_physics_layer_collision_layer(int p_layer_index) const;
+ void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask);
+ uint32_t get_physics_layer_collision_mask(int p_layer_index) const;
+ void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material);
+ Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const;
+
+ // Terrains
+ void set_terrain_sets_count(int p_terrains_sets_count);
+ int get_terrain_sets_count() const;
+ void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode);
+ TerrainMode get_terrain_set_mode(int p_terrain_set) const;
+ void set_terrains_count(int p_terrain_set, int p_terrains_count);
+ int get_terrains_count(int p_terrain_set) const;
+ void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name);
+ String get_terrain_name(int p_terrain_set, int p_terrain_index) const;
+ void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color);
+ Color get_terrain_color(int p_terrain_set, int p_terrain_index) const;
+ bool is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const;
+
+ // Navigation
+ void set_navigation_layers_count(int p_navigation_layers_count);
+ int get_navigation_layers_count() const;
+ void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers);
+ uint32_t get_navigation_layer_layers(int p_layer_index) const;
+
+ // Custom data
+ void set_custom_data_layers_count(int p_custom_data_layers_count);
+ int get_custom_data_layers_count() const;
+ int get_custom_data_layer_by_name(String p_value) const;
+ void set_custom_data_name(int p_layer_id, String p_value);
+ String get_custom_data_name(int p_layer_id) const;
+ void set_custom_data_type(int p_layer_id, Variant::Type p_value);
+ Variant::Type get_custom_data_type(int p_layer_id) const;
+
+ // Helpers
+ void draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
+
virtual void reset_state() override;
+ TileSet();
+ ~TileSet();
+};
+
+class TileSetSource : public Resource {
+ GDCLASS(TileSetSource, Resource);
+
+protected:
+ const TileSet *tile_set = nullptr;
+
public:
- void create_tile(int p_id);
+ // Not exposed.
+ virtual void set_tile_set(const TileSet *p_tile_set);
+ virtual void notify_tile_data_properties_should_change(){};
+ virtual void reset_state() override{};
+
+ // Tiles.
+ virtual int get_tiles_count() const = 0;
+ virtual Vector2i get_tile_id(int tile_index) const = 0;
+ virtual bool has_tile(Vector2i p_atlas_coords) const = 0;
+
+ // Alternative tiles.
+ virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const = 0;
+ virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const = 0;
+ virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const = 0;
+};
- void autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode);
- BitmaskMode autotile_get_bitmask_mode(int p_id) const;
+class TileSetAtlasSource : public TileSetSource {
+ GDCLASS(TileSetAtlasSource, TileSetSource);
- void tile_set_name(int p_id, const String &p_name);
- String tile_get_name(int p_id) const;
+public:
+ static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1);
+ static const int INVALID_TILE_ALTERNATIVE; // -1;
+
+ struct TileAlternativesData {
+ Vector2i size_in_atlas = Vector2i(1, 1);
+ Vector2i texture_offset;
+ Map<int, TileData *> alternatives;
+ Vector<int> alternatives_ids;
+ int next_alternative_id = 1;
+ };
- void tile_set_texture(int p_id, const Ref<Texture2D> &p_texture);
- Ref<Texture2D> tile_get_texture(int p_id) const;
+private:
+ Ref<Texture2D> texture;
+ Vector2i margins;
+ Vector2i separation;
+ Size2i texture_region_size = Size2i(16, 16);
- void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_texture_offset(int p_id) const;
+ Map<Vector2i, TileAlternativesData> tiles;
+ Vector<Vector2i> tiles_ids;
+ Map<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
- void tile_set_region(int p_id, const Rect2 &p_region);
- Rect2 tile_get_region(int p_id) const;
+ TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile);
+ const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const;
- void tile_set_tile_mode(int p_id, TileMode p_tile_mode);
- TileMode tile_get_tile_mode(int p_id) const;
+ void _compute_next_alternative_id(const Vector2i p_atlas_coords);
- void autotile_set_icon_coordinate(int p_id, Vector2 coord);
- Vector2 autotile_get_icon_coordinate(int p_id) const;
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
- void autotile_set_spacing(int p_id, int p_spacing);
- int autotile_get_spacing(int p_id) const;
+ static void _bind_methods();
- void autotile_set_size(int p_id, Size2 p_size);
- Size2 autotile_get_size(int p_id) const;
+public:
+ // Not exposed.
+ virtual void set_tile_set(const TileSet *p_tile_set) override;
+ virtual void notify_tile_data_properties_should_change() override;
+ virtual void reset_state() override;
- void autotile_clear_bitmask_map(int p_id);
- void autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority);
- int autotile_get_subtile_priority(int p_id, const Vector2 &p_coord);
- const Map<Vector2, int> &autotile_get_priority_map(int p_id) const;
+ // Base properties.
+ void set_texture(Ref<Texture2D> p_texture);
+ Ref<Texture2D> get_texture() const;
+ void set_margins(Vector2i p_margins);
+ Vector2i get_margins() const;
+ void set_separation(Vector2i p_separation);
+ Vector2i get_separation() const;
+ void set_texture_region_size(Vector2i p_tile_size);
+ Vector2i get_texture_region_size() const;
+
+ // Base tiles.
+ void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1)); // Create a tile if it does not exists, or add alternative tile if it does.
+ void remove_tile(Vector2i p_atlas_coords); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
+ virtual bool has_tile(Vector2i p_atlas_coords) const override;
+ bool can_move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1)) const;
+ void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1));
+ Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const;
+
+ virtual int get_tiles_count() const override;
+ virtual Vector2i get_tile_id(int p_index) const override;
+
+ Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const;
+
+ // Alternative tiles.
+ int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1);
+ void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile);
+ void set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id);
+ virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
+ int get_next_alternative_tile_id(const Vector2i p_atlas_coords) const;
+
+ virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override;
+ virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
+
+ // Get data associated to a tile.
+ Object *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const;
+
+ // Helpers.
+ Vector2i get_atlas_grid_size() const;
+ bool has_tiles_outside_texture();
+ void clear_tiles_outside_texture();
+ Rect2i get_tile_texture_region(Vector2i p_atlas_coords) const;
+ Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;
+
+ ~TileSetAtlasSource();
+};
- void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index);
- int autotile_get_z_index(int p_id, const Vector2 &p_coord);
- const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const;
+class TileData : public Object {
+ GDCLASS(TileData, Object);
- void autotile_set_bitmask(int p_id, Vector2 p_coord, uint32_t p_flag);
- uint32_t autotile_get_bitmask(int p_id, Vector2 p_coord);
- const Map<Vector2, uint32_t> &autotile_get_bitmask_map(int p_id);
- Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = nullptr, const Vector2 &p_tile_location = Vector2());
- Vector2 atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node = nullptr, const Vector2 &p_tile_location = Vector2());
+private:
+ const TileSet *tile_set = nullptr;
+ bool allow_transform = true;
+
+ // Rendering
+ bool flip_h = false;
+ bool flip_v = false;
+ bool transpose = false;
+ Vector2i tex_offset = Vector2i();
+ Ref<ShaderMaterial> material = Ref<ShaderMaterial>();
+ Color modulate = Color(1.0, 1.0, 1.0, 1.0);
+ int z_index = 0;
+ Vector2i y_sort_origin = Vector2i();
+ Vector<Ref<OccluderPolygon2D>> occluders;
+
+ // Physics
+ struct PhysicsLayerTileData {
+ struct ShapeTileData {
+ Ref<Shape2D> shape = Ref<Shape2D>();
+ bool one_way = false;
+ float one_way_margin = 1.0;
+ };
+
+ Vector<ShapeTileData> shapes;
+ };
+ Vector<PhysicsLayerTileData> physics;
+ // TODO add support for areas.
- void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
- Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
+ // Terrain
+ int terrain_set = -1;
+ int terrain_peering_bits[16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
- void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset);
- Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const;
+ // Navigation
+ Vector<Ref<NavigationPolygon>> navigation;
- void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset);
- Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const;
+ // Misc
+ double probability = 1.0;
- void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
- bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
+ // Custom data
+ Vector<Variant> custom_data;
- void tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin);
- float tile_get_shape_one_way_margin(int p_id, int p_shape_id) const;
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ static void _bind_methods();
- void tile_clear_shapes(int p_id);
- void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2());
- int tile_get_shape_count(int p_id) const;
+public:
+ // Not exposed.
+ void set_tile_set(const TileSet *p_tile_set);
+ void notify_tile_data_properties_should_change();
+ void reset_state();
+ void set_allow_transform(bool p_allow_transform);
+ bool is_allowing_transform() const;
+
+ // Rendering
+ void set_flip_h(bool p_flip_h);
+ bool get_flip_h() const;
+ void set_flip_v(bool p_flip_v);
+ bool get_flip_v() const;
+ void set_transpose(bool p_transpose);
+ bool get_transpose() const;
+
+ void set_texture_offset(Vector2i p_texture_offset);
+ Vector2i get_texture_offset() const;
+ void tile_set_material(Ref<ShaderMaterial> p_material);
+ Ref<ShaderMaterial> tile_get_material() const;
+ void set_modulate(Color p_modulate);
+ Color get_modulate() const;
+ void set_z_index(int p_z_index);
+ int get_z_index() const;
+ void set_y_sort_origin(Vector2i p_y_sort_origin);
+ Vector2i get_y_sort_origin() const;
+
+ void set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon);
+ Ref<OccluderPolygon2D> get_occluder(int p_layer_id) const;
+
+ // Physics
+ int get_collision_shapes_count(int p_layer_id) const;
+ void set_collision_shapes_count(int p_layer_id, int p_shapes_count);
+ void add_collision_shape(int p_layer_id);
+ void remove_collision_shape(int p_layer_id, int p_shape_index);
+ void set_collision_shape_shape(int p_layer_id, int p_shape_index, Ref<Shape2D> p_shape);
+ Ref<Shape2D> get_collision_shape_shape(int p_layer_id, int p_shape_index) const;
+ void set_collision_shape_one_way(int p_layer_id, int p_shape_index, bool p_one_way);
+ bool is_collision_shape_one_way(int p_layer_id, int p_shape_index) const;
+ void set_collision_shape_one_way_margin(int p_layer_id, int p_shape_index, float p_one_way_margin);
+ float get_collision_shape_one_way_margin(int p_layer_id, int p_shape_index) const;
+
+ // Terrain
+ void set_terrain_set(int p_terrain_id);
+ int get_terrain_set() const;
+ void set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_id);
+ int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
+ bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
+
+ // Navigation
+ void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon);
+ Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const;
+
+ // Misc
+ void set_probability(float p_probability);
+ float get_probability() const;
+
+ // Custom data.
+ void set_custom_data(String p_layer_name, Variant p_value);
+ Variant get_custom_data(String p_layer_name) const;
+ void set_custom_data_by_layer_id(int p_layer_id, Variant p_value);
+ Variant get_custom_data_by_layer_id(int p_layer_id) const;
+};
- void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);
- Vector<ShapeData> tile_get_shapes(int p_id) const;
+#include "scene/2d/tile_map.h"
- void tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material);
- Ref<ShaderMaterial> tile_get_material(int p_id) const;
+class TileSetPlugin : public Object {
+ GDCLASS(TileSetPlugin, Object);
- void tile_set_modulate(int p_id, const Color &p_modulate);
- Color tile_get_modulate(int p_id) const;
+public:
+ // Tilemap updates.
+ virtual void tilemap_notification(TileMap *p_tile_map, int p_what){};
+ virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list){};
+ virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){};
+ virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){};
- void tile_set_occluder_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_occluder_offset(int p_id) const;
+ virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant){};
+};
- void tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder);
- Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const;
+class TileSetAtlasPluginRendering : public TileSetPlugin {
+ GDCLASS(TileSetAtlasPluginRendering, TileSetPlugin);
- void autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord);
- Ref<OccluderPolygon2D> autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const;
- const Map<Vector2, Ref<OccluderPolygon2D>> &autotile_get_light_oclusion_map(int p_id) const;
+private:
+ static constexpr float fp_adjust = 0.00001;
+ bool quadrant_order_dirty = false;
- void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_navigation_polygon_offset(int p_id) const;
+public:
+ // Tilemap updates
+ virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override;
+ virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
+ virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+ virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+
+ // Other.
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
+};
- void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon);
- Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const;
+class TileSetAtlasPluginTerrain : public TileSetPlugin {
+ GDCLASS(TileSetAtlasPluginTerrain, TileSetPlugin);
- void autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord);
- Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const;
- const Map<Vector2, Ref<NavigationPolygon>> &autotile_get_navigation_map(int p_id) const;
+private:
+ static void _draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
+ static void _draw_square_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
+ static void _draw_square_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
- void tile_set_z_index(int p_id, int p_z_index);
- int tile_get_z_index(int p_id) const;
+ static void _draw_isometric_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
+ static void _draw_isometric_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
+ static void _draw_isometric_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit);
- void remove_tile(int p_id);
+ static void _draw_half_offset_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
+ static void _draw_half_offset_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
+ static void _draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
- bool has_tile(int p_id) const;
+public:
+ //virtual void tilemap_notification(const TileMap * p_tile_map, int p_what);
- bool is_tile_bound(int p_drawn_id, int p_neighbor_id);
+ static void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data);
+};
- int find_tile_by_name(const String &p_name) const;
- void get_tile_list(List<int> *p_tiles) const;
+class TileSetAtlasPluginPhysics : public TileSetPlugin {
+ GDCLASS(TileSetAtlasPluginPhysics, TileSetPlugin);
- void clear();
+public:
+ // Tilemap updates
+ virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override;
+ virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
+ virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+ virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+ virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+};
- int get_last_unused_tile_id() const;
+class TileSetAtlasPluginNavigation : public TileSetPlugin {
+ GDCLASS(TileSetAtlasPluginNavigation, TileSetPlugin);
- TileSet();
+public:
+ // Tilemap updates
+ virtual void tilemap_notification(TileMap *p_tile_map, int p_what) override;
+ virtual void update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) override;
+ //virtual void create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+ virtual void cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
+ virtual void draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) override;
};
-VARIANT_ENUM_CAST(TileSet::AutotileBindings);
-VARIANT_ENUM_CAST(TileSet::BitmaskMode);
-VARIANT_ENUM_CAST(TileSet::TileMode);
+VARIANT_ENUM_CAST(TileSet::CellNeighbor);
+VARIANT_ENUM_CAST(TileSet::TerrainMode);
+VARIANT_ENUM_CAST(TileSet::TileShape);
+VARIANT_ENUM_CAST(TileSet::TileLayout);
+VARIANT_ENUM_CAST(TileSet::TileOffsetAxis);
#endif // TILE_SET_H
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 859546694f..da29f2ebd8 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -300,6 +300,30 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis
return "";
}
+void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value) {
+ if (!is_initialized) {
+ VisualShaderNode::set_input_port_default_value(p_port, p_value);
+ }
+}
+
+void VisualShaderNodeCustom::set_default_input_values(const Array &p_values) {
+ if (!is_initialized) {
+ VisualShaderNode::set_default_input_values(p_values);
+ }
+}
+
+void VisualShaderNodeCustom::_set_input_port_default_value(int p_port, const Variant &p_value) {
+ VisualShaderNode::set_input_port_default_value(p_port, p_value);
+}
+
+bool VisualShaderNodeCustom::_is_initialized() {
+ return is_initialized;
+}
+
+void VisualShaderNodeCustom::_set_initialized(bool p_enabled) {
+ is_initialized = p_enabled;
+}
+
void VisualShaderNodeCustom::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
@@ -314,6 +338,12 @@ void VisualShaderNodeCustom::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode")));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend"));
+
+ ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized);
+ ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);
+ ClassDB::bind_method(D_METHOD("_set_input_port_default_value", "port", "value"), &VisualShaderNodeCustom::_set_input_port_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_initialized", "_is_initialized");
}
VisualShaderNodeCustom::VisualShaderNodeCustom() {
@@ -961,7 +991,8 @@ static const char *type_string[VisualShader::TYPE_MAX] = {
"light",
"emit",
"process",
- "end"
+ "end",
+ "sky",
};
bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
@@ -1476,7 +1507,7 @@ void VisualShader::_update_shader() const {
global_code += "render_mode " + render_mode + ";\n\n";
}
- static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end" };
+ static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "emit", "process", "end", "sky" };
String global_expressions;
Set<String> used_uniform_names;
@@ -1667,6 +1698,7 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_EMIT);
BIND_ENUM_CONSTANT(TYPE_PROCESS);
BIND_ENUM_CONSTANT(TYPE_END);
+ BIND_ENUM_CONSTANT(TYPE_SKY);
BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_CONSTANT(NODE_ID_INVALID);
@@ -1698,7 +1730,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview", "MODELVIEW_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -1721,10 +1752,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD, 0.0)" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "float(FRONT_FACING ? 1.0 : 0.0)" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -1750,7 +1779,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "metallic", "METALLIC" },
-
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_camera", "INV_CAMERA_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "camera", "CAMERA_MATRIX" },
@@ -1759,6 +1787,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
+
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -1766,12 +1795,12 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
-
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "canvas", "CANVAS_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen", "SCREEN_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
+
// Canvas Item, Fragment
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -1789,6 +1818,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "specular_shininess", "SPECULAR_SHININESS.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" },
+
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" },
@@ -1856,36 +1886,36 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
- // Sky, Fragment
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ // Sky, Sky
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_cubemap_pass", "AT_CUBEMAP_PASS" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "eyedir", "EYEDIR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "half_res_color", "HALF_RES_COLOR.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_color", "LIGHT0_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light0_direction", "LIGHT0_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light0_energy", "LIGHT0_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_color", "LIGHT1_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light1_direction", "LIGHT1_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light1_enabled", "LIGHT1_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light1_energy", "LIGHT1_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_color", "LIGHT2_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light2_direction", "LIGHT2_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light2_enabled", "LIGHT2_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light2_energy", "LIGHT2_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_color", "LIGHT3_COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "light3_direction", "LIGHT3_DIRECTION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "position", "POSITION" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
@@ -2449,9 +2479,9 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_END, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- // Sky, Fragment
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
- { Shader::MODE_SKY, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
+ // Sky, Sky
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
{ Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr },
};
@@ -2667,6 +2697,70 @@ VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() {
set_allow_v_resize(true);
}
+////////////// Comment
+
+String VisualShaderNodeComment::get_caption() const {
+ return title;
+}
+
+int VisualShaderNodeComment::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeComment::PortType VisualShaderNodeComment::get_input_port_type(int p_port) const {
+ return PortType::PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeComment::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeComment::get_output_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeComment::PortType VisualShaderNodeComment::get_output_port_type(int p_port) const {
+ return PortType::PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeComment::get_output_port_name(int p_port) const {
+ return String();
+}
+
+void VisualShaderNodeComment::set_title(const String &p_title) {
+ title = p_title;
+}
+
+String VisualShaderNodeComment::get_title() const {
+ return title;
+}
+
+void VisualShaderNodeComment::set_description(const String &p_description) {
+ description = p_description;
+}
+
+String VisualShaderNodeComment::get_description() const {
+ return description;
+}
+
+String VisualShaderNodeComment::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return String();
+}
+
+void VisualShaderNodeComment::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_title", "title"), &VisualShaderNodeComment::set_title);
+ ClassDB::bind_method(D_METHOD("get_title"), &VisualShaderNodeComment::get_title);
+
+ ClassDB::bind_method(D_METHOD("set_description", "description"), &VisualShaderNodeComment::set_description);
+ ClassDB::bind_method(D_METHOD("get_description"), &VisualShaderNodeComment::get_description);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "description"), "set_description", "get_description");
+}
+
+VisualShaderNodeComment::VisualShaderNodeComment() {
+}
+
////////////// GroupBase
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
@@ -3054,11 +3148,11 @@ int VisualShaderNodeGroupBase::get_free_output_port_id() const {
return output_ports.size();
}
-void VisualShaderNodeGroupBase::set_control(Control *p_control, int p_index) {
+void VisualShaderNodeGroupBase::set_ctrl_pressed(Control *p_control, int p_index) {
controls[p_index] = p_control;
}
-Control *VisualShaderNodeGroupBase::get_control(int p_index) {
+Control *VisualShaderNodeGroupBase::is_ctrl_pressed(int p_index) {
ERR_FAIL_COND_V(!controls.has(p_index), nullptr);
return controls[p_index];
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index ef724c7650..a0e3bdf166 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -54,6 +54,7 @@ public:
TYPE_EMIT,
TYPE_PROCESS,
TYPE_END,
+ TYPE_SKY,
TYPE_MAX
};
@@ -222,10 +223,10 @@ public:
virtual PortType get_input_port_type(int p_port) const = 0;
virtual String get_input_port_name(int p_port) const = 0;
- void set_input_port_default_value(int p_port, const Variant &p_value);
+ virtual void set_input_port_default_value(int p_port, const Variant &p_value);
Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied)
Array get_default_input_values() const;
- void set_default_input_values(const Array &p_values);
+ virtual void set_default_input_values(const Array &p_values);
virtual int get_output_port_count() const = 0;
virtual PortType get_output_port_type(int p_port) const = 0;
@@ -271,6 +272,7 @@ class VisualShaderNodeCustom : public VisualShaderNode {
int type = 0;
};
+ bool is_initialized = false;
List<Port> input_ports;
List<Port> output_ports;
@@ -287,7 +289,12 @@ protected:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual void set_input_port_default_value(int p_port, const Variant &p_value) override;
+ virtual void set_default_input_values(const Array &p_values) override;
+
protected:
+ void _set_input_port_default_value(int p_port, const Variant &p_value);
+
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
@@ -296,6 +303,9 @@ protected:
public:
VisualShaderNodeCustom();
void update_ports();
+
+ bool _is_initialized();
+ void _set_initialized(bool p_enabled);
};
/////
@@ -421,6 +431,7 @@ public:
bool is_global_code_generated() const;
virtual bool is_qualifier_supported(Qualifier p_qual) const = 0;
+ virtual bool is_convertible_to_constant() const = 0;
virtual Vector<StringName> get_editable_properties() const override;
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
@@ -510,6 +521,38 @@ public:
VisualShaderNodeResizableBase();
};
+class VisualShaderNodeComment : public VisualShaderNodeResizableBase {
+ GDCLASS(VisualShaderNodeComment, VisualShaderNodeResizableBase);
+
+protected:
+ String title = "Comment";
+ String description = "";
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_title(const String &p_title);
+ String get_title() const;
+
+ void set_description(const String &p_description);
+ String get_description() const;
+
+ VisualShaderNodeComment();
+};
+
class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase {
GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase);
@@ -567,8 +610,8 @@ public:
int get_free_input_port_id() const;
int get_free_output_port_id() const;
- void set_control(Control *p_control, int p_index);
- Control *get_control(int p_index);
+ void set_ctrl_pressed(Control *p_control, int p_index);
+ Control *is_ctrl_pressed(int p_index);
void set_editable(bool p_enabled);
bool is_editable() const;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a99c09e89c..7943b95177 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3744,6 +3744,10 @@ bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) cons
return true; // all qualifiers are supported
}
+bool VisualShaderNodeFloatUniform::is_convertible_to_constant() const {
+ return true; // conversion is allowed
+}
+
Vector<StringName> VisualShaderNodeFloatUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("hint");
@@ -3911,6 +3915,10 @@ bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const
return true; // all qualifiers are supported
}
+bool VisualShaderNodeIntUniform::is_convertible_to_constant() const {
+ return true; // conversion is allowed
+}
+
Vector<StringName> VisualShaderNodeIntUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("hint");
@@ -4019,6 +4027,10 @@ bool VisualShaderNodeBooleanUniform::is_qualifier_supported(Qualifier p_qual) co
return true; // all qualifiers are supported
}
+bool VisualShaderNodeBooleanUniform::is_convertible_to_constant() const {
+ return true; // conversion is allowed
+}
+
Vector<StringName> VisualShaderNodeBooleanUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("default_value_enabled");
@@ -4113,6 +4125,10 @@ bool VisualShaderNodeColorUniform::is_qualifier_supported(Qualifier p_qual) cons
return true; // all qualifiers are supported
}
+bool VisualShaderNodeColorUniform::is_convertible_to_constant() const {
+ return true; // conversion is allowed
+}
+
Vector<StringName> VisualShaderNodeColorUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("default_value_enabled");
@@ -4209,6 +4225,10 @@ bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const
return true; // all qualifiers are supported
}
+bool VisualShaderNodeVec3Uniform::is_convertible_to_constant() const {
+ return true; // conversion is allowed
+}
+
Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("default_value_enabled");
@@ -4309,6 +4329,10 @@ bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual)
return true; // all qualifiers are supported
}
+bool VisualShaderNodeTransformUniform::is_convertible_to_constant() const {
+ return true; // conversion is allowed
+}
+
Vector<StringName> VisualShaderNodeTransformUniform::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
props.push_back("default_value_enabled");
@@ -4494,6 +4518,10 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
return false;
}
+bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const {
+ return false; // conversion is not allowed
+}
+
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
simple_decl = false;
}
@@ -4632,16 +4660,18 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
switch (texture_type) {
case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black;\n";
- else
+ } else {
code += ";\n";
+ }
break;
case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black_albedo;\n";
- else
+ } else {
code += " : hint_albedo;\n";
+ }
break;
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
@@ -4700,16 +4730,18 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
switch (texture_type) {
case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black;\n";
- else
+ } else {
code += ";\n";
+ }
break;
case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black_albedo;\n";
- else
+ } else {
code += " : hint_albedo;\n";
+ }
break;
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index a5d0fe4649..594a494cf1 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1574,6 +1574,7 @@ public:
float get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1639,6 +1640,7 @@ public:
int get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1683,6 +1685,7 @@ public:
bool get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1724,6 +1727,7 @@ public:
Color get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1766,6 +1770,7 @@ public:
Vector3 get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1808,6 +1813,7 @@ public:
Transform get_default_value() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1865,6 +1871,7 @@ public:
ColorDefault get_color_default() const;
bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
VisualShaderNodeTextureUniform();
};
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 156c7d0576..0a0742753f 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -34,6 +34,7 @@
#include "scene/2d/camera_2d.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/main/window.h"
+#include "servers/navigation_server_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -315,14 +316,18 @@ void World2D::_update() {
indexer->_update();
}
-RID World2D::get_canvas() {
+RID World2D::get_canvas() const {
return canvas;
}
-RID World2D::get_space() {
+RID World2D::get_space() const {
return space;
}
+RID World2D::get_navigation_map() const {
+ return navigation_map;
+}
+
void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
r_viewports->push_back(E->key());
@@ -332,11 +337,13 @@ void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
void World2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state");
}
@@ -346,21 +353,29 @@ PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
World2D::World2D() {
canvas = RenderingServer::get_singleton()->canvas_create();
- space = PhysicsServer2D::get_singleton()->space_create();
- //set space2D to be more friendly with pixels than meters, by adjusting some constants
+ // Create and configure space2D to be more friendly with pixels than meters
+ space = PhysicsServer2D::get_singleton()->space_create();
PhysicsServer2D::get_singleton()->space_set_active(space, true);
- PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98));
+ PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 980.0));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+
+ // Create and configure the navigation_map to be more friendly with pixels than meters.
+ navigation_map = NavigationServer2D::get_singleton()->map_create();
+ NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
+ NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10));
+ NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5));
+
indexer = memnew(SpatialIndexer2D);
}
World2D::~World2D() {
RenderingServer::get_singleton()->free(canvas);
PhysicsServer2D::get_singleton()->free(space);
+ NavigationServer2D::get_singleton()->free(navigation_map);
memdelete(indexer);
}
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index ae13367421..38abf3d7ad 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -44,6 +44,7 @@ class World2D : public Resource {
RID canvas;
RID space;
+ RID navigation_map;
SpatialIndexer2D *indexer;
@@ -63,8 +64,9 @@ protected:
void _update();
public:
- RID get_canvas();
- RID get_space();
+ RID get_canvas() const;
+ RID get_space() const;
+ RID get_navigation_map() const;
PhysicsDirectSpaceState2D *get_direct_space_state();
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index 9c0317454b..e811cbf57a 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -35,6 +35,7 @@
#include "scene/3d/camera_3d.h"
#include "scene/3d/visibility_notifier_3d.h"
#include "scene/scene_string_names.h"
+#include "servers/navigation_server_3d.h"
struct SpatialIndexer {
Octree<VisibilityNotifier3D> octree;
@@ -243,6 +244,10 @@ RID World3D::get_space() const {
return space;
}
+RID World3D::get_navigation_map() const {
+ return navigation_map;
+}
+
RID World3D::get_scenario() const {
return scenario;
}
@@ -310,18 +315,20 @@ void World3D::get_camera_list(List<Camera3D *> *r_cameras) {
void World3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
+ ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
ClassDB::bind_method(D_METHOD("get_scenario"), &World3D::get_scenario);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &World3D::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &World3D::get_environment);
ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World3D::set_fallback_environment);
ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World3D::get_fallback_environment);
- ClassDB::bind_method(D_METHOD("set_camera_effects", "env"), &World3D::set_camera_effects);
+ ClassDB::bind_method(D_METHOD("set_camera_effects", "effects"), &World3D::set_camera_effects);
ClassDB::bind_method(D_METHOD("get_camera_effects"), &World3D::get_camera_effects);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World3D::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects");
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
+ ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state");
}
@@ -338,6 +345,11 @@ World3D::World3D() {
PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
+ navigation_map = NavigationServer3D::get_singleton()->map_create();
+ NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
+ NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
+ NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3));
+
#ifdef _3D_DISABLED
indexer = nullptr;
#else
@@ -348,6 +360,7 @@ World3D::World3D() {
World3D::~World3D() {
PhysicsServer3D::get_singleton()->free(space);
RenderingServer::get_singleton()->free(scenario);
+ NavigationServer3D::get_singleton()->free(navigation_map);
#ifndef _3D_DISABLED
memdelete(indexer);
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 3d6c33997e..4e2717a2bb 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -46,6 +46,7 @@ class World3D : public Resource {
private:
RID space;
+ RID navigation_map;
RID scenario;
SpatialIndexer *indexer;
Ref<Environment> environment;
@@ -70,6 +71,7 @@ protected:
public:
RID get_space() const;
+ RID get_navigation_map() const;
RID get_scenario() const;
void set_environment(const Ref<Environment> &p_environment);
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 892802c103..7575ccd5c3 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -190,10 +190,6 @@ SceneStringNames::SceneStringNames() {
_default = StaticCString::create("default");
- for (int i = 0; i < MAX_MATERIALS; i++) {
- mesh_materials[i] = "material/" + itos(i);
- }
-
_window_group = StaticCString::create("_window_group");
_window_input = StaticCString::create("_window_input");
window_input = StaticCString::create("window_input");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 655e49c6f9..a5b489eddc 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -216,10 +216,6 @@ public:
StringName use_in_baked_light;
StringName use_dynamic_gi;
#endif
- enum {
- MAX_MATERIALS = 32
- };
- StringName mesh_materials[MAX_MATERIALS];
};
#endif // SCENE_STRING_NAMES_H
diff --git a/servers/audio/effects/audio_effect_capture.cpp b/servers/audio/effects/audio_effect_capture.cpp
index 37e4122e50..78837c7531 100644
--- a/servers/audio/effects/audio_effect_capture.cpp
+++ b/servers/audio/effects/audio_effect_capture.cpp
@@ -91,8 +91,6 @@ Ref<AudioEffectInstance> AudioEffectCapture::instance() {
}
void AudioEffectCapture::set_buffer_length(float p_buffer_length_seconds) {
- ERR_FAIL_COND(buffer_initialized);
-
buffer_length_seconds = p_buffer_length_seconds;
}
diff --git a/servers/audio/effects/audio_effect_pitch_shift.cpp b/servers/audio/effects/audio_effect_pitch_shift.cpp
index 2123fe8548..7b0151b9c1 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.cpp
+++ b/servers/audio/effects/audio_effect_pitch_shift.cpp
@@ -326,12 +326,12 @@ int AudioEffectPitchShift::get_oversampling() const {
return oversampling;
}
-void AudioEffectPitchShift::set_fft_size(FFT_Size p_fft_size) {
+void AudioEffectPitchShift::set_fft_size(FFTSize p_fft_size) {
ERR_FAIL_INDEX(p_fft_size, FFT_SIZE_MAX);
fft_size = p_fft_size;
}
-AudioEffectPitchShift::FFT_Size AudioEffectPitchShift::get_fft_size() const {
+AudioEffectPitchShift::FFTSize AudioEffectPitchShift::get_fft_size() const {
return fft_size;
}
diff --git a/servers/audio/effects/audio_effect_pitch_shift.h b/servers/audio/effects/audio_effect_pitch_shift.h
index 18a9c33968..669943fa43 100644
--- a/servers/audio/effects/audio_effect_pitch_shift.h
+++ b/servers/audio/effects/audio_effect_pitch_shift.h
@@ -89,7 +89,7 @@ class AudioEffectPitchShift : public AudioEffect {
public:
friend class AudioEffectPitchShiftInstance;
- enum FFT_Size {
+ enum FFTSize {
FFT_SIZE_256,
FFT_SIZE_512,
FFT_SIZE_1024,
@@ -100,7 +100,7 @@ public:
float pitch_scale;
int oversampling;
- FFT_Size fft_size;
+ FFTSize fft_size;
float wet;
float dry;
bool filter;
@@ -117,12 +117,12 @@ public:
void set_oversampling(int p_oversampling);
int get_oversampling() const;
- void set_fft_size(FFT_Size);
- FFT_Size get_fft_size() const;
+ void set_fft_size(FFTSize);
+ FFTSize get_fft_size() const;
AudioEffectPitchShift();
};
-VARIANT_ENUM_CAST(AudioEffectPitchShift::FFT_Size);
+VARIANT_ENUM_CAST(AudioEffectPitchShift::FFTSize);
#endif // AUDIO_EFFECT_PITCH_SHIFT_H
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
index 3f7ab74a74..44b7f64d52 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -245,12 +245,12 @@ float AudioEffectSpectrumAnalyzer::get_tap_back_pos() const {
return tapback_pos;
}
-void AudioEffectSpectrumAnalyzer::set_fft_size(FFT_Size p_fft_size) {
+void AudioEffectSpectrumAnalyzer::set_fft_size(FFTSize p_fft_size) {
ERR_FAIL_INDEX(p_fft_size, FFT_SIZE_MAX);
fft_size = p_fft_size;
}
-AudioEffectSpectrumAnalyzer::FFT_Size AudioEffectSpectrumAnalyzer::get_fft_size() const {
+AudioEffectSpectrumAnalyzer::FFTSize AudioEffectSpectrumAnalyzer::get_fft_size() const {
return fft_size;
}
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.h b/servers/audio/effects/audio_effect_spectrum_analyzer.h
index fba276e2bb..fc275446f0 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.h
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.h
@@ -71,7 +71,7 @@ class AudioEffectSpectrumAnalyzer : public AudioEffect {
GDCLASS(AudioEffectSpectrumAnalyzer, AudioEffect);
public:
- enum FFT_Size {
+ enum FFTSize {
FFT_SIZE_256,
FFT_SIZE_512,
FFT_SIZE_1024,
@@ -84,7 +84,7 @@ public:
friend class AudioEffectSpectrumAnalyzerInstance;
float buffer_length;
float tapback_pos;
- FFT_Size fft_size;
+ FFTSize fft_size;
protected:
static void _bind_methods();
@@ -96,12 +96,12 @@ public:
void set_tap_back_pos(float p_seconds);
float get_tap_back_pos() const;
- void set_fft_size(FFT_Size);
- FFT_Size get_fft_size() const;
+ void set_fft_size(FFTSize);
+ FFTSize get_fft_size() const;
AudioEffectSpectrumAnalyzer();
};
-VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzer::FFT_Size);
+VARIANT_ENUM_CAST(AudioEffectSpectrumAnalyzer::FFTSize);
#endif // AUDIO_EFFECT_SPECTRUM_ANALYZER_H
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index 138cb6e1f8..08c482553b 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -246,6 +246,7 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
init_channels_and_buffers();
}
+ ERR_FAIL_COND_MSG(buses.is_empty() && todo, "AudioServer bus count is less than 1.");
while (todo) {
if (to_mix == 0) {
_mix_step();
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp
index be812cf62d..eab4c61591 100644
--- a/servers/camera/camera_feed.cpp
+++ b/servers/camera/camera_feed.cpp
@@ -184,9 +184,10 @@ CameraFeed::~CameraFeed() {
#endif
}
-void CameraFeed::set_RGB_img(Ref<Image> p_rgb_img) {
+void CameraFeed::set_RGB_img(const Ref<Image> &p_rgb_img) {
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
+ ERR_FAIL_COND(p_rgb_img.is_null());
if (active) {
RenderingServer *vs = RenderingServer::get_singleton();
@@ -207,9 +208,10 @@ void CameraFeed::set_RGB_img(Ref<Image> p_rgb_img) {
#endif
}
-void CameraFeed::set_YCbCr_img(Ref<Image> p_ycbcr_img) {
+void CameraFeed::set_YCbCr_img(const Ref<Image> &p_ycbcr_img) {
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
+ ERR_FAIL_COND(p_ycbcr_img.is_null());
if (active) {
RenderingServer *vs = RenderingServer::get_singleton();
@@ -230,9 +232,11 @@ void CameraFeed::set_YCbCr_img(Ref<Image> p_ycbcr_img) {
#endif
}
-void CameraFeed::set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img) {
+void CameraFeed::set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_cbcr_img) {
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
+ ERR_FAIL_COND(p_y_img.is_null());
+ ERR_FAIL_COND(p_cbcr_img.is_null());
if (active) {
RenderingServer *vs = RenderingServer::get_singleton();
diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h
index fc02af4249..eb4ef155bc 100644
--- a/servers/camera/camera_feed.h
+++ b/servers/camera/camera_feed.h
@@ -100,9 +100,9 @@ public:
virtual ~CameraFeed();
FeedDataType get_datatype() const;
- void set_RGB_img(Ref<Image> p_rgb_img);
- void set_YCbCr_img(Ref<Image> p_ycbcr_img);
- void set_YCbCr_imgs(Ref<Image> p_y_img, Ref<Image> p_cbcr_img);
+ void set_RGB_img(const Ref<Image> &p_rgb_img);
+ void set_YCbCr_img(const Ref<Image> &p_ycbcr_img);
+ void set_YCbCr_imgs(const Ref<Image> &p_y_img, const Ref<Image> &p_cbcr_img);
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
void allocate_texture(int p_width, int p_height, Image::Format p_format, RenderingServer::TextureType p_texture_type, FeedDataType p_data_type);
diff --git a/servers/camera_server.cpp b/servers/camera_server.cpp
index b06f32417c..ee4a2e148b 100644
--- a/servers/camera_server.cpp
+++ b/servers/camera_server.cpp
@@ -99,6 +99,8 @@ Ref<CameraFeed> CameraServer::get_feed_by_id(int p_id) {
};
void CameraServer::add_feed(const Ref<CameraFeed> &p_feed) {
+ ERR_FAIL_COND(p_feed.is_null());
+
// add our feed
feeds.push_back(p_feed);
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index 2fa333cc05..7bd1075006 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -253,27 +253,6 @@ bool DisplayServer::get_swap_cancel_ok() {
void DisplayServer::enable_for_stealing_focus(OS::ProcessID pid) {
}
-//plays video natively, in fullscreen, only implemented in mobile for now, likely not possible to implement on linux also.
-Error DisplayServer::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track, int p_screen) {
- ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Native video not supported by this display server.");
-}
-
-bool DisplayServer::native_video_is_playing() const {
- return false;
-}
-
-void DisplayServer::native_video_pause() {
- WARN_PRINT("Native video not supported by this display server.");
-}
-
-void DisplayServer::native_video_unpause() {
- WARN_PRINT("Native video not supported by this display server.");
-}
-
-void DisplayServer::native_video_stop() {
- WARN_PRINT("Native video not supported by this display server.");
-}
-
Error DisplayServer::dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) {
WARN_PRINT("Native dialogs not supported by this display server.");
return OK;
@@ -477,12 +456,6 @@ void DisplayServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("enable_for_stealing_focus", "process_id"), &DisplayServer::enable_for_stealing_focus);
- ClassDB::bind_method(D_METHOD("native_video_play", "path", "volume", "audio_track", "subtitle_track", "screen"), &DisplayServer::native_video_play);
- ClassDB::bind_method(D_METHOD("native_video_is_playing"), &DisplayServer::native_video_is_playing);
- ClassDB::bind_method(D_METHOD("native_video_stop"), &DisplayServer::native_video_stop);
- ClassDB::bind_method(D_METHOD("native_video_pause"), &DisplayServer::native_video_pause);
- ClassDB::bind_method(D_METHOD("native_video_unpause"), &DisplayServer::native_video_unpause);
-
ClassDB::bind_method(D_METHOD("dialog_show", "title", "description", "buttons", "callback"), &DisplayServer::dialog_show);
ClassDB::bind_method(D_METHOD("dialog_input_text", "title", "description", "existing_text", "callback"), &DisplayServer::dialog_input_text);
@@ -518,7 +491,6 @@ void DisplayServer::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_VIRTUAL_KEYBOARD);
BIND_ENUM_CONSTANT(FEATURE_CURSOR_SHAPE);
BIND_ENUM_CONSTANT(FEATURE_CUSTOM_CURSOR_SHAPE);
- BIND_ENUM_CONSTANT(FEATURE_NATIVE_VIDEO);
BIND_ENUM_CONSTANT(FEATURE_NATIVE_DIALOG);
BIND_ENUM_CONSTANT(FEATURE_CONSOLE_WINDOW);
BIND_ENUM_CONSTANT(FEATURE_IME);
diff --git a/servers/display_server.h b/servers/display_server.h
index 3aab572120..f05aa1f59a 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -97,7 +97,6 @@ public:
FEATURE_VIRTUAL_KEYBOARD,
FEATURE_CURSOR_SHAPE,
FEATURE_CUSTOM_CURSOR_SHAPE,
- FEATURE_NATIVE_VIDEO,
FEATURE_NATIVE_DIALOG,
FEATURE_CONSOLE_WINDOW,
FEATURE_IME,
@@ -324,13 +323,6 @@ public:
virtual void enable_for_stealing_focus(OS::ProcessID pid);
- //plays video natively, in fullscreen, only implemented in mobile for now, likely not possible to implement on linux also.
- virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track, int p_screen = SCREEN_OF_MAIN_WINDOW);
- virtual bool native_video_is_playing() const;
- virtual void native_video_pause();
- virtual void native_video_unpause();
- virtual void native_video_stop();
-
virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback);
virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback);
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index df348d2add..9e32bc209b 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -80,6 +80,18 @@ NavigationServer2D *NavigationServer2D::singleton = nullptr;
return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3)); \
}
+#define FORWARD_5_R_C(CONV_R, FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
+ NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
+ const { \
+ return CONV_R(NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4))); \
+ }
+
+#define FORWARD_5_C(FUNC_NAME, T_0, D_0, T_1, D_1, T_2, D_2, T_3, D_3, T_4, D_4, CONV_0, CONV_1, CONV_2, CONV_3, CONV_4) \
+ NavigationServer2D::FUNC_NAME(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3, T_4 D_4) \
+ const { \
+ return NavigationServer3D::get_singleton()->FUNC_NAME(CONV_0(D_0), CONV_1(D_1), CONV_2(D_2), CONV_3(D_3), CONV_4(D_4)); \
+ }
+
static RID rid_to_rid(const RID d) {
return d;
}
@@ -92,6 +104,10 @@ static int int_to_int(const int d) {
return d;
}
+static uint32_t uint32_to_uint32(const uint32_t d) {
+ return d;
+}
+
static real_t real_to_real(const real_t d) {
return d;
}
@@ -116,7 +132,8 @@ static Vector<Vector2> vector_v3_to_v2(const Vector<Vector3> &d) {
static Transform trf2_to_trf3(const Transform2D &d) {
Vector3 o(v2_to_v3(d.get_origin()));
Basis b;
- b.rotate(Vector3(0, 1, 0), d.get_rotation());
+ b.rotate(Vector3(0, -1, 0), d.get_rotation());
+ b.scale(v2_to_v3(d.get_scale()));
return Transform(b, o);
}
@@ -140,6 +157,10 @@ static Ref<NavigationMesh> poly_to_mesh(Ref<NavigationPolygon> d) {
}
}
+void NavigationServer2D::_emit_map_changed(RID p_map) {
+ emit_signal("map_changed", p_map);
+}
+
void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
@@ -148,14 +169,19 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &NavigationServer2D::map_get_path);
+ ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
+ ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer2D::region_set_layers);
+ ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer2D::region_get_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
ClassDB::bind_method(D_METHOD("region_set_navpoly", "region", "nav_poly"), &NavigationServer2D::region_set_navpoly);
+ ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
+ ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
+ ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
@@ -171,10 +197,14 @@ void NavigationServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "receiver", "method", "userdata"), &NavigationServer2D::agent_set_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("free", "object"), &NavigationServer2D::free);
+
+ ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
}
NavigationServer2D::NavigationServer2D() {
singleton = this;
+ ERR_FAIL_COND_MSG(!NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
+ NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));
}
NavigationServer2D::~NavigationServer2D() {
@@ -193,20 +223,25 @@ real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
void FORWARD_2_C(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin, rid_to_rid, real_to_real);
real_t FORWARD_1_C(map_get_edge_connection_margin, RID, p_map, rid_to_rid);
-Vector<Vector2> FORWARD_4_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool);
+Vector<Vector2> FORWARD_5_R_C(vector_v3_to_v2, map_get_path, RID, p_map, Vector2, p_origin, Vector2, p_destination, bool, p_optimize, uint32_t, p_layers, rid_to_rid, v2_to_v3, v2_to_v3, bool_to_bool, uint32_to_uint32);
Vector2 FORWARD_2_R_C(v3_to_v2, map_get_closest_point, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
RID FORWARD_2_C(map_get_closest_point_owner, RID, p_map, const Vector2 &, p_point, rid_to_rid, v2_to_v3);
RID FORWARD_0_C(region_create);
void FORWARD_2_C(region_set_map, RID, p_region, RID, p_map, rid_to_rid, rid_to_rid);
-
+void FORWARD_2_C(region_set_layers, RID, p_region, uint32_t, p_layers, rid_to_rid, uint32_to_uint32);
+uint32_t FORWARD_1_C(region_get_layers, RID, p_region, rid_to_rid);
void FORWARD_2_C(region_set_transform, RID, p_region, Transform2D, p_transform, rid_to_rid, trf2_to_trf3);
void NavigationServer2D::region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const {
NavigationServer3D::get_singleton()->region_set_navmesh(p_region, poly_to_mesh(p_nav_mesh));
}
+int FORWARD_1_C(region_get_connections_count, RID, p_region, rid_to_rid);
+Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_start, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
+Vector2 FORWARD_2_R_C(v3_to_v2, region_get_connection_pathway_end, RID, p_region, int, p_connection_id, rid_to_rid, int_to_int);
+
RID NavigationServer2D::agent_create() const {
RID agent = NavigationServer3D::get_singleton()->agent_create();
NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, true);
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 7be5a74cb3..d56c719839 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -45,12 +45,14 @@ class NavigationServer2D : public Object {
static NavigationServer2D *singleton;
+ void _emit_map_changed(RID p_map);
+
protected:
static void _bind_methods();
public:
/// Thread safe, can be used across many threads.
- static const NavigationServer2D *get_singleton() { return singleton; }
+ static NavigationServer2D *get_singleton() { return singleton; }
/// MUST be used in single thread!
static NavigationServer2D *get_singleton_mut() { return singleton; }
@@ -77,7 +79,7 @@ public:
virtual real_t map_get_edge_connection_margin(RID p_map) const;
/// Returns the navigation path to reach the destination from the origin.
- virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize) const;
+ virtual Vector<Vector2> map_get_path(RID p_map, Vector2 p_origin, Vector2 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
virtual Vector2 map_get_closest_point(RID p_map, const Vector2 &p_point) const;
virtual RID map_get_closest_point_owner(RID p_map, const Vector2 &p_point) const;
@@ -88,12 +90,21 @@ public:
/// Set the map of this region.
virtual void region_set_map(RID p_region, RID p_map) const;
+ /// Set the region's layers
+ virtual void region_set_layers(RID p_region, uint32_t p_layers) const;
+ virtual uint32_t region_get_layers(RID p_region) const;
+
/// Set the global transformation of this region.
virtual void region_set_transform(RID p_region, Transform2D p_transform) const;
/// Set the navigation poly of this region.
virtual void region_set_navpoly(RID p_region, Ref<NavigationPolygon> p_nav_mesh) const;
+ /// Get a list of a region's connection to other regions.
+ virtual int region_get_connections_count(RID p_region) const;
+ virtual Vector2 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
+ virtual Vector2 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
+
/// Creates the agent.
virtual RID agent_create() const;
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 0e5ae82b0d..b0047a250a 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -46,7 +46,7 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size);
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin);
- ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize"), &NavigationServer3D::map_get_path);
+ ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "layers"), &NavigationServer3D::map_get_path, DEFVAL(1));
ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer3D::map_get_closest_point_to_segment, DEFVAL(false));
ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer3D::map_get_closest_point);
ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal);
@@ -54,9 +54,14 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map);
+ ClassDB::bind_method(D_METHOD("region_set_layers", "region", "layers"), &NavigationServer3D::region_set_layers);
+ ClassDB::bind_method(D_METHOD("region_get_layers", "region"), &NavigationServer3D::region_get_layers);
ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform);
ClassDB::bind_method(D_METHOD("region_set_navmesh", "region", "nav_mesh"), &NavigationServer3D::region_set_navmesh);
ClassDB::bind_method(D_METHOD("region_bake_navmesh", "mesh", "node"), &NavigationServer3D::region_bake_navmesh);
+ ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count);
+ ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start);
+ ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
@@ -75,9 +80,11 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active);
ClassDB::bind_method(D_METHOD("process", "delta_time"), &NavigationServer3D::process);
+
+ ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
}
-const NavigationServer3D *NavigationServer3D::get_singleton() {
+NavigationServer3D *NavigationServer3D::get_singleton() {
return singleton;
}
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 3761c3871a..420f9c9c18 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -55,7 +55,7 @@ protected:
public:
/// Thread safe, can be used across many threads.
- static const NavigationServer3D *get_singleton();
+ static NavigationServer3D *get_singleton();
/// MUST be used in single thread!
static NavigationServer3D *get_singleton_mut();
@@ -88,7 +88,7 @@ public:
virtual real_t map_get_edge_connection_margin(RID p_map) const = 0;
/// Returns the navigation path to reach the destination from the origin.
- virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const = 0;
+ virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigable_layers = 1) const = 0;
virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const = 0;
virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const = 0;
@@ -101,15 +101,24 @@ public:
/// Set the map of this region.
virtual void region_set_map(RID p_region, RID p_map) const = 0;
+ /// Set the region's layers
+ virtual void region_set_layers(RID p_region, uint32_t p_layers) const = 0;
+ virtual uint32_t region_get_layers(RID p_region) const = 0;
+
/// Set the global transformation of this region.
virtual void region_set_transform(RID p_region, Transform p_transform) const = 0;
/// Set the navigation mesh of this region.
virtual void region_set_navmesh(RID p_region, Ref<NavigationMesh> p_nav_mesh) const = 0;
- /// Bake the navigation mesh
+ /// Bake the navigation mesh.
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const = 0;
+ /// Get a list of a region's connection to other regions.
+ virtual int region_get_connections_count(RID p_region) const = 0;
+ virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
+ virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
+
/// Creates the agent.
virtual RID agent_create() const = 0;
diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp
index 6485c8d1e9..532cb259b3 100644
--- a/servers/physics_2d/area_2d_sw.cpp
+++ b/servers/physics_2d/area_2d_sw.cpp
@@ -215,7 +215,9 @@ void Area2DSW::call_queries() {
for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
if (E->get().state == 0) { // Nothing happened
- E = E->next();
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_bodies.erase(E);
+ E = next;
continue;
}
@@ -250,7 +252,9 @@ void Area2DSW::call_queries() {
for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
if (E->get().state == 0) { // Nothing happened
- E = E->next();
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_areas.erase(E);
+ E = next;
continue;
}
diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp
index 21ad57e344..eb9fc0e800 100644
--- a/servers/physics_2d/area_pair_2d_sw.cpp
+++ b/servers/physics_2d/area_pair_2d_sw.cpp
@@ -40,31 +40,48 @@ bool AreaPair2DSW::setup(real_t p_step) {
result = true;
}
+ process_collision = false;
if (result != colliding) {
- if (result) {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
- body->add_area(area);
- }
- if (area->has_monitor_callback()) {
- area->add_body_to_query(body, body_shape, area_shape);
- }
-
- } else {
- if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
- body->remove_area(area);
- }
- if (area->has_monitor_callback()) {
- area->remove_body_from_query(body, body_shape, area_shape);
- }
+ if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ process_collision = true;
+ } else if (area->has_monitor_callback()) {
+ process_collision = true;
}
colliding = result;
}
- return false; //never do any post solving
+ return process_collision;
+}
+
+bool AreaPair2DSW::pre_solve(real_t p_step) {
+ if (!process_collision) {
+ return false;
+ }
+
+ if (colliding) {
+ if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ body->add_area(area);
+ }
+
+ if (area->has_monitor_callback()) {
+ area->add_body_to_query(body, body_shape, area_shape);
+ }
+ } else {
+ if (area->get_space_override_mode() != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED) {
+ body->remove_area(area);
+ }
+
+ if (area->has_monitor_callback()) {
+ area->remove_body_from_query(body, body_shape, area_shape);
+ }
+ }
+
+ return false; // Never do any post solving.
}
void AreaPair2DSW::solve(real_t p_step) {
+ // Nothing to do.
}
AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape) {
@@ -72,7 +89,6 @@ AreaPair2DSW::AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area,
area = p_area;
body_shape = p_body_shape;
area_shape = p_area_shape;
- colliding = false;
body->add_constraint(this, 0);
area->add_constraint(this);
if (p_body->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) { //need to be active to process pair
@@ -103,33 +119,48 @@ bool Area2Pair2DSW::setup(real_t p_step) {
result = true;
}
+ process_collision = false;
if (result != colliding) {
- if (result) {
- if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
- area_b->add_area_to_query(area_a, shape_a, shape_b);
- }
-
- if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
- area_a->add_area_to_query(area_b, shape_b, shape_a);
- }
-
- } else {
- if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
- area_b->remove_area_from_query(area_a, shape_a, shape_b);
- }
-
- if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
- area_a->remove_area_from_query(area_b, shape_b, shape_a);
- }
+ if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
+ process_collision = true;
+ } else if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
+ process_collision = true;
}
colliding = result;
}
- return false; //never do any post solving
+ return process_collision;
+}
+
+bool Area2Pair2DSW::pre_solve(real_t p_step) {
+ if (!process_collision) {
+ return false;
+ }
+
+ if (colliding) {
+ if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
+ area_b->add_area_to_query(area_a, shape_a, shape_b);
+ }
+
+ if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
+ area_a->add_area_to_query(area_b, shape_b, shape_a);
+ }
+ } else {
+ if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
+ }
+
+ if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
+ }
+ }
+
+ return false; // Never do any post solving.
}
void Area2Pair2DSW::solve(real_t p_step) {
+ // Nothing to do.
}
Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b) {
@@ -137,7 +168,6 @@ Area2Pair2DSW::Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area
area_b = p_area_b;
shape_a = p_shape_a;
shape_b = p_shape_b;
- colliding = false;
area_a->add_constraint(this);
area_b->add_constraint(this);
}
diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h
index 4015aad5d1..4632a307d9 100644
--- a/servers/physics_2d/area_pair_2d_sw.h
+++ b/servers/physics_2d/area_pair_2d_sw.h
@@ -36,30 +36,34 @@
#include "constraint_2d_sw.h"
class AreaPair2DSW : public Constraint2DSW {
- Body2DSW *body;
- Area2DSW *area;
- int body_shape;
- int area_shape;
- bool colliding;
+ Body2DSW *body = nullptr;
+ Area2DSW *area = nullptr;
+ int body_shape = 0;
+ int area_shape = 0;
+ bool colliding = false;
+ bool process_collision = false;
public:
- bool setup(real_t p_step);
- void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
AreaPair2DSW(Body2DSW *p_body, int p_body_shape, Area2DSW *p_area, int p_area_shape);
~AreaPair2DSW();
};
class Area2Pair2DSW : public Constraint2DSW {
- Area2DSW *area_a;
- Area2DSW *area_b;
- int shape_a;
- int shape_b;
- bool colliding;
+ Area2DSW *area_a = nullptr;
+ Area2DSW *area_b = nullptr;
+ int shape_a = 0;
+ int shape_b = 0;
+ bool colliding = false;
+ bool process_collision = false;
public:
- bool setup(real_t p_step);
- void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
Area2Pair2DSW(Area2DSW *p_area_a, int p_shape_a, Area2DSW *p_area_b, int p_shape_b);
~Area2Pair2DSW();
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index d0636047b7..f78a487e27 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -104,31 +104,17 @@ void Body2DSW::set_active(bool p_active) {
}
active = p_active;
- if (!p_active) {
- if (get_space()) {
- get_space()->body_remove_from_active_list(&active_list);
- }
- } else {
+
+ if (active) {
if (mode == PhysicsServer2D::BODY_MODE_STATIC) {
- return; //static bodies can't become active
- }
- if (get_space()) {
+ // Static bodies can't be active.
+ active = false;
+ } else if (get_space()) {
get_space()->body_add_to_active_list(&active_list);
}
-
- //still_time=0;
- }
- /*
- if (!space)
- return;
-
- for(int i=0;i<get_shape_count();i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
- get_space()->get_broadphase()->set_active(s.bpid,active);
- }
+ } else if (get_space()) {
+ get_space()->body_remove_from_active_list(&active_list);
}
-*/
}
void Body2DSW::set_param(PhysicsServer2D::BodyParameter p_param, real_t p_value) {
@@ -370,13 +356,6 @@ void Body2DSW::set_space(Space2DSW *p_space) {
if (active) {
get_space()->body_add_to_active_list(&active_list);
}
- /*
- _update_queries();
- if (is_active()) {
- active=false;
- set_active(true);
- }
- */
}
first_integration = false;
@@ -591,16 +570,17 @@ void Body2DSW::call_queries() {
Variant v = dbs;
const Variant *vp[2] = { &v, &fi_callback->callback_udata };
- Object *obj = ObjectDB::get_instance(fi_callback->id);
+ Object *obj = fi_callback->callable.get_object();
if (!obj) {
- set_force_integration_callback(ObjectID(), StringName());
+ set_force_integration_callback(Callable());
} else {
Callable::CallError ce;
+ Variant rv;
if (fi_callback->callback_udata.get_type() != Variant::NIL) {
- obj->call(fi_callback->method, vp, 2, ce);
+ fi_callback->callable.call(vp, 2, rv, ce);
} else {
- obj->call(fi_callback->method, vp, 1, ce);
+ fi_callback->callable.call(vp, 1, rv, ce);
}
}
}
@@ -625,16 +605,15 @@ bool Body2DSW::sleep_test(real_t p_step) {
}
}
-void Body2DSW::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
+void Body2DSW::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) {
if (fi_callback) {
memdelete(fi_callback);
fi_callback = nullptr;
}
- if (p_id.is_valid()) {
+ if (p_callable.get_object()) {
fi_callback = memnew(ForceIntegrationCallback);
- fi_callback->id = p_id;
- fi_callback->method = p_method;
+ fi_callback->callable = p_callable;
fi_callback->callback_udata = p_udata;
}
}
@@ -658,8 +637,6 @@ Body2DSW::Body2DSW() :
omit_force_integration = false;
applied_torque = 0;
island_step = 0;
- island_next = nullptr;
- island_list_next = nullptr;
_set_static(false);
first_time_kinematic = false;
linear_damp = -1;
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 60d55ab8bd..b4a95651cb 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -117,23 +117,20 @@ class Body2DSW : public CollisionObject2DSW {
int contact_count;
struct ForceIntegrationCallback {
- ObjectID id;
- StringName method;
+ Callable callable;
Variant callback_udata;
};
ForceIntegrationCallback *fi_callback;
uint64_t island_step;
- Body2DSW *island_next;
- Body2DSW *island_list_next;
_FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area2DSW *p_area);
friend class PhysicsDirectBodyState2DSW; // i give up, too many functions to expose
public:
- void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
+ void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
_FORCE_INLINE_ void add_area(Area2DSW *p_area) {
int index = areas.find(AreaCMP(p_area));
@@ -175,12 +172,6 @@ public:
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
- _FORCE_INLINE_ Body2DSW *get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(Body2DSW *p_next) { island_next = p_next; }
-
- _FORCE_INLINE_ Body2DSW *get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(Body2DSW *p_next) { island_list_next = p_next; }
-
_FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint, int p_pos) { constraint_list.push_back({ p_constraint, p_pos }); }
_FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint, int p_pos) { constraint_list.erase({ p_constraint, p_pos }); }
const List<Pair<Constraint2DSW *, int>> &get_constraint_list() const { return constraint_list; }
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index feced36a2b..ff31825b83 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -87,10 +87,13 @@ void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vecto
int least_deep = -1;
real_t min_depth = 1e10;
+ const Transform2D &transform_A = A->get_transform();
+ const Transform2D &transform_B = B->get_transform();
+
for (int i = 0; i <= contact_count; i++) {
Contact &c = (i == contact_count) ? contact : contacts[i];
- Vector2 global_A = A->get_transform().basis_xform(c.local_A);
- Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
+ Vector2 global_A = transform_A.basis_xform(c.local_A);
+ Vector2 global_B = transform_B.basis_xform(c.local_B) + offset_B;
Vector2 axis = global_A - global_B;
real_t depth = axis.dot(c.normal);
@@ -124,6 +127,9 @@ void BodyPair2DSW::_validate_contacts() {
real_t max_separation = space->get_contact_max_separation();
real_t max_separation2 = max_separation * max_separation;
+ const Transform2D &transform_A = A->get_transform();
+ const Transform2D &transform_B = B->get_transform();
+
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
@@ -134,8 +140,8 @@ void BodyPair2DSW::_validate_contacts() {
} else {
c.reused = false;
- Vector2 global_A = A->get_transform().basis_xform(c.local_A);
- Vector2 global_B = B->get_transform().basis_xform(c.local_B) + offset_B;
+ Vector2 global_A = transform_A.basis_xform(c.local_A);
+ Vector2 global_B = transform_B.basis_xform(c.local_B) + offset_B;
Vector2 axis = global_A - global_B;
real_t depth = axis.dot(c.normal);
@@ -220,12 +226,24 @@ real_t combine_friction(Body2DSW *A, Body2DSW *B) {
}
bool BodyPair2DSW::setup(real_t p_step) {
- //cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
+ dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
collided = false;
return false;
}
+ report_contacts_only = false;
+ if (!dynamic_A && !dynamic_B) {
+ if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
+ report_contacts_only = true;
+ } else {
+ collided = false;
+ return false;
+ }
+ }
+
if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
collided = false;
return false;
@@ -236,12 +254,12 @@ bool BodyPair2DSW::setup(real_t p_step) {
_validate_contacts();
- Vector2 offset_A = A->get_transform().get_origin();
+ const Vector2 &offset_A = A->get_transform().get_origin();
Transform2D xform_Au = A->get_transform().untranslated();
Transform2D xform_A = xform_Au * A->get_shape_transform(shape_A);
Transform2D xform_Bu = B->get_transform();
- xform_Bu.elements[2] -= A->get_transform().get_origin();
+ xform_Bu.elements[2] -= offset_A;
Transform2D xform_B = xform_Bu * B->get_shape_transform(shape_B);
Shape2DSW *shape_A_ptr = A->get_shape(shape_A);
@@ -262,13 +280,13 @@ bool BodyPair2DSW::setup(real_t p_step) {
if (!collided) {
//test ccd (currently just a raycast)
- if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
+ if (A->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && dynamic_A) {
if (_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B)) {
collided = true;
}
}
- if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
+ if (B->get_continuous_collision_detection_mode() == PhysicsServer2D::CCD_MODE_CAST_RAY && dynamic_B) {
if (_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A, true)) {
collided = true;
}
@@ -328,9 +346,21 @@ bool BodyPair2DSW::setup(real_t p_step) {
}
}
+ return true;
+}
+
+bool BodyPair2DSW::pre_solve(real_t p_step) {
+ if (!collided || oneway_disabled) {
+ return false;
+ }
+
real_t max_penetration = space->get_contact_max_allowed_penetration();
real_t bias = 0.3;
+
+ Shape2DSW *shape_A_ptr = A->get_shape(shape_A);
+ Shape2DSW *shape_B_ptr = B->get_shape(shape_B);
+
if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
if (shape_A_ptr->get_custom_bias() == 0) {
bias = shape_B_ptr->get_custom_bias();
@@ -341,56 +371,49 @@ bool BodyPair2DSW::setup(real_t p_step) {
}
}
- cc = 0;
-
real_t inv_dt = 1.0 / p_step;
bool do_process = false;
+ const Vector2 &offset_A = A->get_transform().get_origin();
+ const Transform2D &transform_A = A->get_transform();
+ const Transform2D &transform_B = B->get_transform();
+
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
+ c.active = false;
- Vector2 global_A = xform_Au.xform(c.local_A);
- Vector2 global_B = xform_Bu.xform(c.local_B);
+ Vector2 global_A = transform_A.basis_xform(c.local_A);
+ Vector2 global_B = transform_B.basis_xform(c.local_B) + offset_B;
- real_t depth = c.normal.dot(global_A - global_B);
+ Vector2 axis = global_A - global_B;
+ real_t depth = axis.dot(c.normal);
if (depth <= 0 || !c.reused) {
- c.active = false;
continue;
}
- c.active = true;
#ifdef DEBUG_ENABLED
if (space->is_debugging_contacts()) {
space->add_debug_contact(global_A + offset_A);
space->add_debug_contact(global_B + offset_A);
}
#endif
- int gather_A = A->can_report_contacts();
- int gather_B = B->can_report_contacts();
c.rA = global_A;
c.rB = global_B - offset_B;
- if (gather_A | gather_B) {
- //Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
-
- global_A += offset_A;
- global_B += offset_A;
+ if (A->can_report_contacts()) {
+ Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
+ A->add_contact(global_A + offset_A, -c.normal, depth, shape_A, global_B + offset_A, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity());
+ }
- if (gather_A) {
- Vector2 crB(-B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x);
- A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crB + B->get_linear_velocity());
- }
- if (gather_B) {
- Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
- B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity());
- }
+ if (B->can_report_contacts()) {
+ Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
+ B->add_contact(global_B + offset_A, c.normal, depth, shape_B, global_A + offset_A, shape_A, A->get_instance_id(), A->get_self(), crA + A->get_linear_velocity());
}
- if ((A->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer2D::BODY_MODE_KINEMATIC)) {
- c.active = false;
+ if (report_contacts_only) {
collided = false;
continue;
}
@@ -418,8 +441,12 @@ bool BodyPair2DSW::setup(real_t p_step) {
// Apply normal + friction impulse
Vector2 P = c.acc_normal_impulse * c.normal + c.acc_tangent_impulse * tangent;
- A->apply_impulse(-P, c.rA);
- B->apply_impulse(P, c.rB);
+ if (dynamic_A) {
+ A->apply_impulse(-P, c.rA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(P, c.rB);
+ }
}
#endif
@@ -431,6 +458,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
c.bounce = c.bounce * dv.dot(c.normal);
}
+ c.active = true;
do_process = true;
}
@@ -438,13 +466,12 @@ bool BodyPair2DSW::setup(real_t p_step) {
}
void BodyPair2DSW::solve(real_t p_step) {
- if (!collided) {
+ if (!collided || oneway_disabled) {
return;
}
for (int i = 0; i < contact_count; ++i) {
Contact &c = contacts[i];
- cc++;
if (!c.active) {
continue;
@@ -471,8 +498,12 @@ void BodyPair2DSW::solve(real_t p_step) {
Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- A->apply_bias_impulse(-jb, c.rA);
- B->apply_bias_impulse(jb, c.rB);
+ if (dynamic_A) {
+ A->apply_bias_impulse(-jb, c.rA);
+ }
+ if (dynamic_B) {
+ B->apply_bias_impulse(jb, c.rB);
+ }
real_t jn = -(c.bounce + vn) * c.mass_normal;
real_t jnOld = c.acc_normal_impulse;
@@ -487,8 +518,12 @@ void BodyPair2DSW::solve(real_t p_step) {
Vector2 j = c.normal * (c.acc_normal_impulse - jnOld) + tangent * (c.acc_tangent_impulse - jtOld);
- A->apply_impulse(-j, c.rA);
- B->apply_impulse(j, c.rB);
+ if (dynamic_A) {
+ A->apply_impulse(-j, c.rA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(j, c.rB);
+ }
}
}
@@ -501,9 +536,6 @@ BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_sh
space = A->get_space();
A->add_constraint(this, 0);
B->add_constraint(this, 1);
- contact_count = 0;
- collided = false;
- oneway_disabled = false;
}
BodyPair2DSW::~BodyPair2DSW() {
diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h
index 31ab9b9017..4b42b44c92 100644
--- a/servers/physics_2d/body_pair_2d_sw.h
+++ b/servers/physics_2d/body_pair_2d_sw.h
@@ -44,13 +44,16 @@ class BodyPair2DSW : public Constraint2DSW {
Body2DSW *B;
};
- Body2DSW *_arr[2];
+ Body2DSW *_arr[2] = { nullptr, nullptr };
};
- int shape_A;
- int shape_B;
+ int shape_A = 0;
+ int shape_B = 0;
- Space2DSW *space;
+ bool dynamic_A = false;
+ bool dynamic_B = false;
+
+ Space2DSW *space = nullptr;
struct Contact {
Vector2 position;
@@ -73,10 +76,10 @@ class BodyPair2DSW : public Constraint2DSW {
Vector2 sep_axis;
Contact contacts[MAX_CONTACTS];
- int contact_count;
- bool collided;
- bool oneway_disabled;
- int cc;
+ int contact_count = 0;
+ bool collided = false;
+ bool oneway_disabled = false;
+ bool report_contacts_only = false;
bool _test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const Transform2D &p_xform_A, Body2DSW *p_B, int p_shape_B, const Transform2D &p_xform_B, bool p_swap_result = false);
void _validate_contacts();
@@ -84,8 +87,9 @@ class BodyPair2DSW : public Constraint2DSW {
_FORCE_INLINE_ void _contact_added_callback(const Vector2 &p_point_A, const Vector2 &p_point_B);
public:
- bool setup(real_t p_step);
- void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
BodyPair2DSW(Body2DSW *p_A, int p_shape_A, Body2DSW *p_B, int p_shape_B);
~BodyPair2DSW();
diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp
deleted file mode 100644
index 17424629a9..0000000000
--- a/servers/physics_2d/broad_phase_2d_basic.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-/*************************************************************************/
-/* broad_phase_2d_basic.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "broad_phase_2d_basic.h"
-
-BroadPhase2DBasic::ID BroadPhase2DBasic::create(CollisionObject2DSW *p_object_, int p_subindex) {
- current++;
-
- Element e;
- e.owner = p_object_;
- e._static = false;
- e.subindex = p_subindex;
-
- element_map[current] = e;
- return current;
-}
-
-void BroadPhase2DBasic::move(ID p_id, const Rect2 &p_aabb) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
- E->get().aabb = p_aabb;
-}
-
-void BroadPhase2DBasic::set_static(ID p_id, bool p_static) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
- E->get()._static = p_static;
-}
-
-void BroadPhase2DBasic::remove(ID p_id) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
- element_map.erase(E);
-}
-
-CollisionObject2DSW *BroadPhase2DBasic::get_object(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, nullptr);
- return E->get().owner;
-}
-
-bool BroadPhase2DBasic::is_static(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, false);
- return E->get()._static;
-}
-
-int BroadPhase2DBasic::get_subindex(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, -1);
- return E->get().subindex;
-}
-
-int BroadPhase2DBasic::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc = 0;
-
- for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect2 aabb = E->get().aabb;
- if (aabb.intersects_segment(p_from, p_to)) {
- p_results[rc] = E->get().owner;
- p_result_indices[rc] = E->get().subindex;
- rc++;
- if (rc >= p_max_results) {
- break;
- }
- }
- }
-
- return rc;
-}
-
-int BroadPhase2DBasic::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc = 0;
-
- for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect2 aabb = E->get().aabb;
- if (aabb.intersects(p_aabb)) {
- p_results[rc] = E->get().owner;
- p_result_indices[rc] = E->get().subindex;
- rc++;
- if (rc >= p_max_results) {
- break;
- }
- }
- }
-
- return rc;
-}
-
-void BroadPhase2DBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
- pair_userdata = p_userdata;
- pair_callback = p_pair_callback;
-}
-
-void BroadPhase2DBasic::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
- unpair_userdata = p_userdata;
- unpair_callback = p_unpair_callback;
-}
-
-void BroadPhase2DBasic::update() {
- // recompute pairs
- for (Map<ID, Element>::Element *I = element_map.front(); I; I = I->next()) {
- for (Map<ID, Element>::Element *J = I->next(); J; J = J->next()) {
- Element *elem_A = &I->get();
- Element *elem_B = &J->get();
-
- if (elem_A->owner == elem_B->owner) {
- continue;
- }
-
- bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static);
-
- PairKey key(I->key(), J->key());
-
- Map<PairKey, void *>::Element *E = pair_map.find(key);
-
- if (!pair_ok && E) {
- if (unpair_callback) {
- unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata);
- }
- pair_map.erase(key);
- }
-
- if (pair_ok && !E) {
- void *data = nullptr;
- if (pair_callback) {
- data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
- if (data) {
- pair_map.insert(key, data);
- }
- }
- }
- }
- }
-}
-
-BroadPhase2DSW *BroadPhase2DBasic::_create() {
- return memnew(BroadPhase2DBasic);
-}
-
-BroadPhase2DBasic::BroadPhase2DBasic() {
- current = 1;
- unpair_callback = nullptr;
- unpair_userdata = nullptr;
- pair_callback = nullptr;
- pair_userdata = nullptr;
-}
diff --git a/servers/physics_2d/broad_phase_2d_bvh.cpp b/servers/physics_2d/broad_phase_2d_bvh.cpp
new file mode 100644
index 0000000000..5f53f4a012
--- /dev/null
+++ b/servers/physics_2d/broad_phase_2d_bvh.cpp
@@ -0,0 +1,116 @@
+/*************************************************************************/
+/* broad_phase_2d_bvh.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "broad_phase_2d_bvh.h"
+#include "collision_object_2d_sw.h"
+
+BroadPhase2DSW::ID BroadPhase2DBVH::create(CollisionObject2DSW *p_object, int p_subindex, const Rect2 &p_aabb, bool p_static) {
+ ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care?
+ return oid + 1;
+}
+
+void BroadPhase2DBVH::move(ID p_id, const Rect2 &p_aabb) {
+ bvh.move(p_id - 1, p_aabb);
+}
+
+void BroadPhase2DBVH::set_static(ID p_id, bool p_static) {
+ CollisionObject2DSW *it = bvh.get(p_id - 1);
+ bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF, false); // Pair everything, don't care?
+}
+
+void BroadPhase2DBVH::remove(ID p_id) {
+ bvh.erase(p_id - 1);
+}
+
+CollisionObject2DSW *BroadPhase2DBVH::get_object(ID p_id) const {
+ CollisionObject2DSW *it = bvh.get(p_id - 1);
+ ERR_FAIL_COND_V(!it, nullptr);
+ return it;
+}
+
+bool BroadPhase2DBVH::is_static(ID p_id) const {
+ return !bvh.is_pairable(p_id - 1);
+}
+
+int BroadPhase2DBVH::get_subindex(ID p_id) const {
+ return bvh.get_subindex(p_id - 1);
+}
+
+int BroadPhase2DBVH::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
+ return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
+}
+
+int BroadPhase2DBVH::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
+ return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
+}
+
+void *BroadPhase2DBVH::_pair_callback(void *self, uint32_t p_A, CollisionObject2DSW *p_object_A, int subindex_A, uint32_t p_B, CollisionObject2DSW *p_object_B, int subindex_B) {
+ BroadPhase2DBVH *bpo = (BroadPhase2DBVH *)(self);
+ if (!bpo->pair_callback) {
+ return nullptr;
+ }
+
+ return bpo->pair_callback(p_object_A, subindex_A, p_object_B, subindex_B, bpo->pair_userdata);
+}
+
+void BroadPhase2DBVH::_unpair_callback(void *self, uint32_t p_A, CollisionObject2DSW *p_object_A, int subindex_A, uint32_t p_B, CollisionObject2DSW *p_object_B, int subindex_B, void *pairdata) {
+ BroadPhase2DBVH *bpo = (BroadPhase2DBVH *)(self);
+ if (!bpo->unpair_callback) {
+ return;
+ }
+
+ bpo->unpair_callback(p_object_A, subindex_A, p_object_B, subindex_B, pairdata, bpo->unpair_userdata);
+}
+
+void BroadPhase2DBVH::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+ pair_callback = p_pair_callback;
+ pair_userdata = p_userdata;
+}
+
+void BroadPhase2DBVH::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
+ unpair_callback = p_unpair_callback;
+ unpair_userdata = p_userdata;
+}
+
+void BroadPhase2DBVH::update() {
+ bvh.update();
+}
+
+BroadPhase2DSW *BroadPhase2DBVH::_create() {
+ return memnew(BroadPhase2DBVH);
+}
+
+BroadPhase2DBVH::BroadPhase2DBVH() {
+ bvh.set_pair_callback(_pair_callback, this);
+ bvh.set_unpair_callback(_unpair_callback, this);
+ pair_callback = nullptr;
+ pair_userdata = nullptr;
+ unpair_userdata = nullptr;
+}
diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_bvh.h
index ca1db360fb..6c11d2561b 100644
--- a/servers/physics_2d/broad_phase_2d_basic.h
+++ b/servers/physics_2d/broad_phase_2d_bvh.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* broad_phase_2d_basic.h */
+/* broad_phase_2d_bvh.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,49 +28,19 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BROAD_PHASE_2D_BASIC_H
-#define BROAD_PHASE_2D_BASIC_H
+#ifndef BROAD_PHASE_2D_BVH_H
+#define BROAD_PHASE_2D_BVH_H
-#include "core/templates/map.h"
-#include "space_2d_sw.h"
-class BroadPhase2DBasic : public BroadPhase2DSW {
- struct Element {
- CollisionObject2DSW *owner;
- bool _static;
- Rect2 aabb;
- int subindex;
- };
+#include "broad_phase_2d_sw.h"
+#include "core/math/bvh.h"
+#include "core/math/rect2.h"
+#include "core/math/vector2.h"
- Map<ID, Element> element_map;
+class BroadPhase2DBVH : public BroadPhase2DSW {
+ BVH_Manager<CollisionObject2DSW, true, 128, Rect2, Vector2> bvh;
- ID current;
-
- struct PairKey {
- union {
- struct {
- ID a;
- ID b;
- };
- uint64_t key;
- };
-
- _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
- return key < p_key.key;
- }
-
- PairKey() { key = 0; }
- PairKey(ID p_a, ID p_b) {
- if (p_a > p_b) {
- a = p_b;
- b = p_a;
- } else {
- a = p_a;
- b = p_b;
- }
- }
- };
-
- Map<PairKey, void *> pair_map;
+ static void *_pair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int);
+ static void _unpair_callback(void *, uint32_t, CollisionObject2DSW *, int, uint32_t, CollisionObject2DSW *, int, void *);
PairCallback pair_callback;
void *pair_userdata;
@@ -79,7 +49,7 @@ class BroadPhase2DBasic : public BroadPhase2DSW {
public:
// 0 is an invalid ID
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0);
+ virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -97,7 +67,7 @@ public:
virtual void update();
static BroadPhase2DSW *_create();
- BroadPhase2DBasic();
+ BroadPhase2DBVH();
};
-#endif // BROAD_PHASE_2D_BASIC_H
+#endif // BROAD_PHASE_2D_BVH_H
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp
deleted file mode 100644
index 6cfe6908d1..0000000000
--- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp
+++ /dev/null
@@ -1,735 +0,0 @@
-/*************************************************************************/
-/* broad_phase_2d_hash_grid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "broad_phase_2d_hash_grid.h"
-#include "collision_object_2d_sw.h"
-#include "core/config/project_settings.h"
-
-#define LARGE_ELEMENT_FI 1.01239812
-
-void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element *p_with) {
- Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
-
- ERR_FAIL_COND(p_elem->_static && p_with->_static);
-
- if (!E) {
- PairData *pd = memnew(PairData);
- p_elem->paired[p_with] = pd;
- p_with->paired[p_elem] = pd;
- } else {
- E->get()->rc++;
- }
-}
-
-void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element *p_with) {
- Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with);
-
- ERR_FAIL_COND(!E); //this should really be paired..
-
- E->get()->rc--;
-
- if (E->get()->rc == 0) {
- if (E->get()->colliding) {
- //uncollide
- if (unpair_callback) {
- unpair_callback(p_elem->owner, p_elem->subindex, p_with->owner, p_with->subindex, E->get()->ud, unpair_userdata);
- }
- }
-
- memdelete(E->get());
- p_elem->paired.erase(E);
- p_with->paired.erase(p_elem);
- }
-}
-
-void BroadPhase2DHashGrid::_check_motion(Element *p_elem) {
- for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) {
- bool physical_collision = p_elem->aabb.intersects(E->key()->aabb);
- bool logical_collision = p_elem->owner->test_collision_mask(E->key()->owner);
-
- if (physical_collision) {
- if (!E->get()->colliding || (logical_collision && !E->get()->ud && pair_callback)) {
- E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata);
- } else if (E->get()->colliding && !logical_collision && E->get()->ud && unpair_callback) {
- unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
- E->get()->ud = nullptr;
- }
- E->get()->colliding = true;
- } else { // No physcial_collision
- if (E->get()->colliding && unpair_callback) {
- unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata);
- }
- E->get()->colliding = false;
- }
- }
-}
-
-void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) {
- Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI); //use magic number to avoid floating point issues
- if (sz.width * sz.height > large_object_min_surface) {
- //large object, do not use grid, must check against all elements
- for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- if (E->key() == p_elem->self) {
- continue; // do not pair against itself
- }
- if (E->get().owner == p_elem->owner) {
- continue;
- }
- if (E->get()._static && p_static) {
- continue;
- }
-
- _pair_attempt(p_elem, &E->get());
- }
-
- large_elements[p_elem].inc();
- return;
- }
-
- Point2i from = (p_rect.position / cell_size).floor();
- Point2i to = ((p_rect.position + p_rect.size) / cell_size).floor();
-
- for (int i = from.x; i <= to.x; i++) {
- for (int j = from.y; j <= to.y; j++) {
- PosKey pk;
- pk.x = i;
- pk.y = j;
-
- uint32_t idx = pk.hash() % hash_table_size;
- PosBin *pb = hash_table[idx];
-
- while (pb) {
- if (pb->key == pk) {
- break;
- }
-
- pb = pb->next;
- }
-
- bool entered = false;
-
- if (!pb) {
- //does not exist, create!
- pb = memnew(PosBin);
- pb->key = pk;
- pb->next = hash_table[idx];
- hash_table[idx] = pb;
- }
-
- if (p_static) {
- if (pb->static_object_set[p_elem].inc() == 1) {
- entered = true;
- }
- } else {
- if (pb->object_set[p_elem].inc() == 1) {
- entered = true;
- }
- }
-
- if (entered) {
- for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
- _pair_attempt(p_elem, E->key());
- }
-
- if (!p_static) {
- for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
- _pair_attempt(p_elem, E->key());
- }
- }
- }
- }
- }
-
- //pair separatedly with large elements
-
- for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (E->key() == p_elem) {
- continue; // do not pair against itself
- }
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
- if (E->key()->_static && p_static) {
- continue;
- }
-
- _pair_attempt(E->key(), p_elem);
- }
-}
-
-void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static) {
- Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI);
- if (sz.width * sz.height > large_object_min_surface) {
- //unpair all elements, instead of checking all, just check what is already paired, so we at least save from checking static vs static
- Map<Element *, PairData *>::Element *E = p_elem->paired.front();
- while (E) {
- Map<Element *, PairData *>::Element *next = E->next();
- _unpair_attempt(p_elem, E->key());
- E = next;
- }
-
- if (large_elements[p_elem].dec() == 0) {
- large_elements.erase(p_elem);
- }
- return;
- }
-
- Point2i from = (p_rect.position / cell_size).floor();
- Point2i to = ((p_rect.position + p_rect.size) / cell_size).floor();
-
- for (int i = from.x; i <= to.x; i++) {
- for (int j = from.y; j <= to.y; j++) {
- PosKey pk;
- pk.x = i;
- pk.y = j;
-
- uint32_t idx = pk.hash() % hash_table_size;
- PosBin *pb = hash_table[idx];
-
- while (pb) {
- if (pb->key == pk) {
- break;
- }
-
- pb = pb->next;
- }
-
- ERR_CONTINUE(!pb); //should exist!!
-
- bool exited = false;
-
- if (p_static) {
- if (pb->static_object_set[p_elem].dec() == 0) {
- pb->static_object_set.erase(p_elem);
- exited = true;
- }
- } else {
- if (pb->object_set[p_elem].dec() == 0) {
- pb->object_set.erase(p_elem);
- exited = true;
- }
- }
-
- if (exited) {
- for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
- _unpair_attempt(p_elem, E->key());
- }
-
- if (!p_static) {
- for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
- _unpair_attempt(p_elem, E->key());
- }
- }
- }
-
- if (pb->object_set.is_empty() && pb->static_object_set.is_empty()) {
- if (hash_table[idx] == pb) {
- hash_table[idx] = pb->next;
- } else {
- PosBin *px = hash_table[idx];
-
- while (px) {
- if (px->next == pb) {
- px->next = pb->next;
- break;
- }
-
- px = px->next;
- }
-
- ERR_CONTINUE(!px);
- }
-
- memdelete(pb);
- }
- }
- }
-
- for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (E->key() == p_elem) {
- continue; // do not pair against itself
- }
- if (E->key()->owner == p_elem->owner) {
- continue;
- }
- if (E->key()->_static && p_static) {
- continue;
- }
-
- //unpair from large elements
- _unpair_attempt(p_elem, E->key());
- }
-}
-
-BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_object, int p_subindex) {
- current++;
-
- Element e;
- e.owner = p_object;
- e._static = false;
- e.subindex = p_subindex;
- e.self = current;
- e.pass = 0;
-
- element_map[current] = e;
- return current;
-}
-
-void BroadPhase2DHashGrid::move(ID p_id, const Rect2 &p_aabb) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
-
- Element &e = E->get();
-
- if (p_aabb != e.aabb) {
- if (p_aabb != Rect2()) {
- _enter_grid(&e, p_aabb, e._static);
- }
- if (e.aabb != Rect2()) {
- _exit_grid(&e, e.aabb, e._static);
- }
- e.aabb = p_aabb;
- }
-
- _check_motion(&e);
-}
-
-void BroadPhase2DHashGrid::set_static(ID p_id, bool p_static) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
-
- Element &e = E->get();
-
- if (e._static == p_static) {
- return;
- }
-
- if (e.aabb != Rect2()) {
- _exit_grid(&e, e.aabb, e._static);
- }
-
- e._static = p_static;
-
- if (e.aabb != Rect2()) {
- _enter_grid(&e, e.aabb, e._static);
- _check_motion(&e);
- }
-}
-
-void BroadPhase2DHashGrid::remove(ID p_id) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
-
- Element &e = E->get();
-
- if (e.aabb != Rect2()) {
- _exit_grid(&e, e.aabb, e._static);
- }
-
- element_map.erase(p_id);
-}
-
-CollisionObject2DSW *BroadPhase2DHashGrid::get_object(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, nullptr);
- return E->get().owner;
-}
-
-bool BroadPhase2DHashGrid::is_static(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, false);
- return E->get()._static;
-}
-
-int BroadPhase2DHashGrid::get_subindex(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, -1);
- return E->get().subindex;
-}
-
-template <bool use_aabb, bool use_segment>
-void BroadPhase2DHashGrid::_cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index) {
- PosKey pk;
- pk.x = p_cell.x;
- pk.y = p_cell.y;
-
- uint32_t idx = pk.hash() % hash_table_size;
- PosBin *pb = hash_table[idx];
-
- while (pb) {
- if (pb->key == pk) {
- break;
- }
-
- pb = pb->next;
- }
-
- if (!pb) {
- return;
- }
-
- for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) {
- if (index >= p_max_results) {
- break;
- }
- if (E->key()->pass == pass) {
- continue;
- }
-
- E->key()->pass = pass;
-
- if (use_aabb && !p_aabb.intersects(E->key()->aabb)) {
- continue;
- }
-
- if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to)) {
- continue;
- }
-
- p_results[index] = E->key()->owner;
- p_result_indices[index] = E->key()->subindex;
- index++;
- }
-
- for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) {
- if (index >= p_max_results) {
- break;
- }
- if (E->key()->pass == pass) {
- continue;
- }
-
- if (use_aabb && !p_aabb.intersects(E->key()->aabb)) {
- continue;
- }
-
- if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to)) {
- continue;
- }
-
- E->key()->pass = pass;
- p_results[index] = E->key()->owner;
- p_result_indices[index] = E->key()->subindex;
- index++;
- }
-}
-
-int BroadPhase2DHashGrid::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- pass++;
-
- Vector2 dir = (p_to - p_from);
- if (dir == Vector2()) {
- return 0;
- }
- //avoid divisions by zero
- dir.normalize();
- if (dir.x == 0.0) {
- dir.x = 0.000001;
- }
- if (dir.y == 0.0) {
- dir.y = 0.000001;
- }
- Vector2 delta = dir.abs();
-
- delta.x = cell_size / delta.x;
- delta.y = cell_size / delta.y;
-
- Point2i pos = (p_from / cell_size).floor();
- Point2i end = (p_to / cell_size).floor();
-
- Point2i step = Vector2(SGN(dir.x), SGN(dir.y));
-
- Vector2 max;
-
- if (dir.x < 0) {
- max.x = (Math::floor((double)pos.x) * cell_size - p_from.x) / dir.x;
- } else {
- max.x = (Math::floor((double)pos.x + 1) * cell_size - p_from.x) / dir.x;
- }
-
- if (dir.y < 0) {
- max.y = (Math::floor((double)pos.y) * cell_size - p_from.y) / dir.y;
- } else {
- max.y = (Math::floor((double)pos.y + 1) * cell_size - p_from.y) / dir.y;
- }
-
- int cullcount = 0;
- _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount);
-
- bool reached_x = false;
- bool reached_y = false;
-
- while (true) {
- if (max.x < max.y) {
- max.x += delta.x;
- pos.x += step.x;
- } else {
- max.y += delta.y;
- pos.y += step.y;
- }
-
- if (step.x > 0) {
- if (pos.x >= end.x) {
- reached_x = true;
- }
- } else if (pos.x <= end.x) {
- reached_x = true;
- }
-
- if (step.y > 0) {
- if (pos.y >= end.y) {
- reached_y = true;
- }
- } else if (pos.y <= end.y) {
- reached_y = true;
- }
-
- _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount);
-
- if (reached_x && reached_y) {
- break;
- }
- }
-
- for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (cullcount >= p_max_results) {
- break;
- }
- if (E->key()->pass == pass) {
- continue;
- }
-
- E->key()->pass = pass;
-
- /*
- if (use_aabb && !p_aabb.intersects(E->key()->aabb))
- continue;
- */
-
- if (!E->key()->aabb.intersects_segment(p_from, p_to)) {
- continue;
- }
-
- p_results[cullcount] = E->key()->owner;
- p_result_indices[cullcount] = E->key()->subindex;
- cullcount++;
- }
-
- return cullcount;
-}
-
-int BroadPhase2DHashGrid::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) {
- pass++;
-
- Point2i from = (p_aabb.position / cell_size).floor();
- Point2i to = ((p_aabb.position + p_aabb.size) / cell_size).floor();
- int cullcount = 0;
-
- for (int i = from.x; i <= to.x; i++) {
- for (int j = from.y; j <= to.y; j++) {
- _cull<true, false>(Point2i(i, j), p_aabb, Point2(), Point2(), p_results, p_max_results, p_result_indices, cullcount);
- }
- }
-
- for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) {
- if (cullcount >= p_max_results) {
- break;
- }
- if (E->key()->pass == pass) {
- continue;
- }
-
- E->key()->pass = pass;
-
- if (!p_aabb.intersects(E->key()->aabb)) {
- continue;
- }
-
- /*
- if (!E->key()->aabb.intersects_segment(p_from,p_to))
- continue;
- */
-
- p_results[cullcount] = E->key()->owner;
- p_result_indices[cullcount] = E->key()->subindex;
- cullcount++;
- }
- return cullcount;
-}
-
-void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
- pair_callback = p_pair_callback;
- pair_userdata = p_userdata;
-}
-
-void BroadPhase2DHashGrid::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
- unpair_callback = p_unpair_callback;
- unpair_userdata = p_userdata;
-}
-
-void BroadPhase2DHashGrid::update() {
-}
-
-BroadPhase2DSW *BroadPhase2DHashGrid::_create() {
- return memnew(BroadPhase2DHashGrid);
-}
-
-BroadPhase2DHashGrid::BroadPhase2DHashGrid() {
- hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size", 4096);
- ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/bp_hash_table_size", PropertyInfo(Variant::INT, "physics/2d/bp_hash_table_size", PROPERTY_HINT_RANGE, "0,8192,1,or_greater"));
- hash_table_size = Math::larger_prime(hash_table_size);
- hash_table = memnew_arr(PosBin *, hash_table_size);
-
- cell_size = GLOBAL_DEF("physics/2d/cell_size", 128);
- ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/cell_size", PropertyInfo(Variant::INT, "physics/2d/cell_size", PROPERTY_HINT_RANGE, "0,512,1,or_greater"));
-
- large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_threshold_in_cells", 512);
- ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/large_object_surface_threshold_in_cells", PropertyInfo(Variant::INT, "physics/2d/large_object_surface_threshold_in_cells", PROPERTY_HINT_RANGE, "0,1024,1,or_greater"));
-
- for (uint32_t i = 0; i < hash_table_size; i++) {
- hash_table[i] = nullptr;
- }
- pass = 1;
-
- current = 0;
-}
-
-BroadPhase2DHashGrid::~BroadPhase2DHashGrid() {
- for (uint32_t i = 0; i < hash_table_size; i++) {
- while (hash_table[i]) {
- PosBin *pb = hash_table[i];
- hash_table[i] = pb->next;
- memdelete(pb);
- }
- }
-
- memdelete_arr(hash_table);
-}
-
-/* 3D version of voxel traversal:
-
-public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth)
-{
- // Implementation is based on:
- // "A Fast Voxel Traversal Algorithm for Ray Tracing"
- // John Amanatides, Andrew Woo
- // http://www.cse.yorku.ca/~amana/research/grid.pdf
- // https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf
-
- // NOTES:
- // * This code assumes that the ray's position and direction are in 'cell coordinates', which means
- // that one unit equals one cell in all directions.
- // * When the ray doesn't start within the voxel grid, calculate the first position at which the
- // ray could enter the grid. If it never enters the grid, there is nothing more to do here.
- // * Also, it is important to test when the ray exits the voxel grid when the grid isn't infinite.
- // * The Point3D structure is a simple structure having three integer fields (X, Y and Z).
-
- // The cell in which the ray starts.
- Point3D start = GetCellAt(ray.Position); // Rounds the position's X, Y and Z down to the nearest integer values.
- int x = start.X;
- int y = start.Y;
- int z = start.Z;
-
- // Determine which way we go.
- int stepX = Math.Sign(ray.Direction.X);
- int stepY = Math.Sign(ray.Direction.Y);
- int stepZ = Math.Sign(ray.Direction.Z);
-
- // Calculate cell boundaries. When the step (i.e. direction sign) is positive,
- // the next boundary is AFTER our current position, meaning that we have to add 1.
- // Otherwise, it is BEFORE our current position, in which case we add nothing.
- Point3D cellBoundary = new Point3D(
- x + (stepX > 0 ? 1 : 0),
- y + (stepY > 0 ? 1 : 0),
- z + (stepZ > 0 ? 1 : 0));
-
- // NOTE: For the following calculations, the result will be Single.PositiveInfinity
- // when ray.Direction.X, Y or Z equals zero, which is OK. However, when the left-hand
- // value of the division also equals zero, the result is Single.NaN, which is not OK.
-
- // Determine how far we can travel along the ray before we hit a voxel boundary.
- Vector3 tMax = new Vector3(
- (cellBoundary.X - ray.Position.X) / ray.Direction.X, // Boundary is a plane on the YZ axis.
- (cellBoundary.Y - ray.Position.Y) / ray.Direction.Y, // Boundary is a plane on the XZ axis.
- (cellBoundary.Z - ray.Position.Z) / ray.Direction.Z); // Boundary is a plane on the XY axis.
- if (Single.IsNaN(tMax.X)) tMax.X = Single.PositiveInfinity;
- if (Single.IsNaN(tMax.Y)) tMax.Y = Single.PositiveInfinity;
- if (Single.IsNaN(tMax.Z)) tMax.Z = Single.PositiveInfinity;
-
- // Determine how far we must travel along the ray before we have crossed a gridcell.
- Vector3 tDelta = new Vector3(
- stepX / ray.Direction.X, // Crossing the width of a cell.
- stepY / ray.Direction.Y, // Crossing the height of a cell.
- stepZ / ray.Direction.Z); // Crossing the depth of a cell.
- if (Single.IsNaN(tDelta.X)) tDelta.X = Single.PositiveInfinity;
- if (Single.IsNaN(tDelta.Y)) tDelta.Y = Single.PositiveInfinity;
- if (Single.IsNaN(tDelta.Z)) tDelta.Z = Single.PositiveInfinity;
-
- // For each step, determine which distance to the next voxel boundary is lowest (i.e.
- // which voxel boundary is nearest) and walk that way.
- for (int i = 0; i < maxDepth; i++)
- {
- // Return it.
- yield return new Point3D(x, y, z);
-
- // Do the next step.
- if (tMax.X < tMax.Y && tMax.X < tMax.Z)
- {
- // tMax.X is the lowest, an YZ cell boundary plane is nearest.
- x += stepX;
- tMax.X += tDelta.X;
- }
- else if (tMax.Y < tMax.Z)
- {
- // tMax.Y is the lowest, an XZ cell boundary plane is nearest.
- y += stepY;
- tMax.Y += tDelta.Y;
- }
- else
- {
- // tMax.Z is the lowest, an XY cell boundary plane is nearest.
- z += stepZ;
- tMax.Z += tDelta.Z;
- }
- }
-
- */
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h
deleted file mode 100644
index eb7c8879ac..0000000000
--- a/servers/physics_2d/broad_phase_2d_hash_grid.h
+++ /dev/null
@@ -1,187 +0,0 @@
-/*************************************************************************/
-/* broad_phase_2d_hash_grid.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BROAD_PHASE_2D_HASH_GRID_H
-#define BROAD_PHASE_2D_HASH_GRID_H
-
-#include "broad_phase_2d_sw.h"
-#include "core/templates/map.h"
-
-class BroadPhase2DHashGrid : public BroadPhase2DSW {
- struct PairData {
- bool colliding;
- int rc;
- void *ud;
- PairData() {
- colliding = false;
- rc = 1;
- ud = nullptr;
- }
- };
-
- struct Element {
- ID self;
- CollisionObject2DSW *owner;
- bool _static;
- Rect2 aabb;
- int subindex;
- uint64_t pass;
- Map<Element *, PairData *> paired;
- };
-
- struct RC {
- int ref;
-
- _FORCE_INLINE_ int inc() {
- ref++;
- return ref;
- }
- _FORCE_INLINE_ int dec() {
- ref--;
- return ref;
- }
-
- _FORCE_INLINE_ RC() {
- ref = 0;
- }
- };
-
- Map<ID, Element> element_map;
- Map<Element *, RC> large_elements;
-
- ID current;
-
- uint64_t pass;
-
- struct PairKey {
- union {
- struct {
- ID a;
- ID b;
- };
- uint64_t key;
- };
-
- _FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
- return key < p_key.key;
- }
-
- PairKey() { key = 0; }
- PairKey(ID p_a, ID p_b) {
- if (p_a > p_b) {
- a = p_b;
- b = p_a;
- } else {
- a = p_a;
- b = p_b;
- }
- }
- };
-
- Map<PairKey, PairData> pair_map;
-
- int cell_size;
- int large_object_min_surface;
-
- PairCallback pair_callback;
- void *pair_userdata;
- UnpairCallback unpair_callback;
- void *unpair_userdata;
-
- void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
- void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static);
- template <bool use_aabb, bool use_segment>
- _FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index);
-
- struct PosKey {
- union {
- struct {
- int32_t x;
- int32_t y;
- };
- uint64_t key;
- };
-
- _FORCE_INLINE_ uint32_t hash() const {
- uint64_t k = key;
- k = (~k) + (k << 18); // k = (k << 18) - k - 1;
- k = k ^ (k >> 31);
- k = k * 21; // k = (k + (k << 2)) + (k << 4);
- k = k ^ (k >> 11);
- k = k + (k << 6);
- k = k ^ (k >> 22);
- return k;
- }
-
- bool operator==(const PosKey &p_key) const { return key == p_key.key; }
- _FORCE_INLINE_ bool operator<(const PosKey &p_key) const {
- return key < p_key.key;
- }
- };
-
- struct PosBin {
- PosKey key;
- Map<Element *, RC> object_set;
- Map<Element *, RC> static_object_set;
- PosBin *next;
- };
-
- uint32_t hash_table_size;
- PosBin **hash_table;
-
- void _pair_attempt(Element *p_elem, Element *p_with);
- void _unpair_attempt(Element *p_elem, Element *p_with);
- void _check_motion(Element *p_elem);
-
-public:
- virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const Rect2 &p_aabb);
- virtual void set_static(ID p_id, bool p_static);
- virtual void remove(ID p_id);
-
- virtual CollisionObject2DSW *get_object(ID p_id) const;
- virtual bool is_static(ID p_id) const;
- virtual int get_subindex(ID p_id) const;
-
- virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
- virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
-
- virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
- virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
-
- virtual void update();
-
- static BroadPhase2DSW *_create();
-
- BroadPhase2DHashGrid();
- ~BroadPhase2DHashGrid();
-};
-
-#endif // BROAD_PHASE_2D_HASH_GRID_H
diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h
index d17ee6e2d6..0f82f06b9c 100644
--- a/servers/physics_2d/broad_phase_2d_sw.h
+++ b/servers/physics_2d/broad_phase_2d_sw.h
@@ -48,7 +48,7 @@ public:
typedef void (*UnpairCallback)(CollisionObject2DSW *A, int p_subindex_A, CollisionObject2DSW *B, int p_subindex_B, void *p_data, void *p_userdata);
// 0 is an invalid ID
- virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0) = 0;
+ virtual ID create(CollisionObject2DSW *p_object_, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) = 0;
virtual void move(ID p_id, const Rect2 &p_aabb) = 0;
virtual void set_static(ID p_id, bool p_static) = 0;
virtual void remove(ID p_id) = 0;
diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp
index 7a2f312263..fa87dc1f3f 100644
--- a/servers/physics_2d/collision_object_2d_sw.cpp
+++ b/servers/physics_2d/collision_object_2d_sw.cpp
@@ -182,19 +182,19 @@ void CollisionObject2DSW::_update_shapes() {
continue;
}
- if (s.bpid == 0) {
- s.bpid = space->get_broadphase()->create(this, i);
- space->get_broadphase()->set_static(s.bpid, _static);
- }
-
//not quite correct, should compute the next matrix..
Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
+ shape_aabb.grow_by((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
s.aabb_cache = shape_aabb;
- s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
- space->get_broadphase()->move(s.bpid, s.aabb_cache);
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
+ space->get_broadphase()->set_static(s.bpid, _static);
+ }
+
+ space->get_broadphase()->move(s.bpid, shape_aabb);
}
}
@@ -209,11 +209,6 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
continue;
}
- if (s.bpid == 0) {
- s.bpid = space->get_broadphase()->create(this, i);
- space->get_broadphase()->set_static(s.bpid, _static);
- }
-
//not quite correct, should compute the next matrix..
Rect2 shape_aabb = s.shape->get_aabb();
Transform2D xform = transform * s.xform;
@@ -221,6 +216,11 @@ void CollisionObject2DSW::_update_shapes_with_motion(const Vector2 &p_motion) {
shape_aabb = shape_aabb.merge(Rect2(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
+ space->get_broadphase()->set_static(s.bpid, _static);
+ }
+
space->get_broadphase()->move(s.bpid, shape_aabb);
}
}
diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h
index 2db3961f41..c395e59694 100644
--- a/servers/physics_2d/collision_object_2d_sw.h
+++ b/servers/physics_2d/collision_object_2d_sw.h
@@ -143,8 +143,8 @@ public:
return shapes[p_index].metadata;
}
- _FORCE_INLINE_ Transform2D get_transform() const { return transform; }
- _FORCE_INLINE_ Transform2D get_inv_transform() const { return inv_transform; }
+ _FORCE_INLINE_ const Transform2D &get_transform() const { return transform; }
+ _FORCE_INLINE_ const Transform2D &get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ Space2DSW *get_space() const { return space; }
void set_shape_as_disabled(int p_idx, bool p_disabled);
diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h
index 49ae4dd848..5e8dfbe570 100644
--- a/servers/physics_2d/constraint_2d_sw.h
+++ b/servers/physics_2d/constraint_2d_sw.h
@@ -37,8 +37,6 @@ class Constraint2DSW {
Body2DSW **_body_ptr;
int _body_count;
uint64_t island_step;
- Constraint2DSW *island_next;
- Constraint2DSW *island_list_next;
bool disabled_collisions_between_bodies;
RID self;
@@ -58,12 +56,6 @@ public:
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
- _FORCE_INLINE_ Constraint2DSW *get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(Constraint2DSW *p_next) { island_next = p_next; }
-
- _FORCE_INLINE_ Constraint2DSW *get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(Constraint2DSW *p_next) { island_list_next = p_next; }
-
_FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; }
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
@@ -71,6 +63,7 @@ public:
_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
virtual bool setup(real_t p_step) = 0;
+ virtual bool pre_solve(real_t p_step) = 0;
virtual void solve(real_t p_step) = 0;
virtual ~Constraint2DSW() {}
diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp
index c7b556deba..eaec582f9b 100644
--- a/servers/physics_2d/joints_2d_sw.cpp
+++ b/servers/physics_2d/joints_2d_sw.cpp
@@ -97,8 +97,16 @@ normal_relative_velocity(Body2DSW *a, Body2DSW *b, Vector2 rA, Vector2 rB, Vecto
}
bool PinJoint2DSW::setup(real_t p_step) {
+ dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
+ return false;
+ }
+
Space2DSW *space = A->get_space();
ERR_FAIL_COND_V(!space, false);
+
rA = A->get_transform().basis_xform(anchor_A);
rB = B ? B->get_transform().basis_xform(anchor_B) : anchor_B;
@@ -143,12 +151,6 @@ bool PinJoint2DSW::setup(real_t p_step) {
bias = delta * -(get_bias() == 0 ? space->get_constraint_bias() : get_bias()) * (1.0 / p_step);
- // apply accumulated impulse
- A->apply_impulse(-P, rA);
- if (B) {
- B->apply_impulse(P, rB);
- }
-
return true;
}
@@ -156,6 +158,18 @@ inline Vector2 custom_cross(const Vector2 &p_vec, real_t p_other) {
return Vector2(p_other * p_vec.y, -p_other * p_vec.x);
}
+bool PinJoint2DSW::pre_solve(real_t p_step) {
+ // Apply accumulated impulse.
+ if (dynamic_A) {
+ A->apply_impulse(-P, rA);
+ }
+ if (B && dynamic_B) {
+ B->apply_impulse(P, rB);
+ }
+
+ return true;
+}
+
void PinJoint2DSW::solve(real_t p_step) {
// compute relative velocity
Vector2 vA = A->get_linear_velocity() - custom_cross(rA, A->get_angular_velocity());
@@ -169,8 +183,10 @@ void PinJoint2DSW::solve(real_t p_step) {
Vector2 impulse = M.basis_xform(bias - rel_vel - Vector2(softness, softness) * P);
- A->apply_impulse(-impulse, rA);
- if (B) {
+ if (dynamic_A) {
+ A->apply_impulse(-impulse, rA);
+ }
+ if (B && dynamic_B) {
B->apply_impulse(impulse, rB);
}
@@ -257,10 +273,19 @@ mult_k(const Vector2 &vr, const Vector2 &k1, const Vector2 &k2) {
}
bool GrooveJoint2DSW::setup(real_t p_step) {
+ dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
+ return false;
+ }
+
+ Space2DSW *space = A->get_space();
+ ERR_FAIL_COND_V(!space, false);
+
// calculate endpoints in worldspace
Vector2 ta = A->get_transform().xform(A_groove_1);
Vector2 tb = A->get_transform().xform(A_groove_2);
- Space2DSW *space = A->get_space();
// calculate axis
Vector2 n = -(tb - ta).orthogonal().normalized();
@@ -299,14 +324,22 @@ bool GrooveJoint2DSW::setup(real_t p_step) {
real_t _b = get_bias();
gbias = (delta * -(_b == 0 ? space->get_constraint_bias() : _b) * (1.0 / p_step)).clamped(get_max_bias());
- // apply accumulated impulse
- A->apply_impulse(-jn_acc, rA);
- B->apply_impulse(jn_acc, rB);
-
correct = true;
return true;
}
+bool GrooveJoint2DSW::pre_solve(real_t p_step) {
+ // Apply accumulated impulse.
+ if (dynamic_A) {
+ A->apply_impulse(-jn_acc, rA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(jn_acc, rB);
+ }
+
+ return true;
+}
+
void GrooveJoint2DSW::solve(real_t p_step) {
// compute impulse
Vector2 vr = relative_velocity(A, B, rA, rB);
@@ -319,8 +352,12 @@ void GrooveJoint2DSW::solve(real_t p_step) {
j = jn_acc - jOld;
- A->apply_impulse(-j, rA);
- B->apply_impulse(j, rB);
+ if (dynamic_A) {
+ A->apply_impulse(-j, rA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(j, rB);
+ }
}
GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b) :
@@ -342,6 +379,13 @@ GrooveJoint2DSW::GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_
//////////////////////////////////////////////
bool DampedSpringJoint2DSW::setup(real_t p_step) {
+ dynamic_A = (A->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
+ return false;
+ }
+
rA = A->get_transform().basis_xform(anchor_A);
rB = B->get_transform().basis_xform(anchor_B);
@@ -360,12 +404,21 @@ bool DampedSpringJoint2DSW::setup(real_t p_step) {
target_vrn = 0.0f;
v_coef = 1.0f - Math::exp(-damping * (p_step)*k);
- // apply spring force
+ // Calculate spring force.
real_t f_spring = (rest_length - dist) * stiffness;
- Vector2 j = n * f_spring * (p_step);
+ j = n * f_spring * (p_step);
+
+ return true;
+}
- A->apply_impulse(-j, rA);
- B->apply_impulse(j, rB);
+bool DampedSpringJoint2DSW::pre_solve(real_t p_step) {
+ // Apply spring force.
+ if (dynamic_A) {
+ A->apply_impulse(-j, rA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(j, rB);
+ }
return true;
}
@@ -380,8 +433,12 @@ void DampedSpringJoint2DSW::solve(real_t p_step) {
target_vrn = vrn + v_damp;
Vector2 j = n * v_damp * n_mass;
- A->apply_impulse(-j, rA);
- B->apply_impulse(j, rB);
+ if (dynamic_A) {
+ A->apply_impulse(-j, rA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(j, rB);
+ }
}
void DampedSpringJoint2DSW::set_param(PhysicsServer2D::DampedSpringParam p_param, real_t p_value) {
diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h
index 628de972ae..ccc5c585a0 100644
--- a/servers/physics_2d/joints_2d_sw.h
+++ b/servers/physics_2d/joints_2d_sw.h
@@ -39,6 +39,10 @@ class Joint2DSW : public Constraint2DSW {
real_t bias;
real_t max_bias;
+protected:
+ bool dynamic_A = false;
+ bool dynamic_B = false;
+
public:
_FORCE_INLINE_ void set_max_force(real_t p_force) { max_force = p_force; }
_FORCE_INLINE_ real_t get_max_force() const { return max_force; }
@@ -49,8 +53,9 @@ public:
_FORCE_INLINE_ void set_max_bias(real_t p_bias) { max_bias = p_bias; }
_FORCE_INLINE_ real_t get_max_bias() const { return max_bias; }
- virtual bool setup(real_t p_step) { return false; }
- virtual void solve(real_t p_step) {}
+ virtual bool setup(real_t p_step) override { return false; }
+ virtual bool pre_solve(real_t p_step) override { return false; }
+ virtual void solve(real_t p_step) override {}
void copy_settings_from(Joint2DSW *p_joint);
@@ -90,10 +95,11 @@ class PinJoint2DSW : public Joint2DSW {
real_t softness;
public:
- virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_PIN; }
+ virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_PIN; }
- virtual bool setup(real_t p_step);
- virtual void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
void set_param(PhysicsServer2D::PinJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer2D::PinJointParam p_param) const;
@@ -126,10 +132,11 @@ class GrooveJoint2DSW : public Joint2DSW {
bool correct;
public:
- virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_GROOVE; }
+ virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_GROOVE; }
- virtual bool setup(real_t p_step);
- virtual void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
GrooveJoint2DSW(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, Body2DSW *p_body_a, Body2DSW *p_body_b);
};
@@ -153,15 +160,17 @@ class DampedSpringJoint2DSW : public Joint2DSW {
Vector2 rA, rB;
Vector2 n;
+ Vector2 j;
real_t n_mass;
real_t target_vrn;
real_t v_coef;
public:
- virtual PhysicsServer2D::JointType get_type() const { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; }
+ virtual PhysicsServer2D::JointType get_type() const override { return PhysicsServer2D::JOINT_TYPE_DAMPED_SPRING; }
- virtual bool setup(real_t p_step);
- virtual void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
void set_param(PhysicsServer2D::DampedSpringParam p_param, real_t p_value);
real_t get_param(PhysicsServer2D::DampedSpringParam p_param) const;
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index 1040437ca7..425546e5ca 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -30,8 +30,7 @@
#include "physics_server_2d_sw.h"
-#include "broad_phase_2d_basic.h"
-#include "broad_phase_2d_hash_grid.h"
+#include "broad_phase_2d_bvh.h"
#include "collision_solver_2d_sw.h"
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
@@ -927,10 +926,10 @@ int PhysicsServer2DSW::body_get_max_contacts_reported(RID p_body) const {
return body->get_max_contacts_reported();
}
-void PhysicsServer2DSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
+void PhysicsServer2DSW::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) {
Body2DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method, p_udata);
+ body->set_force_integration_callback(p_callable, p_udata);
}
bool PhysicsServer2DSW::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) {
@@ -1356,8 +1355,7 @@ PhysicsServer2DSW *PhysicsServer2DSW::singletonsw = nullptr;
PhysicsServer2DSW::PhysicsServer2DSW(bool p_using_threads) {
singletonsw = this;
- BroadPhase2DSW::create_func = BroadPhase2DHashGrid::_create;
- //BroadPhase2DSW::create_func=BroadPhase2DBasic::_create;
+ BroadPhase2DSW::create_func = BroadPhase2DBVH::_create;
active = true;
island_count = 0;
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index 65c5df0fce..efa0784245 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -242,7 +242,7 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override;
virtual int body_get_max_contacts_reported(RID p_body) const override;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) override;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override;
virtual void body_set_pickable(RID p_body, bool p_pickable) override;
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index 3577f706de..88ac742e40 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -245,7 +245,7 @@ public:
FUNC2(body_set_omit_force_integration, RID, bool);
FUNC1RC(bool, body_is_omitting_force_integration, RID);
- FUNC4(body_set_force_integration_callback, RID, Object *, const StringName &, const Variant &);
+ FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);
bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
return physics_2d_server->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp
index 6e7e802a8b..6cc086b9b7 100644
--- a/servers/physics_2d/shape_2d_sw.cpp
+++ b/servers/physics_2d/shape_2d_sw.cpp
@@ -502,6 +502,7 @@ Variant CapsuleShape2DSW::get_data() const {
void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const {
int support_idx = -1;
real_t d = -1e10;
+ r_amount = 0;
for (int i = 0; i < point_count; i++) {
//test point
@@ -520,7 +521,7 @@ void ConvexPolygonShape2DSW::get_supports(const Vector2 &p_normal, Vector2 *r_su
}
}
- ERR_FAIL_COND(support_idx == -1);
+ ERR_FAIL_COND_MSG(support_idx == -1, "Convex polygon shape support not found.");
r_amount = 1;
r_supports[0] = points[support_idx].pos;
@@ -580,6 +581,7 @@ bool ConvexPolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vec
}
real_t ConvexPolygonShape2DSW::get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const {
+ ERR_FAIL_COND_V_MSG(point_count == 0, 0, "Convex polygon shape has no points.");
Rect2 aabb;
aabb.position = points[0].pos * p_scale;
for (int i = 0; i < point_count; i++) {
@@ -691,6 +693,10 @@ bool ConcavePolygonShape2DSW::contains_point(const Vector2 &p_point) const {
}
bool ConcavePolygonShape2DSW::intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const {
+ if (segments.size() == 0 || points.size() == 0) {
+ return false;
+ }
+
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * bvh_depth);
enum {
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 6613d19729..b8cb4cddc5 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -29,102 +29,98 @@
/*************************************************************************/
#include "step_2d_sw.h"
+
#include "core/os/os.h"
-void Step2DSW::_populate_island(Body2DSW *p_body, Body2DSW **p_island, Constraint2DSW **p_constraint_island) {
+#define BODY_ISLAND_COUNT_RESERVE 128
+#define BODY_ISLAND_SIZE_RESERVE 512
+#define ISLAND_COUNT_RESERVE 128
+#define ISLAND_SIZE_RESERVE 512
+#define CONSTRAINT_COUNT_RESERVE 1024
+
+void Step2DSW::_populate_island(Body2DSW *p_body, LocalVector<Body2DSW *> &p_body_island, LocalVector<Constraint2DSW *> &p_constraint_island) {
p_body->set_island_step(_step);
- p_body->set_island_next(*p_island);
- *p_island = p_body;
+
+ if (p_body->get_mode() > PhysicsServer2D::BODY_MODE_KINEMATIC) {
+ // Only dynamic bodies are tested for activation.
+ p_body_island.push_back(p_body);
+ }
for (const List<Pair<Constraint2DSW *, int>>::Element *E = p_body->get_constraint_list().front(); E; E = E->next()) {
- Constraint2DSW *c = (Constraint2DSW *)E->get().first;
- if (c->get_island_step() == _step) {
- continue; //already processed
+ Constraint2DSW *constraint = (Constraint2DSW *)E->get().first;
+ if (constraint->get_island_step() == _step) {
+ continue; // Already processed.
}
- c->set_island_step(_step);
- c->set_island_next(*p_constraint_island);
- *p_constraint_island = c;
+ constraint->set_island_step(_step);
+ p_constraint_island.push_back(constraint);
+ all_constraints.push_back(constraint);
- for (int i = 0; i < c->get_body_count(); i++) {
+ for (int i = 0; i < constraint->get_body_count(); i++) {
if (i == E->get().second) {
continue;
}
- Body2DSW *b = c->get_body_ptr()[i];
- if (b->get_island_step() == _step || b->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) {
- continue; //no go
+ Body2DSW *other_body = constraint->get_body_ptr()[i];
+ if (other_body->get_island_step() == _step) {
+ continue; // Already processed.
}
- _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island);
+ if (other_body->get_mode() == PhysicsServer2D::BODY_MODE_STATIC) {
+ continue; // Static bodies don't connect islands.
+ }
+ _populate_island(other_body, p_body_island, p_constraint_island);
}
}
}
-bool Step2DSW::_setup_island(Constraint2DSW *p_island, real_t p_delta) {
- Constraint2DSW *ci = p_island;
- Constraint2DSW *prev_ci = nullptr;
- bool removed_root = false;
- while (ci) {
- bool process = ci->setup(p_delta);
-
- if (!process) {
- //remove from island if process fails
- if (prev_ci) {
- prev_ci->set_island_next(ci->get_island_next());
- } else {
- removed_root = true;
- prev_ci = ci;
- }
- } else {
- prev_ci = ci;
+void Step2DSW::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
+ Constraint2DSW *constraint = all_constraints[p_constraint_index];
+ constraint->setup(delta);
+}
+
+void Step2DSW::_pre_solve_island(LocalVector<Constraint2DSW *> &p_constraint_island) const {
+ uint32_t constraint_count = p_constraint_island.size();
+ uint32_t valid_constraint_count = 0;
+ for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
+ Constraint2DSW *constraint = p_constraint_island[constraint_index];
+ if (p_constraint_island[constraint_index]->pre_solve(delta)) {
+ // Keep this constraint for solving.
+ p_constraint_island[valid_constraint_count++] = constraint;
}
- ci = ci->get_island_next();
}
-
- return removed_root;
+ p_constraint_island.resize(valid_constraint_count);
}
-void Step2DSW::_solve_island(Constraint2DSW *p_island, int p_iterations, real_t p_delta) {
- for (int i = 0; i < p_iterations; i++) {
- Constraint2DSW *ci = p_island;
- while (ci) {
- ci->solve(p_delta);
- ci = ci->get_island_next();
+void Step2DSW::_solve_island(uint32_t p_island_index, void *p_userdata) const {
+ const LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[p_island_index];
+
+ for (int i = 0; i < iterations; i++) {
+ uint32_t constraint_count = constraint_island.size();
+ for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
+ constraint_island[constraint_index]->solve(delta);
}
}
}
-void Step2DSW::_check_suspend(Body2DSW *p_island, real_t p_delta) {
+void Step2DSW::_check_suspend(LocalVector<Body2DSW *> &p_body_island) const {
bool can_sleep = true;
- Body2DSW *b = p_island;
- while (b) {
- if (b->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) {
- b = b->get_island_next();
- continue; //ignore for static
- }
+ uint32_t body_count = p_body_island.size();
+ for (uint32_t body_index = 0; body_index < body_count; ++body_index) {
+ Body2DSW *body = p_body_island[body_index];
- if (!b->sleep_test(p_delta)) {
+ if (!body->sleep_test(delta)) {
can_sleep = false;
}
-
- b = b->get_island_next();
}
- //put all to sleep or wake up everyoen
-
- b = p_island;
- while (b) {
- if (b->get_mode() == PhysicsServer2D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer2D::BODY_MODE_KINEMATIC) {
- b = b->get_island_next();
- continue; //ignore for static
- }
+ // Put all to sleep or wake up everyone.
+ for (uint32_t body_index = 0; body_index < body_count; ++body_index) {
+ Body2DSW *body = p_body_island[body_index];
- bool active = b->is_active();
+ bool active = body->is_active();
if (active == can_sleep) {
- b->set_active(!can_sleep);
+ body->set_active(!can_sleep);
}
-
- b = b->get_island_next();
}
}
@@ -133,6 +129,9 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
p_space->setup(); //update inertias, etc
+ iterations = p_iterations;
+ delta = p_delta;
+
const SelfList<Body2DSW>::List *body_list = &p_space->get_active_body_list();
/* INTEGRATE FORCES */
@@ -157,94 +156,85 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
profile_begtime = profile_endtime;
}
- /* GENERATE CONSTRAINT ISLANDS */
+ /* GENERATE CONSTRAINT ISLANDS FOR MOVING AREAS */
+
+ uint32_t island_count = 0;
+
+ const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list();
+
+ while (aml.first()) {
+ for (const Set<Constraint2DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
+ Constraint2DSW *constraint = E->get();
+ if (constraint->get_island_step() == _step) {
+ continue;
+ }
+ constraint->set_island_step(_step);
+
+ // Each constraint can be on a separate island for areas as there's no solving phase.
+ ++island_count;
+ if (constraint_islands.size() < island_count) {
+ constraint_islands.resize(island_count);
+ }
+ LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[island_count - 1];
+ constraint_island.clear();
+
+ all_constraints.push_back(constraint);
+ constraint_island.push_back(constraint);
+ }
+ p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here
+ }
+
+ /* GENERATE CONSTRAINT ISLANDS FOR ACTIVE RIGID BODIES */
- Body2DSW *island_list = nullptr;
- Constraint2DSW *constraint_island_list = nullptr;
b = body_list->first();
- int island_count = 0;
+ uint32_t body_island_count = 0;
while (b) {
Body2DSW *body = b->self();
if (body->get_island_step() != _step) {
- Body2DSW *island = nullptr;
- Constraint2DSW *constraint_island = nullptr;
- _populate_island(body, &island, &constraint_island);
-
- island->set_island_list_next(island_list);
- island_list = island;
+ ++body_island_count;
+ if (body_islands.size() < body_island_count) {
+ body_islands.resize(body_island_count);
+ }
+ LocalVector<Body2DSW *> &body_island = body_islands[body_island_count - 1];
+ body_island.clear();
+ body_island.reserve(BODY_ISLAND_SIZE_RESERVE);
- if (constraint_island) {
- constraint_island->set_island_list_next(constraint_island_list);
- constraint_island_list = constraint_island;
- island_count++;
+ ++island_count;
+ if (constraint_islands.size() < island_count) {
+ constraint_islands.resize(island_count);
}
- }
- b = b->next();
- }
+ LocalVector<Constraint2DSW *> &constraint_island = constraint_islands[island_count - 1];
+ constraint_island.clear();
+ constraint_island.reserve(ISLAND_SIZE_RESERVE);
- p_space->set_island_count(island_count);
+ _populate_island(body, body_island, constraint_island);
- const SelfList<Area2DSW>::List &aml = p_space->get_moved_area_list();
+ if (body_island.is_empty()) {
+ --body_island_count;
+ }
- while (aml.first()) {
- for (const Set<Constraint2DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
- Constraint2DSW *c = E->get();
- if (c->get_island_step() == _step) {
- continue;
+ if (constraint_island.is_empty()) {
+ --island_count;
}
- c->set_island_step(_step);
- c->set_island_next(nullptr);
- c->set_island_list_next(constraint_island_list);
- constraint_island_list = c;
}
- p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here
+ b = b->next();
}
+ p_space->set_island_count((int)island_count);
+
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
profile_begtime = profile_endtime;
}
- /* SETUP CONSTRAINT ISLANDS */
-
- {
- Constraint2DSW *ci = constraint_island_list;
- Constraint2DSW *prev_ci = nullptr;
- while (ci) {
- if (_setup_island(ci, p_delta)) {
- //removed the root from the island graph because it is not to be processed
-
- Constraint2DSW *next = ci->get_island_next();
-
- if (next) {
- //root from list being deleted no longer exists, replace by next
- next->set_island_list_next(ci->get_island_list_next());
- if (prev_ci) {
- prev_ci->set_island_list_next(next);
- } else {
- constraint_island_list = next;
- }
- prev_ci = next;
- } else {
- //list is empty, just skip
- if (prev_ci) {
- prev_ci->set_island_list_next(ci->get_island_list_next());
-
- } else {
- constraint_island_list = ci->get_island_list_next();
- }
- }
- } else {
- prev_ci = ci;
- }
+ /* SETUP CONSTRAINTS / PROCESS COLLISIONS */
- ci = ci->get_island_list_next();
- }
- }
+ uint32_t total_contraint_count = all_constraints.size();
+ work_pool.do_work(total_contraint_count, this, &Step2DSW::_setup_contraint, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
@@ -252,15 +242,21 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
profile_begtime = profile_endtime;
}
+ /* PRE-SOLVE CONSTRAINT ISLANDS */
+
+ // Warning: This doesn't run on threads, because it involves thread-unsafe processing.
+ for (uint32_t island_index = 0; island_index < island_count; ++island_index) {
+ _pre_solve_island(constraint_islands[island_index]);
+ }
+
/* SOLVE CONSTRAINT ISLANDS */
- {
- Constraint2DSW *ci = constraint_island_list;
- while (ci) {
- //iterating each island separatedly improves cache efficiency
- _solve_island(ci, p_iterations, p_delta);
- ci = ci->get_island_list_next();
- }
+ // Warning: _solve_island modifies the constraint islands for optimization purpose,
+ // their content is not reliable after these calls and shouldn't be used anymore.
+ if (island_count > 1) {
+ work_pool.do_work(island_count, this, &Step2DSW::_solve_island, nullptr);
+ } else if (island_count > 0) {
+ _solve_island(0);
}
{ //profile
@@ -280,12 +276,8 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
/* SLEEP / WAKE UP ISLANDS */
- {
- Body2DSW *bi = island_list;
- while (bi) {
- _check_suspend(bi, p_delta);
- bi = bi->get_island_list_next();
- }
+ for (uint32_t island_index = 0; island_index < body_island_count; ++island_index) {
+ _check_suspend(body_islands[island_index]);
}
{ //profile
@@ -294,6 +286,8 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
//profile_begtime=profile_endtime;
}
+ all_constraints.clear();
+
p_space->update();
p_space->unlock();
_step++;
@@ -301,4 +295,14 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
Step2DSW::Step2DSW() {
_step = 1;
+
+ body_islands.reserve(BODY_ISLAND_COUNT_RESERVE);
+ constraint_islands.reserve(ISLAND_COUNT_RESERVE);
+ all_constraints.reserve(CONSTRAINT_COUNT_RESERVE);
+
+ work_pool.init();
+}
+
+Step2DSW::~Step2DSW() {
+ work_pool.finish();
}
diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h
index 83b9130608..c51fd73a79 100644
--- a/servers/physics_2d/step_2d_sw.h
+++ b/servers/physics_2d/step_2d_sw.h
@@ -33,17 +33,31 @@
#include "space_2d_sw.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/thread_work_pool.h"
+
class Step2DSW {
uint64_t _step;
- void _populate_island(Body2DSW *p_body, Body2DSW **p_island, Constraint2DSW **p_constraint_island);
- bool _setup_island(Constraint2DSW *p_island, real_t p_delta);
- void _solve_island(Constraint2DSW *p_island, int p_iterations, real_t p_delta);
- void _check_suspend(Body2DSW *p_island, real_t p_delta);
+ int iterations = 0;
+ real_t delta = 0.0;
+
+ ThreadWorkPool work_pool;
+
+ LocalVector<LocalVector<Body2DSW *>> body_islands;
+ LocalVector<LocalVector<Constraint2DSW *>> constraint_islands;
+ LocalVector<Constraint2DSW *> all_constraints;
+
+ void _populate_island(Body2DSW *p_body, LocalVector<Body2DSW *> &p_body_island, LocalVector<Constraint2DSW *> &p_constraint_island);
+ void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
+ void _pre_solve_island(LocalVector<Constraint2DSW *> &p_constraint_island) const;
+ void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr) const;
+ void _check_suspend(LocalVector<Body2DSW *> &p_body_island) const;
public:
void step(Space2DSW *p_space, real_t p_delta, int p_iterations);
Step2DSW();
+ ~Step2DSW();
};
#endif // STEP_2D_SW_H
diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp
index b6c5b3003c..bb4e0ed752 100644
--- a/servers/physics_3d/area_3d_sw.cpp
+++ b/servers/physics_3d/area_3d_sw.cpp
@@ -215,7 +215,9 @@ void Area3DSW::call_queries() {
for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) {
if (E->get().state == 0) { // Nothing happened
- E = E->next();
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_bodies.erase(E);
+ E = next;
continue;
}
@@ -250,7 +252,9 @@ void Area3DSW::call_queries() {
for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) {
if (E->get().state == 0) { // Nothing happened
- E = E->next();
+ Map<BodyKey, BodyState>::Element *next = E->next();
+ monitored_areas.erase(E);
+ E = next;
continue;
}
diff --git a/servers/physics_3d/area_pair_3d_sw.cpp b/servers/physics_3d/area_pair_3d_sw.cpp
index 4de5f1ba47..2073df7dee 100644
--- a/servers/physics_3d/area_pair_3d_sw.cpp
+++ b/servers/physics_3d/area_pair_3d_sw.cpp
@@ -40,31 +40,48 @@ bool AreaPair3DSW::setup(real_t p_step) {
result = true;
}
+ process_collision = false;
if (result != colliding) {
- if (result) {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
- body->add_area(area);
- }
- if (area->has_monitor_callback()) {
- area->add_body_to_query(body, body_shape, area_shape);
- }
-
- } else {
- if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
- body->remove_area(area);
- }
- if (area->has_monitor_callback()) {
- area->remove_body_from_query(body, body_shape, area_shape);
- }
+ if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ process_collision = true;
+ } else if (area->has_monitor_callback()) {
+ process_collision = true;
}
colliding = result;
}
- return false; //never do any post solving
+ return process_collision;
+}
+
+bool AreaPair3DSW::pre_solve(real_t p_step) {
+ if (!process_collision) {
+ return false;
+ }
+
+ if (colliding) {
+ if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ body->add_area(area);
+ }
+
+ if (area->has_monitor_callback()) {
+ area->add_body_to_query(body, body_shape, area_shape);
+ }
+ } else {
+ if (area->get_space_override_mode() != PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED) {
+ body->remove_area(area);
+ }
+
+ if (area->has_monitor_callback()) {
+ area->remove_body_from_query(body, body_shape, area_shape);
+ }
+ }
+
+ return false; // Never do any post solving.
}
void AreaPair3DSW::solve(real_t p_step) {
+ // Nothing to do.
}
AreaPair3DSW::AreaPair3DSW(Body3DSW *p_body, int p_body_shape, Area3DSW *p_area, int p_area_shape) {
@@ -72,7 +89,6 @@ AreaPair3DSW::AreaPair3DSW(Body3DSW *p_body, int p_body_shape, Area3DSW *p_area,
area = p_area;
body_shape = p_body_shape;
area_shape = p_area_shape;
- colliding = false;
body->add_constraint(this, 0);
area->add_constraint(this);
if (p_body->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) {
@@ -103,33 +119,48 @@ bool Area2Pair3DSW::setup(real_t p_step) {
result = true;
}
+ process_collision = false;
if (result != colliding) {
- if (result) {
- if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
- area_b->add_area_to_query(area_a, shape_a, shape_b);
- }
-
- if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
- area_a->add_area_to_query(area_b, shape_b, shape_a);
- }
-
- } else {
- if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
- area_b->remove_area_from_query(area_a, shape_a, shape_b);
- }
-
- if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
- area_a->remove_area_from_query(area_b, shape_b, shape_a);
- }
+ if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
+ process_collision = true;
+ } else if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
+ process_collision = true;
}
colliding = result;
}
- return false; //never do any post solving
+ return process_collision;
+}
+
+bool Area2Pair3DSW::pre_solve(real_t p_step) {
+ if (!process_collision) {
+ return false;
+ }
+
+ if (colliding) {
+ if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
+ area_b->add_area_to_query(area_a, shape_a, shape_b);
+ }
+
+ if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
+ area_a->add_area_to_query(area_b, shape_b, shape_a);
+ }
+ } else {
+ if (area_b->has_area_monitor_callback() && area_a->is_monitorable()) {
+ area_b->remove_area_from_query(area_a, shape_a, shape_b);
+ }
+
+ if (area_a->has_area_monitor_callback() && area_b->is_monitorable()) {
+ area_a->remove_area_from_query(area_b, shape_b, shape_a);
+ }
+ }
+
+ return false; // Never do any post solving.
}
void Area2Pair3DSW::solve(real_t p_step) {
+ // Nothing to do.
}
Area2Pair3DSW::Area2Pair3DSW(Area3DSW *p_area_a, int p_shape_a, Area3DSW *p_area_b, int p_shape_b) {
@@ -137,7 +168,6 @@ Area2Pair3DSW::Area2Pair3DSW(Area3DSW *p_area_a, int p_shape_a, Area3DSW *p_area
area_b = p_area_b;
shape_a = p_shape_a;
shape_b = p_shape_b;
- colliding = false;
area_a->add_constraint(this);
area_b->add_constraint(this);
}
diff --git a/servers/physics_3d/area_pair_3d_sw.h b/servers/physics_3d/area_pair_3d_sw.h
index fbdaa25cbb..596d893082 100644
--- a/servers/physics_3d/area_pair_3d_sw.h
+++ b/servers/physics_3d/area_pair_3d_sw.h
@@ -40,11 +40,13 @@ class AreaPair3DSW : public Constraint3DSW {
Area3DSW *area;
int body_shape;
int area_shape;
- bool colliding;
+ bool colliding = false;
+ bool process_collision = false;
public:
- bool setup(real_t p_step);
- void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
AreaPair3DSW(Body3DSW *p_body, int p_body_shape, Area3DSW *p_area, int p_area_shape);
~AreaPair3DSW();
@@ -55,11 +57,13 @@ class Area2Pair3DSW : public Constraint3DSW {
Area3DSW *area_b;
int shape_a;
int shape_b;
- bool colliding;
+ bool colliding = false;
+ bool process_collision = false;
public:
- bool setup(real_t p_step);
- void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
Area2Pair3DSW(Area3DSW *p_area_a, int p_shape_a, Area3DSW *p_area_b, int p_shape_b);
~Area2Pair3DSW();
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index 82356e77ef..4357c474e4 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -51,18 +51,18 @@ void Body3DSW::_update_transform_dependant() {
}
void Body3DSW::update_inertias() {
- //update shapes and motions
+ // Update shapes and motions.
switch (mode) {
case PhysicsServer3D::BODY_MODE_RIGID: {
- //update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet)
+ // Update tensor for all shapes, not the best way but should be somehow OK. (inspired from bullet)
real_t total_area = 0;
for (int i = 0; i < get_shape_count(); i++) {
total_area += get_shape_area(i);
}
- // We have to recompute the center of mass
+ // We have to recompute the center of mass.
center_of_mass_local.zero();
for (int i = 0; i < get_shape_count(); i++) {
@@ -70,21 +70,24 @@ void Body3DSW::update_inertias() {
real_t mass = area * this->mass / total_area;
- // NOTE: we assume that the shape origin is also its center of mass
+ // NOTE: we assume that the shape origin is also its center of mass.
center_of_mass_local += mass * get_shape_transform(i).origin;
}
center_of_mass_local /= mass;
- // Recompute the inertia tensor
+ // Recompute the inertia tensor.
Basis inertia_tensor;
inertia_tensor.set_zero();
+ bool inertia_set = false;
for (int i = 0; i < get_shape_count(); i++) {
if (is_shape_disabled(i)) {
continue;
}
+ inertia_set = true;
+
const Shape3DSW *shape = get_shape(i);
real_t area = get_shape_area(i);
@@ -102,7 +105,12 @@ void Body3DSW::update_inertias() {
inertia_tensor += shape_inertia_tensor + (Basis() * shape_origin.dot(shape_origin) - shape_origin.outer(shape_origin)) * mass;
}
- // Compute the principal axes of inertia
+ // Set the inertia to a valid value when there are no valid shapes.
+ if (!inertia_set) {
+ inertia_tensor.set_diagonal(Vector3(1.0, 1.0, 1.0));
+ }
+
+ // Compute the principal axes of inertia.
principal_inertia_axes_local = inertia_tensor.diagonalize().transposed();
_inv_inertia = inertia_tensor.get_main_diagonal().inverse();
@@ -137,31 +145,17 @@ void Body3DSW::set_active(bool p_active) {
}
active = p_active;
- if (!p_active) {
- if (get_space()) {
- get_space()->body_remove_from_active_list(&active_list);
- }
- } else {
+
+ if (active) {
if (mode == PhysicsServer3D::BODY_MODE_STATIC) {
- return; //static bodies can't become active
- }
- if (get_space()) {
+ // Static bodies can't be active.
+ active = false;
+ } else if (get_space()) {
get_space()->body_add_to_active_list(&active_list);
}
-
- //still_time=0;
- }
- /*
- if (!space)
- return;
-
- for(int i=0;i<get_shape_count();i++) {
- Shape &s=shapes[i];
- if (s.bpid>0) {
- get_space()->get_broadphase()->set_active(s.bpid,active);
- }
+ } else if (get_space()) {
+ get_space()->body_remove_from_active_list(&active_list);
}
-*/
}
void Body3DSW::set_param(PhysicsServer3D::BodyParameter p_param, real_t p_value) {
@@ -384,13 +378,6 @@ void Body3DSW::set_space(Space3DSW *p_space) {
if (active) {
get_space()->body_add_to_active_list(&active_list);
}
- /*
- _update_queries();
- if (is_active()) {
- active=false;
- set_active(true);
- }
- */
}
first_integration = true;
@@ -493,20 +480,18 @@ void Body3DSW::integrate_forces(real_t p_step) {
if (mode == PhysicsServer3D::BODY_MODE_KINEMATIC) {
//compute motion, angular and etc. velocities from prev transform
- linear_velocity = (new_transform.origin - get_transform().origin) / p_step;
+ motion = new_transform.origin - get_transform().origin;
+ do_motion = true;
+ linear_velocity = motion / p_step;
//compute a FAKE angular velocity, not so easy
- Basis rot = new_transform.basis.orthonormalized().transposed() * get_transform().basis.orthonormalized();
+ Basis rot = new_transform.basis.orthonormalized() * get_transform().basis.orthonormalized().transposed();
Vector3 axis;
real_t angle;
rot.get_axis_angle(axis, angle);
axis.normalize();
- angular_velocity = axis.normalized() * (angle / p_step);
-
- motion = new_transform.origin - get_transform().origin;
- do_motion = true;
-
+ angular_velocity = axis * (angle / p_step);
} else {
if (!omit_force_integration && !first_integration) {
//overridden by direct state query
@@ -687,15 +672,16 @@ void Body3DSW::call_queries() {
Variant v = dbs;
- Object *obj = ObjectDB::get_instance(fi_callback->id);
+ Object *obj = fi_callback->callable.get_object();
if (!obj) {
- set_force_integration_callback(ObjectID(), StringName());
+ set_force_integration_callback(Callable());
} else {
const Variant *vp[2] = { &v, &fi_callback->udata };
Callable::CallError ce;
int argc = (fi_callback->udata.get_type() == Variant::NIL) ? 1 : 2;
- obj->call(fi_callback->method, vp, argc, ce);
+ Variant rv;
+ fi_callback->callable.call(vp, argc, rv, ce);
}
}
}
@@ -719,16 +705,15 @@ bool Body3DSW::sleep_test(real_t p_step) {
}
}
-void Body3DSW::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
+void Body3DSW::set_force_integration_callback(const Callable &p_callable, const Variant &p_udata) {
if (fi_callback) {
memdelete(fi_callback);
fi_callback = nullptr;
}
- if (p_id.is_valid()) {
+ if (p_callable.get_object()) {
fi_callback = memnew(ForceIntegrationCallback);
- fi_callback->id = p_id;
- fi_callback->method = p_method;
+ fi_callback->callable = p_callable;
fi_callback->udata = p_udata;
}
}
@@ -755,8 +740,6 @@ Body3DSW::Body3DSW() :
omit_force_integration = false;
//applied_torque=0;
island_step = 0;
- island_next = nullptr;
- island_list_next = nullptr;
first_time_kinematic = false;
first_integration = false;
_set_static(false);
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index 8e21003a5f..9afb8cd56f 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -127,16 +127,13 @@ class Body3DSW : public CollisionObject3DSW {
int contact_count;
struct ForceIntegrationCallback {
- ObjectID id;
- StringName method;
+ Callable callable;
Variant udata;
};
ForceIntegrationCallback *fi_callback;
uint64_t island_step;
- Body3DSW *island_next;
- Body3DSW *island_list_next;
_FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area3DSW *p_area);
@@ -145,7 +142,7 @@ class Body3DSW : public CollisionObject3DSW {
friend class PhysicsDirectBodyState3DSW; // i give up, too many functions to expose
public:
- void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
+ void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant());
void set_kinematic_margin(real_t p_margin);
_FORCE_INLINE_ real_t get_kinematic_margin() { return kinematic_safe_margin; }
@@ -189,12 +186,6 @@ public:
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
- _FORCE_INLINE_ Body3DSW *get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(Body3DSW *p_next) { island_next = p_next; }
-
- _FORCE_INLINE_ Body3DSW *get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(Body3DSW *p_next) { island_list_next = p_next; }
-
_FORCE_INLINE_ void add_constraint(Constraint3DSW *p_constraint, int p_pos) { constraint_map[p_constraint] = p_pos; }
_FORCE_INLINE_ void remove_constraint(Constraint3DSW *p_constraint) { constraint_map.erase(p_constraint); }
const Map<Constraint3DSW *, int> &get_constraint_map() const { return constraint_map; }
@@ -290,10 +281,10 @@ public:
void update_inertias();
_FORCE_INLINE_ real_t get_inv_mass() const { return _inv_mass; }
- _FORCE_INLINE_ Vector3 get_inv_inertia() const { return _inv_inertia; }
- _FORCE_INLINE_ Basis get_inv_inertia_tensor() const { return _inv_inertia_tensor; }
+ _FORCE_INLINE_ const Vector3 &get_inv_inertia() const { return _inv_inertia; }
+ _FORCE_INLINE_ const Basis &get_inv_inertia_tensor() const { return _inv_inertia_tensor; }
_FORCE_INLINE_ real_t get_friction() const { return friction; }
- _FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
+ _FORCE_INLINE_ const Vector3 &get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool lock);
diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp
index 6012ff1522..cdb3da665e 100644
--- a/servers/physics_3d/body_pair_3d_sw.cpp
+++ b/servers/physics_3d/body_pair_3d_sw.cpp
@@ -49,12 +49,12 @@
#define MIN_VELOCITY 0.0001
#define MAX_BIAS_ROTATION (Math_PI / 8)
-void BodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
+void BodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
BodyPair3DSW *pair = (BodyPair3DSW *)p_userdata;
- pair->contact_added_callback(p_point_A, p_point_B);
+ pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B);
}
-void BodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B) {
+void BodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B) {
// check if we already have the contact
//Vector3 local_A = A->get_inv_transform().xform(p_point_A);
@@ -73,6 +73,8 @@ void BodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, const Vector
contact.acc_bias_impulse = 0;
contact.acc_bias_impulse_center_of_mass = 0;
contact.acc_tangent_impulse = Vector3();
+ contact.index_A = p_index_A;
+ contact.index_B = p_index_B;
contact.local_A = local_A;
contact.local_B = local_B;
contact.normal = (p_point_A - p_point_B).normalized();
@@ -210,12 +212,24 @@ real_t combine_friction(Body3DSW *A, Body3DSW *B) {
}
bool BodyPair3DSW::setup(real_t p_step) {
- //cannot collide
- if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) {
+ dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+
+ if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
collided = false;
return false;
}
+ report_contacts_only = false;
+ if (!dynamic_A && !dynamic_B) {
+ if ((A->get_max_contacts_reported() > 0) || (B->get_max_contacts_reported() > 0)) {
+ report_contacts_only = true;
+ } else {
+ collided = false;
+ return false;
+ }
+ }
+
if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) {
collided = false;
return false;
@@ -225,7 +239,7 @@ bool BodyPair3DSW::setup(real_t p_step) {
validate_contacts();
- Vector3 offset_A = A->get_transform().get_origin();
+ const Vector3 &offset_A = A->get_transform().get_origin();
Transform xform_Au = Transform(A->get_transform().basis, Vector3());
Transform xform_A = xform_Au * A->get_shape_transform(shape_A);
@@ -236,27 +250,37 @@ bool BodyPair3DSW::setup(real_t p_step) {
Shape3DSW *shape_A_ptr = A->get_shape(shape_A);
Shape3DSW *shape_B_ptr = B->get_shape(shape_B);
- bool collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);
- this->collided = collided;
+ collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);
if (!collided) {
//test ccd (currently just a raycast)
- if (A->is_continuous_collision_detection_enabled() && A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) {
+ if (A->is_continuous_collision_detection_enabled() && dynamic_A && !dynamic_B) {
_test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B);
}
- if (B->is_continuous_collision_detection_enabled() && B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC && A->get_mode() <= PhysicsServer3D::BODY_MODE_KINEMATIC) {
+ if (B->is_continuous_collision_detection_enabled() && dynamic_B && !dynamic_A) {
_test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A);
}
return false;
}
+ return true;
+}
+
+bool BodyPair3DSW::pre_solve(real_t p_step) {
+ if (!collided) {
+ return false;
+ }
+
real_t max_penetration = space->get_contact_max_allowed_penetration();
real_t bias = (real_t)0.3;
+ Shape3DSW *shape_A_ptr = A->get_shape(shape_A);
+ Shape3DSW *shape_B_ptr = B->get_shape(shape_B);
+
if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
if (shape_A_ptr->get_custom_bias() == 0) {
bias = shape_B_ptr->get_custom_bias();
@@ -269,25 +293,28 @@ bool BodyPair3DSW::setup(real_t p_step) {
real_t inv_dt = 1.0 / p_step;
+ bool do_process = false;
+
+ const Basis &basis_A = A->get_transform().basis;
+ const Basis &basis_B = B->get_transform().basis;
+
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
c.active = false;
- Vector3 global_A = xform_Au.xform(c.local_A);
- Vector3 global_B = xform_Bu.xform(c.local_B);
+ Vector3 global_A = basis_A.xform(c.local_A);
+ Vector3 global_B = basis_B.xform(c.local_B) + offset_B;
- real_t depth = c.normal.dot(global_A - global_B);
+ Vector3 axis = global_A - global_B;
+ real_t depth = axis.dot(c.normal);
if (depth <= 0) {
- c.active = false;
continue;
}
- c.active = true;
-
#ifdef DEBUG_ENABLED
-
if (space->is_debugging_contacts()) {
+ const Vector3 &offset_A = A->get_transform().get_origin();
space->add_debug_contact(global_A + offset_A);
space->add_debug_contact(global_B + offset_A);
}
@@ -308,7 +335,13 @@ bool BodyPair3DSW::setup(real_t p_step) {
B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crB);
}
+ if (report_contacts_only) {
+ collided = false;
+ continue;
+ }
+
c.active = true;
+ do_process = true;
// Precompute normal mass, tangent mass, and bias.
Vector3 inertia_A = A->get_inv_inertia_tensor().xform(c.rA.cross(c.normal));
@@ -321,8 +354,12 @@ bool BodyPair3DSW::setup(real_t p_step) {
c.depth = depth;
Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
- A->apply_impulse(-j_vec, c.rA + A->get_center_of_mass());
- B->apply_impulse(j_vec, c.rB + B->get_center_of_mass());
+ if (dynamic_A) {
+ A->apply_impulse(-j_vec, c.rA + A->get_center_of_mass());
+ }
+ if (dynamic_B) {
+ B->apply_impulse(j_vec, c.rB + B->get_center_of_mass());
+ }
c.acc_bias_impulse = 0;
c.acc_bias_impulse_center_of_mass = 0;
@@ -336,7 +373,7 @@ bool BodyPair3DSW::setup(real_t p_step) {
}
}
- return true;
+ return do_process;
}
void BodyPair3DSW::solve(real_t p_step) {
@@ -344,6 +381,8 @@ void BodyPair3DSW::solve(real_t p_step) {
return;
}
+ const real_t max_bias_av = MAX_BIAS_ROTATION / p_step;
+
for (int i = 0; i < contact_count; i++) {
Contact &c = contacts[i];
if (!c.active) {
@@ -367,8 +406,12 @@ void BodyPair3DSW::solve(real_t p_step) {
Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
- A->apply_bias_impulse(-jb, c.rA + A->get_center_of_mass(), MAX_BIAS_ROTATION / p_step);
- B->apply_bias_impulse(jb, c.rB + B->get_center_of_mass(), MAX_BIAS_ROTATION / p_step);
+ if (dynamic_A) {
+ A->apply_bias_impulse(-jb, c.rA + A->get_center_of_mass(), max_bias_av);
+ }
+ if (dynamic_B) {
+ B->apply_bias_impulse(jb, c.rB + B->get_center_of_mass(), max_bias_av);
+ }
crbA = A->get_biased_angular_velocity().cross(c.rA);
crbB = B->get_biased_angular_velocity().cross(c.rB);
@@ -383,8 +426,12 @@ void BodyPair3DSW::solve(real_t p_step) {
Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);
- A->apply_bias_impulse(-jb_com, A->get_center_of_mass(), 0.0f);
- B->apply_bias_impulse(jb_com, B->get_center_of_mass(), 0.0f);
+ if (dynamic_A) {
+ A->apply_bias_impulse(-jb_com, A->get_center_of_mass(), 0.0f);
+ }
+ if (dynamic_B) {
+ B->apply_bias_impulse(jb_com, B->get_center_of_mass(), 0.0f);
+ }
}
c.active = true;
@@ -404,8 +451,12 @@ void BodyPair3DSW::solve(real_t p_step) {
Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);
- A->apply_impulse(-j, c.rA + A->get_center_of_mass());
- B->apply_impulse(j, c.rB + B->get_center_of_mass());
+ if (dynamic_A) {
+ A->apply_impulse(-j, c.rA + A->get_center_of_mass());
+ }
+ if (dynamic_B) {
+ B->apply_impulse(j, c.rB + B->get_center_of_mass());
+ }
c.active = true;
}
@@ -447,8 +498,12 @@ void BodyPair3DSW::solve(real_t p_step) {
jt = c.acc_tangent_impulse - jtOld;
- A->apply_impulse(-jt, c.rA + A->get_center_of_mass());
- B->apply_impulse(jt, c.rB + B->get_center_of_mass());
+ if (dynamic_A) {
+ A->apply_impulse(-jt, c.rA + A->get_center_of_mass());
+ }
+ if (dynamic_B) {
+ B->apply_impulse(jt, c.rB + B->get_center_of_mass());
+ }
c.active = true;
}
@@ -456,7 +511,7 @@ void BodyPair3DSW::solve(real_t p_step) {
}
BodyPair3DSW::BodyPair3DSW(Body3DSW *p_A, int p_shape_A, Body3DSW *p_B, int p_shape_B) :
- Constraint3DSW(_arr, 2) {
+ BodyContact3DSW(_arr, 2) {
A = p_A;
B = p_B;
shape_A = p_shape_A;
@@ -464,11 +519,341 @@ BodyPair3DSW::BodyPair3DSW(Body3DSW *p_A, int p_shape_A, Body3DSW *p_B, int p_sh
space = A->get_space();
A->add_constraint(this, 0);
B->add_constraint(this, 1);
- contact_count = 0;
- collided = false;
}
BodyPair3DSW::~BodyPair3DSW() {
A->remove_constraint(this);
B->remove_constraint(this);
}
+
+void BodySoftBodyPair3DSW::_contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
+ BodySoftBodyPair3DSW *pair = (BodySoftBodyPair3DSW *)p_userdata;
+ pair->contact_added_callback(p_point_A, p_index_A, p_point_B, p_index_B);
+}
+
+void BodySoftBodyPair3DSW::contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B) {
+ Vector3 local_A = body->get_inv_transform().xform(p_point_A);
+ Vector3 local_B = p_point_B - soft_body->get_node_position(p_index_B);
+
+ Contact contact;
+ contact.index_A = p_index_A;
+ contact.index_B = p_index_B;
+ contact.acc_normal_impulse = 0;
+ contact.acc_bias_impulse = 0;
+ contact.acc_bias_impulse_center_of_mass = 0;
+ contact.acc_tangent_impulse = Vector3();
+ contact.local_A = local_A;
+ contact.local_B = local_B;
+ contact.normal = (p_point_A - p_point_B).normalized();
+ contact.mass_normal = 0;
+
+ // Attempt to determine if the contact will be reused.
+ real_t contact_recycle_radius = space->get_contact_recycle_radius();
+
+ uint32_t contact_count = contacts.size();
+ for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
+ Contact &c = contacts[contact_index];
+ if (c.index_B == p_index_B) {
+ if (c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) &&
+ c.local_B.distance_squared_to(local_B) < (contact_recycle_radius * contact_recycle_radius)) {
+ contact.acc_normal_impulse = c.acc_normal_impulse;
+ contact.acc_bias_impulse = c.acc_bias_impulse;
+ contact.acc_bias_impulse_center_of_mass = c.acc_bias_impulse_center_of_mass;
+ contact.acc_tangent_impulse = c.acc_tangent_impulse;
+ }
+ c = contact;
+ return;
+ }
+ }
+
+ contacts.push_back(contact);
+}
+
+void BodySoftBodyPair3DSW::validate_contacts() {
+ // Make sure to erase contacts that are no longer valid.
+ const Transform &transform_A = body->get_transform();
+
+ real_t contact_max_separation = space->get_contact_max_separation();
+
+ uint32_t contact_count = contacts.size();
+ for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
+ Contact &c = contacts[contact_index];
+
+ Vector3 global_A = transform_A.xform(c.local_A);
+ Vector3 global_B = soft_body->get_node_position(c.index_B) + c.local_B;
+ Vector3 axis = global_A - global_B;
+ real_t depth = axis.dot(c.normal);
+
+ if (depth < -contact_max_separation || (global_B + c.normal * depth - global_A).length() > contact_max_separation) {
+ // Contact no longer needed, remove.
+ if ((contact_index + 1) < contact_count) {
+ // Swap with the last one.
+ SWAP(c, contacts[contact_count - 1]);
+ }
+
+ contact_index--;
+ contact_count--;
+ }
+ }
+
+ contacts.resize(contact_count);
+}
+
+bool BodySoftBodyPair3DSW::setup(real_t p_step) {
+ body_dynamic = (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+
+ if (!body->test_collision_mask(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
+ collided = false;
+ return false;
+ }
+
+ if (body->is_shape_set_as_disabled(body_shape)) {
+ collided = false;
+ return false;
+ }
+
+ const Transform &xform_Au = body->get_transform();
+ Transform xform_A = xform_Au * body->get_shape_transform(body_shape);
+
+ Transform xform_Bu = soft_body->get_transform();
+ Transform xform_B = xform_Bu * soft_body->get_shape_transform(0);
+
+ validate_contacts();
+
+ Shape3DSW *shape_A_ptr = body->get_shape(body_shape);
+ Shape3DSW *shape_B_ptr = soft_body->get_shape(0);
+
+ collided = CollisionSolver3DSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis);
+
+ return collided;
+}
+
+bool BodySoftBodyPair3DSW::pre_solve(real_t p_step) {
+ if (!collided) {
+ return false;
+ }
+
+ real_t max_penetration = space->get_contact_max_allowed_penetration();
+
+ real_t bias = (real_t)0.3;
+
+ Shape3DSW *shape_A_ptr = body->get_shape(body_shape);
+
+ if (shape_A_ptr->get_custom_bias()) {
+ bias = shape_A_ptr->get_custom_bias();
+ }
+
+ real_t inv_dt = 1.0 / p_step;
+
+ bool do_process = false;
+
+ const Transform &transform_A = body->get_transform();
+
+ uint32_t contact_count = contacts.size();
+ for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
+ Contact &c = contacts[contact_index];
+ c.active = false;
+
+ real_t node_inv_mass = soft_body->get_node_inv_mass(c.index_B);
+ if (node_inv_mass == 0.0) {
+ continue;
+ }
+
+ Vector3 global_A = transform_A.xform(c.local_A);
+ Vector3 global_B = soft_body->get_node_position(c.index_B) + c.local_B;
+ Vector3 axis = global_A - global_B;
+ real_t depth = axis.dot(c.normal);
+
+ if (depth <= 0) {
+ continue;
+ }
+
+ c.active = true;
+ do_process = true;
+
+#ifdef DEBUG_ENABLED
+
+ if (space->is_debugging_contacts()) {
+ space->add_debug_contact(global_A);
+ space->add_debug_contact(global_B);
+ }
+#endif
+
+ c.rA = global_A - transform_A.origin - body->get_center_of_mass();
+ c.rB = global_B;
+
+ if (body->can_report_contacts()) {
+ Vector3 crA = body->get_angular_velocity().cross(c.rA) + body->get_linear_velocity();
+ body->add_contact(global_A, -c.normal, depth, body_shape, global_B, 0, soft_body->get_instance_id(), soft_body->get_self(), crA);
+ }
+
+ if (body_dynamic) {
+ body->set_active(true);
+ }
+
+ // Precompute normal mass, tangent mass, and bias.
+ Vector3 inertia_A = body->get_inv_inertia_tensor().xform(c.rA.cross(c.normal));
+ real_t kNormal = body->get_inv_mass() + node_inv_mass;
+ kNormal += c.normal.dot(inertia_A.cross(c.rA));
+ c.mass_normal = 1.0f / kNormal;
+
+ c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
+ c.depth = depth;
+
+ Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse;
+ if (body_dynamic) {
+ body->apply_impulse(-j_vec, c.rA + body->get_center_of_mass());
+ }
+ soft_body->apply_node_impulse(c.index_B, j_vec);
+ c.acc_bias_impulse = 0;
+ c.acc_bias_impulse_center_of_mass = 0;
+
+ c.bounce = body->get_bounce();
+
+ if (c.bounce) {
+ Vector3 crA = body->get_angular_velocity().cross(c.rA);
+ Vector3 dv = soft_body->get_node_velocity(c.index_B) - body->get_linear_velocity() - crA;
+
+ // Normal impulse.
+ c.bounce = c.bounce * dv.dot(c.normal);
+ }
+ }
+
+ return do_process;
+}
+
+void BodySoftBodyPair3DSW::solve(real_t p_step) {
+ if (!collided) {
+ return;
+ }
+
+ const real_t max_bias_av = MAX_BIAS_ROTATION / p_step;
+
+ uint32_t contact_count = contacts.size();
+ for (uint32_t contact_index = 0; contact_index < contact_count; ++contact_index) {
+ Contact &c = contacts[contact_index];
+ if (!c.active) {
+ continue;
+ }
+
+ c.active = false;
+
+ // Bias impulse.
+ Vector3 crbA = body->get_biased_angular_velocity().cross(c.rA);
+ Vector3 dbv = soft_body->get_node_biased_velocity(c.index_B) - body->get_biased_linear_velocity() - crbA;
+
+ real_t vbn = dbv.dot(c.normal);
+
+ if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
+ real_t jbn = (-vbn + c.bias) * c.mass_normal;
+ real_t jbnOld = c.acc_bias_impulse;
+ c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f);
+
+ Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld);
+
+ if (body_dynamic) {
+ body->apply_bias_impulse(-jb, c.rA + body->get_center_of_mass(), max_bias_av);
+ }
+ soft_body->apply_node_bias_impulse(c.index_B, jb);
+
+ crbA = body->get_biased_angular_velocity().cross(c.rA);
+ dbv = soft_body->get_node_biased_velocity(c.index_B) - body->get_biased_linear_velocity() - crbA;
+
+ vbn = dbv.dot(c.normal);
+
+ if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) {
+ real_t jbn_com = (-vbn + c.bias) / (body->get_inv_mass() + soft_body->get_node_inv_mass(c.index_B));
+ real_t jbnOld_com = c.acc_bias_impulse_center_of_mass;
+ c.acc_bias_impulse_center_of_mass = MAX(jbnOld_com + jbn_com, 0.0f);
+
+ Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com);
+
+ if (body_dynamic) {
+ body->apply_bias_impulse(-jb_com, body->get_center_of_mass(), 0.0f);
+ }
+ soft_body->apply_node_bias_impulse(c.index_B, jb_com);
+ }
+
+ c.active = true;
+ }
+
+ Vector3 crA = body->get_angular_velocity().cross(c.rA);
+ Vector3 dv = soft_body->get_node_velocity(c.index_B) - body->get_linear_velocity() - crA;
+
+ // Normal impulse.
+ real_t vn = dv.dot(c.normal);
+
+ if (Math::abs(vn) > MIN_VELOCITY) {
+ real_t jn = -(c.bounce + vn) * c.mass_normal;
+ real_t jnOld = c.acc_normal_impulse;
+ c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);
+
+ Vector3 j = c.normal * (c.acc_normal_impulse - jnOld);
+
+ if (body_dynamic) {
+ body->apply_impulse(-j, c.rA + body->get_center_of_mass());
+ }
+ soft_body->apply_node_impulse(c.index_B, j);
+
+ c.active = true;
+ }
+
+ // Friction impulse.
+ real_t friction = body->get_friction();
+
+ Vector3 lvA = body->get_linear_velocity() + body->get_angular_velocity().cross(c.rA);
+ Vector3 lvB = soft_body->get_node_velocity(c.index_B);
+ Vector3 dtv = lvB - lvA;
+
+ real_t tn = c.normal.dot(dtv);
+
+ // Tangential velocity.
+ Vector3 tv = dtv - c.normal * tn;
+ real_t tvl = tv.length();
+
+ if (tvl > MIN_VELOCITY) {
+ tv /= tvl;
+
+ Vector3 temp1 = body->get_inv_inertia_tensor().xform(c.rA.cross(tv));
+
+ real_t t = -tvl /
+ (body->get_inv_mass() + soft_body->get_node_inv_mass(c.index_B) + tv.dot(temp1.cross(c.rA)));
+
+ Vector3 jt = t * tv;
+
+ Vector3 jtOld = c.acc_tangent_impulse;
+ c.acc_tangent_impulse += jt;
+
+ real_t fi_len = c.acc_tangent_impulse.length();
+ real_t jtMax = c.acc_normal_impulse * friction;
+
+ if (fi_len > CMP_EPSILON && fi_len > jtMax) {
+ c.acc_tangent_impulse *= jtMax / fi_len;
+ }
+
+ jt = c.acc_tangent_impulse - jtOld;
+
+ if (body_dynamic) {
+ body->apply_impulse(-jt, c.rA + body->get_center_of_mass());
+ }
+ soft_body->apply_node_impulse(c.index_B, jt);
+
+ c.active = true;
+ }
+ }
+}
+
+BodySoftBodyPair3DSW::BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B) :
+ BodyContact3DSW(&body, 1) {
+ body = p_A;
+ soft_body = p_B;
+ body_shape = p_shape_A;
+ space = p_A->get_space();
+ body->add_constraint(this, 0);
+ soft_body->add_constraint(this);
+}
+
+BodySoftBodyPair3DSW::~BodySoftBodyPair3DSW() {
+ body->remove_constraint(this);
+ soft_body->remove_constraint(this);
+}
diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h
index 4d049eafdc..3f425ba2d7 100644
--- a/servers/physics_3d/body_pair_3d_sw.h
+++ b/servers/physics_3d/body_pair_3d_sw.h
@@ -28,32 +28,20 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BODY_PAIR_SW_H
-#define BODY_PAIR_SW_H
+#ifndef BODY_PAIR_3D_SW_H
+#define BODY_PAIR_3D_SW_H
#include "body_3d_sw.h"
#include "constraint_3d_sw.h"
+#include "core/templates/local_vector.h"
+#include "soft_body_3d_sw.h"
-class BodyPair3DSW : public Constraint3DSW {
- enum {
- MAX_CONTACTS = 4
- };
-
- union {
- struct {
- Body3DSW *A;
- Body3DSW *B;
- };
-
- Body3DSW *_arr[2];
- };
-
- int shape_A;
- int shape_B;
-
+class BodyContact3DSW : public Constraint3DSW {
+protected:
struct Contact {
Vector3 position;
Vector3 normal;
+ int index_A, index_B;
Vector3 local_A, local_B;
real_t acc_normal_impulse; // accumulated normal impulse (Pn)
Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
@@ -68,28 +56,85 @@ class BodyPair3DSW : public Constraint3DSW {
Vector3 rA, rB; // Offset in world orientation with respect to center of mass
};
+ Vector3 sep_axis;
+ bool collided = false;
+
+ Space3DSW *space = nullptr;
+
+ BodyContact3DSW(Body3DSW **p_body_ptr = nullptr, int p_body_count = 0) :
+ Constraint3DSW(p_body_ptr, p_body_count) {
+ }
+};
+
+class BodyPair3DSW : public BodyContact3DSW {
+ enum {
+ MAX_CONTACTS = 4
+ };
+
+ union {
+ struct {
+ Body3DSW *A;
+ Body3DSW *B;
+ };
+
+ Body3DSW *_arr[2] = { nullptr, nullptr };
+ };
+
+ int shape_A = 0;
+ int shape_B = 0;
+
+ bool dynamic_A = false;
+ bool dynamic_B = false;
+
+ bool report_contacts_only = false;
+
Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection
- Vector3 sep_axis;
Contact contacts[MAX_CONTACTS];
- int contact_count;
- bool collided;
+ int contact_count = 0;
- static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
+ static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
- void contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B);
+ void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B);
void validate_contacts();
bool _test_ccd(real_t p_step, Body3DSW *p_A, int p_shape_A, const Transform &p_xform_A, Body3DSW *p_B, int p_shape_B, const Transform &p_xform_B);
- Space3DSW *space;
-
public:
- bool setup(real_t p_step);
- void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
BodyPair3DSW(Body3DSW *p_A, int p_shape_A, Body3DSW *p_B, int p_shape_B);
~BodyPair3DSW();
};
-#endif // BODY_PAIR__SW_H
+class BodySoftBodyPair3DSW : public BodyContact3DSW {
+ Body3DSW *body = nullptr;
+ SoftBody3DSW *soft_body = nullptr;
+
+ int body_shape = 0;
+
+ bool body_dynamic = false;
+
+ LocalVector<Contact> contacts;
+
+ static void _contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
+
+ void contact_added_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B);
+
+ void validate_contacts();
+
+public:
+ virtual bool setup(real_t p_step) override;
+ virtual bool pre_solve(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
+
+ virtual SoftBody3DSW *get_soft_body_ptr(int p_index) const override { return soft_body; }
+ virtual int get_soft_body_count() const override { return 1; }
+
+ BodySoftBodyPair3DSW(Body3DSW *p_A, int p_shape_A, SoftBody3DSW *p_B);
+ ~BodySoftBodyPair3DSW();
+};
+
+#endif // BODY_PAIR_3D_SW_H
diff --git a/servers/physics_3d/broad_phase_3d_basic.cpp b/servers/physics_3d/broad_phase_3d_basic.cpp
deleted file mode 100644
index b41c2530da..0000000000
--- a/servers/physics_3d/broad_phase_3d_basic.cpp
+++ /dev/null
@@ -1,212 +0,0 @@
-/*************************************************************************/
-/* broad_phase_3d_basic.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "broad_phase_3d_basic.h"
-#include "core/string/print_string.h"
-#include "core/templates/list.h"
-
-BroadPhase3DSW::ID BroadPhase3DBasic::create(CollisionObject3DSW *p_object, int p_subindex) {
- ERR_FAIL_COND_V(p_object == nullptr, 0);
-
- current++;
-
- Element e;
- e.owner = p_object;
- e._static = false;
- e.subindex = p_subindex;
-
- element_map[current] = e;
- return current;
-}
-
-void BroadPhase3DBasic::move(ID p_id, const AABB &p_aabb) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
- E->get().aabb = p_aabb;
-}
-
-void BroadPhase3DBasic::set_static(ID p_id, bool p_static) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
- E->get()._static = p_static;
-}
-
-void BroadPhase3DBasic::remove(ID p_id) {
- Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND(!E);
- List<PairKey> to_erase;
- //unpair must be done immediately on removal to avoid potential invalid pointers
- for (Map<PairKey, void *>::Element *F = pair_map.front(); F; F = F->next()) {
- if (F->key().a == p_id || F->key().b == p_id) {
- if (unpair_callback) {
- Element *elem_A = &element_map[F->key().a];
- Element *elem_B = &element_map[F->key().b];
- unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, F->get(), unpair_userdata);
- }
- to_erase.push_back(F->key());
- }
- }
- while (to_erase.size()) {
- pair_map.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
- element_map.erase(E);
-}
-
-CollisionObject3DSW *BroadPhase3DBasic::get_object(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, nullptr);
- return E->get().owner;
-}
-
-bool BroadPhase3DBasic::is_static(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, false);
- return E->get()._static;
-}
-
-int BroadPhase3DBasic::get_subindex(ID p_id) const {
- const Map<ID, Element>::Element *E = element_map.find(p_id);
- ERR_FAIL_COND_V(!E, -1);
- return E->get().subindex;
-}
-
-int BroadPhase3DBasic::cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc = 0;
-
- for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const AABB aabb = E->get().aabb;
- if (aabb.has_point(p_point)) {
- p_results[rc] = E->get().owner;
- p_result_indices[rc] = E->get().subindex;
- rc++;
- if (rc >= p_max_results) {
- break;
- }
- }
- }
-
- return rc;
-}
-
-int BroadPhase3DBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc = 0;
-
- for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const AABB aabb = E->get().aabb;
- if (aabb.intersects_segment(p_from, p_to)) {
- p_results[rc] = E->get().owner;
- p_result_indices[rc] = E->get().subindex;
- rc++;
- if (rc >= p_max_results) {
- break;
- }
- }
- }
-
- return rc;
-}
-
-int BroadPhase3DBasic::cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
- int rc = 0;
-
- for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const AABB aabb = E->get().aabb;
- if (aabb.intersects(p_aabb)) {
- p_results[rc] = E->get().owner;
- p_result_indices[rc] = E->get().subindex;
- rc++;
- if (rc >= p_max_results) {
- break;
- }
- }
- }
-
- return rc;
-}
-
-void BroadPhase3DBasic::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
- pair_userdata = p_userdata;
- pair_callback = p_pair_callback;
-}
-
-void BroadPhase3DBasic::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
- unpair_userdata = p_userdata;
- unpair_callback = p_unpair_callback;
-}
-
-void BroadPhase3DBasic::update() {
- // recompute pairs
- for (Map<ID, Element>::Element *I = element_map.front(); I; I = I->next()) {
- for (Map<ID, Element>::Element *J = I->next(); J; J = J->next()) {
- Element *elem_A = &I->get();
- Element *elem_B = &J->get();
-
- if (elem_A->owner == elem_B->owner) {
- continue;
- }
-
- bool pair_ok = elem_A->aabb.intersects(elem_B->aabb) && (!elem_A->_static || !elem_B->_static);
-
- PairKey key(I->key(), J->key());
-
- Map<PairKey, void *>::Element *E = pair_map.find(key);
-
- if (!pair_ok && E) {
- if (unpair_callback) {
- unpair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, E->get(), unpair_userdata);
- }
- pair_map.erase(key);
- }
-
- if (pair_ok && !E) {
- void *data = nullptr;
- if (pair_callback) {
- data = pair_callback(elem_A->owner, elem_A->subindex, elem_B->owner, elem_B->subindex, unpair_userdata);
- if (data) {
- pair_map.insert(key, data);
- }
- }
- }
- }
- }
-}
-
-BroadPhase3DSW *BroadPhase3DBasic::_create() {
- return memnew(BroadPhase3DBasic);
-}
-
-BroadPhase3DBasic::BroadPhase3DBasic() {
- current = 1;
- unpair_callback = nullptr;
- unpair_userdata = nullptr;
- pair_callback = nullptr;
- pair_userdata = nullptr;
-}
diff --git a/servers/physics_3d/broad_phase_octree.cpp b/servers/physics_3d/broad_phase_3d_bvh.cpp
index 11324fa4e4..f9f64f786d 100644
--- a/servers/physics_3d/broad_phase_octree.cpp
+++ b/servers/physics_3d/broad_phase_3d_bvh.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* broad_phase_octree.cpp */
+/* broad_phase_3d_bvh.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,55 +28,55 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "broad_phase_octree.h"
+#include "broad_phase_3d_bvh.h"
#include "collision_object_3d_sw.h"
-BroadPhase3DSW::ID BroadPhaseOctree::create(CollisionObject3DSW *p_object, int p_subindex) {
- ID oid = octree.create(p_object, AABB(), p_subindex, false, 1 << p_object->get_type(), 0);
- return oid;
+BroadPhase3DBVH::ID BroadPhase3DBVH::create(CollisionObject3DSW *p_object, int p_subindex, const AABB &p_aabb, bool p_static) {
+ ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care?
+ return oid + 1;
}
-void BroadPhaseOctree::move(ID p_id, const AABB &p_aabb) {
- octree.move(p_id, p_aabb);
+void BroadPhase3DBVH::move(ID p_id, const AABB &p_aabb) {
+ bvh.move(p_id - 1, p_aabb);
}
-void BroadPhaseOctree::set_static(ID p_id, bool p_static) {
- CollisionObject3DSW *it = octree.get(p_id);
- octree.set_pairable(p_id, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF); //pair everything, don't care 1?
+void BroadPhase3DBVH::set_static(ID p_id, bool p_static) {
+ CollisionObject3DSW *it = bvh.get(p_id - 1);
+ bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF, false); // Pair everything, don't care?
}
-void BroadPhaseOctree::remove(ID p_id) {
- octree.erase(p_id);
+void BroadPhase3DBVH::remove(ID p_id) {
+ bvh.erase(p_id - 1);
}
-CollisionObject3DSW *BroadPhaseOctree::get_object(ID p_id) const {
- CollisionObject3DSW *it = octree.get(p_id);
+CollisionObject3DSW *BroadPhase3DBVH::get_object(ID p_id) const {
+ CollisionObject3DSW *it = bvh.get(p_id - 1);
ERR_FAIL_COND_V(!it, nullptr);
return it;
}
-bool BroadPhaseOctree::is_static(ID p_id) const {
- return !octree.is_pairable(p_id);
+bool BroadPhase3DBVH::is_static(ID p_id) const {
+ return !bvh.is_pairable(p_id - 1);
}
-int BroadPhaseOctree::get_subindex(ID p_id) const {
- return octree.get_subindex(p_id);
+int BroadPhase3DBVH::get_subindex(ID p_id) const {
+ return bvh.get_subindex(p_id - 1);
}
-int BroadPhaseOctree::cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
- return octree.cull_point(p_point, p_results, p_max_results, p_result_indices);
+int BroadPhase3DBVH::cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
+ return bvh.cull_point(p_point, p_results, p_max_results, p_result_indices);
}
-int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
- return octree.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
+int BroadPhase3DBVH::cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
+ return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
}
-int BroadPhaseOctree::cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
- return octree.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
+int BroadPhase3DBVH::cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices) {
+ return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
}
-void *BroadPhaseOctree::_pair_callback(void *self, OctreeElementID p_A, CollisionObject3DSW *p_object_A, int subindex_A, OctreeElementID p_B, CollisionObject3DSW *p_object_B, int subindex_B) {
- BroadPhaseOctree *bpo = (BroadPhaseOctree *)(self);
+void *BroadPhase3DBVH::_pair_callback(void *self, uint32_t p_A, CollisionObject3DSW *p_object_A, int subindex_A, uint32_t p_B, CollisionObject3DSW *p_object_B, int subindex_B) {
+ BroadPhase3DBVH *bpo = (BroadPhase3DBVH *)(self);
if (!bpo->pair_callback) {
return nullptr;
}
@@ -84,8 +84,8 @@ void *BroadPhaseOctree::_pair_callback(void *self, OctreeElementID p_A, Collisio
return bpo->pair_callback(p_object_A, subindex_A, p_object_B, subindex_B, bpo->pair_userdata);
}
-void BroadPhaseOctree::_unpair_callback(void *self, OctreeElementID p_A, CollisionObject3DSW *p_object_A, int subindex_A, OctreeElementID p_B, CollisionObject3DSW *p_object_B, int subindex_B, void *pairdata) {
- BroadPhaseOctree *bpo = (BroadPhaseOctree *)(self);
+void BroadPhase3DBVH::_unpair_callback(void *self, uint32_t p_A, CollisionObject3DSW *p_object_A, int subindex_A, uint32_t p_B, CollisionObject3DSW *p_object_B, int subindex_B, void *pairdata) {
+ BroadPhase3DBVH *bpo = (BroadPhase3DBVH *)(self);
if (!bpo->unpair_callback) {
return;
}
@@ -93,27 +93,27 @@ void BroadPhaseOctree::_unpair_callback(void *self, OctreeElementID p_A, Collisi
bpo->unpair_callback(p_object_A, subindex_A, p_object_B, subindex_B, pairdata, bpo->unpair_userdata);
}
-void BroadPhaseOctree::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
+void BroadPhase3DBVH::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
pair_callback = p_pair_callback;
pair_userdata = p_userdata;
}
-void BroadPhaseOctree::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
+void BroadPhase3DBVH::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
unpair_callback = p_unpair_callback;
unpair_userdata = p_userdata;
}
-void BroadPhaseOctree::update() {
- // does.. not?
+void BroadPhase3DBVH::update() {
+ bvh.update();
}
-BroadPhase3DSW *BroadPhaseOctree::_create() {
- return memnew(BroadPhaseOctree);
+BroadPhase3DSW *BroadPhase3DBVH::_create() {
+ return memnew(BroadPhase3DBVH);
}
-BroadPhaseOctree::BroadPhaseOctree() {
- octree.set_pair_callback(_pair_callback, this);
- octree.set_unpair_callback(_unpair_callback, this);
+BroadPhase3DBVH::BroadPhase3DBVH() {
+ bvh.set_pair_callback(_pair_callback, this);
+ bvh.set_unpair_callback(_unpair_callback, this);
pair_callback = nullptr;
pair_userdata = nullptr;
unpair_userdata = nullptr;
diff --git a/servers/physics_3d/broad_phase_octree.h b/servers/physics_3d/broad_phase_3d_bvh.h
index ee681dda96..30b8b7f2aa 100644
--- a/servers/physics_3d/broad_phase_octree.h
+++ b/servers/physics_3d/broad_phase_3d_bvh.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* broad_phase_octree.h */
+/* broad_phase_3d_bvh.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,17 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BROAD_PHASE_OCTREE_H
-#define BROAD_PHASE_OCTREE_H
+#ifndef BROAD_PHASE_3D_BVH_H
+#define BROAD_PHASE_3D_BVH_H
#include "broad_phase_3d_sw.h"
-#include "core/math/octree.h"
+#include "core/math/bvh.h"
-class BroadPhaseOctree : public BroadPhase3DSW {
- Octree<CollisionObject3DSW, true> octree;
+class BroadPhase3DBVH : public BroadPhase3DSW {
+ BVH_Manager<CollisionObject3DSW, true, 128> bvh;
- static void *_pair_callback(void *, OctreeElementID, CollisionObject3DSW *, int, OctreeElementID, CollisionObject3DSW *, int);
- static void _unpair_callback(void *, OctreeElementID, CollisionObject3DSW *, int, OctreeElementID, CollisionObject3DSW *, int, void *);
+ static void *_pair_callback(void *, uint32_t, CollisionObject3DSW *, int, uint32_t, CollisionObject3DSW *, int);
+ static void _unpair_callback(void *, uint32_t, CollisionObject3DSW *, int, uint32_t, CollisionObject3DSW *, int, void *);
PairCallback pair_callback;
void *pair_userdata;
@@ -47,7 +47,7 @@ class BroadPhaseOctree : public BroadPhase3DSW {
public:
// 0 is an invalid ID
- virtual ID create(CollisionObject3DSW *p_object, int p_subindex = 0);
+ virtual ID create(CollisionObject3DSW *p_object, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false);
virtual void move(ID p_id, const AABB &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -66,7 +66,7 @@ public:
virtual void update();
static BroadPhase3DSW *_create();
- BroadPhaseOctree();
+ BroadPhase3DBVH();
};
-#endif // BROAD_PHASE_OCTREE_H
+#endif // BROAD_PHASE_3D_BVH_H
diff --git a/servers/physics_3d/broad_phase_3d_sw.h b/servers/physics_3d/broad_phase_3d_sw.h
index 283c087b96..98313cb216 100644
--- a/servers/physics_3d/broad_phase_3d_sw.h
+++ b/servers/physics_3d/broad_phase_3d_sw.h
@@ -48,7 +48,7 @@ public:
typedef void (*UnpairCallback)(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_data, void *p_userdata);
// 0 is an invalid ID
- virtual ID create(CollisionObject3DSW *p_object_, int p_subindex = 0) = 0;
+ virtual ID create(CollisionObject3DSW *p_object_, int p_subindex = 0, const AABB &p_aabb = AABB(), bool p_static = false) = 0;
virtual void move(ID p_id, const AABB &p_aabb) = 0;
virtual void set_static(ID p_id, bool p_static) = 0;
virtual void remove(ID p_id) = 0;
diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp
index 293a7e6606..459deb1356 100644
--- a/servers/physics_3d/collision_object_3d_sw.cpp
+++ b/servers/physics_3d/collision_object_3d_sw.cpp
@@ -146,22 +146,23 @@ void CollisionObject3DSW::_update_shapes() {
for (int i = 0; i < shapes.size(); i++) {
Shape &s = shapes.write[i];
- if (s.bpid == 0) {
- s.bpid = space->get_broadphase()->create(this, i);
- space->get_broadphase()->set_static(s.bpid, _static);
- }
//not quite correct, should compute the next matrix..
AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
+ shape_aabb.grow_by((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
s.aabb_cache = shape_aabb;
- s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
Vector3 scale = xform.get_basis().get_scale();
s.area_cache = s.shape->get_area() * scale.x * scale.y * scale.z;
- space->get_broadphase()->move(s.bpid, s.aabb_cache);
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
+ space->get_broadphase()->set_static(s.bpid, _static);
+ }
+
+ space->get_broadphase()->move(s.bpid, shape_aabb);
}
}
@@ -172,18 +173,19 @@ void CollisionObject3DSW::_update_shapes_with_motion(const Vector3 &p_motion) {
for (int i = 0; i < shapes.size(); i++) {
Shape &s = shapes.write[i];
- if (s.bpid == 0) {
- s.bpid = space->get_broadphase()->create(this, i);
- space->get_broadphase()->set_static(s.bpid, _static);
- }
//not quite correct, should compute the next matrix..
AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
- shape_aabb = shape_aabb.merge(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
+ shape_aabb.merge_with(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
+ if (s.bpid == 0) {
+ s.bpid = space->get_broadphase()->create(this, i, shape_aabb, _static);
+ space->get_broadphase()->set_static(s.bpid, _static);
+ }
+
space->get_broadphase()->move(s.bpid, shape_aabb);
}
}
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
index 3847b81381..85221b7746 100644
--- a/servers/physics_3d/collision_object_3d_sw.h
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -48,7 +48,8 @@ class CollisionObject3DSW : public ShapeOwner3DSW {
public:
enum Type {
TYPE_AREA,
- TYPE_BODY
+ TYPE_BODY,
+ TYPE_SOFT_BODY,
};
private:
@@ -129,8 +130,8 @@ public:
_FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
- _FORCE_INLINE_ Transform get_transform() const { return transform; }
- _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; }
+ _FORCE_INLINE_ const Transform &get_transform() const { return transform; }
+ _FORCE_INLINE_ const Transform &get_inv_transform() const { return inv_transform; }
_FORCE_INLINE_ Space3DSW *get_space() const { return space; }
_FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index 651961433c..9d5448dbfa 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -74,9 +74,9 @@ struct _CollectorCallback {
_FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) {
if (swap) {
- callback(p_point_B, p_point_A, userdata);
+ callback(p_point_B, 0, p_point_A, 0, userdata);
} else {
- callback(p_point_A, p_point_B, userdata);
+ callback(p_point_A, 0, p_point_B, 0, userdata);
}
}
};
@@ -626,7 +626,7 @@ public:
}
}
- _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis) {
+ _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis, bool p_directional = false) {
Vector3 axis = p_axis;
if (Math::abs(axis.x) < CMP_EPSILON &&
@@ -662,7 +662,12 @@ public:
//use the smallest depth
if (min_B < 0.0) { // could be +0.0, we don't want it to become -0.0
- min_B = -min_B;
+ if (p_directional) {
+ min_B = max_B;
+ axis = -axis;
+ } else {
+ min_B = -min_B;
+ }
}
if (max_B < min_B) {
@@ -680,7 +685,7 @@ public:
return true;
}
- static _FORCE_INLINE_ void test_contact_points(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
+ static _FORCE_INLINE_ void test_contact_points(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
SeparatorAxisTest<ShapeA, ShapeB, withMargin> *separator = (SeparatorAxisTest<ShapeA, ShapeB, withMargin> *)p_userdata;
Vector3 axis = (p_point_B - p_point_A);
real_t depth = axis.length();
@@ -1006,23 +1011,31 @@ static void _collision_sphere_face(const Shape3DSW *p_a, const Transform &p_tran
p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) {
+ Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
+
+ if (!separator.test_axis(normal, !face_B->backface_collision)) {
return;
}
// edges and points of B
for (int i = 0; i < 3; i++) {
Vector3 n1 = vertex[i] - p_transform_a.origin;
+ if (n1.dot(normal) < 0.0) {
+ n1 *= -1.0;
+ }
- if (!separator.test_axis(n1.normalized())) {
+ if (!separator.test_axis(n1.normalized(), !face_B->backface_collision)) {
return;
}
Vector3 n2 = vertex[(i + 1) % 3] - vertex[i];
Vector3 axis = n1.cross(n2).cross(n2).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1467,15 +1480,20 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) {
+ Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
+
+ if (!separator.test_axis(normal, !face_B->backface_collision)) {
return;
}
// faces of A
for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1486,9 +1504,12 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
Vector3 e = vertex[i] - vertex[(i + 1) % 3];
for (int j = 0; j < 3; j++) {
- Vector3 axis = p_transform_a.basis.get_axis(j);
+ Vector3 axis = e.cross(p_transform_a.basis.get_axis(j)).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(e.cross(axis).normalized())) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1508,8 +1529,11 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
(cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
Vector3 axis_ab = support_a - vertex[v];
+ if (axis_ab.dot(normal) < 0.0) {
+ axis_ab *= -1.0;
+ }
- if (!separator.test_axis(axis_ab.normalized())) {
+ if (!separator.test_axis(axis_ab.normalized(), !face_B->backface_collision)) {
return;
}
@@ -1519,7 +1543,12 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized())) {
+ Vector3 axis = axis_ab.cross(axis_a).cross(axis_a).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1544,7 +1573,12 @@ static void _collision_box_face(const Shape3DSW *p_a, const Transform &p_transfo
Vector3 n = (p2 - p1);
- if (!separator.test_axis((point - p2).cross(n).cross(n).normalized())) {
+ Vector3 axis = (point - p2).cross(n).cross(n).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1627,10 +1661,55 @@ static void _collision_capsule_cylinder(const Shape3DSW *p_a, const Transform &p
SeparatorAxisTest<CapsuleShape3DSW, CylinderShape3DSW, withMargin> separator(capsule_A, p_transform_a, cylinder_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
+ if (!separator.test_previous_axis()) {
+ return;
+ }
+
+ // Cylinder B end caps.
+ Vector3 cylinder_B_axis = p_transform_b.basis.get_axis(1).normalized();
+ if (!separator.test_axis(cylinder_B_axis)) {
+ return;
+ }
+
+ // Cylinder edge against capsule balls.
+
+ Vector3 capsule_A_axis = p_transform_a.basis.get_axis(1);
+
+ Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis * (capsule_A->get_height() * 0.5);
+ Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis * (capsule_A->get_height() * 0.5);
+
+ if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_1).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) {
+ return;
+ }
+
+ if (!separator.test_axis((p_transform_b.origin - capsule_A_ball_2).cross(cylinder_B_axis).cross(cylinder_B_axis).normalized())) {
+ return;
+ }
+
+ // Cylinder edge against capsule edge.
+
+ Vector3 center_diff = p_transform_b.origin - p_transform_a.origin;
+
+ if (!separator.test_axis(capsule_A_axis.cross(center_diff).cross(capsule_A_axis).normalized())) {
+ return;
+ }
+
+ if (!separator.test_axis(cylinder_B_axis.cross(center_diff).cross(cylinder_B_axis).normalized())) {
+ return;
+ }
+
+ real_t proj = capsule_A_axis.cross(cylinder_B_axis).cross(cylinder_B_axis).dot(capsule_A_axis);
+ if (Math::is_zero_approx(proj)) {
+ // Parallel capsule and cylinder axes, handle with specific axes only.
+ // Note: GJKEPA with no margin can lead to degenerate cases in this situation.
+ separator.generate_contacts();
+ return;
+ }
+
CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CapsuleShape3DSW, CylinderShape3DSW, withMargin>::test_contact_points;
// Fallback to generic algorithm to find the best separating axis.
- if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) {
+ if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
return;
}
@@ -1714,7 +1793,9 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_tra
p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) {
+ Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
+
+ if (!separator.test_axis(normal, !face_B->backface_collision)) {
return;
}
@@ -1725,13 +1806,22 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_tra
for (int i = 0; i < 3; i++) {
// edge-cylinder
Vector3 edge_axis = vertex[i] - vertex[(i + 1) % 3];
+
Vector3 axis = edge_axis.cross(capsule_axis).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
- if (!separator.test_axis((p_transform_a.origin - vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized())) {
+ Vector3 dir_axis = (p_transform_a.origin - vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized();
+ if (dir_axis.dot(normal) < 0.0) {
+ dir_axis *= -1.0;
+ }
+
+ if (!separator.test_axis(dir_axis, !face_B->backface_collision)) {
return;
}
@@ -1740,16 +1830,22 @@ static void _collision_capsule_face(const Shape3DSW *p_a, const Transform &p_tra
Vector3 sphere_pos = p_transform_a.origin + ((j == 0) ? capsule_axis : -capsule_axis);
Vector3 n1 = sphere_pos - vertex[i];
+ if (n1.dot(normal) < 0.0) {
+ n1 *= -1.0;
+ }
- if (!separator.test_axis(n1.normalized())) {
+ if (!separator.test_axis(n1.normalized(), !face_B->backface_collision)) {
return;
}
Vector3 n2 = edge_axis;
axis = n1.cross(n2).cross(n2);
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis.normalized())) {
+ if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) {
return;
}
}
@@ -1805,7 +1901,7 @@ static void _collision_cylinder_cylinder(const Shape3DSW *p_a, const Transform &
CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CylinderShape3DSW, CylinderShape3DSW, withMargin>::test_contact_points;
// Fallback to generic algorithm to find the best separating axis.
- if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) {
+ if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
return;
}
@@ -1822,7 +1918,7 @@ static void _collision_cylinder_convex_polygon(const Shape3DSW *p_a, const Trans
CollisionSolver3DSW::CallbackResult callback = SeparatorAxisTest<CylinderShape3DSW, ConvexPolygonShape3DSW, withMargin>::test_contact_points;
// Fallback to generic algorithm to find the best separating axis.
- if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator)) {
+ if (!fallback_collision_solver(p_a, p_transform_a, p_b, p_transform_b, callback, &separator, false, p_margin_a, p_margin_b)) {
return;
}
@@ -1846,18 +1942,21 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr
p_transform_b.xform(face_B->vertex[2]),
};
+ Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
+
// Face B normal.
- if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) {
+ if (!separator.test_axis(normal, !face_B->backface_collision)) {
return;
}
Vector3 cyl_axis = p_transform_a.basis.get_axis(1).normalized();
+ if (cyl_axis.dot(normal) < 0.0) {
+ cyl_axis *= -1.0;
+ }
// Cylinder end caps.
- {
- if (!separator.test_axis(cyl_axis)) {
- return;
- }
+ if (!separator.test_axis(cyl_axis, !face_B->backface_collision)) {
+ return;
}
// Edges of B, cylinder lateral surface.
@@ -1868,7 +1967,11 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr
continue;
}
- if (!separator.test_axis(axis.normalized())) {
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) {
return;
}
}
@@ -1877,8 +1980,11 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr
for (int i = 0; i < 3; i++) {
const Vector3 &point = vertex[i];
Vector3 axis = Plane(cyl_axis, 0).project(point).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -1911,8 +2017,11 @@ static void _collision_cylinder_face(const Shape3DSW *p_a, const Transform &p_tr
// Axis is orthogonal both to tangent and edge direction.
Vector3 axis = tangent.cross(edge_dir);
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis.normalized())) {
+ if (!separator.test_axis(axis.normalized(), !face_B->backface_collision)) {
return;
}
}
@@ -2052,7 +2161,9 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) {
+ Vector3 normal = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized();
+
+ if (!separator.test_axis(normal, !face_B->backface_collision)) {
return;
}
@@ -2060,8 +2171,11 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
for (int i = 0; i < face_count; i++) {
//Vector3 axis = p_transform_a.xform( faces[i].plane ).normal;
Vector3 axis = p_transform_a.basis.xform(faces[i].plane.normal).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -2074,8 +2188,11 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
Vector3 e2 = vertex[j] - vertex[(j + 1) % 3];
Vector3 axis = e1.cross(e2).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
- if (!separator.test_axis(axis)) {
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -2087,7 +2204,12 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
Vector3 va = p_transform_a.xform(vertices[i]);
for (int j = 0; j < 3; j++) {
- if (!separator.test_axis((va - vertex[j]).normalized())) {
+ Vector3 axis = (va - vertex[j]).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -2102,7 +2224,12 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
for (int j = 0; j < 3; j++) {
Vector3 e3 = vertex[j];
- if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) {
+ Vector3 axis = (e1 - e3).cross(n).cross(n).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
@@ -2116,7 +2243,12 @@ static void _collision_convex_polygon_face(const Shape3DSW *p_a, const Transform
for (int j = 0; j < vertex_count; j++) {
Vector3 e3 = p_transform_a.xform(vertices[j]);
- if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) {
+ Vector3 axis = (e1 - e3).cross(n).cross(n).normalized();
+ if (axis.dot(normal) < 0.0) {
+ axis *= -1.0;
+ }
+
+ if (!separator.test_axis(axis, !face_B->backface_collision)) {
return;
}
}
diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp
index fd9ea00d92..f655c4626c 100644
--- a/servers/physics_3d/collision_solver_3d_sw.cpp
+++ b/servers/physics_3d/collision_solver_3d_sw.cpp
@@ -30,6 +30,7 @@
#include "collision_solver_3d_sw.h"
#include "collision_solver_3d_sat.h"
+#include "soft_body_3d_sw.h"
#include "gjk_epa.h"
@@ -78,9 +79,9 @@ bool CollisionSolver3DSW::solve_static_plane(const Shape3DSW *p_shape_A, const T
if (p_result_callback) {
if (p_swap_result) {
- p_result_callback(supports[i], support_A, p_userdata);
+ p_result_callback(supports[i], 0, support_A, 0, p_userdata);
} else {
- p_result_callback(support_A, supports[i], p_userdata);
+ p_result_callback(support_A, 0, supports[i], 0, p_userdata);
}
}
}
@@ -113,14 +114,148 @@ bool CollisionSolver3DSW::solve_ray(const Shape3DSW *p_shape_A, const Transform
if (p_result_callback) {
if (p_swap_result) {
- p_result_callback(support_B, support_A, p_userdata);
+ p_result_callback(support_B, 0, support_A, 0, p_userdata);
} else {
- p_result_callback(support_A, support_B, p_userdata);
+ p_result_callback(support_A, 0, support_B, 0, p_userdata);
}
}
return true;
}
+struct _SoftBodyContactCollisionInfo {
+ int node_index = 0;
+ CollisionSolver3DSW::CallbackResult result_callback = nullptr;
+ void *userdata = nullptr;
+ bool swap_result = false;
+ int contact_count = 0;
+};
+
+void CollisionSolver3DSW::soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
+ _SoftBodyContactCollisionInfo &cinfo = *(_SoftBodyContactCollisionInfo *)(p_userdata);
+
+ ++cinfo.contact_count;
+
+ if (cinfo.swap_result) {
+ cinfo.result_callback(p_point_B, cinfo.node_index, p_point_A, p_index_A, cinfo.userdata);
+ } else {
+ cinfo.result_callback(p_point_A, p_index_A, p_point_B, cinfo.node_index, cinfo.userdata);
+ }
+}
+
+struct _SoftBodyQueryInfo {
+ SoftBody3DSW *soft_body = nullptr;
+ const Shape3DSW *shape_A = nullptr;
+ const Shape3DSW *shape_B = nullptr;
+ Transform transform_A;
+ Transform node_transform;
+ _SoftBodyContactCollisionInfo contact_info;
+#ifdef DEBUG_ENABLED
+ int node_query_count = 0;
+ int convex_query_count = 0;
+#endif
+};
+
+bool CollisionSolver3DSW::soft_body_query_callback(uint32_t p_node_index, void *p_userdata) {
+ _SoftBodyQueryInfo &query_cinfo = *(_SoftBodyQueryInfo *)(p_userdata);
+
+ Vector3 node_position = query_cinfo.soft_body->get_node_position(p_node_index);
+
+ Transform transform_B;
+ transform_B.origin = query_cinfo.node_transform.xform(node_position);
+
+ query_cinfo.contact_info.node_index = p_node_index;
+ solve_static(query_cinfo.shape_A, query_cinfo.transform_A, query_cinfo.shape_B, transform_B, soft_body_contact_callback, &query_cinfo.contact_info);
+
+#ifdef DEBUG_ENABLED
+ ++query_cinfo.node_query_count;
+#endif
+
+ // Continue with the query.
+ return false;
+}
+
+void CollisionSolver3DSW::soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex) {
+ _SoftBodyQueryInfo &query_cinfo = *(_SoftBodyQueryInfo *)(p_userdata);
+
+ query_cinfo.shape_A = p_convex;
+
+ // Calculate AABB for internal soft body query (in world space).
+ AABB shape_aabb;
+ for (int i = 0; i < 3; i++) {
+ Vector3 axis;
+ axis[i] = 1.0;
+
+ real_t smin, smax;
+ p_convex->project_range(axis, query_cinfo.transform_A, smin, smax);
+
+ shape_aabb.position[i] = smin;
+ shape_aabb.size[i] = smax - smin;
+ }
+
+ shape_aabb.grow_by(query_cinfo.soft_body->get_collision_margin());
+
+ query_cinfo.soft_body->query_aabb(shape_aabb, soft_body_query_callback, &query_cinfo);
+
+#ifdef DEBUG_ENABLED
+ ++query_cinfo.convex_query_count;
+#endif
+}
+
+bool CollisionSolver3DSW::solve_soft_body(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+ const SoftBodyShape3DSW *soft_body_shape_B = static_cast<const SoftBodyShape3DSW *>(p_shape_B);
+
+ SoftBody3DSW *soft_body = soft_body_shape_B->get_soft_body();
+ const Transform &world_to_local = soft_body->get_inv_transform();
+
+ const real_t collision_margin = soft_body->get_collision_margin();
+
+ SphereShape3DSW sphere_shape;
+ sphere_shape.set_data(collision_margin);
+
+ _SoftBodyQueryInfo query_cinfo;
+ query_cinfo.contact_info.result_callback = p_result_callback;
+ query_cinfo.contact_info.userdata = p_userdata;
+ query_cinfo.contact_info.swap_result = p_swap_result;
+ query_cinfo.soft_body = soft_body;
+ query_cinfo.node_transform = p_transform_B * world_to_local;
+ query_cinfo.shape_A = p_shape_A;
+ query_cinfo.transform_A = p_transform_A;
+ query_cinfo.shape_B = &sphere_shape;
+
+ if (p_shape_A->is_concave()) {
+ // In case of concave shape, query convex shapes first.
+ const ConcaveShape3DSW *concave_shape_A = static_cast<const ConcaveShape3DSW *>(p_shape_A);
+
+ AABB soft_body_aabb = soft_body->get_bounds();
+ soft_body_aabb.grow_by(collision_margin);
+
+ // Calculate AABB for internal concave shape query (in local space).
+ AABB local_aabb;
+ for (int i = 0; i < 3; i++) {
+ Vector3 axis(p_transform_A.basis.get_axis(i));
+ real_t axis_scale = 1.0 / axis.length();
+
+ real_t smin = soft_body_aabb.position[i];
+ real_t smax = smin + soft_body_aabb.size[i];
+
+ smin *= axis_scale;
+ smax *= axis_scale;
+
+ local_aabb.position[i] = smin;
+ local_aabb.size[i] = smax - smin;
+ }
+
+ concave_shape_A->cull(local_aabb, soft_body_concave_callback, &query_cinfo);
+ } else {
+ AABB shape_aabb = p_transform_A.xform(p_shape_A->get_aabb());
+ shape_aabb.grow_by(collision_margin);
+
+ soft_body->query_aabb(shape_aabb, soft_body_query_callback, &query_cinfo);
+ }
+
+ return (query_cinfo.contact_info.contact_count > 0);
+}
+
struct _ConcaveCollisionInfo {
const Transform *transform_A;
const Shape3DSW *shape_A;
@@ -215,6 +350,9 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
if (type_B == PhysicsServer3D::SHAPE_RAY) {
return false;
}
+ if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) {
+ return false;
+ }
if (swap) {
return solve_static_plane(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
@@ -233,6 +371,18 @@ bool CollisionSolver3DSW::solve_static(const Shape3DSW *p_shape_A, const Transfo
return solve_ray(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
+ } else if (type_B == PhysicsServer3D::SHAPE_SOFT_BODY) {
+ if (type_A == PhysicsServer3D::SHAPE_SOFT_BODY) {
+ // Soft Body / Soft Body not supported.
+ return false;
+ }
+
+ if (swap) {
+ return solve_soft_body(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
+ } else {
+ return solve_soft_body(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
+ }
+
} else if (concave_B) {
if (concave_A) {
return false;
diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h
index 81d87e9773..34ac2c6d3f 100644
--- a/servers/physics_3d/collision_solver_3d_sw.h
+++ b/servers/physics_3d/collision_solver_3d_sw.h
@@ -35,12 +35,16 @@
class CollisionSolver3DSW {
public:
- typedef void (*CallbackResult)(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
+ typedef void (*CallbackResult)(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
private:
+ static bool soft_body_query_callback(uint32_t p_node_index, void *p_userdata);
+ static void soft_body_contact_callback(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
+ static void soft_body_concave_callback(void *p_userdata, Shape3DSW *p_convex);
static void concave_callback(void *p_userdata, Shape3DSW *p_convex);
static bool solve_static_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool solve_ray(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_soft_body(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
static bool solve_concave(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0);
static void concave_distance_callback(void *p_userdata, Shape3DSW *p_convex);
static bool solve_distance_plane(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B);
diff --git a/servers/physics_3d/constraint_3d_sw.h b/servers/physics_3d/constraint_3d_sw.h
index 2571335c43..7b44726ef5 100644
--- a/servers/physics_3d/constraint_3d_sw.h
+++ b/servers/physics_3d/constraint_3d_sw.h
@@ -31,14 +31,13 @@
#ifndef CONSTRAINT_SW_H
#define CONSTRAINT_SW_H
-#include "body_3d_sw.h"
+class Body3DSW;
+class SoftBody3DSW;
class Constraint3DSW {
Body3DSW **_body_ptr;
int _body_count;
uint64_t island_step;
- Constraint3DSW *island_next;
- Constraint3DSW *island_list_next;
int priority;
bool disabled_collisions_between_bodies;
@@ -60,15 +59,12 @@ public:
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
- _FORCE_INLINE_ Constraint3DSW *get_island_next() const { return island_next; }
- _FORCE_INLINE_ void set_island_next(Constraint3DSW *p_next) { island_next = p_next; }
-
- _FORCE_INLINE_ Constraint3DSW *get_island_list_next() const { return island_list_next; }
- _FORCE_INLINE_ void set_island_list_next(Constraint3DSW *p_next) { island_list_next = p_next; }
-
_FORCE_INLINE_ Body3DSW **get_body_ptr() const { return _body_ptr; }
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
+ virtual SoftBody3DSW *get_soft_body_ptr(int p_index) const { return nullptr; }
+ virtual int get_soft_body_count() const { return 0; }
+
_FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
@@ -76,6 +72,7 @@ public:
_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
virtual bool setup(real_t p_step) = 0;
+ virtual bool pre_solve(real_t p_step) = 0;
virtual void solve(real_t p_step) = 0;
virtual ~Constraint3DSW() {}
diff --git a/servers/physics_3d/gjk_epa.cpp b/servers/physics_3d/gjk_epa.cpp
index aa7c11eec5..1a8c7f704f 100644
--- a/servers/physics_3d/gjk_epa.cpp
+++ b/servers/physics_3d/gjk_epa.cpp
@@ -110,26 +110,60 @@ struct MinkowskiDiff {
Transform transform_A;
Transform transform_B;
+ real_t margin_A = 0.0;
+ real_t margin_B = 0.0;
+
+ Vector3 (*get_support)(const Shape3DSW*, const Vector3&, real_t);
+
+ void Initialize(const Shape3DSW* shape0, const Transform& wtrs0, const real_t margin0,
+ const Shape3DSW* shape1, const Transform& wtrs1, const real_t margin1) {
+ m_shapes[0] = shape0;
+ m_shapes[1] = shape1;
+ transform_A = wtrs0;
+ transform_B = wtrs1;
+ margin_A = margin0;
+ margin_B = margin1;
+
+ if ((margin0 > 0.0) || (margin1 > 0.0)) {
+ get_support = get_support_with_margin;
+ } else {
+ get_support = get_support_without_margin;
+ }
+ }
+
+ static Vector3 get_support_without_margin(const Shape3DSW* p_shape, const Vector3& p_dir, real_t p_margin) {
+ return p_shape->get_support(p_dir.normalized());
+ }
+
+ static Vector3 get_support_with_margin(const Shape3DSW* p_shape, const Vector3& p_dir, real_t p_margin) {
+ Vector3 local_dir_norm = p_dir;
+ if (local_dir_norm.length_squared() < CMP_EPSILON2) {
+ local_dir_norm = Vector3(-1.0, -1.0, -1.0);
+ }
+ local_dir_norm.normalize();
+
+ return p_shape->get_support(local_dir_norm) + p_margin * local_dir_norm;
+ }
+
// i wonder how this could be sped up... if it can
- _FORCE_INLINE_ Vector3 Support0 ( const Vector3& d ) const {
- return transform_A.xform( m_shapes[0]->get_support( transform_A.basis.xform_inv(d).normalized() ) );
+ _FORCE_INLINE_ Vector3 Support0(const Vector3& d) const {
+ return transform_A.xform(get_support(m_shapes[0], transform_A.basis.xform_inv(d), margin_A));
}
- _FORCE_INLINE_ Vector3 Support1 ( const Vector3& d ) const {
- return transform_B.xform( m_shapes[1]->get_support( transform_B.basis.xform_inv(d).normalized() ) );
+ _FORCE_INLINE_ Vector3 Support1(const Vector3& d) const {
+ return transform_B.xform(get_support(m_shapes[1], transform_B.basis.xform_inv(d), margin_B));
}
- _FORCE_INLINE_ Vector3 Support ( const Vector3& d ) const {
- return ( Support0 ( d )-Support1 ( -d ) );
+ _FORCE_INLINE_ Vector3 Support (const Vector3& d) const {
+ return (Support0(d) - Support1(-d));
}
- _FORCE_INLINE_ Vector3 Support ( const Vector3& d,U index ) const
- {
- if ( index ) {
- return ( Support1 ( d ) );
+ _FORCE_INLINE_ Vector3 Support(const Vector3& d, U index) const {
+ if (index) {
+ return Support1(d);
} else {
- return ( Support0 ( d ) );
-}
+ return Support0(d);
+ }
}
};
@@ -828,22 +862,17 @@ struct GJK
};
//
- static void Initialize( const Shape3DSW* shape0,const Transform& wtrs0,
- const Shape3DSW* shape1,const Transform& wtrs1,
+ static void Initialize( const Shape3DSW* shape0, const Transform& wtrs0, real_t margin0,
+ const Shape3DSW* shape1, const Transform& wtrs1, real_t margin1,
sResults& results,
- tShape& shape,
- bool withmargins)
+ tShape& shape)
{
/* Results */
- results.witnesses[0] =
- results.witnesses[1] = Vector3(0,0,0);
+ results.witnesses[0] = Vector3(0,0,0);
+ results.witnesses[1] = Vector3(0,0,0);
results.status = sResults::Separated;
/* Shape */
- shape.m_shapes[0] = shape0;
- shape.m_shapes[1] = shape1;
- shape.transform_A = wtrs0;
- shape.transform_B = wtrs1;
-
+ shape.Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1);
}
@@ -857,13 +886,15 @@ struct GJK
//
bool Distance( const Shape3DSW* shape0,
const Transform& wtrs0,
- const Shape3DSW* shape1,
+ real_t margin0,
+ const Shape3DSW* shape1,
const Transform& wtrs1,
+ real_t margin1,
const Vector3& guess,
sResults& results)
{
tShape shape;
- Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
+ Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape);
GJK gjk;
GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
if(gjk_status==GJK::eStatus::Valid)
@@ -896,14 +927,16 @@ bool Distance( const Shape3DSW* shape0,
//
bool Penetration( const Shape3DSW* shape0,
const Transform& wtrs0,
- const Shape3DSW* shape1,
+ real_t margin0,
+ const Shape3DSW* shape1,
const Transform& wtrs1,
- const Vector3& guess,
+ real_t margin1,
+ const Vector3& guess,
sResults& results
)
{
tShape shape;
- Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
+ Initialize(shape0, wtrs0, margin0, shape1, wtrs1, margin1, results, shape);
GJK gjk;
GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess);
switch(gjk_status)
@@ -963,7 +996,7 @@ bool Penetration( const Shape3DSW* shape0,
bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B) {
GjkEpa2::sResults res;
- if (GjkEpa2::Distance(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) {
+ if (GjkEpa2::Distance(p_shape_A, p_transform_A, 0.0, p_shape_B, p_transform_B, 0.0, p_transform_B.origin - p_transform_A.origin, res)) {
r_result_A = res.witnesses[0];
r_result_B = res.witnesses[1];
return true;
@@ -972,15 +1005,15 @@ bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_t
return false;
}
-bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap) {
+bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, real_t p_margin_A, real_t p_margin_B) {
GjkEpa2::sResults res;
- if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_transform_B.origin - p_transform_A.origin, res)) {
+ if (GjkEpa2::Penetration(p_shape_A, p_transform_A, p_margin_A, p_shape_B, p_transform_B, p_margin_B, p_transform_B.origin - p_transform_A.origin, res)) {
if (p_result_callback) {
if (p_swap) {
- p_result_callback(res.witnesses[1], res.witnesses[0], p_userdata);
+ p_result_callback(res.witnesses[1], 0, res.witnesses[0], 0, p_userdata);
} else {
- p_result_callback(res.witnesses[0], res.witnesses[1], p_userdata);
+ p_result_callback(res.witnesses[0], 0, res.witnesses[1], 0, p_userdata);
}
}
return true;
diff --git a/servers/physics_3d/gjk_epa.h b/servers/physics_3d/gjk_epa.h
index be3ba4e664..a7e2e1719e 100644
--- a/servers/physics_3d/gjk_epa.h
+++ b/servers/physics_3d/gjk_epa.h
@@ -34,7 +34,7 @@
#include "collision_solver_3d_sw.h"
#include "shape_3d_sw.h"
-bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false);
+bool gjk_epa_calculate_penetration(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, CollisionSolver3DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap = false, real_t p_margin_A = 0.0, real_t p_margin_B = 0.0);
bool gjk_epa_calculate_distance(const Shape3DSW *p_shape_A, const Transform &p_transform_A, const Shape3DSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_result_A, Vector3 &r_result_B);
#endif
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
index 9c4493f4a2..e9efddf165 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
@@ -109,6 +109,13 @@ ConeTwistJoint3DSW::ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Trans
}
bool ConeTwistJoint3DSW::setup(real_t p_timestep) {
+ dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
+ return false;
+ }
+
m_appliedImpulse = real_t(0.);
//set bias, sign, clear accumulator
@@ -261,8 +268,12 @@ void ConeTwistJoint3DSW::solve(real_t p_timestep) {
real_t impulse = depth * tau / p_timestep * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
- A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
- B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
+ if (dynamic_A) {
+ A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
+ }
}
}
@@ -283,8 +294,12 @@ void ConeTwistJoint3DSW::solve(real_t p_timestep) {
Vector3 impulse = m_swingAxis * impulseMag;
- A->apply_torque_impulse(impulse);
- B->apply_torque_impulse(-impulse);
+ if (dynamic_A) {
+ A->apply_torque_impulse(impulse);
+ }
+ if (dynamic_B) {
+ B->apply_torque_impulse(-impulse);
+ }
}
// solve twist limit
@@ -299,8 +314,12 @@ void ConeTwistJoint3DSW::solve(real_t p_timestep) {
Vector3 impulse = m_twistAxis * impulseMag;
- A->apply_torque_impulse(impulse);
- B->apply_torque_impulse(-impulse);
+ if (dynamic_A) {
+ A->apply_torque_impulse(impulse);
+ }
+ if (dynamic_B) {
+ B->apply_torque_impulse(-impulse);
+ }
}
}
}
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
index 4e4d4e7f0c..b871ea50db 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
@@ -102,10 +102,10 @@ public:
bool m_solveSwingLimit;
public:
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; }
+ virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_CONE_TWIST; }
- virtual bool setup(real_t p_timestep);
- virtual void solve(real_t p_timestep);
+ virtual bool setup(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
ConeTwistJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &rbAFrame, const Transform &rbBFrame);
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
index 13b389251f..7c504764a7 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
@@ -82,7 +82,7 @@ int G6DOFRotationalLimitMotor3DSW::testLimitValue(real_t test_value) {
real_t G6DOFRotationalLimitMotor3DSW::solveAngularLimits(
real_t timeStep, Vector3 &axis, real_t jacDiagABInv,
- Body3DSW *body0, Body3DSW *body1) {
+ Body3DSW *body0, Body3DSW *body1, bool p_body0_dynamic, bool p_body1_dynamic) {
if (!needApplyTorques()) {
return 0.0f;
}
@@ -138,8 +138,10 @@ real_t G6DOFRotationalLimitMotor3DSW::solveAngularLimits(
Vector3 motorImp = clippedMotorImpulse * axis;
- body0->apply_torque_impulse(motorImp);
- if (body1) {
+ if (p_body0_dynamic) {
+ body0->apply_torque_impulse(motorImp);
+ }
+ if (body1 && p_body1_dynamic) {
body1->apply_torque_impulse(-motorImp);
}
@@ -154,6 +156,7 @@ real_t G6DOFTranslationalLimitMotor3DSW::solveLinearAxis(
real_t jacDiagABInv,
Body3DSW *body1, const Vector3 &pointInA,
Body3DSW *body2, const Vector3 &pointInB,
+ bool p_body1_dynamic, bool p_body2_dynamic,
int limit_index,
const Vector3 &axis_normal_on_a,
const Vector3 &anchorPos) {
@@ -205,8 +208,12 @@ real_t G6DOFTranslationalLimitMotor3DSW::solveLinearAxis(
normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
Vector3 impulse_vector = axis_normal_on_a * normalImpulse;
- body1->apply_impulse(impulse_vector, rel_pos1);
- body2->apply_impulse(-impulse_vector, rel_pos2);
+ if (p_body1_dynamic) {
+ body1->apply_impulse(impulse_vector, rel_pos1);
+ }
+ if (p_body2_dynamic) {
+ body2->apply_impulse(-impulse_vector, rel_pos2);
+ }
return normalImpulse;
}
@@ -303,6 +310,13 @@ bool Generic6DOFJoint3DSW::testAngularLimitMotor(int axis_index) {
}
bool Generic6DOFJoint3DSW::setup(real_t p_timestep) {
+ dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
+ return false;
+ }
+
// Clear accumulated impulses for the next simulation step
m_linearLimits.m_accumulatedImpulse = Vector3(real_t(0.), real_t(0.), real_t(0.));
int i;
@@ -380,6 +394,7 @@ void Generic6DOFJoint3DSW::solve(real_t p_timestep) {
jacDiagABInv,
A, pointInA,
B, pointInB,
+ dynamic_A, dynamic_B,
i, linear_axis, m_AnchorPos);
}
}
@@ -394,7 +409,7 @@ void Generic6DOFJoint3DSW::solve(real_t p_timestep) {
angularJacDiagABInv = real_t(1.) / m_jacAng[i].getDiagonal();
- m_angularLimits[i].solveAngularLimits(m_timeStep, angular_axis, angularJacDiagABInv, A, B);
+ m_angularLimits[i].solveAngularLimits(m_timeStep, angular_axis, angularJacDiagABInv, A, B, dynamic_A, dynamic_B);
}
}
}
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
index d61a033231..8af76cefc2 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
@@ -120,7 +120,7 @@ public:
int testLimitValue(real_t test_value);
//! apply the correction impulses for two bodies
- real_t solveAngularLimits(real_t timeStep, Vector3 &axis, real_t jacDiagABInv, Body3DSW *body0, Body3DSW *body1);
+ real_t solveAngularLimits(real_t timeStep, Vector3 &axis, real_t jacDiagABInv, Body3DSW *body0, Body3DSW *body1, bool p_body0_dynamic, bool p_body1_dynamic);
};
class G6DOFTranslationalLimitMotor3DSW {
@@ -166,6 +166,7 @@ public:
real_t jacDiagABInv,
Body3DSW *body1, const Vector3 &pointInA,
Body3DSW *body2, const Vector3 &pointInB,
+ bool p_body1_dynamic, bool p_body2_dynamic,
int limit_index,
const Vector3 &axis_normal_on_a,
const Vector3 &anchorPos);
@@ -234,10 +235,10 @@ protected:
public:
Generic6DOFJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA);
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_6DOF; }
+ virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_6DOF; }
- virtual bool setup(real_t p_timestep);
- virtual void solve(real_t p_timestep);
+ virtual bool setup(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
//! Calcs global transform of the offsets
/*!
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
index 2b9f0038b4..bb8858c28a 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
@@ -155,6 +155,13 @@ HingeJoint3DSW::HingeJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Vector3 &pivo
}
bool HingeJoint3DSW::setup(real_t p_step) {
+ dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
+ return false;
+ }
+
m_appliedImpulse = real_t(0.);
if (!m_angularOnly) {
@@ -275,8 +282,12 @@ void HingeJoint3DSW::solve(real_t p_step) {
real_t impulse = depth * tau / p_step * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
- A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
- B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
+ if (dynamic_A) {
+ A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
+ }
}
}
@@ -318,8 +329,12 @@ void HingeJoint3DSW::solve(real_t p_step) {
angularError *= (real_t(1.) / denom2) * relaxation;
}
- A->apply_torque_impulse(-velrelOrthog + angularError);
- B->apply_torque_impulse(velrelOrthog - angularError);
+ if (dynamic_A) {
+ A->apply_torque_impulse(-velrelOrthog + angularError);
+ }
+ if (dynamic_B) {
+ B->apply_torque_impulse(velrelOrthog - angularError);
+ }
// solve limit
if (m_solveLimit) {
@@ -333,8 +348,12 @@ void HingeJoint3DSW::solve(real_t p_step) {
impulseMag = m_accLimitImpulse - temp;
Vector3 impulse = axisA * impulseMag * m_limitSign;
- A->apply_torque_impulse(impulse);
- B->apply_torque_impulse(-impulse);
+ if (dynamic_A) {
+ A->apply_torque_impulse(impulse);
+ }
+ if (dynamic_B) {
+ B->apply_torque_impulse(-impulse);
+ }
}
}
@@ -355,8 +374,12 @@ void HingeJoint3DSW::solve(real_t p_step) {
clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
Vector3 motorImp = clippedMotorImpulse * axisA;
- A->apply_torque_impulse(motorImp + angularLimit);
- B->apply_torque_impulse(-motorImp - angularLimit);
+ if (dynamic_A) {
+ A->apply_torque_impulse(motorImp + angularLimit);
+ }
+ if (dynamic_B) {
+ B->apply_torque_impulse(-motorImp - angularLimit);
+ }
}
}
}
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h
index b6117aa0bc..2100f5de44 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.h
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h
@@ -96,10 +96,10 @@ class HingeJoint3DSW : public Joint3DSW {
real_t m_appliedImpulse;
public:
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_HINGE; }
+ virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_HINGE; }
- virtual bool setup(real_t p_step);
- virtual void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
real_t get_hinge_angle();
diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp
index 9f708ce151..8eb84d1c2f 100644
--- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp
@@ -50,6 +50,13 @@ subject to the following restrictions:
#include "pin_joint_3d_sw.h"
bool PinJoint3DSW::setup(real_t p_step) {
+ dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
+ return false;
+ }
+
m_appliedImpulse = real_t(0.);
Vector3 normal(0, 0, 0);
@@ -119,8 +126,12 @@ void PinJoint3DSW::solve(real_t p_step) {
m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
- A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
- B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
+ if (dynamic_A) {
+ A->apply_impulse(impulse_vector, pivotAInW - A->get_transform().origin);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(-impulse_vector, pivotBInW - B->get_transform().origin);
+ }
normal[i] = 0;
}
diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.h b/servers/physics_3d/joints/pin_joint_3d_sw.h
index 1875983527..3d91452850 100644
--- a/servers/physics_3d/joints/pin_joint_3d_sw.h
+++ b/servers/physics_3d/joints/pin_joint_3d_sw.h
@@ -74,10 +74,10 @@ class PinJoint3DSW : public Joint3DSW {
Vector3 m_pivotInB;
public:
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_PIN; }
+ virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_PIN; }
- virtual bool setup(real_t p_step);
- virtual void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
void set_param(PhysicsServer3D::PinJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer3D::PinJointParam p_param) const;
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index 0adc471797..8bd1951311 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -127,6 +127,13 @@ SliderJoint3DSW::SliderJoint3DSW(Body3DSW *rbA, Body3DSW *rbB, const Transform &
//-----------------------------------------------------------------------------
bool SliderJoint3DSW::setup(real_t p_step) {
+ dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+ dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
+
+ if (!dynamic_A && !dynamic_B) {
+ return false;
+ }
+
//calculate transforms
m_calculatedTransformA = A->get_transform() * m_frameInA;
m_calculatedTransformB = B->get_transform() * m_frameInB;
@@ -196,8 +203,12 @@ void SliderJoint3DSW::solve(real_t p_step) {
// calcutate and apply impulse
real_t normalImpulse = softness * (restitution * depth / p_step - damping * rel_vel) * m_jacLinDiagABInv[i];
Vector3 impulse_vector = normal * normalImpulse;
- A->apply_impulse(impulse_vector, m_relPosA);
- B->apply_impulse(-impulse_vector, m_relPosB);
+ if (dynamic_A) {
+ A->apply_impulse(impulse_vector, m_relPosA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(-impulse_vector, m_relPosB);
+ }
if (m_poweredLinMotor && (!i)) { // apply linear motor
if (m_accumulatedLinMotorImpulse < m_maxLinMotorForce) {
real_t desiredMotorVel = m_targetLinMotorVelocity;
@@ -217,8 +228,12 @@ void SliderJoint3DSW::solve(real_t p_step) {
m_accumulatedLinMotorImpulse = new_acc;
// apply clamped impulse
impulse_vector = normal * normalImpulse;
- A->apply_impulse(impulse_vector, m_relPosA);
- B->apply_impulse(-impulse_vector, m_relPosB);
+ if (dynamic_A) {
+ A->apply_impulse(impulse_vector, m_relPosA);
+ }
+ if (dynamic_B) {
+ B->apply_impulse(-impulse_vector, m_relPosB);
+ }
}
}
}
@@ -252,8 +267,12 @@ void SliderJoint3DSW::solve(real_t p_step) {
angularError *= (real_t(1.) / denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
}
// apply impulse
- A->apply_torque_impulse(-velrelOrthog + angularError);
- B->apply_torque_impulse(velrelOrthog - angularError);
+ if (dynamic_A) {
+ A->apply_torque_impulse(-velrelOrthog + angularError);
+ }
+ if (dynamic_B) {
+ B->apply_torque_impulse(velrelOrthog - angularError);
+ }
real_t impulseMag;
//solve angular limits
if (m_solveAngLim) {
@@ -264,8 +283,12 @@ void SliderJoint3DSW::solve(real_t p_step) {
impulseMag *= m_kAngle * m_softnessDirAng;
}
Vector3 impulse = axisA * impulseMag;
- A->apply_torque_impulse(impulse);
- B->apply_torque_impulse(-impulse);
+ if (dynamic_A) {
+ A->apply_torque_impulse(impulse);
+ }
+ if (dynamic_B) {
+ B->apply_torque_impulse(-impulse);
+ }
//apply angular motor
if (m_poweredAngMotor) {
if (m_accumulatedAngMotorImpulse < m_maxAngMotorForce) {
@@ -290,8 +313,12 @@ void SliderJoint3DSW::solve(real_t p_step) {
m_accumulatedAngMotorImpulse = new_acc;
// apply clamped impulse
Vector3 motorImp = angImpulse * axisA;
- A->apply_torque_impulse(motorImp);
- B->apply_torque_impulse(-motorImp);
+ if (dynamic_A) {
+ A->apply_torque_impulse(motorImp);
+ }
+ if (dynamic_B) {
+ B->apply_torque_impulse(-motorImp);
+ }
}
}
} // SliderJointSW::solveConstraint()
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h
index f52f6ace27..ef5891d0f9 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.h
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.h
@@ -240,10 +240,10 @@ public:
void set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer3D::SliderJointParam p_param) const;
- bool setup(real_t p_step);
- void solve(real_t p_step);
+ virtual bool setup(real_t p_step) override;
+ virtual void solve(real_t p_step) override;
- virtual PhysicsServer3D::JointType get_type() const { return PhysicsServer3D::JOINT_TYPE_SLIDER; }
+ virtual PhysicsServer3D::JointType get_type() const override { return PhysicsServer3D::JOINT_TYPE_SLIDER; }
};
#endif // SLIDER_JOINT_SW_H
diff --git a/servers/physics_3d/joints_3d_sw.h b/servers/physics_3d/joints_3d_sw.h
index 225a71aca9..e2514674ea 100644
--- a/servers/physics_3d/joints_3d_sw.h
+++ b/servers/physics_3d/joints_3d_sw.h
@@ -35,9 +35,14 @@
#include "constraint_3d_sw.h"
class Joint3DSW : public Constraint3DSW {
+protected:
+ bool dynamic_A = false;
+ bool dynamic_B = false;
+
public:
- virtual bool setup(real_t p_step) { return false; }
- virtual void solve(real_t p_step) {}
+ virtual bool setup(real_t p_step) override { return false; }
+ virtual bool pre_solve(real_t p_step) override { return true; }
+ virtual void solve(real_t p_step) override {}
void copy_settings_from(Joint3DSW *p_joint) {
set_self(p_joint->get_self());
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index 6bbef09907..f3eb1ae48f 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -30,8 +30,7 @@
#include "physics_server_3d_sw.h"
-#include "broad_phase_3d_basic.h"
-#include "broad_phase_octree.h"
+#include "broad_phase_3d_bvh.h"
#include "core/debugger/engine_debugger.h"
#include "core/os/os.h"
#include "joints/cone_twist_joint_3d_sw.h"
@@ -611,9 +610,18 @@ uint32_t PhysicsServer3DSW::body_get_collision_mask(RID p_body) const {
void PhysicsServer3DSW::body_attach_object_instance_id(RID p_body, ObjectID p_id) {
Body3DSW *body = body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
+ if (body) {
+ body->set_instance_id(p_id);
+ return;
+ }
+
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ if (soft_body) {
+ soft_body->set_instance_id(p_id);
+ return;
+ }
- body->set_instance_id(p_id);
+ ERR_FAIL_MSG("Invalid ID.");
};
ObjectID PhysicsServer3DSW::body_get_object_instance_id(RID p_body) const {
@@ -848,10 +856,10 @@ int PhysicsServer3DSW::body_get_max_contacts_reported(RID p_body) const {
return body->get_max_contacts_reported();
}
-void PhysicsServer3DSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
+void PhysicsServer3DSW::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method, p_udata);
+ body->set_force_integration_callback(p_callable, p_udata);
}
void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) {
@@ -893,6 +901,266 @@ PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) {
return direct_state;
}
+/* SOFT BODY */
+
+RID PhysicsServer3DSW::soft_body_create() {
+ SoftBody3DSW *soft_body = memnew(SoftBody3DSW);
+ RID rid = soft_body_owner.make_rid(soft_body);
+ soft_body->set_self(rid);
+ return rid;
+}
+
+void PhysicsServer3DSW::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->update_rendering_server(p_rendering_server_handler);
+}
+
+void PhysicsServer3DSW::soft_body_set_space(RID p_body, RID p_space) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ Space3DSW *space = nullptr;
+ if (p_space.is_valid()) {
+ space = space_owner.getornull(p_space);
+ ERR_FAIL_COND(!space);
+ }
+
+ if (soft_body->get_space() == space) {
+ return;
+ }
+
+ soft_body->set_space(space);
+}
+
+RID PhysicsServer3DSW::soft_body_get_space(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, RID());
+
+ Space3DSW *space = soft_body->get_space();
+ if (!space) {
+ return RID();
+ }
+ return space->get_self();
+}
+
+void PhysicsServer3DSW::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_collision_layer(p_layer);
+}
+
+uint32_t PhysicsServer3DSW::soft_body_get_collision_layer(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0);
+
+ return soft_body->get_collision_layer();
+}
+
+void PhysicsServer3DSW::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_collision_mask(p_mask);
+}
+
+uint32_t PhysicsServer3DSW::soft_body_get_collision_mask(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0);
+
+ return soft_body->get_collision_mask();
+}
+
+void PhysicsServer3DSW::soft_body_add_collision_exception(RID p_body, RID p_body_b) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->add_exception(p_body_b);
+}
+
+void PhysicsServer3DSW::soft_body_remove_collision_exception(RID p_body, RID p_body_b) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->remove_exception(p_body_b);
+}
+
+void PhysicsServer3DSW::soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ for (int i = 0; i < soft_body->get_exceptions().size(); i++) {
+ p_exceptions->push_back(soft_body->get_exceptions()[i]);
+ }
+}
+
+void PhysicsServer3DSW::soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_state(p_state, p_variant);
+}
+
+Variant PhysicsServer3DSW::soft_body_get_state(RID p_body, BodyState p_state) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, Variant());
+
+ return soft_body->get_state(p_state);
+}
+
+void PhysicsServer3DSW::soft_body_set_transform(RID p_body, const Transform &p_transform) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_state(BODY_STATE_TRANSFORM, p_transform);
+}
+
+void PhysicsServer3DSW::soft_body_set_ray_pickable(RID p_body, bool p_enable) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_ray_pickable(p_enable);
+}
+
+void PhysicsServer3DSW::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_iteration_count(p_simulation_precision);
+}
+
+int PhysicsServer3DSW::soft_body_get_simulation_precision(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_iteration_count();
+}
+
+void PhysicsServer3DSW::soft_body_set_total_mass(RID p_body, real_t p_total_mass) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_total_mass(p_total_mass);
+}
+
+real_t PhysicsServer3DSW::soft_body_get_total_mass(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_total_mass();
+}
+
+void PhysicsServer3DSW::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_linear_stiffness(p_stiffness);
+}
+
+real_t PhysicsServer3DSW::soft_body_get_linear_stiffness(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_linear_stiffness();
+}
+
+void PhysicsServer3DSW::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_pressure_coefficient(p_pressure_coefficient);
+}
+
+real_t PhysicsServer3DSW::soft_body_get_pressure_coefficient(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_pressure_coefficient();
+}
+
+void PhysicsServer3DSW::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_damping_coefficient(p_damping_coefficient);
+}
+
+real_t PhysicsServer3DSW::soft_body_get_damping_coefficient(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_damping_coefficient();
+}
+
+void PhysicsServer3DSW::soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_drag_coefficient(p_drag_coefficient);
+}
+
+real_t PhysicsServer3DSW::soft_body_get_drag_coefficient(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, 0.f);
+
+ return soft_body->get_drag_coefficient();
+}
+
+void PhysicsServer3DSW::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_mesh(p_mesh);
+}
+
+AABB PhysicsServer3DSW::soft_body_get_bounds(RID p_body) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, AABB());
+
+ return soft_body->get_bounds();
+}
+
+void PhysicsServer3DSW::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->set_vertex_position(p_point_index, p_global_position);
+}
+
+Vector3 PhysicsServer3DSW::soft_body_get_point_global_position(RID p_body, int p_point_index) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, Vector3());
+
+ return soft_body->get_vertex_position(p_point_index);
+}
+
+void PhysicsServer3DSW::soft_body_remove_all_pinned_points(RID p_body) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ soft_body->unpin_all_vertices();
+}
+
+void PhysicsServer3DSW::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND(!soft_body);
+
+ if (p_pin) {
+ soft_body->pin_vertex(p_point_index);
+ } else {
+ soft_body->unpin_vertex(p_point_index);
+ }
+}
+
+bool PhysicsServer3DSW::soft_body_is_point_pinned(RID p_body, int p_point_index) const {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_body);
+ ERR_FAIL_COND_V(!soft_body, false);
+
+ return soft_body->is_vertex_pinned(p_point_index);
+}
+
/* JOINT API */
RID PhysicsServer3DSW::joint_create() {
@@ -1278,7 +1546,13 @@ void PhysicsServer3DSW::free(RID p_rid) {
body_owner.free(p_rid);
memdelete(body);
+ } else if (soft_body_owner.owns(p_rid)) {
+ SoftBody3DSW *soft_body = soft_body_owner.getornull(p_rid);
+
+ soft_body->set_space(nullptr);
+ soft_body_owner.free(p_rid);
+ memdelete(soft_body);
} else if (area_owner.owns(p_rid)) {
Area3DSW *area = area_owner.getornull(p_rid);
@@ -1444,7 +1718,7 @@ void PhysicsServer3DSW::_update_shapes() {
}
}
-void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
+void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
CollCbkData *cbk = (CollCbkData *)p_userdata;
if (cbk->max == 0) {
@@ -1480,7 +1754,8 @@ void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &
PhysicsServer3DSW *PhysicsServer3DSW::singletonsw = nullptr;
PhysicsServer3DSW::PhysicsServer3DSW(bool p_using_threads) {
singletonsw = this;
- BroadPhase3DSW::create_func = BroadPhaseOctree::_create;
+ BroadPhase3DSW::create_func = BroadPhase3DBVH::_create;
+
island_count = 0;
active_objects = 0;
collision_pairs = 0;
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index afda161fa8..0b42f1d605 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -63,6 +63,7 @@ class PhysicsServer3DSW : public PhysicsServer3D {
mutable RID_PtrOwner<Space3DSW, true> space_owner;
mutable RID_PtrOwner<Area3DSW, true> area_owner;
mutable RID_PtrOwner<Body3DSW, true> body_owner;
+ mutable RID_PtrOwner<SoftBody3DSW, true> soft_body_owner;
mutable RID_PtrOwner<Joint3DSW, true> joint_owner;
//void _clear_query(QuerySW *p_query);
@@ -79,7 +80,7 @@ public:
Vector3 *ptr;
};
- static void _shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
+ static void _shape_col_cbk(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata);
virtual RID plane_shape_create() override;
virtual RID ray_shape_create() override;
@@ -240,7 +241,7 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override;
virtual int body_get_max_contacts_reported(RID p_body) const override;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) override;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) override;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
@@ -252,68 +253,58 @@ public:
/* SOFT BODY */
- virtual RID soft_body_create() override { return RID(); }
+ virtual RID soft_body_create() override;
- virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) override {}
+ virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override;
- virtual void soft_body_set_space(RID p_body, RID p_space) override {}
- virtual RID soft_body_get_space(RID p_body) const override { return RID(); }
+ virtual void soft_body_set_space(RID p_body, RID p_space) override;
+ virtual RID soft_body_get_space(RID p_body) const override;
- virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override {}
- virtual uint32_t soft_body_get_collision_layer(RID p_body) const override { return 0; }
+ virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override;
+ virtual uint32_t soft_body_get_collision_layer(RID p_body) const override;
- virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override {}
- virtual uint32_t soft_body_get_collision_mask(RID p_body) const override { return 0; }
+ virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) override;
+ virtual uint32_t soft_body_get_collision_mask(RID p_body) const override;
- virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) override {}
- virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) override {}
- virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override {}
+ virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) override;
+ virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) override;
+ virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) override;
- virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override {}
- virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override { return Variant(); }
+ virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) override;
+ virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const override;
- virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override {}
- virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const override { return Vector3(); }
+ virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override;
- virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override {}
+ virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override {}
- virtual int soft_body_get_simulation_precision(RID p_body) const override { return 0; }
+ virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override;
+ virtual int soft_body_get_simulation_precision(RID p_body) const override;
- virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override {}
- virtual real_t soft_body_get_total_mass(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override;
+ virtual real_t soft_body_get_total_mass(RID p_body) const override;
- virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override {}
- virtual real_t soft_body_get_linear_stiffness(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override;
+ virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
- virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) override {}
- virtual real_t soft_body_get_angular_stiffness(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override;
+ virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;
- virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) override {}
- virtual real_t soft_body_get_volume_stiffness(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override;
+ virtual real_t soft_body_get_damping_coefficient(RID p_body) const override;
- virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override {}
- virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override;
+ virtual real_t soft_body_get_drag_coefficient(RID p_body) const override;
- virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) override {}
- virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) const override { return 0.; }
+ virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override;
- virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override {}
- virtual real_t soft_body_get_damping_coefficient(RID p_body) const override { return 0.; }
+ virtual AABB soft_body_get_bounds(RID p_body) const override;
- virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override {}
- virtual real_t soft_body_get_drag_coefficient(RID p_body) const override { return 0.; }
+ virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override;
+ virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override;
- virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override {}
-
- virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override {}
- virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override { return Vector3(); }
-
- virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const override { return Vector3(); }
-
- virtual void soft_body_remove_all_pinned_points(RID p_body) override {}
- virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override {}
- virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override { return false; }
+ virtual void soft_body_remove_all_pinned_points(RID p_body) override;
+ virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override;
+ virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override;
/* JOINT API */
diff --git a/servers/physics_3d/physics_server_3d_wrap_mt.h b/servers/physics_3d/physics_server_3d_wrap_mt.h
index f60e1332d5..69d0fcf3ed 100644
--- a/servers/physics_3d/physics_server_3d_wrap_mt.h
+++ b/servers/physics_3d/physics_server_3d_wrap_mt.h
@@ -249,7 +249,7 @@ public:
FUNC2(body_set_omit_force_integration, RID, bool);
FUNC1RC(bool, body_is_omitting_force_integration, RID);
- FUNC4(body_set_force_integration_callback, RID, Object *, const StringName &, const Variant &);
+ FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);
FUNC2(body_set_ray_pickable, RID, bool);
@@ -273,7 +273,7 @@ public:
FUNCRID(soft_body)
- FUNC2(soft_body_update_rendering_server, RID, class SoftBodyRenderingServerHandler *)
+ FUNC2(soft_body_update_rendering_server, RID, class RenderingServerHandler *)
FUNC2(soft_body_set_space, RID, RID)
FUNC1RC(RID, soft_body_get_space, RID)
@@ -294,7 +294,6 @@ public:
FUNC2RC(Variant, soft_body_get_state, RID, BodyState);
FUNC2(soft_body_set_transform, RID, const Transform &);
- FUNC2RC(Vector3, soft_body_get_vertex_position, RID, int);
FUNC2(soft_body_set_simulation_precision, RID, int);
FUNC1RC(int, soft_body_get_simulation_precision, RID);
@@ -305,18 +304,9 @@ public:
FUNC2(soft_body_set_linear_stiffness, RID, real_t);
FUNC1RC(real_t, soft_body_get_linear_stiffness, RID);
- FUNC2(soft_body_set_angular_stiffness, RID, real_t);
- FUNC1RC(real_t, soft_body_get_angular_stiffness, RID);
-
- FUNC2(soft_body_set_volume_stiffness, RID, real_t);
- FUNC1RC(real_t, soft_body_get_volume_stiffness, RID);
-
FUNC2(soft_body_set_pressure_coefficient, RID, real_t);
FUNC1RC(real_t, soft_body_get_pressure_coefficient, RID);
- FUNC2(soft_body_set_pose_matching_coefficient, RID, real_t);
- FUNC1RC(real_t, soft_body_get_pose_matching_coefficient, RID);
-
FUNC2(soft_body_set_damping_coefficient, RID, real_t);
FUNC1RC(real_t, soft_body_get_damping_coefficient, RID);
@@ -325,9 +315,10 @@ public:
FUNC2(soft_body_set_mesh, RID, const REF &);
+ FUNC1RC(AABB, soft_body_get_bounds, RID);
+
FUNC3(soft_body_move_point, RID, int, const Vector3 &);
FUNC2RC(Vector3, soft_body_get_point_global_position, RID, int);
- FUNC2RC(Vector3, soft_body_get_point_offset, RID, int);
FUNC1(soft_body_remove_all_pinned_points, RID);
FUNC3(soft_body_pin_point, RID, int, bool);
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index 02d0c66215..ccd37ca742 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -30,10 +30,28 @@
#include "shape_3d_sw.h"
+#include "core/io/image.h"
#include "core/math/geometry_3d.h"
#include "core/math/quick_hull.h"
#include "core/templates/sort_array.h"
+// HeightMapShape3DSW is based on Bullet btHeightfieldTerrainShape.
+
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998
@@ -627,7 +645,7 @@ Vector3 CapsuleShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
+ (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
void CapsuleShape3DSW::_setup(real_t p_height, real_t p_radius) {
@@ -807,7 +825,7 @@ Vector3 CylinderShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
+ (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
void CylinderShape3DSW::_setup(real_t p_height, real_t p_radius) {
@@ -891,6 +909,9 @@ void ConvexPolygonShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Ve
const Vector3 *vertices = mesh.vertices.ptr();
int vc = mesh.vertices.size();
+ r_amount = 0;
+ ERR_FAIL_COND_MSG(vc == 0, "Convex polygon shape has no vertices.");
+
//find vertex first
real_t max = 0;
int vtx = 0;
@@ -1064,7 +1085,7 @@ Vector3 ConvexPolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
+ (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
void ConvexPolygonShape3DSW::_setup(const Vector<Vector3> &p_vertices) {
@@ -1134,7 +1155,7 @@ void FaceShape3DSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_
Vector3 n = p_normal;
/** TEST FACE AS SUPPORT **/
- if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
+ if (Math::abs(normal.dot(n)) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
r_amount = 3;
r_type = FEATURE_FACE;
for (int i = 0; i < 3; i++) {
@@ -1187,7 +1208,11 @@ bool FaceShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_e
if (c) {
r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal;
if (r_normal.dot(p_end - p_begin) > 0) {
- r_normal = -r_normal;
+ if (backface_collision) {
+ r_normal = -r_normal;
+ } else {
+ c = false;
+ }
}
}
@@ -1285,30 +1310,24 @@ void ConcavePolygonShape3DSW::_cull_segment(int p_idx, _SegmentCullParams *p_par
}
if (bvh->face_index >= 0) {
- Vector3 res;
- Vector3 vertices[3] = {
- p_params->vertices[p_params->faces[bvh->face_index].indices[0]],
- p_params->vertices[p_params->faces[bvh->face_index].indices[1]],
- p_params->vertices[p_params->faces[bvh->face_index].indices[2]]
- };
+ const Face *f = &p_params->faces[bvh->face_index];
+ FaceShape3DSW *face = p_params->face;
+ face->normal = f->normal;
+ face->vertex[0] = p_params->vertices[f->indices[0]];
+ face->vertex[1] = p_params->vertices[f->indices[1]];
+ face->vertex[2] = p_params->vertices[f->indices[2]];
- if (Geometry3D::segment_intersects_triangle(
- p_params->from,
- p_params->to,
- vertices[0],
- vertices[1],
- vertices[2],
- &res)) {
+ Vector3 res;
+ Vector3 normal;
+ if (face->intersect_segment(p_params->from, p_params->to, res, normal)) {
real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from);
- //TODO, seems segmen/triangle intersection is broken :(
- if (d > 0 && d < p_params->min_d) {
+ if ((d > 0) && (d < p_params->min_d)) {
p_params->min_d = d;
p_params->result = res;
- p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal;
+ p_params->normal = normal;
p_params->collisions++;
}
}
-
} else {
if (bvh->left >= 0) {
_cull_segment(bvh->left, p_params);
@@ -1329,17 +1348,20 @@ bool ConcavePolygonShape3DSW::intersect_segment(const Vector3 &p_begin, const Ve
const Vector3 *vr = vertices.ptr();
const BVH *br = bvh.ptr();
+ FaceShape3DSW face;
+ face.backface_collision = backface_collision;
+
_SegmentCullParams params;
params.from = p_begin;
params.to = p_end;
- params.collisions = 0;
params.dir = (p_end - p_begin).normalized();
params.faces = fr;
params.vertices = vr;
params.bvh = br;
- params.min_d = 1e20;
+ params.face = &face;
+
// cull
_cull_segment(0, &params);
@@ -1401,6 +1423,7 @@ void ConcavePolygonShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback
const BVH *br = bvh.ptr();
FaceShape3DSW face; // use this to send in the callback
+ face.backface_collision = backface_collision;
_CullParams params;
params.aabb = local_aabb;
@@ -1422,7 +1445,7 @@ Vector3 ConcavePolygonShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
+ (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
struct _VolumeSW_BVH_Element {
@@ -1532,7 +1555,7 @@ void ConcavePolygonShape3DSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_ar
memdelete(p_bvh_tree);
}
-void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) {
+void ConcavePolygonShape3DSW::_setup(const Vector<Vector3> &p_faces, bool p_backface_collision) {
int src_face_count = p_faces.size();
if (src_face_count == 0) {
configure(AABB());
@@ -1587,15 +1610,24 @@ void ConcavePolygonShape3DSW::_setup(Vector<Vector3> p_faces) {
int idx = 0;
_fill_bvh(bvh_tree, bvh_arrayw2, idx);
+ backface_collision = p_backface_collision;
+
configure(_aabb); // this type of shape has no margin
}
void ConcavePolygonShape3DSW::set_data(const Variant &p_data) {
- _setup(p_data);
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("faces"));
+
+ _setup(d["faces"], d["backface_collision"]);
}
Variant ConcavePolygonShape3DSW::get_data() const {
- return get_faces();
+ Dictionary d;
+ d["faces"] = get_faces();
+ d["backface_collision"] = backface_collision;
+
+ return d;
}
ConcavePolygonShape3DSW::ConcavePolygonShape3DSW() {
@@ -1603,7 +1635,7 @@ ConcavePolygonShape3DSW::ConcavePolygonShape3DSW() {
/* HEIGHT MAP SHAPE */
-Vector<real_t> HeightMapShape3DSW::get_heights() const {
+Vector<float> HeightMapShape3DSW::get_heights() const {
return heights;
}
@@ -1615,10 +1647,6 @@ int HeightMapShape3DSW::get_depth() const {
return depth;
}
-real_t HeightMapShape3DSW::get_cell_size() const {
- return cell_size;
-}
-
void HeightMapShape3DSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
//not very useful, but not very used either
p_transform.xform(get_aabb()).project_range_in_plane(Plane(p_normal, 0), r_min, r_max);
@@ -1629,7 +1657,198 @@ Vector3 HeightMapShape3DSW::get_support(const Vector3 &p_normal) const {
return get_aabb().get_support(p_normal);
}
+struct _HeightmapSegmentCullParams {
+ Vector3 from;
+ Vector3 to;
+ Vector3 dir;
+
+ Vector3 result;
+ Vector3 normal;
+
+ const HeightMapShape3DSW *heightmap = nullptr;
+ FaceShape3DSW *face = nullptr;
+};
+
+_FORCE_INLINE_ bool _heightmap_face_cull_segment(_HeightmapSegmentCullParams &p_params) {
+ Vector3 res;
+ Vector3 normal;
+ if (p_params.face->intersect_segment(p_params.from, p_params.to, res, normal)) {
+ p_params.result = res;
+ p_params.normal = normal;
+ return true;
+ }
+
+ return false;
+}
+
+_FORCE_INLINE_ bool _heightmap_cell_cull_segment(_HeightmapSegmentCullParams &p_params, int p_x, int p_z) {
+ // First triangle.
+ p_params.heightmap->_get_point(p_x, p_z, p_params.face->vertex[0]);
+ p_params.heightmap->_get_point(p_x + 1, p_z, p_params.face->vertex[1]);
+ p_params.heightmap->_get_point(p_x, p_z + 1, p_params.face->vertex[2]);
+ p_params.face->normal = Plane(p_params.face->vertex[0], p_params.face->vertex[1], p_params.face->vertex[2]).normal;
+ if (_heightmap_face_cull_segment(p_params)) {
+ return true;
+ }
+
+ // Second triangle.
+ p_params.face->vertex[0] = p_params.face->vertex[1];
+ p_params.heightmap->_get_point(p_x + 1, p_z + 1, p_params.face->vertex[1]);
+ p_params.face->normal = Plane(p_params.face->vertex[0], p_params.face->vertex[1], p_params.face->vertex[2]).normal;
+ if (_heightmap_face_cull_segment(p_params)) {
+ return true;
+ }
+
+ return false;
+}
+
bool HeightMapShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const {
+ if (heights.is_empty()) {
+ return false;
+ }
+
+ Vector3 local_begin = p_begin + local_origin;
+ Vector3 local_end = p_end + local_origin;
+
+ FaceShape3DSW face;
+ face.backface_collision = false;
+
+ _HeightmapSegmentCullParams params;
+ params.from = p_begin;
+ params.to = p_end;
+ params.dir = (p_end - p_begin).normalized();
+ params.heightmap = this;
+ params.face = &face;
+
+ // Quantize the ray begin/end.
+ int begin_x = floor(local_begin.x);
+ int begin_z = floor(local_begin.z);
+ int end_x = floor(local_end.x);
+ int end_z = floor(local_end.z);
+
+ if ((begin_x == end_x) && (begin_z == end_z)) {
+ // Simple case for rays that don't traverse the grid horizontally.
+ // Just perform a test on the given cell.
+ int x = CLAMP(begin_x, 0, width - 2);
+ int z = CLAMP(begin_z, 0, depth - 2);
+ if (_heightmap_cell_cull_segment(params, x, z)) {
+ r_point = params.result;
+ r_normal = params.normal;
+ return true;
+ }
+ } else {
+ // Perform grid query from projected ray.
+ Vector2 ray_dir_proj(local_end.x - local_begin.x, local_end.z - local_begin.z);
+ real_t ray_dist_proj = ray_dir_proj.length();
+
+ if (ray_dist_proj < CMP_EPSILON) {
+ ray_dir_proj = Vector2();
+ } else {
+ ray_dir_proj /= ray_dist_proj;
+ }
+
+ const int x_step = (ray_dir_proj.x > CMP_EPSILON) ? 1 : ((ray_dir_proj.x < -CMP_EPSILON) ? -1 : 0);
+ const int z_step = (ray_dir_proj.y > CMP_EPSILON) ? 1 : ((ray_dir_proj.y < -CMP_EPSILON) ? -1 : 0);
+
+ const real_t infinite = 1e20;
+ const real_t delta_x = (x_step != 0) ? 1.f / Math::abs(ray_dir_proj.x) : infinite;
+ const real_t delta_z = (z_step != 0) ? 1.f / Math::abs(ray_dir_proj.y) : infinite;
+
+ real_t cross_x; // At which value of `param` we will cross a x-axis lane?
+ real_t cross_z; // At which value of `param` we will cross a z-axis lane?
+
+ // X initialization.
+ if (x_step != 0) {
+ if (x_step == 1) {
+ cross_x = (ceil(local_begin.x) - local_begin.x) * delta_x;
+ } else {
+ cross_x = (local_begin.x - floor(local_begin.x)) * delta_x;
+ }
+ } else {
+ cross_x = infinite; // Will never cross on X.
+ }
+
+ // Z initialization.
+ if (z_step != 0) {
+ if (z_step == 1) {
+ cross_z = (ceil(local_begin.z) - local_begin.z) * delta_z;
+ } else {
+ cross_z = (local_begin.z - floor(local_begin.z)) * delta_z;
+ }
+ } else {
+ cross_z = infinite; // Will never cross on Z.
+ }
+
+ int x = floor(local_begin.x);
+ int z = floor(local_begin.z);
+
+ // Workaround cases where the ray starts at an integer position.
+ if (Math::abs(cross_x) < CMP_EPSILON) {
+ cross_x += delta_x;
+ // If going backwards, we should ignore the position we would get by the above flooring,
+ // because the ray is not heading in that direction.
+ if (x_step == -1) {
+ x -= 1;
+ }
+ }
+
+ if (Math::abs(cross_z) < CMP_EPSILON) {
+ cross_z += delta_z;
+ if (z_step == -1) {
+ z -= 1;
+ }
+ }
+
+ // Start inside the grid.
+ int x_start = CLAMP(x, 0, width - 2);
+ int z_start = CLAMP(z, 0, depth - 2);
+
+ // Adjust initial cross values.
+ cross_x += delta_x * x_step * (x_start - x);
+ cross_z += delta_z * z_step * (z_start - z);
+
+ x = x_start;
+ z = z_start;
+
+ if (_heightmap_cell_cull_segment(params, x, z)) {
+ r_point = params.result;
+ r_normal = params.normal;
+ return true;
+ }
+
+ real_t dist = 0.0;
+ while (true) {
+ if (cross_x < cross_z) {
+ // X lane.
+ x += x_step;
+ // Assign before advancing the param,
+ // to be in sync with the initialization step.
+ dist = cross_x;
+ cross_x += delta_x;
+ } else {
+ // Z lane.
+ z += z_step;
+ dist = cross_z;
+ cross_z += delta_z;
+ }
+
+ // Stop when outside the grid.
+ if ((x < 0) || (z < 0) || (x >= width - 1) || (z >= depth - 1)) {
+ break;
+ }
+
+ if (_heightmap_cell_cull_segment(params, x, z)) {
+ r_point = params.result;
+ r_normal = params.normal;
+ return true;
+ }
+
+ if (dist > ray_dist_proj) {
+ break;
+ }
+ }
+ }
+
return false;
}
@@ -1641,7 +1860,66 @@ Vector3 HeightMapShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
return Vector3();
}
+void HeightMapShape3DSW::_get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const {
+ const AABB &aabb = get_aabb();
+
+ Vector3 pos_local = aabb.position + local_origin;
+
+ Vector3 clamped_point(p_point);
+ clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + aabb.size.x);
+ clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + aabb.size.y);
+ clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.x + aabb.size.z);
+
+ r_x = (clamped_point.x < 0.0) ? (clamped_point.x - 0.5) : (clamped_point.x + 0.5);
+ r_y = (clamped_point.y < 0.0) ? (clamped_point.y - 0.5) : (clamped_point.y + 0.5);
+ r_z = (clamped_point.z < 0.0) ? (clamped_point.z - 0.5) : (clamped_point.z + 0.5);
+}
+
void HeightMapShape3DSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
+ if (heights.is_empty()) {
+ return;
+ }
+
+ AABB local_aabb = p_local_aabb;
+ local_aabb.position += local_origin;
+
+ // Quantize the aabb, and adjust the start/end ranges.
+ int aabb_min[3];
+ int aabb_max[3];
+ _get_cell(local_aabb.position, aabb_min[0], aabb_min[1], aabb_min[2]);
+ _get_cell(local_aabb.position + local_aabb.size, aabb_max[0], aabb_max[1], aabb_max[2]);
+
+ // Expand the min/max quantized values.
+ // This is to catch the case where the input aabb falls between grid points.
+ for (int i = 0; i < 3; ++i) {
+ aabb_min[i]--;
+ aabb_max[i]++;
+ }
+
+ int start_x = MAX(0, aabb_min[0]);
+ int end_x = MIN(width - 1, aabb_max[0]);
+ int start_z = MAX(0, aabb_min[2]);
+ int end_z = MIN(depth - 1, aabb_max[2]);
+
+ FaceShape3DSW face;
+ face.backface_collision = true;
+
+ for (int z = start_z; z < end_z; z++) {
+ for (int x = start_x; x < end_x; x++) {
+ // First triangle.
+ _get_point(x, z, face.vertex[0]);
+ _get_point(x + 1, z, face.vertex[1]);
+ _get_point(x, z + 1, face.vertex[2]);
+ face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal;
+ p_callback(p_userdata, &face);
+
+ // Second triangle.
+ face.vertex[0] = face.vertex[1];
+ _get_point(x + 1, z + 1, face.vertex[1]);
+ face.normal = Plane(face.vertex[0], face.vertex[2], face.vertex[1]).normal;
+ p_callback(p_userdata, &face);
+ }
+ }
}
Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const {
@@ -1651,61 +1929,105 @@ Vector3 HeightMapShape3DSW::get_moment_of_inertia(real_t p_mass) const {
return Vector3(
(p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z),
(p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z),
- (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y));
+ (p_mass / 3.0) * (extents.x * extents.x + extents.y * extents.y));
}
-void HeightMapShape3DSW::_setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) {
+void HeightMapShape3DSW::_setup(const Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
heights = p_heights;
width = p_width;
depth = p_depth;
- cell_size = p_cell_size;
-
- const real_t *r = heights.ptr();
+ // Initialize aabb.
AABB aabb;
+ aabb.position = Vector3(0.0, p_min_height, 0.0);
+ aabb.size = Vector3(p_width - 1, p_max_height - p_min_height, p_depth - 1);
- for (int i = 0; i < depth; i++) {
- for (int j = 0; j < width; j++) {
- real_t h = r[i * width + j];
+ // Initialize origin as the aabb center.
+ local_origin = aabb.position + 0.5 * aabb.size;
+ local_origin.y = 0.0;
- Vector3 pos(j * cell_size, h, i * cell_size);
- if (i == 0 || j == 0) {
- aabb.position = pos;
- } else {
- aabb.expand_to(pos);
- }
- }
- }
+ aabb.position -= local_origin;
configure(aabb);
}
void HeightMapShape3DSW::set_data(const Variant &p_data) {
ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
+
Dictionary d = p_data;
ERR_FAIL_COND(!d.has("width"));
ERR_FAIL_COND(!d.has("depth"));
- ERR_FAIL_COND(!d.has("cell_size"));
ERR_FAIL_COND(!d.has("heights"));
int width = d["width"];
int depth = d["depth"];
- real_t cell_size = d["cell_size"];
- Vector<real_t> heights = d["heights"];
- ERR_FAIL_COND(width <= 0);
- ERR_FAIL_COND(depth <= 0);
- ERR_FAIL_COND(cell_size <= CMP_EPSILON);
- ERR_FAIL_COND(heights.size() != (width * depth));
- _setup(heights, width, depth, cell_size);
+ ERR_FAIL_COND(width <= 0.0);
+ ERR_FAIL_COND(depth <= 0.0);
+
+ Variant heights_variant = d["heights"];
+ Vector<float> heights_buffer;
+ if (heights_variant.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
+ // Ready-to-use heights can be passed.
+ heights_buffer = heights_variant;
+ } else if (heights_variant.get_type() == Variant::OBJECT) {
+ // If an image is passed, we have to convert it.
+ // This would be expensive to do with a script, so it's nice to have it here.
+ Ref<Image> image = heights_variant;
+ ERR_FAIL_COND(image.is_null());
+ ERR_FAIL_COND(image->get_format() != Image::FORMAT_RF);
+
+ PackedByteArray im_data = image->get_data();
+ heights_buffer.resize(image->get_width() * image->get_height());
+
+ float *w = heights_buffer.ptrw();
+ float *rp = (float *)im_data.ptr();
+ for (int i = 0; i < heights_buffer.size(); ++i) {
+ w[i] = rp[i];
+ }
+ } else {
+ ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
+ }
+
+ // Compute min and max heights or use precomputed values.
+ real_t min_height = 0.0;
+ real_t max_height = 0.0;
+ if (d.has("min_height") && d.has("max_height")) {
+ min_height = d["min_height"];
+ max_height = d["max_height"];
+ } else {
+ int heights_size = heights.size();
+ for (int i = 0; i < heights_size; ++i) {
+ float h = heights[i];
+ if (h < min_height) {
+ min_height = h;
+ } else if (h > max_height) {
+ max_height = h;
+ }
+ }
+ }
+
+ ERR_FAIL_COND(min_height > max_height);
+
+ ERR_FAIL_COND(heights_buffer.size() != (width * depth));
+
+ // If specified, min and max height will be used as precomputed values.
+ _setup(heights_buffer, width, depth, min_height, max_height);
}
Variant HeightMapShape3DSW::get_data() const {
- ERR_FAIL_V(Variant());
+ Dictionary d;
+ d["width"] = width;
+ d["depth"] = depth;
+
+ const AABB &aabb = get_aabb();
+ d["min_height"] = aabb.position.y;
+ d["max_height"] = aabb.position.y + aabb.size.y;
+
+ d["heights"] = heights;
+
+ return d;
}
HeightMapShape3DSW::HeightMapShape3DSW() {
- width = 0;
- depth = 0;
- cell_size = 0;
}
diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h
index cafe978abb..4d2b6ffbed 100644
--- a/servers/physics_3d/shape_3d_sw.h
+++ b/servers/physics_3d/shape_3d_sw.h
@@ -81,7 +81,7 @@ public:
virtual PhysicsServer3D::ShapeType get_type() const = 0;
- _FORCE_INLINE_ AABB get_aabb() const { return aabb; }
+ _FORCE_INLINE_ const AABB &get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
@@ -334,34 +334,37 @@ struct ConcavePolygonShape3DSW : public ConcaveShape3DSW {
struct _CullParams {
AABB aabb;
- Callback callback;
- void *userdata;
- const Face *faces;
- const Vector3 *vertices;
- const BVH *bvh;
- FaceShape3DSW *face;
+ Callback callback = nullptr;
+ void *userdata = nullptr;
+ const Face *faces = nullptr;
+ const Vector3 *vertices = nullptr;
+ const BVH *bvh = nullptr;
+ FaceShape3DSW *face = nullptr;
};
struct _SegmentCullParams {
Vector3 from;
Vector3 to;
- const Face *faces;
- const Vector3 *vertices;
- const BVH *bvh;
Vector3 dir;
+ const Face *faces = nullptr;
+ const Vector3 *vertices = nullptr;
+ const BVH *bvh = nullptr;
+ FaceShape3DSW *face = nullptr;
Vector3 result;
Vector3 normal;
- real_t min_d;
- int collisions;
+ real_t min_d = 1e20;
+ int collisions = 0;
};
+ bool backface_collision = false;
+
void _cull_segment(int p_idx, _SegmentCullParams *p_params) const;
void _cull(int p_idx, _CullParams *p_params) const;
void _fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx);
- void _setup(Vector<Vector3> p_faces);
+ void _setup(const Vector<Vector3> &p_faces, bool p_backface_collision);
public:
Vector<Vector3> get_faces() const;
@@ -386,21 +389,29 @@ public:
};
struct HeightMapShape3DSW : public ConcaveShape3DSW {
- Vector<real_t> heights;
- int width;
- int depth;
- real_t cell_size;
+ Vector<float> heights;
+ int width = 0;
+ int depth = 0;
+ Vector3 local_origin;
+
+ _FORCE_INLINE_ float _get_height(int p_x, int p_z) const {
+ return heights[(p_z * width) + p_x];
+ }
+
+ _FORCE_INLINE_ void _get_point(int p_x, int p_z, Vector3 &r_point) const {
+ r_point.x = p_x - 0.5 * (width - 1.0);
+ r_point.y = _get_height(p_x, p_z);
+ r_point.z = p_z - 0.5 * (depth - 1.0);
+ }
- //void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
- //void _cull(int p_idx,_CullParams *p_params) const;
+ void _get_cell(const Vector3 &p_point, int &r_x, int &r_y, int &r_z) const;
- void _setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size);
+ void _setup(const Vector<float> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height);
public:
- Vector<real_t> get_heights() const;
+ Vector<float> get_heights() const;
int get_width() const;
int get_depth() const;
- real_t get_cell_size() const;
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_HEIGHTMAP; }
@@ -424,6 +435,7 @@ public:
struct FaceShape3DSW : public Shape3DSW {
Vector3 normal; //cache
Vector3 vertex[3];
+ bool backface_collision = false;
virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_CONCAVE_POLYGON; }
diff --git a/servers/physics_3d/soft_body_3d_sw.cpp b/servers/physics_3d/soft_body_3d_sw.cpp
new file mode 100644
index 0000000000..f63a470cbe
--- /dev/null
+++ b/servers/physics_3d/soft_body_3d_sw.cpp
@@ -0,0 +1,1221 @@
+/*************************************************************************/
+/* soft_body_3d_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "soft_body_3d_sw.h"
+#include "space_3d_sw.h"
+
+#include "core/math/geometry_3d.h"
+#include "core/templates/map.h"
+
+// Based on Bullet soft body.
+
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+///btSoftBody implementation by Nathanael Presson
+
+SoftBody3DSW::SoftBody3DSW() :
+ CollisionObject3DSW(TYPE_SOFT_BODY),
+ active_list(this) {
+ _set_static(false);
+}
+
+void SoftBody3DSW::_shapes_changed() {
+}
+
+void SoftBody3DSW::set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant) {
+ switch (p_state) {
+ case PhysicsServer3D::BODY_STATE_TRANSFORM: {
+ _set_transform(p_variant);
+ _set_inv_transform(get_transform().inverse());
+
+ apply_nodes_transform(get_transform());
+
+ } break;
+ case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: {
+ // Not supported.
+ ERR_FAIL_MSG("Linear velocity is not supported for Soft bodies.");
+ } break;
+ case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: {
+ ERR_FAIL_MSG("Angular velocity is not supported for Soft bodies.");
+ } break;
+ case PhysicsServer3D::BODY_STATE_SLEEPING: {
+ ERR_FAIL_MSG("Sleeping state is not supported for Soft bodies.");
+ } break;
+ case PhysicsServer3D::BODY_STATE_CAN_SLEEP: {
+ ERR_FAIL_MSG("Sleeping state is not supported for Soft bodies.");
+ } break;
+ }
+}
+
+Variant SoftBody3DSW::get_state(PhysicsServer3D::BodyState p_state) const {
+ switch (p_state) {
+ case PhysicsServer3D::BODY_STATE_TRANSFORM: {
+ return get_transform();
+ } break;
+ case PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY: {
+ ERR_FAIL_V_MSG(Vector3(), "Linear velocity is not supported for Soft bodies.");
+ } break;
+ case PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY: {
+ ERR_FAIL_V_MSG(Vector3(), "Angular velocity is not supported for Soft bodies.");
+ return Vector3();
+ } break;
+ case PhysicsServer3D::BODY_STATE_SLEEPING: {
+ ERR_FAIL_V_MSG(false, "Sleeping state is not supported for Soft bodies.");
+ } break;
+ case PhysicsServer3D::BODY_STATE_CAN_SLEEP: {
+ ERR_FAIL_V_MSG(false, "Sleeping state is not supported for Soft bodies.");
+ } break;
+ }
+
+ return Variant();
+}
+
+void SoftBody3DSW::set_space(Space3DSW *p_space) {
+ if (get_space()) {
+ get_space()->soft_body_remove_from_active_list(&active_list);
+
+ deinitialize_shape();
+ }
+
+ _set_space(p_space);
+
+ if (get_space()) {
+ get_space()->soft_body_add_to_active_list(&active_list);
+
+ if (bounds != AABB()) {
+ initialize_shape(true);
+ }
+ }
+}
+
+void SoftBody3DSW::set_mesh(const Ref<Mesh> &p_mesh) {
+ destroy();
+
+ soft_mesh = p_mesh;
+
+ if (soft_mesh.is_null()) {
+ return;
+ }
+
+ Array arrays = soft_mesh->surface_get_arrays(0);
+ ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & RS::ARRAY_FORMAT_INDEX));
+
+ bool success = create_from_trimesh(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]);
+ if (!success) {
+ destroy();
+ soft_mesh = Ref<Mesh>();
+ }
+}
+
+void SoftBody3DSW::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) {
+ if (soft_mesh.is_null()) {
+ return;
+ }
+
+ const uint32_t vertex_count = map_visual_to_physics.size();
+ for (uint32_t i = 0; i < vertex_count; ++i) {
+ const uint32_t node_index = map_visual_to_physics[i];
+ const Node &node = nodes[node_index];
+ const Vector3 &vertex_position = node.x;
+ const Vector3 &vertex_normal = node.n;
+
+ p_rendering_server_handler->set_vertex(i, &vertex_position);
+ p_rendering_server_handler->set_normal(i, &vertex_normal);
+ }
+
+ p_rendering_server_handler->set_aabb(bounds);
+}
+
+void SoftBody3DSW::update_normals() {
+ uint32_t i, ni;
+
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ nodes[i].n = Vector3();
+ }
+
+ for (i = 0, ni = faces.size(); i < ni; ++i) {
+ Face &face = faces[i];
+ const Vector3 n = vec3_cross(face.n[0]->x - face.n[2]->x, face.n[0]->x - face.n[1]->x);
+ face.n[0]->n += n;
+ face.n[1]->n += n;
+ face.n[2]->n += n;
+ face.normal = n;
+ face.normal.normalize();
+ }
+
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+ real_t len = node.n.length();
+ if (len > CMP_EPSILON) {
+ node.n /= len;
+ }
+ }
+}
+
+void SoftBody3DSW::update_bounds() {
+ AABB prev_bounds = bounds;
+ prev_bounds.grow_by(collision_margin);
+
+ bounds = AABB();
+
+ const uint32_t nodes_count = nodes.size();
+ if (nodes_count == 0) {
+ deinitialize_shape();
+ return;
+ }
+
+ bool first = true;
+ bool moved = false;
+ for (uint32_t node_index = 0; node_index < nodes_count; ++node_index) {
+ const Node &node = nodes[node_index];
+ if (!prev_bounds.has_point(node.x)) {
+ moved = true;
+ }
+ if (first) {
+ bounds.position = node.x;
+ first = false;
+ } else {
+ bounds.expand_to(node.x);
+ }
+ }
+
+ if (get_space()) {
+ initialize_shape(moved);
+ }
+}
+
+void SoftBody3DSW::update_constants() {
+ reset_link_rest_lengths();
+ update_link_constants();
+ update_area();
+}
+
+void SoftBody3DSW::update_area() {
+ int i, ni;
+
+ // Face area.
+ for (i = 0, ni = faces.size(); i < ni; ++i) {
+ Face &face = faces[i];
+
+ const Vector3 &x0 = face.n[0]->x;
+ const Vector3 &x1 = face.n[1]->x;
+ const Vector3 &x2 = face.n[2]->x;
+
+ const Vector3 a = x1 - x0;
+ const Vector3 b = x2 - x0;
+ const Vector3 cr = vec3_cross(a, b);
+ face.ra = cr.length();
+ }
+
+ // Node area.
+ LocalVector<int> counts;
+ counts.resize(nodes.size());
+ memset(counts.ptr(), 0, counts.size() * sizeof(int));
+
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ nodes[i].area = 0.0;
+ }
+
+ for (i = 0, ni = faces.size(); i < ni; ++i) {
+ const Face &face = faces[i];
+ for (int j = 0; j < 3; ++j) {
+ const int index = (int)(face.n[j] - &nodes[0]);
+ counts[index]++;
+ face.n[j]->area += Math::abs(face.ra);
+ }
+ }
+
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ if (counts[i] > 0) {
+ nodes[i].area /= (real_t)counts[i];
+ } else {
+ nodes[i].area = 0.0;
+ }
+ }
+}
+
+void SoftBody3DSW::reset_link_rest_lengths() {
+ for (uint32_t i = 0, ni = links.size(); i < ni; ++i) {
+ Link &link = links[i];
+ link.rl = (link.n[0]->x - link.n[1]->x).length();
+ link.c1 = link.rl * link.rl;
+ }
+}
+
+void SoftBody3DSW::update_link_constants() {
+ real_t inv_linear_stiffness = 1.0 / linear_stiffness;
+ for (uint32_t i = 0, ni = links.size(); i < ni; ++i) {
+ Link &link = links[i];
+ link.c0 = (link.n[0]->im + link.n[1]->im) * inv_linear_stiffness;
+ }
+}
+
+void SoftBody3DSW::apply_nodes_transform(const Transform &p_transform) {
+ if (soft_mesh.is_null()) {
+ return;
+ }
+
+ uint32_t node_count = nodes.size();
+ Vector3 leaf_size = Vector3(collision_margin, collision_margin, collision_margin) * 2.0;
+ for (uint32_t node_index = 0; node_index < node_count; ++node_index) {
+ Node &node = nodes[node_index];
+
+ node.x = p_transform.xform(node.x);
+ node.q = node.x;
+ node.v = Vector3();
+ node.bv = Vector3();
+
+ AABB node_aabb(node.x, leaf_size);
+ node_tree.update(node.leaf, node_aabb);
+ }
+
+ face_tree.clear();
+
+ update_normals();
+ update_bounds();
+ update_constants();
+}
+
+Vector3 SoftBody3DSW::get_vertex_position(int p_index) const {
+ if (soft_mesh.is_null()) {
+ return Vector3();
+ }
+
+ ERR_FAIL_INDEX_V(p_index, (int)map_visual_to_physics.size(), Vector3());
+ uint32_t node_index = map_visual_to_physics[p_index];
+
+ ERR_FAIL_COND_V(node_index >= nodes.size(), Vector3());
+ return nodes[node_index].x;
+}
+
+void SoftBody3DSW::set_vertex_position(int p_index, const Vector3 &p_position) {
+ if (soft_mesh.is_null()) {
+ return;
+ }
+
+ ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size());
+ uint32_t node_index = map_visual_to_physics[p_index];
+
+ ERR_FAIL_COND(node_index >= nodes.size());
+ Node &node = nodes[node_index];
+ node.q = node.x;
+ node.x = p_position;
+}
+
+void SoftBody3DSW::pin_vertex(int p_index) {
+ if (is_vertex_pinned(p_index)) {
+ return;
+ }
+
+ pinned_vertices.push_back(p_index);
+
+ if (!soft_mesh.is_null()) {
+ ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size());
+ uint32_t node_index = map_visual_to_physics[p_index];
+
+ ERR_FAIL_COND(node_index >= nodes.size());
+ Node &node = nodes[node_index];
+ node.im = 0.0;
+ }
+}
+
+void SoftBody3DSW::unpin_vertex(int p_index) {
+ uint32_t pinned_count = pinned_vertices.size();
+ for (uint32_t i = 0; i < pinned_count; ++i) {
+ if (p_index == pinned_vertices[i]) {
+ pinned_vertices.remove(i);
+
+ if (!soft_mesh.is_null()) {
+ ERR_FAIL_INDEX(p_index, (int)map_visual_to_physics.size());
+ uint32_t node_index = map_visual_to_physics[p_index];
+
+ ERR_FAIL_COND(node_index >= nodes.size());
+ real_t inv_node_mass = nodes.size() * inv_total_mass;
+
+ Node &node = nodes[node_index];
+ node.im = inv_node_mass;
+ }
+
+ return;
+ }
+ }
+}
+
+void SoftBody3DSW::unpin_all_vertices() {
+ if (!soft_mesh.is_null()) {
+ real_t inv_node_mass = nodes.size() * inv_total_mass;
+ uint32_t pinned_count = pinned_vertices.size();
+ for (uint32_t i = 0; i < pinned_count; ++i) {
+ uint32_t vertex_index = pinned_vertices[i];
+
+ ERR_CONTINUE(vertex_index >= map_visual_to_physics.size());
+ uint32_t node_index = map_visual_to_physics[vertex_index];
+
+ ERR_CONTINUE(node_index >= nodes.size());
+ Node &node = nodes[node_index];
+ node.im = inv_node_mass;
+ }
+ }
+
+ pinned_vertices.clear();
+}
+
+bool SoftBody3DSW::is_vertex_pinned(int p_index) const {
+ uint32_t pinned_count = pinned_vertices.size();
+ for (uint32_t i = 0; i < pinned_count; ++i) {
+ if (p_index == pinned_vertices[i]) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+uint32_t SoftBody3DSW::get_node_count() const {
+ return nodes.size();
+}
+
+real_t SoftBody3DSW::get_node_inv_mass(uint32_t p_node_index) const {
+ ERR_FAIL_COND_V(p_node_index >= nodes.size(), 0.0);
+ return nodes[p_node_index].im;
+}
+
+Vector3 SoftBody3DSW::get_node_position(uint32_t p_node_index) const {
+ ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3());
+ return nodes[p_node_index].x;
+}
+
+Vector3 SoftBody3DSW::get_node_velocity(uint32_t p_node_index) const {
+ ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3());
+ return nodes[p_node_index].v;
+}
+
+Vector3 SoftBody3DSW::get_node_biased_velocity(uint32_t p_node_index) const {
+ ERR_FAIL_COND_V(p_node_index >= nodes.size(), Vector3());
+ return nodes[p_node_index].bv;
+}
+
+void SoftBody3DSW::apply_node_impulse(uint32_t p_node_index, const Vector3 &p_impulse) {
+ ERR_FAIL_COND(p_node_index >= nodes.size());
+ Node &node = nodes[p_node_index];
+ node.v += p_impulse * node.im;
+}
+
+void SoftBody3DSW::apply_node_bias_impulse(uint32_t p_node_index, const Vector3 &p_impulse) {
+ ERR_FAIL_COND(p_node_index >= nodes.size());
+ Node &node = nodes[p_node_index];
+ node.bv += p_impulse * node.im;
+}
+
+uint32_t SoftBody3DSW::get_face_count() const {
+ return faces.size();
+}
+
+void SoftBody3DSW::get_face_points(uint32_t p_face_index, Vector3 &r_point_1, Vector3 &r_point_2, Vector3 &r_point_3) const {
+ ERR_FAIL_COND(p_face_index >= faces.size());
+ const Face &face = faces[p_face_index];
+ r_point_1 = face.n[0]->x;
+ r_point_2 = face.n[1]->x;
+ r_point_3 = face.n[2]->x;
+}
+
+Vector3 SoftBody3DSW::get_face_normal(uint32_t p_face_index) const {
+ ERR_FAIL_COND_V(p_face_index >= faces.size(), Vector3());
+ return faces[p_face_index].normal;
+}
+
+bool SoftBody3DSW::create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices) {
+ uint32_t node_count = 0;
+ LocalVector<Vector3> vertices;
+ const int visual_vertex_count(p_vertices.size());
+
+ LocalVector<int> triangles;
+ const uint32_t triangle_count(p_indices.size() / 3);
+ triangles.resize(triangle_count * 3);
+
+ // Merge all overlapping vertices and create a map of physical vertices to visual vertices.
+ {
+ // Process vertices.
+ {
+ uint32_t vertex_count = 0;
+ Map<Vector3, uint32_t> unique_vertices;
+
+ vertices.resize(visual_vertex_count);
+ map_visual_to_physics.resize(visual_vertex_count);
+
+ for (int visual_vertex_index = 0; visual_vertex_index < visual_vertex_count; ++visual_vertex_index) {
+ const Vector3 &vertex = p_vertices[visual_vertex_index];
+
+ Map<Vector3, uint32_t>::Element *e = unique_vertices.find(vertex);
+ uint32_t vertex_id;
+ if (e) {
+ // Already existing.
+ vertex_id = e->value();
+ } else {
+ // Create new one.
+ vertex_id = vertex_count++;
+ unique_vertices[vertex] = vertex_id;
+ vertices[vertex_id] = vertex;
+ }
+
+ map_visual_to_physics[visual_vertex_index] = vertex_id;
+ }
+
+ vertices.resize(vertex_count);
+ }
+
+ // Process triangles.
+ {
+ for (uint32_t triangle_index = 0; triangle_index < triangle_count; ++triangle_index) {
+ for (int i = 0; i < 3; ++i) {
+ int visual_index = 3 * triangle_index + i;
+ int physics_index = map_visual_to_physics[p_indices[visual_index]];
+ triangles[visual_index] = physics_index;
+ node_count = MAX((int)node_count, physics_index);
+ }
+ }
+ }
+ }
+
+ ++node_count;
+
+ // Create nodes from vertices.
+ nodes.resize(node_count);
+ real_t inv_node_mass = node_count * inv_total_mass;
+ Vector3 leaf_size = Vector3(collision_margin, collision_margin, collision_margin) * 2.0;
+ for (uint32_t i = 0; i < node_count; ++i) {
+ Node &node = nodes[i];
+ node.s = vertices[i];
+ node.x = node.s;
+ node.q = node.s;
+ node.im = inv_node_mass;
+
+ AABB node_aabb(node.x, leaf_size);
+ node.leaf = node_tree.insert(node_aabb, &node);
+
+ node.index = i;
+ }
+
+ // Create links and faces from triangles.
+ LocalVector<bool> chks;
+ chks.resize(node_count * node_count);
+ memset(chks.ptr(), 0, chks.size() * sizeof(bool));
+
+ for (uint32_t i = 0; i < triangle_count * 3; i += 3) {
+ const int idx[] = { triangles[i], triangles[i + 1], triangles[i + 2] };
+
+ for (int j = 2, k = 0; k < 3; j = k++) {
+ int chk = idx[k] * node_count + idx[j];
+ if (!chks[chk]) {
+ chks[chk] = true;
+ int inv_chk = idx[j] * node_count + idx[k];
+ chks[inv_chk] = true;
+
+ append_link(idx[j], idx[k]);
+ }
+ }
+
+ append_face(idx[0], idx[1], idx[2]);
+ }
+
+ // Set pinned nodes.
+ uint32_t pinned_count = pinned_vertices.size();
+ for (uint32_t i = 0; i < pinned_count; ++i) {
+ int pinned_vertex = pinned_vertices[i];
+
+ ERR_CONTINUE(pinned_vertex >= visual_vertex_count);
+ uint32_t node_index = map_visual_to_physics[pinned_vertex];
+
+ ERR_CONTINUE(node_index >= node_count);
+ Node &node = nodes[node_index];
+ node.im = 0.0;
+ }
+
+ generate_bending_constraints(2);
+ reoptimize_link_order();
+
+ update_constants();
+ update_normals();
+ update_bounds();
+
+ return true;
+}
+
+void SoftBody3DSW::generate_bending_constraints(int p_distance) {
+ uint32_t i, j;
+
+ if (p_distance > 1) {
+ // Build graph.
+ const uint32_t n = nodes.size();
+ const unsigned inf = (~(unsigned)0) >> 1;
+ const uint32_t adj_size = n * n;
+ unsigned *adj = memnew_arr(unsigned, adj_size);
+
+#define IDX(_x_, _y_) ((_y_)*n + (_x_))
+ for (j = 0; j < n; ++j) {
+ for (i = 0; i < n; ++i) {
+ int idx_ij = j * n + i;
+ int idx_ji = i * n + j;
+ if (i != j) {
+ adj[idx_ij] = adj[idx_ji] = inf;
+ } else {
+ adj[idx_ij] = adj[idx_ji] = 0;
+ }
+ }
+ }
+ for (i = 0; i < links.size(); ++i) {
+ const int ia = (int)(links[i].n[0] - &nodes[0]);
+ const int ib = (int)(links[i].n[1] - &nodes[0]);
+ int idx = ib * n + ia;
+ int idx_inv = ia * n + ib;
+ adj[idx] = 1;
+ adj[idx_inv] = 1;
+ }
+
+ // Special optimized case for distance == 2.
+ if (p_distance == 2) {
+ LocalVector<LocalVector<int>> node_links;
+
+ // Build node links.
+ node_links.resize(nodes.size());
+
+ for (i = 0; i < links.size(); ++i) {
+ const int ia = (int)(links[i].n[0] - &nodes[0]);
+ const int ib = (int)(links[i].n[1] - &nodes[0]);
+ if (node_links[ia].find(ib) == -1) {
+ node_links[ia].push_back(ib);
+ }
+
+ if (node_links[ib].find(ia) == -1) {
+ node_links[ib].push_back(ia);
+ }
+ }
+ for (uint32_t ii = 0; ii < node_links.size(); ii++) {
+ for (uint32_t jj = 0; jj < node_links[ii].size(); jj++) {
+ int k = node_links[ii][jj];
+ for (uint32_t kk = 0; kk < node_links[k].size(); kk++) {
+ int l = node_links[k][kk];
+ if ((int)ii != l) {
+ int idx_ik = k * n + ii;
+ int idx_kj = l * n + k;
+ const unsigned sum = adj[idx_ik] + adj[idx_kj];
+ ERR_FAIL_COND(sum != 2);
+ int idx_ij = l * n + ii;
+ if (adj[idx_ij] > sum) {
+ int idx_ji = l * n + ii;
+ adj[idx_ij] = adj[idx_ji] = sum;
+ }
+ }
+ }
+ }
+ }
+ } else {
+ // Generic Floyd's algorithm.
+ for (uint32_t k = 0; k < n; ++k) {
+ for (j = 0; j < n; ++j) {
+ for (i = j + 1; i < n; ++i) {
+ int idx_ik = k * n + i;
+ int idx_kj = j * n + k;
+ const unsigned sum = adj[idx_ik] + adj[idx_kj];
+ int idx_ij = j * n + i;
+ if (adj[idx_ij] > sum) {
+ int idx_ji = j * n + i;
+ adj[idx_ij] = adj[idx_ji] = sum;
+ }
+ }
+ }
+ }
+ }
+
+ // Build links.
+ for (j = 0; j < n; ++j) {
+ for (i = j + 1; i < n; ++i) {
+ int idx_ij = j * n + i;
+ if (adj[idx_ij] == (unsigned)p_distance) {
+ append_link(i, j);
+ }
+ }
+ }
+ memdelete_arr(adj);
+ }
+}
+
+//===================================================================
+//
+//
+// This function takes in a list of interdependent Links and tries
+// to maximize the distance between calculation
+// of dependent links. This increases the amount of parallelism that can
+// be exploited by out-of-order instruction processors with large but
+// (inevitably) finite instruction windows.
+//
+//===================================================================
+
+// A small structure to track lists of dependent link calculations.
+class LinkDeps {
+public:
+ int value; // A link calculation that is dependent on this one
+ // Positive values = "input A" while negative values = "input B"
+ LinkDeps *next; // Next dependence in the list
+};
+typedef LinkDeps *LinkDepsPtr;
+
+void SoftBody3DSW::reoptimize_link_order() {
+ const int reop_not_dependent = -1;
+ const int reop_node_complete = -2;
+
+ uint32_t i, link_count = links.size(), node_count = nodes.size();
+ Link *lr;
+ int ar, br;
+ Node *node0 = &(nodes[0]);
+ Node *node1 = &(nodes[1]);
+ LinkDepsPtr link_dep;
+ int ready_list_head, ready_list_tail, link_num, link_dep_frees, dep_link;
+
+ // Allocate temporary buffers.
+ int *node_written_at = memnew_arr(int, node_count + 1); // What link calculation produced this node's current values?
+ int *link_dep_A = memnew_arr(int, link_count); // Link calculation input is dependent upon prior calculation #N
+ int *link_dep_B = memnew_arr(int, link_count);
+ int *ready_list = memnew_arr(int, link_count); // List of ready-to-process link calculations (# of links, maximum)
+ LinkDeps *link_dep_free_list = memnew_arr(LinkDeps, 2 * link_count); // Dependent-on-me list elements (2x# of links, maximum)
+ LinkDepsPtr *link_dep_list_starts = memnew_arr(LinkDepsPtr, link_count); // Start nodes of dependent-on-me lists, one for each link
+
+ // Copy the original, unsorted links to a side buffer.
+ Link *link_buffer = memnew_arr(Link, link_count);
+ memcpy(link_buffer, &(links[0]), sizeof(Link) * link_count);
+
+ // Clear out the node setup and ready list.
+ for (i = 0; i < node_count + 1; i++) {
+ node_written_at[i] = reop_not_dependent;
+ }
+ for (i = 0; i < link_count; i++) {
+ link_dep_list_starts[i] = nullptr;
+ }
+ ready_list_head = ready_list_tail = link_dep_frees = 0;
+
+ // Initial link analysis to set up data structures.
+ for (i = 0; i < link_count; i++) {
+ // Note which prior link calculations we are dependent upon & build up dependence lists.
+ lr = &(links[i]);
+ ar = (lr->n[0] - node0) / (node1 - node0);
+ br = (lr->n[1] - node0) / (node1 - node0);
+ if (node_written_at[ar] > reop_not_dependent) {
+ link_dep_A[i] = node_written_at[ar];
+ link_dep = &link_dep_free_list[link_dep_frees++];
+ link_dep->value = i;
+ link_dep->next = link_dep_list_starts[node_written_at[ar]];
+ link_dep_list_starts[node_written_at[ar]] = link_dep;
+ } else {
+ link_dep_A[i] = reop_not_dependent;
+ }
+ if (node_written_at[br] > reop_not_dependent) {
+ link_dep_B[i] = node_written_at[br];
+ link_dep = &link_dep_free_list[link_dep_frees++];
+ link_dep->value = -(int)(i + 1);
+ link_dep->next = link_dep_list_starts[node_written_at[br]];
+ link_dep_list_starts[node_written_at[br]] = link_dep;
+ } else {
+ link_dep_B[i] = reop_not_dependent;
+ }
+
+ // Add this link to the initial ready list, if it is not dependent on any other links.
+ if ((link_dep_A[i] == reop_not_dependent) && (link_dep_B[i] == reop_not_dependent)) {
+ ready_list[ready_list_tail++] = i;
+ link_dep_A[i] = link_dep_B[i] = reop_node_complete; // Probably not needed now.
+ }
+
+ // Update the nodes to mark which ones are calculated by this link.
+ node_written_at[ar] = node_written_at[br] = i;
+ }
+
+ // Process the ready list and create the sorted list of links:
+ // -- By treating the ready list as a queue, we maximize the distance between any
+ // inter-dependent node calculations.
+ // -- All other (non-related) nodes in the ready list will automatically be inserted
+ // in between each set of inter-dependent link calculations by this loop.
+ i = 0;
+ while (ready_list_head != ready_list_tail) {
+ // Use ready list to select the next link to process.
+ link_num = ready_list[ready_list_head++];
+ // Copy the next-to-calculate link back into the original link array.
+ links[i++] = link_buffer[link_num];
+
+ // Free up any link inputs that are dependent on this one.
+ link_dep = link_dep_list_starts[link_num];
+ while (link_dep) {
+ dep_link = link_dep->value;
+ if (dep_link >= 0) {
+ link_dep_A[dep_link] = reop_not_dependent;
+ } else {
+ dep_link = -dep_link - 1;
+ link_dep_B[dep_link] = reop_not_dependent;
+ }
+ // Add this dependent link calculation to the ready list if *both* inputs are clear.
+ if ((link_dep_A[dep_link] == reop_not_dependent) && (link_dep_B[dep_link] == reop_not_dependent)) {
+ ready_list[ready_list_tail++] = dep_link;
+ link_dep_A[dep_link] = link_dep_B[dep_link] = reop_node_complete; // Probably not needed now.
+ }
+ link_dep = link_dep->next;
+ }
+ }
+
+ // Delete the temporary buffers.
+ memdelete_arr(node_written_at);
+ memdelete_arr(link_dep_A);
+ memdelete_arr(link_dep_B);
+ memdelete_arr(ready_list);
+ memdelete_arr(link_dep_free_list);
+ memdelete_arr(link_dep_list_starts);
+ memdelete_arr(link_buffer);
+}
+
+void SoftBody3DSW::append_link(uint32_t p_node1, uint32_t p_node2) {
+ if (p_node1 == p_node2) {
+ return;
+ }
+
+ Node *node1 = &nodes[p_node1];
+ Node *node2 = &nodes[p_node2];
+
+ Link link;
+ link.n[0] = node1;
+ link.n[1] = node2;
+ link.rl = (node1->x - node2->x).length();
+
+ links.push_back(link);
+}
+
+void SoftBody3DSW::append_face(uint32_t p_node1, uint32_t p_node2, uint32_t p_node3) {
+ if (p_node1 == p_node2) {
+ return;
+ }
+ if (p_node1 == p_node3) {
+ return;
+ }
+ if (p_node2 == p_node3) {
+ return;
+ }
+
+ Node *node1 = &nodes[p_node1];
+ Node *node2 = &nodes[p_node2];
+ Node *node3 = &nodes[p_node3];
+
+ Face face;
+ face.n[0] = node1;
+ face.n[1] = node2;
+ face.n[2] = node3;
+
+ face.index = faces.size();
+
+ faces.push_back(face);
+}
+
+void SoftBody3DSW::set_iteration_count(int p_val) {
+ iteration_count = p_val;
+}
+
+void SoftBody3DSW::set_total_mass(real_t p_val) {
+ ERR_FAIL_COND(p_val < 0.0);
+
+ inv_total_mass = 1.0 / p_val;
+ real_t mass_factor = total_mass * inv_total_mass;
+ total_mass = p_val;
+
+ uint32_t node_count = nodes.size();
+ for (uint32_t node_index = 0; node_index < node_count; ++node_index) {
+ Node &node = nodes[node_index];
+ node.im *= mass_factor;
+ }
+
+ update_constants();
+}
+
+void SoftBody3DSW::set_collision_margin(real_t p_val) {
+ collision_margin = p_val;
+}
+
+void SoftBody3DSW::set_linear_stiffness(real_t p_val) {
+ linear_stiffness = p_val;
+}
+
+void SoftBody3DSW::set_pressure_coefficient(real_t p_val) {
+ pressure_coefficient = p_val;
+}
+
+void SoftBody3DSW::set_damping_coefficient(real_t p_val) {
+ damping_coefficient = p_val;
+}
+
+void SoftBody3DSW::set_drag_coefficient(real_t p_val) {
+ drag_coefficient = p_val;
+}
+
+void SoftBody3DSW::add_velocity(const Vector3 &p_velocity) {
+ for (uint32_t i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+ if (node.im > 0) {
+ node.v += p_velocity;
+ }
+ }
+}
+
+void SoftBody3DSW::apply_forces() {
+ if (pressure_coefficient < CMP_EPSILON) {
+ return;
+ }
+
+ if (nodes.is_empty()) {
+ return;
+ }
+
+ uint32_t i, ni;
+
+ // Calculate volume.
+ real_t volume = 0.0;
+ const Vector3 &org = nodes[0].x;
+ for (i = 0, ni = faces.size(); i < ni; ++i) {
+ const Face &face = faces[i];
+ volume += vec3_dot(face.n[0]->x - org, vec3_cross(face.n[1]->x - org, face.n[2]->x - org));
+ }
+ volume /= 6.0;
+
+ // Apply per node forces.
+ real_t ivolumetp = 1.0 / Math::abs(volume) * pressure_coefficient;
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+ if (node.im > 0) {
+ node.f += node.n * (node.area * ivolumetp);
+ }
+ }
+}
+
+void SoftBody3DSW::predict_motion(real_t p_delta) {
+ const real_t inv_delta = 1.0 / p_delta;
+
+ ERR_FAIL_COND(!get_space());
+
+ Area3DSW *def_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!def_area);
+
+ // Apply forces.
+ Vector3 gravity = def_area->get_gravity_vector() * def_area->get_gravity();
+ add_velocity(gravity * p_delta);
+ apply_forces();
+
+ // Avoid soft body from 'exploding' so use some upper threshold of maximum motion
+ // that a node can travel per frame.
+ const real_t max_displacement = 1000.0;
+ real_t clamp_delta_v = max_displacement * inv_delta;
+
+ // Integrate.
+ uint32_t i, ni;
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+ node.q = node.x;
+ Vector3 delta_v = node.f * node.im * p_delta;
+ for (int c = 0; c < 3; c++) {
+ delta_v[c] = CLAMP(delta_v[c], -clamp_delta_v, clamp_delta_v);
+ }
+ node.v += delta_v;
+ node.x += node.v * p_delta;
+ node.f = Vector3();
+ }
+
+ // Bounds and tree update.
+ update_bounds();
+
+ // Node tree update.
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ const Node &node = nodes[i];
+
+ AABB node_aabb(node.x, Vector3());
+ node_aabb.expand_to(node.x + node.v * p_delta);
+ node_aabb.grow_by(collision_margin);
+
+ node_tree.update(node.leaf, node_aabb);
+ }
+
+ // Face tree update.
+ if (!face_tree.is_empty()) {
+ update_face_tree(p_delta);
+ }
+
+ // Optimize node tree.
+ node_tree.optimize_incremental(1);
+ face_tree.optimize_incremental(1);
+}
+
+void SoftBody3DSW::solve_constraints(real_t p_delta) {
+ const real_t inv_delta = 1.0 / p_delta;
+
+ uint32_t i, ni;
+
+ for (i = 0, ni = links.size(); i < ni; ++i) {
+ Link &link = links[i];
+ link.c3 = link.n[1]->q - link.n[0]->q;
+ link.c2 = 1 / (link.c3.length_squared() * link.c0);
+ }
+
+ // Solve velocities.
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+ node.x = node.q + node.v * p_delta;
+ }
+
+ // Solve positions.
+ for (int isolve = 0; isolve < iteration_count; ++isolve) {
+ const real_t ti = isolve / (real_t)iteration_count;
+ solve_links(1.0, ti);
+ }
+ const real_t vc = (1.0 - damping_coefficient) * inv_delta;
+ for (i = 0, ni = nodes.size(); i < ni; ++i) {
+ Node &node = nodes[i];
+
+ node.x += node.bv * p_delta;
+ node.bv = Vector3();
+
+ node.v = (node.x - node.q) * vc;
+
+ node.q = node.x;
+ }
+
+ update_normals();
+}
+
+void SoftBody3DSW::solve_links(real_t kst, real_t ti) {
+ for (uint32_t i = 0, ni = links.size(); i < ni; ++i) {
+ Link &link = links[i];
+ if (link.c0 > 0) {
+ Node &node_a = *link.n[0];
+ Node &node_b = *link.n[1];
+ const Vector3 del = node_b.x - node_a.x;
+ const real_t len = del.length_squared();
+ if (link.c1 + len > CMP_EPSILON) {
+ const real_t k = ((link.c1 - len) / (link.c0 * (link.c1 + len))) * kst;
+ node_a.x -= del * (k * node_a.im);
+ node_b.x += del * (k * node_b.im);
+ }
+ }
+ }
+}
+
+struct AABBQueryResult {
+ const SoftBody3DSW *soft_body = nullptr;
+ void *userdata = nullptr;
+ SoftBody3DSW::QueryResultCallback result_callback = nullptr;
+
+ _FORCE_INLINE_ bool operator()(void *p_data) {
+ return result_callback(soft_body->get_node_index(p_data), userdata);
+ };
+};
+
+void SoftBody3DSW::query_aabb(const AABB &p_aabb, SoftBody3DSW::QueryResultCallback p_result_callback, void *p_userdata) {
+ AABBQueryResult query_result;
+ query_result.soft_body = this;
+ query_result.result_callback = p_result_callback;
+ query_result.userdata = p_userdata;
+
+ node_tree.aabb_query(p_aabb, query_result);
+}
+
+struct RayQueryResult {
+ const SoftBody3DSW *soft_body = nullptr;
+ void *userdata = nullptr;
+ SoftBody3DSW::QueryResultCallback result_callback = nullptr;
+
+ _FORCE_INLINE_ bool operator()(void *p_data) {
+ return result_callback(soft_body->get_face_index(p_data), userdata);
+ };
+};
+
+void SoftBody3DSW::query_ray(const Vector3 &p_from, const Vector3 &p_to, SoftBody3DSW::QueryResultCallback p_result_callback, void *p_userdata) {
+ if (face_tree.is_empty()) {
+ initialize_face_tree();
+ }
+
+ RayQueryResult query_result;
+ query_result.soft_body = this;
+ query_result.result_callback = p_result_callback;
+ query_result.userdata = p_userdata;
+
+ face_tree.ray_query(p_from, p_to, query_result);
+}
+
+void SoftBody3DSW::initialize_face_tree() {
+ face_tree.clear();
+ for (uint32_t i = 0; i < faces.size(); ++i) {
+ Face &face = faces[i];
+
+ AABB face_aabb;
+
+ face_aabb.position = face.n[0]->x;
+ face_aabb.expand_to(face.n[1]->x);
+ face_aabb.expand_to(face.n[2]->x);
+
+ face_aabb.grow_by(collision_margin);
+
+ face.leaf = face_tree.insert(face_aabb, &face);
+ }
+}
+
+void SoftBody3DSW::update_face_tree(real_t p_delta) {
+ for (uint32_t i = 0; i < faces.size(); ++i) {
+ const Face &face = faces[i];
+
+ AABB face_aabb;
+
+ const Node *node0 = face.n[0];
+ face_aabb.position = node0->x;
+ face_aabb.expand_to(node0->x + node0->v * p_delta);
+
+ const Node *node1 = face.n[1];
+ face_aabb.expand_to(node1->x);
+ face_aabb.expand_to(node1->x + node1->v * p_delta);
+
+ const Node *node2 = face.n[2];
+ face_aabb.expand_to(node2->x);
+ face_aabb.expand_to(node2->x + node2->v * p_delta);
+
+ face_aabb.grow_by(collision_margin);
+
+ face_tree.update(face.leaf, face_aabb);
+ }
+}
+
+void SoftBody3DSW::initialize_shape(bool p_force_move) {
+ if (get_shape_count() == 0) {
+ SoftBodyShape3DSW *soft_body_shape = memnew(SoftBodyShape3DSW(this));
+ add_shape(soft_body_shape);
+ } else if (p_force_move) {
+ SoftBodyShape3DSW *soft_body_shape = static_cast<SoftBodyShape3DSW *>(get_shape(0));
+ soft_body_shape->update_bounds();
+ }
+}
+
+void SoftBody3DSW::deinitialize_shape() {
+ if (get_shape_count() > 0) {
+ Shape3DSW *shape = get_shape(0);
+ remove_shape(shape);
+ memdelete(shape);
+ }
+}
+
+void SoftBody3DSW::destroy() {
+ map_visual_to_physics.clear();
+
+ node_tree.clear();
+ face_tree.clear();
+
+ nodes.clear();
+ links.clear();
+ faces.clear();
+
+ bounds = AABB();
+ deinitialize_shape();
+}
+
+void SoftBodyShape3DSW::update_bounds() {
+ ERR_FAIL_COND(!soft_body);
+
+ AABB collision_aabb = soft_body->get_bounds();
+ collision_aabb.grow_by(soft_body->get_collision_margin());
+ configure(collision_aabb);
+}
+
+SoftBodyShape3DSW::SoftBodyShape3DSW(SoftBody3DSW *p_soft_body) {
+ soft_body = p_soft_body;
+ update_bounds();
+}
+
+struct _SoftBodyIntersectSegmentInfo {
+ const SoftBody3DSW *soft_body = nullptr;
+ Vector3 from;
+ Vector3 dir;
+ Vector3 hit_position;
+ uint32_t hit_face_index = -1;
+ real_t hit_dist_sq = Math_INF;
+
+ static bool process_hit(uint32_t p_face_index, void *p_userdata) {
+ _SoftBodyIntersectSegmentInfo &query_info = *(_SoftBodyIntersectSegmentInfo *)(p_userdata);
+
+ Vector3 points[3];
+ query_info.soft_body->get_face_points(p_face_index, points[0], points[1], points[2]);
+
+ Vector3 result;
+ if (Geometry3D::ray_intersects_triangle(query_info.from, query_info.dir, points[0], points[1], points[2], &result)) {
+ real_t dist_sq = query_info.from.distance_squared_to(result);
+ if (dist_sq < query_info.hit_dist_sq) {
+ query_info.hit_dist_sq = dist_sq;
+ query_info.hit_position = result;
+ query_info.hit_face_index = p_face_index;
+ }
+ }
+
+ // Continue with the query.
+ return false;
+ }
+};
+
+bool SoftBodyShape3DSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
+ _SoftBodyIntersectSegmentInfo query_info;
+ query_info.soft_body = soft_body;
+ query_info.from = p_begin;
+ query_info.dir = (p_end - p_begin).normalized();
+
+ soft_body->query_ray(p_begin, p_end, _SoftBodyIntersectSegmentInfo::process_hit, &query_info);
+
+ if (query_info.hit_dist_sq != Math_INF) {
+ r_result = query_info.hit_position;
+ r_normal = soft_body->get_face_normal(query_info.hit_face_index);
+ return true;
+ }
+
+ return false;
+}
+
+bool SoftBodyShape3DSW::intersect_point(const Vector3 &p_point) const {
+ return false;
+}
+
+Vector3 SoftBodyShape3DSW::get_closest_point_to(const Vector3 &p_point) const {
+ ERR_FAIL_V_MSG(Vector3(), "Get closest point is not supported for soft bodies.");
+}
diff --git a/servers/physics_3d/soft_body_3d_sw.h b/servers/physics_3d/soft_body_3d_sw.h
new file mode 100644
index 0000000000..98e554218b
--- /dev/null
+++ b/servers/physics_3d/soft_body_3d_sw.h
@@ -0,0 +1,252 @@
+/*************************************************************************/
+/* soft_body_3d_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SOFT_BODY_3D_SW_H
+#define SOFT_BODY_3D_SW_H
+
+#include "collision_object_3d_sw.h"
+
+#include "core/math/aabb.h"
+#include "core/math/dynamic_bvh.h"
+#include "core/math/vector3.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/set.h"
+#include "core/templates/vset.h"
+#include "scene/resources/mesh.h"
+
+class Constraint3DSW;
+
+class SoftBody3DSW : public CollisionObject3DSW {
+ Ref<Mesh> soft_mesh;
+
+ struct Node {
+ Vector3 s; // Source position
+ Vector3 x; // Position
+ Vector3 q; // Previous step position/Test position
+ Vector3 f; // Force accumulator
+ Vector3 v; // Velocity
+ Vector3 bv; // Biased Velocity
+ Vector3 n; // Normal
+ real_t area = 0.0; // Area
+ real_t im = 0.0; // 1/mass
+ DynamicBVH::ID leaf; // Leaf data
+ uint32_t index = 0;
+ };
+
+ struct Link {
+ Vector3 c3; // gradient
+ Node *n[2] = { nullptr, nullptr }; // Node pointers
+ real_t rl = 0.0; // Rest length
+ real_t c0 = 0.0; // (ima+imb)*kLST
+ real_t c1 = 0.0; // rl^2
+ real_t c2 = 0.0; // |gradient|^2/c0
+ };
+
+ struct Face {
+ Node *n[3] = { nullptr, nullptr, nullptr }; // Node pointers
+ Vector3 normal; // Normal
+ real_t ra = 0.0; // Rest area
+ DynamicBVH::ID leaf; // Leaf data
+ uint32_t index = 0;
+ };
+
+ LocalVector<Node> nodes;
+ LocalVector<Link> links;
+ LocalVector<Face> faces;
+
+ DynamicBVH node_tree;
+ DynamicBVH face_tree;
+
+ LocalVector<uint32_t> map_visual_to_physics;
+
+ AABB bounds;
+
+ real_t collision_margin = 0.05;
+
+ real_t total_mass = 1.0;
+ real_t inv_total_mass = 1.0;
+
+ int iteration_count = 5;
+ real_t linear_stiffness = 0.5; // [0,1]
+ real_t pressure_coefficient = 0.0; // [-inf,+inf]
+ real_t damping_coefficient = 0.01; // [0,1]
+ real_t drag_coefficient = 0.0; // [0,1]
+ LocalVector<int> pinned_vertices;
+
+ SelfList<SoftBody3DSW> active_list;
+
+ Set<Constraint3DSW *> constraints;
+
+ VSet<RID> exceptions;
+
+ uint64_t island_step = 0;
+
+public:
+ SoftBody3DSW();
+
+ const AABB &get_bounds() const { return bounds; }
+
+ void set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant);
+ Variant get_state(PhysicsServer3D::BodyState p_state) const;
+
+ _FORCE_INLINE_ void add_constraint(Constraint3DSW *p_constraint) { constraints.insert(p_constraint); }
+ _FORCE_INLINE_ void remove_constraint(Constraint3DSW *p_constraint) { constraints.erase(p_constraint); }
+ _FORCE_INLINE_ const Set<Constraint3DSW *> &get_constraints() const { return constraints; }
+ _FORCE_INLINE_ void clear_constraints() { constraints.clear(); }
+
+ _FORCE_INLINE_ void add_exception(const RID &p_exception) { exceptions.insert(p_exception); }
+ _FORCE_INLINE_ void remove_exception(const RID &p_exception) { exceptions.erase(p_exception); }
+ _FORCE_INLINE_ bool has_exception(const RID &p_exception) const { return exceptions.has(p_exception); }
+ _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
+
+ _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
+ _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
+
+ virtual void set_space(Space3DSW *p_space);
+
+ void set_mesh(const Ref<Mesh> &p_mesh);
+
+ void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
+
+ Vector3 get_vertex_position(int p_index) const;
+ void set_vertex_position(int p_index, const Vector3 &p_position);
+
+ void pin_vertex(int p_index);
+ void unpin_vertex(int p_index);
+ void unpin_all_vertices();
+ bool is_vertex_pinned(int p_index) const;
+
+ uint32_t get_node_count() const;
+ real_t get_node_inv_mass(uint32_t p_node_index) const;
+ Vector3 get_node_position(uint32_t p_node_index) const;
+ Vector3 get_node_velocity(uint32_t p_node_index) const;
+ Vector3 get_node_biased_velocity(uint32_t p_node_index) const;
+ void apply_node_impulse(uint32_t p_node_index, const Vector3 &p_impulse);
+ void apply_node_bias_impulse(uint32_t p_node_index, const Vector3 &p_impulse);
+
+ uint32_t get_face_count() const;
+ void get_face_points(uint32_t p_face_index, Vector3 &r_point_1, Vector3 &r_point_2, Vector3 &r_point_3) const;
+ Vector3 get_face_normal(uint32_t p_face_index) const;
+
+ void set_iteration_count(int p_val);
+ _FORCE_INLINE_ real_t get_iteration_count() const { return iteration_count; }
+
+ void set_total_mass(real_t p_val);
+ _FORCE_INLINE_ real_t get_total_mass() const { return total_mass; }
+ _FORCE_INLINE_ real_t get_total_inv_mass() const { return inv_total_mass; }
+
+ void set_collision_margin(real_t p_val);
+ _FORCE_INLINE_ real_t get_collision_margin() const { return collision_margin; }
+
+ void set_linear_stiffness(real_t p_val);
+ _FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
+
+ void set_pressure_coefficient(real_t p_val);
+ _FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
+
+ void set_damping_coefficient(real_t p_val);
+ _FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; }
+
+ void set_drag_coefficient(real_t p_val);
+ _FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; }
+
+ void predict_motion(real_t p_delta);
+ void solve_constraints(real_t p_delta);
+
+ _FORCE_INLINE_ uint32_t get_node_index(void *p_node) const { return ((Node *)p_node)->index; }
+ _FORCE_INLINE_ uint32_t get_face_index(void *p_face) const { return ((Face *)p_face)->index; }
+
+ // Return true to stop the query.
+ // p_index is the node index for AABB query, face index for Ray query.
+ typedef bool (*QueryResultCallback)(uint32_t p_index, void *p_userdata);
+
+ void query_aabb(const AABB &p_aabb, QueryResultCallback p_result_callback, void *p_userdata);
+ void query_ray(const Vector3 &p_from, const Vector3 &p_to, QueryResultCallback p_result_callback, void *p_userdata);
+
+protected:
+ virtual void _shapes_changed();
+
+private:
+ void update_normals();
+ void update_bounds();
+ void update_constants();
+ void update_area();
+ void reset_link_rest_lengths();
+ void update_link_constants();
+
+ void apply_nodes_transform(const Transform &p_transform);
+
+ void add_velocity(const Vector3 &p_velocity);
+
+ void apply_forces();
+
+ bool create_from_trimesh(const Vector<int> &p_indices, const Vector<Vector3> &p_vertices);
+ void generate_bending_constraints(int p_distance);
+ void reoptimize_link_order();
+ void append_link(uint32_t p_node1, uint32_t p_node2);
+ void append_face(uint32_t p_node1, uint32_t p_node2, uint32_t p_node3);
+
+ void solve_links(real_t kst, real_t ti);
+
+ void initialize_face_tree();
+ void update_face_tree(real_t p_delta);
+
+ void initialize_shape(bool p_force_move = true);
+ void deinitialize_shape();
+
+ void destroy();
+};
+
+class SoftBodyShape3DSW : public Shape3DSW {
+ SoftBody3DSW *soft_body = nullptr;
+
+public:
+ SoftBody3DSW *get_soft_body() const { return soft_body; }
+
+ virtual PhysicsServer3D::ShapeType get_type() const { return PhysicsServer3D::SHAPE_SOFT_BODY; }
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { r_min = r_max = 0.0; }
+ virtual Vector3 get_support(const Vector3 &p_normal) const { return Vector3(); }
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount, FeatureType &r_type) const { r_amount = 0; }
+
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_point(const Vector3 &p_point) const;
+ virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
+ virtual Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); }
+
+ virtual void set_data(const Variant &p_data) {}
+ virtual Variant get_data() const { return Variant(); }
+
+ void update_bounds();
+
+ SoftBodyShape3DSW(SoftBody3DSW *p_soft_body);
+ ~SoftBodyShape3DSW() {}
+};
+
+#endif // SOFT_BODY_3D_SW_H
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index c8741dc930..2df824b320 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -47,6 +47,10 @@ _FORCE_INLINE_ static bool _can_collide_with(CollisionObject3DSW *p_object, uint
return false;
}
+ if (p_object->get_type() == CollisionObject3DSW::TYPE_SOFT_BODY && !p_collide_with_bodies) {
+ return false;
+ }
+
return true;
}
@@ -332,7 +336,8 @@ bool PhysicsDirectSpaceState3DSW::cast_motion(const RID &p_shape, const Transfor
best_first = false;
if (col_obj->get_type() == CollisionObject3DSW::TYPE_BODY) {
const Body3DSW *body = static_cast<const Body3DSW *>(col_obj);
- r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B);
+ Vector3 rel_vec = closest_B - (body->get_transform().origin + body->get_center_of_mass());
+ r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
}
}
}
@@ -407,7 +412,7 @@ struct _RestCallbackData {
real_t min_allowed_depth;
};
-static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
+static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vector3 &p_point_B, int p_index_B, void *p_userdata) {
_RestCallbackData *rd = (_RestCallbackData *)p_userdata;
Vector3 contact_rel = p_point_B - p_point_A;
@@ -478,8 +483,8 @@ bool PhysicsDirectSpaceState3DSW::rest_info(RID p_shape, const Transform &p_shap
r_info->rid = rcd.best_object->get_self();
if (rcd.best_object->get_type() == CollisionObject3DSW::TYPE_BODY) {
const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_object);
- r_info->linear_velocity = body->get_linear_velocity() +
- (body->get_angular_velocity()).cross(body->get_transform().origin - rcd.best_contact); // * mPos);
+ Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass());
+ r_info->linear_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
} else {
r_info->linear_velocity = Vector3();
@@ -544,6 +549,8 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
keep = false;
} else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_AREA) {
keep = false;
+ } else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_SOFT_BODY) {
+ keep = false;
} else if ((static_cast<Body3DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) {
keep = false;
} else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
@@ -684,10 +691,8 @@ int Space3DSW::test_body_ray_separation(Body3DSW *p_body, const Transform &p_tra
//result.collider_metadata = col_obj->get_shape_metadata(shape_idx);
if (col_obj->get_type() == CollisionObject3DSW::TYPE_BODY) {
Body3DSW *body = (Body3DSW *)col_obj;
-
- Vector3 rel_vec = b - body->get_transform().get_origin();
- //result.collider_velocity = Vector3(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- result.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - rel_vec); // * mPos);
+ Vector3 rel_vec = b - (body->get_transform().origin + body->get_center_of_mass());
+ result.collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
}
}
}
@@ -1009,9 +1014,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform &p_from, cons
//r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
const Body3DSW *body = static_cast<const Body3DSW *>(rcd.best_object);
- //Vector3 rel_vec = r_result->collision_point - body->get_transform().get_origin();
- // r_result->collider_velocity = Vector3(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity();
- r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - rcd.best_contact); // * mPos);
+
+ Vector3 rel_vec = rcd.best_contact - (body->get_transform().origin + body->get_center_of_mass());
+ r_result->collider_velocity = body->get_linear_velocity() + (body->get_angular_velocity()).cross(rel_vec);
r_result->motion = safe * p_motion;
r_result->remainder = p_motion - safe * p_motion;
@@ -1054,14 +1059,23 @@ void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, Coll
Area3DSW *area_b = static_cast<Area3DSW *>(B);
Area2Pair3DSW *area2_pair = memnew(Area2Pair3DSW(area_b, p_subindex_B, area, p_subindex_A));
return area2_pair;
+ } else if (type_B == CollisionObject3DSW::TYPE_SOFT_BODY) {
+ // Area/Soft Body, not supported.
} else {
Body3DSW *body = static_cast<Body3DSW *>(B);
AreaPair3DSW *area_pair = memnew(AreaPair3DSW(body, p_subindex_B, area, p_subindex_A));
return area_pair;
}
+ } else if (type_A == CollisionObject3DSW::TYPE_BODY) {
+ if (type_B == CollisionObject3DSW::TYPE_SOFT_BODY) {
+ BodySoftBodyPair3DSW *soft_pair = memnew(BodySoftBodyPair3DSW((Body3DSW *)A, p_subindex_A, (SoftBody3DSW *)B));
+ return soft_pair;
+ } else {
+ BodyPair3DSW *b = memnew(BodyPair3DSW((Body3DSW *)A, p_subindex_A, (Body3DSW *)B, p_subindex_B));
+ return b;
+ }
} else {
- BodyPair3DSW *b = memnew(BodyPair3DSW((Body3DSW *)A, p_subindex_A, (Body3DSW *)B, p_subindex_B));
- return b;
+ // Soft Body/Soft Body, not supported.
}
return nullptr;
@@ -1144,6 +1158,18 @@ const SelfList<Area3DSW>::List &Space3DSW::get_moved_area_list() const {
return area_moved_list;
}
+const SelfList<SoftBody3DSW>::List &Space3DSW::get_active_soft_body_list() const {
+ return active_soft_body_list;
+}
+
+void Space3DSW::soft_body_add_to_active_list(SelfList<SoftBody3DSW> *p_soft_body) {
+ active_soft_body_list.add(p_soft_body);
+}
+
+void Space3DSW::soft_body_remove_from_active_list(SelfList<SoftBody3DSW> *p_soft_body) {
+ active_soft_body_list.remove(p_soft_body);
+}
+
void Space3DSW::call_queries() {
while (state_query_list.first()) {
Body3DSW *b = state_query_list.first()->self();
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h
index eed3d86a72..3a8f452e54 100644
--- a/servers/physics_3d/space_3d_sw.h
+++ b/servers/physics_3d/space_3d_sw.h
@@ -40,6 +40,7 @@
#include "core/config/project_settings.h"
#include "core/templates/hash_map.h"
#include "core/typedefs.h"
+#include "soft_body_3d_sw.h"
class PhysicsDirectSpaceState3DSW : public PhysicsDirectSpaceState3D {
GDCLASS(PhysicsDirectSpaceState3DSW, PhysicsDirectSpaceState3D);
@@ -82,6 +83,7 @@ private:
SelfList<Body3DSW>::List state_query_list;
SelfList<Area3DSW>::List monitor_query_list;
SelfList<Area3DSW>::List area_moved_list;
+ SelfList<SoftBody3DSW>::List active_soft_body_list;
static void *_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self);
static void _broadphase_unpair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_data, void *p_self);
@@ -145,6 +147,10 @@ public:
void area_remove_from_moved_list(SelfList<Area3DSW> *p_area);
const SelfList<Area3DSW>::List &get_moved_area_list() const;
+ const SelfList<SoftBody3DSW>::List &get_active_soft_body_list() const;
+ void soft_body_add_to_active_list(SelfList<SoftBody3DSW> *p_soft_body);
+ void soft_body_remove_from_active_list(SelfList<SoftBody3DSW> *p_soft_body);
+
BroadPhase3DSW *get_broadphase();
void add_object(CollisionObject3DSW *p_object);
diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp
index d9370de6a3..ba18bac611 100644
--- a/servers/physics_3d/step_3d_sw.cpp
+++ b/servers/physics_3d/step_3d_sw.cpp
@@ -33,109 +33,150 @@
#include "core/os/os.h"
-void Step3DSW::_populate_island(Body3DSW *p_body, Body3DSW **p_island, Constraint3DSW **p_constraint_island) {
+#define BODY_ISLAND_COUNT_RESERVE 128
+#define BODY_ISLAND_SIZE_RESERVE 512
+#define ISLAND_COUNT_RESERVE 128
+#define ISLAND_SIZE_RESERVE 512
+#define CONSTRAINT_COUNT_RESERVE 1024
+
+void Step3DSW::_populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island) {
p_body->set_island_step(_step);
- p_body->set_island_next(*p_island);
- *p_island = p_body;
+
+ if (p_body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC) {
+ // Only dynamic bodies are tested for activation.
+ p_body_island.push_back(p_body);
+ }
for (Map<Constraint3DSW *, int>::Element *E = p_body->get_constraint_map().front(); E; E = E->next()) {
- Constraint3DSW *c = (Constraint3DSW *)E->key();
- if (c->get_island_step() == _step) {
- continue; //already processed
+ Constraint3DSW *constraint = (Constraint3DSW *)E->key();
+ if (constraint->get_island_step() == _step) {
+ continue; // Already processed.
}
- c->set_island_step(_step);
- c->set_island_next(*p_constraint_island);
- *p_constraint_island = c;
+ constraint->set_island_step(_step);
+ p_constraint_island.push_back(constraint);
- for (int i = 0; i < c->get_body_count(); i++) {
+ all_constraints.push_back(constraint);
+
+ // Find connected rigid bodies.
+ for (int i = 0; i < constraint->get_body_count(); i++) {
if (i == E->get()) {
continue;
}
- Body3DSW *b = c->get_body_ptr()[i];
- if (b->get_island_step() == _step || b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) {
- continue; //no go
+ Body3DSW *other_body = constraint->get_body_ptr()[i];
+ if (other_body->get_island_step() == _step) {
+ continue; // Already processed.
+ }
+ if (other_body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC) {
+ continue; // Static bodies don't connect islands.
}
- _populate_island(c->get_body_ptr()[i], p_island, p_constraint_island);
+ _populate_island(other_body, p_body_island, p_constraint_island);
+ }
+
+ // Find connected soft bodies.
+ for (int i = 0; i < constraint->get_soft_body_count(); i++) {
+ SoftBody3DSW *soft_body = constraint->get_soft_body_ptr(i);
+ if (soft_body->get_island_step() == _step) {
+ continue; // Already processed.
+ }
+ _populate_island_soft_body(soft_body, p_body_island, p_constraint_island);
}
}
}
-void Step3DSW::_setup_island(Constraint3DSW *p_island, real_t p_delta) {
- Constraint3DSW *ci = p_island;
- while (ci) {
- ci->setup(p_delta);
- //todo remove from island if process fails
- ci = ci->get_island_next();
+void Step3DSW::_populate_island_soft_body(SoftBody3DSW *p_soft_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island) {
+ p_soft_body->set_island_step(_step);
+
+ for (Set<Constraint3DSW *>::Element *E = p_soft_body->get_constraints().front(); E; E = E->next()) {
+ Constraint3DSW *constraint = (Constraint3DSW *)E->get();
+ if (constraint->get_island_step() == _step) {
+ continue; // Already processed.
+ }
+ constraint->set_island_step(_step);
+ p_constraint_island.push_back(constraint);
+
+ all_constraints.push_back(constraint);
+
+ // Find connected rigid bodies.
+ for (int i = 0; i < constraint->get_body_count(); i++) {
+ Body3DSW *body = constraint->get_body_ptr()[i];
+ if (body->get_island_step() == _step) {
+ continue; // Already processed.
+ }
+ if (body->get_mode() == PhysicsServer3D::BODY_MODE_STATIC) {
+ continue; // Static bodies don't connect islands.
+ }
+ _populate_island(body, p_body_island, p_constraint_island);
+ }
+ }
+}
+
+void Step3DSW::_setup_contraint(uint32_t p_constraint_index, void *p_userdata) {
+ Constraint3DSW *constraint = all_constraints[p_constraint_index];
+ constraint->setup(delta);
+}
+
+void Step3DSW::_pre_solve_island(LocalVector<Constraint3DSW *> &p_constraint_island) const {
+ uint32_t constraint_count = p_constraint_island.size();
+ uint32_t valid_constraint_count = 0;
+ for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
+ Constraint3DSW *constraint = p_constraint_island[constraint_index];
+ if (p_constraint_island[constraint_index]->pre_solve(delta)) {
+ // Keep this constraint for solving.
+ p_constraint_island[valid_constraint_count++] = constraint;
+ }
}
+ p_constraint_island.resize(valid_constraint_count);
}
-void Step3DSW::_solve_island(Constraint3DSW *p_island, int p_iterations, real_t p_delta) {
- int at_priority = 1;
+void Step3DSW::_solve_island(uint32_t p_island_index, void *p_userdata) {
+ LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[p_island_index];
- while (p_island) {
- for (int i = 0; i < p_iterations; i++) {
- Constraint3DSW *ci = p_island;
- while (ci) {
- ci->solve(p_delta);
- ci = ci->get_island_next();
+ int current_priority = 1;
+
+ uint32_t constraint_count = constraint_island.size();
+ while (constraint_count > 0) {
+ for (int i = 0; i < iterations; i++) {
+ // Go through all iterations.
+ for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
+ constraint_island[constraint_index]->solve(delta);
}
}
- at_priority++;
-
- {
- Constraint3DSW *ci = p_island;
- Constraint3DSW *prev = nullptr;
- while (ci) {
- if (ci->get_priority() < at_priority) {
- if (prev) {
- prev->set_island_next(ci->get_island_next()); //remove
- } else {
- p_island = ci->get_island_next();
- }
- } else {
- prev = ci;
- }
-
- ci = ci->get_island_next();
+ // Check priority to keep only higher priority constraints.
+ uint32_t priority_constraint_count = 0;
+ ++current_priority;
+ for (uint32_t constraint_index = 0; constraint_index < constraint_count; ++constraint_index) {
+ Constraint3DSW *constraint = constraint_island[constraint_index];
+ if (constraint->get_priority() >= current_priority) {
+ // Keep this constraint for the next iteration.
+ constraint_island[priority_constraint_count++] = constraint;
}
}
+ constraint_count = priority_constraint_count;
}
}
-void Step3DSW::_check_suspend(Body3DSW *p_island, real_t p_delta) {
+void Step3DSW::_check_suspend(const LocalVector<Body3DSW *> &p_body_island) const {
bool can_sleep = true;
- Body3DSW *b = p_island;
- while (b) {
- if (b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) {
- b = b->get_island_next();
- continue; //ignore for static
- }
+ uint32_t body_count = p_body_island.size();
+ for (uint32_t body_index = 0; body_index < body_count; ++body_index) {
+ Body3DSW *body = p_body_island[body_index];
- if (!b->sleep_test(p_delta)) {
+ if (!body->sleep_test(delta)) {
can_sleep = false;
}
-
- b = b->get_island_next();
}
- //put all to sleep or wake up everyoen
+ // Put all to sleep or wake up everyone.
+ for (uint32_t body_index = 0; body_index < body_count; ++body_index) {
+ Body3DSW *body = p_body_island[body_index];
- b = p_island;
- while (b) {
- if (b->get_mode() == PhysicsServer3D::BODY_MODE_STATIC || b->get_mode() == PhysicsServer3D::BODY_MODE_KINEMATIC) {
- b = b->get_island_next();
- continue; //ignore for static
- }
-
- bool active = b->is_active();
+ bool active = body->is_active();
if (active == can_sleep) {
- b->set_active(!can_sleep);
+ body->set_active(!can_sleep);
}
-
- b = b->get_island_next();
}
}
@@ -144,8 +185,13 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
p_space->setup(); //update inertias, etc
+ iterations = p_iterations;
+ delta = p_delta;
+
const SelfList<Body3DSW>::List *body_list = &p_space->get_active_body_list();
+ const SelfList<SoftBody3DSW>::List *soft_body_list = &p_space->get_active_soft_body_list();
+
/* INTEGRATE FORCES */
uint64_t profile_begtime = OS::get_singleton()->get_ticks_usec();
@@ -160,6 +206,15 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
active_count++;
}
+ /* UPDATE SOFT BODY MOTION */
+
+ const SelfList<SoftBody3DSW> *sb = soft_body_list->first();
+ while (sb) {
+ sb->self()->predict_motion(p_delta);
+ sb = sb->next();
+ active_count++;
+ }
+
p_space->set_active_objects(active_count);
{ //profile
@@ -168,67 +223,121 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
profile_begtime = profile_endtime;
}
- /* GENERATE CONSTRAINT ISLANDS */
+ /* GENERATE CONSTRAINT ISLANDS FOR MOVING AREAS */
+
+ uint32_t island_count = 0;
+
+ const SelfList<Area3DSW>::List &aml = p_space->get_moved_area_list();
+
+ while (aml.first()) {
+ for (const Set<Constraint3DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
+ Constraint3DSW *constraint = E->get();
+ if (constraint->get_island_step() == _step) {
+ continue;
+ }
+ constraint->set_island_step(_step);
+
+ // Each constraint can be on a separate island for areas as there's no solving phase.
+ ++island_count;
+ if (constraint_islands.size() < island_count) {
+ constraint_islands.resize(island_count);
+ }
+ LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1];
+ constraint_island.clear();
+
+ all_constraints.push_back(constraint);
+ constraint_island.push_back(constraint);
+ }
+ p_space->area_remove_from_moved_list((SelfList<Area3DSW> *)aml.first()); //faster to remove here
+ }
+
+ /* GENERATE CONSTRAINT ISLANDS FOR ACTIVE RIGID BODIES */
- Body3DSW *island_list = nullptr;
- Constraint3DSW *constraint_island_list = nullptr;
b = body_list->first();
- int island_count = 0;
+ uint32_t body_island_count = 0;
while (b) {
Body3DSW *body = b->self();
if (body->get_island_step() != _step) {
- Body3DSW *island = nullptr;
- Constraint3DSW *constraint_island = nullptr;
- _populate_island(body, &island, &constraint_island);
+ ++body_island_count;
+ if (body_islands.size() < body_island_count) {
+ body_islands.resize(body_island_count);
+ }
+ LocalVector<Body3DSW *> &body_island = body_islands[body_island_count - 1];
+ body_island.clear();
+ body_island.reserve(BODY_ISLAND_SIZE_RESERVE);
+
+ ++island_count;
+ if (constraint_islands.size() < island_count) {
+ constraint_islands.resize(island_count);
+ }
+ LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1];
+ constraint_island.clear();
+ constraint_island.reserve(ISLAND_SIZE_RESERVE);
- island->set_island_list_next(island_list);
- island_list = island;
+ _populate_island(body, body_island, constraint_island);
- if (constraint_island) {
- constraint_island->set_island_list_next(constraint_island_list);
- constraint_island_list = constraint_island;
- island_count++;
+ if (body_island.is_empty()) {
+ --body_island_count;
+ }
+
+ if (constraint_island.is_empty()) {
+ --island_count;
}
}
b = b->next();
}
- p_space->set_island_count(island_count);
+ /* GENERATE CONSTRAINT ISLANDS FOR ACTIVE SOFT BODIES */
- const SelfList<Area3DSW>::List &aml = p_space->get_moved_area_list();
+ sb = soft_body_list->first();
+ while (sb) {
+ SoftBody3DSW *soft_body = sb->self();
- while (aml.first()) {
- for (const Set<Constraint3DSW *>::Element *E = aml.first()->self()->get_constraints().front(); E; E = E->next()) {
- Constraint3DSW *c = E->get();
- if (c->get_island_step() == _step) {
- continue;
+ if (soft_body->get_island_step() != _step) {
+ ++body_island_count;
+ if (body_islands.size() < body_island_count) {
+ body_islands.resize(body_island_count);
+ }
+ LocalVector<Body3DSW *> &body_island = body_islands[body_island_count - 1];
+ body_island.clear();
+ body_island.reserve(BODY_ISLAND_SIZE_RESERVE);
+
+ ++island_count;
+ if (constraint_islands.size() < island_count) {
+ constraint_islands.resize(island_count);
+ }
+ LocalVector<Constraint3DSW *> &constraint_island = constraint_islands[island_count - 1];
+ constraint_island.clear();
+ constraint_island.reserve(ISLAND_SIZE_RESERVE);
+
+ _populate_island_soft_body(soft_body, body_island, constraint_island);
+
+ if (body_island.is_empty()) {
+ --body_island_count;
+ }
+
+ if (constraint_island.is_empty()) {
+ --island_count;
}
- c->set_island_step(_step);
- c->set_island_next(nullptr);
- c->set_island_list_next(constraint_island_list);
- constraint_island_list = c;
}
- p_space->area_remove_from_moved_list((SelfList<Area3DSW> *)aml.first()); //faster to remove here
+ sb = sb->next();
}
+ p_space->set_island_count((int)island_count);
+
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(Space3DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
profile_begtime = profile_endtime;
}
- /* SETUP CONSTRAINT ISLANDS */
+ /* SETUP CONSTRAINTS / PROCESS COLLISIONS */
- {
- Constraint3DSW *ci = constraint_island_list;
- while (ci) {
- _setup_island(ci, p_delta);
- ci = ci->get_island_list_next();
- }
- }
+ uint32_t total_contraint_count = all_constraints.size();
+ work_pool.do_work(total_contraint_count, this, &Step3DSW::_setup_contraint, nullptr);
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
@@ -236,15 +345,21 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
profile_begtime = profile_endtime;
}
+ /* PRE-SOLVE CONSTRAINT ISLANDS */
+
+ // Warning: This doesn't run on threads, because it involves thread-unsafe processing.
+ for (uint32_t island_index = 0; island_index < island_count; ++island_index) {
+ _pre_solve_island(constraint_islands[island_index]);
+ }
+
/* SOLVE CONSTRAINT ISLANDS */
- {
- Constraint3DSW *ci = constraint_island_list;
- while (ci) {
- //iterating each island separatedly improves cache efficiency
- _solve_island(ci, p_iterations, p_delta);
- ci = ci->get_island_list_next();
- }
+ // Warning: _solve_island modifies the constraint islands for optimization purpose,
+ // their content is not reliable after these calls and shouldn't be used anymore.
+ if (island_count > 1) {
+ work_pool.do_work(island_count, this, &Step3DSW::_solve_island, nullptr);
+ } else if (island_count > 0) {
+ _solve_island(0);
}
{ //profile
@@ -264,12 +379,16 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
/* SLEEP / WAKE UP ISLANDS */
- {
- Body3DSW *bi = island_list;
- while (bi) {
- _check_suspend(bi, p_delta);
- bi = bi->get_island_list_next();
- }
+ for (uint32_t island_index = 0; island_index < body_island_count; ++island_index) {
+ _check_suspend(body_islands[island_index]);
+ }
+
+ /* UPDATE SOFT BODY CONSTRAINTS */
+
+ sb = soft_body_list->first();
+ while (sb) {
+ sb->self()->solve_constraints(p_delta);
+ sb = sb->next();
}
{ //profile
@@ -278,6 +397,8 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
profile_begtime = profile_endtime;
}
+ all_constraints.clear();
+
p_space->update();
p_space->unlock();
_step++;
@@ -285,4 +406,14 @@ void Step3DSW::step(Space3DSW *p_space, real_t p_delta, int p_iterations) {
Step3DSW::Step3DSW() {
_step = 1;
+
+ body_islands.reserve(BODY_ISLAND_COUNT_RESERVE);
+ constraint_islands.reserve(ISLAND_COUNT_RESERVE);
+ all_constraints.reserve(CONSTRAINT_COUNT_RESERVE);
+
+ work_pool.init();
+}
+
+Step3DSW::~Step3DSW() {
+ work_pool.finish();
}
diff --git a/servers/physics_3d/step_3d_sw.h b/servers/physics_3d/step_3d_sw.h
index 55c48ec0eb..9c60004b24 100644
--- a/servers/physics_3d/step_3d_sw.h
+++ b/servers/physics_3d/step_3d_sw.h
@@ -33,17 +33,32 @@
#include "space_3d_sw.h"
+#include "core/templates/local_vector.h"
+#include "core/templates/thread_work_pool.h"
+
class Step3DSW {
uint64_t _step;
- void _populate_island(Body3DSW *p_body, Body3DSW **p_island, Constraint3DSW **p_constraint_island);
- void _setup_island(Constraint3DSW *p_island, real_t p_delta);
- void _solve_island(Constraint3DSW *p_island, int p_iterations, real_t p_delta);
- void _check_suspend(Body3DSW *p_island, real_t p_delta);
+ int iterations = 0;
+ real_t delta = 0.0;
+
+ ThreadWorkPool work_pool;
+
+ LocalVector<LocalVector<Body3DSW *>> body_islands;
+ LocalVector<LocalVector<Constraint3DSW *>> constraint_islands;
+ LocalVector<Constraint3DSW *> all_constraints;
+
+ void _populate_island(Body3DSW *p_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island);
+ void _populate_island_soft_body(SoftBody3DSW *p_soft_body, LocalVector<Body3DSW *> &p_body_island, LocalVector<Constraint3DSW *> &p_constraint_island);
+ void _setup_contraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
+ void _pre_solve_island(LocalVector<Constraint3DSW *> &p_constraint_island) const;
+ void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
+ void _check_suspend(const LocalVector<Body3DSW *> &p_body_island) const;
public:
void step(Space3DSW *p_space, real_t p_delta, int p_iterations);
Step3DSW();
+ ~Step3DSW();
};
#endif // STEP__SW_H
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index 83ebc0c55b..384179f2c3 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -176,11 +176,11 @@ real_t PhysicsShapeQueryParameters2D::get_margin() const {
return margin;
}
-void PhysicsShapeQueryParameters2D::set_collision_mask(int p_collision_mask) {
+void PhysicsShapeQueryParameters2D::set_collision_mask(uint32_t p_collision_mask) {
collision_mask = p_collision_mask;
}
-int PhysicsShapeQueryParameters2D::get_collision_mask() const {
+uint32_t PhysicsShapeQueryParameters2D::get_collision_mask() const {
return collision_mask;
}
@@ -647,7 +647,7 @@ void PhysicsServer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer2D::body_set_omit_force_integration);
ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer2D::body_is_omitting_force_integration);
- ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer2D::body_set_force_integration_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_test_motion", "body", "from", "motion", "infinite_inertia", "margin", "result"), &PhysicsServer2D::_body_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 28f22ce06b..a5cf3f3a46 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -128,8 +128,8 @@ public:
void set_margin(real_t p_margin);
real_t get_margin() const;
- void set_collision_mask(int p_collision_mask);
- int get_collision_mask() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
void set_collide_with_bodies(bool p_enable);
bool is_collide_with_bodies_enabled() const;
@@ -477,7 +477,7 @@ public:
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index af25029f04..80a9bd4c0b 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -172,11 +172,11 @@ real_t PhysicsShapeQueryParameters3D::get_margin() const {
return margin;
}
-void PhysicsShapeQueryParameters3D::set_collision_mask(int p_collision_mask) {
+void PhysicsShapeQueryParameters3D::set_collision_mask(uint32_t p_collision_mask) {
collision_mask = p_collision_mask;
}
-int PhysicsShapeQueryParameters3D::get_collision_mask() const {
+uint32_t PhysicsShapeQueryParameters3D::get_collision_mask() const {
return collision_mask;
}
@@ -550,12 +550,16 @@ void PhysicsServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer3D::body_set_omit_force_integration);
ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer3D::body_is_omitting_force_integration);
- ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "receiver", "method", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable);
ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state);
+ /* SOFT BODY API */
+
+ ClassDB::bind_method(D_METHOD("soft_body_get_bounds", "body"), &PhysicsServer3D::soft_body_get_bounds);
+
/* JOINT API */
ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer3D::joint_create);
@@ -693,6 +697,7 @@ void PhysicsServer3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON);
BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP);
+ BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY);
BIND_ENUM_CONSTANT(SHAPE_CUSTOM);
BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY);
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index e16857192c..c434109865 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -125,8 +125,8 @@ public:
void set_margin(real_t p_margin);
real_t get_margin() const;
- void set_collision_mask(int p_collision_mask);
- int get_collision_mask() const;
+ void set_collision_mask(uint32_t p_collision_mask);
+ uint32_t get_collision_mask() const;
void set_exclude(const Vector<RID> &p_exclude);
Vector<RID> get_exclude() const;
@@ -216,6 +216,15 @@ public:
PhysicsShapeQueryResult3D();
};
+class RenderingServerHandler {
+public:
+ virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0;
+ virtual void set_normal(int p_vertex_id, const void *p_vector3) = 0;
+ virtual void set_aabb(const AABB &p_aabb) = 0;
+
+ virtual ~RenderingServerHandler() {}
+};
+
class PhysicsServer3D : public Object {
GDCLASS(PhysicsServer3D, Object);
@@ -237,6 +246,7 @@ public:
SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
SHAPE_HEIGHTMAP, ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
+ SHAPE_SOFT_BODY, ///< Used internally, can't be created from the physics server.
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
@@ -476,7 +486,7 @@ public:
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
- virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) = 0;
+ virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
@@ -522,13 +532,15 @@ public:
virtual RID soft_body_create() = 0;
- virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) = 0;
+ virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) = 0;
virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
virtual RID soft_body_get_space(RID p_body) const = 0;
virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) = 0;
+ virtual AABB soft_body_get_bounds(RID p_body) const = 0;
+
virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
virtual uint32_t soft_body_get_collision_layer(RID p_body) const = 0;
@@ -543,7 +555,6 @@ public:
virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0;
virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) = 0;
- virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const = 0;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0;
@@ -556,18 +567,9 @@ public:
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0;
- virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) = 0;
- virtual real_t soft_body_get_angular_stiffness(RID p_body) const = 0;
-
- virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) = 0;
- virtual real_t soft_body_get_volume_stiffness(RID p_body) const = 0;
-
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0;
- virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) = 0;
- virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) const = 0;
-
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0;
virtual real_t soft_body_get_damping_coefficient(RID p_body) const = 0;
@@ -577,8 +579,6 @@ public:
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0;
virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const = 0;
- virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const = 0;
-
virtual void soft_body_remove_all_pinned_points(RID p_body) = 0;
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0;
virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const = 0;
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 7f3fc2f8f4..67003a6f64 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -923,10 +923,15 @@ void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transfo
void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
+ ERR_FAIL_COND(!p_mesh.is_valid());
Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
ERR_FAIL_COND(!m);
m->mesh = p_mesh;
+ if (canvas_item->skeleton.is_valid()) {
+ m->mesh_instance = RSG::storage->mesh_instance_create(p_mesh);
+ RSG::storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
+ }
m->texture = p_texture;
@@ -996,8 +1001,30 @@ void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, boo
void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
-
+ if (canvas_item->skeleton == p_skeleton) {
+ return;
+ }
canvas_item->skeleton = p_skeleton;
+
+ Item::Command *c = canvas_item->commands;
+
+ while (c) {
+ if (c->type == Item::Command::TYPE_MESH) {
+ Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
+ if (canvas_item->skeleton.is_valid()) {
+ if (cm->mesh_instance.is_null()) {
+ cm->mesh_instance = RSG::storage->mesh_instance_create(cm->mesh);
+ }
+ RSG::storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
+ } else {
+ if (cm->mesh_instance.is_valid()) {
+ RSG::storage->free(cm->mesh_instance);
+ cm->mesh_instance = RID();
+ }
+ }
+ }
+ c = c->next;
+ }
}
void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h
index f08986b021..0e9ef616cb 100644
--- a/servers/rendering/renderer_canvas_render.h
+++ b/servers/rendering/renderer_canvas_render.h
@@ -246,10 +246,16 @@ public:
RID mesh;
Transform2D transform;
Color modulate;
+ RID mesh_instance;
RID texture;
CommandMesh() { type = TYPE_MESH; }
+ ~CommandMesh() {
+ if (mesh_instance.is_valid()) {
+ RendererStorage::base_singleton->free(mesh_instance);
+ }
+ }
};
struct CommandMultiMesh : public Command {
@@ -262,7 +268,6 @@ public:
struct CommandParticles : public Command {
RID particles;
-
RID texture;
CommandParticles() { type = TYPE_PARTICLES; }
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 919ae2c6da..41aaba0f4c 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -59,7 +59,22 @@ public:
struct BlitToScreen {
RID render_target;
Rect2i rect;
- //lens distorted parameters for VR should go here
+
+ struct {
+ bool use_layer = false;
+ uint32_t layer = 0;
+ } multi_view;
+
+ struct {
+ //lens distorted parameters for VR
+ bool apply = false;
+ Vector2 eye_center;
+ float k1 = 0.0;
+ float k2 = 0.0;
+
+ float upscale = 1.0;
+ float aspect_ratio = 1.0;
+ } lens_distortion;
};
virtual void prepare_for_blitting_render_targets() = 0;
diff --git a/servers/rendering/renderer_rd/SCsub b/servers/rendering/renderer_rd/SCsub
index 6a2e682c67..64e613ab91 100644
--- a/servers/rendering/renderer_rd/SCsub
+++ b/servers/rendering/renderer_rd/SCsub
@@ -4,4 +4,6 @@ Import("env")
env.add_source_files(env.servers_sources, "*.cpp")
+SConscript("forward_clustered/SCsub")
+SConscript("forward_mobile/SCsub")
SConscript("shaders/SCsub")
diff --git a/servers/rendering/renderer_rd/cluster_builder_rd.cpp b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
index 0fdd864d47..2669a73014 100644
--- a/servers/rendering/renderer_rd/cluster_builder_rd.cpp
+++ b/servers/rendering/renderer_rd/cluster_builder_rd.cpp
@@ -86,13 +86,13 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
Vector<uint8_t> vertex_data;
vertex_data.resize(sizeof(float) * icosphere_vertex_count * 3);
- copymem(vertex_data.ptrw(), icosphere_vertices, vertex_data.size());
+ memcpy(vertex_data.ptrw(), icosphere_vertices, vertex_data.size());
sphere_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data);
Vector<uint8_t> index_data;
index_data.resize(sizeof(uint32_t) * icosphere_triangle_count * 3);
- copymem(index_data.ptrw(), icosphere_triangle_indices, index_data.size());
+ memcpy(index_data.ptrw(), icosphere_triangle_indices, index_data.size());
sphere_index_buffer = RD::get_singleton()->index_buffer_create(icosphere_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data);
@@ -130,13 +130,13 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
Vector<uint8_t> vertex_data;
vertex_data.resize(sizeof(float) * cone_vertex_count * 3);
- copymem(vertex_data.ptrw(), cone_vertices, vertex_data.size());
+ memcpy(vertex_data.ptrw(), cone_vertices, vertex_data.size());
cone_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data);
Vector<uint8_t> index_data;
index_data.resize(sizeof(uint32_t) * cone_triangle_count * 3);
- copymem(index_data.ptrw(), cone_triangle_indices, index_data.size());
+ memcpy(index_data.ptrw(), cone_triangle_indices, index_data.size());
cone_index_buffer = RD::get_singleton()->index_buffer_create(cone_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data);
@@ -184,13 +184,13 @@ ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
Vector<uint8_t> vertex_data;
vertex_data.resize(sizeof(float) * box_vertex_count * 3);
- copymem(vertex_data.ptrw(), box_vertices, vertex_data.size());
+ memcpy(vertex_data.ptrw(), box_vertices, vertex_data.size());
box_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data);
Vector<uint8_t> index_data;
index_data.resize(sizeof(uint32_t) * box_triangle_count * 3);
- copymem(index_data.ptrw(), box_triangle_indices, index_data.size());
+ memcpy(index_data.ptrw(), box_triangle_indices, index_data.size());
box_index_buffer = RD::get_singleton()->index_buffer_create(box_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data);
diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp
index bc304aedd8..563e08fdcb 100644
--- a/servers/rendering/renderer_rd/effects_rd.cpp
+++ b/servers/rendering/renderer_rd/effects_rd.cpp
@@ -226,7 +226,7 @@ RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_te
}
void EffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) {
- zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
+ memset(&copy_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
copy_to_fb.push_constant.use_section = true;
copy_to_fb.push_constant.section[0] = p_uv_rect.position.x;
@@ -247,7 +247,7 @@ void EffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer
}
void EffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary) {
- zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
+ memset(&copy_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
if (p_flip_y) {
copy_to_fb.push_constant.flip_y = true;
@@ -275,7 +275,7 @@ void EffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer,
}
void EffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one) {
- zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
if (p_flip_y) {
copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
}
@@ -309,7 +309,7 @@ void EffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const
}
void EffectsRD::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) {
- zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
copy.push_constant.section[0] = 0;
copy.push_constant.section[1] = 0;
@@ -329,7 +329,7 @@ void EffectsRD::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama,
}
void EffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) {
- zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
if (p_flip_y) {
copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
}
@@ -353,7 +353,7 @@ void EffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_
}
void EffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) {
- zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
if (p_flip_y) {
copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
}
@@ -375,7 +375,7 @@ void EffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture,
}
void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst) {
- zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
copy.push_constant.section[0] = 0;
copy.push_constant.section[1] = 0;
@@ -397,7 +397,7 @@ void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i
}
void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) {
- zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
uint32_t base_flags = 0;
copy.push_constant.section[0] = p_region.position.x;
@@ -430,7 +430,7 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back
}
void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
- zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW;
uint32_t base_flags = 0;
@@ -657,7 +657,7 @@ void EffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_bas
}
void EffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) {
- zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
copy.push_constant.section[0] = 0;
copy.push_constant.section[1] = 0;
@@ -694,7 +694,7 @@ void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffe
}
void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
- zeromem(&tonemap.push_constant, sizeof(TonemapPushConstant));
+ memset(&tonemap.push_constant, 0, sizeof(TonemapPushConstant));
tonemap.push_constant.use_bcs = p_settings.use_bcs;
tonemap.push_constant.bcs[0] = p_settings.brightness;
@@ -1294,7 +1294,7 @@ void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size
}
void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
- zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
+ memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant));
roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id;
roughness.push_constant.roughness = p_roughness;
@@ -1368,7 +1368,7 @@ void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap,
void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) {
SkyPushConstant sky_push_constant;
- zeromem(&sky_push_constant, sizeof(SkyPushConstant));
+ memset(&sky_push_constant, 0, sizeof(SkyPushConstant));
sky_push_constant.proj[0] = p_camera.matrix[2][0];
sky_push_constant.proj[1] = p_camera.matrix[0][0];
@@ -1510,7 +1510,7 @@ EffectsRD::EffectsRD() {
copy_modes.push_back("\n#define MODE_CUBEMAP_ARRAY_TO_PANORAMA\n");
copy.shader.initialize(copy_modes);
- zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ memset(&copy.push_constant, 0, sizeof(CopyPushConstant));
copy.shader_version = copy.shader.version_create();
for (int i = 0; i < COPY_MODE_MAX; i++) {
diff --git a/servers/rendering/renderer_rd/forward_clustered/SCsub b/servers/rendering/renderer_rd/forward_clustered/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/renderer_rd/forward_clustered/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index dd8bfda4d6..16c6273ff6 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* renderer_scene_render_forward.cpp */
+/* render_forward_clustered.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,508 +28,18 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "renderer_scene_render_forward.h"
+#include "render_forward_clustered.h"
#include "core/config/project_settings.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
-/* SCENE SHADER */
-void RendererSceneRenderForward::ShaderData::set_code(const String &p_code) {
- //compile
+using namespace RendererSceneRenderImplementation;
- code = p_code;
- valid = false;
- ubo_size = 0;
- uniforms.clear();
- uses_screen_texture = false;
-
- if (code == String()) {
- return; //just invalid, but no error
- }
-
- ShaderCompilerRD::GeneratedCode gen_code;
-
- int blend_mode = BLEND_MODE_MIX;
- int depth_testi = DEPTH_TEST_ENABLED;
- int alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
- int cull = CULL_BACK;
-
- uses_point_size = false;
- uses_alpha = false;
- uses_blend_alpha = false;
- uses_depth_pre_pass = false;
- uses_discard = false;
- uses_roughness = false;
- uses_normal = false;
- bool wireframe = false;
-
- unshaded = false;
- uses_vertex = false;
- uses_sss = false;
- uses_transmittance = false;
- uses_screen_texture = false;
- uses_depth_texture = false;
- uses_normal_texture = false;
- uses_time = false;
- writes_modelview_or_projection = false;
- uses_world_coordinates = false;
-
- int depth_drawi = DEPTH_DRAW_OPAQUE;
-
- ShaderCompilerRD::IdentifierActions actions;
-
- actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD);
- actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
- actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB);
- actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL);
-
- actions.render_mode_values["alpha_to_coverage"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE);
- actions.render_mode_values["alpha_to_coverage_and_one"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE);
-
- actions.render_mode_values["depth_draw_never"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_DISABLED);
- actions.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_OPAQUE);
- actions.render_mode_values["depth_draw_always"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_ALWAYS);
-
- actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED);
-
- actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED);
- actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT);
- actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull, CULL_BACK);
-
- actions.render_mode_flags["unshaded"] = &unshaded;
- actions.render_mode_flags["wireframe"] = &wireframe;
-
- actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
- actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
-
- actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
- actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
-
- actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
- actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
- actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture;
- actions.usage_flag_pointers["DISCARD"] = &uses_discard;
- actions.usage_flag_pointers["TIME"] = &uses_time;
- actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
- actions.usage_flag_pointers["NORMAL"] = &uses_normal;
- actions.usage_flag_pointers["NORMAL_MAP"] = &uses_normal;
-
- actions.usage_flag_pointers["POINT_SIZE"] = &uses_point_size;
- actions.usage_flag_pointers["POINT_COORD"] = &uses_point_size;
-
- actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection;
- actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection;
- actions.write_flag_pointers["VERTEX"] = &uses_vertex;
-
- actions.uniforms = &uniforms;
-
- RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton;
-
- Error err = scene_singleton->shader.compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code);
-
- ERR_FAIL_COND(err != OK);
-
- if (version.is_null()) {
- version = scene_singleton->shader.scene_shader.version_create();
- }
-
- depth_draw = DepthDraw(depth_drawi);
- depth_test = DepthTest(depth_testi);
-
-#if 0
- print_line("**compiling shader:");
- print_line("**defines:\n");
- for (int i = 0; i < gen_code.defines.size(); i++) {
- print_line(gen_code.defines[i]);
- }
- print_line("\n**uniforms:\n" + gen_code.uniforms);
- print_line("\n**vertex_globals:\n" + gen_code.vertex_global);
- print_line("\n**vertex_code:\n" + gen_code.vertex);
- print_line("\n**fragment_globals:\n" + gen_code.fragment_global);
- print_line("\n**fragment_code:\n" + gen_code.fragment);
- print_line("\n**light_code:\n" + gen_code.light);
-#endif
- scene_singleton->shader.scene_shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines);
- ERR_FAIL_COND(!scene_singleton->shader.scene_shader.version_is_valid(version));
-
- ubo_size = gen_code.uniform_total_size;
- ubo_offsets = gen_code.uniform_offsets;
- texture_uniforms = gen_code.texture_uniforms;
-
- //blend modes
-
- // if any form of Alpha Antialiasing is enabled, set the blend mode to alpha to coverage
- if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) {
- blend_mode = BLEND_MODE_ALPHA_TO_COVERAGE;
- }
-
- RD::PipelineColorBlendState::Attachment blend_attachment;
-
- switch (blend_mode) {
- case BLEND_MODE_MIX: {
- blend_attachment.enable_blend = true;
- blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
- blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
- blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
- blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
- blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
-
- } break;
- case BLEND_MODE_ADD: {
- blend_attachment.enable_blend = true;
- blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
- blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
- blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
- blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
- blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
- blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
- uses_blend_alpha = true; //force alpha used because of blend
-
- } break;
- case BLEND_MODE_SUB: {
- blend_attachment.enable_blend = true;
- blend_attachment.alpha_blend_op = RD::BLEND_OP_SUBTRACT;
- blend_attachment.color_blend_op = RD::BLEND_OP_SUBTRACT;
- blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
- blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
- blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
- blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
- uses_blend_alpha = true; //force alpha used because of blend
-
- } break;
- case BLEND_MODE_MUL: {
- blend_attachment.enable_blend = true;
- blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
- blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
- blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_DST_COLOR;
- blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ZERO;
- blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_DST_ALPHA;
- blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
- uses_blend_alpha = true; //force alpha used because of blend
- } break;
- case BLEND_MODE_ALPHA_TO_COVERAGE: {
- blend_attachment.enable_blend = true;
- blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
- blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
- blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
- blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
- blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
- }
- }
-
- RD::PipelineColorBlendState blend_state_blend;
- blend_state_blend.attachments.push_back(blend_attachment);
- RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1);
- RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2);
- RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(1);
- RD::PipelineColorBlendState blend_state_depth_normal_roughness_giprobe = RD::PipelineColorBlendState::create_disabled(2);
-
- //update pipelines
-
- RD::PipelineDepthStencilState depth_stencil_state;
-
- if (depth_test != DEPTH_TEST_DISABLED) {
- depth_stencil_state.enable_depth_test = true;
- depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
- depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false;
- }
-
- for (int i = 0; i < CULL_VARIANT_MAX; i++) {
- RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = {
- { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK },
- { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT },
- { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED }
- };
-
- RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull];
-
- for (int j = 0; j < RS::PRIMITIVE_MAX; j++) {
- RD::RenderPrimitive primitive_rd_table[RS::PRIMITIVE_MAX] = {
- RD::RENDER_PRIMITIVE_POINTS,
- RD::RENDER_PRIMITIVE_LINES,
- RD::RENDER_PRIMITIVE_LINESTRIPS,
- RD::RENDER_PRIMITIVE_TRIANGLES,
- RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS,
- };
-
- RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j];
-
- for (int k = 0; k < SHADER_VERSION_MAX; k++) {
- if (!static_cast<RendererSceneRenderForward *>(singleton)->shader.scene_shader.is_variant_enabled(k)) {
- continue;
- }
- RD::PipelineRasterizationState raster_state;
- raster_state.cull_mode = cull_mode_rd;
- raster_state.wireframe = wireframe;
-
- RD::PipelineColorBlendState blend_state;
- RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
- RD::PipelineMultisampleState multisample_state;
-
- if (uses_alpha || uses_blend_alpha) {
- // only allow these flags to go through if we have some form of msaa
- if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
- multisample_state.enable_alpha_to_coverage = true;
- } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
- multisample_state.enable_alpha_to_coverage = true;
- multisample_state.enable_alpha_to_one = true;
- }
-
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
- blend_state = blend_state_blend;
- if (depth_draw == DEPTH_DRAW_OPAQUE) {
- depth_stencil.enable_depth_write = false; //alpha does not draw depth
- }
- } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) {
- if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
- //none, blend state contains nothing
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
- blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
- } else {
- blend_state = blend_state_opaque; //writes to normal and roughness in opaque way
- }
- } else {
- pipelines[i][j][k].clear();
- continue; // do not use this version (will error if using it is attempted)
- }
- } else {
- if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
- blend_state = blend_state_opaque;
- } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
- //none, leave empty
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
- blend_state = blend_state_depth_normal_roughness;
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) {
- blend_state = blend_state_depth_normal_roughness_giprobe;
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
- blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
- } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) {
- blend_state = RD::PipelineColorBlendState(); //no color targets for SDF
- } else {
- //specular write
- blend_state = blend_state_opaque_specular;
- depth_stencil.enable_depth_test = false;
- depth_stencil.enable_depth_write = false;
- }
- }
-
- RID shader_variant = scene_singleton->shader.scene_shader.version_get_shader(version, k);
- pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0);
- }
- }
- }
-
- valid = true;
-}
-
-void RendererSceneRenderForward::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
- if (!p_texture.is_valid()) {
- default_texture_params.erase(p_name);
- } else {
- default_texture_params[p_name] = p_texture;
- }
-}
-
-void RendererSceneRenderForward::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
-
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
- continue;
- }
-
- if (E->get().texture_order >= 0) {
- order[E->get().texture_order + 100000] = E->key();
- } else {
- order[E->get().order] = E->key();
- }
- }
-
- for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
- pi.name = E->get();
- p_param_list->push_back(pi);
- }
-}
-
-void RendererSceneRenderForward::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
- for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
- if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E->get());
- p.info.name = E->key(); //supply name
- p.index = E->get().instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
- p_param_list->push_back(p);
- }
-}
-
-bool RendererSceneRenderForward::ShaderData::is_param_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
-bool RendererSceneRenderForward::ShaderData::is_animated() const {
- return false;
-}
-
-bool RendererSceneRenderForward::ShaderData::casts_shadows() const {
- return false;
-}
-
-Variant RendererSceneRenderForward::ShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
- }
- return Variant();
-}
-
-RS::ShaderNativeSourceCode RendererSceneRenderForward::ShaderData::get_native_source_code() const {
- RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton;
-
- return scene_singleton->shader.scene_shader.version_get_native_source_code(version);
-}
-
-RendererSceneRenderForward::ShaderData::ShaderData() {
- valid = false;
- uses_screen_texture = false;
-}
-
-RendererSceneRenderForward::ShaderData::~ShaderData() {
- RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton;
- ERR_FAIL_COND(!scene_singleton);
- //pipeline variants will clear themselves if shader is gone
- if (version.is_valid()) {
- scene_singleton->shader.scene_shader.version_free(version);
- }
-}
-
-RendererStorageRD::ShaderData *RendererSceneRenderForward::_create_shader_func() {
- ShaderData *shader_data = memnew(ShaderData);
- return shader_data;
-}
-
-void RendererSceneRenderForward::MaterialData::set_render_priority(int p_priority) {
- priority = p_priority - RS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits
-}
-
-void RendererSceneRenderForward::MaterialData::set_next_pass(RID p_pass) {
- next_pass = p_pass;
-}
-
-void RendererSceneRenderForward::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- RendererSceneRenderForward *scene_singleton = (RendererSceneRenderForward *)RendererSceneRenderForward::singleton;
-
- if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
- p_uniform_dirty = true;
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- uniform_buffer = RID();
- }
-
- ubo_data.resize(shader_data->ubo_size);
- if (ubo_data.size()) {
- uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
- memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
- }
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- //check whether buffer changed
- if (p_uniform_dirty && ubo_data.size()) {
- update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
- RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER);
- }
-
- uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
-
- if ((uint32_t)texture_cache.size() != tex_uniform_count) {
- texture_cache.resize(tex_uniform_count);
- p_textures_dirty = true;
-
- //clear previous uniform set
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- uniform_set = RID();
- }
- }
-
- if (p_textures_dirty && tex_uniform_count) {
- update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
- }
-
- if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
- // This material does not require an uniform set, so don't create it.
- return;
- }
-
- if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //no reason to update uniform set, only UBO (or nothing) was needed to update
- return;
- }
-
- Vector<RD::Uniform> uniforms;
-
- {
- if (shader_data->ubo_size) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.binding = 0;
- u.ids.push_back(uniform_buffer);
- uniforms.push_back(u);
- }
-
- const RID *textures = texture_cache.ptrw();
- for (uint32_t i = 0; i < tex_uniform_count; i++) {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1 + i;
- u.ids.push_back(textures[i]);
- uniforms.push_back(u);
- }
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_singleton->shader.scene_shader.version_get_shader(shader_data->version, 0), MATERIAL_UNIFORM_SET);
-}
-
-RendererSceneRenderForward::MaterialData::~MaterialData() {
- if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- RD::get_singleton()->free(uniform_set);
- }
-
- if (uniform_buffer.is_valid()) {
- RD::get_singleton()->free(uniform_buffer);
- }
-}
-
-RendererStorageRD::MaterialData *RendererSceneRenderForward::_create_material_func(ShaderData *p_shader) {
- MaterialData *material_data = memnew(MaterialData);
- material_data->shader_data = p_shader;
- material_data->last_frame = false;
- //update will happen later anyway so do nothing.
- return material_data;
-}
-
-RendererSceneRenderForward::RenderBufferDataForward::~RenderBufferDataForward() {
+RenderForwardClustered::RenderBufferDataForwardClustered::~RenderBufferDataForwardClustered() {
clear();
}
-void RendererSceneRenderForward::RenderBufferDataForward::ensure_specular() {
+void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_specular() {
if (!specular.is_valid()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
@@ -583,7 +93,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::ensure_specular() {
}
}
-void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() {
+void RenderForwardClustered::RenderBufferDataForwardClustered::ensure_giprobe() {
if (!giprobe_buffer.is_valid()) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8G8_UINT;
@@ -619,7 +129,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::ensure_giprobe() {
}
}
-void RendererSceneRenderForward::RenderBufferDataForward::clear() {
+void RenderForwardClustered::RenderBufferDataForwardClustered::clear() {
if (giprobe_buffer != RID()) {
RD::get_singleton()->free(giprobe_buffer);
giprobe_buffer = RID();
@@ -673,7 +183,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::clear() {
}
}
-void RendererSceneRenderForward::RenderBufferDataForward::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
+void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
clear();
msaa = p_msaa;
@@ -740,7 +250,7 @@ void RendererSceneRenderForward::RenderBufferDataForward::configure(RID p_color_
}
}
-void RendererSceneRenderForward::_allocate_normal_roughness_texture(RenderBufferDataForward *rb) {
+void RenderForwardClustered::_allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb) {
if (rb->normal_roughness_buffer.is_valid()) {
return;
}
@@ -774,15 +284,13 @@ void RendererSceneRenderForward::_allocate_normal_roughness_texture(RenderBuffer
fb.push_back(rb->normal_roughness_buffer_msaa);
rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb);
}
-
- _render_buffers_clear_uniform_set(rb);
}
-RendererSceneRenderRD::RenderBufferData *RendererSceneRenderForward::_create_render_buffer_data() {
- return memnew(RenderBufferDataForward);
+RendererSceneRenderRD::RenderBufferData *RenderForwardClustered::_create_render_buffer_data() {
+ return memnew(RenderBufferDataForwardClustered);
}
-bool RendererSceneRenderForward::free(RID p_rid) {
+bool RenderForwardClustered::free(RID p_rid) {
if (RendererSceneRenderRD::free(p_rid)) {
return true;
}
@@ -791,15 +299,15 @@ bool RendererSceneRenderForward::free(RID p_rid) {
/// RENDERING ///
-template <RendererSceneRenderForward::PassMode p_pass_mode>
-void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
+template <RenderForwardClustered::PassMode p_pass_mode>
+void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
RD::DrawListID draw_list = p_draw_list;
RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format;
//global scope bindings
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_params->render_pass_uniform_set, RENDER_PASS_UNIFORM_SET);
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, scene_shader.default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET);
RID prev_material_uniform_set;
@@ -826,7 +334,7 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList
push_constant.base_index = i + p_params->element_offset;
RID material_uniform_set;
- ShaderData *shader;
+ SceneShaderForwardClustered::ShaderData *shader;
void *mesh_surface;
if (shadow_pass || p_params->pass_mode == PASS_MODE_DEPTH) { //regular depth pass can use these too
@@ -845,59 +353,59 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList
}
//find cull variant
- ShaderData::CullVariant cull_variant;
+ SceneShaderForwardClustered::ShaderData::CullVariant cull_variant;
if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL || p_params->pass_mode == PASS_MODE_SDF || ((p_params->pass_mode == PASS_MODE_SHADOW || p_params->pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) {
- cull_variant = ShaderData::CULL_VARIANT_DOUBLE_SIDED;
+ cull_variant = SceneShaderForwardClustered::ShaderData::CULL_VARIANT_DOUBLE_SIDED;
} else {
bool mirror = surf->owner->mirror;
if (p_params->reverse_cull) {
mirror = !mirror;
}
- cull_variant = mirror ? ShaderData::CULL_VARIANT_REVERSED : ShaderData::CULL_VARIANT_NORMAL;
+ cull_variant = mirror ? SceneShaderForwardClustered::ShaderData::CULL_VARIANT_REVERSED : SceneShaderForwardClustered::ShaderData::CULL_VARIANT_NORMAL;
}
RS::PrimitiveType primitive = surf->primitive;
RID xforms_uniform_set = surf->owner->transforms_uniform_set;
- ShaderVersion shader_version = SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized.
+ SceneShaderForwardClustered::ShaderVersion shader_version = SceneShaderForwardClustered::SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized.
switch (p_params->pass_mode) {
case PASS_MODE_COLOR:
case PASS_MODE_COLOR_TRANSPARENT: {
if (element_info.uses_lightmap) {
- shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_LIGHTMAP_COLOR_PASS;
} else if (element_info.uses_forward_gi) {
- shader_version = SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI;
} else {
- shader_version = SHADER_VERSION_COLOR_PASS;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS;
}
} break;
case PASS_MODE_COLOR_SPECULAR: {
if (element_info.uses_lightmap) {
- shader_version = SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR;
} else {
- shader_version = SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR;
}
} break;
case PASS_MODE_SHADOW:
case PASS_MODE_DEPTH: {
- shader_version = SHADER_VERSION_DEPTH_PASS;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS;
} break;
case PASS_MODE_SHADOW_DP: {
- shader_version = SHADER_VERSION_DEPTH_PASS_DP;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_DP;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS: {
- shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS;
} break;
case PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE: {
- shader_version = SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE;
} break;
case PASS_MODE_DEPTH_MATERIAL: {
- shader_version = SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL;
} break;
case PASS_MODE_SDF: {
- shader_version = SHADER_VERSION_DEPTH_PASS_WITH_SDF;
+ shader_version = SceneShaderForwardClustered::SHADER_VERSION_DEPTH_PASS_WITH_SDF;
} break;
}
@@ -956,12 +464,16 @@ void RendererSceneRenderForward::_render_list_template(RenderingDevice::DrawList
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant));
uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat;
+ if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS) {
+ instance_count /= surf->owner->trail_steps;
+ }
+
RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count);
i += element_info.repeat - 1; //skip equal elements
}
}
-void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
+void RenderForwardClustered::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
//use template for faster performance (pass mode comparisons are inlined)
switch (p_params->pass_mode) {
@@ -998,7 +510,7 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw
}
}
-void RendererSceneRenderForward::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) {
+void RenderForwardClustered::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) {
uint32_t render_total = p_params->element_count;
uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
uint32_t render_from = p_thread * render_total / total_threads;
@@ -1006,7 +518,7 @@ void RendererSceneRenderForward::_render_list_thread_function(uint32_t p_thread,
_render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to);
}
-void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
+void RenderForwardClustered::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer);
p_params->framebuffer_format = fb_format;
@@ -1014,7 +526,7 @@ void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters
//multi threaded
thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures);
- RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RendererSceneRenderForward::_render_list_thread_function, p_params);
+ RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RenderForwardClustered::_render_list_thread_function, p_params);
RD::get_singleton()->draw_list_end(p_params->barrier);
} else {
//single threaded
@@ -1024,21 +536,21 @@ void RendererSceneRenderForward::_render_list_with_threads(RenderListParameters
}
}
-void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
- //CameraMatrix projection = p_cam_projection;
+void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
+ //CameraMatrix projection = p_render_data->cam_projection;
//projection.flip_y(); // Vulkan and modern APIs use Y-Down
CameraMatrix correction;
correction.set_depth_correction(p_flip_y);
- CameraMatrix projection = correction * p_cam_projection;
+ CameraMatrix projection = correction * p_render_data->cam_projection;
//store camera into ubo
RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix);
RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
- RendererStorageRD::store_transform(p_cam_transform, scene_state.ubo.camera_matrix);
- RendererStorageRD::store_transform(p_cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
- scene_state.ubo.z_far = p_zfar;
- scene_state.ubo.z_near = p_znear;
+ scene_state.ubo.z_far = p_render_data->z_far;
+ scene_state.ubo.z_near = p_render_data->z_near;
scene_state.ubo.pancake_shadows = p_pancake_shadows;
@@ -1056,17 +568,17 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren
scene_state.ubo.screen_pixel_size[0] = screen_pixel_size.x;
scene_state.ubo.screen_pixel_size[1] = screen_pixel_size.y;
- scene_state.ubo.cluster_shift = get_shift_from_power_of_2(p_cluster_size);
- scene_state.ubo.max_cluster_element_count_div_32 = p_max_cluster_elements / 32;
+ scene_state.ubo.cluster_shift = get_shift_from_power_of_2(p_render_data->cluster_size);
+ scene_state.ubo.max_cluster_element_count_div_32 = p_render_data->cluster_max_elements / 32;
{
- uint32_t cluster_screen_width = (p_screen_size.width - 1) / p_cluster_size + 1;
- uint32_t cluster_screen_height = (p_screen_size.height - 1) / p_cluster_size + 1;
+ uint32_t cluster_screen_width = (p_screen_size.width - 1) / p_render_data->cluster_size + 1;
+ uint32_t cluster_screen_height = (p_screen_size.height - 1) / p_render_data->cluster_size + 1;
scene_state.ubo.cluster_type_size = cluster_screen_width * cluster_screen_height * (scene_state.ubo.max_cluster_element_count_div_32 + 32);
scene_state.ubo.cluster_width = cluster_screen_width;
}
- if (p_shadow_atlas.is_valid()) {
- Vector2 sas = shadow_atlas_get_size(p_shadow_atlas);
+ if (p_render_data->shadow_atlas.is_valid()) {
+ Vector2 sas = shadow_atlas_get_size(p_render_data->shadow_atlas);
scene_state.ubo.shadow_atlas_pixel_size[0] = 1.0 / sas.x;
scene_state.ubo.shadow_atlas_pixel_size[1] = 1.0 / sas.y;
}
@@ -1082,22 +594,22 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren
scene_state.ubo.volumetric_fog_enabled = false;
scene_state.ubo.fog_enabled = false;
- if (p_render_buffers.is_valid()) {
- RenderBufferDataForward *render_buffers = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers);
+ if (p_render_data->render_buffers.is_valid()) {
+ RenderBufferDataForwardClustered *render_buffers = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) {
scene_state.ubo.gi_upscale_for_msaa = true;
}
- if (render_buffers_has_volumetric_fog(p_render_buffers)) {
+ if (render_buffers_has_volumetric_fog(p_render_data->render_buffers)) {
scene_state.ubo.volumetric_fog_enabled = true;
- float fog_end = render_buffers_get_volumetric_fog_end(p_render_buffers);
+ float fog_end = render_buffers_get_volumetric_fog_end(p_render_data->render_buffers);
if (fog_end > 0.0) {
scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end;
} else {
scene_state.ubo.volumetric_fog_inv_length = 1.0;
}
- float fog_detail_spread = render_buffers_get_volumetric_fog_detail_spread(p_render_buffers); //reverse lookup
+ float fog_detail_spread = render_buffers_get_volumetric_fog_detail_spread(p_render_data->render_buffers); //reverse lookup
if (fog_detail_spread > 0.0) {
scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread;
} else {
@@ -1106,26 +618,26 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren
}
}
#if 0
- if (p_render_buffers.is_valid() && render_buffers_is_sdfgi_enabled(p_render_buffers)) {
- scene_state.ubo.sdfgi_cascade_count = render_buffers_get_sdfgi_cascade_count(p_render_buffers);
- scene_state.ubo.sdfgi_probe_axis_size = render_buffers_get_sdfgi_cascade_probe_count(p_render_buffers);
+ if (p_render_data->render_buffers.is_valid() && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
+ scene_state.ubo.sdfgi_cascade_count = render_buffers_get_sdfgi_cascade_count(p_render_data->render_buffers);
+ scene_state.ubo.sdfgi_probe_axis_size = render_buffers_get_sdfgi_cascade_probe_count(p_render_data->render_buffers);
scene_state.ubo.sdfgi_cascade_probe_size[0] = scene_state.ubo.sdfgi_probe_axis_size - 1; //float version for performance
scene_state.ubo.sdfgi_cascade_probe_size[1] = scene_state.ubo.sdfgi_probe_axis_size - 1;
scene_state.ubo.sdfgi_cascade_probe_size[2] = scene_state.ubo.sdfgi_probe_axis_size - 1;
- float csize = render_buffers_get_sdfgi_cascade_size(p_render_buffers);
+ float csize = render_buffers_get_sdfgi_cascade_size(p_render_data->render_buffers);
scene_state.ubo.sdfgi_probe_to_uvw = 1.0 / float(scene_state.ubo.sdfgi_cascade_probe_size[0]);
float occ_bias = 0.0;
scene_state.ubo.sdfgi_occlusion_bias = occ_bias / csize;
- scene_state.ubo.sdfgi_use_occlusion = render_buffers_is_sdfgi_using_occlusion(p_render_buffers);
- scene_state.ubo.sdfgi_energy = render_buffers_get_sdfgi_energy(p_render_buffers);
+ scene_state.ubo.sdfgi_use_occlusion = render_buffers_is_sdfgi_using_occlusion(p_render_data->render_buffers);
+ scene_state.ubo.sdfgi_energy = render_buffers_get_sdfgi_energy(p_render_data->render_buffers);
float cascade_voxel_size = (csize / scene_state.ubo.sdfgi_cascade_probe_size[0]);
float occlusion_clamp = (cascade_voxel_size - 0.5) / cascade_voxel_size;
scene_state.ubo.sdfgi_occlusion_clamp[0] = occlusion_clamp;
scene_state.ubo.sdfgi_occlusion_clamp[1] = occlusion_clamp;
scene_state.ubo.sdfgi_occlusion_clamp[2] = occlusion_clamp;
- scene_state.ubo.sdfgi_normal_bias = (render_buffers_get_sdfgi_normal_bias(p_render_buffers) / csize) * scene_state.ubo.sdfgi_cascade_probe_size[0];
+ scene_state.ubo.sdfgi_normal_bias = (render_buffers_get_sdfgi_normal_bias(p_render_data->render_buffers) / csize) * scene_state.ubo.sdfgi_cascade_probe_size[0];
//vec2 tex_pixel_size = 1.0 / vec2(ivec2( (OCT_SIZE+2) * params.probe_axis_size * params.probe_axis_size, (OCT_SIZE+2) * params.probe_axis_size ) );
//vec3 probe_uv_offset = (ivec3(OCT_SIZE+2,OCT_SIZE+2,(OCT_SIZE+2) * params.probe_axis_size)) * tex_pixel_size.xyx;
@@ -1146,14 +658,14 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren
for (uint32_t i = 0; i < scene_state.ubo.sdfgi_cascade_count; i++) {
SceneState::UBO::SDFGICascade &c = scene_state.ubo.sdfgi_cascades[i];
- Vector3 pos = render_buffers_get_sdfgi_cascade_offset(p_render_buffers, i);
- pos -= p_cam_transform.origin; //make pos local to camera, to reduce numerical error
+ Vector3 pos = render_buffers_get_sdfgi_cascade_offset(p_render_data->render_buffers, i);
+ pos -= p_render_data->cam_transform.origin; //make pos local to camera, to reduce numerical error
c.position[0] = pos.x;
c.position[1] = pos.y;
c.position[2] = pos.z;
- c.to_probe = 1.0 / render_buffers_get_sdfgi_cascade_probe_size(p_render_buffers, i);
+ c.to_probe = 1.0 / render_buffers_get_sdfgi_cascade_probe_size(p_render_data->render_buffers, i);
- Vector3i probe_ofs = render_buffers_get_sdfgi_cascade_probe_offset(p_render_buffers, i);
+ Vector3i probe_ofs = render_buffers_get_sdfgi_cascade_probe_offset(p_render_data->render_buffers, i);
c.probe_world_offset[0] = probe_ofs.x;
c.probe_world_offset[1] = probe_ofs.y;
c.probe_world_offset[2] = probe_ofs.z;
@@ -1170,18 +682,18 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren
scene_state.ubo.use_reflection_cubemap = false;
scene_state.ubo.ssao_enabled = false;
- } else if (is_environment(p_environment)) {
- RS::EnvironmentBG env_bg = environment_get_background(p_environment);
- RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_environment);
+ } else if (is_environment(p_render_data->environment)) {
+ RS::EnvironmentBG env_bg = environment_get_background(p_render_data->environment);
+ RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_render_data->environment);
- float bg_energy = environment_get_bg_energy(p_environment);
+ float bg_energy = environment_get_bg_energy(p_render_data->environment);
scene_state.ubo.ambient_light_color_energy[3] = bg_energy;
- scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_environment);
+ scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_render_data->environment);
//ambient
if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
- Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_environment);
+ Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
color = color.to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy;
@@ -1190,15 +702,15 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren
scene_state.ubo.use_ambient_light = true;
scene_state.ubo.use_ambient_cubemap = false;
} else {
- float energy = environment_get_ambient_light_energy(p_environment);
- Color color = environment_get_ambient_light_color(p_environment);
+ float energy = environment_get_ambient_light_energy(p_render_data->environment);
+ Color color = environment_get_ambient_light_color(p_render_data->environment);
color = color.to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
scene_state.ubo.ambient_light_color_energy[1] = color.g * energy;
scene_state.ubo.ambient_light_color_energy[2] = color.b * energy;
- Basis sky_transform = environment_get_sky_orientation(p_environment);
- sky_transform = sky_transform.inverse() * p_cam_transform.basis;
+ Basis sky_transform = environment_get_sky_orientation(p_render_data->environment);
+ sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis;
RendererStorageRD::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
@@ -1206,43 +718,43 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren
}
//specular
- RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_environment);
+ RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_render_data->environment);
if ((ref_src == RS::ENV_REFLECTION_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ref_src == RS::ENV_REFLECTION_SOURCE_SKY) {
scene_state.ubo.use_reflection_cubemap = true;
} else {
scene_state.ubo.use_reflection_cubemap = false;
}
- scene_state.ubo.ssao_enabled = p_opaque_render_buffers && environment_is_ssao_enabled(p_environment);
- scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_environment);
- scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_environment);
+ scene_state.ubo.ssao_enabled = p_opaque_render_buffers && environment_is_ssao_enabled(p_render_data->environment);
+ scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_render_data->environment);
+ scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_render_data->environment);
- Color ao_color = environment_get_ao_color(p_environment).to_linear();
+ Color ao_color = environment_get_ao_color(p_render_data->environment).to_linear();
scene_state.ubo.ao_color[0] = ao_color.r;
scene_state.ubo.ao_color[1] = ao_color.g;
scene_state.ubo.ao_color[2] = ao_color.b;
scene_state.ubo.ao_color[3] = ao_color.a;
- scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_environment);
- scene_state.ubo.fog_density = environment_get_fog_density(p_environment);
- scene_state.ubo.fog_height = environment_get_fog_height(p_environment);
- scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_environment);
+ scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_render_data->environment);
+ scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
+ scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
+ scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
if (scene_state.ubo.fog_height_density >= 0.0001) {
scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
}
- scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_environment);
+ scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
- Color fog_color = environment_get_fog_light_color(p_environment).to_linear();
- float fog_energy = environment_get_fog_light_energy(p_environment);
+ Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
+ float fog_energy = environment_get_fog_light_energy(p_render_data->environment);
scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
- scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_environment);
+ scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment);
} else {
- if (p_reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) {
+ if (p_render_data->reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
scene_state.ubo.use_ambient_light = false;
} else {
scene_state.ubo.use_ambient_light = true;
@@ -1274,7 +786,7 @@ void RendererSceneRenderForward::_setup_environment(RID p_environment, RID p_ren
RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER);
}
-void RendererSceneRenderForward::_update_instance_data_buffer(RenderListType p_render_list) {
+void RenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) {
if (scene_state.instance_data[p_render_list].size() > 0) {
if (scene_state.instance_buffer[p_render_list] == RID() || scene_state.instance_buffer_size[p_render_list] < scene_state.instance_data[p_render_list].size()) {
if (scene_state.instance_buffer[p_render_list] != RID()) {
@@ -1287,7 +799,7 @@ void RendererSceneRenderForward::_update_instance_data_buffer(RenderListType p_r
RD::get_singleton()->buffer_update(scene_state.instance_buffer[p_render_list], 0, sizeof(SceneState::InstanceData) * scene_state.instance_data[p_render_list].size(), scene_state.instance_data[p_render_list].ptr(), RD::BARRIER_MASK_RASTER);
}
}
-void RendererSceneRenderForward::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) {
+void RenderForwardClustered::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) {
RenderList *rl = &render_list[p_render_list];
uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size();
@@ -1298,7 +810,7 @@ void RendererSceneRenderForward::_fill_instance_data(RenderListType p_render_lis
GeometryInstanceSurfaceDataCache *prev_surface = nullptr;
for (uint32_t i = 0; i < element_total; i++) {
GeometryInstanceSurfaceDataCache *surface = rl->elements[i + p_offset];
- GeometryInstanceForward *inst = surface->owner;
+ GeometryInstanceForwardClustered *inst = surface->owner;
SceneState::InstanceData &instance_data = scene_state.instance_data[p_render_list][i + p_offset];
@@ -1355,7 +867,7 @@ void RendererSceneRenderForward::_fill_instance_data(RenderListType p_render_lis
}
}
-void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi, bool p_using_opaque_gi, const Plane &p_lod_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_append) {
+void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
if (p_render_list == RENDER_LIST_OPAQUE) {
scene_state.used_sss = false;
scene_state.used_screen_texture = false;
@@ -1364,9 +876,9 @@ void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list,
}
uint32_t lightmap_captures_used = 0;
- Plane near_plane(p_cam_transform.origin, -p_cam_transform.basis.get_axis(Vector3::AXIS_Z));
- near_plane.d += p_cam_projection.get_z_near();
- float z_max = p_cam_projection.get_z_far() - p_cam_projection.get_z_near();
+ Plane near_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ near_plane.d += p_render_data->cam_projection.get_z_near();
+ float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near();
RenderList *rl = &render_list[p_render_list];
_update_dirty_geometry_instances();
@@ -1380,8 +892,8 @@ void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list,
//fill list
- for (int i = 0; i < (int)p_instances.size(); i++) {
- GeometryInstanceForward *inst = static_cast<GeometryInstanceForward *>(p_instances[i]);
+ for (int i = 0; i < (int)p_render_data->instances->size(); i++) {
+ GeometryInstanceForwardClustered *inst = static_cast<GeometryInstanceForwardClustered *>((*p_render_data->instances)[i]);
Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal);
inst->depth = near_plane.distance_to(support_min);
@@ -1431,7 +943,7 @@ void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list,
uses_lightmap = true;
}
- } else if (!low_end) {
+ } else {
if (p_using_opaque_gi) {
flags |= INSTANCE_DATA_FLAG_USE_GI_BUFFERS;
}
@@ -1475,13 +987,13 @@ void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list,
// LOD
- if (p_screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) {
+ if (p_render_data->screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) {
//lod
- Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_lod_plane.normal);
- Vector3 lod_support_max = inst->transformed_aabb.get_support(p_lod_plane.normal);
+ Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->lod_camera_plane.normal);
+ Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->lod_camera_plane.normal);
- float distance_min = p_lod_plane.distance_to(lod_support_min);
- float distance_max = p_lod_plane.distance_to(lod_support_max);
+ float distance_min = p_render_data->lod_camera_plane.distance_to(lod_support_min);
+ float distance_max = p_render_data->lod_camera_plane.distance_to(lod_support_max);
float distance = 0.0;
@@ -1494,7 +1006,7 @@ void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list,
distance = -distance_max;
}
- surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_lod_distance_multiplier, p_screen_lod_threshold);
+ surf->sort.lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
} else {
surf->sort.lod_index = 0;
}
@@ -1549,14 +1061,14 @@ void RendererSceneRenderForward::_fill_render_list(RenderListType p_render_list,
}
}
-void RendererSceneRenderForward::_setup_giprobes(const PagedArray<RID> &p_giprobes) {
+void RenderForwardClustered::_setup_giprobes(const PagedArray<RID> &p_giprobes) {
scene_state.giprobes_used = MIN(p_giprobes.size(), uint32_t(MAX_GI_PROBES));
for (uint32_t i = 0; i < scene_state.giprobes_used; i++) {
scene_state.giprobe_ids[i] = p_giprobes[i];
}
}
-void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) {
+void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) {
scene_state.lightmaps_used = 0;
for (int i = 0; i < (int)p_lightmaps.size(); i++) {
if (i >= (int)scene_state.max_lightmaps) {
@@ -1578,28 +1090,21 @@ void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<RID> &p_light
}
}
-void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) {
- RenderBufferDataForward *render_buffer = nullptr;
- if (p_render_buffer.is_valid()) {
- render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer);
+void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
+ RenderBufferDataForwardClustered *render_buffer = nullptr;
+ if (p_render_data->render_buffers.is_valid()) {
+ render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
}
- RendererSceneEnvironmentRD *env = get_environment(p_environment);
+ RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
//first of all, make a new render pass
//fill up ubo
RENDER_TIMESTAMP("Setup 3D Scene");
- float lod_distance_multiplier = p_cam_projection.get_lod_multiplier();
- Plane lod_camera_plane(p_cam_transform.get_origin(), -p_cam_transform.basis.get_axis(Vector3::AXIS_Z));
-
- if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
- p_screen_lod_threshold = 0.0;
- }
-
//scene_state.ubo.subsurface_scatter_width = subsurface_scatter_size;
- Vector2 vp_he = p_cam_projection.get_viewport_half_extents();
+ Vector2 vp_he = p_render_data->cam_projection.get_viewport_half_extents();
scene_state.ubo.viewport_size[0] = vp_he.x;
scene_state.ubo.viewport_size[1] = vp_he.y;
scene_state.ubo.directional_light_count = 0;
@@ -1616,6 +1121,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
bool using_ssr = false;
bool using_sdfgi = false;
bool using_giprobe = false;
+ bool reverse_cull = false;
if (render_buffer) {
screen_size.x = render_buffer->width;
@@ -1623,29 +1129,29 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
opaque_framebuffer = render_buffer->color_fb;
- if (!low_end && p_gi_probes.size() > 0) {
+ if (p_render_data->gi_probes->size() > 0) {
using_giprobe = true;
}
- if (!p_environment.is_valid() && using_giprobe) {
+ if (!p_render_data->environment.is_valid() && using_giprobe) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE;
- } else if (p_environment.is_valid() && (environment_is_ssr_enabled(p_environment) || environment_is_sdfgi_enabled(p_environment) || using_giprobe)) {
- if (environment_is_sdfgi_enabled(p_environment)) {
+ } else if (p_render_data->environment.is_valid() && (environment_is_ssr_enabled(p_render_data->environment) || environment_is_sdfgi_enabled(p_render_data->environment) || using_giprobe)) {
+ if (environment_is_sdfgi_enabled(p_render_data->environment)) {
depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS; // also giprobe
using_sdfgi = true;
} else {
depth_pass_mode = using_giprobe ? PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE : PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
}
- if (environment_is_ssr_enabled(p_environment)) {
+ if (environment_is_ssr_enabled(p_render_data->environment)) {
render_buffer->ensure_specular();
using_separate_specular = true;
using_ssr = true;
opaque_specular_framebuffer = render_buffer->color_specular_fb;
}
- } else if (p_environment.is_valid() && (environment_is_ssao_enabled(p_environment) || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER)) {
+ } else if (p_render_data->environment.is_valid() && (environment_is_ssao_enabled(p_render_data->environment) || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER)) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS;
}
@@ -1670,31 +1176,34 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
}
alpha_framebuffer = opaque_framebuffer;
- } else if (p_reflection_probe.is_valid()) {
- uint32_t resolution = reflection_probe_instance_get_resolution(p_reflection_probe);
+ } else if (p_render_data->reflection_probe.is_valid()) {
+ uint32_t resolution = reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
screen_size.x = resolution;
screen_size.y = resolution;
- opaque_framebuffer = reflection_probe_instance_get_framebuffer(p_reflection_probe, p_reflection_probe_pass);
- depth_framebuffer = reflection_probe_instance_get_depth_framebuffer(p_reflection_probe, p_reflection_probe_pass);
+ opaque_framebuffer = reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
+ depth_framebuffer = reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
alpha_framebuffer = opaque_framebuffer;
- if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_reflection_probe))) {
- p_environment = RID(); //no environment on interiors
+ if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ p_render_data->environment = RID(); //no environment on interiors
+ env = nullptr;
}
+
+ reverse_cull = true; // for some reason our views are inverted
} else {
ERR_FAIL(); //bug?
}
RD::get_singleton()->draw_command_begin_label("Render Setup");
- _setup_lightmaps(p_lightmaps, p_cam_transform);
- _setup_giprobes(p_gi_probes);
- _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_size, p_cluster_size, p_max_cluster_elements, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false);
+ _setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform);
+ _setup_giprobes(*p_render_data->gi_probes);
+ _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
- _fill_render_list(RENDER_LIST_OPAQUE, p_instances, PASS_MODE_COLOR, p_cam_projection, p_cam_transform, using_sdfgi, using_sdfgi || using_giprobe, lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
+ _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_giprobe);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
render_list[RENDER_LIST_ALPHA].sort_by_depth();
_fill_instance_data(RENDER_LIST_OPAQUE);
@@ -1702,7 +1211,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
RD::get_singleton()->draw_command_end_label();
- bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
+ bool using_sss = render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
if (using_sss) {
using_separate_specular = true;
@@ -1719,26 +1228,26 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black
- } else if (is_environment(p_environment)) {
- RS::EnvironmentBG bg_mode = environment_get_background(p_environment);
- float bg_energy = environment_get_bg_energy(p_environment);
+ } else if (is_environment(p_render_data->environment)) {
+ RS::EnvironmentBG bg_mode = environment_get_background(p_render_data->environment);
+ float bg_energy = environment_get_bg_energy(p_render_data->environment);
switch (bg_mode) {
case RS::ENV_BG_CLEAR_COLOR: {
clear_color = p_default_bg_color;
clear_color.r *= bg_energy;
clear_color.g *= bg_energy;
clear_color.b *= bg_energy;
- if (render_buffers_has_volumetric_fog(p_render_buffer) || environment_is_fog_enabled(p_environment)) {
+ if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
}
} break;
case RS::ENV_BG_COLOR: {
- clear_color = environment_get_bg_color(p_environment);
+ clear_color = environment_get_bg_color(p_render_data->environment);
clear_color.r *= bg_energy;
clear_color.g *= bg_energy;
clear_color.b *= bg_energy;
- if (render_buffers_has_volumetric_fog(p_render_buffer) || environment_is_fog_enabled(p_environment)) {
+ if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
draw_sky_fog_only = true;
storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
}
@@ -1758,21 +1267,21 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
}
}
// setup sky if used for ambient, reflections, or background
- if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
+ if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
- CameraMatrix projection = p_cam_projection;
- if (p_reflection_probe.is_valid()) {
+ CameraMatrix projection = p_render_data->cam_projection;
+ if (p_render_data->reflection_probe.is_valid()) {
CameraMatrix correction;
correction.set_depth_correction(true);
- projection = correction * p_cam_projection;
+ projection = correction * p_render_data->cam_projection;
}
- sky.setup(env, p_render_buffer, projection, p_cam_transform, screen_size, this);
+ sky.setup(env, p_render_data->render_buffers, projection, p_render_data->cam_transform, screen_size, this);
RID sky_rid = env->sky;
if (sky_rid.is_valid()) {
- sky.update(env, projection, p_cam_transform, time);
+ sky.update(env, projection, p_render_data->cam_transform, time);
radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
} else {
// do not try to draw sky if invalid
@@ -1786,13 +1295,13 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
bool debug_giprobes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION;
bool debug_sdfgi_probes = get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_SDFGI_PROBES;
- bool depth_pre_pass = !low_end && depth_framebuffer.is_valid();
+ bool depth_pre_pass = depth_framebuffer.is_valid();
- bool using_ssao = depth_pre_pass && p_render_buffer.is_valid() && p_environment.is_valid() && environment_is_ssao_enabled(p_environment);
+ bool using_ssao = depth_pre_pass && p_render_data->render_buffers.is_valid() && p_render_data->environment.is_valid() && environment_is_ssao_enabled(p_render_data->environment);
bool continue_depth = false;
if (depth_pre_pass) { //depth pre pass
- bool needs_pre_resolve = _needs_post_prepass_render(using_sdfgi || using_giprobe);
+ bool needs_pre_resolve = _needs_post_prepass_render(p_render_data, using_sdfgi || using_giprobe);
if (needs_pre_resolve) {
RENDER_TIMESTAMP("GI + Render Depth Pre-Pass (parallel)");
} else {
@@ -1803,21 +1312,21 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE, depth_pass_clear);
RD::get_singleton()->draw_list_end();
//start compute processes here, so they run at the same time as depth pre-pass
- _post_prepass_render(using_sdfgi || using_giprobe);
+ _post_prepass_render(p_render_data, using_sdfgi || using_giprobe);
}
RD::get_singleton()->draw_command_begin_label("Render Depth Pre-Pass");
- RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>());
+ RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID());
bool finish_depth = using_ssao || using_sdfgi || using_giprobe;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), false, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
_render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear);
RD::get_singleton()->draw_command_end_label();
if (needs_pre_resolve) {
- _pre_resolve_render(using_sdfgi || using_giprobe);
+ _pre_resolve_render(p_render_data, using_sdfgi || using_giprobe);
}
if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
@@ -1838,17 +1347,17 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
continue_depth = !finish_depth;
}
- _pre_opaque_render(using_ssao, using_sdfgi || using_giprobe, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->giprobe_buffer : RID());
+ _pre_opaque_render(p_render_data, using_ssao, using_sdfgi || using_giprobe, render_buffer ? render_buffer->normal_roughness_buffer : RID(), render_buffer ? render_buffer->giprobe_buffer : RID());
RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
- scene_state.ubo.directional_light_count = _get_render_state_directional_light_count();
+ scene_state.ubo.directional_light_count = p_render_data->directional_light_count;
- _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_size, p_cluster_size, p_max_cluster_elements, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid());
+ _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, p_render_data->render_buffers.is_valid());
RENDER_TIMESTAMP("Render Opaque Pass");
- RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_cluster_buffer, p_gi_probes, p_lightmaps, true);
+ RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, true);
bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss;
bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss;
@@ -1869,7 +1378,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
}
RID framebuffer = using_separate_specular ? opaque_specular_framebuffer : opaque_framebuffer;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), false, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, using_separate_specular ? PASS_MODE_COLOR_SPECULAR : PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
_render_list_with_threads(&render_list_params, framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
if (will_continue_color && using_separate_specular) {
// close the specular framebuffer, as it's no longer used
@@ -1887,11 +1396,11 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
CameraMatrix dc;
dc.set_depth_correction(true);
- CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse());
+ CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
RD::get_singleton()->draw_command_begin_label("Debug GIProbes");
- for (int i = 0; i < (int)p_gi_probes.size(); i++) {
- gi.debug_giprobe(p_gi_probes[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
+ for (int i = 0; i < (int)p_render_data->gi_probes->size(); i++) {
+ gi.debug_giprobe((*p_render_data->gi_probes)[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
}
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_list_end();
@@ -1904,10 +1413,10 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
CameraMatrix dc;
dc.set_depth_correction(true);
- CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse());
+ CameraMatrix cm = (dc * p_render_data->cam_projection) * CameraMatrix(p_render_data->cam_transform.affine_inverse());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
RD::get_singleton()->draw_command_begin_label("Debug SDFGI");
- _debug_sdfgi_probes(p_render_buffer, draw_list, opaque_framebuffer, cm);
+ _debug_sdfgi_probes(p_render_data->render_buffers, draw_list, opaque_framebuffer, cm);
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_list_end();
}
@@ -1915,14 +1424,14 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
if (draw_sky || draw_sky_fog_only) {
RENDER_TIMESTAMP("Render Sky");
- CameraMatrix projection = p_cam_projection;
- if (p_reflection_probe.is_valid()) {
+ CameraMatrix projection = p_render_data->cam_projection;
+ if (p_render_data->reflection_probe.is_valid()) {
CameraMatrix correction;
correction.set_depth_correction(true);
- projection = correction * p_cam_projection;
+ projection = correction * p_render_data->cam_projection;
}
RD::get_singleton()->draw_command_begin_label("Draw Sky");
- sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, projection, p_cam_transform, time);
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, projection, p_render_data->cam_transform, time);
RD::get_singleton()->draw_command_end_label();
}
@@ -1941,14 +1450,14 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
if (using_sss) {
RENDER_TIMESTAMP("Sub Surface Scattering");
RD::get_singleton()->draw_command_begin_label("Process Sub Surface Scattering");
- _process_sss(p_render_buffer, p_cam_projection);
+ _process_sss(p_render_data->render_buffers, p_render_data->cam_projection);
RD::get_singleton()->draw_command_end_label();
}
if (using_ssr) {
RENDER_TIMESTAMP("Screen Space Reflection");
RD::get_singleton()->draw_command_begin_label("Process Screen Space Reflections");
- _process_ssr(p_render_buffer, render_buffer->color_fb, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_environment, p_cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED);
+ _process_ssr(p_render_data->render_buffers, render_buffer->color_fb, render_buffer->normal_roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_render_data->environment, p_render_data->cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED);
RD::get_singleton()->draw_command_end_label();
} else {
//just mix specular back
@@ -1961,12 +1470,12 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
RD::get_singleton()->draw_command_begin_label("Render Transparent Pass");
- rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_cluster_buffer, p_gi_probes, p_lightmaps, true);
+ rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true);
- _setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_size, p_cluster_size, p_max_cluster_elements, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false);
+ _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
{
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), lod_camera_plane, lod_distance_multiplier, p_screen_lod_threshold);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, render_buffer == nullptr, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
}
@@ -1981,7 +1490,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_shadow_begin() {
+void RenderForwardClustered::_render_shadow_begin() {
scene_state.shadow_passes.clear();
RD::get_singleton()->draw_command_begin_label("Shadow Setup");
_update_render_base_uniform_set();
@@ -1989,23 +1498,36 @@ void RendererSceneRenderForward::_render_shadow_begin() {
render_list[RENDER_LIST_SECONDARY].clear();
scene_state.instance_data[RENDER_LIST_SECONDARY].clear();
}
-void RendererSceneRenderForward::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
+void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
uint32_t shadow_pass_index = scene_state.shadow_passes.size();
SceneState::ShadowPass shadow_pass;
+ RenderDataRD render_data;
+ render_data.cam_projection = p_projection;
+ render_data.cam_transform = p_transform;
+ render_data.z_far = p_zfar;
+ render_data.z_near = 0.0;
+ render_data.cluster_size = 1;
+ render_data.cluster_max_elements = 32;
+ render_data.instances = &p_instances;
+ render_data.lod_camera_plane = p_camera_plane;
+ render_data.lod_distance_multiplier = p_lod_distance_multiplier;
+
scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
- _setup_environment(RID(), RID(), p_projection, p_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), !p_flip_y, Color(), 0, p_zfar, false, p_use_pancake, shadow_pass_index);
+ _setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index);
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
- p_screen_lod_threshold = 0.0;
+ render_data.screen_lod_threshold = 0.0;
+ } else {
+ render_data.screen_lod_threshold = p_screen_lod_threshold;
}
PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW;
uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size();
- _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, p_projection, p_transform, false, false, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, true);
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, false, false, true);
uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from;
render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size);
_fill_instance_data(RENDER_LIST_SECONDARY, render_list_from, render_list_size, false);
@@ -2024,8 +1546,8 @@ void RendererSceneRenderForward::_render_shadow_append(RID p_framebuffer, const
shadow_pass.rp_uniform_set = RID(); //will be filled later when instance buffer is complete
shadow_pass.camera_plane = p_camera_plane;
- shadow_pass.screen_lod_threshold = p_screen_lod_threshold;
- shadow_pass.lod_distance_multiplier = p_lod_distance_multiplier;
+ shadow_pass.screen_lod_threshold = render_data.screen_lod_threshold;
+ shadow_pass.lod_distance_multiplier = render_data.lod_distance_multiplier;
shadow_pass.framebuffer = p_framebuffer;
shadow_pass.initial_depth_action = p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION_CONTINUE : RD::INITIAL_ACTION_CONTINUE);
@@ -2036,19 +1558,19 @@ void RendererSceneRenderForward::_render_shadow_append(RID p_framebuffer, const
}
}
-void RendererSceneRenderForward::_render_shadow_process() {
+void RenderForwardClustered::_render_shadow_process() {
_update_instance_data_buffer(RENDER_LIST_SECONDARY);
//render shadows one after the other, so this can be done un-barriered and the driver can optimize (as well as allow us to run compute at the same time)
for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
//render passes need to be configured after instance buffer is done, since they need the latest version
SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i];
- shadow_pass.rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>(), false, i);
+ shadow_pass.rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID(), false, i);
}
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_shadow_end(uint32_t p_barrier) {
+void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) {
RD::get_singleton()->draw_command_begin_label("Shadow Render");
for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
@@ -2063,23 +1585,32 @@ void RendererSceneRenderForward::_render_shadow_end(uint32_t p_barrier) {
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
+void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
RENDER_TIMESTAMP("Setup Render Collider Heightfield");
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
+ RenderDataRD render_data;
+ render_data.cam_projection = p_cam_projection;
+ render_data.cam_transform = p_cam_transform;
+ render_data.z_near = 0.0;
+ render_data.z_far = p_cam_projection.get_z_far();
+ render_data.cluster_size = 1;
+ render_data.cluster_max_elements = 32;
+ render_data.instances = &p_instances;
+
_update_render_base_uniform_set();
scene_state.ubo.dual_paraboloid_side = 0;
- _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), true, Color(), 0, p_cam_projection.get_z_far(), false, false);
+ _setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false);
PassMode pass_mode = PASS_MODE_SHADOW;
- _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, p_cam_projection, p_cam_transform);
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
render_list[RENDER_LIST_SECONDARY].sort_by_key();
_fill_instance_data(RENDER_LIST_SECONDARY);
- RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>());
+ RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
RENDER_TIMESTAMP("Render Collider Heightfield");
@@ -2091,24 +1622,31 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb,
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardClustered::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering Material");
RD::get_singleton()->draw_command_begin_label("Render Material");
+ RenderDataRD render_data;
+ render_data.cam_projection = p_cam_projection;
+ render_data.cam_transform = p_cam_transform;
+ render_data.cluster_size = 1;
+ render_data.cluster_max_elements = 32;
+ render_data.instances = &p_instances;
+
_update_render_base_uniform_set();
scene_state.ubo.dual_paraboloid_side = 0;
scene_state.ubo.material_uv2_mode = false;
- _setup_environment(RID(), RID(), p_cam_projection, p_cam_transform, RID(), true, Vector2(1, 1), 1, 32, RID(), false, Color(), 0, 0);
+ _setup_environment(&render_data, true, Vector2(1, 1), false, Color());
PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
- _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, p_cam_projection, p_cam_transform);
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
render_list[RENDER_LIST_SECONDARY].sort_by_key();
_fill_instance_data(RENDER_LIST_SECONDARY);
- RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>());
+ RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
RENDER_TIMESTAMP("Render Material");
@@ -2129,24 +1667,29 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering UV2");
RD::get_singleton()->draw_command_begin_label("Render UV2");
+ RenderDataRD render_data;
+ render_data.cluster_size = 1;
+ render_data.cluster_max_elements = 32;
+ render_data.instances = &p_instances;
+
_update_render_base_uniform_set();
scene_state.ubo.dual_paraboloid_side = 0;
scene_state.ubo.material_uv2_mode = true;
- _setup_environment(RID(), RID(), CameraMatrix(), Transform(), RID(), true, Vector2(1, 1), 1, 32, RID(), false, Color(), 0, 0);
+ _setup_environment(&render_data, true, Vector2(1, 1), false, Color());
PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
- _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, CameraMatrix(), Transform());
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
render_list[RENDER_LIST_SECONDARY].sort_by_key();
_fill_instance_data(RENDER_LIST_SECONDARY);
- RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, RID(), RID(), RID(), RID(), RID(), PagedArray<RID>(), PagedArray<RID>());
+ RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
RENDER_TIMESTAMP("Render Material");
@@ -2183,6 +1726,7 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance *
_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //first wireframe, for pseudo conservative
}
render_list_params.uv_offset = Vector2();
+ render_list_params.force_wireframe = false;
_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //second regular triangles
RD::get_singleton()->draw_list_end();
@@ -2191,18 +1735,23 @@ void RendererSceneRenderForward::_render_uv2(const PagedArray<GeometryInstance *
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) {
+void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) {
RENDER_TIMESTAMP("Render SDFGI");
RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel");
+ RenderDataRD render_data;
+ render_data.cluster_size = 1;
+ render_data.cluster_max_elements = 32;
+ render_data.instances = &p_instances;
+
_update_render_base_uniform_set();
- RenderBufferDataForward *render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers);
+ RenderBufferDataForwardClustered *render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers);
ERR_FAIL_COND(!render_buffer);
PassMode pass_mode = PASS_MODE_SDF;
- _fill_render_list(RENDER_LIST_SECONDARY, p_instances, pass_mode, CameraMatrix(), Transform());
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
render_list[RENDER_LIST_SECONDARY].sort_by_key();
_fill_instance_data(RENDER_LIST_SECONDARY);
@@ -2234,28 +1783,26 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto
fb_size.x = p_size[right_axis];
fb_size.y = p_size[up_axis];
- Transform cam_xform;
- cam_xform.origin = center + axis * half_extents;
- cam_xform.basis.set_axis(0, right);
- cam_xform.basis.set_axis(1, up);
- cam_xform.basis.set_axis(2, axis);
+ render_data.cam_transform.origin = center + axis * half_extents;
+ render_data.cam_transform.basis.set_axis(0, right);
+ render_data.cam_transform.basis.set_axis(1, up);
+ render_data.cam_transform.basis.set_axis(2, axis);
- //print_line("pass: " + itos(i) + " xform " + cam_xform);
+ //print_line("pass: " + itos(i) + " xform " + render_data.cam_transform);
float h_size = half_extents[right_axis];
float v_size = half_extents[up_axis];
float d_size = half_extents[i] * 2.0;
- CameraMatrix camera_proj;
- camera_proj.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size);
+ render_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size);
//print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size));
Transform to_bounds;
to_bounds.origin = p_bounds.position;
to_bounds.basis.scale(p_bounds.size);
- RendererStorageRD::store_transform(to_bounds.affine_inverse() * cam_xform, scene_state.ubo.sdf_to_bounds);
+ RendererStorageRD::store_transform(to_bounds.affine_inverse() * render_data.cam_transform, scene_state.ubo.sdf_to_bounds);
- _setup_environment(RID(), RID(), camera_proj, cam_xform, RID(), true, Vector2(1, 1), 1, 32, RID(), false, Color(), 0, 0);
+ _setup_environment(&render_data, true, Vector2(1, 1), false, Color());
RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture);
@@ -2272,14 +1819,14 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto
RD::get_singleton()->draw_command_end_label();
}
-void RendererSceneRenderForward::_base_uniforms_changed() {
+void RenderForwardClustered::_base_uniforms_changed() {
if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
}
render_base_uniform_set = RID();
}
-void RendererSceneRenderForward::_update_render_base_uniform_set() {
+void RenderForwardClustered::_update_render_base_uniform_set() {
if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) {
if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
@@ -2314,7 +1861,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.ids.push_back(shadow_sampler);
+ u.ids.push_back(scene_shader.shadow_sampler);
uniforms.push_back(u);
}
@@ -2393,7 +1940,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
uniforms.push_back(u);
}
- if (!low_end) {
+ {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 13;
@@ -2401,17 +1948,17 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
uniforms.push_back(u);
}
- render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, SCENE_UNIFORM_SET);
+ render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET);
}
}
-RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas, int p_index) {
+RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) {
//there should always be enough uniform buffers for render passes, otherwise bugs
ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID());
- RenderBufferDataForward *rb = nullptr;
- if (p_render_buffers.is_valid()) {
- rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers);
+ RenderBufferDataForwardClustered *rb = nullptr;
+ if (p_render_data && p_render_data->render_buffers.is_valid()) {
+ rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
}
//default render buffer and scene state uniform set
@@ -2431,7 +1978,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID instance_buffer = scene_state.instance_buffer[p_render_list];
if (instance_buffer == RID()) {
- instance_buffer = default_vec4_xform_buffer; // any buffer will do since its not used
+ instance_buffer = scene_shader.default_vec4_xform_buffer; // any buffer will do since its not used
}
u.ids.push_back(instance_buffer);
uniforms.push_back(u);
@@ -2451,7 +1998,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
}
{
- RID ref_texture = p_reflection_atlas.is_valid() ? reflection_atlas_get_texture(p_reflection_atlas) : RID();
+ RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID();
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
@@ -2468,8 +2015,8 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture;
- if (p_shadow_atlas.is_valid()) {
- texture = shadow_atlas_get_texture(p_shadow_atlas);
+ if (p_render_data && p_render_data->shadow_atlas.is_valid()) {
+ texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
}
if (!texture.is_valid()) {
texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
@@ -2495,8 +2042,8 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
u.ids.resize(scene_state.max_lightmaps);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
- if (i < p_lightmaps.size()) {
- RID base = lightmap_instance_get_lightmap(p_lightmaps[i]);
+ if (p_render_data && i < p_render_data->lightmaps->size()) {
+ RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
RID texture = storage->lightmap_get_texture(base);
RID rd_texture = storage->texture_get_rd_texture(texture);
u.ids.write[i] = rd_texture;
@@ -2514,8 +2061,8 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
u.ids.resize(MAX_GI_PROBES);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_GI_PROBES; i++) {
- if (i < (int)p_gi_probes.size()) {
- RID tex = gi_probe_instance_get_texture(p_gi_probes[i]);
+ if (p_render_data && i < (int)p_render_data->gi_probes->size()) {
+ RID tex = gi.gi_probe_instance_get_texture((*p_render_data->gi_probes)[i]);
if (!tex.is_valid()) {
tex = default_tex;
}
@@ -2532,7 +2079,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : default_vec4_xform_buffer;
+ RID cb = (p_render_data && p_render_data->cluster_buffer.is_valid()) ? p_render_data->cluster_buffer : scene_shader.default_vec4_xform_buffer;
u.ids.push_back(cb);
uniforms.push_back(u);
}
@@ -2549,13 +2096,13 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
RD::Uniform u;
u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_buffers) : RID();
+ RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(texture);
uniforms.push_back(u);
}
- if (!low_end) {
+ {
{
RD::Uniform u;
u.binding = 11;
@@ -2569,7 +2116,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID aot = rb ? render_buffers_get_ao_texture(p_render_buffers) : RID();
+ RID aot = rb ? render_buffers_get_ao_texture(p_render_data->render_buffers) : RID();
RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(texture);
uniforms.push_back(u);
@@ -2579,7 +2126,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
RD::Uniform u;
u.binding = 13;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID ambient_buffer = p_render_buffers.is_valid() ? render_buffers_get_gi_ambient_texture(p_render_buffers) : RID();
+ RID ambient_buffer = rb ? render_buffers_get_gi_ambient_texture(p_render_data->render_buffers) : RID();
RID texture = ambient_buffer.is_valid() ? ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(texture);
uniforms.push_back(u);
@@ -2589,7 +2136,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
RD::Uniform u;
u.binding = 14;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID reflection_buffer = p_render_buffers.is_valid() ? render_buffers_get_gi_reflection_texture(p_render_buffers) : RID();
+ RID reflection_buffer = rb ? render_buffers_get_gi_reflection_texture(p_render_data->render_buffers) : RID();
RID texture = reflection_buffer.is_valid() ? reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
u.ids.push_back(texture);
uniforms.push_back(u);
@@ -2599,8 +2146,8 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
u.binding = 15;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID t;
- if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) {
- t = render_buffers_get_sdfgi_irradiance_probes(p_render_buffers);
+ if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
+ t = render_buffers_get_sdfgi_irradiance_probes(p_render_data->render_buffers);
} else {
t = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
}
@@ -2611,8 +2158,8 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
RD::Uniform u;
u.binding = 16;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- if (rb && render_buffers_is_sdfgi_enabled(p_render_buffers)) {
- u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers));
+ if (rb && render_buffers_is_sdfgi_enabled(p_render_data->render_buffers)) {
+ u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_data->render_buffers));
} else {
u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE));
}
@@ -2622,7 +2169,7 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
RD::Uniform u;
u.binding = 17;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_buffers) : render_buffers_get_default_gi_probe_buffer());
+ u.ids.push_back(rb ? render_buffers_get_gi_probe_buffer(p_render_data->render_buffers) : render_buffers_get_default_gi_probe_buffer());
uniforms.push_back(u);
}
{
@@ -2630,8 +2177,8 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
u.binding = 18;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID vfog = RID();
- if (rb && render_buffers_has_volumetric_fog(p_render_buffers)) {
- vfog = render_buffers_get_volumetric_fog_texture(p_render_buffers);
+ if (rb && render_buffers_has_volumetric_fog(p_render_data->render_buffers)) {
+ vfog = render_buffers_get_volumetric_fog_texture(p_render_data->render_buffers);
if (vfog.is_null()) {
vfog = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
}
@@ -2651,11 +2198,11 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RenderListType p_
RD::get_singleton()->free(render_pass_uniform_sets[p_index]);
}
- render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET);
+ render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET);
return render_pass_uniform_sets[p_index];
}
-RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) {
+RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture) {
if (sdfgi_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_pass_uniform_set)) {
RD::get_singleton()->free(sdfgi_pass_uniform_set);
}
@@ -2748,7 +2295,7 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- RID cb = default_vec4_xform_buffer;
+ RID cb = scene_shader.default_vec4_xform_buffer;
u.ids.push_back(cb);
uniforms.push_back(u);
}
@@ -2784,34 +2331,20 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed
uniforms.push_back(u);
}
- sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET);
+ sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET);
return sdfgi_pass_uniform_set;
}
-void RendererSceneRenderForward::_render_buffers_clear_uniform_set(RenderBufferDataForward *rb) {
-}
-
-void RendererSceneRenderForward::_render_buffers_uniform_set_changed(RID p_render_buffers) {
- RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers);
-
- _render_buffers_clear_uniform_set(rb);
-}
-
-RID RendererSceneRenderForward::_render_buffers_get_normal_texture(RID p_render_buffers) {
- RenderBufferDataForward *rb = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffers);
+RID RenderForwardClustered::_render_buffers_get_normal_texture(RID p_render_buffers) {
+ RenderBufferDataForwardClustered *rb = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_buffers);
return rb->normal_roughness_buffer;
}
-RendererSceneRenderForward *RendererSceneRenderForward::singleton = nullptr;
+RenderForwardClustered *RenderForwardClustered::singleton = nullptr;
-void RendererSceneRenderForward::set_time(double p_time, double p_step) {
- time = p_time;
- RendererSceneRenderRD::set_time(p_time, p_step);
-}
-
-void RendererSceneRenderForward::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
if (ginstance->dirty_list_element.in_list()) {
return;
}
@@ -2830,7 +2363,7 @@ void RendererSceneRenderForward::_geometry_instance_mark_dirty(GeometryInstance
geometry_instance_dirty_list.add(&ginstance->dirty_list_element);
}
-void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
+void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha);
bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
@@ -2854,14 +2387,14 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE;
}
- if (ginstance->data->cast_double_sided_shaodows) {
+ if (ginstance->data->cast_double_sided_shadows) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS;
}
- if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED) {
+ if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED) {
//material is only meant for alpha pass
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA;
- if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == ShaderData::DEPTH_TEST_DISABLED)) {
+ if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == SceneShaderForwardClustered::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardClustered::ShaderData::DEPTH_TEST_DISABLED)) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH;
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
@@ -2871,11 +2404,15 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge
flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
}
- MaterialData *material_shadow = nullptr;
+ if (p_material->shader_data->uses_particle_trails) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS;
+ }
+
+ SceneShaderForwardClustered::MaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
- if (!p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
- material_shadow = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
+ material_shadow = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh);
@@ -2926,15 +2463,15 @@ void RendererSceneRenderForward::_geometry_instance_add_surface_with_material(Ge
sdcache->sort.priority = p_material->priority;
}
-void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) {
+void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) {
RID m_src;
m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material;
- MaterialData *material = nullptr;
+ SceneShaderForwardClustered::MaterialData *material = nullptr;
if (m_src.is_valid()) {
- material = (MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D);
+ material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D);
if (!material || !material->shader_data->valid) {
material = nullptr;
}
@@ -2945,8 +2482,8 @@ void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstance
storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
}
} else {
- material = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
- m_src = default_material;
+ material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
+ m_src = scene_shader.default_material;
}
ERR_FAIL_COND(!material);
@@ -2955,7 +2492,7 @@ void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstance
while (material->next_pass.is_valid()) {
RID next_pass = material->next_pass;
- material = (MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D);
+ material = (SceneShaderForwardClustered::MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D);
if (!material || !material->shader_data->valid) {
break;
}
@@ -2966,8 +2503,8 @@ void RendererSceneRenderForward::_geometry_instance_add_surface(GeometryInstance
}
}
-void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
if (ginstance->data->dirty_dependencies) {
ginstance->data->dependency_tracker.update_begin();
@@ -3027,8 +2564,9 @@ void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_g
for (int j = 0; j < draw_passes; j++) {
RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
- if (!mesh.is_valid())
+ if (!mesh.is_valid()) {
continue;
+ }
const RID *materials = nullptr;
uint32_t surface_count;
@@ -3041,7 +2579,7 @@ void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_g
}
}
- ginstance->instance_count = storage->particles_get_amount(ginstance->data->base);
+ ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
} break;
@@ -3055,52 +2593,35 @@ void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_g
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
- uint32_t stride;
if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
- stride = 2;
- } else {
- stride = 3;
}
if (storage->multimesh_uses_colors(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
- stride += 1;
}
if (storage->multimesh_uses_custom_data(ginstance->data->base)) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
- stride += 1;
}
- ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT);
- ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) {
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
- uint32_t stride;
- if (false) { // 2D particles
- ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
- stride = 2;
- } else {
- stride = 3;
- }
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
- stride += 1;
-
ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
- stride += 1;
- ginstance->base_flags |= (stride << INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT);
+ //for particles, stride is the trail size
+ ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
store_transform = false;
}
- ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
if (storage->skeleton_is_valid(ginstance->data->skeleton)) {
- ginstance->base_flags |= INSTANCE_DATA_FLAG_SKELETON;
- ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
if (ginstance->data->dirty_dependencies) {
storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
}
@@ -3110,7 +2631,7 @@ void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_g
ginstance->store_transform_cache = store_transform;
ginstance->can_sdfgi = false;
- if (!lightmap_instance_is_valid(ginstance->lightmap_instance) && !low_end) {
+ if (!lightmap_instance_is_valid(ginstance->lightmap_instance)) {
if (ginstance->gi_probes[0].is_null() && (ginstance->data->use_baked_light || ginstance->data->use_dynamic_gi)) {
ginstance->can_sdfgi = true;
}
@@ -3124,24 +2645,25 @@ void RendererSceneRenderForward::_geometry_instance_update(GeometryInstance *p_g
ginstance->dirty_list_element.remove_from_list();
}
-void RendererSceneRenderForward::_update_dirty_geometry_instances() {
+void RenderForwardClustered::_update_dirty_geometry_instances() {
while (geometry_instance_dirty_list.first()) {
_geometry_instance_update(geometry_instance_dirty_list.first()->self());
}
}
-void RendererSceneRenderForward::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) {
+void RenderForwardClustered::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) {
switch (p_notification) {
case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
case RendererStorage::DEPENDENCY_CHANGED_MESH:
+ case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
- static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
+ static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
} break;
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_tracker->userdata);
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata);
if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
- ginstance->instance_count = static_cast<RendererSceneRenderForward *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ ginstance->instance_count = static_cast<RenderForwardClustered *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base);
}
} break;
default: {
@@ -3149,16 +2671,16 @@ void RendererSceneRenderForward::_geometry_instance_dependency_changed(RendererS
} break;
}
}
-void RendererSceneRenderForward::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) {
- static_cast<RendererSceneRenderForward *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
+void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) {
+ static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
}
-RendererSceneRender::GeometryInstance *RendererSceneRenderForward::geometry_instance_create(RID p_base) {
+RendererSceneRender::GeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) {
RS::InstanceType type = storage->get_base_type(p_base);
ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
- GeometryInstanceForward *ginstance = geometry_instance_alloc.alloc();
- ginstance->data = memnew(GeometryInstanceForward::Data);
+ GeometryInstanceForwardClustered *ginstance = geometry_instance_alloc.alloc();
+ ginstance->data = memnew(GeometryInstanceForwardClustered::Data);
ginstance->data->base = p_base;
ginstance->data->base_type = type;
@@ -3170,35 +2692,35 @@ RendererSceneRender::GeometryInstance *RendererSceneRenderForward::geometry_inst
return ginstance;
}
-void RendererSceneRenderForward::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->skeleton = p_skeleton;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
-void RendererSceneRenderForward::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->material_override = p_override;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
-void RendererSceneRenderForward::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->surface_materials = p_materials;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
-void RendererSceneRenderForward::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->mesh_instance = p_mesh_instance;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->transform = p_transform;
ginstance->mirror = p_transform.basis.determinant() < 0;
@@ -3214,40 +2736,40 @@ void RendererSceneRenderForward::geometry_instance_set_transform(GeometryInstanc
ginstance->lod_model_scale = max_scale;
}
-void RendererSceneRenderForward::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->lod_bias = p_lod_bias;
}
-void RendererSceneRenderForward::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->use_baked_light = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->use_dynamic_gi = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->lightmap_instance = p_lightmap_instance;
ginstance->lightmap_uv_scale = p_lightmap_uv_scale;
ginstance->lightmap_slice_index = p_lightmap_slice_index;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
if (p_sh9) {
if (ginstance->lightmap_sh == nullptr) {
ginstance->lightmap_sh = geometry_instance_lightmap_sh.alloc();
}
- copymem(ginstance->lightmap_sh->sh, p_sh9, sizeof(Color) * 9);
+ memcpy(ginstance->lightmap_sh->sh, p_sh9, sizeof(Color) * 9);
} else {
if (ginstance->lightmap_sh != nullptr) {
geometry_instance_lightmap_sh.free(ginstance->lightmap_sh);
@@ -3256,28 +2778,28 @@ void RendererSceneRenderForward::geometry_instance_set_lightmap_capture(Geometry
}
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->shader_parameters_offset = p_offset;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
- ginstance->data->cast_double_sided_shaodows = p_enable;
+ ginstance->data->cast_double_sided_shadows = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
-void RendererSceneRenderForward::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->layer_mask = p_layer_mask;
}
-void RendererSceneRenderForward::geometry_instance_free(GeometryInstance *p_geometry_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
if (ginstance->lightmap_sh != nullptr) {
geometry_instance_lightmap_sh.free(ginstance->lightmap_sh);
@@ -3292,29 +2814,29 @@ void RendererSceneRenderForward::geometry_instance_free(GeometryInstance *p_geom
geometry_instance_alloc.free(ginstance);
}
-uint32_t RendererSceneRenderForward::geometry_instance_get_pair_mask() {
+uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() {
return (1 << RS::INSTANCE_GI_PROBE);
}
-void RendererSceneRenderForward::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) {
+void RenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) {
}
-void RendererSceneRenderForward::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) {
+void RenderForwardClustered::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) {
}
-void RendererSceneRenderForward::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) {
+void RenderForwardClustered::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) {
}
-Transform RendererSceneRenderForward::geometry_instance_get_transform(GeometryInstance *p_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance);
+Transform RenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance);
ERR_FAIL_COND_V(!ginstance, Transform());
return ginstance->transform;
}
-AABB RendererSceneRenderForward::geometry_instance_get_aabb(GeometryInstance *p_instance) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_instance);
+AABB RenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_instance) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance);
ERR_FAIL_COND_V(!ginstance, AABB());
return ginstance->data->aabb;
}
-void RendererSceneRenderForward::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) {
- GeometryInstanceForward *ginstance = static_cast<GeometryInstanceForward *>(p_geometry_instance);
+void RenderForwardClustered::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) {
+ GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
if (p_gi_probe_instance_count > 0) {
ginstance->gi_probes[0] = p_gi_probe_instances[0];
@@ -3329,20 +2851,14 @@ void RendererSceneRenderForward::geometry_instance_pair_gi_probe_instances(Geome
}
}
-RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_storage) :
+RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) :
RendererSceneRenderRD(p_storage) {
singleton = this;
- low_end = is_low_end();
- storage = p_storage;
/* SCENE SHADER */
{
String defines;
- if (low_end) {
- defines += "\n#define LOW_END_MODE \n";
- }
-
defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n";
if (is_using_radiance_cubemap_array()) {
defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
@@ -3352,7 +2868,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
{
//lightmaps
- scene_state.max_lightmaps = low_end ? 2 : MAX_LIGHTMAPS;
+ scene_state.max_lightmaps = MAX_LIGHTMAPS;
defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n";
defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n";
@@ -3368,267 +2884,13 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor
defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n";
}
- Vector<String> shader_versions;
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n");
- shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n");
- shader_versions.push_back("");
- shader_versions.push_back("\n#define USE_FORWARD_GI\n");
- shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n");
- shader_versions.push_back("\n#define USE_LIGHTMAP\n");
- shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n");
- shader.scene_shader.initialize(shader_versions, defines);
-
- if (is_low_end()) {
- //disable the high end versions
- shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS, false);
- shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE, false);
- shader.scene_shader.set_variant_enabled(SHADER_VERSION_DEPTH_PASS_WITH_SDF, false);
- shader.scene_shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI, false);
- shader.scene_shader.set_variant_enabled(SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR, false);
- shader.scene_shader.set_variant_enabled(SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR, false);
- }
- }
-
- storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs);
- storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_material_funcs);
-
- {
- //shader compiler
- ShaderCompilerRD::DefaultIdentifierActions actions;
-
- actions.renames["WORLD_MATRIX"] = "world_matrix";
- actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
- actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix";
- actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix";
- actions.renames["PROJECTION_MATRIX"] = "projection_matrix";
- actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix";
- actions.renames["MODELVIEW_MATRIX"] = "modelview";
- actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal";
-
- actions.renames["VERTEX"] = "vertex";
- actions.renames["NORMAL"] = "normal";
- actions.renames["TANGENT"] = "tangent";
- actions.renames["BINORMAL"] = "binormal";
- actions.renames["POSITION"] = "position";
- actions.renames["UV"] = "uv_interp";
- actions.renames["UV2"] = "uv2_interp";
- actions.renames["COLOR"] = "color_interp";
- actions.renames["POINT_SIZE"] = "gl_PointSize";
- actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
-
- actions.renames["ALPHA_SCISSOR_THRESHOLD"] = "alpha_scissor_threshold";
- actions.renames["ALPHA_HASH_SCALE"] = "alpha_hash_scale";
- actions.renames["ALPHA_ANTIALIASING_EDGE"] = "alpha_antialiasing_edge";
- actions.renames["ALPHA_TEXTURE_COORDINATE"] = "alpha_texture_coordinate";
-
- //builtins
-
- actions.renames["TIME"] = "scene_data.time";
- actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size";
-
- actions.renames["FRAGCOORD"] = "gl_FragCoord";
- actions.renames["FRONT_FACING"] = "gl_FrontFacing";
- actions.renames["NORMAL_MAP"] = "normal_map";
- actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth";
- actions.renames["ALBEDO"] = "albedo";
- actions.renames["ALPHA"] = "alpha";
- actions.renames["METALLIC"] = "metallic";
- actions.renames["SPECULAR"] = "specular";
- actions.renames["ROUGHNESS"] = "roughness";
- actions.renames["RIM"] = "rim";
- actions.renames["RIM_TINT"] = "rim_tint";
- actions.renames["CLEARCOAT"] = "clearcoat";
- actions.renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
- actions.renames["ANISOTROPY"] = "anisotropy";
- actions.renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
- actions.renames["SSS_STRENGTH"] = "sss_strength";
- actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color";
- actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth";
- actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve";
- actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost";
- actions.renames["BACKLIGHT"] = "backlight";
- actions.renames["AO"] = "ao";
- actions.renames["AO_LIGHT_AFFECT"] = "ao_light_affect";
- actions.renames["EMISSION"] = "emission";
- actions.renames["POINT_COORD"] = "gl_PointCoord";
- actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
- actions.renames["SCREEN_UV"] = "screen_uv";
- actions.renames["SCREEN_TEXTURE"] = "color_buffer";
- actions.renames["DEPTH_TEXTURE"] = "depth_buffer";
- actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer";
- actions.renames["DEPTH"] = "gl_FragDepth";
- actions.renames["OUTPUT_IS_SRGB"] = "true";
- actions.renames["FOG"] = "custom_fog";
- actions.renames["RADIANCE"] = "custom_radiance";
- actions.renames["IRRADIANCE"] = "custom_irradiance";
- actions.renames["BONE_INDICES"] = "bone_attrib";
- actions.renames["BONE_WEIGHTS"] = "weight_attrib";
- actions.renames["CUSTOM0"] = "custom0_attrib";
- actions.renames["CUSTOM1"] = "custom1_attrib";
- actions.renames["CUSTOM2"] = "custom2_attrib";
- actions.renames["CUSTOM3"] = "custom3_attrib";
-
- //for light
- actions.renames["VIEW"] = "view";
- actions.renames["LIGHT_COLOR"] = "light_color";
- actions.renames["LIGHT"] = "light";
- actions.renames["ATTENUATION"] = "attenuation";
- actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation";
- actions.renames["DIFFUSE_LIGHT"] = "diffuse_light";
- actions.renames["SPECULAR_LIGHT"] = "specular_light";
-
- actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
- actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n";
- actions.usage_defines["BINORMAL"] = "@TANGENT";
- actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n";
- actions.usage_defines["RIM_TINT"] = "@RIM";
- actions.usage_defines["CLEARCOAT"] = "#define LIGHT_CLEARCOAT_USED\n";
- actions.usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT";
- actions.usage_defines["ANISOTROPY"] = "#define LIGHT_ANISOTROPY_USED\n";
- actions.usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY";
- actions.usage_defines["AO"] = "#define AO_USED\n";
- actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n";
- actions.usage_defines["UV"] = "#define UV_USED\n";
- actions.usage_defines["UV2"] = "#define UV2_USED\n";
- actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
- actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
- actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
- actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
- actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
- actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
- actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
- actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP";
- actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
- actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
- actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n";
-
- actions.usage_defines["ALPHA_SCISSOR_THRESHOLD"] = "#define ALPHA_SCISSOR_USED\n";
- actions.usage_defines["ALPHA_HASH_SCALE"] = "#define ALPHA_HASH_USED\n";
- actions.usage_defines["ALPHA_ANTIALIASING_EDGE"] = "#define ALPHA_ANTIALIASING_EDGE_USED\n";
- actions.usage_defines["ALPHA_TEXTURE_COORDINATE"] = "@ALPHA_ANTIALIASING_EDGE";
-
- actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
- actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n";
- actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
- actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
- actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
-
- actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
- actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
-
- actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n";
- actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n";
- actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n";
-
- actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
- actions.render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
- actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
- actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
- actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
-
- bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
-
- if (!force_lambert) {
- actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
- }
-
- actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
- actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
- actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
-
- actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n";
-
- bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx");
-
- if (!force_blinn) {
- actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
- } else {
- actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
- }
-
- actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
- actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
- actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
- actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
- actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
- actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
- actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
- actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
-
- actions.sampler_array_name = "material_samplers";
- actions.base_texture_binding_index = 1;
- actions.texture_layout_set = MATERIAL_UNIFORM_SET;
- actions.base_uniform_string = "material.";
- actions.base_varying_index = 10;
-
- actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
- actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
- actions.global_buffer_array_variable = "global_variables.data";
- actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
-
- shader.compiler.initialize(actions);
- }
-
- {
- //default material and shader
- default_shader = storage->shader_allocate();
- storage->shader_initialize(default_shader);
- storage->shader_set_code(default_shader, "shader_type spatial; void vertex() { ROUGHNESS = 0.8; } void fragment() { ALBEDO=vec3(0.6); ROUGHNESS=0.8; METALLIC=0.2; } \n");
- default_material = storage->material_allocate();
- storage->material_initialize(default_material);
- storage->material_set_shader(default_material, default_shader);
-
- MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
- default_shader_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS);
- if (!low_end) {
- default_shader_sdfgi_rd = shader.scene_shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF);
- }
- }
-
- {
- overdraw_material_shader = storage->shader_allocate();
- storage->shader_initialize(overdraw_material_shader);
- storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }");
- overdraw_material = storage->material_allocate();
- storage->material_initialize(overdraw_material);
- storage->material_set_shader(overdraw_material, overdraw_material_shader);
-
- wireframe_material_shader = storage->shader_allocate();
- storage->shader_initialize(wireframe_material_shader);
- storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }");
- wireframe_material = storage->material_allocate();
- storage->material_initialize(wireframe_material);
- storage->material_set_shader(wireframe_material, wireframe_material_shader);
- }
-
- {
- default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256);
- Vector<RD::Uniform> uniforms;
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.ids.push_back(default_vec4_xform_buffer);
- u.binding = 0;
- uniforms.push_back(u);
-
- default_vec4_xform_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, TRANSFORMS_UNIFORM_SET);
- }
- {
- RD::SamplerState sampler;
- sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler.enable_compare = true;
- sampler.compare_op = RD::COMPARE_OP_LESS;
- shadow_sampler = RD::get_singleton()->sampler_create(sampler);
+ scene_shader.init(p_storage, defines);
}
render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances");
}
-RendererSceneRenderForward::~RendererSceneRenderForward() {
+RenderForwardClustered::~RenderForwardClustered() {
directional_shadow_atlas_set_size(0);
//clear base uniform set if still valid
@@ -3642,17 +2904,6 @@ RendererSceneRenderForward::~RendererSceneRenderForward() {
RD::get_singleton()->free(sdfgi_pass_uniform_set);
}
- RD::get_singleton()->free(default_vec4_xform_buffer);
- RD::get_singleton()->free(shadow_sampler);
-
- storage->free(wireframe_material_shader);
- storage->free(overdraw_material_shader);
- storage->free(default_shader);
-
- storage->free(wireframe_material);
- storage->free(overdraw_material);
- storage->free(default_material);
-
{
for (uint32_t i = 0; i < scene_state.uniform_buffers.size(); i++) {
RD::get_singleton()->free(scene_state.uniform_buffers[i]);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index af78c50fda..bed3c3b219 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_forward.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* renderer_scene_render_forward.h */
+/* render_forward_clustered.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,16 +28,21 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_H
-#define RENDERING_SERVER_SCENE_RENDER_FORWARD_H
+#ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H
+#define RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H
#include "core/templates/paged_allocator.h"
+#include "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
-#include "servers/rendering/renderer_rd/shaders/scene_forward.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h"
+
+namespace RendererSceneRenderImplementation {
+
+class RenderForwardClustered : public RendererSceneRenderRD {
+ friend SceneShaderForwardClustered;
-class RendererSceneRenderForward : public RendererSceneRenderRD {
enum {
SCENE_UNIFORM_SET = 0,
RENDER_PASS_UNIFORM_SET = 1,
@@ -63,157 +68,11 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
/* Scene Shader */
- enum ShaderVersion {
- SHADER_VERSION_DEPTH_PASS,
- SHADER_VERSION_DEPTH_PASS_DP,
- SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS,
- SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE,
- SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
- SHADER_VERSION_DEPTH_PASS_WITH_SDF,
- SHADER_VERSION_COLOR_PASS,
- SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI,
- SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
- SHADER_VERSION_LIGHTMAP_COLOR_PASS,
- SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
- SHADER_VERSION_MAX
- };
-
- struct {
- SceneForwardShaderRD scene_shader;
- ShaderCompilerRD compiler;
- } shader;
-
- RendererStorageRD *storage;
-
- /* Material */
-
- struct ShaderData : public RendererStorageRD::ShaderData {
- enum BlendMode { //used internally
- BLEND_MODE_MIX,
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- BLEND_MODE_ALPHA_TO_COVERAGE
- };
-
- enum DepthDraw {
- DEPTH_DRAW_DISABLED,
- DEPTH_DRAW_OPAQUE,
- DEPTH_DRAW_ALWAYS
- };
-
- enum DepthTest {
- DEPTH_TEST_DISABLED,
- DEPTH_TEST_ENABLED
- };
-
- enum Cull {
- CULL_DISABLED,
- CULL_FRONT,
- CULL_BACK
- };
-
- enum CullVariant {
- CULL_VARIANT_NORMAL,
- CULL_VARIANT_REVERSED,
- CULL_VARIANT_DOUBLE_SIDED,
- CULL_VARIANT_MAX
-
- };
-
- enum AlphaAntiAliasing {
- ALPHA_ANTIALIASING_OFF,
- ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE,
- ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE
- };
-
- bool valid;
- RID version;
- uint32_t vertex_input_mask;
- PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX];
-
- String path;
-
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
-
- Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size;
-
- String code;
- Map<StringName, RID> default_texture_params;
-
- DepthDraw depth_draw;
- DepthTest depth_test;
-
- bool uses_point_size;
- bool uses_alpha;
- bool uses_blend_alpha;
- bool uses_alpha_clip;
- bool uses_depth_pre_pass;
- bool uses_discard;
- bool uses_roughness;
- bool uses_normal;
-
- bool unshaded;
- bool uses_vertex;
- bool uses_sss;
- bool uses_transmittance;
- bool uses_screen_texture;
- bool uses_depth_texture;
- bool uses_normal_texture;
- bool uses_time;
- bool writes_modelview_or_projection;
- bool uses_world_coordinates;
-
- uint64_t last_pass = 0;
- uint32_t index = 0;
-
- virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
- void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
-
- virtual bool is_param_texture(const StringName &p_param) const;
- virtual bool is_animated() const;
- virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
- virtual RS::ShaderNativeSourceCode get_native_source_code() const;
-
- ShaderData();
- virtual ~ShaderData();
- };
-
- RendererStorageRD::ShaderData *_create_shader_func();
- static RendererStorageRD::ShaderData *_create_shader_funcs() {
- return static_cast<RendererSceneRenderForward *>(singleton)->_create_shader_func();
- }
-
- struct MaterialData : public RendererStorageRD::MaterialData {
- uint64_t last_frame;
- ShaderData *shader_data;
- RID uniform_buffer;
- RID uniform_set;
- Vector<RID> texture_cache;
- Vector<uint8_t> ubo_data;
- uint64_t last_pass = 0;
- uint32_t index = 0;
- RID next_pass;
- uint8_t priority;
- virtual void set_render_priority(int p_priority);
- virtual void set_next_pass(RID p_pass);
- virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
- virtual ~MaterialData();
- };
-
- RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader);
- static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) {
- return static_cast<RendererSceneRenderForward *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader));
- }
+ SceneShaderForwardClustered scene_shader;
/* Framebuffer */
- struct RenderBufferDataForward : public RenderBufferData {
+ struct RenderBufferDataForwardClustered : public RenderBufferData {
//for rendering, may be MSAAd
RID color;
@@ -246,13 +105,12 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
void clear();
virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa);
- ~RenderBufferDataForward();
+ ~RenderBufferDataForwardClustered();
};
virtual RenderBufferData *_create_render_buffer_data();
- void _allocate_normal_roughness_texture(RenderBufferDataForward *rb);
+ void _allocate_normal_roughness_texture(RenderBufferDataForwardClustered *rb);
- RID shadow_sampler;
RID render_base_uniform_set;
LocalVector<RID> render_pass_uniform_sets;
RID sdfgi_pass_uniform_set;
@@ -260,13 +118,11 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
virtual void _base_uniforms_changed();
- void _render_buffers_clear_uniform_set(RenderBufferDataForward *rb);
- virtual void _render_buffers_uniform_set_changed(RID p_render_buffers);
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers);
void _update_render_base_uniform_set();
RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture);
- RID _setup_render_pass_uniform_set(RenderListType p_render_list, RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID p_cluster_buffer, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, bool p_use_directional_shadow_atlas = false, int p_index = 0);
+ RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0);
enum PassMode {
PASS_MODE_COLOR,
@@ -338,12 +194,13 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
- INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_SHIFT = 16,
- INSTANCE_DATA_FLAGS_MULTIMESH_STRIDE_MASK = 0x7,
- INSTANCE_DATA_FLAG_SKELETON = 1 << 19,
+ INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16,
+ INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF,
+ INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 24,
};
struct SceneState {
+ // This struct is loaded into Set 1 - Binding 0, populated at start of rendering a frame, must match with shader code
struct UBO {
float projection_matrix[16];
float inv_projection_matrix[16];
@@ -490,22 +347,9 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
} scene_state;
- static RendererSceneRenderForward *singleton;
-
- double time;
- RID default_shader;
- RID default_material;
- RID overdraw_material_shader;
- RID overdraw_material;
- RID wireframe_material_shader;
- RID wireframe_material;
- RID default_shader_rd;
- RID default_shader_sdfgi_rd;
+ static RenderForwardClustered *singleton;
- RID default_vec4_xform_buffer;
- RID default_vec4_xform_uniform_set;
-
- void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2i &p_screen_size, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0);
+ void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0);
void _setup_giprobes(const PagedArray<RID> &p_giprobes);
void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform);
@@ -529,12 +373,12 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
void _update_instance_data_buffer(RenderListType p_render_list);
void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
- void _fill_render_list(RenderListType p_render_list, const PagedArray<GeometryInstance *> &p_instances, PassMode p_pass_mode, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, const Plane &p_lod_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, bool p_append = false);
+ void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
Map<Size2i, RID> sdfgi_framebuffer_size_cache;
struct GeometryInstanceData;
- struct GeometryInstanceForward;
+ struct GeometryInstanceForwardClustered;
struct GeometryInstanceLightmapSH {
Color sh[9];
@@ -553,6 +397,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
FLAG_USES_DEPTH_TEXTURE = 8192,
FLAG_USES_NORMAL_TEXTURE = 16384,
FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768,
+ FLAG_USES_PARTICLE_TRAILS = 65536,
};
union {
@@ -581,17 +426,17 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
void *surface = nullptr;
RID material_uniform_set;
- ShaderData *shader = nullptr;
+ SceneShaderForwardClustered::ShaderData *shader = nullptr;
void *surface_shadow = nullptr;
RID material_uniform_set_shadow;
- ShaderData *shader_shadow = nullptr;
+ SceneShaderForwardClustered::ShaderData *shader_shadow = nullptr;
GeometryInstanceSurfaceDataCache *next = nullptr;
- GeometryInstanceForward *owner = nullptr;
+ GeometryInstanceForwardClustered *owner = nullptr;
};
- struct GeometryInstanceForward : public GeometryInstance {
+ struct GeometryInstanceForwardClustered : public GeometryInstance {
//used during rendering
bool mirror = false;
bool non_uniform_scale = false;
@@ -608,6 +453,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
uint32_t layer_mask = 1;
RID transforms_uniform_set;
uint32_t instance_count = 0;
+ uint32_t trail_steps = 1;
RID mesh_instance;
bool can_sdfgi = false;
//used during setup
@@ -617,7 +463,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
RID lightmap_instance;
GeometryInstanceLightmapSH *lightmap_sh = nullptr;
GeometryInstanceSurfaceDataCache *surface_caches = nullptr;
- SelfList<GeometryInstanceForward> dirty_list_element;
+ SelfList<GeometryInstanceForwardClustered> dirty_list_element;
struct Data {
//data used less often goes into regular heap
@@ -631,7 +477,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
bool use_dynamic_gi = false;
bool use_baked_light = false;
- bool cast_double_sided_shaodows = false;
+ bool cast_double_sided_shadows = false;
bool mirror = false;
bool dirty_dependencies = false;
@@ -640,27 +486,25 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
Data *data = nullptr;
- GeometryInstanceForward() :
+ GeometryInstanceForwardClustered() :
dirty_list_element(this) {}
};
static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker);
static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker);
- SelfList<GeometryInstanceForward>::List geometry_instance_dirty_list;
+ SelfList<GeometryInstanceForwardClustered>::List geometry_instance_dirty_list;
- PagedAllocator<GeometryInstanceForward> geometry_instance_alloc;
+ PagedAllocator<GeometryInstanceForwardClustered> geometry_instance_alloc;
PagedAllocator<GeometryInstanceSurfaceDataCache> geometry_instance_surface_alloc;
PagedAllocator<GeometryInstanceLightmapSH> geometry_instance_lightmap_sh;
- void _geometry_instance_add_surface_with_material(GeometryInstanceForward *ginstance, uint32_t p_surface, MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
- void _geometry_instance_add_surface(GeometryInstanceForward *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
+ void _geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
+ void _geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance);
void _geometry_instance_update(GeometryInstance *p_geometry_instance);
void _update_dirty_geometry_instances();
- bool low_end = false;
-
/* Render List */
struct RenderList {
@@ -722,7 +566,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
RenderList render_list[RENDER_LIST_MAX];
protected:
- virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_max_cluster_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold);
+ virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color);
virtual void _render_shadow_begin();
virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true);
@@ -761,11 +605,10 @@ public:
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count);
virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count);
- virtual void set_time(double p_time, double p_step);
-
virtual bool free(RID p_rid);
- RendererSceneRenderForward(RendererStorageRD *p_storage);
- ~RendererSceneRenderForward();
+ RenderForwardClustered(RendererStorageRD *p_storage);
+ ~RenderForwardClustered();
};
-#endif // RASTERIZER_SCENE_HIGHEND_RD_H
+} // namespace RendererSceneRenderImplementation
+#endif // !RENDERING_SERVER_SCENE_RENDER_FORWARD_CLUSTERED_H
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
new file mode 100644
index 0000000000..f7ed0205af
--- /dev/null
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -0,0 +1,806 @@
+/*************************************************************************/
+/* scene_shader_forward_clustered.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_shader_forward_clustered.h"
+#include "core/config/project_settings.h"
+#include "render_forward_clustered.h"
+
+using namespace RendererSceneRenderImplementation;
+
+void SceneShaderForwardClustered::ShaderData::set_code(const String &p_code) {
+ //compile
+
+ code = p_code;
+ valid = false;
+ ubo_size = 0;
+ uniforms.clear();
+ uses_screen_texture = false;
+
+ if (code == String()) {
+ return; //just invalid, but no error
+ }
+
+ ShaderCompilerRD::GeneratedCode gen_code;
+
+ int blend_mode = BLEND_MODE_MIX;
+ int depth_testi = DEPTH_TEST_ENABLED;
+ int alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
+ int cull = CULL_BACK;
+
+ uses_point_size = false;
+ uses_alpha = false;
+ uses_blend_alpha = false;
+ uses_depth_pre_pass = false;
+ uses_discard = false;
+ uses_roughness = false;
+ uses_normal = false;
+ bool wireframe = false;
+
+ unshaded = false;
+ uses_vertex = false;
+ uses_sss = false;
+ uses_transmittance = false;
+ uses_screen_texture = false;
+ uses_depth_texture = false;
+ uses_normal_texture = false;
+ uses_time = false;
+ writes_modelview_or_projection = false;
+ uses_world_coordinates = false;
+ uses_particle_trails = false;
+
+ int depth_drawi = DEPTH_DRAW_OPAQUE;
+
+ ShaderCompilerRD::IdentifierActions actions;
+ actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX;
+ actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT;
+
+ actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD);
+ actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
+ actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB);
+ actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL);
+
+ actions.render_mode_values["alpha_to_coverage"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE);
+ actions.render_mode_values["alpha_to_coverage_and_one"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE);
+
+ actions.render_mode_values["depth_draw_never"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_DISABLED);
+ actions.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_OPAQUE);
+ actions.render_mode_values["depth_draw_always"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_ALWAYS);
+
+ actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED);
+
+ actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED);
+ actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT);
+ actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull, CULL_BACK);
+
+ actions.render_mode_flags["unshaded"] = &unshaded;
+ actions.render_mode_flags["wireframe"] = &wireframe;
+ actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
+
+ actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
+ actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
+
+ actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
+ actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
+
+ actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
+ actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
+ actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture;
+ actions.usage_flag_pointers["DISCARD"] = &uses_discard;
+ actions.usage_flag_pointers["TIME"] = &uses_time;
+ actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
+ actions.usage_flag_pointers["NORMAL"] = &uses_normal;
+ actions.usage_flag_pointers["NORMAL_MAP"] = &uses_normal;
+
+ actions.usage_flag_pointers["POINT_SIZE"] = &uses_point_size;
+ actions.usage_flag_pointers["POINT_COORD"] = &uses_point_size;
+
+ actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection;
+ actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection;
+ actions.write_flag_pointers["VERTEX"] = &uses_vertex;
+
+ actions.uniforms = &uniforms;
+
+ SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
+ Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code);
+
+ ERR_FAIL_COND(err != OK);
+
+ if (version.is_null()) {
+ version = shader_singleton->shader.version_create();
+ }
+
+ depth_draw = DepthDraw(depth_drawi);
+ depth_test = DepthTest(depth_testi);
+
+#if 0
+ print_line("**compiling shader:");
+ print_line("**defines:\n");
+ for (int i = 0; i < gen_code.defines.size(); i++) {
+ print_line(gen_code.defines[i]);
+ }
+
+ Map<String, String>::Element * el = gen_code.code.front();
+ while (el) {
+ print_line("\n**code " + el->key() + ":\n" + el->value());
+
+ el = el->next();
+ }
+
+ print_line("\n**uniforms:\n" + gen_code.uniforms);
+ print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX]);
+ print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT]);
+#endif
+ shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
+ ERR_FAIL_COND(!shader_singleton->shader.version_is_valid(version));
+
+ ubo_size = gen_code.uniform_total_size;
+ ubo_offsets = gen_code.uniform_offsets;
+ texture_uniforms = gen_code.texture_uniforms;
+
+ //blend modes
+
+ // if any form of Alpha Antialiasing is enabled, set the blend mode to alpha to coverage
+ if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) {
+ blend_mode = BLEND_MODE_ALPHA_TO_COVERAGE;
+ }
+
+ RD::PipelineColorBlendState::Attachment blend_attachment;
+
+ switch (blend_mode) {
+ case BLEND_MODE_MIX: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+
+ } break;
+ case BLEND_MODE_ADD: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ uses_blend_alpha = true; //force alpha used because of blend
+
+ } break;
+ case BLEND_MODE_SUB: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_SUBTRACT;
+ blend_attachment.color_blend_op = RD::BLEND_OP_SUBTRACT;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ uses_blend_alpha = true; //force alpha used because of blend
+
+ } break;
+ case BLEND_MODE_MUL: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_DST_COLOR;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ZERO;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_DST_ALPHA;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
+ uses_blend_alpha = true; //force alpha used because of blend
+ } break;
+ case BLEND_MODE_ALPHA_TO_COVERAGE: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
+ }
+ }
+
+ RD::PipelineColorBlendState blend_state_blend;
+ blend_state_blend.attachments.push_back(blend_attachment);
+ RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1);
+ RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2);
+ RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(1);
+ RD::PipelineColorBlendState blend_state_depth_normal_roughness_giprobe = RD::PipelineColorBlendState::create_disabled(2);
+
+ //update pipelines
+
+ RD::PipelineDepthStencilState depth_stencil_state;
+
+ if (depth_test != DEPTH_TEST_DISABLED) {
+ depth_stencil_state.enable_depth_test = true;
+ depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
+ depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false;
+ }
+
+ for (int i = 0; i < CULL_VARIANT_MAX; i++) {
+ RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = {
+ { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK },
+ { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT },
+ { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED }
+ };
+
+ RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull];
+
+ for (int j = 0; j < RS::PRIMITIVE_MAX; j++) {
+ RD::RenderPrimitive primitive_rd_table[RS::PRIMITIVE_MAX] = {
+ RD::RENDER_PRIMITIVE_POINTS,
+ RD::RENDER_PRIMITIVE_LINES,
+ RD::RENDER_PRIMITIVE_LINESTRIPS,
+ RD::RENDER_PRIMITIVE_TRIANGLES,
+ RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS,
+ };
+
+ RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j];
+
+ for (int k = 0; k < SHADER_VERSION_MAX; k++) {
+ if (!static_cast<SceneShaderForwardClustered *>(singleton)->shader.is_variant_enabled(k)) {
+ continue;
+ }
+ RD::PipelineRasterizationState raster_state;
+ raster_state.cull_mode = cull_mode_rd;
+ raster_state.wireframe = wireframe;
+
+ RD::PipelineColorBlendState blend_state;
+ RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
+ RD::PipelineMultisampleState multisample_state;
+
+ if (uses_alpha || uses_blend_alpha) {
+ // only allow these flags to go through if we have some form of msaa
+ if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
+ multisample_state.enable_alpha_to_coverage = true;
+ } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
+ multisample_state.enable_alpha_to_coverage = true;
+ multisample_state.enable_alpha_to_one = true;
+ }
+
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ blend_state = blend_state_blend;
+ if (depth_draw == DEPTH_DRAW_OPAQUE) {
+ depth_stencil.enable_depth_write = false; //alpha does not draw depth
+ }
+ } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) {
+ if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
+ //none, blend state contains nothing
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
+ blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
+ } else {
+ blend_state = blend_state_opaque; //writes to normal and roughness in opaque way
+ }
+ } else {
+ pipelines[i][j][k].clear();
+ continue; // do not use this version (will error if using it is attempted)
+ }
+ } else {
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ blend_state = blend_state_opaque;
+ } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
+ //none, leave empty
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
+ blend_state = blend_state_depth_normal_roughness;
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) {
+ blend_state = blend_state_depth_normal_roughness_giprobe;
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
+ blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) {
+ blend_state = RD::PipelineColorBlendState(); //no color targets for SDF
+ } else {
+ //specular write
+ blend_state = blend_state_opaque_specular;
+ depth_stencil.enable_depth_test = false;
+ depth_stencil.enable_depth_write = false;
+ }
+ }
+
+ RID shader_variant = shader_singleton->shader.version_get_shader(version, k);
+ pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0);
+ }
+ }
+ }
+
+ valid = true;
+}
+
+void SceneShaderForwardClustered::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+ if (!p_texture.is_valid()) {
+ default_texture_params.erase(p_name);
+ } else {
+ default_texture_params[p_name] = p_texture;
+ }
+}
+
+void SceneShaderForwardClustered::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+ Map<int, StringName> order;
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ continue;
+ }
+
+ if (E->get().texture_order >= 0) {
+ order[E->get().texture_order + 100000] = E->key();
+ } else {
+ order[E->get().order] = E->key();
+ }
+ }
+
+ for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
+ pi.name = E->get();
+ p_param_list->push_back(pi);
+ }
+}
+
+void SceneShaderForwardClustered::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RendererStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E->get());
+ p.info.name = E->key(); //supply name
+ p.index = E->get().instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p_param_list->push_back(p);
+ }
+}
+
+bool SceneShaderForwardClustered::ShaderData::is_param_texture(const StringName &p_param) const {
+ if (!uniforms.has(p_param)) {
+ return false;
+ }
+
+ return uniforms[p_param].texture_order >= 0;
+}
+
+bool SceneShaderForwardClustered::ShaderData::is_animated() const {
+ return false;
+}
+
+bool SceneShaderForwardClustered::ShaderData::casts_shadows() const {
+ return false;
+}
+
+Variant SceneShaderForwardClustered::ShaderData::get_default_parameter(const StringName &p_parameter) const {
+ if (uniforms.has(p_parameter)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ }
+ return Variant();
+}
+
+RS::ShaderNativeSourceCode SceneShaderForwardClustered::ShaderData::get_native_source_code() const {
+ SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
+
+ return shader_singleton->shader.version_get_native_source_code(version);
+}
+
+SceneShaderForwardClustered::ShaderData::ShaderData() {
+ valid = false;
+ uses_screen_texture = false;
+}
+
+SceneShaderForwardClustered::ShaderData::~ShaderData() {
+ SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
+ ERR_FAIL_COND(!shader_singleton);
+ //pipeline variants will clear themselves if shader is gone
+ if (version.is_valid()) {
+ shader_singleton->shader.version_free(version);
+ }
+}
+
+RendererStorageRD::ShaderData *SceneShaderForwardClustered::_create_shader_func() {
+ ShaderData *shader_data = memnew(ShaderData);
+ return shader_data;
+}
+
+void SceneShaderForwardClustered::MaterialData::set_render_priority(int p_priority) {
+ priority = p_priority - RS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits
+}
+
+void SceneShaderForwardClustered::MaterialData::set_next_pass(RID p_pass) {
+ next_pass = p_pass;
+}
+
+void SceneShaderForwardClustered::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+ SceneShaderForwardClustered *shader_singleton = (SceneShaderForwardClustered *)SceneShaderForwardClustered::singleton;
+
+ if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
+ p_uniform_dirty = true;
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ uniform_buffer = RID();
+ }
+
+ ubo_data.resize(shader_data->ubo_size);
+ if (ubo_data.size()) {
+ uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
+ memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
+ }
+
+ //clear previous uniform set
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->free(uniform_set);
+ uniform_set = RID();
+ }
+ }
+
+ //check whether buffer changed
+ if (p_uniform_dirty && ubo_data.size()) {
+ update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
+ RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER);
+ }
+
+ uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
+
+ if ((uint32_t)texture_cache.size() != tex_uniform_count) {
+ texture_cache.resize(tex_uniform_count);
+ p_textures_dirty = true;
+
+ //clear previous uniform set
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->free(uniform_set);
+ uniform_set = RID();
+ }
+ }
+
+ if (p_textures_dirty && tex_uniform_count) {
+ update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
+ }
+
+ if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
+ // This material does not require an uniform set, so don't create it.
+ return;
+ }
+
+ if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ //no reason to update uniform set, only UBO (or nothing) was needed to update
+ return;
+ }
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ if (shader_data->ubo_size) {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 0;
+ u.ids.push_back(uniform_buffer);
+ uniforms.push_back(u);
+ }
+
+ const RID *textures = texture_cache.ptrw();
+ for (uint32_t i = 0; i < tex_uniform_count; i++) {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1 + i;
+ u.ids.push_back(textures[i]);
+ uniforms.push_back(u);
+ }
+ }
+
+ uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardClustered::MATERIAL_UNIFORM_SET);
+}
+
+SceneShaderForwardClustered::MaterialData::~MaterialData() {
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->free(uniform_set);
+ }
+
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ }
+}
+
+RendererStorageRD::MaterialData *SceneShaderForwardClustered::_create_material_func(ShaderData *p_shader) {
+ MaterialData *material_data = memnew(MaterialData);
+ material_data->shader_data = p_shader;
+ material_data->last_frame = false;
+ //update will happen later anyway so do nothing.
+ return material_data;
+}
+
+SceneShaderForwardClustered *SceneShaderForwardClustered::singleton = nullptr;
+
+SceneShaderForwardClustered::SceneShaderForwardClustered() {
+ // there should be only one of these, contained within our RenderFM singleton.
+ singleton = this;
+}
+
+SceneShaderForwardClustered::~SceneShaderForwardClustered() {
+ RD::get_singleton()->free(default_vec4_xform_buffer);
+ RD::get_singleton()->free(shadow_sampler);
+
+ storage->free(wireframe_material_shader);
+ storage->free(overdraw_material_shader);
+ storage->free(default_shader);
+
+ storage->free(wireframe_material);
+ storage->free(overdraw_material);
+ storage->free(default_material);
+}
+
+void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const String p_defines) {
+ storage = p_storage;
+
+ {
+ Vector<String> shader_versions;
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n");
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n");
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n");
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_NORMAL_ROUGHNESS\n#define MODE_RENDER_GIPROBE\n");
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n");
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_SDF\n");
+ shader_versions.push_back("");
+ shader_versions.push_back("\n#define USE_FORWARD_GI\n");
+ shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n");
+ shader_versions.push_back("\n#define USE_LIGHTMAP\n");
+ shader_versions.push_back("\n#define MODE_MULTIPLE_RENDER_TARGETS\n#define USE_LIGHTMAP\n");
+ shader.initialize(shader_versions, p_defines);
+ }
+
+ storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs);
+ storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_material_funcs);
+
+ {
+ //shader compiler
+ ShaderCompilerRD::DefaultIdentifierActions actions;
+
+ actions.renames["WORLD_MATRIX"] = "world_matrix";
+ actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
+ actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix";
+ actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix";
+ actions.renames["PROJECTION_MATRIX"] = "projection_matrix";
+ actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix";
+ actions.renames["MODELVIEW_MATRIX"] = "modelview";
+ actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal";
+
+ actions.renames["VERTEX"] = "vertex";
+ actions.renames["NORMAL"] = "normal";
+ actions.renames["TANGENT"] = "tangent";
+ actions.renames["BINORMAL"] = "binormal";
+ actions.renames["POSITION"] = "position";
+ actions.renames["UV"] = "uv_interp";
+ actions.renames["UV2"] = "uv2_interp";
+ actions.renames["COLOR"] = "color_interp";
+ actions.renames["POINT_SIZE"] = "gl_PointSize";
+ actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
+
+ actions.renames["ALPHA_SCISSOR_THRESHOLD"] = "alpha_scissor_threshold";
+ actions.renames["ALPHA_HASH_SCALE"] = "alpha_hash_scale";
+ actions.renames["ALPHA_ANTIALIASING_EDGE"] = "alpha_antialiasing_edge";
+ actions.renames["ALPHA_TEXTURE_COORDINATE"] = "alpha_texture_coordinate";
+
+ //builtins
+
+ actions.renames["TIME"] = "scene_data.time";
+ actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size";
+
+ actions.renames["FRAGCOORD"] = "gl_FragCoord";
+ actions.renames["FRONT_FACING"] = "gl_FrontFacing";
+ actions.renames["NORMAL_MAP"] = "normal_map";
+ actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth";
+ actions.renames["ALBEDO"] = "albedo";
+ actions.renames["ALPHA"] = "alpha";
+ actions.renames["METALLIC"] = "metallic";
+ actions.renames["SPECULAR"] = "specular";
+ actions.renames["ROUGHNESS"] = "roughness";
+ actions.renames["RIM"] = "rim";
+ actions.renames["RIM_TINT"] = "rim_tint";
+ actions.renames["CLEARCOAT"] = "clearcoat";
+ actions.renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
+ actions.renames["ANISOTROPY"] = "anisotropy";
+ actions.renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
+ actions.renames["SSS_STRENGTH"] = "sss_strength";
+ actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color";
+ actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth";
+ actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve";
+ actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost";
+ actions.renames["BACKLIGHT"] = "backlight";
+ actions.renames["AO"] = "ao";
+ actions.renames["AO_LIGHT_AFFECT"] = "ao_light_affect";
+ actions.renames["EMISSION"] = "emission";
+ actions.renames["POINT_COORD"] = "gl_PointCoord";
+ actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
+ actions.renames["SCREEN_UV"] = "screen_uv";
+ actions.renames["SCREEN_TEXTURE"] = "color_buffer";
+ actions.renames["DEPTH_TEXTURE"] = "depth_buffer";
+ actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer";
+ actions.renames["DEPTH"] = "gl_FragDepth";
+ actions.renames["OUTPUT_IS_SRGB"] = "true";
+ actions.renames["FOG"] = "custom_fog";
+ actions.renames["RADIANCE"] = "custom_radiance";
+ actions.renames["IRRADIANCE"] = "custom_irradiance";
+ actions.renames["BONE_INDICES"] = "bone_attrib";
+ actions.renames["BONE_WEIGHTS"] = "weight_attrib";
+ actions.renames["CUSTOM0"] = "custom0_attrib";
+ actions.renames["CUSTOM1"] = "custom1_attrib";
+ actions.renames["CUSTOM2"] = "custom2_attrib";
+ actions.renames["CUSTOM3"] = "custom3_attrib";
+
+ //for light
+ actions.renames["VIEW"] = "view";
+ actions.renames["LIGHT_COLOR"] = "light_color";
+ actions.renames["LIGHT"] = "light";
+ actions.renames["ATTENUATION"] = "attenuation";
+ actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation";
+ actions.renames["DIFFUSE_LIGHT"] = "diffuse_light";
+ actions.renames["SPECULAR_LIGHT"] = "specular_light";
+
+ actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
+ actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n";
+ actions.usage_defines["BINORMAL"] = "@TANGENT";
+ actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n";
+ actions.usage_defines["RIM_TINT"] = "@RIM";
+ actions.usage_defines["CLEARCOAT"] = "#define LIGHT_CLEARCOAT_USED\n";
+ actions.usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT";
+ actions.usage_defines["ANISOTROPY"] = "#define LIGHT_ANISOTROPY_USED\n";
+ actions.usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY";
+ actions.usage_defines["AO"] = "#define AO_USED\n";
+ actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n";
+ actions.usage_defines["UV"] = "#define UV_USED\n";
+ actions.usage_defines["UV2"] = "#define UV2_USED\n";
+ actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
+ actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
+ actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
+ actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
+ actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
+ actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
+ actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
+ actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP";
+ actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
+ actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
+ actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n";
+
+ actions.usage_defines["ALPHA_SCISSOR_THRESHOLD"] = "#define ALPHA_SCISSOR_USED\n";
+ actions.usage_defines["ALPHA_HASH_SCALE"] = "#define ALPHA_HASH_USED\n";
+ actions.usage_defines["ALPHA_ANTIALIASING_EDGE"] = "#define ALPHA_ANTIALIASING_EDGE_USED\n";
+ actions.usage_defines["ALPHA_TEXTURE_COORDINATE"] = "@ALPHA_ANTIALIASING_EDGE";
+
+ actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
+ actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n";
+ actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
+ actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
+ actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
+
+ actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
+ actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
+
+ actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n";
+ actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n";
+ actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n";
+
+ actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
+ actions.render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
+ actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
+ actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
+ actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
+ actions.render_mode_defines["particle_trails"] = "#define USE_PARTICLE_TRAILS\n";
+
+ bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
+
+ if (!force_lambert) {
+ actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
+ }
+
+ actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
+ actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
+ actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
+
+ actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n";
+
+ bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx");
+
+ if (!force_blinn) {
+ actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
+ } else {
+ actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
+ }
+
+ actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
+ actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
+ actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
+ actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
+ actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
+ actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
+ actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
+ actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
+
+ actions.sampler_array_name = "material_samplers";
+ actions.base_texture_binding_index = 1;
+ actions.texture_layout_set = RenderForwardClustered::MATERIAL_UNIFORM_SET;
+ actions.base_uniform_string = "material.";
+ actions.base_varying_index = 10;
+
+ actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
+ actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_variables.data";
+ actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
+
+ compiler.initialize(actions);
+ }
+
+ {
+ //default material and shader
+ default_shader = storage->shader_allocate();
+ storage->shader_initialize(default_shader);
+ storage->shader_set_code(default_shader, "shader_type spatial; void vertex() { ROUGHNESS = 0.8; } void fragment() { ALBEDO=vec3(0.6); ROUGHNESS=0.8; METALLIC=0.2; } \n");
+ default_material = storage->material_allocate();
+ storage->material_initialize(default_material);
+ storage->material_set_shader(default_material, default_shader);
+
+ MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
+ default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS);
+ default_shader_sdfgi_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_DEPTH_PASS_WITH_SDF);
+ }
+
+ {
+ overdraw_material_shader = storage->shader_allocate();
+ storage->shader_initialize(overdraw_material_shader);
+ storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }");
+ overdraw_material = storage->material_allocate();
+ storage->material_initialize(overdraw_material);
+ storage->material_set_shader(overdraw_material, overdraw_material_shader);
+
+ wireframe_material_shader = storage->shader_allocate();
+ storage->shader_initialize(wireframe_material_shader);
+ storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }");
+ wireframe_material = storage->material_allocate();
+ storage->material_initialize(wireframe_material);
+ storage->material_set_shader(wireframe_material, wireframe_material_shader);
+ }
+
+ {
+ default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256);
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(default_vec4_xform_buffer);
+ u.binding = 0;
+ uniforms.push_back(u);
+
+ default_vec4_xform_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RenderForwardClustered::TRANSFORMS_UNIFORM_SET);
+ }
+ {
+ RD::SamplerState sampler;
+ sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler.enable_compare = true;
+ sampler.compare_op = RD::COMPARE_OP_LESS;
+ shadow_sampler = RD::get_singleton()->sampler_create(sampler);
+ }
+}
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
new file mode 100644
index 0000000000..7c8879686b
--- /dev/null
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -0,0 +1,211 @@
+/*************************************************************************/
+/* scene_shader_forward_clustered.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RSSR_SCENE_SHADER_FC_H
+#define RSSR_SCENE_SHADER_FC_H
+
+#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h"
+
+namespace RendererSceneRenderImplementation {
+
+class SceneShaderForwardClustered {
+private:
+ static SceneShaderForwardClustered *singleton;
+
+public:
+ RendererStorageRD *storage;
+
+ enum ShaderVersion {
+ SHADER_VERSION_DEPTH_PASS,
+ SHADER_VERSION_DEPTH_PASS_DP,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS,
+ SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE,
+ SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
+ SHADER_VERSION_DEPTH_PASS_WITH_SDF,
+ SHADER_VERSION_COLOR_PASS,
+ SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI,
+ SHADER_VERSION_COLOR_PASS_WITH_SEPARATE_SPECULAR,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS_WITH_SEPARATE_SPECULAR,
+ SHADER_VERSION_MAX
+ };
+
+ struct ShaderData : public RendererStorageRD::ShaderData {
+ enum BlendMode { //used internally
+ BLEND_MODE_MIX,
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MUL,
+ BLEND_MODE_ALPHA_TO_COVERAGE
+ };
+
+ enum DepthDraw {
+ DEPTH_DRAW_DISABLED,
+ DEPTH_DRAW_OPAQUE,
+ DEPTH_DRAW_ALWAYS
+ };
+
+ enum DepthTest {
+ DEPTH_TEST_DISABLED,
+ DEPTH_TEST_ENABLED
+ };
+
+ enum Cull {
+ CULL_DISABLED,
+ CULL_FRONT,
+ CULL_BACK
+ };
+
+ enum CullVariant {
+ CULL_VARIANT_NORMAL,
+ CULL_VARIANT_REVERSED,
+ CULL_VARIANT_DOUBLE_SIDED,
+ CULL_VARIANT_MAX
+
+ };
+
+ enum AlphaAntiAliasing {
+ ALPHA_ANTIALIASING_OFF,
+ ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE,
+ ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE
+ };
+
+ bool valid;
+ RID version;
+ uint32_t vertex_input_mask;
+ PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX];
+
+ String path;
+
+ Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+
+ Vector<uint32_t> ubo_offsets;
+ uint32_t ubo_size;
+
+ String code;
+ Map<StringName, RID> default_texture_params;
+
+ DepthDraw depth_draw;
+ DepthTest depth_test;
+
+ bool uses_point_size;
+ bool uses_alpha;
+ bool uses_blend_alpha;
+ bool uses_alpha_clip;
+ bool uses_depth_pre_pass;
+ bool uses_discard;
+ bool uses_roughness;
+ bool uses_normal;
+ bool uses_particle_trails;
+
+ bool unshaded;
+ bool uses_vertex;
+ bool uses_sss;
+ bool uses_transmittance;
+ bool uses_screen_texture;
+ bool uses_depth_texture;
+ bool uses_normal_texture;
+ bool uses_time;
+ bool writes_modelview_or_projection;
+ bool uses_world_coordinates;
+
+ uint64_t last_pass = 0;
+ uint32_t index = 0;
+
+ virtual void set_code(const String &p_Code);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
+
+ virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_animated() const;
+ virtual bool casts_shadows() const;
+ virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const;
+
+ ShaderData();
+ virtual ~ShaderData();
+ };
+
+ RendererStorageRD::ShaderData *_create_shader_func();
+ static RendererStorageRD::ShaderData *_create_shader_funcs() {
+ return static_cast<SceneShaderForwardClustered *>(singleton)->_create_shader_func();
+ }
+
+ struct MaterialData : public RendererStorageRD::MaterialData {
+ uint64_t last_frame;
+ ShaderData *shader_data;
+ RID uniform_buffer;
+ RID uniform_set;
+ Vector<RID> texture_cache;
+ Vector<uint8_t> ubo_data;
+ uint64_t last_pass = 0;
+ uint32_t index = 0;
+ RID next_pass;
+ uint8_t priority;
+ virtual void set_render_priority(int p_priority);
+ virtual void set_next_pass(RID p_pass);
+ virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual ~MaterialData();
+ };
+
+ RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader);
+ static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) {
+ return static_cast<SceneShaderForwardClustered *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader));
+ }
+
+ SceneForwardClusteredShaderRD shader;
+ ShaderCompilerRD compiler;
+
+ RID default_shader;
+ RID default_material;
+ RID overdraw_material_shader;
+ RID overdraw_material;
+ RID wireframe_material_shader;
+ RID wireframe_material;
+ RID default_shader_rd;
+ RID default_shader_sdfgi_rd;
+
+ RID default_vec4_xform_buffer;
+ RID default_vec4_xform_uniform_set;
+
+ RID shadow_sampler;
+
+ SceneShaderForwardClustered();
+ ~SceneShaderForwardClustered();
+
+ void init(RendererStorageRD *p_storage, const String p_defines);
+};
+
+} // namespace RendererSceneRenderImplementation
+#endif // !RSSR_SCENE_SHADER_FM_H
diff --git a/servers/rendering/renderer_rd/forward_mobile/SCsub b/servers/rendering/renderer_rd/forward_mobile/SCsub
new file mode 100644
index 0000000000..86681f9c74
--- /dev/null
+++ b/servers/rendering/renderer_rd/forward_mobile/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.servers_sources, "*.cpp")
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
new file mode 100644
index 0000000000..4e93fa5333
--- /dev/null
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -0,0 +1,2135 @@
+/*************************************************************************/
+/* render_forward_mobile.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "render_forward_mobile.h"
+#include "core/config/project_settings.h"
+#include "servers/rendering/rendering_device.h"
+#include "servers/rendering/rendering_server_default.h"
+
+using namespace RendererSceneRenderImplementation;
+
+/* Render buffer */
+
+void RenderForwardMobile::RenderBufferDataForwardMobile::clear() {
+ if (color_msaa.is_valid()) {
+ RD::get_singleton()->free(color_msaa);
+ color_msaa = RID();
+ }
+
+ if (depth_msaa.is_valid()) {
+ RD::get_singleton()->free(depth_msaa);
+ depth_msaa = RID();
+ }
+
+ color = RID();
+ depth = RID();
+ color_fb = RID();
+}
+
+void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
+ clear();
+
+ msaa = p_msaa;
+
+ width = p_width;
+ height = p_height;
+
+ color = p_color_buffer;
+ depth = p_depth_buffer;
+
+ // re-introduce setting up msaa? For now we ignore this...
+
+ if (p_msaa == RS::VIEWPORT_MSAA_DISABLED) {
+ Vector<RID> fb;
+ fb.push_back(p_color_buffer);
+ fb.push_back(depth);
+
+ color_fb = RD::get_singleton()->framebuffer_create(fb);
+ } else {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.width = p_width;
+ tf.height = p_height;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
+
+ RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
+ RD::TEXTURE_SAMPLES_1,
+ RD::TEXTURE_SAMPLES_2,
+ RD::TEXTURE_SAMPLES_4,
+ RD::TEXTURE_SAMPLES_8,
+ RD::TEXTURE_SAMPLES_16
+ };
+
+ texture_samples = ts[p_msaa];
+ tf.samples = texture_samples;
+
+ color_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
+ tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
+
+ depth_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ {
+ Vector<RID> fb;
+ fb.push_back(color_msaa);
+ fb.push_back(depth_msaa);
+
+ color_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
+ }
+}
+
+RenderForwardMobile::RenderBufferDataForwardMobile::~RenderBufferDataForwardMobile() {
+ clear();
+}
+
+RendererSceneRenderRD::RenderBufferData *RenderForwardMobile::_create_render_buffer_data() {
+ return memnew(RenderBufferDataForwardMobile);
+}
+
+bool RenderForwardMobile::free(RID p_rid) {
+ if (RendererSceneRenderRD::free(p_rid)) {
+ return true;
+ }
+ return false;
+}
+
+/* Render functions */
+
+RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) {
+ //there should always be enough uniform buffers for render passes, otherwise bugs
+ ERR_FAIL_INDEX_V(p_index, (int)scene_state.uniform_buffers.size(), RID());
+
+ RenderBufferDataForwardMobile *rb = nullptr;
+ if (p_render_data && p_render_data->render_buffers.is_valid()) {
+ rb = (RenderBufferDataForwardMobile *)render_buffers_get_data(p_render_data->render_buffers);
+ }
+
+ // default render buffer and scene state uniform set
+ // loaded into set 1
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.binding = 0;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.ids.push_back(scene_state.uniform_buffers[p_index]);
+ uniforms.push_back(u);
+ }
+
+ {
+ RID radiance_texture;
+ if (p_radiance_texture.is_valid()) {
+ radiance_texture = p_radiance_texture;
+ } else {
+ radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
+ }
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.push_back(radiance_texture);
+ uniforms.push_back(u);
+ }
+
+ {
+ RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID();
+ RD::Uniform u;
+ u.binding = 3;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ if (ref_texture.is_valid()) {
+ u.ids.push_back(ref_texture);
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK));
+ }
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID texture;
+ if (p_render_data && p_render_data->shadow_atlas.is_valid()) {
+ texture = shadow_atlas_get_texture(p_render_data->shadow_atlas);
+ }
+ if (!texture.is_valid()) {
+ texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ }
+ u.ids.push_back(texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 5;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
+ u.ids.push_back(directional_shadow_get_texture());
+ } else {
+ u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE));
+ }
+ uniforms.push_back(u);
+ }
+
+ /* we have limited ability to keep textures like this so we're moving this to a set we change before drawing geometry and just pushing the needed texture in */
+ {
+ RD::Uniform u;
+ u.binding = 6;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.resize(scene_state.max_lightmaps);
+ RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
+ if (p_render_data && i < p_render_data->lightmaps->size()) {
+ RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
+ RID texture = storage->lightmap_get_texture(base);
+ RID rd_texture = storage->texture_get_rd_texture(texture);
+ u.ids.write[i] = rd_texture;
+ } else {
+ u.ids.write[i] = default_tex;
+ }
+ }
+
+ uniforms.push_back(u);
+ }
+
+ /*
+ {
+ RD::Uniform u;
+ u.binding = 7;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.resize(MAX_GI_PROBES);
+ RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
+ for (int i = 0; i < MAX_GI_PROBES; i++) {
+ if (i < (int)p_gi_probes.size()) {
+ RID tex = gi.gi_probe_instance_get_texture(p_gi_probes[i]);
+ if (!tex.is_valid()) {
+ tex = default_tex;
+ }
+ u.ids.write[i] = tex;
+ } else {
+ u.ids.write[i] = default_tex;
+ }
+ }
+
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.binding = 8;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ RID cb = p_cluster_buffer.is_valid() ? p_cluster_buffer : default_vec4_xform_buffer;
+ u.ids.push_back(cb);
+ uniforms.push_back(u);
+ }
+ */
+
+ {
+ RD::Uniform u;
+ u.binding = 9;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID texture = (false && rb && rb->depth.is_valid()) ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE);
+ u.ids.push_back(texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 10;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID bbt = rb ? render_buffers_get_back_buffer_texture(p_render_data->render_buffers) : RID();
+ RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK);
+ u.ids.push_back(texture);
+ uniforms.push_back(u);
+ }
+
+ if (p_index >= (int)render_pass_uniform_sets.size()) {
+ render_pass_uniform_sets.resize(p_index + 1);
+ }
+
+ if (render_pass_uniform_sets[p_index].is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_sets[p_index])) {
+ RD::get_singleton()->free(render_pass_uniform_sets[p_index]);
+ }
+
+ render_pass_uniform_sets[p_index] = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET);
+ return render_pass_uniform_sets[p_index];
+}
+
+void RenderForwardMobile::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform) {
+ // This probably needs to change...
+ scene_state.lightmaps_used = 0;
+ for (int i = 0; i < (int)p_lightmaps.size(); i++) {
+ if (i >= (int)scene_state.max_lightmaps) {
+ break;
+ }
+
+ RID lightmap = lightmap_instance_get_lightmap(p_lightmaps[i]);
+
+ Basis to_lm = lightmap_instance_get_transform(p_lightmaps[i]).basis.inverse() * p_cam_transform.basis;
+ to_lm = to_lm.inverse().transposed(); //will transform normals
+ RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
+ scene_state.lightmap_ids[i] = p_lightmaps[i];
+ scene_state.lightmap_has_sh[i] = storage->lightmap_uses_spherical_harmonics(lightmap);
+
+ scene_state.lightmaps_used++;
+ }
+ if (scene_state.lightmaps_used > 0) {
+ RD::get_singleton()->buffer_update(scene_state.lightmap_buffer, 0, sizeof(LightmapData) * scene_state.lightmaps_used, scene_state.lightmaps, RD::BARRIER_MASK_RASTER);
+ }
+}
+
+void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) {
+ RenderBufferDataForwardMobile *render_buffer = nullptr;
+ if (p_render_data->render_buffers.is_valid()) {
+ render_buffer = (RenderBufferDataForwardMobile *)render_buffers_get_data(p_render_data->render_buffers);
+ }
+ RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
+
+ RENDER_TIMESTAMP("Setup 3D Scene");
+
+ Vector2 vp_he = p_render_data->cam_projection.get_viewport_half_extents();
+ scene_state.ubo.viewport_size[0] = vp_he.x;
+ scene_state.ubo.viewport_size[1] = vp_he.y;
+ scene_state.ubo.directional_light_count = 0;
+
+ Size2i screen_size;
+ RID opaque_framebuffer;
+ RID alpha_framebuffer;
+ bool reverse_cull = false;
+
+ // I don't think we support either of these in our mobile renderer so probably should phase them out
+ bool using_ssr = false;
+ bool using_sss = false;
+
+ if (render_buffer) {
+ // setup rendering to render buffer
+ screen_size.x = render_buffer->width;
+ screen_size.y = render_buffer->height;
+
+ opaque_framebuffer = render_buffer->color_fb;
+ alpha_framebuffer = opaque_framebuffer;
+ } else if (p_render_data->reflection_probe.is_valid()) {
+ uint32_t resolution = reflection_probe_instance_get_resolution(p_render_data->reflection_probe);
+ screen_size.x = resolution;
+ screen_size.y = resolution;
+
+ opaque_framebuffer = reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
+ alpha_framebuffer = opaque_framebuffer;
+
+ if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ p_render_data->environment = RID(); //no environment on interiors
+ env = nullptr;
+ }
+
+ reverse_cull = true;
+ } else {
+ ERR_FAIL(); //bug?
+ }
+
+ RD::get_singleton()->draw_command_begin_label("Render Setup");
+
+ _setup_lightmaps(*p_render_data->lightmaps, p_render_data->cam_transform);
+ _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+
+ _update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
+
+ _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR);
+ render_list[RENDER_LIST_OPAQUE].sort_by_key();
+ render_list[RENDER_LIST_ALPHA].sort_by_depth();
+
+ // we no longer use this...
+ _fill_instance_data(RENDER_LIST_OPAQUE);
+ _fill_instance_data(RENDER_LIST_ALPHA);
+
+ RD::get_singleton()->draw_command_end_label();
+
+ // note, no depth prepass here!
+
+ // setup environment
+ RID radiance_texture;
+ bool draw_sky = false;
+ bool draw_sky_fog_only = false;
+
+ Color clear_color = p_default_bg_color;
+ bool keep_color = false;
+
+ if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW) {
+ clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black
+ } else if (is_environment(p_render_data->environment)) {
+ RS::EnvironmentBG bg_mode = environment_get_background(p_render_data->environment);
+ float bg_energy = environment_get_bg_energy(p_render_data->environment);
+ switch (bg_mode) {
+ case RS::ENV_BG_CLEAR_COLOR: {
+ clear_color = p_default_bg_color;
+ clear_color.r *= bg_energy;
+ clear_color.g *= bg_energy;
+ clear_color.b *= bg_energy;
+ /*
+ if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
+ draw_sky_fog_only = true;
+ storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ }
+ */
+ } break;
+ case RS::ENV_BG_COLOR: {
+ clear_color = environment_get_bg_color(p_render_data->environment);
+ clear_color.r *= bg_energy;
+ clear_color.g *= bg_energy;
+ clear_color.b *= bg_energy;
+ /*
+ if (render_buffers_has_volumetric_fog(p_render_data->render_buffers) || environment_is_fog_enabled(p_render_data->environment)) {
+ draw_sky_fog_only = true;
+ storage->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.to_linear()));
+ }
+ */
+ } break;
+ case RS::ENV_BG_SKY: {
+ draw_sky = true;
+ } break;
+ case RS::ENV_BG_CANVAS: {
+ keep_color = true;
+ } break;
+ case RS::ENV_BG_KEEP: {
+ keep_color = true;
+ } break;
+ case RS::ENV_BG_CAMERA_FEED: {
+ } break;
+ default: {
+ }
+ }
+ // setup sky if used for ambient, reflections, or background
+ if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
+ RENDER_TIMESTAMP("Setup Sky");
+ RD::get_singleton()->draw_command_begin_label("Setup Sky");
+ CameraMatrix projection = p_render_data->cam_projection;
+ if (p_render_data->reflection_probe.is_valid()) {
+ CameraMatrix correction;
+ correction.set_depth_correction(true);
+ projection = correction * p_render_data->cam_projection;
+ }
+
+ sky.setup(env, p_render_data->render_buffers, projection, p_render_data->cam_transform, screen_size, this);
+
+ RID sky_rid = env->sky;
+ if (sky_rid.is_valid()) {
+ sky.update(env, projection, p_render_data->cam_transform, time);
+ radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
+ } else {
+ // do not try to draw sky if invalid
+ draw_sky = false;
+ }
+ RD::get_singleton()->draw_command_end_label();
+ }
+ } else {
+ clear_color = p_default_bg_color;
+ }
+
+ // opaque pass
+
+ // !BAS! Look into this, seems most of the code in here related to clustered only, may want to move this code into ForwardClustered/RenderForwardMobile before calling it from here
+ // does trigger shadow map rendering so kinda important
+ _pre_opaque_render(p_render_data, false, false, RID(), RID());
+
+ RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
+
+ scene_state.ubo.directional_light_count = p_render_data->directional_light_count;
+
+ _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, p_render_data->render_buffers.is_valid());
+
+ RENDER_TIMESTAMP("Render Opaque Pass");
+
+ RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, p_render_data, radiance_texture, true);
+
+ bool can_continue_color = !scene_state.used_screen_texture && !using_ssr && !using_sss;
+ bool can_continue_depth = !scene_state.used_depth_texture && !using_ssr && !using_sss;
+
+ {
+ bool will_continue_color = (can_continue_color || draw_sky || draw_sky_fog_only);
+ bool will_continue_depth = (can_continue_depth || draw_sky || draw_sky_fog_only);
+
+ // regular forward for now
+ Vector<Color> c;
+ c.push_back(clear_color.to_linear());
+
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ _render_list_with_threads(&render_list_params, opaque_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
+ }
+
+ RD::get_singleton()->draw_command_end_label();
+
+ if (draw_sky || draw_sky_fog_only) {
+ RENDER_TIMESTAMP("Render Sky");
+
+ CameraMatrix projection = p_render_data->cam_projection;
+ if (p_render_data->reflection_probe.is_valid()) {
+ CameraMatrix correction;
+ correction.set_depth_correction(true);
+ projection = correction * p_render_data->cam_projection;
+ }
+ RD::get_singleton()->draw_command_begin_label("Draw Sky");
+ sky.draw(env, can_continue_color, can_continue_depth, opaque_framebuffer, projection, p_render_data->cam_transform, time);
+ RD::get_singleton()->draw_command_end_label();
+ }
+
+ if (render_buffer && !can_continue_color && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color);
+ /*
+ if (using_separate_specular) {
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->specular_msaa, render_buffer->specular);
+ }
+ */
+ }
+
+ if (render_buffer && !can_continue_depth && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth);
+ }
+
+ // transparent pass
+ RENDER_TIMESTAMP("Render Transparent Pass");
+
+ RD::get_singleton()->draw_command_begin_label("Render Transparent Pass");
+
+ rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_ALPHA, p_render_data, radiance_texture, true);
+
+ _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
+
+ {
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ _render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
+ }
+
+ RD::get_singleton()->draw_command_end_label();
+
+ RD::get_singleton()->draw_command_begin_label("Resolve");
+
+ if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color);
+ }
+
+ RD::get_singleton()->draw_command_end_label();
+}
+
+/* these are being called from RendererSceneRenderRD::_pre_opaque_render */
+
+void RenderForwardMobile::_render_shadow_begin() {
+ scene_state.shadow_passes.clear();
+ RD::get_singleton()->draw_command_begin_label("Shadow Setup");
+ _update_render_base_uniform_set();
+
+ render_list[RENDER_LIST_SECONDARY].clear();
+}
+
+void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end) {
+ uint32_t shadow_pass_index = scene_state.shadow_passes.size();
+
+ SceneState::ShadowPass shadow_pass;
+
+ RenderDataRD render_data;
+ render_data.cam_projection = p_projection;
+ render_data.cam_transform = p_transform;
+ render_data.z_near = 0.0;
+ render_data.z_far = p_zfar;
+ render_data.instances = &p_instances;
+ render_data.lod_camera_plane = p_camera_plane;
+ render_data.lod_distance_multiplier = p_lod_distance_multiplier;
+
+ scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
+
+ _setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index);
+
+ if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
+ render_data.screen_lod_threshold = 0.0;
+ } else {
+ render_data.screen_lod_threshold = p_screen_lod_threshold;
+ }
+
+ PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW;
+
+ uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size();
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, true);
+ uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from;
+ render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size);
+ _fill_instance_data(RENDER_LIST_SECONDARY, render_list_from, render_list_size, false);
+
+ {
+ //regular forward for now
+ bool flip_cull = p_use_dp_flip;
+ if (p_flip_y) {
+ flip_cull = !flip_cull;
+ }
+
+ shadow_pass.element_from = render_list_from;
+ shadow_pass.element_count = render_list_size;
+ shadow_pass.flip_cull = flip_cull;
+ shadow_pass.pass_mode = pass_mode;
+
+ shadow_pass.rp_uniform_set = RID(); //will be filled later when instance buffer is complete
+ shadow_pass.camera_plane = p_camera_plane;
+ shadow_pass.screen_lod_threshold = render_data.screen_lod_threshold;
+ shadow_pass.lod_distance_multiplier = render_data.lod_distance_multiplier;
+
+ shadow_pass.framebuffer = p_framebuffer;
+ shadow_pass.initial_depth_action = p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION_CONTINUE : RD::INITIAL_ACTION_CONTINUE);
+ shadow_pass.final_depth_action = p_end ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE;
+ shadow_pass.rect = p_rect;
+
+ scene_state.shadow_passes.push_back(shadow_pass);
+ }
+}
+
+void RenderForwardMobile::_render_shadow_process() {
+ //render shadows one after the other, so this can be done un-barriered and the driver can optimize (as well as allow us to run compute at the same time)
+
+ for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
+ //render passes need to be configured after instance buffer is done, since they need the latest version
+ SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i];
+ shadow_pass.rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID(), false, i);
+ }
+
+ RD::get_singleton()->draw_command_end_label();
+}
+
+void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
+ RD::get_singleton()->draw_command_begin_label("Shadow Render");
+
+ for (uint32_t i = 0; i < scene_state.shadow_passes.size(); i++) {
+ SceneState::ShadowPass &shadow_pass = scene_state.shadow_passes[i];
+ RenderListParameters render_list_parameters(render_list[RENDER_LIST_SECONDARY].elements.ptr() + shadow_pass.element_from, render_list[RENDER_LIST_SECONDARY].element_info.ptr() + shadow_pass.element_from, shadow_pass.element_count, shadow_pass.flip_cull, shadow_pass.pass_mode, shadow_pass.rp_uniform_set, false, Vector2(), shadow_pass.camera_plane, shadow_pass.lod_distance_multiplier, shadow_pass.screen_lod_threshold, shadow_pass.element_from, RD::BARRIER_MASK_NO_BARRIER);
+ _render_list_with_threads(&render_list_parameters, shadow_pass.framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, shadow_pass.initial_depth_action, shadow_pass.final_depth_action, Vector<Color>(), 1.0, 0, shadow_pass.rect);
+ }
+
+ if (p_barrier != RD::BARRIER_MASK_NO_BARRIER) {
+ RD::get_singleton()->barrier(RD::BARRIER_MASK_RASTER, p_barrier);
+ }
+ RD::get_singleton()->draw_command_end_label();
+}
+
+/* */
+
+void RenderForwardMobile::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+ RENDER_TIMESTAMP("Setup Rendering Material");
+
+ RD::get_singleton()->draw_command_begin_label("Render Material");
+
+ _update_render_base_uniform_set();
+
+ scene_state.ubo.dual_paraboloid_side = 0;
+ scene_state.ubo.material_uv2_mode = false;
+
+ RenderDataRD render_data;
+ render_data.cam_projection = p_cam_projection;
+ render_data.cam_transform = p_cam_transform;
+ render_data.instances = &p_instances;
+
+ _setup_environment(&render_data, true, Vector2(1, 1), false, Color());
+
+ PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
+ render_list[RENDER_LIST_SECONDARY].sort_by_key();
+ _fill_instance_data(RENDER_LIST_SECONDARY);
+
+ RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
+
+ RENDER_TIMESTAMP("Render Material");
+
+ {
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set);
+ //regular forward for now
+ Vector<Color> clear;
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
+ _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count);
+ RD::get_singleton()->draw_list_end();
+ }
+
+ RD::get_singleton()->draw_command_end_label();
+}
+
+void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
+ RENDER_TIMESTAMP("Setup Rendering UV2");
+
+ RD::get_singleton()->draw_command_begin_label("Render UV2");
+
+ _update_render_base_uniform_set();
+
+ scene_state.ubo.dual_paraboloid_side = 0;
+ scene_state.ubo.material_uv2_mode = true;
+
+ RenderDataRD render_data;
+ render_data.instances = &p_instances;
+
+ _setup_environment(&render_data, true, Vector2(1, 1), false, Color());
+
+ PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
+ render_list[RENDER_LIST_SECONDARY].sort_by_key();
+ _fill_instance_data(RENDER_LIST_SECONDARY);
+
+ RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
+
+ RENDER_TIMESTAMP("Render Material");
+
+ {
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), true, pass_mode, rp_uniform_set, true);
+ //regular forward for now
+ Vector<Color> clear;
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ clear.push_back(Color(0, 0, 0, 0));
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, clear, 1.0, 0, p_region);
+
+ const int uv_offset_count = 9;
+ static const Vector2 uv_offsets[uv_offset_count] = {
+ Vector2(-1, 1),
+ Vector2(1, 1),
+ Vector2(1, -1),
+ Vector2(-1, -1),
+ Vector2(-1, 0),
+ Vector2(1, 0),
+ Vector2(0, -1),
+ Vector2(0, 1),
+ Vector2(0, 0),
+
+ };
+
+ for (int i = 0; i < uv_offset_count; i++) {
+ Vector2 ofs = uv_offsets[i];
+ ofs.x /= p_region.size.width;
+ ofs.y /= p_region.size.height;
+ render_list_params.uv_offset = ofs;
+ _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //first wireframe, for pseudo conservative
+ }
+ render_list_params.uv_offset = Vector2();
+ _render_list(draw_list, RD::get_singleton()->framebuffer_get_format(p_framebuffer), &render_list_params, 0, render_list_params.element_count); //second regular triangles
+
+ RD::get_singleton()->draw_list_end();
+ }
+
+ RD::get_singleton()->draw_command_end_label();
+}
+
+void RenderForwardMobile::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) {
+ // we don't do GI in low end..
+}
+
+void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) {
+ RENDER_TIMESTAMP("Setup Render Collider Heightfield");
+
+ RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
+
+ _update_render_base_uniform_set();
+ scene_state.ubo.dual_paraboloid_side = 0;
+
+ RenderDataRD render_data;
+ render_data.cam_projection = p_cam_projection;
+ render_data.cam_transform = p_cam_transform;
+ render_data.z_near = 0.0;
+ render_data.z_far = p_cam_projection.get_z_far();
+ render_data.instances = &p_instances;
+
+ _setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false);
+
+ PassMode pass_mode = PASS_MODE_SHADOW;
+
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode);
+ render_list[RENDER_LIST_SECONDARY].sort_by_key();
+ _fill_instance_data(RENDER_LIST_SECONDARY);
+
+ RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_SECONDARY, nullptr, RID());
+
+ RENDER_TIMESTAMP("Render Collider Heightfield");
+
+ {
+ //regular forward for now
+ RenderListParameters render_list_params(render_list[RENDER_LIST_SECONDARY].elements.ptr(), render_list[RENDER_LIST_SECONDARY].element_info.ptr(), render_list[RENDER_LIST_SECONDARY].elements.size(), false, pass_mode, rp_uniform_set);
+ _render_list_with_threads(&render_list_params, p_fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ);
+ }
+ RD::get_singleton()->draw_command_end_label();
+}
+
+void RenderForwardMobile::_base_uniforms_changed() {
+ if (!render_base_uniform_set.is_null() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
+ RD::get_singleton()->free(render_base_uniform_set);
+ }
+ render_base_uniform_set = RID();
+}
+
+void RenderForwardMobile::_update_render_base_uniform_set() {
+ if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) {
+ if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
+ RD::get_singleton()->free(render_base_uniform_set);
+ }
+
+ // This is all loaded into set 0
+
+ lightmap_texture_array_version = storage->lightmap_array_get_version();
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 1;
+ u.ids.resize(12);
+ RID *ids_ptr = u.ids.ptrw();
+ ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.binding = 2;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.ids.push_back(scene_shader.shadow_sampler);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.binding = 3;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(get_omni_light_buffer());
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 4;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(get_spot_light_buffer());
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.binding = 5;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(get_reflection_probe_buffer());
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 6;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.ids.push_back(get_directional_light_buffer());
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 7;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(scene_state.lightmap_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 8;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(scene_state.lightmap_capture_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 9;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID decal_atlas = storage->decal_atlas_get_texture();
+ u.ids.push_back(decal_atlas);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 10;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID decal_atlas = storage->decal_atlas_get_texture_srgb();
+ u.ids.push_back(decal_atlas);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 11;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(get_decal_buffer());
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 12;
+ u.ids.push_back(storage->global_variables_get_storage_buffer());
+ uniforms.push_back(u);
+ }
+
+ render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, scene_shader.default_shader_rd, SCENE_UNIFORM_SET);
+ }
+}
+
+RID RenderForwardMobile::_render_buffers_get_normal_texture(RID p_render_buffers) {
+ // RenderBufferDataForwardMobile *rb = (RenderBufferDataForwardMobile *)render_buffers_get_data(p_render_buffers);
+
+ // We don't have this. This is for debugging
+ // return rb->normal_roughness_buffer;
+ return RID();
+}
+
+void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append) {
+ if (p_render_list == RENDER_LIST_OPAQUE) {
+ scene_state.used_sss = false;
+ scene_state.used_screen_texture = false;
+ scene_state.used_normal_texture = false;
+ scene_state.used_depth_texture = false;
+ }
+ uint32_t lightmap_captures_used = 0;
+
+ Plane near_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ near_plane.d += p_render_data->cam_projection.get_z_near();
+ float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near();
+
+ RenderList *rl = &render_list[p_render_list];
+
+ // Parse any updates on our geometry, updates surface caches and such
+ _update_dirty_geometry_instances();
+
+ if (!p_append) {
+ rl->clear();
+ if (p_render_list == RENDER_LIST_OPAQUE) {
+ render_list[RENDER_LIST_ALPHA].clear(); //opaque fills alpha too
+ }
+ }
+
+ //fill list
+
+ for (int i = 0; i < (int)p_render_data->instances->size(); i++) {
+ GeometryInstanceForwardMobile *inst = static_cast<GeometryInstanceForwardMobile *>((*p_render_data->instances)[i]);
+
+ Vector3 support_min = inst->transformed_aabb.get_support(-near_plane.normal);
+ inst->depth = near_plane.distance_to(support_min);
+ uint32_t depth_layer = CLAMP(int(inst->depth * 16 / z_max), 0, 15);
+
+ uint32_t flags = inst->base_flags; //fill flags if appropriate
+
+ bool uses_lightmap = false;
+ // bool uses_gi = false;
+
+ if (p_render_list == RENDER_LIST_OPAQUE) {
+ if (inst->lightmap_instance.is_valid()) {
+ int32_t lightmap_cull_index = -1;
+ for (uint32_t j = 0; j < scene_state.lightmaps_used; j++) {
+ if (scene_state.lightmap_ids[j] == inst->lightmap_instance) {
+ lightmap_cull_index = j;
+ break;
+ }
+ }
+ if (lightmap_cull_index >= 0) {
+ inst->gi_offset_cache = inst->lightmap_slice_index << 16;
+ inst->gi_offset_cache |= lightmap_cull_index;
+ flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP;
+ if (scene_state.lightmap_has_sh[lightmap_cull_index]) {
+ flags |= INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP;
+ }
+ uses_lightmap = true;
+ } else {
+ inst->gi_offset_cache = 0xFFFFFFFF;
+ }
+
+ } else if (inst->lightmap_sh) {
+ if (lightmap_captures_used < scene_state.max_lightmap_captures) {
+ const Color *src_capture = inst->lightmap_sh->sh;
+ LightmapCaptureData &lcd = scene_state.lightmap_captures[lightmap_captures_used];
+ for (int j = 0; j < 9; j++) {
+ lcd.sh[j * 4 + 0] = src_capture[j].r;
+ lcd.sh[j * 4 + 1] = src_capture[j].g;
+ lcd.sh[j * 4 + 2] = src_capture[j].b;
+ lcd.sh[j * 4 + 3] = src_capture[j].a;
+ }
+ flags |= INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE;
+ inst->gi_offset_cache = lightmap_captures_used;
+ lightmap_captures_used++;
+ uses_lightmap = true;
+ }
+ }
+ }
+ inst->flags_cache = flags;
+
+ GeometryInstanceSurfaceDataCache *surf = inst->surface_caches;
+
+ while (surf) {
+ surf->sort.uses_lightmap = 0;
+
+ // LOD
+
+ if (p_render_data->screen_lod_threshold > 0.0 && storage->mesh_surface_has_lod(surf->surface)) {
+ //lod
+ Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->lod_camera_plane.normal);
+ Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->lod_camera_plane.normal);
+
+ float distance_min = p_render_data->lod_camera_plane.distance_to(lod_support_min);
+ float distance_max = p_render_data->lod_camera_plane.distance_to(lod_support_max);
+
+ float distance = 0.0;
+
+ if (distance_min * distance_max < 0.0) {
+ //crossing plane
+ distance = 0.0;
+ } else if (distance_min >= 0.0) {
+ distance = distance_min;
+ } else if (distance_max <= 0.0) {
+ distance = -distance_max;
+ }
+
+ surf->lod_index = storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_lod_threshold);
+ } else {
+ surf->lod_index = 0;
+ }
+
+ // ADD Element
+ if (p_pass_mode == PASS_MODE_COLOR) {
+ if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
+ rl->add_element(surf);
+ }
+ if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA) {
+ render_list[RENDER_LIST_ALPHA].add_element(surf);
+ // if (uses_gi) {
+ // surf->sort.uses_forward_gi = 1;
+ // }
+ }
+
+ if (uses_lightmap) {
+ surf->sort.uses_lightmap = 1; // This needs to become our lightmap index but we'll do that in a separate PR.
+ }
+
+ if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING) {
+ scene_state.used_sss = true;
+ }
+ if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE) {
+ scene_state.used_screen_texture = true;
+ }
+ if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE) {
+ scene_state.used_normal_texture = true;
+ }
+ if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE) {
+ scene_state.used_depth_texture = true;
+ }
+
+ } else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) {
+ if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) {
+ rl->add_element(surf);
+ }
+ } else {
+ if (surf->flags & (GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH | GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE)) {
+ rl->add_element(surf);
+ }
+ }
+
+ surf->sort.depth_layer = depth_layer;
+
+ surf = surf->next;
+ }
+ }
+}
+
+void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
+ //!BAS! need to go through this and find out what we don't need anymore
+
+ // This populates our UBO with main scene data that is pushed into set 1
+
+ //CameraMatrix projection = p_render_data->cam_projection;
+ //projection.flip_y(); // Vulkan and modern APIs use Y-Down
+ CameraMatrix correction;
+ correction.set_depth_correction(p_flip_y);
+ CameraMatrix projection = correction * p_render_data->cam_projection;
+
+ //store camera into ubo
+ RendererStorageRD::store_camera(projection, scene_state.ubo.projection_matrix);
+ RendererStorageRD::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform, scene_state.ubo.camera_matrix);
+ RendererStorageRD::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.inv_camera_matrix);
+
+ scene_state.ubo.z_far = p_render_data->z_far;
+ scene_state.ubo.z_near = p_render_data->z_near;
+
+ scene_state.ubo.pancake_shadows = p_pancake_shadows;
+
+ RendererStorageRD::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel);
+ RendererStorageRD::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel);
+ RendererStorageRD::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel);
+ RendererStorageRD::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel);
+
+ scene_state.ubo.directional_penumbra_shadow_samples = directional_penumbra_shadow_samples_get();
+ scene_state.ubo.directional_soft_shadow_samples = directional_soft_shadow_samples_get();
+ scene_state.ubo.penumbra_shadow_samples = penumbra_shadow_samples_get();
+ scene_state.ubo.soft_shadow_samples = soft_shadow_samples_get();
+
+ Size2 screen_pixel_size = Vector2(1.0, 1.0) / Size2(p_screen_size);
+ scene_state.ubo.screen_pixel_size[0] = screen_pixel_size.x;
+ scene_state.ubo.screen_pixel_size[1] = screen_pixel_size.y;
+
+ if (p_render_data->shadow_atlas.is_valid()) {
+ Vector2 sas = shadow_atlas_get_size(p_render_data->shadow_atlas);
+ scene_state.ubo.shadow_atlas_pixel_size[0] = 1.0 / sas.x;
+ scene_state.ubo.shadow_atlas_pixel_size[1] = 1.0 / sas.y;
+ }
+ {
+ Vector2 dss = directional_shadow_get_size();
+ scene_state.ubo.directional_shadow_pixel_size[0] = 1.0 / dss.x;
+ scene_state.ubo.directional_shadow_pixel_size[1] = 1.0 / dss.y;
+ }
+
+ //time global variables
+ scene_state.ubo.time = time;
+
+ /*
+ scene_state.ubo.gi_upscale_for_msaa = false;
+ scene_state.ubo.volumetric_fog_enabled = false;
+ scene_state.ubo.fog_enabled = false;
+
+ if (p_render_data->render_buffers.is_valid()) {
+ RenderBufferDataForwardMobile *render_buffers = (RenderBufferDataForwardMobile *)render_buffers_get_data(p_render_data->render_buffers);
+ if (render_buffers->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ scene_state.ubo.gi_upscale_for_msaa = true;
+ }
+
+ if (render_buffers_has_volumetric_fog(p_render_data->render_buffers)) {
+ scene_state.ubo.volumetric_fog_enabled = true;
+ float fog_end = render_buffers_get_volumetric_fog_end(p_render_data->render_buffers);
+ if (fog_end > 0.0) {
+ scene_state.ubo.volumetric_fog_inv_length = 1.0 / fog_end;
+ } else {
+ scene_state.ubo.volumetric_fog_inv_length = 1.0;
+ }
+
+ float fog_detail_spread = render_buffers_get_volumetric_fog_detail_spread(p_render_data->render_buffers); //reverse lookup
+ if (fog_detail_spread > 0.0) {
+ scene_state.ubo.volumetric_fog_detail_spread = 1.0 / fog_detail_spread;
+ } else {
+ scene_state.ubo.volumetric_fog_detail_spread = 1.0;
+ }
+ }
+ }
+
+ */
+
+ if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
+ scene_state.ubo.use_ambient_light = true;
+ scene_state.ubo.ambient_light_color_energy[0] = 1;
+ scene_state.ubo.ambient_light_color_energy[1] = 1;
+ scene_state.ubo.ambient_light_color_energy[2] = 1;
+ scene_state.ubo.ambient_light_color_energy[3] = 1.0;
+ scene_state.ubo.use_ambient_cubemap = false;
+ scene_state.ubo.use_reflection_cubemap = false;
+ scene_state.ubo.ssao_enabled = false;
+
+ } else if (is_environment(p_render_data->environment)) {
+ RS::EnvironmentBG env_bg = environment_get_background(p_render_data->environment);
+ RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_render_data->environment);
+
+ float bg_energy = environment_get_bg_energy(p_render_data->environment);
+ scene_state.ubo.ambient_light_color_energy[3] = bg_energy;
+
+ scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_render_data->environment);
+
+ //ambient
+ if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
+ Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
+ color = color.to_linear();
+
+ scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy;
+ scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy;
+ scene_state.ubo.ambient_light_color_energy[2] = color.b * bg_energy;
+ scene_state.ubo.use_ambient_light = true;
+ scene_state.ubo.use_ambient_cubemap = false;
+ } else {
+ float energy = environment_get_ambient_light_energy(p_render_data->environment);
+ Color color = environment_get_ambient_light_color(p_render_data->environment);
+ color = color.to_linear();
+ scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
+ scene_state.ubo.ambient_light_color_energy[1] = color.g * energy;
+ scene_state.ubo.ambient_light_color_energy[2] = color.b * energy;
+
+ Basis sky_transform = environment_get_sky_orientation(p_render_data->environment);
+ sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis;
+ RendererStorageRD::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
+
+ scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
+ scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR;
+ }
+
+ //specular
+ RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_render_data->environment);
+ if ((ref_src == RS::ENV_REFLECTION_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ref_src == RS::ENV_REFLECTION_SOURCE_SKY) {
+ scene_state.ubo.use_reflection_cubemap = true;
+ } else {
+ scene_state.ubo.use_reflection_cubemap = false;
+ }
+
+ scene_state.ubo.ssao_enabled = p_opaque_render_buffers && environment_is_ssao_enabled(p_render_data->environment);
+ scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_affect(p_render_data->environment);
+ scene_state.ubo.ssao_light_affect = environment_get_ssao_light_affect(p_render_data->environment);
+
+ Color ao_color = environment_get_ao_color(p_render_data->environment).to_linear();
+ scene_state.ubo.ao_color[0] = ao_color.r;
+ scene_state.ubo.ao_color[1] = ao_color.g;
+ scene_state.ubo.ao_color[2] = ao_color.b;
+ scene_state.ubo.ao_color[3] = ao_color.a;
+
+ scene_state.ubo.fog_enabled = environment_is_fog_enabled(p_render_data->environment);
+ scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
+ scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
+ scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
+ if (scene_state.ubo.fog_height_density >= 0.0001) {
+ scene_state.ubo.fog_height_density = 1.0 / scene_state.ubo.fog_height_density;
+ }
+ scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
+
+ Color fog_color = environment_get_fog_light_color(p_render_data->environment).to_linear();
+ float fog_energy = environment_get_fog_light_energy(p_render_data->environment);
+
+ scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
+ scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
+ scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
+
+ scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment);
+
+ } else {
+ if (p_render_data->reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ scene_state.ubo.use_ambient_light = false;
+ } else {
+ scene_state.ubo.use_ambient_light = true;
+ Color clear_color = p_default_bg_color;
+ clear_color = clear_color.to_linear();
+ scene_state.ubo.ambient_light_color_energy[0] = clear_color.r;
+ scene_state.ubo.ambient_light_color_energy[1] = clear_color.g;
+ scene_state.ubo.ambient_light_color_energy[2] = clear_color.b;
+ scene_state.ubo.ambient_light_color_energy[3] = 1.0;
+ }
+
+ scene_state.ubo.use_ambient_cubemap = false;
+ scene_state.ubo.use_reflection_cubemap = false;
+ scene_state.ubo.ssao_enabled = false;
+ }
+
+ scene_state.ubo.roughness_limiter_enabled = p_opaque_render_buffers && screen_space_roughness_limiter_is_active();
+ scene_state.ubo.roughness_limiter_amount = screen_space_roughness_limiter_get_amount();
+ scene_state.ubo.roughness_limiter_limit = screen_space_roughness_limiter_get_limit();
+
+ if (p_index >= (int)scene_state.uniform_buffers.size()) {
+ uint32_t from = scene_state.uniform_buffers.size();
+ scene_state.uniform_buffers.resize(p_index + 1);
+ render_pass_uniform_sets.resize(p_index + 1);
+ for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) {
+ scene_state.uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO));
+ }
+ }
+ RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER);
+}
+
+void RenderForwardMobile::_fill_instance_data(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements, bool p_update_buffer) {
+ // !BAS! Rename this to make clear this is not the same as with the forward renderer and remove p_update_buffer?
+
+ RenderList *rl = &render_list[p_render_list];
+ uint32_t element_total = p_max_elements >= 0 ? uint32_t(p_max_elements) : rl->elements.size();
+
+ rl->element_info.resize(p_offset + element_total);
+
+ for (uint32_t i = 0; i < element_total; i++) {
+ GeometryInstanceSurfaceDataCache *surface = rl->elements[i + p_offset];
+ RenderElementInfo &element_info = rl->element_info[p_offset + i];
+
+ element_info.lod_index = surface->lod_index;
+ element_info.uses_lightmap = surface->sort.uses_lightmap;
+ }
+}
+
+/// RENDERING ///
+
+void RenderForwardMobile::_render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
+ //use template for faster performance (pass mode comparisons are inlined)
+
+ switch (p_params->pass_mode) {
+ case PASS_MODE_COLOR: {
+ _render_list_template<PASS_MODE_COLOR>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
+ } break;
+ case PASS_MODE_COLOR_TRANSPARENT: {
+ _render_list_template<PASS_MODE_COLOR_TRANSPARENT>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
+ } break;
+ case PASS_MODE_SHADOW: {
+ _render_list_template<PASS_MODE_SHADOW>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
+ } break;
+ case PASS_MODE_SHADOW_DP: {
+ _render_list_template<PASS_MODE_SHADOW_DP>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
+ } break;
+ case PASS_MODE_DEPTH_MATERIAL: {
+ _render_list_template<PASS_MODE_DEPTH_MATERIAL>(p_draw_list, p_framebuffer_Format, p_params, p_from_element, p_to_element);
+ } break;
+ }
+}
+
+void RenderForwardMobile::_render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params) {
+ uint32_t render_total = p_params->element_count;
+ uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
+ uint32_t render_from = p_thread * render_total / total_threads;
+ uint32_t render_to = (p_thread + 1 == total_threads) ? render_total : ((p_thread + 1) * render_total / total_threads);
+ _render_list(thread_draw_lists[p_thread], p_params->framebuffer_format, p_params, render_from, render_to);
+}
+
+void RenderForwardMobile::_render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
+ RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_framebuffer);
+ p_params->framebuffer_format = fb_format;
+
+ if ((uint32_t)p_params->element_count > render_list_thread_threshold && false) { // secondary command buffers need more testing at this time
+ //multi threaded
+ thread_draw_lists.resize(RendererThreadPool::singleton->thread_work_pool.get_thread_count());
+ RD::get_singleton()->draw_list_begin_split(p_framebuffer, thread_draw_lists.size(), thread_draw_lists.ptr(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures);
+ RendererThreadPool::singleton->thread_work_pool.do_work(thread_draw_lists.size(), this, &RenderForwardMobile::_render_list_thread_function, p_params);
+ RD::get_singleton()->draw_list_end(p_params->barrier);
+ } else {
+ //single threaded
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, p_storage_textures);
+ _render_list(draw_list, fb_format, p_params, 0, p_params->element_count);
+ RD::get_singleton()->draw_list_end(p_params->barrier);
+ }
+}
+
+template <RenderForwardMobile::PassMode p_pass_mode>
+void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element) {
+ RD::DrawListID draw_list = p_draw_list;
+ RD::FramebufferFormatID framebuffer_format = p_framebuffer_Format;
+
+ //global scope bindings
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_base_uniform_set, SCENE_UNIFORM_SET);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_params->render_pass_uniform_set, RENDER_PASS_UNIFORM_SET);
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, scene_shader.default_vec4_xform_uniform_set, TRANSFORMS_UNIFORM_SET);
+
+ RID prev_material_uniform_set;
+
+ RID prev_vertex_array_rd;
+ RID prev_index_array_rd;
+ RID prev_pipeline_rd;
+ RID prev_xforms_uniform_set;
+
+ bool shadow_pass = (p_params->pass_mode == PASS_MODE_SHADOW) || (p_params->pass_mode == PASS_MODE_SHADOW_DP);
+
+ for (uint32_t i = p_from_element; i < p_to_element; i++) {
+ const GeometryInstanceSurfaceDataCache *surf = p_params->elements[i];
+ const RenderElementInfo &element_info = p_params->element_info[i];
+ const GeometryInstanceForwardMobile *inst = surf->owner;
+
+ // GeometryInstanceForwardMobile::PushConstant push_constant = inst->push_constant;
+ GeometryInstanceForwardMobile::PushConstant push_constant;
+
+ if (inst->store_transform_cache) {
+ RendererStorageRD::store_transform(inst->transform, push_constant.transform);
+ } else {
+ RendererStorageRD::store_transform(Transform(), push_constant.transform);
+ }
+
+ push_constant.flags = inst->flags_cache;
+ push_constant.gi_offset = inst->gi_offset_cache;
+ push_constant.layer_mask = inst->layer_mask;
+ push_constant.instance_uniforms_ofs = uint32_t(inst->shader_parameters_offset);
+
+ if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL) {
+ // abuse lightmap_uv_scale[0] here, should not be needed here
+ push_constant.lightmap_uv_scale[0] = p_params->uv_offset.x;
+ push_constant.lightmap_uv_scale[1] = p_params->uv_offset.y;
+ } else {
+ push_constant.lightmap_uv_scale[0] = inst->lightmap_uv_scale.position.x;
+ push_constant.lightmap_uv_scale[1] = inst->lightmap_uv_scale.position.y;
+ push_constant.lightmap_uv_scale[2] = inst->lightmap_uv_scale.size.x;
+ push_constant.lightmap_uv_scale[3] = inst->lightmap_uv_scale.size.y;
+ };
+
+ _fill_instance_indices(inst->omni_lights, inst->omni_light_count, push_constant.omni_lights, inst->spot_lights, inst->spot_light_count, push_constant.spot_lights, inst->reflection_probes, inst->reflection_probe_count, push_constant.reflection_probes, inst->decals, inst->decals_count, push_constant.decals, push_constant.layer_mask);
+
+ RID material_uniform_set;
+ SceneShaderForwardMobile::ShaderData *shader;
+ void *mesh_surface;
+
+ if (shadow_pass) {
+ material_uniform_set = surf->material_uniform_set_shadow;
+ shader = surf->shader_shadow;
+ mesh_surface = surf->surface_shadow;
+
+ } else {
+ material_uniform_set = surf->material_uniform_set;
+ shader = surf->shader;
+ mesh_surface = surf->surface;
+ }
+
+ if (!mesh_surface) {
+ continue;
+ }
+
+ //find cull variant
+ SceneShaderForwardMobile::ShaderData::CullVariant cull_variant;
+
+ if (p_params->pass_mode == PASS_MODE_DEPTH_MATERIAL || ((p_params->pass_mode == PASS_MODE_SHADOW || p_params->pass_mode == PASS_MODE_SHADOW_DP) && surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS)) {
+ cull_variant = SceneShaderForwardMobile::ShaderData::CULL_VARIANT_DOUBLE_SIDED;
+ } else {
+ bool mirror = surf->owner->mirror;
+ if (p_params->reverse_cull) {
+ mirror = !mirror;
+ }
+ cull_variant = mirror ? SceneShaderForwardMobile::ShaderData::CULL_VARIANT_REVERSED : SceneShaderForwardMobile::ShaderData::CULL_VARIANT_NORMAL;
+ }
+
+ RS::PrimitiveType primitive = surf->primitive;
+ RID xforms_uniform_set = surf->owner->transforms_uniform_set;
+
+ SceneShaderForwardMobile::ShaderVersion shader_version = SceneShaderForwardMobile::SHADER_VERSION_MAX; // Assigned to silence wrong -Wmaybe-initialized.
+
+ switch (p_params->pass_mode) {
+ case PASS_MODE_COLOR:
+ case PASS_MODE_COLOR_TRANSPARENT: {
+ if (element_info.uses_lightmap) {
+ shader_version = SceneShaderForwardMobile::SHADER_VERSION_LIGHTMAP_COLOR_PASS;
+ } else {
+ shader_version = SceneShaderForwardMobile::SHADER_VERSION_COLOR_PASS;
+ }
+ } break;
+ case PASS_MODE_SHADOW: {
+ shader_version = SceneShaderForwardMobile::SHADER_VERSION_SHADOW_PASS;
+ } break;
+ case PASS_MODE_SHADOW_DP: {
+ shader_version = SceneShaderForwardMobile::SHADER_VERSION_DEPTH_PASS_DP;
+ } break;
+ case PASS_MODE_DEPTH_MATERIAL: {
+ shader_version = SceneShaderForwardMobile::SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL;
+ } break;
+ }
+
+ PipelineCacheRD *pipeline = nullptr;
+
+ pipeline = &shader->pipelines[cull_variant][primitive][shader_version];
+
+ RD::VertexFormatID vertex_format = -1;
+ RID vertex_array_rd;
+ RID index_array_rd;
+
+ //skeleton and blend shape
+ if (surf->owner->mesh_instance.is_valid()) {
+ storage->mesh_instance_surface_get_vertex_arrays_and_format(surf->owner->mesh_instance, surf->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
+ } else {
+ storage->mesh_surface_get_vertex_arrays_and_format(mesh_surface, pipeline->get_vertex_input_mask(), vertex_array_rd, vertex_format);
+ }
+
+ index_array_rd = storage->mesh_surface_get_index_array(mesh_surface, element_info.lod_index);
+
+ if (prev_vertex_array_rd != vertex_array_rd) {
+ RD::get_singleton()->draw_list_bind_vertex_array(draw_list, vertex_array_rd);
+ prev_vertex_array_rd = vertex_array_rd;
+ }
+
+ if (prev_index_array_rd != index_array_rd) {
+ if (index_array_rd.is_valid()) {
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array_rd);
+ }
+ prev_index_array_rd = index_array_rd;
+ }
+
+ RID pipeline_rd = pipeline->get_render_pipeline(vertex_format, framebuffer_format, p_params->force_wireframe);
+
+ if (pipeline_rd != prev_pipeline_rd) {
+ // checking with prev shader does not make so much sense, as
+ // the pipeline may still be different.
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, pipeline_rd);
+ prev_pipeline_rd = pipeline_rd;
+ }
+
+ if (xforms_uniform_set.is_valid() && prev_xforms_uniform_set != xforms_uniform_set) {
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, xforms_uniform_set, TRANSFORMS_UNIFORM_SET);
+ prev_xforms_uniform_set = xforms_uniform_set;
+ }
+
+ if (material_uniform_set != prev_material_uniform_set) {
+ //update uniform set
+ if (material_uniform_set.is_valid()) {
+ RD::get_singleton()->draw_list_bind_uniform_set(draw_list, material_uniform_set, MATERIAL_UNIFORM_SET);
+ }
+
+ prev_material_uniform_set = material_uniform_set;
+ }
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(GeometryInstanceForwardMobile::PushConstant));
+
+ uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : 1;
+ if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS) {
+ instance_count /= surf->owner->trail_steps;
+ }
+
+ RD::get_singleton()->draw_list_draw(draw_list, index_array_rd.is_valid(), instance_count);
+ }
+}
+
+/* Geometry instance */
+
+RendererSceneRender::GeometryInstance *RenderForwardMobile::geometry_instance_create(RID p_base) {
+ RS::InstanceType type = storage->get_base_type(p_base);
+ ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
+
+ GeometryInstanceForwardMobile *ginstance = geometry_instance_alloc.alloc();
+ ginstance->data = memnew(GeometryInstanceForwardMobile::Data);
+
+ ginstance->data->base = p_base;
+ ginstance->data->base_type = type;
+
+ _geometry_instance_mark_dirty(ginstance);
+
+ return ginstance;
+}
+
+void RenderForwardMobile::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->data->skeleton = p_skeleton;
+
+ _geometry_instance_mark_dirty(ginstance);
+ ginstance->data->dirty_dependencies = true;
+}
+
+void RenderForwardMobile::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->data->material_override = p_override;
+
+ _geometry_instance_mark_dirty(ginstance);
+ ginstance->data->dirty_dependencies = true;
+}
+
+void RenderForwardMobile::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->data->surface_materials = p_materials;
+
+ _geometry_instance_mark_dirty(ginstance);
+ ginstance->data->dirty_dependencies = true;
+}
+
+void RenderForwardMobile::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->mesh_instance = p_mesh_instance;
+
+ _geometry_instance_mark_dirty(ginstance);
+}
+
+void RenderForwardMobile::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->transform = p_transform;
+ ginstance->mirror = p_transform.basis.determinant() < 0;
+ ginstance->data->aabb = p_aabb;
+ ginstance->transformed_aabb = p_transformed_aabb;
+
+ Vector3 model_scale_vec = p_transform.basis.get_scale_abs();
+ // handle non uniform scale here
+
+ float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z));
+ float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z));
+ ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9;
+
+ ginstance->lod_model_scale = max_scale;
+}
+
+void RenderForwardMobile::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->layer_mask = p_layer_mask;
+}
+
+void RenderForwardMobile::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->lod_bias = p_lod_bias;
+}
+
+void RenderForwardMobile::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->data->use_baked_light = p_enable;
+
+ _geometry_instance_mark_dirty(ginstance);
+}
+
+void RenderForwardMobile::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) {
+ // !BAS! do we support this in mobile?
+ // GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ // ERR_FAIL_COND(!ginstance);
+ // ginstance->data->use_dynamic_gi = p_enable;
+ // _geometry_instance_mark_dirty(ginstance);
+}
+
+void RenderForwardMobile::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->lightmap_instance = p_lightmap_instance;
+ ginstance->lightmap_uv_scale = p_lightmap_uv_scale;
+ ginstance->lightmap_slice_index = p_lightmap_slice_index;
+ _geometry_instance_mark_dirty(ginstance);
+}
+
+void RenderForwardMobile::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ if (p_sh9) {
+ if (ginstance->lightmap_sh == nullptr) {
+ ginstance->lightmap_sh = geometry_instance_lightmap_sh.alloc();
+ }
+
+ memcpy(ginstance->lightmap_sh->sh, p_sh9, sizeof(Color) * 9);
+ } else {
+ if (ginstance->lightmap_sh != nullptr) {
+ geometry_instance_lightmap_sh.free(ginstance->lightmap_sh);
+ ginstance->lightmap_sh = nullptr;
+ }
+ }
+ _geometry_instance_mark_dirty(ginstance);
+}
+
+void RenderForwardMobile::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ ginstance->shader_parameters_offset = p_offset;
+ _geometry_instance_mark_dirty(ginstance);
+}
+
+void RenderForwardMobile::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+
+ ginstance->data->cast_double_sided_shadows = p_enable;
+ _geometry_instance_mark_dirty(ginstance);
+}
+
+Transform RenderForwardMobile::geometry_instance_get_transform(GeometryInstance *p_instance) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_instance);
+ ERR_FAIL_COND_V(!ginstance, Transform());
+ return ginstance->transform;
+}
+
+AABB RenderForwardMobile::geometry_instance_get_aabb(GeometryInstance *p_instance) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_instance);
+ ERR_FAIL_COND_V(!ginstance, AABB());
+ return ginstance->data->aabb;
+}
+
+void RenderForwardMobile::geometry_instance_free(GeometryInstance *p_geometry_instance) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+ if (ginstance->lightmap_sh != nullptr) {
+ geometry_instance_lightmap_sh.free(ginstance->lightmap_sh);
+ }
+ GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches;
+ while (surf) {
+ GeometryInstanceSurfaceDataCache *next = surf->next;
+ geometry_instance_surface_alloc.free(surf);
+ surf = next;
+ }
+ memdelete(ginstance->data);
+ geometry_instance_alloc.free(ginstance);
+}
+
+uint32_t RenderForwardMobile::geometry_instance_get_pair_mask() {
+ return ((1 << RS::INSTANCE_LIGHT) + (1 << RS::INSTANCE_REFLECTION_PROBE) + (1 << RS::INSTANCE_DECAL));
+}
+
+void RenderForwardMobile::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+
+ ginstance->omni_light_count = 0;
+ ginstance->spot_light_count = 0;
+
+ for (uint32_t i = 0; i < p_light_instance_count; i++) {
+ RS::LightType type = light_instance_get_type(p_light_instances[i]);
+ switch (type) {
+ case RS::LIGHT_OMNI: {
+ if (ginstance->omni_light_count < (uint32_t)MAX_RDL_CULL) {
+ ginstance->omni_lights[ginstance->omni_light_count] = p_light_instances[i];
+ ginstance->omni_light_count++;
+ }
+ } break;
+ case RS::LIGHT_SPOT: {
+ if (ginstance->spot_light_count < (uint32_t)MAX_RDL_CULL) {
+ ginstance->spot_lights[ginstance->spot_light_count] = p_light_instances[i];
+ ginstance->spot_light_count++;
+ }
+ } break;
+ default:
+ break;
+ }
+ }
+}
+
+void RenderForwardMobile::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+
+ ginstance->reflection_probe_count = p_reflection_probe_instance_count < (uint32_t)MAX_RDL_CULL ? p_reflection_probe_instance_count : (uint32_t)MAX_RDL_CULL;
+ for (uint32_t i = 0; i < ginstance->reflection_probe_count; i++) {
+ ginstance->reflection_probes[i] = p_reflection_probe_instances[i];
+ }
+}
+
+void RenderForwardMobile::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ ERR_FAIL_COND(!ginstance);
+
+ ginstance->decals_count = p_decal_instance_count < (uint32_t)MAX_RDL_CULL ? p_decal_instance_count : (uint32_t)MAX_RDL_CULL;
+ for (uint32_t i = 0; i < ginstance->decals_count; i++) {
+ ginstance->decals[i] = p_decal_instances[i];
+ }
+}
+
+void RenderForwardMobile::geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count) {
+ // We do not have this here!
+}
+
+void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+ if (ginstance->dirty_list_element.in_list()) {
+ return;
+ }
+
+ //clear surface caches
+ GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches;
+
+ while (surf) {
+ GeometryInstanceSurfaceDataCache *next = surf->next;
+ geometry_instance_surface_alloc.free(surf);
+ surf = next;
+ }
+
+ ginstance->surface_caches = nullptr;
+
+ geometry_instance_dirty_list.add(&ginstance->dirty_list_element);
+}
+
+void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
+ bool has_read_screen_alpha = p_material->shader_data->uses_screen_texture || p_material->shader_data->uses_depth_texture || p_material->shader_data->uses_normal_texture;
+ bool has_base_alpha = (p_material->shader_data->uses_alpha || has_read_screen_alpha);
+ bool has_blend_alpha = p_material->shader_data->uses_blend_alpha;
+ bool has_alpha = has_base_alpha || has_blend_alpha;
+
+ uint32_t flags = 0;
+
+ if (p_material->shader_data->uses_sss) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SUBSURFACE_SCATTERING;
+ }
+
+ if (p_material->shader_data->uses_screen_texture) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SCREEN_TEXTURE;
+ }
+
+ if (p_material->shader_data->uses_depth_texture) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DEPTH_TEXTURE;
+ }
+
+ if (p_material->shader_data->uses_normal_texture) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_NORMAL_TEXTURE;
+ }
+
+ if (ginstance->data->cast_double_sided_shadows) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_DOUBLE_SIDED_SHADOWS;
+ }
+
+ if (has_alpha || has_read_screen_alpha || p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED) {
+ //material is only meant for alpha pass
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_ALPHA;
+ if (p_material->shader_data->uses_depth_pre_pass && !(p_material->shader_data->depth_draw == SceneShaderForwardMobile::ShaderData::DEPTH_DRAW_DISABLED || p_material->shader_data->depth_test == SceneShaderForwardMobile::ShaderData::DEPTH_TEST_DISABLED)) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH;
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
+ }
+ } else {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_OPAQUE;
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_DEPTH;
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW;
+ }
+
+ if (p_material->shader_data->uses_particle_trails) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_PARTICLE_TRAILS;
+ }
+
+ SceneShaderForwardMobile::MaterialData *material_shadow = nullptr;
+ void *surface_shadow = nullptr;
+ if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_pre_pass) {
+ flags |= GeometryInstanceSurfaceDataCache::FLAG_USES_SHARED_SHADOW_MATERIAL;
+ material_shadow = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
+
+ RID shadow_mesh = storage->mesh_get_shadow_mesh(p_mesh);
+
+ if (shadow_mesh.is_valid()) {
+ surface_shadow = storage->mesh_get_surface(shadow_mesh, p_surface);
+ }
+
+ } else {
+ material_shadow = p_material;
+ }
+
+ GeometryInstanceSurfaceDataCache *sdcache = geometry_instance_surface_alloc.alloc();
+
+ sdcache->flags = flags;
+
+ sdcache->shader = p_material->shader_data;
+ sdcache->material_uniform_set = p_material->uniform_set;
+ sdcache->surface = storage->mesh_get_surface(p_mesh, p_surface);
+ sdcache->primitive = storage->mesh_surface_get_primitive(sdcache->surface);
+ sdcache->surface_index = p_surface;
+
+ if (ginstance->data->dirty_dependencies) {
+ storage->base_update_dependency(p_mesh, &ginstance->data->dependency_tracker);
+ }
+
+ //shadow
+ sdcache->shader_shadow = material_shadow->shader_data;
+ sdcache->material_uniform_set_shadow = material_shadow->uniform_set;
+
+ sdcache->surface_shadow = surface_shadow ? surface_shadow : sdcache->surface;
+
+ sdcache->owner = ginstance;
+
+ sdcache->next = ginstance->surface_caches;
+ ginstance->surface_caches = sdcache;
+
+ //sortkey
+
+ sdcache->sort.sort_key1 = 0;
+ sdcache->sort.sort_key2 = 0;
+
+ sdcache->sort.surface_index = p_surface;
+ sdcache->sort.material_id_low = p_material_id & 0x0000FFFF;
+ sdcache->sort.material_id_hi = p_material_id >> 16;
+ sdcache->sort.shader_id = p_shader_id;
+ sdcache->sort.geometry_id = p_mesh.get_local_index();
+ // sdcache->sort.uses_forward_gi = ginstance->can_sdfgi;
+ sdcache->sort.priority = p_material->priority;
+}
+
+void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, RID p_material, RID p_mesh) {
+ RID m_src;
+
+ m_src = ginstance->data->material_override.is_valid() ? ginstance->data->material_override : p_material;
+
+ SceneShaderForwardMobile::MaterialData *material = nullptr;
+
+ if (m_src.is_valid()) {
+ material = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(m_src, RendererStorageRD::SHADER_TYPE_3D);
+ if (!material || !material->shader_data->valid) {
+ material = nullptr;
+ }
+ }
+
+ if (material) {
+ if (ginstance->data->dirty_dependencies) {
+ storage->material_update_dependency(m_src, &ginstance->data->dependency_tracker);
+ }
+ } else {
+ material = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(scene_shader.default_material, RendererStorageRD::SHADER_TYPE_3D);
+ m_src = scene_shader.default_material;
+ }
+
+ ERR_FAIL_COND(!material);
+
+ _geometry_instance_add_surface_with_material(ginstance, p_surface, material, m_src.get_local_index(), storage->material_get_shader_id(m_src), p_mesh);
+
+ while (material->next_pass.is_valid()) {
+ RID next_pass = material->next_pass;
+ material = (SceneShaderForwardMobile::MaterialData *)storage->material_get_data(next_pass, RendererStorageRD::SHADER_TYPE_3D);
+ if (!material || !material->shader_data->valid) {
+ break;
+ }
+ if (ginstance->data->dirty_dependencies) {
+ storage->material_update_dependency(next_pass, &ginstance->data->dependency_tracker);
+ }
+ _geometry_instance_add_surface_with_material(ginstance, p_surface, material, next_pass.get_local_index(), storage->material_get_shader_id(next_pass), p_mesh);
+ }
+}
+
+void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
+
+ if (ginstance->data->dirty_dependencies) {
+ ginstance->data->dependency_tracker.update_begin();
+ }
+
+ //add geometry for drawing
+ switch (ginstance->data->base_type) {
+ case RS::INSTANCE_MESH: {
+ const RID *materials = nullptr;
+ uint32_t surface_count;
+ RID mesh = ginstance->data->base;
+
+ materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ if (materials) {
+ //if no materials, no surfaces.
+ const RID *inst_materials = ginstance->data->surface_materials.ptr();
+ uint32_t surf_mat_count = ginstance->data->surface_materials.size();
+
+ for (uint32_t j = 0; j < surface_count; j++) {
+ RID material = (j < surf_mat_count && inst_materials[j].is_valid()) ? inst_materials[j] : materials[j];
+ _geometry_instance_add_surface(ginstance, j, material, mesh);
+ }
+ }
+
+ ginstance->instance_count = 1;
+
+ } break;
+
+ case RS::INSTANCE_MULTIMESH: {
+ RID mesh = storage->multimesh_get_mesh(ginstance->data->base);
+ if (mesh.is_valid()) {
+ const RID *materials = nullptr;
+ uint32_t surface_count;
+
+ materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ if (materials) {
+ for (uint32_t j = 0; j < surface_count; j++) {
+ _geometry_instance_add_surface(ginstance, j, materials[j], mesh);
+ }
+ }
+
+ ginstance->instance_count = storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ }
+
+ } break;
+#if 0
+ case RS::INSTANCE_IMMEDIATE: {
+ RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base);
+ ERR_CONTINUE(!immediate);
+
+ _add_geometry(immediate, inst, nullptr, -1, p_depth_pass, p_shadow_pass);
+
+ } break;
+#endif
+ case RS::INSTANCE_PARTICLES: {
+ int draw_passes = storage->particles_get_draw_passes(ginstance->data->base);
+
+ for (int j = 0; j < draw_passes; j++) {
+ RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
+ if (!mesh.is_valid()) {
+ continue;
+ }
+
+ const RID *materials = nullptr;
+ uint32_t surface_count;
+
+ materials = storage->mesh_get_surface_count_and_materials(mesh, surface_count);
+ if (materials) {
+ for (uint32_t k = 0; k < surface_count; k++) {
+ _geometry_instance_add_surface(ginstance, k, materials[k], mesh);
+ }
+ }
+ }
+
+ ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
+
+ } break;
+
+ default: {
+ }
+ }
+
+ //Fill push constant
+
+ bool store_transform = true;
+
+ if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
+ ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
+ if (storage->multimesh_get_transform_format(ginstance->data->base) == RS::MULTIMESH_TRANSFORM_2D) {
+ ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
+ }
+ if (storage->multimesh_uses_colors(ginstance->data->base)) {
+ ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
+ }
+ if (storage->multimesh_uses_custom_data(ginstance->data->base)) {
+ ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
+ }
+
+ ginstance->transforms_uniform_set = storage->multimesh_get_3d_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+
+ } else if (ginstance->data->base_type == RS::INSTANCE_PARTICLES) {
+ ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH;
+ if (false) { // 2D particles
+ ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D;
+ }
+
+ ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR;
+ ginstance->base_flags |= INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA;
+
+ //for particles, stride is the trail size
+ ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
+
+ if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
+ store_transform = false;
+ }
+ ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+
+ } else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
+ if (storage->skeleton_is_valid(ginstance->data->skeleton)) {
+ ginstance->transforms_uniform_set = storage->skeleton_get_3d_uniform_set(ginstance->data->skeleton, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ if (ginstance->data->dirty_dependencies) {
+ storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
+ }
+ }
+ }
+
+ ginstance->store_transform_cache = store_transform;
+
+ if (ginstance->data->dirty_dependencies) {
+ ginstance->data->dependency_tracker.update_end();
+ ginstance->data->dirty_dependencies = false;
+ }
+
+ ginstance->dirty_list_element.remove_from_list();
+}
+
+void RenderForwardMobile::_update_dirty_geometry_instances() {
+ while (geometry_instance_dirty_list.first()) {
+ _geometry_instance_update(geometry_instance_dirty_list.first()->self());
+ }
+}
+
+void RenderForwardMobile::_geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker) {
+ switch (p_notification) {
+ case RendererStorage::DEPENDENCY_CHANGED_MATERIAL:
+ case RendererStorage::DEPENDENCY_CHANGED_MESH:
+ case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
+ case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
+ case RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA: {
+ static_cast<RenderForwardMobile *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
+ } break;
+ case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
+ GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata);
+ if (ginstance->data->base_type == RS::INSTANCE_MULTIMESH) {
+ ginstance->instance_count = static_cast<RenderForwardMobile *>(singleton)->storage->multimesh_get_instances_to_draw(ginstance->data->base);
+ }
+ } break;
+ default: {
+ //rest of notifications of no interest
+ } break;
+ }
+}
+void RenderForwardMobile::_geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker) {
+ static_cast<RenderForwardMobile *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata));
+}
+
+/* misc */
+
+bool RenderForwardMobile::is_dynamic_gi_supported() const {
+ return false;
+}
+
+bool RenderForwardMobile::is_clustered_enabled() const {
+ return false;
+}
+
+bool RenderForwardMobile::is_volumetric_supported() const {
+ return false;
+}
+
+uint32_t RenderForwardMobile::get_max_elements() const {
+ return 256;
+}
+
+RenderForwardMobile *RenderForwardMobile::singleton = nullptr;
+
+RenderForwardMobile::RenderForwardMobile(RendererStorageRD *p_storage) :
+ RendererSceneRenderRD(p_storage) {
+ singleton = this;
+
+ String defines;
+
+ defines += "\n#define MAX_ROUGHNESS_LOD " + itos(get_roughness_layers() - 1) + ".0\n";
+ if (is_using_radiance_cubemap_array()) {
+ defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
+ }
+ // defines += "\n#define SDFGI_OCT_SIZE " + itos(gi.sdfgi_get_lightprobe_octahedron_size()) + "\n";
+ defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(get_max_directional_lights()) + "\n";
+
+ {
+ //lightmaps
+ scene_state.max_lightmaps = 2;
+ defines += "\n#define MAX_LIGHTMAP_TEXTURES " + itos(scene_state.max_lightmaps) + "\n";
+ defines += "\n#define MAX_LIGHTMAPS " + itos(scene_state.max_lightmaps) + "\n";
+
+ scene_state.lightmap_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapData) * scene_state.max_lightmaps);
+ }
+ {
+ //captures
+ scene_state.max_lightmap_captures = 2048;
+ scene_state.lightmap_captures = memnew_arr(LightmapCaptureData, scene_state.max_lightmap_captures);
+ scene_state.lightmap_capture_buffer = RD::get_singleton()->storage_buffer_create(sizeof(LightmapCaptureData) * scene_state.max_lightmap_captures);
+ }
+ {
+ defines += "\n#define MATERIAL_UNIFORM_SET " + itos(MATERIAL_UNIFORM_SET) + "\n";
+ }
+
+ scene_shader.init(p_storage, defines);
+
+ // !BAS! maybe we need a mobile version of this setting?
+ render_list_thread_threshold = GLOBAL_GET("rendering/limits/forward_renderer/threaded_render_minimum_instances");
+}
+
+RenderForwardMobile::~RenderForwardMobile() {
+ directional_shadow_atlas_set_size(0);
+
+ //clear base uniform set if still valid
+ for (uint32_t i = 0; i < render_pass_uniform_sets.size(); i++) {
+ if (render_pass_uniform_sets[i].is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_sets[i])) {
+ RD::get_singleton()->free(render_pass_uniform_sets[i]);
+ }
+ }
+
+ {
+ for (uint32_t i = 0; i < scene_state.uniform_buffers.size(); i++) {
+ RD::get_singleton()->free(scene_state.uniform_buffers[i]);
+ }
+ RD::get_singleton()->free(scene_state.lightmap_buffer);
+ RD::get_singleton()->free(scene_state.lightmap_capture_buffer);
+ memdelete_arr(scene_state.lightmap_captures);
+ }
+}
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
new file mode 100644
index 0000000000..bf911319f2
--- /dev/null
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -0,0 +1,603 @@
+/*************************************************************************/
+/* render_forward_mobile.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDERING_SERVER_SCENE_RENDER_FORWARD_MOBILE_H
+#define RENDERING_SERVER_SCENE_RENDER_FORWARD_MOBILE_H
+
+#include "core/templates/paged_allocator.h"
+#include "servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h"
+#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
+#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+
+namespace RendererSceneRenderImplementation {
+
+class RenderForwardMobile : public RendererSceneRenderRD {
+ friend SceneShaderForwardMobile;
+
+protected:
+ /* Scene Shader */
+
+ enum {
+ SCENE_UNIFORM_SET = 0,
+ RENDER_PASS_UNIFORM_SET = 1,
+ TRANSFORMS_UNIFORM_SET = 2,
+ MATERIAL_UNIFORM_SET = 3
+ };
+
+ enum {
+ MAX_LIGHTMAPS = 8,
+ MAX_RDL_CULL = 8, // maximum number of reflection probes, decals or lights we can cull per geometry instance
+ INSTANCE_DATA_BUFFER_MIN_SIZE = 4096
+ };
+
+ enum RenderListType {
+ RENDER_LIST_OPAQUE, //used for opaque objects
+ RENDER_LIST_ALPHA, //used for transparent objects
+ RENDER_LIST_SECONDARY, //used for shadows and other objects
+ RENDER_LIST_MAX
+ };
+
+ /* Scene Shader */
+
+ SceneShaderForwardMobile scene_shader;
+
+ /* Render Buffer */
+
+ struct RenderBufferDataForwardMobile : public RenderBufferData {
+ RID color;
+ RID depth;
+ // RID normal_roughness_buffer;
+
+ RS::ViewportMSAA msaa;
+ RD::TextureSamples texture_samples;
+
+ RID color_msaa;
+ RID depth_msaa;
+ // RID normal_roughness_buffer_msaa;
+
+ RID color_fb;
+ int width, height;
+
+ void clear();
+ virtual void configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa);
+
+ ~RenderBufferDataForwardMobile();
+ };
+
+ virtual RenderBufferData *_create_render_buffer_data();
+
+ /* Rendering */
+
+ enum PassMode {
+ PASS_MODE_COLOR,
+ // PASS_MODE_COLOR_SPECULAR,
+ PASS_MODE_COLOR_TRANSPARENT,
+ PASS_MODE_SHADOW,
+ PASS_MODE_SHADOW_DP,
+ // PASS_MODE_DEPTH,
+ // PASS_MODE_DEPTH_NORMAL_ROUGHNESS,
+ // PASS_MODE_DEPTH_NORMAL_ROUGHNESS_GIPROBE,
+ PASS_MODE_DEPTH_MATERIAL,
+ // PASS_MODE_SDF,
+ };
+
+ struct GeometryInstanceForwardMobile;
+ struct GeometryInstanceSurfaceDataCache;
+ struct RenderElementInfo;
+
+ struct RenderListParameters {
+ GeometryInstanceSurfaceDataCache **elements = nullptr;
+ RenderElementInfo *element_info = nullptr;
+ int element_count = 0;
+ bool reverse_cull = false;
+ PassMode pass_mode = PASS_MODE_COLOR;
+ // bool no_gi = false;
+ RID render_pass_uniform_set;
+ bool force_wireframe = false;
+ Vector2 uv_offset;
+ Plane lod_plane;
+ float lod_distance_multiplier = 0.0;
+ float screen_lod_threshold = 0.0;
+ RD::FramebufferFormatID framebuffer_format = 0;
+ uint32_t element_offset = 0;
+ uint32_t barrier = RD::BARRIER_MASK_ALL;
+
+ RenderListParameters(GeometryInstanceSurfaceDataCache **p_elements, RenderElementInfo *p_element_info, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, uint32_t p_element_offset = 0, uint32_t p_barrier = RD::BARRIER_MASK_ALL) {
+ elements = p_elements;
+ element_info = p_element_info;
+ element_count = p_element_count;
+ reverse_cull = p_reverse_cull;
+ pass_mode = p_pass_mode;
+ // no_gi = p_no_gi;
+ render_pass_uniform_set = p_render_pass_uniform_set;
+ force_wireframe = p_force_wireframe;
+ uv_offset = p_uv_offset;
+ lod_plane = p_lod_plane;
+ lod_distance_multiplier = p_lod_distance_multiplier;
+ screen_lod_threshold = p_screen_lod_threshold;
+ element_offset = p_element_offset;
+ barrier = p_barrier;
+ }
+ };
+
+ RID _setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas = false, int p_index = 0);
+ virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color);
+
+ virtual void _render_shadow_begin();
+ virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true);
+ virtual void _render_shadow_process();
+ virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL);
+
+ virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
+ virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
+ virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture);
+ virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances);
+
+ uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
+
+ virtual void _base_uniforms_changed();
+ void _update_render_base_uniform_set();
+ virtual RID _render_buffers_get_normal_texture(RID p_render_buffers);
+
+ void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_append = false);
+ void _fill_instance_data(RenderListType p_render_list, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
+ // void _update_instance_data_buffer(RenderListType p_render_list);
+
+ static RenderForwardMobile *singleton;
+
+ void _setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false, int p_index = 0);
+ void _setup_lightmaps(const PagedArray<RID> &p_lightmaps, const Transform &p_cam_transform);
+
+ RID render_base_uniform_set;
+ LocalVector<RID> render_pass_uniform_sets;
+
+ /* Light map */
+
+ struct LightmapData {
+ float normal_xform[12];
+ };
+
+ struct LightmapCaptureData {
+ float sh[9 * 4];
+ };
+
+ /* Scene state */
+
+ struct SceneState {
+ // This struct is loaded into Set 1 - Binding 0, populated at start of rendering a frame, must match with shader code
+ struct UBO {
+ float projection_matrix[16];
+ float inv_projection_matrix[16];
+
+ float camera_matrix[16];
+ float inv_camera_matrix[16];
+
+ float viewport_size[2];
+ float screen_pixel_size[2];
+
+ float directional_penumbra_shadow_kernel[128]; //32 vec4s
+ float directional_soft_shadow_kernel[128];
+ float penumbra_shadow_kernel[128];
+ float soft_shadow_kernel[128];
+
+ uint32_t directional_penumbra_shadow_samples;
+ uint32_t directional_soft_shadow_samples;
+ uint32_t penumbra_shadow_samples;
+ uint32_t soft_shadow_samples;
+
+ float ambient_light_color_energy[4];
+
+ float ambient_color_sky_mix;
+ uint32_t use_ambient_light;
+ uint32_t use_ambient_cubemap;
+ uint32_t use_reflection_cubemap;
+
+ float radiance_inverse_xform[12];
+
+ float shadow_atlas_pixel_size[2];
+ float directional_shadow_pixel_size[2];
+
+ uint32_t directional_light_count;
+ float dual_paraboloid_side;
+ float z_far;
+ float z_near;
+
+ uint32_t ssao_enabled;
+ float ssao_light_affect;
+ float ssao_ao_affect;
+ uint32_t roughness_limiter_enabled;
+
+ float roughness_limiter_amount;
+ float roughness_limiter_limit;
+ uint32_t roughness_limiter_pad[2];
+
+ float ao_color[4];
+
+ // Fog
+ uint32_t fog_enabled;
+ float fog_density;
+ float fog_height;
+ float fog_height_density;
+
+ float fog_light_color[3];
+ float fog_sun_scatter;
+
+ float fog_aerial_perspective;
+ uint32_t material_uv2_mode;
+
+ float time;
+ float reflection_multiplier;
+
+ uint32_t pancake_shadows;
+ uint32_t pad1;
+ uint32_t pad2;
+ uint32_t pad3;
+ };
+
+ UBO ubo;
+
+ LocalVector<RID> uniform_buffers;
+
+ // !BAS! We need to change lightmaps, we're not going to do this with a buffer but pushing the used lightmap in
+ LightmapData lightmaps[MAX_LIGHTMAPS];
+ RID lightmap_ids[MAX_LIGHTMAPS];
+ bool lightmap_has_sh[MAX_LIGHTMAPS];
+ uint32_t lightmaps_used = 0;
+ uint32_t max_lightmaps;
+ RID lightmap_buffer;
+
+ LightmapCaptureData *lightmap_captures;
+ uint32_t max_lightmap_captures;
+ RID lightmap_capture_buffer;
+
+ bool used_screen_texture = false;
+ bool used_normal_texture = false;
+ bool used_depth_texture = false;
+ bool used_sss = false;
+
+ struct ShadowPass {
+ uint32_t element_from;
+ uint32_t element_count;
+ bool flip_cull;
+ PassMode pass_mode;
+
+ RID rp_uniform_set;
+ Plane camera_plane;
+ float lod_distance_multiplier;
+ float screen_lod_threshold;
+
+ RID framebuffer;
+ RD::InitialAction initial_depth_action;
+ RD::FinalAction final_depth_action;
+ Rect2i rect;
+ };
+
+ LocalVector<ShadowPass> shadow_passes;
+ } scene_state;
+
+ /* Render List */
+
+ // !BAS! Render list can probably be reused between clustered and mobile?
+ struct RenderList {
+ LocalVector<GeometryInstanceSurfaceDataCache *> elements;
+ LocalVector<RenderElementInfo> element_info;
+
+ void clear() {
+ elements.clear();
+ element_info.clear();
+ }
+
+ //should eventually be replaced by radix
+
+ struct SortByKey {
+ _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const {
+ return (A->sort.sort_key2 == B->sort.sort_key2) ? (A->sort.sort_key1 < B->sort.sort_key1) : (A->sort.sort_key2 < B->sort.sort_key2);
+ }
+ };
+
+ void sort_by_key() {
+ SortArray<GeometryInstanceSurfaceDataCache *, SortByKey> sorter;
+ sorter.sort(elements.ptr(), elements.size());
+ }
+
+ void sort_by_key_range(uint32_t p_from, uint32_t p_size) {
+ SortArray<GeometryInstanceSurfaceDataCache *, SortByKey> sorter;
+ sorter.sort(elements.ptr() + p_from, p_size);
+ }
+
+ struct SortByDepth {
+ _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const {
+ return (A->owner->depth < B->owner->depth);
+ }
+ };
+
+ void sort_by_depth() { //used for shadows
+
+ SortArray<GeometryInstanceSurfaceDataCache *, SortByDepth> sorter;
+ sorter.sort(elements.ptr(), elements.size());
+ }
+
+ struct SortByReverseDepthAndPriority {
+ _FORCE_INLINE_ bool operator()(const GeometryInstanceSurfaceDataCache *A, const GeometryInstanceSurfaceDataCache *B) const {
+ return (A->sort.priority == B->sort.priority) ? (A->owner->depth > B->owner->depth) : (A->sort.priority < B->sort.priority);
+ }
+ };
+
+ void sort_by_reverse_depth_and_priority(bool p_alpha) { //used for alpha
+
+ SortArray<GeometryInstanceSurfaceDataCache *, SortByReverseDepthAndPriority> sorter;
+ sorter.sort(elements.ptr(), elements.size());
+ }
+
+ _FORCE_INLINE_ void add_element(GeometryInstanceSurfaceDataCache *p_element) {
+ elements.push_back(p_element);
+ }
+ };
+
+ struct RenderElementInfo {
+ uint32_t uses_lightmap : 1;
+ uint32_t lod_index : 8;
+ uint32_t reserved : 23;
+ };
+
+ template <PassMode p_pass_mode>
+ _FORCE_INLINE_ void _render_list_template(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element);
+
+ void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderListParameters *p_params, uint32_t p_from_element, uint32_t p_to_element);
+
+ LocalVector<RD::DrawListID> thread_draw_lists;
+ void _render_list_thread_function(uint32_t p_thread, RenderListParameters *p_params);
+ void _render_list_with_threads(RenderListParameters *p_params, RID p_framebuffer, RD::InitialAction p_initial_color_action, RD::FinalAction p_final_color_action, RD::InitialAction p_initial_depth_action, RD::FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>());
+
+ uint32_t render_list_thread_threshold = 500;
+
+ RenderList render_list[RENDER_LIST_MAX];
+
+ /* Geometry instance */
+
+ // check which ones of these apply, probably all except GI and SDFGI
+ enum {
+ INSTANCE_DATA_FLAG_USE_GI_BUFFERS = 1 << 6,
+ INSTANCE_DATA_FLAG_USE_SDFGI = 1 << 7,
+ INSTANCE_DATA_FLAG_USE_LIGHTMAP_CAPTURE = 1 << 8,
+ INSTANCE_DATA_FLAG_USE_LIGHTMAP = 1 << 9,
+ INSTANCE_DATA_FLAG_USE_SH_LIGHTMAP = 1 << 10,
+ INSTANCE_DATA_FLAG_USE_GIPROBE = 1 << 11,
+ INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
+ INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
+ INSTANCE_DATA_FLAG_MULTIMESH_HAS_COLOR = 1 << 14,
+ INSTANCE_DATA_FLAG_MULTIMESH_HAS_CUSTOM_DATA = 1 << 15,
+ INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT = 16,
+ INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_MASK = 0xFF,
+ INSTANCE_DATA_FLAGS_NON_UNIFORM_SCALE = 1 << 24,
+ };
+
+ struct GeometryInstanceLightmapSH {
+ Color sh[9];
+ };
+
+ // Cached data for drawing surfaces
+ struct GeometryInstanceSurfaceDataCache {
+ enum {
+ FLAG_PASS_DEPTH = 1,
+ FLAG_PASS_OPAQUE = 2,
+ FLAG_PASS_ALPHA = 4,
+ FLAG_PASS_SHADOW = 8,
+ FLAG_USES_SHARED_SHADOW_MATERIAL = 128,
+ FLAG_USES_SUBSURFACE_SCATTERING = 2048,
+ FLAG_USES_SCREEN_TEXTURE = 4096,
+ FLAG_USES_DEPTH_TEXTURE = 8192,
+ FLAG_USES_NORMAL_TEXTURE = 16384,
+ FLAG_USES_DOUBLE_SIDED_SHADOWS = 32768,
+ FLAG_USES_PARTICLE_TRAILS = 65536,
+ };
+
+ union {
+ struct {
+ // !BAS! CHECK BITS!!!
+
+ uint64_t surface_index : 10;
+ uint64_t geometry_id : 32;
+ uint64_t material_id_low : 16;
+
+ uint64_t material_id_hi : 16;
+ uint64_t shader_id : 32;
+ uint64_t uses_lightmap : 4; // sort by lightmap id here, not whether its yes/no (is 4 bits enough?)
+ uint64_t depth_layer : 4;
+ uint64_t priority : 8;
+
+ // uint64_t lod_index : 8; // no need to sort on LOD
+ // uint64_t uses_forward_gi : 1; // no GI here, remove
+ };
+ struct {
+ uint64_t sort_key1;
+ uint64_t sort_key2;
+ };
+ } sort;
+
+ RS::PrimitiveType primitive = RS::PRIMITIVE_MAX;
+ uint32_t flags = 0;
+ uint32_t surface_index = 0;
+ uint32_t lod_index = 0;
+
+ void *surface = nullptr;
+ RID material_uniform_set;
+ SceneShaderForwardMobile::ShaderData *shader = nullptr;
+
+ void *surface_shadow = nullptr;
+ RID material_uniform_set_shadow;
+ SceneShaderForwardMobile::ShaderData *shader_shadow = nullptr;
+
+ GeometryInstanceSurfaceDataCache *next = nullptr;
+ GeometryInstanceForwardMobile *owner = nullptr;
+ };
+
+ // !BAS! GeometryInstanceForwardClustered and GeometryInstanceForwardMobile will likely have a lot of overlap
+ // may need to think about making this its own class like GeometryInstanceRD?
+
+ struct GeometryInstanceForwardMobile : public GeometryInstance {
+ // setup
+ uint32_t base_flags = 0;
+ uint32_t flags_cache = 0;
+
+ // this structure maps to our push constant in our shader and is populated right before our draw call
+ struct PushConstant {
+ float transform[16];
+ uint32_t flags;
+ uint32_t instance_uniforms_ofs; //base offset in global buffer for instance variables
+ uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap index)
+ uint32_t layer_mask = 1;
+ float lightmap_uv_scale[4]; // doubles as uv_offset when needed
+ uint32_t reflection_probes[2]; // packed reflection probes
+ uint32_t omni_lights[2]; // packed omni lights
+ uint32_t spot_lights[2]; // packed spot lights
+ uint32_t decals[2]; // packed spot lights
+ };
+
+ // PushConstant push_constant; // we populate this from our instance data
+
+ //used during rendering
+ uint32_t layer_mask = 1;
+ RID transforms_uniform_set;
+ float depth = 0;
+ bool mirror = false;
+ Transform transform;
+ bool store_transform_cache = true; // if true we copy our transform into our PushConstant, if false we use our transforms UBO and clear our PushConstants transform
+ bool non_uniform_scale = false;
+ AABB transformed_aabb; //needed for LOD
+ float lod_bias = 0.0;
+ float lod_model_scale = 1.0;
+ int32_t shader_parameters_offset = -1;
+ uint32_t instance_count = 0;
+ uint32_t trail_steps = 1;
+ RID mesh_instance;
+
+ // lightmap
+ uint32_t gi_offset_cache = 0; // !BAS! Should rename this to lightmap_offset_cache, in forward clustered this was shared between gi and lightmap
+ uint32_t lightmap_slice_index;
+ Rect2 lightmap_uv_scale;
+ RID lightmap_instance;
+ GeometryInstanceLightmapSH *lightmap_sh = nullptr;
+
+ // culled light info
+ uint32_t reflection_probe_count;
+ RID reflection_probes[MAX_RDL_CULL];
+ uint32_t omni_light_count;
+ RID omni_lights[MAX_RDL_CULL];
+ uint32_t spot_light_count;
+ RID spot_lights[MAX_RDL_CULL];
+ uint32_t decals_count;
+ RID decals[MAX_RDL_CULL];
+
+ GeometryInstanceSurfaceDataCache *surface_caches = nullptr;
+
+ // do we use this?
+ SelfList<GeometryInstanceForwardMobile> dirty_list_element;
+
+ struct Data {
+ //data used less often goes into regular heap
+ RID base;
+ RS::InstanceType base_type;
+
+ RID skeleton;
+ Vector<RID> surface_materials;
+ RID material_override;
+ AABB aabb;
+
+ bool use_baked_light = false;
+ bool cast_double_sided_shadows = false;
+ // bool mirror = false; // !BAS! Does not seem used, we already have this in the main struct
+
+ bool dirty_dependencies = false;
+
+ RendererStorage::DependencyTracker dependency_tracker;
+ };
+
+ Data *data = nullptr;
+
+ GeometryInstanceForwardMobile() :
+ dirty_list_element(this) {}
+ };
+
+public:
+ static void _geometry_instance_dependency_changed(RendererStorage::DependencyChangedNotification p_notification, RendererStorage::DependencyTracker *p_tracker);
+ static void _geometry_instance_dependency_deleted(const RID &p_dependency, RendererStorage::DependencyTracker *p_tracker);
+
+ SelfList<GeometryInstanceForwardMobile>::List geometry_instance_dirty_list;
+
+ PagedAllocator<GeometryInstanceForwardMobile> geometry_instance_alloc;
+ PagedAllocator<GeometryInstanceSurfaceDataCache> geometry_instance_surface_alloc;
+ PagedAllocator<GeometryInstanceLightmapSH> geometry_instance_lightmap_sh;
+
+ void _geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
+ void _geometry_instance_add_surface(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
+ void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance);
+ void _geometry_instance_update(GeometryInstance *p_geometry_instance);
+ void _update_dirty_geometry_instances();
+
+ virtual GeometryInstance *geometry_instance_create(RID p_base);
+ virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton);
+ virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override);
+ virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials);
+ virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance);
+ virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb);
+ virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask);
+ virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias);
+ virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable);
+ virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable);
+ virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index);
+ virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9);
+ virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset);
+ virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable);
+
+ virtual Transform geometry_instance_get_transform(GeometryInstance *p_instance);
+ virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance);
+
+ virtual void geometry_instance_free(GeometryInstance *p_geometry_instance);
+
+ virtual uint32_t geometry_instance_get_pair_mask();
+ virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count);
+ virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count);
+ virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count);
+ virtual void geometry_instance_pair_gi_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_gi_probe_instances, uint32_t p_gi_probe_instance_count);
+
+ virtual bool free(RID p_rid);
+
+ virtual bool is_dynamic_gi_supported() const;
+ virtual bool is_clustered_enabled() const;
+ virtual bool is_volumetric_supported() const;
+ virtual uint32_t get_max_elements() const;
+
+ RenderForwardMobile(RendererStorageRD *p_storage);
+ ~RenderForwardMobile();
+};
+} // namespace RendererSceneRenderImplementation
+#endif // !RENDERING_SERVER_SCENE_RENDER_FORWARD_MOBILE_H
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
new file mode 100644
index 0000000000..b9220cc514
--- /dev/null
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp
@@ -0,0 +1,833 @@
+/*************************************************************************/
+/* scene_shader_forward_mobile.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_shader_forward_mobile.h"
+#include "core/config/project_settings.h"
+#include "render_forward_mobile.h"
+
+using namespace RendererSceneRenderImplementation;
+
+/* ShaderData */
+
+void SceneShaderForwardMobile::ShaderData::set_code(const String &p_code) {
+ //compile
+
+ code = p_code;
+ valid = false;
+ ubo_size = 0;
+ uniforms.clear();
+ uses_screen_texture = false;
+
+ if (code == String()) {
+ return; //just invalid, but no error
+ }
+
+ ShaderCompilerRD::GeneratedCode gen_code;
+
+ int blend_mode = BLEND_MODE_MIX;
+ int depth_testi = DEPTH_TEST_ENABLED;
+ int alpha_antialiasing_mode = ALPHA_ANTIALIASING_OFF;
+ int cull = CULL_BACK;
+
+ uses_point_size = false;
+ uses_alpha = false;
+ uses_blend_alpha = false;
+ uses_depth_pre_pass = false;
+ uses_discard = false;
+ uses_roughness = false;
+ uses_normal = false;
+ bool wireframe = false;
+
+ unshaded = false;
+ uses_vertex = false;
+ uses_sss = false;
+ uses_transmittance = false;
+ uses_screen_texture = false;
+ uses_depth_texture = false;
+ uses_normal_texture = false;
+ uses_time = false;
+ writes_modelview_or_projection = false;
+ uses_world_coordinates = false;
+ uses_particle_trails = false;
+
+ int depth_drawi = DEPTH_DRAW_OPAQUE;
+
+ ShaderCompilerRD::IdentifierActions actions;
+ actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX;
+ actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT;
+
+ actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD);
+ actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
+ actions.render_mode_values["blend_sub"] = Pair<int *, int>(&blend_mode, BLEND_MODE_SUB);
+ actions.render_mode_values["blend_mul"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MUL);
+
+ actions.render_mode_values["alpha_to_coverage"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE);
+ actions.render_mode_values["alpha_to_coverage_and_one"] = Pair<int *, int>(&alpha_antialiasing_mode, ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE);
+
+ actions.render_mode_values["depth_draw_never"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_DISABLED);
+ actions.render_mode_values["depth_draw_opaque"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_OPAQUE);
+ actions.render_mode_values["depth_draw_always"] = Pair<int *, int>(&depth_drawi, DEPTH_DRAW_ALWAYS);
+
+ actions.render_mode_values["depth_test_disabled"] = Pair<int *, int>(&depth_testi, DEPTH_TEST_DISABLED);
+
+ actions.render_mode_values["cull_disabled"] = Pair<int *, int>(&cull, CULL_DISABLED);
+ actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull, CULL_FRONT);
+ actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull, CULL_BACK);
+
+ actions.render_mode_flags["unshaded"] = &unshaded;
+ actions.render_mode_flags["wireframe"] = &wireframe;
+ actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
+
+ actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
+ actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass;
+
+ // actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
+ // actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
+
+ actions.usage_flag_pointers["SCREEN_TEXTURE"] = &uses_screen_texture;
+ actions.usage_flag_pointers["DEPTH_TEXTURE"] = &uses_depth_texture;
+ actions.usage_flag_pointers["NORMAL_TEXTURE"] = &uses_normal_texture;
+ actions.usage_flag_pointers["DISCARD"] = &uses_discard;
+ actions.usage_flag_pointers["TIME"] = &uses_time;
+ actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
+ actions.usage_flag_pointers["NORMAL"] = &uses_normal;
+ actions.usage_flag_pointers["NORMAL_MAP"] = &uses_normal;
+
+ actions.usage_flag_pointers["POINT_SIZE"] = &uses_point_size;
+ actions.usage_flag_pointers["POINT_COORD"] = &uses_point_size;
+
+ actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection;
+ actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection;
+ actions.write_flag_pointers["VERTEX"] = &uses_vertex;
+
+ actions.uniforms = &uniforms;
+
+ SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
+
+ Error err = shader_singleton->compiler.compile(RS::SHADER_SPATIAL, code, &actions, path, gen_code);
+
+ ERR_FAIL_COND(err != OK);
+
+ if (version.is_null()) {
+ version = shader_singleton->shader.version_create();
+ }
+
+ depth_draw = DepthDraw(depth_drawi);
+ depth_test = DepthTest(depth_testi);
+
+#if 0
+ print_line("**compiling shader:");
+ print_line("**defines:\n");
+ for (int i = 0; i < gen_code.defines.size(); i++) {
+ print_line(gen_code.defines[i]);
+ }
+
+ Map<String, String>::Element * el = gen_code.code.front();
+ while (el) {
+ print_line("\n**code " + el->key() + ":\n" + el->value());
+
+ el = el->next();
+ }
+
+ print_line("\n**uniforms:\n" + gen_code.uniforms);
+ print_line("\n**vertex_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX]);
+ print_line("\n**fragment_globals:\n" + gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT]);
+#endif
+
+ shader_singleton->shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
+ ERR_FAIL_COND(!shader_singleton->shader.version_is_valid(version));
+
+ ubo_size = gen_code.uniform_total_size;
+ ubo_offsets = gen_code.uniform_offsets;
+ texture_uniforms = gen_code.texture_uniforms;
+
+ //blend modes
+
+ // if any form of Alpha Antialiasing is enabled, set the blend mode to alpha to coverage
+ if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) {
+ blend_mode = BLEND_MODE_ALPHA_TO_COVERAGE;
+ }
+
+ RD::PipelineColorBlendState::Attachment blend_attachment;
+
+ switch (blend_mode) {
+ case BLEND_MODE_MIX: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+
+ } break;
+ case BLEND_MODE_ADD: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ uses_blend_alpha = true; //force alpha used because of blend
+
+ } break;
+ case BLEND_MODE_SUB: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_SUBTRACT;
+ blend_attachment.color_blend_op = RD::BLEND_OP_SUBTRACT;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ uses_blend_alpha = true; //force alpha used because of blend
+
+ } break;
+ case BLEND_MODE_MUL: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_DST_COLOR;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ZERO;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_DST_ALPHA;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
+ uses_blend_alpha = true; //force alpha used because of blend
+ } break;
+ case BLEND_MODE_ALPHA_TO_COVERAGE: {
+ blend_attachment.enable_blend = true;
+ blend_attachment.alpha_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.color_blend_op = RD::BLEND_OP_ADD;
+ blend_attachment.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ blend_attachment.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ blend_attachment.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+ blend_attachment.dst_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
+ }
+ }
+
+ RD::PipelineColorBlendState blend_state_blend;
+ blend_state_blend.attachments.push_back(blend_attachment);
+ RD::PipelineColorBlendState blend_state_opaque = RD::PipelineColorBlendState::create_disabled(1);
+ RD::PipelineColorBlendState blend_state_opaque_specular = RD::PipelineColorBlendState::create_disabled(2);
+ RD::PipelineColorBlendState blend_state_depth_normal_roughness = RD::PipelineColorBlendState::create_disabled(1);
+ RD::PipelineColorBlendState blend_state_depth_normal_roughness_giprobe = RD::PipelineColorBlendState::create_disabled(2);
+
+ //update pipelines
+
+ RD::PipelineDepthStencilState depth_stencil_state;
+
+ if (depth_test != DEPTH_TEST_DISABLED) {
+ depth_stencil_state.enable_depth_test = true;
+ depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
+ depth_stencil_state.enable_depth_write = depth_draw != DEPTH_DRAW_DISABLED ? true : false;
+ }
+
+ for (int i = 0; i < CULL_VARIANT_MAX; i++) {
+ RD::PolygonCullMode cull_mode_rd_table[CULL_VARIANT_MAX][3] = {
+ { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_FRONT, RD::POLYGON_CULL_BACK },
+ { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_BACK, RD::POLYGON_CULL_FRONT },
+ { RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED, RD::POLYGON_CULL_DISABLED }
+ };
+
+ RD::PolygonCullMode cull_mode_rd = cull_mode_rd_table[i][cull];
+
+ for (int j = 0; j < RS::PRIMITIVE_MAX; j++) {
+ RD::RenderPrimitive primitive_rd_table[RS::PRIMITIVE_MAX] = {
+ RD::RENDER_PRIMITIVE_POINTS,
+ RD::RENDER_PRIMITIVE_LINES,
+ RD::RENDER_PRIMITIVE_LINESTRIPS,
+ RD::RENDER_PRIMITIVE_TRIANGLES,
+ RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS,
+ };
+
+ RD::RenderPrimitive primitive_rd = uses_point_size ? RD::RENDER_PRIMITIVE_POINTS : primitive_rd_table[j];
+
+ for (int k = 0; k < SHADER_VERSION_MAX; k++) {
+ if (!static_cast<SceneShaderForwardMobile *>(singleton)->shader.is_variant_enabled(k)) {
+ continue;
+ }
+ RD::PipelineRasterizationState raster_state;
+ raster_state.cull_mode = cull_mode_rd;
+ raster_state.wireframe = wireframe;
+
+ RD::PipelineColorBlendState blend_state;
+ RD::PipelineDepthStencilState depth_stencil = depth_stencil_state;
+ RD::PipelineMultisampleState multisample_state;
+
+ if (uses_alpha || uses_blend_alpha) {
+ // only allow these flags to go through if we have some form of msaa
+ if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) {
+ multisample_state.enable_alpha_to_coverage = true;
+ } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) {
+ multisample_state.enable_alpha_to_coverage = true;
+ multisample_state.enable_alpha_to_one = true;
+ }
+
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ blend_state = blend_state_blend;
+ if (depth_draw == DEPTH_DRAW_OPAQUE) {
+ depth_stencil.enable_depth_write = false; //alpha does not draw depth
+ }
+ } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
+ //none, blend state contains nothing
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
+ blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
+ } else {
+ pipelines[i][j][k].clear();
+ continue; // do not use this version (will error if using it is attempted)
+ }
+
+ /*
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ blend_state = blend_state_blend;
+ if (depth_draw == DEPTH_DRAW_OPAQUE) {
+ depth_stencil.enable_depth_write = false; //alpha does not draw depth
+ }
+ } else if (uses_depth_pre_pass && (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP || k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS || k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL)) {
+ if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
+ //none, blend state contains nothing
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
+ blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
+ } else {
+ blend_state = blend_state_opaque; //writes to normal and roughness in opaque way
+ }
+ } else {
+ pipelines[i][j][k].clear();
+ continue; // do not use this version (will error if using it is attempted)
+ }
+ */
+ } else {
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ blend_state = blend_state_opaque;
+ } else if (k == SHADER_VERSION_SHADOW_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
+ //none, leave empty
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
+ blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
+ } else {
+ // ???
+ }
+
+ /*
+ if (k == SHADER_VERSION_COLOR_PASS || k == SHADER_VERSION_COLOR_PASS_WITH_FORWARD_GI || k == SHADER_VERSION_LIGHTMAP_COLOR_PASS) {
+ blend_state = blend_state_opaque;
+ } else if (k == SHADER_VERSION_DEPTH_PASS || k == SHADER_VERSION_DEPTH_PASS_DP) {
+ //none, leave empty
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS) {
+ blend_state = blend_state_depth_normal_roughness;
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_NORMAL_AND_ROUGHNESS_AND_GIPROBE) {
+ blend_state = blend_state_depth_normal_roughness_giprobe;
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL) {
+ blend_state = RD::PipelineColorBlendState::create_disabled(5); //writes to normal and roughness in opaque way
+ } else if (k == SHADER_VERSION_DEPTH_PASS_WITH_SDF) {
+ blend_state = RD::PipelineColorBlendState(); //no color targets for SDF
+ } else {
+ //specular write
+ blend_state = blend_state_opaque_specular;
+ depth_stencil.enable_depth_test = false;
+ depth_stencil.enable_depth_write = false;
+ }
+ */
+ }
+
+ RID shader_variant = shader_singleton->shader.version_get_shader(version, k);
+ pipelines[i][j][k].setup(shader_variant, primitive_rd, raster_state, multisample_state, depth_stencil, blend_state, 0);
+ }
+ }
+ }
+
+ valid = true;
+}
+
+void SceneShaderForwardMobile::ShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
+ if (!p_texture.is_valid()) {
+ default_texture_params.erase(p_name);
+ } else {
+ default_texture_params[p_name] = p_texture;
+ }
+}
+
+void SceneShaderForwardMobile::ShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+ Map<int, StringName> order;
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ continue;
+ }
+
+ if (E->get().texture_order >= 0) {
+ order[E->get().texture_order + 100000] = E->key();
+ } else {
+ order[E->get().order] = E->key();
+ }
+ }
+
+ for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
+ pi.name = E->get();
+ p_param_list->push_back(pi);
+ }
+}
+
+void SceneShaderForwardMobile::ShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RendererStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E->get());
+ p.info.name = E->key(); //supply name
+ p.index = E->get().instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p_param_list->push_back(p);
+ }
+}
+
+bool SceneShaderForwardMobile::ShaderData::is_param_texture(const StringName &p_param) const {
+ if (!uniforms.has(p_param)) {
+ return false;
+ }
+
+ return uniforms[p_param].texture_order >= 0;
+}
+
+bool SceneShaderForwardMobile::ShaderData::is_animated() const {
+ return false;
+}
+
+bool SceneShaderForwardMobile::ShaderData::casts_shadows() const {
+ return false;
+}
+
+Variant SceneShaderForwardMobile::ShaderData::get_default_parameter(const StringName &p_parameter) const {
+ if (uniforms.has(p_parameter)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
+ }
+ return Variant();
+}
+
+RS::ShaderNativeSourceCode SceneShaderForwardMobile::ShaderData::get_native_source_code() const {
+ SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
+
+ return shader_singleton->shader.version_get_native_source_code(version);
+}
+
+SceneShaderForwardMobile::ShaderData::ShaderData() {
+ valid = false;
+ uses_screen_texture = false;
+}
+
+SceneShaderForwardMobile::ShaderData::~ShaderData() {
+ SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
+ ERR_FAIL_COND(!shader_singleton);
+ //pipeline variants will clear themselves if shader is gone
+ if (version.is_valid()) {
+ shader_singleton->shader.version_free(version);
+ }
+}
+
+RendererStorageRD::ShaderData *SceneShaderForwardMobile::_create_shader_func() {
+ ShaderData *shader_data = memnew(ShaderData);
+ return shader_data;
+}
+
+void SceneShaderForwardMobile::MaterialData::set_render_priority(int p_priority) {
+ priority = p_priority - RS::MATERIAL_RENDER_PRIORITY_MIN; //8 bits
+}
+
+void SceneShaderForwardMobile::MaterialData::set_next_pass(RID p_pass) {
+ next_pass = p_pass;
+}
+
+void SceneShaderForwardMobile::MaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+ SceneShaderForwardMobile *shader_singleton = (SceneShaderForwardMobile *)SceneShaderForwardMobile::singleton;
+
+ if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
+ p_uniform_dirty = true;
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ uniform_buffer = RID();
+ }
+
+ ubo_data.resize(shader_data->ubo_size);
+ if (ubo_data.size()) {
+ uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
+ memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
+ }
+
+ //clear previous uniform set
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->free(uniform_set);
+ uniform_set = RID();
+ }
+ }
+
+ //check whether buffer changed
+ if (p_uniform_dirty && ubo_data.size()) {
+ update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
+ RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw(), RD::BARRIER_MASK_RASTER);
+ }
+
+ uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
+
+ if ((uint32_t)texture_cache.size() != tex_uniform_count) {
+ texture_cache.resize(tex_uniform_count);
+ p_textures_dirty = true;
+
+ //clear previous uniform set
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->free(uniform_set);
+ uniform_set = RID();
+ }
+ }
+
+ if (p_textures_dirty && tex_uniform_count) {
+ update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
+ }
+
+ if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
+ // This material does not require an uniform set, so don't create it.
+ return;
+ }
+
+ if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ //no reason to update uniform set, only UBO (or nothing) was needed to update
+ return;
+ }
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ if (shader_data->ubo_size) {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.binding = 0;
+ u.ids.push_back(uniform_buffer);
+ uniforms.push_back(u);
+ }
+
+ const RID *textures = texture_cache.ptrw();
+ for (uint32_t i = 0; i < tex_uniform_count; i++) {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1 + i;
+ u.ids.push_back(textures[i]);
+ uniforms.push_back(u);
+ }
+ }
+
+ uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader_singleton->shader.version_get_shader(shader_data->version, 0), RenderForwardMobile::MATERIAL_UNIFORM_SET);
+}
+
+SceneShaderForwardMobile::MaterialData::~MaterialData() {
+ if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ RD::get_singleton()->free(uniform_set);
+ }
+
+ if (uniform_buffer.is_valid()) {
+ RD::get_singleton()->free(uniform_buffer);
+ }
+}
+
+RendererStorageRD::MaterialData *SceneShaderForwardMobile::_create_material_func(ShaderData *p_shader) {
+ MaterialData *material_data = memnew(MaterialData);
+ material_data->shader_data = p_shader;
+ material_data->last_frame = false;
+ //update will happen later anyway so do nothing.
+ return material_data;
+}
+
+/* Scene Shader */
+
+SceneShaderForwardMobile *SceneShaderForwardMobile::singleton = nullptr;
+
+SceneShaderForwardMobile::SceneShaderForwardMobile() {
+ // there should be only one of these, contained within our RenderForwardMobile singleton.
+ singleton = this;
+}
+
+void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p_defines) {
+ storage = p_storage;
+
+ /* SCENE SHADER */
+
+ {
+ Vector<String> shader_versions;
+ shader_versions.push_back(""); // SHADER_VERSION_COLOR_PASS
+ shader_versions.push_back("\n#define USE_LIGHTMAP\n"); // SHADER_VERSION_LIGHTMAP_COLOR_PASS
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n"); // !BAS! SHADER_VERSION_SHADOW_PASS, should probably change this to MODE_RENDER_SHADOW because we don't have a depth pass here...
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n"); // SHADER_VERSION_DEPTH_PASS_DP (maybe rename to SHADER_VERSION_SHADOW_PASS_DP?)
+ shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_RENDER_MATERIAL\n"); // SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL
+ shader.initialize(shader_versions, p_defines);
+ }
+
+ storage->shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_shader_funcs);
+ storage->material_set_data_request_function(RendererStorageRD::SHADER_TYPE_3D, _create_material_funcs);
+
+ {
+ //shader compiler
+ ShaderCompilerRD::DefaultIdentifierActions actions;
+
+ actions.renames["WORLD_MATRIX"] = "world_matrix";
+ actions.renames["WORLD_NORMAL_MATRIX"] = "world_normal_matrix";
+ actions.renames["INV_CAMERA_MATRIX"] = "scene_data.inv_camera_matrix";
+ actions.renames["CAMERA_MATRIX"] = "scene_data.camera_matrix";
+ actions.renames["PROJECTION_MATRIX"] = "projection_matrix";
+ actions.renames["INV_PROJECTION_MATRIX"] = "scene_data.inv_projection_matrix";
+ actions.renames["MODELVIEW_MATRIX"] = "modelview";
+ actions.renames["MODELVIEW_NORMAL_MATRIX"] = "modelview_normal";
+
+ actions.renames["VERTEX"] = "vertex";
+ actions.renames["NORMAL"] = "normal";
+ actions.renames["TANGENT"] = "tangent";
+ actions.renames["BINORMAL"] = "binormal";
+ actions.renames["POSITION"] = "position";
+ actions.renames["UV"] = "uv_interp";
+ actions.renames["UV2"] = "uv2_interp";
+ actions.renames["COLOR"] = "color_interp";
+ actions.renames["POINT_SIZE"] = "gl_PointSize";
+ actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
+
+ actions.renames["ALPHA_SCISSOR_THRESHOLD"] = "alpha_scissor_threshold";
+ actions.renames["ALPHA_HASH_SCALE"] = "alpha_hash_scale";
+ actions.renames["ALPHA_ANTIALIASING_EDGE"] = "alpha_antialiasing_edge";
+ actions.renames["ALPHA_TEXTURE_COORDINATE"] = "alpha_texture_coordinate";
+
+ //builtins
+
+ actions.renames["TIME"] = "scene_data.time";
+ actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size";
+
+ actions.renames["FRAGCOORD"] = "gl_FragCoord";
+ actions.renames["FRONT_FACING"] = "gl_FrontFacing";
+ actions.renames["NORMAL_MAP"] = "normal_map";
+ actions.renames["NORMAL_MAP_DEPTH"] = "normal_map_depth";
+ actions.renames["ALBEDO"] = "albedo";
+ actions.renames["ALPHA"] = "alpha";
+ actions.renames["METALLIC"] = "metallic";
+ actions.renames["SPECULAR"] = "specular";
+ actions.renames["ROUGHNESS"] = "roughness";
+ actions.renames["RIM"] = "rim";
+ actions.renames["RIM_TINT"] = "rim_tint";
+ actions.renames["CLEARCOAT"] = "clearcoat";
+ actions.renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
+ actions.renames["ANISOTROPY"] = "anisotropy";
+ actions.renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
+ actions.renames["SSS_STRENGTH"] = "sss_strength";
+ actions.renames["SSS_TRANSMITTANCE_COLOR"] = "transmittance_color";
+ actions.renames["SSS_TRANSMITTANCE_DEPTH"] = "transmittance_depth";
+ actions.renames["SSS_TRANSMITTANCE_CURVE"] = "transmittance_curve";
+ actions.renames["SSS_TRANSMITTANCE_BOOST"] = "transmittance_boost";
+ actions.renames["BACKLIGHT"] = "backlight";
+ actions.renames["AO"] = "ao";
+ actions.renames["AO_LIGHT_AFFECT"] = "ao_light_affect";
+ actions.renames["EMISSION"] = "emission";
+ actions.renames["POINT_COORD"] = "gl_PointCoord";
+ actions.renames["INSTANCE_CUSTOM"] = "instance_custom";
+ actions.renames["SCREEN_UV"] = "screen_uv";
+ actions.renames["SCREEN_TEXTURE"] = "color_buffer";
+ actions.renames["DEPTH_TEXTURE"] = "depth_buffer";
+ actions.renames["NORMAL_ROUGHNESS_TEXTURE"] = "normal_roughness_buffer";
+ actions.renames["DEPTH"] = "gl_FragDepth";
+ actions.renames["OUTPUT_IS_SRGB"] = "true";
+ actions.renames["FOG"] = "custom_fog";
+ actions.renames["RADIANCE"] = "custom_radiance";
+ actions.renames["IRRADIANCE"] = "custom_irradiance";
+ actions.renames["BONE_INDICES"] = "bone_attrib";
+ actions.renames["BONE_WEIGHTS"] = "weight_attrib";
+ actions.renames["CUSTOM0"] = "custom0_attrib";
+ actions.renames["CUSTOM1"] = "custom1_attrib";
+ actions.renames["CUSTOM2"] = "custom2_attrib";
+ actions.renames["CUSTOM3"] = "custom3_attrib";
+
+ //for light
+ actions.renames["VIEW"] = "view";
+ actions.renames["LIGHT_COLOR"] = "light_color";
+ actions.renames["LIGHT"] = "light";
+ actions.renames["ATTENUATION"] = "attenuation";
+ actions.renames["SHADOW_ATTENUATION"] = "shadow_attenuation";
+ actions.renames["DIFFUSE_LIGHT"] = "diffuse_light";
+ actions.renames["SPECULAR_LIGHT"] = "specular_light";
+
+ actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
+ actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n";
+ actions.usage_defines["BINORMAL"] = "@TANGENT";
+ actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n";
+ actions.usage_defines["RIM_TINT"] = "@RIM";
+ actions.usage_defines["CLEARCOAT"] = "#define LIGHT_CLEARCOAT_USED\n";
+ actions.usage_defines["CLEARCOAT_GLOSS"] = "@CLEARCOAT";
+ actions.usage_defines["ANISOTROPY"] = "#define LIGHT_ANISOTROPY_USED\n";
+ actions.usage_defines["ANISOTROPY_FLOW"] = "@ANISOTROPY";
+ actions.usage_defines["AO"] = "#define AO_USED\n";
+ actions.usage_defines["AO_LIGHT_AFFECT"] = "#define AO_USED\n";
+ actions.usage_defines["UV"] = "#define UV_USED\n";
+ actions.usage_defines["UV2"] = "#define UV2_USED\n";
+ actions.usage_defines["BONE_INDICES"] = "#define BONES_USED\n";
+ actions.usage_defines["BONE_WEIGHTS"] = "#define WEIGHTS_USED\n";
+ actions.usage_defines["CUSTOM0"] = "#define CUSTOM0\n";
+ actions.usage_defines["CUSTOM1"] = "#define CUSTOM1\n";
+ actions.usage_defines["CUSTOM2"] = "#define CUSTOM2\n";
+ actions.usage_defines["CUSTOM3"] = "#define CUSTOM3\n";
+ actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
+ actions.usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP";
+ actions.usage_defines["COLOR"] = "#define COLOR_USED\n";
+ actions.usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n";
+ actions.usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n";
+
+ actions.usage_defines["ALPHA_SCISSOR_THRESHOLD"] = "#define ALPHA_SCISSOR_USED\n";
+ actions.usage_defines["ALPHA_HASH_SCALE"] = "#define ALPHA_HASH_USED\n";
+ actions.usage_defines["ALPHA_ANTIALIASING_EDGE"] = "#define ALPHA_ANTIALIASING_EDGE_USED\n";
+ actions.usage_defines["ALPHA_TEXTURE_COORDINATE"] = "@ALPHA_ANTIALIASING_EDGE";
+
+ actions.usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n";
+ actions.usage_defines["SSS_TRANSMITTANCE_DEPTH"] = "#define ENABLE_TRANSMITTANCE\n";
+ actions.usage_defines["BACKLIGHT"] = "#define LIGHT_BACKLIGHT_USED\n";
+ actions.usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
+ actions.usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
+
+ actions.usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
+ actions.usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
+
+ actions.usage_defines["FOG"] = "#define CUSTOM_FOG_USED\n";
+ actions.usage_defines["RADIANCE"] = "#define CUSTOM_RADIANCE_USED\n";
+ actions.usage_defines["IRRADIANCE"] = "#define CUSTOM_IRRADIANCE_USED\n";
+
+ actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
+ actions.render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
+ actions.render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
+ actions.render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
+ actions.render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
+ actions.render_mode_defines["particle_trails"] = "#define USE_PARTICLE_TRAILS\n";
+
+ bool force_lambert = GLOBAL_GET("rendering/shading/overrides/force_lambert_over_burley");
+ if (!force_lambert) {
+ actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
+ }
+
+ actions.render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
+ actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
+ actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
+
+ actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n";
+
+ bool force_blinn = GLOBAL_GET("rendering/shading/overrides/force_blinn_over_ggx");
+ if (!force_blinn) {
+ actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
+ } else {
+ actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n";
+ }
+
+ actions.render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n";
+ actions.render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n";
+ actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
+ actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
+ actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
+ actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
+ actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
+ actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
+
+ actions.sampler_array_name = "material_samplers";
+ actions.base_texture_binding_index = 1;
+ actions.texture_layout_set = RenderForwardMobile::MATERIAL_UNIFORM_SET;
+ actions.base_uniform_string = "material.";
+ actions.base_varying_index = 10;
+
+ actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
+ actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_variables.data";
+ actions.instance_uniform_index_variable = "draw_call.instance_uniforms_ofs";
+
+ compiler.initialize(actions);
+ }
+
+ {
+ //default material and shader
+ default_shader = storage->shader_allocate();
+ storage->shader_initialize(default_shader);
+ storage->shader_set_code(default_shader, "shader_type spatial; void vertex() { ROUGHNESS = 0.8; } void fragment() { ALBEDO=vec3(0.6); ROUGHNESS=0.8; METALLIC=0.2; } \n");
+ default_material = storage->material_allocate();
+ storage->material_initialize(default_material);
+ storage->material_set_shader(default_material, default_shader);
+
+ MaterialData *md = (MaterialData *)storage->material_get_data(default_material, RendererStorageRD::SHADER_TYPE_3D);
+ default_shader_rd = shader.version_get_shader(md->shader_data->version, SHADER_VERSION_COLOR_PASS);
+ }
+
+ {
+ overdraw_material_shader = storage->shader_allocate();
+ storage->shader_initialize(overdraw_material_shader);
+ storage->shader_set_code(overdraw_material_shader, "shader_type spatial;\nrender_mode blend_add,unshaded;\n void fragment() { ALBEDO=vec3(0.4,0.8,0.8); ALPHA=0.2; }");
+ overdraw_material = storage->material_allocate();
+ storage->material_initialize(overdraw_material);
+ storage->material_set_shader(overdraw_material, overdraw_material_shader);
+
+ wireframe_material_shader = storage->shader_allocate();
+ storage->shader_initialize(wireframe_material_shader);
+ storage->shader_set_code(wireframe_material_shader, "shader_type spatial;\nrender_mode wireframe,unshaded;\n void fragment() { ALBEDO=vec3(0.0,0.0,0.0); }");
+ wireframe_material = storage->material_allocate();
+ storage->material_initialize(wireframe_material);
+ storage->material_set_shader(wireframe_material, wireframe_material_shader);
+ }
+
+ {
+ default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256);
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(default_vec4_xform_buffer);
+ u.binding = 0;
+ uniforms.push_back(u);
+
+ default_vec4_xform_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RenderForwardMobile::TRANSFORMS_UNIFORM_SET);
+ }
+ {
+ RD::SamplerState sampler;
+ sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler.enable_compare = true;
+ sampler.compare_op = RD::COMPARE_OP_LESS;
+ shadow_sampler = RD::get_singleton()->sampler_create(sampler);
+ }
+}
+
+SceneShaderForwardMobile::~SceneShaderForwardMobile() {
+ RD::get_singleton()->free(default_vec4_xform_buffer);
+ RD::get_singleton()->free(shadow_sampler);
+
+ storage->free(wireframe_material_shader);
+ storage->free(overdraw_material_shader);
+ storage->free(default_shader);
+
+ storage->free(wireframe_material);
+ storage->free(overdraw_material);
+ storage->free(default_material);
+}
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
new file mode 100644
index 0000000000..1517197d25
--- /dev/null
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -0,0 +1,203 @@
+/*************************************************************************/
+/* scene_shader_forward_mobile.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RSSR_SCENE_SHADER_FM_H
+#define RSSR_SCENE_SHADER_FM_H
+
+#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+#include "servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl.gen.h"
+
+namespace RendererSceneRenderImplementation {
+
+class SceneShaderForwardMobile {
+private:
+ static SceneShaderForwardMobile *singleton;
+ RendererStorageRD *storage;
+
+public:
+ enum ShaderVersion {
+ SHADER_VERSION_COLOR_PASS,
+ SHADER_VERSION_LIGHTMAP_COLOR_PASS,
+ SHADER_VERSION_SHADOW_PASS,
+ SHADER_VERSION_DEPTH_PASS_DP,
+ SHADER_VERSION_DEPTH_PASS_WITH_MATERIAL,
+ SHADER_VERSION_MAX
+ };
+
+ struct ShaderData : public RendererStorageRD::ShaderData {
+ enum BlendMode { //used internally
+ BLEND_MODE_MIX,
+ BLEND_MODE_ADD,
+ BLEND_MODE_SUB,
+ BLEND_MODE_MUL,
+ BLEND_MODE_ALPHA_TO_COVERAGE
+ };
+
+ enum DepthDraw {
+ DEPTH_DRAW_DISABLED,
+ DEPTH_DRAW_OPAQUE,
+ DEPTH_DRAW_ALWAYS
+ };
+
+ enum DepthTest {
+ DEPTH_TEST_DISABLED,
+ DEPTH_TEST_ENABLED
+ };
+
+ enum Cull {
+ CULL_DISABLED,
+ CULL_FRONT,
+ CULL_BACK
+ };
+
+ enum CullVariant {
+ CULL_VARIANT_NORMAL,
+ CULL_VARIANT_REVERSED,
+ CULL_VARIANT_DOUBLE_SIDED,
+ CULL_VARIANT_MAX
+
+ };
+
+ enum AlphaAntiAliasing {
+ ALPHA_ANTIALIASING_OFF,
+ ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE,
+ ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE
+ };
+
+ bool valid;
+ RID version;
+ uint32_t vertex_input_mask;
+ PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX];
+
+ String path;
+
+ Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ Vector<ShaderCompilerRD::GeneratedCode::Texture> texture_uniforms;
+
+ Vector<uint32_t> ubo_offsets;
+ uint32_t ubo_size;
+
+ String code;
+ Map<StringName, RID> default_texture_params;
+
+ DepthDraw depth_draw;
+ DepthTest depth_test;
+
+ bool uses_point_size;
+ bool uses_alpha;
+ bool uses_blend_alpha;
+ bool uses_alpha_clip;
+ bool uses_depth_pre_pass;
+ bool uses_discard;
+ bool uses_roughness;
+ bool uses_normal;
+ bool uses_particle_trails;
+
+ bool unshaded;
+ bool uses_vertex;
+ bool uses_sss;
+ bool uses_transmittance;
+ bool uses_screen_texture;
+ bool uses_depth_texture;
+ bool uses_normal_texture;
+ bool uses_time;
+ bool writes_modelview_or_projection;
+ bool uses_world_coordinates;
+
+ uint64_t last_pass = 0;
+ uint32_t index = 0;
+
+ virtual void set_code(const String &p_Code);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
+ virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ void get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const;
+
+ virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_animated() const;
+ virtual bool casts_shadows() const;
+ virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const;
+
+ ShaderData();
+ virtual ~ShaderData();
+ };
+
+ RendererStorageRD::ShaderData *_create_shader_func();
+ static RendererStorageRD::ShaderData *_create_shader_funcs() {
+ return static_cast<SceneShaderForwardMobile *>(singleton)->_create_shader_func();
+ }
+
+ struct MaterialData : public RendererStorageRD::MaterialData {
+ uint64_t last_frame;
+ ShaderData *shader_data;
+ RID uniform_buffer;
+ RID uniform_set;
+ Vector<RID> texture_cache;
+ Vector<uint8_t> ubo_data;
+ uint64_t last_pass = 0;
+ uint32_t index = 0;
+ RID next_pass;
+ uint8_t priority;
+ virtual void set_render_priority(int p_priority);
+ virtual void set_next_pass(RID p_pass);
+ virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual ~MaterialData();
+ };
+
+ RendererStorageRD::MaterialData *_create_material_func(ShaderData *p_shader);
+ static RendererStorageRD::MaterialData *_create_material_funcs(RendererStorageRD::ShaderData *p_shader) {
+ return static_cast<SceneShaderForwardMobile *>(singleton)->_create_material_func(static_cast<ShaderData *>(p_shader));
+ }
+
+ SceneForwardMobileShaderRD shader;
+ ShaderCompilerRD compiler;
+
+ RID default_shader;
+ RID default_material;
+ RID overdraw_material_shader;
+ RID overdraw_material;
+ RID wireframe_material_shader;
+ RID wireframe_material;
+ RID default_shader_rd;
+
+ RID default_vec4_xform_buffer;
+ RID default_vec4_xform_uniform_set;
+
+ RID shadow_sampler;
+
+ SceneShaderForwardMobile();
+ ~SceneShaderForwardMobile();
+
+ void init(RendererStorageRD *p_storage, const String p_defines);
+};
+
+} // namespace RendererSceneRenderImplementation
+#endif // !RSSR_SCENE_SHADER_FM_H
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 7d6e2fa8e4..f448698976 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -304,7 +304,7 @@ RendererCanvasRender::PolygonID RendererCanvasRenderRD::request_polygon(const Ve
index_buffer.resize(p_indices.size() * sizeof(int32_t));
{
uint8_t *w = index_buffer.ptrw();
- copymem(w, p_indices.ptr(), sizeof(int32_t) * p_indices.size());
+ memcpy(w, p_indices.ptr(), sizeof(int32_t) * p_indices.size());
}
pb.index_buffer = RD::get_singleton()->index_buffer_create(p_indices.size(), RD::INDEX_BUFFER_FORMAT_UINT32, index_buffer);
pb.indices = RD::get_singleton()->index_array_create(pb.index_buffer, 0, p_indices.size());
@@ -705,286 +705,128 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, const Item
case Item::Command::TYPE_MESH:
case Item::Command::TYPE_MULTIMESH:
case Item::Command::TYPE_PARTICLES: {
- ERR_PRINT("FIXME: Mesh, MultiMesh and Particles render commands are unimplemented currently, they need to be ported to the 4.0 rendering architecture.");
-#ifndef _MSC_VER
-#warning Item::Command types for Mesh, MultiMesh and Particles need to be implemented.
-#endif
- // See #if 0'ed code below to port from GLES3.
- } break;
-
-#if 0
- case Item::Command::TYPE_MESH: {
- Item::CommandMesh *mesh = static_cast<Item::CommandMesh *>(c);
- _set_texture_rect_mode(false);
-
- RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(mesh->texture, mesh->normal_map);
-
- if (texture) {
- Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
- state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
+ RID mesh;
+ RID mesh_instance;
+ RID texture;
+ Color modulate(1, 1, 1, 1);
+ float world_backup[6];
+ int instance_count = 1;
+
+ for (int j = 0; j < 6; j++) {
+ world_backup[j] = push_constant.world[j];
}
- state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * mesh->transform);
-
- RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh);
- if (mesh_data) {
- for (int j = 0; j < mesh_data->surfaces.size(); j++) {
- RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j];
- // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
- glBindVertexArray(s->array_id);
-
- glVertexAttrib4f(RS::ARRAY_COLOR, mesh->modulate.r, mesh->modulate.g, mesh->modulate.b, mesh->modulate.a);
+ if (c->type == Item::Command::TYPE_MESH) {
+ const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(c);
+ mesh = m->mesh;
+ mesh_instance = m->mesh_instance;
+ texture = m->texture;
+ modulate = m->modulate;
+ _update_transform_2d_to_mat2x3(base_transform * m->transform, push_constant.world);
+ } else if (c->type == Item::Command::TYPE_MULTIMESH) {
+ const Item::CommandMultiMesh *mm = static_cast<const Item::CommandMultiMesh *>(c);
+ RID multimesh = mm->multimesh;
+ mesh = storage->multimesh_get_mesh(multimesh);
+ texture = mm->texture;
+
+ if (storage->multimesh_get_transform_format(multimesh) != RS::MULTIMESH_TRANSFORM_2D) {
+ break;
+ }
- if (s->index_array_len) {
- glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
- } else {
- glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
- }
+ instance_count = storage->multimesh_get_instances_to_draw(multimesh);
- glBindVertexArray(0);
+ RID uniform_set = storage->multimesh_get_2d_uniform_set(multimesh, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
+ push_constant.flags |= 1; //multimesh, trails disabled
+ if (storage->multimesh_uses_colors(multimesh)) {
+ push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
}
- }
- state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform);
+ if (storage->multimesh_uses_custom_data(multimesh)) {
+ push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
+ }
+ } else if (c->type == Item::Command::TYPE_PARTICLES) {
+ const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
+ ERR_BREAK(storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D);
+ if (storage->particles_is_inactive(pt->particles)) {
+ break;
+ }
+ int dpc = storage->particles_get_draw_passes(pt->particles);
+ if (dpc == 0) {
+ break; //nothing to draw
+ }
+ uint32_t divisor = 1;
+ instance_count = storage->particles_get_amount(pt->particles, divisor);
- } break;
- case Item::Command::TYPE_MULTIMESH: {
- Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(c);
+ RID uniform_set = storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
- RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(mmesh->multimesh);
+ push_constant.flags |= divisor;
+ instance_count /= divisor;
- if (!multi_mesh)
- break;
+ push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
+ push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
- RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(multi_mesh->mesh);
+ mesh = storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored
+ texture = pt->texture;
+ }
- if (!mesh_data)
+ if (mesh.is_null()) {
break;
+ }
- RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(mmesh->texture, mmesh->normal_map);
+ _bind_canvas_texture(p_draw_list, texture, current_filter, current_repeat, last_texture, push_constant, texpixel_size);
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, multi_mesh->custom_data_format != RS::MULTIMESH_CUSTOM_DATA_NONE);
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true);
- //reset shader and force rebind
- state.using_texture_rect = true;
- _set_texture_rect_mode(false);
+ uint32_t surf_count = storage->mesh_get_surface_count(mesh);
+ static const PipelineVariant variant[RS::PRIMITIVE_MAX] = { PIPELINE_VARIANT_ATTRIBUTE_POINTS, PIPELINE_VARIANT_ATTRIBUTE_LINES, PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP };
- if (texture) {
- Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
- state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
- }
+ push_constant.modulation[0] = base_color.r * modulate.r;
+ push_constant.modulation[1] = base_color.g * modulate.g;
+ push_constant.modulation[2] = base_color.b * modulate.b;
+ push_constant.modulation[3] = base_color.a * modulate.a;
- int amount = MIN(multi_mesh->size, multi_mesh->visible_instances);
-
- if (amount == -1) {
- amount = multi_mesh->size;
+ for (int j = 0; j < 4; j++) {
+ push_constant.src_rect[j] = 0;
+ push_constant.dst_rect[j] = 0;
+ push_constant.ninepatch_margins[j] = 0;
}
- for (int j = 0; j < mesh_data->surfaces.size(); j++) {
- RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j];
- // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
- glBindVertexArray(s->instancing_array_id);
+ for (uint32_t j = 0; j < surf_count; j++) {
+ void *surface = storage->mesh_get_surface(mesh, j);
- glBindBuffer(GL_ARRAY_BUFFER, multi_mesh->buffer); //modify the buffer
+ RS::PrimitiveType primitive = storage->mesh_surface_get_primitive(surface);
+ ERR_CONTINUE(primitive < 0 || primitive >= RS::PRIMITIVE_MAX);
- int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4;
- glEnableVertexAttribArray(8);
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0));
- glVertexAttribDivisor(8, 1);
- glEnableVertexAttribArray(9);
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(4 * 4));
- glVertexAttribDivisor(9, 1);
+ uint32_t input_mask = pipeline_variants->variants[light_mode][variant[primitive]].get_vertex_input_mask();
- int color_ofs;
+ RID vertex_array;
+ RD::VertexFormatID vertex_format = RD::INVALID_FORMAT_ID;
- if (multi_mesh->transform_format == RS::MULTIMESH_TRANSFORM_3D) {
- glEnableVertexAttribArray(10);
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(8 * 4));
- glVertexAttribDivisor(10, 1);
- color_ofs = 12 * 4;
+ if (mesh_instance.is_valid()) {
+ storage->mesh_instance_surface_get_vertex_arrays_and_format(mesh_instance, j, input_mask, vertex_array, vertex_format);
} else {
- glDisableVertexAttribArray(10);
- glVertexAttrib4f(10, 0, 0, 1, 0);
- color_ofs = 8 * 4;
+ storage->mesh_surface_get_vertex_arrays_and_format(surface, input_mask, vertex_array, vertex_format);
}
- int custom_data_ofs = color_ofs;
-
- switch (multi_mesh->color_format) {
- case RS::MULTIMESH_COLOR_NONE: {
- glDisableVertexAttribArray(11);
- glVertexAttrib4f(11, 1, 1, 1, 1);
- } break;
- case RS::MULTIMESH_COLOR_8BIT: {
- glEnableVertexAttribArray(11);
- glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs));
- glVertexAttribDivisor(11, 1);
- custom_data_ofs += 4;
-
- } break;
- case RS::MULTIMESH_COLOR_FLOAT: {
- glEnableVertexAttribArray(11);
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs));
- glVertexAttribDivisor(11, 1);
- custom_data_ofs += 4 * 4;
- } break;
- }
+ RID pipeline = pipeline_variants->variants[light_mode][variant[primitive]].get_render_pipeline(vertex_format, p_framebuffer_format);
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
- switch (multi_mesh->custom_data_format) {
- case RS::MULTIMESH_CUSTOM_DATA_NONE: {
- glDisableVertexAttribArray(12);
- glVertexAttrib4f(12, 1, 1, 1, 1);
- } break;
- case RS::MULTIMESH_CUSTOM_DATA_8BIT: {
- glEnableVertexAttribArray(12);
- glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs));
- glVertexAttribDivisor(12, 1);
-
- } break;
- case RS::MULTIMESH_CUSTOM_DATA_FLOAT: {
- glEnableVertexAttribArray(12);
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs));
- glVertexAttribDivisor(12, 1);
- } break;
- }
+ RID index_array = storage->mesh_surface_get_index_array(surface, 0);
- if (s->index_array_len) {
- glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount);
- } else {
- glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount);
+ if (index_array.is_valid()) {
+ RD::get_singleton()->draw_list_bind_index_array(p_draw_list, index_array);
}
- glBindVertexArray(0);
- }
-
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
- state.using_texture_rect = true;
- _set_texture_rect_mode(false);
-
- } break;
- case Item::Command::TYPE_PARTICLES: {
- Item::CommandParticles *particles_cmd = static_cast<Item::CommandParticles *>(c);
-
- RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(particles_cmd->particles);
- if (!particles)
- break;
-
- if (particles->inactive && !particles->emitting)
- break;
-
- glVertexAttrib4f(RS::ARRAY_COLOR, 1, 1, 1, 1); //not used, so keep white
-
- RenderingServerDefault::redraw_request();
-
- storage->particles_request_process(particles_cmd->particles);
- //enable instancing
-
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, true);
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, true);
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true);
- //reset shader and force rebind
- state.using_texture_rect = true;
- _set_texture_rect_mode(false);
-
- RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(particles_cmd->texture, particles_cmd->normal_map);
-
- if (texture) {
- Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
- state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
- } else {
- state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, Vector2(1.0, 1.0));
- }
-
- if (!particles->use_local_coords) {
- Transform2D inv_xf;
- inv_xf.set_axis(0, Vector2(particles->emission_transform.basis.get_axis(0).x, particles->emission_transform.basis.get_axis(0).y));
- inv_xf.set_axis(1, Vector2(particles->emission_transform.basis.get_axis(1).x, particles->emission_transform.basis.get_axis(1).y));
- inv_xf.set_origin(Vector2(particles->emission_transform.get_origin().x, particles->emission_transform.get_origin().y));
- inv_xf.affine_invert();
+ RD::get_singleton()->draw_list_bind_vertex_array(p_draw_list, vertex_array);
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
- state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * inv_xf);
+ RD::get_singleton()->draw_list_draw(p_draw_list, index_array.is_valid(), instance_count);
}
- glBindVertexArray(data.particle_quad_array); //use particle quad array
- glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); //bind particle buffer
-
- int stride = sizeof(float) * 4 * 6;
-
- int amount = particles->amount;
-
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_LIFETIME) {
- glEnableVertexAttribArray(8); //xform x
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3));
- glVertexAttribDivisor(8, 1);
- glEnableVertexAttribArray(9); //xform y
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4));
- glVertexAttribDivisor(9, 1);
- glEnableVertexAttribArray(10); //xform z
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
- glVertexAttribDivisor(10, 1);
- glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, nullptr);
- glVertexAttribDivisor(11, 1);
- glEnableVertexAttribArray(12); //custom
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
- glVertexAttribDivisor(12, 1);
-
- glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount);
- } else {
- //split
- int split = int(Math::ceil(particles->phase * particles->amount));
-
- if (amount - split > 0) {
- glEnableVertexAttribArray(8); //xform x
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 3));
- glVertexAttribDivisor(8, 1);
- glEnableVertexAttribArray(9); //xform y
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 4));
- glVertexAttribDivisor(9, 1);
- glEnableVertexAttribArray(10); //xform z
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 5));
- glVertexAttribDivisor(10, 1);
- glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + 0));
- glVertexAttribDivisor(11, 1);
- glEnableVertexAttribArray(12); //custom
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 2));
- glVertexAttribDivisor(12, 1);
-
- glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount - split);
- }
-
- if (split > 0) {
- glEnableVertexAttribArray(8); //xform x
- glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3));
- glVertexAttribDivisor(8, 1);
- glEnableVertexAttribArray(9); //xform y
- glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4));
- glVertexAttribDivisor(9, 1);
- glEnableVertexAttribArray(10); //xform z
- glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
- glVertexAttribDivisor(10, 1);
- glEnableVertexAttribArray(11); //color
- glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, nullptr);
- glVertexAttribDivisor(11, 1);
- glEnableVertexAttribArray(12); //custom
- glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
- glVertexAttribDivisor(12, 1);
-
- glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, split);
- }
+ for (int j = 0; j < 6; j++) {
+ push_constant.world[j] = world_backup[j];
}
- glBindVertexArray(0);
-
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false);
- state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
- state.using_texture_rect = true;
- _set_texture_rect_mode(false);
-
} break;
-#endif
case Item::Command::TYPE_TRANSFORM: {
const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
_update_transform_2d_to_mat2x3(base_transform * transform->xform, push_constant.world);
@@ -1437,6 +1279,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
Item *canvas_group_owner = nullptr;
+ bool update_skeletons = false;
+
while (ci) {
if (ci->copy_back_buffer && canvas_group_owner == nullptr) {
backbuffer_copy = true;
@@ -1472,9 +1316,27 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
}
}
+ if (ci->skeleton.is_valid()) {
+ const Item::Command *c = ci->commands;
+
+ while (c) {
+ if (c->type == Item::Command::TYPE_MESH) {
+ const Item::CommandMesh *cm = static_cast<const Item::CommandMesh *>(c);
+ if (cm->mesh_instance.is_valid()) {
+ storage->mesh_instance_check_for_update(cm->mesh_instance);
+ update_skeletons = true;
+ }
+ }
+ }
+ }
+
if (ci->canvas_group_owner != nullptr) {
if (canvas_group_owner == nullptr) {
//Canvas group begins here, render until before this item
+ if (update_skeletons) {
+ storage->update_mesh_instances();
+ update_skeletons = false;
+ }
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
item_count = 0;
@@ -1494,6 +1356,11 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
}
if (ci == canvas_group_owner) {
+ if (update_skeletons) {
+ storage->update_mesh_instances();
+ update_skeletons = false;
+ }
+
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, true);
item_count = 0;
@@ -1506,6 +1373,10 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
if (backbuffer_copy) {
//render anything pending, including clearing if no items
+ if (update_skeletons) {
+ storage->update_mesh_instances();
+ update_skeletons = false;
+ }
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
item_count = 0;
@@ -1518,6 +1389,11 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
items[item_count++] = ci;
if (!ci->next || item_count == MAX_RENDER_ITEMS - 1) {
+ if (update_skeletons) {
+ storage->update_mesh_instances();
+ update_skeletons = false;
+ }
+
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
//then reset
item_count = 0;
@@ -2012,6 +1888,9 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
uses_screen_texture = false;
ShaderCompilerRD::IdentifierActions actions;
+ actions.entry_point_stages["vertex"] = ShaderCompilerRD::STAGE_VERTEX;
+ actions.entry_point_stages["fragment"] = ShaderCompilerRD::STAGE_FRAGMENT;
+ actions.entry_point_stages["light"] = ShaderCompilerRD::STAGE_FRAGMENT;
actions.render_mode_values["blend_add"] = Pair<int *, int>(&blend_mode, BLEND_MODE_ADD);
actions.render_mode_values["blend_mix"] = Pair<int *, int>(&blend_mode, BLEND_MODE_MIX);
@@ -2048,7 +1927,7 @@ void RendererCanvasRenderRD::ShaderData::set_code(const String &p_code) {
print_line("\n**fragment_code:\n" + gen_code.fragment);
print_line("\n**light_code:\n" + gen_code.light);
#endif
- canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines);
+ canvas_singleton->shader.canvas_shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!canvas_singleton->shader.canvas_shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index cb947d7180..8129cc6c9b 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -67,12 +67,10 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
};
enum {
- FLAGS_INSTANCING_STRIDE_MASK = 0xF,
- FLAGS_INSTANCING_ENABLED = (1 << 4),
- FLAGS_INSTANCING_HAS_COLORS = (1 << 5),
- FLAGS_INSTANCING_COLOR_8BIT = (1 << 6),
- FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 7),
- FLAGS_INSTANCING_CUSTOM_DATA_8_BIT = (1 << 8),
+
+ FLAGS_INSTANCING_MASK = 0x7F,
+ FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
+ FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
FLAGS_CLIP_RECT_UV = (1 << 9),
FLAGS_TRANSPOSE_RECT = (1 << 10),
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index be2552bd32..0012ba9c27 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -44,32 +44,40 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
ERR_CONTINUE(texture.is_null());
RID rd_texture = storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
+
if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) {
Vector<RD::Uniform> uniforms;
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
u.binding = 0;
- u.ids.push_back(copy_viewports_sampler);
+ u.ids.push_back(blit.sampler);
u.ids.push_back(rd_texture);
uniforms.push_back(u);
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, copy_viewports_rd_shader, 0);
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
render_target_descriptors[rd_texture] = uniform_set;
}
Size2 screen_size(RD::get_singleton()->screen_get_width(p_screen), RD::get_singleton()->screen_get_height(p_screen));
-
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_viewports_rd_pipeline);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, copy_viewports_rd_array);
+ BlitMode mode = p_render_targets[i].lens_distortion.apply ? BLIT_MODE_LENS : p_render_targets[i].multi_view.use_layer ? BLIT_MODE_USE_LAYER :
+ BLIT_MODE_NORMAL;
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blit.pipelines[mode]);
+ RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0);
- float push_constant[4] = {
- p_render_targets[i].rect.position.x / screen_size.width,
- p_render_targets[i].rect.position.y / screen_size.height,
- p_render_targets[i].rect.size.width / screen_size.width,
- p_render_targets[i].rect.size.height / screen_size.height,
- };
- RD::get_singleton()->draw_list_set_push_constant(draw_list, push_constant, 4 * sizeof(float));
+ blit.push_constant.rect[0] = p_render_targets[i].rect.position.x / screen_size.width;
+ blit.push_constant.rect[1] = p_render_targets[i].rect.position.y / screen_size.height;
+ blit.push_constant.rect[2] = p_render_targets[i].rect.size.width / screen_size.width;
+ blit.push_constant.rect[3] = p_render_targets[i].rect.size.height / screen_size.height;
+ blit.push_constant.layer = p_render_targets[i].multi_view.layer;
+ blit.push_constant.eye_center[0] = p_render_targets[i].lens_distortion.eye_center.x;
+ blit.push_constant.eye_center[1] = p_render_targets[i].lens_distortion.eye_center.y;
+ blit.push_constant.k1 = p_render_targets[i].lens_distortion.k1;
+ blit.push_constant.k2 = p_render_targets[i].lens_distortion.k2;
+ blit.push_constant.upscale = p_render_targets[i].lens_distortion.upscale;
+ blit.push_constant.aspect_ratio = p_render_targets[i].lens_distortion.aspect_ratio;
+
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &blit.push_constant, sizeof(BlitPushConstant));
RD::get_singleton()->draw_list_draw(draw_list, true);
}
@@ -96,40 +104,22 @@ void RendererCompositorRD::end_frame(bool p_swap_buffers) {
}
void RendererCompositorRD::initialize() {
- { //create framebuffer copy shader
- RenderingDevice::ShaderStageData vert;
- vert.shader_stage = RenderingDevice::SHADER_STAGE_VERTEX;
- vert.spir_v = RenderingDevice::get_singleton()->shader_compile_from_source(RenderingDevice::SHADER_STAGE_VERTEX,
- "#version 450\n"
- "layout(push_constant, binding = 0, std140) uniform Pos { vec4 dst_rect; } pos;\n"
- "layout(location =0) out vec2 uv;\n"
- "void main() { \n"
- " vec2 base_arr[4] = vec2[](vec2(0.0,0.0),vec2(0.0,1.0),vec2(1.0,1.0),vec2(1.0,0.0));\n"
- " uv = base_arr[gl_VertexIndex];\n"
- " vec2 vtx = pos.dst_rect.xy+uv*pos.dst_rect.zw;\n"
- " gl_Position = vec4(vtx * 2.0 - 1.0,0.0,1.0);\n"
- "}\n");
-
- RenderingDevice::ShaderStageData frag;
- frag.shader_stage = RenderingDevice::SHADER_STAGE_FRAGMENT;
- frag.spir_v = RenderingDevice::get_singleton()->shader_compile_from_source(RenderingDevice::SHADER_STAGE_FRAGMENT,
- "#version 450\n"
- "layout (location = 0) in vec2 uv;\n"
- "layout (location = 0) out vec4 color;\n"
- "layout (binding = 0) uniform sampler2D src_rt;\n"
- "void main() { color=texture(src_rt,uv); }\n");
-
- Vector<RenderingDevice::ShaderStageData> source;
- source.push_back(vert);
- source.push_back(frag);
- String error;
- copy_viewports_rd_shader = RD::get_singleton()->shader_create(source);
- if (!copy_viewports_rd_shader.is_valid()) {
- print_line("Failed compilation: " + error);
+ {
+ // Initialize blit
+ Vector<String> blit_modes;
+ blit_modes.push_back("\n");
+ blit_modes.push_back("\n#define USE_LAYER\n");
+ blit_modes.push_back("\n#define USE_LAYER\n#define APPLY_LENS_DISTORTION\n");
+
+ blit.shader.initialize(blit_modes);
+
+ blit.shader_version = blit.shader.version_create();
+
+ for (int i = 0; i < BLIT_MODE_MAX; i++) {
+ blit.pipelines[i] = RD::get_singleton()->render_pipeline_create(blit.shader.version_get_shader(blit.shader_version, i), RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RenderingDevice::PipelineColorBlendState::create_disabled(), 0);
}
- }
- { //create index array for copy shader
+ //create index array for copy shader
Vector<uint8_t> pv;
pv.resize(6 * 4);
{
@@ -142,15 +132,10 @@ void RendererCompositorRD::initialize() {
p32[4] = 2;
p32[5] = 3;
}
- copy_viewports_rd_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
- copy_viewports_rd_array = RD::get_singleton()->index_array_create(copy_viewports_rd_index_buffer, 0, 6);
- }
+ blit.index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
+ blit.array = RD::get_singleton()->index_array_create(blit.index_buffer, 0, 6);
- { //pipeline
- copy_viewports_rd_pipeline = RD::get_singleton()->render_pipeline_create(copy_viewports_rd_shader, RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RenderingDevice::PipelineColorBlendState::create_disabled(), 0);
- }
- { // sampler
- copy_viewports_sampler = RD::get_singleton()->sampler_create(RD::SamplerState());
+ blit.sampler = RD::get_singleton()->sampler_create(RD::SamplerState());
}
}
@@ -162,9 +147,9 @@ void RendererCompositorRD::finalize() {
memdelete(storage);
//only need to erase these, the rest are erased by cascade
- RD::get_singleton()->free(copy_viewports_rd_index_buffer);
- RD::get_singleton()->free(copy_viewports_rd_shader);
- RD::get_singleton()->free(copy_viewports_sampler);
+ blit.shader.version_free(blit.shader_version);
+ RD::get_singleton()->free(blit.index_buffer);
+ RD::get_singleton()->free(blit.sampler);
}
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
@@ -175,5 +160,14 @@ RendererCompositorRD::RendererCompositorRD() {
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
- scene = memnew(RendererSceneRenderForward(storage));
+
+ uint32_t back_end = GLOBAL_GET("rendering/vulkan/rendering/back_end");
+ uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
+
+ if (back_end == 1 || textures_per_stage < 48) {
+ scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage));
+ } else { // back_end == 0
+ // default to our high end renderer
+ scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
+ }
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index cb85fc79e0..52552f7ee3 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -34,21 +34,47 @@
#include "core/os/os.h"
#include "core/templates/thread_work_pool.h"
#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h"
+#include "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
-#include "servers/rendering/renderer_rd/renderer_scene_render_forward.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
class RendererCompositorRD : public RendererCompositor {
protected:
RendererCanvasRenderRD *canvas;
RendererStorageRD *storage;
- RendererSceneRenderForward *scene;
-
- RID copy_viewports_rd_shader;
- RID copy_viewports_rd_pipeline;
- RID copy_viewports_rd_index_buffer;
- RID copy_viewports_rd_array;
- RID copy_viewports_sampler;
+ RendererSceneRenderRD *scene;
+
+ enum BlitMode {
+ BLIT_MODE_NORMAL,
+ BLIT_MODE_USE_LAYER,
+ BLIT_MODE_LENS,
+ BLIT_MODE_MAX
+ };
+
+ struct BlitPushConstant {
+ float rect[4];
+
+ float eye_center[2];
+ float k1;
+ float k2;
+
+ float upscale;
+ float aspect_ratio;
+ uint32_t layer;
+ uint32_t pad1;
+ };
+
+ struct Blit {
+ BlitPushConstant push_constant;
+ BlitShaderRD shader;
+ RID shader_version;
+ RID pipelines[BLIT_MODE_MAX];
+ RID index_buffer;
+ RID array;
+ RID sampler;
+ } blit;
Map<RID, RID> render_target_descriptors;
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 62589cc97c..b289b17fad 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -31,7 +31,6 @@
#include "renderer_scene_gi_rd.h"
#include "core/config/project_settings.h"
-#include "renderer_compositor_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
#include "servers/rendering/rendering_server_default.h"
@@ -216,7 +215,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
cascade.solid_cell_buffer = RD::get_singleton()->storage_buffer_create(sizeof(SDFGI::Cascade::SolidCell) * solid_cell_count);
cascade.solid_cell_dispatch_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4, Vector<uint8_t>(), RD::STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT);
- cascade.lights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(SDGIShader::Light) * MAX(SDFGI::MAX_STATIC_LIGHTS, SDFGI::MAX_DYNAMIC_LIGHTS));
+ cascade.lights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(SDFGIShader::Light) * MAX(SDFGI::MAX_STATIC_LIGHTS, SDFGI::MAX_DYNAMIC_LIGHTS));
{
Vector<RD::Uniform> uniforms;
{
@@ -293,7 +292,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
uniforms.push_back(u);
}
- cascade.sdf_store_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_STORE), 0);
+ cascade.sdf_store_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_STORE), 0);
}
{
@@ -341,7 +340,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
uniforms.push_back(u);
}
- cascade.scroll_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_SCROLL), 0);
+ cascade.scroll_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_SCROLL), 0);
}
{
Vector<RD::Uniform> uniforms;
@@ -362,7 +361,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
uniforms.push_back(u);
}
- cascade.scroll_occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_SCROLL_OCCLUSION), 0);
+ cascade.scroll_occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_SCROLL_OCCLUSION), 0);
}
}
@@ -476,7 +475,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
uniforms.push_back(u);
}
- sdf_initialize_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE), 0);
+ sdf_initialize_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE), 0);
}
{
@@ -496,7 +495,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
uniforms.push_back(u);
}
- sdf_initialize_half_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF), 0);
+ sdf_initialize_half_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF), 0);
}
//jump flood uniform set
@@ -517,9 +516,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
uniforms.push_back(u);
}
- jump_flood_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
+ jump_flood_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]);
- jump_flood_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
+ jump_flood_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
}
//jump flood half uniform set
{
@@ -539,9 +538,9 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
uniforms.push_back(u);
}
- jump_flood_half_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
+ jump_flood_half_uniform_set[0] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
SWAP(uniforms.write[0].ids.write[0], uniforms.write[1].ids.write[0]);
- jump_flood_half_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
+ jump_flood_half_uniform_set[1] = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD), 0);
}
//upscale half size sdf
@@ -570,7 +569,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
}
upscale_jfa_uniform_set_index = (passes & 1) ? 0 : 1;
- sdf_upscale_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE), 0);
+ sdf_upscale_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE), 0);
}
//occlusion uniform set
@@ -600,7 +599,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
uniforms.push_back(u);
}
- occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDGIShader::PRE_PROCESS_OCCLUSION), 0);
+ occlusion_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.preprocess.version_get_shader(gi->sdfgi_shader.preprocess_shader, SDFGIShader::PRE_PROCESS_OCCLUSION), 0);
}
for (uint32_t i = 0; i < cascades.size(); i++) {
@@ -845,9 +844,9 @@ void RendererSceneGIRD::SDFGI::update_light() {
/* Update dynamic light */
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_DYNAMIC]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.direct_light_pipeline[SDFGIShader::DIRECT_LIGHT_MODE_DYNAMIC]);
- SDGIShader::DirectLightPushConstant push_constant;
+ SDFGIShader::DirectLightPushConstant push_constant;
push_constant.grid_size[0] = cascade_size;
push_constant.grid_size[1] = cascade_size;
@@ -879,7 +878,7 @@ void RendererSceneGIRD::SDFGI::update_light() {
cascades[i].all_dynamic_lights_dirty = false;
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascade.sdf_direct_light_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::DirectLightPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DirectLightPushConstant));
RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascade.solid_cell_dispatch_buffer, 0);
}
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_COMPUTE);
@@ -889,7 +888,7 @@ void RendererSceneGIRD::SDFGI::update_light() {
void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky) {
RD::get_singleton()->draw_command_begin_label("SDFGI Update Probes");
- SDGIShader::IntegratePushConstant push_constant;
+ SDFGIShader::IntegratePushConstant push_constant;
push_constant.grid_size[1] = cascade_size;
push_constant.grid_size[2] = cascade_size;
push_constant.grid_size[0] = cascade_size;
@@ -905,20 +904,20 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
push_constant.store_ambient_texture = p_env->volumetric_fog_enabled;
RID sky_uniform_set = gi->sdfgi_shader.integrate_default_sky_uniform_set;
- push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_DISABLED;
+ push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_DISABLED;
push_constant.y_mult = y_mult;
if (reads_sky && p_env) {
push_constant.sky_energy = p_env->bg_energy;
if (p_env->background == RS::ENV_BG_CLEAR_COLOR) {
- push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_COLOR;
+ push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR;
Color c = storage->get_default_clear_color().to_linear();
push_constant.sky_color[0] = c.r;
push_constant.sky_color[1] = c.g;
push_constant.sky_color[2] = c.b;
} else if (p_env->background == RS::ENV_BG_COLOR) {
- push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_COLOR;
+ push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_COLOR;
Color c = p_env->bg_color;
push_constant.sky_color[0] = c.r;
push_constant.sky_color[1] = c.g;
@@ -948,7 +947,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
integrate_sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.integrate.version_get_shader(gi->sdfgi_shader.integrate_shader, 0), 1);
}
sky_uniform_set = integrate_sky_uniform_set;
- push_constant.sky_mode = SDGIShader::IntegratePushConstant::SKY_MODE_SKY;
+ push_constant.sky_mode = SDFGIShader::IntegratePushConstant::SKY_MODE_SKY;
}
}
}
@@ -956,7 +955,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
render_pass++;
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_PROCESS]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_PROCESS]);
int32_t probe_divisor = cascade_size / SDFGI::PROBE_DIVISOR;
for (uint32_t i = 0; i < cascades.size(); i++) {
@@ -968,7 +967,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[i].integrate_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sky_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::IntegratePushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count, probe_axis_count, 1);
}
@@ -982,7 +981,7 @@ void RendererSceneGIRD::SDFGI::store_probes() {
RD::get_singleton()->barrier(RD::BARRIER_MASK_COMPUTE, RD::BARRIER_MASK_COMPUTE);
RD::get_singleton()->draw_command_begin_label("SDFGI Store Probes");
- SDGIShader::IntegratePushConstant push_constant;
+ SDFGIShader::IntegratePushConstant push_constant;
push_constant.grid_size[1] = cascade_size;
push_constant.grid_size[2] = cascade_size;
push_constant.grid_size[0] = cascade_size;
@@ -1004,7 +1003,7 @@ void RendererSceneGIRD::SDFGI::store_probes() {
RENDER_TIMESTAMP("Average Probes");
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_STORE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_STORE]);
//convert to octahedral to store
push_constant.image_size[0] *= SDFGI::LIGHTPROBE_OCT_SIZE;
@@ -1014,7 +1013,7 @@ void RendererSceneGIRD::SDFGI::store_probes() {
push_constant.cascade = i;
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[i].integrate_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::IntegratePushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1);
}
@@ -1101,8 +1100,6 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
}
void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
- // !BAS! Need to find a nicer way then adding width/height/renderbuffer/texture as parameters
-
if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
Vector<RD::Uniform> uniforms;
{
@@ -1199,7 +1196,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.debug_pipeline);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, debug_uniform_set, 0);
- SDGIShader::DebugPushConstant push_constant;
+ SDFGIShader::DebugPushConstant push_constant;
push_constant.grid_size[0] = cascade_size;
push_constant.grid_size[1] = cascade_size;
push_constant.grid_size[2] = cascade_size;
@@ -1232,7 +1229,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
push_constant.cam_transform[14] = p_transform.origin.z;
push_constant.cam_transform[15] = 1;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::DebugPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::DebugPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_width, p_height, 1);
RD::get_singleton()->compute_list_end();
@@ -1242,7 +1239,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
}
void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
- SDGIShader::DebugProbesPushConstant push_constant;
+ SDFGIShader::DebugProbesPushConstant push_constant;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
@@ -1302,9 +1299,9 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
debug_probes_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, gi->sdfgi_shader.debug_probes.version_get_shader(gi->sdfgi_shader.debug_probes_shader, 0), 0);
}
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDGIShader::PROBE_DEBUG_PROBES].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDFGIShader::PROBE_DEBUG_PROBES].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, debug_probes_uniform_set, 0);
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDGIShader::DebugProbesPushConstant));
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDFGIShader::DebugProbesPushConstant));
RD::get_singleton()->draw_list_draw(p_draw_list, false, total_probes, total_points);
if (gi->sdfgi_debug_probe_dir != Vector3()) {
@@ -1363,14 +1360,14 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
uint32_t cell_count = probe_cells * 2 * probe_cells * 2 * probe_cells * 2;
- RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDGIShader::PROBE_DEBUG_VISIBILITY].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, gi->sdfgi_shader.debug_probes_pipeline[SDFGIShader::PROBE_DEBUG_VISIBILITY].get_render_pipeline(RD::INVALID_FORMAT_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, debug_probes_uniform_set, 0);
- RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDGIShader::DebugProbesPushConstant));
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(SDFGIShader::DebugProbesPushConstant));
RD::get_singleton()->draw_list_draw(p_draw_list, false, cell_count, total_points);
}
}
-void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, RendererSceneRenderRD *p_scene_render) {
+void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render) {
/* Update general SDFGI Buffer */
SDFGIData sdfgi_data;
@@ -1446,7 +1443,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, Rend
for (uint32_t i = 0; i < cascades.size(); i++) {
SDFGI::Cascade &cascade = cascades[i];
- SDGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS];
+ SDFGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS];
uint32_t idx = 0;
for (uint32_t j = 0; j < (uint32_t)p_scene_render->render_state.sdfgi_update_data->directional_lights->size(); j++) {
if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) {
@@ -1528,7 +1525,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, Rend
}
if (idx > 0) {
- RD::get_singleton()->buffer_update(cascade.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights, RD::BARRIER_MASK_COMPUTE);
+ RD::get_singleton()->buffer_update(cascade.lights_buffer, 0, idx * sizeof(SDFGIShader::Light), lights, RD::BARRIER_MASK_COMPUTE);
}
cascade_dynamic_light_count[i] = idx;
@@ -1566,8 +1563,8 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
//done rendering! must update SDF
//clear dispatch indirect data
- SDGIShader::PreprocessPushConstant push_constant;
- zeromem(&push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ SDFGIShader::PreprocessPushConstant push_constant;
+ memset(&push_constant, 0, sizeof(SDFGIShader::PreprocessPushConstant));
RENDER_TIMESTAMP("Scroll SDF");
@@ -1594,14 +1591,14 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
//must pre scroll existing data because not all is dirty
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_SCROLL]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_SCROLL]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].scroll_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cascades[cascade].solid_cell_dispatch_buffer, 0);
// no barrier do all together
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_SCROLL_OCCLUSION]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_SCROLL_OCCLUSION]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].scroll_occlusion_uniform_set, 0);
Vector3i dirty = cascades[cascade].dirty_regions;
@@ -1610,7 +1607,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
groups.y = cascade_size - ABS(dirty.y);
groups.z = cascade_size - ABS(dirty.z);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, groups.x, groups.y, groups.z);
//no barrier, continue together
@@ -1618,7 +1615,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
{
//scroll probes and their history also
- SDGIShader::IntegratePushConstant ipush_constant;
+ SDFGIShader::IntegratePushConstant ipush_constant;
ipush_constant.grid_size[1] = cascade_size;
ipush_constant.grid_size[2] = cascade_size;
ipush_constant.grid_size[0] = cascade_size;
@@ -1649,18 +1646,18 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
ipush_constant.scroll[1] = dirty.y / probe_divisor;
ipush_constant.scroll[2] = dirty.z / probe_divisor;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_SCROLL]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_SCROLL]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].integrate_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDFGIShader::IntegratePushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count, probe_axis_count, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_SCROLL_STORE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_SCROLL_STORE]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].integrate_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDFGIShader::IntegratePushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count, probe_axis_count, 1);
RD::get_singleton()->compute_list_add_barrier(compute_list);
@@ -1668,7 +1665,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
if (bounce_feedback > 0.0) {
//multibounce requires this to be stored so direct light can read from it
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDGIShader::INTEGRATE_MODE_STORE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.integrate_pipeline[SDFGIShader::INTEGRATE_MODE_STORE]);
//convert to octahedral to store
ipush_constant.image_size[0] *= SDFGI::LIGHTPROBE_OCT_SIZE;
@@ -1676,7 +1673,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].integrate_uniform_set, 0);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, gi->sdfgi_shader.integrate_default_sky_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDGIShader::IntegratePushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &ipush_constant, sizeof(SDFGIShader::IntegratePushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, probe_axis_count * probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, probe_axis_count * SDFGI::LIGHTPROBE_OCT_SIZE, 1);
}
}
@@ -1698,9 +1695,9 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
push_constant.grid_size >>= 1;
uint32_t cascade_half_size = cascade_size >> 1;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE_HALF]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_initialize_half_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size);
RD::get_singleton()->compute_list_add_barrier(compute_list);
@@ -1712,7 +1709,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
uint32_t s = cascade_half_size;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD]);
int jf_us = 0;
//start with regular jump flood for very coarse reads, as this is impossible to optimize
@@ -1720,7 +1717,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
s /= 2;
push_constant.step_size = s;
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_half_uniform_set[jf_us], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size);
RD::get_singleton()->compute_list_add_barrier(compute_list);
jf_us = jf_us == 0 ? 1 : 0;
@@ -1733,12 +1730,12 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
RENDER_TIMESTAMP("SDFGI Jump Flood Optimized (Half Size)");
//continue with optimized jump flood for smaller reads
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
while (s > 1) {
s /= 2;
push_constant.step_size = s;
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_half_uniform_set[jf_us], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_half_size, cascade_half_size, cascade_half_size);
RD::get_singleton()->compute_list_add_barrier(compute_list);
jf_us = jf_us == 0 ? 1 : 0;
@@ -1748,9 +1745,9 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
// restore grid size for last passes
push_constant.grid_size = cascade_size;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_UPSCALE]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_upscale_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
RD::get_singleton()->compute_list_add_barrier(compute_list);
@@ -1758,9 +1755,9 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
push_constant.half_size = false;
push_constant.step_size = 1;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_uniform_set[upscale_jfa_uniform_set_index], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
RD::get_singleton()->compute_list_add_barrier(compute_list);
@@ -1768,9 +1765,9 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
//full size jumpflood
RENDER_TIMESTAMP("SDFGI Jump Flood");
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_INITIALIZE]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sdf_initialize_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
RD::get_singleton()->compute_list_add_barrier(compute_list);
@@ -1779,7 +1776,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
{
uint32_t s = cascade_size;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD]);
int jf_us = 0;
//start with regular jump flood for very coarse reads, as this is impossible to optimize
@@ -1787,7 +1784,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
s /= 2;
push_constant.step_size = s;
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_uniform_set[jf_us], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
RD::get_singleton()->compute_list_add_barrier(compute_list);
jf_us = jf_us == 0 ? 1 : 0;
@@ -1800,12 +1797,12 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
RENDER_TIMESTAMP("SDFGI Jump Flood Optimized");
//continue with optimized jump flood for smaller reads
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_JUMP_FLOOD_OPTIMIZED]);
while (s > 1) {
s /= 2;
push_constant.step_size = s;
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, jump_flood_uniform_set[jf_us], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
RD::get_singleton()->compute_list_add_barrier(compute_list);
jf_us = jf_us == 0 ? 1 : 0;
@@ -1820,7 +1817,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
uint32_t probe_size = cascade_size / SDFGI::PROBE_DIVISOR;
Vector3i probe_global_pos = cascades[cascade].position / probe_size;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_OCCLUSION]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_OCCLUSION]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, occlusion_uniform_set, 0);
for (int i = 0; i < 8; i++) {
//dispatch all at once for performance
@@ -1839,7 +1836,7 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
push_constant.probe_offset[1] = offset.y;
push_constant.probe_offset[2] = offset.z;
push_constant.occlusion_index = i;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
Vector3i groups = Vector3i(probe_size + 1, probe_size + 1, probe_size + 1) - offset; //if offset, it's one less probe per axis to compute
RD::get_singleton()->compute_list_dispatch(compute_list, groups.x, groups.y, groups.z);
@@ -1850,9 +1847,9 @@ void RendererSceneGIRD::SDFGI::render_region(RID p_render_buffers, int p_region,
RENDER_TIMESTAMP("SDFGI Store");
// store
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDGIShader::PRE_PROCESS_STORE]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.preprocess_pipeline[SDFGIShader::PRE_PROCESS_STORE]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cascades[cascade].sdf_store_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDGIShader::PreprocessPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SDFGIShader::PreprocessPushConstant));
RD::get_singleton()->compute_list_dispatch_threads(compute_list, cascade_size, cascade_size, cascade_size);
RD::get_singleton()->compute_list_end();
@@ -1903,7 +1900,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
update_cascades();
; //need cascades updated for this
- SDGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS];
+ SDFGIShader::Light lights[SDFGI::MAX_STATIC_LIGHTS];
uint32_t light_count[SDFGI::MAX_STATIC_LIGHTS];
for (uint32_t i = 0; i < p_cascade_count; i++) {
@@ -1967,7 +1964,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
}
if (idx > 0) {
- RD::get_singleton()->buffer_update(cc.lights_buffer, 0, idx * sizeof(SDGIShader::Light), lights);
+ RD::get_singleton()->buffer_update(cc.lights_buffer, 0, idx * sizeof(SDFGIShader::Light), lights);
}
light_count[i] = idx;
@@ -1977,9 +1974,9 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
/* Static Lights */
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.direct_light_pipeline[SDGIShader::DIRECT_LIGHT_MODE_STATIC]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, gi->sdfgi_shader.direct_light_pipeline[SDFGIShader::DIRECT_LIGHT_MODE_STATIC]);
- SDGIShader::DirectLightPushConstant dl_push_constant;
+ SDFGIShader::DirectLightPushConstant dl_push_constant;
dl_push_constant.grid_size[0] = cascade_size;
dl_push_constant.grid_size[1] = cascade_size;
@@ -2004,7 +2001,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
if (dl_push_constant.light_count > 0) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cc.sdf_direct_light_uniform_set, 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &dl_push_constant, sizeof(SDGIShader::DirectLightPushConstant));
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &dl_push_constant, sizeof(SDFGIShader::DirectLightPushConstant));
RD::get_singleton()->compute_list_dispatch_indirect(compute_list, cc.solid_cell_dispatch_buffer, 0);
}
}
@@ -2605,7 +2602,7 @@ void RendererSceneGIRD::GIProbeInstance::update(bool p_update_light_instances, c
p_scene_render->_render_material(to_world_xform * xform, cm, true, p_scene_render->cull_argument, dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size));
GIProbeDynamicPushConstant push_constant;
- zeromem(&push_constant, sizeof(GIProbeDynamicPushConstant));
+ memset(&push_constant, 0, sizeof(GIProbeDynamicPushConstant));
push_constant.limits[0] = octree_size.x;
push_constant.limits[1] = octree_size.y;
push_constant.limits[2] = octree_size.z;
@@ -2807,9 +2804,11 @@ RendererSceneGIRD::RendererSceneGIRD() {
RendererSceneGIRD::~RendererSceneGIRD() {
}
-void RendererSceneGIRD::init_gi(RendererStorageRD *p_storage) {
+void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
storage = p_storage;
+ /* GI */
+
{
//kinda complicated to compute the amount of slots, we try to use as many as we can
@@ -2862,9 +2861,9 @@ void RendererSceneGIRD::init_gi(RendererStorageRD *p_storage) {
giprobe_debug_shader_version_pipelines[i].setup(giprobe_debug_shader_version_shaders[i], RD::RENDER_PRIMITIVE_TRIANGLES, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
}
}
-}
-void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) {
+ /* SDGFI */
+
{
Vector<String> preprocess_modes;
preprocess_modes.push_back("\n#define MODE_SCROLL\n");
@@ -2879,7 +2878,7 @@ void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) {
String defines = "\n#define OCCLUSION_SIZE " + itos(SDFGI::CASCADE_SIZE / SDFGI::PROBE_DIVISOR) + "\n";
sdfgi_shader.preprocess.initialize(preprocess_modes, defines);
sdfgi_shader.preprocess_shader = sdfgi_shader.preprocess.version_create();
- for (int i = 0; i < SDGIShader::PRE_PROCESS_MAX; i++) {
+ for (int i = 0; i < SDFGIShader::PRE_PROCESS_MAX; i++) {
sdfgi_shader.preprocess_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.preprocess.version_get_shader(sdfgi_shader.preprocess_shader, i));
}
}
@@ -2893,7 +2892,7 @@ void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) {
direct_light_modes.push_back("\n#define MODE_PROCESS_DYNAMIC\n");
sdfgi_shader.direct_light.initialize(direct_light_modes, defines);
sdfgi_shader.direct_light_shader = sdfgi_shader.direct_light.version_create();
- for (int i = 0; i < SDGIShader::DIRECT_LIGHT_MODE_MAX; i++) {
+ for (int i = 0; i < SDFGIShader::DIRECT_LIGHT_MODE_MAX; i++) {
sdfgi_shader.direct_light_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.direct_light.version_get_shader(sdfgi_shader.direct_light_shader, i));
}
}
@@ -2914,7 +2913,7 @@ void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) {
sdfgi_shader.integrate.initialize(integrate_modes, defines);
sdfgi_shader.integrate_shader = sdfgi_shader.integrate.version_create();
- for (int i = 0; i < SDGIShader::INTEGRATE_MODE_MAX; i++) {
+ for (int i = 0; i < SDFGIShader::INTEGRATE_MODE_MAX; i++) {
sdfgi_shader.integrate_pipeline[i] = RD::get_singleton()->compute_pipeline_create(sdfgi_shader.integrate.version_get_shader(sdfgi_shader.integrate_shader, i));
}
@@ -2986,13 +2985,14 @@ void RendererSceneGIRD::init_sdfgi(RendererSceneSkyRD *p_sky) {
ds.enable_depth_test = true;
ds.enable_depth_write = true;
ds.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL;
- for (int i = 0; i < SDGIShader::PROBE_DEBUG_MAX; i++) {
+ for (int i = 0; i < SDFGIShader::PROBE_DEBUG_MAX; i++) {
RID debug_probes_shader_version = sdfgi_shader.debug_probes.version_get_shader(sdfgi_shader.debug_probes_shader, i);
sdfgi_shader.debug_probes_pipeline[i].setup(debug_probes_shader_version, RD::RENDER_PRIMITIVE_TRIANGLE_STRIPS, rs, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(), 0);
}
}
}
default_giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(GIProbeData) * MAX_GIPROBES);
+ half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution");
}
void RendererSceneGIRD::free() {
@@ -3041,7 +3041,7 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_
for (int i = 0; i < MAX_GIPROBES; i++) {
RID texture;
if (i < (int)p_gi_probes.size()) {
- GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probes[i]);
+ GIProbeInstance *gipi = get_probe_instance(p_gi_probes[i]);
if (gipi) {
texture = gipi->texture;
@@ -3098,10 +3098,10 @@ void RendererSceneGIRD::setup_giprobes(RID p_render_buffers, const Transform &p_
}
if (giprobes_changed) {
- if (RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) {
- RD::get_singleton()->free(rb->gi_uniform_set);
+ if (RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) {
+ RD::get_singleton()->free(rb->gi.uniform_set);
}
- rb->gi_uniform_set = RID();
+ rb->gi.uniform_set = RID();
if (rb->volumetric_fog) {
if (RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) {
RD::get_singleton()->free(rb->volumetric_fog->uniform_set);
@@ -3126,7 +3126,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
ERR_FAIL_COND(rb == nullptr);
RendererSceneEnvironmentRD *env = p_scene_render->environment_owner.getornull(p_environment);
- if (rb->ambient_buffer.is_null() || rb->using_half_size_gi != half_resolution) {
+ if (rb->ambient_buffer.is_null() || rb->gi.using_half_size_gi != half_resolution) {
if (rb->ambient_buffer.is_valid()) {
RD::get_singleton()->free(rb->ambient_buffer);
RD::get_singleton()->free(rb->reflection_buffer);
@@ -3143,9 +3143,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rb->reflection_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
rb->ambient_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- rb->using_half_size_gi = half_resolution;
-
- p_scene_render->_render_buffers_uniform_set_changed(p_render_buffers);
+ rb->gi.using_half_size_gi = half_resolution;
}
PushConstant push_constant;
@@ -3188,7 +3186,7 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
push_constant.cam_rotation[10] = p_transform.basis[2][2];
push_constant.cam_rotation[11] = 0;
- if (rb->gi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi_uniform_set)) {
+ if (rb->gi.uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->gi.uniform_set)) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
@@ -3341,22 +3339,22 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
uniforms.push_back(u);
}
- rb->gi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.version_get_shader(shader_version, 0), 0);
+ rb->gi.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.version_get_shader(shader_version, 0), 0);
}
Mode mode;
- if (rb->using_half_size_gi) {
+ if (rb->gi.using_half_size_gi) {
mode = (use_sdfgi && use_giprobes) ? MODE_HALF_RES_COMBINED : (use_sdfgi ? MODE_HALF_RES_SDFGI : MODE_HALF_RES_GIPROBE);
} else {
mode = (use_sdfgi && use_giprobes) ? MODE_COMBINED : (use_sdfgi ? MODE_SDFGI : MODE_GIPROBE);
}
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(true);
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, pipelines[mode]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->gi.uniform_set, 0);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
- if (rb->using_half_size_gi) {
+ if (rb->gi.using_half_size_gi) {
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width >> 1, rb->height >> 1, 1);
} else {
RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->width, rb->height, 1);
@@ -3375,6 +3373,27 @@ RID RendererSceneGIRD::gi_probe_instance_create(RID p_base) {
return rid;
}
+void RendererSceneGIRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {
+ GIProbeInstance *gi_probe = get_probe_instance(p_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->transform = p_xform;
+}
+
+bool RendererSceneGIRD::gi_probe_needs_update(RID p_probe) const {
+ GIProbeInstance *gi_probe = get_probe_instance(p_probe);
+ ERR_FAIL_COND_V(!gi_probe, false);
+
+ return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe);
+}
+
+void RendererSceneGIRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+ GIProbeInstance *gi_probe = get_probe_instance(p_probe);
+ ERR_FAIL_COND(!gi_probe);
+
+ gi_probe->update(p_update_light_instances, p_light_instances, p_dynamic_objects, p_scene_render);
+}
+
void RendererSceneGIRD::debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_gi_probe);
ERR_FAIL_COND(!gi_probe);
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index 6cff9b7837..59f5f374d1 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -33,8 +33,10 @@
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
+#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_sky_rd.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/giprobe_debug.glsl.gen.h"
@@ -46,16 +48,14 @@
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
-// Forward declare RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound
+// Forward declare RenderDataRD and RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound
+struct RenderDataRD;
class RendererSceneRenderRD;
class RendererSceneGIRD {
private:
- // !BAS! need to see which things become internal..
-
RendererStorageRD *storage;
-public:
/* GIPROBE INSTANCE */
struct GIProbeLight {
@@ -110,56 +110,6 @@ public:
float pad[3];
};
- struct GIProbeInstance {
- // access to our containers
- RendererStorageRD *storage;
- RendererSceneGIRD *gi;
-
- RID probe;
- RID texture;
- RID write_buffer;
-
- struct Mipmap {
- RID texture;
- RID uniform_set;
- RID second_bounce_uniform_set;
- RID write_uniform_set;
- uint32_t level;
- uint32_t cell_offset;
- uint32_t cell_count;
- };
- Vector<Mipmap> mipmaps;
-
- struct DynamicMap {
- RID texture; //color normally, or emission on first pass
- RID fb_depth; //actual depth buffer for the first pass, float depth for later passes
- RID depth; //actual depth buffer for the first pass, float depth for later passes
- RID normal; //normal buffer for the first pass
- RID albedo; //emission buffer for the first pass
- RID orm; //orm buffer for the first pass
- RID fb; //used for rendering, only valid on first map
- RID uniform_set;
- uint32_t size;
- int mipmap; // mipmap to write to, -1 if no mipmap assigned
- };
-
- Vector<DynamicMap> dynamic_maps;
-
- int slot = -1;
- uint32_t last_probe_version = 0;
- uint32_t last_probe_data_version = 0;
-
- //uint64_t last_pass = 0;
- uint32_t render_index = 0;
-
- bool has_dynamic_object_data = false;
-
- Transform transform;
-
- void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
- void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
- };
-
GIProbeLight *gi_probe_lights;
uint32_t gi_probe_max_lights;
RID gi_probe_lights_uniform;
@@ -181,10 +131,6 @@ public:
RID giprobe_lighting_shader_version_shaders[GI_PROBE_SHADER_VERSION_MAX];
RID giprobe_lighting_shader_version_pipelines[GI_PROBE_SHADER_VERSION_MAX];
- mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner;
-
- RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH;
-
enum {
GI_PROBE_DEBUG_COLOR,
GI_PROBE_DEBUG_LIGHT,
@@ -211,156 +157,7 @@ public:
/* SDFGI */
- struct SDFGI {
- enum {
- MAX_CASCADES = 8,
- CASCADE_SIZE = 128,
- PROBE_DIVISOR = 16,
- ANISOTROPY_SIZE = 6,
- MAX_DYNAMIC_LIGHTS = 128,
- MAX_STATIC_LIGHTS = 1024,
- LIGHTPROBE_OCT_SIZE = 6,
- SH_SIZE = 16
- };
-
- struct Cascade {
- struct UBO {
- float offset[3];
- float to_cell;
- int32_t probe_offset[3];
- uint32_t pad;
- };
-
- //cascade blocks are full-size for volume (128^3), half size for albedo/emission
- RID sdf_tex;
- RID light_tex;
- RID light_aniso_0_tex;
- RID light_aniso_1_tex;
-
- RID light_data;
- RID light_aniso_0_data;
- RID light_aniso_1_data;
-
- struct SolidCell { // this struct is unused, but remains as reference for size
- uint32_t position;
- uint32_t albedo;
- uint32_t static_light;
- uint32_t static_light_aniso;
- };
-
- RID solid_cell_dispatch_buffer; //buffer for indirect compute dispatch
- RID solid_cell_buffer;
-
- RID lightprobe_history_tex;
- RID lightprobe_average_tex;
-
- float cell_size;
- Vector3i position;
-
- static const Vector3i DIRTY_ALL;
- Vector3i dirty_regions; //(0,0,0 is not dirty, negative is refresh from the end, DIRTY_ALL is refresh all.
-
- RID sdf_store_uniform_set;
- RID sdf_direct_light_uniform_set;
- RID scroll_uniform_set;
- RID scroll_occlusion_uniform_set;
- RID integrate_uniform_set;
- RID lights_buffer;
-
- bool all_dynamic_lights_dirty = true;
- };
-
- // access to our containers
- RendererStorageRD *storage;
- RendererSceneGIRD *gi;
-
- // used for rendering (voxelization)
- RID render_albedo;
- RID render_emission;
- RID render_emission_aniso;
- RID render_occlusion[8];
- RID render_geom_facing;
-
- RID render_sdf[2];
- RID render_sdf_half[2];
-
- // used for ping pong processing in cascades
- RID sdf_initialize_uniform_set;
- RID sdf_initialize_half_uniform_set;
- RID jump_flood_uniform_set[2];
- RID jump_flood_half_uniform_set[2];
- RID sdf_upscale_uniform_set;
- int upscale_jfa_uniform_set_index;
- RID occlusion_uniform_set;
-
- uint32_t cascade_size = 128;
-
- LocalVector<Cascade> cascades;
-
- RID lightprobe_texture;
- RID lightprobe_data;
- RID occlusion_texture;
- RID occlusion_data;
- RID ambient_texture; //integrates with volumetric fog
-
- RID lightprobe_history_scroll; //used for scrolling lightprobes
- RID lightprobe_average_scroll; //used for scrolling lightprobes
-
- uint32_t history_size = 0;
- float solid_cell_ratio = 0;
- uint32_t solid_cell_count = 0;
-
- RS::EnvironmentSDFGICascades cascade_mode;
- float min_cell_size = 0;
- uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints
-
- RID debug_uniform_set;
- RID debug_probes_uniform_set;
- RID cascades_ubo;
-
- bool uses_occlusion = false;
- float bounce_feedback = 0.0;
- bool reads_sky = false;
- float energy = 1.0;
- float normal_bias = 1.1;
- float probe_bias = 1.1;
- RS::EnvironmentSDFGIYScale y_scale_mode = RS::ENV_SDFGI_Y_SCALE_DISABLED;
-
- float y_mult = 1.0;
-
- uint32_t render_pass = 0;
-
- int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
- RID integrate_sky_uniform_set;
-
- void create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi);
- void erase();
- void update(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position);
- void update_light();
- void update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky);
- void store_probes();
- int get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const;
- void update_cascades();
-
- void debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture);
- void debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform);
-
- void pre_process_gi(const Transform &p_transform, RendererSceneRenderRD *p_scene_render);
- void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render);
- void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render);
- };
-
- RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16;
- RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES;
- RS::EnvironmentSDFGIFramesToUpdateLight sdfgi_frames_to_update_light = RS::ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES;
-
- float sdfgi_solid_cell_ratio = 0.25;
- Vector3 sdfgi_debug_probe_pos;
- Vector3 sdfgi_debug_probe_dir;
- bool sdfgi_debug_probe_enabled = false;
- Vector3i sdfgi_debug_probe_index;
-
- struct SDGIShader {
+ struct SDFGIShader {
enum SDFGIPreprocessShaderVersion {
PRE_PROCESS_SCROLL,
PRE_PROCESS_SCROLL_OCCLUSION,
@@ -528,6 +325,226 @@ public:
} sdfgi_shader;
+public:
+ /* GIPROBE INSTANCE */
+
+ //@TODO GIProbeInstance is still directly used in the render code, we'll address this when we refactor the render code itself.
+
+ struct GIProbeInstance {
+ // access to our containers
+ RendererStorageRD *storage;
+ RendererSceneGIRD *gi;
+
+ RID probe;
+ RID texture;
+ RID write_buffer;
+
+ struct Mipmap {
+ RID texture;
+ RID uniform_set;
+ RID second_bounce_uniform_set;
+ RID write_uniform_set;
+ uint32_t level;
+ uint32_t cell_offset;
+ uint32_t cell_count;
+ };
+ Vector<Mipmap> mipmaps;
+
+ struct DynamicMap {
+ RID texture; //color normally, or emission on first pass
+ RID fb_depth; //actual depth buffer for the first pass, float depth for later passes
+ RID depth; //actual depth buffer for the first pass, float depth for later passes
+ RID normal; //normal buffer for the first pass
+ RID albedo; //emission buffer for the first pass
+ RID orm; //orm buffer for the first pass
+ RID fb; //used for rendering, only valid on first map
+ RID uniform_set;
+ uint32_t size;
+ int mipmap; // mipmap to write to, -1 if no mipmap assigned
+ };
+
+ Vector<DynamicMap> dynamic_maps;
+
+ int slot = -1;
+ uint32_t last_probe_version = 0;
+ uint32_t last_probe_data_version = 0;
+
+ //uint64_t last_pass = 0;
+ uint32_t render_index = 0;
+
+ bool has_dynamic_object_data = false;
+
+ Transform transform;
+
+ void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
+ void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
+ };
+
+ mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner;
+
+ _FORCE_INLINE_ GIProbeInstance *get_probe_instance(RID p_probe) const {
+ return gi_probe_instance_owner.getornull(p_probe);
+ };
+
+ _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) {
+ GIProbeInstance *gi_probe = get_probe_instance(p_probe);
+ ERR_FAIL_COND_V(!gi_probe, RID());
+ return gi_probe->texture;
+ };
+
+ RS::GIProbeQuality gi_probe_quality = RS::GI_PROBE_QUALITY_HIGH;
+
+ /* SDFGI */
+
+ struct SDFGI {
+ enum {
+ MAX_CASCADES = 8,
+ CASCADE_SIZE = 128,
+ PROBE_DIVISOR = 16,
+ ANISOTROPY_SIZE = 6,
+ MAX_DYNAMIC_LIGHTS = 128,
+ MAX_STATIC_LIGHTS = 1024,
+ LIGHTPROBE_OCT_SIZE = 6,
+ SH_SIZE = 16
+ };
+
+ struct Cascade {
+ struct UBO {
+ float offset[3];
+ float to_cell;
+ int32_t probe_offset[3];
+ uint32_t pad;
+ };
+
+ //cascade blocks are full-size for volume (128^3), half size for albedo/emission
+ RID sdf_tex;
+ RID light_tex;
+ RID light_aniso_0_tex;
+ RID light_aniso_1_tex;
+
+ RID light_data;
+ RID light_aniso_0_data;
+ RID light_aniso_1_data;
+
+ struct SolidCell { // this struct is unused, but remains as reference for size
+ uint32_t position;
+ uint32_t albedo;
+ uint32_t static_light;
+ uint32_t static_light_aniso;
+ };
+
+ RID solid_cell_dispatch_buffer; //buffer for indirect compute dispatch
+ RID solid_cell_buffer;
+
+ RID lightprobe_history_tex;
+ RID lightprobe_average_tex;
+
+ float cell_size;
+ Vector3i position;
+
+ static const Vector3i DIRTY_ALL;
+ Vector3i dirty_regions; //(0,0,0 is not dirty, negative is refresh from the end, DIRTY_ALL is refresh all.
+
+ RID sdf_store_uniform_set;
+ RID sdf_direct_light_uniform_set;
+ RID scroll_uniform_set;
+ RID scroll_occlusion_uniform_set;
+ RID integrate_uniform_set;
+ RID lights_buffer;
+
+ bool all_dynamic_lights_dirty = true;
+ };
+
+ // access to our containers
+ RendererStorageRD *storage;
+ RendererSceneGIRD *gi;
+
+ // used for rendering (voxelization)
+ RID render_albedo;
+ RID render_emission;
+ RID render_emission_aniso;
+ RID render_occlusion[8];
+ RID render_geom_facing;
+
+ RID render_sdf[2];
+ RID render_sdf_half[2];
+
+ // used for ping pong processing in cascades
+ RID sdf_initialize_uniform_set;
+ RID sdf_initialize_half_uniform_set;
+ RID jump_flood_uniform_set[2];
+ RID jump_flood_half_uniform_set[2];
+ RID sdf_upscale_uniform_set;
+ int upscale_jfa_uniform_set_index;
+ RID occlusion_uniform_set;
+
+ uint32_t cascade_size = 128;
+
+ LocalVector<Cascade> cascades;
+
+ RID lightprobe_texture;
+ RID lightprobe_data;
+ RID occlusion_texture;
+ RID occlusion_data;
+ RID ambient_texture; //integrates with volumetric fog
+
+ RID lightprobe_history_scroll; //used for scrolling lightprobes
+ RID lightprobe_average_scroll; //used for scrolling lightprobes
+
+ uint32_t history_size = 0;
+ float solid_cell_ratio = 0;
+ uint32_t solid_cell_count = 0;
+
+ RS::EnvironmentSDFGICascades cascade_mode;
+ float min_cell_size = 0;
+ uint32_t probe_axis_count = 0; //amount of probes per axis, this is an odd number because it encloses endpoints
+
+ RID debug_uniform_set;
+ RID debug_probes_uniform_set;
+ RID cascades_ubo;
+
+ bool uses_occlusion = false;
+ float bounce_feedback = 0.0;
+ bool reads_sky = false;
+ float energy = 1.0;
+ float normal_bias = 1.1;
+ float probe_bias = 1.1;
+ RS::EnvironmentSDFGIYScale y_scale_mode = RS::ENV_SDFGI_Y_SCALE_DISABLED;
+
+ float y_mult = 1.0;
+
+ uint32_t render_pass = 0;
+
+ int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
+ RID integrate_sky_uniform_set;
+
+ void create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi);
+ void erase();
+ void update(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position);
+ void update_light();
+ void update_probes(RendererSceneEnvironmentRD *p_env, RendererSceneSkyRD::Sky *p_sky);
+ void store_probes();
+ int get_pending_region_data(int p_region, Vector3i &r_local_offset, Vector3i &r_local_size, AABB &r_bounds) const;
+ void update_cascades();
+
+ void debug_draw(const CameraMatrix &p_projection, const Transform &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture);
+ void debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform);
+
+ void pre_process_gi(const Transform &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render);
+ void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render);
+ void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render);
+ };
+
+ RS::EnvironmentSDFGIRayCount sdfgi_ray_count = RS::ENV_SDFGI_RAY_COUNT_16;
+ RS::EnvironmentSDFGIFramesToConverge sdfgi_frames_to_converge = RS::ENV_SDFGI_CONVERGE_IN_10_FRAMES;
+ RS::EnvironmentSDFGIFramesToUpdateLight sdfgi_frames_to_update_light = RS::ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES;
+
+ float sdfgi_solid_cell_ratio = 0.25;
+ Vector3 sdfgi_debug_probe_pos;
+ Vector3 sdfgi_debug_probe_dir;
+ bool sdfgi_debug_probe_enabled = false;
+ Vector3i sdfgi_debug_probe_index;
+
/* SDFGI UPDATE */
int sdfgi_get_lightprobe_octahedron_size() const { return SDFGI::LIGHTPROBE_OCT_SIZE; }
@@ -545,9 +562,11 @@ public:
RID full_buffer;
RID full_dispatch;
RID full_mask;
+
+ RID uniform_set;
+ bool using_half_size_gi = false;
};
- // struct GI {
struct SDFGIData {
float grid_size[3];
uint32_t max_cascades;
@@ -631,14 +650,11 @@ public:
GiShaderRD shader;
RID shader_version;
RID pipelines[MODE_MAX];
- // } gi;
RendererSceneGIRD();
~RendererSceneGIRD();
- // !BAS! Can we merge these two inits? Possibly, need to check
- void init_gi(RendererStorageRD *p_storage);
- void init_sdfgi(RendererSceneSkyRD *p_sky);
+ void init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky);
void free();
SDFGI *create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size);
@@ -647,6 +663,9 @@ public:
void process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, RendererSceneRenderRD *p_scene_render);
RID gi_probe_instance_create(RID p_base);
+ void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
+ bool gi_probe_needs_update(RID p_probe) const;
+ void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
void debug_giprobe(RID p_gi_probe, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
};
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 7a6900b0c4..1f01de1333 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -58,8 +58,6 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
rb->sdfgi->erase();
memdelete(rb->sdfgi);
rb->sdfgi = nullptr;
-
- _render_buffers_uniform_set_changed(p_render_buffers);
}
return;
}
@@ -78,8 +76,6 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment
if (sdfgi == nullptr) {
// re-create
rb->sdfgi = gi.create_sdfgi(env, p_world_position, requested_history_size);
-
- _render_buffers_uniform_set_changed(p_render_buffers);
} else {
//check for updates
rb->sdfgi->update(env, p_world_position);
@@ -317,7 +313,7 @@ void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::
RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
- if (low_end) {
+ if (!is_dynamic_gi_supported()) {
return;
}
@@ -379,7 +375,7 @@ void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_ena
RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
- if (low_end) {
+ if (!is_volumetric_supported()) {
return;
}
@@ -410,10 +406,6 @@ void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_
RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
- if (low_end) {
- return;
- }
-
env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance);
}
@@ -429,10 +421,6 @@ void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float
RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
- if (low_end) {
- return;
- }
-
env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect);
}
@@ -522,9 +510,13 @@ RID RendererSceneRenderRD::reflection_atlas_create() {
ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count");
ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size");
- ra.cluster_builder = memnew(ClusterBuilderRD);
- ra.cluster_builder->set_shared(&cluster_builder_shared);
- ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID());
+ if (is_clustered_enabled()) {
+ ra.cluster_builder = memnew(ClusterBuilderRD);
+ ra.cluster_builder->set_shared(&cluster_builder_shared);
+ ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID());
+ } else {
+ ra.cluster_builder = nullptr;
+ }
return reflection_atlas_owner.make_rid(ra);
}
@@ -537,7 +529,10 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref
return; //no changes
}
- ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID());
+ if (ra->cluster_builder) {
+ // only if we're using our cluster
+ ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID());
+ }
ra->size = p_reflection_size;
ra->count = p_reflection_count;
@@ -1336,33 +1331,23 @@ RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) {
}
void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe);
- ERR_FAIL_COND(!gi_probe);
-
- gi_probe->transform = p_xform;
+ gi.gi_probe_instance_set_transform_to_data(p_probe, p_xform);
}
bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gi_probe, false);
-
- if (low_end) {
+ if (!is_dynamic_gi_supported()) {
return false;
}
- //return true;
- return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe);
+ return gi.gi_probe_needs_update(p_probe);
}
void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe);
- ERR_FAIL_COND(!gi_probe);
-
- if (low_end) {
+ if (!is_dynamic_gi_supported()) {
return;
}
- gi_probe->update(p_update_light_instances, p_light_instances, p_dynamic_objects, this);
+ gi.gi_probe_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this);
}
void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
@@ -1544,7 +1529,6 @@ void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatri
if (rb->blur[0].texture.is_null()) {
_allocate_blur_textures(rb);
- _render_buffers_uniform_set_changed(p_render_buffers);
}
storage->get_effects()->sub_surface_scattering(rb->texture, rb->blur[0].mipmaps[0].texture, rb->depth_texture, p_camera, Size2i(rb->width, rb->height), sss_scale, sss_depth_scale, sss_quality);
@@ -1596,7 +1580,6 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb
if (rb->blur[0].texture.is_null()) {
_allocate_blur_textures(rb);
- _render_buffers_uniform_set_changed(p_render_buffers);
}
storage->get_effects()->screen_space_reflection(rb->texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].mipmaps[1].texture, rb->blur[1].mipmaps[0].texture, Size2i(rb->width / 2, rb->height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection);
@@ -1722,7 +1705,6 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
rb->ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
RD::get_singleton()->set_resource_name(rb->ssao.ao_final, "SSAO Final");
- _render_buffers_uniform_set_changed(p_render_buffers);
}
ssao_using_half_size = ssao_half_size;
uniform_sets_are_invalid = true;
@@ -1749,30 +1731,28 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid);
}
-void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection) {
- RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
+void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) {
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
- RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment);
//glow (if enabled)
- CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects);
+ CameraEffects *camfx = camera_effects_owner.getornull(p_render_data->camera_effects);
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
if (can_use_effects && camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0) {
if (rb->blur[0].texture.is_null()) {
_allocate_blur_textures(rb);
- _render_buffers_uniform_set_changed(p_render_buffers);
}
float bokeh_size = camfx->dof_blur_amount * 64.0;
- storage->get_effects()->bokeh_dof(rb->texture, rb->depth_texture, Size2i(rb->width, rb->height), rb->blur[0].mipmaps[0].texture, rb->blur[1].mipmaps[0].texture, rb->blur[0].mipmaps[1].texture, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_projection.get_z_near(), p_projection.get_z_far(), p_projection.is_orthogonal());
+ storage->get_effects()->bokeh_dof(rb->texture, rb->depth_texture, Size2i(rb->width, rb->height), rb->blur[0].mipmaps[0].texture, rb->blur[1].mipmaps[0].texture, rb->blur[0].mipmaps[1].texture, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal);
}
if (can_use_effects && env && env->auto_exposure) {
if (rb->luminance.current.is_null()) {
_allocate_luminance_textures(rb);
- _render_buffers_uniform_set_changed(p_render_buffers);
}
bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version;
@@ -1793,7 +1773,6 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(RID p_rende
if (rb->blur[1].texture.is_null()) {
_allocate_blur_textures(rb);
- _render_buffers_uniform_set_changed(p_render_buffers);
}
for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) {
@@ -1884,7 +1863,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(RID p_rende
storage->render_target_disable_clear_request(rb->render_target);
}
-void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas) {
+void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
EffectsRD *effects = storage->get_effects();
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
@@ -1943,6 +1922,13 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
RID reflection_texture = rb->reflection_buffer;
effects->copy_to_fb_rect(ambient_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture);
}
+
+ if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
+ if (p_occlusion_buffer.is_valid()) {
+ Size2 rtsize = storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
+ }
+ }
}
void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) {
@@ -2134,10 +2120,13 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->msaa = p_msaa;
rb->screen_space_aa = p_screen_space_aa;
rb->use_debanding = p_use_debanding;
- if (rb->cluster_builder == nullptr) {
- rb->cluster_builder = memnew(ClusterBuilderRD);
+
+ if (is_clustered_enabled()) {
+ if (rb->cluster_builder == nullptr) {
+ rb->cluster_builder = memnew(ClusterBuilderRD);
+ }
+ rb->cluster_builder->set_shared(&cluster_builder_shared);
}
- rb->cluster_builder->set_shared(&cluster_builder_shared);
_free_render_buffer_data(rb);
@@ -2178,9 +2167,10 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
}
rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa);
- _render_buffers_uniform_set_changed(p_render_buffers);
- rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture);
+ if (is_clustered_enabled()) {
+ rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture);
+ }
}
void RendererSceneRenderRD::gi_set_use_half_resolution(bool p_enable) {
@@ -2328,6 +2318,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
Vector3 extents = storage->reflection_probe_get_extents(base_probe);
+ rpi->cull_mask = storage->reflection_probe_get_cull_mask(base_probe);
+
reflection_ubo.box_extents[0] = extents.x;
reflection_ubo.box_extents[1] = extents.y;
reflection_ubo.box_extents[2] = extents.z;
@@ -2356,13 +2348,15 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
Transform proj = (p_camera_inverse_transform * transform).inverse();
RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix);
- current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents);
+ if (current_cluster_builder != nullptr) {
+ current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents);
+ }
rpi->last_pass = RSG::rasterizer->get_frame_number();
}
if (cluster.reflection_count) {
- RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(RendererSceneSkyRD::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
+ RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(Cluster::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
}
}
@@ -2560,6 +2554,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
light_data.softshadow_angle = angular_diameter;
+ light_data.bake_mode = storage->light_get_bake_mode(base);
if (angular_diameter <= 0.0) {
light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF
@@ -2627,6 +2622,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.color[1] = linear_col.g * energy;
light_data.color[2] = linear_col.b * energy;
light_data.specular_amount = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0;
+ light_data.bake_mode = storage->light_get_bake_mode(base);
float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE));
light_data.inv_radius = 1.0 / radius;
@@ -2746,8 +2742,11 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
li->light_index = index;
+ li->cull_mask = storage->light_get_cull_mask(base);
- current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle);
+ if (current_cluster_builder != nullptr) {
+ current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle);
+ }
r_positional_light_count++;
}
@@ -2815,6 +2814,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
DecalInstance *di = cluster.decal_sort[i].instance;
RID decal = di->decal;
+ di->render_index = i;
+ di->cull_mask = storage->decal_get_cull_mask(decal);
+
Transform xform = di->transform;
float fade = 1.0;
@@ -2919,7 +2921,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.upper_fade = storage->decal_get_upper_fade(decal);
dd.lower_fade = storage->decal_get_lower_fade(decal);
- current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents);
+ if (current_cluster_builder != nullptr) {
+ current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents);
+ }
}
if (cluster.decal_count > 0) {
@@ -2927,6 +2931,116 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
}
}
+void RendererSceneRenderRD::_fill_instance_indices(const RID *p_omni_light_instances, uint32_t p_omni_light_instance_count, uint32_t *p_omni_light_indices, const RID *p_spot_light_instances, uint32_t p_spot_light_instance_count, uint32_t *p_spot_light_indices, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count, uint32_t *p_reflection_probe_indices, const RID *p_decal_instances, uint32_t p_decal_instance_count, uint32_t *p_decal_instance_indices, uint32_t p_layer_mask, uint32_t p_max_dst_words) {
+ // first zero out our indices
+ for (uint32_t i = 0; i < p_max_dst_words; i++) {
+ p_omni_light_indices[i] = 0;
+ p_spot_light_indices[i] = 0;
+ p_reflection_probe_indices[i] = 0;
+ p_decal_instance_indices[i] = 0;
+ }
+
+ {
+ // process omni lights
+ uint32_t dword = 0;
+ uint32_t shift = 0;
+
+ for (uint32_t i = 0; i < p_omni_light_instance_count && dword < p_max_dst_words; i++) {
+ LightInstance *li = light_instance_owner.getornull(p_omni_light_instances[i]);
+
+ if ((li->cull_mask & p_layer_mask) && (li->light_index < 255)) {
+ p_omni_light_indices[dword] += li->light_index << shift;
+ if (shift == 24) {
+ dword++;
+ shift = 0;
+ } else {
+ shift += 8;
+ }
+ }
+ }
+
+ if (dword < 2) {
+ // put in ending mark
+ p_omni_light_indices[dword] += 0xFF << shift;
+ }
+ }
+
+ {
+ // process spot lights
+ uint32_t dword = 0;
+ uint32_t shift = 0;
+
+ for (uint32_t i = 0; i < p_spot_light_instance_count && dword < p_max_dst_words; i++) {
+ LightInstance *li = light_instance_owner.getornull(p_spot_light_instances[i]);
+
+ if ((li->cull_mask & p_layer_mask) && (li->light_index < 255)) {
+ p_spot_light_indices[dword] += li->light_index << shift;
+ if (shift == 24) {
+ dword++;
+ shift = 0;
+ } else {
+ shift += 8;
+ }
+ }
+ }
+
+ if (dword < 2) {
+ // put in ending mark
+ p_spot_light_indices[dword] += 0xFF << shift;
+ }
+ }
+
+ {
+ // process reflection probes
+ uint32_t dword = 0;
+ uint32_t shift = 0;
+
+ for (uint32_t i = 0; i < p_reflection_probe_instance_count && dword < p_max_dst_words; i++) {
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflection_probe_instances[i]);
+
+ if ((rpi->cull_mask & p_layer_mask) && (rpi->render_index < 255)) {
+ p_reflection_probe_indices[dword] += rpi->render_index << shift;
+ if (shift == 24) {
+ dword++;
+ shift = 0;
+ } else {
+ shift += 8;
+ }
+ }
+ }
+
+ if (dword < 2) {
+ // put in ending mark
+ p_reflection_probe_indices[dword] += 0xFF << shift;
+ }
+ }
+
+ {
+ // process decals
+ uint32_t dword = 0;
+ uint32_t shift = 0;
+
+ for (uint32_t i = 0; i < p_decal_instance_count && dword < p_max_dst_words; i++) {
+ DecalInstance *decal = decal_instance_owner.getornull(p_decal_instances[i]);
+
+ if ((decal->cull_mask & p_layer_mask) && (decal->render_index < 255)) {
+ p_decal_instance_indices[dword] += decal->render_index << shift;
+ if (shift == 24) {
+ dword++;
+ shift = 0;
+ } else {
+ shift += 8;
+ }
+ }
+ }
+
+ if (dword < 2) {
+ // put in ending mark
+ p_decal_instance_indices[dword] += 0xFF << shift;
+ }
+ }
+}
+
void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
ERR_FAIL_COND(!rb->volumetric_fog);
@@ -2953,6 +3067,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) {
}
void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) {
+ ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb);
RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment);
@@ -2965,7 +3080,6 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
//validate
if (!env || !env->volumetric_fog_enabled || rb->volumetric_fog->width != target_width || rb->volumetric_fog->height != target_height || rb->volumetric_fog->depth != volumetric_fog_depth) {
_volumetric_fog_erase(rb);
- _render_buffers_uniform_set_changed(p_render_buffers);
}
}
@@ -3001,7 +3115,6 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView());
- _render_buffers_uniform_set_changed(p_render_buffers);
Vector<RD::Uniform> uniforms;
{
@@ -3346,13 +3459,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
rb->volumetric_fog->prev_cam_transform = p_cam_transform;
}
-uint32_t RendererSceneRenderRD::_get_render_state_directional_light_count() const {
- return render_state.directional_light_count;
-}
-
-bool RendererSceneRenderRD::_needs_post_prepass_render(bool p_use_gi) {
- if (render_state.render_buffers.is_valid()) {
- RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers);
+bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
+ if (p_render_data->render_buffers.is_valid()) {
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
if (rb->sdfgi != nullptr) {
return true;
}
@@ -3360,34 +3469,34 @@ bool RendererSceneRenderRD::_needs_post_prepass_render(bool p_use_gi) {
return false;
}
-void RendererSceneRenderRD::_post_prepass_render(bool p_use_gi) {
- if (render_state.render_buffers.is_valid()) {
+void RendererSceneRenderRD::_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) {
+ if (p_render_data->render_buffers.is_valid()) {
if (p_use_gi) {
- RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers);
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
ERR_FAIL_COND(rb == nullptr);
if (rb->sdfgi == nullptr) {
return;
}
- RendererSceneEnvironmentRD *env = environment_owner.getornull(render_state.environment);
+ RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment);
rb->sdfgi->update_probes(env, sky.sky_owner.getornull(env->sky));
}
}
}
-void RendererSceneRenderRD::_pre_resolve_render(bool p_use_gi) {
- if (render_state.render_buffers.is_valid()) {
+void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi) {
+ if (p_render_data->render_buffers.is_valid()) {
if (p_use_gi) {
RD::get_singleton()->compute_list_end();
}
}
}
-void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer) {
+void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer) {
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
- if (render_state.render_buffers.is_valid() && p_use_gi) {
- RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers);
+ if (p_render_data->render_buffers.is_valid() && p_use_gi) {
+ RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers);
ERR_FAIL_COND(rb == nullptr);
if (rb->sdfgi == nullptr) {
return;
@@ -3400,8 +3509,8 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
render_state.shadows.clear();
render_state.directional_shadows.clear();
- Plane camera_plane(render_state.cam_transform.origin, -render_state.cam_transform.basis.get_axis(Vector3::AXIS_Z));
- float lod_distance_multiplier = render_state.cam_projection.get_lod_multiplier();
+ Plane camera_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z));
+ float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
{
for (int i = 0; i < render_state.render_shadow_count; i++) {
@@ -3418,7 +3527,7 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
//cube shadows are rendered in their own way
for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, render_state.shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, render_state.screen_lod_threshold, true, true, true);
+ _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, true, true, true);
}
if (render_state.directional_shadows.size()) {
@@ -3432,7 +3541,7 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
// Render GI
bool render_shadows = render_state.directional_shadows.size() || render_state.shadows.size();
- bool render_gi = render_state.render_buffers.is_valid() && p_use_gi;
+ bool render_gi = p_render_data->render_buffers.is_valid() && p_use_gi;
if (render_shadows && render_gi) {
RENDER_TIMESTAMP("Render GI + Render Shadows (parallel)");
@@ -3448,11 +3557,11 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
//render directional shadows
for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, render_state.shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, render_state.screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false);
+ _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false);
}
//render positional shadows
for (uint32_t i = 0; i < render_state.shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, render_state.shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, render_state.screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true);
+ _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true);
}
_render_shadow_process();
@@ -3460,7 +3569,7 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
//start GI
if (render_gi) {
- gi.process_gi(render_state.render_buffers, p_normal_roughness_buffer, p_gi_probe_buffer, render_state.environment, render_state.cam_projection, render_state.cam_transform, *render_state.gi_probes, this);
+ gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_gi_probe_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->gi_probes, this);
}
//Do shadow rendering (in parallel with GI)
@@ -3472,9 +3581,9 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier
}
- if (render_state.render_buffers.is_valid()) {
+ if (p_render_data->render_buffers.is_valid()) {
if (p_use_ssao) {
- _process_ssao(render_state.render_buffers, render_state.environment, p_normal_roughness_buffer, render_state.cam_projection);
+ _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection);
}
}
@@ -3482,32 +3591,32 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL);
if (current_cluster_builder) {
- current_cluster_builder->begin(render_state.cam_transform, render_state.cam_projection, !render_state.reflection_probe.is_valid());
+ current_cluster_builder->begin(p_render_data->cam_transform, p_render_data->cam_projection, !p_render_data->reflection_probe.is_valid());
}
bool using_shadows = true;
- if (render_state.reflection_probe.is_valid()) {
- if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(render_state.reflection_probe))) {
+ if (p_render_data->reflection_probe.is_valid()) {
+ if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
using_shadows = false;
}
} else {
//do not render reflections when rendering a reflection probe
- _setup_reflections(*render_state.reflection_probes, render_state.cam_transform.affine_inverse(), render_state.environment);
+ _setup_reflections(*p_render_data->reflection_probes, p_render_data->cam_transform.affine_inverse(), p_render_data->environment);
}
uint32_t directional_light_count = 0;
uint32_t positional_light_count = 0;
- _setup_lights(*render_state.lights, render_state.cam_transform, render_state.shadow_atlas, using_shadows, directional_light_count, positional_light_count);
- _setup_decals(*render_state.decals, render_state.cam_transform.affine_inverse());
+ _setup_lights(*p_render_data->lights, p_render_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count);
+ _setup_decals(*p_render_data->decals, p_render_data->cam_transform.affine_inverse());
- render_state.directional_light_count = directional_light_count;
+ p_render_data->directional_light_count = directional_light_count;
if (current_cluster_builder) {
current_cluster_builder->bake_cluster();
}
- if (render_state.render_buffers.is_valid()) {
+ if (p_render_data->render_buffers.is_valid()) {
bool directional_shadows = false;
for (uint32_t i = 0; i < directional_light_count; i++) {
if (cluster.directional_lights[i].shadow_enabled) {
@@ -3515,37 +3624,52 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R
break;
}
}
- _update_volumetric_fog(render_state.render_buffers, render_state.environment, render_state.cam_projection, render_state.cam_transform, render_state.shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count);
+ if (is_volumetric_supported()) {
+ _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count);
+ }
}
}
-void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
+void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) {
// getting this here now so we can direct call a bunch of things more easily
RenderBuffers *rb = nullptr;
if (p_render_buffers.is_valid()) {
rb = render_buffers_owner.getornull(p_render_buffers);
- ERR_FAIL_COND(!rb); // !BAS! Do we fail here or skip the parts that won't work. can't really see a case why we would be rendering without buffers....
+ ERR_FAIL_COND(!rb);
}
//assign render data
+ RenderDataRD render_data;
{
- render_state.render_buffers = p_render_buffers;
- render_state.cam_transform = p_cam_transform;
- render_state.cam_projection = p_cam_projection;
- render_state.cam_ortogonal = p_cam_projection.is_orthogonal();
- render_state.instances = &p_instances;
- render_state.lights = &p_lights;
- render_state.reflection_probes = &p_reflection_probes;
- render_state.gi_probes = &p_gi_probes;
- render_state.decals = &p_decals;
- render_state.lightmaps = &p_lightmaps;
- render_state.environment = p_environment;
- render_state.camera_effects = p_camera_effects;
- render_state.shadow_atlas = p_shadow_atlas;
- render_state.reflection_atlas = p_reflection_atlas;
- render_state.reflection_probe = p_reflection_probe;
- render_state.reflection_probe_pass = p_reflection_probe_pass;
- render_state.screen_lod_threshold = p_screen_lod_threshold;
+ render_data.render_buffers = p_render_buffers;
+
+ render_data.cam_transform = p_cam_transform;
+ render_data.cam_projection = p_cam_projection;
+ render_data.cam_ortogonal = p_cam_projection.is_orthogonal(); // !BAS! Shouldn't this be p_cam_ortogonal ?
+ render_data.z_near = p_cam_projection.get_z_near();
+ render_data.z_far = p_cam_projection.get_z_far();
+
+ render_data.instances = &p_instances;
+ render_data.lights = &p_lights;
+ render_data.reflection_probes = &p_reflection_probes;
+ render_data.gi_probes = &p_gi_probes;
+ render_data.decals = &p_decals;
+ render_data.lightmaps = &p_lightmaps;
+ render_data.environment = p_environment;
+ render_data.camera_effects = p_camera_effects;
+ render_data.shadow_atlas = p_shadow_atlas;
+ render_data.reflection_atlas = p_reflection_atlas;
+ render_data.reflection_probe = p_reflection_probe;
+ render_data.reflection_probe_pass = p_reflection_probe_pass;
+
+ render_data.lod_distance_multiplier = p_cam_projection.get_lod_multiplier();
+ render_data.lod_camera_plane = Plane(p_cam_transform.get_origin(), -p_cam_transform.basis.get_axis(Vector3::AXIS_Z));
+
+ if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
+ render_data.screen_lod_threshold = 0.0;
+ } else {
+ render_data.screen_lod_threshold = p_screen_lod_threshold;
+ }
render_state.render_shadows = p_render_shadows;
render_state.render_shadow_count = p_render_shadow_count;
@@ -3557,9 +3681,9 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
PagedArray<RID> empty;
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
- render_state.lights = &empty;
- render_state.reflection_probes = &empty;
- render_state.gi_probes = &empty;
+ render_data.lights = &empty;
+ render_data.reflection_probes = &empty;
+ render_data.gi_probes = &empty;
}
//sdfgi first
@@ -3580,18 +3704,20 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
}
//assign render indices to giprobes
- for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) {
- RendererSceneGIRD::GIProbeInstance *giprobe_inst = gi.gi_probe_instance_owner.getornull(p_gi_probes[i]);
- if (giprobe_inst) {
- giprobe_inst->render_index = i;
+ if (is_dynamic_gi_supported()) {
+ for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) {
+ RendererSceneGIRD::GIProbeInstance *giprobe_inst = gi.gi_probe_instance_owner.getornull(p_gi_probes[i]);
+ if (giprobe_inst) {
+ giprobe_inst->render_index = i;
+ }
}
}
- if (render_buffers_owner.owns(render_state.render_buffers)) {
- RenderBuffers *rs_rb = render_buffers_owner.getornull(render_state.render_buffers);
- current_cluster_builder = rs_rb->cluster_builder;
- } else if (reflection_probe_instance_owner.owns(render_state.reflection_probe)) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_state.reflection_probe);
+ if (render_buffers_owner.owns(render_data.render_buffers)) {
+ // render_data.render_buffers == p_render_buffers so we can use our already retrieved rb
+ current_cluster_builder = rb->cluster_builder;
+ } else if (reflection_probe_instance_owner.owns(render_data.reflection_probe)) {
+ ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_data.reflection_probe);
ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas);
if (!ra) {
ERR_PRINT("reflection probe has no reflection atlas! Bug?");
@@ -3600,26 +3726,32 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
current_cluster_builder = ra->cluster_builder;
}
} else {
- ERR_PRINT("No cluster builder, bug"); //should never happen, will crash
+ ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash
current_cluster_builder = nullptr;
}
if (rb != nullptr && rb->sdfgi != nullptr) {
rb->sdfgi->update_cascades();
- rb->sdfgi->pre_process_gi(p_cam_transform, this);
+ rb->sdfgi->pre_process_gi(p_cam_transform, &render_data, this);
}
render_state.gi_probe_count = 0;
if (rb != nullptr && rb->sdfgi != nullptr) {
- gi.setup_giprobes(render_state.render_buffers, render_state.cam_transform, *render_state.gi_probes, render_state.gi_probe_count, this);
+ gi.setup_giprobes(render_data.render_buffers, render_data.cam_transform, *render_data.gi_probes, render_state.gi_probe_count, this);
rb->sdfgi->update_light();
}
render_state.depth_prepass_used = false;
//calls _pre_opaque_render between depth pre-pass and opaque pass
- _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, *render_state.gi_probes, p_lightmaps, p_environment, current_cluster_builder->get_cluster_buffer(), current_cluster_builder->get_cluster_size(), current_cluster_builder->get_max_cluster_elements(), p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color, p_screen_lod_threshold);
+ if (current_cluster_builder != nullptr) {
+ render_data.cluster_buffer = current_cluster_builder->get_cluster_buffer();
+ render_data.cluster_size = current_cluster_builder->get_cluster_size();
+ render_data.cluster_max_elements = current_cluster_builder->get_max_cluster_elements();
+ }
+
+ _render_scene(&render_data, clear_color);
if (p_render_buffers.is_valid()) {
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) {
@@ -3640,13 +3772,15 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
default: {
}
}
- current_cluster_builder->debug(elem_type);
+ if (current_cluster_builder != nullptr) {
+ current_cluster_builder->debug(elem_type);
+ }
}
RENDER_TIMESTAMP("Tonemap");
- _render_buffers_post_process_and_tonemap(p_render_buffers, p_environment, p_camera_effects, p_cam_projection);
- _render_buffers_debug_draw(p_render_buffers, p_shadow_atlas);
+ _render_buffers_post_process_and_tonemap(&render_data);
+ _render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex);
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) {
rb->sdfgi->debug_draw(p_cam_projection, p_cam_transform, rb->width, rb->height, rb->render_target, rb->texture);
}
@@ -4086,12 +4220,27 @@ int RendererSceneRenderRD::get_max_directional_lights() const {
return cluster.max_directional_lights;
}
-bool RendererSceneRenderRD::is_low_end() const {
- return low_end;
+bool RendererSceneRenderRD::is_dynamic_gi_supported() const {
+ // usable by default (unless low end = true)
+ return true;
+}
+
+bool RendererSceneRenderRD::is_clustered_enabled() const {
+ // used by default.
+ return true;
+}
+
+bool RendererSceneRenderRD::is_volumetric_supported() const {
+ // usable by default (unless low end = true)
+ return true;
+}
+
+uint32_t RendererSceneRenderRD::get_max_elements() const {
+ return GLOBAL_GET("rendering/limits/cluster_builder/max_clustered_elements");
}
RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
- max_cluster_elements = GLOBAL_GET("rendering/limits/cluster_builder/max_clustered_elements");
+ max_cluster_elements = get_max_elements();
storage = p_storage;
singleton = this;
@@ -4099,25 +4248,14 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size");
directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits");
- uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
-
- low_end = GLOBAL_GET("rendering/driver/rd_renderer/use_low_end_renderer");
-
- if (textures_per_stage < 48) {
- low_end = true;
- }
-
- if (!low_end) {
- gi.init_gi(storage);
- }
-
/* SKY SHADER */
sky.init(storage);
- if (!low_end) {
- //SDFGI
- gi.init_sdfgi(&sky);
+ /* GI */
+
+ if (is_dynamic_gi_supported()) {
+ gi.init(storage, &sky);
}
{ //decals
@@ -4154,7 +4292,7 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size);
}
- if (!low_end) {
+ if (is_volumetric_supported()) {
String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n";
Vector<String> volumetric_fog_modes;
volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n");
@@ -4201,8 +4339,6 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter"));
cull_argument.set_page_pool(&cull_argument_pool);
-
- gi.half_resolution = GLOBAL_GET("rendering/global_illumination/gi/use_half_resolution");
}
RendererSceneRenderRD::~RendererSceneRenderRD() {
@@ -4214,7 +4350,7 @@ RendererSceneRenderRD::~RendererSceneRenderRD() {
RD::get_singleton()->free(sky.sky_scene_state.uniform_set);
}
- if (!low_end) {
+ if (is_dynamic_gi_supported()) {
gi.free();
volumetric_fog.shader.version_free(volumetric_fog.shader_version);
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index d41dd3358d..1f82ae6dec 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -43,11 +43,46 @@
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
+struct RenderDataRD {
+ RID render_buffers = RID();
+
+ Transform cam_transform = Transform();
+ CameraMatrix cam_projection = CameraMatrix();
+ bool cam_ortogonal = false;
+
+ float z_near = 0.0;
+ float z_far = 0.0;
+
+ const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr;
+ const PagedArray<RID> *lights = nullptr;
+ const PagedArray<RID> *reflection_probes = nullptr;
+ const PagedArray<RID> *gi_probes = nullptr;
+ const PagedArray<RID> *decals = nullptr;
+ const PagedArray<RID> *lightmaps = nullptr;
+ RID environment = RID();
+ RID camera_effects = RID();
+ RID shadow_atlas = RID();
+ RID reflection_atlas = RID();
+ RID reflection_probe = RID();
+ int reflection_probe_pass = 0;
+
+ float lod_distance_multiplier = 0.0;
+ Plane lod_camera_plane = Plane();
+ float screen_lod_threshold = 0.0;
+
+ RID cluster_buffer = RID();
+ uint32_t cluster_size = 0;
+ uint32_t cluster_max_elements = 0;
+
+ uint32_t directional_light_count = 0;
+};
+
class RendererSceneRenderRD : public RendererSceneRender {
friend RendererSceneSkyRD;
friend RendererSceneGIRD;
protected:
+ RendererStorageRD *storage;
double time;
double time_step = 0;
@@ -61,7 +96,7 @@ protected:
void _setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform);
void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment);
- virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_cluster_max_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0;
+ virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0;
virtual void _render_shadow_begin() = 0;
virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true) = 0;
@@ -78,19 +113,17 @@ protected:
RenderBufferData *render_buffers_get_data(RID p_render_buffers);
virtual void _base_uniforms_changed() = 0;
- virtual void _render_buffers_uniform_set_changed(RID p_render_buffers) = 0;
virtual RID _render_buffers_get_normal_texture(RID p_render_buffers) = 0;
void _process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection);
void _process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive);
void _process_sss(RID p_render_buffers, const CameraMatrix &p_camera);
- bool _needs_post_prepass_render(bool p_use_gi);
- void _post_prepass_render(bool p_use_gi);
- void _pre_resolve_render(bool p_use_gi);
+ bool _needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi);
+ void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi);
+ void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi);
- void _pre_opaque_render(bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer);
- uint32_t _get_render_state_directional_light_count() const;
+ void _pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer);
// needed for a single argument calls (material and uv2)
PagedArrayPool<GeometryInstance *> cull_argument_pool;
@@ -111,8 +144,6 @@ private:
RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
static RendererSceneRenderRD *singleton;
- RendererStorageRD *storage;
-
/* REFLECTION ATLAS */
struct ReflectionAtlas {
@@ -151,6 +182,7 @@ private:
uint32_t render_step = 0;
uint64_t last_pass = 0;
uint32_t render_index = 0;
+ uint32_t cull_mask = 0;
Transform transform;
};
@@ -162,6 +194,8 @@ private:
struct DecalInstance {
RID decal;
Transform transform;
+ uint32_t render_index;
+ uint32_t cull_mask;
};
mutable RID_Owner<DecalInstance> decal_instance_owner;
@@ -306,6 +340,7 @@ private:
uint64_t last_scene_shadow_pass = 0;
uint64_t last_pass = 0;
uint32_t light_index = 0;
+ uint32_t cull_mask = 0;
uint32_t light_directional_index = 0;
uint32_t current_shadow_atlas_key = 0;
@@ -384,9 +419,9 @@ private:
RID texture; //main texture for rendering to, must be filled after done rendering
RID depth_texture; //main depth texture
- RID gi_uniform_set;
RendererSceneGIRD::SDFGI *sdfgi = nullptr;
VolumetricFog *volumetric_fog = nullptr;
+ RendererSceneGIRD::RenderBuffersGI gi;
ClusterBuilderRD *cluster_builder = nullptr;
@@ -429,9 +464,6 @@ private:
RID ambient_buffer;
RID reflection_buffer;
- bool using_half_size_gi = false;
-
- RendererSceneGIRD::RenderBuffersGI gi;
};
/* GI */
@@ -445,14 +477,16 @@ private:
void _allocate_blur_textures(RenderBuffers *rb);
void _allocate_luminance_textures(RenderBuffers *rb);
- void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas);
- void _render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection);
+ void _render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer);
+ void _render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data);
/* Cluster */
struct Cluster {
/* Scene State UBO */
+ // !BAS! Most data here is not just used by our clustering logic but also by other lighting implementations. Maybe rename this struct to something more appropriate
+
enum {
REFLECTION_AMBIENT_DISABLED = 0,
REFLECTION_AMBIENT_ENVIRONMENT = 1,
@@ -466,8 +500,8 @@ private:
uint32_t mask;
float ambient[3]; // ambient color,
float intensity;
- bool exterior;
- bool box_project;
+ uint32_t exterior;
+ uint32_t box_project;
uint32_t ambient_mode;
uint32_t pad;
float local_matrix[16]; // up to here for spot and omni, rest is for directional
@@ -496,7 +530,7 @@ private:
float soft_shadow_scale;
uint32_t mask;
float shadow_volumetric_fog_fade;
- uint32_t pad;
+ uint32_t bake_mode;
float projector_rect[4];
};
@@ -513,7 +547,8 @@ private:
uint32_t shadow_enabled;
float fade_from;
float fade_to;
- uint32_t pad[3];
+ uint32_t pad[2];
+ uint32_t bake_mode;
float shadow_volumetric_fog_fade;
float shadow_bias[4];
float shadow_normal_bias[4];
@@ -590,38 +625,19 @@ private:
} cluster;
struct RenderState {
- RID render_buffers;
- Transform cam_transform;
- CameraMatrix cam_projection;
- bool cam_ortogonal = false;
- const PagedArray<GeometryInstance *> *instances = nullptr;
- const PagedArray<RID> *lights = nullptr;
- const PagedArray<RID> *reflection_probes = nullptr;
- const PagedArray<RID> *gi_probes = nullptr;
- const PagedArray<RID> *decals = nullptr;
- const PagedArray<RID> *lightmaps = nullptr;
- RID environment;
- RID camera_effects;
- RID shadow_atlas;
- RID reflection_atlas;
- RID reflection_probe;
- int reflection_probe_pass = 0;
- float screen_lod_threshold = 0.0;
-
- const RenderShadowData *render_shadows = nullptr;
+ const RendererSceneRender::RenderShadowData *render_shadows = nullptr;
int render_shadow_count = 0;
- const RenderSDFGIData *render_sdfgi_regions = nullptr;
+ const RendererSceneRender::RenderSDFGIData *render_sdfgi_regions = nullptr;
int render_sdfgi_region_count = 0;
- const RenderSDFGIUpdateData *sdfgi_update_data = nullptr;
+ const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr;
- uint32_t directional_light_count = 0;
uint32_t gi_probe_count = 0;
LocalVector<int> cube_shadows;
LocalVector<int> shadows;
LocalVector<int> directional_shadows;
- bool depth_prepass_used;
+ bool depth_prepass_used; // this does not seem used anywhere...
} render_state;
struct VolumetricFog {
@@ -720,7 +736,6 @@ private:
*/
uint32_t max_cluster_elements = 512;
- bool low_end = false;
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true);
@@ -1090,59 +1105,18 @@ public:
return li->transform;
}
- // !BAS! Need to check which of these we move into RenderSceneGIRD or whether we keep this the way it is now
+ void _fill_instance_indices(const RID *p_omni_light_instances, uint32_t p_omni_light_instance_count, uint32_t *p_omni_light_indices, const RID *p_spot_light_instances, uint32_t p_spot_light_instance_count, uint32_t *p_spot_light_indices, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count, uint32_t *p_reflection_probe_indices, const RID *p_decal_instances, uint32_t p_decal_instance_count, uint32_t *p_decal_instance_indices, uint32_t p_layer_mask, uint32_t p_max_dst_words = 2);
+
+ /* gi light probes */
RID gi_probe_instance_create(RID p_base);
void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
bool gi_probe_needs_update(RID p_probe) const;
void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects);
-
void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi.gi_probe_quality = p_quality; }
- _FORCE_INLINE_ uint32_t gi_probe_instance_get_slot(RID p_probe) {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe);
- return gi_probe->slot;
- }
- _FORCE_INLINE_ RID gi_probe_instance_get_base_probe(RID p_probe) {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe);
- return gi_probe->probe;
- }
- _FORCE_INLINE_ Transform gi_probe_instance_get_transform_to_cell(RID p_probe) {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe);
- return storage->gi_probe_get_to_cell_xform(gi_probe->probe) * gi_probe->transform.affine_inverse();
- }
-
- _FORCE_INLINE_ RID gi_probe_instance_get_texture(RID p_probe) {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_probe);
- return gi_probe->texture;
- }
-
- _FORCE_INLINE_ void gi_probe_instance_set_render_index(RID p_instance, uint32_t p_render_index) {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!gi_probe);
- gi_probe->render_index = p_render_index;
- }
+ /* render buffers */
- _FORCE_INLINE_ uint32_t gi_probe_instance_get_render_index(RID p_instance) {
- RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!gi_probe, 0);
-
- return gi_probe->render_index;
- }
- /*
- _FORCE_INLINE_ void gi_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
- RendererSceneGIRD::GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND(!g_probe);
- g_probe->last_pass = p_render_pass;
- }
-
- _FORCE_INLINE_ uint32_t gi_probe_instance_get_render_pass(RID p_instance) {
- RendererSceneGIRD::GIProbeInstance *g_probe = gi_probe_instance_owner.getornull(p_instance);
- ERR_FAIL_COND_V(!g_probe, 0);
-
- return g_probe->last_pass;
- }
-*/
RID render_buffers_create();
void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding);
void gi_set_use_half_resolution(bool p_enable);
@@ -1173,7 +1147,7 @@ public:
float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
- void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr);
+ void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr);
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
@@ -1226,7 +1200,7 @@ public:
return debug_draw;
}
- virtual void set_time(double p_time, double p_step);
+ void set_time(double p_time, double p_step);
RID get_reflection_probe_buffer();
RID get_omni_light_buffer();
@@ -1237,7 +1211,10 @@ public:
void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir);
- bool is_low_end() const;
+ virtual bool is_dynamic_gi_supported() const;
+ virtual bool is_clustered_enabled() const;
+ virtual bool is_volumetric_supported() const;
+ virtual uint32_t get_max_elements() const;
RendererSceneRenderRD(RendererStorageRD *p_storage);
~RendererSceneRenderRD();
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 769335ac16..54c6e81110 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -50,6 +50,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
ShaderCompilerRD::GeneratedCode gen_code;
ShaderCompilerRD::IdentifierActions actions;
+ actions.entry_point_stages["sky"] = ShaderCompilerRD::STAGE_FRAGMENT;
uses_time = false;
uses_half_res = false;
@@ -110,7 +111,7 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) {
print_line("\n**light_code:\n" + gen_code.light);
#endif
- scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.uniforms, gen_code.vertex_global, gen_code.vertex, gen_code.fragment_global, gen_code.light, gen_code.fragment, gen_code.defines);
+ scene_singleton->sky.sky_shader.shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_VERTEX], gen_code.stage_globals[ShaderCompilerRD::STAGE_FRAGMENT], gen_code.defines);
ERR_FAIL_COND(!scene_singleton->sky.sky_shader.shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -759,7 +760,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
sky_shader.default_shader = storage->shader_allocate();
storage->shader_initialize(sky_shader.default_shader);
- storage->shader_set_code(sky_shader.default_shader, "shader_type sky; void fragment() { COLOR = vec3(0.0); } \n");
+ storage->shader_set_code(sky_shader.default_shader, "shader_type sky; void sky() { COLOR = vec3(0.0); } \n");
sky_shader.default_material = storage->material_allocate();
storage->material_initialize(sky_shader.default_material);
@@ -840,7 +841,7 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) {
sky_scene_state.fog_shader = storage->shader_allocate();
storage->shader_initialize(sky_scene_state.fog_shader);
- storage->shader_set_code(sky_scene_state.fog_shader, "shader_type sky; uniform vec4 clear_color; void fragment() { COLOR = clear_color.rgb; } \n");
+ storage->shader_set_code(sky_scene_state.fog_shader, "shader_type sky; uniform vec4 clear_color; void sky() { COLOR = clear_color.rgb; } \n");
sky_scene_state.fog_material = storage->material_allocate();
storage->material_initialize(sky_scene_state.fog_material);
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 2a34049675..f419875d58 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -756,7 +756,7 @@ void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_for
for (int i = 0; i < p_data.size(); i++) {
uint32_t s = images[i]->get_data().size();
- copymem(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
{
Texture::BufferSlice3D slice;
slice.size.width = images[i]->get_width();
@@ -919,7 +919,7 @@ void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>
for (int i = 0; i < p_data.size(); i++) {
uint32_t s = images[i]->get_data().size();
- copymem(&all_data.write[offset], images[i]->get_data().ptr(), s);
+ memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
offset += s;
}
}
@@ -2108,13 +2108,13 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_INT:
case ShaderLanguage::TYPE_UINT:
case ShaderLanguage::TYPE_FLOAT: {
- zeromem(data, 4);
+ memset(data, 0, 4);
} break;
case ShaderLanguage::TYPE_BVEC2:
case ShaderLanguage::TYPE_IVEC2:
case ShaderLanguage::TYPE_UVEC2:
case ShaderLanguage::TYPE_VEC2: {
- zeromem(data, 8);
+ memset(data, 0, 8);
} break;
case ShaderLanguage::TYPE_BVEC3:
case ShaderLanguage::TYPE_IVEC3:
@@ -2124,16 +2124,16 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:
case ShaderLanguage::TYPE_VEC4: {
- zeromem(data, 16);
+ memset(data, 0, 16);
} break;
case ShaderLanguage::TYPE_MAT2: {
- zeromem(data, 32);
+ memset(data, 0, 32);
} break;
case ShaderLanguage::TYPE_MAT3: {
- zeromem(data, 48);
+ memset(data, 0, 48);
} break;
case ShaderLanguage::TYPE_MAT4: {
- zeromem(data, 64);
+ memset(data, 0, 64);
} break;
default: {
@@ -3412,10 +3412,10 @@ void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
{
const uint8_t *r = buffer.ptr();
- copymem(w, r, buffer.size());
+ memcpy(w, r, buffer.size());
}
} else {
- zeromem(w, multimesh->instances * multimesh->stride_cache * sizeof(float));
+ memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
@@ -3771,7 +3771,7 @@ Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
{
float *w = ret.ptrw();
const uint8_t *r = buffer.ptr();
- copymem(w, r, buffer.size());
+ memcpy(w, r, buffer.size());
}
return ret;
@@ -3873,6 +3873,18 @@ void RendererStorageRD::particles_initialize(RID p_rid) {
particles_owner.initialize_rid(p_rid, Particles());
}
+void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ if (particles->mode == p_mode) {
+ return;
+ }
+
+ _particles_free_data(particles);
+
+ particles->mode = p_mode;
+}
+
void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@@ -3888,22 +3900,37 @@ bool RendererStorageRD::particles_get_emitting(RID p_particles) {
}
void RendererStorageRD::_particles_free_data(Particles *particles) {
- if (!particles->particle_buffer.is_valid()) {
- return;
+ if (particles->particle_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->particle_buffer);
+ particles->particle_buffer = RID();
+ RD::get_singleton()->free(particles->particle_instance_buffer);
+ particles->particle_instance_buffer = RID();
+ }
+
+ if (particles->frame_params_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->frame_params_buffer);
+ particles->frame_params_buffer = RID();
}
- RD::get_singleton()->free(particles->particle_buffer);
- RD::get_singleton()->free(particles->frame_params_buffer);
- RD::get_singleton()->free(particles->particle_instance_buffer);
particles->particles_transforms_buffer_uniform_set = RID();
- particles->particle_buffer = RID();
+ if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
+ RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
+ }
+ particles->trail_bind_pose_uniform_set = RID();
+
+ if (particles->trail_bind_pose_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->trail_bind_pose_buffer);
+ particles->trail_bind_pose_buffer = RID();
+ }
if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
RD::get_singleton()->free(particles->collision_textures_uniform_set);
}
+ particles->collision_textures_uniform_set = RID();
if (particles->particles_sort_buffer.is_valid()) {
RD::get_singleton()->free(particles->particles_sort_buffer);
particles->particles_sort_buffer = RID();
+ particles->particles_sort_uniform_set = RID();
}
if (particles->emission_buffer != nullptr) {
@@ -3912,6 +3939,12 @@ void RendererStorageRD::_particles_free_data(Particles *particles) {
RD::get_singleton()->free(particles->emission_storage_buffer);
particles->emission_storage_buffer = RID();
}
+
+ if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+ //will need to be re-created
+ RD::get_singleton()->free(particles->particles_material_uniform_set);
+ }
+ particles->particles_material_uniform_set = RID();
}
void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
@@ -3926,38 +3959,12 @@ void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
particles->amount = p_amount;
- if (particles->amount > 0) {
- particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * p_amount);
- particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * 1);
- particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * p_amount);
- //needs to clear it
-
- {
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.ids.push_back(particles->particle_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.ids.push_back(particles->particle_instance_buffer);
- uniforms.push_back(u);
- }
-
- particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
- }
- }
-
particles->prev_ticks = 0;
particles->phase = 0;
particles->prev_phase = 0;
particles->clear = true;
+
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
}
void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
@@ -4013,6 +4020,22 @@ void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
ERR_FAIL_COND(!particles);
particles->fixed_fps = p_fps;
+
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->interpolate = p_enable;
}
void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
@@ -4022,6 +4045,42 @@ void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_e
particles->fractional_delta = p_enable;
}
+void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, float p_length) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND(p_length < 0.1);
+ p_length = MIN(10.0, p_length);
+
+ particles->trails_enabled = p_enable;
+ particles->trail_length = p_length;
+
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+ if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+ }
+ particles->trail_bind_poses = p_bind_poses;
+ particles->trail_bind_poses_dirty = true;
+
+ particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
+}
+
void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@@ -4029,6 +4088,13 @@ void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float
particles->collision_base_size = p_size;
}
+void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->transform_align = p_transform_align;
+}
+
void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@@ -4068,7 +4134,7 @@ void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles
ERR_FAIL_COND(particles->emission_buffer != nullptr);
particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
- zeromem(particles->emission_buffer_data.ptrw(), particles->emission_buffer_data.size());
+ memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
particles->emission_buffer->particle_max = particles->amount;
@@ -4152,8 +4218,13 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
Vector<ParticleData> data;
- data.resize(particles->amount);
+ data.resize(total_amount);
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
@@ -4162,8 +4233,9 @@ AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
AABB aabb;
if (buffer.size()) {
bool first = true;
+
const ParticleData *particle_data = (const ParticleData *)data.ptr();
- for (int i = 0; i < particles->amount; i++) {
+ for (int i = 0; i < total_amount; i++) {
if (particle_data[i].active) {
Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
if (!particles->use_local_coords) {
@@ -4224,14 +4296,12 @@ RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass)
void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
-
particles->collisions.insert(p_particles_collision_instance);
}
void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
-
particles->collisions.erase(p_particles_collision_instance);
}
@@ -4286,7 +4356,12 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
- ParticlesFrameParams &frame_params = p_particles->frame_params;
+ //move back history (if there is any)
+ for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
+ p_particles->frame_history[i] = p_particles->frame_history[i - 1];
+ }
+ //update current frame
+ ParticlesFrameParams &frame_params = p_particles->frame_history[0];
if (p_particles->clear) {
p_particles->cycle_number = 0;
@@ -4317,6 +4392,10 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
}
frame_params.cycle = p_particles->cycle_number;
+ frame_params.frame = p_particles->frame_counter++;
+ frame_params.pad0 = 0;
+ frame_params.pad1 = 0;
+ frame_params.pad2 = 0;
{ //collision and attractors
@@ -4515,12 +4594,18 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
ParticlesShader::PushConstant push_constant;
+ int process_amount = p_particles->amount;
+
+ if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
+ process_amount *= p_particles->trail_bind_poses.size();
+ }
push_constant.clear = p_particles->clear;
push_constant.total_particles = p_particles->amount;
push_constant.lifetime = p_particles->lifetime;
- push_constant.trail_size = 1;
+ push_constant.trail_size = p_particles->trail_params.size();
push_constant.use_fractional_delta = p_particles->fractional_delta;
push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
+ push_constant.trail_pass = false;
p_particles->force_sub_emit = false; //reset
@@ -4553,7 +4638,17 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
p_particles->clear = false;
- RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params);
+ if (p_particles->trail_params.size() > 1) {
+ //fill the trail params
+ for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
+ uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
+ p_particles->trail_params[i] = p_particles->frame_history[src_idx];
+ }
+ } else {
+ p_particles->trail_params[0] = p_particles->frame_history[0];
+ }
+
+ RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
if (!m) {
@@ -4575,27 +4670,45 @@ void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1);
+ if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
+ //trails requires two passes in order to catch particle starts
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ push_constant.trail_pass = true;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
+ } else {
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
+ }
RD::get_singleton()->compute_list_end();
}
-void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) {
+void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
- return; //uninteresting for other modes
+ if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+ return;
+ }
+
+ if (particles->particle_buffer.is_null()) {
+ return; //particles have not processed yet
}
+ bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
+
//copy to sort buffer
- if (particles->particles_sort_buffer == RID()) {
+ if (do_sort && particles->particles_sort_buffer == RID()) {
uint32_t size = particles->amount;
if (size & 1) {
size++; //make multiple of 16
}
size *= sizeof(float) * 2;
particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
+
{
Vector<RD::Uniform> uniforms;
@@ -4611,41 +4724,109 @@ void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &
}
}
+ ParticlesShader::CopyPushConstant copy_push_constant;
+
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ int fixed_fps = 60.0;
+ if (particles->fixed_fps > 0) {
+ fixed_fps = particles->fixed_fps;
+ }
+
+ copy_push_constant.trail_size = particles->trail_bind_poses.size();
+ copy_push_constant.trail_total = particles->frame_history.size();
+ copy_push_constant.frame_delta = 1.0 / fixed_fps;
+ } else {
+ copy_push_constant.trail_size = 1;
+ copy_push_constant.trail_total = 1;
+ copy_push_constant.frame_delta = 0.0;
+ }
+ copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
+ copy_push_constant.total_particles = particles->amount;
+
Vector3 axis = -p_axis; // cameras look to z negative
if (particles->use_local_coords) {
axis = particles->emission_transform.basis.xform_inv(axis).normalized();
}
- ParticlesShader::CopyPushConstant copy_push_constant;
- copy_push_constant.total_particles = particles->amount;
copy_push_constant.sort_direction[0] = axis.x;
copy_push_constant.sort_direction[1] = axis.y;
copy_push_constant.sort_direction[2] = axis.z;
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+ copy_push_constant.align_up[0] = p_up_axis.x;
+ copy_push_constant.align_up[1] = p_up_axis.y;
+ copy_push_constant.align_up[2] = p_up_axis.z;
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
+ copy_push_constant.align_mode = particles->transform_align;
- RD::get_singleton()->compute_list_end();
+ if (do_sort) {
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
- effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
+ RD::get_singleton()->compute_list_end();
+ effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
+ }
+
+ copy_push_constant.total_particles *= copy_push_constant.total_particles;
- compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER]);
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : (particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES)]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+ if (do_sort) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+ }
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
RD::get_singleton()->compute_list_end();
}
+void RendererStorageRD::_particles_update_buffers(Particles *particles) {
+ if (particles->amount > 0 && particles->particle_buffer.is_null()) {
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
+ uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
+
+ particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
+
+ particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
+ //needs to clear it
+
+ {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.ids.push_back(particles->particle_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.ids.push_back(particles->particle_instance_buffer);
+ uniforms.push_back(u);
+ }
+
+ particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
+ }
+ }
+}
void RendererStorageRD::update_particles() {
while (particle_update_list) {
//use transform feedback to process particles
@@ -4657,6 +4838,8 @@ void RendererStorageRD::update_particles() {
particles->update_list = nullptr;
particles->dirty = false;
+ _particles_update_buffers(particles);
+
if (particles->restart_request) {
particles->prev_ticks = 0;
particles->phase = 0;
@@ -4688,14 +4871,84 @@ void RendererStorageRD::update_particles() {
}
}
+#ifndef _MSC_VER
+#warning Should use display refresh rate for all this
+#endif
+
+ float screen_hz = 60;
+
+ int fixed_fps = 0;
+ if (particles->fixed_fps > 0) {
+ fixed_fps = particles->fixed_fps;
+ } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ fixed_fps = screen_hz;
+ }
+ {
+ //update trails
+ int history_size = 1;
+ int trail_steps = 1;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ history_size = MAX(1, int(particles->trail_length * fixed_fps));
+ trail_steps = particles->trail_bind_poses.size();
+ }
+
+ if (uint32_t(history_size) != particles->frame_history.size()) {
+ particles->frame_history.resize(history_size);
+ memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
+ }
+
+ if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
+ particles->trail_params.resize(trail_steps);
+ if (particles->frame_params_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->frame_params_buffer);
+ }
+ particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
+ }
+
+ if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
+ particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
+ particles->trail_bind_poses_dirty = true;
+ }
+
+ if (particles->trail_bind_pose_uniform_set.is_null()) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ if (particles->trail_bind_pose_buffer.is_valid()) {
+ u.ids.push_back(particles->trail_bind_pose_buffer);
+ } else {
+ u.ids.push_back(default_rd_storage_buffer);
+ }
+ uniforms.push_back(u);
+ }
+
+ particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
+ }
+
+ if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
+ if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
+ particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
+ }
+
+ for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
+ store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
+ }
+
+ RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
+ }
+ }
+
bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
if (particles->clear && particles->pre_process_time > 0.0) {
float frame_time;
- if (particles->fixed_fps > 0)
- frame_time = 1.0 / particles->fixed_fps;
- else
+ if (fixed_fps > 0) {
+ frame_time = 1.0 / fixed_fps;
+ } else {
frame_time = 1.0 / 30.0;
+ }
float todo = particles->pre_process_time;
@@ -4705,14 +4958,14 @@ void RendererStorageRD::update_particles() {
}
}
- if (particles->fixed_fps > 0) {
+ if (fixed_fps > 0) {
float frame_time;
float decr;
if (zero_time_scale) {
frame_time = 0.0;
- decr = 1.0 / particles->fixed_fps;
+ decr = 1.0 / fixed_fps;
} else {
- frame_time = 1.0 / particles->fixed_fps;
+ frame_time = 1.0 / fixed_fps;
decr = frame_time;
}
float delta = RendererCompositorRD::singleton->get_frame_delta_time();
@@ -4731,24 +4984,48 @@ void RendererStorageRD::update_particles() {
particles->frame_remainder = todo;
} else {
- if (zero_time_scale)
+ if (zero_time_scale) {
_particles_process(particles, 0.0);
- else
+ } else {
_particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
+ }
}
//copy particles to instance buffer
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
+ if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+ //does not need view dependent operation, do copy here
ParticlesShader::CopyPushConstant copy_push_constant;
- copy_push_constant.total_particles = particles->amount;
+
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
+ copy_push_constant.total_particles = total_amount;
+ copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
+ copy_push_constant.align_mode = particles->transform_align;
+ copy_push_constant.align_up[0] = 0;
+ copy_push_constant.align_up[1] = 0;
+ copy_push_constant.align_up[2] = 0;
+
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ copy_push_constant.trail_size = particles->trail_bind_poses.size();
+ copy_push_constant.trail_total = particles->frame_history.size();
+ copy_push_constant.frame_delta = 1.0 / fixed_fps;
+ } else {
+ copy_push_constant.trail_size = 1;
+ copy_push_constant.trail_total = 1;
+ copy_push_constant.frame_delta = 0.0;
+ }
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[particles->mode == RS::PARTICLES_MODE_2D ? ParticlesShader::COPY_MODE_FILL_INSTANCES_2D : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
RD::get_singleton()->compute_list_end();
}
@@ -4779,6 +5056,8 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
ShaderCompilerRD::GeneratedCode gen_code;
ShaderCompilerRD::IdentifierActions actions;
+ actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
+ actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
/*
uses_time = false;
@@ -4799,7 +5078,7 @@ void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
version = base_singleton->particles_shader.shader.version_create();
}
- base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.uniforms, gen_code.compute_global, gen_code.compute, gen_code.defines);
+ base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
ubo_size = gen_code.uniform_total_size;
@@ -5121,6 +5400,7 @@ void RendererStorageRD::particles_collision_height_field_update(RID p_particles_
void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
if (particles_collision->heightfield_resolution == p_resolution) {
return;
@@ -5225,7 +5505,7 @@ void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool
if (skeleton->size) {
skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
- zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float));
+ memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
_skeleton_make_dirty(skeleton);
@@ -6867,7 +7147,7 @@ RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
Vector<uint8_t> pv;
pv.resize(16 * 4);
- zeromem(pv.ptrw(), 16 * 4);
+ memset(pv.ptrw(), 0, 16 * 4);
Vector<Vector<uint8_t>> vpv;
rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
@@ -7354,7 +7634,7 @@ void RendererStorageRD::_update_decal_atlas() {
v_offsetsv.resize(base_size);
int *v_offsets = v_offsetsv.ptrw();
- zeromem(v_offsets, sizeof(int) * base_size);
+ memset(v_offsets, 0, sizeof(int) * base_size);
int max_height = 0;
@@ -7918,7 +8198,6 @@ void RendererStorageRD::global_variable_set_override(const StringName &p_name, c
_global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
} else {
//texture
- //texture
for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
Material *material = material_owner.getornull(E->get());
ERR_CONTINUE(!material);
@@ -8111,7 +8390,7 @@ void RendererStorageRD::_update_global_variables() {
if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
// 25% of regions dirty, just update all buffer
RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
- zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * total_regions);
+ memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
} else {
uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
@@ -8320,9 +8599,10 @@ bool RendererStorageRD::free(RID p_rid) {
light_owner.free(p_rid);
} else if (particles_owner.owns(p_rid)) {
+ update_particles();
Particles *particles = particles_owner.getornull(p_rid);
- _particles_free_data(particles);
particles->dependency.deleted_notify(p_rid);
+ _particles_free_data(particles);
particles_owner.free(p_rid);
} else if (particles_collision_owner.owns(p_rid)) {
ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
@@ -8399,10 +8679,10 @@ RendererStorageRD::RendererStorageRD() {
global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
- zeromem(global_variables.buffer_values, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
+ memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
- zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
+ memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
material_update_list = nullptr;
@@ -8821,7 +9101,6 @@ RendererStorageRD::RendererStorageRD() {
sdf_versions.push_back(""); //one only
giprobe_sdf_shader.initialize(sdf_versions);
giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
- giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>());
giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
}
@@ -8860,14 +9139,14 @@ RendererStorageRD::RendererStorageRD() {
actions.renames["COLOR"] = "PARTICLE.color";
actions.renames["VELOCITY"] = "PARTICLE.velocity";
//actions.renames["MASS"] = "mass"; ?
- actions.renames["ACTIVE"] = "PARTICLE.is_active";
+ actions.renames["ACTIVE"] = "particle_active";
actions.renames["RESTART"] = "restart";
actions.renames["CUSTOM"] = "PARTICLE.custom";
actions.renames["TRANSFORM"] = "PARTICLE.xform";
actions.renames["TIME"] = "FRAME.time";
actions.renames["LIFETIME"] = "params.lifetime";
actions.renames["DELTA"] = "local_delta";
- actions.renames["NUMBER"] = "particle";
+ actions.renames["NUMBER"] = "particle_number";
actions.renames["INDEX"] = "index";
//actions.renames["GRAVITY"] = "current_gravity";
actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
@@ -8910,7 +9189,7 @@ RendererStorageRD::RendererStorageRD() {
// default material and shader for particles shader
particles_shader.default_shader = shader_allocate();
shader_initialize(particles_shader.default_shader);
- shader_set_code(particles_shader.default_shader, "shader_type particles; void compute() { COLOR = vec4(1.0); } \n");
+ shader_set_code(particles_shader.default_shader, "shader_type particles; void process() { COLOR = vec4(1.0); } \n");
particles_shader.default_material = material_allocate();
material_initialize(particles_shader.default_material);
material_set_shader(particles_shader.default_material, particles_shader.default_shader);
@@ -8957,6 +9236,7 @@ RendererStorageRD::RendererStorageRD() {
{
Vector<String> copy_modes;
copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
+ copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define MODE_2D\n");
copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index cd3d4604eb..49f7f3dba6 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -580,6 +580,7 @@ private:
RID buffer; //storage buffer
RID uniform_set_3d;
+ RID uniform_set_2d;
bool dirty = false;
MultiMesh *dirty_list = nullptr;
@@ -660,6 +661,11 @@ private:
float time;
float delta;
+ uint32_t frame;
+ uint32_t pad0;
+ uint32_t pad1;
+ uint32_t pad2;
+
uint32_t random_seed;
uint32_t attractor_count;
uint32_t collider_count;
@@ -691,23 +697,30 @@ private:
};
struct Particles {
- bool inactive;
- float inactive_time;
- bool emitting;
- bool one_shot;
- int amount;
- float lifetime;
- float pre_process_time;
- float explosiveness;
- float randomness;
- bool restart_request;
- AABB custom_aabb;
- bool use_local_coords;
+ RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
+ bool inactive = true;
+ float inactive_time = 0.0;
+ bool emitting = false;
+ bool one_shot = false;
+ int amount = 0;
+ float lifetime = 1.0;
+ float pre_process_time = 0.0;
+ float explosiveness = 0.0;
+ float randomness = 0.0;
+ bool restart_request = false;
+ AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
+ bool use_local_coords = true;
RID process_material;
+ uint32_t frame_counter = 0;
+ RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
- RS::ParticlesDrawOrder draw_order;
+ RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
Vector<RID> draw_passes;
+ Vector<Transform> trail_bind_poses;
+ bool trail_bind_poses_dirty = false;
+ RID trail_bind_pose_buffer;
+ RID trail_bind_pose_uniform_set;
RID particle_buffer;
RID particle_instance_buffer;
@@ -730,21 +743,22 @@ private:
RID sub_emitter;
- float phase;
- float prev_phase;
- uint64_t prev_ticks;
- uint32_t random_seed;
+ float phase = 0.0;
+ float prev_phase = 0.0;
+ uint64_t prev_ticks = 0;
+ uint32_t random_seed = 0;
- uint32_t cycle_number;
+ uint32_t cycle_number = 0;
- float speed_scale;
+ float speed_scale = 1.0;
- int fixed_fps;
- bool fractional_delta;
- float frame_remainder;
- float collision_base_size;
+ int fixed_fps = 30;
+ bool interpolate = true;
+ bool fractional_delta = false;
+ float frame_remainder = 0;
+ float collision_base_size = 0.01;
- bool clear;
+ bool clear = true;
bool force_sub_emit = false;
@@ -757,39 +771,21 @@ private:
Set<RID> collisions;
- Particles() :
- inactive(true),
- inactive_time(0.0),
- emitting(false),
- one_shot(false),
- amount(0),
- lifetime(1.0),
- pre_process_time(0.0),
- explosiveness(0.0),
- randomness(0.0),
- restart_request(false),
- custom_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))),
- use_local_coords(true),
- draw_order(RS::PARTICLES_DRAW_ORDER_INDEX),
- prev_ticks(0),
- random_seed(0),
- cycle_number(0),
- speed_scale(1.0),
- fixed_fps(0),
- fractional_delta(false),
- frame_remainder(0),
- collision_base_size(0.01),
- clear(true) {
- }
-
Dependency dependency;
- ParticlesFrameParams frame_params;
+ float trail_length = 1.0;
+ bool trails_enabled = false;
+ LocalVector<ParticlesFrameParams> frame_history;
+ LocalVector<ParticlesFrameParams> trail_params;
+
+ Particles() {
+ }
};
void _particles_process(Particles *p_particles, float p_delta);
void _particles_allocate_emission_buffer(Particles *particles);
void _particles_free_data(Particles *particles);
+ void _particles_update_buffers(Particles *particles);
struct ParticlesShader {
struct PushConstant {
@@ -801,7 +797,7 @@ private:
uint32_t use_fractional_delta;
uint32_t sub_emitter_mode;
uint32_t can_emit;
- uint32_t pad;
+ uint32_t trail_pass;
};
ParticlesShaderRD shader;
@@ -816,10 +812,19 @@ private:
struct CopyPushConstant {
float sort_direction[3];
uint32_t total_particles;
+
+ uint32_t trail_size;
+ uint32_t trail_total;
+ float frame_delta;
+ float frame_remainder;
+
+ float align_up[3];
+ uint32_t align_mode;
};
enum {
COPY_MODE_FILL_INSTANCES,
+ COPY_MODE_FILL_INSTANCES_2D,
COPY_MODE_FILL_SORT_BUFFER,
COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
COPY_MODE_MAX,
@@ -829,6 +834,8 @@ private:
RID copy_shader_version;
RID copy_pipelines[COPY_MODE_MAX];
+ LocalVector<float> pose_update_buffer;
+
} particles_shader;
Particles *particle_update_list = nullptr;
@@ -1695,6 +1702,21 @@ public:
return multimesh->uniform_set_3d;
}
+ _FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
+ MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
+ if (!multimesh->uniform_set_2d.is_valid()) {
+ Vector<RD::Uniform> uniforms;
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.ids.push_back(multimesh->buffer);
+ uniforms.push_back(u);
+ multimesh->uniform_set_2d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
+ }
+
+ return multimesh->uniform_set_2d;
+ }
+
/* IMMEDIATE API */
RID immediate_allocate() { return RID(); }
@@ -2089,6 +2111,7 @@ public:
RID particles_allocate();
void particles_initialize(RID p_particles_collision);
+ void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode);
void particles_set_emitting(RID p_particles, bool p_emitting);
void particles_set_amount(RID p_particles, int p_amount);
void particles_set_lifetime(RID p_particles, float p_lifetime);
@@ -2101,10 +2124,17 @@ public:
void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
void particles_set_process_material(RID p_particles, RID p_material);
void particles_set_fixed_fps(RID p_particles, int p_fps);
+ void particles_set_interpolate(RID p_particles, bool p_enable);
void particles_set_fractional_delta(RID p_particles, bool p_enable);
void particles_set_collision_base_size(RID p_particles, float p_size);
+ void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align);
+
+ void particles_set_trails(RID p_particles, bool p_enable, float p_length);
+ void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses);
+
void particles_restart(RID p_particles);
void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
+
void particles_set_subemitter(RID p_particles, RID p_subemitter_particles);
void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order);
@@ -2122,15 +2152,27 @@ public:
int particles_get_draw_passes(RID p_particles) const;
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis);
+ void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis);
virtual bool particles_is_inactive(RID p_particles) const;
- _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles) {
+ _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
+ Particles *particles = particles_owner.getornull(p_particles);
+ ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
+ return particles->mode;
+ }
+
+ _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, 0);
- return particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ r_trail_divisor = particles->trail_bind_poses.size();
+ } else {
+ r_trail_divisor = 1;
+ }
+
+ return particles->amount * r_trail_divisor;
}
_FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
@@ -2144,6 +2186,8 @@ public:
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, RID());
if (particles->particles_transforms_buffer_uniform_set.is_null()) {
+ _particles_update_buffers(particles);
+
Vector<RD::Uniform> uniforms;
{
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
index 8135d388e1..24ac85bb35 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp
@@ -535,9 +535,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
struct_code += "}";
struct_code += ";\n";
- r_gen_code.vertex_global += struct_code;
- r_gen_code.fragment_global += struct_code;
- r_gen_code.compute_global += struct_code;
+ for (int j = 0; j < STAGE_MAX; j++) {
+ r_gen_code.stage_globals[j] += struct_code;
+ }
}
int max_texture_uniforms = 0;
@@ -590,9 +590,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
ucode += " " + _mkid(E->key());
ucode += ";\n";
if (SL::is_sampler_type(E->get().type)) {
- r_gen_code.vertex_global += ucode;
- r_gen_code.fragment_global += ucode;
- r_gen_code.compute_global += ucode;
+ for (int j = 0; j < STAGE_MAX; j++) {
+ r_gen_code.stage_globals[j] += ucode;
+ }
GeneratedCode::Texture texture;
texture.name = E->key();
@@ -608,7 +608,6 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
r_gen_code.texture_uniforms.write[E->get().texture_order] = texture;
} else {
if (!uses_uniforms) {
- r_gen_code.defines.push_back(String("#define USE_MATERIAL_UNIFORMS\n"));
uses_uniforms = true;
}
uniform_defines.write[E->get().order] = ucode;
@@ -707,9 +706,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
vcode += "]";
}
vcode += ";\n";
- r_gen_code.vertex_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
- r_gen_code.fragment_global += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;
- r_gen_code.compute_global += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
+
+ r_gen_code.stage_globals[STAGE_VERTEX] += "layout(location=" + itos(index) + ") " + interp_mode + "out " + vcode;
+ r_gen_code.stage_globals[STAGE_FRAGMENT] += "layout(location=" + itos(index) + ") " + interp_mode + "in " + vcode;
+
index++;
}
@@ -725,7 +725,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
gcode += ";\n";
}
gcode += "} frag_to_light;\n";
- r_gen_code.fragment_global += gcode;
+ r_gen_code.stage_globals[STAGE_FRAGMENT] += gcode;
}
for (int i = 0; i < pnode->vconstants.size(); i++) {
@@ -747,9 +747,9 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
gcode += "=";
gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
gcode += ";\n";
- r_gen_code.vertex_global += gcode;
- r_gen_code.fragment_global += gcode;
- r_gen_code.compute_global += gcode;
+ for (int j = 0; j < STAGE_MAX; j++) {
+ r_gen_code.stage_globals[j] += gcode;
+ }
}
Map<StringName, String> function_code;
@@ -765,9 +765,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
//place functions in actual code
- Set<StringName> added_vtx;
- Set<StringName> added_fragment; //share for light
- Set<StringName> added_compute; //share for light
+ Set<StringName> added_funcs_per_stage[STAGE_MAX];
for (int i = 0; i < pnode->functions.size(); i++) {
SL::FunctionNode *fnode = pnode->functions[i].function;
@@ -776,24 +774,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
current_func_name = fnode->name;
- if (fnode->name == vertex_name) {
- _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.vertex_global, added_vtx);
- r_gen_code.vertex = function_code[vertex_name];
- }
-
- if (fnode->name == fragment_name) {
- _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment);
- r_gen_code.fragment = function_code[fragment_name];
- }
-
- if (fnode->name == light_name) {
- _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment);
- r_gen_code.light = function_code[light_name];
- }
-
- if (fnode->name == compute_name) {
- _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.compute_global, added_compute);
- r_gen_code.compute = function_code[compute_name];
+ if (p_actions.entry_point_stages.has(fnode->name)) {
+ Stage stage = p_actions.entry_point_stages[fnode->name];
+ _dump_function_deps(pnode, fnode->name, function_code, r_gen_code.stage_globals[stage], added_funcs_per_stage[stage]);
+ r_gen_code.code[fnode->name] = function_code[fnode->name];
}
function = nullptr;
@@ -858,7 +842,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
SL::VariableNode *vnode = (SL::VariableNode *)p_node;
bool use_fragment_varying = false;
- if (current_func_name != vertex_name) {
+ if (!(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) {
if (p_assigning) {
if (shader->varyings.has(vnode->name)) {
use_fragment_varying = true;
@@ -921,10 +905,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
}
if (vnode->name == time_name) {
- if (current_func_name == vertex_name) {
+ if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX) {
r_gen_code.uses_vertex_time = true;
}
- if (current_func_name == fragment_name || current_func_name == light_name) {
+ if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_FRAGMENT) {
r_gen_code.uses_fragment_time = true;
}
}
@@ -1003,7 +987,7 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
bool use_fragment_varying = false;
- if (current_func_name != vertex_name) {
+ if (!(p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX)) {
if (anode->assign_expression != nullptr) {
use_fragment_varying = true;
} else {
@@ -1059,10 +1043,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
}
if (anode->name == time_name) {
- if (current_func_name == vertex_name) {
+ if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_VERTEX) {
r_gen_code.uses_vertex_time = true;
}
- if (current_func_name == fragment_name || current_func_name == light_name) {
+ if (p_actions.entry_point_stages.has(current_func_name) && p_actions.entry_point_stages[current_func_name] == STAGE_FRAGMENT) {
r_gen_code.uses_fragment_time = true;
}
}
@@ -1309,7 +1293,7 @@ ShaderLanguage::DataType ShaderCompilerRD::_get_variable_type(const StringName &
}
Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
- Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types(), _get_variable_type);
+ Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderLanguage::VaryingFunctionNames(), ShaderTypes::get_singleton()->get_types(), _get_variable_type);
if (err != OK) {
Vector<String> shader = p_code.split("\n");
@@ -1322,13 +1306,10 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
}
r_gen_code.defines.clear();
- r_gen_code.vertex = String();
- r_gen_code.vertex_global = String();
- r_gen_code.fragment = String();
- r_gen_code.fragment_global = String();
- r_gen_code.compute = String();
- r_gen_code.compute_global = String();
- r_gen_code.light = String();
+ r_gen_code.code.clear();
+ for (int i = 0; i < STAGE_MAX; i++) {
+ r_gen_code.stage_globals[i] = String();
+ }
r_gen_code.uses_fragment_time = false;
r_gen_code.uses_vertex_time = false;
r_gen_code.uses_global_textures = false;
@@ -1348,10 +1329,6 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
void ShaderCompilerRD::initialize(DefaultIdentifierActions p_actions) {
actions = p_actions;
- vertex_name = "vertex";
- fragment_name = "fragment";
- compute_name = "compute";
- light_name = "light";
time_name = "TIME";
List<String> func_list;
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.h b/servers/rendering/renderer_rd/shader_compiler_rd.h
index 6575829e73..2da127ffa3 100644
--- a/servers/rendering/renderer_rd/shader_compiler_rd.h
+++ b/servers/rendering/renderer_rd/shader_compiler_rd.h
@@ -38,7 +38,16 @@
class ShaderCompilerRD {
public:
+ enum Stage {
+ STAGE_VERTEX,
+ STAGE_FRAGMENT,
+ STAGE_COMPUTE,
+ STAGE_MAX
+ };
+
struct IdentifierActions {
+ Map<StringName, Stage> entry_point_stages;
+
Map<StringName, Pair<int *, int>> render_mode_values;
Map<StringName, bool *> render_mode_flags;
Map<StringName, bool *> usage_flag_pointers;
@@ -63,13 +72,9 @@ public:
Vector<uint32_t> uniform_offsets;
uint32_t uniform_total_size;
String uniforms;
- String vertex_global;
- String vertex;
- String fragment_global;
- String fragment;
- String light;
- String compute_global;
- String compute;
+ String stage_globals[STAGE_MAX];
+
+ Map<String, String> code;
bool uses_global_textures;
bool uses_fragment_time;
@@ -103,10 +108,6 @@ private:
const ShaderLanguage::ShaderNode *shader;
const ShaderLanguage::FunctionNode *function;
StringName current_func_name;
- StringName vertex_name;
- StringName fragment_name;
- StringName light_name;
- StringName compute_name;
StringName time_name;
Set<StringName> texture_functions;
diff --git a/servers/rendering/renderer_rd/shader_rd.cpp b/servers/rendering/renderer_rd/shader_rd.cpp
index e4a39ff813..f7242a2b17 100644
--- a/servers/rendering/renderer_rd/shader_rd.cpp
+++ b/servers/rendering/renderer_rd/shader_rd.cpp
@@ -30,146 +30,83 @@
#include "shader_rd.h"
-#include "core/string/string_builder.h"
#include "renderer_compositor_rd.h"
#include "servers/rendering/rendering_device.h"
-void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) {
- name = p_name;
- //split vertex and shader code (thank you, shader compiler programmers from you know what company).
- if (p_vertex_code) {
- String defines_tag = "\nVERSION_DEFINES";
- String globals_tag = "\nVERTEX_SHADER_GLOBALS";
- String material_tag = "\nMATERIAL_UNIFORMS";
- String code_tag = "\nVERTEX_SHADER_CODE";
- String code = p_vertex_code;
-
- int cpos = code.find(defines_tag);
- if (cpos != -1) {
- vertex_codev = code.substr(0, cpos).ascii();
- code = code.substr(cpos + defines_tag.length(), code.length());
- }
-
- cpos = code.find(material_tag);
-
- if (cpos == -1) {
- vertex_code0 = code.ascii();
- } else {
- vertex_code0 = code.substr(0, cpos).ascii();
- code = code.substr(cpos + material_tag.length(), code.length());
-
- cpos = code.find(globals_tag);
-
- if (cpos == -1) {
- vertex_code1 = code.ascii();
- } else {
- vertex_code1 = code.substr(0, cpos).ascii();
- String code2 = code.substr(cpos + globals_tag.length(), code.length());
-
- cpos = code2.find(code_tag);
- if (cpos == -1) {
- vertex_code2 = code2.ascii();
- } else {
- vertex_code2 = code2.substr(0, cpos).ascii();
- vertex_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii();
+void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
+ Vector<String> lines = String(p_code).split("\n");
+
+ String text;
+
+ for (int i = 0; i < lines.size(); i++) {
+ String l = lines[i];
+ bool push_chunk = false;
+
+ StageTemplate::Chunk chunk;
+
+ if (l.begins_with("#VERSION_DEFINES")) {
+ chunk.type = StageTemplate::Chunk::TYPE_VERSION_DEFINES;
+ push_chunk = true;
+ } else if (l.begins_with("#GLOBALS")) {
+ switch (p_stage_type) {
+ case STAGE_TYPE_VERTEX:
+ chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS;
+ break;
+ case STAGE_TYPE_FRAGMENT:
+ chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS;
+ break;
+ case STAGE_TYPE_COMPUTE:
+ chunk.type = StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS;
+ break;
+ default: {
}
}
- }
- }
- if (p_fragment_code) {
- String defines_tag = "\nVERSION_DEFINES";
- String globals_tag = "\nFRAGMENT_SHADER_GLOBALS";
- String material_tag = "\nMATERIAL_UNIFORMS";
- String code_tag = "\nFRAGMENT_SHADER_CODE";
- String light_code_tag = "\nLIGHT_SHADER_CODE";
- String code = p_fragment_code;
-
- int cpos = code.find(defines_tag);
- if (cpos != -1) {
- fragment_codev = code.substr(0, cpos).ascii();
- code = code.substr(cpos + defines_tag.length(), code.length());
+ push_chunk = true;
+ } else if (l.begins_with("#MATERIAL_UNIFORMS")) {
+ chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS;
+ push_chunk = true;
+ } else if (l.begins_with("#CODE")) {
+ chunk.type = StageTemplate::Chunk::TYPE_CODE;
+ push_chunk = true;
+ chunk.code = l.replace_first("#CODE", String()).replace(":", "").strip_edges().to_upper();
+ } else {
+ text += l + "\n";
}
- cpos = code.find(material_tag);
- if (cpos == -1) {
- fragment_code0 = code.ascii();
- } else {
- fragment_code0 = code.substr(0, cpos).ascii();
- //print_line("CODE0:\n"+String(fragment_code0.get_data()));
- code = code.substr(cpos + material_tag.length(), code.length());
- cpos = code.find(globals_tag);
-
- if (cpos == -1) {
- fragment_code1 = code.ascii();
- } else {
- fragment_code1 = code.substr(0, cpos).ascii();
- //print_line("CODE1:\n"+String(fragment_code1.get_data()));
-
- String code2 = code.substr(cpos + globals_tag.length(), code.length());
- cpos = code2.find(light_code_tag);
-
- if (cpos == -1) {
- fragment_code2 = code2.ascii();
- } else {
- fragment_code2 = code2.substr(0, cpos).ascii();
- //print_line("CODE2:\n"+String(fragment_code2.get_data()));
-
- String code3 = code2.substr(cpos + light_code_tag.length(), code2.length());
-
- cpos = code3.find(code_tag);
- if (cpos == -1) {
- fragment_code3 = code3.ascii();
- } else {
- fragment_code3 = code3.substr(0, cpos).ascii();
- //print_line("CODE3:\n"+String(fragment_code3.get_data()));
- fragment_code4 = code3.substr(cpos + code_tag.length(), code3.length()).ascii();
- //print_line("CODE4:\n"+String(fragment_code4.get_data()));
- }
- }
+ if (push_chunk) {
+ if (text != String()) {
+ StageTemplate::Chunk text_chunk;
+ text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
+ text_chunk.text = text.utf8();
+ stage_templates[p_stage_type].chunks.push_back(text_chunk);
+ text = String();
}
+ stage_templates[p_stage_type].chunks.push_back(chunk);
}
}
+ if (text != String()) {
+ StageTemplate::Chunk text_chunk;
+ text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
+ text_chunk.text = text.utf8();
+ stage_templates[p_stage_type].chunks.push_back(text_chunk);
+ text = String();
+ }
+}
+
+void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) {
+ name = p_name;
if (p_compute_code) {
+ _add_stage(p_compute_code, STAGE_TYPE_COMPUTE);
is_compute = true;
-
- String defines_tag = "\nVERSION_DEFINES";
- String globals_tag = "\nCOMPUTE_SHADER_GLOBALS";
- String material_tag = "\nMATERIAL_UNIFORMS";
- String code_tag = "\nCOMPUTE_SHADER_CODE";
- String code = p_compute_code;
-
- int cpos = code.find(defines_tag);
- if (cpos != -1) {
- compute_codev = code.substr(0, cpos).ascii();
- code = code.substr(cpos + defines_tag.length(), code.length());
+ } else {
+ is_compute = false;
+ if (p_vertex_code) {
+ _add_stage(p_vertex_code, STAGE_TYPE_VERTEX);
}
-
- cpos = code.find(material_tag);
-
- if (cpos == -1) {
- compute_code0 = code.ascii();
- } else {
- compute_code0 = code.substr(0, cpos).ascii();
- code = code.substr(cpos + material_tag.length(), code.length());
-
- cpos = code.find(globals_tag);
-
- if (cpos == -1) {
- compute_code1 = code.ascii();
- } else {
- compute_code1 = code.substr(0, cpos).ascii();
- String code2 = code.substr(cpos + globals_tag.length(), code.length());
-
- cpos = code2.find(code_tag);
- if (cpos == -1) {
- compute_code2 = code2.ascii();
- } else {
- compute_code2 = code2.substr(0, cpos).ascii();
- compute_code3 = code2.substr(cpos + code_tag.length(), code2.length()).ascii();
- }
- }
+ if (p_fragment_code) {
+ _add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT);
}
}
}
@@ -198,6 +135,49 @@ void ShaderRD::_clear_version(Version *p_version) {
}
}
+void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template) {
+ for (uint32_t i = 0; i < p_template.chunks.size(); i++) {
+ const StageTemplate::Chunk &chunk = p_template.chunks[i];
+ switch (chunk.type) {
+ case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
+ builder.append("\n"); //make sure defines begin at newline
+ builder.append(general_defines.get_data());
+ builder.append(variant_defines[p_variant].get_data());
+ for (int j = 0; j < p_version->custom_defines.size(); j++) {
+ builder.append(p_version->custom_defines[j].get_data());
+ }
+ builder.append("\n"); //make sure defines begin at newline
+ if (p_version->uniforms.size()) {
+ builder.append("#define MATERIAL_UNIFORMS_USED\n");
+ }
+ for (Map<StringName, CharString>::Element *E = p_version->code_sections.front(); E; E = E->next()) {
+ builder.append(String("#define ") + String(E->key()) + "_CODE_USED\n");
+ }
+ } break;
+ case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
+ builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
+ } break;
+ case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: {
+ builder.append(p_version->vertex_globals.get_data()); // vertex globals
+ } break;
+ case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: {
+ builder.append(p_version->fragment_globals.get_data()); // fragment globals
+ } break;
+ case StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS: {
+ builder.append(p_version->compute_globals.get_data()); // compute globals
+ } break;
+ case StageTemplate::Chunk::TYPE_CODE: {
+ if (p_version->code_sections.has(chunk.code)) {
+ builder.append(p_version->code_sections[chunk.code].get_data());
+ }
+ } break;
+ case StageTemplate::Chunk::TYPE_TEXT: {
+ builder.append(chunk.text.get_data());
+ } break;
+ }
+ }
+}
+
void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
if (!variants_enabled[p_variant]) {
return; //variant is disabled, return
@@ -214,29 +194,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
//vertex stage
StringBuilder builder;
-
- builder.append(vertex_codev.get_data()); // version info (if exists)
- builder.append("\n"); //make sure defines begin at newline
- builder.append(general_defines.get_data());
- builder.append(variant_defines[p_variant].get_data());
-
- for (int j = 0; j < p_version->custom_defines.size(); j++) {
- builder.append(p_version->custom_defines[j].get_data());
- }
-
- builder.append(vertex_code0.get_data()); //first part of vertex
-
- builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
-
- builder.append(vertex_code1.get_data()); //second part of vertex
-
- builder.append(p_version->vertex_globals.get_data()); // vertex globals
-
- builder.append(vertex_code2.get_data()); //third part of vertex
-
- builder.append(p_version->vertex_code.get_data()); // code
-
- builder.append(vertex_code3.get_data()); //fourth of vertex
+ _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_VERTEX]);
current_source = builder.as_string();
RD::ShaderStageData stage;
@@ -254,33 +212,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
current_stage = RD::SHADER_STAGE_FRAGMENT;
StringBuilder builder;
-
- builder.append(fragment_codev.get_data()); // version info (if exists)
- builder.append("\n"); //make sure defines begin at newline
-
- builder.append(general_defines.get_data());
- builder.append(variant_defines[p_variant].get_data());
- for (int j = 0; j < p_version->custom_defines.size(); j++) {
- builder.append(p_version->custom_defines[j].get_data());
- }
-
- builder.append(fragment_code0.get_data()); //first part of fragment
-
- builder.append(p_version->uniforms.get_data()); //uniforms (same for fragment and fragment)
-
- builder.append(fragment_code1.get_data()); //first part of fragment
-
- builder.append(p_version->fragment_globals.get_data()); // fragment globals
-
- builder.append(fragment_code2.get_data()); //third part of fragment
-
- builder.append(p_version->fragment_light.get_data()); // fragment light
-
- builder.append(fragment_code3.get_data()); //fourth part of fragment
-
- builder.append(p_version->fragment_code.get_data()); // fragment code
-
- builder.append(fragment_code4.get_data()); //fourth part of fragment
+ _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_FRAGMENT]);
current_source = builder.as_string();
RD::ShaderStageData stage;
@@ -298,32 +230,10 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
current_stage = RD::SHADER_STAGE_COMPUTE;
StringBuilder builder;
-
- builder.append(compute_codev.get_data()); // version info (if exists)
- builder.append("\n"); //make sure defines begin at newline
- builder.append(base_compute_defines.get_data());
- builder.append(general_defines.get_data());
- builder.append(variant_defines[p_variant].get_data());
-
- for (int j = 0; j < p_version->custom_defines.size(); j++) {
- builder.append(p_version->custom_defines[j].get_data());
- }
-
- builder.append(compute_code0.get_data()); //first part of compute
-
- builder.append(p_version->uniforms.get_data()); //uniforms (same for compute and fragment)
-
- builder.append(compute_code1.get_data()); //second part of compute
-
- builder.append(p_version->compute_globals.get_data()); // compute globals
-
- builder.append(compute_code2.get_data()); //third part of compute
-
- builder.append(p_version->compute_code.get_data()); // code
-
- builder.append(compute_code3.get_data()); //fourth of compute
+ _build_variant_code(builder, p_variant, p_version, stage_templates[STAGE_TYPE_COMPUTE]);
current_source = builder.as_string();
+
RD::ShaderStageData stage;
stage.spir_v = RD::get_singleton()->shader_compile_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
if (stage.spir_v.size() == 0) {
@@ -364,29 +274,7 @@ RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_versio
//vertex stage
StringBuilder builder;
-
- builder.append(vertex_codev.get_data()); // version info (if exists)
- builder.append("\n"); //make sure defines begin at newline
- builder.append(general_defines.get_data());
- builder.append(variant_defines[i].get_data());
-
- for (int j = 0; j < version->custom_defines.size(); j++) {
- builder.append(version->custom_defines[j].get_data());
- }
-
- builder.append(vertex_code0.get_data()); //first part of vertex
-
- builder.append(version->uniforms.get_data()); //uniforms (same for vertex and fragment)
-
- builder.append(vertex_code1.get_data()); //second part of vertex
-
- builder.append(version->vertex_globals.get_data()); // vertex globals
-
- builder.append(vertex_code2.get_data()); //third part of vertex
-
- builder.append(version->vertex_code.get_data()); // code
-
- builder.append(vertex_code3.get_data()); //fourth of vertex
+ _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_VERTEX]);
RS::ShaderNativeSourceCode::Version::Stage stage;
stage.name = "vertex";
@@ -399,32 +287,7 @@ RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_versio
//fragment stage
StringBuilder builder;
-
- builder.append(fragment_codev.get_data()); // version info (if exists)
- builder.append("\n"); //make sure defines begin at newline
- builder.append(general_defines.get_data());
- builder.append(variant_defines[i].get_data());
- for (int j = 0; j < version->custom_defines.size(); j++) {
- builder.append(version->custom_defines[j].get_data());
- }
-
- builder.append(fragment_code0.get_data()); //first part of fragment
-
- builder.append(version->uniforms.get_data()); //uniforms (same for fragment and fragment)
-
- builder.append(fragment_code1.get_data()); //first part of fragment
-
- builder.append(version->fragment_globals.get_data()); // fragment globals
-
- builder.append(fragment_code2.get_data()); //third part of fragment
-
- builder.append(version->fragment_light.get_data()); // fragment light
-
- builder.append(fragment_code3.get_data()); //fourth part of fragment
-
- builder.append(version->fragment_code.get_data()); // fragment code
-
- builder.append(fragment_code4.get_data()); //fourth part of fragment
+ _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_FRAGMENT]);
RS::ShaderNativeSourceCode::Version::Stage stage;
stage.name = "fragment";
@@ -437,30 +300,7 @@ RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_versio
//compute stage
StringBuilder builder;
-
- builder.append(compute_codev.get_data()); // version info (if exists)
- builder.append("\n"); //make sure defines begin at newline
- builder.append(base_compute_defines.get_data());
- builder.append(general_defines.get_data());
- builder.append(variant_defines[i].get_data());
-
- for (int j = 0; j < version->custom_defines.size(); j++) {
- builder.append(version->custom_defines[j].get_data());
- }
-
- builder.append(compute_code0.get_data()); //first part of compute
-
- builder.append(version->uniforms.get_data()); //uniforms (same for compute and fragment)
-
- builder.append(compute_code1.get_data()); //second part of compute
-
- builder.append(version->compute_globals.get_data()); // compute globals
-
- builder.append(compute_code2.get_data()); //third part of compute
-
- builder.append(version->compute_code.get_data()); // code
-
- builder.append(compute_code3.get_data()); //fourth of compute
+ _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_COMPUTE]);
RS::ShaderNativeSourceCode::Version::Stage stage;
stage.name = "compute";
@@ -518,17 +358,18 @@ void ShaderRD::_compile_version(Version *p_version) {
p_version->valid = true;
}
-void ShaderRD::version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines) {
+void ShaderRD::version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(is_compute);
Version *version = version_owner.getornull(p_version);
ERR_FAIL_COND(!version);
version->vertex_globals = p_vertex_globals.utf8();
- version->vertex_code = p_vertex_code.utf8();
- version->fragment_light = p_fragment_light.utf8();
version->fragment_globals = p_fragment_globals.utf8();
- version->fragment_code = p_fragment_code.utf8();
version->uniforms = p_uniforms.utf8();
+ version->code_sections.clear();
+ for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) {
+ version->code_sections[StringName(E->key().to_upper())] = E->get().utf8();
+ }
version->custom_defines.clear();
for (int i = 0; i < p_custom_defines.size(); i++) {
@@ -542,15 +383,20 @@ void ShaderRD::version_set_code(RID p_version, const String &p_uniforms, const S
}
}
-void ShaderRD::version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines) {
+void ShaderRD::version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
ERR_FAIL_COND(!is_compute);
Version *version = version_owner.getornull(p_version);
ERR_FAIL_COND(!version);
+
version->compute_globals = p_compute_globals.utf8();
- version->compute_code = p_compute_code.utf8();
version->uniforms = p_uniforms.utf8();
+ version->code_sections.clear();
+ for (Map<String, String>::Element *E = p_code.front(); E; E = E->next()) {
+ version->code_sections[StringName(E->key().to_upper())] = E->get().utf8();
+ }
+
version->custom_defines.clear();
for (int i = 0; i < p_custom_defines.size(); i++) {
version->custom_defines.push_back(p_custom_defines[i].utf8());
diff --git a/servers/rendering/renderer_rd/shader_rd.h b/servers/rendering/renderer_rd/shader_rd.h
index e0f4dcf2d0..f20d539621 100644
--- a/servers/rendering/renderer_rd/shader_rd.h
+++ b/servers/rendering/renderer_rd/shader_rd.h
@@ -32,7 +32,9 @@
#define SHADER_RD_H
#include "core/os/mutex.h"
+#include "core/string/string_builder.h"
#include "core/templates/hash_map.h"
+#include "core/templates/local_vector.h"
#include "core/templates/map.h"
#include "core/templates/rid_owner.h"
#include "core/variant/variant.h"
@@ -52,12 +54,9 @@ class ShaderRD {
struct Version {
CharString uniforms;
CharString vertex_globals;
- CharString vertex_code;
CharString compute_globals;
- CharString compute_code;
- CharString fragment_light;
CharString fragment_globals;
- CharString fragment_code;
+ Map<StringName, CharString> code_sections;
Vector<CharString> custom_defines;
RID *variants; //same size as version defines
@@ -76,31 +75,44 @@ class ShaderRD {
RID_Owner<Version> version_owner;
- CharString fragment_codev; //for version and extensions
- CharString fragment_code0;
- CharString fragment_code1;
- CharString fragment_code2;
- CharString fragment_code3;
- CharString fragment_code4;
-
- CharString vertex_codev; //for version and extensions
- CharString vertex_code0;
- CharString vertex_code1;
- CharString vertex_code2;
- CharString vertex_code3;
+ struct StageTemplate {
+ struct Chunk {
+ enum Type {
+ TYPE_VERSION_DEFINES,
+ TYPE_MATERIAL_UNIFORMS,
+ TYPE_VERTEX_GLOBALS,
+ TYPE_FRAGMENT_GLOBALS,
+ TYPE_COMPUTE_GLOBALS,
+ TYPE_CODE,
+ TYPE_TEXT
+ };
+
+ Type type;
+ StringName code;
+ CharString text;
+ };
+ LocalVector<Chunk> chunks;
+ };
bool is_compute = false;
- CharString compute_codev; //for version and extensions
- CharString compute_code0;
- CharString compute_code1;
- CharString compute_code2;
- CharString compute_code3;
-
const char *name;
CharString base_compute_defines;
+ enum StageType {
+ STAGE_TYPE_VERTEX,
+ STAGE_TYPE_FRAGMENT,
+ STAGE_TYPE_COMPUTE,
+ STAGE_TYPE_MAX,
+ };
+
+ StageTemplate stage_templates[STAGE_TYPE_MAX];
+
+ void _build_variant_code(StringBuilder &p_builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template);
+
+ void _add_stage(const char *p_code, StageType p_stage_type);
+
protected:
ShaderRD();
void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name);
@@ -108,8 +120,8 @@ protected:
public:
RID version_create();
- void version_set_code(RID p_version, const String &p_uniforms, const String &p_vertex_globals, const String &p_vertex_code, const String &p_fragment_globals, const String &p_fragment_light, const String &p_fragment_code, const Vector<String> &p_custom_defines);
- void version_set_compute_code(RID p_version, const String &p_uniforms, const String &p_compute_globals, const String &p_compute_code, const Vector<String> &p_custom_defines);
+ void version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
+ void version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);
_FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) {
ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub
index c192574ff2..fc513d3fb9 100644
--- a/servers/rendering/renderer_rd/shaders/SCsub
+++ b/servers/rendering/renderer_rd/shaders/SCsub
@@ -3,46 +3,15 @@
Import("env")
if "RD_GLSL" in env["BUILDERS"]:
- env.RD_GLSL("canvas.glsl")
- env.RD_GLSL("canvas_occlusion.glsl")
- env.RD_GLSL("canvas_sdf.glsl")
- env.RD_GLSL("copy.glsl")
- env.RD_GLSL("copy_to_fb.glsl")
- env.RD_GLSL("cubemap_roughness.glsl")
- env.RD_GLSL("cubemap_downsampler.glsl")
- env.RD_GLSL("cubemap_filter.glsl")
- env.RD_GLSL("scene_forward.glsl")
- env.RD_GLSL("sky.glsl")
- env.RD_GLSL("tonemap.glsl")
- env.RD_GLSL("cube_to_dp.glsl")
- env.RD_GLSL("giprobe.glsl")
- env.RD_GLSL("giprobe_debug.glsl")
- env.RD_GLSL("giprobe_sdf.glsl")
- env.RD_GLSL("luminance_reduce.glsl")
- env.RD_GLSL("bokeh_dof.glsl")
- env.RD_GLSL("ssao.glsl")
- env.RD_GLSL("ssao_downsample.glsl")
- env.RD_GLSL("ssao_importance_map.glsl")
- env.RD_GLSL("ssao_blur.glsl")
- env.RD_GLSL("ssao_interleave.glsl")
- env.RD_GLSL("roughness_limiter.glsl")
- env.RD_GLSL("screen_space_reflection.glsl")
- env.RD_GLSL("screen_space_reflection_filter.glsl")
- env.RD_GLSL("screen_space_reflection_scale.glsl")
- env.RD_GLSL("subsurface_scattering.glsl")
- env.RD_GLSL("specular_merge.glsl")
- env.RD_GLSL("gi.glsl")
- env.RD_GLSL("resolve.glsl")
- env.RD_GLSL("sdfgi_preprocess.glsl")
- env.RD_GLSL("sdfgi_integrate.glsl")
- env.RD_GLSL("sdfgi_direct_light.glsl")
- env.RD_GLSL("sdfgi_debug.glsl")
- env.RD_GLSL("sdfgi_debug_probes.glsl")
- env.RD_GLSL("volumetric_fog.glsl")
- env.RD_GLSL("particles.glsl")
- env.RD_GLSL("particles_copy.glsl")
- env.RD_GLSL("sort.glsl")
- env.RD_GLSL("skeleton.glsl")
- env.RD_GLSL("cluster_render.glsl")
- env.RD_GLSL("cluster_store.glsl")
- env.RD_GLSL("cluster_debug.glsl")
+ # find all include files
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+
+ # find all shader code(all glsl files excluding our include files)
+ glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
+
+ # make sure we recompile shaders if include files change
+ env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files)
+
+ # compile shaders
+ for glsl_file in glsl_files:
+ env.RD_GLSL(glsl_file)
diff --git a/servers/rendering/renderer_rd/shaders/blit.glsl b/servers/rendering/renderer_rd/shaders/blit.glsl
new file mode 100644
index 0000000000..967da1e6e4
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/blit.glsl
@@ -0,0 +1,95 @@
+#[vertex]
+
+#version 450
+
+#VERSION_DEFINES
+
+layout(push_constant, binding = 0, std140) uniform Pos {
+ vec4 dst_rect;
+
+ vec2 eye_center;
+ float k1;
+ float k2;
+
+ float upscale;
+ float aspect_ratio;
+ uint layer;
+ uint pad1;
+}
+data;
+
+layout(location = 0) out vec2 uv;
+
+void main() {
+ vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
+ uv = base_arr[gl_VertexIndex];
+ vec2 vtx = data.dst_rect.xy + uv * data.dst_rect.zw;
+ gl_Position = vec4(vtx * 2.0 - 1.0, 0.0, 1.0);
+}
+
+#[fragment]
+
+#version 450
+
+#VERSION_DEFINES
+
+layout(push_constant, binding = 0, std140) uniform Pos {
+ vec4 dst_rect;
+
+ vec2 eye_center;
+ float k1;
+ float k2;
+
+ float upscale;
+ float aspect_ratio;
+ uint layer;
+ uint pad1;
+}
+data;
+
+layout(location = 0) in vec2 uv;
+
+layout(location = 0) out vec4 color;
+
+#ifdef USE_LAYER
+layout(binding = 0) uniform sampler2DArray src_rt;
+#else
+layout(binding = 0) uniform sampler2D src_rt;
+#endif
+
+void main() {
+#ifdef APPLY_LENS_DISTORTION
+ vec2 coords = uv * 2.0 - 1.0;
+ vec2 offset = coords - data.eye_center;
+
+ // take aspect ratio into account
+ offset.y /= data.aspect_ratio;
+
+ // distort
+ vec2 offset_sq = offset * offset;
+ float radius_sq = offset_sq.x + offset_sq.y;
+ float radius_s4 = radius_sq * radius_sq;
+ float distortion_scale = 1.0 + (data.k1 * radius_sq) + (data.k2 * radius_s4);
+ offset *= distortion_scale;
+
+ // reapply aspect ratio
+ offset.y *= data.aspect_ratio;
+
+ // add our eye center back in
+ coords = offset + data.eye_center;
+ coords /= data.upscale;
+
+ // and check our color
+ if (coords.x < -1.0 || coords.y < -1.0 || coords.x > 1.0 || coords.y > 1.0) {
+ color = vec4(0.0, 0.0, 0.0, 1.0);
+ } else {
+ // layer is always used here
+ coords = (coords + vec2(1.0)) / vec2(2.0);
+ color = texture(src_rt, vec3(coords, data.layer));
+ }
+#elif defined(USE_LAYER)
+ color = texture(src_rt, vec3(uv, data.layer));
+#else
+ color = texture(src_rt, uv);
+#endif
+}
diff --git a/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl b/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl
index 63f086a83d..b70e0b6bd5 100644
--- a/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl
+++ b/servers/rendering/renderer_rd/shaders/bokeh_dof.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#define BLOCK_SIZE 8
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 3b39edc70e..cf4c77db0d 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#ifdef USE_ATTRIBUTES
layout(location = 0) in vec2 vertex_attrib;
@@ -26,17 +26,15 @@ layout(location = 3) out vec2 pixel_size_interp;
#endif
-#ifdef USE_MATERIAL_UNIFORMS
+#ifdef MATERIAL_UNIFORMS_USED
layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
- /* clang-format off */
-MATERIAL_UNIFORMS
- /* clang-format on */
+
+#MATERIAL_UNIFORMS
+
} material;
#endif
-/* clang-format off */
-VERTEX_SHADER_GLOBALS
-/* clang-format on */
+#GLOBALS
void main() {
vec4 instance_custom = vec4(0.0);
@@ -86,40 +84,84 @@ void main() {
mat4 world_matrix = mat4(vec4(draw_data.world_x, 0.0, 0.0), vec4(draw_data.world_y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(draw_data.world_ofs, 0.0, 1.0));
-#if 0
- if (draw_data.flags & FLAGS_INSTANCING_ENABLED) {
- uint offset = draw_data.flags & FLAGS_INSTANCING_STRIDE_MASK;
- offset *= gl_InstanceIndex;
- mat4 instance_xform = mat4(
- vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), 0.0, texelFetch(instancing_buffer, offset + 3)),
- vec4(texelFetch(instancing_buffer, offset + 4), texelFetch(instancing_buffer, offset + 5), 0.0, texelFetch(instancing_buffer, offset + 7)),
- vec4(0.0, 0.0, 1.0, 0.0),
- vec4(0.0, 0.0, 0.0, 1.0));
- offset += 8;
- if (draw_data.flags & FLAGS_INSTANCING_HAS_COLORS) {
- vec4 instance_color;
- if (draw_data.flags & FLAGS_INSTANCING_COLOR_8_BIT) {
- uint bits = floatBitsToUint(texelFetch(instancing_buffer, offset));
- instance_color = unpackUnorm4x8(bits);
- offset += 1;
- } else {
- instance_color = vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), texelFetch(instancing_buffer, offset + 2), texelFetch(instancing_buffer, offset + 3));
- offset += 4;
- }
+#define FLAGS_INSTANCING_MASK 0x7F
+#define FLAGS_INSTANCING_HAS_COLORS (1 << 7)
+#define FLAGS_INSTANCING_HAS_CUSTOM_DATA (1 << 8)
+
+ uint instancing = draw_data.flags & FLAGS_INSTANCING_MASK;
+
+#ifdef USE_ATTRIBUTES
+
+ if (instancing > 1) {
+ // trails
+
+ uint stride = 2 + 1 + 1; //particles always uses this format
- color *= instance_color;
+ uint trail_size = instancing;
+
+ uint offset = trail_size * stride * gl_InstanceIndex;
+
+ mat4 matrix;
+ vec4 pcolor;
+ {
+ uint boffset = offset + bone_attrib.x * stride;
+ matrix = mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.x;
+ pcolor = transforms.data[boffset + 3] * weight_attrib.x;
}
- if (draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA) {
- if (draw_data.flags & FLAGS_INSTANCING_CUSTOM_DATA_8_BIT) {
- uint bits = floatBitsToUint(texelFetch(instancing_buffer, offset));
- instance_custom = unpackUnorm4x8(bits);
- } else {
- instance_custom = vec4(texelFetch(instancing_buffer, offset + 0), texelFetch(instancing_buffer, offset + 1), texelFetch(instancing_buffer, offset + 2), texelFetch(instancing_buffer, offset + 3));
+ if (weight_attrib.y > 0.001) {
+ uint boffset = offset + bone_attrib.y * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.y;
+ pcolor += transforms.data[boffset + 3] * weight_attrib.y;
+ }
+ if (weight_attrib.z > 0.001) {
+ uint boffset = offset + bone_attrib.z * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.z;
+ pcolor += transforms.data[boffset + 3] * weight_attrib.z;
+ }
+ if (weight_attrib.w > 0.001) {
+ uint boffset = offset + bone_attrib.w * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.w;
+ pcolor += transforms.data[boffset + 3] * weight_attrib.w;
+ }
+
+ instance_custom = transforms.data[offset + 4];
+
+ color *= pcolor;
+
+ matrix = transpose(matrix);
+ world_matrix = world_matrix * matrix;
+
+ } else
+#endif // USE_ATTRIBUTES
+
+ if (instancing == 1) {
+ uint stride = 2;
+ {
+ if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) {
+ stride += 1;
+ }
+ if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
+ stride += 1;
}
}
- }
-#endif
+ uint offset = stride * gl_InstanceIndex;
+
+ mat4 matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
+ offset += 2;
+
+ if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_COLORS)) {
+ color *= transforms.data[offset];
+ offset += 1;
+ }
+
+ if (bool(draw_data.flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
+ instance_custom = transforms.data[offset];
+ }
+
+ matrix = transpose(matrix);
+ world_matrix = world_matrix * matrix;
+ }
#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
if (bool(draw_data.flags & FLAGS_USING_PARTICLES)) {
@@ -132,9 +174,7 @@ void main() {
float point_size = 1.0;
#endif
{
- /* clang-format off */
-VERTEX_SHADER_CODE
- /* clang-format on */
+#CODE : VERTEX
}
#ifdef USE_NINEPATCH
@@ -212,7 +252,7 @@ VERTEX_SHADER_CODE
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#include "canvas_uniforms_inc.glsl"
@@ -228,11 +268,11 @@ layout(location = 3) in vec2 pixel_size_interp;
layout(location = 0) out vec4 frag_color;
-#ifdef USE_MATERIAL_UNIFORMS
+#ifdef MATERIAL_UNIFORMS_USED
layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
- /* clang-format off */
-MATERIAL_UNIFORMS
- /* clang-format on */
+
+#MATERIAL_UNIFORMS
+
} material;
#endif
@@ -260,11 +300,9 @@ vec2 sdf_to_screen_uv(vec2 p_sdf) {
return p_sdf * canvas_data.sdf_to_screen;
}
-/* clang-format off */
-FRAGMENT_SHADER_GLOBALS
-/* clang-format on */
+#GLOBALS
-#ifdef LIGHT_SHADER_CODE_USED
+#ifdef LIGHT_CODE_USED
vec4 light_compute(
vec3 light_vertex,
@@ -278,9 +316,9 @@ vec4 light_compute(
vec2 uv,
vec4 color, bool is_directional) {
vec4 light = vec4(0.0);
- /* clang-format off */
-LIGHT_SHADER_CODE
- /* clang-format on */
+
+#CODE : LIGHT
+
return light;
}
@@ -356,7 +394,7 @@ vec3 light_normal_compute(vec3 light_vec, vec3 normal, vec3 base_color, vec3 lig
//float distance = length(shadow_pos);
vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
-#ifdef LIGHT_SHADER_CODE_USED
+#ifdef LIGHT_CODE_USED
,
vec3 shadow_modulate
#endif
@@ -395,7 +433,7 @@ vec4 light_shadow_compute(uint light_base, vec4 light_color, vec4 shadow_uv
}
vec4 shadow_color = unpackUnorm4x8(light_array.data[light_base].shadow_color);
-#ifdef LIGHT_SHADER_CODE_USED
+#ifdef LIGHT_CODE_USED
shadow_color.rgb *= shadow_modulate;
#endif
@@ -504,11 +542,7 @@ void main() {
normal_used = true;
#endif
- /* clang-format off */
-
-FRAGMENT_SHADER_CODE
-
- /* clang-format on */
+#CODE : FRAGMENT
#if defined(NORMAL_MAP_USED)
normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_map_depth);
@@ -543,7 +577,7 @@ FRAGMENT_SHADER_CODE
vec2 direction = light_array.data[light_base].position;
vec4 light_color = light_array.data[light_base].color;
-#ifdef LIGHT_SHADER_CODE_USED
+#ifdef LIGHT_CODE_USED
vec4 shadow_modulate = vec4(1.0);
light_color = light_compute(light_vertex, vec3(direction, light_array.data[light_base].height), normal, light_color, light_color.a, specular_shininess, shadow_modulate, screen_uv, uv, color, true);
@@ -561,7 +595,7 @@ FRAGMENT_SHADER_CODE
vec4 shadow_uv = vec4(shadow_pos.x, light_array.data[light_base].shadow_y_ofs, shadow_pos.y * light_array.data[light_base].shadow_zfar_inv, 1.0);
light_color = light_shadow_compute(light_base, light_color, shadow_uv
-#ifdef LIGHT_SHADER_CODE_USED
+#ifdef LIGHT_CODE_USED
,
shadow_modulate.rgb
#endif
@@ -599,7 +633,7 @@ FRAGMENT_SHADER_CODE
vec4 light_color = textureLod(sampler2D(atlas_texture, texture_sampler), tex_uv_atlas, 0.0);
vec4 light_base_color = light_array.data[light_base].color;
-#ifdef LIGHT_SHADER_CODE_USED
+#ifdef LIGHT_CODE_USED
vec4 shadow_modulate = vec4(1.0);
vec3 light_position = vec3(light_array.data[light_base].position, light_array.data[light_base].height);
@@ -657,7 +691,7 @@ FRAGMENT_SHADER_CODE
vec4 shadow_uv = vec4(tex_ofs, light_array.data[light_base].shadow_y_ofs, distance, 1.0);
light_color = light_shadow_compute(light_base, light_color, shadow_uv
-#ifdef LIGHT_SHADER_CODE_USED
+#ifdef LIGHT_CODE_USED
,
shadow_modulate.rgb
#endif
diff --git a/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl b/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl
index 5c25235c58..9f89f4b3b7 100644
--- a/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) in highp vec3 vertex;
@@ -32,7 +32,7 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(push_constant, binding = 0, std430) uniform Constants {
mat4 projection;
diff --git a/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl b/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl
index 302ad03b41..65a554e839 100644
--- a/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas_sdf.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl b/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl
index cf7678ea31..451f9b0089 100644
--- a/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas_uniforms_inc.glsl
@@ -5,12 +5,10 @@
#define SDF_MAX_LENGTH 16384.0
-#define FLAGS_INSTANCING_STRIDE_MASK 0xF
-#define FLAGS_INSTANCING_ENABLED (1 << 4)
-#define FLAGS_INSTANCING_HAS_COLORS (1 << 5)
-#define FLAGS_INSTANCING_COLOR_8BIT (1 << 6)
-#define FLAGS_INSTANCING_HAS_CUSTOM_DATA (1 << 7)
-#define FLAGS_INSTANCING_CUSTOM_DATA_8_BIT (1 << 8)
+//1 means enabled, 2+ means trails in use
+#define FLAGS_INSTANCING_MASK 0x7F
+#define FLAGS_INSTANCING_HAS_COLORS (1 << 7)
+#define FLAGS_INSTANCING_HAS_CUSTOM_DATA (1 << 8)
#define FLAGS_CLIP_RECT_UV (1 << 9)
#define FLAGS_TRANSPOSE_RECT (1 << 10)
diff --git a/servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl b/servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl
index 3a4bf4da07..8e616ebe1f 100644
--- a/servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/cluster_data_inc.glsl
@@ -1,105 +1,3 @@
-
#define CLUSTER_COUNTER_SHIFT 20
#define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1)
#define CLUSTER_COUNTER_MASK 0xfff
-
-struct LightData { //this structure needs to be as packed as possible
- vec3 position;
- float inv_radius;
-
- vec3 direction;
- float size;
-
- vec3 color;
- float attenuation;
-
- float cone_attenuation;
- float cone_angle;
- float specular_amount;
- bool shadow_enabled;
-
- vec4 atlas_rect; // rect in the shadow atlas
- mat4 shadow_matrix;
- float shadow_bias;
- float shadow_normal_bias;
- float transmittance_bias;
- float soft_shadow_size; // for spot, it's the size in uv coordinates of the light, for omni it's the span angle
- float soft_shadow_scale; // scales the shadow kernel for blurrier shadows
- uint mask;
- float shadow_volumetric_fog_fade;
- uint pad;
- vec4 projector_rect; //projector rect in srgb decal atlas
-};
-
-#define REFLECTION_AMBIENT_DISABLED 0
-#define REFLECTION_AMBIENT_ENVIRONMENT 1
-#define REFLECTION_AMBIENT_COLOR 2
-
-struct ReflectionData {
- vec3 box_extents;
- float index;
- vec3 box_offset;
- uint mask;
- vec3 ambient; // ambient color
- float intensity;
- bool exterior;
- bool box_project;
- uint ambient_mode;
- uint pad;
- //0-8 is intensity,8-9 is ambient, mode
- mat4 local_matrix; // up to here for spot and omni, rest is for directional
- // notes: for ambientblend, use distance to edge to blend between already existing global environment
-};
-
-struct DirectionalLightData {
- vec3 direction;
- float energy;
- vec3 color;
- float size;
- float specular;
- uint mask;
- float softshadow_angle;
- float soft_shadow_scale;
- bool blend_splits;
- bool shadow_enabled;
- float fade_from;
- float fade_to;
- uvec3 pad;
- float shadow_volumetric_fog_fade;
- vec4 shadow_bias;
- vec4 shadow_normal_bias;
- vec4 shadow_transmittance_bias;
- vec4 shadow_z_range;
- vec4 shadow_range_begin;
- vec4 shadow_split_offsets;
- mat4 shadow_matrix1;
- mat4 shadow_matrix2;
- mat4 shadow_matrix3;
- mat4 shadow_matrix4;
- vec4 shadow_color1;
- vec4 shadow_color2;
- vec4 shadow_color3;
- vec4 shadow_color4;
- vec2 uv_scale1;
- vec2 uv_scale2;
- vec2 uv_scale3;
- vec2 uv_scale4;
-};
-
-struct DecalData {
- mat4 xform; //to decal transform
- vec3 inv_extents;
- float albedo_mix;
- vec4 albedo_rect;
- vec4 normal_rect;
- vec4 orm_rect;
- vec4 emission_rect;
- vec4 modulate;
- float emission_energy;
- uint mask;
- float upper_fade;
- float lower_fade;
- mat3x4 normal_xform;
- vec3 normal;
- float normal_fade;
-};
diff --git a/servers/rendering/renderer_rd/shaders/cluster_debug.glsl b/servers/rendering/renderer_rd/shaders/cluster_debug.glsl
index 70a875192c..40da2c6e5c 100644
--- a/servers/rendering/renderer_rd/shaders/cluster_debug.glsl
+++ b/servers/rendering/renderer_rd/shaders/cluster_debug.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/cluster_render.glsl b/servers/rendering/renderer_rd/shaders/cluster_render.glsl
index 8723ea78e4..da7d189281 100644
--- a/servers/rendering/renderer_rd/shaders/cluster_render.glsl
+++ b/servers/rendering/renderer_rd/shaders/cluster_render.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) in vec3 vertex_attrib;
@@ -63,9 +63,9 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
-#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic) && defined(GL_KHR_shader_subgroup_vote)
+#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) && defined(has_GL_KHR_shader_subgroup_vote)
#extension GL_KHR_shader_subgroup_ballot : enable
#extension GL_KHR_shader_subgroup_arithmetic : enable
diff --git a/servers/rendering/renderer_rd/shaders/cluster_store.glsl b/servers/rendering/renderer_rd/shaders/cluster_store.glsl
index 5be0893c4f..b0606efa94 100644
--- a/servers/rendering/renderer_rd/shaders/cluster_store.glsl
+++ b/servers/rendering/renderer_rd/shaders/cluster_store.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/copy.glsl b/servers/rendering/renderer_rd/shaders/copy.glsl
index cdd35dfb3f..4110a95ddb 100644
--- a/servers/rendering/renderer_rd/shaders/copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/copy.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl b/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl
index 9751e13b4e..8c68e2dc2f 100644
--- a/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl
+++ b/servers/rendering/renderer_rd/shaders/copy_to_fb.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) out vec2 uv_interp;
@@ -37,7 +37,7 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(push_constant, binding = 1, std430) uniform Params {
vec4 section;
diff --git a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl
index c3ac0bee57..dfbce29119 100644
--- a/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl
+++ b/servers/rendering/renderer_rd/shaders/cube_to_dp.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(push_constant, binding = 1, std430) uniform Params {
float z_far;
@@ -26,7 +26,7 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) in vec2 uv_interp;
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl b/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl
index 7f269b7af3..9fa84657d1 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_downsampler.glsl
@@ -22,7 +22,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#define BLOCK_SIZE 8
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl b/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl
index 987545fb76..2a774b0eb4 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_filter.glsl
@@ -22,7 +22,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#define GROUP_SIZE 64
diff --git a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
index 5cbb00baa4..ce7c03c1d4 100644
--- a/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
+++ b/servers/rendering/renderer_rd/shaders/cubemap_roughness.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#define GROUP_SIZE 8
diff --git a/servers/rendering/renderer_rd/shaders/decal_data_inc.glsl b/servers/rendering/renderer_rd/shaders/decal_data_inc.glsl
new file mode 100644
index 0000000000..ccaad13311
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/decal_data_inc.glsl
@@ -0,0 +1,18 @@
+
+struct DecalData {
+ mat4 xform; //to decal transform
+ vec3 inv_extents;
+ float albedo_mix;
+ vec4 albedo_rect;
+ vec4 normal_rect;
+ vec4 orm_rect;
+ vec4 emission_rect;
+ vec4 modulate;
+ float emission_energy;
+ uint mask;
+ float upper_fade;
+ float lower_fade;
+ mat3x4 normal_xform;
+ vec3 normal;
+ float normal_fade;
+};
diff --git a/servers/rendering/renderer_rd/shaders/gi.glsl b/servers/rendering/renderer_rd/shaders/gi.glsl
index 92a5682572..bfd5c4c88d 100644
--- a/servers/rendering/renderer_rd/shaders/gi.glsl
+++ b/servers/rendering/renderer_rd/shaders/gi.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/giprobe.glsl b/servers/rendering/renderer_rd/shaders/giprobe.glsl
index b931461b31..49a493cdc7 100644
--- a/servers/rendering/renderer_rd/shaders/giprobe.glsl
+++ b/servers/rendering/renderer_rd/shaders/giprobe.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#ifdef MODE_DYNAMIC
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl b/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl
index 515cc35507..7d4d72967a 100644
--- a/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl
+++ b/servers/rendering/renderer_rd/shaders/giprobe_debug.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
struct CellData {
uint position; // xyz 10 bits
@@ -172,7 +172,7 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) in vec4 color_interp;
layout(location = 0) out vec4 frag_color;
diff --git a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl b/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl
index 5b3dec0ee7..e20b3f680d 100644
--- a/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl
+++ b/servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
diff --git a/servers/rendering/renderer_rd/shaders/giprobe_write.glsl b/servers/rendering/renderer_rd/shaders/giprobe_write.glsl
index 56b3b7ccb4..5dc2d08a3b 100644
--- a/servers/rendering/renderer_rd/shaders/giprobe_write.glsl
+++ b/servers/rendering/renderer_rd/shaders/giprobe_write.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/light_data_inc.glsl b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl
new file mode 100644
index 0000000000..2fce258cff
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/light_data_inc.glsl
@@ -0,0 +1,87 @@
+#define LIGHT_BAKE_DISABLED 0
+#define LIGHT_BAKE_DYNAMIC 1
+#define LIGHT_BAKE_STATIC 2
+
+struct LightData { //this structure needs to be as packed as possible
+ vec3 position;
+ float inv_radius;
+
+ vec3 direction;
+ float size;
+
+ vec3 color;
+ float attenuation;
+
+ float cone_attenuation;
+ float cone_angle;
+ float specular_amount;
+ bool shadow_enabled;
+
+ vec4 atlas_rect; // rect in the shadow atlas
+ mat4 shadow_matrix;
+ float shadow_bias;
+ float shadow_normal_bias;
+ float transmittance_bias;
+ float soft_shadow_size; // for spot, it's the size in uv coordinates of the light, for omni it's the span angle
+ float soft_shadow_scale; // scales the shadow kernel for blurrier shadows
+ uint mask;
+ float shadow_volumetric_fog_fade;
+ uint bake_mode;
+ vec4 projector_rect; //projector rect in srgb decal atlas
+};
+
+#define REFLECTION_AMBIENT_DISABLED 0
+#define REFLECTION_AMBIENT_ENVIRONMENT 1
+#define REFLECTION_AMBIENT_COLOR 2
+
+struct ReflectionData {
+ vec3 box_extents;
+ float index;
+ vec3 box_offset;
+ uint mask;
+ vec3 ambient; // ambient color
+ float intensity;
+ bool exterior;
+ bool box_project;
+ uint ambient_mode;
+ uint pad;
+ //0-8 is intensity,8-9 is ambient, mode
+ mat4 local_matrix; // up to here for spot and omni, rest is for directional
+ // notes: for ambientblend, use distance to edge to blend between already existing global environment
+};
+
+struct DirectionalLightData {
+ vec3 direction;
+ float energy;
+ vec3 color;
+ float size;
+ float specular;
+ uint mask;
+ float softshadow_angle;
+ float soft_shadow_scale;
+ bool blend_splits;
+ bool shadow_enabled;
+ float fade_from;
+ float fade_to;
+ uvec2 pad;
+ uint bake_mode;
+ float shadow_volumetric_fog_fade;
+ vec4 shadow_bias;
+ vec4 shadow_normal_bias;
+ vec4 shadow_transmittance_bias;
+ vec4 shadow_z_range;
+ vec4 shadow_range_begin;
+ vec4 shadow_split_offsets;
+ mat4 shadow_matrix1;
+ mat4 shadow_matrix2;
+ mat4 shadow_matrix3;
+ mat4 shadow_matrix4;
+ vec4 shadow_color1;
+ vec4 shadow_color2;
+ vec4 shadow_color3;
+ vec4 shadow_color4;
+ vec2 uv_scale1;
+ vec2 uv_scale2;
+ vec2 uv_scale3;
+ vec2 uv_scale4;
+};
diff --git a/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl b/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl
index 8a11c35b78..466442b67a 100644
--- a/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl
+++ b/servers/rendering/renderer_rd/shaders/luminance_reduce.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#define BLOCK_SIZE 8
diff --git a/servers/rendering/renderer_rd/shaders/particles.glsl b/servers/rendering/renderer_rd/shaders/particles.glsl
index cb6d8dc7f6..beaff10793 100644
--- a/servers/rendering/renderer_rd/shaders/particles.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
@@ -76,6 +76,11 @@ struct FrameParams {
float time;
float delta;
+ uint frame;
+ uint pad0;
+ uint pad1;
+ uint pad2;
+
uint random_seed;
uint attractor_count;
uint collider_count;
@@ -92,10 +97,16 @@ layout(set = 1, binding = 0, std430) restrict buffer FrameHistory {
}
frame_history;
+#define PARTICLE_FLAG_ACTIVE uint(1)
+#define PARTICLE_FLAG_STARTED uint(2)
+#define PARTICLE_FLAG_TRAILED uint(4)
+#define PARTICLE_FRAME_MASK uint(0xFFFF)
+#define PARTICLE_FRAME_SHIFT uint(16)
+
struct ParticleData {
mat4 xform;
vec3 velocity;
- bool is_active;
+ uint flags;
vec4 color;
vec4 custom;
};
@@ -146,11 +157,11 @@ layout(set = 2, binding = 1) uniform texture2D height_field_texture;
/* SET 3: MATERIAL */
-#ifdef USE_MATERIAL_UNIFORMS
+#ifdef MATERIAL_UNIFORMS_USED
layout(set = 3, binding = 0, std140) uniform MaterialUniforms{
- /* clang-format off */
-MATERIAL_UNIFORMS
- /* clang-format on */
+
+#MATERIAL_UNIFORMS
+
} material;
#endif
@@ -162,7 +173,7 @@ layout(push_constant, binding = 0, std430) uniform Params {
bool use_fractional_delta;
bool sub_emitter_mode;
bool can_emit;
- uint pad;
+ bool trail_pass;
}
params;
@@ -196,15 +207,19 @@ bool emit_subparticle(mat4 p_xform, vec3 p_velocity, vec4 p_color, vec4 p_custom
return true;
}
-/* clang-format off */
-
-COMPUTE_SHADER_GLOBALS
-
-/* clang-format on */
+#GLOBALS
void main() {
uint particle = gl_GlobalInvocationID.x;
+ if (params.trail_size > 1) {
+ if (params.trail_pass) {
+ particle += (particle / (params.trail_size - 1)) + 1;
+ } else {
+ particle *= params.trail_size;
+ }
+ }
+
if (particle >= params.total_particles * params.trail_size) {
return; //discard
}
@@ -233,7 +248,7 @@ void main() {
PARTICLE.color = vec4(1.0);
PARTICLE.custom = vec4(0.0);
PARTICLE.velocity = vec3(0.0);
- PARTICLE.is_active = false;
+ PARTICLE.flags = 0;
PARTICLE.xform = mat4(
vec4(1.0, 0.0, 0.0, 0.0),
vec4(0.0, 1.0, 0.0, 0.0),
@@ -241,6 +256,29 @@ void main() {
vec4(0.0, 0.0, 0.0, 1.0));
}
+ //clear started flag if set
+
+ if (params.trail_pass) {
+ //trail started
+ uint src_idx = index * params.trail_size;
+ if (bool(particles.data[src_idx].flags & PARTICLE_FLAG_STARTED)) {
+ //save start conditions for trails
+ PARTICLE.color = particles.data[src_idx].color;
+ PARTICLE.custom = particles.data[src_idx].custom;
+ PARTICLE.velocity = particles.data[src_idx].velocity;
+ PARTICLE.flags = PARTICLE_FLAG_TRAILED | ((frame_history.data[0].frame & PARTICLE_FRAME_MASK) << PARTICLE_FRAME_SHIFT); //mark it as trailed, save in which frame it will start
+ PARTICLE.xform = particles.data[src_idx].xform;
+ }
+
+ if (bool(PARTICLE.flags & PARTICLE_FLAG_TRAILED) && ((PARTICLE.flags >> PARTICLE_FRAME_SHIFT) == (FRAME.frame & PARTICLE_FRAME_MASK))) { //check this is trailed and see if it should start now
+ // we just assume that this is the first frame of the particle, the rest is deterministic
+ PARTICLE.flags = PARTICLE_FLAG_ACTIVE | (particles.data[src_idx].flags & (PARTICLE_FRAME_MASK << PARTICLE_FRAME_SHIFT));
+ return; //- this appears like it should be correct, but it seems not to be.. wonder why.
+ }
+ } else {
+ PARTICLE.flags &= ~PARTICLE_FLAG_STARTED;
+ }
+
bool collided = false;
vec3 collision_normal = vec3(0.0);
float collision_depth = 0.0;
@@ -249,14 +287,121 @@ void main() {
#if !defined(DISABLE_VELOCITY)
- if (PARTICLE.is_active) {
+ if (bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE)) {
PARTICLE.xform[3].xyz += PARTICLE.velocity * local_delta;
}
#endif
- /* Process physics if active */
+ if (!params.trail_pass && params.sub_emitter_mode) {
+ if (!bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE)) {
+ int src_index = atomicAdd(src_particles.particle_count, -1) - 1;
+
+ if (src_index >= 0) {
+ PARTICLE.flags = (PARTICLE_FLAG_ACTIVE | PARTICLE_FLAG_STARTED | (FRAME.cycle << PARTICLE_FRAME_SHIFT));
+ restart = true;
+
+ if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) {
+ PARTICLE.xform[3] = src_particles.data[src_index].xform[3];
+ } else {
+ PARTICLE.xform[3] = vec4(0, 0, 0, 1);
+ restart_position = true;
+ }
+ if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_ROTATION_SCALE)) {
+ PARTICLE.xform[0] = src_particles.data[src_index].xform[0];
+ PARTICLE.xform[1] = src_particles.data[src_index].xform[1];
+ PARTICLE.xform[2] = src_particles.data[src_index].xform[2];
+ } else {
+ PARTICLE.xform[0] = vec4(1, 0, 0, 0);
+ PARTICLE.xform[1] = vec4(0, 1, 0, 0);
+ PARTICLE.xform[2] = vec4(0, 0, 1, 0);
+ restart_rotation_scale = true;
+ }
+ if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_VELOCITY)) {
+ PARTICLE.velocity = src_particles.data[src_index].velocity;
+ } else {
+ PARTICLE.velocity = vec3(0);
+ restart_velocity = true;
+ }
+ if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_COLOR)) {
+ PARTICLE.color = src_particles.data[src_index].color;
+ } else {
+ PARTICLE.color = vec4(1);
+ restart_color = true;
+ }
- if (PARTICLE.is_active) {
+ if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_CUSTOM)) {
+ PARTICLE.custom = src_particles.data[src_index].custom;
+ } else {
+ PARTICLE.custom = vec4(0);
+ restart_custom = true;
+ }
+ }
+ }
+
+ } else if (FRAME.emitting) {
+ float restart_phase = float(index) / float(params.total_particles);
+
+ if (FRAME.randomness > 0.0) {
+ uint seed = FRAME.cycle;
+ if (restart_phase >= FRAME.system_phase) {
+ seed -= uint(1);
+ }
+ seed *= uint(params.total_particles);
+ seed += uint(index);
+ float random = float(hash(seed) % uint(65536)) / 65536.0;
+ restart_phase += FRAME.randomness * random * 1.0 / float(params.total_particles);
+ }
+
+ restart_phase *= (1.0 - FRAME.explosiveness);
+
+ if (FRAME.system_phase > FRAME.prev_system_phase) {
+ // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed
+
+ if (restart_phase >= FRAME.prev_system_phase && restart_phase < FRAME.system_phase) {
+ restart = true;
+ if (params.use_fractional_delta) {
+ local_delta = (FRAME.system_phase - restart_phase) * params.lifetime;
+ }
+ }
+
+ } else if (FRAME.delta > 0.0) {
+ if (restart_phase >= FRAME.prev_system_phase) {
+ restart = true;
+ if (params.use_fractional_delta) {
+ local_delta = (1.0 - restart_phase + FRAME.system_phase) * params.lifetime;
+ }
+
+ } else if (restart_phase < FRAME.system_phase) {
+ restart = true;
+ if (params.use_fractional_delta) {
+ local_delta = (FRAME.system_phase - restart_phase) * params.lifetime;
+ }
+ }
+ }
+
+ if (params.trail_pass) {
+ restart = false;
+ }
+
+ if (restart) {
+ PARTICLE.flags = FRAME.emitting ? (PARTICLE_FLAG_ACTIVE | PARTICLE_FLAG_STARTED | (FRAME.cycle << PARTICLE_FRAME_SHIFT)) : 0;
+ restart_position = true;
+ restart_rotation_scale = true;
+ restart_velocity = true;
+ restart_color = true;
+ restart_custom = true;
+ }
+ }
+
+ bool particle_active = bool(PARTICLE.flags & PARTICLE_FLAG_ACTIVE);
+
+ uint particle_number = (PARTICLE.flags >> PARTICLE_FRAME_SHIFT) * uint(params.total_particles) + index;
+
+ if (restart && particle_active) {
+#CODE : START
+ }
+
+ if (particle_active) {
for (uint i = 0; i < FRAME.attractor_count; i++) {
vec3 dir;
float amount;
@@ -434,116 +579,12 @@ void main() {
}
}
- if (params.sub_emitter_mode) {
- if (!PARTICLE.is_active) {
- int src_index = atomicAdd(src_particles.particle_count, -1) - 1;
-
- if (src_index >= 0) {
- PARTICLE.is_active = true;
- restart = true;
-
- if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_POSITION)) {
- PARTICLE.xform[3] = src_particles.data[src_index].xform[3];
- } else {
- PARTICLE.xform[3] = vec4(0, 0, 0, 1);
- restart_position = true;
- }
- if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_ROTATION_SCALE)) {
- PARTICLE.xform[0] = src_particles.data[src_index].xform[0];
- PARTICLE.xform[1] = src_particles.data[src_index].xform[1];
- PARTICLE.xform[2] = src_particles.data[src_index].xform[2];
- } else {
- PARTICLE.xform[0] = vec4(1, 0, 0, 0);
- PARTICLE.xform[1] = vec4(0, 1, 0, 0);
- PARTICLE.xform[2] = vec4(0, 0, 1, 0);
- restart_rotation_scale = true;
- }
- if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_VELOCITY)) {
- PARTICLE.velocity = src_particles.data[src_index].velocity;
- } else {
- PARTICLE.velocity = vec3(0);
- restart_velocity = true;
- }
- if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_COLOR)) {
- PARTICLE.color = src_particles.data[src_index].color;
- } else {
- PARTICLE.color = vec4(1);
- restart_color = true;
- }
-
- if (bool(src_particles.data[src_index].flags & EMISSION_FLAG_HAS_CUSTOM)) {
- PARTICLE.custom = src_particles.data[src_index].custom;
- } else {
- PARTICLE.custom = vec4(0);
- restart_custom = true;
- }
- }
- }
-
- } else if (FRAME.emitting) {
- float restart_phase = float(index) / float(params.total_particles);
-
- if (FRAME.randomness > 0.0) {
- uint seed = FRAME.cycle;
- if (restart_phase >= FRAME.system_phase) {
- seed -= uint(1);
- }
- seed *= uint(params.total_particles);
- seed += uint(index);
- float random = float(hash(seed) % uint(65536)) / 65536.0;
- restart_phase += FRAME.randomness * random * 1.0 / float(params.total_particles);
- }
-
- restart_phase *= (1.0 - FRAME.explosiveness);
-
- if (FRAME.system_phase > FRAME.prev_system_phase) {
- // restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed
-
- if (restart_phase >= FRAME.prev_system_phase && restart_phase < FRAME.system_phase) {
- restart = true;
- if (params.use_fractional_delta) {
- local_delta = (FRAME.system_phase - restart_phase) * params.lifetime;
- }
- }
-
- } else if (FRAME.delta > 0.0) {
- if (restart_phase >= FRAME.prev_system_phase) {
- restart = true;
- if (params.use_fractional_delta) {
- local_delta = (1.0 - restart_phase + FRAME.system_phase) * params.lifetime;
- }
-
- } else if (restart_phase < FRAME.system_phase) {
- restart = true;
- if (params.use_fractional_delta) {
- local_delta = (FRAME.system_phase - restart_phase) * params.lifetime;
- }
- }
- }
-
- uint current_cycle = FRAME.cycle;
-
- if (FRAME.system_phase < restart_phase) {
- current_cycle -= uint(1);
- }
-
- uint particle_number = current_cycle * uint(params.total_particles) + particle;
-
- if (restart) {
- PARTICLE.is_active = FRAME.emitting;
- restart_position = true;
- restart_rotation_scale = true;
- restart_velocity = true;
- restart_color = true;
- restart_custom = true;
- }
+ if (particle_active) {
+#CODE : PROCESS
}
- if (PARTICLE.is_active) {
- /* clang-format off */
-
-COMPUTE_SHADER_CODE
-
- /* clang-format on */
+ PARTICLE.flags &= ~PARTICLE_FLAG_ACTIVE;
+ if (particle_active) {
+ PARTICLE.flags |= PARTICLE_FLAG_ACTIVE;
}
}
diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
index 6c782b6045..e2bebadf1a 100644
--- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
@@ -2,14 +2,18 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
+#define PARTICLE_FLAG_ACTIVE uint(1)
+#define PARTICLE_FLAG_STARTED uint(2)
+#define PARTICLE_FLAG_TRAILED uint(4)
+
struct ParticleData {
mat4 xform;
vec3 velocity;
- bool is_active;
+ uint flags;
vec4 color;
vec4 custom;
};
@@ -33,12 +37,30 @@ sort_buffer;
#endif // USE_SORT_BUFFER
+layout(set = 2, binding = 0, std430) restrict readonly buffer TrailBindPoses {
+ mat4 data[];
+}
+trail_bind_poses;
+
layout(push_constant, binding = 0, std430) uniform Params {
vec3 sort_direction;
uint total_particles;
+
+ uint trail_size;
+ uint trail_total;
+ float frame_delta;
+ float frame_remainder;
+
+ vec3 align_up;
+ uint align_mode;
}
params;
+#define TRANSFORM_ALIGN_DISABLED 0
+#define TRANSFORM_ALIGN_Z_BILLBOARD 1
+#define TRANSFORM_ALIGN_Y_TO_VELOCITY 2
+#define TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY 3
+
void main() {
#ifdef MODE_FILL_SORT_BUFFER
@@ -47,7 +69,11 @@ void main() {
return; //discard
}
- sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[particle].xform[3].xyz);
+ uint src_particle = particle;
+ if (params.trail_size > 1) {
+ src_particle = src_particle * params.trail_size + params.trail_size / 2; //use trail center for sorting
+ }
+ sort_buffer.data[particle].x = dot(params.sort_direction, particles.data[src_particle].xform[3].xyz);
sort_buffer.data[particle].y = float(particle);
#endif
@@ -61,22 +87,96 @@ void main() {
}
#ifdef USE_SORT_BUFFER
- particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
+
+ if (params.trail_size > 1) {
+ particle = uint(sort_buffer.data[particle / params.trail_size].y) + (particle % params.trail_size);
+ } else {
+ particle = uint(sort_buffer.data[particle].y); //use index from sort buffer
+ }
#endif
mat4 txform;
- if (particles.data[particle].is_active) {
- txform = transpose(particles.data[particle].xform);
+ if (bool(particles.data[particle].flags & PARTICLE_FLAG_ACTIVE) || bool(particles.data[particle].flags & PARTICLE_FLAG_TRAILED)) {
+ txform = particles.data[particle].xform;
+ if (params.trail_size > 1) {
+ // since the steps dont fit precisely in the history frames, must do a tiny bit of
+ // interpolation to get them close to their intended location.
+ uint part_ofs = particle % params.trail_size;
+ float natural_ofs = fract((float(part_ofs) / float(params.trail_size)) * float(params.trail_total)) * params.frame_delta;
+
+ txform[3].xyz -= particles.data[particle].velocity * natural_ofs;
+ }
+
+ switch (params.align_mode) {
+ case TRANSFORM_ALIGN_DISABLED: {
+ } break; //nothing
+ case TRANSFORM_ALIGN_Z_BILLBOARD: {
+ mat3 local = mat3(normalize(cross(params.align_up, params.sort_direction)), params.align_up, params.sort_direction);
+ local = local * mat3(txform);
+ txform[0].xyz = local[0];
+ txform[1].xyz = local[1];
+ txform[2].xyz = local[2];
+
+ } break;
+ case TRANSFORM_ALIGN_Y_TO_VELOCITY: {
+ vec3 v = particles.data[particle].velocity;
+ float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
+ if (length(v) > 0.0) {
+ txform[1].xyz = normalize(v);
+ } else {
+ txform[1].xyz = normalize(txform[1].xyz);
+ }
+
+ txform[0].xyz = normalize(cross(txform[1].xyz, txform[2].xyz));
+ txform[2].xyz = vec3(0.0, 0.0, 1.0) * s;
+ txform[0].xyz *= s;
+ txform[1].xyz *= s;
+ } break;
+ case TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY: {
+ vec3 v = particles.data[particle].velocity;
+ vec3 sv = v - params.sort_direction * dot(params.sort_direction, v); //screen velocity
+ float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
+
+ if (length(sv) == 0) {
+ sv = params.align_up;
+ }
+
+ sv = normalize(sv);
+
+ txform[0].xyz = normalize(cross(sv, params.sort_direction)) * s;
+ txform[1].xyz = sv * s;
+ txform[2].xyz = params.sort_direction * s;
+
+ } break;
+ }
+
+ txform[3].xyz += particles.data[particle].velocity * params.frame_remainder;
+
+ if (params.trail_size > 1) {
+ uint part_ofs = particle % params.trail_size;
+ txform = txform * trail_bind_poses.data[part_ofs];
+ }
+
+ txform = transpose(txform);
} else {
txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible
}
+#ifdef MODE_2D
+
+ instances.data[write_offset + 0] = txform[0];
+ instances.data[write_offset + 1] = txform[1];
+ instances.data[write_offset + 2] = particles.data[particle].color;
+ instances.data[write_offset + 3] = particles.data[particle].custom;
+
+#else
instances.data[write_offset + 0] = txform[0];
instances.data[write_offset + 1] = txform[1];
instances.data[write_offset + 2] = txform[2];
instances.data[write_offset + 3] = particles.data[particle].color;
instances.data[write_offset + 4] = particles.data[particle].custom;
+#endif //MODE_2D
#endif
}
diff --git a/servers/rendering/renderer_rd/shaders/resolve.glsl b/servers/rendering/renderer_rd/shaders/resolve.glsl
index e83c4ca93b..2286a26485 100644
--- a/servers/rendering/renderer_rd/shaders/resolve.glsl
+++ b/servers/rendering/renderer_rd/shaders/resolve.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl b/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl
index 464895928a..7b964675ca 100644
--- a/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl
+++ b/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_aa_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_aa_inc.glsl
new file mode 100644
index 0000000000..99714b4504
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_aa_inc.glsl
@@ -0,0 +1,58 @@
+#ifdef ALPHA_HASH_USED
+
+float hash_2d(vec2 p) {
+ return fract(1.0e4 * sin(17.0 * p.x + 0.1 * p.y) *
+ (0.1 + abs(sin(13.0 * p.y + p.x))));
+}
+
+float hash_3d(vec3 p) {
+ return hash_2d(vec2(hash_2d(p.xy), p.z));
+}
+
+float compute_alpha_hash_threshold(vec3 pos, float hash_scale) {
+ vec3 dx = dFdx(pos);
+ vec3 dy = dFdx(pos);
+ float delta_max_sqr = max(length(dx), length(dy));
+ float pix_scale = 1.0 / (hash_scale * delta_max_sqr);
+
+ vec2 pix_scales =
+ vec2(exp2(floor(log2(pix_scale))), exp2(ceil(log2(pix_scale))));
+
+ vec2 a_thresh = vec2(hash_3d(floor(pix_scales.x * pos.xyz)),
+ hash_3d(floor(pix_scales.y * pos.xyz)));
+
+ float lerp_factor = fract(log2(pix_scale));
+
+ float a_interp = (1.0 - lerp_factor) * a_thresh.x + lerp_factor * a_thresh.y;
+
+ float min_lerp = min(lerp_factor, 1.0 - lerp_factor);
+
+ vec3 cases = vec3(a_interp * a_interp / (2.0 * min_lerp * (1.0 - min_lerp)),
+ (a_interp - 0.5 * min_lerp) / (1.0 - min_lerp),
+ 1.0 - ((1.0 - a_interp) * (1.0 - a_interp) /
+ (2.0 * min_lerp * (1.0 - min_lerp))));
+
+ float alpha_hash_threshold =
+ (lerp_factor < (1.0 - min_lerp)) ? ((lerp_factor < min_lerp) ? cases.x : cases.y) : cases.z;
+
+ return clamp(alpha_hash_threshold, 0.0, 1.0);
+}
+
+#endif // ALPHA_HASH_USED
+
+#ifdef ALPHA_ANTIALIASING_EDGE_USED
+
+float calc_mip_level(vec2 texture_coord) {
+ vec2 dx = dFdx(texture_coord);
+ vec2 dy = dFdy(texture_coord);
+ float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
+ return max(0.0, 0.5 * log2(delta_max_sqr));
+}
+
+float compute_alpha_antialiasing_edge(float input_alpha, vec2 texture_coord, float alpha_edge) {
+ input_alpha *= 1.0 + max(0, calc_mip_level(texture_coord)) * 0.25; // 0.25 mip scale, magic number
+ input_alpha = (input_alpha - alpha_edge) / max(fwidth(input_alpha), 0.0001) + 0.5;
+ return clamp(input_alpha, 0.0, 1.0);
+}
+
+#endif // ALPHA_ANTIALIASING_USED
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 1cea9bf8db..1d67a3f1df 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -2,9 +2,9 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
-#include "scene_forward_inc.glsl"
+#include "scene_forward_clustered_inc.glsl"
/* INPUT ATTRIBS */
@@ -48,11 +48,11 @@ layout(location = 8) in vec4 custom2_attrib;
layout(location = 9) in vec4 custom3_attrib;
#endif
-#if defined(BONES_USED)
+#if defined(BONES_USED) || defined(USE_PARTICLE_TRAILS)
layout(location = 10) in uvec4 bone_attrib;
#endif
-#if defined(WEIGHTS_USED)
+#if defined(WEIGHTS_USED) || defined(USE_PARTICLE_TRAILS)
layout(location = 11) in vec4 weight_attrib;
#endif
@@ -81,16 +81,14 @@ layout(location = 5) out vec3 tangent_interp;
layout(location = 6) out vec3 binormal_interp;
#endif
-#ifdef USE_MATERIAL_UNIFORMS
+#ifdef MATERIAL_UNIFORMS_USED
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
- /* clang-format off */
-MATERIAL_UNIFORMS
- /* clang-format on */
+
+#MATERIAL_UNIFORMS
+
} material;
#endif
-invariant gl_Position;
-
#ifdef MODE_DUAL_PARABOLOID
layout(location = 8) out float dp_clip;
@@ -99,11 +97,9 @@ layout(location = 8) out float dp_clip;
layout(location = 9) out flat uint instance_index;
-/* clang-format off */
-
-VERTEX_SHADER_GLOBALS
+invariant gl_Position;
-/* clang-format on */
+#GLOBALS
void main() {
vec4 instance_custom = vec4(0.0);
@@ -129,10 +125,72 @@ void main() {
if (is_multimesh) {
//multimesh, instances are for it
- uint offset = (instances.data[instance_index].flags >> INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT) & INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK;
- offset *= gl_InstanceIndex;
mat4 matrix;
+
+#ifdef USE_PARTICLE_TRAILS
+ uint trail_size = (instances.data[instance_index].flags >> INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT) & INSTANCE_FLAGS_PARTICLE_TRAIL_MASK;
+ uint stride = 3 + 1 + 1; //particles always uses this format
+
+ uint offset = trail_size * stride * gl_InstanceIndex;
+
+#ifdef COLOR_USED
+ vec4 pcolor;
+#endif
+ {
+ uint boffset = offset + bone_attrib.x * stride;
+ matrix = mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.x;
+#ifdef COLOR_USED
+ pcolor = transforms.data[boffset + 3] * weight_attrib.x;
+#endif
+ }
+ if (weight_attrib.y > 0.001) {
+ uint boffset = offset + bone_attrib.y * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.y;
+#ifdef COLOR_USED
+ pcolor += transforms.data[boffset + 3] * weight_attrib.y;
+#endif
+ }
+ if (weight_attrib.z > 0.001) {
+ uint boffset = offset + bone_attrib.z * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.z;
+#ifdef COLOR_USED
+ pcolor += transforms.data[boffset + 3] * weight_attrib.z;
+#endif
+ }
+ if (weight_attrib.w > 0.001) {
+ uint boffset = offset + bone_attrib.w * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.w;
+#ifdef COLOR_USED
+ pcolor += transforms.data[boffset + 3] * weight_attrib.w;
+#endif
+ }
+
+ instance_custom = transforms.data[offset + 4];
+
+#ifdef COLOR_USED
+ color_interp *= pcolor;
+#endif
+
+#else
+ uint stride = 0;
+ {
+ //TODO implement a small lookup table for the stride
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
+ stride += 2;
+ } else {
+ stride += 3;
+ }
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) {
+ stride += 1;
+ }
+ if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) {
+ stride += 1;
+ }
+ }
+
+ uint offset = stride * gl_InstanceIndex;
+
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
offset += 2;
@@ -152,6 +210,7 @@ void main() {
instance_custom = transforms.data[offset];
}
+#endif
//transpose
matrix = transpose(matrix);
world_matrix = world_matrix * matrix;
@@ -169,32 +228,6 @@ void main() {
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
-#if 0
- if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_SKELETON)) {
- //multimesh, instances are for it
-
- uvec2 bones_01 = uvec2(bone_attrib.x & 0xFFFF, bone_attrib.x >> 16) * 3;
- uvec2 bones_23 = uvec2(bone_attrib.y & 0xFFFF, bone_attrib.y >> 16) * 3;
- vec2 weights_01 = unpackUnorm2x16(bone_attrib.z);
- vec2 weights_23 = unpackUnorm2x16(bone_attrib.w);
-
- mat4 m = mat4(transforms.data[bones_01.x], transforms.data[bones_01.x + 1], transforms.data[bones_01.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.x;
- m += mat4(transforms.data[bones_01.y], transforms.data[bones_01.y + 1], transforms.data[bones_01.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.y;
- m += mat4(transforms.data[bones_23.x], transforms.data[bones_23.x + 1], transforms.data[bones_23.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x;
- m += mat4(transforms.data[bones_23.y], transforms.data[bones_23.y + 1], transforms.data[bones_23.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y;
-
- //reverse order because its transposed
- vertex = (vec4(vertex, 1.0) * m).xyz;
- normal = (vec4(normal, 0.0) * m).xyz;
-
-#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
-
- tangent = (vec4(tangent, 0.0) * m).xyz;
- binormal = (vec4(binormal, 0.0) * m).xyz;
-#endif
- }
-#endif
-
#ifdef UV_USED
uv_interp = uv_attrib;
#endif
@@ -230,11 +263,7 @@ void main() {
mat3 modelview_normal = mat3(scene_data.inv_camera_matrix) * world_normal_matrix;
{
- /* clang-format off */
-
-VERTEX_SHADER_CODE
-
- /* clang-format on */
+#CODE : VERTEX
}
// using local coordinates (default)
@@ -325,9 +354,9 @@ VERTEX_SHADER_CODE
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
-#include "scene_forward_inc.glsl"
+#include "scene_forward_clustered_inc.glsl"
/* Varyings */
@@ -372,19 +401,15 @@ layout(location = 9) in flat uint instance_index;
#define LIGHT_TRANSMITTANCE_USED
#endif
-#ifdef USE_MATERIAL_UNIFORMS
+#ifdef MATERIAL_UNIFORMS_USED
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
- /* clang-format off */
-MATERIAL_UNIFORMS
- /* clang-format on */
-} material;
-#endif
-/* clang-format off */
+#MATERIAL_UNIFORMS
-FRAGMENT_SHADER_GLOBALS
+} material;
+#endif
-/* clang-format on */
+#GLOBALS
#ifdef MODE_RENDER_DEPTH
@@ -396,7 +421,7 @@ layout(location = 2) out vec4 orm_output_buffer;
layout(location = 3) out vec4 emission_output_buffer;
layout(location = 4) out float depth_output_buffer;
-#endif
+#endif // MODE_RENDER_MATERIAL
#ifdef MODE_RENDER_NORMAL_ROUGHNESS
layout(location = 0) out vec4 normal_roughness_output_buffer;
@@ -415,1319 +440,19 @@ layout(location = 1) out vec4 specular_buffer; //specular and SSS (subsurface sc
#else
layout(location = 0) out vec4 frag_color;
-#endif
+#endif // MODE_MULTIPLE_RENDER_TARGETS
#endif // RENDER DEPTH
-#ifdef ALPHA_HASH_USED
-
-float hash_2d(vec2 p) {
- return fract(1.0e4 * sin(17.0 * p.x + 0.1 * p.y) *
- (0.1 + abs(sin(13.0 * p.y + p.x))));
-}
-
-float hash_3d(vec3 p) {
- return hash_2d(vec2(hash_2d(p.xy), p.z));
-}
-
-float compute_alpha_hash_threshold(vec3 pos, float hash_scale) {
- vec3 dx = dFdx(pos);
- vec3 dy = dFdx(pos);
- float delta_max_sqr = max(length(dx), length(dy));
- float pix_scale = 1.0 / (hash_scale * delta_max_sqr);
-
- vec2 pix_scales =
- vec2(exp2(floor(log2(pix_scale))), exp2(ceil(log2(pix_scale))));
-
- vec2 a_thresh = vec2(hash_3d(floor(pix_scales.x * pos.xyz)),
- hash_3d(floor(pix_scales.y * pos.xyz)));
-
- float lerp_factor = fract(log2(pix_scale));
-
- float a_interp = (1.0 - lerp_factor) * a_thresh.x + lerp_factor * a_thresh.y;
-
- float min_lerp = min(lerp_factor, 1.0 - lerp_factor);
-
- vec3 cases = vec3(a_interp * a_interp / (2.0 * min_lerp * (1.0 - min_lerp)),
- (a_interp - 0.5 * min_lerp) / (1.0 - min_lerp),
- 1.0 - ((1.0 - a_interp) * (1.0 - a_interp) /
- (2.0 * min_lerp * (1.0 - min_lerp))));
-
- float alpha_hash_threshold =
- (lerp_factor < (1.0 - min_lerp)) ? ((lerp_factor < min_lerp) ? cases.x : cases.y) : cases.z;
-
- return clamp(alpha_hash_threshold, 0.0, 1.0);
-}
-
-#endif // ALPHA_HASH_USED
-
-#ifdef ALPHA_ANTIALIASING_EDGE_USED
-
-float calc_mip_level(vec2 texture_coord) {
- vec2 dx = dFdx(texture_coord);
- vec2 dy = dFdy(texture_coord);
- float delta_max_sqr = max(dot(dx, dx), dot(dy, dy));
- return max(0.0, 0.5 * log2(delta_max_sqr));
-}
-
-float compute_alpha_antialiasing_edge(float input_alpha, vec2 texture_coord, float alpha_edge) {
- input_alpha *= 1.0 + max(0, calc_mip_level(texture_coord)) * 0.25; // 0.25 mip scale, magic number
- input_alpha = (input_alpha - alpha_edge) / max(fwidth(input_alpha), 0.0001) + 0.5;
- return clamp(input_alpha, 0.0, 1.0);
-}
-
-#endif // ALPHA_ANTIALIASING_USED
-
-// This returns the G_GGX function divided by 2 cos_theta_m, where in practice cos_theta_m is either N.L or N.V.
-// We're dividing this factor off because the overall term we'll end up looks like
-// (see, for example, the first unnumbered equation in B. Burley, "Physically Based Shading at Disney", SIGGRAPH 2012):
-//
-// F(L.V) D(N.H) G(N.L) G(N.V) / (4 N.L N.V)
-//
-// We're basically regouping this as
-//
-// F(L.V) D(N.H) [G(N.L)/(2 N.L)] [G(N.V) / (2 N.V)]
-//
-// and thus, this function implements the [G(N.m)/(2 N.m)] part with m = L or V.
-//
-// The contents of the D and G (G1) functions (GGX) are taken from
-// E. Heitz, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs", J. Comp. Graph. Tech. 3 (2) (2014).
-// Eqns 71-72 and 85-86 (see also Eqns 43 and 80).
+#include "scene_forward_aa_inc.glsl"
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
-float G_GGX_2cos(float cos_theta_m, float alpha) {
- // Schlick's approximation
- // C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994)
- // Eq. (19), although see Heitz (2014) the about the problems with his derivation.
- // It nevertheless approximates GGX well with k = alpha/2.
- float k = 0.5 * alpha;
- return 0.5 / (cos_theta_m * (1.0 - k) + k);
-
- // float cos2 = cos_theta_m * cos_theta_m;
- // float sin2 = (1.0 - cos2);
- // return 1.0 / (cos_theta_m + sqrt(cos2 + alpha * alpha * sin2));
-}
-
-float D_GGX(float cos_theta_m, float alpha) {
- float alpha2 = alpha * alpha;
- float d = 1.0 + (alpha2 - 1.0) * cos_theta_m * cos_theta_m;
- return alpha2 / (M_PI * d * d);
-}
-
-float G_GGX_anisotropic_2cos(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
- float cos2 = cos_theta_m * cos_theta_m;
- float sin2 = (1.0 - cos2);
- float s_x = alpha_x * cos_phi;
- float s_y = alpha_y * sin_phi;
- return 1.0 / max(cos_theta_m + sqrt(cos2 + (s_x * s_x + s_y * s_y) * sin2), 0.001);
-}
-
-float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
- float cos2 = cos_theta_m * cos_theta_m;
- float sin2 = (1.0 - cos2);
- float r_x = cos_phi / alpha_x;
- float r_y = sin_phi / alpha_y;
- float d = cos2 + sin2 * (r_x * r_x + r_y * r_y);
- return 1.0 / max(M_PI * alpha_x * alpha_y * d * d, 0.001);
-}
-
-float SchlickFresnel(float u) {
- float m = 1.0 - u;
- float m2 = m * m;
- return m2 * m2 * m; // pow(m,5)
-}
-
-float GTR1(float NdotH, float a) {
- if (a >= 1.0)
- return 1.0 / M_PI;
- float a2 = a * a;
- float t = 1.0 + (a2 - 1.0) * NdotH * NdotH;
- return (a2 - 1.0) / (M_PI * log(a2) * t);
-}
-
-vec3 F0(float metallic, float specular, vec3 albedo) {
- float dielectric = 0.16 * specular * specular;
- // use albedo * metallic as colored specular reflectance at 0 angle for metallic materials;
- // see https://google.github.io/filament/Filament.md.html
- return mix(vec3(dielectric), albedo, vec3(metallic));
-}
-
-void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount,
-#ifdef LIGHT_BACKLIGHT_USED
- vec3 backlight,
-#endif
-#ifdef LIGHT_TRANSMITTANCE_USED
- vec4 transmittance_color,
- float transmittance_depth,
- float transmittance_curve,
- float transmittance_boost,
- float transmittance_z,
-#endif
-#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
-#endif
-#ifdef LIGHT_CLEARCOAT_USED
- float clearcoat, float clearcoat_gloss,
-#endif
-#ifdef LIGHT_ANISOTROPY_USED
- vec3 B, vec3 T, float anisotropy,
-#endif
-#ifdef USE_SOFT_SHADOWS
- float A,
-#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
- inout vec3 diffuse_light, inout vec3 specular_light) {
-
-#if defined(USE_LIGHT_SHADER_CODE)
- // light is written by the light shader
-
- vec3 normal = N;
- vec3 light = L;
- vec3 view = V;
-
- /* clang-format off */
-
-LIGHT_SHADER_CODE
-
- /* clang-format on */
-
-#else
-
-#ifdef USE_SOFT_SHADOWS
- float NdotL = min(A + dot(N, L), 1.0);
-#else
- float NdotL = dot(N, L);
-#endif
- float cNdotL = max(NdotL, 0.0); // clamped NdotL
- float NdotV = dot(N, V);
- float cNdotV = max(NdotV, 0.0);
-
-#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
- vec3 H = normalize(V + L);
-#endif
-
-#if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
-#ifdef USE_SOFT_SHADOWS
- float cNdotH = clamp(A + dot(N, H), 0.0, 1.0);
-#else
- float cNdotH = clamp(dot(N, H), 0.0, 1.0);
-#endif
-#endif
-
-#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
-#ifdef USE_SOFT_SHADOWS
- float cLdotH = clamp(A + dot(L, H), 0.0, 1.0);
-#else
- float cLdotH = clamp(dot(L, H), 0.0, 1.0);
-#endif
-#endif
-
- float metallic = unpackUnorm4x8(orms).z;
- if (metallic < 1.0) {
- float roughness = unpackUnorm4x8(orms).y;
-
-#if defined(DIFFUSE_OREN_NAYAR)
- vec3 diffuse_brdf_NL;
-#else
- float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
-#endif
-
-#if defined(DIFFUSE_LAMBERT_WRAP)
- // energy conserving lambert wrap shader
- diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
-#elif defined(DIFFUSE_TOON)
-
- diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL);
-
-#elif defined(DIFFUSE_BURLEY)
-
- {
- float FD90_minus_1 = 2.0 * cLdotH * cLdotH * roughness - 0.5;
- float FdV = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotV);
- float FdL = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotL);
- diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
- /*
- float energyBias = mix(roughness, 0.0, 0.5);
- float energyFactor = mix(roughness, 1.0, 1.0 / 1.51);
- float fd90 = energyBias + 2.0 * VoH * VoH * roughness;
- float f0 = 1.0;
- float lightScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotL, 5.0);
- float viewScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotV, 5.0);
-
- diffuse_brdf_NL = lightScatter * viewScatter * energyFactor;
- */
- }
-#else
- // lambert
- diffuse_brdf_NL = cNdotL * (1.0 / M_PI);
-#endif
-
- diffuse_light += light_color * diffuse_brdf_NL * attenuation;
-
-#if defined(LIGHT_BACKLIGHT_USED)
- diffuse_light += light_color * (vec3(1.0 / M_PI) - diffuse_brdf_NL) * backlight * attenuation;
-#endif
-
-#if defined(LIGHT_RIM_USED)
- float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
- diffuse_light += rim_light * rim * mix(vec3(1.0), rim_color, rim_tint) * light_color;
-#endif
-
-#ifdef LIGHT_TRANSMITTANCE_USED
-
-#ifdef SSS_MODE_SKIN
-
- {
- float scale = 8.25 / transmittance_depth;
- float d = scale * abs(transmittance_z);
- float dd = -d * d;
- vec3 profile = vec3(0.233, 0.455, 0.649) * exp(dd / 0.0064) +
- vec3(0.1, 0.336, 0.344) * exp(dd / 0.0484) +
- vec3(0.118, 0.198, 0.0) * exp(dd / 0.187) +
- vec3(0.113, 0.007, 0.007) * exp(dd / 0.567) +
- vec3(0.358, 0.004, 0.0) * exp(dd / 1.99) +
- vec3(0.078, 0.0, 0.0) * exp(dd / 7.41);
-
- diffuse_light += profile * transmittance_color.a * light_color * clamp(transmittance_boost - NdotL, 0.0, 1.0) * (1.0 / M_PI);
- }
-#else
-
- if (transmittance_depth > 0.0) {
- float fade = clamp(abs(transmittance_z / transmittance_depth), 0.0, 1.0);
-
- fade = pow(max(0.0, 1.0 - fade), transmittance_curve);
- fade *= clamp(transmittance_boost - NdotL, 0.0, 1.0);
-
- diffuse_light += transmittance_color.rgb * light_color * (1.0 / M_PI) * transmittance_color.a * fade;
- }
-
-#endif //SSS_MODE_SKIN
-
-#endif //LIGHT_TRANSMITTANCE_USED
- }
-
- float roughness = unpackUnorm4x8(orms).y;
- if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely
-
- // D
-
-#if defined(SPECULAR_BLINN)
-
- //normalized blinn
- float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
- float blinn = pow(cNdotH, shininess) * cNdotL;
- blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
- float intensity = blinn;
-
- specular_light += light_color * intensity * attenuation * specular_amount;
-
-#elif defined(SPECULAR_PHONG)
-
- vec3 R = normalize(-reflect(L, N));
- float cRdotV = clamp(A + dot(R, V), 0.0, 1.0);
- float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
- float phong = pow(cRdotV, shininess);
- phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
- float intensity = (phong) / max(4.0 * cNdotV * cNdotL, 0.75);
-
- specular_light += light_color * intensity * attenuation * specular_amount;
-
-#elif defined(SPECULAR_TOON)
-
- vec3 R = normalize(-reflect(L, N));
- float RdotV = dot(R, V);
- float mid = 1.0 - roughness;
- mid *= mid;
- float intensity = smoothstep(mid - roughness * 0.5, mid + roughness * 0.5, RdotV) * mid;
- diffuse_light += light_color * intensity * attenuation * specular_amount; // write to diffuse_light, as in toon shading you generally want no reflection
-
-#elif defined(SPECULAR_DISABLED)
- // none..
-
-#elif defined(SPECULAR_SCHLICK_GGX)
- // shlick+ggx as default
-
-#if defined(LIGHT_ANISOTROPY_USED)
-
- float alpha_ggx = roughness * roughness;
- float aspect = sqrt(1.0 - anisotropy * 0.9);
- float ax = alpha_ggx / aspect;
- float ay = alpha_ggx * aspect;
- float XdotH = dot(T, H);
- float YdotH = dot(B, H);
- float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH);
- float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
-
-#else
- float alpha_ggx = roughness * roughness;
- float D = D_GGX(cNdotH, alpha_ggx);
- float G = G_GGX_2cos(cNdotL, alpha_ggx) * G_GGX_2cos(cNdotV, alpha_ggx);
-#endif
- // F
- float cLdotH5 = SchlickFresnel(cLdotH);
- vec3 F = mix(vec3(cLdotH5), vec3(1.0), f0);
-
- vec3 specular_brdf_NL = cNdotL * D * F * G;
-
- specular_light += specular_brdf_NL * light_color * attenuation * specular_amount;
-#endif
-
-#if defined(LIGHT_CLEARCOAT_USED)
-
-#if !defined(SPECULAR_SCHLICK_GGX)
- float cLdotH5 = SchlickFresnel(cLdotH);
-#endif
- float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
- float Fr = mix(.04, 1.0, cLdotH5);
- float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
-
- float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
-
- specular_light += clearcoat_specular_brdf_NL * light_color * attenuation * specular_amount;
-#endif
- }
-
-#ifdef USE_SHADOW_TO_OPACITY
- alpha = min(alpha, clamp(1.0 - attenuation), 0.0, 1.0));
-#endif
-
-#endif //defined(USE_LIGHT_SHADER_CODE)
-}
-
-#ifndef USE_NO_SHADOWS
-
-// Interleaved Gradient Noise
-// http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
-float quick_hash(vec2 pos) {
- const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
- return fract(magic.z * fract(dot(pos, magic.xy)));
-}
-
-float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
- vec2 pos = coord.xy;
- float depth = coord.z;
-
- //if only one sample is taken, take it from the center
- if (scene_data.directional_soft_shadow_samples == 1) {
- return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
- }
-
- mat2 disk_rotation;
- {
- float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
- float sr = sin(r);
- float cr = cos(r);
- disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
- }
-
- float avg = 0.0;
-
- for (uint i = 0; i < scene_data.directional_soft_shadow_samples; i++) {
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + shadow_pixel_size * (disk_rotation * scene_data.directional_soft_shadow_kernel[i].xy), depth, 1.0));
- }
-
- return avg * (1.0 / float(scene_data.directional_soft_shadow_samples));
-}
-
-float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
- vec2 pos = coord.xy;
- float depth = coord.z;
-
- //if only one sample is taken, take it from the center
- if (scene_data.soft_shadow_samples == 1) {
- return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
- }
-
- mat2 disk_rotation;
- {
- float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
- float sr = sin(r);
- float cr = cos(r);
- disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
- }
-
- float avg = 0.0;
-
- for (uint i = 0; i < scene_data.soft_shadow_samples; i++) {
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + shadow_pixel_size * (disk_rotation * scene_data.soft_shadow_kernel[i].xy), depth, 1.0));
- }
-
- return avg * (1.0 / float(scene_data.soft_shadow_samples));
-}
-
-float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex_scale) {
- //find blocker
- float blocker_count = 0.0;
- float blocker_average = 0.0;
-
- mat2 disk_rotation;
- {
- float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
- float sr = sin(r);
- float cr = cos(r);
- disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
- }
-
- for (uint i = 0; i < scene_data.directional_penumbra_shadow_samples; i++) {
- vec2 suv = pssm_coord.xy + (disk_rotation * scene_data.directional_penumbra_shadow_kernel[i].xy) * tex_scale;
- float d = textureLod(sampler2D(shadow, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r;
- if (d < pssm_coord.z) {
- blocker_average += d;
- blocker_count += 1.0;
- }
- }
-
- if (blocker_count > 0.0) {
- //blockers found, do soft shadow
- blocker_average /= blocker_count;
- float penumbra = (pssm_coord.z - blocker_average) / blocker_average;
- tex_scale *= penumbra;
-
- float s = 0.0;
- for (uint i = 0; i < scene_data.directional_penumbra_shadow_samples; i++) {
- vec2 suv = pssm_coord.xy + (disk_rotation * scene_data.directional_penumbra_shadow_kernel[i].xy) * tex_scale;
- s += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(suv, pssm_coord.z, 1.0));
- }
-
- return s / float(scene_data.directional_penumbra_shadow_samples);
-
- } else {
- //no blockers found, so no shadow
- return 1.0;
- }
-}
-
-#endif //USE_NO_SHADOWS
-
-float get_omni_attenuation(float distance, float inv_range, float decay) {
- float nd = distance * inv_range;
- nd *= nd;
- nd *= nd; // nd^4
- nd = max(1.0 - nd, 0.0);
- nd *= nd; // nd^2
- return nd * pow(max(distance, 0.0001), -decay);
-}
-
-float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
-#ifndef USE_NO_SHADOWS
- if (omni_lights.data[idx].shadow_enabled) {
- // there is a shadowmap
-
- vec3 light_rel_vec = omni_lights.data[idx].position - vertex;
- float light_length = length(light_rel_vec);
-
- vec4 v = vec4(vertex, 1.0);
-
- vec4 splane = (omni_lights.data[idx].shadow_matrix * v);
- float shadow_len = length(splane.xyz); //need to remember shadow len from here
-
- {
- vec3 nofs = normal_interp * omni_lights.data[idx].shadow_normal_bias / omni_lights.data[idx].inv_radius;
- nofs *= (1.0 - max(0.0, dot(normalize(light_rel_vec), normalize(normal_interp))));
- v.xyz += nofs;
- splane = (omni_lights.data[idx].shadow_matrix * v);
- }
-
- float shadow;
-
-#ifdef USE_SOFT_SHADOWS
- if (omni_lights.data[idx].soft_shadow_size > 0.0) {
- //soft shadow
-
- //find blocker
-
- float blocker_count = 0.0;
- float blocker_average = 0.0;
-
- mat2 disk_rotation;
- {
- float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
- float sr = sin(r);
- float cr = cos(r);
- disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
- }
-
- vec3 normal = normalize(splane.xyz);
- vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
- vec3 tangent = normalize(cross(v0, normal));
- vec3 bitangent = normalize(cross(tangent, normal));
- float z_norm = shadow_len * omni_lights.data[idx].inv_radius;
-
- tangent *= omni_lights.data[idx].soft_shadow_size * omni_lights.data[idx].soft_shadow_scale;
- bitangent *= omni_lights.data[idx].soft_shadow_size * omni_lights.data[idx].soft_shadow_scale;
-
- for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
- vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy;
-
- vec3 pos = splane.xyz + tangent * disk.x + bitangent * disk.y;
-
- pos = normalize(pos);
- vec4 uv_rect = omni_lights.data[idx].atlas_rect;
-
- if (pos.z >= 0.0) {
- pos.z += 1.0;
- uv_rect.y += uv_rect.w;
- } else {
- pos.z = 1.0 - pos.z;
- }
-
- pos.xy /= pos.z;
-
- pos.xy = pos.xy * 0.5 + 0.5;
- pos.xy = uv_rect.xy + pos.xy * uv_rect.zw;
-
- float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), pos.xy, 0.0).r;
- if (d < z_norm) {
- blocker_average += d;
- blocker_count += 1.0;
- }
- }
-
- if (blocker_count > 0.0) {
- //blockers found, do soft shadow
- blocker_average /= blocker_count;
- float penumbra = (z_norm - blocker_average) / blocker_average;
- tangent *= penumbra;
- bitangent *= penumbra;
-
- z_norm -= omni_lights.data[idx].inv_radius * omni_lights.data[idx].shadow_bias;
-
- shadow = 0.0;
- for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
- vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy;
- vec3 pos = splane.xyz + tangent * disk.x + bitangent * disk.y;
-
- pos = normalize(pos);
- vec4 uv_rect = omni_lights.data[idx].atlas_rect;
-
- if (pos.z >= 0.0) {
- pos.z += 1.0;
- uv_rect.y += uv_rect.w;
- } else {
- pos.z = 1.0 - pos.z;
- }
-
- pos.xy /= pos.z;
-
- pos.xy = pos.xy * 0.5 + 0.5;
- pos.xy = uv_rect.xy + pos.xy * uv_rect.zw;
- shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(pos.xy, z_norm, 1.0));
- }
-
- shadow /= float(scene_data.penumbra_shadow_samples);
-
- } else {
- //no blockers found, so no shadow
- shadow = 1.0;
- }
- } else {
-#endif
- splane.xyz = normalize(splane.xyz);
- vec4 clamp_rect = omni_lights.data[idx].atlas_rect;
-
- if (splane.z >= 0.0) {
- splane.z += 1.0;
-
- clamp_rect.y += clamp_rect.w;
-
- } else {
- splane.z = 1.0 - splane.z;
- }
-
- splane.xy /= splane.z;
-
- splane.xy = splane.xy * 0.5 + 0.5;
- splane.z = (shadow_len - omni_lights.data[idx].shadow_bias) * omni_lights.data[idx].inv_radius;
- splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
- splane.w = 1.0; //needed? i think it should be 1 already
- shadow = sample_pcf_shadow(shadow_atlas, omni_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, splane);
-#ifdef USE_SOFT_SHADOWS
- }
-#endif
-
- return shadow;
- }
-#endif
-
- return 1.0;
-}
-
-void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
-#ifdef LIGHT_BACKLIGHT_USED
- vec3 backlight,
-#endif
-#ifdef LIGHT_TRANSMITTANCE_USED
- vec4 transmittance_color,
- float transmittance_depth,
- float transmittance_curve,
- float transmittance_boost,
-#endif
-#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
-#endif
-#ifdef LIGHT_CLEARCOAT_USED
- float clearcoat, float clearcoat_gloss,
-#endif
-#ifdef LIGHT_ANISOTROPY_USED
- vec3 binormal, vec3 tangent, float anisotropy,
-#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
- inout vec3 diffuse_light, inout vec3 specular_light) {
- vec3 light_rel_vec = omni_lights.data[idx].position - vertex;
- float light_length = length(light_rel_vec);
- float omni_attenuation = get_omni_attenuation(light_length, omni_lights.data[idx].inv_radius, omni_lights.data[idx].attenuation);
- float light_attenuation = omni_attenuation;
- vec3 color = omni_lights.data[idx].color;
-
-#ifdef USE_SOFT_SHADOWS
- float size_A = 0.0;
-
- if (omni_lights.data[idx].size > 0.0) {
- float t = omni_lights.data[idx].size / max(0.001, light_length);
- size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t));
- }
-#endif
-
-#ifdef LIGHT_TRANSMITTANCE_USED
- float transmittance_z = transmittance_depth; //no transmittance by default
- transmittance_color.a *= light_attenuation;
- {
- vec4 clamp_rect = omni_lights.data[idx].atlas_rect;
-
- //redo shadowmapping, but shrink the model a bit to avoid arctifacts
- vec4 splane = (omni_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * omni_lights.data[idx].transmittance_bias, 1.0));
-
- shadow_len = length(splane.xyz);
- splane = normalize(splane.xyz);
-
- if (splane.z >= 0.0) {
- splane.z += 1.0;
-
- } else {
- splane.z = 1.0 - splane.z;
- }
-
- splane.xy /= splane.z;
- splane.xy = splane.xy * 0.5 + 0.5;
- splane.z = shadow_len * omni_lights.data[idx].inv_radius;
- splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
- splane.w = 1.0; //needed? i think it should be 1 already
-
- float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
- transmittance_z = (splane.z - shadow_z) / omni_lights.data[idx].inv_radius;
- }
-#endif
-
-#if 0
-
- if (omni_lights.data[idx].projector_rect != vec4(0.0)) {
- vec3 local_v = (omni_lights.data[idx].shadow_matrix * vec4(vertex, 1.0)).xyz;
- local_v = normalize(local_v);
-
- vec4 atlas_rect = omni_lights.data[idx].projector_rect;
-
- if (local_v.z >= 0.0) {
- local_v.z += 1.0;
- atlas_rect.y += atlas_rect.w;
-
- } else {
- local_v.z = 1.0 - local_v.z;
- }
-
- local_v.xy /= local_v.z;
- local_v.xy = local_v.xy * 0.5 + 0.5;
- vec2 proj_uv = local_v.xy * atlas_rect.zw;
-
- vec2 proj_uv_ddx;
- vec2 proj_uv_ddy;
- {
- vec3 local_v_ddx = (omni_lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)).xyz;
- local_v_ddx = normalize(local_v_ddx);
-
- if (local_v_ddx.z >= 0.0) {
- local_v_ddx.z += 1.0;
- } else {
- local_v_ddx.z = 1.0 - local_v_ddx.z;
- }
-
- local_v_ddx.xy /= local_v_ddx.z;
- local_v_ddx.xy = local_v_ddx.xy * 0.5 + 0.5;
-
- proj_uv_ddx = local_v_ddx.xy * atlas_rect.zw - proj_uv;
-
- vec3 local_v_ddy = (omni_lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)).xyz;
- local_v_ddy = normalize(local_v_ddy);
-
- if (local_v_ddy.z >= 0.0) {
- local_v_ddy.z += 1.0;
- } else {
- local_v_ddy.z = 1.0 - local_v_ddy.z;
- }
-
- local_v_ddy.xy /= local_v_ddy.z;
- local_v_ddy.xy = local_v_ddy.xy * 0.5 + 0.5;
-
- proj_uv_ddy = local_v_ddy.xy * atlas_rect.zw - proj_uv;
- }
-
- vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + atlas_rect.xy, proj_uv_ddx, proj_uv_ddy);
- no_shadow = mix(no_shadow, proj.rgb, proj.a);
- }
-#endif
-
- light_attenuation *= shadow;
-
- light_compute(normal, normalize(light_rel_vec), eye_vec, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount,
-#ifdef LIGHT_BACKLIGHT_USED
- backlight,
-#endif
-#ifdef LIGHT_TRANSMITTANCE_USED
- transmittance_color,
- transmittance_depth,
- transmittance_curve,
- transmittance_boost,
- transmittance_z,
-#endif
-#ifdef LIGHT_RIM_USED
- rim * omni_attenuation, rim_tint, rim_color,
-#endif
-#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
-#endif
-#ifdef LIGHT_ANISOTROPY_USED
- binormal, tangent, anisotropy,
-#endif
-#ifdef USE_SOFT_SHADOWS
- size_A,
-#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
- diffuse_light,
- specular_light);
-}
-
-float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
-#ifndef USE_NO_SHADOWS
- if (spot_lights.data[idx].shadow_enabled) {
- vec3 light_rel_vec = spot_lights.data[idx].position - vertex;
- float light_length = length(light_rel_vec);
- vec3 spot_dir = spot_lights.data[idx].direction;
- //there is a shadowmap
- vec4 v = vec4(vertex, 1.0);
-
- v.xyz -= spot_dir * spot_lights.data[idx].shadow_bias;
-
- float z_norm = dot(spot_dir, -light_rel_vec) * spot_lights.data[idx].inv_radius;
-
- float depth_bias_scale = 1.0 / (max(0.0001, z_norm)); //the closer to the light origin, the more you have to offset to reach 1px in the map
- vec3 normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(spot_dir, -normalize(normal_interp)))) * spot_lights.data[idx].shadow_normal_bias * depth_bias_scale;
- normal_bias -= spot_dir * dot(spot_dir, normal_bias); //only XY, no Z
- v.xyz += normal_bias;
-
- //adjust with bias
- z_norm = dot(spot_dir, v.xyz - spot_lights.data[idx].position) * spot_lights.data[idx].inv_radius;
-
- float shadow;
-
- vec4 splane = (spot_lights.data[idx].shadow_matrix * v);
- splane /= splane.w;
-
-#ifdef USE_SOFT_SHADOWS
- if (spot_lights.data[idx].soft_shadow_size > 0.0) {
- //soft shadow
-
- //find blocker
-
- vec2 shadow_uv = splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy;
-
- float blocker_count = 0.0;
- float blocker_average = 0.0;
-
- mat2 disk_rotation;
- {
- float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
- float sr = sin(r);
- float cr = cos(r);
- disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
- }
-
- float uv_size = spot_lights.data[idx].soft_shadow_size * z_norm * spot_lights.data[idx].soft_shadow_scale;
- vec2 clamp_max = spot_lights.data[idx].atlas_rect.xy + spot_lights.data[idx].atlas_rect.zw;
- for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
- vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size;
- suv = clamp(suv, spot_lights.data[idx].atlas_rect.xy, clamp_max);
- float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r;
- if (d < z_norm) {
- blocker_average += d;
- blocker_count += 1.0;
- }
- }
-
- if (blocker_count > 0.0) {
- //blockers found, do soft shadow
- blocker_average /= blocker_count;
- float penumbra = (z_norm - blocker_average) / blocker_average;
- uv_size *= penumbra;
-
- shadow = 0.0;
- for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
- vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size;
- suv = clamp(suv, spot_lights.data[idx].atlas_rect.xy, clamp_max);
- shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(suv, z_norm, 1.0));
- }
-
- shadow /= float(scene_data.penumbra_shadow_samples);
-
- } else {
- //no blockers found, so no shadow
- shadow = 1.0;
- }
-
- } else {
-#endif
- //hard shadow
- vec4 shadow_uv = vec4(splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy, splane.z, 1.0);
-
- shadow = sample_pcf_shadow(shadow_atlas, spot_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv);
-#ifdef USE_SOFT_SHADOWS
- }
-#endif
-
- return shadow;
- }
-
-#endif //USE_NO_SHADOWS
-
- return 1.0;
-}
-
-void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
-#ifdef LIGHT_BACKLIGHT_USED
- vec3 backlight,
-#endif
-#ifdef LIGHT_TRANSMITTANCE_USED
- vec4 transmittance_color,
- float transmittance_depth,
- float transmittance_curve,
- float transmittance_boost,
-#endif
-#ifdef LIGHT_RIM_USED
- float rim, float rim_tint, vec3 rim_color,
-#endif
-#ifdef LIGHT_CLEARCOAT_USED
- float clearcoat, float clearcoat_gloss,
-#endif
-#ifdef LIGHT_ANISOTROPY_USED
- vec3 binormal, vec3 tangent, float anisotropy,
-#endif
-#ifdef USE_SHADOW_TO_OPACITY
- inout float alpha,
-#endif
- inout vec3 diffuse_light,
- inout vec3 specular_light) {
- vec3 light_rel_vec = spot_lights.data[idx].position - vertex;
- float light_length = length(light_rel_vec);
- float spot_attenuation = get_omni_attenuation(light_length, spot_lights.data[idx].inv_radius, spot_lights.data[idx].attenuation);
- vec3 spot_dir = spot_lights.data[idx].direction;
- float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_lights.data[idx].cone_angle);
- float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_lights.data[idx].cone_angle));
- spot_attenuation *= 1.0 - pow(spot_rim, spot_lights.data[idx].cone_attenuation);
- float light_attenuation = spot_attenuation;
- vec3 color = spot_lights.data[idx].color;
- float specular_amount = spot_lights.data[idx].specular_amount;
-
-#ifdef USE_SOFT_SHADOWS
- float size_A = 0.0;
-
- if (spot_lights.data[idx].size > 0.0) {
- float t = spot_lights.data[idx].size / max(0.001, light_length);
- size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t));
- }
-#endif
-
- /*
- if (spot_lights.data[idx].atlas_rect!=vec4(0.0)) {
- //use projector texture
- }
- */
-
-#ifdef LIGHT_TRANSMITTANCE_USED
- float transmittance_z = transmittance_depth;
- transmittance_color.a *= light_attenuation;
- {
- splane = (spot_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * spot_lights.data[idx].transmittance_bias, 1.0));
- splane /= splane.w;
- splane.xy = splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy;
-
- float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
- //reconstruct depth
- shadow_z /= spot_lights.data[idx].inv_radius;
- //distance to light plane
- float z = dot(spot_dir, -light_rel_vec);
- transmittance_z = z - shadow_z;
- }
-#endif //LIGHT_TRANSMITTANCE_USED
-
- light_attenuation *= shadow;
-
- light_compute(normal, normalize(light_rel_vec), eye_vec, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount,
-#ifdef LIGHT_BACKLIGHT_USED
- backlight,
-#endif
-#ifdef LIGHT_TRANSMITTANCE_USED
- transmittance_color,
- transmittance_depth,
- transmittance_curve,
- transmittance_boost,
- transmittance_z,
-#endif
-#ifdef LIGHT_RIM_USED
- rim * spot_attenuation, rim_tint, rim_color,
-#endif
-#ifdef LIGHT_CLEARCOAT_USED
- clearcoat, clearcoat_gloss,
-#endif
-#ifdef LIGHT_ANISOTROPY_USED
- binormal, tangent, anisotropy,
-#endif
-#ifdef USE_SOFT_SHADOW
- size_A,
-#endif
-#ifdef USE_SHADOW_TO_OPACITY
- alpha,
-#endif
- diffuse_light, specular_light);
-}
-
-void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughness, vec3 ambient_light, vec3 specular_light, inout vec4 ambient_accum, inout vec4 reflection_accum) {
- vec3 box_extents = reflections.data[ref_index].box_extents;
- vec3 local_pos = (reflections.data[ref_index].local_matrix * vec4(vertex, 1.0)).xyz;
-
- if (any(greaterThan(abs(local_pos), box_extents))) { //out of the reflection box
- return;
- }
-
- vec3 ref_vec = normalize(reflect(vertex, normal));
-
- vec3 inner_pos = abs(local_pos / box_extents);
- float blend = max(inner_pos.x, max(inner_pos.y, inner_pos.z));
- //make blend more rounded
- blend = mix(length(inner_pos), blend, blend);
- blend *= blend;
- blend = max(0.0, 1.0 - blend);
-
- if (reflections.data[ref_index].intensity > 0.0) { // compute reflection
-
- vec3 local_ref_vec = (reflections.data[ref_index].local_matrix * vec4(ref_vec, 0.0)).xyz;
-
- if (reflections.data[ref_index].box_project) { //box project
-
- vec3 nrdir = normalize(local_ref_vec);
- vec3 rbmax = (box_extents - local_pos) / nrdir;
- vec3 rbmin = (-box_extents - local_pos) / nrdir;
-
- vec3 rbminmax = mix(rbmin, rbmax, greaterThan(nrdir, vec3(0.0, 0.0, 0.0)));
-
- float fa = min(min(rbminmax.x, rbminmax.y), rbminmax.z);
- vec3 posonbox = local_pos + nrdir * fa;
- local_ref_vec = posonbox - reflections.data[ref_index].box_offset;
- }
-
- vec4 reflection;
-
- reflection.rgb = textureLod(samplerCubeArray(reflection_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(local_ref_vec, reflections.data[ref_index].index), roughness * MAX_ROUGHNESS_LOD).rgb;
-
- if (reflections.data[ref_index].exterior) {
- reflection.rgb = mix(specular_light, reflection.rgb, blend);
- }
-
- reflection.rgb *= reflections.data[ref_index].intensity; //intensity
- reflection.a = blend;
- reflection.rgb *= reflection.a;
-
- reflection_accum += reflection;
- }
-
- switch (reflections.data[ref_index].ambient_mode) {
- case REFLECTION_AMBIENT_DISABLED: {
- //do nothing
- } break;
- case REFLECTION_AMBIENT_ENVIRONMENT: {
- //do nothing
- vec3 local_amb_vec = (reflections.data[ref_index].local_matrix * vec4(normal, 0.0)).xyz;
-
- vec4 ambient_out;
-
- ambient_out.rgb = textureLod(samplerCubeArray(reflection_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(local_amb_vec, reflections.data[ref_index].index), MAX_ROUGHNESS_LOD).rgb;
- ambient_out.a = blend;
- if (reflections.data[ref_index].exterior) {
- ambient_out.rgb = mix(ambient_light, ambient_out.rgb, blend);
- }
-
- ambient_out.rgb *= ambient_out.a;
- ambient_accum += ambient_out;
- } break;
- case REFLECTION_AMBIENT_COLOR: {
- vec4 ambient_out;
- ambient_out.a = blend;
- ambient_out.rgb = reflections.data[ref_index].ambient;
- if (reflections.data[ref_index].exterior) {
- ambient_out.rgb = mix(ambient_light, ambient_out.rgb, blend);
- }
- ambient_out.rgb *= ambient_out.a;
- ambient_accum += ambient_out;
- } break;
- }
-}
+#include "scene_forward_lights_inc.glsl"
#ifdef USE_FORWARD_GI
-//standard voxel cone trace
-vec4 voxel_cone_trace(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
- float dist = p_bias;
- vec4 color = vec4(0.0);
-
- while (dist < max_distance && color.a < 0.95) {
- float diameter = max(1.0, 2.0 * tan_half_angle * dist);
- vec3 uvw_pos = (pos + dist * direction) * cell_size;
- float half_diameter = diameter * 0.5;
- //check if outside, then break
- if (any(greaterThan(abs(uvw_pos - 0.5), vec3(0.5f + half_diameter * cell_size)))) {
- break;
- }
- vec4 scolor = textureLod(sampler3D(probe, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, log2(diameter));
- float a = (1.0 - color.a);
- color += a * scolor;
- dist += half_diameter;
- }
-
- return color;
-}
-
-vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
- float dist = p_bias;
- vec4 color = vec4(0.0);
- float radius = max(0.5, tan_half_angle * dist);
- float lod_level = log2(radius * 2.0);
-
- while (dist < max_distance && color.a < 0.95) {
- vec3 uvw_pos = (pos + dist * direction) * cell_size;
-
- //check if outside, then break
- if (any(greaterThan(abs(uvw_pos - 0.5), vec3(0.5f + radius * cell_size)))) {
- break;
- }
- vec4 scolor = textureLod(sampler3D(probe, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, lod_level);
- lod_level += 1.0;
-
- float a = (1.0 - color.a);
- scolor *= a;
- color += scolor;
- dist += radius;
- radius = max(0.5, tan_half_angle * dist);
- }
-
- return color;
-}
-
-void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) {
- position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz;
- ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz);
- normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz);
-
- position += normal * gi_probes.data[index].normal_bias;
-
- //this causes corrupted pixels, i have no idea why..
- if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) {
- return;
- }
-
- vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0);
- float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0);
- //float blend=1.0;
-
- float max_distance = length(gi_probes.data[index].bounds);
- vec3 cell_size = 1.0 / gi_probes.data[index].bounds;
-
- //radiance
-
-#define MAX_CONE_DIRS 4
-
- vec3 cone_dirs[MAX_CONE_DIRS] = vec3[](
- vec3(0.707107, 0.0, 0.707107),
- vec3(0.0, 0.707107, 0.707107),
- vec3(-0.707107, 0.0, 0.707107),
- vec3(0.0, -0.707107, 0.707107));
-
- float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.25, 0.25, 0.25);
- float cone_angle_tan = 0.98269;
-
- vec3 light = vec3(0.0);
-
- for (int i = 0; i < MAX_CONE_DIRS; i++) {
- vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz);
-
- vec4 cone_light = voxel_cone_trace_45_degrees(gi_probe_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
-
- if (gi_probes.data[index].blend_ambient) {
- cone_light.rgb = mix(ambient, cone_light.rgb, min(1.0, cone_light.a / 0.95));
- }
-
- light += cone_weights[i] * cone_light.rgb;
- }
-
- light *= gi_probes.data[index].dynamic_range;
- out_diff += vec4(light * blend, blend);
-
- //irradiance
- vec4 irr_light = voxel_cone_trace(gi_probe_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias);
- if (gi_probes.data[index].blend_ambient) {
- irr_light.rgb = mix(environment, irr_light.rgb, min(1.0, irr_light.a / 0.95));
- }
- irr_light.rgb *= gi_probes.data[index].dynamic_range;
- //irr_light=vec3(0.0);
-
- out_spec += vec4(irr_light.rgb * blend, blend);
-}
-
-vec2 octahedron_wrap(vec2 v) {
- vec2 signVal;
- signVal.x = v.x >= 0.0 ? 1.0 : -1.0;
- signVal.y = v.y >= 0.0 ? 1.0 : -1.0;
- return (1.0 - abs(v.yx)) * signVal;
-}
-
-vec2 octahedron_encode(vec3 n) {
- // https://twitter.com/Stubbesaurus/status/937994790553227264
- n /= (abs(n.x) + abs(n.y) + abs(n.z));
- n.xy = n.z >= 0.0 ? n.xy : octahedron_wrap(n.xy);
- n.xy = n.xy * 0.5 + 0.5;
- return n.xy;
-}
-
-void sdfgi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, bool use_specular, float roughness, out vec3 diffuse_light, out vec3 specular_light, out float blend) {
- cascade_pos += cam_normal * sdfgi.normal_bias;
-
- vec3 base_pos = floor(cascade_pos);
- //cascade_pos += mix(vec3(0.0),vec3(0.01),lessThan(abs(cascade_pos-base_pos),vec3(0.01))) * cam_normal;
- ivec3 probe_base_pos = ivec3(base_pos);
-
- vec4 diffuse_accum = vec4(0.0);
- vec3 specular_accum;
-
- ivec3 tex_pos = ivec3(probe_base_pos.xy, int(cascade));
- tex_pos.x += probe_base_pos.z * sdfgi.probe_axis_size;
- tex_pos.xy = tex_pos.xy * (SDFGI_OCT_SIZE + 2) + ivec2(1);
-
- vec3 diffuse_posf = (vec3(tex_pos) + vec3(octahedron_encode(cam_normal) * float(SDFGI_OCT_SIZE), 0.0)) * sdfgi.lightprobe_tex_pixel_size;
-
- vec3 specular_posf;
-
- if (use_specular) {
- specular_accum = vec3(0.0);
- specular_posf = (vec3(tex_pos) + vec3(octahedron_encode(cam_specular_normal) * float(SDFGI_OCT_SIZE), 0.0)) * sdfgi.lightprobe_tex_pixel_size;
- }
-
- vec4 light_accum = vec4(0.0);
- float weight_accum = 0.0;
-
- for (uint j = 0; j < 8; j++) {
- ivec3 offset = (ivec3(j) >> ivec3(0, 1, 2)) & ivec3(1, 1, 1);
- ivec3 probe_posi = probe_base_pos;
- probe_posi += offset;
-
- // Compute weight
-
- vec3 probe_pos = vec3(probe_posi);
- vec3 probe_to_pos = cascade_pos - probe_pos;
- vec3 probe_dir = normalize(-probe_to_pos);
-
- vec3 trilinear = vec3(1.0) - abs(probe_to_pos);
- float weight = trilinear.x * trilinear.y * trilinear.z * max(0.005, dot(cam_normal, probe_dir));
-
- // Compute lightprobe occlusion
-
- if (sdfgi.use_occlusion) {
- ivec3 occ_indexv = abs((sdfgi.cascades[cascade].probe_world_offset + probe_posi) & ivec3(1, 1, 1)) * ivec3(1, 2, 4);
- vec4 occ_mask = mix(vec4(0.0), vec4(1.0), equal(ivec4(occ_indexv.x | occ_indexv.y), ivec4(0, 1, 2, 3)));
-
- vec3 occ_pos = clamp(cascade_pos, probe_pos - sdfgi.occlusion_clamp, probe_pos + sdfgi.occlusion_clamp) * sdfgi.probe_to_uvw;
- occ_pos.z += float(cascade);
- if (occ_indexv.z != 0) { //z bit is on, means index is >=4, so make it switch to the other half of textures
- occ_pos.x += 1.0;
- }
-
- occ_pos *= sdfgi.occlusion_renormalize;
- float occlusion = dot(textureLod(sampler3D(sdfgi_occlusion_cascades, material_samplers[SAMPLER_LINEAR_CLAMP]), occ_pos, 0.0), occ_mask);
-
- weight *= max(occlusion, 0.01);
- }
-
- // Compute lightprobe texture position
-
- vec3 diffuse;
- vec3 pos_uvw = diffuse_posf;
- pos_uvw.xy += vec2(offset.xy) * sdfgi.lightprobe_uv_offset.xy;
- pos_uvw.x += float(offset.z) * sdfgi.lightprobe_uv_offset.z;
- diffuse = textureLod(sampler2DArray(sdfgi_lightprobe_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), pos_uvw, 0.0).rgb;
-
- diffuse_accum += vec4(diffuse * weight, weight);
-
- if (use_specular) {
- vec3 specular = vec3(0.0);
- vec3 pos_uvw = specular_posf;
- pos_uvw.xy += vec2(offset.xy) * sdfgi.lightprobe_uv_offset.xy;
- pos_uvw.x += float(offset.z) * sdfgi.lightprobe_uv_offset.z;
- if (roughness < 0.99) {
- specular = textureLod(sampler2DArray(sdfgi_lightprobe_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), pos_uvw + vec3(0, 0, float(sdfgi.max_cascades)), 0.0).rgb;
- }
- if (roughness > 0.5) {
- specular = mix(specular, textureLod(sampler2DArray(sdfgi_lightprobe_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), pos_uvw, 0.0).rgb, (roughness - 0.5) * 2.0);
- }
-
- specular_accum += specular * weight;
- }
- }
-
- if (diffuse_accum.a > 0.0) {
- diffuse_accum.rgb /= diffuse_accum.a;
- }
-
- diffuse_light = diffuse_accum.rgb;
-
- if (use_specular) {
- if (diffuse_accum.a > 0.0) {
- specular_accum /= diffuse_accum.a;
- }
-
- specular_light = specular_accum;
- }
-
- {
- //process blend
- float blend_from = (float(sdfgi.probe_axis_size - 1) / 2.0) - 2.5;
- float blend_to = blend_from + 2.0;
-
- vec3 inner_pos = cam_pos * sdfgi.cascades[cascade].to_probe;
-
- float len = length(inner_pos);
-
- inner_pos = abs(normalize(inner_pos));
- len *= max(inner_pos.x, max(inner_pos.y, inner_pos.z));
-
- if (len >= blend_from) {
- blend = smoothstep(blend_from, blend_to, len);
- } else {
- blend = 0.0;
- }
- }
-}
+#include "scene_forward_gi_inc.glsl"
#endif //USE_FORWARD_GI
@@ -1735,8 +460,6 @@ void sdfgi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal
#ifndef MODE_RENDER_DEPTH
-#ifndef LOW_END_MODE
-
vec4 volumetric_fog_process(vec2 screen_uv, float z) {
vec3 fog_pos = vec3(screen_uv, z * scene_data.volumetric_fog_inv_length);
if (fog_pos.z < 0.0) {
@@ -1747,7 +470,6 @@ vec4 volumetric_fog_process(vec2 screen_uv, float z) {
return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos);
}
-#endif
vec4 fog_process(vec3 vertex) {
vec3 fog_color = scene_data.fog_light_color;
@@ -1811,26 +533,6 @@ uint cluster_get_range_clip_mask(uint i, uint z_min, uint z_max) {
return bitfieldInsert(uint(0), uint(0xFFFFFFFF), local_min, mask_width);
}
-float blur_shadow(float shadow) {
- return shadow;
-#if 0
- //disabling for now, will investigate later
- float interp_shadow = shadow;
- if (gl_HelperInvocation) {
- interp_shadow = -4.0; // technically anything below -4 will do but just to make sure
- }
-
- uvec2 fc2 = uvec2(gl_FragCoord.xy);
- interp_shadow -= dFdx(interp_shadow) * (float(fc2.x & 1) - 0.5);
- interp_shadow -= dFdy(interp_shadow) * (float(fc2.y & 1) - 0.5);
-
- if (interp_shadow >= 0.0) {
- shadow = interp_shadow;
- }
- return shadow;
-#endif
-}
-
#endif //!MODE_RENDER DEPTH
void main() {
@@ -1928,11 +630,7 @@ void main() {
#endif // ALPHA_ANTIALIASING_EDGE_USED
{
- /* clang-format off */
-
-FRAGMENT_SHADER_CODE
-
- /* clang-format on */
+#CODE : FRAGMENT
}
#ifdef LIGHT_TRANSMITTANCE_USED
@@ -2019,7 +717,6 @@ FRAGMENT_SHADER_CODE
fog = fog_process(vertex);
}
-#ifndef LOW_END_MODE
if (scene_data.volumetric_fog_enabled) {
vec4 volumetric_fog = volumetric_fog_process(screen_uv, -vertex.z);
if (scene_data.fog_enabled) {
@@ -2037,7 +734,6 @@ FRAGMENT_SHADER_CODE
fog = volumetric_fog;
}
}
-#endif //!LOW_END_MODE
#endif //!CUSTOM_FOG_USED
uint fog_rg = packHalf2x16(fog.rg);
@@ -2377,7 +1073,7 @@ FRAGMENT_SHADER_CODE
specular_light = spec_accum.rgb;
ambient_light = amb_accum.rgb;
}
-#elif !defined(LOW_END_MODE)
+#else
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_GI_BUFFERS)) { //use GI buffers
@@ -2412,13 +1108,11 @@ FRAGMENT_SHADER_CODE
}
#endif
-#ifndef LOW_END_MODE
if (scene_data.ssao_enabled) {
float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r;
ao = min(ao, ssao);
ao_light_affect = mix(ao_light_affect, max(ao_light_affect, scene_data.ssao_light_affect), scene_data.ssao_ao_affect);
}
-#endif //LOW_END_MODE
{ // process reflections
@@ -2533,6 +1227,10 @@ FRAGMENT_SHADER_CODE
continue; //not masked
}
+ if (directional_lights.data[i].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
+ continue; // Statically baked light and object uses lightmap, skip
+ }
+
float shadow = 1.0;
#ifdef USE_SOFT_SHADOWS
@@ -2982,6 +1680,10 @@ FRAGMENT_SHADER_CODE
continue; //not masked
}
+ if (omni_lights.data[light_index].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
+ continue; // Statically baked light and object uses lightmap, skip
+ }
+
float shadow = light_process_omni_shadow(light_index, vertex, view);
shadow = blur_shadow(shadow);
@@ -3055,6 +1757,10 @@ FRAGMENT_SHADER_CODE
continue; //not masked
}
+ if (spot_lights.data[light_index].bake_mode == LIGHT_BAKE_STATIC && bool(instances.data[instance_index].flags & INSTANCE_FLAGS_USE_LIGHTMAP)) {
+ continue; // Statically baked light and object uses lightmap, skip
+ }
+
float shadow = light_process_spot_shadow(light_index, vertex, view);
shadow = blur_shadow(shadow);
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index d78890fa9e..ca75d6300e 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -3,7 +3,7 @@
#define MAX_GI_PROBES 8
-#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic)
+#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
#extension GL_KHR_shader_subgroup_ballot : enable
#extension GL_KHR_shader_subgroup_arithmetic : enable
@@ -13,6 +13,7 @@
#endif
#include "cluster_data_inc.glsl"
+#include "decal_data_inc.glsl"
#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_GIPROBE) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED)
#ifndef NORMAL_USED
@@ -28,7 +29,11 @@ layout(push_constant, binding = 0, std430) uniform DrawCall {
}
draw_call;
-/* Set 0 Scene data that never changes, ever */
+#define SDFGI_MAX_CASCADES 8
+
+/* Set 0: Base Pass (never changes) */
+
+#include "light_data_inc.glsl"
#define SAMPLER_NEAREST_CLAMP 0
#define SAMPLER_LINEAR_CLAMP 1
@@ -43,10 +48,6 @@ draw_call;
#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10
#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11
-#define SDFGI_MAX_CASCADES 8
-
-/* Set 1: Base Pass (never changes) */
-
layout(set = 0, binding = 1) uniform sampler material_samplers[12];
layout(set = 0, binding = 2) uniform sampler shadow_sampler;
@@ -61,12 +62,11 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
#define INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA (1 << 15)
-#define INSTANCE_FLAGS_MULTIMESH_STRIDE_SHIFT 16
+#define INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT 16
//3 bits of stride
-#define INSTANCE_FLAGS_MULTIMESH_STRIDE_MASK 0x7
+#define INSTANCE_FLAGS_PARTICLE_TRAIL_MASK 0xFF
-#define INSTANCE_FLAGS_SKELETON (1 << 19)
-#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 20)
+#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 24)
layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights {
LightData data[];
@@ -78,7 +78,7 @@ layout(set = 0, binding = 4, std430) restrict readonly buffer SpotLights {
}
spot_lights;
-layout(set = 0, binding = 5) buffer restrict readonly ReflectionProbeData {
+layout(set = 0, binding = 5, std430) restrict readonly buffer ReflectionProbeData {
ReflectionData data[];
}
reflections;
@@ -122,8 +122,6 @@ layout(set = 0, binding = 12, std430) restrict readonly buffer GlobalVariableDat
}
global_variables;
-#ifndef LOW_END_MODE
-
struct SDFGIProbeCascadeData {
vec3 position;
float to_probe;
@@ -159,9 +157,7 @@ layout(set = 0, binding = 13, std140) uniform SDFGI {
}
sdfgi;
-#endif //LOW_END_MODE
-
-/* Set 2: Render Pass (changes per render pass) */
+/* Set 1: Render Pass (changes per render pass) */
layout(set = 1, binding = 0, std140) uniform SceneData {
mat4 projection_matrix;
@@ -245,7 +241,6 @@ layout(set = 1, binding = 0, std140) uniform SceneData {
bool pancake_shadows;
}
-
scene_data;
struct InstanceData {
@@ -280,9 +275,7 @@ layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas;
layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
-#ifndef LOW_END_MOD
layout(set = 1, binding = 7) uniform texture3D gi_probe_textures[MAX_GI_PROBES];
-#endif
layout(set = 1, binding = 8, std430) buffer restrict readonly ClusterBuffer {
uint data[];
@@ -306,8 +299,6 @@ layout(r32ui, set = 1, binding = 12) uniform restrict uimage3D geom_facing_grid;
layout(set = 1, binding = 9) uniform texture2D depth_buffer;
layout(set = 1, binding = 10) uniform texture2D color_buffer;
-#ifndef LOW_END_MODE
-
layout(set = 1, binding = 11) uniform texture2D normal_roughness_buffer;
layout(set = 1, binding = 12) uniform texture2D ao_buffer;
layout(set = 1, binding = 13) uniform texture2D ambient_buffer;
@@ -338,8 +329,6 @@ gi_probes;
layout(set = 1, binding = 18) uniform texture3D volumetric_fog_texture;
-#endif // LOW_END_MODE
-
#endif
/* Set 2 Skeleton & Instancing (can change per item) */
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl
new file mode 100644
index 0000000000..b41f16cbe7
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_gi_inc.glsl
@@ -0,0 +1,242 @@
+// Functions related to gi/sdfgi for our forward renderer
+
+//standard voxel cone trace
+vec4 voxel_cone_trace(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
+ float dist = p_bias;
+ vec4 color = vec4(0.0);
+
+ while (dist < max_distance && color.a < 0.95) {
+ float diameter = max(1.0, 2.0 * tan_half_angle * dist);
+ vec3 uvw_pos = (pos + dist * direction) * cell_size;
+ float half_diameter = diameter * 0.5;
+ //check if outside, then break
+ if (any(greaterThan(abs(uvw_pos - 0.5), vec3(0.5f + half_diameter * cell_size)))) {
+ break;
+ }
+ vec4 scolor = textureLod(sampler3D(probe, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, log2(diameter));
+ float a = (1.0 - color.a);
+ color += a * scolor;
+ dist += half_diameter;
+ }
+
+ return color;
+}
+
+vec4 voxel_cone_trace_45_degrees(texture3D probe, vec3 cell_size, vec3 pos, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
+ float dist = p_bias;
+ vec4 color = vec4(0.0);
+ float radius = max(0.5, tan_half_angle * dist);
+ float lod_level = log2(radius * 2.0);
+
+ while (dist < max_distance && color.a < 0.95) {
+ vec3 uvw_pos = (pos + dist * direction) * cell_size;
+
+ //check if outside, then break
+ if (any(greaterThan(abs(uvw_pos - 0.5), vec3(0.5f + radius * cell_size)))) {
+ break;
+ }
+ vec4 scolor = textureLod(sampler3D(probe, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uvw_pos, lod_level);
+ lod_level += 1.0;
+
+ float a = (1.0 - color.a);
+ scolor *= a;
+ color += scolor;
+ dist += radius;
+ radius = max(0.5, tan_half_angle * dist);
+ }
+
+ return color;
+}
+
+void gi_probe_compute(uint index, vec3 position, vec3 normal, vec3 ref_vec, mat3 normal_xform, float roughness, vec3 ambient, vec3 environment, inout vec4 out_spec, inout vec4 out_diff) {
+ position = (gi_probes.data[index].xform * vec4(position, 1.0)).xyz;
+ ref_vec = normalize((gi_probes.data[index].xform * vec4(ref_vec, 0.0)).xyz);
+ normal = normalize((gi_probes.data[index].xform * vec4(normal, 0.0)).xyz);
+
+ position += normal * gi_probes.data[index].normal_bias;
+
+ //this causes corrupted pixels, i have no idea why..
+ if (any(bvec2(any(lessThan(position, vec3(0.0))), any(greaterThan(position, gi_probes.data[index].bounds))))) {
+ return;
+ }
+
+ vec3 blendv = abs(position / gi_probes.data[index].bounds * 2.0 - 1.0);
+ float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0);
+ //float blend=1.0;
+
+ float max_distance = length(gi_probes.data[index].bounds);
+ vec3 cell_size = 1.0 / gi_probes.data[index].bounds;
+
+ //radiance
+
+#define MAX_CONE_DIRS 4
+
+ vec3 cone_dirs[MAX_CONE_DIRS] = vec3[](
+ vec3(0.707107, 0.0, 0.707107),
+ vec3(0.0, 0.707107, 0.707107),
+ vec3(-0.707107, 0.0, 0.707107),
+ vec3(0.0, -0.707107, 0.707107));
+
+ float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.25, 0.25, 0.25);
+ float cone_angle_tan = 0.98269;
+
+ vec3 light = vec3(0.0);
+
+ for (int i = 0; i < MAX_CONE_DIRS; i++) {
+ vec3 dir = normalize((gi_probes.data[index].xform * vec4(normal_xform * cone_dirs[i], 0.0)).xyz);
+
+ vec4 cone_light = voxel_cone_trace_45_degrees(gi_probe_textures[index], cell_size, position, dir, cone_angle_tan, max_distance, gi_probes.data[index].bias);
+
+ if (gi_probes.data[index].blend_ambient) {
+ cone_light.rgb = mix(ambient, cone_light.rgb, min(1.0, cone_light.a / 0.95));
+ }
+
+ light += cone_weights[i] * cone_light.rgb;
+ }
+
+ light *= gi_probes.data[index].dynamic_range;
+ out_diff += vec4(light * blend, blend);
+
+ //irradiance
+ vec4 irr_light = voxel_cone_trace(gi_probe_textures[index], cell_size, position, ref_vec, tan(roughness * 0.5 * M_PI * 0.99), max_distance, gi_probes.data[index].bias);
+ if (gi_probes.data[index].blend_ambient) {
+ irr_light.rgb = mix(environment, irr_light.rgb, min(1.0, irr_light.a / 0.95));
+ }
+ irr_light.rgb *= gi_probes.data[index].dynamic_range;
+ //irr_light=vec3(0.0);
+
+ out_spec += vec4(irr_light.rgb * blend, blend);
+}
+
+vec2 octahedron_wrap(vec2 v) {
+ vec2 signVal;
+ signVal.x = v.x >= 0.0 ? 1.0 : -1.0;
+ signVal.y = v.y >= 0.0 ? 1.0 : -1.0;
+ return (1.0 - abs(v.yx)) * signVal;
+}
+
+vec2 octahedron_encode(vec3 n) {
+ // https://twitter.com/Stubbesaurus/status/937994790553227264
+ n /= (abs(n.x) + abs(n.y) + abs(n.z));
+ n.xy = n.z >= 0.0 ? n.xy : octahedron_wrap(n.xy);
+ n.xy = n.xy * 0.5 + 0.5;
+ return n.xy;
+}
+
+void sdfgi_process(uint cascade, vec3 cascade_pos, vec3 cam_pos, vec3 cam_normal, vec3 cam_specular_normal, bool use_specular, float roughness, out vec3 diffuse_light, out vec3 specular_light, out float blend) {
+ cascade_pos += cam_normal * sdfgi.normal_bias;
+
+ vec3 base_pos = floor(cascade_pos);
+ //cascade_pos += mix(vec3(0.0),vec3(0.01),lessThan(abs(cascade_pos-base_pos),vec3(0.01))) * cam_normal;
+ ivec3 probe_base_pos = ivec3(base_pos);
+
+ vec4 diffuse_accum = vec4(0.0);
+ vec3 specular_accum;
+
+ ivec3 tex_pos = ivec3(probe_base_pos.xy, int(cascade));
+ tex_pos.x += probe_base_pos.z * sdfgi.probe_axis_size;
+ tex_pos.xy = tex_pos.xy * (SDFGI_OCT_SIZE + 2) + ivec2(1);
+
+ vec3 diffuse_posf = (vec3(tex_pos) + vec3(octahedron_encode(cam_normal) * float(SDFGI_OCT_SIZE), 0.0)) * sdfgi.lightprobe_tex_pixel_size;
+
+ vec3 specular_posf;
+
+ if (use_specular) {
+ specular_accum = vec3(0.0);
+ specular_posf = (vec3(tex_pos) + vec3(octahedron_encode(cam_specular_normal) * float(SDFGI_OCT_SIZE), 0.0)) * sdfgi.lightprobe_tex_pixel_size;
+ }
+
+ vec4 light_accum = vec4(0.0);
+ float weight_accum = 0.0;
+
+ for (uint j = 0; j < 8; j++) {
+ ivec3 offset = (ivec3(j) >> ivec3(0, 1, 2)) & ivec3(1, 1, 1);
+ ivec3 probe_posi = probe_base_pos;
+ probe_posi += offset;
+
+ // Compute weight
+
+ vec3 probe_pos = vec3(probe_posi);
+ vec3 probe_to_pos = cascade_pos - probe_pos;
+ vec3 probe_dir = normalize(-probe_to_pos);
+
+ vec3 trilinear = vec3(1.0) - abs(probe_to_pos);
+ float weight = trilinear.x * trilinear.y * trilinear.z * max(0.005, dot(cam_normal, probe_dir));
+
+ // Compute lightprobe occlusion
+
+ if (sdfgi.use_occlusion) {
+ ivec3 occ_indexv = abs((sdfgi.cascades[cascade].probe_world_offset + probe_posi) & ivec3(1, 1, 1)) * ivec3(1, 2, 4);
+ vec4 occ_mask = mix(vec4(0.0), vec4(1.0), equal(ivec4(occ_indexv.x | occ_indexv.y), ivec4(0, 1, 2, 3)));
+
+ vec3 occ_pos = clamp(cascade_pos, probe_pos - sdfgi.occlusion_clamp, probe_pos + sdfgi.occlusion_clamp) * sdfgi.probe_to_uvw;
+ occ_pos.z += float(cascade);
+ if (occ_indexv.z != 0) { //z bit is on, means index is >=4, so make it switch to the other half of textures
+ occ_pos.x += 1.0;
+ }
+
+ occ_pos *= sdfgi.occlusion_renormalize;
+ float occlusion = dot(textureLod(sampler3D(sdfgi_occlusion_cascades, material_samplers[SAMPLER_LINEAR_CLAMP]), occ_pos, 0.0), occ_mask);
+
+ weight *= max(occlusion, 0.01);
+ }
+
+ // Compute lightprobe texture position
+
+ vec3 diffuse;
+ vec3 pos_uvw = diffuse_posf;
+ pos_uvw.xy += vec2(offset.xy) * sdfgi.lightprobe_uv_offset.xy;
+ pos_uvw.x += float(offset.z) * sdfgi.lightprobe_uv_offset.z;
+ diffuse = textureLod(sampler2DArray(sdfgi_lightprobe_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), pos_uvw, 0.0).rgb;
+
+ diffuse_accum += vec4(diffuse * weight, weight);
+
+ if (use_specular) {
+ vec3 specular = vec3(0.0);
+ vec3 pos_uvw = specular_posf;
+ pos_uvw.xy += vec2(offset.xy) * sdfgi.lightprobe_uv_offset.xy;
+ pos_uvw.x += float(offset.z) * sdfgi.lightprobe_uv_offset.z;
+ if (roughness < 0.99) {
+ specular = textureLod(sampler2DArray(sdfgi_lightprobe_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), pos_uvw + vec3(0, 0, float(sdfgi.max_cascades)), 0.0).rgb;
+ }
+ if (roughness > 0.5) {
+ specular = mix(specular, textureLod(sampler2DArray(sdfgi_lightprobe_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), pos_uvw, 0.0).rgb, (roughness - 0.5) * 2.0);
+ }
+
+ specular_accum += specular * weight;
+ }
+ }
+
+ if (diffuse_accum.a > 0.0) {
+ diffuse_accum.rgb /= diffuse_accum.a;
+ }
+
+ diffuse_light = diffuse_accum.rgb;
+
+ if (use_specular) {
+ if (diffuse_accum.a > 0.0) {
+ specular_accum /= diffuse_accum.a;
+ }
+
+ specular_light = specular_accum;
+ }
+
+ {
+ //process blend
+ float blend_from = (float(sdfgi.probe_axis_size - 1) / 2.0) - 2.5;
+ float blend_to = blend_from + 2.0;
+
+ vec3 inner_pos = cam_pos * sdfgi.cascades[cascade].to_probe;
+
+ float len = length(inner_pos);
+
+ inner_pos = abs(normalize(inner_pos));
+ len *= max(inner_pos.x, max(inner_pos.y, inner_pos.z));
+
+ if (len >= blend_from) {
+ blend = smoothstep(blend_from, blend_to, len);
+ } else {
+ blend = 0.0;
+ }
+ }
+}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
new file mode 100644
index 0000000000..32a86cb166
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -0,0 +1,1023 @@
+// Functions related to lighting
+
+// This returns the G_GGX function divided by 2 cos_theta_m, where in practice cos_theta_m is either N.L or N.V.
+// We're dividing this factor off because the overall term we'll end up looks like
+// (see, for example, the first unnumbered equation in B. Burley, "Physically Based Shading at Disney", SIGGRAPH 2012):
+//
+// F(L.V) D(N.H) G(N.L) G(N.V) / (4 N.L N.V)
+//
+// We're basically regouping this as
+//
+// F(L.V) D(N.H) [G(N.L)/(2 N.L)] [G(N.V) / (2 N.V)]
+//
+// and thus, this function implements the [G(N.m)/(2 N.m)] part with m = L or V.
+//
+// The contents of the D and G (G1) functions (GGX) are taken from
+// E. Heitz, "Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs", J. Comp. Graph. Tech. 3 (2) (2014).
+// Eqns 71-72 and 85-86 (see also Eqns 43 and 80).
+
+float G_GGX_2cos(float cos_theta_m, float alpha) {
+ // Schlick's approximation
+ // C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994)
+ // Eq. (19), although see Heitz (2014) the about the problems with his derivation.
+ // It nevertheless approximates GGX well with k = alpha/2.
+ float k = 0.5 * alpha;
+ return 0.5 / (cos_theta_m * (1.0 - k) + k);
+
+ // float cos2 = cos_theta_m * cos_theta_m;
+ // float sin2 = (1.0 - cos2);
+ // return 1.0 / (cos_theta_m + sqrt(cos2 + alpha * alpha * sin2));
+}
+
+float D_GGX(float cos_theta_m, float alpha) {
+ float alpha2 = alpha * alpha;
+ float d = 1.0 + (alpha2 - 1.0) * cos_theta_m * cos_theta_m;
+ return alpha2 / (M_PI * d * d);
+}
+
+float G_GGX_anisotropic_2cos(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
+ float cos2 = cos_theta_m * cos_theta_m;
+ float sin2 = (1.0 - cos2);
+ float s_x = alpha_x * cos_phi;
+ float s_y = alpha_y * sin_phi;
+ return 1.0 / max(cos_theta_m + sqrt(cos2 + (s_x * s_x + s_y * s_y) * sin2), 0.001);
+}
+
+float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
+ float cos2 = cos_theta_m * cos_theta_m;
+ float sin2 = (1.0 - cos2);
+ float r_x = cos_phi / alpha_x;
+ float r_y = sin_phi / alpha_y;
+ float d = cos2 + sin2 * (r_x * r_x + r_y * r_y);
+ return 1.0 / max(M_PI * alpha_x * alpha_y * d * d, 0.001);
+}
+
+float SchlickFresnel(float u) {
+ float m = 1.0 - u;
+ float m2 = m * m;
+ return m2 * m2 * m; // pow(m,5)
+}
+
+float GTR1(float NdotH, float a) {
+ if (a >= 1.0)
+ return 1.0 / M_PI;
+ float a2 = a * a;
+ float t = 1.0 + (a2 - 1.0) * NdotH * NdotH;
+ return (a2 - 1.0) / (M_PI * log(a2) * t);
+}
+
+vec3 F0(float metallic, float specular, vec3 albedo) {
+ float dielectric = 0.16 * specular * specular;
+ // use albedo * metallic as colored specular reflectance at 0 angle for metallic materials;
+ // see https://google.github.io/filament/Filament.md.html
+ return mix(vec3(dielectric), albedo, vec3(metallic));
+}
+
+void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float attenuation, vec3 f0, uint orms, float specular_amount,
+#ifdef LIGHT_BACKLIGHT_USED
+ vec3 backlight,
+#endif
+#ifdef LIGHT_TRANSMITTANCE_USED
+ vec4 transmittance_color,
+ float transmittance_depth,
+ float transmittance_curve,
+ float transmittance_boost,
+ float transmittance_z,
+#endif
+#ifdef LIGHT_RIM_USED
+ float rim, float rim_tint, vec3 rim_color,
+#endif
+#ifdef LIGHT_CLEARCOAT_USED
+ float clearcoat, float clearcoat_gloss,
+#endif
+#ifdef LIGHT_ANISOTROPY_USED
+ vec3 B, vec3 T, float anisotropy,
+#endif
+#ifdef USE_SOFT_SHADOWS
+ float A,
+#endif
+#ifdef USE_SHADOW_TO_OPACITY
+ inout float alpha,
+#endif
+ inout vec3 diffuse_light, inout vec3 specular_light) {
+
+#if defined(LIGHT_CODE_USED)
+ // light is written by the light shader
+
+ vec3 normal = N;
+ vec3 light = L;
+ vec3 view = V;
+
+#CODE : LIGHT
+
+#else
+
+#ifdef USE_SOFT_SHADOWS
+ float NdotL = min(A + dot(N, L), 1.0);
+#else
+ float NdotL = dot(N, L);
+#endif
+ float cNdotL = max(NdotL, 0.0); // clamped NdotL
+ float NdotV = dot(N, V);
+ float cNdotV = max(NdotV, 0.0);
+
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
+ vec3 H = normalize(V + L);
+#endif
+
+#if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
+#ifdef USE_SOFT_SHADOWS
+ float cNdotH = clamp(A + dot(N, H), 0.0, 1.0);
+#else
+ float cNdotH = clamp(dot(N, H), 0.0, 1.0);
+#endif
+#endif
+
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_CLEARCOAT_USED)
+#ifdef USE_SOFT_SHADOWS
+ float cLdotH = clamp(A + dot(L, H), 0.0, 1.0);
+#else
+ float cLdotH = clamp(dot(L, H), 0.0, 1.0);
+#endif
+#endif
+
+ float metallic = unpackUnorm4x8(orms).z;
+ if (metallic < 1.0) {
+ float roughness = unpackUnorm4x8(orms).y;
+
+#if defined(DIFFUSE_OREN_NAYAR)
+ vec3 diffuse_brdf_NL;
+#else
+ float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
+#endif
+
+#if defined(DIFFUSE_LAMBERT_WRAP)
+ // energy conserving lambert wrap shader
+ diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+#elif defined(DIFFUSE_TOON)
+
+ diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL);
+
+#elif defined(DIFFUSE_BURLEY)
+
+ {
+ float FD90_minus_1 = 2.0 * cLdotH * cLdotH * roughness - 0.5;
+ float FdV = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotV);
+ float FdL = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotL);
+ diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
+ /*
+ float energyBias = mix(roughness, 0.0, 0.5);
+ float energyFactor = mix(roughness, 1.0, 1.0 / 1.51);
+ float fd90 = energyBias + 2.0 * VoH * VoH * roughness;
+ float f0 = 1.0;
+ float lightScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotL, 5.0);
+ float viewScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotV, 5.0);
+
+ diffuse_brdf_NL = lightScatter * viewScatter * energyFactor;
+ */
+ }
+#else
+ // lambert
+ diffuse_brdf_NL = cNdotL * (1.0 / M_PI);
+#endif
+
+ diffuse_light += light_color * diffuse_brdf_NL * attenuation;
+
+#if defined(LIGHT_BACKLIGHT_USED)
+ diffuse_light += light_color * (vec3(1.0 / M_PI) - diffuse_brdf_NL) * backlight * attenuation;
+#endif
+
+#if defined(LIGHT_RIM_USED)
+ float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
+ diffuse_light += rim_light * rim * mix(vec3(1.0), rim_color, rim_tint) * light_color;
+#endif
+
+#ifdef LIGHT_TRANSMITTANCE_USED
+
+#ifdef SSS_MODE_SKIN
+
+ {
+ float scale = 8.25 / transmittance_depth;
+ float d = scale * abs(transmittance_z);
+ float dd = -d * d;
+ vec3 profile = vec3(0.233, 0.455, 0.649) * exp(dd / 0.0064) +
+ vec3(0.1, 0.336, 0.344) * exp(dd / 0.0484) +
+ vec3(0.118, 0.198, 0.0) * exp(dd / 0.187) +
+ vec3(0.113, 0.007, 0.007) * exp(dd / 0.567) +
+ vec3(0.358, 0.004, 0.0) * exp(dd / 1.99) +
+ vec3(0.078, 0.0, 0.0) * exp(dd / 7.41);
+
+ diffuse_light += profile * transmittance_color.a * light_color * clamp(transmittance_boost - NdotL, 0.0, 1.0) * (1.0 / M_PI);
+ }
+#else
+
+ if (transmittance_depth > 0.0) {
+ float fade = clamp(abs(transmittance_z / transmittance_depth), 0.0, 1.0);
+
+ fade = pow(max(0.0, 1.0 - fade), transmittance_curve);
+ fade *= clamp(transmittance_boost - NdotL, 0.0, 1.0);
+
+ diffuse_light += transmittance_color.rgb * light_color * (1.0 / M_PI) * transmittance_color.a * fade;
+ }
+
+#endif //SSS_MODE_SKIN
+
+#endif //LIGHT_TRANSMITTANCE_USED
+ }
+
+ float roughness = unpackUnorm4x8(orms).y;
+ if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely
+
+ // D
+
+#if defined(SPECULAR_BLINN)
+
+ //normalized blinn
+ float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
+ float blinn = pow(cNdotH, shininess) * cNdotL;
+ blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
+ float intensity = blinn;
+
+ specular_light += light_color * intensity * attenuation * specular_amount;
+
+#elif defined(SPECULAR_PHONG)
+
+ vec3 R = normalize(-reflect(L, N));
+ float cRdotV = clamp(A + dot(R, V), 0.0, 1.0);
+ float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
+ float phong = pow(cRdotV, shininess);
+ phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
+ float intensity = (phong) / max(4.0 * cNdotV * cNdotL, 0.75);
+
+ specular_light += light_color * intensity * attenuation * specular_amount;
+
+#elif defined(SPECULAR_TOON)
+
+ vec3 R = normalize(-reflect(L, N));
+ float RdotV = dot(R, V);
+ float mid = 1.0 - roughness;
+ mid *= mid;
+ float intensity = smoothstep(mid - roughness * 0.5, mid + roughness * 0.5, RdotV) * mid;
+ diffuse_light += light_color * intensity * attenuation * specular_amount; // write to diffuse_light, as in toon shading you generally want no reflection
+
+#elif defined(SPECULAR_DISABLED)
+ // none..
+
+#elif defined(SPECULAR_SCHLICK_GGX)
+ // shlick+ggx as default
+
+#if defined(LIGHT_ANISOTROPY_USED)
+
+ float alpha_ggx = roughness * roughness;
+ float aspect = sqrt(1.0 - anisotropy * 0.9);
+ float ax = alpha_ggx / aspect;
+ float ay = alpha_ggx * aspect;
+ float XdotH = dot(T, H);
+ float YdotH = dot(B, H);
+ float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH);
+ float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
+
+#else
+ float alpha_ggx = roughness * roughness;
+ float D = D_GGX(cNdotH, alpha_ggx);
+ float G = G_GGX_2cos(cNdotL, alpha_ggx) * G_GGX_2cos(cNdotV, alpha_ggx);
+#endif
+ // F
+ float cLdotH5 = SchlickFresnel(cLdotH);
+ vec3 F = mix(vec3(cLdotH5), vec3(1.0), f0);
+
+ vec3 specular_brdf_NL = cNdotL * D * F * G;
+
+ specular_light += specular_brdf_NL * light_color * attenuation * specular_amount;
+#endif
+
+#if defined(LIGHT_CLEARCOAT_USED)
+
+#if !defined(SPECULAR_SCHLICK_GGX)
+ float cLdotH5 = SchlickFresnel(cLdotH);
+#endif
+ float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
+ float Fr = mix(.04, 1.0, cLdotH5);
+ float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
+
+ float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
+
+ specular_light += clearcoat_specular_brdf_NL * light_color * attenuation * specular_amount;
+#endif
+ }
+
+#ifdef USE_SHADOW_TO_OPACITY
+ alpha = min(alpha, clamp(1.0 - attenuation), 0.0, 1.0));
+#endif
+
+#endif //defined(LIGHT_CODE_USED)
+}
+
+#ifndef USE_NO_SHADOWS
+
+// Interleaved Gradient Noise
+// http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
+float quick_hash(vec2 pos) {
+ const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
+ return fract(magic.z * fract(dot(pos, magic.xy)));
+}
+
+float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
+ vec2 pos = coord.xy;
+ float depth = coord.z;
+
+ //if only one sample is taken, take it from the center
+ if (scene_data.directional_soft_shadow_samples == 1) {
+ return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
+ }
+
+ mat2 disk_rotation;
+ {
+ float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
+ float sr = sin(r);
+ float cr = cos(r);
+ disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
+ }
+
+ float avg = 0.0;
+
+ for (uint i = 0; i < scene_data.directional_soft_shadow_samples; i++) {
+ avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + shadow_pixel_size * (disk_rotation * scene_data.directional_soft_shadow_kernel[i].xy), depth, 1.0));
+ }
+
+ return avg * (1.0 / float(scene_data.directional_soft_shadow_samples));
+}
+
+float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
+ vec2 pos = coord.xy;
+ float depth = coord.z;
+
+ //if only one sample is taken, take it from the center
+ if (scene_data.soft_shadow_samples == 1) {
+ return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
+ }
+
+ mat2 disk_rotation;
+ {
+ float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
+ float sr = sin(r);
+ float cr = cos(r);
+ disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
+ }
+
+ float avg = 0.0;
+
+ for (uint i = 0; i < scene_data.soft_shadow_samples; i++) {
+ avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + shadow_pixel_size * (disk_rotation * scene_data.soft_shadow_kernel[i].xy), depth, 1.0));
+ }
+
+ return avg * (1.0 / float(scene_data.soft_shadow_samples));
+}
+
+float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex_scale) {
+ //find blocker
+ float blocker_count = 0.0;
+ float blocker_average = 0.0;
+
+ mat2 disk_rotation;
+ {
+ float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
+ float sr = sin(r);
+ float cr = cos(r);
+ disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
+ }
+
+ for (uint i = 0; i < scene_data.directional_penumbra_shadow_samples; i++) {
+ vec2 suv = pssm_coord.xy + (disk_rotation * scene_data.directional_penumbra_shadow_kernel[i].xy) * tex_scale;
+ float d = textureLod(sampler2D(shadow, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r;
+ if (d < pssm_coord.z) {
+ blocker_average += d;
+ blocker_count += 1.0;
+ }
+ }
+
+ if (blocker_count > 0.0) {
+ //blockers found, do soft shadow
+ blocker_average /= blocker_count;
+ float penumbra = (pssm_coord.z - blocker_average) / blocker_average;
+ tex_scale *= penumbra;
+
+ float s = 0.0;
+ for (uint i = 0; i < scene_data.directional_penumbra_shadow_samples; i++) {
+ vec2 suv = pssm_coord.xy + (disk_rotation * scene_data.directional_penumbra_shadow_kernel[i].xy) * tex_scale;
+ s += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(suv, pssm_coord.z, 1.0));
+ }
+
+ return s / float(scene_data.directional_penumbra_shadow_samples);
+
+ } else {
+ //no blockers found, so no shadow
+ return 1.0;
+ }
+}
+
+#endif //USE_NO_SHADOWS
+
+float get_omni_attenuation(float distance, float inv_range, float decay) {
+ float nd = distance * inv_range;
+ nd *= nd;
+ nd *= nd; // nd^4
+ nd = max(1.0 - nd, 0.0);
+ nd *= nd; // nd^2
+ return nd * pow(max(distance, 0.0001), -decay);
+}
+
+float light_process_omni_shadow(uint idx, vec3 vertex, vec3 normal) {
+#ifndef USE_NO_SHADOWS
+ if (omni_lights.data[idx].shadow_enabled) {
+ // there is a shadowmap
+
+ vec3 light_rel_vec = omni_lights.data[idx].position - vertex;
+ float light_length = length(light_rel_vec);
+
+ vec4 v = vec4(vertex, 1.0);
+
+ vec4 splane = (omni_lights.data[idx].shadow_matrix * v);
+ float shadow_len = length(splane.xyz); //need to remember shadow len from here
+
+ {
+ vec3 nofs = normal_interp * omni_lights.data[idx].shadow_normal_bias / omni_lights.data[idx].inv_radius;
+ nofs *= (1.0 - max(0.0, dot(normalize(light_rel_vec), normalize(normal_interp))));
+ v.xyz += nofs;
+ splane = (omni_lights.data[idx].shadow_matrix * v);
+ }
+
+ float shadow;
+
+#ifdef USE_SOFT_SHADOWS
+ if (omni_lights.data[idx].soft_shadow_size > 0.0) {
+ //soft shadow
+
+ //find blocker
+
+ float blocker_count = 0.0;
+ float blocker_average = 0.0;
+
+ mat2 disk_rotation;
+ {
+ float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
+ float sr = sin(r);
+ float cr = cos(r);
+ disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
+ }
+
+ vec3 normal = normalize(splane.xyz);
+ vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
+ vec3 tangent = normalize(cross(v0, normal));
+ vec3 bitangent = normalize(cross(tangent, normal));
+ float z_norm = shadow_len * omni_lights.data[idx].inv_radius;
+
+ tangent *= omni_lights.data[idx].soft_shadow_size * omni_lights.data[idx].soft_shadow_scale;
+ bitangent *= omni_lights.data[idx].soft_shadow_size * omni_lights.data[idx].soft_shadow_scale;
+
+ for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
+ vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy;
+
+ vec3 pos = splane.xyz + tangent * disk.x + bitangent * disk.y;
+
+ pos = normalize(pos);
+ vec4 uv_rect = omni_lights.data[idx].atlas_rect;
+
+ if (pos.z >= 0.0) {
+ pos.z += 1.0;
+ uv_rect.y += uv_rect.w;
+ } else {
+ pos.z = 1.0 - pos.z;
+ }
+
+ pos.xy /= pos.z;
+
+ pos.xy = pos.xy * 0.5 + 0.5;
+ pos.xy = uv_rect.xy + pos.xy * uv_rect.zw;
+
+ float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), pos.xy, 0.0).r;
+ if (d < z_norm) {
+ blocker_average += d;
+ blocker_count += 1.0;
+ }
+ }
+
+ if (blocker_count > 0.0) {
+ //blockers found, do soft shadow
+ blocker_average /= blocker_count;
+ float penumbra = (z_norm - blocker_average) / blocker_average;
+ tangent *= penumbra;
+ bitangent *= penumbra;
+
+ z_norm -= omni_lights.data[idx].inv_radius * omni_lights.data[idx].shadow_bias;
+
+ shadow = 0.0;
+ for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
+ vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy;
+ vec3 pos = splane.xyz + tangent * disk.x + bitangent * disk.y;
+
+ pos = normalize(pos);
+ vec4 uv_rect = omni_lights.data[idx].atlas_rect;
+
+ if (pos.z >= 0.0) {
+ pos.z += 1.0;
+ uv_rect.y += uv_rect.w;
+ } else {
+ pos.z = 1.0 - pos.z;
+ }
+
+ pos.xy /= pos.z;
+
+ pos.xy = pos.xy * 0.5 + 0.5;
+ pos.xy = uv_rect.xy + pos.xy * uv_rect.zw;
+ shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(pos.xy, z_norm, 1.0));
+ }
+
+ shadow /= float(scene_data.penumbra_shadow_samples);
+
+ } else {
+ //no blockers found, so no shadow
+ shadow = 1.0;
+ }
+ } else {
+#endif
+ splane.xyz = normalize(splane.xyz);
+ vec4 clamp_rect = omni_lights.data[idx].atlas_rect;
+
+ if (splane.z >= 0.0) {
+ splane.z += 1.0;
+
+ clamp_rect.y += clamp_rect.w;
+
+ } else {
+ splane.z = 1.0 - splane.z;
+ }
+
+ splane.xy /= splane.z;
+
+ splane.xy = splane.xy * 0.5 + 0.5;
+ splane.z = (shadow_len - omni_lights.data[idx].shadow_bias) * omni_lights.data[idx].inv_radius;
+ splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
+ splane.w = 1.0; //needed? i think it should be 1 already
+ shadow = sample_pcf_shadow(shadow_atlas, omni_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, splane);
+#ifdef USE_SOFT_SHADOWS
+ }
+#endif
+
+ return shadow;
+ }
+#endif
+
+ return 1.0;
+}
+
+void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
+#ifdef LIGHT_BACKLIGHT_USED
+ vec3 backlight,
+#endif
+#ifdef LIGHT_TRANSMITTANCE_USED
+ vec4 transmittance_color,
+ float transmittance_depth,
+ float transmittance_curve,
+ float transmittance_boost,
+#endif
+#ifdef LIGHT_RIM_USED
+ float rim, float rim_tint, vec3 rim_color,
+#endif
+#ifdef LIGHT_CLEARCOAT_USED
+ float clearcoat, float clearcoat_gloss,
+#endif
+#ifdef LIGHT_ANISOTROPY_USED
+ vec3 binormal, vec3 tangent, float anisotropy,
+#endif
+#ifdef USE_SHADOW_TO_OPACITY
+ inout float alpha,
+#endif
+ inout vec3 diffuse_light, inout vec3 specular_light) {
+ vec3 light_rel_vec = omni_lights.data[idx].position - vertex;
+ float light_length = length(light_rel_vec);
+ float omni_attenuation = get_omni_attenuation(light_length, omni_lights.data[idx].inv_radius, omni_lights.data[idx].attenuation);
+ float light_attenuation = omni_attenuation;
+ vec3 color = omni_lights.data[idx].color;
+
+#ifdef USE_SOFT_SHADOWS
+ float size_A = 0.0;
+
+ if (omni_lights.data[idx].size > 0.0) {
+ float t = omni_lights.data[idx].size / max(0.001, light_length);
+ size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t));
+ }
+#endif
+
+#ifdef LIGHT_TRANSMITTANCE_USED
+ float transmittance_z = transmittance_depth; //no transmittance by default
+ transmittance_color.a *= light_attenuation;
+ {
+ vec4 clamp_rect = omni_lights.data[idx].atlas_rect;
+
+ //redo shadowmapping, but shrink the model a bit to avoid arctifacts
+ vec4 splane = (omni_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * omni_lights.data[idx].transmittance_bias, 1.0));
+
+ shadow_len = length(splane.xyz);
+ splane = normalize(splane.xyz);
+
+ if (splane.z >= 0.0) {
+ splane.z += 1.0;
+
+ } else {
+ splane.z = 1.0 - splane.z;
+ }
+
+ splane.xy /= splane.z;
+ splane.xy = splane.xy * 0.5 + 0.5;
+ splane.z = shadow_len * omni_lights.data[idx].inv_radius;
+ splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
+ splane.w = 1.0; //needed? i think it should be 1 already
+
+ float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
+ transmittance_z = (splane.z - shadow_z) / omni_lights.data[idx].inv_radius;
+ }
+#endif
+
+#if 0
+
+ if (omni_lights.data[idx].projector_rect != vec4(0.0)) {
+ vec3 local_v = (omni_lights.data[idx].shadow_matrix * vec4(vertex, 1.0)).xyz;
+ local_v = normalize(local_v);
+
+ vec4 atlas_rect = omni_lights.data[idx].projector_rect;
+
+ if (local_v.z >= 0.0) {
+ local_v.z += 1.0;
+ atlas_rect.y += atlas_rect.w;
+
+ } else {
+ local_v.z = 1.0 - local_v.z;
+ }
+
+ local_v.xy /= local_v.z;
+ local_v.xy = local_v.xy * 0.5 + 0.5;
+ vec2 proj_uv = local_v.xy * atlas_rect.zw;
+
+ vec2 proj_uv_ddx;
+ vec2 proj_uv_ddy;
+ {
+ vec3 local_v_ddx = (omni_lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)).xyz;
+ local_v_ddx = normalize(local_v_ddx);
+
+ if (local_v_ddx.z >= 0.0) {
+ local_v_ddx.z += 1.0;
+ } else {
+ local_v_ddx.z = 1.0 - local_v_ddx.z;
+ }
+
+ local_v_ddx.xy /= local_v_ddx.z;
+ local_v_ddx.xy = local_v_ddx.xy * 0.5 + 0.5;
+
+ proj_uv_ddx = local_v_ddx.xy * atlas_rect.zw - proj_uv;
+
+ vec3 local_v_ddy = (omni_lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)).xyz;
+ local_v_ddy = normalize(local_v_ddy);
+
+ if (local_v_ddy.z >= 0.0) {
+ local_v_ddy.z += 1.0;
+ } else {
+ local_v_ddy.z = 1.0 - local_v_ddy.z;
+ }
+
+ local_v_ddy.xy /= local_v_ddy.z;
+ local_v_ddy.xy = local_v_ddy.xy * 0.5 + 0.5;
+
+ proj_uv_ddy = local_v_ddy.xy * atlas_rect.zw - proj_uv;
+ }
+
+ vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + atlas_rect.xy, proj_uv_ddx, proj_uv_ddy);
+ no_shadow = mix(no_shadow, proj.rgb, proj.a);
+ }
+#endif
+
+ light_attenuation *= shadow;
+
+ light_compute(normal, normalize(light_rel_vec), eye_vec, color, light_attenuation, f0, orms, omni_lights.data[idx].specular_amount,
+#ifdef LIGHT_BACKLIGHT_USED
+ backlight,
+#endif
+#ifdef LIGHT_TRANSMITTANCE_USED
+ transmittance_color,
+ transmittance_depth,
+ transmittance_curve,
+ transmittance_boost,
+ transmittance_z,
+#endif
+#ifdef LIGHT_RIM_USED
+ rim * omni_attenuation, rim_tint, rim_color,
+#endif
+#ifdef LIGHT_CLEARCOAT_USED
+ clearcoat, clearcoat_gloss,
+#endif
+#ifdef LIGHT_ANISOTROPY_USED
+ binormal, tangent, anisotropy,
+#endif
+#ifdef USE_SOFT_SHADOWS
+ size_A,
+#endif
+#ifdef USE_SHADOW_TO_OPACITY
+ alpha,
+#endif
+ diffuse_light,
+ specular_light);
+}
+
+float light_process_spot_shadow(uint idx, vec3 vertex, vec3 normal) {
+#ifndef USE_NO_SHADOWS
+ if (spot_lights.data[idx].shadow_enabled) {
+ vec3 light_rel_vec = spot_lights.data[idx].position - vertex;
+ float light_length = length(light_rel_vec);
+ vec3 spot_dir = spot_lights.data[idx].direction;
+ //there is a shadowmap
+ vec4 v = vec4(vertex, 1.0);
+
+ v.xyz -= spot_dir * spot_lights.data[idx].shadow_bias;
+
+ float z_norm = dot(spot_dir, -light_rel_vec) * spot_lights.data[idx].inv_radius;
+
+ float depth_bias_scale = 1.0 / (max(0.0001, z_norm)); //the closer to the light origin, the more you have to offset to reach 1px in the map
+ vec3 normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(spot_dir, -normalize(normal_interp)))) * spot_lights.data[idx].shadow_normal_bias * depth_bias_scale;
+ normal_bias -= spot_dir * dot(spot_dir, normal_bias); //only XY, no Z
+ v.xyz += normal_bias;
+
+ //adjust with bias
+ z_norm = dot(spot_dir, v.xyz - spot_lights.data[idx].position) * spot_lights.data[idx].inv_radius;
+
+ float shadow;
+
+ vec4 splane = (spot_lights.data[idx].shadow_matrix * v);
+ splane /= splane.w;
+
+#ifdef USE_SOFT_SHADOWS
+ if (spot_lights.data[idx].soft_shadow_size > 0.0) {
+ //soft shadow
+
+ //find blocker
+
+ vec2 shadow_uv = splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy;
+
+ float blocker_count = 0.0;
+ float blocker_average = 0.0;
+
+ mat2 disk_rotation;
+ {
+ float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
+ float sr = sin(r);
+ float cr = cos(r);
+ disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
+ }
+
+ float uv_size = spot_lights.data[idx].soft_shadow_size * z_norm * spot_lights.data[idx].soft_shadow_scale;
+ vec2 clamp_max = spot_lights.data[idx].atlas_rect.xy + spot_lights.data[idx].atlas_rect.zw;
+ for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
+ vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size;
+ suv = clamp(suv, spot_lights.data[idx].atlas_rect.xy, clamp_max);
+ float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r;
+ if (d < z_norm) {
+ blocker_average += d;
+ blocker_count += 1.0;
+ }
+ }
+
+ if (blocker_count > 0.0) {
+ //blockers found, do soft shadow
+ blocker_average /= blocker_count;
+ float penumbra = (z_norm - blocker_average) / blocker_average;
+ uv_size *= penumbra;
+
+ shadow = 0.0;
+ for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
+ vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size;
+ suv = clamp(suv, spot_lights.data[idx].atlas_rect.xy, clamp_max);
+ shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(suv, z_norm, 1.0));
+ }
+
+ shadow /= float(scene_data.penumbra_shadow_samples);
+
+ } else {
+ //no blockers found, so no shadow
+ shadow = 1.0;
+ }
+
+ } else {
+#endif
+ //hard shadow
+ vec4 shadow_uv = vec4(splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy, splane.z, 1.0);
+
+ shadow = sample_pcf_shadow(shadow_atlas, spot_lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv);
+#ifdef USE_SOFT_SHADOWS
+ }
+#endif
+
+ return shadow;
+ }
+
+#endif //USE_NO_SHADOWS
+
+ return 1.0;
+}
+
+void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 f0, uint orms, float shadow,
+#ifdef LIGHT_BACKLIGHT_USED
+ vec3 backlight,
+#endif
+#ifdef LIGHT_TRANSMITTANCE_USED
+ vec4 transmittance_color,
+ float transmittance_depth,
+ float transmittance_curve,
+ float transmittance_boost,
+#endif
+#ifdef LIGHT_RIM_USED
+ float rim, float rim_tint, vec3 rim_color,
+#endif
+#ifdef LIGHT_CLEARCOAT_USED
+ float clearcoat, float clearcoat_gloss,
+#endif
+#ifdef LIGHT_ANISOTROPY_USED
+ vec3 binormal, vec3 tangent, float anisotropy,
+#endif
+#ifdef USE_SHADOW_TO_OPACITY
+ inout float alpha,
+#endif
+ inout vec3 diffuse_light,
+ inout vec3 specular_light) {
+ vec3 light_rel_vec = spot_lights.data[idx].position - vertex;
+ float light_length = length(light_rel_vec);
+ float spot_attenuation = get_omni_attenuation(light_length, spot_lights.data[idx].inv_radius, spot_lights.data[idx].attenuation);
+ vec3 spot_dir = spot_lights.data[idx].direction;
+ float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_lights.data[idx].cone_angle);
+ float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_lights.data[idx].cone_angle));
+ spot_attenuation *= 1.0 - pow(spot_rim, spot_lights.data[idx].cone_attenuation);
+ float light_attenuation = spot_attenuation;
+ vec3 color = spot_lights.data[idx].color;
+ float specular_amount = spot_lights.data[idx].specular_amount;
+
+#ifdef USE_SOFT_SHADOWS
+ float size_A = 0.0;
+
+ if (spot_lights.data[idx].size > 0.0) {
+ float t = spot_lights.data[idx].size / max(0.001, light_length);
+ size_A = max(0.0, 1.0 - 1 / sqrt(1 + t * t));
+ }
+#endif
+
+ /*
+ if (spot_lights.data[idx].atlas_rect!=vec4(0.0)) {
+ //use projector texture
+ }
+ */
+
+#ifdef LIGHT_TRANSMITTANCE_USED
+ float transmittance_z = transmittance_depth;
+ transmittance_color.a *= light_attenuation;
+ {
+ splane = (spot_lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * spot_lights.data[idx].transmittance_bias, 1.0));
+ splane /= splane.w;
+ splane.xy = splane.xy * spot_lights.data[idx].atlas_rect.zw + spot_lights.data[idx].atlas_rect.xy;
+
+ float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
+ //reconstruct depth
+ shadow_z /= spot_lights.data[idx].inv_radius;
+ //distance to light plane
+ float z = dot(spot_dir, -light_rel_vec);
+ transmittance_z = z - shadow_z;
+ }
+#endif //LIGHT_TRANSMITTANCE_USED
+
+ light_attenuation *= shadow;
+
+ light_compute(normal, normalize(light_rel_vec), eye_vec, color, light_attenuation, f0, orms, spot_lights.data[idx].specular_amount,
+#ifdef LIGHT_BACKLIGHT_USED
+ backlight,
+#endif
+#ifdef LIGHT_TRANSMITTANCE_USED
+ transmittance_color,
+ transmittance_depth,
+ transmittance_curve,
+ transmittance_boost,
+ transmittance_z,
+#endif
+#ifdef LIGHT_RIM_USED
+ rim * spot_attenuation, rim_tint, rim_color,
+#endif
+#ifdef LIGHT_CLEARCOAT_USED
+ clearcoat, clearcoat_gloss,
+#endif
+#ifdef LIGHT_ANISOTROPY_USED
+ binormal, tangent, anisotropy,
+#endif
+#ifdef USE_SOFT_SHADOW
+ size_A,
+#endif
+#ifdef USE_SHADOW_TO_OPACITY
+ alpha,
+#endif
+ diffuse_light, specular_light);
+}
+
+void reflection_process(uint ref_index, vec3 vertex, vec3 normal, float roughness, vec3 ambient_light, vec3 specular_light, inout vec4 ambient_accum, inout vec4 reflection_accum) {
+ vec3 box_extents = reflections.data[ref_index].box_extents;
+ vec3 local_pos = (reflections.data[ref_index].local_matrix * vec4(vertex, 1.0)).xyz;
+
+ if (any(greaterThan(abs(local_pos), box_extents))) { //out of the reflection box
+ return;
+ }
+
+ vec3 ref_vec = normalize(reflect(vertex, normal));
+
+ vec3 inner_pos = abs(local_pos / box_extents);
+ float blend = max(inner_pos.x, max(inner_pos.y, inner_pos.z));
+ //make blend more rounded
+ blend = mix(length(inner_pos), blend, blend);
+ blend *= blend;
+ blend = max(0.0, 1.0 - blend);
+
+ if (reflections.data[ref_index].intensity > 0.0) { // compute reflection
+
+ vec3 local_ref_vec = (reflections.data[ref_index].local_matrix * vec4(ref_vec, 0.0)).xyz;
+
+ if (reflections.data[ref_index].box_project) { //box project
+
+ vec3 nrdir = normalize(local_ref_vec);
+ vec3 rbmax = (box_extents - local_pos) / nrdir;
+ vec3 rbmin = (-box_extents - local_pos) / nrdir;
+
+ vec3 rbminmax = mix(rbmin, rbmax, greaterThan(nrdir, vec3(0.0, 0.0, 0.0)));
+
+ float fa = min(min(rbminmax.x, rbminmax.y), rbminmax.z);
+ vec3 posonbox = local_pos + nrdir * fa;
+ local_ref_vec = posonbox - reflections.data[ref_index].box_offset;
+ }
+
+ vec4 reflection;
+
+ reflection.rgb = textureLod(samplerCubeArray(reflection_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(local_ref_vec, reflections.data[ref_index].index), roughness * MAX_ROUGHNESS_LOD).rgb;
+
+ if (reflections.data[ref_index].exterior) {
+ reflection.rgb = mix(specular_light, reflection.rgb, blend);
+ }
+
+ reflection.rgb *= reflections.data[ref_index].intensity; //intensity
+ reflection.a = blend;
+ reflection.rgb *= reflection.a;
+
+ reflection_accum += reflection;
+ }
+
+ switch (reflections.data[ref_index].ambient_mode) {
+ case REFLECTION_AMBIENT_DISABLED: {
+ //do nothing
+ } break;
+ case REFLECTION_AMBIENT_ENVIRONMENT: {
+ //do nothing
+ vec3 local_amb_vec = (reflections.data[ref_index].local_matrix * vec4(normal, 0.0)).xyz;
+
+ vec4 ambient_out;
+
+ ambient_out.rgb = textureLod(samplerCubeArray(reflection_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(local_amb_vec, reflections.data[ref_index].index), MAX_ROUGHNESS_LOD).rgb;
+ ambient_out.a = blend;
+ if (reflections.data[ref_index].exterior) {
+ ambient_out.rgb = mix(ambient_light, ambient_out.rgb, blend);
+ }
+
+ ambient_out.rgb *= ambient_out.a;
+ ambient_accum += ambient_out;
+ } break;
+ case REFLECTION_AMBIENT_COLOR: {
+ vec4 ambient_out;
+ ambient_out.a = blend;
+ ambient_out.rgb = reflections.data[ref_index].ambient;
+ if (reflections.data[ref_index].exterior) {
+ ambient_out.rgb = mix(ambient_light, ambient_out.rgb, blend);
+ }
+ ambient_out.rgb *= ambient_out.a;
+ ambient_accum += ambient_out;
+ } break;
+ }
+}
+
+float blur_shadow(float shadow) {
+ return shadow;
+#if 0
+ //disabling for now, will investigate later
+ float interp_shadow = shadow;
+ if (gl_HelperInvocation) {
+ interp_shadow = -4.0; // technically anything below -4 will do but just to make sure
+ }
+
+ uvec2 fc2 = uvec2(gl_FragCoord.xy);
+ interp_shadow -= dFdx(interp_shadow) * (float(fc2.x & 1) - 0.5);
+ interp_shadow -= dFdy(interp_shadow) * (float(fc2.y & 1) - 0.5);
+
+ if (interp_shadow >= 0.0) {
+ shadow = interp_shadow;
+ }
+ return shadow;
+#endif
+}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
new file mode 100644
index 0000000000..b38b8d803d
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -0,0 +1,1476 @@
+#[vertex]
+
+#version 450
+
+#VERSION_DEFINES
+
+/* Include our forward mobile UBOs definitions etc. */
+#include "scene_forward_mobile_inc.glsl"
+
+/* INPUT ATTRIBS */
+
+layout(location = 0) in vec3 vertex_attrib;
+
+//only for pure render depth when normal is not used
+
+#ifdef NORMAL_USED
+layout(location = 1) in vec3 normal_attrib;
+#endif
+
+#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
+layout(location = 2) in vec4 tangent_attrib;
+#endif
+
+#if defined(COLOR_USED)
+layout(location = 3) in vec4 color_attrib;
+#endif
+
+#ifdef UV_USED
+layout(location = 4) in vec2 uv_attrib;
+#endif
+
+#if defined(UV2_USED) || defined(USE_LIGHTMAP) || defined(MODE_RENDER_MATERIAL)
+layout(location = 5) in vec2 uv2_attrib;
+#endif // MODE_RENDER_MATERIAL
+
+#if defined(CUSTOM0_USED)
+layout(location = 6) in vec4 custom0_attrib;
+#endif
+
+#if defined(CUSTOM1_USED)
+layout(location = 7) in vec4 custom1_attrib;
+#endif
+
+#if defined(CUSTOM2_USED)
+layout(location = 8) in vec4 custom2_attrib;
+#endif
+
+#if defined(CUSTOM3_USED)
+layout(location = 9) in vec4 custom3_attrib;
+#endif
+
+#if defined(BONES_USED) || defined(USE_PARTICLE_TRAILS)
+layout(location = 10) in uvec4 bone_attrib;
+#endif
+
+#if defined(WEIGHTS_USED) || defined(USE_PARTICLE_TRAILS)
+layout(location = 11) in vec4 weight_attrib;
+#endif
+
+/* Varyings */
+
+layout(location = 0) out vec3 vertex_interp;
+
+#ifdef NORMAL_USED
+layout(location = 1) out vec3 normal_interp;
+#endif
+
+#if defined(COLOR_USED)
+layout(location = 2) out vec4 color_interp;
+#endif
+
+#ifdef UV_USED
+layout(location = 3) out vec2 uv_interp;
+#endif
+
+#if defined(UV2_USED) || defined(USE_LIGHTMAP)
+layout(location = 4) out vec2 uv2_interp;
+#endif
+
+#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
+layout(location = 5) out vec3 tangent_interp;
+layout(location = 6) out vec3 binormal_interp;
+#endif
+
+#ifdef MATERIAL_UNIFORMS_USED
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
+
+#MATERIAL_UNIFORMS
+
+} material;
+#endif
+
+#ifdef MODE_DUAL_PARABOLOID
+
+layout(location = 8) out float dp_clip;
+
+#endif
+
+invariant gl_Position;
+
+#GLOBALS
+
+void main() {
+ vec4 instance_custom = vec4(0.0);
+#if defined(COLOR_USED)
+ color_interp = color_attrib;
+#endif
+
+ bool is_multimesh = bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH);
+
+ mat4 world_matrix = draw_call.transform;
+
+ mat3 world_normal_matrix;
+ if (bool(draw_call.flags & INSTANCE_FLAGS_NON_UNIFORM_SCALE)) {
+ world_normal_matrix = inverse(mat3(world_matrix));
+ } else {
+ world_normal_matrix = mat3(world_matrix);
+ }
+
+ if (is_multimesh) {
+ //multimesh, instances are for it
+
+ mat4 matrix;
+
+#ifdef USE_PARTICLE_TRAILS
+ uint trail_size = (draw_call.flags >> INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT) & INSTANCE_FLAGS_PARTICLE_TRAIL_MASK;
+ uint stride = 3 + 1 + 1; //particles always uses this format
+
+ uint offset = trail_size * stride * gl_InstanceIndex;
+
+#ifdef COLOR_USED
+ vec4 pcolor;
+#endif
+ {
+ uint boffset = offset + bone_attrib.x * stride;
+ matrix = mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.x;
+#ifdef COLOR_USED
+ pcolor = transforms.data[boffset + 3] * weight_attrib.x;
+#endif
+ }
+ if (weight_attrib.y > 0.001) {
+ uint boffset = offset + bone_attrib.y * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.y;
+#ifdef COLOR_USED
+ pcolor += transforms.data[boffset + 3] * weight_attrib.y;
+#endif
+ }
+ if (weight_attrib.z > 0.001) {
+ uint boffset = offset + bone_attrib.z * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.z;
+#ifdef COLOR_USED
+ pcolor += transforms.data[boffset + 3] * weight_attrib.z;
+#endif
+ }
+ if (weight_attrib.w > 0.001) {
+ uint boffset = offset + bone_attrib.w * stride;
+ matrix += mat4(transforms.data[boffset + 0], transforms.data[boffset + 1], transforms.data[boffset + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weight_attrib.w;
+#ifdef COLOR_USED
+ pcolor += transforms.data[boffset + 3] * weight_attrib.w;
+#endif
+ }
+
+ instance_custom = transforms.data[offset + 4];
+
+#ifdef COLOR_USED
+ color_interp *= pcolor;
+#endif
+
+#else
+ uint stride = 0;
+ {
+ //TODO implement a small lookup table for the stride
+ if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
+ stride += 2;
+ } else {
+ stride += 3;
+ }
+ if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) {
+ stride += 1;
+ }
+ if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) {
+ stride += 1;
+ }
+ }
+
+ uint offset = stride * gl_InstanceIndex;
+
+ if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
+ matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
+ offset += 2;
+ } else {
+ matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], transforms.data[offset + 2], vec4(0.0, 0.0, 0.0, 1.0));
+ offset += 3;
+ }
+
+ if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_COLOR)) {
+#ifdef COLOR_USED
+ color_interp *= transforms.data[offset];
+#endif
+ offset += 1;
+ }
+
+ if (bool(draw_call.flags & INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA)) {
+ instance_custom = transforms.data[offset];
+ }
+
+#endif
+ //transpose
+ matrix = transpose(matrix);
+ world_matrix = world_matrix * matrix;
+ world_normal_matrix = world_normal_matrix * mat3(matrix);
+ }
+
+ vec3 vertex = vertex_attrib;
+#ifdef NORMAL_USED
+ vec3 normal = normal_attrib * 2.0 - 1.0;
+#endif
+
+#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
+ vec3 tangent = tangent_attrib.xyz * 2.0 - 1.0;
+ float binormalf = tangent_attrib.a * 2.0 - 1.0;
+ vec3 binormal = normalize(cross(normal, tangent) * binormalf);
+#endif
+
+#ifdef UV_USED
+ uv_interp = uv_attrib;
+#endif
+
+#if defined(UV2_USED) || defined(USE_LIGHTMAP)
+ uv2_interp = uv2_attrib;
+#endif
+
+#ifdef OVERRIDE_POSITION
+ vec4 position;
+#endif
+
+ mat4 projection_matrix = scene_data.projection_matrix;
+
+//using world coordinates
+#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
+
+ vertex = (world_matrix * vec4(vertex, 1.0)).xyz;
+
+ normal = world_normal_matrix * normal;
+
+#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
+
+ tangent = world_normal_matrix * tangent;
+ binormal = world_normal_matrix * binormal;
+
+#endif
+#endif
+
+ float roughness = 1.0;
+
+ mat4 modelview = scene_data.inv_camera_matrix * world_matrix;
+ mat3 modelview_normal = mat3(scene_data.inv_camera_matrix) * world_normal_matrix;
+
+ {
+#CODE : VERTEX
+ }
+
+ /* output */
+
+// using local coordinates (default)
+#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED)
+
+ vertex = (modelview * vec4(vertex, 1.0)).xyz;
+#ifdef NORMAL_USED
+ normal = modelview_normal * normal;
+#endif
+
+#endif
+
+#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
+
+ binormal = modelview_normal * binormal;
+ tangent = modelview_normal * tangent;
+#endif
+
+//using world coordinates
+#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
+
+ vertex = (scene_data.inv_camera_matrix * vec4(vertex, 1.0)).xyz;
+ normal = mat3(scene_data.inverse_normal_matrix) * normal;
+
+#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
+
+ binormal = mat3(scene_data.camera_inverse_binormal_matrix) * binormal;
+ tangent = mat3(scene_data.camera_inverse_tangent_matrix) * tangent;
+#endif
+#endif
+
+ vertex_interp = vertex;
+#ifdef NORMAL_USED
+ normal_interp = normal;
+#endif
+
+#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
+ tangent_interp = tangent;
+ binormal_interp = binormal;
+#endif
+
+#ifdef MODE_RENDER_DEPTH
+
+#ifdef MODE_DUAL_PARABOLOID
+
+ vertex_interp.z *= scene_data.dual_paraboloid_side;
+
+ dp_clip = vertex_interp.z; //this attempts to avoid noise caused by objects sent to the other parabolloid side due to bias
+
+ //for dual paraboloid shadow mapping, this is the fastest but least correct way, as it curves straight edges
+
+ vec3 vtx = vertex_interp;
+ float distance = length(vtx);
+ vtx = normalize(vtx);
+ vtx.xy /= 1.0 - vtx.z;
+ vtx.z = (distance / scene_data.z_far);
+ vtx.z = vtx.z * 2.0 - 1.0;
+ vertex_interp = vtx;
+
+#endif
+
+#endif //MODE_RENDER_DEPTH
+
+#ifdef OVERRIDE_POSITION
+ gl_Position = position;
+#else
+ gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
+#endif // OVERRIDE_POSITION
+
+#ifdef MODE_RENDER_DEPTH
+ if (scene_data.pancake_shadows) {
+ if (gl_Position.z <= 0.00001) {
+ gl_Position.z = 0.00001;
+ }
+ }
+#endif // MODE_RENDER_DEPTH
+#ifdef MODE_RENDER_MATERIAL
+ if (scene_data.material_uv2_mode) {
+ vec2 uv_offset = draw_call.lightmap_uv_scale.xy; // we are abusing lightmap_uv_scale here, we shouldn't have a lightmap during a depth pass...
+ gl_Position.xy = (uv2_attrib.xy + uv_offset) * 2.0 - 1.0;
+ gl_Position.z = 0.00001;
+ gl_Position.w = 1.0;
+ }
+#endif // MODE_RENDER_MATERIAL
+}
+
+#[fragment]
+
+#version 450
+
+#VERSION_DEFINES
+
+/* Include our forward mobile UBOs definitions etc. */
+#include "scene_forward_mobile_inc.glsl"
+
+/* Varyings */
+
+layout(location = 0) in vec3 vertex_interp;
+
+#ifdef NORMAL_USED
+layout(location = 1) in vec3 normal_interp;
+#endif
+
+#if defined(COLOR_USED)
+layout(location = 2) in vec4 color_interp;
+#endif
+
+#ifdef UV_USED
+layout(location = 3) in vec2 uv_interp;
+#endif
+
+#if defined(UV2_USED) || defined(USE_LIGHTMAP)
+layout(location = 4) in vec2 uv2_interp;
+#endif
+
+#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
+layout(location = 5) in vec3 tangent_interp;
+layout(location = 6) in vec3 binormal_interp;
+#endif
+
+#ifdef MODE_DUAL_PARABOLOID
+
+layout(location = 8) in float dp_clip;
+
+#endif
+
+//defines to keep compatibility with vertex
+
+#define world_matrix draw_call.transform
+#define projection_matrix scene_data.projection_matrix
+
+#if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE)
+//both required for transmittance to be enabled
+#define LIGHT_TRANSMITTANCE_USED
+#endif
+
+#ifdef MATERIAL_UNIFORMS_USED
+layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
+
+#MATERIAL_UNIFORMS
+
+} material;
+#endif
+
+#GLOBALS
+
+/* clang-format on */
+
+#ifdef MODE_RENDER_DEPTH
+
+#ifdef MODE_RENDER_MATERIAL
+
+layout(location = 0) out vec4 albedo_output_buffer;
+layout(location = 1) out vec4 normal_output_buffer;
+layout(location = 2) out vec4 orm_output_buffer;
+layout(location = 3) out vec4 emission_output_buffer;
+layout(location = 4) out float depth_output_buffer;
+
+#endif // MODE_RENDER_MATERIAL
+
+#else // RENDER DEPTH
+
+#ifdef MODE_MULTIPLE_RENDER_TARGETS
+
+layout(location = 0) out vec4 diffuse_buffer; //diffuse (rgb) and roughness
+layout(location = 1) out vec4 specular_buffer; //specular and SSS (subsurface scatter)
+#else
+
+layout(location = 0) out vec4 frag_color;
+#endif // MODE_MULTIPLE_RENDER_TARGETS
+
+#endif // RENDER DEPTH
+
+#include "scene_forward_aa_inc.glsl"
+
+#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
+#include "scene_forward_lights_inc.glsl"
+
+#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
+#ifndef MODE_RENDER_DEPTH
+
+/*
+ Only supporting normal fog here.
+*/
+
+vec4 fog_process(vec3 vertex) {
+ vec3 fog_color = scene_data.fog_light_color;
+
+ if (scene_data.fog_aerial_perspective > 0.0) {
+ vec3 sky_fog_color = vec3(0.0);
+ vec3 cube_view = scene_data.radiance_inverse_xform * vertex;
+ // mip_level always reads from the second mipmap and higher so the fog is always slightly blurred
+ float mip_level = mix(1.0 / MAX_ROUGHNESS_LOD, 1.0, 1.0 - (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near));
+#ifdef USE_RADIANCE_CUBEMAP_ARRAY
+ float lod, blend;
+ blend = modf(mip_level * MAX_ROUGHNESS_LOD, lod);
+ sky_fog_color = texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(cube_view, lod)).rgb;
+ sky_fog_color = mix(sky_fog_color, texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(cube_view, lod + 1)).rgb, blend);
+#else
+ sky_fog_color = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_view, mip_level * MAX_ROUGHNESS_LOD).rgb;
+#endif //USE_RADIANCE_CUBEMAP_ARRAY
+ fog_color = mix(fog_color, sky_fog_color, scene_data.fog_aerial_perspective);
+ }
+
+ if (scene_data.fog_sun_scatter > 0.001) {
+ vec4 sun_scatter = vec4(0.0);
+ float sun_total = 0.0;
+ vec3 view = normalize(vertex);
+
+ for (uint i = 0; i < scene_data.directional_light_count; i++) {
+ vec3 light_color = directional_lights.data[i].color * directional_lights.data[i].energy;
+ float light_amount = pow(max(dot(view, directional_lights.data[i].direction), 0.0), 8.0);
+ fog_color += light_color * light_amount * scene_data.fog_sun_scatter;
+ }
+ }
+
+ float fog_amount = 1.0 - exp(min(0.0, vertex.z * scene_data.fog_density));
+
+ if (abs(scene_data.fog_height_density) > 0.001) {
+ float y = (scene_data.camera_matrix * vec4(vertex, 1.0)).y;
+
+ float y_dist = scene_data.fog_height - y;
+
+ float vfog_amount = clamp(exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+
+ fog_amount = max(vfog_amount, fog_amount);
+ }
+
+ return vec4(fog_color, fog_amount);
+}
+
+#endif //!MODE_RENDER DEPTH
+
+void main() {
+#ifdef MODE_DUAL_PARABOLOID
+
+ if (dp_clip > 0.0)
+ discard;
+#endif
+
+ //lay out everything, whathever is unused is optimized away anyway
+ vec3 vertex = vertex_interp;
+ vec3 view = -normalize(vertex_interp);
+ vec3 albedo = vec3(1.0);
+ vec3 backlight = vec3(0.0);
+ vec4 transmittance_color = vec4(0.0);
+ float transmittance_depth = 0.0;
+ float transmittance_curve = 1.0;
+ float transmittance_boost = 0.0;
+ float metallic = 0.0;
+ float specular = 0.5;
+ vec3 emission = vec3(0.0);
+ float roughness = 1.0;
+ float rim = 0.0;
+ float rim_tint = 0.0;
+ float clearcoat = 0.0;
+ float clearcoat_gloss = 0.0;
+ float anisotropy = 0.0;
+ vec2 anisotropy_flow = vec2(1.0, 0.0);
+ vec4 fog = vec4(0.0);
+#if defined(CUSTOM_RADIANCE_USED)
+ vec4 custom_radiance = vec4(0.0);
+#endif
+#if defined(CUSTOM_IRRADIANCE_USED)
+ vec4 custom_irradiance = vec4(0.0);
+#endif
+
+ float ao = 1.0;
+ float ao_light_affect = 0.0;
+
+ float alpha = 1.0;
+
+#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
+ vec3 binormal = normalize(binormal_interp);
+ vec3 tangent = normalize(tangent_interp);
+#else
+ vec3 binormal = vec3(0.0);
+ vec3 tangent = vec3(0.0);
+#endif
+
+#ifdef NORMAL_USED
+ vec3 normal = normalize(normal_interp);
+
+#if defined(DO_SIDE_CHECK)
+ if (!gl_FrontFacing) {
+ normal = -normal;
+ }
+#endif
+
+#endif //NORMAL_USED
+
+#ifdef UV_USED
+ vec2 uv = uv_interp;
+#endif
+
+#if defined(UV2_USED) || defined(USE_LIGHTMAP)
+ vec2 uv2 = uv2_interp;
+#endif
+
+#if defined(COLOR_USED)
+ vec4 color = color_interp;
+#endif
+
+#if defined(NORMAL_MAP_USED)
+
+ vec3 normal_map = vec3(0.5);
+#endif
+
+ float normal_map_depth = 1.0;
+
+ vec2 screen_uv = gl_FragCoord.xy * scene_data.screen_pixel_size + scene_data.screen_pixel_size * 0.5; //account for center
+
+ float sss_strength = 0.0;
+
+#ifdef ALPHA_SCISSOR_USED
+ float alpha_scissor_threshold = 1.0;
+#endif // ALPHA_SCISSOR_USED
+
+#ifdef ALPHA_HASH_USED
+ float alpha_hash_scale = 1.0;
+#endif // ALPHA_HASH_USED
+
+#ifdef ALPHA_ANTIALIASING_EDGE_USED
+ float alpha_antialiasing_edge = 0.0;
+ vec2 alpha_texture_coordinate = vec2(0.0, 0.0);
+#endif // ALPHA_ANTIALIASING_EDGE_USED
+
+ {
+#CODE : FRAGMENT
+ }
+
+#ifdef LIGHT_TRANSMITTANCE_USED
+#ifdef SSS_MODE_SKIN
+ transmittance_color.a = sss_strength;
+#else
+ transmittance_color.a *= sss_strength;
+#endif
+#endif
+
+#ifndef USE_SHADOW_TO_OPACITY
+
+#ifdef ALPHA_SCISSOR_USED
+ if (alpha < alpha_scissor_threshold) {
+ discard;
+ }
+#endif // ALPHA_SCISSOR_USED
+
+// alpha hash can be used in unison with alpha antialiasing
+#ifdef ALPHA_HASH_USED
+ if (alpha < compute_alpha_hash_threshold(vertex, alpha_hash_scale)) {
+ discard;
+ }
+#endif // ALPHA_HASH_USED
+
+// If we are not edge antialiasing, we need to remove the output alpha channel from scissor and hash
+#if (defined(ALPHA_SCISSOR_USED) || defined(ALPHA_HASH_USED)) && !defined(ALPHA_ANTIALIASING_EDGE_USED)
+ alpha = 1.0;
+#endif
+
+#ifdef ALPHA_ANTIALIASING_EDGE_USED
+// If alpha scissor is used, we must further the edge threshold, otherwise we wont get any edge feather
+#ifdef ALPHA_SCISSOR_USED
+ alpha_antialiasing_edge = clamp(alpha_scissor_threshold + alpha_antialiasing_edge, 0.0, 1.0);
+#endif
+ alpha = compute_alpha_antialiasing_edge(alpha, alpha_texture_coordinate, alpha_antialiasing_edge);
+#endif // ALPHA_ANTIALIASING_EDGE_USED
+
+#ifdef USE_OPAQUE_PREPASS
+ if (alpha < opaque_prepass_threshold) {
+ discard;
+ }
+#endif // USE_OPAQUE_PREPASS
+
+#endif // !USE_SHADOW_TO_OPACITY
+
+#ifdef NORMAL_MAP_USED
+
+ normal_map.xy = normal_map.xy * 2.0 - 1.0;
+ normal_map.z = sqrt(max(0.0, 1.0 - dot(normal_map.xy, normal_map.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc.
+
+ normal = normalize(mix(normal, tangent * normal_map.x + binormal * normal_map.y + normal * normal_map.z, normal_map_depth));
+
+#endif
+
+#ifdef LIGHT_ANISOTROPY_USED
+
+ if (anisotropy > 0.01) {
+ //rotation matrix
+ mat3 rot = mat3(tangent, binormal, normal);
+ //make local to space
+ tangent = normalize(rot * vec3(anisotropy_flow.x, anisotropy_flow.y, 0.0));
+ binormal = normalize(rot * vec3(-anisotropy_flow.y, anisotropy_flow.x, 0.0));
+ }
+
+#endif
+
+#ifdef ENABLE_CLIP_ALPHA
+ if (albedo.a < 0.99) {
+ //used for doublepass and shadowmapping
+ discard;
+ }
+#endif
+
+ /////////////////////// FOG //////////////////////
+#ifndef MODE_RENDER_DEPTH
+
+#ifndef CUSTOM_FOG_USED
+ // fog must be processed as early as possible and then packed.
+ // to maximize VGPR usage
+ // Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky.
+
+ if (scene_data.fog_enabled) {
+ fog = fog_process(vertex);
+ }
+
+#endif //!CUSTOM_FOG_USED
+
+ uint fog_rg = packHalf2x16(fog.rg);
+ uint fog_ba = packHalf2x16(fog.ba);
+
+#endif //!MODE_RENDER_DEPTH
+
+ /////////////////////// DECALS ////////////////////////////////
+
+#ifndef MODE_RENDER_DEPTH
+
+ vec3 vertex_ddx = dFdx(vertex);
+ vec3 vertex_ddy = dFdy(vertex);
+
+ { //Decals
+ // must implement
+
+ uint decal_indices = draw_call.decals.x;
+ for (uint i = 0; i < 8; i++) {
+ uint decal_index = decal_indices & 0xFF;
+ if (i == 4) {
+ decal_indices = draw_call.decals.y;
+ } else {
+ decal_indices = decal_indices >> 8;
+ }
+
+ if (decal_index == 0xFF) {
+ break;
+ }
+
+ vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
+ if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {
+ continue; //out of decal
+ }
+
+ //we need ddx/ddy for mipmaps, so simulate them
+ vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz;
+ vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz;
+
+ float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade);
+
+ if (decals.data[decal_index].normal_fade > 0.0) {
+ fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5);
+ }
+
+ if (decals.data[decal_index].albedo_rect != vec4(0.0)) {
+ //has albedo
+ vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw);
+ decal_albedo *= decals.data[decal_index].modulate;
+ decal_albedo.a *= fade;
+ albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix);
+
+ if (decals.data[decal_index].normal_rect != vec4(0.0)) {
+ vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz;
+ decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software
+ decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy)));
+ //convert to view space, use xzy because y is up
+ decal_normal = (decals.data[decal_index].normal_xform * decal_normal.xzy).xyz;
+
+ normal = normalize(mix(normal, decal_normal, decal_albedo.a));
+ }
+
+ if (decals.data[decal_index].orm_rect != vec4(0.0)) {
+ vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz;
+ ao = mix(ao, decal_orm.r, decal_albedo.a);
+ roughness = mix(roughness, decal_orm.g, decal_albedo.a);
+ metallic = mix(metallic, decal_orm.b, decal_albedo.a);
+ }
+ }
+
+ if (decals.data[decal_index].emission_rect != vec4(0.0)) {
+ //emission is additive, so its independent from albedo
+ emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade;
+ }
+ }
+ } //Decals
+#endif //!MODE_RENDER_DEPTH
+
+ /////////////////////// LIGHTING //////////////////////////////
+
+#ifdef NORMAL_USED
+ if (scene_data.roughness_limiter_enabled) {
+ //http://www.jp.square-enix.com/tech/library/pdf/ImprovedGeometricSpecularAA.pdf
+ float roughness2 = roughness * roughness;
+ vec3 dndu = dFdx(normal), dndv = dFdx(normal);
+ float variance = scene_data.roughness_limiter_amount * (dot(dndu, dndu) + dot(dndv, dndv));
+ float kernelRoughness2 = min(2.0 * variance, scene_data.roughness_limiter_limit); //limit effect
+ float filteredRoughness2 = min(1.0, roughness2 + kernelRoughness2);
+ roughness = sqrt(filteredRoughness2);
+ }
+#endif // NORMAL_USED
+ //apply energy conservation
+
+ vec3 specular_light = vec3(0.0, 0.0, 0.0);
+ vec3 diffuse_light = vec3(0.0, 0.0, 0.0);
+ vec3 ambient_light = vec3(0.0, 0.0, 0.0);
+
+#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
+ if (scene_data.use_reflection_cubemap) {
+ vec3 ref_vec = reflect(-view, normal);
+ ref_vec = scene_data.radiance_inverse_xform * ref_vec;
+#ifdef USE_RADIANCE_CUBEMAP_ARRAY
+
+ float lod, blend;
+ blend = modf(roughness * MAX_ROUGHNESS_LOD, lod);
+ specular_light = texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(ref_vec, lod)).rgb;
+ specular_light = mix(specular_light, texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(ref_vec, lod + 1)).rgb, blend);
+
+#else // USE_RADIANCE_CUBEMAP_ARRAY
+ specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb;
+
+#endif //USE_RADIANCE_CUBEMAP_ARRAY
+ specular_light *= scene_data.ambient_light_color_energy.a;
+ }
+
+#if defined(CUSTOM_RADIANCE_USED)
+ specular_light = mix(specular_light, custom_radiance.rgb, custom_radiance.a);
+#endif // CUSTOM_RADIANCE_USED
+
+#ifndef USE_LIGHTMAP
+ //lightmap overrides everything
+ if (scene_data.use_ambient_light) {
+ ambient_light = scene_data.ambient_light_color_energy.rgb;
+
+ if (scene_data.use_ambient_cubemap) {
+ vec3 ambient_dir = scene_data.radiance_inverse_xform * normal;
+#ifdef USE_RADIANCE_CUBEMAP_ARRAY
+ vec3 cubemap_ambient = texture(samplerCubeArray(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), vec4(ambient_dir, MAX_ROUGHNESS_LOD)).rgb;
+#else
+ vec3 cubemap_ambient = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ambient_dir, MAX_ROUGHNESS_LOD).rgb;
+#endif //USE_RADIANCE_CUBEMAP_ARRAY
+
+ ambient_light = mix(ambient_light, cubemap_ambient * scene_data.ambient_light_color_energy.a, scene_data.ambient_color_sky_mix);
+ }
+ }
+#endif // !USE_LIGHTMAP
+
+#if defined(CUSTOM_IRRADIANCE_USED)
+ ambient_light = mix(specular_light, custom_irradiance.rgb, custom_irradiance.a);
+#endif // CUSTOM_IRRADIANCE_USED
+
+#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
+ //radiance
+
+#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
+#ifdef USE_LIGHTMAP
+
+ //lightmap
+ if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE)) { //has lightmap capture
+ uint index = draw_call.gi_offset;
+
+ vec3 wnormal = mat3(scene_data.camera_matrix) * normal;
+ const float c1 = 0.429043;
+ const float c2 = 0.511664;
+ const float c3 = 0.743125;
+ const float c4 = 0.886227;
+ const float c5 = 0.247708;
+ ambient_light += (c1 * lightmap_captures.data[index].sh[8].rgb * (wnormal.x * wnormal.x - wnormal.y * wnormal.y) +
+ c3 * lightmap_captures.data[index].sh[6].rgb * wnormal.z * wnormal.z +
+ c4 * lightmap_captures.data[index].sh[0].rgb -
+ c5 * lightmap_captures.data[index].sh[6].rgb +
+ 2.0 * c1 * lightmap_captures.data[index].sh[4].rgb * wnormal.x * wnormal.y +
+ 2.0 * c1 * lightmap_captures.data[index].sh[7].rgb * wnormal.x * wnormal.z +
+ 2.0 * c1 * lightmap_captures.data[index].sh[5].rgb * wnormal.y * wnormal.z +
+ 2.0 * c2 * lightmap_captures.data[index].sh[3].rgb * wnormal.x +
+ 2.0 * c2 * lightmap_captures.data[index].sh[1].rgb * wnormal.y +
+ 2.0 * c2 * lightmap_captures.data[index].sh[2].rgb * wnormal.z);
+
+ } else if (bool(draw_call.flags & INSTANCE_FLAGS_USE_LIGHTMAP)) { // has actual lightmap
+ bool uses_sh = bool(draw_call.flags & INSTANCE_FLAGS_USE_SH_LIGHTMAP);
+ uint ofs = draw_call.gi_offset & 0xFFFF;
+ vec3 uvw;
+ uvw.xy = uv2 * draw_call.lightmap_uv_scale.zw + draw_call.lightmap_uv_scale.xy;
+ uvw.z = float((draw_call.gi_offset >> 16) & 0xFFFF);
+
+ if (uses_sh) {
+ uvw.z *= 4.0; //SH textures use 4 times more data
+ vec3 lm_light_l0 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 0.0), 0.0).rgb;
+ vec3 lm_light_l1n1 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 1.0), 0.0).rgb;
+ vec3 lm_light_l1_0 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 2.0), 0.0).rgb;
+ vec3 lm_light_l1p1 = textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw + vec3(0.0, 0.0, 3.0), 0.0).rgb;
+
+ uint idx = draw_call.gi_offset >> 20;
+ vec3 n = normalize(lightmaps.data[idx].normal_xform * normal);
+
+ ambient_light += lm_light_l0 * 0.282095f;
+ ambient_light += lm_light_l1n1 * 0.32573 * n.y;
+ ambient_light += lm_light_l1_0 * 0.32573 * n.z;
+ ambient_light += lm_light_l1p1 * 0.32573 * n.x;
+ if (metallic > 0.01) { // since the more direct bounced light is lost, we can kind of fake it with this trick
+ vec3 r = reflect(normalize(-vertex), normal);
+ specular_light += lm_light_l1n1 * 0.32573 * r.y;
+ specular_light += lm_light_l1_0 * 0.32573 * r.z;
+ specular_light += lm_light_l1p1 * 0.32573 * r.x;
+ }
+
+ } else {
+ ambient_light += textureLod(sampler2DArray(lightmap_textures[ofs], material_samplers[SAMPLER_LINEAR_CLAMP]), uvw, 0.0).rgb;
+ }
+ }
+
+ // No GI nor non low end mode...
+
+#endif // USE_LIGHTMAP
+
+ // skipping ssao, do we remove ssao totally?
+
+ { //Reflection probes
+ vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0);
+ vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0);
+
+ uint reflection_indices = draw_call.reflection_probes.x;
+ for (uint i = 0; i < 8; i++) {
+ uint reflection_index = reflection_indices & 0xFF;
+ if (i == 4) {
+ reflection_indices = draw_call.reflection_probes.y;
+ } else {
+ reflection_indices = reflection_indices >> 8;
+ }
+
+ if (reflection_index == 0xFF) {
+ break;
+ }
+
+ reflection_process(reflection_index, vertex, normal, roughness, ambient_light, specular_light, ambient_accum, reflection_accum);
+ }
+
+ if (reflection_accum.a > 0.0) {
+ specular_light = reflection_accum.rgb / reflection_accum.a;
+ }
+ } //Reflection probes
+
+ // finalize ambient light here
+ ambient_light *= albedo.rgb;
+ ambient_light *= ao;
+
+ // convert ao to direct light ao
+ ao = mix(1.0, ao, ao_light_affect);
+
+ //this saves some VGPRs
+ vec3 f0 = F0(metallic, specular, albedo);
+
+ {
+#if defined(DIFFUSE_TOON)
+ //simplify for toon, as
+ specular_light *= specular * metallic * albedo * 2.0;
+#else
+
+ // scales the specular reflections, needs to be be computed before lighting happens,
+ // but after environment, GI, and reflection probes are added
+ // Environment brdf approximation (Lazarov 2013)
+ // see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile
+ const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
+ const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04);
+ vec4 r = roughness * c0 + c1;
+ float ndotv = clamp(dot(normal, view), 0.0, 1.0);
+ float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
+ vec2 env = vec2(-1.04, 1.04) * a004 + r.zw;
+
+ specular_light *= env.x * f0 + env.y;
+#endif
+ }
+
+#endif // !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
+#if !defined(MODE_RENDER_DEPTH)
+ //this saves some VGPRs
+ uint orms = packUnorm4x8(vec4(ao, roughness, metallic, specular));
+#endif
+
+// LIGHTING
+#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
+ { //directional light
+
+ // Do shadow and lighting in two passes to reduce register pressure
+ uint shadow0 = 0;
+ uint shadow1 = 0;
+
+ for (uint i = 0; i < 8; i++) {
+ if (i >= scene_data.directional_light_count) {
+ break;
+ }
+
+ if (!bool(directional_lights.data[i].mask & draw_call.layer_mask)) {
+ continue; //not masked
+ }
+
+ float shadow = 1.0;
+
+ // Directional light shadow code is basically the same as forward clustered at this point in time minus `LIGHT_TRANSMITTANCE_USED` support.
+ // Not sure if there is a reason to change this seeing directional lights are part of our global data
+ // Should think about whether we may want to move this code into an include file or function??
+
+#ifdef USE_SOFT_SHADOWS
+ //version with soft shadows, more expensive
+ if (directional_lights.data[i].shadow_enabled) {
+ float depth_z = -vertex.z;
+
+ vec4 pssm_coord;
+ vec3 shadow_color = vec3(0.0);
+ vec3 light_dir = directional_lights.data[i].direction;
+
+#define BIAS_FUNC(m_var, m_idx) \
+ m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
+ vec3 normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp)))) * directional_lights.data[i].shadow_normal_bias[m_idx]; \
+ normal_bias -= light_dir * dot(light_dir, normal_bias); \
+ m_var.xyz += normal_bias;
+
+ if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ vec4 v = vec4(vertex, 1.0);
+
+ BIAS_FUNC(v, 0)
+
+ pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
+ pssm_coord /= pssm_coord.w;
+
+ if (directional_lights.data[i].softshadow_angle > 0) {
+ float range_pos = dot(directional_lights.data[i].direction, v.xyz);
+ float range_begin = directional_lights.data[i].shadow_range_begin.x;
+ float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
+ vec2 tex_scale = directional_lights.data[i].uv_scale1 * test_radius;
+ shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
+ } else {
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ }
+
+ shadow_color = directional_lights.data[i].shadow_color1.rgb;
+
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ vec4 v = vec4(vertex, 1.0);
+
+ BIAS_FUNC(v, 1)
+
+ pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ pssm_coord /= pssm_coord.w;
+
+ if (directional_lights.data[i].softshadow_angle > 0) {
+ float range_pos = dot(directional_lights.data[i].direction, v.xyz);
+ float range_begin = directional_lights.data[i].shadow_range_begin.y;
+ float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
+ vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius;
+ shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
+ } else {
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ }
+
+ shadow_color = directional_lights.data[i].shadow_color2.rgb;
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ vec4 v = vec4(vertex, 1.0);
+
+ BIAS_FUNC(v, 2)
+
+ pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
+ pssm_coord /= pssm_coord.w;
+
+ if (directional_lights.data[i].softshadow_angle > 0) {
+ float range_pos = dot(directional_lights.data[i].direction, v.xyz);
+ float range_begin = directional_lights.data[i].shadow_range_begin.z;
+ float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
+ vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius;
+ shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
+ } else {
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ }
+
+ shadow_color = directional_lights.data[i].shadow_color3.rgb;
+
+ } else {
+ vec4 v = vec4(vertex, 1.0);
+
+ BIAS_FUNC(v, 3)
+
+ pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ pssm_coord /= pssm_coord.w;
+
+ if (directional_lights.data[i].softshadow_angle > 0) {
+ float range_pos = dot(directional_lights.data[i].direction, v.xyz);
+ float range_begin = directional_lights.data[i].shadow_range_begin.w;
+ float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
+ vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius;
+ shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
+ } else {
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ }
+
+ shadow_color = directional_lights.data[i].shadow_color4.rgb;
+ }
+
+ if (directional_lights.data[i].blend_splits) {
+ vec3 shadow_color_blend = vec3(0.0);
+ float pssm_blend;
+ float shadow2;
+
+ if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ vec4 v = vec4(vertex, 1.0);
+ BIAS_FUNC(v, 1)
+ pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ pssm_coord /= pssm_coord.w;
+
+ if (directional_lights.data[i].softshadow_angle > 0) {
+ float range_pos = dot(directional_lights.data[i].direction, v.xyz);
+ float range_begin = directional_lights.data[i].shadow_range_begin.y;
+ float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
+ vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius;
+ shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
+ } else {
+ shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ }
+
+ pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
+ shadow_color_blend = directional_lights.data[i].shadow_color2.rgb;
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ vec4 v = vec4(vertex, 1.0);
+ BIAS_FUNC(v, 2)
+ pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
+ pssm_coord /= pssm_coord.w;
+
+ if (directional_lights.data[i].softshadow_angle > 0) {
+ float range_pos = dot(directional_lights.data[i].direction, v.xyz);
+ float range_begin = directional_lights.data[i].shadow_range_begin.z;
+ float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
+ vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius;
+ shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
+ } else {
+ shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ }
+
+ pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
+
+ shadow_color_blend = directional_lights.data[i].shadow_color3.rgb;
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ vec4 v = vec4(vertex, 1.0);
+ BIAS_FUNC(v, 3)
+ pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ pssm_coord /= pssm_coord.w;
+ if (directional_lights.data[i].softshadow_angle > 0) {
+ float range_pos = dot(directional_lights.data[i].direction, v.xyz);
+ float range_begin = directional_lights.data[i].shadow_range_begin.w;
+ float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
+ vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius;
+ shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
+ } else {
+ shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ }
+
+ pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
+ shadow_color_blend = directional_lights.data[i].shadow_color4.rgb;
+ } else {
+ pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached)
+ }
+
+ pssm_blend = sqrt(pssm_blend);
+
+ shadow = mix(shadow, shadow2, pssm_blend);
+ shadow_color = mix(shadow_color, shadow_color_blend, pssm_blend);
+ }
+
+ shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
+
+#undef BIAS_FUNC
+ }
+#else
+ // Soft shadow disabled version
+
+ if (directional_lights.data[i].shadow_enabled) {
+ float depth_z = -vertex.z;
+
+ vec4 pssm_coord;
+ vec3 light_dir = directional_lights.data[i].direction;
+ vec3 base_normal_bias = normalize(normal_interp) * (1.0 - max(0.0, dot(light_dir, -normalize(normal_interp))));
+
+#define BIAS_FUNC(m_var, m_idx) \
+ m_var.xyz += light_dir * directional_lights.data[i].shadow_bias[m_idx]; \
+ vec3 normal_bias = base_normal_bias * directional_lights.data[i].shadow_normal_bias[m_idx]; \
+ normal_bias -= light_dir * dot(light_dir, normal_bias); \
+ m_var.xyz += normal_bias;
+
+ if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ vec4 v = vec4(vertex, 1.0);
+
+ BIAS_FUNC(v, 0)
+
+ pssm_coord = (directional_lights.data[i].shadow_matrix1 * v);
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ vec4 v = vec4(vertex, 1.0);
+
+ BIAS_FUNC(v, 1)
+
+ pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ vec4 v = vec4(vertex, 1.0);
+
+ BIAS_FUNC(v, 2)
+
+ pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
+
+ } else {
+ vec4 v = vec4(vertex, 1.0);
+
+ BIAS_FUNC(v, 3)
+
+ pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ }
+
+ pssm_coord /= pssm_coord.w;
+
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+
+ if (directional_lights.data[i].blend_splits) {
+ float pssm_blend;
+
+ if (depth_z < directional_lights.data[i].shadow_split_offsets.x) {
+ vec4 v = vec4(vertex, 1.0);
+ BIAS_FUNC(v, 1)
+ pssm_coord = (directional_lights.data[i].shadow_matrix2 * v);
+ pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.y) {
+ vec4 v = vec4(vertex, 1.0);
+ BIAS_FUNC(v, 2)
+ pssm_coord = (directional_lights.data[i].shadow_matrix3 * v);
+ pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
+ } else if (depth_z < directional_lights.data[i].shadow_split_offsets.z) {
+ vec4 v = vec4(vertex, 1.0);
+ BIAS_FUNC(v, 3)
+ pssm_coord = (directional_lights.data[i].shadow_matrix4 * v);
+ pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
+ } else {
+ pssm_blend = 0.0; //if no blend, same coord will be used (divide by z will result in same value, and already cached)
+ }
+
+ pssm_coord /= pssm_coord.w;
+
+ float shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
+ shadow = mix(shadow, shadow2, pssm_blend);
+ }
+
+ shadow = mix(shadow, 1.0, smoothstep(directional_lights.data[i].fade_from, directional_lights.data[i].fade_to, vertex.z)); //done with negative values for performance
+
+#undef BIAS_FUNC
+ }
+#endif
+
+ if (i < 4) {
+ shadow0 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << (i * 8);
+ } else {
+ shadow1 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << ((i - 4) * 8);
+ }
+ }
+
+ for (uint i = 0; i < 8; i++) {
+ if (i >= scene_data.directional_light_count) {
+ break;
+ }
+
+ if (!bool(directional_lights.data[i].mask & draw_call.layer_mask)) {
+ continue; //not masked
+ }
+
+ // We're not doing light transmittence
+
+ float shadow = 1.0;
+
+ if (i < 4) {
+ shadow = float(shadow0 >> (i * 8) & 0xFF) / 255.0;
+ } else {
+ shadow = float(shadow1 >> ((i - 4) * 8) & 0xFF) / 255.0;
+ }
+
+ blur_shadow(shadow);
+
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+#ifdef LIGHT_BACKLIGHT_USED
+ backlight,
+#endif
+/* not supported here
+#ifdef LIGHT_TRANSMITTANCE_USED
+ transmittance_color,
+ transmittance_depth,
+ transmittance_curve,
+ transmittance_boost,
+ transmittance_z,
+#endif
+*/
+#ifdef LIGHT_RIM_USED
+ rim, rim_tint, albedo,
+#endif
+#ifdef LIGHT_CLEARCOAT_USED
+ clearcoat, clearcoat_gloss,
+#endif
+#ifdef LIGHT_ANISOTROPY_USED
+ binormal, tangent, anisotropy,
+#endif
+#ifdef USE_SOFT_SHADOW
+ directional_lights.data[i].size,
+#endif
+#ifdef USE_SHADOW_TO_OPACITY
+ alpha,
+#endif
+ diffuse_light,
+ specular_light);
+ }
+ } //directional light
+
+ { //omni lights
+ uint light_indices = draw_call.omni_lights.x;
+ for (uint i = 0; i < 8; i++) {
+ uint light_index = light_indices & 0xFF;
+ if (i == 4) {
+ light_indices = draw_call.omni_lights.y;
+ } else {
+ light_indices = light_indices >> 8;
+ }
+
+ if (light_index == 0xFF) {
+ break;
+ }
+
+ float shadow = light_process_omni_shadow(light_index, vertex, view);
+
+ shadow = blur_shadow(shadow);
+
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+#ifdef LIGHT_BACKLIGHT_USED
+ backlight,
+#endif
+/*
+#ifdef LIGHT_TRANSMITTANCE_USED
+ transmittance_color,
+ transmittance_depth,
+ transmittance_curve,
+ transmittance_boost,
+#endif
+*/
+#ifdef LIGHT_RIM_USED
+ rim,
+ rim_tint,
+ albedo,
+#endif
+#ifdef LIGHT_CLEARCOAT_USED
+ clearcoat, clearcoat_gloss,
+#endif
+#ifdef LIGHT_ANISOTROPY_USED
+ tangent, binormal, anisotropy,
+#endif
+#ifdef USE_SHADOW_TO_OPACITY
+ alpha,
+#endif
+ diffuse_light, specular_light);
+ }
+ } //omni lights
+
+ { //spot lights
+
+ uint light_indices = draw_call.spot_lights.x;
+ for (uint i = 0; i < 8; i++) {
+ uint light_index = light_indices & 0xFF;
+ if (i == 4) {
+ light_indices = draw_call.spot_lights.y;
+ } else {
+ light_indices = light_indices >> 8;
+ }
+
+ if (light_index == 0xFF) {
+ break;
+ }
+
+ float shadow = light_process_spot_shadow(light_index, vertex, view);
+
+ shadow = blur_shadow(shadow);
+
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, f0, orms, shadow,
+#ifdef LIGHT_BACKLIGHT_USED
+ backlight,
+#endif
+/*
+#ifdef LIGHT_TRANSMITTANCE_USED
+ transmittance_color,
+ transmittance_depth,
+ transmittance_curve,
+ transmittance_boost,
+#endif
+*/
+#ifdef LIGHT_RIM_USED
+ rim,
+ rim_tint,
+ albedo,
+#endif
+#ifdef LIGHT_CLEARCOAT_USED
+ clearcoat, clearcoat_gloss,
+#endif
+#ifdef LIGHT_ANISOTROPY_USED
+ tangent, binormal, anisotropy,
+#endif
+#ifdef USE_SHADOW_TO_OPACITY
+ alpha,
+#endif
+ diffuse_light, specular_light);
+ }
+ } //spot lights
+
+#ifdef USE_SHADOW_TO_OPACITY
+ alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
+
+#if defined(ALPHA_SCISSOR_USED)
+ if (alpha < alpha_scissor) {
+ discard;
+ }
+#endif // ALPHA_SCISSOR_USED
+
+#ifdef USE_OPAQUE_PREPASS
+
+ if (alpha < opaque_prepass_threshold) {
+ discard;
+ }
+
+#endif // USE_OPAQUE_PREPASS
+
+#endif // USE_SHADOW_TO_OPACITY
+
+#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
+
+#ifdef MODE_RENDER_DEPTH
+
+#ifdef MODE_RENDER_MATERIAL
+
+ albedo_output_buffer.rgb = albedo;
+ albedo_output_buffer.a = alpha;
+
+ normal_output_buffer.rgb = normal * 0.5 + 0.5;
+ normal_output_buffer.a = 0.0;
+ depth_output_buffer.r = -vertex.z;
+
+ orm_output_buffer.r = ao;
+ orm_output_buffer.g = roughness;
+ orm_output_buffer.b = metallic;
+ orm_output_buffer.a = sss_strength;
+
+ emission_output_buffer.rgb = emission;
+ emission_output_buffer.a = 0.0;
+#endif // MODE_RENDER_MATERIAL
+
+#else // MODE_RENDER_DEPTH
+
+ // multiply by albedo
+ diffuse_light *= albedo; // ambient must be multiplied by albedo at the end
+
+ // apply direct light AO
+ ao = unpackUnorm4x8(orms).x;
+ specular_light *= ao;
+ diffuse_light *= ao;
+
+ // apply metallic
+ metallic = unpackUnorm4x8(orms).z;
+ diffuse_light *= 1.0 - metallic;
+ ambient_light *= 1.0 - metallic;
+
+ //restore fog
+ fog = vec4(unpackHalf2x16(fog_rg), unpackHalf2x16(fog_ba));
+
+#ifdef MODE_MULTIPLE_RENDER_TARGETS
+
+#ifdef MODE_UNSHADED
+ diffuse_buffer = vec4(albedo.rgb, 0.0);
+ specular_buffer = vec4(0.0);
+
+#else // MODE_UNSHADED
+
+#ifdef SSS_MODE_SKIN
+ sss_strength = -sss_strength;
+#endif // SSS_MODE_SKIN
+ diffuse_buffer = vec4(emission + diffuse_light + ambient_light, sss_strength);
+ specular_buffer = vec4(specular_light, metallic);
+#endif // MODE_UNSHADED
+
+ diffuse_buffer.rgb = mix(diffuse_buffer.rgb, fog.rgb, fog.a);
+ specular_buffer.rgb = mix(specular_buffer.rgb, vec3(0.0), fog.a);
+
+#else //MODE_MULTIPLE_RENDER_TARGETS
+
+#ifdef MODE_UNSHADED
+ frag_color = vec4(albedo, alpha);
+#else // MODE_UNSHADED
+ frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha);
+ //frag_color = vec4(1.0);
+#endif // MODE_UNSHADED
+
+ // Draw "fixed" fog before volumetric fog to ensure volumetric fog can appear in front of the sky.
+ frag_color.rgb = mix(frag_color.rgb, fog.rgb, fog.a);
+
+#endif //MODE_MULTIPLE_RENDER_TARGETS
+
+#endif //MODE_RENDER_DEPTH
+}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
new file mode 100644
index 0000000000..0156b58574
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
@@ -0,0 +1,220 @@
+#define M_PI 3.14159265359
+
+#include "decal_data_inc.glsl"
+
+#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED)
+#ifndef NORMAL_USED
+#define NORMAL_USED
+#endif
+#endif
+
+/* don't exceed 128 bytes!! */
+/* put instance data into our push content, not a array */
+layout(push_constant, binding = 0, std430) uniform DrawCall {
+ mat4 transform; // 64 - 64
+ uint flags; // 04 - 68
+ uint instance_uniforms_ofs; //base offset in global buffer for instance variables // 04 - 72
+ uint gi_offset; //GI information when using lightmapping (VCT or lightmap index) // 04 - 76
+ uint layer_mask; // 04 - 80
+ vec4 lightmap_uv_scale; // 16 - 96 doubles as uv_offset when needed
+
+ uvec2 reflection_probes; // 08 - 104
+ uvec2 omni_lights; // 08 - 112
+ uvec2 spot_lights; // 08 - 120
+ uvec2 decals; // 08 - 128
+}
+draw_call;
+
+/* Set 0: Base Pass (never changes) */
+
+#include "light_data_inc.glsl"
+
+#define SAMPLER_NEAREST_CLAMP 0
+#define SAMPLER_LINEAR_CLAMP 1
+#define SAMPLER_NEAREST_WITH_MIPMAPS_CLAMP 2
+#define SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP 3
+#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_CLAMP 4
+#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_CLAMP 5
+#define SAMPLER_NEAREST_REPEAT 6
+#define SAMPLER_LINEAR_REPEAT 7
+#define SAMPLER_NEAREST_WITH_MIPMAPS_REPEAT 8
+#define SAMPLER_LINEAR_WITH_MIPMAPS_REPEAT 9
+#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10
+#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11
+
+layout(set = 0, binding = 1) uniform sampler material_samplers[12];
+
+layout(set = 0, binding = 2) uniform sampler shadow_sampler;
+
+#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 6)
+#define INSTANCE_FLAGS_USE_SDFGI (1 << 7)
+#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
+#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
+#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
+#define INSTANCE_FLAGS_USE_GIPROBE (1 << 11)
+#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
+#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
+#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
+#define INSTANCE_FLAGS_MULTIMESH_HAS_CUSTOM_DATA (1 << 15)
+#define INSTANCE_FLAGS_PARTICLE_TRAIL_SHIFT 16
+//3 bits of stride
+#define INSTANCE_FLAGS_PARTICLE_TRAIL_MASK 0xFF
+
+#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 24)
+
+layout(set = 0, binding = 3, std430) restrict readonly buffer OmniLights {
+ LightData data[];
+}
+omni_lights;
+
+layout(set = 0, binding = 4, std430) restrict readonly buffer SpotLights {
+ LightData data[];
+}
+spot_lights;
+
+layout(set = 0, binding = 5, std430) restrict readonly buffer ReflectionProbeData {
+ ReflectionData data[];
+}
+reflections;
+
+layout(set = 0, binding = 6, std140) uniform DirectionalLights {
+ DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
+}
+directional_lights;
+
+#define LIGHTMAP_FLAG_USE_DIRECTION 1
+#define LIGHTMAP_FLAG_USE_SPECULAR_DIRECTION 2
+
+struct Lightmap {
+ mat3 normal_xform;
+};
+
+layout(set = 0, binding = 7, std140) restrict readonly buffer Lightmaps {
+ Lightmap data[];
+}
+lightmaps;
+
+struct LightmapCapture {
+ vec4 sh[9];
+};
+
+layout(set = 0, binding = 8, std140) restrict readonly buffer LightmapCaptures {
+ LightmapCapture data[];
+}
+lightmap_captures;
+
+layout(set = 0, binding = 9) uniform texture2D decal_atlas;
+layout(set = 0, binding = 10) uniform texture2D decal_atlas_srgb;
+
+layout(set = 0, binding = 11, std430) restrict readonly buffer Decals {
+ DecalData data[];
+}
+decals;
+
+layout(set = 0, binding = 12, std430) restrict readonly buffer GlobalVariableData {
+ vec4 data[];
+}
+global_variables;
+
+/* Set 1: Render Pass (changes per render pass) */
+
+layout(set = 1, binding = 0, std140) uniform SceneData {
+ mat4 projection_matrix;
+ mat4 inv_projection_matrix;
+
+ mat4 camera_matrix;
+ mat4 inv_camera_matrix;
+
+ vec2 viewport_size;
+ vec2 screen_pixel_size;
+
+ //use vec4s because std140 doesnt play nice with vec2s, z and w are wasted
+ vec4 directional_penumbra_shadow_kernel[32];
+ vec4 directional_soft_shadow_kernel[32];
+ vec4 penumbra_shadow_kernel[32];
+ vec4 soft_shadow_kernel[32];
+
+ uint directional_penumbra_shadow_samples;
+ uint directional_soft_shadow_samples;
+ uint penumbra_shadow_samples;
+ uint soft_shadow_samples;
+
+ vec4 ambient_light_color_energy;
+
+ float ambient_color_sky_mix;
+ bool use_ambient_light;
+ bool use_ambient_cubemap;
+ bool use_reflection_cubemap;
+
+ mat3 radiance_inverse_xform;
+
+ vec2 shadow_atlas_pixel_size;
+ vec2 directional_shadow_pixel_size;
+
+ uint directional_light_count;
+ float dual_paraboloid_side;
+ float z_far;
+ float z_near;
+
+ bool ssao_enabled;
+ float ssao_light_affect;
+ float ssao_ao_affect;
+ bool roughness_limiter_enabled;
+
+ float roughness_limiter_amount;
+ float roughness_limiter_limit;
+ uvec2 roughness_limiter_pad;
+
+ vec4 ao_color;
+
+ bool fog_enabled;
+ float fog_density;
+ float fog_height;
+ float fog_height_density;
+
+ vec3 fog_light_color;
+ float fog_sun_scatter;
+
+ float fog_aerial_perspective;
+ bool material_uv2_mode;
+
+ float time;
+ float reflection_multiplier; // one normally, zero when rendering reflections
+
+ bool pancake_shadows;
+ uint pad1;
+ uint pad2;
+ uint pad3;
+}
+scene_data;
+
+#ifdef USE_RADIANCE_CUBEMAP_ARRAY
+
+layout(set = 1, binding = 2) uniform textureCubeArray radiance_cubemap;
+
+#else
+
+layout(set = 1, binding = 2) uniform textureCube radiance_cubemap;
+
+#endif
+
+layout(set = 1, binding = 3) uniform textureCubeArray reflection_atlas;
+
+layout(set = 1, binding = 4) uniform texture2D shadow_atlas;
+
+layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas;
+
+// this needs to change to providing just the lightmap we're using..
+layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
+
+layout(set = 1, binding = 9) uniform texture2D depth_buffer;
+layout(set = 1, binding = 10) uniform texture2D color_buffer;
+
+/* Set 2 Skeleton & Instancing (can change per item) */
+
+layout(set = 2, binding = 0, std430) restrict readonly buffer Transforms {
+ vec4 data[];
+}
+transforms;
+
+/* Set 3 User Material */
diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
index 06dc4b13de..78e0a85341 100644
--- a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
+++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl
index a5afe74cb2..62d1cffb0a 100644
--- a/servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl
+++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection_filter.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl
index 218605a962..7e06516d90 100644
--- a/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl
+++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection_scale.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl
index e4c3f3a84b..8b58796962 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_debug.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl
index 08da283dad..0eacbc5363 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_debug_probes.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#define MAX_CASCADES 8
@@ -153,7 +153,7 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) out vec4 frag_color;
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
index dc7238abed..99db35bb34 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_direct_light.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl
deleted file mode 100644
index 69d8824d8a..0000000000
--- a/servers/rendering/renderer_rd/shaders/sdfgi_fields.glsl
+++ /dev/null
@@ -1,182 +0,0 @@
-/* clang-format off */
-[compute]
-
-#version 450
-
-VERSION_DEFINES
-
-layout(local_size_x = OCT_RES, local_size_y = OCT_RES, local_size_z = 1) in;
-
-/* clang-format on */
-
-#define MAX_CASCADES 8
-
-layout(rgba16f, set = 0, binding = 1) uniform restrict image2DArray irradiance_texture;
-layout(rg16f, set = 0, binding = 2) uniform restrict image2DArray depth_texture;
-
-layout(rgba32ui, set = 0, binding = 3) uniform restrict uimage2DArray irradiance_history_texture;
-layout(rg32ui, set = 0, binding = 4) uniform restrict uimage2DArray depth_history_texture;
-
-struct CascadeData {
- vec3 offset; //offset of (0,0,0) in world coordinates
- float to_cell; // 1/bounds * grid_size
-};
-
-layout(set = 0, binding = 5, std140) uniform Cascades {
- CascadeData data[MAX_CASCADES];
-}
-cascades;
-
-#define DEPTH_HISTORY_BITS 24
-#define IRRADIANCE_HISTORY_BITS 16
-
-layout(push_constant, binding = 0, std430) uniform Params {
- vec3 grid_size;
- uint max_cascades;
-
- uint probe_axis_size;
- uint cascade;
- uint history_size;
- uint pad0;
-
- ivec3 scroll; //scroll in probes
- uint pad1;
-}
-params;
-
-void main() {
- ivec2 local = ivec2(gl_LocalInvocationID.xy);
- ivec2 probe = ivec2(gl_WorkGroupID.xy);
-
- ivec3 probe_cell;
- probe_cell.x = probe.x % int(params.probe_axis_size);
- probe_cell.y = probe.y;
- probe_cell.z = probe.x / int(params.probe_axis_size);
-
-#ifdef MODE_SCROLL_BEGIN
-
- ivec3 read_cell = probe_cell - params.scroll;
-
- uint src_layer = (params.history_size + 1) * params.cascade;
- uint dst_layer = (params.history_size + 1) * params.max_cascades;
-
- for (uint i = 0; i <= params.history_size; i++) {
- ivec3 write_pos = ivec3(probe * OCT_RES + local, int(i));
-
- if (any(lessThan(read_pos, ivec3(0))) || any(greaterThanEqual(read_pos, ivec3(params.probe_axis_size)))) {
- // nowhere to read from for scrolling, try finding the value from upper probes
-
-#ifdef MODE_IRRADIANCE
- imageStore(irradiance_history_texture, write_pos, uvec4(0));
-#endif
-#ifdef MODE_DEPTH
- imageStore(depth_history_texture, write_pos, uvec4(0));
-#endif
- } else {
- ivec3 read_pos;
- read_pos.xy = read_cell.xy;
- read_pos.x += read_cell.z * params.probe_axis_size;
- read_pos.xy = read_pos.xy * OCT_RES + local;
- read_pos.z = int(i);
-
-#ifdef MODE_IRRADIANCE
- uvec4 value = imageLoad(irradiance_history_texture, read_pos);
- imageStore(irradiance_history_texture, write_pos, value);
-#endif
-#ifdef MODE_DEPTH
- uvec2 value = imageLoad(depth_history_texture, read_pos);
- imageStore(depth_history_texture, write_pos, value);
-#endif
- }
- }
-
-#endif // MODE_SCROLL_BEGIN
-
-#ifdef MODE_SCROLL_END
-
- uint src_layer = (params.history_size + 1) * params.max_cascades;
- uint dst_layer = (params.history_size + 1) * params.cascade;
-
- for (uint i = 0; i <= params.history_size; i++) {
- ivec3 pos = ivec3(probe * OCT_RES + local, int(i));
-
-#ifdef MODE_IRRADIANCE
- uvec4 value = imageLoad(irradiance_history_texture, read_pos);
- imageStore(irradiance_history_texture, write_pos, value);
-#endif
-#ifdef MODE_DEPTH
- uvec2 value = imageLoad(depth_history_texture, read_pos);
- imageStore(depth_history_texture, write_pos, value);
-#endif
- }
-
-#endif //MODE_SCROLL_END
-
-#ifdef MODE_STORE
-
- uint src_layer = (params.history_size + 1) * params.cascade + params.history_size;
- ivec3 read_pos = ivec3(probe * OCT_RES + local, int(src_layer));
-
- ivec3 write_pos = ivec3(probe * (OCT_RES + 2) + ivec2(1), int(params.cascade));
-
- ivec3 copy_to[4] = ivec3[](write_pos, ivec3(-2, -2, -2), ivec3(-2, -2, -2), ivec3(-2, -2, -2));
-
-#ifdef MODE_IRRADIANCE
- uvec4 average = imageLoad(irradiance_history_texture, read_pos);
- vec4 light_accum = vec4(average / params.history_size) / float(1 << IRRADIANCE_HISTORY_BITS);
-
-#endif
-#ifdef MODE_DEPTH
- uvec2 value = imageLoad(depth_history_texture, read_pos);
- vec2 depth_accum = vec4(average / params.history_size) / float(1 << IRRADIANCE_HISTORY_BITS);
-
- float probe_cell_size = float(params.grid_size / float(params.probe_axis_size - 1)) / cascades.data[params.cascade].to_cell;
- float max_depth = length(params.grid_size / cascades.data[params.max_cascades - 1].to_cell);
- max_depth /= probe_cell_size;
-
- depth_value = (vec2(average / params.history_size) / float(1 << DEPTH_HISTORY_BITS)) * vec2(max_depth, max_depth * max_depth);
-
-#endif
-
- /* Fill the border if required */
-
- if (local == ivec2(0, 0)) {
- copy_to[1] = texture_pos + ivec3(OCT_RES - 1, -1, 0);
- copy_to[2] = texture_pos + ivec3(-1, OCT_RES - 1, 0);
- copy_to[3] = texture_pos + ivec3(OCT_RES, OCT_RES, 0);
- } else if (local == ivec2(OCT_RES - 1, 0)) {
- copy_to[1] = texture_pos + ivec3(0, -1, 0);
- copy_to[2] = texture_pos + ivec3(OCT_RES, OCT_RES - 1, 0);
- copy_to[3] = texture_pos + ivec3(-1, OCT_RES, 0);
- } else if (local == ivec2(0, OCT_RES - 1)) {
- copy_to[1] = texture_pos + ivec3(-1, 0, 0);
- copy_to[2] = texture_pos + ivec3(OCT_RES - 1, OCT_RES, 0);
- copy_to[3] = texture_pos + ivec3(OCT_RES, -1, 0);
- } else if (local == ivec2(OCT_RES - 1, OCT_RES - 1)) {
- copy_to[1] = texture_pos + ivec3(0, OCT_RES, 0);
- copy_to[2] = texture_pos + ivec3(OCT_RES, 0, 0);
- copy_to[3] = texture_pos + ivec3(-1, -1, 0);
- } else if (local.y == 0) {
- copy_to[1] = texture_pos + ivec3(OCT_RES - local.x - 1, local.y - 1, 0);
- } else if (local.x == 0) {
- copy_to[1] = texture_pos + ivec3(local.x - 1, OCT_RES - local.y - 1, 0);
- } else if (local.y == OCT_RES - 1) {
- copy_to[1] = texture_pos + ivec3(OCT_RES - local.x - 1, local.y + 1, 0);
- } else if (local.x == OCT_RES - 1) {
- copy_to[1] = texture_pos + ivec3(local.x + 1, OCT_RES - local.y - 1, 0);
- }
-
- for (int i = 0; i < 4; i++) {
- if (copy_to[i] == ivec3(-2, -2, -2)) {
- continue;
- }
-#ifdef MODE_IRRADIANCE
- imageStore(irradiance_texture, copy_to[i], light_accum);
-#endif
-#ifdef MODE_DEPTH
- imageStore(depth_texture, copy_to[i], vec4(depth_value, 0.0, 0.0));
-#endif
- }
-
-#endif // MODE_STORE
-}
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl
index 007e4c113a..bc376e9522 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_integrate.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
index 916c60ac89..aa4ded146f 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#ifdef MODE_JUMPFLOOD_OPTIMIZED
#define GROUP_SIZE 8
diff --git a/servers/rendering/renderer_rd/shaders/skeleton.glsl b/servers/rendering/renderer_rd/shaders/skeleton.glsl
index 680d1045cd..b831005256 100644
--- a/servers/rendering/renderer_rd/shaders/skeleton.glsl
+++ b/servers/rendering/renderer_rd/shaders/skeleton.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
@@ -74,6 +74,53 @@ void main() {
#ifdef MODE_2D
vec2 vertex = uintBitsToFloat(uvec2(src_vertices.data[src_offset + 0], src_vertices.data[src_offset + 1]));
+
+ if (params.has_blend_shape) {
+ float blend_total = 0.0;
+ vec2 blend_vertex = vec2(0.0);
+
+ for (uint i = 0; i < params.blend_shape_count; i++) {
+ float w = blend_shape_weights.data[i];
+ if (abs(w) > 0.0001) {
+ uint base_offset = (params.vertex_count * i + index) * params.vertex_stride;
+
+ blend_vertex += uintBitsToFloat(uvec2(src_blend_shapes.data[base_offset + 0], src_blend_shapes.data[base_offset + 1])) * w;
+
+ base_offset += 2;
+
+ blend_total += w;
+ }
+ }
+
+ if (params.normalized_blend_shapes) {
+ vertex = (1.0 - blend_total) * vertex;
+ }
+
+ vertex += blend_vertex;
+ }
+
+ if (params.has_skeleton) {
+ uint skin_offset = params.skin_stride * index;
+
+ uvec2 bones = uvec2(src_bone_weights.data[skin_offset + 0], src_bone_weights.data[skin_offset + 1]);
+ uvec2 bones_01 = uvec2(bones.x & 0xFFFF, bones.x >> 16) * 3; //pre-add xform offset
+ uvec2 bones_23 = uvec2(bones.y & 0xFFFF, bones.y >> 16) * 3;
+
+ skin_offset += params.skin_weight_offset;
+
+ uvec2 weights = uvec2(src_bone_weights.data[skin_offset + 0], src_bone_weights.data[skin_offset + 1]);
+
+ vec2 weights_01 = unpackUnorm2x16(weights.x);
+ vec2 weights_23 = unpackUnorm2x16(weights.y);
+
+ mat4 m = mat4(bone_transforms.data[bones_01.x], bone_transforms.data[bones_01.x + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.x;
+ m += mat4(bone_transforms.data[bones_01.y], bone_transforms.data[bones_01.y + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.y;
+ m += mat4(bone_transforms.data[bones_23.x], bone_transforms.data[bones_23.x + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x;
+ m += mat4(bone_transforms.data[bones_23.y], bone_transforms.data[bones_23.y + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y;
+
+ //reverse order because its transposed
+ vertex = (vec4(vertex, 0.0, 1.0) * m).xy;
+ }
#else
vec3 vertex;
vec3 normal;
diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl
index 6c985e1f5c..9924da37d5 100644
--- a/servers/rendering/renderer_rd/shaders/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/sky.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) out vec2 uv_interp;
@@ -24,7 +24,7 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#define M_PI 3.14159265359
@@ -88,13 +88,9 @@ layout(set = 0, binding = 3, std140) uniform DirectionalLights {
directional_lights;
-#ifdef USE_MATERIAL_UNIFORMS
+#ifdef MATERIAL_UNIFORMS_USED
layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
- /* clang-format off */
-
-MATERIAL_UNIFORMS
-
- /* clang-format on */
+#MATERIAL_UNIFORMS
} material;
#endif
@@ -127,11 +123,7 @@ layout(set = 3, binding = 0) uniform texture3D volumetric_fog_texture;
#define AT_QUARTER_RES_PASS false
#endif
-/* clang-format off */
-
-FRAGMENT_SHADER_GLOBALS
-
-/* clang-format on */
+#GLOBALS
layout(location = 0) out vec4 frag_color;
@@ -202,22 +194,10 @@ void main() {
#endif
#endif
-// unused, just here to make our compiler happy, make sure we don't execute any light code the user adds in..
-#ifndef REALLYINCLUDETHIS
- {
- /* clang-format off */
-
-LIGHT_SHADER_CODE
-
- /* clang-format on */
- }
-#endif
{
- /* clang-format off */
-FRAGMENT_SHADER_CODE
+#CODE : SKY
- /* clang-format on */
}
frag_color.rgb = color * params.position_multiplier.w;
diff --git a/servers/rendering/renderer_rd/shaders/sort.glsl b/servers/rendering/renderer_rd/shaders/sort.glsl
index e5ebb9c64b..307e60dc21 100644
--- a/servers/rendering/renderer_rd/shaders/sort.glsl
+++ b/servers/rendering/renderer_rd/shaders/sort.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
// Original version here:
// https://github.com/GPUOpen-LibrariesAndSDKs/GPUParticles11/blob/master/gpuparticles11/src/Shaders
diff --git a/servers/rendering/renderer_rd/shaders/specular_merge.glsl b/servers/rendering/renderer_rd/shaders/specular_merge.glsl
index 0b8f406213..3579c35cce 100644
--- a/servers/rendering/renderer_rd/shaders/specular_merge.glsl
+++ b/servers/rendering/renderer_rd/shaders/specular_merge.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) out vec2 uv_interp;
@@ -17,7 +17,7 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) in vec2 uv_interp;
diff --git a/servers/rendering/renderer_rd/shaders/ssao.glsl b/servers/rendering/renderer_rd/shaders/ssao.glsl
index 231f8f91ec..6e945edfcd 100644
--- a/servers/rendering/renderer_rd/shaders/ssao.glsl
+++ b/servers/rendering/renderer_rd/shaders/ssao.glsl
@@ -21,7 +21,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
#define SSAO_ADAPTIVE_TAP_BASE_COUNT 5
diff --git a/servers/rendering/renderer_rd/shaders/ssao_blur.glsl b/servers/rendering/renderer_rd/shaders/ssao_blur.glsl
index 510a777048..d9cd2b4e85 100644
--- a/servers/rendering/renderer_rd/shaders/ssao_blur.glsl
+++ b/servers/rendering/renderer_rd/shaders/ssao_blur.glsl
@@ -21,7 +21,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/ssao_downsample.glsl b/servers/rendering/renderer_rd/shaders/ssao_downsample.glsl
index cb2d31f70d..ee0db6a6f0 100644
--- a/servers/rendering/renderer_rd/shaders/ssao_downsample.glsl
+++ b/servers/rendering/renderer_rd/shaders/ssao_downsample.glsl
@@ -21,7 +21,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl b/servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl
index 6aa7624261..687fe1e6e2 100644
--- a/servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl
+++ b/servers/rendering/renderer_rd/shaders/ssao_importance_map.glsl
@@ -21,7 +21,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/ssao_interleave.glsl b/servers/rendering/renderer_rd/shaders/ssao_interleave.glsl
index 4fdf334aa5..0907423d5d 100644
--- a/servers/rendering/renderer_rd/shaders/ssao_interleave.glsl
+++ b/servers/rendering/renderer_rd/shaders/ssao_interleave.glsl
@@ -20,7 +20,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl b/servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl
index 88a953562f..9367b641c2 100644
--- a/servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl
+++ b/servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl
index 7de91fd541..86b4da6b08 100644
--- a/servers/rendering/renderer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) out vec2 uv_interp;
@@ -16,7 +16,7 @@ void main() {
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(location = 0) in vec2 uv_interp;
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
index e7ba8feb80..c793b6ebe1 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog.glsl
@@ -2,13 +2,13 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
/* Do not use subgroups here, seems there is not much advantage and causes glitches
+#if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic)
#extension GL_KHR_shader_subgroup_ballot: enable
#extension GL_KHR_shader_subgroup_arithmetic: enable
-#if defined(GL_KHR_shader_subgroup_ballot) && defined(GL_KHR_shader_subgroup_arithmetic)
#define USE_SUBGROUPS
#endif
*/
@@ -26,6 +26,7 @@ layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
#endif
#include "cluster_data_inc.glsl"
+#include "light_data_inc.glsl"
#define M_PI 3.14159265359
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h
index b546001843..db1e3d1377 100644
--- a/servers/rendering/renderer_scene.h
+++ b/servers/rendering/renderer_scene.h
@@ -49,6 +49,10 @@ public:
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
virtual bool is_camera(RID p_camera) const = 0;
+ virtual RID occluder_allocate() = 0;
+ virtual void occluder_initialize(RID p_occluder) = 0;
+ virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
+
virtual RID scenario_allocate() = 0;
virtual void scenario_initialize(RID p_rid) = 0;
@@ -69,7 +73,7 @@ public:
virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
- virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
+ virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb) = 0;
@@ -197,8 +201,8 @@ public:
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
virtual void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) = 0;
- virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
- virtual void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
+ virtual void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
+ virtual void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_lod_threshold, RID p_shadow_atlas) = 0;
virtual void update() = 0;
virtual void render_probes() = 0;
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index e8155e4025..fcea8e4ffc 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -109,6 +109,20 @@ bool RendererSceneCull::is_camera(RID p_camera) const {
return camera_owner.owns(p_camera);
}
+/* OCCLUDER API */
+
+RID RendererSceneCull::occluder_allocate() {
+ return RendererSceneOcclusionCull::get_singleton()->occluder_allocate();
+}
+
+void RendererSceneCull::occluder_initialize(RID p_rid) {
+ RendererSceneOcclusionCull::get_singleton()->occluder_initialize(p_rid);
+}
+
+void RendererSceneCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
+ RendererSceneOcclusionCull::get_singleton()->occluder_set_mesh(p_occluder, p_vertices, p_indices);
+}
+
/* SCENARIO API */
void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
@@ -310,6 +324,8 @@ void RendererSceneCull::scenario_initialize(RID p_rid) {
scenario->instance_aabbs.set_page_pool(&instance_aabb_page_pool);
scenario->instance_data.set_page_pool(&instance_data_page_pool);
+ RendererSceneOcclusionCull::get_singleton()->add_scenario(p_rid);
+
scenario_owner.initialize_rid(p_rid, scenario);
}
@@ -497,6 +513,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
scene_render->free(gi_probe->probe_instance);
} break;
+ case RS::INSTANCE_OCCLUDER: {
+ if (scenario && instance->visible) {
+ RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance);
+ }
+ } break;
default: {
}
}
@@ -514,6 +535,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
if (p_base.is_valid()) {
instance->base_type = RSG::storage->get_base_type(p_base);
+
+ if (instance->base_type == RS::INSTANCE_NONE && RendererSceneOcclusionCull::get_singleton()->is_occluder(p_base)) {
+ instance->base_type = RS::INSTANCE_OCCLUDER;
+ }
+
ERR_FAIL_COND(instance->base_type == RS::INSTANCE_NONE);
switch (instance->base_type) {
@@ -588,6 +614,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
gi_probe->probe_instance = scene_render->gi_probe_instance_create(p_base);
} break;
+ case RS::INSTANCE_OCCLUDER: {
+ if (scenario) {
+ RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, p_base, instance->transform, instance->visible);
+ }
+ } break;
default: {
}
}
@@ -655,6 +686,11 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
gi_probe_update_list.remove(&gi_probe->update_element);
}
} break;
+ case RS::INSTANCE_OCCLUDER: {
+ if (instance->visible) {
+ RendererSceneOcclusionCull::get_singleton()->scenario_remove_instance(instance->scenario->self, p_instance);
+ }
+ } break;
default: {
}
}
@@ -684,6 +720,9 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
gi_probe_update_list.add(&gi_probe->update_element);
}
} break;
+ case RS::INSTANCE_OCCLUDER: {
+ RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(scenario->self, p_instance, instance->base, instance->transform, instance->visible);
+ } break;
default: {
}
}
@@ -752,7 +791,7 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
}
}
-void RendererSceneCull::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
+void RendererSceneCull::instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
@@ -801,6 +840,12 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible);
}
+
+ if (instance->base_type == RS::INSTANCE_OCCLUDER) {
+ if (instance->scenario) {
+ RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(instance->scenario->self, p_instance, instance->base, instance->transform, p_visible);
+ }
+ }
}
inline bool is_geometry_instance(RenderingServer::InstanceType p_type) {
@@ -998,6 +1043,18 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF
}
} break;
+ case RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING: {
+ instance->ignore_occlusion_culling = p_enabled;
+
+ if (instance->scenario && instance->array_index >= 0) {
+ InstanceData &idata = instance->scenario->instance_data[instance->array_index];
+ if (instance->ignore_occlusion_culling) {
+ idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING;
+ } else {
+ idata.flags &= ~uint32_t(InstanceData::FLAG_IGNORE_OCCLUSION_CULLING);
+ }
+ }
+ } break;
default: {
}
}
@@ -1210,6 +1267,10 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
heightfield_particle_colliders_update_list.insert(p_instance);
}
RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
+ } else if (p_instance->base_type == RS::INSTANCE_OCCLUDER) {
+ if (p_instance->scenario) {
+ RendererSceneOcclusionCull::get_singleton()->scenario_set_instance(p_instance->scenario->self, p_instance->self, p_instance->base, p_instance->transform, p_instance->visible);
+ }
}
if (p_instance->aabb.has_no_surface()) {
@@ -1337,6 +1398,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if (p_instance->mesh_instance.is_valid()) {
idata.flags |= InstanceData::FLAG_USES_MESH_INSTANCE;
}
+ if (p_instance->ignore_occlusion_culling) {
+ idata.flags |= InstanceData::FLAG_IGNORE_OCCLUSION_CULLING;
+ }
p_instance->scenario->instance_data.push_back(idata);
p_instance->scenario->instance_aabbs.push_back(InstanceBounds(p_instance->transformed_aabb));
@@ -1363,6 +1427,9 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
pair.pair_mask |= 1 << RS::INSTANCE_GI_PROBE;
pair.pair_mask |= 1 << RS::INSTANCE_LIGHTMAP;
+ if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
+ pair.pair_mask |= 1 << RS::INSTANCE_PARTICLES_COLLISION;
+ }
pair.pair_mask |= geometry_instance_pair_mask;
@@ -2119,7 +2186,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return animated_material_found;
}
-void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
+void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
// render to mono camera
#ifndef _3D_DISABLED
@@ -2164,11 +2231,14 @@ void RendererSceneCull::render_camera(RID p_render_buffers, RID p_camera, RID p_
RID environment = _render_get_environment(p_camera, p_scenario);
- _render_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
+ RENDER_TIMESTAMP("Update occlusion buffer")
+ RendererSceneOcclusionCull::get_singleton()->buffer_update(p_viewport, camera->transform, camera_matrix, ortho, RendererThreadPool::singleton->thread_work_pool);
+
+ _render_scene(camera->transform, camera_matrix, ortho, camera->vaspect, p_render_buffers, environment, camera->effects, camera->visible_layers, p_scenario, p_viewport, p_shadow_atlas, RID(), -1, p_screen_lod_threshold);
#endif
}
-void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
+void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas) {
// render for AR/VR interface
#if 0
Camera *camera = camera_owner.getornull(p_camera);
@@ -2253,7 +2323,7 @@ void RendererSceneCull::render_camera(RID p_render_buffers, Ref<XRInterface> &p_
#endif
};
-void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data) {
+void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, CullData *cull_data) {
uint32_t cull_total = cull_data->scenario->instance_data.size();
uint32_t total_threads = RendererThreadPool::singleton->thread_work_pool.get_thread_count();
uint32_t cull_from = p_thread * cull_total / total_threads;
@@ -2262,7 +2332,7 @@ void RendererSceneCull::_frustum_cull_threaded(uint32_t p_thread, FrustumCullDat
_frustum_cull(*cull_data, frustum_cull_result_threads[p_thread], cull_from, cull_to);
}
-void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
+void RendererSceneCull::_frustum_cull(CullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
uint64_t frame_number = RSG::rasterizer->get_frame_number();
float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
@@ -2271,10 +2341,14 @@ void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullRes
RID instance_pair_buffer[MAX_INSTANCE_PAIRS];
+ Transform inv_cam_transform = cull_data.cam_transform.inverse();
+ float z_near = cull_data.camera_matrix->get_z_near();
+
for (uint64_t i = p_from; i < p_to; i++) {
bool mesh_visible = false;
- if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum)) {
+ if (cull_data.scenario->instance_aabbs[i].in_frustum(cull_data.cull->frustum) && (cull_data.occlusion_buffer == nullptr || cull_data.scenario->instance_data[i].flags & InstanceData::FLAG_IGNORE_OCCLUSION_CULLING ||
+ !cull_data.occlusion_buffer->is_occluded(cull_data.scenario->instance_aabbs[i].bounds, cull_data.cam_transform.origin, inv_cam_transform, *cull_data.camera_matrix, z_near))) {
InstanceData &idata = cull_data.scenario->instance_data[i];
uint32_t base_type = idata.flags & InstanceData::FLAG_BASE_TYPE_MASK;
@@ -2320,7 +2394,7 @@ void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullRes
cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid));
} else if (base_type == RS::INSTANCE_LIGHTMAP) {
- cull_result.gi_probes.push_back(RID::from_uint64(idata.instance_data_rid));
+ cull_result.lightmaps.push_back(RID::from_uint64(idata.instance_data_rid));
} else if (((1 << base_type) & RS::INSTANCE_GEOMETRY_MASK) && !(idata.flags & InstanceData::FLAG_CAST_SHADOWS_ONLY)) {
bool keep = true;
@@ -2339,7 +2413,7 @@ void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullRes
cull_data.cull->lock.lock();
RSG::storage->particles_request_process(idata.base_rid);
cull_data.cull->lock.unlock();
- RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized());
+ RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
//particles visible? request redraw
RenderingServerDefault::redraw_request();
}
@@ -2379,18 +2453,19 @@ void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullRes
}
if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (idata.flags & InstanceData::FLAG_GEOM_DECAL_DIRTY)) {
- //InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
- //todo for GLES3
- idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
- /*for (Set<Instance *>::Element *E = geom->dec.front(); E; E = E->next()) {
- InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(E->get()->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
+ uint32_t idx = 0;
- instance_pair_buffer[idx++] = reflection_probe->instance;
- if (idx==MAX_INSTANCE_PAIRS) {
- break;
+ for (Set<Instance *>::Element *E = geom->decals.front(); E; E = E->next()) {
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(E->get()->base_data);
+
+ instance_pair_buffer[idx++] = decal->instance;
+ if (idx == MAX_INSTANCE_PAIRS) {
+ break;
+ }
}
- }*/
- //scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, light_instances, idx);
+ scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx);
+ idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
}
if (idata.flags & InstanceData::FLAG_GEOM_GI_PROBE_DIRTY) {
@@ -2469,7 +2544,7 @@ void RendererSceneCull::_frustum_cull(FrustumCullData &cull_data, FrustumCullRes
}
}
-void RendererSceneCull::_render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) {
+void RendererSceneCull::_render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows) {
// Note, in stereo rendering:
// - p_cam_transform will be a transform in the middle of our two eyes
// - p_cam_projection is a wider frustrum that encompasses both eyes
@@ -2566,7 +2641,7 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam
uint64_t cull_from = 0;
uint64_t cull_to = scenario->instance_data.size();
- FrustumCullData cull_data;
+ CullData cull_data;
//prepare for eventual thread usage
cull_data.cull = &cull;
@@ -2575,6 +2650,8 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam
cull_data.cam_transform = p_cam_transform;
cull_data.visible_layers = p_visible_layers;
cull_data.render_reflection_probe = render_reflection_probe;
+ cull_data.occlusion_buffer = RendererSceneOcclusionCull::get_singleton()->buffer_get_ptr(p_viewport);
+ cull_data.camera_matrix = &p_cam_projection;
//#define DEBUG_CULL_TIME
#ifdef DEBUG_CULL_TIME
uint64_t time_from = OS::get_singleton()->get_ticks_usec();
@@ -2781,8 +2858,13 @@ void RendererSceneCull::_render_scene(const Transform p_cam_transform, const Cam
}
/* PROCESS GEOMETRY AND DRAW SCENE */
+ RID occluders_tex;
+ if (p_viewport.is_valid()) {
+ occluders_tex = RSG::viewport->viewport_get_occluder_debug_texture(p_viewport);
+ }
+
RENDER_TIMESTAMP("Render Scene ");
- scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data);
+ scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, frustum_cull_result.geometry_instances, frustum_cull_result.light_instances, frustum_cull_result.reflections, frustum_cull_result.gi_probes, frustum_cull_result.decals, frustum_cull_result.lightmaps, p_environment, camera_effects, p_shadow_atlas, occluders_tex, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass, p_screen_lod_threshold, render_shadow_data, max_shadows_used, render_sdfgi_data, cull.sdfgi.region_count, &sdfgi_update_data);
for (uint32_t i = 0; i < max_shadows_used; i++) {
render_shadow_data[i].instances.clear();
@@ -2829,7 +2911,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario,
environment = scenario->fallback_environment;
}
RENDER_TIMESTAMP("Render Empty Scene ");
- scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
+ scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif
}
@@ -2891,8 +2973,15 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
shadow_atlas = scenario->reflection_probe_shadow_atlas;
}
+ RID environment;
+ if (scenario->environment.is_valid()) {
+ environment = scenario->environment;
+ } else {
+ environment = scenario->fallback_environment;
+ }
+
RENDER_TIMESTAMP("Render Reflection Probe, Step " + itos(p_step));
- _render_scene(xform, cm, false, false, RID(), RID(), RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
+ _render_scene(xform, cm, false, false, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, lod_threshold, use_shadows);
} else {
//do roughness postprocess step until it believes it's done
@@ -3466,8 +3555,11 @@ bool RendererSceneCull::free(RID p_rid) {
scene_render->free(scenario->reflection_probe_shadow_atlas);
scene_render->free(scenario->reflection_atlas);
scenario_owner.free(p_rid);
+ RendererSceneOcclusionCull::get_singleton()->remove_scenario(p_rid);
memdelete(scenario);
+ } else if (RendererSceneOcclusionCull::get_singleton()->is_occluder(p_rid)) {
+ RendererSceneOcclusionCull::get_singleton()->free_occluder(p_rid);
} else if (instance_owner.owns(p_rid)) {
// delete the instance
@@ -3536,6 +3628,8 @@ RendererSceneCull::RendererSceneCull() {
indexer_update_iterations = GLOBAL_GET("rendering/limits/spatial_indexer/update_iterations_per_frame");
thread_cull_threshold = GLOBAL_GET("rendering/limits/spatial_indexer/threaded_cull_minimum_instances");
thread_cull_threshold = MAX(thread_cull_threshold, (uint32_t)RendererThreadPool::singleton->thread_work_pool.get_thread_count()); //make sure there is at least one thread per CPU
+
+ dummy_occlusion_culling = memnew(RendererSceneOcclusionCull);
}
RendererSceneCull::~RendererSceneCull() {
@@ -3554,4 +3648,8 @@ RendererSceneCull::~RendererSceneCull() {
frustum_cull_result_threads[i].reset();
}
frustum_cull_result_threads.clear();
+
+ if (dummy_occlusion_culling) {
+ memdelete(dummy_occlusion_culling);
+ }
}
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 32f4334288..a61b04afc8 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -45,8 +45,10 @@
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "servers/rendering/renderer_scene.h"
+#include "servers/rendering/renderer_scene_occlusion_cull.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/xr/xr_interface.h"
+
class RendererSceneCull : public RendererScene {
public:
RendererSceneRender *scene_render;
@@ -109,6 +111,14 @@ public:
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable);
virtual bool is_camera(RID p_camera) const;
+ /* OCCLUDER API */
+
+ virtual RID occluder_allocate();
+ virtual void occluder_initialize(RID p_occluder);
+ virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
+
+ RendererSceneOcclusionCull *dummy_occlusion_culling;
+
/* SCENARIO API */
struct Instance;
@@ -248,6 +258,7 @@ public:
FLAG_USES_BAKED_LIGHT = (1 << 16),
FLAG_USES_MESH_INSTANCE = (1 << 17),
FLAG_REFLECTION_PROBE_DIRTY = (1 << 18),
+ FLAG_IGNORE_OCCLUSION_CULLING = (1 << 19),
};
uint32_t flags = 0;
@@ -346,6 +357,8 @@ public:
float lod_bias;
+ bool ignore_occlusion_culling;
+
Vector<RID> materials;
RS::ShadowCastingSetting cast_shadows;
@@ -430,6 +443,7 @@ public:
singleton->_instance_queue_update(instance, false, true);
} break;
case RendererStorage::DEPENDENCY_CHANGED_MESH:
+ case RendererStorage::DEPENDENCY_CHANGED_PARTICLES:
case RendererStorage::DEPENDENCY_CHANGED_MULTIMESH:
case RendererStorage::DEPENDENCY_CHANGED_DECAL:
case RendererStorage::DEPENDENCY_CHANGED_LIGHT:
@@ -470,6 +484,7 @@ public:
lightmap = nullptr;
lightmap_cull_index = 0;
lod_bias = 1.0;
+ ignore_occlusion_culling = false;
scenario = nullptr;
@@ -647,6 +662,7 @@ public:
_FORCE_INLINE_ bool operator()(void *p_data) {
Instance *p_instance = (Instance *)p_data;
+
if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type))) {
//test is more coarse in indexer
p_instance->pair_check = pair_pass;
@@ -840,7 +856,7 @@ public:
virtual void instance_set_transform(RID p_instance, const Transform &p_transform);
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id);
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight);
- virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material);
+ virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material);
virtual void instance_set_visible(RID p_instance, bool p_visible);
virtual void instance_set_custom_aabb(RID p_instance, AABB p_aabb);
@@ -921,24 +937,26 @@ public:
Frustum frustum;
} cull;
- struct FrustumCullData {
+ struct CullData {
Cull *cull;
Scenario *scenario;
RID shadow_atlas;
Transform cam_transform;
uint32_t visible_layers;
Instance *render_reflection_probe;
+ const RendererSceneOcclusionCull::HZBuffer *occlusion_buffer;
+ const CameraMatrix *camera_matrix;
};
- void _frustum_cull_threaded(uint32_t p_thread, FrustumCullData *cull_data);
- void _frustum_cull(FrustumCullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to);
+ void _frustum_cull_threaded(uint32_t p_thread, CullData *cull_data);
+ void _frustum_cull(CullData &cull_data, FrustumCullResult &cull_result, uint64_t p_from, uint64_t p_to);
bool _render_reflection_probe_step(Instance *p_instance, int p_step);
- void _render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
+ void _render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_render_buffers, RID p_environment, RID p_force_camera_effects, uint32_t p_visible_layers, RID p_scenario, RID p_viewport, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, bool p_using_shadows = true);
void render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas);
- void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
- void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
+ void render_camera(RID p_render_buffers, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
+ void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, RID p_viewport, Size2 p_viewport_size, float p_screen_lod_threshold, RID p_shadow_atlas);
void update_dirty_instances();
void render_particle_colliders();
diff --git a/servers/rendering/renderer_scene_occlusion_cull.cpp b/servers/rendering/renderer_scene_occlusion_cull.cpp
new file mode 100644
index 0000000000..c491ccbe7a
--- /dev/null
+++ b/servers/rendering/renderer_scene_occlusion_cull.cpp
@@ -0,0 +1,192 @@
+/*************************************************************************/
+/* renderer_scene_occlusion_cull.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "renderer_scene_occlusion_cull.h"
+
+RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr;
+
+const Vector3 RendererSceneOcclusionCull::HZBuffer::corners[8] = {
+ Vector3(0, 0, 0),
+ Vector3(0, 0, 1),
+ Vector3(0, 1, 0),
+ Vector3(0, 1, 1),
+ Vector3(1, 0, 0),
+ Vector3(1, 0, 1),
+ Vector3(1, 1, 0),
+ Vector3(1, 1, 1)
+};
+
+bool RendererSceneOcclusionCull::HZBuffer::is_empty() const {
+ return sizes.is_empty();
+}
+
+void RendererSceneOcclusionCull::HZBuffer::clear() {
+ if (sizes.is_empty()) {
+ return; // Already cleared
+ }
+
+ data.clear();
+ sizes.clear();
+ mips.clear();
+
+ debug_data.clear();
+ if (debug_image.is_valid()) {
+ debug_image.unref();
+ }
+ RS::get_singleton()->free(debug_texture);
+}
+
+void RendererSceneOcclusionCull::HZBuffer::resize(const Size2i &p_size) {
+ if (p_size == Size2i()) {
+ clear();
+ return;
+ }
+
+ if (!sizes.is_empty() && p_size == sizes[0]) {
+ return; // Size didn't change
+ }
+
+ int mip_count = 0;
+ int data_size = 0;
+ int w = p_size.x;
+ int h = p_size.y;
+
+ while (true) {
+ data_size += h * w;
+
+ w = MAX(1, w >> 1);
+ h = MAX(1, h >> 1);
+
+ mip_count++;
+
+ if (w == 1U && h == 1U) {
+ data_size += 1U;
+ mip_count++;
+ break;
+ }
+ }
+
+ data.resize(data_size);
+ mips.resize(mip_count);
+ sizes.resize(mip_count);
+
+ w = p_size.x;
+ h = p_size.y;
+ float *ptr = data.ptr();
+
+ for (int i = 0; i < mip_count; i++) {
+ sizes[i] = Size2i(w, h);
+ mips[i] = ptr;
+
+ ptr = &ptr[w * h];
+ w = MAX(1, w >> 1);
+ h = MAX(1, h >> 1);
+ }
+
+ for (int i = 0; i < data_size; i++) {
+ data[i] = FLT_MAX;
+ }
+
+ debug_data.resize(sizes[0].x * sizes[0].y);
+ if (debug_texture.is_valid()) {
+ RS::get_singleton()->free(debug_texture);
+ debug_texture = RID();
+ }
+}
+
+void RendererSceneOcclusionCull::HZBuffer::update_mips() {
+ if (sizes.is_empty()) {
+ return;
+ }
+
+ for (uint32_t mip = 1; mip < mips.size(); mip++) {
+ for (int y = 0; y < sizes[mip].y; y++) {
+ for (int x = 0; x < sizes[mip].x; x++) {
+ int prev_x = x * 2;
+ int prev_y = y * 2;
+
+ int prev_w = sizes[mip - 1].width;
+ int prev_h = sizes[mip - 1].height;
+
+ bool odd_w = (prev_w % 2) != 0;
+ bool odd_h = (prev_h % 2) != 0;
+
+#define CHECK_OFFSET(xx, yy) max_depth = MAX(max_depth, mips[mip - 1][MIN(prev_h - 1, prev_y + (yy)) * prev_w + MIN(prev_w - 1, prev_x + (xx))])
+
+ float max_depth = mips[mip - 1][prev_y * sizes[mip - 1].x + prev_x];
+ CHECK_OFFSET(0, 1);
+ CHECK_OFFSET(1, 0);
+ CHECK_OFFSET(1, 1);
+
+ if (odd_w) {
+ CHECK_OFFSET(2, 0);
+ CHECK_OFFSET(2, 1);
+ }
+
+ if (odd_h) {
+ CHECK_OFFSET(0, 2);
+ CHECK_OFFSET(1, 2);
+ }
+
+ if (odd_w && odd_h) {
+ CHECK_OFFSET(2, 2);
+ }
+
+ mips[mip][y * sizes[mip].x + x] = max_depth;
+#undef CHECK_OFFSET
+ }
+ }
+ }
+}
+
+RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() {
+ if (sizes.is_empty() || sizes[0] == Size2i()) {
+ return RID();
+ }
+
+ if (debug_image.is_null()) {
+ debug_image.instance();
+ }
+
+ unsigned char *ptrw = debug_data.ptrw();
+ for (int i = 0; i < debug_data.size(); i++) {
+ ptrw[i] = MIN(mips[0][i] / debug_tex_range, 1.0) * 255;
+ }
+
+ debug_image->create(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data);
+
+ if (debug_texture.is_null()) {
+ debug_texture = RS::get_singleton()->texture_2d_create(debug_image);
+ } else {
+ RenderingServer::get_singleton()->texture_2d_update_immediate(debug_texture, debug_image);
+ }
+
+ return debug_texture;
+}
diff --git a/servers/rendering/renderer_scene_occlusion_cull.h b/servers/rendering/renderer_scene_occlusion_cull.h
new file mode 100644
index 0000000000..390bbaa64b
--- /dev/null
+++ b/servers/rendering/renderer_scene_occlusion_cull.h
@@ -0,0 +1,201 @@
+/*************************************************************************/
+/* renderer_scene_occlusion_cull.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDERER_SCENE_OCCLUSION_CULL_H
+#define RENDERER_SCENE_OCCLUSION_CULL_H
+
+#include "core/math/camera_matrix.h"
+#include "core/templates/local_vector.h"
+#include "servers/rendering_server.h"
+
+class RendererSceneOcclusionCull {
+protected:
+ static RendererSceneOcclusionCull *singleton;
+
+public:
+ class HZBuffer {
+ protected:
+ static const Vector3 corners[8];
+
+ LocalVector<float> data;
+ LocalVector<Size2i> sizes;
+ LocalVector<float *> mips;
+
+ RID debug_texture;
+ Ref<Image> debug_image;
+ PackedByteArray debug_data;
+ float debug_tex_range = 0.0f;
+
+ public:
+ bool is_empty() const;
+ virtual void clear();
+ virtual void resize(const Size2i &p_size);
+
+ void update_mips();
+
+ _FORCE_INLINE_ bool is_occluded(const float p_bounds[6], const Vector3 &p_cam_position, const Transform &p_cam_inv_transform, const CameraMatrix &p_cam_projection, float p_near) const {
+ if (is_empty()) {
+ return false;
+ }
+
+ Vector3 closest_point = Vector3(CLAMP(p_cam_position.x, p_bounds[0], p_bounds[3]), CLAMP(p_cam_position.y, p_bounds[1], p_bounds[4]), CLAMP(p_cam_position.z, p_bounds[2], p_bounds[5]));
+
+ if (closest_point == p_cam_position) {
+ return false;
+ }
+
+ Vector3 closest_point_view = p_cam_inv_transform.xform(closest_point);
+ if (closest_point_view.z > -p_near) {
+ return false;
+ }
+
+ float min_depth;
+ if (p_cam_projection.is_orthogonal()) {
+ min_depth = (-closest_point_view.z) - p_near;
+ } else {
+ float r = -p_near / closest_point_view.z;
+ Vector3 closest_point_proj = Vector3(closest_point_view.x * r, closest_point_view.y * r, -p_near);
+ min_depth = closest_point_proj.distance_to(closest_point_view);
+ }
+
+ Vector2 rect_min = Vector2(FLT_MAX, FLT_MAX);
+ Vector2 rect_max = Vector2(FLT_MIN, FLT_MIN);
+
+ for (int j = 0; j < 8; j++) {
+ Vector3 c = RendererSceneOcclusionCull::HZBuffer::corners[j];
+ Vector3 nc = Vector3(1, 1, 1) - c;
+ Vector3 corner = Vector3(p_bounds[0] * c.x + p_bounds[3] * nc.x, p_bounds[1] * c.y + p_bounds[4] * nc.y, p_bounds[2] * c.z + p_bounds[5] * nc.z);
+ Vector3 view = p_cam_inv_transform.xform(corner);
+
+ Vector3 projected = p_cam_projection.xform(view);
+ Vector2 normalized = Vector2(projected.x * 0.5f + 0.5f, projected.y * 0.5f + 0.5f);
+ rect_min = rect_min.min(normalized);
+ rect_max = rect_max.max(normalized);
+ }
+
+ rect_max = rect_max.min(Vector2(1, 1));
+ rect_min = rect_min.max(Vector2(0, 0));
+
+ int mip_count = mips.size();
+
+ Vector2 screen_diagonal = (rect_max - rect_min) * sizes[0];
+ float size = MAX(screen_diagonal.x, screen_diagonal.y);
+ float l = Math::ceil(Math::log2(size));
+ int lod = CLAMP(l, 0, mip_count - 1);
+
+ const int max_samples = 512;
+ int sample_count = 0;
+ bool visible = true;
+
+ for (; lod >= 0; lod--) {
+ int w = sizes[lod].x;
+ int h = sizes[lod].y;
+
+ int minx = CLAMP(rect_min.x * w - 1, 0, w - 1);
+ int maxx = CLAMP(rect_max.x * w + 1, 0, w - 1);
+
+ int miny = CLAMP(rect_min.y * h - 1, 0, h - 1);
+ int maxy = CLAMP(rect_max.y * h + 1, 0, h - 1);
+
+ sample_count += (maxx - minx + 1) * (maxy - miny + 1);
+
+ if (sample_count > max_samples) {
+ return false;
+ }
+
+ visible = false;
+ for (int y = miny; y <= maxy; y++) {
+ for (int x = minx; x <= maxx; x++) {
+ float depth = mips[lod][y * w + x];
+ if (depth > min_depth) {
+ visible = true;
+ break;
+ }
+ }
+ if (visible) {
+ break;
+ }
+ }
+
+ if (!visible) {
+ return true;
+ }
+ }
+
+ return !visible;
+ }
+
+ RID get_debug_texture();
+
+ virtual ~HZBuffer(){};
+ };
+
+ static RendererSceneOcclusionCull *get_singleton() { return singleton; }
+
+ void _print_warining() {
+ WARN_PRINT_ONCE("Occlusion culling is disabled at build time.");
+ }
+
+ virtual bool is_occluder(RID p_rid) { return false; }
+ virtual RID occluder_allocate() { return RID(); }
+ virtual void occluder_initialize(RID p_occluder) {}
+ virtual void free_occluder(RID p_occluder) { _print_warining(); }
+ virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { _print_warining(); }
+
+ virtual void add_scenario(RID p_scenario) {}
+ virtual void remove_scenario(RID p_scenario) {}
+ virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform &p_xform, bool p_enabled) { _print_warining(); }
+ virtual void scenario_remove_instance(RID p_scenario, RID p_instance) { _print_warining(); }
+
+ virtual void add_buffer(RID p_buffer) { _print_warining(); }
+ virtual void remove_buffer(RID p_buffer) { _print_warining(); }
+ virtual HZBuffer *buffer_get_ptr(RID p_buffer) {
+ return nullptr;
+ }
+ virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) { _print_warining(); }
+ virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) { _print_warining(); }
+ virtual void buffer_update(RID p_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) {}
+ virtual RID buffer_get_debug_texture(RID p_buffer) {
+ _print_warining();
+ return RID();
+ }
+
+ virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) {}
+
+ RendererSceneOcclusionCull() {
+ singleton = this;
+ };
+
+ virtual ~RendererSceneOcclusionCull() {
+ singleton = nullptr;
+ };
+};
+
+#endif //RENDERER_SCENE_OCCLUSION_CULL_H
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 1dea3580b6..3f28fac549 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -216,7 +216,7 @@ public:
uint32_t positional_light_count;
};
- virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0;
+ virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr) = 0;
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0;
@@ -241,8 +241,6 @@ public:
virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) = 0;
- virtual bool is_low_end() const = 0;
-
virtual void update() = 0;
virtual ~RendererSceneRender() {}
};
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 22cf6acb19..cc4ff5d55e 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -43,6 +43,7 @@ public:
DEPENDENCY_CHANGED_MESH,
DEPENDENCY_CHANGED_MULTIMESH,
DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES,
+ DEPENDENCY_CHANGED_PARTICLES,
DEPENDENCY_CHANGED_DECAL,
DEPENDENCY_CHANGED_SKELETON_DATA,
DEPENDENCY_CHANGED_SKELETON_BONES,
@@ -483,6 +484,7 @@ public:
virtual RID particles_allocate() = 0;
virtual void particles_initialize(RID p_rid) = 0;
+ virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) = 0;
virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
virtual bool particles_get_emitting(RID p_particles) = 0;
@@ -498,8 +500,15 @@ public:
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0;
+
+ virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0;
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length) = 0;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0;
+
virtual void particles_restart(RID p_particles) = 0;
virtual void particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0;
@@ -520,7 +529,7 @@ public:
virtual int particles_get_draw_passes(RID p_particles) const = 0;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
- virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) = 0;
+ virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0;
virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0;
virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index a5d5033c18..f7be6c6c60 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -79,11 +79,26 @@ void RendererViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) {
xr_interface = XRServer::get_singleton()->get_primary_interface();
}
+ if (p_viewport->use_occlusion_culling) {
+ if (p_viewport->occlusion_buffer_dirty) {
+ float aspect = p_viewport->size.aspect();
+ int max_size = occlusion_rays_per_thread * RendererThreadPool::singleton->thread_work_pool.get_thread_count();
+
+ int viewport_size = p_viewport->size.width * p_viewport->size.height;
+ max_size = CLAMP(max_size, viewport_size / (32 * 32), viewport_size / (2 * 2)); // At least one depth pixel for every 16x16 region. At most one depth pixel for every 2x2 region.
+
+ float height = Math::sqrt(max_size / aspect);
+ Size2i new_size = Size2i(height * aspect, height);
+ RendererSceneOcclusionCull::get_singleton()->buffer_set_size(p_viewport->self, new_size);
+ p_viewport->occlusion_buffer_dirty = false;
+ }
+ }
+
float screen_lod_threshold = p_viewport->lod_threshold / float(p_viewport->size.width);
if (p_viewport->use_xr && xr_interface.is_valid()) {
- RSG::scene->render_camera(p_viewport->render_buffers, xr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
+ RSG::scene->render_camera(p_viewport->render_buffers, xr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
} else {
- RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
+ RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->self, p_viewport->size, screen_lod_threshold, p_viewport->shadow_atlas);
}
RENDER_TIMESTAMP("<End Rendering 3D Scene");
}
@@ -647,6 +662,8 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
RSG::scene->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding);
}
}
+
+ viewport->occlusion_buffer_dirty = true;
}
void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
@@ -655,6 +672,7 @@ void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
if (p_active) {
ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active
+ viewport->occlusion_buffer_dirty = true;
active_viewports.push_back(viewport);
} else {
active_viewports.erase(viewport);
@@ -739,6 +757,16 @@ RID RendererViewport::viewport_get_texture(RID p_viewport) const {
return RSG::storage->render_target_get_texture(viewport->render_target);
}
+RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const {
+ const Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND_V(!viewport, RID());
+
+ if (viewport->use_occlusion_culling && viewport->debug_draw == RenderingServer::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
+ return RendererSceneOcclusionCull::get_singleton()->buffer_get_debug_texture(p_viewport);
+ }
+ return RID();
+}
+
void RendererViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
@@ -772,6 +800,9 @@ void RendererViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
ERR_FAIL_COND(!viewport);
viewport->scenario = p_scenario;
+ if (viewport->use_occlusion_culling) {
+ RendererSceneOcclusionCull::get_singleton()->buffer_set_scenario(p_viewport, p_scenario);
+ }
}
void RendererViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
@@ -888,6 +919,41 @@ void RendererViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_deb
}
}
+void RendererViewport::viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ if (viewport->use_occlusion_culling == p_use_occlusion_culling) {
+ return;
+ }
+ viewport->use_occlusion_culling = p_use_occlusion_culling;
+
+ if (viewport->use_occlusion_culling) {
+ RendererSceneOcclusionCull::get_singleton()->add_buffer(p_viewport);
+ RendererSceneOcclusionCull::get_singleton()->buffer_set_scenario(p_viewport, viewport->scenario);
+ } else {
+ RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_viewport);
+ }
+
+ viewport->occlusion_buffer_dirty = true;
+}
+
+void RendererViewport::viewport_set_occlusion_rays_per_thread(int p_rays_per_thread) {
+ if (occlusion_rays_per_thread == p_rays_per_thread) {
+ return;
+ }
+
+ occlusion_rays_per_thread = p_rays_per_thread;
+
+ for (int i = 0; i < active_viewports.size(); i++) {
+ active_viewports[i]->occlusion_buffer_dirty = true;
+ }
+}
+
+void RendererViewport::viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) {
+ RendererSceneOcclusionCull::get_singleton()->set_build_quality(p_quality);
+}
+
void RendererViewport::viewport_set_lod_threshold(RID p_viewport, float p_pixels) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
@@ -985,6 +1051,10 @@ bool RendererViewport::free(RID p_rid) {
viewport_set_scenario(p_rid, RID());
active_viewports.erase(viewport);
+ if (viewport->use_occlusion_culling) {
+ RendererSceneOcclusionCull::get_singleton()->remove_buffer(p_rid);
+ }
+
viewport_owner.free(p_rid);
memdelete(viewport);
@@ -1026,4 +1096,5 @@ void RendererViewport::call_set_use_vsync(bool p_enable) {
}
RendererViewport::RendererViewport() {
+ occlusion_rays_per_thread = GLOBAL_GET("rendering/occlusion_culling/occlusion_rays_per_thread");
}
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index f5ed543e8d..5c372e8c9a 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -31,9 +31,9 @@
#ifndef VISUALSERVERVIEWPORT_H
#define VISUALSERVERVIEWPORT_H
+#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
-#include "renderer_compositor.h"
#include "servers/rendering_server.h"
#include "servers/xr/xr_interface.h"
@@ -61,6 +61,9 @@ public:
RS::ViewportScreenSpaceAA screen_space_aa;
bool use_debanding;
+ bool use_occlusion_culling;
+ bool occlusion_buffer_dirty;
+
DisplayServer::WindowID viewport_to_screen;
Rect2 viewport_to_screen_rect;
bool viewport_render_direct_to_screen;
@@ -143,6 +146,8 @@ public:
msaa = RS::VIEWPORT_MSAA_DISABLED;
screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
use_debanding = false;
+ use_occlusion_culling = false;
+ occlusion_buffer_dirty = true;
snap_2d_transforms_to_pixel = false;
snap_2d_vertices_to_pixel = false;
@@ -185,6 +190,10 @@ private:
void _draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye);
void _draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye = XRInterface::EYE_MONO);
+ int occlusion_rays_per_thread = 512;
+
+ void _resize_occlusion_culling_buffer(const Size2i &p_size);
+
public:
RID viewport_allocate();
void viewport_initialize(RID p_rid);
@@ -204,6 +213,7 @@ public:
void viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode);
RID viewport_get_texture(RID p_viewport) const;
+ RID viewport_get_occluder_debug_texture(RID p_viewport) const;
void viewport_set_hide_scenario(RID p_viewport, bool p_hide);
void viewport_set_hide_canvas(RID p_viewport, bool p_hide);
@@ -225,7 +235,9 @@ public:
void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);
-
+ void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling);
+ void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread);
+ void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality);
void viewport_set_lod_threshold(RID p_viewport, float p_pixels);
virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info);
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 27a9353e4e..e6ad001807 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -59,7 +59,7 @@ Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage,
ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());
- return compile_function(p_stage, p_source_code, p_language, r_error);
+ return compile_function(p_stage, p_source_code, p_language, r_error, &device_capabilities);
}
RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) {
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 9fbf58d131..d86c44a206 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -51,6 +51,13 @@ class RDPipelineColorBlendState;
class RenderingDevice : public Object {
GDCLASS(RenderingDevice, Object)
public:
+ enum DeviceFamily {
+ DEVICE_UNKNOWN,
+ DEVICE_OPENGL,
+ DEVICE_VULKAN,
+ DEVICE_DIRECTX
+ };
+
enum ShaderStage {
SHADER_STAGE_VERTEX,
SHADER_STAGE_FRAGMENT,
@@ -70,7 +77,33 @@ public:
SHADER_LANGUAGE_HLSL
};
- typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error);
+ enum SubgroupOperations {
+ SUBGROUP_BASIC_BIT = 1,
+ SUBGROUP_VOTE_BIT = 2,
+ SUBGROUP_ARITHMETIC_BIT = 4,
+ SUBGROUP_BALLOT_BIT = 8,
+ SUBGROUP_SHUFFLE_BIT = 16,
+ SUBGROUP_SHUFFLE_RELATIVE_BIT = 32,
+ SUBGROUP_CLUSTERED_BIT = 64,
+ SUBGROUP_QUAD_BIT = 128,
+ };
+
+ struct Capabilities {
+ // main device info
+ DeviceFamily device_family = DEVICE_UNKNOWN;
+ uint32_t version_major = 1.0;
+ uint32_t version_minor = 0.0;
+
+ // subgroup capabilities
+ uint32_t subgroup_size = 0;
+ uint32_t subgroup_in_shaders = 0; // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc.
+ uint32_t subgroup_operations = 0; // Set flags, using SubgroupOperations
+
+ // features
+ bool supports_multiview = false; // If true this device supports multiview options
+ };
+
+ typedef Vector<uint8_t> (*ShaderCompileFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const Capabilities *p_capabilities);
typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language);
private:
@@ -82,6 +115,8 @@ private:
protected:
static void _bind_methods();
+ Capabilities device_capabilities;
+
public:
//base numeric ID for all types
enum {
@@ -597,6 +632,8 @@ public:
/**** SHADER ****/
/****************/
+ const Capabilities *get_device_capabilities() const { return &device_capabilities; };
+
virtual Vector<uint8_t> shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true);
static void shader_set_compile_function(ShaderCompileFunction p_function);
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index c6be07a3de..bf47d497b6 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -233,7 +233,7 @@ public:
FUNC2(shader_set_code, RID, const String &)
FUNC1RC(String, shader_get_code, RID)
- FUNC2C(shader_get_param_list, RID, List<PropertyInfo> *)
+ FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *)
FUNC3(shader_set_default_texture_param, RID, const StringName &, RID)
FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &)
@@ -478,6 +478,7 @@ public:
FUNCRIDSPLIT(particles)
+ FUNC2(particles_set_mode, RID, ParticlesMode)
FUNC2(particles_set_emitting, RID, bool)
FUNC1R(bool, particles_get_emitting, RID)
FUNC2(particles_set_amount, RID, int)
@@ -491,14 +492,20 @@ public:
FUNC2(particles_set_use_local_coordinates, RID, bool)
FUNC2(particles_set_process_material, RID, RID)
FUNC2(particles_set_fixed_fps, RID, int)
+ FUNC2(particles_set_interpolate, RID, bool)
FUNC2(particles_set_fractional_delta, RID, bool)
FUNC1R(bool, particles_is_inactive, RID)
+ FUNC3(particles_set_trails, RID, bool, float)
+ FUNC2(particles_set_trail_bind_poses, RID, const Vector<Transform> &)
+
FUNC1(particles_request_process, RID)
FUNC1(particles_restart, RID)
FUNC6(particles_emit, RID, const Transform &, const Vector3 &, const Color &, const Color &, uint32_t)
FUNC2(particles_set_subemitter, RID, RID)
FUNC2(particles_set_collision_base_size, RID, float)
+ FUNC2(particles_set_transform_align, RID, RS::ParticlesTransformAlign)
+
FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder)
FUNC2(particles_set_draw_passes, RID, int)
@@ -540,6 +547,10 @@ public:
FUNC2(camera_set_camera_effects, RID, RID)
FUNC2(camera_set_use_vertical_aspect, RID, bool)
+ /* OCCLUDER */
+ FUNCRIDSPLIT(occluder)
+ FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &);
+
#undef server_name
#undef ServerName
//from now on, calls forwarded to this singleton
@@ -590,6 +601,9 @@ public:
FUNC2(viewport_set_msaa, RID, ViewportMSAA)
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
FUNC2(viewport_set_use_debanding, RID, bool)
+ FUNC2(viewport_set_use_occlusion_culling, RID, bool)
+ FUNC1(viewport_set_occlusion_rays_per_thread, int)
+ FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality)
FUNC2(viewport_set_lod_threshold, RID, float)
FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
@@ -703,7 +717,7 @@ public:
FUNC2(instance_set_transform, RID, const Transform &)
FUNC2(instance_attach_object_instance_id, RID, ObjectID)
FUNC3(instance_set_blend_shape_weight, RID, int, float)
- FUNC3(instance_set_surface_material, RID, int, RID)
+ FUNC3(instance_set_surface_override_material, RID, int, RID)
FUNC2(instance_set_visible, RID, bool)
FUNC2(instance_set_custom_aabb, RID, AABB)
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index df1a7d58d0..43eaf213d7 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -2969,6 +2969,20 @@ void ShaderLanguage::get_keyword_list(List<String> *r_keywords) {
}
}
+bool ShaderLanguage::is_control_flow_keyword(String p_keyword) {
+ return p_keyword == "break" ||
+ p_keyword == "case" ||
+ p_keyword == "continue" ||
+ p_keyword == "default" ||
+ p_keyword == "do" ||
+ p_keyword == "else" ||
+ p_keyword == "for" ||
+ p_keyword == "if" ||
+ p_keyword == "return" ||
+ p_keyword == "switch" ||
+ p_keyword == "while";
+}
+
void ShaderLanguage::get_builtin_funcs(List<String> *r_keywords) {
Set<String> kws;
@@ -3109,20 +3123,20 @@ bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, St
}
switch (p_varying.stage) {
case ShaderNode::Varying::STAGE_UNKNOWN: // first assign
- if (current_function == String("vertex")) {
+ if (current_function == varying_function_names.vertex) {
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX;
- } else if (current_function == String("fragment")) {
+ } else if (current_function == varying_function_names.fragment) {
p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT;
}
break;
case ShaderNode::Varying::STAGE_VERTEX:
- if (current_function == String("fragment")) {
+ if (current_function == varying_function_names.fragment) {
*r_message = RTR("Varyings which assigned in 'vertex' function may not be reassigned in 'fragment' or 'light'.");
return false;
}
break;
case ShaderNode::Varying::STAGE_FRAGMENT:
- if (current_function == String("vertex")) {
+ if (current_function == varying_function_names.vertex) {
*r_message = RTR("Varyings which assigned in 'fragment' function may not be reassigned in 'vertex' or 'light'.");
return false;
}
@@ -3139,25 +3153,25 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str
*r_message = RTR("Varying must be assigned before using!");
return false;
case ShaderNode::Varying::STAGE_VERTEX:
- if (current_function == String("fragment")) {
+ if (current_function == varying_function_names.fragment) {
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT;
- } else if (current_function == String("light")) {
+ } else if (current_function == varying_function_names.light) {
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT;
}
break;
case ShaderNode::Varying::STAGE_FRAGMENT:
- if (current_function == String("light")) {
+ if (current_function == varying_function_names.light) {
p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
}
break;
case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT:
- if (current_function == String("light")) {
+ if (current_function == varying_function_names.light) {
*r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'");
return false;
}
break;
case ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT:
- if (current_function == String("fragment")) {
+ if (current_function == varying_function_names.fragment) {
*r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'");
return false;
}
@@ -3168,6 +3182,36 @@ bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, Str
return true;
}
+bool ShaderLanguage::_check_node_constness(const Node *p_node) const {
+ switch (p_node->type) {
+ case Node::TYPE_OPERATOR: {
+ OperatorNode *op_node = (OperatorNode *)p_node;
+ for (int i = int(op_node->op == OP_CALL); i < op_node->arguments.size(); i++) {
+ if (!_check_node_constness(op_node->arguments[i])) {
+ return false;
+ }
+ }
+ } break;
+ case Node::TYPE_CONSTANT:
+ break;
+ case Node::TYPE_VARIABLE: {
+ VariableNode *varn = (VariableNode *)p_node;
+ if (!varn->is_const) {
+ return false;
+ }
+ } break;
+ case Node::TYPE_ARRAY: {
+ ArrayNode *arrn = (ArrayNode *)p_node;
+ if (!arrn->is_const) {
+ return false;
+ }
+ } break;
+ default:
+ return false;
+ }
+ return true;
+}
+
bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message) {
if (p_node->type == Node::TYPE_OPERATOR) {
OperatorNode *op = static_cast<OperatorNode *>(p_node);
@@ -3956,8 +4000,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
ERR_FAIL_COND_V(!expr, nullptr);
/* OK now see what's NEXT to the operator.. */
- /* OK now see what's NEXT to the operator.. */
- /* OK now see what's NEXT to the operator.. */
while (true) {
TkPos pos2 = _get_tkpos();
@@ -4735,7 +4777,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
ERR_FAIL_COND_V(next_op == -1, nullptr);
// OK! create operator..
- // OK! create operator..
if (is_unary) {
int expr_pos = next_op;
while (expression[expr_pos].is_op) {
@@ -5387,8 +5428,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
return ERR_PARSE_ERROR;
}
if (node->is_const && n->type == Node::TYPE_OPERATOR && ((OperatorNode *)n)->op == OP_CALL) {
- _set_error("Expected constant expression after '='");
- return ERR_PARSE_ERROR;
+ OperatorNode *op = ((OperatorNode *)n);
+ for (int i = 1; i < op->arguments.size(); i++) {
+ if (!_check_node_constness(op->arguments[i])) {
+ _set_error("Expected constant expression for argument '" + itos(i - 1) + "' of function call after '='");
+ return ERR_PARSE_ERROR;
+ }
+ }
}
decl.initializer = n;
@@ -5847,7 +5893,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
//check return type
BlockNode *b = p_block;
- if (b && b->parent_function && (b->parent_function->name == "vertex" || b->parent_function->name == "fragment" || b->parent_function->name == "light")) {
+ if (b && b->parent_function && p_function_info.main_function) {
_set_error(vformat("Using 'return' in '%s' processor function results in undefined behavior!", b->parent_function->name));
return ERR_PARSE_ERROR;
}
@@ -6825,7 +6871,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} else {
_set_tkpos(pos2);
- Node *n = _parse_and_reduce_expression(NULL, FunctionInfo());
+ Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo());
if (!n || n->type != Node::TYPE_CONSTANT || n->get_datatype() != TYPE_INT) {
_set_error("Expected single integer constant > 0");
return ERR_PARSE_ERROR;
@@ -6906,7 +6952,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_PARENTHESIS_OPEN || curly) { // initialization
while (true) {
- Node *n = _parse_and_reduce_expression(NULL, FunctionInfo());
+ Node *n = _parse_and_reduce_expression(nullptr, FunctionInfo());
if (!n) {
return ERR_PARSE_ERROR;
}
@@ -6932,10 +6978,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
decl.initializer.push_back(n);
break;
} else {
- if (curly)
+ if (curly) {
_set_error("Expected '}' or ','");
- else
+ } else {
_set_error("Expected ')' or ','");
+ }
return ERR_PARSE_ERROR;
}
}
@@ -6961,12 +7008,18 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
constant.initializer = static_cast<ConstantNode *>(expr);
} else {
//variable created with assignment! must parse an expression
- Node *expr = _parse_and_reduce_expression(NULL, FunctionInfo());
- if (!expr)
+ Node *expr = _parse_and_reduce_expression(nullptr, FunctionInfo());
+ if (!expr) {
return ERR_PARSE_ERROR;
+ }
if (expr->type == Node::TYPE_OPERATOR && ((OperatorNode *)expr)->op == OP_CALL) {
- _set_error("Expected constant expression after '='");
- return ERR_PARSE_ERROR;
+ OperatorNode *op = ((OperatorNode *)expr);
+ for (int i = 1; i < op->arguments.size(); i++) {
+ if (!_check_node_constness(op->arguments[i])) {
+ _set_error("Expected constant expression for argument '" + itos(i - 1) + "' of function call after '='");
+ return ERR_PARSE_ERROR;
+ }
+ }
}
constant.initializer = static_cast<ConstantNode *>(expr);
@@ -7244,26 +7297,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
bool ShaderLanguage::has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
- if (p_functions.has("vertex")) {
- if (p_functions["vertex"].built_ins.has(p_name)) {
- return true;
- }
- }
- if (p_functions.has("fragment")) {
- if (p_functions["fragment"].built_ins.has(p_name)) {
- return true;
- }
- }
- if (p_functions.has("light")) {
- if (p_functions["light"].built_ins.has(p_name)) {
- return true;
- }
- }
- if (p_functions.has("compute")) {
- if (p_functions["compute"].built_ins.has(p_name)) {
+ for (Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = p_functions.front(); E; E = E->next()) {
+ if (E->get().built_ins.has(p_name)) {
return true;
}
}
+
return false;
}
@@ -7397,11 +7436,12 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
return String();
}
-Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
+Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
clear();
code = p_code;
global_var_get_type_func = p_global_variable_type_func;
+ varying_function_names = p_varying_function_names;
nodes = nullptr;
@@ -7414,10 +7454,11 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
return OK;
}
-Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
+Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
clear();
code = p_code;
+ varying_function_names = p_varying_function_names;
nodes = nullptr;
global_var_get_type_func = p_global_variable_type_func;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 14594b039c..e00f4dce19 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -331,6 +331,17 @@ public:
MAX_INSTANCE_UNIFORM_INDICES = 16
};
+ struct VaryingFunctionNames {
+ StringName fragment;
+ StringName vertex;
+ StringName light;
+ VaryingFunctionNames() {
+ fragment = "fragment";
+ vertex = "vertex";
+ light = "light";
+ }
+ };
+
struct Node {
Node *next = nullptr;
@@ -737,6 +748,7 @@ public:
static uint32_t get_type_size(DataType p_type);
static void get_keyword_list(List<String> *r_keywords);
+ static bool is_control_flow_keyword(String p_keyword);
static void get_builtin_funcs(List<String> *r_keywords);
struct BuiltInInfo {
@@ -769,7 +781,8 @@ public:
Map<StringName, BuiltInInfo> built_ins;
Map<StringName, StageFunctionInfo> stage_functions;
- bool can_discard;
+ bool can_discard = false;
+ bool main_function = false;
};
static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
@@ -796,6 +809,8 @@ private:
StringName current_function;
bool last_const = false;
+ VaryingFunctionNames varying_function_names;
+
TkPos _get_tkpos() {
TkPos tkp;
tkp.char_idx = char_idx;
@@ -877,6 +892,7 @@ private:
bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message);
+ bool _check_node_constness(const Node *p_node) const;
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
@@ -898,8 +914,8 @@ public:
void clear();
static String get_shader_type(const String &p_code);
- Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func);
- Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
+ Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func);
+ Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const VaryingFunctionNames &p_varying_function_names, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
String get_error_text();
int get_error_line();
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index e99b8504bb..0bf68b9e0f 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -74,6 +74,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM2"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["CUSTOM3"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].can_discard = false;
+ shader_modes[RS::SHADER_SPATIAL].functions["vertex"].main_function = true;
//builtins
shader_modes[RS::SHADER_SPATIAL].functions["vertex"].built_ins["WORLD_MATRIX"] = ShaderLanguage::TYPE_MAT4;
@@ -139,6 +140,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["RADIANCE"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["IRRADIANCE"] = ShaderLanguage::TYPE_VEC4;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].can_discard = true;
+ shader_modes[RS::SHADER_SPATIAL].functions["fragment"].main_function = true;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_SCISSOR_THRESHOLD"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["fragment"].built_ins["ALPHA_HASH_SCALE"] = ShaderLanguage::TYPE_FLOAT;
@@ -171,6 +173,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
shader_modes[RS::SHADER_SPATIAL].functions["light"].can_discard = true;
+ shader_modes[RS::SHADER_SPATIAL].functions["light"].main_function = true;
//order used puts first enum mode (default) first
shader_modes[RS::SHADER_SPATIAL].modes.push_back("blend_mix");
@@ -216,6 +219,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back("particle_trails");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage_and_one");
@@ -236,6 +240,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["AT_LIGHT_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].can_discard = false;
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["vertex"].main_function = true;
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["VERTEX"] = ShaderLanguage::TYPE_VEC2;
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SHADOW_VERTEX"] = ShaderLanguage::TYPE_VEC2;
@@ -257,6 +262,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["AT_LIGHT_PASS"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true;
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].main_function = true;
{
ShaderLanguage::StageFunctionInfo func;
@@ -294,6 +300,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["TEXTURE_PIXEL_SIZE"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POINT_COORD"] = constt(ShaderLanguage::TYPE_VEC2);
shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].can_discard = true;
+ shader_modes[RS::SHADER_CANVAS_ITEM].functions["light"].main_function = true;
shader_modes[RS::SHADER_CANVAS_ITEM].modes.push_back("skip_vertex_transform");
@@ -310,34 +317,50 @@ ShaderTypes::ShaderTypes() {
/************ PARTICLES **************************/
shader_modes[RS::SHADER_PARTICLES].functions["global"].built_ins["TIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL;
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4;
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_VELOCITY"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_COLOR"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["FLAG_EMIT_CUSTOM"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_COLOR"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["RESTART_CUSTOM"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLLIDED"] = constt(ShaderLanguage::TYPE_BOOL);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLLISION_NORMAL"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["COLLISION_DEPTH"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].built_ins["ATTRACTOR_FORCE"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].can_discard = false;
+
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_COLOR"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_CUSTOM"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].main_function = true;
+
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["VELOCITY"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["MASS"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["ACTIVE"] = ShaderLanguage::TYPE_BOOL;
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RESTART"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["CUSTOM"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["TRANSFORM"] = ShaderLanguage::TYPE_MAT4;
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_VELOCITY"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_COLOR"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["FLAG_EMIT_CUSTOM"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLIDED"] = constt(ShaderLanguage::TYPE_BOOL);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLISION_NORMAL"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["COLLISION_DEPTH"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].built_ins["ATTRACTOR_FORCE"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].main_function = true;
{
ShaderLanguage::StageFunctionInfo emit_vertex_func;
@@ -347,7 +370,7 @@ ShaderTypes::ShaderTypes() {
emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4));
emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT));
emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit
- shader_modes[RS::SHADER_PARTICLES].functions["compute"].stage_functions["emit_subparticle"] = emit_vertex_func;
+ shader_modes[RS::SHADER_PARTICLES].functions["process"].stage_functions["emit_subparticle"] = emit_vertex_func;
}
shader_modes[RS::SHADER_PARTICLES].modes.push_back("collision_use_scale");
@@ -384,14 +407,15 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT3_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT3_SIZE"] = constt(ShaderLanguage::TYPE_FLOAT);
- shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC3;
- shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
- shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["EYEDIR"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2);
- shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["SKY_COORDS"] = constt(ShaderLanguage::TYPE_VEC2);
- shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["HALF_RES_COLOR"] = constt(ShaderLanguage::TYPE_VEC4);
- shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["QUARTER_RES_COLOR"] = constt(ShaderLanguage::TYPE_VEC4);
- shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["FOG"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC3;
+ shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
+ shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["EYEDIR"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["SCREEN_UV"] = constt(ShaderLanguage::TYPE_VEC2);
+ shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["SKY_COORDS"] = constt(ShaderLanguage::TYPE_VEC2);
+ shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["HALF_RES_COLOR"] = constt(ShaderLanguage::TYPE_VEC4);
+ shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["QUARTER_RES_COLOR"] = constt(ShaderLanguage::TYPE_VEC4);
+ shader_modes[RS::SHADER_SKY].functions["sky"].built_ins["FOG"] = ShaderLanguage::TYPE_VEC4;
+ shader_modes[RS::SHADER_SKY].functions["sky"].main_function = true;
shader_modes[RS::SHADER_SKY].modes.push_back("use_half_res_pass");
shader_modes[RS::SHADER_SKY].modes.push_back("use_quarter_res_pass");
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 809343114c..49990407e3 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -349,7 +349,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
for (int i = 0; i < p_vertex_array_len; i++) {
float vector[2] = { src[i].x, src[i].y };
- copymem(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
if (i == 0) {
aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
@@ -374,7 +374,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
for (int i = 0; i < p_vertex_array_len; i++) {
float vector[3] = { src[i].x, src[i].y, src[i].z };
- copymem(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
if (i == 0) {
aabb = AABB(src[i], SMALL_VEC3);
@@ -403,7 +403,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
- copymem(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
} break;
@@ -422,9 +422,9 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
value |= CLAMP(int((src[i * 4 + 0] * 0.5 + 0.5) * 1023.0), 0, 1023);
value |= CLAMP(int((src[i * 4 + 1] * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
value |= CLAMP(int((src[i * 4 + 2] * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- value |= CLAMP(int((src[i * 4 + 3] * 0.5 + 0.5) * 3.0), 0, 3) << 30;
+ value |= CLAMP(int((src[i * 4 + 3] * 0.5 + 0.5) * 1023.0), 0, 1023) << 30;
- copymem(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
+ memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], &value, 4);
}
} break;
@@ -442,7 +442,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
color16[1] = Math::make_half_float(src[i].g);
color16[2] = Math::make_half_float(src[i].b);
color16[3] = Math::make_half_float(src[i].a);
- copymem(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8);
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color16, 8);
}
} break;
case RS::ARRAY_TEX_UV: {
@@ -457,7 +457,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
for (int i = 0; i < p_vertex_array_len; i++) {
float uv[2] = { src[i].x, src[i].y };
- copymem(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
}
} break;
@@ -472,8 +472,8 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const Vector2 *src = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
- copymem(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 2);
+ float uv[2] = { src[i].x, src[i].y };
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
}
} break;
case RS::ARRAY_CUSTOM0:
@@ -495,7 +495,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const uint8_t *src = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- copymem(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
}
} break;
@@ -510,7 +510,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const uint8_t *src = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- copymem(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
}
} break;
case ARRAY_CUSTOM_R_FLOAT:
@@ -528,7 +528,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
const float *src = array.ptr();
for (int i = 0; i < p_vertex_array_len; i++) {
- copymem(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], 4 * s);
+ memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], 4 * s);
}
} break;
default: {
@@ -554,7 +554,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
}
- copymem(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
+ memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
}
}
@@ -578,7 +578,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
max_bone = MAX(data[j], max_bone);
}
- copymem(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
+ memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
}
} break;
@@ -600,11 +600,11 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
if (p_vertex_array_len < (1 << 16)) {
uint16_t v = src[i];
- copymem(&iw[i * 2], &v, 2);
+ memcpy(&iw[i * 2], &v, 2);
} else {
uint32_t v = src[i];
- copymem(&iw[i * 4], &v, 4);
+ memcpy(&iw[i * 4], &v, 4);
}
}
} break;
@@ -858,8 +858,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
case Variant::PACKED_VECTOR2_ARRAY: {
Vector<Vector2> v2 = p_arrays[i];
array_len = v2.size();
+ format |= ARRAY_FLAG_USE_2D_VERTICES;
} break;
case Variant::PACKED_VECTOR3_ARRAY: {
+ ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
Vector<Vector3> v3 = p_arrays[i];
array_len = v3.size();
} break;
@@ -1172,7 +1174,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
for (int j = 0; j < p_vertex_len; j++) {
const uint8_t *v = (const uint8_t *)&ar[j * attrib_elem_size + offsets[i]];
- copymem(&w[j * s], v, s);
+ memcpy(&w[j * s], v, s);
}
ret[i] = arr;
@@ -1189,7 +1191,7 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
for (int j = 0; j < p_vertex_len; j++) {
const float *v = (const float *)&ar[j * attrib_elem_size + offsets[i]];
- copymem(&w[j * s], v, s * sizeof(float));
+ memcpy(&w[j * s], v, s * sizeof(float));
}
ret[i] = arr;
@@ -1594,7 +1596,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("gi_probe_set_compress", "probe", "enable"), &RenderingServer::gi_probe_set_compress);
ClassDB::bind_method(D_METHOD("gi_probe_is_compressed", "probe"), &RenderingServer::gi_probe_is_compressed);
#endif
-/*
+ /*
ClassDB::bind_method(D_METHOD("lightmap_create()"), &RenderingServer::lightmap_capture_create);
ClassDB::bind_method(D_METHOD("lightmap_capture_set_bounds", "capture", "bounds"), &RenderingServer::lightmap_capture_set_bounds);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_bounds", "capture"), &RenderingServer::lightmap_capture_get_bounds);
@@ -1607,6 +1609,10 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("lightmap_capture_set_energy", "capture", "energy"), &RenderingServer::lightmap_capture_set_energy);
ClassDB::bind_method(D_METHOD("lightmap_capture_get_energy", "capture"), &RenderingServer::lightmap_capture_get_energy);
*/
+
+ ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
+ ClassDB::bind_method(D_METHOD("occluder_set_mesh"), &RenderingServer::occluder_set_mesh);
+
#endif
ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
@@ -1667,6 +1673,9 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
+ ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
+ ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
+ ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
@@ -1694,6 +1703,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug);
ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
+ ClassDB::bind_method(D_METHOD("scenario_set_camera_effects", "scenario", "effects"), &RenderingServer::scenario_set_camera_effects);
ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
#ifndef _3D_DISABLED
@@ -1706,7 +1716,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
- ClassDB::bind_method(D_METHOD("instance_set_surface_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_material);
+ ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
// ClassDB::bind_method(D_METHOD("instance_set_use_lightmap", "instance", "lightmap_instance", "lightmap"), &RenderingServer::instance_set_use_lightmap);
ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
@@ -2024,6 +2034,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
@@ -2093,6 +2104,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
BIND_ENUM_CONSTANT(SCENARIO_DEBUG_SHADELESS);
+ BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
+
BIND_ENUM_CONSTANT(INSTANCE_NONE);
BIND_ENUM_CONSTANT(INSTANCE_MESH);
BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
@@ -2104,12 +2119,14 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(INSTANCE_DECAL);
BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
+ BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
BIND_ENUM_CONSTANT(INSTANCE_MAX);
BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
+ BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING);
BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
@@ -2282,8 +2299,12 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
- GLOBAL_DEF("rendering/driver/rd_renderer/use_low_end_renderer", false);
- GLOBAL_DEF("rendering/driver/rd_renderer/use_low_end_renderer.mobile", true);
+ GLOBAL_DEF_RST("rendering/vulkan/rendering/back_end", 0);
+ GLOBAL_DEF_RST("rendering/vulkan/rendering/back_end.mobile", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/vulkan/rendering/back_end",
+ PropertyInfo(Variant::INT,
+ "rendering/vulkan/rendering/back_end",
+ PROPERTY_HINT_ENUM, "ForwardClustered,ForwardMobile"));
GLOBAL_DEF("rendering/reflections/sky_reflections/roughness_layers", 8);
GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections", true);
@@ -2340,6 +2361,10 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/amount", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/screen_space_roughness_limiter/limit", PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"));
+ GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
+ GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/occlusion_culling/bvh_build_quality", PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"));
+
GLOBAL_DEF("rendering/environment/glow/upscale_mode", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 6a8bb83ec1..0c1a010f73 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -618,6 +618,12 @@ public:
virtual RID particles_create() = 0;
+ enum ParticlesMode {
+ PARTICLES_MODE_2D,
+ PARTICLES_MODE_3D
+ };
+ virtual void particles_set_mode(RID p_particles, ParticlesMode p_mode) = 0;
+
virtual void particles_set_emitting(RID p_particles, bool p_enable) = 0;
virtual bool particles_get_emitting(RID p_particles) = 0;
virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
@@ -631,8 +637,22 @@ public:
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
virtual void particles_set_collision_base_size(RID p_particles, float p_size) = 0;
+
+ enum ParticlesTransformAlign {
+ PARTICLES_TRANSFORM_ALIGN_DISABLED,
+ PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD,
+ PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY,
+ PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY,
+ };
+
+ virtual void particles_set_transform_align(RID p_particles, ParticlesTransformAlign p_transform_align) = 0;
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, float p_length_sec) = 0;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) = 0;
+
virtual bool particles_is_inactive(RID p_particles) = 0;
virtual void particles_request_process(RID p_particles) = 0;
virtual void particles_restart(RID p_particles) = 0;
@@ -713,6 +733,11 @@ public:
virtual void camera_set_camera_effects(RID p_camera, RID p_camera_effects) = 0;
virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable) = 0;
+ /* OCCLUDER API */
+
+ virtual RID occluder_create() = 0;
+ virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) = 0;
+
/* VIEWPORT TARGET API */
enum CanvasItemTextureFilter {
@@ -826,6 +851,17 @@ public:
virtual void viewport_set_lod_threshold(RID p_viewport, float p_pixels) = 0;
+ virtual void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_debanding) = 0;
+ virtual void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread) = 0;
+
+ enum ViewportOcclusionCullingBuildQuality {
+ VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW = 0,
+ VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM = 1,
+ VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH = 2,
+ };
+
+ virtual void viewport_set_occlusion_culling_build_quality(ViewportOcclusionCullingBuildQuality p_quality) = 0;
+
enum ViewportRenderInfo {
VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME,
@@ -862,6 +898,7 @@ public:
VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS,
VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
+ VIEWPORT_DEBUG_DRAW_OCCLUDERS,
};
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
@@ -1109,6 +1146,7 @@ public:
INSTANCE_DECAL,
INSTANCE_GI_PROBE,
INSTANCE_LIGHTMAP,
+ INSTANCE_OCCLUDER,
INSTANCE_MAX,
INSTANCE_GEOMETRY_MASK = (1 << INSTANCE_MESH) | (1 << INSTANCE_MULTIMESH) | (1 << INSTANCE_IMMEDIATE) | (1 << INSTANCE_PARTICLES)
@@ -1124,7 +1162,7 @@ public:
virtual void instance_set_transform(RID p_instance, const Transform &p_transform) = 0;
virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
- virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material) = 0;
+ virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
virtual void instance_set_visible(RID p_instance, bool p_visible) = 0;
virtual void instance_set_custom_aabb(RID p_instance, AABB aabb) = 0;
@@ -1147,6 +1185,7 @@ public:
INSTANCE_FLAG_USE_BAKED_LIGHT,
INSTANCE_FLAG_USE_DYNAMIC_GI,
INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
+ INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING,
INSTANCE_FLAG_MAX
};
@@ -1505,6 +1544,7 @@ VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo);
VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw);
+VARIANT_ENUM_CAST(RenderingServer::ViewportOcclusionCullingBuildQuality);
VARIANT_ENUM_CAST(RenderingServer::SkyMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentBG);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentAmbientSource);
diff --git a/servers/text_server.cpp b/servers/text_server.cpp
index d6d3c11cfb..8b03565291 100644
--- a/servers/text_server.cpp
+++ b/servers/text_server.cpp
@@ -291,6 +291,8 @@ void TextServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_hex_code_box_size", "size", "index"), &TextServer::get_hex_code_box_size);
ClassDB::bind_method(D_METHOD("draw_hex_code_box", "canvas", "size", "pos", "index", "color"), &TextServer::draw_hex_code_box);
+ ClassDB::bind_method(D_METHOD("font_get_glyph_contours", "font", "size", "index"), &TextServer::_font_get_glyph_contours);
+
/* Shaped text buffer interface */
ClassDB::bind_method(D_METHOD("create_shaped_text", "direction", "orientation"), &TextServer::create_shaped_text, DEFVAL(DIRECTION_AUTO), DEFVAL(ORIENTATION_HORIZONTAL));
@@ -403,6 +405,11 @@ void TextServer::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_FONT_SYSTEM);
BIND_ENUM_CONSTANT(FEATURE_FONT_VARIABLE);
BIND_ENUM_CONSTANT(FEATURE_USE_SUPPORT_DATA);
+
+ /* FT Contour Point Types */
+ BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_ON);
+ BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CONIC);
+ BIND_ENUM_CONSTANT(CONTOUR_CURVE_TAG_OFF_CUBIC);
}
Vector3 TextServer::hex_code_box_font_size[2] = { Vector3(5, 5, 1), Vector3(10, 10, 2) };
@@ -1212,6 +1219,21 @@ RID TextServer::_create_font_memory(const PackedByteArray &p_data, const String
return create_font_memory(p_data.ptr(), p_data.size(), p_type, p_base_size);
}
+Dictionary TextServer::_font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index) const {
+ Vector<Vector3> points;
+ Vector<int32_t> contours;
+ bool orientation;
+ bool ok = font_get_glyph_contours(p_font, p_size, p_index, points, contours, orientation);
+ Dictionary out;
+
+ if (ok) {
+ out["points"] = points;
+ out["contours"] = contours;
+ out["orientation"] = orientation;
+ }
+ return out;
+}
+
void TextServer::_shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) {
Vector<Vector2i> overrides;
for (int i = 0; i < p_override.size(); i++) {
diff --git a/servers/text_server.h b/servers/text_server.h
index e1429da1d1..7fcfb91151 100644
--- a/servers/text_server.h
+++ b/servers/text_server.h
@@ -99,6 +99,12 @@ public:
FEATURE_USE_SUPPORT_DATA = 1 << 7
};
+ enum ContourPointTag {
+ CONTOUR_CURVE_TAG_ON = 0x01,
+ CONTOUR_CURVE_TAG_OFF_CONIC = 0x00,
+ CONTOUR_CURVE_TAG_OFF_CUBIC = 0x02
+ };
+
struct Glyph {
int start = -1; // Start offset in the source string.
int end = -1; // End offset in the source string.
@@ -286,6 +292,8 @@ public:
virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0;
virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const = 0;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const = 0;
+
virtual float font_get_oversampling() const = 0;
virtual void font_set_oversampling(float p_oversampling) = 0;
@@ -372,6 +380,8 @@ public:
/* GDScript wrappers */
RID _create_font_memory(const PackedByteArray &p_data, const String &p_type, int p_base_size = 16);
+ Dictionary _font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index) const;
+
Array _shaped_text_get_glyphs(RID p_shaped) const;
Dictionary _shaped_text_get_carets(RID p_shaped, int p_position) const;
@@ -454,5 +464,6 @@ VARIANT_ENUM_CAST(TextServer::LineBreakFlag);
VARIANT_ENUM_CAST(TextServer::GraphemeFlag);
VARIANT_ENUM_CAST(TextServer::Hinting);
VARIANT_ENUM_CAST(TextServer::Feature);
+VARIANT_ENUM_CAST(TextServer::ContourPointTag);
#endif // TEXT_SERVER_H
diff --git a/servers/xr/xr_positional_tracker.h b/servers/xr/xr_positional_tracker.h
index 420d818342..a5c6459471 100644
--- a/servers/xr/xr_positional_tracker.h
+++ b/servers/xr/xr_positional_tracker.h
@@ -43,8 +43,8 @@
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
*/
-class XRPositionalTracker : public Object {
- GDCLASS(XRPositionalTracker, Object);
+class XRPositionalTracker : public Reference {
+ GDCLASS(XRPositionalTracker, Reference);
_THREAD_SAFE_CLASS_
public:
diff --git a/servers/xr_server.cpp b/servers/xr_server.cpp
index 2acc2e398c..5678071857 100644
--- a/servers/xr_server.cpp
+++ b/servers/xr_server.cpp
@@ -48,12 +48,17 @@ void XRServer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale");
+ ClassDB::bind_method(D_METHOD("add_interface", "interface"), &XRServer::add_interface);
+ ClassDB::bind_method(D_METHOD("clear_primary_interface_if", "interface"), &XRServer::clear_primary_interface_if);
ClassDB::bind_method(D_METHOD("get_interface_count"), &XRServer::get_interface_count);
+ ClassDB::bind_method(D_METHOD("remove_interface", "interface"), &XRServer::remove_interface);
ClassDB::bind_method(D_METHOD("get_interface", "idx"), &XRServer::get_interface);
ClassDB::bind_method(D_METHOD("get_interfaces"), &XRServer::get_interfaces);
ClassDB::bind_method(D_METHOD("find_interface", "name"), &XRServer::find_interface);
ClassDB::bind_method(D_METHOD("get_tracker_count"), &XRServer::get_tracker_count);
ClassDB::bind_method(D_METHOD("get_tracker", "idx"), &XRServer::get_tracker);
+ ClassDB::bind_method(D_METHOD("add_tracker", "tracker"), &XRServer::add_tracker);
+ ClassDB::bind_method(D_METHOD("remove_tracker", "tracker"), &XRServer::remove_tracker);
ClassDB::bind_method(D_METHOD("get_primary_interface"), &XRServer::get_primary_interface);
ClassDB::bind_method(D_METHOD("set_primary_interface", "interface"), &XRServer::set_primary_interface);
@@ -260,15 +265,15 @@ int XRServer::get_free_tracker_id_for_type(TrackerType p_tracker_type) {
return tracker_id;
};
-void XRServer::add_tracker(XRPositionalTracker *p_tracker) {
- ERR_FAIL_NULL(p_tracker);
+void XRServer::add_tracker(Ref<XRPositionalTracker> p_tracker) {
+ ERR_FAIL_COND(p_tracker.is_null());
trackers.push_back(p_tracker);
emit_signal("tracker_added", p_tracker->get_tracker_name(), p_tracker->get_tracker_type(), p_tracker->get_tracker_id());
};
-void XRServer::remove_tracker(XRPositionalTracker *p_tracker) {
- ERR_FAIL_NULL(p_tracker);
+void XRServer::remove_tracker(Ref<XRPositionalTracker> p_tracker) {
+ ERR_FAIL_COND(p_tracker.is_null());
int idx = -1;
for (int i = 0; i < trackers.size(); i++) {
@@ -288,14 +293,14 @@ int XRServer::get_tracker_count() const {
return trackers.size();
};
-XRPositionalTracker *XRServer::get_tracker(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, trackers.size(), nullptr);
+Ref<XRPositionalTracker> XRServer::get_tracker(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, trackers.size(), Ref<XRPositionalTracker>());
return trackers[p_index];
};
-XRPositionalTracker *XRServer::find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const {
- ERR_FAIL_COND_V(p_tracker_id == 0, nullptr);
+Ref<XRPositionalTracker> XRServer::find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const {
+ ERR_FAIL_COND_V(p_tracker_id == 0, Ref<XRPositionalTracker>());
for (int i = 0; i < trackers.size(); i++) {
if (trackers[i]->get_tracker_type() == p_tracker_type && trackers[i]->get_tracker_id() == p_tracker_id) {
@@ -303,7 +308,7 @@ XRPositionalTracker *XRServer::find_by_type_and_id(TrackerType p_tracker_type, i
};
};
- return nullptr;
+ return Ref<XRPositionalTracker>();
};
Ref<XRInterface> XRServer::get_primary_interface() const {
@@ -311,6 +316,7 @@ Ref<XRInterface> XRServer::get_primary_interface() const {
};
void XRServer::set_primary_interface(const Ref<XRInterface> &p_primary_interface) {
+ ERR_FAIL_COND(p_primary_interface.is_null());
primary_interface = p_primary_interface;
print_verbose("XR: Primary interface set to: " + primary_interface->get_name());
diff --git a/servers/xr_server.h b/servers/xr_server.h
index d3972be838..46243d7fd0 100644
--- a/servers/xr_server.h
+++ b/servers/xr_server.h
@@ -77,7 +77,7 @@ public:
private:
Vector<Ref<XRInterface>> interfaces;
- Vector<XRPositionalTracker *> trackers;
+ Vector<Ref<XRPositionalTracker>> trackers;
Ref<XRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */
@@ -167,11 +167,11 @@ public:
*/
bool is_tracker_id_in_use_for_type(TrackerType p_tracker_type, int p_tracker_id) const;
int get_free_tracker_id_for_type(TrackerType p_tracker_type);
- void add_tracker(XRPositionalTracker *p_tracker);
- void remove_tracker(XRPositionalTracker *p_tracker);
+ void add_tracker(Ref<XRPositionalTracker> p_tracker);
+ void remove_tracker(Ref<XRPositionalTracker> p_tracker);
int get_tracker_count() const;
- XRPositionalTracker *get_tracker(int p_index) const;
- XRPositionalTracker *find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const;
+ Ref<XRPositionalTracker> get_tracker(int p_index) const;
+ Ref<XRPositionalTracker> find_by_type_and_id(TrackerType p_tracker_type, int p_tracker_id) const;
uint64_t get_last_process_usec();
uint64_t get_last_commit_usec();
diff --git a/tests/test_command_queue.h b/tests/test_command_queue.h
index b4fa63ad2b..2f0f62f5c8 100644
--- a/tests/test_command_queue.h
+++ b/tests/test_command_queue.h
@@ -31,14 +31,14 @@
#ifndef TEST_COMMAND_QUEUE_H
#define TEST_COMMAND_QUEUE_H
-#include "test_command_queue.h"
-
#include "core/config/project_settings.h"
+#include "core/math/random_number_generator.h"
#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/command_queue_mt.h"
+#include "test_macros.h"
#if !defined(NO_THREADS)
diff --git a/tests/test_dictionary.h b/tests/test_dictionary.h
new file mode 100644
index 0000000000..b94cf36109
--- /dev/null
+++ b/tests/test_dictionary.h
@@ -0,0 +1,159 @@
+/*************************************************************************/
+/* test_dictionary.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_DICTIONARY_H
+#define TEST_DICTIONARY_H
+
+#include "core/templates/ordered_hash_map.h"
+#include "core/templates/safe_refcount.h"
+#include "core/variant/dictionary.h"
+#include "core/variant/variant.h"
+#include "tests/test_macros.h"
+
+namespace TestDictionary {
+
+TEST_CASE("[Dictionary] Assignment using bracket notation ([])") {
+ Dictionary map;
+ map["Hello"] = 0;
+ CHECK(int(map["Hello"]) == 0);
+ map["Hello"] = 3;
+ CHECK(int(map["Hello"]) == 3);
+ map["World!"] = 4;
+ CHECK(int(map["World!"]) == 4);
+
+ // Test non-string keys, since keys can be of any Variant type.
+ map[12345] = -5;
+ CHECK(int(map[12345]) == -5);
+ map[false] = 128;
+ CHECK(int(map[false]) == 128);
+ map[Vector2(10, 20)] = 30;
+ CHECK(int(map[Vector2(10, 20)]) == 30);
+ map[0] = 400;
+ CHECK(int(map[0]) == 400);
+ // Check that assigning 0 doesn't overwrite the value for `false`.
+ CHECK(int(map[false]) == 128);
+}
+
+TEST_CASE("[Dictionary] == and != operators") {
+ Dictionary map1;
+ Dictionary map2;
+ CHECK(map1 != map2);
+ map1[1] = 3;
+ map2 = map1;
+ CHECK(map1 == map2);
+}
+
+TEST_CASE("[Dictionary] get_key_lists()") {
+ Dictionary map;
+ List<Variant> keys;
+ List<Variant> *ptr = &keys;
+ map.get_key_list(ptr);
+ CHECK(keys.is_empty());
+ map[1] = 3;
+ map.get_key_list(ptr);
+ CHECK(keys.size() == 1);
+ CHECK(int(keys[0]) == 1);
+ map[2] = 4;
+ map.get_key_list(ptr);
+ CHECK(keys.size() == 3);
+}
+
+TEST_CASE("[Dictionary] get_key_at_index()") {
+ Dictionary map;
+ map[4] = 3;
+ Variant val = map.get_key_at_index(0);
+ CHECK(int(val) == 4);
+ map[3] = 1;
+ val = map.get_key_at_index(0);
+ CHECK(int(val) == 4);
+ val = map.get_key_at_index(1);
+ CHECK(int(val) == 3);
+}
+
+TEST_CASE("[Dictionary] getptr()") {
+ Dictionary map;
+ map[1] = 3;
+ Variant *key = map.getptr(1);
+ CHECK(int(*key) == 3);
+ key = map.getptr(2);
+ CHECK(key == nullptr);
+}
+
+TEST_CASE("[Dictionary] get_valid()") {
+ Dictionary map;
+ map[1] = 3;
+ Variant val = map.get_valid(1);
+ CHECK(int(val) == 3);
+}
+TEST_CASE("[Dictionary] get()") {
+ Dictionary map;
+ map[1] = 3;
+ Variant val = map.get(1, -1);
+ CHECK(int(val) == 3);
+}
+
+TEST_CASE("[Dictionary] size(), empty() and clear()") {
+ Dictionary map;
+ CHECK(map.size() == 0);
+ CHECK(map.is_empty());
+ map[1] = 3;
+ CHECK(map.size() == 1);
+ CHECK(!map.is_empty());
+ map.clear();
+ CHECK(map.size() == 0);
+ CHECK(map.is_empty());
+}
+
+TEST_CASE("[Dictionary] has() and has_all()") {
+ Dictionary map;
+ CHECK(map.has(1) == false);
+ map[1] = 3;
+ CHECK(map.has(1));
+ Array keys;
+ keys.push_back(1);
+ CHECK(map.has_all(keys));
+ keys.push_back(2);
+ CHECK(map.has_all(keys) == false);
+}
+
+TEST_CASE("[Dictionary] keys() and values()") {
+ Dictionary map;
+ Array keys = map.keys();
+ Array values = map.values();
+ CHECK(keys.is_empty());
+ CHECK(values.is_empty());
+ map[1] = 3;
+ keys = map.keys();
+ values = map.values();
+ CHECK(int(keys[0]) == 1);
+ CHECK(int(values[0]) == 3);
+}
+} // namespace TestDictionary
+#endif // TEST_DICTIONARY_H
diff --git a/tests/test_geometry_2d.h b/tests/test_geometry_2d.h
index ea02d1114f..c9313f3625 100644
--- a/tests/test_geometry_2d.h
+++ b/tests/test_geometry_2d.h
@@ -113,7 +113,7 @@ TEST_CASE("[Geometry2D] Polygon clockwise") {
p.push_back(Vector2(1, 5));
CHECK(Geometry2D::is_polygon_clockwise(p));
- p.invert();
+ p.reverse();
CHECK_FALSE(Geometry2D::is_polygon_clockwise(p));
}
diff --git a/tests/test_hashing_context.h b/tests/test_hashing_context.h
new file mode 100644
index 0000000000..728a5f2cfa
--- /dev/null
+++ b/tests/test_hashing_context.h
@@ -0,0 +1,165 @@
+/*************************************************************************/
+/* test_hashing_context.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_HASHING_CONTEXT_H
+#define TEST_HASHING_CONTEXT_H
+
+#include "core/crypto/hashing_context.h"
+
+#include "tests/test_macros.h"
+
+namespace TestHashingContext {
+
+TEST_CASE("[HashingContext] Default - MD5/SHA1/SHA256") {
+ HashingContext ctx;
+
+ static const uint8_t md5_expected[] = {
+ 0xd4, 0x1d, 0x8c, 0xd9, 0x8f, 0x00, 0xb2, 0x04, 0xe9, 0x80, 0x09, 0x98, 0xec, 0xf8, 0x42, 0x7e
+ };
+ static const uint8_t sha1_expected[] = {
+ 0xda, 0x39, 0xa3, 0xee, 0x5e, 0x6b, 0x4b, 0x0d, 0x32, 0x55, 0xbf, 0xef, 0x95, 0x60, 0x18, 0x90,
+ 0xaf, 0xd8, 0x07, 0x09
+ };
+ static const uint8_t sha256_expected[] = {
+ 0xe3, 0xb0, 0xc4, 0x42, 0x98, 0xfc, 0x1c, 0x14, 0x9a, 0xfb, 0xf4, 0xc8, 0x99, 0x6f, 0xb9, 0x24,
+ 0x27, 0xae, 0x41, 0xe4, 0x64, 0x9b, 0x93, 0x4c, 0xa4, 0x95, 0x99, 0x1b, 0x78, 0x52, 0xb8, 0x55
+ };
+
+ CHECK(ctx.start(HashingContext::HASH_MD5) == OK);
+ PackedByteArray result = ctx.finish();
+ REQUIRE(result.size() == 16);
+ CHECK(memcmp(result.ptr(), md5_expected, 16) == 0);
+
+ CHECK(ctx.start(HashingContext::HASH_SHA1) == OK);
+ result = ctx.finish();
+ REQUIRE(result.size() == 20);
+ CHECK(memcmp(result.ptr(), sha1_expected, 20) == 0);
+
+ CHECK(ctx.start(HashingContext::HASH_SHA256) == OK);
+ result = ctx.finish();
+ REQUIRE(result.size() == 32);
+ CHECK(memcmp(result.ptr(), sha256_expected, 32) == 0);
+}
+
+TEST_CASE("[HashingContext] Multiple updates - MD5/SHA1/SHA256") {
+ HashingContext ctx;
+ const String s = "xyz";
+
+ const PackedByteArray s_byte_parts[] = {
+ String("x").to_ascii_buffer(),
+ String("y").to_ascii_buffer(),
+ String("z").to_ascii_buffer()
+ };
+
+ static const uint8_t md5_expected[] = {
+ 0xd1, 0x6f, 0xb3, 0x6f, 0x09, 0x11, 0xf8, 0x78, 0x99, 0x8c, 0x13, 0x61, 0x91, 0xaf, 0x70, 0x5e
+ };
+ static const uint8_t sha1_expected[] = {
+ 0x66, 0xb2, 0x74, 0x17, 0xd3, 0x7e, 0x02, 0x4c, 0x46, 0x52, 0x6c, 0x2f, 0x6d, 0x35, 0x8a, 0x75,
+ 0x4f, 0xc5, 0x52, 0xf3
+ };
+ static const uint8_t sha256_expected[] = {
+ 0x36, 0x08, 0xbc, 0xa1, 0xe4, 0x4e, 0xa6, 0xc4, 0xd2, 0x68, 0xeb, 0x6d, 0xb0, 0x22, 0x60, 0x26,
+ 0x98, 0x92, 0xc0, 0xb4, 0x2b, 0x86, 0xbb, 0xf1, 0xe7, 0x7a, 0x6f, 0xa1, 0x6c, 0x3c, 0x92, 0x82
+ };
+
+ CHECK(ctx.start(HashingContext::HASH_MD5) == OK);
+ CHECK(ctx.update(s_byte_parts[0]) == OK);
+ CHECK(ctx.update(s_byte_parts[1]) == OK);
+ CHECK(ctx.update(s_byte_parts[2]) == OK);
+ PackedByteArray result = ctx.finish();
+ REQUIRE(result.size() == 16);
+ CHECK(memcmp(result.ptr(), md5_expected, 16) == 0);
+
+ CHECK(ctx.start(HashingContext::HASH_SHA1) == OK);
+ CHECK(ctx.update(s_byte_parts[0]) == OK);
+ CHECK(ctx.update(s_byte_parts[1]) == OK);
+ CHECK(ctx.update(s_byte_parts[2]) == OK);
+ result = ctx.finish();
+ REQUIRE(result.size() == 20);
+ CHECK(memcmp(result.ptr(), sha1_expected, 20) == 0);
+
+ CHECK(ctx.start(HashingContext::HASH_SHA256) == OK);
+ CHECK(ctx.update(s_byte_parts[0]) == OK);
+ CHECK(ctx.update(s_byte_parts[1]) == OK);
+ CHECK(ctx.update(s_byte_parts[2]) == OK);
+ result = ctx.finish();
+ REQUIRE(result.size() == 32);
+ CHECK(memcmp(result.ptr(), sha256_expected, 32) == 0);
+}
+
+TEST_CASE("[HashingContext] Invalid use of start") {
+ HashingContext ctx;
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ ctx.start(static_cast<HashingContext::HashType>(-1)) == ERR_UNAVAILABLE,
+ "Using invalid hash types should fail.");
+ ERR_PRINT_ON;
+
+ REQUIRE(ctx.start(HashingContext::HASH_MD5) == OK);
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ ctx.start(HashingContext::HASH_MD5) == ERR_ALREADY_IN_USE,
+ "Calling 'start' twice before 'finish' should fail.");
+ ERR_PRINT_ON;
+}
+
+TEST_CASE("[HashingContext] Invalid use of update") {
+ HashingContext ctx;
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ ctx.update(PackedByteArray()) == ERR_UNCONFIGURED,
+ "Calling 'update' before 'start' should fail.");
+ ERR_PRINT_ON;
+
+ REQUIRE(ctx.start(HashingContext::HASH_MD5) == OK);
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ ctx.update(PackedByteArray()) == FAILED,
+ "Calling 'update' with an empty byte array should fail.");
+ ERR_PRINT_ON;
+}
+
+TEST_CASE("[HashingContext] Invalid use of finish") {
+ HashingContext ctx;
+
+ ERR_PRINT_OFF;
+ CHECK_MESSAGE(
+ ctx.finish() == PackedByteArray(),
+ "Calling 'finish' before 'start' should return an empty byte array.");
+ ERR_PRINT_ON;
+}
+} // namespace TestHashingContext
+
+#endif // TEST_HASHING_CONTEXT_H
diff --git a/tests/test_list.h b/tests/test_list.h
index 1c70b6e961..52d5edff70 100644
--- a/tests/test_list.h
+++ b/tests/test_list.h
@@ -260,7 +260,7 @@ TEST_CASE("[List] Invert") {
List<int>::Element *n[4];
populate_integers(list, n, 4);
- list.invert();
+ list.reverse();
CHECK(list.front()->get() == 3);
CHECK(list.front()->next()->get() == 2);
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 7e9f8319a0..0e916697a0 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -42,12 +42,14 @@
#include "test_config_file.h"
#include "test_crypto.h"
#include "test_curve.h"
+#include "test_dictionary.h"
#include "test_expression.h"
#include "test_file_access.h"
#include "test_geometry_2d.h"
#include "test_geometry_3d.h"
#include "test_gradient.h"
#include "test_gui.h"
+#include "test_hashing_context.h"
#include "test_image.h"
#include "test_json.h"
#include "test_list.h"
@@ -61,6 +63,7 @@
#include "test_object.h"
#include "test_ordered_hash_map.h"
#include "test_paged_array.h"
+#include "test_path_3d.h"
#include "test_pck_packer.h"
#include "test_physics_2d.h"
#include "test_physics_3d.h"
@@ -71,6 +74,7 @@
#include "test_shader_lang.h"
#include "test_string.h"
#include "test_text_server.h"
+#include "test_translation.h"
#include "test_validate_testing.h"
#include "test_variant.h"
#include "test_xml_parser.h"
diff --git a/tests/test_math.cpp b/tests/test_math.cpp
index 26c2aa2088..85cfdf7d2c 100644
--- a/tests/test_math.cpp
+++ b/tests/test_math.cpp
@@ -529,7 +529,7 @@ MainLoop *test() {
ERR_FAIL_COND_V_MSG(!fa, nullptr, "Could not open file: " + test);
Vector<uint8_t> buf;
- int flen = fa->get_len();
+ uint64_t flen = fa->get_len();
buf.resize(fa->get_len() + 1);
fa->get_buffer(buf.ptrw(), flen);
buf.write[flen] = 0;
diff --git a/editor/import/resource_importer_csv.cpp b/tests/test_path_3d.h
index f621ce7855..9961ae6e97 100644
--- a/editor/import/resource_importer_csv.cpp
+++ b/tests/test_path_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* resource_importer_csv.cpp */
+/* test_path_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,49 +28,58 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "resource_importer_csv.h"
+#ifndef TEST_PATH_3D_H
+#define TEST_PATH_3D_H
-#include "core/io/resource_saver.h"
-#include "core/os/file_access.h"
+#include "scene/3d/path_3d.h"
+#include "scene/resources/curve.h"
-String ResourceImporterCSV::get_importer_name() const {
- return "csv";
-}
+#include "tests/test_macros.h"
-String ResourceImporterCSV::get_visible_name() const {
- return "CSV";
-}
+namespace TestPath3D {
-void ResourceImporterCSV::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("csv");
+TEST_CASE("[Path3D] Initialization") {
+ SUBCASE("Path should be empty right after initialization") {
+ Path3D *test_path = memnew(Path3D);
+ CHECK(test_path->get_curve() == nullptr);
+ memdelete(test_path);
+ }
}
-String ResourceImporterCSV::get_save_extension() const {
- return ""; //does not save a single resource
-}
+TEST_CASE("[Path3D] Curve setter and getter") {
+ SUBCASE("Curve passed to the class should remain the same") {
+ Path3D *test_path = memnew(Path3D);
+ const Ref<Curve3D> &curve = memnew(Curve3D);
-String ResourceImporterCSV::get_resource_type() const {
- return "TextFile";
-}
+ test_path->set_curve(curve);
+ CHECK(test_path->get_curve() == curve);
+ memdelete(test_path);
+ }
+ SUBCASE("Curve passed many times to the class should remain the same") {
+ Path3D *test_path = memnew(Path3D);
+ const Ref<Curve3D> &curve = memnew(Curve3D);
-bool ResourceImporterCSV::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
- return true;
-}
+ test_path->set_curve(curve);
+ test_path->set_curve(curve);
+ test_path->set_curve(curve);
+ CHECK(test_path->get_curve() == curve);
+ memdelete(test_path);
+ }
+ SUBCASE("Curve rewrite testing") {
+ Path3D *test_path = memnew(Path3D);
+ const Ref<Curve3D> &curve1 = memnew(Curve3D);
+ const Ref<Curve3D> &curve2 = memnew(Curve3D);
-int ResourceImporterCSV::get_preset_count() const {
- return 0;
+ test_path->set_curve(curve1);
+ test_path->set_curve(curve2);
+ CHECK_MESSAGE(test_path->get_curve() != curve1,
+ "After rewrite, second curve should be in class");
+ CHECK_MESSAGE(test_path->get_curve() == curve2,
+ "After rewrite, second curve should be in class");
+ memdelete(test_path);
+ }
}
-String ResourceImporterCSV::get_preset_name(int p_idx) const {
- return "";
-}
+} // namespace TestPath3D
-void ResourceImporterCSV::get_import_options(List<ImportOption> *r_options, int p_preset) const {
-}
-
-Error ResourceImporterCSV::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- return OK;
-}
-
-ResourceImporterCSV::ResourceImporterCSV() {
-}
+#endif // TEST_PATH_3D
diff --git a/tests/test_physics_2d.cpp b/tests/test_physics_2d.cpp
index 570e1897d6..a9e2e92b34 100644
--- a/tests/test_physics_2d.cpp
+++ b/tests/test_physics_2d.cpp
@@ -216,10 +216,10 @@ protected:
if (mm.is_valid()) {
Point2 p = mm->get_position();
- if (mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
ray_to = p;
_do_ray_query();
- } else if (mm->get_button_mask() & BUTTON_MASK_RIGHT) {
+ } else if (mm->get_button_mask() & MOUSE_BUTTON_MASK_RIGHT) {
ray_from = p;
_do_ray_query();
}
@@ -243,9 +243,7 @@ protected:
Size2 imgsize(5, 5); //vs->texture_get_width(body_shape_data[p_shape].image), vs->texture_get_height(body_shape_data[p_shape].image));
vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image);
- ps->body_set_force_integration_callback(body, this, "_body_moved", sprite);
- //RID q = ps->query_create(this,"_body_moved",sprite);
- //ps->query_body_state(q,body);
+ ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics2DMainLoop::_body_moved), sprite);
return body;
}
@@ -310,7 +308,6 @@ protected:
}
static void _bind_methods() {
- ClassDB::bind_method(D_METHOD("_body_moved"), &TestPhysics2DMainLoop::_body_moved);
ClassDB::bind_method(D_METHOD("_ray_query_callback"), &TestPhysics2DMainLoop::_ray_query_callback);
}
@@ -323,7 +320,7 @@ public:
ps->space_set_active(space, true);
ps->set_active(true);
ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1));
- ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 98);
+ ps->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, 980);
{
RID vp = vs->viewport_create();
diff --git a/tests/test_physics_3d.cpp b/tests/test_physics_3d.cpp
index 74afbad9d1..ac8078a0a8 100644
--- a/tests/test_physics_3d.cpp
+++ b/tests/test_physics_3d.cpp
@@ -77,10 +77,6 @@ class TestPhysics3DMainLoop : public MainLoop {
bool quit;
protected:
- static void _bind_methods() {
- ClassDB::bind_method("body_changed_transform", &TestPhysics3DMainLoop::body_changed_transform);
- }
-
RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) {
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
@@ -93,7 +89,7 @@ protected:
ps->body_set_param(body, PhysicsServer3D::BODY_PARAM_BOUNCE, 0.0);
//todo set space
ps->body_add_shape(body, type_shape_map[p_shape]);
- ps->body_set_force_integration_callback(body, this, "body_changed_transform", mesh_instance);
+ ps->body_set_force_integration_callback(body, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance);
ps->body_set_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM, p_location);
bodies.push_back(body);
@@ -187,8 +183,10 @@ protected:
RenderingServer *vs = RenderingServer::get_singleton();
PhysicsServer3D *ps = PhysicsServer3D::get_singleton();
RID trimesh_shape = ps->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON);
- ps->shape_set_data(trimesh_shape, p_faces);
- p_faces = ps->shape_get_data(trimesh_shape); // optimized one
+ Dictionary trimesh_params;
+ trimesh_params["faces"] = p_faces;
+ trimesh_params["backface_collision"] = false;
+ ps->shape_set_data(trimesh_shape, trimesh_params);
Vector<Vector3> normals; // for drawing
for (int i = 0; i < p_faces.size() / 3; i++) {
Plane p(p_faces[i * 3 + 0], p_faces[i * 3 + 1], p_faces[i * 3 + 2]);
@@ -368,8 +366,7 @@ public:
ps->body_set_space(character, space);
//todo add space
ps->body_add_shape(character, capsule_shape);
-
- ps->body_set_force_integration_callback(character, this, "body_changed_transform", mesh_instance);
+ ps->body_set_force_integration_callback(character, callable_mp(this, &TestPhysics3DMainLoop::body_changed_transform), mesh_instance);
ps->body_set_state(character, PhysicsServer3D::BODY_STATE_TRANSFORM, Transform(Basis(), Vector3(-2, 5, -2)));
bodies.push_back(character);
diff --git a/tests/test_shader_lang.cpp b/tests/test_shader_lang.cpp
index a023f35506..2169350c02 100644
--- a/tests/test_shader_lang.cpp
+++ b/tests/test_shader_lang.cpp
@@ -344,7 +344,7 @@ MainLoop *test() {
Set<String> types;
types.insert("spatial");
- Error err = sl.compile(code, dt, rm, types, nullptr);
+ Error err = sl.compile(code, dt, rm, ShaderLanguage::VaryingFunctionNames(), types, nullptr);
if (err) {
print_line("Error at line: " + rtos(sl.get_error_line()) + ": " + sl.get_error_text());
diff --git a/tests/test_string.h b/tests/test_string.h
index 17f24fb0d8..486c17dbbd 100644
--- a/tests/test_string.h
+++ b/tests/test_string.h
@@ -860,10 +860,10 @@ TEST_CASE("[String] match") {
}
TEST_CASE("[String] IPVX address to string") {
- IP_Address ip0("2001:0db8:85a3:0000:0000:8a2e:0370:7334");
- IP_Address ip(0x0123, 0x4567, 0x89ab, 0xcdef, true);
- IP_Address ip2("fe80::52e5:49ff:fe93:1baf");
- IP_Address ip3("::ffff:192.168.0.1");
+ IPAddress ip0("2001:0db8:85a3:0000:0000:8a2e:0370:7334");
+ IPAddress ip(0x0123, 0x4567, 0x89ab, 0xcdef, true);
+ IPAddress ip2("fe80::52e5:49ff:fe93:1baf");
+ IPAddress ip3("::ffff:192.168.0.1");
String ip4 = "192.168.0.1";
CHECK(ip4.is_valid_ip_address());
@@ -1045,7 +1045,7 @@ TEST_CASE("[String] lstrip and rstrip") {
TEST_CASE("[String] ensuring empty string into parse_utf8 passes empty string") {
String empty;
- CHECK(empty.parse_utf8(NULL, -1));
+ CHECK(empty.parse_utf8(nullptr, -1));
}
TEST_CASE("[String] Cyrillic to_lower()") {
@@ -1156,6 +1156,17 @@ TEST_CASE("[String] uri_encode/unescape") {
String s = "Godot Engine:'docs'";
String t = "Godot%20Engine%3A%27docs%27";
+ String x1 = "T%C4%93%C5%A1t";
+ static const uint8_t u8str[] = { 0x54, 0xC4, 0x93, 0xC5, 0xA1, 0x74, 0x00 };
+ String x2 = String::utf8((const char *)u8str);
+ String x3 = U"Tēšt";
+
+ CHECK(x1.uri_decode() == x2);
+ CHECK(x1.uri_decode() == x3);
+ CHECK((x1 + x3).uri_decode() == (x2 + x3)); // Mixed unicode and URL encoded string, e.g. GTK+ bookmark.
+ CHECK(x2.uri_encode() == x1);
+ CHECK(x3.uri_encode() == x1);
+
CHECK(s.uri_encode() == t);
CHECK(t.uri_decode() == s);
}
@@ -1318,6 +1329,20 @@ TEST_CASE("[String] humanize_size") {
CHECK(String::humanize_size(100523550) == "95.86 MiB");
CHECK(String::humanize_size(5345555000) == "4.97 GiB");
}
+
+TEST_CASE("[String] validate_node_name") {
+ String numeric_only = "12345";
+ CHECK(numeric_only.validate_node_name() == "12345");
+
+ String name_with_spaces = "Name with spaces";
+ CHECK(name_with_spaces.validate_node_name() == "Name with spaces");
+
+ String name_with_kana = "Name with kana ゴドツ";
+ CHECK(name_with_kana.validate_node_name() == "Name with kana ゴドツ");
+
+ String name_with_invalid_chars = "Name with invalid characters :.@removed!";
+ CHECK(name_with_invalid_chars.validate_node_name() == "Name with invalid characters removed!");
+}
} // namespace TestString
#endif // TEST_STRING_H
diff --git a/tests/test_text_server.h b/tests/test_text_server.h
index b0b40447fe..3d700f8ec4 100644
--- a/tests/test_text_server.h
+++ b/tests/test_text_server.h
@@ -28,6 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifdef TOOLS_ENABLED
+
#ifndef TEST_TEXT_SERVER_H
#define TEST_TEXT_SERVER_H
@@ -247,3 +249,4 @@ TEST_SUITE("[[TextServer]") {
}; // namespace TestTextServer
#endif // TEST_TEXT_SERVER_H
+#endif // TOOLS_ENABLED
diff --git a/tests/test_translation.h b/tests/test_translation.h
new file mode 100644
index 0000000000..52ff49bf9b
--- /dev/null
+++ b/tests/test_translation.h
@@ -0,0 +1,150 @@
+/*************************************************************************/
+/* test_translation.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_TRANSLATION_H
+#define TEST_TRANSLATION_H
+
+#include "core/string/optimized_translation.h"
+#include "core/string/translation.h"
+#include "core/string/translation_po.h"
+
+#include "thirdparty/doctest/doctest.h"
+
+namespace TestTranslation {
+
+TEST_CASE("[Translation] Messages") {
+ Ref<Translation> translation = memnew(Translation);
+ translation->set_locale("fr");
+ translation->add_message("Hello", "Bonjour");
+ CHECK(translation->get_message("Hello") == "Bonjour");
+
+ translation->erase_message("Hello");
+ // The message no longer exists, so it returns an empty string instead.
+ CHECK(translation->get_message("Hello") == "");
+
+ List<StringName> messages;
+ translation->get_message_list(&messages);
+ CHECK(translation->get_message_count() == 0);
+ CHECK(messages.size() == 0);
+
+ translation->add_message("Hello2", "Bonjour2");
+ translation->add_message("Hello3", "Bonjour3");
+ messages.clear();
+ translation->get_message_list(&messages);
+ CHECK(translation->get_message_count() == 2);
+ CHECK(messages.size() == 2);
+ // Messages are stored in a Map, don't assume ordering.
+ CHECK(messages.find("Hello2"));
+ CHECK(messages.find("Hello3"));
+}
+
+TEST_CASE("[TranslationPO] Messages with context") {
+ Ref<TranslationPO> translation = memnew(TranslationPO);
+ translation->set_locale("fr");
+ translation->add_message("Hello", "Bonjour");
+ translation->add_message("Hello", "Salut", "friendly");
+ CHECK(translation->get_message("Hello") == "Bonjour");
+ CHECK(translation->get_message("Hello", "friendly") == "Salut");
+ CHECK(translation->get_message("Hello", "nonexistent_context") == "");
+
+ // Only remove the message for the default context, not the "friendly" context.
+ translation->erase_message("Hello");
+ // The message no longer exists, so it returns an empty string instead.
+ CHECK(translation->get_message("Hello") == "");
+ CHECK(translation->get_message("Hello", "friendly") == "Salut");
+ CHECK(translation->get_message("Hello", "nonexistent_context") == "");
+
+ List<StringName> messages;
+ translation->get_message_list(&messages);
+
+ // `get_message_count()` takes all contexts into account.
+ CHECK(translation->get_message_count() == 1);
+ // Only the default context is taken into account.
+ // Since "Hello" is now only present in a non-default context, it is not counted in the list of messages.
+ CHECK(messages.size() == 0);
+
+ translation->add_message("Hello2", "Bonjour2");
+ translation->add_message("Hello2", "Salut2", "friendly");
+ translation->add_message("Hello3", "Bonjour3");
+ messages.clear();
+ translation->get_message_list(&messages);
+
+ // `get_message_count()` takes all contexts into account.
+ CHECK(translation->get_message_count() == 4);
+ // Only the default context is taken into account.
+ CHECK(messages.size() == 2);
+ // Messages are stored in a Map, don't assume ordering.
+ CHECK(messages.find("Hello2"));
+ CHECK(messages.find("Hello3"));
+}
+
+TEST_CASE("[TranslationPO] Plural messages") {
+ Ref<TranslationPO> translation = memnew(TranslationPO);
+ translation->set_locale("fr");
+ translation->set_plural_rule("Plural-Forms: nplurals=2; plural=(n >= 2);");
+ CHECK(translation->get_plural_forms() == 2);
+
+ PackedStringArray plurals;
+ plurals.push_back("Il y a %d pomme");
+ plurals.push_back("Il y a %d pommes");
+ translation->add_plural_message("There are %d apples", plurals);
+ ERR_PRINT_OFF;
+ // This is invalid, as the number passed to `get_plural_message()` may not be negative.
+ CHECK(vformat(translation->get_plural_message("There are %d apples", "", -1), -1) == "");
+ ERR_PRINT_ON;
+ CHECK(vformat(translation->get_plural_message("There are %d apples", "", 0), 0) == "Il y a 0 pomme");
+ CHECK(vformat(translation->get_plural_message("There are %d apples", "", 1), 1) == "Il y a 1 pomme");
+ CHECK(vformat(translation->get_plural_message("There are %d apples", "", 2), 2) == "Il y a 2 pommes");
+}
+
+TEST_CASE("[OptimizedTranslation] Generate from Translation and read messages") {
+ Ref<Translation> translation = memnew(Translation);
+ translation->set_locale("fr");
+ translation->add_message("Hello", "Bonjour");
+ translation->add_message("Hello2", "Bonjour2");
+ translation->add_message("Hello3", "Bonjour3");
+
+ Ref<OptimizedTranslation> optimized_translation = memnew(OptimizedTranslation);
+ optimized_translation->generate(translation);
+ CHECK(optimized_translation->get_message("Hello") == "Bonjour");
+ CHECK(optimized_translation->get_message("Hello2") == "Bonjour2");
+ CHECK(optimized_translation->get_message("Hello3") == "Bonjour3");
+ CHECK(optimized_translation->get_message("DoesNotExist") == "");
+
+ List<StringName> messages;
+ // `get_message_list()` can't return the list of messages stored in an OptimizedTranslation.
+ optimized_translation->get_message_list(&messages);
+ CHECK(optimized_translation->get_message_count() == 0);
+ CHECK(messages.size() == 0);
+}
+
+} // namespace TestTranslation
+
+#endif // TEST_TRANSLATION_H
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 3803e87fea..1e7d990dda 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -8,13 +8,12 @@ readability.
## basis_universal
- Upstream: https://github.com/BinomialLLC/basis_universal
-- Version: git (895ee8ee7e04f22267f8d16d46de04d5a01d63ac, 2020)
+- Version: git (ba1c3e40f1d434ebaf9a167b44e9b11d2bf0f765, 2021)
- License: Apache 2.0
Files extracted from upstream source:
-- `.cpp` and `.h` files in root folder except for `basisu_tool.cpp` (contains `main` and can cause link error)
-- `.cpp`, `.h` and `.inc` files in `transcoder/`, keeping folder structure
+- `encoder/` and `transcoder/` folders
- `LICENSE`
@@ -62,6 +61,26 @@ Files extracted from upstream source:
Extracted from .zip provided. Extracted license and header only.
+## embree-aarch64
+
+- Upstream: https://github.com/lighttransport/embree-aarch64
+- Version: 3.12.1 (6ef362f99af80c9dfe8dd2bfc582d9067897edc6, 2020)
+- License: Apache 2.0
+
+Files extracted from upstream:
+
+- All cpp files listed in `modules/raycast/godot_update_embree.py`
+- All header files in the directories listed in `modules/raycast/godot_update_embree.py`
+
+The `modules/raycast/godot_update_embree.py` script can be used to pull the
+relevant files from the latest Embree-aarch64 release and apply some automatic changes.
+
+Some changes have been made in order to remove exceptions and fix minor build errors.
+They are marked with `// -- GODOT start --` and `// -- GODOT end --`
+comments. Apply the patches in the `patches/` folder when syncing on newer upstream
+commits.
+
+
## enet
- Upstream: http://enet.bespin.org
@@ -86,20 +105,20 @@ It is still possible to build against a system wide ENet but doing so
will limit its functionality to IPv4 only.
-## etc2comp
+## etcpak
-- Upstream: https://github.com/google/etc2comp
-- Version: git (9cd0f9cae0f32338943699bb418107db61bb66f2, 2017)
-- License: Apache 2.0
+- Upstream: https://github.com/wolfpld/etcpak
+- Version: git (f27daea656ff77671580f838a889e33049430ebd, 2021)
+- License: BSD-3-Clause
Files extracted from upstream source:
-- all .cpp and .h files in EtcLib/
-- README.md, LICENSE, AUTHORS
-
-Important: Some files have Godot-made changes.
-They are marked with `// -- GODOT start --` and `// -- GODOT end --`
-comments.
+- Only the files relevant for compression (i.e. `Process*.cpp` and their deps):
+ ```
+ Dither.{cpp,hpp} ForceInline.hpp Math.hpp ProcessCommon.hpp ProcessRGB.{cpp,hpp}
+ ProcessDxtc.{cpp,hpp} Tables.{cpp,hpp} Vector.hpp
+ ```
+- `AUTHORS.txt` and `LICENSE.txt`
## fonts
@@ -118,6 +137,10 @@ comments.
* Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/
* Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted)
* License: Apache 2.0
+- `OpenSans_SemiBold.ttf`:
+ * Upstream: https://fonts.google.com/specimen/Open+Sans
+ * Version: 1.10 (downloaded from Google Fonts in February 2021)
+ * License: Apache 2.0
- `Tamsyn*.png`:
* Upstream: http://www.fial.com/~scott/tamsyn-font/
* Version: 1.11 (2015)
@@ -174,7 +197,7 @@ Files extracted from upstream source:
## harfbuzz
- Upstream: https://github.com/harfbuzz/harfbuzz
-- Version: 2.7.4 (7236c7e29cef1c2d76c7a284c5081ff4d3aa1127, 2020)
+- Version: 2.8.0 (03538e872a0610a65fad692b33d3646f387cf578, 2021)
- License: MIT
Files extracted from upstream source:
@@ -186,17 +209,17 @@ Files extracted from upstream source:
## icu4c
- Upstream: https://github.com/unicode-org/icu
-- Version: 68.2 (84e1f26ea77152936e70d53178a816dbfbf69989, 2020)
+- Version: 69.1 (0e7b4428866f3133b4abba2d932ee3faa708db1d, 2021)
- License: Unicode
Files extracted from upstream source:
- the `common` folder
-- `APIChangeReport.md`, `LICENSE`
+- `LICENSE`
Files generated from upstream source:
-- the `icudt68l.dat` built with the provided `godot_data.json` config file (see
+- the `icudt69l.dat` built with the provided `godot_data.json` config file (see
https://github.com/unicode-org/icu/blob/master/docs/userguide/icu_data/buildtool.md
for instructions)
@@ -324,7 +347,7 @@ changes are marked with `// -- GODOT --` comments.
## mbedtls
- Upstream: https://tls.mbed.org/
-- Version: 2.16.9 (3fac0bae4a50113989b3d015cd2d948f51a6d9ac, 2020)
+- Version: 2.16.10 (d61fa61bef06b64132e3490543c81b8ee40fbee3, 2021)
- License: Apache 2.0
File extracted from upstream release tarball:
@@ -344,7 +367,7 @@ File extracted from upstream release tarball:
## meshoptimizer
- Upstream: https://github.com/zeux/meshoptimizer
-- Version: git (e3f53f66e7a35b9b8764bee478589d79e34fa698, 2021)
+- Version: 0.16 (95893c0566646434dd675b708d293fcb2d526d08, 2021)
- License: MIT
Files extracted from upstream repository:
@@ -355,18 +378,23 @@ Files extracted from upstream repository:
## miniupnpc
-- Upstream: https://github.com/miniupnp/miniupnp/tree/master/miniupnpc
-- Version: git (44366328661826603982d1e0d7ebb4062c5f2bfc, 2020)
+- Upstream: https://github.com/miniupnp/miniupnp
+- Version: 2.2.2 (81029a860baf1f727903e5b85307903b3f40cbc8, 2021)
- License: BSD-3-Clause
Files extracted from upstream source:
- All `*.c` and `*.h` files from `miniupnpc` to `thirdparty/miniupnpc/miniupnpc`
-- Remove `test*`, `minihttptestserver.c` and `wingenminiupnpcstrings.c`
+- Remove the following test or sample files:
+ `listdevices.c minihttptestserver.c miniupnpcmodule.c upnpc.c upnperrors.* test* wingenminiupnpcstrings.c`
+- `LICENSE`
+
+The only modified file is `miniupnpcstrings.h`, which was created for Godot
+(it is usually autogenerated by cmake). Bump the version number for miniupnpc in that
+file when upgrading.
-The patch `windows_fix.diff` is applied to `minissdpc.c` to fix an upstream issue.
-The only modified file is miniupnpcstrings.h, which was created for Godot
-(it is usually autogenerated by cmake).
+Note: The following upstream patch has been applied, remove this notice on next update.
+https://github.com/miniupnp/miniupnp/commit/3a08dd4b89af2e9effa22a136bac86f2f306fd79
## minizip
diff --git a/thirdparty/basis_universal/basisu_comp.cpp b/thirdparty/basis_universal/basisu_comp.cpp
deleted file mode 100644
index 1e4679311c..0000000000
--- a/thirdparty/basis_universal/basisu_comp.cpp
+++ /dev/null
@@ -1,1206 +0,0 @@
-// basisu_comp.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-#include "basisu_comp.h"
-#include "basisu_enc.h"
-#include <unordered_set>
-
-#define BASISU_USE_STB_IMAGE_RESIZE_FOR_MIPMAP_GEN 0
-#define DEBUG_CROP_TEXTURE_TO_64x64 (0)
-#define DEBUG_RESIZE_TEXTURE (0)
-#define DEBUG_EXTRACT_SINGLE_BLOCK (0)
-
-namespace basisu
-{
- basis_compressor::basis_compressor() :
- m_total_blocks(0),
- m_auto_global_sel_pal(false),
- m_basis_file_size(0),
- m_basis_bits_per_texel(0),
- m_any_source_image_has_alpha(false)
- {
- debug_printf("basis_compressor::basis_compressor\n");
- }
-
- bool basis_compressor::init(const basis_compressor_params &params)
- {
- debug_printf("basis_compressor::init\n");
-
- m_params = params;
-
- if (m_params.m_debug)
- {
- debug_printf("basis_compressor::init:\n");
-
-#define PRINT_BOOL_VALUE(v) debug_printf("%s: %u %u\n", BASISU_STRINGIZE2(v), static_cast<int>(m_params.v), m_params.v.was_changed());
-#define PRINT_INT_VALUE(v) debug_printf("%s: %i %u\n", BASISU_STRINGIZE2(v), static_cast<int>(m_params.v), m_params.v.was_changed());
-#define PRINT_UINT_VALUE(v) debug_printf("%s: %u %u\n", BASISU_STRINGIZE2(v), static_cast<uint32_t>(m_params.v), m_params.v.was_changed());
-#define PRINT_FLOAT_VALUE(v) debug_printf("%s: %f %u\n", BASISU_STRINGIZE2(v), static_cast<float>(m_params.v), m_params.v.was_changed());
-
- debug_printf("Has global selector codebook: %i\n", m_params.m_pSel_codebook != nullptr);
-
- debug_printf("Source images: %u, source filenames: %u, source alpha filenames: %i\n",
- (uint32_t)m_params.m_source_images.size(), (uint32_t)m_params.m_source_filenames.size(), (uint32_t)m_params.m_source_alpha_filenames.size());
-
- PRINT_BOOL_VALUE(m_y_flip);
- PRINT_BOOL_VALUE(m_debug);
- PRINT_BOOL_VALUE(m_debug_images);
- PRINT_BOOL_VALUE(m_global_sel_pal);
- PRINT_BOOL_VALUE(m_auto_global_sel_pal);
- PRINT_BOOL_VALUE(m_compression_level);
- PRINT_BOOL_VALUE(m_no_hybrid_sel_cb);
- PRINT_BOOL_VALUE(m_perceptual);
- PRINT_BOOL_VALUE(m_no_endpoint_rdo);
- PRINT_BOOL_VALUE(m_no_selector_rdo);
- PRINT_BOOL_VALUE(m_read_source_images);
- PRINT_BOOL_VALUE(m_write_output_basis_files);
- PRINT_BOOL_VALUE(m_compute_stats);
- PRINT_BOOL_VALUE(m_check_for_alpha)
- PRINT_BOOL_VALUE(m_force_alpha)
- PRINT_BOOL_VALUE(m_seperate_rg_to_color_alpha);
- PRINT_BOOL_VALUE(m_multithreading);
- PRINT_BOOL_VALUE(m_disable_hierarchical_endpoint_codebooks);
-
- PRINT_FLOAT_VALUE(m_hybrid_sel_cb_quality_thresh);
-
- PRINT_INT_VALUE(m_global_pal_bits);
- PRINT_INT_VALUE(m_global_mod_bits);
-
- PRINT_FLOAT_VALUE(m_endpoint_rdo_thresh);
- PRINT_FLOAT_VALUE(m_selector_rdo_thresh);
-
- PRINT_BOOL_VALUE(m_mip_gen);
- PRINT_BOOL_VALUE(m_mip_renormalize);
- PRINT_BOOL_VALUE(m_mip_wrapping);
- PRINT_BOOL_VALUE(m_mip_srgb);
- PRINT_FLOAT_VALUE(m_mip_premultiplied);
- PRINT_FLOAT_VALUE(m_mip_scale);
- PRINT_INT_VALUE(m_mip_smallest_dimension);
- debug_printf("m_mip_filter: %s\n", m_params.m_mip_filter.c_str());
-
- debug_printf("m_max_endpoint_clusters: %u\n", m_params.m_max_endpoint_clusters);
- debug_printf("m_max_selector_clusters: %u\n", m_params.m_max_selector_clusters);
- debug_printf("m_quality_level: %i\n", m_params.m_quality_level);
-
- debug_printf("m_tex_type: %u\n", m_params.m_tex_type);
- debug_printf("m_userdata0: 0x%X, m_userdata1: 0x%X\n", m_params.m_userdata0, m_params.m_userdata1);
- debug_printf("m_us_per_frame: %i (%f fps)\n", m_params.m_us_per_frame, m_params.m_us_per_frame ? 1.0f / (m_params.m_us_per_frame / 1000000.0f) : 0);
-
-#undef PRINT_BOOL_VALUE
-#undef PRINT_INT_VALUE
-#undef PRINT_UINT_VALUE
-#undef PRINT_FLOAT_VALUE
- }
-
- if ((m_params.m_read_source_images) && (!m_params.m_source_filenames.size()))
- {
- assert(0);
- return false;
- }
-
- return true;
- }
-
- basis_compressor::error_code basis_compressor::process()
- {
- debug_printf("basis_compressor::process\n");
-
- if (!read_source_images())
- return cECFailedReadingSourceImages;
-
- if (!validate_texture_type_constraints())
- return cECFailedValidating;
-
- if (!process_frontend())
- return cECFailedFrontEnd;
-
- if (!extract_frontend_texture_data())
- return cECFailedFontendExtract;
-
- if (!process_backend())
- return cECFailedBackend;
-
- if (!create_basis_file_and_transcode())
- return cECFailedCreateBasisFile;
-
- if (!write_output_files_and_compute_stats())
- return cECFailedWritingOutput;
-
- return cECSuccess;
- }
-
- bool basis_compressor::generate_mipmaps(const image &img, std::vector<image> &mips, bool has_alpha)
- {
- debug_printf("basis_compressor::generate_mipmaps\n");
-
- uint32_t total_levels = 1;
- uint32_t w = img.get_width(), h = img.get_height();
- while (maximum<uint32_t>(w, h) > (uint32_t)m_params.m_mip_smallest_dimension)
- {
- w = maximum(w >> 1U, 1U);
- h = maximum(h >> 1U, 1U);
- total_levels++;
- }
-
-#if BASISU_USE_STB_IMAGE_RESIZE_FOR_MIPMAP_GEN
- // Requires stb_image_resize
- stbir_filter filter = STBIR_FILTER_DEFAULT;
- if (m_params.m_mip_filter == "box")
- filter = STBIR_FILTER_BOX;
- else if (m_params.m_mip_filter == "triangle")
- filter = STBIR_FILTER_TRIANGLE;
- else if (m_params.m_mip_filter == "cubic")
- filter = STBIR_FILTER_CUBICBSPLINE;
- else if (m_params.m_mip_filter == "catmull")
- filter = STBIR_FILTER_CATMULLROM;
- else if (m_params.m_mip_filter == "mitchell")
- filter = STBIR_FILTER_MITCHELL;
-
- for (uint32_t level = 1; level < total_levels; level++)
- {
- const uint32_t level_width = maximum<uint32_t>(1, img.get_width() >> level);
- const uint32_t level_height = maximum<uint32_t>(1, img.get_height() >> level);
-
- image &level_img = *enlarge_vector(mips, 1);
- level_img.resize(level_width, level_height);
-
- int result = stbir_resize_uint8_generic(
- (const uint8_t *)img.get_ptr(), img.get_width(), img.get_height(), img.get_pitch() * sizeof(color_rgba),
- (uint8_t *)level_img.get_ptr(), level_img.get_width(), level_img.get_height(), level_img.get_pitch() * sizeof(color_rgba),
- has_alpha ? 4 : 3, has_alpha ? 3 : STBIR_ALPHA_CHANNEL_NONE, m_params.m_mip_premultiplied ? STBIR_FLAG_ALPHA_PREMULTIPLIED : 0,
- m_params.m_mip_wrapping ? STBIR_EDGE_WRAP : STBIR_EDGE_CLAMP, filter, m_params.m_mip_srgb ? STBIR_COLORSPACE_SRGB : STBIR_COLORSPACE_LINEAR,
- nullptr);
-
- if (result == 0)
- {
- error_printf("basis_compressor::generate_mipmaps: stbir_resize_uint8_generic() failed!\n");
- return false;
- }
-
- if (m_params.m_mip_renormalize)
- level_img.renormalize_normal_map();
- }
-#else
- for (uint32_t level = 1; level < total_levels; level++)
- {
- const uint32_t level_width = maximum<uint32_t>(1, img.get_width() >> level);
- const uint32_t level_height = maximum<uint32_t>(1, img.get_height() >> level);
-
- image &level_img = *enlarge_vector(mips, 1);
- level_img.resize(level_width, level_height);
-
- bool status = image_resample(img, level_img, m_params.m_mip_srgb, m_params.m_mip_filter.c_str(), m_params.m_mip_scale, m_params.m_mip_wrapping, 0, has_alpha ? 4 : 3);
- if (!status)
- {
- error_printf("basis_compressor::generate_mipmaps: image_resample() failed!\n");
- return false;
- }
-
- if (m_params.m_mip_renormalize)
- level_img.renormalize_normal_map();
- }
-#endif
-
- return true;
- }
-
- bool basis_compressor::read_source_images()
- {
- debug_printf("basis_compressor::read_source_images\n");
-
- const uint32_t total_source_files = m_params.m_read_source_images ? (uint32_t)m_params.m_source_filenames.size() : (uint32_t)m_params.m_source_images.size();
- if (!total_source_files)
- return false;
-
- m_stats.resize(0);
- m_slice_descs.resize(0);
- m_slice_images.resize(0);
-
- m_total_blocks = 0;
- uint32_t total_macroblocks = 0;
-
- m_any_source_image_has_alpha = false;
-
- std::vector<image> source_images;
- std::vector<std::string> source_filenames;
-
- // First load all source images, and determine if any have an alpha channel.
- for (uint32_t source_file_index = 0; source_file_index < total_source_files; source_file_index++)
- {
- const char *pSource_filename = "";
-
- image file_image;
-
- if (m_params.m_read_source_images)
- {
- pSource_filename = m_params.m_source_filenames[source_file_index].c_str();
-
- // Load the source image
- if (!load_png(pSource_filename, file_image))
- {
- error_printf("Failed reading source image: %s\n", pSource_filename);
- return false;
- }
-
- printf("Read source image \"%s\", %ux%u\n", pSource_filename, file_image.get_width(), file_image.get_height());
-
- // Optionally load another image and put a grayscale version of it into the alpha channel.
- if ((source_file_index < m_params.m_source_alpha_filenames.size()) && (m_params.m_source_alpha_filenames[source_file_index].size()))
- {
- const char *pSource_alpha_image = m_params.m_source_alpha_filenames[source_file_index].c_str();
-
- image alpha_data;
-
- if (!load_png(pSource_alpha_image, alpha_data))
- {
- error_printf("Failed reading source image: %s\n", pSource_alpha_image);
- return false;
- }
-
- printf("Read source alpha image \"%s\", %ux%u\n", pSource_alpha_image, alpha_data.get_width(), alpha_data.get_height());
-
- alpha_data.crop(file_image.get_width(), file_image.get_height());
-
- for (uint32_t y = 0; y < file_image.get_height(); y++)
- for (uint32_t x = 0; x < file_image.get_width(); x++)
- file_image(x, y).a = (uint8_t)alpha_data(x, y).get_709_luma();
- }
- }
- else
- {
- file_image = m_params.m_source_images[source_file_index];
- }
-
- if (m_params.m_seperate_rg_to_color_alpha)
- {
- // Used for XY normal maps in RG - puts X in color, Y in alpha
- for (uint32_t y = 0; y < file_image.get_height(); y++)
- for (uint32_t x = 0; x < file_image.get_width(); x++)
- {
- const color_rgba &c = file_image(x, y);
- file_image(x, y).set_noclamp_rgba(c.r, c.r, c.r, c.g);
- }
- }
-
- bool has_alpha = false;
- if ((m_params.m_force_alpha) || (m_params.m_seperate_rg_to_color_alpha))
- has_alpha = true;
- else if (!m_params.m_check_for_alpha)
- file_image.set_alpha(255);
- else if (file_image.has_alpha())
- has_alpha = true;
-
- if (has_alpha)
- m_any_source_image_has_alpha = true;
-
- debug_printf("Source image index %u filename %s %ux%u has alpha: %u\n", source_file_index, pSource_filename, file_image.get_width(), file_image.get_height(), has_alpha);
-
- if (m_params.m_y_flip)
- file_image.flip_y();
-
-#if DEBUG_EXTRACT_SINGLE_BLOCK
- image block_image(4, 4);
- const uint32_t block_x = 0;
- const uint32_t block_y = 0;
- block_image.blit(block_x * 4, block_y * 4, 4, 4, 0, 0, file_image, 0);
- file_image = block_image;
-#endif
-
-#if DEBUG_CROP_TEXTURE_TO_64x64
- file_image.resize(64, 64);
-#endif
-#if DEBUG_RESIZE_TEXTURE
- image temp_img((file_image.get_width() + 1) / 2, (file_image.get_height() + 1) / 2);
- image_resample(file_image, temp_img, m_params.m_perceptual, "kaiser");
- temp_img.swap(file_image);
-#endif
-
- if ((!file_image.get_width()) || (!file_image.get_height()))
- {
- error_printf("basis_compressor::read_source_images: Source image has a zero width and/or height!\n");
- return false;
- }
-
- if ((file_image.get_width() > BASISU_MAX_SUPPORTED_TEXTURE_DIMENSION) || (file_image.get_height() > BASISU_MAX_SUPPORTED_TEXTURE_DIMENSION))
- {
- error_printf("basis_compressor::read_source_images: Source image is too large!\n");
- return false;
- }
-
- source_images.push_back(file_image);
- source_filenames.push_back(pSource_filename);
- }
-
- debug_printf("Any source image has alpha: %u\n", m_any_source_image_has_alpha);
-
- for (uint32_t source_file_index = 0; source_file_index < total_source_files; source_file_index++)
- {
- image &file_image = source_images[source_file_index];
- const std::string &source_filename = source_filenames[source_file_index];
-
- std::vector<image> slices;
-
- slices.reserve(32);
- slices.push_back(file_image);
-
- if (m_params.m_mip_gen)
- {
- if (!generate_mipmaps(file_image, slices, m_any_source_image_has_alpha))
- return false;
- }
-
- uint_vec mip_indices(slices.size());
- for (uint32_t i = 0; i < slices.size(); i++)
- mip_indices[i] = i;
-
- if (m_any_source_image_has_alpha)
- {
- // If source has alpha, then even mips will have RGB, and odd mips will have alpha in RGB.
- std::vector<image> alpha_slices;
- uint_vec new_mip_indices;
-
- alpha_slices.reserve(slices.size() * 2);
-
- for (uint32_t i = 0; i < slices.size(); i++)
- {
- image lvl_rgb(slices[i]);
- image lvl_a(lvl_rgb);
-
- for (uint32_t y = 0; y < lvl_a.get_height(); y++)
- {
- for (uint32_t x = 0; x < lvl_a.get_width(); x++)
- {
- uint8_t a = lvl_a(x, y).a;
- lvl_a(x, y).set_noclamp_rgba(a, a, a, 255);
- }
- }
-
- lvl_rgb.set_alpha(255);
-
- alpha_slices.push_back(lvl_rgb);
- new_mip_indices.push_back(i);
-
- alpha_slices.push_back(lvl_a);
- new_mip_indices.push_back(i);
- }
-
- slices.swap(alpha_slices);
- mip_indices.swap(new_mip_indices);
- }
-
- assert(slices.size() == mip_indices.size());
-
- for (uint32_t slice_index = 0; slice_index < slices.size(); slice_index++)
- {
- const bool is_alpha_slice = m_any_source_image_has_alpha && ((slice_index & 1) != 0);
-
- image &slice_image = slices[slice_index];
- const uint32_t orig_width = slice_image.get_width();
- const uint32_t orig_height = slice_image.get_height();
-
- // Enlarge the source image to 4x4 block boundaries, duplicating edge pixels if necessary to avoid introducing extra colors into blocks.
- slice_image.crop_dup_borders(slice_image.get_block_width(4) * 4, slice_image.get_block_height(4) * 4);
-
- if (m_params.m_debug_images)
- {
- save_png(string_format("basis_debug_source_image_%u_%u.png", source_file_index, slice_index).c_str(), slice_image);
- }
-
- enlarge_vector(m_stats, 1);
- enlarge_vector(m_slice_images, 1);
- enlarge_vector(m_slice_descs, 1);
-
- const uint32_t dest_image_index = (uint32_t)m_stats.size() - 1;
-
- m_stats[dest_image_index].m_filename = source_filename.c_str();
- m_stats[dest_image_index].m_width = orig_width;
- m_stats[dest_image_index].m_height = orig_height;
-
- m_slice_images[dest_image_index] = slice_image;
-
- debug_printf("****** Slice %u: mip %u, alpha_slice: %u, filename: \"%s\", original: %ux%u actual: %ux%u\n", m_slice_descs.size() - 1, mip_indices[slice_index], is_alpha_slice, source_filename.c_str(), orig_width, orig_height, slice_image.get_width(), slice_image.get_height());
-
- basisu_backend_slice_desc &slice_desc = m_slice_descs[dest_image_index];
-
- slice_desc.m_first_block_index = m_total_blocks;
-
- slice_desc.m_orig_width = orig_width;
- slice_desc.m_orig_height = orig_height;
-
- slice_desc.m_width = slice_image.get_width();
- slice_desc.m_height = slice_image.get_height();
-
- slice_desc.m_num_blocks_x = slice_image.get_block_width(4);
- slice_desc.m_num_blocks_y = slice_image.get_block_height(4);
-
- slice_desc.m_num_macroblocks_x = (slice_desc.m_num_blocks_x + 1) >> 1;
- slice_desc.m_num_macroblocks_y = (slice_desc.m_num_blocks_y + 1) >> 1;
-
- slice_desc.m_source_file_index = source_file_index;
-
- slice_desc.m_mip_index = mip_indices[slice_index];
-
- slice_desc.m_alpha = is_alpha_slice;
- slice_desc.m_iframe = false;
- if (m_params.m_tex_type == basist::cBASISTexTypeVideoFrames)
- {
- slice_desc.m_iframe = (source_file_index == 0);
- }
-
- m_total_blocks += slice_desc.m_num_blocks_x * slice_desc.m_num_blocks_y;
- total_macroblocks += slice_desc.m_num_macroblocks_x * slice_desc.m_num_macroblocks_y;
-
- } // slice_index
-
- } // source_file_index
-
- debug_printf("Total blocks: %u, Total macroblocks: %u\n", m_total_blocks, total_macroblocks);
-
- // Make sure we don't have too many slices
- if (m_slice_descs.size() > BASISU_MAX_SLICES)
- {
- error_printf("Too many slices!\n");
- return false;
- }
-
- // Basic sanity check on the slices
- for (uint32_t i = 1; i < m_slice_descs.size(); i++)
- {
- const basisu_backend_slice_desc &prev_slice_desc = m_slice_descs[i - 1];
- const basisu_backend_slice_desc &slice_desc = m_slice_descs[i];
-
- // Make sure images are in order
- int image_delta = (int)slice_desc.m_source_file_index - (int)prev_slice_desc.m_source_file_index;
- if (image_delta > 1)
- return false;
-
- // Make sure mipmap levels are in order
- if (!image_delta)
- {
- int level_delta = (int)slice_desc.m_mip_index - (int)prev_slice_desc.m_mip_index;
- if (level_delta > 1)
- return false;
- }
- }
-
- printf("Total basis file slices: %u\n", (uint32_t)m_slice_descs.size());
-
- for (uint32_t i = 0; i < m_slice_descs.size(); i++)
- {
- const basisu_backend_slice_desc &slice_desc = m_slice_descs[i];
-
- printf("Slice: %u, alpha: %u, orig width/height: %ux%u, width/height: %ux%u, first_block: %u, image_index: %u, mip_level: %u, iframe: %u\n",
- i, slice_desc.m_alpha, slice_desc.m_orig_width, slice_desc.m_orig_height, slice_desc.m_width, slice_desc.m_height, slice_desc.m_first_block_index, slice_desc.m_source_file_index, slice_desc.m_mip_index, slice_desc.m_iframe);
-
- if (m_any_source_image_has_alpha)
- {
- // Alpha slices must be at odd slice indices
- if (slice_desc.m_alpha)
- {
- if ((i & 1) == 0)
- return false;
-
- const basisu_backend_slice_desc &prev_slice_desc = m_slice_descs[i - 1];
-
- // Make sure previous slice has this image's color data
- if (prev_slice_desc.m_source_file_index != slice_desc.m_source_file_index)
- return false;
- if (prev_slice_desc.m_alpha)
- return false;
- if (prev_slice_desc.m_mip_index != slice_desc.m_mip_index)
- return false;
- if (prev_slice_desc.m_num_blocks_x != slice_desc.m_num_blocks_x)
- return false;
- if (prev_slice_desc.m_num_blocks_y != slice_desc.m_num_blocks_y)
- return false;
- }
- else if (i & 1)
- return false;
- }
- else if (slice_desc.m_alpha)
- {
- return false;
- }
-
- if ((slice_desc.m_orig_width > slice_desc.m_width) || (slice_desc.m_orig_height > slice_desc.m_height))
- return false;
- if ((slice_desc.m_source_file_index == 0) && (m_params.m_tex_type == basist::cBASISTexTypeVideoFrames))
- {
- if (!slice_desc.m_iframe)
- return false;
- }
- }
-
- return true;
- }
-
- // Do some basic validation for 2D arrays, cubemaps, video, and volumes.
- bool basis_compressor::validate_texture_type_constraints()
- {
- debug_printf("basis_compressor::validate_texture_type_constraints\n");
-
- // In 2D mode anything goes (each image may have a different resolution and # of mipmap levels).
- if (m_params.m_tex_type == basist::cBASISTexType2D)
- return true;
-
- uint32_t total_basis_images = 0;
-
- for (uint32_t slice_index = 0; slice_index < m_slice_images.size(); slice_index++)
- {
- const basisu_backend_slice_desc &slice_desc = m_slice_descs[slice_index];
-
- total_basis_images = maximum<uint32_t>(total_basis_images, slice_desc.m_source_file_index + 1);
- }
-
- if (m_params.m_tex_type == basist::cBASISTexTypeCubemapArray)
- {
- // For cubemaps, validate that the total # of Basis images is a multiple of 6.
- if ((total_basis_images % 6) != 0)
- {
- error_printf("basis_compressor::validate_texture_type_constraints: For cubemaps the total number of input images is not a multiple of 6!\n");
- return false;
- }
- }
-
- // Now validate that all the mip0's have the same dimensions, and that each image has the same # of mipmap levels.
- uint_vec image_mipmap_levels(total_basis_images);
-
- int width = -1, height = -1;
- for (uint32_t slice_index = 0; slice_index < m_slice_images.size(); slice_index++)
- {
- const basisu_backend_slice_desc &slice_desc = m_slice_descs[slice_index];
-
- image_mipmap_levels[slice_desc.m_source_file_index] = maximum(image_mipmap_levels[slice_desc.m_source_file_index], slice_desc.m_mip_index + 1);
-
- if (slice_desc.m_mip_index != 0)
- continue;
-
- if (width < 0)
- {
- width = slice_desc.m_orig_width;
- height = slice_desc.m_orig_height;
- }
- else if ((width != (int)slice_desc.m_orig_width) || (height != (int)slice_desc.m_orig_height))
- {
- error_printf("basis_compressor::validate_texture_type_constraints: The source image resolutions are not all equal!\n");
- return false;
- }
- }
-
- for (size_t i = 1; i < image_mipmap_levels.size(); i++)
- {
- if (image_mipmap_levels[0] != image_mipmap_levels[i])
- {
- error_printf("basis_compressor::validate_texture_type_constraints: Each image must have the same number of mipmap levels!\n");
- return false;
- }
- }
-
- return true;
- }
-
- bool basis_compressor::process_frontend()
- {
- debug_printf("basis_compressor::process_frontend\n");
-
- m_source_blocks.resize(m_total_blocks);
-
- for (uint32_t slice_index = 0; slice_index < m_slice_images.size(); slice_index++)
- {
- const basisu_backend_slice_desc &slice_desc = m_slice_descs[slice_index];
-
- const uint32_t num_blocks_x = slice_desc.m_num_blocks_x;
- const uint32_t num_blocks_y = slice_desc.m_num_blocks_y;
-
- const image &source_image = m_slice_images[slice_index];
-
- for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
- for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
- source_image.extract_block_clamped(m_source_blocks[slice_desc.m_first_block_index + block_x + block_y * num_blocks_x].get_ptr(), block_x * 4, block_y * 4, 4, 4);
- }
-
-#if 0
- // TODO
- basis_etc1_pack_params pack_params;
- pack_params.m_quality = cETCQualityMedium;
- pack_params.m_perceptual = m_params.m_perceptual;
- pack_params.m_use_color4 = false;
-
- pack_etc1_block_context pack_context;
-
- std::unordered_set<uint64_t> endpoint_hash;
- std::unordered_set<uint32_t> selector_hash;
-
- for (uint32_t i = 0; i < m_source_blocks.size(); i++)
- {
- etc_block blk;
- pack_etc1_block(blk, m_source_blocks[i].get_ptr(), pack_params, pack_context);
-
- const color_rgba c0(blk.get_block_color(0, false));
- endpoint_hash.insert((c0.r | (c0.g << 5) | (c0.b << 10)) | (blk.get_inten_table(0) << 16));
-
- const color_rgba c1(blk.get_block_color(1, false));
- endpoint_hash.insert((c1.r | (c1.g << 5) | (c1.b << 10)) | (blk.get_inten_table(1) << 16));
-
- selector_hash.insert(blk.get_raw_selector_bits());
- }
-
- const uint32_t total_unique_endpoints = (uint32_t)endpoint_hash.size();
- const uint32_t total_unique_selectors = (uint32_t)selector_hash.size();
-
- if (m_params.m_debug)
- {
- debug_printf("Unique endpoints: %u, unique selectors: %u\n", total_unique_endpoints, total_unique_selectors);
- }
-#endif
-
- const double total_texels = m_total_blocks * 16.0f;
-
- int endpoint_clusters = m_params.m_max_endpoint_clusters;
- int selector_clusters = m_params.m_max_selector_clusters;
-
- if (endpoint_clusters > basisu_frontend::cMaxEndpointClusters)
- {
- error_printf("Too many endpoint clusters! (%u but max is %u)\n", endpoint_clusters, basisu_frontend::cMaxEndpointClusters);
- return false;
- }
- if (selector_clusters > basisu_frontend::cMaxSelectorClusters)
- {
- error_printf("Too many selector clusters! (%u but max is %u)\n", selector_clusters, basisu_frontend::cMaxSelectorClusters);
- return false;
- }
-
- if (m_params.m_quality_level != -1)
- {
- const float quality = saturate(m_params.m_quality_level / 255.0f);
-
- const float bits_per_endpoint_cluster = 14.0f;
- const float max_desired_endpoint_cluster_bits_per_texel = 1.0f; // .15f
- int max_endpoints = static_cast<int>((max_desired_endpoint_cluster_bits_per_texel * total_texels) / bits_per_endpoint_cluster);
-
- const float mid = 128.0f / 255.0f;
-
- float color_endpoint_quality = quality;
-
- const float endpoint_split_point = 0.5f;
- if (color_endpoint_quality <= mid)
- {
- color_endpoint_quality = lerp(0.0f, endpoint_split_point, powf(color_endpoint_quality / mid, .65f));
-
- max_endpoints = clamp<int>(max_endpoints, 256, 3072);
- max_endpoints = minimum<uint32_t>(max_endpoints, m_total_blocks);
-
- if (max_endpoints < 64)
- max_endpoints = 64;
- endpoint_clusters = clamp<uint32_t>((uint32_t)(.5f + lerp<float>(32, static_cast<float>(max_endpoints), color_endpoint_quality)), 32, basisu_frontend::cMaxEndpointClusters);
- }
- else
- {
- color_endpoint_quality = powf((color_endpoint_quality - mid) / (1.0f - mid), 1.6f);
-
- max_endpoints = clamp<int>(max_endpoints, 256, 8192);
- max_endpoints = minimum<uint32_t>(max_endpoints, m_total_blocks);
-
- if (max_endpoints < 3072)
- max_endpoints = 3072;
- endpoint_clusters = clamp<uint32_t>((uint32_t)(.5f + lerp<float>(3072, static_cast<float>(max_endpoints), color_endpoint_quality)), 32, basisu_frontend::cMaxEndpointClusters);
- }
-
- float bits_per_selector_cluster = m_params.m_global_sel_pal ? 21.0f : 14.0f;
-
- const float max_desired_selector_cluster_bits_per_texel = 1.0f; // .15f
- int max_selectors = static_cast<int>((max_desired_selector_cluster_bits_per_texel * total_texels) / bits_per_selector_cluster);
- max_selectors = clamp<int>(max_selectors, 256, basisu_frontend::cMaxSelectorClusters);
- max_selectors = minimum<uint32_t>(max_selectors, m_total_blocks);
-
- float color_selector_quality = quality;
- //color_selector_quality = powf(color_selector_quality, 1.65f);
- color_selector_quality = powf(color_selector_quality, 2.62f);
-
- if (max_selectors < 96)
- max_selectors = 96;
- selector_clusters = clamp<uint32_t>((uint32_t)(.5f + lerp<float>(96, static_cast<float>(max_selectors), color_selector_quality)), 8, basisu_frontend::cMaxSelectorClusters);
-
- debug_printf("Max endpoints: %u, max selectors: %u\n", endpoint_clusters, selector_clusters);
-
- if (m_params.m_quality_level >= 223)
- {
- if (!m_params.m_selector_rdo_thresh.was_changed())
- {
- if (!m_params.m_endpoint_rdo_thresh.was_changed())
- m_params.m_endpoint_rdo_thresh *= .25f;
-
- if (!m_params.m_selector_rdo_thresh.was_changed())
- m_params.m_selector_rdo_thresh *= .25f;
- }
- }
- else if (m_params.m_quality_level >= 192)
- {
- if (!m_params.m_endpoint_rdo_thresh.was_changed())
- m_params.m_endpoint_rdo_thresh *= .5f;
-
- if (!m_params.m_selector_rdo_thresh.was_changed())
- m_params.m_selector_rdo_thresh *= .5f;
- }
- else if (m_params.m_quality_level >= 160)
- {
- if (!m_params.m_endpoint_rdo_thresh.was_changed())
- m_params.m_endpoint_rdo_thresh *= .75f;
-
- if (!m_params.m_selector_rdo_thresh.was_changed())
- m_params.m_selector_rdo_thresh *= .75f;
- }
- else if (m_params.m_quality_level >= 129)
- {
- float l = (quality - 129 / 255.0f) / ((160 - 129) / 255.0f);
-
- if (!m_params.m_endpoint_rdo_thresh.was_changed())
- m_params.m_endpoint_rdo_thresh *= lerp<float>(1.0f, .75f, l);
-
- if (!m_params.m_selector_rdo_thresh.was_changed())
- m_params.m_selector_rdo_thresh *= lerp<float>(1.0f, .75f, l);
- }
- }
-
- m_auto_global_sel_pal = false;
- if (!m_params.m_global_sel_pal && m_params.m_auto_global_sel_pal)
- {
- const float bits_per_selector_cluster = 31.0f;
- double selector_codebook_bpp_est = (bits_per_selector_cluster * selector_clusters) / total_texels;
- debug_printf("selector_codebook_bpp_est: %f\n", selector_codebook_bpp_est);
- const float force_global_sel_pal_bpp_threshold = .15f;
- if ((total_texels <= 128.0f*128.0f) && (selector_codebook_bpp_est > force_global_sel_pal_bpp_threshold))
- {
- m_auto_global_sel_pal = true;
- debug_printf("Auto global selector palette enabled\n");
- }
- }
-
- basisu_frontend::params p;
- p.m_num_source_blocks = m_total_blocks;
- p.m_pSource_blocks = &m_source_blocks[0];
- p.m_max_endpoint_clusters = endpoint_clusters;
- p.m_max_selector_clusters = selector_clusters;
- p.m_perceptual = m_params.m_perceptual;
- p.m_debug_stats = m_params.m_debug;
- p.m_debug_images = m_params.m_debug_images;
- p.m_compression_level = m_params.m_compression_level;
- p.m_tex_type = m_params.m_tex_type;
- p.m_multithreaded = m_params.m_multithreading;
- p.m_disable_hierarchical_endpoint_codebooks = m_params.m_disable_hierarchical_endpoint_codebooks;
- p.m_pJob_pool = m_params.m_pJob_pool;
-
- if ((m_params.m_global_sel_pal) || (m_auto_global_sel_pal))
- {
- p.m_pGlobal_sel_codebook = m_params.m_pSel_codebook;
- p.m_num_global_sel_codebook_pal_bits = m_params.m_global_pal_bits;
- p.m_num_global_sel_codebook_mod_bits = m_params.m_global_mod_bits;
- p.m_use_hybrid_selector_codebooks = !m_params.m_no_hybrid_sel_cb;
- p.m_hybrid_codebook_quality_thresh = m_params.m_hybrid_sel_cb_quality_thresh;
- }
-
- if (!m_frontend.init(p))
- {
- error_printf("basisu_frontend::init() failed!\n");
- return false;
- }
-
- m_frontend.compress();
-
- if (m_params.m_debug_images)
- {
- for (uint32_t i = 0; i < m_slice_descs.size(); i++)
- {
- char filename[1024];
-#ifdef _WIN32
- sprintf_s(filename, sizeof(filename), "rdo_frontend_output_output_blocks_%u.png", i);
-#else
- snprintf(filename, sizeof(filename), "rdo_frontend_output_output_blocks_%u.png", i);
-#endif
- m_frontend.dump_debug_image(filename, m_slice_descs[i].m_first_block_index, m_slice_descs[i].m_num_blocks_x, m_slice_descs[i].m_num_blocks_y, true);
-
-#ifdef _WIN32
- sprintf_s(filename, sizeof(filename), "rdo_frontend_output_api_%u.png", i);
-#else
- snprintf(filename, sizeof(filename), "rdo_frontend_output_api_%u.png", i);
-#endif
- m_frontend.dump_debug_image(filename, m_slice_descs[i].m_first_block_index, m_slice_descs[i].m_num_blocks_x, m_slice_descs[i].m_num_blocks_y, false);
- }
- }
-
- return true;
- }
-
- bool basis_compressor::extract_frontend_texture_data()
- {
- debug_printf("basis_compressor::extract_frontend_texture_data\n");
-
- m_frontend_output_textures.resize(m_slice_descs.size());
- m_best_etc1s_images.resize(m_slice_descs.size());
- m_best_etc1s_images_unpacked.resize(m_slice_descs.size());
-
- for (uint32_t i = 0; i < m_slice_descs.size(); i++)
- {
- const basisu_backend_slice_desc &slice_desc = m_slice_descs[i];
-
- const uint32_t num_blocks_x = slice_desc.m_num_blocks_x;
- const uint32_t num_blocks_y = slice_desc.m_num_blocks_y;
-
- const uint32_t width = num_blocks_x * 4;
- const uint32_t height = num_blocks_y * 4;
-
- m_frontend_output_textures[i].init(texture_format::cETC1, width, height);
-
- for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
- for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
- memcpy(m_frontend_output_textures[i].get_block_ptr(block_x, block_y, 0), &m_frontend.get_output_block(slice_desc.m_first_block_index + block_x + block_y * num_blocks_x), sizeof(etc_block));
-
-#if 0
- if (m_params.m_debug_images)
- {
- char filename[1024];
- sprintf_s(filename, sizeof(filename), "rdo_etc_frontend_%u_", i);
- write_etc1_vis_images(m_frontend_output_textures[i], filename);
- }
-#endif
-
- m_best_etc1s_images[i].init(texture_format::cETC1, width, height);
- for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
- for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
- memcpy(m_best_etc1s_images[i].get_block_ptr(block_x, block_y, 0), &m_frontend.get_etc1s_block(slice_desc.m_first_block_index + block_x + block_y * num_blocks_x), sizeof(etc_block));
-
- m_best_etc1s_images[i].unpack(m_best_etc1s_images_unpacked[i]);
- }
-
- return true;
- }
-
- bool basis_compressor::process_backend()
- {
- debug_printf("basis_compressor::process_backend\n");
-
- basisu_backend_params backend_params;
- backend_params.m_debug = m_params.m_debug;
- backend_params.m_debug_images = m_params.m_debug_images;
- backend_params.m_etc1s = true;
- backend_params.m_compression_level = m_params.m_compression_level;
-
- if (!m_params.m_no_endpoint_rdo)
- backend_params.m_endpoint_rdo_quality_thresh = m_params.m_endpoint_rdo_thresh;
-
- if (!m_params.m_no_selector_rdo)
- backend_params.m_selector_rdo_quality_thresh = m_params.m_selector_rdo_thresh;
-
- backend_params.m_use_global_sel_codebook = (m_frontend.get_params().m_pGlobal_sel_codebook != NULL);
- backend_params.m_global_sel_codebook_pal_bits = m_frontend.get_params().m_num_global_sel_codebook_pal_bits;
- backend_params.m_global_sel_codebook_mod_bits = m_frontend.get_params().m_num_global_sel_codebook_mod_bits;
- backend_params.m_use_hybrid_sel_codebooks = m_frontend.get_params().m_use_hybrid_selector_codebooks;
-
- m_backend.init(&m_frontend, backend_params, m_slice_descs, m_params.m_pSel_codebook);
- uint32_t total_packed_bytes = m_backend.encode();
-
- if (!total_packed_bytes)
- {
- error_printf("basis_compressor::encode() failed!\n");
- return false;
- }
-
- debug_printf("Total packed bytes (estimated): %u\n", total_packed_bytes);
-
- return true;
- }
-
- bool basis_compressor::create_basis_file_and_transcode()
- {
- debug_printf("basis_compressor::create_basis_file_and_transcode\n");
-
- const basisu_backend_output &encoded_output = m_backend.get_output();
-
- if (!m_basis_file.init(encoded_output, m_params.m_tex_type, m_params.m_userdata0, m_params.m_userdata1, m_params.m_y_flip, m_params.m_us_per_frame))
- {
- error_printf("basis_compressor::write_output_files_and_compute_stats: basisu_backend:init() failed!\n");
- return false;
- }
-
- const uint8_vec &comp_data = m_basis_file.get_compressed_data();
-
- m_output_basis_file = comp_data;
-
- // Verify the compressed data by transcoding it to ETC1/BC1 and validating the CRC's.
- basist::basisu_transcoder decoder(m_params.m_pSel_codebook);
- if (!decoder.validate_file_checksums(&comp_data[0], (uint32_t)comp_data.size(), true))
- {
- error_printf("decoder.validate_file_checksums() failed!\n");
- return false;
- }
-
- m_decoded_output_textures.resize(m_slice_descs.size());
- m_decoded_output_textures_unpacked.resize(m_slice_descs.size());
-
- m_decoded_output_textures_bc1.resize(m_slice_descs.size());
- m_decoded_output_textures_unpacked_bc1.resize(m_slice_descs.size());
-
- interval_timer tm;
- tm.start();
-
- if (!decoder.start_transcoding(&comp_data[0], (uint32_t)comp_data.size()))
- {
- error_printf("decoder.start_transcoding() failed!\n");
- return false;
- }
-
- debug_printf("basisu_comppressor::start_transcoding() took %3.3fms\n", tm.get_elapsed_ms());
-
- uint32_t total_orig_pixels = 0;
- uint32_t total_texels = 0;
-
- double total_time_etc1 = 0;
-
- for (uint32_t i = 0; i < m_slice_descs.size(); i++)
- {
- gpu_image decoded_texture;
- decoded_texture.init(texture_format::cETC1, m_slice_descs[i].m_width, m_slice_descs[i].m_height);
-
- tm.start();
-
- if (!decoder.transcode_slice(&comp_data[0], (uint32_t)comp_data.size(), i,
- reinterpret_cast<etc_block *>(decoded_texture.get_ptr()), m_slice_descs[i].m_num_blocks_x * m_slice_descs[i].m_num_blocks_y, basist::block_format::cETC1, 8))
- {
- error_printf("Transcoding failed to ETC1 on slice %u!\n", i);
- return false;
- }
-
- total_time_etc1 += tm.get_elapsed_secs();
-
- uint32_t image_crc16 = basist::crc16(decoded_texture.get_ptr(), decoded_texture.get_size_in_bytes(), 0);
- if (image_crc16 != m_backend.get_output().m_slice_image_crcs[i])
- {
- error_printf("Decoded image data CRC check failed on slice %u!\n", i);
- return false;
- }
- debug_printf("Decoded image data CRC check succeeded on slice %i\n", i);
-
- m_decoded_output_textures[i] = decoded_texture;
-
- total_orig_pixels += m_slice_descs[i].m_orig_width * m_slice_descs[i].m_orig_height;
- total_texels += m_slice_descs[i].m_width * m_slice_descs[i].m_height;
- }
-
- tm.start();
-
- basist::basisu_transcoder_init();
-
- debug_printf("basist::basisu_transcoder_init: Took %f ms\n", tm.get_elapsed_ms());
-
- double total_time_bc1 = 0;
-
- for (uint32_t i = 0; i < m_slice_descs.size(); i++)
- {
- gpu_image decoded_texture;
- decoded_texture.init(texture_format::cBC1, m_slice_descs[i].m_width, m_slice_descs[i].m_height);
-
- tm.start();
-
- if (!decoder.transcode_slice(&comp_data[0], (uint32_t)comp_data.size(), i,
- reinterpret_cast<etc_block *>(decoded_texture.get_ptr()), m_slice_descs[i].m_num_blocks_x * m_slice_descs[i].m_num_blocks_y, basist::block_format::cBC1, 8))
- {
- error_printf("Transcoding failed to BC1 on slice %u!\n", i);
- return false;
- }
-
- total_time_bc1 += tm.get_elapsed_secs();
-
- m_decoded_output_textures_bc1[i] = decoded_texture;
- }
-
- for (uint32_t i = 0; i < m_slice_descs.size(); i++)
- {
- m_decoded_output_textures[i].unpack(m_decoded_output_textures_unpacked[i]);
- m_decoded_output_textures_bc1[i].unpack(m_decoded_output_textures_unpacked_bc1[i]);
- }
-
- debug_printf("Transcoded to ETC1 in %3.3fms, %f texels/sec\n", total_time_etc1 * 1000.0f, total_orig_pixels / total_time_etc1);
-
- debug_printf("Transcoded to BC1 in %3.3fms, %f texels/sec\n", total_time_bc1 * 1000.0f, total_orig_pixels / total_time_bc1);
-
- debug_printf("Total .basis output file size: %u, %3.3f bits/texel\n", comp_data.size(), comp_data.size() * 8.0f / total_orig_pixels);
-
- m_output_blocks.resize(0);
-
- uint32_t total_orig_texels = 0;
- for (uint32_t slice_index = 0; slice_index < m_slice_descs.size(); slice_index++)
- {
- const basisu_backend_slice_desc &slice_desc = m_slice_descs[slice_index];
-
- total_orig_texels += slice_desc.m_orig_width * slice_desc.m_orig_height;
-
- const uint32_t total_blocks = slice_desc.m_num_blocks_x * slice_desc.m_num_blocks_y;
-
- assert(m_decoded_output_textures[slice_index].get_total_blocks() == total_blocks);
-
- memcpy(enlarge_vector(m_output_blocks, total_blocks), m_decoded_output_textures[slice_index].get_ptr(), sizeof(etc_block) * total_blocks);
- }
-
- m_basis_file_size = (uint32_t)comp_data.size();
- m_basis_bits_per_texel = (comp_data.size() * 8.0f) / total_orig_texels;
-
- return true;
- }
-
- bool basis_compressor::write_output_files_and_compute_stats()
- {
- debug_printf("basis_compressor::write_output_files_and_compute_stats\n");
-
- if (m_params.m_write_output_basis_files)
- {
- const uint8_vec &comp_data = m_basis_file.get_compressed_data();
-
- const std::string& basis_filename = m_params.m_out_filename;
-
- if (!write_vec_to_file(basis_filename.c_str(), comp_data))
- {
- error_printf("Failed writing output data to file \"%s\"\n", basis_filename.c_str());
- return false;
- }
-
- printf("Wrote output .basis file \"%s\"\n", basis_filename.c_str());
- }
-
- m_stats.resize(m_slice_descs.size());
-
- uint32_t total_orig_texels = 0;
-
- for (uint32_t slice_index = 0; slice_index < m_slice_descs.size(); slice_index++)
- {
- const basisu_backend_slice_desc &slice_desc = m_slice_descs[slice_index];
-
- total_orig_texels += slice_desc.m_orig_width * slice_desc.m_orig_height;
-
- if (m_params.m_compute_stats)
- {
- printf("Slice: %u\n", slice_index);
-
- image_stats &s = m_stats[slice_index];
-
- // TODO: We used to output SSIM (during heavy encoder development), but this slowed down compression too much. We'll be adding it back.
-
- image_metrics em;
-
- // ---- .basis ETC1S stats
- em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 0, 0);
- em.print(".basis ETC1S 709 Luma: ");
-
- s.m_basis_etc1s_luma_709_psnr = static_cast<float>(em.m_psnr);
- s.m_basis_etc1s_luma_709_ssim = static_cast<float>(em.m_ssim);
-
- em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 0, 0, true, true);
- em.print(".basis ETC1S 601 Luma: ");
-
- s.m_basis_etc1s_luma_601_psnr = static_cast<float>(em.m_psnr);
-
- em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 0, 3);
- em.print(".basis ETC1S RGB Avg: ");
-
- s.m_basis_etc1s_rgb_avg_psnr = em.m_psnr;
-
- if (m_slice_descs.size() == 1)
- {
- debug_printf(".basis Luma 709 PSNR per bit/texel*10000: %3.3f\n", 10000.0f * s.m_basis_etc1s_luma_709_psnr / ((m_backend.get_output().get_output_size_estimate() * 8.0f) / (slice_desc.m_orig_width * slice_desc.m_orig_height)));
- }
-
- // ---- .basis BC1 stats
- em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc1[slice_index], 0, 0);
- em.print(".basis BC1 709 Luma: ");
-
- s.m_basis_bc1_luma_709_psnr = static_cast<float>(em.m_psnr);
- s.m_basis_bc1_luma_709_ssim = static_cast<float>(em.m_ssim);
-
- em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc1[slice_index], 0, 0, true, true);
- em.print(".basis BC1 601 Luma: ");
-
- s.m_basis_bc1_luma_601_psnr = static_cast<float>(em.m_psnr);
-
- em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc1[slice_index], 0, 3);
- em.print(".basis BC1 RGB Avg: ");
-
- s.m_basis_bc1_rgb_avg_psnr = static_cast<float>(em.m_psnr);
-
- // ---- Nearly best possible ETC1S stats
- em.calc(m_slice_images[slice_index], m_best_etc1s_images_unpacked[slice_index], 0, 0);
- em.print("Unquantized ETC1S 709 Luma: ");
-
- s.m_best_luma_709_psnr = static_cast<float>(em.m_psnr);
- s.m_best_luma_709_ssim = static_cast<float>(em.m_ssim);
-
- em.calc(m_slice_images[slice_index], m_best_etc1s_images_unpacked[slice_index], 0, 0, true, true);
- em.print("Unquantized ETC1S 601 Luma: ");
-
- s.m_best_luma_601_psnr = static_cast<float>(em.m_psnr);
-
- em.calc(m_slice_images[slice_index], m_best_etc1s_images_unpacked[slice_index], 0, 3);
- em.print("Unquantized ETC1S RGB Avg: ");
-
- s.m_best_rgb_avg_psnr = static_cast<float>(em.m_psnr);
- }
-
- if (m_frontend.get_params().m_debug_images)
- {
- std::string out_basename;
- if (m_params.m_out_filename.size())
- string_get_filename(m_params.m_out_filename.c_str(), out_basename);
- else if (m_params.m_source_filenames.size())
- string_get_filename(m_params.m_source_filenames[slice_desc.m_source_file_index].c_str(), out_basename);
-
- string_remove_extension(out_basename);
- out_basename = "basis_debug_" + out_basename + string_format("_slice_%u", slice_index);
-
- // Write "best" ETC1S debug images
- {
- gpu_image best_etc1s_gpu_image(m_best_etc1s_images[slice_index]);
- best_etc1s_gpu_image.override_dimensions(slice_desc.m_orig_width, slice_desc.m_orig_height);
- write_compressed_texture_file((out_basename + "_best_etc1s.ktx").c_str(), best_etc1s_gpu_image);
-
- image best_etc1s_unpacked;
- best_etc1s_gpu_image.unpack(best_etc1s_unpacked);
- save_png(out_basename + "_best_etc1s.png", best_etc1s_unpacked);
- }
-
- // Write decoded ETC1S debug images
- {
- gpu_image decoded_etc1s(m_decoded_output_textures[slice_index]);
- decoded_etc1s.override_dimensions(slice_desc.m_orig_width, slice_desc.m_orig_height);
- write_compressed_texture_file((out_basename + "_decoded_etc1s.ktx").c_str(), decoded_etc1s);
-
- image temp(m_decoded_output_textures_unpacked[slice_index]);
- temp.crop(slice_desc.m_orig_width, slice_desc.m_orig_height);
- save_png(out_basename + "_decoded_etc1s.png", temp);
- }
-
- // Write decoded BC1 debug images
- {
- gpu_image decoded_bc1(m_decoded_output_textures_bc1[slice_index]);
- decoded_bc1.override_dimensions(slice_desc.m_orig_width, slice_desc.m_orig_height);
- write_compressed_texture_file((out_basename + "_decoded_bc1.ktx").c_str(), decoded_bc1);
-
- image temp(m_decoded_output_textures_unpacked_bc1[slice_index]);
- temp.crop(slice_desc.m_orig_width, slice_desc.m_orig_height);
- save_png(out_basename + "_decoded_bc1.png", temp);
- }
- }
- }
-
- return true;
- }
-
-} // namespace basisu
diff --git a/thirdparty/basis_universal/basisu_etc.cpp b/thirdparty/basis_universal/basisu_etc.cpp
deleted file mode 100644
index 244f1d2e6b..0000000000
--- a/thirdparty/basis_universal/basisu_etc.cpp
+++ /dev/null
@@ -1,1074 +0,0 @@
-// basis_etc.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-#include "basisu_etc.h"
-
-#define BASISU_DEBUG_ETC_ENCODER 0
-#define BASISU_DEBUG_ETC_ENCODER_DEEPER 0
-
-namespace basisu
-{
- const uint32_t BASISU_ETC1_CLUSTER_FIT_ORDER_TABLE_SIZE = 165;
-
- static const struct { uint8_t m_v[4]; } g_cluster_fit_order_tab[BASISU_ETC1_CLUSTER_FIT_ORDER_TABLE_SIZE] =
- {
- { { 0, 0, 0, 8 } },{ { 0, 5, 2, 1 } },{ { 0, 6, 1, 1 } },{ { 0, 7, 0, 1 } },{ { 0, 7, 1, 0 } },
- { { 0, 0, 8, 0 } },{ { 0, 0, 3, 5 } },{ { 0, 1, 7, 0 } },{ { 0, 0, 4, 4 } },{ { 0, 0, 2, 6 } },
- { { 0, 0, 7, 1 } },{ { 0, 0, 1, 7 } },{ { 0, 0, 5, 3 } },{ { 1, 6, 0, 1 } },{ { 0, 0, 6, 2 } },
- { { 0, 2, 6, 0 } },{ { 2, 4, 2, 0 } },{ { 0, 3, 5, 0 } },{ { 3, 3, 1, 1 } },{ { 4, 2, 0, 2 } },
- { { 1, 5, 2, 0 } },{ { 0, 5, 3, 0 } },{ { 0, 6, 2, 0 } },{ { 2, 4, 1, 1 } },{ { 5, 1, 0, 2 } },
- { { 6, 1, 1, 0 } },{ { 3, 3, 0, 2 } },{ { 6, 0, 0, 2 } },{ { 0, 8, 0, 0 } },{ { 6, 1, 0, 1 } },
- { { 0, 1, 6, 1 } },{ { 1, 6, 1, 0 } },{ { 4, 1, 3, 0 } },{ { 0, 2, 5, 1 } },{ { 5, 0, 3, 0 } },
- { { 5, 3, 0, 0 } },{ { 0, 1, 5, 2 } },{ { 0, 3, 4, 1 } },{ { 2, 5, 1, 0 } },{ { 1, 7, 0, 0 } },
- { { 0, 1, 4, 3 } },{ { 6, 0, 2, 0 } },{ { 0, 4, 4, 0 } },{ { 2, 6, 0, 0 } },{ { 0, 2, 4, 2 } },
- { { 0, 5, 1, 2 } },{ { 0, 6, 0, 2 } },{ { 3, 5, 0, 0 } },{ { 0, 4, 3, 1 } },{ { 3, 4, 1, 0 } },
- { { 4, 3, 1, 0 } },{ { 1, 5, 0, 2 } },{ { 0, 3, 3, 2 } },{ { 1, 4, 1, 2 } },{ { 0, 4, 2, 2 } },
- { { 2, 3, 3, 0 } },{ { 4, 4, 0, 0 } },{ { 1, 2, 4, 1 } },{ { 0, 5, 0, 3 } },{ { 0, 1, 3, 4 } },
- { { 1, 5, 1, 1 } },{ { 1, 4, 2, 1 } },{ { 1, 3, 2, 2 } },{ { 5, 2, 1, 0 } },{ { 1, 3, 3, 1 } },
- { { 0, 1, 2, 5 } },{ { 1, 1, 5, 1 } },{ { 0, 3, 2, 3 } },{ { 2, 5, 0, 1 } },{ { 3, 2, 2, 1 } },
- { { 2, 3, 0, 3 } },{ { 1, 4, 3, 0 } },{ { 2, 2, 1, 3 } },{ { 6, 2, 0, 0 } },{ { 1, 0, 6, 1 } },
- { { 3, 3, 2, 0 } },{ { 7, 1, 0, 0 } },{ { 3, 1, 4, 0 } },{ { 0, 2, 3, 3 } },{ { 0, 4, 1, 3 } },
- { { 0, 4, 0, 4 } },{ { 0, 1, 0, 7 } },{ { 2, 0, 5, 1 } },{ { 2, 0, 4, 2 } },{ { 3, 0, 2, 3 } },
- { { 2, 2, 4, 0 } },{ { 2, 2, 3, 1 } },{ { 4, 0, 3, 1 } },{ { 3, 2, 3, 0 } },{ { 2, 3, 2, 1 } },
- { { 1, 3, 4, 0 } },{ { 7, 0, 1, 0 } },{ { 3, 0, 4, 1 } },{ { 1, 0, 5, 2 } },{ { 8, 0, 0, 0 } },
- { { 3, 0, 1, 4 } },{ { 4, 1, 1, 2 } },{ { 4, 0, 2, 2 } },{ { 1, 2, 5, 0 } },{ { 4, 2, 1, 1 } },
- { { 3, 4, 0, 1 } },{ { 2, 0, 3, 3 } },{ { 5, 0, 1, 2 } },{ { 5, 0, 0, 3 } },{ { 2, 4, 0, 2 } },
- { { 2, 1, 4, 1 } },{ { 4, 0, 1, 3 } },{ { 2, 1, 5, 0 } },{ { 4, 2, 2, 0 } },{ { 4, 0, 4, 0 } },
- { { 1, 0, 4, 3 } },{ { 1, 4, 0, 3 } },{ { 3, 0, 3, 2 } },{ { 4, 3, 0, 1 } },{ { 0, 1, 1, 6 } },
- { { 1, 3, 1, 3 } },{ { 0, 2, 2, 4 } },{ { 2, 0, 2, 4 } },{ { 5, 1, 1, 1 } },{ { 3, 0, 5, 0 } },
- { { 2, 3, 1, 2 } },{ { 3, 0, 0, 5 } },{ { 0, 3, 1, 4 } },{ { 5, 0, 2, 1 } },{ { 2, 1, 3, 2 } },
- { { 2, 0, 6, 0 } },{ { 3, 1, 3, 1 } },{ { 5, 1, 2, 0 } },{ { 1, 0, 3, 4 } },{ { 1, 1, 6, 0 } },
- { { 4, 0, 0, 4 } },{ { 2, 0, 1, 5 } },{ { 0, 3, 0, 5 } },{ { 1, 3, 0, 4 } },{ { 4, 1, 2, 1 } },
- { { 1, 2, 3, 2 } },{ { 3, 1, 0, 4 } },{ { 5, 2, 0, 1 } },{ { 1, 2, 2, 3 } },{ { 3, 2, 1, 2 } },
- { { 2, 2, 2, 2 } },{ { 6, 0, 1, 1 } },{ { 1, 2, 1, 4 } },{ { 1, 1, 4, 2 } },{ { 3, 2, 0, 3 } },
- { { 1, 2, 0, 5 } },{ { 1, 0, 7, 0 } },{ { 3, 1, 2, 2 } },{ { 1, 0, 2, 5 } },{ { 2, 0, 0, 6 } },
- { { 2, 1, 1, 4 } },{ { 2, 2, 0, 4 } },{ { 1, 1, 3, 3 } },{ { 7, 0, 0, 1 } },{ { 1, 0, 0, 7 } },
- { { 2, 1, 2, 3 } },{ { 4, 1, 0, 3 } },{ { 3, 1, 1, 3 } },{ { 1, 1, 2, 4 } },{ { 2, 1, 0, 5 } },
- { { 1, 0, 1, 6 } },{ { 0, 2, 1, 5 } },{ { 0, 2, 0, 6 } },{ { 1, 1, 1, 5 } },{ { 1, 1, 0, 6 } }
- };
-
- const int g_etc1_inten_tables[cETC1IntenModifierValues][cETC1SelectorValues] =
- {
- { -8, -2, 2, 8 }, { -17, -5, 5, 17 }, { -29, -9, 9, 29 }, { -42, -13, 13, 42 },
- { -60, -18, 18, 60 }, { -80, -24, 24, 80 }, { -106, -33, 33, 106 }, { -183, -47, 47, 183 }
- };
-
- const uint8_t g_etc1_to_selector_index[cETC1SelectorValues] = { 2, 3, 1, 0 };
- const uint8_t g_selector_index_to_etc1[cETC1SelectorValues] = { 3, 2, 0, 1 };
-
- // [flip][subblock][pixel_index]
- const etc_coord2 g_etc1_pixel_coords[2][2][8] =
- {
- {
- {
- { 0, 0 }, { 0, 1 }, { 0, 2 }, { 0, 3 },
- { 1, 0 }, { 1, 1 }, { 1, 2 }, { 1, 3 }
- },
- {
- { 2, 0 }, { 2, 1 }, { 2, 2 }, { 2, 3 },
- { 3, 0 }, { 3, 1 }, { 3, 2 }, { 3, 3 }
- }
- },
- {
- {
- { 0, 0 }, { 1, 0 }, { 2, 0 }, { 3, 0 },
- { 0, 1 }, { 1, 1 }, { 2, 1 }, { 3, 1 }
- },
- {
- { 0, 2 }, { 1, 2 }, { 2, 2 }, { 3, 2 },
- { 0, 3 }, { 1, 3 }, { 2, 3 }, { 3, 3 }
- },
- }
- };
-
- // [flip][subblock][pixel_index]
- const uint32_t g_etc1_pixel_indices[2][2][8] =
- {
- {
- {
- 0 + 4 * 0, 0 + 4 * 1, 0 + 4 * 2, 0 + 4 * 3,
- 1 + 4 * 0, 1 + 4 * 1, 1 + 4 * 2, 1 + 4 * 3
- },
- {
- 2 + 4 * 0, 2 + 4 * 1, 2 + 4 * 2, 2 + 4 * 3,
- 3 + 4 * 0, 3 + 4 * 1, 3 + 4 * 2, 3 + 4 * 3
- }
- },
- {
- {
- 0 + 4 * 0, 1 + 4 * 0, 2 + 4 * 0, 3 + 4 * 0,
- 0 + 4 * 1, 1 + 4 * 1, 2 + 4 * 1, 3 + 4 * 1
- },
- {
- 0 + 4 * 2, 1 + 4 * 2, 2 + 4 * 2, 3 + 4 * 2,
- 0 + 4 * 3, 1 + 4 * 3, 2 + 4 * 3, 3 + 4 * 3
- },
- }
- };
-
- uint16_t etc_block::pack_color5(const color_rgba& color, bool scaled, uint32_t bias)
- {
- return pack_color5(color.r, color.g, color.b, scaled, bias);
- }
-
- uint16_t etc_block::pack_color5(uint32_t r, uint32_t g, uint32_t b, bool scaled, uint32_t bias)
- {
- if (scaled)
- {
- r = (r * 31U + bias) / 255U;
- g = (g * 31U + bias) / 255U;
- b = (b * 31U + bias) / 255U;
- }
-
- r = minimum(r, 31U);
- g = minimum(g, 31U);
- b = minimum(b, 31U);
-
- return static_cast<uint16_t>(b | (g << 5U) | (r << 10U));
- }
-
- color_rgba etc_block::unpack_color5(uint16_t packed_color5, bool scaled, uint32_t alpha)
- {
- uint32_t b = packed_color5 & 31U;
- uint32_t g = (packed_color5 >> 5U) & 31U;
- uint32_t r = (packed_color5 >> 10U) & 31U;
-
- if (scaled)
- {
- b = (b << 3U) | (b >> 2U);
- g = (g << 3U) | (g >> 2U);
- r = (r << 3U) | (r >> 2U);
- }
-
- return color_rgba(cNoClamp, r, g, b, minimum(alpha, 255U));
- }
-
- void etc_block::unpack_color5(color_rgba& result, uint16_t packed_color5, bool scaled)
- {
- result = unpack_color5(packed_color5, scaled, 255);
- }
-
- void etc_block::unpack_color5(uint32_t& r, uint32_t& g, uint32_t& b, uint16_t packed_color5, bool scaled)
- {
- color_rgba c(unpack_color5(packed_color5, scaled, 0));
- r = c.r;
- g = c.g;
- b = c.b;
- }
-
- bool etc_block::unpack_color5(color_rgba& result, uint16_t packed_color5, uint16_t packed_delta3, bool scaled, uint32_t alpha)
- {
- color_rgba_i16 dc(unpack_delta3(packed_delta3));
-
- int b = (packed_color5 & 31U) + dc.b;
- int g = ((packed_color5 >> 5U) & 31U) + dc.g;
- int r = ((packed_color5 >> 10U) & 31U) + dc.r;
-
- bool success = true;
- if (static_cast<uint32_t>(r | g | b) > 31U)
- {
- success = false;
- r = clamp<int>(r, 0, 31);
- g = clamp<int>(g, 0, 31);
- b = clamp<int>(b, 0, 31);
- }
-
- if (scaled)
- {
- b = (b << 3U) | (b >> 2U);
- g = (g << 3U) | (g >> 2U);
- r = (r << 3U) | (r >> 2U);
- }
-
- result.set_noclamp_rgba(r, g, b, minimum(alpha, 255U));
- return success;
- }
-
- bool etc_block::unpack_color5(uint32_t& r, uint32_t& g, uint32_t& b, uint16_t packed_color5, uint16_t packed_delta3, bool scaled, uint32_t alpha)
- {
- color_rgba result;
- const bool success = unpack_color5(result, packed_color5, packed_delta3, scaled, alpha);
- r = result.r;
- g = result.g;
- b = result.b;
- return success;
- }
-
- uint16_t etc_block::pack_delta3(const color_rgba_i16& color)
- {
- return pack_delta3(color.r, color.g, color.b);
- }
-
- uint16_t etc_block::pack_delta3(int r, int g, int b)
- {
- assert((r >= cETC1ColorDeltaMin) && (r <= cETC1ColorDeltaMax));
- assert((g >= cETC1ColorDeltaMin) && (g <= cETC1ColorDeltaMax));
- assert((b >= cETC1ColorDeltaMin) && (b <= cETC1ColorDeltaMax));
- if (r < 0) r += 8;
- if (g < 0) g += 8;
- if (b < 0) b += 8;
- return static_cast<uint16_t>(b | (g << 3) | (r << 6));
- }
-
- color_rgba_i16 etc_block::unpack_delta3(uint16_t packed_delta3)
- {
- int r = (packed_delta3 >> 6) & 7;
- int g = (packed_delta3 >> 3) & 7;
- int b = packed_delta3 & 7;
- if (r >= 4) r -= 8;
- if (g >= 4) g -= 8;
- if (b >= 4) b -= 8;
- return color_rgba_i16(r, g, b, 255);
- }
-
- void etc_block::unpack_delta3(int& r, int& g, int& b, uint16_t packed_delta3)
- {
- r = (packed_delta3 >> 6) & 7;
- g = (packed_delta3 >> 3) & 7;
- b = packed_delta3 & 7;
- if (r >= 4) r -= 8;
- if (g >= 4) g -= 8;
- if (b >= 4) b -= 8;
- }
-
- uint16_t etc_block::pack_color4(const color_rgba& color, bool scaled, uint32_t bias)
- {
- return pack_color4(color.r, color.g, color.b, scaled, bias);
- }
-
- uint16_t etc_block::pack_color4(uint32_t r, uint32_t g, uint32_t b, bool scaled, uint32_t bias)
- {
- if (scaled)
- {
- r = (r * 15U + bias) / 255U;
- g = (g * 15U + bias) / 255U;
- b = (b * 15U + bias) / 255U;
- }
-
- r = minimum(r, 15U);
- g = minimum(g, 15U);
- b = minimum(b, 15U);
-
- return static_cast<uint16_t>(b | (g << 4U) | (r << 8U));
- }
-
- color_rgba etc_block::unpack_color4(uint16_t packed_color4, bool scaled, uint32_t alpha)
- {
- uint32_t b = packed_color4 & 15U;
- uint32_t g = (packed_color4 >> 4U) & 15U;
- uint32_t r = (packed_color4 >> 8U) & 15U;
-
- if (scaled)
- {
- b = (b << 4U) | b;
- g = (g << 4U) | g;
- r = (r << 4U) | r;
- }
-
- return color_rgba(cNoClamp, r, g, b, minimum(alpha, 255U));
- }
-
- void etc_block::unpack_color4(uint32_t& r, uint32_t& g, uint32_t& b, uint16_t packed_color4, bool scaled)
- {
- color_rgba c(unpack_color4(packed_color4, scaled, 0));
- r = c.r;
- g = c.g;
- b = c.b;
- }
-
- void etc_block::get_diff_subblock_colors(color_rgba* pDst, uint16_t packed_color5, uint32_t table_idx)
- {
- assert(table_idx < cETC1IntenModifierValues);
- const int *pInten_modifer_table = &g_etc1_inten_tables[table_idx][0];
-
- uint32_t r, g, b;
- unpack_color5(r, g, b, packed_color5, true);
-
- const int ir = static_cast<int>(r), ig = static_cast<int>(g), ib = static_cast<int>(b);
-
- const int y0 = pInten_modifer_table[0];
- pDst[0].set(ir + y0, ig + y0, ib + y0, 255);
-
- const int y1 = pInten_modifer_table[1];
- pDst[1].set(ir + y1, ig + y1, ib + y1, 255);
-
- const int y2 = pInten_modifer_table[2];
- pDst[2].set(ir + y2, ig + y2, ib + y2, 255);
-
- const int y3 = pInten_modifer_table[3];
- pDst[3].set(ir + y3, ig + y3, ib + y3, 255);
- }
-
- bool etc_block::get_diff_subblock_colors(color_rgba* pDst, uint16_t packed_color5, uint16_t packed_delta3, uint32_t table_idx)
- {
- assert(table_idx < cETC1IntenModifierValues);
- const int *pInten_modifer_table = &g_etc1_inten_tables[table_idx][0];
-
- uint32_t r, g, b;
- bool success = unpack_color5(r, g, b, packed_color5, packed_delta3, true);
-
- const int ir = static_cast<int>(r), ig = static_cast<int>(g), ib = static_cast<int>(b);
-
- const int y0 = pInten_modifer_table[0];
- pDst[0].set(ir + y0, ig + y0, ib + y0, 255);
-
- const int y1 = pInten_modifer_table[1];
- pDst[1].set(ir + y1, ig + y1, ib + y1, 255);
-
- const int y2 = pInten_modifer_table[2];
- pDst[2].set(ir + y2, ig + y2, ib + y2, 255);
-
- const int y3 = pInten_modifer_table[3];
- pDst[3].set(ir + y3, ig + y3, ib + y3, 255);
-
- return success;
- }
-
- void etc_block::get_abs_subblock_colors(color_rgba* pDst, uint16_t packed_color4, uint32_t table_idx)
- {
- assert(table_idx < cETC1IntenModifierValues);
- const int *pInten_modifer_table = &g_etc1_inten_tables[table_idx][0];
-
- uint32_t r, g, b;
- unpack_color4(r, g, b, packed_color4, true);
-
- const int ir = static_cast<int>(r), ig = static_cast<int>(g), ib = static_cast<int>(b);
-
- const int y0 = pInten_modifer_table[0];
- pDst[0].set(ir + y0, ig + y0, ib + y0, 255);
-
- const int y1 = pInten_modifer_table[1];
- pDst[1].set(ir + y1, ig + y1, ib + y1, 255);
-
- const int y2 = pInten_modifer_table[2];
- pDst[2].set(ir + y2, ig + y2, ib + y2, 255);
-
- const int y3 = pInten_modifer_table[3];
- pDst[3].set(ir + y3, ig + y3, ib + y3, 255);
- }
-
- bool unpack_etc1(const etc_block& block, color_rgba *pDst, bool preserve_alpha)
- {
- const bool diff_flag = block.get_diff_bit();
- const bool flip_flag = block.get_flip_bit();
- const uint32_t table_index0 = block.get_inten_table(0);
- const uint32_t table_index1 = block.get_inten_table(1);
-
- color_rgba subblock_colors0[4];
- color_rgba subblock_colors1[4];
-
- if (diff_flag)
- {
- const uint16_t base_color5 = block.get_base5_color();
- const uint16_t delta_color3 = block.get_delta3_color();
- etc_block::get_diff_subblock_colors(subblock_colors0, base_color5, table_index0);
-
- if (!etc_block::get_diff_subblock_colors(subblock_colors1, base_color5, delta_color3, table_index1))
- return false;
- }
- else
- {
- const uint16_t base_color4_0 = block.get_base4_color(0);
- etc_block::get_abs_subblock_colors(subblock_colors0, base_color4_0, table_index0);
-
- const uint16_t base_color4_1 = block.get_base4_color(1);
- etc_block::get_abs_subblock_colors(subblock_colors1, base_color4_1, table_index1);
- }
-
- if (preserve_alpha)
- {
- if (flip_flag)
- {
- for (uint32_t y = 0; y < 2; y++)
- {
- pDst[0].set_rgb(subblock_colors0[block.get_selector(0, y)]);
- pDst[1].set_rgb(subblock_colors0[block.get_selector(1, y)]);
- pDst[2].set_rgb(subblock_colors0[block.get_selector(2, y)]);
- pDst[3].set_rgb(subblock_colors0[block.get_selector(3, y)]);
- pDst += 4;
- }
-
- for (uint32_t y = 2; y < 4; y++)
- {
- pDst[0].set_rgb(subblock_colors1[block.get_selector(0, y)]);
- pDst[1].set_rgb(subblock_colors1[block.get_selector(1, y)]);
- pDst[2].set_rgb(subblock_colors1[block.get_selector(2, y)]);
- pDst[3].set_rgb(subblock_colors1[block.get_selector(3, y)]);
- pDst += 4;
- }
- }
- else
- {
- for (uint32_t y = 0; y < 4; y++)
- {
- pDst[0].set_rgb(subblock_colors0[block.get_selector(0, y)]);
- pDst[1].set_rgb(subblock_colors0[block.get_selector(1, y)]);
- pDst[2].set_rgb(subblock_colors1[block.get_selector(2, y)]);
- pDst[3].set_rgb(subblock_colors1[block.get_selector(3, y)]);
- pDst += 4;
- }
- }
- }
- else
- {
- if (flip_flag)
- {
- // 0000
- // 0000
- // 1111
- // 1111
- for (uint32_t y = 0; y < 2; y++)
- {
- pDst[0] = subblock_colors0[block.get_selector(0, y)];
- pDst[1] = subblock_colors0[block.get_selector(1, y)];
- pDst[2] = subblock_colors0[block.get_selector(2, y)];
- pDst[3] = subblock_colors0[block.get_selector(3, y)];
- pDst += 4;
- }
-
- for (uint32_t y = 2; y < 4; y++)
- {
- pDst[0] = subblock_colors1[block.get_selector(0, y)];
- pDst[1] = subblock_colors1[block.get_selector(1, y)];
- pDst[2] = subblock_colors1[block.get_selector(2, y)];
- pDst[3] = subblock_colors1[block.get_selector(3, y)];
- pDst += 4;
- }
- }
- else
- {
- // 0011
- // 0011
- // 0011
- // 0011
- for (uint32_t y = 0; y < 4; y++)
- {
- pDst[0] = subblock_colors0[block.get_selector(0, y)];
- pDst[1] = subblock_colors0[block.get_selector(1, y)];
- pDst[2] = subblock_colors1[block.get_selector(2, y)];
- pDst[3] = subblock_colors1[block.get_selector(3, y)];
- pDst += 4;
- }
- }
- }
-
- return true;
- }
-
- inline int extend_6_to_8(uint32_t n)
- {
- return (n << 2) | (n >> 4);
- }
-
- inline int extend_7_to_8(uint32_t n)
- {
- return (n << 1) | (n >> 6);
- }
-
- inline int extend_4_to_8(uint32_t n)
- {
- return (n << 4) | n;
- }
-
- uint64_t etc_block::evaluate_etc1_error(const color_rgba* pBlock_pixels, bool perceptual, int subblock_index) const
- {
- color_rgba unpacked_block[16];
-
- unpack_etc1(*this, unpacked_block);
-
- uint64_t total_error = 0;
-
- if (subblock_index < 0)
- {
- for (uint32_t i = 0; i < 16; i++)
- total_error += color_distance(perceptual, pBlock_pixels[i], unpacked_block[i], false);
- }
- else
- {
- const bool flip_bit = get_flip_bit();
-
- for (uint32_t i = 0; i < 8; i++)
- {
- const uint32_t idx = g_etc1_pixel_indices[flip_bit][subblock_index][i];
-
- total_error += color_distance(perceptual, pBlock_pixels[idx], unpacked_block[idx], false);
- }
- }
-
- return total_error;
- }
-
- void etc_block::get_subblock_pixels(color_rgba* pPixels, int subblock_index) const
- {
- if (subblock_index < 0)
- unpack_etc1(*this, pPixels);
- else
- {
- color_rgba unpacked_block[16];
-
- unpack_etc1(*this, unpacked_block);
-
- const bool flip_bit = get_flip_bit();
-
- for (uint32_t i = 0; i < 8; i++)
- {
- const uint32_t idx = g_etc1_pixel_indices[flip_bit][subblock_index][i];
-
- pPixels[i] = unpacked_block[idx];
- }
- }
- }
-
- bool etc1_optimizer::compute()
- {
- assert(m_pResult->m_pSelectors);
-
- if ((m_pParams->m_pForce_selectors) || (m_pParams->m_pEval_solution_override))
- {
- assert(m_pParams->m_quality >= cETCQualitySlow);
- }
-
- const uint32_t n = m_pParams->m_num_src_pixels;
-
- if (m_pParams->m_cluster_fit)
- {
- if (m_pParams->m_quality == cETCQualityFast)
- compute_internal_cluster_fit(4);
- else if (m_pParams->m_quality == cETCQualityMedium)
- compute_internal_cluster_fit(32);
- else if (m_pParams->m_quality == cETCQualitySlow)
- compute_internal_cluster_fit(64);
- else
- compute_internal_cluster_fit(BASISU_ETC1_CLUSTER_FIT_ORDER_TABLE_SIZE);
- }
- else
- compute_internal_neighborhood(m_br, m_bg, m_bb);
-
- if (!m_best_solution.m_valid)
- {
- m_pResult->m_error = UINT32_MAX;
- return false;
- }
-
- const uint8_t* pSelectors = &m_best_solution.m_selectors[0];
-
-#ifdef BASISU_BUILD_DEBUG
- if (m_pParams->m_pEval_solution_override == nullptr)
- {
- color_rgba block_colors[4];
- m_best_solution.m_coords.get_block_colors(block_colors);
-
- const color_rgba* pSrc_pixels = m_pParams->m_pSrc_pixels;
- uint64_t actual_error = 0;
- for (uint32_t i = 0; i < n; i++)
- {
- if ((m_pParams->m_perceptual) && (m_pParams->m_quality >= cETCQualitySlow))
- actual_error += color_distance(true, pSrc_pixels[i], block_colors[pSelectors[i]], false);
- else
- actual_error += color_distance(pSrc_pixels[i], block_colors[pSelectors[i]], false);
- }
- assert(actual_error == m_best_solution.m_error);
- }
-#endif
-
- m_pResult->m_error = m_best_solution.m_error;
-
- m_pResult->m_block_color_unscaled = m_best_solution.m_coords.m_unscaled_color;
- m_pResult->m_block_color4 = m_best_solution.m_coords.m_color4;
-
- m_pResult->m_block_inten_table = m_best_solution.m_coords.m_inten_table;
- memcpy(m_pResult->m_pSelectors, pSelectors, n);
- m_pResult->m_n = n;
-
- return true;
- }
-
- void etc1_optimizer::refine_solution(uint32_t max_refinement_trials)
- {
- // Now we have the input block, the avg. color of the input pixels, a set of trial selector indices, and the block color+intensity index.
- // Now, for each component, attempt to refine the current solution by solving a simple linear equation. For example, for 4 colors:
- // The goal is:
- // pixel0 - (block_color+inten_table[selector0]) + pixel1 - (block_color+inten_table[selector1]) + pixel2 - (block_color+inten_table[selector2]) + pixel3 - (block_color+inten_table[selector3]) = 0
- // Rearranging this:
- // (pixel0 + pixel1 + pixel2 + pixel3) - (block_color+inten_table[selector0]) - (block_color+inten_table[selector1]) - (block_color+inten_table[selector2]) - (block_color+inten_table[selector3]) = 0
- // (pixel0 + pixel1 + pixel2 + pixel3) - block_color - inten_table[selector0] - block_color-inten_table[selector1] - block_color-inten_table[selector2] - block_color-inten_table[selector3] = 0
- // (pixel0 + pixel1 + pixel2 + pixel3) - 4*block_color - inten_table[selector0] - inten_table[selector1] - inten_table[selector2] - inten_table[selector3] = 0
- // (pixel0 + pixel1 + pixel2 + pixel3) - 4*block_color - (inten_table[selector0] + inten_table[selector1] + inten_table[selector2] + inten_table[selector3]) = 0
- // (pixel0 + pixel1 + pixel2 + pixel3)/4 - block_color - (inten_table[selector0] + inten_table[selector1] + inten_table[selector2] + inten_table[selector3])/4 = 0
- // block_color = (pixel0 + pixel1 + pixel2 + pixel3)/4 - (inten_table[selector0] + inten_table[selector1] + inten_table[selector2] + inten_table[selector3])/4
- // So what this means:
- // optimal_block_color = avg_input - avg_inten_delta
- // So the optimal block color can be computed by taking the average block color and subtracting the current average of the intensity delta.
- // Unfortunately, optimal_block_color must then be quantized to 555 or 444 so it's not always possible to improve matters using this formula.
- // Also, the above formula is for unclamped intensity deltas. The actual implementation takes into account clamping.
-
- const uint32_t n = m_pParams->m_num_src_pixels;
-
- for (uint32_t refinement_trial = 0; refinement_trial < max_refinement_trials; refinement_trial++)
- {
- const uint8_t* pSelectors = &m_best_solution.m_selectors[0];
- const int* pInten_table = g_etc1_inten_tables[m_best_solution.m_coords.m_inten_table];
-
- int delta_sum_r = 0, delta_sum_g = 0, delta_sum_b = 0;
- const color_rgba base_color(m_best_solution.m_coords.get_scaled_color());
- for (uint32_t r = 0; r < n; r++)
- {
- const uint32_t s = *pSelectors++;
- const int yd_temp = pInten_table[s];
- // Compute actual delta being applied to each pixel, taking into account clamping.
- delta_sum_r += clamp<int>(base_color.r + yd_temp, 0, 255) - base_color.r;
- delta_sum_g += clamp<int>(base_color.g + yd_temp, 0, 255) - base_color.g;
- delta_sum_b += clamp<int>(base_color.b + yd_temp, 0, 255) - base_color.b;
- }
-
- if ((!delta_sum_r) && (!delta_sum_g) && (!delta_sum_b))
- break;
-
- const float avg_delta_r_f = static_cast<float>(delta_sum_r) / n;
- const float avg_delta_g_f = static_cast<float>(delta_sum_g) / n;
- const float avg_delta_b_f = static_cast<float>(delta_sum_b) / n;
- const int br1 = clamp<int>(static_cast<uint32_t>((m_avg_color[0] - avg_delta_r_f) * m_limit / 255.0f + .5f), 0, m_limit);
- const int bg1 = clamp<int>(static_cast<uint32_t>((m_avg_color[1] - avg_delta_g_f) * m_limit / 255.0f + .5f), 0, m_limit);
- const int bb1 = clamp<int>(static_cast<uint32_t>((m_avg_color[2] - avg_delta_b_f) * m_limit / 255.0f + .5f), 0, m_limit);
-
-#if BASISU_DEBUG_ETC_ENCODER_DEEPER
- printf("Refinement trial %u, avg_delta %f %f %f\n", refinement_trial, avg_delta_r_f, avg_delta_g_f, avg_delta_b_f);
-#endif
-
- if (!evaluate_solution(etc1_solution_coordinates(br1, bg1, bb1, 0, m_pParams->m_use_color4), m_trial_solution, &m_best_solution))
- break;
-
- } // refinement_trial
- }
-
- void etc1_optimizer::compute_internal_neighborhood(int scan_r, int scan_g, int scan_b)
- {
- if (m_best_solution.m_error == 0)
- return;
-
- const uint32_t n = m_pParams->m_num_src_pixels;
- const int scan_delta_size = m_pParams->m_scan_delta_size;
-
- // Scan through a subset of the 3D lattice centered around the avg block color trying each 3D (555 or 444) lattice point as a potential block color.
- // Each time a better solution is found try to refine the current solution's block color based of the current selectors and intensity table index.
- for (int zdi = 0; zdi < scan_delta_size; zdi++)
- {
- const int zd = m_pParams->m_pScan_deltas[zdi];
- const int mbb = scan_b + zd;
- if (mbb < 0) continue; else if (mbb > m_limit) break;
-
- for (int ydi = 0; ydi < scan_delta_size; ydi++)
- {
- const int yd = m_pParams->m_pScan_deltas[ydi];
- const int mbg = scan_g + yd;
- if (mbg < 0) continue; else if (mbg > m_limit) break;
-
- for (int xdi = 0; xdi < scan_delta_size; xdi++)
- {
- const int xd = m_pParams->m_pScan_deltas[xdi];
- const int mbr = scan_r + xd;
- if (mbr < 0) continue; else if (mbr > m_limit) break;
-
- etc1_solution_coordinates coords(mbr, mbg, mbb, 0, m_pParams->m_use_color4);
-
- if (!evaluate_solution(coords, m_trial_solution, &m_best_solution))
- continue;
-
- if (m_pParams->m_refinement)
- {
- refine_solution((m_pParams->m_quality == cETCQualityFast) ? 2 : (((xd | yd | zd) == 0) ? 4 : 2));
- }
-
- } // xdi
- } // ydi
- } // zdi
- }
-
- void etc1_optimizer::compute_internal_cluster_fit(uint32_t total_perms_to_try)
- {
- if ((!m_best_solution.m_valid) || ((m_br != m_best_solution.m_coords.m_unscaled_color.r) || (m_bg != m_best_solution.m_coords.m_unscaled_color.g) || (m_bb != m_best_solution.m_coords.m_unscaled_color.b)))
- {
- evaluate_solution(etc1_solution_coordinates(m_br, m_bg, m_bb, 0, m_pParams->m_use_color4), m_trial_solution, &m_best_solution);
- }
-
- if ((m_best_solution.m_error == 0) || (!m_best_solution.m_valid))
- return;
-
- for (uint32_t i = 0; i < total_perms_to_try; i++)
- {
- int delta_sum_r = 0, delta_sum_g = 0, delta_sum_b = 0;
-
- const int *pInten_table = g_etc1_inten_tables[m_best_solution.m_coords.m_inten_table];
- const color_rgba base_color(m_best_solution.m_coords.get_scaled_color());
-
- const uint8_t *pNum_selectors = g_cluster_fit_order_tab[i].m_v;
-
- for (uint32_t q = 0; q < 4; q++)
- {
- const int yd_temp = pInten_table[q];
-
- delta_sum_r += pNum_selectors[q] * (clamp<int>(base_color.r + yd_temp, 0, 255) - base_color.r);
- delta_sum_g += pNum_selectors[q] * (clamp<int>(base_color.g + yd_temp, 0, 255) - base_color.g);
- delta_sum_b += pNum_selectors[q] * (clamp<int>(base_color.b + yd_temp, 0, 255) - base_color.b);
- }
-
- if ((!delta_sum_r) && (!delta_sum_g) && (!delta_sum_b))
- continue;
-
- const float avg_delta_r_f = static_cast<float>(delta_sum_r) / 8;
- const float avg_delta_g_f = static_cast<float>(delta_sum_g) / 8;
- const float avg_delta_b_f = static_cast<float>(delta_sum_b) / 8;
-
- const int br1 = clamp<int>(static_cast<uint32_t>((m_avg_color[0] - avg_delta_r_f) * m_limit / 255.0f + .5f), 0, m_limit);
- const int bg1 = clamp<int>(static_cast<uint32_t>((m_avg_color[1] - avg_delta_g_f) * m_limit / 255.0f + .5f), 0, m_limit);
- const int bb1 = clamp<int>(static_cast<uint32_t>((m_avg_color[2] - avg_delta_b_f) * m_limit / 255.0f + .5f), 0, m_limit);
-
-#if BASISU_DEBUG_ETC_ENCODER_DEEPER
- printf("Second refinement trial %u, avg_delta %f %f %f\n", i, avg_delta_r_f, avg_delta_g_f, avg_delta_b_f);
-#endif
-
- evaluate_solution(etc1_solution_coordinates(br1, bg1, bb1, 0, m_pParams->m_use_color4), m_trial_solution, &m_best_solution);
-
- if (m_best_solution.m_error == 0)
- break;
- }
- }
-
- void etc1_optimizer::init(const params& params, results& result)
- {
- m_pParams = &params;
- m_pResult = &result;
-
- const uint32_t n = m_pParams->m_num_src_pixels;
-
- m_selectors.resize(n);
- m_best_selectors.resize(n);
- m_temp_selectors.resize(n);
- m_trial_solution.m_selectors.resize(n);
- m_best_solution.m_selectors.resize(n);
-
- m_limit = m_pParams->m_use_color4 ? 15 : 31;
-
- vec3F avg_color(0.0f);
-
- m_luma.resize(n);
- m_sorted_luma_indices.resize(n);
- m_sorted_luma.resize(n);
-
- for (uint32_t i = 0; i < n; i++)
- {
- const color_rgba& c = m_pParams->m_pSrc_pixels[i];
- const vec3F fc(c.r, c.g, c.b);
-
- avg_color += fc;
-
- m_luma[i] = static_cast<uint16_t>(c.r + c.g + c.b);
- m_sorted_luma_indices[i] = i;
- }
- avg_color /= static_cast<float>(n);
- m_avg_color = avg_color;
-
- m_br = clamp<int>(static_cast<uint32_t>(m_avg_color[0] * m_limit / 255.0f + .5f), 0, m_limit);
- m_bg = clamp<int>(static_cast<uint32_t>(m_avg_color[1] * m_limit / 255.0f + .5f), 0, m_limit);
- m_bb = clamp<int>(static_cast<uint32_t>(m_avg_color[2] * m_limit / 255.0f + .5f), 0, m_limit);
-
-#if BASISU_DEBUG_ETC_ENCODER_DEEPER
- printf("Avg block color: %u %u %u\n", m_br, m_bg, m_bb);
-#endif
-
- if (m_pParams->m_quality <= cETCQualityMedium)
- {
- indirect_sort(n, &m_sorted_luma_indices[0], &m_luma[0]);
-
- m_pSorted_luma = &m_sorted_luma[0];
- m_pSorted_luma_indices = &m_sorted_luma_indices[0];
-
- for (uint32_t i = 0; i < n; i++)
- m_pSorted_luma[i] = m_luma[m_pSorted_luma_indices[i]];
- }
-
- m_best_solution.m_coords.clear();
- m_best_solution.m_valid = false;
- m_best_solution.m_error = UINT64_MAX;
-
- m_solutions_tried.clear();
- }
-
- bool etc1_optimizer::evaluate_solution_slow(const etc1_solution_coordinates& coords, potential_solution& trial_solution, potential_solution* pBest_solution)
- {
- uint32_t k = coords.m_unscaled_color.r | (coords.m_unscaled_color.g << 8) | (coords.m_unscaled_color.b << 16);
- if (!m_solutions_tried.insert(k).second)
- return false;
-
-#if BASISU_DEBUG_ETC_ENCODER_DEEPER
- printf("Eval solution: %u %u %u\n", coords.m_unscaled_color.r, coords.m_unscaled_color.g, coords.m_unscaled_color.b);
-#endif
-
- trial_solution.m_valid = false;
-
- if (m_pParams->m_constrain_against_base_color5)
- {
- const int dr = (int)coords.m_unscaled_color.r - (int)m_pParams->m_base_color5.r;
- const int dg = (int)coords.m_unscaled_color.g - (int)m_pParams->m_base_color5.g;
- const int db = (int)coords.m_unscaled_color.b - (int)m_pParams->m_base_color5.b;
-
- if ((minimum(dr, dg, db) < cETC1ColorDeltaMin) || (maximum(dr, dg, db) > cETC1ColorDeltaMax))
- {
-#if BASISU_DEBUG_ETC_ENCODER_DEEPER
- printf("Eval failed due to constraint from %u %u %u\n", m_pParams->m_base_color5.r, m_pParams->m_base_color5.g, m_pParams->m_base_color5.b);
-#endif
- return false;
- }
- }
-
- const color_rgba base_color(coords.get_scaled_color());
-
- const uint32_t n = m_pParams->m_num_src_pixels;
- assert(trial_solution.m_selectors.size() == n);
-
- trial_solution.m_error = UINT64_MAX;
-
- const uint8_t *pSelectors_to_use = m_pParams->m_pForce_selectors;
-
- for (uint32_t inten_table = 0; inten_table < cETC1IntenModifierValues; inten_table++)
- {
- const int* pInten_table = g_etc1_inten_tables[inten_table];
-
- color_rgba block_colors[4];
- for (uint32_t s = 0; s < 4; s++)
- {
- const int yd = pInten_table[s];
- block_colors[s].set(base_color.r + yd, base_color.g + yd, base_color.b + yd, 255);
- }
-
- uint64_t total_error = 0;
-
- const color_rgba* pSrc_pixels = m_pParams->m_pSrc_pixels;
- for (uint32_t c = 0; c < n; c++)
- {
- const color_rgba& src_pixel = *pSrc_pixels++;
-
- uint32_t best_selector_index = 0;
- uint32_t best_error = 0;
-
- if (pSelectors_to_use)
- {
- best_selector_index = pSelectors_to_use[c];
- best_error = color_distance(m_pParams->m_perceptual, src_pixel, block_colors[best_selector_index], false);
- }
- else
- {
- best_error = color_distance(m_pParams->m_perceptual, src_pixel, block_colors[0], false);
-
- uint32_t trial_error = color_distance(m_pParams->m_perceptual, src_pixel, block_colors[1], false);
- if (trial_error < best_error)
- {
- best_error = trial_error;
- best_selector_index = 1;
- }
-
- trial_error = color_distance(m_pParams->m_perceptual, src_pixel, block_colors[2], false);
- if (trial_error < best_error)
- {
- best_error = trial_error;
- best_selector_index = 2;
- }
-
- trial_error = color_distance(m_pParams->m_perceptual, src_pixel, block_colors[3], false);
- if (trial_error < best_error)
- {
- best_error = trial_error;
- best_selector_index = 3;
- }
- }
-
- m_temp_selectors[c] = static_cast<uint8_t>(best_selector_index);
-
- total_error += best_error;
- if ((m_pParams->m_pEval_solution_override == nullptr) && (total_error >= trial_solution.m_error))
- break;
- }
-
- if (m_pParams->m_pEval_solution_override)
- {
- if (!(*m_pParams->m_pEval_solution_override)(total_error, *m_pParams, block_colors, &m_temp_selectors[0], coords))
- return false;
- }
-
- if (total_error < trial_solution.m_error)
- {
- trial_solution.m_error = total_error;
- trial_solution.m_coords.m_inten_table = inten_table;
- trial_solution.m_selectors.swap(m_temp_selectors);
- trial_solution.m_valid = true;
- }
- }
- trial_solution.m_coords.m_unscaled_color = coords.m_unscaled_color;
- trial_solution.m_coords.m_color4 = m_pParams->m_use_color4;
-
-#if BASISU_DEBUG_ETC_ENCODER_DEEPER
- printf("Eval done: %u error: %I64u best error so far: %I64u\n", (trial_solution.m_error < pBest_solution->m_error), trial_solution.m_error, pBest_solution->m_error);
-#endif
-
- bool success = false;
- if (pBest_solution)
- {
- if (trial_solution.m_error < pBest_solution->m_error)
- {
- *pBest_solution = trial_solution;
- success = true;
- }
- }
-
- return success;
- }
-
- bool etc1_optimizer::evaluate_solution_fast(const etc1_solution_coordinates& coords, potential_solution& trial_solution, potential_solution* pBest_solution)
- {
- uint32_t k = coords.m_unscaled_color.r | (coords.m_unscaled_color.g << 8) | (coords.m_unscaled_color.b << 16);
- if (!m_solutions_tried.insert(k).second)
- return false;
-
-#if BASISU_DEBUG_ETC_ENCODER_DEEPER
- printf("Eval solution fast: %u %u %u\n", coords.m_unscaled_color.r, coords.m_unscaled_color.g, coords.m_unscaled_color.b);
-#endif
-
- if (m_pParams->m_constrain_against_base_color5)
- {
- const int dr = (int)coords.m_unscaled_color.r - (int)m_pParams->m_base_color5.r;
- const int dg = (int)coords.m_unscaled_color.g - (int)m_pParams->m_base_color5.g;
- const int db = (int)coords.m_unscaled_color.b - (int)m_pParams->m_base_color5.b;
-
- if ((minimum(dr, dg, db) < cETC1ColorDeltaMin) || (maximum(dr, dg, db) > cETC1ColorDeltaMax))
- {
- trial_solution.m_valid = false;
-
-#if BASISU_DEBUG_ETC_ENCODER_DEEPER
- printf("Eval failed due to constraint from %u %u %u\n", m_pParams->m_base_color5.r, m_pParams->m_base_color5.g, m_pParams->m_base_color5.b);
-#endif
- return false;
- }
- }
-
- const color_rgba base_color(coords.get_scaled_color());
-
- const uint32_t n = m_pParams->m_num_src_pixels;
- assert(trial_solution.m_selectors.size() == n);
-
- trial_solution.m_error = UINT64_MAX;
-
- for (int inten_table = cETC1IntenModifierValues - 1; inten_table >= 0; --inten_table)
- {
- const int* pInten_table = g_etc1_inten_tables[inten_table];
-
- uint32_t block_inten[4];
- color_rgba block_colors[4];
- for (uint32_t s = 0; s < 4; s++)
- {
- const int yd = pInten_table[s];
- color_rgba block_color(base_color.r + yd, base_color.g + yd, base_color.b + yd, 255);
- block_colors[s] = block_color;
- block_inten[s] = block_color.r + block_color.g + block_color.b;
- }
-
- // evaluate_solution_fast() enforces/assumesd a total ordering of the input colors along the intensity (1,1,1) axis to more quickly classify the inputs to selectors.
- // The inputs colors have been presorted along the projection onto this axis, and ETC1 block colors are always ordered along the intensity axis, so this classification is fast.
- // 0 1 2 3
- // 01 12 23
- const uint32_t block_inten_midpoints[3] = { block_inten[0] + block_inten[1], block_inten[1] + block_inten[2], block_inten[2] + block_inten[3] };
-
- uint64_t total_error = 0;
- const color_rgba* pSrc_pixels = m_pParams->m_pSrc_pixels;
- if ((m_pSorted_luma[n - 1] * 2) < block_inten_midpoints[0])
- {
- if (block_inten[0] > m_pSorted_luma[n - 1])
- {
- const uint32_t min_error = iabs((int)block_inten[0] - (int)m_pSorted_luma[n - 1]);
- if (min_error >= trial_solution.m_error)
- continue;
- }
-
- memset(&m_temp_selectors[0], 0, n);
-
- for (uint32_t c = 0; c < n; c++)
- total_error += color_distance(block_colors[0], pSrc_pixels[c], false);
- }
- else if ((m_pSorted_luma[0] * 2) >= block_inten_midpoints[2])
- {
- if (m_pSorted_luma[0] > block_inten[3])
- {
- const uint32_t min_error = iabs((int)m_pSorted_luma[0] - (int)block_inten[3]);
- if (min_error >= trial_solution.m_error)
- continue;
- }
-
- memset(&m_temp_selectors[0], 3, n);
-
- for (uint32_t c = 0; c < n; c++)
- total_error += color_distance(block_colors[3], pSrc_pixels[c], false);
- }
- else
- {
- uint32_t cur_selector = 0, c;
- for (c = 0; c < n; c++)
- {
- const uint32_t y = m_pSorted_luma[c];
- while ((y * 2) >= block_inten_midpoints[cur_selector])
- if (++cur_selector > 2)
- goto done;
- const uint32_t sorted_pixel_index = m_pSorted_luma_indices[c];
- m_temp_selectors[sorted_pixel_index] = static_cast<uint8_t>(cur_selector);
- total_error += color_distance(block_colors[cur_selector], pSrc_pixels[sorted_pixel_index], false);
- }
- done:
- while (c < n)
- {
- const uint32_t sorted_pixel_index = m_pSorted_luma_indices[c];
- m_temp_selectors[sorted_pixel_index] = 3;
- total_error += color_distance(block_colors[3], pSrc_pixels[sorted_pixel_index], false);
- ++c;
- }
- }
-
- if (total_error < trial_solution.m_error)
- {
- trial_solution.m_error = total_error;
- trial_solution.m_coords.m_inten_table = inten_table;
- trial_solution.m_selectors.swap(m_temp_selectors);
- trial_solution.m_valid = true;
- if (!total_error)
- break;
- }
- }
- trial_solution.m_coords.m_unscaled_color = coords.m_unscaled_color;
- trial_solution.m_coords.m_color4 = m_pParams->m_use_color4;
-
-#if BASISU_DEBUG_ETC_ENCODER_DEEPER
- printf("Eval done: %u error: %I64u best error so far: %I64u\n", (trial_solution.m_error < pBest_solution->m_error), trial_solution.m_error, pBest_solution->m_error);
-#endif
-
- bool success = false;
- if (pBest_solution)
- {
- if (trial_solution.m_error < pBest_solution->m_error)
- {
- *pBest_solution = trial_solution;
- success = true;
- }
- }
-
- return success;
- }
-
-} // namespace basisu
diff --git a/thirdparty/basis_universal/basisu_pvrtc1_4.cpp b/thirdparty/basis_universal/basisu_pvrtc1_4.cpp
deleted file mode 100644
index f0122fcb6c..0000000000
--- a/thirdparty/basis_universal/basisu_pvrtc1_4.cpp
+++ /dev/null
@@ -1,269 +0,0 @@
-// basisu_pvrtc1_4.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-#include "basisu_pvrtc1_4.h"
-
-namespace basisu
-{
- uint32_t pvrtc4_swizzle_uv(uint32_t width, uint32_t height, uint32_t x, uint32_t y)
- {
- assert((x < width) && (y < height) && basisu::is_pow2(height) && basisu::is_pow2(width));
-
- uint32_t min_d = width, max_v = y;
- if (height < width)
- {
- min_d = height;
- max_v = x;
- }
-
- // Interleave the XY LSB's
- uint32_t shift_ofs = 0, swizzled = 0;
- for (uint32_t s_bit = 1, d_bit = 1; s_bit < min_d; s_bit <<= 1, d_bit <<= 2, ++shift_ofs)
- {
- if (y & s_bit) swizzled |= d_bit;
- if (x & s_bit) swizzled |= (2 * d_bit);
- }
-
- max_v >>= shift_ofs;
-
- // OR in the rest of the bits from the largest dimension
- swizzled |= (max_v << (2 * shift_ofs));
-
- return swizzled;
- }
-
- color_rgba pvrtc4_block::get_endpoint(uint32_t endpoint_index, bool unpack) const
- {
- assert(endpoint_index < 2);
- const uint32_t packed = m_endpoints >> (endpoint_index * 16);
-
- uint32_t r, g, b, a;
- if (packed & 0x8000)
- {
- // opaque 554 or 555
- if (!endpoint_index)
- {
- r = (packed >> 10) & 31;
- g = (packed >> 5) & 31;
- b = (packed >> 1) & 15;
-
- if (unpack)
- {
- b = (b << 1) | (b >> 3);
- }
- }
- else
- {
- r = (packed >> 10) & 31;
- g = (packed >> 5) & 31;
- b = packed & 31;
- }
-
- a = unpack ? 255 : 7;
- }
- else
- {
- // translucent 4433 or 4443
- if (!endpoint_index)
- {
- a = (packed >> 12) & 7;
- r = (packed >> 8) & 15;
- g = (packed >> 4) & 15;
- b = (packed >> 1) & 7;
-
- if (unpack)
- {
- a = (a << 1);
- a = (a << 4) | a;
-
- r = (r << 1) | (r >> 3);
- g = (g << 1) | (g >> 3);
- b = (b << 2) | (b >> 1);
- }
- }
- else
- {
- a = (packed >> 12) & 7;
- r = (packed >> 8) & 15;
- g = (packed >> 4) & 15;
- b = packed & 15;
-
- if (unpack)
- {
- a = (a << 1);
- a = (a << 4) | a;
-
- r = (r << 1) | (r >> 3);
- g = (g << 1) | (g >> 3);
- b = (b << 1) | (b >> 3);
- }
- }
- }
-
- if (unpack)
- {
- r = (r << 3) | (r >> 2);
- g = (g << 3) | (g >> 2);
- b = (b << 3) | (b >> 2);
- }
-
- assert((r < 256) && (g < 256) && (b < 256) && (a < 256));
-
- return color_rgba(r, g, b, a);
- }
-
- color_rgba pvrtc4_block::get_endpoint_5554(uint32_t endpoint_index) const
- {
- assert(endpoint_index < 2);
- const uint32_t packed = m_endpoints >> (endpoint_index * 16);
-
- uint32_t r, g, b, a;
- if (packed & 0x8000)
- {
- // opaque 554 or 555
- if (!endpoint_index)
- {
- r = (packed >> 10) & 31;
- g = (packed >> 5) & 31;
- b = (packed >> 1) & 15;
-
- b = (b << 1) | (b >> 3);
- }
- else
- {
- r = (packed >> 10) & 31;
- g = (packed >> 5) & 31;
- b = packed & 31;
- }
-
- a = 15;
- }
- else
- {
- // translucent 4433 or 4443
- if (!endpoint_index)
- {
- a = (packed >> 12) & 7;
- r = (packed >> 8) & 15;
- g = (packed >> 4) & 15;
- b = (packed >> 1) & 7;
-
- a = a << 1;
-
- r = (r << 1) | (r >> 3);
- g = (g << 1) | (g >> 3);
- b = (b << 2) | (b >> 1);
- }
- else
- {
- a = (packed >> 12) & 7;
- r = (packed >> 8) & 15;
- g = (packed >> 4) & 15;
- b = packed & 15;
-
- a = a << 1;
-
- r = (r << 1) | (r >> 3);
- g = (g << 1) | (g >> 3);
- b = (b << 1) | (b >> 3);
- }
- }
-
- assert((r < 32) && (g < 32) && (b < 32) && (a < 16));
-
- return color_rgba(r, g, b, a);
- }
-
- bool pvrtc4_image::get_interpolated_colors(uint32_t x, uint32_t y, color_rgba* pColors) const
- {
- assert((x < m_width) && (y < m_height));
-
- int block_x0 = (static_cast<int>(x) - 2) >> 2;
- int block_x1 = block_x0 + 1;
- int block_y0 = (static_cast<int>(y) - 2) >> 2;
- int block_y1 = block_y0 + 1;
-
- block_x0 = posmod(block_x0, m_block_width);
- block_x1 = posmod(block_x1, m_block_width);
- block_y0 = posmod(block_y0, m_block_height);
- block_y1 = posmod(block_y1, m_block_height);
-
- pColors[0] = interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(0), m_blocks(block_x1, block_y0).get_endpoint_5554(0), m_blocks(block_x0, block_y1).get_endpoint_5554(0), m_blocks(block_x1, block_y1).get_endpoint_5554(0));
- pColors[3] = interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(1), m_blocks(block_x1, block_y0).get_endpoint_5554(1), m_blocks(block_x0, block_y1).get_endpoint_5554(1), m_blocks(block_x1, block_y1).get_endpoint_5554(1));
-
- if (get_block_uses_transparent_modulation(x >> 2, y >> 2))
- {
- for (uint32_t c = 0; c < 4; c++)
- {
- uint32_t m = (pColors[0][c] + pColors[3][c]) / 2;
- pColors[1][c] = static_cast<uint8_t>(m);
- pColors[2][c] = static_cast<uint8_t>(m);
- }
- pColors[2][3] = 0;
- return true;
- }
-
- for (uint32_t c = 0; c < 4; c++)
- {
- pColors[1][c] = static_cast<uint8_t>((pColors[0][c] * 5 + pColors[3][c] * 3) / 8);
- pColors[2][c] = static_cast<uint8_t>((pColors[0][c] * 3 + pColors[3][c] * 5) / 8);
- }
-
- return false;
- }
-
- color_rgba pvrtc4_image::get_pixel(uint32_t x, uint32_t y, uint32_t m) const
- {
- assert((x < m_width) && (y < m_height));
-
- int block_x0 = (static_cast<int>(x) - 2) >> 2;
- int block_x1 = block_x0 + 1;
- int block_y0 = (static_cast<int>(y) - 2) >> 2;
- int block_y1 = block_y0 + 1;
-
- block_x0 = posmod(block_x0, m_block_width);
- block_x1 = posmod(block_x1, m_block_width);
- block_y0 = posmod(block_y0, m_block_height);
- block_y1 = posmod(block_y1, m_block_height);
-
- if (get_block_uses_transparent_modulation(x >> 2, y >> 2))
- {
- if (m == 0)
- return interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(0), m_blocks(block_x1, block_y0).get_endpoint_5554(0), m_blocks(block_x0, block_y1).get_endpoint_5554(0), m_blocks(block_x1, block_y1).get_endpoint_5554(0));
- else if (m == 3)
- return interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(1), m_blocks(block_x1, block_y0).get_endpoint_5554(1), m_blocks(block_x0, block_y1).get_endpoint_5554(1), m_blocks(block_x1, block_y1).get_endpoint_5554(1));
-
- color_rgba l(interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(0), m_blocks(block_x1, block_y0).get_endpoint_5554(0), m_blocks(block_x0, block_y1).get_endpoint_5554(0), m_blocks(block_x1, block_y1).get_endpoint_5554(0)));
- color_rgba h(interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(1), m_blocks(block_x1, block_y0).get_endpoint_5554(1), m_blocks(block_x0, block_y1).get_endpoint_5554(1), m_blocks(block_x1, block_y1).get_endpoint_5554(1)));
-
- return color_rgba((l[0] + h[0]) / 2, (l[1] + h[1]) / 2, (l[2] + h[2]) / 2, (m == 2) ? 0 : (l[3] + h[3]) / 2);
- }
- else
- {
- if (m == 0)
- return interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(0), m_blocks(block_x1, block_y0).get_endpoint_5554(0), m_blocks(block_x0, block_y1).get_endpoint_5554(0), m_blocks(block_x1, block_y1).get_endpoint_5554(0));
- else if (m == 3)
- return interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(1), m_blocks(block_x1, block_y0).get_endpoint_5554(1), m_blocks(block_x0, block_y1).get_endpoint_5554(1), m_blocks(block_x1, block_y1).get_endpoint_5554(1));
-
- color_rgba l(interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(0), m_blocks(block_x1, block_y0).get_endpoint_5554(0), m_blocks(block_x0, block_y1).get_endpoint_5554(0), m_blocks(block_x1, block_y1).get_endpoint_5554(0)));
- color_rgba h(interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(1), m_blocks(block_x1, block_y0).get_endpoint_5554(1), m_blocks(block_x0, block_y1).get_endpoint_5554(1), m_blocks(block_x1, block_y1).get_endpoint_5554(1)));
-
- if (m == 2)
- return color_rgba((l[0] * 3 + h[0] * 5) / 8, (l[1] * 3 + h[1] * 5) / 8, (l[2] * 3 + h[2] * 5) / 8, (l[3] * 3 + h[3] * 5) / 8);
- else
- return color_rgba((l[0] * 5 + h[0] * 3) / 8, (l[1] * 5 + h[1] * 3) / 8, (l[2] * 5 + h[2] * 3) / 8, (l[3] * 5 + h[3] * 3) / 8);
- }
- }
-
-} // basisu
diff --git a/thirdparty/basis_universal/encoder/apg_bmp.c b/thirdparty/basis_universal/encoder/apg_bmp.c
new file mode 100644
index 0000000000..ef3d015e40
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/apg_bmp.c
@@ -0,0 +1,541 @@
+/*
+BMP File Reader/Writer Implementation
+Anton Gerdelan
+Version: 3
+Licence: see apg_bmp.h
+C99
+*/
+
+#ifdef _MSC_VER
+#define _CRT_SECURE_NO_WARNINGS 1
+#endif
+
+#include "apg_bmp.h"
+#include <assert.h>
+#include <stdbool.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+/* Maximum pixel dimensions of width or height of an image. Should accommodate max used in graphics APIs.
+ NOTE: 65536*65536 is the biggest number storable in 32 bits.
+ This needs to be multiplied by n_channels so actual memory indices are not uint32 but size_t to avoid overflow.
+ Note this will crash stb_image_write et al at maximum size which use 32bits, so reduce max size to accom. */
+#define _BMP_MAX_DIMS 65536
+#define _BMP_FILE_HDR_SZ 14
+#define _BMP_MIN_DIB_HDR_SZ 40
+#define _BMP_MIN_HDR_SZ ( _BMP_FILE_HDR_SZ + _BMP_MIN_DIB_HDR_SZ )
+#define _BMP_MAX_IMAGE_FILE_SIZE (1024ULL*1024ULL*1024ULL)
+
+#pragma pack( push, 1 ) // supported on GCC in addition to individual packing attribs
+/* All BMP files, regardless of type, start with this file header */
+typedef struct _bmp_file_header_t {
+ char file_type[2];
+ uint32_t file_sz;
+ uint16_t reserved1;
+ uint16_t reserved2;
+ uint32_t image_data_offset;
+} _bmp_file_header_t;
+
+/* Following the file header is the BMP type header. this is the most commonly used format */
+typedef struct _bmp_dib_BITMAPINFOHEADER_t {
+ uint32_t this_header_sz;
+ int32_t w; // in older headers w & h these are shorts and may be unsigned
+ int32_t h; //
+ uint16_t n_planes; // must be 1
+ uint16_t bpp; // bits per pixel. 1,4,8,16,24,32.
+ uint32_t compression_method; // 16 and 32-bit images must have a value of 3 here
+ uint32_t image_uncompressed_sz; // not consistently used in the wild, so ignored here.
+ int32_t horiz_pixels_per_meter; // not used.
+ int32_t vert_pixels_per_meter; // not used.
+ uint32_t n_colours_in_palette; //
+ uint32_t n_important_colours; // not used.
+ /* NOTE(Anton) a DIB header may end here at 40-bytes. be careful using sizeof() */
+ /* if 'compression' value, above, is set to 3 ie the image is 16 or 32-bit, then these colour channel masks follow the headers.
+ these are big-endian order bit masks to assign bits of each pixel to different colours. bits used must be contiguous and not overlap. */
+ uint32_t bitmask_r;
+ uint32_t bitmask_g;
+ uint32_t bitmask_b;
+} _bmp_dib_BITMAPINFOHEADER_t;
+#pragma pack( pop )
+
+typedef enum _bmp_compression_t {
+ BI_RGB = 0,
+ BI_RLE8 = 1,
+ BI_RLE4 = 2,
+ BI_BITFIELDS = 3,
+ BI_JPEG = 4,
+ BI_PNG = 5,
+ BI_ALPHABITFIELDS = 6,
+ BI_CMYK = 11,
+ BI_CMYKRLE8 = 12,
+ BI_CMYRLE4 = 13
+} _bmp_compression_t;
+
+/* convenience struct and file->memory function */
+typedef struct _entire_file_t {
+ void* data;
+ size_t sz;
+} _entire_file_t;
+
+/*
+RETURNS
+- true on success. record->data is allocated memory and must be freed by the caller.
+- false on any error. Any allocated memory is freed if false is returned */
+static bool _read_entire_file( const char* filename, _entire_file_t* record ) {
+ FILE* fp = fopen( filename, "rb" );
+ if ( !fp ) { return false; }
+ fseek( fp, 0L, SEEK_END );
+ record->sz = (size_t)ftell( fp );
+
+ // Immediately bail on anything larger than _BMP_MAX_IMAGE_FILE_SIZE.
+ if (record->sz > _BMP_MAX_IMAGE_FILE_SIZE) {
+ fclose( fp );
+ return false;
+ }
+
+ record->data = malloc( record->sz );
+ if ( !record->data ) {
+ fclose( fp );
+ return false;
+ }
+ rewind( fp );
+ size_t nr = fread( record->data, record->sz, 1, fp );
+ fclose( fp );
+ if ( 1 != nr ) { return false; }
+ return true;
+}
+
+static bool _validate_file_hdr( _bmp_file_header_t* file_hdr_ptr, size_t file_sz ) {
+ if ( !file_hdr_ptr ) { return false; }
+ if ( file_hdr_ptr->file_type[0] != 'B' || file_hdr_ptr->file_type[1] != 'M' ) { return false; }
+ if ( file_hdr_ptr->image_data_offset > file_sz ) { return false; }
+ return true;
+}
+
+static bool _validate_dib_hdr( _bmp_dib_BITMAPINFOHEADER_t* dib_hdr_ptr, size_t file_sz ) {
+ if ( !dib_hdr_ptr ) { return false; }
+ if ( _BMP_FILE_HDR_SZ + dib_hdr_ptr->this_header_sz > file_sz ) { return false; }
+ if ( ( 32 == dib_hdr_ptr->bpp || 16 == dib_hdr_ptr->bpp ) && ( BI_BITFIELDS != dib_hdr_ptr->compression_method && BI_ALPHABITFIELDS != dib_hdr_ptr->compression_method ) ) {
+ return false;
+ }
+ if ( BI_RGB != dib_hdr_ptr->compression_method && BI_BITFIELDS != dib_hdr_ptr->compression_method && BI_ALPHABITFIELDS != dib_hdr_ptr->compression_method ) {
+ return false;
+ }
+ // NOTE(Anton) using abs() in the if-statement was blowing up on large negative numbers. switched to labs()
+ if ( 0 == dib_hdr_ptr->w || 0 == dib_hdr_ptr->h || labs( dib_hdr_ptr->w ) > _BMP_MAX_DIMS || labs( dib_hdr_ptr->h ) > _BMP_MAX_DIMS ) { return false; }
+
+ /* NOTE(Anton) if images reliably used n_colours_in_palette we could have done a palette/file size integrity check here.
+ because some always set 0 then we have to check every palette indexing as we read them */
+ return true;
+}
+
+/* NOTE(Anton) this could have ifdef branches on different compilers for the intrinsics versions for perf */
+static uint32_t _bitscan( uint32_t dword ) {
+ for ( uint32_t i = 0; i < 32; i++ ) {
+ if ( 1 & dword ) { return i; }
+ dword = dword >> 1;
+ }
+ return (uint32_t)-1;
+}
+
+unsigned char* apg_bmp_read( const char* filename, int* w, int* h, unsigned int* n_chans ) {
+ if ( !filename || !w || !h || !n_chans ) { return NULL; }
+
+ // read in the whole file into memory first - much faster than parsing on-the-fly
+ _entire_file_t record;
+ if ( !_read_entire_file( filename, &record ) ) { return NULL; }
+ if ( record.sz < _BMP_MIN_HDR_SZ ) {
+ free( record.data );
+ return NULL;
+ }
+
+ // grab and validate the first, file, header
+ _bmp_file_header_t* file_hdr_ptr = (_bmp_file_header_t*)record.data;
+ if ( !_validate_file_hdr( file_hdr_ptr, record.sz ) ) {
+ free( record.data );
+ return NULL;
+ }
+
+ // grad and validate the second, DIB, header
+ _bmp_dib_BITMAPINFOHEADER_t* dib_hdr_ptr = (_bmp_dib_BITMAPINFOHEADER_t*)( (uint8_t*)record.data + _BMP_FILE_HDR_SZ );
+ if ( !_validate_dib_hdr( dib_hdr_ptr, record.sz ) ) {
+ free( record.data );
+ return NULL;
+ }
+
+ // bitmaps can have negative dims to indicate the image should be flipped
+ uint32_t width = *w = abs( dib_hdr_ptr->w );
+ uint32_t height = *h = abs( dib_hdr_ptr->h );
+
+ // TODO(Anton) flip image memory at the end if this is true. because doing it per row was making me write bugs.
+ // bool vertically_flip = dib_hdr_ptr->h > 0 ? false : true;
+
+ // channel count and palette are not well defined in the header so we make a good guess here
+ uint32_t n_dst_chans = 3, n_src_chans = 3;
+ bool has_palette = false;
+ switch ( dib_hdr_ptr->bpp ) {
+ case 32: n_dst_chans = n_src_chans = 4; break; // technically can be RGB but not supported
+ case 24: n_dst_chans = n_src_chans = 3; break; // technically can be RGBA but not supported
+ case 8: // seems to always use a BGR0 palette, even for greyscale
+ n_dst_chans = 3;
+ has_palette = true;
+ n_src_chans = 1;
+ break;
+ case 4: // always has a palette - needed for a MS-saved BMP
+ n_dst_chans = 3;
+ has_palette = true;
+ n_src_chans = 1;
+ break;
+ case 1: // 1-bpp means the palette has 3 colour channels with 2 colours i.e. monochrome but not always black & white
+ n_dst_chans = 3;
+ has_palette = true;
+ n_src_chans = 1;
+ break;
+ default: // this includes 2bpp and 16bpp
+ free( record.data );
+ return NULL;
+ } // endswitch
+ *n_chans = n_dst_chans;
+ // NOTE(Anton) some image formats are not allowed a palette - could check for a bad header spec here also
+ if ( dib_hdr_ptr->n_colours_in_palette > 0 ) { has_palette = true; }
+
+#ifdef APG_BMP_DEBUG_OUTPUT
+ printf( "apg_bmp_debug: reading image\n|-filename `%s`\n|-dims %ux%u pixels\n|-bpp %u\n|-n_src_chans %u\n|-n_dst_chans %u\n", filename, *w, *h,
+ dib_hdr_ptr->bpp, n_src_chans, n_dst_chans );
+#endif
+
+ uint32_t palette_offset = _BMP_FILE_HDR_SZ + dib_hdr_ptr->this_header_sz;
+ bool has_bitmasks = false;
+ if ( BI_BITFIELDS == dib_hdr_ptr->compression_method || BI_ALPHABITFIELDS == dib_hdr_ptr->compression_method ) {
+ has_bitmasks = true;
+ palette_offset += 12;
+ }
+ if ( palette_offset > record.sz ) {
+ free( record.data );
+ return NULL;
+ }
+
+ // work out if any padding how much to skip at end of each row
+ uint32_t unpadded_row_sz = width * n_src_chans;
+ // bit-encoded palette indices have different padding properties
+ if ( 4 == dib_hdr_ptr->bpp ) {
+ unpadded_row_sz = width % 2 > 0 ? width / 2 + 1 : width / 2; // find how many whole bytes required for this bit width
+ }
+ if ( 1 == dib_hdr_ptr->bpp ) {
+ unpadded_row_sz = width % 8 > 0 ? width / 8 + 1 : width / 8; // find how many whole bytes required for this bit width
+ }
+ uint32_t row_padding_sz = 0 == unpadded_row_sz % 4 ? 0 : 4 - ( unpadded_row_sz % 4 ); // NOTE(Anton) didn't expect operator precedence of - over %
+
+ // another file size integrity check: partially validate source image data size
+ // 'image_data_offset' is by row padded to 4 bytes and is either colour data or palette indices.
+ if ( file_hdr_ptr->image_data_offset + ( unpadded_row_sz + row_padding_sz ) * height > record.sz ) {
+ free( record.data );
+ return NULL;
+ }
+
+ // find which bit number each colour channel starts at, so we can separate colours out
+ uint32_t bitshift_rgba[4] = {0, 0, 0, 0}; // NOTE(Anton) noticed this was int and not uint32_t so changed it. 17 Mar 2020
+ uint32_t bitmask_a = 0;
+ if ( has_bitmasks ) {
+ bitmask_a = ~( dib_hdr_ptr->bitmask_r | dib_hdr_ptr->bitmask_g | dib_hdr_ptr->bitmask_b );
+ bitshift_rgba[0] = _bitscan( dib_hdr_ptr->bitmask_r );
+ bitshift_rgba[1] = _bitscan( dib_hdr_ptr->bitmask_g );
+ bitshift_rgba[2] = _bitscan( dib_hdr_ptr->bitmask_b );
+ bitshift_rgba[3] = _bitscan( bitmask_a );
+ }
+
+ // allocate memory for the output pixels block. cast to size_t in case width and height are both the max of 65536 and n_dst_chans > 1
+ unsigned char* dst_img_ptr = malloc( (size_t)width * (size_t)height * (size_t)n_dst_chans );
+ if ( !dst_img_ptr ) {
+ free( record.data );
+ return NULL;
+ }
+
+ uint8_t* palette_data_ptr = (uint8_t*)record.data + palette_offset;
+ uint8_t* src_img_ptr = (uint8_t*)record.data + file_hdr_ptr->image_data_offset;
+ size_t dst_stride_sz = width * n_dst_chans;
+
+ // == 32-bpp -> 32-bit RGBA. == 32-bit and 16-bit require bitmasks
+ if ( 32 == dib_hdr_ptr->bpp ) {
+ // check source image has enough data in it to read from
+ if ( (size_t)file_hdr_ptr->image_data_offset + (size_t)height * (size_t)width * (size_t)n_src_chans > record.sz ) {
+ free( record.data );
+ free( dst_img_ptr );
+ return NULL;
+ }
+ size_t src_byte_idx = 0;
+ for ( uint32_t r = 0; r < height; r++ ) {
+ size_t dst_pixels_idx = r * dst_stride_sz;
+ for ( uint32_t c = 0; c < width; c++ ) {
+ uint32_t pixel;
+ memcpy( &pixel, &src_img_ptr[src_byte_idx], 4 );
+ // NOTE(Anton) the below assumes 32-bits is always RGBA 1 byte per channel. 10,10,10 RGB exists though and isn't handled.
+ dst_img_ptr[dst_pixels_idx++] = ( uint8_t )( ( pixel & dib_hdr_ptr->bitmask_r ) >> bitshift_rgba[0] );
+ dst_img_ptr[dst_pixels_idx++] = ( uint8_t )( ( pixel & dib_hdr_ptr->bitmask_g ) >> bitshift_rgba[1] );
+ dst_img_ptr[dst_pixels_idx++] = ( uint8_t )( ( pixel & dib_hdr_ptr->bitmask_b ) >> bitshift_rgba[2] );
+ dst_img_ptr[dst_pixels_idx++] = ( uint8_t )( ( pixel & bitmask_a ) >> bitshift_rgba[3] );
+ src_byte_idx += 4;
+ }
+ src_byte_idx += row_padding_sz;
+ }
+
+ // == 8-bpp -> 24-bit RGB ==
+ } else if ( 8 == dib_hdr_ptr->bpp && has_palette ) {
+ // validate indices (body of image data) fits in file
+ if ( file_hdr_ptr->image_data_offset + height * width > record.sz ) {
+ free( record.data );
+ free( dst_img_ptr );
+ return NULL;
+ }
+ size_t src_byte_idx = 0;
+ for ( uint32_t r = 0; r < height; r++ ) {
+ size_t dst_pixels_idx = ( height - 1 - r ) * dst_stride_sz;
+ for ( uint32_t c = 0; c < width; c++ ) {
+ // "most palettes are 4 bytes in RGB0 order but 3 for..." - it was actually BRG0 in old images -- Anton
+ uint8_t index = src_img_ptr[src_byte_idx]; // 8-bit index value per pixel
+
+ if ( palette_offset + index * 4 + 2 >= record.sz ) {
+ free( record.data );
+ return dst_img_ptr;
+ }
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[index * 4 + 2];
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[index * 4 + 1];
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[index * 4 + 0];
+ src_byte_idx++;
+ }
+ src_byte_idx += row_padding_sz;
+ }
+
+ // == 4-bpp (16-colour) -> 24-bit RGB ==
+ } else if ( 4 == dib_hdr_ptr->bpp && has_palette ) {
+ size_t src_byte_idx = 0;
+ for ( uint32_t r = 0; r < height; r++ ) {
+ size_t dst_pixels_idx = ( height - 1 - r ) * dst_stride_sz;
+ for ( uint32_t c = 0; c < width; c++ ) {
+ if ( file_hdr_ptr->image_data_offset + src_byte_idx > record.sz ) {
+ free( record.data );
+ free( dst_img_ptr );
+ return NULL;
+ }
+ // handle 2 pixels at a time
+ uint8_t pixel_duo = src_img_ptr[src_byte_idx];
+ uint8_t a_index = ( 0xFF & pixel_duo ) >> 4;
+ uint8_t b_index = 0xF & pixel_duo;
+
+ if ( palette_offset + a_index * 4 + 2 >= record.sz ) { // invalid src image
+ free( record.data );
+ return dst_img_ptr;
+ }
+ if ( dst_pixels_idx + 3 > width * height * n_dst_chans ) { // done
+ free( record.data );
+ return dst_img_ptr;
+ }
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[a_index * 4 + 2];
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[a_index * 4 + 1];
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[a_index * 4 + 0];
+ if ( ++c >= width ) { // advance a column
+ c = 0;
+ r++;
+ if ( r >= height ) { // done. no need to get second pixel. eg a 1x1 pixel image.
+ free( record.data );
+ return dst_img_ptr;
+ }
+ dst_pixels_idx = ( height - 1 - r ) * dst_stride_sz;
+ }
+
+ if ( palette_offset + b_index * 4 + 2 >= record.sz ) { // invalid src image
+ free( record.data );
+ return dst_img_ptr;
+ }
+ if ( dst_pixels_idx + 3 > width * height * n_dst_chans ) { // done. probably redundant check since checking r >= height.
+ free( record.data );
+ return dst_img_ptr;
+ }
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[b_index * 4 + 2];
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[b_index * 4 + 1];
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[b_index * 4 + 0];
+ src_byte_idx++;
+ }
+ src_byte_idx += row_padding_sz;
+ }
+
+ // == 1-bpp -> 24-bit RGB ==
+ } else if ( 1 == dib_hdr_ptr->bpp && has_palette ) {
+ /* encoding method for monochrome is not well documented.
+ a 2x2 pixel image is stored as 4 1-bit palette indexes
+ the palette is stored as any 2 RGB0 colours (not necessarily B&W)
+ so for an image with indexes like so:
+ 1 1
+ 0 1
+ it is bit-encoded as follows, starting at MSB:
+ 01000000 00000000 00000000 00000000 (first byte val 64)
+ 11000000 00000000 00000000 00000000 (first byte val 192)
+ data is still split by row and each row padded to 4 byte multiples
+ */
+ size_t src_byte_idx = 0;
+ for ( uint32_t r = 0; r < height; r++ ) {
+ uint8_t bit_idx = 0; // used in monochrome
+ size_t dst_pixels_idx = ( height - 1 - r ) * dst_stride_sz;
+ for ( uint32_t c = 0; c < width; c++ ) {
+ if ( 8 == bit_idx ) { // start reading from the next byte
+ src_byte_idx++;
+ bit_idx = 0;
+ }
+ if ( file_hdr_ptr->image_data_offset + src_byte_idx > record.sz ) {
+ free( record.data );
+ return dst_img_ptr;
+ }
+ uint8_t pixel_oct = src_img_ptr[src_byte_idx];
+ uint8_t bit = 128 >> bit_idx;
+ uint8_t masked = pixel_oct & bit;
+ uint8_t palette_idx = masked > 0 ? 1 : 0;
+
+ if ( palette_offset + palette_idx * 4 + 2 >= record.sz ) {
+ free( record.data );
+ return dst_img_ptr;
+ }
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[palette_idx * 4 + 2];
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[palette_idx * 4 + 1];
+ dst_img_ptr[dst_pixels_idx++] = palette_data_ptr[palette_idx * 4 + 0];
+ bit_idx++;
+ }
+ src_byte_idx += ( row_padding_sz + 1 ); // 1bpp is special here
+ }
+
+ // == 24-bpp -> 24-bit RGB == (but also should handle some other n_chans cases)
+ } else {
+ // NOTE(Anton) this only supports 1 byte per channel
+ if ( file_hdr_ptr->image_data_offset + height * width * n_dst_chans > record.sz ) {
+ free( record.data );
+ free( dst_img_ptr );
+ return NULL;
+ }
+ size_t src_byte_idx = 0;
+ for ( uint32_t r = 0; r < height; r++ ) {
+ size_t dst_pixels_idx = ( height - 1 - r ) * dst_stride_sz;
+ for ( uint32_t c = 0; c < width; c++ ) {
+ // re-orders from BGR to RGB
+ if ( n_dst_chans > 3 ) { dst_img_ptr[dst_pixels_idx++] = src_img_ptr[src_byte_idx + 3]; }
+ if ( n_dst_chans > 2 ) { dst_img_ptr[dst_pixels_idx++] = src_img_ptr[src_byte_idx + 2]; }
+ if ( n_dst_chans > 1 ) { dst_img_ptr[dst_pixels_idx++] = src_img_ptr[src_byte_idx + 1]; }
+ dst_img_ptr[dst_pixels_idx++] = src_img_ptr[src_byte_idx];
+ src_byte_idx += n_src_chans;
+ }
+ src_byte_idx += row_padding_sz;
+ }
+ } // endif bpp
+
+ free( record.data );
+ return dst_img_ptr;
+}
+
+void apg_bmp_free( unsigned char* pixels_ptr ) {
+ if ( !pixels_ptr ) { return; }
+ free( pixels_ptr );
+}
+
+unsigned int apg_bmp_write( const char* filename, unsigned char* pixels_ptr, int w, int h, unsigned int n_chans ) {
+ if ( !filename || !pixels_ptr ) { return 0; }
+ if ( 0 == w || 0 == h ) { return 0; }
+ if ( labs( w ) > _BMP_MAX_DIMS || labs( h ) > _BMP_MAX_DIMS ) { return 0; }
+ if ( n_chans != 3 && n_chans != 4 ) { return 0; }
+
+ uint32_t height = (uint32_t)labs( h );
+ uint32_t width = (uint32_t)labs( w );
+ // work out if any padding how much to skip at end of each row
+ const size_t unpadded_row_sz = width * n_chans;
+ const size_t row_padding_sz = 0 == unpadded_row_sz % 4 ? 0 : 4 - unpadded_row_sz % 4;
+ const size_t row_sz = unpadded_row_sz + row_padding_sz;
+ const size_t dst_pixels_padded_sz = row_sz * height;
+
+ const size_t dib_hdr_sz = sizeof( _bmp_dib_BITMAPINFOHEADER_t );
+ _bmp_file_header_t file_hdr;
+ {
+ file_hdr.file_type[0] = 'B';
+ file_hdr.file_type[1] = 'M';
+ file_hdr.file_sz = _BMP_FILE_HDR_SZ + (uint32_t)dib_hdr_sz + (uint32_t)dst_pixels_padded_sz;
+ file_hdr.reserved1 = 0;
+ file_hdr.reserved2 = 0;
+ file_hdr.image_data_offset = _BMP_FILE_HDR_SZ + (uint32_t)dib_hdr_sz;
+ }
+ _bmp_dib_BITMAPINFOHEADER_t dib_hdr;
+ {
+ dib_hdr.this_header_sz = _BMP_MIN_DIB_HDR_SZ; // NOTE: must be 40 and not include the bitmask memory in size here
+ dib_hdr.w = w;
+ dib_hdr.h = h;
+ dib_hdr.n_planes = 1;
+ dib_hdr.bpp = 3 == n_chans ? 24 : 32;
+ dib_hdr.compression_method = 3 == n_chans ? BI_RGB : BI_BITFIELDS;
+ dib_hdr.image_uncompressed_sz = 0;
+ dib_hdr.horiz_pixels_per_meter = 0;
+ dib_hdr.vert_pixels_per_meter = 0;
+ dib_hdr.n_colours_in_palette = 0;
+ dib_hdr.n_important_colours = 0;
+ // big-endian masks. only used in BI_BITFIELDS and BI_ALPHABITFIELDS ( 16 and 32-bit images )
+ // important note: GIMP stores BMP data in this array order for 32-bit: [A][B][G][R]
+ dib_hdr.bitmask_r = 0xFF000000;
+ dib_hdr.bitmask_g = 0x00FF0000;
+ dib_hdr.bitmask_b = 0x0000FF00;
+ }
+
+ uint8_t* dst_pixels_ptr = malloc( dst_pixels_padded_sz );
+ if ( !dst_pixels_ptr ) { return 0; }
+ {
+ size_t dst_byte_idx = 0;
+ uint8_t padding[4] = {0, 0, 0, 0};
+ uint8_t rgba[4] = {0, 0, 0, 0};
+ uint8_t bgra[4] = {0, 0, 0, 0};
+
+ for ( uint32_t row = 0; row < height; row++ ) {
+ size_t src_byte_idx = ( height - 1 - row ) * n_chans * width;
+ for ( uint32_t col = 0; col < width; col++ ) {
+ for ( uint32_t chan = 0; chan < n_chans; chan++ ) { rgba[chan] = pixels_ptr[src_byte_idx++]; }
+ if ( 3 == n_chans ) {
+ bgra[0] = rgba[2];
+ bgra[1] = rgba[1];
+ bgra[2] = rgba[0];
+ } else {
+ /* NOTE(Anton) RGBA with alpha channel would be better supported with an extended DIB header */
+ bgra[0] = rgba[3];
+ bgra[1] = rgba[2];
+ bgra[2] = rgba[1];
+ bgra[3] = rgba[0]; // alpha
+ }
+ memcpy( &dst_pixels_ptr[dst_byte_idx], bgra, n_chans );
+ dst_byte_idx += (size_t)n_chans;
+ } // endfor col
+ if ( row_padding_sz > 0 ) {
+ memcpy( &dst_pixels_ptr[dst_byte_idx], padding, row_padding_sz );
+ dst_byte_idx += row_padding_sz;
+ }
+ } // endfor row
+ }
+ {
+ FILE* fp = fopen( filename, "wb" );
+ if ( !fp ) {
+ free( dst_pixels_ptr );
+ return 0;
+ }
+ if ( 1 != fwrite( &file_hdr, _BMP_FILE_HDR_SZ, 1, fp ) ) {
+ free( dst_pixels_ptr );
+ fclose( fp );
+ return 0;
+ }
+ if ( 1 != fwrite( &dib_hdr, dib_hdr_sz, 1, fp ) ) {
+ free( dst_pixels_ptr );
+ fclose( fp );
+ return 0;
+ }
+ if ( 1 != fwrite( dst_pixels_ptr, dst_pixels_padded_sz, 1, fp ) ) {
+ free( dst_pixels_ptr );
+ fclose( fp );
+ return 0;
+ }
+ fclose( fp );
+ }
+ free( dst_pixels_ptr );
+
+ return 1;
+}
diff --git a/thirdparty/basis_universal/encoder/apg_bmp.h b/thirdparty/basis_universal/encoder/apg_bmp.h
new file mode 100644
index 0000000000..8cd73b62e0
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/apg_bmp.h
@@ -0,0 +1,123 @@
+/*
+BMP File Reader/Writer Implementation
+Anton Gerdelan
+Version: 3.1 18 March 2020.
+Licence: see bottom of file.
+C89 ( Implementation is C99 )
+
+Contributors:
+- Anton Gerdelan - Initial code.
+- Saija Sorsa - Fuzz testing.
+
+Instructions:
+- Just drop this header, and the matching .c file into your project.
+- To get debug printouts during parsing define APG_BMP_DEBUG_OUTPUT.
+
+Advantages:
+- The implementation is fast, simple, and supports more formats than most BMP reader libraries.
+- The reader function is fuzzed with AFL https://lcamtuf.coredump.cx/afl/.
+- The reader is robust to large files and malformed files, and will return any valid partial data in an image.
+- Reader supports 32bpp (with alpha channel), 24bpp, 8bpp, 4bpp, and 1bpp monochrome BMP images.
+- Reader handles indexed BMP images using a colour palette.
+- Writer supports 32bpp RGBA and 24bpp uncompressed RGB images.
+
+Current Limitations:
+- 16-bit images not supported (don't have any samples to test on).
+- No support for interleaved channel bit layouts eg RGB101010 RGB555 RGB565.
+- No support for compressed BMP images, although in practice these are not used.
+- Output images with alpha channel are written in BITMAPINFOHEADER format.
+ For better alpha support in other apps the 124-bit v5 header could be used instead,
+ at the cost of some backward compatibility and bloat.
+
+To Do:
+- FUZZING
+ - create a unique fuzz test set for (8,4,1 BPP).
+- (maybe) FEATURE Flipping the image based on negative width and height in header, and/or function arguments.
+- (maybe) PERF ifdef intrinsics/asm for bitscan. Platform-specific code so won't include unless necessary.
+- (maybe) FEATURE Add parameter for padding output memory to eg 4-byte alignment or n channels.
+- (maybe) FEATURE Improved apps support in alpha channel writing (using v5 header).
+*/
+
+#ifndef APG_BMP_H_
+#define APG_BMP_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* CPP */
+
+/* Reads a bitmap from a file, allocates memory for the raw image data, and returns it.
+PARAMS
+ * w,h, - Retrieves the width and height of the BMP in pixels.
+ * n_chans - Retrieves the number of channels in the BMP.
+RETURNS
+ * Tightly-packed pixel memory in RGBA order. The caller must call free() on the memory.
+ * NULL on any error. Any allocated memory is freed before returning NULL. */
+unsigned char* apg_bmp_read( const char* filename, int* w, int* h, unsigned int* n_chans );
+
+/* Calls free() on memory created by apg_bmp_read */
+void apg_bmp_free( unsigned char* pixels_ptr );
+
+/* Writes a bitmap to a file.
+PARAMS
+ * filename - e.g."my_bitmap.bmp". Must not be NULL.
+ * pixels_ptr - Pointer to tightly-packed pixel memory in RGBA order. Must not be NULL. There must be abs(w)*abs(h)*n_chans bytes in the memory pointed to.
+ * w,h, - Width and height of the image in pixels.
+ * n_chans - The number of channels in the BMP. 3 or 4 supported for writing, which means RGB or RGBA memory, respectively.
+RETURNS
+ * Zero on any error, non zero on success. */
+unsigned int apg_bmp_write( const char* filename, unsigned char* pixels_ptr, int w, int h, unsigned int n_chans );
+
+#ifdef __cplusplus
+}
+#endif /* CPP */
+
+#endif /*_APG_BMP_H_ */
+
+/*
+-------------------------------------------------------------------------------------
+This software is available under two licences - you may use it under either licence.
+-------------------------------------------------------------------------------------
+FIRST LICENCE OPTION
+
+> Apache License
+> Version 2.0, January 2004
+> http://www.apache.org/licenses/
+> Copyright 2019 Anton Gerdelan.
+> Licensed under the Apache License, Version 2.0 (the "License");
+> you may not use this file except in compliance with the License.
+> You may obtain a copy of the License at
+> http://www.apache.org/licenses/LICENSE-2.0
+> Unless required by applicable law or agreed to in writing, software
+> distributed under the License is distributed on an "AS IS" BASIS,
+> WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+> See the License for the specific language governing permissions and
+> limitations under the License.
+-------------------------------------------------------------------------------------
+SECOND LICENCE OPTION
+
+> This is free and unencumbered software released into the public domain.
+>
+> Anyone is free to copy, modify, publish, use, compile, sell, or
+> distribute this software, either in source code form or as a compiled
+> binary, for any purpose, commercial or non-commercial, and by any
+> means.
+>
+> In jurisdictions that recognize copyright laws, the author or authors
+> of this software dedicate any and all copyright interest in the
+> software to the public domain. We make this dedication for the benefit
+> of the public at large and to the detriment of our heirs and
+> successors. We intend this dedication to be an overt act of
+> relinquishment in perpetuity of all present and future rights to this
+> software under copyright law.
+>
+> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+> EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+> MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+> IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+> OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+> ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+> OTHER DEALINGS IN THE SOFTWARE.
+>
+> For more information, please refer to <http://unlicense.org>
+-------------------------------------------------------------------------------------
+*/
diff --git a/thirdparty/basis_universal/basisu_astc_decomp.cpp b/thirdparty/basis_universal/encoder/basisu_astc_decomp.cpp
index cc0a6ced7a..53bccfc515 100644
--- a/thirdparty/basis_universal/basisu_astc_decomp.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_astc_decomp.cpp
@@ -50,6 +50,13 @@ typedef uint64_t deUint64;
#define DE_ASSERT assert
+#ifdef _MSC_VER
+#pragma warning (disable:4505) // unreferenced local function has been removed
+#elif defined(__GNUC__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wunused-function"
+#endif
+
namespace basisu_astc
{
static bool inBounds(int v, int l, int h)
@@ -150,7 +157,7 @@ namespace basisu_astc
UVec4 asUint() const
{
- return UVec4(std::max(0, m_c[0]), std::max(0, m_c[1]), std::max(0, m_c[2]), std::max(0, m_c[3]));
+ return UVec4(basisu::maximum(0, m_c[0]), basisu::maximum(0, m_c[1]), basisu::maximum(0, m_c[2]), basisu::maximum(0, m_c[3]));
}
int32_t operator[] (uint32_t idx) const { assert(idx < 4); return m_c[idx]; }
@@ -1256,7 +1263,7 @@ void interpolateWeights (TexelWeightPair* dst, const deUint32 (&unquantizedWeigh
const int numWeightsPerTexel = blockMode.isDualPlane ? 2 : 1;
const deUint32 scaleX = (1024 + blockWidth/2) / (blockWidth-1);
const deUint32 scaleY = (1024 + blockHeight/2) / (blockHeight-1);
- DE_ASSERT(blockMode.weightGridWidth*blockMode.weightGridHeight*numWeightsPerTexel <= DE_LENGTH_OF_ARRAY(unquantizedWeights));
+ DE_ASSERT(blockMode.weightGridWidth*blockMode.weightGridHeight*numWeightsPerTexel <= (int)DE_LENGTH_OF_ARRAY(unquantizedWeights));
for (int texelY = 0; texelY < blockHeight; texelY++)
{
for (int texelX = 0; texelX < blockWidth; texelX++)
@@ -1548,3 +1555,7 @@ bool decompress(uint8_t *pDst, const uint8_t * data, bool isSRGB, int blockWidth
} // astc
} // basisu_astc
+
+#if defined(__GNUC__)
+#pragma GCC diagnostic pop
+#endif
diff --git a/thirdparty/basis_universal/basisu_astc_decomp.h b/thirdparty/basis_universal/encoder/basisu_astc_decomp.h
index 6cd053b7b6..9ec2e46076 100644
--- a/thirdparty/basis_universal/basisu_astc_decomp.h
+++ b/thirdparty/basis_universal/encoder/basisu_astc_decomp.h
@@ -23,7 +23,7 @@
* \brief ASTC Utilities.
*//*--------------------------------------------------------------------*/
-#include "transcoder/basisu.h" // to pick up the iterator debug level madness
+#include "../transcoder/basisu.h" // to pick up the iterator debug level madness
#include <vector>
#include <stdint.h>
diff --git a/thirdparty/basis_universal/basisu_backend.cpp b/thirdparty/basis_universal/encoder/basisu_backend.cpp
index 3a689e58d7..19911fcbb4 100644
--- a/thirdparty/basis_universal/basisu_backend.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_backend.cpp
@@ -1,5 +1,5 @@
// basisu_backend.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -17,6 +17,11 @@
//
#include "basisu_backend.h"
+#if BASISU_SUPPORT_SSE
+#define CPPSPMD_NAME(a) a##_sse41
+#include "basisu_kernels_declares.h"
+#endif
+
#define BASISU_FASTER_SELECTOR_REORDERING 0
#define BASISU_BACKEND_VERIFY(c) verify(c, __LINE__);
@@ -176,64 +181,117 @@ namespace basisu
void basisu_backend::reoptimize_and_sort_endpoints_codebook(uint32_t total_block_endpoints_remapped, uint_vec& all_endpoint_indices)
{
basisu_frontend& r = *m_pFront_end;
- const bool is_video = r.get_params().m_tex_type == basist::cBASISTexTypeVideoFrames;
+ //const bool is_video = r.get_params().m_tex_type == basist::cBASISTexTypeVideoFrames;
- if ((total_block_endpoints_remapped) && (m_params.m_compression_level > 0))
+ if (m_params.m_used_global_codebooks)
{
- // We're changed the block endpoint indices, so we need to go and adjust the endpoint codebook (remove unused entries, optimize existing entries that have changed)
- uint_vec new_block_endpoints(get_total_blocks());
-
- for (uint32_t slice_index = 0; slice_index < m_slices.size(); slice_index++)
+ m_endpoint_remap_table_old_to_new.clear();
+ m_endpoint_remap_table_old_to_new.resize(r.get_total_endpoint_clusters());
+ for (uint32_t i = 0; i < r.get_total_endpoint_clusters(); i++)
+ m_endpoint_remap_table_old_to_new[i] = i;
+ }
+ else
+ {
+ //if ((total_block_endpoints_remapped) && (m_params.m_compression_level > 0))
+ if ((total_block_endpoints_remapped) && (m_params.m_compression_level > 1))
{
- const uint32_t first_block_index = m_slices[slice_index].m_first_block_index;
- const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x;
- const uint32_t num_blocks_y = m_slices[slice_index].m_num_blocks_y;
+ // We've changed the block endpoint indices, so we need to go and adjust the endpoint codebook (remove unused entries, optimize existing entries that have changed)
+ uint_vec new_block_endpoints(get_total_blocks());
- for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
- for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
- new_block_endpoints[first_block_index + block_x + block_y * num_blocks_x] = m_slice_encoder_blocks[slice_index](block_x, block_y).m_endpoint_index;
- }
+ for (uint32_t slice_index = 0; slice_index < m_slices.size(); slice_index++)
+ {
+ const uint32_t first_block_index = m_slices[slice_index].m_first_block_index;
+ const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x;
+ const uint32_t num_blocks_y = m_slices[slice_index].m_num_blocks_y;
- int_vec old_to_new_endpoint_indices;
- r.reoptimize_remapped_endpoints(new_block_endpoints, old_to_new_endpoint_indices, true);
+ for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
+ for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
+ new_block_endpoints[first_block_index + block_x + block_y * num_blocks_x] = m_slice_encoder_blocks[slice_index](block_x, block_y).m_endpoint_index;
+ }
- create_endpoint_palette();
+ int_vec old_to_new_endpoint_indices;
+ r.reoptimize_remapped_endpoints(new_block_endpoints, old_to_new_endpoint_indices, true);
- for (uint32_t slice_index = 0; slice_index < m_slices.size(); slice_index++)
- {
- const uint32_t first_block_index = m_slices[slice_index].m_first_block_index;
+ create_endpoint_palette();
- const uint32_t width = m_slices[slice_index].m_width;
- const uint32_t height = m_slices[slice_index].m_height;
- const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x;
- const uint32_t num_blocks_y = m_slices[slice_index].m_num_blocks_y;
-
- for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
+ for (uint32_t slice_index = 0; slice_index < m_slices.size(); slice_index++)
{
- for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
+ //const uint32_t first_block_index = m_slices[slice_index].m_first_block_index;
+
+ //const uint32_t width = m_slices[slice_index].m_width;
+ //const uint32_t height = m_slices[slice_index].m_height;
+ const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x;
+ const uint32_t num_blocks_y = m_slices[slice_index].m_num_blocks_y;
+
+ for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
{
- const uint32_t block_index = first_block_index + block_x + block_y * num_blocks_x;
+ for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
+ {
+ //const uint32_t block_index = first_block_index + block_x + block_y * num_blocks_x;
- encoder_block& m = m_slice_encoder_blocks[slice_index](block_x, block_y);
+ encoder_block& m = m_slice_encoder_blocks[slice_index](block_x, block_y);
- m.m_endpoint_index = old_to_new_endpoint_indices[m.m_endpoint_index];
- } // block_x
- } // block_y
- } // slice_index
+ m.m_endpoint_index = old_to_new_endpoint_indices[m.m_endpoint_index];
+ } // block_x
+ } // block_y
+ } // slice_index
+
+ for (uint32_t i = 0; i < all_endpoint_indices.size(); i++)
+ all_endpoint_indices[i] = old_to_new_endpoint_indices[all_endpoint_indices[i]];
+
+ } //if (total_block_endpoints_remapped)
+
+ // Sort endpoint codebook
+ palette_index_reorderer reorderer;
+ reorderer.init((uint32_t)all_endpoint_indices.size(), &all_endpoint_indices[0], r.get_total_endpoint_clusters(), nullptr, nullptr, 0);
+ m_endpoint_remap_table_old_to_new = reorderer.get_remap_table();
+ }
- for (uint32_t i = 0; i < all_endpoint_indices.size(); i++)
- all_endpoint_indices[i] = old_to_new_endpoint_indices[all_endpoint_indices[i]];
+ // For endpoints, old_to_new[] may not be bijective!
+ // Some "old" entries may be unused and don't get remapped into the "new" array.
- } //if (total_block_endpoints_remapped)
+ m_old_endpoint_was_used.clear();
+ m_old_endpoint_was_used.resize(r.get_total_endpoint_clusters());
+ uint32_t first_old_entry_index = UINT32_MAX;
- // Sort endpoint codebook
- palette_index_reorderer reorderer;
- reorderer.init((uint32_t)all_endpoint_indices.size(), &all_endpoint_indices[0], r.get_total_endpoint_clusters(), nullptr, nullptr, 0);
- m_endpoint_remap_table_old_to_new = reorderer.get_remap_table();
+ for (uint32_t slice_index = 0; slice_index < m_slices.size(); slice_index++)
+ {
+ const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x, num_blocks_y = m_slices[slice_index].m_num_blocks_y;
+ for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
+ {
+ for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
+ {
+ encoder_block& m = m_slice_encoder_blocks[slice_index](block_x, block_y);
+ const uint32_t old_endpoint_index = m.m_endpoint_index;
+ m_old_endpoint_was_used[old_endpoint_index] = true;
+ first_old_entry_index = basisu::minimum(first_old_entry_index, old_endpoint_index);
+ } // block_x
+ } // block_y
+ } // slice_index
+
+ debug_printf("basisu_backend::reoptimize_and_sort_endpoints_codebook: First old entry index: %u\n", first_old_entry_index);
+
+ m_new_endpoint_was_used.clear();
+ m_new_endpoint_was_used.resize(r.get_total_endpoint_clusters());
+
+ m_endpoint_remap_table_new_to_old.clear();
m_endpoint_remap_table_new_to_old.resize(r.get_total_endpoint_clusters());
- for (uint32_t i = 0; i < m_endpoint_remap_table_old_to_new.size(); i++)
- m_endpoint_remap_table_new_to_old[m_endpoint_remap_table_old_to_new[i]] = i;
+
+ // Set unused entries in the new array to point to the first used entry in the old array.
+ m_endpoint_remap_table_new_to_old.set_all(first_old_entry_index);
+
+ for (uint32_t old_index = 0; old_index < m_endpoint_remap_table_old_to_new.size(); old_index++)
+ {
+ if (m_old_endpoint_was_used[old_index])
+ {
+ const uint32_t new_index = m_endpoint_remap_table_old_to_new[old_index];
+
+ m_new_endpoint_was_used[new_index] = true;
+
+ m_endpoint_remap_table_new_to_old[new_index] = old_index;
+ }
+ }
}
void basisu_backend::sort_selector_codebook()
@@ -242,7 +300,7 @@ namespace basisu
m_selector_remap_table_new_to_old.resize(r.get_total_selector_clusters());
- if (m_params.m_compression_level == 0)
+ if ((m_params.m_compression_level == 0) || (m_params.m_used_global_codebooks))
{
for (uint32_t i = 0; i < r.get_total_selector_clusters(); i++)
m_selector_remap_table_new_to_old[i] = i;
@@ -336,10 +394,10 @@ namespace basisu
for (uint32_t slice_index = 0; slice_index < m_slices.size(); slice_index++)
{
const bool is_iframe = m_slices[slice_index].m_iframe;
- const uint32_t first_block_index = m_slices[slice_index].m_first_block_index;
+ //const uint32_t first_block_index = m_slices[slice_index].m_first_block_index;
- const uint32_t width = m_slices[slice_index].m_width;
- const uint32_t height = m_slices[slice_index].m_height;
+ //const uint32_t width = m_slices[slice_index].m_width;
+ //const uint32_t height = m_slices[slice_index].m_height;
const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x;
const uint32_t num_blocks_y = m_slices[slice_index].m_num_blocks_y;
const int prev_frame_slice_index = find_video_frame(slice_index, -1);
@@ -393,6 +451,7 @@ namespace basisu
BASISU_BACKEND_VERIFY(total_invalid_crs == 0);
}
+
void basisu_backend::create_encoder_blocks()
{
basisu_frontend& r = *m_pFront_end;
@@ -411,8 +470,8 @@ namespace basisu
const bool is_iframe = m_slices[slice_index].m_iframe;
const uint32_t first_block_index = m_slices[slice_index].m_first_block_index;
- const uint32_t width = m_slices[slice_index].m_width;
- const uint32_t height = m_slices[slice_index].m_height;
+ //const uint32_t width = m_slices[slice_index].m_width;
+ //const uint32_t height = m_slices[slice_index].m_height;
const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x;
const uint32_t num_blocks_y = m_slices[slice_index].m_num_blocks_y;
@@ -590,7 +649,7 @@ namespace basisu
{
for (uint32_t slice_index = 0; slice_index < m_slices.size(); slice_index++)
{
- const uint32_t first_block_index = m_slices[slice_index].m_first_block_index;
+ //const uint32_t first_block_index = m_slices[slice_index].m_first_block_index;
const uint32_t width = m_slices[slice_index].m_width;
const uint32_t height = m_slices[slice_index].m_height;
const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x;
@@ -603,7 +662,7 @@ namespace basisu
{
for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
{
- const uint32_t block_index = first_block_index + block_x + block_y * num_blocks_x;
+ //const uint32_t block_index = first_block_index + block_x + block_y * num_blocks_x;
encoder_block& m = m_slice_encoder_blocks[slice_index](block_x, block_y);
@@ -662,7 +721,7 @@ namespace basisu
histogram selector_histogram(r.get_total_selector_clusters() + basist::MAX_SELECTOR_HISTORY_BUF_SIZE + 1);
histogram selector_history_buf_rle_histogram(1 << basist::SELECTOR_HISTORY_BUF_RLE_COUNT_BITS);
- std::vector<uint_vec> selector_syms(m_slices.size());
+ basisu::vector<uint_vec> selector_syms(m_slices.size());
const uint32_t SELECTOR_HISTORY_BUF_FIRST_SYMBOL_INDEX = r.get_total_selector_clusters();
const uint32_t SELECTOR_HISTORY_BUF_RLE_SYMBOL_INDEX = SELECTOR_HISTORY_BUF_FIRST_SYMBOL_INDEX + basist::MAX_SELECTOR_HISTORY_BUF_SIZE;
@@ -672,7 +731,7 @@ namespace basisu
histogram delta_endpoint_histogram(r.get_total_endpoint_clusters());
histogram endpoint_pred_histogram(basist::ENDPOINT_PRED_TOTAL_SYMBOLS);
- std::vector<uint_vec> endpoint_pred_syms(m_slices.size());
+ basisu::vector<uint_vec> endpoint_pred_syms(m_slices.size());
uint32_t total_endpoint_indices_remapped = 0;
@@ -680,11 +739,11 @@ namespace basisu
for (uint32_t slice_index = 0; slice_index < m_slices.size(); slice_index++)
{
- const int prev_frame_slice_index = is_video ? find_video_frame(slice_index, -1) : -1;
- const int next_frame_slice_index = is_video ? find_video_frame(slice_index, 1) : -1;
+ //const int prev_frame_slice_index = is_video ? find_video_frame(slice_index, -1) : -1;
+ //const int next_frame_slice_index = is_video ? find_video_frame(slice_index, 1) : -1;
const uint32_t first_block_index = m_slices[slice_index].m_first_block_index;
- const uint32_t width = m_slices[slice_index].m_width;
- const uint32_t height = m_slices[slice_index].m_height;
+ //const uint32_t width = m_slices[slice_index].m_width;
+ //const uint32_t height = m_slices[slice_index].m_height;
const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x;
const uint32_t num_blocks_y = m_slices[slice_index].m_num_blocks_y;
@@ -702,7 +761,7 @@ namespace basisu
{
for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
{
- const uint32_t block_index = first_block_index + block_x + block_y * num_blocks_x;
+ //const uint32_t block_index = first_block_index + block_x + block_y * num_blocks_x;
encoder_block& m = m_slice_encoder_blocks[slice_index](block_x, block_y);
@@ -723,6 +782,7 @@ namespace basisu
} // block_x
} // block_y
+
for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
{
for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
@@ -821,6 +881,10 @@ namespace basisu
if (trial_idx == new_endpoint_index)
continue;
+ // Skip it if this new endpoint palette entry is actually never used.
+ if (!m_new_endpoint_was_used[trial_idx])
+ continue;
+
const etc1_endpoint_palette_entry& p = m_endpoint_palette[m_endpoint_remap_table_new_to_old[trial_idx]];
trial_etc_blk.set_block_color5_etc1s(p.m_color5);
trial_etc_blk.set_inten_tables_etc1s(p.m_inten5);
@@ -884,23 +948,32 @@ namespace basisu
{
const pixel_block& src_pixels = r.get_source_pixel_block(block_index);
- etc_block etc_blk(r.get_output_block(block_index));
+ const etc_block& etc_blk = r.get_output_block(block_index);
color_rgba etc_blk_unpacked[16];
unpack_etc1(etc_blk, etc_blk_unpacked);
uint64_t cur_err = 0;
- for (uint32_t p = 0; p < 16; p++)
- cur_err += color_distance(r.get_params().m_perceptual, src_pixels.get_ptr()[p], etc_blk_unpacked[p], false);
-
+ if (r.get_params().m_perceptual)
+ {
+ for (uint32_t p = 0; p < 16; p++)
+ cur_err += color_distance(true, src_pixels.get_ptr()[p], etc_blk_unpacked[p], false);
+ }
+ else
+ {
+ for (uint32_t p = 0; p < 16; p++)
+ cur_err += color_distance(false, src_pixels.get_ptr()[p], etc_blk_unpacked[p], false);
+ }
+
uint64_t best_trial_err = UINT64_MAX;
int best_trial_idx = 0;
uint32_t best_trial_history_buf_idx = 0;
-
const float selector_remap_thresh = maximum(1.0f, m_params.m_selector_rdo_quality_thresh); //2.5f;
const bool use_strict_search = (m_params.m_compression_level == 0) && (selector_remap_thresh == 1.0f);
+ const uint64_t limit_err = (uint64_t)ceilf(cur_err * selector_remap_thresh);
+
for (uint32_t j = 0; j < selector_history_buf.size(); j++)
{
const int trial_idx = selector_history_buf[j];
@@ -917,31 +990,43 @@ namespace basisu
}
else
{
- for (uint32_t sy = 0; sy < 4; sy++)
- for (uint32_t sx = 0; sx < 4; sx++)
- etc_blk.set_selector(sx, sy, m_selector_palette[m_selector_remap_table_new_to_old[trial_idx]](sx, sy));
+ uint64_t trial_err = 0;
+ const uint64_t thresh_err = minimum(limit_err, best_trial_err);
- // TODO: Optimize this
- unpack_etc1(etc_blk, etc_blk_unpacked);
+ color_rgba block_colors[4];
+ etc_blk.get_block_colors(block_colors, 0);
- uint64_t trial_err = 0;
- const uint64_t thresh_err = minimum((uint64_t)ceilf(cur_err * selector_remap_thresh), best_trial_err);
- for (uint32_t p = 0; p < 16; p++)
+ const uint8_t* pSelectors = &m_selector_palette[m_selector_remap_table_new_to_old[trial_idx]](0, 0);
+
+ if (r.get_params().m_perceptual)
{
- trial_err += color_distance(r.get_params().m_perceptual, src_pixels.get_ptr()[p], etc_blk_unpacked[p], false);
- if (trial_err > thresh_err)
- break;
+ for (uint32_t p = 0; p < 16; p++)
+ {
+ uint32_t sel = pSelectors[p];
+ trial_err += color_distance(true, src_pixels.get_ptr()[p], block_colors[sel], false);
+ if (trial_err > thresh_err)
+ break;
+ }
}
-
- if (trial_err <= cur_err * selector_remap_thresh)
+ else
{
- if (trial_err < best_trial_err)
+ for (uint32_t p = 0; p < 16; p++)
{
- best_trial_err = trial_err;
- best_trial_idx = trial_idx;
- best_trial_history_buf_idx = j;
+ uint32_t sel = pSelectors[p];
+ trial_err += color_distance(false, src_pixels.get_ptr()[p], block_colors[sel], false);
+ if (trial_err > thresh_err)
+ break;
}
}
+
+ if ((trial_err < best_trial_err) && (trial_err <= thresh_err))
+ {
+ assert(trial_err <= limit_err);
+
+ best_trial_err = trial_err;
+ best_trial_idx = trial_idx;
+ best_trial_history_buf_idx = j;
+ }
}
}
@@ -1086,7 +1171,8 @@ namespace basisu
total_selector_indices_remapped, total_selector_indices_remapped * 100.0f / get_total_blocks(),
total_used_selector_history_buf, total_used_selector_history_buf * 100.0f / get_total_blocks());
- if ((total_endpoint_indices_remapped) && (m_params.m_compression_level > 0))
+ //if ((total_endpoint_indices_remapped) && (m_params.m_compression_level > 0))
+ if ((total_endpoint_indices_remapped) && (m_params.m_compression_level > 1) && (!m_params.m_used_global_codebooks))
{
int_vec unused;
r.reoptimize_remapped_endpoints(block_endpoint_indices, unused, false, &block_selector_indices);
@@ -1168,8 +1254,8 @@ namespace basisu
for (uint32_t slice_index = 0; slice_index < m_slices.size(); slice_index++)
{
- const uint32_t width = m_slices[slice_index].m_width;
- const uint32_t height = m_slices[slice_index].m_height;
+ //const uint32_t width = m_slices[slice_index].m_width;
+ //const uint32_t height = m_slices[slice_index].m_height;
const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x;
const uint32_t num_blocks_y = m_slices[slice_index].m_num_blocks_y;
@@ -1296,10 +1382,53 @@ namespace basisu
{
const basisu_frontend& r = *m_pFront_end;
+ // The endpoint indices may have been changed by the backend's RDO step, so go and figure out which ones are actually used again.
+ bool_vec old_endpoint_was_used(r.get_total_endpoint_clusters());
+ uint32_t first_old_entry_index = UINT32_MAX;
+
+ for (uint32_t slice_index = 0; slice_index < m_slices.size(); slice_index++)
+ {
+ const uint32_t num_blocks_x = m_slices[slice_index].m_num_blocks_x, num_blocks_y = m_slices[slice_index].m_num_blocks_y;
+ for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
+ {
+ for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
+ {
+ encoder_block& m = m_slice_encoder_blocks[slice_index](block_x, block_y);
+ const uint32_t old_endpoint_index = m.m_endpoint_index;
+
+ old_endpoint_was_used[old_endpoint_index] = true;
+ first_old_entry_index = basisu::minimum(first_old_entry_index, old_endpoint_index);
+ } // block_x
+ } // block_y
+ } // slice_index
+
+ debug_printf("basisu_backend::encode_endpoint_palette: first_old_entry_index: %u\n", first_old_entry_index);
+
// Maps NEW to OLD endpoints
- uint_vec endpoint_remap_table_inv(r.get_total_endpoint_clusters());
+ uint_vec endpoint_remap_table_new_to_old(r.get_total_endpoint_clusters());
+ endpoint_remap_table_new_to_old.set_all(first_old_entry_index);
+
+ bool_vec new_endpoint_was_used(r.get_total_endpoint_clusters());
+
for (uint32_t old_endpoint_index = 0; old_endpoint_index < m_endpoint_remap_table_old_to_new.size(); old_endpoint_index++)
- endpoint_remap_table_inv[m_endpoint_remap_table_old_to_new[old_endpoint_index]] = old_endpoint_index;
+ {
+ if (old_endpoint_was_used[old_endpoint_index])
+ {
+ const uint32_t new_endpoint_index = m_endpoint_remap_table_old_to_new[old_endpoint_index];
+
+ new_endpoint_was_used[new_endpoint_index] = true;
+
+ endpoint_remap_table_new_to_old[new_endpoint_index] = old_endpoint_index;
+ }
+ }
+
+ // TODO: Some new endpoint palette entries may actually be unused and aren't worth coding. Fix that.
+
+ uint32_t total_unused_new_entries = 0;
+ for (uint32_t i = 0; i < new_endpoint_was_used.size(); i++)
+ if (!new_endpoint_was_used[i])
+ total_unused_new_entries++;
+ debug_printf("basisu_backend::encode_endpoint_palette: total_unused_new_entries: %u out of %u\n", total_unused_new_entries, new_endpoint_was_used.size());
bool is_grayscale = true;
for (uint32_t old_endpoint_index = 0; old_endpoint_index < (uint32_t)m_endpoint_palette.size(); old_endpoint_index++)
@@ -1324,7 +1453,7 @@ namespace basisu
for (uint32_t new_endpoint_index = 0; new_endpoint_index < r.get_total_endpoint_clusters(); new_endpoint_index++)
{
- const uint32_t old_endpoint_index = endpoint_remap_table_inv[new_endpoint_index];
+ const uint32_t old_endpoint_index = endpoint_remap_table_new_to_old[new_endpoint_index];
int delta_inten = m_endpoint_palette[old_endpoint_index].m_inten5 - prev_inten;
inten_delta_hist.inc(delta_inten & 7);
@@ -1390,7 +1519,7 @@ namespace basisu
for (uint32_t new_endpoint_index = 0; new_endpoint_index < r.get_total_endpoint_clusters(); new_endpoint_index++)
{
- const uint32_t old_endpoint_index = endpoint_remap_table_inv[new_endpoint_index];
+ const uint32_t old_endpoint_index = endpoint_remap_table_new_to_old[new_endpoint_index];
int delta_inten = (m_endpoint_palette[old_endpoint_index].m_inten5 - prev_inten) & 7;
coder.put_code(delta_inten, inten_delta_model);
@@ -1644,9 +1773,11 @@ namespace basisu
uint32_t basisu_backend::encode()
{
- const bool is_video = m_pFront_end->get_params().m_tex_type == basist::cBASISTexTypeVideoFrames;
+ //const bool is_video = m_pFront_end->get_params().m_tex_type == basist::cBASISTexTypeVideoFrames;
m_output.m_slice_desc = m_slices;
m_output.m_etc1s = m_params.m_etc1s;
+ m_output.m_uses_global_codebooks = m_params.m_used_global_codebooks;
+ m_output.m_srgb = m_pFront_end->get_params().m_perceptual;
create_endpoint_palette();
create_selector_palette();
diff --git a/thirdparty/basis_universal/basisu_backend.h b/thirdparty/basis_universal/encoder/basisu_backend.h
index 1c72fa8cc8..393dccd22f 100644
--- a/thirdparty/basis_universal/basisu_backend.h
+++ b/thirdparty/basis_universal/encoder/basisu_backend.h
@@ -1,5 +1,5 @@
// basisu_backend.h
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -14,10 +14,10 @@
// limitations under the License.
#pragma once
-#include "transcoder/basisu.h"
+#include "../transcoder/basisu.h"
#include "basisu_enc.h"
-#include "transcoder/basisu_transcoder_internal.h"
-#include "transcoder/basisu_global_selector_palette.h"
+#include "../transcoder/basisu_transcoder_internal.h"
+#include "../transcoder/basisu_global_selector_palette.h"
#include "basisu_frontend.h"
namespace basisu
@@ -49,7 +49,7 @@ namespace basisu
}
};
- typedef std::vector<encoder_block> encoder_block_vec;
+ typedef basisu::vector<encoder_block> encoder_block_vec;
typedef vector2D<encoder_block> encoder_block_vec2D;
struct etc1_endpoint_palette_entry
@@ -69,7 +69,7 @@ namespace basisu
}
};
- typedef std::vector<etc1_endpoint_palette_entry> etc1_endpoint_palette_entry_vec;
+ typedef basisu::vector<etc1_endpoint_palette_entry> etc1_endpoint_palette_entry_vec;
struct basisu_backend_params
{
@@ -84,6 +84,8 @@ namespace basisu
uint32_t m_global_sel_codebook_mod_bits;
bool m_use_hybrid_sel_codebooks;
+ bool m_used_global_codebooks;
+
basisu_backend_params()
{
clear();
@@ -102,6 +104,7 @@ namespace basisu
m_global_sel_codebook_pal_bits = ETC1_GLOBAL_SELECTOR_CODEBOOK_MAX_PAL_BITS;
m_global_sel_codebook_mod_bits = basist::etc1_global_palette_entry_modifier::cTotalBits;
m_use_hybrid_sel_codebooks = false;
+ m_used_global_codebooks = false;
}
};
@@ -111,10 +114,12 @@ namespace basisu
{
clear();
}
+
void clear()
{
clear_obj(*this);
}
+
uint32_t m_first_block_index;
uint32_t m_orig_width;
@@ -135,11 +140,15 @@ namespace basisu
bool m_iframe;
};
- typedef std::vector<basisu_backend_slice_desc> basisu_backend_slice_desc_vec;
+ typedef basisu::vector<basisu_backend_slice_desc> basisu_backend_slice_desc_vec;
struct basisu_backend_output
{
+ basist::basis_tex_format m_tex_format;
+
bool m_etc1s;
+ bool m_uses_global_codebooks;
+ bool m_srgb;
uint32_t m_num_endpoints;
uint32_t m_num_selectors;
@@ -150,7 +159,7 @@ namespace basisu
basisu_backend_slice_desc_vec m_slice_desc;
uint8_vec m_slice_image_tables;
- std::vector<uint8_vec> m_slice_image_data;
+ basisu::vector<uint8_vec> m_slice_image_data;
uint16_vec m_slice_image_crcs;
basisu_backend_output()
@@ -160,7 +169,10 @@ namespace basisu
void clear()
{
+ m_tex_format = basist::basis_tex_format::cETC1S;
m_etc1s = false;
+ m_uses_global_codebooks = false;
+ m_srgb = true;
m_num_endpoints = 0;
m_num_selectors = 0;
@@ -198,6 +210,7 @@ namespace basisu
uint32_t encode();
const basisu_backend_output &get_output() const { return m_output; }
+ const basisu_backend_params& get_params() const { return m_params; }
private:
basisu_frontend *m_pFront_end;
@@ -216,15 +229,17 @@ namespace basisu
bool m_was_used;
};
- typedef std::vector<etc1_global_selector_cb_entry_desc> etc1_global_selector_cb_entry_desc_vec;
+ typedef basisu::vector<etc1_global_selector_cb_entry_desc> etc1_global_selector_cb_entry_desc_vec;
etc1_global_selector_cb_entry_desc_vec m_global_selector_palette_desc;
- std::vector<encoder_block_vec2D> m_slice_encoder_blocks;
+ basisu::vector<encoder_block_vec2D> m_slice_encoder_blocks;
// Maps OLD to NEW endpoint/selector indices
uint_vec m_endpoint_remap_table_old_to_new;
uint_vec m_endpoint_remap_table_new_to_old;
+ bool_vec m_old_endpoint_was_used;
+ bool_vec m_new_endpoint_was_used;
uint_vec m_selector_remap_table_old_to_new;
diff --git a/thirdparty/basis_universal/basisu_basis_file.cpp b/thirdparty/basis_universal/encoder/basisu_basis_file.cpp
index 3e6b1906b9..f4c77bef23 100644
--- a/thirdparty/basis_universal/basisu_basis_file.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_basis_file.cpp
@@ -1,5 +1,5 @@
// basisu_basis_file.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -13,7 +13,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#include "basisu_basis_file.h"
-#include "transcoder/basisu_transcoder.h"
+#include "../transcoder/basisu_transcoder.h"
// The output file version. Keep in sync with BASISD_SUPPORTED_BASIS_VERSION.
#define BASIS_FILE_VERSION (0x13)
@@ -31,15 +31,26 @@ namespace basisu
m_header.m_total_images = 0;
for (uint32_t i = 0; i < encoder_output.m_slice_desc.size(); i++)
m_header.m_total_images = maximum<uint32_t>(m_header.m_total_images, encoder_output.m_slice_desc[i].m_source_file_index + 1);
-
- m_header.m_format = 0;// basist::block_format::cETC1;
+
+ m_header.m_tex_format = (int)encoder_output.m_tex_format;
m_header.m_flags = 0;
if (encoder_output.m_etc1s)
+ {
+ assert(encoder_output.m_tex_format == basist::basis_tex_format::cETC1S);
m_header.m_flags = m_header.m_flags | basist::cBASISHeaderFlagETC1S;
+ }
+ else
+ {
+ assert(encoder_output.m_tex_format != basist::basis_tex_format::cETC1S);
+ }
if (y_flipped)
m_header.m_flags = m_header.m_flags | basist::cBASISHeaderFlagYFlipped;
+ if (encoder_output.m_uses_global_codebooks)
+ m_header.m_flags = m_header.m_flags | basist::cBASISHeaderFlagUsesGlobalCodebook;
+ if (encoder_output.m_srgb)
+ m_header.m_flags = m_header.m_flags | basist::cBASISHeaderFlagSRGB;
for (uint32_t i = 0; i < encoder_output.m_slice_desc.size(); i++)
{
@@ -57,12 +68,26 @@ namespace basisu
m_header.m_userdata1 = userdata1;
m_header.m_total_endpoints = encoder_output.m_num_endpoints;
- m_header.m_endpoint_cb_file_ofs = m_endpoint_cb_file_ofs;
- m_header.m_endpoint_cb_file_size = (uint32_t)encoder_output.m_endpoint_palette.size();
+ if (!encoder_output.m_uses_global_codebooks)
+ {
+ m_header.m_endpoint_cb_file_ofs = m_endpoint_cb_file_ofs;
+ m_header.m_endpoint_cb_file_size = (uint32_t)encoder_output.m_endpoint_palette.size();
+ }
+ else
+ {
+ assert(!m_endpoint_cb_file_ofs);
+ }
m_header.m_total_selectors = encoder_output.m_num_selectors;
- m_header.m_selector_cb_file_ofs = m_selector_cb_file_ofs;
- m_header.m_selector_cb_file_size = (uint32_t)encoder_output.m_selector_palette.size();
+ if (!encoder_output.m_uses_global_codebooks)
+ {
+ m_header.m_selector_cb_file_ofs = m_selector_cb_file_ofs;
+ m_header.m_selector_cb_file_size = (uint32_t)encoder_output.m_selector_palette.size();
+ }
+ else
+ {
+ assert(!m_selector_cb_file_ofs);
+ }
m_header.m_tables_file_ofs = m_tables_file_ofs;
m_header.m_tables_file_size = (uint32_t)encoder_output.m_slice_image_tables.size();
@@ -85,7 +110,7 @@ namespace basisu
m_images_descs[i].m_level_index = slice_descs[i].m_mip_index;
if (slice_descs[i].m_alpha)
- m_images_descs[i].m_flags = m_images_descs[i].m_flags | basist::cSliceDescFlagsIsAlphaData;
+ m_images_descs[i].m_flags = m_images_descs[i].m_flags | basist::cSliceDescFlagsHasAlpha;
if (slice_descs[i].m_iframe)
m_images_descs[i].m_flags = m_images_descs[i].m_flags | basist::cSliceDescFlagsFrameIsIFrame;
@@ -127,14 +152,26 @@ namespace basisu
assert(m_comp_data.size() == m_slice_descs_file_ofs);
append_vector(m_comp_data, reinterpret_cast<const uint8_t*>(&m_images_descs[0]), m_images_descs.size() * sizeof(m_images_descs[0]));
- assert(m_comp_data.size() == m_endpoint_cb_file_ofs);
- append_vector(m_comp_data, reinterpret_cast<const uint8_t*>(&encoder_output.m_endpoint_palette[0]), encoder_output.m_endpoint_palette.size());
+ if (!encoder_output.m_uses_global_codebooks)
+ {
+ if (encoder_output.m_endpoint_palette.size())
+ {
+ assert(m_comp_data.size() == m_endpoint_cb_file_ofs);
+ append_vector(m_comp_data, reinterpret_cast<const uint8_t*>(&encoder_output.m_endpoint_palette[0]), encoder_output.m_endpoint_palette.size());
+ }
- assert(m_comp_data.size() == m_selector_cb_file_ofs);
- append_vector(m_comp_data, reinterpret_cast<const uint8_t*>(&encoder_output.m_selector_palette[0]), encoder_output.m_selector_palette.size());
+ if (encoder_output.m_selector_palette.size())
+ {
+ assert(m_comp_data.size() == m_selector_cb_file_ofs);
+ append_vector(m_comp_data, reinterpret_cast<const uint8_t*>(&encoder_output.m_selector_palette[0]), encoder_output.m_selector_palette.size());
+ }
+ }
- assert(m_comp_data.size() == m_tables_file_ofs);
- append_vector(m_comp_data, reinterpret_cast<const uint8_t*>(&encoder_output.m_slice_image_tables[0]), encoder_output.m_slice_image_tables.size());
+ if (encoder_output.m_slice_image_tables.size())
+ {
+ assert(m_comp_data.size() == m_tables_file_ofs);
+ append_vector(m_comp_data, reinterpret_cast<const uint8_t*>(&encoder_output.m_slice_image_tables[0]), encoder_output.m_slice_image_tables.size());
+ }
assert(m_comp_data.size() == m_first_image_file_ofs);
for (uint32_t i = 0; i < slice_descs.size(); i++)
@@ -163,8 +200,17 @@ namespace basisu
const basisu_backend_slice_desc_vec &slice_descs = encoder_output.m_slice_desc;
// The Basis file uses 32-bit fields for lots of stuff, so make sure it's not too large.
- uint64_t check_size = (uint64_t)sizeof(basist::basis_file_header) + (uint64_t)sizeof(basist::basis_slice_desc) * slice_descs.size() +
+ uint64_t check_size = 0;
+ if (!encoder_output.m_uses_global_codebooks)
+ {
+ check_size = (uint64_t)sizeof(basist::basis_file_header) + (uint64_t)sizeof(basist::basis_slice_desc) * slice_descs.size() +
(uint64_t)encoder_output.m_endpoint_palette.size() + (uint64_t)encoder_output.m_selector_palette.size() + (uint64_t)encoder_output.m_slice_image_tables.size();
+ }
+ else
+ {
+ check_size = (uint64_t)sizeof(basist::basis_file_header) + (uint64_t)sizeof(basist::basis_slice_desc) * slice_descs.size() +
+ (uint64_t)encoder_output.m_slice_image_tables.size();
+ }
if (check_size >= 0xFFFF0000ULL)
{
error_printf("basisu_file::init: File is too large!\n");
@@ -173,10 +219,29 @@ namespace basisu
m_header_file_ofs = 0;
m_slice_descs_file_ofs = sizeof(basist::basis_file_header);
- m_endpoint_cb_file_ofs = m_slice_descs_file_ofs + sizeof(basist::basis_slice_desc) * (uint32_t)slice_descs.size();
- m_selector_cb_file_ofs = m_endpoint_cb_file_ofs + (uint32_t)encoder_output.m_endpoint_palette.size();
- m_tables_file_ofs = m_selector_cb_file_ofs + (uint32_t)encoder_output.m_selector_palette.size();
- m_first_image_file_ofs = m_tables_file_ofs + (uint32_t)encoder_output.m_slice_image_tables.size();
+ if (encoder_output.m_tex_format == basist::basis_tex_format::cETC1S)
+ {
+ if (encoder_output.m_uses_global_codebooks)
+ {
+ m_endpoint_cb_file_ofs = 0;
+ m_selector_cb_file_ofs = 0;
+ m_tables_file_ofs = m_slice_descs_file_ofs + sizeof(basist::basis_slice_desc) * (uint32_t)slice_descs.size();
+ }
+ else
+ {
+ m_endpoint_cb_file_ofs = m_slice_descs_file_ofs + sizeof(basist::basis_slice_desc) * (uint32_t)slice_descs.size();
+ m_selector_cb_file_ofs = m_endpoint_cb_file_ofs + (uint32_t)encoder_output.m_endpoint_palette.size();
+ m_tables_file_ofs = m_selector_cb_file_ofs + (uint32_t)encoder_output.m_selector_palette.size();
+ }
+ m_first_image_file_ofs = m_tables_file_ofs + (uint32_t)encoder_output.m_slice_image_tables.size();
+ }
+ else
+ {
+ m_endpoint_cb_file_ofs = 0;
+ m_selector_cb_file_ofs = 0;
+ m_tables_file_ofs = 0;
+ m_first_image_file_ofs = m_slice_descs_file_ofs + sizeof(basist::basis_slice_desc) * (uint32_t)slice_descs.size();
+ }
uint64_t total_file_size = m_first_image_file_ofs;
for (uint32_t i = 0; i < encoder_output.m_slice_image_data.size(); i++)
diff --git a/thirdparty/basis_universal/basisu_basis_file.h b/thirdparty/basis_universal/encoder/basisu_basis_file.h
index df3abbdcfd..98498a0121 100644
--- a/thirdparty/basis_universal/basisu_basis_file.h
+++ b/thirdparty/basis_universal/encoder/basisu_basis_file.h
@@ -13,7 +13,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
-#include "transcoder/basisu_file_headers.h"
+#include "../transcoder/basisu_file_headers.h"
#include "basisu_backend.h"
namespace basisu
@@ -49,7 +49,7 @@ namespace basisu
private:
basist::basis_file_header m_header;
- std::vector<basist::basis_slice_desc> m_images_descs;
+ basisu::vector<basist::basis_slice_desc> m_images_descs;
uint8_vec m_comp_data;
diff --git a/thirdparty/basis_universal/encoder/basisu_bc7enc.cpp b/thirdparty/basis_universal/encoder/basisu_bc7enc.cpp
new file mode 100644
index 0000000000..06aa7eb8b1
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_bc7enc.cpp
@@ -0,0 +1,1984 @@
+// File: basisu_bc7enc.cpp
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#include "basisu_bc7enc.h"
+
+#ifdef _DEBUG
+#define BC7ENC_CHECK_OVERALL_ERROR 1
+#else
+#define BC7ENC_CHECK_OVERALL_ERROR 0
+#endif
+
+using namespace basist;
+
+namespace basisu
+{
+
+// Helpers
+static inline color_quad_u8 *color_quad_u8_set_clamped(color_quad_u8 *pRes, int32_t r, int32_t g, int32_t b, int32_t a) { pRes->m_c[0] = (uint8_t)clampi(r, 0, 255); pRes->m_c[1] = (uint8_t)clampi(g, 0, 255); pRes->m_c[2] = (uint8_t)clampi(b, 0, 255); pRes->m_c[3] = (uint8_t)clampi(a, 0, 255); return pRes; }
+static inline color_quad_u8 *color_quad_u8_set(color_quad_u8 *pRes, int32_t r, int32_t g, int32_t b, int32_t a) { assert((uint32_t)(r | g | b | a) <= 255); pRes->m_c[0] = (uint8_t)r; pRes->m_c[1] = (uint8_t)g; pRes->m_c[2] = (uint8_t)b; pRes->m_c[3] = (uint8_t)a; return pRes; }
+static inline bc7enc_bool color_quad_u8_notequals(const color_quad_u8 *pLHS, const color_quad_u8 *pRHS) { return (pLHS->m_c[0] != pRHS->m_c[0]) || (pLHS->m_c[1] != pRHS->m_c[1]) || (pLHS->m_c[2] != pRHS->m_c[2]) || (pLHS->m_c[3] != pRHS->m_c[3]); }
+static inline bc7enc_vec4F*vec4F_set_scalar(bc7enc_vec4F*pV, float x) { pV->m_c[0] = x; pV->m_c[1] = x; pV->m_c[2] = x; pV->m_c[3] = x; return pV; }
+static inline bc7enc_vec4F*vec4F_set(bc7enc_vec4F*pV, float x, float y, float z, float w) { pV->m_c[0] = x; pV->m_c[1] = y; pV->m_c[2] = z; pV->m_c[3] = w; return pV; }
+static inline bc7enc_vec4F*vec4F_saturate_in_place(bc7enc_vec4F*pV) { pV->m_c[0] = saturate(pV->m_c[0]); pV->m_c[1] = saturate(pV->m_c[1]); pV->m_c[2] = saturate(pV->m_c[2]); pV->m_c[3] = saturate(pV->m_c[3]); return pV; }
+static inline bc7enc_vec4F vec4F_saturate(const bc7enc_vec4F*pV) { bc7enc_vec4F res; res.m_c[0] = saturate(pV->m_c[0]); res.m_c[1] = saturate(pV->m_c[1]); res.m_c[2] = saturate(pV->m_c[2]); res.m_c[3] = saturate(pV->m_c[3]); return res; }
+static inline bc7enc_vec4F vec4F_from_color(const color_quad_u8 *pC) { bc7enc_vec4F res; vec4F_set(&res, pC->m_c[0], pC->m_c[1], pC->m_c[2], pC->m_c[3]); return res; }
+static inline bc7enc_vec4F vec4F_add(const bc7enc_vec4F*pLHS, const bc7enc_vec4F*pRHS) { bc7enc_vec4F res; vec4F_set(&res, pLHS->m_c[0] + pRHS->m_c[0], pLHS->m_c[1] + pRHS->m_c[1], pLHS->m_c[2] + pRHS->m_c[2], pLHS->m_c[3] + pRHS->m_c[3]); return res; }
+static inline bc7enc_vec4F vec4F_sub(const bc7enc_vec4F*pLHS, const bc7enc_vec4F*pRHS) { bc7enc_vec4F res; vec4F_set(&res, pLHS->m_c[0] - pRHS->m_c[0], pLHS->m_c[1] - pRHS->m_c[1], pLHS->m_c[2] - pRHS->m_c[2], pLHS->m_c[3] - pRHS->m_c[3]); return res; }
+static inline float vec4F_dot(const bc7enc_vec4F*pLHS, const bc7enc_vec4F*pRHS) { return pLHS->m_c[0] * pRHS->m_c[0] + pLHS->m_c[1] * pRHS->m_c[1] + pLHS->m_c[2] * pRHS->m_c[2] + pLHS->m_c[3] * pRHS->m_c[3]; }
+static inline bc7enc_vec4F vec4F_mul(const bc7enc_vec4F*pLHS, float s) { bc7enc_vec4F res; vec4F_set(&res, pLHS->m_c[0] * s, pLHS->m_c[1] * s, pLHS->m_c[2] * s, pLHS->m_c[3] * s); return res; }
+static inline bc7enc_vec4F* vec4F_normalize_in_place(bc7enc_vec4F*pV) { float s = pV->m_c[0] * pV->m_c[0] + pV->m_c[1] * pV->m_c[1] + pV->m_c[2] * pV->m_c[2] + pV->m_c[3] * pV->m_c[3]; if (s != 0.0f) { s = 1.0f / sqrtf(s); pV->m_c[0] *= s; pV->m_c[1] *= s; pV->m_c[2] *= s; pV->m_c[3] *= s; } return pV; }
+
+// Precomputed weight constants used during least fit determination. For each entry in g_bc7_weights[]: w * w, (1.0f - w) * w, (1.0f - w) * (1.0f - w), w
+const float g_bc7_weights1x[2 * 4] = { 0.000000f, 0.000000f, 1.000000f, 0.000000f, 1.000000f, 0.000000f, 0.000000f, 1.000000f };
+
+const float g_bc7_weights2x[4 * 4] = { 0.000000f, 0.000000f, 1.000000f, 0.000000f, 0.107666f, 0.220459f, 0.451416f, 0.328125f, 0.451416f, 0.220459f, 0.107666f, 0.671875f, 1.000000f, 0.000000f, 0.000000f, 1.000000f };
+
+const float g_bc7_weights3x[8 * 4] = { 0.000000f, 0.000000f, 1.000000f, 0.000000f, 0.019775f, 0.120850f, 0.738525f, 0.140625f, 0.079102f, 0.202148f, 0.516602f, 0.281250f, 0.177979f, 0.243896f, 0.334229f, 0.421875f, 0.334229f, 0.243896f, 0.177979f, 0.578125f, 0.516602f, 0.202148f,
+ 0.079102f, 0.718750f, 0.738525f, 0.120850f, 0.019775f, 0.859375f, 1.000000f, 0.000000f, 0.000000f, 1.000000f };
+
+const float g_bc7_weights4x[16 * 4] = { 0.000000f, 0.000000f, 1.000000f, 0.000000f, 0.003906f, 0.058594f, 0.878906f, 0.062500f, 0.019775f, 0.120850f, 0.738525f, 0.140625f, 0.041260f, 0.161865f, 0.635010f, 0.203125f, 0.070557f, 0.195068f, 0.539307f, 0.265625f, 0.107666f, 0.220459f,
+ 0.451416f, 0.328125f, 0.165039f, 0.241211f, 0.352539f, 0.406250f, 0.219727f, 0.249023f, 0.282227f, 0.468750f, 0.282227f, 0.249023f, 0.219727f, 0.531250f, 0.352539f, 0.241211f, 0.165039f, 0.593750f, 0.451416f, 0.220459f, 0.107666f, 0.671875f, 0.539307f, 0.195068f, 0.070557f, 0.734375f,
+ 0.635010f, 0.161865f, 0.041260f, 0.796875f, 0.738525f, 0.120850f, 0.019775f, 0.859375f, 0.878906f, 0.058594f, 0.003906f, 0.937500f, 1.000000f, 0.000000f, 0.000000f, 1.000000f };
+
+const float g_astc_weights4x[16 * 4] = { 0.000000f, 0.000000f, 1.000000f, 0.000000f, 0.003906f, 0.058594f, 0.878906f, 0.062500f, 0.015625f, 0.109375f, 0.765625f, 0.125000f, 0.035156f, 0.152344f, 0.660156f, 0.187500f, 0.070557f, 0.195068f, 0.539307f, 0.265625f, 0.107666f, 0.220459f,
+ 0.451416f, 0.328125f, 0.152588f, 0.238037f, 0.371338f, 0.390625f, 0.205322f, 0.247803f, 0.299072f, 0.453125f, 0.299072f, 0.247803f, 0.205322f, 0.546875f, 0.371338f, 0.238037f, 0.152588f, 0.609375f, 0.451416f, 0.220459f, 0.107666f, 0.671875f, 0.539307f, 0.195068f, 0.070557f, 0.734375f,
+ 0.660156f, 0.152344f, 0.035156f, 0.812500f, 0.765625f, 0.109375f, 0.015625f, 0.875000f, 0.878906f, 0.058594f, 0.003906f, 0.937500f, 1.000000f, 0.000000f, 0.000000f, 1.000000f };
+
+const float g_astc_weights5x[32 * 4] = { 0.000000f, 0.000000f, 1.000000f, 0.000000f, 0.000977f, 0.030273f, 0.938477f, 0.031250f, 0.003906f, 0.058594f, 0.878906f, 0.062500f, 0.008789f, 0.084961f, 0.821289f,
+ 0.093750f, 0.015625f, 0.109375f, 0.765625f, 0.125000f, 0.024414f, 0.131836f, 0.711914f, 0.156250f, 0.035156f, 0.152344f, 0.660156f, 0.187500f, 0.047852f, 0.170898f, 0.610352f, 0.218750f, 0.062500f, 0.187500f,
+ 0.562500f, 0.250000f, 0.079102f, 0.202148f, 0.516602f, 0.281250f, 0.097656f, 0.214844f, 0.472656f, 0.312500f, 0.118164f, 0.225586f, 0.430664f, 0.343750f, 0.140625f, 0.234375f, 0.390625f, 0.375000f, 0.165039f,
+ 0.241211f, 0.352539f, 0.406250f, 0.191406f, 0.246094f, 0.316406f, 0.437500f, 0.219727f, 0.249023f, 0.282227f, 0.468750f, 0.282227f, 0.249023f, 0.219727f, 0.531250f, 0.316406f, 0.246094f, 0.191406f, 0.562500f,
+ 0.352539f, 0.241211f, 0.165039f, 0.593750f, 0.390625f, 0.234375f, 0.140625f, 0.625000f, 0.430664f, 0.225586f, 0.118164f, 0.656250f, 0.472656f, 0.214844f, 0.097656f, 0.687500f, 0.516602f, 0.202148f, 0.079102f,
+ 0.718750f, 0.562500f, 0.187500f, 0.062500f, 0.750000f, 0.610352f, 0.170898f, 0.047852f, 0.781250f, 0.660156f, 0.152344f, 0.035156f, 0.812500f, 0.711914f, 0.131836f, 0.024414f, 0.843750f, 0.765625f, 0.109375f,
+ 0.015625f, 0.875000f, 0.821289f, 0.084961f, 0.008789f, 0.906250f, 0.878906f, 0.058594f, 0.003906f, 0.937500f, 0.938477f, 0.030273f, 0.000977f, 0.968750f, 1.000000f, 0.000000f, 0.000000f, 1.000000f };
+
+const float g_astc_weights_3levelsx[3 * 4] = {
+ 0.000000f, 0.000000f, 1.000000f, 0.000000f,
+ .5f * .5f, (1.0f - .5f) * .5f, (1.0f - .5f) * (1.0f - .5f), .5f,
+ 1.000000f, 0.000000f, 0.000000f, 1.000000f };
+
+static endpoint_err g_bc7_mode_1_optimal_endpoints[256][2]; // [c][pbit]
+static const uint32_t BC7ENC_MODE_1_OPTIMAL_INDEX = 2;
+
+static endpoint_err g_astc_4bit_3bit_optimal_endpoints[256]; // [c]
+static const uint32_t BC7ENC_ASTC_4BIT_3BIT_OPTIMAL_INDEX = 2;
+
+static endpoint_err g_astc_4bit_2bit_optimal_endpoints[256]; // [c]
+static const uint32_t BC7ENC_ASTC_4BIT_2BIT_OPTIMAL_INDEX = 1;
+
+static endpoint_err g_astc_range7_2bit_optimal_endpoints[256]; // [c]
+static const uint32_t BC7ENC_ASTC_RANGE7_2BIT_OPTIMAL_INDEX = 1;
+
+static endpoint_err g_astc_range13_4bit_optimal_endpoints[256]; // [c]
+static const uint32_t BC7ENC_ASTC_RANGE13_4BIT_OPTIMAL_INDEX = 2;
+
+static endpoint_err g_astc_range13_2bit_optimal_endpoints[256]; // [c]
+static const uint32_t BC7ENC_ASTC_RANGE13_2BIT_OPTIMAL_INDEX = 1;
+
+static endpoint_err g_astc_range11_5bit_optimal_endpoints[256]; // [c]
+static const uint32_t BC7ENC_ASTC_RANGE11_5BIT_OPTIMAL_INDEX = 13; // not 1, which is optimal, because 26 losslessly maps to BC7 4-bit weights
+
+astc_quant_bin g_astc_sorted_order_unquant[BC7ENC_TOTAL_ASTC_RANGES][256]; // [sorted unquantized order]
+
+static uint8_t g_astc_nearest_sorted_index[BC7ENC_TOTAL_ASTC_RANGES][256];
+
+static void astc_init()
+{
+ for (uint32_t range = 0; range < BC7ENC_TOTAL_ASTC_RANGES; range++)
+ {
+ if (!astc_is_valid_endpoint_range(range))
+ continue;
+
+ const uint32_t levels = astc_get_levels(range);
+
+ uint32_t vals[256];
+ // TODO
+ for (uint32_t i = 0; i < levels; i++)
+ vals[i] = (unquant_astc_endpoint_val(i, range) << 8) | i;
+
+ std::sort(vals, vals + levels);
+
+ for (uint32_t i = 0; i < levels; i++)
+ {
+ uint32_t order = vals[i] & 0xFF;
+ uint32_t unq = vals[i] >> 8;
+
+ g_astc_sorted_order_unquant[range][i].m_unquant = (uint8_t)unq;
+ g_astc_sorted_order_unquant[range][i].m_index = (uint8_t)order;
+
+ } // i
+
+#if 0
+ if (g_astc_bise_range_table[range][1] || g_astc_bise_range_table[range][2])
+ {
+ printf("// Range: %u, Levels: %u, Bits: %u, Trits: %u, Quints: %u\n", range, levels, g_astc_bise_range_table[range][0], g_astc_bise_range_table[range][1], g_astc_bise_range_table[range][2]);
+
+ printf("{");
+ for (uint32_t i = 0; i < levels; i++)
+ {
+ printf("{%u,%u}", g_astc_sorted_order_unquant[range][i].m_index, g_astc_sorted_order_unquant[range][i].m_unquant);
+ if (i != (levels - 1))
+ printf(",");
+ }
+ printf("}\n");
+ }
+#endif
+
+#if 0
+ if (g_astc_bise_range_table[range][1] || g_astc_bise_range_table[range][2])
+ {
+ printf("// Range: %u, Levels: %u, Bits: %u, Trits: %u, Quints: %u\n", range, levels, g_astc_bise_range_table[range][0], g_astc_bise_range_table[range][1], g_astc_bise_range_table[range][2]);
+
+ printf("{");
+ for (uint32_t i = 0; i < levels; i++)
+ {
+ printf("{%u,%u}", g_astc_unquant[range][i].m_index, g_astc_unquant[range][i].m_unquant);
+ if (i != (levels - 1))
+ printf(",");
+ }
+ printf("}\n");
+ }
+#endif
+
+ for (uint32_t i = 0; i < 256; i++)
+ {
+ uint32_t best_index = 0;
+ int best_err = INT32_MAX;
+
+ for (uint32_t j = 0; j < levels; j++)
+ {
+ int err = g_astc_sorted_order_unquant[range][j].m_unquant - i;
+ if (err < 0)
+ err = -err;
+ if (err < best_err)
+ {
+ best_err = err;
+ best_index = j;
+ }
+ }
+
+ g_astc_nearest_sorted_index[range][i] = (uint8_t)best_index;
+ } // i
+ } // range
+}
+
+static inline uint32_t astc_interpolate(uint32_t l, uint32_t h, uint32_t w)
+{
+ // This is for linear values, not sRGB.
+ l = (l << 8) | l;
+ h = (h << 8) | h;
+ uint32_t k = (l * (64 - w) + h * w + 32) >> 6;
+ return k >> 8;
+}
+
+// Initialize the lookup table used for optimal single color compression in mode 1. Must be called before encoding.
+void bc7enc_compress_block_init()
+{
+ astc_init();
+
+ // BC7 666.1
+ for (int c = 0; c < 256; c++)
+ {
+ for (uint32_t lp = 0; lp < 2; lp++)
+ {
+ endpoint_err best;
+ best.m_error = (uint16_t)UINT16_MAX;
+ for (uint32_t l = 0; l < 64; l++)
+ {
+ uint32_t low = ((l << 1) | lp) << 1;
+ low |= (low >> 7);
+ for (uint32_t h = 0; h < 64; h++)
+ {
+ uint32_t high = ((h << 1) | lp) << 1;
+ high |= (high >> 7);
+ const int k = (low * (64 - g_bc7_weights3[BC7ENC_MODE_1_OPTIMAL_INDEX]) + high * g_bc7_weights3[BC7ENC_MODE_1_OPTIMAL_INDEX] + 32) >> 6;
+ const int err = (k - c) * (k - c);
+ if (err < best.m_error)
+ {
+ best.m_error = (uint16_t)err;
+ best.m_lo = (uint8_t)l;
+ best.m_hi = (uint8_t)h;
+ }
+ } // h
+ } // l
+ g_bc7_mode_1_optimal_endpoints[c][lp] = best;
+ } // lp
+ } // c
+
+ // ASTC [0,15] 3-bit
+ for (int c = 0; c < 256; c++)
+ {
+ endpoint_err best;
+ best.m_error = (uint16_t)UINT16_MAX;
+ for (uint32_t l = 0; l < 16; l++)
+ {
+ uint32_t low = (l << 4) | l;
+
+ for (uint32_t h = 0; h < 16; h++)
+ {
+ uint32_t high = (h << 4) | h;
+
+ const int k = astc_interpolate(low, high, g_bc7_weights3[BC7ENC_ASTC_4BIT_3BIT_OPTIMAL_INDEX]);
+ const int err = (k - c) * (k - c);
+
+ if (err < best.m_error)
+ {
+ best.m_error = (uint16_t)err;
+ best.m_lo = (uint8_t)l;
+ best.m_hi = (uint8_t)h;
+ }
+ } // h
+ } // l
+
+ g_astc_4bit_3bit_optimal_endpoints[c] = best;
+
+ } // c
+
+ // ASTC [0,15] 2-bit
+ for (int c = 0; c < 256; c++)
+ {
+ endpoint_err best;
+ best.m_error = (uint16_t)UINT16_MAX;
+ for (uint32_t l = 0; l < 16; l++)
+ {
+ uint32_t low = (l << 4) | l;
+
+ for (uint32_t h = 0; h < 16; h++)
+ {
+ uint32_t high = (h << 4) | h;
+
+ const int k = astc_interpolate(low, high, g_bc7_weights2[BC7ENC_ASTC_4BIT_2BIT_OPTIMAL_INDEX]);
+ const int err = (k - c) * (k - c);
+
+ if (err < best.m_error)
+ {
+ best.m_error = (uint16_t)err;
+ best.m_lo = (uint8_t)l;
+ best.m_hi = (uint8_t)h;
+ }
+ } // h
+ } // l
+
+ g_astc_4bit_2bit_optimal_endpoints[c] = best;
+
+ } // c
+
+ // ASTC range 7 [0,11] 2-bit
+ for (int c = 0; c < 256; c++)
+ {
+ endpoint_err best;
+ best.m_error = (uint16_t)UINT16_MAX;
+ for (uint32_t l = 0; l < 12; l++)
+ {
+ uint32_t low = g_astc_sorted_order_unquant[7][l].m_unquant;
+
+ for (uint32_t h = 0; h < 12; h++)
+ {
+ uint32_t high = g_astc_sorted_order_unquant[7][h].m_unquant;
+
+ const int k = astc_interpolate(low, high, g_bc7_weights2[BC7ENC_ASTC_RANGE7_2BIT_OPTIMAL_INDEX]);
+ const int err = (k - c) * (k - c);
+
+ if (err < best.m_error)
+ {
+ best.m_error = (uint16_t)err;
+ best.m_lo = (uint8_t)l;
+ best.m_hi = (uint8_t)h;
+ }
+ } // h
+ } // l
+
+ g_astc_range7_2bit_optimal_endpoints[c] = best;
+
+ } // c
+
+ // ASTC range 13 [0,47] 4-bit
+ for (int c = 0; c < 256; c++)
+ {
+ endpoint_err best;
+ best.m_error = (uint16_t)UINT16_MAX;
+ for (uint32_t l = 0; l < 48; l++)
+ {
+ uint32_t low = g_astc_sorted_order_unquant[13][l].m_unquant;
+
+ for (uint32_t h = 0; h < 48; h++)
+ {
+ uint32_t high = g_astc_sorted_order_unquant[13][h].m_unquant;
+
+ const int k = astc_interpolate(low, high, g_astc_weights4[BC7ENC_ASTC_RANGE13_4BIT_OPTIMAL_INDEX]);
+ const int err = (k - c) * (k - c);
+
+ if (err < best.m_error)
+ {
+ best.m_error = (uint16_t)err;
+ best.m_lo = (uint8_t)l;
+ best.m_hi = (uint8_t)h;
+ }
+ } // h
+ } // l
+
+ g_astc_range13_4bit_optimal_endpoints[c] = best;
+
+ } // c
+
+ // ASTC range 13 [0,47] 2-bit
+ for (int c = 0; c < 256; c++)
+ {
+ endpoint_err best;
+ best.m_error = (uint16_t)UINT16_MAX;
+ for (uint32_t l = 0; l < 48; l++)
+ {
+ uint32_t low = g_astc_sorted_order_unquant[13][l].m_unquant;
+
+ for (uint32_t h = 0; h < 48; h++)
+ {
+ uint32_t high = g_astc_sorted_order_unquant[13][h].m_unquant;
+
+ const int k = astc_interpolate(low, high, g_bc7_weights2[BC7ENC_ASTC_RANGE13_2BIT_OPTIMAL_INDEX]);
+ const int err = (k - c) * (k - c);
+
+ if (err < best.m_error)
+ {
+ best.m_error = (uint16_t)err;
+ best.m_lo = (uint8_t)l;
+ best.m_hi = (uint8_t)h;
+ }
+ } // h
+ } // l
+
+ g_astc_range13_2bit_optimal_endpoints[c] = best;
+
+ } // c
+
+ // ASTC range 11 [0,31] 5-bit
+ for (int c = 0; c < 256; c++)
+ {
+ endpoint_err best;
+ best.m_error = (uint16_t)UINT16_MAX;
+ for (uint32_t l = 0; l < 32; l++)
+ {
+ uint32_t low = g_astc_sorted_order_unquant[11][l].m_unquant;
+
+ for (uint32_t h = 0; h < 32; h++)
+ {
+ uint32_t high = g_astc_sorted_order_unquant[11][h].m_unquant;
+
+ const int k = astc_interpolate(low, high, g_astc_weights5[BC7ENC_ASTC_RANGE11_5BIT_OPTIMAL_INDEX]);
+ const int err = (k - c) * (k - c);
+
+ if (err < best.m_error)
+ {
+ best.m_error = (uint16_t)err;
+ best.m_lo = (uint8_t)l;
+ best.m_hi = (uint8_t)h;
+ }
+ } // h
+ } // l
+
+ g_astc_range11_5bit_optimal_endpoints[c] = best;
+
+ } // c
+}
+
+static void compute_least_squares_endpoints_rgba(uint32_t N, const uint8_t *pSelectors, const bc7enc_vec4F* pSelector_weights, bc7enc_vec4F* pXl, bc7enc_vec4F* pXh, const color_quad_u8 *pColors)
+{
+ // Least squares using normal equations: http://www.cs.cornell.edu/~bindel/class/cs3220-s12/notes/lec10.pdf
+ // I did this in matrix form first, expanded out all the ops, then optimized it a bit.
+ double z00 = 0.0f, z01 = 0.0f, z10 = 0.0f, z11 = 0.0f;
+ double q00_r = 0.0f, q10_r = 0.0f, t_r = 0.0f;
+ double q00_g = 0.0f, q10_g = 0.0f, t_g = 0.0f;
+ double q00_b = 0.0f, q10_b = 0.0f, t_b = 0.0f;
+ double q00_a = 0.0f, q10_a = 0.0f, t_a = 0.0f;
+
+ for (uint32_t i = 0; i < N; i++)
+ {
+ const uint32_t sel = pSelectors[i];
+ z00 += pSelector_weights[sel].m_c[0];
+ z10 += pSelector_weights[sel].m_c[1];
+ z11 += pSelector_weights[sel].m_c[2];
+ float w = pSelector_weights[sel].m_c[3];
+ q00_r += w * pColors[i].m_c[0]; t_r += pColors[i].m_c[0];
+ q00_g += w * pColors[i].m_c[1]; t_g += pColors[i].m_c[1];
+ q00_b += w * pColors[i].m_c[2]; t_b += pColors[i].m_c[2];
+ q00_a += w * pColors[i].m_c[3]; t_a += pColors[i].m_c[3];
+ }
+
+ q10_r = t_r - q00_r;
+ q10_g = t_g - q00_g;
+ q10_b = t_b - q00_b;
+ q10_a = t_a - q00_a;
+
+ z01 = z10;
+
+ double det = z00 * z11 - z01 * z10;
+ if (det != 0.0f)
+ det = 1.0f / det;
+
+ double iz00, iz01, iz10, iz11;
+ iz00 = z11 * det;
+ iz01 = -z01 * det;
+ iz10 = -z10 * det;
+ iz11 = z00 * det;
+
+ pXl->m_c[0] = (float)(iz00 * q00_r + iz01 * q10_r); pXh->m_c[0] = (float)(iz10 * q00_r + iz11 * q10_r);
+ pXl->m_c[1] = (float)(iz00 * q00_g + iz01 * q10_g); pXh->m_c[1] = (float)(iz10 * q00_g + iz11 * q10_g);
+ pXl->m_c[2] = (float)(iz00 * q00_b + iz01 * q10_b); pXh->m_c[2] = (float)(iz10 * q00_b + iz11 * q10_b);
+ pXl->m_c[3] = (float)(iz00 * q00_a + iz01 * q10_a); pXh->m_c[3] = (float)(iz10 * q00_a + iz11 * q10_a);
+
+ for (uint32_t c = 0; c < 4; c++)
+ {
+ if ((pXl->m_c[c] < 0.0f) || (pXh->m_c[c] > 255.0f))
+ {
+ uint32_t lo_v = UINT32_MAX, hi_v = 0;
+ for (uint32_t i = 0; i < N; i++)
+ {
+ lo_v = minimumu(lo_v, pColors[i].m_c[c]);
+ hi_v = maximumu(hi_v, pColors[i].m_c[c]);
+ }
+
+ if (lo_v == hi_v)
+ {
+ pXl->m_c[c] = (float)lo_v;
+ pXh->m_c[c] = (float)hi_v;
+ }
+ }
+ }
+}
+
+static void compute_least_squares_endpoints_rgb(uint32_t N, const uint8_t *pSelectors, const bc7enc_vec4F*pSelector_weights, bc7enc_vec4F*pXl, bc7enc_vec4F*pXh, const color_quad_u8 *pColors)
+{
+ double z00 = 0.0f, z01 = 0.0f, z10 = 0.0f, z11 = 0.0f;
+ double q00_r = 0.0f, q10_r = 0.0f, t_r = 0.0f;
+ double q00_g = 0.0f, q10_g = 0.0f, t_g = 0.0f;
+ double q00_b = 0.0f, q10_b = 0.0f, t_b = 0.0f;
+
+ for (uint32_t i = 0; i < N; i++)
+ {
+ const uint32_t sel = pSelectors[i];
+ z00 += pSelector_weights[sel].m_c[0];
+ z10 += pSelector_weights[sel].m_c[1];
+ z11 += pSelector_weights[sel].m_c[2];
+ float w = pSelector_weights[sel].m_c[3];
+ q00_r += w * pColors[i].m_c[0]; t_r += pColors[i].m_c[0];
+ q00_g += w * pColors[i].m_c[1]; t_g += pColors[i].m_c[1];
+ q00_b += w * pColors[i].m_c[2]; t_b += pColors[i].m_c[2];
+ }
+
+ q10_r = t_r - q00_r;
+ q10_g = t_g - q00_g;
+ q10_b = t_b - q00_b;
+
+ z01 = z10;
+
+ double det = z00 * z11 - z01 * z10;
+ if (det != 0.0f)
+ det = 1.0f / det;
+
+ double iz00, iz01, iz10, iz11;
+ iz00 = z11 * det;
+ iz01 = -z01 * det;
+ iz10 = -z10 * det;
+ iz11 = z00 * det;
+
+ pXl->m_c[0] = (float)(iz00 * q00_r + iz01 * q10_r); pXh->m_c[0] = (float)(iz10 * q00_r + iz11 * q10_r);
+ pXl->m_c[1] = (float)(iz00 * q00_g + iz01 * q10_g); pXh->m_c[1] = (float)(iz10 * q00_g + iz11 * q10_g);
+ pXl->m_c[2] = (float)(iz00 * q00_b + iz01 * q10_b); pXh->m_c[2] = (float)(iz10 * q00_b + iz11 * q10_b);
+ pXl->m_c[3] = 255.0f; pXh->m_c[3] = 255.0f;
+
+ for (uint32_t c = 0; c < 3; c++)
+ {
+ if ((pXl->m_c[c] < 0.0f) || (pXh->m_c[c] > 255.0f))
+ {
+ uint32_t lo_v = UINT32_MAX, hi_v = 0;
+ for (uint32_t i = 0; i < N; i++)
+ {
+ lo_v = minimumu(lo_v, pColors[i].m_c[c]);
+ hi_v = maximumu(hi_v, pColors[i].m_c[c]);
+ }
+
+ if (lo_v == hi_v)
+ {
+ pXl->m_c[c] = (float)lo_v;
+ pXh->m_c[c] = (float)hi_v;
+ }
+ }
+ }
+}
+
+static inline color_quad_u8 scale_color(const color_quad_u8* pC, const color_cell_compressor_params* pParams)
+{
+ color_quad_u8 results;
+
+ if (pParams->m_astc_endpoint_range)
+ {
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ results.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pC->m_c[i]].m_unquant;
+ }
+ }
+ else
+ {
+ const uint32_t n = pParams->m_comp_bits + (pParams->m_has_pbits ? 1 : 0);
+ assert((n >= 4) && (n <= 8));
+
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ uint32_t v = pC->m_c[i] << (8 - n);
+ v |= (v >> n);
+ assert(v <= 255);
+ results.m_c[i] = (uint8_t)(v);
+ }
+ }
+
+ return results;
+}
+
+static inline uint64_t compute_color_distance_rgb(const color_quad_u8 *pE1, const color_quad_u8 *pE2, bc7enc_bool perceptual, const uint32_t weights[4])
+{
+ int dr, dg, db;
+
+ if (perceptual)
+ {
+ const int l1 = pE1->m_c[0] * 109 + pE1->m_c[1] * 366 + pE1->m_c[2] * 37;
+ const int cr1 = ((int)pE1->m_c[0] << 9) - l1;
+ const int cb1 = ((int)pE1->m_c[2] << 9) - l1;
+ const int l2 = pE2->m_c[0] * 109 + pE2->m_c[1] * 366 + pE2->m_c[2] * 37;
+ const int cr2 = ((int)pE2->m_c[0] << 9) - l2;
+ const int cb2 = ((int)pE2->m_c[2] << 9) - l2;
+ dr = (l1 - l2) >> 8;
+ dg = (cr1 - cr2) >> 8;
+ db = (cb1 - cb2) >> 8;
+ }
+ else
+ {
+ dr = (int)pE1->m_c[0] - (int)pE2->m_c[0];
+ dg = (int)pE1->m_c[1] - (int)pE2->m_c[1];
+ db = (int)pE1->m_c[2] - (int)pE2->m_c[2];
+ }
+
+ return weights[0] * (uint32_t)(dr * dr) + weights[1] * (uint32_t)(dg * dg) + weights[2] * (uint32_t)(db * db);
+}
+
+static inline uint64_t compute_color_distance_rgba(const color_quad_u8 *pE1, const color_quad_u8 *pE2, bc7enc_bool perceptual, const uint32_t weights[4])
+{
+ int da = (int)pE1->m_c[3] - (int)pE2->m_c[3];
+ return compute_color_distance_rgb(pE1, pE2, perceptual, weights) + (weights[3] * (uint32_t)(da * da));
+}
+
+static uint64_t pack_mode1_to_one_color(const color_cell_compressor_params *pParams, color_cell_compressor_results *pResults, uint32_t r, uint32_t g, uint32_t b, uint8_t *pSelectors)
+{
+ uint32_t best_err = UINT_MAX;
+ uint32_t best_p = 0;
+
+ for (uint32_t p = 0; p < 2; p++)
+ {
+ uint32_t err = g_bc7_mode_1_optimal_endpoints[r][p].m_error + g_bc7_mode_1_optimal_endpoints[g][p].m_error + g_bc7_mode_1_optimal_endpoints[b][p].m_error;
+ if (err < best_err)
+ {
+ best_err = err;
+ best_p = p;
+ }
+ }
+
+ const endpoint_err *pEr = &g_bc7_mode_1_optimal_endpoints[r][best_p];
+ const endpoint_err *pEg = &g_bc7_mode_1_optimal_endpoints[g][best_p];
+ const endpoint_err *pEb = &g_bc7_mode_1_optimal_endpoints[b][best_p];
+
+ color_quad_u8_set(&pResults->m_low_endpoint, pEr->m_lo, pEg->m_lo, pEb->m_lo, 0);
+ color_quad_u8_set(&pResults->m_high_endpoint, pEr->m_hi, pEg->m_hi, pEb->m_hi, 0);
+ pResults->m_pbits[0] = best_p;
+ pResults->m_pbits[1] = 0;
+
+ memset(pSelectors, BC7ENC_MODE_1_OPTIMAL_INDEX, pParams->m_num_pixels);
+
+ color_quad_u8 p;
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ uint32_t low = ((pResults->m_low_endpoint.m_c[i] << 1) | pResults->m_pbits[0]) << 1;
+ low |= (low >> 7);
+
+ uint32_t high = ((pResults->m_high_endpoint.m_c[i] << 1) | pResults->m_pbits[0]) << 1;
+ high |= (high >> 7);
+
+ p.m_c[i] = (uint8_t)((low * (64 - g_bc7_weights3[BC7ENC_MODE_1_OPTIMAL_INDEX]) + high * g_bc7_weights3[BC7ENC_MODE_1_OPTIMAL_INDEX] + 32) >> 6);
+ }
+ p.m_c[3] = 255;
+
+ uint64_t total_err = 0;
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ total_err += compute_color_distance_rgb(&p, &pParams->m_pPixels[i], pParams->m_perceptual, pParams->m_weights);
+
+ pResults->m_best_overall_err = total_err;
+
+ return total_err;
+}
+
+static uint64_t pack_astc_4bit_3bit_to_one_color(const color_cell_compressor_params *pParams, color_cell_compressor_results *pResults, uint32_t r, uint32_t g, uint32_t b, uint8_t *pSelectors)
+{
+ const endpoint_err *pEr = &g_astc_4bit_3bit_optimal_endpoints[r];
+ const endpoint_err *pEg = &g_astc_4bit_3bit_optimal_endpoints[g];
+ const endpoint_err *pEb = &g_astc_4bit_3bit_optimal_endpoints[b];
+
+ color_quad_u8_set(&pResults->m_low_endpoint, pEr->m_lo, pEg->m_lo, pEb->m_lo, 0);
+ color_quad_u8_set(&pResults->m_high_endpoint, pEr->m_hi, pEg->m_hi, pEb->m_hi, 0);
+ pResults->m_pbits[0] = 0;
+ pResults->m_pbits[1] = 0;
+
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ pResults->m_astc_low_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_low_endpoint.m_c[i]].m_index;
+ pResults->m_astc_high_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_high_endpoint.m_c[i]].m_index;
+ }
+
+ memset(pSelectors, BC7ENC_ASTC_4BIT_3BIT_OPTIMAL_INDEX, pParams->m_num_pixels);
+
+ color_quad_u8 p;
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ uint32_t low = (pResults->m_low_endpoint.m_c[i] << 4) | pResults->m_low_endpoint.m_c[i];
+ uint32_t high = (pResults->m_high_endpoint.m_c[i] << 4) | pResults->m_high_endpoint.m_c[i];
+
+ p.m_c[i] = (uint8_t)astc_interpolate(low, high, g_bc7_weights3[BC7ENC_ASTC_4BIT_3BIT_OPTIMAL_INDEX]);
+ }
+ p.m_c[3] = 255;
+
+ uint64_t total_err = 0;
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ total_err += compute_color_distance_rgb(&p, &pParams->m_pPixels[i], pParams->m_perceptual, pParams->m_weights);
+
+ pResults->m_best_overall_err = total_err;
+
+ return total_err;
+}
+
+static uint64_t pack_astc_4bit_2bit_to_one_color_rgba(const color_cell_compressor_params *pParams, color_cell_compressor_results *pResults, uint32_t r, uint32_t g, uint32_t b, uint32_t a, uint8_t *pSelectors)
+{
+ const endpoint_err *pEr = &g_astc_4bit_2bit_optimal_endpoints[r];
+ const endpoint_err *pEg = &g_astc_4bit_2bit_optimal_endpoints[g];
+ const endpoint_err *pEb = &g_astc_4bit_2bit_optimal_endpoints[b];
+ const endpoint_err *pEa = &g_astc_4bit_2bit_optimal_endpoints[a];
+
+ color_quad_u8_set(&pResults->m_low_endpoint, pEr->m_lo, pEg->m_lo, pEb->m_lo, pEa->m_lo);
+ color_quad_u8_set(&pResults->m_high_endpoint, pEr->m_hi, pEg->m_hi, pEb->m_hi, pEa->m_hi);
+ pResults->m_pbits[0] = 0;
+ pResults->m_pbits[1] = 0;
+
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ pResults->m_astc_low_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_low_endpoint.m_c[i]].m_index;
+ pResults->m_astc_high_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_high_endpoint.m_c[i]].m_index;
+ }
+
+ memset(pSelectors, BC7ENC_ASTC_4BIT_2BIT_OPTIMAL_INDEX, pParams->m_num_pixels);
+
+ color_quad_u8 p;
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ uint32_t low = (pResults->m_low_endpoint.m_c[i] << 4) | pResults->m_low_endpoint.m_c[i];
+ uint32_t high = (pResults->m_high_endpoint.m_c[i] << 4) | pResults->m_high_endpoint.m_c[i];
+
+ p.m_c[i] = (uint8_t)astc_interpolate(low, high, g_bc7_weights2[BC7ENC_ASTC_4BIT_2BIT_OPTIMAL_INDEX]);
+ }
+
+ uint64_t total_err = 0;
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ total_err += compute_color_distance_rgba(&p, &pParams->m_pPixels[i], pParams->m_perceptual, pParams->m_weights);
+
+ pResults->m_best_overall_err = total_err;
+
+ return total_err;
+}
+
+static uint64_t pack_astc_range7_2bit_to_one_color(const color_cell_compressor_params *pParams, color_cell_compressor_results *pResults, uint32_t r, uint32_t g, uint32_t b, uint8_t *pSelectors)
+{
+ assert(pParams->m_astc_endpoint_range == 7 && pParams->m_num_selector_weights == 4);
+
+ const endpoint_err *pEr = &g_astc_range7_2bit_optimal_endpoints[r];
+ const endpoint_err *pEg = &g_astc_range7_2bit_optimal_endpoints[g];
+ const endpoint_err *pEb = &g_astc_range7_2bit_optimal_endpoints[b];
+
+ color_quad_u8_set(&pResults->m_low_endpoint, pEr->m_lo, pEg->m_lo, pEb->m_lo, 0);
+ color_quad_u8_set(&pResults->m_high_endpoint, pEr->m_hi, pEg->m_hi, pEb->m_hi, 0);
+ pResults->m_pbits[0] = 0;
+ pResults->m_pbits[1] = 0;
+
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ pResults->m_astc_low_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_low_endpoint.m_c[i]].m_index;
+ pResults->m_astc_high_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_high_endpoint.m_c[i]].m_index;
+ }
+
+ memset(pSelectors, BC7ENC_ASTC_RANGE7_2BIT_OPTIMAL_INDEX, pParams->m_num_pixels);
+
+ color_quad_u8 p;
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ uint32_t low = g_astc_sorted_order_unquant[7][pResults->m_low_endpoint.m_c[i]].m_unquant;
+ uint32_t high = g_astc_sorted_order_unquant[7][pResults->m_high_endpoint.m_c[i]].m_unquant;
+
+ p.m_c[i] = (uint8_t)astc_interpolate(low, high, g_bc7_weights2[BC7ENC_ASTC_RANGE7_2BIT_OPTIMAL_INDEX]);
+ }
+ p.m_c[3] = 255;
+
+ uint64_t total_err = 0;
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ total_err += compute_color_distance_rgb(&p, &pParams->m_pPixels[i], pParams->m_perceptual, pParams->m_weights);
+
+ pResults->m_best_overall_err = total_err;
+
+ return total_err;
+}
+
+static uint64_t pack_astc_range13_2bit_to_one_color(const color_cell_compressor_params *pParams, color_cell_compressor_results *pResults, uint32_t r, uint32_t g, uint32_t b, uint8_t *pSelectors)
+{
+ assert(pParams->m_astc_endpoint_range == 13 && pParams->m_num_selector_weights == 4 && !pParams->m_has_alpha);
+
+ const endpoint_err *pEr = &g_astc_range13_2bit_optimal_endpoints[r];
+ const endpoint_err *pEg = &g_astc_range13_2bit_optimal_endpoints[g];
+ const endpoint_err *pEb = &g_astc_range13_2bit_optimal_endpoints[b];
+
+ color_quad_u8_set(&pResults->m_low_endpoint, pEr->m_lo, pEg->m_lo, pEb->m_lo, 47);
+ color_quad_u8_set(&pResults->m_high_endpoint, pEr->m_hi, pEg->m_hi, pEb->m_hi, 47);
+ pResults->m_pbits[0] = 0;
+ pResults->m_pbits[1] = 0;
+
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ pResults->m_astc_low_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_low_endpoint.m_c[i]].m_index;
+ pResults->m_astc_high_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_high_endpoint.m_c[i]].m_index;
+ }
+
+ memset(pSelectors, BC7ENC_ASTC_RANGE13_2BIT_OPTIMAL_INDEX, pParams->m_num_pixels);
+
+ color_quad_u8 p;
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ uint32_t low = g_astc_sorted_order_unquant[13][pResults->m_low_endpoint.m_c[i]].m_unquant;
+ uint32_t high = g_astc_sorted_order_unquant[13][pResults->m_high_endpoint.m_c[i]].m_unquant;
+
+ p.m_c[i] = (uint8_t)astc_interpolate(low, high, g_bc7_weights2[BC7ENC_ASTC_RANGE13_2BIT_OPTIMAL_INDEX]);
+ }
+
+ uint64_t total_err = 0;
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ total_err += compute_color_distance_rgb(&p, &pParams->m_pPixels[i], pParams->m_perceptual, pParams->m_weights);
+
+ pResults->m_best_overall_err = total_err;
+
+ return total_err;
+}
+
+static uint64_t pack_astc_range11_5bit_to_one_color(const color_cell_compressor_params* pParams, color_cell_compressor_results* pResults, uint32_t r, uint32_t g, uint32_t b, uint8_t* pSelectors)
+{
+ assert(pParams->m_astc_endpoint_range == 11 && pParams->m_num_selector_weights == 32 && !pParams->m_has_alpha);
+
+ const endpoint_err* pEr = &g_astc_range11_5bit_optimal_endpoints[r];
+ const endpoint_err* pEg = &g_astc_range11_5bit_optimal_endpoints[g];
+ const endpoint_err* pEb = &g_astc_range11_5bit_optimal_endpoints[b];
+
+ color_quad_u8_set(&pResults->m_low_endpoint, pEr->m_lo, pEg->m_lo, pEb->m_lo, 31);
+ color_quad_u8_set(&pResults->m_high_endpoint, pEr->m_hi, pEg->m_hi, pEb->m_hi, 31);
+ pResults->m_pbits[0] = 0;
+ pResults->m_pbits[1] = 0;
+
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ pResults->m_astc_low_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_low_endpoint.m_c[i]].m_index;
+ pResults->m_astc_high_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_high_endpoint.m_c[i]].m_index;
+ }
+
+ memset(pSelectors, BC7ENC_ASTC_RANGE11_5BIT_OPTIMAL_INDEX, pParams->m_num_pixels);
+
+ color_quad_u8 p;
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ uint32_t low = g_astc_sorted_order_unquant[11][pResults->m_low_endpoint.m_c[i]].m_unquant;
+ uint32_t high = g_astc_sorted_order_unquant[11][pResults->m_high_endpoint.m_c[i]].m_unquant;
+
+ p.m_c[i] = (uint8_t)astc_interpolate(low, high, g_astc_weights5[BC7ENC_ASTC_RANGE11_5BIT_OPTIMAL_INDEX]);
+ }
+
+ uint64_t total_err = 0;
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ total_err += compute_color_distance_rgb(&p, &pParams->m_pPixels[i], pParams->m_perceptual, pParams->m_weights);
+
+ pResults->m_best_overall_err = total_err;
+
+ return total_err;
+}
+
+static uint64_t evaluate_solution(const color_quad_u8 *pLow, const color_quad_u8 *pHigh, const uint32_t pbits[2], const color_cell_compressor_params *pParams, color_cell_compressor_results *pResults)
+{
+ color_quad_u8 quantMinColor = *pLow;
+ color_quad_u8 quantMaxColor = *pHigh;
+
+ if (pParams->m_has_pbits)
+ {
+ uint32_t minPBit, maxPBit;
+
+ if (pParams->m_endpoints_share_pbit)
+ maxPBit = minPBit = pbits[0];
+ else
+ {
+ minPBit = pbits[0];
+ maxPBit = pbits[1];
+ }
+
+ quantMinColor.m_c[0] = (uint8_t)((pLow->m_c[0] << 1) | minPBit);
+ quantMinColor.m_c[1] = (uint8_t)((pLow->m_c[1] << 1) | minPBit);
+ quantMinColor.m_c[2] = (uint8_t)((pLow->m_c[2] << 1) | minPBit);
+ quantMinColor.m_c[3] = (uint8_t)((pLow->m_c[3] << 1) | minPBit);
+
+ quantMaxColor.m_c[0] = (uint8_t)((pHigh->m_c[0] << 1) | maxPBit);
+ quantMaxColor.m_c[1] = (uint8_t)((pHigh->m_c[1] << 1) | maxPBit);
+ quantMaxColor.m_c[2] = (uint8_t)((pHigh->m_c[2] << 1) | maxPBit);
+ quantMaxColor.m_c[3] = (uint8_t)((pHigh->m_c[3] << 1) | maxPBit);
+ }
+
+ color_quad_u8 actualMinColor = scale_color(&quantMinColor, pParams);
+ color_quad_u8 actualMaxColor = scale_color(&quantMaxColor, pParams);
+
+ const uint32_t N = pParams->m_num_selector_weights;
+ assert(N >= 1 && N <= 32);
+
+ color_quad_u8 weightedColors[32];
+ weightedColors[0] = actualMinColor;
+ weightedColors[N - 1] = actualMaxColor;
+
+ const uint32_t nc = pParams->m_has_alpha ? 4 : 3;
+ if (pParams->m_astc_endpoint_range)
+ {
+ for (uint32_t i = 1; i < (N - 1); i++)
+ {
+ for (uint32_t j = 0; j < nc; j++)
+ weightedColors[i].m_c[j] = (uint8_t)(astc_interpolate(actualMinColor.m_c[j], actualMaxColor.m_c[j], pParams->m_pSelector_weights[i]));
+ }
+ }
+ else
+ {
+ for (uint32_t i = 1; i < (N - 1); i++)
+ for (uint32_t j = 0; j < nc; j++)
+ weightedColors[i].m_c[j] = (uint8_t)((actualMinColor.m_c[j] * (64 - pParams->m_pSelector_weights[i]) + actualMaxColor.m_c[j] * pParams->m_pSelector_weights[i] + 32) >> 6);
+ }
+
+ const int lr = actualMinColor.m_c[0];
+ const int lg = actualMinColor.m_c[1];
+ const int lb = actualMinColor.m_c[2];
+ const int dr = actualMaxColor.m_c[0] - lr;
+ const int dg = actualMaxColor.m_c[1] - lg;
+ const int db = actualMaxColor.m_c[2] - lb;
+
+ uint64_t total_err = 0;
+
+ if (pParams->m_pForce_selectors)
+ {
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ const color_quad_u8* pC = &pParams->m_pPixels[i];
+
+ const uint8_t sel = pParams->m_pForce_selectors[i];
+ assert(sel < N);
+
+ total_err += (pParams->m_has_alpha ? compute_color_distance_rgba : compute_color_distance_rgb)(&weightedColors[sel], pC, pParams->m_perceptual, pParams->m_weights);
+
+ pResults->m_pSelectors_temp[i] = sel;
+ }
+ }
+ else if (!pParams->m_perceptual)
+ {
+ if (pParams->m_has_alpha)
+ {
+ const int la = actualMinColor.m_c[3];
+ const int da = actualMaxColor.m_c[3] - la;
+
+ const float f = N / (float)(squarei(dr) + squarei(dg) + squarei(db) + squarei(da) + .00000125f);
+
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ const color_quad_u8 *pC = &pParams->m_pPixels[i];
+ int r = pC->m_c[0];
+ int g = pC->m_c[1];
+ int b = pC->m_c[2];
+ int a = pC->m_c[3];
+
+ int best_sel = (int)((float)((r - lr) * dr + (g - lg) * dg + (b - lb) * db + (a - la) * da) * f + .5f);
+ best_sel = clampi(best_sel, 1, N - 1);
+
+ uint64_t err0 = compute_color_distance_rgba(&weightedColors[best_sel - 1], pC, BC7ENC_FALSE, pParams->m_weights);
+ uint64_t err1 = compute_color_distance_rgba(&weightedColors[best_sel], pC, BC7ENC_FALSE, pParams->m_weights);
+
+ if (err0 == err1)
+ {
+ // Prefer non-interpolation
+ if ((best_sel - 1) == 0)
+ best_sel = 0;
+ }
+ else if (err1 > err0)
+ {
+ err1 = err0;
+ --best_sel;
+ }
+ total_err += err1;
+
+ pResults->m_pSelectors_temp[i] = (uint8_t)best_sel;
+ }
+ }
+ else
+ {
+ const float f = N / (float)(squarei(dr) + squarei(dg) + squarei(db) + .00000125f);
+
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ const color_quad_u8 *pC = &pParams->m_pPixels[i];
+ int r = pC->m_c[0];
+ int g = pC->m_c[1];
+ int b = pC->m_c[2];
+
+ int sel = (int)((float)((r - lr) * dr + (g - lg) * dg + (b - lb) * db) * f + .5f);
+ sel = clampi(sel, 1, N - 1);
+
+ uint64_t err0 = compute_color_distance_rgb(&weightedColors[sel - 1], pC, BC7ENC_FALSE, pParams->m_weights);
+ uint64_t err1 = compute_color_distance_rgb(&weightedColors[sel], pC, BC7ENC_FALSE, pParams->m_weights);
+
+ int best_sel = sel;
+ uint64_t best_err = err1;
+ if (err0 == err1)
+ {
+ // Prefer non-interpolation
+ if ((best_sel - 1) == 0)
+ best_sel = 0;
+ }
+ else if (err0 < best_err)
+ {
+ best_err = err0;
+ best_sel = sel - 1;
+ }
+
+ total_err += best_err;
+
+ pResults->m_pSelectors_temp[i] = (uint8_t)best_sel;
+ }
+ }
+ }
+ else
+ {
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ uint64_t best_err = UINT64_MAX;
+ uint32_t best_sel = 0;
+
+ if (pParams->m_has_alpha)
+ {
+ for (uint32_t j = 0; j < N; j++)
+ {
+ uint64_t err = compute_color_distance_rgba(&weightedColors[j], &pParams->m_pPixels[i], BC7ENC_TRUE, pParams->m_weights);
+ if (err < best_err)
+ {
+ best_err = err;
+ best_sel = j;
+ }
+ // Prefer non-interpolation
+ else if ((err == best_err) && (j == (N - 1)))
+ best_sel = j;
+ }
+ }
+ else
+ {
+ for (uint32_t j = 0; j < N; j++)
+ {
+ uint64_t err = compute_color_distance_rgb(&weightedColors[j], &pParams->m_pPixels[i], BC7ENC_TRUE, pParams->m_weights);
+ if (err < best_err)
+ {
+ best_err = err;
+ best_sel = j;
+ }
+ // Prefer non-interpolation
+ else if ((err == best_err) && (j == (N - 1)))
+ best_sel = j;
+ }
+ }
+
+ total_err += best_err;
+
+ pResults->m_pSelectors_temp[i] = (uint8_t)best_sel;
+ }
+ }
+
+ if (total_err < pResults->m_best_overall_err)
+ {
+ pResults->m_best_overall_err = total_err;
+
+ pResults->m_low_endpoint = *pLow;
+ pResults->m_high_endpoint = *pHigh;
+
+ pResults->m_pbits[0] = pbits[0];
+ pResults->m_pbits[1] = pbits[1];
+
+ memcpy(pResults->m_pSelectors, pResults->m_pSelectors_temp, sizeof(pResults->m_pSelectors[0]) * pParams->m_num_pixels);
+ }
+
+ return total_err;
+}
+
+static bool areDegenerateEndpoints(color_quad_u8* pTrialMinColor, color_quad_u8* pTrialMaxColor, const bc7enc_vec4F* pXl, const bc7enc_vec4F* pXh)
+{
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ if (pTrialMinColor->m_c[i] == pTrialMaxColor->m_c[i])
+ {
+ if (fabs(pXl->m_c[i] - pXh->m_c[i]) > 0.0f)
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static void fixDegenerateEndpoints(uint32_t mode, color_quad_u8 *pTrialMinColor, color_quad_u8 *pTrialMaxColor, const bc7enc_vec4F*pXl, const bc7enc_vec4F*pXh, uint32_t iscale, int flags)
+{
+ if (mode == 255)
+ {
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ if (pTrialMinColor->m_c[i] == pTrialMaxColor->m_c[i])
+ {
+ if (fabs(pXl->m_c[i] - pXh->m_c[i]) > 0.000125f)
+ {
+ if (flags & 1)
+ {
+ if (pTrialMinColor->m_c[i] > 0)
+ pTrialMinColor->m_c[i]--;
+ }
+ if (flags & 2)
+ {
+ if (pTrialMaxColor->m_c[i] < iscale)
+ pTrialMaxColor->m_c[i]++;
+ }
+ }
+ }
+ }
+ }
+ else if (mode == 1)
+ {
+ // fix degenerate case where the input collapses to a single colorspace voxel, and we loose all freedom (test with grayscale ramps)
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ if (pTrialMinColor->m_c[i] == pTrialMaxColor->m_c[i])
+ {
+ if (fabs(pXl->m_c[i] - pXh->m_c[i]) > 0.000125f)
+ {
+ if (pTrialMinColor->m_c[i] > (iscale >> 1))
+ {
+ if (pTrialMinColor->m_c[i] > 0)
+ pTrialMinColor->m_c[i]--;
+ else
+ if (pTrialMaxColor->m_c[i] < iscale)
+ pTrialMaxColor->m_c[i]++;
+ }
+ else
+ {
+ if (pTrialMaxColor->m_c[i] < iscale)
+ pTrialMaxColor->m_c[i]++;
+ else if (pTrialMinColor->m_c[i] > 0)
+ pTrialMinColor->m_c[i]--;
+ }
+ }
+ }
+ }
+ }
+}
+
+static uint64_t find_optimal_solution(uint32_t mode, bc7enc_vec4F xl, bc7enc_vec4F xh, const color_cell_compressor_params *pParams, color_cell_compressor_results *pResults)
+{
+ vec4F_saturate_in_place(&xl); vec4F_saturate_in_place(&xh);
+
+ if (pParams->m_astc_endpoint_range)
+ {
+ const uint32_t levels = astc_get_levels(pParams->m_astc_endpoint_range);
+
+ const float scale = 255.0f;
+
+ color_quad_u8 trialMinColor8Bit, trialMaxColor8Bit;
+ color_quad_u8_set_clamped(&trialMinColor8Bit, (int)(xl.m_c[0] * scale + .5f), (int)(xl.m_c[1] * scale + .5f), (int)(xl.m_c[2] * scale + .5f), (int)(xl.m_c[3] * scale + .5f));
+ color_quad_u8_set_clamped(&trialMaxColor8Bit, (int)(xh.m_c[0] * scale + .5f), (int)(xh.m_c[1] * scale + .5f), (int)(xh.m_c[2] * scale + .5f), (int)(xh.m_c[3] * scale + .5f));
+
+ color_quad_u8 trialMinColor, trialMaxColor;
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ trialMinColor.m_c[i] = g_astc_nearest_sorted_index[pParams->m_astc_endpoint_range][trialMinColor8Bit.m_c[i]];
+ trialMaxColor.m_c[i] = g_astc_nearest_sorted_index[pParams->m_astc_endpoint_range][trialMaxColor8Bit.m_c[i]];
+ }
+
+ if (areDegenerateEndpoints(&trialMinColor, &trialMaxColor, &xl, &xh))
+ {
+ color_quad_u8 trialMinColorOrig(trialMinColor), trialMaxColorOrig(trialMaxColor);
+
+ fixDegenerateEndpoints(mode, &trialMinColor, &trialMaxColor, &xl, &xh, levels - 1, 1);
+ if ((pResults->m_best_overall_err == UINT64_MAX) || color_quad_u8_notequals(&trialMinColor, &pResults->m_low_endpoint) || color_quad_u8_notequals(&trialMaxColor, &pResults->m_high_endpoint))
+ evaluate_solution(&trialMinColor, &trialMaxColor, pResults->m_pbits, pParams, pResults);
+
+ trialMinColor = trialMinColorOrig;
+ trialMaxColor = trialMaxColorOrig;
+ fixDegenerateEndpoints(mode, &trialMinColor, &trialMaxColor, &xl, &xh, levels - 1, 0);
+ if ((pResults->m_best_overall_err == UINT64_MAX) || color_quad_u8_notequals(&trialMinColor, &pResults->m_low_endpoint) || color_quad_u8_notequals(&trialMaxColor, &pResults->m_high_endpoint))
+ evaluate_solution(&trialMinColor, &trialMaxColor, pResults->m_pbits, pParams, pResults);
+
+ trialMinColor = trialMinColorOrig;
+ trialMaxColor = trialMaxColorOrig;
+ fixDegenerateEndpoints(mode, &trialMinColor, &trialMaxColor, &xl, &xh, levels - 1, 2);
+ if ((pResults->m_best_overall_err == UINT64_MAX) || color_quad_u8_notequals(&trialMinColor, &pResults->m_low_endpoint) || color_quad_u8_notequals(&trialMaxColor, &pResults->m_high_endpoint))
+ evaluate_solution(&trialMinColor, &trialMaxColor, pResults->m_pbits, pParams, pResults);
+
+ trialMinColor = trialMinColorOrig;
+ trialMaxColor = trialMaxColorOrig;
+ fixDegenerateEndpoints(mode, &trialMinColor, &trialMaxColor, &xl, &xh, levels - 1, 3);
+ if ((pResults->m_best_overall_err == UINT64_MAX) || color_quad_u8_notequals(&trialMinColor, &pResults->m_low_endpoint) || color_quad_u8_notequals(&trialMaxColor, &pResults->m_high_endpoint))
+ evaluate_solution(&trialMinColor, &trialMaxColor, pResults->m_pbits, pParams, pResults);
+ }
+ else
+ {
+ if ((pResults->m_best_overall_err == UINT64_MAX) || color_quad_u8_notequals(&trialMinColor, &pResults->m_low_endpoint) || color_quad_u8_notequals(&trialMaxColor, &pResults->m_high_endpoint))
+ {
+ evaluate_solution(&trialMinColor, &trialMaxColor, pResults->m_pbits, pParams, pResults);
+ }
+ }
+
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ pResults->m_astc_low_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_low_endpoint.m_c[i]].m_index;
+ pResults->m_astc_high_endpoint.m_c[i] = g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_high_endpoint.m_c[i]].m_index;
+ }
+ }
+ else if (pParams->m_has_pbits)
+ {
+ const int iscalep = (1 << (pParams->m_comp_bits + 1)) - 1;
+ const float scalep = (float)iscalep;
+
+ const int32_t totalComps = pParams->m_has_alpha ? 4 : 3;
+
+ uint32_t best_pbits[2];
+ color_quad_u8 bestMinColor, bestMaxColor;
+
+ if (!pParams->m_endpoints_share_pbit)
+ {
+ float best_err0 = 1e+9;
+ float best_err1 = 1e+9;
+
+ for (int p = 0; p < 2; p++)
+ {
+ color_quad_u8 xMinColor, xMaxColor;
+
+ // Notes: The pbit controls which quantization intervals are selected.
+ // total_levels=2^(comp_bits+1), where comp_bits=4 for mode 0, etc.
+ // pbit 0: v=(b*2)/(total_levels-1), pbit 1: v=(b*2+1)/(total_levels-1) where b is the component bin from [0,total_levels/2-1] and v is the [0,1] component value
+ // rearranging you get for pbit 0: b=floor(v*(total_levels-1)/2+.5)
+ // rearranging you get for pbit 1: b=floor((v*(total_levels-1)-1)/2+.5)
+ for (uint32_t c = 0; c < 4; c++)
+ {
+ xMinColor.m_c[c] = (uint8_t)(clampi(((int)((xl.m_c[c] * scalep - p) / 2.0f + .5f)) * 2 + p, p, iscalep - 1 + p));
+ xMaxColor.m_c[c] = (uint8_t)(clampi(((int)((xh.m_c[c] * scalep - p) / 2.0f + .5f)) * 2 + p, p, iscalep - 1 + p));
+ }
+
+ color_quad_u8 scaledLow = scale_color(&xMinColor, pParams);
+ color_quad_u8 scaledHigh = scale_color(&xMaxColor, pParams);
+
+ float err0 = 0, err1 = 0;
+ for (int i = 0; i < totalComps; i++)
+ {
+ err0 += squaref(scaledLow.m_c[i] - xl.m_c[i] * 255.0f);
+ err1 += squaref(scaledHigh.m_c[i] - xh.m_c[i] * 255.0f);
+ }
+
+ if (err0 < best_err0)
+ {
+ best_err0 = err0;
+ best_pbits[0] = p;
+
+ bestMinColor.m_c[0] = xMinColor.m_c[0] >> 1;
+ bestMinColor.m_c[1] = xMinColor.m_c[1] >> 1;
+ bestMinColor.m_c[2] = xMinColor.m_c[2] >> 1;
+ bestMinColor.m_c[3] = xMinColor.m_c[3] >> 1;
+ }
+
+ if (err1 < best_err1)
+ {
+ best_err1 = err1;
+ best_pbits[1] = p;
+
+ bestMaxColor.m_c[0] = xMaxColor.m_c[0] >> 1;
+ bestMaxColor.m_c[1] = xMaxColor.m_c[1] >> 1;
+ bestMaxColor.m_c[2] = xMaxColor.m_c[2] >> 1;
+ bestMaxColor.m_c[3] = xMaxColor.m_c[3] >> 1;
+ }
+ }
+ }
+ else
+ {
+ // Endpoints share pbits
+ float best_err = 1e+9;
+
+ for (int p = 0; p < 2; p++)
+ {
+ color_quad_u8 xMinColor, xMaxColor;
+ for (uint32_t c = 0; c < 4; c++)
+ {
+ xMinColor.m_c[c] = (uint8_t)(clampi(((int)((xl.m_c[c] * scalep - p) / 2.0f + .5f)) * 2 + p, p, iscalep - 1 + p));
+ xMaxColor.m_c[c] = (uint8_t)(clampi(((int)((xh.m_c[c] * scalep - p) / 2.0f + .5f)) * 2 + p, p, iscalep - 1 + p));
+ }
+
+ color_quad_u8 scaledLow = scale_color(&xMinColor, pParams);
+ color_quad_u8 scaledHigh = scale_color(&xMaxColor, pParams);
+
+ float err = 0;
+ for (int i = 0; i < totalComps; i++)
+ err += squaref((scaledLow.m_c[i] / 255.0f) - xl.m_c[i]) + squaref((scaledHigh.m_c[i] / 255.0f) - xh.m_c[i]);
+
+ if (err < best_err)
+ {
+ best_err = err;
+ best_pbits[0] = p;
+ best_pbits[1] = p;
+ for (uint32_t j = 0; j < 4; j++)
+ {
+ bestMinColor.m_c[j] = xMinColor.m_c[j] >> 1;
+ bestMaxColor.m_c[j] = xMaxColor.m_c[j] >> 1;
+ }
+ }
+ }
+ }
+
+ fixDegenerateEndpoints(mode, &bestMinColor, &bestMaxColor, &xl, &xh, iscalep >> 1, 0);
+
+ if ((pResults->m_best_overall_err == UINT64_MAX) || color_quad_u8_notequals(&bestMinColor, &pResults->m_low_endpoint) || color_quad_u8_notequals(&bestMaxColor, &pResults->m_high_endpoint) || (best_pbits[0] != pResults->m_pbits[0]) || (best_pbits[1] != pResults->m_pbits[1]))
+ evaluate_solution(&bestMinColor, &bestMaxColor, best_pbits, pParams, pResults);
+ }
+ else
+ {
+ const int iscale = (1 << pParams->m_comp_bits) - 1;
+ const float scale = (float)iscale;
+
+ color_quad_u8 trialMinColor, trialMaxColor;
+ color_quad_u8_set_clamped(&trialMinColor, (int)(xl.m_c[0] * scale + .5f), (int)(xl.m_c[1] * scale + .5f), (int)(xl.m_c[2] * scale + .5f), (int)(xl.m_c[3] * scale + .5f));
+ color_quad_u8_set_clamped(&trialMaxColor, (int)(xh.m_c[0] * scale + .5f), (int)(xh.m_c[1] * scale + .5f), (int)(xh.m_c[2] * scale + .5f), (int)(xh.m_c[3] * scale + .5f));
+
+ fixDegenerateEndpoints(mode, &trialMinColor, &trialMaxColor, &xl, &xh, iscale, 0);
+
+ if ((pResults->m_best_overall_err == UINT64_MAX) || color_quad_u8_notequals(&trialMinColor, &pResults->m_low_endpoint) || color_quad_u8_notequals(&trialMaxColor, &pResults->m_high_endpoint))
+ evaluate_solution(&trialMinColor, &trialMaxColor, pResults->m_pbits, pParams, pResults);
+ }
+
+ return pResults->m_best_overall_err;
+}
+
+void check_best_overall_error(const color_cell_compressor_params *pParams, color_cell_compressor_results *pResults)
+{
+ const uint32_t n = pParams->m_num_selector_weights;
+
+ assert(n <= 32);
+
+ color_quad_u8 colors[32];
+ for (uint32_t c = 0; c < 4; c++)
+ {
+ colors[0].m_c[c] = g_astc_unquant[pParams->m_astc_endpoint_range][pResults->m_astc_low_endpoint.m_c[c]].m_unquant;
+ assert(colors[0].m_c[c] == g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_low_endpoint.m_c[c]].m_unquant);
+
+ colors[n-1].m_c[c] = g_astc_unquant[pParams->m_astc_endpoint_range][pResults->m_astc_high_endpoint.m_c[c]].m_unquant;
+ assert(colors[n-1].m_c[c] == g_astc_sorted_order_unquant[pParams->m_astc_endpoint_range][pResults->m_high_endpoint.m_c[c]].m_unquant);
+ }
+
+ for (uint32_t i = 1; i < pParams->m_num_selector_weights - 1; i++)
+ for (uint32_t c = 0; c < 4; c++)
+ colors[i].m_c[c] = (uint8_t)astc_interpolate(colors[0].m_c[c], colors[n - 1].m_c[c], pParams->m_pSelector_weights[i]);
+
+ uint64_t total_err = 0;
+ for (uint32_t p = 0; p < pParams->m_num_pixels; p++)
+ {
+ const color_quad_u8 &orig = pParams->m_pPixels[p];
+ const color_quad_u8 &packed = colors[pResults->m_pSelectors[p]];
+
+ if (pParams->m_has_alpha)
+ total_err += compute_color_distance_rgba(&orig, &packed, pParams->m_perceptual, pParams->m_weights);
+ else
+ total_err += compute_color_distance_rgb(&orig, &packed, pParams->m_perceptual, pParams->m_weights);
+ }
+ assert(total_err == pResults->m_best_overall_err);
+
+ // HACK HACK
+ //if (total_err != pResults->m_best_overall_err)
+ // printf("X");
+}
+
+static bool is_solid_rgb(const color_cell_compressor_params *pParams, uint32_t &r, uint32_t &g, uint32_t &b)
+{
+ r = pParams->m_pPixels[0].m_c[0];
+ g = pParams->m_pPixels[0].m_c[1];
+ b = pParams->m_pPixels[0].m_c[2];
+
+ bool allSame = true;
+ for (uint32_t i = 1; i < pParams->m_num_pixels; i++)
+ {
+ if ((r != pParams->m_pPixels[i].m_c[0]) || (g != pParams->m_pPixels[i].m_c[1]) || (b != pParams->m_pPixels[i].m_c[2]))
+ {
+ allSame = false;
+ break;
+ }
+ }
+
+ return allSame;
+}
+
+static bool is_solid_rgba(const color_cell_compressor_params *pParams, uint32_t &r, uint32_t &g, uint32_t &b, uint32_t &a)
+{
+ r = pParams->m_pPixels[0].m_c[0];
+ g = pParams->m_pPixels[0].m_c[1];
+ b = pParams->m_pPixels[0].m_c[2];
+ a = pParams->m_pPixels[0].m_c[3];
+
+ bool allSame = true;
+ for (uint32_t i = 1; i < pParams->m_num_pixels; i++)
+ {
+ if ((r != pParams->m_pPixels[i].m_c[0]) || (g != pParams->m_pPixels[i].m_c[1]) || (b != pParams->m_pPixels[i].m_c[2]) || (a != pParams->m_pPixels[i].m_c[3]))
+ {
+ allSame = false;
+ break;
+ }
+ }
+
+ return allSame;
+}
+
+uint64_t color_cell_compression(uint32_t mode, const color_cell_compressor_params *pParams, color_cell_compressor_results *pResults, const bc7enc_compress_block_params *pComp_params)
+{
+ if (!pParams->m_astc_endpoint_range)
+ {
+ assert((mode == 6) || (!pParams->m_has_alpha));
+ }
+ assert(pParams->m_num_selector_weights >= 1 && pParams->m_num_selector_weights <= 32);
+ assert(pParams->m_pSelector_weights[0] == 0);
+ assert(pParams->m_pSelector_weights[pParams->m_num_selector_weights - 1] == 64);
+
+ pResults->m_best_overall_err = UINT64_MAX;
+
+ uint32_t cr, cg, cb, ca;
+
+ // If the partition's colors are all the same, then just pack them as a single color.
+ if (!pParams->m_pForce_selectors)
+ {
+ if (mode == 1)
+ {
+ if (is_solid_rgb(pParams, cr, cg, cb))
+ return pack_mode1_to_one_color(pParams, pResults, cr, cg, cb, pResults->m_pSelectors);
+ }
+ else if ((pParams->m_astc_endpoint_range == 8) && (pParams->m_num_selector_weights == 8) && (!pParams->m_has_alpha))
+ {
+ if (is_solid_rgb(pParams, cr, cg, cb))
+ return pack_astc_4bit_3bit_to_one_color(pParams, pResults, cr, cg, cb, pResults->m_pSelectors);
+ }
+ else if ((pParams->m_astc_endpoint_range == 7) && (pParams->m_num_selector_weights == 4) && (!pParams->m_has_alpha))
+ {
+ if (is_solid_rgb(pParams, cr, cg, cb))
+ return pack_astc_range7_2bit_to_one_color(pParams, pResults, cr, cg, cb, pResults->m_pSelectors);
+ }
+ else if ((pParams->m_astc_endpoint_range == 8) && (pParams->m_num_selector_weights == 4) && (pParams->m_has_alpha))
+ {
+ if (is_solid_rgba(pParams, cr, cg, cb, ca))
+ return pack_astc_4bit_2bit_to_one_color_rgba(pParams, pResults, cr, cg, cb, ca, pResults->m_pSelectors);
+ }
+ else if ((pParams->m_astc_endpoint_range == 13) && (pParams->m_num_selector_weights == 4) && (!pParams->m_has_alpha))
+ {
+ if (is_solid_rgb(pParams, cr, cg, cb))
+ return pack_astc_range13_2bit_to_one_color(pParams, pResults, cr, cg, cb, pResults->m_pSelectors);
+ }
+ else if ((pParams->m_astc_endpoint_range == 11) && (pParams->m_num_selector_weights == 32) && (!pParams->m_has_alpha))
+ {
+ if (is_solid_rgb(pParams, cr, cg, cb))
+ return pack_astc_range11_5bit_to_one_color(pParams, pResults, cr, cg, cb, pResults->m_pSelectors);
+ }
+ }
+
+ // Compute partition's mean color and principle axis.
+ bc7enc_vec4F meanColor, axis;
+ vec4F_set_scalar(&meanColor, 0.0f);
+
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ bc7enc_vec4F color = vec4F_from_color(&pParams->m_pPixels[i]);
+ meanColor = vec4F_add(&meanColor, &color);
+ }
+
+ bc7enc_vec4F meanColorScaled = vec4F_mul(&meanColor, 1.0f / (float)(pParams->m_num_pixels));
+
+ meanColor = vec4F_mul(&meanColor, 1.0f / (float)(pParams->m_num_pixels * 255.0f));
+ vec4F_saturate_in_place(&meanColor);
+
+ if (pParams->m_has_alpha)
+ {
+ // Use incremental PCA for RGBA PCA, because it's simple.
+ vec4F_set_scalar(&axis, 0.0f);
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ bc7enc_vec4F color = vec4F_from_color(&pParams->m_pPixels[i]);
+ color = vec4F_sub(&color, &meanColorScaled);
+ bc7enc_vec4F a = vec4F_mul(&color, color.m_c[0]);
+ bc7enc_vec4F b = vec4F_mul(&color, color.m_c[1]);
+ bc7enc_vec4F c = vec4F_mul(&color, color.m_c[2]);
+ bc7enc_vec4F d = vec4F_mul(&color, color.m_c[3]);
+ bc7enc_vec4F n = i ? axis : color;
+ vec4F_normalize_in_place(&n);
+ axis.m_c[0] += vec4F_dot(&a, &n);
+ axis.m_c[1] += vec4F_dot(&b, &n);
+ axis.m_c[2] += vec4F_dot(&c, &n);
+ axis.m_c[3] += vec4F_dot(&d, &n);
+ }
+ vec4F_normalize_in_place(&axis);
+ }
+ else
+ {
+ // Use covar technique for RGB PCA, because it doesn't require per-pixel normalization.
+ float cov[6] = { 0, 0, 0, 0, 0, 0 };
+
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ const color_quad_u8 *pV = &pParams->m_pPixels[i];
+ float r = pV->m_c[0] - meanColorScaled.m_c[0];
+ float g = pV->m_c[1] - meanColorScaled.m_c[1];
+ float b = pV->m_c[2] - meanColorScaled.m_c[2];
+ cov[0] += r*r; cov[1] += r*g; cov[2] += r*b; cov[3] += g*g; cov[4] += g*b; cov[5] += b*b;
+ }
+
+ float xr = .9f, xg = 1.0f, xb = .7f;
+ for (uint32_t iter = 0; iter < 3; iter++)
+ {
+ float r = xr * cov[0] + xg * cov[1] + xb * cov[2];
+ float g = xr * cov[1] + xg * cov[3] + xb * cov[4];
+ float b = xr * cov[2] + xg * cov[4] + xb * cov[5];
+
+ float m = maximumf(maximumf(fabsf(r), fabsf(g)), fabsf(b));
+ if (m > 1e-10f)
+ {
+ m = 1.0f / m;
+ r *= m; g *= m; b *= m;
+ }
+
+ xr = r; xg = g; xb = b;
+ }
+
+ float len = xr * xr + xg * xg + xb * xb;
+ if (len < 1e-10f)
+ vec4F_set_scalar(&axis, 0.0f);
+ else
+ {
+ len = 1.0f / sqrtf(len);
+ xr *= len; xg *= len; xb *= len;
+ vec4F_set(&axis, xr, xg, xb, 0);
+ }
+ }
+
+ if (vec4F_dot(&axis, &axis) < .5f)
+ {
+ if (pParams->m_perceptual)
+ vec4F_set(&axis, .213f, .715f, .072f, pParams->m_has_alpha ? .715f : 0);
+ else
+ vec4F_set(&axis, 1.0f, 1.0f, 1.0f, pParams->m_has_alpha ? 1.0f : 0);
+ vec4F_normalize_in_place(&axis);
+ }
+
+ bc7enc_vec4F minColor, maxColor;
+
+ float l = 1e+9f, h = -1e+9f;
+
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ bc7enc_vec4F color = vec4F_from_color(&pParams->m_pPixels[i]);
+
+ bc7enc_vec4F q = vec4F_sub(&color, &meanColorScaled);
+ float d = vec4F_dot(&q, &axis);
+
+ l = minimumf(l, d);
+ h = maximumf(h, d);
+ }
+
+ l *= (1.0f / 255.0f);
+ h *= (1.0f / 255.0f);
+
+ bc7enc_vec4F b0 = vec4F_mul(&axis, l);
+ bc7enc_vec4F b1 = vec4F_mul(&axis, h);
+ bc7enc_vec4F c0 = vec4F_add(&meanColor, &b0);
+ bc7enc_vec4F c1 = vec4F_add(&meanColor, &b1);
+ minColor = vec4F_saturate(&c0);
+ maxColor = vec4F_saturate(&c1);
+
+ bc7enc_vec4F whiteVec;
+ vec4F_set_scalar(&whiteVec, 1.0f);
+ if (vec4F_dot(&minColor, &whiteVec) > vec4F_dot(&maxColor, &whiteVec))
+ {
+#if 1
+ std::swap(minColor.m_c[0], maxColor.m_c[0]);
+ std::swap(minColor.m_c[1], maxColor.m_c[1]);
+ std::swap(minColor.m_c[2], maxColor.m_c[2]);
+ std::swap(minColor.m_c[3], maxColor.m_c[3]);
+#elif 0
+ // Fails to compile correctly with MSVC 2019 (code generation bug)
+ std::swap(minColor, maxColor);
+#else
+ // Fails with MSVC 2019
+ bc7enc_vec4F temp = minColor;
+ minColor = maxColor;
+ maxColor = temp;
+#endif
+ }
+
+ // First find a solution using the block's PCA.
+ if (!find_optimal_solution(mode, minColor, maxColor, pParams, pResults))
+ return 0;
+
+ for (uint32_t i = 0; i < pComp_params->m_least_squares_passes; i++)
+ {
+ // Now try to refine the solution using least squares by computing the optimal endpoints from the current selectors.
+ bc7enc_vec4F xl, xh;
+ vec4F_set_scalar(&xl, 0.0f);
+ vec4F_set_scalar(&xh, 0.0f);
+ if (pParams->m_has_alpha)
+ compute_least_squares_endpoints_rgba(pParams->m_num_pixels, pResults->m_pSelectors, pParams->m_pSelector_weightsx, &xl, &xh, pParams->m_pPixels);
+ else
+ compute_least_squares_endpoints_rgb(pParams->m_num_pixels, pResults->m_pSelectors, pParams->m_pSelector_weightsx, &xl, &xh, pParams->m_pPixels);
+
+ xl = vec4F_mul(&xl, (1.0f / 255.0f));
+ xh = vec4F_mul(&xh, (1.0f / 255.0f));
+
+ if (!find_optimal_solution(mode, xl, xh, pParams, pResults))
+ return 0;
+ }
+
+ if ((!pParams->m_pForce_selectors) && (pComp_params->m_uber_level > 0))
+ {
+ // In uber level 1, try varying the selectors a little, somewhat like cluster fit would. First try incrementing the minimum selectors,
+ // then try decrementing the selectrors, then try both.
+ uint8_t selectors_temp[16], selectors_temp1[16];
+ memcpy(selectors_temp, pResults->m_pSelectors, pParams->m_num_pixels);
+
+ const int max_selector = pParams->m_num_selector_weights - 1;
+
+ uint32_t min_sel = 256;
+ uint32_t max_sel = 0;
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ uint32_t sel = selectors_temp[i];
+ min_sel = minimumu(min_sel, sel);
+ max_sel = maximumu(max_sel, sel);
+ }
+
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ uint32_t sel = selectors_temp[i];
+ if ((sel == min_sel) && (sel < (pParams->m_num_selector_weights - 1)))
+ sel++;
+ selectors_temp1[i] = (uint8_t)sel;
+ }
+
+ bc7enc_vec4F xl, xh;
+ vec4F_set_scalar(&xl, 0.0f);
+ vec4F_set_scalar(&xh, 0.0f);
+ if (pParams->m_has_alpha)
+ compute_least_squares_endpoints_rgba(pParams->m_num_pixels, selectors_temp1, pParams->m_pSelector_weightsx, &xl, &xh, pParams->m_pPixels);
+ else
+ compute_least_squares_endpoints_rgb(pParams->m_num_pixels, selectors_temp1, pParams->m_pSelector_weightsx, &xl, &xh, pParams->m_pPixels);
+
+ xl = vec4F_mul(&xl, (1.0f / 255.0f));
+ xh = vec4F_mul(&xh, (1.0f / 255.0f));
+
+ if (!find_optimal_solution(mode, xl, xh, pParams, pResults))
+ return 0;
+
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ uint32_t sel = selectors_temp[i];
+ if ((sel == max_sel) && (sel > 0))
+ sel--;
+ selectors_temp1[i] = (uint8_t)sel;
+ }
+
+ if (pParams->m_has_alpha)
+ compute_least_squares_endpoints_rgba(pParams->m_num_pixels, selectors_temp1, pParams->m_pSelector_weightsx, &xl, &xh, pParams->m_pPixels);
+ else
+ compute_least_squares_endpoints_rgb(pParams->m_num_pixels, selectors_temp1, pParams->m_pSelector_weightsx, &xl, &xh, pParams->m_pPixels);
+
+ xl = vec4F_mul(&xl, (1.0f / 255.0f));
+ xh = vec4F_mul(&xh, (1.0f / 255.0f));
+
+ if (!find_optimal_solution(mode, xl, xh, pParams, pResults))
+ return 0;
+
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ {
+ uint32_t sel = selectors_temp[i];
+ if ((sel == min_sel) && (sel < (pParams->m_num_selector_weights - 1)))
+ sel++;
+ else if ((sel == max_sel) && (sel > 0))
+ sel--;
+ selectors_temp1[i] = (uint8_t)sel;
+ }
+
+ if (pParams->m_has_alpha)
+ compute_least_squares_endpoints_rgba(pParams->m_num_pixels, selectors_temp1, pParams->m_pSelector_weightsx, &xl, &xh, pParams->m_pPixels);
+ else
+ compute_least_squares_endpoints_rgb(pParams->m_num_pixels, selectors_temp1, pParams->m_pSelector_weightsx, &xl, &xh, pParams->m_pPixels);
+
+ xl = vec4F_mul(&xl, (1.0f / 255.0f));
+ xh = vec4F_mul(&xh, (1.0f / 255.0f));
+
+ if (!find_optimal_solution(mode, xl, xh, pParams, pResults))
+ return 0;
+
+ // In uber levels 2+, try taking more advantage of endpoint extrapolation by scaling the selectors in one direction or another.
+ const uint32_t uber_err_thresh = (pParams->m_num_pixels * 56) >> 4;
+ if ((pComp_params->m_uber_level >= 2) && (pResults->m_best_overall_err > uber_err_thresh))
+ {
+ const int Q = (pComp_params->m_uber_level >= 4) ? (pComp_params->m_uber_level - 2) : 1;
+ for (int ly = -Q; ly <= 1; ly++)
+ {
+ for (int hy = max_selector - 1; hy <= (max_selector + Q); hy++)
+ {
+ if ((ly == 0) && (hy == max_selector))
+ continue;
+
+ for (uint32_t i = 0; i < pParams->m_num_pixels; i++)
+ selectors_temp1[i] = (uint8_t)clampf(floorf((float)max_selector * ((float)selectors_temp[i] - (float)ly) / ((float)hy - (float)ly) + .5f), 0, (float)max_selector);
+
+ //bc7enc_vec4F xl, xh;
+ vec4F_set_scalar(&xl, 0.0f);
+ vec4F_set_scalar(&xh, 0.0f);
+ if (pParams->m_has_alpha)
+ compute_least_squares_endpoints_rgba(pParams->m_num_pixels, selectors_temp1, pParams->m_pSelector_weightsx, &xl, &xh, pParams->m_pPixels);
+ else
+ compute_least_squares_endpoints_rgb(pParams->m_num_pixels, selectors_temp1, pParams->m_pSelector_weightsx, &xl, &xh, pParams->m_pPixels);
+
+ xl = vec4F_mul(&xl, (1.0f / 255.0f));
+ xh = vec4F_mul(&xh, (1.0f / 255.0f));
+
+ if (!find_optimal_solution(mode, xl, xh, pParams, pResults))
+ return 0;
+ }
+ }
+ }
+ }
+
+ if (!pParams->m_pForce_selectors)
+ {
+ // Try encoding the partition as a single color by using the optimal single colors tables to encode the block to its mean.
+ if (mode == 1)
+ {
+ color_cell_compressor_results avg_results = *pResults;
+ const uint32_t r = (int)(.5f + meanColor.m_c[0] * 255.0f), g = (int)(.5f + meanColor.m_c[1] * 255.0f), b = (int)(.5f + meanColor.m_c[2] * 255.0f);
+ uint64_t avg_err = pack_mode1_to_one_color(pParams, &avg_results, r, g, b, pResults->m_pSelectors_temp);
+ if (avg_err < pResults->m_best_overall_err)
+ {
+ *pResults = avg_results;
+ memcpy(pResults->m_pSelectors, pResults->m_pSelectors_temp, sizeof(pResults->m_pSelectors[0]) * pParams->m_num_pixels);
+ pResults->m_best_overall_err = avg_err;
+ }
+ }
+ else if ((pParams->m_astc_endpoint_range == 8) && (pParams->m_num_selector_weights == 8) && (!pParams->m_has_alpha))
+ {
+ color_cell_compressor_results avg_results = *pResults;
+ const uint32_t r = (int)(.5f + meanColor.m_c[0] * 255.0f), g = (int)(.5f + meanColor.m_c[1] * 255.0f), b = (int)(.5f + meanColor.m_c[2] * 255.0f);
+ uint64_t avg_err = pack_astc_4bit_3bit_to_one_color(pParams, &avg_results, r, g, b, pResults->m_pSelectors_temp);
+ if (avg_err < pResults->m_best_overall_err)
+ {
+ *pResults = avg_results;
+ memcpy(pResults->m_pSelectors, pResults->m_pSelectors_temp, sizeof(pResults->m_pSelectors[0]) * pParams->m_num_pixels);
+ pResults->m_best_overall_err = avg_err;
+ }
+ }
+ else if ((pParams->m_astc_endpoint_range == 7) && (pParams->m_num_selector_weights == 4) && (!pParams->m_has_alpha))
+ {
+ color_cell_compressor_results avg_results = *pResults;
+ const uint32_t r = (int)(.5f + meanColor.m_c[0] * 255.0f), g = (int)(.5f + meanColor.m_c[1] * 255.0f), b = (int)(.5f + meanColor.m_c[2] * 255.0f);
+ uint64_t avg_err = pack_astc_range7_2bit_to_one_color(pParams, &avg_results, r, g, b, pResults->m_pSelectors_temp);
+ if (avg_err < pResults->m_best_overall_err)
+ {
+ *pResults = avg_results;
+ memcpy(pResults->m_pSelectors, pResults->m_pSelectors_temp, sizeof(pResults->m_pSelectors[0]) * pParams->m_num_pixels);
+ pResults->m_best_overall_err = avg_err;
+ }
+ }
+ else if ((pParams->m_astc_endpoint_range == 8) && (pParams->m_num_selector_weights == 4) && (pParams->m_has_alpha))
+ {
+ color_cell_compressor_results avg_results = *pResults;
+ const uint32_t r = (int)(.5f + meanColor.m_c[0] * 255.0f), g = (int)(.5f + meanColor.m_c[1] * 255.0f), b = (int)(.5f + meanColor.m_c[2] * 255.0f), a = (int)(.5f + meanColor.m_c[3] * 255.0f);
+ uint64_t avg_err = pack_astc_4bit_2bit_to_one_color_rgba(pParams, &avg_results, r, g, b, a, pResults->m_pSelectors_temp);
+ if (avg_err < pResults->m_best_overall_err)
+ {
+ *pResults = avg_results;
+ memcpy(pResults->m_pSelectors, pResults->m_pSelectors_temp, sizeof(pResults->m_pSelectors[0]) * pParams->m_num_pixels);
+ pResults->m_best_overall_err = avg_err;
+ }
+ }
+ else if ((pParams->m_astc_endpoint_range == 13) && (pParams->m_num_selector_weights == 4) && (!pParams->m_has_alpha))
+ {
+ color_cell_compressor_results avg_results = *pResults;
+ const uint32_t r = (int)(.5f + meanColor.m_c[0] * 255.0f), g = (int)(.5f + meanColor.m_c[1] * 255.0f), b = (int)(.5f + meanColor.m_c[2] * 255.0f);
+ uint64_t avg_err = pack_astc_range13_2bit_to_one_color(pParams, &avg_results, r, g, b, pResults->m_pSelectors_temp);
+ if (avg_err < pResults->m_best_overall_err)
+ {
+ *pResults = avg_results;
+ memcpy(pResults->m_pSelectors, pResults->m_pSelectors_temp, sizeof(pResults->m_pSelectors[0]) * pParams->m_num_pixels);
+ pResults->m_best_overall_err = avg_err;
+ }
+ }
+ else if ((pParams->m_astc_endpoint_range == 11) && (pParams->m_num_selector_weights == 32) && (!pParams->m_has_alpha))
+ {
+ color_cell_compressor_results avg_results = *pResults;
+ const uint32_t r = (int)(.5f + meanColor.m_c[0] * 255.0f), g = (int)(.5f + meanColor.m_c[1] * 255.0f), b = (int)(.5f + meanColor.m_c[2] * 255.0f);
+ uint64_t avg_err = pack_astc_range11_5bit_to_one_color(pParams, &avg_results, r, g, b, pResults->m_pSelectors_temp);
+ if (avg_err < pResults->m_best_overall_err)
+ {
+ *pResults = avg_results;
+ memcpy(pResults->m_pSelectors, pResults->m_pSelectors_temp, sizeof(pResults->m_pSelectors[0]) * pParams->m_num_pixels);
+ pResults->m_best_overall_err = avg_err;
+ }
+ }
+ }
+
+#if BC7ENC_CHECK_OVERALL_ERROR
+ check_best_overall_error(pParams, pResults);
+#endif
+
+ return pResults->m_best_overall_err;
+}
+
+uint64_t color_cell_compression_est_astc(
+ uint32_t num_weights, uint32_t num_comps, const uint32_t *pWeight_table,
+ uint32_t num_pixels, const color_quad_u8* pPixels,
+ uint64_t best_err_so_far, const uint32_t weights[4])
+{
+ assert(num_comps == 3 || num_comps == 4);
+ assert(num_weights >= 1 && num_weights <= 32);
+ assert(pWeight_table[0] == 0 && pWeight_table[num_weights - 1] == 64);
+
+ // Find RGB bounds as an approximation of the block's principle axis
+ uint32_t lr = 255, lg = 255, lb = 255, la = 255;
+ uint32_t hr = 0, hg = 0, hb = 0, ha = 0;
+ if (num_comps == 4)
+ {
+ for (uint32_t i = 0; i < num_pixels; i++)
+ {
+ const color_quad_u8* pC = &pPixels[i];
+ if (pC->m_c[0] < lr) lr = pC->m_c[0];
+ if (pC->m_c[1] < lg) lg = pC->m_c[1];
+ if (pC->m_c[2] < lb) lb = pC->m_c[2];
+ if (pC->m_c[3] < la) la = pC->m_c[3];
+
+ if (pC->m_c[0] > hr) hr = pC->m_c[0];
+ if (pC->m_c[1] > hg) hg = pC->m_c[1];
+ if (pC->m_c[2] > hb) hb = pC->m_c[2];
+ if (pC->m_c[3] > ha) ha = pC->m_c[3];
+ }
+ }
+ else
+ {
+ for (uint32_t i = 0; i < num_pixels; i++)
+ {
+ const color_quad_u8* pC = &pPixels[i];
+ if (pC->m_c[0] < lr) lr = pC->m_c[0];
+ if (pC->m_c[1] < lg) lg = pC->m_c[1];
+ if (pC->m_c[2] < lb) lb = pC->m_c[2];
+
+ if (pC->m_c[0] > hr) hr = pC->m_c[0];
+ if (pC->m_c[1] > hg) hg = pC->m_c[1];
+ if (pC->m_c[2] > hb) hb = pC->m_c[2];
+ }
+ la = 255;
+ ha = 255;
+ }
+
+ color_quad_u8 lowColor, highColor;
+ color_quad_u8_set(&lowColor, lr, lg, lb, la);
+ color_quad_u8_set(&highColor, hr, hg, hb, ha);
+
+ // Place endpoints at bbox diagonals and compute interpolated colors
+ color_quad_u8 weightedColors[32];
+
+ weightedColors[0] = lowColor;
+ weightedColors[num_weights - 1] = highColor;
+ for (uint32_t i = 1; i < (num_weights - 1); i++)
+ {
+ weightedColors[i].m_c[0] = (uint8_t)astc_interpolate(lowColor.m_c[0], highColor.m_c[0], pWeight_table[i]);
+ weightedColors[i].m_c[1] = (uint8_t)astc_interpolate(lowColor.m_c[1], highColor.m_c[1], pWeight_table[i]);
+ weightedColors[i].m_c[2] = (uint8_t)astc_interpolate(lowColor.m_c[2], highColor.m_c[2], pWeight_table[i]);
+ weightedColors[i].m_c[3] = (num_comps == 4) ? (uint8_t)astc_interpolate(lowColor.m_c[3], highColor.m_c[3], pWeight_table[i]) : 255;
+ }
+
+ // Compute dots and thresholds
+ const int ar = highColor.m_c[0] - lowColor.m_c[0];
+ const int ag = highColor.m_c[1] - lowColor.m_c[1];
+ const int ab = highColor.m_c[2] - lowColor.m_c[2];
+ const int aa = highColor.m_c[3] - lowColor.m_c[3];
+
+ int dots[32];
+ if (num_comps == 4)
+ {
+ for (uint32_t i = 0; i < num_weights; i++)
+ dots[i] = weightedColors[i].m_c[0] * ar + weightedColors[i].m_c[1] * ag + weightedColors[i].m_c[2] * ab + weightedColors[i].m_c[3] * aa;
+ }
+ else
+ {
+ assert(aa == 0);
+ for (uint32_t i = 0; i < num_weights; i++)
+ dots[i] = weightedColors[i].m_c[0] * ar + weightedColors[i].m_c[1] * ag + weightedColors[i].m_c[2] * ab;
+ }
+
+ int thresh[32 - 1];
+ for (uint32_t i = 0; i < (num_weights - 1); i++)
+ thresh[i] = (dots[i] + dots[i + 1] + 1) >> 1;
+
+ uint64_t total_err = 0;
+ if ((weights[0] | weights[1] | weights[2] | weights[3]) == 1)
+ {
+ if (num_comps == 4)
+ {
+ for (uint32_t i = 0; i < num_pixels; i++)
+ {
+ const color_quad_u8* pC = &pPixels[i];
+
+ int d = ar * pC->m_c[0] + ag * pC->m_c[1] + ab * pC->m_c[2] + aa * pC->m_c[3];
+
+ // Find approximate selector
+ uint32_t s = 0;
+ for (int j = num_weights - 2; j >= 0; j--)
+ {
+ if (d >= thresh[j])
+ {
+ s = j + 1;
+ break;
+ }
+ }
+
+ // Compute error
+ const color_quad_u8* pE1 = &weightedColors[s];
+
+ int dr = (int)pE1->m_c[0] - (int)pC->m_c[0];
+ int dg = (int)pE1->m_c[1] - (int)pC->m_c[1];
+ int db = (int)pE1->m_c[2] - (int)pC->m_c[2];
+ int da = (int)pE1->m_c[3] - (int)pC->m_c[3];
+
+ total_err += (dr * dr) + (dg * dg) + (db * db) + (da * da);
+ if (total_err > best_err_so_far)
+ break;
+ }
+ }
+ else
+ {
+ for (uint32_t i = 0; i < num_pixels; i++)
+ {
+ const color_quad_u8* pC = &pPixels[i];
+
+ int d = ar * pC->m_c[0] + ag * pC->m_c[1] + ab * pC->m_c[2];
+
+ // Find approximate selector
+ uint32_t s = 0;
+ for (int j = num_weights - 2; j >= 0; j--)
+ {
+ if (d >= thresh[j])
+ {
+ s = j + 1;
+ break;
+ }
+ }
+
+ // Compute error
+ const color_quad_u8* pE1 = &weightedColors[s];
+
+ int dr = (int)pE1->m_c[0] - (int)pC->m_c[0];
+ int dg = (int)pE1->m_c[1] - (int)pC->m_c[1];
+ int db = (int)pE1->m_c[2] - (int)pC->m_c[2];
+
+ total_err += (dr * dr) + (dg * dg) + (db * db);
+ if (total_err > best_err_so_far)
+ break;
+ }
+ }
+ }
+ else
+ {
+ if (num_comps == 4)
+ {
+ for (uint32_t i = 0; i < num_pixels; i++)
+ {
+ const color_quad_u8* pC = &pPixels[i];
+
+ int d = ar * pC->m_c[0] + ag * pC->m_c[1] + ab * pC->m_c[2] + aa * pC->m_c[3];
+
+ // Find approximate selector
+ uint32_t s = 0;
+ for (int j = num_weights - 2; j >= 0; j--)
+ {
+ if (d >= thresh[j])
+ {
+ s = j + 1;
+ break;
+ }
+ }
+
+ // Compute error
+ const color_quad_u8* pE1 = &weightedColors[s];
+
+ int dr = (int)pE1->m_c[0] - (int)pC->m_c[0];
+ int dg = (int)pE1->m_c[1] - (int)pC->m_c[1];
+ int db = (int)pE1->m_c[2] - (int)pC->m_c[2];
+ int da = (int)pE1->m_c[3] - (int)pC->m_c[3];
+
+ total_err += weights[0] * (dr * dr) + weights[1] * (dg * dg) + weights[2] * (db * db) + weights[3] * (da * da);
+ if (total_err > best_err_so_far)
+ break;
+ }
+ }
+ else
+ {
+ for (uint32_t i = 0; i < num_pixels; i++)
+ {
+ const color_quad_u8* pC = &pPixels[i];
+
+ int d = ar * pC->m_c[0] + ag * pC->m_c[1] + ab * pC->m_c[2];
+
+ // Find approximate selector
+ uint32_t s = 0;
+ for (int j = num_weights - 2; j >= 0; j--)
+ {
+ if (d >= thresh[j])
+ {
+ s = j + 1;
+ break;
+ }
+ }
+
+ // Compute error
+ const color_quad_u8* pE1 = &weightedColors[s];
+
+ int dr = (int)pE1->m_c[0] - (int)pC->m_c[0];
+ int dg = (int)pE1->m_c[1] - (int)pC->m_c[1];
+ int db = (int)pE1->m_c[2] - (int)pC->m_c[2];
+
+ total_err += weights[0] * (dr * dr) + weights[1] * (dg * dg) + weights[2] * (db * db);
+ if (total_err > best_err_so_far)
+ break;
+ }
+ }
+ }
+
+ return total_err;
+}
+
+} // namespace basisu
diff --git a/thirdparty/basis_universal/encoder/basisu_bc7enc.h b/thirdparty/basis_universal/encoder/basisu_bc7enc.h
new file mode 100644
index 0000000000..23469912e2
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_bc7enc.h
@@ -0,0 +1,131 @@
+// File: basisu_bc7enc.h
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#include "basisu_enc.h"
+#include "../transcoder/basisu_transcoder_uastc.h"
+
+namespace basisu
+{
+
+#define BC7ENC_MAX_PARTITIONS1 (64)
+#define BC7ENC_MAX_UBER_LEVEL (4)
+
+ typedef uint8_t bc7enc_bool;
+
+#define BC7ENC_TRUE (1)
+#define BC7ENC_FALSE (0)
+
+ typedef struct { float m_c[4]; } bc7enc_vec4F;
+
+ extern const float g_bc7_weights1x[2 * 4];
+ extern const float g_bc7_weights2x[4 * 4];
+ extern const float g_bc7_weights3x[8 * 4];
+ extern const float g_bc7_weights4x[16 * 4];
+ extern const float g_astc_weights4x[16 * 4];
+ extern const float g_astc_weights5x[32 * 4];
+ extern const float g_astc_weights_3levelsx[3 * 4];
+
+ extern basist::astc_quant_bin g_astc_sorted_order_unquant[basist::BC7ENC_TOTAL_ASTC_RANGES][256]; // [sorted unquantized order]
+
+ struct color_cell_compressor_params
+ {
+ uint32_t m_num_pixels;
+ const basist::color_quad_u8* m_pPixels;
+
+ uint32_t m_num_selector_weights;
+ const uint32_t* m_pSelector_weights;
+
+ const bc7enc_vec4F* m_pSelector_weightsx;
+ uint32_t m_comp_bits;
+
+ const uint8_t *m_pForce_selectors;
+
+ // Non-zero m_astc_endpoint_range enables ASTC mode. m_comp_bits and m_has_pbits are always false. We only support 2, 3, or 4 bit weight encodings.
+ uint32_t m_astc_endpoint_range;
+
+ uint32_t m_weights[4];
+ bc7enc_bool m_has_alpha;
+ bc7enc_bool m_has_pbits;
+ bc7enc_bool m_endpoints_share_pbit;
+ bc7enc_bool m_perceptual;
+ };
+
+ struct color_cell_compressor_results
+ {
+ uint64_t m_best_overall_err;
+ basist::color_quad_u8 m_low_endpoint;
+ basist::color_quad_u8 m_high_endpoint;
+ uint32_t m_pbits[2];
+ uint8_t* m_pSelectors;
+ uint8_t* m_pSelectors_temp;
+
+ // Encoded ASTC indices, if ASTC mode is enabled
+ basist::color_quad_u8 m_astc_low_endpoint;
+ basist::color_quad_u8 m_astc_high_endpoint;
+ };
+
+ struct bc7enc_compress_block_params
+ {
+ // m_max_partitions_mode1 may range from 0 (disables mode 1) to BC7ENC_MAX_PARTITIONS1. The higher this value, the slower the compressor, but the higher the quality.
+ uint32_t m_max_partitions_mode1;
+
+ // Relative RGBA or YCbCrA weights.
+ uint32_t m_weights[4];
+
+ // m_uber_level may range from 0 to BC7ENC_MAX_UBER_LEVEL. The higher this value, the slower the compressor, but the higher the quality.
+ uint32_t m_uber_level;
+
+ // If m_perceptual is true, colorspace error is computed in YCbCr space, otherwise RGB.
+ bc7enc_bool m_perceptual;
+
+ uint32_t m_least_squares_passes;
+ };
+
+ uint64_t color_cell_compression(uint32_t mode, const color_cell_compressor_params* pParams, color_cell_compressor_results* pResults, const bc7enc_compress_block_params* pComp_params);
+
+ uint64_t color_cell_compression_est_astc(
+ uint32_t num_weights, uint32_t num_comps, const uint32_t* pWeight_table,
+ uint32_t num_pixels, const basist::color_quad_u8* pPixels,
+ uint64_t best_err_so_far, const uint32_t weights[4]);
+
+ inline void bc7enc_compress_block_params_init_linear_weights(bc7enc_compress_block_params* p)
+ {
+ p->m_perceptual = BC7ENC_FALSE;
+ p->m_weights[0] = 1;
+ p->m_weights[1] = 1;
+ p->m_weights[2] = 1;
+ p->m_weights[3] = 1;
+ }
+
+ inline void bc7enc_compress_block_params_init_perceptual_weights(bc7enc_compress_block_params* p)
+ {
+ p->m_perceptual = BC7ENC_TRUE;
+ p->m_weights[0] = 128;
+ p->m_weights[1] = 64;
+ p->m_weights[2] = 16;
+ p->m_weights[3] = 32;
+ }
+
+ inline void bc7enc_compress_block_params_init(bc7enc_compress_block_params* p)
+ {
+ p->m_max_partitions_mode1 = BC7ENC_MAX_PARTITIONS1;
+ p->m_least_squares_passes = 1;
+ p->m_uber_level = 0;
+ bc7enc_compress_block_params_init_perceptual_weights(p);
+ }
+
+ // bc7enc_compress_block_init() MUST be called before calling bc7enc_compress_block() (or you'll get artifacts).
+ void bc7enc_compress_block_init();
+
+} // namespace basisu
diff --git a/thirdparty/basis_universal/encoder/basisu_comp.cpp b/thirdparty/basis_universal/encoder/basisu_comp.cpp
new file mode 100644
index 0000000000..dc4ae11539
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_comp.cpp
@@ -0,0 +1,2113 @@
+// basisu_comp.cpp
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#include "basisu_comp.h"
+#include "basisu_enc.h"
+#include <unordered_set>
+#include <atomic>
+
+// basisu_transcoder.cpp is where basisu_miniz lives now, we just need the declarations here.
+#define MINIZ_NO_ZLIB_COMPATIBLE_NAMES
+#include "basisu_miniz.h"
+
+#if !BASISD_SUPPORT_KTX2
+#error BASISD_SUPPORT_KTX2 must be enabled (set to 1).
+#endif
+
+#if BASISD_SUPPORT_KTX2_ZSTD
+#include "../zstd/zstd.h"
+#endif
+
+// Set to 1 to disable the mipPadding alignment workaround (which only seems to be needed when no key-values are written at all)
+#define BASISU_DISABLE_KTX2_ALIGNMENT_WORKAROUND (0)
+
+// Set to 1 to disable writing all KTX2 key values, triggering the validator bug.
+#define BASISU_DISABLE_KTX2_KEY_VALUES (0)
+
+using namespace buminiz;
+
+#define BASISU_USE_STB_IMAGE_RESIZE_FOR_MIPMAP_GEN 0
+#define DEBUG_CROP_TEXTURE_TO_64x64 (0)
+#define DEBUG_RESIZE_TEXTURE (0)
+#define DEBUG_EXTRACT_SINGLE_BLOCK (0)
+
+namespace basisu
+{
+ basis_compressor::basis_compressor() :
+ m_basis_file_size(0),
+ m_basis_bits_per_texel(0.0f),
+ m_total_blocks(0),
+ m_auto_global_sel_pal(false),
+ m_any_source_image_has_alpha(false)
+ {
+ debug_printf("basis_compressor::basis_compressor\n");
+ }
+
+ bool basis_compressor::init(const basis_compressor_params &params)
+ {
+ debug_printf("basis_compressor::init\n");
+
+ m_params = params;
+
+ if (m_params.m_debug)
+ {
+ debug_printf("basis_compressor::init:\n");
+
+#define PRINT_BOOL_VALUE(v) debug_printf("%s: %u %u\n", BASISU_STRINGIZE2(v), static_cast<int>(m_params.v), m_params.v.was_changed());
+#define PRINT_INT_VALUE(v) debug_printf("%s: %i %u\n", BASISU_STRINGIZE2(v), static_cast<int>(m_params.v), m_params.v.was_changed());
+#define PRINT_UINT_VALUE(v) debug_printf("%s: %u %u\n", BASISU_STRINGIZE2(v), static_cast<uint32_t>(m_params.v), m_params.v.was_changed());
+#define PRINT_FLOAT_VALUE(v) debug_printf("%s: %f %u\n", BASISU_STRINGIZE2(v), static_cast<float>(m_params.v), m_params.v.was_changed());
+
+ debug_printf("Has global selector codebook: %i\n", m_params.m_pSel_codebook != nullptr);
+
+ debug_printf("Source images: %u, source filenames: %u, source alpha filenames: %i, Source mipmap images: %u\n",
+ m_params.m_source_images.size(), m_params.m_source_filenames.size(), m_params.m_source_alpha_filenames.size(), m_params.m_source_mipmap_images.size());
+
+ if (m_params.m_source_mipmap_images.size())
+ {
+ debug_printf("m_source_mipmap_images array sizes:\n");
+ for (uint32_t i = 0; i < m_params.m_source_mipmap_images.size(); i++)
+ debug_printf("%u ", m_params.m_source_mipmap_images[i].size());
+ debug_printf("\n");
+ }
+
+ PRINT_BOOL_VALUE(m_uastc);
+ PRINT_BOOL_VALUE(m_y_flip);
+ PRINT_BOOL_VALUE(m_debug);
+ PRINT_BOOL_VALUE(m_validate);
+ PRINT_BOOL_VALUE(m_debug_images);
+ PRINT_BOOL_VALUE(m_global_sel_pal);
+ PRINT_BOOL_VALUE(m_auto_global_sel_pal);
+ PRINT_INT_VALUE(m_compression_level);
+ PRINT_BOOL_VALUE(m_no_hybrid_sel_cb);
+ PRINT_BOOL_VALUE(m_perceptual);
+ PRINT_BOOL_VALUE(m_no_endpoint_rdo);
+ PRINT_BOOL_VALUE(m_no_selector_rdo);
+ PRINT_BOOL_VALUE(m_read_source_images);
+ PRINT_BOOL_VALUE(m_write_output_basis_files);
+ PRINT_BOOL_VALUE(m_compute_stats);
+ PRINT_BOOL_VALUE(m_check_for_alpha);
+ PRINT_BOOL_VALUE(m_force_alpha);
+ debug_printf("swizzle: %d,%d,%d,%d\n",
+ m_params.m_swizzle[0],
+ m_params.m_swizzle[1],
+ m_params.m_swizzle[2],
+ m_params.m_swizzle[3]);
+ PRINT_BOOL_VALUE(m_renormalize);
+ PRINT_BOOL_VALUE(m_multithreading);
+ PRINT_BOOL_VALUE(m_disable_hierarchical_endpoint_codebooks);
+
+ PRINT_FLOAT_VALUE(m_hybrid_sel_cb_quality_thresh);
+
+ PRINT_INT_VALUE(m_global_pal_bits);
+ PRINT_INT_VALUE(m_global_mod_bits);
+
+ PRINT_FLOAT_VALUE(m_endpoint_rdo_thresh);
+ PRINT_FLOAT_VALUE(m_selector_rdo_thresh);
+
+ PRINT_BOOL_VALUE(m_mip_gen);
+ PRINT_BOOL_VALUE(m_mip_renormalize);
+ PRINT_BOOL_VALUE(m_mip_wrapping);
+ PRINT_BOOL_VALUE(m_mip_fast);
+ PRINT_BOOL_VALUE(m_mip_srgb);
+ PRINT_FLOAT_VALUE(m_mip_premultiplied);
+ PRINT_FLOAT_VALUE(m_mip_scale);
+ PRINT_INT_VALUE(m_mip_smallest_dimension);
+ debug_printf("m_mip_filter: %s\n", m_params.m_mip_filter.c_str());
+
+ debug_printf("m_max_endpoint_clusters: %u\n", m_params.m_max_endpoint_clusters);
+ debug_printf("m_max_selector_clusters: %u\n", m_params.m_max_selector_clusters);
+ debug_printf("m_quality_level: %i\n", m_params.m_quality_level);
+
+ debug_printf("m_tex_type: %u\n", m_params.m_tex_type);
+ debug_printf("m_userdata0: 0x%X, m_userdata1: 0x%X\n", m_params.m_userdata0, m_params.m_userdata1);
+ debug_printf("m_us_per_frame: %i (%f fps)\n", m_params.m_us_per_frame, m_params.m_us_per_frame ? 1.0f / (m_params.m_us_per_frame / 1000000.0f) : 0);
+ debug_printf("m_pack_uastc_flags: 0x%X\n", m_params.m_pack_uastc_flags);
+
+ PRINT_BOOL_VALUE(m_rdo_uastc);
+ PRINT_FLOAT_VALUE(m_rdo_uastc_quality_scalar);
+ PRINT_INT_VALUE(m_rdo_uastc_dict_size);
+ PRINT_FLOAT_VALUE(m_rdo_uastc_max_allowed_rms_increase_ratio);
+ PRINT_FLOAT_VALUE(m_rdo_uastc_skip_block_rms_thresh);
+ PRINT_FLOAT_VALUE(m_rdo_uastc_max_smooth_block_error_scale);
+ PRINT_FLOAT_VALUE(m_rdo_uastc_smooth_block_max_std_dev);
+ PRINT_BOOL_VALUE(m_rdo_uastc_favor_simpler_modes_in_rdo_mode)
+ PRINT_BOOL_VALUE(m_rdo_uastc_multithreading);
+
+ PRINT_INT_VALUE(m_resample_width);
+ PRINT_INT_VALUE(m_resample_height);
+ PRINT_FLOAT_VALUE(m_resample_factor);
+ debug_printf("Has global codebooks: %u\n", m_params.m_pGlobal_codebooks ? 1 : 0);
+ if (m_params.m_pGlobal_codebooks)
+ {
+ debug_printf("Global codebook endpoints: %u selectors: %u\n", m_params.m_pGlobal_codebooks->get_endpoints().size(), m_params.m_pGlobal_codebooks->get_selectors().size());
+ }
+
+ PRINT_BOOL_VALUE(m_create_ktx2_file);
+
+ debug_printf("KTX2 UASTC supercompression: %u\n", m_params.m_ktx2_uastc_supercompression);
+ debug_printf("KTX2 Zstd supercompression level: %i\n", (int)m_params.m_ktx2_zstd_supercompression_level);
+ debug_printf("KTX2 sRGB transfer func: %u\n", (int)m_params.m_ktx2_srgb_transfer_func);
+ debug_printf("Total KTX2 key values: %u\n", m_params.m_ktx2_key_values.size());
+ for (uint32_t i = 0; i < m_params.m_ktx2_key_values.size(); i++)
+ {
+ debug_printf("Key: \"%s\"\n", m_params.m_ktx2_key_values[i].m_key.data());
+ debug_printf("Value size: %u\n", m_params.m_ktx2_key_values[i].m_value.size());
+ }
+
+#undef PRINT_BOOL_VALUE
+#undef PRINT_INT_VALUE
+#undef PRINT_UINT_VALUE
+#undef PRINT_FLOAT_VALUE
+ }
+
+ if ((m_params.m_read_source_images) && (!m_params.m_source_filenames.size()))
+ {
+ assert(0);
+ return false;
+ }
+
+ return true;
+ }
+
+ basis_compressor::error_code basis_compressor::process()
+ {
+ debug_printf("basis_compressor::process\n");
+
+ if (!read_source_images())
+ return cECFailedReadingSourceImages;
+
+ if (!validate_texture_type_constraints())
+ return cECFailedValidating;
+
+ if (m_params.m_create_ktx2_file)
+ {
+ if (!validate_ktx2_constraints())
+ return cECFailedValidating;
+ }
+
+ if (!extract_source_blocks())
+ return cECFailedFrontEnd;
+
+ if (m_params.m_uastc)
+ {
+ error_code ec = encode_slices_to_uastc();
+ if (ec != cECSuccess)
+ return ec;
+ }
+ else
+ {
+ if (!process_frontend())
+ return cECFailedFrontEnd;
+
+ if (!extract_frontend_texture_data())
+ return cECFailedFontendExtract;
+
+ if (!process_backend())
+ return cECFailedBackend;
+ }
+
+ if (!create_basis_file_and_transcode())
+ return cECFailedCreateBasisFile;
+
+ if (m_params.m_create_ktx2_file)
+ {
+ if (!create_ktx2_file())
+ return cECFailedCreateKTX2File;
+ }
+
+ if (!write_output_files_and_compute_stats())
+ return cECFailedWritingOutput;
+
+ return cECSuccess;
+ }
+
+ basis_compressor::error_code basis_compressor::encode_slices_to_uastc()
+ {
+ debug_printf("basis_compressor::encode_slices_to_uastc\n");
+
+ m_uastc_slice_textures.resize(m_slice_descs.size());
+ for (uint32_t slice_index = 0; slice_index < m_slice_descs.size(); slice_index++)
+ m_uastc_slice_textures[slice_index].init(texture_format::cUASTC4x4, m_slice_descs[slice_index].m_orig_width, m_slice_descs[slice_index].m_orig_height);
+
+ m_uastc_backend_output.m_tex_format = basist::basis_tex_format::cUASTC4x4;
+ m_uastc_backend_output.m_etc1s = false;
+ m_uastc_backend_output.m_slice_desc = m_slice_descs;
+ m_uastc_backend_output.m_slice_image_data.resize(m_slice_descs.size());
+ m_uastc_backend_output.m_slice_image_crcs.resize(m_slice_descs.size());
+
+ for (uint32_t slice_index = 0; slice_index < m_slice_descs.size(); slice_index++)
+ {
+ gpu_image& tex = m_uastc_slice_textures[slice_index];
+ basisu_backend_slice_desc& slice_desc = m_slice_descs[slice_index];
+ (void)slice_desc;
+
+ const uint32_t num_blocks_x = tex.get_blocks_x();
+ const uint32_t num_blocks_y = tex.get_blocks_y();
+ const uint32_t total_blocks = tex.get_total_blocks();
+ const image& source_image = m_slice_images[slice_index];
+
+ std::atomic<uint32_t> total_blocks_processed;
+ total_blocks_processed = 0;
+
+ const uint32_t N = 256;
+ for (uint32_t block_index_iter = 0; block_index_iter < total_blocks; block_index_iter += N)
+ {
+ const uint32_t first_index = block_index_iter;
+ const uint32_t last_index = minimum<uint32_t>(total_blocks, block_index_iter + N);
+
+ // FIXME: This sucks, but we're having a stack size related problem with std::function with emscripten.
+#ifndef __EMSCRIPTEN__
+ m_params.m_pJob_pool->add_job([this, first_index, last_index, num_blocks_x, num_blocks_y, total_blocks, &source_image, &tex, &total_blocks_processed]
+ {
+#endif
+ BASISU_NOTE_UNUSED(num_blocks_y);
+
+ uint32_t uastc_flags = m_params.m_pack_uastc_flags;
+ if ((m_params.m_rdo_uastc) && (m_params.m_rdo_uastc_favor_simpler_modes_in_rdo_mode))
+ uastc_flags |= cPackUASTCFavorSimplerModes;
+
+ for (uint32_t block_index = first_index; block_index < last_index; block_index++)
+ {
+ const uint32_t block_x = block_index % num_blocks_x;
+ const uint32_t block_y = block_index / num_blocks_x;
+
+ color_rgba block_pixels[4][4];
+
+ source_image.extract_block_clamped((color_rgba*)block_pixels, block_x * 4, block_y * 4, 4, 4);
+
+ basist::uastc_block& dest_block = *(basist::uastc_block*)tex.get_block_ptr(block_x, block_y);
+
+ encode_uastc(&block_pixels[0][0].r, dest_block, uastc_flags);
+
+ total_blocks_processed++;
+
+ uint32_t val = total_blocks_processed;
+ if ((val & 16383) == 16383)
+ {
+ debug_printf("basis_compressor::encode_slices_to_uastc: %3.1f%% done\n", static_cast<float>(val) * 100.0f / total_blocks);
+ }
+
+ }
+
+#ifndef __EMSCRIPTEN__
+ });
+#endif
+
+ } // block_index_iter
+
+#ifndef __EMSCRIPTEN__
+ m_params.m_pJob_pool->wait_for_all();
+#endif
+
+ if (m_params.m_rdo_uastc)
+ {
+ uastc_rdo_params rdo_params;
+ rdo_params.m_lambda = m_params.m_rdo_uastc_quality_scalar;
+ rdo_params.m_max_allowed_rms_increase_ratio = m_params.m_rdo_uastc_max_allowed_rms_increase_ratio;
+ rdo_params.m_skip_block_rms_thresh = m_params.m_rdo_uastc_skip_block_rms_thresh;
+ rdo_params.m_lz_dict_size = m_params.m_rdo_uastc_dict_size;
+ rdo_params.m_smooth_block_max_error_scale = m_params.m_rdo_uastc_max_smooth_block_error_scale;
+ rdo_params.m_max_smooth_block_std_dev = m_params.m_rdo_uastc_smooth_block_max_std_dev;
+
+ bool status = uastc_rdo(tex.get_total_blocks(), (basist::uastc_block*)tex.get_ptr(),
+ (const color_rgba *)m_source_blocks[slice_desc.m_first_block_index].m_pixels, rdo_params, m_params.m_pack_uastc_flags, m_params.m_rdo_uastc_multithreading ? m_params.m_pJob_pool : nullptr,
+ (m_params.m_rdo_uastc_multithreading && m_params.m_pJob_pool) ? basisu::minimum<uint32_t>(4, (uint32_t)m_params.m_pJob_pool->get_total_threads()) : 0);
+ if (!status)
+ {
+ return cECFailedUASTCRDOPostProcess;
+ }
+ }
+
+ m_uastc_backend_output.m_slice_image_data[slice_index].resize(tex.get_size_in_bytes());
+ memcpy(&m_uastc_backend_output.m_slice_image_data[slice_index][0], tex.get_ptr(), tex.get_size_in_bytes());
+
+ m_uastc_backend_output.m_slice_image_crcs[slice_index] = basist::crc16(tex.get_ptr(), tex.get_size_in_bytes(), 0);
+
+ } // slice_index
+
+ return cECSuccess;
+ }
+
+ bool basis_compressor::generate_mipmaps(const image &img, basisu::vector<image> &mips, bool has_alpha)
+ {
+ debug_printf("basis_compressor::generate_mipmaps\n");
+
+ interval_timer tm;
+ tm.start();
+
+ uint32_t total_levels = 1;
+ uint32_t w = img.get_width(), h = img.get_height();
+ while (maximum<uint32_t>(w, h) > (uint32_t)m_params.m_mip_smallest_dimension)
+ {
+ w = maximum(w >> 1U, 1U);
+ h = maximum(h >> 1U, 1U);
+ total_levels++;
+ }
+
+#if BASISU_USE_STB_IMAGE_RESIZE_FOR_MIPMAP_GEN
+ // Requires stb_image_resize
+ stbir_filter filter = STBIR_FILTER_DEFAULT;
+ if (m_params.m_mip_filter == "box")
+ filter = STBIR_FILTER_BOX;
+ else if (m_params.m_mip_filter == "triangle")
+ filter = STBIR_FILTER_TRIANGLE;
+ else if (m_params.m_mip_filter == "cubic")
+ filter = STBIR_FILTER_CUBICBSPLINE;
+ else if (m_params.m_mip_filter == "catmull")
+ filter = STBIR_FILTER_CATMULLROM;
+ else if (m_params.m_mip_filter == "mitchell")
+ filter = STBIR_FILTER_MITCHELL;
+
+ for (uint32_t level = 1; level < total_levels; level++)
+ {
+ const uint32_t level_width = maximum<uint32_t>(1, img.get_width() >> level);
+ const uint32_t level_height = maximum<uint32_t>(1, img.get_height() >> level);
+
+ image &level_img = *enlarge_vector(mips, 1);
+ level_img.resize(level_width, level_height);
+
+ int result = stbir_resize_uint8_generic(
+ (const uint8_t *)img.get_ptr(), img.get_width(), img.get_height(), img.get_pitch() * sizeof(color_rgba),
+ (uint8_t *)level_img.get_ptr(), level_img.get_width(), level_img.get_height(), level_img.get_pitch() * sizeof(color_rgba),
+ has_alpha ? 4 : 3, has_alpha ? 3 : STBIR_ALPHA_CHANNEL_NONE, m_params.m_mip_premultiplied ? STBIR_FLAG_ALPHA_PREMULTIPLIED : 0,
+ m_params.m_mip_wrapping ? STBIR_EDGE_WRAP : STBIR_EDGE_CLAMP, filter, m_params.m_mip_srgb ? STBIR_COLORSPACE_SRGB : STBIR_COLORSPACE_LINEAR,
+ nullptr);
+
+ if (result == 0)
+ {
+ error_printf("basis_compressor::generate_mipmaps: stbir_resize_uint8_generic() failed!\n");
+ return false;
+ }
+
+ if (m_params.m_mip_renormalize)
+ level_img.renormalize_normal_map();
+ }
+#else
+ for (uint32_t level = 1; level < total_levels; level++)
+ {
+ const uint32_t level_width = maximum<uint32_t>(1, img.get_width() >> level);
+ const uint32_t level_height = maximum<uint32_t>(1, img.get_height() >> level);
+
+ image& level_img = *enlarge_vector(mips, 1);
+ level_img.resize(level_width, level_height);
+
+ const image* pSource_image = &img;
+
+ if (m_params.m_mip_fast)
+ {
+ if (level > 1)
+ pSource_image = &mips[level - 1];
+ }
+
+ bool status = image_resample(*pSource_image, level_img, m_params.m_mip_srgb, m_params.m_mip_filter.c_str(), m_params.m_mip_scale, m_params.m_mip_wrapping, 0, has_alpha ? 4 : 3);
+ if (!status)
+ {
+ error_printf("basis_compressor::generate_mipmaps: image_resample() failed!\n");
+ return false;
+ }
+
+ if (m_params.m_mip_renormalize)
+ level_img.renormalize_normal_map();
+ }
+#endif
+
+ if (m_params.m_debug)
+ debug_printf("Total mipmap generation time: %f secs\n", tm.get_elapsed_secs());
+
+ return true;
+ }
+
+ bool basis_compressor::read_source_images()
+ {
+ debug_printf("basis_compressor::read_source_images\n");
+
+ const uint32_t total_source_files = m_params.m_read_source_images ? (uint32_t)m_params.m_source_filenames.size() : (uint32_t)m_params.m_source_images.size();
+ if (!total_source_files)
+ return false;
+
+ m_stats.resize(0);
+ m_slice_descs.resize(0);
+ m_slice_images.resize(0);
+
+ m_total_blocks = 0;
+ uint32_t total_macroblocks = 0;
+
+ m_any_source_image_has_alpha = false;
+
+ basisu::vector<image> source_images;
+ basisu::vector<std::string> source_filenames;
+
+ // First load all source images, and determine if any have an alpha channel.
+ for (uint32_t source_file_index = 0; source_file_index < total_source_files; source_file_index++)
+ {
+ const char *pSource_filename = "";
+
+ image file_image;
+
+ if (m_params.m_read_source_images)
+ {
+ pSource_filename = m_params.m_source_filenames[source_file_index].c_str();
+
+ // Load the source image
+ if (!load_image(pSource_filename, file_image))
+ {
+ error_printf("Failed reading source image: %s\n", pSource_filename);
+ return false;
+ }
+
+ printf("Read source image \"%s\", %ux%u\n", pSource_filename, file_image.get_width(), file_image.get_height());
+
+ // Optionally load another image and put a grayscale version of it into the alpha channel.
+ if ((source_file_index < m_params.m_source_alpha_filenames.size()) && (m_params.m_source_alpha_filenames[source_file_index].size()))
+ {
+ const char *pSource_alpha_image = m_params.m_source_alpha_filenames[source_file_index].c_str();
+
+ image alpha_data;
+
+ if (!load_image(pSource_alpha_image, alpha_data))
+ {
+ error_printf("Failed reading source image: %s\n", pSource_alpha_image);
+ return false;
+ }
+
+ printf("Read source alpha image \"%s\", %ux%u\n", pSource_alpha_image, alpha_data.get_width(), alpha_data.get_height());
+
+ alpha_data.crop(file_image.get_width(), file_image.get_height());
+
+ for (uint32_t y = 0; y < file_image.get_height(); y++)
+ for (uint32_t x = 0; x < file_image.get_width(); x++)
+ file_image(x, y).a = (uint8_t)alpha_data(x, y).get_709_luma();
+ }
+ }
+ else
+ {
+ file_image = m_params.m_source_images[source_file_index];
+ }
+
+ if (m_params.m_renormalize)
+ file_image.renormalize_normal_map();
+
+ bool alpha_swizzled = false;
+ if (m_params.m_swizzle[0] != 0 ||
+ m_params.m_swizzle[1] != 1 ||
+ m_params.m_swizzle[2] != 2 ||
+ m_params.m_swizzle[3] != 3)
+ {
+ // Used for XY normal maps in RG - puts X in color, Y in alpha
+ for (uint32_t y = 0; y < file_image.get_height(); y++)
+ for (uint32_t x = 0; x < file_image.get_width(); x++)
+ {
+ const color_rgba &c = file_image(x, y);
+ file_image(x, y).set_noclamp_rgba(c[m_params.m_swizzle[0]], c[m_params.m_swizzle[1]], c[m_params.m_swizzle[2]], c[m_params.m_swizzle[3]]);
+ }
+ alpha_swizzled = m_params.m_swizzle[3] != 3;
+ }
+
+ bool has_alpha = false;
+ if (m_params.m_force_alpha || alpha_swizzled)
+ has_alpha = true;
+ else if (!m_params.m_check_for_alpha)
+ file_image.set_alpha(255);
+ else if (file_image.has_alpha())
+ has_alpha = true;
+
+ if (has_alpha)
+ m_any_source_image_has_alpha = true;
+
+ debug_printf("Source image index %u filename %s %ux%u has alpha: %u\n", source_file_index, pSource_filename, file_image.get_width(), file_image.get_height(), has_alpha);
+
+ if (m_params.m_y_flip)
+ file_image.flip_y();
+
+#if DEBUG_EXTRACT_SINGLE_BLOCK
+ image block_image(4, 4);
+ const uint32_t block_x = 0;
+ const uint32_t block_y = 0;
+ block_image.blit(block_x * 4, block_y * 4, 4, 4, 0, 0, file_image, 0);
+ file_image = block_image;
+#endif
+
+#if DEBUG_CROP_TEXTURE_TO_64x64
+ file_image.resize(64, 64);
+#endif
+
+ if (m_params.m_resample_width > 0 && m_params.m_resample_height > 0)
+ {
+ int new_width = basisu::minimum<int>(m_params.m_resample_width, BASISU_MAX_SUPPORTED_TEXTURE_DIMENSION);
+ int new_height = basisu::minimum<int>(m_params.m_resample_height, BASISU_MAX_SUPPORTED_TEXTURE_DIMENSION);
+
+ debug_printf("Resampling to %ix%i\n", new_width, new_height);
+
+ // TODO: A box filter - kaiser looks too sharp on video. Let the caller control this.
+ image temp_img(new_width, new_height);
+ image_resample(file_image, temp_img, m_params.m_perceptual, "box"); // "kaiser");
+ temp_img.swap(file_image);
+ }
+ else if (m_params.m_resample_factor > 0.0f)
+ {
+ int new_width = basisu::minimum<int>(basisu::maximum(1, (int)ceilf(file_image.get_width() * m_params.m_resample_factor)), BASISU_MAX_SUPPORTED_TEXTURE_DIMENSION);
+ int new_height = basisu::minimum<int>(basisu::maximum(1, (int)ceilf(file_image.get_height() * m_params.m_resample_factor)), BASISU_MAX_SUPPORTED_TEXTURE_DIMENSION);
+
+ debug_printf("Resampling to %ix%i\n", new_width, new_height);
+
+ // TODO: A box filter - kaiser looks too sharp on video. Let the caller control this.
+ image temp_img(new_width, new_height);
+ image_resample(file_image, temp_img, m_params.m_perceptual, "box"); // "kaiser");
+ temp_img.swap(file_image);
+ }
+
+ if ((!file_image.get_width()) || (!file_image.get_height()))
+ {
+ error_printf("basis_compressor::read_source_images: Source image has a zero width and/or height!\n");
+ return false;
+ }
+
+ if ((file_image.get_width() > BASISU_MAX_SUPPORTED_TEXTURE_DIMENSION) || (file_image.get_height() > BASISU_MAX_SUPPORTED_TEXTURE_DIMENSION))
+ {
+ error_printf("basis_compressor::read_source_images: Source image is too large!\n");
+ return false;
+ }
+
+ source_images.push_back(file_image);
+ source_filenames.push_back(pSource_filename);
+ }
+
+ // Check if the caller has generated their own mipmaps.
+ if (m_params.m_source_mipmap_images.size())
+ {
+ // Make sure they've passed us enough mipmap chains.
+ if ((m_params.m_source_images.size() != m_params.m_source_mipmap_images.size()) || (total_source_files != m_params.m_source_images.size()))
+ {
+ error_printf("basis_compressor::read_source_images(): m_params.m_source_mipmap_images.size() must equal m_params.m_source_images.size()!\n");
+ return false;
+ }
+
+ // Check if any of the user-supplied mipmap levels has alpha.
+ // We're assuming the user has already preswizzled their mipmap source images.
+ if (!m_any_source_image_has_alpha)
+ {
+ for (uint32_t source_file_index = 0; source_file_index < total_source_files; source_file_index++)
+ {
+ for (uint32_t mip_index = 0; mip_index < m_params.m_source_mipmap_images[source_file_index].size(); mip_index++)
+ {
+ const image& mip_img = m_params.m_source_mipmap_images[source_file_index][mip_index];
+
+ if (mip_img.has_alpha())
+ {
+ m_any_source_image_has_alpha = true;
+ break;
+ }
+ }
+
+ if (m_any_source_image_has_alpha)
+ break;
+ }
+ }
+ }
+
+ debug_printf("Any source image has alpha: %u\n", m_any_source_image_has_alpha);
+
+ for (uint32_t source_file_index = 0; source_file_index < total_source_files; source_file_index++)
+ {
+ image &file_image = source_images[source_file_index];
+ const std::string &source_filename = source_filenames[source_file_index];
+
+ // Now, for each source image, create the slices corresponding to that image.
+ basisu::vector<image> slices;
+
+ slices.reserve(32);
+
+ // The first (largest) mipmap level.
+ slices.push_back(file_image);
+
+ if (m_params.m_source_mipmap_images.size())
+ {
+ // User-provided mipmaps for each layer or image in the texture array.
+ for (uint32_t mip_index = 0; mip_index < m_params.m_source_mipmap_images[source_file_index].size(); mip_index++)
+ {
+ image& mip_img = m_params.m_source_mipmap_images[source_file_index][mip_index];
+
+ if (m_params.m_swizzle[0] != 0 ||
+ m_params.m_swizzle[1] != 1 ||
+ m_params.m_swizzle[2] != 2 ||
+ m_params.m_swizzle[3] != 3)
+ {
+ // Used for XY normal maps in RG - puts X in color, Y in alpha
+ for (uint32_t y = 0; y < mip_img.get_height(); y++)
+ for (uint32_t x = 0; x < mip_img.get_width(); x++)
+ {
+ const color_rgba &c = mip_img(x, y);
+ mip_img(x, y).set_noclamp_rgba(c[m_params.m_swizzle[0]], c[m_params.m_swizzle[1]], c[m_params.m_swizzle[2]], c[m_params.m_swizzle[3]]);
+ }
+ }
+
+ slices.push_back(mip_img);
+ }
+ }
+ else if (m_params.m_mip_gen)
+ {
+ // Automatically generate mipmaps.
+ if (!generate_mipmaps(file_image, slices, m_any_source_image_has_alpha))
+ return false;
+ }
+
+ uint_vec mip_indices(slices.size());
+ for (uint32_t i = 0; i < slices.size(); i++)
+ mip_indices[i] = i;
+
+ if ((m_any_source_image_has_alpha) && (!m_params.m_uastc))
+ {
+ // For ETC1S, if source has alpha, then even mips will have RGB, and odd mips will have alpha in RGB.
+ basisu::vector<image> alpha_slices;
+ uint_vec new_mip_indices;
+
+ alpha_slices.reserve(slices.size() * 2);
+
+ for (uint32_t i = 0; i < slices.size(); i++)
+ {
+ image lvl_rgb(slices[i]);
+ image lvl_a(lvl_rgb);
+
+ for (uint32_t y = 0; y < lvl_a.get_height(); y++)
+ {
+ for (uint32_t x = 0; x < lvl_a.get_width(); x++)
+ {
+ uint8_t a = lvl_a(x, y).a;
+ lvl_a(x, y).set_noclamp_rgba(a, a, a, 255);
+ }
+ }
+
+ lvl_rgb.set_alpha(255);
+
+ alpha_slices.push_back(lvl_rgb);
+ new_mip_indices.push_back(i);
+
+ alpha_slices.push_back(lvl_a);
+ new_mip_indices.push_back(i);
+ }
+
+ slices.swap(alpha_slices);
+ mip_indices.swap(new_mip_indices);
+ }
+
+ assert(slices.size() == mip_indices.size());
+
+ for (uint32_t slice_index = 0; slice_index < slices.size(); slice_index++)
+ {
+ image& slice_image = slices[slice_index];
+ const uint32_t orig_width = slice_image.get_width();
+ const uint32_t orig_height = slice_image.get_height();
+
+ bool is_alpha_slice = false;
+ if (m_any_source_image_has_alpha)
+ {
+ if (m_params.m_uastc)
+ {
+ is_alpha_slice = slice_image.has_alpha();
+ }
+ else
+ {
+ is_alpha_slice = (slice_index & 1) != 0;
+ }
+ }
+
+ // Enlarge the source image to 4x4 block boundaries, duplicating edge pixels if necessary to avoid introducing extra colors into blocks.
+ slice_image.crop_dup_borders(slice_image.get_block_width(4) * 4, slice_image.get_block_height(4) * 4);
+
+ if (m_params.m_debug_images)
+ {
+ save_png(string_format("basis_debug_source_image_%u_slice_%u.png", source_file_index, slice_index).c_str(), slice_image);
+ }
+
+ enlarge_vector(m_stats, 1);
+ enlarge_vector(m_slice_images, 1);
+ enlarge_vector(m_slice_descs, 1);
+
+ const uint32_t dest_image_index = (uint32_t)m_stats.size() - 1;
+
+ m_stats[dest_image_index].m_filename = source_filename.c_str();
+ m_stats[dest_image_index].m_width = orig_width;
+ m_stats[dest_image_index].m_height = orig_height;
+
+ m_slice_images[dest_image_index] = slice_image;
+
+ debug_printf("****** Slice %u: mip %u, alpha_slice: %u, filename: \"%s\", original: %ux%u actual: %ux%u\n", m_slice_descs.size() - 1, mip_indices[slice_index], is_alpha_slice, source_filename.c_str(), orig_width, orig_height, slice_image.get_width(), slice_image.get_height());
+
+ basisu_backend_slice_desc &slice_desc = m_slice_descs[dest_image_index];
+
+ slice_desc.m_first_block_index = m_total_blocks;
+
+ slice_desc.m_orig_width = orig_width;
+ slice_desc.m_orig_height = orig_height;
+
+ slice_desc.m_width = slice_image.get_width();
+ slice_desc.m_height = slice_image.get_height();
+
+ slice_desc.m_num_blocks_x = slice_image.get_block_width(4);
+ slice_desc.m_num_blocks_y = slice_image.get_block_height(4);
+
+ slice_desc.m_num_macroblocks_x = (slice_desc.m_num_blocks_x + 1) >> 1;
+ slice_desc.m_num_macroblocks_y = (slice_desc.m_num_blocks_y + 1) >> 1;
+
+ slice_desc.m_source_file_index = source_file_index;
+
+ slice_desc.m_mip_index = mip_indices[slice_index];
+
+ slice_desc.m_alpha = is_alpha_slice;
+ slice_desc.m_iframe = false;
+ if (m_params.m_tex_type == basist::cBASISTexTypeVideoFrames)
+ {
+ slice_desc.m_iframe = (source_file_index == 0);
+ }
+
+ m_total_blocks += slice_desc.m_num_blocks_x * slice_desc.m_num_blocks_y;
+ total_macroblocks += slice_desc.m_num_macroblocks_x * slice_desc.m_num_macroblocks_y;
+
+ } // slice_index
+
+ } // source_file_index
+
+ debug_printf("Total blocks: %u, Total macroblocks: %u\n", m_total_blocks, total_macroblocks);
+
+ // Make sure we don't have too many slices
+ if (m_slice_descs.size() > BASISU_MAX_SLICES)
+ {
+ error_printf("Too many slices!\n");
+ return false;
+ }
+
+ // Basic sanity check on the slices
+ for (uint32_t i = 1; i < m_slice_descs.size(); i++)
+ {
+ const basisu_backend_slice_desc &prev_slice_desc = m_slice_descs[i - 1];
+ const basisu_backend_slice_desc &slice_desc = m_slice_descs[i];
+
+ // Make sure images are in order
+ int image_delta = (int)slice_desc.m_source_file_index - (int)prev_slice_desc.m_source_file_index;
+ if (image_delta > 1)
+ return false;
+
+ // Make sure mipmap levels are in order
+ if (!image_delta)
+ {
+ int level_delta = (int)slice_desc.m_mip_index - (int)prev_slice_desc.m_mip_index;
+ if (level_delta > 1)
+ return false;
+ }
+ }
+
+ if (m_params.m_status_output)
+ {
+ printf("Total basis file slices: %u\n", (uint32_t)m_slice_descs.size());
+ }
+
+ for (uint32_t i = 0; i < m_slice_descs.size(); i++)
+ {
+ const basisu_backend_slice_desc &slice_desc = m_slice_descs[i];
+
+ if (m_params.m_status_output)
+ {
+ printf("Slice: %u, alpha: %u, orig width/height: %ux%u, width/height: %ux%u, first_block: %u, image_index: %u, mip_level: %u, iframe: %u\n",
+ i, slice_desc.m_alpha, slice_desc.m_orig_width, slice_desc.m_orig_height, slice_desc.m_width, slice_desc.m_height, slice_desc.m_first_block_index, slice_desc.m_source_file_index, slice_desc.m_mip_index, slice_desc.m_iframe);
+ }
+
+ if (m_any_source_image_has_alpha)
+ {
+ if (!m_params.m_uastc)
+ {
+ // For ETC1S, alpha slices must be at odd slice indices.
+ if (slice_desc.m_alpha)
+ {
+ if ((i & 1) == 0)
+ return false;
+
+ const basisu_backend_slice_desc& prev_slice_desc = m_slice_descs[i - 1];
+
+ // Make sure previous slice has this image's color data
+ if (prev_slice_desc.m_source_file_index != slice_desc.m_source_file_index)
+ return false;
+ if (prev_slice_desc.m_alpha)
+ return false;
+ if (prev_slice_desc.m_mip_index != slice_desc.m_mip_index)
+ return false;
+ if (prev_slice_desc.m_num_blocks_x != slice_desc.m_num_blocks_x)
+ return false;
+ if (prev_slice_desc.m_num_blocks_y != slice_desc.m_num_blocks_y)
+ return false;
+ }
+ else if (i & 1)
+ return false;
+ }
+ }
+ else if (slice_desc.m_alpha)
+ {
+ return false;
+ }
+
+ if ((slice_desc.m_orig_width > slice_desc.m_width) || (slice_desc.m_orig_height > slice_desc.m_height))
+ return false;
+ if ((slice_desc.m_source_file_index == 0) && (m_params.m_tex_type == basist::cBASISTexTypeVideoFrames))
+ {
+ if (!slice_desc.m_iframe)
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ // Do some basic validation for 2D arrays, cubemaps, video, and volumes.
+ bool basis_compressor::validate_texture_type_constraints()
+ {
+ debug_printf("basis_compressor::validate_texture_type_constraints\n");
+
+ // In 2D mode anything goes (each image may have a different resolution and # of mipmap levels).
+ if (m_params.m_tex_type == basist::cBASISTexType2D)
+ return true;
+
+ uint32_t total_basis_images = 0;
+
+ for (uint32_t slice_index = 0; slice_index < m_slice_images.size(); slice_index++)
+ {
+ const basisu_backend_slice_desc &slice_desc = m_slice_descs[slice_index];
+
+ total_basis_images = maximum<uint32_t>(total_basis_images, slice_desc.m_source_file_index + 1);
+ }
+
+ if (m_params.m_tex_type == basist::cBASISTexTypeCubemapArray)
+ {
+ // For cubemaps, validate that the total # of Basis images is a multiple of 6.
+ if ((total_basis_images % 6) != 0)
+ {
+ error_printf("basis_compressor::validate_texture_type_constraints: For cubemaps the total number of input images is not a multiple of 6!\n");
+ return false;
+ }
+ }
+
+ // Now validate that all the mip0's have the same dimensions, and that each image has the same # of mipmap levels.
+ uint_vec image_mipmap_levels(total_basis_images);
+
+ int width = -1, height = -1;
+ for (uint32_t slice_index = 0; slice_index < m_slice_images.size(); slice_index++)
+ {
+ const basisu_backend_slice_desc &slice_desc = m_slice_descs[slice_index];
+
+ image_mipmap_levels[slice_desc.m_source_file_index] = maximum(image_mipmap_levels[slice_desc.m_source_file_index], slice_desc.m_mip_index + 1);
+
+ if (slice_desc.m_mip_index != 0)
+ continue;
+
+ if (width < 0)
+ {
+ width = slice_desc.m_orig_width;
+ height = slice_desc.m_orig_height;
+ }
+ else if ((width != (int)slice_desc.m_orig_width) || (height != (int)slice_desc.m_orig_height))
+ {
+ error_printf("basis_compressor::validate_texture_type_constraints: The source image resolutions are not all equal!\n");
+ return false;
+ }
+ }
+
+ for (size_t i = 1; i < image_mipmap_levels.size(); i++)
+ {
+ if (image_mipmap_levels[0] != image_mipmap_levels[i])
+ {
+ error_printf("basis_compressor::validate_texture_type_constraints: Each image must have the same number of mipmap levels!\n");
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ bool basis_compressor::extract_source_blocks()
+ {
+ debug_printf("basis_compressor::extract_source_blocks\n");
+
+ m_source_blocks.resize(m_total_blocks);
+
+ for (uint32_t slice_index = 0; slice_index < m_slice_images.size(); slice_index++)
+ {
+ const basisu_backend_slice_desc& slice_desc = m_slice_descs[slice_index];
+
+ const uint32_t num_blocks_x = slice_desc.m_num_blocks_x;
+ const uint32_t num_blocks_y = slice_desc.m_num_blocks_y;
+
+ const image& source_image = m_slice_images[slice_index];
+
+ for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
+ for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
+ source_image.extract_block_clamped(m_source_blocks[slice_desc.m_first_block_index + block_x + block_y * num_blocks_x].get_ptr(), block_x * 4, block_y * 4, 4, 4);
+ }
+
+ return true;
+ }
+
+ bool basis_compressor::process_frontend()
+ {
+ debug_printf("basis_compressor::process_frontend\n");
+
+#if 0
+ // TODO
+ basis_etc1_pack_params pack_params;
+ pack_params.m_quality = cETCQualityMedium;
+ pack_params.m_perceptual = m_params.m_perceptual;
+ pack_params.m_use_color4 = false;
+
+ pack_etc1_block_context pack_context;
+
+ std::unordered_set<uint64_t> endpoint_hash;
+ std::unordered_set<uint32_t> selector_hash;
+
+ for (uint32_t i = 0; i < m_source_blocks.size(); i++)
+ {
+ etc_block blk;
+ pack_etc1_block(blk, m_source_blocks[i].get_ptr(), pack_params, pack_context);
+
+ const color_rgba c0(blk.get_block_color(0, false));
+ endpoint_hash.insert((c0.r | (c0.g << 5) | (c0.b << 10)) | (blk.get_inten_table(0) << 16));
+
+ const color_rgba c1(blk.get_block_color(1, false));
+ endpoint_hash.insert((c1.r | (c1.g << 5) | (c1.b << 10)) | (blk.get_inten_table(1) << 16));
+
+ selector_hash.insert(blk.get_raw_selector_bits());
+ }
+
+ const uint32_t total_unique_endpoints = (uint32_t)endpoint_hash.size();
+ const uint32_t total_unique_selectors = (uint32_t)selector_hash.size();
+
+ if (m_params.m_debug)
+ {
+ debug_printf("Unique endpoints: %u, unique selectors: %u\n", total_unique_endpoints, total_unique_selectors);
+ }
+#endif
+
+ const double total_texels = m_total_blocks * 16.0f;
+
+ int endpoint_clusters = m_params.m_max_endpoint_clusters;
+ int selector_clusters = m_params.m_max_selector_clusters;
+
+ if (endpoint_clusters > basisu_frontend::cMaxEndpointClusters)
+ {
+ error_printf("Too many endpoint clusters! (%u but max is %u)\n", endpoint_clusters, basisu_frontend::cMaxEndpointClusters);
+ return false;
+ }
+ if (selector_clusters > basisu_frontend::cMaxSelectorClusters)
+ {
+ error_printf("Too many selector clusters! (%u but max is %u)\n", selector_clusters, basisu_frontend::cMaxSelectorClusters);
+ return false;
+ }
+
+ if (m_params.m_quality_level != -1)
+ {
+ const float quality = saturate(m_params.m_quality_level / 255.0f);
+
+ const float bits_per_endpoint_cluster = 14.0f;
+ const float max_desired_endpoint_cluster_bits_per_texel = 1.0f; // .15f
+ int max_endpoints = static_cast<int>((max_desired_endpoint_cluster_bits_per_texel * total_texels) / bits_per_endpoint_cluster);
+
+ const float mid = 128.0f / 255.0f;
+
+ float color_endpoint_quality = quality;
+
+ const float endpoint_split_point = 0.5f;
+
+ // In v1.2 and in previous versions, the endpoint codebook size at quality 128 was 3072. This wasn't quite large enough.
+ const int ENDPOINT_CODEBOOK_MID_QUALITY_CODEBOOK_SIZE = 4800;
+ const int MAX_ENDPOINT_CODEBOOK_SIZE = 8192;
+
+ if (color_endpoint_quality <= mid)
+ {
+ color_endpoint_quality = lerp(0.0f, endpoint_split_point, powf(color_endpoint_quality / mid, .65f));
+
+ max_endpoints = clamp<int>(max_endpoints, 256, ENDPOINT_CODEBOOK_MID_QUALITY_CODEBOOK_SIZE);
+ max_endpoints = minimum<uint32_t>(max_endpoints, m_total_blocks);
+
+ if (max_endpoints < 64)
+ max_endpoints = 64;
+ endpoint_clusters = clamp<uint32_t>((uint32_t)(.5f + lerp<float>(32, static_cast<float>(max_endpoints), color_endpoint_quality)), 32, basisu_frontend::cMaxEndpointClusters);
+ }
+ else
+ {
+ color_endpoint_quality = powf((color_endpoint_quality - mid) / (1.0f - mid), 1.6f);
+
+ max_endpoints = clamp<int>(max_endpoints, 256, MAX_ENDPOINT_CODEBOOK_SIZE);
+ max_endpoints = minimum<uint32_t>(max_endpoints, m_total_blocks);
+
+ if (max_endpoints < ENDPOINT_CODEBOOK_MID_QUALITY_CODEBOOK_SIZE)
+ max_endpoints = ENDPOINT_CODEBOOK_MID_QUALITY_CODEBOOK_SIZE;
+ endpoint_clusters = clamp<uint32_t>((uint32_t)(.5f + lerp<float>(ENDPOINT_CODEBOOK_MID_QUALITY_CODEBOOK_SIZE, static_cast<float>(max_endpoints), color_endpoint_quality)), 32, basisu_frontend::cMaxEndpointClusters);
+ }
+
+ float bits_per_selector_cluster = m_params.m_global_sel_pal ? 21.0f : 14.0f;
+
+ const float max_desired_selector_cluster_bits_per_texel = 1.0f; // .15f
+ int max_selectors = static_cast<int>((max_desired_selector_cluster_bits_per_texel * total_texels) / bits_per_selector_cluster);
+ max_selectors = clamp<int>(max_selectors, 256, basisu_frontend::cMaxSelectorClusters);
+ max_selectors = minimum<uint32_t>(max_selectors, m_total_blocks);
+
+ float color_selector_quality = quality;
+ //color_selector_quality = powf(color_selector_quality, 1.65f);
+ color_selector_quality = powf(color_selector_quality, 2.62f);
+
+ if (max_selectors < 96)
+ max_selectors = 96;
+ selector_clusters = clamp<uint32_t>((uint32_t)(.5f + lerp<float>(96, static_cast<float>(max_selectors), color_selector_quality)), 8, basisu_frontend::cMaxSelectorClusters);
+
+ debug_printf("Max endpoints: %u, max selectors: %u\n", endpoint_clusters, selector_clusters);
+
+ if (m_params.m_quality_level >= 223)
+ {
+ if (!m_params.m_selector_rdo_thresh.was_changed())
+ {
+ if (!m_params.m_endpoint_rdo_thresh.was_changed())
+ m_params.m_endpoint_rdo_thresh *= .25f;
+
+ if (!m_params.m_selector_rdo_thresh.was_changed())
+ m_params.m_selector_rdo_thresh *= .25f;
+ }
+ }
+ else if (m_params.m_quality_level >= 192)
+ {
+ if (!m_params.m_endpoint_rdo_thresh.was_changed())
+ m_params.m_endpoint_rdo_thresh *= .5f;
+
+ if (!m_params.m_selector_rdo_thresh.was_changed())
+ m_params.m_selector_rdo_thresh *= .5f;
+ }
+ else if (m_params.m_quality_level >= 160)
+ {
+ if (!m_params.m_endpoint_rdo_thresh.was_changed())
+ m_params.m_endpoint_rdo_thresh *= .75f;
+
+ if (!m_params.m_selector_rdo_thresh.was_changed())
+ m_params.m_selector_rdo_thresh *= .75f;
+ }
+ else if (m_params.m_quality_level >= 129)
+ {
+ float l = (quality - 129 / 255.0f) / ((160 - 129) / 255.0f);
+
+ if (!m_params.m_endpoint_rdo_thresh.was_changed())
+ m_params.m_endpoint_rdo_thresh *= lerp<float>(1.0f, .75f, l);
+
+ if (!m_params.m_selector_rdo_thresh.was_changed())
+ m_params.m_selector_rdo_thresh *= lerp<float>(1.0f, .75f, l);
+ }
+ }
+
+ m_auto_global_sel_pal = false;
+ if (!m_params.m_global_sel_pal && m_params.m_auto_global_sel_pal)
+ {
+ const float bits_per_selector_cluster = 31.0f;
+ double selector_codebook_bpp_est = (bits_per_selector_cluster * selector_clusters) / total_texels;
+ debug_printf("selector_codebook_bpp_est: %f\n", selector_codebook_bpp_est);
+ const float force_global_sel_pal_bpp_threshold = .15f;
+ if ((total_texels <= 128.0f*128.0f) && (selector_codebook_bpp_est > force_global_sel_pal_bpp_threshold))
+ {
+ m_auto_global_sel_pal = true;
+ debug_printf("Auto global selector palette enabled\n");
+ }
+ }
+
+ basisu_frontend::params p;
+ p.m_num_source_blocks = m_total_blocks;
+ p.m_pSource_blocks = &m_source_blocks[0];
+ p.m_max_endpoint_clusters = endpoint_clusters;
+ p.m_max_selector_clusters = selector_clusters;
+ p.m_perceptual = m_params.m_perceptual;
+ p.m_debug_stats = m_params.m_debug;
+ p.m_debug_images = m_params.m_debug_images;
+ p.m_compression_level = m_params.m_compression_level;
+ p.m_tex_type = m_params.m_tex_type;
+ p.m_multithreaded = m_params.m_multithreading;
+ p.m_disable_hierarchical_endpoint_codebooks = m_params.m_disable_hierarchical_endpoint_codebooks;
+ p.m_validate = m_params.m_validate;
+ p.m_pJob_pool = m_params.m_pJob_pool;
+ p.m_pGlobal_codebooks = m_params.m_pGlobal_codebooks;
+
+ if ((m_params.m_global_sel_pal) || (m_auto_global_sel_pal))
+ {
+ p.m_pGlobal_sel_codebook = m_params.m_pSel_codebook;
+ p.m_num_global_sel_codebook_pal_bits = m_params.m_global_pal_bits;
+ p.m_num_global_sel_codebook_mod_bits = m_params.m_global_mod_bits;
+ p.m_use_hybrid_selector_codebooks = !m_params.m_no_hybrid_sel_cb;
+ p.m_hybrid_codebook_quality_thresh = m_params.m_hybrid_sel_cb_quality_thresh;
+ }
+
+ if (!m_frontend.init(p))
+ {
+ error_printf("basisu_frontend::init() failed!\n");
+ return false;
+ }
+
+ m_frontend.compress();
+
+ if (m_params.m_debug_images)
+ {
+ for (uint32_t i = 0; i < m_slice_descs.size(); i++)
+ {
+ char filename[1024];
+#ifdef _WIN32
+ sprintf_s(filename, sizeof(filename), "rdo_frontend_output_output_blocks_%u.png", i);
+#else
+ snprintf(filename, sizeof(filename), "rdo_frontend_output_output_blocks_%u.png", i);
+#endif
+ m_frontend.dump_debug_image(filename, m_slice_descs[i].m_first_block_index, m_slice_descs[i].m_num_blocks_x, m_slice_descs[i].m_num_blocks_y, true);
+
+#ifdef _WIN32
+ sprintf_s(filename, sizeof(filename), "rdo_frontend_output_api_%u.png", i);
+#else
+ snprintf(filename, sizeof(filename), "rdo_frontend_output_api_%u.png", i);
+#endif
+ m_frontend.dump_debug_image(filename, m_slice_descs[i].m_first_block_index, m_slice_descs[i].m_num_blocks_x, m_slice_descs[i].m_num_blocks_y, false);
+ }
+ }
+
+ return true;
+ }
+
+ bool basis_compressor::extract_frontend_texture_data()
+ {
+ debug_printf("basis_compressor::extract_frontend_texture_data\n");
+
+ m_frontend_output_textures.resize(m_slice_descs.size());
+ m_best_etc1s_images.resize(m_slice_descs.size());
+ m_best_etc1s_images_unpacked.resize(m_slice_descs.size());
+
+ for (uint32_t i = 0; i < m_slice_descs.size(); i++)
+ {
+ const basisu_backend_slice_desc &slice_desc = m_slice_descs[i];
+
+ const uint32_t num_blocks_x = slice_desc.m_num_blocks_x;
+ const uint32_t num_blocks_y = slice_desc.m_num_blocks_y;
+
+ const uint32_t width = num_blocks_x * 4;
+ const uint32_t height = num_blocks_y * 4;
+
+ m_frontend_output_textures[i].init(texture_format::cETC1, width, height);
+
+ for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
+ for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
+ memcpy(m_frontend_output_textures[i].get_block_ptr(block_x, block_y, 0), &m_frontend.get_output_block(slice_desc.m_first_block_index + block_x + block_y * num_blocks_x), sizeof(etc_block));
+
+#if 0
+ if (m_params.m_debug_images)
+ {
+ char filename[1024];
+ sprintf_s(filename, sizeof(filename), "rdo_etc_frontend_%u_", i);
+ write_etc1_vis_images(m_frontend_output_textures[i], filename);
+ }
+#endif
+
+ m_best_etc1s_images[i].init(texture_format::cETC1, width, height);
+ for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
+ for (uint32_t block_x = 0; block_x < num_blocks_x; block_x++)
+ memcpy(m_best_etc1s_images[i].get_block_ptr(block_x, block_y, 0), &m_frontend.get_etc1s_block(slice_desc.m_first_block_index + block_x + block_y * num_blocks_x), sizeof(etc_block));
+
+ m_best_etc1s_images[i].unpack(m_best_etc1s_images_unpacked[i]);
+ }
+
+ return true;
+ }
+
+ bool basis_compressor::process_backend()
+ {
+ debug_printf("basis_compressor::process_backend\n");
+
+ basisu_backend_params backend_params;
+ backend_params.m_debug = m_params.m_debug;
+ backend_params.m_debug_images = m_params.m_debug_images;
+ backend_params.m_etc1s = true;
+ backend_params.m_compression_level = m_params.m_compression_level;
+
+ if (!m_params.m_no_endpoint_rdo)
+ backend_params.m_endpoint_rdo_quality_thresh = m_params.m_endpoint_rdo_thresh;
+
+ if (!m_params.m_no_selector_rdo)
+ backend_params.m_selector_rdo_quality_thresh = m_params.m_selector_rdo_thresh;
+
+ backend_params.m_use_global_sel_codebook = (m_frontend.get_params().m_pGlobal_sel_codebook != NULL);
+ backend_params.m_global_sel_codebook_pal_bits = m_frontend.get_params().m_num_global_sel_codebook_pal_bits;
+ backend_params.m_global_sel_codebook_mod_bits = m_frontend.get_params().m_num_global_sel_codebook_mod_bits;
+ backend_params.m_use_hybrid_sel_codebooks = m_frontend.get_params().m_use_hybrid_selector_codebooks;
+ backend_params.m_used_global_codebooks = m_frontend.get_params().m_pGlobal_codebooks != nullptr;
+
+ m_backend.init(&m_frontend, backend_params, m_slice_descs, m_params.m_pSel_codebook);
+ uint32_t total_packed_bytes = m_backend.encode();
+
+ if (!total_packed_bytes)
+ {
+ error_printf("basis_compressor::encode() failed!\n");
+ return false;
+ }
+
+ debug_printf("Total packed bytes (estimated): %u\n", total_packed_bytes);
+
+ return true;
+ }
+
+ bool basis_compressor::create_basis_file_and_transcode()
+ {
+ debug_printf("basis_compressor::create_basis_file_and_transcode\n");
+
+ const basisu_backend_output& encoded_output = m_params.m_uastc ? m_uastc_backend_output : m_backend.get_output();
+
+ if (!m_basis_file.init(encoded_output, m_params.m_tex_type, m_params.m_userdata0, m_params.m_userdata1, m_params.m_y_flip, m_params.m_us_per_frame))
+ {
+ error_printf("basis_compressor::create_basis_file_and_transcode: basisu_backend:init() failed!\n");
+ return false;
+ }
+
+ const uint8_vec &comp_data = m_basis_file.get_compressed_data();
+
+ m_output_basis_file = comp_data;
+
+ interval_timer tm;
+ tm.start();
+
+ basist::basisu_transcoder_init();
+
+ debug_printf("basist::basisu_transcoder_init: Took %f ms\n", tm.get_elapsed_ms());
+
+ // Verify the compressed data by transcoding it to ASTC (or ETC1)/BC7 and validating the CRC's.
+ basist::basisu_transcoder decoder(m_params.m_pSel_codebook);
+ if (!decoder.validate_file_checksums(&comp_data[0], (uint32_t)comp_data.size(), true))
+ {
+ error_printf("decoder.validate_file_checksums() failed!\n");
+ return false;
+ }
+
+ m_decoded_output_textures.resize(m_slice_descs.size());
+ m_decoded_output_textures_unpacked.resize(m_slice_descs.size());
+
+ m_decoded_output_textures_bc7.resize(m_slice_descs.size());
+ m_decoded_output_textures_unpacked_bc7.resize(m_slice_descs.size());
+
+ tm.start();
+ if (m_params.m_pGlobal_codebooks)
+ {
+ decoder.set_global_codebooks(m_params.m_pGlobal_codebooks);
+ }
+
+ if (!decoder.start_transcoding(&comp_data[0], (uint32_t)comp_data.size()))
+ {
+ error_printf("decoder.start_transcoding() failed!\n");
+ return false;
+ }
+
+ double start_transcoding_time = tm.get_elapsed_secs();
+
+ debug_printf("basisu_compressor::start_transcoding() took %3.3fms\n", start_transcoding_time * 1000.0f);
+
+ uint32_t total_orig_pixels = 0;
+ uint32_t total_texels = 0;
+
+ double total_time_etc1s_or_astc = 0;
+
+ for (uint32_t i = 0; i < m_slice_descs.size(); i++)
+ {
+ gpu_image decoded_texture;
+ decoded_texture.init(m_params.m_uastc ? texture_format::cASTC4x4 : texture_format::cETC1, m_slice_descs[i].m_width, m_slice_descs[i].m_height);
+
+ tm.start();
+
+ basist::block_format format = m_params.m_uastc ? basist::block_format::cASTC_4x4 : basist::block_format::cETC1;
+ uint32_t bytes_per_block = m_params.m_uastc ? 16 : 8;
+
+ if (!decoder.transcode_slice(&comp_data[0], (uint32_t)comp_data.size(), i,
+ reinterpret_cast<etc_block *>(decoded_texture.get_ptr()), m_slice_descs[i].m_num_blocks_x * m_slice_descs[i].m_num_blocks_y, format, bytes_per_block))
+ {
+ error_printf("Transcoding failed on slice %u!\n", i);
+ return false;
+ }
+
+ total_time_etc1s_or_astc += tm.get_elapsed_secs();
+
+ if (encoded_output.m_tex_format == basist::basis_tex_format::cETC1S)
+ {
+ uint32_t image_crc16 = basist::crc16(decoded_texture.get_ptr(), decoded_texture.get_size_in_bytes(), 0);
+ if (image_crc16 != encoded_output.m_slice_image_crcs[i])
+ {
+ error_printf("Decoded image data CRC check failed on slice %u!\n", i);
+ return false;
+ }
+ debug_printf("Decoded image data CRC check succeeded on slice %i\n", i);
+ }
+
+ m_decoded_output_textures[i] = decoded_texture;
+
+ total_orig_pixels += m_slice_descs[i].m_orig_width * m_slice_descs[i].m_orig_height;
+ total_texels += m_slice_descs[i].m_width * m_slice_descs[i].m_height;
+ }
+
+ double total_time_bc7 = 0;
+
+ if (basist::basis_is_format_supported(basist::transcoder_texture_format::cTFBC7_RGBA, basist::basis_tex_format::cUASTC4x4) &&
+ basist::basis_is_format_supported(basist::transcoder_texture_format::cTFBC7_RGBA, basist::basis_tex_format::cETC1S))
+ {
+ for (uint32_t i = 0; i < m_slice_descs.size(); i++)
+ {
+ gpu_image decoded_texture;
+ decoded_texture.init(texture_format::cBC7, m_slice_descs[i].m_width, m_slice_descs[i].m_height);
+
+ tm.start();
+
+ if (!decoder.transcode_slice(&comp_data[0], (uint32_t)comp_data.size(), i,
+ reinterpret_cast<etc_block*>(decoded_texture.get_ptr()), m_slice_descs[i].m_num_blocks_x * m_slice_descs[i].m_num_blocks_y, basist::block_format::cBC7, 16))
+ {
+ error_printf("Transcoding failed to BC7 on slice %u!\n", i);
+ return false;
+ }
+
+ total_time_bc7 += tm.get_elapsed_secs();
+
+ m_decoded_output_textures_bc7[i] = decoded_texture;
+ }
+ }
+
+ for (uint32_t i = 0; i < m_slice_descs.size(); i++)
+ {
+ m_decoded_output_textures[i].unpack(m_decoded_output_textures_unpacked[i]);
+
+ if (m_decoded_output_textures_bc7[i].get_pixel_width())
+ m_decoded_output_textures_bc7[i].unpack(m_decoded_output_textures_unpacked_bc7[i]);
+ }
+
+ debug_printf("Transcoded to %s in %3.3fms, %f texels/sec\n", m_params.m_uastc ? "ASTC" : "ETC1", total_time_etc1s_or_astc * 1000.0f, total_orig_pixels / total_time_etc1s_or_astc);
+
+ if (total_time_bc7 != 0)
+ debug_printf("Transcoded to BC7 in %3.3fms, %f texels/sec\n", total_time_bc7 * 1000.0f, total_orig_pixels / total_time_bc7);
+
+ debug_printf("Total .basis output file size: %u, %3.3f bits/texel\n", comp_data.size(), comp_data.size() * 8.0f / total_orig_pixels);
+
+ uint32_t total_orig_texels = 0;
+ for (uint32_t slice_index = 0; slice_index < m_slice_descs.size(); slice_index++)
+ {
+ const basisu_backend_slice_desc &slice_desc = m_slice_descs[slice_index];
+
+ total_orig_texels += slice_desc.m_orig_width * slice_desc.m_orig_height;
+
+ const uint32_t total_blocks = slice_desc.m_num_blocks_x * slice_desc.m_num_blocks_y;
+ BASISU_NOTE_UNUSED(total_blocks);
+
+ assert(m_decoded_output_textures[slice_index].get_total_blocks() == total_blocks);
+ }
+
+ m_basis_file_size = (uint32_t)comp_data.size();
+ m_basis_bits_per_texel = (comp_data.size() * 8.0f) / total_orig_texels;
+
+ return true;
+ }
+
+ bool basis_compressor::write_output_files_and_compute_stats()
+ {
+ debug_printf("basis_compressor::write_output_files_and_compute_stats\n");
+
+ const uint8_vec& comp_data = m_params.m_create_ktx2_file ? m_output_ktx2_file : m_basis_file.get_compressed_data();
+ if (m_params.m_write_output_basis_files)
+ {
+ const std::string& output_filename = m_params.m_out_filename;
+
+ if (!write_vec_to_file(output_filename.c_str(), comp_data))
+ {
+ error_printf("Failed writing output data to file \"%s\"\n", output_filename.c_str());
+ return false;
+ }
+
+ printf("Wrote output .basis/.ktx2 file \"%s\"\n", output_filename.c_str());
+ }
+
+ size_t comp_size = 0;
+ if ((m_params.m_compute_stats) && (m_params.m_uastc) && (comp_data.size()))
+ {
+ void* pComp_data = tdefl_compress_mem_to_heap(&comp_data[0], comp_data.size(), &comp_size, TDEFL_MAX_PROBES_MASK);// TDEFL_DEFAULT_MAX_PROBES);
+ size_t decomp_size = 0;
+ void* pDecomp_data = tinfl_decompress_mem_to_heap(pComp_data, comp_size, &decomp_size, 0);
+ if ((decomp_size != comp_data.size()) || (memcmp(pDecomp_data, &comp_data[0], decomp_size) != 0))
+ {
+ printf("basis_compressor::create_basis_file_and_transcode:: miniz compression or decompression failed!\n");
+ return false;
+ }
+
+ mz_free(pComp_data);
+ mz_free(pDecomp_data);
+
+ uint32_t total_texels = 0;
+ for (uint32_t i = 0; i < m_slice_descs.size(); i++)
+ total_texels += (m_slice_descs[i].m_num_blocks_x * m_slice_descs[i].m_num_blocks_y) * 16;
+
+ m_basis_bits_per_texel = comp_size * 8.0f / total_texels;
+
+ debug_printf(".basis file size: %u, LZ compressed file size: %u, %3.2f bits/texel\n",
+ (uint32_t)comp_data.size(),
+ (uint32_t)comp_size,
+ m_basis_bits_per_texel);
+ }
+
+ m_stats.resize(m_slice_descs.size());
+
+ uint32_t total_orig_texels = 0;
+
+ for (uint32_t slice_index = 0; slice_index < m_slice_descs.size(); slice_index++)
+ {
+ const basisu_backend_slice_desc &slice_desc = m_slice_descs[slice_index];
+
+ total_orig_texels += slice_desc.m_orig_width * slice_desc.m_orig_height;
+
+ if (m_params.m_compute_stats)
+ {
+ printf("Slice: %u\n", slice_index);
+
+ image_stats &s = m_stats[slice_index];
+
+ // TODO: We used to output SSIM (during heavy encoder development), but this slowed down compression too much. We'll be adding it back.
+
+ image_metrics em;
+
+ // ---- .basis stats
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 0, 3);
+ em.print(".basis RGB Avg: ");
+ s.m_basis_rgb_avg_psnr = em.m_psnr;
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 0, 4);
+ em.print(".basis RGBA Avg: ");
+ s.m_basis_rgba_avg_psnr = em.m_psnr;
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 0, 1);
+ em.print(".basis R Avg: ");
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 1, 1);
+ em.print(".basis G Avg: ");
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 2, 1);
+ em.print(".basis B Avg: ");
+
+ if (m_params.m_uastc)
+ {
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 3, 1);
+ em.print(".basis A Avg: ");
+
+ s.m_basis_a_avg_psnr = em.m_psnr;
+ }
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 0, 0);
+ em.print(".basis 709 Luma: ");
+ s.m_basis_luma_709_psnr = static_cast<float>(em.m_psnr);
+ s.m_basis_luma_709_ssim = static_cast<float>(em.m_ssim);
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked[slice_index], 0, 0, true, true);
+ em.print(".basis 601 Luma: ");
+ s.m_basis_luma_601_psnr = static_cast<float>(em.m_psnr);
+
+ if (m_slice_descs.size() == 1)
+ {
+ const uint32_t output_size = comp_size ? (uint32_t)comp_size : (uint32_t)comp_data.size();
+ debug_printf(".basis RGB PSNR per bit/texel*10000: %3.3f\n", 10000.0f * s.m_basis_rgb_avg_psnr / ((output_size * 8.0f) / (slice_desc.m_orig_width * slice_desc.m_orig_height)));
+ debug_printf(".basis Luma 709 PSNR per bit/texel*10000: %3.3f\n", 10000.0f * s.m_basis_luma_709_psnr / ((output_size * 8.0f) / (slice_desc.m_orig_width * slice_desc.m_orig_height)));
+ }
+
+ if (m_decoded_output_textures_unpacked_bc7[slice_index].get_width())
+ {
+ // ---- BC7 stats
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc7[slice_index], 0, 3);
+ em.print("BC7 RGB Avg: ");
+ s.m_bc7_rgb_avg_psnr = em.m_psnr;
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc7[slice_index], 0, 4);
+ em.print("BC7 RGBA Avg: ");
+ s.m_bc7_rgba_avg_psnr = em.m_psnr;
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc7[slice_index], 0, 1);
+ em.print("BC7 R Avg: ");
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc7[slice_index], 1, 1);
+ em.print("BC7 G Avg: ");
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc7[slice_index], 2, 1);
+ em.print("BC7 B Avg: ");
+
+ if (m_params.m_uastc)
+ {
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc7[slice_index], 3, 1);
+ em.print("BC7 A Avg: ");
+
+ s.m_bc7_a_avg_psnr = em.m_psnr;
+ }
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc7[slice_index], 0, 0);
+ em.print("BC7 709 Luma: ");
+ s.m_bc7_luma_709_psnr = static_cast<float>(em.m_psnr);
+ s.m_bc7_luma_709_ssim = static_cast<float>(em.m_ssim);
+
+ em.calc(m_slice_images[slice_index], m_decoded_output_textures_unpacked_bc7[slice_index], 0, 0, true, true);
+ em.print("BC7 601 Luma: ");
+ s.m_bc7_luma_601_psnr = static_cast<float>(em.m_psnr);
+ }
+
+ if (!m_params.m_uastc)
+ {
+ // ---- Nearly best possible ETC1S stats
+ em.calc(m_slice_images[slice_index], m_best_etc1s_images_unpacked[slice_index], 0, 0);
+ em.print("Unquantized ETC1S 709 Luma: ");
+
+ s.m_best_etc1s_luma_709_psnr = static_cast<float>(em.m_psnr);
+ s.m_best_etc1s_luma_709_ssim = static_cast<float>(em.m_ssim);
+
+ em.calc(m_slice_images[slice_index], m_best_etc1s_images_unpacked[slice_index], 0, 0, true, true);
+ em.print("Unquantized ETC1S 601 Luma: ");
+
+ s.m_best_etc1s_luma_601_psnr = static_cast<float>(em.m_psnr);
+
+ em.calc(m_slice_images[slice_index], m_best_etc1s_images_unpacked[slice_index], 0, 3);
+ em.print("Unquantized ETC1S RGB Avg: ");
+
+ s.m_best_etc1s_rgb_avg_psnr = static_cast<float>(em.m_psnr);
+ }
+ }
+
+ std::string out_basename;
+ if (m_params.m_out_filename.size())
+ string_get_filename(m_params.m_out_filename.c_str(), out_basename);
+ else if (m_params.m_source_filenames.size())
+ string_get_filename(m_params.m_source_filenames[slice_desc.m_source_file_index].c_str(), out_basename);
+
+ string_remove_extension(out_basename);
+ out_basename = "basis_debug_" + out_basename + string_format("_slice_%u", slice_index);
+
+ if ((!m_params.m_uastc) && (m_frontend.get_params().m_debug_images))
+ {
+ // Write "best" ETC1S debug images
+ if (!m_params.m_uastc)
+ {
+ gpu_image best_etc1s_gpu_image(m_best_etc1s_images[slice_index]);
+ best_etc1s_gpu_image.override_dimensions(slice_desc.m_orig_width, slice_desc.m_orig_height);
+ write_compressed_texture_file((out_basename + "_best_etc1s.ktx").c_str(), best_etc1s_gpu_image);
+
+ image best_etc1s_unpacked;
+ best_etc1s_gpu_image.unpack(best_etc1s_unpacked);
+ save_png(out_basename + "_best_etc1s.png", best_etc1s_unpacked);
+ }
+ }
+
+ if (m_params.m_debug_images)
+ {
+ // Write decoded ETC1S/ASTC debug images
+ {
+ gpu_image decoded_etc1s_or_astc(m_decoded_output_textures[slice_index]);
+ decoded_etc1s_or_astc.override_dimensions(slice_desc.m_orig_width, slice_desc.m_orig_height);
+ write_compressed_texture_file((out_basename + "_transcoded_etc1s_or_astc.ktx").c_str(), decoded_etc1s_or_astc);
+
+ image temp(m_decoded_output_textures_unpacked[slice_index]);
+ temp.crop(slice_desc.m_orig_width, slice_desc.m_orig_height);
+ save_png(out_basename + "_transcoded_etc1s_or_astc.png", temp);
+ }
+
+ // Write decoded BC7 debug images
+ if (m_decoded_output_textures_bc7[slice_index].get_pixel_width())
+ {
+ gpu_image decoded_bc7(m_decoded_output_textures_bc7[slice_index]);
+ decoded_bc7.override_dimensions(slice_desc.m_orig_width, slice_desc.m_orig_height);
+ write_compressed_texture_file((out_basename + "_transcoded_bc7.ktx").c_str(), decoded_bc7);
+
+ image temp(m_decoded_output_textures_unpacked_bc7[slice_index]);
+ temp.crop(slice_desc.m_orig_width, slice_desc.m_orig_height);
+ save_png(out_basename + "_transcoded_bc7.png", temp);
+ }
+ }
+ }
+
+ return true;
+ }
+
+ // Make sure all the mip 0's have the same dimensions and number of mipmap levels, or we can't encode the KTX2 file.
+ bool basis_compressor::validate_ktx2_constraints()
+ {
+ uint32_t base_width = 0, base_height = 0;
+ uint32_t total_layers = 0;
+ for (uint32_t i = 0; i < m_slice_descs.size(); i++)
+ {
+ if (m_slice_descs[i].m_mip_index == 0)
+ {
+ if (!base_width)
+ {
+ base_width = m_slice_descs[i].m_orig_width;
+ base_height = m_slice_descs[i].m_orig_height;
+ }
+ else
+ {
+ if ((m_slice_descs[i].m_orig_width != base_width) || (m_slice_descs[i].m_orig_height != base_height))
+ {
+ return false;
+ }
+ }
+
+ total_layers = maximum<uint32_t>(total_layers, m_slice_descs[i].m_source_file_index + 1);
+ }
+ }
+
+ basisu::vector<uint32_t> total_mips(total_layers);
+ for (uint32_t i = 0; i < m_slice_descs.size(); i++)
+ total_mips[m_slice_descs[i].m_source_file_index] = maximum<uint32_t>(total_mips[m_slice_descs[i].m_source_file_index], m_slice_descs[i].m_mip_index + 1);
+
+ for (uint32_t i = 1; i < total_layers; i++)
+ {
+ if (total_mips[0] != total_mips[i])
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ static uint8_t g_ktx2_etc1s_nonalpha_dfd[44] = { 0x2C,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x28,0x0,0xA3,0x1,0x2,0x0,0x3,0x3,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3F,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xFF,0xFF,0xFF,0xFF };
+ static uint8_t g_ktx2_etc1s_alpha_dfd[60] = { 0x3C,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x38,0x0,0xA3,0x1,0x2,0x0,0x3,0x3,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x3F,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xFF,0xFF,0xFF,0xFF,0x40,0x0,0x3F,0xF,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xFF,0xFF,0xFF,0xFF };
+ static uint8_t g_ktx2_uastc_nonalpha_dfd[44] = { 0x2C,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x28,0x0,0xA6,0x1,0x2,0x0,0x3,0x3,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7F,0x4,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xFF,0xFF,0xFF,0xFF };
+ static uint8_t g_ktx2_uastc_alpha_dfd[44] = { 0x2C,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x2,0x0,0x28,0x0,0xA6,0x1,0x2,0x0,0x3,0x3,0x0,0x0,0x10,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x7F,0x3,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xFF,0xFF,0xFF,0xFF };
+
+ void basis_compressor::get_dfd(uint8_vec &dfd, const basist::ktx2_header &header)
+ {
+ const uint8_t* pDFD;
+ uint32_t dfd_len;
+
+ if (m_params.m_uastc)
+ {
+ if (m_any_source_image_has_alpha)
+ {
+ pDFD = g_ktx2_uastc_alpha_dfd;
+ dfd_len = sizeof(g_ktx2_uastc_alpha_dfd);
+ }
+ else
+ {
+ pDFD = g_ktx2_uastc_nonalpha_dfd;
+ dfd_len = sizeof(g_ktx2_uastc_nonalpha_dfd);
+ }
+ }
+ else
+ {
+ if (m_any_source_image_has_alpha)
+ {
+ pDFD = g_ktx2_etc1s_alpha_dfd;
+ dfd_len = sizeof(g_ktx2_etc1s_alpha_dfd);
+ }
+ else
+ {
+ pDFD = g_ktx2_etc1s_nonalpha_dfd;
+ dfd_len = sizeof(g_ktx2_etc1s_nonalpha_dfd);
+ }
+ }
+
+ assert(dfd_len >= 44);
+
+ dfd.resize(dfd_len);
+ memcpy(dfd.data(), pDFD, dfd_len);
+
+ uint32_t dfd_bits = basisu::read_le_dword(dfd.data() + 3 * sizeof(uint32_t));
+
+ dfd_bits &= ~(0xFF << 16);
+
+ if (m_params.m_ktx2_srgb_transfer_func)
+ dfd_bits |= (basist::KTX2_KHR_DF_TRANSFER_SRGB << 16);
+ else
+ dfd_bits |= (basist::KTX2_KHR_DF_TRANSFER_LINEAR << 16);
+
+ basisu::write_le_dword(dfd.data() + 3 * sizeof(uint32_t), dfd_bits);
+
+ if (header.m_supercompression_scheme != basist::KTX2_SS_NONE)
+ {
+ uint32_t plane_bits = basisu::read_le_dword(dfd.data() + 5 * sizeof(uint32_t));
+
+ plane_bits &= ~0xFF;
+
+ basisu::write_le_dword(dfd.data() + 5 * sizeof(uint32_t), plane_bits);
+ }
+
+ // Fix up the DFD channel(s)
+ uint32_t dfd_chan0 = basisu::read_le_dword(dfd.data() + 7 * sizeof(uint32_t));
+
+ if (m_params.m_uastc)
+ {
+ dfd_chan0 &= ~(0xF << 24);
+
+ // TODO: Allow the caller to override this
+ if (m_any_source_image_has_alpha)
+ dfd_chan0 |= (basist::KTX2_DF_CHANNEL_UASTC_RGBA << 24);
+ else
+ dfd_chan0 |= (basist::KTX2_DF_CHANNEL_UASTC_RGB << 24);
+ }
+
+ basisu::write_le_dword(dfd.data() + 7 * sizeof(uint32_t), dfd_chan0);
+ }
+
+ bool basis_compressor::create_ktx2_file()
+ {
+ if (m_params.m_uastc)
+ {
+ if ((m_params.m_ktx2_uastc_supercompression != basist::KTX2_SS_NONE) && (m_params.m_ktx2_uastc_supercompression != basist::KTX2_SS_ZSTANDARD))
+ return false;
+ }
+
+ const basisu_backend_output& backend_output = m_backend.get_output();
+
+ // Determine the width/height, number of array layers, mipmap levels, and the number of faces (1 for 2D, 6 for cubemap).
+ // This does not support 1D or 3D.
+ uint32_t base_width = 0, base_height = 0, total_layers = 0, total_levels = 0, total_faces = 1;
+
+ for (uint32_t i = 0; i < m_slice_descs.size(); i++)
+ {
+ if ((m_slice_descs[i].m_mip_index == 0) && (!base_width))
+ {
+ base_width = m_slice_descs[i].m_orig_width;
+ base_height = m_slice_descs[i].m_orig_height;
+ }
+
+ total_layers = maximum<uint32_t>(total_layers, m_slice_descs[i].m_source_file_index + 1);
+
+ if (!m_slice_descs[i].m_source_file_index)
+ total_levels = maximum<uint32_t>(total_levels, m_slice_descs[i].m_mip_index + 1);
+ }
+
+ if (m_params.m_tex_type == basist::cBASISTexTypeCubemapArray)
+ {
+ assert((total_layers % 6) == 0);
+
+ total_layers /= 6;
+ assert(total_layers >= 1);
+
+ total_faces = 6;
+ }
+
+ basist::ktx2_header header;
+ memset(&header, 0, sizeof(header));
+
+ memcpy(header.m_identifier, basist::g_ktx2_file_identifier, sizeof(basist::g_ktx2_file_identifier));
+ header.m_pixel_width = base_width;
+ header.m_pixel_height = base_height;
+ header.m_face_count = total_faces;
+ header.m_vk_format = basist::KTX2_VK_FORMAT_UNDEFINED;
+ header.m_type_size = 1;
+ header.m_level_count = total_levels;
+ header.m_layer_count = (total_layers > 1) ? total_layers : 0;
+
+ if (m_params.m_uastc)
+ {
+ switch (m_params.m_ktx2_uastc_supercompression)
+ {
+ case basist::KTX2_SS_NONE:
+ {
+ header.m_supercompression_scheme = basist::KTX2_SS_NONE;
+ break;
+ }
+ case basist::KTX2_SS_ZSTANDARD:
+ {
+#if BASISD_SUPPORT_KTX2_ZSTD
+ header.m_supercompression_scheme = basist::KTX2_SS_ZSTANDARD;
+#else
+ header.m_supercompression_scheme = basist::KTX2_SS_NONE;
+#endif
+ break;
+ }
+ default: assert(0); return false;
+ }
+ }
+
+ basisu::vector<uint8_vec> level_data_bytes(total_levels);
+ basisu::vector<uint8_vec> compressed_level_data_bytes(total_levels);
+ uint_vec slice_level_offsets(m_slice_descs.size());
+
+ // This will append the texture data in the correct order (for each level: layer, then face).
+ for (uint32_t slice_index = 0; slice_index < m_slice_descs.size(); slice_index++)
+ {
+ const basisu_backend_slice_desc& slice_desc = m_slice_descs[slice_index];
+
+ slice_level_offsets[slice_index] = level_data_bytes[slice_desc.m_mip_index].size();
+
+ if (m_params.m_uastc)
+ append_vector(level_data_bytes[slice_desc.m_mip_index], m_uastc_backend_output.m_slice_image_data[slice_index]);
+ else
+ append_vector(level_data_bytes[slice_desc.m_mip_index], backend_output.m_slice_image_data[slice_index]);
+ }
+
+ // UASTC supercompression
+ if ((m_params.m_uastc) && (header.m_supercompression_scheme == basist::KTX2_SS_ZSTANDARD))
+ {
+#if BASISD_SUPPORT_KTX2_ZSTD
+ for (uint32_t level_index = 0; level_index < total_levels; level_index++)
+ {
+ compressed_level_data_bytes[level_index].resize(ZSTD_compressBound(level_data_bytes[level_index].size()));
+
+ size_t result = ZSTD_compress(compressed_level_data_bytes[level_index].data(), compressed_level_data_bytes[level_index].size(),
+ level_data_bytes[level_index].data(), level_data_bytes[level_index].size(),
+ m_params.m_ktx2_zstd_supercompression_level);
+
+ if (ZSTD_isError(result))
+ return false;
+
+ compressed_level_data_bytes[level_index].resize(result);
+ }
+#else
+ // Can't get here
+ assert(0);
+ return false;
+#endif
+ }
+ else
+ {
+ // No supercompression
+ compressed_level_data_bytes = level_data_bytes;
+ }
+
+ uint8_vec etc1s_global_data;
+
+ // Create ETC1S global supercompressed data
+ if (!m_params.m_uastc)
+ {
+ basist::ktx2_etc1s_global_data_header etc1s_global_data_header;
+ clear_obj(etc1s_global_data_header);
+
+ etc1s_global_data_header.m_endpoint_count = backend_output.m_num_endpoints;
+ etc1s_global_data_header.m_selector_count = backend_output.m_num_selectors;
+ etc1s_global_data_header.m_endpoints_byte_length = backend_output.m_endpoint_palette.size();
+ etc1s_global_data_header.m_selectors_byte_length = backend_output.m_selector_palette.size();
+ etc1s_global_data_header.m_tables_byte_length = backend_output.m_slice_image_tables.size();
+
+ basisu::vector<basist::ktx2_etc1s_image_desc> etc1s_image_descs(total_levels * total_layers * total_faces);
+ memset(etc1s_image_descs.data(), 0, etc1s_image_descs.size_in_bytes());
+
+ for (uint32_t slice_index = 0; slice_index < m_slice_descs.size(); slice_index++)
+ {
+ const basisu_backend_slice_desc& slice_desc = m_slice_descs[slice_index];
+
+ const uint32_t level_index = slice_desc.m_mip_index;
+ uint32_t layer_index = slice_desc.m_source_file_index;
+ uint32_t face_index = 0;
+
+ if (m_params.m_tex_type == basist::cBASISTexTypeCubemapArray)
+ {
+ face_index = layer_index % 6;
+ layer_index /= 6;
+ }
+
+ const uint32_t etc1s_image_index = level_index * (total_layers * total_faces) + layer_index * total_faces + face_index;
+
+ if (slice_desc.m_alpha)
+ {
+ etc1s_image_descs[etc1s_image_index].m_alpha_slice_byte_length = backend_output.m_slice_image_data[slice_index].size();
+ etc1s_image_descs[etc1s_image_index].m_alpha_slice_byte_offset = slice_level_offsets[slice_index];
+ }
+ else
+ {
+ if (m_params.m_tex_type == basist::cBASISTexTypeVideoFrames)
+ etc1s_image_descs[etc1s_image_index].m_image_flags = !slice_desc.m_iframe ? basist::KTX2_IMAGE_IS_P_FRAME : 0;
+
+ etc1s_image_descs[etc1s_image_index].m_rgb_slice_byte_length = backend_output.m_slice_image_data[slice_index].size();
+ etc1s_image_descs[etc1s_image_index].m_rgb_slice_byte_offset = slice_level_offsets[slice_index];
+ }
+ } // slice_index
+
+ append_vector(etc1s_global_data, (const uint8_t*)&etc1s_global_data_header, sizeof(etc1s_global_data_header));
+ append_vector(etc1s_global_data, (const uint8_t*)etc1s_image_descs.data(), etc1s_image_descs.size_in_bytes());
+ append_vector(etc1s_global_data, backend_output.m_endpoint_palette);
+ append_vector(etc1s_global_data, backend_output.m_selector_palette);
+ append_vector(etc1s_global_data, backend_output.m_slice_image_tables);
+
+ header.m_supercompression_scheme = basist::KTX2_SS_BASISLZ;
+ }
+
+ // Key values
+ basist::ktx2_transcoder::key_value_vec key_values(m_params.m_ktx2_key_values);
+ key_values.enlarge(1);
+
+ const char* pKTXwriter = "KTXwriter";
+ key_values.back().m_key.resize(strlen(pKTXwriter) + 1);
+ memcpy(key_values.back().m_key.data(), pKTXwriter, strlen(pKTXwriter) + 1);
+
+ char writer_id[128];
+#ifdef _MSC_VER
+ sprintf_s(writer_id, sizeof(writer_id), "Basis Universal %s", BASISU_LIB_VERSION_STRING);
+#else
+ snprintf(writer_id, sizeof(writer_id), "Basis Universal %s", BASISU_LIB_VERSION_STRING);
+#endif
+ key_values.back().m_value.resize(strlen(writer_id) + 1);
+ memcpy(key_values.back().m_value.data(), writer_id, strlen(writer_id) + 1);
+
+ key_values.sort();
+
+#if BASISU_DISABLE_KTX2_KEY_VALUES
+ // HACK HACK - Clear the key values array, which causes no key values to be written (triggering the ktx2check validator bug).
+ key_values.clear();
+#endif
+
+ uint8_vec key_value_data;
+
+ // DFD
+ uint8_vec dfd;
+ get_dfd(dfd, header);
+
+ const uint32_t kvd_file_offset = sizeof(header) + sizeof(basist::ktx2_level_index) * total_levels + dfd.size();
+
+ for (uint32_t pass = 0; pass < 2; pass++)
+ {
+ for (uint32_t i = 0; i < key_values.size(); i++)
+ {
+ if (key_values[i].m_key.size() < 2)
+ return false;
+
+ if (key_values[i].m_key.back() != 0)
+ return false;
+
+ const uint64_t total_len = (uint64_t)key_values[i].m_key.size() + (uint64_t)key_values[i].m_value.size();
+ if (total_len >= UINT32_MAX)
+ return false;
+
+ packed_uint<4> le_len((uint32_t)total_len);
+ append_vector(key_value_data, (const uint8_t*)&le_len, sizeof(le_len));
+
+ append_vector(key_value_data, key_values[i].m_key);
+ append_vector(key_value_data, key_values[i].m_value);
+
+ const uint32_t ofs = key_value_data.size() & 3;
+ const uint32_t padding = (4 - ofs) & 3;
+ for (uint32_t p = 0; p < padding; p++)
+ key_value_data.push_back(0);
+ }
+
+ if (header.m_supercompression_scheme != basist::KTX2_SS_NONE)
+ break;
+
+#if BASISU_DISABLE_KTX2_ALIGNMENT_WORKAROUND
+ break;
+#endif
+
+ // Hack to ensure the KVD block ends on a 16 byte boundary, because we have no other official way of aligning the data.
+ uint32_t kvd_end_file_offset = kvd_file_offset + key_value_data.size();
+ uint32_t bytes_needed_to_pad = (16 - (kvd_end_file_offset & 15)) & 15;
+ if (!bytes_needed_to_pad)
+ {
+ // We're good. No need to add a dummy key.
+ break;
+ }
+
+ assert(!pass);
+ if (pass)
+ return false;
+
+ if (bytes_needed_to_pad < 6)
+ bytes_needed_to_pad += 16;
+
+ printf("WARNING: Due to a KTX2 validator bug related to mipPadding, we must insert a dummy key into the KTX2 file of %u bytes\n", bytes_needed_to_pad);
+
+ // We're not good - need to add a dummy key large enough to force file alignment so the mip level array gets aligned.
+ // We can't just add some bytes before the mip level array because ktx2check will see that as extra data in the file that shouldn't be there in ktxValidator::validateDataSize().
+ key_values.enlarge(1);
+ for (uint32_t i = 0; i < (bytes_needed_to_pad - 4 - 1 - 1); i++)
+ key_values.back().m_key.push_back(127);
+
+ key_values.back().m_key.push_back(0);
+
+ key_values.back().m_value.push_back(0);
+
+ key_values.sort();
+
+ key_value_data.resize(0);
+
+ // Try again
+ }
+
+ basisu::vector<basist::ktx2_level_index> level_index_array(total_levels);
+ memset(level_index_array.data(), 0, level_index_array.size_in_bytes());
+
+ m_output_ktx2_file.clear();
+ m_output_ktx2_file.reserve(m_output_basis_file.size());
+
+ // Dummy header
+ m_output_ktx2_file.resize(sizeof(header));
+
+ // Level index array
+ append_vector(m_output_ktx2_file, (const uint8_t*)level_index_array.data(), level_index_array.size_in_bytes());
+
+ // DFD
+ const uint8_t* pDFD = dfd.data();
+ uint32_t dfd_len = dfd.size();
+
+ header.m_dfd_byte_offset = m_output_ktx2_file.size();
+ header.m_dfd_byte_length = dfd_len;
+ append_vector(m_output_ktx2_file, pDFD, dfd_len);
+
+ // Key value data
+ if (key_value_data.size())
+ {
+ assert(kvd_file_offset == m_output_ktx2_file.size());
+
+ header.m_kvd_byte_offset = m_output_ktx2_file.size();
+ header.m_kvd_byte_length = key_value_data.size();
+ append_vector(m_output_ktx2_file, key_value_data);
+ }
+
+ // Global Supercompressed Data
+ if (etc1s_global_data.size())
+ {
+ uint32_t ofs = m_output_ktx2_file.size() & 7;
+ uint32_t padding = (8 - ofs) & 7;
+ for (uint32_t i = 0; i < padding; i++)
+ m_output_ktx2_file.push_back(0);
+
+ header.m_sgd_byte_length = etc1s_global_data.size();
+ header.m_sgd_byte_offset = m_output_ktx2_file.size();
+
+ append_vector(m_output_ktx2_file, etc1s_global_data);
+ }
+
+ // mipPadding
+ if (header.m_supercompression_scheme == basist::KTX2_SS_NONE)
+ {
+ // We currently can't do this or the validator will incorrectly give an error.
+ uint32_t ofs = m_output_ktx2_file.size() & 15;
+ uint32_t padding = (16 - ofs) & 15;
+
+ // Make sure we're always aligned here (due to a validator bug).
+ if (padding)
+ {
+ printf("Warning: KTX2 mip level data is not 16-byte aligned. This may trigger a ktx2check validation bug. Writing %u bytes of mipPadding.\n", padding);
+ }
+
+ for (uint32_t i = 0; i < padding; i++)
+ m_output_ktx2_file.push_back(0);
+ }
+
+ // Level data - write the smallest mipmap first.
+ for (int level = total_levels - 1; level >= 0; level--)
+ {
+ level_index_array[level].m_byte_length = compressed_level_data_bytes[level].size();
+ if (m_params.m_uastc)
+ level_index_array[level].m_uncompressed_byte_length = level_data_bytes[level].size();
+
+ level_index_array[level].m_byte_offset = m_output_ktx2_file.size();
+ append_vector(m_output_ktx2_file, compressed_level_data_bytes[level]);
+ }
+
+ // Write final header
+ memcpy(m_output_ktx2_file.data(), &header, sizeof(header));
+
+ // Write final level index array
+ memcpy(m_output_ktx2_file.data() + sizeof(header), level_index_array.data(), level_index_array.size_in_bytes());
+
+ debug_printf("Total .ktx2 output file size: %u\n", m_output_ktx2_file.size());
+
+ return true;
+ }
+
+} // namespace basisu
diff --git a/thirdparty/basis_universal/basisu_comp.h b/thirdparty/basis_universal/encoder/basisu_comp.h
index 1c201ddbed..2c3af968f7 100644
--- a/thirdparty/basis_universal/basisu_comp.h
+++ b/thirdparty/basis_universal/encoder/basisu_comp.h
@@ -1,5 +1,5 @@
// basisu_comp.h
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -16,8 +16,23 @@
#include "basisu_frontend.h"
#include "basisu_backend.h"
#include "basisu_basis_file.h"
-#include "transcoder/basisu_global_selector_palette.h"
-#include "transcoder/basisu_transcoder.h"
+#include "../transcoder/basisu_global_selector_palette.h"
+#include "../transcoder/basisu_transcoder.h"
+#include "basisu_uastc_enc.h"
+
+#define BASISU_LIB_VERSION 115
+#define BASISU_LIB_VERSION_STRING "1.15"
+
+#ifndef BASISD_SUPPORT_KTX2
+ #error BASISD_SUPPORT_KTX2 is undefined
+#endif
+#ifndef BASISD_SUPPORT_KTX2_ZSTD
+ #error BASISD_SUPPORT_KTX2_ZSTD is undefined
+#endif
+
+#if !BASISD_SUPPORT_KTX2
+ #error BASISD_SUPPORT_KTX2 must be enabled when building the encoder. To reduce code size if KTX2 support is not needed, set BASISD_SUPPORT_KTX2_ZSTD to 0
+#endif
namespace basisu
{
@@ -40,6 +55,10 @@ namespace basisu
const uint32_t BASISU_MAX_SLICES = 0xFFFFFF;
+ const int BASISU_RDO_UASTC_DICT_SIZE_DEFAULT = 4096; // 32768;
+ const int BASISU_RDO_UASTC_DICT_SIZE_MIN = 64;
+ const int BASISU_RDO_UASTC_DICT_SIZE_MAX = 65536;
+
struct image_stats
{
image_stats()
@@ -52,43 +71,52 @@ namespace basisu
m_filename.clear();
m_width = 0;
m_height = 0;
-
- m_basis_etc1s_rgb_avg_psnr = 0.0f;
- m_basis_etc1s_luma_709_psnr = 0.0f;
- m_basis_etc1s_luma_601_psnr = 0.0f;
- m_basis_etc1s_luma_709_ssim = 0.0f;
-
- m_basis_bc1_rgb_avg_psnr = 0.0f;
- m_basis_bc1_luma_709_psnr = 0.0f;
- m_basis_bc1_luma_601_psnr = 0.0f;
- m_basis_bc1_luma_709_ssim = 0.0f;
-
- m_best_rgb_avg_psnr = 0.0f;
- m_best_luma_709_psnr = 0.0f;
- m_best_luma_601_psnr = 0.0f;
- m_best_luma_709_ssim = 0.0f;
+
+ m_basis_rgb_avg_psnr = 0.0f;
+ m_basis_rgba_avg_psnr = 0.0f;
+ m_basis_a_avg_psnr = 0.0f;
+ m_basis_luma_709_psnr = 0.0f;
+ m_basis_luma_601_psnr = 0.0f;
+ m_basis_luma_709_ssim = 0.0f;
+
+ m_bc7_rgb_avg_psnr = 0.0f;
+ m_bc7_rgba_avg_psnr = 0.0f;
+ m_bc7_a_avg_psnr = 0.0f;
+ m_bc7_luma_709_psnr = 0.0f;
+ m_bc7_luma_601_psnr = 0.0f;
+ m_bc7_luma_709_ssim = 0.0f;
+
+ m_best_etc1s_rgb_avg_psnr = 0.0f;
+ m_best_etc1s_luma_709_psnr = 0.0f;
+ m_best_etc1s_luma_601_psnr = 0.0f;
+ m_best_etc1s_luma_709_ssim = 0.0f;
}
std::string m_filename;
uint32_t m_width;
uint32_t m_height;
- // .basis compressed
- float m_basis_etc1s_rgb_avg_psnr;
- float m_basis_etc1s_luma_709_psnr;
- float m_basis_etc1s_luma_601_psnr;
- float m_basis_etc1s_luma_709_ssim;
+ // .basis compressed (ETC1S or UASTC statistics)
+ float m_basis_rgb_avg_psnr;
+ float m_basis_rgba_avg_psnr;
+ float m_basis_a_avg_psnr;
+ float m_basis_luma_709_psnr;
+ float m_basis_luma_601_psnr;
+ float m_basis_luma_709_ssim;
+
+ // BC7 statistics
+ float m_bc7_rgb_avg_psnr;
+ float m_bc7_rgba_avg_psnr;
+ float m_bc7_a_avg_psnr;
+ float m_bc7_luma_709_psnr;
+ float m_bc7_luma_601_psnr;
+ float m_bc7_luma_709_ssim;
- float m_basis_bc1_rgb_avg_psnr;
- float m_basis_bc1_luma_709_psnr;
- float m_basis_bc1_luma_601_psnr;
- float m_basis_bc1_luma_709_ssim;
-
- // Normal (highest quality) compressed ETC1S
- float m_best_rgb_avg_psnr;
- float m_best_luma_709_psnr;
- float m_best_luma_601_psnr;
- float m_best_luma_709_ssim;
+ // Highest achievable quality ETC1S statistics
+ float m_best_etc1s_rgb_avg_psnr;
+ float m_best_etc1s_luma_709_psnr;
+ float m_best_etc1s_luma_601_psnr;
+ float m_best_etc1s_luma_709_ssim;
};
template<bool def>
@@ -175,18 +203,30 @@ namespace basisu
struct basis_compressor_params
{
basis_compressor_params() :
+ m_pSel_codebook(NULL),
+ m_compression_level((int)BASISU_DEFAULT_COMPRESSION_LEVEL, 0, (int)BASISU_MAX_COMPRESSION_LEVEL),
+ m_selector_rdo_thresh(BASISU_DEFAULT_SELECTOR_RDO_THRESH, 0.0f, 1e+10f),
+ m_endpoint_rdo_thresh(BASISU_DEFAULT_ENDPOINT_RDO_THRESH, 0.0f, 1e+10f),
m_hybrid_sel_cb_quality_thresh(BASISU_DEFAULT_HYBRID_SEL_CB_QUALITY_THRESH, 0.0f, 1e+10f),
m_global_pal_bits(8, 0, ETC1_GLOBAL_SELECTOR_CODEBOOK_MAX_PAL_BITS),
m_global_mod_bits(8, 0, basist::etc1_global_palette_entry_modifier::cTotalBits),
- m_endpoint_rdo_thresh(BASISU_DEFAULT_ENDPOINT_RDO_THRESH, 0.0f, 1e+10f),
- m_selector_rdo_thresh(BASISU_DEFAULT_SELECTOR_RDO_THRESH, 0.0f, 1e+10f),
- m_pSel_codebook(NULL),
+ m_mip_scale(1.0f, .000125f, 4.0f),
+ m_mip_smallest_dimension(1, 1, 16384),
m_max_endpoint_clusters(512),
m_max_selector_clusters(512),
m_quality_level(-1),
- m_mip_scale(1.0f, .000125f, 4.0f),
- m_mip_smallest_dimension(1, 1, 16384),
- m_compression_level((int)BASISU_DEFAULT_COMPRESSION_LEVEL, 0, (int)BASISU_MAX_COMPRESSION_LEVEL),
+ m_pack_uastc_flags(cPackUASTCLevelDefault),
+ m_rdo_uastc_quality_scalar(1.0f, 0.001f, 50.0f),
+ m_rdo_uastc_dict_size(BASISU_RDO_UASTC_DICT_SIZE_DEFAULT, BASISU_RDO_UASTC_DICT_SIZE_MIN, BASISU_RDO_UASTC_DICT_SIZE_MAX),
+ m_rdo_uastc_max_smooth_block_error_scale(UASTC_RDO_DEFAULT_SMOOTH_BLOCK_MAX_ERROR_SCALE, 1.0f, 300.0f),
+ m_rdo_uastc_smooth_block_max_std_dev(UASTC_RDO_DEFAULT_MAX_SMOOTH_BLOCK_STD_DEV, .01f, 65536.0f),
+ m_rdo_uastc_max_allowed_rms_increase_ratio(UASTC_RDO_DEFAULT_MAX_ALLOWED_RMS_INCREASE_RATIO, .01f, 100.0f),
+ m_rdo_uastc_skip_block_rms_thresh(UASTC_RDO_DEFAULT_SKIP_BLOCK_RMS_THRESH, .01f, 100.0f),
+ m_resample_width(0, 1, 16384),
+ m_resample_height(0, 1, 16384),
+ m_resample_factor(0.0f, .00125f, 100.0f),
+ m_ktx2_uastc_supercompression(basist::KTX2_SS_NONE),
+ m_ktx2_zstd_supercompression_level(6, INT_MIN, INT_MAX),
m_pJob_pool(nullptr)
{
clear();
@@ -196,15 +236,20 @@ namespace basisu
{
m_pSel_codebook = NULL;
+ m_uastc.clear();
+ m_status_output.clear();
+
m_source_filenames.clear();
m_source_alpha_filenames.clear();
m_source_images.clear();
+ m_source_mipmap_images.clear();
m_out_filename.clear();
m_y_flip.clear();
m_debug.clear();
+ m_validate.clear();
m_debug_images.clear();
m_global_sel_pal.clear();
m_auto_global_sel_pal.clear();
@@ -219,7 +264,11 @@ namespace basisu
m_check_for_alpha.clear();
m_force_alpha.clear();
m_multithreading.clear();
- m_seperate_rg_to_color_alpha.clear();
+ m_swizzle[0] = 0;
+ m_swizzle[1] = 1;
+ m_swizzle[2] = 2;
+ m_swizzle[3] = 3;
+ m_renormalize.clear();
m_hybrid_sel_cb_quality_thresh.clear();
m_global_pal_bits.clear();
m_global_mod_bits.clear();
@@ -236,6 +285,7 @@ namespace basisu
m_mip_premultiplied.clear();
m_mip_renormalize.clear();
m_mip_wrapping.clear();
+ m_mip_fast.clear();
m_mip_smallest_dimension.clear();
m_max_endpoint_clusters = 0;
@@ -247,30 +297,63 @@ namespace basisu
m_userdata1 = 0;
m_us_per_frame = 0;
+ m_pack_uastc_flags = cPackUASTCLevelDefault;
+ m_rdo_uastc.clear();
+ m_rdo_uastc_quality_scalar.clear();
+ m_rdo_uastc_max_smooth_block_error_scale.clear();
+ m_rdo_uastc_smooth_block_max_std_dev.clear();
+ m_rdo_uastc_max_allowed_rms_increase_ratio.clear();
+ m_rdo_uastc_skip_block_rms_thresh.clear();
+ m_rdo_uastc_favor_simpler_modes_in_rdo_mode.clear();
+ m_rdo_uastc_multithreading.clear();
+
+ m_resample_width.clear();
+ m_resample_height.clear();
+ m_resample_factor.clear();
+
+ m_pGlobal_codebooks = nullptr;
+
+ m_create_ktx2_file.clear();
+ m_ktx2_uastc_supercompression = basist::KTX2_SS_NONE;
+ m_ktx2_key_values.clear();
+ m_ktx2_zstd_supercompression_level.clear();
+ m_ktx2_srgb_transfer_func.clear();
+
m_pJob_pool = nullptr;
}
-
+
// Pointer to the global selector codebook, or nullptr to not use a global selector codebook
const basist::etc1_global_selector_codebook *m_pSel_codebook;
+ // True to generate UASTC .basis file data, otherwise ETC1S.
+ bool_param<false> m_uastc;
+
// If m_read_source_images is true, m_source_filenames (and optionally m_source_alpha_filenames) contains the filenames of PNG images to read.
// Otherwise, the compressor processes the images in m_source_images.
- std::vector<std::string> m_source_filenames;
- std::vector<std::string> m_source_alpha_filenames;
+ basisu::vector<std::string> m_source_filenames;
+ basisu::vector<std::string> m_source_alpha_filenames;
- std::vector<image> m_source_images;
- // TODO: Allow caller to supply their own mipmaps
+ basisu::vector<image> m_source_images;
+
+ // Stores mipmaps starting from level 1. Level 0 is still stored in m_source_images, as usual.
+ // If m_source_mipmaps isn't empty, automatic mipmap generation isn't done. m_source_mipmaps.size() MUST equal m_source_images.size() or the compressor returns an error.
+ // The compressor applies the user-provided swizzling (in m_swizzle) to these images.
+ basisu::vector< basisu::vector<image> > m_source_mipmap_images;
// Filename of the output basis file
- std::string m_out_filename;
+ std::string m_out_filename;
// The params are done this way so we can detect when the user has explictly changed them.
// Flip images across Y axis
bool_param<false> m_y_flip;
+
+ // If true, the compressor will print basis status to stdout during compression.
+ bool_param<true> m_status_output;
// Output debug information during compression
bool_param<false> m_debug;
+ bool_param<false> m_validate;
// m_debug_images is pretty slow
bool_param<false> m_debug_images;
@@ -284,7 +367,7 @@ namespace basisu
// Frontend/backend codec parameters
bool_param<false> m_no_hybrid_sel_cb;
- // Use perceptual sRGB colorspace metrics (for normal maps, etc.)
+ // Use perceptual sRGB colorspace metrics instead of linear
bool_param<true> m_perceptual;
// Disable selector RDO, for faster compression but larger files
@@ -299,7 +382,7 @@ namespace basisu
// Write the output basis file to disk using m_out_filename
bool_param<false> m_write_output_basis_files;
-
+
// Compute and display image metrics
bool_param<false> m_compute_stats;
@@ -311,7 +394,9 @@ namespace basisu
bool_param<true> m_multithreading;
// Split the R channel to RGB and the G channel to alpha, then write a basis file with alpha channels
- bool_param<false> m_seperate_rg_to_color_alpha;
+ char m_swizzle[4];
+
+ bool_param<false> m_renormalize;
bool_param<false> m_disable_hierarchical_endpoint_codebooks;
@@ -328,10 +413,11 @@ namespace basisu
bool_param<true> m_mip_premultiplied; // not currently supported
bool_param<false> m_mip_renormalize;
bool_param<true> m_mip_wrapping;
+ bool_param<true> m_mip_fast;
param<int> m_mip_smallest_dimension;
// Codebook size (quality) control.
- // If m_quality_level != -1, it controls the quality level. It ranges from [0,255].
+ // If m_quality_level != -1, it controls the quality level. It ranges from [0,255] or [BASISU_QUALITY_MIN, BASISU_QUALITY_MAX].
// Otherwise m_max_endpoint_clusters/m_max_selector_clusters controls the codebook sizes directly.
uint32_t m_max_endpoint_clusters;
uint32_t m_max_selector_clusters;
@@ -343,6 +429,31 @@ namespace basisu
uint32_t m_userdata1;
uint32_t m_us_per_frame;
+ // cPackUASTCLevelDefault, etc.
+ uint32_t m_pack_uastc_flags;
+ bool_param<false> m_rdo_uastc;
+ param<float> m_rdo_uastc_quality_scalar;
+ param<int> m_rdo_uastc_dict_size;
+ param<float> m_rdo_uastc_max_smooth_block_error_scale;
+ param<float> m_rdo_uastc_smooth_block_max_std_dev;
+ param<float> m_rdo_uastc_max_allowed_rms_increase_ratio;
+ param<float> m_rdo_uastc_skip_block_rms_thresh;
+ bool_param<true> m_rdo_uastc_favor_simpler_modes_in_rdo_mode;
+ bool_param<true> m_rdo_uastc_multithreading;
+
+ param<int> m_resample_width;
+ param<int> m_resample_height;
+ param<float> m_resample_factor;
+ const basist::basisu_lowlevel_etc1s_transcoder *m_pGlobal_codebooks;
+
+ // KTX2 specific parameters.
+ // Internally, the compressor always creates a .basis file then it converts that lossless to KTX2.
+ bool_param<false> m_create_ktx2_file;
+ basist::ktx2_supercompression m_ktx2_uastc_supercompression;
+ basist::ktx2_transcoder::key_value_vec m_ktx2_key_values;
+ param<int> m_ktx2_zstd_supercompression_level;
+ bool_param<false> m_ktx2_srgb_transfer_func;
+
job_pool *m_pJob_pool;
};
@@ -360,35 +471,41 @@ namespace basisu
cECSuccess = 0,
cECFailedReadingSourceImages,
cECFailedValidating,
+ cECFailedEncodeUASTC,
cECFailedFrontEnd,
cECFailedFontendExtract,
cECFailedBackend,
cECFailedCreateBasisFile,
- cECFailedWritingOutput
+ cECFailedWritingOutput,
+ cECFailedUASTCRDOPostProcess,
+ cECFailedCreateKTX2File
};
error_code process();
+ // The output .basis file will always be valid of process() succeeded.
const uint8_vec &get_output_basis_file() const { return m_output_basis_file; }
- const etc_block_vec &get_output_blocks() const { return m_output_blocks; }
+
+ // The output .ktx2 file will only be valid if m_create_ktx2_file was true and process() succeeded.
+ const uint8_vec& get_output_ktx2_file() const { return m_output_ktx2_file; }
- const std::vector<image_stats> &get_stats() const { return m_stats; }
+ const basisu::vector<image_stats> &get_stats() const { return m_stats; }
uint32_t get_basis_file_size() const { return m_basis_file_size; }
double get_basis_bits_per_texel() const { return m_basis_bits_per_texel; }
-
+
bool get_any_source_image_has_alpha() const { return m_any_source_image_has_alpha; }
-
+
private:
basis_compressor_params m_params;
- std::vector<image> m_slice_images;
+ basisu::vector<image> m_slice_images;
- std::vector<image_stats> m_stats;
+ basisu::vector<image_stats> m_stats;
uint32_t m_basis_file_size;
double m_basis_bits_per_texel;
-
+
basisu_backend_slice_desc_vec m_slice_descs;
uint32_t m_total_blocks;
@@ -397,33 +514,41 @@ namespace basisu
basisu_frontend m_frontend;
pixel_block_vec m_source_blocks;
- std::vector<gpu_image> m_frontend_output_textures;
+ basisu::vector<gpu_image> m_frontend_output_textures;
- std::vector<gpu_image> m_best_etc1s_images;
- std::vector<image> m_best_etc1s_images_unpacked;
+ basisu::vector<gpu_image> m_best_etc1s_images;
+ basisu::vector<image> m_best_etc1s_images_unpacked;
basisu_backend m_backend;
basisu_file m_basis_file;
- std::vector<gpu_image> m_decoded_output_textures;
- std::vector<image> m_decoded_output_textures_unpacked;
- std::vector<gpu_image> m_decoded_output_textures_bc1;
- std::vector<image> m_decoded_output_textures_unpacked_bc1;
+ basisu::vector<gpu_image> m_decoded_output_textures;
+ basisu::vector<image> m_decoded_output_textures_unpacked;
+ basisu::vector<gpu_image> m_decoded_output_textures_bc7;
+ basisu::vector<image> m_decoded_output_textures_unpacked_bc7;
uint8_vec m_output_basis_file;
- etc_block_vec m_output_blocks;
+ uint8_vec m_output_ktx2_file;
+
+ basisu::vector<gpu_image> m_uastc_slice_textures;
+ basisu_backend_output m_uastc_backend_output;
bool m_any_source_image_has_alpha;
bool read_source_images();
+ bool extract_source_blocks();
bool process_frontend();
bool extract_frontend_texture_data();
bool process_backend();
bool create_basis_file_and_transcode();
bool write_output_files_and_compute_stats();
- bool generate_mipmaps(const image &img, std::vector<image> &mips, bool has_alpha);
+ error_code encode_slices_to_uastc();
+ bool generate_mipmaps(const image &img, basisu::vector<image> &mips, bool has_alpha);
bool validate_texture_type_constraints();
+ bool validate_ktx2_constraints();
+ void get_dfd(uint8_vec& dfd, const basist::ktx2_header& hdr);
+ bool create_ktx2_file();
};
} // namespace basisu
diff --git a/thirdparty/basis_universal/basisu_enc.cpp b/thirdparty/basis_universal/encoder/basisu_enc.cpp
index 7057c65cf8..f02fb62c11 100644
--- a/thirdparty/basis_universal/basisu_enc.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_enc.cpp
@@ -1,5 +1,5 @@
// basisu_enc.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -17,7 +17,11 @@
#include "basisu_resampler.h"
#include "basisu_resampler_filters.h"
#include "basisu_etc.h"
-#include "transcoder/basisu_transcoder.h"
+#include "../transcoder/basisu_transcoder.h"
+#include "basisu_bc7enc.h"
+#include "apg_bmp.h"
+#include "jpgd.h"
+#include <vector>
#if defined(_WIN32)
// For QueryPerformanceCounter/QueryPerformanceFrequency
@@ -29,6 +33,9 @@ namespace basisu
{
uint64_t interval_timer::g_init_ticks, interval_timer::g_freq;
double interval_timer::g_timer_freq;
+#if BASISU_SUPPORT_SSE
+ bool g_cpu_supports_sse41;
+#endif
uint8_t g_hamming_dist[256] =
{
@@ -50,10 +57,117 @@ namespace basisu
4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
};
+ // This is a Public Domain 8x8 font from here:
+ // https://github.com/dhepper/font8x8/blob/master/font8x8_basic.h
+ const uint8_t g_debug_font8x8_basic[127 - 32 + 1][8] =
+ {
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0020 ( )
+ { 0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00}, // U+0021 (!)
+ { 0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0022 (")
+ { 0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00}, // U+0023 (#)
+ { 0x0C, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x0C, 0x00}, // U+0024 ($)
+ { 0x00, 0x63, 0x33, 0x18, 0x0C, 0x66, 0x63, 0x00}, // U+0025 (%)
+ { 0x1C, 0x36, 0x1C, 0x6E, 0x3B, 0x33, 0x6E, 0x00}, // U+0026 (&)
+ { 0x06, 0x06, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0027 (')
+ { 0x18, 0x0C, 0x06, 0x06, 0x06, 0x0C, 0x18, 0x00}, // U+0028 (()
+ { 0x06, 0x0C, 0x18, 0x18, 0x18, 0x0C, 0x06, 0x00}, // U+0029 ())
+ { 0x00, 0x66, 0x3C, 0xFF, 0x3C, 0x66, 0x00, 0x00}, // U+002A (*)
+ { 0x00, 0x0C, 0x0C, 0x3F, 0x0C, 0x0C, 0x00, 0x00}, // U+002B (+)
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x06}, // U+002C (,)
+ { 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x00}, // U+002D (-)
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00}, // U+002E (.)
+ { 0x60, 0x30, 0x18, 0x0C, 0x06, 0x03, 0x01, 0x00}, // U+002F (/)
+ { 0x3E, 0x63, 0x73, 0x7B, 0x6F, 0x67, 0x3E, 0x00}, // U+0030 (0)
+ { 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x3F, 0x00}, // U+0031 (1)
+ { 0x1E, 0x33, 0x30, 0x1C, 0x06, 0x33, 0x3F, 0x00}, // U+0032 (2)
+ { 0x1E, 0x33, 0x30, 0x1C, 0x30, 0x33, 0x1E, 0x00}, // U+0033 (3)
+ { 0x38, 0x3C, 0x36, 0x33, 0x7F, 0x30, 0x78, 0x00}, // U+0034 (4)
+ { 0x3F, 0x03, 0x1F, 0x30, 0x30, 0x33, 0x1E, 0x00}, // U+0035 (5)
+ { 0x1C, 0x06, 0x03, 0x1F, 0x33, 0x33, 0x1E, 0x00}, // U+0036 (6)
+ { 0x3F, 0x33, 0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x00}, // U+0037 (7)
+ { 0x1E, 0x33, 0x33, 0x1E, 0x33, 0x33, 0x1E, 0x00}, // U+0038 (8)
+ { 0x1E, 0x33, 0x33, 0x3E, 0x30, 0x18, 0x0E, 0x00}, // U+0039 (9)
+ { 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00}, // U+003A (:)
+ { 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x06}, // U+003B (;)
+ { 0x18, 0x0C, 0x06, 0x03, 0x06, 0x0C, 0x18, 0x00}, // U+003C (<)
+ { 0x00, 0x00, 0x3F, 0x00, 0x00, 0x3F, 0x00, 0x00}, // U+003D (=)
+ { 0x06, 0x0C, 0x18, 0x30, 0x18, 0x0C, 0x06, 0x00}, // U+003E (>)
+ { 0x1E, 0x33, 0x30, 0x18, 0x0C, 0x00, 0x0C, 0x00}, // U+003F (?)
+ { 0x3E, 0x63, 0x7B, 0x7B, 0x7B, 0x03, 0x1E, 0x00}, // U+0040 (@)
+ { 0x0C, 0x1E, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x00}, // U+0041 (A)
+ { 0x3F, 0x66, 0x66, 0x3E, 0x66, 0x66, 0x3F, 0x00}, // U+0042 (B)
+ { 0x3C, 0x66, 0x03, 0x03, 0x03, 0x66, 0x3C, 0x00}, // U+0043 (C)
+ { 0x1F, 0x36, 0x66, 0x66, 0x66, 0x36, 0x1F, 0x00}, // U+0044 (D)
+ { 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x46, 0x7F, 0x00}, // U+0045 (E)
+ { 0x7F, 0x46, 0x16, 0x1E, 0x16, 0x06, 0x0F, 0x00}, // U+0046 (F)
+ { 0x3C, 0x66, 0x03, 0x03, 0x73, 0x66, 0x7C, 0x00}, // U+0047 (G)
+ { 0x33, 0x33, 0x33, 0x3F, 0x33, 0x33, 0x33, 0x00}, // U+0048 (H)
+ { 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0049 (I)
+ { 0x78, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E, 0x00}, // U+004A (J)
+ { 0x67, 0x66, 0x36, 0x1E, 0x36, 0x66, 0x67, 0x00}, // U+004B (K)
+ { 0x0F, 0x06, 0x06, 0x06, 0x46, 0x66, 0x7F, 0x00}, // U+004C (L)
+ { 0x63, 0x77, 0x7F, 0x7F, 0x6B, 0x63, 0x63, 0x00}, // U+004D (M)
+ { 0x63, 0x67, 0x6F, 0x7B, 0x73, 0x63, 0x63, 0x00}, // U+004E (N)
+ { 0x1C, 0x36, 0x63, 0x63, 0x63, 0x36, 0x1C, 0x00}, // U+004F (O)
+ { 0x3F, 0x66, 0x66, 0x3E, 0x06, 0x06, 0x0F, 0x00}, // U+0050 (P)
+ { 0x1E, 0x33, 0x33, 0x33, 0x3B, 0x1E, 0x38, 0x00}, // U+0051 (Q)
+ { 0x3F, 0x66, 0x66, 0x3E, 0x36, 0x66, 0x67, 0x00}, // U+0052 (R)
+ { 0x1E, 0x33, 0x07, 0x0E, 0x38, 0x33, 0x1E, 0x00}, // U+0053 (S)
+ { 0x3F, 0x2D, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0054 (T)
+ { 0x33, 0x33, 0x33, 0x33, 0x33, 0x33, 0x3F, 0x00}, // U+0055 (U)
+ { 0x33, 0x33, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00}, // U+0056 (V)
+ { 0x63, 0x63, 0x63, 0x6B, 0x7F, 0x77, 0x63, 0x00}, // U+0057 (W)
+ { 0x63, 0x63, 0x36, 0x1C, 0x1C, 0x36, 0x63, 0x00}, // U+0058 (X)
+ { 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x0C, 0x1E, 0x00}, // U+0059 (Y)
+ { 0x7F, 0x63, 0x31, 0x18, 0x4C, 0x66, 0x7F, 0x00}, // U+005A (Z)
+ { 0x1E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1E, 0x00}, // U+005B ([)
+ { 0x03, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x40, 0x00}, // U+005C (\)
+ { 0x1E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x1E, 0x00}, // U+005D (])
+ { 0x08, 0x1C, 0x36, 0x63, 0x00, 0x00, 0x00, 0x00}, // U+005E (^)
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF}, // U+005F (_)
+ { 0x0C, 0x0C, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+0060 (`)
+ { 0x00, 0x00, 0x1E, 0x30, 0x3E, 0x33, 0x6E, 0x00}, // U+0061 (a)
+ { 0x07, 0x06, 0x06, 0x3E, 0x66, 0x66, 0x3B, 0x00}, // U+0062 (b)
+ { 0x00, 0x00, 0x1E, 0x33, 0x03, 0x33, 0x1E, 0x00}, // U+0063 (c)
+ { 0x38, 0x30, 0x30, 0x3e, 0x33, 0x33, 0x6E, 0x00}, // U+0064 (d)
+ { 0x00, 0x00, 0x1E, 0x33, 0x3f, 0x03, 0x1E, 0x00}, // U+0065 (e)
+ { 0x1C, 0x36, 0x06, 0x0f, 0x06, 0x06, 0x0F, 0x00}, // U+0066 (f)
+ { 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x1F}, // U+0067 (g)
+ { 0x07, 0x06, 0x36, 0x6E, 0x66, 0x66, 0x67, 0x00}, // U+0068 (h)
+ { 0x0C, 0x00, 0x0E, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+0069 (i)
+ { 0x30, 0x00, 0x30, 0x30, 0x30, 0x33, 0x33, 0x1E}, // U+006A (j)
+ { 0x07, 0x06, 0x66, 0x36, 0x1E, 0x36, 0x67, 0x00}, // U+006B (k)
+ { 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0C, 0x1E, 0x00}, // U+006C (l)
+ { 0x00, 0x00, 0x33, 0x7F, 0x7F, 0x6B, 0x63, 0x00}, // U+006D (m)
+ { 0x00, 0x00, 0x1F, 0x33, 0x33, 0x33, 0x33, 0x00}, // U+006E (n)
+ { 0x00, 0x00, 0x1E, 0x33, 0x33, 0x33, 0x1E, 0x00}, // U+006F (o)
+ { 0x00, 0x00, 0x3B, 0x66, 0x66, 0x3E, 0x06, 0x0F}, // U+0070 (p)
+ { 0x00, 0x00, 0x6E, 0x33, 0x33, 0x3E, 0x30, 0x78}, // U+0071 (q)
+ { 0x00, 0x00, 0x3B, 0x6E, 0x66, 0x06, 0x0F, 0x00}, // U+0072 (r)
+ { 0x00, 0x00, 0x3E, 0x03, 0x1E, 0x30, 0x1F, 0x00}, // U+0073 (s)
+ { 0x08, 0x0C, 0x3E, 0x0C, 0x0C, 0x2C, 0x18, 0x00}, // U+0074 (t)
+ { 0x00, 0x00, 0x33, 0x33, 0x33, 0x33, 0x6E, 0x00}, // U+0075 (u)
+ { 0x00, 0x00, 0x33, 0x33, 0x33, 0x1E, 0x0C, 0x00}, // U+0076 (v)
+ { 0x00, 0x00, 0x63, 0x6B, 0x7F, 0x7F, 0x36, 0x00}, // U+0077 (w)
+ { 0x00, 0x00, 0x63, 0x36, 0x1C, 0x36, 0x63, 0x00}, // U+0078 (x)
+ { 0x00, 0x00, 0x33, 0x33, 0x33, 0x3E, 0x30, 0x1F}, // U+0079 (y)
+ { 0x00, 0x00, 0x3F, 0x19, 0x0C, 0x26, 0x3F, 0x00}, // U+007A (z)
+ { 0x38, 0x0C, 0x0C, 0x07, 0x0C, 0x0C, 0x38, 0x00}, // U+007B ({)
+ { 0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00}, // U+007C (|)
+ { 0x07, 0x0C, 0x0C, 0x38, 0x0C, 0x0C, 0x07, 0x00}, // U+007D (})
+ { 0x6E, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // U+007E (~)
+ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00} // U+007F
+ };
+
// Encoder library initialization (just call once at startup)
void basisu_encoder_init()
{
+ detect_sse41();
+
basist::basisu_transcoder_init();
+ pack_etc1_solid_color_init();
+ //uastc_init();
+ bc7enc_compress_block_init(); // must be after uastc_init()
}
void error_printf(const char *pFmt, ...)
@@ -108,7 +222,7 @@ namespace basisu
#else
#error TODO
#endif
-
+
interval_timer::interval_timer() : m_start_time(0), m_stop_time(0), m_started(false), m_stopped(false)
{
if (!g_timer_freq)
@@ -169,38 +283,142 @@ namespace basisu
return ticks * g_timer_freq;
}
- bool load_png(const char* pFilename, image& img)
+ const uint32_t MAX_32BIT_ALLOC_SIZE = 250000000;
+
+ bool load_bmp(const char* pFilename, image& img)
{
- std::vector<uint8_t> buffer;
- unsigned err = lodepng::load_file(buffer, std::string(pFilename));
- if (err)
+ int w = 0, h = 0;
+ unsigned int n_chans = 0;
+ unsigned char* pImage_data = apg_bmp_read(pFilename, &w, &h, &n_chans);
+
+ if ((!pImage_data) || (!w) || (!h) || ((n_chans != 3) && (n_chans != 4)))
+ {
+ error_printf("Failed loading .BMP image \"%s\"!\n", pFilename);
+
+ if (pImage_data)
+ apg_bmp_free(pImage_data);
+
return false;
+ }
- unsigned w = 0, h = 0;
+ if (sizeof(void *) == sizeof(uint32_t))
+ {
+ if ((w * h * n_chans) > MAX_32BIT_ALLOC_SIZE)
+ {
+ error_printf("Image \"%s\" is too large (%ux%u) to process in a 32-bit build!\n", pFilename, w, h);
+
+ if (pImage_data)
+ apg_bmp_free(pImage_data);
+
+ return false;
+ }
+ }
+
+ img.resize(w, h);
+
+ const uint8_t *pSrc = pImage_data;
+ for (int y = 0; y < h; y++)
+ {
+ color_rgba *pDst = &img(0, y);
+
+ for (int x = 0; x < w; x++)
+ {
+ pDst->r = pSrc[0];
+ pDst->g = pSrc[1];
+ pDst->b = pSrc[2];
+ pDst->a = (n_chans == 3) ? 255 : pSrc[3];
+
+ pSrc += n_chans;
+ ++pDst;
+ }
+ }
+
+ apg_bmp_free(pImage_data);
+
+ return true;
+ }
+
+ bool load_tga(const char* pFilename, image& img)
+ {
+ int w = 0, h = 0, n_chans = 0;
+ uint8_t* pImage_data = read_tga(pFilename, w, h, n_chans);
+ if ((!pImage_data) || (!w) || (!h) || ((n_chans != 3) && (n_chans != 4)))
+ {
+ error_printf("Failed loading .TGA image \"%s\"!\n", pFilename);
+
+ if (pImage_data)
+ free(pImage_data);
+
+ return false;
+ }
+
if (sizeof(void *) == sizeof(uint32_t))
{
+ if ((w * h * n_chans) > MAX_32BIT_ALLOC_SIZE)
+ {
+ error_printf("Image \"%s\" is too large (%ux%u) to process in a 32-bit build!\n", pFilename, w, h);
+
+ if (pImage_data)
+ free(pImage_data);
+
+ return false;
+ }
+ }
+
+ img.resize(w, h);
+
+ const uint8_t *pSrc = pImage_data;
+ for (int y = 0; y < h; y++)
+ {
+ color_rgba *pDst = &img(0, y);
+
+ for (int x = 0; x < w; x++)
+ {
+ pDst->r = pSrc[0];
+ pDst->g = pSrc[1];
+ pDst->b = pSrc[2];
+ pDst->a = (n_chans == 3) ? 255 : pSrc[3];
+
+ pSrc += n_chans;
+ ++pDst;
+ }
+ }
+
+ free(pImage_data);
+
+ return true;
+ }
+
+ bool load_png(const uint8_t *pBuf, size_t buf_size, image &img, const char *pFilename)
+ {
+ if (!buf_size)
+ return false;
+
+ unsigned err = 0, w = 0, h = 0;
+
+ if (sizeof(void*) == sizeof(uint32_t))
+ {
// Inspect the image first on 32-bit builds, to see if the image would require too much memory.
lodepng::State state;
- err = lodepng_inspect(&w, &h, &state, &buffer[0], buffer.size());
+ err = lodepng_inspect(&w, &h, &state, pBuf, buf_size);
if ((err != 0) || (!w) || (!h))
return false;
const uint32_t exepected_alloc_size = w * h * sizeof(uint32_t);
-
+
// If the file is too large on 32-bit builds then just bail now, to prevent causing a memory exception.
- const uint32_t MAX_ALLOC_SIZE = 250000000;
- if (exepected_alloc_size >= MAX_ALLOC_SIZE)
+ if (exepected_alloc_size >= MAX_32BIT_ALLOC_SIZE)
{
- error_printf("Image \"%s\" is too large (%ux%u) to process in a 32-bit build!\n", pFilename, w, h);
+ error_printf("Image \"%s\" is too large (%ux%u) to process in a 32-bit build!\n", (pFilename != nullptr) ? pFilename : "<memory>", w, h);
return false;
}
-
+
w = h = 0;
}
-
+
std::vector<uint8_t> out;
- err = lodepng::decode(out, w, h, &buffer[0], buffer.size());
+ err = lodepng::decode(out, w, h, pBuf, buf_size);
if ((err != 0) || (!w) || (!h))
return false;
@@ -213,12 +431,62 @@ namespace basisu
return true;
}
+
+ bool load_png(const char* pFilename, image& img)
+ {
+ std::vector<uint8_t> buffer;
+ unsigned err = lodepng::load_file(buffer, std::string(pFilename));
+ if (err)
+ return false;
+
+
+ return load_png(buffer.data(), buffer.size(), img, pFilename);
+ }
+
+ bool load_jpg(const char *pFilename, image& img)
+ {
+ int width = 0, height = 0, actual_comps = 0;
+ uint8_t *pImage_data = jpgd::decompress_jpeg_image_from_file(pFilename, &width, &height, &actual_comps, 4, jpgd::jpeg_decoder::cFlagLinearChromaFiltering);
+ if (!pImage_data)
+ return false;
+
+ img.init(pImage_data, width, height, 4);
+
+ free(pImage_data);
+
+ return true;
+ }
+
+ bool load_image(const char* pFilename, image& img)
+ {
+ std::string ext(string_get_extension(std::string(pFilename)));
+
+ if (ext.length() == 0)
+ return false;
+
+ const char *pExt = ext.c_str();
+
+ if (strcasecmp(pExt, "png") == 0)
+ return load_png(pFilename, img);
+ if (strcasecmp(pExt, "bmp") == 0)
+ return load_bmp(pFilename, img);
+ if (strcasecmp(pExt, "tga") == 0)
+ return load_tga(pFilename, img);
+ if ( (strcasecmp(pExt, "jpg") == 0) || (strcasecmp(pExt, "jfif") == 0) || (strcasecmp(pExt, "jpeg") == 0) )
+ return load_jpg(pFilename, img);
+
+ return false;
+ }
- bool save_png(const char* pFilename, const image & img, uint32_t image_save_flags, uint32_t grayscale_comp)
+ bool save_png(const char* pFilename, const image &img, uint32_t image_save_flags, uint32_t grayscale_comp)
{
if (!img.get_total_pixels())
return false;
+ const uint32_t MAX_PNG_IMAGE_DIM = 32768;
+ if ((img.get_width() > MAX_PNG_IMAGE_DIM) || (img.get_height() > MAX_PNG_IMAGE_DIM))
+ return false;
+
std::vector<uint8_t> out;
unsigned err = 0;
@@ -231,16 +499,19 @@ namespace basisu
for (uint32_t x = 0; x < img.get_width(); x++)
*pDst++ = img(x, y)[grayscale_comp];
- err = lodepng::encode(out, (const uint8_t*)& g_pixels[0], img.get_width(), img.get_height(), LCT_GREY, 8);
+ err = lodepng::encode(out, (const uint8_t*)&g_pixels[0], img.get_width(), img.get_height(), LCT_GREY, 8);
}
else
{
bool has_alpha = img.has_alpha();
if ((!has_alpha) || ((image_save_flags & cImageSaveIgnoreAlpha) != 0))
{
- uint8_vec rgb_pixels(img.get_width() * 3 * img.get_height());
+ const uint64_t total_bytes = (uint64_t)img.get_width() * 3U * (uint64_t)img.get_height();
+ if (total_bytes > INT_MAX)
+ return false;
+ uint8_vec rgb_pixels(static_cast<size_t>(total_bytes));
uint8_t *pDst = &rgb_pixels[0];
-
+
for (uint32_t y = 0; y < img.get_height(); y++)
{
for (uint32_t x = 0; x < img.get_width(); x++)
@@ -302,7 +573,11 @@ namespace basisu
}
}
- data.resize((size_t)filesize);
+ if (!data.try_resize((size_t)filesize))
+ {
+ fclose(pFile);
+ return false;
+ }
if (filesize)
{
@@ -525,7 +800,7 @@ namespace basisu
if ((s >= num_syms) || (A[r].m_key < A[s].m_key))
{
A[next].m_key = A[r].m_key;
- A[r].m_key = static_cast<uint16_t>(next);
+ A[r].m_key = next;
++r;
}
else
@@ -536,13 +811,13 @@ namespace basisu
if ((s >= num_syms) || ((r < next) && A[r].m_key < A[s].m_key))
{
- A[next].m_key = static_cast<uint16_t>(A[next].m_key + A[r].m_key);
- A[r].m_key = static_cast<uint16_t>(next);
+ A[next].m_key = A[next].m_key + A[r].m_key;
+ A[r].m_key = next;
++r;
}
else
{
- A[next].m_key = static_cast<uint16_t>(A[next].m_key + A[s].m_key);
+ A[next].m_key = A[next].m_key + A[s].m_key;
++s;
}
}
@@ -562,7 +837,7 @@ namespace basisu
;
for ( ; num_avail > num_used; --next, --num_avail)
- A[next].m_key = static_cast<uint16_t>(depth);
+ A[next].m_key = depth;
num_avail = 2 * num_used;
num_used = 0;
@@ -610,6 +885,10 @@ namespace basisu
for (i = 0; i < num_syms; i++)
{
uint32_t freq = pSyms0[i].m_key;
+
+ // We scale all input frequencies to 16-bits.
+ assert(freq <= UINT16_MAX);
+
hist[freq & 0xFF]++;
hist[256 + ((freq >> 8) & 0xFF)]++;
}
@@ -731,8 +1010,13 @@ namespace basisu
else
{
for (uint32_t i = 0; i < num_syms; i++)
+ {
if (pSym_freq[i])
- sym_freq[i] = static_cast<uint16_t>(maximum<uint32_t>((pSym_freq[i] * 65534U + (max_freq >> 1)) / max_freq, 1));
+ {
+ uint32_t f = static_cast<uint32_t>((static_cast<uint64_t>(pSym_freq[i]) * 65534U + (max_freq >> 1)) / max_freq);
+ sym_freq[i] = static_cast<uint16_t>(clamp<uint32_t>(f, 1, 65534));
+ }
+ }
}
return init(num_syms, &sym_freq[0], max_code_size);
@@ -1125,10 +1409,10 @@ namespace basisu
void image_metrics::calc(const image &a, const image &b, uint32_t first_chan, uint32_t total_chans, bool avg_comp_error, bool use_601_luma)
{
assert((first_chan < 4U) && (first_chan + total_chans <= 4U));
-
- const uint32_t width = std::min(a.get_width(), b.get_width());
- const uint32_t height = std::min(a.get_height(), b.get_height());
-
+
+ const uint32_t width = basisu::minimum(a.get_width(), b.get_width());
+ const uint32_t height = basisu::minimum(a.get_height(), b.get_height());
+
double hist[256];
clear_obj(hist);
@@ -1159,7 +1443,7 @@ namespace basisu
{
if (hist[i])
{
- m_max = std::max<float>(m_max, (float)i);
+ m_max = basisu::maximum<float>(m_max, (float)i);
double v = i * hist[i];
sum += v;
sum2 += i * v;
@@ -1171,9 +1455,9 @@ namespace basisu
total_values *= (double)clamp<uint32_t>(total_chans, 1, 4);
m_mean = (float)clamp<double>(sum / total_values, 0.0f, 255.0);
- m_mean_squared = (float)clamp<double>(sum2 / total_values, 0.0f, 255.0 * 255.0);
+ m_mean_squared = (float)clamp<double>(sum2 / total_values, 0.0f, 255.0f * 255.0f);
m_rms = (float)sqrt(m_mean_squared);
- m_psnr = m_rms ? (float)clamp<double>(log10(255.0 / m_rms) * 20.0, 0.0f, 300.0f) : 1e+10f;
+ m_psnr = m_rms ? (float)clamp<double>(log10(255.0 / m_rms) * 20.0f, 0.0f, 100.0f) : 100.0f;
}
void fill_buffer_with_random_bytes(void *pBuf, size_t size, uint32_t seed)
@@ -1253,8 +1537,8 @@ namespace basisu
}
job_pool::job_pool(uint32_t num_threads) :
- m_kill_flag(false),
- m_num_active_jobs(0)
+ m_num_active_jobs(0),
+ m_kill_flag(false)
{
assert(num_threads >= 1U);
@@ -1302,13 +1586,15 @@ namespace basisu
std::unique_lock<std::mutex> lock(m_mutex);
m_queue.emplace_back(std::move(job));
-
+
const size_t queue_size = m_queue.size();
lock.unlock();
if (queue_size > 1)
+ {
m_has_work.notify_one();
+ }
}
void job_pool::wait_for_all()
@@ -1373,4 +1659,481 @@ namespace basisu
debug_printf("job_pool::job_thread: exiting\n");
}
+ // .TGA image loading
+ #pragma pack(push)
+ #pragma pack(1)
+ struct tga_header
+ {
+ uint8_t m_id_len;
+ uint8_t m_cmap;
+ uint8_t m_type;
+ packed_uint<2> m_cmap_first;
+ packed_uint<2> m_cmap_len;
+ uint8_t m_cmap_bpp;
+ packed_uint<2> m_x_org;
+ packed_uint<2> m_y_org;
+ packed_uint<2> m_width;
+ packed_uint<2> m_height;
+ uint8_t m_depth;
+ uint8_t m_desc;
+ };
+ #pragma pack(pop)
+
+ const uint32_t MAX_TGA_IMAGE_SIZE = 16384;
+
+ enum tga_image_type
+ {
+ cITPalettized = 1,
+ cITRGB = 2,
+ cITGrayscale = 3
+ };
+
+ uint8_t *read_tga(const uint8_t *pBuf, uint32_t buf_size, int &width, int &height, int &n_chans)
+ {
+ width = 0;
+ height = 0;
+ n_chans = 0;
+
+ if (buf_size <= sizeof(tga_header))
+ return nullptr;
+
+ const tga_header &hdr = *reinterpret_cast<const tga_header *>(pBuf);
+
+ if ((!hdr.m_width) || (!hdr.m_height) || (hdr.m_width > MAX_TGA_IMAGE_SIZE) || (hdr.m_height > MAX_TGA_IMAGE_SIZE))
+ return nullptr;
+
+ if (hdr.m_desc >> 6)
+ return nullptr;
+
+ // Simple validation
+ if ((hdr.m_cmap != 0) && (hdr.m_cmap != 1))
+ return nullptr;
+
+ if (hdr.m_cmap)
+ {
+ if ((hdr.m_cmap_bpp == 0) || (hdr.m_cmap_bpp > 32))
+ return nullptr;
+
+ // Nobody implements CMapFirst correctly, so we're not supporting it. Never seen it used, either.
+ if (hdr.m_cmap_first != 0)
+ return nullptr;
+ }
+
+ const bool x_flipped = (hdr.m_desc & 0x10) != 0;
+ const bool y_flipped = (hdr.m_desc & 0x20) == 0;
+
+ bool rle_flag = false;
+ int file_image_type = hdr.m_type;
+ if (file_image_type > 8)
+ {
+ file_image_type -= 8;
+ rle_flag = true;
+ }
+
+ const tga_image_type image_type = static_cast<tga_image_type>(file_image_type);
+
+ switch (file_image_type)
+ {
+ case cITRGB:
+ if (hdr.m_depth == 8)
+ return nullptr;
+ break;
+ case cITPalettized:
+ if ((hdr.m_depth != 8) || (hdr.m_cmap != 1) || (hdr.m_cmap_len == 0))
+ return nullptr;
+ break;
+ case cITGrayscale:
+ if ((hdr.m_cmap != 0) || (hdr.m_cmap_len != 0))
+ return nullptr;
+ if ((hdr.m_depth != 8) && (hdr.m_depth != 16))
+ return nullptr;
+ break;
+ default:
+ return nullptr;
+ }
+
+ uint32_t tga_bytes_per_pixel = 0;
+
+ switch (hdr.m_depth)
+ {
+ case 32:
+ tga_bytes_per_pixel = 4;
+ n_chans = 4;
+ break;
+ case 24:
+ tga_bytes_per_pixel = 3;
+ n_chans = 3;
+ break;
+ case 16:
+ case 15:
+ tga_bytes_per_pixel = 2;
+ // For compatibility with stb_image_write.h
+ n_chans = ((file_image_type == cITGrayscale) && (hdr.m_depth == 16)) ? 4 : 3;
+ break;
+ case 8:
+ tga_bytes_per_pixel = 1;
+ // For palettized RGBA support, which both FreeImage and stb_image support.
+ n_chans = ((file_image_type == cITPalettized) && (hdr.m_cmap_bpp == 32)) ? 4 : 3;
+ break;
+ default:
+ return nullptr;
+ }
+
+ const uint32_t bytes_per_line = hdr.m_width * tga_bytes_per_pixel;
+
+ const uint8_t *pSrc = pBuf + sizeof(tga_header);
+ uint32_t bytes_remaining = buf_size - sizeof(tga_header);
+
+ if (hdr.m_id_len)
+ {
+ if (bytes_remaining < hdr.m_id_len)
+ return nullptr;
+ pSrc += hdr.m_id_len;
+ bytes_remaining += hdr.m_id_len;
+ }
+
+ color_rgba pal[256];
+ for (uint32_t i = 0; i < 256; i++)
+ pal[i].set(0, 0, 0, 255);
+
+ if ((hdr.m_cmap) && (hdr.m_cmap_len))
+ {
+ if (image_type == cITPalettized)
+ {
+ // Note I cannot find any files using 32bpp palettes in the wild (never seen any in ~30 years).
+ if ( ((hdr.m_cmap_bpp != 32) && (hdr.m_cmap_bpp != 24) && (hdr.m_cmap_bpp != 15) && (hdr.m_cmap_bpp != 16)) || (hdr.m_cmap_len > 256) )
+ return nullptr;
+
+ if (hdr.m_cmap_bpp == 32)
+ {
+ const uint32_t pal_size = hdr.m_cmap_len * 4;
+ if (bytes_remaining < pal_size)
+ return nullptr;
+
+ for (uint32_t i = 0; i < hdr.m_cmap_len; i++)
+ {
+ pal[i].r = pSrc[i * 4 + 2];
+ pal[i].g = pSrc[i * 4 + 1];
+ pal[i].b = pSrc[i * 4 + 0];
+ pal[i].a = pSrc[i * 4 + 3];
+ }
+
+ bytes_remaining -= pal_size;
+ pSrc += pal_size;
+ }
+ else if (hdr.m_cmap_bpp == 24)
+ {
+ const uint32_t pal_size = hdr.m_cmap_len * 3;
+ if (bytes_remaining < pal_size)
+ return nullptr;
+
+ for (uint32_t i = 0; i < hdr.m_cmap_len; i++)
+ {
+ pal[i].r = pSrc[i * 3 + 2];
+ pal[i].g = pSrc[i * 3 + 1];
+ pal[i].b = pSrc[i * 3 + 0];
+ pal[i].a = 255;
+ }
+
+ bytes_remaining -= pal_size;
+ pSrc += pal_size;
+ }
+ else
+ {
+ const uint32_t pal_size = hdr.m_cmap_len * 2;
+ if (bytes_remaining < pal_size)
+ return nullptr;
+
+ for (uint32_t i = 0; i < hdr.m_cmap_len; i++)
+ {
+ const uint32_t v = pSrc[i * 2 + 0] | (pSrc[i * 2 + 1] << 8);
+
+ pal[i].r = (((v >> 10) & 31) * 255 + 15) / 31;
+ pal[i].g = (((v >> 5) & 31) * 255 + 15) / 31;
+ pal[i].b = ((v & 31) * 255 + 15) / 31;
+ pal[i].a = 255;
+ }
+
+ bytes_remaining -= pal_size;
+ pSrc += pal_size;
+ }
+ }
+ else
+ {
+ const uint32_t bytes_to_skip = (hdr.m_cmap_bpp >> 3) * hdr.m_cmap_len;
+ if (bytes_remaining < bytes_to_skip)
+ return nullptr;
+ pSrc += bytes_to_skip;
+ bytes_remaining += bytes_to_skip;
+ }
+ }
+
+ width = hdr.m_width;
+ height = hdr.m_height;
+
+ const uint32_t source_pitch = width * tga_bytes_per_pixel;
+ const uint32_t dest_pitch = width * n_chans;
+
+ uint8_t *pImage = (uint8_t *)malloc(dest_pitch * height);
+ if (!pImage)
+ return nullptr;
+
+ std::vector<uint8_t> input_line_buf;
+ if (rle_flag)
+ input_line_buf.resize(source_pitch);
+
+ int run_type = 0, run_remaining = 0;
+ uint8_t run_pixel[4];
+ memset(run_pixel, 0, sizeof(run_pixel));
+
+ for (int y = 0; y < height; y++)
+ {
+ const uint8_t *pLine_data;
+
+ if (rle_flag)
+ {
+ int pixels_remaining = width;
+ uint8_t *pDst = &input_line_buf[0];
+
+ do
+ {
+ if (!run_remaining)
+ {
+ if (bytes_remaining < 1)
+ {
+ free(pImage);
+ return nullptr;
+ }
+
+ int v = *pSrc++;
+ bytes_remaining--;
+
+ run_type = v & 0x80;
+ run_remaining = (v & 0x7F) + 1;
+
+ if (run_type)
+ {
+ if (bytes_remaining < tga_bytes_per_pixel)
+ {
+ free(pImage);
+ return nullptr;
+ }
+
+ memcpy(run_pixel, pSrc, tga_bytes_per_pixel);
+ pSrc += tga_bytes_per_pixel;
+ bytes_remaining -= tga_bytes_per_pixel;
+ }
+ }
+
+ const uint32_t n = basisu::minimum<uint32_t>(pixels_remaining, run_remaining);
+ pixels_remaining -= n;
+ run_remaining -= n;
+
+ if (run_type)
+ {
+ for (uint32_t i = 0; i < n; i++)
+ for (uint32_t j = 0; j < tga_bytes_per_pixel; j++)
+ *pDst++ = run_pixel[j];
+ }
+ else
+ {
+ const uint32_t bytes_wanted = n * tga_bytes_per_pixel;
+
+ if (bytes_remaining < bytes_wanted)
+ {
+ free(pImage);
+ return nullptr;
+ }
+
+ memcpy(pDst, pSrc, bytes_wanted);
+ pDst += bytes_wanted;
+
+ pSrc += bytes_wanted;
+ bytes_remaining -= bytes_wanted;
+ }
+
+ } while (pixels_remaining);
+
+ assert((pDst - &input_line_buf[0]) == width * tga_bytes_per_pixel);
+
+ pLine_data = &input_line_buf[0];
+ }
+ else
+ {
+ if (bytes_remaining < source_pitch)
+ {
+ free(pImage);
+ return nullptr;
+ }
+
+ pLine_data = pSrc;
+ bytes_remaining -= source_pitch;
+ pSrc += source_pitch;
+ }
+
+ // Convert to 24bpp RGB or 32bpp RGBA.
+ uint8_t *pDst = pImage + (y_flipped ? (height - 1 - y) : y) * dest_pitch + (x_flipped ? (width - 1) * n_chans : 0);
+ const int dst_stride = x_flipped ? -((int)n_chans) : n_chans;
+
+ switch (hdr.m_depth)
+ {
+ case 32:
+ assert(tga_bytes_per_pixel == 4 && n_chans == 4);
+ for (int i = 0; i < width; i++, pLine_data += 4, pDst += dst_stride)
+ {
+ pDst[0] = pLine_data[2];
+ pDst[1] = pLine_data[1];
+ pDst[2] = pLine_data[0];
+ pDst[3] = pLine_data[3];
+ }
+ break;
+ case 24:
+ assert(tga_bytes_per_pixel == 3 && n_chans == 3);
+ for (int i = 0; i < width; i++, pLine_data += 3, pDst += dst_stride)
+ {
+ pDst[0] = pLine_data[2];
+ pDst[1] = pLine_data[1];
+ pDst[2] = pLine_data[0];
+ }
+ break;
+ case 16:
+ case 15:
+ if (image_type == cITRGB)
+ {
+ assert(tga_bytes_per_pixel == 2 && n_chans == 3);
+ for (int i = 0; i < width; i++, pLine_data += 2, pDst += dst_stride)
+ {
+ const uint32_t v = pLine_data[0] | (pLine_data[1] << 8);
+ pDst[0] = (((v >> 10) & 31) * 255 + 15) / 31;
+ pDst[1] = (((v >> 5) & 31) * 255 + 15) / 31;
+ pDst[2] = ((v & 31) * 255 + 15) / 31;
+ }
+ }
+ else
+ {
+ assert(image_type == cITGrayscale && tga_bytes_per_pixel == 2 && n_chans == 4);
+ for (int i = 0; i < width; i++, pLine_data += 2, pDst += dst_stride)
+ {
+ pDst[0] = pLine_data[0];
+ pDst[1] = pLine_data[0];
+ pDst[2] = pLine_data[0];
+ pDst[3] = pLine_data[1];
+ }
+ }
+ break;
+ case 8:
+ assert(tga_bytes_per_pixel == 1);
+ if (image_type == cITPalettized)
+ {
+ if (hdr.m_cmap_bpp == 32)
+ {
+ assert(n_chans == 4);
+ for (int i = 0; i < width; i++, pLine_data++, pDst += dst_stride)
+ {
+ const uint32_t c = *pLine_data;
+ pDst[0] = pal[c].r;
+ pDst[1] = pal[c].g;
+ pDst[2] = pal[c].b;
+ pDst[3] = pal[c].a;
+ }
+ }
+ else
+ {
+ assert(n_chans == 3);
+ for (int i = 0; i < width; i++, pLine_data++, pDst += dst_stride)
+ {
+ const uint32_t c = *pLine_data;
+ pDst[0] = pal[c].r;
+ pDst[1] = pal[c].g;
+ pDst[2] = pal[c].b;
+ }
+ }
+ }
+ else
+ {
+ assert(n_chans == 3);
+ for (int i = 0; i < width; i++, pLine_data++, pDst += dst_stride)
+ {
+ const uint8_t c = *pLine_data;
+ pDst[0] = c;
+ pDst[1] = c;
+ pDst[2] = c;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ } // y
+
+ return pImage;
+ }
+
+ uint8_t *read_tga(const char *pFilename, int &width, int &height, int &n_chans)
+ {
+ width = height = n_chans = 0;
+
+ uint8_vec filedata;
+ if (!read_file_to_vec(pFilename, filedata))
+ return nullptr;
+
+ if (!filedata.size() || (filedata.size() > UINT32_MAX))
+ return nullptr;
+
+ return read_tga(&filedata[0], (uint32_t)filedata.size(), width, height, n_chans);
+ }
+
+ void image::debug_text(uint32_t x_ofs, uint32_t y_ofs, uint32_t scale_x, uint32_t scale_y, const color_rgba& fg, const color_rgba* pBG, bool alpha_only, const char* pFmt, ...)
+ {
+ char buf[2048];
+
+ va_list args;
+ va_start(args, pFmt);
+#ifdef _WIN32
+ vsprintf_s(buf, sizeof(buf), pFmt, args);
+#else
+ vsnprintf(buf, sizeof(buf), pFmt, args);
+#endif
+ va_end(args);
+
+ const char* p = buf;
+
+ const uint32_t orig_x_ofs = x_ofs;
+
+ while (*p)
+ {
+ uint8_t c = *p++;
+ if ((c < 32) || (c > 127))
+ c = '.';
+
+ const uint8_t* pGlpyh = &g_debug_font8x8_basic[c - 32][0];
+
+ for (uint32_t y = 0; y < 8; y++)
+ {
+ uint32_t row_bits = pGlpyh[y];
+ for (uint32_t x = 0; x < 8; x++)
+ {
+ const uint32_t q = row_bits & (1 << x);
+
+ const color_rgba* pColor = q ? &fg : pBG;
+ if (!pColor)
+ continue;
+
+ if (alpha_only)
+ fill_box_alpha(x_ofs + x * scale_x, y_ofs + y * scale_y, scale_x, scale_y, *pColor);
+ else
+ fill_box(x_ofs + x * scale_x, y_ofs + y * scale_y, scale_x, scale_y, *pColor);
+ }
+ }
+
+ x_ofs += 8 * scale_x;
+ if ((x_ofs + 8 * scale_x) > m_width)
+ {
+ x_ofs = orig_x_ofs;
+ y_ofs += 8 * scale_y;
+ }
+ }
+ }
+
} // namespace basisu
diff --git a/thirdparty/basis_universal/basisu_enc.h b/thirdparty/basis_universal/encoder/basisu_enc.h
index 0a0c3c6fc0..05c95cbc3b 100644
--- a/thirdparty/basis_universal/basisu_enc.h
+++ b/thirdparty/basis_universal/encoder/basisu_enc.h
@@ -1,5 +1,5 @@
// basisu_enc.h
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -13,8 +13,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
-#include "transcoder/basisu.h"
-#include "transcoder/basisu_transcoder_internal.h"
+#include "../transcoder/basisu.h"
+#include "../transcoder/basisu_transcoder_internal.h"
#include <mutex>
#include <atomic>
@@ -28,13 +28,29 @@
#include <libgen.h>
#endif
+// This module is really just a huge grab bag of classes and helper functions needed by the encoder.
+
+// If BASISU_USE_HIGH_PRECISION_COLOR_DISTANCE is 1, quality in perceptual mode will be slightly greater, but at a large increase in encoding CPU time.
+#define BASISU_USE_HIGH_PRECISION_COLOR_DISTANCE (0)
+
namespace basisu
{
extern uint8_t g_hamming_dist[256];
+ extern const uint8_t g_debug_font8x8_basic[127 - 32 + 1][8];
- // Encoder library initialization
+ // Encoder library initialization.
+ // This function MUST be called before encoding anything!
void basisu_encoder_init();
+ // basisu_kernels_sse.cpp - will be a no-op and g_cpu_supports_sse41 will always be false unless compiled with BASISU_SUPPORT_SSE=1
+ extern void detect_sse41();
+
+#if BASISU_SUPPORT_SSE
+ extern bool g_cpu_supports_sse41;
+#else
+ const bool g_cpu_supports_sse41 = false;
+#endif
+
void error_printf(const char *pFmt, ...);
// Helpers
@@ -43,7 +59,68 @@ namespace basisu
{
return (uint8_t)((i & 0xFFFFFF00U) ? (~(i >> 31)) : i);
}
-
+
+ inline int32_t clampi(int32_t value, int32_t low, int32_t high)
+ {
+ if (value < low)
+ value = low;
+ else if (value > high)
+ value = high;
+ return value;
+ }
+
+ inline uint8_t mul_8(uint32_t v, uint32_t a)
+ {
+ v = v * a + 128;
+ return (uint8_t)((v + (v >> 8)) >> 8);
+ }
+
+ inline uint64_t read_bits(const uint8_t* pBuf, uint32_t& bit_offset, uint32_t codesize)
+ {
+ assert(codesize <= 64);
+ uint64_t bits = 0;
+ uint32_t total_bits = 0;
+
+ while (total_bits < codesize)
+ {
+ uint32_t byte_bit_offset = bit_offset & 7;
+ uint32_t bits_to_read = minimum<int>(codesize - total_bits, 8 - byte_bit_offset);
+
+ uint32_t byte_bits = pBuf[bit_offset >> 3] >> byte_bit_offset;
+ byte_bits &= ((1 << bits_to_read) - 1);
+
+ bits |= ((uint64_t)(byte_bits) << total_bits);
+
+ total_bits += bits_to_read;
+ bit_offset += bits_to_read;
+ }
+
+ return bits;
+ }
+
+ inline uint32_t read_bits32(const uint8_t* pBuf, uint32_t& bit_offset, uint32_t codesize)
+ {
+ assert(codesize <= 32);
+ uint32_t bits = 0;
+ uint32_t total_bits = 0;
+
+ while (total_bits < codesize)
+ {
+ uint32_t byte_bit_offset = bit_offset & 7;
+ uint32_t bits_to_read = minimum<int>(codesize - total_bits, 8 - byte_bit_offset);
+
+ uint32_t byte_bits = pBuf[bit_offset >> 3] >> byte_bit_offset;
+ byte_bits &= ((1 << bits_to_read) - 1);
+
+ bits |= (byte_bits << total_bits);
+
+ total_bits += bits_to_read;
+ bit_offset += bits_to_read;
+ }
+
+ return bits;
+ }
+
// Hashing
inline uint32_t bitmix32c(uint32_t v)
@@ -69,6 +146,16 @@ namespace basisu
return v;
}
+ inline uint32_t wang_hash(uint32_t seed)
+ {
+ seed = (seed ^ 61) ^ (seed >> 16);
+ seed *= 9;
+ seed = seed ^ (seed >> 4);
+ seed *= 0x27d4eb2d;
+ seed = seed ^ (seed >> 15);
+ return seed;
+ }
+
uint32_t hash_hsieh(const uint8_t* pBuf, size_t len);
template <typename Key>
@@ -80,6 +167,72 @@ namespace basisu
}
};
+ class running_stat
+ {
+ public:
+ running_stat() :
+ m_n(0),
+ m_old_m(0), m_new_m(0), m_old_s(0), m_new_s(0)
+ {
+ }
+ void clear()
+ {
+ m_n = 0;
+ }
+ void push(double x)
+ {
+ m_n++;
+ if (m_n == 1)
+ {
+ m_old_m = m_new_m = x;
+ m_old_s = 0.0;
+ m_min = x;
+ m_max = x;
+ }
+ else
+ {
+ m_new_m = m_old_m + (x - m_old_m) / m_n;
+ m_new_s = m_old_s + (x - m_old_m) * (x - m_new_m);
+ m_old_m = m_new_m;
+ m_old_s = m_new_s;
+ m_min = basisu::minimum(x, m_min);
+ m_max = basisu::maximum(x, m_max);
+ }
+ }
+ uint32_t get_num() const
+ {
+ return m_n;
+ }
+ double get_mean() const
+ {
+ return (m_n > 0) ? m_new_m : 0.0;
+ }
+
+ double get_variance() const
+ {
+ return ((m_n > 1) ? m_new_s / (m_n - 1) : 0.0);
+ }
+
+ double get_std_dev() const
+ {
+ return sqrt(get_variance());
+ }
+
+ double get_min() const
+ {
+ return m_min;
+ }
+
+ double get_max() const
+ {
+ return m_max;
+ }
+
+ private:
+ uint32_t m_n;
+ double m_old_m, m_new_m, m_old_s, m_new_s, m_min, m_max;
+ };
+
// Linear algebra
template <uint32_t N, typename T>
@@ -118,7 +271,7 @@ namespace basisu
inline vec &set(const vec<OtherN, OtherT> &other)
{
uint32_t i;
- if (static_cast<void *>(&other) == static_cast<void *>(this))
+ if ((const void *)(&other) == (const void *)(this))
return *this;
const uint32_t m = minimum(OtherN, N);
for (i = 0; i < m; i++)
@@ -358,6 +511,7 @@ namespace basisu
BASISU_NO_EQUALS_OR_COPY_CONSTRUCT(job_pool);
public:
+ // num_threads is the TOTAL number of job pool threads, including the calling thread! So 2=1 new thread, 3=2 new threads, etc.
job_pool(uint32_t num_threads);
~job_pool();
@@ -370,7 +524,7 @@ namespace basisu
private:
std::vector<std::thread> m_threads;
- std::vector<std::function<void()> > m_queue;
+ std::vector<std::function<void()> > m_queue;
std::mutex m_mutex;
std::condition_variable m_has_work;
@@ -420,7 +574,7 @@ namespace basisu
return *this;
}
};
-
+
class color_rgba
{
public:
@@ -440,6 +594,25 @@ namespace basisu
inline color_rgba()
{
static_assert(sizeof(*this) == 4, "sizeof(*this) != 4");
+ static_assert(sizeof(*this) == sizeof(basist::color32), "sizeof(*this) != sizeof(basist::color32)");
+ }
+
+ // Not too hot about this idea.
+ inline color_rgba(const basist::color32& other) :
+ r(other.r),
+ g(other.g),
+ b(other.b),
+ a(other.a)
+ {
+ }
+
+ color_rgba& operator= (const basist::color32& rhs)
+ {
+ r = rhs.r;
+ g = rhs.g;
+ b = rhs.b;
+ a = rhs.a;
+ return *this;
}
inline color_rgba(int y)
@@ -563,11 +736,20 @@ namespace basisu
inline int get_601_luma() const { return (19595U * m_comps[0] + 38470U * m_comps[1] + 7471U * m_comps[2] + 32768U) >> 16U; }
inline int get_709_luma() const { return (13938U * m_comps[0] + 46869U * m_comps[1] + 4729U * m_comps[2] + 32768U) >> 16U; }
inline int get_luma(bool luma_601) const { return luma_601 ? get_601_luma() : get_709_luma(); }
+
+ inline basist::color32 get_color32() const
+ {
+ return basist::color32(r, g, b, a);
+ }
+
+ static color_rgba comp_min(const color_rgba& a, const color_rgba& b) { return color_rgba(basisu::minimum(a[0], b[0]), basisu::minimum(a[1], b[1]), basisu::minimum(a[2], b[2]), basisu::minimum(a[3], b[3])); }
+ static color_rgba comp_max(const color_rgba& a, const color_rgba& b) { return color_rgba(basisu::maximum(a[0], b[0]), basisu::maximum(a[1], b[1]), basisu::maximum(a[2], b[2]), basisu::maximum(a[3], b[3])); }
};
- typedef std::vector<color_rgba> color_rgba_vec;
+ typedef basisu::vector<color_rgba> color_rgba_vec;
const color_rgba g_black_color(0, 0, 0, 255);
+ const color_rgba g_black_trans_color(0, 0, 0, 0);
const color_rgba g_white_color(255, 255, 255, 255);
inline int color_distance(int r0, int g0, int b0, int r1, int g1, int b1)
@@ -595,6 +777,7 @@ namespace basisu
{
if (perceptual)
{
+#if BASISU_USE_HIGH_PRECISION_COLOR_DISTANCE
const float l1 = e1.r * .2126f + e1.g * .715f + e1.b * .0722f;
const float l2 = e2.r * .2126f + e2.g * .715f + e2.b * .0722f;
@@ -617,11 +800,61 @@ namespace basisu
}
return d;
+#elif 1
+ int dr = e1.r - e2.r;
+ int dg = e1.g - e2.g;
+ int db = e1.b - e2.b;
+
+ int delta_l = dr * 27 + dg * 92 + db * 9;
+ int delta_cr = dr * 128 - delta_l;
+ int delta_cb = db * 128 - delta_l;
+
+ uint32_t id = ((uint32_t)(delta_l * delta_l) >> 7U) +
+ ((((uint32_t)(delta_cr * delta_cr) >> 7U) * 26U) >> 7U) +
+ ((((uint32_t)(delta_cb * delta_cb) >> 7U) * 3U) >> 7U);
+
+ if (alpha)
+ {
+ int da = (e1.a - e2.a) << 7;
+ id += ((uint32_t)(da * da) >> 7U);
+ }
+
+ return id;
+#else
+ int dr = e1.r - e2.r;
+ int dg = e1.g - e2.g;
+ int db = e1.b - e2.b;
+
+ int64_t delta_l = dr * 27 + dg * 92 + db * 9;
+ int64_t delta_cr = dr * 128 - delta_l;
+ int64_t delta_cb = db * 128 - delta_l;
+
+ int64_t id = ((delta_l * delta_l) * 128) +
+ ((delta_cr * delta_cr) * 26) +
+ ((delta_cb * delta_cb) * 3);
+
+ if (alpha)
+ {
+ int64_t da = (e1.a - e2.a);
+ id += (da * da) * 128;
+ }
+
+ int d = (id + 8192) >> 14;
+
+ return d;
+#endif
}
else
return color_distance(e1, e2, alpha);
}
+ static inline uint32_t color_distance_la(const color_rgba& a, const color_rgba& b)
+ {
+ const int dl = a.r - b.r;
+ const int da = a.a - b.a;
+ return dl * dl + da * da;
+ }
+
// String helpers
inline int string_find_right(const std::string& filename, char c)
@@ -929,7 +1162,7 @@ namespace basisu
float m_priority;
};
- std::vector<entry> m_heap;
+ basisu::vector<entry> m_heap;
uint32_t m_size;
// Push down entry at index
@@ -961,7 +1194,7 @@ namespace basisu
public:
typedef TrainingVectorType training_vec_type;
typedef std::pair<TrainingVectorType, uint64_t> training_vec_with_weight;
- typedef std::vector< training_vec_with_weight > array_of_weighted_training_vecs;
+ typedef basisu::vector< training_vec_with_weight > array_of_weighted_training_vecs;
tree_vector_quant() :
m_next_codebook_index(0)
@@ -981,7 +1214,7 @@ namespace basisu
const array_of_weighted_training_vecs &get_training_vecs() const { return m_training_vecs; }
array_of_weighted_training_vecs &get_training_vecs() { return m_training_vecs; }
- void retrieve(std::vector< std::vector<uint32_t> > &codebook) const
+ void retrieve(basisu::vector< basisu::vector<uint32_t> > &codebook) const
{
for (uint32_t i = 0; i < m_nodes.size(); i++)
{
@@ -994,7 +1227,7 @@ namespace basisu
}
}
- void retrieve(std::vector<TrainingVectorType> &codebook) const
+ void retrieve(basisu::vector<TrainingVectorType> &codebook) const
{
for (uint32_t i = 0; i < m_nodes.size(); i++)
{
@@ -1007,7 +1240,7 @@ namespace basisu
}
}
- void retrieve(uint32_t max_clusters, std::vector<uint_vec> &codebook) const
+ void retrieve(uint32_t max_clusters, basisu::vector<uint_vec> &codebook) const
{
uint_vec node_stack;
node_stack.reserve(512);
@@ -1054,7 +1287,7 @@ namespace basisu
priority_queue var_heap;
var_heap.init(max_size, 0, m_nodes[0].m_var);
- std::vector<uint32_t> l_children, r_children;
+ basisu::vector<uint32_t> l_children, r_children;
// Now split the worst nodes
l_children.reserve(m_training_vecs.size() + 1);
@@ -1092,7 +1325,7 @@ namespace basisu
inline tsvq_node() : m_weight(0), m_origin(cZero), m_left_index(-1), m_right_index(-1), m_codebook_index(-1) { }
// vecs is erased
- inline void set(const TrainingVectorType &org, uint64_t weight, float var, std::vector<uint32_t> &vecs) { m_origin = org; m_weight = weight; m_var = var; m_training_vecs.swap(vecs); }
+ inline void set(const TrainingVectorType &org, uint64_t weight, float var, basisu::vector<uint32_t> &vecs) { m_origin = org; m_weight = weight; m_var = var; m_training_vecs.swap(vecs); }
inline bool is_leaf() const { return m_left_index < 0; }
@@ -1100,11 +1333,11 @@ namespace basisu
uint64_t m_weight;
TrainingVectorType m_origin;
int32_t m_left_index, m_right_index;
- std::vector<uint32_t> m_training_vecs;
+ basisu::vector<uint32_t> m_training_vecs;
int m_codebook_index;
};
- typedef std::vector<tsvq_node> tsvq_node_vec;
+ typedef basisu::vector<tsvq_node> tsvq_node_vec;
tsvq_node_vec m_nodes;
array_of_weighted_training_vecs m_training_vecs;
@@ -1139,7 +1372,7 @@ namespace basisu
return root;
}
- bool split_node(uint32_t node_index, priority_queue &var_heap, std::vector<uint32_t> &l_children, std::vector<uint32_t> &r_children)
+ bool split_node(uint32_t node_index, priority_queue &var_heap, basisu::vector<uint32_t> &l_children, basisu::vector<uint32_t> &r_children)
{
TrainingVectorType l_child_org, r_child_org;
uint64_t l_weight = 0, r_weight = 0;
@@ -1239,7 +1472,7 @@ namespace basisu
bool prep_split(const tsvq_node &node, TrainingVectorType &l_child_result, TrainingVectorType &r_child_result) const
{
- const uint32_t N = TrainingVectorType::num_elements;
+ //const uint32_t N = TrainingVectorType::num_elements;
if (2 == node.m_training_vecs.size())
{
@@ -1304,7 +1537,7 @@ namespace basisu
if (largest_axis_index < 0)
return false;
- std::vector<float> keys(node.m_training_vecs.size());
+ basisu::vector<float> keys(node.m_training_vecs.size());
for (uint32_t i = 0; i < node.m_training_vecs.size(); i++)
keys[i] = m_training_vecs[node.m_training_vecs[i]].first[largest_axis_index];
@@ -1352,8 +1585,8 @@ namespace basisu
}
bool refine_split(const tsvq_node &node,
- TrainingVectorType &l_child, uint64_t &l_weight, float &l_var, std::vector<uint32_t> &l_children,
- TrainingVectorType &r_child, uint64_t &r_weight, float &r_var, std::vector<uint32_t> &r_children) const
+ TrainingVectorType &l_child, uint64_t &l_weight, float &l_var, basisu::vector<uint32_t> &l_children,
+ TrainingVectorType &r_child, uint64_t &r_weight, float &r_var, basisu::vector<uint32_t> &r_children) const
{
l_children.reserve(node.m_training_vecs.size());
r_children.reserve(node.m_training_vecs.size());
@@ -1466,8 +1699,8 @@ namespace basisu
template<typename Quantizer>
bool generate_hierarchical_codebook_threaded_internal(Quantizer& q,
uint32_t max_codebook_size, uint32_t max_parent_codebook_size,
- std::vector<uint_vec>& codebook,
- std::vector<uint_vec>& parent_codebook,
+ basisu::vector<uint_vec>& codebook,
+ basisu::vector<uint_vec>& parent_codebook,
uint32_t max_threads, bool limit_clusterizers, job_pool *pJob_pool)
{
codebook.resize(0);
@@ -1493,7 +1726,7 @@ namespace basisu
if (!q.generate(max_threads))
return false;
- std::vector<uint_vec> initial_codebook;
+ basisu::vector<uint_vec> initial_codebook;
q.retrieve(initial_codebook);
@@ -1512,12 +1745,14 @@ namespace basisu
bool success_flags[cMaxThreads];
clear_obj(success_flags);
- std::vector<uint_vec> local_clusters[cMaxThreads];
- std::vector<uint_vec> local_parent_clusters[cMaxThreads];
+ basisu::vector<uint_vec> local_clusters[cMaxThreads];
+ basisu::vector<uint_vec> local_parent_clusters[cMaxThreads];
for (uint32_t thread_iter = 0; thread_iter < max_threads; thread_iter++)
{
+#ifndef __EMSCRIPTEN__
pJob_pool->add_job( [thread_iter, &local_clusters, &local_parent_clusters, &success_flags, &quantizers, &initial_codebook, &q, &limit_clusterizers, &max_codebook_size, &max_threads, &max_parent_codebook_size] {
+#endif
Quantizer& lq = quantizers[thread_iter];
uint_vec& cluster_indices = initial_codebook[thread_iter];
@@ -1558,11 +1793,15 @@ namespace basisu
}
}
+#ifndef __EMSCRIPTEN__
} );
+#endif
} // thread_iter
+#ifndef __EMSCRIPTEN__
pJob_pool->wait_for_all();
+#endif
uint32_t total_clusters = 0, total_parent_clusters = 0;
@@ -1598,8 +1837,8 @@ namespace basisu
template<typename Quantizer>
bool generate_hierarchical_codebook_threaded(Quantizer& q,
uint32_t max_codebook_size, uint32_t max_parent_codebook_size,
- std::vector<uint_vec>& codebook,
- std::vector<uint_vec>& parent_codebook,
+ basisu::vector<uint_vec>& codebook,
+ basisu::vector<uint_vec>& parent_codebook,
uint32_t max_threads, job_pool *pJob_pool)
{
typedef bit_hasher<typename Quantizer::training_vec_type> training_vec_bit_hasher;
@@ -1629,7 +1868,7 @@ namespace basisu
Quantizer group_quant;
typedef typename group_hash::const_iterator group_hash_const_iter;
- std::vector<group_hash_const_iter> unique_vec_iters;
+ basisu::vector<group_hash_const_iter> unique_vec_iters;
unique_vec_iters.reserve(unique_vecs.size());
for (auto iter = unique_vecs.begin(); iter != unique_vecs.end(); ++iter)
@@ -1644,7 +1883,7 @@ namespace basisu
debug_printf("Limit clusterizers: %u\n", limit_clusterizers);
- std::vector<uint_vec> group_codebook, group_parent_codebook;
+ basisu::vector<uint_vec> group_codebook, group_parent_codebook;
bool status = generate_hierarchical_codebook_threaded_internal(group_quant,
max_codebook_size, max_parent_codebook_size,
group_codebook,
@@ -1693,7 +1932,7 @@ namespace basisu
class histogram
{
- std::vector<uint32_t> m_hist;
+ basisu::vector<uint32_t> m_hist;
public:
histogram(uint32_t size = 0) { init(size); }
@@ -1754,7 +1993,8 @@ namespace basisu
struct sym_freq
{
- uint16_t m_key, m_sym_index;
+ uint32_t m_key;
+ uint16_t m_sym_index;
};
sym_freq *canonical_huffman_radix_sort_syms(uint32_t num_syms, sym_freq *pSyms0, sym_freq *pSyms1);
@@ -1835,7 +2075,7 @@ namespace basisu
{
if (m_bit_buffer_size)
{
- m_total_bits += 8;
+ m_total_bits += 8 - (m_bit_buffer_size & 7);
append_byte(static_cast<uint8_t>(m_bit_buffer));
m_bit_buffer = 0;
@@ -2107,6 +2347,12 @@ namespace basisu
resize(w, h, p);
}
+ image(const uint8_t *pImage, uint32_t width, uint32_t height, uint32_t comps) :
+ m_width(0), m_height(0), m_pitch(0)
+ {
+ init(pImage, width, height, comps);
+ }
+
image(const image &other) :
m_width(0), m_height(0), m_pitch(0)
{
@@ -2155,6 +2401,47 @@ namespace basisu
return *this;
}
+ void init(const uint8_t *pImage, uint32_t width, uint32_t height, uint32_t comps)
+ {
+ assert(comps >= 1 && comps <= 4);
+
+ resize(width, height);
+
+ for (uint32_t y = 0; y < height; y++)
+ {
+ for (uint32_t x = 0; x < width; x++)
+ {
+ const uint8_t *pSrc = &pImage[(x + y * width) * comps];
+ color_rgba &dst = (*this)(x, y);
+
+ if (comps == 1)
+ {
+ dst.r = pSrc[0];
+ dst.g = pSrc[0];
+ dst.b = pSrc[0];
+ dst.a = 255;
+ }
+ else if (comps == 2)
+ {
+ dst.r = pSrc[0];
+ dst.g = pSrc[0];
+ dst.b = pSrc[0];
+ dst.a = pSrc[1];
+ }
+ else
+ {
+ dst.r = pSrc[0];
+ dst.g = pSrc[1];
+ dst.b = pSrc[2];
+ if (comps == 4)
+ dst.a = pSrc[3];
+ else
+ dst.a = 255;
+ }
+ }
+ }
+ }
+
image &fill_box(uint32_t x, uint32_t y, uint32_t w, uint32_t h, const color_rgba &c)
{
for (uint32_t iy = 0; iy < h; iy++)
@@ -2163,6 +2450,14 @@ namespace basisu
return *this;
}
+ image& fill_box_alpha(uint32_t x, uint32_t y, uint32_t w, uint32_t h, const color_rgba& c)
+ {
+ for (uint32_t iy = 0; iy < h; iy++)
+ for (uint32_t ix = 0; ix < w; ix++)
+ set_clipped_alpha(x + ix, y + iy, c);
+ return *this;
+ }
+
image &crop_dup_borders(uint32_t w, uint32_t h)
{
const uint32_t orig_w = m_width, orig_h = m_height;
@@ -2252,6 +2547,13 @@ namespace basisu
return *this;
}
+ inline image& set_clipped_alpha(int x, int y, const color_rgba& c)
+ {
+ if ((static_cast<uint32_t>(x) < m_width) && (static_cast<uint32_t>(y) < m_height))
+ (*this)(x, y).m_comps[3] = c.m_comps[3];
+ return *this;
+ }
+
// Very straightforward blit with full clipping. Not fast, but it works.
image &blit(const image &src, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y)
{
@@ -2376,6 +2678,8 @@ namespace basisu
}
return *this;
}
+
+ void debug_text(uint32_t x_ofs, uint32_t y_ofs, uint32_t x_scale, uint32_t y_scale, const color_rgba &fg, const color_rgba *pBG, bool alpha_only, const char* p, ...);
private:
uint32_t m_width, m_height, m_pitch; // all in pixels
@@ -2384,7 +2688,7 @@ namespace basisu
// Float images
- typedef std::vector<vec4F> vec4F_vec;
+ typedef basisu::vector<vec4F> vec4F_vec;
class imagef
{
@@ -2635,10 +2939,27 @@ namespace basisu
};
// Image saving/loading/resampling
-
+
+ bool load_png(const uint8_t* pBuf, size_t buf_size, image& img, const char* pFilename = nullptr);
bool load_png(const char* pFilename, image& img);
inline bool load_png(const std::string &filename, image &img) { return load_png(filename.c_str(), img); }
+ bool load_bmp(const char* pFilename, image& img);
+ inline bool load_bmp(const std::string &filename, image &img) { return load_bmp(filename.c_str(), img); }
+
+ bool load_tga(const char* pFilename, image& img);
+ inline bool load_tga(const std::string &filename, image &img) { return load_tga(filename.c_str(), img); }
+
+ bool load_jpg(const char *pFilename, image& img);
+ inline bool load_jpg(const std::string &filename, image &img) { return load_jpg(filename.c_str(), img); }
+
+ // Currently loads .BMP, .PNG, or .TGA.
+ bool load_image(const char* pFilename, image& img);
+ inline bool load_image(const std::string &filename, image &img) { return load_image(filename.c_str(), img); }
+
+ uint8_t *read_tga(const uint8_t *pBuf, uint32_t buf_size, int &width, int &height, int &n_chans);
+ uint8_t *read_tga(const char *pFilename, int &width, int &height, int &n_chans);
+
enum
{
cImageSaveGrayscale = 1,
@@ -2697,7 +3018,7 @@ namespace basisu
template<typename T>
class vector2D
{
- typedef std::vector<T> TVec;
+ typedef basisu::vector<T> TVec;
uint32_t m_width, m_height;
TVec m_values;
@@ -2800,7 +3121,7 @@ namespace basisu
}
void fill_buffer_with_random_bytes(void *pBuf, size_t size, uint32_t seed = 1);
-
+
} // namespace basisu
diff --git a/thirdparty/basis_universal/encoder/basisu_etc.cpp b/thirdparty/basis_universal/encoder/basisu_etc.cpp
new file mode 100644
index 0000000000..232e8965b0
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_etc.cpp
@@ -0,0 +1,1593 @@
+// basis_etc.cpp
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#include "basisu_etc.h"
+
+#if BASISU_SUPPORT_SSE
+#define CPPSPMD_NAME(a) a##_sse41
+#include "basisu_kernels_declares.h"
+#endif
+
+#define BASISU_DEBUG_ETC_ENCODER 0
+#define BASISU_DEBUG_ETC_ENCODER_DEEPER 0
+
+namespace basisu
+{
+ const int8_t g_etc2_eac_tables[16][8] =
+ {
+ { -3, -6, -9, -15, 2, 5, 8, 14 }, { -3, -7, -10, -13, 2, 6, 9, 12 }, { -2, -5, -8, -13, 1, 4, 7, 12 }, { -2, -4, -6, -13, 1, 3, 5, 12 },
+ { -3, -6, -8, -12, 2, 5, 7, 11 }, { -3, -7, -9, -11, 2, 6, 8, 10 }, { -4, -7, -8, -11, 3, 6, 7, 10 }, { -3, -5, -8, -11, 2, 4, 7, 10 },
+ { -2, -6, -8, -10, 1, 5, 7, 9 }, { -2, -5, -8, -10, 1, 4, 7, 9 }, { -2, -4, -8, -10, 1, 3, 7, 9 }, { -2, -5, -7, -10, 1, 4, 6, 9 },
+ { -3, -4, -7, -10, 2, 3, 6, 9 }, { -1, -2, -3, -10, 0, 1, 2, 9 }, { -4, -6, -8, -9, 3, 5, 7, 8 }, { -3, -5, -7, -9, 2, 4, 6, 8 }
+ };
+
+ const int8_t g_etc2_eac_tables8[16][8] =
+ {
+ { -24, -48, -72, -120, 16, 40, 64, 112 }, { -24,-56,-80,-104,16,48,72,96 }, { -16,-40,-64,-104,8,32,56,96 }, { -16,-32,-48,-104,8,24,40,96 },
+ { -24,-48,-64,-96,16,40,56,88 }, { -24,-56,-72,-88,16,48,64,80 }, { -32,-56,-64,-88,24,48,56,80 }, { -24,-40,-64,-88,16,32,56,80 },
+ { -16,-48,-64,-80,8,40,56,72 }, { -16,-40,-64,-80,8,32,56,72 }, { -16,-32,-64,-80,8,24,56,72 }, { -16,-40,-56,-80,8,32,48,72 },
+ { -24,-32,-56,-80,16,24,48,72 }, { -8,-16,-24,-80,0,8,16,72 }, { -32,-48,-64,-72,24,40,56,64 }, { -24,-40,-56,-72,16,32,48,64 }
+ };
+
+ // Given an ETC1 diff/inten_table/selector, and an 8-bit desired color, this table encodes the best packed_color in the low byte, and the abs error in the high byte.
+ static uint16_t g_etc1_inverse_lookup[2 * 8 * 4][256]; // [ diff/inten_table/selector][desired_color ]
+
+ // g_color8_to_etc_block_config[color][table_index] = Supplies for each 8-bit color value a list of packed ETC1 diff/intensity table/selectors/packed_colors that map to that color.
+ // To pack: diff | (inten << 1) | (selector << 4) | (packed_c << 8)
+ static const uint16_t g_etc1_color8_to_etc_block_config_0_255[2][33] =
+ {
+ { 0x0000, 0x0010, 0x0002, 0x0012, 0x0004, 0x0014, 0x0006, 0x0016, 0x0008, 0x0018, 0x000A, 0x001A, 0x000C, 0x001C, 0x000E, 0x001E, 0x0001, 0x0011, 0x0003, 0x0013, 0x0005, 0x0015, 0x0007, 0x0017, 0x0009, 0x0019, 0x000B, 0x001B, 0x000D, 0x001D, 0x000F, 0x001F, 0xFFFF },
+ { 0x0F20, 0x0F30, 0x0E32, 0x0F22, 0x0E34, 0x0F24, 0x0D36, 0x0F26, 0x0C38, 0x0E28, 0x0B3A, 0x0E2A, 0x093C, 0x0E2C, 0x053E, 0x0D2E, 0x1E31, 0x1F21, 0x1D33, 0x1F23, 0x1C35, 0x1E25, 0x1A37, 0x1E27, 0x1839, 0x1D29, 0x163B, 0x1C2B, 0x133D, 0x1B2D, 0x093F, 0x1A2F, 0xFFFF },
+ };
+
+ // Really only [254][11].
+ static const uint16_t g_etc1_color8_to_etc_block_config_1_to_254[254][12] =
+ {
+ { 0x021C, 0x0D0D, 0xFFFF }, { 0x0020, 0x0021, 0x0A0B, 0x061F, 0xFFFF }, { 0x0113, 0x0217, 0xFFFF }, { 0x0116, 0x031E, 0x0B0E, 0x0405, 0xFFFF }, { 0x0022, 0x0204, 0x050A, 0x0023, 0xFFFF }, { 0x0111, 0x0319, 0x0809, 0x170F, 0xFFFF }, {
+ 0x0303, 0x0215, 0x0607, 0xFFFF }, { 0x0030, 0x0114, 0x0408, 0x0031, 0x0201, 0x051D, 0xFFFF }, { 0x0100, 0x0024, 0x0306, 0x0025, 0x041B, 0x0E0D, 0xFFFF }, { 0x021A, 0x0121, 0x0B0B, 0x071F, 0xFFFF }, { 0x0213, 0x0317, 0xFFFF }, { 0x0112,
+ 0x0505, 0xFFFF }, { 0x0026, 0x070C, 0x0123, 0x0027, 0xFFFF }, { 0x0211, 0x0909, 0xFFFF }, { 0x0110, 0x0315, 0x0707, 0x0419, 0x180F, 0xFFFF }, { 0x0218, 0x0131, 0x0301, 0x0403, 0x061D, 0xFFFF }, { 0x0032, 0x0202, 0x0033, 0x0125, 0x051B,
+ 0x0F0D, 0xFFFF }, { 0x0028, 0x031C, 0x0221, 0x0029, 0xFFFF }, { 0x0120, 0x0313, 0x0C0B, 0x081F, 0xFFFF }, { 0x0605, 0x0417, 0xFFFF }, { 0x0216, 0x041E, 0x0C0E, 0x0223, 0x0127, 0xFFFF }, { 0x0122, 0x0304, 0x060A, 0x0311, 0x0A09, 0xFFFF
+ }, { 0x0519, 0x190F, 0xFFFF }, { 0x002A, 0x0231, 0x0503, 0x0415, 0x0807, 0x002B, 0x071D, 0xFFFF }, { 0x0130, 0x0214, 0x0508, 0x0401, 0x0133, 0x0225, 0x061B, 0xFFFF }, { 0x0200, 0x0124, 0x0406, 0x0321, 0x0129, 0x100D, 0xFFFF }, { 0x031A,
+ 0x0D0B, 0x091F, 0xFFFF }, { 0x0413, 0x0705, 0x0517, 0xFFFF }, { 0x0212, 0x0034, 0x0323, 0x0035, 0x0227, 0xFFFF }, { 0x0126, 0x080C, 0x0B09, 0xFFFF }, { 0x0411, 0x0619, 0x1A0F, 0xFFFF }, { 0x0210, 0x0331, 0x0603, 0x0515, 0x0907, 0x012B,
+ 0xFFFF }, { 0x0318, 0x002C, 0x0501, 0x0233, 0x0325, 0x071B, 0x002D, 0x081D, 0xFFFF }, { 0x0132, 0x0302, 0x0229, 0x110D, 0xFFFF }, { 0x0128, 0x041C, 0x0421, 0x0E0B, 0x0A1F, 0xFFFF }, { 0x0220, 0x0513, 0x0617, 0xFFFF }, { 0x0135, 0x0805,
+ 0x0327, 0xFFFF }, { 0x0316, 0x051E, 0x0D0E, 0x0423, 0xFFFF }, { 0x0222, 0x0404, 0x070A, 0x0511, 0x0719, 0x0C09, 0x1B0F, 0xFFFF }, { 0x0703, 0x0615, 0x0A07, 0x022B, 0xFFFF }, { 0x012A, 0x0431, 0x0601, 0x0333, 0x012D, 0x091D, 0xFFFF }, {
+ 0x0230, 0x0314, 0x0036, 0x0608, 0x0425, 0x0037, 0x0329, 0x081B, 0x120D, 0xFFFF }, { 0x0300, 0x0224, 0x0506, 0x0521, 0x0F0B, 0x0B1F, 0xFFFF }, { 0x041A, 0x0613, 0x0717, 0xFFFF }, { 0x0235, 0x0905, 0xFFFF }, { 0x0312, 0x0134, 0x0523,
+ 0x0427, 0xFFFF }, { 0x0226, 0x090C, 0x002E, 0x0611, 0x0D09, 0x002F, 0xFFFF }, { 0x0715, 0x0B07, 0x0819, 0x032B, 0x1C0F, 0xFFFF }, { 0x0310, 0x0531, 0x0701, 0x0803, 0x022D, 0x0A1D, 0xFFFF }, { 0x0418, 0x012C, 0x0433, 0x0525, 0x0137, 0x091B,
+ 0x130D, 0xFFFF }, { 0x0232, 0x0402, 0x0621, 0x0429, 0xFFFF }, { 0x0228, 0x051C, 0x0713, 0x100B, 0x0C1F, 0xFFFF }, { 0x0320, 0x0335, 0x0A05, 0x0817, 0xFFFF }, { 0x0623, 0x0527, 0xFFFF }, { 0x0416, 0x061E, 0x0E0E, 0x0711, 0x0E09, 0x012F,
+ 0xFFFF }, { 0x0322, 0x0504, 0x080A, 0x0919, 0x1D0F, 0xFFFF }, { 0x0631, 0x0903, 0x0815, 0x0C07, 0x042B, 0x032D, 0x0B1D, 0xFFFF }, { 0x022A, 0x0801, 0x0533, 0x0625, 0x0237, 0x0A1B, 0xFFFF }, { 0x0330, 0x0414, 0x0136, 0x0708, 0x0721, 0x0529,
+ 0x140D, 0xFFFF }, { 0x0400, 0x0324, 0x0606, 0x0038, 0x0039, 0x110B, 0x0D1F, 0xFFFF }, { 0x051A, 0x0813, 0x0B05, 0x0917, 0xFFFF }, { 0x0723, 0x0435, 0x0627, 0xFFFF }, { 0x0412, 0x0234, 0x0F09, 0x022F, 0xFFFF }, { 0x0326, 0x0A0C, 0x012E,
+ 0x0811, 0x0A19, 0x1E0F, 0xFFFF }, { 0x0731, 0x0A03, 0x0915, 0x0D07, 0x052B, 0xFFFF }, { 0x0410, 0x0901, 0x0633, 0x0725, 0x0337, 0x0B1B, 0x042D, 0x0C1D, 0xFFFF }, { 0x0518, 0x022C, 0x0629, 0x150D, 0xFFFF }, { 0x0332, 0x0502, 0x0821, 0x0139,
+ 0x120B, 0x0E1F, 0xFFFF }, { 0x0328, 0x061C, 0x0913, 0x0A17, 0xFFFF }, { 0x0420, 0x0535, 0x0C05, 0x0727, 0xFFFF }, { 0x0823, 0x032F, 0xFFFF }, { 0x0516, 0x071E, 0x0F0E, 0x0911, 0x0B19, 0x1009, 0x1F0F, 0xFFFF }, { 0x0422, 0x0604, 0x090A,
+ 0x0B03, 0x0A15, 0x0E07, 0x062B, 0xFFFF }, { 0x0831, 0x0A01, 0x0733, 0x052D, 0x0D1D, 0xFFFF }, { 0x032A, 0x0825, 0x0437, 0x0729, 0x0C1B, 0x160D, 0xFFFF }, { 0x0430, 0x0514, 0x0236, 0x0808, 0x0921, 0x0239, 0x130B, 0x0F1F, 0xFFFF }, { 0x0500,
+ 0x0424, 0x0706, 0x0138, 0x0A13, 0x0B17, 0xFFFF }, { 0x061A, 0x0635, 0x0D05, 0xFFFF }, { 0x0923, 0x0827, 0xFFFF }, { 0x0512, 0x0334, 0x003A, 0x0A11, 0x1109, 0x003B, 0x042F, 0xFFFF }, { 0x0426, 0x0B0C, 0x022E, 0x0B15, 0x0F07, 0x0C19,
+ 0x072B, 0xFFFF }, { 0x0931, 0x0B01, 0x0C03, 0x062D, 0x0E1D, 0xFFFF }, { 0x0510, 0x0833, 0x0925, 0x0537, 0x0D1B, 0x170D, 0xFFFF }, { 0x0618, 0x032C, 0x0A21, 0x0339, 0x0829, 0xFFFF }, { 0x0432, 0x0602, 0x0B13, 0x140B, 0x101F, 0xFFFF }, {
+ 0x0428, 0x071C, 0x0735, 0x0E05, 0x0C17, 0xFFFF }, { 0x0520, 0x0A23, 0x0927, 0xFFFF }, { 0x0B11, 0x1209, 0x013B, 0x052F, 0xFFFF }, { 0x0616, 0x081E, 0x0D19, 0xFFFF }, { 0x0522, 0x0704, 0x0A0A, 0x0A31, 0x0D03, 0x0C15, 0x1007, 0x082B, 0x072D,
+ 0x0F1D, 0xFFFF }, { 0x0C01, 0x0933, 0x0A25, 0x0637, 0x0E1B, 0xFFFF }, { 0x042A, 0x0B21, 0x0929, 0x180D, 0xFFFF }, { 0x0530, 0x0614, 0x0336, 0x0908, 0x0439, 0x150B, 0x111F, 0xFFFF }, { 0x0600, 0x0524, 0x0806, 0x0238, 0x0C13, 0x0F05,
+ 0x0D17, 0xFFFF }, { 0x071A, 0x0B23, 0x0835, 0x0A27, 0xFFFF }, { 0x1309, 0x023B, 0x062F, 0xFFFF }, { 0x0612, 0x0434, 0x013A, 0x0C11, 0x0E19, 0xFFFF }, { 0x0526, 0x0C0C, 0x032E, 0x0B31, 0x0E03, 0x0D15, 0x1107, 0x092B, 0xFFFF }, { 0x0D01,
+ 0x0A33, 0x0B25, 0x0737, 0x0F1B, 0x082D, 0x101D, 0xFFFF }, { 0x0610, 0x0A29, 0x190D, 0xFFFF }, { 0x0718, 0x042C, 0x0C21, 0x0539, 0x160B, 0x121F, 0xFFFF }, { 0x0532, 0x0702, 0x0D13, 0x0E17, 0xFFFF }, { 0x0528, 0x081C, 0x0935, 0x1005, 0x0B27,
+ 0xFFFF }, { 0x0620, 0x0C23, 0x033B, 0x072F, 0xFFFF }, { 0x0D11, 0x0F19, 0x1409, 0xFFFF }, { 0x0716, 0x003C, 0x091E, 0x0F03, 0x0E15, 0x1207, 0x0A2B, 0x003D, 0xFFFF }, { 0x0622, 0x0804, 0x0B0A, 0x0C31, 0x0E01, 0x0B33, 0x092D, 0x111D,
+ 0xFFFF }, { 0x0C25, 0x0837, 0x0B29, 0x101B, 0x1A0D, 0xFFFF }, { 0x052A, 0x0D21, 0x0639, 0x170B, 0x131F, 0xFFFF }, { 0x0630, 0x0714, 0x0436, 0x0A08, 0x0E13, 0x0F17, 0xFFFF }, { 0x0700, 0x0624, 0x0906, 0x0338, 0x0A35, 0x1105, 0xFFFF }, {
+ 0x081A, 0x0D23, 0x0C27, 0xFFFF }, { 0x0E11, 0x1509, 0x043B, 0x082F, 0xFFFF }, { 0x0712, 0x0534, 0x023A, 0x0F15, 0x1307, 0x1019, 0x0B2B, 0x013D, 0xFFFF }, { 0x0626, 0x0D0C, 0x042E, 0x0D31, 0x0F01, 0x1003, 0x0A2D, 0x121D, 0xFFFF }, { 0x0C33,
+ 0x0D25, 0x0937, 0x111B, 0x1B0D, 0xFFFF }, { 0x0710, 0x0E21, 0x0739, 0x0C29, 0xFFFF }, { 0x0818, 0x052C, 0x0F13, 0x180B, 0x141F, 0xFFFF }, { 0x0632, 0x0802, 0x0B35, 0x1205, 0x1017, 0xFFFF }, { 0x0628, 0x091C, 0x0E23, 0x0D27, 0xFFFF }, {
+ 0x0720, 0x0F11, 0x1609, 0x053B, 0x092F, 0xFFFF }, { 0x1119, 0x023D, 0xFFFF }, { 0x0816, 0x013C, 0x0A1E, 0x0E31, 0x1103, 0x1015, 0x1407, 0x0C2B, 0x0B2D, 0x131D, 0xFFFF }, { 0x0722, 0x0904, 0x0C0A, 0x1001, 0x0D33, 0x0E25, 0x0A37, 0x121B,
+ 0xFFFF }, { 0x0F21, 0x0D29, 0x1C0D, 0xFFFF }, { 0x062A, 0x0839, 0x190B, 0x151F, 0xFFFF }, { 0x0730, 0x0814, 0x0536, 0x0B08, 0x1013, 0x1305, 0x1117, 0xFFFF }, { 0x0800, 0x0724, 0x0A06, 0x0438, 0x0F23, 0x0C35, 0x0E27, 0xFFFF }, { 0x091A,
+ 0x1709, 0x063B, 0x0A2F, 0xFFFF }, { 0x1011, 0x1219, 0x033D, 0xFFFF }, { 0x0812, 0x0634, 0x033A, 0x0F31, 0x1203, 0x1115, 0x1507, 0x0D2B, 0xFFFF }, { 0x0726, 0x0E0C, 0x052E, 0x1101, 0x0E33, 0x0F25, 0x0B37, 0x131B, 0x0C2D, 0x141D, 0xFFFF }, {
+ 0x0E29, 0x1D0D, 0xFFFF }, { 0x0810, 0x1021, 0x0939, 0x1A0B, 0x161F, 0xFFFF }, { 0x0918, 0x062C, 0x1113, 0x1217, 0xFFFF }, { 0x0732, 0x0902, 0x0D35, 0x1405, 0x0F27, 0xFFFF }, { 0x0728, 0x0A1C, 0x1023, 0x073B, 0x0B2F, 0xFFFF }, { 0x0820,
+ 0x1111, 0x1319, 0x1809, 0xFFFF }, { 0x1303, 0x1215, 0x1607, 0x0E2B, 0x043D, 0xFFFF }, { 0x0916, 0x023C, 0x0B1E, 0x1031, 0x1201, 0x0F33, 0x0D2D, 0x151D, 0xFFFF }, { 0x0822, 0x0A04, 0x0D0A, 0x1025, 0x0C37, 0x0F29, 0x141B, 0x1E0D, 0xFFFF }, {
+ 0x1121, 0x0A39, 0x1B0B, 0x171F, 0xFFFF }, { 0x072A, 0x1213, 0x1317, 0xFFFF }, { 0x0830, 0x0914, 0x0636, 0x0C08, 0x0E35, 0x1505, 0xFFFF }, { 0x0900, 0x0824, 0x0B06, 0x0538, 0x1123, 0x1027, 0xFFFF }, { 0x0A1A, 0x1211, 0x1909, 0x083B, 0x0C2F,
+ 0xFFFF }, { 0x1315, 0x1707, 0x1419, 0x0F2B, 0x053D, 0xFFFF }, { 0x0912, 0x0734, 0x043A, 0x1131, 0x1301, 0x1403, 0x0E2D, 0x161D, 0xFFFF }, { 0x0826, 0x0F0C, 0x062E, 0x1033, 0x1125, 0x0D37, 0x151B, 0x1F0D, 0xFFFF }, { 0x1221, 0x0B39, 0x1029,
+ 0xFFFF }, { 0x0910, 0x1313, 0x1C0B, 0x181F, 0xFFFF }, { 0x0A18, 0x072C, 0x0F35, 0x1605, 0x1417, 0xFFFF }, { 0x0832, 0x0A02, 0x1223, 0x1127, 0xFFFF }, { 0x0828, 0x0B1C, 0x1311, 0x1A09, 0x093B, 0x0D2F, 0xFFFF }, { 0x0920, 0x1519, 0x063D,
+ 0xFFFF }, { 0x1231, 0x1503, 0x1415, 0x1807, 0x102B, 0x0F2D, 0x171D, 0xFFFF }, { 0x0A16, 0x033C, 0x0C1E, 0x1401, 0x1133, 0x1225, 0x0E37, 0x161B, 0xFFFF }, { 0x0922, 0x0B04, 0x0E0A, 0x1321, 0x1129, 0xFFFF }, { 0x0C39, 0x1D0B, 0x191F, 0xFFFF
+ }, { 0x082A, 0x1413, 0x1705, 0x1517, 0xFFFF }, { 0x0930, 0x0A14, 0x0736, 0x0D08, 0x1323, 0x1035, 0x1227, 0xFFFF }, { 0x0A00, 0x0924, 0x0C06, 0x0638, 0x1B09, 0x0A3B, 0x0E2F, 0xFFFF }, { 0x0B1A, 0x1411, 0x1619, 0x073D, 0xFFFF }, { 0x1331,
+ 0x1603, 0x1515, 0x1907, 0x112B, 0xFFFF }, { 0x0A12, 0x0834, 0x053A, 0x1501, 0x1233, 0x1325, 0x0F37, 0x171B, 0x102D, 0x181D, 0xFFFF }, { 0x0926, 0x072E, 0x1229, 0xFFFF }, { 0x1421, 0x0D39, 0x1E0B, 0x1A1F, 0xFFFF }, { 0x0A10, 0x1513,
+ 0x1617, 0xFFFF }, { 0x0B18, 0x082C, 0x1135, 0x1805, 0x1327, 0xFFFF }, { 0x0932, 0x0B02, 0x1423, 0x0B3B, 0x0F2F, 0xFFFF }, { 0x0928, 0x0C1C, 0x1511, 0x1719, 0x1C09, 0xFFFF }, { 0x0A20, 0x1703, 0x1615, 0x1A07, 0x122B, 0x083D, 0xFFFF }, {
+ 0x1431, 0x1601, 0x1333, 0x112D, 0x191D, 0xFFFF }, { 0x0B16, 0x043C, 0x0D1E, 0x1425, 0x1037, 0x1329, 0x181B, 0xFFFF }, { 0x0A22, 0x0C04, 0x0F0A, 0x1521, 0x0E39, 0x1F0B, 0x1B1F, 0xFFFF }, { 0x1613, 0x1717, 0xFFFF }, { 0x092A, 0x1235, 0x1905,
+ 0xFFFF }, { 0x0A30, 0x0B14, 0x0836, 0x0E08, 0x1523, 0x1427, 0xFFFF }, { 0x0B00, 0x0A24, 0x0D06, 0x0738, 0x1611, 0x1D09, 0x0C3B, 0x102F, 0xFFFF }, { 0x0C1A, 0x1715, 0x1B07, 0x1819, 0x132B, 0x093D, 0xFFFF }, { 0x1531, 0x1701, 0x1803, 0x122D,
+ 0x1A1D, 0xFFFF }, { 0x0B12, 0x0934, 0x063A, 0x1433, 0x1525, 0x1137, 0x191B, 0xFFFF }, { 0x0A26, 0x003E, 0x082E, 0x1621, 0x0F39, 0x1429, 0x003F, 0xFFFF }, { 0x1713, 0x1C1F, 0xFFFF }, { 0x0B10, 0x1335, 0x1A05, 0x1817, 0xFFFF }, { 0x0C18,
+ 0x092C, 0x1623, 0x1527, 0xFFFF }, { 0x0A32, 0x0C02, 0x1711, 0x1E09, 0x0D3B, 0x112F, 0xFFFF }, { 0x0A28, 0x0D1C, 0x1919, 0x0A3D, 0xFFFF }, { 0x0B20, 0x1631, 0x1903, 0x1815, 0x1C07, 0x142B, 0x132D, 0x1B1D, 0xFFFF }, { 0x1801, 0x1533, 0x1625,
+ 0x1237, 0x1A1B, 0xFFFF }, { 0x0C16, 0x053C, 0x0E1E, 0x1721, 0x1529, 0x013F, 0xFFFF }, { 0x0B22, 0x0D04, 0x1039, 0x1D1F, 0xFFFF }, { 0x1813, 0x1B05, 0x1917, 0xFFFF }, { 0x0A2A, 0x1723, 0x1435, 0x1627, 0xFFFF }, { 0x0B30, 0x0C14, 0x0936,
+ 0x0F08, 0x1F09, 0x0E3B, 0x122F, 0xFFFF }, { 0x0C00, 0x0B24, 0x0E06, 0x0838, 0x1811, 0x1A19, 0x0B3D, 0xFFFF }, { 0x0D1A, 0x1731, 0x1A03, 0x1915, 0x1D07, 0x152B, 0xFFFF }, { 0x1901, 0x1633, 0x1725, 0x1337, 0x1B1B, 0x142D, 0x1C1D, 0xFFFF }, {
+ 0x0C12, 0x0A34, 0x073A, 0x1629, 0x023F, 0xFFFF }, { 0x0B26, 0x013E, 0x092E, 0x1821, 0x1139, 0x1E1F, 0xFFFF }, { 0x1913, 0x1A17, 0xFFFF }, { 0x0C10, 0x1535, 0x1C05, 0x1727, 0xFFFF }, { 0x0D18, 0x0A2C, 0x1823, 0x0F3B, 0x132F, 0xFFFF }, {
+ 0x0B32, 0x0D02, 0x1911, 0x1B19, 0xFFFF }, { 0x0B28, 0x0E1C, 0x1B03, 0x1A15, 0x1E07, 0x162B, 0x0C3D, 0xFFFF }, { 0x0C20, 0x1831, 0x1A01, 0x1733, 0x152D, 0x1D1D, 0xFFFF }, { 0x1825, 0x1437, 0x1729, 0x1C1B, 0x033F, 0xFFFF }, { 0x0D16, 0x063C,
+ 0x0F1E, 0x1921, 0x1239, 0x1F1F, 0xFFFF }, { 0x0C22, 0x0E04, 0x1A13, 0x1B17, 0xFFFF }, { 0x1635, 0x1D05, 0xFFFF }, { 0x0B2A, 0x1923, 0x1827, 0xFFFF }, { 0x0C30, 0x0D14, 0x0A36, 0x1A11, 0x103B, 0x142F, 0xFFFF }, { 0x0D00, 0x0C24, 0x0F06,
+ 0x0938, 0x1B15, 0x1F07, 0x1C19, 0x172B, 0x0D3D, 0xFFFF }, { 0x0E1A, 0x1931, 0x1B01, 0x1C03, 0x162D, 0x1E1D, 0xFFFF }, { 0x1833, 0x1925, 0x1537, 0x1D1B, 0xFFFF }, { 0x0D12, 0x0B34, 0x083A, 0x1A21, 0x1339, 0x1829, 0x043F, 0xFFFF }, { 0x0C26,
+ 0x023E, 0x0A2E, 0x1B13, 0xFFFF }, { 0x1735, 0x1E05, 0x1C17, 0xFFFF }, { 0x0D10, 0x1A23, 0x1927, 0xFFFF }, { 0x0E18, 0x0B2C, 0x1B11, 0x113B, 0x152F, 0xFFFF }, { 0x0C32, 0x0E02, 0x1D19, 0x0E3D, 0xFFFF }, { 0x0C28, 0x0F1C, 0x1A31, 0x1D03,
+ 0x1C15, 0x182B, 0x172D, 0x1F1D, 0xFFFF }, { 0x0D20, 0x1C01, 0x1933, 0x1A25, 0x1637, 0x1E1B, 0xFFFF }, { 0x1B21, 0x1929, 0x053F, 0xFFFF }, { 0x0E16, 0x073C, 0x1439, 0xFFFF }, { 0x0D22, 0x0F04, 0x1C13, 0x1F05, 0x1D17, 0xFFFF }, { 0x1B23,
+ 0x1835, 0x1A27, 0xFFFF }, { 0x0C2A, 0x123B, 0x162F, 0xFFFF }, { 0x0D30, 0x0E14, 0x0B36, 0x1C11, 0x1E19, 0x0F3D, 0xFFFF }, { 0x0E00, 0x0D24, 0x0A38, 0x1B31, 0x1E03, 0x1D15, 0x192B, 0xFFFF }, { 0x0F1A, 0x1D01, 0x1A33, 0x1B25, 0x1737, 0x1F1B,
+ 0x182D, 0xFFFF }, { 0x1A29, 0x063F, 0xFFFF }, { 0x0E12, 0x0C34, 0x093A, 0x1C21, 0x1539, 0xFFFF }, { 0x0D26, 0x033E, 0x0B2E, 0x1D13, 0x1E17, 0xFFFF }, { 0x1935, 0x1B27, 0xFFFF }, { 0x0E10, 0x1C23, 0x133B, 0x172F, 0xFFFF }, { 0x0F18,
+ 0x0C2C, 0x1D11, 0x1F19, 0xFFFF }, { 0x0D32, 0x0F02, 0x1F03, 0x1E15, 0x1A2B, 0x103D, 0xFFFF }, { 0x0D28, 0x1C31, 0x1E01, 0x1B33, 0x192D, 0xFFFF }, { 0x0E20, 0x1C25, 0x1837, 0x1B29, 0x073F, 0xFFFF }, { 0x1D21, 0x1639, 0xFFFF }, { 0x0F16,
+ 0x083C, 0x1E13, 0x1F17, 0xFFFF }, { 0x0E22, 0x1A35, 0xFFFF }, { 0x1D23, 0x1C27, 0xFFFF }, { 0x0D2A, 0x1E11, 0x143B, 0x182F, 0xFFFF }, { 0x0E30, 0x0F14, 0x0C36, 0x1F15, 0x1B2B, 0x113D, 0xFFFF }, { 0x0F00, 0x0E24, 0x0B38, 0x1D31, 0x1F01,
+ 0x1A2D, 0xFFFF }, { 0x1C33, 0x1D25, 0x1937, 0xFFFF }, { 0x1E21, 0x1739, 0x1C29, 0x083F, 0xFFFF }, { 0x0F12, 0x0D34, 0x0A3A, 0x1F13, 0xFFFF }, { 0x0E26, 0x043E, 0x0C2E, 0x1B35, 0xFFFF }, { 0x1E23, 0x1D27, 0xFFFF }, { 0x0F10, 0x1F11, 0x153B, 0x192F, 0xFFFF }, { 0x0D2C, 0x123D, 0xFFFF },
+ };
+
+ static uint32_t etc1_decode_value(uint32_t diff, uint32_t inten, uint32_t selector, uint32_t packed_c)
+ {
+ const uint32_t limit = diff ? 32 : 16;
+ BASISU_NOTE_UNUSED(limit);
+ assert((diff < 2) && (inten < 8) && (selector < 4) && (packed_c < limit));
+ int c;
+ if (diff)
+ c = (packed_c >> 2) | (packed_c << 3);
+ else
+ c = packed_c | (packed_c << 4);
+ c += g_etc1_inten_tables[inten][selector];
+ c = clamp<int>(c, 0, 255);
+ return c;
+ }
+
+ void pack_etc1_solid_color_init()
+ {
+ for (uint32_t diff = 0; diff < 2; diff++)
+ {
+ const uint32_t limit = diff ? 32 : 16;
+
+ for (uint32_t inten = 0; inten < 8; inten++)
+ {
+ for (uint32_t selector = 0; selector < 4; selector++)
+ {
+ const uint32_t inverse_table_index = diff + (inten << 1) + (selector << 4);
+ for (uint32_t color = 0; color < 256; color++)
+ {
+ uint32_t best_error = UINT32_MAX, best_packed_c = 0;
+ for (uint32_t packed_c = 0; packed_c < limit; packed_c++)
+ {
+ int v = etc1_decode_value(diff, inten, selector, packed_c);
+ uint32_t err = (uint32_t)labs(v - static_cast<int>(color));
+ if (err < best_error)
+ {
+ best_error = err;
+ best_packed_c = packed_c;
+ if (!best_error)
+ break;
+ }
+ }
+ assert(best_error <= 255);
+ g_etc1_inverse_lookup[inverse_table_index][color] = static_cast<uint16_t>(best_packed_c | (best_error << 8));
+ }
+ }
+ }
+ }
+ }
+
+ // Packs solid color blocks efficiently using a set of small precomputed tables.
+ // For random 888 inputs, MSE results are better than Erricson's ETC1 packer in "slow" mode ~9.5% of the time, is slightly worse only ~.01% of the time, and is equal the rest of the time.
+ uint64_t pack_etc1_block_solid_color(etc_block& block, const uint8_t* pColor)
+ {
+ assert(g_etc1_inverse_lookup[0][255]);
+
+ static uint32_t s_next_comp[4] = { 1, 2, 0, 1 };
+
+ uint32_t best_error = UINT32_MAX, best_i = 0;
+ int best_x = 0, best_packed_c1 = 0, best_packed_c2 = 0;
+
+ // For each possible 8-bit value, there is a precomputed list of diff/inten/selector configurations that allow that 8-bit value to be encoded with no error.
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ const uint32_t c1 = pColor[s_next_comp[i]], c2 = pColor[s_next_comp[i + 1]];
+
+ const int delta_range = 1;
+ for (int delta = -delta_range; delta <= delta_range; delta++)
+ {
+ const int c_plus_delta = clamp<int>(pColor[i] + delta, 0, 255);
+
+ const uint16_t* pTable;
+ if (!c_plus_delta)
+ pTable = g_etc1_color8_to_etc_block_config_0_255[0];
+ else if (c_plus_delta == 255)
+ pTable = g_etc1_color8_to_etc_block_config_0_255[1];
+ else
+ pTable = g_etc1_color8_to_etc_block_config_1_to_254[c_plus_delta - 1];
+
+ do
+ {
+ const uint32_t x = *pTable++;
+
+#ifdef _DEBUG
+ const uint32_t diff = x & 1;
+ const uint32_t inten = (x >> 1) & 7;
+ const uint32_t selector = (x >> 4) & 3;
+ const uint32_t p0 = (x >> 8) & 255;
+ assert(etc1_decode_value(diff, inten, selector, p0) == (uint32_t)c_plus_delta);
+#endif
+
+ const uint16_t* pInverse_table = g_etc1_inverse_lookup[x & 0xFF];
+ uint16_t p1 = pInverse_table[c1];
+ uint16_t p2 = pInverse_table[c2];
+ const uint32_t trial_error = square(c_plus_delta - pColor[i]) + square(p1 >> 8) + square(p2 >> 8);
+ if (trial_error < best_error)
+ {
+ best_error = trial_error;
+ best_x = x;
+ best_packed_c1 = p1 & 0xFF;
+ best_packed_c2 = p2 & 0xFF;
+ best_i = i;
+ if (!best_error)
+ goto found_perfect_match;
+ }
+ } while (*pTable != 0xFFFF);
+ }
+ }
+ found_perfect_match:
+
+ const uint32_t diff = best_x & 1;
+ const uint32_t inten = (best_x >> 1) & 7;
+
+ block.m_bytes[3] = static_cast<uint8_t>(((inten | (inten << 3)) << 2) | (diff << 1));
+
+ const uint32_t etc1_selector = g_selector_index_to_etc1[(best_x >> 4) & 3];
+ *reinterpret_cast<uint16_t*>(&block.m_bytes[4]) = (etc1_selector & 2) ? 0xFFFF : 0;
+ *reinterpret_cast<uint16_t*>(&block.m_bytes[6]) = (etc1_selector & 1) ? 0xFFFF : 0;
+
+ const uint32_t best_packed_c0 = (best_x >> 8) & 255;
+ if (diff)
+ {
+ block.m_bytes[best_i] = static_cast<uint8_t>(best_packed_c0 << 3);
+ block.m_bytes[s_next_comp[best_i]] = static_cast<uint8_t>(best_packed_c1 << 3);
+ block.m_bytes[s_next_comp[best_i + 1]] = static_cast<uint8_t>(best_packed_c2 << 3);
+ }
+ else
+ {
+ block.m_bytes[best_i] = static_cast<uint8_t>(best_packed_c0 | (best_packed_c0 << 4));
+ block.m_bytes[s_next_comp[best_i]] = static_cast<uint8_t>(best_packed_c1 | (best_packed_c1 << 4));
+ block.m_bytes[s_next_comp[best_i + 1]] = static_cast<uint8_t>(best_packed_c2 | (best_packed_c2 << 4));
+ }
+
+ return best_error;
+ }
+
+ const uint32_t BASISU_ETC1_CLUSTER_FIT_ORDER_TABLE_SIZE = 165;
+
+ static const struct { uint8_t m_v[4]; } g_cluster_fit_order_tab[BASISU_ETC1_CLUSTER_FIT_ORDER_TABLE_SIZE] =
+ {
+ { { 0, 0, 0, 8 } },{ { 0, 5, 2, 1 } },{ { 0, 6, 1, 1 } },{ { 0, 7, 0, 1 } },{ { 0, 7, 1, 0 } },
+ { { 0, 0, 8, 0 } },{ { 0, 0, 3, 5 } },{ { 0, 1, 7, 0 } },{ { 0, 0, 4, 4 } },{ { 0, 0, 2, 6 } },
+ { { 0, 0, 7, 1 } },{ { 0, 0, 1, 7 } },{ { 0, 0, 5, 3 } },{ { 1, 6, 0, 1 } },{ { 0, 0, 6, 2 } },
+ { { 0, 2, 6, 0 } },{ { 2, 4, 2, 0 } },{ { 0, 3, 5, 0 } },{ { 3, 3, 1, 1 } },{ { 4, 2, 0, 2 } },
+ { { 1, 5, 2, 0 } },{ { 0, 5, 3, 0 } },{ { 0, 6, 2, 0 } },{ { 2, 4, 1, 1 } },{ { 5, 1, 0, 2 } },
+ { { 6, 1, 1, 0 } },{ { 3, 3, 0, 2 } },{ { 6, 0, 0, 2 } },{ { 0, 8, 0, 0 } },{ { 6, 1, 0, 1 } },
+ { { 0, 1, 6, 1 } },{ { 1, 6, 1, 0 } },{ { 4, 1, 3, 0 } },{ { 0, 2, 5, 1 } },{ { 5, 0, 3, 0 } },
+ { { 5, 3, 0, 0 } },{ { 0, 1, 5, 2 } },{ { 0, 3, 4, 1 } },{ { 2, 5, 1, 0 } },{ { 1, 7, 0, 0 } },
+ { { 0, 1, 4, 3 } },{ { 6, 0, 2, 0 } },{ { 0, 4, 4, 0 } },{ { 2, 6, 0, 0 } },{ { 0, 2, 4, 2 } },
+ { { 0, 5, 1, 2 } },{ { 0, 6, 0, 2 } },{ { 3, 5, 0, 0 } },{ { 0, 4, 3, 1 } },{ { 3, 4, 1, 0 } },
+ { { 4, 3, 1, 0 } },{ { 1, 5, 0, 2 } },{ { 0, 3, 3, 2 } },{ { 1, 4, 1, 2 } },{ { 0, 4, 2, 2 } },
+ { { 2, 3, 3, 0 } },{ { 4, 4, 0, 0 } },{ { 1, 2, 4, 1 } },{ { 0, 5, 0, 3 } },{ { 0, 1, 3, 4 } },
+ { { 1, 5, 1, 1 } },{ { 1, 4, 2, 1 } },{ { 1, 3, 2, 2 } },{ { 5, 2, 1, 0 } },{ { 1, 3, 3, 1 } },
+ { { 0, 1, 2, 5 } },{ { 1, 1, 5, 1 } },{ { 0, 3, 2, 3 } },{ { 2, 5, 0, 1 } },{ { 3, 2, 2, 1 } },
+ { { 2, 3, 0, 3 } },{ { 1, 4, 3, 0 } },{ { 2, 2, 1, 3 } },{ { 6, 2, 0, 0 } },{ { 1, 0, 6, 1 } },
+ { { 3, 3, 2, 0 } },{ { 7, 1, 0, 0 } },{ { 3, 1, 4, 0 } },{ { 0, 2, 3, 3 } },{ { 0, 4, 1, 3 } },
+ { { 0, 4, 0, 4 } },{ { 0, 1, 0, 7 } },{ { 2, 0, 5, 1 } },{ { 2, 0, 4, 2 } },{ { 3, 0, 2, 3 } },
+ { { 2, 2, 4, 0 } },{ { 2, 2, 3, 1 } },{ { 4, 0, 3, 1 } },{ { 3, 2, 3, 0 } },{ { 2, 3, 2, 1 } },
+ { { 1, 3, 4, 0 } },{ { 7, 0, 1, 0 } },{ { 3, 0, 4, 1 } },{ { 1, 0, 5, 2 } },{ { 8, 0, 0, 0 } },
+ { { 3, 0, 1, 4 } },{ { 4, 1, 1, 2 } },{ { 4, 0, 2, 2 } },{ { 1, 2, 5, 0 } },{ { 4, 2, 1, 1 } },
+ { { 3, 4, 0, 1 } },{ { 2, 0, 3, 3 } },{ { 5, 0, 1, 2 } },{ { 5, 0, 0, 3 } },{ { 2, 4, 0, 2 } },
+ { { 2, 1, 4, 1 } },{ { 4, 0, 1, 3 } },{ { 2, 1, 5, 0 } },{ { 4, 2, 2, 0 } },{ { 4, 0, 4, 0 } },
+ { { 1, 0, 4, 3 } },{ { 1, 4, 0, 3 } },{ { 3, 0, 3, 2 } },{ { 4, 3, 0, 1 } },{ { 0, 1, 1, 6 } },
+ { { 1, 3, 1, 3 } },{ { 0, 2, 2, 4 } },{ { 2, 0, 2, 4 } },{ { 5, 1, 1, 1 } },{ { 3, 0, 5, 0 } },
+ { { 2, 3, 1, 2 } },{ { 3, 0, 0, 5 } },{ { 0, 3, 1, 4 } },{ { 5, 0, 2, 1 } },{ { 2, 1, 3, 2 } },
+ { { 2, 0, 6, 0 } },{ { 3, 1, 3, 1 } },{ { 5, 1, 2, 0 } },{ { 1, 0, 3, 4 } },{ { 1, 1, 6, 0 } },
+ { { 4, 0, 0, 4 } },{ { 2, 0, 1, 5 } },{ { 0, 3, 0, 5 } },{ { 1, 3, 0, 4 } },{ { 4, 1, 2, 1 } },
+ { { 1, 2, 3, 2 } },{ { 3, 1, 0, 4 } },{ { 5, 2, 0, 1 } },{ { 1, 2, 2, 3 } },{ { 3, 2, 1, 2 } },
+ { { 2, 2, 2, 2 } },{ { 6, 0, 1, 1 } },{ { 1, 2, 1, 4 } },{ { 1, 1, 4, 2 } },{ { 3, 2, 0, 3 } },
+ { { 1, 2, 0, 5 } },{ { 1, 0, 7, 0 } },{ { 3, 1, 2, 2 } },{ { 1, 0, 2, 5 } },{ { 2, 0, 0, 6 } },
+ { { 2, 1, 1, 4 } },{ { 2, 2, 0, 4 } },{ { 1, 1, 3, 3 } },{ { 7, 0, 0, 1 } },{ { 1, 0, 0, 7 } },
+ { { 2, 1, 2, 3 } },{ { 4, 1, 0, 3 } },{ { 3, 1, 1, 3 } },{ { 1, 1, 2, 4 } },{ { 2, 1, 0, 5 } },
+ { { 1, 0, 1, 6 } },{ { 0, 2, 1, 5 } },{ { 0, 2, 0, 6 } },{ { 1, 1, 1, 5 } },{ { 1, 1, 0, 6 } }
+ };
+
+ const int g_etc1_inten_tables[cETC1IntenModifierValues][cETC1SelectorValues] =
+ {
+ { -8, -2, 2, 8 }, { -17, -5, 5, 17 }, { -29, -9, 9, 29 }, { -42, -13, 13, 42 },
+ { -60, -18, 18, 60 }, { -80, -24, 24, 80 }, { -106, -33, 33, 106 }, { -183, -47, 47, 183 }
+ };
+
+ const uint8_t g_etc1_to_selector_index[cETC1SelectorValues] = { 2, 3, 1, 0 };
+ const uint8_t g_selector_index_to_etc1[cETC1SelectorValues] = { 3, 2, 0, 1 };
+
+ // [flip][subblock][pixel_index]
+ const etc_coord2 g_etc1_pixel_coords[2][2][8] =
+ {
+ {
+ {
+ { 0, 0 }, { 0, 1 }, { 0, 2 }, { 0, 3 },
+ { 1, 0 }, { 1, 1 }, { 1, 2 }, { 1, 3 }
+ },
+ {
+ { 2, 0 }, { 2, 1 }, { 2, 2 }, { 2, 3 },
+ { 3, 0 }, { 3, 1 }, { 3, 2 }, { 3, 3 }
+ }
+ },
+ {
+ {
+ { 0, 0 }, { 1, 0 }, { 2, 0 }, { 3, 0 },
+ { 0, 1 }, { 1, 1 }, { 2, 1 }, { 3, 1 }
+ },
+ {
+ { 0, 2 }, { 1, 2 }, { 2, 2 }, { 3, 2 },
+ { 0, 3 }, { 1, 3 }, { 2, 3 }, { 3, 3 }
+ },
+ }
+ };
+
+ // [flip][subblock][pixel_index]
+ const uint32_t g_etc1_pixel_indices[2][2][8] =
+ {
+ {
+ {
+ 0 + 4 * 0, 0 + 4 * 1, 0 + 4 * 2, 0 + 4 * 3,
+ 1 + 4 * 0, 1 + 4 * 1, 1 + 4 * 2, 1 + 4 * 3
+ },
+ {
+ 2 + 4 * 0, 2 + 4 * 1, 2 + 4 * 2, 2 + 4 * 3,
+ 3 + 4 * 0, 3 + 4 * 1, 3 + 4 * 2, 3 + 4 * 3
+ }
+ },
+ {
+ {
+ 0 + 4 * 0, 1 + 4 * 0, 2 + 4 * 0, 3 + 4 * 0,
+ 0 + 4 * 1, 1 + 4 * 1, 2 + 4 * 1, 3 + 4 * 1
+ },
+ {
+ 0 + 4 * 2, 1 + 4 * 2, 2 + 4 * 2, 3 + 4 * 2,
+ 0 + 4 * 3, 1 + 4 * 3, 2 + 4 * 3, 3 + 4 * 3
+ },
+ }
+ };
+
+ uint16_t etc_block::pack_color5(const color_rgba& color, bool scaled, uint32_t bias)
+ {
+ return pack_color5(color.r, color.g, color.b, scaled, bias);
+ }
+
+ uint16_t etc_block::pack_color5(uint32_t r, uint32_t g, uint32_t b, bool scaled, uint32_t bias)
+ {
+ if (scaled)
+ {
+ r = (r * 31U + bias) / 255U;
+ g = (g * 31U + bias) / 255U;
+ b = (b * 31U + bias) / 255U;
+ }
+
+ r = minimum(r, 31U);
+ g = minimum(g, 31U);
+ b = minimum(b, 31U);
+
+ return static_cast<uint16_t>(b | (g << 5U) | (r << 10U));
+ }
+
+ color_rgba etc_block::unpack_color5(uint16_t packed_color5, bool scaled, uint32_t alpha)
+ {
+ uint32_t b = packed_color5 & 31U;
+ uint32_t g = (packed_color5 >> 5U) & 31U;
+ uint32_t r = (packed_color5 >> 10U) & 31U;
+
+ if (scaled)
+ {
+ b = (b << 3U) | (b >> 2U);
+ g = (g << 3U) | (g >> 2U);
+ r = (r << 3U) | (r >> 2U);
+ }
+
+ return color_rgba(cNoClamp, r, g, b, minimum(alpha, 255U));
+ }
+
+ void etc_block::unpack_color5(color_rgba& result, uint16_t packed_color5, bool scaled)
+ {
+ result = unpack_color5(packed_color5, scaled, 255);
+ }
+
+ void etc_block::unpack_color5(uint32_t& r, uint32_t& g, uint32_t& b, uint16_t packed_color5, bool scaled)
+ {
+ color_rgba c(unpack_color5(packed_color5, scaled, 0));
+ r = c.r;
+ g = c.g;
+ b = c.b;
+ }
+
+ bool etc_block::unpack_color5(color_rgba& result, uint16_t packed_color5, uint16_t packed_delta3, bool scaled, uint32_t alpha)
+ {
+ color_rgba_i16 dc(unpack_delta3(packed_delta3));
+
+ int b = (packed_color5 & 31U) + dc.b;
+ int g = ((packed_color5 >> 5U) & 31U) + dc.g;
+ int r = ((packed_color5 >> 10U) & 31U) + dc.r;
+
+ bool success = true;
+ if (static_cast<uint32_t>(r | g | b) > 31U)
+ {
+ success = false;
+ r = clamp<int>(r, 0, 31);
+ g = clamp<int>(g, 0, 31);
+ b = clamp<int>(b, 0, 31);
+ }
+
+ if (scaled)
+ {
+ b = (b << 3U) | (b >> 2U);
+ g = (g << 3U) | (g >> 2U);
+ r = (r << 3U) | (r >> 2U);
+ }
+
+ result.set_noclamp_rgba(r, g, b, minimum(alpha, 255U));
+ return success;
+ }
+
+ bool etc_block::unpack_color5(uint32_t& r, uint32_t& g, uint32_t& b, uint16_t packed_color5, uint16_t packed_delta3, bool scaled, uint32_t alpha)
+ {
+ color_rgba result;
+ const bool success = unpack_color5(result, packed_color5, packed_delta3, scaled, alpha);
+ r = result.r;
+ g = result.g;
+ b = result.b;
+ return success;
+ }
+
+ uint16_t etc_block::pack_delta3(const color_rgba_i16& color)
+ {
+ return pack_delta3(color.r, color.g, color.b);
+ }
+
+ uint16_t etc_block::pack_delta3(int r, int g, int b)
+ {
+ assert((r >= cETC1ColorDeltaMin) && (r <= cETC1ColorDeltaMax));
+ assert((g >= cETC1ColorDeltaMin) && (g <= cETC1ColorDeltaMax));
+ assert((b >= cETC1ColorDeltaMin) && (b <= cETC1ColorDeltaMax));
+ if (r < 0) r += 8;
+ if (g < 0) g += 8;
+ if (b < 0) b += 8;
+ return static_cast<uint16_t>(b | (g << 3) | (r << 6));
+ }
+
+ color_rgba_i16 etc_block::unpack_delta3(uint16_t packed_delta3)
+ {
+ int r = (packed_delta3 >> 6) & 7;
+ int g = (packed_delta3 >> 3) & 7;
+ int b = packed_delta3 & 7;
+ if (r >= 4) r -= 8;
+ if (g >= 4) g -= 8;
+ if (b >= 4) b -= 8;
+ return color_rgba_i16(r, g, b, 255);
+ }
+
+ void etc_block::unpack_delta3(int& r, int& g, int& b, uint16_t packed_delta3)
+ {
+ r = (packed_delta3 >> 6) & 7;
+ g = (packed_delta3 >> 3) & 7;
+ b = packed_delta3 & 7;
+ if (r >= 4) r -= 8;
+ if (g >= 4) g -= 8;
+ if (b >= 4) b -= 8;
+ }
+
+ uint16_t etc_block::pack_color4(const color_rgba& color, bool scaled, uint32_t bias)
+ {
+ return pack_color4(color.r, color.g, color.b, scaled, bias);
+ }
+
+ uint16_t etc_block::pack_color4(uint32_t r, uint32_t g, uint32_t b, bool scaled, uint32_t bias)
+ {
+ if (scaled)
+ {
+ r = (r * 15U + bias) / 255U;
+ g = (g * 15U + bias) / 255U;
+ b = (b * 15U + bias) / 255U;
+ }
+
+ r = minimum(r, 15U);
+ g = minimum(g, 15U);
+ b = minimum(b, 15U);
+
+ return static_cast<uint16_t>(b | (g << 4U) | (r << 8U));
+ }
+
+ color_rgba etc_block::unpack_color4(uint16_t packed_color4, bool scaled, uint32_t alpha)
+ {
+ uint32_t b = packed_color4 & 15U;
+ uint32_t g = (packed_color4 >> 4U) & 15U;
+ uint32_t r = (packed_color4 >> 8U) & 15U;
+
+ if (scaled)
+ {
+ b = (b << 4U) | b;
+ g = (g << 4U) | g;
+ r = (r << 4U) | r;
+ }
+
+ return color_rgba(cNoClamp, r, g, b, minimum(alpha, 255U));
+ }
+
+ void etc_block::unpack_color4(uint32_t& r, uint32_t& g, uint32_t& b, uint16_t packed_color4, bool scaled)
+ {
+ color_rgba c(unpack_color4(packed_color4, scaled, 0));
+ r = c.r;
+ g = c.g;
+ b = c.b;
+ }
+
+ void etc_block::get_diff_subblock_colors(color_rgba* pDst, uint16_t packed_color5, uint32_t table_idx)
+ {
+ assert(table_idx < cETC1IntenModifierValues);
+ const int *pInten_modifer_table = &g_etc1_inten_tables[table_idx][0];
+
+ uint32_t r, g, b;
+ unpack_color5(r, g, b, packed_color5, true);
+
+ const int ir = static_cast<int>(r), ig = static_cast<int>(g), ib = static_cast<int>(b);
+
+ const int y0 = pInten_modifer_table[0];
+ pDst[0].set(ir + y0, ig + y0, ib + y0, 255);
+
+ const int y1 = pInten_modifer_table[1];
+ pDst[1].set(ir + y1, ig + y1, ib + y1, 255);
+
+ const int y2 = pInten_modifer_table[2];
+ pDst[2].set(ir + y2, ig + y2, ib + y2, 255);
+
+ const int y3 = pInten_modifer_table[3];
+ pDst[3].set(ir + y3, ig + y3, ib + y3, 255);
+ }
+
+ bool etc_block::get_diff_subblock_colors(color_rgba* pDst, uint16_t packed_color5, uint16_t packed_delta3, uint32_t table_idx)
+ {
+ assert(table_idx < cETC1IntenModifierValues);
+ const int *pInten_modifer_table = &g_etc1_inten_tables[table_idx][0];
+
+ uint32_t r, g, b;
+ bool success = unpack_color5(r, g, b, packed_color5, packed_delta3, true);
+
+ const int ir = static_cast<int>(r), ig = static_cast<int>(g), ib = static_cast<int>(b);
+
+ const int y0 = pInten_modifer_table[0];
+ pDst[0].set(ir + y0, ig + y0, ib + y0, 255);
+
+ const int y1 = pInten_modifer_table[1];
+ pDst[1].set(ir + y1, ig + y1, ib + y1, 255);
+
+ const int y2 = pInten_modifer_table[2];
+ pDst[2].set(ir + y2, ig + y2, ib + y2, 255);
+
+ const int y3 = pInten_modifer_table[3];
+ pDst[3].set(ir + y3, ig + y3, ib + y3, 255);
+
+ return success;
+ }
+
+ void etc_block::get_abs_subblock_colors(color_rgba* pDst, uint16_t packed_color4, uint32_t table_idx)
+ {
+ assert(table_idx < cETC1IntenModifierValues);
+ const int *pInten_modifer_table = &g_etc1_inten_tables[table_idx][0];
+
+ uint32_t r, g, b;
+ unpack_color4(r, g, b, packed_color4, true);
+
+ const int ir = static_cast<int>(r), ig = static_cast<int>(g), ib = static_cast<int>(b);
+
+ const int y0 = pInten_modifer_table[0];
+ pDst[0].set(ir + y0, ig + y0, ib + y0, 255);
+
+ const int y1 = pInten_modifer_table[1];
+ pDst[1].set(ir + y1, ig + y1, ib + y1, 255);
+
+ const int y2 = pInten_modifer_table[2];
+ pDst[2].set(ir + y2, ig + y2, ib + y2, 255);
+
+ const int y3 = pInten_modifer_table[3];
+ pDst[3].set(ir + y3, ig + y3, ib + y3, 255);
+ }
+
+ bool unpack_etc1(const etc_block& block, color_rgba *pDst, bool preserve_alpha)
+ {
+ const bool diff_flag = block.get_diff_bit();
+ const bool flip_flag = block.get_flip_bit();
+ const uint32_t table_index0 = block.get_inten_table(0);
+ const uint32_t table_index1 = block.get_inten_table(1);
+
+ color_rgba subblock_colors0[4];
+ color_rgba subblock_colors1[4];
+
+ if (diff_flag)
+ {
+ const uint16_t base_color5 = block.get_base5_color();
+ const uint16_t delta_color3 = block.get_delta3_color();
+ etc_block::get_diff_subblock_colors(subblock_colors0, base_color5, table_index0);
+
+ if (!etc_block::get_diff_subblock_colors(subblock_colors1, base_color5, delta_color3, table_index1))
+ return false;
+ }
+ else
+ {
+ const uint16_t base_color4_0 = block.get_base4_color(0);
+ etc_block::get_abs_subblock_colors(subblock_colors0, base_color4_0, table_index0);
+
+ const uint16_t base_color4_1 = block.get_base4_color(1);
+ etc_block::get_abs_subblock_colors(subblock_colors1, base_color4_1, table_index1);
+ }
+
+ if (preserve_alpha)
+ {
+ if (flip_flag)
+ {
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ pDst[0].set_rgb(subblock_colors0[block.get_selector(0, y)]);
+ pDst[1].set_rgb(subblock_colors0[block.get_selector(1, y)]);
+ pDst[2].set_rgb(subblock_colors0[block.get_selector(2, y)]);
+ pDst[3].set_rgb(subblock_colors0[block.get_selector(3, y)]);
+ pDst += 4;
+ }
+
+ for (uint32_t y = 2; y < 4; y++)
+ {
+ pDst[0].set_rgb(subblock_colors1[block.get_selector(0, y)]);
+ pDst[1].set_rgb(subblock_colors1[block.get_selector(1, y)]);
+ pDst[2].set_rgb(subblock_colors1[block.get_selector(2, y)]);
+ pDst[3].set_rgb(subblock_colors1[block.get_selector(3, y)]);
+ pDst += 4;
+ }
+ }
+ else
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ pDst[0].set_rgb(subblock_colors0[block.get_selector(0, y)]);
+ pDst[1].set_rgb(subblock_colors0[block.get_selector(1, y)]);
+ pDst[2].set_rgb(subblock_colors1[block.get_selector(2, y)]);
+ pDst[3].set_rgb(subblock_colors1[block.get_selector(3, y)]);
+ pDst += 4;
+ }
+ }
+ }
+ else
+ {
+ if (flip_flag)
+ {
+ // 0000
+ // 0000
+ // 1111
+ // 1111
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ pDst[0] = subblock_colors0[block.get_selector(0, y)];
+ pDst[1] = subblock_colors0[block.get_selector(1, y)];
+ pDst[2] = subblock_colors0[block.get_selector(2, y)];
+ pDst[3] = subblock_colors0[block.get_selector(3, y)];
+ pDst += 4;
+ }
+
+ for (uint32_t y = 2; y < 4; y++)
+ {
+ pDst[0] = subblock_colors1[block.get_selector(0, y)];
+ pDst[1] = subblock_colors1[block.get_selector(1, y)];
+ pDst[2] = subblock_colors1[block.get_selector(2, y)];
+ pDst[3] = subblock_colors1[block.get_selector(3, y)];
+ pDst += 4;
+ }
+ }
+ else
+ {
+ // 0011
+ // 0011
+ // 0011
+ // 0011
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ pDst[0] = subblock_colors0[block.get_selector(0, y)];
+ pDst[1] = subblock_colors0[block.get_selector(1, y)];
+ pDst[2] = subblock_colors1[block.get_selector(2, y)];
+ pDst[3] = subblock_colors1[block.get_selector(3, y)];
+ pDst += 4;
+ }
+ }
+ }
+
+ return true;
+ }
+
+ inline int extend_6_to_8(uint32_t n)
+ {
+ return (n << 2) | (n >> 4);
+ }
+
+ inline int extend_7_to_8(uint32_t n)
+ {
+ return (n << 1) | (n >> 6);
+ }
+
+ inline int extend_4_to_8(uint32_t n)
+ {
+ return (n << 4) | n;
+ }
+
+ uint64_t etc_block::evaluate_etc1_error(const color_rgba* pBlock_pixels, bool perceptual, int subblock_index) const
+ {
+ color_rgba unpacked_block[16];
+
+ unpack_etc1(*this, unpacked_block);
+
+ uint64_t total_error = 0;
+
+ if (subblock_index < 0)
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ total_error += color_distance(perceptual, pBlock_pixels[i], unpacked_block[i], false);
+ }
+ else
+ {
+ const bool flip_bit = get_flip_bit();
+
+ for (uint32_t i = 0; i < 8; i++)
+ {
+ const uint32_t idx = g_etc1_pixel_indices[flip_bit][subblock_index][i];
+
+ total_error += color_distance(perceptual, pBlock_pixels[idx], unpacked_block[idx], false);
+ }
+ }
+
+ return total_error;
+ }
+
+ void etc_block::get_subblock_pixels(color_rgba* pPixels, int subblock_index) const
+ {
+ if (subblock_index < 0)
+ unpack_etc1(*this, pPixels);
+ else
+ {
+ color_rgba unpacked_block[16];
+
+ unpack_etc1(*this, unpacked_block);
+
+ const bool flip_bit = get_flip_bit();
+
+ for (uint32_t i = 0; i < 8; i++)
+ {
+ const uint32_t idx = g_etc1_pixel_indices[flip_bit][subblock_index][i];
+
+ pPixels[i] = unpacked_block[idx];
+ }
+ }
+ }
+
+ bool etc1_optimizer::compute()
+ {
+ assert(m_pResult->m_pSelectors);
+
+ if (m_pParams->m_pForce_selectors)
+ {
+ assert(m_pParams->m_quality >= cETCQualitySlow);
+ if (m_pParams->m_quality < cETCQualitySlow)
+ return false;
+ }
+
+ const uint32_t n = m_pParams->m_num_src_pixels;
+
+ if (m_pParams->m_cluster_fit)
+ {
+ if (m_pParams->m_quality == cETCQualityFast)
+ compute_internal_cluster_fit(4);
+ else if (m_pParams->m_quality == cETCQualityMedium)
+ compute_internal_cluster_fit(16);
+ else if (m_pParams->m_quality == cETCQualitySlow)
+ compute_internal_cluster_fit(64);
+ else
+ compute_internal_cluster_fit(BASISU_ETC1_CLUSTER_FIT_ORDER_TABLE_SIZE);
+ }
+ else
+ compute_internal_neighborhood(m_br, m_bg, m_bb);
+
+ if (!m_best_solution.m_valid)
+ {
+ m_pResult->m_error = UINT32_MAX;
+ return false;
+ }
+
+ //const uint8_t* pSelectors = &m_best_solution.m_selectors[0];
+ const uint8_t* pSelectors = m_pParams->m_pForce_selectors ? m_pParams->m_pForce_selectors : &m_best_solution.m_selectors[0];
+
+#if defined(DEBUG) || defined(_DEBUG)
+ {
+ // sanity check the returned error
+ color_rgba block_colors[4];
+ m_best_solution.m_coords.get_block_colors(block_colors);
+
+ const color_rgba* pSrc_pixels = m_pParams->m_pSrc_pixels;
+ uint64_t actual_error = 0;
+
+ bool perceptual;
+ if (m_pParams->m_quality >= cETCQualityMedium)
+ perceptual = m_pParams->m_perceptual;
+ else
+ perceptual = (m_pParams->m_quality == cETCQualityFast) ? false : m_pParams->m_perceptual;
+
+ for (uint32_t i = 0; i < n; i++)
+ actual_error += color_distance(perceptual, pSrc_pixels[i], block_colors[pSelectors[i]], false);
+
+ assert(actual_error == m_best_solution.m_error);
+ }
+#endif
+
+ m_pResult->m_error = m_best_solution.m_error;
+
+ m_pResult->m_block_color_unscaled = m_best_solution.m_coords.m_unscaled_color;
+ m_pResult->m_block_color4 = m_best_solution.m_coords.m_color4;
+
+ m_pResult->m_block_inten_table = m_best_solution.m_coords.m_inten_table;
+ memcpy(m_pResult->m_pSelectors, pSelectors, n);
+ m_pResult->m_n = n;
+
+ return true;
+ }
+
+ void etc1_optimizer::refine_solution(uint32_t max_refinement_trials)
+ {
+ // Now we have the input block, the avg. color of the input pixels, a set of trial selector indices, and the block color+intensity index.
+ // Now, for each component, attempt to refine the current solution by solving a simple linear equation. For example, for 4 colors:
+ // The goal is:
+ // pixel0 - (block_color+inten_table[selector0]) + pixel1 - (block_color+inten_table[selector1]) + pixel2 - (block_color+inten_table[selector2]) + pixel3 - (block_color+inten_table[selector3]) = 0
+ // Rearranging this:
+ // (pixel0 + pixel1 + pixel2 + pixel3) - (block_color+inten_table[selector0]) - (block_color+inten_table[selector1]) - (block_color+inten_table[selector2]) - (block_color+inten_table[selector3]) = 0
+ // (pixel0 + pixel1 + pixel2 + pixel3) - block_color - inten_table[selector0] - block_color-inten_table[selector1] - block_color-inten_table[selector2] - block_color-inten_table[selector3] = 0
+ // (pixel0 + pixel1 + pixel2 + pixel3) - 4*block_color - inten_table[selector0] - inten_table[selector1] - inten_table[selector2] - inten_table[selector3] = 0
+ // (pixel0 + pixel1 + pixel2 + pixel3) - 4*block_color - (inten_table[selector0] + inten_table[selector1] + inten_table[selector2] + inten_table[selector3]) = 0
+ // (pixel0 + pixel1 + pixel2 + pixel3)/4 - block_color - (inten_table[selector0] + inten_table[selector1] + inten_table[selector2] + inten_table[selector3])/4 = 0
+ // block_color = (pixel0 + pixel1 + pixel2 + pixel3)/4 - (inten_table[selector0] + inten_table[selector1] + inten_table[selector2] + inten_table[selector3])/4
+ // So what this means:
+ // optimal_block_color = avg_input - avg_inten_delta
+ // So the optimal block color can be computed by taking the average block color and subtracting the current average of the intensity delta.
+ // Unfortunately, optimal_block_color must then be quantized to 555 or 444 so it's not always possible to improve matters using this formula.
+ // Also, the above formula is for unclamped intensity deltas. The actual implementation takes into account clamping.
+
+ const uint32_t n = m_pParams->m_num_src_pixels;
+
+ for (uint32_t refinement_trial = 0; refinement_trial < max_refinement_trials; refinement_trial++)
+ {
+ const uint8_t* pSelectors = &m_best_solution.m_selectors[0];
+ const int* pInten_table = g_etc1_inten_tables[m_best_solution.m_coords.m_inten_table];
+
+ int delta_sum_r = 0, delta_sum_g = 0, delta_sum_b = 0;
+ const color_rgba base_color(m_best_solution.m_coords.get_scaled_color());
+ for (uint32_t r = 0; r < n; r++)
+ {
+ const uint32_t s = *pSelectors++;
+ const int yd_temp = pInten_table[s];
+ // Compute actual delta being applied to each pixel, taking into account clamping.
+ delta_sum_r += clamp<int>(base_color.r + yd_temp, 0, 255) - base_color.r;
+ delta_sum_g += clamp<int>(base_color.g + yd_temp, 0, 255) - base_color.g;
+ delta_sum_b += clamp<int>(base_color.b + yd_temp, 0, 255) - base_color.b;
+ }
+
+ if ((!delta_sum_r) && (!delta_sum_g) && (!delta_sum_b))
+ break;
+
+ const float avg_delta_r_f = static_cast<float>(delta_sum_r) / n;
+ const float avg_delta_g_f = static_cast<float>(delta_sum_g) / n;
+ const float avg_delta_b_f = static_cast<float>(delta_sum_b) / n;
+ const int br1 = clamp<int>(static_cast<int32_t>((m_avg_color[0] - avg_delta_r_f) * m_limit / 255.0f + .5f), 0, m_limit);
+ const int bg1 = clamp<int>(static_cast<int32_t>((m_avg_color[1] - avg_delta_g_f) * m_limit / 255.0f + .5f), 0, m_limit);
+ const int bb1 = clamp<int>(static_cast<int32_t>((m_avg_color[2] - avg_delta_b_f) * m_limit / 255.0f + .5f), 0, m_limit);
+
+#if BASISU_DEBUG_ETC_ENCODER_DEEPER
+ printf("Refinement trial %u, avg_delta %f %f %f\n", refinement_trial, avg_delta_r_f, avg_delta_g_f, avg_delta_b_f);
+#endif
+
+ if (!evaluate_solution(etc1_solution_coordinates(br1, bg1, bb1, 0, m_pParams->m_use_color4), m_trial_solution, &m_best_solution))
+ break;
+
+ } // refinement_trial
+ }
+
+ void etc1_optimizer::compute_internal_neighborhood(int scan_r, int scan_g, int scan_b)
+ {
+ if (m_best_solution.m_error == 0)
+ return;
+
+ //const uint32_t n = m_pParams->m_num_src_pixels;
+ const int scan_delta_size = m_pParams->m_scan_delta_size;
+
+ // Scan through a subset of the 3D lattice centered around the avg block color trying each 3D (555 or 444) lattice point as a potential block color.
+ // Each time a better solution is found try to refine the current solution's block color based of the current selectors and intensity table index.
+ for (int zdi = 0; zdi < scan_delta_size; zdi++)
+ {
+ const int zd = m_pParams->m_pScan_deltas[zdi];
+ const int mbb = scan_b + zd;
+ if (mbb < 0) continue; else if (mbb > m_limit) break;
+
+ for (int ydi = 0; ydi < scan_delta_size; ydi++)
+ {
+ const int yd = m_pParams->m_pScan_deltas[ydi];
+ const int mbg = scan_g + yd;
+ if (mbg < 0) continue; else if (mbg > m_limit) break;
+
+ for (int xdi = 0; xdi < scan_delta_size; xdi++)
+ {
+ const int xd = m_pParams->m_pScan_deltas[xdi];
+ const int mbr = scan_r + xd;
+ if (mbr < 0) continue; else if (mbr > m_limit) break;
+
+ etc1_solution_coordinates coords(mbr, mbg, mbb, 0, m_pParams->m_use_color4);
+
+ if (!evaluate_solution(coords, m_trial_solution, &m_best_solution))
+ continue;
+
+ if (m_pParams->m_refinement)
+ {
+ refine_solution((m_pParams->m_quality == cETCQualityFast) ? 2 : (((xd | yd | zd) == 0) ? 4 : 2));
+ }
+
+ } // xdi
+ } // ydi
+ } // zdi
+ }
+
+ void etc1_optimizer::compute_internal_cluster_fit(uint32_t total_perms_to_try)
+ {
+ if ((!m_best_solution.m_valid) || ((m_br != m_best_solution.m_coords.m_unscaled_color.r) || (m_bg != m_best_solution.m_coords.m_unscaled_color.g) || (m_bb != m_best_solution.m_coords.m_unscaled_color.b)))
+ {
+ evaluate_solution(etc1_solution_coordinates(m_br, m_bg, m_bb, 0, m_pParams->m_use_color4), m_trial_solution, &m_best_solution);
+ }
+
+ if ((m_best_solution.m_error == 0) || (!m_best_solution.m_valid))
+ return;
+
+ for (uint32_t i = 0; i < total_perms_to_try; i++)
+ {
+ int delta_sum_r = 0, delta_sum_g = 0, delta_sum_b = 0;
+
+ const int *pInten_table = g_etc1_inten_tables[m_best_solution.m_coords.m_inten_table];
+ const color_rgba base_color(m_best_solution.m_coords.get_scaled_color());
+
+ const uint8_t *pNum_selectors = g_cluster_fit_order_tab[i].m_v;
+
+ for (uint32_t q = 0; q < 4; q++)
+ {
+ const int yd_temp = pInten_table[q];
+
+ delta_sum_r += pNum_selectors[q] * (clamp<int>(base_color.r + yd_temp, 0, 255) - base_color.r);
+ delta_sum_g += pNum_selectors[q] * (clamp<int>(base_color.g + yd_temp, 0, 255) - base_color.g);
+ delta_sum_b += pNum_selectors[q] * (clamp<int>(base_color.b + yd_temp, 0, 255) - base_color.b);
+ }
+
+ if ((!delta_sum_r) && (!delta_sum_g) && (!delta_sum_b))
+ continue;
+
+ const float avg_delta_r_f = static_cast<float>(delta_sum_r) / 8;
+ const float avg_delta_g_f = static_cast<float>(delta_sum_g) / 8;
+ const float avg_delta_b_f = static_cast<float>(delta_sum_b) / 8;
+
+ const int br1 = clamp<int>(static_cast<int32_t>((m_avg_color[0] - avg_delta_r_f) * m_limit / 255.0f + .5f), 0, m_limit);
+ const int bg1 = clamp<int>(static_cast<int32_t>((m_avg_color[1] - avg_delta_g_f) * m_limit / 255.0f + .5f), 0, m_limit);
+ const int bb1 = clamp<int>(static_cast<int32_t>((m_avg_color[2] - avg_delta_b_f) * m_limit / 255.0f + .5f), 0, m_limit);
+
+#if BASISU_DEBUG_ETC_ENCODER_DEEPER
+ printf("Second refinement trial %u, avg_delta %f %f %f\n", i, avg_delta_r_f, avg_delta_g_f, avg_delta_b_f);
+#endif
+
+ evaluate_solution(etc1_solution_coordinates(br1, bg1, bb1, 0, m_pParams->m_use_color4), m_trial_solution, &m_best_solution);
+
+ if (m_best_solution.m_error == 0)
+ break;
+ }
+ }
+
+ void etc1_optimizer::init(const params& params, results& result)
+ {
+ m_pParams = &params;
+ m_pResult = &result;
+
+ const uint32_t n = m_pParams->m_num_src_pixels;
+
+ m_selectors.resize(n);
+ m_best_selectors.resize(n);
+ m_temp_selectors.resize(n);
+ m_trial_solution.m_selectors.resize(n);
+ m_best_solution.m_selectors.resize(n);
+
+ m_limit = m_pParams->m_use_color4 ? 15 : 31;
+
+ vec3F avg_color(0.0f);
+
+ m_luma.resize(n);
+ m_sorted_luma_indices.resize(n);
+ m_sorted_luma.resize(n);
+
+ int min_r = 255, min_g = 255, min_b = 255;
+ int max_r = 0, max_g = 0, max_b = 0;
+
+ for (uint32_t i = 0; i < n; i++)
+ {
+ const color_rgba& c = m_pParams->m_pSrc_pixels[i];
+
+ min_r = basisu::minimum<int>(min_r, c.r);
+ min_g = basisu::minimum<int>(min_g, c.g);
+ min_b = basisu::minimum<int>(min_b, c.b);
+
+ max_r = basisu::maximum<int>(max_r, c.r);
+ max_g = basisu::maximum<int>(max_g, c.g);
+ max_b = basisu::maximum<int>(max_b, c.b);
+
+ const vec3F fc(c.r, c.g, c.b);
+
+ avg_color += fc;
+
+ m_luma[i] = static_cast<uint16_t>(c.r + c.g + c.b);
+ m_sorted_luma_indices[i] = i;
+ }
+ avg_color /= static_cast<float>(n);
+ m_avg_color = avg_color;
+ m_max_comp_spread = basisu::maximum(basisu::maximum(max_r - min_r, max_g - min_g), max_b - min_b);
+
+ m_br = clamp<int>(static_cast<uint32_t>(m_avg_color[0] * m_limit / 255.0f + .5f), 0, m_limit);
+ m_bg = clamp<int>(static_cast<uint32_t>(m_avg_color[1] * m_limit / 255.0f + .5f), 0, m_limit);
+ m_bb = clamp<int>(static_cast<uint32_t>(m_avg_color[2] * m_limit / 255.0f + .5f), 0, m_limit);
+
+#if BASISU_DEBUG_ETC_ENCODER_DEEPER
+ printf("Avg block color: %u %u %u\n", m_br, m_bg, m_bb);
+#endif
+
+ if (m_pParams->m_quality == cETCQualityFast)
+ {
+ indirect_sort(n, &m_sorted_luma_indices[0], &m_luma[0]);
+
+ m_pSorted_luma = &m_sorted_luma[0];
+ m_pSorted_luma_indices = &m_sorted_luma_indices[0];
+
+ for (uint32_t i = 0; i < n; i++)
+ m_pSorted_luma[i] = m_luma[m_pSorted_luma_indices[i]];
+ }
+
+ m_best_solution.m_coords.clear();
+ m_best_solution.m_valid = false;
+ m_best_solution.m_error = UINT64_MAX;
+
+ clear_obj(m_solutions_tried);
+ }
+
+ // Return false if we've probably already tried this solution, true if we have definitely not.
+ bool etc1_optimizer::check_for_redundant_solution(const etc1_solution_coordinates& coords)
+ {
+ // Hash first 3 bytes of color (RGB)
+ uint32_t kh = hash_hsieh((uint8_t*)&coords.m_unscaled_color.r, 3);
+
+ uint32_t h0 = kh & cSolutionsTriedHashMask;
+ uint32_t h1 = (kh >> cSolutionsTriedHashBits) & cSolutionsTriedHashMask;
+
+ // Simple Bloom filter lookup with k=2
+ if ( ((m_solutions_tried[h0 >> 3] & (1 << (h0 & 7))) != 0) &&
+ ((m_solutions_tried[h1 >> 3] & (1 << (h1 & 7))) != 0) )
+ return false;
+
+ m_solutions_tried[h0 >> 3] |= (1 << (h0 & 7));
+ m_solutions_tried[h1 >> 3] |= (1 << (h1 & 7));
+
+ return true;
+ }
+
+ static uint8_t g_eval_dist_tables[8][256] =
+ {
+ // 99% threshold
+ { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+ { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+ { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+ { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+ { 1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,},
+ { 1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,1,0,1,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
+ { 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
+ { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,}
+ };
+
+ bool etc1_optimizer::evaluate_solution_slow(const etc1_solution_coordinates& coords, potential_solution& trial_solution, potential_solution* pBest_solution)
+ {
+ if (!check_for_redundant_solution(coords))
+ return false;
+
+#if BASISU_DEBUG_ETC_ENCODER_DEEPER
+ printf("Eval solution: %u %u %u\n", coords.m_unscaled_color.r, coords.m_unscaled_color.g, coords.m_unscaled_color.b);
+#endif
+
+ trial_solution.m_valid = false;
+
+ if (m_pParams->m_constrain_against_base_color5)
+ {
+ const int dr = (int)coords.m_unscaled_color.r - (int)m_pParams->m_base_color5.r;
+ const int dg = (int)coords.m_unscaled_color.g - (int)m_pParams->m_base_color5.g;
+ const int db = (int)coords.m_unscaled_color.b - (int)m_pParams->m_base_color5.b;
+
+ if ((minimum(dr, dg, db) < cETC1ColorDeltaMin) || (maximum(dr, dg, db) > cETC1ColorDeltaMax))
+ {
+#if BASISU_DEBUG_ETC_ENCODER_DEEPER
+ printf("Eval failed due to constraint from %u %u %u\n", m_pParams->m_base_color5.r, m_pParams->m_base_color5.g, m_pParams->m_base_color5.b);
+#endif
+ return false;
+ }
+ }
+
+ const color_rgba base_color(coords.get_scaled_color());
+
+ const uint32_t n = m_pParams->m_num_src_pixels;
+ assert(trial_solution.m_selectors.size() == n);
+
+ trial_solution.m_error = INT64_MAX;
+
+ const uint8_t *pSelectors_to_use = m_pParams->m_pForce_selectors;
+
+ for (uint32_t inten_table = 0; inten_table < cETC1IntenModifierValues; inten_table++)
+ {
+ if (m_pParams->m_quality <= cETCQualityMedium)
+ {
+ if (!g_eval_dist_tables[inten_table][m_max_comp_spread])
+ continue;
+ }
+#if 0
+ if (m_pParams->m_quality <= cETCQualityMedium)
+ {
+ // For tables 5-7, if the max component spread falls within certain ranges, skip the inten table. Statistically they are extremely unlikely to result in lower error.
+ if (inten_table == 7)
+ {
+ if (m_max_comp_spread < 42)
+ continue;
+ }
+ else if (inten_table == 6)
+ {
+ if ((m_max_comp_spread >= 12) && (m_max_comp_spread <= 31))
+ continue;
+ }
+ else if (inten_table == 5)
+ {
+ if ((m_max_comp_spread >= 13) && (m_max_comp_spread <= 21))
+ continue;
+ }
+ }
+#endif
+
+ const int* pInten_table = g_etc1_inten_tables[inten_table];
+
+ color_rgba block_colors[4];
+ for (uint32_t s = 0; s < 4; s++)
+ {
+ const int yd = pInten_table[s];
+ block_colors[s].set(base_color.r + yd, base_color.g + yd, base_color.b + yd, 255);
+ }
+
+ uint64_t total_error = 0;
+
+ const color_rgba* pSrc_pixels = m_pParams->m_pSrc_pixels;
+
+ if (!g_cpu_supports_sse41)
+ {
+ for (uint32_t c = 0; c < n; c++)
+ {
+ const color_rgba& src_pixel = *pSrc_pixels++;
+
+ uint32_t best_selector_index = 0;
+ uint32_t best_error = 0;
+
+ if (pSelectors_to_use)
+ {
+ best_selector_index = pSelectors_to_use[c];
+ best_error = color_distance(m_pParams->m_perceptual, src_pixel, block_colors[best_selector_index], false);
+ }
+ else
+ {
+ best_error = color_distance(m_pParams->m_perceptual, src_pixel, block_colors[0], false);
+
+ uint32_t trial_error = color_distance(m_pParams->m_perceptual, src_pixel, block_colors[1], false);
+ if (trial_error < best_error)
+ {
+ best_error = trial_error;
+ best_selector_index = 1;
+ }
+
+ trial_error = color_distance(m_pParams->m_perceptual, src_pixel, block_colors[2], false);
+ if (trial_error < best_error)
+ {
+ best_error = trial_error;
+ best_selector_index = 2;
+ }
+
+ trial_error = color_distance(m_pParams->m_perceptual, src_pixel, block_colors[3], false);
+ if (trial_error < best_error)
+ {
+ best_error = trial_error;
+ best_selector_index = 3;
+ }
+ }
+
+ m_temp_selectors[c] = static_cast<uint8_t>(best_selector_index);
+
+ total_error += best_error;
+ if (total_error >= trial_solution.m_error)
+ break;
+ }
+ }
+ else
+ {
+#if BASISU_SUPPORT_SSE
+ if (pSelectors_to_use)
+ {
+ if (m_pParams->m_perceptual)
+ perceptual_distance_rgb_4_N_sse41((int64_t*)&total_error, pSelectors_to_use, block_colors, pSrc_pixels, n, trial_solution.m_error);
+ else
+ linear_distance_rgb_4_N_sse41((int64_t*)&total_error, pSelectors_to_use, block_colors, pSrc_pixels, n, trial_solution.m_error);
+ }
+ else
+ {
+ if (m_pParams->m_perceptual)
+ find_selectors_perceptual_rgb_4_N_sse41((int64_t*)&total_error, &m_temp_selectors[0], block_colors, pSrc_pixels, n, trial_solution.m_error);
+ else
+ find_selectors_linear_rgb_4_N_sse41((int64_t*)&total_error, &m_temp_selectors[0], block_colors, pSrc_pixels, n, trial_solution.m_error);
+ }
+#endif
+ }
+
+ if (total_error < trial_solution.m_error)
+ {
+ trial_solution.m_error = total_error;
+ trial_solution.m_coords.m_inten_table = inten_table;
+ trial_solution.m_selectors.swap(m_temp_selectors);
+ trial_solution.m_valid = true;
+ }
+ }
+ trial_solution.m_coords.m_unscaled_color = coords.m_unscaled_color;
+ trial_solution.m_coords.m_color4 = m_pParams->m_use_color4;
+
+#if BASISU_DEBUG_ETC_ENCODER_DEEPER
+ printf("Eval done: %u error: %I64u best error so far: %I64u\n", (trial_solution.m_error < pBest_solution->m_error), trial_solution.m_error, pBest_solution->m_error);
+#endif
+
+ bool success = false;
+ if (pBest_solution)
+ {
+ if (trial_solution.m_error < pBest_solution->m_error)
+ {
+ *pBest_solution = trial_solution;
+ success = true;
+ }
+ }
+
+ return success;
+ }
+
+ bool etc1_optimizer::evaluate_solution_fast(const etc1_solution_coordinates& coords, potential_solution& trial_solution, potential_solution* pBest_solution)
+ {
+ if (!check_for_redundant_solution(coords))
+ return false;
+
+#if BASISU_DEBUG_ETC_ENCODER_DEEPER
+ printf("Eval solution fast: %u %u %u\n", coords.m_unscaled_color.r, coords.m_unscaled_color.g, coords.m_unscaled_color.b);
+#endif
+
+ if (m_pParams->m_constrain_against_base_color5)
+ {
+ const int dr = (int)coords.m_unscaled_color.r - (int)m_pParams->m_base_color5.r;
+ const int dg = (int)coords.m_unscaled_color.g - (int)m_pParams->m_base_color5.g;
+ const int db = (int)coords.m_unscaled_color.b - (int)m_pParams->m_base_color5.b;
+
+ if ((minimum(dr, dg, db) < cETC1ColorDeltaMin) || (maximum(dr, dg, db) > cETC1ColorDeltaMax))
+ {
+ trial_solution.m_valid = false;
+
+#if BASISU_DEBUG_ETC_ENCODER_DEEPER
+ printf("Eval failed due to constraint from %u %u %u\n", m_pParams->m_base_color5.r, m_pParams->m_base_color5.g, m_pParams->m_base_color5.b);
+#endif
+ return false;
+ }
+ }
+
+ const color_rgba base_color(coords.get_scaled_color());
+
+ const uint32_t n = m_pParams->m_num_src_pixels;
+ assert(trial_solution.m_selectors.size() == n);
+
+ trial_solution.m_error = UINT64_MAX;
+
+ const bool perceptual = (m_pParams->m_quality == cETCQualityFast) ? false : m_pParams->m_perceptual;
+
+ for (int inten_table = cETC1IntenModifierValues - 1; inten_table >= 0; --inten_table)
+ {
+ const int* pInten_table = g_etc1_inten_tables[inten_table];
+
+ uint32_t block_inten[4];
+ color_rgba block_colors[4];
+ for (uint32_t s = 0; s < 4; s++)
+ {
+ const int yd = pInten_table[s];
+ color_rgba block_color(base_color.r + yd, base_color.g + yd, base_color.b + yd, 255);
+ block_colors[s] = block_color;
+ block_inten[s] = block_color.r + block_color.g + block_color.b;
+ }
+
+ // evaluate_solution_fast() enforces/assumes a total ordering of the input colors along the intensity (1,1,1) axis to more quickly classify the inputs to selectors.
+ // The inputs colors have been presorted along the projection onto this axis, and ETC1 block colors are always ordered along the intensity axis, so this classification is fast.
+ // 0 1 2 3
+ // 01 12 23
+ const uint32_t block_inten_midpoints[3] = { block_inten[0] + block_inten[1], block_inten[1] + block_inten[2], block_inten[2] + block_inten[3] };
+
+ uint64_t total_error = 0;
+ const color_rgba* pSrc_pixels = m_pParams->m_pSrc_pixels;
+
+ if (perceptual)
+ {
+ if ((m_pSorted_luma[n - 1] * 2) < block_inten_midpoints[0])
+ {
+ if (block_inten[0] > m_pSorted_luma[n - 1])
+ {
+ const uint32_t min_error = iabs((int)block_inten[0] - (int)m_pSorted_luma[n - 1]);
+ if (min_error >= trial_solution.m_error)
+ continue;
+ }
+
+ memset(&m_temp_selectors[0], 0, n);
+
+ for (uint32_t c = 0; c < n; c++)
+ total_error += color_distance(true, block_colors[0], pSrc_pixels[c], false);
+ }
+ else if ((m_pSorted_luma[0] * 2) >= block_inten_midpoints[2])
+ {
+ if (m_pSorted_luma[0] > block_inten[3])
+ {
+ const uint32_t min_error = iabs((int)m_pSorted_luma[0] - (int)block_inten[3]);
+ if (min_error >= trial_solution.m_error)
+ continue;
+ }
+
+ memset(&m_temp_selectors[0], 3, n);
+
+ for (uint32_t c = 0; c < n; c++)
+ total_error += color_distance(true, block_colors[3], pSrc_pixels[c], false);
+ }
+ else
+ {
+ if (!g_cpu_supports_sse41)
+ {
+ uint32_t cur_selector = 0, c;
+ for (c = 0; c < n; c++)
+ {
+ const uint32_t y = m_pSorted_luma[c];
+ while ((y * 2) >= block_inten_midpoints[cur_selector])
+ if (++cur_selector > 2)
+ goto done;
+ const uint32_t sorted_pixel_index = m_pSorted_luma_indices[c];
+ m_temp_selectors[sorted_pixel_index] = static_cast<uint8_t>(cur_selector);
+ total_error += color_distance(true, block_colors[cur_selector], pSrc_pixels[sorted_pixel_index], false);
+ }
+ done:
+ while (c < n)
+ {
+ const uint32_t sorted_pixel_index = m_pSorted_luma_indices[c];
+ m_temp_selectors[sorted_pixel_index] = 3;
+ total_error += color_distance(true, block_colors[3], pSrc_pixels[sorted_pixel_index], false);
+ ++c;
+ }
+ }
+ else
+ {
+#if BASISU_SUPPORT_SSE
+ uint32_t cur_selector = 0, c;
+
+ for (c = 0; c < n; c++)
+ {
+ const uint32_t y = m_pSorted_luma[c];
+ while ((y * 2) >= block_inten_midpoints[cur_selector])
+ {
+ if (++cur_selector > 2)
+ goto done3;
+ }
+ const uint32_t sorted_pixel_index = m_pSorted_luma_indices[c];
+ m_temp_selectors[sorted_pixel_index] = static_cast<uint8_t>(cur_selector);
+ }
+ done3:
+
+ while (c < n)
+ {
+ const uint32_t sorted_pixel_index = m_pSorted_luma_indices[c];
+ m_temp_selectors[sorted_pixel_index] = 3;
+ ++c;
+ }
+
+ int64_t block_error;
+ perceptual_distance_rgb_4_N_sse41(&block_error, &m_temp_selectors[0], block_colors, pSrc_pixels, n, INT64_MAX);
+ total_error += block_error;
+#endif
+ }
+ }
+ }
+ else
+ {
+ if ((m_pSorted_luma[n - 1] * 2) < block_inten_midpoints[0])
+ {
+ if (block_inten[0] > m_pSorted_luma[n - 1])
+ {
+ const uint32_t min_error = iabs((int)block_inten[0] - (int)m_pSorted_luma[n - 1]);
+ if (min_error >= trial_solution.m_error)
+ continue;
+ }
+
+ memset(&m_temp_selectors[0], 0, n);
+
+ for (uint32_t c = 0; c < n; c++)
+ total_error += color_distance(block_colors[0], pSrc_pixels[c], false);
+ }
+ else if ((m_pSorted_luma[0] * 2) >= block_inten_midpoints[2])
+ {
+ if (m_pSorted_luma[0] > block_inten[3])
+ {
+ const uint32_t min_error = iabs((int)m_pSorted_luma[0] - (int)block_inten[3]);
+ if (min_error >= trial_solution.m_error)
+ continue;
+ }
+
+ memset(&m_temp_selectors[0], 3, n);
+
+ for (uint32_t c = 0; c < n; c++)
+ total_error += color_distance(block_colors[3], pSrc_pixels[c], false);
+ }
+ else
+ {
+ uint32_t cur_selector = 0, c;
+ for (c = 0; c < n; c++)
+ {
+ const uint32_t y = m_pSorted_luma[c];
+ while ((y * 2) >= block_inten_midpoints[cur_selector])
+ if (++cur_selector > 2)
+ goto done2;
+ const uint32_t sorted_pixel_index = m_pSorted_luma_indices[c];
+ m_temp_selectors[sorted_pixel_index] = static_cast<uint8_t>(cur_selector);
+ total_error += color_distance(block_colors[cur_selector], pSrc_pixels[sorted_pixel_index], false);
+ }
+ done2:
+ while (c < n)
+ {
+ const uint32_t sorted_pixel_index = m_pSorted_luma_indices[c];
+ m_temp_selectors[sorted_pixel_index] = 3;
+ total_error += color_distance(block_colors[3], pSrc_pixels[sorted_pixel_index], false);
+ ++c;
+ }
+ }
+ }
+
+ if (total_error < trial_solution.m_error)
+ {
+ trial_solution.m_error = total_error;
+ trial_solution.m_coords.m_inten_table = inten_table;
+ trial_solution.m_selectors.swap(m_temp_selectors);
+ trial_solution.m_valid = true;
+ if (!total_error)
+ break;
+ }
+ }
+ trial_solution.m_coords.m_unscaled_color = coords.m_unscaled_color;
+ trial_solution.m_coords.m_color4 = m_pParams->m_use_color4;
+
+#if BASISU_DEBUG_ETC_ENCODER_DEEPER
+ printf("Eval done: %u error: %I64u best error so far: %I64u\n", (trial_solution.m_error < pBest_solution->m_error), trial_solution.m_error, pBest_solution->m_error);
+#endif
+
+ bool success = false;
+ if (pBest_solution)
+ {
+ if (trial_solution.m_error < pBest_solution->m_error)
+ {
+ *pBest_solution = trial_solution;
+ success = true;
+ }
+ }
+
+ return success;
+ }
+
+ uint64_t pack_eac_a8(pack_eac_a8_results& results, const uint8_t* pPixels, uint32_t num_pixels, uint32_t base_search_rad, uint32_t mul_search_rad, uint32_t table_mask)
+ {
+ results.m_selectors.resize(num_pixels);
+ results.m_selectors_temp.resize(num_pixels);
+
+ uint32_t min_alpha = 255, max_alpha = 0;
+ for (uint32_t i = 0; i < num_pixels; i++)
+ {
+ const uint32_t a = pPixels[i];
+ if (a < min_alpha) min_alpha = a;
+ if (a > max_alpha) max_alpha = a;
+ }
+
+ if (min_alpha == max_alpha)
+ {
+ results.m_base = min_alpha;
+ results.m_table = 13;
+ results.m_multiplier = 1;
+ for (uint32_t i = 0; i < num_pixels; i++)
+ results.m_selectors[i] = 4;
+ return 0;
+ }
+
+ const uint32_t alpha_range = max_alpha - min_alpha;
+
+ uint64_t best_err = UINT64_MAX;
+
+ for (uint32_t table = 0; table < 16; table++)
+ {
+ if ((table_mask & (1U << table)) == 0)
+ continue;
+
+ const float range = (float)(g_etc2_eac_tables[table][ETC2_EAC_MAX_VALUE_SELECTOR] - g_etc2_eac_tables[table][ETC2_EAC_MIN_VALUE_SELECTOR]);
+ const int center = (int)roundf(lerp((float)min_alpha, (float)max_alpha, (float)(0 - g_etc2_eac_tables[table][ETC2_EAC_MIN_VALUE_SELECTOR]) / range));
+
+ const int base_min = clamp255(center - base_search_rad);
+ const int base_max = clamp255(center + base_search_rad);
+
+ const int mul = (int)roundf(alpha_range / range);
+ const int mul_low = clamp<int>(mul - mul_search_rad, 1, 15);
+ const int mul_high = clamp<int>(mul + mul_search_rad, 1, 15);
+
+ for (int base = base_min; base <= base_max; base++)
+ {
+ for (int multiplier = mul_low; multiplier <= mul_high; multiplier++)
+ {
+ uint64_t total_err = 0;
+
+ for (uint32_t i = 0; i < num_pixels; i++)
+ {
+ const int a = pPixels[i];
+
+ uint32_t best_s_err = UINT32_MAX;
+ uint32_t best_s = 0;
+ for (uint32_t s = 0; s < 8; s++)
+ {
+ const int v = clamp255((int)multiplier * g_etc2_eac_tables[table][s] + (int)base);
+
+ uint32_t err = iabs(a - v);
+ if (err < best_s_err)
+ {
+ best_s_err = err;
+ best_s = s;
+ }
+ }
+
+ results.m_selectors_temp[i] = static_cast<uint8_t>(best_s);
+
+ total_err += best_s_err * best_s_err;
+ if (total_err >= best_err)
+ break;
+ }
+
+ if (total_err < best_err)
+ {
+ best_err = total_err;
+ results.m_base = base;
+ results.m_multiplier = multiplier;
+ results.m_table = table;
+ results.m_selectors.swap(results.m_selectors_temp);
+ if (!best_err)
+ return best_err;
+ }
+
+ } // table
+
+ } // multiplier
+
+ } // base
+
+ return best_err;
+ }
+
+ void pack_eac_a8(eac_a8_block* pBlock, const uint8_t* pPixels, uint32_t base_search_rad, uint32_t mul_search_rad, uint32_t table_mask)
+ {
+ pack_eac_a8_results results;
+ pack_eac_a8(results, pPixels, 16, base_search_rad, mul_search_rad, table_mask);
+
+ pBlock->m_base = results.m_base;
+ pBlock->m_multiplier = results.m_multiplier;
+ pBlock->m_table = results.m_table;
+ for (uint32_t y = 0; y < 4; y++)
+ for (uint32_t x = 0; x < 4; x++)
+ pBlock->set_selector(x, y, results.m_selectors[x + y * 4]);
+ }
+
+} // namespace basisu
diff --git a/thirdparty/basis_universal/basisu_etc.h b/thirdparty/basis_universal/encoder/basisu_etc.h
index a202d01f6e..1e3ece43b8 100644
--- a/thirdparty/basis_universal/basisu_etc.h
+++ b/thirdparty/basis_universal/encoder/basisu_etc.h
@@ -1,5 +1,5 @@
// basis_etc.h
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -13,9 +13,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
-#include "transcoder/basisu.h"
+#include "../transcoder/basisu.h"
#include "basisu_enc.h"
-#include <set>
namespace basisu
{
@@ -116,7 +115,7 @@ namespace basisu
{
assert((ofs + num) <= 64U);
assert(num && (num < 32U));
- return (read_be64(&m_uint64) >> ofs) & ((1UL << num) - 1UL);
+ return (uint32_t)(read_be64(&m_uint64) >> ofs) & ((1UL << num) - 1UL);
}
inline void set_general_bits(uint32_t ofs, uint32_t num, uint32_t bits)
@@ -266,6 +265,27 @@ namespace basisu
p[-2] |= (msb << byte_bit_ofs);
}
+ // Selector "etc1_val" ranges from 0-3 and is a direct (raw) ETC1 selector.
+ inline void set_raw_selector(uint32_t x, uint32_t y, uint32_t etc1_val)
+ {
+ assert((x | y | etc1_val) < 4);
+ const uint32_t bit_index = x * 4 + y;
+
+ uint8_t* p = &m_bytes[7 - (bit_index >> 3)];
+
+ const uint32_t byte_bit_ofs = bit_index & 7;
+ const uint32_t mask = 1 << byte_bit_ofs;
+
+ const uint32_t lsb = etc1_val & 1;
+ const uint32_t msb = etc1_val >> 1;
+
+ p[0] &= ~mask;
+ p[0] |= (lsb << byte_bit_ofs);
+
+ p[-2] &= ~mask;
+ p[-2] |= (msb << byte_bit_ofs);
+ }
+
inline uint32_t get_raw_selector_bits() const
{
return m_bytes[4] | (m_bytes[5] << 8) | (m_bytes[6] << 16) | (m_bytes[7] << 24);
@@ -622,6 +642,23 @@ namespace basisu
return true;
}
+ bool set_block_color5_clamp(const color_rgba &c0_unscaled, const color_rgba &c1_unscaled)
+ {
+ set_diff_bit(true);
+ set_base5_color(pack_color5(c0_unscaled, false));
+
+ int dr = c1_unscaled.r - c0_unscaled.r;
+ int dg = c1_unscaled.g - c0_unscaled.g;
+ int db = c1_unscaled.b - c0_unscaled.b;
+
+ dr = clamp<int>(dr, cETC1ColorDeltaMin, cETC1ColorDeltaMax);
+ dg = clamp<int>(dg, cETC1ColorDeltaMin, cETC1ColorDeltaMax);
+ db = clamp<int>(db, cETC1ColorDeltaMin, cETC1ColorDeltaMax);
+
+ set_delta3_color(pack_delta3(dr, dg, db));
+
+ return true;
+ }
color_rgba get_selector_color(uint32_t x, uint32_t y, uint32_t s) const
{
color_rgba block_colors[4];
@@ -720,7 +757,7 @@ namespace basisu
}
};
- typedef std::vector<etc_block> etc_block_vec;
+ typedef basisu::vector<etc_block> etc_block_vec;
// Returns false if the unpack fails (could be bogus data or ETC2)
bool unpack_etc1(const etc_block& block, color_rgba *pDst, bool preserve_alpha = false);
@@ -844,10 +881,10 @@ namespace basisu
bb = (m_unscaled_color.b >> 2) | (m_unscaled_color.b << 3);
}
const int* pInten_table = g_etc1_inten_tables[m_inten_table];
- pBlock_colors[0].set((uint8_t)(br + pInten_table[0]), (uint8_t)(bg + pInten_table[0]), (uint8_t)(bb + pInten_table[0]), 255);
- pBlock_colors[1].set((uint8_t)(br + pInten_table[1]), (uint8_t)(bg + pInten_table[1]), (uint8_t)(bb + pInten_table[1]), 255);
- pBlock_colors[2].set((uint8_t)(br + pInten_table[2]), (uint8_t)(bg + pInten_table[2]), (uint8_t)(bb + pInten_table[2]), 255);
- pBlock_colors[3].set((uint8_t)(br + pInten_table[3]), (uint8_t)(bg + pInten_table[3]), (uint8_t)(bb + pInten_table[3]), 255);
+ pBlock_colors[0].set(br + pInten_table[0], bg + pInten_table[0], bb + pInten_table[0], 255);
+ pBlock_colors[1].set(br + pInten_table[1], bg + pInten_table[1], bb + pInten_table[1], 255);
+ pBlock_colors[2].set(br + pInten_table[2], bg + pInten_table[2], bb + pInten_table[2], 255);
+ pBlock_colors[3].set(br + pInten_table[3], bg + pInten_table[3], bb + pInten_table[3], 255);
}
color_rgba m_unscaled_color;
@@ -914,9 +951,6 @@ namespace basisu
m_refinement = true;
m_pForce_selectors = nullptr;
-
- m_pEval_solution_override = nullptr;
- m_pEval_solution_override_data = nullptr;
}
uint32_t m_num_src_pixels;
@@ -932,9 +966,6 @@ namespace basisu
bool m_refinement;
const uint8_t* m_pForce_selectors;
-
- evaluate_solution_override_func m_pEval_solution_override;
- void *m_pEval_solution_override_data;
};
struct results
@@ -970,7 +1001,7 @@ namespace basisu
}
etc1_solution_coordinates m_coords;
- std::vector<uint8_t> m_selectors;
+ basisu::vector<uint8_t> m_selectors;
uint64_t m_error;
bool m_valid;
@@ -1001,33 +1032,36 @@ namespace basisu
vec3F m_avg_color;
int m_br, m_bg, m_bb;
- std::vector<uint16_t> m_luma;
- std::vector<uint32_t> m_sorted_luma;
- std::vector<uint32_t> m_sorted_luma_indices;
+ int m_max_comp_spread;
+ basisu::vector<uint16_t> m_luma;
+ basisu::vector<uint32_t> m_sorted_luma;
+ basisu::vector<uint32_t> m_sorted_luma_indices;
const uint32_t* m_pSorted_luma_indices;
uint32_t* m_pSorted_luma;
- std::vector<uint8_t> m_selectors;
- std::vector<uint8_t> m_best_selectors;
+ basisu::vector<uint8_t> m_selectors;
+ basisu::vector<uint8_t> m_best_selectors;
potential_solution m_best_solution;
potential_solution m_trial_solution;
- std::vector<uint8_t> m_temp_selectors;
-
- std::set<uint32_t> m_solutions_tried;
+ basisu::vector<uint8_t> m_temp_selectors;
+ enum { cSolutionsTriedHashBits = 10, cTotalSolutionsTriedHashSize = 1 << cSolutionsTriedHashBits, cSolutionsTriedHashMask = cTotalSolutionsTriedHashSize - 1 };
+ uint8_t m_solutions_tried[cTotalSolutionsTriedHashSize / 8];
+
void get_nearby_inten_tables(uint32_t idx, int &first_inten_table, int &last_inten_table)
{
first_inten_table = maximum<int>(idx - 1, 0);
last_inten_table = minimum<int>(cETC1IntenModifierValues, idx + 1);
}
-
+
+ bool check_for_redundant_solution(const etc1_solution_coordinates& coords);
bool evaluate_solution_slow(const etc1_solution_coordinates& coords, potential_solution& trial_solution, potential_solution* pBest_solution);
bool evaluate_solution_fast(const etc1_solution_coordinates& coords, potential_solution& trial_solution, potential_solution* pBest_solution);
inline bool evaluate_solution(const etc1_solution_coordinates& coords, potential_solution& trial_solution, potential_solution* pBest_solution)
{
- if (m_pParams->m_quality >= cETCQualitySlow)
+ if (m_pParams->m_quality >= cETCQualityMedium)
return evaluate_solution_slow(coords, trial_solution, pBest_solution);
else
return evaluate_solution_fast(coords, trial_solution, pBest_solution);
@@ -1042,5 +1076,77 @@ namespace basisu
{
etc1_optimizer m_optimizer;
};
+
+ void pack_etc1_solid_color_init();
+ uint64_t pack_etc1_block_solid_color(etc_block& block, const uint8_t* pColor);
+
+ // ETC EAC
+ extern const int8_t g_etc2_eac_tables[16][8];
+ extern const int8_t g_etc2_eac_tables8[16][8];
+
+ const uint32_t ETC2_EAC_MIN_VALUE_SELECTOR = 3, ETC2_EAC_MAX_VALUE_SELECTOR = 7;
+
+ struct eac_a8_block
+ {
+ uint16_t m_base : 8;
+ uint16_t m_table : 4;
+ uint16_t m_multiplier : 4;
+
+ uint8_t m_selectors[6];
+
+ inline uint32_t get_selector(uint32_t x, uint32_t y, uint64_t selector_bits) const
+ {
+ assert((x < 4) && (y < 4));
+ return static_cast<uint32_t>((selector_bits >> (45 - (y + x * 4) * 3)) & 7);
+ }
+
+ inline uint64_t get_selector_bits() const
+ {
+ uint64_t pixels = ((uint64_t)m_selectors[0] << 40) | ((uint64_t)m_selectors[1] << 32) | ((uint64_t)m_selectors[2] << 24) | ((uint64_t)m_selectors[3] << 16) | ((uint64_t)m_selectors[4] << 8) | m_selectors[5];
+ return pixels;
+ }
+
+ inline void set_selector_bits(uint64_t pixels)
+ {
+ m_selectors[0] = (uint8_t)(pixels >> 40);
+ m_selectors[1] = (uint8_t)(pixels >> 32);
+ m_selectors[2] = (uint8_t)(pixels >> 24);
+ m_selectors[3] = (uint8_t)(pixels >> 16);
+ m_selectors[4] = (uint8_t)(pixels >> 8);
+ m_selectors[5] = (uint8_t)(pixels);
+ }
+
+ void set_selector(uint32_t x, uint32_t y, uint32_t s)
+ {
+ assert((x < 4) && (y < 4) && (s < 8));
+
+ const uint32_t ofs = 45 - (y + x * 4) * 3;
+
+ uint64_t pixels = get_selector_bits();
+
+ pixels &= ~(7ULL << ofs);
+ pixels |= (static_cast<uint64_t>(s) << ofs);
+
+ set_selector_bits(pixels);
+ }
+ };
+
+ struct etc2_rgba_block
+ {
+ eac_a8_block m_alpha;
+ etc_block m_rgb;
+ };
+ struct pack_eac_a8_results
+ {
+ uint32_t m_base;
+ uint32_t m_table;
+ uint32_t m_multiplier;
+ uint8_vec m_selectors;
+ uint8_vec m_selectors_temp;
+ };
+
+ uint64_t pack_eac_a8(pack_eac_a8_results& results, const uint8_t* pPixels, uint32_t num_pixels, uint32_t base_search_rad, uint32_t mul_search_rad, uint32_t table_mask = UINT32_MAX);
+ void pack_eac_a8(eac_a8_block* pBlock, const uint8_t* pPixels, uint32_t base_search_rad, uint32_t mul_search_rad, uint32_t table_mask = UINT32_MAX);
+
} // namespace basisu
diff --git a/thirdparty/basis_universal/basisu_frontend.cpp b/thirdparty/basis_universal/encoder/basisu_frontend.cpp
index 6f7a9bf889..324fc8e447 100644
--- a/thirdparty/basis_universal/basisu_frontend.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_frontend.cpp
@@ -1,5 +1,5 @@
// basisu_frontend.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -17,11 +17,16 @@
// This code originally supported full ETC1 and ETC1S, so there's some legacy stuff to be cleaned up in here.
// Add endpoint tiling support (where we force adjacent blocks to use the same endpoints during quantization), for a ~10% or more increase in bitrate at same SSIM. The backend already supports this.
//
-#include "transcoder/basisu.h"
+#include "../transcoder/basisu.h"
#include "basisu_frontend.h"
#include <unordered_set>
#include <unordered_map>
+#if BASISU_SUPPORT_SSE
+#define CPPSPMD_NAME(a) a##_sse41
+#include "basisu_kernels_declares.h"
+#endif
+
#define BASISU_FRONTEND_VERIFY(c) do { if (!(c)) handle_verify_failure(__LINE__); } while(0)
namespace basisu
@@ -29,10 +34,11 @@ namespace basisu
const uint32_t cMaxCodebookCreationThreads = 8;
const uint32_t BASISU_MAX_ENDPOINT_REFINEMENT_STEPS = 3;
- const uint32_t BASISU_MAX_SELECTOR_REFINEMENT_STEPS = 3;
+ //const uint32_t BASISU_MAX_SELECTOR_REFINEMENT_STEPS = 3;
const uint32_t BASISU_ENDPOINT_PARENT_CODEBOOK_SIZE = 16;
- const uint32_t BASISU_SELECTOR_PARENT_CODEBOOK_SIZE = 16;
+ const uint32_t BASISU_SELECTOR_PARENT_CODEBOOK_SIZE_COMP_LEVEL_01 = 32;
+ const uint32_t BASISU_SELECTOR_PARENT_CODEBOOK_SIZE_COMP_LEVEL_DEFAULT = 16;
// TODO - How to handle internal verifies in the basisu lib
static inline void handle_verify_failure(int line)
@@ -57,14 +63,14 @@ namespace basisu
uint32_t tv = size / sizeof(vec6F_quantizer::training_vec_with_weight);
- std::vector<vec6F_quantizer::training_vec_with_weight> v(tv);
+ basisu::vector<vec6F_quantizer::training_vec_with_weight> v(tv);
fread(&v[0], 1, sizeof(v[0]) * tv, pFile);
for (uint32_t i = 0; i < tv; i++)
m_endpoint_clusterizer.add_training_vec(v[i].first, v[i].second);
m_endpoint_clusterizer.generate(16128);
- std::vector<uint_vec> codebook;
+ basisu::vector<uint_vec> codebook;
m_endpoint_clusterizer.retrieve(codebook);
printf("Generated %u entries\n", (uint32_t)codebook.size());
@@ -78,6 +84,7 @@ namespace basisu
{
if (!p.m_pGlobal_sel_codebook)
{
+ debug_printf("basisu_frontend::init: No global sel codebook!\n");
assert(0);
return false;
}
@@ -128,11 +135,19 @@ namespace basisu
case 2:
{
m_endpoint_refinement = true;
+ m_use_hierarchical_endpoint_codebooks = true;
+ m_use_hierarchical_selector_codebooks = true;
+
+ break;
+ }
+ case 3:
+ {
+ m_endpoint_refinement = true;
m_use_hierarchical_endpoint_codebooks = false;
m_use_hierarchical_selector_codebooks = false;
break;
}
- case 3:
+ case 4:
{
m_endpoint_refinement = true;
m_use_hierarchical_endpoint_codebooks = true;
@@ -141,7 +156,7 @@ namespace basisu
m_num_selector_codebook_iterations = BASISU_MAX_ENDPOINT_REFINEMENT_STEPS;
break;
}
- case 4:
+ case 5:
{
m_endpoint_refinement = true;
m_use_hierarchical_endpoint_codebooks = false;
@@ -150,7 +165,8 @@ namespace basisu
m_num_selector_codebook_iterations = BASISU_MAX_ENDPOINT_REFINEMENT_STEPS;
break;
}
- case 5:
+ case 6:
+ default:
{
m_endpoint_refinement = true;
m_use_hierarchical_endpoint_codebooks = false;
@@ -180,106 +196,113 @@ namespace basisu
init_etc1_images();
- init_endpoint_training_vectors();
-
- generate_endpoint_clusters();
-
- for (uint32_t refine_endpoint_step = 0; refine_endpoint_step < m_num_endpoint_codebook_iterations; refine_endpoint_step++)
+ if (m_params.m_pGlobal_codebooks)
{
- BASISU_FRONTEND_VERIFY(check_etc1s_constraints());
-
- if (refine_endpoint_step)
- {
- introduce_new_endpoint_clusters();
- }
-
- generate_endpoint_codebook(refine_endpoint_step);
-
- if ((m_params.m_debug_images) && (m_params.m_dump_endpoint_clusterization))
- {
- char buf[256];
- snprintf(buf, sizeof(buf), "endpoint_cluster_vis_pre_%u.png", refine_endpoint_step);
- dump_endpoint_clusterization_visualization(buf, false);
- }
-
- bool early_out = false;
+ init_global_codebooks();
+ }
+ else
+ {
+ init_endpoint_training_vectors();
- if (m_endpoint_refinement)
+ generate_endpoint_clusters();
+
+ for (uint32_t refine_endpoint_step = 0; refine_endpoint_step < m_num_endpoint_codebook_iterations; refine_endpoint_step++)
{
- //dump_endpoint_clusterization_visualization("endpoint_clusters_before_refinement.png");
-
- if (!refine_endpoint_clusterization())
- early_out = true;
+ BASISU_FRONTEND_VERIFY(check_etc1s_constraints());
- if ((m_params.m_tex_type == basist::cBASISTexTypeVideoFrames) && (!refine_endpoint_step) && (m_num_endpoint_codebook_iterations == 1))
+ if (refine_endpoint_step)
{
- eliminate_redundant_or_empty_endpoint_clusters();
- generate_endpoint_codebook(refine_endpoint_step);
+ introduce_new_endpoint_clusters();
}
+ generate_endpoint_codebook(refine_endpoint_step);
+
if ((m_params.m_debug_images) && (m_params.m_dump_endpoint_clusterization))
{
char buf[256];
- snprintf(buf, sizeof(buf), "endpoint_cluster_vis_post_%u.png", refine_endpoint_step);
-
+ snprintf(buf, sizeof(buf), "endpoint_cluster_vis_pre_%u.png", refine_endpoint_step);
dump_endpoint_clusterization_visualization(buf, false);
- snprintf(buf, sizeof(buf), "endpoint_cluster_colors_vis_post_%u.png", refine_endpoint_step);
+ }
+
+ bool early_out = false;
- dump_endpoint_clusterization_visualization(buf, true);
+ if (m_endpoint_refinement)
+ {
+ //dump_endpoint_clusterization_visualization("endpoint_clusters_before_refinement.png");
+
+ if (!refine_endpoint_clusterization())
+ early_out = true;
+
+ if ((m_params.m_tex_type == basist::cBASISTexTypeVideoFrames) && (!refine_endpoint_step) && (m_num_endpoint_codebook_iterations == 1))
+ {
+ eliminate_redundant_or_empty_endpoint_clusters();
+ generate_endpoint_codebook(refine_endpoint_step);
+ }
+
+ if ((m_params.m_debug_images) && (m_params.m_dump_endpoint_clusterization))
+ {
+ char buf[256];
+ snprintf(buf, sizeof(buf), "endpoint_cluster_vis_post_%u.png", refine_endpoint_step);
+
+ dump_endpoint_clusterization_visualization(buf, false);
+ snprintf(buf, sizeof(buf), "endpoint_cluster_colors_vis_post_%u.png", refine_endpoint_step);
+
+ dump_endpoint_clusterization_visualization(buf, true);
+ }
}
- }
- eliminate_redundant_or_empty_endpoint_clusters();
+ eliminate_redundant_or_empty_endpoint_clusters();
- if (m_params.m_debug_stats)
- debug_printf("Total endpoint clusters: %u\n", (uint32_t)m_endpoint_clusters.size());
+ if (m_params.m_debug_stats)
+ debug_printf("Total endpoint clusters: %u\n", (uint32_t)m_endpoint_clusters.size());
- if (early_out)
- break;
- }
+ if (early_out)
+ break;
+ }
- BASISU_FRONTEND_VERIFY(check_etc1s_constraints());
+ BASISU_FRONTEND_VERIFY(check_etc1s_constraints());
- generate_block_endpoint_clusters();
+ generate_block_endpoint_clusters();
- create_initial_packed_texture();
+ create_initial_packed_texture();
- generate_selector_clusters();
+ generate_selector_clusters();
- if (m_use_hierarchical_selector_codebooks)
- compute_selector_clusters_within_each_parent_cluster();
+ if (m_use_hierarchical_selector_codebooks)
+ compute_selector_clusters_within_each_parent_cluster();
- if (m_params.m_compression_level == 0)
- {
- create_optimized_selector_codebook(0);
+ if (m_params.m_compression_level == 0)
+ {
+ create_optimized_selector_codebook(0);
- find_optimal_selector_clusters_for_each_block();
+ find_optimal_selector_clusters_for_each_block();
- introduce_special_selector_clusters();
- }
- else
- {
- const uint32_t num_refine_selector_steps = m_params.m_pGlobal_sel_codebook ? 1 : m_num_selector_codebook_iterations;
- for (uint32_t refine_selector_steps = 0; refine_selector_steps < num_refine_selector_steps; refine_selector_steps++)
+ introduce_special_selector_clusters();
+ }
+ else
{
- create_optimized_selector_codebook(refine_selector_steps);
+ const uint32_t num_refine_selector_steps = m_params.m_pGlobal_sel_codebook ? 1 : m_num_selector_codebook_iterations;
+ for (uint32_t refine_selector_steps = 0; refine_selector_steps < num_refine_selector_steps; refine_selector_steps++)
+ {
+ create_optimized_selector_codebook(refine_selector_steps);
- find_optimal_selector_clusters_for_each_block();
+ find_optimal_selector_clusters_for_each_block();
- introduce_special_selector_clusters();
+ introduce_special_selector_clusters();
- if ((m_params.m_compression_level >= 3) || (m_params.m_tex_type == basist::cBASISTexTypeVideoFrames))
- {
- if (!refine_block_endpoints_given_selectors())
- break;
+ if ((m_params.m_compression_level >= 4) || (m_params.m_tex_type == basist::cBASISTexTypeVideoFrames))
+ {
+ if (!refine_block_endpoints_given_selectors())
+ break;
+ }
}
}
- }
-
- optimize_selector_codebook();
+
+ optimize_selector_codebook();
- if (m_params.m_debug_stats)
- debug_printf("Total selector clusters: %u\n", (uint32_t)m_selector_cluster_indices.size());
+ if (m_params.m_debug_stats)
+ debug_printf("Total selector clusters: %u\n", (uint32_t)m_selector_cluster_block_indices.size());
+ }
finalize();
@@ -294,6 +317,259 @@ namespace basisu
return true;
}
+ bool basisu_frontend::init_global_codebooks()
+ {
+ const basist::basisu_lowlevel_etc1s_transcoder* pTranscoder = m_params.m_pGlobal_codebooks;
+
+ const basist::basisu_lowlevel_etc1s_transcoder::endpoint_vec& endpoints = pTranscoder->get_endpoints();
+ const basist::basisu_lowlevel_etc1s_transcoder::selector_vec& selectors = pTranscoder->get_selectors();
+
+ m_endpoint_cluster_etc_params.resize(endpoints.size());
+ for (uint32_t i = 0; i < endpoints.size(); i++)
+ {
+ m_endpoint_cluster_etc_params[i].m_inten_table[0] = endpoints[i].m_inten5;
+ m_endpoint_cluster_etc_params[i].m_inten_table[1] = endpoints[i].m_inten5;
+
+ m_endpoint_cluster_etc_params[i].m_color_unscaled[0].set(endpoints[i].m_color5.r, endpoints[i].m_color5.g, endpoints[i].m_color5.b, 255);
+ m_endpoint_cluster_etc_params[i].m_color_used[0] = true;
+ m_endpoint_cluster_etc_params[i].m_valid = true;
+ }
+
+ m_optimized_cluster_selectors.resize(selectors.size());
+ for (uint32_t i = 0; i < m_optimized_cluster_selectors.size(); i++)
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ for (uint32_t x = 0; x < 4; x++)
+ m_optimized_cluster_selectors[i].set_selector(x, y, selectors[i].get_selector(x, y));
+ }
+
+ m_block_endpoint_clusters_indices.resize(m_total_blocks);
+
+ m_orig_encoded_blocks.resize(m_total_blocks);
+
+ m_block_selector_cluster_index.resize(m_total_blocks);
+
+#if 0
+ for (uint32_t block_index_iter = 0; block_index_iter < m_total_blocks; block_index_iter += N)
+ {
+ const uint32_t first_index = block_index_iter;
+ const uint32_t last_index = minimum<uint32_t>(m_total_blocks, first_index + N);
+
+#ifndef __EMSCRIPTEN__
+ m_params.m_pJob_pool->add_job([this, first_index, last_index] {
+#endif
+
+ for (uint32_t block_index = first_index; block_index < last_index; block_index++)
+ {
+ const etc_block& blk = m_etc1_blocks_etc1s[block_index];
+
+ const uint32_t block_endpoint_index = m_block_endpoint_clusters_indices[block_index][0];
+
+ etc_block trial_blk;
+ trial_blk.set_block_color5_etc1s(blk.m_color_unscaled[0]);
+ trial_blk.set_flip_bit(true);
+
+ uint64_t best_err = UINT64_MAX;
+ uint32_t best_index = 0;
+
+ for (uint32_t i = 0; i < m_optimized_cluster_selectors.size(); i++)
+ {
+ trial_blk.set_raw_selector_bits(m_optimized_cluster_selectors[i].get_raw_selector_bits());
+
+ const uint64_t cur_err = trial_blk.evaluate_etc1_error(get_source_pixel_block(block_index).get_ptr(), m_params.m_perceptual);
+ if (cur_err < best_err)
+ {
+ best_err = cur_err;
+ best_index = i;
+ if (!cur_err)
+ break;
+ }
+
+ } // block_index
+
+ m_block_selector_cluster_index[block_index] = best_index;
+ }
+
+#ifndef __EMSCRIPTEN__
+ });
+#endif
+
+ }
+
+#ifndef __EMSCRIPTEN__
+ m_params.m_pJob_pool->wait_for_all();
+#endif
+
+ m_encoded_blocks.resize(m_total_blocks);
+ for (uint32_t block_index = 0; block_index < m_total_blocks; block_index++)
+ {
+ const uint32_t endpoint_index = m_block_endpoint_clusters_indices[block_index][0];
+ const uint32_t selector_index = m_block_selector_cluster_index[block_index];
+
+ etc_block& blk = m_encoded_blocks[block_index];
+
+ blk.set_block_color5_etc1s(m_endpoint_cluster_etc_params[endpoint_index].m_color_unscaled[0]);
+ blk.set_inten_tables_etc1s(m_endpoint_cluster_etc_params[endpoint_index].m_inten_table[0]);
+ blk.set_flip_bit(true);
+ blk.set_raw_selector_bits(m_optimized_cluster_selectors[selector_index].get_raw_selector_bits());
+ }
+#endif
+
+ // HACK HACK
+ const uint32_t NUM_PASSES = 3;
+ for (uint32_t pass = 0; pass < NUM_PASSES; pass++)
+ {
+ debug_printf("init_global_codebooks: pass %u\n", pass);
+
+ const uint32_t N = 128;
+ for (uint32_t block_index_iter = 0; block_index_iter < m_total_blocks; block_index_iter += N)
+ {
+ const uint32_t first_index = block_index_iter;
+ const uint32_t last_index = minimum<uint32_t>(m_total_blocks, first_index + N);
+
+#ifndef __EMSCRIPTEN__
+ m_params.m_pJob_pool->add_job([this, first_index, last_index, pass] {
+#endif
+
+ for (uint32_t block_index = first_index; block_index < last_index; block_index++)
+ {
+ const etc_block& blk = pass ? m_encoded_blocks[block_index] : m_etc1_blocks_etc1s[block_index];
+ const uint32_t blk_raw_selector_bits = blk.get_raw_selector_bits();
+
+ etc_block trial_blk(blk);
+ trial_blk.set_raw_selector_bits(blk_raw_selector_bits);
+ trial_blk.set_flip_bit(true);
+
+ uint64_t best_err = UINT64_MAX;
+ uint32_t best_index = 0;
+ etc_block best_block(trial_blk);
+
+ for (uint32_t i = 0; i < m_endpoint_cluster_etc_params.size(); i++)
+ {
+ if (m_endpoint_cluster_etc_params[i].m_inten_table[0] > blk.get_inten_table(0))
+ continue;
+
+ trial_blk.set_block_color5_etc1s(m_endpoint_cluster_etc_params[i].m_color_unscaled[0]);
+ trial_blk.set_inten_tables_etc1s(m_endpoint_cluster_etc_params[i].m_inten_table[0]);
+
+ const color_rgba* pSource_pixels = get_source_pixel_block(block_index).get_ptr();
+ uint64_t cur_err;
+ if (!pass)
+ cur_err = trial_blk.determine_selectors(pSource_pixels, m_params.m_perceptual);
+ else
+ cur_err = trial_blk.evaluate_etc1_error(pSource_pixels, m_params.m_perceptual);
+
+ if (cur_err < best_err)
+ {
+ best_err = cur_err;
+ best_index = i;
+ best_block = trial_blk;
+
+ if (!cur_err)
+ break;
+ }
+ }
+
+ m_block_endpoint_clusters_indices[block_index][0] = best_index;
+ m_block_endpoint_clusters_indices[block_index][1] = best_index;
+
+ m_orig_encoded_blocks[block_index] = best_block;
+
+ } // block_index
+
+#ifndef __EMSCRIPTEN__
+ });
+#endif
+
+ }
+
+#ifndef __EMSCRIPTEN__
+ m_params.m_pJob_pool->wait_for_all();
+#endif
+
+ m_endpoint_clusters.resize(0);
+ m_endpoint_clusters.resize(endpoints.size());
+ for (uint32_t block_index = 0; block_index < m_total_blocks; block_index++)
+ {
+ const uint32_t endpoint_cluster_index = m_block_endpoint_clusters_indices[block_index][0];
+ m_endpoint_clusters[endpoint_cluster_index].push_back(block_index * 2);
+ m_endpoint_clusters[endpoint_cluster_index].push_back(block_index * 2 + 1);
+ }
+
+ m_block_selector_cluster_index.resize(m_total_blocks);
+
+ for (uint32_t block_index_iter = 0; block_index_iter < m_total_blocks; block_index_iter += N)
+ {
+ const uint32_t first_index = block_index_iter;
+ const uint32_t last_index = minimum<uint32_t>(m_total_blocks, first_index + N);
+
+#ifndef __EMSCRIPTEN__
+ m_params.m_pJob_pool->add_job([this, first_index, last_index] {
+#endif
+
+ for (uint32_t block_index = first_index; block_index < last_index; block_index++)
+ {
+ const uint32_t block_endpoint_index = m_block_endpoint_clusters_indices[block_index][0];
+
+ etc_block trial_blk;
+ trial_blk.set_block_color5_etc1s(m_endpoint_cluster_etc_params[block_endpoint_index].m_color_unscaled[0]);
+ trial_blk.set_inten_tables_etc1s(m_endpoint_cluster_etc_params[block_endpoint_index].m_inten_table[0]);
+ trial_blk.set_flip_bit(true);
+
+ uint64_t best_err = UINT64_MAX;
+ uint32_t best_index = 0;
+
+ for (uint32_t i = 0; i < m_optimized_cluster_selectors.size(); i++)
+ {
+ trial_blk.set_raw_selector_bits(m_optimized_cluster_selectors[i].get_raw_selector_bits());
+
+ const uint64_t cur_err = trial_blk.evaluate_etc1_error(get_source_pixel_block(block_index).get_ptr(), m_params.m_perceptual);
+ if (cur_err < best_err)
+ {
+ best_err = cur_err;
+ best_index = i;
+ if (!cur_err)
+ break;
+ }
+
+ } // block_index
+
+ m_block_selector_cluster_index[block_index] = best_index;
+ }
+
+#ifndef __EMSCRIPTEN__
+ });
+#endif
+
+ }
+
+#ifndef __EMSCRIPTEN__
+ m_params.m_pJob_pool->wait_for_all();
+#endif
+
+ m_encoded_blocks.resize(m_total_blocks);
+ for (uint32_t block_index = 0; block_index < m_total_blocks; block_index++)
+ {
+ const uint32_t endpoint_index = m_block_endpoint_clusters_indices[block_index][0];
+ const uint32_t selector_index = m_block_selector_cluster_index[block_index];
+
+ etc_block& blk = m_encoded_blocks[block_index];
+
+ blk.set_block_color5_etc1s(m_endpoint_cluster_etc_params[endpoint_index].m_color_unscaled[0]);
+ blk.set_inten_tables_etc1s(m_endpoint_cluster_etc_params[endpoint_index].m_inten_table[0]);
+ blk.set_flip_bit(true);
+ blk.set_raw_selector_bits(m_optimized_cluster_selectors[selector_index].get_raw_selector_bits());
+ }
+
+ } // pass
+
+ m_selector_cluster_block_indices.resize(selectors.size());
+ for (uint32_t block_index = 0; block_index < m_etc1_blocks_etc1s.size(); block_index++)
+ m_selector_cluster_block_indices[m_block_selector_cluster_index[block_index]].push_back(block_index);
+
+ return true;
+ }
+
void basisu_frontend::introduce_special_selector_clusters()
{
debug_printf("introduce_special_selector_clusters\n");
@@ -302,7 +578,7 @@ namespace basisu
return;
uint32_t total_blocks_relocated = 0;
- const uint32_t initial_selector_clusters = (uint32_t)m_selector_cluster_indices.size();
+ const uint32_t initial_selector_clusters = (uint32_t)m_selector_cluster_block_indices.size();
bool_vec block_relocated_flags(m_total_blocks);
@@ -328,7 +604,7 @@ namespace basisu
m_optimized_cluster_selectors.push_back(blk);
- vector_ensure_element_is_valid(m_selector_cluster_indices, new_selector_cluster_index);
+ vector_ensure_element_is_valid(m_selector_cluster_block_indices, new_selector_cluster_index);
for (uint32_t block_index = 0; block_index < m_total_blocks; block_index++)
{
@@ -357,14 +633,14 @@ namespace basisu
// Change the block to use the new cluster
m_block_selector_cluster_index[block_index] = new_selector_cluster_index;
- m_selector_cluster_indices[new_selector_cluster_index].push_back(block_index);
+ m_selector_cluster_block_indices[new_selector_cluster_index].push_back(block_index);
block_relocated_flags[block_index] = true;
#if 0
- int j = vector_find(m_selector_cluster_indices[old_selector_cluster_index], block_index);
+ int j = vector_find(m_selector_cluster_block_indices[old_selector_cluster_index], block_index);
if (j >= 0)
- m_selector_cluster_indices[old_selector_cluster_index].erase(m_selector_cluster_indices[old_selector_cluster_index].begin() + j);
+ m_selector_cluster_block_indices[old_selector_cluster_index].erase(m_selector_cluster_block_indices[old_selector_cluster_index].begin() + j);
#endif
total_blocks_relocated++;
@@ -381,7 +657,7 @@ namespace basisu
for (int selector_cluster_index = 0; selector_cluster_index < (int)initial_selector_clusters; selector_cluster_index++)
{
- uint_vec& block_indices = m_selector_cluster_indices[selector_cluster_index];
+ uint_vec& block_indices = m_selector_cluster_block_indices[selector_cluster_index];
uint32_t dst_ofs = 0;
@@ -399,6 +675,7 @@ namespace basisu
debug_printf("Total blocks relocated to new flat selector clusters: %u\n", total_blocks_relocated);
}
+ // This method will change the number and ordering of the selector codebook clusters.
void basisu_frontend::optimize_selector_codebook()
{
debug_printf("optimize_selector_codebook\n");
@@ -436,15 +713,17 @@ namespace basisu
new_to_old.push_back(i);
}
+ debug_printf("Original selector clusters: %u, new cluster selectors: %u\n", orig_total_selector_clusters, total_new_entries);
+
for (uint32_t i = 0; i < m_block_selector_cluster_index.size(); i++)
{
BASISU_FRONTEND_VERIFY((old_to_new[m_block_selector_cluster_index[i]] >= 0) && (old_to_new[m_block_selector_cluster_index[i]] < (int)total_new_entries));
m_block_selector_cluster_index[i] = old_to_new[m_block_selector_cluster_index[i]];
}
- std::vector<etc_block> new_optimized_cluster_selectors(m_optimized_cluster_selectors.size() ? total_new_entries : 0);
+ basisu::vector<etc_block> new_optimized_cluster_selectors(m_optimized_cluster_selectors.size() ? total_new_entries : 0);
basist::etc1_global_selector_codebook_entry_id_vec new_optimized_cluster_selector_global_cb_ids(m_optimized_cluster_selector_global_cb_ids.size() ? total_new_entries : 0);
- std::vector<uint_vec> new_selector_cluster_indices(m_selector_cluster_indices.size() ? total_new_entries : 0);
+ basisu::vector<uint_vec> new_selector_cluster_indices(m_selector_cluster_block_indices.size() ? total_new_entries : 0);
bool_vec new_selector_cluster_uses_global_cb(m_selector_cluster_uses_global_cb.size() ? total_new_entries : 0);
for (uint32_t i = 0; i < total_new_entries; i++)
@@ -455,24 +734,40 @@ namespace basisu
if (m_optimized_cluster_selector_global_cb_ids.size())
new_optimized_cluster_selector_global_cb_ids[i] = m_optimized_cluster_selector_global_cb_ids[new_to_old[i]];
- if (m_selector_cluster_indices.size())
- new_selector_cluster_indices[i] = m_selector_cluster_indices[new_to_old[i]];
+ //if (m_selector_cluster_block_indices.size())
+ // new_selector_cluster_indices[i] = m_selector_cluster_block_indices[new_to_old[i]];
if (m_selector_cluster_uses_global_cb.size())
new_selector_cluster_uses_global_cb[i] = m_selector_cluster_uses_global_cb[new_to_old[i]];
}
+ for (uint32_t i = 0; i < m_block_selector_cluster_index.size(); i++)
+ {
+ new_selector_cluster_indices[m_block_selector_cluster_index[i]].push_back(i);
+ }
+
m_optimized_cluster_selectors.swap(new_optimized_cluster_selectors);
m_optimized_cluster_selector_global_cb_ids.swap(new_optimized_cluster_selector_global_cb_ids);
- m_selector_cluster_indices.swap(new_selector_cluster_indices);
+ m_selector_cluster_block_indices.swap(new_selector_cluster_indices);
m_selector_cluster_uses_global_cb.swap(new_selector_cluster_uses_global_cb);
-
+
+ // This isn't strictly necessary - doing it for completeness/future sanity.
+ if (m_selector_clusters_within_each_parent_cluster.size())
+ {
+ for (uint32_t i = 0; i < m_selector_clusters_within_each_parent_cluster.size(); i++)
+ for (uint32_t j = 0; j < m_selector_clusters_within_each_parent_cluster[i].size(); j++)
+ m_selector_clusters_within_each_parent_cluster[i][j] = old_to_new[m_selector_clusters_within_each_parent_cluster[i][j]];
+ }
+
debug_printf("optimize_selector_codebook: Before: %u After: %u\n", orig_total_selector_clusters, total_new_entries);
}
void basisu_frontend::init_etc1_images()
{
debug_printf("basisu_frontend::init_etc1_images\n");
+
+ interval_timer tm;
+ tm.start();
m_etc1_blocks_etc1s.resize(m_total_blocks);
@@ -481,8 +776,10 @@ namespace basisu
{
const uint32_t first_index = block_index_iter;
const uint32_t last_index = minimum<uint32_t>(m_total_blocks, first_index + N);
-
+
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->add_job( [this, first_index, last_index] {
+#endif
for (uint32_t block_index = first_index; block_index < last_index; block_index++)
{
@@ -494,6 +791,8 @@ namespace basisu
if (m_params.m_compression_level == 0)
optimizer_params.m_quality = cETCQualityFast;
+ else if (m_params.m_compression_level == 1)
+ optimizer_params.m_quality = cETCQualityMedium;
else if (m_params.m_compression_level == BASISU_MAX_COMPRESSION_LEVEL)
optimizer_params.m_quality = cETCQualityUber;
@@ -506,8 +805,9 @@ namespace basisu
optimizer_results.m_n = 16;
optimizer.init(optimizer_params, optimizer_results);
- optimizer.compute();
-
+ if (!optimizer.compute())
+ BASISU_FRONTEND_VERIFY(false);
+
etc_block &blk = m_etc1_blocks_etc1s[block_index];
memset(&blk, 0, sizeof(blk));
@@ -520,10 +820,17 @@ namespace basisu
blk.set_selector(x, y, selectors[x + y * 4]);
}
+#ifndef __EMSCRIPTEN__
} );
+#endif
+
}
-
+
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
+#endif
+
+ debug_printf("Elapsed time: %3.3f secs\n", tm.get_elapsed_secs());
}
void basisu_frontend::init_endpoint_training_vectors()
@@ -540,7 +847,9 @@ namespace basisu
const uint32_t first_index = block_index_iter;
const uint32_t last_index = minimum<uint32_t>(m_total_blocks, first_index + N);
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->add_job( [this, first_index, last_index, &training_vecs] {
+#endif
for (uint32_t block_index = first_index; block_index < last_index; block_index++)
{
@@ -562,11 +871,15 @@ namespace basisu
} // block_index;
+#ifndef __EMSCRIPTEN__
} );
+#endif
} // block_index_iter
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
+#endif
}
void basisu_frontend::generate_endpoint_clusters()
@@ -649,7 +962,7 @@ namespace basisu
for (int cluster_index = 0; cluster_index < static_cast<int>(m_endpoint_clusters.size()); cluster_index++)
{
- const std::vector<uint32_t>& cluster_indices = m_endpoint_clusters[cluster_index];
+ const basisu::vector<uint32_t>& cluster_indices = m_endpoint_clusters[cluster_index];
for (uint32_t cluster_indices_iter = 0; cluster_indices_iter < cluster_indices.size(); cluster_indices_iter++)
{
@@ -707,17 +1020,19 @@ namespace basisu
const uint32_t first_index = cluster_index_iter;
const uint32_t last_index = minimum<uint32_t>((uint32_t)m_endpoint_clusters.size(), cluster_index_iter + N);
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->add_job( [this, first_index, last_index] {
+#endif
for (uint32_t cluster_index = first_index; cluster_index < last_index; cluster_index++)
{
- const std::vector<uint32_t>& cluster_indices = m_endpoint_clusters[cluster_index];
+ const basisu::vector<uint32_t>& cluster_indices = m_endpoint_clusters[cluster_index];
assert(cluster_indices.size());
for (uint32_t cluster_indices_iter = 0; cluster_indices_iter < cluster_indices.size(); cluster_indices_iter++)
{
- std::vector<color_rgba> cluster_pixels(8);
+ basisu::vector<color_rgba> cluster_pixels(8);
const uint32_t block_index = cluster_indices[cluster_indices_iter] >> 1;
const uint32_t subblock_index = cluster_indices[cluster_indices_iter] & 1;
@@ -775,10 +1090,15 @@ namespace basisu
}
} // cluster_index
+#ifndef __EMSCRIPTEN__
} );
+#endif
+
} // cluster_index_iter
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
+#endif
vector_sort(m_subblock_endpoint_quant_err_vec);
}
@@ -837,7 +1157,7 @@ namespace basisu
continue;
#endif
- const uint32_t new_endpoint_cluster_index = (uint32_t)m_endpoint_clusters.size();
+ //const uint32_t new_endpoint_cluster_index = (uint32_t)m_endpoint_clusters.size();
enlarge_vector(m_endpoint_clusters, 1)->push_back(training_vector_index);
enlarge_vector(m_endpoint_cluster_etc_params, 1);
@@ -893,18 +1213,20 @@ namespace basisu
{
const uint32_t first_index = cluster_index_iter;
const uint32_t last_index = minimum<uint32_t>((uint32_t)m_endpoint_clusters.size(), cluster_index_iter + N);
-
+
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->add_job( [this, first_index, last_index, step ] {
+#endif
for (uint32_t cluster_index = first_index; cluster_index < last_index; cluster_index++)
{
- const std::vector<uint32_t>& cluster_indices = m_endpoint_clusters[cluster_index];
+ const basisu::vector<uint32_t>& cluster_indices = m_endpoint_clusters[cluster_index];
BASISU_FRONTEND_VERIFY(cluster_indices.size());
const uint32_t total_pixels = (uint32_t)cluster_indices.size() * 8;
- std::vector<color_rgba> cluster_pixels(total_pixels);
+ basisu::vector<color_rgba> cluster_pixels(total_pixels);
for (uint32_t cluster_indices_iter = 0; cluster_indices_iter < cluster_indices.size(); cluster_indices_iter++)
{
@@ -935,20 +1257,21 @@ namespace basisu
cluster_optimizer_params.m_use_color4 = false;
cluster_optimizer_params.m_perceptual = m_params.m_perceptual;
- if (m_params.m_compression_level == 0)
+ if (m_params.m_compression_level <= 1)
cluster_optimizer_params.m_quality = cETCQualityMedium;
else if (m_params.m_compression_level == BASISU_MAX_COMPRESSION_LEVEL)
cluster_optimizer_params.m_quality = cETCQualityUber;
etc1_optimizer::results cluster_optimizer_results;
- std::vector<uint8_t> cluster_selectors(total_pixels);
+ basisu::vector<uint8_t> cluster_selectors(total_pixels);
cluster_optimizer_results.m_n = total_pixels;
cluster_optimizer_results.m_pSelectors = &cluster_selectors[0];
optimizer.init(cluster_optimizer_params, cluster_optimizer_results);
- optimizer.compute();
+ if (!optimizer.compute())
+ BASISU_FRONTEND_VERIFY(false);
new_subblock_params.m_color_unscaled[0] = cluster_optimizer_results.m_block_color_unscaled;
new_subblock_params.m_inten_table[0] = cluster_optimizer_results.m_block_inten_table;
@@ -1012,20 +1335,24 @@ namespace basisu
} // cluster_index
+#ifndef __EMSCRIPTEN__
} );
+#endif
} // cluster_index_iter
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
+#endif
}
bool basisu_frontend::check_etc1s_constraints() const
{
- std::vector<vec2U> block_clusters(m_total_blocks);
+ basisu::vector<vec2U> block_clusters(m_total_blocks);
for (int cluster_index = 0; cluster_index < static_cast<int>(m_endpoint_clusters.size()); cluster_index++)
{
- const std::vector<uint32_t>& cluster_indices = m_endpoint_clusters[cluster_index];
+ const basisu::vector<uint32_t>& cluster_indices = m_endpoint_clusters[cluster_index];
for (uint32_t cluster_indices_iter = 0; cluster_indices_iter < cluster_indices.size(); cluster_indices_iter++)
{
@@ -1053,11 +1380,11 @@ namespace basisu
if (m_use_hierarchical_endpoint_codebooks)
compute_endpoint_clusters_within_each_parent_cluster();
- std::vector<vec2U> block_clusters(m_total_blocks);
+ basisu::vector<vec2U> block_clusters(m_total_blocks);
for (int cluster_index = 0; cluster_index < static_cast<int>(m_endpoint_clusters.size()); cluster_index++)
{
- const std::vector<uint32_t>& cluster_indices = m_endpoint_clusters[cluster_index];
+ const basisu::vector<uint32_t>& cluster_indices = m_endpoint_clusters[cluster_index];
for (uint32_t cluster_indices_iter = 0; cluster_indices_iter < cluster_indices.size(); cluster_indices_iter++)
{
@@ -1081,19 +1408,19 @@ namespace basisu
const uint32_t first_index = block_index_iter;
const uint32_t last_index = minimum<uint32_t>(m_total_blocks, first_index + N);
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->add_job( [this, first_index, last_index, &best_cluster_indices, &block_clusters] {
+#endif
for (uint32_t block_index = first_index; block_index < last_index; block_index++)
{
- const bool is_flipped = true;
-
const uint32_t cluster_index = block_clusters[block_index][0];
BASISU_FRONTEND_VERIFY(cluster_index == block_clusters[block_index][1]);
- const color_rgba *subblock_pixels = get_source_pixel_block(block_index).get_ptr();
+ const color_rgba *pSubblock_pixels = get_source_pixel_block(block_index).get_ptr();
const uint32_t num_subblock_pixels = 16;
- uint64_t best_cluster_err = UINT64_MAX;
+ uint64_t best_cluster_err = INT64_MAX;
uint32_t best_cluster_index = 0;
const uint32_t block_parent_endpoint_cluster_index = m_block_parent_endpoint_cluster.size() ? m_block_parent_endpoint_cluster[block_index] : 0;
@@ -1116,19 +1443,20 @@ namespace basisu
// Can't assign it here - may result in too much error when selector quant occurs
if (cluster_etc_inten > m_endpoint_cluster_etc_params[cluster_index].m_inten_table[0])
{
- total_err = UINT64_MAX;
+ total_err = INT64_MAX;
goto skip_cluster;
}
etc_block::get_block_colors5(subblock_colors, cluster_etc_base_color, cluster_etc_inten);
-
+
+#if 0
for (uint32_t p = 0; p < num_subblock_pixels; p++)
{
uint64_t best_err = UINT64_MAX;
for (uint32_t r = low_selector; r <= high_selector; r++)
{
- uint64_t err = color_distance(m_params.m_perceptual, subblock_pixels[p], subblock_colors[r], false);
+ uint64_t err = color_distance(m_params.m_perceptual, pSubblock_pixels[p], subblock_colors[r], false);
best_err = minimum(best_err, err);
if (!best_err)
break;
@@ -1138,6 +1466,64 @@ namespace basisu
if (total_err > best_cluster_err)
break;
} // p
+#else
+ if (m_params.m_perceptual)
+ {
+ if (!g_cpu_supports_sse41)
+ {
+ for (uint32_t p = 0; p < num_subblock_pixels; p++)
+ {
+ uint64_t best_err = UINT64_MAX;
+
+ for (uint32_t r = low_selector; r <= high_selector; r++)
+ {
+ uint64_t err = color_distance(true, pSubblock_pixels[p], subblock_colors[r], false);
+ best_err = minimum(best_err, err);
+ if (!best_err)
+ break;
+ }
+
+ total_err += best_err;
+ if (total_err > best_cluster_err)
+ break;
+ } // p
+ }
+ else
+ {
+#if BASISU_SUPPORT_SSE
+ find_lowest_error_perceptual_rgb_4_N_sse41((int64_t*)&total_err, subblock_colors, pSubblock_pixels, num_subblock_pixels, best_cluster_err);
+#endif
+ }
+ }
+ else
+ {
+ if (!g_cpu_supports_sse41)
+ {
+ for (uint32_t p = 0; p < num_subblock_pixels; p++)
+ {
+ uint64_t best_err = UINT64_MAX;
+
+ for (uint32_t r = low_selector; r <= high_selector; r++)
+ {
+ uint64_t err = color_distance(false, pSubblock_pixels[p], subblock_colors[r], false);
+ best_err = minimum(best_err, err);
+ if (!best_err)
+ break;
+ }
+
+ total_err += best_err;
+ if (total_err > best_cluster_err)
+ break;
+ } // p
+ }
+ else
+ {
+#if BASISU_SUPPORT_SSE
+ find_lowest_error_linear_rgb_4_N_sse41((int64_t*)&total_err, subblock_colors, pSubblock_pixels, num_subblock_pixels, best_cluster_err);
+#endif
+ }
+ }
+#endif
skip_cluster:
if ((total_err < best_cluster_err) ||
@@ -1154,14 +1540,18 @@ namespace basisu
best_cluster_indices[block_index] = best_cluster_index;
} // block_index
-
+
+#ifndef __EMSCRIPTEN__
} );
+#endif
} // block_index_iter
-
+
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
+#endif
- std::vector<typename std::vector<uint32_t> > optimized_endpoint_clusters(m_endpoint_clusters.size());
+ basisu::vector<typename basisu::vector<uint32_t> > optimized_endpoint_clusters(m_endpoint_clusters.size());
uint32_t total_subblocks_reassigned = 0;
for (uint32_t block_index = 0; block_index < m_total_blocks; block_index++)
@@ -1199,8 +1589,8 @@ namespace basisu
indirect_sort((uint32_t)m_endpoint_clusters.size(), &sorted_endpoint_cluster_indices[0], &m_endpoint_cluster_etc_params[0]);
- std::vector<std::vector<uint32_t> > new_endpoint_clusters(m_endpoint_clusters.size());
- std::vector<endpoint_cluster_etc_params> new_subblock_etc_params(m_endpoint_clusters.size());
+ basisu::vector<basisu::vector<uint32_t> > new_endpoint_clusters(m_endpoint_clusters.size());
+ basisu::vector<endpoint_cluster_etc_params> new_subblock_etc_params(m_endpoint_clusters.size());
for (uint32_t i = 0; i < m_endpoint_clusters.size(); i++)
{
@@ -1264,7 +1654,9 @@ namespace basisu
const uint32_t first_index = block_index_iter;
const uint32_t last_index = minimum<uint32_t>(m_total_blocks, first_index + N);
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->add_job( [this, first_index, last_index] {
+#endif
for (uint32_t block_index = first_index; block_index < last_index; block_index++)
{
@@ -1288,12 +1680,16 @@ namespace basisu
blk.determine_selectors(pSource_pixels, m_params.m_perceptual);
} // block_index
-
+
+#ifndef __EMSCRIPTEN__
} );
+#endif
} // block_index_iter
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
+#endif
m_orig_encoded_blocks = m_encoded_blocks;
}
@@ -1302,9 +1698,9 @@ namespace basisu
{
uint_vec block_selector_cluster_indices(m_total_blocks);
- for (int cluster_index = 0; cluster_index < static_cast<int>(m_selector_cluster_indices.size()); cluster_index++)
+ for (int cluster_index = 0; cluster_index < static_cast<int>(m_selector_cluster_block_indices.size()); cluster_index++)
{
- const std::vector<uint32_t>& cluster_indices = m_selector_cluster_indices[cluster_index];
+ const basisu::vector<uint32_t>& cluster_indices = m_selector_cluster_block_indices[cluster_index];
for (uint32_t cluster_indices_iter = 0; cluster_indices_iter < cluster_indices.size(); cluster_indices_iter++)
{
@@ -1317,7 +1713,7 @@ namespace basisu
} // cluster_index
m_selector_clusters_within_each_parent_cluster.resize(0);
- m_selector_clusters_within_each_parent_cluster.resize(m_selector_parent_cluster_indices.size());
+ m_selector_clusters_within_each_parent_cluster.resize(m_selector_parent_cluster_block_indices.size());
for (uint32_t block_index = 0; block_index < m_total_blocks; block_index++)
{
@@ -1355,7 +1751,9 @@ namespace basisu
const uint32_t first_index = block_index_iter;
const uint32_t last_index = minimum<uint32_t>(m_total_blocks, first_index + N);
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->add_job( [this, first_index, last_index, &training_vecs] {
+#endif
for (uint32_t block_index = first_index; block_index < last_index; block_index++)
{
@@ -1382,47 +1780,54 @@ namespace basisu
} // block_index
+#ifndef __EMSCRIPTEN__
} );
+#endif
} // block_index_iter
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
+#endif
vec16F_clusterizer selector_clusterizer;
for (uint32_t i = 0; i < m_total_blocks; i++)
selector_clusterizer.add_training_vec(training_vecs[i].first, training_vecs[i].second);
- const uint32_t parent_codebook_size = (m_params.m_max_selector_clusters >= 256) ? BASISU_SELECTOR_PARENT_CODEBOOK_SIZE : 0;
+ const int selector_parent_codebook_size = (m_params.m_compression_level <= 1) ? BASISU_SELECTOR_PARENT_CODEBOOK_SIZE_COMP_LEVEL_01 : BASISU_SELECTOR_PARENT_CODEBOOK_SIZE_COMP_LEVEL_DEFAULT;
+ const uint32_t parent_codebook_size = (m_params.m_max_selector_clusters >= 256) ? selector_parent_codebook_size : 0;
+ debug_printf("Using selector parent codebook size %u\n", parent_codebook_size);
uint32_t max_threads = 0;
max_threads = m_params.m_multithreaded ? minimum<int>(std::thread::hardware_concurrency(), cMaxCodebookCreationThreads) : 0;
bool status = generate_hierarchical_codebook_threaded(selector_clusterizer,
m_params.m_max_selector_clusters, m_use_hierarchical_selector_codebooks ? parent_codebook_size : 0,
- m_selector_cluster_indices,
- m_selector_parent_cluster_indices,
+ m_selector_cluster_block_indices,
+ m_selector_parent_cluster_block_indices,
max_threads, m_params.m_pJob_pool);
BASISU_FRONTEND_VERIFY(status);
if (m_use_hierarchical_selector_codebooks)
{
- if (!m_selector_parent_cluster_indices.size())
+ if (!m_selector_parent_cluster_block_indices.size())
{
- m_selector_parent_cluster_indices.resize(0);
- m_selector_parent_cluster_indices.resize(1);
+ m_selector_parent_cluster_block_indices.resize(0);
+ m_selector_parent_cluster_block_indices.resize(1);
for (uint32_t i = 0; i < m_total_blocks; i++)
- m_selector_parent_cluster_indices[0].push_back(i);
+ m_selector_parent_cluster_block_indices[0].push_back(i);
}
- BASISU_ASSUME(BASISU_SELECTOR_PARENT_CODEBOOK_SIZE <= UINT8_MAX);
+ BASISU_ASSUME(BASISU_SELECTOR_PARENT_CODEBOOK_SIZE_COMP_LEVEL_01 <= UINT8_MAX);
+ BASISU_ASSUME(BASISU_SELECTOR_PARENT_CODEBOOK_SIZE_COMP_LEVEL_DEFAULT <= UINT8_MAX);
m_block_parent_selector_cluster.resize(0);
m_block_parent_selector_cluster.resize(m_total_blocks);
vector_set_all(m_block_parent_selector_cluster, 0xFF);
- for (uint32_t parent_cluster_index = 0; parent_cluster_index < m_selector_parent_cluster_indices.size(); parent_cluster_index++)
+ for (uint32_t parent_cluster_index = 0; parent_cluster_index < m_selector_parent_cluster_block_indices.size(); parent_cluster_index++)
{
- const uint_vec &cluster = m_selector_parent_cluster_indices[parent_cluster_index];
+ const uint_vec &cluster = m_selector_parent_cluster_block_indices[parent_cluster_index];
for (uint32_t j = 0; j < cluster.size(); j++)
m_block_parent_selector_cluster[cluster[j]] = static_cast<uint8_t>(parent_cluster_index);
}
@@ -1432,9 +1837,9 @@ namespace basisu
}
// Ensure that all the blocks within each cluster are all in the same parent cluster, or something is very wrong.
- for (uint32_t cluster_index = 0; cluster_index < m_selector_cluster_indices.size(); cluster_index++)
+ for (uint32_t cluster_index = 0; cluster_index < m_selector_cluster_block_indices.size(); cluster_index++)
{
- const uint_vec &cluster = m_selector_cluster_indices[cluster_index];
+ const uint_vec &cluster = m_selector_cluster_block_indices[cluster_index];
uint32_t parent_cluster_index = 0;
for (uint32_t j = 0; j < cluster.size(); j++)
@@ -1452,14 +1857,16 @@ namespace basisu
}
}
- debug_printf("Total selector clusters: %u, total parent selector clusters: %u\n", (uint32_t)m_selector_cluster_indices.size(), (uint32_t)m_selector_parent_cluster_indices.size());
+ debug_printf("Total selector clusters: %u, total parent selector clusters: %u\n", (uint32_t)m_selector_cluster_block_indices.size(), (uint32_t)m_selector_parent_cluster_block_indices.size());
}
void basisu_frontend::create_optimized_selector_codebook(uint32_t iter)
{
debug_printf("create_optimized_selector_codebook\n");
- const uint32_t total_selector_clusters = (uint32_t)m_selector_cluster_indices.size();
+ const uint32_t total_selector_clusters = (uint32_t)m_selector_cluster_block_indices.size();
+
+ debug_printf("Total selector clusters (from m_selector_cluster_block_indices.size()): %u\n", (uint32_t)m_selector_cluster_block_indices.size());
m_optimized_cluster_selectors.resize(total_selector_clusters);
@@ -1474,12 +1881,14 @@ namespace basisu
{
const uint32_t first_index = cluster_index_iter;
const uint32_t last_index = minimum<uint32_t>((uint32_t)total_selector_clusters, cluster_index_iter + N);
-
+
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->add_job( [this, first_index, last_index, &total_clusters_processed, &total_selector_clusters] {
+#endif
for (uint32_t cluster_index = first_index; cluster_index < last_index; cluster_index++)
{
- const std::vector<uint32_t> &cluster_block_indices = m_selector_cluster_indices[cluster_index];
+ const basisu::vector<uint32_t> &cluster_block_indices = m_selector_cluster_block_indices[cluster_index];
if (!cluster_block_indices.size())
continue;
@@ -1528,11 +1937,15 @@ namespace basisu
} // cluster_index
+#ifndef __EMSCRIPTEN__
} );
+#endif
} // cluster_index_iter
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
+#endif
}
else
{
@@ -1552,12 +1965,14 @@ namespace basisu
{
const uint32_t first_index = cluster_index_iter;
const uint32_t last_index = minimum<uint32_t>((uint32_t)total_selector_clusters, cluster_index_iter + N);
-
+
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->add_job( [this, first_index, last_index, &uses_hybrid_sel_codebook, &total_clusters_processed, &total_selector_clusters] {
+#endif
for (uint32_t cluster_index = first_index; cluster_index < last_index; cluster_index++)
{
- const std::vector<uint32_t> &cluster_block_indices = m_selector_cluster_indices[cluster_index];
+ const basisu::vector<uint32_t> &cluster_block_indices = m_selector_cluster_block_indices[cluster_index];
if (!cluster_block_indices.size())
continue;
@@ -1667,29 +2082,33 @@ namespace basisu
} // cluster_index
+#ifndef __EMSCRIPTEN__
} );
+#endif
} // cluster_index_iter
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
+#endif
} // if (m_params.m_pGlobal_sel_codebook)
-
+
if (m_params.m_debug_images)
{
uint32_t max_selector_cluster_size = 0;
- for (uint32_t i = 0; i < m_selector_cluster_indices.size(); i++)
- max_selector_cluster_size = maximum<uint32_t>(max_selector_cluster_size, (uint32_t)m_selector_cluster_indices[i].size());
+ for (uint32_t i = 0; i < m_selector_cluster_block_indices.size(); i++)
+ max_selector_cluster_size = maximum<uint32_t>(max_selector_cluster_size, (uint32_t)m_selector_cluster_block_indices[i].size());
if ((max_selector_cluster_size * 5) < 32768)
{
const uint32_t x_spacer_len = 16;
- image selector_cluster_vis(x_spacer_len + max_selector_cluster_size * 5, (uint32_t)m_selector_cluster_indices.size() * 5);
+ image selector_cluster_vis(x_spacer_len + max_selector_cluster_size * 5, (uint32_t)m_selector_cluster_block_indices.size() * 5);
- for (uint32_t selector_cluster_index = 0; selector_cluster_index < m_selector_cluster_indices.size(); selector_cluster_index++)
+ for (uint32_t selector_cluster_index = 0; selector_cluster_index < m_selector_cluster_block_indices.size(); selector_cluster_index++)
{
- const std::vector<uint32_t> &cluster_block_indices = m_selector_cluster_indices[selector_cluster_index];
+ const basisu::vector<uint32_t> &cluster_block_indices = m_selector_cluster_block_indices[selector_cluster_index];
for (uint32_t y = 0; y < 4; y++)
for (uint32_t x = 0; x < 4; x++)
@@ -1717,31 +2136,56 @@ namespace basisu
void basisu_frontend::find_optimal_selector_clusters_for_each_block()
{
debug_printf("find_optimal_selector_clusters_for_each_block\n");
-
+
+ // Sanity checks
+ BASISU_FRONTEND_VERIFY(m_selector_cluster_block_indices.size() == m_optimized_cluster_selectors.size());
+ for (uint32_t i = 0; i < m_selector_clusters_within_each_parent_cluster.size(); i++)
+ {
+ for (uint32_t j = 0; j < m_selector_clusters_within_each_parent_cluster[i].size(); j++)
+ {
+ BASISU_FRONTEND_VERIFY(m_selector_clusters_within_each_parent_cluster[i][j] < m_optimized_cluster_selectors.size());
+ }
+ }
+
m_block_selector_cluster_index.resize(m_total_blocks);
-
+
if (m_params.m_compression_level == 0)
{
// Don't do anything, just leave the blocks in their original selector clusters.
- for (uint32_t i = 0; i < m_selector_cluster_indices.size(); i++)
+ for (uint32_t i = 0; i < m_selector_cluster_block_indices.size(); i++)
{
- for (uint32_t j = 0; j < m_selector_cluster_indices[i].size(); j++)
- m_block_selector_cluster_index[m_selector_cluster_indices[i][j]] = i;
+ for (uint32_t j = 0; j < m_selector_cluster_block_indices[i].size(); j++)
+ m_block_selector_cluster_index[m_selector_cluster_block_indices[i][j]] = i;
}
}
else
{
- std::vector< std::vector<uint32_t> > new_cluster_indices;
-
+ // Note that this method may leave some empty clusters (i.e. arrays with no block indices), including at the end.
+ basisu::vector< basisu::vector<uint32_t> > new_cluster_indices(m_optimized_cluster_selectors.size());
+
// For each block: Determine which quantized selectors best encode that block, given its quantized endpoints.
+ basisu::vector<uint8_t> unpacked_optimized_cluster_selectors(16 * m_optimized_cluster_selectors.size());
+ for (uint32_t cluster_index = 0; cluster_index < m_optimized_cluster_selectors.size(); cluster_index++)
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ unpacked_optimized_cluster_selectors[cluster_index * 16 + y * 4 + x] = (uint8_t)m_optimized_cluster_selectors[cluster_index].get_selector(x, y);
+ }
+ }
+ }
+
const uint32_t N = 1024;
for (uint32_t block_index_iter = 0; block_index_iter < m_total_blocks; block_index_iter += N)
{
const uint32_t first_index = block_index_iter;
const uint32_t last_index = minimum<uint32_t>(m_total_blocks, first_index + N);
- m_params.m_pJob_pool->add_job( [this, first_index, last_index, &new_cluster_indices] {
+#ifndef __EMSCRIPTEN__
+ m_params.m_pJob_pool->add_job( [this, first_index, last_index, &new_cluster_indices, &unpacked_optimized_cluster_selectors] {
+#endif
for (uint32_t block_index = first_index; block_index < last_index; block_index++)
{
@@ -1752,20 +2196,32 @@ namespace basisu
color_rgba trial_block_colors[4];
blk.get_block_colors(trial_block_colors, 0);
- uint64_t best_cluster_err = UINT64_MAX;
+ // precompute errors for the i-th block pixel and selector sel: [sel][i]
+ uint32_t trial_errors[4][16];
+
+ for (int sel = 0; sel < 4; ++sel)
+ {
+ for (int i = 0; i < 16; ++i)
+ {
+ trial_errors[sel][i] = color_distance(m_params.m_perceptual, pBlock_pixels[i], trial_block_colors[sel], false);
+ }
+ }
+
+ uint64_t best_cluster_err = INT64_MAX;
uint32_t best_cluster_index = 0;
const uint32_t parent_selector_cluster = m_block_parent_selector_cluster.size() ? m_block_parent_selector_cluster[block_index] : 0;
const uint_vec *pCluster_indices = m_selector_clusters_within_each_parent_cluster.size() ? &m_selector_clusters_within_each_parent_cluster[parent_selector_cluster] : nullptr;
- const uint32_t total_clusters = m_use_hierarchical_selector_codebooks ? (uint32_t)pCluster_indices->size() : (uint32_t)m_selector_cluster_indices.size();
+ const uint32_t total_clusters = m_use_hierarchical_selector_codebooks ? (uint32_t)pCluster_indices->size() : (uint32_t)m_selector_cluster_block_indices.size();
+#if 0
for (uint32_t cluster_iter = 0; cluster_iter < total_clusters; cluster_iter++)
{
const uint32_t cluster_index = m_use_hierarchical_selector_codebooks ? (*pCluster_indices)[cluster_iter] : cluster_iter;
const etc_block& cluster_blk = m_optimized_cluster_selectors[cluster_index];
-
+
uint64_t trial_err = 0;
for (int y = 0; y < 4; y++)
{
@@ -1778,18 +2234,82 @@ namespace basisu
goto early_out;
}
}
-
+
if (trial_err < best_cluster_err)
{
best_cluster_err = trial_err;
best_cluster_index = cluster_index;
- if (!best_cluster_err)
+ if (!best_cluster_err)
break;
}
early_out:
;
}
+#else
+ if (m_params.m_perceptual)
+ {
+ for (uint32_t cluster_iter = 0; cluster_iter < total_clusters; cluster_iter++)
+ {
+ const uint32_t cluster_index = m_use_hierarchical_selector_codebooks ? (*pCluster_indices)[cluster_iter] : cluster_iter;
+ //const etc_block& cluster_blk = m_optimized_cluster_selectors[cluster_index];
+
+ uint64_t trial_err = 0;
+
+ for (int i = 0; i < 16; i++)
+ {
+ const uint32_t sel = unpacked_optimized_cluster_selectors[cluster_index * 16 + i];
+
+ trial_err += trial_errors[sel][i];
+ if (trial_err > best_cluster_err)
+ goto early_out;
+ }
+
+ if (trial_err < best_cluster_err)
+ {
+ best_cluster_err = trial_err;
+ best_cluster_index = cluster_index;
+ if (!best_cluster_err)
+ break;
+ }
+
+ early_out:
+ ;
+
+ } // cluster_iter
+ }
+ else
+ {
+ for (uint32_t cluster_iter = 0; cluster_iter < total_clusters; cluster_iter++)
+ {
+ const uint32_t cluster_index = m_use_hierarchical_selector_codebooks ? (*pCluster_indices)[cluster_iter] : cluster_iter;
+ //const etc_block& cluster_blk = m_optimized_cluster_selectors[cluster_index];
+
+ uint64_t trial_err = 0;
+
+ for (int i = 0; i < 16; i++)
+ {
+ const uint32_t sel = unpacked_optimized_cluster_selectors[cluster_index * 16 + i];
+
+ trial_err += trial_errors[sel][i];
+ if (trial_err > best_cluster_err)
+ goto early_out2;
+ }
+
+ if (trial_err < best_cluster_err)
+ {
+ best_cluster_err = trial_err;
+ best_cluster_index = cluster_index;
+ if (!best_cluster_err)
+ break;
+ }
+
+ early_out2:
+ ;
+
+ } // cluster_iter
+ }
+#endif
blk.set_raw_selector_bits(m_optimized_cluster_selectors[best_cluster_index].get_raw_selector_bits());
@@ -1804,17 +2324,21 @@ namespace basisu
} // block_index
+#ifndef __EMSCRIPTEN__
} );
+#endif
} // block_index_iter
-
+
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
-
- m_selector_cluster_indices.swap(new_cluster_indices);
+#endif
+
+ m_selector_cluster_block_indices.swap(new_cluster_indices);
}
- for (uint32_t i = 0; i < m_selector_cluster_indices.size(); i++)
- vector_sort(m_selector_cluster_indices[i]);
+ for (uint32_t i = 0; i < m_selector_cluster_block_indices.size(); i++)
+ vector_sort(m_selector_cluster_block_indices[i]);
}
// TODO: Remove old ETC1 specific stuff, and thread this.
@@ -1842,7 +2366,7 @@ namespace basisu
const uint_vec &subblocks = subblock_params.m_subblocks;
//uint32_t total_pixels = subblock.m_subblocks.size() * 8;
- std::vector<color_rgba> subblock_colors[2]; // [use_individual_mode]
+ basisu::vector<color_rgba> subblock_colors[2]; // [use_individual_mode]
uint8_vec subblock_selectors[2];
uint64_t cur_subblock_err[2] = { 0, 0 };
@@ -1882,7 +2406,7 @@ namespace basisu
clear_obj(cluster_optimizer_results);
- std::vector<uint8_t> cluster_selectors[2];
+ basisu::vector<uint8_t> cluster_selectors[2];
for (uint32_t use_individual_mode = 0; use_individual_mode < 2; use_individual_mode++)
{
@@ -1938,7 +2462,7 @@ namespace basisu
const uint32_t block_index = training_vector_index >> 1;
const uint32_t subblock_index = training_vector_index & 1;
- const bool is_flipped = true;
+ //const bool is_flipped = true;
etc_block &blk = m_encoded_blocks[block_index];
@@ -2002,7 +2526,7 @@ namespace basisu
if (m_params.m_debug_stats)
debug_printf("Total subblock endpoints refined: %u (%3.1f%%)\n", total_subblocks_refined, total_subblocks_refined * 100.0f / total_subblocks_examined);
-
+
return total_subblocks_refined;
}
@@ -2012,8 +2536,8 @@ namespace basisu
uint32_t max_endpoint_cluster_size = 0;
- std::vector<uint32_t> cluster_sizes(m_endpoint_clusters.size());
- std::vector<uint32_t> sorted_cluster_indices(m_endpoint_clusters.size());
+ basisu::vector<uint32_t> cluster_sizes(m_endpoint_clusters.size());
+ basisu::vector<uint32_t> sorted_cluster_indices(m_endpoint_clusters.size());
for (uint32_t i = 0; i < m_endpoint_clusters.size(); i++)
{
max_endpoint_cluster_size = maximum<uint32_t>(max_endpoint_cluster_size, (uint32_t)m_endpoint_clusters[i].size());
@@ -2100,30 +2624,33 @@ namespace basisu
{
debug_printf("reoptimize_remapped_endpoints\n");
- std::vector<uint_vec> new_endpoint_cluster_block_indices(m_endpoint_clusters.size());
+ basisu::vector<uint_vec> new_endpoint_cluster_block_indices(m_endpoint_clusters.size());
for (uint32_t i = 0; i < new_block_endpoints.size(); i++)
new_endpoint_cluster_block_indices[new_block_endpoints[i]].push_back(i);
- std::vector<uint8_t> cluster_valid(new_endpoint_cluster_block_indices.size());
- std::vector<uint8_t> cluster_improved(new_endpoint_cluster_block_indices.size());
+ basisu::vector<uint8_t> cluster_valid(new_endpoint_cluster_block_indices.size());
+ basisu::vector<uint8_t> cluster_improved(new_endpoint_cluster_block_indices.size());
const uint32_t N = 256;
for (uint32_t cluster_index_iter = 0; cluster_index_iter < new_endpoint_cluster_block_indices.size(); cluster_index_iter += N)
{
const uint32_t first_index = cluster_index_iter;
const uint32_t last_index = minimum<uint32_t>((uint32_t)new_endpoint_cluster_block_indices.size(), cluster_index_iter + N);
-
+
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->add_job( [this, first_index, last_index, &cluster_improved, &cluster_valid, &new_endpoint_cluster_block_indices, &pBlock_selector_indices ] {
+#endif
+
for (uint32_t cluster_index = first_index; cluster_index < last_index; cluster_index++)
{
- const std::vector<uint32_t>& cluster_block_indices = new_endpoint_cluster_block_indices[cluster_index];
+ const basisu::vector<uint32_t>& cluster_block_indices = new_endpoint_cluster_block_indices[cluster_index];
if (!cluster_block_indices.size())
continue;
const uint32_t total_pixels = (uint32_t)cluster_block_indices.size() * 16;
- std::vector<color_rgba> cluster_pixels(total_pixels);
+ basisu::vector<color_rgba> cluster_pixels(total_pixels);
uint8_vec force_selectors(total_pixels);
etc_block blk;
@@ -2170,16 +2697,19 @@ namespace basisu
if (m_params.m_compression_level == BASISU_MAX_COMPRESSION_LEVEL)
cluster_optimizer_params.m_quality = cETCQualityUber;
+ else
+ cluster_optimizer_params.m_quality = cETCQualitySlow;
etc1_optimizer::results cluster_optimizer_results;
- std::vector<uint8_t> cluster_selectors(total_pixels);
+ basisu::vector<uint8_t> cluster_selectors(total_pixels);
cluster_optimizer_results.m_n = total_pixels;
cluster_optimizer_results.m_pSelectors = &cluster_selectors[0];
optimizer.init(cluster_optimizer_params, cluster_optimizer_results);
- optimizer.compute();
+ if (!optimizer.compute())
+ BASISU_FRONTEND_VERIFY(false);
new_endpoint_cluster_etc_params.m_color_unscaled[0] = cluster_optimizer_results.m_block_color_unscaled;
new_endpoint_cluster_etc_params.m_inten_table[0] = cluster_optimizer_results.m_block_inten_table;
@@ -2198,11 +2728,16 @@ namespace basisu
cluster_valid[cluster_index] = true;
} // cluster_index
+
+#ifndef __EMSCRIPTEN__
} );
+#endif
} // cluster_index_iter
+#ifndef __EMSCRIPTEN__
m_params.m_pJob_pool->wait_for_all();
+#endif
uint32_t total_unused_clusters = 0;
uint32_t total_improved_clusters = 0;
@@ -2239,7 +2774,7 @@ namespace basisu
debug_printf("basisu_frontend::reoptimize_remapped_endpoints: stage 1\n");
- std::vector<uint_vec> new_endpoint_clusters(total_new_endpoint_clusters);
+ basisu::vector<uint_vec> new_endpoint_clusters(total_new_endpoint_clusters);
for (uint32_t block_index = 0; block_index < new_block_endpoints.size(); block_index++)
{
diff --git a/thirdparty/basis_universal/basisu_frontend.h b/thirdparty/basis_universal/encoder/basisu_frontend.h
index c3f5d23c71..4ff6d40466 100644
--- a/thirdparty/basis_universal/basisu_frontend.h
+++ b/thirdparty/basis_universal/encoder/basisu_frontend.h
@@ -1,5 +1,5 @@
// basisu_frontend.h
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -17,7 +17,8 @@
#include "basisu_etc.h"
#include "basisu_gpu_texture.h"
#include "basisu_global_selector_palette_helpers.h"
-#include "transcoder/basisu_file_headers.h"
+#include "../transcoder/basisu_file_headers.h"
+#include "../transcoder/basisu_transcoder.h"
namespace basisu
{
@@ -34,8 +35,8 @@ namespace basisu
uint32_t &operator[] (uint32_t i) { assert(i < 2); return m_comps[i]; }
};
- const uint32_t BASISU_DEFAULT_COMPRESSION_LEVEL = 1;
- const uint32_t BASISU_MAX_COMPRESSION_LEVEL = 5;
+ const uint32_t BASISU_DEFAULT_COMPRESSION_LEVEL = 2;
+ const uint32_t BASISU_MAX_COMPRESSION_LEVEL = 6;
class basisu_frontend
{
@@ -72,16 +73,19 @@ namespace basisu
m_perceptual(true),
m_debug_stats(false),
m_debug_images(false),
+
m_dump_endpoint_clusterization(true),
+ m_validate(false),
+ m_multithreaded(false),
+ m_disable_hierarchical_endpoint_codebooks(false),
m_pGlobal_sel_codebook(NULL),
m_num_global_sel_codebook_pal_bits(0),
m_num_global_sel_codebook_mod_bits(0),
m_use_hybrid_selector_codebooks(false),
m_hybrid_codebook_quality_thresh(0.0f),
- m_validate(false),
m_tex_type(basist::cBASISTexType2D),
- m_multithreaded(false),
- m_disable_hierarchical_endpoint_codebooks(false),
+ m_pGlobal_codebooks(nullptr),
+
m_pJob_pool(nullptr)
{
}
@@ -108,6 +112,7 @@ namespace basisu
bool m_use_hybrid_selector_codebooks;
float m_hybrid_codebook_quality_thresh;
basist::basis_texture_type m_tex_type;
+ const basist::basisu_lowlevel_etc1s_transcoder *m_pGlobal_codebooks;
job_pool *m_pJob_pool;
};
@@ -142,7 +147,7 @@ namespace basisu
bool get_endpoint_cluster_color_is_used(uint32_t cluster_index, bool individual_mode) const { return m_endpoint_cluster_etc_params[cluster_index].m_color_used[individual_mode]; }
// Selector clusters
- uint32_t get_total_selector_clusters() const { return static_cast<uint32_t>(m_selector_cluster_indices.size()); }
+ uint32_t get_total_selector_clusters() const { return static_cast<uint32_t>(m_selector_cluster_block_indices.size()); }
uint32_t get_block_selector_cluster_index(uint32_t block_index) const { return m_block_selector_cluster_index[block_index]; }
const etc_block &get_selector_cluster_selector_bits(uint32_t cluster_index) const { return m_optimized_cluster_selectors[cluster_index]; }
@@ -150,7 +155,7 @@ namespace basisu
const bool_vec &get_selector_cluster_uses_global_cb_vec() const { return m_selector_cluster_uses_global_cb; }
// Returns block indices using each selector cluster
- const uint_vec &get_selector_cluster_block_indices(uint32_t selector_cluster_index) const { return m_selector_cluster_indices[selector_cluster_index]; }
+ const uint_vec &get_selector_cluster_block_indices(uint32_t selector_cluster_index) const { return m_selector_cluster_block_indices[selector_cluster_index]; }
void dump_debug_image(const char *pFilename, uint32_t first_block, uint32_t num_blocks_x, uint32_t num_blocks_y, bool output_blocks);
@@ -188,16 +193,16 @@ namespace basisu
// For each endpoint cluster: An array of which subblock indices (block_index*2+subblock) are located in that cluster.
// Array of block indices for each endpoint cluster
- std::vector<uint_vec> m_endpoint_clusters;
+ basisu::vector<uint_vec> m_endpoint_clusters;
// Array of block indices for each parent endpoint cluster
- std::vector<uint_vec> m_endpoint_parent_clusters;
+ basisu::vector<uint_vec> m_endpoint_parent_clusters;
// Each block's parent cluster index
uint8_vec m_block_parent_endpoint_cluster;
// Array of endpoint cluster indices for each parent endpoint cluster
- std::vector<uint_vec> m_endpoint_clusters_within_each_parent_cluster;
+ basisu::vector<uint_vec> m_endpoint_clusters_within_each_parent_cluster;
struct endpoint_cluster_etc_params
{
@@ -267,35 +272,35 @@ namespace basisu
}
};
- typedef std::vector<endpoint_cluster_etc_params> cluster_subblock_etc_params_vec;
+ typedef basisu::vector<endpoint_cluster_etc_params> cluster_subblock_etc_params_vec;
// Each endpoint cluster's ETC1S parameters
cluster_subblock_etc_params_vec m_endpoint_cluster_etc_params;
// The endpoint cluster index used by each ETC1 subblock.
- std::vector<vec2U> m_block_endpoint_clusters_indices;
+ basisu::vector<vec2U> m_block_endpoint_clusters_indices;
// The block(s) within each selector cluster
// Note: If you add anything here that uses selector cluster indicies, be sure to update optimize_selector_codebook()!
- std::vector<uint_vec> m_selector_cluster_indices;
+ basisu::vector<uint_vec> m_selector_cluster_block_indices;
// The selector bits for each selector cluster.
- std::vector<etc_block> m_optimized_cluster_selectors;
+ basisu::vector<etc_block> m_optimized_cluster_selectors;
// The block(s) within each parent selector cluster.
- std::vector<uint_vec> m_selector_parent_cluster_indices;
+ basisu::vector<uint_vec> m_selector_parent_cluster_block_indices;
// Each block's parent selector cluster
uint8_vec m_block_parent_selector_cluster;
// Array of selector cluster indices for each parent selector cluster
- std::vector<uint_vec> m_selector_clusters_within_each_parent_cluster;
+ basisu::vector<uint_vec> m_selector_clusters_within_each_parent_cluster;
basist::etc1_global_selector_codebook_entry_id_vec m_optimized_cluster_selector_global_cb_ids;
bool_vec m_selector_cluster_uses_global_cb;
// Each block's selector cluster index
- std::vector<uint32_t> m_block_selector_cluster_index;
+ basisu::vector<uint32_t> m_block_selector_cluster_index;
struct subblock_endpoint_quant_err
{
@@ -321,13 +326,14 @@ namespace basisu
};
// The sorted subblock endpoint quant error for each endpoint cluster
- std::vector<subblock_endpoint_quant_err> m_subblock_endpoint_quant_err_vec;
+ basisu::vector<subblock_endpoint_quant_err> m_subblock_endpoint_quant_err_vec;
std::mutex m_lock;
//-----------------------------------------------------------------------------
void init_etc1_images();
+ bool init_global_codebooks();
void init_endpoint_training_vectors();
void dump_endpoint_clusterization_visualization(const char *pFilename, bool vis_endpoint_colors);
void generate_endpoint_clusters();
diff --git a/thirdparty/basis_universal/basisu_global_selector_palette_helpers.cpp b/thirdparty/basis_universal/encoder/basisu_global_selector_palette_helpers.cpp
index 102fc24980..102fc24980 100644
--- a/thirdparty/basis_universal/basisu_global_selector_palette_helpers.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_global_selector_palette_helpers.cpp
diff --git a/thirdparty/basis_universal/basisu_global_selector_palette_helpers.h b/thirdparty/basis_universal/encoder/basisu_global_selector_palette_helpers.h
index 32692c516b..7c35439df8 100644
--- a/thirdparty/basis_universal/basisu_global_selector_palette_helpers.h
+++ b/thirdparty/basis_universal/encoder/basisu_global_selector_palette_helpers.h
@@ -14,9 +14,9 @@
// limitations under the License.
#pragma once
-#include "transcoder/basisu.h"
+#include "../transcoder/basisu.h"
#include "basisu_etc.h"
-#include "transcoder/basisu_global_selector_palette.h"
+#include "../transcoder/basisu_global_selector_palette.h"
namespace basisu
{
@@ -36,7 +36,7 @@ namespace basisu
void clear() { clear_obj(*this); }
};
- typedef std::vector<pixel_block> pixel_block_vec;
+ typedef basisu::vector<pixel_block> pixel_block_vec;
uint64_t etc1_global_selector_codebook_find_best_entry(const basist::etc1_global_selector_codebook &codebook,
uint32_t num_src_pixel_blocks, const pixel_block *pSrc_pixel_blocks, const etc_block *pBlock_endpoints,
diff --git a/thirdparty/basis_universal/basisu_gpu_texture.cpp b/thirdparty/basis_universal/encoder/basisu_gpu_texture.cpp
index 117668c5e2..3f9fb67bdd 100644
--- a/thirdparty/basis_universal/basisu_gpu_texture.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_gpu_texture.cpp
@@ -1,5 +1,5 @@
// basisu_gpu_texture.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -16,38 +16,10 @@
#include "basisu_enc.h"
#include "basisu_pvrtc1_4.h"
#include "basisu_astc_decomp.h"
+#include "basisu_bc7enc.h"
namespace basisu
{
- const int8_t g_etc2_eac_tables[16][8] =
- {
- { -3, -6, -9, -15, 2, 5, 8, 14 }, { -3, -7, -10, -13, 2, 6, 9, 12 }, { -2, -5, -8, -13, 1, 4, 7, 12 }, { -2, -4, -6, -13, 1, 3, 5, 12 },
- { -3, -6, -8, -12, 2, 5, 7, 11 }, { -3, -7, -9, -11, 2, 6, 8, 10 }, { -4, -7, -8, -11, 3, 6, 7, 10 }, { -3, -5, -8, -11, 2, 4, 7, 10 },
- { -2, -6, -8, -10, 1, 5, 7, 9 }, { -2, -5, -8, -10, 1, 4, 7, 9 }, { -2, -4, -8, -10, 1, 3, 7, 9 }, { -2, -5, -7, -10, 1, 4, 6, 9 },
- { -3, -4, -7, -10, 2, 3, 6, 9 }, { -1, -2, -3, -10, 0, 1, 2, 9 }, { -4, -6, -8, -9, 3, 5, 7, 8 }, { -3, -5, -7, -9, 2, 4, 6, 8 }
- };
-
- struct eac_a8_block
- {
- uint16_t m_base : 8;
- uint16_t m_table : 4;
- uint16_t m_multiplier : 4;
-
- uint8_t m_selectors[6];
-
- inline uint32_t get_selector(uint32_t x, uint32_t y, uint64_t selector_bits) const
- {
- assert((x < 4) && (y < 4));
- return static_cast<uint32_t>((selector_bits >> (45 - (y + x * 4) * 3)) & 7);
- }
-
- inline uint64_t get_selector_bits() const
- {
- uint64_t pixels = ((uint64_t)m_selectors[0] << 40) | ((uint64_t)m_selectors[1] << 32) | ((uint64_t)m_selectors[2] << 24) | ((uint64_t)m_selectors[3] << 16) | ((uint64_t)m_selectors[4] << 8) | m_selectors[5];
- return pixels;
- }
- };
-
void unpack_etc2_eac(const void *pBlock_bits, color_rgba *pPixels)
{
static_assert(sizeof(eac_a8_block) == 8, "sizeof(eac_a8_block) == 8");
@@ -123,19 +95,18 @@ namespace basisu
bc1_block::unpack_color(l, r0, g0, b0);
bc1_block::unpack_color(h, r1, g1, b1);
+ c[0].set_noclamp_rgba(r0, g0, b0, 255);
+ c[1].set_noclamp_rgba(r1, g1, b1, 255);
+
bool used_punchthrough = false;
if (l > h)
{
- c[0].set_noclamp_rgba(r0, g0, b0, 255);
- c[1].set_noclamp_rgba(r1, g1, b1, 255);
c[2].set_noclamp_rgba((r0 * 2 + r1) / 3, (g0 * 2 + g1) / 3, (b0 * 2 + b1) / 3, 255);
c[3].set_noclamp_rgba((r1 * 2 + r0) / 3, (g1 * 2 + g0) / 3, (b1 * 2 + b0) / 3, 255);
}
else
{
- c[0].set_noclamp_rgba(r0, g0, b0, 255);
- c[1].set_noclamp_rgba(r1, g1, b1, 255);
c[2].set_noclamp_rgba((r0 + r1) / 2, (g0 + g1) / 2, (b0 + b1) / 2, 255);
c[3].set_noclamp_rgba(0, 0, 0, 0);
used_punchthrough = true;
@@ -165,6 +136,142 @@ namespace basisu
return used_punchthrough;
}
+ bool unpack_bc1_nv(const void *pBlock_bits, color_rgba *pPixels, bool set_alpha)
+ {
+ static_assert(sizeof(bc1_block) == 8, "sizeof(bc1_block) == 8");
+
+ const bc1_block *pBlock = static_cast<const bc1_block *>(pBlock_bits);
+
+ const uint32_t l = pBlock->get_low_color();
+ const uint32_t h = pBlock->get_high_color();
+
+ color_rgba c[4];
+
+ int r0 = (l >> 11) & 31;
+ int g0 = (l >> 5) & 63;
+ int b0 = l & 31;
+ int r1 = (h >> 11) & 31;
+ int g1 = (h >> 5) & 63;
+ int b1 = h & 31;
+
+ c[0].b = (uint8_t)((3 * b0 * 22) / 8);
+ c[0].g = (uint8_t)((g0 << 2) | (g0 >> 4));
+ c[0].r = (uint8_t)((3 * r0 * 22) / 8);
+ c[0].a = 0xFF;
+
+ c[1].r = (uint8_t)((3 * r1 * 22) / 8);
+ c[1].g = (uint8_t)((g1 << 2) | (g1 >> 4));
+ c[1].b = (uint8_t)((3 * b1 * 22) / 8);
+ c[1].a = 0xFF;
+
+ int gdiff = c[1].g - c[0].g;
+
+ bool used_punchthrough = false;
+
+ if (l > h)
+ {
+ c[2].r = (uint8_t)(((2 * r0 + r1) * 22) / 8);
+ c[2].g = (uint8_t)(((256 * c[0].g + gdiff/4 + 128 + gdiff * 80) / 256));
+ c[2].b = (uint8_t)(((2 * b0 + b1) * 22) / 8);
+ c[2].a = 0xFF;
+
+ c[3].r = (uint8_t)(((2 * r1 + r0) * 22) / 8);
+ c[3].g = (uint8_t)((256 * c[1].g - gdiff/4 + 128 - gdiff * 80) / 256);
+ c[3].b = (uint8_t)(((2 * b1 + b0) * 22) / 8);
+ c[3].a = 0xFF;
+ }
+ else
+ {
+ c[2].r = (uint8_t)(((r0 + r1) * 33) / 8);
+ c[2].g = (uint8_t)((256 * c[0].g + gdiff/4 + 128 + gdiff * 128) / 256);
+ c[2].b = (uint8_t)(((b0 + b1) * 33) / 8);
+ c[2].a = 0xFF;
+
+ c[3].set_noclamp_rgba(0, 0, 0, 0);
+ used_punchthrough = true;
+ }
+
+ if (set_alpha)
+ {
+ for (uint32_t y = 0; y < 4; y++, pPixels += 4)
+ {
+ pPixels[0] = c[pBlock->get_selector(0, y)];
+ pPixels[1] = c[pBlock->get_selector(1, y)];
+ pPixels[2] = c[pBlock->get_selector(2, y)];
+ pPixels[3] = c[pBlock->get_selector(3, y)];
+ }
+ }
+ else
+ {
+ for (uint32_t y = 0; y < 4; y++, pPixels += 4)
+ {
+ pPixels[0].set_rgb(c[pBlock->get_selector(0, y)]);
+ pPixels[1].set_rgb(c[pBlock->get_selector(1, y)]);
+ pPixels[2].set_rgb(c[pBlock->get_selector(2, y)]);
+ pPixels[3].set_rgb(c[pBlock->get_selector(3, y)]);
+ }
+ }
+
+ return used_punchthrough;
+ }
+
+ static inline int interp_5_6_amd(int c0, int c1) { assert(c0 < 256 && c1 < 256); return (c0 * 43 + c1 * 21 + 32) >> 6; }
+ static inline int interp_half_5_6_amd(int c0, int c1) { assert(c0 < 256 && c1 < 256); return (c0 + c1 + 1) >> 1; }
+
+ bool unpack_bc1_amd(const void *pBlock_bits, color_rgba *pPixels, bool set_alpha)
+ {
+ const bc1_block *pBlock = static_cast<const bc1_block *>(pBlock_bits);
+
+ const uint32_t l = pBlock->get_low_color();
+ const uint32_t h = pBlock->get_high_color();
+
+ color_rgba c[4];
+
+ uint32_t r0, g0, b0, r1, g1, b1;
+ bc1_block::unpack_color(l, r0, g0, b0);
+ bc1_block::unpack_color(h, r1, g1, b1);
+
+ c[0].set_noclamp_rgba(r0, g0, b0, 255);
+ c[1].set_noclamp_rgba(r1, g1, b1, 255);
+
+ bool used_punchthrough = false;
+
+ if (l > h)
+ {
+ c[2].set_noclamp_rgba(interp_5_6_amd(r0, r1), interp_5_6_amd(g0, g1), interp_5_6_amd(b0, b1), 255);
+ c[3].set_noclamp_rgba(interp_5_6_amd(r1, r0), interp_5_6_amd(g1, g0), interp_5_6_amd(b1, b0), 255);
+ }
+ else
+ {
+ c[2].set_noclamp_rgba(interp_half_5_6_amd(r0, r1), interp_half_5_6_amd(g0, g1), interp_half_5_6_amd(b0, b1), 255);
+ c[3].set_noclamp_rgba(0, 0, 0, 0);
+ used_punchthrough = true;
+ }
+
+ if (set_alpha)
+ {
+ for (uint32_t y = 0; y < 4; y++, pPixels += 4)
+ {
+ pPixels[0] = c[pBlock->get_selector(0, y)];
+ pPixels[1] = c[pBlock->get_selector(1, y)];
+ pPixels[2] = c[pBlock->get_selector(2, y)];
+ pPixels[3] = c[pBlock->get_selector(3, y)];
+ }
+ }
+ else
+ {
+ for (uint32_t y = 0; y < 4; y++, pPixels += 4)
+ {
+ pPixels[0].set_rgb(c[pBlock->get_selector(0, y)]);
+ pPixels[1].set_rgb(c[pBlock->get_selector(1, y)]);
+ pPixels[2].set_rgb(c[pBlock->get_selector(2, y)]);
+ pPixels[3].set_rgb(c[pBlock->get_selector(3, y)]);
+ }
+ }
+
+ return used_punchthrough;
+ }
+
struct bc4_block
{
enum { cBC4SelectorBits = 3, cTotalSelectorBytes = 6, cMaxSelectorValues = 8 };
@@ -292,7 +399,7 @@ namespace basisu
if (mode)
{
- c[1].set(std::max(0, c[0].r - (c[3].r >> 2)), std::max(0, c[0].g - (c[3].g >> 2)), std::max(0, c[0].b - (c[3].b >> 2)), 255);
+ c[1].set(basisu::maximum(0, c[0].r - (c[3].r >> 2)), basisu::maximum(0, c[0].g - (c[3].g >> 2)), basisu::maximum(0, c[0].b - (c[3].b >> 2)), 255);
c[2] = c[0];
c[0].set(0, 0, 0, 255);
}
@@ -317,6 +424,191 @@ namespace basisu
}
}
+ // BC7 mode 0-7 decompression.
+ // Instead of one monster routine to unpack all the BC7 modes, we're lumping the 3 subset, 2 subset, 1 subset, and dual plane modes together into simple shared routines.
+
+ static inline uint32_t bc7_dequant(uint32_t val, uint32_t pbit, uint32_t val_bits) { assert(val < (1U << val_bits)); assert(pbit < 2); assert(val_bits >= 4 && val_bits <= 8); const uint32_t total_bits = val_bits + 1; val = (val << 1) | pbit; val <<= (8 - total_bits); val |= (val >> total_bits); assert(val <= 255); return val; }
+ static inline uint32_t bc7_dequant(uint32_t val, uint32_t val_bits) { assert(val < (1U << val_bits)); assert(val_bits >= 4 && val_bits <= 8); val <<= (8 - val_bits); val |= (val >> val_bits); assert(val <= 255); return val; }
+
+ static inline uint32_t bc7_interp2(uint32_t l, uint32_t h, uint32_t w) { assert(w < 4); return (l * (64 - basist::g_bc7_weights2[w]) + h * basist::g_bc7_weights2[w] + 32) >> 6; }
+ static inline uint32_t bc7_interp3(uint32_t l, uint32_t h, uint32_t w) { assert(w < 8); return (l * (64 - basist::g_bc7_weights3[w]) + h * basist::g_bc7_weights3[w] + 32) >> 6; }
+ static inline uint32_t bc7_interp4(uint32_t l, uint32_t h, uint32_t w) { assert(w < 16); return (l * (64 - basist::g_bc7_weights4[w]) + h * basist::g_bc7_weights4[w] + 32) >> 6; }
+ static inline uint32_t bc7_interp(uint32_t l, uint32_t h, uint32_t w, uint32_t bits)
+ {
+ assert(l <= 255 && h <= 255);
+ switch (bits)
+ {
+ case 2: return bc7_interp2(l, h, w);
+ case 3: return bc7_interp3(l, h, w);
+ case 4: return bc7_interp4(l, h, w);
+ default:
+ break;
+ }
+ return 0;
+ }
+
+ bool unpack_bc7_mode0_2(uint32_t mode, const void* pBlock_bits, color_rgba* pPixels)
+ {
+ //const uint32_t SUBSETS = 3;
+ const uint32_t ENDPOINTS = 6;
+ const uint32_t COMPS = 3;
+ const uint32_t WEIGHT_BITS = (mode == 0) ? 3 : 2;
+ const uint32_t ENDPOINT_BITS = (mode == 0) ? 4 : 5;
+ const uint32_t PBITS = (mode == 0) ? 6 : 0;
+ const uint32_t WEIGHT_VALS = 1 << WEIGHT_BITS;
+
+ uint32_t bit_offset = 0;
+ const uint8_t* pBuf = static_cast<const uint8_t*>(pBlock_bits);
+
+ if (read_bits32(pBuf, bit_offset, mode + 1) != (1U << mode)) return false;
+
+ const uint32_t part = read_bits32(pBuf, bit_offset, (mode == 0) ? 4 : 6);
+
+ color_rgba endpoints[ENDPOINTS];
+ for (uint32_t c = 0; c < COMPS; c++)
+ for (uint32_t e = 0; e < ENDPOINTS; e++)
+ endpoints[e][c] = (uint8_t)read_bits32(pBuf, bit_offset, ENDPOINT_BITS);
+
+ uint32_t pbits[6];
+ for (uint32_t p = 0; p < PBITS; p++)
+ pbits[p] = read_bits32(pBuf, bit_offset, 1);
+
+ uint32_t weights[16];
+ for (uint32_t i = 0; i < 16; i++)
+ weights[i] = read_bits32(pBuf, bit_offset, ((!i) || (i == basist::g_bc7_table_anchor_index_third_subset_1[part]) || (i == basist::g_bc7_table_anchor_index_third_subset_2[part])) ? (WEIGHT_BITS - 1) : WEIGHT_BITS);
+
+ assert(bit_offset == 128);
+
+ for (uint32_t e = 0; e < ENDPOINTS; e++)
+ for (uint32_t c = 0; c < 4; c++)
+ endpoints[e][c] = (uint8_t)((c == 3) ? 255 : (PBITS ? bc7_dequant(endpoints[e][c], pbits[e], ENDPOINT_BITS) : bc7_dequant(endpoints[e][c], ENDPOINT_BITS)));
+
+ color_rgba block_colors[3][8];
+ for (uint32_t s = 0; s < 3; s++)
+ for (uint32_t i = 0; i < WEIGHT_VALS; i++)
+ {
+ for (uint32_t c = 0; c < 3; c++)
+ block_colors[s][i][c] = (uint8_t)bc7_interp(endpoints[s * 2 + 0][c], endpoints[s * 2 + 1][c], i, WEIGHT_BITS);
+ block_colors[s][i][3] = 255;
+ }
+
+ for (uint32_t i = 0; i < 16; i++)
+ pPixels[i] = block_colors[basist::g_bc7_partition3[part * 16 + i]][weights[i]];
+
+ return true;
+ }
+
+ bool unpack_bc7_mode1_3_7(uint32_t mode, const void* pBlock_bits, color_rgba* pPixels)
+ {
+ //const uint32_t SUBSETS = 2;
+ const uint32_t ENDPOINTS = 4;
+ const uint32_t COMPS = (mode == 7) ? 4 : 3;
+ const uint32_t WEIGHT_BITS = (mode == 1) ? 3 : 2;
+ const uint32_t ENDPOINT_BITS = (mode == 7) ? 5 : ((mode == 1) ? 6 : 7);
+ const uint32_t PBITS = (mode == 1) ? 2 : 4;
+ const uint32_t SHARED_PBITS = (mode == 1) ? true : false;
+ const uint32_t WEIGHT_VALS = 1 << WEIGHT_BITS;
+
+ uint32_t bit_offset = 0;
+ const uint8_t* pBuf = static_cast<const uint8_t*>(pBlock_bits);
+
+ if (read_bits32(pBuf, bit_offset, mode + 1) != (1U << mode)) return false;
+
+ const uint32_t part = read_bits32(pBuf, bit_offset, 6);
+
+ color_rgba endpoints[ENDPOINTS];
+ for (uint32_t c = 0; c < COMPS; c++)
+ for (uint32_t e = 0; e < ENDPOINTS; e++)
+ endpoints[e][c] = (uint8_t)read_bits32(pBuf, bit_offset, ENDPOINT_BITS);
+
+ uint32_t pbits[4];
+ for (uint32_t p = 0; p < PBITS; p++)
+ pbits[p] = read_bits32(pBuf, bit_offset, 1);
+
+ uint32_t weights[16];
+ for (uint32_t i = 0; i < 16; i++)
+ weights[i] = read_bits32(pBuf, bit_offset, ((!i) || (i == basist::g_bc7_table_anchor_index_second_subset[part])) ? (WEIGHT_BITS - 1) : WEIGHT_BITS);
+
+ assert(bit_offset == 128);
+
+ for (uint32_t e = 0; e < ENDPOINTS; e++)
+ for (uint32_t c = 0; c < 4; c++)
+ endpoints[e][c] = (uint8_t)((c == ((mode == 7U) ? 4U : 3U)) ? 255 : bc7_dequant(endpoints[e][c], pbits[SHARED_PBITS ? (e >> 1) : e], ENDPOINT_BITS));
+
+ color_rgba block_colors[2][8];
+ for (uint32_t s = 0; s < 2; s++)
+ for (uint32_t i = 0; i < WEIGHT_VALS; i++)
+ {
+ for (uint32_t c = 0; c < COMPS; c++)
+ block_colors[s][i][c] = (uint8_t)bc7_interp(endpoints[s * 2 + 0][c], endpoints[s * 2 + 1][c], i, WEIGHT_BITS);
+ block_colors[s][i][3] = (COMPS == 3) ? 255 : block_colors[s][i][3];
+ }
+
+ for (uint32_t i = 0; i < 16; i++)
+ pPixels[i] = block_colors[basist::g_bc7_partition2[part * 16 + i]][weights[i]];
+
+ return true;
+ }
+
+ bool unpack_bc7_mode4_5(uint32_t mode, const void* pBlock_bits, color_rgba* pPixels)
+ {
+ const uint32_t ENDPOINTS = 2;
+ const uint32_t COMPS = 4;
+ const uint32_t WEIGHT_BITS = 2;
+ const uint32_t A_WEIGHT_BITS = (mode == 4) ? 3 : 2;
+ const uint32_t ENDPOINT_BITS = (mode == 4) ? 5 : 7;
+ const uint32_t A_ENDPOINT_BITS = (mode == 4) ? 6 : 8;
+ //const uint32_t WEIGHT_VALS = 1 << WEIGHT_BITS;
+ //const uint32_t A_WEIGHT_VALS = 1 << A_WEIGHT_BITS;
+
+ uint32_t bit_offset = 0;
+ const uint8_t* pBuf = static_cast<const uint8_t*>(pBlock_bits);
+
+ if (read_bits32(pBuf, bit_offset, mode + 1) != (1U << mode)) return false;
+
+ const uint32_t comp_rot = read_bits32(pBuf, bit_offset, 2);
+ const uint32_t index_mode = (mode == 4) ? read_bits32(pBuf, bit_offset, 1) : 0;
+
+ color_rgba endpoints[ENDPOINTS];
+ for (uint32_t c = 0; c < COMPS; c++)
+ for (uint32_t e = 0; e < ENDPOINTS; e++)
+ endpoints[e][c] = (uint8_t)read_bits32(pBuf, bit_offset, (c == 3) ? A_ENDPOINT_BITS : ENDPOINT_BITS);
+
+ const uint32_t weight_bits[2] = { index_mode ? A_WEIGHT_BITS : WEIGHT_BITS, index_mode ? WEIGHT_BITS : A_WEIGHT_BITS };
+
+ uint32_t weights[16], a_weights[16];
+
+ for (uint32_t i = 0; i < 16; i++)
+ (index_mode ? a_weights : weights)[i] = read_bits32(pBuf, bit_offset, weight_bits[index_mode] - ((!i) ? 1 : 0));
+
+ for (uint32_t i = 0; i < 16; i++)
+ (index_mode ? weights : a_weights)[i] = read_bits32(pBuf, bit_offset, weight_bits[1 - index_mode] - ((!i) ? 1 : 0));
+
+ assert(bit_offset == 128);
+
+ for (uint32_t e = 0; e < ENDPOINTS; e++)
+ for (uint32_t c = 0; c < 4; c++)
+ endpoints[e][c] = (uint8_t)bc7_dequant(endpoints[e][c], (c == 3) ? A_ENDPOINT_BITS : ENDPOINT_BITS);
+
+ color_rgba block_colors[8];
+ for (uint32_t i = 0; i < (1U << weight_bits[0]); i++)
+ for (uint32_t c = 0; c < 3; c++)
+ block_colors[i][c] = (uint8_t)bc7_interp(endpoints[0][c], endpoints[1][c], i, weight_bits[0]);
+
+ for (uint32_t i = 0; i < (1U << weight_bits[1]); i++)
+ block_colors[i][3] = (uint8_t)bc7_interp(endpoints[0][3], endpoints[1][3], i, weight_bits[1]);
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ pPixels[i] = block_colors[weights[i]];
+ pPixels[i].a = block_colors[a_weights[i]].a;
+ if (comp_rot >= 1)
+ std::swap(pPixels[i].a, pPixels[i].m_comps[comp_rot - 1]);
+ }
+
+ return true;
+ }
+
struct bc7_mode_6
{
struct
@@ -364,9 +656,6 @@ namespace basisu
};
};
- static const uint32_t g_bc7_weights4[16] = { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 };
-
- // The transcoder only outputs mode 6 at the moment, so this is easy.
bool unpack_bc7_mode6(const void *pBlock_bits, color_rgba *pPixels)
{
static_assert(sizeof(bc7_mode_6) == 16, "sizeof(bc7_mode_6) == 16");
@@ -388,7 +677,7 @@ namespace basisu
color_rgba vals[16];
for (uint32_t i = 0; i < 16; i++)
{
- const uint32_t w = g_bc7_weights4[i];
+ const uint32_t w = basist::g_bc7_weights4[i];
const uint32_t iw = 64 - w;
vals[i].set_noclamp_rgba(
(r0 * iw + r1 * w + 32) >> 6,
@@ -420,183 +709,37 @@ namespace basisu
return true;
}
- static inline uint32_t get_block_bits(const uint8_t* pBytes, uint32_t bit_ofs, uint32_t bits_wanted)
+ bool unpack_bc7(const void *pBlock, color_rgba *pPixels)
{
- assert(bits_wanted < 32);
+ const uint32_t first_byte = static_cast<const uint8_t*>(pBlock)[0];
- uint32_t v = 0;
- uint32_t total_bits = 0;
-
- while (total_bits < bits_wanted)
+ for (uint32_t mode = 0; mode <= 7; mode++)
{
- uint32_t k = pBytes[bit_ofs >> 3];
- k >>= (bit_ofs & 7);
- uint32_t num_bits_in_byte = 8 - (bit_ofs & 7);
-
- v |= (k << total_bits);
- total_bits += num_bits_in_byte;
- bit_ofs += num_bits_in_byte;
- }
-
- return v & ((1 << bits_wanted) - 1);
- }
-
- struct bc7_mode_5
- {
- union
- {
- struct
+ if (first_byte & (1U << mode))
{
- uint64_t m_mode : 6;
- uint64_t m_rot : 2;
-
- uint64_t m_r0 : 7;
- uint64_t m_r1 : 7;
- uint64_t m_g0 : 7;
- uint64_t m_g1 : 7;
- uint64_t m_b0 : 7;
- uint64_t m_b1 : 7;
- uint64_t m_a0 : 8;
- uint64_t m_a1_0 : 6;
-
- } m_lo;
-
- uint64_t m_lo_bits;
- };
-
- union
- {
- struct
- {
- uint64_t m_a1_1 : 2;
-
- // bit 2
- uint64_t m_c00 : 1;
- uint64_t m_c10 : 2;
- uint64_t m_c20 : 2;
- uint64_t m_c30 : 2;
-
- uint64_t m_c01 : 2;
- uint64_t m_c11 : 2;
- uint64_t m_c21 : 2;
- uint64_t m_c31 : 2;
-
- uint64_t m_c02 : 2;
- uint64_t m_c12 : 2;
- uint64_t m_c22 : 2;
- uint64_t m_c32 : 2;
-
- uint64_t m_c03 : 2;
- uint64_t m_c13 : 2;
- uint64_t m_c23 : 2;
- uint64_t m_c33 : 2;
-
- // bit 33
- uint64_t m_a00 : 1;
- uint64_t m_a10 : 2;
- uint64_t m_a20 : 2;
- uint64_t m_a30 : 2;
-
- uint64_t m_a01 : 2;
- uint64_t m_a11 : 2;
- uint64_t m_a21 : 2;
- uint64_t m_a31 : 2;
-
- uint64_t m_a02 : 2;
- uint64_t m_a12 : 2;
- uint64_t m_a22 : 2;
- uint64_t m_a32 : 2;
-
- uint64_t m_a03 : 2;
- uint64_t m_a13 : 2;
- uint64_t m_a23 : 2;
- uint64_t m_a33 : 2;
-
- } m_hi;
-
- uint64_t m_hi_bits;
- };
-
- color_rgba get_low_color() const
- {
- return color_rgba(cNoClamp,
- (int)((m_lo.m_r0 << 1) | (m_lo.m_r0 >> 6)),
- (int)((m_lo.m_g0 << 1) | (m_lo.m_g0 >> 6)),
- (int)((m_lo.m_b0 << 1) | (m_lo.m_b0 >> 6)),
- m_lo.m_a0);
- }
-
- color_rgba get_high_color() const
- {
- return color_rgba(cNoClamp,
- (int)((m_lo.m_r1 << 1) | (m_lo.m_r1 >> 6)),
- (int)((m_lo.m_g1 << 1) | (m_lo.m_g1 >> 6)),
- (int)((m_lo.m_b1 << 1) | (m_lo.m_b1 >> 6)),
- (int)m_lo.m_a1_0 | ((int)m_hi.m_a1_1 << 6));
- }
-
- void get_block_colors(color_rgba* pColors) const
- {
- const color_rgba low_color(get_low_color());
- const color_rgba high_color(get_high_color());
-
- for (uint32_t i = 0; i < 4; i++)
- {
- static const uint32_t s_bc7_weights2[4] = { 0, 21, 43, 64 };
-
- pColors[i].set_noclamp_rgba(
- (low_color.r * (64 - s_bc7_weights2[i]) + high_color.r * s_bc7_weights2[i] + 32) >> 6,
- (low_color.g * (64 - s_bc7_weights2[i]) + high_color.g * s_bc7_weights2[i] + 32) >> 6,
- (low_color.b * (64 - s_bc7_weights2[i]) + high_color.b * s_bc7_weights2[i] + 32) >> 6,
- (low_color.a * (64 - s_bc7_weights2[i]) + high_color.a * s_bc7_weights2[i] + 32) >> 6);
+ switch (mode)
+ {
+ case 0:
+ case 2:
+ return unpack_bc7_mode0_2(mode, pBlock, pPixels);
+ case 1:
+ case 3:
+ case 7:
+ return unpack_bc7_mode1_3_7(mode, pBlock, pPixels);
+ case 4:
+ case 5:
+ return unpack_bc7_mode4_5(mode, pBlock, pPixels);
+ case 6:
+ return unpack_bc7_mode6(pBlock, pPixels);
+ default:
+ break;
+ }
}
- }
-
- uint32_t get_selector(uint32_t idx, bool alpha) const
- {
- const uint32_t size = (idx == 0) ? 1 : 2;
-
- uint32_t ofs = alpha ? 97 : 66;
-
- if (idx)
- ofs += 1 + 2 * (idx - 1);
-
- return get_block_bits(reinterpret_cast<const uint8_t*>(this), ofs, size);
- }
- };
-
- bool unpack_bc7_mode5(const void* pBlock_bits, color_rgba* pPixels)
- {
- static_assert(sizeof(bc7_mode_5) == 16, "sizeof(bc7_mode_5) == 16");
-
- const bc7_mode_5& block = *static_cast<const bc7_mode_5*>(pBlock_bits);
-
- if (block.m_lo.m_mode != (1 << 5))
- return false;
-
- color_rgba block_colors[4];
- block.get_block_colors(block_colors);
-
- const uint32_t rot = block.m_lo.m_rot;
-
- for (uint32_t i = 0; i < 16; i++)
- {
- const uint32_t cs = block.get_selector(i, false);
-
- color_rgba c(block_colors[cs]);
-
- const uint32_t as = block.get_selector(i, true);
- c.a = block_colors[as].a;
-
- if (rot > 0)
- std::swap(c[3], c[rot - 1]);
-
- pPixels[i] = c;
}
- return true;
+ return false;
}
-
+
struct fxt1_block
{
union
@@ -903,13 +1046,14 @@ namespace basisu
etc2_eac_r11 m_c[2];
};
- static void unpack_etc2_eac_r(const etc2_eac_r11* p, color_rgba* pPixels, uint32_t c)
+ void unpack_etc2_eac_r(const void *p, color_rgba* pPixels, uint32_t c)
{
- const uint64_t sels = p->get_sels();
+ const etc2_eac_r11* pBlock = static_cast<const etc2_eac_r11*>(p);
+ const uint64_t sels = pBlock->get_sels();
- const int base = (int)p->m_base * 8 + 4;
- const int mul = p->m_mul ? ((int)p->m_mul * 8) : 1;
- const int table = (int)p->m_table;
+ const int base = (int)pBlock->m_base * 8 + 4;
+ const int mul = pBlock->m_mul ? ((int)pBlock->m_mul * 8) : 1;
+ const int table = (int)pBlock->m_table;
for (uint32_t y = 0; y < 4; y++)
{
@@ -923,7 +1067,8 @@ namespace basisu
val = clamp<int>(val, 0, 2047);
// Convert to 8-bits with rounding
- pPixels[x + y * 4].m_comps[c] = static_cast<uint8_t>((val * 255 + 1024) / 2047);
+ //pPixels[x + y * 4].m_comps[c] = static_cast<uint8_t>((val * 255 + 1024) / 2047);
+ pPixels[x + y * 4].m_comps[c] = static_cast<uint8_t>((val * 255 + 1023) / 2047);
} // x
} // y
@@ -939,6 +1084,11 @@ namespace basisu
}
}
+ void unpack_uastc(const void* p, color_rgba* pPixels)
+ {
+ basist::unpack_uastc(*static_cast<const basist::uastc_block*>(p), (basist::color32 *)pPixels, false);
+ }
+
// Unpacks to RGBA, R, RG, or A
bool unpack_block(texture_format fmt, const void* pBlock, color_rgba* pPixels)
{
@@ -949,6 +1099,16 @@ namespace basisu
unpack_bc1(pBlock, pPixels, true);
break;
}
+ case texture_format::cBC1_NV:
+ {
+ unpack_bc1_nv(pBlock, pPixels, true);
+ break;
+ }
+ case texture_format::cBC1_AMD:
+ {
+ unpack_bc1_amd(pBlock, pPixels, true);
+ break;
+ }
case texture_format::cBC3:
{
return unpack_bc3(pBlock, pPixels);
@@ -966,14 +1126,7 @@ namespace basisu
}
case texture_format::cBC7:
{
- // We only support modes 5 and 6.
- if (!unpack_bc7_mode5(pBlock, pPixels))
- {
- if (!unpack_bc7_mode6(pBlock, pPixels))
- return false;
- }
-
- break;
+ return unpack_bc7(pBlock, pPixels);
}
// Full ETC2 color blocks (planar/T/H modes) is currently unsupported in basisu, but we do support ETC2 with alpha (using ETC1 for color)
case texture_format::cETC2_RGB:
@@ -1032,6 +1185,11 @@ namespace basisu
unpack_etc2_eac_rg(pBlock, pPixels);
break;
}
+ case texture_format::cUASTC4x4:
+ {
+ unpack_uastc(pBlock, pPixels);
+ break;
+ }
default:
{
assert(0);
@@ -1113,6 +1271,7 @@ namespace basisu
KTX_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02,
KTX_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0,
KTX_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0,
+ KTX_COMPRESSED_RGBA_UASTC_4x4_KHR = 0x94CC, // TODO - Use proper value!
KTX_ATC_RGB_AMD = 0x8C92,
KTX_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE,
KTX_COMPRESSED_RGB_FXT1_3DFX = 0x86B0,
@@ -1143,7 +1302,7 @@ namespace basisu
};
// Input is a texture array of mipmapped gpu_image's: gpu_images[array_index][level_index]
- bool create_ktx_texture_file(uint8_vec &ktx_data, const std::vector<gpu_image_vec>& gpu_images, bool cubemap_flag)
+ bool create_ktx_texture_file(uint8_vec &ktx_data, const basisu::vector<gpu_image_vec>& gpu_images, bool cubemap_flag)
{
if (!gpu_images.size())
{
@@ -1220,6 +1379,8 @@ namespace basisu
switch (fmt)
{
case texture_format::cBC1:
+ case texture_format::cBC1_NV:
+ case texture_format::cBC1_AMD:
{
internal_fmt = KTX_COMPRESSED_RGB_S3TC_DXT1_EXT;
break;
@@ -1305,6 +1466,12 @@ namespace basisu
base_internal_fmt = KTX_RG;
break;
}
+ case texture_format::cUASTC4x4:
+ {
+ internal_fmt = KTX_COMPRESSED_RGBA_UASTC_4x4_KHR;
+ base_internal_fmt = KTX_RGBA;
+ break;
+ }
case texture_format::cFXT1_RGB:
{
internal_fmt = KTX_COMPRESSED_RGB_FXT1_3DFX;
@@ -1378,7 +1545,7 @@ namespace basisu
return true;
}
- bool write_compressed_texture_file(const char* pFilename, const std::vector<gpu_image_vec>& g, bool cubemap_flag)
+ bool write_compressed_texture_file(const char* pFilename, const basisu::vector<gpu_image_vec>& g, bool cubemap_flag)
{
std::string extension(string_tolower(string_get_extension(pFilename)));
@@ -1410,12 +1577,12 @@ namespace basisu
bool write_compressed_texture_file(const char* pFilename, const gpu_image& g)
{
- std::vector<gpu_image_vec> v;
+ basisu::vector<gpu_image_vec> v;
enlarge_vector(v, 1)->push_back(g);
return write_compressed_texture_file(pFilename, v, false);
}
- const uint32_t OUT_FILE_MAGIC = 'TEXC';
+ //const uint32_t OUT_FILE_MAGIC = 'TEXC';
struct out_file_header
{
packed_uint<4> m_magic;
@@ -1428,7 +1595,11 @@ namespace basisu
bool write_3dfx_out_file(const char* pFilename, const gpu_image& gi)
{
out_file_header hdr;
- hdr.m_magic = OUT_FILE_MAGIC;
+ //hdr.m_magic = OUT_FILE_MAGIC;
+ hdr.m_magic.m_bytes[0] = 67;
+ hdr.m_magic.m_bytes[1] = 88;
+ hdr.m_magic.m_bytes[2] = 69;
+ hdr.m_magic.m_bytes[3] = 84;
hdr.m_pad = 0;
hdr.m_width = gi.get_blocks_x() * 8;
hdr.m_height = gi.get_blocks_y() * 4;
diff --git a/thirdparty/basis_universal/basisu_gpu_texture.h b/thirdparty/basis_universal/encoder/basisu_gpu_texture.h
index 8a49757ca7..619926f5f9 100644
--- a/thirdparty/basis_universal/basisu_gpu_texture.h
+++ b/thirdparty/basis_universal/encoder/basisu_gpu_texture.h
@@ -1,5 +1,5 @@
// basisu_gpu_texture.h
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -13,13 +13,12 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
-#include "transcoder/basisu.h"
+#include "../transcoder/basisu.h"
#include "basisu_etc.h"
namespace basisu
{
- // GPU texture image
-
+ // GPU texture "image"
class gpu_image
{
public:
@@ -115,17 +114,17 @@ namespace basisu
uint64_vec m_blocks;
};
- typedef std::vector<gpu_image> gpu_image_vec;
+ typedef basisu::vector<gpu_image> gpu_image_vec;
// KTX file writing
- bool create_ktx_texture_file(uint8_vec &ktx_data, const std::vector<gpu_image_vec>& gpu_images, bool cubemap_flag);
+ bool create_ktx_texture_file(uint8_vec &ktx_data, const basisu::vector<gpu_image_vec>& gpu_images, bool cubemap_flag);
- bool write_compressed_texture_file(const char *pFilename, const std::vector<gpu_image_vec>& g, bool cubemap_flag);
+ bool write_compressed_texture_file(const char *pFilename, const basisu::vector<gpu_image_vec>& g, bool cubemap_flag);
inline bool write_compressed_texture_file(const char *pFilename, const gpu_image_vec &g)
{
- std::vector<gpu_image_vec> a;
+ basisu::vector<gpu_image_vec> a;
a.push_back(g);
return write_compressed_texture_file(pFilename, a, false);
}
@@ -133,22 +132,23 @@ namespace basisu
bool write_compressed_texture_file(const char *pFilename, const gpu_image &g);
bool write_3dfx_out_file(const char* pFilename, const gpu_image& gi);
- // GPU texture block unpacking
+ // GPU texture block unpacking
void unpack_etc2_eac(const void *pBlock_bits, color_rgba *pPixels);
bool unpack_bc1(const void *pBlock_bits, color_rgba *pPixels, bool set_alpha);
void unpack_bc4(const void *pBlock_bits, uint8_t *pPixels, uint32_t stride);
bool unpack_bc3(const void *pBlock_bits, color_rgba *pPixels);
void unpack_bc5(const void *pBlock_bits, color_rgba *pPixels);
bool unpack_bc7_mode6(const void *pBlock_bits, color_rgba *pPixels);
- bool unpack_bc7_mode5(const void* pBlock_bits, color_rgba* pPixels);
+ bool unpack_bc7(const void* pBlock_bits, color_rgba* pPixels);
void unpack_atc(const void* pBlock_bits, color_rgba* pPixels);
bool unpack_fxt1(const void* p, color_rgba* pPixels);
bool unpack_pvrtc2(const void* p, color_rgba* pPixels);
+ void unpack_etc2_eac_r(const void *p, color_rgba* pPixels, uint32_t c);
void unpack_etc2_eac_rg(const void* p, color_rgba* pPixels);
- // unpack_block() is only capable of unpacking texture data created by the transcoder.
- // For some texture formats (like BC7, or ETC2) it's not a complete implementation.
+ // unpack_block() is primarily intended to unpack texture data created by the transcoder.
+ // For some texture formats (like ETC2 RGB, PVRTC2, FXT1) it's not a complete implementation.
bool unpack_block(texture_format fmt, const void *pBlock, color_rgba *pPixels);
} // namespace basisu
diff --git a/thirdparty/basis_universal/encoder/basisu_kernels_declares.h b/thirdparty/basis_universal/encoder/basisu_kernels_declares.h
new file mode 100644
index 0000000000..e24bdd7978
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_kernels_declares.h
@@ -0,0 +1,25 @@
+// basisu_kernels_declares.h
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#if BASISU_SUPPORT_SSE
+void CPPSPMD_NAME(perceptual_distance_rgb_4_N)(int64_t* pDistance, const uint8_t* pSelectors, const basisu::color_rgba* pBlock_colors, const basisu::color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err);
+void CPPSPMD_NAME(linear_distance_rgb_4_N)(int64_t* pDistance, const uint8_t* pSelectors, const basisu::color_rgba* pBlock_colors, const basisu::color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err);
+
+void CPPSPMD_NAME(find_selectors_perceptual_rgb_4_N)(int64_t* pDistance, uint8_t* pSelectors, const basisu::color_rgba* pBlock_colors, const basisu::color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err);
+void CPPSPMD_NAME(find_selectors_linear_rgb_4_N)(int64_t* pDistance, uint8_t* pSelectors, const basisu::color_rgba* pBlock_colors, const basisu::color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err);
+
+void CPPSPMD_NAME(find_lowest_error_perceptual_rgb_4_N)(int64_t* pDistance, const basisu::color_rgba* pBlock_colors, const basisu::color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_error);
+void CPPSPMD_NAME(find_lowest_error_linear_rgb_4_N)(int64_t* pDistance, const basisu::color_rgba* pBlock_colors, const basisu::color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_error);
+#endif
diff --git a/thirdparty/basis_universal/encoder/basisu_kernels_imp.h b/thirdparty/basis_universal/encoder/basisu_kernels_imp.h
new file mode 100644
index 0000000000..046880517b
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_kernels_imp.h
@@ -0,0 +1,584 @@
+// basisu_kernels_imp.h - Do not directly include
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+using namespace CPPSPMD;
+
+namespace CPPSPMD_NAME(basisu_kernels_namespace)
+{
+ struct perceptual_distance_rgb_4_N : spmd_kernel
+ {
+ void _call(int64_t* pDistance,
+ const uint8_t* pSelectors,
+ const color_rgba* pBlock_colors,
+ const color_rgba* pSrc_pixels, uint32_t n,
+ int64_t early_out_err)
+ {
+ assert(early_out_err >= 0);
+
+ *pDistance = 0;
+
+ __m128i block_colors[4];
+ vint block_colors_r[4], block_colors_g[4], block_colors_b[4];
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ block_colors[i] = load_rgba32(&pBlock_colors[i]);
+ store_all(block_colors_r[i], (int)pBlock_colors[i].r);
+ store_all(block_colors_g[i], (int)pBlock_colors[i].g);
+ store_all(block_colors_b[i], (int)pBlock_colors[i].b);
+ }
+
+ uint32_t i;
+ for (i = 0; (i + 4) <= n; i += 4)
+ {
+ __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]);
+
+ vint r, g, b, a;
+ transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3);
+
+ int s0 = pSelectors[i], s1 = pSelectors[i + 1], s2 = pSelectors[i + 2], s3 = pSelectors[i + 3];
+
+ vint base_r, base_g, base_b, base_a;
+ if ((s0 == s1) && (s0 == s2) && (s0 == s3))
+ {
+ store_all(base_r, block_colors_r[s0]);
+ store_all(base_g, block_colors_g[s0]);
+ store_all(base_b, block_colors_b[s0]);
+ }
+ else
+ {
+ __m128i k0 = block_colors[s0], k1 = block_colors[s1], k2 = block_colors[s2], k3 = block_colors[s3];
+ transpose4x4(base_r.m_value, base_g.m_value, base_b.m_value, base_a.m_value, k0, k1, k2, k3);
+ }
+
+ vint dr = base_r - r;
+ vint dg = base_g - g;
+ vint db = base_b - b;
+
+ vint delta_l = dr * 27 + dg * 92 + db * 9;
+ vint delta_cr = dr * 128 - delta_l;
+ vint delta_cb = db * 128 - delta_l;
+
+ vint id = ((delta_l * delta_l) >> 7) +
+ ((((delta_cr * delta_cr) >> 7) * 26) >> 7) +
+ ((((delta_cb * delta_cb) >> 7) * 3) >> 7);
+
+ *pDistance += reduce_add(id);
+ if (*pDistance >= early_out_err)
+ return;
+ }
+
+ for (; i < n; i++)
+ {
+ int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
+
+ int sel = pSelectors[i];
+ int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b;
+
+ int dr = base_r - r;
+ int dg = base_g - g;
+ int db = base_b - b;
+
+ int delta_l = dr * 27 + dg * 92 + db * 9;
+ int delta_cr = dr * 128 - delta_l;
+ int delta_cb = db * 128 - delta_l;
+
+ int id = ((delta_l * delta_l) >> 7) +
+ ((((delta_cr * delta_cr) >> 7) * 26) >> 7) +
+ ((((delta_cb * delta_cb) >> 7) * 3) >> 7);
+
+ *pDistance += id;
+ if (*pDistance >= early_out_err)
+ return;
+ }
+ }
+ };
+
+ struct linear_distance_rgb_4_N : spmd_kernel
+ {
+ void _call(int64_t* pDistance,
+ const uint8_t* pSelectors,
+ const color_rgba* pBlock_colors,
+ const color_rgba* pSrc_pixels, uint32_t n,
+ int64_t early_out_err)
+ {
+ assert(early_out_err >= 0);
+
+ *pDistance = 0;
+
+ __m128i block_colors[4];
+ vint block_colors_r[4], block_colors_g[4], block_colors_b[4];
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ block_colors[i] = load_rgba32(&pBlock_colors[i]);
+ store_all(block_colors_r[i], (int)pBlock_colors[i].r);
+ store_all(block_colors_g[i], (int)pBlock_colors[i].g);
+ store_all(block_colors_b[i], (int)pBlock_colors[i].b);
+ }
+
+ uint32_t i;
+ for (i = 0; (i + 4) <= n; i += 4)
+ {
+ __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]);
+
+ vint r, g, b, a;
+ transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3);
+
+ int s0 = pSelectors[i], s1 = pSelectors[i + 1], s2 = pSelectors[i + 2], s3 = pSelectors[i + 3];
+
+ vint base_r, base_g, base_b, base_a;
+ if ((s0 == s1) && (s0 == s2) && (s0 == s3))
+ {
+ store_all(base_r, block_colors_r[s0]);
+ store_all(base_g, block_colors_g[s0]);
+ store_all(base_b, block_colors_b[s0]);
+ }
+ else
+ {
+ __m128i k0 = block_colors[s0], k1 = block_colors[s1], k2 = block_colors[s2], k3 = block_colors[s3];
+ transpose4x4(base_r.m_value, base_g.m_value, base_b.m_value, base_a.m_value, k0, k1, k2, k3);
+ }
+
+ vint dr = base_r - r;
+ vint dg = base_g - g;
+ vint db = base_b - b;
+
+ vint id = dr * dr + dg * dg + db * db;
+
+ *pDistance += reduce_add(id);
+ if (*pDistance >= early_out_err)
+ return;
+ }
+
+ for (; i < n; i++)
+ {
+ int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
+
+ int sel = pSelectors[i];
+ int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b;
+
+ int dr = base_r - r;
+ int dg = base_g - g;
+ int db = base_b - b;
+
+ int id = dr * dr + dg * dg + db * db;
+
+ *pDistance += id;
+ if (*pDistance >= early_out_err)
+ return;
+ }
+ }
+ };
+
+ struct find_selectors_perceptual_rgb_4_N : spmd_kernel
+ {
+ inline vint compute_dist(
+ const vint& base_r, const vint& base_g, const vint& base_b,
+ const vint& r, const vint& g, const vint& b)
+ {
+ vint dr = base_r - r;
+ vint dg = base_g - g;
+ vint db = base_b - b;
+
+ vint delta_l = dr * 27 + dg * 92 + db * 9;
+ vint delta_cr = dr * 128 - delta_l;
+ vint delta_cb = db * 128 - delta_l;
+
+ vint id = VINT_SHIFT_RIGHT(delta_l * delta_l, 7) +
+ VINT_SHIFT_RIGHT(VINT_SHIFT_RIGHT(delta_cr * delta_cr, 7) * 26, 7) +
+ VINT_SHIFT_RIGHT(VINT_SHIFT_RIGHT(delta_cb * delta_cb, 7) * 3, 7);
+
+ return id;
+ }
+
+ void _call(int64_t* pDistance,
+ uint8_t* pSelectors,
+ const color_rgba* pBlock_colors,
+ const color_rgba* pSrc_pixels, uint32_t n,
+ int64_t early_out_err)
+ {
+ assert(early_out_err >= 0);
+
+ *pDistance = 0;
+
+ vint block_colors_r[4], block_colors_g[4], block_colors_b[4];
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ store_all(block_colors_r[i], (int)pBlock_colors[i].r);
+ store_all(block_colors_g[i], (int)pBlock_colors[i].g);
+ store_all(block_colors_b[i], (int)pBlock_colors[i].b);
+ }
+
+ const __m128i shuf = _mm_set_epi8(-128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, 12, 8, 4, 0);
+
+ uint32_t i;
+
+ for (i = 0; (i + 4) <= n; i += 4)
+ {
+ __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]);
+
+ vint r, g, b, a;
+ transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3);
+
+ vint dist0 = compute_dist(block_colors_r[0], block_colors_g[0], block_colors_b[0], r, g, b);
+ vint dist1 = compute_dist(block_colors_r[1], block_colors_g[1], block_colors_b[1], r, g, b);
+ vint dist2 = compute_dist(block_colors_r[2], block_colors_g[2], block_colors_b[2], r, g, b);
+ vint dist3 = compute_dist(block_colors_r[3], block_colors_g[3], block_colors_b[3], r, g, b);
+
+ vint min_dist = min(min(min(dist0, dist1), dist2), dist3);
+
+ vint sels = spmd_ternaryi(min_dist == dist0, 0, spmd_ternaryi(min_dist == dist1, 1, spmd_ternaryi(min_dist == dist2, 2, 3)));
+
+ __m128i vsels = shuffle_epi8(sels.m_value, shuf);
+ storeu_si32((void *)(pSelectors + i), vsels);
+
+ *pDistance += reduce_add(min_dist);
+ if (*pDistance >= early_out_err)
+ return;
+ }
+
+ for (; i < n; i++)
+ {
+ int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
+
+ int best_err = INT_MAX, best_sel = 0;
+ for (int sel = 0; sel < 4; sel++)
+ {
+ int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b;
+
+ int dr = base_r - r;
+ int dg = base_g - g;
+ int db = base_b - b;
+
+ int delta_l = dr * 27 + dg * 92 + db * 9;
+ int delta_cr = dr * 128 - delta_l;
+ int delta_cb = db * 128 - delta_l;
+
+ int id = ((delta_l * delta_l) >> 7) +
+ ((((delta_cr * delta_cr) >> 7) * 26) >> 7) +
+ ((((delta_cb * delta_cb) >> 7) * 3) >> 7);
+ if (id < best_err)
+ {
+ best_err = id;
+ best_sel = sel;
+ }
+ }
+
+ pSelectors[i] = (uint8_t)best_sel;
+
+ *pDistance += best_err;
+ if (*pDistance >= early_out_err)
+ return;
+ }
+ }
+ };
+
+ struct find_selectors_linear_rgb_4_N : spmd_kernel
+ {
+ inline vint compute_dist(
+ const vint& base_r, const vint& base_g, const vint& base_b,
+ const vint& r, const vint& g, const vint& b)
+ {
+ vint dr = base_r - r;
+ vint dg = base_g - g;
+ vint db = base_b - b;
+
+ vint id = dr * dr + dg * dg + db * db;
+ return id;
+ }
+
+ void _call(int64_t* pDistance,
+ uint8_t* pSelectors,
+ const color_rgba* pBlock_colors,
+ const color_rgba* pSrc_pixels, uint32_t n,
+ int64_t early_out_err)
+ {
+ assert(early_out_err >= 0);
+
+ *pDistance = 0;
+
+ vint block_colors_r[4], block_colors_g[4], block_colors_b[4];
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ store_all(block_colors_r[i], (int)pBlock_colors[i].r);
+ store_all(block_colors_g[i], (int)pBlock_colors[i].g);
+ store_all(block_colors_b[i], (int)pBlock_colors[i].b);
+ }
+
+ const __m128i shuf = _mm_set_epi8(-128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, -128, 12, 8, 4, 0);
+
+ uint32_t i;
+
+ for (i = 0; (i + 4) <= n; i += 4)
+ {
+ __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]);
+
+ vint r, g, b, a;
+ transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3);
+
+ vint dist0 = compute_dist(block_colors_r[0], block_colors_g[0], block_colors_b[0], r, g, b);
+ vint dist1 = compute_dist(block_colors_r[1], block_colors_g[1], block_colors_b[1], r, g, b);
+ vint dist2 = compute_dist(block_colors_r[2], block_colors_g[2], block_colors_b[2], r, g, b);
+ vint dist3 = compute_dist(block_colors_r[3], block_colors_g[3], block_colors_b[3], r, g, b);
+
+ vint min_dist = min(min(min(dist0, dist1), dist2), dist3);
+
+ vint sels = spmd_ternaryi(min_dist == dist0, 0, spmd_ternaryi(min_dist == dist1, 1, spmd_ternaryi(min_dist == dist2, 2, 3)));
+
+ __m128i vsels = shuffle_epi8(sels.m_value, shuf);
+ storeu_si32((void *)(pSelectors + i), vsels);
+
+ *pDistance += reduce_add(min_dist);
+ if (*pDistance >= early_out_err)
+ return;
+ }
+
+ for (; i < n; i++)
+ {
+ int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
+
+ int best_err = INT_MAX, best_sel = 0;
+ for (int sel = 0; sel < 4; sel++)
+ {
+ int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b;
+
+ int dr = base_r - r;
+ int dg = base_g - g;
+ int db = base_b - b;
+
+ int id = dr * dr + dg * dg + db * db;
+ if (id < best_err)
+ {
+ best_err = id;
+ best_sel = sel;
+ }
+ }
+
+ pSelectors[i] = (uint8_t)best_sel;
+
+ *pDistance += best_err;
+ if (*pDistance >= early_out_err)
+ return;
+ }
+ }
+ };
+
+ struct find_lowest_error_perceptual_rgb_4_N : spmd_kernel
+ {
+ inline vint compute_dist(
+ const vint& base_r, const vint& base_g, const vint& base_b,
+ const vint& r, const vint& g, const vint& b)
+ {
+ vint dr = base_r - r;
+ vint dg = base_g - g;
+ vint db = base_b - b;
+
+ vint delta_l = dr * 27 + dg * 92 + db * 9;
+ vint delta_cr = dr * 128 - delta_l;
+ vint delta_cb = db * 128 - delta_l;
+
+ vint id = VINT_SHIFT_RIGHT(delta_l * delta_l, 7) +
+ VINT_SHIFT_RIGHT(VINT_SHIFT_RIGHT(delta_cr * delta_cr, 7) * 26, 7) +
+ VINT_SHIFT_RIGHT(VINT_SHIFT_RIGHT(delta_cb * delta_cb, 7) * 3, 7);
+
+ return id;
+ }
+
+ void _call(int64_t* pDistance,
+ const color_rgba* pBlock_colors,
+ const color_rgba* pSrc_pixels, uint32_t n,
+ int64_t early_out_error)
+ {
+ assert(early_out_error >= 0);
+
+ *pDistance = 0;
+
+ vint block_colors_r[4], block_colors_g[4], block_colors_b[4];
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ store_all(block_colors_r[i], (int)pBlock_colors[i].r);
+ store_all(block_colors_g[i], (int)pBlock_colors[i].g);
+ store_all(block_colors_b[i], (int)pBlock_colors[i].b);
+ }
+
+ uint32_t i;
+
+ for (i = 0; (i + 4) <= n; i += 4)
+ {
+ __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]);
+
+ vint r, g, b, a;
+ transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3);
+
+ vint dist0 = compute_dist(block_colors_r[0], block_colors_g[0], block_colors_b[0], r, g, b);
+ vint dist1 = compute_dist(block_colors_r[1], block_colors_g[1], block_colors_b[1], r, g, b);
+ vint dist2 = compute_dist(block_colors_r[2], block_colors_g[2], block_colors_b[2], r, g, b);
+ vint dist3 = compute_dist(block_colors_r[3], block_colors_g[3], block_colors_b[3], r, g, b);
+
+ vint min_dist = min(min(min(dist0, dist1), dist2), dist3);
+
+ *pDistance += reduce_add(min_dist);
+ if (*pDistance > early_out_error)
+ return;
+ }
+
+ for (; i < n; i++)
+ {
+ int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
+
+ int best_err = INT_MAX;
+ for (int sel = 0; sel < 4; sel++)
+ {
+ int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b;
+
+ int dr = base_r - r;
+ int dg = base_g - g;
+ int db = base_b - b;
+
+ int delta_l = dr * 27 + dg * 92 + db * 9;
+ int delta_cr = dr * 128 - delta_l;
+ int delta_cb = db * 128 - delta_l;
+
+ int id = ((delta_l * delta_l) >> 7) +
+ ((((delta_cr * delta_cr) >> 7) * 26) >> 7) +
+ ((((delta_cb * delta_cb) >> 7) * 3) >> 7);
+
+ if (id < best_err)
+ {
+ best_err = id;
+ }
+ }
+
+ *pDistance += best_err;
+ if (*pDistance > early_out_error)
+ return;
+ }
+ }
+ };
+
+ struct find_lowest_error_linear_rgb_4_N : spmd_kernel
+ {
+ inline vint compute_dist(
+ const vint& base_r, const vint& base_g, const vint& base_b,
+ const vint& r, const vint& g, const vint& b)
+ {
+ vint dr = base_r - r;
+ vint dg = base_g - g;
+ vint db = base_b - b;
+
+ vint id = dr * dr + dg * dg + db * db;
+
+ return id;
+ }
+
+ void _call(int64_t* pDistance,
+ const color_rgba* pBlock_colors,
+ const color_rgba* pSrc_pixels, uint32_t n,
+ int64_t early_out_error)
+ {
+ assert(early_out_error >= 0);
+
+ *pDistance = 0;
+
+ vint block_colors_r[4], block_colors_g[4], block_colors_b[4];
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ store_all(block_colors_r[i], (int)pBlock_colors[i].r);
+ store_all(block_colors_g[i], (int)pBlock_colors[i].g);
+ store_all(block_colors_b[i], (int)pBlock_colors[i].b);
+ }
+
+ uint32_t i;
+
+ for (i = 0; (i + 4) <= n; i += 4)
+ {
+ __m128i c0 = load_rgba32(&pSrc_pixels[i + 0]), c1 = load_rgba32(&pSrc_pixels[i + 1]), c2 = load_rgba32(&pSrc_pixels[i + 2]), c3 = load_rgba32(&pSrc_pixels[i + 3]);
+
+ vint r, g, b, a;
+ transpose4x4(r.m_value, g.m_value, b.m_value, a.m_value, c0, c1, c2, c3);
+
+ vint dist0 = compute_dist(block_colors_r[0], block_colors_g[0], block_colors_b[0], r, g, b);
+ vint dist1 = compute_dist(block_colors_r[1], block_colors_g[1], block_colors_b[1], r, g, b);
+ vint dist2 = compute_dist(block_colors_r[2], block_colors_g[2], block_colors_b[2], r, g, b);
+ vint dist3 = compute_dist(block_colors_r[3], block_colors_g[3], block_colors_b[3], r, g, b);
+
+ vint min_dist = min(min(min(dist0, dist1), dist2), dist3);
+
+ *pDistance += reduce_add(min_dist);
+ if (*pDistance > early_out_error)
+ return;
+ }
+
+ for (; i < n; i++)
+ {
+ int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
+
+ int best_err = INT_MAX;
+ for (int sel = 0; sel < 4; sel++)
+ {
+ int base_r = pBlock_colors[sel].r, base_g = pBlock_colors[sel].g, base_b = pBlock_colors[sel].b;
+
+ int dr = base_r - r;
+ int dg = base_g - g;
+ int db = base_b - b;
+
+ int id = dr * dr + dg * dg + db * db;
+
+ if (id < best_err)
+ {
+ best_err = id;
+ }
+ }
+
+ *pDistance += best_err;
+ if (*pDistance > early_out_error)
+ return;
+ }
+ }
+ };
+
+} // namespace
+
+using namespace CPPSPMD_NAME(basisu_kernels_namespace);
+
+void CPPSPMD_NAME(perceptual_distance_rgb_4_N)(int64_t* pDistance, const uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err)
+{
+ spmd_call< perceptual_distance_rgb_4_N >(pDistance, pSelectors, pBlock_colors, pSrc_pixels, n, early_out_err);
+}
+
+void CPPSPMD_NAME(linear_distance_rgb_4_N)(int64_t* pDistance, const uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err)
+{
+ spmd_call< linear_distance_rgb_4_N >(pDistance, pSelectors, pBlock_colors, pSrc_pixels, n, early_out_err);
+}
+
+void CPPSPMD_NAME(find_selectors_perceptual_rgb_4_N)(int64_t *pDistance, uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err)
+{
+ spmd_call< find_selectors_perceptual_rgb_4_N >(pDistance, pSelectors, pBlock_colors, pSrc_pixels, n, early_out_err);
+}
+
+void CPPSPMD_NAME(find_selectors_linear_rgb_4_N)(int64_t* pDistance, uint8_t* pSelectors, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_err)
+{
+ spmd_call< find_selectors_linear_rgb_4_N >(pDistance, pSelectors, pBlock_colors, pSrc_pixels, n, early_out_err);
+}
+
+void CPPSPMD_NAME(find_lowest_error_perceptual_rgb_4_N)(int64_t* pDistance, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_error)
+{
+ spmd_call< find_lowest_error_perceptual_rgb_4_N >(pDistance, pBlock_colors, pSrc_pixels, n, early_out_error);
+}
+
+void CPPSPMD_NAME(find_lowest_error_linear_rgb_4_N)(int64_t* pDistance, const color_rgba* pBlock_colors, const color_rgba* pSrc_pixels, uint32_t n, int64_t early_out_error)
+{
+ spmd_call< find_lowest_error_linear_rgb_4_N >(pDistance, pBlock_colors, pSrc_pixels, n, early_out_error);
+}
+
diff --git a/thirdparty/basis_universal/encoder/basisu_kernels_sse.cpp b/thirdparty/basis_universal/encoder/basisu_kernels_sse.cpp
new file mode 100644
index 0000000000..12d2321f20
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_kernels_sse.cpp
@@ -0,0 +1,161 @@
+// basisu_kernels_sse.cpp
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#include "basisu_enc.h"
+
+#if BASISU_SUPPORT_SSE
+
+#define CPPSPMD_SSE2 0
+
+#ifdef _MSC_VER
+#include <intrin.h>
+#endif
+
+#if !defined(_MSC_VER)
+ #if __AVX__ || __AVX2__ || __AVX512F__
+ #error Please check your compiler options
+ #endif
+
+ #if CPPSPMD_SSE2
+ #if __SSE4_1__ || __SSE3__ || __SSE4_2__ || __SSSE3__
+ #error SSE4.1/SSE3/SSE4.2/SSSE3 cannot be enabled to use this file
+ #endif
+ #else
+ #if !__SSE4_1__ || !__SSE3__ || __SSE4_2__ || !__SSSE3__
+ #error Please check your compiler options
+ #endif
+ #endif
+#endif
+
+#include "cppspmd_sse.h"
+
+#include "cppspmd_type_aliases.h"
+
+using namespace basisu;
+
+#include "basisu_kernels_declares.h"
+#include "basisu_kernels_imp.h"
+
+namespace basisu
+{
+
+struct cpu_info
+{
+ cpu_info() { memset(this, 0, sizeof(*this)); }
+
+ bool m_has_fpu;
+ bool m_has_mmx;
+ bool m_has_sse;
+ bool m_has_sse2;
+ bool m_has_sse3;
+ bool m_has_ssse3;
+ bool m_has_sse41;
+ bool m_has_sse42;
+ bool m_has_avx;
+ bool m_has_avx2;
+ bool m_has_pclmulqdq;
+};
+
+static void extract_x86_flags(cpu_info &info, uint32_t ecx, uint32_t edx)
+{
+ info.m_has_fpu = (edx & (1 << 0)) != 0;
+ info.m_has_mmx = (edx & (1 << 23)) != 0;
+ info.m_has_sse = (edx & (1 << 25)) != 0;
+ info.m_has_sse2 = (edx & (1 << 26)) != 0;
+ info.m_has_sse3 = (ecx & (1 << 0)) != 0;
+ info.m_has_ssse3 = (ecx & (1 << 9)) != 0;
+ info.m_has_sse41 = (ecx & (1 << 19)) != 0;
+ info.m_has_sse42 = (ecx & (1 << 20)) != 0;
+ info.m_has_pclmulqdq = (ecx & (1 << 1)) != 0;
+ info.m_has_avx = (ecx & (1 << 28)) != 0;
+}
+
+static void extract_x86_extended_flags(cpu_info &info, uint32_t ebx)
+{
+ info.m_has_avx2 = (ebx & (1 << 5)) != 0;
+}
+
+#ifndef _MSC_VER
+static void do_cpuid(uint32_t eax, uint32_t ecx, uint32_t* regs)
+{
+ uint32_t ebx = 0, edx = 0;
+
+#if defined(__PIC__) && defined(__i386__)
+ __asm__("movl %%ebx, %%edi;"
+ "cpuid;"
+ "xchgl %%ebx, %%edi;"
+ : "=D"(ebx), "+a"(eax), "+c"(ecx), "=d"(edx));
+#else
+ __asm__("cpuid;" : "+b"(ebx), "+a"(eax), "+c"(ecx), "=d"(edx));
+#endif
+
+ regs[0] = eax; regs[1] = ebx; regs[2] = ecx; regs[3] = edx;
+}
+#endif
+
+static void get_cpuinfo(cpu_info &info)
+{
+ int regs[4];
+
+#ifdef _MSC_VER
+ __cpuid(regs, 0);
+#else
+ do_cpuid(0, 0, (uint32_t *)regs);
+#endif
+
+ const uint32_t max_eax = regs[0];
+
+ if (max_eax >= 1U)
+ {
+#ifdef _MSC_VER
+ __cpuid(regs, 1);
+#else
+ do_cpuid(1, 0, (uint32_t*)regs);
+#endif
+ extract_x86_flags(info, regs[2], regs[3]);
+ }
+
+ if (max_eax >= 7U)
+ {
+#ifdef _MSC_VER
+ __cpuidex(regs, 7, 0);
+#else
+ do_cpuid(7, 0, (uint32_t*)regs);
+#endif
+
+ extract_x86_extended_flags(info, regs[1]);
+ }
+}
+
+void detect_sse41()
+{
+ cpu_info info;
+ get_cpuinfo(info);
+
+ // Check for everything from SSE to SSE 4.1
+ g_cpu_supports_sse41 = info.m_has_sse && info.m_has_sse2 && info.m_has_sse3 && info.m_has_ssse3 && info.m_has_sse41;
+}
+
+} // namespace basisu
+#else // #if BASISU_SUPPORT_SSE
+namespace basisu
+{
+
+void detect_sse41()
+{
+}
+
+} // namespace basisu
+#endif // #if BASISU_SUPPORT_SSE
+
diff --git a/thirdparty/basis_universal/encoder/basisu_miniz.h b/thirdparty/basis_universal/encoder/basisu_miniz.h
new file mode 100644
index 0000000000..8627abe893
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_miniz.h
@@ -0,0 +1,2514 @@
+/* miniz.c v1.15 - deflate/inflate, zlib-subset, ZIP reading/writing/appending, PNG writing
+ Implements RFC 1950: http://www.ietf.org/rfc/rfc1950.txt and RFC 1951: http://www.ietf.org/rfc/rfc1951.txt
+
+ Forked from the public domain/unlicense version at: https://code.google.com/archive/p/miniz/
+
+ Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+*/
+
+#ifndef MINIZ_HEADER_INCLUDED
+#define MINIZ_HEADER_INCLUDED
+
+#include <stdlib.h>
+
+// Defines to completely disable specific portions of miniz.c:
+// If all macros here are defined the only functionality remaining will be CRC-32, adler-32, tinfl, and tdefl.
+
+// Define MINIZ_NO_STDIO to disable all usage and any functions which rely on stdio for file I/O.
+//#define MINIZ_NO_STDIO
+
+// If MINIZ_NO_TIME is specified then the ZIP archive functions will not be able to get the current time, or
+// get/set file times, and the C run-time funcs that get/set times won't be called.
+// The current downside is the times written to your archives will be from 1979.
+//#define MINIZ_NO_TIME
+
+// Define MINIZ_NO_ARCHIVE_APIS to disable all ZIP archive API's.
+//#define MINIZ_NO_ARCHIVE_APIS
+
+// Define MINIZ_NO_ARCHIVE_APIS to disable all writing related ZIP archive API's.
+//#define MINIZ_NO_ARCHIVE_WRITING_APIS
+
+// Define MINIZ_NO_ZLIB_APIS to remove all ZLIB-style compression/decompression API's.
+//#define MINIZ_NO_ZLIB_APIS
+
+// Define MINIZ_NO_ZLIB_COMPATIBLE_NAME to disable zlib names, to prevent conflicts against stock zlib.
+//#define MINIZ_NO_ZLIB_COMPATIBLE_NAMES
+
+// Define MINIZ_NO_MALLOC to disable all calls to malloc, free, and realloc.
+// Note if MINIZ_NO_MALLOC is defined then the user must always provide custom user alloc/free/realloc
+// callbacks to the zlib and archive API's, and a few stand-alone helper API's which don't provide custom user
+// functions (such as tdefl_compress_mem_to_heap() and tinfl_decompress_mem_to_heap()) won't work.
+//#define MINIZ_NO_MALLOC
+
+#if defined(__TINYC__) && (defined(__linux) || defined(__linux__))
+ // TODO: Work around "error: include file 'sys\utime.h' when compiling with tcc on Linux
+ #define MINIZ_NO_TIME
+#endif
+
+#if !defined(MINIZ_NO_TIME) && !defined(MINIZ_NO_ARCHIVE_APIS)
+ #include <time.h>
+#endif
+
+#if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || defined(__i386) || defined(__i486__) || defined(__i486) || defined(i386) || defined(__ia64__) || defined(__x86_64__)
+// MINIZ_X86_OR_X64_CPU is only used to help set the below macros.
+#define MINIZ_X86_OR_X64_CPU 1
+#endif
+
+#if (__BYTE_ORDER__==__ORDER_LITTLE_ENDIAN__) || MINIZ_X86_OR_X64_CPU
+// Set MINIZ_LITTLE_ENDIAN to 1 if the processor is little endian.
+#define MINIZ_LITTLE_ENDIAN 1
+#endif
+
+#if MINIZ_X86_OR_X64_CPU
+// Set MINIZ_USE_UNALIGNED_LOADS_AND_STORES to 1 on CPU's that permit efficient integer loads and stores from unaligned addresses.
+#define MINIZ_USE_UNALIGNED_LOADS_AND_STORES 1
+#endif
+
+#if defined(_M_X64) || defined(_WIN64) || defined(__MINGW64__) || defined(_LP64) || defined(__LP64__) || defined(__ia64__) || defined(__x86_64__)
+// Set MINIZ_HAS_64BIT_REGISTERS to 1 if operations on 64-bit integers are reasonably fast (and don't involve compiler generated calls to helper functions).
+#define MINIZ_HAS_64BIT_REGISTERS 1
+#endif
+
+namespace buminiz {
+
+// ------------------- zlib-style API Definitions.
+
+// For more compatibility with zlib, miniz.c uses unsigned long for some parameters/struct members. Beware: mz_ulong can be either 32 or 64-bits!
+typedef unsigned long mz_ulong;
+
+// mz_free() internally uses the MZ_FREE() macro (which by default calls free() unless you've modified the MZ_MALLOC macro) to release a block allocated from the heap.
+void mz_free(void *p);
+
+#define MZ_ADLER32_INIT (1)
+// mz_adler32() returns the initial adler-32 value to use when called with ptr==NULL.
+mz_ulong mz_adler32(mz_ulong adler, const unsigned char *ptr, size_t buf_len);
+
+#define MZ_CRC32_INIT (0)
+// mz_crc32() returns the initial CRC-32 value to use when called with ptr==NULL.
+mz_ulong mz_crc32(mz_ulong crc, const unsigned char *ptr, size_t buf_len);
+
+// Compression strategies.
+enum { MZ_DEFAULT_STRATEGY = 0, MZ_FILTERED = 1, MZ_HUFFMAN_ONLY = 2, MZ_RLE = 3, MZ_FIXED = 4 };
+
+// Method
+#define MZ_DEFLATED 8
+
+#ifndef MINIZ_NO_ZLIB_APIS
+
+// Heap allocation callbacks.
+// Note that mz_alloc_func parameter types purpsosely differ from zlib's: items/size is size_t, not unsigned long.
+typedef void *(*mz_alloc_func)(void *opaque, size_t items, size_t size);
+typedef void (*mz_free_func)(void *opaque, void *address);
+typedef void *(*mz_realloc_func)(void *opaque, void *address, size_t items, size_t size);
+
+#define MZ_VERSION "9.1.15"
+#define MZ_VERNUM 0x91F0
+#define MZ_VER_MAJOR 9
+#define MZ_VER_MINOR 1
+#define MZ_VER_REVISION 15
+#define MZ_VER_SUBREVISION 0
+
+// Flush values. For typical usage you only need MZ_NO_FLUSH and MZ_FINISH. The other values are for advanced use (refer to the zlib docs).
+enum { MZ_NO_FLUSH = 0, MZ_PARTIAL_FLUSH = 1, MZ_SYNC_FLUSH = 2, MZ_FULL_FLUSH = 3, MZ_FINISH = 4, MZ_BLOCK = 5 };
+
+// Return status codes. MZ_PARAM_ERROR is non-standard.
+enum { MZ_OK = 0, MZ_STREAM_END = 1, MZ_NEED_DICT = 2, MZ_ERRNO = -1, MZ_STREAM_ERROR = -2, MZ_DATA_ERROR = -3, MZ_MEM_ERROR = -4, MZ_BUF_ERROR = -5, MZ_VERSION_ERROR = -6, MZ_PARAM_ERROR = -10000 };
+
+// Compression levels: 0-9 are the standard zlib-style levels, 10 is best possible compression (not zlib compatible, and may be very slow), MZ_DEFAULT_COMPRESSION=MZ_DEFAULT_LEVEL.
+enum { MZ_NO_COMPRESSION = 0, MZ_BEST_SPEED = 1, MZ_BEST_COMPRESSION = 9, MZ_UBER_COMPRESSION = 10, MZ_DEFAULT_LEVEL = 6, MZ_DEFAULT_COMPRESSION = -1 };
+
+// Window bits
+#define MZ_DEFAULT_WINDOW_BITS 15
+
+struct mz_internal_state;
+
+// Compression/decompression stream struct.
+typedef struct mz_stream_s
+{
+ const unsigned char *next_in; // pointer to next byte to read
+ unsigned int avail_in; // number of bytes available at next_in
+ mz_ulong total_in; // total number of bytes consumed so far
+
+ unsigned char *next_out; // pointer to next byte to write
+ unsigned int avail_out; // number of bytes that can be written to next_out
+ mz_ulong total_out; // total number of bytes produced so far
+
+ char *msg; // error msg (unused)
+ struct mz_internal_state *state; // internal state, allocated by zalloc/zfree
+
+ mz_alloc_func zalloc; // optional heap allocation function (defaults to malloc)
+ mz_free_func zfree; // optional heap free function (defaults to free)
+ void *opaque; // heap alloc function user pointer
+
+ int data_type; // data_type (unused)
+ mz_ulong adler; // adler32 of the source or uncompressed data
+ mz_ulong reserved; // not used
+} mz_stream;
+
+typedef mz_stream *mz_streamp;
+
+// Returns the version string of miniz.c.
+const char *mz_version(void);
+
+// mz_deflateInit() initializes a compressor with default options:
+// Parameters:
+// pStream must point to an initialized mz_stream struct.
+// level must be between [MZ_NO_COMPRESSION, MZ_BEST_COMPRESSION].
+// level 1 enables a specially optimized compression function that's been optimized purely for performance, not ratio.
+// (This special func. is currently only enabled when MINIZ_USE_UNALIGNED_LOADS_AND_STORES and MINIZ_LITTLE_ENDIAN are defined.)
+// Return values:
+// MZ_OK on success.
+// MZ_STREAM_ERROR if the stream is bogus.
+// MZ_PARAM_ERROR if the input parameters are bogus.
+// MZ_MEM_ERROR on out of memory.
+int mz_deflateInit(mz_streamp pStream, int level);
+
+// mz_deflateInit2() is like mz_deflate(), except with more control:
+// Additional parameters:
+// method must be MZ_DEFLATED
+// window_bits must be MZ_DEFAULT_WINDOW_BITS (to wrap the deflate stream with zlib header/adler-32 footer) or -MZ_DEFAULT_WINDOW_BITS (raw deflate/no header or footer)
+// mem_level must be between [1, 9] (it's checked but ignored by miniz.c)
+int mz_deflateInit2(mz_streamp pStream, int level, int method, int window_bits, int mem_level, int strategy);
+
+// Quickly resets a compressor without having to reallocate anything. Same as calling mz_deflateEnd() followed by mz_deflateInit()/mz_deflateInit2().
+int mz_deflateReset(mz_streamp pStream);
+
+// mz_deflate() compresses the input to output, consuming as much of the input and producing as much output as possible.
+// Parameters:
+// pStream is the stream to read from and write to. You must initialize/update the next_in, avail_in, next_out, and avail_out members.
+// flush may be MZ_NO_FLUSH, MZ_PARTIAL_FLUSH/MZ_SYNC_FLUSH, MZ_FULL_FLUSH, or MZ_FINISH.
+// Return values:
+// MZ_OK on success (when flushing, or if more input is needed but not available, and/or there's more output to be written but the output buffer is full).
+// MZ_STREAM_END if all input has been consumed and all output bytes have been written. Don't call mz_deflate() on the stream anymore.
+// MZ_STREAM_ERROR if the stream is bogus.
+// MZ_PARAM_ERROR if one of the parameters is invalid.
+// MZ_BUF_ERROR if no forward progress is possible because the input and/or output buffers are empty. (Fill up the input buffer or free up some output space and try again.)
+int mz_deflate(mz_streamp pStream, int flush);
+
+// mz_deflateEnd() deinitializes a compressor:
+// Return values:
+// MZ_OK on success.
+// MZ_STREAM_ERROR if the stream is bogus.
+int mz_deflateEnd(mz_streamp pStream);
+
+// mz_deflateBound() returns a (very) conservative upper bound on the amount of data that could be generated by deflate(), assuming flush is set to only MZ_NO_FLUSH or MZ_FINISH.
+mz_ulong mz_deflateBound(mz_streamp pStream, mz_ulong source_len);
+
+// Single-call compression functions mz_compress() and mz_compress2():
+// Returns MZ_OK on success, or one of the error codes from mz_deflate() on failure.
+int mz_compress(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len);
+int mz_compress2(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len, int level);
+
+// mz_compressBound() returns a (very) conservative upper bound on the amount of data that could be generated by calling mz_compress().
+mz_ulong mz_compressBound(mz_ulong source_len);
+
+// Initializes a decompressor.
+int mz_inflateInit(mz_streamp pStream);
+
+// mz_inflateInit2() is like mz_inflateInit() with an additional option that controls the window size and whether or not the stream has been wrapped with a zlib header/footer:
+// window_bits must be MZ_DEFAULT_WINDOW_BITS (to parse zlib header/footer) or -MZ_DEFAULT_WINDOW_BITS (raw deflate).
+int mz_inflateInit2(mz_streamp pStream, int window_bits);
+
+// Decompresses the input stream to the output, consuming only as much of the input as needed, and writing as much to the output as possible.
+// Parameters:
+// pStream is the stream to read from and write to. You must initialize/update the next_in, avail_in, next_out, and avail_out members.
+// flush may be MZ_NO_FLUSH, MZ_SYNC_FLUSH, or MZ_FINISH.
+// On the first call, if flush is MZ_FINISH it's assumed the input and output buffers are both sized large enough to decompress the entire stream in a single call (this is slightly faster).
+// MZ_FINISH implies that there are no more source bytes available beside what's already in the input buffer, and that the output buffer is large enough to hold the rest of the decompressed data.
+// Return values:
+// MZ_OK on success. Either more input is needed but not available, and/or there's more output to be written but the output buffer is full.
+// MZ_STREAM_END if all needed input has been consumed and all output bytes have been written. For zlib streams, the adler-32 of the decompressed data has also been verified.
+// MZ_STREAM_ERROR if the stream is bogus.
+// MZ_DATA_ERROR if the deflate stream is invalid.
+// MZ_PARAM_ERROR if one of the parameters is invalid.
+// MZ_BUF_ERROR if no forward progress is possible because the input buffer is empty but the inflater needs more input to continue, or if the output buffer is not large enough. Call mz_inflate() again
+// with more input data, or with more room in the output buffer (except when using single call decompression, described above).
+int mz_inflate(mz_streamp pStream, int flush);
+
+// Deinitializes a decompressor.
+int mz_inflateEnd(mz_streamp pStream);
+
+// Single-call decompression.
+// Returns MZ_OK on success, or one of the error codes from mz_inflate() on failure.
+int mz_uncompress(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len);
+
+// Returns a string description of the specified error code, or NULL if the error code is invalid.
+const char *mz_error(int err);
+
+// Redefine zlib-compatible names to miniz equivalents, so miniz.c can be used as a drop-in replacement for the subset of zlib that miniz.c supports.
+// Define MINIZ_NO_ZLIB_COMPATIBLE_NAMES to disable zlib-compatibility if you use zlib in the same project.
+#ifndef MINIZ_NO_ZLIB_COMPATIBLE_NAMES
+ typedef unsigned char Byte;
+ typedef unsigned int uInt;
+ typedef mz_ulong uLong;
+ typedef Byte Bytef;
+ typedef uInt uIntf;
+ typedef char charf;
+ typedef int intf;
+ typedef void *voidpf;
+ typedef uLong uLongf;
+ typedef void *voidp;
+ typedef void *const voidpc;
+ #define Z_NULL 0
+ #define Z_NO_FLUSH MZ_NO_FLUSH
+ #define Z_PARTIAL_FLUSH MZ_PARTIAL_FLUSH
+ #define Z_SYNC_FLUSH MZ_SYNC_FLUSH
+ #define Z_FULL_FLUSH MZ_FULL_FLUSH
+ #define Z_FINISH MZ_FINISH
+ #define Z_BLOCK MZ_BLOCK
+ #define Z_OK MZ_OK
+ #define Z_STREAM_END MZ_STREAM_END
+ #define Z_NEED_DICT MZ_NEED_DICT
+ #define Z_ERRNO MZ_ERRNO
+ #define Z_STREAM_ERROR MZ_STREAM_ERROR
+ #define Z_DATA_ERROR MZ_DATA_ERROR
+ #define Z_MEM_ERROR MZ_MEM_ERROR
+ #define Z_BUF_ERROR MZ_BUF_ERROR
+ #define Z_VERSION_ERROR MZ_VERSION_ERROR
+ #define Z_PARAM_ERROR MZ_PARAM_ERROR
+ #define Z_NO_COMPRESSION MZ_NO_COMPRESSION
+ #define Z_BEST_SPEED MZ_BEST_SPEED
+ #define Z_BEST_COMPRESSION MZ_BEST_COMPRESSION
+ #define Z_DEFAULT_COMPRESSION MZ_DEFAULT_COMPRESSION
+ #define Z_DEFAULT_STRATEGY MZ_DEFAULT_STRATEGY
+ #define Z_FILTERED MZ_FILTERED
+ #define Z_HUFFMAN_ONLY MZ_HUFFMAN_ONLY
+ #define Z_RLE MZ_RLE
+ #define Z_FIXED MZ_FIXED
+ #define Z_DEFLATED MZ_DEFLATED
+ #define Z_DEFAULT_WINDOW_BITS MZ_DEFAULT_WINDOW_BITS
+ #define alloc_func mz_alloc_func
+ #define free_func mz_free_func
+ #define internal_state mz_internal_state
+ #define z_stream mz_stream
+ #define deflateInit mz_deflateInit
+ #define deflateInit2 mz_deflateInit2
+ #define deflateReset mz_deflateReset
+ #define deflate mz_deflate
+ #define deflateEnd mz_deflateEnd
+ #define deflateBound mz_deflateBound
+ #define compress mz_compress
+ #define compress2 mz_compress2
+ #define compressBound mz_compressBound
+ #define inflateInit mz_inflateInit
+ #define inflateInit2 mz_inflateInit2
+ #define inflate mz_inflate
+ #define inflateEnd mz_inflateEnd
+ #define uncompress mz_uncompress
+ #define crc32 mz_crc32
+ #define adler32 mz_adler32
+ #define MAX_WBITS 15
+ #define MAX_MEM_LEVEL 9
+ #define zError mz_error
+ #define ZLIB_VERSION MZ_VERSION
+ #define ZLIB_VERNUM MZ_VERNUM
+ #define ZLIB_VER_MAJOR MZ_VER_MAJOR
+ #define ZLIB_VER_MINOR MZ_VER_MINOR
+ #define ZLIB_VER_REVISION MZ_VER_REVISION
+ #define ZLIB_VER_SUBREVISION MZ_VER_SUBREVISION
+ #define zlibVersion mz_version
+ #define zlib_version mz_version()
+#endif // #ifndef MINIZ_NO_ZLIB_COMPATIBLE_NAMES
+
+#endif // MINIZ_NO_ZLIB_APIS
+
+// ------------------- Types and macros
+
+typedef unsigned char mz_uint8;
+typedef signed short mz_int16;
+typedef unsigned short mz_uint16;
+typedef unsigned int mz_uint32;
+typedef unsigned int mz_uint;
+typedef long long mz_int64;
+typedef unsigned long long mz_uint64;
+typedef int mz_bool;
+
+#define MZ_FALSE (0)
+#define MZ_TRUE (1)
+
+// An attempt to work around MSVC's spammy "warning C4127: conditional expression is constant" message.
+#ifdef _MSC_VER
+ #define MZ_MACRO_END while (0, 0)
+#else
+ #define MZ_MACRO_END while (0)
+#endif
+
+// ------------------- Low-level Decompression API Definitions
+
+// Decompression flags used by tinfl_decompress().
+// TINFL_FLAG_PARSE_ZLIB_HEADER: If set, the input has a valid zlib header and ends with an adler32 checksum (it's a valid zlib stream). Otherwise, the input is a raw deflate stream.
+// TINFL_FLAG_HAS_MORE_INPUT: If set, there are more input bytes available beyond the end of the supplied input buffer. If clear, the input buffer contains all remaining input.
+// TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF: If set, the output buffer is large enough to hold the entire decompressed stream. If clear, the output buffer is at least the size of the dictionary (typically 32KB).
+// TINFL_FLAG_COMPUTE_ADLER32: Force adler-32 checksum computation of the decompressed bytes.
+enum
+{
+ TINFL_FLAG_PARSE_ZLIB_HEADER = 1,
+ TINFL_FLAG_HAS_MORE_INPUT = 2,
+ TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF = 4,
+ TINFL_FLAG_COMPUTE_ADLER32 = 8
+};
+
+// High level decompression functions:
+// tinfl_decompress_mem_to_heap() decompresses a block in memory to a heap block allocated via malloc().
+// On entry:
+// pSrc_buf, src_buf_len: Pointer and size of the Deflate or zlib source data to decompress.
+// On return:
+// Function returns a pointer to the decompressed data, or NULL on failure.
+// *pOut_len will be set to the decompressed data's size, which could be larger than src_buf_len on uncompressible data.
+// The caller must call mz_free() on the returned block when it's no longer needed.
+void *tinfl_decompress_mem_to_heap(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags);
+
+// tinfl_decompress_mem_to_mem() decompresses a block in memory to another block in memory.
+// Returns TINFL_DECOMPRESS_MEM_TO_MEM_FAILED on failure, or the number of bytes written on success.
+#define TINFL_DECOMPRESS_MEM_TO_MEM_FAILED ((size_t)(-1))
+size_t tinfl_decompress_mem_to_mem(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags);
+
+// tinfl_decompress_mem_to_callback() decompresses a block in memory to an internal 32KB buffer, and a user provided callback function will be called to flush the buffer.
+// Returns 1 on success or 0 on failure.
+typedef int (*tinfl_put_buf_func_ptr)(const void* pBuf, int len, void *pUser);
+int tinfl_decompress_mem_to_callback(const void *pIn_buf, size_t *pIn_buf_size, tinfl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags);
+
+struct tinfl_decompressor_tag; typedef struct tinfl_decompressor_tag tinfl_decompressor;
+
+// Max size of LZ dictionary.
+#define TINFL_LZ_DICT_SIZE 32768
+
+// Return status.
+typedef enum
+{
+ TINFL_STATUS_BAD_PARAM = -3,
+ TINFL_STATUS_ADLER32_MISMATCH = -2,
+ TINFL_STATUS_FAILED = -1,
+ TINFL_STATUS_DONE = 0,
+ TINFL_STATUS_NEEDS_MORE_INPUT = 1,
+ TINFL_STATUS_HAS_MORE_OUTPUT = 2
+} tinfl_status;
+
+// Initializes the decompressor to its initial state.
+#define tinfl_init(r) do { (r)->m_state = 0; } MZ_MACRO_END
+#define tinfl_get_adler32(r) (r)->m_check_adler32
+
+// Main low-level decompressor coroutine function. This is the only function actually needed for decompression. All the other functions are just high-level helpers for improved usability.
+// This is a universal API, i.e. it can be used as a building block to build any desired higher level decompression API. In the limit case, it can be called once per every byte input or output.
+tinfl_status tinfl_decompress(tinfl_decompressor *r, const mz_uint8 *pIn_buf_next, size_t *pIn_buf_size, mz_uint8 *pOut_buf_start, mz_uint8 *pOut_buf_next, size_t *pOut_buf_size, const mz_uint32 decomp_flags);
+
+// Internal/private bits follow.
+enum
+{
+ TINFL_MAX_HUFF_TABLES = 3, TINFL_MAX_HUFF_SYMBOLS_0 = 288, TINFL_MAX_HUFF_SYMBOLS_1 = 32, TINFL_MAX_HUFF_SYMBOLS_2 = 19,
+ TINFL_FAST_LOOKUP_BITS = 10, TINFL_FAST_LOOKUP_SIZE = 1 << TINFL_FAST_LOOKUP_BITS
+};
+
+typedef struct
+{
+ mz_uint8 m_code_size[TINFL_MAX_HUFF_SYMBOLS_0];
+ mz_int16 m_look_up[TINFL_FAST_LOOKUP_SIZE], m_tree[TINFL_MAX_HUFF_SYMBOLS_0 * 2];
+} tinfl_huff_table;
+
+#if MINIZ_HAS_64BIT_REGISTERS
+ #define TINFL_USE_64BIT_BITBUF 1
+#endif
+
+#if TINFL_USE_64BIT_BITBUF
+ typedef mz_uint64 tinfl_bit_buf_t;
+ #define TINFL_BITBUF_SIZE (64)
+#else
+ typedef mz_uint32 tinfl_bit_buf_t;
+ #define TINFL_BITBUF_SIZE (32)
+#endif
+
+struct tinfl_decompressor_tag
+{
+ mz_uint32 m_state, m_num_bits, m_zhdr0, m_zhdr1, m_z_adler32, m_final, m_type, m_check_adler32, m_dist, m_counter, m_num_extra, m_table_sizes[TINFL_MAX_HUFF_TABLES];
+ tinfl_bit_buf_t m_bit_buf;
+ size_t m_dist_from_out_buf_start;
+ tinfl_huff_table m_tables[TINFL_MAX_HUFF_TABLES];
+ mz_uint8 m_raw_header[4], m_len_codes[TINFL_MAX_HUFF_SYMBOLS_0 + TINFL_MAX_HUFF_SYMBOLS_1 + 137];
+};
+
+// ------------------- Low-level Compression API Definitions
+
+// Set TDEFL_LESS_MEMORY to 1 to use less memory (compression will be slightly slower, and raw/dynamic blocks will be output more frequently).
+#define TDEFL_LESS_MEMORY 0
+
+// tdefl_init() compression flags logically OR'd together (low 12 bits contain the max. number of probes per dictionary search):
+// TDEFL_DEFAULT_MAX_PROBES: The compressor defaults to 128 dictionary probes per dictionary search. 0=Huffman only, 1=Huffman+LZ (fastest/crap compression), 4095=Huffman+LZ (slowest/best compression).
+enum
+{
+ TDEFL_HUFFMAN_ONLY = 0, TDEFL_DEFAULT_MAX_PROBES = 128, TDEFL_MAX_PROBES_MASK = 0xFFF
+};
+
+// TDEFL_WRITE_ZLIB_HEADER: If set, the compressor outputs a zlib header before the deflate data, and the Adler-32 of the source data at the end. Otherwise, you'll get raw deflate data.
+// TDEFL_COMPUTE_ADLER32: Always compute the adler-32 of the input data (even when not writing zlib headers).
+// TDEFL_GREEDY_PARSING_FLAG: Set to use faster greedy parsing, instead of more efficient lazy parsing.
+// TDEFL_NONDETERMINISTIC_PARSING_FLAG: Enable to decrease the compressor's initialization time to the minimum, but the output may vary from run to run given the same input (depending on the contents of memory).
+// TDEFL_RLE_MATCHES: Only look for RLE matches (matches with a distance of 1)
+// TDEFL_FILTER_MATCHES: Discards matches <= 5 chars if enabled.
+// TDEFL_FORCE_ALL_STATIC_BLOCKS: Disable usage of optimized Huffman tables.
+// TDEFL_FORCE_ALL_RAW_BLOCKS: Only use raw (uncompressed) deflate blocks.
+// The low 12 bits are reserved to control the max # of hash probes per dictionary lookup (see TDEFL_MAX_PROBES_MASK).
+enum
+{
+ TDEFL_WRITE_ZLIB_HEADER = 0x01000,
+ TDEFL_COMPUTE_ADLER32 = 0x02000,
+ TDEFL_GREEDY_PARSING_FLAG = 0x04000,
+ TDEFL_NONDETERMINISTIC_PARSING_FLAG = 0x08000,
+ TDEFL_RLE_MATCHES = 0x10000,
+ TDEFL_FILTER_MATCHES = 0x20000,
+ TDEFL_FORCE_ALL_STATIC_BLOCKS = 0x40000,
+ TDEFL_FORCE_ALL_RAW_BLOCKS = 0x80000
+};
+
+// High level compression functions:
+// tdefl_compress_mem_to_heap() compresses a block in memory to a heap block allocated via malloc().
+// On entry:
+// pSrc_buf, src_buf_len: Pointer and size of source block to compress.
+// flags: The max match finder probes (default is 128) logically OR'd against the above flags. Higher probes are slower but improve compression.
+// On return:
+// Function returns a pointer to the compressed data, or NULL on failure.
+// *pOut_len will be set to the compressed data's size, which could be larger than src_buf_len on uncompressible data.
+// The caller must free() the returned block when it's no longer needed.
+void *tdefl_compress_mem_to_heap(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags);
+
+// tdefl_compress_mem_to_mem() compresses a block in memory to another block in memory.
+// Returns 0 on failure.
+size_t tdefl_compress_mem_to_mem(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags);
+
+// Compresses an image to a compressed PNG file in memory.
+// On entry:
+// pImage, w, h, and num_chans describe the image to compress. num_chans may be 1, 2, 3, or 4.
+// The image pitch in bytes per scanline will be w*num_chans. The leftmost pixel on the top scanline is stored first in memory.
+// level may range from [0,10], use MZ_NO_COMPRESSION, MZ_BEST_SPEED, MZ_BEST_COMPRESSION, etc. or a decent default is MZ_DEFAULT_LEVEL
+// If flip is true, the image will be flipped on the Y axis (useful for OpenGL apps).
+// On return:
+// Function returns a pointer to the compressed data, or NULL on failure.
+// *pLen_out will be set to the size of the PNG image file.
+// The caller must mz_free() the returned heap block (which will typically be larger than *pLen_out) when it's no longer needed.
+void *tdefl_write_image_to_png_file_in_memory_ex(const void *pImage, int w, int h, int num_chans, size_t *pLen_out, mz_uint level, mz_bool flip);
+void *tdefl_write_image_to_png_file_in_memory(const void *pImage, int w, int h, int num_chans, size_t *pLen_out);
+
+// Output stream interface. The compressor uses this interface to write compressed data. It'll typically be called TDEFL_OUT_BUF_SIZE at a time.
+typedef mz_bool (*tdefl_put_buf_func_ptr)(const void* pBuf, int len, void *pUser);
+
+// tdefl_compress_mem_to_output() compresses a block to an output stream. The above helpers use this function internally.
+mz_bool tdefl_compress_mem_to_output(const void *pBuf, size_t buf_len, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags);
+
+enum { TDEFL_MAX_HUFF_TABLES = 3, TDEFL_MAX_HUFF_SYMBOLS_0 = 288, TDEFL_MAX_HUFF_SYMBOLS_1 = 32, TDEFL_MAX_HUFF_SYMBOLS_2 = 19, TDEFL_LZ_DICT_SIZE = 32768, TDEFL_LZ_DICT_SIZE_MASK = TDEFL_LZ_DICT_SIZE - 1, TDEFL_MIN_MATCH_LEN = 3, TDEFL_MAX_MATCH_LEN = 258 };
+
+// TDEFL_OUT_BUF_SIZE MUST be large enough to hold a single entire compressed output block (using static/fixed Huffman codes).
+#if TDEFL_LESS_MEMORY
+enum { TDEFL_LZ_CODE_BUF_SIZE = 24 * 1024, TDEFL_OUT_BUF_SIZE = (TDEFL_LZ_CODE_BUF_SIZE * 13 ) / 10, TDEFL_MAX_HUFF_SYMBOLS = 288, TDEFL_LZ_HASH_BITS = 12, TDEFL_LEVEL1_HASH_SIZE_MASK = 4095, TDEFL_LZ_HASH_SHIFT = (TDEFL_LZ_HASH_BITS + 2) / 3, TDEFL_LZ_HASH_SIZE = 1 << TDEFL_LZ_HASH_BITS };
+#else
+enum { TDEFL_LZ_CODE_BUF_SIZE = 64 * 1024, TDEFL_OUT_BUF_SIZE = (TDEFL_LZ_CODE_BUF_SIZE * 13 ) / 10, TDEFL_MAX_HUFF_SYMBOLS = 288, TDEFL_LZ_HASH_BITS = 15, TDEFL_LEVEL1_HASH_SIZE_MASK = 4095, TDEFL_LZ_HASH_SHIFT = (TDEFL_LZ_HASH_BITS + 2) / 3, TDEFL_LZ_HASH_SIZE = 1 << TDEFL_LZ_HASH_BITS };
+#endif
+
+// The low-level tdefl functions below may be used directly if the above helper functions aren't flexible enough. The low-level functions don't make any heap allocations, unlike the above helper functions.
+typedef enum
+{
+ TDEFL_STATUS_BAD_PARAM = -2,
+ TDEFL_STATUS_PUT_BUF_FAILED = -1,
+ TDEFL_STATUS_OKAY = 0,
+ TDEFL_STATUS_DONE = 1,
+} tdefl_status;
+
+// Must map to MZ_NO_FLUSH, MZ_SYNC_FLUSH, etc. enums
+typedef enum
+{
+ TDEFL_NO_FLUSH = 0,
+ TDEFL_SYNC_FLUSH = 2,
+ TDEFL_FULL_FLUSH = 3,
+ TDEFL_FINISH = 4
+} tdefl_flush;
+
+// tdefl's compression state structure.
+typedef struct
+{
+ tdefl_put_buf_func_ptr m_pPut_buf_func;
+ void *m_pPut_buf_user;
+ mz_uint m_flags, m_max_probes[2];
+ int m_greedy_parsing;
+ mz_uint m_adler32, m_lookahead_pos, m_lookahead_size, m_dict_size;
+ mz_uint8 *m_pLZ_code_buf, *m_pLZ_flags, *m_pOutput_buf, *m_pOutput_buf_end;
+ mz_uint m_num_flags_left, m_total_lz_bytes, m_lz_code_buf_dict_pos, m_bits_in, m_bit_buffer;
+ mz_uint m_saved_match_dist, m_saved_match_len, m_saved_lit, m_output_flush_ofs, m_output_flush_remaining, m_finished, m_block_index, m_wants_to_finish;
+ tdefl_status m_prev_return_status;
+ const void *m_pIn_buf;
+ void *m_pOut_buf;
+ size_t *m_pIn_buf_size, *m_pOut_buf_size;
+ tdefl_flush m_flush;
+ const mz_uint8 *m_pSrc;
+ size_t m_src_buf_left, m_out_buf_ofs;
+ mz_uint8 m_dict[TDEFL_LZ_DICT_SIZE + TDEFL_MAX_MATCH_LEN - 1];
+ mz_uint16 m_huff_count[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS];
+ mz_uint16 m_huff_codes[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS];
+ mz_uint8 m_huff_code_sizes[TDEFL_MAX_HUFF_TABLES][TDEFL_MAX_HUFF_SYMBOLS];
+ mz_uint8 m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE];
+ mz_uint16 m_next[TDEFL_LZ_DICT_SIZE];
+ mz_uint16 m_hash[TDEFL_LZ_HASH_SIZE];
+ mz_uint8 m_output_buf[TDEFL_OUT_BUF_SIZE];
+} tdefl_compressor;
+
+// Initializes the compressor.
+// There is no corresponding deinit() function because the tdefl API's do not dynamically allocate memory.
+// pBut_buf_func: If NULL, output data will be supplied to the specified callback. In this case, the user should call the tdefl_compress_buffer() API for compression.
+// If pBut_buf_func is NULL the user should always call the tdefl_compress() API.
+// flags: See the above enums (TDEFL_HUFFMAN_ONLY, TDEFL_WRITE_ZLIB_HEADER, etc.)
+tdefl_status tdefl_init(tdefl_compressor *d, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags);
+
+// Compresses a block of data, consuming as much of the specified input buffer as possible, and writing as much compressed data to the specified output buffer as possible.
+tdefl_status tdefl_compress(tdefl_compressor *d, const void *pIn_buf, size_t *pIn_buf_size, void *pOut_buf, size_t *pOut_buf_size, tdefl_flush flush);
+
+// tdefl_compress_buffer() is only usable when the tdefl_init() is called with a non-NULL tdefl_put_buf_func_ptr.
+// tdefl_compress_buffer() always consumes the entire input buffer.
+tdefl_status tdefl_compress_buffer(tdefl_compressor *d, const void *pIn_buf, size_t in_buf_size, tdefl_flush flush);
+
+tdefl_status tdefl_get_prev_return_status(tdefl_compressor *d);
+mz_uint32 tdefl_get_adler32(tdefl_compressor *d);
+
+// Can't use tdefl_create_comp_flags_from_zip_params if MINIZ_NO_ZLIB_APIS isn't defined, because it uses some of its macros.
+#ifndef MINIZ_NO_ZLIB_APIS
+// Create tdefl_compress() flags given zlib-style compression parameters.
+// level may range from [0,10] (where 10 is absolute max compression, but may be much slower on some files)
+// window_bits may be -15 (raw deflate) or 15 (zlib)
+// strategy may be either MZ_DEFAULT_STRATEGY, MZ_FILTERED, MZ_HUFFMAN_ONLY, MZ_RLE, or MZ_FIXED
+mz_uint tdefl_create_comp_flags_from_zip_params(int level, int window_bits, int strategy);
+#endif // #ifndef MINIZ_NO_ZLIB_APIS
+
+} // namespace buminiz
+
+#endif // MINIZ_HEADER_INCLUDED
+
+// ------------------- End of Header: Implementation follows. (If you only want the header, define MINIZ_HEADER_FILE_ONLY.)
+
+#ifndef MINIZ_HEADER_FILE_ONLY
+
+#include <string.h>
+#include <assert.h>
+
+namespace buminiz {
+
+typedef unsigned char mz_validate_uint16[sizeof(mz_uint16)==2 ? 1 : -1];
+typedef unsigned char mz_validate_uint32[sizeof(mz_uint32)==4 ? 1 : -1];
+typedef unsigned char mz_validate_uint64[sizeof(mz_uint64)==8 ? 1 : -1];
+
+#define MZ_ASSERT(x) assert(x)
+
+#ifdef MINIZ_NO_MALLOC
+ #define MZ_MALLOC(x) NULL
+ #define MZ_FREE(x) (void)x, ((void)0)
+ #define MZ_REALLOC(p, x) NULL
+#else
+ #define MZ_MALLOC(x) malloc(x)
+ #define MZ_FREE(x) free(x)
+ #define MZ_REALLOC(p, x) realloc(p, x)
+#endif
+
+#define MZ_MAX(a,b) (((a)>(b))?(a):(b))
+#define MZ_MIN(a,b) (((a)<(b))?(a):(b))
+#define MZ_CLEAR_OBJ(obj) memset(&(obj), 0, sizeof(obj))
+
+#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
+ #define MZ_READ_LE16(p) *((const mz_uint16 *)(p))
+ #define MZ_READ_LE32(p) *((const mz_uint32 *)(p))
+#else
+ #define MZ_READ_LE16(p) ((mz_uint32)(((const mz_uint8 *)(p))[0]) | ((mz_uint32)(((const mz_uint8 *)(p))[1]) << 8U))
+ #define MZ_READ_LE32(p) ((mz_uint32)(((const mz_uint8 *)(p))[0]) | ((mz_uint32)(((const mz_uint8 *)(p))[1]) << 8U) | ((mz_uint32)(((const mz_uint8 *)(p))[2]) << 16U) | ((mz_uint32)(((const mz_uint8 *)(p))[3]) << 24U))
+#endif
+
+#ifdef _MSC_VER
+ #define MZ_FORCEINLINE __forceinline
+#elif defined(__GNUC__)
+ #define MZ_FORCEINLINE inline __attribute__((__always_inline__))
+#else
+ #define MZ_FORCEINLINE inline
+#endif
+
+// ------------------- zlib-style API's
+
+mz_ulong mz_adler32(mz_ulong adler, const unsigned char *ptr, size_t buf_len)
+{
+ mz_uint32 i, s1 = (mz_uint32)(adler & 0xffff), s2 = (mz_uint32)(adler >> 16); size_t block_len = buf_len % 5552;
+ if (!ptr) return MZ_ADLER32_INIT;
+ while (buf_len) {
+ for (i = 0; i + 7 < block_len; i += 8, ptr += 8) {
+ s1 += ptr[0], s2 += s1; s1 += ptr[1], s2 += s1; s1 += ptr[2], s2 += s1; s1 += ptr[3], s2 += s1;
+ s1 += ptr[4], s2 += s1; s1 += ptr[5], s2 += s1; s1 += ptr[6], s2 += s1; s1 += ptr[7], s2 += s1;
+ }
+ for ( ; i < block_len; ++i) s1 += *ptr++, s2 += s1;
+ s1 %= 65521U, s2 %= 65521U; buf_len -= block_len; block_len = 5552;
+ }
+ return (s2 << 16) + s1;
+}
+
+// Karl Malbrain's compact CRC-32. See "A compact CCITT crc16 and crc32 C implementation that balances processor cache usage against speed": http://www.geocities.com/malbrain/
+mz_ulong mz_crc32(mz_ulong crc, const mz_uint8 *ptr, size_t buf_len)
+{
+ static const mz_uint32 s_crc32[16] = { 0, 0x1db71064, 0x3b6e20c8, 0x26d930ac, 0x76dc4190, 0x6b6b51f4, 0x4db26158, 0x5005713c,
+ 0xedb88320, 0xf00f9344, 0xd6d6a3e8, 0xcb61b38c, 0x9b64c2b0, 0x86d3d2d4, 0xa00ae278, 0xbdbdf21c };
+ mz_uint32 crcu32 = (mz_uint32)crc;
+ if (!ptr) return MZ_CRC32_INIT;
+ crcu32 = ~crcu32; while (buf_len--) { mz_uint8 b = *ptr++; crcu32 = (crcu32 >> 4) ^ s_crc32[(crcu32 & 0xF) ^ (b & 0xF)]; crcu32 = (crcu32 >> 4) ^ s_crc32[(crcu32 & 0xF) ^ (b >> 4)]; }
+ return ~crcu32;
+}
+
+void mz_free(void *p)
+{
+ MZ_FREE(p);
+}
+
+#ifndef MINIZ_NO_ZLIB_APIS
+
+static void *def_alloc_func(void *opaque, size_t items, size_t size) { (void)opaque, (void)items, (void)size; return MZ_MALLOC(items * size); }
+static void def_free_func(void *opaque, void *address) { (void)opaque, (void)address; MZ_FREE(address); }
+//static void *def_realloc_func(void *opaque, void *address, size_t items, size_t size) { (void)opaque, (void)address, (void)items, (void)size; return MZ_REALLOC(address, items * size); }
+
+const char *mz_version(void)
+{
+ return MZ_VERSION;
+}
+
+int mz_deflateInit(mz_streamp pStream, int level)
+{
+ return mz_deflateInit2(pStream, level, MZ_DEFLATED, MZ_DEFAULT_WINDOW_BITS, 9, MZ_DEFAULT_STRATEGY);
+}
+
+int mz_deflateInit2(mz_streamp pStream, int level, int method, int window_bits, int mem_level, int strategy)
+{
+ tdefl_compressor *pComp;
+ mz_uint comp_flags = TDEFL_COMPUTE_ADLER32 | tdefl_create_comp_flags_from_zip_params(level, window_bits, strategy);
+
+ if (!pStream) return MZ_STREAM_ERROR;
+ if ((method != MZ_DEFLATED) || ((mem_level < 1) || (mem_level > 9)) || ((window_bits != MZ_DEFAULT_WINDOW_BITS) && (-window_bits != MZ_DEFAULT_WINDOW_BITS))) return MZ_PARAM_ERROR;
+
+ pStream->data_type = 0;
+ pStream->adler = MZ_ADLER32_INIT;
+ pStream->msg = NULL;
+ pStream->reserved = 0;
+ pStream->total_in = 0;
+ pStream->total_out = 0;
+ if (!pStream->zalloc) pStream->zalloc = def_alloc_func;
+ if (!pStream->zfree) pStream->zfree = def_free_func;
+
+ pComp = (tdefl_compressor *)pStream->zalloc(pStream->opaque, 1, sizeof(tdefl_compressor));
+ if (!pComp)
+ return MZ_MEM_ERROR;
+
+ pStream->state = (struct mz_internal_state *)pComp;
+
+ if (tdefl_init(pComp, NULL, NULL, comp_flags) != TDEFL_STATUS_OKAY)
+ {
+ mz_deflateEnd(pStream);
+ return MZ_PARAM_ERROR;
+ }
+
+ return MZ_OK;
+}
+
+int mz_deflateReset(mz_streamp pStream)
+{
+ if ((!pStream) || (!pStream->state) || (!pStream->zalloc) || (!pStream->zfree)) return MZ_STREAM_ERROR;
+ pStream->total_in = pStream->total_out = 0;
+ tdefl_init((tdefl_compressor*)pStream->state, NULL, NULL, ((tdefl_compressor*)pStream->state)->m_flags);
+ return MZ_OK;
+}
+
+int mz_deflate(mz_streamp pStream, int flush)
+{
+ size_t in_bytes, out_bytes;
+ mz_ulong orig_total_in, orig_total_out;
+ int mz_status = MZ_OK;
+
+ if ((!pStream) || (!pStream->state) || (flush < 0) || (flush > MZ_FINISH) || (!pStream->next_out)) return MZ_STREAM_ERROR;
+ if (!pStream->avail_out) return MZ_BUF_ERROR;
+
+ if (flush == MZ_PARTIAL_FLUSH) flush = MZ_SYNC_FLUSH;
+
+ if (((tdefl_compressor*)pStream->state)->m_prev_return_status == TDEFL_STATUS_DONE)
+ return (flush == MZ_FINISH) ? MZ_STREAM_END : MZ_BUF_ERROR;
+
+ orig_total_in = pStream->total_in; orig_total_out = pStream->total_out;
+ for ( ; ; )
+ {
+ tdefl_status defl_status;
+ in_bytes = pStream->avail_in; out_bytes = pStream->avail_out;
+
+ defl_status = tdefl_compress((tdefl_compressor*)pStream->state, pStream->next_in, &in_bytes, pStream->next_out, &out_bytes, (tdefl_flush)flush);
+ pStream->next_in += (mz_uint)in_bytes; pStream->avail_in -= (mz_uint)in_bytes;
+ pStream->total_in += (mz_uint)in_bytes; pStream->adler = tdefl_get_adler32((tdefl_compressor*)pStream->state);
+
+ pStream->next_out += (mz_uint)out_bytes; pStream->avail_out -= (mz_uint)out_bytes;
+ pStream->total_out += (mz_uint)out_bytes;
+
+ if (defl_status < 0)
+ {
+ mz_status = MZ_STREAM_ERROR;
+ break;
+ }
+ else if (defl_status == TDEFL_STATUS_DONE)
+ {
+ mz_status = MZ_STREAM_END;
+ break;
+ }
+ else if (!pStream->avail_out)
+ break;
+ else if ((!pStream->avail_in) && (flush != MZ_FINISH))
+ {
+ if ((flush) || (pStream->total_in != orig_total_in) || (pStream->total_out != orig_total_out))
+ break;
+ return MZ_BUF_ERROR; // Can't make forward progress without some input.
+ }
+ }
+ return mz_status;
+}
+
+int mz_deflateEnd(mz_streamp pStream)
+{
+ if (!pStream) return MZ_STREAM_ERROR;
+ if (pStream->state)
+ {
+ pStream->zfree(pStream->opaque, pStream->state);
+ pStream->state = NULL;
+ }
+ return MZ_OK;
+}
+
+mz_ulong mz_deflateBound(mz_streamp pStream, mz_ulong source_len)
+{
+ (void)pStream;
+ // This is really over conservative. (And lame, but it's actually pretty tricky to compute a true upper bound given the way tdefl's blocking works.)
+ mz_uint64 a = 128ULL + (source_len * 110ULL) / 100ULL;
+ mz_uint64 b = 128ULL + (mz_uint64)source_len + ((source_len / (31 * 1024)) + 1ULL) * 5ULL;
+
+ mz_uint64 t = MZ_MAX(a, b);
+ if (((mz_ulong)t) != t)
+ t = (mz_ulong)(-1);
+
+ return (mz_ulong)t;
+}
+
+int mz_compress2(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len, int level)
+{
+ int status;
+ mz_stream stream;
+ memset(&stream, 0, sizeof(stream));
+
+ // In case mz_ulong is 64-bits (argh I hate longs).
+ if ((source_len | *pDest_len) > 0xFFFFFFFFU) return MZ_PARAM_ERROR;
+
+ stream.next_in = pSource;
+ stream.avail_in = (mz_uint32)source_len;
+ stream.next_out = pDest;
+ stream.avail_out = (mz_uint32)*pDest_len;
+
+ status = mz_deflateInit(&stream, level);
+ if (status != MZ_OK) return status;
+
+ status = mz_deflate(&stream, MZ_FINISH);
+ if (status != MZ_STREAM_END)
+ {
+ mz_deflateEnd(&stream);
+ return (status == MZ_OK) ? MZ_BUF_ERROR : status;
+ }
+
+ *pDest_len = stream.total_out;
+ return mz_deflateEnd(&stream);
+}
+
+int mz_compress(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len)
+{
+ return mz_compress2(pDest, pDest_len, pSource, source_len, MZ_DEFAULT_COMPRESSION);
+}
+
+mz_ulong mz_compressBound(mz_ulong source_len)
+{
+ return mz_deflateBound(NULL, source_len);
+}
+
+typedef struct
+{
+ tinfl_decompressor m_decomp;
+ mz_uint m_dict_ofs, m_dict_avail, m_first_call, m_has_flushed; int m_window_bits;
+ mz_uint8 m_dict[TINFL_LZ_DICT_SIZE];
+ tinfl_status m_last_status;
+} inflate_state;
+
+int mz_inflateInit2(mz_streamp pStream, int window_bits)
+{
+ inflate_state *pDecomp;
+ if (!pStream) return MZ_STREAM_ERROR;
+ if ((window_bits != MZ_DEFAULT_WINDOW_BITS) && (-window_bits != MZ_DEFAULT_WINDOW_BITS)) return MZ_PARAM_ERROR;
+
+ pStream->data_type = 0;
+ pStream->adler = 0;
+ pStream->msg = NULL;
+ pStream->total_in = 0;
+ pStream->total_out = 0;
+ pStream->reserved = 0;
+ if (!pStream->zalloc) pStream->zalloc = def_alloc_func;
+ if (!pStream->zfree) pStream->zfree = def_free_func;
+
+ pDecomp = (inflate_state*)pStream->zalloc(pStream->opaque, 1, sizeof(inflate_state));
+ if (!pDecomp) return MZ_MEM_ERROR;
+
+ pStream->state = (struct mz_internal_state *)pDecomp;
+
+ tinfl_init(&pDecomp->m_decomp);
+ pDecomp->m_dict_ofs = 0;
+ pDecomp->m_dict_avail = 0;
+ pDecomp->m_last_status = TINFL_STATUS_NEEDS_MORE_INPUT;
+ pDecomp->m_first_call = 1;
+ pDecomp->m_has_flushed = 0;
+ pDecomp->m_window_bits = window_bits;
+
+ return MZ_OK;
+}
+
+int mz_inflateInit(mz_streamp pStream)
+{
+ return mz_inflateInit2(pStream, MZ_DEFAULT_WINDOW_BITS);
+}
+
+int mz_inflate(mz_streamp pStream, int flush)
+{
+ inflate_state* pState;
+ mz_uint n, first_call, decomp_flags = TINFL_FLAG_COMPUTE_ADLER32;
+ size_t in_bytes, out_bytes, orig_avail_in;
+ tinfl_status status;
+
+ if ((!pStream) || (!pStream->state)) return MZ_STREAM_ERROR;
+ if (flush == MZ_PARTIAL_FLUSH) flush = MZ_SYNC_FLUSH;
+ if ((flush) && (flush != MZ_SYNC_FLUSH) && (flush != MZ_FINISH)) return MZ_STREAM_ERROR;
+
+ pState = (inflate_state*)pStream->state;
+ if (pState->m_window_bits > 0) decomp_flags |= TINFL_FLAG_PARSE_ZLIB_HEADER;
+ orig_avail_in = pStream->avail_in;
+
+ first_call = pState->m_first_call; pState->m_first_call = 0;
+ if (pState->m_last_status < 0) return MZ_DATA_ERROR;
+
+ if (pState->m_has_flushed && (flush != MZ_FINISH)) return MZ_STREAM_ERROR;
+ pState->m_has_flushed |= (flush == MZ_FINISH);
+
+ if ((flush == MZ_FINISH) && (first_call))
+ {
+ // MZ_FINISH on the first call implies that the input and output buffers are large enough to hold the entire compressed/decompressed file.
+ decomp_flags |= TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF;
+ in_bytes = pStream->avail_in; out_bytes = pStream->avail_out;
+ status = tinfl_decompress(&pState->m_decomp, pStream->next_in, &in_bytes, pStream->next_out, pStream->next_out, &out_bytes, decomp_flags);
+ pState->m_last_status = status;
+ pStream->next_in += (mz_uint)in_bytes; pStream->avail_in -= (mz_uint)in_bytes; pStream->total_in += (mz_uint)in_bytes;
+ pStream->adler = tinfl_get_adler32(&pState->m_decomp);
+ pStream->next_out += (mz_uint)out_bytes; pStream->avail_out -= (mz_uint)out_bytes; pStream->total_out += (mz_uint)out_bytes;
+
+ if (status < 0)
+ return MZ_DATA_ERROR;
+ else if (status != TINFL_STATUS_DONE)
+ {
+ pState->m_last_status = TINFL_STATUS_FAILED;
+ return MZ_BUF_ERROR;
+ }
+ return MZ_STREAM_END;
+ }
+ // flush != MZ_FINISH then we must assume there's more input.
+ if (flush != MZ_FINISH) decomp_flags |= TINFL_FLAG_HAS_MORE_INPUT;
+
+ if (pState->m_dict_avail)
+ {
+ n = MZ_MIN(pState->m_dict_avail, pStream->avail_out);
+ memcpy(pStream->next_out, pState->m_dict + pState->m_dict_ofs, n);
+ pStream->next_out += n; pStream->avail_out -= n; pStream->total_out += n;
+ pState->m_dict_avail -= n; pState->m_dict_ofs = (pState->m_dict_ofs + n) & (TINFL_LZ_DICT_SIZE - 1);
+ return ((pState->m_last_status == TINFL_STATUS_DONE) && (!pState->m_dict_avail)) ? MZ_STREAM_END : MZ_OK;
+ }
+
+ for ( ; ; )
+ {
+ in_bytes = pStream->avail_in;
+ out_bytes = TINFL_LZ_DICT_SIZE - pState->m_dict_ofs;
+
+ status = tinfl_decompress(&pState->m_decomp, pStream->next_in, &in_bytes, pState->m_dict, pState->m_dict + pState->m_dict_ofs, &out_bytes, decomp_flags);
+ pState->m_last_status = status;
+
+ pStream->next_in += (mz_uint)in_bytes; pStream->avail_in -= (mz_uint)in_bytes;
+ pStream->total_in += (mz_uint)in_bytes; pStream->adler = tinfl_get_adler32(&pState->m_decomp);
+
+ pState->m_dict_avail = (mz_uint)out_bytes;
+
+ n = MZ_MIN(pState->m_dict_avail, pStream->avail_out);
+ memcpy(pStream->next_out, pState->m_dict + pState->m_dict_ofs, n);
+ pStream->next_out += n; pStream->avail_out -= n; pStream->total_out += n;
+ pState->m_dict_avail -= n; pState->m_dict_ofs = (pState->m_dict_ofs + n) & (TINFL_LZ_DICT_SIZE - 1);
+
+ if (status < 0)
+ return MZ_DATA_ERROR; // Stream is corrupted (there could be some uncompressed data left in the output dictionary - oh well).
+ else if ((status == TINFL_STATUS_NEEDS_MORE_INPUT) && (!orig_avail_in))
+ return MZ_BUF_ERROR; // Signal caller that we can't make forward progress without supplying more input or by setting flush to MZ_FINISH.
+ else if (flush == MZ_FINISH)
+ {
+ // The output buffer MUST be large to hold the remaining uncompressed data when flush==MZ_FINISH.
+ if (status == TINFL_STATUS_DONE)
+ return pState->m_dict_avail ? MZ_BUF_ERROR : MZ_STREAM_END;
+ // status here must be TINFL_STATUS_HAS_MORE_OUTPUT, which means there's at least 1 more byte on the way. If there's no more room left in the output buffer then something is wrong.
+ else if (!pStream->avail_out)
+ return MZ_BUF_ERROR;
+ }
+ else if ((status == TINFL_STATUS_DONE) || (!pStream->avail_in) || (!pStream->avail_out) || (pState->m_dict_avail))
+ break;
+ }
+
+ return ((status == TINFL_STATUS_DONE) && (!pState->m_dict_avail)) ? MZ_STREAM_END : MZ_OK;
+}
+
+int mz_inflateEnd(mz_streamp pStream)
+{
+ if (!pStream)
+ return MZ_STREAM_ERROR;
+ if (pStream->state)
+ {
+ pStream->zfree(pStream->opaque, pStream->state);
+ pStream->state = NULL;
+ }
+ return MZ_OK;
+}
+
+int mz_uncompress(unsigned char *pDest, mz_ulong *pDest_len, const unsigned char *pSource, mz_ulong source_len)
+{
+ mz_stream stream;
+ int status;
+ memset(&stream, 0, sizeof(stream));
+
+ // In case mz_ulong is 64-bits (argh I hate longs).
+ if ((source_len | *pDest_len) > 0xFFFFFFFFU) return MZ_PARAM_ERROR;
+
+ stream.next_in = pSource;
+ stream.avail_in = (mz_uint32)source_len;
+ stream.next_out = pDest;
+ stream.avail_out = (mz_uint32)*pDest_len;
+
+ status = mz_inflateInit(&stream);
+ if (status != MZ_OK)
+ return status;
+
+ status = mz_inflate(&stream, MZ_FINISH);
+ if (status != MZ_STREAM_END)
+ {
+ mz_inflateEnd(&stream);
+ return ((status == MZ_BUF_ERROR) && (!stream.avail_in)) ? MZ_DATA_ERROR : status;
+ }
+ *pDest_len = stream.total_out;
+
+ return mz_inflateEnd(&stream);
+}
+
+const char *mz_error(int err)
+{
+ static struct { int m_err; const char *m_pDesc; } s_error_descs[] =
+ {
+ { MZ_OK, "" }, { MZ_STREAM_END, "stream end" }, { MZ_NEED_DICT, "need dictionary" }, { MZ_ERRNO, "file error" }, { MZ_STREAM_ERROR, "stream error" },
+ { MZ_DATA_ERROR, "data error" }, { MZ_MEM_ERROR, "out of memory" }, { MZ_BUF_ERROR, "buf error" }, { MZ_VERSION_ERROR, "version error" }, { MZ_PARAM_ERROR, "parameter error" }
+ };
+ mz_uint i; for (i = 0; i < sizeof(s_error_descs) / sizeof(s_error_descs[0]); ++i) if (s_error_descs[i].m_err == err) return s_error_descs[i].m_pDesc;
+ return NULL;
+}
+
+#endif //MINIZ_NO_ZLIB_APIS
+
+// ------------------- Low-level Decompression (completely independent from all compression API's)
+
+#define TINFL_MEMCPY(d, s, l) memcpy(d, s, l)
+#define TINFL_MEMSET(p, c, l) memset(p, c, l)
+
+#define TINFL_CR_BEGIN switch(r->m_state) { case 0:
+#define TINFL_CR_RETURN(state_index, result) do { status = result; r->m_state = state_index; goto common_exit; case state_index:; } MZ_MACRO_END
+#define TINFL_CR_RETURN_FOREVER(state_index, result) do { for ( ; ; ) { TINFL_CR_RETURN(state_index, result); } } MZ_MACRO_END
+#define TINFL_CR_FINISH }
+
+// TODO: If the caller has indicated that there's no more input, and we attempt to read beyond the input buf, then something is wrong with the input because the inflator never
+// reads ahead more than it needs to. Currently TINFL_GET_BYTE() pads the end of the stream with 0's in this scenario.
+#define TINFL_GET_BYTE(state_index, c) do { \
+ if (pIn_buf_cur >= pIn_buf_end) { \
+ for ( ; ; ) { \
+ if (decomp_flags & TINFL_FLAG_HAS_MORE_INPUT) { \
+ TINFL_CR_RETURN(state_index, TINFL_STATUS_NEEDS_MORE_INPUT); \
+ if (pIn_buf_cur < pIn_buf_end) { \
+ c = *pIn_buf_cur++; \
+ break; \
+ } \
+ } else { \
+ c = 0; \
+ break; \
+ } \
+ } \
+ } else c = *pIn_buf_cur++; } MZ_MACRO_END
+
+#define TINFL_NEED_BITS(state_index, n) do { mz_uint c; TINFL_GET_BYTE(state_index, c); bit_buf |= (((tinfl_bit_buf_t)c) << num_bits); num_bits += 8; } while (num_bits < (mz_uint)(n))
+#define TINFL_SKIP_BITS(state_index, n) do { if (num_bits < (mz_uint)(n)) { TINFL_NEED_BITS(state_index, n); } bit_buf >>= (n); num_bits -= (n); } MZ_MACRO_END
+#define TINFL_GET_BITS(state_index, b, n) do { if (num_bits < (mz_uint)(n)) { TINFL_NEED_BITS(state_index, n); } b = bit_buf & ((1 << (n)) - 1); bit_buf >>= (n); num_bits -= (n); } MZ_MACRO_END
+
+// TINFL_HUFF_BITBUF_FILL() is only used rarely, when the number of bytes remaining in the input buffer falls below 2.
+// It reads just enough bytes from the input stream that are needed to decode the next Huffman code (and absolutely no more). It works by trying to fully decode a
+// Huffman code by using whatever bits are currently present in the bit buffer. If this fails, it reads another byte, and tries again until it succeeds or until the
+// bit buffer contains >=15 bits (deflate's max. Huffman code size).
+#define TINFL_HUFF_BITBUF_FILL(state_index, pHuff) \
+ do { \
+ temp = (pHuff)->m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]; \
+ if (temp >= 0) { \
+ code_len = temp >> 9; \
+ if ((code_len) && (num_bits >= code_len)) \
+ break; \
+ } else if (num_bits > TINFL_FAST_LOOKUP_BITS) { \
+ code_len = TINFL_FAST_LOOKUP_BITS; \
+ do { \
+ temp = (pHuff)->m_tree[~temp + ((bit_buf >> code_len++) & 1)]; \
+ } while ((temp < 0) && (num_bits >= (code_len + 1))); if (temp >= 0) break; \
+ } TINFL_GET_BYTE(state_index, c); bit_buf |= (((tinfl_bit_buf_t)c) << num_bits); num_bits += 8; \
+ } while (num_bits < 15);
+
+// TINFL_HUFF_DECODE() decodes the next Huffman coded symbol. It's more complex than you would initially expect because the zlib API expects the decompressor to never read
+// beyond the final byte of the deflate stream. (In other words, when this macro wants to read another byte from the input, it REALLY needs another byte in order to fully
+// decode the next Huffman code.) Handling this properly is particularly important on raw deflate (non-zlib) streams, which aren't followed by a byte aligned adler-32.
+// The slow path is only executed at the very end of the input buffer.
+#define TINFL_HUFF_DECODE(state_index, sym, pHuff) do { \
+ int temp; mz_uint code_len, c; \
+ if (num_bits < 15) { \
+ if ((pIn_buf_end - pIn_buf_cur) < 2) { \
+ TINFL_HUFF_BITBUF_FILL(state_index, pHuff); \
+ } else { \
+ bit_buf |= (((tinfl_bit_buf_t)pIn_buf_cur[0]) << num_bits) | (((tinfl_bit_buf_t)pIn_buf_cur[1]) << (num_bits + 8)); pIn_buf_cur += 2; num_bits += 16; \
+ } \
+ } \
+ if ((temp = (pHuff)->m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0) \
+ code_len = temp >> 9, temp &= 511; \
+ else { \
+ code_len = TINFL_FAST_LOOKUP_BITS; do { temp = (pHuff)->m_tree[~temp + ((bit_buf >> code_len++) & 1)]; } while (temp < 0); \
+ } sym = temp; bit_buf >>= code_len; num_bits -= code_len; } MZ_MACRO_END
+
+tinfl_status tinfl_decompress(tinfl_decompressor *r, const mz_uint8 *pIn_buf_next, size_t *pIn_buf_size, mz_uint8 *pOut_buf_start, mz_uint8 *pOut_buf_next, size_t *pOut_buf_size, const mz_uint32 decomp_flags)
+{
+ static const int s_length_base[31] = { 3,4,5,6,7,8,9,10,11,13, 15,17,19,23,27,31,35,43,51,59, 67,83,99,115,131,163,195,227,258,0,0 };
+ static const int s_length_extra[31]= { 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
+ static const int s_dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
+ static const int s_dist_extra[32] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+ static const mz_uint8 s_length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
+ static const int s_min_table_sizes[3] = { 257, 1, 4 };
+
+ tinfl_status status = TINFL_STATUS_FAILED; mz_uint32 num_bits, dist, counter, num_extra; tinfl_bit_buf_t bit_buf;
+ const mz_uint8 *pIn_buf_cur = pIn_buf_next, *const pIn_buf_end = pIn_buf_next + *pIn_buf_size;
+ mz_uint8 *pOut_buf_cur = pOut_buf_next, *const pOut_buf_end = pOut_buf_next + *pOut_buf_size;
+ size_t out_buf_size_mask = (decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF) ? (size_t)-1 : ((pOut_buf_next - pOut_buf_start) + *pOut_buf_size) - 1, dist_from_out_buf_start;
+
+ // Ensure the output buffer's size is a power of 2, unless the output buffer is large enough to hold the entire output file (in which case it doesn't matter).
+ if (((out_buf_size_mask + 1) & out_buf_size_mask) || (pOut_buf_next < pOut_buf_start)) { *pIn_buf_size = *pOut_buf_size = 0; return TINFL_STATUS_BAD_PARAM; }
+
+ num_bits = r->m_num_bits; bit_buf = r->m_bit_buf; dist = r->m_dist; counter = r->m_counter; num_extra = r->m_num_extra; dist_from_out_buf_start = r->m_dist_from_out_buf_start;
+ TINFL_CR_BEGIN
+
+ bit_buf = num_bits = dist = counter = num_extra = r->m_zhdr0 = r->m_zhdr1 = 0; r->m_z_adler32 = r->m_check_adler32 = 1;
+ if (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER)
+ {
+ TINFL_GET_BYTE(1, r->m_zhdr0); TINFL_GET_BYTE(2, r->m_zhdr1);
+ counter = (((r->m_zhdr0 * 256 + r->m_zhdr1) % 31 != 0) || (r->m_zhdr1 & 32) || ((r->m_zhdr0 & 15) != 8));
+ if (!(decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF)) counter |= (((1U << (8U + (r->m_zhdr0 >> 4))) > 32768U) || ((out_buf_size_mask + 1) < (size_t)(1ULL << (8U + (r->m_zhdr0 >> 4)))));
+ if (counter) { TINFL_CR_RETURN_FOREVER(36, TINFL_STATUS_FAILED); }
+ }
+
+ do
+ {
+ TINFL_GET_BITS(3, r->m_final, 3); r->m_type = r->m_final >> 1;
+ if (r->m_type == 0)
+ {
+ TINFL_SKIP_BITS(5, num_bits & 7);
+ for (counter = 0; counter < 4; ++counter) { if (num_bits) TINFL_GET_BITS(6, r->m_raw_header[counter], 8); else TINFL_GET_BYTE(7, r->m_raw_header[counter]); }
+ if ((counter = (r->m_raw_header[0] | (r->m_raw_header[1] << 8))) != (mz_uint)(0xFFFF ^ (r->m_raw_header[2] | (r->m_raw_header[3] << 8)))) { TINFL_CR_RETURN_FOREVER(39, TINFL_STATUS_FAILED); }
+ while ((counter) && (num_bits))
+ {
+ TINFL_GET_BITS(51, dist, 8);
+ while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(52, TINFL_STATUS_HAS_MORE_OUTPUT); }
+ *pOut_buf_cur++ = (mz_uint8)dist;
+ counter--;
+ }
+ while (counter)
+ {
+ size_t n; while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(9, TINFL_STATUS_HAS_MORE_OUTPUT); }
+ while (pIn_buf_cur >= pIn_buf_end)
+ {
+ if (decomp_flags & TINFL_FLAG_HAS_MORE_INPUT)
+ {
+ TINFL_CR_RETURN(38, TINFL_STATUS_NEEDS_MORE_INPUT);
+ }
+ else
+ {
+ TINFL_CR_RETURN_FOREVER(40, TINFL_STATUS_FAILED);
+ }
+ }
+ n = MZ_MIN(MZ_MIN((size_t)(pOut_buf_end - pOut_buf_cur), (size_t)(pIn_buf_end - pIn_buf_cur)), counter);
+ TINFL_MEMCPY(pOut_buf_cur, pIn_buf_cur, n); pIn_buf_cur += n; pOut_buf_cur += n; counter -= (mz_uint)n;
+ }
+ }
+ else if (r->m_type == 3)
+ {
+ TINFL_CR_RETURN_FOREVER(10, TINFL_STATUS_FAILED);
+ }
+ else
+ {
+ if (r->m_type == 1)
+ {
+ mz_uint8 *p = r->m_tables[0].m_code_size; mz_uint i;
+ r->m_table_sizes[0] = 288; r->m_table_sizes[1] = 32; TINFL_MEMSET(r->m_tables[1].m_code_size, 5, 32);
+ for ( i = 0; i <= 143; ++i) *p++ = 8; for ( ; i <= 255; ++i) *p++ = 9; for ( ; i <= 279; ++i) *p++ = 7; for ( ; i <= 287; ++i) *p++ = 8;
+ }
+ else
+ {
+ for (counter = 0; counter < 3; counter++) { TINFL_GET_BITS(11, r->m_table_sizes[counter], "\05\05\04"[counter]); r->m_table_sizes[counter] += s_min_table_sizes[counter]; }
+ MZ_CLEAR_OBJ(r->m_tables[2].m_code_size); for (counter = 0; counter < r->m_table_sizes[2]; counter++) { mz_uint s; TINFL_GET_BITS(14, s, 3); r->m_tables[2].m_code_size[s_length_dezigzag[counter]] = (mz_uint8)s; }
+ r->m_table_sizes[2] = 19;
+ }
+ for ( ; (int)r->m_type >= 0; r->m_type--)
+ {
+ int tree_next, tree_cur; tinfl_huff_table *pTable;
+ mz_uint i, j, used_syms, total, sym_index, next_code[17], total_syms[16]; pTable = &r->m_tables[r->m_type]; MZ_CLEAR_OBJ(total_syms); MZ_CLEAR_OBJ(pTable->m_look_up); MZ_CLEAR_OBJ(pTable->m_tree);
+ for (i = 0; i < r->m_table_sizes[r->m_type]; ++i) total_syms[pTable->m_code_size[i]]++;
+ used_syms = 0, total = 0; next_code[0] = next_code[1] = 0;
+ for (i = 1; i <= 15; ++i) { used_syms += total_syms[i]; next_code[i + 1] = (total = ((total + total_syms[i]) << 1)); }
+ if ((65536 != total) && (used_syms > 1))
+ {
+ TINFL_CR_RETURN_FOREVER(35, TINFL_STATUS_FAILED);
+ }
+ for (tree_next = -1, sym_index = 0; sym_index < r->m_table_sizes[r->m_type]; ++sym_index)
+ {
+ mz_uint rev_code = 0, l, cur_code, code_size = pTable->m_code_size[sym_index]; if (!code_size) continue;
+ cur_code = next_code[code_size]++; for (l = code_size; l > 0; l--, cur_code >>= 1) rev_code = (rev_code << 1) | (cur_code & 1);
+ if (code_size <= TINFL_FAST_LOOKUP_BITS) { mz_int16 k = (mz_int16)((code_size << 9) | sym_index); while (rev_code < TINFL_FAST_LOOKUP_SIZE) { pTable->m_look_up[rev_code] = k; rev_code += (1 << code_size); } continue; }
+ if (0 == (tree_cur = pTable->m_look_up[rev_code & (TINFL_FAST_LOOKUP_SIZE - 1)])) { pTable->m_look_up[rev_code & (TINFL_FAST_LOOKUP_SIZE - 1)] = (mz_int16)tree_next; tree_cur = tree_next; tree_next -= 2; }
+ rev_code >>= (TINFL_FAST_LOOKUP_BITS - 1);
+ for (j = code_size; j > (TINFL_FAST_LOOKUP_BITS + 1); j--)
+ {
+ tree_cur -= ((rev_code >>= 1) & 1);
+ if (!pTable->m_tree[-tree_cur - 1]) { pTable->m_tree[-tree_cur - 1] = (mz_int16)tree_next; tree_cur = tree_next; tree_next -= 2; } else tree_cur = pTable->m_tree[-tree_cur - 1];
+ }
+ tree_cur -= ((rev_code >>= 1) & 1); pTable->m_tree[-tree_cur - 1] = (mz_int16)sym_index;
+ }
+ if (r->m_type == 2)
+ {
+ for (counter = 0; counter < (r->m_table_sizes[0] + r->m_table_sizes[1]); )
+ {
+ mz_uint s; TINFL_HUFF_DECODE(16, dist, &r->m_tables[2]); if (dist < 16) { r->m_len_codes[counter++] = (mz_uint8)dist; continue; }
+ if ((dist == 16) && (!counter))
+ {
+ TINFL_CR_RETURN_FOREVER(17, TINFL_STATUS_FAILED);
+ }
+ num_extra = "\02\03\07"[dist - 16]; TINFL_GET_BITS(18, s, num_extra); s += "\03\03\013"[dist - 16];
+ TINFL_MEMSET(r->m_len_codes + counter, (dist == 16) ? r->m_len_codes[counter - 1] : 0, s); counter += s;
+ }
+ if ((r->m_table_sizes[0] + r->m_table_sizes[1]) != counter)
+ {
+ TINFL_CR_RETURN_FOREVER(21, TINFL_STATUS_FAILED);
+ }
+ TINFL_MEMCPY(r->m_tables[0].m_code_size, r->m_len_codes, r->m_table_sizes[0]); TINFL_MEMCPY(r->m_tables[1].m_code_size, r->m_len_codes + r->m_table_sizes[0], r->m_table_sizes[1]);
+ }
+ }
+ for ( ; ; )
+ {
+ mz_uint8 *pSrc;
+ for ( ; ; )
+ {
+ if (((pIn_buf_end - pIn_buf_cur) < 4) || ((pOut_buf_end - pOut_buf_cur) < 2))
+ {
+ TINFL_HUFF_DECODE(23, counter, &r->m_tables[0]);
+ if (counter >= 256)
+ break;
+ while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(24, TINFL_STATUS_HAS_MORE_OUTPUT); }
+ *pOut_buf_cur++ = (mz_uint8)counter;
+ }
+ else
+ {
+ int sym2; mz_uint code_len;
+#if TINFL_USE_64BIT_BITBUF
+ if (num_bits < 30) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE32(pIn_buf_cur)) << num_bits); pIn_buf_cur += 4; num_bits += 32; }
+#else
+ if (num_bits < 15) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE16(pIn_buf_cur)) << num_bits); pIn_buf_cur += 2; num_bits += 16; }
+#endif
+ if ((sym2 = r->m_tables[0].m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0)
+ code_len = sym2 >> 9;
+ else
+ {
+ code_len = TINFL_FAST_LOOKUP_BITS; do { sym2 = r->m_tables[0].m_tree[~sym2 + ((bit_buf >> code_len++) & 1)]; } while (sym2 < 0);
+ }
+ counter = sym2; bit_buf >>= code_len; num_bits -= code_len;
+ if (counter & 256)
+ break;
+
+#if !TINFL_USE_64BIT_BITBUF
+ if (num_bits < 15) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE16(pIn_buf_cur)) << num_bits); pIn_buf_cur += 2; num_bits += 16; }
+#endif
+ if ((sym2 = r->m_tables[0].m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0)
+ code_len = sym2 >> 9;
+ else
+ {
+ code_len = TINFL_FAST_LOOKUP_BITS; do { sym2 = r->m_tables[0].m_tree[~sym2 + ((bit_buf >> code_len++) & 1)]; } while (sym2 < 0);
+ }
+ bit_buf >>= code_len; num_bits -= code_len;
+
+ pOut_buf_cur[0] = (mz_uint8)counter;
+ if (sym2 & 256)
+ {
+ pOut_buf_cur++;
+ counter = sym2;
+ break;
+ }
+ pOut_buf_cur[1] = (mz_uint8)sym2;
+ pOut_buf_cur += 2;
+ }
+ }
+ if ((counter &= 511) == 256) break;
+
+ num_extra = s_length_extra[counter - 257]; counter = s_length_base[counter - 257];
+ if (num_extra) { mz_uint extra_bits; TINFL_GET_BITS(25, extra_bits, num_extra); counter += extra_bits; }
+
+ TINFL_HUFF_DECODE(26, dist, &r->m_tables[1]);
+ num_extra = s_dist_extra[dist]; dist = s_dist_base[dist];
+ if (num_extra) { mz_uint extra_bits; TINFL_GET_BITS(27, extra_bits, num_extra); dist += extra_bits; }
+
+ dist_from_out_buf_start = pOut_buf_cur - pOut_buf_start;
+ if ((dist > dist_from_out_buf_start) && (decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF))
+ {
+ TINFL_CR_RETURN_FOREVER(37, TINFL_STATUS_FAILED);
+ }
+
+ pSrc = pOut_buf_start + ((dist_from_out_buf_start - dist) & out_buf_size_mask);
+
+ if ((MZ_MAX(pOut_buf_cur, pSrc) + counter) > pOut_buf_end)
+ {
+ while (counter--)
+ {
+ while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(53, TINFL_STATUS_HAS_MORE_OUTPUT); }
+ *pOut_buf_cur++ = pOut_buf_start[(dist_from_out_buf_start++ - dist) & out_buf_size_mask];
+ }
+ continue;
+ }
+#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES
+ else if ((counter >= 9) && (counter <= dist))
+ {
+ const mz_uint8 *pSrc_end = pSrc + (counter & ~7);
+ do
+ {
+ ((mz_uint32 *)pOut_buf_cur)[0] = ((const mz_uint32 *)pSrc)[0];
+ ((mz_uint32 *)pOut_buf_cur)[1] = ((const mz_uint32 *)pSrc)[1];
+ pOut_buf_cur += 8;
+ } while ((pSrc += 8) < pSrc_end);
+ if ((counter &= 7) < 3)
+ {
+ if (counter)
+ {
+ pOut_buf_cur[0] = pSrc[0];
+ if (counter > 1)
+ pOut_buf_cur[1] = pSrc[1];
+ pOut_buf_cur += counter;
+ }
+ continue;
+ }
+ }
+#endif
+ do
+ {
+ pOut_buf_cur[0] = pSrc[0];
+ pOut_buf_cur[1] = pSrc[1];
+ pOut_buf_cur[2] = pSrc[2];
+ pOut_buf_cur += 3; pSrc += 3;
+ } while ((int)(counter -= 3) > 2);
+ if ((int)counter > 0)
+ {
+ pOut_buf_cur[0] = pSrc[0];
+ if ((int)counter > 1)
+ pOut_buf_cur[1] = pSrc[1];
+ pOut_buf_cur += counter;
+ }
+ }
+ }
+ } while (!(r->m_final & 1));
+ if (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER)
+ {
+ TINFL_SKIP_BITS(32, num_bits & 7); for (counter = 0; counter < 4; ++counter) { mz_uint s; if (num_bits) TINFL_GET_BITS(41, s, 8); else TINFL_GET_BYTE(42, s); r->m_z_adler32 = (r->m_z_adler32 << 8) | s; }
+ }
+ TINFL_CR_RETURN_FOREVER(34, TINFL_STATUS_DONE);
+ TINFL_CR_FINISH
+
+common_exit:
+ r->m_num_bits = num_bits; r->m_bit_buf = bit_buf; r->m_dist = dist; r->m_counter = counter; r->m_num_extra = num_extra; r->m_dist_from_out_buf_start = dist_from_out_buf_start;
+ *pIn_buf_size = pIn_buf_cur - pIn_buf_next; *pOut_buf_size = pOut_buf_cur - pOut_buf_next;
+ if ((decomp_flags & (TINFL_FLAG_PARSE_ZLIB_HEADER | TINFL_FLAG_COMPUTE_ADLER32)) && (status >= 0))
+ {
+ const mz_uint8 *ptr = pOut_buf_next; size_t buf_len = *pOut_buf_size;
+ mz_uint32 i, s1 = r->m_check_adler32 & 0xffff, s2 = r->m_check_adler32 >> 16; size_t block_len = buf_len % 5552;
+ while (buf_len)
+ {
+ for (i = 0; i + 7 < block_len; i += 8, ptr += 8)
+ {
+ s1 += ptr[0], s2 += s1; s1 += ptr[1], s2 += s1; s1 += ptr[2], s2 += s1; s1 += ptr[3], s2 += s1;
+ s1 += ptr[4], s2 += s1; s1 += ptr[5], s2 += s1; s1 += ptr[6], s2 += s1; s1 += ptr[7], s2 += s1;
+ }
+ for ( ; i < block_len; ++i) s1 += *ptr++, s2 += s1;
+ s1 %= 65521U, s2 %= 65521U; buf_len -= block_len; block_len = 5552;
+ }
+ r->m_check_adler32 = (s2 << 16) + s1; if ((status == TINFL_STATUS_DONE) && (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER) && (r->m_check_adler32 != r->m_z_adler32)) status = TINFL_STATUS_ADLER32_MISMATCH;
+ }
+ return status;
+}
+
+// Higher level helper functions.
+void *tinfl_decompress_mem_to_heap(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags)
+{
+ tinfl_decompressor decomp; void *pBuf = NULL, *pNew_buf; size_t src_buf_ofs = 0, out_buf_capacity = 0;
+ *pOut_len = 0;
+ tinfl_init(&decomp);
+ for ( ; ; )
+ {
+ size_t src_buf_size = src_buf_len - src_buf_ofs, dst_buf_size = out_buf_capacity - *pOut_len, new_out_buf_capacity;
+ tinfl_status status = tinfl_decompress(&decomp, (const mz_uint8*)pSrc_buf + src_buf_ofs, &src_buf_size, (mz_uint8*)pBuf, pBuf ? (mz_uint8*)pBuf + *pOut_len : NULL, &dst_buf_size,
+ (flags & ~TINFL_FLAG_HAS_MORE_INPUT) | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF);
+ if ((status < 0) || (status == TINFL_STATUS_NEEDS_MORE_INPUT))
+ {
+ MZ_FREE(pBuf); *pOut_len = 0; return NULL;
+ }
+ src_buf_ofs += src_buf_size;
+ *pOut_len += dst_buf_size;
+ if (status == TINFL_STATUS_DONE) break;
+ new_out_buf_capacity = out_buf_capacity * 2; if (new_out_buf_capacity < 128) new_out_buf_capacity = 128;
+ pNew_buf = MZ_REALLOC(pBuf, new_out_buf_capacity);
+ if (!pNew_buf)
+ {
+ MZ_FREE(pBuf); *pOut_len = 0; return NULL;
+ }
+ pBuf = pNew_buf; out_buf_capacity = new_out_buf_capacity;
+ }
+ return pBuf;
+}
+
+size_t tinfl_decompress_mem_to_mem(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags)
+{
+ tinfl_decompressor decomp; tinfl_status status; tinfl_init(&decomp);
+ status = tinfl_decompress(&decomp, (const mz_uint8*)pSrc_buf, &src_buf_len, (mz_uint8*)pOut_buf, (mz_uint8*)pOut_buf, &out_buf_len, (flags & ~TINFL_FLAG_HAS_MORE_INPUT) | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF);
+ return (status != TINFL_STATUS_DONE) ? TINFL_DECOMPRESS_MEM_TO_MEM_FAILED : out_buf_len;
+}
+
+int tinfl_decompress_mem_to_callback(const void *pIn_buf, size_t *pIn_buf_size, tinfl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags)
+{
+ int result = 0;
+ tinfl_decompressor decomp;
+ mz_uint8 *pDict = (mz_uint8*)MZ_MALLOC(TINFL_LZ_DICT_SIZE); size_t in_buf_ofs = 0, dict_ofs = 0;
+ if (!pDict)
+ return TINFL_STATUS_FAILED;
+ tinfl_init(&decomp);
+ for ( ; ; )
+ {
+ size_t in_buf_size = *pIn_buf_size - in_buf_ofs, dst_buf_size = TINFL_LZ_DICT_SIZE - dict_ofs;
+ tinfl_status status = tinfl_decompress(&decomp, (const mz_uint8*)pIn_buf + in_buf_ofs, &in_buf_size, pDict, pDict + dict_ofs, &dst_buf_size,
+ (flags & ~(TINFL_FLAG_HAS_MORE_INPUT | TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF)));
+ in_buf_ofs += in_buf_size;
+ if ((dst_buf_size) && (!(*pPut_buf_func)(pDict + dict_ofs, (int)dst_buf_size, pPut_buf_user)))
+ break;
+ if (status != TINFL_STATUS_HAS_MORE_OUTPUT)
+ {
+ result = (status == TINFL_STATUS_DONE);
+ break;
+ }
+ dict_ofs = (dict_ofs + dst_buf_size) & (TINFL_LZ_DICT_SIZE - 1);
+ }
+ MZ_FREE(pDict);
+ *pIn_buf_size = in_buf_ofs;
+ return result;
+}
+
+// ------------------- Low-level Compression (independent from all decompression API's)
+
+// Purposely making these tables static for faster init and thread safety.
+static const mz_uint16 s_tdefl_len_sym[256] = {
+ 257,258,259,260,261,262,263,264,265,265,266,266,267,267,268,268,269,269,269,269,270,270,270,270,271,271,271,271,272,272,272,272,
+ 273,273,273,273,273,273,273,273,274,274,274,274,274,274,274,274,275,275,275,275,275,275,275,275,276,276,276,276,276,276,276,276,
+ 277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,277,278,278,278,278,278,278,278,278,278,278,278,278,278,278,278,278,
+ 279,279,279,279,279,279,279,279,279,279,279,279,279,279,279,279,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,
+ 281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,281,
+ 282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,282,
+ 283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,
+ 284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,284,285 };
+
+static const mz_uint8 s_tdefl_len_extra[256] = {
+ 0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
+ 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0 };
+
+static const mz_uint8 s_tdefl_small_dist_sym[512] = {
+ 0,1,2,3,4,4,5,5,6,6,6,6,7,7,7,7,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,
+ 11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,
+ 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14,
+ 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,
+ 14,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,
+ 15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,16,16,16,16,16,16,16,16,16,16,16,16,16,
+ 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
+ 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,
+ 16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17,
+ 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,
+ 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,
+ 17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17 };
+
+static const mz_uint8 s_tdefl_small_dist_extra[512] = {
+ 0,0,0,0,1,1,1,1,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7 };
+
+static const mz_uint8 s_tdefl_large_dist_sym[128] = {
+ 0,0,18,19,20,20,21,21,22,22,22,22,23,23,23,23,24,24,24,24,24,24,24,24,25,25,25,25,25,25,25,25,26,26,26,26,26,26,26,26,26,26,26,26,
+ 26,26,26,26,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,28,
+ 28,28,28,28,28,28,28,28,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29,29 };
+
+static const mz_uint8 s_tdefl_large_dist_extra[128] = {
+ 0,0,8,8,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,
+ 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,
+ 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13 };
+
+// Radix sorts tdefl_sym_freq[] array by 16-bit key m_key. Returns ptr to sorted values.
+typedef struct { mz_uint16 m_key, m_sym_index; } tdefl_sym_freq;
+static tdefl_sym_freq* tdefl_radix_sort_syms(mz_uint num_syms, tdefl_sym_freq* pSyms0, tdefl_sym_freq* pSyms1)
+{
+ mz_uint32 total_passes = 2, pass_shift, pass, i, hist[256 * 2]; tdefl_sym_freq* pCur_syms = pSyms0, *pNew_syms = pSyms1; MZ_CLEAR_OBJ(hist);
+ for (i = 0; i < num_syms; i++) { mz_uint freq = pSyms0[i].m_key; hist[freq & 0xFF]++; hist[256 + ((freq >> 8) & 0xFF)]++; }
+ while ((total_passes > 1) && (num_syms == hist[(total_passes - 1) * 256])) total_passes--;
+ for (pass_shift = 0, pass = 0; pass < total_passes; pass++, pass_shift += 8)
+ {
+ const mz_uint32* pHist = &hist[pass << 8];
+ mz_uint offsets[256], cur_ofs = 0;
+ for (i = 0; i < 256; i++) { offsets[i] = cur_ofs; cur_ofs += pHist[i]; }
+ for (i = 0; i < num_syms; i++) pNew_syms[offsets[(pCur_syms[i].m_key >> pass_shift) & 0xFF]++] = pCur_syms[i];
+ { tdefl_sym_freq* t = pCur_syms; pCur_syms = pNew_syms; pNew_syms = t; }
+ }
+ return pCur_syms;
+}
+
+// tdefl_calculate_minimum_redundancy() originally written by: Alistair Moffat, alistair@cs.mu.oz.au, Jyrki Katajainen, jyrki@diku.dk, November 1996.
+static void tdefl_calculate_minimum_redundancy(tdefl_sym_freq *A, int n)
+{
+ int root, leaf, next, avbl, used, dpth;
+ if (n==0) return; else if (n==1) { A[0].m_key = 1; return; }
+ A[0].m_key += A[1].m_key; root = 0; leaf = 2;
+ for (next=1; next < n-1; next++)
+ {
+ if (leaf>=n || A[root].m_key<A[leaf].m_key) { A[next].m_key = A[root].m_key; A[root++].m_key = (mz_uint16)next; } else A[next].m_key = A[leaf++].m_key;
+ if (leaf>=n || (root<next && A[root].m_key<A[leaf].m_key)) { A[next].m_key = (mz_uint16)(A[next].m_key + A[root].m_key); A[root++].m_key = (mz_uint16)next; } else A[next].m_key = (mz_uint16)(A[next].m_key + A[leaf++].m_key);
+ }
+ A[n-2].m_key = 0; for (next=n-3; next>=0; next--) A[next].m_key = A[A[next].m_key].m_key+1;
+ avbl = 1; used = dpth = 0; root = n-2; next = n-1;
+ while (avbl>0)
+ {
+ while (root>=0 && (int)A[root].m_key==dpth) { used++; root--; }
+ while (avbl>used) { A[next--].m_key = (mz_uint16)(dpth); avbl--; }
+ avbl = 2*used; dpth++; used = 0;
+ }
+}
+
+// Limits canonical Huffman code table's max code size.
+enum { TDEFL_MAX_SUPPORTED_HUFF_CODESIZE = 32 };
+static void tdefl_huffman_enforce_max_code_size(int *pNum_codes, int code_list_len, int max_code_size)
+{
+ int i; mz_uint32 total = 0; if (code_list_len <= 1) return;
+ for (i = max_code_size + 1; i <= TDEFL_MAX_SUPPORTED_HUFF_CODESIZE; i++) pNum_codes[max_code_size] += pNum_codes[i];
+ for (i = max_code_size; i > 0; i--) total += (((mz_uint32)pNum_codes[i]) << (max_code_size - i));
+ while (total != (1UL << max_code_size))
+ {
+ pNum_codes[max_code_size]--;
+ for (i = max_code_size - 1; i > 0; i--) if (pNum_codes[i]) { pNum_codes[i]--; pNum_codes[i + 1] += 2; break; }
+ total--;
+ }
+}
+
+static void tdefl_optimize_huffman_table(tdefl_compressor *d, int table_num, int table_len, int code_size_limit, int static_table)
+{
+ int i, j, l, num_codes[1 + TDEFL_MAX_SUPPORTED_HUFF_CODESIZE]; mz_uint next_code[TDEFL_MAX_SUPPORTED_HUFF_CODESIZE + 1]; MZ_CLEAR_OBJ(num_codes);
+ if (static_table)
+ {
+ for (i = 0; i < table_len; i++) num_codes[d->m_huff_code_sizes[table_num][i]]++;
+ }
+ else
+ {
+ tdefl_sym_freq syms0[TDEFL_MAX_HUFF_SYMBOLS], syms1[TDEFL_MAX_HUFF_SYMBOLS], *pSyms;
+ int num_used_syms = 0;
+ const mz_uint16 *pSym_count = &d->m_huff_count[table_num][0];
+ for (i = 0; i < table_len; i++) if (pSym_count[i]) { syms0[num_used_syms].m_key = (mz_uint16)pSym_count[i]; syms0[num_used_syms++].m_sym_index = (mz_uint16)i; }
+
+ pSyms = tdefl_radix_sort_syms(num_used_syms, syms0, syms1); tdefl_calculate_minimum_redundancy(pSyms, num_used_syms);
+
+ for (i = 0; i < num_used_syms; i++) num_codes[pSyms[i].m_key]++;
+
+ tdefl_huffman_enforce_max_code_size(num_codes, num_used_syms, code_size_limit);
+
+ MZ_CLEAR_OBJ(d->m_huff_code_sizes[table_num]); MZ_CLEAR_OBJ(d->m_huff_codes[table_num]);
+ for (i = 1, j = num_used_syms; i <= code_size_limit; i++)
+ for (l = num_codes[i]; l > 0; l--) d->m_huff_code_sizes[table_num][pSyms[--j].m_sym_index] = (mz_uint8)(i);
+ }
+
+ next_code[1] = 0; for (j = 0, i = 2; i <= code_size_limit; i++) next_code[i] = j = ((j + num_codes[i - 1]) << 1);
+
+ for (i = 0; i < table_len; i++)
+ {
+ mz_uint rev_code = 0, code, code_size; if ((code_size = d->m_huff_code_sizes[table_num][i]) == 0) continue;
+ code = next_code[code_size]++; for (l = code_size; l > 0; l--, code >>= 1) rev_code = (rev_code << 1) | (code & 1);
+ d->m_huff_codes[table_num][i] = (mz_uint16)rev_code;
+ }
+}
+
+#define TDEFL_PUT_BITS(b, l) do { \
+ mz_uint bits = b; mz_uint len = l; MZ_ASSERT(bits <= ((1U << len) - 1U)); \
+ d->m_bit_buffer |= (bits << d->m_bits_in); d->m_bits_in += len; \
+ while (d->m_bits_in >= 8) { \
+ if (d->m_pOutput_buf < d->m_pOutput_buf_end) \
+ *d->m_pOutput_buf++ = (mz_uint8)(d->m_bit_buffer); \
+ d->m_bit_buffer >>= 8; \
+ d->m_bits_in -= 8; \
+ } \
+} MZ_MACRO_END
+
+#define TDEFL_RLE_PREV_CODE_SIZE() { if (rle_repeat_count) { \
+ if (rle_repeat_count < 3) { \
+ d->m_huff_count[2][prev_code_size] = (mz_uint16)(d->m_huff_count[2][prev_code_size] + rle_repeat_count); \
+ while (rle_repeat_count--) packed_code_sizes[num_packed_code_sizes++] = prev_code_size; \
+ } else { \
+ d->m_huff_count[2][16] = (mz_uint16)(d->m_huff_count[2][16] + 1); packed_code_sizes[num_packed_code_sizes++] = 16; packed_code_sizes[num_packed_code_sizes++] = (mz_uint8)(rle_repeat_count - 3); \
+} rle_repeat_count = 0; } }
+
+#define TDEFL_RLE_ZERO_CODE_SIZE() { if (rle_z_count) { \
+ if (rle_z_count < 3) { \
+ d->m_huff_count[2][0] = (mz_uint16)(d->m_huff_count[2][0] + rle_z_count); while (rle_z_count--) packed_code_sizes[num_packed_code_sizes++] = 0; \
+ } else if (rle_z_count <= 10) { \
+ d->m_huff_count[2][17] = (mz_uint16)(d->m_huff_count[2][17] + 1); packed_code_sizes[num_packed_code_sizes++] = 17; packed_code_sizes[num_packed_code_sizes++] = (mz_uint8)(rle_z_count - 3); \
+ } else { \
+ d->m_huff_count[2][18] = (mz_uint16)(d->m_huff_count[2][18] + 1); packed_code_sizes[num_packed_code_sizes++] = 18; packed_code_sizes[num_packed_code_sizes++] = (mz_uint8)(rle_z_count - 11); \
+} rle_z_count = 0; } }
+
+static mz_uint8 s_tdefl_packed_code_size_syms_swizzle[] = { 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 };
+
+static void tdefl_start_dynamic_block(tdefl_compressor *d)
+{
+ int num_lit_codes, num_dist_codes, num_bit_lengths; mz_uint i, total_code_sizes_to_pack, num_packed_code_sizes, rle_z_count, rle_repeat_count, packed_code_sizes_index;
+ mz_uint8 code_sizes_to_pack[TDEFL_MAX_HUFF_SYMBOLS_0 + TDEFL_MAX_HUFF_SYMBOLS_1], packed_code_sizes[TDEFL_MAX_HUFF_SYMBOLS_0 + TDEFL_MAX_HUFF_SYMBOLS_1], prev_code_size = 0xFF;
+
+ d->m_huff_count[0][256] = 1;
+
+ tdefl_optimize_huffman_table(d, 0, TDEFL_MAX_HUFF_SYMBOLS_0, 15, MZ_FALSE);
+ tdefl_optimize_huffman_table(d, 1, TDEFL_MAX_HUFF_SYMBOLS_1, 15, MZ_FALSE);
+
+ for (num_lit_codes = 286; num_lit_codes > 257; num_lit_codes--) if (d->m_huff_code_sizes[0][num_lit_codes - 1]) break;
+ for (num_dist_codes = 30; num_dist_codes > 1; num_dist_codes--) if (d->m_huff_code_sizes[1][num_dist_codes - 1]) break;
+
+ memcpy(code_sizes_to_pack, &d->m_huff_code_sizes[0][0], num_lit_codes);
+ memcpy(code_sizes_to_pack + num_lit_codes, &d->m_huff_code_sizes[1][0], num_dist_codes);
+ total_code_sizes_to_pack = num_lit_codes + num_dist_codes; num_packed_code_sizes = 0; rle_z_count = 0; rle_repeat_count = 0;
+
+ memset(&d->m_huff_count[2][0], 0, sizeof(d->m_huff_count[2][0]) * TDEFL_MAX_HUFF_SYMBOLS_2);
+ for (i = 0; i < total_code_sizes_to_pack; i++)
+ {
+ mz_uint8 code_size = code_sizes_to_pack[i];
+ if (!code_size)
+ {
+ TDEFL_RLE_PREV_CODE_SIZE();
+ if (++rle_z_count == 138) { TDEFL_RLE_ZERO_CODE_SIZE(); }
+ }
+ else
+ {
+ TDEFL_RLE_ZERO_CODE_SIZE();
+ if (code_size != prev_code_size)
+ {
+ TDEFL_RLE_PREV_CODE_SIZE();
+ d->m_huff_count[2][code_size] = (mz_uint16)(d->m_huff_count[2][code_size] + 1); packed_code_sizes[num_packed_code_sizes++] = code_size;
+ }
+ else if (++rle_repeat_count == 6)
+ {
+ TDEFL_RLE_PREV_CODE_SIZE();
+ }
+ }
+ prev_code_size = code_size;
+ }
+ if (rle_repeat_count) { TDEFL_RLE_PREV_CODE_SIZE(); } else { TDEFL_RLE_ZERO_CODE_SIZE(); }
+
+ tdefl_optimize_huffman_table(d, 2, TDEFL_MAX_HUFF_SYMBOLS_2, 7, MZ_FALSE);
+
+ TDEFL_PUT_BITS(2, 2);
+
+ TDEFL_PUT_BITS(num_lit_codes - 257, 5);
+ TDEFL_PUT_BITS(num_dist_codes - 1, 5);
+
+ for (num_bit_lengths = 18; num_bit_lengths >= 0; num_bit_lengths--) if (d->m_huff_code_sizes[2][s_tdefl_packed_code_size_syms_swizzle[num_bit_lengths]]) break;
+ num_bit_lengths = MZ_MAX(4, (num_bit_lengths + 1)); TDEFL_PUT_BITS(num_bit_lengths - 4, 4);
+ for (i = 0; (int)i < num_bit_lengths; i++) TDEFL_PUT_BITS(d->m_huff_code_sizes[2][s_tdefl_packed_code_size_syms_swizzle[i]], 3);
+
+ for (packed_code_sizes_index = 0; packed_code_sizes_index < num_packed_code_sizes; )
+ {
+ mz_uint code = packed_code_sizes[packed_code_sizes_index++]; MZ_ASSERT(code < TDEFL_MAX_HUFF_SYMBOLS_2);
+ TDEFL_PUT_BITS(d->m_huff_codes[2][code], d->m_huff_code_sizes[2][code]);
+ if (code >= 16) TDEFL_PUT_BITS(packed_code_sizes[packed_code_sizes_index++], "\02\03\07"[code - 16]);
+ }
+}
+
+static void tdefl_start_static_block(tdefl_compressor *d)
+{
+ mz_uint i;
+ mz_uint8 *p = &d->m_huff_code_sizes[0][0];
+
+ for (i = 0; i <= 143; ++i) *p++ = 8;
+ for ( ; i <= 255; ++i) *p++ = 9;
+ for ( ; i <= 279; ++i) *p++ = 7;
+ for ( ; i <= 287; ++i) *p++ = 8;
+
+ memset(d->m_huff_code_sizes[1], 5, 32);
+
+ tdefl_optimize_huffman_table(d, 0, 288, 15, MZ_TRUE);
+ tdefl_optimize_huffman_table(d, 1, 32, 15, MZ_TRUE);
+
+ TDEFL_PUT_BITS(1, 2);
+}
+
+static const mz_uint mz_bitmasks[17] = { 0x0000, 0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF, 0x01FF, 0x03FF, 0x07FF, 0x0FFF, 0x1FFF, 0x3FFF, 0x7FFF, 0xFFFF };
+
+#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN && MINIZ_HAS_64BIT_REGISTERS
+static mz_bool tdefl_compress_lz_codes(tdefl_compressor *d)
+{
+ mz_uint flags;
+ mz_uint8 *pLZ_codes;
+ mz_uint8 *pOutput_buf = d->m_pOutput_buf;
+ mz_uint8 *pLZ_code_buf_end = d->m_pLZ_code_buf;
+ mz_uint64 bit_buffer = d->m_bit_buffer;
+ mz_uint bits_in = d->m_bits_in;
+
+#define TDEFL_PUT_BITS_FAST(b, l) { bit_buffer |= (((mz_uint64)(b)) << bits_in); bits_in += (l); }
+
+ flags = 1;
+ for (pLZ_codes = d->m_lz_code_buf; pLZ_codes < pLZ_code_buf_end; flags >>= 1)
+ {
+ if (flags == 1)
+ flags = *pLZ_codes++ | 0x100;
+
+ if (flags & 1)
+ {
+ mz_uint s0, s1, n0, n1, sym, num_extra_bits;
+ mz_uint match_len = pLZ_codes[0], match_dist = *(const mz_uint16 *)(pLZ_codes + 1); pLZ_codes += 3;
+
+ MZ_ASSERT(d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]);
+ TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][s_tdefl_len_sym[match_len]], d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]);
+ TDEFL_PUT_BITS_FAST(match_len & mz_bitmasks[s_tdefl_len_extra[match_len]], s_tdefl_len_extra[match_len]);
+
+ // This sequence coaxes MSVC into using cmov's vs. jmp's.
+ s0 = s_tdefl_small_dist_sym[match_dist & 511];
+ n0 = s_tdefl_small_dist_extra[match_dist & 511];
+ s1 = s_tdefl_large_dist_sym[match_dist >> 8];
+ n1 = s_tdefl_large_dist_extra[match_dist >> 8];
+ sym = (match_dist < 512) ? s0 : s1;
+ num_extra_bits = (match_dist < 512) ? n0 : n1;
+
+ MZ_ASSERT(d->m_huff_code_sizes[1][sym]);
+ TDEFL_PUT_BITS_FAST(d->m_huff_codes[1][sym], d->m_huff_code_sizes[1][sym]);
+ TDEFL_PUT_BITS_FAST(match_dist & mz_bitmasks[num_extra_bits], num_extra_bits);
+ }
+ else
+ {
+ mz_uint lit = *pLZ_codes++;
+ MZ_ASSERT(d->m_huff_code_sizes[0][lit]);
+ TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]);
+
+ if (((flags & 2) == 0) && (pLZ_codes < pLZ_code_buf_end))
+ {
+ flags >>= 1;
+ lit = *pLZ_codes++;
+ MZ_ASSERT(d->m_huff_code_sizes[0][lit]);
+ TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]);
+
+ if (((flags & 2) == 0) && (pLZ_codes < pLZ_code_buf_end))
+ {
+ flags >>= 1;
+ lit = *pLZ_codes++;
+ MZ_ASSERT(d->m_huff_code_sizes[0][lit]);
+ TDEFL_PUT_BITS_FAST(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]);
+ }
+ }
+ }
+
+ if (pOutput_buf >= d->m_pOutput_buf_end)
+ return MZ_FALSE;
+
+ *(mz_uint64*)pOutput_buf = bit_buffer;
+ pOutput_buf += (bits_in >> 3);
+ bit_buffer >>= (bits_in & ~7);
+ bits_in &= 7;
+ }
+
+#undef TDEFL_PUT_BITS_FAST
+
+ d->m_pOutput_buf = pOutput_buf;
+ d->m_bits_in = 0;
+ d->m_bit_buffer = 0;
+
+ while (bits_in)
+ {
+ mz_uint32 n = MZ_MIN(bits_in, 16);
+ TDEFL_PUT_BITS((mz_uint)bit_buffer & mz_bitmasks[n], n);
+ bit_buffer >>= n;
+ bits_in -= n;
+ }
+
+ TDEFL_PUT_BITS(d->m_huff_codes[0][256], d->m_huff_code_sizes[0][256]);
+
+ return (d->m_pOutput_buf < d->m_pOutput_buf_end);
+}
+#else
+static mz_bool tdefl_compress_lz_codes(tdefl_compressor *d)
+{
+ mz_uint flags;
+ mz_uint8 *pLZ_codes;
+
+ flags = 1;
+ for (pLZ_codes = d->m_lz_code_buf; pLZ_codes < d->m_pLZ_code_buf; flags >>= 1)
+ {
+ if (flags == 1)
+ flags = *pLZ_codes++ | 0x100;
+ if (flags & 1)
+ {
+ mz_uint sym, num_extra_bits;
+ mz_uint match_len = pLZ_codes[0], match_dist = (pLZ_codes[1] | (pLZ_codes[2] << 8)); pLZ_codes += 3;
+
+ MZ_ASSERT(d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]);
+ TDEFL_PUT_BITS(d->m_huff_codes[0][s_tdefl_len_sym[match_len]], d->m_huff_code_sizes[0][s_tdefl_len_sym[match_len]]);
+ TDEFL_PUT_BITS(match_len & mz_bitmasks[s_tdefl_len_extra[match_len]], s_tdefl_len_extra[match_len]);
+
+ if (match_dist < 512)
+ {
+ sym = s_tdefl_small_dist_sym[match_dist]; num_extra_bits = s_tdefl_small_dist_extra[match_dist];
+ }
+ else
+ {
+ sym = s_tdefl_large_dist_sym[match_dist >> 8]; num_extra_bits = s_tdefl_large_dist_extra[match_dist >> 8];
+ }
+ MZ_ASSERT(d->m_huff_code_sizes[1][sym]);
+ TDEFL_PUT_BITS(d->m_huff_codes[1][sym], d->m_huff_code_sizes[1][sym]);
+ TDEFL_PUT_BITS(match_dist & mz_bitmasks[num_extra_bits], num_extra_bits);
+ }
+ else
+ {
+ mz_uint lit = *pLZ_codes++;
+ MZ_ASSERT(d->m_huff_code_sizes[0][lit]);
+ TDEFL_PUT_BITS(d->m_huff_codes[0][lit], d->m_huff_code_sizes[0][lit]);
+ }
+ }
+
+ TDEFL_PUT_BITS(d->m_huff_codes[0][256], d->m_huff_code_sizes[0][256]);
+
+ return (d->m_pOutput_buf < d->m_pOutput_buf_end);
+}
+#endif // MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN && MINIZ_HAS_64BIT_REGISTERS
+
+static mz_bool tdefl_compress_block(tdefl_compressor *d, mz_bool static_block)
+{
+ if (static_block)
+ tdefl_start_static_block(d);
+ else
+ tdefl_start_dynamic_block(d);
+ return tdefl_compress_lz_codes(d);
+}
+
+static int tdefl_flush_block(tdefl_compressor *d, int flush)
+{
+ mz_uint saved_bit_buf, saved_bits_in;
+ mz_uint8 *pSaved_output_buf;
+ mz_bool comp_block_succeeded = MZ_FALSE;
+ int n, use_raw_block = ((d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS) != 0) && (d->m_lookahead_pos - d->m_lz_code_buf_dict_pos) <= d->m_dict_size;
+ mz_uint8 *pOutput_buf_start = ((d->m_pPut_buf_func == NULL) && ((*d->m_pOut_buf_size - d->m_out_buf_ofs) >= TDEFL_OUT_BUF_SIZE)) ? ((mz_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs) : d->m_output_buf;
+
+ d->m_pOutput_buf = pOutput_buf_start;
+ d->m_pOutput_buf_end = d->m_pOutput_buf + TDEFL_OUT_BUF_SIZE - 16;
+
+ MZ_ASSERT(!d->m_output_flush_remaining);
+ d->m_output_flush_ofs = 0;
+ d->m_output_flush_remaining = 0;
+
+ *d->m_pLZ_flags = (mz_uint8)(*d->m_pLZ_flags >> d->m_num_flags_left);
+ d->m_pLZ_code_buf -= (d->m_num_flags_left == 8);
+
+ if ((d->m_flags & TDEFL_WRITE_ZLIB_HEADER) && (!d->m_block_index))
+ {
+ TDEFL_PUT_BITS(0x78, 8); TDEFL_PUT_BITS(0x01, 8);
+ }
+
+ TDEFL_PUT_BITS(flush == TDEFL_FINISH, 1);
+
+ pSaved_output_buf = d->m_pOutput_buf; saved_bit_buf = d->m_bit_buffer; saved_bits_in = d->m_bits_in;
+
+ if (!use_raw_block)
+ comp_block_succeeded = tdefl_compress_block(d, (d->m_flags & TDEFL_FORCE_ALL_STATIC_BLOCKS) || (d->m_total_lz_bytes < 48));
+
+ // If the block gets expanded, forget the current contents of the output buffer and send a raw block instead.
+ if ( ((use_raw_block) || ((d->m_total_lz_bytes) && ((d->m_pOutput_buf - pSaved_output_buf + 1U) >= d->m_total_lz_bytes))) &&
+ ((d->m_lookahead_pos - d->m_lz_code_buf_dict_pos) <= d->m_dict_size) )
+ {
+ mz_uint i; d->m_pOutput_buf = pSaved_output_buf; d->m_bit_buffer = saved_bit_buf, d->m_bits_in = saved_bits_in;
+ TDEFL_PUT_BITS(0, 2);
+ if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); }
+ for (i = 2; i; --i, d->m_total_lz_bytes ^= 0xFFFF)
+ {
+ TDEFL_PUT_BITS(d->m_total_lz_bytes & 0xFFFF, 16);
+ }
+ for (i = 0; i < d->m_total_lz_bytes; ++i)
+ {
+ TDEFL_PUT_BITS(d->m_dict[(d->m_lz_code_buf_dict_pos + i) & TDEFL_LZ_DICT_SIZE_MASK], 8);
+ }
+ }
+ // Check for the extremely unlikely (if not impossible) case of the compressed block not fitting into the output buffer when using dynamic codes.
+ else if (!comp_block_succeeded)
+ {
+ d->m_pOutput_buf = pSaved_output_buf; d->m_bit_buffer = saved_bit_buf, d->m_bits_in = saved_bits_in;
+ tdefl_compress_block(d, MZ_TRUE);
+ }
+
+ if (flush)
+ {
+ if (flush == TDEFL_FINISH)
+ {
+ if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); }
+ if (d->m_flags & TDEFL_WRITE_ZLIB_HEADER) { mz_uint i, a = d->m_adler32; for (i = 0; i < 4; i++) { TDEFL_PUT_BITS((a >> 24) & 0xFF, 8); a <<= 8; } }
+ }
+ else
+ {
+ mz_uint i, z = 0; TDEFL_PUT_BITS(0, 3); if (d->m_bits_in) { TDEFL_PUT_BITS(0, 8 - d->m_bits_in); } for (i = 2; i; --i, z ^= 0xFFFF) { TDEFL_PUT_BITS(z & 0xFFFF, 16); }
+ }
+ }
+
+ MZ_ASSERT(d->m_pOutput_buf < d->m_pOutput_buf_end);
+
+ memset(&d->m_huff_count[0][0], 0, sizeof(d->m_huff_count[0][0]) * TDEFL_MAX_HUFF_SYMBOLS_0);
+ memset(&d->m_huff_count[1][0], 0, sizeof(d->m_huff_count[1][0]) * TDEFL_MAX_HUFF_SYMBOLS_1);
+
+ d->m_pLZ_code_buf = d->m_lz_code_buf + 1; d->m_pLZ_flags = d->m_lz_code_buf; d->m_num_flags_left = 8; d->m_lz_code_buf_dict_pos += d->m_total_lz_bytes; d->m_total_lz_bytes = 0; d->m_block_index++;
+
+ if ((n = (int)(d->m_pOutput_buf - pOutput_buf_start)) != 0)
+ {
+ if (d->m_pPut_buf_func)
+ {
+ *d->m_pIn_buf_size = d->m_pSrc - (const mz_uint8 *)d->m_pIn_buf;
+ if (!(*d->m_pPut_buf_func)(d->m_output_buf, n, d->m_pPut_buf_user))
+ return (d->m_prev_return_status = TDEFL_STATUS_PUT_BUF_FAILED);
+ }
+ else if (pOutput_buf_start == d->m_output_buf)
+ {
+ int bytes_to_copy = (int)MZ_MIN((size_t)n, (size_t)(*d->m_pOut_buf_size - d->m_out_buf_ofs));
+ memcpy((mz_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs, d->m_output_buf, bytes_to_copy);
+ d->m_out_buf_ofs += bytes_to_copy;
+ if ((n -= bytes_to_copy) != 0)
+ {
+ d->m_output_flush_ofs = bytes_to_copy;
+ d->m_output_flush_remaining = n;
+ }
+ }
+ else
+ {
+ d->m_out_buf_ofs += n;
+ }
+ }
+
+ return d->m_output_flush_remaining;
+}
+
+#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES
+#define TDEFL_READ_UNALIGNED_WORD(p) *(const mz_uint16*)(p)
+static MZ_FORCEINLINE void tdefl_find_match(tdefl_compressor *d, mz_uint lookahead_pos, mz_uint max_dist, mz_uint max_match_len, mz_uint *pMatch_dist, mz_uint *pMatch_len)
+{
+ mz_uint dist, pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK, match_len = *pMatch_len, probe_pos = pos, next_probe_pos, probe_len;
+ mz_uint num_probes_left = d->m_max_probes[match_len >= 32];
+ const mz_uint16 *s = (const mz_uint16*)(d->m_dict + pos), *p, *q;
+ mz_uint16 c01 = TDEFL_READ_UNALIGNED_WORD(&d->m_dict[pos + match_len - 1]), s01 = TDEFL_READ_UNALIGNED_WORD(s);
+ MZ_ASSERT(max_match_len <= TDEFL_MAX_MATCH_LEN); if (max_match_len <= match_len) return;
+ for ( ; ; )
+ {
+ for ( ; ; )
+ {
+ if (--num_probes_left == 0) return;
+ #define TDEFL_PROBE \
+ next_probe_pos = d->m_next[probe_pos]; \
+ if ((!next_probe_pos) || ((dist = (mz_uint16)(lookahead_pos - next_probe_pos)) > max_dist)) return; \
+ probe_pos = next_probe_pos & TDEFL_LZ_DICT_SIZE_MASK; \
+ if (TDEFL_READ_UNALIGNED_WORD(&d->m_dict[probe_pos + match_len - 1]) == c01) break;
+ TDEFL_PROBE; TDEFL_PROBE; TDEFL_PROBE;
+ }
+ if (!dist) break; q = (const mz_uint16*)(d->m_dict + probe_pos); if (TDEFL_READ_UNALIGNED_WORD(q) != s01) continue; p = s; probe_len = 32;
+ do { } while ( (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) &&
+ (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (--probe_len > 0) );
+ if (!probe_len)
+ {
+ *pMatch_dist = dist; *pMatch_len = MZ_MIN(max_match_len, TDEFL_MAX_MATCH_LEN); break;
+ }
+ else if ((probe_len = ((mz_uint)(p - s) * 2) + (mz_uint)(*(const mz_uint8*)p == *(const mz_uint8*)q)) > match_len)
+ {
+ *pMatch_dist = dist; if ((*pMatch_len = match_len = MZ_MIN(max_match_len, probe_len)) == max_match_len) break;
+ c01 = TDEFL_READ_UNALIGNED_WORD(&d->m_dict[pos + match_len - 1]);
+ }
+ }
+}
+#else
+static MZ_FORCEINLINE void tdefl_find_match(tdefl_compressor *d, mz_uint lookahead_pos, mz_uint max_dist, mz_uint max_match_len, mz_uint *pMatch_dist, mz_uint *pMatch_len)
+{
+ mz_uint dist, pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK, match_len = *pMatch_len, probe_pos = pos, next_probe_pos, probe_len;
+ mz_uint num_probes_left = d->m_max_probes[match_len >= 32];
+ const mz_uint8 *s = d->m_dict + pos, *p, *q;
+ mz_uint8 c0 = d->m_dict[pos + match_len], c1 = d->m_dict[pos + match_len - 1];
+ MZ_ASSERT(max_match_len <= TDEFL_MAX_MATCH_LEN); if (max_match_len <= match_len) return;
+ for ( ; ; )
+ {
+ for ( ; ; )
+ {
+ if (--num_probes_left == 0) return;
+ #define TDEFL_PROBE \
+ next_probe_pos = d->m_next[probe_pos]; \
+ if ((!next_probe_pos) || ((dist = (mz_uint16)(lookahead_pos - next_probe_pos)) > max_dist)) return; \
+ probe_pos = next_probe_pos & TDEFL_LZ_DICT_SIZE_MASK; \
+ if ((d->m_dict[probe_pos + match_len] == c0) && (d->m_dict[probe_pos + match_len - 1] == c1)) break;
+ TDEFL_PROBE; TDEFL_PROBE; TDEFL_PROBE;
+ }
+ if (!dist) break; p = s; q = d->m_dict + probe_pos; for (probe_len = 0; probe_len < max_match_len; probe_len++) if (*p++ != *q++) break;
+ if (probe_len > match_len)
+ {
+ *pMatch_dist = dist; if ((*pMatch_len = match_len = probe_len) == max_match_len) return;
+ c0 = d->m_dict[pos + match_len]; c1 = d->m_dict[pos + match_len - 1];
+ }
+ }
+}
+#endif // #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES
+
+#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
+static mz_bool tdefl_compress_fast(tdefl_compressor *d)
+{
+ // Faster, minimally featured LZRW1-style match+parse loop with better register utilization. Intended for applications where raw throughput is valued more highly than ratio.
+ mz_uint lookahead_pos = d->m_lookahead_pos, lookahead_size = d->m_lookahead_size, dict_size = d->m_dict_size, total_lz_bytes = d->m_total_lz_bytes, num_flags_left = d->m_num_flags_left;
+ mz_uint8 *pLZ_code_buf = d->m_pLZ_code_buf, *pLZ_flags = d->m_pLZ_flags;
+ mz_uint cur_pos = lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK;
+
+ while ((d->m_src_buf_left) || ((d->m_flush) && (lookahead_size)))
+ {
+ const mz_uint TDEFL_COMP_FAST_LOOKAHEAD_SIZE = 4096;
+ mz_uint dst_pos = (lookahead_pos + lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK;
+ mz_uint num_bytes_to_process = (mz_uint)MZ_MIN(d->m_src_buf_left, TDEFL_COMP_FAST_LOOKAHEAD_SIZE - lookahead_size);
+ d->m_src_buf_left -= num_bytes_to_process;
+ lookahead_size += num_bytes_to_process;
+
+ while (num_bytes_to_process)
+ {
+ mz_uint32 n = MZ_MIN(TDEFL_LZ_DICT_SIZE - dst_pos, num_bytes_to_process);
+ memcpy(d->m_dict + dst_pos, d->m_pSrc, n);
+ if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1))
+ memcpy(d->m_dict + TDEFL_LZ_DICT_SIZE + dst_pos, d->m_pSrc, MZ_MIN(n, (TDEFL_MAX_MATCH_LEN - 1) - dst_pos));
+ d->m_pSrc += n;
+ dst_pos = (dst_pos + n) & TDEFL_LZ_DICT_SIZE_MASK;
+ num_bytes_to_process -= n;
+ }
+
+ dict_size = MZ_MIN(TDEFL_LZ_DICT_SIZE - lookahead_size, dict_size);
+ if ((!d->m_flush) && (lookahead_size < TDEFL_COMP_FAST_LOOKAHEAD_SIZE)) break;
+
+ while (lookahead_size >= 4)
+ {
+ mz_uint cur_match_dist, cur_match_len = 1;
+ mz_uint8 *pCur_dict = d->m_dict + cur_pos;
+ mz_uint first_trigram = (*(const mz_uint32 *)pCur_dict) & 0xFFFFFF;
+ mz_uint hash = (first_trigram ^ (first_trigram >> (24 - (TDEFL_LZ_HASH_BITS - 8)))) & TDEFL_LEVEL1_HASH_SIZE_MASK;
+ mz_uint probe_pos = d->m_hash[hash];
+ d->m_hash[hash] = (mz_uint16)lookahead_pos;
+
+ if (((cur_match_dist = (mz_uint16)(lookahead_pos - probe_pos)) <= dict_size) && ((*(const mz_uint32 *)(d->m_dict + (probe_pos &= TDEFL_LZ_DICT_SIZE_MASK)) & 0xFFFFFF) == first_trigram))
+ {
+ const mz_uint16 *p = (const mz_uint16 *)pCur_dict;
+ const mz_uint16 *q = (const mz_uint16 *)(d->m_dict + probe_pos);
+ mz_uint32 probe_len = 32;
+ do { } while ( (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) &&
+ (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (TDEFL_READ_UNALIGNED_WORD(++p) == TDEFL_READ_UNALIGNED_WORD(++q)) && (--probe_len > 0) );
+ cur_match_len = ((mz_uint)(p - (const mz_uint16 *)pCur_dict) * 2) + (mz_uint)(*(const mz_uint8 *)p == *(const mz_uint8 *)q);
+ if (!probe_len)
+ cur_match_len = cur_match_dist ? TDEFL_MAX_MATCH_LEN : 0;
+
+ if ((cur_match_len < TDEFL_MIN_MATCH_LEN) || ((cur_match_len == TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 8U*1024U)))
+ {
+ cur_match_len = 1;
+ *pLZ_code_buf++ = (mz_uint8)first_trigram;
+ *pLZ_flags = (mz_uint8)(*pLZ_flags >> 1);
+ d->m_huff_count[0][(mz_uint8)first_trigram]++;
+ }
+ else
+ {
+ mz_uint32 s0, s1;
+ cur_match_len = MZ_MIN(cur_match_len, lookahead_size);
+
+ MZ_ASSERT((cur_match_len >= TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 1) && (cur_match_dist <= TDEFL_LZ_DICT_SIZE));
+
+ cur_match_dist--;
+
+ pLZ_code_buf[0] = (mz_uint8)(cur_match_len - TDEFL_MIN_MATCH_LEN);
+ *(mz_uint16 *)(&pLZ_code_buf[1]) = (mz_uint16)cur_match_dist;
+ pLZ_code_buf += 3;
+ *pLZ_flags = (mz_uint8)((*pLZ_flags >> 1) | 0x80);
+
+ s0 = s_tdefl_small_dist_sym[cur_match_dist & 511];
+ s1 = s_tdefl_large_dist_sym[cur_match_dist >> 8];
+ d->m_huff_count[1][(cur_match_dist < 512) ? s0 : s1]++;
+
+ d->m_huff_count[0][s_tdefl_len_sym[cur_match_len - TDEFL_MIN_MATCH_LEN]]++;
+ }
+ }
+ else
+ {
+ *pLZ_code_buf++ = (mz_uint8)first_trigram;
+ *pLZ_flags = (mz_uint8)(*pLZ_flags >> 1);
+ d->m_huff_count[0][(mz_uint8)first_trigram]++;
+ }
+
+ if (--num_flags_left == 0) { num_flags_left = 8; pLZ_flags = pLZ_code_buf++; }
+
+ total_lz_bytes += cur_match_len;
+ lookahead_pos += cur_match_len;
+ dict_size = MZ_MIN(dict_size + cur_match_len, TDEFL_LZ_DICT_SIZE);
+ cur_pos = (cur_pos + cur_match_len) & TDEFL_LZ_DICT_SIZE_MASK;
+ MZ_ASSERT(lookahead_size >= cur_match_len);
+ lookahead_size -= cur_match_len;
+
+ if (pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8])
+ {
+ int n;
+ d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size;
+ d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left;
+ if ((n = tdefl_flush_block(d, 0)) != 0)
+ return (n < 0) ? MZ_FALSE : MZ_TRUE;
+ total_lz_bytes = d->m_total_lz_bytes; pLZ_code_buf = d->m_pLZ_code_buf; pLZ_flags = d->m_pLZ_flags; num_flags_left = d->m_num_flags_left;
+ }
+ }
+
+ while (lookahead_size)
+ {
+ mz_uint8 lit = d->m_dict[cur_pos];
+
+ total_lz_bytes++;
+ *pLZ_code_buf++ = lit;
+ *pLZ_flags = (mz_uint8)(*pLZ_flags >> 1);
+ if (--num_flags_left == 0) { num_flags_left = 8; pLZ_flags = pLZ_code_buf++; }
+
+ d->m_huff_count[0][lit]++;
+
+ lookahead_pos++;
+ dict_size = MZ_MIN(dict_size + 1, TDEFL_LZ_DICT_SIZE);
+ cur_pos = (cur_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK;
+ lookahead_size--;
+
+ if (pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8])
+ {
+ int n;
+ d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size;
+ d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left;
+ if ((n = tdefl_flush_block(d, 0)) != 0)
+ return (n < 0) ? MZ_FALSE : MZ_TRUE;
+ total_lz_bytes = d->m_total_lz_bytes; pLZ_code_buf = d->m_pLZ_code_buf; pLZ_flags = d->m_pLZ_flags; num_flags_left = d->m_num_flags_left;
+ }
+ }
+ }
+
+ d->m_lookahead_pos = lookahead_pos; d->m_lookahead_size = lookahead_size; d->m_dict_size = dict_size;
+ d->m_total_lz_bytes = total_lz_bytes; d->m_pLZ_code_buf = pLZ_code_buf; d->m_pLZ_flags = pLZ_flags; d->m_num_flags_left = num_flags_left;
+ return MZ_TRUE;
+}
+#endif // MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
+
+static MZ_FORCEINLINE void tdefl_record_literal(tdefl_compressor *d, mz_uint8 lit)
+{
+ d->m_total_lz_bytes++;
+ *d->m_pLZ_code_buf++ = lit;
+ *d->m_pLZ_flags = (mz_uint8)(*d->m_pLZ_flags >> 1); if (--d->m_num_flags_left == 0) { d->m_num_flags_left = 8; d->m_pLZ_flags = d->m_pLZ_code_buf++; }
+ d->m_huff_count[0][lit]++;
+}
+
+static MZ_FORCEINLINE void tdefl_record_match(tdefl_compressor *d, mz_uint match_len, mz_uint match_dist)
+{
+ mz_uint32 s0, s1;
+
+ MZ_ASSERT((match_len >= TDEFL_MIN_MATCH_LEN) && (match_dist >= 1) && (match_dist <= TDEFL_LZ_DICT_SIZE));
+
+ d->m_total_lz_bytes += match_len;
+
+ d->m_pLZ_code_buf[0] = (mz_uint8)(match_len - TDEFL_MIN_MATCH_LEN);
+
+ match_dist -= 1;
+ d->m_pLZ_code_buf[1] = (mz_uint8)(match_dist & 0xFF);
+ d->m_pLZ_code_buf[2] = (mz_uint8)(match_dist >> 8); d->m_pLZ_code_buf += 3;
+
+ *d->m_pLZ_flags = (mz_uint8)((*d->m_pLZ_flags >> 1) | 0x80); if (--d->m_num_flags_left == 0) { d->m_num_flags_left = 8; d->m_pLZ_flags = d->m_pLZ_code_buf++; }
+
+ s0 = s_tdefl_small_dist_sym[match_dist & 511]; s1 = s_tdefl_large_dist_sym[(match_dist >> 8) & 127];
+ d->m_huff_count[1][(match_dist < 512) ? s0 : s1]++;
+
+ if (match_len >= TDEFL_MIN_MATCH_LEN) d->m_huff_count[0][s_tdefl_len_sym[match_len - TDEFL_MIN_MATCH_LEN]]++;
+}
+
+static mz_bool tdefl_compress_normal(tdefl_compressor *d)
+{
+ const mz_uint8 *pSrc = d->m_pSrc; size_t src_buf_left = d->m_src_buf_left;
+ tdefl_flush flush = d->m_flush;
+
+ while ((src_buf_left) || ((flush) && (d->m_lookahead_size)))
+ {
+ mz_uint len_to_move, cur_match_dist, cur_match_len, cur_pos;
+ // Update dictionary and hash chains. Keeps the lookahead size equal to TDEFL_MAX_MATCH_LEN.
+ if ((d->m_lookahead_size + d->m_dict_size) >= (TDEFL_MIN_MATCH_LEN - 1))
+ {
+ mz_uint dst_pos = (d->m_lookahead_pos + d->m_lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK, ins_pos = d->m_lookahead_pos + d->m_lookahead_size - 2;
+ mz_uint hash = (d->m_dict[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] << TDEFL_LZ_HASH_SHIFT) ^ d->m_dict[(ins_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK];
+ mz_uint num_bytes_to_process = (mz_uint)MZ_MIN(src_buf_left, TDEFL_MAX_MATCH_LEN - d->m_lookahead_size);
+ const mz_uint8 *pSrc_end = pSrc + num_bytes_to_process;
+ src_buf_left -= num_bytes_to_process;
+ d->m_lookahead_size += num_bytes_to_process;
+ while (pSrc != pSrc_end)
+ {
+ mz_uint8 c = *pSrc++; d->m_dict[dst_pos] = c; if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1)) d->m_dict[TDEFL_LZ_DICT_SIZE + dst_pos] = c;
+ hash = ((hash << TDEFL_LZ_HASH_SHIFT) ^ c) & (TDEFL_LZ_HASH_SIZE - 1);
+ d->m_next[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] = d->m_hash[hash]; d->m_hash[hash] = (mz_uint16)(ins_pos);
+ dst_pos = (dst_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK; ins_pos++;
+ }
+ }
+ else
+ {
+ while ((src_buf_left) && (d->m_lookahead_size < TDEFL_MAX_MATCH_LEN))
+ {
+ mz_uint8 c = *pSrc++;
+ mz_uint dst_pos = (d->m_lookahead_pos + d->m_lookahead_size) & TDEFL_LZ_DICT_SIZE_MASK;
+ src_buf_left--;
+ d->m_dict[dst_pos] = c;
+ if (dst_pos < (TDEFL_MAX_MATCH_LEN - 1))
+ d->m_dict[TDEFL_LZ_DICT_SIZE + dst_pos] = c;
+ if ((++d->m_lookahead_size + d->m_dict_size) >= TDEFL_MIN_MATCH_LEN)
+ {
+ mz_uint ins_pos = d->m_lookahead_pos + (d->m_lookahead_size - 1) - 2;
+ mz_uint hash = ((d->m_dict[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] << (TDEFL_LZ_HASH_SHIFT * 2)) ^ (d->m_dict[(ins_pos + 1) & TDEFL_LZ_DICT_SIZE_MASK] << TDEFL_LZ_HASH_SHIFT) ^ c) & (TDEFL_LZ_HASH_SIZE - 1);
+ d->m_next[ins_pos & TDEFL_LZ_DICT_SIZE_MASK] = d->m_hash[hash]; d->m_hash[hash] = (mz_uint16)(ins_pos);
+ }
+ }
+ }
+ d->m_dict_size = MZ_MIN(TDEFL_LZ_DICT_SIZE - d->m_lookahead_size, d->m_dict_size);
+ if ((!flush) && (d->m_lookahead_size < TDEFL_MAX_MATCH_LEN))
+ break;
+
+ // Simple lazy/greedy parsing state machine.
+ len_to_move = 1; cur_match_dist = 0; cur_match_len = d->m_saved_match_len ? d->m_saved_match_len : (TDEFL_MIN_MATCH_LEN - 1); cur_pos = d->m_lookahead_pos & TDEFL_LZ_DICT_SIZE_MASK;
+ if (d->m_flags & (TDEFL_RLE_MATCHES | TDEFL_FORCE_ALL_RAW_BLOCKS))
+ {
+ if ((d->m_dict_size) && (!(d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS)))
+ {
+ mz_uint8 c = d->m_dict[(cur_pos - 1) & TDEFL_LZ_DICT_SIZE_MASK];
+ cur_match_len = 0; while (cur_match_len < d->m_lookahead_size) { if (d->m_dict[cur_pos + cur_match_len] != c) break; cur_match_len++; }
+ if (cur_match_len < TDEFL_MIN_MATCH_LEN) cur_match_len = 0; else cur_match_dist = 1;
+ }
+ }
+ else
+ {
+ tdefl_find_match(d, d->m_lookahead_pos, d->m_dict_size, d->m_lookahead_size, &cur_match_dist, &cur_match_len);
+ }
+ if (((cur_match_len == TDEFL_MIN_MATCH_LEN) && (cur_match_dist >= 8U*1024U)) || (cur_pos == cur_match_dist) || ((d->m_flags & TDEFL_FILTER_MATCHES) && (cur_match_len <= 5)))
+ {
+ cur_match_dist = cur_match_len = 0;
+ }
+ if (d->m_saved_match_len)
+ {
+ if (cur_match_len > d->m_saved_match_len)
+ {
+ tdefl_record_literal(d, (mz_uint8)d->m_saved_lit);
+ if (cur_match_len >= 128)
+ {
+ tdefl_record_match(d, cur_match_len, cur_match_dist);
+ d->m_saved_match_len = 0; len_to_move = cur_match_len;
+ }
+ else
+ {
+ d->m_saved_lit = d->m_dict[cur_pos]; d->m_saved_match_dist = cur_match_dist; d->m_saved_match_len = cur_match_len;
+ }
+ }
+ else
+ {
+ tdefl_record_match(d, d->m_saved_match_len, d->m_saved_match_dist);
+ len_to_move = d->m_saved_match_len - 1; d->m_saved_match_len = 0;
+ }
+ }
+ else if (!cur_match_dist)
+ tdefl_record_literal(d, d->m_dict[MZ_MIN(cur_pos, sizeof(d->m_dict) - 1)]);
+ else if ((d->m_greedy_parsing) || (d->m_flags & TDEFL_RLE_MATCHES) || (cur_match_len >= 128))
+ {
+ tdefl_record_match(d, cur_match_len, cur_match_dist);
+ len_to_move = cur_match_len;
+ }
+ else
+ {
+ d->m_saved_lit = d->m_dict[MZ_MIN(cur_pos, sizeof(d->m_dict) - 1)]; d->m_saved_match_dist = cur_match_dist; d->m_saved_match_len = cur_match_len;
+ }
+ // Move the lookahead forward by len_to_move bytes.
+ d->m_lookahead_pos += len_to_move;
+ MZ_ASSERT(d->m_lookahead_size >= len_to_move);
+ d->m_lookahead_size -= len_to_move;
+ d->m_dict_size = MZ_MIN(d->m_dict_size + len_to_move, TDEFL_LZ_DICT_SIZE);
+ // Check if it's time to flush the current LZ codes to the internal output buffer.
+ if ( (d->m_pLZ_code_buf > &d->m_lz_code_buf[TDEFL_LZ_CODE_BUF_SIZE - 8]) ||
+ ( (d->m_total_lz_bytes > 31*1024) && (((((mz_uint)(d->m_pLZ_code_buf - d->m_lz_code_buf) * 115) >> 7) >= d->m_total_lz_bytes) || (d->m_flags & TDEFL_FORCE_ALL_RAW_BLOCKS))) )
+ {
+ int n;
+ d->m_pSrc = pSrc; d->m_src_buf_left = src_buf_left;
+ if ((n = tdefl_flush_block(d, 0)) != 0)
+ return (n < 0) ? MZ_FALSE : MZ_TRUE;
+ }
+ }
+
+ d->m_pSrc = pSrc; d->m_src_buf_left = src_buf_left;
+ return MZ_TRUE;
+}
+
+static tdefl_status tdefl_flush_output_buffer(tdefl_compressor *d)
+{
+ if (d->m_pIn_buf_size)
+ {
+ *d->m_pIn_buf_size = d->m_pSrc - (const mz_uint8 *)d->m_pIn_buf;
+ }
+
+ if (d->m_pOut_buf_size)
+ {
+ size_t n = MZ_MIN(*d->m_pOut_buf_size - d->m_out_buf_ofs, d->m_output_flush_remaining);
+ memcpy((mz_uint8 *)d->m_pOut_buf + d->m_out_buf_ofs, d->m_output_buf + d->m_output_flush_ofs, n);
+ d->m_output_flush_ofs += (mz_uint)n;
+ d->m_output_flush_remaining -= (mz_uint)n;
+ d->m_out_buf_ofs += n;
+
+ *d->m_pOut_buf_size = d->m_out_buf_ofs;
+ }
+
+ return (d->m_finished && !d->m_output_flush_remaining) ? TDEFL_STATUS_DONE : TDEFL_STATUS_OKAY;
+}
+
+tdefl_status tdefl_compress(tdefl_compressor *d, const void *pIn_buf, size_t *pIn_buf_size, void *pOut_buf, size_t *pOut_buf_size, tdefl_flush flush)
+{
+ if (!d)
+ {
+ if (pIn_buf_size) *pIn_buf_size = 0;
+ if (pOut_buf_size) *pOut_buf_size = 0;
+ return TDEFL_STATUS_BAD_PARAM;
+ }
+
+ d->m_pIn_buf = pIn_buf; d->m_pIn_buf_size = pIn_buf_size;
+ d->m_pOut_buf = pOut_buf; d->m_pOut_buf_size = pOut_buf_size;
+ d->m_pSrc = (const mz_uint8 *)(pIn_buf); d->m_src_buf_left = pIn_buf_size ? *pIn_buf_size : 0;
+ d->m_out_buf_ofs = 0;
+ d->m_flush = flush;
+
+ if ( ((d->m_pPut_buf_func != NULL) == ((pOut_buf != NULL) || (pOut_buf_size != NULL))) || (d->m_prev_return_status != TDEFL_STATUS_OKAY) ||
+ (d->m_wants_to_finish && (flush != TDEFL_FINISH)) || (pIn_buf_size && *pIn_buf_size && !pIn_buf) || (pOut_buf_size && *pOut_buf_size && !pOut_buf) )
+ {
+ if (pIn_buf_size) *pIn_buf_size = 0;
+ if (pOut_buf_size) *pOut_buf_size = 0;
+ return (d->m_prev_return_status = TDEFL_STATUS_BAD_PARAM);
+ }
+ d->m_wants_to_finish |= (flush == TDEFL_FINISH);
+
+ if ((d->m_output_flush_remaining) || (d->m_finished))
+ return (d->m_prev_return_status = tdefl_flush_output_buffer(d));
+
+#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
+ if (((d->m_flags & TDEFL_MAX_PROBES_MASK) == 1) &&
+ ((d->m_flags & TDEFL_GREEDY_PARSING_FLAG) != 0) &&
+ ((d->m_flags & (TDEFL_FILTER_MATCHES | TDEFL_FORCE_ALL_RAW_BLOCKS | TDEFL_RLE_MATCHES)) == 0))
+ {
+ if (!tdefl_compress_fast(d))
+ return d->m_prev_return_status;
+ }
+ else
+#endif // #if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
+ {
+ if (!tdefl_compress_normal(d))
+ return d->m_prev_return_status;
+ }
+
+ if ((d->m_flags & (TDEFL_WRITE_ZLIB_HEADER | TDEFL_COMPUTE_ADLER32)) && (pIn_buf))
+ d->m_adler32 = (mz_uint32)mz_adler32(d->m_adler32, (const mz_uint8 *)pIn_buf, d->m_pSrc - (const mz_uint8 *)pIn_buf);
+
+ if ((flush) && (!d->m_lookahead_size) && (!d->m_src_buf_left) && (!d->m_output_flush_remaining))
+ {
+ if (tdefl_flush_block(d, flush) < 0)
+ return d->m_prev_return_status;
+ d->m_finished = (flush == TDEFL_FINISH);
+ if (flush == TDEFL_FULL_FLUSH) { MZ_CLEAR_OBJ(d->m_hash); MZ_CLEAR_OBJ(d->m_next); d->m_dict_size = 0; }
+ }
+
+ return (d->m_prev_return_status = tdefl_flush_output_buffer(d));
+}
+
+tdefl_status tdefl_compress_buffer(tdefl_compressor *d, const void *pIn_buf, size_t in_buf_size, tdefl_flush flush)
+{
+ MZ_ASSERT(d->m_pPut_buf_func); return tdefl_compress(d, pIn_buf, &in_buf_size, NULL, NULL, flush);
+}
+
+tdefl_status tdefl_init(tdefl_compressor *d, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags)
+{
+ d->m_pPut_buf_func = pPut_buf_func; d->m_pPut_buf_user = pPut_buf_user;
+ d->m_flags = (mz_uint)(flags); d->m_max_probes[0] = 1 + ((flags & 0xFFF) + 2) / 3; d->m_greedy_parsing = (flags & TDEFL_GREEDY_PARSING_FLAG) != 0;
+ d->m_max_probes[1] = 1 + (((flags & 0xFFF) >> 2) + 2) / 3;
+ if (!(flags & TDEFL_NONDETERMINISTIC_PARSING_FLAG)) MZ_CLEAR_OBJ(d->m_hash);
+ d->m_lookahead_pos = d->m_lookahead_size = d->m_dict_size = d->m_total_lz_bytes = d->m_lz_code_buf_dict_pos = d->m_bits_in = 0;
+ d->m_output_flush_ofs = d->m_output_flush_remaining = d->m_finished = d->m_block_index = d->m_bit_buffer = d->m_wants_to_finish = 0;
+ d->m_pLZ_code_buf = d->m_lz_code_buf + 1; d->m_pLZ_flags = d->m_lz_code_buf; d->m_num_flags_left = 8;
+ d->m_pOutput_buf = d->m_output_buf; d->m_pOutput_buf_end = d->m_output_buf; d->m_prev_return_status = TDEFL_STATUS_OKAY;
+ d->m_saved_match_dist = d->m_saved_match_len = d->m_saved_lit = 0; d->m_adler32 = 1;
+ d->m_pIn_buf = NULL; d->m_pOut_buf = NULL;
+ d->m_pIn_buf_size = NULL; d->m_pOut_buf_size = NULL;
+ d->m_flush = TDEFL_NO_FLUSH; d->m_pSrc = NULL; d->m_src_buf_left = 0; d->m_out_buf_ofs = 0;
+ memset(&d->m_huff_count[0][0], 0, sizeof(d->m_huff_count[0][0]) * TDEFL_MAX_HUFF_SYMBOLS_0);
+ memset(&d->m_huff_count[1][0], 0, sizeof(d->m_huff_count[1][0]) * TDEFL_MAX_HUFF_SYMBOLS_1);
+ return TDEFL_STATUS_OKAY;
+}
+
+tdefl_status tdefl_get_prev_return_status(tdefl_compressor *d)
+{
+ return d->m_prev_return_status;
+}
+
+mz_uint32 tdefl_get_adler32(tdefl_compressor *d)
+{
+ return d->m_adler32;
+}
+
+mz_bool tdefl_compress_mem_to_output(const void *pBuf, size_t buf_len, tdefl_put_buf_func_ptr pPut_buf_func, void *pPut_buf_user, int flags)
+{
+ tdefl_compressor *pComp; mz_bool succeeded; if (((buf_len) && (!pBuf)) || (!pPut_buf_func)) return MZ_FALSE;
+ pComp = (tdefl_compressor*)MZ_MALLOC(sizeof(tdefl_compressor)); if (!pComp) return MZ_FALSE;
+ succeeded = (tdefl_init(pComp, pPut_buf_func, pPut_buf_user, flags) == TDEFL_STATUS_OKAY);
+ succeeded = succeeded && (tdefl_compress_buffer(pComp, pBuf, buf_len, TDEFL_FINISH) == TDEFL_STATUS_DONE);
+ MZ_FREE(pComp); return succeeded;
+}
+
+typedef struct
+{
+ size_t m_size, m_capacity;
+ mz_uint8 *m_pBuf;
+ mz_bool m_expandable;
+} tdefl_output_buffer;
+
+static mz_bool tdefl_output_buffer_putter(const void *pBuf, int len, void *pUser)
+{
+ tdefl_output_buffer *p = (tdefl_output_buffer *)pUser;
+ size_t new_size = p->m_size + len;
+ if (new_size > p->m_capacity)
+ {
+ size_t new_capacity = p->m_capacity; mz_uint8 *pNew_buf; if (!p->m_expandable) return MZ_FALSE;
+ do { new_capacity = MZ_MAX(128U, new_capacity << 1U); } while (new_size > new_capacity);
+ pNew_buf = (mz_uint8*)MZ_REALLOC(p->m_pBuf, new_capacity); if (!pNew_buf) return MZ_FALSE;
+ p->m_pBuf = pNew_buf; p->m_capacity = new_capacity;
+ }
+ memcpy((mz_uint8*)p->m_pBuf + p->m_size, pBuf, len); p->m_size = new_size;
+ return MZ_TRUE;
+}
+
+void *tdefl_compress_mem_to_heap(const void *pSrc_buf, size_t src_buf_len, size_t *pOut_len, int flags)
+{
+ tdefl_output_buffer out_buf; MZ_CLEAR_OBJ(out_buf);
+ if (!pOut_len) return MZ_FALSE; else *pOut_len = 0;
+ out_buf.m_expandable = MZ_TRUE;
+ if (!tdefl_compress_mem_to_output(pSrc_buf, src_buf_len, tdefl_output_buffer_putter, &out_buf, flags)) return NULL;
+ *pOut_len = out_buf.m_size; return out_buf.m_pBuf;
+}
+
+size_t tdefl_compress_mem_to_mem(void *pOut_buf, size_t out_buf_len, const void *pSrc_buf, size_t src_buf_len, int flags)
+{
+ tdefl_output_buffer out_buf; MZ_CLEAR_OBJ(out_buf);
+ if (!pOut_buf) return 0;
+ out_buf.m_pBuf = (mz_uint8*)pOut_buf; out_buf.m_capacity = out_buf_len;
+ if (!tdefl_compress_mem_to_output(pSrc_buf, src_buf_len, tdefl_output_buffer_putter, &out_buf, flags)) return 0;
+ return out_buf.m_size;
+}
+
+#ifndef MINIZ_NO_ZLIB_APIS
+static const mz_uint s_tdefl_num_probes[11] = { 0, 1, 6, 32, 16, 32, 128, 256, 512, 768, 1500 };
+
+// level may actually range from [0,10] (10 is a "hidden" max level, where we want a bit more compression and it's fine if throughput to fall off a cliff on some files).
+mz_uint tdefl_create_comp_flags_from_zip_params(int level, int window_bits, int strategy)
+{
+ mz_uint comp_flags = s_tdefl_num_probes[(level >= 0) ? MZ_MIN(10, level) : MZ_DEFAULT_LEVEL] | ((level <= 3) ? TDEFL_GREEDY_PARSING_FLAG : 0);
+ if (window_bits > 0) comp_flags |= TDEFL_WRITE_ZLIB_HEADER;
+
+ if (!level) comp_flags |= TDEFL_FORCE_ALL_RAW_BLOCKS;
+ else if (strategy == MZ_FILTERED) comp_flags |= TDEFL_FILTER_MATCHES;
+ else if (strategy == MZ_HUFFMAN_ONLY) comp_flags &= ~TDEFL_MAX_PROBES_MASK;
+ else if (strategy == MZ_FIXED) comp_flags |= TDEFL_FORCE_ALL_STATIC_BLOCKS;
+ else if (strategy == MZ_RLE) comp_flags |= TDEFL_RLE_MATCHES;
+
+ return comp_flags;
+}
+#endif //MINIZ_NO_ZLIB_APIS
+
+#ifdef _MSC_VER
+#pragma warning (push)
+#pragma warning (disable:4204) // nonstandard extension used : non-constant aggregate initializer (also supported by GNU C and C99, so no big deal)
+#endif
+
+// Simple PNG writer function by Alex Evans, 2011. Released into the public domain: https://gist.github.com/908299, more context at
+// http://altdevblogaday.org/2011/04/06/a-smaller-jpg-encoder/.
+// This is actually a modification of Alex's original code so PNG files generated by this function pass pngcheck.
+void *tdefl_write_image_to_png_file_in_memory_ex(const void *pImage, int w, int h, int num_chans, size_t *pLen_out, mz_uint level, mz_bool flip)
+{
+ // Using a local copy of this array here in case MINIZ_NO_ZLIB_APIS was defined.
+ static const mz_uint s_tdefl_png_num_probes[11] = { 0, 1, 6, 32, 16, 32, 128, 256, 512, 768, 1500 };
+ tdefl_compressor *pComp = (tdefl_compressor *)MZ_MALLOC(sizeof(tdefl_compressor)); tdefl_output_buffer out_buf; int i, bpl = w * num_chans, y, z; mz_uint32 c; *pLen_out = 0;
+ if (!pComp) return NULL;
+ MZ_CLEAR_OBJ(out_buf); out_buf.m_expandable = MZ_TRUE; out_buf.m_capacity = 57+MZ_MAX(64, (1+bpl)*h); if (NULL == (out_buf.m_pBuf = (mz_uint8*)MZ_MALLOC(out_buf.m_capacity))) { MZ_FREE(pComp); return NULL; }
+ // write dummy header
+ for (z = 41; z; --z) tdefl_output_buffer_putter(&z, 1, &out_buf);
+ // compress image data
+ tdefl_init(pComp, tdefl_output_buffer_putter, &out_buf, s_tdefl_png_num_probes[MZ_MIN(10, level)] | TDEFL_WRITE_ZLIB_HEADER);
+ for (y = 0; y < h; ++y) { tdefl_compress_buffer(pComp, &z, 1, TDEFL_NO_FLUSH); tdefl_compress_buffer(pComp, (mz_uint8*)pImage + (flip ? (h - 1 - y) : y) * bpl, bpl, TDEFL_NO_FLUSH); }
+ if (tdefl_compress_buffer(pComp, NULL, 0, TDEFL_FINISH) != TDEFL_STATUS_DONE) { MZ_FREE(pComp); MZ_FREE(out_buf.m_pBuf); return NULL; }
+ // write real header
+ *pLen_out = out_buf.m_size-41;
+ {
+ static const mz_uint8 chans[] = {0x00, 0x00, 0x04, 0x02, 0x06};
+ mz_uint8 pnghdr[41]={0x89,0x50,0x4e,0x47,0x0d,0x0a,0x1a,0x0a,0x00,0x00,0x00,0x0d,0x49,0x48,0x44,0x52,
+ 0,0,(mz_uint8)(w>>8),(mz_uint8)w,0,0,(mz_uint8)(h>>8),(mz_uint8)h,8,chans[num_chans],0,0,0,0,0,0,0,
+ (mz_uint8)(*pLen_out>>24),(mz_uint8)(*pLen_out>>16),(mz_uint8)(*pLen_out>>8),(mz_uint8)*pLen_out,0x49,0x44,0x41,0x54};
+ c=(mz_uint32)mz_crc32(MZ_CRC32_INIT,pnghdr+12,17); for (i=0; i<4; ++i, c<<=8) ((mz_uint8*)(pnghdr+29))[i]=(mz_uint8)(c>>24);
+ memcpy(out_buf.m_pBuf, pnghdr, 41);
+ }
+ // write footer (IDAT CRC-32, followed by IEND chunk)
+ if (!tdefl_output_buffer_putter("\0\0\0\0\0\0\0\0\x49\x45\x4e\x44\xae\x42\x60\x82", 16, &out_buf)) { *pLen_out = 0; MZ_FREE(pComp); MZ_FREE(out_buf.m_pBuf); return NULL; }
+ c = (mz_uint32)mz_crc32(MZ_CRC32_INIT,out_buf.m_pBuf+41-4, *pLen_out+4); for (i=0; i<4; ++i, c<<=8) (out_buf.m_pBuf+out_buf.m_size-16)[i] = (mz_uint8)(c >> 24);
+ // compute final size of file, grab compressed data buffer and return
+ *pLen_out += 57; MZ_FREE(pComp); return out_buf.m_pBuf;
+}
+void *tdefl_write_image_to_png_file_in_memory(const void *pImage, int w, int h, int num_chans, size_t *pLen_out)
+{
+ // Level 6 corresponds to TDEFL_DEFAULT_MAX_PROBES or MZ_DEFAULT_LEVEL (but we can't depend on MZ_DEFAULT_LEVEL being available in case the zlib API's where #defined out)
+ return tdefl_write_image_to_png_file_in_memory_ex(pImage, w, h, num_chans, pLen_out, 6, MZ_FALSE);
+}
+
+#ifdef _MSC_VER
+#pragma warning (pop)
+#endif
+
+} // namespace buminiz
+
+#endif // MINIZ_HEADER_FILE_ONLY
+
diff --git a/thirdparty/basis_universal/encoder/basisu_pvrtc1_4.cpp b/thirdparty/basis_universal/encoder/basisu_pvrtc1_4.cpp
new file mode 100644
index 0000000000..596fc197e6
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_pvrtc1_4.cpp
@@ -0,0 +1,564 @@
+// basisu_pvrtc1_4.cpp
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#include "basisu_pvrtc1_4.h"
+
+namespace basisu
+{
+#if 0
+ static const uint8_t g_pvrtc_5[32] = { 0,8,16,24,33,41,49,57,66,74,82,90,99,107,115,123,132,140,148,156,165,173,181,189,198,206,214,222,231,239,247,255 };
+ static const uint8_t g_pvrtc_4[16] = { 0,16,33,49,66,82,99,115,140,156,173,189,206,222,239,255 };
+ static const uint8_t g_pvrtc_3[8] = { 0,33,74,107,148,181,222,255 };
+ static const uint8_t g_pvrtc_alpha[9] = { 0,34,68,102,136,170,204,238,255 };
+#endif
+
+ static const uint8_t g_pvrtc_5_nearest[256] = { 0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15,16,16,16,16,16,16,16,16,16,17,17,17,17,17,17,17,17,18,18,18,18,18,18,18,18,19,19,19,19,19,19,19,19,20,20,20,20,20,20,20,20,20,21,21,21,21,21,21,21,21,22,22,22,22,22,22,22,22,23,23,23,23,23,23,23,23,24,24,24,24,24,24,24,24,24,25,25,25,25,25,25,25,25,26,26,26,26,26,26,26,26,27,27,27,27,27,27,27,27,28,28,28,28,28,28,28,28,28,29,29,29,29,29,29,29,29,30,30,30,30,30,30,30,30,31,31,31,31 };
+ static const uint8_t g_pvrtc_4_nearest[256] = { 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15 };
+#if 0
+ static const uint8_t g_pvrtc_3_nearest[256] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7 };
+ static const uint8_t g_pvrtc_alpha_nearest[256] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8 };
+#endif
+
+#if 0
+ static const uint8_t g_pvrtc_5_floor[256] =
+ {
+ 0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,
+ 3,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,
+ 7,7,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,
+ 11,11,11,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,15,15,15,15,15,
+ 15,15,15,15,16,16,16,16,16,16,16,16,17,17,17,17,17,17,17,17,18,18,18,18,18,18,18,18,19,19,19,19,
+ 19,19,19,19,19,20,20,20,20,20,20,20,20,21,21,21,21,21,21,21,21,22,22,22,22,22,22,22,22,23,23,23,
+ 23,23,23,23,23,23,24,24,24,24,24,24,24,24,25,25,25,25,25,25,25,25,26,26,26,26,26,26,26,26,27,27,
+ 27,27,27,27,27,27,27,28,28,28,28,28,28,28,28,29,29,29,29,29,29,29,29,30,30,30,30,30,30,30,30,31
+ };
+
+ static const uint8_t g_pvrtc_5_ceil[256] =
+ {
+ 0,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,
+ 4,4,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,8,8,8,8,8,8,
+ 8,8,8,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,12,12,12,12,12,
+ 12,12,12,12,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15,16,16,16,16,
+ 16,16,16,16,16,17,17,17,17,17,17,17,17,18,18,18,18,18,18,18,18,19,19,19,19,19,19,19,19,20,20,20,
+ 20,20,20,20,20,20,21,21,21,21,21,21,21,21,22,22,22,22,22,22,22,22,23,23,23,23,23,23,23,23,24,24,
+ 24,24,24,24,24,24,24,25,25,25,25,25,25,25,25,26,26,26,26,26,26,26,26,27,27,27,27,27,27,27,27,28,
+ 28,28,28,28,28,28,28,28,29,29,29,29,29,29,29,29,30,30,30,30,30,30,30,30,31,31,31,31,31,31,31,31
+ };
+
+ static const uint8_t g_pvrtc_4_floor[256] =
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
+ 3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
+ 5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,9,9,9,9,
+ 9,9,9,9,9,9,9,9,9,9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,
+ 11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13,
+ 13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,15
+ };
+
+ static const uint8_t g_pvrtc_4_ceil[256] =
+ {
+ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
+ 2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
+ 4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,
+ 8,8,8,8,8,8,8,8,8,8,8,8,8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,10,10,10,
+ 10,10,10,10,10,10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,12,
+ 12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,14,
+ 14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15
+ };
+
+ static const uint8_t g_pvrtc_3_floor[256] =
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
+ 2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
+ 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,
+ 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7
+ };
+
+ static const uint8_t g_pvrtc_3_ceil[256] =
+ {
+ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
+ 2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
+ 3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
+ 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7
+ };
+
+ static const uint8_t g_pvrtc_alpha_floor[256] =
+ {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
+ 2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
+ 3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
+ 4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
+ 5,5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8
+ };
+
+ static const uint8_t g_pvrtc_alpha_ceil[256] =
+ {
+ 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
+ 1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
+ 2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,
+ 3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
+ 4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
+ 5,5,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8
+ };
+#endif
+
+ uint32_t pvrtc4_swizzle_uv(uint32_t width, uint32_t height, uint32_t x, uint32_t y)
+ {
+ assert((x < width) && (y < height) && basisu::is_pow2(height) && basisu::is_pow2(width));
+
+ uint32_t min_d = width, max_v = y;
+ if (height < width)
+ {
+ min_d = height;
+ max_v = x;
+ }
+
+ // Interleave the XY LSB's
+ uint32_t shift_ofs = 0, swizzled = 0;
+ for (uint32_t s_bit = 1, d_bit = 1; s_bit < min_d; s_bit <<= 1, d_bit <<= 2, ++shift_ofs)
+ {
+ if (y & s_bit) swizzled |= d_bit;
+ if (x & s_bit) swizzled |= (2 * d_bit);
+ }
+
+ max_v >>= shift_ofs;
+
+ // OR in the rest of the bits from the largest dimension
+ swizzled |= (max_v << (2 * shift_ofs));
+
+ return swizzled;
+ }
+
+ color_rgba pvrtc4_block::get_endpoint(uint32_t endpoint_index, bool unpack) const
+ {
+ assert(endpoint_index < 2);
+ const uint32_t packed = m_endpoints >> (endpoint_index * 16);
+
+ uint32_t r, g, b, a;
+ if (packed & 0x8000)
+ {
+ // opaque 554 or 555
+ if (!endpoint_index)
+ {
+ r = (packed >> 10) & 31;
+ g = (packed >> 5) & 31;
+ b = (packed >> 1) & 15;
+
+ if (unpack)
+ {
+ b = (b << 1) | (b >> 3);
+ }
+ }
+ else
+ {
+ r = (packed >> 10) & 31;
+ g = (packed >> 5) & 31;
+ b = packed & 31;
+ }
+
+ a = unpack ? 255 : 7;
+ }
+ else
+ {
+ // translucent 4433 or 4443
+ if (!endpoint_index)
+ {
+ a = (packed >> 12) & 7;
+ r = (packed >> 8) & 15;
+ g = (packed >> 4) & 15;
+ b = (packed >> 1) & 7;
+
+ if (unpack)
+ {
+ a = (a << 1);
+ a = (a << 4) | a;
+
+ r = (r << 1) | (r >> 3);
+ g = (g << 1) | (g >> 3);
+ b = (b << 2) | (b >> 1);
+ }
+ }
+ else
+ {
+ a = (packed >> 12) & 7;
+ r = (packed >> 8) & 15;
+ g = (packed >> 4) & 15;
+ b = packed & 15;
+
+ if (unpack)
+ {
+ a = (a << 1);
+ a = (a << 4) | a;
+
+ r = (r << 1) | (r >> 3);
+ g = (g << 1) | (g >> 3);
+ b = (b << 1) | (b >> 3);
+ }
+ }
+ }
+
+ if (unpack)
+ {
+ r = (r << 3) | (r >> 2);
+ g = (g << 3) | (g >> 2);
+ b = (b << 3) | (b >> 2);
+ }
+
+ assert((r < 256) && (g < 256) && (b < 256) && (a < 256));
+
+ return color_rgba(r, g, b, a);
+ }
+
+ color_rgba pvrtc4_block::get_endpoint_5554(uint32_t endpoint_index) const
+ {
+ assert(endpoint_index < 2);
+ const uint32_t packed = m_endpoints >> (endpoint_index * 16);
+
+ uint32_t r, g, b, a;
+ if (packed & 0x8000)
+ {
+ // opaque 554 or 555
+ if (!endpoint_index)
+ {
+ r = (packed >> 10) & 31;
+ g = (packed >> 5) & 31;
+ b = (packed >> 1) & 15;
+
+ b = (b << 1) | (b >> 3);
+ }
+ else
+ {
+ r = (packed >> 10) & 31;
+ g = (packed >> 5) & 31;
+ b = packed & 31;
+ }
+
+ a = 15;
+ }
+ else
+ {
+ // translucent 4433 or 4443
+ if (!endpoint_index)
+ {
+ a = (packed >> 12) & 7;
+ r = (packed >> 8) & 15;
+ g = (packed >> 4) & 15;
+ b = (packed >> 1) & 7;
+
+ a = a << 1;
+
+ r = (r << 1) | (r >> 3);
+ g = (g << 1) | (g >> 3);
+ b = (b << 2) | (b >> 1);
+ }
+ else
+ {
+ a = (packed >> 12) & 7;
+ r = (packed >> 8) & 15;
+ g = (packed >> 4) & 15;
+ b = packed & 15;
+
+ a = a << 1;
+
+ r = (r << 1) | (r >> 3);
+ g = (g << 1) | (g >> 3);
+ b = (b << 1) | (b >> 3);
+ }
+ }
+
+ assert((r < 32) && (g < 32) && (b < 32) && (a < 16));
+
+ return color_rgba(r, g, b, a);
+ }
+
+ bool pvrtc4_image::get_interpolated_colors(uint32_t x, uint32_t y, color_rgba* pColors) const
+ {
+ assert((x < m_width) && (y < m_height));
+
+ int block_x0 = (static_cast<int>(x) - 2) >> 2;
+ int block_x1 = block_x0 + 1;
+ int block_y0 = (static_cast<int>(y) - 2) >> 2;
+ int block_y1 = block_y0 + 1;
+
+ block_x0 = posmod(block_x0, m_block_width);
+ block_x1 = posmod(block_x1, m_block_width);
+ block_y0 = posmod(block_y0, m_block_height);
+ block_y1 = posmod(block_y1, m_block_height);
+
+ pColors[0] = interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(0), m_blocks(block_x1, block_y0).get_endpoint_5554(0), m_blocks(block_x0, block_y1).get_endpoint_5554(0), m_blocks(block_x1, block_y1).get_endpoint_5554(0));
+ pColors[3] = interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(1), m_blocks(block_x1, block_y0).get_endpoint_5554(1), m_blocks(block_x0, block_y1).get_endpoint_5554(1), m_blocks(block_x1, block_y1).get_endpoint_5554(1));
+
+ if (get_block_uses_transparent_modulation(x >> 2, y >> 2))
+ {
+ for (uint32_t c = 0; c < 4; c++)
+ {
+ uint32_t m = (pColors[0][c] + pColors[3][c]) / 2;
+ pColors[1][c] = static_cast<uint8_t>(m);
+ pColors[2][c] = static_cast<uint8_t>(m);
+ }
+ pColors[2][3] = 0;
+ return true;
+ }
+
+ for (uint32_t c = 0; c < 4; c++)
+ {
+ pColors[1][c] = static_cast<uint8_t>((pColors[0][c] * 5 + pColors[3][c] * 3) / 8);
+ pColors[2][c] = static_cast<uint8_t>((pColors[0][c] * 3 + pColors[3][c] * 5) / 8);
+ }
+
+ return false;
+ }
+
+ color_rgba pvrtc4_image::get_pixel(uint32_t x, uint32_t y, uint32_t m) const
+ {
+ assert((x < m_width) && (y < m_height));
+
+ int block_x0 = (static_cast<int>(x) - 2) >> 2;
+ int block_x1 = block_x0 + 1;
+ int block_y0 = (static_cast<int>(y) - 2) >> 2;
+ int block_y1 = block_y0 + 1;
+
+ block_x0 = posmod(block_x0, m_block_width);
+ block_x1 = posmod(block_x1, m_block_width);
+ block_y0 = posmod(block_y0, m_block_height);
+ block_y1 = posmod(block_y1, m_block_height);
+
+ if (get_block_uses_transparent_modulation(x >> 2, y >> 2))
+ {
+ if (m == 0)
+ return interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(0), m_blocks(block_x1, block_y0).get_endpoint_5554(0), m_blocks(block_x0, block_y1).get_endpoint_5554(0), m_blocks(block_x1, block_y1).get_endpoint_5554(0));
+ else if (m == 3)
+ return interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(1), m_blocks(block_x1, block_y0).get_endpoint_5554(1), m_blocks(block_x0, block_y1).get_endpoint_5554(1), m_blocks(block_x1, block_y1).get_endpoint_5554(1));
+
+ color_rgba l(interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(0), m_blocks(block_x1, block_y0).get_endpoint_5554(0), m_blocks(block_x0, block_y1).get_endpoint_5554(0), m_blocks(block_x1, block_y1).get_endpoint_5554(0)));
+ color_rgba h(interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(1), m_blocks(block_x1, block_y0).get_endpoint_5554(1), m_blocks(block_x0, block_y1).get_endpoint_5554(1), m_blocks(block_x1, block_y1).get_endpoint_5554(1)));
+
+ return color_rgba((l[0] + h[0]) / 2, (l[1] + h[1]) / 2, (l[2] + h[2]) / 2, (m == 2) ? 0 : (l[3] + h[3]) / 2);
+ }
+ else
+ {
+ if (m == 0)
+ return interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(0), m_blocks(block_x1, block_y0).get_endpoint_5554(0), m_blocks(block_x0, block_y1).get_endpoint_5554(0), m_blocks(block_x1, block_y1).get_endpoint_5554(0));
+ else if (m == 3)
+ return interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(1), m_blocks(block_x1, block_y0).get_endpoint_5554(1), m_blocks(block_x0, block_y1).get_endpoint_5554(1), m_blocks(block_x1, block_y1).get_endpoint_5554(1));
+
+ color_rgba l(interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(0), m_blocks(block_x1, block_y0).get_endpoint_5554(0), m_blocks(block_x0, block_y1).get_endpoint_5554(0), m_blocks(block_x1, block_y1).get_endpoint_5554(0)));
+ color_rgba h(interpolate(x, y, m_blocks(block_x0, block_y0).get_endpoint_5554(1), m_blocks(block_x1, block_y0).get_endpoint_5554(1), m_blocks(block_x0, block_y1).get_endpoint_5554(1), m_blocks(block_x1, block_y1).get_endpoint_5554(1)));
+
+ if (m == 2)
+ return color_rgba((l[0] * 3 + h[0] * 5) / 8, (l[1] * 3 + h[1] * 5) / 8, (l[2] * 3 + h[2] * 5) / 8, (l[3] * 3 + h[3] * 5) / 8);
+ else
+ return color_rgba((l[0] * 5 + h[0] * 3) / 8, (l[1] * 5 + h[1] * 3) / 8, (l[2] * 5 + h[2] * 3) / 8, (l[3] * 5 + h[3] * 3) / 8);
+ }
+ }
+
+ uint64_t pvrtc4_image::local_endpoint_optimization_opaque(uint32_t bx, uint32_t by, const image& orig_img, bool perceptual)
+ {
+ uint64_t initial_error = evaluate_1x1_endpoint_error(bx, by, orig_img, perceptual, false);
+ if (!initial_error)
+ return initial_error;
+
+ vec3F c_avg_orig(0);
+
+ for (int y = 0; y < 7; y++)
+ {
+ const uint32_t py = wrap_y(by * 4 + y - 1);
+ for (uint32_t x = 0; x < 7; x++)
+ {
+ const uint32_t px = wrap_x(bx * 4 + x - 1);
+
+ const color_rgba& c = orig_img(px, py);
+
+ c_avg_orig[0] += c[0];
+ c_avg_orig[1] += c[1];
+ c_avg_orig[2] += c[2];
+ }
+ }
+
+ c_avg_orig *= 1.0f / 49.0f;
+
+ vec3F quant_colors[2];
+ quant_colors[0].set(c_avg_orig);
+ quant_colors[0] -= vec3F(.0125f);
+
+ quant_colors[1].set(c_avg_orig);
+ quant_colors[1] += vec3F(.0125f);
+
+ float total_weight[2];
+
+ bool success = true;
+
+ for (uint32_t pass = 0; pass < 4; pass++)
+ {
+ vec3F new_colors[2] = { vec3F(0), vec3F(0) };
+ memset(total_weight, 0, sizeof(total_weight));
+
+ static const float s_weights[7][7] =
+ {
+ { 1.000000f, 1.637089f, 2.080362f, 2.242640f, 2.080362f, 1.637089f, 1.000000f },
+ { 1.637089f, 2.414213f, 3.006572f, 3.242640f, 3.006572f, 2.414213f, 1.637089f },
+ { 2.080362f, 3.006572f, 3.828426f, 4.242640f, 3.828426f, 3.006572f, 2.080362f },
+ { 2.242640f, 3.242640f, 4.242640f, 5.000000f, 4.242640f, 3.242640f, 2.242640f },
+ { 2.080362f, 3.006572f, 3.828426f, 4.242640f, 3.828426f, 3.006572f, 2.080362f },
+ { 1.637089f, 2.414213f, 3.006572f, 3.242640f, 3.006572f, 2.414213f, 1.637089f },
+ { 1.000000f, 1.637089f, 2.080362f, 2.242640f, 2.080362f, 1.637089f, 1.000000f }
+ };
+
+ for (int y = 0; y < 7; y++)
+ {
+ const uint32_t py = wrap_y(by * 4 + y - 1);
+ for (uint32_t x = 0; x < 7; x++)
+ {
+ const uint32_t px = wrap_x(bx * 4 + x - 1);
+
+ const color_rgba& orig_c = orig_img(px, py);
+
+ vec3F color(orig_c[0], orig_c[1], orig_c[2]);
+
+ uint32_t c = quant_colors[0].squared_distance(color) > quant_colors[1].squared_distance(color);
+
+ const float weight = s_weights[y][x];
+ new_colors[c] += color * weight;
+
+ total_weight[c] += weight;
+ }
+ }
+
+ if (!total_weight[0] || !total_weight[1])
+ success = false;
+
+ quant_colors[0] = new_colors[0] / (float)total_weight[0];
+ quant_colors[1] = new_colors[1] / (float)total_weight[1];
+ }
+
+ if (!success)
+ {
+ quant_colors[0] = c_avg_orig;
+ quant_colors[1] = c_avg_orig;
+ }
+
+ vec4F colors[2] = { quant_colors[0], quant_colors[1] };
+
+ colors[0] += vec3F(.5f);
+ colors[1] += vec3F(.5f);
+ color_rgba color_0((int)colors[0][0], (int)colors[0][1], (int)colors[0][2], 0);
+ color_rgba color_1((int)colors[1][0], (int)colors[1][1], (int)colors[1][2], 0);
+
+ pvrtc4_block cur_blocks[3][3];
+
+ for (int y = -1; y <= 1; y++)
+ {
+ for (int x = -1; x <= 1; x++)
+ {
+ const uint32_t block_x = wrap_block_x(bx + x);
+ const uint32_t block_y = wrap_block_y(by + y);
+ cur_blocks[x + 1][y + 1] = m_blocks(block_x, block_y);
+ }
+ }
+
+ color_rgba l1(0), h1(0);
+
+ l1[0] = g_pvrtc_5_nearest[color_0[0]];
+ h1[0] = g_pvrtc_5_nearest[color_1[0]];
+
+ l1[1] = g_pvrtc_5_nearest[color_0[1]];
+ h1[1] = g_pvrtc_5_nearest[color_1[1]];
+
+ l1[2] = g_pvrtc_4_nearest[color_0[2]];
+ h1[2] = g_pvrtc_5_nearest[color_0[2]];
+
+ l1[3] = 0;
+ h1[3] = 0;
+
+ m_blocks(bx, by).set_endpoint_raw(0, l1, true);
+ m_blocks(bx, by).set_endpoint_raw(1, h1, true);
+
+ uint64_t e03_err_0 = remap_pixels_influenced_by_endpoint(bx, by, orig_img, perceptual, false);
+
+ pvrtc4_block blocks0[3][3];
+ for (int y = -1; y <= 1; y++)
+ {
+ for (int x = -1; x <= 1; x++)
+ {
+ const uint32_t block_x = wrap_block_x(bx + x);
+ const uint32_t block_y = wrap_block_y(by + y);
+ blocks0[x + 1][y + 1] = m_blocks(block_x, block_y);
+ }
+ }
+
+ l1[0] = g_pvrtc_5_nearest[color_1[0]];
+ h1[0] = g_pvrtc_5_nearest[color_0[0]];
+
+ l1[1] = g_pvrtc_5_nearest[color_1[1]];
+ h1[1] = g_pvrtc_5_nearest[color_0[1]];
+
+ l1[2] = g_pvrtc_4_nearest[color_1[2]];
+ h1[2] = g_pvrtc_5_nearest[color_0[2]];
+
+ l1[3] = 0;
+ h1[3] = 0;
+
+ m_blocks(bx, by).set_endpoint_raw(0, l1, true);
+ m_blocks(bx, by).set_endpoint_raw(1, h1, true);
+
+ uint64_t e03_err_1 = remap_pixels_influenced_by_endpoint(bx, by, orig_img, perceptual, false);
+
+ if (initial_error < basisu::minimum(e03_err_0, e03_err_1))
+ {
+ for (int y = -1; y <= 1; y++)
+ {
+ for (int x = -1; x <= 1; x++)
+ {
+ const uint32_t block_x = wrap_block_x(bx + x);
+ const uint32_t block_y = wrap_block_y(by + y);
+ m_blocks(block_x, block_y) = cur_blocks[x + 1][y + 1];
+ }
+ }
+ return initial_error;
+ }
+ else if (e03_err_0 < e03_err_1)
+ {
+ for (int y = -1; y <= 1; y++)
+ {
+ for (int x = -1; x <= 1; x++)
+ {
+ const uint32_t block_x = wrap_block_x(bx + x);
+ const uint32_t block_y = wrap_block_y(by + y);
+ m_blocks(block_x, block_y) = blocks0[x + 1][y + 1];
+ }
+ }
+ assert(e03_err_0 == evaluate_1x1_endpoint_error(bx, by, orig_img, perceptual, false));
+ return e03_err_0;
+ }
+
+ assert(e03_err_1 == evaluate_1x1_endpoint_error(bx, by, orig_img, perceptual, false));
+ return e03_err_1;
+ }
+
+} // basisu
diff --git a/thirdparty/basis_universal/basisu_pvrtc1_4.h b/thirdparty/basis_universal/encoder/basisu_pvrtc1_4.h
index 80b4413351..db6985a439 100644
--- a/thirdparty/basis_universal/basisu_pvrtc1_4.h
+++ b/thirdparty/basis_universal/encoder/basisu_pvrtc1_4.h
@@ -1,5 +1,5 @@
// basisu_pvrtc1_4.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -87,6 +87,14 @@ namespace basisu
return (m_modulation >> ((y * 4 + x) * 2)) & 3;
}
+ inline void set_modulation(uint32_t x, uint32_t y, uint32_t s)
+ {
+ assert((x < 4) && (y < 4) && (s < 4));
+ uint32_t n = (y * 4 + x) * 2;
+ m_modulation = (m_modulation & (~(3 << n))) | (s << n);
+ assert(get_modulation(x, y) == s);
+ }
+
// Scaled by 8
inline const uint32_t* get_scaled_modulation_values(bool block_uses_transparent_modulation) const
{
@@ -107,7 +115,7 @@ namespace basisu
}
// opaque endpoints: 554, 555
- // transparent endpoints: 3443 or 3444
+ // transparent endpoints: 3443, 3444
inline void set_endpoint_raw(uint32_t endpoint_index, const color_rgba& c, bool opaque_endpoint)
{
assert(endpoint_index < 2);
@@ -352,7 +360,93 @@ namespace basisu
return result;
}
-
+
+ inline void set_modulation(uint32_t x, uint32_t y, uint32_t s)
+ {
+ assert((x < m_width) && (y < m_height));
+ return m_blocks(x >> 2, y >> 2).set_modulation(x & 3, y & 3, s);
+ }
+
+ inline uint64_t map_pixel(uint32_t x, uint32_t y, const color_rgba& c, bool perceptual, bool alpha_is_significant, bool record = true)
+ {
+ color_rgba v[4];
+ get_interpolated_colors(x, y, v);
+
+ uint64_t best_dist = color_distance(perceptual, c, v[0], alpha_is_significant);
+ uint32_t best_v = 0;
+ for (uint32_t i = 1; i < 4; i++)
+ {
+ uint64_t dist = color_distance(perceptual, c, v[i], alpha_is_significant);
+ if (dist < best_dist)
+ {
+ best_dist = dist;
+ best_v = i;
+ }
+ }
+
+ if (record)
+ set_modulation(x, y, best_v);
+
+ return best_dist;
+ }
+
+ inline uint64_t remap_pixels_influenced_by_endpoint(uint32_t bx, uint32_t by, const image& orig_img, bool perceptual, bool alpha_is_significant)
+ {
+ uint64_t total_error = 0;
+
+ for (int yd = -3; yd <= 3; yd++)
+ {
+ const int y = wrap_y((int)by * 4 + 2 + yd);
+
+ for (int xd = -3; xd <= 3; xd++)
+ {
+ const int x = wrap_x((int)bx * 4 + 2 + xd);
+
+ total_error += map_pixel(x, y, orig_img(x, y), perceptual, alpha_is_significant);
+ }
+ }
+
+ return total_error;
+ }
+
+ inline uint64_t evaluate_1x1_endpoint_error(uint32_t bx, uint32_t by, const image& orig_img, bool perceptual, bool alpha_is_significant, uint64_t threshold_error = 0) const
+ {
+ uint64_t total_error = 0;
+
+ for (int yd = -3; yd <= 3; yd++)
+ {
+ const int y = wrap_y((int)by * 4 + 2 + yd);
+
+ for (int xd = -3; xd <= 3; xd++)
+ {
+ const int x = wrap_x((int)bx * 4 + 2 + xd);
+
+ total_error += color_distance(perceptual, get_pixel(x, y), orig_img(x, y), alpha_is_significant);
+
+ if ((threshold_error) && (total_error >= threshold_error))
+ return total_error;
+ }
+ }
+
+ return total_error;
+ }
+
+ uint64_t local_endpoint_optimization_opaque(uint32_t bx, uint32_t by, const image& orig_img, bool perceptual);
+
+ inline uint64_t map_all_pixels(const image& img, bool perceptual, bool alpha_is_significant)
+ {
+ assert(m_width == img.get_width());
+ assert(m_height == img.get_height());
+
+ uint64_t total_error = 0;
+ for (uint32_t y = 0; y < img.get_height(); y++)
+ for (uint32_t x = 0; x < img.get_width(); x++)
+ total_error += map_pixel(x, y, img(x, y), perceptual, alpha_is_significant);
+
+ return total_error;
+ }
+
+ public:
uint32_t m_width, m_height;
pvrtc4_block_vector2D m_blocks;
uint32_t m_block_width, m_block_height;
diff --git a/thirdparty/basis_universal/basisu_resample_filters.cpp b/thirdparty/basis_universal/encoder/basisu_resample_filters.cpp
index d0b2fd77bb..597cb3f618 100644
--- a/thirdparty/basis_universal/basisu_resample_filters.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_resample_filters.cpp
@@ -1,5 +1,5 @@
// basisu_resampler_filters.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -283,7 +283,7 @@ namespace basisu
return sum;
}
- static const float KAISER_ALPHA = 4.0;
+ //static const float KAISER_ALPHA = 4.0;
static double kaiser(double alpha, double half_width, double x)
{
const double ratio = (x / half_width);
@@ -310,10 +310,22 @@ namespace basisu
const resample_filter g_resample_filters[] =
{
- { "box", box_filter, BOX_FILTER_SUPPORT }, { "tent", tent_filter, TENT_FILTER_SUPPORT }, { "bell", bell_filter, BELL_SUPPORT }, { "b-spline", B_spline_filter, B_SPLINE_SUPPORT },
- { "mitchell", mitchell_filter, MITCHELL_SUPPORT }, { "lanczos3", lanczos3_filter, LANCZOS3_SUPPORT }, { "blackman", blackman_filter, BLACKMAN_SUPPORT }, { "lanczos4", lanczos4_filter, LANCZOS4_SUPPORT },
- { "lanczos6", lanczos6_filter, LANCZOS6_SUPPORT }, { "lanczos12", lanczos12_filter, LANCZOS12_SUPPORT }, { "kaiser", kaiser_filter, KAISER_SUPPORT }, { "gaussian", gaussian_filter, GAUSSIAN_SUPPORT },
- { "catmullrom", catmull_rom_filter, CATMULL_ROM_SUPPORT }, { "quadratic_interp", quadratic_interp_filter, QUADRATIC_SUPPORT }, { "quadratic_approx", quadratic_approx_filter, QUADRATIC_SUPPORT }, { "quadratic_mix", quadratic_mix_filter, QUADRATIC_SUPPORT },
+ { "box", box_filter, BOX_FILTER_SUPPORT },
+ { "tent", tent_filter, TENT_FILTER_SUPPORT },
+ { "bell", bell_filter, BELL_SUPPORT },
+ { "b-spline", B_spline_filter, B_SPLINE_SUPPORT },
+ { "mitchell", mitchell_filter, MITCHELL_SUPPORT },
+ { "blackman", blackman_filter, BLACKMAN_SUPPORT },
+ { "lanczos3", lanczos3_filter, LANCZOS3_SUPPORT },
+ { "lanczos4", lanczos4_filter, LANCZOS4_SUPPORT },
+ { "lanczos6", lanczos6_filter, LANCZOS6_SUPPORT },
+ { "lanczos12", lanczos12_filter, LANCZOS12_SUPPORT },
+ { "kaiser", kaiser_filter, KAISER_SUPPORT },
+ { "gaussian", gaussian_filter, GAUSSIAN_SUPPORT },
+ { "catmullrom", catmull_rom_filter, CATMULL_ROM_SUPPORT },
+ { "quadratic_interp", quadratic_interp_filter, QUADRATIC_SUPPORT },
+ { "quadratic_approx", quadratic_approx_filter, QUADRATIC_SUPPORT },
+ { "quadratic_mix", quadratic_mix_filter, QUADRATIC_SUPPORT },
};
const int g_num_resample_filters = BASISU_ARRAY_SIZE(g_resample_filters);
diff --git a/thirdparty/basis_universal/basisu_resampler.cpp b/thirdparty/basis_universal/encoder/basisu_resampler.cpp
index e193ce83ff..e193ce83ff 100644
--- a/thirdparty/basis_universal/basisu_resampler.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_resampler.cpp
diff --git a/thirdparty/basis_universal/basisu_resampler.h b/thirdparty/basis_universal/encoder/basisu_resampler.h
index c3f2e05c25..dc0978caeb 100644
--- a/thirdparty/basis_universal/basisu_resampler.h
+++ b/thirdparty/basis_universal/encoder/basisu_resampler.h
@@ -13,7 +13,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
-#include "transcoder/basisu.h"
+#include "../transcoder/basisu.h"
#define BASISU_RESAMPLER_DEBUG_OPS (0)
#define BASISU_RESAMPLER_DEFAULT_FILTER "lanczos4"
diff --git a/thirdparty/basis_universal/basisu_resampler_filters.h b/thirdparty/basis_universal/encoder/basisu_resampler_filters.h
index 5659c5fe86..0ebb51c334 100644
--- a/thirdparty/basis_universal/basisu_resampler_filters.h
+++ b/thirdparty/basis_universal/encoder/basisu_resampler_filters.h
@@ -14,7 +14,7 @@
// limitations under the License.
#pragma once
-#include "transcoder/basisu.h"
+#include "../transcoder/basisu.h"
namespace basisu
{
diff --git a/thirdparty/basis_universal/basisu_ssim.cpp b/thirdparty/basis_universal/encoder/basisu_ssim.cpp
index cceb400b88..cceb400b88 100644
--- a/thirdparty/basis_universal/basisu_ssim.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_ssim.cpp
diff --git a/thirdparty/basis_universal/basisu_ssim.h b/thirdparty/basis_universal/encoder/basisu_ssim.h
index 986ca3bbdf..986ca3bbdf 100644
--- a/thirdparty/basis_universal/basisu_ssim.h
+++ b/thirdparty/basis_universal/encoder/basisu_ssim.h
diff --git a/thirdparty/basis_universal/encoder/basisu_uastc_enc.cpp b/thirdparty/basis_universal/encoder/basisu_uastc_enc.cpp
new file mode 100644
index 0000000000..ca2b325693
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_uastc_enc.cpp
@@ -0,0 +1,4189 @@
+// basisu_uastc_enc.cpp
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#include "basisu_uastc_enc.h"
+#include "basisu_astc_decomp.h"
+#include "basisu_gpu_texture.h"
+#include "basisu_bc7enc.h"
+
+#ifdef _DEBUG
+// When BASISU_VALIDATE_UASTC_ENC is 1, we pack and unpack to/from UASTC and ASTC, then validate that each codec returns the exact same results. This is slower.
+#define BASISU_VALIDATE_UASTC_ENC 1
+#endif
+
+#define BASISU_SUPPORT_FORCE_MODE 0
+
+using namespace basist;
+
+namespace basisu
+{
+ const uint32_t MAX_ENCODE_RESULTS = 512;
+
+#if BASISU_VALIDATE_UASTC_ENC
+ static void validate_func(bool condition, int line)
+ {
+ if (!condition)
+ {
+ fprintf(stderr, "basisu_uastc_enc: Internal validation failed on line %u!\n", line);
+ }
+ }
+
+ #define VALIDATE(c) validate_func(c, __LINE__);
+#else
+ #define VALIDATE(c)
+#endif
+
+ enum dxt_constants
+ {
+ cDXT1SelectorBits = 2U, cDXT1SelectorValues = 1U << cDXT1SelectorBits, cDXT1SelectorMask = cDXT1SelectorValues - 1U,
+ cDXT5SelectorBits = 3U, cDXT5SelectorValues = 1U << cDXT5SelectorBits, cDXT5SelectorMask = cDXT5SelectorValues - 1U,
+ };
+
+ struct dxt1_block
+ {
+ enum { cTotalEndpointBytes = 2, cTotalSelectorBytes = 4 };
+
+ uint8_t m_low_color[cTotalEndpointBytes];
+ uint8_t m_high_color[cTotalEndpointBytes];
+ uint8_t m_selectors[cTotalSelectorBytes];
+
+ inline void clear() { basisu::clear_obj(*this); }
+
+ inline uint32_t get_high_color() const { return m_high_color[0] | (m_high_color[1] << 8U); }
+ inline uint32_t get_low_color() const { return m_low_color[0] | (m_low_color[1] << 8U); }
+ inline void set_low_color(uint16_t c) { m_low_color[0] = static_cast<uint8_t>(c & 0xFF); m_low_color[1] = static_cast<uint8_t>((c >> 8) & 0xFF); }
+ inline void set_high_color(uint16_t c) { m_high_color[0] = static_cast<uint8_t>(c & 0xFF); m_high_color[1] = static_cast<uint8_t>((c >> 8) & 0xFF); }
+ inline uint32_t get_selector(uint32_t x, uint32_t y) const { assert((x < 4U) && (y < 4U)); return (m_selectors[y] >> (x * cDXT1SelectorBits))& cDXT1SelectorMask; }
+ inline void set_selector(uint32_t x, uint32_t y, uint32_t val) { assert((x < 4U) && (y < 4U) && (val < 4U)); m_selectors[y] &= (~(cDXT1SelectorMask << (x * cDXT1SelectorBits))); m_selectors[y] |= (val << (x * cDXT1SelectorBits)); }
+
+ static uint16_t pack_color(const color_rgba& color, bool scaled, uint32_t bias = 127U)
+ {
+ uint32_t r = color.r, g = color.g, b = color.b;
+ if (scaled)
+ {
+ r = (r * 31U + bias) / 255U;
+ g = (g * 63U + bias) / 255U;
+ b = (b * 31U + bias) / 255U;
+ }
+ return static_cast<uint16_t>(basisu::minimum(b, 31U) | (basisu::minimum(g, 63U) << 5U) | (basisu::minimum(r, 31U) << 11U));
+ }
+
+ static uint16_t pack_unscaled_color(uint32_t r, uint32_t g, uint32_t b) { return static_cast<uint16_t>(b | (g << 5U) | (r << 11U)); }
+ };
+
+#define UASTC_WRITE_MODE_DESCS 0
+
+ static inline void uastc_write_bits(uint8_t* pBuf, uint32_t& bit_offset, uint64_t code, uint32_t codesize, const char* pDesc)
+ {
+ (void)pDesc;
+
+#if UASTC_WRITE_MODE_DESCS
+ if (pDesc)
+ printf("%s: %u %u\n", pDesc, bit_offset, codesize);
+#endif
+
+ assert((codesize == 64) || (code < (1ULL << codesize)));
+
+ while (codesize)
+ {
+ uint32_t byte_bit_offset = bit_offset & 7;
+ uint32_t bits_to_write = basisu::minimum<int>(codesize, 8 - byte_bit_offset);
+
+ pBuf[bit_offset >> 3] |= (code << byte_bit_offset);
+
+ code >>= bits_to_write;
+ codesize -= bits_to_write;
+ bit_offset += bits_to_write;
+ }
+ }
+
+ void pack_uastc(basist::uastc_block& blk, const uastc_encode_results& result, const etc_block& etc1_blk, uint32_t etc1_bias, const eac_a8_block& etc_eac_a8_blk, bool bc1_hint0, bool bc1_hint1)
+ {
+ if ((g_uastc_mode_has_alpha[result.m_uastc_mode]) && (result.m_uastc_mode != UASTC_MODE_INDEX_SOLID_COLOR))
+ {
+ assert(etc_eac_a8_blk.m_multiplier >= 1);
+ }
+
+ uint8_t buf[32];
+ memset(buf, 0, sizeof(buf));
+
+ uint32_t block_bit_offset = 0;
+
+#if UASTC_WRITE_MODE_DESCS
+ printf("**** Mode: %u\n", result.m_uastc_mode);
+#endif
+
+ uastc_write_bits(buf, block_bit_offset, g_uastc_mode_huff_codes[result.m_uastc_mode][0], g_uastc_mode_huff_codes[result.m_uastc_mode][1], "mode");
+
+ if (result.m_uastc_mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ uastc_write_bits(buf, block_bit_offset, result.m_solid_color.r, 8, "R");
+ uastc_write_bits(buf, block_bit_offset, result.m_solid_color.g, 8, "G");
+ uastc_write_bits(buf, block_bit_offset, result.m_solid_color.b, 8, "B");
+ uastc_write_bits(buf, block_bit_offset, result.m_solid_color.a, 8, "A");
+
+ uastc_write_bits(buf, block_bit_offset, etc1_blk.get_diff_bit(), 1, "ETC1D");
+ uastc_write_bits(buf, block_bit_offset, etc1_blk.get_inten_table(0), 3, "ETC1I");
+ uastc_write_bits(buf, block_bit_offset, etc1_blk.get_selector(0, 0), 2, "ETC1S");
+
+ uint32_t r, g, b;
+ if (etc1_blk.get_diff_bit())
+ etc_block::unpack_color5(r, g, b, etc1_blk.get_base5_color(), false);
+ else
+ etc_block::unpack_color4(r, g, b, etc1_blk.get_base4_color(0), false);
+
+ uastc_write_bits(buf, block_bit_offset, r, 5, "ETC1R");
+ uastc_write_bits(buf, block_bit_offset, g, 5, "ETC1G");
+ uastc_write_bits(buf, block_bit_offset, b, 5, "ETC1B");
+
+ memcpy(&blk, buf, sizeof(blk));
+ return;
+ }
+
+ if (g_uastc_mode_has_bc1_hint0[result.m_uastc_mode])
+ uastc_write_bits(buf, block_bit_offset, bc1_hint0, 1, "BC1H0");
+ else
+ {
+ assert(bc1_hint0 == false);
+ }
+
+ if (g_uastc_mode_has_bc1_hint1[result.m_uastc_mode])
+ uastc_write_bits(buf, block_bit_offset, bc1_hint1, 1, "BC1H1");
+ else
+ {
+ assert(bc1_hint1 == false);
+ }
+
+ uastc_write_bits(buf, block_bit_offset, etc1_blk.get_flip_bit(), 1, "ETC1F");
+ uastc_write_bits(buf, block_bit_offset, etc1_blk.get_diff_bit(), 1, "ETC1D");
+ uastc_write_bits(buf, block_bit_offset, etc1_blk.get_inten_table(0), 3, "ETC1I0");
+ uastc_write_bits(buf, block_bit_offset, etc1_blk.get_inten_table(1), 3, "ETC1I1");
+
+ if (g_uastc_mode_has_etc1_bias[result.m_uastc_mode])
+ uastc_write_bits(buf, block_bit_offset, etc1_bias, 5, "ETC1BIAS");
+ else
+ {
+ assert(etc1_bias == 0);
+ }
+
+ if (g_uastc_mode_has_alpha[result.m_uastc_mode])
+ {
+ const uint32_t etc2_hints = etc_eac_a8_blk.m_table | (etc_eac_a8_blk.m_multiplier << 4);
+
+ assert(etc2_hints > 0 && etc2_hints <= 0xFF);
+ uastc_write_bits(buf, block_bit_offset, etc2_hints, 8, "ETC2TM");
+ }
+
+ uint32_t subsets = 1;
+ switch (result.m_uastc_mode)
+ {
+ case 2:
+ case 4:
+ case 7:
+ case 9:
+ case 16:
+ uastc_write_bits(buf, block_bit_offset, result.m_common_pattern, 5, "PAT");
+ subsets = 2;
+ break;
+ case 3:
+ uastc_write_bits(buf, block_bit_offset, result.m_common_pattern, 4, "PAT");
+ subsets = 3;
+ break;
+ default:
+ break;
+ }
+
+#ifdef _DEBUG
+ uint32_t part_seed = 0;
+ switch (result.m_uastc_mode)
+ {
+ case 2:
+ case 4:
+ case 9:
+ case 16:
+ part_seed = g_astc_bc7_common_partitions2[result.m_common_pattern].m_astc;
+ break;
+ case 3:
+ part_seed = g_astc_bc7_common_partitions3[result.m_common_pattern].m_astc;
+ break;
+ case 7:
+ part_seed = g_bc7_3_astc2_common_partitions[result.m_common_pattern].m_astc2;
+ break;
+ default:
+ break;
+ }
+#endif
+
+ uint32_t total_planes = 1;
+ switch (result.m_uastc_mode)
+ {
+ case 6:
+ case 11:
+ case 13:
+ uastc_write_bits(buf, block_bit_offset, result.m_astc.m_ccs, 2, "COMPSEL");
+ total_planes = 2;
+ break;
+ case 17:
+ // CCS field is always 3 for dual plane LA.
+ assert(result.m_astc.m_ccs == 3);
+ total_planes = 2;
+ break;
+ default:
+ break;
+ }
+
+ uint8_t weights[32];
+ memcpy(weights, result.m_astc.m_weights, 16 * total_planes);
+
+ uint8_t endpoints[18];
+ memcpy(endpoints, result.m_astc.m_endpoints, sizeof(endpoints));
+
+ const uint32_t total_comps = g_uastc_mode_comps[result.m_uastc_mode];
+
+ // LLAA
+ // LLAA LLAA
+ // LLAA LLAA LLAA
+ // RRGGBB
+ // RRGGBB RRGGBB
+ // RRGGBB RRGGBB RRGGBB
+ // RRGGBBAA
+ // RRGGBBAA RRGGBBAA
+
+ const uint32_t weight_bits = g_uastc_mode_weight_bits[result.m_uastc_mode];
+
+ const uint8_t* pPartition_pattern;
+ const uint8_t* pSubset_anchor_indices = basist::get_anchor_indices(subsets, result.m_uastc_mode, result.m_common_pattern, pPartition_pattern);
+
+ for (uint32_t plane_index = 0; plane_index < total_planes; plane_index++)
+ {
+ for (uint32_t subset_index = 0; subset_index < subsets; subset_index++)
+ {
+ const uint32_t anchor_index = pSubset_anchor_indices[subset_index];
+
+#ifdef _DEBUG
+ if (subsets >= 2)
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const uint32_t part_index = astc_compute_texel_partition(part_seed, i & 3, i >> 2, 0, subsets, true);
+ if (part_index == subset_index)
+ {
+ assert(anchor_index == i);
+ break;
+ }
+ }
+ }
+ else
+ {
+ assert(!anchor_index);
+ }
+#endif
+
+ // Check anchor weight's MSB - if it's set then invert this subset's weights and swap the endpoints
+ if (weights[anchor_index * total_planes + plane_index] & (1 << (weight_bits - 1)))
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const uint32_t part_index = pPartition_pattern[i];
+
+#ifdef _DEBUG
+ if (subsets >= 2)
+ {
+ assert(part_index == (uint32_t)astc_compute_texel_partition(part_seed, i & 3, i >> 2, 0, subsets, true));
+ }
+ else
+ {
+ assert(!part_index);
+ }
+#endif
+
+ if (part_index == subset_index)
+ weights[i * total_planes + plane_index] = ((1 << weight_bits) - 1) - weights[i * total_planes + plane_index];
+ }
+
+ if (total_planes == 2)
+ {
+ for (int c = 0; c < (int)total_comps; c++)
+ {
+ const uint32_t comp_plane = (total_comps == 2) ? c : ((c == result.m_astc.m_ccs) ? 1 : 0);
+
+ if (comp_plane == plane_index)
+ std::swap(endpoints[c * 2 + 0], endpoints[c * 2 + 1]);
+ }
+ }
+ else
+ {
+ for (uint32_t c = 0; c < total_comps; c++)
+ std::swap(endpoints[subset_index * total_comps * 2 + c * 2 + 0], endpoints[subset_index * total_comps * 2 + c * 2 + 1]);
+ }
+ }
+ } // subset_index
+ } // plane_index
+
+ const uint32_t total_values = total_comps * 2 * subsets;
+ const uint32_t endpoint_range = g_uastc_mode_endpoint_ranges[result.m_uastc_mode];
+
+ uint32_t bit_values[18];
+ uint32_t tq_values[8];
+ uint32_t total_tq_values = 0;
+ uint32_t tq_accum = 0;
+ uint32_t tq_mul = 1;
+
+ const uint32_t ep_bits = g_astc_bise_range_table[endpoint_range][0];
+ const uint32_t ep_trits = g_astc_bise_range_table[endpoint_range][1];
+ const uint32_t ep_quints = g_astc_bise_range_table[endpoint_range][2];
+
+ for (uint32_t i = 0; i < total_values; i++)
+ {
+ uint32_t val = endpoints[i];
+
+ uint32_t bits = val & ((1 << ep_bits) - 1);
+ uint32_t tq = val >> ep_bits;
+
+ bit_values[i] = bits;
+
+ if (ep_trits)
+ {
+ assert(tq < 3);
+ tq_accum += tq * tq_mul;
+ tq_mul *= 3;
+ if (tq_mul == 243)
+ {
+ tq_values[total_tq_values++] = tq_accum;
+ tq_accum = 0;
+ tq_mul = 1;
+ }
+ }
+ else if (ep_quints)
+ {
+ assert(tq < 5);
+ tq_accum += tq * tq_mul;
+ tq_mul *= 5;
+ if (tq_mul == 125)
+ {
+ tq_values[total_tq_values++] = tq_accum;
+ tq_accum = 0;
+ tq_mul = 1;
+ }
+ }
+ }
+
+ uint32_t total_endpoint_bits = 0;
+
+ for (uint32_t i = 0; i < total_tq_values; i++)
+ {
+ const uint32_t num_bits = ep_trits ? 8 : 7;
+ uastc_write_bits(buf, block_bit_offset, tq_values[i], num_bits, "ETQ");
+ total_endpoint_bits += num_bits;
+ }
+
+ if (tq_mul > 1)
+ {
+ uint32_t num_bits;
+ if (ep_trits)
+ {
+ if (tq_mul == 3)
+ num_bits = 2;
+ else if (tq_mul == 9)
+ num_bits = 4;
+ else if (tq_mul == 27)
+ num_bits = 5;
+ else //if (tq_mul == 81)
+ num_bits = 7;
+ }
+ else
+ {
+ if (tq_mul == 5)
+ num_bits = 3;
+ else //if (tq_mul == 25)
+ num_bits = 5;
+ }
+ uastc_write_bits(buf, block_bit_offset, tq_accum, num_bits, "ETQ");
+ total_endpoint_bits += num_bits;
+ }
+
+ for (uint32_t i = 0; i < total_values; i++)
+ {
+ uastc_write_bits(buf, block_bit_offset, bit_values[i], ep_bits, "EBITS");
+ total_endpoint_bits += ep_bits;
+ }
+
+#if UASTC_WRITE_MODE_DESCS
+ uint32_t weight_start = block_bit_offset;
+#endif
+
+ uint32_t total_weight_bits = 0;
+ const uint32_t plane_shift = (total_planes == 2) ? 1 : 0;
+ for (uint32_t i = 0; i < 16 * total_planes; i++)
+ {
+ uint32_t numbits = weight_bits;
+ for (uint32_t s = 0; s < subsets; s++)
+ {
+ if (pSubset_anchor_indices[s] == (i >> plane_shift))
+ {
+ numbits--;
+ break;
+ }
+ }
+
+ uastc_write_bits(buf, block_bit_offset, weights[i], numbits, nullptr);
+
+ total_weight_bits += numbits;
+ }
+
+#if UASTC_WRITE_MODE_DESCS
+ printf("WEIGHTS: %u %u\n", weight_start, total_weight_bits);
+#endif
+
+ assert(block_bit_offset <= 128);
+ memcpy(&blk, buf, sizeof(blk));
+
+#if UASTC_WRITE_MODE_DESCS
+ printf("Total bits: %u, endpoint bits: %u, weight bits: %u\n", block_bit_offset, total_endpoint_bits, total_weight_bits);
+#endif
+ }
+
+ // MODE 0
+ // 0. DualPlane: 0, WeightRange: 8 (16), Subsets: 1, CEM: 8 (RGB Direct ), EndpointRange: 19 (192) MODE6 RGB
+ // 18. DualPlane: 0, WeightRange: 11 (32), Subsets: 1, CEM: 8 (RGB Direct ), EndpointRange: 11 (32) MODE6 RGB
+ static void astc_mode0_or_18(uint32_t mode, const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params, const uint8_t *pForce_selectors = nullptr)
+ {
+ const uint32_t endpoint_range = (mode == 18) ? 11 : 19;
+ const uint32_t weight_range = (mode == 18) ? 11 : 8;
+
+ color_cell_compressor_params ccell_params;
+ memset(&ccell_params, 0, sizeof(ccell_params));
+
+ ccell_params.m_num_pixels = 16;
+ ccell_params.m_pPixels = (color_quad_u8*)&block[0][0];
+ ccell_params.m_num_selector_weights = (mode == 18) ? 32 : 16;
+ ccell_params.m_pSelector_weights = (mode == 18) ? g_astc_weights5 : g_astc_weights4;
+ ccell_params.m_pSelector_weightsx = (mode == 18) ? (const bc7enc_vec4F*)g_astc_weights5x : (const bc7enc_vec4F*)g_astc_weights4x;
+ ccell_params.m_astc_endpoint_range = endpoint_range;
+ ccell_params.m_weights[0] = 1;
+ ccell_params.m_weights[1] = 1;
+ ccell_params.m_weights[2] = 1;
+ ccell_params.m_weights[3] = 1;
+ ccell_params.m_pForce_selectors = pForce_selectors;
+
+ color_cell_compressor_results ccell_results;
+ uint8_t ccell_result_selectors[16];
+ uint8_t ccell_result_selectors_temp[16];
+ memset(&ccell_results, 0, sizeof(ccell_results));
+ ccell_results.m_pSelectors = &ccell_result_selectors[0];
+ ccell_results.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err = color_cell_compression(255, &ccell_params, &ccell_results, &comp_params);
+
+ // ASTC
+ astc_block_desc astc_results;
+ memset(&astc_results, 0, sizeof(astc_results));
+
+ astc_results.m_dual_plane = false;
+ astc_results.m_weight_range = weight_range;// (mode == 18) ? 11 : 8;
+
+ astc_results.m_ccs = 0;
+ astc_results.m_subsets = 1;
+ astc_results.m_partition_seed = 0;
+ astc_results.m_cem = 8;
+
+ astc_results.m_endpoints[0] = ccell_results.m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[1] = ccell_results.m_astc_high_endpoint.m_c[0];
+ astc_results.m_endpoints[2] = ccell_results.m_astc_low_endpoint.m_c[1];
+ astc_results.m_endpoints[3] = ccell_results.m_astc_high_endpoint.m_c[1];
+ astc_results.m_endpoints[4] = ccell_results.m_astc_low_endpoint.m_c[2];
+ astc_results.m_endpoints[5] = ccell_results.m_astc_high_endpoint.m_c[2];
+
+ bool invert = false;
+
+ if (pForce_selectors == nullptr)
+ {
+ int s0 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[0]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[2]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[1]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[3]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(astc_results.m_endpoints[0], astc_results.m_endpoints[1]);
+ std::swap(astc_results.m_endpoints[2], astc_results.m_endpoints[3]);
+ std::swap(astc_results.m_endpoints[4], astc_results.m_endpoints[5]);
+ invert = true;
+ }
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ astc_results.m_weights[x + y * 4] = ccell_result_selectors[x + y * 4];
+
+ if (invert)
+ astc_results.m_weights[x + y * 4] = ((mode == 18) ? 31 : 15) - astc_results.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = mode;
+ pResults[total_results].m_common_pattern = 0;
+ pResults[total_results].m_astc = astc_results;
+ pResults[total_results].m_astc_err = part_err;
+ total_results++;
+ }
+ }
+
+ // MODE 1
+ // 1-subset, 2-bit indices, 8-bit endpoints, BC7 mode 3
+ // DualPlane: 0, WeightRange: 2 (4), Subsets: 1, CEM: 8 (RGB Direct ), EndpointRange: 20 (256) MODE3 or MODE5 RGB
+ static void astc_mode1(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params)
+ {
+ color_cell_compressor_params ccell_params;
+ memset(&ccell_params, 0, sizeof(ccell_params));
+
+ ccell_params.m_num_pixels = 16;
+ ccell_params.m_pPixels = (color_quad_u8*)&block[0][0];
+ ccell_params.m_num_selector_weights = 4;
+ ccell_params.m_pSelector_weights = g_bc7_weights2;
+ ccell_params.m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights2x;
+ ccell_params.m_astc_endpoint_range = 20;
+ ccell_params.m_weights[0] = 1;
+ ccell_params.m_weights[1] = 1;
+ ccell_params.m_weights[2] = 1;
+ ccell_params.m_weights[3] = 1;
+
+ color_cell_compressor_results ccell_results;
+ uint8_t ccell_result_selectors[16];
+ uint8_t ccell_result_selectors_temp[16];
+ memset(&ccell_results, 0, sizeof(ccell_results));
+ ccell_results.m_pSelectors = &ccell_result_selectors[0];
+ ccell_results.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err = color_cell_compression(255, &ccell_params, &ccell_results, &comp_params);
+
+ // ASTC
+ astc_block_desc astc_results;
+ memset(&astc_results, 0, sizeof(astc_results));
+
+ astc_results.m_dual_plane = false;
+ astc_results.m_weight_range = 2;
+
+ astc_results.m_ccs = 0;
+ astc_results.m_subsets = 1;
+ astc_results.m_partition_seed = 0;
+ astc_results.m_cem = 8;
+
+ astc_results.m_endpoints[0] = ccell_results.m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[1] = ccell_results.m_astc_high_endpoint.m_c[0];
+ astc_results.m_endpoints[2] = ccell_results.m_astc_low_endpoint.m_c[1];
+ astc_results.m_endpoints[3] = ccell_results.m_astc_high_endpoint.m_c[1];
+ astc_results.m_endpoints[4] = ccell_results.m_astc_low_endpoint.m_c[2];
+ astc_results.m_endpoints[5] = ccell_results.m_astc_high_endpoint.m_c[2];
+
+ const uint32_t range = 20;
+
+ bool invert = false;
+
+ int s0 = g_astc_unquant[range][astc_results.m_endpoints[0]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[2]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[range][astc_results.m_endpoints[1]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[3]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(astc_results.m_endpoints[0], astc_results.m_endpoints[1]);
+ std::swap(astc_results.m_endpoints[2], astc_results.m_endpoints[3]);
+ std::swap(astc_results.m_endpoints[4], astc_results.m_endpoints[5]);
+ invert = true;
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ astc_results.m_weights[x + y * 4] = ccell_result_selectors[x + y * 4];
+
+ if (invert)
+ astc_results.m_weights[x + y * 4] = 3 - astc_results.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 1;
+ pResults[total_results].m_common_pattern = 0;
+ pResults[total_results].m_astc = astc_results;
+ pResults[total_results].m_astc_err = part_err;
+ total_results++;
+ }
+ }
+
+ static uint32_t estimate_partition2(uint32_t num_weights, uint32_t num_comps, const uint32_t* pWeights, const color_rgba block[4][4], const uint32_t weights[4])
+ {
+ assert(pWeights[0] == 0 && pWeights[num_weights - 1] == 64);
+
+ uint64_t best_err = UINT64_MAX;
+ uint32_t best_common_pattern = 0;
+
+ for (uint32_t common_pattern = 0; common_pattern < TOTAL_ASTC_BC7_COMMON_PARTITIONS2; common_pattern++)
+ {
+ const uint32_t bc7_pattern = g_astc_bc7_common_partitions2[common_pattern].m_bc7;
+
+ const uint8_t* pPartition = &g_bc7_partition2[bc7_pattern * 16];
+
+ color_quad_u8 subset_colors[2][16];
+ uint32_t subset_total_colors[2] = { 0, 0 };
+ for (uint32_t index = 0; index < 16; index++)
+ subset_colors[pPartition[index]][subset_total_colors[pPartition[index]]++] = ((const color_quad_u8*)block)[index];
+
+ uint64_t total_subset_err = 0;
+ for (uint32_t subset = 0; (subset < 2) && (total_subset_err < best_err); subset++)
+ total_subset_err += color_cell_compression_est_astc(num_weights, num_comps, pWeights, subset_total_colors[subset], &subset_colors[subset][0], best_err, weights);
+
+ if (total_subset_err < best_err)
+ {
+ best_err = total_subset_err;
+ best_common_pattern = common_pattern;
+ }
+ }
+
+ return best_common_pattern;
+ }
+
+ // MODE 2
+ // 2-subset, 3-bit indices, 4-bit endpoints, BC7 mode 1
+ // DualPlane: 0, WeightRange: 5 (8), Subsets: 2, CEM: 8 (RGB Direct ), EndpointRange: 8 (16) MODE1
+ static void astc_mode2(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params, bool estimate_partition)
+ {
+ uint32_t first_common_pattern = 0;
+ uint32_t last_common_pattern = TOTAL_ASTC_BC7_COMMON_PARTITIONS2;
+
+ if (estimate_partition)
+ {
+ const uint32_t weights[4] = { 1, 1, 1, 1 };
+ first_common_pattern = estimate_partition2(8, 3, g_bc7_weights3, block, weights);
+ last_common_pattern = first_common_pattern + 1;
+ }
+
+ for (uint32_t common_pattern = first_common_pattern; common_pattern < last_common_pattern; common_pattern++)
+ {
+ const uint32_t bc7_pattern = g_astc_bc7_common_partitions2[common_pattern].m_bc7;
+
+ color_rgba part_pixels[2][16];
+ uint32_t part_pixel_index[4][4];
+ uint32_t num_part_pixels[2] = { 0, 0 };
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t part = g_bc7_partition2[16 * bc7_pattern + x + y * 4];
+ part_pixel_index[y][x] = num_part_pixels[part];
+ part_pixels[part][num_part_pixels[part]++] = block[y][x];
+ }
+ }
+
+ color_cell_compressor_params ccell_params[2];
+ color_cell_compressor_results ccell_results[2];
+ uint8_t ccell_result_selectors[2][16];
+ uint8_t ccell_result_selectors_temp[2][16];
+
+ uint64_t total_part_err = 0;
+ for (uint32_t part = 0; part < 2; part++)
+ {
+ memset(&ccell_params[part], 0, sizeof(ccell_params[part]));
+
+ ccell_params[part].m_num_pixels = num_part_pixels[part];
+ ccell_params[part].m_pPixels = (color_quad_u8*)&part_pixels[part][0];
+ ccell_params[part].m_num_selector_weights = 8;
+ ccell_params[part].m_pSelector_weights = g_bc7_weights3;
+ ccell_params[part].m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights3x;
+ ccell_params[part].m_astc_endpoint_range = 8;
+ ccell_params[part].m_weights[0] = 1;
+ ccell_params[part].m_weights[1] = 1;
+ ccell_params[part].m_weights[2] = 1;
+ ccell_params[part].m_weights[3] = 1;
+
+ memset(&ccell_results[part], 0, sizeof(ccell_results[part]));
+ ccell_results[part].m_pSelectors = &ccell_result_selectors[part][0];
+ ccell_results[part].m_pSelectors_temp = &ccell_result_selectors_temp[part][0];
+
+ uint64_t part_err = color_cell_compression(255, &ccell_params[part], &ccell_results[part], &comp_params);
+ total_part_err += part_err;
+ } // part
+
+ {
+ // ASTC
+ astc_block_desc astc_results;
+ memset(&astc_results, 0, sizeof(astc_results));
+
+ astc_results.m_dual_plane = false;
+ astc_results.m_weight_range = 5;
+
+ astc_results.m_ccs = 0;
+ astc_results.m_subsets = 2;
+ astc_results.m_partition_seed = g_astc_bc7_common_partitions2[common_pattern].m_astc;
+ astc_results.m_cem = 8;
+
+ uint32_t p0 = 0;
+ uint32_t p1 = 1;
+ if (g_astc_bc7_common_partitions2[common_pattern].m_invert)
+ std::swap(p0, p1);
+
+ astc_results.m_endpoints[0] = ccell_results[p0].m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[1] = ccell_results[p0].m_astc_high_endpoint.m_c[0];
+ astc_results.m_endpoints[2] = ccell_results[p0].m_astc_low_endpoint.m_c[1];
+ astc_results.m_endpoints[3] = ccell_results[p0].m_astc_high_endpoint.m_c[1];
+ astc_results.m_endpoints[4] = ccell_results[p0].m_astc_low_endpoint.m_c[2];
+ astc_results.m_endpoints[5] = ccell_results[p0].m_astc_high_endpoint.m_c[2];
+
+ const uint32_t range = 8;
+
+ bool invert[2] = { false, false };
+
+ int s0 = g_astc_unquant[range][astc_results.m_endpoints[0]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[2]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[range][astc_results.m_endpoints[1]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[3]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(astc_results.m_endpoints[0], astc_results.m_endpoints[1]);
+ std::swap(astc_results.m_endpoints[2], astc_results.m_endpoints[3]);
+ std::swap(astc_results.m_endpoints[4], astc_results.m_endpoints[5]);
+ invert[0] = true;
+ }
+
+ astc_results.m_endpoints[6] = ccell_results[p1].m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[7] = ccell_results[p1].m_astc_high_endpoint.m_c[0];
+ astc_results.m_endpoints[8] = ccell_results[p1].m_astc_low_endpoint.m_c[1];
+ astc_results.m_endpoints[9] = ccell_results[p1].m_astc_high_endpoint.m_c[1];
+ astc_results.m_endpoints[10] = ccell_results[p1].m_astc_low_endpoint.m_c[2];
+ astc_results.m_endpoints[11] = ccell_results[p1].m_astc_high_endpoint.m_c[2];
+
+ s0 = g_astc_unquant[range][astc_results.m_endpoints[0 + 6]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[2 + 6]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[4 + 6]].m_unquant;
+ s1 = g_astc_unquant[range][astc_results.m_endpoints[1 + 6]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[3 + 6]].m_unquant + g_astc_unquant[range][astc_results.m_endpoints[5 + 6]].m_unquant;
+
+ if (s1 < s0)
+ {
+ std::swap(astc_results.m_endpoints[0 + 6], astc_results.m_endpoints[1 + 6]);
+ std::swap(astc_results.m_endpoints[2 + 6], astc_results.m_endpoints[3 + 6]);
+ std::swap(astc_results.m_endpoints[4 + 6], astc_results.m_endpoints[5 + 6]);
+ invert[1] = true;
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t bc7_part = g_bc7_partition2[16 * bc7_pattern + x + y * 4];
+
+ astc_results.m_weights[x + y * 4] = ccell_result_selectors[bc7_part][part_pixel_index[y][x]];
+
+ uint32_t astc_part = bc7_part;
+ if (g_astc_bc7_common_partitions2[common_pattern].m_invert)
+ astc_part = 1 - astc_part;
+
+ if (invert[astc_part])
+ astc_results.m_weights[x + y * 4] = 7 - astc_results.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 2;
+ pResults[total_results].m_common_pattern = common_pattern;
+ pResults[total_results].m_astc = astc_results;
+ pResults[total_results].m_astc_err = total_part_err;
+ total_results++;
+ }
+ }
+
+ } // common_pattern
+ }
+
+ // MODE 3
+ // 3-subsets, 2-bit indices, [0,11] endpoints, BC7 mode 2
+ // DualPlane: 0, WeightRange: 2 (4), Subsets: 3, CEM: 8 (RGB Direct ), EndpointRange: 7 (12) MODE2
+ static void astc_mode3(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params, bool estimate_partition)
+ {
+ uint32_t first_common_pattern = 0;
+ uint32_t last_common_pattern = TOTAL_ASTC_BC7_COMMON_PARTITIONS3;
+
+ if (estimate_partition)
+ {
+ uint64_t best_err = UINT64_MAX;
+ uint32_t best_common_pattern = 0;
+ const uint32_t weights[4] = { 1, 1, 1, 1 };
+
+ for (uint32_t common_pattern = 0; common_pattern < TOTAL_ASTC_BC7_COMMON_PARTITIONS3; common_pattern++)
+ {
+ const uint32_t bc7_pattern = g_astc_bc7_common_partitions3[common_pattern].m_bc7;
+
+ const uint8_t* pPartition = &g_bc7_partition3[bc7_pattern * 16];
+
+ color_quad_u8 subset_colors[3][16];
+ uint32_t subset_total_colors[3] = { 0, 0 };
+ for (uint32_t index = 0; index < 16; index++)
+ subset_colors[pPartition[index]][subset_total_colors[pPartition[index]]++] = ((const color_quad_u8*)block)[index];
+
+ uint64_t total_subset_err = 0;
+ for (uint32_t subset = 0; (subset < 3) && (total_subset_err < best_err); subset++)
+ total_subset_err += color_cell_compression_est_astc(4, 3, g_bc7_weights2, subset_total_colors[subset], &subset_colors[subset][0], best_err, weights);
+
+ if (total_subset_err < best_err)
+ {
+ best_err = total_subset_err;
+ best_common_pattern = common_pattern;
+ }
+ }
+
+ first_common_pattern = best_common_pattern;
+ last_common_pattern = best_common_pattern + 1;
+ }
+
+ for (uint32_t common_pattern = first_common_pattern; common_pattern < last_common_pattern; common_pattern++)
+ {
+ const uint32_t endpoint_range = 7;
+
+ const uint32_t bc7_pattern = g_astc_bc7_common_partitions3[common_pattern].m_bc7;
+
+ color_rgba part_pixels[3][16];
+ uint32_t part_pixel_index[4][4];
+ uint32_t num_part_pixels[3] = { 0, 0, 0 };
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t bc7_part = g_bc7_partition3[16 * bc7_pattern + x + y * 4];
+ part_pixel_index[y][x] = num_part_pixels[bc7_part];
+ part_pixels[bc7_part][num_part_pixels[bc7_part]++] = block[y][x];
+ }
+ }
+
+ color_cell_compressor_params ccell_params[3];
+ color_cell_compressor_results ccell_results[3];
+ uint8_t ccell_result_selectors[3][16];
+ uint8_t ccell_result_selectors_temp[3][16];
+
+ uint64_t total_part_err = 0;
+ for (uint32_t bc7_part = 0; bc7_part < 3; bc7_part++)
+ {
+ memset(&ccell_params[bc7_part], 0, sizeof(ccell_params[bc7_part]));
+
+ ccell_params[bc7_part].m_num_pixels = num_part_pixels[bc7_part];
+ ccell_params[bc7_part].m_pPixels = (color_quad_u8*)&part_pixels[bc7_part][0];
+ ccell_params[bc7_part].m_num_selector_weights = 4;
+ ccell_params[bc7_part].m_pSelector_weights = g_bc7_weights2;
+ ccell_params[bc7_part].m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights2x;
+ ccell_params[bc7_part].m_astc_endpoint_range = endpoint_range;
+ ccell_params[bc7_part].m_weights[0] = 1;
+ ccell_params[bc7_part].m_weights[1] = 1;
+ ccell_params[bc7_part].m_weights[2] = 1;
+ ccell_params[bc7_part].m_weights[3] = 1;
+
+ memset(&ccell_results[bc7_part], 0, sizeof(ccell_results[bc7_part]));
+ ccell_results[bc7_part].m_pSelectors = &ccell_result_selectors[bc7_part][0];
+ ccell_results[bc7_part].m_pSelectors_temp = &ccell_result_selectors_temp[bc7_part][0];
+
+ uint64_t part_err = color_cell_compression(255, &ccell_params[bc7_part], &ccell_results[bc7_part], &comp_params);
+ total_part_err += part_err;
+ } // part
+
+ {
+ // ASTC
+ astc_block_desc astc_results;
+ memset(&astc_results, 0, sizeof(astc_results));
+
+ astc_results.m_dual_plane = false;
+ astc_results.m_weight_range = 2;
+
+ astc_results.m_ccs = 0;
+ astc_results.m_subsets = 3;
+ astc_results.m_partition_seed = g_astc_bc7_common_partitions3[common_pattern].m_astc;
+ astc_results.m_cem = 8;
+
+ uint32_t astc_to_bc7_part[3]; // converts ASTC to BC7 partition index
+ const uint32_t perm = g_astc_bc7_common_partitions3[common_pattern].m_astc_to_bc7_perm;
+ astc_to_bc7_part[0] = g_astc_to_bc7_partition_index_perm_tables[perm][0];
+ astc_to_bc7_part[1] = g_astc_to_bc7_partition_index_perm_tables[perm][1];
+ astc_to_bc7_part[2] = g_astc_to_bc7_partition_index_perm_tables[perm][2];
+
+ bool invert_astc_part[3] = { false, false, false };
+
+ for (uint32_t astc_part = 0; astc_part < 3; astc_part++)
+ {
+ uint8_t* pEndpoints = &astc_results.m_endpoints[6 * astc_part];
+
+ pEndpoints[0] = ccell_results[astc_to_bc7_part[astc_part]].m_astc_low_endpoint.m_c[0];
+ pEndpoints[1] = ccell_results[astc_to_bc7_part[astc_part]].m_astc_high_endpoint.m_c[0];
+ pEndpoints[2] = ccell_results[astc_to_bc7_part[astc_part]].m_astc_low_endpoint.m_c[1];
+ pEndpoints[3] = ccell_results[astc_to_bc7_part[astc_part]].m_astc_high_endpoint.m_c[1];
+ pEndpoints[4] = ccell_results[astc_to_bc7_part[astc_part]].m_astc_low_endpoint.m_c[2];
+ pEndpoints[5] = ccell_results[astc_to_bc7_part[astc_part]].m_astc_high_endpoint.m_c[2];
+
+ int s0 = g_astc_unquant[endpoint_range][pEndpoints[0]].m_unquant + g_astc_unquant[endpoint_range][pEndpoints[2]].m_unquant + g_astc_unquant[endpoint_range][pEndpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][pEndpoints[1]].m_unquant + g_astc_unquant[endpoint_range][pEndpoints[3]].m_unquant + g_astc_unquant[endpoint_range][pEndpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(pEndpoints[0], pEndpoints[1]);
+ std::swap(pEndpoints[2], pEndpoints[3]);
+ std::swap(pEndpoints[4], pEndpoints[5]);
+ invert_astc_part[astc_part] = true;
+ }
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t bc7_part = g_bc7_partition3[16 * bc7_pattern + x + y * 4];
+
+ astc_results.m_weights[x + y * 4] = ccell_result_selectors[bc7_part][part_pixel_index[y][x]];
+
+ uint32_t astc_part = 0;
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ if (astc_to_bc7_part[i] == bc7_part)
+ {
+ astc_part = i;
+ break;
+ }
+ }
+
+ if (invert_astc_part[astc_part])
+ astc_results.m_weights[x + y * 4] = 3 - astc_results.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 3;
+ pResults[total_results].m_common_pattern = common_pattern;
+ pResults[total_results].m_astc = astc_results;
+ pResults[total_results].m_astc_err = total_part_err;
+ total_results++;
+ }
+
+ }
+
+ } // common_pattern
+ }
+
+ // MODE 4
+ // DualPlane: 0, WeightRange: 2 (4), Subsets: 2, CEM: 8 (RGB Direct ), EndpointRange: 12 (40) MODE3
+ static void astc_mode4(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params, bool estimate_partition)
+ {
+ //const uint32_t weight_range = 2;
+ const uint32_t endpoint_range = 12;
+
+ uint32_t first_common_pattern = 0;
+ uint32_t last_common_pattern = TOTAL_ASTC_BC7_COMMON_PARTITIONS2;
+
+ if (estimate_partition)
+ {
+ const uint32_t weights[4] = { 1, 1, 1, 1 };
+ first_common_pattern = estimate_partition2(4, 3, g_bc7_weights2, block, weights);
+ last_common_pattern = first_common_pattern + 1;
+ }
+
+ for (uint32_t common_pattern = first_common_pattern; common_pattern < last_common_pattern; common_pattern++)
+ {
+ const uint32_t bc7_pattern = g_astc_bc7_common_partitions2[common_pattern].m_bc7;
+
+ color_rgba part_pixels[2][16];
+ uint32_t part_pixel_index[4][4];
+ uint32_t num_part_pixels[2] = { 0, 0 };
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t part = g_bc7_partition2[16 * bc7_pattern + x + y * 4];
+ part_pixel_index[y][x] = num_part_pixels[part];
+ part_pixels[part][num_part_pixels[part]++] = block[y][x];
+ }
+ }
+
+ color_cell_compressor_params ccell_params[2];
+ color_cell_compressor_results ccell_results[2];
+ uint8_t ccell_result_selectors[2][16];
+ uint8_t ccell_result_selectors_temp[2][16];
+
+ uint64_t total_part_err = 0;
+ for (uint32_t part = 0; part < 2; part++)
+ {
+ memset(&ccell_params[part], 0, sizeof(ccell_params[part]));
+
+ ccell_params[part].m_num_pixels = num_part_pixels[part];
+ ccell_params[part].m_pPixels = (color_quad_u8*)&part_pixels[part][0];
+ ccell_params[part].m_num_selector_weights = 4;
+ ccell_params[part].m_pSelector_weights = g_bc7_weights2;
+ ccell_params[part].m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights2x;
+ ccell_params[part].m_astc_endpoint_range = endpoint_range;
+ ccell_params[part].m_weights[0] = 1;
+ ccell_params[part].m_weights[1] = 1;
+ ccell_params[part].m_weights[2] = 1;
+ ccell_params[part].m_weights[3] = 1;
+
+ memset(&ccell_results[part], 0, sizeof(ccell_results[part]));
+ ccell_results[part].m_pSelectors = &ccell_result_selectors[part][0];
+ ccell_results[part].m_pSelectors_temp = &ccell_result_selectors_temp[part][0];
+
+ uint64_t part_err = color_cell_compression(255, &ccell_params[part], &ccell_results[part], &comp_params);
+ total_part_err += part_err;
+ } // part
+
+ // ASTC
+ astc_block_desc astc_results;
+ memset(&astc_results, 0, sizeof(astc_results));
+
+ astc_results.m_dual_plane = false;
+ astc_results.m_weight_range = 2;
+
+ astc_results.m_ccs = 0;
+ astc_results.m_subsets = 2;
+ astc_results.m_partition_seed = g_astc_bc7_common_partitions2[common_pattern].m_astc;
+ astc_results.m_cem = 8;
+
+ uint32_t p0 = 0;
+ uint32_t p1 = 1;
+ if (g_astc_bc7_common_partitions2[common_pattern].m_invert)
+ std::swap(p0, p1);
+
+ astc_results.m_endpoints[0] = ccell_results[p0].m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[1] = ccell_results[p0].m_astc_high_endpoint.m_c[0];
+ astc_results.m_endpoints[2] = ccell_results[p0].m_astc_low_endpoint.m_c[1];
+ astc_results.m_endpoints[3] = ccell_results[p0].m_astc_high_endpoint.m_c[1];
+ astc_results.m_endpoints[4] = ccell_results[p0].m_astc_low_endpoint.m_c[2];
+ astc_results.m_endpoints[5] = ccell_results[p0].m_astc_high_endpoint.m_c[2];
+
+ bool invert[2] = { false, false };
+
+ int s0 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[0]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[2]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[1]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[3]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(astc_results.m_endpoints[0], astc_results.m_endpoints[1]);
+ std::swap(astc_results.m_endpoints[2], astc_results.m_endpoints[3]);
+ std::swap(astc_results.m_endpoints[4], astc_results.m_endpoints[5]);
+ invert[0] = true;
+ }
+
+ astc_results.m_endpoints[6] = ccell_results[p1].m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[7] = ccell_results[p1].m_astc_high_endpoint.m_c[0];
+ astc_results.m_endpoints[8] = ccell_results[p1].m_astc_low_endpoint.m_c[1];
+ astc_results.m_endpoints[9] = ccell_results[p1].m_astc_high_endpoint.m_c[1];
+ astc_results.m_endpoints[10] = ccell_results[p1].m_astc_low_endpoint.m_c[2];
+ astc_results.m_endpoints[11] = ccell_results[p1].m_astc_high_endpoint.m_c[2];
+
+ s0 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[0 + 6]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[2 + 6]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[4 + 6]].m_unquant;
+ s1 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[1 + 6]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[3 + 6]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[5 + 6]].m_unquant;
+
+ if (s1 < s0)
+ {
+ std::swap(astc_results.m_endpoints[0 + 6], astc_results.m_endpoints[1 + 6]);
+ std::swap(astc_results.m_endpoints[2 + 6], astc_results.m_endpoints[3 + 6]);
+ std::swap(astc_results.m_endpoints[4 + 6], astc_results.m_endpoints[5 + 6]);
+ invert[1] = true;
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t bc7_part = g_bc7_partition2[16 * bc7_pattern + x + y * 4];
+
+ astc_results.m_weights[x + y * 4] = ccell_result_selectors[bc7_part][part_pixel_index[y][x]];
+
+ uint32_t astc_part = bc7_part;
+ if (g_astc_bc7_common_partitions2[common_pattern].m_invert)
+ astc_part = 1 - astc_part;
+
+ if (invert[astc_part])
+ astc_results.m_weights[x + y * 4] = 3 - astc_results.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 4;
+ pResults[total_results].m_common_pattern = common_pattern;
+ pResults[total_results].m_astc = astc_results;
+ pResults[total_results].m_astc_err = total_part_err;
+ total_results++;
+ }
+
+ } // common_pattern
+ }
+
+ // MODE 5
+ // DualPlane: 0, WeightRange: 5 (8), Subsets: 1, CEM: 8 (RGB Direct ), EndpointRange: 20 (256) BC7 MODE 6 (or MODE 1 1-subset)
+ static void astc_mode5(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params)
+ {
+ const uint32_t weight_range = 5;
+ const uint32_t endpoint_range = 20;
+
+ color_cell_compressor_params ccell_params;
+ memset(&ccell_params, 0, sizeof(ccell_params));
+
+ ccell_params.m_num_pixels = 16;
+ ccell_params.m_pPixels = (color_quad_u8*)&block[0][0];
+ ccell_params.m_num_selector_weights = 8;
+ ccell_params.m_pSelector_weights = g_bc7_weights3;
+ ccell_params.m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights3x;
+ ccell_params.m_astc_endpoint_range = endpoint_range;
+ ccell_params.m_weights[0] = 1;
+ ccell_params.m_weights[1] = 1;
+ ccell_params.m_weights[2] = 1;
+ ccell_params.m_weights[3] = 1;
+
+ color_cell_compressor_results ccell_results;
+ uint8_t ccell_result_selectors[16];
+ uint8_t ccell_result_selectors_temp[16];
+ memset(&ccell_results, 0, sizeof(ccell_results));
+ ccell_results.m_pSelectors = &ccell_result_selectors[0];
+ ccell_results.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err = color_cell_compression(255, &ccell_params, &ccell_results, &comp_params);
+
+ // ASTC
+ astc_block_desc blk;
+ memset(&blk, 0, sizeof(blk));
+
+ blk.m_dual_plane = false;
+ blk.m_weight_range = weight_range;
+
+ blk.m_ccs = 0;
+ blk.m_subsets = 1;
+ blk.m_partition_seed = 0;
+ blk.m_cem = 8;
+
+ blk.m_endpoints[0] = ccell_results.m_astc_low_endpoint.m_c[0];
+ blk.m_endpoints[1] = ccell_results.m_astc_high_endpoint.m_c[0];
+ blk.m_endpoints[2] = ccell_results.m_astc_low_endpoint.m_c[1];
+ blk.m_endpoints[3] = ccell_results.m_astc_high_endpoint.m_c[1];
+ blk.m_endpoints[4] = ccell_results.m_astc_low_endpoint.m_c[2];
+ blk.m_endpoints[5] = ccell_results.m_astc_high_endpoint.m_c[2];
+
+ bool invert = false;
+
+ int s0 = g_astc_unquant[endpoint_range][blk.m_endpoints[0]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[2]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][blk.m_endpoints[1]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[3]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(blk.m_endpoints[0], blk.m_endpoints[1]);
+ std::swap(blk.m_endpoints[2], blk.m_endpoints[3]);
+ std::swap(blk.m_endpoints[4], blk.m_endpoints[5]);
+ invert = true;
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ blk.m_weights[x + y * 4] = ccell_result_selectors[x + y * 4];
+
+ if (invert)
+ blk.m_weights[x + y * 4] = 7 - blk.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 5;
+ pResults[total_results].m_common_pattern = 0;
+ pResults[total_results].m_astc = blk;
+ pResults[total_results].m_astc_err = part_err;
+ total_results++;
+ }
+ }
+
+ // MODE 6
+ // DualPlane: 1, WeightRange: 2 (4), Subsets: 1, CEM: 8 (RGB Direct ), EndpointRange: 18 (160) BC7 MODE5
+ static void astc_mode6(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params)
+ {
+ for (uint32_t rot_comp = 0; rot_comp < 3; rot_comp++)
+ {
+ const uint32_t weight_range = 2;
+ const uint32_t endpoint_range = 18;
+
+ color_quad_u8 block_rgb[16];
+ color_quad_u8 block_a[16];
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ block_rgb[i] = ((color_quad_u8*)&block[0][0])[i];
+ block_a[i] = block_rgb[i];
+
+ uint8_t c = block_a[i].m_c[rot_comp];
+ block_a[i].m_c[0] = c;
+ block_a[i].m_c[1] = c;
+ block_a[i].m_c[2] = c;
+ block_a[i].m_c[3] = 255;
+
+ block_rgb[i].m_c[rot_comp] = 255;
+ }
+
+ uint8_t ccell_result_selectors_temp[16];
+
+ color_cell_compressor_params ccell_params_rgb;
+ memset(&ccell_params_rgb, 0, sizeof(ccell_params_rgb));
+
+ ccell_params_rgb.m_num_pixels = 16;
+ ccell_params_rgb.m_pPixels = block_rgb;
+ ccell_params_rgb.m_num_selector_weights = 4;
+ ccell_params_rgb.m_pSelector_weights = g_bc7_weights2;
+ ccell_params_rgb.m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights2x;
+ ccell_params_rgb.m_astc_endpoint_range = endpoint_range;
+ ccell_params_rgb.m_weights[0] = 1;
+ ccell_params_rgb.m_weights[1] = 1;
+ ccell_params_rgb.m_weights[2] = 1;
+ ccell_params_rgb.m_weights[3] = 1;
+
+ color_cell_compressor_results ccell_results_rgb;
+ uint8_t ccell_result_selectors_rgb[16];
+ memset(&ccell_results_rgb, 0, sizeof(ccell_results_rgb));
+ ccell_results_rgb.m_pSelectors = &ccell_result_selectors_rgb[0];
+ ccell_results_rgb.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err_rgb = color_cell_compression(255, &ccell_params_rgb, &ccell_results_rgb, &comp_params);
+
+ color_cell_compressor_params ccell_params_a;
+ memset(&ccell_params_a, 0, sizeof(ccell_params_a));
+
+ ccell_params_a.m_num_pixels = 16;
+ ccell_params_a.m_pPixels = block_a;
+ ccell_params_a.m_num_selector_weights = 4;
+ ccell_params_a.m_pSelector_weights = g_bc7_weights2;
+ ccell_params_a.m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights2x;
+ ccell_params_a.m_astc_endpoint_range = endpoint_range;
+ ccell_params_a.m_weights[0] = 1;
+ ccell_params_a.m_weights[1] = 1;
+ ccell_params_a.m_weights[2] = 1;
+ ccell_params_a.m_weights[3] = 1;
+
+ color_cell_compressor_results ccell_results_a;
+ uint8_t ccell_result_selectors_a[16];
+ memset(&ccell_results_a, 0, sizeof(ccell_results_a));
+ ccell_results_a.m_pSelectors = &ccell_result_selectors_a[0];
+ ccell_results_a.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err_a = color_cell_compression(255, &ccell_params_a, &ccell_results_a, &comp_params) / 3;
+
+ uint64_t total_err = part_err_rgb + part_err_a;
+
+ // ASTC
+ astc_block_desc blk;
+ memset(&blk, 0, sizeof(blk));
+
+ blk.m_dual_plane = true;
+ blk.m_weight_range = weight_range;
+
+ blk.m_ccs = rot_comp;
+ blk.m_subsets = 1;
+ blk.m_partition_seed = 0;
+ blk.m_cem = 8;
+
+ blk.m_endpoints[0] = (rot_comp == 0 ? ccell_results_a : ccell_results_rgb).m_astc_low_endpoint.m_c[0];
+ blk.m_endpoints[1] = (rot_comp == 0 ? ccell_results_a : ccell_results_rgb).m_astc_high_endpoint.m_c[0];
+ blk.m_endpoints[2] = (rot_comp == 1 ? ccell_results_a : ccell_results_rgb).m_astc_low_endpoint.m_c[1];
+ blk.m_endpoints[3] = (rot_comp == 1 ? ccell_results_a : ccell_results_rgb).m_astc_high_endpoint.m_c[1];
+ blk.m_endpoints[4] = (rot_comp == 2 ? ccell_results_a : ccell_results_rgb).m_astc_low_endpoint.m_c[2];
+ blk.m_endpoints[5] = (rot_comp == 2 ? ccell_results_a : ccell_results_rgb).m_astc_high_endpoint.m_c[2];
+
+ bool invert = false;
+
+ int s0 = g_astc_unquant[endpoint_range][blk.m_endpoints[0]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[2]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][blk.m_endpoints[1]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[3]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(blk.m_endpoints[0], blk.m_endpoints[1]);
+ std::swap(blk.m_endpoints[2], blk.m_endpoints[3]);
+ std::swap(blk.m_endpoints[4], blk.m_endpoints[5]);
+ invert = true;
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ uint32_t rgb_index = ccell_result_selectors_rgb[x + y * 4];
+ uint32_t a_index = ccell_result_selectors_a[x + y * 4];
+
+ if (invert)
+ {
+ rgb_index = 3 - rgb_index;
+ a_index = 3 - a_index;
+ }
+
+ blk.m_weights[(x + y * 4) * 2 + 0] = (uint8_t)rgb_index;
+ blk.m_weights[(x + y * 4) * 2 + 1] = (uint8_t)a_index;
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 6;
+ pResults[total_results].m_common_pattern = 0;
+ pResults[total_results].m_astc = blk;
+ pResults[total_results].m_astc_err = total_err;
+ total_results++;
+ }
+ } // rot_comp
+ }
+
+ // MODE 7 - 2 subset ASTC, 3 subset BC7
+ // DualPlane: 0, WeightRange: 2 (4), Subsets: 2, CEM: 8 (RGB Direct ), EndpointRange: 12 (40) MODE2
+ static void astc_mode7(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params, bool estimate_partition)
+ {
+ uint32_t first_common_pattern = 0;
+ uint32_t last_common_pattern = TOTAL_BC7_3_ASTC2_COMMON_PARTITIONS;
+
+ if (estimate_partition)
+ {
+ uint64_t best_err = UINT64_MAX;
+ uint32_t best_common_pattern = 0;
+ const uint32_t weights[4] = { 1, 1, 1, 1 };
+
+ for (uint32_t common_pattern = 0; common_pattern < TOTAL_BC7_3_ASTC2_COMMON_PARTITIONS; common_pattern++)
+ {
+ const uint8_t* pPartition = &g_bc7_3_astc2_patterns2[common_pattern][0];
+
+#ifdef _DEBUG
+ const uint32_t astc_pattern = g_bc7_3_astc2_common_partitions[common_pattern].m_astc2;
+ const uint32_t bc7_pattern = g_bc7_3_astc2_common_partitions[common_pattern].m_bc73;
+ const uint32_t common_pattern_k = g_bc7_3_astc2_common_partitions[common_pattern].k;
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t astc_part = bc7_convert_partition_index_3_to_2(g_bc7_partition3[16 * bc7_pattern + x + y * 4], common_pattern_k);
+ assert((int)astc_part == astc_compute_texel_partition(astc_pattern, x, y, 0, 2, true));
+ assert(astc_part == pPartition[x + y * 4]);
+ }
+ }
+#endif
+
+ color_quad_u8 subset_colors[2][16];
+ uint32_t subset_total_colors[2] = { 0, 0 };
+ for (uint32_t index = 0; index < 16; index++)
+ subset_colors[pPartition[index]][subset_total_colors[pPartition[index]]++] = ((const color_quad_u8*)block)[index];
+
+ uint64_t total_subset_err = 0;
+ for (uint32_t subset = 0; (subset < 2) && (total_subset_err < best_err); subset++)
+ total_subset_err += color_cell_compression_est_astc(4, 3, g_bc7_weights2, subset_total_colors[subset], &subset_colors[subset][0], best_err, weights);
+
+ if (total_subset_err < best_err)
+ {
+ best_err = total_subset_err;
+ best_common_pattern = common_pattern;
+ }
+ }
+
+ first_common_pattern = best_common_pattern;
+ last_common_pattern = best_common_pattern + 1;
+ }
+
+ //const uint32_t weight_range = 2;
+ const uint32_t endpoint_range = 12;
+
+ for (uint32_t common_pattern = first_common_pattern; common_pattern < last_common_pattern; common_pattern++)
+ {
+ const uint32_t astc_pattern = g_bc7_3_astc2_common_partitions[common_pattern].m_astc2;
+ const uint32_t bc7_pattern = g_bc7_3_astc2_common_partitions[common_pattern].m_bc73;
+ const uint32_t common_pattern_k = g_bc7_3_astc2_common_partitions[common_pattern].k;
+
+ color_rgba part_pixels[2][16];
+ uint32_t part_pixel_index[4][4];
+ uint32_t num_part_pixels[2] = { 0, 0 };
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t astc_part = bc7_convert_partition_index_3_to_2(g_bc7_partition3[16 * bc7_pattern + x + y * 4], common_pattern_k);
+#ifdef _DEBUG
+ assert((int)astc_part == astc_compute_texel_partition(astc_pattern, x, y, 0, 2, true));
+#endif
+
+ part_pixel_index[y][x] = num_part_pixels[astc_part];
+ part_pixels[astc_part][num_part_pixels[astc_part]++] = block[y][x];
+ }
+ }
+
+ color_cell_compressor_params ccell_params[2];
+ color_cell_compressor_results ccell_results[2];
+ uint8_t ccell_result_selectors[2][16];
+ uint8_t ccell_result_selectors_temp[2][16];
+
+ uint64_t total_part_err = 0;
+ for (uint32_t part = 0; part < 2; part++)
+ {
+ memset(&ccell_params[part], 0, sizeof(ccell_params[part]));
+
+ ccell_params[part].m_num_pixels = num_part_pixels[part];
+ ccell_params[part].m_pPixels = (color_quad_u8*)&part_pixels[part][0];
+ ccell_params[part].m_num_selector_weights = 4;
+ ccell_params[part].m_pSelector_weights = g_bc7_weights2;
+ ccell_params[part].m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights2x;
+ ccell_params[part].m_astc_endpoint_range = endpoint_range;
+ ccell_params[part].m_weights[0] = 1;
+ ccell_params[part].m_weights[1] = 1;
+ ccell_params[part].m_weights[2] = 1;
+ ccell_params[part].m_weights[3] = 1;
+
+ memset(&ccell_results[part], 0, sizeof(ccell_results[part]));
+ ccell_results[part].m_pSelectors = &ccell_result_selectors[part][0];
+ ccell_results[part].m_pSelectors_temp = &ccell_result_selectors_temp[part][0];
+
+ uint64_t part_err = color_cell_compression(255, &ccell_params[part], &ccell_results[part], &comp_params);
+ total_part_err += part_err;
+ } // part
+
+ // ASTC
+ astc_block_desc blk;
+ memset(&blk, 0, sizeof(blk));
+
+ blk.m_dual_plane = false;
+ blk.m_weight_range = 2;
+
+ blk.m_ccs = 0;
+ blk.m_subsets = 2;
+ blk.m_partition_seed = astc_pattern;
+ blk.m_cem = 8;
+
+ const uint32_t p0 = 0;
+ const uint32_t p1 = 1;
+
+ blk.m_endpoints[0] = ccell_results[p0].m_astc_low_endpoint.m_c[0];
+ blk.m_endpoints[1] = ccell_results[p0].m_astc_high_endpoint.m_c[0];
+ blk.m_endpoints[2] = ccell_results[p0].m_astc_low_endpoint.m_c[1];
+ blk.m_endpoints[3] = ccell_results[p0].m_astc_high_endpoint.m_c[1];
+ blk.m_endpoints[4] = ccell_results[p0].m_astc_low_endpoint.m_c[2];
+ blk.m_endpoints[5] = ccell_results[p0].m_astc_high_endpoint.m_c[2];
+
+ bool invert[2] = { false, false };
+
+ int s0 = g_astc_unquant[endpoint_range][blk.m_endpoints[0]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[2]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][blk.m_endpoints[1]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[3]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(blk.m_endpoints[0], blk.m_endpoints[1]);
+ std::swap(blk.m_endpoints[2], blk.m_endpoints[3]);
+ std::swap(blk.m_endpoints[4], blk.m_endpoints[5]);
+ invert[0] = true;
+ }
+
+ blk.m_endpoints[6] = ccell_results[p1].m_astc_low_endpoint.m_c[0];
+ blk.m_endpoints[7] = ccell_results[p1].m_astc_high_endpoint.m_c[0];
+ blk.m_endpoints[8] = ccell_results[p1].m_astc_low_endpoint.m_c[1];
+ blk.m_endpoints[9] = ccell_results[p1].m_astc_high_endpoint.m_c[1];
+ blk.m_endpoints[10] = ccell_results[p1].m_astc_low_endpoint.m_c[2];
+ blk.m_endpoints[11] = ccell_results[p1].m_astc_high_endpoint.m_c[2];
+
+ s0 = g_astc_unquant[endpoint_range][blk.m_endpoints[0 + 6]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[2 + 6]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[4 + 6]].m_unquant;
+ s1 = g_astc_unquant[endpoint_range][blk.m_endpoints[1 + 6]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[3 + 6]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[5 + 6]].m_unquant;
+
+ if (s1 < s0)
+ {
+ std::swap(blk.m_endpoints[0 + 6], blk.m_endpoints[1 + 6]);
+ std::swap(blk.m_endpoints[2 + 6], blk.m_endpoints[3 + 6]);
+ std::swap(blk.m_endpoints[4 + 6], blk.m_endpoints[5 + 6]);
+ invert[1] = true;
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t astc_part = bc7_convert_partition_index_3_to_2(g_bc7_partition3[16 * bc7_pattern + x + y * 4], common_pattern_k);
+
+ blk.m_weights[x + y * 4] = ccell_result_selectors[astc_part][part_pixel_index[y][x]];
+
+ if (invert[astc_part])
+ blk.m_weights[x + y * 4] = 3 - blk.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 7;
+ pResults[total_results].m_common_pattern = common_pattern;
+ pResults[total_results].m_astc = blk;
+ pResults[total_results].m_astc_err = total_part_err;
+ total_results++;
+ }
+
+ } // common_pattern
+ }
+
+ static void estimate_partition2_list(uint32_t num_weights, uint32_t num_comps, const uint32_t* pWeights, const color_rgba block[4][4], uint32_t* pParts, uint32_t max_parts, const uint32_t weights[4])
+ {
+ assert(pWeights[0] == 0 && pWeights[num_weights - 1] == 64);
+
+ const uint32_t MAX_PARTS = 8;
+ assert(max_parts <= MAX_PARTS);
+
+ uint64_t part_error[MAX_PARTS];
+ memset(part_error, 0xFF, sizeof(part_error));
+ memset(pParts, 0, sizeof(pParts[0]) * max_parts);
+
+ for (uint32_t common_pattern = 0; common_pattern < TOTAL_ASTC_BC7_COMMON_PARTITIONS2; common_pattern++)
+ {
+ const uint32_t bc7_pattern = g_astc_bc7_common_partitions2[common_pattern].m_bc7;
+
+ const uint8_t* pPartition = &g_bc7_partition2[bc7_pattern * 16];
+
+ color_quad_u8 subset_colors[2][16];
+ uint32_t subset_total_colors[2] = { 0, 0 };
+ for (uint32_t index = 0; index < 16; index++)
+ subset_colors[pPartition[index]][subset_total_colors[pPartition[index]]++] = ((const color_quad_u8*)block)[index];
+
+ uint64_t total_subset_err = 0;
+ for (uint32_t subset = 0; subset < 2; subset++)
+ total_subset_err += color_cell_compression_est_astc(num_weights, num_comps, pWeights, subset_total_colors[subset], &subset_colors[subset][0], UINT64_MAX, weights);
+
+ for (int i = 0; i < (int)max_parts; i++)
+ {
+ if (total_subset_err < part_error[i])
+ {
+ for (int j = max_parts - 1; j > i; --j)
+ {
+ pParts[j] = pParts[j - 1];
+ part_error[j] = part_error[j - 1];
+ }
+
+ pParts[i] = common_pattern;
+ part_error[i] = total_subset_err;
+
+ break;
+ }
+ }
+ }
+
+#ifdef _DEBUG
+ for (uint32_t i = 0; i < max_parts - 1; i++)
+ {
+ assert(part_error[i] <= part_error[i + 1]);
+ }
+#endif
+ }
+
+ // 9. DualPlane: 0, WeightRange: 2 (4), Subsets: 2, CEM: 12 (RGBA Direct), EndpointRange: 8 (16) - BC7 MODE 7
+ // 16. DualPlane: 0, WeightRange : 2 (4), Subsets : 2, CEM: 4 (LA Direct), EndpointRange : 20 (256) - BC7 MODE 7
+ static void astc_mode9_or_16(uint32_t mode, const color_rgba source_block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params, uint32_t estimate_partition_list_size)
+ {
+ assert(mode == 9 || mode == 16);
+
+ const color_rgba* pBlock = &source_block[0][0];
+
+ color_rgba temp_block[16];
+ if (mode == 16)
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ if (mode == 16)
+ {
+ assert(pBlock[i].r == pBlock[i].g);
+ assert(pBlock[i].r == pBlock[i].b);
+ }
+
+ const uint32_t l = pBlock[i].r;
+ const uint32_t a = pBlock[i].a;
+
+ // Use (l,0,0,a) not (l,l,l,a) so both components are treated equally.
+ temp_block[i].set_noclamp_rgba(l, 0, 0, a);
+ }
+
+ pBlock = temp_block;
+ }
+
+ const uint32_t weights[4] = { 1, 1, 1, 1 };
+
+ //const uint32_t weight_range = 2;
+ const uint32_t endpoint_range = (mode == 16) ? 20 : 8;
+
+ uint32_t first_common_pattern = 0;
+ uint32_t last_common_pattern = TOTAL_ASTC_BC7_COMMON_PARTITIONS2;
+ bool use_part_list = false;
+
+ const uint32_t MAX_PARTS = 8;
+ uint32_t parts[MAX_PARTS];
+
+ if (estimate_partition_list_size == 1)
+ {
+ first_common_pattern = estimate_partition2(4, 4, g_bc7_weights2, (const color_rgba(*)[4])pBlock, weights);
+ last_common_pattern = first_common_pattern + 1;
+ }
+ else if (estimate_partition_list_size > 0)
+ {
+ assert(estimate_partition_list_size <= MAX_PARTS);
+ estimate_partition_list_size = basisu::minimum(estimate_partition_list_size, MAX_PARTS);
+
+ estimate_partition2_list(4, 4, g_bc7_weights2, (const color_rgba(*)[4])pBlock, parts, estimate_partition_list_size, weights);
+
+ first_common_pattern = 0;
+ last_common_pattern = estimate_partition_list_size;
+ use_part_list = true;
+
+#ifdef _DEBUG
+ assert(parts[0] == estimate_partition2(4, 4, g_bc7_weights2, (const color_rgba(*)[4])pBlock, weights));
+#endif
+ }
+
+ for (uint32_t common_pattern_iter = first_common_pattern; common_pattern_iter < last_common_pattern; common_pattern_iter++)
+ {
+ const uint32_t common_pattern = use_part_list ? parts[common_pattern_iter] : common_pattern_iter;
+
+ const uint32_t bc7_pattern = g_astc_bc7_common_partitions2[common_pattern].m_bc7;
+
+ color_rgba part_pixels[2][16];
+ uint32_t part_pixel_index[4][4];
+ uint32_t num_part_pixels[2] = { 0, 0 };
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t part = g_bc7_partition2[16 * bc7_pattern + x + y * 4];
+ part_pixel_index[y][x] = num_part_pixels[part];
+ part_pixels[part][num_part_pixels[part]++] = pBlock[y * 4 + x];
+ }
+ }
+
+ color_cell_compressor_params ccell_params[2];
+ color_cell_compressor_results ccell_results[2];
+ uint8_t ccell_result_selectors[2][16];
+ uint8_t ccell_result_selectors_temp[2][16];
+
+ uint64_t total_err = 0;
+ for (uint32_t subset = 0; subset < 2; subset++)
+ {
+ memset(&ccell_params[subset], 0, sizeof(ccell_params[subset]));
+
+ ccell_params[subset].m_num_pixels = num_part_pixels[subset];
+ ccell_params[subset].m_pPixels = (color_quad_u8*)&part_pixels[subset][0];
+ ccell_params[subset].m_num_selector_weights = 4;
+ ccell_params[subset].m_pSelector_weights = g_bc7_weights2;
+ ccell_params[subset].m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights2x;
+ ccell_params[subset].m_astc_endpoint_range = endpoint_range;
+ ccell_params[subset].m_weights[0] = weights[0];
+ ccell_params[subset].m_weights[1] = weights[1];
+ ccell_params[subset].m_weights[2] = weights[2];
+ ccell_params[subset].m_weights[3] = weights[3];
+ ccell_params[subset].m_has_alpha = true;
+
+ memset(&ccell_results[subset], 0, sizeof(ccell_results[subset]));
+ ccell_results[subset].m_pSelectors = &ccell_result_selectors[subset][0];
+ ccell_results[subset].m_pSelectors_temp = &ccell_result_selectors_temp[subset][0];
+
+ uint64_t subset_err = color_cell_compression(255, &ccell_params[subset], &ccell_results[subset], &comp_params);
+
+ if (mode == 16)
+ {
+ color_rgba colors[4];
+ for (uint32_t c = 0; c < 4; c++)
+ {
+ colors[0].m_comps[c] = g_astc_unquant[endpoint_range][ccell_results[subset].m_astc_low_endpoint.m_c[(c < 3) ? 0 : 3]].m_unquant;
+ colors[3].m_comps[c] = g_astc_unquant[endpoint_range][ccell_results[subset].m_astc_high_endpoint.m_c[(c < 3) ? 0 : 3]].m_unquant;
+ }
+
+ for (uint32_t i = 1; i < 4 - 1; i++)
+ for (uint32_t c = 0; c < 4; c++)
+ colors[i].m_comps[c] = (uint8_t)astc_interpolate(colors[0].m_comps[c], colors[3].m_comps[c], g_bc7_weights2[i], false);
+
+ for (uint32_t p = 0; p < ccell_params[subset].m_num_pixels; p++)
+ {
+ color_rgba orig_pix(part_pixels[subset][p]);
+ orig_pix.g = orig_pix.r;
+ orig_pix.b = orig_pix.r;
+ total_err += color_distance_la(orig_pix, colors[ccell_result_selectors[subset][p]]);
+ }
+ }
+ else
+ {
+ total_err += subset_err;
+ }
+ } // subset
+
+ // ASTC
+ astc_block_desc astc_results;
+ memset(&astc_results, 0, sizeof(astc_results));
+
+ astc_results.m_dual_plane = false;
+ astc_results.m_weight_range = 2;
+
+ astc_results.m_ccs = 0;
+ astc_results.m_subsets = 2;
+ astc_results.m_partition_seed = g_astc_bc7_common_partitions2[common_pattern].m_astc;
+ astc_results.m_cem = (mode == 16) ? 4 : 12;
+
+ uint32_t part[2] = { 0, 1 };
+ if (g_astc_bc7_common_partitions2[common_pattern].m_invert)
+ std::swap(part[0], part[1]);
+
+ bool invert[2] = { false, false };
+
+ for (uint32_t p = 0; p < 2; p++)
+ {
+ if (mode == 16)
+ {
+ astc_results.m_endpoints[p * 4 + 0] = ccell_results[part[p]].m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[p * 4 + 1] = ccell_results[part[p]].m_astc_high_endpoint.m_c[0];
+
+ astc_results.m_endpoints[p * 4 + 2] = ccell_results[part[p]].m_astc_low_endpoint.m_c[3];
+ astc_results.m_endpoints[p * 4 + 3] = ccell_results[part[p]].m_astc_high_endpoint.m_c[3];
+ }
+ else
+ {
+ for (uint32_t c = 0; c < 4; c++)
+ {
+ astc_results.m_endpoints[p * 8 + c * 2] = ccell_results[part[p]].m_astc_low_endpoint.m_c[c];
+ astc_results.m_endpoints[p * 8 + c * 2 + 1] = ccell_results[part[p]].m_astc_high_endpoint.m_c[c];
+ }
+
+ int s0 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[p * 8 + 0]].m_unquant +
+ g_astc_unquant[endpoint_range][astc_results.m_endpoints[p * 8 + 2]].m_unquant +
+ g_astc_unquant[endpoint_range][astc_results.m_endpoints[p * 8 + 4]].m_unquant;
+
+ int s1 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[p * 8 + 1]].m_unquant +
+ g_astc_unquant[endpoint_range][astc_results.m_endpoints[p * 8 + 3]].m_unquant +
+ g_astc_unquant[endpoint_range][astc_results.m_endpoints[p * 8 + 5]].m_unquant;
+
+ if (s1 < s0)
+ {
+ std::swap(astc_results.m_endpoints[p * 8 + 0], astc_results.m_endpoints[p * 8 + 1]);
+ std::swap(astc_results.m_endpoints[p * 8 + 2], astc_results.m_endpoints[p * 8 + 3]);
+ std::swap(astc_results.m_endpoints[p * 8 + 4], astc_results.m_endpoints[p * 8 + 5]);
+ std::swap(astc_results.m_endpoints[p * 8 + 6], astc_results.m_endpoints[p * 8 + 7]);
+ invert[p] = true;
+ }
+ }
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t bc7_part = g_bc7_partition2[16 * bc7_pattern + x + y * 4];
+
+ astc_results.m_weights[x + y * 4] = ccell_result_selectors[bc7_part][part_pixel_index[y][x]];
+
+ uint32_t astc_part = bc7_part;
+ if (g_astc_bc7_common_partitions2[common_pattern].m_invert)
+ astc_part = 1 - astc_part;
+
+ if (invert[astc_part])
+ astc_results.m_weights[x + y * 4] = 3 - astc_results.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = mode;
+ pResults[total_results].m_common_pattern = common_pattern;
+ pResults[total_results].m_astc = astc_results;
+ pResults[total_results].m_astc_err = total_err;
+ total_results++;
+ }
+
+ } // common_pattern
+ }
+
+ // MODE 10
+ // DualPlane: 0, WeightRange: 8 (16), Subsets: 1, CEM: 12 (RGBA Direct ), EndpointRange: 13 (48) MODE6
+ static void astc_mode10(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params)
+ {
+ const uint32_t weight_range = 8;
+ const uint32_t endpoint_range = 13;
+
+ color_cell_compressor_params ccell_params;
+ memset(&ccell_params, 0, sizeof(ccell_params));
+
+ ccell_params.m_num_pixels = 16;
+ ccell_params.m_pPixels = (color_quad_u8*)&block[0][0];
+ ccell_params.m_num_selector_weights = 16;
+ ccell_params.m_pSelector_weights = g_astc_weights4;
+ ccell_params.m_pSelector_weightsx = (const bc7enc_vec4F*)g_astc_weights4x;
+ ccell_params.m_astc_endpoint_range = endpoint_range;
+ ccell_params.m_weights[0] = 1;
+ ccell_params.m_weights[1] = 1;
+ ccell_params.m_weights[2] = 1;
+ ccell_params.m_weights[3] = 1;
+ ccell_params.m_has_alpha = true;
+
+ color_cell_compressor_results ccell_results;
+ uint8_t ccell_result_selectors[16];
+ uint8_t ccell_result_selectors_temp[16];
+ memset(&ccell_results, 0, sizeof(ccell_results));
+ ccell_results.m_pSelectors = &ccell_result_selectors[0];
+ ccell_results.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err = color_cell_compression(255, &ccell_params, &ccell_results, &comp_params);
+
+ // ASTC
+ astc_block_desc astc_results;
+ memset(&astc_results, 0, sizeof(astc_results));
+
+ astc_results.m_dual_plane = false;
+ astc_results.m_weight_range = weight_range;
+
+ astc_results.m_ccs = 0;
+ astc_results.m_subsets = 1;
+ astc_results.m_partition_seed = 0;
+ astc_results.m_cem = 12;
+
+ astc_results.m_endpoints[0] = ccell_results.m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[1] = ccell_results.m_astc_high_endpoint.m_c[0];
+ astc_results.m_endpoints[2] = ccell_results.m_astc_low_endpoint.m_c[1];
+ astc_results.m_endpoints[3] = ccell_results.m_astc_high_endpoint.m_c[1];
+ astc_results.m_endpoints[4] = ccell_results.m_astc_low_endpoint.m_c[2];
+ astc_results.m_endpoints[5] = ccell_results.m_astc_high_endpoint.m_c[2];
+ astc_results.m_endpoints[6] = ccell_results.m_astc_low_endpoint.m_c[3];
+ astc_results.m_endpoints[7] = ccell_results.m_astc_high_endpoint.m_c[3];
+
+ bool invert = false;
+
+ int s0 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[0]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[2]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[1]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[3]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(astc_results.m_endpoints[0], astc_results.m_endpoints[1]);
+ std::swap(astc_results.m_endpoints[2], astc_results.m_endpoints[3]);
+ std::swap(astc_results.m_endpoints[4], astc_results.m_endpoints[5]);
+ std::swap(astc_results.m_endpoints[6], astc_results.m_endpoints[7]);
+ invert = true;
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ astc_results.m_weights[x + y * 4] = ccell_result_selectors[x + y * 4];
+
+ if (invert)
+ astc_results.m_weights[x + y * 4] = 15 - astc_results.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 10;
+ pResults[total_results].m_common_pattern = 0;
+ pResults[total_results].m_astc = astc_results;
+ pResults[total_results].m_astc_err = part_err;
+ total_results++;
+ }
+ }
+
+ // 11. DualPlane: 1, WeightRange: 2 (4), Subsets: 1, CEM: 12 (RGBA Direct), EndpointRange: 13 (48) MODE5
+ // 17. DualPlane: 1, WeightRange : 2 (4), Subsets : 1, CEM : 4 (LA Direct), EndpointRange : 20 (256) BC7 MODE5
+ static void astc_mode11_or_17(uint32_t mode, const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params)
+ {
+ assert((mode == 11) || (mode == 17));
+
+ const uint32_t weight_range = 2;
+ const uint32_t endpoint_range = (mode == 17) ? 20 : 13;
+
+ bc7enc_compress_block_params local_comp_params(comp_params);
+ local_comp_params.m_perceptual = false;
+ local_comp_params.m_weights[0] = 1;
+ local_comp_params.m_weights[1] = 1;
+ local_comp_params.m_weights[2] = 1;
+ local_comp_params.m_weights[3] = 1;
+
+ const uint32_t last_rot_comp = (mode == 17) ? 1 : 4;
+
+ for (uint32_t rot_comp = 0; rot_comp < last_rot_comp; rot_comp++)
+ {
+ color_quad_u8 block_rgb[16];
+ color_quad_u8 block_a[16];
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ block_rgb[i] = ((color_quad_u8*)&block[0][0])[i];
+ block_a[i] = block_rgb[i];
+
+ if (mode == 17)
+ {
+ assert(block_rgb[i].m_c[0] == block_rgb[i].m_c[1]);
+ assert(block_rgb[i].m_c[0] == block_rgb[i].m_c[2]);
+
+ block_a[i].m_c[0] = block_rgb[i].m_c[3];
+ block_a[i].m_c[1] = block_rgb[i].m_c[3];
+ block_a[i].m_c[2] = block_rgb[i].m_c[3];
+ block_a[i].m_c[3] = 255;
+
+ block_rgb[i].m_c[1] = block_rgb[i].m_c[0];
+ block_rgb[i].m_c[2] = block_rgb[i].m_c[0];
+ block_rgb[i].m_c[3] = 255;
+ }
+ else
+ {
+ uint8_t c = block_a[i].m_c[rot_comp];
+ block_a[i].m_c[0] = c;
+ block_a[i].m_c[1] = c;
+ block_a[i].m_c[2] = c;
+ block_a[i].m_c[3] = 255;
+
+ block_rgb[i].m_c[rot_comp] = block_rgb[i].m_c[3];
+ block_rgb[i].m_c[3] = 255;
+ }
+ }
+
+ uint8_t ccell_result_selectors_temp[16];
+
+ color_cell_compressor_params ccell_params_rgb;
+ memset(&ccell_params_rgb, 0, sizeof(ccell_params_rgb));
+
+ ccell_params_rgb.m_num_pixels = 16;
+ ccell_params_rgb.m_pPixels = block_rgb;
+ ccell_params_rgb.m_num_selector_weights = 4;
+ ccell_params_rgb.m_pSelector_weights = g_bc7_weights2;
+ ccell_params_rgb.m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights2x;
+ ccell_params_rgb.m_astc_endpoint_range = endpoint_range;
+ ccell_params_rgb.m_weights[0] = 1;
+ ccell_params_rgb.m_weights[1] = 1;
+ ccell_params_rgb.m_weights[2] = 1;
+ ccell_params_rgb.m_weights[3] = 1;
+
+ color_cell_compressor_results ccell_results_rgb;
+ uint8_t ccell_result_selectors_rgb[16];
+ memset(&ccell_results_rgb, 0, sizeof(ccell_results_rgb));
+ ccell_results_rgb.m_pSelectors = &ccell_result_selectors_rgb[0];
+ ccell_results_rgb.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err_rgb = color_cell_compression(255, &ccell_params_rgb, &ccell_results_rgb, &local_comp_params);
+
+ color_cell_compressor_params ccell_params_a;
+ memset(&ccell_params_a, 0, sizeof(ccell_params_a));
+
+ ccell_params_a.m_num_pixels = 16;
+ ccell_params_a.m_pPixels = block_a;
+ ccell_params_a.m_num_selector_weights = 4;
+ ccell_params_a.m_pSelector_weights = g_bc7_weights2;
+ ccell_params_a.m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights2x;
+ ccell_params_a.m_astc_endpoint_range = endpoint_range;
+ ccell_params_a.m_weights[0] = 1;
+ ccell_params_a.m_weights[1] = 1;
+ ccell_params_a.m_weights[2] = 1;
+ ccell_params_a.m_weights[3] = 1;
+
+ color_cell_compressor_results ccell_results_a;
+ uint8_t ccell_result_selectors_a[16];
+ memset(&ccell_results_a, 0, sizeof(ccell_results_a));
+ ccell_results_a.m_pSelectors = &ccell_result_selectors_a[0];
+ ccell_results_a.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err_a = color_cell_compression(255, &ccell_params_a, &ccell_results_a, &local_comp_params) / 3;
+
+ uint64_t total_err = (mode == 17) ? ((part_err_rgb / 3) + part_err_a) : (part_err_rgb + part_err_a);
+
+ // ASTC
+ astc_block_desc blk;
+ memset(&blk, 0, sizeof(blk));
+
+ blk.m_dual_plane = true;
+ blk.m_weight_range = weight_range;
+
+ blk.m_ccs = (mode == 17) ? 3 : rot_comp;
+ blk.m_subsets = 1;
+ blk.m_partition_seed = 0;
+ blk.m_cem = (mode == 17) ? 4 : 12;
+
+ bool invert = false;
+
+ if (mode == 17)
+ {
+ assert(ccell_results_rgb.m_astc_low_endpoint.m_c[0] == ccell_results_rgb.m_astc_low_endpoint.m_c[1]);
+ assert(ccell_results_rgb.m_astc_low_endpoint.m_c[0] == ccell_results_rgb.m_astc_low_endpoint.m_c[2]);
+
+ assert(ccell_results_rgb.m_astc_high_endpoint.m_c[0] == ccell_results_rgb.m_astc_high_endpoint.m_c[1]);
+ assert(ccell_results_rgb.m_astc_high_endpoint.m_c[0] == ccell_results_rgb.m_astc_high_endpoint.m_c[2]);
+
+ blk.m_endpoints[0] = ccell_results_rgb.m_astc_low_endpoint.m_c[0];
+ blk.m_endpoints[1] = ccell_results_rgb.m_astc_high_endpoint.m_c[0];
+
+ blk.m_endpoints[2] = ccell_results_a.m_astc_low_endpoint.m_c[0];
+ blk.m_endpoints[3] = ccell_results_a.m_astc_high_endpoint.m_c[0];
+ }
+ else
+ {
+ blk.m_endpoints[0] = (rot_comp == 0 ? ccell_results_a : ccell_results_rgb).m_astc_low_endpoint.m_c[0];
+ blk.m_endpoints[1] = (rot_comp == 0 ? ccell_results_a : ccell_results_rgb).m_astc_high_endpoint.m_c[0];
+ blk.m_endpoints[2] = (rot_comp == 1 ? ccell_results_a : ccell_results_rgb).m_astc_low_endpoint.m_c[1];
+ blk.m_endpoints[3] = (rot_comp == 1 ? ccell_results_a : ccell_results_rgb).m_astc_high_endpoint.m_c[1];
+ blk.m_endpoints[4] = (rot_comp == 2 ? ccell_results_a : ccell_results_rgb).m_astc_low_endpoint.m_c[2];
+ blk.m_endpoints[5] = (rot_comp == 2 ? ccell_results_a : ccell_results_rgb).m_astc_high_endpoint.m_c[2];
+ if (rot_comp == 3)
+ {
+ blk.m_endpoints[6] = ccell_results_a.m_astc_low_endpoint.m_c[0];
+ blk.m_endpoints[7] = ccell_results_a.m_astc_high_endpoint.m_c[0];
+ }
+ else
+ {
+ blk.m_endpoints[6] = ccell_results_rgb.m_astc_low_endpoint.m_c[rot_comp];
+ blk.m_endpoints[7] = ccell_results_rgb.m_astc_high_endpoint.m_c[rot_comp];
+ }
+
+ int s0 = g_astc_unquant[endpoint_range][blk.m_endpoints[0]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[2]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][blk.m_endpoints[1]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[3]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(blk.m_endpoints[0], blk.m_endpoints[1]);
+ std::swap(blk.m_endpoints[2], blk.m_endpoints[3]);
+ std::swap(blk.m_endpoints[4], blk.m_endpoints[5]);
+ std::swap(blk.m_endpoints[6], blk.m_endpoints[7]);
+ invert = true;
+ }
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ uint32_t rgb_index = ccell_result_selectors_rgb[x + y * 4];
+ uint32_t a_index = ccell_result_selectors_a[x + y * 4];
+
+ if (invert)
+ {
+ rgb_index = 3 - rgb_index;
+ a_index = 3 - a_index;
+ }
+
+ blk.m_weights[(x + y * 4) * 2 + 0] = (uint8_t)rgb_index;
+ blk.m_weights[(x + y * 4) * 2 + 1] = (uint8_t)a_index;
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = mode;
+ pResults[total_results].m_common_pattern = 0;
+ pResults[total_results].m_astc = blk;
+ pResults[total_results].m_astc_err = total_err;
+ total_results++;
+ }
+ } // rot_comp
+ }
+
+ // MODE 12
+ // DualPlane: 0, WeightRange: 5 (8), Subsets: 1, CEM: 12 (RGBA Direct ), EndpointRange: 19 (192) MODE6
+ static void astc_mode12(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params)
+ {
+ const uint32_t weight_range = 5;
+ const uint32_t endpoint_range = 19;
+
+ color_cell_compressor_params ccell_params;
+ memset(&ccell_params, 0, sizeof(ccell_params));
+
+ ccell_params.m_num_pixels = 16;
+ ccell_params.m_pPixels = (color_quad_u8*)&block[0][0];
+ ccell_params.m_num_selector_weights = 8;
+ ccell_params.m_pSelector_weights = g_bc7_weights3;
+ ccell_params.m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights3x;
+ ccell_params.m_astc_endpoint_range = endpoint_range;
+ ccell_params.m_weights[0] = 1;
+ ccell_params.m_weights[1] = 1;
+ ccell_params.m_weights[2] = 1;
+ ccell_params.m_weights[3] = 1;
+ ccell_params.m_has_alpha = true;
+
+ color_cell_compressor_results ccell_results;
+ uint8_t ccell_result_selectors[16];
+ uint8_t ccell_result_selectors_temp[16];
+ memset(&ccell_results, 0, sizeof(ccell_results));
+ ccell_results.m_pSelectors = &ccell_result_selectors[0];
+ ccell_results.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err = color_cell_compression(255, &ccell_params, &ccell_results, &comp_params);
+
+ // ASTC
+ astc_block_desc astc_results;
+ memset(&astc_results, 0, sizeof(astc_results));
+
+ astc_results.m_dual_plane = false;
+ astc_results.m_weight_range = weight_range;
+
+ astc_results.m_ccs = 0;
+ astc_results.m_subsets = 1;
+ astc_results.m_partition_seed = 0;
+ astc_results.m_cem = 12;
+
+ astc_results.m_endpoints[0] = ccell_results.m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[1] = ccell_results.m_astc_high_endpoint.m_c[0];
+ astc_results.m_endpoints[2] = ccell_results.m_astc_low_endpoint.m_c[1];
+ astc_results.m_endpoints[3] = ccell_results.m_astc_high_endpoint.m_c[1];
+ astc_results.m_endpoints[4] = ccell_results.m_astc_low_endpoint.m_c[2];
+ astc_results.m_endpoints[5] = ccell_results.m_astc_high_endpoint.m_c[2];
+ astc_results.m_endpoints[6] = ccell_results.m_astc_low_endpoint.m_c[3];
+ astc_results.m_endpoints[7] = ccell_results.m_astc_high_endpoint.m_c[3];
+
+ bool invert = false;
+
+ int s0 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[0]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[2]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[1]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[3]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(astc_results.m_endpoints[0], astc_results.m_endpoints[1]);
+ std::swap(astc_results.m_endpoints[2], astc_results.m_endpoints[3]);
+ std::swap(astc_results.m_endpoints[4], astc_results.m_endpoints[5]);
+ std::swap(astc_results.m_endpoints[6], astc_results.m_endpoints[7]);
+ invert = true;
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ astc_results.m_weights[x + y * 4] = ccell_result_selectors[x + y * 4];
+
+ if (invert)
+ astc_results.m_weights[x + y * 4] = 7 - astc_results.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 12;
+ pResults[total_results].m_common_pattern = 0;
+ pResults[total_results].m_astc = astc_results;
+ pResults[total_results].m_astc_err = part_err;
+ total_results++;
+ }
+ }
+
+ // 13. DualPlane: 1, WeightRange: 0 (2), Subsets: 1, CEM: 12 (RGBA Direct ), EndpointRange: 20 (256) MODE5
+ static void astc_mode13(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params)
+ {
+ bc7enc_compress_block_params local_comp_params(comp_params);
+ local_comp_params.m_perceptual = false;
+ local_comp_params.m_weights[0] = 1;
+ local_comp_params.m_weights[1] = 1;
+ local_comp_params.m_weights[2] = 1;
+ local_comp_params.m_weights[3] = 1;
+
+ for (uint32_t rot_comp = 0; rot_comp < 4; rot_comp++)
+ {
+ const uint32_t weight_range = 0;
+ const uint32_t endpoint_range = 20;
+
+ color_quad_u8 block_rgb[16];
+ color_quad_u8 block_a[16];
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ block_rgb[i] = ((color_quad_u8*)&block[0][0])[i];
+ block_a[i] = block_rgb[i];
+
+ uint8_t c = block_a[i].m_c[rot_comp];
+ block_a[i].m_c[0] = c;
+ block_a[i].m_c[1] = c;
+ block_a[i].m_c[2] = c;
+ block_a[i].m_c[3] = 255;
+
+ block_rgb[i].m_c[rot_comp] = block_rgb[i].m_c[3];
+ block_rgb[i].m_c[3] = 255;
+ }
+
+ uint8_t ccell_result_selectors_temp[16];
+
+ color_cell_compressor_params ccell_params_rgb;
+ memset(&ccell_params_rgb, 0, sizeof(ccell_params_rgb));
+
+ ccell_params_rgb.m_num_pixels = 16;
+ ccell_params_rgb.m_pPixels = block_rgb;
+ ccell_params_rgb.m_num_selector_weights = 2;
+ ccell_params_rgb.m_pSelector_weights = g_bc7_weights1;
+ ccell_params_rgb.m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights1x;
+ ccell_params_rgb.m_astc_endpoint_range = endpoint_range;
+ ccell_params_rgb.m_weights[0] = 1;
+ ccell_params_rgb.m_weights[1] = 1;
+ ccell_params_rgb.m_weights[2] = 1;
+ ccell_params_rgb.m_weights[3] = 1;
+
+ color_cell_compressor_results ccell_results_rgb;
+ uint8_t ccell_result_selectors_rgb[16];
+ memset(&ccell_results_rgb, 0, sizeof(ccell_results_rgb));
+ ccell_results_rgb.m_pSelectors = &ccell_result_selectors_rgb[0];
+ ccell_results_rgb.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err_rgb = color_cell_compression(255, &ccell_params_rgb, &ccell_results_rgb, &local_comp_params);
+
+ color_cell_compressor_params ccell_params_a;
+ memset(&ccell_params_a, 0, sizeof(ccell_params_a));
+
+ ccell_params_a.m_num_pixels = 16;
+ ccell_params_a.m_pPixels = block_a;
+ ccell_params_a.m_num_selector_weights = 2;
+ ccell_params_a.m_pSelector_weights = g_bc7_weights1;
+ ccell_params_a.m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights1x;
+ ccell_params_a.m_astc_endpoint_range = endpoint_range;
+ ccell_params_a.m_weights[0] = 1;
+ ccell_params_a.m_weights[1] = 1;
+ ccell_params_a.m_weights[2] = 1;
+ ccell_params_a.m_weights[3] = 1;
+
+ color_cell_compressor_results ccell_results_a;
+ uint8_t ccell_result_selectors_a[16];
+ memset(&ccell_results_a, 0, sizeof(ccell_results_a));
+ ccell_results_a.m_pSelectors = &ccell_result_selectors_a[0];
+ ccell_results_a.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err_a = color_cell_compression(255, &ccell_params_a, &ccell_results_a, &local_comp_params) / 3;
+
+ uint64_t total_err = part_err_rgb + part_err_a;
+
+ // ASTC
+ astc_block_desc blk;
+ memset(&blk, 0, sizeof(blk));
+
+ blk.m_dual_plane = true;
+ blk.m_weight_range = weight_range;
+
+ blk.m_ccs = rot_comp;
+ blk.m_subsets = 1;
+ blk.m_partition_seed = 0;
+ blk.m_cem = 12;
+
+ blk.m_endpoints[0] = (rot_comp == 0 ? ccell_results_a : ccell_results_rgb).m_astc_low_endpoint.m_c[0];
+ blk.m_endpoints[1] = (rot_comp == 0 ? ccell_results_a : ccell_results_rgb).m_astc_high_endpoint.m_c[0];
+ blk.m_endpoints[2] = (rot_comp == 1 ? ccell_results_a : ccell_results_rgb).m_astc_low_endpoint.m_c[1];
+ blk.m_endpoints[3] = (rot_comp == 1 ? ccell_results_a : ccell_results_rgb).m_astc_high_endpoint.m_c[1];
+ blk.m_endpoints[4] = (rot_comp == 2 ? ccell_results_a : ccell_results_rgb).m_astc_low_endpoint.m_c[2];
+ blk.m_endpoints[5] = (rot_comp == 2 ? ccell_results_a : ccell_results_rgb).m_astc_high_endpoint.m_c[2];
+ if (rot_comp == 3)
+ {
+ blk.m_endpoints[6] = ccell_results_a.m_astc_low_endpoint.m_c[0];
+ blk.m_endpoints[7] = ccell_results_a.m_astc_high_endpoint.m_c[0];
+ }
+ else
+ {
+ blk.m_endpoints[6] = ccell_results_rgb.m_astc_low_endpoint.m_c[rot_comp];
+ blk.m_endpoints[7] = ccell_results_rgb.m_astc_high_endpoint.m_c[rot_comp];
+ }
+
+ bool invert = false;
+
+ int s0 = g_astc_unquant[endpoint_range][blk.m_endpoints[0]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[2]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][blk.m_endpoints[1]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[3]].m_unquant + g_astc_unquant[endpoint_range][blk.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(blk.m_endpoints[0], blk.m_endpoints[1]);
+ std::swap(blk.m_endpoints[2], blk.m_endpoints[3]);
+ std::swap(blk.m_endpoints[4], blk.m_endpoints[5]);
+ std::swap(blk.m_endpoints[6], blk.m_endpoints[7]);
+ invert = true;
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ uint32_t rgb_index = ccell_result_selectors_rgb[x + y * 4];
+ uint32_t a_index = ccell_result_selectors_a[x + y * 4];
+
+ if (invert)
+ {
+ rgb_index = 1 - rgb_index;
+ a_index = 1 - a_index;
+ }
+
+ blk.m_weights[(x + y * 4) * 2 + 0] = (uint8_t)rgb_index;
+ blk.m_weights[(x + y * 4) * 2 + 1] = (uint8_t)a_index;
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 13;
+ pResults[total_results].m_common_pattern = 0;
+ pResults[total_results].m_astc = blk;
+ pResults[total_results].m_astc_err = total_err;
+ total_results++;
+ }
+ } // rot_comp
+ }
+
+ // MODE14
+ // DualPlane: 0, WeightRange: 2 (4), Subsets: 1, CEM: 12 (RGBA Direct ), EndpointRange: 20 (256) MODE6
+ static void astc_mode14(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params)
+ {
+ const uint32_t weight_range = 2;
+ const uint32_t endpoint_range = 20;
+
+ color_cell_compressor_params ccell_params;
+ memset(&ccell_params, 0, sizeof(ccell_params));
+
+ ccell_params.m_num_pixels = 16;
+ ccell_params.m_pPixels = (color_quad_u8*)&block[0][0];
+ ccell_params.m_num_selector_weights = 4;
+ ccell_params.m_pSelector_weights = g_bc7_weights2;
+ ccell_params.m_pSelector_weightsx = (const bc7enc_vec4F*)g_bc7_weights2x;
+ ccell_params.m_astc_endpoint_range = endpoint_range;
+ ccell_params.m_weights[0] = 1;
+ ccell_params.m_weights[1] = 1;
+ ccell_params.m_weights[2] = 1;
+ ccell_params.m_weights[3] = 1;
+ ccell_params.m_has_alpha = true;
+
+ color_cell_compressor_results ccell_results;
+ uint8_t ccell_result_selectors[16];
+ uint8_t ccell_result_selectors_temp[16];
+ memset(&ccell_results, 0, sizeof(ccell_results));
+ ccell_results.m_pSelectors = &ccell_result_selectors[0];
+ ccell_results.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ uint64_t part_err = color_cell_compression(255, &ccell_params, &ccell_results, &comp_params);
+
+ // ASTC
+ astc_block_desc astc_results;
+ memset(&astc_results, 0, sizeof(astc_results));
+
+ astc_results.m_dual_plane = false;
+ astc_results.m_weight_range = weight_range;
+
+ astc_results.m_ccs = 0;
+ astc_results.m_subsets = 1;
+ astc_results.m_partition_seed = 0;
+ astc_results.m_cem = 12;
+
+ astc_results.m_endpoints[0] = ccell_results.m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[1] = ccell_results.m_astc_high_endpoint.m_c[0];
+ astc_results.m_endpoints[2] = ccell_results.m_astc_low_endpoint.m_c[1];
+ astc_results.m_endpoints[3] = ccell_results.m_astc_high_endpoint.m_c[1];
+ astc_results.m_endpoints[4] = ccell_results.m_astc_low_endpoint.m_c[2];
+ astc_results.m_endpoints[5] = ccell_results.m_astc_high_endpoint.m_c[2];
+ astc_results.m_endpoints[6] = ccell_results.m_astc_low_endpoint.m_c[3];
+ astc_results.m_endpoints[7] = ccell_results.m_astc_high_endpoint.m_c[3];
+
+ bool invert = false;
+
+ int s0 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[0]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[2]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[4]].m_unquant;
+ int s1 = g_astc_unquant[endpoint_range][astc_results.m_endpoints[1]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[3]].m_unquant + g_astc_unquant[endpoint_range][astc_results.m_endpoints[5]].m_unquant;
+ if (s1 < s0)
+ {
+ std::swap(astc_results.m_endpoints[0], astc_results.m_endpoints[1]);
+ std::swap(astc_results.m_endpoints[2], astc_results.m_endpoints[3]);
+ std::swap(astc_results.m_endpoints[4], astc_results.m_endpoints[5]);
+ std::swap(astc_results.m_endpoints[6], astc_results.m_endpoints[7]);
+ invert = true;
+ }
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ astc_results.m_weights[x + y * 4] = ccell_result_selectors[x + y * 4];
+
+ if (invert)
+ astc_results.m_weights[x + y * 4] = 3 - astc_results.m_weights[x + y * 4];
+ }
+ }
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 14;
+ pResults[total_results].m_common_pattern = 0;
+ pResults[total_results].m_astc = astc_results;
+ pResults[total_results].m_astc_err = part_err;
+ total_results++;
+ }
+ }
+
+ // MODE 15
+ // DualPlane: 0, WeightRange : 8 (16), Subsets : 1, CEM : 4 (LA Direct), EndpointRange : 20 (256) BC7 MODE6
+ static void astc_mode15(const color_rgba block[4][4], uastc_encode_results* pResults, uint32_t& total_results, bc7enc_compress_block_params& comp_params)
+ {
+ const uint32_t weight_range = 8;
+ const uint32_t endpoint_range = 20;
+
+ color_cell_compressor_params ccell_params;
+ memset(&ccell_params, 0, sizeof(ccell_params));
+
+ color_rgba temp_block[16];
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const uint32_t l = ((const color_rgba*)block)[i].r;
+ const uint32_t a = ((const color_rgba*)block)[i].a;
+
+ // Use (l,0,0,a) not (l,l,l,a) so both components are treated equally.
+ temp_block[i].set_noclamp_rgba(l, 0, 0, a);
+ }
+
+ ccell_params.m_num_pixels = 16;
+ //ccell_params.m_pPixels = (color_quad_u8*)&block[0][0];
+ ccell_params.m_pPixels = (color_quad_u8*)temp_block;
+ ccell_params.m_num_selector_weights = 16;
+ ccell_params.m_pSelector_weights = g_astc_weights4;
+ ccell_params.m_pSelector_weightsx = (const bc7enc_vec4F*)g_astc_weights4x;
+ ccell_params.m_astc_endpoint_range = endpoint_range;
+ ccell_params.m_weights[0] = 1;
+ ccell_params.m_weights[1] = 1;
+ ccell_params.m_weights[2] = 1;
+ ccell_params.m_weights[3] = 1;
+ ccell_params.m_has_alpha = true;
+
+ color_cell_compressor_results ccell_results;
+ uint8_t ccell_result_selectors[16];
+ uint8_t ccell_result_selectors_temp[16];
+ memset(&ccell_results, 0, sizeof(ccell_results));
+ ccell_results.m_pSelectors = &ccell_result_selectors[0];
+ ccell_results.m_pSelectors_temp = &ccell_result_selectors_temp[0];
+
+ color_cell_compression(255, &ccell_params, &ccell_results, &comp_params);
+
+ // ASTC
+ astc_block_desc astc_results;
+ memset(&astc_results, 0, sizeof(astc_results));
+
+ astc_results.m_dual_plane = false;
+ astc_results.m_weight_range = weight_range;
+
+ astc_results.m_ccs = 0;
+ astc_results.m_subsets = 1;
+ astc_results.m_partition_seed = 0;
+ astc_results.m_cem = 4;
+
+ astc_results.m_endpoints[0] = ccell_results.m_astc_low_endpoint.m_c[0];
+ astc_results.m_endpoints[1] = ccell_results.m_astc_high_endpoint.m_c[0];
+
+ astc_results.m_endpoints[2] = ccell_results.m_astc_low_endpoint.m_c[3];
+ astc_results.m_endpoints[3] = ccell_results.m_astc_high_endpoint.m_c[3];
+
+ for (uint32_t y = 0; y < 4; y++)
+ for (uint32_t x = 0; x < 4; x++)
+ astc_results.m_weights[x + y * 4] = ccell_result_selectors[x + y * 4];
+
+ color_rgba colors[16];
+ for (uint32_t c = 0; c < 4; c++)
+ {
+ colors[0].m_comps[c] = g_astc_unquant[endpoint_range][ccell_results.m_astc_low_endpoint.m_c[(c < 3) ? 0 : 3]].m_unquant;
+ colors[15].m_comps[c] = g_astc_unquant[endpoint_range][ccell_results.m_astc_high_endpoint.m_c[(c < 3) ? 0 : 3]].m_unquant;
+ }
+
+ for (uint32_t i = 1; i < 16 - 1; i++)
+ for (uint32_t c = 0; c < 4; c++)
+ colors[i].m_comps[c] = (uint8_t)astc_interpolate(colors[0].m_comps[c], colors[15].m_comps[c], g_astc_weights4[i], false);
+
+ uint64_t total_err = 0;
+ for (uint32_t p = 0; p < 16; p++)
+ total_err += color_distance_la(((const color_rgba*)block)[p], colors[ccell_result_selectors[p]]);
+
+ assert(total_results < MAX_ENCODE_RESULTS);
+ if (total_results < MAX_ENCODE_RESULTS)
+ {
+ pResults[total_results].m_uastc_mode = 15;
+ pResults[total_results].m_common_pattern = 0;
+ pResults[total_results].m_astc = astc_results;
+ pResults[total_results].m_astc_err = total_err;
+ total_results++;
+ }
+ }
+
+ static void compute_block_error(const color_rgba block[4][4], const color_rgba decoded_block[4][4], uint64_t &total_rgb_err, uint64_t &total_rgba_err, uint64_t &total_la_err)
+ {
+ uint64_t total_err_r = 0, total_err_g = 0, total_err_b = 0, total_err_a = 0;
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const int dr = (int)block[y][x].m_comps[0] - (int)decoded_block[y][x].m_comps[0];
+ const int dg = (int)block[y][x].m_comps[1] - (int)decoded_block[y][x].m_comps[1];
+ const int db = (int)block[y][x].m_comps[2] - (int)decoded_block[y][x].m_comps[2];
+ const int da = (int)block[y][x].m_comps[3] - (int)decoded_block[y][x].m_comps[3];
+
+ total_err_r += dr * dr;
+ total_err_g += dg * dg;
+ total_err_b += db * db;
+ total_err_a += da * da;
+ }
+ }
+
+ total_la_err = total_err_r + total_err_a;
+ total_rgb_err = total_err_r + total_err_g + total_err_b;
+ total_rgba_err = total_rgb_err + total_err_a;
+ }
+
+ static void compute_bc1_hints(bool &bc1_hint0, bool &bc1_hint1, const uastc_encode_results &best_results, const color_rgba block[4][4], const color_rgba decoded_uastc_block[4][4])
+ {
+ const uint32_t best_mode = best_results.m_uastc_mode;
+ const bool perceptual = false;
+
+ bc1_hint0 = false;
+ bc1_hint1 = false;
+
+ if (best_mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ return;
+
+ if (!g_uastc_mode_has_bc1_hint0[best_mode] && !g_uastc_mode_has_bc1_hint1[best_mode])
+ return;
+
+ color_rgba tblock_bc1[4][4];
+ dxt1_block tbc1_block[8];
+ basist::encode_bc1(tbc1_block, (const uint8_t*)&decoded_uastc_block[0][0], 0);
+ unpack_block(texture_format::cBC1, tbc1_block, &tblock_bc1[0][0]);
+
+ color_rgba tblock_hint0_bc1[4][4];
+ color_rgba tblock_hint1_bc1[4][4];
+
+ etc_block etc1_blk;
+ memset(&etc1_blk, 0, sizeof(etc1_blk));
+
+ eac_a8_block etc2_blk;
+ memset(&etc2_blk, 0, sizeof(etc2_blk));
+ etc2_blk.m_multiplier = 1;
+
+ // Pack to UASTC, then unpack, because the endpoints may be swapped.
+
+ uastc_block temp_ublock;
+ pack_uastc(temp_ublock, best_results, etc1_blk, 0, etc2_blk, false, false);
+
+ unpacked_uastc_block temp_ublock_unpacked;
+ unpack_uastc(temp_ublock, temp_ublock_unpacked, false);
+
+ unpacked_uastc_block ublock;
+ memset(&ublock, 0, sizeof(ublock));
+ ublock.m_mode = best_results.m_uastc_mode;
+ ublock.m_common_pattern = best_results.m_common_pattern;
+ ublock.m_astc = temp_ublock_unpacked.m_astc;
+
+ dxt1_block b;
+
+ // HINT1
+ if (!g_uastc_mode_has_bc1_hint1[best_mode])
+ {
+ memset(tblock_hint1_bc1, 0, sizeof(tblock_hint1_bc1));
+ }
+ else
+ {
+ transcode_uastc_to_bc1_hint1(ublock, (color32 (*)[4]) decoded_uastc_block, &b, false);
+
+ unpack_block(texture_format::cBC1, &b, &tblock_hint1_bc1[0][0]);
+ }
+
+ // HINT0
+ if (!g_uastc_mode_has_bc1_hint0[best_mode])
+ {
+ memset(tblock_hint0_bc1, 0, sizeof(tblock_hint0_bc1));
+ }
+ else
+ {
+ transcode_uastc_to_bc1_hint0(ublock, &b);
+
+ unpack_block(texture_format::cBC1, &b, &tblock_hint0_bc1[0][0]);
+ }
+
+ // Compute block errors
+ uint64_t total_t_err = 0, total_hint0_err = 0, total_hint1_err = 0;
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ total_t_err += color_distance(perceptual, block[y][x], tblock_bc1[y][x], false);
+ total_hint0_err += color_distance(perceptual, block[y][x], tblock_hint0_bc1[y][x], false);
+ total_hint1_err += color_distance(perceptual, block[y][x], tblock_hint1_bc1[y][x], false);
+ }
+ }
+
+ const float t_err = sqrtf((float)total_t_err);
+ const float t_err_hint0 = sqrtf((float)total_hint0_err);
+ const float t_err_hint1 = sqrtf((float)total_hint1_err);
+
+ const float err_thresh0 = 1.075f;
+ const float err_thresh1 = 1.075f;
+
+ if ((g_uastc_mode_has_bc1_hint0[best_mode]) && (t_err_hint0 <= t_err * err_thresh0))
+ bc1_hint0 = true;
+
+ if ((g_uastc_mode_has_bc1_hint1[best_mode]) && (t_err_hint1 <= t_err * err_thresh1))
+ bc1_hint1 = true;
+ }
+
+ struct ycbcr
+ {
+ int32_t m_y;
+ int32_t m_cb;
+ int32_t m_cr;
+ };
+
+ static inline void rgb_to_y_cb_cr(const color_rgba& c, ycbcr& dst)
+ {
+ const int y = c.r * 54 + c.g * 183 + c.b * 19;
+ dst.m_y = y;
+ dst.m_cb = (c.b << 8) - y;
+ dst.m_cr = (c.r << 8) - y;
+ }
+
+ static inline uint64_t color_diff(const ycbcr& a, const ycbcr& b)
+ {
+ const int y_delta = a.m_y - b.m_y;
+ const int cb_delta = a.m_cb - b.m_cb;
+ const int cr_delta = a.m_cr - b.m_cr;
+ return ((int64_t)y_delta * y_delta * 4) + ((int64_t)cr_delta * cr_delta) + ((int64_t)cb_delta * cb_delta);
+ }
+
+ static inline int gray_distance2(const color_rgba& c, int r, int g, int b)
+ {
+ int gray_dist = (((int)c[0] - r) + ((int)c[1] - g) + ((int)c[2] - b) + 1) / 3;
+
+ int gray_point_r = clamp255(r + gray_dist);
+ int gray_point_g = clamp255(g + gray_dist);
+ int gray_point_b = clamp255(b + gray_dist);
+
+ int dist_to_gray_point_r = c[0] - gray_point_r;
+ int dist_to_gray_point_g = c[1] - gray_point_g;
+ int dist_to_gray_point_b = c[2] - gray_point_b;
+
+ return (dist_to_gray_point_r * dist_to_gray_point_r) + (dist_to_gray_point_g * dist_to_gray_point_g) + (dist_to_gray_point_b * dist_to_gray_point_b);
+ }
+
+ static bool pack_etc1_estimate_flipped(const color_rgba* pSrc_pixels)
+ {
+ int sums[3][2][2];
+
+#define GET_XY(x, y, c) pSrc_pixels[(x) + ((y) * 4)][c]
+
+ for (uint32_t c = 0; c < 3; c++)
+ {
+ sums[c][0][0] = GET_XY(0, 0, c) + GET_XY(0, 1, c) + GET_XY(1, 0, c) + GET_XY(1, 1, c);
+ sums[c][1][0] = GET_XY(2, 0, c) + GET_XY(2, 1, c) + GET_XY(3, 0, c) + GET_XY(3, 1, c);
+ sums[c][0][1] = GET_XY(0, 2, c) + GET_XY(0, 3, c) + GET_XY(1, 2, c) + GET_XY(1, 3, c);
+ sums[c][1][1] = GET_XY(2, 2, c) + GET_XY(2, 3, c) + GET_XY(3, 2, c) + GET_XY(3, 3, c);
+ }
+
+ int upper_avg[3], lower_avg[3], left_avg[3], right_avg[3];
+ for (uint32_t c = 0; c < 3; c++)
+ {
+ upper_avg[c] = (sums[c][0][0] + sums[c][1][0] + 4) / 8;
+ lower_avg[c] = (sums[c][0][1] + sums[c][1][1] + 4) / 8;
+ left_avg[c] = (sums[c][0][0] + sums[c][0][1] + 4) / 8;
+ right_avg[c] = (sums[c][1][0] + sums[c][1][1] + 4) / 8;
+ }
+
+#undef GET_XY
+#define GET_XY(x, y, a) gray_distance2(pSrc_pixels[(x) + ((y) * 4)], a[0], a[1], a[2])
+
+ int upper_gray_dist = 0, lower_gray_dist = 0, left_gray_dist = 0, right_gray_dist = 0;
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ for (uint32_t j = 0; j < 2; j++)
+ {
+ upper_gray_dist += GET_XY(i, j, upper_avg);
+ lower_gray_dist += GET_XY(i, 2 + j, lower_avg);
+ left_gray_dist += GET_XY(j, i, left_avg);
+ right_gray_dist += GET_XY(2 + j, i, right_avg);
+ }
+ }
+
+#undef GET_XY
+
+ int upper_lower_sum = upper_gray_dist + lower_gray_dist;
+ int left_right_sum = left_gray_dist + right_gray_dist;
+
+ return upper_lower_sum < left_right_sum;
+ }
+
+ static void compute_etc1_hints(etc_block& best_etc1_blk, uint32_t& best_etc1_bias, const uastc_encode_results& best_results, const color_rgba block[4][4], const color_rgba decoded_uastc_block[4][4], int level, uint32_t flags)
+ {
+ best_etc1_bias = 0;
+
+ if (best_results.m_uastc_mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ pack_etc1_block_solid_color(best_etc1_blk, &best_results.m_solid_color.m_comps[0]);
+ return;
+ }
+
+ const bool faster_etc1 = (flags & cPackUASTCETC1FasterHints) != 0;
+ const bool fastest_etc1 = (flags & cPackUASTCETC1FastestHints) != 0;
+
+ const bool has_bias = g_uastc_mode_has_etc1_bias[best_results.m_uastc_mode];
+
+ // 0 should be at the top, but we need 13 first because it represents bias (0,0,0).
+ const uint8_t s_sorted_bias_modes[32] = { 13, 0, 22, 29, 27, 12, 26, 9, 30, 31, 8, 10, 25, 2, 23, 5, 15, 7, 3, 11, 6, 17, 28, 18, 1, 19, 20, 21, 24, 4, 14, 16 };
+
+ uint32_t last_bias = 1;
+ bool use_faster_bias_mode_table = false;
+ const bool flip_estimate = (level <= cPackUASTCLevelFaster) || (faster_etc1) || (fastest_etc1);
+ if (has_bias)
+ {
+ switch (level)
+ {
+ case cPackUASTCLevelFastest:
+ {
+ last_bias = fastest_etc1 ? 1 : (faster_etc1 ? 1 : 2);
+ use_faster_bias_mode_table = true;
+ break;
+ }
+ case cPackUASTCLevelFaster:
+ {
+ last_bias = fastest_etc1 ? 1 : (faster_etc1 ? 3 : 5);
+ use_faster_bias_mode_table = true;
+ break;
+ }
+ case cPackUASTCLevelDefault:
+ {
+ last_bias = fastest_etc1 ? 1 : (faster_etc1 ? 10 : 20);
+ use_faster_bias_mode_table = true;
+ break;
+ }
+ case cPackUASTCLevelSlower:
+ {
+ last_bias = fastest_etc1 ? 1 : (faster_etc1 ? 16 : 32);
+ use_faster_bias_mode_table = true;
+ break;
+ }
+ default:
+ {
+ last_bias = 32;
+ break;
+ }
+ }
+ }
+
+ memset(&best_etc1_blk, 0, sizeof(best_etc1_blk));
+ uint64_t best_err = UINT64_MAX;
+
+ etc_block trial_block;
+ memset(&trial_block, 0, sizeof(trial_block));
+
+ ycbcr block_ycbcr[4][4], decoded_uastc_block_ycbcr[4][4];
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ rgb_to_y_cb_cr(block[y][x], block_ycbcr[y][x]);
+ rgb_to_y_cb_cr(decoded_uastc_block[y][x], decoded_uastc_block_ycbcr[y][x]);
+ }
+ }
+
+ uint32_t first_flip = 0, last_flip = 2;
+ uint32_t first_individ = 0, last_individ = 2;
+
+ if (flags & cPackUASTCETC1DisableFlipAndIndividual)
+ {
+ last_flip = 1;
+ last_individ = 1;
+ }
+ else if (flip_estimate)
+ {
+ if (pack_etc1_estimate_flipped(&decoded_uastc_block[0][0]))
+ first_flip = 1;
+ last_flip = first_flip + 1;
+ }
+
+ for (uint32_t flip = first_flip; flip < last_flip; flip++)
+ {
+ trial_block.set_flip_bit(flip != 0);
+
+ for (uint32_t individ = first_individ; individ < last_individ; individ++)
+ {
+ const uint32_t mul = individ ? 15 : 31;
+
+ trial_block.set_diff_bit(individ == 0);
+
+ color_rgba unbiased_block_colors[2];
+
+ int min_r[2] = { 255, 255 }, min_g[2] = { 255, 255 }, min_b[2] = { 255, 255 }, max_r[2] = { 0, 0 }, max_g[2] = { 0, 0 }, max_b[2] = { 0, 0 };
+
+ for (uint32_t subset = 0; subset < 2; subset++)
+ {
+ uint32_t avg_color[3];
+ memset(avg_color, 0, sizeof(avg_color));
+
+ for (uint32_t j = 0; j < 8; j++)
+ {
+ const etc_coord2 &c = g_etc1_pixel_coords[flip][subset][j];
+ const color_rgba& p = decoded_uastc_block[c.m_y][c.m_x];
+
+ avg_color[0] += p.r;
+ avg_color[1] += p.g;
+ avg_color[2] += p.b;
+
+ min_r[subset] = basisu::minimum<uint32_t>(min_r[subset], p.r);
+ min_g[subset] = basisu::minimum<uint32_t>(min_g[subset], p.g);
+ min_b[subset] = basisu::minimum<uint32_t>(min_b[subset], p.b);
+
+ max_r[subset] = basisu::maximum<uint32_t>(max_r[subset], p.r);
+ max_g[subset] = basisu::maximum<uint32_t>(max_g[subset], p.g);
+ max_b[subset] = basisu::maximum<uint32_t>(max_b[subset], p.b);
+ } // j
+
+ unbiased_block_colors[subset][0] = (uint8_t)((avg_color[0] * mul + 1020) / (8 * 255));
+ unbiased_block_colors[subset][1] = (uint8_t)((avg_color[1] * mul + 1020) / (8 * 255));
+ unbiased_block_colors[subset][2] = (uint8_t)((avg_color[2] * mul + 1020) / (8 * 255));
+ unbiased_block_colors[subset][3] = 0;
+
+ } // subset
+
+ for (uint32_t bias_iter = 0; bias_iter < last_bias; bias_iter++)
+ {
+ const uint32_t bias = use_faster_bias_mode_table ? s_sorted_bias_modes[bias_iter] : bias_iter;
+
+ color_rgba block_colors[2];
+ for (uint32_t subset = 0; subset < 2; subset++)
+ block_colors[subset] = has_bias ? apply_etc1_bias((color32&)unbiased_block_colors[subset], bias, mul, subset) : unbiased_block_colors[subset];
+
+ if (individ)
+ trial_block.set_block_color4(block_colors[0], block_colors[1]);
+ else
+ trial_block.set_block_color5_clamp(block_colors[0], block_colors[1]);
+
+ uint32_t range[2];
+ for (uint32_t subset = 0; subset < 2; subset++)
+ {
+ const color_rgba base_c(trial_block.get_block_color(subset, true));
+
+ const int pos_r = iabs(max_r[subset] - base_c.r);
+ const int neg_r = iabs(base_c.r - min_r[subset]);
+
+ const int pos_g = iabs(max_g[subset] - base_c.g);
+ const int neg_g = iabs(base_c.g - min_g[subset]);
+
+ const int pos_b = iabs(max_b[subset] - base_c.b);
+ const int neg_b = iabs(base_c.b - min_b[subset]);
+
+ range[subset] = maximum(maximum(pos_r, neg_r, pos_g, neg_g), pos_b, neg_b);
+ }
+
+ uint32_t best_inten_table[2] = { 0, 0 };
+
+ for (uint32_t subset = 0; subset < 2; subset++)
+ {
+ uint64_t best_subset_err = UINT64_MAX;
+
+ const uint32_t inten_table_limit = (level == cPackUASTCLevelVerySlow) ? 8 : ((range[subset] > 51) ? 8 : (range[subset] >= 7 ? 4 : 2));
+
+ for (uint32_t inten_table = 0; inten_table < inten_table_limit; inten_table++)
+ {
+ trial_block.set_inten_table(subset, inten_table);
+
+ color_rgba color_table[4];
+ trial_block.get_block_colors(color_table, subset);
+
+ ycbcr color_table_ycbcr[4];
+ for (uint32_t i = 0; i < 4; i++)
+ rgb_to_y_cb_cr(color_table[i], color_table_ycbcr[i]);
+
+ uint64_t total_error = 0;
+ if (flip)
+ {
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ {
+ const ycbcr& c = decoded_uastc_block_ycbcr[subset * 2 + y][0];
+ total_error += minimum(color_diff(color_table_ycbcr[0], c), color_diff(color_table_ycbcr[1], c), color_diff(color_table_ycbcr[2], c), color_diff(color_table_ycbcr[3], c));
+ }
+ {
+ const ycbcr& c = decoded_uastc_block_ycbcr[subset * 2 + y][1];
+ total_error += minimum(color_diff(color_table_ycbcr[0], c), color_diff(color_table_ycbcr[1], c), color_diff(color_table_ycbcr[2], c), color_diff(color_table_ycbcr[3], c));
+ }
+ {
+ const ycbcr& c = decoded_uastc_block_ycbcr[subset * 2 + y][2];
+ total_error += minimum(color_diff(color_table_ycbcr[0], c), color_diff(color_table_ycbcr[1], c), color_diff(color_table_ycbcr[2], c), color_diff(color_table_ycbcr[3], c));
+ }
+ {
+ const ycbcr& c = decoded_uastc_block_ycbcr[subset * 2 + y][3];
+ total_error += minimum(color_diff(color_table_ycbcr[0], c), color_diff(color_table_ycbcr[1], c), color_diff(color_table_ycbcr[2], c), color_diff(color_table_ycbcr[3], c));
+ }
+ if (total_error >= best_subset_err)
+ break;
+ }
+ }
+ else
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ {
+ const ycbcr& c = decoded_uastc_block_ycbcr[y][subset * 2 + 0];
+ total_error += minimum(color_diff(color_table_ycbcr[0], c), color_diff(color_table_ycbcr[1], c), color_diff(color_table_ycbcr[2], c), color_diff(color_table_ycbcr[3], c));
+ }
+ {
+ const ycbcr& c = decoded_uastc_block_ycbcr[y][subset * 2 + 1];
+ total_error += minimum(color_diff(color_table_ycbcr[0], c), color_diff(color_table_ycbcr[1], c), color_diff(color_table_ycbcr[2], c), color_diff(color_table_ycbcr[3], c));
+ }
+ }
+ if (total_error >= best_subset_err)
+ break;
+ }
+
+ if (total_error < best_subset_err)
+ {
+ best_subset_err = total_error;
+ best_inten_table[subset] = inten_table;
+ }
+
+ } // inten_table
+
+ } // subset
+
+ trial_block.set_inten_table(0, best_inten_table[0]);
+ trial_block.set_inten_table(1, best_inten_table[1]);
+
+ // Compute error against the ORIGINAL block.
+ uint64_t err = 0;
+
+ for (uint32_t subset = 0; subset < 2; subset++)
+ {
+ color_rgba color_table[4];
+ trial_block.get_block_colors(color_table, subset);
+
+ ycbcr color_table_ycbcr[4];
+ for (uint32_t i = 0; i < 4; i++)
+ rgb_to_y_cb_cr(color_table[i], color_table_ycbcr[i]);
+
+ if (flip)
+ {
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const ycbcr& c = decoded_uastc_block_ycbcr[subset * 2 + y][x];
+ const uint64_t best_index_err = minimum(color_diff(color_table_ycbcr[0], c) << 2, (color_diff(color_table_ycbcr[1], c) << 2) + 1, (color_diff(color_table_ycbcr[2], c) << 2) + 2, (color_diff(color_table_ycbcr[3], c) << 2) + 3);
+
+ const uint32_t best_index = (uint32_t)best_index_err & 3;
+ err += color_diff(block_ycbcr[subset * 2 + y][x], color_table_ycbcr[best_index]);
+ }
+ if (err >= best_err)
+ break;
+ }
+ }
+ else
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 2; x++)
+ {
+ const ycbcr& c = decoded_uastc_block_ycbcr[y][subset * 2 + x];
+ const uint64_t best_index_err = minimum(color_diff(color_table_ycbcr[0], c) << 2, (color_diff(color_table_ycbcr[1], c) << 2) + 1, (color_diff(color_table_ycbcr[2], c) << 2) + 2, (color_diff(color_table_ycbcr[3], c) << 2) + 3);
+
+ const uint32_t best_index = (uint32_t)best_index_err & 3;
+ err += color_diff(block_ycbcr[y][subset * 2 + x], color_table_ycbcr[best_index]);
+ }
+ if (err >= best_err)
+ break;
+ }
+ }
+
+ } // subset
+
+ if (err < best_err)
+ {
+ best_err = err;
+
+ best_etc1_blk = trial_block;
+ best_etc1_bias = bias;
+ }
+
+ } // bias_iter
+
+ } // individ
+
+ } // flip
+ }
+
+ struct uastc_pack_eac_a8_results
+ {
+ uint32_t m_base;
+ uint32_t m_table;
+ uint32_t m_multiplier;
+ };
+
+ static uint64_t uastc_pack_eac_a8(uastc_pack_eac_a8_results& results, const uint8_t* pPixels, uint32_t num_pixels, uint32_t base_search_rad, uint32_t mul_search_rad, uint32_t table_mask)
+ {
+ assert(num_pixels <= 16);
+
+ uint32_t min_alpha = 255, max_alpha = 0;
+ for (uint32_t i = 0; i < num_pixels; i++)
+ {
+ const uint32_t a = pPixels[i];
+ if (a < min_alpha) min_alpha = a;
+ if (a > max_alpha) max_alpha = a;
+ }
+
+ if (min_alpha == max_alpha)
+ {
+ results.m_base = min_alpha;
+ results.m_table = 13;
+ results.m_multiplier = 1;
+ return 0;
+ }
+
+ const uint32_t alpha_range = max_alpha - min_alpha;
+
+ uint64_t best_err = UINT64_MAX;
+
+ for (uint32_t table = 0; table < 16; table++)
+ {
+ if ((table_mask & (1U << table)) == 0)
+ continue;
+
+ const float range = (float)(g_etc2_eac_tables[table][ETC2_EAC_MAX_VALUE_SELECTOR] - g_etc2_eac_tables[table][ETC2_EAC_MIN_VALUE_SELECTOR]);
+ const int center = (int)roundf(lerp((float)min_alpha, (float)max_alpha, (float)(0 - g_etc2_eac_tables[table][ETC2_EAC_MIN_VALUE_SELECTOR]) / range));
+
+ const int base_min = clamp255(center - base_search_rad);
+ const int base_max = clamp255(center + base_search_rad);
+
+ const int mul = (int)roundf(alpha_range / range);
+ const int mul_low = clamp<int>(mul - mul_search_rad, 1, 15);
+ const int mul_high = clamp<int>(mul + mul_search_rad, 1, 15);
+
+ for (int base = base_min; base <= base_max; base++)
+ {
+ for (int multiplier = mul_low; multiplier <= mul_high; multiplier++)
+ {
+ uint64_t total_err = 0;
+
+ for (uint32_t i = 0; i < num_pixels; i++)
+ {
+ const int a = pPixels[i];
+
+ uint32_t best_s_err = UINT32_MAX;
+ //uint32_t best_s = 0;
+ for (uint32_t s = 0; s < 8; s++)
+ {
+ const int v = clamp255((int)multiplier * g_etc2_eac_tables[table][s] + (int)base);
+
+ uint32_t err = iabs(a - v);
+ if (err < best_s_err)
+ {
+ best_s_err = err;
+ //best_s = s;
+ }
+ }
+
+ total_err += best_s_err * best_s_err;
+ if (total_err >= best_err)
+ break;
+ }
+
+ if (total_err < best_err)
+ {
+ best_err = total_err;
+ results.m_base = base;
+ results.m_multiplier = multiplier;
+ results.m_table = table;
+ if (!best_err)
+ return best_err;
+ }
+
+ } // table
+
+ } // multiplier
+
+ } // base
+
+ return best_err;
+ }
+
+ const int32_t DEFAULT_BC7_ERROR_WEIGHT = 50;
+ const float UASTC_ERROR_THRESH = 1.3f;
+
+ // TODO: This is a quick hack to favor certain modes when we know we'll be followed up with an RDO postprocess.
+ static inline float get_uastc_mode_weight(uint32_t mode)
+ {
+ const float FAVORED_MODE_WEIGHT = .8f;
+
+ switch (mode)
+ {
+ case 0:
+ case 10:
+ return FAVORED_MODE_WEIGHT;
+ default:
+ break;
+ }
+
+ return 1.0f;
+ }
+
+ void encode_uastc(const uint8_t* pRGBAPixels, uastc_block& output_block, uint32_t flags)
+ {
+// printf("encode_uastc: \n");
+// for (int i = 0; i < 16; i++)
+// printf("[%u %u %u %u] ", pRGBAPixels[i * 4 + 0], pRGBAPixels[i * 4 + 1], pRGBAPixels[i * 4 + 2], pRGBAPixels[i * 4 + 3]);
+// printf("\n");
+
+ const color_rgba(*block)[4] = reinterpret_cast<const color_rgba(*)[4]>(pRGBAPixels);
+
+ bool solid_color = true, has_alpha = false, is_la = true;
+
+ const color_rgba first_color(block[0][0]);
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ if (block[y][x].a < 255)
+ has_alpha = true;
+
+ if (block[y][x] != first_color)
+ solid_color = false;
+
+ if ((block[y][x].r != block[y][x].g) || (block[y][x].r != block[y][x].b))
+ is_la = false;
+ }
+ }
+
+ if (solid_color)
+ {
+ // Solid color blocks are so common that we handle them specially and as quickly as we can.
+ uastc_encode_results solid_results;
+ solid_results.m_uastc_mode = UASTC_MODE_INDEX_SOLID_COLOR;
+ solid_results.m_astc_err = 0;
+ solid_results.m_common_pattern = 0;
+ solid_results.m_solid_color = first_color;
+ memset(&solid_results.m_astc, 0, sizeof(solid_results.m_astc));
+
+ etc_block etc1_blk;
+ uint32_t etc1_bias = 0;
+
+ pack_etc1_block_solid_color(etc1_blk, &first_color.m_comps[0]);
+
+ eac_a8_block eac_a8_blk;
+ eac_a8_blk.m_table = 0;
+ eac_a8_blk.m_multiplier = 1;
+
+ pack_uastc(output_block, solid_results, etc1_blk, etc1_bias, eac_a8_blk, false, false);
+
+// printf(" Solid\n");
+
+ return;
+ }
+
+ int level = flags & 7;
+ const bool favor_uastc_error = (flags & cPackUASTCFavorUASTCError) != 0;
+ const bool favor_bc7_error = !favor_uastc_error && ((flags & cPackUASTCFavorBC7Error) != 0);
+ //const bool etc1_perceptual = true;
+
+ uastc_encode_results results[MAX_ENCODE_RESULTS];
+
+ level = clampi(level, cPackUASTCLevelFastest, cPackUASTCLevelVerySlow);
+
+ // Set all options to slowest, then configure from there depending on the selected level.
+ uint32_t mode_mask = UINT32_MAX;
+ uint32_t uber_level = 6;
+ bool estimate_partition = false;
+ bool always_try_alpha_modes = true;
+ uint32_t eac_a8_mul_search_rad = 3;
+ uint32_t eac_a8_table_mask = UINT32_MAX;
+ uint32_t least_squares_passes = 2;
+ bool bc1_hints = true;
+ bool only_use_la_on_transparent_blocks = false;
+
+ switch (level)
+ {
+ case cPackUASTCLevelFastest:
+ {
+ mode_mask = (1 << 0) | (1 << 8) |
+ (1 << 11) | (1 << 12) |
+ (1 << 15);
+ always_try_alpha_modes = false;
+ eac_a8_mul_search_rad = 0;
+ eac_a8_table_mask = (1 << 2) | (1 << 8) | (1 << 11) | (1 << 13);
+ uber_level = 0;
+ least_squares_passes = 1;
+ bc1_hints = false;
+ estimate_partition = true;
+ only_use_la_on_transparent_blocks = true;
+ break;
+ }
+ case cPackUASTCLevelFaster:
+ {
+ mode_mask = (1 << 0) | (1 << 4) | (1 << 6) | (1 << 8) |
+ (1 << 9) | (1 << 11) | (1 << 12) |
+ (1 << 15) | (1 << 17);
+ always_try_alpha_modes = false;
+ eac_a8_mul_search_rad = 0;
+ eac_a8_table_mask = (1 << 2) | (1 << 8) | (1 << 11) | (1 << 13);
+ uber_level = 0;
+ least_squares_passes = 1;
+ estimate_partition = true;
+ break;
+ }
+ case cPackUASTCLevelDefault:
+ {
+ mode_mask = (1 << 0) | (1 << 1) | (1 << 4) | (1 << 5) | (1 << 6) | (1 << 8) |
+ (1 << 9) | (1 << 10) | (1 << 11) | (1 << 12) | (1 << 13) |
+ (1 << 15) | (1 << 16) | (1 << 17);
+ always_try_alpha_modes = false;
+ eac_a8_mul_search_rad = 1;
+ eac_a8_table_mask = (1 << 0) | (1 << 2) | (1 << 6) | (1 << 7) | (1 << 8) | (1 << 10) | (1 << 11) | (1 << 13);
+ uber_level = 1;
+ least_squares_passes = 1;
+ estimate_partition = true;
+ break;
+ }
+ case cPackUASTCLevelSlower:
+ {
+ always_try_alpha_modes = false;
+ eac_a8_mul_search_rad = 2;
+ uber_level = 3;
+ estimate_partition = true;
+ break;
+ }
+ case cPackUASTCLevelVerySlow:
+ {
+ break;
+ }
+ }
+
+#if BASISU_SUPPORT_FORCE_MODE
+ static int force_mode = -1;
+ force_mode = (force_mode + 1) % TOTAL_UASTC_MODES;
+ mode_mask = UINT32_MAX;
+ always_try_alpha_modes = true;
+ only_use_la_on_transparent_blocks = false;
+#endif
+
+ // HACK HACK
+ //mode_mask &= ~(1 << 18);
+ //mode_mask = (1 << 18)| (1 << 10);
+
+ uint32_t total_results = 0;
+
+ if (only_use_la_on_transparent_blocks)
+ {
+ if ((is_la) && (!has_alpha))
+ is_la = false;
+ }
+
+ const bool try_alpha_modes = has_alpha || always_try_alpha_modes;
+
+ bc7enc_compress_block_params comp_params;
+ memset(&comp_params, 0, sizeof(comp_params));
+ comp_params.m_max_partitions_mode1 = 64;
+ comp_params.m_least_squares_passes = least_squares_passes;
+ comp_params.m_weights[0] = 1;
+ comp_params.m_weights[1] = 1;
+ comp_params.m_weights[2] = 1;
+ comp_params.m_weights[3] = 1;
+ comp_params.m_uber_level = uber_level;
+
+ if (is_la)
+ {
+ if (mode_mask & (1U << 15))
+ astc_mode15(block, results, total_results, comp_params);
+
+ if (mode_mask & (1U << 16))
+ astc_mode9_or_16(16, block, results, total_results, comp_params, estimate_partition ? 4 : 0);
+
+ if (mode_mask & (1U << 17))
+ astc_mode11_or_17(17, block, results, total_results, comp_params);
+ }
+
+ if (!has_alpha)
+ {
+ if (mode_mask & (1U << 0))
+ astc_mode0_or_18(0, block, results, total_results, comp_params);
+
+ if (mode_mask & (1U << 1))
+ astc_mode1(block, results, total_results, comp_params);
+
+ if (mode_mask & (1U << 2))
+ astc_mode2(block, results, total_results, comp_params, estimate_partition);
+
+ if (mode_mask & (1U << 3))
+ astc_mode3(block, results, total_results, comp_params, estimate_partition);
+
+ if (mode_mask & (1U << 4))
+ astc_mode4(block, results, total_results, comp_params, estimate_partition);
+
+ if (mode_mask & (1U << 5))
+ astc_mode5(block, results, total_results, comp_params);
+
+ if (mode_mask & (1U << 6))
+ astc_mode6(block, results, total_results, comp_params);
+
+ if (mode_mask & (1U << 7))
+ astc_mode7(block, results, total_results, comp_params, estimate_partition);
+
+ if (mode_mask & (1U << 18))
+ astc_mode0_or_18(18, block, results, total_results, comp_params);
+ }
+
+ if (try_alpha_modes)
+ {
+ if (mode_mask & (1U << 9))
+ astc_mode9_or_16(9, block, results, total_results, comp_params, estimate_partition ? 4 : 0);
+
+ if (mode_mask & (1U << 10))
+ astc_mode10(block, results, total_results, comp_params);
+
+ if (mode_mask & (1U << 11))
+ astc_mode11_or_17(11, block, results, total_results, comp_params);
+
+ if (mode_mask & (1U << 12))
+ astc_mode12(block, results, total_results, comp_params);
+
+ if (mode_mask & (1U << 13))
+ astc_mode13(block, results, total_results, comp_params);
+
+ if (mode_mask & (1U << 14))
+ astc_mode14(block, results, total_results, comp_params);
+ }
+
+ assert(total_results);
+
+ // Fix up the errors so we consistently have LA, RGB, or RGBA error.
+ for (uint32_t i = 0; i < total_results; i++)
+ {
+ uastc_encode_results& r = results[i];
+ if (!is_la)
+ {
+ if (g_uastc_mode_is_la[r.m_uastc_mode])
+ {
+ color_rgba unpacked_block[16];
+ unpack_uastc(r.m_uastc_mode, r.m_common_pattern, r.m_solid_color.get_color32(), r.m_astc, (basist::color32 *)unpacked_block, false);
+
+ uint64_t total_err = 0;
+ for (uint32_t j = 0; j < 16; j++)
+ total_err += color_distance(unpacked_block[j], ((const color_rgba*)block)[j], true);
+
+ r.m_astc_err = total_err;
+ }
+ }
+ else
+ {
+ if (!g_uastc_mode_is_la[r.m_uastc_mode])
+ {
+ color_rgba unpacked_block[16];
+ unpack_uastc(r.m_uastc_mode, r.m_common_pattern, r.m_solid_color.get_color32(), r.m_astc, (basist::color32 *)unpacked_block, false);
+
+ uint64_t total_err = 0;
+ for (uint32_t j = 0; j < 16; j++)
+ total_err += color_distance_la(unpacked_block[j], ((const color_rgba*)block)[j]);
+
+ r.m_astc_err = total_err;
+ }
+ }
+ }
+
+ unpacked_uastc_block unpacked_ublock;
+ memset(&unpacked_ublock, 0, sizeof(unpacked_ublock));
+
+ uint64_t total_overall_err[MAX_ENCODE_RESULTS];
+ float uastc_err_f[MAX_ENCODE_RESULTS];
+ double best_uastc_err_f = 1e+20f;
+
+ int best_index = -1;
+
+ if (total_results == 1)
+ {
+ best_index = 0;
+ }
+ else
+ {
+ const uint32_t bc7_err_weight = favor_bc7_error ? 100 : ((favor_uastc_error ? 0 : DEFAULT_BC7_ERROR_WEIGHT));
+ const uint32_t uastc_err_weight = favor_bc7_error ? 0 : 100;
+
+ // Find best overall results, balancing UASTC and UASTC->BC7 error.
+ // We purposely allow UASTC error to increase a little, if doing so lowers the BC7 error.
+ for (uint32_t i = 0; i < total_results; i++)
+ {
+#if BASISU_SUPPORT_FORCE_MODE
+ if (results[i].m_uastc_mode == force_mode)
+ {
+ best_index = i;
+ break;
+ }
+#endif
+
+ unpacked_ublock.m_mode = results[i].m_uastc_mode;
+ unpacked_ublock.m_astc = results[i].m_astc;
+ unpacked_ublock.m_common_pattern = results[i].m_common_pattern;
+ unpacked_ublock.m_solid_color = results[i].m_solid_color.get_color32();
+
+ color_rgba decoded_uastc_block[4][4];
+ bool success = unpack_uastc(results[i].m_uastc_mode, results[i].m_common_pattern, results[i].m_solid_color.get_color32(), results[i].m_astc, (basist::color32 *)&decoded_uastc_block[0][0], false);
+ (void)success;
+ VALIDATE(success);
+
+ uint64_t total_uastc_rgb_err, total_uastc_rgba_err, total_uastc_la_err;
+ compute_block_error(block, decoded_uastc_block, total_uastc_rgb_err, total_uastc_rgba_err, total_uastc_la_err);
+
+ // Validate the computed error, or we're go mad if it's inaccurate.
+ if (results[i].m_uastc_mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ VALIDATE(total_uastc_rgba_err == 0);
+ }
+ else if (is_la)
+ {
+ VALIDATE(total_uastc_la_err == results[i].m_astc_err);
+ }
+ else if (g_uastc_mode_has_alpha[results[i].m_uastc_mode])
+ {
+ VALIDATE(total_uastc_rgba_err == results[i].m_astc_err);
+ }
+ else
+ {
+ VALIDATE(total_uastc_rgb_err == results[i].m_astc_err);
+ }
+
+ // Transcode to BC7
+ bc7_optimization_results bc7_results;
+ transcode_uastc_to_bc7(unpacked_ublock, bc7_results);
+
+ bc7_block bc7_data;
+ encode_bc7_block(&bc7_data, &bc7_results);
+
+ color_rgba decoded_bc7_block[4][4];
+ unpack_block(texture_format::cBC7, &bc7_data, &decoded_bc7_block[0][0]);
+
+ // Compute BC7 error
+ uint64_t total_bc7_la_err, total_bc7_rgb_err, total_bc7_rgba_err;
+ compute_block_error(block, decoded_bc7_block, total_bc7_rgb_err, total_bc7_rgba_err, total_bc7_la_err);
+
+ if (results[i].m_uastc_mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ VALIDATE(total_bc7_rgba_err == 0);
+
+ best_index = i;
+ break;
+ }
+
+ uint64_t total_uastc_err = 0, total_bc7_err = 0;
+ if (is_la)
+ {
+ total_bc7_err = total_bc7_la_err;
+ total_uastc_err = total_uastc_la_err;
+ }
+ else if (has_alpha)
+ {
+ total_bc7_err = total_bc7_rgba_err;
+ total_uastc_err = total_uastc_rgba_err;
+ }
+ else
+ {
+ total_bc7_err = total_bc7_rgb_err;
+ total_uastc_err = total_uastc_rgb_err;
+ }
+
+ total_overall_err[i] = ((total_bc7_err * bc7_err_weight) / 100) + ((total_uastc_err * uastc_err_weight) / 100);
+ if (!total_overall_err[i])
+ {
+ best_index = i;
+ break;
+ }
+
+ uastc_err_f[i] = sqrtf((float)total_uastc_err);
+
+ if (uastc_err_f[i] < best_uastc_err_f)
+ {
+ best_uastc_err_f = uastc_err_f[i];
+ }
+
+ } // total_results
+
+ if (best_index < 0)
+ {
+ uint64_t best_err = UINT64_MAX;
+
+ if ((best_uastc_err_f == 0.0f) || (favor_bc7_error))
+ {
+ for (uint32_t i = 0; i < total_results; i++)
+ {
+ // TODO: This is a quick hack to favor modes 0 or 10 for better RDO compression.
+ const float err_weight = (flags & cPackUASTCFavorSimplerModes) ? get_uastc_mode_weight(results[i].m_uastc_mode) : 1.0f;
+
+ const uint64_t w = (uint64_t)(total_overall_err[i] * err_weight);
+ if (w < best_err)
+ {
+ best_err = w;
+ best_index = i;
+ if (!best_err)
+ break;
+ }
+ } // i
+ }
+ else
+ {
+ // Scan the UASTC results, and consider all results within a window that has the best UASTC+BC7 error.
+ for (uint32_t i = 0; i < total_results; i++)
+ {
+ double err_delta = uastc_err_f[i] / best_uastc_err_f;
+
+ if (err_delta <= UASTC_ERROR_THRESH)
+ {
+ // TODO: This is a quick hack to favor modes 0 or 10 for better RDO compression.
+ const float err_weight = (flags & cPackUASTCFavorSimplerModes) ? get_uastc_mode_weight(results[i].m_uastc_mode) : 1.0f;
+
+ const uint64_t w = (uint64_t)(total_overall_err[i] * err_weight);
+ if (w < best_err)
+ {
+ best_err = w;
+ best_index = i;
+ if (!best_err)
+ break;
+ }
+ }
+ } // i
+ }
+ }
+ }
+
+ const uastc_encode_results& best_results = results[best_index];
+ const uint32_t best_mode = best_results.m_uastc_mode;
+ const astc_block_desc& best_astc_results = best_results.m_astc;
+
+ color_rgba decoded_uastc_block[4][4];
+ bool success = unpack_uastc(best_mode, best_results.m_common_pattern, best_results.m_solid_color.get_color32(), best_astc_results, (basist::color32 *)&decoded_uastc_block[0][0], false);
+ (void)success;
+ VALIDATE(success);
+
+#if BASISU_VALIDATE_UASTC_ENC
+ // Make sure that the UASTC block unpacks to the same exact pixels as the ASTC block does, using two different decoders.
+ {
+ // Round trip to packed UASTC and back, then decode to pixels.
+ etc_block etc1_blk;
+ memset(&etc1_blk, 0, sizeof(etc1_blk));
+ eac_a8_block etc_eac_a8_blk;
+ memset(&etc_eac_a8_blk, 0, sizeof(etc_eac_a8_blk));
+ etc_eac_a8_blk.m_multiplier = 1;
+
+ basist::uastc_block temp_block;
+ pack_uastc(temp_block, best_results, etc1_blk, 0, etc_eac_a8_blk, false, false);
+
+ basist::color32 temp_block_unpacked[4][4];
+ success = basist::unpack_uastc(temp_block, (basist::color32 *)temp_block_unpacked, false);
+ VALIDATE(success);
+
+ // Now round trip to packed ASTC and back, then decode to pixels.
+ uint32_t astc_data[4];
+
+ if (best_results.m_uastc_mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ pack_astc_solid_block(astc_data, (color32 &)best_results.m_solid_color);
+ else
+ {
+ success = pack_astc_block(astc_data, &best_astc_results, best_results.m_uastc_mode);
+ VALIDATE(success);
+ }
+
+ color_rgba decoded_astc_block[4][4];
+ success = basisu_astc::astc::decompress((uint8_t*)decoded_astc_block, (uint8_t*)&astc_data, false, 4, 4);
+ VALIDATE(success);
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ VALIDATE(decoded_astc_block[y][x] == decoded_uastc_block[y][x]);
+
+ VALIDATE(temp_block_unpacked[y][x].c[0] == decoded_uastc_block[y][x].r);
+ VALIDATE(temp_block_unpacked[y][x].c[1] == decoded_uastc_block[y][x].g);
+ VALIDATE(temp_block_unpacked[y][x].c[2] == decoded_uastc_block[y][x].b);
+ VALIDATE(temp_block_unpacked[y][x].c[3] == decoded_uastc_block[y][x].a);
+ }
+ }
+ }
+#endif
+
+ // Compute BC1 hints
+ bool bc1_hint0 = false, bc1_hint1 = false;
+ if (bc1_hints)
+ compute_bc1_hints(bc1_hint0, bc1_hint1, best_results, block, decoded_uastc_block);
+
+ eac_a8_block eac_a8_blk;
+ if ((g_uastc_mode_has_alpha[best_mode]) && (best_mode != UASTC_MODE_INDEX_SOLID_COLOR))
+ {
+ // Compute ETC2 hints
+ uint8_t decoded_uastc_block_alpha[16];
+ for (uint32_t i = 0; i < 16; i++)
+ decoded_uastc_block_alpha[i] = decoded_uastc_block[i >> 2][i & 3].a;
+
+ uastc_pack_eac_a8_results eac8_a8_results;
+ memset(&eac8_a8_results, 0, sizeof(eac8_a8_results));
+ uastc_pack_eac_a8(eac8_a8_results, decoded_uastc_block_alpha, 16, 0, eac_a8_mul_search_rad, eac_a8_table_mask);
+
+ // All we care about for hinting is the table and multiplier.
+ eac_a8_blk.m_table = eac8_a8_results.m_table;
+ eac_a8_blk.m_multiplier = eac8_a8_results.m_multiplier;
+ }
+ else
+ {
+ memset(&eac_a8_blk, 0, sizeof(eac_a8_blk));
+ }
+
+ // Compute ETC1 hints
+ etc_block etc1_blk;
+ uint32_t etc1_bias = 0;
+ compute_etc1_hints(etc1_blk, etc1_bias, best_results, block, decoded_uastc_block, level, flags);
+
+ // Finally, pack the UASTC block with its hints and we're done.
+ pack_uastc(output_block, best_results, etc1_blk, etc1_bias, eac_a8_blk, bc1_hint0, bc1_hint1);
+
+// printf(" Packed: ");
+// for (int i = 0; i < 16; i++)
+// printf("%X ", output_block.m_bytes[i]);
+// printf("\n");
+ }
+
+ static bool uastc_recompute_hints(basist::uastc_block* pBlock, const color_rgba* pBlock_pixels, uint32_t flags, const unpacked_uastc_block *pUnpacked_blk)
+ {
+ unpacked_uastc_block unpacked_blk;
+
+ if (pUnpacked_blk)
+ unpacked_blk = *pUnpacked_blk;
+ else
+ {
+ if (!unpack_uastc(*pBlock, unpacked_blk, false, true))
+ return false;
+ }
+ color_rgba decoded_uastc_block[4][4];
+ if (!unpack_uastc(unpacked_blk, (basist::color32 *)decoded_uastc_block, false))
+ return false;
+ uastc_encode_results results;
+ results.m_uastc_mode = unpacked_blk.m_mode;
+ results.m_common_pattern = unpacked_blk.m_common_pattern;
+ results.m_astc = unpacked_blk.m_astc;
+ results.m_solid_color = unpacked_blk.m_solid_color;
+ results.m_astc_err = 0;
+ bool bc1_hints = true;
+ uint32_t eac_a8_mul_search_rad = 3;
+ uint32_t eac_a8_table_mask = UINT32_MAX;
+ const uint32_t level = flags & cPackUASTCLevelMask;
+ switch (level)
+ {
+ case cPackUASTCLevelFastest:
+ {
+ eac_a8_mul_search_rad = 0;
+ eac_a8_table_mask = (1 << 2) | (1 << 8) | (1 << 11) | (1 << 13);
+ bc1_hints = false;
+ break;
+ }
+ case cPackUASTCLevelFaster:
+ {
+ eac_a8_mul_search_rad = 0;
+ eac_a8_table_mask = (1 << 2) | (1 << 8) | (1 << 11) | (1 << 13);
+ break;
+ }
+ case cPackUASTCLevelDefault:
+ {
+ eac_a8_mul_search_rad = 1;
+ eac_a8_table_mask = (1 << 0) | (1 << 2) | (1 << 6) | (1 << 7) | (1 << 8) | (1 << 10) | (1 << 11) | (1 << 13);
+ break;
+ }
+ case cPackUASTCLevelSlower:
+ {
+ eac_a8_mul_search_rad = 2;
+ break;
+ }
+ case cPackUASTCLevelVerySlow:
+ {
+ break;
+ }
+ }
+ bool bc1_hint0 = false, bc1_hint1 = false;
+ if (bc1_hints)
+ compute_bc1_hints(bc1_hint0, bc1_hint1, results, (color_rgba (*)[4])pBlock_pixels, decoded_uastc_block);
+ const uint32_t best_mode = unpacked_blk.m_mode;
+ eac_a8_block eac_a8_blk;
+ if ((g_uastc_mode_has_alpha[best_mode]) && (best_mode != UASTC_MODE_INDEX_SOLID_COLOR))
+ {
+ uint8_t decoded_uastc_block_alpha[16];
+ for (uint32_t i = 0; i < 16; i++)
+ decoded_uastc_block_alpha[i] = decoded_uastc_block[i >> 2][i & 3].a;
+ uastc_pack_eac_a8_results eac8_a8_results;
+ memset(&eac8_a8_results, 0, sizeof(eac8_a8_results));
+ uastc_pack_eac_a8(eac8_a8_results, decoded_uastc_block_alpha, 16, 0, eac_a8_mul_search_rad, eac_a8_table_mask);
+ eac_a8_blk.m_table = eac8_a8_results.m_table;
+ eac_a8_blk.m_multiplier = eac8_a8_results.m_multiplier;
+ }
+ else
+ {
+ memset(&eac_a8_blk, 0, sizeof(eac_a8_blk));
+ }
+ etc_block etc1_blk;
+ uint32_t etc1_bias = 0;
+ compute_etc1_hints(etc1_blk, etc1_bias, results, (color_rgba (*)[4])pBlock_pixels, decoded_uastc_block, level, flags);
+ pack_uastc(*pBlock, results, etc1_blk, etc1_bias, eac_a8_blk, bc1_hint0, bc1_hint1);
+ return true;
+ }
+
+ static const uint8_t g_uastc_mode_selector_bits[TOTAL_UASTC_MODES][2] =
+ {
+ { 65, 63 }, { 69, 31 }, { 73, 46 }, { 89, 29 },
+ { 89, 30 }, { 68, 47 }, { 66, 62 }, { 89, 30 },
+ { 0, 0 }, { 97, 30 }, { 65, 63 }, { 66, 62 },
+ { 81, 47 }, { 94, 30 }, { 92, 31 }, { 62, 63 },
+ { 98, 30 }, { 61, 62 }, { 49, 79 }
+ };
+
+ static inline uint32_t set_block_bits(uint8_t* pBytes, uint64_t val, uint32_t num_bits, uint32_t cur_ofs)
+ {
+ assert(num_bits <= 64);
+ assert((num_bits == 64) || (val < (1ULL << num_bits)));
+ uint64_t mask = (num_bits == 64) ? UINT64_MAX : ((1ULL << num_bits) - 1);
+ while (num_bits)
+ {
+ const uint32_t n = basisu::minimum<uint32_t>(8U - (cur_ofs & 7U), num_bits);
+ pBytes[cur_ofs >> 3] &= ~static_cast<uint8_t>(mask << (cur_ofs & 7U));
+ pBytes[cur_ofs >> 3] |= static_cast<uint8_t>(val << (cur_ofs & 7U));
+ val >>= n;
+ mask >>= n;
+ num_bits -= n;
+ cur_ofs += n;
+ }
+ return cur_ofs;
+ }
+
+ static const uint8_t g_tdefl_small_dist_extra[512] =
+ {
+ 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 7, 7, 7, 7, 7
+ };
+
+ static const uint8_t g_tdefl_large_dist_extra[128] =
+ {
+ 0, 0, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
+ 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
+ 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13
+ };
+
+ static inline uint32_t compute_match_cost_estimate(uint32_t dist)
+ {
+ uint32_t len_cost = 7;
+ uint32_t dist_cost = 5;
+ if (dist < 512)
+ dist_cost += g_tdefl_small_dist_extra[dist & 511];
+ else
+ {
+ dist_cost += g_tdefl_large_dist_extra[basisu::minimum<uint32_t>(dist, 32767) >> 8];
+ while (dist >= 32768)
+ {
+ dist_cost++;
+ dist >>= 1;
+ }
+ }
+ return len_cost + dist_cost;
+ }
+
+ struct selector_bitsequence
+ {
+ uint64_t m_sel;
+ uint32_t m_ofs;
+ selector_bitsequence() { }
+ selector_bitsequence(uint32_t bit_ofs, uint64_t sel) : m_sel(sel), m_ofs(bit_ofs) { }
+ bool operator== (const selector_bitsequence& other) const
+ {
+ return (m_ofs == other.m_ofs) && (m_sel == other.m_sel);
+ }
+
+ bool operator< (const selector_bitsequence& other) const
+ {
+ if (m_ofs < other.m_ofs)
+ return true;
+ else if (m_ofs == other.m_ofs)
+ return m_sel < other.m_sel;
+
+ return false;
+ }
+ };
+
+ struct selector_bitsequence_hash
+ {
+ std::size_t operator()(selector_bitsequence const& s) const noexcept
+ {
+ return static_cast<std::size_t>(hash_hsieh((uint8_t *)&s, sizeof(s)) ^ s.m_sel);
+ }
+ };
+
+ class tracked_stat
+ {
+ public:
+ tracked_stat() { clear(); }
+
+ void clear() { m_num = 0; m_total = 0; m_total2 = 0; }
+
+ void update(uint32_t val) { m_num++; m_total += val; m_total2 += val * val; }
+
+ tracked_stat& operator += (uint32_t val) { update(val); return *this; }
+
+ uint32_t get_number_of_values() { return m_num; }
+ uint64_t get_total() const { return m_total; }
+ uint64_t get_total2() const { return m_total2; }
+
+ float get_average() const { return m_num ? (float)m_total / m_num : 0.0f; };
+ float get_std_dev() const { return m_num ? sqrtf((float)(m_num * m_total2 - m_total * m_total)) / m_num : 0.0f; }
+ float get_variance() const { float s = get_std_dev(); return s * s; }
+
+ private:
+ uint32_t m_num;
+ uint64_t m_total;
+ uint64_t m_total2;
+ };
+
+ static bool uastc_rdo_blocks(uint32_t first_index, uint32_t last_index, basist::uastc_block* pBlocks, const color_rgba* pBlock_pixels, const uastc_rdo_params& params, uint32_t flags,
+ uint32_t &total_skipped, uint32_t &total_refined, uint32_t &total_modified, uint32_t &total_smooth)
+ {
+ debug_printf("uastc_rdo_blocks: Processing blocks %u to %u\n", first_index, last_index);
+
+ const int total_blocks_to_check = basisu::maximum<uint32_t>(1U, params.m_lz_dict_size / sizeof(basist::uastc_block));
+ const bool perceptual = false;
+
+ std::unordered_map<selector_bitsequence, uint32_t, selector_bitsequence_hash> selector_history;
+
+ for (uint32_t block_index = first_index; block_index < last_index; block_index++)
+ {
+ const basist::uastc_block& blk = pBlocks[block_index];
+ const color_rgba* pPixels = &pBlock_pixels[16 * block_index];
+
+ unpacked_uastc_block unpacked_blk;
+ if (!unpack_uastc(blk, unpacked_blk, false, true))
+ return false;
+
+ const uint32_t block_mode = unpacked_blk.m_mode;
+ if (block_mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ continue;
+
+ tracked_stat r_stats, g_stats, b_stats, a_stats;
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ r_stats.update(pPixels[i].r);
+ g_stats.update(pPixels[i].g);
+ b_stats.update(pPixels[i].b);
+ a_stats.update(pPixels[i].a);
+ }
+
+ const float max_std_dev = basisu::maximum<float>(basisu::maximum<float>(basisu::maximum(r_stats.get_std_dev(), g_stats.get_std_dev()), b_stats.get_std_dev()), a_stats.get_std_dev());
+
+ float yl = clamp<float>(max_std_dev / params.m_max_smooth_block_std_dev, 0.0f, 1.0f);
+ yl = yl * yl;
+ const float smooth_block_error_scale = lerp<float>(params.m_smooth_block_max_error_scale, 1.0f, yl);
+ if (smooth_block_error_scale > 1.0f)
+ total_smooth++;
+
+ color_rgba decoded_uastc_block[4][4];
+ if (!unpack_uastc(unpacked_blk, (basist::color32*)decoded_uastc_block, false))
+ return false;
+
+ uint64_t uastc_err = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ uastc_err += color_distance(perceptual, pPixels[i], ((color_rgba*)decoded_uastc_block)[i], true);
+
+ // Transcode to BC7
+ bc7_optimization_results b7_results;
+ if (!transcode_uastc_to_bc7(unpacked_blk, b7_results))
+ return false;
+
+ basist::bc7_block b7_block;
+ basist::encode_bc7_block(&b7_block, &b7_results);
+
+ color_rgba decoded_b7_blk[4][4];
+ unpack_block(texture_format::cBC7, &b7_block, &decoded_b7_blk[0][0]);
+
+ uint64_t bc7_err = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ bc7_err += color_distance(perceptual, pPixels[i], ((color_rgba*)decoded_b7_blk)[i], true);
+
+ uint64_t cur_err = (uastc_err + bc7_err) / 2;
+
+ // Divide by 16*4 to compute RMS error
+ const float cur_ms_err = (float)cur_err * (1.0f / 64.0f);
+ const float cur_rms_err = sqrt(cur_ms_err);
+
+ const uint32_t first_sel_bit = g_uastc_mode_selector_bits[block_mode][0];
+ const uint32_t total_sel_bits = g_uastc_mode_selector_bits[block_mode][1];
+ assert(first_sel_bit + total_sel_bits <= 128);
+ assert(total_sel_bits > 0);
+
+ uint32_t cur_bit_offset = first_sel_bit;
+ uint64_t cur_sel_bits = read_bits((const uint8_t*)&blk, cur_bit_offset, basisu::minimum(64U, total_sel_bits));
+
+ if (cur_rms_err >= params.m_skip_block_rms_thresh)
+ {
+ auto cur_search_res = selector_history.insert(std::make_pair(selector_bitsequence(first_sel_bit, cur_sel_bits), block_index));
+
+ // Block already has too much error, so don't mess with it.
+ if (!cur_search_res.second)
+ (*cur_search_res.first).second = block_index;
+
+ total_skipped++;
+ continue;
+ }
+
+ int cur_bits;
+ auto cur_find_res = selector_history.find(selector_bitsequence(first_sel_bit, cur_sel_bits));
+ if (cur_find_res == selector_history.end())
+ {
+ // Wasn't found - wildly estimate literal cost
+ //cur_bits = (total_sel_bits * 5) / 4;
+ cur_bits = (total_sel_bits * params.m_lz_literal_cost) / 100;
+ }
+ else
+ {
+ // Was found - wildly estimate match cost
+ uint32_t match_block_index = cur_find_res->second;
+ const int block_dist_in_bytes = (block_index - match_block_index) * 16;
+ cur_bits = compute_match_cost_estimate(block_dist_in_bytes);
+ }
+
+ int first_block_to_check = basisu::maximum<int>(first_index, block_index - total_blocks_to_check);
+ int last_block_to_check = block_index - 1;
+
+ basist::uastc_block best_block(blk);
+ uint32_t best_block_index = block_index;
+
+ float best_t = cur_ms_err * smooth_block_error_scale + cur_bits * params.m_lambda;
+
+ // Now scan through previous blocks, insert their selector bit patterns into the current block, and find
+ // selector bit patterns which don't increase the overall block error too much.
+ for (int prev_block_index = last_block_to_check; prev_block_index >= first_block_to_check; --prev_block_index)
+ {
+ const basist::uastc_block& prev_blk = pBlocks[prev_block_index];
+
+ uint32_t bit_offset = first_sel_bit;
+ uint64_t sel_bits = read_bits((const uint8_t*)&prev_blk, bit_offset, basisu::minimum(64U, total_sel_bits));
+
+ int match_block_index = prev_block_index;
+ auto res = selector_history.find(selector_bitsequence(first_sel_bit, sel_bits));
+ if (res != selector_history.end())
+ match_block_index = res->second;
+ // Have we already checked this bit pattern? If so then skip this block.
+ if (match_block_index > prev_block_index)
+ continue;
+
+ unpacked_uastc_block unpacked_prev_blk;
+ if (!unpack_uastc(prev_blk, unpacked_prev_blk, false, true))
+ return false;
+
+ basist::uastc_block trial_blk(blk);
+
+ set_block_bits((uint8_t*)&trial_blk, sel_bits, basisu::minimum(64U, total_sel_bits), first_sel_bit);
+
+ if (total_sel_bits > 64)
+ {
+ sel_bits = read_bits((const uint8_t*)&prev_blk, bit_offset, total_sel_bits - 64U);
+
+ set_block_bits((uint8_t*)&trial_blk, sel_bits, total_sel_bits - 64U, first_sel_bit + basisu::minimum(64U, total_sel_bits));
+ }
+
+ unpacked_uastc_block unpacked_trial_blk;
+ if (!unpack_uastc(trial_blk, unpacked_trial_blk, false, true))
+ continue;
+
+ color_rgba decoded_trial_uastc_block[4][4];
+ if (!unpack_uastc(unpacked_trial_blk, (basist::color32*)decoded_trial_uastc_block, false))
+ continue;
+
+ uint64_t trial_uastc_err = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ trial_uastc_err += color_distance(perceptual, pPixels[i], ((color_rgba*)decoded_trial_uastc_block)[i], true);
+
+ // Transcode trial to BC7, compute error
+ bc7_optimization_results trial_b7_results;
+ if (!transcode_uastc_to_bc7(unpacked_trial_blk, trial_b7_results))
+ return false;
+
+ basist::bc7_block trial_b7_block;
+ basist::encode_bc7_block(&trial_b7_block, &trial_b7_results);
+
+ color_rgba decoded_trial_b7_blk[4][4];
+ unpack_block(texture_format::cBC7, &trial_b7_block, &decoded_trial_b7_blk[0][0]);
+
+ uint64_t trial_bc7_err = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ trial_bc7_err += color_distance(perceptual, pPixels[i], ((color_rgba*)decoded_trial_b7_blk)[i], true);
+
+ uint64_t trial_err = (trial_uastc_err + trial_bc7_err) / 2;
+
+ const float trial_ms_err = (float)trial_err * (1.0f / 64.0f);
+ const float trial_rms_err = sqrtf(trial_ms_err);
+
+ if (trial_rms_err > cur_rms_err * params.m_max_allowed_rms_increase_ratio)
+ continue;
+
+ const int block_dist_in_bytes = (block_index - match_block_index) * 16;
+ const int match_bits = compute_match_cost_estimate(block_dist_in_bytes);
+
+ float t = trial_ms_err * smooth_block_error_scale + match_bits * params.m_lambda;
+ if (t < best_t)
+ {
+ best_t = t;
+ best_block_index = prev_block_index;
+
+ best_block = trial_blk;
+ }
+
+ } // prev_block_index
+
+ if (best_block_index != block_index)
+ {
+ total_modified++;
+
+ unpacked_uastc_block unpacked_best_blk;
+ if (!unpack_uastc(best_block, unpacked_best_blk, false, false))
+ return false;
+
+ if ((params.m_endpoint_refinement) && (block_mode == 0))
+ {
+ // Attempt to refine mode 0 block's endpoints, using the new selectors. This doesn't help much, but it does help.
+ // TODO: We could do this with the other modes too.
+ color_rgba decoded_best_uastc_block[4][4];
+ if (!unpack_uastc(unpacked_best_blk, (basist::color32*)decoded_best_uastc_block, false))
+ return false;
+
+ // Compute the block's current error (with the modified selectors).
+ uint64_t best_uastc_err = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ best_uastc_err += color_distance(perceptual, pPixels[i], ((color_rgba*)decoded_best_uastc_block)[i], true);
+
+ bc7enc_compress_block_params comp_params;
+ memset(&comp_params, 0, sizeof(comp_params));
+ comp_params.m_max_partitions_mode1 = 64;
+ comp_params.m_least_squares_passes = 1;
+ comp_params.m_weights[0] = 1;
+ comp_params.m_weights[1] = 1;
+ comp_params.m_weights[2] = 1;
+ comp_params.m_weights[3] = 1;
+ comp_params.m_uber_level = 0;
+
+ uastc_encode_results results;
+ uint32_t total_results = 0;
+ astc_mode0_or_18(0, (color_rgba(*)[4])pPixels, &results, total_results, comp_params, unpacked_best_blk.m_astc.m_weights);
+ assert(total_results == 1);
+
+ // See if the overall error has actually gone done.
+
+ color_rgba decoded_trial_uastc_block[4][4];
+ bool success = unpack_uastc(results.m_uastc_mode, results.m_common_pattern, results.m_solid_color.get_color32(), results.m_astc, (basist::color32*) & decoded_trial_uastc_block[0][0], false);
+ assert(success);
+
+ BASISU_NOTE_UNUSED(success);
+
+ uint64_t trial_uastc_err = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ trial_uastc_err += color_distance(perceptual, pPixels[i], ((color_rgba*)decoded_trial_uastc_block)[i], true);
+
+ if (trial_uastc_err < best_uastc_err)
+ {
+ // The error went down, so accept the new endpoints.
+
+ // Ensure the selectors haven't changed, otherwise we'll invalidate the LZ matches.
+ for (uint32_t i = 0; i < 16; i++)
+ assert(unpacked_best_blk.m_astc.m_weights[i] == results.m_astc.m_weights[i]);
+
+ unpacked_best_blk.m_astc = results.m_astc;
+
+ total_refined++;
+ }
+ } // if ((params.m_endpoint_refinement) && (block_mode == 0))
+
+ // The selectors have changed, so go recompute the block hints.
+ if (!uastc_recompute_hints(&best_block, pPixels, flags, &unpacked_best_blk))
+ return false;
+
+ // Write the modified block
+ pBlocks[block_index] = best_block;
+
+ } // if (best_block_index != block_index)
+
+ {
+ uint32_t bit_offset = first_sel_bit;
+ uint64_t sel_bits = read_bits((const uint8_t*)&best_block, bit_offset, basisu::minimum(64U, total_sel_bits));
+
+ auto res = selector_history.insert(std::make_pair(selector_bitsequence(first_sel_bit, sel_bits), block_index));
+ if (!res.second)
+ (*res.first).second = block_index;
+ }
+
+ } // block_index
+
+ return true;
+ }
+
+ // This function implements a basic form of rate distortion optimization (RDO) for UASTC.
+ // It only changes selectors and then updates the hints. It uses very approximate LZ bitprice estimation.
+ // There's A LOT that can be done better in here, but it's a start.
+ // One nice advantage of the method used here is that it works for any input, no matter which or how many modes it uses.
+ bool uastc_rdo(uint32_t num_blocks, basist::uastc_block* pBlocks, const color_rgba* pBlock_pixels, const uastc_rdo_params& params, uint32_t flags, job_pool* pJob_pool, uint32_t total_jobs)
+ {
+ assert(params.m_max_allowed_rms_increase_ratio > 1.0f);
+ assert(params.m_lz_dict_size > 0);
+ assert(params.m_lambda > 0.0f);
+
+ uint32_t total_skipped = 0, total_modified = 0, total_refined = 0, total_smooth = 0;
+
+ uint32_t blocks_per_job = total_jobs ? (num_blocks / total_jobs) : 0;
+
+ std::mutex stat_mutex;
+
+ bool status = false;
+
+ if ((!pJob_pool) || (total_jobs <= 1) || (blocks_per_job <= 8))
+ {
+ status = uastc_rdo_blocks(0, num_blocks, pBlocks, pBlock_pixels, params, flags, total_skipped, total_refined, total_modified, total_smooth);
+ }
+ else
+ {
+ bool all_succeeded = true;
+
+ for (uint32_t block_index_iter = 0; block_index_iter < num_blocks; block_index_iter += blocks_per_job)
+ {
+ const uint32_t first_index = block_index_iter;
+ const uint32_t last_index = minimum<uint32_t>(num_blocks, block_index_iter + blocks_per_job);
+
+#ifndef __EMSCRIPTEN__
+ pJob_pool->add_job([first_index, last_index, pBlocks, pBlock_pixels, &params, flags, &total_skipped, &total_modified, &total_refined, &total_smooth, &all_succeeded, &stat_mutex] {
+#endif
+
+ uint32_t job_skipped = 0, job_modified = 0, job_refined = 0, job_smooth = 0;
+
+ bool status = uastc_rdo_blocks(first_index, last_index, pBlocks, pBlock_pixels, params, flags, job_skipped, job_refined, job_modified, job_smooth);
+
+ {
+ std::lock_guard<std::mutex> lck(stat_mutex);
+
+ all_succeeded = all_succeeded && status;
+ total_skipped += job_skipped;
+ total_modified += job_modified;
+ total_refined += job_refined;
+ total_smooth += job_smooth;
+ }
+
+#ifndef __EMSCRIPTEN__
+ }
+ );
+#endif
+
+ } // block_index_iter
+
+#ifndef __EMSCRIPTEN__
+ pJob_pool->wait_for_all();
+#endif
+
+ status = all_succeeded;
+ }
+
+ debug_printf("uastc_rdo: Total modified: %3.2f%%, total skipped: %3.2f%%, total refined: %3.2f%%, total smooth: %3.2f%%\n", total_modified * 100.0f / num_blocks, total_skipped * 100.0f / num_blocks, total_refined * 100.0f / num_blocks, total_smooth * 100.0f / num_blocks);
+
+ return status;
+ }
+} // namespace basisu
+
+
+
+
+
diff --git a/thirdparty/basis_universal/encoder/basisu_uastc_enc.h b/thirdparty/basis_universal/encoder/basisu_uastc_enc.h
new file mode 100644
index 0000000000..ba39a558b3
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/basisu_uastc_enc.h
@@ -0,0 +1,140 @@
+// basisu_uastc_enc.h
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+#pragma once
+#include "basisu_etc.h"
+
+#include "../transcoder/basisu_transcoder_uastc.h"
+
+namespace basisu
+{
+ const uint32_t TOTAL_PACK_UASTC_LEVELS = 5;
+
+ enum
+ {
+ // Fastest is the lowest quality, although it's stil substantially higher quality vs. BC1/ETC1. It supports 5 modes.
+ // The output may be somewhat blocky because this setting doesn't support 2/3-subset UASTC modes, but it should be less blocky vs. BC1/ETC1.
+ // This setting doesn't write BC1 hints, so BC1 transcoding will be slower.
+ // Transcoded ETC1 quality will be lower because it only considers 2 hints out of 32.
+ // Avg. 43.45 dB
+ cPackUASTCLevelFastest = 0,
+
+ // Faster is ~3x slower than fastest. It supports 9 modes.
+ // Avg. 46.49 dB
+ cPackUASTCLevelFaster = 1,
+
+ // Default is ~5.5x slower than fastest. It supports 14 modes.
+ // Avg. 47.47 dB
+ cPackUASTCLevelDefault = 2,
+
+ // Slower is ~14.5x slower than fastest. It supports all 18 modes.
+ // Avg. 48.01 dB
+ cPackUASTCLevelSlower = 3,
+
+ // VerySlow is ~200x slower than fastest.
+ // The best quality the codec is capable of, but you'll need to be patient or have a lot of cores.
+ // Avg. 48.24 dB
+ cPackUASTCLevelVerySlow = 4,
+
+ cPackUASTCLevelMask = 0xF,
+
+ // By default the encoder tries to strike a balance between UASTC and transcoded BC7 quality.
+ // These flags allow you to favor only optimizing for lowest UASTC error, or lowest BC7 error.
+ cPackUASTCFavorUASTCError = 8,
+ cPackUASTCFavorBC7Error = 16,
+
+ cPackUASTCETC1FasterHints = 64,
+ cPackUASTCETC1FastestHints = 128,
+ cPackUASTCETC1DisableFlipAndIndividual = 256,
+
+ // Favor UASTC modes 0 and 10 more than the others (this is experimental, it's useful for RDO compression)
+ cPackUASTCFavorSimplerModes = 512,
+ };
+
+ // pRGBAPixels: Pointer to source 4x4 block of RGBA pixels (R first in memory).
+ // block: Reference to destination UASTC block.
+ // level: Controls compression speed vs. performance tradeoff.
+ void encode_uastc(const uint8_t* pRGBAPixels, basist::uastc_block& output_block, uint32_t flags = cPackUASTCLevelDefault);
+
+ struct uastc_encode_results
+ {
+ uint32_t m_uastc_mode;
+ uint32_t m_common_pattern;
+ basist::astc_block_desc m_astc;
+ color_rgba m_solid_color;
+ uint64_t m_astc_err;
+ };
+
+ void pack_uastc(basist::uastc_block& blk, const uastc_encode_results& result, const etc_block& etc1_blk, uint32_t etc1_bias, const eac_a8_block& etc_eac_a8_blk, bool bc1_hint0, bool bc1_hint1);
+
+ const uint32_t UASCT_RDO_DEFAULT_LZ_DICT_SIZE = 4096;
+
+ const float UASTC_RDO_DEFAULT_MAX_ALLOWED_RMS_INCREASE_RATIO = 10.0f;
+ const float UASTC_RDO_DEFAULT_SKIP_BLOCK_RMS_THRESH = 8.0f;
+
+ // The RDO encoder computes a smoothness factor, from [0,1], for each block. To do this it computes each block's maximum component variance, then it divides this by this factor and clamps the result.
+ // Larger values will result in more blocks being protected from too much distortion.
+ const float UASTC_RDO_DEFAULT_MAX_SMOOTH_BLOCK_STD_DEV = 18.0f;
+
+ // The RDO encoder can artifically boost the error of smooth blocks, in order to suppress distortions on smooth areas of the texture.
+ // The encoder will use this value as the maximum error scale to use on smooth blocks. The larger this value, the better smooth bocks will look. Set to 1.0 to disable this completely.
+ const float UASTC_RDO_DEFAULT_SMOOTH_BLOCK_MAX_ERROR_SCALE = 10.0f;
+
+ struct uastc_rdo_params
+ {
+ uastc_rdo_params()
+ {
+ clear();
+ }
+
+ void clear()
+ {
+ m_lz_dict_size = UASCT_RDO_DEFAULT_LZ_DICT_SIZE;
+ m_lambda = 0.5f;
+ m_max_allowed_rms_increase_ratio = UASTC_RDO_DEFAULT_MAX_ALLOWED_RMS_INCREASE_RATIO;
+ m_skip_block_rms_thresh = UASTC_RDO_DEFAULT_SKIP_BLOCK_RMS_THRESH;
+ m_endpoint_refinement = true;
+ m_lz_literal_cost = 100;
+
+ m_max_smooth_block_std_dev = UASTC_RDO_DEFAULT_MAX_SMOOTH_BLOCK_STD_DEV;
+ m_smooth_block_max_error_scale = UASTC_RDO_DEFAULT_SMOOTH_BLOCK_MAX_ERROR_SCALE;
+ }
+
+ // m_lz_dict_size: Size of LZ dictionary to simulate in bytes. The larger this value, the slower the encoder but the higher the quality per LZ compressed bit.
+ uint32_t m_lz_dict_size;
+
+ // m_lambda: The post-processor tries to reduce distortion+rate*lambda (rate is approximate LZ bits and distortion is scaled MS error).
+ // Larger values push the postprocessor towards optimizing more for lower rate, and smaller values more for distortion. 0=minimal distortion.
+ float m_lambda;
+
+ // m_max_allowed_rms_increase_ratio: How much the RMS error of a block is allowed to increase before a trial is rejected. 1.0=no increase allowed, 1.05=5% increase allowed, etc.
+ float m_max_allowed_rms_increase_ratio;
+
+ // m_skip_block_rms_thresh: Blocks with this much RMS error or more are completely skipped by the RDO encoder.
+ float m_skip_block_rms_thresh;
+
+ // m_endpoint_refinement: If true, the post-process will attempt to refine the endpoints of blocks with modified selectors.
+ bool m_endpoint_refinement;
+
+ float m_max_smooth_block_std_dev;
+ float m_smooth_block_max_error_scale;
+
+ uint32_t m_lz_literal_cost;
+ };
+
+ // num_blocks, pBlocks: Number of blocks and pointer to UASTC blocks to process.
+ // pBlock_pixels: Pointer to an array of 4x4 blocks containing the original texture pixels. This is NOT a raster image, but a pointer to individual 4x4 blocks.
+ // flags: Pass in the same flags used to encode the UASTC blocks. The flags are used to reencode the transcode hints in the same way.
+ bool uastc_rdo(uint32_t num_blocks, basist::uastc_block* pBlocks, const color_rgba* pBlock_pixels, const uastc_rdo_params &params, uint32_t flags = cPackUASTCLevelDefault, job_pool* pJob_pool = nullptr, uint32_t total_jobs = 0);
+} // namespace basisu
diff --git a/thirdparty/basis_universal/encoder/cppspmd_flow.h b/thirdparty/basis_universal/encoder/cppspmd_flow.h
new file mode 100644
index 0000000000..f6930476aa
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/cppspmd_flow.h
@@ -0,0 +1,590 @@
+// Do not include this header directly.
+// Control flow functionality in common between all the headers.
+//
+// Copyright 2020-2021 Binomial LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifdef _DEBUG
+CPPSPMD_FORCE_INLINE void spmd_kernel::check_masks()
+{
+ assert(!any(andnot(m_kernel_exec, m_exec)));
+}
+#endif
+
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_break()
+{
+#ifdef _DEBUG
+ assert(m_in_loop);
+#endif
+
+ m_exec = exec_mask::all_off();
+}
+
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_continue()
+{
+#ifdef _DEBUG
+ assert(m_in_loop);
+#endif
+
+ // Kill any active lanes, and remember which lanes were active so we can re-enable them at the end of the loop body.
+ m_continue_mask = m_continue_mask | m_exec;
+ m_exec = exec_mask::all_off();
+}
+
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_return()
+{
+ // Permenantly kill all active lanes
+ m_kernel_exec = andnot(m_exec, m_kernel_exec);
+ m_exec = exec_mask::all_off();
+}
+
+template<typename UnmaskedBody>
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_unmasked(const UnmaskedBody& unmaskedBody)
+{
+ exec_mask orig_exec = m_exec, orig_kernel_exec = m_kernel_exec;
+
+ m_kernel_exec = exec_mask::all_on();
+ m_exec = exec_mask::all_on();
+
+ unmaskedBody();
+
+ m_kernel_exec = m_kernel_exec & orig_kernel_exec;
+ m_exec = m_exec & orig_exec;
+
+ check_masks();
+}
+
+struct scoped_unmasked_restorer
+{
+ spmd_kernel *m_pKernel;
+ exec_mask m_orig_exec, m_orig_kernel_exec;
+
+ CPPSPMD_FORCE_INLINE scoped_unmasked_restorer(spmd_kernel *pKernel) :
+ m_pKernel(pKernel),
+ m_orig_exec(pKernel->m_exec),
+ m_orig_kernel_exec(pKernel->m_kernel_exec)
+ {
+ pKernel->m_kernel_exec = exec_mask::all_on();
+ pKernel->m_exec = exec_mask::all_on();
+ }
+
+ CPPSPMD_FORCE_INLINE ~scoped_unmasked_restorer()
+ {
+ m_pKernel->m_kernel_exec = m_pKernel->m_kernel_exec & m_orig_kernel_exec;
+ m_pKernel->m_exec = m_pKernel->m_exec & m_orig_exec;
+ m_pKernel->check_masks();
+ }
+};
+
+#define SPMD_UNMASKED_BEGIN { scoped_unmasked_restorer _unmasked_restorer(this);
+#define SPMD_UNMASKED_END }
+
+#if 0
+template<typename SPMDKernel, typename... Args>
+CPPSPMD_FORCE_INLINE decltype(auto) spmd_kernel::spmd_call(Args&&... args)
+{
+ SPMDKernel kernel;
+ kernel.init(m_exec);
+ return kernel._call(std::forward<Args>(args)...);
+}
+#else
+template<typename SPMDKernel, typename... Args>
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_call(Args&&... args)
+{
+ SPMDKernel kernel;
+ kernel.init(m_exec);
+ kernel._call(std::forward<Args>(args)...);
+}
+#endif
+
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_if_break(const vbool& cond)
+{
+#ifdef _DEBUG
+ assert(m_in_loop);
+#endif
+
+ exec_mask cond_exec(cond);
+
+ m_exec = andnot(m_exec & cond_exec, m_exec);
+
+ check_masks();
+}
+
+// No SPMD breaks, continues, etc. allowed
+template<typename IfBody>
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_sif(const vbool& cond, const IfBody& ifBody)
+{
+ exec_mask im = m_exec & exec_mask(cond);
+
+ if (any(im))
+ {
+ const exec_mask orig_exec = m_exec;
+ m_exec = im;
+ ifBody();
+ m_exec = orig_exec;
+ }
+}
+
+// No SPMD breaks, continues, etc. allowed
+template<typename IfBody, typename ElseBody>
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_sifelse(const vbool& cond, const IfBody& ifBody, const ElseBody &elseBody)
+{
+ const exec_mask orig_exec = m_exec;
+
+ exec_mask im = m_exec & exec_mask(cond);
+
+ if (any(im))
+ {
+ m_exec = im;
+ ifBody();
+ }
+
+ exec_mask em = orig_exec & exec_mask(!cond);
+
+ if (any(em))
+ {
+ m_exec = em;
+ elseBody();
+ }
+
+ m_exec = orig_exec;
+}
+
+template<typename IfBody>
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_if(const vbool& cond, const IfBody& ifBody)
+{
+ exec_mask cond_exec(cond);
+
+ exec_mask pre_if_exec = cond_exec & m_exec;
+
+ if (any(pre_if_exec))
+ {
+ exec_mask unexecuted_lanes = andnot(cond_exec, m_exec);
+ m_exec = pre_if_exec;
+
+ ifBody();
+
+ // Propagate any lanes that got disabled inside the if body into the exec mask outside the if body, but turn on any lanes that didn't execute inside the if body.
+ m_exec = m_exec | unexecuted_lanes;
+
+ check_masks();
+ }
+}
+
+template<typename IfBody, typename ElseBody>
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_ifelse(const vbool& cond, const IfBody& ifBody, const ElseBody& elseBody)
+{
+ bool all_flag = false;
+
+ exec_mask cond_exec(cond);
+
+ {
+ exec_mask pre_if_exec = cond_exec & m_exec;
+
+ int mask = pre_if_exec.get_movemask();
+ if (mask != 0)
+ {
+ all_flag = ((uint32_t)mask == m_exec.get_movemask());
+
+ exec_mask unexecuted_lanes = andnot(cond_exec, m_exec);
+ m_exec = pre_if_exec;
+
+ ifBody();
+
+ // Propagate any lanes that got disabled inside the if body into the exec mask outside the if body, but turn on any lanes that didn't execute inside the if body.
+ m_exec = m_exec | unexecuted_lanes;
+
+ check_masks();
+ }
+ }
+
+ if (!all_flag)
+ {
+ exec_mask pre_if_exec = andnot(cond_exec, m_exec);
+
+ if (any(pre_if_exec))
+ {
+ exec_mask unexecuted_lanes = cond_exec & m_exec;
+ m_exec = pre_if_exec;
+
+ ifBody();
+
+ // Propagate any lanes that got disabled inside the if body into the exec mask outside the if body, but turn on any lanes that didn't execute inside the if body.
+ m_exec = m_exec | unexecuted_lanes;
+
+ check_masks();
+ }
+ }
+}
+
+struct scoped_exec_restorer
+{
+ exec_mask *m_pMask;
+ exec_mask m_prev_mask;
+ CPPSPMD_FORCE_INLINE scoped_exec_restorer(exec_mask *pExec_mask) : m_pMask(pExec_mask), m_prev_mask(*pExec_mask) { }
+ CPPSPMD_FORCE_INLINE ~scoped_exec_restorer() { *m_pMask = m_prev_mask; }
+};
+
+// Cannot use SPMD break, continue, or return inside "simple" if/else
+#define SPMD_SIF(cond) exec_mask CPPSPMD_GLUER2(_exec_temp, __LINE__)(m_exec & exec_mask(vbool(cond))); if (any(CPPSPMD_GLUER2(_exec_temp, __LINE__))) \
+ { CPPSPMD::scoped_exec_restorer CPPSPMD_GLUER2(_exec_restore_, __LINE__)(&m_exec); m_exec = CPPSPMD_GLUER2(_exec_temp, __LINE__);
+
+#define SPMD_SELSE(cond) } exec_mask CPPSPMD_GLUER2(_exec_temp, __LINE__)(m_exec & exec_mask(!vbool(cond))); if (any(CPPSPMD_GLUER2(_exec_temp, __LINE__))) \
+ { CPPSPMD::scoped_exec_restorer CPPSPMD_GLUER2(_exec_restore_, __LINE__)(&m_exec); m_exec = CPPSPMD_GLUER2(_exec_temp, __LINE__);
+
+#define SPMD_SENDIF }
+
+// Same as SPMD_SIF, except doesn't use a scoped object
+#define SPMD_SIF2(cond) exec_mask CPPSPMD_GLUER2(_exec_temp, __LINE__)(m_exec & exec_mask(vbool(cond))); if (any(CPPSPMD_GLUER2(_exec_temp, __LINE__))) \
+ { exec_mask _orig_exec = m_exec; m_exec = CPPSPMD_GLUER2(_exec_temp, __LINE__);
+
+#define SPMD_SELSE2(cond) m_exec = _orig_exec; } exec_mask CPPSPMD_GLUER2(_exec_temp, __LINE__)(m_exec & exec_mask(!vbool(cond))); if (any(CPPSPMD_GLUER2(_exec_temp, __LINE__))) \
+ { exec_mask _orig_exec = m_exec; m_exec = CPPSPMD_GLUER2(_exec_temp, __LINE__);
+
+#define SPMD_SEND_IF2 m_exec = _orig_exec; }
+
+// Same as SPMD_SIF(), except the if/else blocks are always executed
+#define SPMD_SAIF(cond) exec_mask CPPSPMD_GLUER2(_exec_temp, __LINE__)(m_exec & exec_mask(vbool(cond))); { CPPSPMD::scoped_exec_restorer CPPSPMD_GLUER2(_exec_restore_, __LINE__)(&m_exec); \
+ m_exec = CPPSPMD_GLUER2(_exec_temp, __LINE__);
+
+#define SPMD_SAELSE(cond) } exec_mask CPPSPMD_GLUER2(_exec_temp, __LINE__)(m_exec & exec_mask(!vbool(cond))); { CPPSPMD::scoped_exec_restorer CPPSPMD_GLUER2(_exec_restore_, __LINE__)(&m_exec); \
+ m_exec = CPPSPMD_GLUER2(_exec_temp, __LINE__);
+
+#define SPMD_SAENDIF }
+
+// Cannot use SPMD break, continue, or return inside sselect
+#define SPMD_SSELECT(var) do { vint_t _select_var = var; scoped_exec_restorer _orig_exec(&m_exec); exec_mask _select_executed(exec_mask::all_off());
+#define SPMD_SCASE(value) exec_mask CPPSPMD_GLUER2(_exec_temp, __LINE__)(_orig_exec.m_prev_mask & exec_mask(vbool(_select_var == (value)))); if (any(CPPSPMD_GLUER2(_exec_temp, __LINE__))) \
+ { m_exec = CPPSPMD_GLUER2(_exec_temp, __LINE__); _select_executed = _select_executed | m_exec;
+
+//#define SPMD_SCASE_END if (_select_executed.get_movemask() == _orig_exec.m_prev_mask.get_movemask()) break; }
+#define SPMD_SCASE_END if (!any(_select_executed ^ _orig_exec.m_prev_mask)) break; }
+#define SPMD_SDEFAULT exec_mask _all_other_lanes(andnot(_select_executed, _orig_exec.m_prev_mask)); if (any(_all_other_lanes)) { m_exec = _all_other_lanes;
+#define SPMD_SDEFAULT_END }
+#define SPMD_SSELECT_END } while(0);
+
+// Same as SPMD_SSELECT, except all cases are executed.
+// Cannot use SPMD break, continue, or return inside sselect
+#define SPMD_SASELECT(var) do { vint_t _select_var = var; scoped_exec_restorer _orig_exec(&m_exec); exec_mask _select_executed(exec_mask::all_off());
+
+#define SPMD_SACASE(value) exec_mask CPPSPMD_GLUER2(_exec_temp, __LINE__)(_orig_exec.m_prev_mask & exec_mask(vbool(_select_var == (value)))); { m_exec = CPPSPMD_GLUER2(_exec_temp, __LINE__); \
+ _select_executed = _select_executed | m_exec;
+
+#define SPMD_SACASE_END }
+#define SPMD_SADEFAULT exec_mask _all_other_lanes(andnot(_select_executed, _orig_exec.m_prev_mask)); { m_exec = _all_other_lanes;
+#define SPMD_SADEFAULT_END }
+#define SPMD_SASELECT_END } while(0);
+
+struct scoped_exec_restorer2
+{
+ spmd_kernel *m_pKernel;
+ exec_mask m_unexecuted_lanes;
+
+ CPPSPMD_FORCE_INLINE scoped_exec_restorer2(spmd_kernel *pKernel, const vbool &cond) :
+ m_pKernel(pKernel)
+ {
+ exec_mask cond_exec(cond);
+ m_unexecuted_lanes = andnot(cond_exec, pKernel->m_exec);
+ pKernel->m_exec = cond_exec & pKernel->m_exec;
+ }
+
+ CPPSPMD_FORCE_INLINE ~scoped_exec_restorer2()
+ {
+ m_pKernel->m_exec = m_pKernel->m_exec | m_unexecuted_lanes;
+ m_pKernel->check_masks();
+ }
+};
+
+#define SPMD_IF(cond) { CPPSPMD::scoped_exec_restorer2 CPPSPMD_GLUER2(_exec_restore2_, __LINE__)(this, vbool(cond)); if (any(m_exec)) {
+#define SPMD_ELSE(cond) } } { CPPSPMD::scoped_exec_restorer2 CPPSPMD_GLUER2(_exec_restore2_, __LINE__)(this, !vbool(cond)); if (any(m_exec)) {
+#define SPMD_END_IF } }
+
+// Same as SPMD_IF, except the conditional block is always executed.
+#define SPMD_AIF(cond) { CPPSPMD::scoped_exec_restorer2 CPPSPMD_GLUER2(_exec_restore2_, __LINE__)(this, vbool(cond)); {
+#define SPMD_AELSE(cond) } } { CPPSPMD::scoped_exec_restorer2 CPPSPMD_GLUER2(_exec_restore2_, __LINE__)(this, !vbool(cond)); {
+#define SPMD_AEND_IF } }
+
+class scoped_exec_saver
+{
+ exec_mask m_exec, m_kernel_exec, m_continue_mask;
+ spmd_kernel *m_pKernel;
+#ifdef _DEBUG
+ bool m_in_loop;
+#endif
+
+public:
+ inline scoped_exec_saver(spmd_kernel *pKernel) :
+ m_exec(pKernel->m_exec), m_kernel_exec(pKernel->m_kernel_exec), m_continue_mask(pKernel->m_continue_mask),
+ m_pKernel(pKernel)
+ {
+#ifdef _DEBUG
+ m_in_loop = pKernel->m_in_loop;
+#endif
+ }
+
+ inline ~scoped_exec_saver()
+ {
+ m_pKernel->m_exec = m_exec;
+ m_pKernel->m_continue_mask = m_continue_mask;
+ m_pKernel->m_kernel_exec = m_kernel_exec;
+#ifdef _DEBUG
+ m_pKernel->m_in_loop = m_in_loop;
+ m_pKernel->check_masks();
+#endif
+ }
+};
+
+#define SPMD_BEGIN_CALL scoped_exec_saver CPPSPMD_GLUER2(_begin_call_scoped_exec_saver, __LINE__)(this); m_continue_mask = exec_mask::all_off();
+#define SPMD_BEGIN_CALL_ALL_LANES scoped_exec_saver CPPSPMD_GLUER2(_begin_call_scoped_exec_saver, __LINE__)(this); m_exec = exec_mask::all_on(); m_continue_mask = exec_mask::all_off();
+
+template<typename ForeachBody>
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_foreach(int begin, int end, const ForeachBody& foreachBody)
+{
+ if (begin == end)
+ return;
+
+ if (!any(m_exec))
+ return;
+
+ // We don't support iterating backwards.
+ if (begin > end)
+ std::swap(begin, end);
+
+ exec_mask prev_continue_mask = m_continue_mask, prev_exec = m_exec;
+
+ int total_full = (end - begin) / PROGRAM_COUNT;
+ int total_partial = (end - begin) % PROGRAM_COUNT;
+
+ lint_t loop_index = begin + program_index;
+
+ const int total_loops = total_full + (total_partial ? 1 : 0);
+
+ m_continue_mask = exec_mask::all_off();
+
+ for (int i = 0; i < total_loops; i++)
+ {
+ int n = PROGRAM_COUNT;
+ if ((i == (total_loops - 1)) && (total_partial))
+ {
+ exec_mask partial_mask = exec_mask(vint_t(total_partial) > vint_t(program_index));
+ m_exec = m_exec & partial_mask;
+ n = total_partial;
+ }
+
+ foreachBody(loop_index, n);
+
+ m_exec = m_exec | m_continue_mask;
+ if (!any(m_exec))
+ break;
+
+ m_continue_mask = exec_mask::all_off();
+ check_masks();
+
+ store_all(loop_index, loop_index + PROGRAM_COUNT);
+ }
+
+ m_exec = prev_exec & m_kernel_exec;
+ m_continue_mask = prev_continue_mask;
+ check_masks();
+}
+
+template<typename WhileCondBody, typename WhileBody>
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_while(const WhileCondBody& whileCondBody, const WhileBody& whileBody)
+{
+ exec_mask orig_exec = m_exec;
+
+ exec_mask orig_continue_mask = m_continue_mask;
+ m_continue_mask = exec_mask::all_off();
+
+#ifdef _DEBUG
+ const bool prev_in_loop = m_in_loop;
+ m_in_loop = true;
+#endif
+
+ while(true)
+ {
+ exec_mask cond_exec = exec_mask(whileCondBody());
+ m_exec = m_exec & cond_exec;
+
+ if (!any(m_exec))
+ break;
+
+ whileBody();
+
+ m_exec = m_exec | m_continue_mask;
+ m_continue_mask = exec_mask::all_off();
+ check_masks();
+ }
+
+#ifdef _DEBUG
+ m_in_loop = prev_in_loop;
+#endif
+
+ m_exec = orig_exec & m_kernel_exec;
+ m_continue_mask = orig_continue_mask;
+ check_masks();
+}
+
+struct scoped_while_restorer
+{
+ spmd_kernel *m_pKernel;
+ exec_mask m_orig_exec, m_orig_continue_mask;
+#ifdef _DEBUG
+ bool m_prev_in_loop;
+#endif
+
+ CPPSPMD_FORCE_INLINE scoped_while_restorer(spmd_kernel *pKernel) :
+ m_pKernel(pKernel),
+ m_orig_exec(pKernel->m_exec),
+ m_orig_continue_mask(pKernel->m_continue_mask)
+ {
+ pKernel->m_continue_mask.all_off();
+
+#ifdef _DEBUG
+ m_prev_in_loop = pKernel->m_in_loop;
+ pKernel->m_in_loop = true;
+#endif
+ }
+
+ CPPSPMD_FORCE_INLINE ~scoped_while_restorer()
+ {
+ m_pKernel->m_exec = m_orig_exec & m_pKernel->m_kernel_exec;
+ m_pKernel->m_continue_mask = m_orig_continue_mask;
+#ifdef _DEBUG
+ m_pKernel->m_in_loop = m_prev_in_loop;
+ m_pKernel->check_masks();
+#endif
+ }
+};
+
+#undef SPMD_WHILE
+#undef SPMD_WEND
+#define SPMD_WHILE(cond) { scoped_while_restorer CPPSPMD_GLUER2(_while_restore_, __LINE__)(this); while(true) { exec_mask CPPSPMD_GLUER2(cond_exec, __LINE__) = exec_mask(vbool(cond)); \
+ m_exec = m_exec & CPPSPMD_GLUER2(cond_exec, __LINE__); if (!any(m_exec)) break;
+
+#define SPMD_WEND m_exec = m_exec | m_continue_mask; m_continue_mask = exec_mask::all_off(); check_masks(); } }
+
+// Nesting is not supported (although it will compile, but the results won't make much sense).
+#define SPMD_FOREACH(loop_var, bi, ei) if (((bi) != (ei)) && (any(m_exec))) { \
+ scoped_while_restorer CPPSPMD_GLUER2(_while_restore_, __LINE__)(this); \
+ uint32_t b = (uint32_t)(bi), e = (uint32_t)(ei); if ((b) > (e)) { std::swap(b, e); } const uint32_t total_full = ((e) - (b)) >> PROGRAM_COUNT_SHIFT, total_partial = ((e) - (b)) & (PROGRAM_COUNT - 1); \
+ lint_t loop_var = program_index + (int)b; const uint32_t total_loops = total_full + (total_partial ? 1U : 0U); \
+ for (uint32_t CPPSPMD_GLUER2(_foreach_counter, __LINE__) = 0; CPPSPMD_GLUER2(_foreach_counter, __LINE__) < total_loops; ++CPPSPMD_GLUER2(_foreach_counter, __LINE__)) { \
+ if ((CPPSPMD_GLUER2(_foreach_counter, __LINE__) == (total_loops - 1)) && (total_partial)) { exec_mask partial_mask = exec_mask(vint_t((int)total_partial) > vint_t(program_index)); m_exec = m_exec & partial_mask; }
+
+#define SPMD_FOREACH_END(loop_var) m_exec = m_exec | m_continue_mask; if (!any(m_exec)) break; m_continue_mask = exec_mask::all_off(); check_masks(); store_all(loop_var, loop_var + PROGRAM_COUNT); } }
+
+// Okay to use spmd_continue or spmd_return, but not spmd_break
+#define SPMD_FOREACH_ACTIVE(index_var) int64_t index_var; { uint64_t _movemask = m_exec.get_movemask(); if (_movemask) { scoped_while_restorer CPPSPMD_GLUER2(_while_restore_, __LINE__)(this); \
+ for (uint32_t _i = 0; _i < PROGRAM_COUNT; ++_i) { \
+ if (_movemask & (1U << _i)) { \
+ m_exec.enable_lane(_i); m_exec = m_exec & m_kernel_exec; \
+ (index_var) = _i; \
+
+#define SPMD_FOREACH_ACTIVE_END } } } }
+
+// Okay to use spmd_continue, but not spmd_break/spmd_continue
+#define SPMD_FOREACH_UNIQUE_INT(index_var, var) { scoped_while_restorer CPPSPMD_GLUER2(_while_restore_, __LINE__)(this); \
+ CPPSPMD_DECL(int_t, _vals[PROGRAM_COUNT]); store_linear_all(_vals, var); std::sort(_vals, _vals + PROGRAM_COUNT); \
+ const int _n = (int)(std::unique(_vals, _vals + PROGRAM_COUNT) - _vals); \
+ for (int _i = 0; _i < _n; ++_i) { int index_var = _vals[_i]; vbool cond = (vint_t(var) == vint_t(index_var)); m_exec = exec_mask(cond);
+
+#define SPMD_FOREACH_UNIQUE_INT_END } }
+
+struct scoped_simple_while_restorer
+{
+ spmd_kernel* m_pKernel;
+ exec_mask m_orig_exec;
+#ifdef _DEBUG
+ bool m_prev_in_loop;
+#endif
+
+ CPPSPMD_FORCE_INLINE scoped_simple_while_restorer(spmd_kernel* pKernel) :
+ m_pKernel(pKernel),
+ m_orig_exec(pKernel->m_exec)
+ {
+
+#ifdef _DEBUG
+ m_prev_in_loop = pKernel->m_in_loop;
+ pKernel->m_in_loop = true;
+#endif
+ }
+
+ CPPSPMD_FORCE_INLINE ~scoped_simple_while_restorer()
+ {
+ m_pKernel->m_exec = m_orig_exec;
+#ifdef _DEBUG
+ m_pKernel->m_in_loop = m_prev_in_loop;
+ m_pKernel->check_masks();
+#endif
+ }
+};
+
+// Cannot use SPMD break, continue, or return inside simple while
+
+#define SPMD_SWHILE(cond) { scoped_simple_while_restorer CPPSPMD_GLUER2(_while_restore_, __LINE__)(this); \
+ while(true) { \
+ exec_mask CPPSPMD_GLUER2(cond_exec, __LINE__) = exec_mask(vbool(cond)); m_exec = m_exec & CPPSPMD_GLUER2(cond_exec, __LINE__); if (!any(m_exec)) break;
+#define SPMD_SWEND } }
+
+// Cannot use SPMD break, continue, or return inside simple do
+#define SPMD_SDO { scoped_simple_while_restorer CPPSPMD_GLUER2(_while_restore_, __LINE__)(this); while(true) {
+#define SPMD_SEND_DO(cond) exec_mask CPPSPMD_GLUER2(cond_exec, __LINE__) = exec_mask(vbool(cond)); m_exec = m_exec & CPPSPMD_GLUER2(cond_exec, __LINE__); if (!any(m_exec)) break; } }
+
+#undef SPMD_FOR
+#undef SPMD_END_FOR
+#define SPMD_FOR(for_init, for_cond) { for_init; scoped_while_restorer CPPSPMD_GLUER2(_while_restore_, __LINE__)(this); while(true) { exec_mask CPPSPMD_GLUER2(cond_exec, __LINE__) = exec_mask(vbool(for_cond)); \
+ m_exec = m_exec & CPPSPMD_GLUER2(cond_exec, __LINE__); if (!any(m_exec)) break;
+#define SPMD_END_FOR(for_inc) m_exec = m_exec | m_continue_mask; m_continue_mask = exec_mask::all_off(); check_masks(); for_inc; } }
+
+template<typename ForInitBody, typename ForCondBody, typename ForIncrBody, typename ForBody>
+CPPSPMD_FORCE_INLINE void spmd_kernel::spmd_for(const ForInitBody& forInitBody, const ForCondBody& forCondBody, const ForIncrBody& forIncrBody, const ForBody& forBody)
+{
+ exec_mask orig_exec = m_exec;
+
+ forInitBody();
+
+ exec_mask orig_continue_mask = m_continue_mask;
+ m_continue_mask = exec_mask::all_off();
+
+#ifdef _DEBUG
+ const bool prev_in_loop = m_in_loop;
+ m_in_loop = true;
+#endif
+
+ while(true)
+ {
+ exec_mask cond_exec = exec_mask(forCondBody());
+ m_exec = m_exec & cond_exec;
+
+ if (!any(m_exec))
+ break;
+
+ forBody();
+
+ m_exec = m_exec | m_continue_mask;
+ m_continue_mask = exec_mask::all_off();
+ check_masks();
+
+ forIncrBody();
+ }
+
+ m_exec = orig_exec & m_kernel_exec;
+ m_continue_mask = orig_continue_mask;
+
+#ifdef _DEBUG
+ m_in_loop = prev_in_loop;
+ check_masks();
+#endif
+}
diff --git a/thirdparty/basis_universal/encoder/cppspmd_math.h b/thirdparty/basis_universal/encoder/cppspmd_math.h
new file mode 100644
index 0000000000..e7b3202b8e
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/cppspmd_math.h
@@ -0,0 +1,725 @@
+// Do not include this header directly.
+//
+// Copyright 2020-2021 Binomial LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// The general goal of these vectorized estimated math functions is scalability/performance.
+// There are explictly no checks NaN's/Inf's on the input arguments. There are no assertions either.
+// These are fast estimate functions - if you need more than that, use stdlib. Please do a proper
+// engineering analysis before relying on them.
+// I have chosen functions written by others, ported them to CppSPMD, then measured their abs/rel errors.
+// I compared each to the ones in DirectXMath and stdlib's for accuracy/performance.
+
+CPPSPMD_FORCE_INLINE vfloat fmod_inv(const vfloat& a, const vfloat& b, const vfloat& b_inv)
+{
+ vfloat c = frac(abs(a * b_inv)) * abs(b);
+ return spmd_ternaryf(a < 0, -c, c);
+}
+
+CPPSPMD_FORCE_INLINE vfloat fmod_inv_p(const vfloat& a, const vfloat& b, const vfloat& b_inv)
+{
+ return frac(a * b_inv) * b;
+}
+
+// Avoids dividing by zero or very small values.
+CPPSPMD_FORCE_INLINE vfloat safe_div(vfloat a, vfloat b, float fDivThresh = 1e-7f)
+{
+ return a / spmd_ternaryf( abs(b) > fDivThresh, b, spmd_ternaryf(b < 0.0f, -fDivThresh, fDivThresh) );
+}
+
+/*
+ clang 9.0.0 for win /fp:precise release
+ f range: 0.0000000000001250 10000000000.0000000000000000, vals: 1073741824
+
+ log2_est():
+ max abs err: 0.0000023076808731
+ max rel err: 0.0000000756678881
+ avg abs err: 0.0000007535452724
+ avg rel err: 0.0000000235117843
+
+ XMVectorLog2():
+ max abs err: 0.0000023329709933
+ max rel err: 0.0000000826961046
+ avg abs err: 0.0000007564889684
+ avg rel err: 0.0000000236051899
+
+ std::log2f():
+ max abs err: 0.0000020265979401
+ max rel err: 0.0000000626647654
+ avg abs err: 0.0000007494445227
+ avg rel err: 0.0000000233800985
+*/
+
+// See https://tech.ebayinc.com/engineering/fast-approximate-logarithms-part-iii-the-formulas/
+inline vfloat spmd_kernel::log2_est(vfloat v)
+{
+ vfloat signif, fexp;
+
+ // Just clamp to a very small value, instead of checking for invalid inputs.
+ vfloat x = max(v, 2.2e-38f);
+
+ /*
+ * Assume IEEE representation, which is sgn(1):exp(8):frac(23)
+ * representing (1+frac)*2^(exp-127). Call 1+frac the significand
+ */
+
+ // get exponent
+ vint ux1_i = cast_vfloat_to_vint(x);
+
+ vint exp = VUINT_SHIFT_RIGHT(ux1_i & 0x7F800000, 23);
+
+ // actual exponent is exp-127, will subtract 127 later
+
+ vint ux2_i;
+ vfloat ux2_f;
+
+ vint greater = ux1_i & 0x00400000; // true if signif > 1.5
+ SPMD_SIF(greater != 0)
+ {
+ // signif >= 1.5 so need to divide by 2. Accomplish this by stuffing exp = 126 which corresponds to an exponent of -1
+ store_all(ux2_i, (ux1_i & 0x007FFFFF) | 0x3f000000);
+
+ store_all(ux2_f, cast_vint_to_vfloat(ux2_i));
+
+ // 126 instead of 127 compensates for division by 2
+ store_all(fexp, vfloat(exp - 126));
+ }
+ SPMD_SELSE(greater != 0)
+ {
+ // get signif by stuffing exp = 127 which corresponds to an exponent of 0
+ store(ux2_i, (ux1_i & 0x007FFFFF) | 0x3f800000);
+
+ store(ux2_f, cast_vint_to_vfloat(ux2_i));
+
+ store(fexp, vfloat(exp - 127));
+ }
+ SPMD_SENDIF
+
+ store_all(signif, ux2_f);
+ store_all(signif, signif - 1.0f);
+
+ const float a = 0.1501692f, b = 3.4226132f, c = 5.0225057f, d = 4.1130283f, e = 3.4813372f;
+
+ vfloat xm1 = signif;
+ vfloat xm1sqr = xm1 * xm1;
+
+ return fexp + ((a * (xm1sqr * xm1) + b * xm1sqr + c * xm1) / (xm1sqr + d * xm1 + e));
+
+ // fma lowers accuracy for SSE4.1 - no idea why (compiler reordering?)
+ //return fexp + ((vfma(a, (xm1sqr * xm1), vfma(b, xm1sqr, c * xm1))) / (xm1sqr + vfma(d, xm1, e)));
+}
+
+// Uses log2_est(), so this function must be <= the precision of that.
+inline vfloat spmd_kernel::log_est(vfloat v)
+{
+ return log2_est(v) * 0.693147181f;
+}
+
+CPPSPMD_FORCE_INLINE void spmd_kernel::reduce_expb(vfloat& arg, vfloat& two_int_a, vint& adjustment)
+{
+ // Assume we're using equation (2)
+ store_all(adjustment, 0);
+
+ // integer part of the input argument
+ vint int_arg = (vint)arg;
+
+ // if frac(arg) is in [0.5, 1.0]...
+ SPMD_SIF((arg - int_arg) > 0.5f)
+ {
+ store(adjustment, 1);
+
+ // then change it to [0.0, 0.5]
+ store(arg, arg - 0.5f);
+ }
+ SPMD_SENDIF
+
+ // arg == just the fractional part
+ store_all(arg, arg - (vfloat)int_arg);
+
+ // Now compute 2** (int) arg.
+ store_all(int_arg, min(int_arg + 127, 254));
+
+ store_all(two_int_a, cast_vint_to_vfloat(VINT_SHIFT_LEFT(int_arg, 23)));
+}
+
+/*
+ clang 9.0.0 for win /fp:precise release
+ f range : -50.0000000000000000 49.9999940395355225, vals : 16777216
+
+ exp2_est():
+ Total passed near - zero check : 16777216
+ Total sign diffs : 0
+ max abs err: 1668910609.7500000000000000
+ max rel err: 0.0000015642030031
+ avg abs err: 10793794.4007573910057545
+ avg rel err: 0.0000003890893282
+
+ XMVectorExp2():
+ Total passed near-zero check: 16777216
+ Total sign diffs: 0
+ max abs err: 1665552836.8750000000000000
+ max rel err: 0.0000114674862370
+ avg abs err: 10771868.2627860084176064
+ avg rel err: 0.0000011218880770
+
+ std::exp2f():
+ Total passed near-zero check: 16777216
+ Total sign diffs: 0
+ max abs err: 1591636585.6250000000000000
+ max rel err: 0.0000014849731018
+ avg abs err: 10775800.3204844966530800
+ avg rel err: 0.0000003851496422
+*/
+
+// http://www.ganssle.com/item/approximations-c-code-exponentiation-log.htm
+inline vfloat spmd_kernel::exp2_est(vfloat arg)
+{
+ SPMD_BEGIN_CALL
+
+ const vfloat P00 = +7.2152891521493f;
+ const vfloat P01 = +0.0576900723731f;
+ const vfloat Q00 = +20.8189237930062f;
+ const vfloat Q01 = +1.0f;
+ const vfloat sqrt2 = 1.4142135623730950488f; // sqrt(2) for scaling
+
+ vfloat result = 0.0f;
+
+ // Return 0 if arg is too large.
+ // We're not introducing inf/nan's into calculations, or risk doing so by returning huge default values.
+ SPMD_IF(abs(arg) > 126.0f)
+ {
+ spmd_return();
+ }
+ SPMD_END_IF
+
+ // 2**(int(a))
+ vfloat two_int_a;
+
+ // set to 1 by reduce_expb
+ vint adjustment;
+
+ // 0 if arg is +; 1 if negative
+ vint negative = 0;
+
+ // If the input is negative, invert it. At the end we'll take the reciprocal, since n**(-1) = 1/(n**x).
+ SPMD_SIF(arg < 0.0f)
+ {
+ store(arg, -arg);
+ store(negative, 1);
+ }
+ SPMD_SENDIF
+
+ store_all(arg, min(arg, 126.0f));
+
+ // reduce to [0.0, 0.5]
+ reduce_expb(arg, two_int_a, adjustment);
+
+ // The format of the polynomial is:
+ // answer=(Q(x**2) + x*P(x**2))/(Q(x**2) - x*P(x**2))
+ //
+ // The following computes the polynomial in several steps:
+
+ // Q(x**2)
+ vfloat Q = vfma(Q01, (arg * arg), Q00);
+
+ // x*P(x**2)
+ vfloat x_P = arg * (vfma(P01, arg * arg, P00));
+
+ vfloat answer = (Q + x_P) / (Q - x_P);
+
+ // Now correct for the scaling factor of 2**(int(a))
+ store_all(answer, answer * two_int_a);
+
+ // If the result had a fractional part > 0.5, correct for that
+ store_all(answer, spmd_ternaryf(adjustment != 0, answer * sqrt2, answer));
+
+ // Correct for a negative input
+ SPMD_SIF(negative != 0)
+ {
+ store(answer, 1.0f / answer);
+ }
+ SPMD_SENDIF
+
+ store(result, answer);
+
+ return result;
+}
+
+inline vfloat spmd_kernel::exp_est(vfloat arg)
+{
+ // e^x = exp2(x / log_base_e(2))
+ // constant is 1.0/(log(2)/log(e)) or 1/log(2)
+ return exp2_est(arg * 1.44269504f);
+}
+
+inline vfloat spmd_kernel::pow_est(vfloat arg1, vfloat arg2)
+{
+ return exp_est(log_est(arg1) * arg2);
+}
+
+/*
+ clang 9.0.0 for win /fp:precise release
+ Total near-zero: 144, output above near-zero tresh: 30
+ Total near-zero avg: 0.0000067941016621 max: 0.0000134706497192
+ Total near-zero sign diffs: 5
+ Total passed near-zero check: 16777072
+ Total sign diffs: 5
+ max abs err: 0.0000031375306036
+ max rel err: 0.1140846017075028
+ avg abs err: 0.0000003026226621
+ avg rel err: 0.0000033564977623
+*/
+
+// Math from this web page: http://developer.download.nvidia.com/cg/sin.html
+// This is ~2x slower than sin_est() or cos_est(), and less accurate, but I'm keeping it here for comparison purposes to help validate/sanity check sin_est() and cos_est().
+inline vfloat spmd_kernel::sincos_est_a(vfloat a, bool sin_flag)
+{
+ const float c0_x = 0.0f, c0_y = 0.5f, c0_z = 1.0f;
+ const float c1_x = 0.25f, c1_y = -9.0f, c1_z = 0.75f, c1_w = 0.159154943091f;
+ const float c2_x = 24.9808039603f, c2_y = -24.9808039603f, c2_z = -60.1458091736f, c2_w = 60.1458091736f;
+ const float c3_x = 85.4537887573f, c3_y = -85.4537887573f, c3_z = -64.9393539429f, c3_w = 64.9393539429f;
+ const float c4_x = 19.7392082214f, c4_y = -19.7392082214f, c4_z = -1.0f, c4_w = 1.0f;
+
+ vfloat r0_x, r0_y, r0_z, r1_x, r1_y, r1_z, r2_x, r2_y, r2_z;
+
+ store_all(r1_x, sin_flag ? vfms(c1_w, a, c1_x) : c1_w * a);
+
+ store_all(r1_y, frac(r1_x));
+
+ store_all(r2_x, (vfloat)(r1_y < c1_x));
+
+ store_all(r2_y, (vfloat)(r1_y >= c1_y));
+ store_all(r2_z, (vfloat)(r1_y >= c1_z));
+
+ store_all(r2_y, vfma(r2_x, c4_z, vfma(r2_y, c4_w, r2_z * c4_z)));
+
+ store_all(r0_x, c0_x - r1_y);
+ store_all(r0_y, c0_y - r1_y);
+ store_all(r0_z, c0_z - r1_y);
+
+ store_all(r0_x, r0_x * r0_x);
+ store_all(r0_y, r0_y * r0_y);
+ store_all(r0_z, r0_z * r0_z);
+
+ store_all(r1_x, vfma(c2_x, r0_x, c2_z));
+ store_all(r1_y, vfma(c2_y, r0_y, c2_w));
+ store_all(r1_z, vfma(c2_x, r0_z, c2_z));
+
+ store_all(r1_x, vfma(r1_x, r0_x, c3_x));
+ store_all(r1_y, vfma(r1_y, r0_y, c3_y));
+ store_all(r1_z, vfma(r1_z, r0_z, c3_x));
+
+ store_all(r1_x, vfma(r1_x, r0_x, c3_z));
+ store_all(r1_y, vfma(r1_y, r0_y, c3_w));
+ store_all(r1_z, vfma(r1_z, r0_z, c3_z));
+
+ store_all(r1_x, vfma(r1_x, r0_x, c4_x));
+ store_all(r1_y, vfma(r1_y, r0_y, c4_y));
+ store_all(r1_z, vfma(r1_z, r0_z, c4_x));
+
+ store_all(r1_x, vfma(r1_x, r0_x, c4_z));
+ store_all(r1_y, vfma(r1_y, r0_y, c4_w));
+ store_all(r1_z, vfma(r1_z, r0_z, c4_z));
+
+ store_all(r0_x, vfnma(r1_x, r2_x, vfnma(r1_y, r2_y, r1_z * -r2_z)));
+
+ return r0_x;
+}
+
+// positive values only
+CPPSPMD_FORCE_INLINE vfloat spmd_kernel::recip_est1(const vfloat& q)
+{
+ //const int mag = 0x7EF312AC; // 2 NR iters, 3 is 0x7EEEEBB3
+ const int mag = 0x7EF311C3;
+ const float fMinThresh = .0000125f;
+
+ vfloat l = spmd_ternaryf(q >= fMinThresh, q, cast_vint_to_vfloat(vint(mag)));
+
+ vint x_l = vint(mag) - cast_vfloat_to_vint(l);
+
+ vfloat rcp_l = cast_vint_to_vfloat(x_l);
+
+ return rcp_l * vfnma(rcp_l, q, 2.0f);
+}
+
+CPPSPMD_FORCE_INLINE vfloat spmd_kernel::recip_est1_pn(const vfloat& t)
+{
+ //const int mag = 0x7EF312AC; // 2 NR iters, 3 is 0x7EEEEBB3
+ const int mag = 0x7EF311C3;
+ const float fMinThresh = .0000125f;
+
+ vfloat s = sign(t);
+ vfloat q = abs(t);
+
+ vfloat l = spmd_ternaryf(q >= fMinThresh, q, cast_vint_to_vfloat(vint(mag)));
+
+ vint x_l = vint(mag) - cast_vfloat_to_vint(l);
+
+ vfloat rcp_l = cast_vint_to_vfloat(x_l);
+
+ return rcp_l * vfnma(rcp_l, q, 2.0f) * s;
+}
+
+// https://basesandframes.files.wordpress.com/2020/04/even_faster_math_functions_green_2020.pdf
+// https://github.com/hcs0/Hackers-Delight/blob/master/rsqrt.c.txt
+CPPSPMD_FORCE_INLINE vfloat spmd_kernel::rsqrt_est1(vfloat x0)
+{
+ vfloat xhalf = 0.5f * x0;
+ vfloat x = cast_vint_to_vfloat(vint(0x5F375A82) - (VINT_SHIFT_RIGHT(cast_vfloat_to_vint(x0), 1)));
+ return x * vfnma(xhalf * x, x, 1.5008909f);
+}
+
+CPPSPMD_FORCE_INLINE vfloat spmd_kernel::rsqrt_est2(vfloat x0)
+{
+ vfloat xhalf = 0.5f * x0;
+ vfloat x = cast_vint_to_vfloat(vint(0x5F37599E) - (VINT_SHIFT_RIGHT(cast_vfloat_to_vint(x0), 1)));
+ vfloat x1 = x * vfnma(xhalf * x, x, 1.5);
+ vfloat x2 = x1 * vfnma(xhalf * x1, x1, 1.5);
+ return x2;
+}
+
+// Math from: http://developer.download.nvidia.com/cg/atan2.html
+// TODO: Needs more validation, parameter checking.
+CPPSPMD_FORCE_INLINE vfloat spmd_kernel::atan2_est(vfloat y, vfloat x)
+{
+ vfloat t1 = abs(y);
+ vfloat t3 = abs(x);
+
+ vfloat t0 = max(t3, t1);
+ store_all(t1, min(t3, t1));
+
+ store_all(t3, t1 / t0);
+
+ vfloat t4 = t3 * t3;
+ store_all(t0, vfma(-0.013480470f, t4, 0.057477314f));
+ store_all(t0, vfms(t0, t4, 0.121239071f));
+ store_all(t0, vfma(t0, t4, 0.195635925f));
+ store_all(t0, vfms(t0, t4, 0.332994597f));
+ store_all(t0, vfma(t0, t4, 0.999995630f));
+ store_all(t3, t0 * t3);
+
+ store_all(t3, spmd_ternaryf(abs(y) > abs(x), vfloat(1.570796327f) - t3, t3));
+
+ store_all(t3, spmd_ternaryf(x < 0.0f, vfloat(3.141592654f) - t3, t3));
+ store_all(t3, spmd_ternaryf(y < 0.0f, -t3, t3));
+
+ return t3;
+}
+
+/*
+ clang 9.0.0 for win /fp:precise release
+ Tested range: -25.1327412287183449 25.1327382326621169, vals : 16777216
+ Skipped angles near 90/270 within +- .001 radians.
+ Near-zero threshold: .0000125f
+ Near-zero output above check threshold: 1e-6f
+
+ Total near-zero: 144, output above near-zero tresh: 20
+ Total near-zero avg: 0.0000067510751968 max: 0.0000133514404297
+ Total near-zero sign diffs: 5
+ Total passed near-zero check: 16766400
+ Total sign diffs: 5
+ max abs err: 1.4982600811139264
+ max rel err: 0.1459155900188041
+ avg rel err: 0.0000054659502568
+
+ XMVectorTan() precise:
+ Total near-zero: 144, output above near-zero tresh: 18
+ Total near-zero avg: 0.0000067641216186 max: 0.0000133524126795
+ Total near-zero sign diffs: 0
+ Total passed near-zero check: 16766400
+ Total sign diffs: 0
+ max abs err: 1.9883573246424930
+ max rel err: 0.1459724171926864
+ avg rel err: 0.0000054965766843
+
+ std::tanf():
+ Total near-zero: 144, output above near-zero tresh: 0
+ Total near-zero avg: 0.0000067116930779 max: 0.0000127713074107
+ Total near-zero sign diffs: 11
+ Total passed near-zero check: 16766400
+ Total sign diffs: 11
+ max abs err: 0.8989131818294709
+ max rel err: 0.0573181403173166
+ avg rel err: 0.0000030791301203
+
+ Originally from:
+ http://www.ganssle.com/approx.htm
+*/
+
+CPPSPMD_FORCE_INLINE vfloat spmd_kernel::tan82(vfloat x)
+{
+ // Original double version was 8.2 digits
+ //double c1 = 211.849369664121f, c2 = -12.5288887278448f, c3 = 269.7350131214121f, c4 = -71.4145309347748f;
+ // Tuned float constants for lower avg rel error (without using FMA3):
+ const float c1 = 211.849350f, c2 = -12.5288887f, c3 = 269.734985f, c4 = -71.4145203f;
+ vfloat x2 = x * x;
+ return (x * (vfma(c2, x2, c1)) / (vfma(x2, (c4 + x2), c3)));
+}
+
+// Don't call this for angles close to 90/270!.
+inline vfloat spmd_kernel::tan_est(vfloat x)
+{
+ const float fPi = 3.141592653589793f, fOneOverPi = 0.3183098861837907f;
+ CPPSPMD_DECL(const uint8_t, s_table0[16]) = { 128 + 0, 128 + 2, 128 + -2, 128 + 4, 128 + 0, 128 + 2, 128 + -2, 128 + 4, 128 + 0, 128 + 2, 128 + -2, 128 + 4, 128 + 0, 128 + 2, 128 + -2, 128 + 4 };
+
+ vint table = init_lookup4(s_table0); // a load
+ vint sgn = cast_vfloat_to_vint(x) & 0x80000000;
+
+ store_all(x, abs(x));
+ vfloat orig_x = x;
+
+ vfloat q = x * fOneOverPi;
+ store_all(x, q - floor(q));
+
+ vfloat x4 = x * 4.0f;
+ vint octant = (vint)(x4);
+
+ vfloat x0 = spmd_ternaryf((octant & 1) != 0, -x4, x4);
+
+ vint k = table_lookup4_8(octant, table) & 0xFF; // a shuffle
+
+ vfloat bias = (vfloat)k + -128.0f;
+ vfloat y = x0 + bias;
+
+ vfloat z = tan82(y);
+
+ vfloat r;
+
+ vbool octant_one_or_two = (octant == 1) || (octant == 2);
+
+ // SPMD optimization - skip costly divide if we can
+ if (spmd_any(octant_one_or_two))
+ {
+ const float fDivThresh = .4371e-7f;
+ vfloat one_over_z = 1.0f / spmd_ternaryf(abs(z) > fDivThresh, z, spmd_ternaryf(z < 0.0f, -fDivThresh, fDivThresh));
+
+ vfloat b = spmd_ternaryf(octant_one_or_two, one_over_z, z);
+ store_all(r, spmd_ternaryf((octant & 2) != 0, -b, b));
+ }
+ else
+ {
+ store_all(r, spmd_ternaryf(octant == 0, z, -z));
+ }
+
+ // Small angle approximation, to decrease the max rel error near Pi.
+ SPMD_SIF(x >= (1.0f - .0003125f*4.0f))
+ {
+ store(r, vfnma(floor(q) + 1.0f, fPi, orig_x));
+ }
+ SPMD_SENDIF
+
+ return cast_vint_to_vfloat(cast_vfloat_to_vint(r) ^ sgn);
+}
+
+inline void spmd_kernel::seed_rand(rand_context& x, vint seed)
+{
+ store(x.a, 0xf1ea5eed);
+ store(x.b, seed ^ 0xd8487b1f);
+ store(x.c, seed ^ 0xdbadef9a);
+ store(x.d, seed);
+ for (int i = 0; i < 20; ++i)
+ (void)get_randu(x);
+}
+
+// https://burtleburtle.net/bob/rand/smallprng.html
+// Returns 32-bit unsigned random numbers.
+inline vint spmd_kernel::get_randu(rand_context& x)
+{
+ vint e = x.a - VINT_ROT(x.b, 27);
+ store(x.a, x.b ^ VINT_ROT(x.c, 17));
+ store(x.b, x.c + x.d);
+ store(x.c, x.d + e);
+ store(x.d, e + x.a);
+ return x.d;
+}
+
+// Returns random numbers between [low, high), or low if low >= high
+inline vint spmd_kernel::get_randi(rand_context& x, vint low, vint high)
+{
+ vint rnd = get_randu(x);
+
+ vint range = high - low;
+
+ vint rnd_range = mulhiu(rnd, range);
+
+ return spmd_ternaryi(low < high, low + rnd_range, low);
+}
+
+// Returns random numbers between [low, high), or low if low >= high
+inline vfloat spmd_kernel::get_randf(rand_context& x, vfloat low, vfloat high)
+{
+ vint rndi = get_randu(x) & 0x7fffff;
+
+ vfloat rnd = (vfloat)(rndi) * (1.0f / 8388608.0f);
+
+ return spmd_ternaryf(low < high, vfma(high - low, rnd, low), low);
+}
+
+CPPSPMD_FORCE_INLINE void spmd_kernel::init_reverse_bits(vint& tab1, vint& tab2)
+{
+ const uint8_t tab1_bytes[16] = { 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 };
+ const uint8_t tab2_bytes[16] = { 0, 8 << 4, 4 << 4, 12 << 4, 2 << 4, 10 << 4, 6 << 4, 14 << 4, 1 << 4, 9 << 4, 5 << 4, 13 << 4, 3 << 4, 11 << 4, 7 << 4, 15 << 4 };
+ store_all(tab1, init_lookup4(tab1_bytes));
+ store_all(tab2, init_lookup4(tab2_bytes));
+}
+
+CPPSPMD_FORCE_INLINE vint spmd_kernel::reverse_bits(vint k, vint tab1, vint tab2)
+{
+ vint r0 = table_lookup4_8(k & 0x7F7F7F7F, tab2);
+ vint r1 = table_lookup4_8(VUINT_SHIFT_RIGHT(k, 4) & 0x7F7F7F7F, tab1);
+ vint r3 = r0 | r1;
+ return byteswap(r3);
+}
+
+CPPSPMD_FORCE_INLINE vint spmd_kernel::count_leading_zeros(vint x)
+{
+ CPPSPMD_DECL(const uint8_t, s_tab[16]) = { 0, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ vint tab = init_lookup4(s_tab);
+
+ //x <= 0x0000ffff
+ vbool c0 = (x & 0xFFFF0000) == 0;
+ vint n0 = spmd_ternaryi(c0, 16, 0);
+ vint x0 = spmd_ternaryi(c0, VINT_SHIFT_LEFT(x, 16), x);
+
+ //x <= 0x00ffffff
+ vbool c1 = (x0 & 0xFF000000) == 0;
+ vint n1 = spmd_ternaryi(c1, n0 + 8, n0);
+ vint x1 = spmd_ternaryi(c1, VINT_SHIFT_LEFT(x0, 8), x0);
+
+ //x <= 0x0fffffff
+ vbool c2 = (x1 & 0xF0000000) == 0;
+ vint n2 = spmd_ternaryi(c2, n1 + 4, n1);
+ vint x2 = spmd_ternaryi(c2, VINT_SHIFT_LEFT(x1, 4), x1);
+
+ return table_lookup4_8(VUINT_SHIFT_RIGHT(x2, 28), tab) + n2;
+}
+
+CPPSPMD_FORCE_INLINE vint spmd_kernel::count_leading_zeros_alt(vint x)
+{
+ //x <= 0x0000ffff
+ vbool c0 = (x & 0xFFFF0000) == 0;
+ vint n0 = spmd_ternaryi(c0, 16, 0);
+ vint x0 = spmd_ternaryi(c0, VINT_SHIFT_LEFT(x, 16), x);
+
+ //x <= 0x00ffffff
+ vbool c1 = (x0 & 0xFF000000) == 0;
+ vint n1 = spmd_ternaryi(c1, n0 + 8, n0);
+ vint x1 = spmd_ternaryi(c1, VINT_SHIFT_LEFT(x0, 8), x0);
+
+ //x <= 0x0fffffff
+ vbool c2 = (x1 & 0xF0000000) == 0;
+ vint n2 = spmd_ternaryi(c2, n1 + 4, n1);
+ vint x2 = spmd_ternaryi(c2, VINT_SHIFT_LEFT(x1, 4), x1);
+
+ // x <= 0x3fffffff
+ vbool c3 = (x2 & 0xC0000000) == 0;
+ vint n3 = spmd_ternaryi(c3, n2 + 2, n2);
+ vint x3 = spmd_ternaryi(c3, VINT_SHIFT_LEFT(x2, 2), x2);
+
+ // x <= 0x7fffffff
+ vbool c4 = (x3 & 0x80000000) == 0;
+ return spmd_ternaryi(c4, n3 + 1, n3);
+}
+
+CPPSPMD_FORCE_INLINE vint spmd_kernel::count_trailing_zeros(vint x)
+{
+ // cast the least significant bit in v to a float
+ vfloat f = (vfloat)(x & -x);
+
+ // extract exponent and adjust
+ return VUINT_SHIFT_RIGHT(cast_vfloat_to_vint(f), 23) - 0x7F;
+}
+
+CPPSPMD_FORCE_INLINE vint spmd_kernel::count_set_bits(vint x)
+{
+ vint v = x - (VUINT_SHIFT_RIGHT(x, 1) & 0x55555555);
+ vint v1 = (v & 0x33333333) + (VUINT_SHIFT_RIGHT(v, 2) & 0x33333333);
+ return VUINT_SHIFT_RIGHT(((v1 + VUINT_SHIFT_RIGHT(v1, 4) & 0xF0F0F0F) * 0x1010101), 24);
+}
+
+CPPSPMD_FORCE_INLINE vint cmple_epu16(const vint &a, const vint &b)
+{
+ return cmpeq_epi16(subs_epu16(a, b), vint(0));
+}
+
+CPPSPMD_FORCE_INLINE vint cmpge_epu16(const vint &a, const vint &b)
+{
+ return cmple_epu16(b, a);
+}
+
+CPPSPMD_FORCE_INLINE vint cmpgt_epu16(const vint &a, const vint &b)
+{
+ return andnot(cmpeq_epi16(a, b), cmple_epu16(b, a));
+}
+
+CPPSPMD_FORCE_INLINE vint cmplt_epu16(const vint &a, const vint &b)
+{
+ return cmpgt_epu16(b, a);
+}
+
+CPPSPMD_FORCE_INLINE vint cmpge_epi16(const vint &a, const vint &b)
+{
+ return cmpeq_epi16(a, b) | cmpgt_epi16(a, b);
+}
+
+CPPSPMD_FORCE_INLINE vint cmple_epi16(const vint &a, const vint &b)
+{
+ return cmpge_epi16(b, a);
+}
+
+void spmd_kernel::print_vint(vint v)
+{
+ for (uint32_t i = 0; i < PROGRAM_COUNT; i++)
+ printf("%i ", extract(v, i));
+ printf("\n");
+}
+
+void spmd_kernel::print_vbool(vbool v)
+{
+ for (uint32_t i = 0; i < PROGRAM_COUNT; i++)
+ printf("%i ", extract(v, i) ? 1 : 0);
+ printf("\n");
+}
+
+void spmd_kernel::print_vint_hex(vint v)
+{
+ for (uint32_t i = 0; i < PROGRAM_COUNT; i++)
+ printf("0x%X ", extract(v, i));
+ printf("\n");
+}
+
+void spmd_kernel::print_active_lanes(const char *pPrefix)
+{
+ CPPSPMD_DECL(int, flags[PROGRAM_COUNT]);
+ memset(flags, 0, sizeof(flags));
+ storeu_linear(flags, vint(1));
+
+ if (pPrefix)
+ printf("%s", pPrefix);
+
+ for (uint32_t i = 0; i < PROGRAM_COUNT; i++)
+ {
+ if (flags[i])
+ printf("%u ", i);
+ }
+ printf("\n");
+}
+
+void spmd_kernel::print_vfloat(vfloat v)
+{
+ for (uint32_t i = 0; i < PROGRAM_COUNT; i++)
+ printf("%f ", extract(v, i));
+ printf("\n");
+}
diff --git a/thirdparty/basis_universal/encoder/cppspmd_math_declares.h b/thirdparty/basis_universal/encoder/cppspmd_math_declares.h
new file mode 100644
index 0000000000..cdb6447b62
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/cppspmd_math_declares.h
@@ -0,0 +1,89 @@
+// Do not include this header directly.
+// This header defines shared struct spmd_kernel helpers.
+//
+// Copyright 2020-2021 Binomial LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// See cppspmd_math.h for detailed error statistics.
+
+CPPSPMD_FORCE_INLINE void reduce_expb(vfloat& arg, vfloat& two_int_a, vint& adjustment);
+CPPSPMD_FORCE_INLINE vfloat tan56(vfloat x);
+CPPSPMD_FORCE_INLINE vfloat tan82(vfloat x);
+
+inline vfloat log2_est(vfloat v);
+
+inline vfloat log_est(vfloat v);
+
+inline vfloat exp2_est(vfloat arg);
+
+inline vfloat exp_est(vfloat arg);
+
+inline vfloat pow_est(vfloat arg1, vfloat arg2);
+
+CPPSPMD_FORCE_INLINE vfloat recip_est1(const vfloat& q);
+CPPSPMD_FORCE_INLINE vfloat recip_est1_pn(const vfloat& q);
+
+inline vfloat mod_angles(vfloat a);
+
+inline vfloat sincos_est_a(vfloat a, bool sin_flag);
+CPPSPMD_FORCE_INLINE vfloat sin_est_a(vfloat a) { return sincos_est_a(a, true); }
+CPPSPMD_FORCE_INLINE vfloat cos_est_a(vfloat a) { return sincos_est_a(a, false); }
+
+inline vfloat sin_est(vfloat a);
+
+inline vfloat cos_est(vfloat a);
+
+// Don't call with values <= 0.
+CPPSPMD_FORCE_INLINE vfloat rsqrt_est1(vfloat x0);
+
+// Don't call with values <= 0.
+CPPSPMD_FORCE_INLINE vfloat rsqrt_est2(vfloat x0);
+
+CPPSPMD_FORCE_INLINE vfloat atan2_est(vfloat y, vfloat x);
+
+CPPSPMD_FORCE_INLINE vfloat atan_est(vfloat x) { return atan2_est(x, vfloat(1.0f)); }
+
+// Don't call this for angles close to 90/270!
+inline vfloat tan_est(vfloat x);
+
+// https://burtleburtle.net/bob/rand/smallprng.html
+struct rand_context { vint a, b, c, d; };
+
+inline void seed_rand(rand_context& x, vint seed);
+
+// Returns 32-bit unsigned random numbers.
+inline vint get_randu(rand_context& x);
+
+// Returns random numbers between [low, high), or low if low >= high
+inline vint get_randi(rand_context& x, vint low, vint high);
+
+// Returns random numbers between [low, high), or low if low >= high
+inline vfloat get_randf(rand_context& x, vfloat low, vfloat high);
+
+CPPSPMD_FORCE_INLINE void init_reverse_bits(vint& tab1, vint& tab2);
+CPPSPMD_FORCE_INLINE vint reverse_bits(vint k, vint tab1, vint tab2);
+
+CPPSPMD_FORCE_INLINE vint count_leading_zeros(vint x);
+CPPSPMD_FORCE_INLINE vint count_leading_zeros_alt(vint x);
+
+CPPSPMD_FORCE_INLINE vint count_trailing_zeros(vint x);
+
+CPPSPMD_FORCE_INLINE vint count_set_bits(vint x);
+
+void print_vint(vint v);
+void print_vbool(vbool v);
+void print_vint_hex(vint v);
+void print_active_lanes(const char *pPrefix);
+void print_vfloat(vfloat v);
+
diff --git a/thirdparty/basis_universal/encoder/cppspmd_sse.h b/thirdparty/basis_universal/encoder/cppspmd_sse.h
new file mode 100644
index 0000000000..b39cb82a5f
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/cppspmd_sse.h
@@ -0,0 +1,2118 @@
+// cppspmd_sse.h
+// Note for Basis Universal: All of the "cppspmd" code and headers are OPTIONAL to Basis Universal. if BASISU_SUPPORT_SSE is 0, it will never be included and does not impact compilation.
+// SSE 2 or 4.1
+// Originally written by Nicolas Guillemot, Jefferson Amstutz in the "CppSPMD" project.
+// 4/20: Richard Geldreich: Macro control flow, more SIMD instruction sets, optimizations, supports using multiple SIMD instruction sets in same executable. Still a work in progress!
+//
+// Originally Copyright 2016 Nicolas Guillemot
+// Changed from the MIT license to Apache 2.0 with permission from the author.
+//
+// Modifications/enhancements Copyright 2020-2021 Binomial LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <assert.h>
+#include <math.h>
+#include <utility>
+#include <algorithm>
+
+#if CPPSPMD_SSE2
+#include <xmmintrin.h> // SSE
+#include <emmintrin.h> // SSE2
+#else
+#include <xmmintrin.h> // SSE
+#include <emmintrin.h> // SSE2
+#include <pmmintrin.h> // SSE3
+#include <tmmintrin.h> // SSSE3
+#include <smmintrin.h> // SSE4.1
+//#include <nmmintrin.h> // SSE4.2
+#endif
+
+#undef CPPSPMD_SSE
+#undef CPPSPMD_AVX1
+#undef CPPSPMD_AVX2
+#undef CPPSPMD_AVX
+#undef CPPSPMD_FLOAT4
+#undef CPPSPMD_INT16
+
+#define CPPSPMD_SSE 1
+#define CPPSPMD_AVX 0
+#define CPPSPMD_AVX1 0
+#define CPPSPMD_AVX2 0
+#define CPPSPMD_FLOAT4 0
+#define CPPSPMD_INT16 0
+
+#ifdef _MSC_VER
+ #ifndef CPPSPMD_DECL
+ #define CPPSPMD_DECL(type, name) __declspec(align(16)) type name
+ #endif
+
+ #ifndef CPPSPMD_ALIGN
+ #define CPPSPMD_ALIGN(v) __declspec(align(v))
+ #endif
+
+ #define _mm_undefined_si128 _mm_setzero_si128
+ #define _mm_undefined_ps _mm_setzero_ps
+#else
+ #ifndef CPPSPMD_DECL
+ #define CPPSPMD_DECL(type, name) type name __attribute__((aligned(32)))
+ #endif
+
+ #ifndef CPPSPMD_ALIGN
+ #define CPPSPMD_ALIGN(v) __attribute__((aligned(v)))
+ #endif
+#endif
+
+#ifndef CPPSPMD_FORCE_INLINE
+#ifdef _DEBUG
+#define CPPSPMD_FORCE_INLINE inline
+#else
+ #ifdef _MSC_VER
+ #define CPPSPMD_FORCE_INLINE __forceinline
+ #else
+ #define CPPSPMD_FORCE_INLINE inline
+ #endif
+#endif
+#endif
+
+#undef CPPSPMD
+#undef CPPSPMD_ARCH
+
+#if CPPSPMD_SSE2
+ #define CPPSPMD_SSE41 0
+ #define CPPSPMD cppspmd_sse2
+ #define CPPSPMD_ARCH _sse2
+#else
+ #define CPPSPMD_SSE41 1
+ #define CPPSPMD cppspmd_sse41
+ #define CPPSPMD_ARCH _sse41
+#endif
+
+#ifndef CPPSPMD_GLUER
+ #define CPPSPMD_GLUER(a, b) a##b
+#endif
+
+#ifndef CPPSPMD_GLUER2
+ #define CPPSPMD_GLUER2(a, b) CPPSPMD_GLUER(a, b)
+#endif
+
+#ifndef CPPSPMD_NAME
+#define CPPSPMD_NAME(a) CPPSPMD_GLUER2(a, CPPSPMD_ARCH)
+#endif
+
+#undef VASSERT
+#define VCOND(cond) ((exec_mask(vbool(cond)) & m_exec).get_movemask() == m_exec.get_movemask())
+#define VASSERT(cond) assert( VCOND(cond) )
+
+#define CPPSPMD_ALIGNMENT (16)
+
+#define storeu_si32(p, a) (void)(*(int*)(p) = _mm_cvtsi128_si32((a)))
+
+namespace CPPSPMD
+{
+
+const int PROGRAM_COUNT_SHIFT = 2;
+const int PROGRAM_COUNT = 1 << PROGRAM_COUNT_SHIFT;
+
+template <typename N> inline N* aligned_new() { void* p = _mm_malloc(sizeof(N), 64); new (p) N; return static_cast<N*>(p); }
+template <typename N> void aligned_delete(N* p) { if (p) { p->~N(); _mm_free(p); } }
+
+CPPSPMD_DECL(const uint32_t, g_allones_128[4]) = { UINT32_MAX, UINT32_MAX, UINT32_MAX, UINT32_MAX };
+CPPSPMD_DECL(const uint32_t, g_x_128[4]) = { UINT32_MAX, 0, 0, 0 };
+CPPSPMD_DECL(const float, g_onef_128[4]) = { 1.0f, 1.0f, 1.0f, 1.0f };
+CPPSPMD_DECL(const uint32_t, g_oneu_128[4]) = { 1, 1, 1, 1 };
+
+CPPSPMD_DECL(const uint32_t, g_lane_masks_128[4][4]) =
+{
+ { UINT32_MAX, 0, 0, 0 },
+ { 0, UINT32_MAX, 0, 0 },
+ { 0, 0, UINT32_MAX, 0 },
+ { 0, 0, 0, UINT32_MAX },
+};
+
+#if CPPSPMD_SSE41
+CPPSPMD_FORCE_INLINE __m128i _mm_blendv_epi32(__m128i a, __m128i b, __m128i c) { return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _mm_castsi128_ps(c))); }
+#endif
+
+CPPSPMD_FORCE_INLINE __m128i blendv_epi8(__m128i a, __m128i b, __m128i mask)
+{
+#if CPPSPMD_SSE2
+ return _mm_castps_si128(_mm_or_ps(_mm_and_ps(_mm_castsi128_ps(mask), _mm_castsi128_ps(b)), _mm_andnot_ps(_mm_castsi128_ps(mask), _mm_castsi128_ps(a))));
+#else
+ return _mm_blendv_epi8(a, b, mask);
+#endif
+}
+
+CPPSPMD_FORCE_INLINE __m128 blendv_mask_ps(__m128 a, __m128 b, __m128 mask)
+{
+#if CPPSPMD_SSE2
+ // We know it's a mask, so we can just emulate the blend.
+ return _mm_or_ps(_mm_and_ps(mask, b), _mm_andnot_ps(mask, a));
+#else
+ return _mm_blendv_ps(a, b, mask);
+#endif
+}
+
+CPPSPMD_FORCE_INLINE __m128 blendv_ps(__m128 a, __m128 b, __m128 mask)
+{
+#if CPPSPMD_SSE2
+ // Input is not a mask, but MSB bits - so emulate _mm_blendv_ps() by replicating bit 31.
+ mask = _mm_castsi128_ps(_mm_srai_epi32(_mm_castps_si128(mask), 31));
+ return _mm_or_ps(_mm_and_ps(mask, b), _mm_andnot_ps(mask, a));
+#else
+ return _mm_blendv_ps(a, b, mask);
+#endif
+}
+
+CPPSPMD_FORCE_INLINE __m128i blendv_mask_epi32(__m128i a, __m128i b, __m128i mask)
+{
+ return _mm_castps_si128(blendv_mask_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _mm_castsi128_ps(mask)));
+}
+
+CPPSPMD_FORCE_INLINE __m128i blendv_epi32(__m128i a, __m128i b, __m128i mask)
+{
+ return _mm_castps_si128(blendv_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _mm_castsi128_ps(mask)));
+}
+
+#if CPPSPMD_SSE2
+CPPSPMD_FORCE_INLINE int extract_x(const __m128i& vec) { return _mm_cvtsi128_si32(vec); }
+CPPSPMD_FORCE_INLINE int extract_y(const __m128i& vec) { return _mm_cvtsi128_si32(_mm_shuffle_epi32(vec, 0x55)); }
+CPPSPMD_FORCE_INLINE int extract_z(const __m128i& vec) { return _mm_cvtsi128_si32(_mm_shuffle_epi32(vec, 0xAA)); }
+CPPSPMD_FORCE_INLINE int extract_w(const __m128i& vec) { return _mm_cvtsi128_si32(_mm_shuffle_epi32(vec, 0xFF)); }
+
+// Returns float bits as int, to emulate _mm_extract_ps()
+CPPSPMD_FORCE_INLINE int extract_ps_x(const __m128& vec) { float f = _mm_cvtss_f32(vec); return *(const int*)&f; }
+CPPSPMD_FORCE_INLINE int extract_ps_y(const __m128& vec) { float f = _mm_cvtss_f32(_mm_shuffle_ps(vec, vec, 0x55)); return *(const int*)&f; }
+CPPSPMD_FORCE_INLINE int extract_ps_z(const __m128& vec) { float f = _mm_cvtss_f32(_mm_shuffle_ps(vec, vec, 0xAA)); return *(const int*)&f; }
+CPPSPMD_FORCE_INLINE int extract_ps_w(const __m128& vec) { float f = _mm_cvtss_f32(_mm_shuffle_ps(vec, vec, 0xFF)); return *(const int*)&f; }
+
+// Returns floats
+CPPSPMD_FORCE_INLINE float extractf_ps_x(const __m128& vec) { return _mm_cvtss_f32(vec); }
+CPPSPMD_FORCE_INLINE float extractf_ps_y(const __m128& vec) { return _mm_cvtss_f32(_mm_shuffle_ps(vec, vec, 0x55)); }
+CPPSPMD_FORCE_INLINE float extractf_ps_z(const __m128& vec) { return _mm_cvtss_f32(_mm_shuffle_ps(vec, vec, 0xAA)); }
+CPPSPMD_FORCE_INLINE float extractf_ps_w(const __m128& vec) { return _mm_cvtss_f32(_mm_shuffle_ps(vec, vec, 0xFF)); }
+#else
+CPPSPMD_FORCE_INLINE int extract_x(const __m128i& vec) { return _mm_extract_epi32(vec, 0); }
+CPPSPMD_FORCE_INLINE int extract_y(const __m128i& vec) { return _mm_extract_epi32(vec, 1); }
+CPPSPMD_FORCE_INLINE int extract_z(const __m128i& vec) { return _mm_extract_epi32(vec, 2); }
+CPPSPMD_FORCE_INLINE int extract_w(const __m128i& vec) { return _mm_extract_epi32(vec, 3); }
+
+// Returns float bits as int
+CPPSPMD_FORCE_INLINE int extract_ps_x(const __m128& vec) { return _mm_extract_ps(vec, 0); }
+CPPSPMD_FORCE_INLINE int extract_ps_y(const __m128& vec) { return _mm_extract_ps(vec, 1); }
+CPPSPMD_FORCE_INLINE int extract_ps_z(const __m128& vec) { return _mm_extract_ps(vec, 2); }
+CPPSPMD_FORCE_INLINE int extract_ps_w(const __m128& vec) { return _mm_extract_ps(vec, 3); }
+
+// Returns floats
+CPPSPMD_FORCE_INLINE float extractf_ps_x(const __m128& vec) { int v = extract_ps_x(vec); return *(const float*)&v; }
+CPPSPMD_FORCE_INLINE float extractf_ps_y(const __m128& vec) { int v = extract_ps_y(vec); return *(const float*)&v; }
+CPPSPMD_FORCE_INLINE float extractf_ps_z(const __m128& vec) { int v = extract_ps_z(vec); return *(const float*)&v; }
+CPPSPMD_FORCE_INLINE float extractf_ps_w(const __m128& vec) { int v = extract_ps_w(vec); return *(const float*)&v; }
+#endif
+
+#if CPPSPMD_SSE2
+CPPSPMD_FORCE_INLINE __m128i insert_x(const __m128i& vec, int v) { return _mm_insert_epi16(_mm_insert_epi16(vec, v, 0), (uint32_t)v >> 16U, 1); }
+CPPSPMD_FORCE_INLINE __m128i insert_y(const __m128i& vec, int v) { return _mm_insert_epi16(_mm_insert_epi16(vec, v, 2), (uint32_t)v >> 16U, 3); }
+CPPSPMD_FORCE_INLINE __m128i insert_z(const __m128i& vec, int v) { return _mm_insert_epi16(_mm_insert_epi16(vec, v, 4), (uint32_t)v >> 16U, 5); }
+CPPSPMD_FORCE_INLINE __m128i insert_w(const __m128i& vec, int v) { return _mm_insert_epi16(_mm_insert_epi16(vec, v, 6), (uint32_t)v >> 16U, 7); }
+#else
+CPPSPMD_FORCE_INLINE __m128i insert_x(const __m128i& vec, int v) { return _mm_insert_epi32(vec, v, 0); }
+CPPSPMD_FORCE_INLINE __m128i insert_y(const __m128i& vec, int v) { return _mm_insert_epi32(vec, v, 1); }
+CPPSPMD_FORCE_INLINE __m128i insert_z(const __m128i& vec, int v) { return _mm_insert_epi32(vec, v, 2); }
+CPPSPMD_FORCE_INLINE __m128i insert_w(const __m128i& vec, int v) { return _mm_insert_epi32(vec, v, 3); }
+#endif
+
+#if CPPSPMD_SSE2
+inline __m128i shuffle_epi8(const __m128i& a, const __m128i& b)
+{
+ // Just emulate _mm_shuffle_epi8. This is very slow, but what else can we do?
+ CPPSPMD_ALIGN(16) uint8_t av[16];
+ _mm_store_si128((__m128i*)av, a);
+
+ CPPSPMD_ALIGN(16) uint8_t bvi[16];
+ _mm_store_ps((float*)bvi, _mm_and_ps(_mm_castsi128_ps(b), _mm_castsi128_ps(_mm_set1_epi32(0x0F0F0F0F))));
+
+ CPPSPMD_ALIGN(16) uint8_t result[16];
+
+ result[0] = av[bvi[0]];
+ result[1] = av[bvi[1]];
+ result[2] = av[bvi[2]];
+ result[3] = av[bvi[3]];
+
+ result[4] = av[bvi[4]];
+ result[5] = av[bvi[5]];
+ result[6] = av[bvi[6]];
+ result[7] = av[bvi[7]];
+
+ result[8] = av[bvi[8]];
+ result[9] = av[bvi[9]];
+ result[10] = av[bvi[10]];
+ result[11] = av[bvi[11]];
+
+ result[12] = av[bvi[12]];
+ result[13] = av[bvi[13]];
+ result[14] = av[bvi[14]];
+ result[15] = av[bvi[15]];
+
+ return _mm_andnot_si128(_mm_cmplt_epi8(b, _mm_setzero_si128()), _mm_load_si128((__m128i*)result));
+}
+#else
+CPPSPMD_FORCE_INLINE __m128i shuffle_epi8(const __m128i& a, const __m128i& b)
+{
+ return _mm_shuffle_epi8(a, b);
+}
+#endif
+
+#if CPPSPMD_SSE2
+CPPSPMD_FORCE_INLINE __m128i min_epi32(__m128i a, __m128i b)
+{
+ return blendv_mask_epi32(b, a, _mm_cmplt_epi32(a, b));
+}
+CPPSPMD_FORCE_INLINE __m128i max_epi32(__m128i a, __m128i b)
+{
+ return blendv_mask_epi32(b, a, _mm_cmpgt_epi32(a, b));
+}
+CPPSPMD_FORCE_INLINE __m128i min_epu32(__m128i a, __m128i b)
+{
+ __m128i n = _mm_set1_epi32(0x80000000);
+ __m128i ac = _mm_add_epi32(a, n);
+ __m128i bc = _mm_add_epi32(b, n);
+ return blendv_mask_epi32(b, a, _mm_cmplt_epi32(ac, bc));
+}
+CPPSPMD_FORCE_INLINE __m128i max_epu32(__m128i a, __m128i b)
+{
+ __m128i n = _mm_set1_epi32(0x80000000);
+ __m128i ac = _mm_add_epi32(a, n);
+ __m128i bc = _mm_add_epi32(b, n);
+ return blendv_mask_epi32(b, a, _mm_cmpgt_epi32(ac, bc));
+}
+#else
+CPPSPMD_FORCE_INLINE __m128i min_epi32(__m128i a, __m128i b)
+{
+ return _mm_min_epi32(a, b);
+}
+CPPSPMD_FORCE_INLINE __m128i max_epi32(__m128i a, __m128i b)
+{
+ return _mm_max_epi32(a, b);
+}
+CPPSPMD_FORCE_INLINE __m128i min_epu32(__m128i a, __m128i b)
+{
+ return _mm_min_epu32(a, b);
+}
+CPPSPMD_FORCE_INLINE __m128i max_epu32(__m128i a, __m128i b)
+{
+ return _mm_max_epu32(a, b);
+}
+#endif
+
+#if CPPSPMD_SSE2
+CPPSPMD_FORCE_INLINE __m128i abs_epi32(__m128i a)
+{
+ __m128i sign_mask = _mm_srai_epi32(a, 31);
+ return _mm_sub_epi32(_mm_castps_si128(_mm_xor_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(sign_mask))), sign_mask);
+}
+#else
+CPPSPMD_FORCE_INLINE __m128i abs_epi32(__m128i a)
+{
+ return _mm_abs_epi32(a);
+}
+#endif
+
+#if CPPSPMD_SSE2
+CPPSPMD_FORCE_INLINE __m128i mullo_epi32(__m128i a, __m128i b)
+{
+ __m128i tmp1 = _mm_mul_epu32(a, b);
+ __m128i tmp2 = _mm_mul_epu32(_mm_srli_si128(a, 4), _mm_srli_si128(b, 4));
+ return _mm_unpacklo_epi32(_mm_shuffle_epi32(tmp1, _MM_SHUFFLE(0, 0, 2, 0)), _mm_shuffle_epi32(tmp2, _MM_SHUFFLE(0, 0, 2, 0)));
+}
+#else
+CPPSPMD_FORCE_INLINE __m128i mullo_epi32(__m128i a, __m128i b)
+{
+ return _mm_mullo_epi32(a, b);
+}
+#endif
+
+CPPSPMD_FORCE_INLINE __m128i mulhi_epu32(__m128i a, __m128i b)
+{
+ __m128i tmp1 = _mm_mul_epu32(a, b);
+ __m128i tmp2 = _mm_mul_epu32(_mm_srli_si128(a, 4), _mm_srli_si128(b, 4));
+ return _mm_unpacklo_epi32(_mm_shuffle_epi32(tmp1, _MM_SHUFFLE(0, 0, 3, 1)), _mm_shuffle_epi32(tmp2, _MM_SHUFFLE(0, 0, 3, 1)));
+}
+
+#if CPPSPMD_SSE2
+inline __m128i load_rgba32(const void* p)
+{
+ __m128i xmm = _mm_cvtsi32_si128(*(const int*)p);
+ xmm = _mm_unpacklo_epi8(xmm, _mm_setzero_si128());
+ xmm = _mm_unpacklo_epi16(xmm, _mm_setzero_si128());
+ return xmm;
+}
+#else
+inline __m128i load_rgba32(const void* p)
+{
+ return _mm_cvtepu8_epi32(_mm_castps_si128(_mm_load_ss((const float*)p)));
+}
+#endif
+
+inline void transpose4x4(__m128i& x, __m128i& y, __m128i& z, __m128i& w, const __m128i& r0, const __m128i& r1, const __m128i& r2, const __m128i& r3)
+{
+ __m128i t0 = _mm_unpacklo_epi32(r0, r1);
+ __m128i t1 = _mm_unpacklo_epi32(r2, r3);
+ __m128i t2 = _mm_unpackhi_epi32(r0, r1);
+ __m128i t3 = _mm_unpackhi_epi32(r2, r3);
+ x = _mm_unpacklo_epi64(t0, t1);
+ y = _mm_unpackhi_epi64(t0, t1);
+ z = _mm_unpacklo_epi64(t2, t3);
+ w = _mm_unpackhi_epi64(t2, t3);
+}
+
+const uint32_t ALL_ON_MOVEMASK = 0xF;
+
+struct spmd_kernel
+{
+ struct vint;
+ struct lint;
+ struct vbool;
+ struct vfloat;
+
+ typedef int int_t;
+ typedef vint vint_t;
+ typedef lint lint_t;
+
+ // Exec mask
+ struct exec_mask
+ {
+ __m128i m_mask;
+
+ exec_mask() = default;
+
+ CPPSPMD_FORCE_INLINE explicit exec_mask(const vbool& b);
+ CPPSPMD_FORCE_INLINE explicit exec_mask(const __m128i& mask) : m_mask(mask) { }
+
+ CPPSPMD_FORCE_INLINE void enable_lane(uint32_t lane) { m_mask = _mm_load_si128((const __m128i *)&g_lane_masks_128[lane][0]); }
+
+ static CPPSPMD_FORCE_INLINE exec_mask all_on() { return exec_mask{ _mm_load_si128((const __m128i*)g_allones_128) }; }
+ static CPPSPMD_FORCE_INLINE exec_mask all_off() { return exec_mask{ _mm_setzero_si128() }; }
+
+ CPPSPMD_FORCE_INLINE uint32_t get_movemask() const { return _mm_movemask_ps(_mm_castsi128_ps(m_mask)); }
+ };
+
+ friend CPPSPMD_FORCE_INLINE bool all(const exec_mask& e);
+ friend CPPSPMD_FORCE_INLINE bool any(const exec_mask& e);
+
+ CPPSPMD_FORCE_INLINE bool spmd_all() const { return all(m_exec); }
+ CPPSPMD_FORCE_INLINE bool spmd_any() const { return any(m_exec); }
+ CPPSPMD_FORCE_INLINE bool spmd_none() { return !any(m_exec); }
+
+ // true if cond is true for all active lanes - false if no active lanes
+ CPPSPMD_FORCE_INLINE bool spmd_all(const vbool& e) { uint32_t m = m_exec.get_movemask(); return (m != 0) && ((exec_mask(e) & m_exec).get_movemask() == m); }
+ // true if cond is true for any active lanes
+ CPPSPMD_FORCE_INLINE bool spmd_any(const vbool& e) { return (exec_mask(e) & m_exec).get_movemask() != 0; }
+ CPPSPMD_FORCE_INLINE bool spmd_none(const vbool& e) { return !spmd_any(e); }
+
+ friend CPPSPMD_FORCE_INLINE exec_mask operator^ (const exec_mask& a, const exec_mask& b);
+ friend CPPSPMD_FORCE_INLINE exec_mask operator& (const exec_mask& a, const exec_mask& b);
+ friend CPPSPMD_FORCE_INLINE exec_mask operator| (const exec_mask& a, const exec_mask& b);
+
+ exec_mask m_exec;
+ exec_mask m_kernel_exec;
+ exec_mask m_continue_mask;
+#ifdef _DEBUG
+ bool m_in_loop;
+#endif
+
+ CPPSPMD_FORCE_INLINE uint32_t get_movemask() const { return m_exec.get_movemask(); }
+
+ void init(const exec_mask& kernel_exec);
+
+ // Varying bool
+
+ struct vbool
+ {
+ __m128i m_value;
+
+ vbool() = default;
+
+ CPPSPMD_FORCE_INLINE vbool(bool value) : m_value(_mm_set1_epi32(value ? UINT32_MAX : 0)) { }
+
+ CPPSPMD_FORCE_INLINE explicit vbool(const __m128i& value) : m_value(value) { }
+
+ CPPSPMD_FORCE_INLINE explicit operator vfloat() const;
+ CPPSPMD_FORCE_INLINE explicit operator vint() const;
+
+ private:
+ vbool& operator=(const vbool&);
+ };
+
+ friend vbool operator!(const vbool& v);
+
+ CPPSPMD_FORCE_INLINE vbool& store(vbool& dst, const vbool& src)
+ {
+ dst.m_value = blendv_mask_epi32(dst.m_value, src.m_value, m_exec.m_mask);
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vbool& store_all(vbool& dst, const vbool& src)
+ {
+ dst.m_value = src.m_value;
+ return dst;
+ }
+
+ // Varying float
+ struct vfloat
+ {
+ __m128 m_value;
+
+ vfloat() = default;
+
+ CPPSPMD_FORCE_INLINE explicit vfloat(const __m128& v) : m_value(v) { }
+
+ CPPSPMD_FORCE_INLINE vfloat(float value) : m_value(_mm_set1_ps(value)) { }
+
+ CPPSPMD_FORCE_INLINE explicit vfloat(int value) : m_value(_mm_set1_ps((float)value)) { }
+
+ private:
+ vfloat& operator=(const vfloat&);
+ };
+
+ CPPSPMD_FORCE_INLINE vfloat& store(vfloat& dst, const vfloat& src)
+ {
+ dst.m_value = blendv_mask_ps(dst.m_value, src.m_value, _mm_castsi128_ps(m_exec.m_mask));
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat& store(vfloat&& dst, const vfloat& src)
+ {
+ dst.m_value = blendv_mask_ps(dst.m_value, src.m_value, _mm_castsi128_ps(m_exec.m_mask));
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat& store_all(vfloat& dst, const vfloat& src)
+ {
+ dst.m_value = src.m_value;
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat& store_all(vfloat&& dst, const vfloat& src)
+ {
+ dst.m_value = src.m_value;
+ return dst;
+ }
+
+ // Linear ref to floats
+ struct float_lref
+ {
+ float* m_pValue;
+
+ private:
+ float_lref& operator=(const float_lref&);
+ };
+
+ CPPSPMD_FORCE_INLINE const float_lref& store(const float_lref& dst, const vfloat& src)
+ {
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ if (mask == ALL_ON_MOVEMASK)
+ _mm_storeu_ps(dst.m_pValue, src.m_value);
+ else
+ _mm_storeu_ps(dst.m_pValue, blendv_mask_ps(_mm_loadu_ps(dst.m_pValue), src.m_value, _mm_castsi128_ps(m_exec.m_mask)));
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE const float_lref& store(const float_lref&& dst, const vfloat& src)
+ {
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ if (mask == ALL_ON_MOVEMASK)
+ _mm_storeu_ps(dst.m_pValue, src.m_value);
+ else
+ _mm_storeu_ps(dst.m_pValue, blendv_mask_ps(_mm_loadu_ps(dst.m_pValue), src.m_value, _mm_castsi128_ps(m_exec.m_mask)));
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE const float_lref& store_all(const float_lref& dst, const vfloat& src)
+ {
+ _mm_storeu_ps(dst.m_pValue, src.m_value);
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE const float_lref& store_all(const float_lref&& dst, const vfloat& src)
+ {
+ _mm_storeu_ps(dst.m_pValue, src.m_value);
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat load(const float_lref& src)
+ {
+ return vfloat{ _mm_and_ps(_mm_loadu_ps(src.m_pValue), _mm_castsi128_ps(m_exec.m_mask)) };
+ }
+
+ // Varying ref to floats
+ struct float_vref
+ {
+ __m128i m_vindex;
+ float* m_pValue;
+
+ private:
+ float_vref& operator=(const float_vref&);
+ };
+
+ // Varying ref to varying float
+ struct vfloat_vref
+ {
+ __m128i m_vindex;
+ vfloat* m_pValue;
+
+ private:
+ vfloat_vref& operator=(const vfloat_vref&);
+ };
+
+ // Varying ref to varying int
+ struct vint_vref
+ {
+ __m128i m_vindex;
+ vint* m_pValue;
+
+ private:
+ vint_vref& operator=(const vint_vref&);
+ };
+
+ CPPSPMD_FORCE_INLINE const float_vref& store(const float_vref& dst, const vfloat& src);
+ CPPSPMD_FORCE_INLINE const float_vref& store(const float_vref&& dst, const vfloat& src);
+
+ CPPSPMD_FORCE_INLINE const float_vref& store_all(const float_vref& dst, const vfloat& src);
+ CPPSPMD_FORCE_INLINE const float_vref& store_all(const float_vref&& dst, const vfloat& src);
+
+ CPPSPMD_FORCE_INLINE vfloat load(const float_vref& src)
+ {
+ CPPSPMD_ALIGN(16) int vindex[4];
+ _mm_store_si128((__m128i *)vindex, src.m_vindex);
+
+ CPPSPMD_ALIGN(16) float loaded[4];
+
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ for (int i = 0; i < 4; i++)
+ {
+ if (mask & (1 << i))
+ loaded[i] = src.m_pValue[vindex[i]];
+ }
+ return vfloat{ _mm_and_ps(_mm_castsi128_ps(m_exec.m_mask), _mm_load_ps((const float*)loaded)) };
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat load_all(const float_vref& src)
+ {
+ CPPSPMD_ALIGN(16) int vindex[4];
+ _mm_store_si128((__m128i *)vindex, src.m_vindex);
+
+ CPPSPMD_ALIGN(16) float loaded[4];
+
+ for (int i = 0; i < 4; i++)
+ loaded[i] = src.m_pValue[vindex[i]];
+ return vfloat{ _mm_load_ps((const float*)loaded) };
+ }
+
+ // Linear ref to ints
+ struct int_lref
+ {
+ int* m_pValue;
+
+ private:
+ int_lref& operator=(const int_lref&);
+ };
+
+ CPPSPMD_FORCE_INLINE const int_lref& store(const int_lref& dst, const vint& src)
+ {
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ if (mask == ALL_ON_MOVEMASK)
+ {
+ _mm_storeu_si128((__m128i *)dst.m_pValue, src.m_value);
+ }
+ else
+ {
+ CPPSPMD_ALIGN(16) int stored[4];
+ _mm_store_si128((__m128i *)stored, src.m_value);
+
+ for (int i = 0; i < 4; i++)
+ {
+ if (mask & (1 << i))
+ dst.m_pValue[i] = stored[i];
+ }
+ }
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vint load(const int_lref& src)
+ {
+ __m128i v = _mm_loadu_si128((const __m128i*)src.m_pValue);
+
+ v = _mm_castps_si128(_mm_and_ps(_mm_castsi128_ps(v), _mm_castsi128_ps(m_exec.m_mask)));
+
+ return vint{ v };
+ }
+
+ // Linear ref to int16's
+ struct int16_lref
+ {
+ int16_t* m_pValue;
+
+ private:
+ int16_lref& operator=(const int16_lref&);
+ };
+
+ CPPSPMD_FORCE_INLINE const int16_lref& store(const int16_lref& dst, const vint& src)
+ {
+ CPPSPMD_ALIGN(16) int stored[4];
+ _mm_store_si128((__m128i *)stored, src.m_value);
+
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ for (int i = 0; i < 4; i++)
+ {
+ if (mask & (1 << i))
+ dst.m_pValue[i] = static_cast<int16_t>(stored[i]);
+ }
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE const int16_lref& store_all(const int16_lref& dst, const vint& src)
+ {
+ CPPSPMD_ALIGN(16) int stored[4];
+ _mm_store_si128((__m128i *)stored, src.m_value);
+
+ for (int i = 0; i < 4; i++)
+ dst.m_pValue[i] = static_cast<int16_t>(stored[i]);
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vint load(const int16_lref& src)
+ {
+ CPPSPMD_ALIGN(16) int values[4];
+
+ for (int i = 0; i < 4; i++)
+ values[i] = static_cast<int16_t>(src.m_pValue[i]);
+
+ __m128i t = _mm_load_si128( (const __m128i *)values );
+
+ return vint{ _mm_castps_si128(_mm_and_ps(_mm_castsi128_ps( t ), _mm_castsi128_ps(m_exec.m_mask))) };
+ }
+
+ CPPSPMD_FORCE_INLINE vint load_all(const int16_lref& src)
+ {
+ CPPSPMD_ALIGN(16) int values[4];
+
+ for (int i = 0; i < 4; i++)
+ values[i] = static_cast<int16_t>(src.m_pValue[i]);
+
+ __m128i t = _mm_load_si128( (const __m128i *)values );
+
+ return vint{ t };
+ }
+
+ // Linear ref to constant ints
+ struct cint_lref
+ {
+ const int* m_pValue;
+
+ private:
+ cint_lref& operator=(const cint_lref&);
+ };
+
+ CPPSPMD_FORCE_INLINE vint load(const cint_lref& src)
+ {
+ __m128i v = _mm_loadu_si128((const __m128i *)src.m_pValue);
+ v = _mm_castps_si128(_mm_and_ps(_mm_castsi128_ps(v), _mm_castsi128_ps(m_exec.m_mask)));
+ return vint{ v };
+ }
+
+ CPPSPMD_FORCE_INLINE vint load_all(const cint_lref& src)
+ {
+ return vint{ _mm_loadu_si128((const __m128i *)src.m_pValue) };
+ }
+
+ // Varying ref to ints
+ struct int_vref
+ {
+ __m128i m_vindex;
+ int* m_pValue;
+
+ private:
+ int_vref& operator=(const int_vref&);
+ };
+
+ // Varying ref to constant ints
+ struct cint_vref
+ {
+ __m128i m_vindex;
+ const int* m_pValue;
+
+ private:
+ cint_vref& operator=(const cint_vref&);
+ };
+
+ // Varying int
+ struct vint
+ {
+ __m128i m_value;
+
+ vint() = default;
+
+ CPPSPMD_FORCE_INLINE explicit vint(const __m128i& value) : m_value(value) { }
+
+ CPPSPMD_FORCE_INLINE explicit vint(const lint &other) : m_value(other.m_value) { }
+
+ CPPSPMD_FORCE_INLINE vint& operator=(const lint& other) { m_value = other.m_value; return *this; }
+
+ CPPSPMD_FORCE_INLINE vint(int value) : m_value(_mm_set1_epi32(value)) { }
+
+ CPPSPMD_FORCE_INLINE explicit vint(float value) : m_value(_mm_set1_epi32((int)value)) { }
+
+ CPPSPMD_FORCE_INLINE explicit vint(const vfloat& other) : m_value(_mm_cvttps_epi32(other.m_value)) { }
+
+ CPPSPMD_FORCE_INLINE explicit operator vbool() const
+ {
+ return vbool{ _mm_xor_si128( _mm_load_si128((const __m128i*)g_allones_128), _mm_cmpeq_epi32(m_value, _mm_setzero_si128())) };
+ }
+
+ CPPSPMD_FORCE_INLINE explicit operator vfloat() const
+ {
+ return vfloat{ _mm_cvtepi32_ps(m_value) };
+ }
+
+ CPPSPMD_FORCE_INLINE int_vref operator[](int* ptr) const
+ {
+ return int_vref{ m_value, ptr };
+ }
+
+ CPPSPMD_FORCE_INLINE cint_vref operator[](const int* ptr) const
+ {
+ return cint_vref{ m_value, ptr };
+ }
+
+ CPPSPMD_FORCE_INLINE float_vref operator[](float* ptr) const
+ {
+ return float_vref{ m_value, ptr };
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat_vref operator[](vfloat* ptr) const
+ {
+ return vfloat_vref{ m_value, ptr };
+ }
+
+ CPPSPMD_FORCE_INLINE vint_vref operator[](vint* ptr) const
+ {
+ return vint_vref{ m_value, ptr };
+ }
+
+ private:
+ vint& operator=(const vint&);
+ };
+
+ // Load/store linear int
+ CPPSPMD_FORCE_INLINE void storeu_linear(int *pDst, const vint& src)
+ {
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ if (mask == ALL_ON_MOVEMASK)
+ _mm_storeu_si128((__m128i *)pDst, src.m_value);
+ else
+ {
+ if (mask & 1) pDst[0] = extract_x(src.m_value);
+ if (mask & 2) pDst[1] = extract_y(src.m_value);
+ if (mask & 4) pDst[2] = extract_z(src.m_value);
+ if (mask & 8) pDst[3] = extract_w(src.m_value);
+ }
+ }
+
+ CPPSPMD_FORCE_INLINE void storeu_linear_all(int *pDst, const vint& src)
+ {
+ _mm_storeu_si128((__m128i*)pDst, src.m_value);
+ }
+
+ CPPSPMD_FORCE_INLINE void store_linear_all(int *pDst, const vint& src)
+ {
+ _mm_store_si128((__m128i*)pDst, src.m_value);
+ }
+
+ CPPSPMD_FORCE_INLINE vint loadu_linear(const int *pSrc)
+ {
+ __m128i v = _mm_loadu_si128((const __m128i*)pSrc);
+
+ v = _mm_castps_si128(_mm_and_ps(_mm_castsi128_ps(v), _mm_castsi128_ps(m_exec.m_mask)));
+
+ return vint{ v };
+ }
+
+ CPPSPMD_FORCE_INLINE vint loadu_linear_all(const int *pSrc)
+ {
+ return vint{ _mm_loadu_si128((__m128i*)pSrc) };
+ }
+
+ CPPSPMD_FORCE_INLINE vint load_linear_all(const int *pSrc)
+ {
+ return vint{ _mm_load_si128((__m128i*)pSrc) };
+ }
+
+ // Load/store linear float
+ CPPSPMD_FORCE_INLINE void storeu_linear(float *pDst, const vfloat& src)
+ {
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ if (mask == ALL_ON_MOVEMASK)
+ _mm_storeu_ps((float*)pDst, src.m_value);
+ else
+ {
+ int *pDstI = (int *)pDst;
+ if (mask & 1) pDstI[0] = extract_ps_x(src.m_value);
+ if (mask & 2) pDstI[1] = extract_ps_y(src.m_value);
+ if (mask & 4) pDstI[2] = extract_ps_z(src.m_value);
+ if (mask & 8) pDstI[3] = extract_ps_w(src.m_value);
+ }
+ }
+
+ CPPSPMD_FORCE_INLINE void storeu_linear_all(float *pDst, const vfloat& src)
+ {
+ _mm_storeu_ps((float*)pDst, src.m_value);
+ }
+
+ CPPSPMD_FORCE_INLINE void store_linear_all(float *pDst, const vfloat& src)
+ {
+ _mm_store_ps((float*)pDst, src.m_value);
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat loadu_linear(const float *pSrc)
+ {
+ __m128 v = _mm_loadu_ps((const float*)pSrc);
+
+ v = _mm_and_ps(v, _mm_castsi128_ps(m_exec.m_mask));
+
+ return vfloat{ v };
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat loadu_linear_all(const float *pSrc)
+ {
+ return vfloat{ _mm_loadu_ps((float*)pSrc) };
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat load_linear_all(const float *pSrc)
+ {
+ return vfloat{ _mm_load_ps((float*)pSrc) };
+ }
+
+ CPPSPMD_FORCE_INLINE vint& store(vint& dst, const vint& src)
+ {
+ dst.m_value = blendv_mask_epi32(dst.m_value, src.m_value, m_exec.m_mask);
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE const int_vref& store(const int_vref& dst, const vint& src)
+ {
+ CPPSPMD_ALIGN(16) int vindex[4];
+ _mm_store_si128((__m128i*)vindex, dst.m_vindex);
+
+ CPPSPMD_ALIGN(16) int stored[4];
+ _mm_store_si128((__m128i*)stored, src.m_value);
+
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ for (int i = 0; i < 4; i++)
+ {
+ if (mask & (1 << i))
+ dst.m_pValue[vindex[i]] = stored[i];
+ }
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vint& store_all(vint& dst, const vint& src)
+ {
+ dst.m_value = src.m_value;
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE const int_vref& store_all(const int_vref& dst, const vint& src)
+ {
+ CPPSPMD_ALIGN(16) int vindex[4];
+ _mm_store_si128((__m128i*)vindex, dst.m_vindex);
+
+ CPPSPMD_ALIGN(16) int stored[4];
+ _mm_store_si128((__m128i*)stored, src.m_value);
+
+ for (int i = 0; i < 4; i++)
+ dst.m_pValue[vindex[i]] = stored[i];
+
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vint load(const int_vref& src)
+ {
+ CPPSPMD_ALIGN(16) int values[4];
+
+ CPPSPMD_ALIGN(16) int indices[4];
+ _mm_store_si128((__m128i *)indices, src.m_vindex);
+
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ for (int i = 0; i < 4; i++)
+ {
+ if (mask & (1 << i))
+ values[i] = src.m_pValue[indices[i]];
+ }
+
+ return vint{ _mm_castps_si128(_mm_and_ps(_mm_castsi128_ps(m_exec.m_mask), _mm_load_ps((const float*)values))) };
+ }
+
+ CPPSPMD_FORCE_INLINE vint load_all(const int_vref& src)
+ {
+ CPPSPMD_ALIGN(16) int values[4];
+
+ CPPSPMD_ALIGN(16) int indices[4];
+ _mm_store_si128((__m128i *)indices, src.m_vindex);
+
+ for (int i = 0; i < 4; i++)
+ values[i] = src.m_pValue[indices[i]];
+
+ return vint{ _mm_castps_si128( _mm_load_ps((const float*)values)) };
+ }
+
+ CPPSPMD_FORCE_INLINE vint load(const cint_vref& src)
+ {
+ CPPSPMD_ALIGN(16) int values[4];
+
+ CPPSPMD_ALIGN(16) int indices[4];
+ _mm_store_si128((__m128i *)indices, src.m_vindex);
+
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ for (int i = 0; i < 4; i++)
+ {
+ if (mask & (1 << i))
+ values[i] = src.m_pValue[indices[i]];
+ }
+
+ return vint{ _mm_castps_si128(_mm_and_ps(_mm_castsi128_ps(m_exec.m_mask), _mm_load_ps((const float*)values))) };
+ }
+
+ CPPSPMD_FORCE_INLINE vint load_all(const cint_vref& src)
+ {
+ CPPSPMD_ALIGN(16) int values[4];
+
+ CPPSPMD_ALIGN(16) int indices[4];
+ _mm_store_si128((__m128i *)indices, src.m_vindex);
+
+ for (int i = 0; i < 4; i++)
+ values[i] = src.m_pValue[indices[i]];
+
+ return vint{ _mm_castps_si128( _mm_load_ps((const float*)values)) };
+ }
+
+ CPPSPMD_FORCE_INLINE vint load_bytes_all(const cint_vref& src)
+ {
+ __m128i v0_l;
+
+ const uint8_t* pSrc = (const uint8_t*)src.m_pValue;
+ v0_l = insert_x(_mm_undefined_si128(), ((int*)(pSrc + extract_x(src.m_vindex)))[0]);
+ v0_l = insert_y(v0_l, ((int*)(pSrc + extract_y(src.m_vindex)))[0]);
+ v0_l = insert_z(v0_l, ((int*)(pSrc + extract_z(src.m_vindex)))[0]);
+ v0_l = insert_w(v0_l, ((int*)(pSrc + extract_w(src.m_vindex)))[0]);
+
+ return vint{ v0_l };
+ }
+
+ CPPSPMD_FORCE_INLINE vint load_words_all(const cint_vref& src)
+ {
+ __m128i v0_l;
+
+ const uint8_t* pSrc = (const uint8_t*)src.m_pValue;
+ v0_l = insert_x(_mm_undefined_si128(), ((int16_t*)(pSrc + 2 * extract_x(src.m_vindex)))[0]);
+ v0_l = insert_y(v0_l, ((int16_t*)(pSrc + 2 * extract_y(src.m_vindex)))[0]);
+ v0_l = insert_z(v0_l, ((int16_t*)(pSrc + 2 * extract_z(src.m_vindex)))[0]);
+ v0_l = insert_w(v0_l, ((int16_t*)(pSrc + 2 * extract_w(src.m_vindex)))[0]);
+
+ return vint{ v0_l };
+ }
+
+ CPPSPMD_FORCE_INLINE void store_strided(int *pDst, uint32_t stride, const vint &v)
+ {
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+
+ if (mask & 1) pDst[0] = extract_x(v.m_value);
+ if (mask & 2) pDst[stride] = extract_y(v.m_value);
+ if (mask & 4) pDst[stride*2] = extract_z(v.m_value);
+ if (mask & 8) pDst[stride*3] = extract_w(v.m_value);
+ }
+
+ CPPSPMD_FORCE_INLINE void store_strided(float *pDstF, uint32_t stride, const vfloat &v)
+ {
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+
+ if (mask & 1) ((int *)pDstF)[0] = extract_ps_x(v.m_value);
+ if (mask & 2) ((int *)pDstF)[stride] = extract_ps_y(v.m_value);
+ if (mask & 4) ((int *)pDstF)[stride*2] = extract_ps_z(v.m_value);
+ if (mask & 8) ((int *)pDstF)[stride*3] = extract_ps_w(v.m_value);
+ }
+
+ CPPSPMD_FORCE_INLINE void store_all_strided(int *pDst, uint32_t stride, const vint &v)
+ {
+ pDst[0] = extract_x(v.m_value);
+ pDst[stride] = extract_y(v.m_value);
+ pDst[stride*2] = extract_z(v.m_value);
+ pDst[stride*3] = extract_w(v.m_value);
+ }
+
+ CPPSPMD_FORCE_INLINE void store_all_strided(float *pDstF, uint32_t stride, const vfloat &v)
+ {
+ ((int *)pDstF)[0] = extract_ps_x(v.m_value);
+ ((int *)pDstF)[stride] = extract_ps_y(v.m_value);
+ ((int *)pDstF)[stride*2] = extract_ps_z(v.m_value);
+ ((int *)pDstF)[stride*3] = extract_ps_w(v.m_value);
+ }
+
+ CPPSPMD_FORCE_INLINE vint load_strided(const int *pSrc, uint32_t stride)
+ {
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+
+#if CPPSPMD_SSE2
+ CPPSPMD_ALIGN(16) int vals[4] = { 0, 0, 0, 0 };
+ if (mask & 1) vals[0] = pSrc[0];
+ if (mask & 2) vals[1] = pSrc[stride];
+ if (mask & 4) vals[2] = pSrc[stride * 2];
+ if (mask & 8) vals[3] = pSrc[stride * 3];
+ return vint{ _mm_load_si128((__m128i*)vals) };
+#else
+ const float* pSrcF = (const float*)pSrc;
+ __m128 v = _mm_setzero_ps();
+ if (mask & 1) v = _mm_load_ss(pSrcF);
+ if (mask & 2) v = _mm_insert_ps(v, _mm_load_ss(pSrcF + stride), 0x10);
+ if (mask & 4) v = _mm_insert_ps(v, _mm_load_ss(pSrcF + 2 * stride), 0x20);
+ if (mask & 8) v = _mm_insert_ps(v, _mm_load_ss(pSrcF + 3 * stride), 0x30);
+ return vint{ _mm_castps_si128(v) };
+#endif
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat load_strided(const float *pSrc, uint32_t stride)
+ {
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+
+#if CPPSPMD_SSE2
+ CPPSPMD_ALIGN(16) float vals[4] = { 0, 0, 0, 0 };
+ if (mask & 1) vals[0] = pSrc[0];
+ if (mask & 2) vals[1] = pSrc[stride];
+ if (mask & 4) vals[2] = pSrc[stride * 2];
+ if (mask & 8) vals[3] = pSrc[stride * 3];
+ return vfloat{ _mm_load_ps(vals) };
+#else
+ __m128 v = _mm_setzero_ps();
+ if (mask & 1) v = _mm_load_ss(pSrc);
+ if (mask & 2) v = _mm_insert_ps(v, _mm_load_ss(pSrc + stride), 0x10);
+ if (mask & 4) v = _mm_insert_ps(v, _mm_load_ss(pSrc + 2 * stride), 0x20);
+ if (mask & 8) v = _mm_insert_ps(v, _mm_load_ss(pSrc + 3 * stride), 0x30);
+ return vfloat{ v };
+#endif
+ }
+
+ CPPSPMD_FORCE_INLINE vint load_all_strided(const int *pSrc, uint32_t stride)
+ {
+#if CPPSPMD_SSE2
+ CPPSPMD_ALIGN(16) int vals[4];
+ vals[0] = pSrc[0];
+ vals[1] = pSrc[stride];
+ vals[2] = pSrc[stride * 2];
+ vals[3] = pSrc[stride * 3];
+ return vint{ _mm_load_si128((__m128i*)vals) };
+#else
+ const float* pSrcF = (const float*)pSrc;
+ __m128 v = _mm_load_ss(pSrcF);
+ v = _mm_insert_ps(v, _mm_load_ss(pSrcF + stride), 0x10);
+ v = _mm_insert_ps(v, _mm_load_ss(pSrcF + 2 * stride), 0x20);
+ v = _mm_insert_ps(v, _mm_load_ss(pSrcF + 3 * stride), 0x30);
+ return vint{ _mm_castps_si128(v) };
+#endif
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat load_all_strided(const float *pSrc, uint32_t stride)
+ {
+#if CPPSPMD_SSE2
+ CPPSPMD_ALIGN(16) float vals[4];
+ vals[0] = pSrc[0];
+ vals[1] = pSrc[stride];
+ vals[2] = pSrc[stride * 2];
+ vals[3] = pSrc[stride * 3];
+ return vfloat{ _mm_load_ps(vals) };
+#else
+ __m128 v = _mm_load_ss(pSrc);
+ v = _mm_insert_ps(v, _mm_load_ss(pSrc + stride), 0x10);
+ v = _mm_insert_ps(v, _mm_load_ss(pSrc + 2 * stride), 0x20);
+ v = _mm_insert_ps(v, _mm_load_ss(pSrc + 3 * stride), 0x30);
+ return vfloat{ v };
+#endif
+ }
+
+ CPPSPMD_FORCE_INLINE const vfloat_vref& store(const vfloat_vref& dst, const vfloat& src)
+ {
+ // TODO: There's surely a better way
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+
+ if (mask & 1) ((int *)(&dst.m_pValue[extract_x(dst.m_vindex)]))[0] = extract_x(_mm_castps_si128(src.m_value));
+ if (mask & 2) ((int *)(&dst.m_pValue[extract_y(dst.m_vindex)]))[1] = extract_y(_mm_castps_si128(src.m_value));
+ if (mask & 4) ((int *)(&dst.m_pValue[extract_z(dst.m_vindex)]))[2] = extract_z(_mm_castps_si128(src.m_value));
+ if (mask & 8) ((int *)(&dst.m_pValue[extract_w(dst.m_vindex)]))[3] = extract_w(_mm_castps_si128(src.m_value));
+
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vfloat load(const vfloat_vref& src)
+ {
+ // TODO: There's surely a better way
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+
+ __m128i k = _mm_setzero_si128();
+
+ if (mask & 1) k = insert_x(k, ((int *)(&src.m_pValue[extract_x(src.m_vindex)]))[0]);
+ if (mask & 2) k = insert_y(k, ((int *)(&src.m_pValue[extract_y(src.m_vindex)]))[1]);
+ if (mask & 4) k = insert_z(k, ((int *)(&src.m_pValue[extract_z(src.m_vindex)]))[2]);
+ if (mask & 8) k = insert_w(k, ((int *)(&src.m_pValue[extract_w(src.m_vindex)]))[3]);
+
+ return vfloat{ _mm_castsi128_ps(k) };
+ }
+
+ CPPSPMD_FORCE_INLINE const vint_vref& store(const vint_vref& dst, const vint& src)
+ {
+ // TODO: There's surely a better way
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+
+ if (mask & 1) ((int *)(&dst.m_pValue[extract_x(dst.m_vindex)]))[0] = extract_x(src.m_value);
+ if (mask & 2) ((int *)(&dst.m_pValue[extract_y(dst.m_vindex)]))[1] = extract_y(src.m_value);
+ if (mask & 4) ((int *)(&dst.m_pValue[extract_z(dst.m_vindex)]))[2] = extract_z(src.m_value);
+ if (mask & 8) ((int *)(&dst.m_pValue[extract_w(dst.m_vindex)]))[3] = extract_w(src.m_value);
+
+ return dst;
+ }
+
+ CPPSPMD_FORCE_INLINE vint load(const vint_vref& src)
+ {
+ // TODO: There's surely a better way
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+
+ __m128i k = _mm_setzero_si128();
+
+ if (mask & 1) k = insert_x(k, ((int *)(&src.m_pValue[extract_x(src.m_vindex)]))[0]);
+ if (mask & 2) k = insert_y(k, ((int *)(&src.m_pValue[extract_y(src.m_vindex)]))[1]);
+ if (mask & 4) k = insert_z(k, ((int *)(&src.m_pValue[extract_z(src.m_vindex)]))[2]);
+ if (mask & 8) k = insert_w(k, ((int *)(&src.m_pValue[extract_w(src.m_vindex)]))[3]);
+
+ return vint{ k };
+ }
+
+ CPPSPMD_FORCE_INLINE vint load_all(const vint_vref& src)
+ {
+ // TODO: There's surely a better way
+ __m128i k;
+
+ k = insert_x(k, ((int*)(&src.m_pValue[extract_x(src.m_vindex)]))[0]);
+ k = insert_y(k, ((int*)(&src.m_pValue[extract_y(src.m_vindex)]))[1]);
+ k = insert_z(k, ((int*)(&src.m_pValue[extract_z(src.m_vindex)]))[2]);
+ k = insert_w(k, ((int*)(&src.m_pValue[extract_w(src.m_vindex)]))[3]);
+
+ return vint{ k };
+ }
+
+ // Linear integer
+ struct lint
+ {
+ __m128i m_value;
+
+ CPPSPMD_FORCE_INLINE explicit lint(__m128i value)
+ : m_value(value)
+ { }
+
+ CPPSPMD_FORCE_INLINE explicit operator vfloat() const
+ {
+ return vfloat{ _mm_cvtepi32_ps(m_value) };
+ }
+
+ CPPSPMD_FORCE_INLINE explicit operator vint() const
+ {
+ return vint{ m_value };
+ }
+
+ CPPSPMD_FORCE_INLINE int get_first_value() const
+ {
+ return _mm_cvtsi128_si32(m_value);
+ }
+
+ CPPSPMD_FORCE_INLINE float_lref operator[](float* ptr) const
+ {
+ return float_lref{ ptr + get_first_value() };
+ }
+
+ CPPSPMD_FORCE_INLINE int_lref operator[](int* ptr) const
+ {
+ return int_lref{ ptr + get_first_value() };
+ }
+
+ CPPSPMD_FORCE_INLINE int16_lref operator[](int16_t* ptr) const
+ {
+ return int16_lref{ ptr + get_first_value() };
+ }
+
+ CPPSPMD_FORCE_INLINE cint_lref operator[](const int* ptr) const
+ {
+ return cint_lref{ ptr + get_first_value() };
+ }
+
+ private:
+ lint& operator=(const lint&);
+ };
+
+ CPPSPMD_FORCE_INLINE lint& store_all(lint& dst, const lint& src)
+ {
+ dst.m_value = src.m_value;
+ return dst;
+ }
+
+ const lint program_index = lint{ _mm_set_epi32( 3, 2, 1, 0 ) };
+
+ // SPMD condition helpers
+
+ template<typename IfBody>
+ CPPSPMD_FORCE_INLINE void spmd_if(const vbool& cond, const IfBody& ifBody);
+
+ CPPSPMD_FORCE_INLINE void spmd_if_break(const vbool& cond);
+
+ // No breaks, continues, etc. allowed
+ template<typename IfBody>
+ CPPSPMD_FORCE_INLINE void spmd_sif(const vbool& cond, const IfBody& ifBody);
+
+ // No breaks, continues, etc. allowed
+ template<typename IfBody, typename ElseBody>
+ CPPSPMD_FORCE_INLINE void spmd_sifelse(const vbool& cond, const IfBody& ifBody, const ElseBody &elseBody);
+
+ template<typename IfBody, typename ElseBody>
+ CPPSPMD_FORCE_INLINE void spmd_ifelse(const vbool& cond, const IfBody& ifBody, const ElseBody& elseBody);
+
+ template<typename WhileCondBody, typename WhileBody>
+ CPPSPMD_FORCE_INLINE void spmd_while(const WhileCondBody& whileCondBody, const WhileBody& whileBody);
+
+ template<typename ForInitBody, typename ForCondBody, typename ForIncrBody, typename ForBody>
+ CPPSPMD_FORCE_INLINE void spmd_for(const ForInitBody& forInitBody, const ForCondBody& forCondBody, const ForIncrBody& forIncrBody, const ForBody& forBody);
+
+ template<typename ForeachBody>
+ CPPSPMD_FORCE_INLINE void spmd_foreach(int begin, int end, const ForeachBody& foreachBody);
+
+#ifdef _DEBUG
+ CPPSPMD_FORCE_INLINE void check_masks();
+#else
+ CPPSPMD_FORCE_INLINE void check_masks() { }
+#endif
+
+ CPPSPMD_FORCE_INLINE void spmd_break();
+ CPPSPMD_FORCE_INLINE void spmd_continue();
+
+ CPPSPMD_FORCE_INLINE void spmd_return();
+
+ template<typename UnmaskedBody>
+ CPPSPMD_FORCE_INLINE void spmd_unmasked(const UnmaskedBody& unmaskedBody);
+
+ template<typename SPMDKernel, typename... Args>
+ //CPPSPMD_FORCE_INLINE decltype(auto) spmd_call(Args&&... args);
+ CPPSPMD_FORCE_INLINE void spmd_call(Args&&... args);
+
+ CPPSPMD_FORCE_INLINE void swap(vint &a, vint &b) { vint temp = a; store(a, b); store(b, temp); }
+ CPPSPMD_FORCE_INLINE void swap(vfloat &a, vfloat &b) { vfloat temp = a; store(a, b); store(b, temp); }
+ CPPSPMD_FORCE_INLINE void swap(vbool &a, vbool &b) { vbool temp = a; store(a, b); store(b, temp); }
+
+ CPPSPMD_FORCE_INLINE float reduce_add(vfloat v)
+ {
+ __m128 k3210 = _mm_castsi128_ps(blendv_mask_epi32(_mm_setzero_si128(), _mm_castps_si128(v.m_value), m_exec.m_mask));
+
+//#if CPPSPMD_SSE2
+#if 1
+ // See https://stackoverflow.com/questions/6996764/fastest-way-to-do-horizontal-sse-vector-sum-or-other-reduction/35270026#35270026
+ __m128 shuf = _mm_shuffle_ps(k3210, k3210, _MM_SHUFFLE(2, 3, 0, 1));
+ __m128 sums = _mm_add_ps(k3210, shuf);
+ shuf = _mm_movehl_ps(shuf, sums);
+ sums = _mm_add_ss(sums, shuf);
+ return _mm_cvtss_f32(sums);
+#else
+ // This is pretty slow.
+ __m128 a = _mm_hadd_ps(k3210, k3210);
+ __m128 b = _mm_hadd_ps(a, a);
+ return extractf_ps_x(b);
+#endif
+ }
+
+ CPPSPMD_FORCE_INLINE int reduce_add(vint v)
+ {
+ __m128i k3210 = blendv_mask_epi32(_mm_setzero_si128(), v.m_value, m_exec.m_mask);
+
+ // See https://stackoverflow.com/questions/6996764/fastest-way-to-do-horizontal-sse-vector-sum-or-other-reduction/35270026#35270026
+ __m128i shuf = _mm_shuffle_epi32(k3210, _MM_SHUFFLE(2, 3, 0, 1));
+ __m128i sums = _mm_add_epi32(k3210, shuf);
+ shuf = _mm_castps_si128(_mm_movehl_ps(_mm_castsi128_ps(shuf), _mm_castsi128_ps(sums)));
+ sums = _mm_add_epi32(sums, shuf);
+ return extract_x(sums);
+ }
+
+ #include "cppspmd_math_declares.h"
+
+}; // struct spmd_kernel
+
+using exec_mask = spmd_kernel::exec_mask;
+using vint = spmd_kernel::vint;
+using int_lref = spmd_kernel::int_lref;
+using cint_vref = spmd_kernel::cint_vref;
+using cint_lref = spmd_kernel::cint_lref;
+using int_vref = spmd_kernel::int_vref;
+using lint = spmd_kernel::lint;
+using vbool = spmd_kernel::vbool;
+using vfloat = spmd_kernel::vfloat;
+using float_lref = spmd_kernel::float_lref;
+using float_vref = spmd_kernel::float_vref;
+using vfloat_vref = spmd_kernel::vfloat_vref;
+using vint_vref = spmd_kernel::vint_vref;
+
+CPPSPMD_FORCE_INLINE spmd_kernel::vbool::operator vfloat() const
+{
+ return vfloat { _mm_and_ps( _mm_castsi128_ps(m_value), *(const __m128 *)g_onef_128 ) };
+}
+
+// Returns UINT32_MAX's for true, 0 for false. (Should it return 1's?)
+CPPSPMD_FORCE_INLINE spmd_kernel::vbool::operator vint() const
+{
+ return vint { m_value };
+}
+
+CPPSPMD_FORCE_INLINE vbool operator!(const vbool& v)
+{
+ return vbool{ _mm_castps_si128(_mm_xor_ps(_mm_load_ps((const float*)g_allones_128), _mm_castsi128_ps(v.m_value))) };
+}
+
+CPPSPMD_FORCE_INLINE exec_mask::exec_mask(const vbool& b) { m_mask = b.m_value; }
+
+CPPSPMD_FORCE_INLINE exec_mask operator^(const exec_mask& a, const exec_mask& b) { return exec_mask{ _mm_xor_si128(a.m_mask, b.m_mask) }; }
+CPPSPMD_FORCE_INLINE exec_mask operator&(const exec_mask& a, const exec_mask& b) { return exec_mask{ _mm_and_si128(a.m_mask, b.m_mask) }; }
+CPPSPMD_FORCE_INLINE exec_mask operator|(const exec_mask& a, const exec_mask& b) { return exec_mask{ _mm_or_si128(a.m_mask, b.m_mask) }; }
+
+CPPSPMD_FORCE_INLINE bool all(const exec_mask& e) { return _mm_movemask_ps(_mm_castsi128_ps(e.m_mask)) == ALL_ON_MOVEMASK; }
+CPPSPMD_FORCE_INLINE bool any(const exec_mask& e) { return _mm_movemask_ps(_mm_castsi128_ps(e.m_mask)) != 0; }
+
+// Bad pattern - doesn't factor in the current exec mask. Prefer spmd_any() instead.
+CPPSPMD_FORCE_INLINE bool all(const vbool& e) { return _mm_movemask_ps(_mm_castsi128_ps(e.m_value)) == ALL_ON_MOVEMASK; }
+CPPSPMD_FORCE_INLINE bool any(const vbool& e) { return _mm_movemask_ps(_mm_castsi128_ps(e.m_value)) != 0; }
+
+CPPSPMD_FORCE_INLINE exec_mask andnot(const exec_mask& a, const exec_mask& b) { return exec_mask{ _mm_andnot_si128(a.m_mask, b.m_mask) }; }
+CPPSPMD_FORCE_INLINE vbool operator||(const vbool& a, const vbool& b) { return vbool{ _mm_or_si128(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vbool operator&&(const vbool& a, const vbool& b) { return vbool{ _mm_and_si128(a.m_value, b.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vfloat operator+(const vfloat& a, const vfloat& b) { return vfloat{ _mm_add_ps(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vfloat operator-(const vfloat& a, const vfloat& b) { return vfloat{ _mm_sub_ps(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vfloat operator+(float a, const vfloat& b) { return vfloat(a) + b; }
+CPPSPMD_FORCE_INLINE vfloat operator+(const vfloat& a, float b) { return a + vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator-(const vfloat& a, const vint& b) { return a - vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator-(const vint& a, const vfloat& b) { return vfloat(a) - b; }
+CPPSPMD_FORCE_INLINE vfloat operator-(const vfloat& a, int b) { return a - vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator-(int a, const vfloat& b) { return vfloat(a) - b; }
+CPPSPMD_FORCE_INLINE vfloat operator-(const vfloat& a, float b) { return a - vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator-(float a, const vfloat& b) { return vfloat(a) - b; }
+
+CPPSPMD_FORCE_INLINE vfloat operator*(const vfloat& a, const vfloat& b) { return vfloat{ _mm_mul_ps(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vfloat operator*(const vfloat& a, float b) { return a * vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator*(float a, const vfloat& b) { return vfloat(a) * b; }
+CPPSPMD_FORCE_INLINE vfloat operator*(const vfloat& a, int b) { return a * vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator*(int a, const vfloat& b) { return vfloat(a) * b; }
+
+CPPSPMD_FORCE_INLINE vfloat operator/(const vfloat& a, const vfloat& b) { return vfloat{ _mm_div_ps(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vfloat operator/(const vfloat& a, int b) { return a / vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator/(int a, const vfloat& b) { return vfloat(a) / b; }
+CPPSPMD_FORCE_INLINE vfloat operator/(const vfloat& a, float b) { return a / vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator/(float a, const vfloat& b) { return vfloat(a) / b; }
+CPPSPMD_FORCE_INLINE vfloat operator-(const vfloat& v) { return vfloat{ _mm_sub_ps(_mm_xor_ps(v.m_value, v.m_value), v.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vbool operator==(const vfloat& a, const vfloat& b) { return vbool{ _mm_castps_si128(_mm_cmpeq_ps(a.m_value, b.m_value)) }; }
+CPPSPMD_FORCE_INLINE vbool operator==(const vfloat& a, float b) { return a == vfloat(b); }
+
+CPPSPMD_FORCE_INLINE vbool operator!=(const vfloat& a, const vfloat& b) { return !vbool{ _mm_castps_si128(_mm_cmpeq_ps(a.m_value, b.m_value)) }; }
+CPPSPMD_FORCE_INLINE vbool operator!=(const vfloat& a, float b) { return a != vfloat(b); }
+
+CPPSPMD_FORCE_INLINE vbool operator<(const vfloat& a, const vfloat& b) { return vbool{ _mm_castps_si128(_mm_cmplt_ps(a.m_value, b.m_value)) }; }
+CPPSPMD_FORCE_INLINE vbool operator<(const vfloat& a, float b) { return a < vfloat(b); }
+
+CPPSPMD_FORCE_INLINE vbool operator>(const vfloat& a, const vfloat& b) { return vbool{ _mm_castps_si128(_mm_cmpgt_ps(a.m_value, b.m_value)) }; }
+CPPSPMD_FORCE_INLINE vbool operator>(const vfloat& a, float b) { return a > vfloat(b); }
+
+CPPSPMD_FORCE_INLINE vbool operator<=(const vfloat& a, const vfloat& b) { return vbool{ _mm_castps_si128(_mm_cmple_ps(a.m_value, b.m_value)) }; }
+CPPSPMD_FORCE_INLINE vbool operator<=(const vfloat& a, float b) { return a <= vfloat(b); }
+
+CPPSPMD_FORCE_INLINE vbool operator>=(const vfloat& a, const vfloat& b) { return vbool{ _mm_castps_si128(_mm_cmpge_ps(a.m_value, b.m_value)) }; }
+CPPSPMD_FORCE_INLINE vbool operator>=(const vfloat& a, float b) { return a >= vfloat(b); }
+
+CPPSPMD_FORCE_INLINE vfloat spmd_ternaryf(const vbool& cond, const vfloat& a, const vfloat& b) { return vfloat{ blendv_mask_ps(b.m_value, a.m_value, _mm_castsi128_ps(cond.m_value)) }; }
+CPPSPMD_FORCE_INLINE vint spmd_ternaryi(const vbool& cond, const vint& a, const vint& b) { return vint{ blendv_mask_epi32(b.m_value, a.m_value, cond.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vfloat sqrt(const vfloat& v) { return vfloat{ _mm_sqrt_ps(v.m_value) }; }
+CPPSPMD_FORCE_INLINE vfloat abs(const vfloat& v) { return vfloat{ _mm_andnot_ps(_mm_set1_ps(-0.0f), v.m_value) }; }
+CPPSPMD_FORCE_INLINE vfloat max(const vfloat& a, const vfloat& b) { return vfloat{ _mm_max_ps(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vfloat min(const vfloat& a, const vfloat& b) { return vfloat{ _mm_min_ps(a.m_value, b.m_value) }; }
+
+#if CPPSPMD_SSE2
+CPPSPMD_FORCE_INLINE vfloat round_truncate(const vfloat& a)
+{
+ __m128i abs_a = _mm_and_si128(_mm_castps_si128(a.m_value), _mm_set1_epi32(0x7FFFFFFFU) );
+ __m128i has_fractional = _mm_cmplt_epi32(abs_a, _mm_castps_si128(_mm_set1_ps(8388608.0f)));
+
+ __m128i ai = _mm_cvttps_epi32(a.m_value);
+
+ __m128 af = _mm_cvtepi32_ps(ai);
+ return vfloat{ blendv_mask_ps(a.m_value, af, _mm_castsi128_ps(has_fractional)) };
+}
+
+CPPSPMD_FORCE_INLINE vfloat floor(const vfloat& a)
+{
+ __m128i abs_a = _mm_and_si128(_mm_castps_si128(a.m_value), _mm_set1_epi32(0x7FFFFFFFU));
+ __m128i has_fractional = _mm_cmplt_epi32(abs_a, _mm_castps_si128(_mm_set1_ps(8388608.0f)));
+
+ __m128i ai = _mm_cvtps_epi32(a.m_value);
+ __m128 af = _mm_cvtepi32_ps(ai);
+ __m128 changed = _mm_cvtepi32_ps(_mm_castps_si128(_mm_cmpgt_ps(af, a.m_value)));
+
+ af = _mm_add_ps(af, changed);
+
+ return vfloat{ blendv_mask_ps(a.m_value, af, _mm_castsi128_ps(has_fractional)) };
+}
+
+CPPSPMD_FORCE_INLINE vfloat ceil(const vfloat& a)
+{
+ __m128i abs_a = _mm_and_si128(_mm_castps_si128(a.m_value), _mm_set1_epi32(0x7FFFFFFFU));
+ __m128i has_fractional = _mm_cmplt_epi32(abs_a, _mm_castps_si128(_mm_set1_ps(8388608.0f)));
+
+ __m128i ai = _mm_cvtps_epi32(a.m_value);
+ __m128 af = _mm_cvtepi32_ps(ai);
+ __m128 changed = _mm_cvtepi32_ps(_mm_castps_si128(_mm_cmplt_ps(af, a.m_value)));
+
+ af = _mm_sub_ps(af, changed);
+
+ return vfloat{ blendv_mask_ps(a.m_value, af, _mm_castsi128_ps(has_fractional)) };
+}
+
+// We need to disable unsafe math optimizations for the key operations used for rounding to nearest.
+// I wish there was a better way.
+#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
+inline __m128 add_sub(__m128 a, __m128 b) __attribute__((optimize("-fno-unsafe-math-optimizations")))
+#elif defined(__clang__)
+inline __m128 add_sub(__m128 a, __m128 b) __attribute__((optnone))
+#elif defined (_MSC_VER)
+#pragma float_control(push)
+#pragma float_control(precise, on)
+inline __m128 add_sub(__m128 a, __m128 b)
+#else
+inline __m128 add_sub(__m128 a, __m128 b)
+#endif
+{
+ return _mm_sub_ps(_mm_add_ps(a, b), b);
+}
+
+#if defined (_MSC_VER)
+#pragma float_control(pop)
+#endif
+
+CPPSPMD_FORCE_INLINE vfloat round_nearest(const vfloat& a)
+{
+ __m128i no_fract_fp_bits = _mm_castps_si128(_mm_set1_ps(8388608.0f));
+
+ __m128i sign_a = _mm_and_si128(_mm_castps_si128(a.m_value), _mm_set1_epi32(0x80000000U));
+ __m128 force_int = _mm_castsi128_ps(_mm_or_si128(no_fract_fp_bits, sign_a));
+
+ // Can't use individual _mm_add_ps/_mm_sub_ps - this will be optimized out with /fp:fast by clang and probably other compilers.
+ //__m128 temp1 = _mm_add_ps(a.m_value, force_int);
+ //__m128 temp2 = _mm_sub_ps(temp1, force_int);
+ __m128 temp2 = add_sub(a.m_value, force_int);
+
+ __m128i abs_a = _mm_and_si128(_mm_castps_si128(a.m_value), _mm_set1_epi32(0x7FFFFFFFU));
+ __m128i has_fractional = _mm_cmplt_epi32(abs_a, no_fract_fp_bits);
+ return vfloat{ blendv_mask_ps(a.m_value, temp2, _mm_castsi128_ps(has_fractional)) };
+}
+
+#else
+CPPSPMD_FORCE_INLINE vfloat floor(const vfloat& v) { return vfloat{ _mm_floor_ps(v.m_value) }; }
+CPPSPMD_FORCE_INLINE vfloat ceil(const vfloat& a) { return vfloat{ _mm_ceil_ps(a.m_value) }; }
+CPPSPMD_FORCE_INLINE vfloat round_nearest(const vfloat &a) { return vfloat{ _mm_round_ps(a.m_value, _MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC ) }; }
+CPPSPMD_FORCE_INLINE vfloat round_truncate(const vfloat &a) { return vfloat{ _mm_round_ps(a.m_value, _MM_FROUND_TO_ZERO | _MM_FROUND_NO_EXC ) }; }
+#endif
+
+CPPSPMD_FORCE_INLINE vfloat frac(const vfloat& a) { return a - floor(a); }
+CPPSPMD_FORCE_INLINE vfloat fmod(vfloat a, vfloat b) { vfloat c = frac(abs(a / b)) * abs(b); return spmd_ternaryf(a < 0, -c, c); }
+CPPSPMD_FORCE_INLINE vfloat sign(const vfloat& a) { return spmd_ternaryf(a < 0.0f, 1.0f, 1.0f); }
+
+CPPSPMD_FORCE_INLINE vint max(const vint& a, const vint& b) { return vint{ max_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint min(const vint& a, const vint& b) { return vint{ min_epi32(a.m_value, b.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vint maxu(const vint& a, const vint& b) { return vint{ max_epu32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint minu(const vint& a, const vint& b) { return vint{ min_epu32(a.m_value, b.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vint abs(const vint& v) { return vint{ abs_epi32(v.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vint byteswap(const vint& v) { return vint{ shuffle_epi8(v.m_value, _mm_set_epi8(12, 13, 14, 15, 8, 9, 10, 11, 4, 5, 6, 7, 0, 1, 2, 3)) }; }
+
+CPPSPMD_FORCE_INLINE vint cast_vfloat_to_vint(const vfloat& v) { return vint{ _mm_castps_si128(v.m_value) }; }
+CPPSPMD_FORCE_INLINE vfloat cast_vint_to_vfloat(const vint& v) { return vfloat{ _mm_castsi128_ps(v.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vfloat clamp(const vfloat& v, const vfloat& a, const vfloat& b)
+{
+ return vfloat{ _mm_min_ps(b.m_value, _mm_max_ps(v.m_value, a.m_value) ) };
+}
+
+CPPSPMD_FORCE_INLINE vint clamp(const vint& v, const vint& a, const vint& b)
+{
+ return vint{ min_epi32(b.m_value, max_epi32(v.m_value, a.m_value) ) };
+}
+
+CPPSPMD_FORCE_INLINE vfloat vfma(const vfloat& a, const vfloat& b, const vfloat& c)
+{
+ return vfloat{ _mm_add_ps(_mm_mul_ps(a.m_value, b.m_value), c.m_value) };
+}
+
+CPPSPMD_FORCE_INLINE vfloat vfms(const vfloat& a, const vfloat& b, const vfloat& c)
+{
+ return vfloat{ _mm_sub_ps(_mm_mul_ps(a.m_value, b.m_value), c.m_value) };
+}
+
+CPPSPMD_FORCE_INLINE vfloat vfnma(const vfloat& a, const vfloat& b, const vfloat& c)
+{
+ return vfloat{ _mm_sub_ps(c.m_value, _mm_mul_ps(a.m_value, b.m_value)) };
+}
+
+CPPSPMD_FORCE_INLINE vfloat vfnms(const vfloat& a, const vfloat& b, const vfloat& c)
+{
+ return vfloat{ _mm_sub_ps(_mm_sub_ps(_mm_xor_ps(a.m_value, a.m_value), _mm_mul_ps(a.m_value, b.m_value)), c.m_value) };
+}
+
+CPPSPMD_FORCE_INLINE vfloat lerp(const vfloat &x, const vfloat &y, const vfloat &s) { return vfma(y - x, s, x); }
+
+CPPSPMD_FORCE_INLINE lint operator+(int a, const lint& b) { return lint{ _mm_add_epi32(_mm_set1_epi32(a), b.m_value) }; }
+CPPSPMD_FORCE_INLINE lint operator+(const lint& a, int b) { return lint{ _mm_add_epi32(a.m_value, _mm_set1_epi32(b)) }; }
+CPPSPMD_FORCE_INLINE vfloat operator+(float a, const lint& b) { return vfloat(a) + vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator+(const lint& a, float b) { return vfloat(a) + vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator*(const lint& a, float b) { return vfloat(a) * vfloat(b); }
+CPPSPMD_FORCE_INLINE vfloat operator*(float b, const lint& a) { return vfloat(a) * vfloat(b); }
+
+CPPSPMD_FORCE_INLINE vint operator&(const vint& a, const vint& b) { return vint{ _mm_and_si128(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint operator&(const vint& a, int b) { return a & vint(b); }
+CPPSPMD_FORCE_INLINE vint andnot(const vint& a, const vint& b) { return vint{ _mm_andnot_si128(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint operator|(const vint& a, const vint& b) { return vint{ _mm_or_si128(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint operator|(const vint& a, int b) { return a | vint(b); }
+CPPSPMD_FORCE_INLINE vint operator^(const vint& a, const vint& b) { return vint{ _mm_xor_si128(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint operator^(const vint& a, int b) { return a ^ vint(b); }
+CPPSPMD_FORCE_INLINE vbool operator==(const vint& a, const vint& b) { return vbool{ _mm_cmpeq_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vbool operator!=(const vint& a, const vint& b) { return !vbool{ _mm_cmpeq_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vbool operator<(const vint& a, const vint& b) { return vbool{ _mm_cmpgt_epi32(b.m_value, a.m_value) }; }
+CPPSPMD_FORCE_INLINE vbool operator<=(const vint& a, const vint& b) { return !vbool{ _mm_cmpgt_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vbool operator>=(const vint& a, const vint& b) { return !vbool{ _mm_cmpgt_epi32(b.m_value, a.m_value) }; }
+CPPSPMD_FORCE_INLINE vbool operator>(const vint& a, const vint& b) { return vbool{ _mm_cmpgt_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint operator+(const vint& a, const vint& b) { return vint{ _mm_add_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint operator-(const vint& a, const vint& b) { return vint{ _mm_sub_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint operator+(const vint& a, int b) { return a + vint(b); }
+CPPSPMD_FORCE_INLINE vint operator-(const vint& a, int b) { return a - vint(b); }
+CPPSPMD_FORCE_INLINE vint operator+(int a, const vint& b) { return vint(a) + b; }
+CPPSPMD_FORCE_INLINE vint operator-(int a, const vint& b) { return vint(a) - b; }
+CPPSPMD_FORCE_INLINE vint operator*(const vint& a, const vint& b) { return vint{ mullo_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint operator*(const vint& a, int b) { return a * vint(b); }
+CPPSPMD_FORCE_INLINE vint operator*(int a, const vint& b) { return vint(a) * b; }
+
+CPPSPMD_FORCE_INLINE vint mulhiu(const vint& a, const vint& b) { return vint{ mulhi_epu32(a.m_value, b.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vint operator-(const vint& v) { return vint{ _mm_sub_epi32(_mm_setzero_si128(), v.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vint operator~(const vint& a) { return vint{ -a - 1 }; }
+
+// A few of these break the lane-based abstraction model. They are supported in SSE2, so it makes sense to support them and let the user figure it out.
+CPPSPMD_FORCE_INLINE vint adds_epu8(const vint& a, const vint& b) { return vint{ _mm_adds_epu8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint subs_epu8(const vint& a, const vint& b) { return vint{ _mm_subs_epu8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint avg_epu8(const vint & a, const vint & b) { return vint{ _mm_avg_epu8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint max_epu8(const vint& a, const vint& b) { return vint{ _mm_max_epu8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint min_epu8(const vint& a, const vint& b) { return vint{ _mm_min_epu8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint sad_epu8(const vint& a, const vint& b) { return vint{ _mm_sad_epu8(a.m_value, b.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vint add_epi8(const vint& a, const vint& b) { return vint{ _mm_add_epi8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint adds_epi8(const vint& a, const vint& b) { return vint{ _mm_adds_epi8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint sub_epi8(const vint& a, const vint& b) { return vint{ _mm_sub_epi8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint subs_epi8(const vint& a, const vint& b) { return vint{ _mm_subs_epi8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint cmpeq_epi8(const vint& a, const vint& b) { return vint{ _mm_cmpeq_epi8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint cmpgt_epi8(const vint& a, const vint& b) { return vint{ _mm_cmpgt_epi8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint cmplt_epi8(const vint& a, const vint& b) { return vint{ _mm_cmplt_epi8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint unpacklo_epi8(const vint& a, const vint& b) { return vint{ _mm_unpacklo_epi8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint unpackhi_epi8(const vint& a, const vint& b) { return vint{ _mm_unpackhi_epi8(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE int movemask_epi8(const vint& a) { return _mm_movemask_epi8(a.m_value); }
+CPPSPMD_FORCE_INLINE int movemask_epi32(const vint& a) { return _mm_movemask_ps(_mm_castsi128_ps(a.m_value)); }
+
+CPPSPMD_FORCE_INLINE vint cmple_epu8(const vint& a, const vint& b) { return vint{ _mm_cmpeq_epi8(_mm_min_epu8(a.m_value, b.m_value), a.m_value) }; }
+CPPSPMD_FORCE_INLINE vint cmpge_epu8(const vint& a, const vint& b) { return vint{ cmple_epu8(b, a) }; }
+CPPSPMD_FORCE_INLINE vint cmpgt_epu8(const vint& a, const vint& b) { return vint{ _mm_andnot_si128(_mm_cmpeq_epi8(a.m_value, b.m_value), _mm_cmpeq_epi8(_mm_max_epu8(a.m_value, b.m_value), a.m_value)) }; }
+CPPSPMD_FORCE_INLINE vint cmplt_epu8(const vint& a, const vint& b) { return vint{ cmpgt_epu8(b, a) }; }
+CPPSPMD_FORCE_INLINE vint absdiff_epu8(const vint& a, const vint& b) { return vint{ _mm_or_si128(_mm_subs_epu8(a.m_value, b.m_value), _mm_subs_epu8(b.m_value, a.m_value)) }; }
+
+CPPSPMD_FORCE_INLINE vint blendv_epi8(const vint& a, const vint& b, const vint &mask) { return vint{ blendv_epi8(a.m_value, b.m_value, _mm_cmplt_epi8(mask.m_value, _mm_setzero_si128())) }; }
+CPPSPMD_FORCE_INLINE vint blendv_epi32(const vint& a, const vint& b, const vint &mask) { return vint{ blendv_epi32(a.m_value, b.m_value, mask.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vint add_epi16(const vint& a, const vint& b) { return vint{ _mm_add_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint adds_epi16(const vint& a, const vint& b) { return vint{ _mm_adds_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint adds_epu16(const vint& a, const vint& b) { return vint{ _mm_adds_epu16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint avg_epu16(const vint& a, const vint& b) { return vint{ _mm_avg_epu16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint sub_epi16(const vint& a, const vint& b) { return vint{ _mm_sub_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint subs_epi16(const vint& a, const vint& b) { return vint{ _mm_subs_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint subs_epu16(const vint& a, const vint& b) { return vint{ _mm_subs_epu16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint mullo_epi16(const vint& a, const vint& b) { return vint{ _mm_mullo_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint mulhi_epi16(const vint& a, const vint& b) { return vint{ _mm_mulhi_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint mulhi_epu16(const vint& a, const vint& b) { return vint{ _mm_mulhi_epu16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint min_epi16(const vint& a, const vint& b) { return vint{ _mm_min_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint max_epi16(const vint& a, const vint& b) { return vint{ _mm_max_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint madd_epi16(const vint& a, const vint& b) { return vint{ _mm_madd_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint cmpeq_epi16(const vint& a, const vint& b) { return vint{ _mm_cmpeq_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint cmpgt_epi16(const vint& a, const vint& b) { return vint{ _mm_cmpgt_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint cmplt_epi16(const vint& a, const vint& b) { return vint{ _mm_cmplt_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint packs_epi16(const vint& a, const vint& b) { return vint{ _mm_packs_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint packus_epi16(const vint& a, const vint& b) { return vint{ _mm_packus_epi16(a.m_value, b.m_value) }; }
+
+CPPSPMD_FORCE_INLINE vint uniform_shift_left_epi16(const vint& a, const vint& b) { return vint{ _mm_sll_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint uniform_arith_shift_right_epi16(const vint& a, const vint& b) { return vint{ _mm_sra_epi16(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vint uniform_shift_right_epi16(const vint& a, const vint& b) { return vint{ _mm_srl_epi16(a.m_value, b.m_value) }; }
+
+#define VINT_SHIFT_LEFT_EPI16(a, b) vint(_mm_slli_epi16((a).m_value, b))
+#define VINT_SHIFT_RIGHT_EPI16(a, b) vint(_mm_srai_epi16((a).m_value, b))
+#define VUINT_SHIFT_RIGHT_EPI16(a, b) vint(_mm_srli_epi16((a).m_value, b))
+
+CPPSPMD_FORCE_INLINE vint undefined_vint() { return vint{ _mm_undefined_si128() }; }
+CPPSPMD_FORCE_INLINE vfloat undefined_vfloat() { return vfloat{ _mm_undefined_ps() }; }
+
+// control is an 8-bit immediate value containing 4 2-bit indices which shuffles the int32's in each 128-bit lane.
+#define VINT_LANE_SHUFFLE_EPI32(a, control) vint(_mm_shuffle_epi32((a).m_value, control))
+
+// control is an 8-bit immediate value containing 4 2-bit indices which shuffles the int16's in either the high or low 64-bit lane.
+#define VINT_LANE_SHUFFLELO_EPI16(a, control) vint(_mm_shufflelo_epi16((a).m_value, control))
+#define VINT_LANE_SHUFFLEHI_EPI16(a, control) vint(_mm_shufflehi_epi16((a).m_value, control))
+
+#define VINT_LANE_SHUFFLE_MASK(a, b, c, d) ((a) | ((b) << 2) | ((c) << 4) | ((d) << 6))
+#define VINT_LANE_SHUFFLE_MASK_R(d, c, b, a) ((a) | ((b) << 2) | ((c) << 4) | ((d) << 6))
+
+#define VINT_LANE_SHIFT_LEFT_BYTES(a, l) vint(_mm_slli_si128((a).m_value, l))
+#define VINT_LANE_SHIFT_RIGHT_BYTES(a, l) vint(_mm_srli_si128((a).m_value, l))
+
+// Unpack and interleave 8-bit integers from the low or high half of a and b
+CPPSPMD_FORCE_INLINE vint vint_lane_unpacklo_epi8(const vint& a, const vint& b) { return vint(_mm_unpacklo_epi8(a.m_value, b.m_value)); }
+CPPSPMD_FORCE_INLINE vint vint_lane_unpackhi_epi8(const vint& a, const vint& b) { return vint(_mm_unpackhi_epi8(a.m_value, b.m_value)); }
+
+// Unpack and interleave 16-bit integers from the low or high half of a and b
+CPPSPMD_FORCE_INLINE vint vint_lane_unpacklo_epi16(const vint& a, const vint& b) { return vint(_mm_unpacklo_epi16(a.m_value, b.m_value)); }
+CPPSPMD_FORCE_INLINE vint vint_lane_unpackhi_epi16(const vint& a, const vint& b) { return vint(_mm_unpackhi_epi16(a.m_value, b.m_value)); }
+
+// Unpack and interleave 32-bit integers from the low or high half of a and b
+CPPSPMD_FORCE_INLINE vint vint_lane_unpacklo_epi32(const vint& a, const vint& b) { return vint(_mm_unpacklo_epi32(a.m_value, b.m_value)); }
+CPPSPMD_FORCE_INLINE vint vint_lane_unpackhi_epi32(const vint& a, const vint& b) { return vint(_mm_unpackhi_epi32(a.m_value, b.m_value)); }
+
+// Unpack and interleave 64-bit integers from the low or high half of a and b
+CPPSPMD_FORCE_INLINE vint vint_lane_unpacklo_epi64(const vint& a, const vint& b) { return vint(_mm_unpacklo_epi64(a.m_value, b.m_value)); }
+CPPSPMD_FORCE_INLINE vint vint_lane_unpackhi_epi64(const vint& a, const vint& b) { return vint(_mm_unpackhi_epi64(a.m_value, b.m_value)); }
+
+CPPSPMD_FORCE_INLINE vint vint_set1_epi8(int8_t a) { return vint(_mm_set1_epi8(a)); }
+CPPSPMD_FORCE_INLINE vint vint_set1_epi16(int16_t a) { return vint(_mm_set1_epi16(a)); }
+CPPSPMD_FORCE_INLINE vint vint_set1_epi32(int32_t a) { return vint(_mm_set1_epi32(a)); }
+CPPSPMD_FORCE_INLINE vint vint_set1_epi64(int64_t a) { return vint(_mm_set1_epi64x(a)); }
+
+CPPSPMD_FORCE_INLINE vint mul_epu32(const vint &a, const vint& b) { return vint(_mm_mul_epu32(a.m_value, b.m_value)); }
+
+CPPSPMD_FORCE_INLINE vint div_epi32(const vint &a, const vint& b)
+{
+ __m128d al = _mm_cvtepi32_pd(a.m_value);
+ __m128d ah = _mm_cvtepi32_pd(_mm_unpackhi_epi64(a.m_value, a.m_value));
+
+ __m128d bl = _mm_cvtepi32_pd(b.m_value);
+ __m128d bh = _mm_cvtepi32_pd(_mm_unpackhi_epi64(b.m_value, b.m_value));
+
+ __m128d rl = _mm_div_pd(al, bl);
+ __m128d rh = _mm_div_pd(ah, bh);
+
+ __m128i rli = _mm_cvttpd_epi32(rl);
+ __m128i rhi = _mm_cvttpd_epi32(rh);
+
+ return vint(_mm_unpacklo_epi64(rli, rhi));
+}
+
+CPPSPMD_FORCE_INLINE vint mod_epi32(const vint &a, const vint& b)
+{
+ vint aa = abs(a), ab = abs(b);
+ vint q = div_epi32(aa, ab);
+ vint r = aa - q * ab;
+ return spmd_ternaryi(a < 0, -r, r);
+}
+
+CPPSPMD_FORCE_INLINE vint operator/ (const vint& a, const vint& b)
+{
+ return div_epi32(a, b);
+}
+
+CPPSPMD_FORCE_INLINE vint operator/ (const vint& a, int b)
+{
+ return div_epi32(a, vint(b));
+}
+
+CPPSPMD_FORCE_INLINE vint operator% (const vint& a, const vint& b)
+{
+ return mod_epi32(a, b);
+}
+
+CPPSPMD_FORCE_INLINE vint operator% (const vint& a, int b)
+{
+ return mod_epi32(a, vint(b));
+}
+
+CPPSPMD_FORCE_INLINE vint operator<< (const vint& a, const vint& b)
+{
+#if 0
+ CPPSPMD_ALIGN(32) int result[4];
+ result[0] = extract_x(a.m_value) << extract_x(b.m_value);
+ result[1] = extract_y(a.m_value) << extract_y(b.m_value);
+ result[2] = extract_z(a.m_value) << extract_z(b.m_value);
+ result[3] = extract_w(a.m_value) << extract_w(b.m_value);
+
+ return vint{ _mm_load_si128((__m128i*)result) };
+#elif 0
+ int x = extract_x(a.m_value) << extract_x(b.m_value);
+ int y = extract_y(a.m_value) << extract_y(b.m_value);
+ int z = extract_z(a.m_value) << extract_z(b.m_value);
+ int w = extract_w(a.m_value) << extract_w(b.m_value);
+
+ __m128i v = insert_x(_mm_undefined_si128(), x);
+ v = insert_y(v, y);
+ v = insert_z(v, z);
+ return vint{ insert_w(v, w) };
+#else
+ // What this does: shift left each b lane by 23 bits (to move the shift amount into the FP exponent position), then epi32 add to the integer rep of 1.0f, then cast that to float, then convert that to int to get fast 2^x.
+ return a * vint(cast_vint_to_vfloat(vint(_mm_slli_epi32(b.m_value, 23)) + cast_vfloat_to_vint(vfloat(1.0f))));
+#endif
+}
+
+// uniform shift left
+CPPSPMD_FORCE_INLINE vint operator<< (const vint& a, int b)
+{
+ __m128i bv = _mm_castps_si128(_mm_and_ps(_mm_castsi128_ps(_mm_set1_epi32(b)), _mm_castsi128_ps(_mm_load_si128((const __m128i *)g_x_128))));
+ return vint{ _mm_sll_epi32(a.m_value, bv) };
+}
+
+// uniform arithmetic shift right
+CPPSPMD_FORCE_INLINE vint operator>> (const vint& a, int b)
+{
+ __m128i bv = _mm_castps_si128(_mm_and_ps(_mm_castsi128_ps(_mm_set1_epi32(b)), _mm_castsi128_ps(_mm_load_si128((const __m128i *)g_x_128))));
+ return vint{ _mm_sra_epi32(a.m_value, bv) };
+}
+
+// uniform shift right
+CPPSPMD_FORCE_INLINE vint vuint_shift_right(const vint& a, int b)
+{
+ __m128i bv = _mm_castps_si128(_mm_and_ps(_mm_castsi128_ps(_mm_set1_epi32(b)), _mm_castsi128_ps(_mm_load_si128((const __m128i *)g_x_128))));
+ return vint{ _mm_srl_epi32(a.m_value, bv) };
+}
+
+CPPSPMD_FORCE_INLINE vint vuint_shift_right(const vint& a, const vint& b)
+{
+#if 0
+ CPPSPMD_ALIGN(32) int result[4];
+ result[0] = ((uint32_t)extract_x(a.m_value)) >> extract_x(b.m_value);
+ result[1] = ((uint32_t)extract_y(a.m_value)) >> extract_y(b.m_value);
+ result[2] = ((uint32_t)extract_z(a.m_value)) >> extract_z(b.m_value);
+ result[3] = ((uint32_t)extract_w(a.m_value)) >> extract_w(b.m_value);
+
+ return vint{ _mm_load_si128((__m128i*)result) };
+#elif 0
+ uint32_t x = ((uint32_t)extract_x(a.m_value)) >> ((uint32_t)extract_x(b.m_value));
+ uint32_t y = ((uint32_t)extract_y(a.m_value)) >> ((uint32_t)extract_y(b.m_value));
+ uint32_t z = ((uint32_t)extract_z(a.m_value)) >> ((uint32_t)extract_z(b.m_value));
+ uint32_t w = ((uint32_t)extract_w(a.m_value)) >> ((uint32_t)extract_w(b.m_value));
+
+ __m128i v = insert_x(_mm_undefined_si128(), x);
+ v = insert_y(v, y);
+ v = insert_z(v, z);
+ return vint{ insert_w(v, w) };
+#else
+ //vint inv_shift = 32 - b;
+ //vfloat f = cast_vint_to_vfloat(vint(_mm_slli_epi32(inv_shift.m_value, 23)) + cast_vfloat_to_vint(vfloat(1.0f)));
+
+ // Take float rep of 1.0f (0x3f800000), subtract (32<<23), subtract (shift<<23), cast to float.
+ vfloat f = cast_vint_to_vfloat(vint(_mm_sub_epi32(_mm_set1_epi32(0x4f800000), _mm_slli_epi32(b.m_value, 23))));
+
+ // Now convert scale factor to integer.
+ vint r = vint(f);
+
+ // mulhi_epu32 (using two _mm_mul_epu32), to emulate varying shift left.
+ vint q(mulhi_epu32(a.m_value, r.m_value));
+
+ // Handle shift amounts of 0.
+ return spmd_ternaryi(b > 0, q, a);
+#endif
+}
+
+CPPSPMD_FORCE_INLINE vint vuint_shift_right_not_zero(const vint& a, const vint& b)
+{
+ //vint inv_shift = 32 - b;
+ //vfloat f = cast_vint_to_vfloat(vint(_mm_slli_epi32(inv_shift.m_value, 23)) + cast_vfloat_to_vint(vfloat(1.0f)));
+
+ // Take float rep of 1.0f (0x3f800000), subtract (32<<23), subtract (shift<<23), cast to float.
+ vfloat f = cast_vint_to_vfloat(vint(_mm_sub_epi32(_mm_set1_epi32(0x4f800000), _mm_slli_epi32(b.m_value, 23))));
+
+ // Now convert scale factor to integer.
+ vint r = vint(f);
+
+ // mulhi_epu32 (using two _mm_mul_epu32), to emulate varying shift left.
+ return vint(mulhi_epu32(a.m_value, r.m_value));
+}
+
+CPPSPMD_FORCE_INLINE vint operator>> (const vint& a, const vint& b)
+{
+#if 0
+ CPPSPMD_ALIGN(32) int result[4];
+ result[0] = extract_x(a.m_value) >> extract_x(b.m_value);
+ result[1] = extract_y(a.m_value) >> extract_y(b.m_value);
+ result[2] = extract_z(a.m_value) >> extract_z(b.m_value);
+ result[3] = extract_w(a.m_value) >> extract_w(b.m_value);
+
+ return vint{ _mm_load_si128((__m128i*)result) };
+#elif 0
+ int x = extract_x(a.m_value) >> extract_x(b.m_value);
+ int y = extract_y(a.m_value) >> extract_y(b.m_value);
+ int z = extract_z(a.m_value) >> extract_z(b.m_value);
+ int w = extract_w(a.m_value) >> extract_w(b.m_value);
+
+ __m128i v = insert_x(_mm_undefined_si128(), x);
+ v = insert_y(v, y);
+ v = insert_z(v, z);
+ return vint{ insert_w(v, w) };
+#else
+ vint sign_mask(_mm_cmplt_epi32(a.m_value, _mm_setzero_si128()));
+ vint a_shifted = vuint_shift_right(a ^ sign_mask, b) ^ sign_mask;
+ return a_shifted;
+#endif
+}
+
+#undef VINT_SHIFT_LEFT
+#undef VINT_SHIFT_RIGHT
+#undef VUINT_SHIFT_RIGHT
+
+// Shift left/right by a uniform immediate constant
+#define VINT_SHIFT_LEFT(a, b) vint(_mm_slli_epi32( (a).m_value, (b) ) )
+#define VINT_SHIFT_RIGHT(a, b) vint( _mm_srai_epi32( (a).m_value, (b) ) )
+#define VUINT_SHIFT_RIGHT(a, b) vint( _mm_srli_epi32( (a).m_value, (b) ) )
+#define VINT_ROT(x, k) (VINT_SHIFT_LEFT((x), (k)) | VUINT_SHIFT_RIGHT((x), 32 - (k)))
+
+CPPSPMD_FORCE_INLINE vbool operator==(const lint& a, const lint& b) { return vbool{ _mm_cmpeq_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vbool operator==(const lint& a, int b) { return vint(a) == vint(b); }
+CPPSPMD_FORCE_INLINE vbool operator==(int a, const lint& b) { return vint(a) == vint(b); }
+CPPSPMD_FORCE_INLINE vbool operator<(const lint& a, const lint& b) { return vbool{ _mm_cmpgt_epi32(b.m_value, a.m_value) }; }
+CPPSPMD_FORCE_INLINE vbool operator>(const lint& a, const lint& b) { return vbool{ _mm_cmpgt_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vbool operator<=(const lint& a, const lint& b) { return !vbool{ _mm_cmpgt_epi32(a.m_value, b.m_value) }; }
+CPPSPMD_FORCE_INLINE vbool operator>=(const lint& a, const lint& b) { return !vbool{ _mm_cmpgt_epi32(b.m_value, a.m_value) }; }
+
+CPPSPMD_FORCE_INLINE float extract(const vfloat& v, int instance) { assert(instance < 4); CPPSPMD_ALIGN(16) float values[4]; _mm_store_ps(values, v.m_value); return values[instance]; }
+CPPSPMD_FORCE_INLINE int extract(const vint& v, int instance) { assert(instance < 4); CPPSPMD_ALIGN(16) int values[4]; _mm_store_si128((__m128i*)values, v.m_value); return values[instance]; }
+CPPSPMD_FORCE_INLINE int extract(const lint& v, int instance) { assert(instance < 4); CPPSPMD_ALIGN(16) int values[4]; _mm_store_si128((__m128i*)values, v.m_value); return values[instance]; }
+CPPSPMD_FORCE_INLINE bool extract(const vbool& v, int instance) { assert(instance < 4); CPPSPMD_ALIGN(16) int values[4]; _mm_store_si128((__m128i*)values, v.m_value); return values[instance] != 0; }
+
+#undef VINT_EXTRACT
+#undef VBOOL_EXTRACT
+#undef VFLOAT_EXTRACT
+
+#if CPPSPMD_SSE2
+// Pass in an immediate constant and the compiler will optimize these expressions.
+#define VINT_EXTRACT(v, instance) ( ((instance) == 0) ? extract_x((v).m_value) : (((instance) == 1) ? extract_y((v).m_value) : (((instance) == 2) ? extract_z((v).m_value) : extract_w((v).m_value))) )
+#define VBOOL_EXTRACT(v, instance) ( ((instance) == 0) ? extract_x((v).m_value) : (((instance) == 1) ? extract_y((v).m_value) : (((instance) == 2) ? extract_z((v).m_value) : extract_w((v).m_value))) )
+#define VFLOAT_EXTRACT(v, instance) ( ((instance) == 0) ? extractf_ps_x((v).m_value) : (((instance) == 1) ? extractf_ps_y((v).m_value) : (((instance) == 2) ? extractf_ps_z((v).m_value) : extractf_ps_w((v).m_value))) )
+#else
+CPPSPMD_FORCE_INLINE float cast_int_bits_as_float(int v) { return *(const float*)&v; }
+
+#define VINT_EXTRACT(v, instance) _mm_extract_epi32((v).m_value, instance)
+#define VBOOL_EXTRACT(v, instance) _mm_extract_epi32((v).m_value, instance)
+#define VFLOAT_EXTRACT(v, instance) cast_int_bits_as_float(_mm_extract_ps((v).m_value, instance))
+#endif
+
+CPPSPMD_FORCE_INLINE vfloat &insert(vfloat& v, int instance, float f)
+{
+ assert(instance < 4);
+ CPPSPMD_ALIGN(16) float values[4];
+ _mm_store_ps(values, v.m_value);
+ values[instance] = f;
+ v.m_value = _mm_load_ps(values);
+ return v;
+}
+
+CPPSPMD_FORCE_INLINE vint &insert(vint& v, int instance, int i)
+{
+ assert(instance < 4);
+ CPPSPMD_ALIGN(16) int values[4];
+ _mm_store_si128((__m128i *)values, v.m_value);
+ values[instance] = i;
+ v.m_value = _mm_load_si128((__m128i *)values);
+ return v;
+}
+
+CPPSPMD_FORCE_INLINE vint init_lookup4(const uint8_t pTab[16])
+{
+ __m128i l = _mm_loadu_si128((const __m128i*)pTab);
+ return vint{ l };
+}
+
+CPPSPMD_FORCE_INLINE vint table_lookup4_8(const vint& a, const vint& table)
+{
+ return vint{ shuffle_epi8(table.m_value, a.m_value) };
+}
+
+CPPSPMD_FORCE_INLINE void init_lookup5(const uint8_t pTab[32], vint& table_0, vint& table_1)
+{
+ __m128i l = _mm_loadu_si128((const __m128i*)pTab);
+ __m128i h = _mm_loadu_si128((const __m128i*)(pTab + 16));
+ table_0.m_value = l;
+ table_1.m_value = h;
+}
+
+CPPSPMD_FORCE_INLINE vint table_lookup5_8(const vint& a, const vint& table_0, const vint& table_1)
+{
+ __m128i l_0 = shuffle_epi8(table_0.m_value, a.m_value);
+ __m128i h_0 = shuffle_epi8(table_1.m_value, a.m_value);
+
+ __m128i m_0 = _mm_slli_epi32(a.m_value, 31 - 4);
+
+ __m128 v_0 = blendv_ps(_mm_castsi128_ps(l_0), _mm_castsi128_ps(h_0), _mm_castsi128_ps(m_0));
+
+ return vint{ _mm_castps_si128(v_0) };
+}
+
+CPPSPMD_FORCE_INLINE void init_lookup6(const uint8_t pTab[64], vint& table_0, vint& table_1, vint& table_2, vint& table_3)
+{
+ __m128i a = _mm_loadu_si128((const __m128i*)pTab);
+ __m128i b = _mm_loadu_si128((const __m128i*)(pTab + 16));
+ __m128i c = _mm_loadu_si128((const __m128i*)(pTab + 32));
+ __m128i d = _mm_loadu_si128((const __m128i*)(pTab + 48));
+
+ table_0.m_value = a;
+ table_1.m_value = b;
+ table_2.m_value = c;
+ table_3.m_value = d;
+}
+
+CPPSPMD_FORCE_INLINE vint table_lookup6_8(const vint& a, const vint& table_0, const vint& table_1, const vint& table_2, const vint& table_3)
+{
+ __m128i m_0 = _mm_slli_epi32(a.m_value, 31 - 4);
+
+ __m128 av_0;
+ {
+ __m128i al_0 = shuffle_epi8(table_0.m_value, a.m_value);
+ __m128i ah_0 = shuffle_epi8(table_1.m_value, a.m_value);
+ av_0 = blendv_ps(_mm_castsi128_ps(al_0), _mm_castsi128_ps(ah_0), _mm_castsi128_ps(m_0));
+ }
+
+ __m128 bv_0;
+ {
+ __m128i bl_0 = shuffle_epi8(table_2.m_value, a.m_value);
+ __m128i bh_0 = shuffle_epi8(table_3.m_value, a.m_value);
+ bv_0 = blendv_ps(_mm_castsi128_ps(bl_0), _mm_castsi128_ps(bh_0), _mm_castsi128_ps(m_0));
+ }
+
+ __m128i m2_0 = _mm_slli_epi32(a.m_value, 31 - 5);
+ __m128 v2_0 = blendv_ps(av_0, bv_0, _mm_castsi128_ps(m2_0));
+
+ return vint{ _mm_castps_si128(v2_0) };
+}
+
+#if 0
+template<typename SPMDKernel, typename... Args>
+CPPSPMD_FORCE_INLINE decltype(auto) spmd_call(Args&&... args)
+{
+ SPMDKernel kernel;
+ kernel.init(exec_mask::all_on());
+ return kernel._call(std::forward<Args>(args)...);
+}
+#else
+template<typename SPMDKernel, typename... Args>
+CPPSPMD_FORCE_INLINE void spmd_call(Args&&... args)
+{
+ SPMDKernel kernel;
+ kernel.init(exec_mask::all_on());
+ kernel._call(std::forward<Args>(args)...);
+}
+#endif
+
+CPPSPMD_FORCE_INLINE void spmd_kernel::init(const spmd_kernel::exec_mask& kernel_exec)
+{
+ m_exec = kernel_exec;
+ m_kernel_exec = kernel_exec;
+ m_continue_mask = exec_mask::all_off();
+
+#ifdef _DEBUG
+ m_in_loop = false;
+#endif
+}
+
+CPPSPMD_FORCE_INLINE const float_vref& spmd_kernel::store(const float_vref& dst, const vfloat& src)
+{
+ CPPSPMD_ALIGN(16) int vindex[4];
+ _mm_store_si128((__m128i*)vindex, dst.m_vindex);
+
+ CPPSPMD_ALIGN(16) float stored[4];
+ _mm_store_ps(stored, src.m_value);
+
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ for (int i = 0; i < 4; i++)
+ {
+ if (mask & (1 << i))
+ dst.m_pValue[vindex[i]] = stored[i];
+ }
+ return dst;
+}
+
+CPPSPMD_FORCE_INLINE const float_vref& spmd_kernel::store_all(const float_vref& dst, const vfloat& src)
+{
+ CPPSPMD_ALIGN(16) int vindex[4];
+ _mm_store_si128((__m128i*)vindex, dst.m_vindex);
+
+ CPPSPMD_ALIGN(16) float stored[4];
+ _mm_store_ps(stored, src.m_value);
+
+ for (int i = 0; i < 4; i++)
+ dst.m_pValue[vindex[i]] = stored[i];
+ return dst;
+}
+
+CPPSPMD_FORCE_INLINE const float_vref& spmd_kernel::store(const float_vref&& dst, const vfloat& src)
+{
+ CPPSPMD_ALIGN(16) int vindex[4];
+ _mm_store_si128((__m128i*)vindex, dst.m_vindex);
+
+ CPPSPMD_ALIGN(16) float stored[4];
+ _mm_store_ps(stored, src.m_value);
+
+ int mask = _mm_movemask_ps(_mm_castsi128_ps(m_exec.m_mask));
+ for (int i = 0; i < 4; i++)
+ {
+ if (mask & (1 << i))
+ dst.m_pValue[vindex[i]] = stored[i];
+ }
+ return dst;
+}
+
+CPPSPMD_FORCE_INLINE const float_vref& spmd_kernel::store_all(const float_vref&& dst, const vfloat& src)
+{
+ CPPSPMD_ALIGN(16) int vindex[4];
+ _mm_store_si128((__m128i*)vindex, dst.m_vindex);
+
+ CPPSPMD_ALIGN(16) float stored[4];
+ _mm_store_ps(stored, src.m_value);
+
+ for (int i = 0; i < 4; i++)
+ dst.m_pValue[vindex[i]] = stored[i];
+ return dst;
+}
+
+#include "cppspmd_flow.h"
+#include "cppspmd_math.h"
+
+} // namespace cppspmd_sse41
+
diff --git a/thirdparty/basis_universal/encoder/cppspmd_type_aliases.h b/thirdparty/basis_universal/encoder/cppspmd_type_aliases.h
new file mode 100644
index 0000000000..0dfb28b88f
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/cppspmd_type_aliases.h
@@ -0,0 +1,47 @@
+// cppspmd_type_aliases.h
+// Do not include this file directly
+//
+// Copyright 2020-2021 Binomial LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma once
+
+#ifndef CPPSPMD_TYPES
+#define CPPSPMD_TYPES
+
+using exec_mask = CPPSPMD::exec_mask;
+
+#if CPPSPMD_INT16
+using vint16 = CPPSPMD::vint16;
+using int16_lref = CPPSPMD::int16_lref;
+using cint16_vref = CPPSPMD::cint16_vref;
+using int16_vref = CPPSPMD::int16_vref;
+using lint16 = CPPSPMD::lint16;
+using vint16_vref = CPPSPMD::vint16_vref;
+#else
+using vint = CPPSPMD::vint;
+using int_lref = CPPSPMD::int_lref;
+using cint_vref = CPPSPMD::cint_vref;
+using int_vref = CPPSPMD::int_vref;
+using lint = CPPSPMD::lint;
+using vint_vref = CPPSPMD::vint_vref;
+#endif
+
+using vbool = CPPSPMD::vbool;
+using vfloat = CPPSPMD::vfloat;
+using float_lref = CPPSPMD::float_lref;
+using float_vref = CPPSPMD::float_vref;
+using vfloat_vref = CPPSPMD::vfloat_vref;
+
+#endif // CPPSPMD_TYPES
diff --git a/thirdparty/basis_universal/encoder/jpgd.cpp b/thirdparty/basis_universal/encoder/jpgd.cpp
new file mode 100644
index 0000000000..460834409d
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/jpgd.cpp
@@ -0,0 +1,3241 @@
+// jpgd.cpp - C++ class for JPEG decompression. Written by Richard Geldreich <richgel99@gmail.com> between 1994-2020.
+// Supports progressive and baseline sequential JPEG image files, and the most common chroma subsampling factors: Y, H1V1, H2V1, H1V2, and H2V2.
+// Supports box and linear chroma upsampling.
+//
+// Released under two licenses. You are free to choose which license you want:
+// License 1:
+// Public Domain
+//
+// License 2:
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+// Alex Evans: Linear memory allocator (taken from jpge.h).
+// v1.04, May. 19, 2012: Code tweaks to fix VS2008 static code analysis warnings
+// v2.00, March 20, 2020: Fuzzed with zzuf and afl. Fixed several issues, converted most assert()'s to run-time checks. Added chroma upsampling. Removed freq. domain upsampling. gcc/clang warnings.
+//
+#ifdef _MSC_VER
+#ifndef BASISU_NO_ITERATOR_DEBUG_LEVEL
+#if defined(_DEBUG) || defined(DEBUG)
+#define _ITERATOR_DEBUG_LEVEL 1
+#define _SECURE_SCL 1
+#else
+#define _SECURE_SCL 0
+#define _ITERATOR_DEBUG_LEVEL 0
+#endif
+#endif
+#endif
+
+#include "jpgd.h"
+#include <string.h>
+#include <algorithm>
+#include <assert.h>
+
+#ifdef _MSC_VER
+#pragma warning (disable : 4611) // warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable
+#endif
+
+#define JPGD_TRUE (1)
+#define JPGD_FALSE (0)
+
+#define JPGD_MAX(a,b) (((a)>(b)) ? (a) : (b))
+#define JPGD_MIN(a,b) (((a)<(b)) ? (a) : (b))
+
+namespace jpgd {
+
+ static inline void* jpgd_malloc(size_t nSize) { return malloc(nSize); }
+ static inline void jpgd_free(void* p) { free(p); }
+
+ // DCT coefficients are stored in this sequence.
+ static int g_ZAG[64] = { 0,1,8,16,9,2,3,10,17,24,32,25,18,11,4,5,12,19,26,33,40,48,41,34,27,20,13,6,7,14,21,28,35,42,49,56,57,50,43,36,29,22,15,23,30,37,44,51,58,59,52,45,38,31,39,46,53,60,61,54,47,55,62,63 };
+
+ enum JPEG_MARKER
+ {
+ M_SOF0 = 0xC0, M_SOF1 = 0xC1, M_SOF2 = 0xC2, M_SOF3 = 0xC3, M_SOF5 = 0xC5, M_SOF6 = 0xC6, M_SOF7 = 0xC7, M_JPG = 0xC8,
+ M_SOF9 = 0xC9, M_SOF10 = 0xCA, M_SOF11 = 0xCB, M_SOF13 = 0xCD, M_SOF14 = 0xCE, M_SOF15 = 0xCF, M_DHT = 0xC4, M_DAC = 0xCC,
+ M_RST0 = 0xD0, M_RST1 = 0xD1, M_RST2 = 0xD2, M_RST3 = 0xD3, M_RST4 = 0xD4, M_RST5 = 0xD5, M_RST6 = 0xD6, M_RST7 = 0xD7,
+ M_SOI = 0xD8, M_EOI = 0xD9, M_SOS = 0xDA, M_DQT = 0xDB, M_DNL = 0xDC, M_DRI = 0xDD, M_DHP = 0xDE, M_EXP = 0xDF,
+ M_APP0 = 0xE0, M_APP15 = 0xEF, M_JPG0 = 0xF0, M_JPG13 = 0xFD, M_COM = 0xFE, M_TEM = 0x01, M_ERROR = 0x100, RST0 = 0xD0
+ };
+
+ enum JPEG_SUBSAMPLING { JPGD_GRAYSCALE = 0, JPGD_YH1V1, JPGD_YH2V1, JPGD_YH1V2, JPGD_YH2V2 };
+
+#define CONST_BITS 13
+#define PASS1_BITS 2
+#define SCALEDONE ((int32)1)
+
+#define FIX_0_298631336 ((int32)2446) /* FIX(0.298631336) */
+#define FIX_0_390180644 ((int32)3196) /* FIX(0.390180644) */
+#define FIX_0_541196100 ((int32)4433) /* FIX(0.541196100) */
+#define FIX_0_765366865 ((int32)6270) /* FIX(0.765366865) */
+#define FIX_0_899976223 ((int32)7373) /* FIX(0.899976223) */
+#define FIX_1_175875602 ((int32)9633) /* FIX(1.175875602) */
+#define FIX_1_501321110 ((int32)12299) /* FIX(1.501321110) */
+#define FIX_1_847759065 ((int32)15137) /* FIX(1.847759065) */
+#define FIX_1_961570560 ((int32)16069) /* FIX(1.961570560) */
+#define FIX_2_053119869 ((int32)16819) /* FIX(2.053119869) */
+#define FIX_2_562915447 ((int32)20995) /* FIX(2.562915447) */
+#define FIX_3_072711026 ((int32)25172) /* FIX(3.072711026) */
+
+#define DESCALE(x,n) (((x) + (SCALEDONE << ((n)-1))) >> (n))
+#define DESCALE_ZEROSHIFT(x,n) (((x) + (128 << (n)) + (SCALEDONE << ((n)-1))) >> (n))
+
+#define MULTIPLY(var, cnst) ((var) * (cnst))
+
+#define CLAMP(i) ((static_cast<uint>(i) > 255) ? (((~i) >> 31) & 0xFF) : (i))
+
+ static inline int left_shifti(int val, uint32_t bits)
+ {
+ return static_cast<int>(static_cast<uint32_t>(val) << bits);
+ }
+
+ // Compiler creates a fast path 1D IDCT for X non-zero columns
+ template <int NONZERO_COLS>
+ struct Row
+ {
+ static void idct(int* pTemp, const jpgd_block_t* pSrc)
+ {
+ // ACCESS_COL() will be optimized at compile time to either an array access, or 0. Good compilers will then optimize out muls against 0.
+#define ACCESS_COL(x) (((x) < NONZERO_COLS) ? (int)pSrc[x] : 0)
+
+ const int z2 = ACCESS_COL(2), z3 = ACCESS_COL(6);
+
+ const int z1 = MULTIPLY(z2 + z3, FIX_0_541196100);
+ const int tmp2 = z1 + MULTIPLY(z3, -FIX_1_847759065);
+ const int tmp3 = z1 + MULTIPLY(z2, FIX_0_765366865);
+
+ const int tmp0 = left_shifti(ACCESS_COL(0) + ACCESS_COL(4), CONST_BITS);
+ const int tmp1 = left_shifti(ACCESS_COL(0) - ACCESS_COL(4), CONST_BITS);
+
+ const int tmp10 = tmp0 + tmp3, tmp13 = tmp0 - tmp3, tmp11 = tmp1 + tmp2, tmp12 = tmp1 - tmp2;
+
+ const int atmp0 = ACCESS_COL(7), atmp1 = ACCESS_COL(5), atmp2 = ACCESS_COL(3), atmp3 = ACCESS_COL(1);
+
+ const int bz1 = atmp0 + atmp3, bz2 = atmp1 + atmp2, bz3 = atmp0 + atmp2, bz4 = atmp1 + atmp3;
+ const int bz5 = MULTIPLY(bz3 + bz4, FIX_1_175875602);
+
+ const int az1 = MULTIPLY(bz1, -FIX_0_899976223);
+ const int az2 = MULTIPLY(bz2, -FIX_2_562915447);
+ const int az3 = MULTIPLY(bz3, -FIX_1_961570560) + bz5;
+ const int az4 = MULTIPLY(bz4, -FIX_0_390180644) + bz5;
+
+ const int btmp0 = MULTIPLY(atmp0, FIX_0_298631336) + az1 + az3;
+ const int btmp1 = MULTIPLY(atmp1, FIX_2_053119869) + az2 + az4;
+ const int btmp2 = MULTIPLY(atmp2, FIX_3_072711026) + az2 + az3;
+ const int btmp3 = MULTIPLY(atmp3, FIX_1_501321110) + az1 + az4;
+
+ pTemp[0] = DESCALE(tmp10 + btmp3, CONST_BITS - PASS1_BITS);
+ pTemp[7] = DESCALE(tmp10 - btmp3, CONST_BITS - PASS1_BITS);
+ pTemp[1] = DESCALE(tmp11 + btmp2, CONST_BITS - PASS1_BITS);
+ pTemp[6] = DESCALE(tmp11 - btmp2, CONST_BITS - PASS1_BITS);
+ pTemp[2] = DESCALE(tmp12 + btmp1, CONST_BITS - PASS1_BITS);
+ pTemp[5] = DESCALE(tmp12 - btmp1, CONST_BITS - PASS1_BITS);
+ pTemp[3] = DESCALE(tmp13 + btmp0, CONST_BITS - PASS1_BITS);
+ pTemp[4] = DESCALE(tmp13 - btmp0, CONST_BITS - PASS1_BITS);
+ }
+ };
+
+ template <>
+ struct Row<0>
+ {
+ static void idct(int* pTemp, const jpgd_block_t* pSrc)
+ {
+ (void)pTemp;
+ (void)pSrc;
+ }
+ };
+
+ template <>
+ struct Row<1>
+ {
+ static void idct(int* pTemp, const jpgd_block_t* pSrc)
+ {
+ const int dcval = left_shifti(pSrc[0], PASS1_BITS);
+
+ pTemp[0] = dcval;
+ pTemp[1] = dcval;
+ pTemp[2] = dcval;
+ pTemp[3] = dcval;
+ pTemp[4] = dcval;
+ pTemp[5] = dcval;
+ pTemp[6] = dcval;
+ pTemp[7] = dcval;
+ }
+ };
+
+ // Compiler creates a fast path 1D IDCT for X non-zero rows
+ template <int NONZERO_ROWS>
+ struct Col
+ {
+ static void idct(uint8* pDst_ptr, const int* pTemp)
+ {
+ // ACCESS_ROW() will be optimized at compile time to either an array access, or 0.
+#define ACCESS_ROW(x) (((x) < NONZERO_ROWS) ? pTemp[x * 8] : 0)
+
+ const int z2 = ACCESS_ROW(2);
+ const int z3 = ACCESS_ROW(6);
+
+ const int z1 = MULTIPLY(z2 + z3, FIX_0_541196100);
+ const int tmp2 = z1 + MULTIPLY(z3, -FIX_1_847759065);
+ const int tmp3 = z1 + MULTIPLY(z2, FIX_0_765366865);
+
+ const int tmp0 = left_shifti(ACCESS_ROW(0) + ACCESS_ROW(4), CONST_BITS);
+ const int tmp1 = left_shifti(ACCESS_ROW(0) - ACCESS_ROW(4), CONST_BITS);
+
+ const int tmp10 = tmp0 + tmp3, tmp13 = tmp0 - tmp3, tmp11 = tmp1 + tmp2, tmp12 = tmp1 - tmp2;
+
+ const int atmp0 = ACCESS_ROW(7), atmp1 = ACCESS_ROW(5), atmp2 = ACCESS_ROW(3), atmp3 = ACCESS_ROW(1);
+
+ const int bz1 = atmp0 + atmp3, bz2 = atmp1 + atmp2, bz3 = atmp0 + atmp2, bz4 = atmp1 + atmp3;
+ const int bz5 = MULTIPLY(bz3 + bz4, FIX_1_175875602);
+
+ const int az1 = MULTIPLY(bz1, -FIX_0_899976223);
+ const int az2 = MULTIPLY(bz2, -FIX_2_562915447);
+ const int az3 = MULTIPLY(bz3, -FIX_1_961570560) + bz5;
+ const int az4 = MULTIPLY(bz4, -FIX_0_390180644) + bz5;
+
+ const int btmp0 = MULTIPLY(atmp0, FIX_0_298631336) + az1 + az3;
+ const int btmp1 = MULTIPLY(atmp1, FIX_2_053119869) + az2 + az4;
+ const int btmp2 = MULTIPLY(atmp2, FIX_3_072711026) + az2 + az3;
+ const int btmp3 = MULTIPLY(atmp3, FIX_1_501321110) + az1 + az4;
+
+ int i = DESCALE_ZEROSHIFT(tmp10 + btmp3, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 0] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp10 - btmp3, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 7] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp11 + btmp2, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 1] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp11 - btmp2, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 6] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp12 + btmp1, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 2] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp12 - btmp1, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 5] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp13 + btmp0, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 3] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp13 - btmp0, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 4] = (uint8)CLAMP(i);
+ }
+ };
+
+ template <>
+ struct Col<1>
+ {
+ static void idct(uint8* pDst_ptr, const int* pTemp)
+ {
+ int dcval = DESCALE_ZEROSHIFT(pTemp[0], PASS1_BITS + 3);
+ const uint8 dcval_clamped = (uint8)CLAMP(dcval);
+ pDst_ptr[0 * 8] = dcval_clamped;
+ pDst_ptr[1 * 8] = dcval_clamped;
+ pDst_ptr[2 * 8] = dcval_clamped;
+ pDst_ptr[3 * 8] = dcval_clamped;
+ pDst_ptr[4 * 8] = dcval_clamped;
+ pDst_ptr[5 * 8] = dcval_clamped;
+ pDst_ptr[6 * 8] = dcval_clamped;
+ pDst_ptr[7 * 8] = dcval_clamped;
+ }
+ };
+
+ static const uint8 s_idct_row_table[] =
+ {
+ 1,0,0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 2,1,0,0,0,0,0,0, 2,1,1,0,0,0,0,0, 2,2,1,0,0,0,0,0, 3,2,1,0,0,0,0,0, 4,2,1,0,0,0,0,0, 4,3,1,0,0,0,0,0,
+ 4,3,2,0,0,0,0,0, 4,3,2,1,0,0,0,0, 4,3,2,1,1,0,0,0, 4,3,2,2,1,0,0,0, 4,3,3,2,1,0,0,0, 4,4,3,2,1,0,0,0, 5,4,3,2,1,0,0,0, 6,4,3,2,1,0,0,0,
+ 6,5,3,2,1,0,0,0, 6,5,4,2,1,0,0,0, 6,5,4,3,1,0,0,0, 6,5,4,3,2,0,0,0, 6,5,4,3,2,1,0,0, 6,5,4,3,2,1,1,0, 6,5,4,3,2,2,1,0, 6,5,4,3,3,2,1,0,
+ 6,5,4,4,3,2,1,0, 6,5,5,4,3,2,1,0, 6,6,5,4,3,2,1,0, 7,6,5,4,3,2,1,0, 8,6,5,4,3,2,1,0, 8,7,5,4,3,2,1,0, 8,7,6,4,3,2,1,0, 8,7,6,5,3,2,1,0,
+ 8,7,6,5,4,2,1,0, 8,7,6,5,4,3,1,0, 8,7,6,5,4,3,2,0, 8,7,6,5,4,3,2,1, 8,7,6,5,4,3,2,2, 8,7,6,5,4,3,3,2, 8,7,6,5,4,4,3,2, 8,7,6,5,5,4,3,2,
+ 8,7,6,6,5,4,3,2, 8,7,7,6,5,4,3,2, 8,8,7,6,5,4,3,2, 8,8,8,6,5,4,3,2, 8,8,8,7,5,4,3,2, 8,8,8,7,6,4,3,2, 8,8,8,7,6,5,3,2, 8,8,8,7,6,5,4,2,
+ 8,8,8,7,6,5,4,3, 8,8,8,7,6,5,4,4, 8,8,8,7,6,5,5,4, 8,8,8,7,6,6,5,4, 8,8,8,7,7,6,5,4, 8,8,8,8,7,6,5,4, 8,8,8,8,8,6,5,4, 8,8,8,8,8,7,5,4,
+ 8,8,8,8,8,7,6,4, 8,8,8,8,8,7,6,5, 8,8,8,8,8,7,6,6, 8,8,8,8,8,7,7,6, 8,8,8,8,8,8,7,6, 8,8,8,8,8,8,8,6, 8,8,8,8,8,8,8,7, 8,8,8,8,8,8,8,8,
+ };
+
+ static const uint8 s_idct_col_table[] =
+ {
+ 1, 1, 2, 3, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8
+ };
+
+ // Scalar "fast pathing" IDCT.
+ static void idct(const jpgd_block_t* pSrc_ptr, uint8* pDst_ptr, int block_max_zag)
+ {
+ assert(block_max_zag >= 1);
+ assert(block_max_zag <= 64);
+
+ if (block_max_zag <= 1)
+ {
+ int k = ((pSrc_ptr[0] + 4) >> 3) + 128;
+ k = CLAMP(k);
+ k = k | (k << 8);
+ k = k | (k << 16);
+
+ for (int i = 8; i > 0; i--)
+ {
+ *(int*)&pDst_ptr[0] = k;
+ *(int*)&pDst_ptr[4] = k;
+ pDst_ptr += 8;
+ }
+ return;
+ }
+
+ int temp[64];
+
+ const jpgd_block_t* pSrc = pSrc_ptr;
+ int* pTemp = temp;
+
+ const uint8* pRow_tab = &s_idct_row_table[(block_max_zag - 1) * 8];
+ int i;
+ for (i = 8; i > 0; i--, pRow_tab++)
+ {
+ switch (*pRow_tab)
+ {
+ case 0: Row<0>::idct(pTemp, pSrc); break;
+ case 1: Row<1>::idct(pTemp, pSrc); break;
+ case 2: Row<2>::idct(pTemp, pSrc); break;
+ case 3: Row<3>::idct(pTemp, pSrc); break;
+ case 4: Row<4>::idct(pTemp, pSrc); break;
+ case 5: Row<5>::idct(pTemp, pSrc); break;
+ case 6: Row<6>::idct(pTemp, pSrc); break;
+ case 7: Row<7>::idct(pTemp, pSrc); break;
+ case 8: Row<8>::idct(pTemp, pSrc); break;
+ }
+
+ pSrc += 8;
+ pTemp += 8;
+ }
+
+ pTemp = temp;
+
+ const int nonzero_rows = s_idct_col_table[block_max_zag - 1];
+ for (i = 8; i > 0; i--)
+ {
+ switch (nonzero_rows)
+ {
+ case 1: Col<1>::idct(pDst_ptr, pTemp); break;
+ case 2: Col<2>::idct(pDst_ptr, pTemp); break;
+ case 3: Col<3>::idct(pDst_ptr, pTemp); break;
+ case 4: Col<4>::idct(pDst_ptr, pTemp); break;
+ case 5: Col<5>::idct(pDst_ptr, pTemp); break;
+ case 6: Col<6>::idct(pDst_ptr, pTemp); break;
+ case 7: Col<7>::idct(pDst_ptr, pTemp); break;
+ case 8: Col<8>::idct(pDst_ptr, pTemp); break;
+ }
+
+ pTemp++;
+ pDst_ptr++;
+ }
+ }
+
+ // Retrieve one character from the input stream.
+ inline uint jpeg_decoder::get_char()
+ {
+ // Any bytes remaining in buffer?
+ if (!m_in_buf_left)
+ {
+ // Try to get more bytes.
+ prep_in_buffer();
+ // Still nothing to get?
+ if (!m_in_buf_left)
+ {
+ // Pad the end of the stream with 0xFF 0xD9 (EOI marker)
+ int t = m_tem_flag;
+ m_tem_flag ^= 1;
+ if (t)
+ return 0xD9;
+ else
+ return 0xFF;
+ }
+ }
+
+ uint c = *m_pIn_buf_ofs++;
+ m_in_buf_left--;
+
+ return c;
+ }
+
+ // Same as previous method, except can indicate if the character is a pad character or not.
+ inline uint jpeg_decoder::get_char(bool* pPadding_flag)
+ {
+ if (!m_in_buf_left)
+ {
+ prep_in_buffer();
+ if (!m_in_buf_left)
+ {
+ *pPadding_flag = true;
+ int t = m_tem_flag;
+ m_tem_flag ^= 1;
+ if (t)
+ return 0xD9;
+ else
+ return 0xFF;
+ }
+ }
+
+ *pPadding_flag = false;
+
+ uint c = *m_pIn_buf_ofs++;
+ m_in_buf_left--;
+
+ return c;
+ }
+
+ // Inserts a previously retrieved character back into the input buffer.
+ inline void jpeg_decoder::stuff_char(uint8 q)
+ {
+ // This could write before the input buffer, but we've placed another array there.
+ *(--m_pIn_buf_ofs) = q;
+ m_in_buf_left++;
+ }
+
+ // Retrieves one character from the input stream, but does not read past markers. Will continue to return 0xFF when a marker is encountered.
+ inline uint8 jpeg_decoder::get_octet()
+ {
+ bool padding_flag;
+ int c = get_char(&padding_flag);
+
+ if (c == 0xFF)
+ {
+ if (padding_flag)
+ return 0xFF;
+
+ c = get_char(&padding_flag);
+ if (padding_flag)
+ {
+ stuff_char(0xFF);
+ return 0xFF;
+ }
+
+ if (c == 0x00)
+ return 0xFF;
+ else
+ {
+ stuff_char(static_cast<uint8>(c));
+ stuff_char(0xFF);
+ return 0xFF;
+ }
+ }
+
+ return static_cast<uint8>(c);
+ }
+
+ // Retrieves a variable number of bits from the input stream. Does not recognize markers.
+ inline uint jpeg_decoder::get_bits(int num_bits)
+ {
+ if (!num_bits)
+ return 0;
+
+ uint i = m_bit_buf >> (32 - num_bits);
+
+ if ((m_bits_left -= num_bits) <= 0)
+ {
+ m_bit_buf <<= (num_bits += m_bits_left);
+
+ uint c1 = get_char();
+ uint c2 = get_char();
+ m_bit_buf = (m_bit_buf & 0xFFFF0000) | (c1 << 8) | c2;
+
+ m_bit_buf <<= -m_bits_left;
+
+ m_bits_left += 16;
+
+ assert(m_bits_left >= 0);
+ }
+ else
+ m_bit_buf <<= num_bits;
+
+ return i;
+ }
+
+ // Retrieves a variable number of bits from the input stream. Markers will not be read into the input bit buffer. Instead, an infinite number of all 1's will be returned when a marker is encountered.
+ inline uint jpeg_decoder::get_bits_no_markers(int num_bits)
+ {
+ if (!num_bits)
+ return 0;
+
+ assert(num_bits <= 16);
+
+ uint i = m_bit_buf >> (32 - num_bits);
+
+ if ((m_bits_left -= num_bits) <= 0)
+ {
+ m_bit_buf <<= (num_bits += m_bits_left);
+
+ if ((m_in_buf_left < 2) || (m_pIn_buf_ofs[0] == 0xFF) || (m_pIn_buf_ofs[1] == 0xFF))
+ {
+ uint c1 = get_octet();
+ uint c2 = get_octet();
+ m_bit_buf |= (c1 << 8) | c2;
+ }
+ else
+ {
+ m_bit_buf |= ((uint)m_pIn_buf_ofs[0] << 8) | m_pIn_buf_ofs[1];
+ m_in_buf_left -= 2;
+ m_pIn_buf_ofs += 2;
+ }
+
+ m_bit_buf <<= -m_bits_left;
+
+ m_bits_left += 16;
+
+ assert(m_bits_left >= 0);
+ }
+ else
+ m_bit_buf <<= num_bits;
+
+ return i;
+ }
+
+ // Decodes a Huffman encoded symbol.
+ inline int jpeg_decoder::huff_decode(huff_tables* pH)
+ {
+ if (!pH)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ int symbol;
+ // Check first 8-bits: do we have a complete symbol?
+ if ((symbol = pH->look_up[m_bit_buf >> 24]) < 0)
+ {
+ // Decode more bits, use a tree traversal to find symbol.
+ int ofs = 23;
+ do
+ {
+ unsigned int idx = -(int)(symbol + ((m_bit_buf >> ofs) & 1));
+
+ // This should never happen, but to be safe I'm turning these asserts into a run-time check.
+ if ((idx >= JPGD_HUFF_TREE_MAX_LENGTH) || (ofs < 0))
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ symbol = pH->tree[idx];
+ ofs--;
+ } while (symbol < 0);
+
+ get_bits_no_markers(8 + (23 - ofs));
+ }
+ else
+ {
+ assert(symbol < JPGD_HUFF_CODE_SIZE_MAX_LENGTH);
+ get_bits_no_markers(pH->code_size[symbol]);
+ }
+
+ return symbol;
+ }
+
+ // Decodes a Huffman encoded symbol.
+ inline int jpeg_decoder::huff_decode(huff_tables* pH, int& extra_bits)
+ {
+ int symbol;
+
+ if (!pH)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ // Check first 8-bits: do we have a complete symbol?
+ if ((symbol = pH->look_up2[m_bit_buf >> 24]) < 0)
+ {
+ // Use a tree traversal to find symbol.
+ int ofs = 23;
+ do
+ {
+ unsigned int idx = -(int)(symbol + ((m_bit_buf >> ofs) & 1));
+
+ // This should never happen, but to be safe I'm turning these asserts into a run-time check.
+ if ((idx >= JPGD_HUFF_TREE_MAX_LENGTH) || (ofs < 0))
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ symbol = pH->tree[idx];
+ ofs--;
+ } while (symbol < 0);
+
+ get_bits_no_markers(8 + (23 - ofs));
+
+ extra_bits = get_bits_no_markers(symbol & 0xF);
+ }
+ else
+ {
+ if (symbol & 0x8000)
+ {
+ //get_bits_no_markers((symbol >> 8) & 31);
+ assert(((symbol >> 8) & 31) <= 15);
+ get_bits_no_markers((symbol >> 8) & 15);
+ extra_bits = symbol >> 16;
+ }
+ else
+ {
+ int code_size = (symbol >> 8) & 31;
+ int num_extra_bits = symbol & 0xF;
+ int bits = code_size + num_extra_bits;
+
+ if (bits <= 16)
+ extra_bits = get_bits_no_markers(bits) & ((1 << num_extra_bits) - 1);
+ else
+ {
+ get_bits_no_markers(code_size);
+ extra_bits = get_bits_no_markers(num_extra_bits);
+ }
+ }
+
+ symbol &= 0xFF;
+ }
+
+ return symbol;
+ }
+
+ // Tables and macro used to fully decode the DPCM differences.
+ static const int s_extend_test[16] = { 0, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000 };
+ static const int s_extend_offset[16] = { 0, -1, -3, -7, -15, -31, -63, -127, -255, -511, -1023, -2047, -4095, -8191, -16383, -32767 };
+ //static const int s_extend_mask[] = { 0, (1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15), (1 << 16) };
+
+#define JPGD_HUFF_EXTEND(x, s) (((x) < s_extend_test[s & 15]) ? ((x) + s_extend_offset[s & 15]) : (x))
+
+ // Unconditionally frees all allocated m_blocks.
+ void jpeg_decoder::free_all_blocks()
+ {
+ m_pStream = nullptr;
+ for (mem_block* b = m_pMem_blocks; b; )
+ {
+ mem_block* n = b->m_pNext;
+ jpgd_free(b);
+ b = n;
+ }
+ m_pMem_blocks = nullptr;
+ }
+
+ // This method handles all errors. It will never return.
+ // It could easily be changed to use C++ exceptions.
+ JPGD_NORETURN void jpeg_decoder::stop_decoding(jpgd_status status)
+ {
+ m_error_code = status;
+ free_all_blocks();
+ longjmp(m_jmp_state, status);
+ }
+
+ void* jpeg_decoder::alloc(size_t nSize, bool zero)
+ {
+ nSize = (JPGD_MAX(nSize, 1) + 3) & ~3;
+ char* rv = nullptr;
+ for (mem_block* b = m_pMem_blocks; b; b = b->m_pNext)
+ {
+ if ((b->m_used_count + nSize) <= b->m_size)
+ {
+ rv = b->m_data + b->m_used_count;
+ b->m_used_count += nSize;
+ break;
+ }
+ }
+ if (!rv)
+ {
+ int capacity = JPGD_MAX(32768 - 256, ((int)nSize + 2047) & ~2047);
+ mem_block* b = (mem_block*)jpgd_malloc(sizeof(mem_block) + capacity);
+ if (!b)
+ {
+ stop_decoding(JPGD_NOTENOUGHMEM);
+ }
+
+ b->m_pNext = m_pMem_blocks;
+ m_pMem_blocks = b;
+ b->m_used_count = nSize;
+ b->m_size = capacity;
+ rv = b->m_data;
+ }
+ if (zero) memset(rv, 0, nSize);
+ return rv;
+ }
+
+ void jpeg_decoder::word_clear(void* p, uint16 c, uint n)
+ {
+ uint8* pD = (uint8*)p;
+ const uint8 l = c & 0xFF, h = (c >> 8) & 0xFF;
+ while (n)
+ {
+ pD[0] = l;
+ pD[1] = h;
+ pD += 2;
+ n--;
+ }
+ }
+
+ // Refill the input buffer.
+ // This method will sit in a loop until (A) the buffer is full or (B)
+ // the stream's read() method reports and end of file condition.
+ void jpeg_decoder::prep_in_buffer()
+ {
+ m_in_buf_left = 0;
+ m_pIn_buf_ofs = m_in_buf;
+
+ if (m_eof_flag)
+ return;
+
+ do
+ {
+ int bytes_read = m_pStream->read(m_in_buf + m_in_buf_left, JPGD_IN_BUF_SIZE - m_in_buf_left, &m_eof_flag);
+ if (bytes_read == -1)
+ stop_decoding(JPGD_STREAM_READ);
+
+ m_in_buf_left += bytes_read;
+ } while ((m_in_buf_left < JPGD_IN_BUF_SIZE) && (!m_eof_flag));
+
+ m_total_bytes_read += m_in_buf_left;
+
+ // Pad the end of the block with M_EOI (prevents the decompressor from going off the rails if the stream is invalid).
+ // (This dates way back to when this decompressor was written in C/asm, and the all-asm Huffman decoder did some fancy things to increase perf.)
+ word_clear(m_pIn_buf_ofs + m_in_buf_left, 0xD9FF, 64);
+ }
+
+ // Read a Huffman code table.
+ void jpeg_decoder::read_dht_marker()
+ {
+ int i, index, count;
+ uint8 huff_num[17];
+ uint8 huff_val[256];
+
+ uint num_left = get_bits(16);
+
+ if (num_left < 2)
+ stop_decoding(JPGD_BAD_DHT_MARKER);
+
+ num_left -= 2;
+
+ while (num_left)
+ {
+ index = get_bits(8);
+
+ huff_num[0] = 0;
+
+ count = 0;
+
+ for (i = 1; i <= 16; i++)
+ {
+ huff_num[i] = static_cast<uint8>(get_bits(8));
+ count += huff_num[i];
+ }
+
+ if (count > 255)
+ stop_decoding(JPGD_BAD_DHT_COUNTS);
+
+ bool symbol_present[256];
+ memset(symbol_present, 0, sizeof(symbol_present));
+
+ for (i = 0; i < count; i++)
+ {
+ const int s = get_bits(8);
+
+ // Check for obviously bogus tables.
+ if (symbol_present[s])
+ stop_decoding(JPGD_BAD_DHT_COUNTS);
+
+ huff_val[i] = static_cast<uint8_t>(s);
+ symbol_present[s] = true;
+ }
+
+ i = 1 + 16 + count;
+
+ if (num_left < (uint)i)
+ stop_decoding(JPGD_BAD_DHT_MARKER);
+
+ num_left -= i;
+
+ if ((index & 0x10) > 0x10)
+ stop_decoding(JPGD_BAD_DHT_INDEX);
+
+ index = (index & 0x0F) + ((index & 0x10) >> 4) * (JPGD_MAX_HUFF_TABLES >> 1);
+
+ if (index >= JPGD_MAX_HUFF_TABLES)
+ stop_decoding(JPGD_BAD_DHT_INDEX);
+
+ if (!m_huff_num[index])
+ m_huff_num[index] = (uint8*)alloc(17);
+
+ if (!m_huff_val[index])
+ m_huff_val[index] = (uint8*)alloc(256);
+
+ m_huff_ac[index] = (index & 0x10) != 0;
+ memcpy(m_huff_num[index], huff_num, 17);
+ memcpy(m_huff_val[index], huff_val, 256);
+ }
+ }
+
+ // Read a quantization table.
+ void jpeg_decoder::read_dqt_marker()
+ {
+ int n, i, prec;
+ uint num_left;
+ uint temp;
+
+ num_left = get_bits(16);
+
+ if (num_left < 2)
+ stop_decoding(JPGD_BAD_DQT_MARKER);
+
+ num_left -= 2;
+
+ while (num_left)
+ {
+ n = get_bits(8);
+ prec = n >> 4;
+ n &= 0x0F;
+
+ if (n >= JPGD_MAX_QUANT_TABLES)
+ stop_decoding(JPGD_BAD_DQT_TABLE);
+
+ if (!m_quant[n])
+ m_quant[n] = (jpgd_quant_t*)alloc(64 * sizeof(jpgd_quant_t));
+
+ // read quantization entries, in zag order
+ for (i = 0; i < 64; i++)
+ {
+ temp = get_bits(8);
+
+ if (prec)
+ temp = (temp << 8) + get_bits(8);
+
+ m_quant[n][i] = static_cast<jpgd_quant_t>(temp);
+ }
+
+ i = 64 + 1;
+
+ if (prec)
+ i += 64;
+
+ if (num_left < (uint)i)
+ stop_decoding(JPGD_BAD_DQT_LENGTH);
+
+ num_left -= i;
+ }
+ }
+
+ // Read the start of frame (SOF) marker.
+ void jpeg_decoder::read_sof_marker()
+ {
+ int i;
+ uint num_left;
+
+ num_left = get_bits(16);
+
+ /* precision: sorry, only 8-bit precision is supported */
+ if (get_bits(8) != 8)
+ stop_decoding(JPGD_BAD_PRECISION);
+
+ m_image_y_size = get_bits(16);
+
+ if ((m_image_y_size < 1) || (m_image_y_size > JPGD_MAX_HEIGHT))
+ stop_decoding(JPGD_BAD_HEIGHT);
+
+ m_image_x_size = get_bits(16);
+
+ if ((m_image_x_size < 1) || (m_image_x_size > JPGD_MAX_WIDTH))
+ stop_decoding(JPGD_BAD_WIDTH);
+
+ m_comps_in_frame = get_bits(8);
+
+ if (m_comps_in_frame > JPGD_MAX_COMPONENTS)
+ stop_decoding(JPGD_TOO_MANY_COMPONENTS);
+
+ if (num_left != (uint)(m_comps_in_frame * 3 + 8))
+ stop_decoding(JPGD_BAD_SOF_LENGTH);
+
+ for (i = 0; i < m_comps_in_frame; i++)
+ {
+ m_comp_ident[i] = get_bits(8);
+ m_comp_h_samp[i] = get_bits(4);
+ m_comp_v_samp[i] = get_bits(4);
+
+ if (!m_comp_h_samp[i] || !m_comp_v_samp[i] || (m_comp_h_samp[i] > 2) || (m_comp_v_samp[i] > 2))
+ stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
+
+ m_comp_quant[i] = get_bits(8);
+ if (m_comp_quant[i] >= JPGD_MAX_QUANT_TABLES)
+ stop_decoding(JPGD_DECODE_ERROR);
+ }
+ }
+
+ // Used to skip unrecognized markers.
+ void jpeg_decoder::skip_variable_marker()
+ {
+ uint num_left;
+
+ num_left = get_bits(16);
+
+ if (num_left < 2)
+ stop_decoding(JPGD_BAD_VARIABLE_MARKER);
+
+ num_left -= 2;
+
+ while (num_left)
+ {
+ get_bits(8);
+ num_left--;
+ }
+ }
+
+ // Read a define restart interval (DRI) marker.
+ void jpeg_decoder::read_dri_marker()
+ {
+ if (get_bits(16) != 4)
+ stop_decoding(JPGD_BAD_DRI_LENGTH);
+
+ m_restart_interval = get_bits(16);
+ }
+
+ // Read a start of scan (SOS) marker.
+ void jpeg_decoder::read_sos_marker()
+ {
+ uint num_left;
+ int i, ci, n, c, cc;
+
+ num_left = get_bits(16);
+
+ n = get_bits(8);
+
+ m_comps_in_scan = n;
+
+ num_left -= 3;
+
+ if ((num_left != (uint)(n * 2 + 3)) || (n < 1) || (n > JPGD_MAX_COMPS_IN_SCAN))
+ stop_decoding(JPGD_BAD_SOS_LENGTH);
+
+ for (i = 0; i < n; i++)
+ {
+ cc = get_bits(8);
+ c = get_bits(8);
+ num_left -= 2;
+
+ for (ci = 0; ci < m_comps_in_frame; ci++)
+ if (cc == m_comp_ident[ci])
+ break;
+
+ if (ci >= m_comps_in_frame)
+ stop_decoding(JPGD_BAD_SOS_COMP_ID);
+
+ if (ci >= JPGD_MAX_COMPONENTS)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ m_comp_list[i] = ci;
+
+ m_comp_dc_tab[ci] = (c >> 4) & 15;
+ m_comp_ac_tab[ci] = (c & 15) + (JPGD_MAX_HUFF_TABLES >> 1);
+
+ if (m_comp_dc_tab[ci] >= JPGD_MAX_HUFF_TABLES)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ if (m_comp_ac_tab[ci] >= JPGD_MAX_HUFF_TABLES)
+ stop_decoding(JPGD_DECODE_ERROR);
+ }
+
+ m_spectral_start = get_bits(8);
+ m_spectral_end = get_bits(8);
+ m_successive_high = get_bits(4);
+ m_successive_low = get_bits(4);
+
+ if (!m_progressive_flag)
+ {
+ m_spectral_start = 0;
+ m_spectral_end = 63;
+ }
+
+ num_left -= 3;
+
+ /* read past whatever is num_left */
+ while (num_left)
+ {
+ get_bits(8);
+ num_left--;
+ }
+ }
+
+ // Finds the next marker.
+ int jpeg_decoder::next_marker()
+ {
+ uint c, bytes;
+
+ bytes = 0;
+
+ do
+ {
+ do
+ {
+ bytes++;
+ c = get_bits(8);
+ } while (c != 0xFF);
+
+ do
+ {
+ c = get_bits(8);
+ } while (c == 0xFF);
+
+ } while (c == 0);
+
+ // If bytes > 0 here, there where extra bytes before the marker (not good).
+
+ return c;
+ }
+
+ // Process markers. Returns when an SOFx, SOI, EOI, or SOS marker is
+ // encountered.
+ int jpeg_decoder::process_markers()
+ {
+ int c;
+
+ for (; ; )
+ {
+ c = next_marker();
+
+ switch (c)
+ {
+ case M_SOF0:
+ case M_SOF1:
+ case M_SOF2:
+ case M_SOF3:
+ case M_SOF5:
+ case M_SOF6:
+ case M_SOF7:
+ // case M_JPG:
+ case M_SOF9:
+ case M_SOF10:
+ case M_SOF11:
+ case M_SOF13:
+ case M_SOF14:
+ case M_SOF15:
+ case M_SOI:
+ case M_EOI:
+ case M_SOS:
+ {
+ return c;
+ }
+ case M_DHT:
+ {
+ read_dht_marker();
+ break;
+ }
+ // No arithmitic support - dumb patents!
+ case M_DAC:
+ {
+ stop_decoding(JPGD_NO_ARITHMITIC_SUPPORT);
+ break;
+ }
+ case M_DQT:
+ {
+ read_dqt_marker();
+ break;
+ }
+ case M_DRI:
+ {
+ read_dri_marker();
+ break;
+ }
+ //case M_APP0: /* no need to read the JFIF marker */
+ case M_JPG:
+ case M_RST0: /* no parameters */
+ case M_RST1:
+ case M_RST2:
+ case M_RST3:
+ case M_RST4:
+ case M_RST5:
+ case M_RST6:
+ case M_RST7:
+ case M_TEM:
+ {
+ stop_decoding(JPGD_UNEXPECTED_MARKER);
+ break;
+ }
+ default: /* must be DNL, DHP, EXP, APPn, JPGn, COM, or RESn or APP0 */
+ {
+ skip_variable_marker();
+ break;
+ }
+ }
+ }
+ }
+
+ // Finds the start of image (SOI) marker.
+ void jpeg_decoder::locate_soi_marker()
+ {
+ uint lastchar, thischar;
+ uint bytesleft;
+
+ lastchar = get_bits(8);
+
+ thischar = get_bits(8);
+
+ /* ok if it's a normal JPEG file without a special header */
+
+ if ((lastchar == 0xFF) && (thischar == M_SOI))
+ return;
+
+ bytesleft = 4096;
+
+ for (; ; )
+ {
+ if (--bytesleft == 0)
+ stop_decoding(JPGD_NOT_JPEG);
+
+ lastchar = thischar;
+
+ thischar = get_bits(8);
+
+ if (lastchar == 0xFF)
+ {
+ if (thischar == M_SOI)
+ break;
+ else if (thischar == M_EOI) // get_bits will keep returning M_EOI if we read past the end
+ stop_decoding(JPGD_NOT_JPEG);
+ }
+ }
+
+ // Check the next character after marker: if it's not 0xFF, it can't be the start of the next marker, so the file is bad.
+ thischar = (m_bit_buf >> 24) & 0xFF;
+
+ if (thischar != 0xFF)
+ stop_decoding(JPGD_NOT_JPEG);
+ }
+
+ // Find a start of frame (SOF) marker.
+ void jpeg_decoder::locate_sof_marker()
+ {
+ locate_soi_marker();
+
+ int c = process_markers();
+
+ switch (c)
+ {
+ case M_SOF2:
+ {
+ m_progressive_flag = JPGD_TRUE;
+ read_sof_marker();
+ break;
+ }
+ case M_SOF0: /* baseline DCT */
+ case M_SOF1: /* extended sequential DCT */
+ {
+ read_sof_marker();
+ break;
+ }
+ case M_SOF9: /* Arithmitic coding */
+ {
+ stop_decoding(JPGD_NO_ARITHMITIC_SUPPORT);
+ break;
+ }
+ default:
+ {
+ stop_decoding(JPGD_UNSUPPORTED_MARKER);
+ break;
+ }
+ }
+ }
+
+ // Find a start of scan (SOS) marker.
+ int jpeg_decoder::locate_sos_marker()
+ {
+ int c;
+
+ c = process_markers();
+
+ if (c == M_EOI)
+ return JPGD_FALSE;
+ else if (c != M_SOS)
+ stop_decoding(JPGD_UNEXPECTED_MARKER);
+
+ read_sos_marker();
+
+ return JPGD_TRUE;
+ }
+
+ // Reset everything to default/uninitialized state.
+ void jpeg_decoder::init(jpeg_decoder_stream* pStream, uint32_t flags)
+ {
+ m_flags = flags;
+ m_pMem_blocks = nullptr;
+ m_error_code = JPGD_SUCCESS;
+ m_ready_flag = false;
+ m_image_x_size = m_image_y_size = 0;
+ m_pStream = pStream;
+ m_progressive_flag = JPGD_FALSE;
+
+ memset(m_huff_ac, 0, sizeof(m_huff_ac));
+ memset(m_huff_num, 0, sizeof(m_huff_num));
+ memset(m_huff_val, 0, sizeof(m_huff_val));
+ memset(m_quant, 0, sizeof(m_quant));
+
+ m_scan_type = 0;
+ m_comps_in_frame = 0;
+
+ memset(m_comp_h_samp, 0, sizeof(m_comp_h_samp));
+ memset(m_comp_v_samp, 0, sizeof(m_comp_v_samp));
+ memset(m_comp_quant, 0, sizeof(m_comp_quant));
+ memset(m_comp_ident, 0, sizeof(m_comp_ident));
+ memset(m_comp_h_blocks, 0, sizeof(m_comp_h_blocks));
+ memset(m_comp_v_blocks, 0, sizeof(m_comp_v_blocks));
+
+ m_comps_in_scan = 0;
+ memset(m_comp_list, 0, sizeof(m_comp_list));
+ memset(m_comp_dc_tab, 0, sizeof(m_comp_dc_tab));
+ memset(m_comp_ac_tab, 0, sizeof(m_comp_ac_tab));
+
+ m_spectral_start = 0;
+ m_spectral_end = 0;
+ m_successive_low = 0;
+ m_successive_high = 0;
+ m_max_mcu_x_size = 0;
+ m_max_mcu_y_size = 0;
+ m_blocks_per_mcu = 0;
+ m_max_blocks_per_row = 0;
+ m_mcus_per_row = 0;
+ m_mcus_per_col = 0;
+
+ memset(m_mcu_org, 0, sizeof(m_mcu_org));
+
+ m_total_lines_left = 0;
+ m_mcu_lines_left = 0;
+ m_num_buffered_scanlines = 0;
+ m_real_dest_bytes_per_scan_line = 0;
+ m_dest_bytes_per_scan_line = 0;
+ m_dest_bytes_per_pixel = 0;
+
+ memset(m_pHuff_tabs, 0, sizeof(m_pHuff_tabs));
+
+ memset(m_dc_coeffs, 0, sizeof(m_dc_coeffs));
+ memset(m_ac_coeffs, 0, sizeof(m_ac_coeffs));
+ memset(m_block_y_mcu, 0, sizeof(m_block_y_mcu));
+
+ m_eob_run = 0;
+
+ m_pIn_buf_ofs = m_in_buf;
+ m_in_buf_left = 0;
+ m_eof_flag = false;
+ m_tem_flag = 0;
+
+ memset(m_in_buf_pad_start, 0, sizeof(m_in_buf_pad_start));
+ memset(m_in_buf, 0, sizeof(m_in_buf));
+ memset(m_in_buf_pad_end, 0, sizeof(m_in_buf_pad_end));
+
+ m_restart_interval = 0;
+ m_restarts_left = 0;
+ m_next_restart_num = 0;
+
+ m_max_mcus_per_row = 0;
+ m_max_blocks_per_mcu = 0;
+ m_max_mcus_per_col = 0;
+
+ memset(m_last_dc_val, 0, sizeof(m_last_dc_val));
+ m_pMCU_coefficients = nullptr;
+ m_pSample_buf = nullptr;
+ m_pSample_buf_prev = nullptr;
+ m_sample_buf_prev_valid = false;
+
+ m_total_bytes_read = 0;
+
+ m_pScan_line_0 = nullptr;
+ m_pScan_line_1 = nullptr;
+
+ // Ready the input buffer.
+ prep_in_buffer();
+
+ // Prime the bit buffer.
+ m_bits_left = 16;
+ m_bit_buf = 0;
+
+ get_bits(16);
+ get_bits(16);
+
+ for (int i = 0; i < JPGD_MAX_BLOCKS_PER_MCU; i++)
+ m_mcu_block_max_zag[i] = 64;
+ }
+
+#define SCALEBITS 16
+#define ONE_HALF ((int) 1 << (SCALEBITS-1))
+#define FIX(x) ((int) ((x) * (1L<<SCALEBITS) + 0.5f))
+
+ // Create a few tables that allow us to quickly convert YCbCr to RGB.
+ void jpeg_decoder::create_look_ups()
+ {
+ for (int i = 0; i <= 255; i++)
+ {
+ int k = i - 128;
+ m_crr[i] = (FIX(1.40200f) * k + ONE_HALF) >> SCALEBITS;
+ m_cbb[i] = (FIX(1.77200f) * k + ONE_HALF) >> SCALEBITS;
+ m_crg[i] = (-FIX(0.71414f)) * k;
+ m_cbg[i] = (-FIX(0.34414f)) * k + ONE_HALF;
+ }
+ }
+
+ // This method throws back into the stream any bytes that where read
+ // into the bit buffer during initial marker scanning.
+ void jpeg_decoder::fix_in_buffer()
+ {
+ // In case any 0xFF's where pulled into the buffer during marker scanning.
+ assert((m_bits_left & 7) == 0);
+
+ if (m_bits_left == 16)
+ stuff_char((uint8)(m_bit_buf & 0xFF));
+
+ if (m_bits_left >= 8)
+ stuff_char((uint8)((m_bit_buf >> 8) & 0xFF));
+
+ stuff_char((uint8)((m_bit_buf >> 16) & 0xFF));
+ stuff_char((uint8)((m_bit_buf >> 24) & 0xFF));
+
+ m_bits_left = 16;
+ get_bits_no_markers(16);
+ get_bits_no_markers(16);
+ }
+
+ void jpeg_decoder::transform_mcu(int mcu_row)
+ {
+ jpgd_block_t* pSrc_ptr = m_pMCU_coefficients;
+ if (mcu_row * m_blocks_per_mcu >= m_max_blocks_per_row)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ uint8* pDst_ptr = m_pSample_buf + mcu_row * m_blocks_per_mcu * 64;
+
+ for (int mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
+ {
+ idct(pSrc_ptr, pDst_ptr, m_mcu_block_max_zag[mcu_block]);
+ pSrc_ptr += 64;
+ pDst_ptr += 64;
+ }
+ }
+
+ // Loads and dequantizes the next row of (already decoded) coefficients.
+ // Progressive images only.
+ void jpeg_decoder::load_next_row()
+ {
+ int i;
+ jpgd_block_t* p;
+ jpgd_quant_t* q;
+ int mcu_row, mcu_block, row_block = 0;
+ int component_num, component_id;
+ int block_x_mcu[JPGD_MAX_COMPONENTS];
+
+ memset(block_x_mcu, 0, JPGD_MAX_COMPONENTS * sizeof(int));
+
+ for (mcu_row = 0; mcu_row < m_mcus_per_row; mcu_row++)
+ {
+ int block_x_mcu_ofs = 0, block_y_mcu_ofs = 0;
+
+ for (mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
+ {
+ component_id = m_mcu_org[mcu_block];
+ if (m_comp_quant[component_id] >= JPGD_MAX_QUANT_TABLES)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ q = m_quant[m_comp_quant[component_id]];
+
+ p = m_pMCU_coefficients + 64 * mcu_block;
+
+ jpgd_block_t* pAC = coeff_buf_getp(m_ac_coeffs[component_id], block_x_mcu[component_id] + block_x_mcu_ofs, m_block_y_mcu[component_id] + block_y_mcu_ofs);
+ jpgd_block_t* pDC = coeff_buf_getp(m_dc_coeffs[component_id], block_x_mcu[component_id] + block_x_mcu_ofs, m_block_y_mcu[component_id] + block_y_mcu_ofs);
+ p[0] = pDC[0];
+ memcpy(&p[1], &pAC[1], 63 * sizeof(jpgd_block_t));
+
+ for (i = 63; i > 0; i--)
+ if (p[g_ZAG[i]])
+ break;
+
+ m_mcu_block_max_zag[mcu_block] = i + 1;
+
+ for (; i >= 0; i--)
+ if (p[g_ZAG[i]])
+ p[g_ZAG[i]] = static_cast<jpgd_block_t>(p[g_ZAG[i]] * q[i]);
+
+ row_block++;
+
+ if (m_comps_in_scan == 1)
+ block_x_mcu[component_id]++;
+ else
+ {
+ if (++block_x_mcu_ofs == m_comp_h_samp[component_id])
+ {
+ block_x_mcu_ofs = 0;
+
+ if (++block_y_mcu_ofs == m_comp_v_samp[component_id])
+ {
+ block_y_mcu_ofs = 0;
+
+ block_x_mcu[component_id] += m_comp_h_samp[component_id];
+ }
+ }
+ }
+ }
+
+ transform_mcu(mcu_row);
+ }
+
+ if (m_comps_in_scan == 1)
+ m_block_y_mcu[m_comp_list[0]]++;
+ else
+ {
+ for (component_num = 0; component_num < m_comps_in_scan; component_num++)
+ {
+ component_id = m_comp_list[component_num];
+
+ m_block_y_mcu[component_id] += m_comp_v_samp[component_id];
+ }
+ }
+ }
+
+ // Restart interval processing.
+ void jpeg_decoder::process_restart()
+ {
+ int i;
+ int c = 0;
+
+ // Align to a byte boundry
+ // FIXME: Is this really necessary? get_bits_no_markers() never reads in markers!
+ //get_bits_no_markers(m_bits_left & 7);
+
+ // Let's scan a little bit to find the marker, but not _too_ far.
+ // 1536 is a "fudge factor" that determines how much to scan.
+ for (i = 1536; i > 0; i--)
+ if (get_char() == 0xFF)
+ break;
+
+ if (i == 0)
+ stop_decoding(JPGD_BAD_RESTART_MARKER);
+
+ for (; i > 0; i--)
+ if ((c = get_char()) != 0xFF)
+ break;
+
+ if (i == 0)
+ stop_decoding(JPGD_BAD_RESTART_MARKER);
+
+ // Is it the expected marker? If not, something bad happened.
+ if (c != (m_next_restart_num + M_RST0))
+ stop_decoding(JPGD_BAD_RESTART_MARKER);
+
+ // Reset each component's DC prediction values.
+ memset(&m_last_dc_val, 0, m_comps_in_frame * sizeof(uint));
+
+ m_eob_run = 0;
+
+ m_restarts_left = m_restart_interval;
+
+ m_next_restart_num = (m_next_restart_num + 1) & 7;
+
+ // Get the bit buffer going again...
+
+ m_bits_left = 16;
+ get_bits_no_markers(16);
+ get_bits_no_markers(16);
+ }
+
+ static inline int dequantize_ac(int c, int q) { c *= q; return c; }
+
+ // Decodes and dequantizes the next row of coefficients.
+ void jpeg_decoder::decode_next_row()
+ {
+ int row_block = 0;
+
+ for (int mcu_row = 0; mcu_row < m_mcus_per_row; mcu_row++)
+ {
+ if ((m_restart_interval) && (m_restarts_left == 0))
+ process_restart();
+
+ jpgd_block_t* p = m_pMCU_coefficients;
+ for (int mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++, p += 64)
+ {
+ int component_id = m_mcu_org[mcu_block];
+ if (m_comp_quant[component_id] >= JPGD_MAX_QUANT_TABLES)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ jpgd_quant_t* q = m_quant[m_comp_quant[component_id]];
+
+ int r, s;
+ s = huff_decode(m_pHuff_tabs[m_comp_dc_tab[component_id]], r);
+ if (s >= 16)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ s = JPGD_HUFF_EXTEND(r, s);
+
+ m_last_dc_val[component_id] = (s += m_last_dc_val[component_id]);
+
+ p[0] = static_cast<jpgd_block_t>(s * q[0]);
+
+ int prev_num_set = m_mcu_block_max_zag[mcu_block];
+
+ huff_tables* pH = m_pHuff_tabs[m_comp_ac_tab[component_id]];
+
+ int k;
+ for (k = 1; k < 64; k++)
+ {
+ int extra_bits;
+ s = huff_decode(pH, extra_bits);
+
+ r = s >> 4;
+ s &= 15;
+
+ if (s)
+ {
+ if (r)
+ {
+ if ((k + r) > 63)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ if (k < prev_num_set)
+ {
+ int n = JPGD_MIN(r, prev_num_set - k);
+ int kt = k;
+ while (n--)
+ p[g_ZAG[kt++]] = 0;
+ }
+
+ k += r;
+ }
+
+ s = JPGD_HUFF_EXTEND(extra_bits, s);
+
+ if (k >= 64)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ p[g_ZAG[k]] = static_cast<jpgd_block_t>(dequantize_ac(s, q[k])); //s * q[k];
+ }
+ else
+ {
+ if (r == 15)
+ {
+ if ((k + 16) > 64)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ if (k < prev_num_set)
+ {
+ int n = JPGD_MIN(16, prev_num_set - k);
+ int kt = k;
+ while (n--)
+ {
+ if (kt > 63)
+ stop_decoding(JPGD_DECODE_ERROR);
+ p[g_ZAG[kt++]] = 0;
+ }
+ }
+
+ k += 16 - 1; // - 1 because the loop counter is k
+
+ if (p[g_ZAG[k & 63]] != 0)
+ stop_decoding(JPGD_DECODE_ERROR);
+ }
+ else
+ break;
+ }
+ }
+
+ if (k < prev_num_set)
+ {
+ int kt = k;
+ while (kt < prev_num_set)
+ p[g_ZAG[kt++]] = 0;
+ }
+
+ m_mcu_block_max_zag[mcu_block] = k;
+
+ row_block++;
+ }
+
+ transform_mcu(mcu_row);
+
+ m_restarts_left--;
+ }
+ }
+
+ // YCbCr H1V1 (1x1:1:1, 3 m_blocks per MCU) to RGB
+ void jpeg_decoder::H1V1Convert()
+ {
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d = m_pScan_line_0;
+ uint8* s = m_pSample_buf + row * 8;
+
+ for (int i = m_max_mcus_per_row; i > 0; i--)
+ {
+ for (int j = 0; j < 8; j++)
+ {
+ int y = s[j];
+ int cb = s[64 + j];
+ int cr = s[128 + j];
+
+ d[0] = clamp(y + m_crr[cr]);
+ d[1] = clamp(y + ((m_crg[cr] + m_cbg[cb]) >> 16));
+ d[2] = clamp(y + m_cbb[cb]);
+ d[3] = 255;
+
+ d += 4;
+ }
+
+ s += 64 * 3;
+ }
+ }
+
+ // YCbCr H2V1 (2x1:1:1, 4 m_blocks per MCU) to RGB
+ void jpeg_decoder::H2V1Convert()
+ {
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d0 = m_pScan_line_0;
+ uint8* y = m_pSample_buf + row * 8;
+ uint8* c = m_pSample_buf + 2 * 64 + row * 8;
+
+ for (int i = m_max_mcus_per_row; i > 0; i--)
+ {
+ for (int l = 0; l < 2; l++)
+ {
+ for (int j = 0; j < 4; j++)
+ {
+ int cb = c[0];
+ int cr = c[64];
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ int yy = y[j << 1];
+ d0[0] = clamp(yy + rc);
+ d0[1] = clamp(yy + gc);
+ d0[2] = clamp(yy + bc);
+ d0[3] = 255;
+
+ yy = y[(j << 1) + 1];
+ d0[4] = clamp(yy + rc);
+ d0[5] = clamp(yy + gc);
+ d0[6] = clamp(yy + bc);
+ d0[7] = 255;
+
+ d0 += 8;
+
+ c++;
+ }
+ y += 64;
+ }
+
+ y += 64 * 4 - 64 * 2;
+ c += 64 * 4 - 8;
+ }
+ }
+
+ // YCbCr H2V1 (2x1:1:1, 4 m_blocks per MCU) to RGB
+ void jpeg_decoder::H2V1ConvertFiltered()
+ {
+ const uint BLOCKS_PER_MCU = 4;
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d0 = m_pScan_line_0;
+
+ const int half_image_x_size = (m_image_x_size >> 1) - 1;
+ const int row_x8 = row * 8;
+
+ for (int x = 0; x < m_image_x_size; x++)
+ {
+ int y = m_pSample_buf[check_sample_buf_ofs((x >> 4) * BLOCKS_PER_MCU * 64 + ((x & 8) ? 64 : 0) + (x & 7) + row_x8)];
+
+ int c_x0 = (x - 1) >> 1;
+ int c_x1 = JPGD_MIN(c_x0 + 1, half_image_x_size);
+ c_x0 = JPGD_MAX(c_x0, 0);
+
+ int a = (c_x0 >> 3) * BLOCKS_PER_MCU * 64 + (c_x0 & 7) + row_x8 + 128;
+ int cb0 = m_pSample_buf[check_sample_buf_ofs(a)];
+ int cr0 = m_pSample_buf[check_sample_buf_ofs(a + 64)];
+
+ int b = (c_x1 >> 3) * BLOCKS_PER_MCU * 64 + (c_x1 & 7) + row_x8 + 128;
+ int cb1 = m_pSample_buf[check_sample_buf_ofs(b)];
+ int cr1 = m_pSample_buf[check_sample_buf_ofs(b + 64)];
+
+ int w0 = (x & 1) ? 3 : 1;
+ int w1 = (x & 1) ? 1 : 3;
+
+ int cb = (cb0 * w0 + cb1 * w1 + 2) >> 2;
+ int cr = (cr0 * w0 + cr1 * w1 + 2) >> 2;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d0[0] = clamp(y + rc);
+ d0[1] = clamp(y + gc);
+ d0[2] = clamp(y + bc);
+ d0[3] = 255;
+
+ d0 += 4;
+ }
+ }
+
+ // YCbCr H2V1 (1x2:1:1, 4 m_blocks per MCU) to RGB
+ void jpeg_decoder::H1V2Convert()
+ {
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d0 = m_pScan_line_0;
+ uint8* d1 = m_pScan_line_1;
+ uint8* y;
+ uint8* c;
+
+ if (row < 8)
+ y = m_pSample_buf + row * 8;
+ else
+ y = m_pSample_buf + 64 * 1 + (row & 7) * 8;
+
+ c = m_pSample_buf + 64 * 2 + (row >> 1) * 8;
+
+ for (int i = m_max_mcus_per_row; i > 0; i--)
+ {
+ for (int j = 0; j < 8; j++)
+ {
+ int cb = c[0 + j];
+ int cr = c[64 + j];
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ int yy = y[j];
+ d0[0] = clamp(yy + rc);
+ d0[1] = clamp(yy + gc);
+ d0[2] = clamp(yy + bc);
+ d0[3] = 255;
+
+ yy = y[8 + j];
+ d1[0] = clamp(yy + rc);
+ d1[1] = clamp(yy + gc);
+ d1[2] = clamp(yy + bc);
+ d1[3] = 255;
+
+ d0 += 4;
+ d1 += 4;
+ }
+
+ y += 64 * 4;
+ c += 64 * 4;
+ }
+ }
+
+ // YCbCr H2V1 (1x2:1:1, 4 m_blocks per MCU) to RGB
+ void jpeg_decoder::H1V2ConvertFiltered()
+ {
+ const uint BLOCKS_PER_MCU = 4;
+ int y = m_image_y_size - m_total_lines_left;
+ int row = y & 15;
+
+ const int half_image_y_size = (m_image_y_size >> 1) - 1;
+
+ uint8* d0 = m_pScan_line_0;
+
+ const int w0 = (row & 1) ? 3 : 1;
+ const int w1 = (row & 1) ? 1 : 3;
+
+ int c_y0 = (y - 1) >> 1;
+ int c_y1 = JPGD_MIN(c_y0 + 1, half_image_y_size);
+
+ const uint8_t* p_YSamples = m_pSample_buf;
+ const uint8_t* p_C0Samples = m_pSample_buf;
+ if ((c_y0 >= 0) && (((row & 15) == 0) || ((row & 15) == 15)) && (m_total_lines_left > 1))
+ {
+ assert(y > 0);
+ assert(m_sample_buf_prev_valid);
+
+ if ((row & 15) == 15)
+ p_YSamples = m_pSample_buf_prev;
+
+ p_C0Samples = m_pSample_buf_prev;
+ }
+
+ const int y_sample_base_ofs = ((row & 8) ? 64 : 0) + (row & 7) * 8;
+ const int y0_base = (c_y0 & 7) * 8 + 128;
+ const int y1_base = (c_y1 & 7) * 8 + 128;
+
+ for (int x = 0; x < m_image_x_size; x++)
+ {
+ const int base_ofs = (x >> 3) * BLOCKS_PER_MCU * 64 + (x & 7);
+
+ int y_sample = p_YSamples[check_sample_buf_ofs(base_ofs + y_sample_base_ofs)];
+
+ int a = base_ofs + y0_base;
+ int cb0_sample = p_C0Samples[check_sample_buf_ofs(a)];
+ int cr0_sample = p_C0Samples[check_sample_buf_ofs(a + 64)];
+
+ int b = base_ofs + y1_base;
+ int cb1_sample = m_pSample_buf[check_sample_buf_ofs(b)];
+ int cr1_sample = m_pSample_buf[check_sample_buf_ofs(b + 64)];
+
+ int cb = (cb0_sample * w0 + cb1_sample * w1 + 2) >> 2;
+ int cr = (cr0_sample * w0 + cr1_sample * w1 + 2) >> 2;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d0[0] = clamp(y_sample + rc);
+ d0[1] = clamp(y_sample + gc);
+ d0[2] = clamp(y_sample + bc);
+ d0[3] = 255;
+
+ d0 += 4;
+ }
+ }
+
+ // YCbCr H2V2 (2x2:1:1, 6 m_blocks per MCU) to RGB
+ void jpeg_decoder::H2V2Convert()
+ {
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d0 = m_pScan_line_0;
+ uint8* d1 = m_pScan_line_1;
+ uint8* y;
+ uint8* c;
+
+ if (row < 8)
+ y = m_pSample_buf + row * 8;
+ else
+ y = m_pSample_buf + 64 * 2 + (row & 7) * 8;
+
+ c = m_pSample_buf + 64 * 4 + (row >> 1) * 8;
+
+ for (int i = m_max_mcus_per_row; i > 0; i--)
+ {
+ for (int l = 0; l < 2; l++)
+ {
+ for (int j = 0; j < 8; j += 2)
+ {
+ int cb = c[0];
+ int cr = c[64];
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ int yy = y[j];
+ d0[0] = clamp(yy + rc);
+ d0[1] = clamp(yy + gc);
+ d0[2] = clamp(yy + bc);
+ d0[3] = 255;
+
+ yy = y[j + 1];
+ d0[4] = clamp(yy + rc);
+ d0[5] = clamp(yy + gc);
+ d0[6] = clamp(yy + bc);
+ d0[7] = 255;
+
+ yy = y[j + 8];
+ d1[0] = clamp(yy + rc);
+ d1[1] = clamp(yy + gc);
+ d1[2] = clamp(yy + bc);
+ d1[3] = 255;
+
+ yy = y[j + 8 + 1];
+ d1[4] = clamp(yy + rc);
+ d1[5] = clamp(yy + gc);
+ d1[6] = clamp(yy + bc);
+ d1[7] = 255;
+
+ d0 += 8;
+ d1 += 8;
+
+ c++;
+ }
+ y += 64;
+ }
+
+ y += 64 * 6 - 64 * 2;
+ c += 64 * 6 - 8;
+ }
+ }
+
+ uint32_t jpeg_decoder::H2V2ConvertFiltered()
+ {
+ const uint BLOCKS_PER_MCU = 6;
+ int y = m_image_y_size - m_total_lines_left;
+ int row = y & 15;
+
+ const int half_image_y_size = (m_image_y_size >> 1) - 1;
+
+ uint8* d0 = m_pScan_line_0;
+
+ int c_y0 = (y - 1) >> 1;
+ int c_y1 = JPGD_MIN(c_y0 + 1, half_image_y_size);
+
+ const uint8_t* p_YSamples = m_pSample_buf;
+ const uint8_t* p_C0Samples = m_pSample_buf;
+ if ((c_y0 >= 0) && (((row & 15) == 0) || ((row & 15) == 15)) && (m_total_lines_left > 1))
+ {
+ assert(y > 0);
+ assert(m_sample_buf_prev_valid);
+
+ if ((row & 15) == 15)
+ p_YSamples = m_pSample_buf_prev;
+
+ p_C0Samples = m_pSample_buf_prev;
+ }
+
+ const int y_sample_base_ofs = ((row & 8) ? 128 : 0) + (row & 7) * 8;
+ const int y0_base = (c_y0 & 7) * 8 + 256;
+ const int y1_base = (c_y1 & 7) * 8 + 256;
+
+ const int half_image_x_size = (m_image_x_size >> 1) - 1;
+
+ static const uint8_t s_muls[2][2][4] =
+ {
+ { { 1, 3, 3, 9 }, { 3, 9, 1, 3 }, },
+ { { 3, 1, 9, 3 }, { 9, 3, 3, 1 } }
+ };
+
+ if (((row & 15) >= 1) && ((row & 15) <= 14))
+ {
+ assert((row & 1) == 1);
+ assert(((y + 1 - 1) >> 1) == c_y0);
+
+ assert(p_YSamples == m_pSample_buf);
+ assert(p_C0Samples == m_pSample_buf);
+
+ uint8* d1 = m_pScan_line_1;
+ const int y_sample_base_ofs1 = (((row + 1) & 8) ? 128 : 0) + ((row + 1) & 7) * 8;
+
+ for (int x = 0; x < m_image_x_size; x++)
+ {
+ int k = (x >> 4) * BLOCKS_PER_MCU * 64 + ((x & 8) ? 64 : 0) + (x & 7);
+ int y_sample0 = p_YSamples[check_sample_buf_ofs(k + y_sample_base_ofs)];
+ int y_sample1 = p_YSamples[check_sample_buf_ofs(k + y_sample_base_ofs1)];
+
+ int c_x0 = (x - 1) >> 1;
+ int c_x1 = JPGD_MIN(c_x0 + 1, half_image_x_size);
+ c_x0 = JPGD_MAX(c_x0, 0);
+
+ int a = (c_x0 >> 3) * BLOCKS_PER_MCU * 64 + (c_x0 & 7);
+ int cb00_sample = p_C0Samples[check_sample_buf_ofs(a + y0_base)];
+ int cr00_sample = p_C0Samples[check_sample_buf_ofs(a + y0_base + 64)];
+
+ int cb01_sample = m_pSample_buf[check_sample_buf_ofs(a + y1_base)];
+ int cr01_sample = m_pSample_buf[check_sample_buf_ofs(a + y1_base + 64)];
+
+ int b = (c_x1 >> 3) * BLOCKS_PER_MCU * 64 + (c_x1 & 7);
+ int cb10_sample = p_C0Samples[check_sample_buf_ofs(b + y0_base)];
+ int cr10_sample = p_C0Samples[check_sample_buf_ofs(b + y0_base + 64)];
+
+ int cb11_sample = m_pSample_buf[check_sample_buf_ofs(b + y1_base)];
+ int cr11_sample = m_pSample_buf[check_sample_buf_ofs(b + y1_base + 64)];
+
+ {
+ const uint8_t* pMuls = &s_muls[row & 1][x & 1][0];
+ int cb = (cb00_sample * pMuls[0] + cb01_sample * pMuls[1] + cb10_sample * pMuls[2] + cb11_sample * pMuls[3] + 8) >> 4;
+ int cr = (cr00_sample * pMuls[0] + cr01_sample * pMuls[1] + cr10_sample * pMuls[2] + cr11_sample * pMuls[3] + 8) >> 4;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d0[0] = clamp(y_sample0 + rc);
+ d0[1] = clamp(y_sample0 + gc);
+ d0[2] = clamp(y_sample0 + bc);
+ d0[3] = 255;
+
+ d0 += 4;
+ }
+
+ {
+ const uint8_t* pMuls = &s_muls[(row + 1) & 1][x & 1][0];
+ int cb = (cb00_sample * pMuls[0] + cb01_sample * pMuls[1] + cb10_sample * pMuls[2] + cb11_sample * pMuls[3] + 8) >> 4;
+ int cr = (cr00_sample * pMuls[0] + cr01_sample * pMuls[1] + cr10_sample * pMuls[2] + cr11_sample * pMuls[3] + 8) >> 4;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d1[0] = clamp(y_sample1 + rc);
+ d1[1] = clamp(y_sample1 + gc);
+ d1[2] = clamp(y_sample1 + bc);
+ d1[3] = 255;
+
+ d1 += 4;
+ }
+
+ if (((x & 1) == 1) && (x < m_image_x_size - 1))
+ {
+ const int nx = x + 1;
+ assert(c_x0 == (nx - 1) >> 1);
+
+ k = (nx >> 4) * BLOCKS_PER_MCU * 64 + ((nx & 8) ? 64 : 0) + (nx & 7);
+ y_sample0 = p_YSamples[check_sample_buf_ofs(k + y_sample_base_ofs)];
+ y_sample1 = p_YSamples[check_sample_buf_ofs(k + y_sample_base_ofs1)];
+
+ {
+ const uint8_t* pMuls = &s_muls[row & 1][nx & 1][0];
+ int cb = (cb00_sample * pMuls[0] + cb01_sample * pMuls[1] + cb10_sample * pMuls[2] + cb11_sample * pMuls[3] + 8) >> 4;
+ int cr = (cr00_sample * pMuls[0] + cr01_sample * pMuls[1] + cr10_sample * pMuls[2] + cr11_sample * pMuls[3] + 8) >> 4;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d0[0] = clamp(y_sample0 + rc);
+ d0[1] = clamp(y_sample0 + gc);
+ d0[2] = clamp(y_sample0 + bc);
+ d0[3] = 255;
+
+ d0 += 4;
+ }
+
+ {
+ const uint8_t* pMuls = &s_muls[(row + 1) & 1][nx & 1][0];
+ int cb = (cb00_sample * pMuls[0] + cb01_sample * pMuls[1] + cb10_sample * pMuls[2] + cb11_sample * pMuls[3] + 8) >> 4;
+ int cr = (cr00_sample * pMuls[0] + cr01_sample * pMuls[1] + cr10_sample * pMuls[2] + cr11_sample * pMuls[3] + 8) >> 4;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d1[0] = clamp(y_sample1 + rc);
+ d1[1] = clamp(y_sample1 + gc);
+ d1[2] = clamp(y_sample1 + bc);
+ d1[3] = 255;
+
+ d1 += 4;
+ }
+
+ ++x;
+ }
+ }
+
+ return 2;
+ }
+ else
+ {
+ for (int x = 0; x < m_image_x_size; x++)
+ {
+ int y_sample = p_YSamples[check_sample_buf_ofs((x >> 4) * BLOCKS_PER_MCU * 64 + ((x & 8) ? 64 : 0) + (x & 7) + y_sample_base_ofs)];
+
+ int c_x0 = (x - 1) >> 1;
+ int c_x1 = JPGD_MIN(c_x0 + 1, half_image_x_size);
+ c_x0 = JPGD_MAX(c_x0, 0);
+
+ int a = (c_x0 >> 3) * BLOCKS_PER_MCU * 64 + (c_x0 & 7);
+ int cb00_sample = p_C0Samples[check_sample_buf_ofs(a + y0_base)];
+ int cr00_sample = p_C0Samples[check_sample_buf_ofs(a + y0_base + 64)];
+
+ int cb01_sample = m_pSample_buf[check_sample_buf_ofs(a + y1_base)];
+ int cr01_sample = m_pSample_buf[check_sample_buf_ofs(a + y1_base + 64)];
+
+ int b = (c_x1 >> 3) * BLOCKS_PER_MCU * 64 + (c_x1 & 7);
+ int cb10_sample = p_C0Samples[check_sample_buf_ofs(b + y0_base)];
+ int cr10_sample = p_C0Samples[check_sample_buf_ofs(b + y0_base + 64)];
+
+ int cb11_sample = m_pSample_buf[check_sample_buf_ofs(b + y1_base)];
+ int cr11_sample = m_pSample_buf[check_sample_buf_ofs(b + y1_base + 64)];
+
+ const uint8_t* pMuls = &s_muls[row & 1][x & 1][0];
+ int cb = (cb00_sample * pMuls[0] + cb01_sample * pMuls[1] + cb10_sample * pMuls[2] + cb11_sample * pMuls[3] + 8) >> 4;
+ int cr = (cr00_sample * pMuls[0] + cr01_sample * pMuls[1] + cr10_sample * pMuls[2] + cr11_sample * pMuls[3] + 8) >> 4;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d0[0] = clamp(y_sample + rc);
+ d0[1] = clamp(y_sample + gc);
+ d0[2] = clamp(y_sample + bc);
+ d0[3] = 255;
+
+ d0 += 4;
+ }
+
+ return 1;
+ }
+ }
+
+ // Y (1 block per MCU) to 8-bit grayscale
+ void jpeg_decoder::gray_convert()
+ {
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d = m_pScan_line_0;
+ uint8* s = m_pSample_buf + row * 8;
+
+ for (int i = m_max_mcus_per_row; i > 0; i--)
+ {
+ *(uint*)d = *(uint*)s;
+ *(uint*)(&d[4]) = *(uint*)(&s[4]);
+
+ s += 64;
+ d += 8;
+ }
+ }
+
+ // Find end of image (EOI) marker, so we can return to the user the exact size of the input stream.
+ void jpeg_decoder::find_eoi()
+ {
+ if (!m_progressive_flag)
+ {
+ // Attempt to read the EOI marker.
+ //get_bits_no_markers(m_bits_left & 7);
+
+ // Prime the bit buffer
+ m_bits_left = 16;
+ get_bits(16);
+ get_bits(16);
+
+ // The next marker _should_ be EOI
+ process_markers();
+ }
+
+ m_total_bytes_read -= m_in_buf_left;
+ }
+
+ int jpeg_decoder::decode_next_mcu_row()
+ {
+ if (setjmp(m_jmp_state))
+ return JPGD_FAILED;
+
+ const bool chroma_y_filtering = (m_flags & cFlagLinearChromaFiltering) && ((m_scan_type == JPGD_YH2V2) || (m_scan_type == JPGD_YH1V2));
+ if (chroma_y_filtering)
+ {
+ std::swap(m_pSample_buf, m_pSample_buf_prev);
+
+ m_sample_buf_prev_valid = true;
+ }
+
+ if (m_progressive_flag)
+ load_next_row();
+ else
+ decode_next_row();
+
+ // Find the EOI marker if that was the last row.
+ if (m_total_lines_left <= m_max_mcu_y_size)
+ find_eoi();
+
+ m_mcu_lines_left = m_max_mcu_y_size;
+ return 0;
+ }
+
+ int jpeg_decoder::decode(const void** pScan_line, uint* pScan_line_len)
+ {
+ if ((m_error_code) || (!m_ready_flag))
+ return JPGD_FAILED;
+
+ if (m_total_lines_left == 0)
+ return JPGD_DONE;
+
+ const bool chroma_y_filtering = (m_flags & cFlagLinearChromaFiltering) && ((m_scan_type == JPGD_YH2V2) || (m_scan_type == JPGD_YH1V2));
+
+ bool get_another_mcu_row = false;
+ bool got_mcu_early = false;
+ if (chroma_y_filtering)
+ {
+ if (m_total_lines_left == m_image_y_size)
+ get_another_mcu_row = true;
+ else if ((m_mcu_lines_left == 1) && (m_total_lines_left > 1))
+ {
+ get_another_mcu_row = true;
+ got_mcu_early = true;
+ }
+ }
+ else
+ {
+ get_another_mcu_row = (m_mcu_lines_left == 0);
+ }
+
+ if (get_another_mcu_row)
+ {
+ int status = decode_next_mcu_row();
+ if (status != 0)
+ return status;
+ }
+
+ switch (m_scan_type)
+ {
+ case JPGD_YH2V2:
+ {
+ if (m_flags & cFlagLinearChromaFiltering)
+ {
+ if (m_num_buffered_scanlines == 1)
+ {
+ *pScan_line = m_pScan_line_1;
+ }
+ else if (m_num_buffered_scanlines == 0)
+ {
+ m_num_buffered_scanlines = H2V2ConvertFiltered();
+ *pScan_line = m_pScan_line_0;
+ }
+
+ m_num_buffered_scanlines--;
+ }
+ else
+ {
+ if ((m_mcu_lines_left & 1) == 0)
+ {
+ H2V2Convert();
+ *pScan_line = m_pScan_line_0;
+ }
+ else
+ *pScan_line = m_pScan_line_1;
+ }
+
+ break;
+ }
+ case JPGD_YH2V1:
+ {
+ if (m_flags & cFlagLinearChromaFiltering)
+ H2V1ConvertFiltered();
+ else
+ H2V1Convert();
+ *pScan_line = m_pScan_line_0;
+ break;
+ }
+ case JPGD_YH1V2:
+ {
+ if (chroma_y_filtering)
+ {
+ H1V2ConvertFiltered();
+ *pScan_line = m_pScan_line_0;
+ }
+ else
+ {
+ if ((m_mcu_lines_left & 1) == 0)
+ {
+ H1V2Convert();
+ *pScan_line = m_pScan_line_0;
+ }
+ else
+ *pScan_line = m_pScan_line_1;
+ }
+
+ break;
+ }
+ case JPGD_YH1V1:
+ {
+ H1V1Convert();
+ *pScan_line = m_pScan_line_0;
+ break;
+ }
+ case JPGD_GRAYSCALE:
+ {
+ gray_convert();
+ *pScan_line = m_pScan_line_0;
+
+ break;
+ }
+ }
+
+ *pScan_line_len = m_real_dest_bytes_per_scan_line;
+
+ if (!got_mcu_early)
+ {
+ m_mcu_lines_left--;
+ }
+
+ m_total_lines_left--;
+
+ return JPGD_SUCCESS;
+ }
+
+ // Creates the tables needed for efficient Huffman decoding.
+ void jpeg_decoder::make_huff_table(int index, huff_tables* pH)
+ {
+ int p, i, l, si;
+ uint8 huffsize[258];
+ uint huffcode[258];
+ uint code;
+ uint subtree;
+ int code_size;
+ int lastp;
+ int nextfreeentry;
+ int currententry;
+
+ pH->ac_table = m_huff_ac[index] != 0;
+
+ p = 0;
+
+ for (l = 1; l <= 16; l++)
+ {
+ for (i = 1; i <= m_huff_num[index][l]; i++)
+ {
+ if (p >= 257)
+ stop_decoding(JPGD_DECODE_ERROR);
+ huffsize[p++] = static_cast<uint8>(l);
+ }
+ }
+
+ assert(p < 258);
+ huffsize[p] = 0;
+
+ lastp = p;
+
+ code = 0;
+ si = huffsize[0];
+ p = 0;
+
+ while (huffsize[p])
+ {
+ while (huffsize[p] == si)
+ {
+ if (p >= 257)
+ stop_decoding(JPGD_DECODE_ERROR);
+ huffcode[p++] = code;
+ code++;
+ }
+
+ code <<= 1;
+ si++;
+ }
+
+ memset(pH->look_up, 0, sizeof(pH->look_up));
+ memset(pH->look_up2, 0, sizeof(pH->look_up2));
+ memset(pH->tree, 0, sizeof(pH->tree));
+ memset(pH->code_size, 0, sizeof(pH->code_size));
+
+ nextfreeentry = -1;
+
+ p = 0;
+
+ while (p < lastp)
+ {
+ i = m_huff_val[index][p];
+
+ code = huffcode[p];
+ code_size = huffsize[p];
+
+ assert(i < JPGD_HUFF_CODE_SIZE_MAX_LENGTH);
+ pH->code_size[i] = static_cast<uint8>(code_size);
+
+ if (code_size <= 8)
+ {
+ code <<= (8 - code_size);
+
+ for (l = 1 << (8 - code_size); l > 0; l--)
+ {
+ if (code >= 256)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ pH->look_up[code] = i;
+
+ bool has_extrabits = false;
+ int extra_bits = 0;
+ int num_extra_bits = i & 15;
+
+ int bits_to_fetch = code_size;
+ if (num_extra_bits)
+ {
+ int total_codesize = code_size + num_extra_bits;
+ if (total_codesize <= 8)
+ {
+ has_extrabits = true;
+ extra_bits = ((1 << num_extra_bits) - 1) & (code >> (8 - total_codesize));
+
+ if (extra_bits > 0x7FFF)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ bits_to_fetch += num_extra_bits;
+ }
+ }
+
+ if (!has_extrabits)
+ pH->look_up2[code] = i | (bits_to_fetch << 8);
+ else
+ pH->look_up2[code] = i | 0x8000 | (extra_bits << 16) | (bits_to_fetch << 8);
+
+ code++;
+ }
+ }
+ else
+ {
+ subtree = (code >> (code_size - 8)) & 0xFF;
+
+ currententry = pH->look_up[subtree];
+
+ if (currententry == 0)
+ {
+ pH->look_up[subtree] = currententry = nextfreeentry;
+ pH->look_up2[subtree] = currententry = nextfreeentry;
+
+ nextfreeentry -= 2;
+ }
+
+ code <<= (16 - (code_size - 8));
+
+ for (l = code_size; l > 9; l--)
+ {
+ if ((code & 0x8000) == 0)
+ currententry--;
+
+ unsigned int idx = -currententry - 1;
+
+ if (idx >= JPGD_HUFF_TREE_MAX_LENGTH)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ if (pH->tree[idx] == 0)
+ {
+ pH->tree[idx] = nextfreeentry;
+
+ currententry = nextfreeentry;
+
+ nextfreeentry -= 2;
+ }
+ else
+ {
+ currententry = pH->tree[idx];
+ }
+
+ code <<= 1;
+ }
+
+ if ((code & 0x8000) == 0)
+ currententry--;
+
+ if ((-currententry - 1) >= JPGD_HUFF_TREE_MAX_LENGTH)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ pH->tree[-currententry - 1] = i;
+ }
+
+ p++;
+ }
+ }
+
+ // Verifies the quantization tables needed for this scan are available.
+ void jpeg_decoder::check_quant_tables()
+ {
+ for (int i = 0; i < m_comps_in_scan; i++)
+ if (m_quant[m_comp_quant[m_comp_list[i]]] == nullptr)
+ stop_decoding(JPGD_UNDEFINED_QUANT_TABLE);
+ }
+
+ // Verifies that all the Huffman tables needed for this scan are available.
+ void jpeg_decoder::check_huff_tables()
+ {
+ for (int i = 0; i < m_comps_in_scan; i++)
+ {
+ if ((m_spectral_start == 0) && (m_huff_num[m_comp_dc_tab[m_comp_list[i]]] == nullptr))
+ stop_decoding(JPGD_UNDEFINED_HUFF_TABLE);
+
+ if ((m_spectral_end > 0) && (m_huff_num[m_comp_ac_tab[m_comp_list[i]]] == nullptr))
+ stop_decoding(JPGD_UNDEFINED_HUFF_TABLE);
+ }
+
+ for (int i = 0; i < JPGD_MAX_HUFF_TABLES; i++)
+ if (m_huff_num[i])
+ {
+ if (!m_pHuff_tabs[i])
+ m_pHuff_tabs[i] = (huff_tables*)alloc(sizeof(huff_tables));
+
+ make_huff_table(i, m_pHuff_tabs[i]);
+ }
+ }
+
+ // Determines the component order inside each MCU.
+ // Also calcs how many MCU's are on each row, etc.
+ bool jpeg_decoder::calc_mcu_block_order()
+ {
+ int component_num, component_id;
+ int max_h_samp = 0, max_v_samp = 0;
+
+ for (component_id = 0; component_id < m_comps_in_frame; component_id++)
+ {
+ if (m_comp_h_samp[component_id] > max_h_samp)
+ max_h_samp = m_comp_h_samp[component_id];
+
+ if (m_comp_v_samp[component_id] > max_v_samp)
+ max_v_samp = m_comp_v_samp[component_id];
+ }
+
+ for (component_id = 0; component_id < m_comps_in_frame; component_id++)
+ {
+ m_comp_h_blocks[component_id] = ((((m_image_x_size * m_comp_h_samp[component_id]) + (max_h_samp - 1)) / max_h_samp) + 7) / 8;
+ m_comp_v_blocks[component_id] = ((((m_image_y_size * m_comp_v_samp[component_id]) + (max_v_samp - 1)) / max_v_samp) + 7) / 8;
+ }
+
+ if (m_comps_in_scan == 1)
+ {
+ m_mcus_per_row = m_comp_h_blocks[m_comp_list[0]];
+ m_mcus_per_col = m_comp_v_blocks[m_comp_list[0]];
+ }
+ else
+ {
+ m_mcus_per_row = (((m_image_x_size + 7) / 8) + (max_h_samp - 1)) / max_h_samp;
+ m_mcus_per_col = (((m_image_y_size + 7) / 8) + (max_v_samp - 1)) / max_v_samp;
+ }
+
+ if (m_comps_in_scan == 1)
+ {
+ m_mcu_org[0] = m_comp_list[0];
+
+ m_blocks_per_mcu = 1;
+ }
+ else
+ {
+ m_blocks_per_mcu = 0;
+
+ for (component_num = 0; component_num < m_comps_in_scan; component_num++)
+ {
+ int num_blocks;
+
+ component_id = m_comp_list[component_num];
+
+ num_blocks = m_comp_h_samp[component_id] * m_comp_v_samp[component_id];
+
+ while (num_blocks--)
+ m_mcu_org[m_blocks_per_mcu++] = component_id;
+ }
+ }
+
+ if (m_blocks_per_mcu > m_max_blocks_per_mcu)
+ return false;
+
+ for (int mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
+ {
+ int comp_id = m_mcu_org[mcu_block];
+ if (comp_id >= JPGD_MAX_QUANT_TABLES)
+ return false;
+ }
+
+ return true;
+ }
+
+ // Starts a new scan.
+ int jpeg_decoder::init_scan()
+ {
+ if (!locate_sos_marker())
+ return JPGD_FALSE;
+
+ if (!calc_mcu_block_order())
+ return JPGD_FALSE;
+
+ check_huff_tables();
+
+ check_quant_tables();
+
+ memset(m_last_dc_val, 0, m_comps_in_frame * sizeof(uint));
+
+ m_eob_run = 0;
+
+ if (m_restart_interval)
+ {
+ m_restarts_left = m_restart_interval;
+ m_next_restart_num = 0;
+ }
+
+ fix_in_buffer();
+
+ return JPGD_TRUE;
+ }
+
+ // Starts a frame. Determines if the number of components or sampling factors
+ // are supported.
+ void jpeg_decoder::init_frame()
+ {
+ int i;
+
+ if (m_comps_in_frame == 1)
+ {
+ if ((m_comp_h_samp[0] != 1) || (m_comp_v_samp[0] != 1))
+ stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
+
+ m_scan_type = JPGD_GRAYSCALE;
+ m_max_blocks_per_mcu = 1;
+ m_max_mcu_x_size = 8;
+ m_max_mcu_y_size = 8;
+ }
+ else if (m_comps_in_frame == 3)
+ {
+ if (((m_comp_h_samp[1] != 1) || (m_comp_v_samp[1] != 1)) ||
+ ((m_comp_h_samp[2] != 1) || (m_comp_v_samp[2] != 1)))
+ stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
+
+ if ((m_comp_h_samp[0] == 1) && (m_comp_v_samp[0] == 1))
+ {
+ m_scan_type = JPGD_YH1V1;
+
+ m_max_blocks_per_mcu = 3;
+ m_max_mcu_x_size = 8;
+ m_max_mcu_y_size = 8;
+ }
+ else if ((m_comp_h_samp[0] == 2) && (m_comp_v_samp[0] == 1))
+ {
+ m_scan_type = JPGD_YH2V1;
+ m_max_blocks_per_mcu = 4;
+ m_max_mcu_x_size = 16;
+ m_max_mcu_y_size = 8;
+ }
+ else if ((m_comp_h_samp[0] == 1) && (m_comp_v_samp[0] == 2))
+ {
+ m_scan_type = JPGD_YH1V2;
+ m_max_blocks_per_mcu = 4;
+ m_max_mcu_x_size = 8;
+ m_max_mcu_y_size = 16;
+ }
+ else if ((m_comp_h_samp[0] == 2) && (m_comp_v_samp[0] == 2))
+ {
+ m_scan_type = JPGD_YH2V2;
+ m_max_blocks_per_mcu = 6;
+ m_max_mcu_x_size = 16;
+ m_max_mcu_y_size = 16;
+ }
+ else
+ stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
+ }
+ else
+ stop_decoding(JPGD_UNSUPPORTED_COLORSPACE);
+
+ m_max_mcus_per_row = (m_image_x_size + (m_max_mcu_x_size - 1)) / m_max_mcu_x_size;
+ m_max_mcus_per_col = (m_image_y_size + (m_max_mcu_y_size - 1)) / m_max_mcu_y_size;
+
+ // These values are for the *destination* pixels: after conversion.
+ if (m_scan_type == JPGD_GRAYSCALE)
+ m_dest_bytes_per_pixel = 1;
+ else
+ m_dest_bytes_per_pixel = 4;
+
+ m_dest_bytes_per_scan_line = ((m_image_x_size + 15) & 0xFFF0) * m_dest_bytes_per_pixel;
+
+ m_real_dest_bytes_per_scan_line = (m_image_x_size * m_dest_bytes_per_pixel);
+
+ // Initialize two scan line buffers.
+ m_pScan_line_0 = (uint8*)alloc(m_dest_bytes_per_scan_line, true);
+ if ((m_scan_type == JPGD_YH1V2) || (m_scan_type == JPGD_YH2V2))
+ m_pScan_line_1 = (uint8*)alloc(m_dest_bytes_per_scan_line, true);
+
+ m_max_blocks_per_row = m_max_mcus_per_row * m_max_blocks_per_mcu;
+
+ // Should never happen
+ if (m_max_blocks_per_row > JPGD_MAX_BLOCKS_PER_ROW)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ // Allocate the coefficient buffer, enough for one MCU
+ m_pMCU_coefficients = (jpgd_block_t*)alloc(m_max_blocks_per_mcu * 64 * sizeof(jpgd_block_t));
+
+ for (i = 0; i < m_max_blocks_per_mcu; i++)
+ m_mcu_block_max_zag[i] = 64;
+
+ m_pSample_buf = (uint8*)alloc(m_max_blocks_per_row * 64);
+ m_pSample_buf_prev = (uint8*)alloc(m_max_blocks_per_row * 64);
+
+ m_total_lines_left = m_image_y_size;
+
+ m_mcu_lines_left = 0;
+
+ create_look_ups();
+ }
+
+ // The coeff_buf series of methods originally stored the coefficients
+ // into a "virtual" file which was located in EMS, XMS, or a disk file. A cache
+ // was used to make this process more efficient. Now, we can store the entire
+ // thing in RAM.
+ jpeg_decoder::coeff_buf* jpeg_decoder::coeff_buf_open(int block_num_x, int block_num_y, int block_len_x, int block_len_y)
+ {
+ coeff_buf* cb = (coeff_buf*)alloc(sizeof(coeff_buf));
+
+ cb->block_num_x = block_num_x;
+ cb->block_num_y = block_num_y;
+ cb->block_len_x = block_len_x;
+ cb->block_len_y = block_len_y;
+ cb->block_size = (block_len_x * block_len_y) * sizeof(jpgd_block_t);
+ cb->pData = (uint8*)alloc(cb->block_size * block_num_x * block_num_y, true);
+ return cb;
+ }
+
+ inline jpgd_block_t* jpeg_decoder::coeff_buf_getp(coeff_buf* cb, int block_x, int block_y)
+ {
+ if ((block_x >= cb->block_num_x) || (block_y >= cb->block_num_y))
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ return (jpgd_block_t*)(cb->pData + block_x * cb->block_size + block_y * (cb->block_size * cb->block_num_x));
+ }
+
+ // The following methods decode the various types of m_blocks encountered
+ // in progressively encoded images.
+ void jpeg_decoder::decode_block_dc_first(jpeg_decoder* pD, int component_id, int block_x, int block_y)
+ {
+ int s, r;
+ jpgd_block_t* p = pD->coeff_buf_getp(pD->m_dc_coeffs[component_id], block_x, block_y);
+
+ if ((s = pD->huff_decode(pD->m_pHuff_tabs[pD->m_comp_dc_tab[component_id]])) != 0)
+ {
+ if (s >= 16)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ r = pD->get_bits_no_markers(s);
+ s = JPGD_HUFF_EXTEND(r, s);
+ }
+
+ pD->m_last_dc_val[component_id] = (s += pD->m_last_dc_val[component_id]);
+
+ p[0] = static_cast<jpgd_block_t>(s << pD->m_successive_low);
+ }
+
+ void jpeg_decoder::decode_block_dc_refine(jpeg_decoder* pD, int component_id, int block_x, int block_y)
+ {
+ if (pD->get_bits_no_markers(1))
+ {
+ jpgd_block_t* p = pD->coeff_buf_getp(pD->m_dc_coeffs[component_id], block_x, block_y);
+
+ p[0] |= (1 << pD->m_successive_low);
+ }
+ }
+
+ void jpeg_decoder::decode_block_ac_first(jpeg_decoder* pD, int component_id, int block_x, int block_y)
+ {
+ int k, s, r;
+
+ if (pD->m_eob_run)
+ {
+ pD->m_eob_run--;
+ return;
+ }
+
+ jpgd_block_t* p = pD->coeff_buf_getp(pD->m_ac_coeffs[component_id], block_x, block_y);
+
+ for (k = pD->m_spectral_start; k <= pD->m_spectral_end; k++)
+ {
+ unsigned int idx = pD->m_comp_ac_tab[component_id];
+ if (idx >= JPGD_MAX_HUFF_TABLES)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ s = pD->huff_decode(pD->m_pHuff_tabs[idx]);
+
+ r = s >> 4;
+ s &= 15;
+
+ if (s)
+ {
+ if ((k += r) > 63)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ r = pD->get_bits_no_markers(s);
+ s = JPGD_HUFF_EXTEND(r, s);
+
+ p[g_ZAG[k]] = static_cast<jpgd_block_t>(s << pD->m_successive_low);
+ }
+ else
+ {
+ if (r == 15)
+ {
+ if ((k += 15) > 63)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+ }
+ else
+ {
+ pD->m_eob_run = 1 << r;
+
+ if (r)
+ pD->m_eob_run += pD->get_bits_no_markers(r);
+
+ pD->m_eob_run--;
+
+ break;
+ }
+ }
+ }
+ }
+
+ void jpeg_decoder::decode_block_ac_refine(jpeg_decoder* pD, int component_id, int block_x, int block_y)
+ {
+ int s, k, r;
+
+ int p1 = 1 << pD->m_successive_low;
+
+ //int m1 = (-1) << pD->m_successive_low;
+ int m1 = static_cast<int>((UINT32_MAX << pD->m_successive_low));
+
+ jpgd_block_t* p = pD->coeff_buf_getp(pD->m_ac_coeffs[component_id], block_x, block_y);
+ if (pD->m_spectral_end > 63)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ k = pD->m_spectral_start;
+
+ if (pD->m_eob_run == 0)
+ {
+ for (; k <= pD->m_spectral_end; k++)
+ {
+ unsigned int idx = pD->m_comp_ac_tab[component_id];
+ if (idx >= JPGD_MAX_HUFF_TABLES)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ s = pD->huff_decode(pD->m_pHuff_tabs[idx]);
+
+ r = s >> 4;
+ s &= 15;
+
+ if (s)
+ {
+ if (s != 1)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ if (pD->get_bits_no_markers(1))
+ s = p1;
+ else
+ s = m1;
+ }
+ else
+ {
+ if (r != 15)
+ {
+ pD->m_eob_run = 1 << r;
+
+ if (r)
+ pD->m_eob_run += pD->get_bits_no_markers(r);
+
+ break;
+ }
+ }
+
+ do
+ {
+ jpgd_block_t* this_coef = p + g_ZAG[k & 63];
+
+ if (*this_coef != 0)
+ {
+ if (pD->get_bits_no_markers(1))
+ {
+ if ((*this_coef & p1) == 0)
+ {
+ if (*this_coef >= 0)
+ *this_coef = static_cast<jpgd_block_t>(*this_coef + p1);
+ else
+ *this_coef = static_cast<jpgd_block_t>(*this_coef + m1);
+ }
+ }
+ }
+ else
+ {
+ if (--r < 0)
+ break;
+ }
+
+ k++;
+
+ } while (k <= pD->m_spectral_end);
+
+ if ((s) && (k < 64))
+ {
+ p[g_ZAG[k]] = static_cast<jpgd_block_t>(s);
+ }
+ }
+ }
+
+ if (pD->m_eob_run > 0)
+ {
+ for (; k <= pD->m_spectral_end; k++)
+ {
+ jpgd_block_t* this_coef = p + g_ZAG[k & 63]; // logical AND to shut up static code analysis
+
+ if (*this_coef != 0)
+ {
+ if (pD->get_bits_no_markers(1))
+ {
+ if ((*this_coef & p1) == 0)
+ {
+ if (*this_coef >= 0)
+ *this_coef = static_cast<jpgd_block_t>(*this_coef + p1);
+ else
+ *this_coef = static_cast<jpgd_block_t>(*this_coef + m1);
+ }
+ }
+ }
+ }
+
+ pD->m_eob_run--;
+ }
+ }
+
+ // Decode a scan in a progressively encoded image.
+ void jpeg_decoder::decode_scan(pDecode_block_func decode_block_func)
+ {
+ int mcu_row, mcu_col, mcu_block;
+ int block_x_mcu[JPGD_MAX_COMPONENTS], block_y_mcu[JPGD_MAX_COMPONENTS];
+
+ memset(block_y_mcu, 0, sizeof(block_y_mcu));
+
+ for (mcu_col = 0; mcu_col < m_mcus_per_col; mcu_col++)
+ {
+ int component_num, component_id;
+
+ memset(block_x_mcu, 0, sizeof(block_x_mcu));
+
+ for (mcu_row = 0; mcu_row < m_mcus_per_row; mcu_row++)
+ {
+ int block_x_mcu_ofs = 0, block_y_mcu_ofs = 0;
+
+ if ((m_restart_interval) && (m_restarts_left == 0))
+ process_restart();
+
+ for (mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
+ {
+ component_id = m_mcu_org[mcu_block];
+
+ decode_block_func(this, component_id, block_x_mcu[component_id] + block_x_mcu_ofs, block_y_mcu[component_id] + block_y_mcu_ofs);
+
+ if (m_comps_in_scan == 1)
+ block_x_mcu[component_id]++;
+ else
+ {
+ if (++block_x_mcu_ofs == m_comp_h_samp[component_id])
+ {
+ block_x_mcu_ofs = 0;
+
+ if (++block_y_mcu_ofs == m_comp_v_samp[component_id])
+ {
+ block_y_mcu_ofs = 0;
+ block_x_mcu[component_id] += m_comp_h_samp[component_id];
+ }
+ }
+ }
+ }
+
+ m_restarts_left--;
+ }
+
+ if (m_comps_in_scan == 1)
+ block_y_mcu[m_comp_list[0]]++;
+ else
+ {
+ for (component_num = 0; component_num < m_comps_in_scan; component_num++)
+ {
+ component_id = m_comp_list[component_num];
+ block_y_mcu[component_id] += m_comp_v_samp[component_id];
+ }
+ }
+ }
+ }
+
+ // Decode a progressively encoded image.
+ void jpeg_decoder::init_progressive()
+ {
+ int i;
+
+ if (m_comps_in_frame == 4)
+ stop_decoding(JPGD_UNSUPPORTED_COLORSPACE);
+
+ // Allocate the coefficient buffers.
+ for (i = 0; i < m_comps_in_frame; i++)
+ {
+ m_dc_coeffs[i] = coeff_buf_open(m_max_mcus_per_row * m_comp_h_samp[i], m_max_mcus_per_col * m_comp_v_samp[i], 1, 1);
+ m_ac_coeffs[i] = coeff_buf_open(m_max_mcus_per_row * m_comp_h_samp[i], m_max_mcus_per_col * m_comp_v_samp[i], 8, 8);
+ }
+
+ // See https://libjpeg-turbo.org/pmwiki/uploads/About/TwoIssueswiththeJPEGStandard.pdf
+ uint32_t total_scans = 0;
+ const uint32_t MAX_SCANS_TO_PROCESS = 1000;
+
+ for (; ; )
+ {
+ int dc_only_scan, refinement_scan;
+ pDecode_block_func decode_block_func;
+
+ if (!init_scan())
+ break;
+
+ dc_only_scan = (m_spectral_start == 0);
+ refinement_scan = (m_successive_high != 0);
+
+ if ((m_spectral_start > m_spectral_end) || (m_spectral_end > 63))
+ stop_decoding(JPGD_BAD_SOS_SPECTRAL);
+
+ if (dc_only_scan)
+ {
+ if (m_spectral_end)
+ stop_decoding(JPGD_BAD_SOS_SPECTRAL);
+ }
+ else if (m_comps_in_scan != 1) /* AC scans can only contain one component */
+ stop_decoding(JPGD_BAD_SOS_SPECTRAL);
+
+ if ((refinement_scan) && (m_successive_low != m_successive_high - 1))
+ stop_decoding(JPGD_BAD_SOS_SUCCESSIVE);
+
+ if (dc_only_scan)
+ {
+ if (refinement_scan)
+ decode_block_func = decode_block_dc_refine;
+ else
+ decode_block_func = decode_block_dc_first;
+ }
+ else
+ {
+ if (refinement_scan)
+ decode_block_func = decode_block_ac_refine;
+ else
+ decode_block_func = decode_block_ac_first;
+ }
+
+ decode_scan(decode_block_func);
+
+ m_bits_left = 16;
+ get_bits(16);
+ get_bits(16);
+
+ total_scans++;
+ if (total_scans > MAX_SCANS_TO_PROCESS)
+ stop_decoding(JPGD_TOO_MANY_SCANS);
+ }
+
+ m_comps_in_scan = m_comps_in_frame;
+
+ for (i = 0; i < m_comps_in_frame; i++)
+ m_comp_list[i] = i;
+
+ if (!calc_mcu_block_order())
+ stop_decoding(JPGD_DECODE_ERROR);
+ }
+
+ void jpeg_decoder::init_sequential()
+ {
+ if (!init_scan())
+ stop_decoding(JPGD_UNEXPECTED_MARKER);
+ }
+
+ void jpeg_decoder::decode_start()
+ {
+ init_frame();
+
+ if (m_progressive_flag)
+ init_progressive();
+ else
+ init_sequential();
+ }
+
+ void jpeg_decoder::decode_init(jpeg_decoder_stream* pStream, uint32_t flags)
+ {
+ init(pStream, flags);
+ locate_sof_marker();
+ }
+
+ jpeg_decoder::jpeg_decoder(jpeg_decoder_stream* pStream, uint32_t flags)
+ {
+ if (setjmp(m_jmp_state))
+ return;
+ decode_init(pStream, flags);
+ }
+
+ int jpeg_decoder::begin_decoding()
+ {
+ if (m_ready_flag)
+ return JPGD_SUCCESS;
+
+ if (m_error_code)
+ return JPGD_FAILED;
+
+ if (setjmp(m_jmp_state))
+ return JPGD_FAILED;
+
+ decode_start();
+
+ m_ready_flag = true;
+
+ return JPGD_SUCCESS;
+ }
+
+ jpeg_decoder::~jpeg_decoder()
+ {
+ free_all_blocks();
+ }
+
+ jpeg_decoder_file_stream::jpeg_decoder_file_stream()
+ {
+ m_pFile = nullptr;
+ m_eof_flag = false;
+ m_error_flag = false;
+ }
+
+ void jpeg_decoder_file_stream::close()
+ {
+ if (m_pFile)
+ {
+ fclose(m_pFile);
+ m_pFile = nullptr;
+ }
+
+ m_eof_flag = false;
+ m_error_flag = false;
+ }
+
+ jpeg_decoder_file_stream::~jpeg_decoder_file_stream()
+ {
+ close();
+ }
+
+ bool jpeg_decoder_file_stream::open(const char* Pfilename)
+ {
+ close();
+
+ m_eof_flag = false;
+ m_error_flag = false;
+
+#if defined(_MSC_VER)
+ m_pFile = nullptr;
+ fopen_s(&m_pFile, Pfilename, "rb");
+#else
+ m_pFile = fopen(Pfilename, "rb");
+#endif
+ return m_pFile != nullptr;
+ }
+
+ int jpeg_decoder_file_stream::read(uint8* pBuf, int max_bytes_to_read, bool* pEOF_flag)
+ {
+ if (!m_pFile)
+ return -1;
+
+ if (m_eof_flag)
+ {
+ *pEOF_flag = true;
+ return 0;
+ }
+
+ if (m_error_flag)
+ return -1;
+
+ int bytes_read = static_cast<int>(fread(pBuf, 1, max_bytes_to_read, m_pFile));
+ if (bytes_read < max_bytes_to_read)
+ {
+ if (ferror(m_pFile))
+ {
+ m_error_flag = true;
+ return -1;
+ }
+
+ m_eof_flag = true;
+ *pEOF_flag = true;
+ }
+
+ return bytes_read;
+ }
+
+ bool jpeg_decoder_mem_stream::open(const uint8* pSrc_data, uint size)
+ {
+ close();
+ m_pSrc_data = pSrc_data;
+ m_ofs = 0;
+ m_size = size;
+ return true;
+ }
+
+ int jpeg_decoder_mem_stream::read(uint8* pBuf, int max_bytes_to_read, bool* pEOF_flag)
+ {
+ *pEOF_flag = false;
+
+ if (!m_pSrc_data)
+ return -1;
+
+ uint bytes_remaining = m_size - m_ofs;
+ if ((uint)max_bytes_to_read > bytes_remaining)
+ {
+ max_bytes_to_read = bytes_remaining;
+ *pEOF_flag = true;
+ }
+
+ memcpy(pBuf, m_pSrc_data + m_ofs, max_bytes_to_read);
+ m_ofs += max_bytes_to_read;
+
+ return max_bytes_to_read;
+ }
+
+ unsigned char* decompress_jpeg_image_from_stream(jpeg_decoder_stream* pStream, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags)
+ {
+ if (!actual_comps)
+ return nullptr;
+ *actual_comps = 0;
+
+ if ((!pStream) || (!width) || (!height) || (!req_comps))
+ return nullptr;
+
+ if ((req_comps != 1) && (req_comps != 3) && (req_comps != 4))
+ return nullptr;
+
+ jpeg_decoder decoder(pStream, flags);
+ if (decoder.get_error_code() != JPGD_SUCCESS)
+ return nullptr;
+
+ const int image_width = decoder.get_width(), image_height = decoder.get_height();
+ *width = image_width;
+ *height = image_height;
+ *actual_comps = decoder.get_num_components();
+
+ if (decoder.begin_decoding() != JPGD_SUCCESS)
+ return nullptr;
+
+ const int dst_bpl = image_width * req_comps;
+
+ uint8* pImage_data = (uint8*)jpgd_malloc(dst_bpl * image_height);
+ if (!pImage_data)
+ return nullptr;
+
+ for (int y = 0; y < image_height; y++)
+ {
+ const uint8* pScan_line;
+ uint scan_line_len;
+ if (decoder.decode((const void**)&pScan_line, &scan_line_len) != JPGD_SUCCESS)
+ {
+ jpgd_free(pImage_data);
+ return nullptr;
+ }
+
+ uint8* pDst = pImage_data + y * dst_bpl;
+
+ if (((req_comps == 1) && (decoder.get_num_components() == 1)) || ((req_comps == 4) && (decoder.get_num_components() == 3)))
+ memcpy(pDst, pScan_line, dst_bpl);
+ else if (decoder.get_num_components() == 1)
+ {
+ if (req_comps == 3)
+ {
+ for (int x = 0; x < image_width; x++)
+ {
+ uint8 luma = pScan_line[x];
+ pDst[0] = luma;
+ pDst[1] = luma;
+ pDst[2] = luma;
+ pDst += 3;
+ }
+ }
+ else
+ {
+ for (int x = 0; x < image_width; x++)
+ {
+ uint8 luma = pScan_line[x];
+ pDst[0] = luma;
+ pDst[1] = luma;
+ pDst[2] = luma;
+ pDst[3] = 255;
+ pDst += 4;
+ }
+ }
+ }
+ else if (decoder.get_num_components() == 3)
+ {
+ if (req_comps == 1)
+ {
+ const int YR = 19595, YG = 38470, YB = 7471;
+ for (int x = 0; x < image_width; x++)
+ {
+ int r = pScan_line[x * 4 + 0];
+ int g = pScan_line[x * 4 + 1];
+ int b = pScan_line[x * 4 + 2];
+ *pDst++ = static_cast<uint8>((r * YR + g * YG + b * YB + 32768) >> 16);
+ }
+ }
+ else
+ {
+ for (int x = 0; x < image_width; x++)
+ {
+ pDst[0] = pScan_line[x * 4 + 0];
+ pDst[1] = pScan_line[x * 4 + 1];
+ pDst[2] = pScan_line[x * 4 + 2];
+ pDst += 3;
+ }
+ }
+ }
+ }
+
+ return pImage_data;
+ }
+
+ unsigned char* decompress_jpeg_image_from_memory(const unsigned char* pSrc_data, int src_data_size, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags)
+ {
+ jpgd::jpeg_decoder_mem_stream mem_stream(pSrc_data, src_data_size);
+ return decompress_jpeg_image_from_stream(&mem_stream, width, height, actual_comps, req_comps, flags);
+ }
+
+ unsigned char* decompress_jpeg_image_from_file(const char* pSrc_filename, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags)
+ {
+ jpgd::jpeg_decoder_file_stream file_stream;
+ if (!file_stream.open(pSrc_filename))
+ return nullptr;
+ return decompress_jpeg_image_from_stream(&file_stream, width, height, actual_comps, req_comps, flags);
+ }
+
+} // namespace jpgd
diff --git a/thirdparty/basis_universal/encoder/jpgd.h b/thirdparty/basis_universal/encoder/jpgd.h
new file mode 100644
index 0000000000..86a7814cae
--- /dev/null
+++ b/thirdparty/basis_universal/encoder/jpgd.h
@@ -0,0 +1,347 @@
+// jpgd.h - C++ class for JPEG decompression.
+// Public domain, Rich Geldreich <richgel99@gmail.com>
+#ifndef JPEG_DECODER_H
+#define JPEG_DECODER_H
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <setjmp.h>
+#include <assert.h>
+#include <stdint.h>
+
+#ifdef _MSC_VER
+#define JPGD_NORETURN __declspec(noreturn)
+#elif defined(__GNUC__)
+#define JPGD_NORETURN __attribute__ ((noreturn))
+#else
+#define JPGD_NORETURN
+#endif
+
+#define JPGD_HUFF_TREE_MAX_LENGTH 512
+#define JPGD_HUFF_CODE_SIZE_MAX_LENGTH 256
+
+namespace jpgd
+{
+ typedef unsigned char uint8;
+ typedef signed short int16;
+ typedef unsigned short uint16;
+ typedef unsigned int uint;
+ typedef signed int int32;
+
+ // Loads a JPEG image from a memory buffer or a file.
+ // req_comps can be 1 (grayscale), 3 (RGB), or 4 (RGBA).
+ // On return, width/height will be set to the image's dimensions, and actual_comps will be set to the either 1 (grayscale) or 3 (RGB).
+ // Notes: For more control over where and how the source data is read, see the decompress_jpeg_image_from_stream() function below, or call the jpeg_decoder class directly.
+ // Requesting a 8 or 32bpp image is currently a little faster than 24bpp because the jpeg_decoder class itself currently always unpacks to either 8 or 32bpp.
+ unsigned char* decompress_jpeg_image_from_memory(const unsigned char* pSrc_data, int src_data_size, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags = 0);
+ unsigned char* decompress_jpeg_image_from_file(const char* pSrc_filename, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags = 0);
+
+ // Success/failure error codes.
+ enum jpgd_status
+ {
+ JPGD_SUCCESS = 0, JPGD_FAILED = -1, JPGD_DONE = 1,
+ JPGD_BAD_DHT_COUNTS = -256, JPGD_BAD_DHT_INDEX, JPGD_BAD_DHT_MARKER, JPGD_BAD_DQT_MARKER, JPGD_BAD_DQT_TABLE,
+ JPGD_BAD_PRECISION, JPGD_BAD_HEIGHT, JPGD_BAD_WIDTH, JPGD_TOO_MANY_COMPONENTS,
+ JPGD_BAD_SOF_LENGTH, JPGD_BAD_VARIABLE_MARKER, JPGD_BAD_DRI_LENGTH, JPGD_BAD_SOS_LENGTH,
+ JPGD_BAD_SOS_COMP_ID, JPGD_W_EXTRA_BYTES_BEFORE_MARKER, JPGD_NO_ARITHMITIC_SUPPORT, JPGD_UNEXPECTED_MARKER,
+ JPGD_NOT_JPEG, JPGD_UNSUPPORTED_MARKER, JPGD_BAD_DQT_LENGTH, JPGD_TOO_MANY_BLOCKS,
+ JPGD_UNDEFINED_QUANT_TABLE, JPGD_UNDEFINED_HUFF_TABLE, JPGD_NOT_SINGLE_SCAN, JPGD_UNSUPPORTED_COLORSPACE,
+ JPGD_UNSUPPORTED_SAMP_FACTORS, JPGD_DECODE_ERROR, JPGD_BAD_RESTART_MARKER,
+ JPGD_BAD_SOS_SPECTRAL, JPGD_BAD_SOS_SUCCESSIVE, JPGD_STREAM_READ, JPGD_NOTENOUGHMEM, JPGD_TOO_MANY_SCANS
+ };
+
+ // Input stream interface.
+ // Derive from this class to read input data from sources other than files or memory. Set m_eof_flag to true when no more data is available.
+ // The decoder is rather greedy: it will keep on calling this method until its internal input buffer is full, or until the EOF flag is set.
+ // It the input stream contains data after the JPEG stream's EOI (end of image) marker it will probably be pulled into the internal buffer.
+ // Call the get_total_bytes_read() method to determine the actual size of the JPEG stream after successful decoding.
+ class jpeg_decoder_stream
+ {
+ public:
+ jpeg_decoder_stream() { }
+ virtual ~jpeg_decoder_stream() { }
+
+ // The read() method is called when the internal input buffer is empty.
+ // Parameters:
+ // pBuf - input buffer
+ // max_bytes_to_read - maximum bytes that can be written to pBuf
+ // pEOF_flag - set this to true if at end of stream (no more bytes remaining)
+ // Returns -1 on error, otherwise return the number of bytes actually written to the buffer (which may be 0).
+ // Notes: This method will be called in a loop until you set *pEOF_flag to true or the internal buffer is full.
+ virtual int read(uint8* pBuf, int max_bytes_to_read, bool* pEOF_flag) = 0;
+ };
+
+ // stdio FILE stream class.
+ class jpeg_decoder_file_stream : public jpeg_decoder_stream
+ {
+ jpeg_decoder_file_stream(const jpeg_decoder_file_stream&);
+ jpeg_decoder_file_stream& operator =(const jpeg_decoder_file_stream&);
+
+ FILE* m_pFile;
+ bool m_eof_flag, m_error_flag;
+
+ public:
+ jpeg_decoder_file_stream();
+ virtual ~jpeg_decoder_file_stream();
+
+ bool open(const char* Pfilename);
+ void close();
+
+ virtual int read(uint8* pBuf, int max_bytes_to_read, bool* pEOF_flag);
+ };
+
+ // Memory stream class.
+ class jpeg_decoder_mem_stream : public jpeg_decoder_stream
+ {
+ const uint8* m_pSrc_data;
+ uint m_ofs, m_size;
+
+ public:
+ jpeg_decoder_mem_stream() : m_pSrc_data(NULL), m_ofs(0), m_size(0) { }
+ jpeg_decoder_mem_stream(const uint8* pSrc_data, uint size) : m_pSrc_data(pSrc_data), m_ofs(0), m_size(size) { }
+
+ virtual ~jpeg_decoder_mem_stream() { }
+
+ bool open(const uint8* pSrc_data, uint size);
+ void close() { m_pSrc_data = NULL; m_ofs = 0; m_size = 0; }
+
+ virtual int read(uint8* pBuf, int max_bytes_to_read, bool* pEOF_flag);
+ };
+
+ // Loads JPEG file from a jpeg_decoder_stream.
+ unsigned char* decompress_jpeg_image_from_stream(jpeg_decoder_stream* pStream, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags = 0);
+
+ enum
+ {
+ JPGD_IN_BUF_SIZE = 8192, JPGD_MAX_BLOCKS_PER_MCU = 10, JPGD_MAX_HUFF_TABLES = 8, JPGD_MAX_QUANT_TABLES = 4,
+ JPGD_MAX_COMPONENTS = 4, JPGD_MAX_COMPS_IN_SCAN = 4, JPGD_MAX_BLOCKS_PER_ROW = 16384, JPGD_MAX_HEIGHT = 32768, JPGD_MAX_WIDTH = 32768
+ };
+
+ typedef int16 jpgd_quant_t;
+ typedef int16 jpgd_block_t;
+
+ class jpeg_decoder
+ {
+ public:
+ enum
+ {
+ cFlagLinearChromaFiltering = 1
+ };
+
+ // Call get_error_code() after constructing to determine if the stream is valid or not. You may call the get_width(), get_height(), etc.
+ // methods after the constructor is called. You may then either destruct the object, or begin decoding the image by calling begin_decoding(), then decode() on each scanline.
+ jpeg_decoder(jpeg_decoder_stream* pStream, uint32_t flags = cFlagLinearChromaFiltering);
+
+ ~jpeg_decoder();
+
+ // Call this method after constructing the object to begin decompression.
+ // If JPGD_SUCCESS is returned you may then call decode() on each scanline.
+
+ int begin_decoding();
+
+ // Returns the next scan line.
+ // For grayscale images, pScan_line will point to a buffer containing 8-bit pixels (get_bytes_per_pixel() will return 1).
+ // Otherwise, it will always point to a buffer containing 32-bit RGBA pixels (A will always be 255, and get_bytes_per_pixel() will return 4).
+ // Returns JPGD_SUCCESS if a scan line has been returned.
+ // Returns JPGD_DONE if all scan lines have been returned.
+ // Returns JPGD_FAILED if an error occurred. Call get_error_code() for a more info.
+ int decode(const void** pScan_line, uint* pScan_line_len);
+
+ inline jpgd_status get_error_code() const { return m_error_code; }
+
+ inline int get_width() const { return m_image_x_size; }
+ inline int get_height() const { return m_image_y_size; }
+
+ inline int get_num_components() const { return m_comps_in_frame; }
+
+ inline int get_bytes_per_pixel() const { return m_dest_bytes_per_pixel; }
+ inline int get_bytes_per_scan_line() const { return m_image_x_size * get_bytes_per_pixel(); }
+
+ // Returns the total number of bytes actually consumed by the decoder (which should equal the actual size of the JPEG file).
+ inline int get_total_bytes_read() const { return m_total_bytes_read; }
+
+ private:
+ jpeg_decoder(const jpeg_decoder&);
+ jpeg_decoder& operator =(const jpeg_decoder&);
+
+ typedef void (*pDecode_block_func)(jpeg_decoder*, int, int, int);
+
+ struct huff_tables
+ {
+ bool ac_table;
+ uint look_up[256];
+ uint look_up2[256];
+ uint8 code_size[JPGD_HUFF_CODE_SIZE_MAX_LENGTH];
+ uint tree[JPGD_HUFF_TREE_MAX_LENGTH];
+ };
+
+ struct coeff_buf
+ {
+ uint8* pData;
+ int block_num_x, block_num_y;
+ int block_len_x, block_len_y;
+ int block_size;
+ };
+
+ struct mem_block
+ {
+ mem_block* m_pNext;
+ size_t m_used_count;
+ size_t m_size;
+ char m_data[1];
+ };
+
+ jmp_buf m_jmp_state;
+ uint32_t m_flags;
+ mem_block* m_pMem_blocks;
+ int m_image_x_size;
+ int m_image_y_size;
+ jpeg_decoder_stream* m_pStream;
+
+ int m_progressive_flag;
+
+ uint8 m_huff_ac[JPGD_MAX_HUFF_TABLES];
+ uint8* m_huff_num[JPGD_MAX_HUFF_TABLES]; // pointer to number of Huffman codes per bit size
+ uint8* m_huff_val[JPGD_MAX_HUFF_TABLES]; // pointer to Huffman codes per bit size
+ jpgd_quant_t* m_quant[JPGD_MAX_QUANT_TABLES]; // pointer to quantization tables
+ int m_scan_type; // Gray, Yh1v1, Yh1v2, Yh2v1, Yh2v2 (CMYK111, CMYK4114 no longer supported)
+ int m_comps_in_frame; // # of components in frame
+ int m_comp_h_samp[JPGD_MAX_COMPONENTS]; // component's horizontal sampling factor
+ int m_comp_v_samp[JPGD_MAX_COMPONENTS]; // component's vertical sampling factor
+ int m_comp_quant[JPGD_MAX_COMPONENTS]; // component's quantization table selector
+ int m_comp_ident[JPGD_MAX_COMPONENTS]; // component's ID
+ int m_comp_h_blocks[JPGD_MAX_COMPONENTS];
+ int m_comp_v_blocks[JPGD_MAX_COMPONENTS];
+ int m_comps_in_scan; // # of components in scan
+ int m_comp_list[JPGD_MAX_COMPS_IN_SCAN]; // components in this scan
+ int m_comp_dc_tab[JPGD_MAX_COMPONENTS]; // component's DC Huffman coding table selector
+ int m_comp_ac_tab[JPGD_MAX_COMPONENTS]; // component's AC Huffman coding table selector
+ int m_spectral_start; // spectral selection start
+ int m_spectral_end; // spectral selection end
+ int m_successive_low; // successive approximation low
+ int m_successive_high; // successive approximation high
+ int m_max_mcu_x_size; // MCU's max. X size in pixels
+ int m_max_mcu_y_size; // MCU's max. Y size in pixels
+ int m_blocks_per_mcu;
+ int m_max_blocks_per_row;
+ int m_mcus_per_row, m_mcus_per_col;
+ int m_mcu_org[JPGD_MAX_BLOCKS_PER_MCU];
+ int m_total_lines_left; // total # lines left in image
+ int m_mcu_lines_left; // total # lines left in this MCU
+ int m_num_buffered_scanlines;
+ int m_real_dest_bytes_per_scan_line;
+ int m_dest_bytes_per_scan_line; // rounded up
+ int m_dest_bytes_per_pixel; // 4 (RGB) or 1 (Y)
+ huff_tables* m_pHuff_tabs[JPGD_MAX_HUFF_TABLES];
+ coeff_buf* m_dc_coeffs[JPGD_MAX_COMPONENTS];
+ coeff_buf* m_ac_coeffs[JPGD_MAX_COMPONENTS];
+ int m_eob_run;
+ int m_block_y_mcu[JPGD_MAX_COMPONENTS];
+ uint8* m_pIn_buf_ofs;
+ int m_in_buf_left;
+ int m_tem_flag;
+
+ uint8 m_in_buf_pad_start[64];
+ uint8 m_in_buf[JPGD_IN_BUF_SIZE + 128];
+ uint8 m_in_buf_pad_end[64];
+
+ int m_bits_left;
+ uint m_bit_buf;
+ int m_restart_interval;
+ int m_restarts_left;
+ int m_next_restart_num;
+ int m_max_mcus_per_row;
+ int m_max_blocks_per_mcu;
+
+ int m_max_mcus_per_col;
+ uint m_last_dc_val[JPGD_MAX_COMPONENTS];
+ jpgd_block_t* m_pMCU_coefficients;
+ int m_mcu_block_max_zag[JPGD_MAX_BLOCKS_PER_MCU];
+ uint8* m_pSample_buf;
+ uint8* m_pSample_buf_prev;
+ int m_crr[256];
+ int m_cbb[256];
+ int m_crg[256];
+ int m_cbg[256];
+ uint8* m_pScan_line_0;
+ uint8* m_pScan_line_1;
+ jpgd_status m_error_code;
+ int m_total_bytes_read;
+
+ bool m_ready_flag;
+ bool m_eof_flag;
+ bool m_sample_buf_prev_valid;
+
+ inline int check_sample_buf_ofs(int ofs) const { assert(ofs >= 0); assert(ofs < m_max_blocks_per_row * 64); return ofs; }
+ void free_all_blocks();
+ JPGD_NORETURN void stop_decoding(jpgd_status status);
+ void* alloc(size_t n, bool zero = false);
+ void word_clear(void* p, uint16 c, uint n);
+ void prep_in_buffer();
+ void read_dht_marker();
+ void read_dqt_marker();
+ void read_sof_marker();
+ void skip_variable_marker();
+ void read_dri_marker();
+ void read_sos_marker();
+ int next_marker();
+ int process_markers();
+ void locate_soi_marker();
+ void locate_sof_marker();
+ int locate_sos_marker();
+ void init(jpeg_decoder_stream* pStream, uint32_t flags);
+ void create_look_ups();
+ void fix_in_buffer();
+ void transform_mcu(int mcu_row);
+ coeff_buf* coeff_buf_open(int block_num_x, int block_num_y, int block_len_x, int block_len_y);
+ inline jpgd_block_t* coeff_buf_getp(coeff_buf* cb, int block_x, int block_y);
+ void load_next_row();
+ void decode_next_row();
+ void make_huff_table(int index, huff_tables* pH);
+ void check_quant_tables();
+ void check_huff_tables();
+ bool calc_mcu_block_order();
+ int init_scan();
+ void init_frame();
+ void process_restart();
+ void decode_scan(pDecode_block_func decode_block_func);
+ void init_progressive();
+ void init_sequential();
+ void decode_start();
+ void decode_init(jpeg_decoder_stream* pStream, uint32_t flags);
+ void H2V2Convert();
+ uint32_t H2V2ConvertFiltered();
+ void H2V1Convert();
+ void H2V1ConvertFiltered();
+ void H1V2Convert();
+ void H1V2ConvertFiltered();
+ void H1V1Convert();
+ void gray_convert();
+ void find_eoi();
+ inline uint get_char();
+ inline uint get_char(bool* pPadding_flag);
+ inline void stuff_char(uint8 q);
+ inline uint8 get_octet();
+ inline uint get_bits(int num_bits);
+ inline uint get_bits_no_markers(int numbits);
+ inline int huff_decode(huff_tables* pH);
+ inline int huff_decode(huff_tables* pH, int& extrabits);
+
+ // Clamps a value between 0-255.
+ static inline uint8 clamp(int i)
+ {
+ if (static_cast<uint>(i) > 255)
+ i = (((~i) >> 31) & 0xFF);
+ return static_cast<uint8>(i);
+ }
+ int decode_next_mcu_row();
+
+ static void decode_block_dc_first(jpeg_decoder* pD, int component_id, int block_x, int block_y);
+ static void decode_block_dc_refine(jpeg_decoder* pD, int component_id, int block_x, int block_y);
+ static void decode_block_ac_first(jpeg_decoder* pD, int component_id, int block_x, int block_y);
+ static void decode_block_ac_refine(jpeg_decoder* pD, int component_id, int block_x, int block_y);
+ };
+
+} // namespace jpgd
+
+#endif // JPEG_DECODER_H
diff --git a/thirdparty/basis_universal/lodepng.cpp b/thirdparty/basis_universal/encoder/lodepng.cpp
index cf964d0555..63adcf49b6 100644
--- a/thirdparty/basis_universal/lodepng.cpp
+++ b/thirdparty/basis_universal/encoder/lodepng.cpp
@@ -29,6 +29,7 @@ Rename this file to lodepng.cpp to use it for C++, or to lodepng.c to use it for
*/
#ifdef _MSC_VER
+#define _CRT_SECURE_NO_DEPRECATE
#pragma warning (disable : 4201)
#ifndef BASISU_NO_ITERATOR_DEBUG_LEVEL
@@ -200,6 +201,7 @@ static void uivector_init(uivector* p) {
/*returns 1 if success, 0 if failure ==> nothing done*/
static unsigned uivector_push_back(uivector* p, unsigned c) {
if(!uivector_resize(p, p->size + 1)) return 0;
+ if (!p->data) return 0;
p->data[p->size - 1] = c;
return 1;
}
diff --git a/thirdparty/basis_universal/lodepng.h b/thirdparty/basis_universal/encoder/lodepng.h
index 476a2061e2..476a2061e2 100644
--- a/thirdparty/basis_universal/lodepng.h
+++ b/thirdparty/basis_universal/encoder/lodepng.h
diff --git a/thirdparty/basis_universal/transcoder/basisu.h b/thirdparty/basis_universal/transcoder/basisu.h
index 25600a69bf..f33baf67c8 100644
--- a/thirdparty/basis_universal/transcoder/basisu.h
+++ b/thirdparty/basis_universal/transcoder/basisu.h
@@ -1,5 +1,5 @@
// basisu.h
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
// Important: If compiling with gcc, be sure strict aliasing is disabled: -fno-strict-aliasing
//
// Licensed under the Apache License, Version 2.0 (the "License");
@@ -41,10 +41,6 @@
#endif
#endif // defined(_DEBUG) || defined(DEBUG)
- #ifndef NOMINMAX
- #define NOMINMAX
- #endif
-
#endif // BASISU_NO_ITERATOR_DEBUG_LEVEL
#endif // _MSC_VER
@@ -63,10 +59,11 @@
#include <functional>
#include <iterator>
#include <type_traits>
-#include <vector>
#include <assert.h>
#include <random>
+#include "basisu_containers.h"
+
#ifdef max
#undef max
#endif
@@ -79,20 +76,20 @@
#define strcasecmp _stricmp
#endif
-// Set to one to enable debug printf()'s when any errors occur, for development/debugging.
-#ifndef BASISU_DEVEL_MESSAGES
-#define BASISU_DEVEL_MESSAGES 0
+// Set to one to enable debug printf()'s when any errors occur, for development/debugging. Especially useful for WebGL development.
+#ifndef BASISU_FORCE_DEVEL_MESSAGES
+#define BASISU_FORCE_DEVEL_MESSAGES 0
#endif
#define BASISU_NOTE_UNUSED(x) (void)(x)
#define BASISU_ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define BASISU_NO_EQUALS_OR_COPY_CONSTRUCT(x) x(const x &) = delete; x& operator= (const x &) = delete;
#define BASISU_ASSUME(x) static_assert(x, #x);
-#define BASISU_OFFSETOF(s, m) (uint32_t)(intptr_t)(&((s *)(0))->m)
+#define BASISU_OFFSETOF(s, m) offsetof(s, m)
#define BASISU_STRINGIZE(x) #x
#define BASISU_STRINGIZE2(x) BASISU_STRINGIZE(x)
-#if BASISU_DEVEL_MESSAGES
+#if BASISU_FORCE_DEVEL_MESSAGES
#define BASISU_DEVEL_ERROR(...) do { basisu::debug_printf(__VA_ARGS__); } while(0)
#else
#define BASISU_DEVEL_ERROR(...)
@@ -108,26 +105,43 @@ namespace basisu
const char BASISU_PATH_SEPERATOR_CHAR = '/';
#endif
- typedef std::vector<uint8_t> uint8_vec;
- typedef std::vector<int16_t> int16_vec;
- typedef std::vector<uint16_t> uint16_vec;
- typedef std::vector<uint32_t> uint_vec;
- typedef std::vector<uint64_t> uint64_vec;
- typedef std::vector<int> int_vec;
- typedef std::vector<bool> bool_vec;
+ typedef basisu::vector<uint8_t> uint8_vec;
+ typedef basisu::vector<int16_t> int16_vec;
+ typedef basisu::vector<uint16_t> uint16_vec;
+ typedef basisu::vector<uint32_t> uint_vec;
+ typedef basisu::vector<uint64_t> uint64_vec;
+ typedef basisu::vector<int> int_vec;
+ typedef basisu::vector<bool> bool_vec;
void enable_debug_printf(bool enabled);
void debug_printf(const char *pFmt, ...);
+
template <typename T> inline void clear_obj(T& obj) { memset(&obj, 0, sizeof(obj)); }
template <typename T0, typename T1> inline T0 lerp(T0 a, T0 b, T1 c) { return a + (b - a) * c; }
template <typename S> inline S maximum(S a, S b) { return (a > b) ? a : b; }
template <typename S> inline S maximum(S a, S b, S c) { return maximum(maximum(a, b), c); }
+ template <typename S> inline S maximum(S a, S b, S c, S d) { return maximum(maximum(maximum(a, b), c), d); }
template <typename S> inline S minimum(S a, S b) { return (a < b) ? a : b; }
template <typename S> inline S minimum(S a, S b, S c) { return minimum(minimum(a, b), c); }
+ template <typename S> inline S minimum(S a, S b, S c, S d) { return minimum(minimum(minimum(a, b), c), d); }
+
+ inline float clampf(float value, float low, float high) { if (value < low) value = low; else if (value > high) value = high; return value; }
+ inline float saturate(float value) { return clampf(value, 0, 1.0f); }
+ inline uint8_t minimumub(uint8_t a, uint8_t b) { return (a < b) ? a : b; }
+ inline uint32_t minimumu(uint32_t a, uint32_t b) { return (a < b) ? a : b; }
+ inline int32_t minimumi(int32_t a, int32_t b) { return (a < b) ? a : b; }
+ inline float minimumf(float a, float b) { return (a < b) ? a : b; }
+ inline uint8_t maximumub(uint8_t a, uint8_t b) { return (a > b) ? a : b; }
+ inline uint32_t maximumu(uint32_t a, uint32_t b) { return (a > b) ? a : b; }
+ inline int32_t maximumi(int32_t a, int32_t b) { return (a > b) ? a : b; }
+ inline float maximumf(float a, float b) { return (a > b) ? a : b; }
+ inline int squarei(int i) { return i * i; }
+ inline float squaref(float i) { return i * i; }
+ template<typename T> inline T square(T a) { return a * a; }
template <typename S> inline S clamp(S value, S low, S high) { return (value < low) ? low : ((value > high) ? high : value); }
@@ -137,12 +151,10 @@ namespace basisu
template<typename T> inline void clear_vector(T &vec) { vec.erase(vec.begin(), vec.end()); }
template<typename T> inline typename T::value_type *enlarge_vector(T &vec, size_t n) { size_t cs = vec.size(); vec.resize(cs + n); return &vec[cs]; }
- template<typename S> inline S square(S val) { return val * val; }
-
inline bool is_pow2(uint32_t x) { return x && ((x & (x - 1U)) == 0U); }
inline bool is_pow2(uint64_t x) { return x && ((x & (x - 1U)) == 0U); }
- template<typename T> inline T open_range_check(T v, T minv, T maxv) { assert(v >= minv && v < maxv); return v; }
+ template<typename T> inline T open_range_check(T v, T minv, T maxv) { assert(v >= minv && v < maxv); BASISU_NOTE_UNUSED(minv); BASISU_NOTE_UNUSED(maxv); return v; }
template<typename T> inline T open_range_check(T v, T maxv) { assert(v < maxv); BASISU_NOTE_UNUSED(maxv); return v; }
inline uint32_t total_bits(uint32_t v) { uint32_t l = 0; for ( ; v > 0U; ++l) v >>= 1; return l; }
@@ -244,27 +256,92 @@ namespace basisu
if ((ha <= lb) || (la >= hb)) return false;
return true;
}
+
+ static inline uint32_t read_le_dword(const uint8_t *pBytes)
+ {
+ return (pBytes[3] << 24U) | (pBytes[2] << 16U) | (pBytes[1] << 8U) | (pBytes[0]);
+ }
+
+ static inline void write_le_dword(uint8_t* pBytes, uint32_t val)
+ {
+ pBytes[0] = (uint8_t)val;
+ pBytes[1] = (uint8_t)(val >> 8U);
+ pBytes[2] = (uint8_t)(val >> 16U);
+ pBytes[3] = (uint8_t)(val >> 24U);
+ }
- // Always little endian 2-4 byte unsigned int
+ // Always little endian 1-8 byte unsigned int
template<uint32_t NumBytes>
struct packed_uint
{
uint8_t m_bytes[NumBytes];
- inline packed_uint() { static_assert(NumBytes <= 4, "NumBytes <= 4"); }
- inline packed_uint(uint32_t v) { *this = v; }
+ inline packed_uint() { static_assert(NumBytes <= sizeof(uint64_t), "Invalid NumBytes"); }
+ inline packed_uint(uint64_t v) { *this = v; }
inline packed_uint(const packed_uint& other) { *this = other; }
+
+ inline packed_uint& operator= (uint64_t v)
+ {
+ for (uint32_t i = 0; i < NumBytes; i++)
+ m_bytes[i] = static_cast<uint8_t>(v >> (i * 8));
+ return *this;
+ }
- inline packed_uint& operator= (uint32_t v) { for (uint32_t i = 0; i < NumBytes; i++) m_bytes[i] = static_cast<uint8_t>(v >> (i * 8)); return *this; }
+ inline packed_uint& operator= (const packed_uint& rhs)
+ {
+ memcpy(m_bytes, rhs.m_bytes, sizeof(m_bytes));
+ return *this;
+ }
inline operator uint32_t() const
{
switch (NumBytes)
{
- case 1: return m_bytes[0];
- case 2: return (m_bytes[1] << 8U) | m_bytes[0];
- case 3: return (m_bytes[2] << 16U) | (m_bytes[1] << 8U) | (m_bytes[0]);
- default: return (m_bytes[3] << 24U) | (m_bytes[2] << 16U) | (m_bytes[1] << 8U) | (m_bytes[0]);
+ case 1:
+ {
+ return m_bytes[0];
+ }
+ case 2:
+ {
+ return (m_bytes[1] << 8U) | m_bytes[0];
+ }
+ case 3:
+ {
+ return (m_bytes[2] << 16U) | (m_bytes[1] << 8U) | m_bytes[0];
+ }
+ case 4:
+ {
+ return read_le_dword(m_bytes);
+ }
+ case 5:
+ {
+ uint32_t l = read_le_dword(m_bytes);
+ uint32_t h = m_bytes[4];
+ return static_cast<uint64_t>(l) | (static_cast<uint64_t>(h) << 32U);
+ }
+ case 6:
+ {
+ uint32_t l = read_le_dword(m_bytes);
+ uint32_t h = (m_bytes[5] << 8U) | m_bytes[4];
+ return static_cast<uint64_t>(l) | (static_cast<uint64_t>(h) << 32U);
+ }
+ case 7:
+ {
+ uint32_t l = read_le_dword(m_bytes);
+ uint32_t h = (m_bytes[6] << 16U) | (m_bytes[5] << 8U) | m_bytes[4];
+ return static_cast<uint64_t>(l) | (static_cast<uint64_t>(h) << 32U);
+ }
+ case 8:
+ {
+ uint32_t l = read_le_dword(m_bytes);
+ uint32_t h = read_le_dword(m_bytes + 4);
+ return static_cast<uint64_t>(l) | (static_cast<uint64_t>(h) << 32U);
+ }
+ default:
+ {
+ assert(0);
+ return 0;
+ }
}
}
};
@@ -278,7 +355,7 @@ namespace basisu
enum
{
cHuffmanMaxSupportedCodeSize = 16, cHuffmanMaxSupportedInternalCodeSize = 31,
- cHuffmanFastLookupBits = 10, cHuffmanFastLookupSize = 1 << cHuffmanFastLookupBits,
+ cHuffmanFastLookupBits = 10,
cHuffmanMaxSymsLog2 = 14, cHuffmanMaxSyms = 1 << cHuffmanMaxSymsLog2,
// Small zero runs
@@ -308,15 +385,15 @@ namespace basisu
// Block-based formats
cETC1, // ETC1
cETC1S, // ETC1 (subset: diff colors only, no subblocks)
- cETC2_RGB, // ETC2 color block
- cETC2_RGBA, // ETC2 alpha block followed by ETC2 color block
+ cETC2_RGB, // ETC2 color block (basisu doesn't support ETC2 planar/T/H modes - just basic ETC1)
+ cETC2_RGBA, // ETC2 EAC alpha block followed by ETC2 color block
cETC2_ALPHA, // ETC2 EAC alpha block
cBC1, // DXT1
- cBC3, // DXT5 (DXT5A block followed by a DXT1 block)
+ cBC3, // DXT5 (BC4/DXT5A block followed by a BC1/DXT1 block)
cBC4, // DXT5A
- cBC5, // 3DC/DXN (two DXT5A blocks)
+ cBC5, // 3DC/DXN (two BC4/DXT5A blocks)
cBC7,
- cASTC4x4,
+ cASTC4x4, // LDR only
cPVRTC1_4_RGB,
cPVRTC1_4_RGBA,
cATC_RGB,
@@ -325,6 +402,9 @@ namespace basisu
cPVRTC2_4_RGBA,
cETC2_R11_EAC,
cETC2_RG11_EAC,
+ cUASTC4x4,
+ cBC1_NV,
+ cBC1_AMD,
// Uncompressed/raw pixels
cRGBA32,
@@ -343,6 +423,8 @@ namespace basisu
case texture_format::cETC2_RGB:
case texture_format::cETC2_ALPHA:
case texture_format::cBC1:
+ case texture_format::cBC1_NV:
+ case texture_format::cBC1_AMD:
case texture_format::cBC4:
case texture_format::cPVRTC1_4_RGB:
case texture_format::cPVRTC1_4_RGBA:
diff --git a/thirdparty/basis_universal/transcoder/basisu_containers.h b/thirdparty/basis_universal/transcoder/basisu_containers.h
new file mode 100644
index 0000000000..1ca4bab307
--- /dev/null
+++ b/thirdparty/basis_universal/transcoder/basisu_containers.h
@@ -0,0 +1,1908 @@
+// basisu_containers.h
+#pragma once
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdint.h>
+#include <assert.h>
+#include <algorithm>
+
+#if defined(__linux__) && !defined(ANDROID)
+// Only for malloc_usable_size() in basisu_containers_impl.h
+#include <malloc.h>
+#define HAS_MALLOC_USABLE_SIZE 1
+#endif
+
+#ifdef _MSC_VER
+#define BASISU_FORCE_INLINE __forceinline
+#else
+#define BASISU_FORCE_INLINE inline
+#endif
+
+namespace basisu
+{
+ enum { cInvalidIndex = -1 };
+
+ namespace helpers
+ {
+ inline bool is_power_of_2(uint32_t x) { return x && ((x & (x - 1U)) == 0U); }
+ inline bool is_power_of_2(uint64_t x) { return x && ((x & (x - 1U)) == 0U); }
+ template<class T> const T& minimum(const T& a, const T& b) { return (b < a) ? b : a; }
+ template<class T> const T& maximum(const T& a, const T& b) { return (a < b) ? b : a; }
+
+ inline uint32_t floor_log2i(uint32_t v)
+ {
+ uint32_t l = 0;
+ while (v > 1U)
+ {
+ v >>= 1;
+ l++;
+ }
+ return l;
+ }
+
+ inline uint32_t next_pow2(uint32_t val)
+ {
+ val--;
+ val |= val >> 16;
+ val |= val >> 8;
+ val |= val >> 4;
+ val |= val >> 2;
+ val |= val >> 1;
+ return val + 1;
+ }
+
+ inline uint64_t next_pow2(uint64_t val)
+ {
+ val--;
+ val |= val >> 32;
+ val |= val >> 16;
+ val |= val >> 8;
+ val |= val >> 4;
+ val |= val >> 2;
+ val |= val >> 1;
+ return val + 1;
+ }
+ } // namespace helpers
+
+ template <typename T>
+ inline T* construct(T* p)
+ {
+ return new (static_cast<void*>(p)) T;
+ }
+
+ template <typename T, typename U>
+ inline T* construct(T* p, const U& init)
+ {
+ return new (static_cast<void*>(p)) T(init);
+ }
+
+ template <typename T>
+ inline void construct_array(T* p, size_t n)
+ {
+ T* q = p + n;
+ for (; p != q; ++p)
+ new (static_cast<void*>(p)) T;
+ }
+
+ template <typename T, typename U>
+ inline void construct_array(T* p, size_t n, const U& init)
+ {
+ T* q = p + n;
+ for (; p != q; ++p)
+ new (static_cast<void*>(p)) T(init);
+ }
+
+ template <typename T>
+ inline void destruct(T* p)
+ {
+ (void)p;
+ p->~T();
+ }
+
+ template <typename T> inline void destruct_array(T* p, size_t n)
+ {
+ T* q = p + n;
+ for (; p != q; ++p)
+ p->~T();
+ }
+
+ template<typename T> struct int_traits { enum { cMin = INT32_MIN, cMax = INT32_MAX, cSigned = true }; };
+
+ template<> struct int_traits<int8_t> { enum { cMin = INT8_MIN, cMax = INT8_MAX, cSigned = true }; };
+ template<> struct int_traits<int16_t> { enum { cMin = INT16_MIN, cMax = INT16_MAX, cSigned = true }; };
+ template<> struct int_traits<int32_t> { enum { cMin = INT32_MIN, cMax = INT32_MAX, cSigned = true }; };
+
+ template<> struct int_traits<uint8_t> { enum { cMin = 0, cMax = UINT8_MAX, cSigned = false }; };
+ template<> struct int_traits<uint16_t> { enum { cMin = 0, cMax = UINT16_MAX, cSigned = false }; };
+ template<> struct int_traits<uint32_t> { enum { cMin = 0, cMax = UINT32_MAX, cSigned = false }; };
+
+ template<typename T>
+ struct scalar_type
+ {
+ enum { cFlag = false };
+ static inline void construct(T* p) { basisu::construct(p); }
+ static inline void construct(T* p, const T& init) { basisu::construct(p, init); }
+ static inline void construct_array(T* p, size_t n) { basisu::construct_array(p, n); }
+ static inline void destruct(T* p) { basisu::destruct(p); }
+ static inline void destruct_array(T* p, size_t n) { basisu::destruct_array(p, n); }
+ };
+
+ template<typename T> struct scalar_type<T*>
+ {
+ enum { cFlag = true };
+ static inline void construct(T** p) { memset(p, 0, sizeof(T*)); }
+ static inline void construct(T** p, T* init) { *p = init; }
+ static inline void construct_array(T** p, size_t n) { memset(p, 0, sizeof(T*) * n); }
+ static inline void destruct(T** p) { p; }
+ static inline void destruct_array(T** p, size_t n) { p, n; }
+ };
+
+#define BASISU_DEFINE_BUILT_IN_TYPE(X) \
+ template<> struct scalar_type<X> { \
+ enum { cFlag = true }; \
+ static inline void construct(X* p) { memset(p, 0, sizeof(X)); } \
+ static inline void construct(X* p, const X& init) { memcpy(p, &init, sizeof(X)); } \
+ static inline void construct_array(X* p, size_t n) { memset(p, 0, sizeof(X) * n); } \
+ static inline void destruct(X* p) { p; } \
+ static inline void destruct_array(X* p, size_t n) { p, n; } };
+
+ BASISU_DEFINE_BUILT_IN_TYPE(bool)
+ BASISU_DEFINE_BUILT_IN_TYPE(char)
+ BASISU_DEFINE_BUILT_IN_TYPE(unsigned char)
+ BASISU_DEFINE_BUILT_IN_TYPE(short)
+ BASISU_DEFINE_BUILT_IN_TYPE(unsigned short)
+ BASISU_DEFINE_BUILT_IN_TYPE(int)
+ BASISU_DEFINE_BUILT_IN_TYPE(unsigned int)
+ BASISU_DEFINE_BUILT_IN_TYPE(long)
+ BASISU_DEFINE_BUILT_IN_TYPE(unsigned long)
+#ifdef __GNUC__
+ BASISU_DEFINE_BUILT_IN_TYPE(long long)
+ BASISU_DEFINE_BUILT_IN_TYPE(unsigned long long)
+#else
+ BASISU_DEFINE_BUILT_IN_TYPE(__int64)
+ BASISU_DEFINE_BUILT_IN_TYPE(unsigned __int64)
+#endif
+ BASISU_DEFINE_BUILT_IN_TYPE(float)
+ BASISU_DEFINE_BUILT_IN_TYPE(double)
+ BASISU_DEFINE_BUILT_IN_TYPE(long double)
+
+#undef BASISU_DEFINE_BUILT_IN_TYPE
+
+ template<typename T>
+ struct bitwise_movable { enum { cFlag = false }; };
+
+#define BASISU_DEFINE_BITWISE_MOVABLE(Q) template<> struct bitwise_movable<Q> { enum { cFlag = true }; };
+
+ template<typename T>
+ struct bitwise_copyable { enum { cFlag = false }; };
+
+#define BASISU_DEFINE_BITWISE_COPYABLE(Q) template<> struct bitwise_copyable<Q> { enum { cFlag = true }; };
+
+#define BASISU_IS_POD(T) __is_pod(T)
+
+#define BASISU_IS_SCALAR_TYPE(T) (scalar_type<T>::cFlag)
+
+#if defined(__GNUC__) && __GNUC__<5
+ #define BASISU_IS_TRIVIALLY_COPYABLE(...) __has_trivial_copy(__VA_ARGS__)
+#else
+ #define BASISU_IS_TRIVIALLY_COPYABLE(...) std::is_trivially_copyable<__VA_ARGS__>::value
+#endif
+
+// TODO: clean this up
+#define BASISU_IS_BITWISE_COPYABLE(T) (BASISU_IS_SCALAR_TYPE(T) || BASISU_IS_POD(T) || BASISU_IS_TRIVIALLY_COPYABLE(T) || (bitwise_copyable<T>::cFlag))
+
+#define BASISU_IS_BITWISE_COPYABLE_OR_MOVABLE(T) (BASISU_IS_BITWISE_COPYABLE(T) || (bitwise_movable<T>::cFlag))
+
+#define BASISU_HAS_DESTRUCTOR(T) ((!scalar_type<T>::cFlag) && (!__is_pod(T)))
+
+ typedef char(&yes_t)[1];
+ typedef char(&no_t)[2];
+
+ template <class U> yes_t class_test(int U::*);
+ template <class U> no_t class_test(...);
+
+ template <class T> struct is_class
+ {
+ enum { value = (sizeof(class_test<T>(0)) == sizeof(yes_t)) };
+ };
+
+ template <typename T> struct is_pointer
+ {
+ enum { value = false };
+ };
+
+ template <typename T> struct is_pointer<T*>
+ {
+ enum { value = true };
+ };
+
+ struct empty_type { };
+
+ BASISU_DEFINE_BITWISE_COPYABLE(empty_type);
+ BASISU_DEFINE_BITWISE_MOVABLE(empty_type);
+
+ template<typename T> struct rel_ops
+ {
+ friend bool operator!=(const T& x, const T& y) { return (!(x == y)); }
+ friend bool operator> (const T& x, const T& y) { return (y < x); }
+ friend bool operator<=(const T& x, const T& y) { return (!(y < x)); }
+ friend bool operator>=(const T& x, const T& y) { return (!(x < y)); }
+ };
+
+ struct elemental_vector
+ {
+ void* m_p;
+ uint32_t m_size;
+ uint32_t m_capacity;
+
+ typedef void (*object_mover)(void* pDst, void* pSrc, uint32_t num);
+
+ bool increase_capacity(uint32_t min_new_capacity, bool grow_hint, uint32_t element_size, object_mover pRelocate, bool nofail);
+ };
+
+ template<typename T>
+ class vector : public rel_ops< vector<T> >
+ {
+ public:
+ typedef T* iterator;
+ typedef const T* const_iterator;
+ typedef T value_type;
+ typedef T& reference;
+ typedef const T& const_reference;
+ typedef T* pointer;
+ typedef const T* const_pointer;
+
+ inline vector() :
+ m_p(NULL),
+ m_size(0),
+ m_capacity(0)
+ {
+ }
+
+ inline vector(uint32_t n, const T& init) :
+ m_p(NULL),
+ m_size(0),
+ m_capacity(0)
+ {
+ increase_capacity(n, false);
+ construct_array(m_p, n, init);
+ m_size = n;
+ }
+
+ inline vector(const vector& other) :
+ m_p(NULL),
+ m_size(0),
+ m_capacity(0)
+ {
+ increase_capacity(other.m_size, false);
+
+ m_size = other.m_size;
+
+ if (BASISU_IS_BITWISE_COPYABLE(T))
+ memcpy(m_p, other.m_p, m_size * sizeof(T));
+ else
+ {
+ T* pDst = m_p;
+ const T* pSrc = other.m_p;
+ for (uint32_t i = m_size; i > 0; i--)
+ construct(pDst++, *pSrc++);
+ }
+ }
+
+ inline explicit vector(size_t size) :
+ m_p(NULL),
+ m_size(0),
+ m_capacity(0)
+ {
+ resize(size);
+ }
+
+ inline ~vector()
+ {
+ if (m_p)
+ {
+ scalar_type<T>::destruct_array(m_p, m_size);
+ free(m_p);
+ }
+ }
+
+ inline vector& operator= (const vector& other)
+ {
+ if (this == &other)
+ return *this;
+
+ if (m_capacity >= other.m_size)
+ resize(0);
+ else
+ {
+ clear();
+ increase_capacity(other.m_size, false);
+ }
+
+ if (BASISU_IS_BITWISE_COPYABLE(T))
+ memcpy(m_p, other.m_p, other.m_size * sizeof(T));
+ else
+ {
+ T* pDst = m_p;
+ const T* pSrc = other.m_p;
+ for (uint32_t i = other.m_size; i > 0; i--)
+ construct(pDst++, *pSrc++);
+ }
+
+ m_size = other.m_size;
+
+ return *this;
+ }
+
+ BASISU_FORCE_INLINE const T* begin() const { return m_p; }
+ BASISU_FORCE_INLINE T* begin() { return m_p; }
+
+ BASISU_FORCE_INLINE const T* end() const { return m_p + m_size; }
+ BASISU_FORCE_INLINE T* end() { return m_p + m_size; }
+
+ BASISU_FORCE_INLINE bool empty() const { return !m_size; }
+ BASISU_FORCE_INLINE uint32_t size() const { return m_size; }
+ BASISU_FORCE_INLINE uint32_t size_in_bytes() const { return m_size * sizeof(T); }
+ BASISU_FORCE_INLINE uint32_t capacity() const { return m_capacity; }
+
+ // operator[] will assert on out of range indices, but in final builds there is (and will never be) any range checking on this method.
+ //BASISU_FORCE_INLINE const T& operator[] (uint32_t i) const { assert(i < m_size); return m_p[i]; }
+ //BASISU_FORCE_INLINE T& operator[] (uint32_t i) { assert(i < m_size); return m_p[i]; }
+
+ BASISU_FORCE_INLINE const T& operator[] (size_t i) const { assert(i < m_size); return m_p[i]; }
+ BASISU_FORCE_INLINE T& operator[] (size_t i) { assert(i < m_size); return m_p[i]; }
+
+ // at() always includes range checking, even in final builds, unlike operator [].
+ // The first element is returned if the index is out of range.
+ BASISU_FORCE_INLINE const T& at(size_t i) const { assert(i < m_size); return (i >= m_size) ? m_p[0] : m_p[i]; }
+ BASISU_FORCE_INLINE T& at(size_t i) { assert(i < m_size); return (i >= m_size) ? m_p[0] : m_p[i]; }
+
+ BASISU_FORCE_INLINE const T& front() const { assert(m_size); return m_p[0]; }
+ BASISU_FORCE_INLINE T& front() { assert(m_size); return m_p[0]; }
+
+ BASISU_FORCE_INLINE const T& back() const { assert(m_size); return m_p[m_size - 1]; }
+ BASISU_FORCE_INLINE T& back() { assert(m_size); return m_p[m_size - 1]; }
+
+ BASISU_FORCE_INLINE const T* get_ptr() const { return m_p; }
+ BASISU_FORCE_INLINE T* get_ptr() { return m_p; }
+
+ BASISU_FORCE_INLINE const T* data() const { return m_p; }
+ BASISU_FORCE_INLINE T* data() { return m_p; }
+
+ // clear() sets the container to empty, then frees the allocated block.
+ inline void clear()
+ {
+ if (m_p)
+ {
+ scalar_type<T>::destruct_array(m_p, m_size);
+ free(m_p);
+ m_p = NULL;
+ m_size = 0;
+ m_capacity = 0;
+ }
+ }
+
+ inline void clear_no_destruction()
+ {
+ if (m_p)
+ {
+ free(m_p);
+ m_p = NULL;
+ m_size = 0;
+ m_capacity = 0;
+ }
+ }
+
+ inline void reserve(size_t new_capacity_size_t)
+ {
+ if (new_capacity_size_t > UINT32_MAX)
+ {
+ assert(0);
+ return;
+ }
+
+ uint32_t new_capacity = (uint32_t)new_capacity_size_t;
+
+ if (new_capacity > m_capacity)
+ increase_capacity(new_capacity, false);
+ else if (new_capacity < m_capacity)
+ {
+ // Must work around the lack of a "decrease_capacity()" method.
+ // This case is rare enough in practice that it's probably not worth implementing an optimized in-place resize.
+ vector tmp;
+ tmp.increase_capacity(helpers::maximum(m_size, new_capacity), false);
+ tmp = *this;
+ swap(tmp);
+ }
+ }
+
+ inline bool try_reserve(size_t new_capacity_size_t)
+ {
+ if (new_capacity_size_t > UINT32_MAX)
+ {
+ assert(0);
+ return false;
+ }
+
+ uint32_t new_capacity = (uint32_t)new_capacity_size_t;
+
+ if (new_capacity > m_capacity)
+ {
+ if (!increase_capacity(new_capacity, false))
+ return false;
+ }
+ else if (new_capacity < m_capacity)
+ {
+ // Must work around the lack of a "decrease_capacity()" method.
+ // This case is rare enough in practice that it's probably not worth implementing an optimized in-place resize.
+ vector tmp;
+ tmp.increase_capacity(helpers::maximum(m_size, new_capacity), false);
+ tmp = *this;
+ swap(tmp);
+ }
+
+ return true;
+ }
+
+ // resize(0) sets the container to empty, but does not free the allocated block.
+ inline void resize(size_t new_size_size_t, bool grow_hint = false)
+ {
+ if (new_size_size_t > UINT32_MAX)
+ {
+ assert(0);
+ return;
+ }
+
+ uint32_t new_size = (uint32_t)new_size_size_t;
+
+ if (m_size != new_size)
+ {
+ if (new_size < m_size)
+ scalar_type<T>::destruct_array(m_p + new_size, m_size - new_size);
+ else
+ {
+ if (new_size > m_capacity)
+ increase_capacity(new_size, (new_size == (m_size + 1)) || grow_hint);
+
+ scalar_type<T>::construct_array(m_p + m_size, new_size - m_size);
+ }
+
+ m_size = new_size;
+ }
+ }
+
+ inline bool try_resize(size_t new_size_size_t, bool grow_hint = false)
+ {
+ if (new_size_size_t > UINT32_MAX)
+ {
+ assert(0);
+ return false;
+ }
+
+ uint32_t new_size = (uint32_t)new_size_size_t;
+
+ if (m_size != new_size)
+ {
+ if (new_size < m_size)
+ scalar_type<T>::destruct_array(m_p + new_size, m_size - new_size);
+ else
+ {
+ if (new_size > m_capacity)
+ {
+ if (!increase_capacity(new_size, (new_size == (m_size + 1)) || grow_hint, true))
+ return false;
+ }
+
+ scalar_type<T>::construct_array(m_p + m_size, new_size - m_size);
+ }
+
+ m_size = new_size;
+ }
+
+ return true;
+ }
+
+ // If size >= capacity/2, reset() sets the container's size to 0 but doesn't free the allocated block (because the container may be similarly loaded in the future).
+ // Otherwise it blows away the allocated block. See http://www.codercorner.com/blog/?p=494
+ inline void reset()
+ {
+ if (m_size >= (m_capacity >> 1))
+ resize(0);
+ else
+ clear();
+ }
+
+ inline T* enlarge(uint32_t i)
+ {
+ uint32_t cur_size = m_size;
+ resize(cur_size + i, true);
+ return get_ptr() + cur_size;
+ }
+
+ inline T* try_enlarge(uint32_t i)
+ {
+ uint32_t cur_size = m_size;
+ if (!try_resize(cur_size + i, true))
+ return NULL;
+ return get_ptr() + cur_size;
+ }
+
+ BASISU_FORCE_INLINE void push_back(const T& obj)
+ {
+ assert(!m_p || (&obj < m_p) || (&obj >= (m_p + m_size)));
+
+ if (m_size >= m_capacity)
+ increase_capacity(m_size + 1, true);
+
+ scalar_type<T>::construct(m_p + m_size, obj);
+ m_size++;
+ }
+
+ inline bool try_push_back(const T& obj)
+ {
+ assert(!m_p || (&obj < m_p) || (&obj >= (m_p + m_size)));
+
+ if (m_size >= m_capacity)
+ {
+ if (!increase_capacity(m_size + 1, true, true))
+ return false;
+ }
+
+ scalar_type<T>::construct(m_p + m_size, obj);
+ m_size++;
+
+ return true;
+ }
+
+ inline void push_back_value(T obj)
+ {
+ if (m_size >= m_capacity)
+ increase_capacity(m_size + 1, true);
+
+ scalar_type<T>::construct(m_p + m_size, obj);
+ m_size++;
+ }
+
+ inline void pop_back()
+ {
+ assert(m_size);
+
+ if (m_size)
+ {
+ m_size--;
+ scalar_type<T>::destruct(&m_p[m_size]);
+ }
+ }
+
+ inline void insert(uint32_t index, const T* p, uint32_t n)
+ {
+ assert(index <= m_size);
+ if (!n)
+ return;
+
+ const uint32_t orig_size = m_size;
+ resize(m_size + n, true);
+
+ const uint32_t num_to_move = orig_size - index;
+
+ if (BASISU_IS_BITWISE_COPYABLE(T))
+ {
+ // This overwrites the destination object bits, but bitwise copyable means we don't need to worry about destruction.
+ memmove(m_p + index + n, m_p + index, sizeof(T) * num_to_move);
+ }
+ else
+ {
+ const T* pSrc = m_p + orig_size - 1;
+ T* pDst = const_cast<T*>(pSrc) + n;
+
+ for (uint32_t i = 0; i < num_to_move; i++)
+ {
+ assert((pDst - m_p) < (int)m_size);
+ *pDst-- = *pSrc--;
+ }
+ }
+
+ T* pDst = m_p + index;
+
+ if (BASISU_IS_BITWISE_COPYABLE(T))
+ {
+ // This copies in the new bits, overwriting the existing objects, which is OK for copyable types that don't need destruction.
+ memcpy(pDst, p, sizeof(T) * n);
+ }
+ else
+ {
+ for (uint32_t i = 0; i < n; i++)
+ {
+ assert((pDst - m_p) < (int)m_size);
+ *pDst++ = *p++;
+ }
+ }
+ }
+
+ inline void insert(T* p, const T& obj)
+ {
+ int64_t ofs = p - begin();
+ if ((ofs < 0) || (ofs > UINT32_MAX))
+ {
+ assert(0);
+ return;
+ }
+
+ insert((uint32_t)ofs, &obj, 1);
+ }
+
+ // push_front() isn't going to be very fast - it's only here for usability.
+ inline void push_front(const T& obj)
+ {
+ insert(0, &obj, 1);
+ }
+
+ vector& append(const vector& other)
+ {
+ if (other.m_size)
+ insert(m_size, &other[0], other.m_size);
+ return *this;
+ }
+
+ vector& append(const T* p, uint32_t n)
+ {
+ if (n)
+ insert(m_size, p, n);
+ return *this;
+ }
+
+ inline void erase(uint32_t start, uint32_t n)
+ {
+ assert((start + n) <= m_size);
+ if ((start + n) > m_size)
+ return;
+
+ if (!n)
+ return;
+
+ const uint32_t num_to_move = m_size - (start + n);
+
+ T* pDst = m_p + start;
+
+ const T* pSrc = m_p + start + n;
+
+ if (BASISU_IS_BITWISE_COPYABLE_OR_MOVABLE(T))
+ {
+ // This test is overly cautious.
+ if ((!BASISU_IS_BITWISE_COPYABLE(T)) || (BASISU_HAS_DESTRUCTOR(T)))
+ {
+ // Type has been marked explictly as bitwise movable, which means we can move them around but they may need to be destructed.
+ // First destroy the erased objects.
+ scalar_type<T>::destruct_array(pDst, n);
+ }
+
+ // Copy "down" the objects to preserve, filling in the empty slots.
+ memmove(pDst, pSrc, num_to_move * sizeof(T));
+ }
+ else
+ {
+ // Type is not bitwise copyable or movable.
+ // Move them down one at a time by using the equals operator, and destroying anything that's left over at the end.
+ T* pDst_end = pDst + num_to_move;
+ while (pDst != pDst_end)
+ *pDst++ = *pSrc++;
+
+ scalar_type<T>::destruct_array(pDst_end, n);
+ }
+
+ m_size -= n;
+ }
+
+ inline void erase(uint32_t index)
+ {
+ erase(index, 1);
+ }
+
+ inline void erase(T* p)
+ {
+ assert((p >= m_p) && (p < (m_p + m_size)));
+ erase(static_cast<uint32_t>(p - m_p));
+ }
+
+ inline void erase(T *pFirst, T *pEnd)
+ {
+ assert(pFirst <= pEnd);
+ assert(pFirst >= begin() && pFirst <= end());
+ assert(pEnd >= begin() && pEnd <= end());
+
+ int64_t ofs = pFirst - begin();
+ if ((ofs < 0) || (ofs > UINT32_MAX))
+ {
+ assert(0);
+ return;
+ }
+
+ int64_t n = pEnd - pFirst;
+ if ((n < 0) || (n > UINT32_MAX))
+ {
+ assert(0);
+ return;
+ }
+
+ erase((uint32_t)ofs, (uint32_t)n);
+ }
+
+ void erase_unordered(uint32_t index)
+ {
+ assert(index < m_size);
+
+ if ((index + 1) < m_size)
+ (*this)[index] = back();
+
+ pop_back();
+ }
+
+ inline bool operator== (const vector& rhs) const
+ {
+ if (m_size != rhs.m_size)
+ return false;
+ else if (m_size)
+ {
+ if (scalar_type<T>::cFlag)
+ return memcmp(m_p, rhs.m_p, sizeof(T) * m_size) == 0;
+ else
+ {
+ const T* pSrc = m_p;
+ const T* pDst = rhs.m_p;
+ for (uint32_t i = m_size; i; i--)
+ if (!(*pSrc++ == *pDst++))
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ inline bool operator< (const vector& rhs) const
+ {
+ const uint32_t min_size = helpers::minimum(m_size, rhs.m_size);
+
+ const T* pSrc = m_p;
+ const T* pSrc_end = m_p + min_size;
+ const T* pDst = rhs.m_p;
+
+ while ((pSrc < pSrc_end) && (*pSrc == *pDst))
+ {
+ pSrc++;
+ pDst++;
+ }
+
+ if (pSrc < pSrc_end)
+ return *pSrc < *pDst;
+
+ return m_size < rhs.m_size;
+ }
+
+ inline void swap(vector& other)
+ {
+ std::swap(m_p, other.m_p);
+ std::swap(m_size, other.m_size);
+ std::swap(m_capacity, other.m_capacity);
+ }
+
+ inline void sort()
+ {
+ std::sort(begin(), end());
+ }
+
+ inline void unique()
+ {
+ if (!empty())
+ {
+ sort();
+
+ resize(std::unique(begin(), end()) - begin());
+ }
+ }
+
+ inline void reverse()
+ {
+ uint32_t j = m_size >> 1;
+ for (uint32_t i = 0; i < j; i++)
+ std::swap(m_p[i], m_p[m_size - 1 - i]);
+ }
+
+ inline int find(const T& key) const
+ {
+ const T* p = m_p;
+ const T* p_end = m_p + m_size;
+
+ uint32_t index = 0;
+
+ while (p != p_end)
+ {
+ if (key == *p)
+ return index;
+
+ p++;
+ index++;
+ }
+
+ return cInvalidIndex;
+ }
+
+ inline int find_sorted(const T& key) const
+ {
+ if (m_size)
+ {
+ // Uniform binary search - Knuth Algorithm 6.2.1 U, unrolled twice.
+ int i = ((m_size + 1) >> 1) - 1;
+ int m = m_size;
+
+ for (; ; )
+ {
+ assert(i >= 0 && i < (int)m_size);
+ const T* pKey_i = m_p + i;
+ int cmp = key < *pKey_i;
+#if defined(_DEBUG) || defined(DEBUG)
+ int cmp2 = *pKey_i < key;
+ assert((cmp != cmp2) || (key == *pKey_i));
+#endif
+ if ((!cmp) && (key == *pKey_i)) return i;
+ m >>= 1;
+ if (!m) break;
+ cmp = -cmp;
+ i += (((m + 1) >> 1) ^ cmp) - cmp;
+ if (i < 0)
+ break;
+
+ assert(i >= 0 && i < (int)m_size);
+ pKey_i = m_p + i;
+ cmp = key < *pKey_i;
+#if defined(_DEBUG) || defined(DEBUG)
+ cmp2 = *pKey_i < key;
+ assert((cmp != cmp2) || (key == *pKey_i));
+#endif
+ if ((!cmp) && (key == *pKey_i)) return i;
+ m >>= 1;
+ if (!m) break;
+ cmp = -cmp;
+ i += (((m + 1) >> 1) ^ cmp) - cmp;
+ if (i < 0)
+ break;
+ }
+ }
+
+ return cInvalidIndex;
+ }
+
+ template<typename Q>
+ inline int find_sorted(const T& key, Q less_than) const
+ {
+ if (m_size)
+ {
+ // Uniform binary search - Knuth Algorithm 6.2.1 U, unrolled twice.
+ int i = ((m_size + 1) >> 1) - 1;
+ int m = m_size;
+
+ for (; ; )
+ {
+ assert(i >= 0 && i < (int)m_size);
+ const T* pKey_i = m_p + i;
+ int cmp = less_than(key, *pKey_i);
+ if ((!cmp) && (!less_than(*pKey_i, key))) return i;
+ m >>= 1;
+ if (!m) break;
+ cmp = -cmp;
+ i += (((m + 1) >> 1) ^ cmp) - cmp;
+ if (i < 0)
+ break;
+
+ assert(i >= 0 && i < (int)m_size);
+ pKey_i = m_p + i;
+ cmp = less_than(key, *pKey_i);
+ if ((!cmp) && (!less_than(*pKey_i, key))) return i;
+ m >>= 1;
+ if (!m) break;
+ cmp = -cmp;
+ i += (((m + 1) >> 1) ^ cmp) - cmp;
+ if (i < 0)
+ break;
+ }
+ }
+
+ return cInvalidIndex;
+ }
+
+ inline uint32_t count_occurences(const T& key) const
+ {
+ uint32_t c = 0;
+
+ const T* p = m_p;
+ const T* p_end = m_p + m_size;
+
+ while (p != p_end)
+ {
+ if (key == *p)
+ c++;
+
+ p++;
+ }
+
+ return c;
+ }
+
+ inline void set_all(const T& o)
+ {
+ if ((sizeof(T) == 1) && (scalar_type<T>::cFlag))
+ memset(m_p, *reinterpret_cast<const uint8_t*>(&o), m_size);
+ else
+ {
+ T* pDst = m_p;
+ T* pDst_end = pDst + m_size;
+ while (pDst != pDst_end)
+ *pDst++ = o;
+ }
+ }
+
+ // Caller assumes ownership of the heap block associated with the container. Container is cleared.
+ inline void* assume_ownership()
+ {
+ T* p = m_p;
+ m_p = NULL;
+ m_size = 0;
+ m_capacity = 0;
+ return p;
+ }
+
+ // Caller is granting ownership of the indicated heap block.
+ // Block must have size constructed elements, and have enough room for capacity elements.
+ inline bool grant_ownership(T* p, uint32_t size, uint32_t capacity)
+ {
+ // To to prevent the caller from obviously shooting themselves in the foot.
+ if (((p + capacity) > m_p) && (p < (m_p + m_capacity)))
+ {
+ // Can grant ownership of a block inside the container itself!
+ assert(0);
+ return false;
+ }
+
+ if (size > capacity)
+ {
+ assert(0);
+ return false;
+ }
+
+ if (!p)
+ {
+ if (capacity)
+ {
+ assert(0);
+ return false;
+ }
+ }
+ else if (!capacity)
+ {
+ assert(0);
+ return false;
+ }
+
+ clear();
+ m_p = p;
+ m_size = size;
+ m_capacity = capacity;
+ return true;
+ }
+
+ private:
+ T* m_p;
+ uint32_t m_size;
+ uint32_t m_capacity;
+
+ template<typename Q> struct is_vector { enum { cFlag = false }; };
+ template<typename Q> struct is_vector< vector<Q> > { enum { cFlag = true }; };
+
+ static void object_mover(void* pDst_void, void* pSrc_void, uint32_t num)
+ {
+ T* pSrc = static_cast<T*>(pSrc_void);
+ T* const pSrc_end = pSrc + num;
+ T* pDst = static_cast<T*>(pDst_void);
+
+ while (pSrc != pSrc_end)
+ {
+ // placement new
+ new (static_cast<void*>(pDst)) T(*pSrc);
+ pSrc->~T();
+ ++pSrc;
+ ++pDst;
+ }
+ }
+
+ inline bool increase_capacity(uint32_t min_new_capacity, bool grow_hint, bool nofail = false)
+ {
+ return reinterpret_cast<elemental_vector*>(this)->increase_capacity(
+ min_new_capacity, grow_hint, sizeof(T),
+ (BASISU_IS_BITWISE_COPYABLE_OR_MOVABLE(T) || (is_vector<T>::cFlag)) ? NULL : object_mover, nofail);
+ }
+ };
+
+ template<typename T> struct bitwise_movable< vector<T> > { enum { cFlag = true }; };
+
+ // Hash map
+
+ template <typename T>
+ struct hasher
+ {
+ inline size_t operator() (const T& key) const { return static_cast<size_t>(key); }
+ };
+
+ template <typename T>
+ struct equal_to
+ {
+ inline bool operator()(const T& a, const T& b) const { return a == b; }
+ };
+
+ // Important: The Hasher and Equals objects must be bitwise movable!
+ template<typename Key, typename Value = empty_type, typename Hasher = hasher<Key>, typename Equals = equal_to<Key> >
+ class hash_map
+ {
+ public:
+ class iterator;
+ class const_iterator;
+
+ private:
+ friend class iterator;
+ friend class const_iterator;
+
+ enum state
+ {
+ cStateInvalid = 0,
+ cStateValid = 1
+ };
+
+ enum
+ {
+ cMinHashSize = 4U
+ };
+
+ public:
+ typedef hash_map<Key, Value, Hasher, Equals> hash_map_type;
+ typedef std::pair<Key, Value> value_type;
+ typedef Key key_type;
+ typedef Value referent_type;
+ typedef Hasher hasher_type;
+ typedef Equals equals_type;
+
+ hash_map() :
+ m_hash_shift(32), m_num_valid(0), m_grow_threshold(0)
+ {
+ }
+
+ hash_map(const hash_map& other) :
+ m_values(other.m_values),
+ m_hash_shift(other.m_hash_shift),
+ m_hasher(other.m_hasher),
+ m_equals(other.m_equals),
+ m_num_valid(other.m_num_valid),
+ m_grow_threshold(other.m_grow_threshold)
+ {
+ }
+
+ hash_map& operator= (const hash_map& other)
+ {
+ if (this == &other)
+ return *this;
+
+ clear();
+
+ m_values = other.m_values;
+ m_hash_shift = other.m_hash_shift;
+ m_num_valid = other.m_num_valid;
+ m_grow_threshold = other.m_grow_threshold;
+ m_hasher = other.m_hasher;
+ m_equals = other.m_equals;
+
+ return *this;
+ }
+
+ inline ~hash_map()
+ {
+ clear();
+ }
+
+ const Equals& get_equals() const { return m_equals; }
+ Equals& get_equals() { return m_equals; }
+
+ void set_equals(const Equals& equals) { m_equals = equals; }
+
+ const Hasher& get_hasher() const { return m_hasher; }
+ Hasher& get_hasher() { return m_hasher; }
+
+ void set_hasher(const Hasher& hasher) { m_hasher = hasher; }
+
+ inline void clear()
+ {
+ if (!m_values.empty())
+ {
+ if (BASISU_HAS_DESTRUCTOR(Key) || BASISU_HAS_DESTRUCTOR(Value))
+ {
+ node* p = &get_node(0);
+ node* p_end = p + m_values.size();
+
+ uint32_t num_remaining = m_num_valid;
+ while (p != p_end)
+ {
+ if (p->state)
+ {
+ destruct_value_type(p);
+ num_remaining--;
+ if (!num_remaining)
+ break;
+ }
+
+ p++;
+ }
+ }
+
+ m_values.clear_no_destruction();
+
+ m_hash_shift = 32;
+ m_num_valid = 0;
+ m_grow_threshold = 0;
+ }
+ }
+
+ inline void reset()
+ {
+ if (!m_num_valid)
+ return;
+
+ if (BASISU_HAS_DESTRUCTOR(Key) || BASISU_HAS_DESTRUCTOR(Value))
+ {
+ node* p = &get_node(0);
+ node* p_end = p + m_values.size();
+
+ uint32_t num_remaining = m_num_valid;
+ while (p != p_end)
+ {
+ if (p->state)
+ {
+ destruct_value_type(p);
+ p->state = cStateInvalid;
+
+ num_remaining--;
+ if (!num_remaining)
+ break;
+ }
+
+ p++;
+ }
+ }
+ else if (sizeof(node) <= 32)
+ {
+ memset(&m_values[0], 0, m_values.size_in_bytes());
+ }
+ else
+ {
+ node* p = &get_node(0);
+ node* p_end = p + m_values.size();
+
+ uint32_t num_remaining = m_num_valid;
+ while (p != p_end)
+ {
+ if (p->state)
+ {
+ p->state = cStateInvalid;
+
+ num_remaining--;
+ if (!num_remaining)
+ break;
+ }
+
+ p++;
+ }
+ }
+
+ m_num_valid = 0;
+ }
+
+ inline uint32_t size()
+ {
+ return m_num_valid;
+ }
+
+ inline uint32_t get_table_size()
+ {
+ return m_values.size();
+ }
+
+ inline bool empty()
+ {
+ return !m_num_valid;
+ }
+
+ inline void reserve(uint32_t new_capacity)
+ {
+ uint64_t new_hash_size = helpers::maximum(1U, new_capacity);
+
+ new_hash_size = new_hash_size * 2ULL;
+
+ if (!helpers::is_power_of_2(new_hash_size))
+ new_hash_size = helpers::next_pow2(new_hash_size);
+
+ new_hash_size = helpers::maximum<uint64_t>(cMinHashSize, new_hash_size);
+
+ new_hash_size = helpers::minimum<uint64_t>(0x80000000UL, new_hash_size);
+
+ if (new_hash_size > m_values.size())
+ rehash((uint32_t)new_hash_size);
+ }
+
+ class iterator
+ {
+ friend class hash_map<Key, Value, Hasher, Equals>;
+ friend class hash_map<Key, Value, Hasher, Equals>::const_iterator;
+
+ public:
+ inline iterator() : m_pTable(NULL), m_index(0) { }
+ inline iterator(hash_map_type& table, uint32_t index) : m_pTable(&table), m_index(index) { }
+ inline iterator(const iterator& other) : m_pTable(other.m_pTable), m_index(other.m_index) { }
+
+ inline iterator& operator= (const iterator& other)
+ {
+ m_pTable = other.m_pTable;
+ m_index = other.m_index;
+ return *this;
+ }
+
+ // post-increment
+ inline iterator operator++(int)
+ {
+ iterator result(*this);
+ ++*this;
+ return result;
+ }
+
+ // pre-increment
+ inline iterator& operator++()
+ {
+ probe();
+ return *this;
+ }
+
+ inline value_type& operator*() const { return *get_cur(); }
+ inline value_type* operator->() const { return get_cur(); }
+
+ inline bool operator == (const iterator& b) const { return (m_pTable == b.m_pTable) && (m_index == b.m_index); }
+ inline bool operator != (const iterator& b) const { return !(*this == b); }
+ inline bool operator == (const const_iterator& b) const { return (m_pTable == b.m_pTable) && (m_index == b.m_index); }
+ inline bool operator != (const const_iterator& b) const { return !(*this == b); }
+
+ private:
+ hash_map_type* m_pTable;
+ uint32_t m_index;
+
+ inline value_type* get_cur() const
+ {
+ assert(m_pTable && (m_index < m_pTable->m_values.size()));
+ assert(m_pTable->get_node_state(m_index) == cStateValid);
+
+ return &m_pTable->get_node(m_index);
+ }
+
+ inline void probe()
+ {
+ assert(m_pTable);
+ m_index = m_pTable->find_next(m_index);
+ }
+ };
+
+ class const_iterator
+ {
+ friend class hash_map<Key, Value, Hasher, Equals>;
+ friend class hash_map<Key, Value, Hasher, Equals>::iterator;
+
+ public:
+ inline const_iterator() : m_pTable(NULL), m_index(0) { }
+ inline const_iterator(const hash_map_type& table, uint32_t index) : m_pTable(&table), m_index(index) { }
+ inline const_iterator(const iterator& other) : m_pTable(other.m_pTable), m_index(other.m_index) { }
+ inline const_iterator(const const_iterator& other) : m_pTable(other.m_pTable), m_index(other.m_index) { }
+
+ inline const_iterator& operator= (const const_iterator& other)
+ {
+ m_pTable = other.m_pTable;
+ m_index = other.m_index;
+ return *this;
+ }
+
+ inline const_iterator& operator= (const iterator& other)
+ {
+ m_pTable = other.m_pTable;
+ m_index = other.m_index;
+ return *this;
+ }
+
+ // post-increment
+ inline const_iterator operator++(int)
+ {
+ const_iterator result(*this);
+ ++*this;
+ return result;
+ }
+
+ // pre-increment
+ inline const_iterator& operator++()
+ {
+ probe();
+ return *this;
+ }
+
+ inline const value_type& operator*() const { return *get_cur(); }
+ inline const value_type* operator->() const { return get_cur(); }
+
+ inline bool operator == (const const_iterator& b) const { return (m_pTable == b.m_pTable) && (m_index == b.m_index); }
+ inline bool operator != (const const_iterator& b) const { return !(*this == b); }
+ inline bool operator == (const iterator& b) const { return (m_pTable == b.m_pTable) && (m_index == b.m_index); }
+ inline bool operator != (const iterator& b) const { return !(*this == b); }
+
+ private:
+ const hash_map_type* m_pTable;
+ uint32_t m_index;
+
+ inline const value_type* get_cur() const
+ {
+ assert(m_pTable && (m_index < m_pTable->m_values.size()));
+ assert(m_pTable->get_node_state(m_index) == cStateValid);
+
+ return &m_pTable->get_node(m_index);
+ }
+
+ inline void probe()
+ {
+ assert(m_pTable);
+ m_index = m_pTable->find_next(m_index);
+ }
+ };
+
+ inline const_iterator begin() const
+ {
+ if (!m_num_valid)
+ return end();
+
+ return const_iterator(*this, find_next(UINT32_MAX));
+ }
+
+ inline const_iterator end() const
+ {
+ return const_iterator(*this, m_values.size());
+ }
+
+ inline iterator begin()
+ {
+ if (!m_num_valid)
+ return end();
+
+ return iterator(*this, find_next(UINT32_MAX));
+ }
+
+ inline iterator end()
+ {
+ return iterator(*this, m_values.size());
+ }
+
+ // insert_result.first will always point to inserted key/value (or the already existing key/value).
+ // insert_resutt.second will be true if a new key/value was inserted, or false if the key already existed (in which case first will point to the already existing value).
+ typedef std::pair<iterator, bool> insert_result;
+
+ inline insert_result insert(const Key& k, const Value& v = Value())
+ {
+ insert_result result;
+ if (!insert_no_grow(result, k, v))
+ {
+ grow();
+
+ // This must succeed.
+ if (!insert_no_grow(result, k, v))
+ {
+ fprintf(stderr, "insert() failed");
+ abort();
+ }
+ }
+
+ return result;
+ }
+
+ inline insert_result insert(const value_type& v)
+ {
+ return insert(v.first, v.second);
+ }
+
+ inline const_iterator find(const Key& k) const
+ {
+ return const_iterator(*this, find_index(k));
+ }
+
+ inline iterator find(const Key& k)
+ {
+ return iterator(*this, find_index(k));
+ }
+
+ inline bool erase(const Key& k)
+ {
+ uint32_t i = find_index(k);
+
+ if (i >= m_values.size())
+ return false;
+
+ node* pDst = &get_node(i);
+ destruct_value_type(pDst);
+ pDst->state = cStateInvalid;
+
+ m_num_valid--;
+
+ for (; ; )
+ {
+ uint32_t r, j = i;
+
+ node* pSrc = pDst;
+
+ do
+ {
+ if (!i)
+ {
+ i = m_values.size() - 1;
+ pSrc = &get_node(i);
+ }
+ else
+ {
+ i--;
+ pSrc--;
+ }
+
+ if (!pSrc->state)
+ return true;
+
+ r = hash_key(pSrc->first);
+
+ } while ((i <= r && r < j) || (r < j && j < i) || (j < i && i <= r));
+
+ move_node(pDst, pSrc);
+
+ pDst = pSrc;
+ }
+ }
+
+ inline void swap(hash_map_type& other)
+ {
+ m_values.swap(other.m_values);
+ std::swap(m_hash_shift, other.m_hash_shift);
+ std::swap(m_num_valid, other.m_num_valid);
+ std::swap(m_grow_threshold, other.m_grow_threshold);
+ std::swap(m_hasher, other.m_hasher);
+ std::swap(m_equals, other.m_equals);
+ }
+
+ private:
+ struct node : public value_type
+ {
+ uint8_t state;
+ };
+
+ static inline void construct_value_type(value_type* pDst, const Key& k, const Value& v)
+ {
+ if (BASISU_IS_BITWISE_COPYABLE(Key))
+ memcpy(&pDst->first, &k, sizeof(Key));
+ else
+ scalar_type<Key>::construct(&pDst->first, k);
+
+ if (BASISU_IS_BITWISE_COPYABLE(Value))
+ memcpy(&pDst->second, &v, sizeof(Value));
+ else
+ scalar_type<Value>::construct(&pDst->second, v);
+ }
+
+ static inline void construct_value_type(value_type* pDst, const value_type* pSrc)
+ {
+ if ((BASISU_IS_BITWISE_COPYABLE(Key)) && (BASISU_IS_BITWISE_COPYABLE(Value)))
+ {
+ memcpy(pDst, pSrc, sizeof(value_type));
+ }
+ else
+ {
+ if (BASISU_IS_BITWISE_COPYABLE(Key))
+ memcpy(&pDst->first, &pSrc->first, sizeof(Key));
+ else
+ scalar_type<Key>::construct(&pDst->first, pSrc->first);
+
+ if (BASISU_IS_BITWISE_COPYABLE(Value))
+ memcpy(&pDst->second, &pSrc->second, sizeof(Value));
+ else
+ scalar_type<Value>::construct(&pDst->second, pSrc->second);
+ }
+ }
+
+ static inline void destruct_value_type(value_type* p)
+ {
+ scalar_type<Key>::destruct(&p->first);
+ scalar_type<Value>::destruct(&p->second);
+ }
+
+ // Moves *pSrc to *pDst efficiently.
+ // pDst should NOT be constructed on entry.
+ static inline void move_node(node* pDst, node* pSrc, bool update_src_state = true)
+ {
+ assert(!pDst->state);
+
+ if (BASISU_IS_BITWISE_COPYABLE_OR_MOVABLE(Key) && BASISU_IS_BITWISE_COPYABLE_OR_MOVABLE(Value))
+ {
+ memcpy(pDst, pSrc, sizeof(node));
+ }
+ else
+ {
+ if (BASISU_IS_BITWISE_COPYABLE_OR_MOVABLE(Key))
+ memcpy(&pDst->first, &pSrc->first, sizeof(Key));
+ else
+ {
+ scalar_type<Key>::construct(&pDst->first, pSrc->first);
+ scalar_type<Key>::destruct(&pSrc->first);
+ }
+
+ if (BASISU_IS_BITWISE_COPYABLE_OR_MOVABLE(Value))
+ memcpy(&pDst->second, &pSrc->second, sizeof(Value));
+ else
+ {
+ scalar_type<Value>::construct(&pDst->second, pSrc->second);
+ scalar_type<Value>::destruct(&pSrc->second);
+ }
+
+ pDst->state = cStateValid;
+ }
+
+ if (update_src_state)
+ pSrc->state = cStateInvalid;
+ }
+
+ struct raw_node
+ {
+ inline raw_node()
+ {
+ node* p = reinterpret_cast<node*>(this);
+ p->state = cStateInvalid;
+ }
+
+ inline ~raw_node()
+ {
+ node* p = reinterpret_cast<node*>(this);
+ if (p->state)
+ hash_map_type::destruct_value_type(p);
+ }
+
+ inline raw_node(const raw_node& other)
+ {
+ node* pDst = reinterpret_cast<node*>(this);
+ const node* pSrc = reinterpret_cast<const node*>(&other);
+
+ if (pSrc->state)
+ {
+ hash_map_type::construct_value_type(pDst, pSrc);
+ pDst->state = cStateValid;
+ }
+ else
+ pDst->state = cStateInvalid;
+ }
+
+ inline raw_node& operator= (const raw_node& rhs)
+ {
+ if (this == &rhs)
+ return *this;
+
+ node* pDst = reinterpret_cast<node*>(this);
+ const node* pSrc = reinterpret_cast<const node*>(&rhs);
+
+ if (pSrc->state)
+ {
+ if (pDst->state)
+ {
+ pDst->first = pSrc->first;
+ pDst->second = pSrc->second;
+ }
+ else
+ {
+ hash_map_type::construct_value_type(pDst, pSrc);
+ pDst->state = cStateValid;
+ }
+ }
+ else if (pDst->state)
+ {
+ hash_map_type::destruct_value_type(pDst);
+ pDst->state = cStateInvalid;
+ }
+
+ return *this;
+ }
+
+ uint8_t m_bits[sizeof(node)];
+ };
+
+ typedef basisu::vector<raw_node> node_vector;
+
+ node_vector m_values;
+ uint32_t m_hash_shift;
+
+ Hasher m_hasher;
+ Equals m_equals;
+
+ uint32_t m_num_valid;
+
+ uint32_t m_grow_threshold;
+
+ inline uint32_t hash_key(const Key& k) const
+ {
+ assert((1U << (32U - m_hash_shift)) == m_values.size());
+
+ uint32_t hash = static_cast<uint32_t>(m_hasher(k));
+
+ // Fibonacci hashing
+ hash = (2654435769U * hash) >> m_hash_shift;
+
+ assert(hash < m_values.size());
+ return hash;
+ }
+
+ inline const node& get_node(uint32_t index) const
+ {
+ return *reinterpret_cast<const node*>(&m_values[index]);
+ }
+
+ inline node& get_node(uint32_t index)
+ {
+ return *reinterpret_cast<node*>(&m_values[index]);
+ }
+
+ inline state get_node_state(uint32_t index) const
+ {
+ return static_cast<state>(get_node(index).state);
+ }
+
+ inline void set_node_state(uint32_t index, bool valid)
+ {
+ get_node(index).state = valid;
+ }
+
+ inline void grow()
+ {
+ uint64_t n = m_values.size() * 3ULL; // was * 2
+
+ if (!helpers::is_power_of_2(n))
+ n = helpers::next_pow2(n);
+
+ if (n > 0x80000000UL)
+ n = 0x80000000UL;
+
+ rehash(helpers::maximum<uint32_t>(cMinHashSize, (uint32_t)n));
+ }
+
+ inline void rehash(uint32_t new_hash_size)
+ {
+ assert(new_hash_size >= m_num_valid);
+ assert(helpers::is_power_of_2(new_hash_size));
+
+ if ((new_hash_size < m_num_valid) || (new_hash_size == m_values.size()))
+ return;
+
+ hash_map new_map;
+ new_map.m_values.resize(new_hash_size);
+ new_map.m_hash_shift = 32U - helpers::floor_log2i(new_hash_size);
+ assert(new_hash_size == (1U << (32U - new_map.m_hash_shift)));
+ new_map.m_grow_threshold = UINT_MAX;
+
+ node* pNode = reinterpret_cast<node*>(m_values.begin());
+ node* pNode_end = pNode + m_values.size();
+
+ while (pNode != pNode_end)
+ {
+ if (pNode->state)
+ {
+ new_map.move_into(pNode);
+
+ if (new_map.m_num_valid == m_num_valid)
+ break;
+ }
+
+ pNode++;
+ }
+
+ new_map.m_grow_threshold = (new_hash_size + 1U) >> 1U;
+
+ m_values.clear_no_destruction();
+ m_hash_shift = 32;
+
+ swap(new_map);
+ }
+
+ inline uint32_t find_next(uint32_t index) const
+ {
+ index++;
+
+ if (index >= m_values.size())
+ return index;
+
+ const node* pNode = &get_node(index);
+
+ for (; ; )
+ {
+ if (pNode->state)
+ break;
+
+ if (++index >= m_values.size())
+ break;
+
+ pNode++;
+ }
+
+ return index;
+ }
+
+ inline uint32_t find_index(const Key& k) const
+ {
+ if (m_num_valid)
+ {
+ uint32_t index = hash_key(k);
+ const node* pNode = &get_node(index);
+
+ if (pNode->state)
+ {
+ if (m_equals(pNode->first, k))
+ return index;
+
+ const uint32_t orig_index = index;
+
+ for (; ; )
+ {
+ if (!index)
+ {
+ index = m_values.size() - 1;
+ pNode = &get_node(index);
+ }
+ else
+ {
+ index--;
+ pNode--;
+ }
+
+ if (index == orig_index)
+ break;
+
+ if (!pNode->state)
+ break;
+
+ if (m_equals(pNode->first, k))
+ return index;
+ }
+ }
+ }
+
+ return m_values.size();
+ }
+
+ inline bool insert_no_grow(insert_result& result, const Key& k, const Value& v = Value())
+ {
+ if (!m_values.size())
+ return false;
+
+ uint32_t index = hash_key(k);
+ node* pNode = &get_node(index);
+
+ if (pNode->state)
+ {
+ if (m_equals(pNode->first, k))
+ {
+ result.first = iterator(*this, index);
+ result.second = false;
+ return true;
+ }
+
+ const uint32_t orig_index = index;
+
+ for (; ; )
+ {
+ if (!index)
+ {
+ index = m_values.size() - 1;
+ pNode = &get_node(index);
+ }
+ else
+ {
+ index--;
+ pNode--;
+ }
+
+ if (orig_index == index)
+ return false;
+
+ if (!pNode->state)
+ break;
+
+ if (m_equals(pNode->first, k))
+ {
+ result.first = iterator(*this, index);
+ result.second = false;
+ return true;
+ }
+ }
+ }
+
+ if (m_num_valid >= m_grow_threshold)
+ return false;
+
+ construct_value_type(pNode, k, v);
+
+ pNode->state = cStateValid;
+
+ m_num_valid++;
+ assert(m_num_valid <= m_values.size());
+
+ result.first = iterator(*this, index);
+ result.second = true;
+
+ return true;
+ }
+
+ inline void move_into(node* pNode)
+ {
+ uint32_t index = hash_key(pNode->first);
+ node* pDst_node = &get_node(index);
+
+ if (pDst_node->state)
+ {
+ const uint32_t orig_index = index;
+
+ for (; ; )
+ {
+ if (!index)
+ {
+ index = m_values.size() - 1;
+ pDst_node = &get_node(index);
+ }
+ else
+ {
+ index--;
+ pDst_node--;
+ }
+
+ if (index == orig_index)
+ {
+ assert(false);
+ return;
+ }
+
+ if (!pDst_node->state)
+ break;
+ }
+ }
+
+ move_node(pDst_node, pNode, false);
+
+ m_num_valid++;
+ }
+ };
+
+ template<typename Key, typename Value, typename Hasher, typename Equals>
+ struct bitwise_movable< hash_map<Key, Value, Hasher, Equals> > { enum { cFlag = true }; };
+
+#if BASISU_HASHMAP_TEST
+ extern void hash_map_test();
+#endif
+
+} // namespace basisu
+
+namespace std
+{
+ template<typename T>
+ inline void swap(basisu::vector<T>& a, basisu::vector<T>& b)
+ {
+ a.swap(b);
+ }
+
+ template<typename Key, typename Value, typename Hasher, typename Equals>
+ inline void swap(basisu::hash_map<Key, Value, Hasher, Equals>& a, basisu::hash_map<Key, Value, Hasher, Equals>& b)
+ {
+ a.swap(b);
+ }
+
+} // namespace std
diff --git a/thirdparty/basis_universal/transcoder/basisu_containers_impl.h b/thirdparty/basis_universal/transcoder/basisu_containers_impl.h
new file mode 100644
index 0000000000..6555171419
--- /dev/null
+++ b/thirdparty/basis_universal/transcoder/basisu_containers_impl.h
@@ -0,0 +1,311 @@
+// basisu_containers_impl.h
+// Do not include directly
+
+#ifdef _MSC_VER
+#pragma warning (disable:4127) // warning C4127: conditional expression is constant
+#endif
+
+namespace basisu
+{
+ bool elemental_vector::increase_capacity(uint32_t min_new_capacity, bool grow_hint, uint32_t element_size, object_mover pMover, bool nofail)
+ {
+ assert(m_size <= m_capacity);
+
+ if (sizeof(void *) == sizeof(uint64_t))
+ assert(min_new_capacity < (0x400000000ULL / element_size));
+ else
+ assert(min_new_capacity < (0x7FFF0000U / element_size));
+
+ if (m_capacity >= min_new_capacity)
+ return true;
+
+ size_t new_capacity = min_new_capacity;
+ if ((grow_hint) && (!helpers::is_power_of_2((uint64_t)new_capacity)))
+ {
+ new_capacity = (size_t)helpers::next_pow2((uint64_t)new_capacity);
+
+ assert(new_capacity && (new_capacity > m_capacity));
+
+ if (new_capacity < min_new_capacity)
+ {
+ if (nofail)
+ return false;
+ fprintf(stderr, "vector too large\n");
+ abort();
+ }
+ }
+
+ const size_t desired_size = element_size * new_capacity;
+ size_t actual_size = 0;
+ if (!pMover)
+ {
+ void* new_p = realloc(m_p, desired_size);
+ if (!new_p)
+ {
+ if (nofail)
+ return false;
+
+ char buf[256];
+#ifdef _MSC_VER
+ sprintf_s(buf, sizeof(buf), "vector: realloc() failed allocating %u bytes", (uint32_t)desired_size);
+#else
+ sprintf(buf, "vector: realloc() failed allocating %u bytes", (uint32_t)desired_size);
+#endif
+ fprintf(stderr, "%s", buf);
+ abort();
+ }
+
+#ifdef _MSC_VER
+ actual_size = _msize(new_p);
+#elif HAS_MALLOC_USABLE_SIZE
+ actual_size = malloc_usable_size(new_p);
+#else
+ actual_size = desired_size;
+#endif
+ m_p = new_p;
+ }
+ else
+ {
+ void* new_p = malloc(desired_size);
+ if (!new_p)
+ {
+ if (nofail)
+ return false;
+
+ char buf[256];
+#ifdef _MSC_VER
+ sprintf_s(buf, sizeof(buf), "vector: malloc() failed allocating %u bytes", (uint32_t)desired_size);
+#else
+ sprintf(buf, "vector: malloc() failed allocating %u bytes", (uint32_t)desired_size);
+#endif
+ fprintf(stderr, "%s", buf);
+ abort();
+ }
+
+#ifdef _MSC_VER
+ actual_size = _msize(new_p);
+#elif HAS_MALLOC_USABLE_SIZE
+ actual_size = malloc_usable_size(new_p);
+#else
+ actual_size = desired_size;
+#endif
+
+ (*pMover)(new_p, m_p, m_size);
+
+ if (m_p)
+ free(m_p);
+
+ m_p = new_p;
+ }
+
+ if (actual_size > desired_size)
+ m_capacity = static_cast<uint32_t>(actual_size / element_size);
+ else
+ m_capacity = static_cast<uint32_t>(new_capacity);
+
+ return true;
+ }
+
+#if BASISU_HASHMAP_TEST
+
+#define HASHMAP_TEST_VERIFY(c) do { if (!(c)) handle_hashmap_test_verify_failure(__LINE__); } while(0)
+
+ static void handle_hashmap_test_verify_failure(int line)
+ {
+ fprintf(stderr, "HASHMAP_TEST_VERIFY() faild on line %i\n", line);
+ abort();
+ }
+
+ class counted_obj
+ {
+ public:
+ counted_obj(uint32_t v = 0) :
+ m_val(v)
+ {
+ m_count++;
+ }
+
+ counted_obj(const counted_obj& obj) :
+ m_val(obj.m_val)
+ {
+ m_count++;
+ }
+
+ ~counted_obj()
+ {
+ assert(m_count > 0);
+ m_count--;
+ }
+
+ static uint32_t m_count;
+
+ uint32_t m_val;
+
+ operator size_t() const { return m_val; }
+
+ bool operator== (const counted_obj& rhs) const { return m_val == rhs.m_val; }
+ bool operator== (const uint32_t rhs) const { return m_val == rhs; }
+
+ };
+
+ uint32_t counted_obj::m_count;
+
+ static uint32_t urand32()
+ {
+ uint32_t a = rand();
+ uint32_t b = rand() << 15;
+ uint32_t c = rand() << (32 - 15);
+ return a ^ b ^ c;
+ }
+
+ static int irand32(int l, int h)
+ {
+ assert(l < h);
+ if (l >= h)
+ return l;
+
+ uint32_t range = static_cast<uint32_t>(h - l);
+
+ uint32_t rnd = urand32();
+
+ uint32_t rnd_range = static_cast<uint32_t>((((uint64_t)range) * ((uint64_t)rnd)) >> 32U);
+
+ int result = l + rnd_range;
+ assert((result >= l) && (result < h));
+ return result;
+ }
+
+ void hash_map_test()
+ {
+ {
+ basisu::hash_map<uint64_t, uint64_t> k;
+ basisu::hash_map<uint64_t, uint64_t> l;
+ std::swap(k, l);
+
+ k.begin();
+ k.end();
+ k.clear();
+ k.empty();
+ k.erase(0);
+ k.insert(0, 1);
+ k.find(0);
+ k.get_equals();
+ k.get_hasher();
+ k.get_table_size();
+ k.reset();
+ k.reserve(1);
+ k = l;
+ k.set_equals(l.get_equals());
+ k.set_hasher(l.get_hasher());
+ k.get_table_size();
+ }
+
+ uint32_t seed = 0;
+ for (; ; )
+ {
+ seed++;
+
+ typedef basisu::hash_map<counted_obj, counted_obj> my_hash_map;
+ my_hash_map m;
+
+ const uint32_t n = irand32(0, 100000);
+
+ printf("%u\n", n);
+
+ srand(seed); // r1.seed(seed);
+
+ basisu::vector<int> q;
+
+ uint32_t count = 0;
+ for (uint32_t i = 0; i < n; i++)
+ {
+ uint32_t v = urand32() & 0x7FFFFFFF;
+ my_hash_map::insert_result res = m.insert(counted_obj(v), counted_obj(v ^ 0xdeadbeef));
+ if (res.second)
+ {
+ count++;
+ q.push_back(v);
+ }
+ }
+
+ HASHMAP_TEST_VERIFY(m.size() == count);
+
+ srand(seed);
+
+ my_hash_map cm(m);
+ m.clear();
+ m = cm;
+ cm.reset();
+
+ for (uint32_t i = 0; i < n; i++)
+ {
+ uint32_t v = urand32() & 0x7FFFFFFF;
+ my_hash_map::const_iterator it = m.find(counted_obj(v));
+ HASHMAP_TEST_VERIFY(it != m.end());
+ HASHMAP_TEST_VERIFY(it->first == v);
+ HASHMAP_TEST_VERIFY(it->second == (v ^ 0xdeadbeef));
+ }
+
+ for (uint32_t t = 0; t < 2; t++)
+ {
+ const uint32_t nd = irand32(1, q.size() + 1);
+ for (uint32_t i = 0; i < nd; i++)
+ {
+ uint32_t p = irand32(0, q.size());
+
+ int k = q[p];
+ if (k >= 0)
+ {
+ q[p] = -k - 1;
+
+ bool s = m.erase(counted_obj(k));
+ HASHMAP_TEST_VERIFY(s);
+ }
+ }
+
+ typedef basisu::hash_map<uint32_t, empty_type> uint_hash_set;
+ uint_hash_set s;
+
+ for (uint32_t i = 0; i < q.size(); i++)
+ {
+ int v = q[i];
+
+ if (v >= 0)
+ {
+ my_hash_map::const_iterator it = m.find(counted_obj(v));
+ HASHMAP_TEST_VERIFY(it != m.end());
+ HASHMAP_TEST_VERIFY(it->first == (uint32_t)v);
+ HASHMAP_TEST_VERIFY(it->second == ((uint32_t)v ^ 0xdeadbeef));
+
+ s.insert(v);
+ }
+ else
+ {
+ my_hash_map::const_iterator it = m.find(counted_obj(-v - 1));
+ HASHMAP_TEST_VERIFY(it == m.end());
+ }
+ }
+
+ uint32_t found_count = 0;
+ for (my_hash_map::const_iterator it = m.begin(); it != m.end(); ++it)
+ {
+ HASHMAP_TEST_VERIFY(it->second == ((uint32_t)it->first ^ 0xdeadbeef));
+
+ uint_hash_set::const_iterator fit(s.find((uint32_t)it->first));
+ HASHMAP_TEST_VERIFY(fit != s.end());
+
+ HASHMAP_TEST_VERIFY(fit->first == it->first);
+
+ found_count++;
+ }
+
+ HASHMAP_TEST_VERIFY(found_count == s.size());
+ }
+
+ HASHMAP_TEST_VERIFY(counted_obj::m_count == m.size() * 2);
+ }
+ }
+
+#endif // BASISU_HASHMAP_TEST
+
+} // namespace basisu
diff --git a/thirdparty/basis_universal/transcoder/basisu_file_headers.h b/thirdparty/basis_universal/transcoder/basisu_file_headers.h
index c90b3f3af0..4316d738e6 100644
--- a/thirdparty/basis_universal/transcoder/basisu_file_headers.h
+++ b/thirdparty/basis_universal/transcoder/basisu_file_headers.h
@@ -1,5 +1,5 @@
// basis_file_headers.h
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2020 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -20,8 +20,11 @@ namespace basist
// Slice desc header flags
enum basis_slice_desc_flags
{
- cSliceDescFlagsIsAlphaData = 1,
- cSliceDescFlagsFrameIsIFrame = 2 // Video only: Frame doesn't refer to previous frame (no usage of conditional replenishment pred symbols)
+ cSliceDescFlagsHasAlpha = 1,
+
+ // Video only: Frame doesn't refer to previous frame (no usage of conditional replenishment pred symbols)
+ // Currently the first frame is always an I-Frame, all subsequent frames are P-Frames. This will eventually be changed to periodic I-Frames.
+ cSliceDescFlagsFrameIsIFrame = 2
};
#pragma pack(push)
@@ -38,7 +41,7 @@ namespace basist
basisu::packed_uint<2> m_num_blocks_x; // The slice's block X dimensions. Each block is 4x4 pixels. The slice's pixel resolution may or may not be a power of 2.
basisu::packed_uint<2> m_num_blocks_y; // The slice's block Y dimensions.
- basisu::packed_uint<4> m_file_ofs; // Offset from the header to the start of the slice's data
+ basisu::packed_uint<4> m_file_ofs; // Offset from the start of the file to the start of the slice's data
basisu::packed_uint<4> m_file_size; // The size of the compressed slice data in bytes
basisu::packed_uint<2> m_slice_data_crc16; // The CRC16 of the compressed slice data, for extra-paranoid use cases
@@ -47,9 +50,21 @@ namespace basist
// File header files
enum basis_header_flags
{
- cBASISHeaderFlagETC1S = 1, // Always set for basis universal files
- cBASISHeaderFlagYFlipped = 2, // Set if the texture had to be Y flipped before encoding
- cBASISHeaderFlagHasAlphaSlices = 4 // True if the odd slices contain alpha data
+ // Always set for ETC1S files. Not set for UASTC files.
+ cBASISHeaderFlagETC1S = 1,
+
+ // Set if the texture had to be Y flipped before encoding. The actual interpretation of this (is Y up or down?) is up to the user.
+ cBASISHeaderFlagYFlipped = 2,
+
+ // Set if any slices contain alpha (for ETC1S, if the odd slices contain alpha data)
+ cBASISHeaderFlagHasAlphaSlices = 4,
+
+ // For ETC1S files, this will be true if the file utilizes a codebook from another .basis file.
+ cBASISHeaderFlagUsesGlobalCodebook = 8,
+
+ // Set if the texture data is sRGB, otherwise it's linear.
+ // In reality, we have no idea if the texture data is actually linear or sRGB. This is the m_perceptual parameter passed to the compressor.
+ cBASISHeaderFlagSRGB = 16,
};
// The image type field attempts to describe how to interpret the image data in a Basis file.
@@ -71,6 +86,12 @@ namespace basist
cBASISMaxUSPerFrame = 0xFFFFFF
};
+ enum class basis_tex_format
+ {
+ cETC1S = 0,
+ cUASTC4x4 = 1
+ };
+
struct basis_file_header
{
enum
@@ -82,16 +103,16 @@ namespace basist
basisu::packed_uint<2> m_sig; // 2 byte file signature
basisu::packed_uint<2> m_ver; // Baseline file version
basisu::packed_uint<2> m_header_size; // Header size in bytes, sizeof(basis_file_header)
- basisu::packed_uint<2> m_header_crc16; // crc16 of the remaining header data
+ basisu::packed_uint<2> m_header_crc16; // CRC16 of the remaining header data
basisu::packed_uint<4> m_data_size; // The total size of all data after the header
basisu::packed_uint<2> m_data_crc16; // The CRC16 of all data after the header
- basisu::packed_uint<3> m_total_slices; // The total # of compressed slices (1 slice per image, or 2 for alpha basis files)
+ basisu::packed_uint<3> m_total_slices; // The total # of compressed slices (1 slice per image, or 2 for alpha .basis files)
basisu::packed_uint<3> m_total_images; // The total # of images
- basisu::packed_uint<1> m_format; // enum basist::block_format
+ basisu::packed_uint<1> m_tex_format; // enum basis_tex_format
basisu::packed_uint<2> m_flags; // enum basist::header_flags
basisu::packed_uint<1> m_tex_type; // enum basist::basis_texture_type
basisu::packed_uint<3> m_us_per_frame; // Framerate of video, in microseconds per frame
@@ -101,11 +122,11 @@ namespace basist
basisu::packed_uint<4> m_userdata1; // For client use
basisu::packed_uint<2> m_total_endpoints; // The number of endpoints in the endpoint codebook
- basisu::packed_uint<4> m_endpoint_cb_file_ofs; // The compressed endpoint codebook's file offset relative to the header
+ basisu::packed_uint<4> m_endpoint_cb_file_ofs; // The compressed endpoint codebook's file offset relative to the start of the file
basisu::packed_uint<3> m_endpoint_cb_file_size; // The compressed endpoint codebook's size in bytes
basisu::packed_uint<2> m_total_selectors; // The number of selectors in the endpoint codebook
- basisu::packed_uint<4> m_selector_cb_file_ofs; // The compressed selectors codebook's file offset relative to the header
+ basisu::packed_uint<4> m_selector_cb_file_ofs; // The compressed selectors codebook's file offset relative to the start of the file
basisu::packed_uint<3> m_selector_cb_file_size; // The compressed selector codebook's size in bytes
basisu::packed_uint<4> m_tables_file_ofs; // The file offset of the compressed Huffman codelength tables, for decompressing slices
diff --git a/thirdparty/basis_universal/transcoder/basisu_global_selector_cb.h b/thirdparty/basis_universal/transcoder/basisu_global_selector_cb.h
index 695b0b3b97..8ab5098898 100644
--- a/thirdparty/basis_universal/transcoder/basisu_global_selector_cb.h
+++ b/thirdparty/basis_universal/transcoder/basisu_global_selector_cb.h
@@ -1,4 +1,4 @@
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2020 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
diff --git a/thirdparty/basis_universal/transcoder/basisu_global_selector_palette.h b/thirdparty/basis_universal/transcoder/basisu_global_selector_palette.h
index b0260541c3..8bedf94710 100644
--- a/thirdparty/basis_universal/transcoder/basisu_global_selector_palette.h
+++ b/thirdparty/basis_universal/transcoder/basisu_global_selector_palette.h
@@ -1,5 +1,7 @@
// basisu_global_selector_palette.h
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
+//
+// TODO: NONE of this is used in .basis/.ktx2 files. It will be deleted soon.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -609,7 +611,7 @@ namespace basist
uint8_t m_selectors[16];
};
- typedef std::vector<etc1_selector_palette_entry> etc1_selector_palette_entry_vec;
+ typedef basisu::vector<etc1_selector_palette_entry> etc1_selector_palette_entry_vec;
extern const uint32_t g_global_selector_cb[];
extern const uint32_t g_global_selector_cb_size;
@@ -628,7 +630,7 @@ namespace basist
void set(uint32_t palette_index, const etc1_global_palette_entry_modifier &modifier) { m_palette_index = palette_index; m_modifier = modifier; }
};
- typedef std::vector<etc1_global_selector_codebook_entry_id> etc1_global_selector_codebook_entry_id_vec;
+ typedef basisu::vector<etc1_global_selector_codebook_entry_id> etc1_global_selector_codebook_entry_id_vec;
class etc1_global_selector_codebook
{
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
index d15b6013d9..29eb3c0d55 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
@@ -1,5 +1,5 @@
// basisu_transcoder.cpp
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
@@ -15,65 +15,88 @@
#include "basisu_transcoder.h"
#include <limits.h>
-#include <vector>
+#include "basisu_containers_impl.h"
+
+#ifndef BASISD_IS_BIG_ENDIAN
+// TODO: This doesn't work on OSX. How can this be so difficult?
+//#if defined(__BIG_ENDIAN__) || defined(_BIG_ENDIAN) || defined(BIG_ENDIAN)
+// #define BASISD_IS_BIG_ENDIAN (1)
+//#else
+ #define BASISD_IS_BIG_ENDIAN (0)
+//#endif
+#endif
+
+#ifndef BASISD_USE_UNALIGNED_WORD_READS
+ #ifdef __EMSCRIPTEN__
+ // Can't use unaligned loads/stores with WebAssembly.
+ #define BASISD_USE_UNALIGNED_WORD_READS (0)
+ #elif defined(_M_AMD64) || defined(_M_IX86) || defined(__i386__) || defined(__x86_64__)
+ #define BASISD_USE_UNALIGNED_WORD_READS (1)
+ #else
+ #define BASISD_USE_UNALIGNED_WORD_READS (0)
+ #endif
+#endif
-// The supported .basis file header version. Keep in sync with BASIS_FILE_VERSION.
#define BASISD_SUPPORTED_BASIS_VERSION (0x13)
+#ifndef BASISD_SUPPORT_KTX2
+ #error Must have defined BASISD_SUPPORT_KTX2
+#endif
+
+#ifndef BASISD_SUPPORT_KTX2_ZSTD
+#error Must have defined BASISD_SUPPORT_KTX2_ZSTD
+#endif
+
// Set to 1 for fuzz testing. This will disable all CRC16 checks on headers and compressed data.
#ifndef BASISU_NO_HEADER_OR_DATA_CRC16_CHECKS
-#define BASISU_NO_HEADER_OR_DATA_CRC16_CHECKS 0
+ #define BASISU_NO_HEADER_OR_DATA_CRC16_CHECKS 0
#endif
#ifndef BASISD_SUPPORT_DXT1
-#define BASISD_SUPPORT_DXT1 1
+ #define BASISD_SUPPORT_DXT1 1
#endif
#ifndef BASISD_SUPPORT_DXT5A
-#define BASISD_SUPPORT_DXT5A 1
+ #define BASISD_SUPPORT_DXT5A 1
#endif
// Disable all BC7 transcoders if necessary (useful when cross compiling to Javascript)
#if defined(BASISD_SUPPORT_BC7) && !BASISD_SUPPORT_BC7
- #ifndef BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY
- #define BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY 0
- #endif
#ifndef BASISD_SUPPORT_BC7_MODE5
- #define BASISD_SUPPORT_BC7_MODE5 0
+ #define BASISD_SUPPORT_BC7_MODE5 0
#endif
#endif // !BASISD_SUPPORT_BC7
-// BC7 mode 6 opaque only is the highest quality (compared to ETC1), but the tables are massive.
-// For web/mobile use you probably should disable this.
-#ifndef BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY
-#define BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY 1
-#endif
-
-// BC7 mode 5 supports both opaque and opaque+alpha textures, and uses substantially less memory than BC7 mode 6 and even BC1.
+// BC7 mode 5 supports both opaque and opaque+alpha textures, and uses less memory BC1.
#ifndef BASISD_SUPPORT_BC7_MODE5
-#define BASISD_SUPPORT_BC7_MODE5 1
+ #define BASISD_SUPPORT_BC7_MODE5 1
#endif
#ifndef BASISD_SUPPORT_PVRTC1
-#define BASISD_SUPPORT_PVRTC1 1
+ #define BASISD_SUPPORT_PVRTC1 1
#endif
#ifndef BASISD_SUPPORT_ETC2_EAC_A8
-#define BASISD_SUPPORT_ETC2_EAC_A8 1
+ #define BASISD_SUPPORT_ETC2_EAC_A8 1
+#endif
+
+// Set BASISD_SUPPORT_UASTC to 0 to completely disable support for transcoding UASTC files.
+#ifndef BASISD_SUPPORT_UASTC
+ #define BASISD_SUPPORT_UASTC 1
#endif
#ifndef BASISD_SUPPORT_ASTC
-#define BASISD_SUPPORT_ASTC 1
+ #define BASISD_SUPPORT_ASTC 1
#endif
// Note that if BASISD_SUPPORT_ATC is enabled, BASISD_SUPPORT_DXT5A should also be enabled for alpha support.
#ifndef BASISD_SUPPORT_ATC
-#define BASISD_SUPPORT_ATC 1
+ #define BASISD_SUPPORT_ATC 1
#endif
// Support for ETC2 EAC R11 and ETC2 EAC RG11
#ifndef BASISD_SUPPORT_ETC2_EAC_RG11
-#define BASISD_SUPPORT_ETC2_EAC_RG11 1
+ #define BASISD_SUPPORT_ETC2_EAC_RG11 1
#endif
// If BASISD_SUPPORT_ASTC_HIGHER_OPAQUE_QUALITY is 1, opaque blocks will be transcoded to ASTC at slightly higher quality (higher than BC1), but the transcoder tables will be 2x as large.
@@ -89,26 +112,25 @@
#endif
#ifndef BASISD_SUPPORT_FXT1
-#define BASISD_SUPPORT_FXT1 1
+ #define BASISD_SUPPORT_FXT1 1
#endif
#ifndef BASISD_SUPPORT_PVRTC2
-#define BASISD_SUPPORT_PVRTC2 1
+ #define BASISD_SUPPORT_PVRTC2 1
#endif
#if BASISD_SUPPORT_PVRTC2
-#if !BASISD_SUPPORT_ATC
-#error BASISD_SUPPORT_ATC must be 1 if BASISD_SUPPORT_PVRTC2 is 1
-#endif
+ #if !BASISD_SUPPORT_ATC
+ #error BASISD_SUPPORT_ATC must be 1 if BASISD_SUPPORT_PVRTC2 is 1
+ #endif
#endif
#if BASISD_SUPPORT_ATC
-#if !BASISD_SUPPORT_DXT5A
-#error BASISD_SUPPORT_DXT5A must be 1 if BASISD_SUPPORT_ATC is 1
-#endif
+ #if !BASISD_SUPPORT_DXT5A
+ #error BASISD_SUPPORT_DXT5A must be 1 if BASISD_SUPPORT_ATC is 1
+ #endif
#endif
-#define BASISD_WRITE_NEW_BC7_TABLES 0
#define BASISD_WRITE_NEW_BC7_MODE5_TABLES 0
#define BASISD_WRITE_NEW_DXT1_TABLES 0
#define BASISD_WRITE_NEW_ETC2_EAC_A8_TABLES 0
@@ -117,7 +139,16 @@
#define BASISD_WRITE_NEW_ETC2_EAC_R11_TABLES 0
#ifndef BASISD_ENABLE_DEBUG_FLAGS
-#define BASISD_ENABLE_DEBUG_FLAGS 0
+ #define BASISD_ENABLE_DEBUG_FLAGS 0
+#endif
+
+// If KTX2 support is enabled, we may need Zstd for decompression of supercompressed UASTC files. Include this header.
+#if BASISD_SUPPORT_KTX2
+ // If BASISD_SUPPORT_KTX2_ZSTD is 0, UASTC files compressed with Zstd cannot be loaded.
+ #if BASISD_SUPPORT_KTX2_ZSTD
+ // We only use two Zstd API's: ZSTD_decompress() and ZSTD_isError()
+ #include "../zstd/zstd.h"
+ #endif
#endif
namespace basisu
@@ -131,7 +162,7 @@ namespace basisu
void debug_printf(const char* pFmt, ...)
{
-#if BASISU_DEVEL_MESSAGES
+#if BASISU_FORCE_DEVEL_MESSAGES
g_debug_printf = true;
#endif
if (g_debug_printf)
@@ -146,9 +177,6 @@ namespace basisu
namespace basist
{
-#if BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY
-#include "basisu_transcoder_tables_bc7_m6.inc"
-#endif
#if BASISD_ENABLE_DEBUG_FLAGS
static uint32_t g_debug_flags = 0;
@@ -165,16 +193,28 @@ namespace basist
void set_debug_flags(uint32_t f)
{
- (void)f;
+ BASISU_NOTE_UNUSED(f);
#if BASISD_ENABLE_DEBUG_FLAGS
g_debug_flags = f;
#endif
}
+
+ inline uint16_t byteswap_uint16(uint16_t v)
+ {
+ return static_cast<uint16_t>((v >> 8) | (v << 8));
+ }
+
+ static inline int32_t clampi(int32_t value, int32_t low, int32_t high) { if (value < low) value = low; else if (value > high) value = high; return value; }
+ static inline float clampf(float value, float low, float high) { if (value < low) value = low; else if (value > high) value = high; return value; }
+ static inline float saturate(float value) { return clampf(value, 0, 1.0f); }
+
+ static inline uint8_t mul_8(uint32_t v, uint32_t q) { v = v * q + 128; return (uint8_t)((v + (v >> 8)) >> 8); }
+
uint16_t crc16(const void* r, size_t size, uint16_t crc)
{
crc = ~crc;
- const uint8_t* p = reinterpret_cast<const uint8_t*>(r);
+ const uint8_t* p = static_cast<const uint8_t*>(r);
for (; size; --size)
{
const uint16_t q = *p++ ^ (crc >> 8);
@@ -279,6 +319,9 @@ namespace basist
DECLARE_ETC1_INTEN_TABLE(g_etc1_inten_tables, 1);
DECLARE_ETC1_INTEN_TABLE(g_etc1_inten_tables16, 16);
DECLARE_ETC1_INTEN_TABLE(g_etc1_inten_tables48, 3 * 16);
+
+ //const uint8_t g_etc1_to_selector_index[cETC1SelectorValues] = { 2, 3, 1, 0 };
+ const uint8_t g_selector_index_to_etc1[cETC1SelectorValues] = { 3, 2, 0, 1 };
static const uint8_t g_etc_5_to_8[32] = { 0, 8, 16, 24, 33, 41, 49, 57, 66, 74, 82, 90, 99, 107, 115, 123, 132, 140, 148, 156, 165, 173, 181, 189, 198, 206, 214, 222, 231, 239, 247, 255 };
@@ -522,11 +565,39 @@ namespace basist
return static_cast<uint16_t>(b | (g << 5U) | (r << 10U));
}
+ inline uint16_t get_base4_color(uint32_t idx) const
+ {
+ uint32_t r, g, b;
+ if (idx)
+ {
+ r = get_byte_bits(cETC1AbsColor4R2BitOffset, 4);
+ g = get_byte_bits(cETC1AbsColor4G2BitOffset, 4);
+ b = get_byte_bits(cETC1AbsColor4B2BitOffset, 4);
+ }
+ else
+ {
+ r = get_byte_bits(cETC1AbsColor4R1BitOffset, 4);
+ g = get_byte_bits(cETC1AbsColor4G1BitOffset, 4);
+ b = get_byte_bits(cETC1AbsColor4B1BitOffset, 4);
+ }
+ return static_cast<uint16_t>(b | (g << 4U) | (r << 8U));
+ }
+
inline color32 get_base5_color_unscaled() const
{
return color32(m_differential.m_red1, m_differential.m_green1, m_differential.m_blue1, 255);
}
+ inline bool get_flip_bit() const
+ {
+ return (m_bytes[3] & 1) != 0;
+ }
+
+ inline bool get_diff_bit() const
+ {
+ return (m_bytes[3] & 2) != 0;
+ }
+
inline uint32_t get_inten_table(uint32_t subblock_id) const
{
assert(subblock_id < 2);
@@ -534,6 +605,38 @@ namespace basist
return (m_bytes[3] >> ofs) & 7;
}
+ inline uint16_t get_delta3_color() const
+ {
+ const uint32_t r = get_byte_bits(cETC1DeltaColor3RBitOffset, 3);
+ const uint32_t g = get_byte_bits(cETC1DeltaColor3GBitOffset, 3);
+ const uint32_t b = get_byte_bits(cETC1DeltaColor3BBitOffset, 3);
+ return static_cast<uint16_t>(b | (g << 3U) | (r << 6U));
+ }
+
+ void get_block_colors(color32* pBlock_colors, uint32_t subblock_index) const
+ {
+ color32 b;
+
+ if (get_diff_bit())
+ {
+ if (subblock_index)
+ unpack_color5(b, get_base5_color(), get_delta3_color(), true, 255);
+ else
+ unpack_color5(b, get_base5_color(), true);
+ }
+ else
+ {
+ b = unpack_color4(get_base4_color(subblock_index), true, 255);
+ }
+
+ const int* pInten_table = g_etc1_inten_tables[get_inten_table(subblock_index)];
+
+ pBlock_colors[0].set_noclamp_rgba(clamp255(b.r + pInten_table[0]), clamp255(b.g + pInten_table[0]), clamp255(b.b + pInten_table[0]), 255);
+ pBlock_colors[1].set_noclamp_rgba(clamp255(b.r + pInten_table[1]), clamp255(b.g + pInten_table[1]), clamp255(b.b + pInten_table[1]), 255);
+ pBlock_colors[2].set_noclamp_rgba(clamp255(b.r + pInten_table[2]), clamp255(b.g + pInten_table[2]), clamp255(b.b + pInten_table[2]), 255);
+ pBlock_colors[3].set_noclamp_rgba(clamp255(b.r + pInten_table[3]), clamp255(b.g + pInten_table[3]), clamp255(b.b + pInten_table[3]), 255);
+ }
+
static uint16_t pack_color4(const color32& color, bool scaled, uint32_t bias = 127U)
{
return pack_color4(color.r, color.g, color.b, scaled, bias);
@@ -592,7 +695,17 @@ namespace basist
return static_cast<uint16_t>(b | (g << 3) | (r << 6));
}
- static color32 unpack_color5(uint16_t packed_color5, bool scaled, uint32_t alpha = 255)
+ static void unpack_delta3(int& r, int& g, int& b, uint16_t packed_delta3)
+ {
+ r = (packed_delta3 >> 6) & 7;
+ g = (packed_delta3 >> 3) & 7;
+ b = packed_delta3 & 7;
+ if (r >= 4) r -= 8;
+ if (g >= 4) g -= 8;
+ if (b >= 4) b -= 8;
+ }
+
+ static color32 unpack_color5(uint16_t packed_color5, bool scaled, uint32_t alpha)
{
uint32_t b = packed_color5 & 31U;
uint32_t g = (packed_color5 >> 5U) & 31U;
@@ -605,7 +718,9 @@ namespace basist
r = (r << 3U) | (r >> 2U);
}
- return color32(r, g, b, alpha);
+ assert(alpha <= 255);
+
+ return color32(cNoClamp, r, g, b, alpha);
}
static void unpack_color5(uint32_t& r, uint32_t& g, uint32_t& b, uint16_t packed_color5, bool scaled)
@@ -615,6 +730,64 @@ namespace basist
g = c.g;
b = c.b;
}
+
+ static void unpack_color5(color32& result, uint16_t packed_color5, bool scaled)
+ {
+ result = unpack_color5(packed_color5, scaled, 255);
+ }
+
+ static bool unpack_color5(color32& result, uint16_t packed_color5, uint16_t packed_delta3, bool scaled, uint32_t alpha)
+ {
+ int dr, dg, db;
+ unpack_delta3(dr, dg, db, packed_delta3);
+
+ int r = ((packed_color5 >> 10U) & 31U) + dr;
+ int g = ((packed_color5 >> 5U) & 31U) + dg;
+ int b = (packed_color5 & 31U) + db;
+
+ bool success = true;
+ if (static_cast<uint32_t>(r | g | b) > 31U)
+ {
+ success = false;
+ r = basisu::clamp<int>(r, 0, 31);
+ g = basisu::clamp<int>(g, 0, 31);
+ b = basisu::clamp<int>(b, 0, 31);
+ }
+
+ if (scaled)
+ {
+ b = (b << 3U) | (b >> 2U);
+ g = (g << 3U) | (g >> 2U);
+ r = (r << 3U) | (r >> 2U);
+ }
+
+ result.set_noclamp_rgba(r, g, b, basisu::minimum(alpha, 255U));
+ return success;
+ }
+
+ static color32 unpack_color4(uint16_t packed_color4, bool scaled, uint32_t alpha)
+ {
+ uint32_t b = packed_color4 & 15U;
+ uint32_t g = (packed_color4 >> 4U) & 15U;
+ uint32_t r = (packed_color4 >> 8U) & 15U;
+
+ if (scaled)
+ {
+ b = (b << 4U) | b;
+ g = (g << 4U) | g;
+ r = (r << 4U) | r;
+ }
+
+ return color32(cNoClamp, r, g, b, basisu::minimum(alpha, 255U));
+ }
+
+ static void unpack_color4(uint32_t& r, uint32_t& g, uint32_t& b, uint16_t packed_color4, bool scaled)
+ {
+ color32 c(unpack_color4(packed_color4, scaled, 0));
+ r = c.r;
+ g = c.g;
+ b = c.b;
+ }
static void get_diff_subblock_colors(color32* pDst, uint16_t packed_color5, uint32_t table_idx)
{
@@ -823,197 +996,6 @@ namespace basist
uint32_t m_high;
};
-#if BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY
- static dxt_selector_range g_etc1_to_bc7_selector_ranges[] =
- {
- { 0, 0 },
- { 1, 1 },
- { 2, 2 },
- { 3, 3 },
-
- { 0, 3 },
-
- { 1, 3 },
- { 0, 2 },
-
- { 1, 2 },
-
- { 2, 3 },
- { 0, 1 },
- };
- const uint32_t NUM_ETC1_TO_BC7_M6_SELECTOR_RANGES = sizeof(g_etc1_to_bc7_selector_ranges) / sizeof(g_etc1_to_bc7_selector_ranges[0]);
-
- static uint32_t g_etc1_to_bc7_m6_selector_range_index[4][4];
-
- static const uint8_t g_etc1_to_bc7_selector_mappings[][4] =
- {
-#if 1
- { 5 * 0, 5 * 0, 5 * 0, 5 * 0 },
- { 5 * 0, 5 * 0, 5 * 0, 5 * 1 },
- { 5 * 0, 5 * 0, 5 * 0, 5 * 2 },
- { 5 * 0, 5 * 0, 5 * 0, 5 * 3 },
- { 5 * 0, 5 * 0, 5 * 1, 5 * 1 },
- { 5 * 0, 5 * 0, 5 * 1, 5 * 2 },
- { 5 * 0, 5 * 0, 5 * 1, 5 * 3 },
- { 5 * 0, 5 * 0, 5 * 2, 5 * 2 },
- { 5 * 0, 5 * 0, 5 * 2, 5 * 3 },
- { 5 * 0, 5 * 0, 5 * 3, 5 * 3 },
- { 5 * 0, 5 * 1, 5 * 1, 5 * 1 },
- { 5 * 0, 5 * 1, 5 * 1, 5 * 2 },
- { 5 * 0, 5 * 1, 5 * 1, 5 * 3 },
- { 5 * 0, 5 * 1, 5 * 2, 5 * 2 },
- { 5 * 0, 5 * 1, 5 * 2, 5 * 3 },
- { 5 * 0, 5 * 1, 5 * 3, 5 * 3 },
- { 5 * 0, 5 * 2, 5 * 2, 5 * 2 },
- { 5 * 0, 5 * 2, 5 * 2, 5 * 3 },
- { 5 * 0, 5 * 2, 5 * 3, 5 * 3 },
- { 5 * 0, 5 * 3, 5 * 3, 5 * 3 },
- { 5 * 1, 5 * 1, 5 * 1, 5 * 1 },
- { 5 * 1, 5 * 1, 5 * 1, 5 * 2 },
- { 5 * 1, 5 * 1, 5 * 1, 5 * 3 },
- { 5 * 1, 5 * 1, 5 * 2, 5 * 2 },
- { 5 * 1, 5 * 1, 5 * 2, 5 * 3 },
- { 5 * 1, 5 * 1, 5 * 3, 5 * 3 },
- { 5 * 1, 5 * 2, 5 * 2, 5 * 2 },
- { 5 * 1, 5 * 2, 5 * 2, 5 * 3 },
- { 5 * 1, 5 * 2, 5 * 3, 5 * 3 },
- { 5 * 1, 5 * 3, 5 * 3, 5 * 3 },
- { 5 * 2, 5 * 2, 5 * 2, 5 * 2 },
- { 5 * 2, 5 * 2, 5 * 2, 5 * 3 },
- { 5 * 2, 5 * 2, 5 * 3, 5 * 3 },
- { 5 * 2, 5 * 3, 5 * 3, 5 * 3 },
- { 5 * 3, 5 * 3, 5 * 3, 5 * 3 },
-
- { 0, 1, 2, 3 },
- { 0, 0, 1, 1 },
- { 0, 0, 0, 1 },
- { 0, 2, 4, 6 },
- { 0, 3, 6, 9 },
- { 0, 4, 8, 12 },
-
- { 0, 4, 9, 15 },
- { 0, 6, 11, 15 },
-
- { 1, 2, 3, 4 },
- { 1, 3, 5, 7 },
-
- { 1, 8, 8, 14 },
-#else
- { 5 * 0, 5 * 0, 5 * 1, 5 * 1 },
- { 5 * 0, 5 * 0, 5 * 1, 5 * 2 },
- { 5 * 0, 5 * 0, 5 * 1, 5 * 3 },
- { 5 * 0, 5 * 0, 5 * 2, 5 * 3 },
- { 5 * 0, 5 * 1, 5 * 1, 5 * 1 },
- { 5 * 0, 5 * 1, 5 * 2, 5 * 2 },
- { 5 * 0, 5 * 1, 5 * 2, 5 * 3 },
- { 5 * 0, 5 * 2, 5 * 3, 5 * 3 },
- { 5 * 1, 5 * 2, 5 * 2, 5 * 2 },
-#endif
- { 5 * 1, 5 * 2, 5 * 3, 5 * 3 },
- { 8, 8, 8, 8 },
- };
- const uint32_t NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS = sizeof(g_etc1_to_bc7_selector_mappings) / sizeof(g_etc1_to_bc7_selector_mappings[0]);
-
- static uint8_t g_etc1_to_bc7_selector_mappings_inv[NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS][4];
-
- // encoding from LSB to MSB: low8, high8, error16, size is [32*8][NUM_ETC1_TO_BC7_M6_SELECTOR_RANGES][NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS]
- extern const uint32_t* g_etc1_to_bc7_m6_table[];
-
- const uint16_t s_bptc_table_aWeight4[16] = { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 };
-
-#if BASISD_WRITE_NEW_BC7_TABLES
- static void create_etc1_to_bc7_m6_conversion_table()
- {
- FILE* pFile = NULL;
-
- pFile = fopen("basisu_decoder_tables_bc7_m6.inc", "w");
-
- for (int inten = 0; inten < 8; inten++)
- {
- for (uint32_t g = 0; g < 32; g++)
- {
- color32 block_colors[4];
- decoder_etc_block::get_diff_subblock_colors(block_colors, decoder_etc_block::pack_color5(color32(g, g, g, 255), false), inten);
-
- fprintf(pFile, "static const uint32_t g_etc1_to_bc7_m6_table%u[] = {\n", g + inten * 32);
- uint32_t n = 0;
-
- for (uint32_t sr = 0; sr < NUM_ETC1_TO_BC7_M6_SELECTOR_RANGES; sr++)
- {
- const uint32_t low_selector = g_etc1_to_bc7_selector_ranges[sr].m_low;
- const uint32_t high_selector = g_etc1_to_bc7_selector_ranges[sr].m_high;
-
- for (uint32_t m = 0; m < NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS; m++)
- {
- uint32_t best_lo = 0;
- uint32_t best_hi = 0;
- uint64_t best_err = UINT64_MAX;
-
- for (uint32_t hi = 0; hi <= 127; hi++)
- {
- for (uint32_t lo = 0; lo <= 127; lo++)
- {
- uint32_t bc7_block_colors[16];
-
- bc7_block_colors[0] = lo << 1;
- bc7_block_colors[15] = (hi << 1) | 1;
-
- for (uint32_t i = 1; i < 15; i++)
- bc7_block_colors[i] = (bc7_block_colors[0] * (64 - s_bptc_table_aWeight4[i]) + bc7_block_colors[15] * s_bptc_table_aWeight4[i] + 32) >> 6;
-
- uint64_t total_err = 0;
-
- for (uint32_t s = low_selector; s <= high_selector; s++)
- {
- int err = (int)block_colors[s].g - (int)bc7_block_colors[g_etc1_to_bc7_selector_mappings[m][s]];
-
- total_err += err * err;
- }
-
- if (total_err < best_err)
- {
- best_err = total_err;
- best_lo = lo;
- best_hi = hi;
- }
- } // lo
-
- } // hi
-
- best_err = basisu::minimum<uint32_t>(best_err, 0xFFFF);
-
- const uint32_t index = (g + inten * 32) * (NUM_ETC1_TO_BC7_M6_SELECTOR_RANGES * NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS) + (sr * NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS) + m;
-
- uint32_t v = best_err | (best_lo << 18) | (best_hi << 25);
-
- fprintf(pFile, "0x%X,", v);
- n++;
- if ((n & 31) == 31)
- fprintf(pFile, "\n");
-
- } // m
- } // sr
-
- fprintf(pFile, "};\n");
-
- } // g
- } // inten
-
- fprintf(pFile, "const uint32_t *g_etc1_to_bc7_m6_table[] = {\n");
-
- for (uint32_t i = 0; i < 32 * 8; i++)
- {
- fprintf(pFile, "g_etc1_to_bc7_m6_table%u, ", i);
- if ((i & 15) == 15)
- fprintf(pFile, "\n");
- }
-
- fprintf(pFile, "};\n");
- fclose(pFile);
- }
-#endif
-#endif
-
struct etc1_to_dxt1_56_solution
{
uint8_t m_lo;
@@ -1064,7 +1046,9 @@ namespace basist
static const etc1_to_dxt1_56_solution g_etc1_to_dxt_5[32 * 8 * NUM_ETC1_TO_DXT1_SELECTOR_MAPPINGS * NUM_ETC1_TO_DXT1_SELECTOR_RANGES] = {
#include "basisu_transcoder_tables_dxt1_5.inc"
};
+#endif // BASISD_SUPPORT_DXT1
+#if BASISD_SUPPORT_DXT1 || BASISD_SUPPORT_UASTC
// First saw the idea for optimal BC1 single-color block encoding using lookup tables in ryg_dxt.
struct bc1_match_entry
{
@@ -1089,14 +1073,15 @@ namespace basist
if (sel == 1)
{
// Selector 1
- e = abs(((hi_e * 2 + lo_e) / 3) - i) + ((abs(hi_e - lo_e) >> 5));
+ e = basisu::iabs(((hi_e * 2 + lo_e) / 3) - i);
+ e += (basisu::iabs(hi_e - lo_e) * 3) / 100;
}
else
{
assert(sel == 0);
// Selector 0
- e = abs(hi_e - i);
+ e = basisu::iabs(hi_e - i);
}
if (e < lowest_e)
@@ -1111,7 +1096,7 @@ namespace basist
} // lo
}
}
-#endif // BASISD_SUPPORT_DXT1
+#endif
#if BASISD_WRITE_NEW_DXT1_TABLES
static void create_etc1_to_dxt1_5_conversion_table()
@@ -1268,7 +1253,8 @@ namespace basist
}
#endif
-#if BASISD_SUPPORT_ETC2_EAC_A8 || BASISD_SUPPORT_ETC2_EAC_RG11
+
+#if BASISD_SUPPORT_UASTC || BASISD_SUPPORT_ETC2_EAC_A8 || BASISD_SUPPORT_ETC2_EAC_RG11
static const int8_t g_eac_modifier_table[16][8] =
{
{ -3, -6, -9, -15, 2, 5, 8, 14 },
@@ -1344,6 +1330,9 @@ namespace basist
}
};
+#endif // #if BASISD_SUPPORT_UASTC BASISD_SUPPORT_ETC2_EAC_A8 || BASISD_SUPPORT_ETC2_EAC_RG11
+
+#if BASISD_SUPPORT_ETC2_EAC_A8 || BASISD_SUPPORT_ETC2_EAC_RG11
static const dxt_selector_range s_etc2_eac_selector_ranges[] =
{
{ 0, 3 },
@@ -1372,8 +1361,8 @@ namespace basist
uint32_t m_base;
uint32_t m_table;
uint32_t m_multiplier;
- std::vector<uint8_t> m_selectors;
- std::vector<uint8_t> m_selectors_temp;
+ basisu::vector<uint8_t> m_selectors;
+ basisu::vector<uint8_t> m_selectors_temp;
};
static uint64_t pack_eac_a8_exhaustive(pack_eac_a8_results& results, const uint8_t* pPixels, uint32_t num_pixels)
@@ -1769,8 +1758,8 @@ namespace basist
uint32_t m_base;
uint32_t m_table;
uint32_t m_multiplier;
- std::vector<uint8_t> m_selectors;
- std::vector<uint8_t> m_selectors_temp;
+ basisu::vector<uint8_t> m_selectors;
+ basisu::vector<uint8_t> m_selectors_temp;
};
static uint64_t pack_eac_r11_exhaustive(pack_eac_r11_results& results, const uint8_t* pPixels, uint32_t num_pixels)
@@ -1924,14 +1913,28 @@ namespace basist
#if BASISD_SUPPORT_PVRTC2
static void transcoder_init_pvrtc2();
#endif
+
+#if BASISD_SUPPORT_UASTC
+ void uastc_init();
+#endif
+
+ static bool g_transcoder_initialized;
// Library global initialization. Requires ~9 milliseconds when compiled and executed natively on a Core i7 2.2 GHz.
// If this is too slow, these computed tables can easilky be moved to be compiled in.
void basisu_transcoder_init()
{
- static bool s_initialized;
- if (s_initialized)
+ if (g_transcoder_initialized)
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::basisu_transcoder_init: Called more than once\n");
return;
+ }
+
+ BASISU_DEVEL_ERROR("basisu_transcoder::basisu_transcoder_init: Initializing (this is not an error)\n");
+
+#if BASISD_SUPPORT_UASTC
+ uastc_init();
+#endif
#if BASISD_SUPPORT_ASTC
transcoder_init_astc();
@@ -1943,11 +1946,6 @@ namespace basist
exit(0);
#endif
-#if BASISD_WRITE_NEW_BC7_TABLES
- create_etc1_to_bc7_m6_conversion_table();
- exit(0);
-#endif
-
#if BASISD_WRITE_NEW_BC7_MODE5_TABLES
create_etc1_to_bc7_m5_color_conversion_table();
create_etc1_to_bc7_m5_alpha_conversion_table();
@@ -1975,7 +1973,7 @@ namespace basist
exit(0);
#endif
-#if BASISD_SUPPORT_DXT1
+#if BASISD_SUPPORT_DXT1 || BASISD_SUPPORT_UASTC
uint8_t bc1_expand5[32];
for (int i = 0; i < 32; i++)
bc1_expand5[i] = static_cast<uint8_t>((i << 3) | (i >> 2));
@@ -1988,6 +1986,17 @@ namespace basist
prepare_bc1_single_color_table(g_bc1_match6_equals_1, bc1_expand6, 64, 64, 1);
prepare_bc1_single_color_table(g_bc1_match6_equals_0, bc1_expand6, 1, 64, 0);
+#if 0
+ for (uint32_t i = 0; i < 256; i++)
+ {
+ printf("%u %u %u\n", i, (i * 63 + 127) / 255, g_bc1_match6_equals_0[i].m_hi);
+ }
+ exit(0);
+#endif
+
+#endif
+
+#if BASISD_SUPPORT_DXT1
for (uint32_t i = 0; i < NUM_ETC1_TO_DXT1_SELECTOR_RANGES; i++)
{
uint32_t l = g_etc1_to_dxt1_selector_ranges[i].m_low;
@@ -2023,19 +2032,6 @@ namespace basist
}
#endif
-#if BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY
- for (uint32_t i = 0; i < NUM_ETC1_TO_BC7_M6_SELECTOR_RANGES; i++)
- {
- uint32_t l = g_etc1_to_bc7_selector_ranges[i].m_low;
- uint32_t h = g_etc1_to_bc7_selector_ranges[i].m_high;
- g_etc1_to_bc7_m6_selector_range_index[l][h] = i;
- }
-
- for (uint32_t sm = 0; sm < NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS; sm++)
- for (uint32_t j = 0; j < 4; j++)
- g_etc1_to_bc7_selector_mappings_inv[sm][j] = 15 - g_etc1_to_bc7_selector_mappings[sm][j];
-#endif
-
#if BASISD_SUPPORT_BC7_MODE5
transcoder_init_bc7_mode5();
#endif
@@ -2048,7 +2044,7 @@ namespace basist
transcoder_init_pvrtc2();
#endif
- s_initialized = true;
+ g_transcoder_initialized = true;
}
#if BASISD_SUPPORT_DXT1
@@ -2780,7 +2776,7 @@ namespace basist
// PVRTC
-#if BASISD_SUPPORT_PVRTC1
+#if BASISD_SUPPORT_PVRTC1 || BASISD_SUPPORT_UASTC
static const uint16_t g_pvrtc_swizzle_table[256] =
{
0x0000, 0x0001, 0x0004, 0x0005, 0x0010, 0x0011, 0x0014, 0x0015, 0x0040, 0x0041, 0x0044, 0x0045, 0x0050, 0x0051, 0x0054, 0x0055, 0x0100, 0x0101, 0x0104, 0x0105, 0x0110, 0x0111, 0x0114, 0x0115, 0x0140, 0x0141, 0x0144, 0x0145, 0x0150, 0x0151, 0x0154, 0x0155,
@@ -3304,6 +3300,7 @@ namespace basist
}
};
+#if 0
static const uint8_t g_pvrtc_bilinear_weights[16][4] =
{
{ 4, 4, 4, 4 }, { 2, 6, 2, 6 }, { 8, 0, 8, 0 }, { 6, 2, 6, 2 },
@@ -3311,6 +3308,7 @@ namespace basist
{ 8, 8, 0, 0 }, { 4, 12, 0, 0 }, { 16, 0, 0, 0 }, { 12, 4, 0, 0 },
{ 6, 6, 2, 2 }, { 3, 9, 1, 3 }, { 12, 0, 4, 0 }, { 9, 3, 3, 1 },
};
+#endif
struct pvrtc1_temp_block
{
@@ -3402,7 +3400,9 @@ namespace basist
color32 c(get_endpoint_8888(endpoints, endpoint_index));
return c.r + c.g + c.b + c.a;
}
+#endif
+#if BASISD_SUPPORT_PVRTC1
// TODO: Support decoding a non-pow2 ETC1S texture into the next larger pow2 PVRTC texture.
static void fixup_pvrtc1_4_modulation_rgb(const decoder_etc_block* pETC_Blocks, const uint32_t* pPVRTC_endpoints, void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y)
{
@@ -3411,7 +3411,7 @@ namespace basist
const uint32_t x_bits = basisu::total_bits(x_mask);
const uint32_t y_bits = basisu::total_bits(y_mask);
const uint32_t min_bits = basisu::minimum(x_bits, y_bits);
- const uint32_t max_bits = basisu::maximum(x_bits, y_bits);
+ //const uint32_t max_bits = basisu::maximum(x_bits, y_bits);
const uint32_t swizzle_mask = (1 << (min_bits * 2)) - 1;
uint32_t block_index = 0;
@@ -3592,7 +3592,7 @@ namespace basist
const uint32_t x_bits = basisu::total_bits(x_mask);
const uint32_t y_bits = basisu::total_bits(y_mask);
const uint32_t min_bits = basisu::minimum(x_bits, y_bits);
- const uint32_t max_bits = basisu::maximum(x_bits, y_bits);
+ //const uint32_t max_bits = basisu::maximum(x_bits, y_bits);
const uint32_t swizzle_mask = (1 << (min_bits * 2)) - 1;
uint32_t block_index = 0;
@@ -3763,257 +3763,6 @@ namespace basist
}
#endif // BASISD_SUPPORT_PVRTC1
-#if BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY
- struct bc7_mode_6
- {
- struct
- {
- uint64_t m_mode : 7;
- uint64_t m_r0 : 7;
- uint64_t m_r1 : 7;
- uint64_t m_g0 : 7;
- uint64_t m_g1 : 7;
- uint64_t m_b0 : 7;
- uint64_t m_b1 : 7;
- uint64_t m_a0 : 7;
- uint64_t m_a1 : 7;
- uint64_t m_p0 : 1;
- } m_lo;
-
- union
- {
- struct
- {
- uint64_t m_p1 : 1;
- uint64_t m_s00 : 3;
- uint64_t m_s10 : 4;
- uint64_t m_s20 : 4;
- uint64_t m_s30 : 4;
-
- uint64_t m_s01 : 4;
- uint64_t m_s11 : 4;
- uint64_t m_s21 : 4;
- uint64_t m_s31 : 4;
-
- uint64_t m_s02 : 4;
- uint64_t m_s12 : 4;
- uint64_t m_s22 : 4;
- uint64_t m_s32 : 4;
-
- uint64_t m_s03 : 4;
- uint64_t m_s13 : 4;
- uint64_t m_s23 : 4;
- uint64_t m_s33 : 4;
-
- } m_hi;
-
- uint64_t m_hi_bits;
- };
- };
-
- static void convert_etc1s_to_bc7_m6(bc7_mode_6* pDst_block, const endpoint *pEndpoint, const selector* pSelector)
- {
-#if !BASISD_WRITE_NEW_BC7_TABLES
- const uint32_t low_selector = pSelector->m_lo_selector;
- const uint32_t high_selector = pSelector->m_hi_selector;
-
- const uint32_t base_color_r = pEndpoint->m_color5.r;
- const uint32_t base_color_g = pEndpoint->m_color5.g;
- const uint32_t base_color_b = pEndpoint->m_color5.b;
- const uint32_t inten_table = pEndpoint->m_inten5;
-
- if (pSelector->m_num_unique_selectors <= 2)
- {
- // Only two unique selectors so just switch to block truncation coding (BTC) to avoid quality issues on extreme blocks.
- pDst_block->m_lo.m_mode = 64;
-
- pDst_block->m_lo.m_a0 = 127;
- pDst_block->m_lo.m_a1 = 127;
-
- color32 block_colors[4];
-
- decoder_etc_block::get_block_colors5(block_colors, color32(base_color_r, base_color_g, base_color_b, 255), inten_table);
-
- const uint32_t r0 = block_colors[low_selector].r;
- const uint32_t g0 = block_colors[low_selector].g;
- const uint32_t b0 = block_colors[low_selector].b;
- const uint32_t low_bits0 = (r0 & 1) + (g0 & 1) + (b0 & 1);
- uint32_t p0 = low_bits0 >= 2;
-
- const uint32_t r1 = block_colors[high_selector].r;
- const uint32_t g1 = block_colors[high_selector].g;
- const uint32_t b1 = block_colors[high_selector].b;
- const uint32_t low_bits1 = (r1 & 1) + (g1 & 1) + (b1 & 1);
- uint32_t p1 = low_bits1 >= 2;
-
- pDst_block->m_lo.m_r0 = r0 >> 1;
- pDst_block->m_lo.m_g0 = g0 >> 1;
- pDst_block->m_lo.m_b0 = b0 >> 1;
- pDst_block->m_lo.m_p0 = p0;
-
- pDst_block->m_lo.m_r1 = r1 >> 1;
- pDst_block->m_lo.m_g1 = g1 >> 1;
- pDst_block->m_lo.m_b1 = b1 >> 1;
-
- uint32_t output_low_selector = 0;
- uint32_t output_bit_offset = 1;
- uint64_t output_hi_bits = p1;
-
- for (uint32_t y = 0; y < 4; y++)
- {
- for (uint32_t x = 0; x < 4; x++)
- {
- uint32_t s = pSelector->get_selector(x, y);
- uint32_t os = (s == low_selector) ? output_low_selector : (15 ^ output_low_selector);
-
- uint32_t num_bits = 4;
-
- if ((x | y) == 0)
- {
- if (os & 8)
- {
- pDst_block->m_lo.m_r0 = r1 >> 1;
- pDst_block->m_lo.m_g0 = g1 >> 1;
- pDst_block->m_lo.m_b0 = b1 >> 1;
- pDst_block->m_lo.m_p0 = p1;
-
- pDst_block->m_lo.m_r1 = r0 >> 1;
- pDst_block->m_lo.m_g1 = g0 >> 1;
- pDst_block->m_lo.m_b1 = b0 >> 1;
-
- output_hi_bits &= ~1ULL;
- output_hi_bits |= p0;
- std::swap(p0, p1);
-
- output_low_selector = 15;
- os = 0;
- }
-
- num_bits = 3;
- }
-
- output_hi_bits |= (static_cast<uint64_t>(os) << output_bit_offset);
- output_bit_offset += num_bits;
- }
- }
-
- pDst_block->m_hi_bits = output_hi_bits;
-
- assert(pDst_block->m_hi.m_p1 == p1);
-
- return;
- }
-
- uint32_t selector_range_table = g_etc1_to_bc7_m6_selector_range_index[low_selector][high_selector];
-
- const uint32_t* pTable_r = g_etc1_to_bc7_m6_table[base_color_r + inten_table * 32] + (selector_range_table * NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS);
- const uint32_t* pTable_g = g_etc1_to_bc7_m6_table[base_color_g + inten_table * 32] + (selector_range_table * NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS);
- const uint32_t* pTable_b = g_etc1_to_bc7_m6_table[base_color_b + inten_table * 32] + (selector_range_table * NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS);
-
-#if 1
- assert(NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS == 48);
-
- uint32_t best_err0 = UINT_MAX, best_err1 = UINT_MAX;
-
-#define DO_ITER2(idx) \
- { \
- uint32_t v0 = ((pTable_r[(idx)+0] + pTable_g[(idx)+0] + pTable_b[(idx)+0]) << 14) | ((idx) + 0); if (v0 < best_err0) best_err0 = v0; \
- uint32_t v1 = ((pTable_r[(idx)+1] + pTable_g[(idx)+1] + pTable_b[(idx)+1]) << 14) | ((idx) + 1); if (v1 < best_err1) best_err1 = v1; \
- }
-#define DO_ITER4(idx) DO_ITER2(idx); DO_ITER2((idx) + 2);
-#define DO_ITER8(idx) DO_ITER4(idx); DO_ITER4((idx) + 4);
-#define DO_ITER16(idx) DO_ITER8(idx); DO_ITER8((idx) + 8);
-
- DO_ITER16(0);
- DO_ITER16(16);
- DO_ITER16(32);
-#undef DO_ITER2
-#undef DO_ITER4
-#undef DO_ITER8
-#undef DO_ITER16
-
- uint32_t best_err = basisu::minimum(best_err0, best_err1);
- uint32_t best_mapping = best_err & 0xFF;
- //best_err >>= 14;
-#else
- uint32_t best_err = UINT_MAX;
- uint32_t best_mapping = 0;
- assert((NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS % 2) == 0);
- for (uint32_t m = 0; m < NUM_ETC1_TO_BC7_M6_SELECTOR_MAPPINGS; m += 2)
- {
-#define DO_ITER(idx) { uint32_t total_err = (pTable_r[idx] + pTable_g[idx] + pTable_b[idx]) & 0x3FFFF; if (total_err < best_err) { best_err = total_err; best_mapping = idx; } }
- DO_ITER(m);
- DO_ITER(m + 1);
-#undef DO_ITER
- }
-#endif
-
- pDst_block->m_lo.m_mode = 64;
-
- pDst_block->m_lo.m_a0 = 127;
- pDst_block->m_lo.m_a1 = 127;
-
- uint64_t v = 0;
- const uint8_t* pSelectors_xlat;
-
- if (g_etc1_to_bc7_selector_mappings[best_mapping][pSelector->get_selector(0, 0)] & 8)
- {
- pDst_block->m_lo.m_r1 = (pTable_r[best_mapping] >> 18) & 0x7F;
- pDst_block->m_lo.m_g1 = (pTable_g[best_mapping] >> 18) & 0x7F;
- pDst_block->m_lo.m_b1 = (pTable_b[best_mapping] >> 18) & 0x7F;
-
- pDst_block->m_lo.m_r0 = (pTable_r[best_mapping] >> 25) & 0x7F;
- pDst_block->m_lo.m_g0 = (pTable_g[best_mapping] >> 25) & 0x7F;
- pDst_block->m_lo.m_b0 = (pTable_b[best_mapping] >> 25) & 0x7F;
-
- pDst_block->m_lo.m_p0 = 1;
- pDst_block->m_hi.m_p1 = 0;
-
- v = 0;
- pSelectors_xlat = &g_etc1_to_bc7_selector_mappings_inv[best_mapping][0];
- }
- else
- {
- pDst_block->m_lo.m_r0 = (pTable_r[best_mapping] >> 18) & 0x7F;
- pDst_block->m_lo.m_g0 = (pTable_g[best_mapping] >> 18) & 0x7F;
- pDst_block->m_lo.m_b0 = (pTable_b[best_mapping] >> 18) & 0x7F;
-
- pDst_block->m_lo.m_r1 = (pTable_r[best_mapping] >> 25) & 0x7F;
- pDst_block->m_lo.m_g1 = (pTable_g[best_mapping] >> 25) & 0x7F;
- pDst_block->m_lo.m_b1 = (pTable_b[best_mapping] >> 25) & 0x7F;
-
- pDst_block->m_lo.m_p0 = 0;
- pDst_block->m_hi.m_p1 = 1;
-
- v = 1;
- pSelectors_xlat = &g_etc1_to_bc7_selector_mappings[best_mapping][0];
- }
-
- uint64_t v1 = 0, v2 = 0, v3 = 0;
-
-#define DO_X(x, s0, s1, s2, s3) { \
- v |= ((uint64_t)pSelectors_xlat[(pSelector->m_selectors[0] >> ((x) * 2)) & 3] << (s0)); \
- v1 |= ((uint64_t)pSelectors_xlat[(pSelector->m_selectors[1] >> ((x) * 2)) & 3] << (s1)); \
- v2 |= ((uint64_t)pSelectors_xlat[(pSelector->m_selectors[2] >> ((x) * 2)) & 3] << (s2)); \
- v3 |= ((uint64_t)pSelectors_xlat[(pSelector->m_selectors[3] >> ((x) * 2)) & 3] << (s3)); }
-
- // 1 4 8 12
- // 16 20 24 28
- // 32 36 40 44
- // 48 52 56 60
-
- DO_X(0, 1, 16, 32, 48);
- DO_X(1, 4, 20, 36, 52);
- DO_X(2, 8, 24, 40, 56);
- DO_X(3, 12, 28, 44, 60);
-#undef DO_X
-
- pDst_block->m_hi_bits = v | v1 | v2 | v3;
-#endif
-
- }
-#endif // BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY
-
#if BASISD_SUPPORT_BC7_MODE5
static dxt_selector_range g_etc1_to_bc7_m5_selector_ranges[] =
{
@@ -4085,7 +3834,7 @@ namespace basist
assert(num_bits < 32);
assert(val < (1ULL << num_bits));
- uint32_t mask = (1 << num_bits) - 1;
+ uint32_t mask = static_cast<uint32_t>((1ULL << num_bits) - 1);
while (num_bits)
{
@@ -4425,9 +4174,11 @@ namespace basist
{
bc7_mode_5* pDst_block = static_cast<bc7_mode_5*>(pDst);
+ // First ensure the block is cleared to all 0's
static_cast<uint64_t*>(pDst)[0] = 0;
static_cast<uint64_t*>(pDst)[1] = 0;
+ // Set alpha to 255
pDst_block->m_lo.m_mode = 1 << 5;
pDst_block->m_lo.m_a0 = 255;
pDst_block->m_lo.m_a1_0 = 63;
@@ -4690,7 +4441,11 @@ namespace basist
set_block_bits((uint8_t*)pDst, output_bits, 31, 97);
}
#endif // BASISD_SUPPORT_BC7_MODE5
-
+
+#if BASISD_SUPPORT_ETC2_EAC_A8 || BASISD_SUPPORT_UASTC
+ static const uint8_t g_etc2_eac_a8_sel4[6] = { 0x92, 0x49, 0x24, 0x92, 0x49, 0x24 };
+#endif
+
#if BASISD_SUPPORT_ETC2_EAC_A8
static void convert_etc1s_to_etc2_eac_a8(eac_block* pDst_block, const endpoint* pEndpoints, const selector* pSelector)
{
@@ -4712,8 +4467,7 @@ namespace basist
pDst_block->m_multiplier = 1;
// selectors are all 4's
- static const uint8_t s_etc2_eac_a8_sel4[6] = { 0x92, 0x49, 0x24, 0x92, 0x49, 0x24 };
- memcpy(pDst_block->m_selectors, s_etc2_eac_a8_sel4, sizeof(s_etc2_eac_a8_sel4));
+ memcpy(pDst_block->m_selectors, g_etc2_eac_a8_sel4, sizeof(g_etc2_eac_a8_sel4));
return;
}
@@ -5325,31 +5079,30 @@ namespace basist
#endif
-#if BASISD_SUPPORT_ASTC
- struct astc_block_params
- {
- // 2 groups of 5, but only a max of 8 are used (RRGGBBAA00)
- uint8_t m_endpoints[10];
- uint8_t m_weights[32];
- };
-
+#if BASISD_SUPPORT_UASTC || BASISD_SUPPORT_ASTC
// Table encodes 5 trits to 8 output bits. 3^5 entries.
// Inverse of the trit bit manipulation process in https://www.khronos.org/registry/DataFormat/specs/1.2/dataformat.1.2.html#astc-integer-sequence-encoding
- static const uint8_t g_astc_trit_encode[243] = { 0, 1, 2, 4, 5, 6, 8, 9, 10, 16, 17, 18, 20, 21, 22, 24, 25, 26, 3, 7, 11, 19, 23, 27, 12, 13, 14, 32, 33, 34, 36, 37, 38, 40, 41, 42, 48, 49, 50, 52, 53, 54, 56, 57, 58, 35, 39,
- 43, 51, 55, 59, 44, 45, 46, 64, 65, 66, 68, 69, 70, 72, 73, 74, 80, 81, 82, 84, 85, 86, 88, 89, 90, 67, 71, 75, 83, 87, 91, 76, 77, 78, 128, 129, 130, 132, 133, 134, 136, 137, 138, 144, 145, 146, 148, 149, 150, 152, 153, 154,
- 131, 135, 139, 147, 151, 155, 140, 141, 142, 160, 161, 162, 164, 165, 166, 168, 169, 170, 176, 177, 178, 180, 181, 182, 184, 185, 186, 163, 167, 171, 179, 183, 187, 172, 173, 174, 192, 193, 194, 196, 197, 198, 200, 201, 202,
- 208, 209, 210, 212, 213, 214, 216, 217, 218, 195, 199, 203, 211, 215, 219, 204, 205, 206, 96, 97, 98, 100, 101, 102, 104, 105, 106, 112, 113, 114, 116, 117, 118, 120, 121, 122, 99, 103, 107, 115, 119, 123, 108, 109, 110, 224,
- 225, 226, 228, 229, 230, 232, 233, 234, 240, 241, 242, 244, 245, 246, 248, 249, 250, 227, 231, 235, 243, 247, 251, 236, 237, 238, 28, 29, 30, 60, 61, 62, 92, 93, 94, 156, 157, 158, 188, 189, 190, 220, 221, 222, 31, 63, 95, 159,
+ static const uint8_t g_astc_trit_encode[243] = { 0, 1, 2, 4, 5, 6, 8, 9, 10, 16, 17, 18, 20, 21, 22, 24, 25, 26, 3, 7, 11, 19, 23, 27, 12, 13, 14, 32, 33, 34, 36, 37, 38, 40, 41, 42, 48, 49, 50, 52, 53, 54, 56, 57, 58, 35, 39,
+ 43, 51, 55, 59, 44, 45, 46, 64, 65, 66, 68, 69, 70, 72, 73, 74, 80, 81, 82, 84, 85, 86, 88, 89, 90, 67, 71, 75, 83, 87, 91, 76, 77, 78, 128, 129, 130, 132, 133, 134, 136, 137, 138, 144, 145, 146, 148, 149, 150, 152, 153, 154,
+ 131, 135, 139, 147, 151, 155, 140, 141, 142, 160, 161, 162, 164, 165, 166, 168, 169, 170, 176, 177, 178, 180, 181, 182, 184, 185, 186, 163, 167, 171, 179, 183, 187, 172, 173, 174, 192, 193, 194, 196, 197, 198, 200, 201, 202,
+ 208, 209, 210, 212, 213, 214, 216, 217, 218, 195, 199, 203, 211, 215, 219, 204, 205, 206, 96, 97, 98, 100, 101, 102, 104, 105, 106, 112, 113, 114, 116, 117, 118, 120, 121, 122, 99, 103, 107, 115, 119, 123, 108, 109, 110, 224,
+ 225, 226, 228, 229, 230, 232, 233, 234, 240, 241, 242, 244, 245, 246, 248, 249, 250, 227, 231, 235, 243, 247, 251, 236, 237, 238, 28, 29, 30, 60, 61, 62, 92, 93, 94, 156, 157, 158, 188, 189, 190, 220, 221, 222, 31, 63, 95, 159,
191, 223, 124, 125, 126 };
+ // Extracts bits [low,high]
+ static inline uint32_t astc_extract_bits(uint32_t bits, int low, int high)
+ {
+ return (bits >> low) & ((1 << (high - low + 1)) - 1);
+ }
+
// Writes bits to output in an endian safe way
- static inline void astc_set_bits(uint32_t *pOutput, int &bit_pos, uint32_t value, int total_bits)
+ static inline void astc_set_bits(uint32_t* pOutput, int& bit_pos, uint32_t value, uint32_t total_bits)
{
uint8_t* pBytes = reinterpret_cast<uint8_t*>(pOutput);
-
+
while (total_bits)
{
- const uint32_t bits_to_write = std::min(total_bits, 8 - (bit_pos & 7));
+ const uint32_t bits_to_write = basisu::minimum<int>(total_bits, 8 - (bit_pos & 7));
pBytes[bit_pos >> 3] |= static_cast<uint8_t>(value << (bit_pos & 7));
@@ -5359,14 +5112,8 @@ namespace basist
}
}
- // Extracts bits [low,high]
- static inline uint32_t astc_extract_bits(uint32_t bits, int low, int high)
- {
- return (bits >> low) & ((1 << (high - low + 1)) - 1);
- }
-
// Encodes 5 values to output, usable for any range that uses trits and bits
- static void astc_encode_trits(uint32_t *pOutput, const uint8_t *pValues, int& bit_pos, int n)
+ static void astc_encode_trits(uint32_t* pOutput, const uint8_t* pValues, int& bit_pos, int n)
{
// First extract the trits and the bits from the 5 input values
int trits = 0, bits[5];
@@ -5374,9 +5121,9 @@ namespace basist
for (int i = 0; i < 5; i++)
{
static const int s_muls[5] = { 1, 3, 9, 27, 81 };
-
+
const int t = pValues[i] >> n;
-
+
trits += t * s_muls[i];
bits[i] = pValues[i] & bit_mask;
}
@@ -5386,14 +5133,23 @@ namespace basist
assert(trits < 243);
const int T = g_astc_trit_encode[trits];
-
+
// Now interleave the 8 encoded trit bits with the bits to form the encoded output. See table 94.
astc_set_bits(pOutput, bit_pos, bits[0] | (astc_extract_bits(T, 0, 1) << n) | (bits[1] << (2 + n)), n * 2 + 2);
- astc_set_bits(pOutput, bit_pos, astc_extract_bits(T, 2, 3) | (bits[2] << 2) | (astc_extract_bits(T, 4, 4) << (2 + n)) | (bits[3] << (3 + n)) | (astc_extract_bits(T, 5, 6) << (3 + n * 2)) |
+ astc_set_bits(pOutput, bit_pos, astc_extract_bits(T, 2, 3) | (bits[2] << 2) | (astc_extract_bits(T, 4, 4) << (2 + n)) | (bits[3] << (3 + n)) | (astc_extract_bits(T, 5, 6) << (3 + n * 2)) |
(bits[4] << (5 + n * 2)) | (astc_extract_bits(T, 7, 7) << (5 + n * 3)), n * 3 + 6);
}
+#endif // #if BASISD_SUPPORT_UASTC || BASISD_SUPPORT_ASTC
+#if BASISD_SUPPORT_ASTC
+ struct astc_block_params
+ {
+ // 2 groups of 5, but only a max of 8 are used (RRGGBBAA00)
+ uint8_t m_endpoints[10];
+ uint8_t m_weights[32];
+ };
+
// Packs a single format ASTC block using Color Endpoint Mode 12 (LDR RGBA direct), endpoint BISE range 13, 2-bit weights (range 2).
// We're always going to output blocks containing alpha, even if the input doesn't have alpha, for simplicity.
// Each block always has 4x4 weights, uses range 13 BISE encoding on the endpoints (0-47), and each weight ranges from 0-3. This encoding should be roughly equal in quality vs. BC1 for color.
@@ -6255,12 +6011,15 @@ namespace basist
static const etc1s_to_atc_solution g_etc1s_to_pvrtc2_45[32 * 8 * NUM_ETC1S_TO_ATC_SELECTOR_MAPPINGS * NUM_ETC1S_TO_ATC_SELECTOR_RANGES] = {
#include "basisu_transcoder_tables_pvrtc2_45.inc"
};
-
+
+#if 0
static const etc1s_to_atc_solution g_etc1s_to_pvrtc2_alpha_33[32 * 8 * NUM_ETC1S_TO_ATC_SELECTOR_MAPPINGS * NUM_ETC1S_TO_ATC_SELECTOR_RANGES] = {
#include "basisu_transcoder_tables_pvrtc2_alpha_33.inc"
};
#endif
+#endif
+
static const etc1s_to_atc_solution g_etc1s_to_atc_55[32 * 8 * NUM_ETC1S_TO_ATC_SELECTOR_MAPPINGS * NUM_ETC1S_TO_ATC_SELECTOR_RANGES] = {
#include "basisu_transcoder_tables_atc_55.inc"
};
@@ -7167,10 +6926,7 @@ namespace basist
}
typedef struct { float c[4]; } vec4F;
-
- static inline int32_t clampi(int32_t value, int32_t low, int32_t high) { if (value < low) value = low; else if (value > high) value = high; return value; }
- static inline float clampf(float value, float low, float high) { if (value < low) value = low; else if (value > high) value = high; return value; }
- static inline float saturate(float value) { return clampf(value, 0, 1.0f); }
+
static inline vec4F* vec4F_set_scalar(vec4F* pV, float x) { pV->c[0] = x; pV->c[1] = x; pV->c[2] = x; pV->c[3] = x; return pV; }
static inline vec4F* vec4F_set(vec4F* pV, float x, float y, float z, float w) { pV->c[0] = x; pV->c[1] = y; pV->c[2] = z; pV->c[3] = w; return pV; }
static inline vec4F* vec4F_saturate_in_place(vec4F* pV) { pV->c[0] = saturate(pV->c[0]); pV->c[1] = saturate(pV->c[1]); pV->c[2] = saturate(pV->c[2]); pV->c[3] = saturate(pV->c[3]); return pV; }
@@ -7188,7 +6944,7 @@ namespace basist
}
static inline int sq(int x) { return x * x; }
-
+
// PVRTC2 is a slightly borked format for alpha: In Non-Interpolated mode, the way AlphaB8 is exanded from 4 to 8 bits means it can never be 0.
// This is actually very bad, because on 100% transparent blocks which have non-trivial color pixels, part of the color channel will leak into alpha!
// And there's nothing straightforward we can do because using the other modes is too expensive/complex. I can see why Apple didn't adopt it.
@@ -7461,7 +7217,7 @@ namespace basist
}
vec4F_normalize_in_place(&axis);
-
+
if (vec4F_dot(&axis, &axis) < .5f)
vec4F_set_scalar(&axis, .5f);
@@ -7488,7 +7244,15 @@ namespace basist
minColor = vec4F_saturate(&c0);
maxColor = vec4F_saturate(&c1);
if (minColor.c[3] > maxColor.c[3])
- std::swap(minColor, maxColor);
+ {
+ // VS 2019 release Code Generator issue
+ //std::swap(minColor, maxColor);
+
+ float a = minColor.c[0], b = minColor.c[1], c = minColor.c[2], d = minColor.c[3];
+ minColor.c[0] = maxColor.c[0]; minColor.c[1] = maxColor.c[1]; minColor.c[2] = maxColor.c[2]; minColor.c[3] = maxColor.c[3];
+ minColor.c[0] = maxColor.c[0]; minColor.c[1] = maxColor.c[1]; minColor.c[2] = maxColor.c[2]; minColor.c[3] = maxColor.c[3];
+ maxColor.c[0] = a; maxColor.c[1] = b; maxColor.c[2] = c; maxColor.c[3] = d;
+ }
}
else
{
@@ -7648,7 +7412,7 @@ namespace basist
uint32_t m = (le * 5 + he * 3) / 8;
- int err = labs((int)v - (int)m);
+ int err = (int)labs((int)v - (int)m);
if (err < lowest_err)
{
lowest_err = err;
@@ -7671,7 +7435,7 @@ namespace basist
uint32_t le = (l << 1);
le = (le << 4) | le;
- int err = labs((int)v - (int)le);
+ int err = (int)labs((int)v - (int)le);
if (err < lowest_err)
{
lowest_err = err;
@@ -7693,7 +7457,7 @@ namespace basist
uint32_t he = (h << 1) | 1;
he = (he << 4) | he;
- int err = labs((int)v - (int)he);
+ int err = (int)labs((int)v - (int)he);
if (err < lowest_err)
{
lowest_err = err;
@@ -7722,7 +7486,7 @@ namespace basist
uint32_t m = (le * 5 + he * 3) / 8;
- int err = labs((int)v - (int)m);
+ int err = (int)labs((int)v - (int)m);
if (err < lowest_err)
{
lowest_err = err;
@@ -7752,7 +7516,7 @@ namespace basist
uint32_t m = (le * 5 + he * 3) / 8;
- int err = labs((int)v - (int)m);
+ int err = (int)labs((int)v - (int)m);
if (err < lowest_err)
{
lowest_err = err;
@@ -7768,59 +7532,65 @@ namespace basist
}
#endif // BASISD_SUPPORT_PVRTC2
- basisu_lowlevel_transcoder::basisu_lowlevel_transcoder(const etc1_global_selector_codebook* pGlobal_sel_codebook) :
+ basisu_lowlevel_etc1s_transcoder::basisu_lowlevel_etc1s_transcoder(const etc1_global_selector_codebook* pGlobal_sel_codebook) :
+ m_pGlobal_codebook(nullptr),
m_pGlobal_sel_codebook(pGlobal_sel_codebook),
m_selector_history_buf_size(0)
{
}
- bool basisu_lowlevel_transcoder::decode_palettes(
+ bool basisu_lowlevel_etc1s_transcoder::decode_palettes(
uint32_t num_endpoints, const uint8_t* pEndpoints_data, uint32_t endpoints_data_size,
uint32_t num_selectors, const uint8_t* pSelectors_data, uint32_t selectors_data_size)
{
+ if (m_pGlobal_codebook)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 11\n");
+ return false;
+ }
bitwise_decoder sym_codec;
huffman_decoding_table color5_delta_model0, color5_delta_model1, color5_delta_model2, inten_delta_model;
if (!sym_codec.init(pEndpoints_data, endpoints_data_size))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 0\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 0\n");
return false;
}
if (!sym_codec.read_huffman_table(color5_delta_model0))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 1\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 1\n");
return false;
}
if (!sym_codec.read_huffman_table(color5_delta_model1))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 1a\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 1a\n");
return false;
}
if (!sym_codec.read_huffman_table(color5_delta_model2))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 2a\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 2a\n");
return false;
}
if (!sym_codec.read_huffman_table(inten_delta_model))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 2b\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 2b\n");
return false;
}
if (!color5_delta_model0.is_valid() || !color5_delta_model1.is_valid() || !color5_delta_model2.is_valid() || !inten_delta_model.is_valid())
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 2b\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 2b\n");
return false;
}
const bool endpoints_are_grayscale = sym_codec.get_bits(1) != 0;
- m_endpoints.resize(num_endpoints);
+ m_local_endpoints.resize(num_endpoints);
color32 prev_color5(16, 16, 16, 0);
uint32_t prev_inten = 0;
@@ -7828,8 +7598,8 @@ namespace basist
for (uint32_t i = 0; i < num_endpoints; i++)
{
uint32_t inten_delta = sym_codec.decode_huffman(inten_delta_model);
- m_endpoints[i].m_inten5 = static_cast<uint8_t>((inten_delta + prev_inten) & 7);
- prev_inten = m_endpoints[i].m_inten5;
+ m_local_endpoints[i].m_inten5 = static_cast<uint8_t>((inten_delta + prev_inten) & 7);
+ prev_inten = m_local_endpoints[i].m_inten5;
for (uint32_t c = 0; c < (endpoints_are_grayscale ? 1U : 3U); c++)
{
@@ -7843,25 +7613,25 @@ namespace basist
int v = (prev_color5[c] + delta) & 31;
- m_endpoints[i].m_color5[c] = static_cast<uint8_t>(v);
+ m_local_endpoints[i].m_color5[c] = static_cast<uint8_t>(v);
prev_color5[c] = static_cast<uint8_t>(v);
}
if (endpoints_are_grayscale)
{
- m_endpoints[i].m_color5[1] = m_endpoints[i].m_color5[0];
- m_endpoints[i].m_color5[2] = m_endpoints[i].m_color5[0];
+ m_local_endpoints[i].m_color5[1] = m_local_endpoints[i].m_color5[0];
+ m_local_endpoints[i].m_color5[2] = m_local_endpoints[i].m_color5[0];
}
}
sym_codec.stop();
- m_selectors.resize(num_selectors);
+ m_local_selectors.resize(num_selectors);
if (!sym_codec.init(pSelectors_data, selectors_data_size))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 5\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 5\n");
return false;
}
@@ -7880,12 +7650,12 @@ namespace basist
{
if (!sym_codec.read_huffman_table(mod_model))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 6\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 6\n");
return false;
}
if (!mod_model.is_valid())
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 6a\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 6a\n");
return false;
}
}
@@ -7902,7 +7672,7 @@ namespace basist
if (pal_index >= m_pGlobal_sel_codebook->size())
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 7z\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 7z\n");
return false;
}
@@ -7911,9 +7681,9 @@ namespace basist
// TODO: Optimize this
for (uint32_t y = 0; y < 4; y++)
for (uint32_t x = 0; x < 4; x++)
- m_selectors[i].set_selector(x, y, e[x + y * 4]);
+ m_local_selectors[i].set_selector(x, y, e[x + y * 4]);
- m_selectors[i].init_flags();
+ m_local_selectors[i].init_flags();
}
}
else
@@ -7928,12 +7698,12 @@ namespace basist
basist::huffman_decoding_table uses_global_cb_bitflags_model;
if (!sym_codec.read_huffman_table(uses_global_cb_bitflags_model))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 7\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 7\n");
return false;
}
if (!uses_global_cb_bitflags_model.is_valid())
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 7a\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 7a\n");
return false;
}
@@ -7942,12 +7712,12 @@ namespace basist
{
if (!sym_codec.read_huffman_table(global_mod_indices_model))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 8\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 8\n");
return false;
}
if (!global_mod_indices_model.is_valid())
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 8a\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 8a\n");
return false;
}
}
@@ -7975,7 +7745,7 @@ namespace basist
if (pal_index >= m_pGlobal_sel_codebook->size())
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 8b\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 8b\n");
return false;
}
@@ -7983,7 +7753,7 @@ namespace basist
for (uint32_t y = 0; y < 4; y++)
for (uint32_t x = 0; x < 4; x++)
- m_selectors[q].set_selector(x, y, e[x + y * 4]);
+ m_local_selectors[q].set_selector(x, y, e[x + y * 4]);
}
else
{
@@ -7992,11 +7762,11 @@ namespace basist
uint32_t cur_byte = sym_codec.get_bits(8);
for (uint32_t k = 0; k < 4; k++)
- m_selectors[q].set_selector(k, j, (cur_byte >> (k * 2)) & 3);
+ m_local_selectors[q].set_selector(k, j, (cur_byte >> (k * 2)) & 3);
}
}
- m_selectors[q].init_flags();
+ m_local_selectors[q].init_flags();
}
}
else
@@ -8012,23 +7782,23 @@ namespace basist
uint32_t cur_byte = sym_codec.get_bits(8);
for (uint32_t k = 0; k < 4; k++)
- m_selectors[i].set_selector(k, j, (cur_byte >> (k * 2)) & 3);
+ m_local_selectors[i].set_selector(k, j, (cur_byte >> (k * 2)) & 3);
}
- m_selectors[i].init_flags();
+ m_local_selectors[i].init_flags();
}
}
else
{
if (!sym_codec.read_huffman_table(delta_selector_pal_model))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 10\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 10\n");
return false;
}
if ((num_selectors > 1) && (!delta_selector_pal_model.is_valid()))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_palettes: fail 10a\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_palettes: fail 10a\n");
return false;
}
@@ -8044,9 +7814,9 @@ namespace basist
prev_bytes[j] = static_cast<uint8_t>(cur_byte);
for (uint32_t k = 0; k < 4; k++)
- m_selectors[i].set_selector(k, j, (cur_byte >> (k * 2)) & 3);
+ m_local_selectors[i].set_selector(k, j, (cur_byte >> (k * 2)) & 3);
}
- m_selectors[i].init_flags();
+ m_local_selectors[i].init_flags();
continue;
}
@@ -8058,9 +7828,9 @@ namespace basist
prev_bytes[j] = static_cast<uint8_t>(cur_byte);
for (uint32_t k = 0; k < 4; k++)
- m_selectors[i].set_selector(k, j, (cur_byte >> (k * 2)) & 3);
+ m_local_selectors[i].set_selector(k, j, (cur_byte >> (k * 2)) & 3);
}
- m_selectors[i].init_flags();
+ m_local_selectors[i].init_flags();
}
}
}
@@ -8071,60 +7841,60 @@ namespace basist
return true;
}
- bool basisu_lowlevel_transcoder::decode_tables(const uint8_t* pTable_data, uint32_t table_data_size)
+ bool basisu_lowlevel_etc1s_transcoder::decode_tables(const uint8_t* pTable_data, uint32_t table_data_size)
{
basist::bitwise_decoder sym_codec;
if (!sym_codec.init(pTable_data, table_data_size))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_tables: fail 0\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_tables: fail 0\n");
return false;
}
if (!sym_codec.read_huffman_table(m_endpoint_pred_model))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_tables: fail 1\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_tables: fail 1\n");
return false;
}
if (m_endpoint_pred_model.get_code_sizes().size() == 0)
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_tables: fail 1a\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_tables: fail 1a\n");
return false;
}
if (!sym_codec.read_huffman_table(m_delta_endpoint_model))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_tables: fail 2\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_tables: fail 2\n");
return false;
}
if (m_delta_endpoint_model.get_code_sizes().size() == 0)
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_tables: fail 2a\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_tables: fail 2a\n");
return false;
}
if (!sym_codec.read_huffman_table(m_selector_model))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_tables: fail 3\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_tables: fail 3\n");
return false;
}
if (m_selector_model.get_code_sizes().size() == 0)
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_tables: fail 3a\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_tables: fail 3a\n");
return false;
}
if (!sym_codec.read_huffman_table(m_selector_history_buf_rle_model))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_tables: fail 4\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_tables: fail 4\n");
return false;
}
if (m_selector_history_buf_rle_model.get_code_sizes().size() == 0)
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::decode_tables: fail 4a\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::decode_tables: fail 4a\n");
return false;
}
@@ -8135,27 +7905,37 @@ namespace basist
return true;
}
- bool basisu_lowlevel_transcoder::transcode_slice(void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t* pImage_data, uint32_t image_data_size, block_format fmt,
- uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, const basis_file_header& header, const basis_slice_desc& slice_desc, uint32_t output_row_pitch_in_blocks_or_pixels,
+ bool basisu_lowlevel_etc1s_transcoder::transcode_slice(void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t* pImage_data, uint32_t image_data_size, block_format fmt,
+ uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, const bool is_video, const bool is_alpha_slice, const uint32_t level_index, const uint32_t orig_width, const uint32_t orig_height, uint32_t output_row_pitch_in_blocks_or_pixels,
basisu_transcoder_state* pState, bool transcode_alpha, void *pAlpha_blocks, uint32_t output_rows_in_pixels)
{
- (void)transcode_alpha;
- (void)pAlpha_blocks;
+ // 'pDst_blocks' unused when disabling *all* hardware transcode options
+ // (and 'bc1_allow_threecolor_blocks' when disabling DXT)
+ BASISU_NOTE_UNUSED(pDst_blocks);
+ BASISU_NOTE_UNUSED(bc1_allow_threecolor_blocks);
+ BASISU_NOTE_UNUSED(transcode_alpha);
+ BASISU_NOTE_UNUSED(pAlpha_blocks);
+
+ assert(g_transcoder_initialized);
+ if (!g_transcoder_initialized)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: Transcoder not globally initialized.\n");
+ return false;
+ }
if (!pState)
pState = &m_def_state;
- const bool is_video = (header.m_tex_type == cBASISTexTypeVideoFrames);
const uint32_t total_blocks = num_blocks_x * num_blocks_y;
if (!output_row_pitch_in_blocks_or_pixels)
{
if (basis_block_format_is_uncompressed(fmt))
- output_row_pitch_in_blocks_or_pixels = slice_desc.m_orig_width;
+ output_row_pitch_in_blocks_or_pixels = orig_width;
else
{
if (fmt == block_format::cFXT1_RGB)
- output_row_pitch_in_blocks_or_pixels = (slice_desc.m_orig_width + 7) / 8;
+ output_row_pitch_in_blocks_or_pixels = (orig_width + 7) / 8;
else
output_row_pitch_in_blocks_or_pixels = num_blocks_x;
}
@@ -8164,23 +7944,23 @@ namespace basist
if (basis_block_format_is_uncompressed(fmt))
{
if (!output_rows_in_pixels)
- output_rows_in_pixels = slice_desc.m_orig_height;
+ output_rows_in_pixels = orig_height;
}
- std::vector<uint32_t>* pPrev_frame_indices = nullptr;
+ basisu::vector<uint32_t>* pPrev_frame_indices = nullptr;
if (is_video)
{
// TODO: Add check to make sure the caller hasn't tried skipping past p-frames
- const bool alpha_flag = (slice_desc.m_flags & cSliceDescFlagsIsAlphaData) != 0;
- const uint32_t level_index = slice_desc.m_level_index;
+ //const bool alpha_flag = (slice_desc.m_flags & cSliceDescFlagsHasAlpha) != 0;
+ //const uint32_t level_index = slice_desc.m_level_index;
if (level_index >= basisu_transcoder_state::cMaxPrevFrameLevels)
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::transcode_slice: unsupported level_index\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: unsupported level_index\n");
return false;
}
- pPrev_frame_indices = &pState->m_prev_frame_indices[alpha_flag][level_index];
+ pPrev_frame_indices = &pState->m_prev_frame_indices[is_alpha_slice][level_index];
if (pPrev_frame_indices->size() < total_blocks)
pPrev_frame_indices->resize(total_blocks);
}
@@ -8189,14 +7969,12 @@ namespace basist
if (!sym_codec.init(pImage_data, image_data_size))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::transcode_slice: sym_codec.init failed\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: sym_codec.init failed\n");
return false;
}
approx_move_to_front selector_history_buf(m_selector_history_buf_size);
-
- const uint32_t SELECTOR_HISTORY_BUF_FIRST_SYMBOL_INDEX = (uint32_t)m_selectors.size();
- const uint32_t SELECTOR_HISTORY_BUF_RLE_SYMBOL_INDEX = m_selector_history_buf_size + SELECTOR_HISTORY_BUF_FIRST_SYMBOL_INDEX;
+
uint32_t cur_selector_rle_count = 0;
decoder_etc_block block;
@@ -8212,7 +7990,7 @@ namespace basist
pPVRTC_work_mem = malloc(num_blocks_x * num_blocks_y * (sizeof(decoder_etc_block) + sizeof(uint32_t)));
if (!pPVRTC_work_mem)
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::transcode_slice: malloc failed\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: malloc failed\n");
return false;
}
pPVRTC_endpoints = (uint32_t*) & ((decoder_etc_block*)pPVRTC_work_mem)[num_blocks_x * num_blocks_y];
@@ -8228,6 +8006,16 @@ namespace basist
int prev_endpoint_pred_sym = 0;
int endpoint_pred_repeat_count = 0;
uint32_t prev_endpoint_index = 0;
+ const endpoint_vec& endpoints = m_pGlobal_codebook ? m_pGlobal_codebook->m_local_endpoints : m_local_endpoints;
+ const selector_vec& selectors = m_pGlobal_codebook ? m_pGlobal_codebook->m_local_selectors : m_local_selectors;
+ if (!endpoints.size() || !selectors.size())
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: global codebooks must be unpacked first\n");
+ return false;
+ }
+
+ const uint32_t SELECTOR_HISTORY_BUF_FIRST_SYMBOL_INDEX = (uint32_t)selectors.size();
+ const uint32_t SELECTOR_HISTORY_BUF_RLE_SYMBOL_INDEX = m_selector_history_buf_size + SELECTOR_HISTORY_BUF_FIRST_SYMBOL_INDEX;
for (uint32_t block_y = 0; block_y < num_blocks_y; block_y++)
{
@@ -8279,7 +8067,7 @@ namespace basist
// Left
if (!block_x)
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::transcode_slice: invalid datastream (0)\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: invalid datastream (0)\n");
if (pPVRTC_work_mem)
free(pPVRTC_work_mem);
return false;
@@ -8292,7 +8080,7 @@ namespace basist
// Upper
if (!block_y)
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::transcode_slice: invalid datastream (1)\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: invalid datastream (1)\n");
if (pPVRTC_work_mem)
free(pPVRTC_work_mem);
return false;
@@ -8314,7 +8102,7 @@ namespace basist
// Upper left
if ((!block_x) || (!block_y))
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::transcode_slice: invalid datastream (2)\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: invalid datastream (2)\n");
if (pPVRTC_work_mem)
free(pPVRTC_work_mem);
return false;
@@ -8329,8 +8117,8 @@ namespace basist
const uint32_t delta_sym = sym_codec.decode_huffman(m_delta_endpoint_model);
endpoint_index = delta_sym + prev_endpoint_index;
- if (endpoint_index >= m_endpoints.size())
- endpoint_index -= (int)m_endpoints.size();
+ if (endpoint_index >= endpoints.size())
+ endpoint_index -= (int)endpoints.size();
}
pState->m_block_endpoint_preds[cur_block_endpoint_pred_array][block_x].m_endpoint_index = (uint16_t)endpoint_index;
@@ -8345,7 +8133,7 @@ namespace basist
{
cur_selector_rle_count--;
- selector_sym = (int)m_selectors.size();
+ selector_sym = (int)selectors.size();
}
else
{
@@ -8363,28 +8151,28 @@ namespace basist
if (cur_selector_rle_count > total_blocks)
{
// The file is corrupted or we've got a bug.
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::transcode_slice: invalid datastream (3)\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: invalid datastream (3)\n");
if (pPVRTC_work_mem)
free(pPVRTC_work_mem);
return false;
}
- selector_sym = (int)m_selectors.size();
+ selector_sym = (int)selectors.size();
cur_selector_rle_count--;
}
}
- if (selector_sym >= (int)m_selectors.size())
+ if (selector_sym >= (int)selectors.size())
{
assert(m_selector_history_buf_size > 0);
- int history_buf_index = selector_sym - (int)m_selectors.size();
+ int history_buf_index = selector_sym - (int)selectors.size();
if (history_buf_index >= (int)selector_history_buf.size())
{
// The file is corrupted or we've got a bug.
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::transcode_slice: invalid datastream (4)\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: invalid datastream (4)\n");
if (pPVRTC_work_mem)
free(pPVRTC_work_mem);
return false;
@@ -8404,10 +8192,10 @@ namespace basist
}
}
- if ((endpoint_index >= m_endpoints.size()) || (selector_index >= m_selectors.size()))
+ if ((endpoint_index >= endpoints.size()) || (selector_index >= selectors.size()))
{
// The file is corrupted or we've got a bug.
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::transcode_slice: invalid datastream (5)\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: invalid datastream (5)\n");
if (pPVRTC_work_mem)
free(pPVRTC_work_mem);
return false;
@@ -8428,8 +8216,8 @@ namespace basist
}
#endif
- const endpoint* pEndpoints = &m_endpoints[endpoint_index];
- const selector* pSelector = &m_selectors[selector_index];
+ const endpoint* pEndpoints = &endpoints[endpoint_index];
+ const selector* pSelector = &selectors[selector_index];
switch (fmt)
{
@@ -8448,9 +8236,8 @@ namespace basist
}
case block_format::cBC1:
{
- void* pDst_block = static_cast<uint8_t*>(pDst_blocks) + (block_x + block_y * output_row_pitch_in_blocks_or_pixels) * output_block_or_pixel_stride_in_bytes;
-
#if BASISD_SUPPORT_DXT1
+ void* pDst_block = static_cast<uint8_t*>(pDst_blocks) + (block_x + block_y * output_row_pitch_in_blocks_or_pixels) * output_block_or_pixel_stride_in_bytes;
#if BASISD_ENABLE_DEBUG_FLAGS
if (g_debug_flags & (cDebugFlagVisBC1Sels | cDebugFlagVisBC1Endpoints))
convert_etc1s_to_dxt1_vis(static_cast<dxt1_block*>(pDst_block), pEndpoints, pSelector, bc1_allow_threecolor_blocks);
@@ -8534,8 +8321,8 @@ namespace basist
const uint16_t* pAlpha_block = reinterpret_cast<uint16_t*>(static_cast<uint8_t*>(pAlpha_blocks) + (block_x + block_y * num_blocks_x) * sizeof(uint32_t));
- const endpoint* pAlpha_endpoints = &m_endpoints[pAlpha_block[0]];
- const selector* pAlpha_selector = &m_selectors[pAlpha_block[1]];
+ const endpoint* pAlpha_endpoints = &endpoints[pAlpha_block[0]];
+ const selector* pAlpha_selector = &selectors[pAlpha_block[1]];
const color32& alpha_base_color = pAlpha_endpoints->m_color5;
const uint32_t alpha_inten_table = pAlpha_endpoints->m_inten5;
@@ -8559,16 +8346,7 @@ namespace basist
break;
}
- case block_format::cBC7_M6_OPAQUE_ONLY:
- {
-#if BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY
- void* pDst_block = static_cast<uint8_t*>(pDst_blocks) + (block_x + block_y * output_row_pitch_in_blocks_or_pixels) * output_block_or_pixel_stride_in_bytes;
- convert_etc1s_to_bc7_m6(static_cast<bc7_mode_6*>(pDst_block), pEndpoints, pSelector);
-#else
- assert(0);
-#endif
- break;
- }
+ case block_format::cBC7: // for more consistency with UASTC
case block_format::cBC7_M5_COLOR:
{
#if BASISD_SUPPORT_BC7_MODE5
@@ -8603,7 +8381,7 @@ namespace basist
{
#if BASISD_SUPPORT_ASTC
void* pDst_block = static_cast<uint8_t*>(pDst_blocks) + (block_x + block_y * output_row_pitch_in_blocks_or_pixels) * output_block_or_pixel_stride_in_bytes;
- convert_etc1s_to_astc_4x4(pDst_block, pEndpoints, pSelector, transcode_alpha, &m_endpoints[0], &m_selectors[0]);
+ convert_etc1s_to_astc_4x4(pDst_block, pEndpoints, pSelector, transcode_alpha, &endpoints[0], &selectors[0]);
#else
assert(0);
#endif
@@ -8648,8 +8426,8 @@ namespace basist
assert(transcode_alpha);
void* pDst_block = static_cast<uint8_t*>(pDst_blocks) + (block_x + block_y * output_row_pitch_in_blocks_or_pixels) * output_block_or_pixel_stride_in_bytes;
-
- convert_etc1s_to_pvrtc2_rgba(pDst_block, pEndpoints, pSelector, &m_endpoints[0], &m_selectors[0]);
+
+ convert_etc1s_to_pvrtc2_rgba(pDst_block, pEndpoints, pSelector, &endpoints[0], &selectors[0]);
#endif
break;
}
@@ -8665,8 +8443,8 @@ namespace basist
assert(sizeof(uint32_t) == output_block_or_pixel_stride_in_bytes);
uint8_t* pDst_pixels = static_cast<uint8_t*>(pDst_blocks) + (block_x * 4 + block_y * 4 * output_row_pitch_in_blocks_or_pixels) * sizeof(uint32_t);
- const uint32_t max_x = basisu::minimum<int>(4, output_row_pitch_in_blocks_or_pixels - block_x * 4);
- const uint32_t max_y = basisu::minimum<int>(4, output_rows_in_pixels - block_y * 4);
+ const uint32_t max_x = basisu::minimum<int>(4, (int)output_row_pitch_in_blocks_or_pixels - (int)block_x * 4);
+ const uint32_t max_y = basisu::minimum<int>(4, (int)output_rows_in_pixels - (int)block_y * 4);
int colors[4];
decoder_etc_block::get_block_colors5_g(colors, pEndpoints->m_color5, pEndpoints->m_inten5);
@@ -8705,8 +8483,8 @@ namespace basist
assert(sizeof(uint32_t) == output_block_or_pixel_stride_in_bytes);
uint8_t* pDst_pixels = static_cast<uint8_t*>(pDst_blocks) + (block_x * 4 + block_y * 4 * output_row_pitch_in_blocks_or_pixels) * sizeof(uint32_t);
- const uint32_t max_x = basisu::minimum<int>(4, output_row_pitch_in_blocks_or_pixels - block_x * 4);
- const uint32_t max_y = basisu::minimum<int>(4, output_rows_in_pixels - block_y * 4);
+ const uint32_t max_x = basisu::minimum<int>(4, (int)output_row_pitch_in_blocks_or_pixels - (int)block_x * 4);
+ const uint32_t max_y = basisu::minimum<int>(4, (int)output_rows_in_pixels - (int)block_y * 4);
color32 colors[4];
decoder_etc_block::get_block_colors5(colors, pEndpoints->m_color5, pEndpoints->m_inten5);
@@ -8734,8 +8512,8 @@ namespace basist
assert(sizeof(uint32_t) == output_block_or_pixel_stride_in_bytes);
uint8_t* pDst_pixels = static_cast<uint8_t*>(pDst_blocks) + (block_x * 4 + block_y * 4 * output_row_pitch_in_blocks_or_pixels) * sizeof(uint32_t);
- const uint32_t max_x = basisu::minimum<int>(4, output_row_pitch_in_blocks_or_pixels - block_x * 4);
- const uint32_t max_y = basisu::minimum<int>(4, output_rows_in_pixels - block_y * 4);
+ const uint32_t max_x = basisu::minimum<int>(4, (int)output_row_pitch_in_blocks_or_pixels - (int)block_x * 4);
+ const uint32_t max_y = basisu::minimum<int>(4, (int)output_rows_in_pixels - (int)block_y * 4);
color32 colors[4];
decoder_etc_block::get_block_colors5(colors, pEndpoints->m_color5, pEndpoints->m_inten5);
@@ -8765,8 +8543,8 @@ namespace basist
assert(sizeof(uint16_t) == output_block_or_pixel_stride_in_bytes);
uint8_t* pDst_pixels = static_cast<uint8_t*>(pDst_blocks) + (block_x * 4 + block_y * 4 * output_row_pitch_in_blocks_or_pixels) * sizeof(uint16_t);
- const uint32_t max_x = basisu::minimum<int>(4, output_row_pitch_in_blocks_or_pixels - block_x * 4);
- const uint32_t max_y = basisu::minimum<int>(4, output_rows_in_pixels - block_y * 4);
+ const uint32_t max_x = basisu::minimum<int>(4, (int)output_row_pitch_in_blocks_or_pixels - (int)block_x * 4);
+ const uint32_t max_y = basisu::minimum<int>(4, (int)output_rows_in_pixels - (int)block_y * 4);
color32 colors[4];
decoder_etc_block::get_block_colors5(colors, pEndpoints->m_color5, pEndpoints->m_inten5);
@@ -8775,12 +8553,20 @@ namespace basist
if (fmt == block_format::cRGB565)
{
for (uint32_t i = 0; i < 4; i++)
- packed_colors[i] = static_cast<uint16_t>(((colors[i].r >> 3) << 11) | ((colors[i].g >> 2) << 5) | (colors[i].b >> 3));
+ {
+ packed_colors[i] = static_cast<uint16_t>((mul_8(colors[i].r, 31) << 11) | (mul_8(colors[i].g, 63) << 5) | mul_8(colors[i].b, 31));
+ if (BASISD_IS_BIG_ENDIAN)
+ packed_colors[i] = byteswap_uint16(packed_colors[i]);
+ }
}
else
{
for (uint32_t i = 0; i < 4; i++)
- packed_colors[i] = static_cast<uint16_t>(((colors[i].b >> 3) << 11) | ((colors[i].g >> 2) << 5) | (colors[i].r >> 3));
+ {
+ packed_colors[i] = static_cast<uint16_t>((mul_8(colors[i].b, 31) << 11) | (mul_8(colors[i].g, 63) << 5) | mul_8(colors[i].r, 31));
+ if (BASISD_IS_BIG_ENDIAN)
+ packed_colors[i] = byteswap_uint16(packed_colors[i]);
+ }
}
for (uint32_t y = 0; y < max_y; y++)
@@ -8800,15 +8586,17 @@ namespace basist
assert(sizeof(uint16_t) == output_block_or_pixel_stride_in_bytes);
uint8_t* pDst_pixels = static_cast<uint8_t*>(pDst_blocks) + (block_x * 4 + block_y * 4 * output_row_pitch_in_blocks_or_pixels) * sizeof(uint16_t);
- const uint32_t max_x = basisu::minimum<int>(4, output_row_pitch_in_blocks_or_pixels - block_x * 4);
- const uint32_t max_y = basisu::minimum<int>(4, output_rows_in_pixels - block_y * 4);
+ const uint32_t max_x = basisu::minimum<int>(4, (int)output_row_pitch_in_blocks_or_pixels - (int)block_x * 4);
+ const uint32_t max_y = basisu::minimum<int>(4, (int)output_rows_in_pixels - (int)block_y * 4);
color32 colors[4];
decoder_etc_block::get_block_colors5(colors, pEndpoints->m_color5, pEndpoints->m_inten5);
uint16_t packed_colors[4];
for (uint32_t i = 0; i < 4; i++)
- packed_colors[i] = static_cast<uint16_t>(((colors[i].r >> 4) << 12) | ((colors[i].g >> 4) << 8) | ((colors[i].b >> 4) << 4));
+ {
+ packed_colors[i] = static_cast<uint16_t>((mul_8(colors[i].r, 15) << 12) | (mul_8(colors[i].g, 15) << 8) | (mul_8(colors[i].b, 15) << 4));
+ }
for (uint32_t y = 0; y < max_y; y++)
{
@@ -8817,7 +8605,14 @@ namespace basist
for (uint32_t x = 0; x < max_x; x++)
{
uint16_t cur = reinterpret_cast<uint16_t*>(pDst_pixels)[x];
+ if (BASISD_IS_BIG_ENDIAN)
+ cur = byteswap_uint16(cur);
+
cur = (cur & 0xF) | packed_colors[(s >> (x * 2)) & 3];
+
+ if (BASISD_IS_BIG_ENDIAN)
+ cur = byteswap_uint16(cur);
+
reinterpret_cast<uint16_t*>(pDst_pixels)[x] = cur;
}
@@ -8831,15 +8626,19 @@ namespace basist
assert(sizeof(uint16_t) == output_block_or_pixel_stride_in_bytes);
uint8_t* pDst_pixels = static_cast<uint8_t*>(pDst_blocks) + (block_x * 4 + block_y * 4 * output_row_pitch_in_blocks_or_pixels) * sizeof(uint16_t);
- const uint32_t max_x = basisu::minimum<int>(4, output_row_pitch_in_blocks_or_pixels - block_x * 4);
- const uint32_t max_y = basisu::minimum<int>(4, output_rows_in_pixels - block_y * 4);
+ const uint32_t max_x = basisu::minimum<int>(4, (int)output_row_pitch_in_blocks_or_pixels - (int)block_x * 4);
+ const uint32_t max_y = basisu::minimum<int>(4, (int)output_rows_in_pixels - (int)block_y * 4);
color32 colors[4];
decoder_etc_block::get_block_colors5(colors, pEndpoints->m_color5, pEndpoints->m_inten5);
uint16_t packed_colors[4];
for (uint32_t i = 0; i < 4; i++)
- packed_colors[i] = static_cast<uint16_t>(((colors[i].r >> 4) << 12) | ((colors[i].g >> 4) << 8) | ((colors[i].b >> 4) << 4) | 0xF);
+ {
+ packed_colors[i] = static_cast<uint16_t>((mul_8(colors[i].r, 15) << 12) | (mul_8(colors[i].g, 15) << 8) | (mul_8(colors[i].b, 15) << 4) | 0xF);
+ if (BASISD_IS_BIG_ENDIAN)
+ packed_colors[i] = byteswap_uint16(packed_colors[i]);
+ }
for (uint32_t y = 0; y < max_y; y++)
{
@@ -8858,22 +8657,28 @@ namespace basist
assert(sizeof(uint16_t) == output_block_or_pixel_stride_in_bytes);
uint8_t* pDst_pixels = static_cast<uint8_t*>(pDst_blocks) + (block_x * 4 + block_y * 4 * output_row_pitch_in_blocks_or_pixels) * sizeof(uint16_t);
- const uint32_t max_x = basisu::minimum<int>(4, output_row_pitch_in_blocks_or_pixels - block_x * 4);
- const uint32_t max_y = basisu::minimum<int>(4, output_rows_in_pixels - block_y * 4);
+ const uint32_t max_x = basisu::minimum<int>(4, (int)output_row_pitch_in_blocks_or_pixels - (int)block_x * 4);
+ const uint32_t max_y = basisu::minimum<int>(4, (int)output_rows_in_pixels - (int)block_y * 4);
color32 colors[4];
decoder_etc_block::get_block_colors5(colors, pEndpoints->m_color5, pEndpoints->m_inten5);
uint16_t packed_colors[4];
for (uint32_t i = 0; i < 4; i++)
- packed_colors[i] = colors[i].g >> 4;
+ {
+ packed_colors[i] = mul_8(colors[i].g, 15);
+ if (BASISD_IS_BIG_ENDIAN)
+ packed_colors[i] = byteswap_uint16(packed_colors[i]);
+ }
for (uint32_t y = 0; y < max_y; y++)
{
const uint32_t s = pSelector->m_selectors[y];
for (uint32_t x = 0; x < max_x; x++)
+ {
reinterpret_cast<uint16_t*>(pDst_pixels)[x] = packed_colors[(s >> (x * 2)) & 3];
+ }
pDst_pixels += output_row_pitch_in_blocks_or_pixels * sizeof(uint16_t);
}
@@ -8903,7 +8708,7 @@ namespace basist
if (endpoint_pred_repeat_count != 0)
{
- BASISU_DEVEL_ERROR("basisu_lowlevel_transcoder::transcode_slice: endpoint_pred_repeat_count != 0. The file is corrupted or this is a bug\n");
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_slice: endpoint_pred_repeat_count != 0. The file is corrupted or this is a bug\n");
return false;
}
@@ -8914,7 +8719,7 @@ namespace basist
if (fmt == block_format::cPVRTC1_4_RGB)
fixup_pvrtc1_4_modulation_rgb((decoder_etc_block*)pPVRTC_work_mem, pPVRTC_endpoints, pDst_blocks, num_blocks_x, num_blocks_y);
else if (fmt == block_format::cPVRTC1_4_RGBA)
- fixup_pvrtc1_4_modulation_rgba((decoder_etc_block*)pPVRTC_work_mem, pPVRTC_endpoints, pDst_blocks, num_blocks_x, num_blocks_y, pAlpha_blocks, &m_endpoints[0], &m_selectors[0]);
+ fixup_pvrtc1_4_modulation_rgba((decoder_etc_block*)pPVRTC_work_mem, pPVRTC_endpoints, pDst_blocks, num_blocks_x, num_blocks_y, pAlpha_blocks, &endpoints[0], &selectors[0]);
#endif // BASISD_SUPPORT_PVRTC1
if (pPVRTC_work_mem)
@@ -8923,8 +8728,1187 @@ namespace basist
return true;
}
+ bool basis_validate_output_buffer_size(transcoder_texture_format target_format,
+ uint32_t output_blocks_buf_size_in_blocks_or_pixels,
+ uint32_t orig_width, uint32_t orig_height,
+ uint32_t output_row_pitch_in_blocks_or_pixels,
+ uint32_t output_rows_in_pixels,
+ uint32_t total_slice_blocks)
+ {
+ if (basis_transcoder_format_is_uncompressed(target_format))
+ {
+ // Assume the output buffer is orig_width by orig_height
+ if (!output_row_pitch_in_blocks_or_pixels)
+ output_row_pitch_in_blocks_or_pixels = orig_width;
+
+ if (!output_rows_in_pixels)
+ output_rows_in_pixels = orig_height;
+
+ // Now make sure the output buffer is large enough, or we'll overwrite memory.
+ if (output_blocks_buf_size_in_blocks_or_pixels < (output_rows_in_pixels * output_row_pitch_in_blocks_or_pixels))
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: output_blocks_buf_size_in_blocks_or_pixels < (output_rows_in_pixels * output_row_pitch_in_blocks_or_pixels)\n");
+ return false;
+ }
+ }
+ else if (target_format == transcoder_texture_format::cTFFXT1_RGB)
+ {
+ const uint32_t num_blocks_fxt1_x = (orig_width + 7) / 8;
+ const uint32_t num_blocks_fxt1_y = (orig_height + 3) / 4;
+ const uint32_t total_blocks_fxt1 = num_blocks_fxt1_x * num_blocks_fxt1_y;
+
+ if (output_blocks_buf_size_in_blocks_or_pixels < total_blocks_fxt1)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: output_blocks_buf_size_in_blocks_or_pixels < total_blocks_fxt1\n");
+ return false;
+ }
+ }
+ else
+ {
+ if (output_blocks_buf_size_in_blocks_or_pixels < total_slice_blocks)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: output_blocks_buf_size_in_blocks_or_pixels < transcode_image\n");
+ return false;
+ }
+ }
+ return true;
+ }
+
+ bool basisu_lowlevel_etc1s_transcoder::transcode_image(
+ transcoder_texture_format target_format,
+ void* pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
+ const uint8_t* pCompressed_data, uint32_t compressed_data_length,
+ uint32_t num_blocks_x, uint32_t num_blocks_y, uint32_t orig_width, uint32_t orig_height, uint32_t level_index,
+ uint32_t rgb_offset, uint32_t rgb_length, uint32_t alpha_offset, uint32_t alpha_length,
+ uint32_t decode_flags,
+ bool basis_file_has_alpha_slices,
+ bool is_video,
+ uint32_t output_row_pitch_in_blocks_or_pixels,
+ basisu_transcoder_state* pState,
+ uint32_t output_rows_in_pixels)
+ {
+ if (((uint64_t)rgb_offset + rgb_length) > (uint64_t)compressed_data_length)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: source data buffer too small (color)\n");
+ return false;
+ }
+
+ if (alpha_length)
+ {
+ if (((uint64_t)alpha_offset + alpha_length) > (uint64_t)compressed_data_length)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: source data buffer too small (alpha)\n");
+ return false;
+ }
+ }
+ else
+ {
+ assert(!basis_file_has_alpha_slices);
+ }
+
+ if ((target_format == transcoder_texture_format::cTFPVRTC1_4_RGB) || (target_format == transcoder_texture_format::cTFPVRTC1_4_RGBA))
+ {
+ if ((!basisu::is_pow2(num_blocks_x * 4)) || (!basisu::is_pow2(num_blocks_y * 4)))
+ {
+ // PVRTC1 only supports power of 2 dimensions
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: PVRTC1 only supports power of 2 dimensions\n");
+ return false;
+ }
+ }
+
+ if ((target_format == transcoder_texture_format::cTFPVRTC1_4_RGBA) && (!basis_file_has_alpha_slices))
+ {
+ // Switch to PVRTC1 RGB if the input doesn't have alpha.
+ target_format = transcoder_texture_format::cTFPVRTC1_4_RGB;
+ }
+
+ const bool transcode_alpha_data_to_opaque_formats = (decode_flags & cDecodeFlagsTranscodeAlphaDataToOpaqueFormats) != 0;
+ const uint32_t bytes_per_block_or_pixel = basis_get_bytes_per_block_or_pixel(target_format);
+ const uint32_t total_slice_blocks = num_blocks_x * num_blocks_y;
+
+ if (!basis_validate_output_buffer_size(target_format, output_blocks_buf_size_in_blocks_or_pixels, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, output_rows_in_pixels, total_slice_blocks))
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: output buffer size too small\n");
+ return false;
+ }
+
+ bool status = false;
+
+ const uint8_t* pData = pCompressed_data + rgb_offset;
+ uint32_t data_len = rgb_length;
+ bool is_alpha_slice = false;
+
+ // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
+ if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
+ {
+ pData = pCompressed_data + alpha_offset;
+ data_len = alpha_length;
+ is_alpha_slice = true;
+ }
+
+ switch (target_format)
+ {
+ case transcoder_texture_format::cTFETC1_RGB:
+ {
+ //status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC1, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pData, data_len, block_format::cETC1, bytes_per_block_or_pixel, false, is_video, is_alpha_slice, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to ETC1 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFBC1_RGB:
+ {
+#if !BASISD_SUPPORT_DXT1
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: BC1/DXT1 unsupported\n");
+ return false;
+#else
+ // status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC1, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pData, data_len, block_format::cBC1, bytes_per_block_or_pixel, true, is_video, is_alpha_slice, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to BC1 failed\n");
+ }
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFBC4_R:
+ {
+#if !BASISD_SUPPORT_DXT5A
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: BC4/DXT5A unsupported\n");
+ return false;
+#else
+ //status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pData, data_len, block_format::cBC4, bytes_per_block_or_pixel, false, is_video, is_alpha_slice, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to BC4 failed\n");
+ }
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFPVRTC1_4_RGB:
+ {
+#if !BASISD_SUPPORT_PVRTC1
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: PVRTC1 4 unsupported\n");
+ return false;
+#else
+ // output_row_pitch_in_blocks_or_pixels is actually ignored because we're transcoding to PVRTC1. (Print a dev warning if it's != 0?)
+ //status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC1_4_RGB, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pData, data_len, block_format::cPVRTC1_4_RGB, bytes_per_block_or_pixel, false, is_video, is_alpha_slice, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to PVRTC1 4 RGB failed\n");
+ }
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFPVRTC1_4_RGBA:
+ {
+#if !BASISD_SUPPORT_PVRTC1
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: PVRTC1 4 unsupported\n");
+ return false;
+#else
+ assert(basis_file_has_alpha_slices);
+ assert(alpha_length);
+
+ // Temp buffer to hold alpha block endpoint/selector indices
+ basisu::vector<uint32_t> temp_block_indices(total_slice_blocks);
+
+ // First transcode alpha data to temp buffer
+ //status = transcode_slice(pData, data_size, slice_index + 1, &temp_block_indices[0], total_slice_blocks, block_format::cIndices, sizeof(uint32_t), decode_flags, pSlice_descs[slice_index].m_num_blocks_x, pState);
+ status = transcode_slice(&temp_block_indices[0], num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cIndices, sizeof(uint32_t), false, is_video, true, level_index, orig_width, orig_height, num_blocks_x, pState, false, nullptr, 0);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to PVRTC1 4 RGBA failed (0)\n");
+ }
+ else
+ {
+ // output_row_pitch_in_blocks_or_pixels is actually ignored because we're transcoding to PVRTC1. (Print a dev warning if it's != 0?)
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC1_4_RGBA, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState, &temp_block_indices[0]);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cPVRTC1_4_RGBA, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, &temp_block_indices[0], 0);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to PVRTC1 4 RGBA failed (1)\n");
+ }
+ }
+
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFBC7_RGBA:
+ case transcoder_texture_format::cTFBC7_ALT:
+ {
+#if !BASISD_SUPPORT_BC7_MODE5
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: BC7 unsupported\n");
+ return false;
+#else
+ assert(bytes_per_block_or_pixel == 16);
+ // We used to support transcoding just alpha to BC7 - but is that useful at all?
+
+ // First transcode the color slice. The cBC7_M5_COLOR transcoder will output opaque mode 5 blocks.
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC7_M5_COLOR, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cBC7_M5_COLOR, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+
+ if ((status) && (basis_file_has_alpha_slices))
+ {
+ // Now transcode the alpha slice. The cBC7_M5_ALPHA transcoder will now change the opaque mode 5 blocks to blocks with alpha.
+ //status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC7_M5_ALPHA, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cBC7_M5_ALPHA, bytes_per_block_or_pixel, false, is_video, true, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ }
+
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to BC7 failed (0)\n");
+ }
+
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFETC2_RGBA:
+ {
+#if !BASISD_SUPPORT_ETC2_EAC_A8
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: ETC2 EAC A8 unsupported\n");
+ return false;
+#else
+ assert(bytes_per_block_or_pixel == 16);
+
+ if (basis_file_has_alpha_slices)
+ {
+ // First decode the alpha data
+ //status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_A8, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cETC2_EAC_A8, bytes_per_block_or_pixel, false, is_video, true, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ }
+ else
+ {
+ //write_opaque_alpha_blocks(pSlice_descs[slice_index].m_num_blocks_x, pSlice_descs[slice_index].m_num_blocks_y, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_A8, 16, output_row_pitch_in_blocks_or_pixels);
+ basisu_transcoder::write_opaque_alpha_blocks(num_blocks_x, num_blocks_y, pOutput_blocks, block_format::cETC2_EAC_A8, 16, output_row_pitch_in_blocks_or_pixels);
+ status = true;
+ }
+
+ if (status)
+ {
+ // Now decode the color data
+ //status = transcode_slice(pData, data_size, slice_index, (uint8_t*)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC1, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice((uint8_t *)pOutput_blocks + 8, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cETC1, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to ETC2 RGB failed\n");
+ }
+ }
+ else
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to ETC2 A failed\n");
+ }
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFBC3_RGBA:
+ {
+#if !BASISD_SUPPORT_DXT1
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: DXT1 unsupported\n");
+ return false;
+#elif !BASISD_SUPPORT_DXT5A
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: DXT5A unsupported\n");
+ return false;
+#else
+ assert(bytes_per_block_or_pixel == 16);
+
+ // First decode the alpha data
+ if (basis_file_has_alpha_slices)
+ {
+ //status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cBC4, bytes_per_block_or_pixel, false, is_video, true, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ }
+ else
+ {
+ basisu_transcoder::write_opaque_alpha_blocks(num_blocks_x, num_blocks_y, pOutput_blocks, block_format::cBC4, 16, output_row_pitch_in_blocks_or_pixels);
+ status = true;
+ }
+
+ if (status)
+ {
+ // Now decode the color data. Forbid 3 color blocks, which aren't allowed in BC3.
+ //status = transcode_slice(pData, data_size, slice_index, (uint8_t*)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC1, 16, decode_flags | cDecodeFlagsBC1ForbidThreeColorBlocks, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice((uint8_t *)pOutput_blocks + 8, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cBC1, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to BC3 RGB failed\n");
+ }
+ }
+ else
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to BC3 A failed\n");
+ }
+
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFBC5_RG:
+ {
+#if !BASISD_SUPPORT_DXT5A
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: DXT5A unsupported\n");
+ return false;
+#else
+ assert(bytes_per_block_or_pixel == 16);
+
+ //bool transcode_slice(void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t* pImage_data, uint32_t image_data_size, block_format fmt,
+ // uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, const bool is_video, const bool is_alpha_slice, const uint32_t level_index, const uint32_t orig_width, const uint32_t orig_height, uint32_t output_row_pitch_in_blocks_or_pixels = 0,
+ // basisu_transcoder_state* pState = nullptr, bool astc_transcode_alpha = false, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0);
+
+ // Decode the R data (actually the green channel of the color data slice in the basis file)
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cBC4, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (status)
+ {
+ if (basis_file_has_alpha_slices)
+ {
+ // Decode the G data (actually the green channel of the alpha data slice in the basis file)
+ //status = transcode_slice(pData, data_size, slice_index + 1, (uint8_t*)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice((uint8_t *)pOutput_blocks + 8, num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cBC4, bytes_per_block_or_pixel, false, is_video, true, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to BC5 1 failed\n");
+ }
+ }
+ else
+ {
+ basisu_transcoder::write_opaque_alpha_blocks(num_blocks_x, num_blocks_y, (uint8_t*)pOutput_blocks + 8, block_format::cBC4, 16, output_row_pitch_in_blocks_or_pixels);
+ status = true;
+ }
+ }
+ else
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to BC5 channel 0 failed\n");
+ }
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFASTC_4x4_RGBA:
+ {
+#if !BASISD_SUPPORT_ASTC
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: ASTC unsupported\n");
+ return false;
+#else
+ assert(bytes_per_block_or_pixel == 16);
+
+ if (basis_file_has_alpha_slices)
+ {
+ // First decode the alpha data to the output (we're using the output texture as a temp buffer here).
+ //status = transcode_slice(pData, data_size, slice_index + 1, (uint8_t*)pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cIndices, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cIndices, bytes_per_block_or_pixel, false, is_video, true, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (status)
+ {
+ // Now decode the color data and transcode to ASTC. The transcoder function will read the alpha selector data from the output texture as it converts and
+ // transcode both the alpha and color data at the same time to ASTC.
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cASTC_4x4, 16, decode_flags | cDecodeFlagsOutputHasAlphaIndices, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cASTC_4x4, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, true, nullptr, output_rows_in_pixels);
+ }
+ }
+ else
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cASTC_4x4, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cASTC_4x4, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to ASTC failed (0)\n");
+ }
+
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFATC_RGB:
+ {
+#if !BASISD_SUPPORT_ATC
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: ATC unsupported\n");
+ return false;
+#else
+ //status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cATC_RGB, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pData, data_len, block_format::cATC_RGB, bytes_per_block_or_pixel, false, is_video, is_alpha_slice, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to ATC_RGB failed\n");
+ }
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFATC_RGBA:
+ {
+#if !BASISD_SUPPORT_ATC
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: ATC unsupported\n");
+ return false;
+#elif !BASISD_SUPPORT_DXT5A
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: DXT5A unsupported\n");
+ return false;
+#else
+ assert(bytes_per_block_or_pixel == 16);
+
+ // First decode the alpha data
+ if (basis_file_has_alpha_slices)
+ {
+ //status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cBC4, bytes_per_block_or_pixel, false, is_video, true, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ }
+ else
+ {
+ basisu_transcoder::write_opaque_alpha_blocks(num_blocks_x, num_blocks_y, pOutput_blocks, block_format::cBC4, 16, output_row_pitch_in_blocks_or_pixels);
+ status = true;
+ }
+
+ if (status)
+ {
+ //status = transcode_slice(pData, data_size, slice_index, (uint8_t*)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cATC_RGB, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice((uint8_t *)pOutput_blocks + 8, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cATC_RGB, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to ATC RGB failed\n");
+ }
+ }
+ else
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to ATC A failed\n");
+ }
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFPVRTC2_4_RGB:
+ {
+#if !BASISD_SUPPORT_PVRTC2
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: PVRTC2 unsupported\n");
+ return false;
+#else
+ //status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC2_4_RGB, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pData, data_len, block_format::cPVRTC2_4_RGB, bytes_per_block_or_pixel, false, is_video, is_alpha_slice, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to cPVRTC2_4_RGB failed\n");
+ }
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFPVRTC2_4_RGBA:
+ {
+#if !BASISD_SUPPORT_PVRTC2
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: PVRTC2 unsupported\n");
+ return false;
+#else
+ if (basis_file_has_alpha_slices)
+ {
+ // First decode the alpha data to the output (we're using the output texture as a temp buffer here).
+ //status = transcode_slice(pData, data_size, slice_index + 1, (uint8_t*)pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cIndices, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cIndices, bytes_per_block_or_pixel, false, is_video, true, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to failed\n");
+ }
+ else
+ {
+ // Now decode the color data and transcode to PVRTC2 RGBA.
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC2_4_RGBA, bytes_per_block_or_pixel, decode_flags | cDecodeFlagsOutputHasAlphaIndices, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cPVRTC2_4_RGBA, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, true, nullptr, output_rows_in_pixels);
+ }
+ }
+ else
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC2_4_RGB, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cPVRTC2_4_RGB, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to cPVRTC2_4_RGBA failed\n");
+ }
+
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFRGBA32:
+ {
+ // Raw 32bpp pixels, decoded in the usual raster order (NOT block order) into an image in memory.
+
+ // First decode the alpha data
+ if (basis_file_has_alpha_slices)
+ //status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cA32, sizeof(uint32_t), decode_flags, output_row_pitch_in_blocks_or_pixels, pState, nullptr, output_rows_in_pixels);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cA32, sizeof(uint32_t), false, is_video, true, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ else
+ status = true;
+
+ if (status)
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, basis_file_has_alpha_slices ? block_format::cRGB32 : block_format::cRGBA32, sizeof(uint32_t), decode_flags, output_row_pitch_in_blocks_or_pixels, pState, nullptr, output_rows_in_pixels);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, basis_file_has_alpha_slices ? block_format::cRGB32 : block_format::cRGBA32, sizeof(uint32_t), false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to RGBA32 RGB failed\n");
+ }
+ }
+ else
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to RGBA32 A failed\n");
+ }
+
+ break;
+ }
+ case transcoder_texture_format::cTFRGB565:
+ case transcoder_texture_format::cTFBGR565:
+ {
+ // Raw 16bpp pixels, decoded in the usual raster order (NOT block order) into an image in memory.
+
+ //status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, (fmt == transcoder_texture_format::cTFRGB565) ? block_format::cRGB565 : block_format::cBGR565, sizeof(uint16_t), decode_flags, output_row_pitch_in_blocks_or_pixels, pState, nullptr, output_rows_in_pixels);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pData, data_len, (target_format == transcoder_texture_format::cTFRGB565) ? block_format::cRGB565 : block_format::cBGR565, sizeof(uint16_t), false, is_video, is_alpha_slice, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to RGB565 RGB failed\n");
+ }
+
+ break;
+ }
+ case transcoder_texture_format::cTFRGBA4444:
+ {
+ // Raw 16bpp pixels, decoded in the usual raster order (NOT block order) into an image in memory.
+
+ // First decode the alpha data
+ if (basis_file_has_alpha_slices)
+ //status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cRGBA4444_ALPHA, sizeof(uint16_t), decode_flags, output_row_pitch_in_blocks_or_pixels, pState, nullptr, output_rows_in_pixels);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cRGBA4444_ALPHA, sizeof(uint16_t), false, is_video, true, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ else
+ status = true;
+
+ if (status)
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, basis_file_has_alpha_slices ? block_format::cRGBA4444_COLOR : block_format::cRGBA4444_COLOR_OPAQUE, sizeof(uint16_t), decode_flags, output_row_pitch_in_blocks_or_pixels, pState, nullptr, output_rows_in_pixels);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, basis_file_has_alpha_slices ? block_format::cRGBA4444_COLOR : block_format::cRGBA4444_COLOR_OPAQUE, sizeof(uint16_t), false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to RGBA4444 RGB failed\n");
+ }
+ }
+ else
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to RGBA4444 A failed\n");
+ }
+
+ break;
+ }
+ case transcoder_texture_format::cTFFXT1_RGB:
+ {
+#if !BASISD_SUPPORT_FXT1
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: FXT1 unsupported\n");
+ return false;
+#else
+ //status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cFXT1_RGB, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pData, data_len, block_format::cFXT1_RGB, bytes_per_block_or_pixel, false, is_video, is_alpha_slice, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to FXT1_RGB failed\n");
+ }
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFETC2_EAC_R11:
+ {
+#if !BASISD_SUPPORT_ETC2_EAC_RG11
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: EAC_RG11 unsupported\n");
+ return false;
+#else
+ //status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_R11, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pData, data_len, block_format::cETC2_EAC_R11, bytes_per_block_or_pixel, false, is_video, is_alpha_slice, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to ETC2_EAC_R11 failed\n");
+ }
+
+ break;
+#endif
+ }
+ case transcoder_texture_format::cTFETC2_EAC_RG11:
+ {
+#if !BASISD_SUPPORT_ETC2_EAC_RG11
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: EAC_RG11 unsupported\n");
+ return false;
+#else
+ assert(bytes_per_block_or_pixel == 16);
+
+ if (basis_file_has_alpha_slices)
+ {
+ // First decode the alpha data to G
+ //status = transcode_slice(pData, data_size, slice_index + 1, (uint8_t*)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_R11, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice((uint8_t *)pOutput_blocks + 8, num_blocks_x, num_blocks_y, pCompressed_data + alpha_offset, alpha_length, block_format::cETC2_EAC_R11, bytes_per_block_or_pixel, false, is_video, true, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ }
+ else
+ {
+ basisu_transcoder::write_opaque_alpha_blocks(num_blocks_x, num_blocks_y, (uint8_t*)pOutput_blocks + 8, block_format::cETC2_EAC_R11, 16, output_row_pitch_in_blocks_or_pixels);
+ status = true;
+ }
+
+ if (status)
+ {
+ // Now decode the color data to R
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_R11, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + rgb_offset, rgb_length, block_format::cETC2_EAC_R11, bytes_per_block_or_pixel, false, is_video, false, level_index, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, false, nullptr, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to ETC2_EAC_R11 R failed\n");
+ }
+ }
+ else
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: transcode_slice() to ETC2_EAC_R11 G failed\n");
+ }
+
+ break;
+#endif
+ }
+ default:
+ {
+ assert(0);
+ BASISU_DEVEL_ERROR("basisu_lowlevel_etc1s_transcoder::transcode_image: Invalid fmt\n");
+ break;
+ }
+ }
+
+ return status;
+ }
+
+ basisu_lowlevel_uastc_transcoder::basisu_lowlevel_uastc_transcoder()
+ {
+ }
+
+ bool basisu_lowlevel_uastc_transcoder::transcode_slice(void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t* pImage_data, uint32_t image_data_size, block_format fmt,
+ uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, bool has_alpha, const uint32_t orig_width, const uint32_t orig_height, uint32_t output_row_pitch_in_blocks_or_pixels,
+ basisu_transcoder_state* pState, uint32_t output_rows_in_pixels, int channel0, int channel1, uint32_t decode_flags)
+ {
+ BASISU_NOTE_UNUSED(pState);
+ BASISU_NOTE_UNUSED(bc1_allow_threecolor_blocks);
+
+ assert(g_transcoder_initialized);
+ if (!g_transcoder_initialized)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_slice: Transcoder not globally initialized.\n");
+ return false;
+ }
+
+#if BASISD_SUPPORT_UASTC
+ const uint32_t total_blocks = num_blocks_x * num_blocks_y;
+
+ if (!output_row_pitch_in_blocks_or_pixels)
+ {
+ if (basis_block_format_is_uncompressed(fmt))
+ output_row_pitch_in_blocks_or_pixels = orig_width;
+ else
+ {
+ if (fmt == block_format::cFXT1_RGB)
+ output_row_pitch_in_blocks_or_pixels = (orig_width + 7) / 8;
+ else
+ output_row_pitch_in_blocks_or_pixels = num_blocks_x;
+ }
+ }
+
+ if (basis_block_format_is_uncompressed(fmt))
+ {
+ if (!output_rows_in_pixels)
+ output_rows_in_pixels = orig_height;
+ }
+
+ uint32_t total_expected_block_bytes = sizeof(uastc_block) * total_blocks;
+ if (image_data_size < total_expected_block_bytes)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_slice: image_data_size < total_expected_block_bytes The file is corrupted or this is a bug.\n");
+ return false;
+ }
+
+ const uastc_block* pSource_block = reinterpret_cast<const uastc_block *>(pImage_data);
+
+ const bool high_quality = (decode_flags & cDecodeFlagsHighQuality) != 0;
+ const bool from_alpha = has_alpha && (decode_flags & cDecodeFlagsTranscodeAlphaDataToOpaqueFormats) != 0;
+
+ bool status = false;
+ if ((fmt == block_format::cPVRTC1_4_RGB) || (fmt == block_format::cPVRTC1_4_RGBA))
+ {
+ if (fmt == block_format::cPVRTC1_4_RGBA)
+ transcode_uastc_to_pvrtc1_4_rgba((const uastc_block*)pImage_data, pDst_blocks, num_blocks_x, num_blocks_y, high_quality);
+ else
+ transcode_uastc_to_pvrtc1_4_rgb((const uastc_block *)pImage_data, pDst_blocks, num_blocks_x, num_blocks_y, high_quality, from_alpha);
+ }
+ else
+ {
+ for (uint32_t block_y = 0; block_y < num_blocks_y; ++block_y)
+ {
+ void* pDst_block = (uint8_t*)pDst_blocks + block_y * output_row_pitch_in_blocks_or_pixels * output_block_or_pixel_stride_in_bytes;
+
+ for (uint32_t block_x = 0; block_x < num_blocks_x; ++block_x, ++pSource_block, pDst_block = (uint8_t *)pDst_block + output_block_or_pixel_stride_in_bytes)
+ {
+ switch (fmt)
+ {
+ case block_format::cETC1:
+ {
+ if (from_alpha)
+ status = transcode_uastc_to_etc1(*pSource_block, pDst_block, 3);
+ else
+ status = transcode_uastc_to_etc1(*pSource_block, pDst_block);
+ break;
+ }
+ case block_format::cETC2_RGBA:
+ {
+ status = transcode_uastc_to_etc2_rgba(*pSource_block, pDst_block);
+ break;
+ }
+ case block_format::cBC1:
+ {
+ status = transcode_uastc_to_bc1(*pSource_block, pDst_block, high_quality);
+ break;
+ }
+ case block_format::cBC3:
+ {
+ status = transcode_uastc_to_bc3(*pSource_block, pDst_block, high_quality);
+ break;
+ }
+ case block_format::cBC4:
+ {
+ if (channel0 < 0)
+ channel0 = 0;
+ status = transcode_uastc_to_bc4(*pSource_block, pDst_block, high_quality, channel0);
+ break;
+ }
+ case block_format::cBC5:
+ {
+ if (channel0 < 0)
+ channel0 = 0;
+ if (channel1 < 0)
+ channel1 = 3;
+ status = transcode_uastc_to_bc5(*pSource_block, pDst_block, high_quality, channel0, channel1);
+ break;
+ }
+ case block_format::cBC7:
+ case block_format::cBC7_M5_COLOR: // for consistently with ETC1S
+ {
+ status = transcode_uastc_to_bc7(*pSource_block, pDst_block);
+ break;
+ }
+ case block_format::cASTC_4x4:
+ {
+ status = transcode_uastc_to_astc(*pSource_block, pDst_block);
+ break;
+ }
+ case block_format::cETC2_EAC_R11:
+ {
+ if (channel0 < 0)
+ channel0 = 0;
+ status = transcode_uastc_to_etc2_eac_r11(*pSource_block, pDst_block, high_quality, channel0);
+ break;
+ }
+ case block_format::cETC2_EAC_RG11:
+ {
+ if (channel0 < 0)
+ channel0 = 0;
+ if (channel1 < 0)
+ channel1 = 3;
+ status = transcode_uastc_to_etc2_eac_rg11(*pSource_block, pDst_block, high_quality, channel0, channel1);
+ break;
+ }
+ case block_format::cRGBA32:
+ {
+ color32 block_pixels[4][4];
+ status = unpack_uastc(*pSource_block, (color32 *)block_pixels, false);
+
+ assert(sizeof(uint32_t) == output_block_or_pixel_stride_in_bytes);
+ uint8_t* pDst_pixels = static_cast<uint8_t*>(pDst_blocks) + (block_x * 4 + block_y * 4 * output_row_pitch_in_blocks_or_pixels) * sizeof(uint32_t);
+
+ const uint32_t max_x = basisu::minimum<int>(4, (int)output_row_pitch_in_blocks_or_pixels - (int)block_x * 4);
+ const uint32_t max_y = basisu::minimum<int>(4, (int)output_rows_in_pixels - (int)block_y * 4);
+
+ for (uint32_t y = 0; y < max_y; y++)
+ {
+ for (uint32_t x = 0; x < max_x; x++)
+ {
+ const color32& c = block_pixels[y][x];
+
+ pDst_pixels[0 + 4 * x] = c.r;
+ pDst_pixels[1 + 4 * x] = c.g;
+ pDst_pixels[2 + 4 * x] = c.b;
+ pDst_pixels[3 + 4 * x] = c.a;
+ }
+
+ pDst_pixels += output_row_pitch_in_blocks_or_pixels * sizeof(uint32_t);
+ }
+
+ break;
+ }
+ case block_format::cRGB565:
+ case block_format::cBGR565:
+ {
+ color32 block_pixels[4][4];
+ status = unpack_uastc(*pSource_block, (color32*)block_pixels, false);
+
+ assert(sizeof(uint16_t) == output_block_or_pixel_stride_in_bytes);
+ uint8_t* pDst_pixels = static_cast<uint8_t*>(pDst_blocks) + (block_x * 4 + block_y * 4 * output_row_pitch_in_blocks_or_pixels) * sizeof(uint16_t);
+
+ const uint32_t max_x = basisu::minimum<int>(4, (int)output_row_pitch_in_blocks_or_pixels - (int)block_x * 4);
+ const uint32_t max_y = basisu::minimum<int>(4, (int)output_rows_in_pixels - (int)block_y * 4);
+
+ for (uint32_t y = 0; y < max_y; y++)
+ {
+ for (uint32_t x = 0; x < max_x; x++)
+ {
+ const color32& c = block_pixels[y][x];
+
+ const uint16_t packed = (fmt == block_format::cRGB565) ? static_cast<uint16_t>((mul_8(c.r, 31) << 11) | (mul_8(c.g, 63) << 5) | mul_8(c.b, 31)) :
+ static_cast<uint16_t>((mul_8(c.b, 31) << 11) | (mul_8(c.g, 63) << 5) | mul_8(c.r, 31));
+
+ pDst_pixels[x * 2 + 0] = (uint8_t)(packed & 0xFF);
+ pDst_pixels[x * 2 + 1] = (uint8_t)((packed >> 8) & 0xFF);
+ }
+
+ pDst_pixels += output_row_pitch_in_blocks_or_pixels * sizeof(uint16_t);
+ }
+
+ break;
+ }
+ case block_format::cRGBA4444:
+ {
+ color32 block_pixels[4][4];
+ status = unpack_uastc(*pSource_block, (color32*)block_pixels, false);
+
+ assert(sizeof(uint16_t) == output_block_or_pixel_stride_in_bytes);
+ uint8_t* pDst_pixels = static_cast<uint8_t*>(pDst_blocks) + (block_x * 4 + block_y * 4 * output_row_pitch_in_blocks_or_pixels) * sizeof(uint16_t);
+
+ const uint32_t max_x = basisu::minimum<int>(4, (int)output_row_pitch_in_blocks_or_pixels - (int)block_x * 4);
+ const uint32_t max_y = basisu::minimum<int>(4, (int)output_rows_in_pixels - (int)block_y * 4);
+
+ for (uint32_t y = 0; y < max_y; y++)
+ {
+ for (uint32_t x = 0; x < max_x; x++)
+ {
+ const color32& c = block_pixels[y][x];
+
+ const uint16_t packed = static_cast<uint16_t>((mul_8(c.r, 15) << 12) | (mul_8(c.g, 15) << 8) | (mul_8(c.b, 15) << 4) | mul_8(c.a, 15));
+
+ pDst_pixels[x * 2 + 0] = (uint8_t)(packed & 0xFF);
+ pDst_pixels[x * 2 + 1] = (uint8_t)((packed >> 8) & 0xFF);
+ }
+
+ pDst_pixels += output_row_pitch_in_blocks_or_pixels * sizeof(uint16_t);
+ }
+ break;
+ }
+ default:
+ assert(0);
+ break;
+
+ }
+
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_slice: Transcoder failed to unpack a UASTC block - this is a bug, or the data was corrupted\n");
+ return false;
+ }
+
+ } // block_x
+
+ } // block_y
+ }
+
+ return true;
+#else
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_slice: UASTC is unsupported\n");
+
+ BASISU_NOTE_UNUSED(decode_flags);
+ BASISU_NOTE_UNUSED(channel0);
+ BASISU_NOTE_UNUSED(channel1);
+ BASISU_NOTE_UNUSED(output_rows_in_pixels);
+ BASISU_NOTE_UNUSED(output_row_pitch_in_blocks_or_pixels);
+ BASISU_NOTE_UNUSED(output_block_or_pixel_stride_in_bytes);
+ BASISU_NOTE_UNUSED(fmt);
+ BASISU_NOTE_UNUSED(image_data_size);
+ BASISU_NOTE_UNUSED(pImage_data);
+ BASISU_NOTE_UNUSED(num_blocks_x);
+ BASISU_NOTE_UNUSED(num_blocks_y);
+ BASISU_NOTE_UNUSED(pDst_blocks);
+
+ return false;
+#endif
+ }
+
+ bool basisu_lowlevel_uastc_transcoder::transcode_image(
+ transcoder_texture_format target_format,
+ void* pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
+ const uint8_t* pCompressed_data, uint32_t compressed_data_length,
+ uint32_t num_blocks_x, uint32_t num_blocks_y, uint32_t orig_width, uint32_t orig_height, uint32_t level_index,
+ uint32_t slice_offset, uint32_t slice_length,
+ uint32_t decode_flags,
+ bool has_alpha,
+ bool is_video,
+ uint32_t output_row_pitch_in_blocks_or_pixels,
+ basisu_transcoder_state* pState,
+ uint32_t output_rows_in_pixels,
+ int channel0, int channel1)
+ {
+ BASISU_NOTE_UNUSED(is_video);
+ BASISU_NOTE_UNUSED(level_index);
+
+ if (((uint64_t)slice_offset + slice_length) > (uint64_t)compressed_data_length)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: source data buffer too small\n");
+ return false;
+ }
+
+ if ((target_format == transcoder_texture_format::cTFPVRTC1_4_RGB) || (target_format == transcoder_texture_format::cTFPVRTC1_4_RGBA))
+ {
+ if ((!basisu::is_pow2(num_blocks_x * 4)) || (!basisu::is_pow2(num_blocks_y * 4)))
+ {
+ // PVRTC1 only supports power of 2 dimensions
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: PVRTC1 only supports power of 2 dimensions\n");
+ return false;
+ }
+ }
+
+ if ((target_format == transcoder_texture_format::cTFPVRTC1_4_RGBA) && (!has_alpha))
+ {
+ // Switch to PVRTC1 RGB if the input doesn't have alpha.
+ target_format = transcoder_texture_format::cTFPVRTC1_4_RGB;
+ }
+
+ const bool transcode_alpha_data_to_opaque_formats = (decode_flags & cDecodeFlagsTranscodeAlphaDataToOpaqueFormats) != 0;
+ const uint32_t bytes_per_block_or_pixel = basis_get_bytes_per_block_or_pixel(target_format);
+ const uint32_t total_slice_blocks = num_blocks_x * num_blocks_y;
+
+ if (!basis_validate_output_buffer_size(target_format, output_blocks_buf_size_in_blocks_or_pixels, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, output_rows_in_pixels, total_slice_blocks))
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: output buffer size too small\n");
+ return false;
+ }
+
+ bool status = false;
+
+ // UASTC4x4
+ switch (target_format)
+ {
+ case transcoder_texture_format::cTFETC1_RGB:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC1, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cETC1,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels, channel0, channel1);
+
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to ETC1 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFETC2_RGBA:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_RGBA, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cETC2_RGBA,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels, channel0, channel1);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to ETC2 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFBC1_RGB:
+ {
+ // TODO: ETC1S allows BC1 from alpha channel. That doesn't seem actually useful, though.
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC1, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cBC1,
+ bytes_per_block_or_pixel, true, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels, channel0, channel1);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to BC1 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFBC3_RGBA:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC3, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cBC3,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels, channel0, channel1);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to BC3 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFBC4_R:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState,
+ // nullptr, 0,
+ // ((has_alpha) && (transcode_alpha_data_to_opaque_formats)) ? 3 : 0);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cBC4,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels,
+ ((has_alpha) && (transcode_alpha_data_to_opaque_formats)) ? 3 : 0);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to BC4 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFBC5_RG:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC5, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState,
+ // nullptr, 0,
+ // 0, 3);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cBC5,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels,
+ 0, 3);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to BC5 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFBC7_RGBA:
+ case transcoder_texture_format::cTFBC7_ALT:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC7, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cBC7,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to BC7 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFPVRTC1_4_RGB:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC1_4_RGB, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cPVRTC1_4_RGB,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to PVRTC1 RGB 4bpp failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFPVRTC1_4_RGBA:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC1_4_RGBA, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cPVRTC1_4_RGBA,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to PVRTC1 RGBA 4bpp failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFASTC_4x4_RGBA:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cASTC_4x4, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cASTC_4x4,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to ASTC 4x4 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFATC_RGB:
+ case transcoder_texture_format::cTFATC_RGBA:
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: UASTC->ATC currently unsupported\n");
+ return false;
+ }
+ case transcoder_texture_format::cTFFXT1_RGB:
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: UASTC->FXT1 currently unsupported\n");
+ return false;
+ }
+ case transcoder_texture_format::cTFPVRTC2_4_RGB:
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: UASTC->PVRTC2 currently unsupported\n");
+ return false;
+ }
+ case transcoder_texture_format::cTFPVRTC2_4_RGBA:
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: UASTC->PVRTC2 currently unsupported\n");
+ return false;
+ }
+ case transcoder_texture_format::cTFETC2_EAC_R11:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_R11, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState,
+ // nullptr, 0,
+ // ((has_alpha) && (transcode_alpha_data_to_opaque_formats)) ? 3 : 0);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cETC2_EAC_R11,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels,
+ ((has_alpha) && (transcode_alpha_data_to_opaque_formats)) ? 3 : 0);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to EAC R11 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFETC2_EAC_RG11:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_RG11, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState,
+ // nullptr, 0,
+ // 0, 3);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cETC2_EAC_RG11,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels,
+ 0, 3);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_basisu_lowlevel_uastc_transcodertranscoder::transcode_image: transcode_slice() to EAC RG11 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFRGBA32:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cRGBA32, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cRGBA32,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to RGBA32 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFRGB565:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cRGB565, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cRGB565,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to RGB565 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFBGR565:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBGR565, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cBGR565,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to RGB565 failed\n");
+ }
+ break;
+ }
+ case transcoder_texture_format::cTFRGBA4444:
+ {
+ //status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cRGBA4444, bytes_per_block_or_pixel, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ status = transcode_slice(pOutput_blocks, num_blocks_x, num_blocks_y, pCompressed_data + slice_offset, slice_length, block_format::cRGBA4444,
+ bytes_per_block_or_pixel, false, has_alpha, orig_width, orig_height, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels);
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: transcode_slice() to RGBA4444 failed\n");
+ }
+ break;
+ }
+ default:
+ {
+ assert(0);
+ BASISU_DEVEL_ERROR("basisu_lowlevel_uastc_transcoder::transcode_image: Invalid format\n");
+ break;
+ }
+ }
+
+ return status;
+ }
+
basisu_transcoder::basisu_transcoder(const etc1_global_selector_codebook* pGlobal_sel_codebook) :
- m_lowlevel_decoder(pGlobal_sel_codebook)
+ m_lowlevel_etc1s_decoder(pGlobal_sel_codebook),
+ m_ready_to_transcode(false)
{
}
@@ -9027,22 +10011,33 @@ namespace basist
return false;
}
- if (pHeader->m_flags & cBASISHeaderFlagHasAlphaSlices)
+ if (pHeader->m_tex_format == (int)basis_tex_format::cETC1S)
{
- if (pHeader->m_total_slices & 1)
+ if (pHeader->m_flags & cBASISHeaderFlagHasAlphaSlices)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::get_total_images: invalid alpha basis file\n");
+ if (pHeader->m_total_slices & 1)
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::get_total_images: invalid alpha .basis file\n");
+ return false;
+ }
+ }
+
+ // This flag dates back to pre-Basis Universal, when .basis supported full ETC1 too.
+ if ((pHeader->m_flags & cBASISHeaderFlagETC1S) == 0)
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::get_total_images: Invalid .basis file (ETC1S check)\n");
return false;
}
}
-
- if ((pHeader->m_flags & cBASISHeaderFlagETC1S) == 0)
+ else
{
- // We only support ETC1S in basis universal
- BASISU_DEVEL_ERROR("basisu_transcoder::get_total_images: invalid basis file (ETC1S flag check)\n");
- return false;
+ if ((pHeader->m_flags & cBASISHeaderFlagETC1S) != 0)
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::get_total_images: Invalid .basis file (ETC1S check)\n");
+ return false;
+ }
}
-
+
if ((pHeader->m_slice_desc_file_ofs >= data_size) ||
((data_size - pHeader->m_slice_desc_file_ofs) < (sizeof(basis_slice_desc) * pHeader->m_total_slices))
)
@@ -9103,6 +10098,19 @@ namespace basist
return pHeader->m_total_images;
}
+ basis_tex_format basisu_transcoder::get_tex_format(const void* pData, uint32_t data_size) const
+ {
+ if (!validate_header_quick(pData, data_size))
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::get_total_images: header validation failed\n");
+ return basis_tex_format::cETC1S;
+ }
+
+ const basis_file_header* pHeader = static_cast<const basis_file_header*>(pData);
+
+ return (basis_tex_format)(uint32_t)pHeader->m_tex_format;
+ }
+
bool basisu_transcoder::get_image_info(const void* pData, uint32_t data_size, basisu_image_info& image_info, uint32_t image_index) const
{
if (!validate_header_quick(pData, data_size))
@@ -9145,8 +10153,17 @@ namespace basist
image_info.m_image_index = image_index;
image_info.m_total_levels = total_levels;
- image_info.m_alpha_flag = (pHeader->m_flags & cBASISHeaderFlagHasAlphaSlices) != 0;
+
+ image_info.m_alpha_flag = false;
+
+ // For ETC1S, if anything has alpha all images have alpha. For UASTC, we only report alpha when the image actually has alpha.
+ if (pHeader->m_tex_format == (int)basis_tex_format::cETC1S)
+ image_info.m_alpha_flag = (pHeader->m_flags & cBASISHeaderFlagHasAlphaSlices) != 0;
+ else
+ image_info.m_alpha_flag = (slice_desc.m_flags & cSliceDescFlagsHasAlpha) != 0;
+
image_info.m_iframe_flag = (slice_desc.m_flags & cSliceDescFlagsFrameIsIFrame) != 0;
+
image_info.m_width = slice_desc.m_num_blocks_x * 4;
image_info.m_height = slice_desc.m_num_blocks_y * 4;
image_info.m_orig_width = slice_desc.m_orig_width;
@@ -9264,7 +10281,13 @@ namespace basist
image_info.m_image_index = image_index;
image_info.m_level_index = level_index;
- image_info.m_alpha_flag = (pHeader->m_flags & cBASISHeaderFlagHasAlphaSlices) != 0;
+
+ // For ETC1S, if anything has alpha all images have alpha. For UASTC, we only report alpha when the image actually has alpha.
+ if (pHeader->m_tex_format == (int)basis_tex_format::cETC1S)
+ image_info.m_alpha_flag = (pHeader->m_flags & cBASISHeaderFlagHasAlphaSlices) != 0;
+ else
+ image_info.m_alpha_flag = (slice_desc.m_flags & cSliceDescFlagsHasAlpha) != 0;
+
image_info.m_iframe_flag = (slice_desc.m_flags & cSliceDescFlagsFrameIsIFrame) != 0;
image_info.m_width = slice_desc.m_num_blocks_x * 4;
image_info.m_height = slice_desc.m_num_blocks_y * 4;
@@ -9275,6 +10298,21 @@ namespace basist
image_info.m_total_blocks = image_info.m_num_blocks_x * image_info.m_num_blocks_y;
image_info.m_first_slice_index = slice_index;
+ image_info.m_rgb_file_ofs = slice_desc.m_file_ofs;
+ image_info.m_rgb_file_len = slice_desc.m_file_size;
+ image_info.m_alpha_file_ofs = 0;
+ image_info.m_alpha_file_len = 0;
+
+ if (pHeader->m_tex_format == (int)basis_tex_format::cETC1S)
+ {
+ if (pHeader->m_flags & cBASISHeaderFlagHasAlphaSlices)
+ {
+ assert((slice_index + 1) < (int)pHeader->m_total_slices);
+ image_info.m_alpha_file_ofs = pSlice_descs[slice_index + 1].m_file_ofs;
+ image_info.m_alpha_file_len = pSlice_descs[slice_index + 1].m_file_size;
+ }
+ }
+
return true;
}
@@ -9294,14 +10332,20 @@ namespace basist
file_info.m_total_header_size = sizeof(basis_file_header) + pHeader->m_total_slices * sizeof(basis_slice_desc);
file_info.m_total_selectors = pHeader->m_total_selectors;
+ file_info.m_selector_codebook_ofs = pHeader->m_selector_cb_file_ofs;
file_info.m_selector_codebook_size = pHeader->m_selector_cb_file_size;
file_info.m_total_endpoints = pHeader->m_total_endpoints;
+ file_info.m_endpoint_codebook_ofs = pHeader->m_endpoint_cb_file_ofs;
file_info.m_endpoint_codebook_size = pHeader->m_endpoint_cb_file_size;
+ file_info.m_tables_ofs = pHeader->m_tables_file_ofs;
file_info.m_tables_size = pHeader->m_tables_file_size;
- file_info.m_etc1s = (pHeader->m_flags & cBASISHeaderFlagETC1S) != 0;
+ file_info.m_tex_format = static_cast<basis_tex_format>(static_cast<int>(pHeader->m_tex_format));
+
+ file_info.m_etc1s = (pHeader->m_tex_format == (int)basis_tex_format::cETC1S);
+
file_info.m_y_flipped = (pHeader->m_flags & cBASISHeaderFlagYFlipped) != 0;
file_info.m_has_alpha_slices = (pHeader->m_flags & cBASISHeaderFlagHasAlphaSlices) != 0;
@@ -9346,7 +10390,7 @@ namespace basist
slice_info.m_image_index = pSlice_descs[i].m_image_index;
slice_info.m_level_index = pSlice_descs[i].m_level_index;
slice_info.m_unpacked_slice_crc16 = pSlice_descs[i].m_slice_data_crc16;
- slice_info.m_alpha_flag = (pSlice_descs[i].m_flags & cSliceDescFlagsIsAlphaData) != 0;
+ slice_info.m_alpha_flag = (pSlice_descs[i].m_flags & cSliceDescFlagsHasAlpha) != 0;
slice_info.m_iframe_flag = (pSlice_descs[i].m_flags & cSliceDescFlagsFrameIsIFrame) != 0;
if (pSlice_descs[i].m_image_index >= pHeader->m_total_images)
@@ -9366,15 +10410,9 @@ namespace basist
return true;
}
-
- bool basisu_transcoder::start_transcoding(const void* pData, uint32_t data_size) const
+
+ bool basisu_transcoder::start_transcoding(const void* pData, uint32_t data_size)
{
- if (m_lowlevel_decoder.m_endpoints.size())
- {
- BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: already called start_transcoding\n");
- return true;
- }
-
if (!validate_header_quick(pData, data_size))
{
BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: header validation failed\n");
@@ -9382,59 +10420,123 @@ namespace basist
}
const basis_file_header* pHeader = reinterpret_cast<const basis_file_header*>(pData);
-
const uint8_t* pDataU8 = static_cast<const uint8_t*>(pData);
- if (!pHeader->m_endpoint_cb_file_size || !pHeader->m_selector_cb_file_size || !pHeader->m_tables_file_size)
+ if (pHeader->m_tex_format == (int)basis_tex_format::cETC1S)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted (0)\n");
- }
+ if (m_lowlevel_etc1s_decoder.m_local_endpoints.size())
+ {
+ m_lowlevel_etc1s_decoder.clear();
+ }
- if ((pHeader->m_endpoint_cb_file_ofs > data_size) || (pHeader->m_selector_cb_file_ofs > data_size) || (pHeader->m_tables_file_ofs > data_size))
- {
- BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted or passed in buffer too small (1)\n");
- return false;
- }
+ if (pHeader->m_flags & cBASISHeaderFlagUsesGlobalCodebook)
+ {
+ if (!m_lowlevel_etc1s_decoder.get_global_codebooks())
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: File uses global codebooks, but set_global_codebooks() has not been called\n");
+ return false;
+ }
+ if (!m_lowlevel_etc1s_decoder.get_global_codebooks()->get_endpoints().size())
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: Global codebooks must be unpacked first by calling start_transcoding()\n");
+ return false;
+ }
+ if ((m_lowlevel_etc1s_decoder.get_global_codebooks()->get_endpoints().size() != pHeader->m_total_endpoints) ||
+ (m_lowlevel_etc1s_decoder.get_global_codebooks()->get_selectors().size() != pHeader->m_total_selectors))
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: Global codebook size mismatch (wrong codebooks for file).\n");
+ return false;
+ }
+ if (!pHeader->m_tables_file_size)
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted (2)\n");
+ return false;
+ }
+ if (pHeader->m_tables_file_ofs > data_size)
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted or passed in buffer too small (4)\n");
+ return false;
+ }
+ if (pHeader->m_tables_file_size > (data_size - pHeader->m_tables_file_ofs))
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted or passed in buffer too small (5)\n");
+ return false;
+ }
+ }
+ else
+ {
+ if (!pHeader->m_endpoint_cb_file_size || !pHeader->m_selector_cb_file_size || !pHeader->m_tables_file_size)
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted (0)\n");
+ return false;
+ }
- if (pHeader->m_endpoint_cb_file_size > (data_size - pHeader->m_endpoint_cb_file_ofs))
- {
- BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted or passed in buffer too small (2)\n");
- return false;
- }
+ if ((pHeader->m_endpoint_cb_file_ofs > data_size) || (pHeader->m_selector_cb_file_ofs > data_size) || (pHeader->m_tables_file_ofs > data_size))
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted or passed in buffer too small (1)\n");
+ return false;
+ }
- if (pHeader->m_selector_cb_file_size > (data_size - pHeader->m_selector_cb_file_ofs))
- {
- BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted or passed in buffer too small (3)\n");
- return false;
- }
+ if (pHeader->m_endpoint_cb_file_size > (data_size - pHeader->m_endpoint_cb_file_ofs))
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted or passed in buffer too small (2)\n");
+ return false;
+ }
- if (pHeader->m_tables_file_size > (data_size - pHeader->m_tables_file_ofs))
- {
- BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted or passed in buffer too small (3)\n");
- return false;
- }
+ if (pHeader->m_selector_cb_file_size > (data_size - pHeader->m_selector_cb_file_ofs))
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted or passed in buffer too small (3)\n");
+ return false;
+ }
- if (!m_lowlevel_decoder.decode_palettes(
- pHeader->m_total_endpoints, pDataU8 + pHeader->m_endpoint_cb_file_ofs, pHeader->m_endpoint_cb_file_size,
- pHeader->m_total_selectors, pDataU8 + pHeader->m_selector_cb_file_ofs, pHeader->m_selector_cb_file_size))
- {
- BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: decode_palettes failed\n");
- return false;
- }
+ if (pHeader->m_tables_file_size > (data_size - pHeader->m_tables_file_ofs))
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: file is corrupted or passed in buffer too small (3)\n");
+ return false;
+ }
- if (!m_lowlevel_decoder.decode_tables(pDataU8 + pHeader->m_tables_file_ofs, pHeader->m_tables_file_size))
+ if (!m_lowlevel_etc1s_decoder.decode_palettes(
+ pHeader->m_total_endpoints, pDataU8 + pHeader->m_endpoint_cb_file_ofs, pHeader->m_endpoint_cb_file_size,
+ pHeader->m_total_selectors, pDataU8 + pHeader->m_selector_cb_file_ofs, pHeader->m_selector_cb_file_size))
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: decode_palettes failed\n");
+ return false;
+ }
+ }
+
+ if (!m_lowlevel_etc1s_decoder.decode_tables(pDataU8 + pHeader->m_tables_file_ofs, pHeader->m_tables_file_size))
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: decode_tables failed\n");
+ return false;
+ }
+ }
+ else
{
- BASISU_DEVEL_ERROR("basisu_transcoder::start_transcoding: decode_tables failed\n");
- return false;
+ // Nothing special to do for UASTC.
+ if (m_lowlevel_etc1s_decoder.m_local_endpoints.size())
+ {
+ m_lowlevel_etc1s_decoder.clear();
+ }
}
+
+ m_ready_to_transcode = true;
+
+ return true;
+ }
+ bool basisu_transcoder::stop_transcoding()
+ {
+ m_lowlevel_etc1s_decoder.clear();
+
+ m_ready_to_transcode = false;
+
return true;
}
bool basisu_transcoder::transcode_slice(const void* pData, uint32_t data_size, uint32_t slice_index, void* pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels, block_format fmt,
- uint32_t output_block_or_pixel_stride_in_bytes, uint32_t decode_flags, uint32_t output_row_pitch_in_blocks_or_pixels, basisu_transcoder_state* pState, void *pAlpha_blocks, uint32_t output_rows_in_pixels) const
+ uint32_t output_block_or_pixel_stride_in_bytes, uint32_t decode_flags, uint32_t output_row_pitch_in_blocks_or_pixels, basisu_transcoder_state* pState, void *pAlpha_blocks, uint32_t output_rows_in_pixels, int channel0, int channel1) const
{
- if (!m_lowlevel_decoder.m_endpoints.size())
+ if (!m_ready_to_transcode)
{
BASISU_DEVEL_ERROR("basisu_transcoder::transcode_slice: must call start_transcoding first\n");
return false;
@@ -9529,16 +10631,26 @@ namespace basist
BASISU_DEVEL_ERROR("basisu_transcoder::transcode_slice: invalid slice_desc.m_file_size, or passed in buffer too small\n");
return false;
}
-
- return m_lowlevel_decoder.transcode_slice(pOutput_blocks, slice_desc.m_num_blocks_x, slice_desc.m_num_blocks_y,
- pDataU8 + slice_desc.m_file_ofs, slice_desc.m_file_size,
- fmt, output_block_or_pixel_stride_in_bytes, (decode_flags & cDecodeFlagsBC1ForbidThreeColorBlocks) == 0, *pHeader, slice_desc, output_row_pitch_in_blocks_or_pixels, pState,
- (decode_flags & cDecodeFlagsOutputHasAlphaIndices) != 0, pAlpha_blocks, output_rows_in_pixels);
+
+ if (pHeader->m_tex_format == (int)basis_tex_format::cUASTC4x4)
+ {
+ return m_lowlevel_uastc_decoder.transcode_slice(pOutput_blocks, slice_desc.m_num_blocks_x, slice_desc.m_num_blocks_y,
+ pDataU8 + slice_desc.m_file_ofs, slice_desc.m_file_size,
+ fmt, output_block_or_pixel_stride_in_bytes, (decode_flags & cDecodeFlagsBC1ForbidThreeColorBlocks) == 0, *pHeader, slice_desc, output_row_pitch_in_blocks_or_pixels, pState,
+ output_rows_in_pixels, channel0, channel1, decode_flags);
+ }
+ else
+ {
+ return m_lowlevel_etc1s_decoder.transcode_slice(pOutput_blocks, slice_desc.m_num_blocks_x, slice_desc.m_num_blocks_y,
+ pDataU8 + slice_desc.m_file_ofs, slice_desc.m_file_size,
+ fmt, output_block_or_pixel_stride_in_bytes, (decode_flags & cDecodeFlagsBC1ForbidThreeColorBlocks) == 0, *pHeader, slice_desc, output_row_pitch_in_blocks_or_pixels, pState,
+ (decode_flags & cDecodeFlagsOutputHasAlphaIndices) != 0, pAlpha_blocks, output_rows_in_pixels);
+ }
}
int basisu_transcoder::find_first_slice_index(const void* pData, uint32_t data_size, uint32_t image_index, uint32_t level_index) const
{
- (void)data_size;
+ BASISU_NOTE_UNUSED(data_size);
const basis_file_header* pHeader = reinterpret_cast<const basis_file_header*>(pData);
const uint8_t* pDataU8 = static_cast<const uint8_t*>(pData);
@@ -9576,9 +10688,16 @@ namespace basist
const basis_slice_desc& slice_desc = pSlice_descs[slice_iter];
if ((slice_desc.m_image_index == image_index) && (slice_desc.m_level_index == level_index))
{
- const bool slice_alpha = (slice_desc.m_flags & cSliceDescFlagsIsAlphaData) != 0;
- if (slice_alpha == alpha_data)
+ if (pHeader->m_tex_format == (int)basis_tex_format::cETC1S)
+ {
+ const bool slice_alpha = (slice_desc.m_flags & cSliceDescFlagsHasAlpha) != 0;
+ if (slice_alpha == alpha_data)
+ return slice_iter;
+ }
+ else
+ {
return slice_iter;
+ }
}
}
@@ -9587,12 +10706,16 @@ namespace basist
return -1;
}
- static void write_opaque_alpha_blocks(
+ void basisu_transcoder::write_opaque_alpha_blocks(
uint32_t num_blocks_x, uint32_t num_blocks_y,
- void* pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels, block_format fmt,
+ void* pOutput_blocks, block_format fmt,
uint32_t block_stride_in_bytes, uint32_t output_row_pitch_in_blocks_or_pixels)
{
- BASISU_NOTE_UNUSED(output_blocks_buf_size_in_blocks_or_pixels);
+ // 'num_blocks_y', 'pOutput_blocks' & 'block_stride_in_bytes' unused
+ // when disabling BASISD_SUPPORT_ETC2_EAC_A8 *and* BASISD_SUPPORT_DXT5A
+ BASISU_NOTE_UNUSED(num_blocks_y);
+ BASISU_NOTE_UNUSED(pOutput_blocks);
+ BASISU_NOTE_UNUSED(block_stride_in_bytes);
if (!output_row_pitch_in_blocks_or_pixels)
output_row_pitch_in_blocks_or_pixels = num_blocks_x;
@@ -9606,8 +10729,7 @@ namespace basist
blk.m_table = 13;
// Selectors are all 4's
- static const uint8_t s_etc2_eac_a8_sel4[6] = { 0x92, 0x49, 0x24, 0x92, 0x49, 0x24 };
- memcpy(&blk.m_selectors, s_etc2_eac_a8_sel4, sizeof(s_etc2_eac_a8_sel4));
+ memcpy(&blk.m_selectors, g_etc2_eac_a8_sel4, sizeof(g_etc2_eac_a8_sel4));
for (uint32_t y = 0; y < num_blocks_y; y++)
{
@@ -9648,9 +10770,9 @@ namespace basist
transcoder_texture_format fmt,
uint32_t decode_flags, uint32_t output_row_pitch_in_blocks_or_pixels, basisu_transcoder_state *pState, uint32_t output_rows_in_pixels) const
{
- const uint32_t bytes_per_block = basis_get_bytes_per_block(fmt);
+ const uint32_t bytes_per_block_or_pixel = basis_get_bytes_per_block_or_pixel(fmt);
- if (!m_lowlevel_decoder.m_endpoints.size())
+ if (!m_ready_to_transcode)
{
BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: must call start_transcoding() first\n");
return false;
@@ -9693,37 +10815,40 @@ namespace basist
fmt = transcoder_texture_format::cTFPVRTC1_4_RGB;
}
- if (pSlice_descs[slice_index].m_flags & cSliceDescFlagsIsAlphaData)
+ if (pHeader->m_tex_format == (int)basis_tex_format::cETC1S)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: alpha basis file has out of order alpha slice\n");
-
- // The first slice shouldn't have alpha data in a properly formed basis file
- return false;
- }
-
- if (basis_file_has_alpha_slices)
- {
- // The alpha data should immediately follow the color data, and have the same resolution.
- if ((slice_index + 1U) >= pHeader->m_total_slices)
+ if (pSlice_descs[slice_index].m_flags & cSliceDescFlagsHasAlpha)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: alpha basis file has missing alpha slice\n");
- // basis file is missing the alpha slice
- return false;
- }
+ BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: alpha basis file has out of order alpha slice\n");
- // Basic sanity checks
- if ((pSlice_descs[slice_index + 1].m_flags & cSliceDescFlagsIsAlphaData) == 0)
- {
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: alpha basis file has missing alpha slice (flag check)\n");
- // This slice should have alpha data
+ // The first slice shouldn't have alpha data in a properly formed basis file
return false;
}
- if ((pSlice_descs[slice_index].m_num_blocks_x != pSlice_descs[slice_index + 1].m_num_blocks_x) || (pSlice_descs[slice_index].m_num_blocks_y != pSlice_descs[slice_index + 1].m_num_blocks_y))
+ if (basis_file_has_alpha_slices)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: alpha basis file slice dimensions bad\n");
- // Alpha slice should have been the same res as the color slice
- return false;
+ // The alpha data should immediately follow the color data, and have the same resolution.
+ if ((slice_index + 1U) >= pHeader->m_total_slices)
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: alpha basis file has missing alpha slice\n");
+ // basis file is missing the alpha slice
+ return false;
+ }
+
+ // Basic sanity checks
+ if ((pSlice_descs[slice_index + 1].m_flags & cSliceDescFlagsHasAlpha) == 0)
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: alpha basis file has missing alpha slice (flag check)\n");
+ // This slice should have alpha data
+ return false;
+ }
+
+ if ((pSlice_descs[slice_index].m_num_blocks_x != pSlice_descs[slice_index + 1].m_num_blocks_x) || (pSlice_descs[slice_index].m_num_blocks_y != pSlice_descs[slice_index + 1].m_num_blocks_y))
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: alpha basis file slice dimensions bad\n");
+ // Alpha slice should have been the same res as the color slice
+ return false;
+ }
}
}
@@ -9735,798 +10860,6745 @@ namespace basist
{
// The transcoder doesn't write beyond total_slice_blocks, so we need to clear the rest ourselves.
// For GL usage, PVRTC1 4bpp image size is (max(width, 8)* max(height, 8) * 4 + 7) / 8.
- // However, for KTX and internally in Basis this formula isn't used, it's just ((width+3)/4) * ((height+3)/4) * bytes_per_block. This is all the transcoder actually writes to memory.
- memset(static_cast<uint8_t*>(pOutput_blocks) + total_slice_blocks * bytes_per_block, 0, (output_blocks_buf_size_in_blocks_or_pixels - total_slice_blocks) * bytes_per_block);
+ // However, for KTX and internally in Basis this formula isn't used, it's just ((width+3)/4) * ((height+3)/4) * bytes_per_block_or_pixel. This is all the transcoder actually writes to memory.
+ memset(static_cast<uint8_t*>(pOutput_blocks) + total_slice_blocks * bytes_per_block_or_pixel, 0, (output_blocks_buf_size_in_blocks_or_pixels - total_slice_blocks) * bytes_per_block_or_pixel);
}
-
+
+ if (pHeader->m_tex_format == (int)basis_tex_format::cUASTC4x4)
+ {
+ const basis_slice_desc* pSlice_desc = &pSlice_descs[slice_index];
+
+ // Use the container independent image transcode method.
+ status = m_lowlevel_uastc_decoder.transcode_image(fmt,
+ pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels,
+ (const uint8_t*)pData, data_size, pSlice_desc->m_num_blocks_x, pSlice_desc->m_num_blocks_y, pSlice_desc->m_orig_width, pSlice_desc->m_orig_height, pSlice_desc->m_level_index,
+ pSlice_desc->m_file_ofs, pSlice_desc->m_file_size,
+ decode_flags, basis_file_has_alpha_slices, pHeader->m_tex_type == cBASISTexTypeVideoFrames, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels);
+ }
+ else
+ {
+ // ETC1S
+ const basis_slice_desc* pSlice_desc = &pSlice_descs[slice_index];
+ const basis_slice_desc* pAlpha_slice_desc = basis_file_has_alpha_slices ? &pSlice_descs[slice_index + 1] : nullptr;
+
+ assert((pSlice_desc->m_flags & cSliceDescFlagsHasAlpha) == 0);
+
+ if (pAlpha_slice_desc)
+ {
+ // Basic sanity checks
+ assert((pAlpha_slice_desc->m_flags & cSliceDescFlagsHasAlpha) != 0);
+ assert(pSlice_desc->m_num_blocks_x == pAlpha_slice_desc->m_num_blocks_x);
+ assert(pSlice_desc->m_num_blocks_y == pAlpha_slice_desc->m_num_blocks_y);
+ assert(pSlice_desc->m_level_index == pAlpha_slice_desc->m_level_index);
+ }
+
+ // Use the container independent image transcode method.
+ status = m_lowlevel_etc1s_decoder.transcode_image(fmt,
+ pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels,
+ (const uint8_t *)pData, data_size, pSlice_desc->m_num_blocks_x, pSlice_desc->m_num_blocks_y, pSlice_desc->m_orig_width, pSlice_desc->m_orig_height, pSlice_desc->m_level_index,
+ pSlice_desc->m_file_ofs, pSlice_desc->m_file_size,
+ (pAlpha_slice_desc != nullptr) ? (uint32_t)pAlpha_slice_desc->m_file_ofs : 0U, (pAlpha_slice_desc != nullptr) ? (uint32_t)pAlpha_slice_desc->m_file_size : 0U,
+ decode_flags, basis_file_has_alpha_slices, pHeader->m_tex_type == cBASISTexTypeVideoFrames, output_row_pitch_in_blocks_or_pixels, pState, output_rows_in_pixels);
+
+ } // if (pHeader->m_tex_format == (int)basis_tex_format::cUASTC4x4)
+
+ if (!status)
+ {
+ BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: Returning false\n");
+ }
+ else
+ {
+ //BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: Returning true\n");
+ }
+
+ return status;
+ }
+
+ uint32_t basis_get_bytes_per_block_or_pixel(transcoder_texture_format fmt)
+ {
switch (fmt)
{
case transcoder_texture_format::cTFETC1_RGB:
+ case transcoder_texture_format::cTFBC1_RGB:
+ case transcoder_texture_format::cTFBC4_R:
+ case transcoder_texture_format::cTFPVRTC1_4_RGB:
+ case transcoder_texture_format::cTFPVRTC1_4_RGBA:
+ case transcoder_texture_format::cTFATC_RGB:
+ case transcoder_texture_format::cTFPVRTC2_4_RGB:
+ case transcoder_texture_format::cTFPVRTC2_4_RGBA:
+ case transcoder_texture_format::cTFETC2_EAC_R11:
+ return 8;
+ case transcoder_texture_format::cTFBC7_RGBA:
+ case transcoder_texture_format::cTFBC7_ALT:
+ case transcoder_texture_format::cTFETC2_RGBA:
+ case transcoder_texture_format::cTFBC3_RGBA:
+ case transcoder_texture_format::cTFBC5_RG:
+ case transcoder_texture_format::cTFASTC_4x4_RGBA:
+ case transcoder_texture_format::cTFATC_RGBA:
+ case transcoder_texture_format::cTFFXT1_RGB:
+ case transcoder_texture_format::cTFETC2_EAC_RG11:
+ return 16;
+ case transcoder_texture_format::cTFRGBA32:
+ return sizeof(uint32_t);
+ case transcoder_texture_format::cTFRGB565:
+ case transcoder_texture_format::cTFBGR565:
+ case transcoder_texture_format::cTFRGBA4444:
+ return sizeof(uint16_t);
+ default:
+ assert(0);
+ BASISU_DEVEL_ERROR("basis_get_basisu_texture_format: Invalid fmt\n");
+ break;
+ }
+ return 0;
+ }
+
+ const char* basis_get_format_name(transcoder_texture_format fmt)
+ {
+ switch (fmt)
{
- uint32_t slice_index_to_decode = slice_index;
- // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
- if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
- slice_index_to_decode++;
+ case transcoder_texture_format::cTFETC1_RGB: return "ETC1_RGB";
+ case transcoder_texture_format::cTFBC1_RGB: return "BC1_RGB";
+ case transcoder_texture_format::cTFBC4_R: return "BC4_R";
+ case transcoder_texture_format::cTFPVRTC1_4_RGB: return "PVRTC1_4_RGB";
+ case transcoder_texture_format::cTFPVRTC1_4_RGBA: return "PVRTC1_4_RGBA";
+ case transcoder_texture_format::cTFBC7_RGBA: return "BC7_RGBA";
+ case transcoder_texture_format::cTFBC7_ALT: return "BC7_RGBA";
+ case transcoder_texture_format::cTFETC2_RGBA: return "ETC2_RGBA";
+ case transcoder_texture_format::cTFBC3_RGBA: return "BC3_RGBA";
+ case transcoder_texture_format::cTFBC5_RG: return "BC5_RG";
+ case transcoder_texture_format::cTFASTC_4x4_RGBA: return "ASTC_RGBA";
+ case transcoder_texture_format::cTFATC_RGB: return "ATC_RGB";
+ case transcoder_texture_format::cTFATC_RGBA: return "ATC_RGBA";
+ case transcoder_texture_format::cTFRGBA32: return "RGBA32";
+ case transcoder_texture_format::cTFRGB565: return "RGB565";
+ case transcoder_texture_format::cTFBGR565: return "BGR565";
+ case transcoder_texture_format::cTFRGBA4444: return "RGBA4444";
+ case transcoder_texture_format::cTFFXT1_RGB: return "FXT1_RGB";
+ case transcoder_texture_format::cTFPVRTC2_4_RGB: return "PVRTC2_4_RGB";
+ case transcoder_texture_format::cTFPVRTC2_4_RGBA: return "PVRTC2_4_RGBA";
+ case transcoder_texture_format::cTFETC2_EAC_R11: return "ETC2_EAC_R11";
+ case transcoder_texture_format::cTFETC2_EAC_RG11: return "ETC2_EAC_RG11";
+ default:
+ assert(0);
+ BASISU_DEVEL_ERROR("basis_get_basisu_texture_format: Invalid fmt\n");
+ break;
+ }
+ return "";
+ }
- status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC1, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ const char* basis_get_block_format_name(block_format fmt)
+ {
+ switch (fmt)
+ {
+ case block_format::cETC1: return "ETC1";
+ case block_format::cBC1: return "BC1";
+ case block_format::cPVRTC1_4_RGB: return "PVRTC1_4_RGB";
+ case block_format::cPVRTC1_4_RGBA: return "PVRTC1_4_RGBA";
+ case block_format::cBC7: return "BC7";
+ case block_format::cETC2_RGBA: return "ETC2_RGBA";
+ case block_format::cBC3: return "BC3";
+ case block_format::cASTC_4x4: return "ASTC_4x4";
+ case block_format::cATC_RGB: return "ATC_RGB";
+ case block_format::cRGBA32: return "RGBA32";
+ case block_format::cRGB565: return "RGB565";
+ case block_format::cBGR565: return "BGR565";
+ case block_format::cRGBA4444: return "RGBA4444";
+ case block_format::cFXT1_RGB: return "FXT1_RGB";
+ case block_format::cPVRTC2_4_RGB: return "PVRTC2_4_RGB";
+ case block_format::cPVRTC2_4_RGBA: return "PVRTC2_4_RGBA";
+ case block_format::cETC2_EAC_R11: return "ETC2_EAC_R11";
+ case block_format::cETC2_EAC_RG11: return "ETC2_EAC_RG11";
+ default:
+ assert(0);
+ BASISU_DEVEL_ERROR("basis_get_basisu_texture_format: Invalid fmt\n");
+ break;
+ }
+ return "";
+ }
+
+ const char* basis_get_texture_type_name(basis_texture_type tex_type)
+ {
+ switch (tex_type)
+ {
+ case cBASISTexType2D: return "2D";
+ case cBASISTexType2DArray: return "2D array";
+ case cBASISTexTypeCubemapArray: return "cubemap array";
+ case cBASISTexTypeVideoFrames: return "video";
+ case cBASISTexTypeVolume: return "3D";
+ default:
+ assert(0);
+ BASISU_DEVEL_ERROR("basis_get_texture_type_name: Invalid tex_type\n");
+ break;
+ }
+ return "";
+ }
+
+ bool basis_transcoder_format_has_alpha(transcoder_texture_format fmt)
+ {
+ switch (fmt)
+ {
+ case transcoder_texture_format::cTFETC2_RGBA:
+ case transcoder_texture_format::cTFBC3_RGBA:
+ case transcoder_texture_format::cTFASTC_4x4_RGBA:
+ case transcoder_texture_format::cTFBC7_RGBA:
+ case transcoder_texture_format::cTFBC7_ALT:
+ case transcoder_texture_format::cTFPVRTC1_4_RGBA:
+ case transcoder_texture_format::cTFPVRTC2_4_RGBA:
+ case transcoder_texture_format::cTFATC_RGBA:
+ case transcoder_texture_format::cTFRGBA32:
+ case transcoder_texture_format::cTFRGBA4444:
+ return true;
+ default:
+ break;
+ }
+ return false;
+ }
+
+ basisu::texture_format basis_get_basisu_texture_format(transcoder_texture_format fmt)
+ {
+ switch (fmt)
+ {
+ case transcoder_texture_format::cTFETC1_RGB: return basisu::texture_format::cETC1;
+ case transcoder_texture_format::cTFBC1_RGB: return basisu::texture_format::cBC1;
+ case transcoder_texture_format::cTFBC4_R: return basisu::texture_format::cBC4;
+ case transcoder_texture_format::cTFPVRTC1_4_RGB: return basisu::texture_format::cPVRTC1_4_RGB;
+ case transcoder_texture_format::cTFPVRTC1_4_RGBA: return basisu::texture_format::cPVRTC1_4_RGBA;
+ case transcoder_texture_format::cTFBC7_RGBA: return basisu::texture_format::cBC7;
+ case transcoder_texture_format::cTFBC7_ALT: return basisu::texture_format::cBC7;
+ case transcoder_texture_format::cTFETC2_RGBA: return basisu::texture_format::cETC2_RGBA;
+ case transcoder_texture_format::cTFBC3_RGBA: return basisu::texture_format::cBC3;
+ case transcoder_texture_format::cTFBC5_RG: return basisu::texture_format::cBC5;
+ case transcoder_texture_format::cTFASTC_4x4_RGBA: return basisu::texture_format::cASTC4x4;
+ case transcoder_texture_format::cTFATC_RGB: return basisu::texture_format::cATC_RGB;
+ case transcoder_texture_format::cTFATC_RGBA: return basisu::texture_format::cATC_RGBA_INTERPOLATED_ALPHA;
+ case transcoder_texture_format::cTFRGBA32: return basisu::texture_format::cRGBA32;
+ case transcoder_texture_format::cTFRGB565: return basisu::texture_format::cRGB565;
+ case transcoder_texture_format::cTFBGR565: return basisu::texture_format::cBGR565;
+ case transcoder_texture_format::cTFRGBA4444: return basisu::texture_format::cRGBA4444;
+ case transcoder_texture_format::cTFFXT1_RGB: return basisu::texture_format::cFXT1_RGB;
+ case transcoder_texture_format::cTFPVRTC2_4_RGB: return basisu::texture_format::cPVRTC2_4_RGBA;
+ case transcoder_texture_format::cTFPVRTC2_4_RGBA: return basisu::texture_format::cPVRTC2_4_RGBA;
+ case transcoder_texture_format::cTFETC2_EAC_R11: return basisu::texture_format::cETC2_R11_EAC;
+ case transcoder_texture_format::cTFETC2_EAC_RG11: return basisu::texture_format::cETC2_RG11_EAC;
+ default:
+ assert(0);
+ BASISU_DEVEL_ERROR("basis_get_basisu_texture_format: Invalid fmt\n");
+ break;
+ }
+ return basisu::texture_format::cInvalidTextureFormat;
+ }
+
+ bool basis_transcoder_format_is_uncompressed(transcoder_texture_format tex_type)
+ {
+ switch (tex_type)
+ {
+ case transcoder_texture_format::cTFRGBA32:
+ case transcoder_texture_format::cTFRGB565:
+ case transcoder_texture_format::cTFBGR565:
+ case transcoder_texture_format::cTFRGBA4444:
+ return true;
+ default:
+ break;
+ }
+ return false;
+ }
+
+ bool basis_block_format_is_uncompressed(block_format blk_fmt)
+ {
+ switch (blk_fmt)
+ {
+ case block_format::cRGB32:
+ case block_format::cRGBA32:
+ case block_format::cA32:
+ case block_format::cRGB565:
+ case block_format::cBGR565:
+ case block_format::cRGBA4444:
+ case block_format::cRGBA4444_COLOR:
+ case block_format::cRGBA4444_ALPHA:
+ case block_format::cRGBA4444_COLOR_OPAQUE:
+ return true;
+ default:
+ break;
+ }
+ return false;
+ }
+
+ uint32_t basis_get_uncompressed_bytes_per_pixel(transcoder_texture_format fmt)
+ {
+ switch (fmt)
+ {
+ case transcoder_texture_format::cTFRGBA32:
+ return sizeof(uint32_t);
+ case transcoder_texture_format::cTFRGB565:
+ case transcoder_texture_format::cTFBGR565:
+ case transcoder_texture_format::cTFRGBA4444:
+ return sizeof(uint16_t);
+ default:
+ break;
+ }
+ return 0;
+ }
+
+ uint32_t basis_get_block_width(transcoder_texture_format tex_type)
+ {
+ switch (tex_type)
+ {
+ case transcoder_texture_format::cTFFXT1_RGB:
+ return 8;
+ default:
+ break;
+ }
+ return 4;
+ }
+
+ uint32_t basis_get_block_height(transcoder_texture_format tex_type)
+ {
+ BASISU_NOTE_UNUSED(tex_type);
+ return 4;
+ }
+
+ bool basis_is_format_supported(transcoder_texture_format tex_type, basis_tex_format fmt)
+ {
+ if (fmt == basis_tex_format::cUASTC4x4)
+ {
+#if BASISD_SUPPORT_UASTC
+ switch (tex_type)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to ETC1 failed\n");
+ // These niche formats aren't currently supported for UASTC - everything else is.
+ case transcoder_texture_format::cTFPVRTC2_4_RGB:
+ case transcoder_texture_format::cTFPVRTC2_4_RGBA:
+ case transcoder_texture_format::cTFATC_RGB:
+ case transcoder_texture_format::cTFATC_RGBA:
+ case transcoder_texture_format::cTFFXT1_RGB:
+ return false;
+ default:
+ return true;
}
- break;
+#endif
}
- case transcoder_texture_format::cTFBC1_RGB:
+ else
{
-#if !BASISD_SUPPORT_DXT1
- return false;
+ switch (tex_type)
+ {
+ // ETC1 and uncompressed are always supported.
+ case transcoder_texture_format::cTFETC1_RGB:
+ case transcoder_texture_format::cTFRGBA32:
+ case transcoder_texture_format::cTFRGB565:
+ case transcoder_texture_format::cTFBGR565:
+ case transcoder_texture_format::cTFRGBA4444:
+ return true;
+#if BASISD_SUPPORT_DXT1
+ case transcoder_texture_format::cTFBC1_RGB:
+ return true;
+#endif
+#if BASISD_SUPPORT_DXT5A
+ case transcoder_texture_format::cTFBC4_R:
+ case transcoder_texture_format::cTFBC5_RG:
+ return true;
+#endif
+#if BASISD_SUPPORT_DXT1 && BASISD_SUPPORT_DXT5A
+ case transcoder_texture_format::cTFBC3_RGBA:
+ return true;
+#endif
+#if BASISD_SUPPORT_PVRTC1
+ case transcoder_texture_format::cTFPVRTC1_4_RGB:
+ case transcoder_texture_format::cTFPVRTC1_4_RGBA:
+ return true;
+#endif
+#if BASISD_SUPPORT_BC7_MODE5
+ case transcoder_texture_format::cTFBC7_RGBA:
+ case transcoder_texture_format::cTFBC7_ALT:
+ return true;
+#endif
+#if BASISD_SUPPORT_ETC2_EAC_A8
+ case transcoder_texture_format::cTFETC2_RGBA:
+ return true;
+#endif
+#if BASISD_SUPPORT_ASTC
+ case transcoder_texture_format::cTFASTC_4x4_RGBA:
+ return true;
+#endif
+#if BASISD_SUPPORT_ATC
+ case transcoder_texture_format::cTFATC_RGB:
+ case transcoder_texture_format::cTFATC_RGBA:
+ return true;
+#endif
+#if BASISD_SUPPORT_FXT1
+ case transcoder_texture_format::cTFFXT1_RGB:
+ return true;
+#endif
+#if BASISD_SUPPORT_PVRTC2
+ case transcoder_texture_format::cTFPVRTC2_4_RGB:
+ case transcoder_texture_format::cTFPVRTC2_4_RGBA:
+ return true;
#endif
- uint32_t slice_index_to_decode = slice_index;
- // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
- if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
- slice_index_to_decode++;
+#if BASISD_SUPPORT_ETC2_EAC_RG11
+ case transcoder_texture_format::cTFETC2_EAC_R11:
+ case transcoder_texture_format::cTFETC2_EAC_RG11:
+ return true;
+#endif
+ default:
+ break;
+ }
+ }
- status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC1, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ return false;
+ }
+
+ // ------------------------------------------------------------------------------------------------------
+ // UASTC
+ // ------------------------------------------------------------------------------------------------------
+
+#if BASISD_SUPPORT_UASTC
+ const astc_bc7_common_partition2_desc g_astc_bc7_common_partitions2[TOTAL_ASTC_BC7_COMMON_PARTITIONS2] =
+ {
+ { 0, 28, false }, { 1, 20, false }, { 2, 16, true }, { 3, 29, false },
+ { 4, 91, true }, { 5, 9, false }, { 6, 107, true }, { 7, 72, true },
+ { 8, 149, false }, { 9, 204, true }, { 10, 50, false }, { 11, 114, true },
+ { 12, 496, true }, { 13, 17, true }, { 14, 78, false }, { 15, 39, true },
+ { 17, 252, true }, { 18, 828, true }, { 19, 43, false }, { 20, 156, false },
+ { 21, 116, false }, { 22, 210, true }, { 23, 476, true }, { 24, 273, false },
+ { 25, 684, true }, { 26, 359, false }, { 29, 246, true }, { 32, 195, true },
+ { 33, 694, true }, { 52, 524, true }
+ };
+
+ const bc73_astc2_common_partition_desc g_bc7_3_astc2_common_partitions[TOTAL_BC7_3_ASTC2_COMMON_PARTITIONS] =
+ {
+ { 10, 36, 4 }, { 11, 48, 4 }, { 0, 61, 3 }, { 2, 137, 4 },
+ { 8, 161, 5 }, { 13, 183, 4 }, { 1, 226, 2 }, { 33, 281, 2 },
+ { 40, 302, 3 }, { 20, 307, 4 }, { 21, 479, 0 }, { 58, 495, 3 },
+ { 3, 593, 0 }, { 32, 594, 2 }, { 59, 605, 1 }, { 34, 799, 3 },
+ { 20, 812, 1 }, { 14, 988, 4 }, { 31, 993, 3 }
+ };
+
+ const astc_bc7_common_partition3_desc g_astc_bc7_common_partitions3[TOTAL_ASTC_BC7_COMMON_PARTITIONS3] =
+ {
+ { 4, 260, 0 }, { 8, 74, 5 }, { 9, 32, 5 }, { 10, 156, 2 },
+ { 11, 183, 2 }, { 12, 15, 0 }, { 13, 745, 4 }, { 20, 0, 1 },
+ { 35, 335, 1 }, { 36, 902, 5 }, { 57, 254, 0 }
+ };
+
+ const uint8_t g_astc_to_bc7_partition_index_perm_tables[6][3] = { { 0, 1, 2 }, { 1, 2, 0 }, { 2, 0, 1 }, { 2, 1, 0 }, { 0, 2, 1 }, { 1, 0, 2 } };
+
+ const uint8_t g_bc7_to_astc_partition_index_perm_tables[6][3] = { { 0, 1, 2 }, { 2, 0, 1 }, { 1, 2, 0 }, { 2, 1, 0 }, { 0, 2, 1 }, { 1, 0, 2 } };
+
+ uint32_t bc7_convert_partition_index_3_to_2(uint32_t p, uint32_t k)
+ {
+ assert(k < 6);
+ switch (k >> 1)
+ {
+ case 0:
+ if (p <= 1)
+ p = 0;
+ else
+ p = 1;
+ break;
+ case 1:
+ if (p == 0)
+ p = 0;
+ else
+ p = 1;
+ break;
+ case 2:
+ if ((p == 0) || (p == 2))
+ p = 0;
+ else
+ p = 1;
+ break;
+ }
+ if (k & 1)
+ p = 1 - p;
+ return p;
+ }
+
+ static const uint8_t g_zero_pattern[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ const uint8_t g_astc_bc7_patterns2[TOTAL_ASTC_BC7_COMMON_PARTITIONS2][16] =
+ {
+ { 0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1 }, { 0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1 }, { 1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0 }, { 0,0,0,1,0,0,1,1,0,0,1,1,0,1,1,1 },
+ { 1,1,1,1,1,1,1,0,1,1,1,0,1,1,0,0 }, { 0,0,1,1,0,1,1,1,0,1,1,1,1,1,1,1 }, { 1,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0 }, { 1,1,1,1,1,1,1,0,1,1,0,0,1,0,0,0 },
+ { 0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1 }, { 1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0 },
+ { 1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0 }, { 1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0 }, { 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0 },
+ { 1,0,0,0,1,1,1,0,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,1 }, { 0,1,1,1,0,0,1,1,0,0,0,1,0,0,0,0 }, { 0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },
+ { 0,0,0,0,1,0,0,0,1,1,0,0,1,1,1,0 }, { 1,1,1,1,1,1,1,1,0,1,1,1,0,0,1,1 }, { 1,0,0,0,1,1,0,0,1,1,0,0,1,1,1,0 }, { 0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0 },
+ { 1,1,1,1,0,1,1,1,0,1,1,1,0,0,1,1 }, { 0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0 }, { 1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1 }, { 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0 },
+ { 1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0 }, { 1,0,0,1,0,0,1,1,0,1,1,0,1,1,0,0 }
+ };
+
+ const uint8_t g_astc_bc7_patterns3[TOTAL_ASTC_BC7_COMMON_PARTITIONS3][16] =
+ {
+ { 0,0,0,0,0,0,0,0,1,1,2,2,1,1,2,2 }, { 1,1,1,1,1,1,1,1,0,0,0,0,2,2,2,2 }, { 1,1,1,1,0,0,0,0,0,0,0,0,2,2,2,2 }, { 1,1,1,1,2,2,2,2,0,0,0,0,0,0,0,0 },
+ { 1,1,2,0,1,1,2,0,1,1,2,0,1,1,2,0 }, { 0,1,1,2,0,1,1,2,0,1,1,2,0,1,1,2 }, { 0,2,1,1,0,2,1,1,0,2,1,1,0,2,1,1 }, { 2,0,0,0,2,0,0,0,2,1,1,1,2,1,1,1 },
+ { 2,0,1,2,2,0,1,2,2,0,1,2,2,0,1,2 }, { 1,1,1,1,0,0,0,0,2,2,2,2,1,1,1,1 }, { 0,0,2,2,0,0,1,1,0,0,1,1,0,0,2,2 }
+ };
+
+ const uint8_t g_bc7_3_astc2_patterns2[TOTAL_BC7_3_ASTC2_COMMON_PARTITIONS][16] =
+ {
+ { 0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0 }, { 0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0 }, { 1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,1 },
+ { 1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1 }, { 0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0 }, { 0,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1 }, { 0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1 },
+ { 1,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0 }, { 0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0 }, { 1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0 },
+ { 0,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1 }, { 1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0 }, { 1,1,0,0,1,1,0,0,1,1,0,0,1,0,0,0 },
+ { 1,1,1,1,1,1,1,1,1,0,0,0,1,0,0,0 }, { 0,0,1,1,0,1,1,0,1,1,0,0,1,0,0,0 }, { 1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0 }
+ };
+
+ const uint8_t g_astc_bc7_pattern2_anchors[TOTAL_ASTC_BC7_COMMON_PARTITIONS2][3] =
+ {
+ { 0, 2 }, { 0, 3 }, { 1, 0 }, { 0, 3 }, { 7, 0 }, { 0, 2 }, { 3, 0 }, { 7, 0 },
+ { 0, 11 }, { 2, 0 }, { 0, 7 }, { 11, 0 }, { 3, 0 }, { 8, 0 }, { 0, 4 }, { 12, 0 },
+ { 1, 0 }, { 8, 0 }, { 0, 1 }, { 0, 2 }, { 0, 4 }, { 8, 0 }, { 1, 0 }, { 0, 2 },
+ { 4, 0 }, { 0, 1 }, { 4, 0 }, { 1, 0 }, { 4, 0 }, { 1, 0 }
+ };
+
+ const uint8_t g_astc_bc7_pattern3_anchors[TOTAL_ASTC_BC7_COMMON_PARTITIONS3][3] =
+ {
+ { 0, 8, 10 }, { 8, 0, 12 }, { 4, 0, 12 }, { 8, 0, 4 }, { 3, 0, 2 }, { 0, 1, 3 }, { 0, 2, 1 }, { 1, 9, 0 }, { 1, 2, 0 }, { 4, 0, 8 }, { 0, 6, 2 }
+ };
+
+ const uint8_t g_bc7_3_astc2_patterns2_anchors[TOTAL_BC7_3_ASTC2_COMMON_PARTITIONS][3] =
+ {
+ { 0, 4 }, { 0, 2 }, { 2, 0 }, { 0, 7 }, { 8, 0 }, { 0, 1 }, { 0, 3 }, { 0, 1 }, { 2, 0 }, { 0, 1 }, { 0, 8 }, { 2, 0 }, { 0, 1 }, { 0, 7 }, { 12, 0 }, { 2, 0 }, { 9, 0 }, { 0, 2 }, { 4, 0 }
+ };
+
+ const uint32_t g_uastc_mode_huff_codes[TOTAL_UASTC_MODES + 1][2] =
+ {
+ { 0x1, 4 },
+ { 0x35, 6 },
+ { 0x1D, 5 },
+ { 0x3, 5 },
+
+ { 0x13, 5 },
+ { 0xB, 5 },
+ { 0x1B, 5 },
+ { 0x7, 5 },
+
+ { 0x17, 5 },
+ { 0xF, 5 },
+ { 0x2, 3 },
+ { 0x0, 2 },
+
+ { 0x6, 3 },
+ { 0x1F, 5 },
+ { 0xD, 5 },
+ { 0x5, 7 },
+
+ { 0x15, 6 },
+ { 0x25, 6 },
+ { 0x9, 4 },
+ { 0x45, 7 } // future expansion
+ };
+
+ // If g_uastc_mode_huff_codes[] changes this table must be updated!
+ static const uint8_t g_uastc_huff_modes[128] =
+ {
+ 11,0,10,3,11,15,12,7,11,18,10,5,11,14,12,9,11,0,10,4,11,16,12,8,11,18,10,6,11,2,12,13,11,0,10,3,11,17,12,7,11,18,10,5,11,14,12,9,11,0,10,4,11,1,12,8,11,18,10,6,11,2,12,13,11,0,10,3,11,
+ 19,12,7,11,18,10,5,11,14,12,9,11,0,10,4,11,16,12,8,11,18,10,6,11,2,12,13,11,0,10,3,11,17,12,7,11,18,10,5,11,14,12,9,11,0,10,4,11,1,12,8,11,18,10,6,11,2,12,13
+ };
+
+ const uint8_t g_uastc_mode_weight_bits[TOTAL_UASTC_MODES] = { 4, 2, 3, 2, 2, 3, 2, 2, 0, 2, 4, 2, 3, 1, 2, 4, 2, 2, 5 };
+ const uint8_t g_uastc_mode_weight_ranges[TOTAL_UASTC_MODES] = { 8, 2, 5, 2, 2, 5, 2, 2, 0, 2, 8, 2, 5, 0, 2, 8, 2, 2, 11 };
+ const uint8_t g_uastc_mode_endpoint_ranges[TOTAL_UASTC_MODES] = { 19, 20, 8, 7, 12, 20, 18, 12, 0, 8, 13, 13, 19, 20, 20, 20, 20, 20, 11 };
+ const uint8_t g_uastc_mode_subsets[TOTAL_UASTC_MODES] = { 1, 1, 2, 3, 2, 1, 1, 2, 0, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1 };
+ const uint8_t g_uastc_mode_planes[TOTAL_UASTC_MODES] = { 1, 1, 1, 1, 1, 1, 2, 1, 0, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1 };
+ const uint8_t g_uastc_mode_comps[TOTAL_UASTC_MODES] = { 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 3 };
+ const uint8_t g_uastc_mode_has_etc1_bias[TOTAL_UASTC_MODES] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1 };
+ const uint8_t g_uastc_mode_has_bc1_hint0[TOTAL_UASTC_MODES] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 };
+ const uint8_t g_uastc_mode_has_bc1_hint1[TOTAL_UASTC_MODES] = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1 };
+ const uint8_t g_uastc_mode_cem[TOTAL_UASTC_MODES] = { 8, 8, 8, 8, 8, 8, 8, 8, 0, 12, 12, 12, 12, 12, 12, 4, 4, 4, 8 };
+ const uint8_t g_uastc_mode_has_alpha[TOTAL_UASTC_MODES] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 };
+ const uint8_t g_uastc_mode_is_la[TOTAL_UASTC_MODES] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0 };
+ const uint8_t g_uastc_mode_total_hint_bits[TOTAL_UASTC_MODES] = { 15, 15, 15, 15, 15, 15, 15, 15, 0, 23, 17, 17, 17, 23, 23, 23, 23, 23, 15 };
+
+ // bits, trits, quints
+ const int g_astc_bise_range_table[TOTAL_ASTC_RANGES][3] =
+ {
+ { 1, 0, 0 }, // 0-1 0
+ { 0, 1, 0 }, // 0-2 1
+ { 2, 0, 0 }, // 0-3 2
+ { 0, 0, 1 }, // 0-4 3
+
+ { 1, 1, 0 }, // 0-5 4
+ { 3, 0, 0 }, // 0-7 5
+ { 1, 0, 1 }, // 0-9 6
+ { 2, 1, 0 }, // 0-11 7
+
+ { 4, 0, 0 }, // 0-15 8
+ { 2, 0, 1 }, // 0-19 9
+ { 3, 1, 0 }, // 0-23 10
+ { 5, 0, 0 }, // 0-31 11
+
+ { 3, 0, 1 }, // 0-39 12
+ { 4, 1, 0 }, // 0-47 13
+ { 6, 0, 0 }, // 0-63 14
+ { 4, 0, 1 }, // 0-79 15
+
+ { 5, 1, 0 }, // 0-95 16
+ { 7, 0, 0 }, // 0-127 17
+ { 5, 0, 1 }, // 0-159 18
+ { 6, 1, 0 }, // 0-191 19
+
+ { 8, 0, 0 }, // 0-255 20
+ };
+
+ int astc_get_levels(int range)
+ {
+ assert(range < (int)BC7ENC_TOTAL_ASTC_RANGES);
+ return (1 + 2 * g_astc_bise_range_table[range][1] + 4 * g_astc_bise_range_table[range][2]) << g_astc_bise_range_table[range][0];
+ }
+
+ // g_astc_unquant[] is the inverse of g_astc_sorted_order_unquant[]
+ astc_quant_bin g_astc_unquant[BC7ENC_TOTAL_ASTC_RANGES][256]; // [ASTC encoded endpoint index]
+
+ // Taken right from the ASTC spec.
+ static struct
+ {
+ const char* m_pB_str;
+ uint32_t m_c;
+ } g_astc_endpoint_unquant_params[BC7ENC_TOTAL_ASTC_RANGES] =
+ {
+ { "", 0 },
+ { "", 0 },
+ { "", 0 },
+ { "", 0 },
+ { "000000000", 204, }, // 0-5
+ { "", 0 },
+ { "000000000", 113, }, // 0-9
+ { "b000b0bb0", 93 }, // 0-11
+ { "", 0 },
+ { "b0000bb00", 54 }, // 0-19
+ { "cb000cbcb", 44 }, // 0-23
+ { "", 0 },
+ { "cb0000cbc", 26 }, // 0-39
+ { "dcb000dcb", 22 }, // 0-47
+ { "", 0 },
+ { "dcb0000dc", 13 }, // 0-79
+ { "edcb000ed", 11 }, // 0-95
+ { "", 0 },
+ { "edcb0000e", 6 }, // 0-159
+ { "fedcb000f", 5 }, // 0-191
+ { "", 0 },
+ };
+
+ bool astc_is_valid_endpoint_range(uint32_t range)
+ {
+ if ((g_astc_bise_range_table[range][1] == 0) && (g_astc_bise_range_table[range][2] == 0))
+ return true;
+
+ return g_astc_endpoint_unquant_params[range].m_c != 0;
+ }
+
+ uint32_t unquant_astc_endpoint(uint32_t packed_bits, uint32_t packed_trits, uint32_t packed_quints, uint32_t range)
+ {
+ assert(range < BC7ENC_TOTAL_ASTC_RANGES);
+
+ const uint32_t bits = g_astc_bise_range_table[range][0];
+ const uint32_t trits = g_astc_bise_range_table[range][1];
+ const uint32_t quints = g_astc_bise_range_table[range][2];
+
+ uint32_t val = 0;
+ if ((!trits) && (!quints))
+ {
+ assert(!packed_trits && !packed_quints);
+
+ int bits_left = 8;
+ while (bits_left > 0)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to BC1 failed\n");
+ uint32_t v = packed_bits;
+
+ int n = basisu::minimumi(bits_left, bits);
+ if (n < (int)bits)
+ v >>= (bits - n);
+
+ assert(v < (1U << n));
+
+ val |= (v << (bits_left - n));
+ bits_left -= n;
}
- break;
}
- case transcoder_texture_format::cTFBC4_R:
+ else
{
-#if !BASISD_SUPPORT_DXT5A
- return false;
-#endif
- uint32_t slice_index_to_decode = slice_index;
- // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
- if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
- slice_index_to_decode++;
+ const uint32_t A = (packed_bits & 1) ? 511 : 0;
+ const uint32_t C = g_astc_endpoint_unquant_params[range].m_c;
+ const uint32_t D = trits ? packed_trits : packed_quints;
- status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ assert(C);
+
+ uint32_t B = 0;
+ for (uint32_t i = 0; i < 9; i++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to BC4 failed\n");
+ B <<= 1;
+
+ char c = g_astc_endpoint_unquant_params[range].m_pB_str[i];
+ if (c != '0')
+ {
+ c -= 'a';
+ B |= ((packed_bits >> c) & 1);
+ }
}
- break;
+
+ val = D * C + B;
+ val = val ^ A;
+ val = (A & 0x80) | (val >> 2);
}
- case transcoder_texture_format::cTFPVRTC1_4_RGB:
+
+ return val;
+ }
+
+ uint32_t unquant_astc_endpoint_val(uint32_t packed_val, uint32_t range)
+ {
+ assert(range < BC7ENC_TOTAL_ASTC_RANGES);
+ assert(packed_val < (uint32_t)astc_get_levels(range));
+
+ const uint32_t bits = g_astc_bise_range_table[range][0];
+ const uint32_t trits = g_astc_bise_range_table[range][1];
+ const uint32_t quints = g_astc_bise_range_table[range][2];
+
+ if ((!trits) && (!quints))
+ return unquant_astc_endpoint(packed_val, 0, 0, range);
+ else if (trits)
+ return unquant_astc_endpoint(packed_val & ((1 << bits) - 1), packed_val >> bits, 0, range);
+ else
+ return unquant_astc_endpoint(packed_val & ((1 << bits) - 1), 0, packed_val >> bits, range);
+ }
+
+ // BC7 - Various BC7 tables/helpers
+ const uint32_t g_bc7_weights1[2] = { 0, 64 };
+ const uint32_t g_bc7_weights2[4] = { 0, 21, 43, 64 };
+ const uint32_t g_bc7_weights3[8] = { 0, 9, 18, 27, 37, 46, 55, 64 };
+ const uint32_t g_bc7_weights4[16] = { 0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64 };
+ const uint32_t g_astc_weights4[16] = { 0, 4, 8, 12, 17, 21, 25, 29, 35, 39, 43, 47, 52, 56, 60, 64 };
+ const uint32_t g_astc_weights5[32] = { 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64 };
+ const uint32_t g_astc_weights_3levels[3] = { 0, 32, 64 };
+
+ const uint8_t g_bc7_partition1[16] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 };
+
+ const uint8_t g_bc7_partition2[64 * 16] =
+ {
+ 0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1, 0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1, 0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1, 0,0,0,1,0,0,1,1,0,0,1,1,0,1,1,1, 0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,1, 0,0,1,1,0,1,1,1,0,1,1,1,1,1,1,1, 0,0,0,1,0,0,1,1,0,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,1,0,0,1,1,0,1,1,1,
+ 0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1, 0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1, 0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1, 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1, 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
+ 0,0,0,0,1,0,0,0,1,1,1,0,1,1,1,1, 0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,1,0,0,0,1,1,1,0, 0,1,1,1,0,0,1,1,0,0,0,1,0,0,0,0, 0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0, 0,0,0,0,1,0,0,0,1,1,0,0,1,1,1,0, 0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0, 0,1,1,1,0,0,1,1,0,0,1,1,0,0,0,1,
+ 0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0, 0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0, 0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0, 0,0,1,1,0,1,1,0,0,1,1,0,1,1,0,0, 0,0,0,1,0,1,1,1,1,1,1,0,1,0,0,0, 0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0, 0,1,1,1,0,0,0,1,1,0,0,0,1,1,1,0, 0,0,1,1,1,0,0,1,1,0,0,1,1,1,0,0,
+ 0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1, 0,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1, 0,1,0,1,1,0,1,0,0,1,0,1,1,0,1,0, 0,0,1,1,0,0,1,1,1,1,0,0,1,1,0,0, 0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0, 0,1,0,1,0,1,0,1,1,0,1,0,1,0,1,0, 0,1,1,0,1,0,0,1,0,1,1,0,1,0,0,1, 0,1,0,1,1,0,1,0,1,0,1,0,0,1,0,1,
+ 0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,0, 0,0,0,1,0,0,1,1,1,1,0,0,1,0,0,0, 0,0,1,1,0,0,1,0,0,1,0,0,1,1,0,0, 0,0,1,1,1,0,1,1,1,1,0,1,1,1,0,0, 0,1,1,0,1,0,0,1,1,0,0,1,0,1,1,0, 0,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1, 0,1,1,0,0,1,1,0,1,0,0,1,1,0,0,1, 0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,
+ 0,1,0,0,1,1,1,0,0,1,0,0,0,0,0,0, 0,0,1,0,0,1,1,1,0,0,1,0,0,0,0,0, 0,0,0,0,0,0,1,0,0,1,1,1,0,0,1,0, 0,0,0,0,0,1,0,0,1,1,1,0,0,1,0,0, 0,1,1,0,1,1,0,0,1,0,0,1,0,0,1,1, 0,0,1,1,0,1,1,0,1,1,0,0,1,0,0,1, 0,1,1,0,0,0,1,1,1,0,0,1,1,1,0,0, 0,0,1,1,1,0,0,1,1,1,0,0,0,1,1,0,
+ 0,1,1,0,1,1,0,0,1,1,0,0,1,0,0,1, 0,1,1,0,0,0,1,1,0,0,1,1,1,0,0,1, 0,1,1,1,1,1,1,0,1,0,0,0,0,0,0,1, 0,0,0,1,1,0,0,0,1,1,1,0,0,1,1,1, 0,0,0,0,1,1,1,1,0,0,1,1,0,0,1,1, 0,0,1,1,0,0,1,1,1,1,1,1,0,0,0,0, 0,0,1,0,0,0,1,0,1,1,1,0,1,1,1,0, 0,1,0,0,0,1,0,0,0,1,1,1,0,1,1,1
+ };
+
+ const uint8_t g_bc7_partition3[64 * 16] =
+ {
+ 0,0,1,1,0,0,1,1,0,2,2,1,2,2,2,2, 0,0,0,1,0,0,1,1,2,2,1,1,2,2,2,1, 0,0,0,0,2,0,0,1,2,2,1,1,2,2,1,1, 0,2,2,2,0,0,2,2,0,0,1,1,0,1,1,1, 0,0,0,0,0,0,0,0,1,1,2,2,1,1,2,2, 0,0,1,1,0,0,1,1,0,0,2,2,0,0,2,2, 0,0,2,2,0,0,2,2,1,1,1,1,1,1,1,1, 0,0,1,1,0,0,1,1,2,2,1,1,2,2,1,1,
+ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2, 0,0,0,0,1,1,1,1,1,1,1,1,2,2,2,2, 0,0,0,0,1,1,1,1,2,2,2,2,2,2,2,2, 0,0,1,2,0,0,1,2,0,0,1,2,0,0,1,2, 0,1,1,2,0,1,1,2,0,1,1,2,0,1,1,2, 0,1,2,2,0,1,2,2,0,1,2,2,0,1,2,2, 0,0,1,1,0,1,1,2,1,1,2,2,1,2,2,2, 0,0,1,1,2,0,0,1,2,2,0,0,2,2,2,0,
+ 0,0,0,1,0,0,1,1,0,1,1,2,1,1,2,2, 0,1,1,1,0,0,1,1,2,0,0,1,2,2,0,0, 0,0,0,0,1,1,2,2,1,1,2,2,1,1,2,2, 0,0,2,2,0,0,2,2,0,0,2,2,1,1,1,1, 0,1,1,1,0,1,1,1,0,2,2,2,0,2,2,2, 0,0,0,1,0,0,0,1,2,2,2,1,2,2,2,1, 0,0,0,0,0,0,1,1,0,1,2,2,0,1,2,2, 0,0,0,0,1,1,0,0,2,2,1,0,2,2,1,0,
+ 0,1,2,2,0,1,2,2,0,0,1,1,0,0,0,0, 0,0,1,2,0,0,1,2,1,1,2,2,2,2,2,2, 0,1,1,0,1,2,2,1,1,2,2,1,0,1,1,0, 0,0,0,0,0,1,1,0,1,2,2,1,1,2,2,1, 0,0,2,2,1,1,0,2,1,1,0,2,0,0,2,2, 0,1,1,0,0,1,1,0,2,0,0,2,2,2,2,2, 0,0,1,1,0,1,2,2,0,1,2,2,0,0,1,1, 0,0,0,0,2,0,0,0,2,2,1,1,2,2,2,1,
+ 0,0,0,0,0,0,0,2,1,1,2,2,1,2,2,2, 0,2,2,2,0,0,2,2,0,0,1,2,0,0,1,1, 0,0,1,1,0,0,1,2,0,0,2,2,0,2,2,2, 0,1,2,0,0,1,2,0,0,1,2,0,0,1,2,0, 0,0,0,0,1,1,1,1,2,2,2,2,0,0,0,0, 0,1,2,0,1,2,0,1,2,0,1,2,0,1,2,0, 0,1,2,0,2,0,1,2,1,2,0,1,0,1,2,0, 0,0,1,1,2,2,0,0,1,1,2,2,0,0,1,1,
+ 0,0,1,1,1,1,2,2,2,2,0,0,0,0,1,1, 0,1,0,1,0,1,0,1,2,2,2,2,2,2,2,2, 0,0,0,0,0,0,0,0,2,1,2,1,2,1,2,1, 0,0,2,2,1,1,2,2,0,0,2,2,1,1,2,2, 0,0,2,2,0,0,1,1,0,0,2,2,0,0,1,1, 0,2,2,0,1,2,2,1,0,2,2,0,1,2,2,1, 0,1,0,1,2,2,2,2,2,2,2,2,0,1,0,1, 0,0,0,0,2,1,2,1,2,1,2,1,2,1,2,1,
+ 0,1,0,1,0,1,0,1,0,1,0,1,2,2,2,2, 0,2,2,2,0,1,1,1,0,2,2,2,0,1,1,1, 0,0,0,2,1,1,1,2,0,0,0,2,1,1,1,2, 0,0,0,0,2,1,1,2,2,1,1,2,2,1,1,2, 0,2,2,2,0,1,1,1,0,1,1,1,0,2,2,2, 0,0,0,2,1,1,1,2,1,1,1,2,0,0,0,2, 0,1,1,0,0,1,1,0,0,1,1,0,2,2,2,2, 0,0,0,0,0,0,0,0,2,1,1,2,2,1,1,2,
+ 0,1,1,0,0,1,1,0,2,2,2,2,2,2,2,2, 0,0,2,2,0,0,1,1,0,0,1,1,0,0,2,2, 0,0,2,2,1,1,2,2,1,1,2,2,0,0,2,2, 0,0,0,0,0,0,0,0,0,0,0,0,2,1,1,2, 0,0,0,2,0,0,0,1,0,0,0,2,0,0,0,1, 0,2,2,2,1,2,2,2,0,2,2,2,1,2,2,2, 0,1,0,1,2,2,2,2,2,2,2,2,2,2,2,2, 0,1,1,1,2,0,1,1,2,2,0,1,2,2,2,0,
+ };
+
+ const uint8_t g_bc7_table_anchor_index_second_subset[64] = { 15,15,15,15,15,15,15,15, 15,15,15,15,15,15,15,15, 15, 2, 8, 2, 2, 8, 8,15, 2, 8, 2, 2, 8, 8, 2, 2, 15,15, 6, 8, 2, 8,15,15, 2, 8, 2, 2, 2,15,15, 6, 6, 2, 6, 8,15,15, 2, 2, 15,15,15,15,15, 2, 2,15 };
+
+ const uint8_t g_bc7_table_anchor_index_third_subset_1[64] =
+ {
+ 3, 3,15,15, 8, 3,15,15, 8, 8, 6, 6, 6, 5, 3, 3, 3, 3, 8,15, 3, 3, 6,10, 5, 8, 8, 6, 8, 5,15,15, 8,15, 3, 5, 6,10, 8,15, 15, 3,15, 5,15,15,15,15, 3,15, 5, 5, 5, 8, 5,10, 5,10, 8,13,15,12, 3, 3
+ };
+
+ const uint8_t g_bc7_table_anchor_index_third_subset_2[64] =
+ {
+ 15, 8, 8, 3,15,15, 3, 8, 15,15,15,15,15,15,15, 8, 15, 8,15, 3,15, 8,15, 8, 3,15, 6,10,15,15,10, 8, 15, 3,15,10,10, 8, 9,10, 6,15, 8,15, 3, 6, 6, 8, 15, 3,15,15,15,15,15,15, 15,15,15,15, 3,15,15, 8
+ };
+
+ const uint8_t g_bc7_num_subsets[8] = { 3, 2, 3, 2, 1, 1, 1, 2 };
+ const uint8_t g_bc7_partition_bits[8] = { 4, 6, 6, 6, 0, 0, 0, 6 };
+ const uint8_t g_bc7_color_index_bitcount[8] = { 3, 3, 2, 2, 2, 2, 4, 2 };
+
+ const uint8_t g_bc7_mode_has_p_bits[8] = { 1, 1, 0, 1, 0, 0, 1, 1 };
+ const uint8_t g_bc7_mode_has_shared_p_bits[8] = { 0, 1, 0, 0, 0, 0, 0, 0 };
+ const uint8_t g_bc7_color_precision_table[8] = { 4, 6, 5, 7, 5, 7, 7, 5 };
+ const int8_t g_bc7_alpha_precision_table[8] = { 0, 0, 0, 0, 6, 8, 7, 5 };
+
+ const uint8_t g_bc7_alpha_index_bitcount[8] = { 0, 0, 0, 0, 3, 2, 4, 2 };
+
+ endpoint_err g_bc7_mode_6_optimal_endpoints[256][2]; // [c][pbit]
+ endpoint_err g_bc7_mode_5_optimal_endpoints[256]; // [c]
+
+ static inline void bc7_set_block_bits(uint8_t* pBytes, uint32_t val, uint32_t num_bits, uint32_t* pCur_ofs)
+ {
+ assert((num_bits <= 32) && (val < (1ULL << num_bits)));
+ while (num_bits)
{
-#if !BASISD_SUPPORT_PVRTC1
- return false;
-#endif
- uint32_t slice_index_to_decode = slice_index;
- // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
- if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
- slice_index_to_decode++;
+ const uint32_t n = basisu::minimumu(8 - (*pCur_ofs & 7), num_bits);
+ pBytes[*pCur_ofs >> 3] |= (uint8_t)(val << (*pCur_ofs & 7));
+ val >>= n;
+ num_bits -= n;
+ *pCur_ofs += n;
+ }
+ assert(*pCur_ofs <= 128);
+ }
- // output_row_pitch_in_blocks_or_pixels is actually ignored because we're transcoding to PVRTC1. (Print a dev warning if it's != 0?)
- status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC1_4_RGB, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ // TODO: Optimize this.
+ void encode_bc7_block(void* pBlock, const bc7_optimization_results* pResults)
+ {
+ const uint32_t best_mode = pResults->m_mode;
+
+ const uint32_t total_subsets = g_bc7_num_subsets[best_mode];
+ const uint32_t total_partitions = 1 << g_bc7_partition_bits[best_mode];
+ //const uint32_t num_rotations = 1 << g_bc7_rotation_bits[best_mode];
+ //const uint32_t num_index_selectors = (best_mode == 4) ? 2 : 1;
+
+ const uint8_t* pPartition;
+ if (total_subsets == 1)
+ pPartition = &g_bc7_partition1[0];
+ else if (total_subsets == 2)
+ pPartition = &g_bc7_partition2[pResults->m_partition * 16];
+ else
+ pPartition = &g_bc7_partition3[pResults->m_partition * 16];
+
+ uint8_t color_selectors[16];
+ memcpy(color_selectors, pResults->m_selectors, 16);
+
+ uint8_t alpha_selectors[16];
+ memcpy(alpha_selectors, pResults->m_alpha_selectors, 16);
+
+ color_quad_u8 low[3], high[3];
+ memcpy(low, pResults->m_low, sizeof(low));
+ memcpy(high, pResults->m_high, sizeof(high));
+
+ uint32_t pbits[3][2];
+ memcpy(pbits, pResults->m_pbits, sizeof(pbits));
+
+ int anchor[3] = { -1, -1, -1 };
+
+ for (uint32_t k = 0; k < total_subsets; k++)
+ {
+ uint32_t anchor_index = 0;
+ if (k)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to PVRTC1 4 RGB failed\n");
+ if ((total_subsets == 3) && (k == 1))
+ anchor_index = g_bc7_table_anchor_index_third_subset_1[pResults->m_partition];
+ else if ((total_subsets == 3) && (k == 2))
+ anchor_index = g_bc7_table_anchor_index_third_subset_2[pResults->m_partition];
+ else
+ anchor_index = g_bc7_table_anchor_index_second_subset[pResults->m_partition];
+ }
+
+ anchor[k] = anchor_index;
+
+ const uint32_t color_index_bits = get_bc7_color_index_size(best_mode, pResults->m_index_selector);
+ const uint32_t num_color_indices = 1 << color_index_bits;
+
+ if (color_selectors[anchor_index] & (num_color_indices >> 1))
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ if (pPartition[i] == k)
+ color_selectors[i] = (uint8_t)((num_color_indices - 1) - color_selectors[i]);
+
+ if (get_bc7_mode_has_seperate_alpha_selectors(best_mode))
+ {
+ for (uint32_t q = 0; q < 3; q++)
+ {
+ uint8_t t = low[k].m_c[q];
+ low[k].m_c[q] = high[k].m_c[q];
+ high[k].m_c[q] = t;
+ }
+ }
+ else
+ {
+ color_quad_u8 tmp = low[k];
+ low[k] = high[k];
+ high[k] = tmp;
+ }
+
+ if (!g_bc7_mode_has_shared_p_bits[best_mode])
+ {
+ uint32_t t = pbits[k][0];
+ pbits[k][0] = pbits[k][1];
+ pbits[k][1] = t;
+ }
+ }
+
+ if (get_bc7_mode_has_seperate_alpha_selectors(best_mode))
+ {
+ const uint32_t alpha_index_bits = get_bc7_alpha_index_size(best_mode, pResults->m_index_selector);
+ const uint32_t num_alpha_indices = 1 << alpha_index_bits;
+
+ if (alpha_selectors[anchor_index] & (num_alpha_indices >> 1))
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ if (pPartition[i] == k)
+ alpha_selectors[i] = (uint8_t)((num_alpha_indices - 1) - alpha_selectors[i]);
+
+ uint8_t t = low[k].m_c[3];
+ low[k].m_c[3] = high[k].m_c[3];
+ high[k].m_c[3] = t;
+ }
}
- break;
}
- case transcoder_texture_format::cTFPVRTC1_4_RGBA:
+
+ uint8_t* pBlock_bytes = (uint8_t*)(pBlock);
+ memset(pBlock_bytes, 0, BC7ENC_BLOCK_SIZE);
+
+ uint32_t cur_bit_ofs = 0;
+ bc7_set_block_bits(pBlock_bytes, 1 << best_mode, best_mode + 1, &cur_bit_ofs);
+
+ if ((best_mode == 4) || (best_mode == 5))
+ bc7_set_block_bits(pBlock_bytes, pResults->m_rotation, 2, &cur_bit_ofs);
+
+ if (best_mode == 4)
+ bc7_set_block_bits(pBlock_bytes, pResults->m_index_selector, 1, &cur_bit_ofs);
+
+ if (total_partitions > 1)
+ bc7_set_block_bits(pBlock_bytes, pResults->m_partition, (total_partitions == 64) ? 6 : 4, &cur_bit_ofs);
+
+ const uint32_t total_comps = (best_mode >= 4) ? 4 : 3;
+ for (uint32_t comp = 0; comp < total_comps; comp++)
{
-#if !BASISD_SUPPORT_PVRTC1
- return false;
-#endif
- assert(basis_file_has_alpha_slices);
+ for (uint32_t subset = 0; subset < total_subsets; subset++)
+ {
+ bc7_set_block_bits(pBlock_bytes, low[subset].m_c[comp], (comp == 3) ? g_bc7_alpha_precision_table[best_mode] : g_bc7_color_precision_table[best_mode], &cur_bit_ofs);
+ bc7_set_block_bits(pBlock_bytes, high[subset].m_c[comp], (comp == 3) ? g_bc7_alpha_precision_table[best_mode] : g_bc7_color_precision_table[best_mode], &cur_bit_ofs);
+ }
+ }
- // Temp buffer to hold alpha block endpoint/selector indices
- std::vector<uint32_t> temp_block_indices(total_slice_blocks);
+ if (g_bc7_mode_has_p_bits[best_mode])
+ {
+ for (uint32_t subset = 0; subset < total_subsets; subset++)
+ {
+ bc7_set_block_bits(pBlock_bytes, pbits[subset][0], 1, &cur_bit_ofs);
+ if (!g_bc7_mode_has_shared_p_bits[best_mode])
+ bc7_set_block_bits(pBlock_bytes, pbits[subset][1], 1, &cur_bit_ofs);
+ }
+ }
- // First transcode alpha data to temp buffer
- status = transcode_slice(pData, data_size, slice_index + 1, &temp_block_indices[0], total_slice_blocks, block_format::cIndices, sizeof(uint32_t), decode_flags, pSlice_descs[slice_index].m_num_blocks_x, pState);
- if (!status)
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to PVRTC1 4 RGBA failed (0)\n");
+ int idx = x + y * 4;
+
+ uint32_t n = pResults->m_index_selector ? get_bc7_alpha_index_size(best_mode, pResults->m_index_selector) : get_bc7_color_index_size(best_mode, pResults->m_index_selector);
+
+ if ((idx == anchor[0]) || (idx == anchor[1]) || (idx == anchor[2]))
+ n--;
+
+ bc7_set_block_bits(pBlock_bytes, pResults->m_index_selector ? alpha_selectors[idx] : color_selectors[idx], n, &cur_bit_ofs);
}
- else
+ }
+
+ if (get_bc7_mode_has_seperate_alpha_selectors(best_mode))
+ {
+ for (uint32_t y = 0; y < 4; y++)
{
- // output_row_pitch_in_blocks_or_pixels is actually ignored because we're transcoding to PVRTC1. (Print a dev warning if it's != 0?)
- status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC1_4_RGBA, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState, &temp_block_indices[0]);
- if (!status)
+ for (uint32_t x = 0; x < 4; x++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to PVRTC1 4 RGBA failed (1)\n");
+ int idx = x + y * 4;
+
+ uint32_t n = pResults->m_index_selector ? get_bc7_color_index_size(best_mode, pResults->m_index_selector) : get_bc7_alpha_index_size(best_mode, pResults->m_index_selector);
+
+ if ((idx == anchor[0]) || (idx == anchor[1]) || (idx == anchor[2]))
+ n--;
+
+ bc7_set_block_bits(pBlock_bytes, pResults->m_index_selector ? color_selectors[idx] : alpha_selectors[idx], n, &cur_bit_ofs);
}
}
+ }
- break;
+ assert(cur_bit_ofs == 128);
+ }
+
+ // ASTC
+ static inline void astc_set_bits_1_to_9(uint32_t* pDst, int& bit_offset, uint32_t code, uint32_t codesize)
+ {
+ uint8_t* pBuf = reinterpret_cast<uint8_t*>(pDst);
+
+ assert(codesize <= 9);
+ if (codesize)
+ {
+ uint32_t byte_bit_offset = bit_offset & 7;
+ uint32_t val = code << byte_bit_offset;
+
+ uint32_t index = bit_offset >> 3;
+ pBuf[index] |= (uint8_t)val;
+
+ if (codesize > (8 - byte_bit_offset))
+ pBuf[index + 1] |= (uint8_t)(val >> 8);
+
+ bit_offset += codesize;
}
- case transcoder_texture_format::cTFBC7_M6_RGB:
+ }
+
+ void pack_astc_solid_block(void* pDst_block, const color32& color)
+ {
+ uint32_t r = color[0], g = color[1], b = color[2];
+ uint32_t a = color[3];
+
+ uint32_t* pOutput = static_cast<uint32_t*>(pDst_block);
+ uint8_t* pBytes = reinterpret_cast<uint8_t*>(pDst_block);
+
+ pBytes[0] = 0xfc; pBytes[1] = 0xfd; pBytes[2] = 0xff; pBytes[3] = 0xff;
+
+ pOutput[1] = 0xffffffff;
+ pOutput[2] = 0;
+ pOutput[3] = 0;
+
+ int bit_pos = 64;
+ astc_set_bits(reinterpret_cast<uint32_t*>(pDst_block), bit_pos, r | (r << 8), 16);
+ astc_set_bits(reinterpret_cast<uint32_t*>(pDst_block), bit_pos, g | (g << 8), 16);
+ astc_set_bits(reinterpret_cast<uint32_t*>(pDst_block), bit_pos, b | (b << 8), 16);
+ astc_set_bits(reinterpret_cast<uint32_t*>(pDst_block), bit_pos, a | (a << 8), 16);
+ }
+
+ // See 23.21 https://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.inline.html#_partition_pattern_generation
+#ifdef _DEBUG
+ static inline uint32_t astc_hash52(uint32_t v)
+ {
+ uint32_t p = v;
+ p ^= p >> 15; p -= p << 17; p += p << 7; p += p << 4;
+ p ^= p >> 5; p += p << 16; p ^= p >> 7; p ^= p >> 3;
+ p ^= p << 6; p ^= p >> 17;
+ return p;
+ }
+
+ int astc_compute_texel_partition(int seed, int x, int y, int z, int partitioncount, bool small_block)
+ {
+ if (small_block)
+ {
+ x <<= 1; y <<= 1; z <<= 1;
+ }
+ seed += (partitioncount - 1) * 1024;
+ uint32_t rnum = astc_hash52(seed);
+ uint8_t seed1 = rnum & 0xF;
+ uint8_t seed2 = (rnum >> 4) & 0xF;
+ uint8_t seed3 = (rnum >> 8) & 0xF;
+ uint8_t seed4 = (rnum >> 12) & 0xF;
+ uint8_t seed5 = (rnum >> 16) & 0xF;
+ uint8_t seed6 = (rnum >> 20) & 0xF;
+ uint8_t seed7 = (rnum >> 24) & 0xF;
+ uint8_t seed8 = (rnum >> 28) & 0xF;
+ uint8_t seed9 = (rnum >> 18) & 0xF;
+ uint8_t seed10 = (rnum >> 22) & 0xF;
+ uint8_t seed11 = (rnum >> 26) & 0xF;
+ uint8_t seed12 = ((rnum >> 30) | (rnum << 2)) & 0xF;
+
+ seed1 *= seed1; seed2 *= seed2;
+ seed3 *= seed3; seed4 *= seed4;
+ seed5 *= seed5; seed6 *= seed6;
+ seed7 *= seed7; seed8 *= seed8;
+ seed9 *= seed9; seed10 *= seed10;
+ seed11 *= seed11; seed12 *= seed12;
+
+ int sh1, sh2, sh3;
+ if (seed & 1)
+ {
+ sh1 = (seed & 2 ? 4 : 5); sh2 = (partitioncount == 3 ? 6 : 5);
+ }
+ else
{
-#if !BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY
- return false;
+ sh1 = (partitioncount == 3 ? 6 : 5); sh2 = (seed & 2 ? 4 : 5);
+ }
+ sh3 = (seed & 0x10) ? sh1 : sh2;
+
+ seed1 >>= sh1; seed2 >>= sh2; seed3 >>= sh1; seed4 >>= sh2;
+ seed5 >>= sh1; seed6 >>= sh2; seed7 >>= sh1; seed8 >>= sh2;
+ seed9 >>= sh3; seed10 >>= sh3; seed11 >>= sh3; seed12 >>= sh3;
+
+ int a = seed1 * x + seed2 * y + seed11 * z + (rnum >> 14);
+ int b = seed3 * x + seed4 * y + seed12 * z + (rnum >> 10);
+ int c = seed5 * x + seed6 * y + seed9 * z + (rnum >> 6);
+ int d = seed7 * x + seed8 * y + seed10 * z + (rnum >> 2);
+
+ a &= 0x3F; b &= 0x3F; c &= 0x3F; d &= 0x3F;
+
+ if (partitioncount < 4) d = 0;
+ if (partitioncount < 3) c = 0;
+
+ if (a >= b && a >= c && a >= d)
+ return 0;
+ else if (b >= c && b >= d)
+ return 1;
+ else if (c >= d)
+ return 2;
+ else
+ return 3;
+ }
#endif
- uint32_t slice_index_to_decode = slice_index;
- // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
- if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
- slice_index_to_decode++;
- status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC7_M6_OPAQUE_ONLY, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ static const uint8_t g_astc_quint_encode[125] =
+ {
+ 0, 1, 2, 3, 4, 8, 9, 10, 11, 12, 16, 17, 18, 19, 20, 24, 25, 26, 27, 28, 5, 13, 21, 29, 6, 32, 33, 34, 35, 36, 40, 41, 42, 43, 44, 48, 49, 50, 51, 52, 56, 57,
+ 58, 59, 60, 37, 45, 53, 61, 14, 64, 65, 66, 67, 68, 72, 73, 74, 75, 76, 80, 81, 82, 83, 84, 88, 89, 90, 91, 92, 69, 77, 85, 93, 22, 96, 97, 98, 99, 100, 104,
+ 105, 106, 107, 108, 112, 113, 114, 115, 116, 120, 121, 122, 123, 124, 101, 109, 117, 125, 30, 102, 103, 70, 71, 38, 110, 111, 78, 79, 46, 118, 119, 86, 87, 54,
+ 126, 127, 94, 95, 62, 39, 47, 55, 63, 31
+ };
+
+ // Encodes 3 values to output, usable for any range that uses quints and bits
+ static inline void astc_encode_quints(uint32_t* pOutput, const uint8_t* pValues, int& bit_pos, int n)
+ {
+ // First extract the trits and the bits from the 5 input values
+ int quints = 0, bits[3];
+ const uint32_t bit_mask = (1 << n) - 1;
+ for (int i = 0; i < 3; i++)
+ {
+ static const int s_muls[3] = { 1, 5, 25 };
+
+ const int t = pValues[i] >> n;
+
+ quints += t * s_muls[i];
+ bits[i] = pValues[i] & bit_mask;
+ }
+
+ // Encode the quints, by inverting the bit manipulations done by the decoder, converting 3 quints into 7-bits.
+ // See https://www.khronos.org/registry/DataFormat/specs/1.2/dataformat.1.2.html#astc-integer-sequence-encoding
+
+ assert(quints < 125);
+ const int T = g_astc_quint_encode[quints];
+
+ // Now interleave the 7 encoded quint bits with the bits to form the encoded output. See table 95-96.
+ astc_set_bits(pOutput, bit_pos, bits[0] | (astc_extract_bits(T, 0, 2) << n) | (bits[1] << (3 + n)) | (astc_extract_bits(T, 3, 4) << (3 + n * 2)) |
+ (bits[2] << (5 + n * 2)) | (astc_extract_bits(T, 5, 6) << (5 + n * 3)), 7 + n * 3);
+ }
+
+ // Packs values using ASTC's BISE to output buffer.
+ static void astc_pack_bise(uint32_t* pDst, const uint8_t* pSrc_vals, int bit_pos, int num_vals, int range)
+ {
+ uint32_t temp[5] = { 0, 0, 0, 0, 0 };
+
+ const int num_bits = g_astc_bise_range_table[range][0];
+
+ int group_size = 0;
+ if (g_astc_bise_range_table[range][1])
+ group_size = 5;
+ else if (g_astc_bise_range_table[range][2])
+ group_size = 3;
+
+ if (group_size)
+ {
+ // Range has trits or quints - pack each group of 5 or 3 values
+ const int total_groups = (group_size == 5) ? ((num_vals + 4) / 5) : ((num_vals + 2) / 3);
+
+ for (int group_index = 0; group_index < total_groups; group_index++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to BC7 m6 opaque only failed\n");
+ uint8_t vals[5] = { 0, 0, 0, 0, 0 };
+
+ const int limit = basisu::minimum(group_size, num_vals - group_index * group_size);
+ for (int i = 0; i < limit; i++)
+ vals[i] = pSrc_vals[group_index * group_size + i];
+
+ if (group_size == 5)
+ astc_encode_trits(temp, vals, bit_pos, num_bits);
+ else
+ astc_encode_quints(temp, vals, bit_pos, num_bits);
+ }
+ }
+ else
+ {
+ for (int i = 0; i < num_vals; i++)
+ astc_set_bits_1_to_9(temp, bit_pos, pSrc_vals[i], num_bits);
+ }
+
+ pDst[0] |= temp[0]; pDst[1] |= temp[1];
+ pDst[2] |= temp[2]; pDst[3] |= temp[3];
+ }
+
+ const uint32_t ASTC_BLOCK_MODE_BITS = 11;
+ const uint32_t ASTC_PART_BITS = 2;
+ const uint32_t ASTC_CEM_BITS = 4;
+ const uint32_t ASTC_PARTITION_INDEX_BITS = 10;
+ const uint32_t ASTC_CCS_BITS = 2;
+
+ const uint32_t g_uastc_mode_astc_block_mode[TOTAL_UASTC_MODES] = { 0x242, 0x42, 0x53, 0x42, 0x42, 0x53, 0x442, 0x42, 0, 0x42, 0x242, 0x442, 0x53, 0x441, 0x42, 0x242, 0x42, 0x442, 0x253 };
+
+ bool pack_astc_block(uint32_t* pDst, const astc_block_desc* pBlock, uint32_t uastc_mode)
+ {
+ assert(uastc_mode < TOTAL_UASTC_MODES);
+ uint8_t* pDst_bytes = reinterpret_cast<uint8_t*>(pDst);
+
+ const int total_weights = pBlock->m_dual_plane ? 32 : 16;
+
+ // Set mode bits - see Table 146-147
+ uint32_t mode = g_uastc_mode_astc_block_mode[uastc_mode];
+ pDst_bytes[0] = (uint8_t)mode;
+ pDst_bytes[1] = (uint8_t)(mode >> 8);
+
+ memset(pDst_bytes + 2, 0, 16 - 2);
+
+ int bit_pos = ASTC_BLOCK_MODE_BITS;
+
+ // We only support 1-5 bit weight indices
+ assert(!g_astc_bise_range_table[pBlock->m_weight_range][1] && !g_astc_bise_range_table[pBlock->m_weight_range][2]);
+ const int bits_per_weight = g_astc_bise_range_table[pBlock->m_weight_range][0];
+
+ // See table 143 - PART
+ astc_set_bits_1_to_9(pDst, bit_pos, pBlock->m_subsets - 1, ASTC_PART_BITS);
+
+ if (pBlock->m_subsets == 1)
+ astc_set_bits_1_to_9(pDst, bit_pos, pBlock->m_cem, ASTC_CEM_BITS);
+ else
+ {
+ // See table 145
+ astc_set_bits(pDst, bit_pos, pBlock->m_partition_seed, ASTC_PARTITION_INDEX_BITS);
+
+ // Table 150 - we assume all CEM's are equal, so write 2 0's along with the CEM
+ astc_set_bits_1_to_9(pDst, bit_pos, (pBlock->m_cem << 2) & 63, ASTC_CEM_BITS + 2);
+ }
+
+ if (pBlock->m_dual_plane)
+ {
+ const int total_weight_bits = total_weights * bits_per_weight;
+
+ // See Illegal Encodings 23.24
+ // https://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.inline.html#_illegal_encodings
+ assert((total_weight_bits >= 24) && (total_weight_bits <= 96));
+
+ int ccs_bit_pos = 128 - total_weight_bits - ASTC_CCS_BITS;
+ astc_set_bits_1_to_9(pDst, ccs_bit_pos, pBlock->m_ccs, ASTC_CCS_BITS);
+ }
+
+ const int num_cem_pairs = (1 + (pBlock->m_cem >> 2)) * pBlock->m_subsets;
+ assert(num_cem_pairs <= 9);
+
+ astc_pack_bise(pDst, pBlock->m_endpoints, bit_pos, num_cem_pairs * 2, g_uastc_mode_endpoint_ranges[uastc_mode]);
+
+ // Write the weight bits in reverse bit order.
+ switch (bits_per_weight)
+ {
+ case 1:
+ {
+ const uint32_t N = 1;
+ for (int i = 0; i < total_weights; i++)
+ {
+ const uint32_t ofs = 128 - N - i;
+ assert((ofs >> 3) < 16);
+ pDst_bytes[ofs >> 3] |= (pBlock->m_weights[i] << (ofs & 7));
}
break;
}
- case transcoder_texture_format::cTFBC7_M5_RGBA:
+ case 2:
{
-#if !BASISD_SUPPORT_BC7_MODE5
- return false;
-#else
- assert(bytes_per_block == 16);
+ const uint32_t N = 2;
+ for (int i = 0; i < total_weights; i++)
+ {
+ static const uint8_t s_reverse_bits2[4] = { 0, 2, 1, 3 };
+ const uint32_t ofs = 128 - N - (i * N);
+ assert((ofs >> 3) < 16);
+ pDst_bytes[ofs >> 3] |= (s_reverse_bits2[pBlock->m_weights[i]] << (ofs & 7));
+ }
+ break;
+ }
+ case 3:
+ {
+ const uint32_t N = 3;
+ for (int i = 0; i < total_weights; i++)
+ {
+ static const uint8_t s_reverse_bits3[8] = { 0, 4, 2, 6, 1, 5, 3, 7 };
- // First transcode the color slice. The cBC7_M5_COLOR transcoder will output opaque mode 5 blocks.
- status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC7_M5_COLOR, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ const uint32_t ofs = 128 - N - (i * N);
+ const uint32_t rev = s_reverse_bits3[pBlock->m_weights[i]] << (ofs & 7);
- if ((status) && (basis_file_has_alpha_slices))
+ uint32_t index = ofs >> 3;
+ assert(index < 16);
+ pDst_bytes[index++] |= rev & 0xFF;
+ if (index < 16)
+ pDst_bytes[index++] |= (rev >> 8);
+ }
+ break;
+ }
+ case 4:
+ {
+ const uint32_t N = 4;
+ for (int i = 0; i < total_weights; i++)
{
- // Now transcode the alpha slice. The cBC7_M5_ALPHA transcoder will now change the opaque mode 5 blocks to blocks with alpha.
- status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC7_M5_ALPHA, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ static const uint8_t s_reverse_bits4[16] = { 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 };
+ const int ofs = 128 - N - (i * N);
+ assert(ofs >= 0 && (ofs >> 3) < 16);
+ pDst_bytes[ofs >> 3] |= (s_reverse_bits4[pBlock->m_weights[i]] << (ofs & 7));
+ }
+ break;
+ }
+ case 5:
+ {
+ const uint32_t N = 5;
+ for (int i = 0; i < total_weights; i++)
+ {
+ static const uint8_t s_reverse_bits5[32] = { 0, 16, 8, 24, 4, 20, 12, 28, 2, 18, 10, 26, 6, 22, 14, 30, 1, 17, 9, 25, 5, 21, 13, 29, 3, 19, 11, 27, 7, 23, 15, 31 };
+
+ const uint32_t ofs = 128 - N - (i * N);
+ const uint32_t rev = s_reverse_bits5[pBlock->m_weights[i]] << (ofs & 7);
+
+ uint32_t index = ofs >> 3;
+ assert(index < 16);
+ pDst_bytes[index++] |= rev & 0xFF;
+ if (index < 16)
+ pDst_bytes[index++] |= (rev >> 8);
}
break;
-#endif
}
- case transcoder_texture_format::cTFETC2_RGBA:
+ default:
+ assert(0);
+ break;
+ }
+
+ return true;
+ }
+
+ const uint8_t* get_anchor_indices(uint32_t subsets, uint32_t mode, uint32_t common_pattern, const uint8_t*& pPartition_pattern)
+ {
+ const uint8_t* pSubset_anchor_indices = g_zero_pattern;
+ pPartition_pattern = g_zero_pattern;
+
+ if (subsets >= 2)
{
-#if !BASISD_SUPPORT_ETC2_EAC_A8
- return false;
+ if (subsets == 3)
+ {
+ pPartition_pattern = &g_astc_bc7_patterns3[common_pattern][0];
+ pSubset_anchor_indices = &g_astc_bc7_pattern3_anchors[common_pattern][0];
+ }
+ else if (mode == 7)
+ {
+ pPartition_pattern = &g_bc7_3_astc2_patterns2[common_pattern][0];
+ pSubset_anchor_indices = &g_bc7_3_astc2_patterns2_anchors[common_pattern][0];
+ }
+ else
+ {
+ pPartition_pattern = &g_astc_bc7_patterns2[common_pattern][0];
+ pSubset_anchor_indices = &g_astc_bc7_pattern2_anchors[common_pattern][0];
+ }
+ }
+
+ return pSubset_anchor_indices;
+ }
+
+ static inline uint32_t read_bit(const uint8_t* pBuf, uint32_t& bit_offset)
+ {
+ uint32_t byte_bits = pBuf[bit_offset >> 3] >> (bit_offset & 7);
+ bit_offset += 1;
+ return byte_bits & 1;
+ }
+
+ static inline uint32_t read_bits1_to_9(const uint8_t* pBuf, uint32_t& bit_offset, uint32_t codesize)
+ {
+ assert(codesize <= 9);
+ if (!codesize)
+ return 0;
+
+ if ((BASISD_IS_BIG_ENDIAN) || (!BASISD_USE_UNALIGNED_WORD_READS) || (bit_offset >= 112))
+ {
+ const uint8_t* pBytes = &pBuf[bit_offset >> 3U];
+
+ uint32_t byte_bit_offset = bit_offset & 7U;
+
+ uint32_t bits = pBytes[0] >> byte_bit_offset;
+ uint32_t bits_read = basisu::minimum<int>(codesize, 8 - byte_bit_offset);
+
+ uint32_t bits_remaining = codesize - bits_read;
+ if (bits_remaining)
+ bits |= ((uint32_t)pBytes[1]) << bits_read;
+
+ bit_offset += codesize;
+
+ return bits & ((1U << codesize) - 1U);
+ }
+
+ uint32_t byte_bit_offset = bit_offset & 7U;
+ const uint16_t w = *(const uint16_t *)(&pBuf[bit_offset >> 3U]);
+ bit_offset += codesize;
+ return (w >> byte_bit_offset) & ((1U << codesize) - 1U);
+ }
+
+ inline uint64_t read_bits64(const uint8_t* pBuf, uint32_t& bit_offset, uint32_t codesize)
+ {
+ assert(codesize <= 64U);
+ uint64_t bits = 0;
+ uint32_t total_bits = 0;
+
+ while (total_bits < codesize)
+ {
+ uint32_t byte_bit_offset = bit_offset & 7U;
+ uint32_t bits_to_read = basisu::minimum<int>(codesize - total_bits, 8U - byte_bit_offset);
+
+ uint32_t byte_bits = pBuf[bit_offset >> 3U] >> byte_bit_offset;
+ byte_bits &= ((1U << bits_to_read) - 1U);
+
+ bits |= ((uint64_t)(byte_bits) << total_bits);
+
+ total_bits += bits_to_read;
+ bit_offset += bits_to_read;
+ }
+
+ return bits;
+ }
+
+ static inline uint32_t read_bits1_to_9_fst(const uint8_t* pBuf, uint32_t& bit_offset, uint32_t codesize)
+ {
+ assert(codesize <= 9);
+ if (!codesize)
+ return 0;
+ assert(bit_offset < 112);
+
+ if ((BASISD_IS_BIG_ENDIAN) || (!BASISD_USE_UNALIGNED_WORD_READS))
+ {
+ const uint8_t* pBytes = &pBuf[bit_offset >> 3U];
+
+ uint32_t byte_bit_offset = bit_offset & 7U;
+
+ uint32_t bits = pBytes[0] >> byte_bit_offset;
+ uint32_t bits_read = basisu::minimum<int>(codesize, 8 - byte_bit_offset);
+
+ uint32_t bits_remaining = codesize - bits_read;
+ if (bits_remaining)
+ bits |= ((uint32_t)pBytes[1]) << bits_read;
+
+ bit_offset += codesize;
+
+ return bits & ((1U << codesize) - 1U);
+ }
+
+ uint32_t byte_bit_offset = bit_offset & 7U;
+ const uint16_t w = *(const uint16_t*)(&pBuf[bit_offset >> 3U]);
+ bit_offset += codesize;
+ return (w >> byte_bit_offset)& ((1U << codesize) - 1U);
+ }
+
+ bool unpack_uastc(const uastc_block& blk, unpacked_uastc_block& unpacked, bool blue_contract_check, bool read_hints)
+ {
+ //memset(&unpacked, 0, sizeof(unpacked));
+
+#if 0
+ uint8_t table[128];
+ memset(table, 0xFF, sizeof(table));
+
+ {
+ for (uint32_t mode = 0; mode <= TOTAL_UASTC_MODES; mode++)
+ {
+ const uint32_t code = g_uastc_mode_huff_codes[mode][0];
+ const uint32_t codesize = g_uastc_mode_huff_codes[mode][1];
+
+ table[code] = mode;
+
+ uint32_t bits_left = 7 - codesize;
+ for (uint32_t i = 0; i < (1 << bits_left); i++)
+ table[code | (i << codesize)] = mode;
+ }
+
+ for (uint32_t i = 0; i < 128; i++)
+ printf("%u,", table[i]);
+ exit(0);
+ }
#endif
- assert(bytes_per_block == 16);
- if (basis_file_has_alpha_slices)
+ const int mode = g_uastc_huff_modes[blk.m_bytes[0] & 127];
+ if (mode >= (int)TOTAL_UASTC_MODES)
+ return false;
+
+ unpacked.m_mode = mode;
+
+ uint32_t bit_ofs = g_uastc_mode_huff_codes[mode][1];
+
+ if (mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ unpacked.m_solid_color.r = (uint8_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 8);
+ unpacked.m_solid_color.g = (uint8_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 8);
+ unpacked.m_solid_color.b = (uint8_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 8);
+ unpacked.m_solid_color.a = (uint8_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 8);
+
+ if (read_hints)
{
- // First decode the alpha data
- status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_A8, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ unpacked.m_etc1_flip = false;
+ unpacked.m_etc1_diff = read_bit(blk.m_bytes, bit_ofs) != 0;
+ unpacked.m_etc1_inten0 = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 3);
+ unpacked.m_etc1_inten1 = 0;
+ unpacked.m_etc1_selector = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 2);
+ unpacked.m_etc1_r = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 5);
+ unpacked.m_etc1_g = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 5);
+ unpacked.m_etc1_b = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 5);
+ unpacked.m_etc1_bias = 0;
+ unpacked.m_etc2_hints = 0;
}
+
+ return true;
+ }
+
+ if (read_hints)
+ {
+ if (g_uastc_mode_has_bc1_hint0[mode])
+ unpacked.m_bc1_hint0 = read_bit(blk.m_bytes, bit_ofs) != 0;
+ else
+ unpacked.m_bc1_hint0 = false;
+
+ if (g_uastc_mode_has_bc1_hint1[mode])
+ unpacked.m_bc1_hint1 = read_bit(blk.m_bytes, bit_ofs) != 0;
else
+ unpacked.m_bc1_hint1 = false;
+
+ unpacked.m_etc1_flip = read_bit(blk.m_bytes, bit_ofs) != 0;
+ unpacked.m_etc1_diff = read_bit(blk.m_bytes, bit_ofs) != 0;
+ unpacked.m_etc1_inten0 = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 3);
+ unpacked.m_etc1_inten1 = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 3);
+
+ if (g_uastc_mode_has_etc1_bias[mode])
+ unpacked.m_etc1_bias = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 5);
+ else
+ unpacked.m_etc1_bias = 0;
+
+ if (g_uastc_mode_has_alpha[mode])
{
- write_opaque_alpha_blocks(pSlice_descs[slice_index].m_num_blocks_x, pSlice_descs[slice_index].m_num_blocks_y, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_A8, 16, output_row_pitch_in_blocks_or_pixels);
- status = true;
+ unpacked.m_etc2_hints = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 8);
+ //assert(unpacked.m_etc2_hints > 0);
}
+ else
+ unpacked.m_etc2_hints = 0;
+ }
+ else
+ bit_ofs += g_uastc_mode_total_hint_bits[mode];
+
+ uint32_t subsets = 1;
+ switch (mode)
+ {
+ case 2:
+ case 4:
+ case 7:
+ case 9:
+ case 16:
+ unpacked.m_common_pattern = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 5);
+ subsets = 2;
+ break;
+ case 3:
+ unpacked.m_common_pattern = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 4);
+ subsets = 3;
+ break;
+ default:
+ break;
+ }
- if (status)
+ uint32_t part_seed = 0;
+ switch (mode)
+ {
+ case 2:
+ case 4:
+ case 9:
+ case 16:
+ if (unpacked.m_common_pattern >= TOTAL_ASTC_BC7_COMMON_PARTITIONS2)
+ return false;
+
+ part_seed = g_astc_bc7_common_partitions2[unpacked.m_common_pattern].m_astc;
+ break;
+ case 3:
+ if (unpacked.m_common_pattern >= TOTAL_ASTC_BC7_COMMON_PARTITIONS3)
+ return false;
+
+ part_seed = g_astc_bc7_common_partitions3[unpacked.m_common_pattern].m_astc;
+ break;
+ case 7:
+ if (unpacked.m_common_pattern >= TOTAL_BC7_3_ASTC2_COMMON_PARTITIONS)
+ return false;
+
+ part_seed = g_bc7_3_astc2_common_partitions[unpacked.m_common_pattern].m_astc2;
+ break;
+ default:
+ break;
+ }
+
+ uint32_t total_planes = 1;
+ switch (mode)
+ {
+ case 6:
+ case 11:
+ case 13:
+ unpacked.m_astc.m_ccs = (int)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, 2);
+ total_planes = 2;
+ break;
+ case 17:
+ unpacked.m_astc.m_ccs = 3;
+ total_planes = 2;
+ break;
+ default:
+ break;
+ }
+
+ unpacked.m_astc.m_dual_plane = (total_planes == 2);
+
+ unpacked.m_astc.m_subsets = subsets;
+ unpacked.m_astc.m_partition_seed = part_seed;
+
+ const uint32_t total_comps = g_uastc_mode_comps[mode];
+
+ const uint32_t weight_bits = g_uastc_mode_weight_bits[mode];
+
+ unpacked.m_astc.m_weight_range = g_uastc_mode_weight_ranges[mode];
+
+ const uint32_t total_values = total_comps * 2 * subsets;
+ const uint32_t endpoint_range = g_uastc_mode_endpoint_ranges[mode];
+
+ const uint32_t cem = g_uastc_mode_cem[mode];
+ unpacked.m_astc.m_cem = cem;
+
+ const uint32_t ep_bits = g_astc_bise_range_table[endpoint_range][0];
+ const uint32_t ep_trits = g_astc_bise_range_table[endpoint_range][1];
+ const uint32_t ep_quints = g_astc_bise_range_table[endpoint_range][2];
+
+ uint32_t total_tqs = 0;
+ uint32_t bundle_size = 0, mul = 0;
+ if (ep_trits)
+ {
+ total_tqs = (total_values + 4) / 5;
+ bundle_size = 5;
+ mul = 3;
+ }
+ else if (ep_quints)
+ {
+ total_tqs = (total_values + 2) / 3;
+ bundle_size = 3;
+ mul = 5;
+ }
+
+ uint32_t tq_values[8];
+ for (uint32_t i = 0; i < total_tqs; i++)
+ {
+ uint32_t num_bits = ep_trits ? 8 : 7;
+ if (i == (total_tqs - 1))
{
- // Now decode the color data
- status = transcode_slice(pData, data_size, slice_index, (uint8_t*)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC1, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ uint32_t num_remaining = total_values - (total_tqs - 1) * bundle_size;
+ if (ep_trits)
+ {
+ switch (num_remaining)
+ {
+ case 1: num_bits = 2; break;
+ case 2: num_bits = 4; break;
+ case 3: num_bits = 5; break;
+ case 4: num_bits = 7; break;
+ default: break;
+ }
+ }
+ else if (ep_quints)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to ETC2 RGB failed\n");
+ switch (num_remaining)
+ {
+ case 1: num_bits = 3; break;
+ case 2: num_bits = 5; break;
+ default: break;
+ }
}
}
- else
+
+ tq_values[i] = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, num_bits);
+ } // i
+
+ uint32_t accum = 0;
+ uint32_t accum_remaining = 0;
+ uint32_t next_tq_index = 0;
+
+ for (uint32_t i = 0; i < total_values; i++)
+ {
+ uint32_t value = (uint32_t)read_bits1_to_9_fst(blk.m_bytes, bit_ofs, ep_bits);
+
+ if (total_tqs)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to ETC2 A failed\n");
+ if (!accum_remaining)
+ {
+ assert(next_tq_index < total_tqs);
+ accum = tq_values[next_tq_index++];
+ accum_remaining = bundle_size;
+ }
+
+ // TODO: Optimize with tables
+ uint32_t v = accum % mul;
+ accum /= mul;
+ accum_remaining--;
+
+ value |= (v << ep_bits);
}
- break;
+
+ unpacked.m_astc.m_endpoints[i] = (uint8_t)value;
}
- case transcoder_texture_format::cTFBC3_RGBA:
+
+ const uint8_t* pPartition_pattern;
+ const uint8_t* pSubset_anchor_indices = get_anchor_indices(subsets, mode, unpacked.m_common_pattern, pPartition_pattern);
+
+#ifdef _DEBUG
+ for (uint32_t i = 0; i < 16; i++)
+ assert(pPartition_pattern[i] == astc_compute_texel_partition(part_seed, i & 3, i >> 2, 0, subsets, true));
+
+ for (uint32_t subset_index = 0; subset_index < subsets; subset_index++)
{
-#if !BASISD_SUPPORT_DXT1
- return false;
-#endif
-#if !BASISD_SUPPORT_DXT5A
- return false;
+ uint32_t anchor_index = 0;
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ if (pPartition_pattern[i] == subset_index)
+ {
+ anchor_index = i;
+ break;
+ }
+ }
+
+ assert(pSubset_anchor_indices[subset_index] == anchor_index);
+ }
#endif
- assert(bytes_per_block == 16);
- // First decode the alpha data
- if (basis_file_has_alpha_slices)
+#if 0
+ const uint32_t total_planes_shift = total_planes - 1;
+ for (uint32_t i = 0; i < 16 * total_planes; i++)
+ {
+ uint32_t num_bits = weight_bits;
+ for (uint32_t s = 0; s < subsets; s++)
{
- status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ if (pSubset_anchor_indices[s] == (i >> total_planes_shift))
+ {
+ num_bits--;
+ break;
+ }
}
+
+ unpacked.m_astc.m_weights[i] = (uint8_t)read_bits1_to_9(blk.m_bytes, bit_ofs, num_bits);
+ }
+#endif
+
+ if (mode == 18)
+ {
+ // Mode 18 is the only mode with more than 64 weight bits.
+ for (uint32_t i = 0; i < 16; i++)
+ unpacked.m_astc.m_weights[i] = (uint8_t)read_bits1_to_9(blk.m_bytes, bit_ofs, i ? weight_bits : (weight_bits - 1));
+ }
+ else
+ {
+ // All other modes have <= 64 weight bits.
+ uint64_t bits;
+
+ // Read the weight bits
+ if ((BASISD_IS_BIG_ENDIAN) || (!BASISD_USE_UNALIGNED_WORD_READS))
+ bits = read_bits64(blk.m_bytes, bit_ofs, basisu::minimum<int>(64, 128 - (int)bit_ofs));
else
{
- write_opaque_alpha_blocks(pSlice_descs[slice_index].m_num_blocks_x, pSlice_descs[slice_index].m_num_blocks_y, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, output_row_pitch_in_blocks_or_pixels);
- status = true;
+#ifdef __EMSCRIPTEN__
+ bits = blk.m_dwords[2];
+ bits |= (((uint64_t)blk.m_dwords[3]) << 32U);
+#else
+ bits = blk.m_qwords[1];
+#endif
+
+ if (bit_ofs >= 64U)
+ bits >>= (bit_ofs - 64U);
+ else
+ {
+ assert(bit_ofs >= 56U);
+
+ uint32_t bits_needed = 64U - bit_ofs;
+ bits <<= bits_needed;
+ bits |= (blk.m_bytes[7] >> (8U - bits_needed));
+ }
}
+
+ bit_ofs = 0;
- if (status)
+ const uint32_t mask = (1U << weight_bits) - 1U;
+ const uint32_t anchor_mask = (1U << (weight_bits - 1U)) - 1U;
+
+ if (total_planes == 2)
{
- // Now decode the color data. Forbid 3 color blocks, which aren't allowed in BC3.
- status = transcode_slice(pData, data_size, slice_index, (uint8_t*)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC1, 16, decode_flags | cDecodeFlagsBC1ForbidThreeColorBlocks, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ // Dual plane modes always have a single subset, and the first 2 weights are anchors.
+
+ unpacked.m_astc.m_weights[0] = (uint8_t)((uint32_t)(bits >> bit_ofs) & anchor_mask);
+ bit_ofs += (weight_bits - 1);
+
+ unpacked.m_astc.m_weights[1] = (uint8_t)((uint32_t)(bits >> bit_ofs) & anchor_mask);
+ bit_ofs += (weight_bits - 1);
+
+ for (uint32_t i = 2; i < 32; i++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to BC3 RGB failed\n");
+ unpacked.m_astc.m_weights[i] = (uint8_t)((uint32_t)(bits >> bit_ofs) & mask);
+ bit_ofs += weight_bits;
}
}
else
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to BC3 A failed\n");
- }
+ if (subsets == 1)
+ {
+ // Specialize the single subset case.
+ if (weight_bits == 4)
+ {
+ assert(bit_ofs == 0);
+
+ // Specialize the most common case: 4-bit weights.
+ unpacked.m_astc.m_weights[0] = (uint8_t)((uint32_t)(bits) & 7);
+ unpacked.m_astc.m_weights[1] = (uint8_t)((uint32_t)(bits >> 3) & 15);
+ unpacked.m_astc.m_weights[2] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 1)) & 15);
+ unpacked.m_astc.m_weights[3] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 2)) & 15);
+
+ unpacked.m_astc.m_weights[4] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 3)) & 15);
+ unpacked.m_astc.m_weights[5] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 4)) & 15);
+ unpacked.m_astc.m_weights[6] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 5)) & 15);
+ unpacked.m_astc.m_weights[7] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 6)) & 15);
+
+ unpacked.m_astc.m_weights[8] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 7)) & 15);
+ unpacked.m_astc.m_weights[9] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 8)) & 15);
+ unpacked.m_astc.m_weights[10] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 9)) & 15);
+ unpacked.m_astc.m_weights[11] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 10)) & 15);
+
+ unpacked.m_astc.m_weights[12] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 11)) & 15);
+ unpacked.m_astc.m_weights[13] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 12)) & 15);
+ unpacked.m_astc.m_weights[14] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 13)) & 15);
+ unpacked.m_astc.m_weights[15] = (uint8_t)((uint32_t)(bits >> (3 + 4 * 14)) & 15);
+ }
+ else
+ {
+ // First weight is always an anchor.
+ unpacked.m_astc.m_weights[0] = (uint8_t)((uint32_t)(bits >> bit_ofs) & anchor_mask);
+ bit_ofs += (weight_bits - 1);
- break;
+ for (uint32_t i = 1; i < 16; i++)
+ {
+ unpacked.m_astc.m_weights[i] = (uint8_t)((uint32_t)(bits >> bit_ofs) & mask);
+ bit_ofs += weight_bits;
+ }
+ }
+ }
+ else
+ {
+ const uint32_t a0 = pSubset_anchor_indices[0], a1 = pSubset_anchor_indices[1], a2 = pSubset_anchor_indices[2];
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ if ((i == a0) || (i == a1) || (i == a2))
+ {
+ unpacked.m_astc.m_weights[i] = (uint8_t)((uint32_t)(bits >> bit_ofs) & anchor_mask);
+ bit_ofs += (weight_bits - 1);
+ }
+ else
+ {
+ unpacked.m_astc.m_weights[i] = (uint8_t)((uint32_t)(bits >> bit_ofs) & mask);
+ bit_ofs += weight_bits;
+ }
+ }
+ }
+ }
}
- case transcoder_texture_format::cTFBC5_RG:
+
+ if ((blue_contract_check) && (total_comps >= 3))
{
-#if !BASISD_SUPPORT_DXT5A
- return false;
-#endif
- assert(bytes_per_block == 16);
+ // We only need to disable ASTC Blue Contraction when we'll be packing to ASTC. The other transcoders don't care.
+ bool invert_subset[3] = { false, false, false };
+ bool any_flag = false;
- // Decode the R data (actually the green channel of the color data slice in the basis file)
- status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (status)
+ for (uint32_t subset_index = 0; subset_index < subsets; subset_index++)
{
- if (basis_file_has_alpha_slices)
+ const int s0 = g_astc_unquant[endpoint_range][unpacked.m_astc.m_endpoints[subset_index * total_comps * 2 + 0]].m_unquant +
+ g_astc_unquant[endpoint_range][unpacked.m_astc.m_endpoints[subset_index * total_comps * 2 + 2]].m_unquant +
+ g_astc_unquant[endpoint_range][unpacked.m_astc.m_endpoints[subset_index * total_comps * 2 + 4]].m_unquant;
+
+ const int s1 = g_astc_unquant[endpoint_range][unpacked.m_astc.m_endpoints[subset_index * total_comps * 2 + 1]].m_unquant +
+ g_astc_unquant[endpoint_range][unpacked.m_astc.m_endpoints[subset_index * total_comps * 2 + 3]].m_unquant +
+ g_astc_unquant[endpoint_range][unpacked.m_astc.m_endpoints[subset_index * total_comps * 2 + 5]].m_unquant;
+
+ if (s1 < s0)
{
- // Decode the G data (actually the green channel of the alpha data slice in the basis file)
- status = transcode_slice(pData, data_size, slice_index + 1, (uint8_t*)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ for (uint32_t c = 0; c < total_comps; c++)
+ std::swap(unpacked.m_astc.m_endpoints[subset_index * total_comps * 2 + c * 2 + 0], unpacked.m_astc.m_endpoints[subset_index * total_comps * 2 + c * 2 + 1]);
+
+ invert_subset[subset_index] = true;
+ any_flag = true;
+ }
+ }
+
+ if (any_flag)
+ {
+ const uint32_t weight_mask = (1 << weight_bits) - 1;
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ uint32_t subset = pPartition_pattern[i];
+
+ if (invert_subset[subset])
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to BC5 1 failed\n");
+ unpacked.m_astc.m_weights[i * total_planes] = (uint8_t)(weight_mask - unpacked.m_astc.m_weights[i * total_planes]);
+
+ if (total_planes == 2)
+ unpacked.m_astc.m_weights[i * total_planes + 1] = (uint8_t)(weight_mask - unpacked.m_astc.m_weights[i * total_planes + 1]);
}
}
+ }
+ }
+
+ return true;
+ }
+
+ static const uint32_t* g_astc_weight_tables[6] = { nullptr, g_bc7_weights1, g_bc7_weights2, g_bc7_weights3, g_astc_weights4, g_astc_weights5 };
+
+ bool unpack_uastc(uint32_t mode, uint32_t common_pattern, const color32& solid_color, const astc_block_desc& astc, color32* pPixels, bool srgb)
+ {
+ if (mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ pPixels[i] = solid_color;
+ return true;
+ }
+
+ color32 endpoints[3][2];
+
+ const uint32_t total_subsets = g_uastc_mode_subsets[mode];
+ const uint32_t total_comps = basisu::minimum<uint32_t>(4U, g_uastc_mode_comps[mode]);
+ const uint32_t endpoint_range = g_uastc_mode_endpoint_ranges[mode];
+ const uint32_t total_planes = g_uastc_mode_planes[mode];
+ const uint32_t weight_bits = g_uastc_mode_weight_bits[mode];
+ const uint32_t weight_levels = 1 << weight_bits;
+
+ for (uint32_t subset_index = 0; subset_index < total_subsets; subset_index++)
+ {
+ if (total_comps == 2)
+ {
+ const uint32_t ll = g_astc_unquant[endpoint_range][astc.m_endpoints[subset_index * total_comps * 2 + 0 * 2 + 0]].m_unquant;
+ const uint32_t lh = g_astc_unquant[endpoint_range][astc.m_endpoints[subset_index * total_comps * 2 + 0 * 2 + 1]].m_unquant;
+
+ const uint32_t al = g_astc_unquant[endpoint_range][astc.m_endpoints[subset_index * total_comps * 2 + 1 * 2 + 0]].m_unquant;
+ const uint32_t ah = g_astc_unquant[endpoint_range][astc.m_endpoints[subset_index * total_comps * 2 + 1 * 2 + 1]].m_unquant;
+
+ endpoints[subset_index][0].set_noclamp_rgba(ll, ll, ll, al);
+ endpoints[subset_index][1].set_noclamp_rgba(lh, lh, lh, ah);
+ }
+ else
+ {
+ for (uint32_t comp_index = 0; comp_index < total_comps; comp_index++)
+ {
+ endpoints[subset_index][0][comp_index] = g_astc_unquant[endpoint_range][astc.m_endpoints[subset_index * total_comps * 2 + comp_index * 2 + 0]].m_unquant;
+ endpoints[subset_index][1][comp_index] = g_astc_unquant[endpoint_range][astc.m_endpoints[subset_index * total_comps * 2 + comp_index * 2 + 1]].m_unquant;
+ }
+ for (uint32_t comp_index = total_comps; comp_index < 4; comp_index++)
+ {
+ endpoints[subset_index][0][comp_index] = 255;
+ endpoints[subset_index][1][comp_index] = 255;
+ }
+ }
+ }
+
+ color32 block_colors[3][32];
+
+ const uint32_t* pWeights = g_astc_weight_tables[weight_bits];
+
+ for (uint32_t subset_index = 0; subset_index < total_subsets; subset_index++)
+ {
+ for (uint32_t l = 0; l < weight_levels; l++)
+ {
+ if (total_comps == 2)
+ {
+ const uint8_t lc = (uint8_t)astc_interpolate(endpoints[subset_index][0][0], endpoints[subset_index][1][0], pWeights[l], srgb);
+ const uint8_t ac = (uint8_t)astc_interpolate(endpoints[subset_index][0][3], endpoints[subset_index][1][3], pWeights[l], srgb);
+
+ block_colors[subset_index][l].set(lc, lc, lc, ac);
+ }
else
{
- write_opaque_alpha_blocks(pSlice_descs[slice_index].m_num_blocks_x, pSlice_descs[slice_index].m_num_blocks_y, (uint8_t*)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, output_row_pitch_in_blocks_or_pixels);
- status = true;
+ uint32_t comp_index;
+ for (comp_index = 0; comp_index < total_comps; comp_index++)
+ block_colors[subset_index][l][comp_index] = (uint8_t)astc_interpolate(endpoints[subset_index][0][comp_index], endpoints[subset_index][1][comp_index], pWeights[l], srgb);
+
+ for (; comp_index < 4; comp_index++)
+ block_colors[subset_index][l][comp_index] = 255;
}
}
+ }
+
+ const uint8_t* pPartition_pattern = g_zero_pattern;
+
+ if (total_subsets >= 2)
+ {
+ if (total_subsets == 3)
+ pPartition_pattern = &g_astc_bc7_patterns3[common_pattern][0];
+ else if (mode == 7)
+ pPartition_pattern = &g_bc7_3_astc2_patterns2[common_pattern][0];
else
+ pPartition_pattern = &g_astc_bc7_patterns2[common_pattern][0];
+
+#ifdef _DEBUG
+ for (uint32_t i = 0; i < 16; i++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to BC5 channel 0 failed\n");
+ assert(pPartition_pattern[i] == (uint8_t)astc_compute_texel_partition(astc.m_partition_seed, i & 3, i >> 2, 0, total_subsets, true));
}
- break;
+#endif
}
- case transcoder_texture_format::cTFASTC_4x4_RGBA:
+
+ if (total_planes == 1)
{
-#if !BASISD_SUPPORT_ASTC
+ if (total_subsets == 1)
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ assert(astc.m_weights[i] < weight_levels);
+ pPixels[i] = block_colors[0][astc.m_weights[i]];
+ }
+ }
+ else
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ assert(astc.m_weights[i] < weight_levels);
+ pPixels[i] = block_colors[pPartition_pattern[i]][astc.m_weights[i]];
+ }
+ }
+ }
+ else
+ {
+ assert(total_subsets == 1);
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const uint32_t subset_index = 0; // pPartition_pattern[i];
+
+ const uint32_t weight_index0 = astc.m_weights[i * 2];
+ const uint32_t weight_index1 = astc.m_weights[i * 2 + 1];
+
+ assert(weight_index0 < weight_levels && weight_index1 < weight_levels);
+
+ color32& c = pPixels[i];
+ for (uint32_t comp = 0; comp < 4; comp++)
+ {
+ if ((int)comp == astc.m_ccs)
+ c[comp] = block_colors[subset_index][weight_index1][comp];
+ else
+ c[comp] = block_colors[subset_index][weight_index0][comp];
+ }
+ }
+ }
+
+ return true;
+ }
+
+ bool unpack_uastc(const unpacked_uastc_block& unpacked_blk, color32* pPixels, bool srgb)
+ {
+ return unpack_uastc(unpacked_blk.m_mode, unpacked_blk.m_common_pattern, unpacked_blk.m_solid_color, unpacked_blk.m_astc, pPixels, srgb);
+ }
+
+ bool unpack_uastc(const uastc_block& blk, color32* pPixels, bool srgb)
+ {
+ unpacked_uastc_block unpacked_blk;
+
+ if (!unpack_uastc(blk, unpacked_blk, false, false))
return false;
-#endif
- assert(bytes_per_block == 16);
- if (basis_file_has_alpha_slices)
+ return unpack_uastc(unpacked_blk, pPixels, srgb);
+ }
+
+ // Determines the best shared pbits to use to encode xl/xh
+ static void determine_shared_pbits(
+ uint32_t total_comps, uint32_t comp_bits, float xl[4], float xh[4],
+ color_quad_u8& bestMinColor, color_quad_u8& bestMaxColor, uint32_t best_pbits[2])
+ {
+ const uint32_t total_bits = comp_bits + 1;
+ assert(total_bits >= 4 && total_bits <= 8);
+
+ const int iscalep = (1 << total_bits) - 1;
+ const float scalep = (float)iscalep;
+
+ float best_err = 1e+9f;
+
+ for (int p = 0; p < 2; p++)
+ {
+ color_quad_u8 xMinColor, xMaxColor;
+ for (uint32_t c = 0; c < 4; c++)
{
- // First decode the alpha data to the output (we're using the output texture as a temp buffer here).
- status = transcode_slice(pData, data_size, slice_index + 1, (uint8_t*)pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cIndices, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ xMinColor.m_c[c] = (uint8_t)(clampi(((int)((xl[c] * scalep - p) / 2.0f + .5f)) * 2 + p, p, iscalep - 1 + p));
+ xMaxColor.m_c[c] = (uint8_t)(clampi(((int)((xh[c] * scalep - p) / 2.0f + .5f)) * 2 + p, p, iscalep - 1 + p));
+ }
+
+ color_quad_u8 scaledLow, scaledHigh;
+
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ scaledLow.m_c[i] = (xMinColor.m_c[i] << (8 - total_bits));
+ scaledLow.m_c[i] |= (scaledLow.m_c[i] >> total_bits);
+ assert(scaledLow.m_c[i] <= 255);
+
+ scaledHigh.m_c[i] = (xMaxColor.m_c[i] << (8 - total_bits));
+ scaledHigh.m_c[i] |= (scaledHigh.m_c[i] >> total_bits);
+ assert(scaledHigh.m_c[i] <= 255);
+ }
+
+ float err = 0;
+ for (uint32_t i = 0; i < total_comps; i++)
+ err += basisu::squaref((scaledLow.m_c[i] / 255.0f) - xl[i]) + basisu::squaref((scaledHigh.m_c[i] / 255.0f) - xh[i]);
+
+ if (err < best_err)
+ {
+ best_err = err;
+ best_pbits[0] = p;
+ best_pbits[1] = p;
+ for (uint32_t j = 0; j < 4; j++)
+ {
+ bestMinColor.m_c[j] = xMinColor.m_c[j] >> 1;
+ bestMaxColor.m_c[j] = xMaxColor.m_c[j] >> 1;
+ }
+ }
+ }
+ }
+
+ // Determines the best unique pbits to use to encode xl/xh
+ static void determine_unique_pbits(
+ uint32_t total_comps, uint32_t comp_bits, float xl[4], float xh[4],
+ color_quad_u8& bestMinColor, color_quad_u8& bestMaxColor, uint32_t best_pbits[2])
+ {
+ const uint32_t total_bits = comp_bits + 1;
+ const int iscalep = (1 << total_bits) - 1;
+ const float scalep = (float)iscalep;
+
+ float best_err0 = 1e+9f;
+ float best_err1 = 1e+9f;
+
+ for (int p = 0; p < 2; p++)
+ {
+ color_quad_u8 xMinColor, xMaxColor;
+
+ for (uint32_t c = 0; c < 4; c++)
+ {
+ xMinColor.m_c[c] = (uint8_t)(clampi(((int)((xl[c] * scalep - p) / 2.0f + .5f)) * 2 + p, p, iscalep - 1 + p));
+ xMaxColor.m_c[c] = (uint8_t)(clampi(((int)((xh[c] * scalep - p) / 2.0f + .5f)) * 2 + p, p, iscalep - 1 + p));
+ }
+
+ color_quad_u8 scaledLow, scaledHigh;
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ scaledLow.m_c[i] = (xMinColor.m_c[i] << (8 - total_bits));
+ scaledLow.m_c[i] |= (scaledLow.m_c[i] >> total_bits);
+ assert(scaledLow.m_c[i] <= 255);
+
+ scaledHigh.m_c[i] = (xMaxColor.m_c[i] << (8 - total_bits));
+ scaledHigh.m_c[i] |= (scaledHigh.m_c[i] >> total_bits);
+ assert(scaledHigh.m_c[i] <= 255);
+ }
+
+ float err0 = 0, err1 = 0;
+ for (uint32_t i = 0; i < total_comps; i++)
+ {
+ err0 += basisu::squaref(scaledLow.m_c[i] - xl[i] * 255.0f);
+ err1 += basisu::squaref(scaledHigh.m_c[i] - xh[i] * 255.0f);
+ }
+
+ if (err0 < best_err0)
+ {
+ best_err0 = err0;
+ best_pbits[0] = p;
+
+ bestMinColor.m_c[0] = xMinColor.m_c[0] >> 1;
+ bestMinColor.m_c[1] = xMinColor.m_c[1] >> 1;
+ bestMinColor.m_c[2] = xMinColor.m_c[2] >> 1;
+ bestMinColor.m_c[3] = xMinColor.m_c[3] >> 1;
+ }
+
+ if (err1 < best_err1)
+ {
+ best_err1 = err1;
+ best_pbits[1] = p;
+
+ bestMaxColor.m_c[0] = xMaxColor.m_c[0] >> 1;
+ bestMaxColor.m_c[1] = xMaxColor.m_c[1] >> 1;
+ bestMaxColor.m_c[2] = xMaxColor.m_c[2] >> 1;
+ bestMaxColor.m_c[3] = xMaxColor.m_c[3] >> 1;
+ }
+ }
+ }
+
+ bool transcode_uastc_to_astc(const uastc_block& src_blk, void* pDst)
+ {
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, true, false))
+ return false;
+
+ bool success = false;
+ if (unpacked_src_blk.m_mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ pack_astc_solid_block(pDst, unpacked_src_blk.m_solid_color);
+ success = true;
+ }
+ else
+ {
+ success = pack_astc_block(static_cast<uint32_t*>(pDst), &unpacked_src_blk.m_astc, unpacked_src_blk.m_mode);
+ }
+
+ return success;
+ }
+
+ bool transcode_uastc_to_bc7(const unpacked_uastc_block& unpacked_src_blk, bc7_optimization_results& dst_blk)
+ {
+ memset(&dst_blk, 0, sizeof(dst_blk));
+
+ const uint32_t mode = unpacked_src_blk.m_mode;
+
+ const uint32_t endpoint_range = g_uastc_mode_endpoint_ranges[mode];
+ const uint32_t total_comps = g_uastc_mode_comps[mode];
+
+ switch (mode)
+ {
+ case 0:
+ case 5:
+ case 10:
+ case 12:
+ case 14:
+ case 15:
+ case 18:
+ {
+ // MODE 0: DualPlane: 0, WeightRange: 8 (16), Subsets: 1, EndpointRange: 19 (192) - BC7 MODE6 RGB
+ // MODE 5: DualPlane: 0, WeightRange : 5 (8), Subsets : 1, EndpointRange : 20 (256) - BC7 MODE6 RGB
+ // MODE 10 DualPlane: 0, WeightRange: 8 (16), Subsets: 1, EndpointRange: 13 (48) - BC7 MODE6
+ // MODE 12: DualPlane: 0, WeightRange : 5 (8), Subsets : 1, EndpointRange : 19 (192) - BC7 MODE6
+ // MODE 14: DualPlane: 0, WeightRange : 2 (4), Subsets : 1, EndpointRange : 20 (256) - BC7 MODE6
+ // MODE 18: DualPlane: 0, WeightRange : 11 (32), Subsets : 1, CEM : 8, EndpointRange : 11 (32) - BC7 MODE6
+ // MODE 15: DualPlane: 0, WeightRange : 8 (16), Subsets : 1, CEM : 4 (LA Direct), EndpointRange : 20 (256) - BC7 MODE6
+ dst_blk.m_mode = 6;
+
+ float xl[4], xh[4];
+ if (total_comps == 2)
+ {
+ xl[0] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[0]].m_unquant / 255.0f;
+ xh[0] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[1]].m_unquant / 255.0f;
+
+ xl[1] = xl[0];
+ xh[1] = xh[0];
+
+ xl[2] = xl[0];
+ xh[2] = xh[0];
+
+ xl[3] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[2]].m_unquant / 255.0f;
+ xh[3] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[3]].m_unquant / 255.0f;
+ }
+ else
+ {
+ xl[0] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[0]].m_unquant / 255.0f;
+ xl[1] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[2]].m_unquant / 255.0f;
+ xl[2] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[4]].m_unquant / 255.0f;
+
+ xh[0] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[1]].m_unquant / 255.0f;
+ xh[1] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[3]].m_unquant / 255.0f;
+ xh[2] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[5]].m_unquant / 255.0f;
+
+ if (total_comps == 4)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to failed\n");
+ xl[3] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[6]].m_unquant / 255.0f;
+ xh[3] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[7]].m_unquant / 255.0f;
}
else
{
- // Now decode the color data and transcode to ASTC. The transcoder function will read the alpha selector data from the output texture as it converts and
- // transcode both the alpha and color data at the same time to ASTC.
- status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cASTC_4x4, 16, decode_flags | cDecodeFlagsOutputHasAlphaIndices, output_row_pitch_in_blocks_or_pixels, pState);
+ xl[3] = 1.0f;
+ xh[3] = 1.0f;
}
}
+
+ uint32_t best_pbits[2];
+ color_quad_u8 bestMinColor, bestMaxColor;
+ determine_unique_pbits((total_comps == 2) ? 4 : total_comps, 7, xl, xh, bestMinColor, bestMaxColor, best_pbits);
+
+ dst_blk.m_low[0] = bestMinColor;
+ dst_blk.m_high[0] = bestMaxColor;
+
+ if (total_comps == 3)
+ {
+ dst_blk.m_low[0].m_c[3] = 127;
+ dst_blk.m_high[0].m_c[3] = 127;
+ }
+
+ dst_blk.m_pbits[0][0] = best_pbits[0];
+ dst_blk.m_pbits[0][1] = best_pbits[1];
+
+ if (mode == 18)
+ {
+ const uint8_t s_bc7_5_to_4[32] = { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 6, 7, 8, 9, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15 };
+ for (uint32_t i = 0; i < 16; i++)
+ dst_blk.m_selectors[i] = s_bc7_5_to_4[unpacked_src_blk.m_astc.m_weights[i]];
+ }
+ else if (mode == 14)
+ {
+ const uint8_t s_bc7_2_to_4[4] = { 0, 5, 10, 15 };
+ for (uint32_t i = 0; i < 16; i++)
+ dst_blk.m_selectors[i] = s_bc7_2_to_4[unpacked_src_blk.m_astc.m_weights[i]];
+ }
+ else if ((mode == 5) || (mode == 12))
+ {
+ const uint8_t s_bc7_3_to_4[8] = { 0, 2, 4, 6, 9, 11, 13, 15 };
+ for (uint32_t i = 0; i < 16; i++)
+ dst_blk.m_selectors[i] = s_bc7_3_to_4[unpacked_src_blk.m_astc.m_weights[i]];
+ }
else
- status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cASTC_4x4, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ dst_blk.m_selectors[i] = unpacked_src_blk.m_astc.m_weights[i];
+ }
break;
}
- case transcoder_texture_format::cTFATC_RGB:
+ case 1:
{
-#if !BASISD_SUPPORT_ATC
- return false;
-#endif
- uint32_t slice_index_to_decode = slice_index;
- // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
- if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
- slice_index_to_decode++;
+ // DualPlane: 0, WeightRange : 2 (4), Subsets : 1, EndpointRange : 20 (256) - BC7 MODE3
+ // Mode 1 uses endpoint range 20 - no need to use ASTC dequant tables.
+ dst_blk.m_mode = 3;
- status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cATC_RGB, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ float xl[4], xh[4];
+ xl[0] = unpacked_src_blk.m_astc.m_endpoints[0] / 255.0f;
+ xl[1] = unpacked_src_blk.m_astc.m_endpoints[2] / 255.0f;
+ xl[2] = unpacked_src_blk.m_astc.m_endpoints[4] / 255.0f;
+ xl[3] = 1.0f;
+
+ xh[0] = unpacked_src_blk.m_astc.m_endpoints[1] / 255.0f;
+ xh[1] = unpacked_src_blk.m_astc.m_endpoints[3] / 255.0f;
+ xh[2] = unpacked_src_blk.m_astc.m_endpoints[5] / 255.0f;
+ xh[3] = 1.0f;
+
+ uint32_t best_pbits[2];
+ color_quad_u8 bestMinColor, bestMaxColor;
+ memset(&bestMinColor, 0, sizeof(bestMinColor));
+ memset(&bestMaxColor, 0, sizeof(bestMaxColor));
+ determine_unique_pbits(3, 7, xl, xh, bestMinColor, bestMaxColor, best_pbits);
+
+ for (uint32_t i = 0; i < 3; i++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to ATC_RGB failed\n");
+ dst_blk.m_low[0].m_c[i] = bestMinColor.m_c[i];
+ dst_blk.m_high[0].m_c[i] = bestMaxColor.m_c[i];
+ dst_blk.m_low[1].m_c[i] = bestMinColor.m_c[i];
+ dst_blk.m_high[1].m_c[i] = bestMaxColor.m_c[i];
}
+ dst_blk.m_pbits[0][0] = best_pbits[0];
+ dst_blk.m_pbits[0][1] = best_pbits[1];
+ dst_blk.m_pbits[1][0] = best_pbits[0];
+ dst_blk.m_pbits[1][1] = best_pbits[1];
+
+ for (uint32_t i = 0; i < 16; i++)
+ dst_blk.m_selectors[i] = unpacked_src_blk.m_astc.m_weights[i];
+
break;
}
- case transcoder_texture_format::cTFATC_RGBA:
+ case 2:
{
-#if !BASISD_SUPPORT_ATC
- return false;
-#endif
-#if !BASISD_SUPPORT_DXT5A
- return false;
-#endif
- assert(bytes_per_block == 16);
+ // 2. DualPlane: 0, WeightRange : 5 (8), Subsets : 2, EndpointRange : 8 (16) - BC7 MODE1
+ dst_blk.m_mode = 1;
+ dst_blk.m_partition = g_astc_bc7_common_partitions2[unpacked_src_blk.m_common_pattern].m_bc7;
- // First decode the alpha data
- if (basis_file_has_alpha_slices)
+ const bool invert_partition = g_astc_bc7_common_partitions2[unpacked_src_blk.m_common_pattern].m_invert;
+
+ float xl[4], xh[4];
+ xl[3] = 1.0f;
+ xh[3] = 1.0f;
+
+ for (uint32_t subset = 0; subset < 2; subset++)
{
- status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ uint32_t v = unpacked_src_blk.m_astc.m_endpoints[i * 2 + subset * 6];
+ v = (v << 4) | v;
+ xl[i] = v / 255.0f;
+
+ v = unpacked_src_blk.m_astc.m_endpoints[i * 2 + subset * 6 + 1];
+ v = (v << 4) | v;
+ xh[i] = v / 255.0f;
+ }
+
+ uint32_t best_pbits[2] = { 0, 0 };
+ color_quad_u8 bestMinColor, bestMaxColor;
+ memset(&bestMinColor, 0, sizeof(bestMinColor));
+ memset(&bestMaxColor, 0, sizeof(bestMaxColor));
+ determine_shared_pbits(3, 6, xl, xh, bestMinColor, bestMaxColor, best_pbits);
+
+ const uint32_t bc7_subset_index = invert_partition ? (1 - subset) : subset;
+
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ dst_blk.m_low[bc7_subset_index].m_c[i] = bestMinColor.m_c[i];
+ dst_blk.m_high[bc7_subset_index].m_c[i] = bestMaxColor.m_c[i];
+ }
+
+ dst_blk.m_pbits[bc7_subset_index][0] = best_pbits[0];
+ } // subset
+
+ for (uint32_t i = 0; i < 16; i++)
+ dst_blk.m_selectors[i] = unpacked_src_blk.m_astc.m_weights[i];
+
+ break;
+ }
+ case 3:
+ {
+ // DualPlane: 0, WeightRange : 2 (4), Subsets : 3, EndpointRange : 7 (12) - BC7 MODE2
+ dst_blk.m_mode = 2;
+ dst_blk.m_partition = g_astc_bc7_common_partitions3[unpacked_src_blk.m_common_pattern].m_bc7;
+
+ const uint32_t perm = g_astc_bc7_common_partitions3[unpacked_src_blk.m_common_pattern].m_astc_to_bc7_perm;
+
+ for (uint32_t subset = 0; subset < 3; subset++)
+ {
+ for (uint32_t comp = 0; comp < 3; comp++)
+ {
+ uint32_t lo = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[comp * 2 + 0 + subset * 6]].m_unquant;
+ uint32_t hi = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[comp * 2 + 1 + subset * 6]].m_unquant;
+
+ // TODO: I think this can be improved by using tables like Basis Universal does with ETC1S conversion.
+ lo = (lo * 31 + 127) / 255;
+ hi = (hi * 31 + 127) / 255;
+
+ const uint32_t bc7_subset_index = g_astc_to_bc7_partition_index_perm_tables[perm][subset];
+
+ dst_blk.m_low[bc7_subset_index].m_c[comp] = (uint8_t)lo;
+ dst_blk.m_high[bc7_subset_index].m_c[comp] = (uint8_t)hi;
+ }
+ }
+
+ for (uint32_t i = 0; i < 16; i++)
+ dst_blk.m_selectors[i] = unpacked_src_blk.m_astc.m_weights[i];
+
+ break;
+ }
+ case 4:
+ {
+ // 4. DualPlane: 0, WeightRange: 2 (4), Subsets: 2, EndpointRange: 12 (40) - BC7 MODE3
+ dst_blk.m_mode = 3;
+ dst_blk.m_partition = g_astc_bc7_common_partitions2[unpacked_src_blk.m_common_pattern].m_bc7;
+
+ const bool invert_partition = g_astc_bc7_common_partitions2[unpacked_src_blk.m_common_pattern].m_invert;
+
+ float xl[4], xh[4];
+ xl[3] = 1.0f;
+ xh[3] = 1.0f;
+
+ for (uint32_t subset = 0; subset < 2; subset++)
+ {
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ xl[i] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[i * 2 + subset * 6]].m_unquant / 255.0f;
+ xh[i] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[i * 2 + subset * 6 + 1]].m_unquant / 255.0f;
+ }
+
+ uint32_t best_pbits[2] = { 0, 0 };
+ color_quad_u8 bestMinColor, bestMaxColor;
+ memset(&bestMinColor, 0, sizeof(bestMinColor));
+ memset(&bestMaxColor, 0, sizeof(bestMaxColor));
+ determine_unique_pbits(3, 7, xl, xh, bestMinColor, bestMaxColor, best_pbits);
+
+ const uint32_t bc7_subset_index = invert_partition ? (1 - subset) : subset;
+
+ for (uint32_t i = 0; i < 3; i++)
+ {
+ dst_blk.m_low[bc7_subset_index].m_c[i] = bestMinColor.m_c[i];
+ dst_blk.m_high[bc7_subset_index].m_c[i] = bestMaxColor.m_c[i];
+ }
+ dst_blk.m_low[bc7_subset_index].m_c[3] = 127;
+ dst_blk.m_high[bc7_subset_index].m_c[3] = 127;
+
+ dst_blk.m_pbits[bc7_subset_index][0] = best_pbits[0];
+ dst_blk.m_pbits[bc7_subset_index][1] = best_pbits[1];
+
+ } // subset
+
+ for (uint32_t i = 0; i < 16; i++)
+ dst_blk.m_selectors[i] = unpacked_src_blk.m_astc.m_weights[i];
+
+ break;
+ }
+ case 6:
+ case 11:
+ case 13:
+ case 17:
+ {
+ // MODE 6: DualPlane: 1, WeightRange : 2 (4), Subsets : 1, EndpointRange : 18 (160) - BC7 MODE5 RGB
+ // MODE 11: DualPlane: 1, WeightRange: 2 (4), Subsets: 1, EndpointRange: 13 (48) - BC7 MODE5
+ // MODE 13: DualPlane: 1, WeightRange: 0 (2), Subsets : 1, EndpointRange : 20 (256) - BC7 MODE5
+ // MODE 17: DualPlane: 1, WeightRange: 2 (4), Subsets: 1, CEM: 4 (LA Direct), EndpointRange: 20 (256) - BC7 MODE5
+ dst_blk.m_mode = 5;
+ dst_blk.m_rotation = (unpacked_src_blk.m_astc.m_ccs + 1) & 3;
+
+ if (total_comps == 2)
+ {
+ assert(unpacked_src_blk.m_astc.m_ccs == 3);
+
+ dst_blk.m_low->m_c[0] = (uint8_t)((g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[0]].m_unquant * 127 + 127) / 255);
+ dst_blk.m_high->m_c[0] = (uint8_t)((g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[1]].m_unquant * 127 + 127) / 255);
+
+ dst_blk.m_low->m_c[1] = dst_blk.m_low->m_c[0];
+ dst_blk.m_high->m_c[1] = dst_blk.m_high->m_c[0];
+
+ dst_blk.m_low->m_c[2] = dst_blk.m_low->m_c[0];
+ dst_blk.m_high->m_c[2] = dst_blk.m_high->m_c[0];
+
+ dst_blk.m_low->m_c[3] = (uint8_t)(g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[2]].m_unquant);
+ dst_blk.m_high->m_c[3] = (uint8_t)(g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[3]].m_unquant);
}
else
{
- write_opaque_alpha_blocks(pSlice_descs[slice_index].m_num_blocks_x, pSlice_descs[slice_index].m_num_blocks_y, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cBC4, 16, output_row_pitch_in_blocks_or_pixels);
- status = true;
+ for (uint32_t astc_comp = 0; astc_comp < 4; astc_comp++)
+ {
+ uint32_t bc7_comp = astc_comp;
+ // ASTC and BC7 handle dual plane component rotations differently:
+ // ASTC: 2nd plane separately interpolates the CCS channel.
+ // BC7: 2nd plane channel is swapped with alpha, 2nd plane controls alpha interpolation, then we swap alpha with the desired channel.
+ if (astc_comp == (uint32_t)unpacked_src_blk.m_astc.m_ccs)
+ bc7_comp = 3;
+ else if (astc_comp == 3)
+ bc7_comp = unpacked_src_blk.m_astc.m_ccs;
+
+ uint32_t l = 255, h = 255;
+ if (astc_comp < total_comps)
+ {
+ l = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[astc_comp * 2 + 0]].m_unquant;
+ h = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[astc_comp * 2 + 1]].m_unquant;
+ }
+
+ if (bc7_comp < 3)
+ {
+ l = (l * 127 + 127) / 255;
+ h = (h * 127 + 127) / 255;
+ }
+
+ dst_blk.m_low->m_c[bc7_comp] = (uint8_t)l;
+ dst_blk.m_high->m_c[bc7_comp] = (uint8_t)h;
+ }
}
- if (status)
+ if (mode == 13)
{
- status = transcode_slice(pData, data_size, slice_index, (uint8_t*)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cATC_RGB, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ for (uint32_t i = 0; i < 16; i++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to ATC RGB failed\n");
+ dst_blk.m_selectors[i] = unpacked_src_blk.m_astc.m_weights[i * 2] ? 3 : 0;
+ dst_blk.m_alpha_selectors[i] = unpacked_src_blk.m_astc.m_weights[i * 2 + 1] ? 3 : 0;
}
}
else
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to ATC A failed\n");
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ dst_blk.m_selectors[i] = unpacked_src_blk.m_astc.m_weights[i * 2];
+ dst_blk.m_alpha_selectors[i] = unpacked_src_blk.m_astc.m_weights[i * 2 + 1];
+ }
}
+
break;
}
- case transcoder_texture_format::cTFPVRTC2_4_RGB:
+ case 7:
{
-#if !BASISD_SUPPORT_PVRTC2
- return false;
-#endif
- uint32_t slice_index_to_decode = slice_index;
- // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
- if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
- slice_index_to_decode++;
+ // DualPlane: 0, WeightRange : 2 (4), Subsets : 2, EndpointRange : 12 (40) - BC7 MODE2
+ dst_blk.m_mode = 2;
+ dst_blk.m_partition = g_bc7_3_astc2_common_partitions[unpacked_src_blk.m_common_pattern].m_bc73;
- status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC2_4_RGB, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ const uint32_t common_pattern_k = g_bc7_3_astc2_common_partitions[unpacked_src_blk.m_common_pattern].k;
+
+ for (uint32_t bc7_part = 0; bc7_part < 3; bc7_part++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to cPVRTC2_4_RGB failed\n");
+ const uint32_t astc_part = bc7_convert_partition_index_3_to_2(bc7_part, common_pattern_k);
+
+ for (uint32_t c = 0; c < 3; c++)
+ {
+ dst_blk.m_low[bc7_part].m_c[c] = (g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[c * 2 + 0 + astc_part * 6]].m_unquant * 31 + 127) / 255;
+ dst_blk.m_high[bc7_part].m_c[c] = (g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[c * 2 + 1 + astc_part * 6]].m_unquant * 31 + 127) / 255;
+ }
}
+
+ for (uint32_t i = 0; i < 16; i++)
+ dst_blk.m_selectors[i] = unpacked_src_blk.m_astc.m_weights[i];
+
break;
}
- case transcoder_texture_format::cTFPVRTC2_4_RGBA:
+ case UASTC_MODE_INDEX_SOLID_COLOR:
{
-#if !BASISD_SUPPORT_PVRTC2
- return false;
-#endif
- if (basis_file_has_alpha_slices)
+ // Void-Extent: Solid Color RGBA (BC7 MODE5 or MODE6)
+ const color32& solid_color = unpacked_src_blk.m_solid_color;
+
+ uint32_t best_err0 = g_bc7_mode_6_optimal_endpoints[solid_color.r][0].m_error + g_bc7_mode_6_optimal_endpoints[solid_color.g][0].m_error +
+ g_bc7_mode_6_optimal_endpoints[solid_color.b][0].m_error + g_bc7_mode_6_optimal_endpoints[solid_color.a][0].m_error;
+
+ uint32_t best_err1 = g_bc7_mode_6_optimal_endpoints[solid_color.r][1].m_error + g_bc7_mode_6_optimal_endpoints[solid_color.g][1].m_error +
+ g_bc7_mode_6_optimal_endpoints[solid_color.b][1].m_error + g_bc7_mode_6_optimal_endpoints[solid_color.a][1].m_error;
+
+ if (best_err0 > 0 && best_err1 > 0)
{
- // First decode the alpha data to the output (we're using the output texture as a temp buffer here).
- status = transcode_slice(pData, data_size, slice_index + 1, (uint8_t*)pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cIndices, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ dst_blk.m_mode = 5;
+
+ for (uint32_t c = 0; c < 3; c++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to failed\n");
+ dst_blk.m_low[0].m_c[c] = g_bc7_mode_5_optimal_endpoints[solid_color.c[c]].m_lo;
+ dst_blk.m_high[0].m_c[c] = g_bc7_mode_5_optimal_endpoints[solid_color.c[c]].m_hi;
}
- else
+
+ memset(dst_blk.m_selectors, BC7ENC_MODE_5_OPTIMAL_INDEX, 16);
+
+ dst_blk.m_low[0].m_c[3] = solid_color.c[3];
+ dst_blk.m_high[0].m_c[3] = solid_color.c[3];
+
+ //memset(dst_blk.m_alpha_selectors, 0, 16);
+ }
+ else
+ {
+ dst_blk.m_mode = 6;
+
+ uint32_t best_p = 0;
+ if (best_err1 < best_err0)
+ best_p = 1;
+
+ for (uint32_t c = 0; c < 4; c++)
{
- // Now decode the color data and transcode to PVRTC2 RGBA.
- status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC2_4_RGBA, bytes_per_block, decode_flags | cDecodeFlagsOutputHasAlphaIndices, output_row_pitch_in_blocks_or_pixels, pState);
+ dst_blk.m_low[0].m_c[c] = g_bc7_mode_6_optimal_endpoints[solid_color.c[c]][best_p].m_lo;
+ dst_blk.m_high[0].m_c[c] = g_bc7_mode_6_optimal_endpoints[solid_color.c[c]][best_p].m_hi;
}
+
+ dst_blk.m_pbits[0][0] = best_p;
+ dst_blk.m_pbits[0][1] = best_p;
+ memset(dst_blk.m_selectors, BC7ENC_MODE_6_OPTIMAL_INDEX, 16);
}
- else
- status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cPVRTC2_4_RGB, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ break;
+ }
+ case 9:
+ case 16:
+ {
+ // 9. DualPlane: 0, WeightRange : 2 (4), Subsets : 2, EndpointRange : 8 (16) - BC7 MODE7
+ // 16. DualPlane: 0, WeightRange: 2 (4), Subsets: 2, CEM: 4 (LA Direct), EndpointRange: 20 (256) - BC7 MODE7
+
+ dst_blk.m_mode = 7;
+ dst_blk.m_partition = g_astc_bc7_common_partitions2[unpacked_src_blk.m_common_pattern].m_bc7;
+
+ const bool invert_partition = g_astc_bc7_common_partitions2[unpacked_src_blk.m_common_pattern].m_invert;
+
+ for (uint32_t astc_subset = 0; astc_subset < 2; astc_subset++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to cPVRTC2_4_RGBA failed\n");
- }
+ float xl[4], xh[4];
+
+ if (total_comps == 2)
+ {
+ xl[0] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[0 + astc_subset * 4]].m_unquant / 255.0f;
+ xh[0] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[1 + astc_subset * 4]].m_unquant / 255.0f;
+
+ xl[1] = xl[0];
+ xh[1] = xh[0];
+
+ xl[2] = xl[0];
+ xh[2] = xh[0];
+
+ xl[3] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[2 + astc_subset * 4]].m_unquant / 255.0f;
+ xh[3] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[3 + astc_subset * 4]].m_unquant / 255.0f;
+ }
+ else
+ {
+ xl[0] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[0 + astc_subset * 8]].m_unquant / 255.0f;
+ xl[1] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[2 + astc_subset * 8]].m_unquant / 255.0f;
+ xl[2] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[4 + astc_subset * 8]].m_unquant / 255.0f;
+ xl[3] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[6 + astc_subset * 8]].m_unquant / 255.0f;
+
+ xh[0] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[1 + astc_subset * 8]].m_unquant / 255.0f;
+ xh[1] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[3 + astc_subset * 8]].m_unquant / 255.0f;
+ xh[2] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[5 + astc_subset * 8]].m_unquant / 255.0f;
+ xh[3] = g_astc_unquant[endpoint_range][unpacked_src_blk.m_astc.m_endpoints[7 + astc_subset * 8]].m_unquant / 255.0f;
+ }
+
+ uint32_t best_pbits[2] = { 0, 0 };
+ color_quad_u8 bestMinColor, bestMaxColor;
+ memset(&bestMinColor, 0, sizeof(bestMinColor));
+ memset(&bestMaxColor, 0, sizeof(bestMaxColor));
+ determine_unique_pbits(4, 5, xl, xh, bestMinColor, bestMaxColor, best_pbits);
+
+ const uint32_t bc7_subset_index = invert_partition ? (1 - astc_subset) : astc_subset;
+
+ dst_blk.m_low[bc7_subset_index] = bestMinColor;
+ dst_blk.m_high[bc7_subset_index] = bestMaxColor;
+
+ dst_blk.m_pbits[bc7_subset_index][0] = best_pbits[0];
+ dst_blk.m_pbits[bc7_subset_index][1] = best_pbits[1];
+ } // astc_subset
+
+ for (uint32_t i = 0; i < 16; i++)
+ dst_blk.m_selectors[i] = unpacked_src_blk.m_astc.m_weights[i];
break;
}
- case transcoder_texture_format::cTFRGBA32:
+ default:
+ return false;
+ }
+
+ return true;
+ }
+
+ bool transcode_uastc_to_bc7(const uastc_block& src_blk, bc7_optimization_results& dst_blk)
+ {
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, false, false))
+ return false;
+
+ return transcode_uastc_to_bc7(unpacked_src_blk, dst_blk);
+ }
+
+ bool transcode_uastc_to_bc7(const uastc_block& src_blk, void* pDst)
+ {
+ bc7_optimization_results temp;
+ if (!transcode_uastc_to_bc7(src_blk, temp))
+ return false;
+
+ encode_bc7_block(pDst, &temp);
+ return true;
+ }
+
+ color32 apply_etc1_bias(const color32 &block_color, uint32_t bias, uint32_t limit, uint32_t subblock)
+ {
+ color32 result;
+
+ for (uint32_t c = 0; c < 3; c++)
{
- // Raw 32bpp pixels, decoded in the usual raster order (NOT block order) into an image in memory.
+ static const int s_divs[3] = { 1, 3, 9 };
- // First decode the alpha data
- if (basis_file_has_alpha_slices)
- status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cA32, sizeof(uint32_t), decode_flags, output_row_pitch_in_blocks_or_pixels, pState, nullptr, output_rows_in_pixels);
+ int delta = 0;
+
+ switch (bias)
+ {
+ case 2: delta = subblock ? 0 : ((c == 0) ? -1 : 0); break;
+ case 5: delta = subblock ? 0 : ((c == 1) ? -1 : 0); break;
+ case 6: delta = subblock ? 0 : ((c == 2) ? -1 : 0); break;
+
+ case 7: delta = subblock ? 0 : ((c == 0) ? 1 : 0); break;
+ case 11: delta = subblock ? 0 : ((c == 1) ? 1 : 0); break;
+ case 15: delta = subblock ? 0 : ((c == 2) ? 1 : 0); break;
+
+ case 18: delta = subblock ? ((c == 0) ? -1 : 0) : 0; break;
+ case 19: delta = subblock ? ((c == 1) ? -1 : 0) : 0; break;
+ case 20: delta = subblock ? ((c == 2) ? -1 : 0) : 0; break;
+
+ case 21: delta = subblock ? ((c == 0) ? 1 : 0) : 0; break;
+ case 24: delta = subblock ? ((c == 1) ? 1 : 0) : 0; break;
+ case 8: delta = subblock ? ((c == 2) ? 1 : 0) : 0; break;
+
+ case 10: delta = -2; break;
+
+ case 27: delta = subblock ? 0 : -1; break;
+ case 28: delta = subblock ? -1 : 1; break;
+ case 29: delta = subblock ? 1 : 0; break;
+ case 30: delta = subblock ? -1 : 0; break;
+ case 31: delta = subblock ? 0 : 1; break;
+
+ default:
+ delta = ((bias / s_divs[c]) % 3) - 1;
+ break;
+ }
+
+ int v = block_color[c];
+ if (v == 0)
+ {
+ if (delta == -2)
+ v += 3;
+ else
+ v += delta + 1;
+ }
+ else if (v == (int)limit)
+ {
+ v += (delta - 1);
+ }
else
- status = true;
+ {
+ v += delta;
+ if ((v < 0) || (v > (int)limit))
+ v = (v - delta) - delta;
+ }
- if (status)
+ assert(v >= 0);
+ assert(v <= (int)limit);
+
+ result[c] = (uint8_t)v;
+ }
+
+ return result;
+ }
+
+ static void etc1_determine_selectors(decoder_etc_block& dst_blk, const color32* pSource_pixels, uint32_t first_subblock, uint32_t last_subblock)
+ {
+ static const uint8_t s_tran[4] = { 1, 0, 2, 3 };
+
+ uint16_t l_bitmask = 0;
+ uint16_t h_bitmask = 0;
+
+ for (uint32_t subblock = first_subblock; subblock < last_subblock; subblock++)
+ {
+ color32 block_colors[4];
+ dst_blk.get_block_colors(block_colors, subblock);
+
+ uint32_t block_y[4];
+ for (uint32_t i = 0; i < 4; i++)
+ block_y[i] = block_colors[i][0] * 54 + block_colors[i][1] * 183 + block_colors[i][2] * 19;
+
+ const uint32_t block_y01 = block_y[0] + block_y[1];
+ const uint32_t block_y12 = block_y[1] + block_y[2];
+ const uint32_t block_y23 = block_y[2] + block_y[3];
+
+ // X0 X0 X0 X0 X1 X1 X1 X1 X2 X2 X2 X2 X3 X3 X3 X3
+ // Y0 Y1 Y2 Y3 Y0 Y1 Y2 Y3 Y0 Y1 Y2 Y3 Y0 Y1 Y2 Y3
+
+ if (dst_blk.get_flip_bit())
{
- status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, basis_file_has_alpha_slices ? block_format::cRGB32 : block_format::cRGBA32, sizeof(uint32_t), decode_flags, output_row_pitch_in_blocks_or_pixels, pState, nullptr, output_rows_in_pixels);
- if (!status)
+ uint32_t ofs = subblock * 2;
+
+ for (uint32_t y = 0; y < 2; y++)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to RGBA32 RGB failed\n");
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const color32& c = pSource_pixels[x + (subblock * 2 + y) * 4];
+ const uint32_t l = c[0] * 108 + c[1] * 366 + c[2] * 38;
+
+ uint32_t t = s_tran[(l < block_y01) + (l < block_y12) + (l < block_y23)];
+
+ assert(ofs < 16);
+ l_bitmask |= ((t & 1) << ofs);
+ h_bitmask |= ((t >> 1) << ofs);
+ ofs += 4;
+ }
+
+ ofs = (int)ofs + 1 - 4 * 4;
}
}
else
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to RGBA32 A failed\n");
+ uint32_t ofs = (subblock * 2) * 4;
+ for (uint32_t x = 0; x < 2; x++)
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ const color32& c = pSource_pixels[subblock * 2 + x + y * 4];
+ const uint32_t l = c[0] * 108 + c[1] * 366 + c[2] * 38;
+
+ uint32_t t = s_tran[(l < block_y01) + (l < block_y12) + (l < block_y23)];
+
+ assert(ofs < 16);
+ l_bitmask |= ((t & 1) << ofs);
+ h_bitmask |= ((t >> 1) << ofs);
+ ++ofs;
+ }
+ }
}
+ }
- break;
+ dst_blk.m_bytes[7] = (uint8_t)(l_bitmask);
+ dst_blk.m_bytes[6] = (uint8_t)(l_bitmask >> 8);
+ dst_blk.m_bytes[5] = (uint8_t)(h_bitmask);
+ dst_blk.m_bytes[4] = (uint8_t)(h_bitmask >> 8);
+ }
+
+ static const uint8_t s_etc1_solid_selectors[4][4] = { { 255, 255, 255, 255 }, { 255, 255, 0, 0 }, { 0, 0, 0, 0 }, {0, 0, 255, 255 } };
+
+ struct etc_coord2
+ {
+ uint8_t m_x, m_y;
+ };
+
+ // [flip][subblock][pixel_index]
+ const etc_coord2 g_etc1_pixel_coords[2][2][8] =
+ {
+ {
+ {
+ { 0, 0 }, { 0, 1 }, { 0, 2 }, { 0, 3 },
+ { 1, 0 }, { 1, 1 }, { 1, 2 }, { 1, 3 }
+ },
+ {
+ { 2, 0 }, { 2, 1 }, { 2, 2 }, { 2, 3 },
+ { 3, 0 }, { 3, 1 }, { 3, 2 }, { 3, 3 }
+ }
+ },
+ {
+ {
+ { 0, 0 }, { 1, 0 }, { 2, 0 }, { 3, 0 },
+ { 0, 1 }, { 1, 1 }, { 2, 1 }, { 3, 1 }
+ },
+ {
+ { 0, 2 }, { 1, 2 }, { 2, 2 }, { 3, 2 },
+ { 0, 3 }, { 1, 3 }, { 2, 3 }, { 3, 3 }
+ },
}
- case transcoder_texture_format::cTFRGB565:
- case transcoder_texture_format::cTFBGR565:
+ };
+
+ void transcode_uastc_to_etc1(unpacked_uastc_block& unpacked_src_blk, color32 block_pixels[4][4], void* pDst)
+ {
+ decoder_etc_block& dst_blk = *static_cast<decoder_etc_block*>(pDst);
+
+ if (unpacked_src_blk.m_mode == UASTC_MODE_INDEX_SOLID_COLOR)
{
- // Raw 16bpp pixels, decoded in the usual raster order (NOT block order) into an image in memory.
-
- uint32_t slice_index_to_decode = slice_index;
- // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
- if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
- slice_index_to_decode++;
+ dst_blk.m_bytes[3] = (uint8_t)((unpacked_src_blk.m_etc1_diff << 1) | (unpacked_src_blk.m_etc1_inten0 << 5) | (unpacked_src_blk.m_etc1_inten0 << 2));
- status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, (fmt == transcoder_texture_format::cTFRGB565) ? block_format::cRGB565 : block_format::cBGR565, sizeof(uint16_t), decode_flags, output_row_pitch_in_blocks_or_pixels, pState, nullptr, output_rows_in_pixels);
- if (!status)
+ if (unpacked_src_blk.m_etc1_diff)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to RGB565 RGB failed\n");
+ dst_blk.m_bytes[0] = (uint8_t)(unpacked_src_blk.m_etc1_r << 3);
+ dst_blk.m_bytes[1] = (uint8_t)(unpacked_src_blk.m_etc1_g << 3);
+ dst_blk.m_bytes[2] = (uint8_t)(unpacked_src_blk.m_etc1_b << 3);
+ }
+ else
+ {
+ dst_blk.m_bytes[0] = (uint8_t)(unpacked_src_blk.m_etc1_r | (unpacked_src_blk.m_etc1_r << 4));
+ dst_blk.m_bytes[1] = (uint8_t)(unpacked_src_blk.m_etc1_g | (unpacked_src_blk.m_etc1_g << 4));
+ dst_blk.m_bytes[2] = (uint8_t)(unpacked_src_blk.m_etc1_b | (unpacked_src_blk.m_etc1_b << 4));
}
- break;
+ memcpy(dst_blk.m_bytes + 4, &s_etc1_solid_selectors[unpacked_src_blk.m_etc1_selector][0], 4);
+
+ return;
}
- case transcoder_texture_format::cTFRGBA4444:
+
+ const bool flip = unpacked_src_blk.m_etc1_flip != 0;
+ const bool diff = unpacked_src_blk.m_etc1_diff != 0;
+
+ dst_blk.m_bytes[3] = (uint8_t)((int)flip | (diff << 1) | (unpacked_src_blk.m_etc1_inten0 << 5) | (unpacked_src_blk.m_etc1_inten1 << 2));
+
+ const uint32_t limit = diff ? 31 : 15;
+
+ color32 block_colors[2];
+
+ for (uint32_t subset = 0; subset < 2; subset++)
{
- // Raw 16bpp pixels, decoded in the usual raster order (NOT block order) into an image in memory.
+ uint32_t avg_color[3];
+ memset(avg_color, 0, sizeof(avg_color));
- // First decode the alpha data
- if (basis_file_has_alpha_slices)
- status = transcode_slice(pData, data_size, slice_index + 1, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cRGBA4444_ALPHA, sizeof(uint16_t), decode_flags, output_row_pitch_in_blocks_or_pixels, pState, nullptr, output_rows_in_pixels);
+ for (uint32_t j = 0; j < 8; j++)
+ {
+ const etc_coord2& c = g_etc1_pixel_coords[flip][subset][j];
+
+ avg_color[0] += block_pixels[c.m_y][c.m_x].r;
+ avg_color[1] += block_pixels[c.m_y][c.m_x].g;
+ avg_color[2] += block_pixels[c.m_y][c.m_x].b;
+ } // j
+
+ block_colors[subset][0] = (uint8_t)((avg_color[0] * limit + 1020) / (8 * 255));
+ block_colors[subset][1] = (uint8_t)((avg_color[1] * limit + 1020) / (8 * 255));
+ block_colors[subset][2] = (uint8_t)((avg_color[2] * limit + 1020) / (8 * 255));
+ block_colors[subset][3] = 0;
+
+ if (g_uastc_mode_has_etc1_bias[unpacked_src_blk.m_mode])
+ {
+ block_colors[subset] = apply_etc1_bias(block_colors[subset], unpacked_src_blk.m_etc1_bias, limit, subset);
+ }
+
+ } // subset
+
+ if (diff)
+ {
+ int dr = block_colors[1].r - block_colors[0].r;
+ int dg = block_colors[1].g - block_colors[0].g;
+ int db = block_colors[1].b - block_colors[0].b;
+
+ dr = basisu::clamp<int>(dr, cETC1ColorDeltaMin, cETC1ColorDeltaMax);
+ dg = basisu::clamp<int>(dg, cETC1ColorDeltaMin, cETC1ColorDeltaMax);
+ db = basisu::clamp<int>(db, cETC1ColorDeltaMin, cETC1ColorDeltaMax);
+
+ if (dr < 0) dr += 8;
+ if (dg < 0) dg += 8;
+ if (db < 0) db += 8;
+
+ dst_blk.m_bytes[0] = (uint8_t)((block_colors[0].r << 3) | dr);
+ dst_blk.m_bytes[1] = (uint8_t)((block_colors[0].g << 3) | dg);
+ dst_blk.m_bytes[2] = (uint8_t)((block_colors[0].b << 3) | db);
+ }
+ else
+ {
+ dst_blk.m_bytes[0] = (uint8_t)(block_colors[1].r | (block_colors[0].r << 4));
+ dst_blk.m_bytes[1] = (uint8_t)(block_colors[1].g | (block_colors[0].g << 4));
+ dst_blk.m_bytes[2] = (uint8_t)(block_colors[1].b | (block_colors[0].b << 4));
+ }
+
+ etc1_determine_selectors(dst_blk, &block_pixels[0][0], 0, 2);
+ }
+
+ bool transcode_uastc_to_etc1(const uastc_block& src_blk, void* pDst)
+ {
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, false))
+ return false;
+
+ color32 block_pixels[4][4];
+ if (unpacked_src_blk.m_mode != UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ const bool unpack_srgb = false;
+ if (!unpack_uastc(unpacked_src_blk, &block_pixels[0][0], unpack_srgb))
+ return false;
+ }
+
+ transcode_uastc_to_etc1(unpacked_src_blk, block_pixels, pDst);
+
+ return true;
+ }
+
+ static inline int gray_distance2(const uint8_t c, int y)
+ {
+ int gray_dist = (int)c - y;
+ return gray_dist * gray_dist;
+ }
+
+ static bool pack_etc1_y_estimate_flipped(const uint8_t* pSrc_pixels,
+ int& upper_avg, int& lower_avg, int& left_avg, int& right_avg)
+ {
+ int sums[2][2];
+
+#define GET_XY(x, y) pSrc_pixels[(x) + ((y) * 4)]
+
+ sums[0][0] = GET_XY(0, 0) + GET_XY(0, 1) + GET_XY(1, 0) + GET_XY(1, 1);
+ sums[1][0] = GET_XY(2, 0) + GET_XY(2, 1) + GET_XY(3, 0) + GET_XY(3, 1);
+ sums[0][1] = GET_XY(0, 2) + GET_XY(0, 3) + GET_XY(1, 2) + GET_XY(1, 3);
+ sums[1][1] = GET_XY(2, 2) + GET_XY(2, 3) + GET_XY(3, 2) + GET_XY(3, 3);
+
+ upper_avg = (sums[0][0] + sums[1][0] + 4) / 8;
+ lower_avg = (sums[0][1] + sums[1][1] + 4) / 8;
+ left_avg = (sums[0][0] + sums[0][1] + 4) / 8;
+ right_avg = (sums[1][0] + sums[1][1] + 4) / 8;
+
+#undef GET_XY
+#define GET_XY(x, y, a) gray_distance2(pSrc_pixels[(x) + ((y) * 4)], a)
+
+ int upper_gray_dist = 0, lower_gray_dist = 0, left_gray_dist = 0, right_gray_dist = 0;
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ for (uint32_t j = 0; j < 2; j++)
+ {
+ upper_gray_dist += GET_XY(i, j, upper_avg);
+ lower_gray_dist += GET_XY(i, 2 + j, lower_avg);
+ left_gray_dist += GET_XY(j, i, left_avg);
+ right_gray_dist += GET_XY(2 + j, i, right_avg);
+ }
+ }
+
+#undef GET_XY
+
+ int upper_lower_sum = upper_gray_dist + lower_gray_dist;
+ int left_right_sum = left_gray_dist + right_gray_dist;
+
+ return upper_lower_sum < left_right_sum;
+ }
+
+ // Base Sel Table
+ // XXXXX XX XXX
+ static const uint16_t g_etc1_y_solid_block_configs[256] =
+ {
+ 0,781,64,161,260,192,33,131,96,320,65,162,261,193,34,291,97,224,66,163,262,194,35,549,98,4,67,653,164,195,523,36,99,5,578,68,165,353,196,37,135,100,324,69,166,354,197,38,295,101,228,70,167,
+ 355,198,39,553,102,8,71,608,168,199,527,40,103,9,582,72,169,357,200,41,139,104,328,73,170,358,201,42,299,105,232,74,171,359,202,43,557,106,12,75,612,172,203,531,44,107,13,586,76,173,361,
+ 204,45,143,108,332,77,174,362,205,46,303,109,236,78,175,363,206,47,561,110,16,79,616,176,207,535,48,111,17,590,80,177,365,208,49,147,112,336,81,178,366,209,50,307,113,240,82,179,367,210,
+ 51,565,114,20,83,620,180,211,539,52,115,21,594,84,181,369,212,53,151,116,340,85,182,370,213,54,311,117,244,86,183,371,214,55,569,118,24,87,624,184,215,543,56,119,25,598,88,185,373,216,57,
+ 155,120,344,89,186,374,217,58,315,121,248,90,187,375,218,59,573,122,28,91,628,188,219,754,60,123,29,602,92,189,377,220,61,159,124,348,93,190,378,221,62,319,125,252,94,191,379,222,63,882,126
+ };
+
+ // individual
+ // table base sel0 sel1 sel2 sel3
+ static const uint16_t g_etc1_y_solid_block_4i_configs[256] =
+ {
+ 0xA000,0xA800,0x540B,0xAA01,0xAA01,0xFE00,0xFF00,0xFF00,0x8,0x5515,0x5509,0x5509,0xAA03,0x5508,0x5508,0x9508,0xA508,0xA908,0xAA08,0x5513,0xAA09,0xAA09,0xAA05,0xFF08,0xFF08,0x10,0x551D,0x5511,0x5511,
+ 0xAA0B,0x5510,0x5510,0x9510,0xA510,0xA910,0xAA10,0x551B,0xAA11,0xAA11,0xAA0D,0xFF10,0xFF10,0x18,0x5525,0x5519,0x5519,0xAA13,0x5518,0x5518,0x9518,0xA518,0xA918,0xAA18,0x5523,0xAA19,0xAA19,0xAA15,
+ 0xFF18,0xFF18,0x20,0x552D,0x5521,0x5521,0xAA1B,0x5520,0x5520,0x9520,0xA520,0xA920,0xAA20,0x552B,0xAA21,0xAA21,0xAA1D,0xFF20,0xFF20,0x28,0x5535,0x5529,0x5529,0xAA23,0x5528,0x5528,0x9528,0xA528,0xA928,
+ 0xAA28,0x5533,0xAA29,0xAA29,0xAA25,0xFF28,0xFF28,0x30,0x553D,0x5531,0x5531,0xAA2B,0x5530,0x5530,0x9530,0xA530,0xA930,0xAA30,0x553B,0xAA31,0xAA31,0xAA2D,0xFF30,0xFF30,0x38,0x5545,0x5539,0x5539,0xAA33,
+ 0x5538,0x5538,0x9538,0xA538,0xA938,0xAA38,0x5543,0xAA39,0xAA39,0xAA35,0xFF38,0xFF38,0x40,0x554D,0x5541,0x5541,0xAA3B,0x5540,0x5540,0x9540,0xA540,0xA940,0xAA40,0x554B,0xAA41,0xAA41,0xAA3D,0xFF40,0xFF40,
+ 0x48,0x5555,0x5549,0x5549,0xAA43,0x5548,0x5548,0x9548,0xA548,0xA948,0xAA48,0x5553,0xAA49,0xAA49,0xAA45,0xFF48,0xFF48,0x50,0x555D,0x5551,0x5551,0xAA4B,0x5550,0x5550,0x9550,0xA550,0xA950,0xAA50,0x555B,
+ 0xAA51,0xAA51,0xAA4D,0xFF50,0xFF50,0x58,0x5565,0x5559,0x5559,0xAA53,0x5558,0x5558,0x9558,0xA558,0xA958,0xAA58,0x5563,0xAA59,0xAA59,0xAA55,0xFF58,0xFF58,0x60,0x556D,0x5561,0x5561,0xAA5B,0x5560,0x5560,
+ 0x9560,0xA560,0xA960,0xAA60,0x556B,0xAA61,0xAA61,0xAA5D,0xFF60,0xFF60,0x68,0x5575,0x5569,0x5569,0xAA63,0x5568,0x5568,0x9568,0xA568,0xA968,0xAA68,0x5573,0xAA69,0xAA69,0xAA65,0xFF68,0xFF68,0x70,0x557D,
+ 0x5571,0x5571,0xAA6B,0x5570,0x5570,0x9570,0xA570,0xA970,0xAA70,0x557B,0xAA71,0xAA71,0xAA6D,0xFF70,0xFF70,0x78,0x78,0x5579,0x5579,0xAA73,0x5578,0x9578,0x2578,0xE6E,0x278
+ };
+
+ static const uint16_t g_etc1_y_solid_block_2i_configs[256] =
+ {
+ 0x416,0x800,0xA00,0x50B,0xA01,0xA01,0xF00,0xF00,0xF00,0x8,0x515,0x509,0x509,0xA03,0x508,0x508,0xF01,0xF01,0xA08,0xA08,0x513,0xA09,0xA09,0xA05,0xF08,0xF08,0x10,0x51D,0x511,0x511,0xA0B,0x510,0x510,0xF09,
+ 0xF09,0xA10,0xA10,0x51B,0xA11,0xA11,0xA0D,0xF10,0xF10,0x18,0x525,0x519,0x519,0xA13,0x518,0x518,0xF11,0xF11,0xA18,0xA18,0x523,0xA19,0xA19,0xA15,0xF18,0xF18,0x20,0x52D,0x521,0x521,0xA1B,0x520,0x520,0xF19,
+ 0xF19,0xA20,0xA20,0x52B,0xA21,0xA21,0xA1D,0xF20,0xF20,0x28,0x535,0x529,0x529,0xA23,0x528,0x528,0xF21,0xF21,0xA28,0xA28,0x533,0xA29,0xA29,0xA25,0xF28,0xF28,0x30,0x53D,0x531,0x531,0xA2B,0x530,0x530,0xF29,
+ 0xF29,0xA30,0xA30,0x53B,0xA31,0xA31,0xA2D,0xF30,0xF30,0x38,0x545,0x539,0x539,0xA33,0x538,0x538,0xF31,0xF31,0xA38,0xA38,0x543,0xA39,0xA39,0xA35,0xF38,0xF38,0x40,0x54D,0x541,0x541,0xA3B,0x540,0x540,0xF39,
+ 0xF39,0xA40,0xA40,0x54B,0xA41,0xA41,0xA3D,0xF40,0xF40,0x48,0x555,0x549,0x549,0xA43,0x548,0x548,0xF41,0xF41,0xA48,0xA48,0x553,0xA49,0xA49,0xA45,0xF48,0xF48,0x50,0x55D,0x551,0x551,0xA4B,0x550,0x550,0xF49,
+ 0xF49,0xA50,0xA50,0x55B,0xA51,0xA51,0xA4D,0xF50,0xF50,0x58,0x565,0x559,0x559,0xA53,0x558,0x558,0xF51,0xF51,0xA58,0xA58,0x563,0xA59,0xA59,0xA55,0xF58,0xF58,0x60,0x56D,0x561,0x561,0xA5B,0x560,0x560,0xF59,
+ 0xF59,0xA60,0xA60,0x56B,0xA61,0xA61,0xA5D,0xF60,0xF60,0x68,0x575,0x569,0x569,0xA63,0x568,0x568,0xF61,0xF61,0xA68,0xA68,0x573,0xA69,0xA69,0xA65,0xF68,0xF68,0x70,0x57D,0x571,0x571,0xA6B,0x570,0x570,0xF69,
+ 0xF69,0xA70,0xA70,0x57B,0xA71,0xA71,0xA6D,0xF70,0xF70,0x78,0x78,0x579,0x579,0xA73,0x578,0x578,0xE6E,0x278
+ };
+
+ static const uint16_t g_etc1_y_solid_block_1i_configs[256] =
+ {
+ 0x0,0x116,0x200,0x200,0x10B,0x201,0x201,0x300,0x300,0x8,0x115,0x109,0x109,0x203,0x108,0x108,0x114,0x301,0x204,0x208,0x208,0x113,0x209,0x209,0x205,0x308,0x10,0x11D,0x111,0x111,0x20B,0x110,0x110,0x11C,0x309,
+ 0x20C,0x210,0x210,0x11B,0x211,0x211,0x20D,0x310,0x18,0x125,0x119,0x119,0x213,0x118,0x118,0x124,0x311,0x214,0x218,0x218,0x123,0x219,0x219,0x215,0x318,0x20,0x12D,0x121,0x121,0x21B,0x120,0x120,0x12C,0x319,0x21C,
+ 0x220,0x220,0x12B,0x221,0x221,0x21D,0x320,0x28,0x135,0x129,0x129,0x223,0x128,0x128,0x134,0x321,0x224,0x228,0x228,0x133,0x229,0x229,0x225,0x328,0x30,0x13D,0x131,0x131,0x22B,0x130,0x130,0x13C,0x329,0x22C,0x230,
+ 0x230,0x13B,0x231,0x231,0x22D,0x330,0x38,0x145,0x139,0x139,0x233,0x138,0x138,0x144,0x331,0x234,0x238,0x238,0x143,0x239,0x239,0x235,0x338,0x40,0x14D,0x141,0x141,0x23B,0x140,0x140,0x14C,0x339,0x23C,0x240,0x240,
+ 0x14B,0x241,0x241,0x23D,0x340,0x48,0x155,0x149,0x149,0x243,0x148,0x148,0x154,0x341,0x244,0x248,0x248,0x153,0x249,0x249,0x245,0x348,0x50,0x15D,0x151,0x151,0x24B,0x150,0x150,0x15C,0x349,0x24C,0x250,0x250,0x15B,
+ 0x251,0x251,0x24D,0x350,0x58,0x165,0x159,0x159,0x253,0x158,0x158,0x164,0x351,0x254,0x258,0x258,0x163,0x259,0x259,0x255,0x358,0x60,0x16D,0x161,0x161,0x25B,0x160,0x160,0x16C,0x359,0x25C,0x260,0x260,0x16B,0x261,
+ 0x261,0x25D,0x360,0x68,0x175,0x169,0x169,0x263,0x168,0x168,0x174,0x361,0x264,0x268,0x268,0x173,0x269,0x269,0x265,0x368,0x70,0x17D,0x171,0x171,0x26B,0x170,0x170,0x17C,0x369,0x26C,0x270,0x270,0x17B,0x271,0x271,
+ 0x26D,0x370,0x78,0x78,0x179,0x179,0x273,0x178,0x178,0x26E,0x278
+ };
+
+ // We don't have any useful hints to accelerate single channel ETC1, so we need to real-time encode from scratch.
+ bool transcode_uastc_to_etc1(const uastc_block& src_blk, void* pDst, uint32_t channel)
+ {
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, false))
+ return false;
+
+#if 0
+ for (uint32_t individ = 0; individ < 2; individ++)
+ {
+ uint32_t overall_error = 0;
+
+ for (uint32_t c = 0; c < 256; c++)
+ {
+ uint32_t best_err = UINT32_MAX;
+ uint32_t best_individ = 0;
+ uint32_t best_base = 0;
+ uint32_t best_sels[4] = { 0,0,0,0 };
+ uint32_t best_table = 0;
+
+ const uint32_t limit = individ ? 16 : 32;
+
+ for (uint32_t table = 0; table < 8; table++)
+ {
+ for (uint32_t base = 0; base < limit; base++)
+ {
+ uint32_t total_e = 0;
+ uint32_t sels[4] = { 0,0,0,0 };
+
+ const uint32_t N = 4;
+ for (uint32_t i = 0; i < basisu::minimum<uint32_t>(N, (256 - c)); i++)
+ {
+ uint32_t best_sel_e = UINT32_MAX;
+ uint32_t best_sel = 0;
+
+ for (uint32_t sel = 0; sel < 4; sel++)
+ {
+ int val = individ ? ((base << 4) | base) : ((base << 3) | (base >> 2));
+ val = clamp255(val + g_etc1_inten_tables[table][sel]);
+
+ int e = iabs(val - clamp255(c + i));
+ if (e < best_sel_e)
+ {
+ best_sel_e = e;
+ best_sel = sel;
+ }
+
+ } // sel
+
+ sels[i] = best_sel;
+ total_e += best_sel_e * best_sel_e;
+
+ } // i
+
+ if (total_e < best_err)
+ {
+ best_err = total_e;
+ best_individ = individ;
+ best_base = base;
+ memcpy(best_sels, sels, sizeof(best_sels));
+ best_table = table;
+ }
+
+ } // base
+ } // table
+
+ //printf("%u: %u,%u,%u,%u,%u,%u,%u,%u\n", c, best_err, best_individ, best_table, best_base, best_sels[0], best_sels[1], best_sels[2], best_sels[3]);
+
+ uint32_t encoded = best_table | (best_base << 3) |
+ (best_sels[0] << 8) |
+ (best_sels[1] << 10) |
+ (best_sels[2] << 12) |
+ (best_sels[3] << 14);
+
+ printf("0x%X,", encoded);
+
+ overall_error += best_err;
+ } // c
+
+ printf("\n");
+ printf("Overall error: %u\n", overall_error);
+
+ } // individ
+
+ exit(0);
+#endif
+
+#if 0
+ for (uint32_t individ = 0; individ < 2; individ++)
+ {
+ uint32_t overall_error = 0;
+
+ for (uint32_t c = 0; c < 256; c++)
+ {
+ uint32_t best_err = UINT32_MAX;
+ uint32_t best_individ = 0;
+ uint32_t best_base = 0;
+ uint32_t best_sels[4] = { 0,0,0,0 };
+ uint32_t best_table = 0;
+
+ const uint32_t limit = individ ? 16 : 32;
+
+ for (uint32_t table = 0; table < 8; table++)
+ {
+ for (uint32_t base = 0; base < limit; base++)
+ {
+ uint32_t total_e = 0;
+ uint32_t sels[4] = { 0,0,0,0 };
+
+ const uint32_t N = 1;
+ for (uint32_t i = 0; i < basisu::minimum<uint32_t>(N, (256 - c)); i++)
+ {
+ uint32_t best_sel_e = UINT32_MAX;
+ uint32_t best_sel = 0;
+
+ for (uint32_t sel = 0; sel < 4; sel++)
+ {
+ int val = individ ? ((base << 4) | base) : ((base << 3) | (base >> 2));
+ val = clamp255(val + g_etc1_inten_tables[table][sel]);
+
+ int e = iabs(val - clamp255(c + i));
+ if (e < best_sel_e)
+ {
+ best_sel_e = e;
+ best_sel = sel;
+ }
+
+ } // sel
+
+ sels[i] = best_sel;
+ total_e += best_sel_e * best_sel_e;
+
+ } // i
+
+ if (total_e < best_err)
+ {
+ best_err = total_e;
+ best_individ = individ;
+ best_base = base;
+ memcpy(best_sels, sels, sizeof(best_sels));
+ best_table = table;
+ }
+
+ } // base
+ } // table
+
+ //printf("%u: %u,%u,%u,%u,%u,%u,%u,%u\n", c, best_err, best_individ, best_table, best_base, best_sels[0], best_sels[1], best_sels[2], best_sels[3]);
+
+ uint32_t encoded = best_table | (best_base << 3) |
+ (best_sels[0] << 8) |
+ (best_sels[1] << 10) |
+ (best_sels[2] << 12) |
+ (best_sels[3] << 14);
+
+ printf("0x%X,", encoded);
+
+ overall_error += best_err;
+ } // c
+
+ printf("\n");
+ printf("Overall error: %u\n", overall_error);
+
+ } // individ
+
+ exit(0);
+#endif
+
+ decoder_etc_block& dst_blk = *static_cast<decoder_etc_block*>(pDst);
+
+ if (unpacked_src_blk.m_mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ const uint32_t y = unpacked_src_blk.m_solid_color[channel];
+ const uint32_t encoded_config = g_etc1_y_solid_block_configs[y];
+
+ const uint32_t base = encoded_config & 31;
+ const uint32_t sel = (encoded_config >> 5) & 3;
+ const uint32_t table = encoded_config >> 7;
+
+ dst_blk.m_bytes[3] = (uint8_t)(2 | (table << 5) | (table << 2));
+
+ dst_blk.m_bytes[0] = (uint8_t)(base << 3);
+ dst_blk.m_bytes[1] = (uint8_t)(base << 3);
+ dst_blk.m_bytes[2] = (uint8_t)(base << 3);
+
+ memcpy(dst_blk.m_bytes + 4, &s_etc1_solid_selectors[sel][0], 4);
+ return true;
+ }
+
+ color32 block_pixels[4][4];
+ const bool unpack_srgb = false;
+ if (!unpack_uastc(unpacked_src_blk, &block_pixels[0][0], unpack_srgb))
+ return false;
+
+ uint8_t block_y[4][4];
+ for (uint32_t i = 0; i < 16; i++)
+ ((uint8_t*)block_y)[i] = ((color32*)block_pixels)[i][channel];
+
+ int upper_avg, lower_avg, left_avg, right_avg;
+ bool flip = pack_etc1_y_estimate_flipped(&block_y[0][0], upper_avg, lower_avg, left_avg, right_avg);
+
+ // non-flipped: | |
+ // vs.
+ // flipped: --
+ // --
+
+ uint32_t low[2] = { 255, 255 }, high[2] = { 0, 0 };
+
+ if (flip)
+ {
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t v = block_y[y][x];
+ low[0] = basisu::minimum(low[0], v);
+ high[0] = basisu::maximum(high[0], v);
+ }
+ }
+ for (uint32_t y = 2; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const uint32_t v = block_y[y][x];
+ low[1] = basisu::minimum(low[1], v);
+ high[1] = basisu::maximum(high[1], v);
+ }
+ }
+ }
+ else
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 2; x++)
+ {
+ const uint32_t v = block_y[y][x];
+ low[0] = basisu::minimum(low[0], v);
+ high[0] = basisu::maximum(high[0], v);
+ }
+ }
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 2; x < 4; x++)
+ {
+ const uint32_t v = block_y[y][x];
+ low[1] = basisu::minimum(low[1], v);
+ high[1] = basisu::maximum(high[1], v);
+ }
+ }
+ }
+
+ const uint32_t range[2] = { high[0] - low[0], high[1] - low[1] };
+
+ dst_blk.m_bytes[3] = (uint8_t)((int)flip);
+
+ if ((range[0] <= 3) && (range[1] <= 3))
+ {
+ // This is primarily for better gradients.
+ dst_blk.m_bytes[0] = 0;
+ dst_blk.m_bytes[1] = 0;
+ dst_blk.m_bytes[2] = 0;
+
+ uint16_t l_bitmask = 0, h_bitmask = 0;
+
+ for (uint32_t subblock = 0; subblock < 2; subblock++)
+ {
+ const uint32_t encoded = (range[subblock] == 0) ? g_etc1_y_solid_block_1i_configs[low[subblock]] : ((range[subblock] < 2) ? g_etc1_y_solid_block_2i_configs[low[subblock]] : g_etc1_y_solid_block_4i_configs[low[subblock]]);
+
+ const uint32_t table = encoded & 7;
+ const uint32_t base = (encoded >> 3) & 31;
+ assert(base <= 15);
+ const uint32_t sels[4] = { (encoded >> 8) & 3, (encoded >> 10) & 3, (encoded >> 12) & 3, (encoded >> 14) & 3 };
+
+ dst_blk.m_bytes[3] |= (uint8_t)(table << (subblock ? 2 : 5));
+
+ const uint32_t sv = base << (subblock ? 0 : 4);
+ dst_blk.m_bytes[0] |= (uint8_t)(sv);
+ dst_blk.m_bytes[1] |= (uint8_t)(sv);
+ dst_blk.m_bytes[2] |= (uint8_t)(sv);
+
+ if (flip)
+ {
+ uint32_t ofs = subblock * 2;
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ uint32_t t = block_y[y + subblock * 2][x];
+ assert(t >= low[subblock] && t <= high[subblock]);
+ t -= low[subblock];
+ assert(t <= 3);
+
+ t = g_selector_index_to_etc1[sels[t]];
+
+ assert(ofs < 16);
+ l_bitmask |= ((t & 1) << ofs);
+ h_bitmask |= ((t >> 1) << ofs);
+ ofs += 4;
+ }
+
+ ofs = (int)ofs + 1 - 4 * 4;
+ }
+ }
+ else
+ {
+ uint32_t ofs = (subblock * 2) * 4;
+ for (uint32_t x = 0; x < 2; x++)
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ uint32_t t = block_y[y][x + subblock * 2];
+ assert(t >= low[subblock] && t <= high[subblock]);
+ t -= low[subblock];
+ assert(t <= 3);
+
+ t = g_selector_index_to_etc1[sels[t]];
+
+ assert(ofs < 16);
+ l_bitmask |= ((t & 1) << ofs);
+ h_bitmask |= ((t >> 1) << ofs);
+ ++ofs;
+ }
+ }
+ }
+ } // subblock
+
+ dst_blk.m_bytes[7] = (uint8_t)(l_bitmask);
+ dst_blk.m_bytes[6] = (uint8_t)(l_bitmask >> 8);
+ dst_blk.m_bytes[5] = (uint8_t)(h_bitmask);
+ dst_blk.m_bytes[4] = (uint8_t)(h_bitmask >> 8);
+
+ return true;
+ }
+
+ uint32_t y0 = ((flip ? upper_avg : left_avg) * 31 + 127) / 255;
+ uint32_t y1 = ((flip ? lower_avg : right_avg) * 31 + 127) / 255;
+
+ bool diff = true;
+
+ int dy = y1 - y0;
+
+ if ((dy < cETC1ColorDeltaMin) || (dy > cETC1ColorDeltaMax))
+ {
+ diff = false;
+
+ y0 = ((flip ? upper_avg : left_avg) * 15 + 127) / 255;
+ y1 = ((flip ? lower_avg : right_avg) * 15 + 127) / 255;
+
+ dst_blk.m_bytes[0] = (uint8_t)(y1 | (y0 << 4));
+ dst_blk.m_bytes[1] = (uint8_t)(y1 | (y0 << 4));
+ dst_blk.m_bytes[2] = (uint8_t)(y1 | (y0 << 4));
+ }
+ else
+ {
+ dy = basisu::clamp<int>(dy, cETC1ColorDeltaMin, cETC1ColorDeltaMax);
+
+ y1 = y0 + dy;
+
+ if (dy < 0) dy += 8;
+
+ dst_blk.m_bytes[0] = (uint8_t)((y0 << 3) | dy);
+ dst_blk.m_bytes[1] = (uint8_t)((y0 << 3) | dy);
+ dst_blk.m_bytes[2] = (uint8_t)((y0 << 3) | dy);
+
+ dst_blk.m_bytes[3] |= 2;
+ }
+
+ const uint32_t base_y[2] = { diff ? ((y0 << 3) | (y0 >> 2)) : ((y0 << 4) | y0), diff ? ((y1 << 3) | (y1 >> 2)) : ((y1 << 4) | y1) };
+
+ uint32_t enc_range[2];
+ for (uint32_t subset = 0; subset < 2; subset++)
+ {
+ const int pos = basisu::iabs((int)high[subset] - (int)base_y[subset]);
+ const int neg = basisu::iabs((int)base_y[subset] - (int)low[subset]);
+
+ enc_range[subset] = basisu::maximum(pos, neg);
+ }
+
+ uint16_t l_bitmask = 0, h_bitmask = 0;
+ for (uint32_t subblock = 0; subblock < 2; subblock++)
+ {
+ if ((!diff) && (range[subblock] <= 3))
+ {
+ const uint32_t encoded = (range[subblock] == 0) ? g_etc1_y_solid_block_1i_configs[low[subblock]] : ((range[subblock] < 2) ? g_etc1_y_solid_block_2i_configs[low[subblock]] : g_etc1_y_solid_block_4i_configs[low[subblock]]);
+
+ const uint32_t table = encoded & 7;
+ const uint32_t base = (encoded >> 3) & 31;
+ assert(base <= 15);
+ const uint32_t sels[4] = { (encoded >> 8) & 3, (encoded >> 10) & 3, (encoded >> 12) & 3, (encoded >> 14) & 3 };
+
+ dst_blk.m_bytes[3] |= (uint8_t)(table << (subblock ? 2 : 5));
+
+ const uint32_t mask = ~(0xF << (subblock ? 0 : 4));
+
+ dst_blk.m_bytes[0] &= mask;
+ dst_blk.m_bytes[1] &= mask;
+ dst_blk.m_bytes[2] &= mask;
+
+ const uint32_t sv = base << (subblock ? 0 : 4);
+ dst_blk.m_bytes[0] |= (uint8_t)(sv);
+ dst_blk.m_bytes[1] |= (uint8_t)(sv);
+ dst_blk.m_bytes[2] |= (uint8_t)(sv);
+
+ if (flip)
+ {
+ uint32_t ofs = subblock * 2;
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ uint32_t t = block_y[y + subblock * 2][x];
+ assert(t >= low[subblock] && t <= high[subblock]);
+ t -= low[subblock];
+ assert(t <= 3);
+
+ t = g_selector_index_to_etc1[sels[t]];
+
+ assert(ofs < 16);
+ l_bitmask |= ((t & 1) << ofs);
+ h_bitmask |= ((t >> 1) << ofs);
+ ofs += 4;
+ }
+
+ ofs = (int)ofs + 1 - 4 * 4;
+ }
+ }
+ else
+ {
+ uint32_t ofs = (subblock * 2) * 4;
+ for (uint32_t x = 0; x < 2; x++)
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ uint32_t t = block_y[y][x + subblock * 2];
+ assert(t >= low[subblock] && t <= high[subblock]);
+ t -= low[subblock];
+ assert(t <= 3);
+
+ t = g_selector_index_to_etc1[sels[t]];
+
+ assert(ofs < 16);
+ l_bitmask |= ((t & 1) << ofs);
+ h_bitmask |= ((t >> 1) << ofs);
+ ++ofs;
+ }
+ }
+ }
+
+ continue;
+ } // if
+
+ uint32_t best_err = UINT32_MAX;
+ uint8_t best_sels[8];
+ uint32_t best_inten = 0;
+
+ const int base = base_y[subblock];
+
+ const int low_limit = -base;
+ const int high_limit = 255 - base;
+
+ assert(low_limit <= 0 && high_limit >= 0);
+
+ uint32_t inten_table_mask = 0xFF;
+ const uint32_t er = enc_range[subblock];
+ // Each one of these tables is expensive to evaluate, so let's only examine the ones we know may be useful.
+ if (er <= 51)
+ {
+ inten_table_mask = 0xF;
+
+ if (er > 22)
+ inten_table_mask &= ~(1 << 0);
+
+ if ((er < 4) || (er > 39))
+ inten_table_mask &= ~(1 << 1);
+
+ if (er < 9)
+ inten_table_mask &= ~(1 << 2);
+
+ if (er < 12)
+ inten_table_mask &= ~(1 << 3);
+ }
else
- status = true;
+ {
+ inten_table_mask &= ~((1 << 0) | (1 << 1));
- if (status)
+ if (er > 60)
+ inten_table_mask &= ~(1 << 2);
+
+ if (er > 89)
+ inten_table_mask &= ~(1 << 3);
+
+ if (er > 120)
+ inten_table_mask &= ~(1 << 4);
+
+ if (er > 136)
+ inten_table_mask &= ~(1 << 5);
+
+ if (er > 174)
+ inten_table_mask &= ~(1 << 6);
+ }
+
+ for (uint32_t inten = 0; inten < 8; inten++)
{
- status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, basis_file_has_alpha_slices ? block_format::cRGBA4444_COLOR : block_format::cRGBA4444_COLOR_OPAQUE, sizeof(uint16_t), decode_flags, output_row_pitch_in_blocks_or_pixels, pState, nullptr, output_rows_in_pixels);
- if (!status)
+ if ((inten_table_mask & (1 << inten)) == 0)
+ continue;
+
+ const int t0 = basisu::maximum(low_limit, g_etc1_inten_tables[inten][0]);
+ const int t1 = basisu::maximum(low_limit, g_etc1_inten_tables[inten][1]);
+ const int t2 = basisu::minimum(high_limit, g_etc1_inten_tables[inten][2]);
+ const int t3 = basisu::minimum(high_limit, g_etc1_inten_tables[inten][3]);
+ assert((t0 <= t1) && (t1 <= t2) && (t2 <= t3));
+
+ const int tv[4] = { t2, t3, t1, t0 };
+
+ const int thresh01 = t0 + t1;
+ const int thresh12 = t1 + t2;
+ const int thresh23 = t2 + t3;
+
+ assert(thresh01 <= thresh12 && thresh12 <= thresh23);
+
+ static const uint8_t s_table[4] = { 1, 0, 2, 3 };
+
+ uint32_t total_err = 0;
+ uint8_t sels[8];
+
+ if (flip)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to RGBA4444 RGB failed\n");
+ if (((int)high[subblock] - base) * 2 < thresh01)
+ {
+ memset(sels, 3, 8);
+
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const int delta = (int)block_y[y + subblock * 2][x] - base;
+
+ const uint32_t c = 3;
+
+ uint32_t e = basisu::iabs(tv[c] - delta);
+ total_err += e * e;
+ }
+ if (total_err >= best_err)
+ break;
+ }
+ }
+ else if (((int)low[subblock] - base) * 2 >= thresh23)
+ {
+ memset(sels, 1, 8);
+
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const int delta = (int)block_y[y + subblock * 2][x] - base;
+
+ const uint32_t c = 1;
+
+ uint32_t e = basisu::iabs(tv[c] - delta);
+ total_err += e * e;
+ }
+ if (total_err >= best_err)
+ break;
+ }
+ }
+ else
+ {
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ const int delta = (int)block_y[y + subblock * 2][x] - base;
+ const int delta2 = delta * 2;
+
+ uint32_t c = s_table[(delta2 < thresh01) + (delta2 < thresh12) + (delta2 < thresh23)];
+ sels[y * 4 + x] = (uint8_t)c;
+
+ uint32_t e = basisu::iabs(tv[c] - delta);
+ total_err += e * e;
+ }
+ if (total_err >= best_err)
+ break;
+ }
+ }
+ }
+ else
+ {
+ if (((int)high[subblock] - base) * 2 < thresh01)
+ {
+ memset(sels, 3, 8);
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 2; x++)
+ {
+ const int delta = (int)block_y[y][x + subblock * 2] - base;
+
+ const uint32_t c = 3;
+
+ uint32_t e = basisu::iabs(tv[c] - delta);
+ total_err += e * e;
+ }
+ if (total_err >= best_err)
+ break;
+ }
+ }
+ else if (((int)low[subblock] - base) * 2 >= thresh23)
+ {
+ memset(sels, 1, 8);
+
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 2; x++)
+ {
+ const int delta = (int)block_y[y][x + subblock * 2] - base;
+
+ const uint32_t c = 1;
+
+ uint32_t e = basisu::iabs(tv[c] - delta);
+ total_err += e * e;
+ }
+ if (total_err >= best_err)
+ break;
+ }
+ }
+ else
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ for (uint32_t x = 0; x < 2; x++)
+ {
+ const int delta = (int)block_y[y][x + subblock * 2] - base;
+ const int delta2 = delta * 2;
+
+ uint32_t c = s_table[(delta2 < thresh01) + (delta2 < thresh12) + (delta2 < thresh23)];
+ sels[y * 2 + x] = (uint8_t)c;
+
+ uint32_t e = basisu::iabs(tv[c] - delta);
+ total_err += e * e;
+ }
+ if (total_err >= best_err)
+ break;
+ }
+ }
+ }
+
+ if (total_err < best_err)
+ {
+ best_err = total_err;
+ best_inten = inten;
+ memcpy(best_sels, sels, 8);
+ }
+
+ } // inten
+
+ //g_inten_hist[best_inten][enc_range[subblock]]++;
+
+ dst_blk.m_bytes[3] |= (uint8_t)(best_inten << (subblock ? 2 : 5));
+
+ if (flip)
+ {
+ uint32_t ofs = subblock * 2;
+ for (uint32_t y = 0; y < 2; y++)
+ {
+ for (uint32_t x = 0; x < 4; x++)
+ {
+ uint32_t t = best_sels[y * 4 + x];
+
+ assert(ofs < 16);
+ l_bitmask |= ((t & 1) << ofs);
+ h_bitmask |= ((t >> 1) << ofs);
+ ofs += 4;
+ }
+
+ ofs = (int)ofs + 1 - 4 * 4;
}
}
else
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to RGBA4444 A failed\n");
+ uint32_t ofs = (subblock * 2) * 4;
+ for (uint32_t x = 0; x < 2; x++)
+ {
+ for (uint32_t y = 0; y < 4; y++)
+ {
+ uint32_t t = best_sels[y * 2 + x];
+
+ assert(ofs < 16);
+ l_bitmask |= ((t & 1) << ofs);
+ h_bitmask |= ((t >> 1) << ofs);
+ ++ofs;
+ }
+ }
}
- break;
+ } // subblock
+
+ dst_blk.m_bytes[7] = (uint8_t)(l_bitmask);
+ dst_blk.m_bytes[6] = (uint8_t)(l_bitmask >> 8);
+ dst_blk.m_bytes[5] = (uint8_t)(h_bitmask);
+ dst_blk.m_bytes[4] = (uint8_t)(h_bitmask >> 8);
+
+ return true;
+ }
+
+ const uint32_t ETC2_EAC_MIN_VALUE_SELECTOR = 3, ETC2_EAC_MAX_VALUE_SELECTOR = 7;
+
+ void transcode_uastc_to_etc2_eac_a8(unpacked_uastc_block& unpacked_src_blk, color32 block_pixels[4][4], void* pDst)
+ {
+ eac_block& dst = *static_cast<eac_block*>(pDst);
+ const color32* pSrc_pixels = &block_pixels[0][0];
+
+ if ((!g_uastc_mode_has_alpha[unpacked_src_blk.m_mode]) || (unpacked_src_blk.m_mode == UASTC_MODE_INDEX_SOLID_COLOR))
+ {
+ const uint32_t a = (unpacked_src_blk.m_mode == UASTC_MODE_INDEX_SOLID_COLOR) ? unpacked_src_blk.m_solid_color[3] : 255;
+
+ dst.m_base = a;
+ dst.m_table = 13;
+ dst.m_multiplier = 1;
+
+ memcpy(dst.m_selectors, g_etc2_eac_a8_sel4, sizeof(g_etc2_eac_a8_sel4));
+
+ return;
}
- case transcoder_texture_format::cTFFXT1_RGB:
+
+ uint32_t min_a = 255, max_a = 0;
+ for (uint32_t i = 0; i < 16; i++)
{
-#if !BASISD_SUPPORT_FXT1
+ min_a = basisu::minimum<uint32_t>(min_a, pSrc_pixels[i].a);
+ max_a = basisu::maximum<uint32_t>(max_a, pSrc_pixels[i].a);
+ }
+
+ if (min_a == max_a)
+ {
+ dst.m_base = min_a;
+ dst.m_table = 13;
+ dst.m_multiplier = 1;
+
+ memcpy(dst.m_selectors, g_etc2_eac_a8_sel4, sizeof(g_etc2_eac_a8_sel4));
+ return;
+ }
+
+ const uint32_t table = unpacked_src_blk.m_etc2_hints & 0xF;
+ const int multiplier = unpacked_src_blk.m_etc2_hints >> 4;
+
+ assert(multiplier >= 1);
+
+ dst.m_multiplier = multiplier;
+ dst.m_table = table;
+
+ const float range = (float)(g_eac_modifier_table[dst.m_table][ETC2_EAC_MAX_VALUE_SELECTOR] - g_eac_modifier_table[dst.m_table][ETC2_EAC_MIN_VALUE_SELECTOR]);
+ const int center = (int)roundf(basisu::lerp((float)min_a, (float)max_a, (float)(0 - g_eac_modifier_table[dst.m_table][ETC2_EAC_MIN_VALUE_SELECTOR]) / range));
+
+ dst.m_base = center;
+
+ const int8_t* pTable = &g_eac_modifier_table[dst.m_table][0];
+
+ uint32_t vals[8];
+ for (uint32_t j = 0; j < 8; j++)
+ vals[j] = clamp255(center + (pTable[j] * multiplier));
+
+ uint64_t sels = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const uint32_t a = block_pixels[i & 3][i >> 2].a;
+
+ const uint32_t err0 = (basisu::iabs(vals[0] - a) << 3) | 0;
+ const uint32_t err1 = (basisu::iabs(vals[1] - a) << 3) | 1;
+ const uint32_t err2 = (basisu::iabs(vals[2] - a) << 3) | 2;
+ const uint32_t err3 = (basisu::iabs(vals[3] - a) << 3) | 3;
+ const uint32_t err4 = (basisu::iabs(vals[4] - a) << 3) | 4;
+ const uint32_t err5 = (basisu::iabs(vals[5] - a) << 3) | 5;
+ const uint32_t err6 = (basisu::iabs(vals[6] - a) << 3) | 6;
+ const uint32_t err7 = (basisu::iabs(vals[7] - a) << 3) | 7;
+
+ const uint32_t min_err = basisu::minimum(basisu::minimum(basisu::minimum(basisu::minimum(basisu::minimum(basisu::minimum(err0, err1, err2), err3), err4), err5), err6), err7);
+
+ const uint64_t best_index = min_err & 7;
+ sels |= (best_index << (45 - i * 3));
+ }
+
+ dst.set_selector_bits(sels);
+ }
+
+ bool transcode_uastc_to_etc2_rgba(const uastc_block& src_blk, void* pDst)
+ {
+ eac_block& dst_etc2_eac_a8_blk = *static_cast<eac_block*>(pDst);
+ decoder_etc_block& dst_etc1_blk = static_cast<decoder_etc_block*>(pDst)[1];
+
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, false))
return false;
-#endif
- uint32_t slice_index_to_decode = slice_index;
- // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
- if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
- slice_index_to_decode++;
- status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cFXT1_RGB, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ color32 block_pixels[4][4];
+ if (unpacked_src_blk.m_mode != UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ const bool unpack_srgb = false;
+ if (!unpack_uastc(unpacked_src_blk, &block_pixels[0][0], unpack_srgb))
+ return false;
+ }
+
+ transcode_uastc_to_etc2_eac_a8(unpacked_src_blk, block_pixels, &dst_etc2_eac_a8_blk);
+
+ transcode_uastc_to_etc1(unpacked_src_blk, block_pixels, &dst_etc1_blk);
+
+ return true;
+ }
+
+ static const uint8_t s_uastc5_to_bc1[32] = { 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1 };
+ static const uint8_t s_uastc4_to_bc1[16] = { 0, 0, 0, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 1, 1, 1 };
+ static const uint8_t s_uastc3_to_bc1[8] = { 0, 0, 2, 2, 3, 3, 1, 1 };
+ static const uint8_t s_uastc2_to_bc1[4] = { 0, 2, 3, 1 };
+ static const uint8_t s_uastc1_to_bc1[2] = { 0, 1 };
+ const uint8_t* s_uastc_to_bc1_weights[6] = { nullptr, s_uastc1_to_bc1, s_uastc2_to_bc1, s_uastc3_to_bc1, s_uastc4_to_bc1, s_uastc5_to_bc1 };
+
+ void encode_bc4(void* pDst, const uint8_t* pPixels, uint32_t stride)
+ {
+ uint32_t min0_v, max0_v, min1_v, max1_v,min2_v, max2_v, min3_v, max3_v;
+
+ {
+ min0_v = max0_v = pPixels[0 * stride];
+ min1_v = max1_v = pPixels[1 * stride];
+ min2_v = max2_v = pPixels[2 * stride];
+ min3_v = max3_v = pPixels[3 * stride];
+ }
+
+ {
+ uint32_t v0 = pPixels[4 * stride]; min0_v = basisu::minimum(min0_v, v0); max0_v = basisu::maximum(max0_v, v0);
+ uint32_t v1 = pPixels[5 * stride]; min1_v = basisu::minimum(min1_v, v1); max1_v = basisu::maximum(max1_v, v1);
+ uint32_t v2 = pPixels[6 * stride]; min2_v = basisu::minimum(min2_v, v2); max2_v = basisu::maximum(max2_v, v2);
+ uint32_t v3 = pPixels[7 * stride]; min3_v = basisu::minimum(min3_v, v3); max3_v = basisu::maximum(max3_v, v3);
+ }
+
+ {
+ uint32_t v0 = pPixels[8 * stride]; min0_v = basisu::minimum(min0_v, v0); max0_v = basisu::maximum(max0_v, v0);
+ uint32_t v1 = pPixels[9 * stride]; min1_v = basisu::minimum(min1_v, v1); max1_v = basisu::maximum(max1_v, v1);
+ uint32_t v2 = pPixels[10 * stride]; min2_v = basisu::minimum(min2_v, v2); max2_v = basisu::maximum(max2_v, v2);
+ uint32_t v3 = pPixels[11 * stride]; min3_v = basisu::minimum(min3_v, v3); max3_v = basisu::maximum(max3_v, v3);
+ }
+
+ {
+ uint32_t v0 = pPixels[12 * stride]; min0_v = basisu::minimum(min0_v, v0); max0_v = basisu::maximum(max0_v, v0);
+ uint32_t v1 = pPixels[13 * stride]; min1_v = basisu::minimum(min1_v, v1); max1_v = basisu::maximum(max1_v, v1);
+ uint32_t v2 = pPixels[14 * stride]; min2_v = basisu::minimum(min2_v, v2); max2_v = basisu::maximum(max2_v, v2);
+ uint32_t v3 = pPixels[15 * stride]; min3_v = basisu::minimum(min3_v, v3); max3_v = basisu::maximum(max3_v, v3);
+ }
+
+ const uint32_t min_v = basisu::minimum(min0_v, min1_v, min2_v, min3_v);
+ const uint32_t max_v = basisu::maximum(max0_v, max1_v, max2_v, max3_v);
+
+ uint8_t* pDst_bytes = static_cast<uint8_t*>(pDst);
+ pDst_bytes[0] = (uint8_t)max_v;
+ pDst_bytes[1] = (uint8_t)min_v;
+
+ if (max_v == min_v)
+ {
+ memset(pDst_bytes + 2, 0, 6);
+ return;
+ }
+
+ const uint32_t delta = max_v - min_v;
+
+ // min_v is now 0. Compute thresholds between values by scaling max_v. It's x14 because we're adding two x7 scale factors.
+ const int t0 = delta * 13;
+ const int t1 = delta * 11;
+ const int t2 = delta * 9;
+ const int t3 = delta * 7;
+ const int t4 = delta * 5;
+ const int t5 = delta * 3;
+ const int t6 = delta * 1;
+
+ // BC4 floors in its divisions, which we compensate for with the 4 bias.
+ // This function is optimal for all possible inputs (i.e. it outputs the same results as checking all 8 values and choosing the closest one).
+ const int bias = 4 - min_v * 14;
+
+ static const uint32_t s_tran0[8] = { 1U , 7U , 6U , 5U , 4U , 3U , 2U , 0U };
+ static const uint32_t s_tran1[8] = { 1U << 3U, 7U << 3U, 6U << 3U, 5U << 3U, 4U << 3U, 3U << 3U, 2U << 3U, 0U << 3U };
+ static const uint32_t s_tran2[8] = { 1U << 6U, 7U << 6U, 6U << 6U, 5U << 6U, 4U << 6U, 3U << 6U, 2U << 6U, 0U << 6U };
+ static const uint32_t s_tran3[8] = { 1U << 9U, 7U << 9U, 6U << 9U, 5U << 9U, 4U << 9U, 3U << 9U, 2U << 9U, 0U << 9U };
+
+ uint64_t a0, a1, a2, a3;
+ {
+ const int v0 = pPixels[0 * stride] * 14 + bias;
+ const int v1 = pPixels[1 * stride] * 14 + bias;
+ const int v2 = pPixels[2 * stride] * 14 + bias;
+ const int v3 = pPixels[3 * stride] * 14 + bias;
+ a0 = s_tran0[(v0 >= t0) + (v0 >= t1) + (v0 >= t2) + (v0 >= t3) + (v0 >= t4) + (v0 >= t5) + (v0 >= t6)];
+ a1 = s_tran1[(v1 >= t0) + (v1 >= t1) + (v1 >= t2) + (v1 >= t3) + (v1 >= t4) + (v1 >= t5) + (v1 >= t6)];
+ a2 = s_tran2[(v2 >= t0) + (v2 >= t1) + (v2 >= t2) + (v2 >= t3) + (v2 >= t4) + (v2 >= t5) + (v2 >= t6)];
+ a3 = s_tran3[(v3 >= t0) + (v3 >= t1) + (v3 >= t2) + (v3 >= t3) + (v3 >= t4) + (v3 >= t5) + (v3 >= t6)];
+ }
+
+ {
+ const int v0 = pPixels[4 * stride] * 14 + bias;
+ const int v1 = pPixels[5 * stride] * 14 + bias;
+ const int v2 = pPixels[6 * stride] * 14 + bias;
+ const int v3 = pPixels[7 * stride] * 14 + bias;
+ a0 |= (s_tran0[(v0 >= t0) + (v0 >= t1) + (v0 >= t2) + (v0 >= t3) + (v0 >= t4) + (v0 >= t5) + (v0 >= t6)] << 12U);
+ a1 |= (s_tran1[(v1 >= t0) + (v1 >= t1) + (v1 >= t2) + (v1 >= t3) + (v1 >= t4) + (v1 >= t5) + (v1 >= t6)] << 12U);
+ a2 |= (s_tran2[(v2 >= t0) + (v2 >= t1) + (v2 >= t2) + (v2 >= t3) + (v2 >= t4) + (v2 >= t5) + (v2 >= t6)] << 12U);
+ a3 |= (s_tran3[(v3 >= t0) + (v3 >= t1) + (v3 >= t2) + (v3 >= t3) + (v3 >= t4) + (v3 >= t5) + (v3 >= t6)] << 12U);
+ }
+
+ {
+ const int v0 = pPixels[8 * stride] * 14 + bias;
+ const int v1 = pPixels[9 * stride] * 14 + bias;
+ const int v2 = pPixels[10 * stride] * 14 + bias;
+ const int v3 = pPixels[11 * stride] * 14 + bias;
+ a0 |= (((uint64_t)s_tran0[(v0 >= t0) + (v0 >= t1) + (v0 >= t2) + (v0 >= t3) + (v0 >= t4) + (v0 >= t5) + (v0 >= t6)]) << 24U);
+ a1 |= (((uint64_t)s_tran1[(v1 >= t0) + (v1 >= t1) + (v1 >= t2) + (v1 >= t3) + (v1 >= t4) + (v1 >= t5) + (v1 >= t6)]) << 24U);
+ a2 |= (((uint64_t)s_tran2[(v2 >= t0) + (v2 >= t1) + (v2 >= t2) + (v2 >= t3) + (v2 >= t4) + (v2 >= t5) + (v2 >= t6)]) << 24U);
+ a3 |= (((uint64_t)s_tran3[(v3 >= t0) + (v3 >= t1) + (v3 >= t2) + (v3 >= t3) + (v3 >= t4) + (v3 >= t5) + (v3 >= t6)]) << 24U);
+ }
+
+ {
+ const int v0 = pPixels[12 * stride] * 14 + bias;
+ const int v1 = pPixels[13 * stride] * 14 + bias;
+ const int v2 = pPixels[14 * stride] * 14 + bias;
+ const int v3 = pPixels[15 * stride] * 14 + bias;
+ a0 |= (((uint64_t)s_tran0[(v0 >= t0) + (v0 >= t1) + (v0 >= t2) + (v0 >= t3) + (v0 >= t4) + (v0 >= t5) + (v0 >= t6)]) << 36U);
+ a1 |= (((uint64_t)s_tran1[(v1 >= t0) + (v1 >= t1) + (v1 >= t2) + (v1 >= t3) + (v1 >= t4) + (v1 >= t5) + (v1 >= t6)]) << 36U);
+ a2 |= (((uint64_t)s_tran2[(v2 >= t0) + (v2 >= t1) + (v2 >= t2) + (v2 >= t3) + (v2 >= t4) + (v2 >= t5) + (v2 >= t6)]) << 36U);
+ a3 |= (((uint64_t)s_tran3[(v3 >= t0) + (v3 >= t1) + (v3 >= t2) + (v3 >= t3) + (v3 >= t4) + (v3 >= t5) + (v3 >= t6)]) << 36U);
+ }
+
+ const uint64_t f = a0 | a1 | a2 | a3;
+
+ pDst_bytes[2] = (uint8_t)f;
+ pDst_bytes[3] = (uint8_t)(f >> 8U);
+ pDst_bytes[4] = (uint8_t)(f >> 16U);
+ pDst_bytes[5] = (uint8_t)(f >> 24U);
+ pDst_bytes[6] = (uint8_t)(f >> 32U);
+ pDst_bytes[7] = (uint8_t)(f >> 40U);
+ }
+
+ static void bc1_find_sels(const color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb, uint8_t sels[16])
+ {
+ uint32_t block_r[4], block_g[4], block_b[4];
+
+ block_r[0] = (lr << 3) | (lr >> 2); block_g[0] = (lg << 2) | (lg >> 4); block_b[0] = (lb << 3) | (lb >> 2);
+ block_r[3] = (hr << 3) | (hr >> 2); block_g[3] = (hg << 2) | (hg >> 4); block_b[3] = (hb << 3) | (hb >> 2);
+ block_r[1] = (block_r[0] * 2 + block_r[3]) / 3; block_g[1] = (block_g[0] * 2 + block_g[3]) / 3; block_b[1] = (block_b[0] * 2 + block_b[3]) / 3;
+ block_r[2] = (block_r[3] * 2 + block_r[0]) / 3; block_g[2] = (block_g[3] * 2 + block_g[0]) / 3; block_b[2] = (block_b[3] * 2 + block_b[0]) / 3;
+
+ int ar = block_r[3] - block_r[0], ag = block_g[3] - block_g[0], ab = block_b[3] - block_b[0];
+
+ int dots[4];
+ for (uint32_t i = 0; i < 4; i++)
+ dots[i] = (int)block_r[i] * ar + (int)block_g[i] * ag + (int)block_b[i] * ab;
+
+ int t0 = dots[0] + dots[1], t1 = dots[1] + dots[2], t2 = dots[2] + dots[3];
+
+ ar *= 2; ag *= 2; ab *= 2;
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const int d = pSrc_pixels[i].r * ar + pSrc_pixels[i].g * ag + pSrc_pixels[i].b * ab;
+ static const uint8_t s_sels[4] = { 3, 2, 1, 0 };
+
+ // Rounding matters here!
+ // d <= t0: <=, not <, to the later LS step "sees" a wider range of selectors. It matters for quality.
+ sels[i] = s_sels[(d <= t0) + (d < t1) + (d < t2)];
+ }
+ }
+
+ static inline void bc1_find_sels_2(const color32* pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb, uint8_t sels[16])
+ {
+ uint32_t block_r[4], block_g[4], block_b[4];
+
+ block_r[0] = (lr << 3) | (lr >> 2); block_g[0] = (lg << 2) | (lg >> 4); block_b[0] = (lb << 3) | (lb >> 2);
+ block_r[3] = (hr << 3) | (hr >> 2); block_g[3] = (hg << 2) | (hg >> 4); block_b[3] = (hb << 3) | (hb >> 2);
+ block_r[1] = (block_r[0] * 2 + block_r[3]) / 3; block_g[1] = (block_g[0] * 2 + block_g[3]) / 3; block_b[1] = (block_b[0] * 2 + block_b[3]) / 3;
+ block_r[2] = (block_r[3] * 2 + block_r[0]) / 3; block_g[2] = (block_g[3] * 2 + block_g[0]) / 3; block_b[2] = (block_b[3] * 2 + block_b[0]) / 3;
+
+ int ar = block_r[3] - block_r[0], ag = block_g[3] - block_g[0], ab = block_b[3] - block_b[0];
+
+ int dots[4];
+ for (uint32_t i = 0; i < 4; i++)
+ dots[i] = (int)block_r[i] * ar + (int)block_g[i] * ag + (int)block_b[i] * ab;
+
+ int t0 = dots[0] + dots[1], t1 = dots[1] + dots[2], t2 = dots[2] + dots[3];
+
+ ar *= 2; ag *= 2; ab *= 2;
+
+ static const uint8_t s_sels[4] = { 3, 2, 1, 0 };
+
+ for (uint32_t i = 0; i < 16; i += 4)
+ {
+ const int d0 = pSrc_pixels[i+0].r * ar + pSrc_pixels[i+0].g * ag + pSrc_pixels[i+0].b * ab;
+ const int d1 = pSrc_pixels[i+1].r * ar + pSrc_pixels[i+1].g * ag + pSrc_pixels[i+1].b * ab;
+ const int d2 = pSrc_pixels[i+2].r * ar + pSrc_pixels[i+2].g * ag + pSrc_pixels[i+2].b * ab;
+ const int d3 = pSrc_pixels[i+3].r * ar + pSrc_pixels[i+3].g * ag + pSrc_pixels[i+3].b * ab;
+
+ sels[i+0] = s_sels[(d0 <= t0) + (d0 < t1) + (d0 < t2)];
+ sels[i+1] = s_sels[(d1 <= t0) + (d1 < t1) + (d1 < t2)];
+ sels[i+2] = s_sels[(d2 <= t0) + (d2 < t1) + (d2 < t2)];
+ sels[i+3] = s_sels[(d3 <= t0) + (d3 < t1) + (d3 < t2)];
+ }
+ }
+
+ struct vec3F { float c[3]; };
+
+ static bool compute_least_squares_endpoints_rgb(const color32* pColors, const uint8_t* pSelectors, vec3F* pXl, vec3F* pXh)
+ {
+ // Derived from bc7enc16's LS function.
+ // Least squares using normal equations: http://www.cs.cornell.edu/~bindel/class/cs3220-s12/notes/lec10.pdf
+ // I did this in matrix form first, expanded out all the ops, then optimized it a bit.
+ uint32_t uq00_r = 0, uq10_r = 0, ut_r = 0, uq00_g = 0, uq10_g = 0, ut_g = 0, uq00_b = 0, uq10_b = 0, ut_b = 0;
+
+ // This table is: 9 * (w * w), 9 * ((1.0f - w) * w), 9 * ((1.0f - w) * (1.0f - w))
+ // where w is [0,1/3,2/3,1]. 9 is the perfect multiplier.
+ static const uint32_t s_weight_vals[4] = { 0x000009, 0x010204, 0x040201, 0x090000 };
+
+ uint32_t weight_accum = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const uint32_t r = pColors[i].c[0], g = pColors[i].c[1], b = pColors[i].c[2];
+ const uint32_t sel = pSelectors[i];
+ ut_r += r;
+ ut_g += g;
+ ut_b += b;
+ weight_accum += s_weight_vals[sel];
+ uq00_r += sel * r;
+ uq00_g += sel * g;
+ uq00_b += sel * b;
+ }
+
+ float q00_r = (float)uq00_r, q10_r = (float)uq10_r, t_r = (float)ut_r;
+ float q00_g = (float)uq00_g, q10_g = (float)uq10_g, t_g = (float)ut_g;
+ float q00_b = (float)uq00_b, q10_b = (float)uq10_b, t_b = (float)ut_b;
+
+ q10_r = t_r * 3.0f - q00_r;
+ q10_g = t_g * 3.0f - q00_g;
+ q10_b = t_b * 3.0f - q00_b;
+
+ float z00 = (float)((weight_accum >> 16) & 0xFF);
+ float z10 = (float)((weight_accum >> 8) & 0xFF);
+ float z11 = (float)(weight_accum & 0xFF);
+ float z01 = z10;
+
+ float det = z00 * z11 - z01 * z10;
+ if (fabs(det) < 1e-8f)
+ return false;
+
+ det = 3.0f / det;
+
+ float iz00, iz01, iz10, iz11;
+ iz00 = z11 * det;
+ iz01 = -z01 * det;
+ iz10 = -z10 * det;
+ iz11 = z00 * det;
+
+ pXl->c[0] = iz00 * q00_r + iz01 * q10_r; pXh->c[0] = iz10 * q00_r + iz11 * q10_r;
+ pXl->c[1] = iz00 * q00_g + iz01 * q10_g; pXh->c[1] = iz10 * q00_g + iz11 * q10_g;
+ pXl->c[2] = iz00 * q00_b + iz01 * q10_b; pXh->c[2] = iz10 * q00_b + iz11 * q10_b;
+
+ // Check and fix channel singularities - might not be needed, but is in UASTC's encoder.
+ for (uint32_t c = 0; c < 3; c++)
+ {
+ if ((pXl->c[c] < 0.0f) || (pXh->c[c] > 255.0f))
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to FXT1_RGB failed\n");
+ uint32_t lo_v = UINT32_MAX, hi_v = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ lo_v = basisu::minimumu(lo_v, pColors[i].c[c]);
+ hi_v = basisu::maximumu(hi_v, pColors[i].c[c]);
+ }
+
+ if (lo_v == hi_v)
+ {
+ pXl->c[c] = (float)lo_v;
+ pXh->c[c] = (float)hi_v;
+ }
}
- break;
}
- case transcoder_texture_format::cTFETC2_EAC_R11:
+
+ return true;
+ }
+
+ void encode_bc1_solid_block(void* pDst, uint32_t fr, uint32_t fg, uint32_t fb)
+ {
+ dxt1_block* pDst_block = static_cast<dxt1_block*>(pDst);
+
+ uint32_t mask = 0xAA;
+ uint32_t max16 = (g_bc1_match5_equals_1[fr].m_hi << 11) | (g_bc1_match6_equals_1[fg].m_hi << 5) | g_bc1_match5_equals_1[fb].m_hi;
+ uint32_t min16 = (g_bc1_match5_equals_1[fr].m_lo << 11) | (g_bc1_match6_equals_1[fg].m_lo << 5) | g_bc1_match5_equals_1[fb].m_lo;
+
+ if (min16 == max16)
{
-#if !BASISD_SUPPORT_ETC2_EAC_RG11
- return false;
-#endif
- uint32_t slice_index_to_decode = slice_index;
- // If the caller wants us to transcode the mip level's alpha data, then use the next slice.
- if ((basis_file_has_alpha_slices) && (transcode_alpha_data_to_opaque_formats))
- slice_index_to_decode++;
+ // Always forbid 3 color blocks
+ // This is to guarantee that BC3 blocks never use punchthrough alpha (3 color) mode, which isn't supported on some (all?) GPU's.
+ mask = 0;
- status = transcode_slice(pData, data_size, slice_index_to_decode, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_R11, bytes_per_block, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ // Make l > h
+ if (min16 > 0)
+ min16--;
+ else
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to ETC2_EAC_R11 failed\n");
+ // l = h = 0
+ assert(min16 == max16 && max16 == 0);
+
+ max16 = 1;
+ min16 = 0;
+ mask = 0x55;
}
- break;
+ assert(max16 > min16);
}
- case transcoder_texture_format::cTFETC2_EAC_RG11:
+
+ if (max16 < min16)
{
-#if !BASISD_SUPPORT_ETC2_EAC_RG11
- return false;
+ std::swap(max16, min16);
+ mask ^= 0x55;
+ }
+
+ pDst_block->set_low_color(static_cast<uint16_t>(max16));
+ pDst_block->set_high_color(static_cast<uint16_t>(min16));
+ pDst_block->m_selectors[0] = static_cast<uint8_t>(mask);
+ pDst_block->m_selectors[1] = static_cast<uint8_t>(mask);
+ pDst_block->m_selectors[2] = static_cast<uint8_t>(mask);
+ pDst_block->m_selectors[3] = static_cast<uint8_t>(mask);
+ }
+
+ static inline uint8_t to_5(uint32_t v) { v = v * 31 + 128; return (uint8_t)((v + (v >> 8)) >> 8); }
+ static inline uint8_t to_6(uint32_t v) { v = v * 63 + 128; return (uint8_t)((v + (v >> 8)) >> 8); }
+
+ // Good references: squish library, stb_dxt.
+ void encode_bc1(void* pDst, const uint8_t* pPixels, uint32_t flags)
+ {
+ const color32* pSrc_pixels = (const color32*)pPixels;
+ dxt1_block* pDst_block = static_cast<dxt1_block*>(pDst);
+
+ int avg_r = -1, avg_g = 0, avg_b = 0;
+ int lr = 0, lg = 0, lb = 0, hr = 0, hg = 0, hb = 0;
+ uint8_t sels[16];
+
+ const bool use_sels = (flags & cEncodeBC1UseSelectors) != 0;
+ if (use_sels)
+ {
+ // Caller is jamming in their own selectors for us to try.
+ const uint32_t s = pDst_block->m_selectors[0] | (pDst_block->m_selectors[1] << 8) | (pDst_block->m_selectors[2] << 16) | (pDst_block->m_selectors[3] << 24);
+
+ static const uint8_t s_sel_tran[4] = { 0, 3, 1, 2 };
+
+ for (uint32_t i = 0; i < 16; i++)
+ sels[i] = s_sel_tran[(s >> (i * 2)) & 3];
+ }
+ else
+ {
+ const uint32_t fr = pSrc_pixels[0].r, fg = pSrc_pixels[0].g, fb = pSrc_pixels[0].b;
+
+ uint32_t j;
+ for (j = 1; j < 16; j++)
+ if ((pSrc_pixels[j].r != fr) || (pSrc_pixels[j].g != fg) || (pSrc_pixels[j].b != fb))
+ break;
+
+ if (j == 16)
+ {
+ encode_bc1_solid_block(pDst, fr, fg, fb);
+ return;
+ }
+
+ // Select 2 colors along the principle axis. (There must be a faster/simpler way.)
+ int total_r = fr, total_g = fg, total_b = fb;
+ int max_r = fr, max_g = fg, max_b = fb;
+ int min_r = fr, min_g = fg, min_b = fb;
+ for (uint32_t i = 1; i < 16; i++)
+ {
+ const int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
+ max_r = basisu::maximum(max_r, r); max_g = basisu::maximum(max_g, g); max_b = basisu::maximum(max_b, b);
+ min_r = basisu::minimum(min_r, r); min_g = basisu::minimum(min_g, g); min_b = basisu::minimum(min_b, b);
+ total_r += r; total_g += g; total_b += b;
+ }
+
+ avg_r = (total_r + 8) >> 4;
+ avg_g = (total_g + 8) >> 4;
+ avg_b = (total_b + 8) >> 4;
+
+ int icov[6] = { 0, 0, 0, 0, 0, 0 };
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ int r = (int)pSrc_pixels[i].r - avg_r;
+ int g = (int)pSrc_pixels[i].g - avg_g;
+ int b = (int)pSrc_pixels[i].b - avg_b;
+ icov[0] += r * r;
+ icov[1] += r * g;
+ icov[2] += r * b;
+ icov[3] += g * g;
+ icov[4] += g * b;
+ icov[5] += b * b;
+ }
+
+ float cov[6];
+ for (uint32_t i = 0; i < 6; i++)
+ cov[i] = static_cast<float>(icov[i])* (1.0f / 255.0f);
+
+#if 0
+ // Seems silly to use full PCA to choose 2 colors. The diff in avg. PSNR between using PCA vs. not is small (~.025 difference).
+ // TODO: Try 2 or 3 different normalized diagonal vectors, choose the one that results in the largest dot delta
+ int saxis_r = max_r - min_r;
+ int saxis_g = max_g - min_g;
+ int saxis_b = max_b - min_b;
+#else
+ float xr = (float)(max_r - min_r);
+ float xg = (float)(max_g - min_g);
+ float xb = (float)(max_b - min_b);
+ //float xr = (float)(max_r - avg_r); // max-avg is nearly the same, and doesn't require computing min's
+ //float xg = (float)(max_g - avg_g);
+ //float xb = (float)(max_b - avg_b);
+ for (uint32_t power_iter = 0; power_iter < 4; power_iter++)
+ {
+ float r = xr * cov[0] + xg * cov[1] + xb * cov[2];
+ float g = xr * cov[1] + xg * cov[3] + xb * cov[4];
+ float b = xr * cov[2] + xg * cov[4] + xb * cov[5];
+ xr = r; xg = g; xb = b;
+ }
+
+ float k = basisu::maximum(fabsf(xr), fabsf(xg), fabsf(xb));
+ int saxis_r = 306, saxis_g = 601, saxis_b = 117;
+ if (k >= 2)
+ {
+ float m = 1024.0f / k;
+ saxis_r = (int)(xr * m);
+ saxis_g = (int)(xg * m);
+ saxis_b = (int)(xb * m);
+ }
#endif
- assert(bytes_per_block == 16);
+
+ int low_dot = INT_MAX, high_dot = INT_MIN, low_c = 0, high_c = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ int dot = pSrc_pixels[i].r * saxis_r + pSrc_pixels[i].g * saxis_g + pSrc_pixels[i].b * saxis_b;
+ if (dot < low_dot)
+ {
+ low_dot = dot;
+ low_c = i;
+ }
+ if (dot > high_dot)
+ {
+ high_dot = dot;
+ high_c = i;
+ }
+ }
- if (basis_file_has_alpha_slices)
+ lr = to_5(pSrc_pixels[low_c].r);
+ lg = to_6(pSrc_pixels[low_c].g);
+ lb = to_5(pSrc_pixels[low_c].b);
+
+ hr = to_5(pSrc_pixels[high_c].r);
+ hg = to_6(pSrc_pixels[high_c].g);
+ hb = to_5(pSrc_pixels[high_c].b);
+
+ bc1_find_sels(pSrc_pixels, lr, lg, lb, hr, hg, hb, sels);
+ } // if (use_sels)
+
+ const uint32_t total_ls_passes = (flags & cEncodeBC1HigherQuality) ? 3 : (flags & cEncodeBC1HighQuality ? 2 : 1);
+ for (uint32_t ls_pass = 0; ls_pass < total_ls_passes; ls_pass++)
+ {
+ // This is where the real magic happens. We have an array of candidate selectors, so let's use least squares to compute the optimal low/high endpoint colors.
+ vec3F xl, xh;
+ if (!compute_least_squares_endpoints_rgb(pSrc_pixels, sels, &xl, &xh))
{
- // First decode the alpha data to G
- status = transcode_slice(pData, data_size, slice_index + 1, (uint8_t *)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_R11, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
+ if (avg_r < 0)
+ {
+ int total_r = 0, total_g = 0, total_b = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ total_r += pSrc_pixels[i].r;
+ total_g += pSrc_pixels[i].g;
+ total_b += pSrc_pixels[i].b;
+ }
+
+ avg_r = (total_r + 8) >> 4;
+ avg_g = (total_g + 8) >> 4;
+ avg_b = (total_b + 8) >> 4;
+ }
+
+ // All selectors equal - treat it as a solid block which should always be equal or better.
+ lr = g_bc1_match5_equals_1[avg_r].m_hi;
+ lg = g_bc1_match6_equals_1[avg_g].m_hi;
+ lb = g_bc1_match5_equals_1[avg_b].m_hi;
+
+ hr = g_bc1_match5_equals_1[avg_r].m_lo;
+ hg = g_bc1_match6_equals_1[avg_g].m_lo;
+ hb = g_bc1_match5_equals_1[avg_b].m_lo;
+
+ // In high/higher quality mode, let it try again in case the optimal tables have caused the sels to diverge.
}
else
{
- write_opaque_alpha_blocks(pSlice_descs[slice_index].m_num_blocks_x, pSlice_descs[slice_index].m_num_blocks_y, (uint8_t *)pOutput_blocks + 8, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_R11, 16, output_row_pitch_in_blocks_or_pixels);
- status = true;
+ lr = basisu::clamp((int)((xl.c[0]) * (31.0f / 255.0f) + .5f), 0, 31);
+ lg = basisu::clamp((int)((xl.c[1]) * (63.0f / 255.0f) + .5f), 0, 63);
+ lb = basisu::clamp((int)((xl.c[2]) * (31.0f / 255.0f) + .5f), 0, 31);
+
+ hr = basisu::clamp((int)((xh.c[0]) * (31.0f / 255.0f) + .5f), 0, 31);
+ hg = basisu::clamp((int)((xh.c[1]) * (63.0f / 255.0f) + .5f), 0, 63);
+ hb = basisu::clamp((int)((xh.c[2]) * (31.0f / 255.0f) + .5f), 0, 31);
}
+
+ bc1_find_sels(pSrc_pixels, lr, lg, lb, hr, hg, hb, sels);
+ }
- if (status)
+ uint32_t lc16 = dxt1_block::pack_unscaled_color(lr, lg, lb);
+ uint32_t hc16 = dxt1_block::pack_unscaled_color(hr, hg, hb);
+
+ // Always forbid 3 color blocks
+ if (lc16 == hc16)
+ {
+ uint8_t mask = 0;
+
+ // Make l > h
+ if (hc16 > 0)
+ hc16--;
+ else
{
- // Now decode the color data to R
- status = transcode_slice(pData, data_size, slice_index, pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, block_format::cETC2_EAC_R11, 16, decode_flags, output_row_pitch_in_blocks_or_pixels, pState);
- if (!status)
+ // lc16 = hc16 = 0
+ assert(lc16 == hc16 && hc16 == 0);
+
+ hc16 = 0;
+ lc16 = 1;
+ mask = 0x55; // select hc16
+ }
+
+ assert(lc16 > hc16);
+ pDst_block->set_low_color(static_cast<uint16_t>(lc16));
+ pDst_block->set_high_color(static_cast<uint16_t>(hc16));
+
+ pDst_block->m_selectors[0] = mask;
+ pDst_block->m_selectors[1] = mask;
+ pDst_block->m_selectors[2] = mask;
+ pDst_block->m_selectors[3] = mask;
+ }
+ else
+ {
+ uint8_t invert_mask = 0;
+ if (lc16 < hc16)
+ {
+ std::swap(lc16, hc16);
+ invert_mask = 0x55;
+ }
+
+ assert(lc16 > hc16);
+ pDst_block->set_low_color((uint16_t)lc16);
+ pDst_block->set_high_color((uint16_t)hc16);
+
+ uint32_t packed_sels = 0;
+ static const uint8_t s_sel_trans[4] = { 0, 2, 3, 1 };
+ for (uint32_t i = 0; i < 16; i++)
+ packed_sels |= ((uint32_t)s_sel_trans[sels[i]] << (i * 2));
+
+ pDst_block->m_selectors[0] = (uint8_t)packed_sels ^ invert_mask;
+ pDst_block->m_selectors[1] = (uint8_t)(packed_sels >> 8) ^ invert_mask;
+ pDst_block->m_selectors[2] = (uint8_t)(packed_sels >> 16) ^ invert_mask;
+ pDst_block->m_selectors[3] = (uint8_t)(packed_sels >> 24) ^ invert_mask;
+ }
+ }
+
+ void encode_bc1_alt(void* pDst, const uint8_t* pPixels, uint32_t flags)
+ {
+ const color32* pSrc_pixels = (const color32*)pPixels;
+ dxt1_block* pDst_block = static_cast<dxt1_block*>(pDst);
+
+ int avg_r = -1, avg_g = 0, avg_b = 0;
+ int lr = 0, lg = 0, lb = 0, hr = 0, hg = 0, hb = 0;
+ uint8_t sels[16];
+
+ const bool use_sels = (flags & cEncodeBC1UseSelectors) != 0;
+ if (use_sels)
+ {
+ // Caller is jamming in their own selectors for us to try.
+ const uint32_t s = pDst_block->m_selectors[0] | (pDst_block->m_selectors[1] << 8) | (pDst_block->m_selectors[2] << 16) | (pDst_block->m_selectors[3] << 24);
+
+ static const uint8_t s_sel_tran[4] = { 0, 3, 1, 2 };
+
+ for (uint32_t i = 0; i < 16; i++)
+ sels[i] = s_sel_tran[(s >> (i * 2)) & 3];
+ }
+ else
+ {
+ const uint32_t fr = pSrc_pixels[0].r, fg = pSrc_pixels[0].g, fb = pSrc_pixels[0].b;
+
+ uint32_t j;
+ for (j = 1; j < 16; j++)
+ if ((pSrc_pixels[j].r != fr) || (pSrc_pixels[j].g != fg) || (pSrc_pixels[j].b != fb))
+ break;
+
+ if (j == 16)
+ {
+ encode_bc1_solid_block(pDst, fr, fg, fb);
+ return;
+ }
+
+ // Select 2 colors along the principle axis. (There must be a faster/simpler way.)
+ int total_r = fr, total_g = fg, total_b = fb;
+ int max_r = fr, max_g = fg, max_b = fb;
+ int min_r = fr, min_g = fg, min_b = fb;
+ uint32_t grayscale_flag = (fr == fg) && (fr == fb);
+ for (uint32_t i = 1; i < 16; i++)
+ {
+ const int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
+ grayscale_flag &= ((r == g) && (r == b));
+ max_r = basisu::maximum(max_r, r); max_g = basisu::maximum(max_g, g); max_b = basisu::maximum(max_b, b);
+ min_r = basisu::minimum(min_r, r); min_g = basisu::minimum(min_g, g); min_b = basisu::minimum(min_b, b);
+ total_r += r; total_g += g; total_b += b;
+ }
+
+ if (grayscale_flag)
+ {
+ // Grayscale blocks are a common enough case to specialize.
+ if ((max_r - min_r) < 2)
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to ETC2_EAC_R11 R failed\n");
+ lr = lb = hr = hb = to_5(fr);
+ lg = hg = to_6(fr);
+ }
+ else
+ {
+ lr = lb = to_5(min_r);
+ lg = to_6(min_r);
+
+ hr = hb = to_5(max_r);
+ hg = to_6(max_r);
}
}
else
{
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: transcode_slice() to ETC2_EAC_R11 G failed\n");
+ avg_r = (total_r + 8) >> 4;
+ avg_g = (total_g + 8) >> 4;
+ avg_b = (total_b + 8) >> 4;
+
+ // Find the shortest vector from a AABB corner to the block's average color.
+ // This is to help avoid outliers.
+
+ uint32_t dist[3][2];
+ dist[0][0] = basisu::square(min_r - avg_r) << 3; dist[0][1] = basisu::square(max_r - avg_r) << 3;
+ dist[1][0] = basisu::square(min_g - avg_g) << 3; dist[1][1] = basisu::square(max_g - avg_g) << 3;
+ dist[2][0] = basisu::square(min_b - avg_b) << 3; dist[2][1] = basisu::square(max_b - avg_b) << 3;
+
+ uint32_t min_d0 = (dist[0][0] + dist[1][0] + dist[2][0]);
+ uint32_t d4 = (dist[0][0] + dist[1][0] + dist[2][1]) | 4;
+ min_d0 = basisu::minimum(min_d0, d4);
+
+ uint32_t min_d1 = (dist[0][1] + dist[1][0] + dist[2][0]) | 1;
+ uint32_t d5 = (dist[0][1] + dist[1][0] + dist[2][1]) | 5;
+ min_d1 = basisu::minimum(min_d1, d5);
+
+ uint32_t d2 = (dist[0][0] + dist[1][1] + dist[2][0]) | 2;
+ min_d0 = basisu::minimum(min_d0, d2);
+
+ uint32_t d3 = (dist[0][1] + dist[1][1] + dist[2][0]) | 3;
+ min_d1 = basisu::minimum(min_d1, d3);
+
+ uint32_t d6 = (dist[0][0] + dist[1][1] + dist[2][1]) | 6;
+ min_d0 = basisu::minimum(min_d0, d6);
+
+ uint32_t d7 = (dist[0][1] + dist[1][1] + dist[2][1]) | 7;
+ min_d1 = basisu::minimum(min_d1, d7);
+
+ uint32_t min_d = basisu::minimum(min_d0, min_d1);
+ uint32_t best_i = min_d & 7;
+
+ int delta_r = (best_i & 1) ? (max_r - avg_r) : (avg_r - min_r);
+ int delta_g = (best_i & 2) ? (max_g - avg_g) : (avg_g - min_g);
+ int delta_b = (best_i & 4) ? (max_b - avg_b) : (avg_b - min_b);
+
+ // Note: if delta_r/g/b==0, we actually want to choose a single color, so the block average color optimization kicks in.
+ uint32_t low_c = 0, high_c = 0;
+ if ((delta_r | delta_g | delta_b) != 0)
+ {
+ // Now we have a smaller AABB going from the block's average color to a cornerpoint of the larger AABB.
+ // Project all pixels colors along the 4 vectors going from a smaller AABB cornerpoint to the opposite cornerpoint, find largest projection.
+ // One of these vectors will be a decent approximation of the block's PCA.
+ const int saxis0_r = delta_r, saxis0_g = delta_g, saxis0_b = delta_b;
+
+ int low_dot0 = INT_MAX, high_dot0 = INT_MIN;
+ int low_dot1 = INT_MAX, high_dot1 = INT_MIN;
+ int low_dot2 = INT_MAX, high_dot2 = INT_MIN;
+ int low_dot3 = INT_MAX, high_dot3 = INT_MIN;
+
+ //int low_c0, low_c1, low_c2, low_c3;
+ //int high_c0, high_c1, high_c2, high_c3;
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const int dotx = pSrc_pixels[i].r * saxis0_r;
+ const int doty = pSrc_pixels[i].g * saxis0_g;
+ const int dotz = pSrc_pixels[i].b * saxis0_b;
+
+ const int dot0 = ((dotz + dotx + doty) << 4) + i;
+ const int dot1 = ((dotz - dotx - doty) << 4) + i;
+ const int dot2 = ((dotz - dotx + doty) << 4) + i;
+ const int dot3 = ((dotz + dotx - doty) << 4) + i;
+
+ if (dot0 < low_dot0)
+ {
+ low_dot0 = dot0;
+ //low_c0 = i;
+ }
+ if ((dot0 ^ 15) > high_dot0)
+ {
+ high_dot0 = dot0 ^ 15;
+ //high_c0 = i;
+ }
+
+ if (dot1 < low_dot1)
+ {
+ low_dot1 = dot1;
+ //low_c1 = i;
+ }
+ if ((dot1 ^ 15) > high_dot1)
+ {
+ high_dot1 = dot1 ^ 15;
+ //high_c1 = i;
+ }
+
+ if (dot2 < low_dot2)
+ {
+ low_dot2 = dot2;
+ //low_c2 = i;
+ }
+ if ((dot2 ^ 15) > high_dot2)
+ {
+ high_dot2 = dot2 ^ 15;
+ //high_c2 = i;
+ }
+
+ if (dot3 < low_dot3)
+ {
+ low_dot3 = dot3;
+ //low_c3 = i;
+ }
+ if ((dot3 ^ 15) > high_dot3)
+ {
+ high_dot3 = dot3 ^ 15;
+ //high_c3 = i;
+ }
+ }
+
+ low_c = low_dot0 & 15;
+ high_c = ~high_dot0 & 15;
+ uint32_t r = (high_dot0 & ~15) - (low_dot0 & ~15);
+
+ uint32_t tr = (high_dot1 & ~15) - (low_dot1 & ~15);
+ if (tr > r) {
+ low_c = low_dot1 & 15;
+ high_c = ~high_dot1 & 15;
+ r = tr;
+ }
+
+ tr = (high_dot2 & ~15) - (low_dot2 & ~15);
+ if (tr > r) {
+ low_c = low_dot2 & 15;
+ high_c = ~high_dot2 & 15;
+ r = tr;
+ }
+
+ tr = (high_dot3 & ~15) - (low_dot3 & ~15);
+ if (tr > r) {
+ low_c = low_dot3 & 15;
+ high_c = ~high_dot3 & 15;
+ }
+ }
+
+ lr = to_5(pSrc_pixels[low_c].r);
+ lg = to_6(pSrc_pixels[low_c].g);
+ lb = to_5(pSrc_pixels[low_c].b);
+
+ hr = to_5(pSrc_pixels[high_c].r);
+ hg = to_6(pSrc_pixels[high_c].g);
+ hb = to_5(pSrc_pixels[high_c].b);
}
- break;
+ bc1_find_sels_2(pSrc_pixels, lr, lg, lb, hr, hg, hb, sels);
+ } // if (use_sels)
+
+ const uint32_t total_ls_passes = (flags & cEncodeBC1HigherQuality) ? 3 : (flags & cEncodeBC1HighQuality ? 2 : 1);
+ for (uint32_t ls_pass = 0; ls_pass < total_ls_passes; ls_pass++)
+ {
+ int prev_lr = lr, prev_lg = lg, prev_lb = lb, prev_hr = hr, prev_hg = hg, prev_hb = hb;
+
+ // This is where the real magic happens. We have an array of candidate selectors, so let's use least squares to compute the optimal low/high endpoint colors.
+ vec3F xl, xh;
+ if (!compute_least_squares_endpoints_rgb(pSrc_pixels, sels, &xl, &xh))
+ {
+ if (avg_r < 0)
+ {
+ int total_r = 0, total_g = 0, total_b = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ total_r += pSrc_pixels[i].r;
+ total_g += pSrc_pixels[i].g;
+ total_b += pSrc_pixels[i].b;
+ }
+
+ avg_r = (total_r + 8) >> 4;
+ avg_g = (total_g + 8) >> 4;
+ avg_b = (total_b + 8) >> 4;
+ }
+
+ // All selectors equal - treat it as a solid block which should always be equal or better.
+ lr = g_bc1_match5_equals_1[avg_r].m_hi;
+ lg = g_bc1_match6_equals_1[avg_g].m_hi;
+ lb = g_bc1_match5_equals_1[avg_b].m_hi;
+
+ hr = g_bc1_match5_equals_1[avg_r].m_lo;
+ hg = g_bc1_match6_equals_1[avg_g].m_lo;
+ hb = g_bc1_match5_equals_1[avg_b].m_lo;
+
+ // In high/higher quality mode, let it try again in case the optimal tables have caused the sels to diverge.
+ }
+ else
+ {
+ lr = basisu::clamp((int)((xl.c[0]) * (31.0f / 255.0f) + .5f), 0, 31);
+ lg = basisu::clamp((int)((xl.c[1]) * (63.0f / 255.0f) + .5f), 0, 63);
+ lb = basisu::clamp((int)((xl.c[2]) * (31.0f / 255.0f) + .5f), 0, 31);
+
+ hr = basisu::clamp((int)((xh.c[0]) * (31.0f / 255.0f) + .5f), 0, 31);
+ hg = basisu::clamp((int)((xh.c[1]) * (63.0f / 255.0f) + .5f), 0, 63);
+ hb = basisu::clamp((int)((xh.c[2]) * (31.0f / 255.0f) + .5f), 0, 31);
+ }
+
+ if ((prev_lr == lr) && (prev_lg == lg) && (prev_lb == lb) && (prev_hr == hr) && (prev_hg == hg) && (prev_hb == hb))
+ break;
+
+ bc1_find_sels_2(pSrc_pixels, lr, lg, lb, hr, hg, hb, sels);
}
- default:
+
+ uint32_t lc16 = dxt1_block::pack_unscaled_color(lr, lg, lb);
+ uint32_t hc16 = dxt1_block::pack_unscaled_color(hr, hg, hb);
+
+ // Always forbid 3 color blocks
+ if (lc16 == hc16)
{
- assert(0);
- BASISU_DEVEL_ERROR("basisu_transcoder::transcode_image_level: Invalid fmt\n");
- break;
+ uint8_t mask = 0;
+
+ // Make l > h
+ if (hc16 > 0)
+ hc16--;
+ else
+ {
+ // lc16 = hc16 = 0
+ assert(lc16 == hc16 && hc16 == 0);
+
+ hc16 = 0;
+ lc16 = 1;
+ mask = 0x55; // select hc16
+ }
+
+ assert(lc16 > hc16);
+ pDst_block->set_low_color(static_cast<uint16_t>(lc16));
+ pDst_block->set_high_color(static_cast<uint16_t>(hc16));
+
+ pDst_block->m_selectors[0] = mask;
+ pDst_block->m_selectors[1] = mask;
+ pDst_block->m_selectors[2] = mask;
+ pDst_block->m_selectors[3] = mask;
}
+ else
+ {
+ uint8_t invert_mask = 0;
+ if (lc16 < hc16)
+ {
+ std::swap(lc16, hc16);
+ invert_mask = 0x55;
+ }
+
+ assert(lc16 > hc16);
+ pDst_block->set_low_color((uint16_t)lc16);
+ pDst_block->set_high_color((uint16_t)hc16);
+
+ uint32_t packed_sels = 0;
+ static const uint8_t s_sel_trans[4] = { 0, 2, 3, 1 };
+ for (uint32_t i = 0; i < 16; i++)
+ packed_sels |= ((uint32_t)s_sel_trans[sels[i]] << (i * 2));
+
+ pDst_block->m_selectors[0] = (uint8_t)packed_sels ^ invert_mask;
+ pDst_block->m_selectors[1] = (uint8_t)(packed_sels >> 8) ^ invert_mask;
+ pDst_block->m_selectors[2] = (uint8_t)(packed_sels >> 16) ^ invert_mask;
+ pDst_block->m_selectors[3] = (uint8_t)(packed_sels >> 24) ^ invert_mask;
}
+ }
- return status;
+ // Scale the UASTC first subset endpoints and first plane's weight indices directly to BC1's - fastest.
+ void transcode_uastc_to_bc1_hint0(const unpacked_uastc_block& unpacked_src_blk, void* pDst)
+ {
+ const uint32_t mode = unpacked_src_blk.m_mode;
+ const astc_block_desc& astc_blk = unpacked_src_blk.m_astc;
+
+ dxt1_block& b = *static_cast<dxt1_block*>(pDst);
+
+ const uint32_t endpoint_range = g_uastc_mode_endpoint_ranges[mode];
+
+ const uint32_t total_comps = g_uastc_mode_comps[mode];
+
+ if (total_comps == 2)
+ {
+ const uint32_t l = g_astc_unquant[endpoint_range][astc_blk.m_endpoints[0]].m_unquant;
+ const uint32_t h = g_astc_unquant[endpoint_range][astc_blk.m_endpoints[1]].m_unquant;
+
+ b.set_low_color(dxt1_block::pack_color(color32(l, l, l, 255), true, 127));
+ b.set_high_color(dxt1_block::pack_color(color32(h, h, h, 255), true, 127));
+ }
+ else
+ {
+ b.set_low_color(dxt1_block::pack_color(
+ color32(g_astc_unquant[endpoint_range][astc_blk.m_endpoints[0]].m_unquant,
+ g_astc_unquant[endpoint_range][astc_blk.m_endpoints[2]].m_unquant,
+ g_astc_unquant[endpoint_range][astc_blk.m_endpoints[4]].m_unquant,
+ 255), true, 127)
+ );
+
+ b.set_high_color(dxt1_block::pack_color(
+ color32(g_astc_unquant[endpoint_range][astc_blk.m_endpoints[1]].m_unquant,
+ g_astc_unquant[endpoint_range][astc_blk.m_endpoints[3]].m_unquant,
+ g_astc_unquant[endpoint_range][astc_blk.m_endpoints[5]].m_unquant,
+ 255), true, 127)
+ );
+ }
+
+ if (b.get_low_color() == b.get_high_color())
+ {
+ // Always forbid 3 color blocks
+ uint16_t lc16 = (uint16_t)b.get_low_color();
+ uint16_t hc16 = (uint16_t)b.get_high_color();
+
+ uint8_t mask = 0;
+
+ // Make l > h
+ if (hc16 > 0)
+ hc16--;
+ else
+ {
+ // lc16 = hc16 = 0
+ assert(lc16 == hc16 && hc16 == 0);
+
+ hc16 = 0;
+ lc16 = 1;
+ mask = 0x55; // select hc16
+ }
+
+ assert(lc16 > hc16);
+ b.set_low_color(static_cast<uint16_t>(lc16));
+ b.set_high_color(static_cast<uint16_t>(hc16));
+
+ b.m_selectors[0] = mask;
+ b.m_selectors[1] = mask;
+ b.m_selectors[2] = mask;
+ b.m_selectors[3] = mask;
+ }
+ else
+ {
+ bool invert = false;
+ if (b.get_low_color() < b.get_high_color())
+ {
+ std::swap(b.m_low_color[0], b.m_high_color[0]);
+ std::swap(b.m_low_color[1], b.m_high_color[1]);
+ invert = true;
+ }
+
+ const uint8_t* pTran = s_uastc_to_bc1_weights[g_uastc_mode_weight_bits[mode]];
+
+ const uint32_t plane_shift = g_uastc_mode_planes[mode] - 1;
+
+ uint32_t sels = 0;
+ for (int i = 15; i >= 0; --i)
+ {
+ uint32_t s = pTran[astc_blk.m_weights[i << plane_shift]];
+
+ if (invert)
+ s ^= 1;
+
+ sels = (sels << 2) | s;
+ }
+ b.m_selectors[0] = sels & 0xFF;
+ b.m_selectors[1] = (sels >> 8) & 0xFF;
+ b.m_selectors[2] = (sels >> 16) & 0xFF;
+ b.m_selectors[3] = (sels >> 24) & 0xFF;
+ }
}
- uint32_t basis_get_bytes_per_block(transcoder_texture_format fmt)
+ // Scale the UASTC first plane's weight indices to BC1, use 1 or 2 least squares passes to compute endpoints - no PCA needed.
+ void transcode_uastc_to_bc1_hint1(const unpacked_uastc_block& unpacked_src_blk, const color32 block_pixels[4][4], void* pDst, bool high_quality)
{
- switch (fmt)
+ const uint32_t mode = unpacked_src_blk.m_mode;
+
+ const astc_block_desc& astc_blk = unpacked_src_blk.m_astc;
+
+ dxt1_block& b = *static_cast<dxt1_block*>(pDst);
+
+ b.set_low_color(1);
+ b.set_high_color(0);
+
+ const uint8_t* pTran = s_uastc_to_bc1_weights[g_uastc_mode_weight_bits[mode]];
+
+ const uint32_t plane_shift = g_uastc_mode_planes[mode] - 1;
+
+ uint32_t sels = 0;
+ for (int i = 15; i >= 0; --i)
{
- case transcoder_texture_format::cTFETC1_RGB:
- case transcoder_texture_format::cTFBC1_RGB:
- case transcoder_texture_format::cTFBC4_R:
- case transcoder_texture_format::cTFPVRTC1_4_RGB:
- case transcoder_texture_format::cTFPVRTC1_4_RGBA:
- case transcoder_texture_format::cTFATC_RGB:
- case transcoder_texture_format::cTFPVRTC2_4_RGB:
- case transcoder_texture_format::cTFPVRTC2_4_RGBA:
- case transcoder_texture_format::cTFETC2_EAC_R11:
- return 8;
- case transcoder_texture_format::cTFBC7_M6_RGB:
- case transcoder_texture_format::cTFBC7_M5_RGBA:
- case transcoder_texture_format::cTFETC2_RGBA:
- case transcoder_texture_format::cTFBC3_RGBA:
- case transcoder_texture_format::cTFBC5_RG:
- case transcoder_texture_format::cTFASTC_4x4_RGBA:
- case transcoder_texture_format::cTFATC_RGBA:
- case transcoder_texture_format::cTFFXT1_RGB:
- case transcoder_texture_format::cTFETC2_EAC_RG11:
- return 16;
- case transcoder_texture_format::cTFRGBA32:
- return sizeof(uint32_t) * 16;
- case transcoder_texture_format::cTFRGB565:
- case transcoder_texture_format::cTFBGR565:
- case transcoder_texture_format::cTFRGBA4444:
- return sizeof(uint16_t) * 16;
- default:
- assert(0);
- BASISU_DEVEL_ERROR("basis_get_basisu_texture_format: Invalid fmt\n");
- break;
+ sels <<= 2;
+ sels |= pTran[astc_blk.m_weights[i << plane_shift]];
}
- return 0;
+
+ b.m_selectors[0] = sels & 0xFF;
+ b.m_selectors[1] = (sels >> 8) & 0xFF;
+ b.m_selectors[2] = (sels >> 16) & 0xFF;
+ b.m_selectors[3] = (sels >> 24) & 0xFF;
+
+ encode_bc1(&b, (const uint8_t*)&block_pixels[0][0].c[0], (high_quality ? cEncodeBC1HighQuality : 0) | cEncodeBC1UseSelectors);
}
- const char* basis_get_format_name(transcoder_texture_format fmt)
+ bool transcode_uastc_to_bc1(const uastc_block& src_blk, void* pDst, bool high_quality)
{
- switch (fmt)
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, false))
+ return false;
+
+ const uint32_t mode = unpacked_src_blk.m_mode;
+
+ if (mode == UASTC_MODE_INDEX_SOLID_COLOR)
{
- case transcoder_texture_format::cTFETC1_RGB: return "ETC1_RGB";
- case transcoder_texture_format::cTFBC1_RGB: return "BC1_RGB";
- case transcoder_texture_format::cTFBC4_R: return "BC4_R";
- case transcoder_texture_format::cTFPVRTC1_4_RGB: return "PVRTC1_4_RGB";
- case transcoder_texture_format::cTFPVRTC1_4_RGBA: return "PVRTC1_4_RGBA";
- case transcoder_texture_format::cTFBC7_M6_RGB: return "BC7_M6_RGB";
- case transcoder_texture_format::cTFBC7_M5_RGBA: return "BC7_M5_RGBA";
- case transcoder_texture_format::cTFETC2_RGBA: return "ETC2_RGBA";
- case transcoder_texture_format::cTFBC3_RGBA: return "BC3_RGBA";
- case transcoder_texture_format::cTFBC5_RG: return "BC5_RG";
- case transcoder_texture_format::cTFASTC_4x4_RGBA: return "ASTC_RGBA";
- case transcoder_texture_format::cTFATC_RGB: return "ATC_RGB";
- case transcoder_texture_format::cTFATC_RGBA: return "ATC_RGBA";
- case transcoder_texture_format::cTFRGBA32: return "RGBA32";
- case transcoder_texture_format::cTFRGB565: return "RGB565";
- case transcoder_texture_format::cTFBGR565: return "BGR565";
- case transcoder_texture_format::cTFRGBA4444: return "RGBA4444";
- case transcoder_texture_format::cTFFXT1_RGB: return "FXT1_RGB";
- case transcoder_texture_format::cTFPVRTC2_4_RGB: return "PVRTC2_4_RGB";
- case transcoder_texture_format::cTFPVRTC2_4_RGBA: return "PVRTC2_4_RGBA";
- case transcoder_texture_format::cTFETC2_EAC_R11: return "ETC2_EAC_R11";
- case transcoder_texture_format::cTFETC2_EAC_RG11: return "ETC2_EAC_RG11";
- default:
- assert(0);
- BASISU_DEVEL_ERROR("basis_get_basisu_texture_format: Invalid fmt\n");
- break;
+ encode_bc1_solid_block(pDst, unpacked_src_blk.m_solid_color.r, unpacked_src_blk.m_solid_color.g, unpacked_src_blk.m_solid_color.b);
+ return true;
}
- return "";
+
+ if ((!high_quality) && (unpacked_src_blk.m_bc1_hint0))
+ transcode_uastc_to_bc1_hint0(unpacked_src_blk, pDst);
+ else
+ {
+ color32 block_pixels[4][4];
+ const bool unpack_srgb = false;
+ if (!unpack_uastc(unpacked_src_blk, &block_pixels[0][0], unpack_srgb))
+ return false;
+
+ if (unpacked_src_blk.m_bc1_hint1)
+ transcode_uastc_to_bc1_hint1(unpacked_src_blk, block_pixels, pDst, high_quality);
+ else
+ encode_bc1(pDst, &block_pixels[0][0].r, high_quality ? cEncodeBC1HighQuality : 0);
+ }
+
+ return true;
}
- const char* basis_get_texture_type_name(basis_texture_type tex_type)
+ static void write_bc4_solid_block(uint8_t* pDst, uint32_t a)
{
- switch (tex_type)
+ pDst[0] = (uint8_t)a;
+ pDst[1] = (uint8_t)a;
+ memset(pDst + 2, 0, 6);
+ }
+
+ bool transcode_uastc_to_bc3(const uastc_block& src_blk, void* pDst, bool high_quality)
+ {
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, false))
+ return false;
+
+ const uint32_t mode = unpacked_src_blk.m_mode;
+
+ void* pBC4_block = pDst;
+ dxt1_block* pBC1_block = &static_cast<dxt1_block*>(pDst)[1];
+
+ if (mode == UASTC_MODE_INDEX_SOLID_COLOR)
{
- case cBASISTexType2D: return "2D";
- case cBASISTexType2DArray: return "2D array";
- case cBASISTexTypeCubemapArray: return "cubemap array";
- case cBASISTexTypeVideoFrames: return "video";
- case cBASISTexTypeVolume: return "3D";
- default:
- assert(0);
- BASISU_DEVEL_ERROR("basis_get_texture_type_name: Invalid tex_type\n");
- break;
+ write_bc4_solid_block(static_cast<uint8_t*>(pBC4_block), unpacked_src_blk.m_solid_color.a);
+ encode_bc1_solid_block(pBC1_block, unpacked_src_blk.m_solid_color.r, unpacked_src_blk.m_solid_color.g, unpacked_src_blk.m_solid_color.b);
+ return true;
}
- return "";
+
+ color32 block_pixels[4][4];
+ const bool unpack_srgb = false;
+ if (!unpack_uastc(unpacked_src_blk, &block_pixels[0][0], unpack_srgb))
+ return false;
+
+ basist::encode_bc4(pBC4_block, &block_pixels[0][0].a, sizeof(color32));
+
+ if ((!high_quality) && (unpacked_src_blk.m_bc1_hint0))
+ transcode_uastc_to_bc1_hint0(unpacked_src_blk, pBC1_block);
+ else
+ {
+ if (unpacked_src_blk.m_bc1_hint1)
+ transcode_uastc_to_bc1_hint1(unpacked_src_blk, block_pixels, pBC1_block, high_quality);
+ else
+ encode_bc1(pBC1_block, &block_pixels[0][0].r, high_quality ? cEncodeBC1HighQuality : 0);
+ }
+
+ return true;
}
- bool basis_transcoder_format_has_alpha(transcoder_texture_format fmt)
+ bool transcode_uastc_to_bc4(const uastc_block& src_blk, void* pDst, bool high_quality, uint32_t chan0)
{
- switch (fmt)
+ BASISU_NOTE_UNUSED(high_quality);
+
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, false))
+ return false;
+
+ const uint32_t mode = unpacked_src_blk.m_mode;
+
+ void* pBC4_block = pDst;
+
+ if (mode == UASTC_MODE_INDEX_SOLID_COLOR)
{
- case transcoder_texture_format::cTFETC2_RGBA:
- case transcoder_texture_format::cTFBC3_RGBA:
- case transcoder_texture_format::cTFASTC_4x4_RGBA:
- case transcoder_texture_format::cTFBC7_M5_RGBA:
- case transcoder_texture_format::cTFPVRTC1_4_RGBA:
- case transcoder_texture_format::cTFPVRTC2_4_RGBA:
- case transcoder_texture_format::cTFATC_RGBA:
- case transcoder_texture_format::cTFRGBA32:
- case transcoder_texture_format::cTFRGBA4444:
+ write_bc4_solid_block(static_cast<uint8_t*>(pBC4_block), unpacked_src_blk.m_solid_color.c[chan0]);
return true;
- default:
- break;
}
- return false;
+
+ color32 block_pixels[4][4];
+ const bool unpack_srgb = false;
+ if (!unpack_uastc(unpacked_src_blk, &block_pixels[0][0], unpack_srgb))
+ return false;
+
+ basist::encode_bc4(pBC4_block, &block_pixels[0][0].c[chan0], sizeof(color32));
+
+ return true;
}
- basisu::texture_format basis_get_basisu_texture_format(transcoder_texture_format fmt)
+ bool transcode_uastc_to_bc5(const uastc_block& src_blk, void* pDst, bool high_quality, uint32_t chan0, uint32_t chan1)
{
- switch (fmt)
+ BASISU_NOTE_UNUSED(high_quality);
+
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, false))
+ return false;
+
+ const uint32_t mode = unpacked_src_blk.m_mode;
+
+ void* pBC4_block0 = pDst;
+ void* pBC4_block1 = (uint8_t*)pDst + 8;
+
+ if (mode == UASTC_MODE_INDEX_SOLID_COLOR)
{
- case transcoder_texture_format::cTFETC1_RGB: return basisu::texture_format::cETC1;
- case transcoder_texture_format::cTFBC1_RGB: return basisu::texture_format::cBC1;
- case transcoder_texture_format::cTFBC4_R: return basisu::texture_format::cBC4;
- case transcoder_texture_format::cTFPVRTC1_4_RGB: return basisu::texture_format::cPVRTC1_4_RGB;
- case transcoder_texture_format::cTFPVRTC1_4_RGBA: return basisu::texture_format::cPVRTC1_4_RGBA;
- case transcoder_texture_format::cTFBC7_M6_RGB: return basisu::texture_format::cBC7;
- case transcoder_texture_format::cTFBC7_M5_RGBA: return basisu::texture_format::cBC7;
- case transcoder_texture_format::cTFETC2_RGBA: return basisu::texture_format::cETC2_RGBA;
- case transcoder_texture_format::cTFBC3_RGBA: return basisu::texture_format::cBC3;
- case transcoder_texture_format::cTFBC5_RG: return basisu::texture_format::cBC5;
- case transcoder_texture_format::cTFASTC_4x4_RGBA: return basisu::texture_format::cASTC4x4;
- case transcoder_texture_format::cTFATC_RGB: return basisu::texture_format::cATC_RGB;
- case transcoder_texture_format::cTFATC_RGBA: return basisu::texture_format::cATC_RGBA_INTERPOLATED_ALPHA;
- case transcoder_texture_format::cTFRGBA32: return basisu::texture_format::cRGBA32;
- case transcoder_texture_format::cTFRGB565: return basisu::texture_format::cRGB565;
- case transcoder_texture_format::cTFBGR565: return basisu::texture_format::cBGR565;
- case transcoder_texture_format::cTFRGBA4444: return basisu::texture_format::cRGBA4444;
- case transcoder_texture_format::cTFFXT1_RGB: return basisu::texture_format::cFXT1_RGB;
- case transcoder_texture_format::cTFPVRTC2_4_RGB: return basisu::texture_format::cPVRTC2_4_RGBA;
- case transcoder_texture_format::cTFPVRTC2_4_RGBA: return basisu::texture_format::cPVRTC2_4_RGBA;
- case transcoder_texture_format::cTFETC2_EAC_R11: return basisu::texture_format::cETC2_R11_EAC;
- case transcoder_texture_format::cTFETC2_EAC_RG11: return basisu::texture_format::cETC2_RG11_EAC;
- default:
- assert(0);
- BASISU_DEVEL_ERROR("basis_get_basisu_texture_format: Invalid fmt\n");
- break;
+ write_bc4_solid_block(static_cast<uint8_t*>(pBC4_block0), unpacked_src_blk.m_solid_color.c[chan0]);
+ write_bc4_solid_block(static_cast<uint8_t*>(pBC4_block1), unpacked_src_blk.m_solid_color.c[chan1]);
+ return true;
}
- return basisu::texture_format::cInvalidTextureFormat;
+
+ color32 block_pixels[4][4];
+ const bool unpack_srgb = false;
+ if (!unpack_uastc(unpacked_src_blk, &block_pixels[0][0], unpack_srgb))
+ return false;
+
+ basist::encode_bc4(pBC4_block0, &block_pixels[0][0].c[chan0], sizeof(color32));
+ basist::encode_bc4(pBC4_block1, &block_pixels[0][0].c[chan1], sizeof(color32));
+
+ return true;
}
- bool basis_transcoder_format_is_uncompressed(transcoder_texture_format tex_type)
+ static const uint8_t s_etc2_eac_bit_ofs[16] = { 45, 33, 21, 9, 42, 30, 18, 6, 39, 27, 15, 3, 36, 24, 12, 0 };
+
+ static void pack_eac_solid_block(eac_block& blk, uint32_t a)
{
- switch (tex_type)
+ blk.m_base = static_cast<uint8_t>(a);
+ blk.m_table = 13;
+ blk.m_multiplier = 0;
+
+ memcpy(blk.m_selectors, g_etc2_eac_a8_sel4, sizeof(g_etc2_eac_a8_sel4));
+
+ return;
+ }
+
+ // Only checks 4 tables.
+ static void pack_eac(eac_block& blk, const uint8_t* pPixels, uint32_t stride)
+ {
+ uint32_t min_alpha = 255, max_alpha = 0;
+ for (uint32_t i = 0; i < 16; i++)
{
- case transcoder_texture_format::cTFRGBA32:
- case transcoder_texture_format::cTFRGB565:
- case transcoder_texture_format::cTFBGR565:
- case transcoder_texture_format::cTFRGBA4444:
+ const uint32_t a = pPixels[i * stride];
+ if (a < min_alpha) min_alpha = a;
+ if (a > max_alpha) max_alpha = a;
+ }
+
+ if (min_alpha == max_alpha)
+ {
+ pack_eac_solid_block(blk, min_alpha);
+ return;
+ }
+
+ const uint32_t alpha_range = max_alpha - min_alpha;
+
+ const uint32_t SINGLE_TABLE_THRESH = 5;
+ if (alpha_range <= SINGLE_TABLE_THRESH)
+ {
+ // If alpha_range <= 5 table 13 is lossless
+ int base = clamp255((int)max_alpha - 2);
+
+ blk.m_base = base;
+ blk.m_multiplier = 1;
+ blk.m_table = 13;
+
+ base -= 3;
+
+ uint64_t packed_sels = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const int a = pPixels[i * stride];
+
+ static const uint8_t s_sels[6] = { 2, 1, 0, 4, 5, 6 };
+
+ int sel = a - base;
+ assert(sel >= 0 && sel <= 5);
+
+ packed_sels |= (static_cast<uint64_t>(s_sels[sel]) << s_etc2_eac_bit_ofs[i]);
+ }
+
+ blk.set_selector_bits(packed_sels);
+
+ return;
+ }
+
+ const uint32_t T0 = 2, T1 = 8, T2 = 11, T3 = 13;
+ static const uint8_t s_tables[4] = { T0, T1, T2, T3 };
+
+ int base[4], mul[4];
+ uint32_t mul_or = 0;
+ for (uint32_t i = 0; i < 4; i++)
+ {
+ const uint32_t table = s_tables[i];
+
+ const float range = (float)(g_eac_modifier_table[table][ETC2_EAC_MAX_VALUE_SELECTOR] - g_eac_modifier_table[table][ETC2_EAC_MIN_VALUE_SELECTOR]);
+
+ base[i] = clamp255((int)roundf(basisu::lerp((float)min_alpha, (float)max_alpha, (float)(0 - g_eac_modifier_table[table][ETC2_EAC_MIN_VALUE_SELECTOR]) / range)));
+ mul[i] = clampi((int)roundf(alpha_range / range), 1, 15);
+ mul_or |= mul[i];
+ }
+
+ uint32_t total_err[4] = { 0, 0, 0, 0 };
+ uint8_t sels[4][16];
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const int a = pPixels[i * stride];
+
+ uint32_t l0 = UINT32_MAX, l1 = UINT32_MAX, l2 = UINT32_MAX, l3 = UINT32_MAX;
+
+ if ((a < 7) || (a > (255 - 7)))
+ {
+ for (uint32_t s = 0; s < 8; s++)
+ {
+ const int v0 = clamp255(mul[0] * g_eac_modifier_table[T0][s] + base[0]);
+ const int v1 = clamp255(mul[1] * g_eac_modifier_table[T1][s] + base[1]);
+ const int v2 = clamp255(mul[2] * g_eac_modifier_table[T2][s] + base[2]);
+ const int v3 = clamp255(mul[3] * g_eac_modifier_table[T3][s] + base[3]);
+
+ l0 = basisu::minimum(l0, (basisu::iabs(v0 - a) << 3) | s);
+ l1 = basisu::minimum(l1, (basisu::iabs(v1 - a) << 3) | s);
+ l2 = basisu::minimum(l2, (basisu::iabs(v2 - a) << 3) | s);
+ l3 = basisu::minimum(l3, (basisu::iabs(v3 - a) << 3) | s);
+ }
+ }
+ else if (mul_or == 1)
+ {
+ const int a0 = base[0] - a, a1 = base[1] - a, a2 = base[2] - a, a3 = base[3] - a;
+
+ for (uint32_t s = 0; s < 8; s++)
+ {
+ const int v0 = g_eac_modifier_table[T0][s] + a0;
+ const int v1 = g_eac_modifier_table[T1][s] + a1;
+ const int v2 = g_eac_modifier_table[T2][s] + a2;
+ const int v3 = g_eac_modifier_table[T3][s] + a3;
+
+ l0 = basisu::minimum(l0, (basisu::iabs(v0) << 3) | s);
+ l1 = basisu::minimum(l1, (basisu::iabs(v1) << 3) | s);
+ l2 = basisu::minimum(l2, (basisu::iabs(v2) << 3) | s);
+ l3 = basisu::minimum(l3, (basisu::iabs(v3) << 3) | s);
+ }
+ }
+ else
+ {
+ const int a0 = base[0] - a, a1 = base[1] - a, a2 = base[2] - a, a3 = base[3] - a;
+
+ for (uint32_t s = 0; s < 8; s++)
+ {
+ const int v0 = mul[0] * g_eac_modifier_table[T0][s] + a0;
+ const int v1 = mul[1] * g_eac_modifier_table[T1][s] + a1;
+ const int v2 = mul[2] * g_eac_modifier_table[T2][s] + a2;
+ const int v3 = mul[3] * g_eac_modifier_table[T3][s] + a3;
+
+ l0 = basisu::minimum(l0, (basisu::iabs(v0) << 3) | s);
+ l1 = basisu::minimum(l1, (basisu::iabs(v1) << 3) | s);
+ l2 = basisu::minimum(l2, (basisu::iabs(v2) << 3) | s);
+ l3 = basisu::minimum(l3, (basisu::iabs(v3) << 3) | s);
+ }
+ }
+
+ sels[0][i] = l0 & 7;
+ sels[1][i] = l1 & 7;
+ sels[2][i] = l2 & 7;
+ sels[3][i] = l3 & 7;
+
+ total_err[0] += basisu::square<uint32_t>(l0 >> 3);
+ total_err[1] += basisu::square<uint32_t>(l1 >> 3);
+ total_err[2] += basisu::square<uint32_t>(l2 >> 3);
+ total_err[3] += basisu::square<uint32_t>(l3 >> 3);
+ }
+
+ uint32_t min_err = total_err[0], min_index = 0;
+ for (uint32_t i = 1; i < 4; i++)
+ {
+ if (total_err[i] < min_err)
+ {
+ min_err = total_err[i];
+ min_index = i;
+ }
+ }
+
+ blk.m_base = base[min_index];
+ blk.m_multiplier = mul[min_index];
+ blk.m_table = s_tables[min_index];
+
+ uint64_t packed_sels = 0;
+ const uint8_t* pSels = &sels[min_index][0];
+ for (uint32_t i = 0; i < 16; i++)
+ packed_sels |= (static_cast<uint64_t>(pSels[i]) << s_etc2_eac_bit_ofs[i]);
+
+ blk.set_selector_bits(packed_sels);
+ }
+
+ // Checks all 16 tables. Around ~2 dB better vs. pack_eac(), ~1.2 dB less than near-optimal.
+ static void pack_eac_high_quality(eac_block& blk, const uint8_t* pPixels, uint32_t stride)
+ {
+ uint32_t min_alpha = 255, max_alpha = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const uint32_t a = pPixels[i * stride];
+ if (a < min_alpha) min_alpha = a;
+ if (a > max_alpha) max_alpha = a;
+ }
+
+ if (min_alpha == max_alpha)
+ {
+ pack_eac_solid_block(blk, min_alpha);
+ return;
+ }
+
+ const uint32_t alpha_range = max_alpha - min_alpha;
+
+ const uint32_t SINGLE_TABLE_THRESH = 5;
+ if (alpha_range <= SINGLE_TABLE_THRESH)
+ {
+ // If alpha_range <= 5 table 13 is lossless
+ int base = clamp255((int)max_alpha - 2);
+
+ blk.m_base = base;
+ blk.m_multiplier = 1;
+ blk.m_table = 13;
+
+ base -= 3;
+
+ uint64_t packed_sels = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const int a = pPixels[i * stride];
+
+ static const uint8_t s_sels[6] = { 2, 1, 0, 4, 5, 6 };
+
+ int sel = a - base;
+ assert(sel >= 0 && sel <= 5);
+
+ packed_sels |= (static_cast<uint64_t>(s_sels[sel]) << s_etc2_eac_bit_ofs[i]);
+ }
+
+ blk.set_selector_bits(packed_sels);
+
+ return;
+ }
+
+ int base[16], mul[16];
+ for (uint32_t table = 0; table < 16; table++)
+ {
+ const float range = (float)(g_eac_modifier_table[table][ETC2_EAC_MAX_VALUE_SELECTOR] - g_eac_modifier_table[table][ETC2_EAC_MIN_VALUE_SELECTOR]);
+
+ base[table] = clamp255((int)roundf(basisu::lerp((float)min_alpha, (float)max_alpha, (float)(0 - g_eac_modifier_table[table][ETC2_EAC_MIN_VALUE_SELECTOR]) / range)));
+ mul[table] = clampi((int)roundf(alpha_range / range), 1, 15);
+ }
+
+ uint32_t total_err[16];
+ memset(total_err, 0, sizeof(total_err));
+
+ uint8_t sels[16][16];
+
+ for (uint32_t table = 0; table < 16; table++)
+ {
+ const int8_t* pTable = &g_eac_modifier_table[table][0];
+ const int m = mul[table], b = base[table];
+
+ uint32_t prev_l = 0, prev_a = UINT32_MAX;
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const int a = pPixels[i * stride];
+
+ if ((uint32_t)a == prev_a)
+ {
+ sels[table][i] = prev_l & 7;
+ total_err[table] += basisu::square<uint32_t>(prev_l >> 3);
+ }
+ else
+ {
+ uint32_t l = basisu::iabs(clamp255(m * pTable[0] + b) - a) << 3;
+ l = basisu::minimum(l, (basisu::iabs(clamp255(m * pTable[1] + b) - a) << 3) | 1);
+ l = basisu::minimum(l, (basisu::iabs(clamp255(m * pTable[2] + b) - a) << 3) | 2);
+ l = basisu::minimum(l, (basisu::iabs(clamp255(m * pTable[3] + b) - a) << 3) | 3);
+ l = basisu::minimum(l, (basisu::iabs(clamp255(m * pTable[4] + b) - a) << 3) | 4);
+ l = basisu::minimum(l, (basisu::iabs(clamp255(m * pTable[5] + b) - a) << 3) | 5);
+ l = basisu::minimum(l, (basisu::iabs(clamp255(m * pTable[6] + b) - a) << 3) | 6);
+ l = basisu::minimum(l, (basisu::iabs(clamp255(m * pTable[7] + b) - a) << 3) | 7);
+
+ sels[table][i] = l & 7;
+ total_err[table] += basisu::square<uint32_t>(l >> 3);
+
+ prev_l = l;
+ prev_a = a;
+ }
+ }
+ }
+
+ uint32_t min_err = total_err[0], min_index = 0;
+ for (uint32_t i = 1; i < 16; i++)
+ {
+ if (total_err[i] < min_err)
+ {
+ min_err = total_err[i];
+ min_index = i;
+ }
+ }
+
+ blk.m_base = base[min_index];
+ blk.m_multiplier = mul[min_index];
+ blk.m_table = min_index;
+
+ uint64_t packed_sels = 0;
+ const uint8_t* pSels = &sels[min_index][0];
+ for (uint32_t i = 0; i < 16; i++)
+ packed_sels |= (static_cast<uint64_t>(pSels[i]) << s_etc2_eac_bit_ofs[i]);
+
+ blk.set_selector_bits(packed_sels);
+ }
+
+ bool transcode_uastc_to_etc2_eac_r11(const uastc_block& src_blk, void* pDst, bool high_quality, uint32_t chan0)
+ {
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, false))
+ return false;
+
+ const uint32_t mode = unpacked_src_blk.m_mode;
+
+ if (mode == UASTC_MODE_INDEX_SOLID_COLOR)
+ {
+ pack_eac_solid_block(*static_cast<eac_block*>(pDst), unpacked_src_blk.m_solid_color.c[chan0]);
return true;
- default:
- break;
}
- return false;
+
+ color32 block_pixels[4][4];
+ const bool unpack_srgb = false;
+ if (!unpack_uastc(unpacked_src_blk, &block_pixels[0][0], unpack_srgb))
+ return false;
+
+ if (chan0 == 3)
+ transcode_uastc_to_etc2_eac_a8(unpacked_src_blk, block_pixels, pDst);
+ else
+ (high_quality ? pack_eac_high_quality : pack_eac)(*static_cast<eac_block*>(pDst), &block_pixels[0][0].c[chan0], sizeof(color32));
+
+ return true;
}
- bool basis_block_format_is_uncompressed(block_format tex_type)
+ bool transcode_uastc_to_etc2_eac_rg11(const uastc_block& src_blk, void* pDst, bool high_quality, uint32_t chan0, uint32_t chan1)
{
- switch (tex_type)
+ unpacked_uastc_block unpacked_src_blk;
+ if (!unpack_uastc(src_blk, unpacked_src_blk, false))
+ return false;
+
+ const uint32_t mode = unpacked_src_blk.m_mode;
+
+ if (mode == UASTC_MODE_INDEX_SOLID_COLOR)
{
- case block_format::cRGB32:
- case block_format::cRGBA32:
- case block_format::cA32:
- case block_format::cRGB565:
- case block_format::cBGR565:
- case block_format::cRGBA4444_COLOR:
- case block_format::cRGBA4444_ALPHA:
- case block_format::cRGBA4444_COLOR_OPAQUE:
+ pack_eac_solid_block(static_cast<eac_block*>(pDst)[0], unpacked_src_blk.m_solid_color.c[chan0]);
+ pack_eac_solid_block(static_cast<eac_block*>(pDst)[1], unpacked_src_blk.m_solid_color.c[chan1]);
return true;
- default:
- break;
}
- return false;
+
+ color32 block_pixels[4][4];
+ const bool unpack_srgb = false;
+ if (!unpack_uastc(unpacked_src_blk, &block_pixels[0][0], unpack_srgb))
+ return false;
+
+ if (chan0 == 3)
+ transcode_uastc_to_etc2_eac_a8(unpacked_src_blk, block_pixels, &static_cast<eac_block*>(pDst)[0]);
+ else
+ (high_quality ? pack_eac_high_quality : pack_eac)(static_cast<eac_block*>(pDst)[0], &block_pixels[0][0].c[chan0], sizeof(color32));
+
+ if (chan1 == 3)
+ transcode_uastc_to_etc2_eac_a8(unpacked_src_blk, block_pixels, &static_cast<eac_block*>(pDst)[1]);
+ else
+ (high_quality ? pack_eac_high_quality : pack_eac)(static_cast<eac_block*>(pDst)[1], &block_pixels[0][0].c[chan1], sizeof(color32));
+ return true;
}
-
- uint32_t basis_get_uncompressed_bytes_per_pixel(transcoder_texture_format fmt)
+
+ // PVRTC1
+ static void fixup_pvrtc1_4_modulation_rgb(
+ const uastc_block* pSrc_blocks,
+ const uint32_t* pPVRTC_endpoints,
+ void* pDst_blocks,
+ uint32_t num_blocks_x, uint32_t num_blocks_y, bool from_alpha)
{
- switch (fmt)
+ const uint32_t x_mask = num_blocks_x - 1;
+ const uint32_t y_mask = num_blocks_y - 1;
+ const uint32_t x_bits = basisu::total_bits(x_mask);
+ const uint32_t y_bits = basisu::total_bits(y_mask);
+ const uint32_t min_bits = basisu::minimum(x_bits, y_bits);
+ //const uint32_t max_bits = basisu::maximum(x_bits, y_bits);
+ const uint32_t swizzle_mask = (1 << (min_bits * 2)) - 1;
+
+ uint32_t block_index = 0;
+
+ // really 3x3
+ int e0[4][4], e1[4][4];
+
+ for (int y = 0; y < static_cast<int>(num_blocks_y); y++)
{
- case transcoder_texture_format::cTFRGBA32:
- return sizeof(uint32_t);
- case transcoder_texture_format::cTFRGB565:
- case transcoder_texture_format::cTFBGR565:
- case transcoder_texture_format::cTFRGBA4444:
- return sizeof(uint16_t);
- default:
- break;
+ const uint32_t* pE_rows[3];
+
+ for (int ey = 0; ey < 3; ey++)
+ {
+ int by = y + ey - 1;
+
+ const uint32_t* pE = &pPVRTC_endpoints[(by & y_mask) * num_blocks_x];
+
+ pE_rows[ey] = pE;
+
+ for (int ex = 0; ex < 3; ex++)
+ {
+ int bx = 0 + ex - 1;
+
+ const uint32_t e = pE[bx & x_mask];
+
+ e0[ex][ey] = (get_opaque_endpoint_l0(e) * 255) / 31;
+ e1[ex][ey] = (get_opaque_endpoint_l1(e) * 255) / 31;
+ }
+ }
+
+ const uint32_t y_swizzle = (g_pvrtc_swizzle_table[y >> 8] << 16) | g_pvrtc_swizzle_table[y & 0xFF];
+
+ for (int x = 0; x < static_cast<int>(num_blocks_x); x++, block_index++)
+ {
+ const uastc_block& src_block = pSrc_blocks[block_index];
+
+ color32 block_pixels[4][4];
+ unpack_uastc(src_block, &block_pixels[0][0], false);
+ if (from_alpha)
+ {
+ // Just set RGB to alpha to avoid adding complexity below.
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ const uint8_t a = ((color32*)block_pixels)[i].a;
+ ((color32*)block_pixels)[i].set(a, a, a, 255);
+ }
+ }
+
+ const uint32_t x_swizzle = (g_pvrtc_swizzle_table[x >> 8] << 17) | (g_pvrtc_swizzle_table[x & 0xFF] << 1);
+
+ uint32_t swizzled = x_swizzle | y_swizzle;
+ if (num_blocks_x != num_blocks_y)
+ {
+ swizzled &= swizzle_mask;
+
+ if (num_blocks_x > num_blocks_y)
+ swizzled |= ((x >> min_bits) << (min_bits * 2));
+ else
+ swizzled |= ((y >> min_bits) << (min_bits * 2));
+ }
+
+ pvrtc4_block* pDst_block = static_cast<pvrtc4_block*>(pDst_blocks) + swizzled;
+ pDst_block->m_endpoints = pPVRTC_endpoints[block_index];
+
+ {
+ const uint32_t ex = 2;
+ int bx = x + ex - 1;
+ bx &= x_mask;
+
+#define DO_ROW(ey) \
+ { \
+ const uint32_t e = pE_rows[ey][bx]; \
+ e0[ex][ey] = (get_opaque_endpoint_l0(e) * 255) / 31; \
+ e1[ex][ey] = (get_opaque_endpoint_l1(e) * 255) / 31; \
+ }
+
+ DO_ROW(0);
+ DO_ROW(1);
+ DO_ROW(2);
+#undef DO_ROW
+ }
+
+ uint32_t mod = 0;
+
+#define DO_PIX(lx, ly, w0, w1, w2, w3) \
+ { \
+ int ca_l = a0 * w0 + a1 * w1 + a2 * w2 + a3 * w3; \
+ int cb_l = b0 * w0 + b1 * w1 + b2 * w2 + b3 * w3; \
+ int cl = (block_pixels[ly][lx].r + block_pixels[ly][lx].g + block_pixels[ly][lx].b) * 16; \
+ int dl = cb_l - ca_l; \
+ int vl = cl - ca_l; \
+ int p = vl * 16; \
+ if (ca_l > cb_l) { p = -p; dl = -dl; } \
+ uint32_t m = 0; \
+ if (p > 3 * dl) m = (uint32_t)(1 << ((ly) * 8 + (lx) * 2)); \
+ if (p > 8 * dl) m = (uint32_t)(2 << ((ly) * 8 + (lx) * 2)); \
+ if (p > 13 * dl) m = (uint32_t)(3 << ((ly) * 8 + (lx) * 2)); \
+ mod |= m; \
+ }
+
+ {
+ const uint32_t ex = 0, ey = 0;
+ const int a0 = e0[ex][ey], a1 = e0[ex + 1][ey], a2 = e0[ex][ey + 1], a3 = e0[ex + 1][ey + 1];
+ const int b0 = e1[ex][ey], b1 = e1[ex + 1][ey], b2 = e1[ex][ey + 1], b3 = e1[ex + 1][ey + 1];
+ DO_PIX(0, 0, 4, 4, 4, 4);
+ DO_PIX(1, 0, 2, 6, 2, 6);
+ DO_PIX(0, 1, 2, 2, 6, 6);
+ DO_PIX(1, 1, 1, 3, 3, 9);
+ }
+
+ {
+ const uint32_t ex = 1, ey = 0;
+ const int a0 = e0[ex][ey], a1 = e0[ex + 1][ey], a2 = e0[ex][ey + 1], a3 = e0[ex + 1][ey + 1];
+ const int b0 = e1[ex][ey], b1 = e1[ex + 1][ey], b2 = e1[ex][ey + 1], b3 = e1[ex + 1][ey + 1];
+ DO_PIX(2, 0, 8, 0, 8, 0);
+ DO_PIX(3, 0, 6, 2, 6, 2);
+ DO_PIX(2, 1, 4, 0, 12, 0);
+ DO_PIX(3, 1, 3, 1, 9, 3);
+ }
+
+ {
+ const uint32_t ex = 0, ey = 1;
+ const int a0 = e0[ex][ey], a1 = e0[ex + 1][ey], a2 = e0[ex][ey + 1], a3 = e0[ex + 1][ey + 1];
+ const int b0 = e1[ex][ey], b1 = e1[ex + 1][ey], b2 = e1[ex][ey + 1], b3 = e1[ex + 1][ey + 1];
+ DO_PIX(0, 2, 8, 8, 0, 0);
+ DO_PIX(1, 2, 4, 12, 0, 0);
+ DO_PIX(0, 3, 6, 6, 2, 2);
+ DO_PIX(1, 3, 3, 9, 1, 3);
+ }
+
+ {
+ const uint32_t ex = 1, ey = 1;
+ const int a0 = e0[ex][ey], a1 = e0[ex + 1][ey], a2 = e0[ex][ey + 1], a3 = e0[ex + 1][ey + 1];
+ const int b0 = e1[ex][ey], b1 = e1[ex + 1][ey], b2 = e1[ex][ey + 1], b3 = e1[ex + 1][ey + 1];
+ DO_PIX(2, 2, 16, 0, 0, 0);
+ DO_PIX(3, 2, 12, 4, 0, 0);
+ DO_PIX(2, 3, 12, 0, 4, 0);
+ DO_PIX(3, 3, 9, 3, 3, 1);
+ }
+#undef DO_PIX
+
+ pDst_block->m_modulation = mod;
+
+ e0[0][0] = e0[1][0]; e0[1][0] = e0[2][0];
+ e0[0][1] = e0[1][1]; e0[1][1] = e0[2][1];
+ e0[0][2] = e0[1][2]; e0[1][2] = e0[2][2];
+
+ e1[0][0] = e1[1][0]; e1[1][0] = e1[2][0];
+ e1[0][1] = e1[1][1]; e1[1][1] = e1[2][1];
+ e1[0][2] = e1[1][2]; e1[1][2] = e1[2][2];
+
+ } // x
+ } // y
+ }
+
+ static void fixup_pvrtc1_4_modulation_rgba(
+ const uastc_block* pSrc_blocks,
+ const uint32_t* pPVRTC_endpoints,
+ void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y)
+ {
+ const uint32_t x_mask = num_blocks_x - 1;
+ const uint32_t y_mask = num_blocks_y - 1;
+ const uint32_t x_bits = basisu::total_bits(x_mask);
+ const uint32_t y_bits = basisu::total_bits(y_mask);
+ const uint32_t min_bits = basisu::minimum(x_bits, y_bits);
+ //const uint32_t max_bits = basisu::maximum(x_bits, y_bits);
+ const uint32_t swizzle_mask = (1 << (min_bits * 2)) - 1;
+
+ uint32_t block_index = 0;
+
+ // really 3x3
+ int e0[4][4], e1[4][4];
+
+ for (int y = 0; y < static_cast<int>(num_blocks_y); y++)
+ {
+ const uint32_t* pE_rows[3];
+
+ for (int ey = 0; ey < 3; ey++)
+ {
+ int by = y + ey - 1;
+
+ const uint32_t* pE = &pPVRTC_endpoints[(by & y_mask) * num_blocks_x];
+
+ pE_rows[ey] = pE;
+
+ for (int ex = 0; ex < 3; ex++)
+ {
+ int bx = 0 + ex - 1;
+
+ const uint32_t e = pE[bx & x_mask];
+
+ e0[ex][ey] = get_endpoint_l8(e, 0);
+ e1[ex][ey] = get_endpoint_l8(e, 1);
+ }
+ }
+
+ const uint32_t y_swizzle = (g_pvrtc_swizzle_table[y >> 8] << 16) | g_pvrtc_swizzle_table[y & 0xFF];
+
+ for (int x = 0; x < static_cast<int>(num_blocks_x); x++, block_index++)
+ {
+ const uastc_block& src_block = pSrc_blocks[block_index];
+
+ color32 block_pixels[4][4];
+ unpack_uastc(src_block, &block_pixels[0][0], false);
+
+ const uint32_t x_swizzle = (g_pvrtc_swizzle_table[x >> 8] << 17) | (g_pvrtc_swizzle_table[x & 0xFF] << 1);
+
+ uint32_t swizzled = x_swizzle | y_swizzle;
+ if (num_blocks_x != num_blocks_y)
+ {
+ swizzled &= swizzle_mask;
+
+ if (num_blocks_x > num_blocks_y)
+ swizzled |= ((x >> min_bits) << (min_bits * 2));
+ else
+ swizzled |= ((y >> min_bits) << (min_bits * 2));
+ }
+
+ pvrtc4_block* pDst_block = static_cast<pvrtc4_block*>(pDst_blocks) + swizzled;
+ pDst_block->m_endpoints = pPVRTC_endpoints[block_index];
+
+ {
+ const uint32_t ex = 2;
+ int bx = x + ex - 1;
+ bx &= x_mask;
+
+#define DO_ROW(ey) \
+ { \
+ const uint32_t e = pE_rows[ey][bx]; \
+ e0[ex][ey] = get_endpoint_l8(e, 0); \
+ e1[ex][ey] = get_endpoint_l8(e, 1); \
+ }
+
+ DO_ROW(0);
+ DO_ROW(1);
+ DO_ROW(2);
+#undef DO_ROW
+ }
+
+ uint32_t mod = 0;
+
+#define DO_PIX(lx, ly, w0, w1, w2, w3) \
+ { \
+ int ca_l = a0 * w0 + a1 * w1 + a2 * w2 + a3 * w3; \
+ int cb_l = b0 * w0 + b1 * w1 + b2 * w2 + b3 * w3; \
+ int cl = 16 * (block_pixels[ly][lx].r + block_pixels[ly][lx].g + block_pixels[ly][lx].b + block_pixels[ly][lx].a); \
+ int dl = cb_l - ca_l; \
+ int vl = cl - ca_l; \
+ int p = vl * 16; \
+ if (ca_l > cb_l) { p = -p; dl = -dl; } \
+ uint32_t m = 0; \
+ if (p > 3 * dl) m = (uint32_t)(1 << ((ly) * 8 + (lx) * 2)); \
+ if (p > 8 * dl) m = (uint32_t)(2 << ((ly) * 8 + (lx) * 2)); \
+ if (p > 13 * dl) m = (uint32_t)(3 << ((ly) * 8 + (lx) * 2)); \
+ mod |= m; \
+ }
+
+ {
+ const uint32_t ex = 0, ey = 0;
+ const int a0 = e0[ex][ey], a1 = e0[ex + 1][ey], a2 = e0[ex][ey + 1], a3 = e0[ex + 1][ey + 1];
+ const int b0 = e1[ex][ey], b1 = e1[ex + 1][ey], b2 = e1[ex][ey + 1], b3 = e1[ex + 1][ey + 1];
+ DO_PIX(0, 0, 4, 4, 4, 4);
+ DO_PIX(1, 0, 2, 6, 2, 6);
+ DO_PIX(0, 1, 2, 2, 6, 6);
+ DO_PIX(1, 1, 1, 3, 3, 9);
+ }
+
+ {
+ const uint32_t ex = 1, ey = 0;
+ const int a0 = e0[ex][ey], a1 = e0[ex + 1][ey], a2 = e0[ex][ey + 1], a3 = e0[ex + 1][ey + 1];
+ const int b0 = e1[ex][ey], b1 = e1[ex + 1][ey], b2 = e1[ex][ey + 1], b3 = e1[ex + 1][ey + 1];
+ DO_PIX(2, 0, 8, 0, 8, 0);
+ DO_PIX(3, 0, 6, 2, 6, 2);
+ DO_PIX(2, 1, 4, 0, 12, 0);
+ DO_PIX(3, 1, 3, 1, 9, 3);
+ }
+
+ {
+ const uint32_t ex = 0, ey = 1;
+ const int a0 = e0[ex][ey], a1 = e0[ex + 1][ey], a2 = e0[ex][ey + 1], a3 = e0[ex + 1][ey + 1];
+ const int b0 = e1[ex][ey], b1 = e1[ex + 1][ey], b2 = e1[ex][ey + 1], b3 = e1[ex + 1][ey + 1];
+ DO_PIX(0, 2, 8, 8, 0, 0);
+ DO_PIX(1, 2, 4, 12, 0, 0);
+ DO_PIX(0, 3, 6, 6, 2, 2);
+ DO_PIX(1, 3, 3, 9, 1, 3);
+ }
+
+ {
+ const uint32_t ex = 1, ey = 1;
+ const int a0 = e0[ex][ey], a1 = e0[ex + 1][ey], a2 = e0[ex][ey + 1], a3 = e0[ex + 1][ey + 1];
+ const int b0 = e1[ex][ey], b1 = e1[ex + 1][ey], b2 = e1[ex][ey + 1], b3 = e1[ex + 1][ey + 1];
+ DO_PIX(2, 2, 16, 0, 0, 0);
+ DO_PIX(3, 2, 12, 4, 0, 0);
+ DO_PIX(2, 3, 12, 0, 4, 0);
+ DO_PIX(3, 3, 9, 3, 3, 1);
+ }
+#undef DO_PIX
+
+ pDst_block->m_modulation = mod;
+
+ e0[0][0] = e0[1][0]; e0[1][0] = e0[2][0];
+ e0[0][1] = e0[1][1]; e0[1][1] = e0[2][1];
+ e0[0][2] = e0[1][2]; e0[1][2] = e0[2][2];
+
+ e1[0][0] = e1[1][0]; e1[1][0] = e1[2][0];
+ e1[0][1] = e1[1][1]; e1[1][1] = e1[2][1];
+ e1[0][2] = e1[1][2]; e1[1][2] = e1[2][2];
+
+ } // x
+ } // y
+ }
+
+ bool transcode_uastc_to_pvrtc1_4_rgb(const uastc_block* pSrc_blocks, void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, bool high_quality, bool from_alpha)
+ {
+ BASISU_NOTE_UNUSED(high_quality);
+
+ if ((!num_blocks_x) || (!num_blocks_y))
+ return false;
+
+ const uint32_t width = num_blocks_x * 4;
+ const uint32_t height = num_blocks_y * 4;
+ if (!basisu::is_pow2(width) || !basisu::is_pow2(height))
+ return false;
+
+ basisu::vector<uint32_t> temp_endpoints(num_blocks_x * num_blocks_y);
+
+ for (uint32_t y = 0; y < num_blocks_y; y++)
+ {
+ for (uint32_t x = 0; x < num_blocks_x; x++)
+ {
+ color32 block_pixels[16];
+ if (!unpack_uastc(pSrc_blocks[x + y * num_blocks_x], block_pixels, false))
+ return false;
+
+ // Get block's RGB bounding box
+ color32 low_color(255, 255, 255, 255), high_color(0, 0, 0, 0);
+
+ if (from_alpha)
+ {
+ uint32_t low_a = 255, high_a = 0;
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ low_a = basisu::minimum<uint32_t>(low_a, block_pixels[i].a);
+ high_a = basisu::maximum<uint32_t>(high_a, block_pixels[i].a);
+ }
+ low_color.set(low_a, low_a, low_a, 255);
+ high_color.set(high_a, high_a, high_a, 255);
+ }
+ else
+ {
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ low_color = color32::comp_min(low_color, block_pixels[i]);
+ high_color = color32::comp_max(high_color, block_pixels[i]);
+ }
+ }
+
+ // Set PVRTC1 endpoints to floor/ceil of bounding box's coordinates.
+ pvrtc4_block temp;
+ temp.set_opaque_endpoint_floor(0, low_color);
+ temp.set_opaque_endpoint_ceil(1, high_color);
+
+ temp_endpoints[x + y * num_blocks_x] = temp.m_endpoints;
+ }
}
- return 0;
+
+ fixup_pvrtc1_4_modulation_rgb(pSrc_blocks, &temp_endpoints[0], pDst_blocks, num_blocks_x, num_blocks_y, from_alpha);
+
+ return true;
}
-
- uint32_t basis_get_block_width(transcoder_texture_format tex_type)
+
+ bool transcode_uastc_to_pvrtc1_4_rgba(const uastc_block* pSrc_blocks, void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, bool high_quality)
{
- switch (tex_type)
+ BASISU_NOTE_UNUSED(high_quality);
+
+ if ((!num_blocks_x) || (!num_blocks_y))
+ return false;
+
+ const uint32_t width = num_blocks_x * 4;
+ const uint32_t height = num_blocks_y * 4;
+ if (!basisu::is_pow2(width) || !basisu::is_pow2(height))
+ return false;
+
+ basisu::vector<uint32_t> temp_endpoints(num_blocks_x * num_blocks_y);
+
+ for (uint32_t y = 0; y < num_blocks_y; y++)
{
- case transcoder_texture_format::cTFFXT1_RGB:
- return 8;
- default:
+ for (uint32_t x = 0; x < num_blocks_x; x++)
+ {
+ color32 block_pixels[16];
+ if (!unpack_uastc(pSrc_blocks[x + y * num_blocks_x], block_pixels, false))
+ return false;
+
+ // Get block's RGBA bounding box
+ color32 low_color(255, 255, 255, 255), high_color(0, 0, 0, 0);
+
+ for (uint32_t i = 0; i < 16; i++)
+ {
+ low_color = color32::comp_min(low_color, block_pixels[i]);
+ high_color = color32::comp_max(high_color, block_pixels[i]);
+ }
+
+ // Set PVRTC1 endpoints to floor/ceil of bounding box's coordinates.
+ pvrtc4_block temp;
+ temp.set_endpoint_floor(0, low_color);
+ temp.set_endpoint_ceil(1, high_color);
+
+ temp_endpoints[x + y * num_blocks_x] = temp.m_endpoints;
+ }
+ }
+
+ fixup_pvrtc1_4_modulation_rgba(pSrc_blocks, &temp_endpoints[0], pDst_blocks, num_blocks_x, num_blocks_y);
+
+ return true;
+ }
+
+ void uastc_init()
+ {
+ for (uint32_t range = 0; range < BC7ENC_TOTAL_ASTC_RANGES; range++)
+ {
+ if (!astc_is_valid_endpoint_range(range))
+ continue;
+
+ const uint32_t levels = astc_get_levels(range);
+
+ uint32_t vals[256];
+ for (uint32_t i = 0; i < levels; i++)
+ vals[i] = (unquant_astc_endpoint_val(i, range) << 8) | i;
+
+ std::sort(vals, vals + levels);
+
+ for (uint32_t i = 0; i < levels; i++)
+ {
+ const uint32_t order = vals[i] & 0xFF;
+ const uint32_t unq = vals[i] >> 8;
+
+ g_astc_unquant[range][order].m_unquant = (uint8_t)unq;
+ g_astc_unquant[range][order].m_index = (uint8_t)i;
+
+ } // i
+ }
+
+ // TODO: Precompute?
+ // BC7 777.1
+ for (int c = 0; c < 256; c++)
+ {
+ for (uint32_t lp = 0; lp < 2; lp++)
+ {
+ endpoint_err best;
+ best.m_error = (uint16_t)UINT16_MAX;
+
+ for (uint32_t l = 0; l < 128; l++)
+ {
+ const uint32_t low = (l << 1) | lp;
+
+ for (uint32_t h = 0; h < 128; h++)
+ {
+ const uint32_t high = (h << 1) | lp;
+
+ const int k = (low * (64 - g_bc7_weights4[BC7ENC_MODE_6_OPTIMAL_INDEX]) + high * g_bc7_weights4[BC7ENC_MODE_6_OPTIMAL_INDEX] + 32) >> 6;
+
+ const int err = (k - c) * (k - c);
+ if (err < best.m_error)
+ {
+ best.m_error = (uint16_t)err;
+ best.m_lo = (uint8_t)l;
+ best.m_hi = (uint8_t)h;
+ }
+ } // h
+ } // l
+
+ g_bc7_mode_6_optimal_endpoints[c][lp] = best;
+ } // lp
+
+ } // c
+
+ // BC7 777
+ for (int c = 0; c < 256; c++)
+ {
+ endpoint_err best;
+ best.m_error = (uint16_t)UINT16_MAX;
+
+ for (uint32_t l = 0; l < 128; l++)
+ {
+ const uint32_t low = (l << 1) | (l >> 6);
+
+ for (uint32_t h = 0; h < 128; h++)
+ {
+ const uint32_t high = (h << 1) | (h >> 6);
+
+ const int k = (low * (64 - g_bc7_weights2[BC7ENC_MODE_5_OPTIMAL_INDEX]) + high * g_bc7_weights2[BC7ENC_MODE_5_OPTIMAL_INDEX] + 32) >> 6;
+
+ const int err = (k - c) * (k - c);
+ if (err < best.m_error)
+ {
+ best.m_error = (uint16_t)err;
+ best.m_lo = (uint8_t)l;
+ best.m_hi = (uint8_t)h;
+ }
+ } // h
+ } // l
+
+ g_bc7_mode_5_optimal_endpoints[c] = best;
+
+ } // c
+ }
+
+#endif // #if BASISD_SUPPORT_UASTC
+
+// ------------------------------------------------------------------------------------------------------
+// KTX2
+// ------------------------------------------------------------------------------------------------------
+
+#if BASISD_SUPPORT_KTX2
+ const uint8_t g_ktx2_file_identifier[12] = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x32, 0x30, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
+
+ ktx2_transcoder::ktx2_transcoder(basist::etc1_global_selector_codebook* pGlobal_sel_codebook) :
+ m_etc1s_transcoder(pGlobal_sel_codebook)
+ {
+ clear();
+ }
+
+ void ktx2_transcoder::clear()
+ {
+ m_pData = nullptr;
+ m_data_size = 0;
+
+ memset(&m_header, 0, sizeof(m_header));
+ m_levels.clear();
+ m_dfd.clear();
+ m_key_values.clear();
+ memset(&m_etc1s_header, 0, sizeof(m_etc1s_header));
+ m_etc1s_image_descs.clear();
+
+ m_format = basist::basis_tex_format::cETC1S;
+
+ m_dfd_color_model = 0;
+ m_dfd_color_prims = KTX2_DF_PRIMARIES_UNSPECIFIED;
+ m_dfd_transfer_func = 0;
+ m_dfd_flags = 0;
+ m_dfd_samples = 0;
+ m_dfd_chan0 = KTX2_DF_CHANNEL_UASTC_RGB;
+ m_dfd_chan1 = KTX2_DF_CHANNEL_UASTC_RGB;
+
+ m_etc1s_transcoder.clear();
+
+ m_def_transcoder_state.clear();
+
+ m_has_alpha = false;
+ m_is_video = false;
+ }
+
+ bool ktx2_transcoder::init(const void* pData, uint32_t data_size)
+ {
+ clear();
+
+ if (!pData)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: pData is nullptr\n");
+ assert(0);
+ return false;
+ }
+
+ if (data_size <= sizeof(ktx2_header))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: File is impossibly too small to be a valid KTX2 file\n");
+ return false;
+ }
+
+ if (memcmp(pData, g_ktx2_file_identifier, sizeof(g_ktx2_file_identifier)) != 0)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: KTX2 file identifier is not present\n");
+ return false;
+ }
+
+ m_pData = static_cast<const uint8_t *>(pData);
+ m_data_size = data_size;
+
+ memcpy(&m_header, pData, sizeof(m_header));
+
+ // We only support UASTC and ETC1S
+ if (m_header.m_vk_format != KTX2_VK_FORMAT_UNDEFINED)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: KTX2 file must be in ETC1S or UASTC format\n");
+ return false;
+ }
+
+ // 3.3: "When format is VK_FORMAT_UNDEFINED, typeSize must equal 1."
+ if (m_header.m_type_size != 1)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid type_size\n");
+ return false;
+ }
+
+ // We only currently support 2D textures (plain, cubemapped, or texture array), which is by far the most common use case.
+ // The BasisU library does not support 1D or 3D textures at all.
+ if ((m_header.m_pixel_width < 1) || (m_header.m_pixel_height < 1) || (m_header.m_pixel_depth > 0))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Only 2D or cubemap textures are supported\n");
+ return false;
+ }
+
+ // Face count must be 1 or 6
+ if ((m_header.m_face_count != 1) && (m_header.m_face_count != 6))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid face count, file is corrupted or invalid\n");
+ return false;
+ }
+
+ if (m_header.m_face_count > 1)
+ {
+ // 3.4: Make sure cubemaps are square.
+ if (m_header.m_pixel_width != m_header.m_pixel_height)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Cubemap is not square\n");
+ return false;
+ }
+ }
+
+ // 3.7 levelCount: "levelCount=0 is allowed, except for block-compressed formats"
+ if (m_header.m_level_count < 1)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid level count\n");
+ return false;
+ }
+
+ // Sanity check the level count.
+ if (m_header.m_level_count > KTX2_MAX_SUPPORTED_LEVEL_COUNT)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Too many levels or file is corrupted or invalid\n");
+ return false;
+ }
+
+ if (m_header.m_supercompression_scheme > KTX2_SS_ZSTANDARD)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid/unsupported supercompression or file is corrupted or invalid\n");
+ return false;
+ }
+
+ if (m_header.m_supercompression_scheme == KTX2_SS_BASISLZ)
+ {
+ if (m_header.m_sgd_byte_length <= sizeof(ktx2_etc1s_global_data_header))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Supercompression global data is too small\n");
+ return false;
+ }
+
+ if (m_header.m_sgd_byte_offset < sizeof(ktx2_header))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Supercompression global data offset is too low\n");
+ return false;
+ }
+
+ if (m_header.m_sgd_byte_offset + m_header.m_sgd_byte_length > m_data_size)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Supercompression global data offset and/or length is too high\n");
+ return false;
+ }
+ }
+
+ if (!m_levels.try_resize(m_header.m_level_count))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Out of memory\n");
+ return false;
+ }
+
+ const uint32_t level_index_size_in_bytes = basisu::maximum(1U, (uint32_t)m_header.m_level_count) * sizeof(ktx2_level_index);
+
+ if ((sizeof(ktx2_header) + level_index_size_in_bytes) > m_data_size)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: File is too small (can't read level index array)\n");
+ return false;
+ }
+
+ memcpy(&m_levels[0], m_pData + sizeof(ktx2_header), level_index_size_in_bytes);
+
+ // Sanity check the level offsets and byte sizes
+ for (uint32_t i = 0; i < m_levels.size(); i++)
+ {
+ if (m_levels[i].m_byte_offset < sizeof(ktx2_header))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid level offset (too low)\n");
+ return false;
+ }
+
+ if (!m_levels[i].m_byte_length)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid level byte length\n");
+ }
+
+ if ((m_levels[i].m_byte_offset + m_levels[i].m_byte_length) > m_data_size)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid level offset and/or length\n");
+ return false;
+ }
+
+ const uint64_t MAX_SANE_LEVEL_UNCOMP_SIZE = 2048ULL * 1024ULL * 1024ULL;
+
+ if (m_levels[i].m_uncompressed_byte_length >= MAX_SANE_LEVEL_UNCOMP_SIZE)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid level offset (too large)\n");
+ return false;
+ }
+
+ if (m_header.m_supercompression_scheme == KTX2_SS_BASISLZ)
+ {
+ if (m_levels[i].m_uncompressed_byte_length)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid uncompressed length (0)\n");
+ return false;
+ }
+ }
+ else if (m_header.m_supercompression_scheme >= KTX2_SS_ZSTANDARD)
+ {
+ if (!m_levels[i].m_uncompressed_byte_length)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid uncompressed length (1)\n");
+ return false;
+ }
+ }
+ }
+
+ const uint32_t DFD_MINIMUM_SIZE = 44, DFD_MAXIMUM_SIZE = 60;
+ if ((m_header.m_dfd_byte_length != DFD_MINIMUM_SIZE) && (m_header.m_dfd_byte_length != DFD_MAXIMUM_SIZE))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Unsupported DFD size\n");
+ return false;
+ }
+
+ if (((m_header.m_dfd_byte_offset + m_header.m_dfd_byte_length) > m_data_size) || (m_header.m_dfd_byte_offset < sizeof(ktx2_header)))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid DFD offset and/or length\n");
+ return false;
+ }
+
+ const uint8_t* pDFD = m_pData + m_header.m_dfd_byte_offset;
+
+ if (!m_dfd.try_resize(m_header.m_dfd_byte_length))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Out of memory\n");
+ return false;
+ }
+
+ memcpy(m_dfd.data(), pDFD, m_header.m_dfd_byte_length);
+
+ // This is all hard coded for only ETC1S and UASTC.
+ uint32_t dfd_total_size = basisu::read_le_dword(pDFD);
+
+ // 3.10.3: Sanity check
+ if (dfd_total_size != m_header.m_dfd_byte_length)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: DFD size validation failed (1)\n");
+ return false;
+ }
+
+ // 3.10.3: More sanity checking
+ if (m_header.m_kvd_byte_length)
+ {
+ if (dfd_total_size != m_header.m_kvd_byte_offset - m_header.m_dfd_byte_offset)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: DFD size validation failed (2)\n");
+ return false;
+ }
+ }
+
+ const uint32_t dfd_bits = basisu::read_le_dword(pDFD + 3 * sizeof(uint32_t));
+ const uint32_t sample_channel0 = basisu::read_le_dword(pDFD + 7 * sizeof(uint32_t));
+
+ m_dfd_color_model = dfd_bits & 255;
+ m_dfd_color_prims = (ktx2_df_color_primaries)((dfd_bits >> 8) & 255);
+ m_dfd_transfer_func = (dfd_bits >> 16) & 255;
+ m_dfd_flags = (dfd_bits >> 24) & 255;
+
+ // See 3.10.1.Restrictions
+ if ((m_dfd_transfer_func != KTX2_KHR_DF_TRANSFER_LINEAR) && (m_dfd_transfer_func != KTX2_KHR_DF_TRANSFER_SRGB))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Invalid DFD transfer function\n");
+ return false;
+ }
+
+ if (m_dfd_color_model == KTX2_KDF_DF_MODEL_ETC1S)
+ {
+ m_format = basist::basis_tex_format::cETC1S;
+
+ // 3.10.2: "Whether the image has 1 or 2 slices can be determined from the DFDs sample count."
+ // If m_has_alpha is true it may be 2-channel RRRG or 4-channel RGBA, but we let the caller deal with that.
+ m_has_alpha = (m_header.m_dfd_byte_length == 60);
+
+ m_dfd_samples = m_has_alpha ? 2 : 1;
+ m_dfd_chan0 = (ktx2_df_channel_id)((sample_channel0 >> 24) & 15);
+
+ if (m_has_alpha)
+ {
+ const uint32_t sample_channel1 = basisu::read_le_dword(pDFD + 11 * sizeof(uint32_t));
+ m_dfd_chan1 = (ktx2_df_channel_id)((sample_channel1 >> 24) & 15);
+ }
+ }
+ else if (m_dfd_color_model == KTX2_KDF_DF_MODEL_UASTC)
+ {
+ m_format = basist::basis_tex_format::cUASTC4x4;
+
+ m_dfd_samples = 1;
+ m_dfd_chan0 = (ktx2_df_channel_id)((sample_channel0 >> 24) & 15);
+
+ // We're assuming "DATA" means RGBA so it has alpha.
+ m_has_alpha = (m_dfd_chan0 == KTX2_DF_CHANNEL_UASTC_RGBA) || (m_dfd_chan0 == KTX2_DF_CHANNEL_UASTC_RRRG);
+ }
+ else
+ {
+ // Unsupported DFD color model.
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: Unsupported DFD color model\n");
+ return false;
+ }
+
+ if (!read_key_values())
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::init: read_key_values() failed\n");
+ return false;
+ }
+
+ // Check for a KTXanimData key
+ for (uint32_t i = 0; i < m_key_values.size(); i++)
+ {
+ if (strcmp(reinterpret_cast<const char*>(m_key_values[i].m_key.data()), "KTXanimData") == 0)
+ {
+ m_is_video = true;
break;
+ }
}
- return 4;
+
+ return true;
}
- uint32_t basis_get_block_height(transcoder_texture_format tex_type)
+ uint32_t ktx2_transcoder::get_etc1s_image_descs_image_flags(uint32_t level_index, uint32_t layer_index, uint32_t face_index) const
{
- (void)tex_type;
- return 4;
+ const uint32_t etc1s_image_index =
+ (level_index * basisu::maximum<uint32_t>(m_header.m_layer_count, 1) * m_header.m_face_count) +
+ layer_index * m_header.m_face_count +
+ face_index;
+
+ if (etc1s_image_index >= get_etc1s_image_descs().size())
+ {
+ assert(0);
+ return 0;
+ }
+
+ return get_etc1s_image_descs()[etc1s_image_index].m_image_flags;
+ }
+
+ const basisu::uint8_vec* ktx2_transcoder::find_key(const std::string& key_name) const
+ {
+ for (uint32_t i = 0; i < m_key_values.size(); i++)
+ if (strcmp((const char *)m_key_values[i].m_key.data(), key_name.c_str()) == 0)
+ return &m_key_values[i].m_value;
+
+ return nullptr;
}
- bool basis_is_format_supported(transcoder_texture_format tex_type)
+ bool ktx2_transcoder::start_transcoding()
{
- switch (tex_type)
+ if (!m_pData)
{
- // ETC1 and uncompressed are always supported.
- case transcoder_texture_format::cTFETC1_RGB:
- case transcoder_texture_format::cTFRGBA32:
- case transcoder_texture_format::cTFRGB565:
- case transcoder_texture_format::cTFBGR565:
- case transcoder_texture_format::cTFRGBA4444:
- return true;
-#if BASISD_SUPPORT_DXT1
- case transcoder_texture_format::cTFBC1_RGB:
- return true;
-#endif
-#if BASISD_SUPPORT_DXT5A
- case transcoder_texture_format::cTFBC4_R:
- case transcoder_texture_format::cTFBC5_RG:
- return true;
-#endif
-#if BASISD_SUPPORT_DXT1 && BASISD_SUPPORT_DXT5A
- case transcoder_texture_format::cTFBC3_RGBA:
- return true;
-#endif
-#if BASISD_SUPPORT_PVRTC1
- case transcoder_texture_format::cTFPVRTC1_4_RGB:
- case transcoder_texture_format::cTFPVRTC1_4_RGBA:
- return true;
-#endif
-#if BASISD_SUPPORT_BC7_MODE6_OPAQUE_ONLY
- case transcoder_texture_format::cTFBC7_M6_RGB:
- return true;
-#endif
-#if BASISD_SUPPORT_BC7_MODE5
- case transcoder_texture_format::cTFBC7_M5_RGBA:
- return true;
-#endif
-#if BASISD_SUPPORT_ETC2_EAC_A8
- case transcoder_texture_format::cTFETC2_RGBA:
- return true;
-#endif
-#if BASISD_SUPPORT_ASTC
- case transcoder_texture_format::cTFASTC_4x4_RGBA:
- return true;
-#endif
-#if BASISD_SUPPORT_ATC
- case transcoder_texture_format::cTFATC_RGB:
- case transcoder_texture_format::cTFATC_RGBA:
- return true;
-#endif
-#if BASISD_SUPPORT_FXT1
- case transcoder_texture_format::cTFFXT1_RGB:
- return true;
+ BASISU_DEVEL_ERROR("ktx2_transcoder::start_transcoding: Must call init() first\n");
+ return false;
+ }
+
+ if (m_header.m_supercompression_scheme == KTX2_SS_BASISLZ)
+ {
+ // Check if we've already decompressed the ETC1S global data. If so don't unpack it again.
+ if (!m_etc1s_transcoder.get_endpoints().empty())
+ return true;
+
+ if (!decompress_etc1s_global_data())
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::start_transcoding: decompress_etc1s_global_data() failed\n");
+ return false;
+ }
+
+ if (!m_is_video)
+ {
+ // See if there are any P-frames. If so it must be a video, even if there wasn't a KTXanimData key.
+ // Video cannot be a cubemap, and it must be a texture array.
+ if ((m_header.m_face_count == 1) && (m_header.m_layer_count > 1))
+ {
+ for (uint32_t i = 0; i < m_etc1s_image_descs.size(); i++)
+ {
+ if (m_etc1s_image_descs[i].m_image_flags & KTX2_IMAGE_IS_P_FRAME)
+ {
+ m_is_video = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+ else if (m_header.m_supercompression_scheme == KTX2_SS_ZSTANDARD)
+ {
+#if !BASISD_SUPPORT_KTX2_ZSTD
+ BASISU_DEVEL_ERROR("ktx2_transcoder::start_transcoding: File uses zstd supercompression, but zstd support was not enabled at compilation time (BASISD_SUPPORT_KTX2_ZSTD == 0)\n");
+ return false;
#endif
-#if BASISD_SUPPORT_PVRTC2
- case transcoder_texture_format::cTFPVRTC2_4_RGB:
- case transcoder_texture_format::cTFPVRTC2_4_RGBA:
- return true;
+ }
+
+ return true;
+ }
+
+ bool ktx2_transcoder::get_image_level_info(ktx2_image_level_info& level_info, uint32_t level_index, uint32_t layer_index, uint32_t face_index) const
+ {
+ if (level_index >= m_levels.size())
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::get_image_level_info: level_index >= m_levels.size()\n");
+ return false;
+ }
+
+ if (m_header.m_face_count > 1)
+ {
+ if (face_index >= 6)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::get_image_level_info: face_index >= 6\n");
+ return false;
+ }
+ }
+ else if (face_index != 0)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::get_image_level_info: face_index != 0\n");
+ return false;
+ }
+
+ if (layer_index >= basisu::maximum<uint32_t>(m_header.m_layer_count, 1))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::get_image_level_info: layer_index >= maximum<uint32_t>(m_header.m_layer_count, 1)\n");
+ return false;
+ }
+
+ const uint32_t level_width = basisu::maximum<uint32_t>(m_header.m_pixel_width >> level_index, 1);
+ const uint32_t level_height = basisu::maximum<uint32_t>(m_header.m_pixel_height >> level_index, 1);
+ const uint32_t num_blocks_x = (level_width + 3) >> 2;
+ const uint32_t num_blocks_y = (level_height + 3) >> 2;
+
+ level_info.m_face_index = face_index;
+ level_info.m_layer_index = layer_index;
+ level_info.m_level_index = level_index;
+ level_info.m_orig_width = level_width;
+ level_info.m_orig_height = level_height;
+ level_info.m_width = num_blocks_x * 4;
+ level_info.m_height = num_blocks_y * 4;
+ level_info.m_num_blocks_x = num_blocks_x;
+ level_info.m_num_blocks_y = num_blocks_y;
+ level_info.m_total_blocks = num_blocks_x * num_blocks_y;
+ level_info.m_alpha_flag = m_has_alpha;
+ level_info.m_iframe_flag = false;
+ if (m_etc1s_image_descs.size())
+ {
+ const uint32_t etc1s_image_index =
+ (level_index * basisu::maximum<uint32_t>(m_header.m_layer_count, 1) * m_header.m_face_count) +
+ layer_index * m_header.m_face_count +
+ face_index;
+
+ level_info.m_iframe_flag = (m_etc1s_image_descs[etc1s_image_index].m_image_flags & KTX2_IMAGE_IS_P_FRAME) == 0;
+ }
+
+ return true;
+ }
+
+ bool ktx2_transcoder::transcode_image_level(
+ uint32_t level_index, uint32_t layer_index, uint32_t face_index,
+ void* pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
+ basist::transcoder_texture_format fmt,
+ uint32_t decode_flags, uint32_t output_row_pitch_in_blocks_or_pixels, uint32_t output_rows_in_pixels, int channel0, int channel1,
+ ktx2_transcoder_state* pState)
+ {
+ if (!m_pData)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: Must call init() first\n");
+ return false;
+ }
+
+ if (!pState)
+ pState = &m_def_transcoder_state;
+
+ if (level_index >= m_levels.size())
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: level_index >= m_levels.size()\n");
+ return false;
+ }
+
+ if (m_header.m_face_count > 1)
+ {
+ if (face_index >= 6)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: face_index >= 6\n");
+ return false;
+ }
+ }
+ else if (face_index != 0)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: face_index != 0\n");
+ return false;
+ }
+
+ if (layer_index >= basisu::maximum<uint32_t>(m_header.m_layer_count, 1))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: layer_index >= maximum<uint32_t>(m_header.m_layer_count, 1)\n");
+ return false;
+ }
+
+ const uint8_t* pComp_level_data = m_pData + m_levels[level_index].m_byte_offset;
+ uint64_t comp_level_data_size = m_levels[level_index].m_byte_length;
+
+ const uint8_t* pUncomp_level_data = pComp_level_data;
+ uint64_t uncomp_level_data_size = comp_level_data_size;
+
+ if (uncomp_level_data_size > UINT32_MAX)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: uncomp_level_data_size > UINT32_MAX\n");
+ return false;
+ }
+
+ if (m_header.m_supercompression_scheme == KTX2_SS_ZSTANDARD)
+ {
+ // Check if we've already decompressed this level's supercompressed data.
+ if ((int)level_index != pState->m_uncomp_data_level_index)
+ {
+ // Uncompress the entire level's supercompressed data.
+ if (!decompress_level_data(level_index, pState->m_level_uncomp_data))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: decompress_level_data() failed\n");
+ return false;
+ }
+ pState->m_uncomp_data_level_index = level_index;
+ }
+
+ pUncomp_level_data = pState->m_level_uncomp_data.data();
+ uncomp_level_data_size = pState->m_level_uncomp_data.size();
+ }
+
+ const uint32_t level_width = basisu::maximum<uint32_t>(m_header.m_pixel_width >> level_index, 1);
+ const uint32_t level_height = basisu::maximum<uint32_t>(m_header.m_pixel_height >> level_index, 1);
+ const uint32_t num_blocks_x = (level_width + 3) >> 2;
+ const uint32_t num_blocks_y = (level_height + 3) >> 2;
+
+ if (m_format == basist::basis_tex_format::cETC1S)
+ {
+ // Ensure start_transcoding() was called.
+ if (m_etc1s_transcoder.get_endpoints().empty())
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: must call start_transcoding() first\n");
+ return false;
+ }
+
+ const uint32_t etc1s_image_index =
+ (level_index * basisu::maximum<uint32_t>(m_header.m_layer_count, 1) * m_header.m_face_count) +
+ layer_index * m_header.m_face_count +
+ face_index;
+
+ // Sanity check
+ if (etc1s_image_index >= m_etc1s_image_descs.size())
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: etc1s_image_index >= m_etc1s_image_descs.size()\n");
+ assert(0);
+ return false;
+ }
+
+ if (static_cast<uint32_t>(m_data_size) != m_data_size)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: File is too large\n");
+ return false;
+ }
+
+ const ktx2_etc1s_image_desc& image_desc = m_etc1s_image_descs[etc1s_image_index];
+
+ if (!m_etc1s_transcoder.transcode_image(fmt,
+ pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels, m_pData, static_cast<uint32_t>(m_data_size),
+ num_blocks_x, num_blocks_y, level_width, level_height,
+ level_index,
+ m_levels[level_index].m_byte_offset + image_desc.m_rgb_slice_byte_offset, image_desc.m_rgb_slice_byte_length,
+ image_desc.m_alpha_slice_byte_length ? (m_levels[level_index].m_byte_offset + image_desc.m_alpha_slice_byte_offset) : 0, image_desc.m_alpha_slice_byte_length,
+ decode_flags, m_has_alpha,
+ m_is_video, output_row_pitch_in_blocks_or_pixels, &pState->m_transcoder_state, output_rows_in_pixels))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: ETC1S transcode_image() failed, this is either a bug or the file is corrupted/invalid\n");
+ return false;
+ }
+ }
+ else if (m_format == basist::basis_tex_format::cUASTC4x4)
+ {
+ // Compute length and offset to uncompressed 2D UASTC texture data, given the face/layer indices.
+ assert(uncomp_level_data_size == m_levels[level_index].m_uncompressed_byte_length);
+ const uint32_t total_2D_image_size = num_blocks_x * num_blocks_y * KTX2_UASTC_BLOCK_SIZE;
+
+ const uint32_t uncomp_ofs = (layer_index * m_header.m_face_count + face_index) * total_2D_image_size;
+
+ // Sanity checks
+ if (uncomp_ofs >= uncomp_level_data_size)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: uncomp_ofs >= total_2D_image_size\n");
+ return false;
+ }
+
+ if ((uncomp_level_data_size - uncomp_ofs) < total_2D_image_size)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: (uncomp_level_data_size - uncomp_ofs) < total_2D_image_size\n");
+ return false;
+ }
+
+ if (!m_uastc_transcoder.transcode_image(fmt,
+ pOutput_blocks, output_blocks_buf_size_in_blocks_or_pixels,
+ (const uint8_t*)pUncomp_level_data + uncomp_ofs, (uint32_t)total_2D_image_size, num_blocks_x, num_blocks_y, level_width, level_height, level_index,
+ 0, (uint32_t)total_2D_image_size,
+ decode_flags, m_has_alpha, m_is_video, output_row_pitch_in_blocks_or_pixels, nullptr, output_rows_in_pixels, channel0, channel1))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: UASTC transcode_image() failed, this is either a bug or the file is corrupted/invalid\n");
+ return false;
+ }
+ }
+ else
+ {
+ // Shouldn't get here.
+ BASISU_DEVEL_ERROR("ktx2_transcoder::transcode_image_2D: Internal error\n");
+ assert(0);
+ return false;
+ }
+
+ return true;
+ }
+
+ bool ktx2_transcoder::decompress_level_data(uint32_t level_index, basisu::uint8_vec& uncomp_data)
+ {
+ const uint8_t* pComp_data = m_levels[level_index].m_byte_offset + m_pData;
+ const uint64_t comp_size = m_levels[level_index].m_byte_length;
+
+ const uint64_t uncomp_size = m_levels[level_index].m_uncompressed_byte_length;
+
+ if (((size_t)comp_size) != comp_size)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_level_data: Compressed data too large\n");
+ return false;
+ }
+ if (((size_t)uncomp_size) != uncomp_size)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_level_data: Uncompressed data too large\n");
+ return false;
+ }
+
+ if (!uncomp_data.try_resize(uncomp_size))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_level_data: Out of memory\n");
+ return false;
+ }
+
+ if (m_header.m_supercompression_scheme == KTX2_SS_ZSTANDARD)
+ {
+#if BASISD_SUPPORT_KTX2_ZSTD
+ size_t actualUncompSize = ZSTD_decompress(uncomp_data.data(), (size_t)uncomp_size, pComp_data, (size_t)comp_size);
+ if (ZSTD_isError(actualUncompSize))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_level_data: Zstd decompression failed, file is invalid or corrupted\n");
+ return false;
+ }
+ if (actualUncompSize != uncomp_size)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_level_data: Zstd decompression returned too few bytes, file is invalid or corrupted\n");
+ return false;
+ }
+#else
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_level_data: File uses Zstd supercompression, but Zstd support was not enabled at compile time (BASISD_SUPPORT_KTX2_ZSTD is 0)\n");
+ return false;
#endif
-#if BASISD_SUPPORT_ETC2_EAC_RG11
- case transcoder_texture_format::cTFETC2_EAC_R11:
- case transcoder_texture_format::cTFETC2_EAC_RG11:
+ }
+
+ return true;
+ }
+
+ bool ktx2_transcoder::decompress_etc1s_global_data()
+ {
+ // Note: we don't actually support 3D textures in here yet
+ //uint32_t layer_pixel_depth = basisu::maximum<uint32_t>(m_header.m_pixel_depth, 1);
+ //for (uint32_t i = 1; i < m_header.m_level_count; i++)
+ // layer_pixel_depth += basisu::maximum<uint32_t>(m_header.m_pixel_depth >> i, 1);
+
+ const uint32_t image_count = basisu::maximum<uint32_t>(m_header.m_layer_count, 1) * m_header.m_face_count * m_header.m_level_count;
+ assert(image_count);
+
+ const uint8_t* pSrc = m_pData + m_header.m_sgd_byte_offset;
+
+ memcpy(&m_etc1s_header, pSrc, sizeof(ktx2_etc1s_global_data_header));
+ pSrc += sizeof(ktx2_etc1s_global_data_header);
+
+ if ((!m_etc1s_header.m_endpoints_byte_length) || (!m_etc1s_header.m_selectors_byte_length) || (!m_etc1s_header.m_tables_byte_length))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_etc1s_global_data: Invalid ETC1S global data\n");
+ return false;
+ }
+
+ if ((!m_etc1s_header.m_endpoint_count) || (!m_etc1s_header.m_selector_count))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_etc1s_global_data: endpoint and/or selector count is 0, file is invalid or corrupted\n");
+ return false;
+ }
+
+ // Sanity check the ETC1S header.
+ if ((sizeof(ktx2_etc1s_global_data_header) +
+ sizeof(ktx2_etc1s_image_desc) * image_count +
+ m_etc1s_header.m_endpoints_byte_length +
+ m_etc1s_header.m_selectors_byte_length +
+ m_etc1s_header.m_tables_byte_length +
+ m_etc1s_header.m_extended_byte_length) > m_header.m_sgd_byte_length)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_etc1s_global_data: SGD byte length is too small, file is invalid or corrupted\n");
+ return false;
+ }
+
+ if (!m_etc1s_image_descs.try_resize(image_count))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_etc1s_global_data: Out of memory\n");
+ return false;
+ }
+
+ memcpy(m_etc1s_image_descs.data(), pSrc, sizeof(ktx2_etc1s_image_desc) * image_count);
+ pSrc += sizeof(ktx2_etc1s_image_desc) * image_count;
+
+ // Sanity check the ETC1S image descs
+ for (uint32_t i = 0; i < image_count; i++)
+ {
+ // m_etc1s_transcoder.transcode_image() will validate the slice offsets/lengths before transcoding.
+
+ if (!m_etc1s_image_descs[i].m_rgb_slice_byte_length)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_etc1s_global_data: ETC1S image descs sanity check failed (1)\n");
+ return false;
+ }
+
+ if (m_has_alpha)
+ {
+ if (!m_etc1s_image_descs[i].m_alpha_slice_byte_length)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_etc1s_global_data: ETC1S image descs sanity check failed (2)\n");
+ return false;
+ }
+ }
+ }
+
+ const uint8_t* pEndpoint_data = pSrc;
+ const uint8_t* pSelector_data = pSrc + m_etc1s_header.m_endpoints_byte_length;
+ const uint8_t* pTables_data = pSrc + m_etc1s_header.m_endpoints_byte_length + m_etc1s_header.m_selectors_byte_length;
+
+ if (!m_etc1s_transcoder.decode_tables(pTables_data, m_etc1s_header.m_tables_byte_length))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_etc1s_global_data: decode_tables() failed, file is invalid or corrupted\n");
+ return false;
+ }
+
+ if (!m_etc1s_transcoder.decode_palettes(
+ m_etc1s_header.m_endpoint_count, pEndpoint_data, m_etc1s_header.m_endpoints_byte_length,
+ m_etc1s_header.m_selector_count, pSelector_data, m_etc1s_header.m_selectors_byte_length))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::decompress_etc1s_global_data: decode_palettes() failed, file is likely corrupted\n");
+ return false;
+ }
+
+ return true;
+ }
+
+ bool ktx2_transcoder::read_key_values()
+ {
+ if (!m_header.m_kvd_byte_length)
+ {
+ if (m_header.m_kvd_byte_offset)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Invalid KVD byte offset (it should be zero when the length is zero)\n");
+ return false;
+ }
+
return true;
-#endif
- default:
- break;
}
+ if (m_header.m_kvd_byte_offset < sizeof(ktx2_header))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Invalid KVD byte offset\n");
+ return false;
+ }
+
+ if ((m_header.m_kvd_byte_offset + m_header.m_kvd_byte_length) > m_data_size)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Invalid KVD byte offset and/or length\n");
+ return false;
+ }
+
+ const uint8_t* pSrc = m_pData + m_header.m_kvd_byte_offset;
+ uint32_t src_left = m_header.m_kvd_byte_length;
+
+ if (!m_key_values.try_reserve(8))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Out of memory\n");
+ return false;
+ }
+
+ while (src_left > sizeof(uint32_t))
+ {
+ uint32_t l = basisu::read_le_dword(pSrc);
+
+ pSrc += sizeof(uint32_t);
+ src_left -= sizeof(uint32_t);
+
+ if (l < 2)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Failed reading key value fields (0)\n");
+ return false;
+ }
+
+ if (src_left < l)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Failed reading key value fields (1)\n");
+ return false;
+ }
+
+ if (!m_key_values.try_resize(m_key_values.size() + 1))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Out of memory\n");
+ return false;
+ }
+
+ basisu::uint8_vec& key_data = m_key_values.back().m_key;
+ basisu::uint8_vec& value_data = m_key_values.back().m_value;
+
+ do
+ {
+ if (!l)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Failed reading key value fields (2)\n");
+ return false;
+ }
+
+ if (!key_data.try_push_back(*pSrc++))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Out of memory\n");
+ return false;
+ }
+
+ src_left--;
+ l--;
+
+ } while (key_data.back());
+
+ if (!value_data.try_resize(l))
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Out of memory\n");
+ return false;
+ }
+
+ if (l)
+ {
+ memcpy(value_data.data(), pSrc, l);
+ pSrc += l;
+ src_left -= l;
+ }
+
+ uint32_t ofs = (uint32_t)(pSrc - m_pData) & 3;
+ uint32_t alignment_bytes = (4 - ofs) & 3;
+
+ if (src_left < alignment_bytes)
+ {
+ BASISU_DEVEL_ERROR("ktx2_transcoder::read_key_values: Failed reading key value fields (3)\n");
+ return false;
+ }
+
+ pSrc += alignment_bytes;
+ src_left -= alignment_bytes;
+ }
+
+ return true;
+ }
+
+#endif // BASISD_SUPPORT_KTX2
+
+ bool basisu_transcoder_supports_ktx2()
+ {
+#if BASISD_SUPPORT_KTX2
+ return true;
+#else
return false;
+#endif
}
-} // namespace basist
+ bool basisu_transcoder_supports_ktx2_zstd()
+ {
+#if BASISD_SUPPORT_KTX2_ZSTD
+ return true;
+#else
+ return false;
+#endif
+ }
+} // namespace basist
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder.h b/thirdparty/basis_universal/transcoder/basisu_transcoder.h
index 770c64122d..bf3aed3dc3 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder.h
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder.h
@@ -1,5 +1,5 @@
// basisu_transcoder.h
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
// Important: If compiling with gcc, be sure strict aliasing is disabled: -fno-strict-aliasing
//
// Licensed under the Apache License, Version 2.0 (the "License");
@@ -15,10 +15,25 @@
// limitations under the License.
#pragma once
-// Set BASISU_DEVEL_MESSAGES to 1 to enable debug printf()'s whenever an error occurs, for easier debugging during development.
-//#define BASISU_DEVEL_MESSAGES 1
+// By default KTX2 support is enabled to simplify compilation. This implies the need for the Zstandard library (which we distribute as a single source file in the "zstd" directory) by default.
+// Set BASISD_SUPPORT_KTX2 to 0 to completely disable KTX2 support as well as Zstd/miniz usage which is only required for UASTC supercompression in KTX2 files.
+// Also see BASISD_SUPPORT_KTX2_ZSTD in basisu_transcoder.cpp, which individually disables Zstd usage.
+#ifndef BASISD_SUPPORT_KTX2
+ #define BASISD_SUPPORT_KTX2 1
+#endif
+
+// Set BASISD_SUPPORT_KTX2_ZSTD to 0 to disable Zstd usage and KTX2 UASTC Zstd supercompression support
+#ifndef BASISD_SUPPORT_KTX2_ZSTD
+ #define BASISD_SUPPORT_KTX2_ZSTD 1
+#endif
+
+// Set BASISU_FORCE_DEVEL_MESSAGES to 1 to enable debug printf()'s whenever an error occurs, for easier debugging during development.
+#ifndef BASISU_FORCE_DEVEL_MESSAGES
+ #define BASISU_FORCE_DEVEL_MESSAGES 0
+#endif
#include "basisu_transcoder_internal.h"
+#include "basisu_transcoder_uastc.h"
#include "basisu_global_selector_palette.h"
#include "basisu_file_headers.h"
@@ -45,12 +60,11 @@ namespace basist
cTFBC3_RGBA = 3, // Opaque+alpha, BC4 followed by a BC1 block, alpha channel will be opaque for opaque .basis files
cTFBC4_R = 4, // Red only, alpha slice is transcoded to output if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
cTFBC5_RG = 5, // XY: Two BC4 blocks, X=R and Y=Alpha, .basis file should have alpha data (if not Y will be all 255's)
- cTFBC7_M6_RGB = 6, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. Highest quality of all the non-ETC1 formats.
- cTFBC7_M5_RGBA = 7, // Opaque+alpha, alpha channel will be opaque for opaque .basis files
+ cTFBC7_RGBA = 6, // RGB or RGBA, mode 5 for ETC1S, modes (1,2,3,5,6,7) for UASTC
// PVRTC1 4bpp (mobile, PowerVR devices)
cTFPVRTC1_4_RGB = 8, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified, nearly lowest quality of any texture format.
- cTFPVRTC1_4_RGBA = 9, // Opaque+alpha, most useful for simple opacity maps. If .basis file doens't have alpha cTFPVRTC1_4_RGB will be used instead. Lowest quality of any supported texture format.
+ cTFPVRTC1_4_RGBA = 9, // Opaque+alpha, most useful for simple opacity maps. If .basis file doesn't have alpha cTFPVRTC1_4_RGB will be used instead. Lowest quality of any supported texture format.
// ASTC (mobile, Intel devices, hopefully all desktop GPU's one day)
cTFASTC_4x4_RGBA = 10, // Opaque+alpha, ASTC 4x4, alpha channel will be opaque for opaque .basis files. Transcoder uses RGB/RGBA/L/LA modes, void extent, and up to two ([0,47] and [0,255]) endpoint precisions.
@@ -69,10 +83,10 @@ namespace basist
cTFETC2_EAC_R11 = 20, // R only (ETC2 EAC R11 unsigned)
cTFETC2_EAC_RG11 = 21, // RG only (ETC2 EAC RG11 unsigned), R=opaque.r, G=alpha - for tangent space normal maps
-
+
// Uncompressed (raw pixel) formats
cTFRGBA32 = 13, // 32bpp RGBA image stored in raster (not block) order in memory, R is first byte, A is last byte.
- cTFRGB565 = 14, // 166pp RGB image stored in raster (not block) order in memory, R at bit position 11
+ cTFRGB565 = 14, // 16bpp RGB image stored in raster (not block) order in memory, R at bit position 11
cTFBGR565 = 15, // 16bpp RGB image stored in raster (not block) order in memory, R at bit position 0
cTFRGBA4444 = 16, // 16bpp RGBA image stored in raster (not block) order in memory, R at bit position 12, A at bit position 0
@@ -85,27 +99,62 @@ namespace basist
cTFBC3 = cTFBC3_RGBA,
cTFBC4 = cTFBC4_R,
cTFBC5 = cTFBC5_RG,
- cTFBC7_M6_OPAQUE_ONLY = cTFBC7_M6_RGB,
- cTFBC7_M5 = cTFBC7_M5_RGBA,
+
+ // Previously, the caller had some control over which BC7 mode the transcoder output. We've simplified this due to UASTC, which supports numerous modes.
+ cTFBC7_M6_RGB = cTFBC7_RGBA, // Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. Highest quality of all the non-ETC1 formats.
+ cTFBC7_M5_RGBA = cTFBC7_RGBA, // Opaque+alpha, alpha channel will be opaque for opaque .basis files
+ cTFBC7_M6_OPAQUE_ONLY = cTFBC7_RGBA,
+ cTFBC7_M5 = cTFBC7_RGBA,
+ cTFBC7_ALT = 7,
+
cTFASTC_4x4 = cTFASTC_4x4_RGBA,
+
cTFATC_RGBA_INTERPOLATED_ALPHA = cTFATC_RGBA,
};
- uint32_t basis_get_bytes_per_block(transcoder_texture_format fmt);
+ // For compressed texture formats, this returns the # of bytes per block. For uncompressed, it returns the # of bytes per pixel.
+ // NOTE: Previously, this function was called basis_get_bytes_per_block(), and it always returned 16*bytes_per_pixel for uncompressed formats which was confusing.
+ uint32_t basis_get_bytes_per_block_or_pixel(transcoder_texture_format fmt);
+
+ // Returns format's name in ASCII
const char* basis_get_format_name(transcoder_texture_format fmt);
+
+ // Returns block format name in ASCII
+ const char* basis_get_block_format_name(block_format fmt);
+
+ // Returns true if the format supports an alpha channel.
bool basis_transcoder_format_has_alpha(transcoder_texture_format fmt);
+
+ // Returns the basisu::texture_format corresponding to the specified transcoder_texture_format.
basisu::texture_format basis_get_basisu_texture_format(transcoder_texture_format fmt);
+
+ // Returns the texture type's name in ASCII.
const char* basis_get_texture_type_name(basis_texture_type tex_type);
-
+
+ // Returns true if the transcoder texture type is an uncompressed (raw pixel) format.
bool basis_transcoder_format_is_uncompressed(transcoder_texture_format tex_type);
+
+ // Returns the # of bytes per pixel for uncompressed formats, or 0 for block texture formats.
uint32_t basis_get_uncompressed_bytes_per_pixel(transcoder_texture_format fmt);
-
+
+ // Returns the block width for the specified texture format, which is currently either 4 or 8 for FXT1.
uint32_t basis_get_block_width(transcoder_texture_format tex_type);
+
+ // Returns the block height for the specified texture format, which is currently always 4.
uint32_t basis_get_block_height(transcoder_texture_format tex_type);
// Returns true if the specified format was enabled at compile time.
- bool basis_is_format_supported(transcoder_texture_format tex_type);
-
+ bool basis_is_format_supported(transcoder_texture_format tex_type, basis_tex_format fmt = basis_tex_format::cETC1S);
+
+ // Validates that the output buffer is large enough to hold the entire transcoded texture.
+ // For uncompressed texture formats, most input parameters are in pixels, not blocks. Blocks are 4x4 pixels.
+ bool basis_validate_output_buffer_size(transcoder_texture_format target_format,
+ uint32_t output_blocks_buf_size_in_blocks_or_pixels,
+ uint32_t orig_width, uint32_t orig_height,
+ uint32_t output_row_pitch_in_blocks_or_pixels,
+ uint32_t output_rows_in_pixels,
+ uint32_t total_slice_blocks);
+
class basisu_transcoder;
// This struct holds all state used during transcoding. For video, it needs to persist between image transcodes (it holds the previous frame).
@@ -118,46 +167,161 @@ namespace basist
uint8_t m_pred_bits;
};
- std::vector<block_preds> m_block_endpoint_preds[2];
-
+ basisu::vector<block_preds> m_block_endpoint_preds[2];
+
enum { cMaxPrevFrameLevels = 16 };
- std::vector<uint32_t> m_prev_frame_indices[2][cMaxPrevFrameLevels]; // [alpha_flag][level_index]
+ basisu::vector<uint32_t> m_prev_frame_indices[2][cMaxPrevFrameLevels]; // [alpha_flag][level_index]
+
+ void clear()
+ {
+ for (uint32_t i = 0; i < 2; i++)
+ {
+ m_block_endpoint_preds[i].clear();
+
+ for (uint32_t j = 0; j < cMaxPrevFrameLevels; j++)
+ m_prev_frame_indices[i][j].clear();
+ }
+ }
};
-
+
// Low-level helper class that does the actual transcoding.
- class basisu_lowlevel_transcoder
+ class basisu_lowlevel_etc1s_transcoder
{
friend class basisu_transcoder;
-
+
public:
- basisu_lowlevel_transcoder(const basist::etc1_global_selector_codebook *pGlobal_sel_codebook);
+ basisu_lowlevel_etc1s_transcoder(const basist::etc1_global_selector_codebook* pGlobal_sel_codebook);
+
+ void set_global_codebooks(const basisu_lowlevel_etc1s_transcoder* pGlobal_codebook) { m_pGlobal_codebook = pGlobal_codebook; }
+ const basisu_lowlevel_etc1s_transcoder* get_global_codebooks() const { return m_pGlobal_codebook; }
bool decode_palettes(
- uint32_t num_endpoints, const uint8_t *pEndpoints_data, uint32_t endpoints_data_size,
- uint32_t num_selectors, const uint8_t *pSelectors_data, uint32_t selectors_data_size);
+ uint32_t num_endpoints, const uint8_t* pEndpoints_data, uint32_t endpoints_data_size,
+ uint32_t num_selectors, const uint8_t* pSelectors_data, uint32_t selectors_data_size);
+
+ bool decode_tables(const uint8_t* pTable_data, uint32_t table_data_size);
+
+ bool transcode_slice(void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t* pImage_data, uint32_t image_data_size, block_format fmt,
+ uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, const bool is_video, const bool is_alpha_slice, const uint32_t level_index, const uint32_t orig_width, const uint32_t orig_height, uint32_t output_row_pitch_in_blocks_or_pixels = 0,
+ basisu_transcoder_state* pState = nullptr, bool astc_transcode_alpha = false, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0);
+
+ bool transcode_slice(void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t* pImage_data, uint32_t image_data_size, block_format fmt,
+ uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, const basis_file_header& header, const basis_slice_desc& slice_desc, uint32_t output_row_pitch_in_blocks_or_pixels = 0,
+ basisu_transcoder_state* pState = nullptr, bool astc_transcode_alpha = false, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0)
+ {
+ return transcode_slice(pDst_blocks, num_blocks_x, num_blocks_y, pImage_data, image_data_size, fmt, output_block_or_pixel_stride_in_bytes, bc1_allow_threecolor_blocks,
+ header.m_tex_type == cBASISTexTypeVideoFrames, (slice_desc.m_flags & cSliceDescFlagsHasAlpha) != 0, slice_desc.m_level_index,
+ slice_desc.m_orig_width, slice_desc.m_orig_height, output_row_pitch_in_blocks_or_pixels, pState,
+ astc_transcode_alpha,
+ pAlpha_blocks,
+ output_rows_in_pixels);
+ }
+
+ // Container independent transcoding
+ bool transcode_image(
+ transcoder_texture_format target_format,
+ void* pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
+ const uint8_t* pCompressed_data, uint32_t compressed_data_length,
+ uint32_t num_blocks_x, uint32_t num_blocks_y, uint32_t orig_width, uint32_t orig_height, uint32_t level_index,
+ uint32_t rgb_offset, uint32_t rgb_length, uint32_t alpha_offset, uint32_t alpha_length,
+ uint32_t decode_flags = 0,
+ bool basis_file_has_alpha_slices = false,
+ bool is_video = false,
+ uint32_t output_row_pitch_in_blocks_or_pixels = 0,
+ basisu_transcoder_state* pState = nullptr,
+ uint32_t output_rows_in_pixels = 0);
+
+ void clear()
+ {
+ m_local_endpoints.clear();
+ m_local_selectors.clear();
+ m_endpoint_pred_model.clear();
+ m_delta_endpoint_model.clear();
+ m_selector_model.clear();
+ m_selector_history_buf_rle_model.clear();
+ m_selector_history_buf_size = 0;
+ }
- bool decode_tables(const uint8_t *pTable_data, uint32_t table_data_size);
+ // Low-level methods
+ typedef basisu::vector<endpoint> endpoint_vec;
+ const endpoint_vec& get_endpoints() const { return m_local_endpoints; }
- bool transcode_slice(void *pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t *pImage_data, uint32_t image_data_size, block_format fmt,
- uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, const basis_file_header &header, const basis_slice_desc& slice_desc, uint32_t output_row_pitch_in_blocks_or_pixels = 0,
- basisu_transcoder_state *pState = nullptr, bool astc_transcode_alpha = false, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0);
+ typedef basisu::vector<selector> selector_vec;
+ const selector_vec& get_selectors() const { return m_local_selectors; }
+
+ const etc1_global_selector_codebook* get_global_sel_codebook() const { return m_pGlobal_sel_codebook; }
private:
- typedef std::vector<endpoint> endpoint_vec;
- endpoint_vec m_endpoints;
+ const basisu_lowlevel_etc1s_transcoder* m_pGlobal_codebook;
- typedef std::vector<selector> selector_vec;
- selector_vec m_selectors;
+ endpoint_vec m_local_endpoints;
+ selector_vec m_local_selectors;
- const etc1_global_selector_codebook *m_pGlobal_sel_codebook;
+ const etc1_global_selector_codebook* m_pGlobal_sel_codebook;
huffman_decoding_table m_endpoint_pred_model, m_delta_endpoint_model, m_selector_model, m_selector_history_buf_rle_model;
uint32_t m_selector_history_buf_size;
-
+
basisu_transcoder_state m_def_state;
};
+ enum basisu_decode_flags
+ {
+ // PVRTC1: decode non-pow2 ETC1S texture level to the next larger power of 2 (not implemented yet, but we're going to support it). Ignored if the slice's dimensions are already a power of 2.
+ cDecodeFlagsPVRTCDecodeToNextPow2 = 2,
+
+ // When decoding to an opaque texture format, if the basis file has alpha, decode the alpha slice instead of the color slice to the output texture format.
+ // This is primarily to allow decoding of textures with alpha to multiple ETC1 textures (one for color, another for alpha).
+ cDecodeFlagsTranscodeAlphaDataToOpaqueFormats = 4,
+
+ // Forbid usage of BC1 3 color blocks (we don't support BC1 punchthrough alpha yet).
+ // This flag is used internally when decoding to BC3.
+ cDecodeFlagsBC1ForbidThreeColorBlocks = 8,
+
+ // The output buffer contains alpha endpoint/selector indices.
+ // Used internally when decoding formats like ASTC that require both color and alpha data to be available when transcoding to the output format.
+ cDecodeFlagsOutputHasAlphaIndices = 16,
+
+ cDecodeFlagsHighQuality = 32
+ };
+
+ class basisu_lowlevel_uastc_transcoder
+ {
+ friend class basisu_transcoder;
+
+ public:
+ basisu_lowlevel_uastc_transcoder();
+
+ bool transcode_slice(void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t* pImage_data, uint32_t image_data_size, block_format fmt,
+ uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, bool has_alpha, const uint32_t orig_width, const uint32_t orig_height, uint32_t output_row_pitch_in_blocks_or_pixels = 0,
+ basisu_transcoder_state* pState = nullptr, uint32_t output_rows_in_pixels = 0, int channel0 = -1, int channel1 = -1, uint32_t decode_flags = 0);
+
+ bool transcode_slice(void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, const uint8_t* pImage_data, uint32_t image_data_size, block_format fmt,
+ uint32_t output_block_or_pixel_stride_in_bytes, bool bc1_allow_threecolor_blocks, const basis_file_header& header, const basis_slice_desc& slice_desc, uint32_t output_row_pitch_in_blocks_or_pixels = 0,
+ basisu_transcoder_state* pState = nullptr, uint32_t output_rows_in_pixels = 0, int channel0 = -1, int channel1 = -1, uint32_t decode_flags = 0)
+ {
+ return transcode_slice(pDst_blocks, num_blocks_x, num_blocks_y, pImage_data, image_data_size, fmt,
+ output_block_or_pixel_stride_in_bytes, bc1_allow_threecolor_blocks, (header.m_flags & cBASISHeaderFlagHasAlphaSlices) != 0, slice_desc.m_orig_width, slice_desc.m_orig_height, output_row_pitch_in_blocks_or_pixels,
+ pState, output_rows_in_pixels, channel0, channel1, decode_flags);
+ }
+
+ // Container independent transcoding
+ bool transcode_image(
+ transcoder_texture_format target_format,
+ void* pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
+ const uint8_t* pCompressed_data, uint32_t compressed_data_length,
+ uint32_t num_blocks_x, uint32_t num_blocks_y, uint32_t orig_width, uint32_t orig_height, uint32_t level_index,
+ uint32_t slice_offset, uint32_t slice_length,
+ uint32_t decode_flags = 0,
+ bool has_alpha = false,
+ bool is_video = false,
+ uint32_t output_row_pitch_in_blocks_or_pixels = 0,
+ basisu_transcoder_state* pState = nullptr,
+ uint32_t output_rows_in_pixels = 0,
+ int channel0 = -1, int channel1 = -1);
+ };
+
struct basisu_slice_info
{
uint32_t m_orig_width;
@@ -175,19 +339,19 @@ namespace basist
uint32_t m_slice_index; // the slice index in the .basis file
uint32_t m_image_index; // the source image index originally provided to the encoder
uint32_t m_level_index; // the mipmap level within this image
-
+
uint32_t m_unpacked_slice_crc16;
-
+
bool m_alpha_flag; // true if the slice has alpha data
bool m_iframe_flag; // true if the slice is an I-Frame
};
- typedef std::vector<basisu_slice_info> basisu_slice_info_vec;
+ typedef basisu::vector<basisu_slice_info> basisu_slice_info_vec;
struct basisu_image_info
{
uint32_t m_image_index;
- uint32_t m_total_levels;
+ uint32_t m_total_levels;
uint32_t m_orig_width;
uint32_t m_orig_height;
@@ -199,8 +363,8 @@ namespace basist
uint32_t m_num_blocks_y;
uint32_t m_total_blocks;
- uint32_t m_first_slice_index;
-
+ uint32_t m_first_slice_index;
+
bool m_alpha_flag; // true if the image has alpha data
bool m_iframe_flag; // true if the image is an I-Frame
};
@@ -220,8 +384,13 @@ namespace basist
uint32_t m_num_blocks_y;
uint32_t m_total_blocks;
- uint32_t m_first_slice_index;
-
+ uint32_t m_first_slice_index;
+
+ uint32_t m_rgb_file_ofs;
+ uint32_t m_rgb_file_len;
+ uint32_t m_alpha_file_ofs;
+ uint32_t m_alpha_file_len;
+
bool m_alpha_flag; // true if the image has alpha data
bool m_iframe_flag; // true if the image is an I-Frame
};
@@ -232,13 +401,19 @@ namespace basist
uint32_t m_total_header_size;
uint32_t m_total_selectors;
+ // will be 0 for UASTC or if the file uses global codebooks
+ uint32_t m_selector_codebook_ofs;
uint32_t m_selector_codebook_size;
uint32_t m_total_endpoints;
+ // will be 0 for UASTC or if the file uses global codebooks
+ uint32_t m_endpoint_codebook_ofs;
uint32_t m_endpoint_codebook_size;
+ uint32_t m_tables_ofs;
uint32_t m_tables_size;
- uint32_t m_slices_size;
+
+ uint32_t m_slices_size;
basis_texture_type m_tex_type;
uint32_t m_us_per_frame;
@@ -247,14 +422,16 @@ namespace basist
basisu_slice_info_vec m_slice_info;
uint32_t m_total_images; // total # of images
- std::vector<uint32_t> m_image_mipmap_levels; // the # of mipmap levels for each image
+ basisu::vector<uint32_t> m_image_mipmap_levels; // the # of mipmap levels for each image
uint32_t m_userdata0;
uint32_t m_userdata1;
-
- bool m_etc1s; // always true for basis universal
+
+ basis_tex_format m_tex_format; // ETC1S, UASTC, etc.
+
bool m_y_flipped; // true if the image was Y flipped
- bool m_has_alpha_slices; // true if the texture has alpha slices (even slices RGB, odd slices alpha)
+ bool m_etc1s; // true if the file is ETC1S
+ bool m_has_alpha_slices; // true if the texture has alpha slices (for ETC1S: even slices RGB, odd slices alpha)
};
// High-level transcoder class which accepts .basis file data and allows the caller to query information about the file and transcode image levels to various texture formats.
@@ -265,81 +442,67 @@ namespace basist
basisu_transcoder& operator= (const basisu_transcoder&);
public:
- basisu_transcoder(const etc1_global_selector_codebook *pGlobal_sel_codebook);
+ basisu_transcoder(const etc1_global_selector_codebook* pGlobal_sel_codebook);
// Validates the .basis file. This computes a crc16 over the entire file, so it's slow.
- bool validate_file_checksums(const void *pData, uint32_t data_size, bool full_validation) const;
+ bool validate_file_checksums(const void* pData, uint32_t data_size, bool full_validation) const;
// Quick header validation - no crc16 checks.
- bool validate_header(const void *pData, uint32_t data_size) const;
+ bool validate_header(const void* pData, uint32_t data_size) const;
+
+ basis_texture_type get_texture_type(const void* pData, uint32_t data_size) const;
+ bool get_userdata(const void* pData, uint32_t data_size, uint32_t& userdata0, uint32_t& userdata1) const;
- basis_texture_type get_texture_type(const void *pData, uint32_t data_size) const;
- bool get_userdata(const void *pData, uint32_t data_size, uint32_t &userdata0, uint32_t &userdata1) const;
-
// Returns the total number of images in the basis file (always 1 or more).
// Note that the number of mipmap levels for each image may differ, and that images may have different resolutions.
- uint32_t get_total_images(const void *pData, uint32_t data_size) const;
+ uint32_t get_total_images(const void* pData, uint32_t data_size) const;
+
+ basis_tex_format get_tex_format(const void* pData, uint32_t data_size) const;
// Returns the number of mipmap levels in an image.
- uint32_t get_total_image_levels(const void *pData, uint32_t data_size, uint32_t image_index) const;
-
+ uint32_t get_total_image_levels(const void* pData, uint32_t data_size, uint32_t image_index) const;
+
// Returns basic information about an image. Note that orig_width/orig_height may not be a multiple of 4.
- bool get_image_level_desc(const void *pData, uint32_t data_size, uint32_t image_index, uint32_t level_index, uint32_t &orig_width, uint32_t &orig_height, uint32_t &total_blocks) const;
+ bool get_image_level_desc(const void* pData, uint32_t data_size, uint32_t image_index, uint32_t level_index, uint32_t& orig_width, uint32_t& orig_height, uint32_t& total_blocks) const;
// Returns information about the specified image.
- bool get_image_info(const void *pData, uint32_t data_size, basisu_image_info &image_info, uint32_t image_index) const;
+ bool get_image_info(const void* pData, uint32_t data_size, basisu_image_info& image_info, uint32_t image_index) const;
// Returns information about the specified image's mipmap level.
- bool get_image_level_info(const void *pData, uint32_t data_size, basisu_image_level_info &level_info, uint32_t image_index, uint32_t level_index) const;
-
+ bool get_image_level_info(const void* pData, uint32_t data_size, basisu_image_level_info& level_info, uint32_t image_index, uint32_t level_index) const;
+
// Get a description of the basis file and low-level information about each slice.
- bool get_file_info(const void *pData, uint32_t data_size, basisu_file_info &file_info) const;
-
+ bool get_file_info(const void* pData, uint32_t data_size, basisu_file_info& file_info) const;
+
// start_transcoding() must be called before calling transcode_slice() or transcode_image_level().
- // This decompresses the selector/endpoint codebooks, so ideally you would only call this once per .basis file (not each image/mipmap level).
- bool start_transcoding(const void *pData, uint32_t data_size) const;
-
+ // For ETC1S files, this call decompresses the selector/endpoint codebooks, so ideally you would only call this once per .basis file (not each image/mipmap level).
+ bool start_transcoding(const void* pData, uint32_t data_size);
+
+ bool stop_transcoding();
+
// Returns true if start_transcoding() has been called.
- bool get_ready_to_transcode() const { return m_lowlevel_decoder.m_endpoints.size() > 0; }
+ bool get_ready_to_transcode() const { return m_ready_to_transcode; }
- enum
- {
- // PVRTC1: decode non-pow2 ETC1S texture level to the next larger power of 2 (not implemented yet, but we're going to support it). Ignored if the slice's dimensions are already a power of 2.
- cDecodeFlagsPVRTCDecodeToNextPow2 = 2,
-
- // When decoding to an opaque texture format, if the basis file has alpha, decode the alpha slice instead of the color slice to the output texture format.
- // This is primarily to allow decoding of textures with alpha to multiple ETC1 textures (one for color, another for alpha).
- cDecodeFlagsTranscodeAlphaDataToOpaqueFormats = 4,
-
- // Forbid usage of BC1 3 color blocks (we don't support BC1 punchthrough alpha yet).
- // This flag is used internally when decoding to BC3.
- cDecodeFlagsBC1ForbidThreeColorBlocks = 8,
-
- // The output buffer contains alpha endpoint/selector indices.
- // Used internally when decoding formats like ASTC that require both color and alpha data to be available when transcoding to the output format.
- cDecodeFlagsOutputHasAlphaIndices = 16
- };
-
// transcode_image_level() decodes a single mipmap level from the .basis file to any of the supported output texture formats.
// It'll first find the slice(s) to transcode, then call transcode_slice() one or two times to decode both the color and alpha texture data (or RG texture data from two slices for BC5).
// If the .basis file doesn't have alpha slices, the output alpha blocks will be set to fully opaque (all 255's).
// Currently, to decode to PVRTC1 the basis texture's dimensions in pixels must be a power of 2, due to PVRTC1 format requirements.
// output_blocks_buf_size_in_blocks_or_pixels should be at least the image level's total_blocks (num_blocks_x * num_blocks_y), or the total number of output pixels if fmt==cTFRGBA32.
// output_row_pitch_in_blocks_or_pixels: Number of blocks or pixels per row. If 0, the transcoder uses the slice's num_blocks_x or orig_width (NOT num_blocks_x * 4). Ignored for PVRTC1 (due to texture swizzling).
- // output_rows_in_pixels: Ignored unless fmt is cRGBA32. The total number of output rows in the output buffer. If 0, the transcoder assumes the slice's orig_height (NOT num_blocks_y * 4).
+ // output_rows_in_pixels: Ignored unless fmt is uncompressed (cRGBA32, etc.). The total number of output rows in the output buffer. If 0, the transcoder assumes the slice's orig_height (NOT num_blocks_y * 4).
// Notes:
// - basisu_transcoder_init() must have been called first to initialize the transcoder lookup tables before calling this function.
// - This method assumes the output texture buffer is readable. In some cases to handle alpha, the transcoder will write temporary data to the output texture in
// a first pass, which will be read in a second pass.
bool transcode_image_level(
- const void *pData, uint32_t data_size,
- uint32_t image_index, uint32_t level_index,
- void *pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
+ const void* pData, uint32_t data_size,
+ uint32_t image_index, uint32_t level_index,
+ void* pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
transcoder_texture_format fmt,
- uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state *pState = nullptr, uint32_t output_rows_in_pixels = 0) const;
+ uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state* pState = nullptr, uint32_t output_rows_in_pixels = 0) const;
// Finds the basis slice corresponding to the specified image/level/alpha params, or -1 if the slice can't be found.
- int find_slice(const void *pData, uint32_t data_size, uint32_t image_index, uint32_t level_index, bool alpha_data) const;
+ int find_slice(const void* pData, uint32_t data_size, uint32_t image_index, uint32_t level_index, bool alpha_data) const;
// transcode_slice() decodes a single slice from the .basis file. It's a low-level API - most likely you want to use transcode_image_level().
// This is a low-level API, and will be needed to be called multiple times to decode some texture formats (like BC3, BC5, or ETC2).
@@ -350,21 +513,39 @@ namespace basist
// output_rows_in_pixels: Ignored unless fmt is cRGBA32. The total number of output rows in the output buffer. If 0, the transcoder assumes the slice's orig_height (NOT num_blocks_y * 4).
// Notes:
// - basisu_transcoder_init() must have been called first to initialize the transcoder lookup tables before calling this function.
- bool transcode_slice(const void *pData, uint32_t data_size, uint32_t slice_index,
- void *pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
- block_format fmt, uint32_t output_block_stride_in_bytes, uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state * pState = nullptr, void* pAlpha_blocks = nullptr, uint32_t output_rows_in_pixels = 0) const;
+ bool transcode_slice(const void* pData, uint32_t data_size, uint32_t slice_index,
+ void* pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
+ block_format fmt, uint32_t output_block_stride_in_bytes, uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, basisu_transcoder_state* pState = nullptr, void* pAlpha_blocks = nullptr,
+ uint32_t output_rows_in_pixels = 0, int channel0 = -1, int channel1 = -1) const;
+
+ static void write_opaque_alpha_blocks(
+ uint32_t num_blocks_x, uint32_t num_blocks_y,
+ void* pOutput_blocks, block_format fmt,
+ uint32_t block_stride_in_bytes, uint32_t output_row_pitch_in_blocks_or_pixels);
+
+ void set_global_codebooks(const basisu_lowlevel_etc1s_transcoder* pGlobal_codebook) { m_lowlevel_etc1s_decoder.set_global_codebooks(pGlobal_codebook); }
+ const basisu_lowlevel_etc1s_transcoder* get_global_codebooks() const { return m_lowlevel_etc1s_decoder.get_global_codebooks(); }
+
+ const basisu_lowlevel_etc1s_transcoder& get_lowlevel_etc1s_decoder() const { return m_lowlevel_etc1s_decoder; }
+ basisu_lowlevel_etc1s_transcoder& get_lowlevel_etc1s_decoder() { return m_lowlevel_etc1s_decoder; }
+
+ const basisu_lowlevel_uastc_transcoder& get_lowlevel_uastc_decoder() const { return m_lowlevel_uastc_decoder; }
+ basisu_lowlevel_uastc_transcoder& get_lowlevel_uastc_decoder() { return m_lowlevel_uastc_decoder; }
private:
- mutable basisu_lowlevel_transcoder m_lowlevel_decoder;
+ mutable basisu_lowlevel_etc1s_transcoder m_lowlevel_etc1s_decoder;
+ mutable basisu_lowlevel_uastc_transcoder m_lowlevel_uastc_decoder;
+
+ bool m_ready_to_transcode;
int find_first_slice_index(const void* pData, uint32_t data_size, uint32_t image_index, uint32_t level_index) const;
-
+
bool validate_header_quick(const void* pData, uint32_t data_size) const;
};
- // basisu_transcoder_init() must be called before a .basis file can be transcoded.
+ // basisu_transcoder_init() MUST be called before a .basis file can be transcoded.
void basisu_transcoder_init();
-
+
enum debug_flags_t
{
cDebugFlagVisCRs = 1,
@@ -374,4 +555,387 @@ namespace basist
uint32_t get_debug_flags();
void set_debug_flags(uint32_t f);
+ // ------------------------------------------------------------------------------------------------------
+ // Optional .KTX2 file format support
+ // KTX2 reading optionally requires miniz or Zstd decompressors for supercompressed UASTC files.
+ // ------------------------------------------------------------------------------------------------------
+#if BASISD_SUPPORT_KTX2
+#pragma pack(push)
+#pragma pack(1)
+ struct ktx2_header
+ {
+ uint8_t m_identifier[12];
+ basisu::packed_uint<4> m_vk_format;
+ basisu::packed_uint<4> m_type_size;
+ basisu::packed_uint<4> m_pixel_width;
+ basisu::packed_uint<4> m_pixel_height;
+ basisu::packed_uint<4> m_pixel_depth;
+ basisu::packed_uint<4> m_layer_count;
+ basisu::packed_uint<4> m_face_count;
+ basisu::packed_uint<4> m_level_count;
+ basisu::packed_uint<4> m_supercompression_scheme;
+ basisu::packed_uint<4> m_dfd_byte_offset;
+ basisu::packed_uint<4> m_dfd_byte_length;
+ basisu::packed_uint<4> m_kvd_byte_offset;
+ basisu::packed_uint<4> m_kvd_byte_length;
+ basisu::packed_uint<8> m_sgd_byte_offset;
+ basisu::packed_uint<8> m_sgd_byte_length;
+ };
+
+ struct ktx2_level_index
+ {
+ basisu::packed_uint<8> m_byte_offset;
+ basisu::packed_uint<8> m_byte_length;
+ basisu::packed_uint<8> m_uncompressed_byte_length;
+ };
+
+ struct ktx2_etc1s_global_data_header
+ {
+ basisu::packed_uint<2> m_endpoint_count;
+ basisu::packed_uint<2> m_selector_count;
+ basisu::packed_uint<4> m_endpoints_byte_length;
+ basisu::packed_uint<4> m_selectors_byte_length;
+ basisu::packed_uint<4> m_tables_byte_length;
+ basisu::packed_uint<4> m_extended_byte_length;
+ };
+
+ struct ktx2_etc1s_image_desc
+ {
+ basisu::packed_uint<4> m_image_flags;
+ basisu::packed_uint<4> m_rgb_slice_byte_offset;
+ basisu::packed_uint<4> m_rgb_slice_byte_length;
+ basisu::packed_uint<4> m_alpha_slice_byte_offset;
+ basisu::packed_uint<4> m_alpha_slice_byte_length;
+ };
+
+ struct ktx2_animdata
+ {
+ basisu::packed_uint<4> m_duration;
+ basisu::packed_uint<4> m_timescale;
+ basisu::packed_uint<4> m_loopcount;
+ };
+#pragma pack(pop)
+
+ const uint32_t KTX2_VK_FORMAT_UNDEFINED = 0;
+ const uint32_t KTX2_KDF_DF_MODEL_UASTC = 166;
+ const uint32_t KTX2_KDF_DF_MODEL_ETC1S = 163;
+ const uint32_t KTX2_IMAGE_IS_P_FRAME = 2;
+ const uint32_t KTX2_UASTC_BLOCK_SIZE = 16;
+ const uint32_t KTX2_MAX_SUPPORTED_LEVEL_COUNT = 16; // this is an implementation specific constraint and can be increased
+
+ // The KTX2 transfer functions supported by KTX2
+ const uint32_t KTX2_KHR_DF_TRANSFER_LINEAR = 1;
+ const uint32_t KTX2_KHR_DF_TRANSFER_SRGB = 2;
+
+ enum ktx2_supercompression
+ {
+ KTX2_SS_NONE = 0,
+ KTX2_SS_BASISLZ = 1,
+ KTX2_SS_ZSTANDARD = 2
+ };
+
+ extern const uint8_t g_ktx2_file_identifier[12];
+
+ enum ktx2_df_channel_id
+ {
+ KTX2_DF_CHANNEL_ETC1S_RGB = 0U,
+ KTX2_DF_CHANNEL_ETC1S_RRR = 3U,
+ KTX2_DF_CHANNEL_ETC1S_GGG = 4U,
+ KTX2_DF_CHANNEL_ETC1S_AAA = 15U,
+
+ KTX2_DF_CHANNEL_UASTC_DATA = 0U,
+ KTX2_DF_CHANNEL_UASTC_RGB = 0U,
+ KTX2_DF_CHANNEL_UASTC_RGBA = 3U,
+ KTX2_DF_CHANNEL_UASTC_RRR = 4U,
+ KTX2_DF_CHANNEL_UASTC_RRRG = 5U,
+ KTX2_DF_CHANNEL_UASTC_RG = 6U,
+ };
+
+ inline const char* ktx2_get_etc1s_df_channel_id_str(ktx2_df_channel_id id)
+ {
+ switch (id)
+ {
+ case KTX2_DF_CHANNEL_ETC1S_RGB: return "RGB";
+ case KTX2_DF_CHANNEL_ETC1S_RRR: return "RRR";
+ case KTX2_DF_CHANNEL_ETC1S_GGG: return "GGG";
+ case KTX2_DF_CHANNEL_ETC1S_AAA: return "AAA";
+ default: break;
+ }
+ return "?";
+ }
+
+ inline const char* ktx2_get_uastc_df_channel_id_str(ktx2_df_channel_id id)
+ {
+ switch (id)
+ {
+ case KTX2_DF_CHANNEL_UASTC_RGB: return "RGB";
+ case KTX2_DF_CHANNEL_UASTC_RGBA: return "RGBA";
+ case KTX2_DF_CHANNEL_UASTC_RRR: return "RRR";
+ case KTX2_DF_CHANNEL_UASTC_RRRG: return "RRRG";
+ case KTX2_DF_CHANNEL_UASTC_RG: return "RG";
+ default: break;
+ }
+ return "?";
+ }
+
+ enum ktx2_df_color_primaries
+ {
+ KTX2_DF_PRIMARIES_UNSPECIFIED = 0,
+ KTX2_DF_PRIMARIES_BT709 = 1,
+ KTX2_DF_PRIMARIES_SRGB = 1,
+ KTX2_DF_PRIMARIES_BT601_EBU = 2,
+ KTX2_DF_PRIMARIES_BT601_SMPTE = 3,
+ KTX2_DF_PRIMARIES_BT2020 = 4,
+ KTX2_DF_PRIMARIES_CIEXYZ = 5,
+ KTX2_DF_PRIMARIES_ACES = 6,
+ KTX2_DF_PRIMARIES_ACESCC = 7,
+ KTX2_DF_PRIMARIES_NTSC1953 = 8,
+ KTX2_DF_PRIMARIES_PAL525 = 9,
+ KTX2_DF_PRIMARIES_DISPLAYP3 = 10,
+ KTX2_DF_PRIMARIES_ADOBERGB = 11
+ };
+
+ inline const char* ktx2_get_df_color_primaries_str(ktx2_df_color_primaries p)
+ {
+ switch (p)
+ {
+ case KTX2_DF_PRIMARIES_UNSPECIFIED: return "UNSPECIFIED";
+ case KTX2_DF_PRIMARIES_BT709: return "BT709";
+ case KTX2_DF_PRIMARIES_BT601_EBU: return "EBU";
+ case KTX2_DF_PRIMARIES_BT601_SMPTE: return "SMPTE";
+ case KTX2_DF_PRIMARIES_BT2020: return "BT2020";
+ case KTX2_DF_PRIMARIES_CIEXYZ: return "CIEXYZ";
+ case KTX2_DF_PRIMARIES_ACES: return "ACES";
+ case KTX2_DF_PRIMARIES_ACESCC: return "ACESCC";
+ case KTX2_DF_PRIMARIES_NTSC1953: return "NTSC1953";
+ case KTX2_DF_PRIMARIES_PAL525: return "PAL525";
+ case KTX2_DF_PRIMARIES_DISPLAYP3: return "DISPLAYP3";
+ case KTX2_DF_PRIMARIES_ADOBERGB: return "ADOBERGB";
+ default: break;
+ }
+ return "?";
+ }
+
+ // Information about a single 2D texture "image" in a KTX2 file.
+ struct ktx2_image_level_info
+ {
+ // The mipmap level index (0=largest), texture array layer index, and cubemap face index of the image.
+ uint32_t m_level_index;
+ uint32_t m_layer_index;
+ uint32_t m_face_index;
+
+ // The image's actual (or the original source image's) width/height in pixels, which may not be divisible by 4 pixels.
+ uint32_t m_orig_width;
+ uint32_t m_orig_height;
+
+ // The image's physical width/height, which will always be divisible by 4 pixels.
+ uint32_t m_width;
+ uint32_t m_height;
+
+ // The texture's dimensions in 4x4 texel blocks.
+ uint32_t m_num_blocks_x;
+ uint32_t m_num_blocks_y;
+
+ // The total number of blocks
+ uint32_t m_total_blocks;
+
+ // true if the image has alpha data
+ bool m_alpha_flag;
+
+ // true if the image is an I-Frame. Currently, for ETC1S textures, the first frame will always be an I-Frame, and subsequent frames will always be P-Frames.
+ bool m_iframe_flag;
+ };
+
+ // Thread-specific ETC1S/supercompressed UASTC transcoder state. (If you're not doing multithreading transcoding you can ignore this.)
+ struct ktx2_transcoder_state
+ {
+ basist::basisu_transcoder_state m_transcoder_state;
+ basisu::uint8_vec m_level_uncomp_data;
+ int m_uncomp_data_level_index;
+
+ void clear()
+ {
+ m_transcoder_state.clear();
+ m_level_uncomp_data.clear();
+ m_uncomp_data_level_index = -1;
+ }
+ };
+
+ // This class is quite similar to basisu_transcoder. It treats KTX2 files as a simple container for ETC1S/UASTC texture data.
+ // It does not support 1D or 3D textures.
+ // It only supports 2D and cubemap textures, with or without mipmaps, texture arrays of 2D/cubemap textures, and texture video files.
+ // It only supports raw non-supercompressed UASTC, ETC1S, UASTC+Zstd, or UASTC+zlib compressed files.
+ // DFD (Data Format Descriptor) parsing is purposely as simple as possible.
+ // If you need to know how to interpret the texture channels you'll need to parse the DFD yourself after calling get_dfd().
+ class ktx2_transcoder
+ {
+ public:
+ ktx2_transcoder(basist::etc1_global_selector_codebook* pGlobal_sel_codebook);
+
+ // Frees all allocations, resets object.
+ void clear();
+
+ // init() parses the KTX2 header, level index array, DFD, and key values, but nothing else.
+ // Importantly, it does not parse or decompress the ETC1S global supercompressed data, so some things (like which frames are I/P-Frames) won't be available until start_transcoding() is called.
+ // This method holds a pointer to the file data until clear() is called.
+ bool init(const void* pData, uint32_t data_size);
+
+ // Returns the data/size passed to init().
+ const uint8_t* get_data() const { return m_pData; }
+ uint32_t get_data_size() const { return m_data_size; }
+
+ // Returns the KTX2 header. Valid after init().
+ const ktx2_header& get_header() const { return m_header; }
+
+ // Returns the KTX2 level index array. There will be one entry for each mipmap level. Valid after init().
+ const basisu::vector<ktx2_level_index>& get_level_index() const { return m_levels; }
+
+ // Returns the texture's width in texels. Always non-zero, might not be divisible by 4. Valid after init().
+ uint32_t get_width() const { return m_header.m_pixel_width; }
+
+ // Returns the texture's height in texels. Always non-zero, might not be divisible by 4. Valid after init().
+ uint32_t get_height() const { return m_header.m_pixel_height; }
+
+ // Returns the texture's number of mipmap levels. Always returns 1 or higher. Valid after init().
+ uint32_t get_levels() const { return m_header.m_level_count; }
+
+ // Returns the number of faces. Returns 1 for 2D textures and or 6 for cubemaps. Valid after init().
+ uint32_t get_faces() const { return m_header.m_face_count; }
+
+ // Returns 0 or the number of layers in the texture array or texture video. Valid after init().
+ uint32_t get_layers() const { return m_header.m_layer_count; }
+
+ // Returns cETC1S or cUASTC4x4. Valid after init().
+ basist::basis_tex_format get_format() const { return m_format; }
+
+ bool is_etc1s() const { return get_format() == basist::basis_tex_format::cETC1S; }
+
+ bool is_uastc() const { return get_format() == basist::basis_tex_format::cUASTC4x4; }
+
+ // Returns true if the ETC1S file has two planes (typically RGBA, or RRRG), or true if the UASTC file has alpha data. Valid after init().
+ uint32_t get_has_alpha() const { return m_has_alpha; }
+
+ // Returns the entire Data Format Descriptor (DFD) from the KTX2 file. Valid after init().
+ // See https://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html#_the_khronos_data_format_descriptor_overview
+ const basisu::uint8_vec& get_dfd() const { return m_dfd; }
+
+ // Some basic DFD accessors. Valid after init().
+ uint32_t get_dfd_color_model() const { return m_dfd_color_model; }
+
+ // Returns the DFD color primary.
+ // We do not validate the color primaries, so the returned value may not be in the ktx2_df_color_primaries enum.
+ ktx2_df_color_primaries get_dfd_color_primaries() const { return m_dfd_color_prims; }
+
+ // Returns KTX2_KHR_DF_TRANSFER_LINEAR or KTX2_KHR_DF_TRANSFER_SRGB.
+ uint32_t get_dfd_transfer_func() const { return m_dfd_transfer_func; }
+
+ uint32_t get_dfd_flags() const { return m_dfd_flags; }
+
+ // Returns 1 (ETC1S/UASTC) or 2 (ETC1S with an internal alpha channel).
+ uint32_t get_dfd_total_samples() const { return m_dfd_samples; }
+
+ // Returns the channel mapping for each DFD "sample". UASTC always has 1 sample, ETC1S can have one or two.
+ // Note the returned value SHOULD be one of the ktx2_df_channel_id enums, but we don't validate that.
+ // It's up to the caller to decide what to do if the value isn't in the enum.
+ ktx2_df_channel_id get_dfd_channel_id0() const { return m_dfd_chan0; }
+ ktx2_df_channel_id get_dfd_channel_id1() const { return m_dfd_chan1; }
+
+ // Key value field data.
+ struct key_value
+ {
+ // The key field is UTF8 and always zero terminated.
+ basisu::uint8_vec m_key;
+
+ // The value may be empty. It consists of raw bytes which may or may not be zero terminated.
+ basisu::uint8_vec m_value;
+
+ bool operator< (const key_value& rhs) const { return strcmp((const char*)m_key.data(), (const char *)rhs.m_key.data()) < 0; }
+ };
+ typedef basisu::vector<key_value> key_value_vec;
+
+ // Returns the array of key-value entries. This may be empty. Valid after init().
+ // The order of key values fields in this array exactly matches the order they were stored in the file. The keys are supposed to be sorted by their Unicode code points.
+ const key_value_vec& get_key_values() const { return m_key_values; }
+
+ const basisu::uint8_vec *find_key(const std::string& key_name) const;
+
+ // Low-level ETC1S specific accessors
+
+ // Returns the ETC1S global supercompression data header, which is only valid after start_transcoding() is called.
+ const ktx2_etc1s_global_data_header& get_etc1s_header() const { return m_etc1s_header; }
+
+ // Returns the array of ETC1S image descriptors, which is only valid after get_etc1s_image_descs() is called.
+ const basisu::vector<ktx2_etc1s_image_desc>& get_etc1s_image_descs() const { return m_etc1s_image_descs; }
+
+ // Must have called startTranscoding() first
+ uint32_t get_etc1s_image_descs_image_flags(uint32_t level_index, uint32_t layer_index, uint32_t face_index) const;
+
+ // is_video() is only valid after start_transcoding() is called.
+ // For ETC1S data, if this returns true you must currently transcode the file from first to last frame, in order, without skipping any frames.
+ bool is_video() const { return m_is_video; }
+
+ // start_transcoding() MUST be called before calling transcode_image().
+ // This method decompresses the ETC1S global endpoint/selector codebooks, which is not free, so try to avoid calling it excessively.
+ bool start_transcoding();
+
+ // get_image_level_info() be called after init(), but the m_iframe_flag's won't be valid until start_transcoding() is called.
+ // You can call this method before calling transcode_image_level() to retrieve basic information about the mipmap level's dimensions, etc.
+ bool get_image_level_info(ktx2_image_level_info& level_info, uint32_t level_index, uint32_t layer_index, uint32_t face_index) const;
+
+ // transcode_image_level() transcodes a single 2D texture or cubemap face from the KTX2 file.
+ // Internally it uses the same low-level transcode API's as basisu_transcoder::transcode_image_level().
+ // If the file is UASTC and is supercompressed with Zstandard, and the file is a texture array or cubemap, it's highly recommended that each mipmap level is
+ // completely transcoded before switching to another level. Every time the mipmap level is changed all supercompressed level data must be decompressed using Zstandard as a single unit.
+ // Currently ETC1S videos must always be transcoded from first to last frame (or KTX2 "layer"), in order, with no skipping of frames.
+ // By default this method is not thread safe unless you specify a pointer to a user allocated thread-specific transcoder_state struct.
+ bool transcode_image_level(
+ uint32_t level_index, uint32_t layer_index, uint32_t face_index,
+ void* pOutput_blocks, uint32_t output_blocks_buf_size_in_blocks_or_pixels,
+ basist::transcoder_texture_format fmt,
+ uint32_t decode_flags = 0, uint32_t output_row_pitch_in_blocks_or_pixels = 0, uint32_t output_rows_in_pixels = 0, int channel0 = -1, int channel1 = -1,
+ ktx2_transcoder_state *pState = nullptr);
+
+ private:
+ const uint8_t* m_pData;
+ uint32_t m_data_size;
+
+ ktx2_header m_header;
+ basisu::vector<ktx2_level_index> m_levels;
+ basisu::uint8_vec m_dfd;
+ key_value_vec m_key_values;
+
+ ktx2_etc1s_global_data_header m_etc1s_header;
+ basisu::vector<ktx2_etc1s_image_desc> m_etc1s_image_descs;
+
+ basist::basis_tex_format m_format;
+
+ uint32_t m_dfd_color_model;
+ ktx2_df_color_primaries m_dfd_color_prims;
+ uint32_t m_dfd_transfer_func;
+ uint32_t m_dfd_flags;
+ uint32_t m_dfd_samples;
+ ktx2_df_channel_id m_dfd_chan0, m_dfd_chan1;
+
+ basist::basisu_lowlevel_etc1s_transcoder m_etc1s_transcoder;
+ basist::basisu_lowlevel_uastc_transcoder m_uastc_transcoder;
+
+ ktx2_transcoder_state m_def_transcoder_state;
+
+ bool m_has_alpha;
+ bool m_is_video;
+
+ bool decompress_level_data(uint32_t level_index, basisu::uint8_vec& uncomp_data);
+ bool decompress_etc1s_global_data();
+ bool read_key_values();
+ };
+
+#endif // BASISD_SUPPORT_KTX2
+
+ // Returns true if the transcoder was compiled with KTX2 support.
+ bool basisu_transcoder_supports_ktx2();
+
+ // Returns true if the transcoder was compiled with Zstandard support.
+ bool basisu_transcoder_supports_ktx2_zstd();
+
} // namespace basisu
+
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_internal.h b/thirdparty/basis_universal/transcoder/basisu_transcoder_internal.h
index a9c6823d92..2422d788a9 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_internal.h
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_internal.h
@@ -1,5 +1,5 @@
// basisu_transcoder_internal.h - Universal texture format transcoder library.
-// Copyright (C) 2019 Binomial LLC. All Rights Reserved.
+// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Important: If compiling with gcc, be sure strict aliasing is disabled: -fno-strict-aliasing
//
@@ -20,8 +20,8 @@
#pragma warning (disable: 4127) // conditional expression is constant
#endif
-#define BASISD_LIB_VERSION 107
-#define BASISD_VERSION_STRING "01.11"
+#define BASISD_LIB_VERSION 115
+#define BASISD_VERSION_STRING "01.15"
#ifdef _DEBUG
#define BASISD_BUILD_DEBUG
@@ -45,38 +45,44 @@ namespace basist
enum class block_format
{
cETC1, // ETC1S RGB
+ cETC2_RGBA, // full ETC2 EAC RGBA8 block
cBC1, // DXT1 RGB
+ cBC3, // BC4 block followed by a four color BC1 block
cBC4, // DXT5A (alpha block only)
+ cBC5, // two BC4 blocks
cPVRTC1_4_RGB, // opaque-only PVRTC1 4bpp
cPVRTC1_4_RGBA, // PVRTC1 4bpp RGBA
- cBC7_M6_OPAQUE_ONLY, // RGB BC7 mode 6
+ cBC7, // Full BC7 block, any mode
cBC7_M5_COLOR, // RGB BC7 mode 5 color (writes an opaque mode 5 block)
cBC7_M5_ALPHA, // alpha portion of BC7 mode 5 (cBC7_M5_COLOR output data must have been written to the output buffer first to set the mode/rot fields etc.)
cETC2_EAC_A8, // alpha block of ETC2 EAC (first 8 bytes of the 16-bit ETC2 EAC RGBA format)
cASTC_4x4, // ASTC 4x4 (either color-only or color+alpha). Note that the transcoder always currently assumes sRGB is not enabled when outputting ASTC
// data. If you use a sRGB ASTC format you'll get ~1 LSB of additional error, because of the different way ASTC decoders scale 8-bit endpoints to 16-bits during unpacking.
+
cATC_RGB,
cATC_RGBA_INTERPOLATED_ALPHA,
cFXT1_RGB, // Opaque-only, has oddball 8x4 pixel block size
+
+ cPVRTC2_4_RGB,
+ cPVRTC2_4_RGBA,
+
+ cETC2_EAC_R11,
+ cETC2_EAC_RG11,
cIndices, // Used internally: Write 16-bit endpoint and selector indices directly to output (output block must be at least 32-bits)
cRGB32, // Writes RGB components to 32bpp output pixels
cRGBA32, // Writes RGB255 components to 32bpp output pixels
cA32, // Writes alpha component to 32bpp output pixels
-
+
cRGB565,
cBGR565,
cRGBA4444_COLOR,
cRGBA4444_ALPHA,
cRGBA4444_COLOR_OPAQUE,
-
- cPVRTC2_4_RGB,
- cPVRTC2_4_RGBA,
-
- cETC2_EAC_R11,
-
+ cRGBA4444,
+
cTotalBlockFormats
};
@@ -116,7 +122,7 @@ namespace basist
basisu::clear_vector(m_tree);
}
- bool init(uint32_t total_syms, const uint8_t *pCode_sizes)
+ bool init(uint32_t total_syms, const uint8_t *pCode_sizes, uint32_t fast_lookup_bits = basisu::cHuffmanFastLookupBits)
{
if (!total_syms)
{
@@ -127,8 +133,10 @@ namespace basist
m_code_sizes.resize(total_syms);
memcpy(&m_code_sizes[0], pCode_sizes, total_syms);
+ const uint32_t huffman_fast_lookup_size = 1 << fast_lookup_bits;
+
m_lookup.resize(0);
- m_lookup.resize(basisu::cHuffmanFastLookupSize);
+ m_lookup.resize(huffman_fast_lookup_size);
m_tree.resize(0);
m_tree.resize(total_syms * 2);
@@ -166,10 +174,10 @@ namespace basist
for (l = code_size; l > 0; l--, cur_code >>= 1)
rev_code = (rev_code << 1) | (cur_code & 1);
- if (code_size <= basisu::cHuffmanFastLookupBits)
+ if (code_size <= fast_lookup_bits)
{
uint32_t k = (code_size << 16) | sym_index;
- while (rev_code < basisu::cHuffmanFastLookupSize)
+ while (rev_code < huffman_fast_lookup_size)
{
if (m_lookup[rev_code] != 0)
{
@@ -184,9 +192,9 @@ namespace basist
}
int tree_cur;
- if (0 == (tree_cur = m_lookup[rev_code & (basisu::cHuffmanFastLookupSize - 1)]))
+ if (0 == (tree_cur = m_lookup[rev_code & (huffman_fast_lookup_size - 1)]))
{
- const uint32_t idx = rev_code & (basisu::cHuffmanFastLookupSize - 1);
+ const uint32_t idx = rev_code & (huffman_fast_lookup_size - 1);
if (m_lookup[idx] != 0)
{
// Supplied codesizes can't create a valid prefix code.
@@ -204,9 +212,9 @@ namespace basist
return false;
}
- rev_code >>= (basisu::cHuffmanFastLookupBits - 1);
+ rev_code >>= (fast_lookup_bits - 1);
- for (int j = code_size; j > (basisu::cHuffmanFastLookupBits + 1); j--)
+ for (int j = code_size; j > ((int)fast_lookup_bits + 1); j--)
{
tree_cur -= ((rev_code >>= 1) & 1);
@@ -254,6 +262,8 @@ namespace basist
}
const basisu::uint8_vec &get_code_sizes() const { return m_code_sizes; }
+ const basisu::int_vec get_lookup() const { return m_lookup; }
+ const basisu::int16_vec get_tree() const { return m_tree; }
bool is_valid() const { return m_code_sizes.size() > 0; }
@@ -430,9 +440,11 @@ namespace basist
return v;
}
- inline uint32_t decode_huffman(const huffman_decoding_table &ct)
+ inline uint32_t decode_huffman(const huffman_decoding_table &ct, int fast_lookup_bits = basisu::cHuffmanFastLookupBits)
{
assert(ct.m_code_sizes.size());
+
+ const uint32_t huffman_fast_lookup_size = 1 << fast_lookup_bits;
while (m_bit_buf_size < 16)
{
@@ -448,14 +460,14 @@ namespace basist
int code_len;
int sym;
- if ((sym = ct.m_lookup[m_bit_buf & (basisu::cHuffmanFastLookupSize - 1)]) >= 0)
+ if ((sym = ct.m_lookup[m_bit_buf & (huffman_fast_lookup_size - 1)]) >= 0)
{
code_len = sym >> 16;
sym &= 0xFFFF;
}
else
{
- code_len = basisu::cHuffmanFastLookupBits;
+ code_len = fast_lookup_bits;
do
{
sym = ct.m_tree[~sym + ((m_bit_buf >> code_len++) & 1)]; // ~sym = -sym - 1
@@ -635,6 +647,11 @@ namespace basist
return (uint8_t)((i & 0xFFFFFF00U) ? (~(i >> 31)) : i);
}
+ enum eNoClamp
+ {
+ cNoClamp = 0
+ };
+
struct color32
{
union
@@ -655,21 +672,33 @@ namespace basist
color32() { }
color32(uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va) { set(vr, vg, vb, va); }
+ color32(eNoClamp unused, uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va) { (void)unused; set_noclamp_rgba(vr, vg, vb, va); }
void set(uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va) { c[0] = static_cast<uint8_t>(vr); c[1] = static_cast<uint8_t>(vg); c[2] = static_cast<uint8_t>(vb); c[3] = static_cast<uint8_t>(va); }
+ void set_noclamp_rgb(uint32_t vr, uint32_t vg, uint32_t vb) { c[0] = static_cast<uint8_t>(vr); c[1] = static_cast<uint8_t>(vg); c[2] = static_cast<uint8_t>(vb); }
+ void set_noclamp_rgba(uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va) { set(vr, vg, vb, va); }
+
void set_clamped(int vr, int vg, int vb, int va) { c[0] = clamp255(vr); c[1] = clamp255(vg); c[2] = clamp255(vb); c[3] = clamp255(va); }
uint8_t operator[] (uint32_t idx) const { assert(idx < 4); return c[idx]; }
uint8_t &operator[] (uint32_t idx) { assert(idx < 4); return c[idx]; }
bool operator== (const color32&rhs) const { return m == rhs.m; }
+
+ static color32 comp_min(const color32& a, const color32& b) { return color32(cNoClamp, basisu::minimum(a[0], b[0]), basisu::minimum(a[1], b[1]), basisu::minimum(a[2], b[2]), basisu::minimum(a[3], b[3])); }
+ static color32 comp_max(const color32& a, const color32& b) { return color32(cNoClamp, basisu::maximum(a[0], b[0]), basisu::maximum(a[1], b[1]), basisu::maximum(a[2], b[2]), basisu::maximum(a[3], b[3])); }
};
struct endpoint
{
color32 m_color5;
uint8_t m_inten5;
+ bool operator== (const endpoint& rhs) const
+ {
+ return (m_color5.r == rhs.m_color5.r) && (m_color5.g == rhs.m_color5.g) && (m_color5.b == rhs.m_color5.b) && (m_inten5 == rhs.m_inten5);
+ }
+ bool operator!= (const endpoint& rhs) const { return !(*this == rhs); }
};
struct selector
@@ -682,6 +711,17 @@ namespace basist
uint8_t m_lo_selector, m_hi_selector;
uint8_t m_num_unique_selectors;
+ bool operator== (const selector& rhs) const
+ {
+ return (m_selectors[0] == rhs.m_selectors[0]) &&
+ (m_selectors[1] == rhs.m_selectors[1]) &&
+ (m_selectors[2] == rhs.m_selectors[2]) &&
+ (m_selectors[3] == rhs.m_selectors[3]);
+ }
+ bool operator!= (const selector& rhs) const
+ {
+ return !(*this == rhs);
+ }
void init_flags()
{
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_astc.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_astc.inc
index 7f38f4a863..cd634c0df5 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_astc.inc
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_astc.inc
@@ -478,4 +478,4 @@
{31,1,10801},{47,1,12162},{14,1,6117},{14,1,6117},{8,1,50},{20,1,7322},{0,1,1241},{21,1,914},{21,1,914},{21,1,914},{7,1,274},{35,5,1513},{9,1,585},{9,1,585},{26,1,0},{27,1,1513},{26,1,0},{1,1,0},{1,1,0},{1,1,0},{1,1,0},{1,1,0},{1,1,0},{1,1,0},{0,1,0},{1,1,0},{0,1,0},{47,0,9250},{47,0,9250},{47,0,9250},{47,0,9250},{12,1,3690},
{12,1,3690},{12,1,3690},{8,1,50},{0,1,1241},{0,1,1241},{45,1,65535},{14,1,33274},{42,1,19608},{42,1,13375},{47,1,62627},{42,1,22211},{10,1,6045},{24,1,138},{36,1,39015},{0,1,1732},{35,1,1048},{5,1,766},{5,1,666},{37,1,212},{3,3,1473},{7,1,675},{23,1,410},{14,1,1},{3,3,1473},{14,1,1},{13,1,14121},{13,1,14121},{13,1,14121},{45,1,10571},{45,1,11434},{30,1,6081},{30,1,6081},
{40,1,137},{36,1,6926},{2,1,1445},{5,1,666},{5,1,666},{5,1,666},{37,1,212},{35,3,1105},{23,1,410},{23,1,410},{14,1,1},{25,1,1105},{14,1,1},{1,1,0},{1,1,0},{1,1,0},{1,1,0},{1,1,0},{1,1,0},{1,1,0},{0,1,0},{1,1,0},{0,1,0},{15,0,9256},{15,0,9256},{15,0,9256},{15,0,9256},{14,1,3985},{14,1,3985},{14,1,3985},{40,1,137},{2,1,1445},
-{2,1,1445}, \ No newline at end of file
+{2,1,1445},
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_astc_0_255.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_astc_0_255.inc
index 5e7a75396d..da4e7fee98 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_astc_0_255.inc
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_astc_0_255.inc
@@ -478,4 +478,4 @@
{137,255,10742},{135,255,12066},{107,255,6089},{107,255,6089},{67,255,45},{37,255,7233},{1,255,1184},{218,255,900},{218,255,900},{218,255,900},{204,255,272},{255,167,1513},{189,255,562},{189,255,562},{86,255,0},{253,213,1513},{86,255,0},{255,252,0},{255,254,0},{254,255,0},{252,255,0},{255,252,0},{255,254,0},{252,255,0},{0,255,0},{255,254,0},{0,255,0},{132,0,9248},{132,0,9248},{132,0,9248},{132,0,9248},{98,255,3656},
{98,255,3656},{98,255,3656},{67,255,45},{1,255,1184},{1,255,1184},{138,255,65535},{107,255,33448},{95,255,19729},{89,255,13446},{135,255,62717},{95,255,22307},{79,255,6021},{73,255,105},{40,255,38959},{0,254,1627},{230,255,996},{224,255,756},{221,255,653},{213,255,194},{255,204,1473},{207,255,675},{198,255,405},{110,255,0},{255,230,1473},{110,255,0},{162,255,14060},{162,255,14060},{162,255,14060},{146,255,10545},{141,255,11378},{116,255,6077},{116,255,6077},
{76,255,137},{40,255,6873},{7,255,1412},{221,255,653},{221,255,653},{221,255,653},{213,255,194},{255,180,1105},{198,255,405},{198,255,405},{110,255,0},{255,218,1105},{110,255,0},{255,252,0},{255,254,0},{254,255,0},{252,255,0},{255,252,0},{255,254,0},{252,255,0},{0,255,0},{255,254,0},{0,255,0},{140,0,9248},{140,0,9248},{140,0,9248},{140,0,9248},{107,255,3929},{107,255,3929},{107,255,3929},{76,255,137},{7,255,1412},
-{7,255,1412}, \ No newline at end of file
+{7,255,1412},
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_atc_55.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_atc_55.inc
index 61f7476efc..7acedd6a6f 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_atc_55.inc
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_atc_55.inc
@@ -478,4 +478,4 @@
{17,31,11312},{16,31,11037},{13,31,6429},{13,31,6429},{8,31,260},{6,31,10457},{0,31,2642},{26,31,872},{26,31,872},{26,31,872},{25,31,397},{31,22,1513},{23,31,794},{23,31,794},{13,31,1},{29,27,1513},{13,31,1},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{0,31,0},{31,31,0},{0,31,0},{16,0,9248},{16,0,9248},{16,0,9248},{16,0,9248},{12,31,3074},
{12,31,3074},{12,31,3074},{8,31,260},{0,31,2642},{0,31,2642},{17,31,58848},{15,31,39619},{13,31,24975},{12,31,19007},{16,31,54474},{13,31,27057},{10,31,8569},{9,31,461},{8,31,51302},{0,31,5046},{28,31,979},{27,31,806},{27,31,637},{26,31,292},{31,26,1473},{26,31,953},{24,31,605},{16,31,0},{29,29,1473},{16,31,0},{19,31,13604},{19,31,13604},{19,31,13604},{18,31,11057},{16,31,10429},{14,31,6339},{14,31,6339},
{10,31,424},{8,31,9713},{1,31,2900},{27,31,637},{27,31,637},{27,31,637},{26,31,292},{30,25,1105},{24,31,605},{24,31,605},{16,31,0},{30,27,1105},{16,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{0,31,0},{31,31,0},{0,31,0},{17,0,9248},{17,0,9248},{17,0,9248},{17,0,9248},{12,31,3330},{12,31,3330},{12,31,3330},{10,31,424},{1,31,2900},
-{1,31,2900}, \ No newline at end of file
+{1,31,2900},
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_atc_56.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_atc_56.inc
index f57a232a85..2b56c0944c 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_atc_56.inc
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_atc_56.inc
@@ -478,4 +478,4 @@
{17,63,11312},{16,63,11037},{13,63,6429},{13,63,6429},{8,63,260},{6,63,10457},{0,63,2642},{26,63,872},{26,63,872},{26,63,872},{25,63,397},{31,45,1513},{23,63,794},{23,63,794},{13,63,1},{31,52,1513},{13,63,1},{31,63,0},{31,63,0},{31,63,0},{31,63,0},{31,63,0},{31,63,0},{31,63,0},{0,63,0},{31,63,0},{0,63,0},{16,0,9248},{16,0,9248},{16,0,9248},{16,0,9248},{12,63,3074},
{12,63,3074},{12,63,3074},{8,63,260},{0,63,2642},{0,63,2642},{17,63,58848},{15,63,39619},{13,63,24975},{12,63,19007},{16,63,54474},{13,63,27057},{10,63,8569},{9,63,461},{8,63,51302},{0,63,5046},{28,63,979},{27,63,806},{27,63,637},{26,63,292},{30,56,1473},{26,63,953},{24,63,605},{16,63,0},{30,58,1473},{16,63,0},{19,63,13604},{19,63,13604},{19,63,13604},{18,63,11057},{16,63,10429},{14,63,6339},{14,63,6339},
{10,63,424},{8,63,9713},{1,63,2900},{27,63,637},{27,63,637},{27,63,637},{26,63,292},{31,48,1105},{24,63,605},{24,63,605},{16,63,0},{31,54,1105},{16,63,0},{31,63,0},{31,63,0},{31,63,0},{31,63,0},{31,63,0},{31,63,0},{31,63,0},{0,63,0},{31,63,0},{0,63,0},{17,0,9248},{17,0,9248},{17,0,9248},{17,0,9248},{12,63,3330},{12,63,3330},{12,63,3330},{10,63,424},{1,63,2900},
-{1,63,2900}, \ No newline at end of file
+{1,63,2900},
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m5_alpha.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m5_alpha.inc
index 433b126a71..6669852923 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m5_alpha.inc
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m5_alpha.inc
@@ -46,4 +46,4 @@
{76,0,3},{255,1,27},{255,7,24},{255,1,27},{179,39,8},{255,22,16},{85,0,3},{255,2,27},{255,22,24},{255,7,27},{187,47,8},{255,47,16},{93,0,3},{255,4,27},{251,100,28},{182,0,7},{195,55,8},{255,71,16},{101,0,3},{255,4,27},{253,108,28},{191,0,7},{203,63,8},{255,95,16},{109,0,3},{255,7,27},{255,118,28},{200,0,7},{212,72,8},{255,123,16},{118,0,3},{246,0,7},
{255,129,28},{209,0,7},{220,80,8},{255,147,16},{126,0,3},{246,0,7},{255,138,28},{218,0,7},{228,88,8},{255,172,16},{134,0,3},{249,3,7},{245,91,8},{228,3,7},{236,96,8},{255,196,16},{142,6,3},{251,14,7},{250,102,8},{237,12,7},{245,105,8},{255,223,16},{151,15,3},{253,22,7},{254,112,8},{245,20,7},{253,113,8},{255,248,16},{159,23,3},{253,31,7},{255,124,8},{249,28,7},
{255,124,8},{255,0,0},{167,31,3},{254,39,7},{255,10,4},{252,37,7},{255,10,4},{255,0,0},{175,39,3},{255,48,7},{255,38,4},{254,48,7},{255,38,4},{255,0,0},{184,48,3},{255,56,7},{255,62,4},{255,56,7},{255,62,4},{255,0,0},{192,56,3},{255,65,7},{255,86,4},{255,65,7},{255,86,4},{255,0,0},{200,64,3},{255,74,7},{255,111,4},{255,77,7},{255,111,4},{255,0,0},
-{208,5,2}, \ No newline at end of file
+{208,5,2},
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m5_color.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m5_color.inc
index 357b14b7a1..c0780988d8 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m5_color.inc
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m5_color.inc
@@ -478,4 +478,4 @@
{70,127,10779},{68,127,12146},{54,127,6176},{54,127,6176},{34,127,52},{14,127,7281},{2,127,1213},{109,127,937},{109,127,937},{109,127,937},{102,127,281},{127,84,1513},{93,127,565},{93,127,565},{43,127,0},{127,106,1513},{43,127,0},{127,127,0},{127,127,0},{127,127,0},{127,127,0},{127,127,0},{127,127,0},{127,127,0},{0,127,0},{127,127,0},{0,127,0},{65,0,9250},{65,0,9250},{65,0,9250},{65,0,9250},{49,127,3656},
{49,127,3656},{49,127,3656},{34,127,52},{2,127,1213},{2,127,1213},{71,127,63180},{60,127,37225},{52,127,26137},{48,127,18128},{68,127,59595},{51,127,22636},{42,127,8480},{37,127,164},{22,127,37455},{0,126,2073},{114,127,1019},{111,127,766},{111,127,666},{105,127,205},{127,102,1473},{102,127,681},{99,127,405},{56,127,0},{127,115,1473},{56,127,0},{79,127,14066},{79,127,14066},{79,127,14066},{73,127,10571},{71,127,11450},{59,127,6166},{59,127,6166},
{37,127,148},{25,127,6914},{5,127,1413},{111,127,666},{111,127,666},{111,127,666},{105,127,205},{127,90,1105},{99,127,405},{99,127,405},{56,127,0},{127,109,1105},{56,127,0},{127,127,0},{127,127,0},{127,127,0},{127,127,0},{127,127,0},{127,127,0},{127,127,0},{0,127,0},{127,127,0},{0,127,0},{69,0,9250},{69,0,9250},{69,0,9250},{69,0,9250},{52,127,3940},{52,127,3940},{52,127,3940},{37,127,148},{5,127,1413},
-{5,127,1413}, \ No newline at end of file
+{5,127,1413},
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m6.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m6.inc
deleted file mode 100644
index 6b814e6132..0000000000
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_bc7_m6.inc
+++ /dev/null
@@ -1,4383 +0,0 @@
-// Copyright (C) 2017-2019 Binomial LLC. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-static const uint32_t g_etc1_to_bc7_m6_table0[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x80000,0x80000,0x1,0x40000,0x40000,0x40000,0x80000,0x80000,0x1,0x80000,0x80000,0x1,0x1,0x40000,0x40000,0x40000,0x80000,0x80000,0x1,0x80000,0x80000,0x1,0x1,0x80000,
-0x80000,0x1,0x1,0x1,0x40000,0x40000,0x40000,0x40000,0x40000,0x80000,0x80000,0x80000,0x40000,0x40000,0x80000,0x1,0x80000,0x100000,0x180000,0x2C0000,0x6000001,0x180000,0x2C0000,0x6000001,0x2C0000,0x6000001,0x6000001,0x180000,0x2C0000,0x6000001,0x2C0000,0x6000001,
-0x6000001,0x2C0000,0x6000001,0x6000001,0x6000001,0x180000,0x2C0000,0x6000001,0x2C0000,0x6000001,0x6000001,0x2C0000,0x6000001,0x6000001,0x6000001,0x2C0000,0x6000001,0x6000001,0x6000001,0x6000001,0x140000,0x100000,0x100000,0x180000,0x240000,0x440000,0x6000001,0x6000001,0x140000,0x1C0000,0xD40000,0x6000001,
-0x200000,0x4002C,0x16000004,0xA000005,0x6000005,0xE000012,0x8000005,0x6000001,0x6000012,0x400000A,0x4000012,0x8000023,0x600000D,0x6000005,0x6000016,0x400000E,0x4000016,0x4000023,0x4000013,0x400001B,0x2000023,0x4002C,0x6000011,0x6000009,0x600001A,0x4000012,0x400001A,0x2040027,0x4000017,0x200001F,0x2000024,0x8002C,
-0x400001C,0x2000022,0x2000027,0x200002C,0x1600000B,0x48000012,0x78000004,0xE00000C,0xA000009,0x600000C,0x6000009,0x4000011,0x1000000F,0xA000012,0x4000013,0x200001F,0x8002C,0x80024,0x12040004,0xA040004,0x6000005,0xE000012,0x8000005,0x6000001,0x6000012,0x400000A,0x4000012,0x80023,0x600000D,0x6000005,0x6000016,0x400000E,
-0x4000016,0xC0023,0x4000013,0x400001B,0x2000023,0x80023,0x600000D,0x6000005,0x6000016,0x400000E,0x4000016,0xC0023,0x4000013,0x400001B,0x2000023,0xC0023,0x4000013,0x400001B,0x2000023,0x2000023,0x1600000B,0x48000012,0x5A040004,0xE00000C,0xA000009,0x600000C,0x6000009,0x4000011,0x1000000E,0xA000011,0x4000013,0x400001B,
-0xC0023,0x4,0x4,0x4,0x4,0x4000000,0x4000000,0x4000000,0x2000000,0x2000000,0x1,0x2000002,0x2000002,0x2000002,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2000003,0x2000003,0x2000003,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x3,
-0x3,0x3,0x3,0x3,0x4000001,0x18000000,0x4,0x2000001,0x4000001,0x1,0x1,0x1,0x2000001,0x4000001,0x2,0x2,0x3,0x4,0x4,0x4,0x4,0x4000000,0x4000000,0x4000000,0x2000000,0x2000000,0x1,0x2000002,0x2000002,0x2000002,0x1,0x1,
-0x1,0x2,0x2,0x2,0x2,0x2000002,0x2000002,0x2000002,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x4000001,0x18000000,0x4,0x2000001,0x4000001,0x1,0x1,0x1,0x2000001,0x4000001,0x2,0x2,
-0x2,0x80014,0x12040000,0xA040000,0x6040001,0x20C0012,0x8000005,0x6000001,0x180012,0x400000A,0x4000012,0x20C0012,0x8000005,0x6000001,0x180012,0x400000A,0x4000012,0x180012,0x400000A,0x4000012,0x4000012,0x20C0012,0x8000005,0x6000001,0x180012,0x400000A,0x4000012,0x180012,0x400000A,0x4000012,0x4000012,0x180012,
-0x400000A,0x4000012,0x4000012,0x4000012,0x1C000008,0xC080012,0x5A040000,0xA040008,0xA000005,0x6000008,0x6000005,0x600000A,0x14000008,0xC000008,0x6000005,0x4000012,0x140012,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table1[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0x100000,0x100000,0x100000,0x100000,0x100000,
-0x100000,0x200000,0x200000,0x200000,0x4000001,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x200000,0x200000,0x200000,0x4000001,0x200000,0x200000,0x200000,0x4000001,0x4000001,0xC0000,0xC0000,0xC0000,0x20C0000,0x40C0000,0x100000,0x100000,0x140000,0x20C0000,0x40C0000,0x180000,0x200000,
-0x180000,0x140000,0x140000,0x140000,0x140000,0x1C0000,0x1C0000,0x1C0000,0x380000,0x380000,0x8000001,0x1C0000,0x1C0000,0x1C0000,0x380000,0x380000,0x8000001,0x380000,0x380000,0x8000001,0x8000001,0x1C0000,0x1C0000,0x1C0000,0x380000,0x380000,0x8000001,0x380000,0x380000,0x8000001,0x8000001,0x380000,
-0x380000,0x8000001,0x8000001,0x8000001,0x180000,0x2140000,0x140000,0x2180000,0x200000,0x280000,0x2C0000,0x440000,0x180000,0x1C0000,0x280000,0x8000001,0x280000,0x200000,0x300000,0x5C0000,0xE000001,0x300000,0x5C0000,0xE000001,0x5C0000,0xE000001,0xE000001,0x300000,0x5C0000,0xE000001,0x5C0000,0xE000001,
-0xE000001,0x5C0000,0xE000001,0xE000001,0xE000001,0x300000,0x5C0000,0xE000001,0x5C0000,0xE000001,0xE000001,0x5C0000,0xE000001,0xE000001,0xE000001,0x5C0000,0xE000001,0xE000001,0xE000001,0xE000001,0x280000,0x8200000,0x8200000,0x340000,0x4C0000,0x940000,0xE000001,0xE000001,0x2C0000,0x3C0000,0x1D40000,0xE000001,
-0x400000,0x100088,0x220C0034,0x140C0034,0xE0C0035,0x1E080026,0x14080015,0xE080019,0x10080026,0xE040016,0xC040026,0x20000033,0x16000009,0x1004000F,0x12000012,0xE000002,0xC000016,0x10000033,0xE000011,0xA00001B,0xA000033,0x180088,0x1200003D,0xE000034,0x12000036,0xE00001B,0xC000026,0xC00004B,0xC000023,0xA00002B,0xA000043,0x2C0088,
-0xA000054,0xA00004C,0x800005F,0x600008C,0x48000002,0x8C080026,0x9E0C0034,0x26000001,0x18000002,0x12000002,0x10000002,0xE000002,0x3200000E,0x1E000005,0x1000000B,0xA00002B,0x200088,0x140034,0x1E100008,0x12100009,0xE100009,0x1A0C0012,0x120C0001,0x100C0001,0x100C0012,0xE0C0005,0xC0C0012,0x200033,0x14040009,0xE080009,0x12000012,0xE000002,
-0xC040012,0x3C0033,0xE000011,0xA00001B,0xA000033,0x200033,0x14040009,0xE080009,0x12000012,0xE000002,0xC040012,0x3C0033,0xE000011,0xA00001B,0xA000033,0x3C0033,0xE000011,0xA00001B,0xA000033,0xA000033,0x44040001,0x6E0C0012,0x80100008,0x20040001,0x18000002,0x12000002,0xE040002,0xE000002,0x32000005,0x1E000001,0x1000000A,0xA00001B,
-0x2C0033,0xC0034,0xC0034,0xC0034,0xC0034,0x14080014,0x14080014,0x14080014,0xC080014,0xC080014,0x8040015,0x16000008,0x16000008,0x16000008,0xE000001,0xE000001,0xA000005,0xA00000A,0xA00000A,0x8000001,0x600000A,0x20C0033,0x20C0033,0x20C0033,0xC000015,0xC000015,0x8000013,0x8000019,0x8000019,0x800000A,0x600000E,0x180033,
-0x180033,0x6000023,0x4000023,0x4000033,0x48000001,0x5C080014,0xC0034,0x24000001,0x18000001,0x12000001,0x10000001,0xC000001,0x24000009,0x1C000004,0xE000009,0x800000A,0x140033,0x100008,0x100008,0x100008,0x100008,0x100C0000,0x100C0000,0x100C0000,0xA0C0001,0xA0C0001,0x80C0001,0x180008,0x180008,0x180008,0xA080001,0xA080001,
-0x8080001,0x2C0008,0x2C0008,0x8000001,0x600000A,0x180008,0x180008,0x180008,0xA080001,0xA080001,0x8080001,0x2C0008,0x2C0008,0x8000001,0x600000A,0x2C0008,0x2C0008,0x8000001,0x600000A,0x600000A,0x3A040000,0x3E0C0000,0x100008,0x1E040000,0x14040000,0x10040000,0xC080001,0xC040000,0x26040001,0x1C000000,0x200008,0x8000001,
-0x200008,0x180014,0x1A140000,0x12140000,0xE140001,0x2240012,0x120C0001,0xE100001,0x4C0012,0xE000001,0xC000012,0x2240012,0x120C0001,0xE100001,0x4C0012,0xE000001,0xC000012,0x4C0012,0xE000001,0xC000012,0xC000012,0x2240012,0x120C0001,0xE100001,0x4C0012,0xE000001,0xC000012,0x4C0012,0xE000001,0xC000012,0xC000012,0x4C0012,
-0xE000001,0xC000012,0xC000012,0xC000012,0x44040001,0x1C0012,0x62140000,0x26000000,0x18000001,0x12000001,0xE040001,0xE000002,0x36000002,0x1E000001,0x10040000,0xC000012,0x340012,0x40014,0x40014,0x40014,0x40014,0x40014,0x40014,0x40014,0x40014,0x40014,0x40014,0x10000000,0x10000000,0x10000000,0x10000000,0x10000000,
-0x10000000,0x8000000,0x8000000,0x8000000,0x4000001,0x80012,0x80012,0x80012,0x80012,0x80012,0x80012,0x6000005,0x6000005,0x6000005,0x4000005,0xC0012,0xC0012,0xC0012,0x400000A,0x2000012,0x58000000,0x40014,0x40014,0x28000000,0x1C000000,0x14000000,0x14000000,0xE000000,0x20000005,0x16000002,0xA000001,0x6000005,
-0xC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table2[] = {
-0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x2C0000,
-0x2C0000,0x2C0000,0x2C0000,0x6000001,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x180000,0x200000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x280000,0x280000,0x280000,0x280000,0x280000,
-0x280000,0x500000,0x500000,0x500000,0xC000001,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x500000,0x500000,0x500000,0xC000001,0x500000,0x500000,0x500000,0xC000001,0xC000001,0x61C0000,0x1C0000,0x1C0000,0x200000,0x4200000,0x2240000,0x2240000,0x22C0000,0x200000,0x4200000,0x380000,0x500000,
-0x380000,0x240000,0x240000,0x240000,0x240000,0x340000,0x340000,0x340000,0x680000,0x680000,0x10000001,0x340000,0x340000,0x340000,0x680000,0x680000,0x10000001,0x680000,0x680000,0x10000001,0x10000001,0x340000,0x340000,0x340000,0x680000,0x680000,0x10000001,0x680000,0x680000,0x10000001,0x10000001,0x680000,
-0x680000,0x10000001,0x10000001,0x10000001,0x2280000,0xA240000,0x240000,0x300000,0x3C0000,0x4C0000,0x540000,0x800000,0x2C0000,0x340000,0x4C0000,0x10000001,0x4C0000,0x300000,0x2440000,0x8C0000,0x16000001,0x2440000,0x8C0000,0x16000001,0x8C0000,0x16000001,0x16000001,0x2440000,0x8C0000,0x16000001,0x8C0000,0x16000001,
-0x16000001,0x8C0000,0x16000001,0x16000001,0x16000001,0x2440000,0x8C0000,0x16000001,0x8C0000,0x16000001,0x16000001,0x8C0000,0x16000001,0x16000001,0x16000001,0x8C0000,0x16000001,0x16000001,0x16000001,0x16000001,0x3C0000,0x340000,0x340000,0x500000,0x740000,0xE00000,0x16000001,0x16000001,0x400000,0x580000,0x9E40000,0x16000001,
-0x640000,0x200088,0x2A1C0034,0x1C1C0034,0x161C0035,0x26180026,0x1C180015,0x16180019,0x18180026,0x16140016,0x14140026,0x28100033,0x1E100009,0x1814000F,0x1A100012,0x16100002,0x14100016,0x18100033,0x160C000F,0x140C001A,0x12100033,0x300088,0x22040033,0x16100034,0x1C040026,0x18080013,0x140C0024,0x1A000035,0x1604000A,0x14000013,0x12040033,0x5C0088,
-0x1600003C,0x12000034,0x10000044,0xE00008C,0x50100002,0x94180026,0xA61C0034,0x2E100001,0x20100002,0x1A100002,0x18100002,0x16100002,0x4A080001,0x2A0C0001,0x180C0009,0x14000013,0x400088,0x240034,0x26200008,0x1A200009,0x16200009,0x221C0012,0x1A1C0001,0x181C0001,0x181C0012,0x161C0005,0x141C0012,0x380033,0x1C140009,0x16180009,0x1A100012,0x16100002,
-0x14140012,0x700033,0x16040009,0x14000012,0x12000033,0x380033,0x1C140009,0x16180009,0x1A100012,0x16100002,0x14140012,0x700033,0x16040009,0x14000012,0x12000033,0x700033,0x16040009,0x14000012,0x12000033,0x12000033,0x4C140001,0x761C0012,0x88200008,0x28140001,0x20100002,0x1A100002,0x16140002,0x160C0002,0x4A080001,0x26100001,0x180C0008,0x14000012,
-0x500033,0x1C0034,0x1C0034,0x1C0034,0x1C0034,0x1C180014,0x1C180014,0x1C180014,0x14180014,0x14180014,0x10140015,0x1E100008,0x1E100008,0x1E100008,0x16100001,0x16100001,0x12100005,0x1210000A,0x1210000A,0x10100001,0xE10000A,0x2240033,0x2240033,0x2240033,0x18080012,0x18080012,0x10100013,0x16040009,0x16040009,0x10080002,0xE08000A,0x4C0033,
-0x4C0033,0x10000013,0xE00000E,0xC000033,0x50100001,0x64180014,0x1C0034,0x2C100001,0x20100001,0x1A100001,0x18100001,0x14100001,0x48080000,0x2A0C0000,0x16100009,0x10080002,0x340033,0x200008,0x200008,0x200008,0x200008,0x181C0000,0x181C0000,0x181C0000,0x121C0001,0x121C0001,0x101C0001,0x300008,0x300008,0x300008,0x12180001,0x12180001,
-0x10180001,0x5C0008,0x5C0008,0x10100001,0xE00000A,0x300008,0x300008,0x300008,0x12180001,0x12180001,0x10180001,0x5C0008,0x5C0008,0x10100001,0xE00000A,0x5C0008,0x5C0008,0x10100001,0xE00000A,0xE00000A,0x42140000,0x461C0000,0x200008,0x26140000,0x1C140000,0x18140000,0x14180001,0x14140000,0x3E0C0000,0x24100000,0x400008,0x10100001,
-0x400008,0x280014,0x22240000,0x1A240000,0x16240001,0x23C0012,0x1A1C0001,0x16200001,0x7C0012,0x16100001,0x14000012,0x23C0012,0x1A1C0001,0x16200001,0x7C0012,0x16100001,0x14000012,0x7C0012,0x16100001,0x14000012,0x14000012,0x23C0012,0x1A1C0001,0x16200001,0x7C0012,0x16100001,0x14000012,0x7C0012,0x16100001,0x14000012,0x14000012,0x7C0012,
-0x16100001,0x14000012,0x14000012,0x14000012,0x5C0C0000,0x2C0012,0x6A240000,0x2E100000,0x20100001,0x1C0C0000,0x16140001,0x16080001,0x52040000,0x2E080000,0x18140000,0x14000012,0x580012,0x140014,0x140014,0x140014,0x140014,0x140014,0x140014,0x140014,0x140014,0x140014,0x140014,0x18100000,0x18100000,0x18100000,0x18100000,0x18100000,
-0x18100000,0x10100000,0x10100000,0x10100000,0xC100001,0x200012,0x200012,0x200012,0x200012,0x200012,0x200012,0x10080001,0x10080001,0x10080001,0xC0C0001,0x3C0012,0x3C0012,0x3C0012,0xC000002,0xA000012,0x60100000,0x140014,0x140014,0x30100000,0x24100000,0x1C100000,0x1C100000,0x16100000,0x48080000,0x2A0C0000,0x12100001,0x10080001,
-0x2C0012,};
-static const uint32_t g_etc1_to_bc7_m6_table3[] = {
-0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x5C0000,
-0x5C0000,0x5C0000,0x5C0000,0xE000001,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x8200000,0x8200000,0x8200000,0x300000,0x400000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x400000,0x400000,0x400000,0x400000,0x400000,
-0x400000,0x800000,0x800000,0x800000,0x14000001,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x800000,0x800000,0x800000,0x14000001,0x800000,0x800000,0x800000,0x14000001,0x14000001,0xE2C0000,0x2C0000,0x2C0000,0x340000,0x4340000,0x3C0000,0x3C0000,0x480000,0x340000,0x4340000,0x5C0000,0x800000,
-0x5C0000,0x340000,0x340000,0x340000,0x340000,0x4C0000,0x4C0000,0x4C0000,0x980000,0x980000,0x18000001,0x4C0000,0x4C0000,0x4C0000,0x980000,0x980000,0x18000001,0x980000,0x980000,0x18000001,0x18000001,0x4C0000,0x4C0000,0x4C0000,0x980000,0x980000,0x18000001,0x980000,0x980000,0x18000001,0x18000001,0x980000,
-0x980000,0x18000001,0x18000001,0x18000001,0x3C0000,0x380000,0x340000,0x2440000,0x2540000,0x6C0000,0x7C0000,0xBC0000,0x400000,0x4C0000,0x6C0000,0x18000001,0x6C0000,0x400000,0x25C0000,0xBC0000,0x1E000001,0x25C0000,0xBC0000,0x1E000001,0xBC0000,0x1E000001,0x1E000001,0x25C0000,0xBC0000,0x1E000001,0xBC0000,0x1E000001,
-0x1E000001,0xBC0000,0x1E000001,0x1E000001,0x1E000001,0x25C0000,0xBC0000,0x1E000001,0xBC0000,0x1E000001,0x1E000001,0xBC0000,0x1E000001,0x1E000001,0x1E000001,0xBC0000,0x1E000001,0x1E000001,0x1E000001,0x1E000001,0x500000,0x440000,0x440000,0x6C0000,0x9C0000,0x1300000,0x1E000001,0x1E000001,0x2540000,0x780000,0x11F40000,0x1E000001,
-0x880000,0x300088,0x322C0034,0x242C0034,0x1E2C0035,0x2E280026,0x24280015,0x1E280019,0x20280026,0x1E240016,0x1C240026,0x30200033,0x26200009,0x2024000F,0x22200012,0x1E200002,0x1C200016,0x20200033,0x1E1C000F,0x1C1C001A,0x1A200033,0x2440088,0x2A140033,0x1E200034,0x24140026,0x20180013,0x1C1C0024,0x240C0033,0x1E14000A,0x1C100013,0x1A140033,0x8C0088,
-0x1E000034,0x1C000024,0x1A000037,0x1600008C,0x58200002,0x9C280026,0xAE2C0034,0x36200001,0x28200002,0x22200002,0x20200002,0x1E200002,0x52180001,0x321C0001,0x201C0009,0x1C100013,0x640088,0x340034,0x2E300008,0x22300009,0x1E300009,0x2A2C0012,0x222C0001,0x202C0001,0x202C0012,0x1E2C0005,0x1C2C0012,0x500033,0x24240009,0x1E280009,0x22200012,0x1E200002,
-0x1C240012,0xA00033,0x1E140009,0x1C100012,0x1A000033,0x500033,0x24240009,0x1E280009,0x22200012,0x1E200002,0x1C240012,0xA00033,0x1E140009,0x1C100012,0x1A000033,0xA00033,0x1E140009,0x1C100012,0x1A000033,0x1A000033,0x54240001,0x7E2C0012,0x90300008,0x30240001,0x28200002,0x22200002,0x1E240002,0x1E1C0002,0x52180001,0x2E200001,0x201C0008,0x1C100012,
-0x700033,0x2C0034,0x2C0034,0x2C0034,0x2C0034,0x24280014,0x24280014,0x24280014,0x1C280014,0x1C280014,0x18240015,0x26200008,0x26200008,0x26200008,0x1E200001,0x1E200001,0x1A200005,0x1A20000A,0x1A20000A,0x18200001,0x1620000A,0x23C0033,0x23C0033,0x23C0033,0x20180012,0x20180012,0x18200013,0x1E140009,0x1E140009,0x18180002,0x1618000A,0x7C0033,
-0x7C0033,0x180C0013,0x1604000A,0x14000033,0x58200001,0x6C280014,0x2C0034,0x34200001,0x28200001,0x22200001,0x20200001,0x1C200001,0x50180000,0x321C0000,0x1E200009,0x18180002,0x580033,0x300008,0x300008,0x300008,0x300008,0x202C0000,0x202C0000,0x202C0000,0x1A2C0001,0x1A2C0001,0x182C0001,0x2440008,0x2440008,0x2440008,0x1A280001,0x1A280001,
-0x18280001,0x8C0008,0x8C0008,0x18200001,0x1600000A,0x2440008,0x2440008,0x2440008,0x1A280001,0x1A280001,0x18280001,0x8C0008,0x8C0008,0x18200001,0x1600000A,0x8C0008,0x8C0008,0x18200001,0x1600000A,0x1600000A,0x4A240000,0x4E2C0000,0x300008,0x2E240000,0x24240000,0x20240000,0x1C280001,0x1C240000,0x461C0000,0x2C200000,0x640008,0x18200001,
-0x640008,0x380014,0x2A340000,0x22340000,0x1E340001,0x540012,0x222C0001,0x1E300001,0xAC0012,0x1E200001,0x1C000012,0x540012,0x222C0001,0x1E300001,0xAC0012,0x1E200001,0x1C000012,0xAC0012,0x1E200001,0x1C000012,0x1C000012,0x540012,0x222C0001,0x1E300001,0xAC0012,0x1E200001,0x1C000012,0xAC0012,0x1E200001,0x1C000012,0x1C000012,0xAC0012,
-0x1E200001,0x1C000012,0x1C000012,0x1C000012,0x641C0000,0x63C0012,0x72340000,0x36200000,0x28200001,0x241C0000,0x1E240001,0x1E180001,0x5A140000,0x36180000,0x20240000,0x1C000012,0x780012,0x240014,0x240014,0x240014,0x240014,0x240014,0x240014,0x240014,0x240014,0x240014,0x240014,0x20200000,0x20200000,0x20200000,0x20200000,0x20200000,
-0x20200000,0x18200000,0x18200000,0x18200000,0x14200001,0x380012,0x380012,0x380012,0x380012,0x380012,0x380012,0x18180001,0x18180001,0x18180001,0x141C0001,0x700012,0x700012,0x700012,0x140C0001,0x12000012,0x68200000,0x240014,0x240014,0x38200000,0x2C200000,0x24200000,0x24200000,0x1E200000,0x50180000,0x321C0000,0x1A200001,0x18180001,
-0x500012,};
-static const uint32_t g_etc1_to_bc7_m6_table4[] = {
-0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x940000,
-0x940000,0x940000,0x940000,0x18000000,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x2340000,0x2340000,0x2340000,0x480000,0x680000,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,
-0x5C0000,0xB80000,0xB80000,0xB80000,0x1E000000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0xB80000,0xB80000,0xB80000,0x1E000000,0xB80000,0xB80000,0xB80000,0x1E000000,0x1E000000,0x8400000,0x3C0001,0x3C0001,0x480000,0x24C0000,0x540000,0x540000,0x680000,0x480000,0x24C0000,0x800000,0xB80000,
-0x800000,0x440001,0x440001,0x440001,0x440001,0x680000,0x680000,0x680000,0xD00000,0xD00000,0x22000000,0x680000,0x680000,0x680000,0xD00000,0xD00000,0x22000000,0xD00000,0xD00000,0x22000000,0x22000000,0x680000,0x680000,0x680000,0xD00000,0xD00000,0x22000000,0xD00000,0xD00000,0x22000000,0x22000000,0xD00000,
-0xD00000,0x22000000,0x22000000,0x22000000,0x500000,0xC480000,0x440001,0x25C0000,0x740000,0x940000,0xA80000,0x1000000,0x580000,0x680000,0x940000,0x22000000,0x940000,0x500001,0x780000,0xF40000,0x28000000,0x780000,0xF40000,0x28000000,0xF40000,0x28000000,0x28000000,0x780000,0xF40000,0x28000000,0xF40000,0x28000000,
-0x28000000,0xF40000,0x28000000,0x28000000,0x28000000,0x780000,0xF40000,0x28000000,0xF40000,0x28000000,0x28000000,0xF40000,0x28000000,0x28000000,0x28000000,0xF40000,0x28000000,0x28000000,0x28000000,0x28000000,0x4640000,0x580000,0x580000,0x880000,0xC80000,0x1880000,0x28000000,0x28000000,0x700000,0x980000,0x1BE80000,0x28000000,
-0xAC0000,0x40008C,0x3E3C0033,0x2E3C0033,0x283C0033,0x38380024,0x2E380013,0x2A38001A,0x2A380024,0x26380016,0x24380026,0x36340034,0x2E34000A,0x2A34000F,0x2C300013,0x28300002,0x24340016,0x28340034,0x2630000F,0x24300019,0x22300035,0x600088,0x32280033,0x28300033,0x2C280026,0x282C0012,0x24300026,0x2E1C0033,0x28200009,0x24240015,0x22280034,0xC40088,
-0x280C0033,0x24140026,0x22080034,0x20000088,0x62340002,0xB4380024,0xC63C0033,0x3C340002,0x30340002,0x2A340002,0x28340002,0x28300002,0x5E280001,0x3E2C0001,0x28300009,0x24240015,0x8C0088,0x480033,0x3644000A,0x2C40000A,0x2840000A,0x30400013,0x2C3C0002,0x28400001,0x28400013,0x283C0005,0x243C0015,0x2680033,0x2E340009,0x2838000A,0x2C300012,0x28300001,
-0x24380014,0xD80033,0x28200008,0x24240014,0x22000034,0x2680033,0x2E340009,0x2838000A,0x2C300012,0x28300001,0x24380014,0xD80033,0x28200008,0x24240014,0x22000034,0xD80033,0x28200008,0x24240014,0x22000034,0x22000034,0x62340001,0x78400013,0x8A44000A,0x3C340001,0x30340001,0x2A340001,0x28340001,0x28300001,0x5E280001,0x3A300001,0x28300009,0x24240014,
-0x980033,0x3C0033,0x3C0033,0x3C0033,0x3C0033,0x30380012,0x30380012,0x30380012,0x26380012,0x26380012,0x22380012,0x2E340009,0x2E340009,0x2E340009,0x26340002,0x26340002,0x22340005,0x24300009,0x24300009,0x22300001,0x20300009,0x580033,0x580033,0x580033,0x282C0012,0x282C0012,0x22300012,0x26280009,0x26280009,0x22280001,0x20280009,0xB00033,
-0xB00033,0x221C0012,0x20100008,0x1E000034,0x56340002,0x84380012,0x3C0033,0x3A340001,0x30340001,0x2A340001,0x28340002,0x26300002,0x5E280000,0x38300001,0x28300008,0x22280001,0x7C0033,0x40000A,0x40000A,0x40000A,0x40000A,0x28400001,0x28400001,0x28400001,0x243C0001,0x243C0001,0x223C0001,0x600008,0x600008,0x600008,0x24380001,0x24380001,
-0x22380001,0xC40008,0xC40008,0x222C0000,0x20000008,0x600008,0x600008,0x600008,0x24380001,0x24380001,0x22380001,0xC40008,0xC40008,0x222C0000,0x20000008,0xC40008,0xC40008,0x222C0000,0x20000008,0x20000008,0x4A380000,0x48400001,0x40000A,0x3A340000,0x2C380000,0x28380000,0x26380000,0x24380001,0x4C300000,0x34340000,0x8C0008,0x222C0000,
-0x8C0008,0x4C0012,0x32480001,0x2A480001,0x28440001,0x700012,0x2C3C0001,0x28400000,0xE40012,0x282C0000,0x24000014,0x700012,0x2C3C0001,0x28400000,0xE40012,0x282C0000,0x24000014,0xE40012,0x282C0000,0x24000014,0x24000014,0x700012,0x2C3C0001,0x28400000,0xE40012,0x282C0000,0x24000014,0xE40012,0x282C0000,0x24000014,0x24000014,0xE40012,
-0x282C0000,0x24000014,0x24000014,0x24000014,0x722C0000,0x500012,0x6C480001,0x40300000,0x30340001,0x2C300000,0x28340000,0x28240000,0x66240000,0x3E2C0000,0x28380001,0x24000014,0xA00012,0x380012,0x380012,0x380012,0x380012,0x380012,0x380012,0x380012,0x380012,0x380012,0x380012,0x28340001,0x28340001,0x28340001,0x28340001,0x28340001,
-0x28340001,0x20340001,0x20340001,0x20340001,0x1E300001,0x2500012,0x2500012,0x2500012,0x2500012,0x2500012,0x2500012,0x22280001,0x22280001,0x22280001,0x1E2C0000,0xA40012,0xA40012,0xA40012,0x1E180000,0x1A000014,0x62340001,0x380012,0x380012,0x3A340001,0x30340001,0x2A340001,0x2A340001,0x26340001,0x5E280000,0x402C0000,0x24300000,0x22280001,
-0x740012,};
-static const uint32_t g_etc1_to_bc7_m6_table5[] = {
-0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0xC40000,
-0xC40000,0xC40000,0xC40000,0x20000000,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0xA440000,0xA440000,0xA440000,0x600000,0x8C0000,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x740000,0x740000,0x740000,0x740000,0x740000,
-0x740000,0xE80000,0xE80000,0xE80000,0x26000000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0xE80000,0xE80000,0xE80000,0x26000000,0xE80000,0xE80000,0xE80000,0x26000000,0x26000000,0x540000,0x4C0001,0x4C0001,0x4580000,0x2600000,0x2680000,0x2680000,0x2800000,0x4580000,0x2600000,0xA40000,0xE80000,
-0xA40000,0x540001,0x540001,0x540001,0x540001,0x800000,0x800000,0x800000,0x1000000,0x1000000,0x2A000000,0x800000,0x800000,0x800000,0x1000000,0x1000000,0x2A000000,0x1000000,0x1000000,0x2A000000,0x2A000000,0x800000,0x800000,0x800000,0x1000000,0x1000000,0x2A000000,0x1000000,0x1000000,0x2A000000,0x2A000000,0x1000000,
-0x1000000,0x2A000000,0x2A000000,0x2A000000,0x640000,0x5C0000,0x540001,0x740000,0x900000,0xB40000,0xD00000,0x13C0000,0x6C0000,0x800000,0xB40000,0x2A000000,0xB40000,0x600001,0x900000,0x1240000,0x30000000,0x900000,0x1240000,0x30000000,0x1240000,0x30000000,0x30000000,0x900000,0x1240000,0x30000000,0x1240000,0x30000000,
-0x30000000,0x1240000,0x30000000,0x30000000,0x30000000,0x900000,0x1240000,0x30000000,0x1240000,0x30000000,0x30000000,0x1240000,0x30000000,0x30000000,0x30000000,0x1240000,0x30000000,0x30000000,0x30000000,0x30000000,0x4780000,0x680000,0x680000,0xA40000,0xEC0000,0x1D80000,0x30000000,0x30000000,0x840000,0xB80000,0x23F80000,0x30000000,
-0xD00000,0x50008C,0x464C0033,0x364C0033,0x304C0033,0x40480024,0x36480013,0x3248001A,0x32480024,0x2E480016,0x2C480026,0x3E440034,0x3644000A,0x3244000F,0x34400013,0x30400002,0x2C440016,0x30440034,0x2E40000F,0x2C400019,0x2A400035,0x780088,0x3A380033,0x30400033,0x34380026,0x303C0012,0x2C400026,0x362C0033,0x30300009,0x2C340015,0x2A380034,0xF40088,
-0x301C0033,0x2C240026,0x2A180034,0x28000088,0x6A440002,0xBC480024,0xCE4C0033,0x44440002,0x38440002,0x32440002,0x30440002,0x30400002,0x66380001,0x463C0001,0x30400009,0x2C340015,0xAC0088,0x580033,0x3E54000A,0x3450000A,0x3050000A,0x38500013,0x344C0002,0x30500001,0x30500013,0x304C0005,0x2C4C0015,0x2800033,0x36440009,0x3048000A,0x34400012,0x30400001,
-0x2C480014,0x1080033,0x30300008,0x2C340014,0x2A000034,0x2800033,0x36440009,0x3048000A,0x34400012,0x30400001,0x2C480014,0x1080033,0x30300008,0x2C340014,0x2A000034,0x1080033,0x30300008,0x2C340014,0x2A000034,0x2A000034,0x6A440001,0x80500013,0x9254000A,0x44440001,0x38440001,0x32440001,0x30440001,0x30400001,0x66380001,0x42400001,0x30400009,0x2C340014,
-0xB80033,0x4C0033,0x4C0033,0x4C0033,0x4C0033,0x38480012,0x38480012,0x38480012,0x2E480012,0x2E480012,0x2A480012,0x36440009,0x36440009,0x36440009,0x2E440002,0x2E440002,0x2A440005,0x2C400009,0x2C400009,0x2A400001,0x28400009,0x700033,0x700033,0x700033,0x303C0012,0x303C0012,0x2A400012,0x2E380009,0x2E380009,0x2A380001,0x28380009,0xE40033,
-0xE40033,0x2A2C0012,0x28200008,0x26000034,0x5E440002,0x8C480012,0x4C0033,0x42440001,0x38440001,0x32440001,0x30440002,0x2E400002,0x66380000,0x40400001,0x30400008,0x2A380001,0xA00033,0x50000A,0x50000A,0x50000A,0x50000A,0x30500001,0x30500001,0x30500001,0x2C4C0001,0x2C4C0001,0x2A4C0001,0x780008,0x780008,0x780008,0x2C480001,0x2C480001,
-0x2A480001,0xF40008,0xF40008,0x2A3C0000,0x28000008,0x780008,0x780008,0x780008,0x2C480001,0x2C480001,0x2A480001,0xF40008,0xF40008,0x2A3C0000,0x28000008,0xF40008,0xF40008,0x2A3C0000,0x28000008,0x28000008,0x52480000,0x50500001,0x50000A,0x42440000,0x34480000,0x30480000,0x2E480000,0x2C480001,0x54400000,0x3C440000,0xAC0008,0x2A3C0000,
-0xAC0008,0x5C0012,0x3A580001,0x32580001,0x30540001,0x880012,0x344C0001,0x30500000,0x1140012,0x303C0000,0x2C000014,0x880012,0x344C0001,0x30500000,0x1140012,0x303C0000,0x2C000014,0x1140012,0x303C0000,0x2C000014,0x2C000014,0x880012,0x344C0001,0x30500000,0x1140012,0x303C0000,0x2C000014,0x1140012,0x303C0000,0x2C000014,0x2C000014,0x1140012,
-0x303C0000,0x2C000014,0x2C000014,0x2C000014,0x7A3C0000,0x8600012,0x74580001,0x48400000,0x38440001,0x34400000,0x30440000,0x30340000,0x6E340000,0x463C0000,0x30480001,0x2C000014,0xC00012,0x480012,0x480012,0x480012,0x480012,0x480012,0x480012,0x480012,0x480012,0x480012,0x480012,0x30440001,0x30440001,0x30440001,0x30440001,0x30440001,
-0x30440001,0x28440001,0x28440001,0x28440001,0x26400001,0x2680012,0x2680012,0x2680012,0x2680012,0x2680012,0x2680012,0x2A380001,0x2A380001,0x2A380001,0x263C0000,0xD80012,0xD80012,0xD80012,0x26280000,0x22000014,0x6A440001,0x480012,0x480012,0x42440001,0x38440001,0x32440001,0x32440001,0x2E440001,0x66380000,0x483C0000,0x2C400000,0x2A380001,
-0x980012,};
-static const uint32_t g_etc1_to_bc7_m6_table6[] = {
-0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0xF40000,
-0xF40000,0xF40000,0xF40000,0x28000000,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x580000,0x580000,0x580000,0x780000,0xAC0000,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,
-0x8C0000,0x1180000,0x1180000,0x1180000,0x2E000000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x1180000,0x1180000,0x1180000,0x2E000000,0x1180000,0x1180000,0x1180000,0x2E000000,0x2E000000,0x640000,0x5C0001,0x5C0001,0x6C0000,0x2740000,0x800000,0x800000,0x9C0000,0x6C0000,0x2740000,0xC80000,0x1180000,
-0xC80000,0x640001,0x640001,0x640001,0x640001,0x980000,0x980000,0x980000,0x1300000,0x1300000,0x32000000,0x980000,0x980000,0x980000,0x1300000,0x1300000,0x32000000,0x1300000,0x1300000,0x32000000,0x32000000,0x980000,0x980000,0x980000,0x1300000,0x1300000,0x32000000,0x1300000,0x1300000,0x32000000,0x32000000,0x1300000,
-0x1300000,0x32000000,0x32000000,0x32000000,0x4740000,0x6C0000,0x640001,0x2880000,0xAC0000,0xD80000,0xF80000,0x1780000,0x800000,0x980000,0xD80000,0x32000000,0xD80000,0x700001,0xA80000,0x1580000,0x38000000,0xA80000,0x1580000,0x38000000,0x1580000,0x38000000,0x38000000,0xA80000,0x1580000,0x38000000,0x1580000,0x38000000,
-0x38000000,0x1580000,0x38000000,0x38000000,0x38000000,0xA80000,0x1580000,0x38000000,0x1580000,0x38000000,0x38000000,0x1580000,0x38000000,0x38000000,0x38000000,0x1580000,0x38000000,0x38000000,0x38000000,0x38000000,0x48C0000,0x4780000,0x4780000,0xC00000,0x1140000,0x7F80000,0x38000000,0x38000000,0x2980000,0xD40000,0x2DCC0000,0x38000000,
-0xF00000,0x60008C,0x4E5C0033,0x3E5C0033,0x385C0033,0x48580024,0x3E580013,0x3A58001A,0x3A580024,0x36580016,0x34580026,0x46540034,0x3E54000A,0x3A54000F,0x3C500013,0x38500002,0x34540016,0x38540034,0x3650000F,0x34500019,0x32500035,0x900088,0x42480033,0x38500033,0x3C480026,0x384C0012,0x34500026,0x3E3C0033,0x38400009,0x34440015,0x32480034,0x1240088,
-0x382C0033,0x34340026,0x32280034,0x30000088,0x72540002,0xC4580024,0xD65C0033,0x4C540002,0x40540002,0x3A540002,0x38540002,0x38500002,0x6E480001,0x4E4C0001,0x38500009,0x34440015,0xD00088,0x680033,0x4664000A,0x3C60000A,0x3860000A,0x40600013,0x3C5C0002,0x38600001,0x38600013,0x385C0005,0x345C0015,0x2980033,0x3E540009,0x3858000A,0x3C500012,0x38500001,
-0x34580014,0x1380033,0x38400008,0x34440014,0x32000034,0x2980033,0x3E540009,0x3858000A,0x3C500012,0x38500001,0x34580014,0x1380033,0x38400008,0x34440014,0x32000034,0x1380033,0x38400008,0x34440014,0x32000034,0x32000034,0x72540001,0x88600013,0x9A64000A,0x4C540001,0x40540001,0x3A540001,0x38540001,0x38500001,0x6E480001,0x4A500001,0x38500009,0x34440014,
-0xDC0033,0x5C0033,0x5C0033,0x5C0033,0x5C0033,0x40580012,0x40580012,0x40580012,0x36580012,0x36580012,0x32580012,0x3E540009,0x3E540009,0x3E540009,0x36540002,0x36540002,0x32540005,0x34500009,0x34500009,0x32500001,0x30500009,0x880033,0x880033,0x880033,0x384C0012,0x384C0012,0x32500012,0x36480009,0x36480009,0x32480001,0x30480009,0x1140033,
-0x1140033,0x323C0012,0x30300008,0x2E000034,0x66540002,0x94580012,0x5C0033,0x4A540001,0x40540001,0x3A540001,0x38540002,0x36500002,0x6E480000,0x48500001,0x38500008,0x32480001,0xC00033,0x60000A,0x60000A,0x60000A,0x60000A,0x38600001,0x38600001,0x38600001,0x345C0001,0x345C0001,0x325C0001,0x900008,0x900008,0x900008,0x34580001,0x34580001,
-0x32580001,0x1240008,0x1240008,0x324C0000,0x30000008,0x900008,0x900008,0x900008,0x34580001,0x34580001,0x32580001,0x1240008,0x1240008,0x324C0000,0x30000008,0x1240008,0x1240008,0x324C0000,0x30000008,0x30000008,0x5A580000,0x58600001,0x60000A,0x4A540000,0x3C580000,0x38580000,0x36580000,0x34580001,0x5C500000,0x44540000,0xD00008,0x324C0000,
-0xD00008,0x6C0012,0x42680001,0x3A680001,0x38640001,0xA00012,0x3C5C0001,0x38600000,0x1440012,0x384C0000,0x34000014,0xA00012,0x3C5C0001,0x38600000,0x1440012,0x384C0000,0x34000014,0x1440012,0x384C0000,0x34000014,0x34000014,0xA00012,0x3C5C0001,0x38600000,0x1440012,0x384C0000,0x34000014,0x1440012,0x384C0000,0x34000014,0x34000014,0x1440012,
-0x384C0000,0x34000014,0x34000014,0x34000014,0x824C0000,0x740012,0x7C680001,0x50500000,0x40540001,0x3C500000,0x38540000,0x38440000,0x76440000,0x4E4C0000,0x38580001,0x34000014,0xE40012,0x580012,0x580012,0x580012,0x580012,0x580012,0x580012,0x580012,0x580012,0x580012,0x580012,0x38540001,0x38540001,0x38540001,0x38540001,0x38540001,
-0x38540001,0x30540001,0x30540001,0x30540001,0x2E500001,0x2800012,0x2800012,0x2800012,0x2800012,0x2800012,0x2800012,0x32480001,0x32480001,0x32480001,0x2E4C0000,0x1080012,0x1080012,0x1080012,0x2E380000,0x2A000014,0x72540001,0x580012,0x580012,0x4A540001,0x40540001,0x3A540001,0x3A540001,0x36540001,0x6E480000,0x504C0000,0x34500000,0x32480001,
-0xB80012,};
-static const uint32_t g_etc1_to_bc7_m6_table7[] = {
-0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x1240000,
-0x1240000,0x1240000,0x1240000,0x30000000,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x680000,0x680000,0x680000,0x900000,0xD00000,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,
-0xA40000,0x14C0000,0x14C0000,0x14C0000,0x36000000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0x14C0000,0x14C0000,0x14C0000,0x36000000,0x14C0000,0x14C0000,0x14C0000,0x36000000,0x36000000,0x2740000,0x6C0001,0x6C0001,0x800000,0x2880000,0x940000,0x940000,0xB80000,0x800000,0x2880000,0xE80000,0x14C0000,
-0xE80000,0x740001,0x740001,0x740001,0x740001,0xB00000,0xB00000,0xB00000,0x1640000,0x1640000,0x3A000000,0xB00000,0xB00000,0xB00000,0x1640000,0x1640000,0x3A000000,0x1640000,0x1640000,0x3A000000,0x3A000000,0xB00000,0xB00000,0xB00000,0x1640000,0x1640000,0x3A000000,0x1640000,0x1640000,0x3A000000,0x3A000000,0x1640000,
-0x1640000,0x3A000000,0x3A000000,0x3A000000,0x880000,0x67C0000,0x740001,0xA00000,0xC40000,0xF80000,0x1200000,0x1B40000,0x940000,0xB00000,0xF80000,0x3A000000,0xF80000,0x800001,0xC00000,0x1880000,0x40000000,0xC00000,0x1880000,0x40000000,0x1880000,0x40000000,0x40000000,0xC00000,0x1880000,0x40000000,0x1880000,0x40000000,
-0x40000000,0x1880000,0x40000000,0x40000000,0x40000000,0xC00000,0x1880000,0x40000000,0x1880000,0x40000000,0x40000000,0x1880000,0x40000000,0x40000000,0x40000000,0x1880000,0x40000000,0x40000000,0x40000000,0x40000000,0x4A00000,0xC880000,0xC880000,0xD80000,0x13C0000,0x11F80000,0x40000000,0x40000000,0xB00000,0xF40000,0x35DC0000,0x40000000,
-0x1140000,0x70008C,0x566C0033,0x466C0033,0x406C0033,0x50680024,0x46680013,0x4268001A,0x42680024,0x3E680016,0x3C680026,0x4E640034,0x4664000A,0x4264000F,0x44600013,0x40600002,0x3C640016,0x40640034,0x3E60000F,0x3C600019,0x3A600035,0xA80088,0x4A580033,0x40600033,0x44580026,0x405C0012,0x3C600026,0x464C0033,0x40500009,0x3C540015,0x3A580034,0x1580088,
-0x403C0033,0x3C440026,0x3A380034,0x38000088,0x7A640002,0xCC680024,0xDE6C0033,0x54640002,0x48640002,0x42640002,0x40640002,0x40600002,0x76580001,0x565C0001,0x40600009,0x3C540015,0xF00088,0x780033,0x4E74000A,0x4470000A,0x4070000A,0x48700013,0x446C0002,0x40700001,0x40700013,0x406C0005,0x3C6C0015,0x2B00033,0x46640009,0x4068000A,0x44600012,0x40600001,
-0x3C680014,0x1680033,0x40500008,0x3C540014,0x3A000034,0x2B00033,0x46640009,0x4068000A,0x44600012,0x40600001,0x3C680014,0x1680033,0x40500008,0x3C540014,0x3A000034,0x1680033,0x40500008,0x3C540014,0x3A000034,0x3A000034,0x7A640001,0x90700013,0xA274000A,0x54640001,0x48640001,0x42640001,0x40640001,0x40600001,0x76580001,0x52600001,0x40600009,0x3C540014,
-0xFC0033,0x6C0033,0x6C0033,0x6C0033,0x6C0033,0x48680012,0x48680012,0x48680012,0x3E680012,0x3E680012,0x3A680012,0x46640009,0x46640009,0x46640009,0x3E640002,0x3E640002,0x3A640005,0x3C600009,0x3C600009,0x3A600001,0x38600009,0xA00033,0xA00033,0xA00033,0x405C0012,0x405C0012,0x3A600012,0x3E580009,0x3E580009,0x3A580001,0x38580009,0x1440033,
-0x1440033,0x3A4C0012,0x38400008,0x36000034,0x6E640002,0x9C680012,0x6C0033,0x52640001,0x48640001,0x42640001,0x40640002,0x3E600002,0x76580000,0x50600001,0x40600008,0x3A580001,0xE40033,0x70000A,0x70000A,0x70000A,0x70000A,0x40700001,0x40700001,0x40700001,0x3C6C0001,0x3C6C0001,0x3A6C0001,0xA80008,0xA80008,0xA80008,0x3C680001,0x3C680001,
-0x3A680001,0x1580008,0x1580008,0x3A5C0000,0x38000008,0xA80008,0xA80008,0xA80008,0x3C680001,0x3C680001,0x3A680001,0x1580008,0x1580008,0x3A5C0000,0x38000008,0x1580008,0x1580008,0x3A5C0000,0x38000008,0x38000008,0x62680000,0x60700001,0x70000A,0x52640000,0x44680000,0x40680000,0x3E680000,0x3C680001,0x64600000,0x4C640000,0xF00008,0x3A5C0000,
-0xF00008,0x7C0012,0x4A780001,0x42780001,0x40740001,0xB80012,0x446C0001,0x40700000,0x1740012,0x405C0000,0x3C000014,0xB80012,0x446C0001,0x40700000,0x1740012,0x405C0000,0x3C000014,0x1740012,0x405C0000,0x3C000014,0x3C000014,0xB80012,0x446C0001,0x40700000,0x1740012,0x405C0000,0x3C000014,0x1740012,0x405C0000,0x3C000014,0x3C000014,0x1740012,
-0x405C0000,0x3C000014,0x3C000014,0x3C000014,0x8A5C0000,0x840012,0x84780001,0x58600000,0x48640001,0x44600000,0x40640000,0x40540000,0x7E540000,0x565C0000,0x40680001,0x3C000014,0x1080012,0x680012,0x680012,0x680012,0x680012,0x680012,0x680012,0x680012,0x680012,0x680012,0x680012,0x40640001,0x40640001,0x40640001,0x40640001,0x40640001,
-0x40640001,0x38640001,0x38640001,0x38640001,0x36600001,0x2980012,0x2980012,0x2980012,0x2980012,0x2980012,0x2980012,0x3A580001,0x3A580001,0x3A580001,0x365C0000,0x1380012,0x1380012,0x1380012,0x36480000,0x32000014,0x7A640001,0x680012,0x680012,0x52640001,0x48640001,0x42640001,0x42640001,0x3E640001,0x76580000,0x585C0000,0x3C600000,0x3A580001,
-0xDC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table8[] = {
-0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0x15C0000,
-0x15C0000,0x15C0000,0x15C0000,0x38000001,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x7C0000,0x7C0000,0x7C0000,0xAC0000,0xF40000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,
-0x2BC0000,0x1800000,0x1800000,0x1800000,0x3E000001,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x1800000,0x1800000,0x1800000,0x3E000001,0x1800000,0x1800000,0x1800000,0x3E000001,0x3E000001,0x880000,0x800000,0x800000,0x940000,0xA00000,0x2AC0000,0x2AC0000,0x2D40000,0x940000,0xA00000,0x1100000,0x1800000,
-0x1100000,0x880000,0x880000,0x880000,0x880000,0xC80000,0xC80000,0xC80000,0x1980000,0x1980000,0x42000001,0xC80000,0xC80000,0xC80000,0x1980000,0x1980000,0x42000001,0x1980000,0x1980000,0x42000001,0x42000001,0xC80000,0xC80000,0xC80000,0x1980000,0x1980000,0x42000001,0x1980000,0x1980000,0x42000001,0x42000001,0x1980000,
-0x1980000,0x42000001,0x42000001,0x42000001,0x49C0000,0x900000,0x880000,0xB80000,0xE40000,0x1200000,0x14C0000,0x1F80000,0x2A80000,0xC80000,0x1200000,0x42000001,0x1200000,0x940000,0xDC0000,0x1BC0000,0x48000001,0xDC0000,0x1BC0000,0x48000001,0x1BC0000,0x48000001,0x48000001,0xDC0000,0x1BC0000,0x48000001,0x1BC0000,0x48000001,
-0x48000001,0x1BC0000,0x48000001,0x48000001,0x48000001,0xDC0000,0x1BC0000,0x48000001,0x1BC0000,0x48000001,0x48000001,0x1BC0000,0x48000001,0x48000001,0x48000001,0x1BC0000,0x48000001,0x48000001,0x48000001,0x48000001,0xB80000,0x69C0000,0x69C0000,0xF80000,0x1680000,0x1DF40000,0x48000001,0x48000001,0xC80000,0x1140000,0x3FD00000,0x48000001,
-0x1380000,0x840088,0x5C800034,0x4E800034,0x48800035,0x587C0026,0x4E7C0015,0x487C0019,0x4A7C0026,0x48780016,0x46780026,0x5A740033,0x50740009,0x4A78000F,0x4C740012,0x48740002,0x46740016,0x4A740033,0x4870000F,0x4670001A,0x44740033,0xC40088,0x54680033,0x48740034,0x4E680026,0x4A6C0013,0x46700024,0x4E600033,0x4868000A,0x46640013,0x44680033,0x18C0088,
-0x48540034,0x46500024,0x44440033,0x4000008C,0x82740002,0xC67C0026,0xD8800034,0x60740001,0x52740002,0x4C740002,0x4A740002,0x48740002,0x7C6C0001,0x5C700001,0x4A700009,0x46640013,0x1180088,0x880034,0x58840008,0x4C840009,0x48840009,0x54800012,0x4C800001,0x4A800001,0x4A800012,0x48800005,0x46800012,0xCC0033,0x4E780009,0x487C0009,0x4C740012,0x48740002,
-0x46780012,0x1A00033,0x48680009,0x46640012,0x44000033,0xCC0033,0x4E780009,0x487C0009,0x4C740012,0x48740002,0x46780012,0x1A00033,0x48680009,0x46640012,0x44000033,0x1A00033,0x48680009,0x46640012,0x44000033,0x44000033,0x7E780001,0xA8800012,0xBA840008,0x5A780001,0x52740002,0x4C740002,0x48780002,0x48700002,0x7C6C0001,0x58740001,0x4A700008,0x46640012,
-0x1240033,0x800034,0x800034,0x800034,0x800034,0x4E7C0014,0x4E7C0014,0x4E7C0014,0x467C0014,0x467C0014,0x42780015,0x50740008,0x50740008,0x50740008,0x48740001,0x48740001,0x44740005,0x4474000A,0x4474000A,0x42740001,0x4074000A,0xBC0033,0xBC0033,0xBC0033,0x4A6C0012,0x4A6C0012,0x42740013,0x48680009,0x48680009,0x426C0002,0x406C000A,0x17C0033,
-0x17C0033,0x42600013,0x4058000A,0x3E000033,0x82740001,0x967C0014,0x800034,0x5E740001,0x52740001,0x4C740001,0x4A740001,0x46740001,0x7A6C0000,0x5C700000,0x48740009,0x426C0002,0x10C0033,0x840008,0x840008,0x840008,0x840008,0x4A800000,0x4A800000,0x4A800000,0x44800001,0x44800001,0x42800001,0xC40008,0xC40008,0xC40008,0x447C0001,0x447C0001,
-0x427C0001,0x18C0008,0x18C0008,0x42740001,0x4000000A,0xC40008,0xC40008,0xC40008,0x447C0001,0x447C0001,0x427C0001,0x18C0008,0x18C0008,0x42740001,0x4000000A,0x18C0008,0x18C0008,0x42740001,0x4000000A,0x4000000A,0x74780000,0x78800000,0x840008,0x58780000,0x4E780000,0x4A780000,0x467C0001,0x46780000,0x70700000,0x56740000,0x1180008,0x42740001,
-0x1180008,0x8C0014,0x54880000,0x4C880000,0x48880001,0x2D00012,0x4C800001,0x48840001,0x1AC0012,0x48740001,0x46000012,0x2D00012,0x4C800001,0x48840001,0x1AC0012,0x48740001,0x46000012,0x1AC0012,0x48740001,0x46000012,0x46000012,0x2D00012,0x4C800001,0x48840001,0x1AC0012,0x48740001,0x46000012,0x1AC0012,0x48740001,0x46000012,0x46000012,0x1AC0012,
-0x48740001,0x46000012,0x46000012,0x46000012,0x8E700000,0x980012,0x9C880000,0x60740000,0x52740001,0x4E700000,0x48780001,0x486C0001,0x84680000,0x606C0000,0x4A780000,0x46000012,0x12C0012,0x780014,0x780014,0x780014,0x780014,0x780014,0x780014,0x780014,0x780014,0x780014,0x780014,0x4A740000,0x4A740000,0x4A740000,0x4A740000,0x4A740000,
-0x4A740000,0x42740000,0x42740000,0x42740000,0x3E740001,0xB40012,0xB40012,0xB40012,0xB40012,0xB40012,0xB40012,0x426C0001,0x426C0001,0x426C0001,0x3E700001,0x1700012,0x1700012,0x1700012,0x3E600001,0x3C000012,0x92740000,0x780014,0x780014,0x62740000,0x56740000,0x4E740000,0x4E740000,0x48740000,0x7A6C0000,0x5C700000,0x44740001,0x426C0001,
-0x1000012,};
-static const uint32_t g_etc1_to_bc7_m6_table9[] = {
-0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0x18C0000,
-0x18C0000,0x18C0000,0x18C0000,0x40000001,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x8C0000,0x8C0000,0x8C0000,0xC40000,0x1180000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,
-0xD40000,0x1B00000,0x1B00000,0x1B00000,0x46000001,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0x1B00000,0x1B00000,0x1B00000,0x46000001,0x1B00000,0x1B00000,0x1B00000,0x46000001,0x46000001,0x4980000,0x900000,0x900000,0xA80000,0xB40000,0xC40000,0xC40000,0xF00000,0xA80000,0xB40000,0x1300000,0x1B00000,
-0x1300000,0x980000,0x980000,0x980000,0x980000,0xE00000,0xE00000,0xE00000,0x1CC0000,0x1CC0000,0x4A000001,0xE00000,0xE00000,0xE00000,0x1CC0000,0x1CC0000,0x4A000001,0x1CC0000,0x1CC0000,0x4A000001,0x4A000001,0xE00000,0xE00000,0xE00000,0x1CC0000,0x1CC0000,0x4A000001,0x1CC0000,0x1CC0000,0x4A000001,0x4A000001,0x1CC0000,
-0x1CC0000,0x4A000001,0x4A000001,0x4A000001,0xB00000,0x8A00000,0x980000,0x2CC0000,0x1000000,0x1400000,0x1740000,0xBFC0000,0x2BC0000,0xE00000,0x1400000,0x4A000001,0x1400000,0xA40000,0xF40000,0x1F00000,0x50000001,0xF40000,0x1F00000,0x50000001,0x1F00000,0x50000001,0x50000001,0xF40000,0x1F00000,0x50000001,0x1F00000,0x50000001,
-0x50000001,0x1F00000,0x50000001,0x50000001,0x50000001,0xF40000,0x1F00000,0x50000001,0x1F00000,0x50000001,0x50000001,0x1F00000,0x50000001,0x50000001,0x50000001,0x1F00000,0x50000001,0x50000001,0x50000001,0x50000001,0x2CC0000,0xEAC0000,0xEAC0000,0x1140000,0x1900000,0x27F40000,0x50000001,0x50000001,0x2DC0000,0x1340000,0x47E00000,0x50000001,
-0x15C0000,0x940088,0x64900034,0x56900034,0x50900035,0x608C0026,0x568C0015,0x508C0019,0x528C0026,0x50880016,0x4E880026,0x62840033,0x58840009,0x5288000F,0x54840012,0x50840002,0x4E840016,0x52840033,0x5080000F,0x4E80001A,0x4C840033,0xDC0088,0x5C780033,0x50840034,0x56780026,0x527C0013,0x4E800024,0x56700033,0x5078000A,0x4E740013,0x4C780033,0x1BC0088,
-0x50640034,0x4E600024,0x4C540033,0x4800008C,0x8A840002,0xCE8C0026,0xE0900034,0x68840001,0x5A840002,0x54840002,0x52840002,0x50840002,0x847C0001,0x64800001,0x52800009,0x4E740013,0x1380088,0x980034,0x60940008,0x54940009,0x50940009,0x5C900012,0x54900001,0x52900001,0x52900012,0x50900005,0x4E900012,0xE40033,0x56880009,0x508C0009,0x54840012,0x50840002,
-0x4E880012,0x1D00033,0x50780009,0x4E740012,0x4C000033,0xE40033,0x56880009,0x508C0009,0x54840012,0x50840002,0x4E880012,0x1D00033,0x50780009,0x4E740012,0x4C000033,0x1D00033,0x50780009,0x4E740012,0x4C000033,0x4C000033,0x86880001,0xB0900012,0xC2940008,0x62880001,0x5A840002,0x54840002,0x50880002,0x50800002,0x847C0001,0x60840001,0x52800008,0x4E740012,
-0x1480033,0x900034,0x900034,0x900034,0x900034,0x568C0014,0x568C0014,0x568C0014,0x4E8C0014,0x4E8C0014,0x4A880015,0x58840008,0x58840008,0x58840008,0x50840001,0x50840001,0x4C840005,0x4C84000A,0x4C84000A,0x4A840001,0x4884000A,0x2D00033,0x2D00033,0x2D00033,0x527C0012,0x527C0012,0x4A840013,0x50780009,0x50780009,0x4A7C0002,0x487C000A,0x1AC0033,
-0x1AC0033,0x4A700013,0x4868000A,0x46000033,0x8A840001,0x9E8C0014,0x900034,0x66840001,0x5A840001,0x54840001,0x52840001,0x4E840001,0x827C0000,0x64800000,0x50840009,0x4A7C0002,0x12C0033,0x940008,0x940008,0x940008,0x940008,0x52900000,0x52900000,0x52900000,0x4C900001,0x4C900001,0x4A900001,0xDC0008,0xDC0008,0xDC0008,0x4C8C0001,0x4C8C0001,
-0x4A8C0001,0x1BC0008,0x1BC0008,0x4A840001,0x4800000A,0xDC0008,0xDC0008,0xDC0008,0x4C8C0001,0x4C8C0001,0x4A8C0001,0x1BC0008,0x1BC0008,0x4A840001,0x4800000A,0x1BC0008,0x1BC0008,0x4A840001,0x4800000A,0x4800000A,0x7C880000,0x80900000,0x940008,0x60880000,0x56880000,0x52880000,0x4E8C0001,0x4E880000,0x78800000,0x5E840000,0x1380008,0x4A840001,
-0x1380008,0x9C0014,0x5C980000,0x54980000,0x50980001,0x2E80012,0x54900001,0x50940001,0x1DC0012,0x50840001,0x4E000012,0x2E80012,0x54900001,0x50940001,0x1DC0012,0x50840001,0x4E000012,0x1DC0012,0x50840001,0x4E000012,0x4E000012,0x2E80012,0x54900001,0x50940001,0x1DC0012,0x50840001,0x4E000012,0x1DC0012,0x50840001,0x4E000012,0x4E000012,0x1DC0012,
-0x50840001,0x4E000012,0x4E000012,0x4E000012,0x96800000,0xA80012,0xA4980000,0x68840000,0x5A840001,0x56800000,0x50880001,0x507C0001,0x8C780000,0x687C0000,0x52880000,0x4E000012,0x1500012,0x880014,0x880014,0x880014,0x880014,0x880014,0x880014,0x880014,0x880014,0x880014,0x880014,0x52840000,0x52840000,0x52840000,0x52840000,0x52840000,
-0x52840000,0x4A840000,0x4A840000,0x4A840000,0x46840001,0xCC0012,0xCC0012,0xCC0012,0xCC0012,0xCC0012,0xCC0012,0x4A7C0001,0x4A7C0001,0x4A7C0001,0x46800001,0x1A00012,0x1A00012,0x1A00012,0x46700001,0x44000012,0x9A840000,0x880014,0x880014,0x6A840000,0x5E840000,0x56840000,0x56840000,0x50840000,0x827C0000,0x64800000,0x4C840001,0x4A7C0001,
-0x1240012,};
-static const uint32_t g_etc1_to_bc7_m6_table10[] = {
-0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0x1BC0000,
-0x1BC0000,0x1BC0000,0x1BC0000,0x48000001,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x69C0000,0x69C0000,0x69C0000,0xDC0000,0x1380000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,
-0xEC0000,0x1E40000,0x1E40000,0x1E40000,0x4E000001,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0x1E40000,0x1E40000,0x1E40000,0x4E000001,0x1E40000,0x1E40000,0x1E40000,0x4E000001,0x4E000001,0xCA80000,0xA00000,0xA00000,0x4B80000,0xC80000,0xD80000,0xD80000,0x10C0000,0x4B80000,0xC80000,0x1540000,0x1E40000,
-0x1540000,0xA80000,0xA80000,0xA80000,0xA80000,0xF80000,0xF80000,0xF80000,0x1FC0000,0x1FC0000,0x52000001,0xF80000,0xF80000,0xF80000,0x1FC0000,0x1FC0000,0x52000001,0x1FC0000,0x1FC0000,0x52000001,0x52000001,0xF80000,0xF80000,0xF80000,0x1FC0000,0x1FC0000,0x52000001,0x1FC0000,0x1FC0000,0x52000001,0x52000001,0x1FC0000,
-0x1FC0000,0x52000001,0x52000001,0x52000001,0xC40000,0xB40000,0xA80000,0xE40000,0x1180000,0x1640000,0x19C0000,0x17F80000,0x4D00000,0xF80000,0x1640000,0x52000001,0x1640000,0xB40000,0x10C0000,0xBF80000,0x58000001,0x10C0000,0xBF80000,0x58000001,0xBF80000,0x58000001,0x58000001,0x10C0000,0xBF80000,0x58000001,0xBF80000,0x58000001,
-0x58000001,0xBF80000,0x58000001,0x58000001,0x58000001,0x10C0000,0xBF80000,0x58000001,0xBF80000,0x58000001,0x58000001,0xBF80000,0x58000001,0x58000001,0x58000001,0xBF80000,0x58000001,0x58000001,0x58000001,0x58000001,0x2E00000,0xC00000,0xC00000,0x32C0000,0x1B80000,0x31F40000,0x58000001,0x58000001,0xF40000,0x1500000,0x4FF00000,0x58000001,
-0x17C0000,0xA40088,0x6CA00034,0x5EA00034,0x58A00035,0x689C0026,0x5E9C0015,0x589C0019,0x5A9C0026,0x58980016,0x56980026,0x6A940033,0x60940009,0x5A98000F,0x5C940012,0x58940002,0x56940016,0x5A940033,0x5890000F,0x5690001A,0x54940033,0xF40088,0x64880033,0x58940034,0x5E880026,0x5A8C0013,0x56900024,0x5E800033,0x5888000A,0x56840013,0x54880033,0x1F00088,
-0x58740034,0x56700024,0x54640033,0x5000008C,0x92940002,0xD69C0026,0xE8A00034,0x70940001,0x62940002,0x5C940002,0x5A940002,0x58940002,0x8C8C0001,0x6C900001,0x5A900009,0x56840013,0x15C0088,0xA80034,0x68A40008,0x5CA40009,0x58A40009,0x64A00012,0x5CA00001,0x5AA00001,0x5AA00012,0x58A00005,0x56A00012,0xFC0033,0x5E980009,0x589C0009,0x5C940012,0x58940002,
-0x56980012,0x3F80033,0x58880009,0x56840012,0x54000033,0xFC0033,0x5E980009,0x589C0009,0x5C940012,0x58940002,0x56980012,0x3F80033,0x58880009,0x56840012,0x54000033,0x3F80033,0x58880009,0x56840012,0x54000033,0x54000033,0x8E980001,0xB8A00012,0xCAA40008,0x6A980001,0x62940002,0x5C940002,0x58980002,0x58900002,0x8C8C0001,0x68940001,0x5A900008,0x56840012,
-0x1680033,0xA00034,0xA00034,0xA00034,0xA00034,0x5E9C0014,0x5E9C0014,0x5E9C0014,0x569C0014,0x569C0014,0x52980015,0x60940008,0x60940008,0x60940008,0x58940001,0x58940001,0x54940005,0x5494000A,0x5494000A,0x52940001,0x5094000A,0x2E80033,0x2E80033,0x2E80033,0x5A8C0012,0x5A8C0012,0x52940013,0x58880009,0x58880009,0x528C0002,0x508C000A,0x1DC0033,
-0x1DC0033,0x52800013,0x5078000A,0x4E000033,0x92940001,0xA69C0014,0xA00034,0x6E940001,0x62940001,0x5C940001,0x5A940001,0x56940001,0x8A8C0000,0x6C900000,0x58940009,0x528C0002,0x1500033,0xA40008,0xA40008,0xA40008,0xA40008,0x5AA00000,0x5AA00000,0x5AA00000,0x54A00001,0x54A00001,0x52A00001,0xF40008,0xF40008,0xF40008,0x549C0001,0x549C0001,
-0x529C0001,0x1F00008,0x1F00008,0x52940001,0x5000000A,0xF40008,0xF40008,0xF40008,0x549C0001,0x549C0001,0x529C0001,0x1F00008,0x1F00008,0x52940001,0x5000000A,0x1F00008,0x1F00008,0x52940001,0x5000000A,0x5000000A,0x84980000,0x88A00000,0xA40008,0x68980000,0x5E980000,0x5A980000,0x569C0001,0x56980000,0x80900000,0x66940000,0x15C0008,0x52940001,
-0x15C0008,0xAC0014,0x64A80000,0x5CA80000,0x58A80001,0x3000012,0x5CA00001,0x58A40001,0x5FC0012,0x58940001,0x56000012,0x3000012,0x5CA00001,0x58A40001,0x5FC0012,0x58940001,0x56000012,0x5FC0012,0x58940001,0x56000012,0x56000012,0x3000012,0x5CA00001,0x58A40001,0x5FC0012,0x58940001,0x56000012,0x5FC0012,0x58940001,0x56000012,0x56000012,0x5FC0012,
-0x58940001,0x56000012,0x56000012,0x56000012,0x9E900000,0x4B80012,0xACA80000,0x70940000,0x62940001,0x5E900000,0x58980001,0x588C0001,0x94880000,0x708C0000,0x5A980000,0x56000012,0x1700012,0x980014,0x980014,0x980014,0x980014,0x980014,0x980014,0x980014,0x980014,0x980014,0x980014,0x5A940000,0x5A940000,0x5A940000,0x5A940000,0x5A940000,
-0x5A940000,0x52940000,0x52940000,0x52940000,0x4E940001,0xE40012,0xE40012,0xE40012,0xE40012,0xE40012,0xE40012,0x528C0001,0x528C0001,0x528C0001,0x4E900001,0x1D00012,0x1D00012,0x1D00012,0x4E800001,0x4C000012,0xA2940000,0x980014,0x980014,0x72940000,0x66940000,0x5E940000,0x5E940000,0x58940000,0x8A8C0000,0x6C900000,0x54940001,0x528C0001,
-0x1480012,};
-static const uint32_t g_etc1_to_bc7_m6_table11[] = {
-0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0x1F00000,
-0x1F00000,0x1F00000,0x1F00000,0x50000001,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xEAC0000,0xEAC0000,0xEAC0000,0xF40000,0x15C0000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,
-0x1040000,0x7FC0000,0x7FC0000,0x7FC0000,0x56000001,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x7FC0000,0x7FC0000,0x7FC0000,0x56000001,0x7FC0000,0x7FC0000,0x7FC0000,0x56000001,0x56000001,0xBC0000,0xB00000,0xB00000,0xCC0000,0xDC0000,0xF00000,0xF00000,0x1280000,0xCC0000,0xDC0000,0x1740000,0x7FC0000,
-0x1740000,0xB80000,0xB80000,0xB80000,0xB80000,0x1100000,0x1100000,0x1100000,0xDFC0000,0xDFC0000,0x5A000001,0x1100000,0x1100000,0x1100000,0xDFC0000,0xDFC0000,0x5A000001,0xDFC0000,0xDFC0000,0x5A000001,0x5A000001,0x1100000,0x1100000,0x1100000,0xDFC0000,0xDFC0000,0x5A000001,0xDFC0000,0xDFC0000,0x5A000001,0x5A000001,0xDFC0000,
-0xDFC0000,0x5A000001,0x5A000001,0x5A000001,0x2D40000,0xC40000,0xB80000,0x2F80000,0x1340000,0x1880000,0x1C00000,0x21FC0000,0x4E40000,0x1100000,0x1880000,0x5A000001,0x1880000,0xC40000,0x1240000,0x17F80000,0x60000001,0x1240000,0x17F80000,0x60000001,0x17F80000,0x60000001,0x60000001,0x1240000,0x17F80000,0x60000001,0x17F80000,0x60000001,
-0x60000001,0x17F80000,0x60000001,0x60000001,0x60000001,0x1240000,0x17F80000,0x60000001,0x17F80000,0x60000001,0x60000001,0x17F80000,0x60000001,0x60000001,0x60000001,0x17F80000,0x60000001,0x60000001,0x60000001,0x60000001,0x2F40000,0xD00000,0xD00000,0x1480000,0x1E00000,0x3BF40000,0x60000001,0x60000001,0x3080000,0x1700000,0x59C40000,0x60000001,
-0x1A00000,0xB40088,0x74B00034,0x66B00034,0x60B00035,0x70AC0026,0x66AC0015,0x60AC0019,0x62AC0026,0x60A80016,0x5EA80026,0x72A40033,0x68A40009,0x62A8000F,0x64A40012,0x60A40002,0x5EA40016,0x62A40033,0x60A0000F,0x5EA0001A,0x5CA40033,0x10C0088,0x6C980033,0x60A40034,0x66980026,0x629C0013,0x5EA00024,0x66900033,0x6098000A,0x5E940013,0x5C980033,0xBF80088,
-0x60840034,0x5E800024,0x5C740033,0x5800008C,0x9AA40002,0xDEAC0026,0xF0B00034,0x78A40001,0x6AA40002,0x64A40002,0x62A40002,0x60A40002,0x949C0001,0x74A00001,0x62A00009,0x5E940013,0x17C0088,0xB80034,0x70B40008,0x64B40009,0x60B40009,0x6CB00012,0x64B00001,0x62B00001,0x62B00012,0x60B00005,0x5EB00012,0x1140033,0x66A80009,0x60AC0009,0x64A40012,0x60A40002,
-0x5EA80012,0xFF80033,0x60980009,0x5E940012,0x5C000033,0x1140033,0x66A80009,0x60AC0009,0x64A40012,0x60A40002,0x5EA80012,0xFF80033,0x60980009,0x5E940012,0x5C000033,0xFF80033,0x60980009,0x5E940012,0x5C000033,0x5C000033,0x96A80001,0xC0B00012,0xD2B40008,0x72A80001,0x6AA40002,0x64A40002,0x60A80002,0x60A00002,0x949C0001,0x70A40001,0x62A00008,0x5E940012,
-0x18C0033,0xB00034,0xB00034,0xB00034,0xB00034,0x66AC0014,0x66AC0014,0x66AC0014,0x5EAC0014,0x5EAC0014,0x5AA80015,0x68A40008,0x68A40008,0x68A40008,0x60A40001,0x60A40001,0x5CA40005,0x5CA4000A,0x5CA4000A,0x5AA40001,0x58A4000A,0x3000033,0x3000033,0x3000033,0x629C0012,0x629C0012,0x5AA40013,0x60980009,0x60980009,0x5A9C0002,0x589C000A,0x5FC0033,
-0x5FC0033,0x5A900013,0x5888000A,0x56000033,0x9AA40001,0xAEAC0014,0xB00034,0x76A40001,0x6AA40001,0x64A40001,0x62A40001,0x5EA40001,0x929C0000,0x74A00000,0x60A40009,0x5A9C0002,0x1700033,0xB40008,0xB40008,0xB40008,0xB40008,0x62B00000,0x62B00000,0x62B00000,0x5CB00001,0x5CB00001,0x5AB00001,0x10C0008,0x10C0008,0x10C0008,0x5CAC0001,0x5CAC0001,
-0x5AAC0001,0xBF80008,0xBF80008,0x5AA40001,0x5800000A,0x10C0008,0x10C0008,0x10C0008,0x5CAC0001,0x5CAC0001,0x5AAC0001,0xBF80008,0xBF80008,0x5AA40001,0x5800000A,0xBF80008,0xBF80008,0x5AA40001,0x5800000A,0x5800000A,0x8CA80000,0x90B00000,0xB40008,0x70A80000,0x66A80000,0x62A80000,0x5EAC0001,0x5EA80000,0x88A00000,0x6EA40000,0x17C0008,0x5AA40001,
-0x17C0008,0xBC0014,0x6CB80000,0x64B80000,0x60B80001,0x3180012,0x64B00001,0x60B40001,0x11FC0012,0x60A40001,0x5E000012,0x3180012,0x64B00001,0x60B40001,0x11FC0012,0x60A40001,0x5E000012,0x11FC0012,0x60A40001,0x5E000012,0x5E000012,0x3180012,0x64B00001,0x60B40001,0x11FC0012,0x60A40001,0x5E000012,0x11FC0012,0x60A40001,0x5E000012,0x5E000012,0x11FC0012,
-0x60A40001,0x5E000012,0x5E000012,0x5E000012,0xA6A00000,0xCC80012,0xB4B80000,0x78A40000,0x6AA40001,0x66A00000,0x60A80001,0x609C0001,0x9C980000,0x789C0000,0x62A80000,0x5E000012,0x1940012,0xA80014,0xA80014,0xA80014,0xA80014,0xA80014,0xA80014,0xA80014,0xA80014,0xA80014,0xA80014,0x62A40000,0x62A40000,0x62A40000,0x62A40000,0x62A40000,
-0x62A40000,0x5AA40000,0x5AA40000,0x5AA40000,0x56A40001,0xFC0012,0xFC0012,0xFC0012,0xFC0012,0xFC0012,0xFC0012,0x5A9C0001,0x5A9C0001,0x5A9C0001,0x56A00001,0x3F80012,0x3F80012,0x3F80012,0x56900001,0x54000012,0xAAA40000,0xA80014,0xA80014,0x7AA40000,0x6EA40000,0x66A40000,0x66A40000,0x60A40000,0x929C0000,0x74A00000,0x5CA40001,0x5A9C0001,
-0x1680012,};
-static const uint32_t g_etc1_to_bc7_m6_table12[] = {
-0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0xBFC0000,
-0xBFC0000,0xBFC0000,0xBFC0000,0x5A000000,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0x8C00000,0x8C00000,0x8C00000,0x30C0000,0x1800000,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,
-0x1200000,0x15F80000,0x15F80000,0x15F80000,0x60000000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x15F80000,0x15F80000,0x15F80000,0x60000000,0x15F80000,0x15F80000,0x15F80000,0x60000000,0x60000000,0xECC0000,0xC00001,0xC00001,0x2E00000,0xF40000,0x1080000,0x1080000,0x1440000,0x2E00000,0xF40000,0x19C0000,0x15F80000,
-0x19C0000,0xC80001,0xC80001,0xC80001,0xC80001,0x12C0000,0x12C0000,0x12C0000,0x1BF80000,0x1BF80000,0x64000000,0x12C0000,0x12C0000,0x12C0000,0x1BF80000,0x1BF80000,0x64000000,0x1BF80000,0x1BF80000,0x64000000,0x64000000,0x12C0000,0x12C0000,0x12C0000,0x1BF80000,0x1BF80000,0x64000000,0x1BF80000,0x1BF80000,0x64000000,0x64000000,0x1BF80000,
-0x1BF80000,0x64000000,0x64000000,0x64000000,0x6E80000,0xD80000,0xC80001,0x3100000,0x1540000,0x1AC0000,0x1EC0000,0x2DFC0000,0xFC0000,0x12C0000,0x1AC0000,0x64000000,0x1AC0000,0xD40001,0x33C0000,0x23FC0000,0x6A000000,0x33C0000,0x23FC0000,0x6A000000,0x23FC0000,0x6A000000,0x6A000000,0x33C0000,0x23FC0000,0x6A000000,0x23FC0000,0x6A000000,
-0x6A000000,0x23FC0000,0x6A000000,0x6A000000,0x6A000000,0x33C0000,0x23FC0000,0x6A000000,0x23FC0000,0x6A000000,0x6A000000,0x23FC0000,0x6A000000,0x6A000000,0x6A000000,0x23FC0000,0x6A000000,0x6A000000,0x6A000000,0x6A000000,0x10C0000,0xE40000,0xE40000,0x1680000,0x7F80000,0x45FC0000,0x6A000000,0x6A000000,0x1240000,0x1900000,0x61F40000,0x6A000000,
-0x1C80000,0xC4008C,0x80C00033,0x70C00033,0x6AC00033,0x7ABC0024,0x70BC0013,0x6CBC001A,0x6CBC0024,0x68BC0016,0x66BC0026,0x78B80034,0x70B8000A,0x6CB8000F,0x6EB40013,0x6AB40002,0x66B80016,0x6AB80034,0x68B4000F,0x66B40019,0x64B40035,0x3240088,0x74AC0033,0x6AB40033,0x6EAC0026,0x6AB00012,0x66B40026,0x70A00033,0x6AA40009,0x66A80015,0x64AC0034,0x17FC0088,
-0x6A900033,0x66980026,0x648C0034,0x62000088,0xA4B80002,0xF6BC0024,0xF8C00034,0x7EB80002,0x72B80002,0x6CB80002,0x6AB80002,0x6AB40002,0xA0AC0001,0x80B00001,0x6AB40009,0x66A80015,0x1A40088,0xCC0033,0x78C8000A,0x6EC4000A,0x6AC4000A,0x72C40013,0x6EC00002,0x6AC40001,0x6AC40013,0x6AC00005,0x66C00015,0x1300033,0x70B80009,0x6ABC000A,0x6EB40012,0x6AB40001,
-0x66BC0014,0x1DF40033,0x6AA40008,0x66A80014,0x64000034,0x1300033,0x70B80009,0x6ABC000A,0x6EB40012,0x6AB40001,0x66BC0014,0x1DF40033,0x6AA40008,0x66A80014,0x64000034,0x1DF40033,0x6AA40008,0x66A80014,0x64000034,0x64000034,0xA4B80001,0xBAC40013,0xCCC8000A,0x7EB80001,0x72B80001,0x6CB80001,0x6AB80001,0x6AB40001,0xA0AC0001,0x7CB40001,0x6AB40009,0x66A80014,
-0x1B00033,0xC00033,0xC00033,0xC00033,0xC00033,0x72BC0012,0x72BC0012,0x72BC0012,0x68BC0012,0x68BC0012,0x64BC0012,0x70B80009,0x70B80009,0x70B80009,0x68B80002,0x68B80002,0x64B80005,0x66B40009,0x66B40009,0x64B40001,0x62B40009,0x11C0033,0x11C0033,0x11C0033,0x6AB00012,0x6AB00012,0x64B40012,0x68AC0009,0x68AC0009,0x64AC0001,0x62AC0009,0x13FC0033,
-0x13FC0033,0x64A00012,0x62940008,0x60000034,0x98B80002,0xC6BC0012,0xC00033,0x7CB80001,0x72B80001,0x6CB80001,0x6AB80002,0x68B40002,0xA0AC0000,0x7AB40001,0x6AB40008,0x64AC0001,0x1980033,0xC4000A,0xC4000A,0xC4000A,0xC4000A,0x6AC40001,0x6AC40001,0x6AC40001,0x66C00001,0x66C00001,0x64C00001,0x3240008,0x3240008,0x3240008,0x66BC0001,0x66BC0001,
-0x64BC0001,0x17FC0008,0x17FC0008,0x64B00000,0x62000008,0x3240008,0x3240008,0x3240008,0x66BC0001,0x66BC0001,0x64BC0001,0x17FC0008,0x17FC0008,0x64B00000,0x62000008,0x17FC0008,0x17FC0008,0x64B00000,0x62000008,0x62000008,0x8CBC0000,0x8AC40001,0xC4000A,0x7CB80000,0x6EBC0000,0x6ABC0000,0x68BC0000,0x66BC0001,0x8EB40000,0x76B80000,0x1A40008,0x64B00000,
-0x1A40008,0xD00012,0x74CC0001,0x6CCC0001,0x6AC80001,0x1340012,0x6EC00001,0x6AC40000,0x1FF80012,0x6AB00000,0x66000014,0x1340012,0x6EC00001,0x6AC40000,0x1FF80012,0x6AB00000,0x66000014,0x1FF80012,0x6AB00000,0x66000014,0x66000014,0x1340012,0x6EC00001,0x6AC40000,0x1FF80012,0x6AB00000,0x66000014,0x1FF80012,0x6AB00000,0x66000014,0x66000014,0x1FF80012,
-0x6AB00000,0x66000014,0x66000014,0x66000014,0xB4B00000,0x6DC0012,0xAECC0001,0x82B40000,0x72B80001,0x6EB40000,0x6AB80000,0x6AA80000,0xA8A80000,0x80B00000,0x6ABC0001,0x66000014,0x1B80012,0xBC0012,0xBC0012,0xBC0012,0xBC0012,0xBC0012,0xBC0012,0xBC0012,0xBC0012,0xBC0012,0xBC0012,0x6AB80001,0x6AB80001,0x6AB80001,0x6AB80001,0x6AB80001,
-0x6AB80001,0x62B80001,0x62B80001,0x62B80001,0x60B40001,0x1180012,0x1180012,0x1180012,0x1180012,0x1180012,0x1180012,0x64AC0001,0x64AC0001,0x64AC0001,0x60B00000,0x11F80012,0x11F80012,0x11F80012,0x609C0000,0x5C000014,0xA4B80001,0xBC0012,0xBC0012,0x7CB80001,0x72B80001,0x6CB80001,0x6CB80001,0x68B80001,0xA0AC0000,0x82B00000,0x66B40000,0x64AC0001,
-0x1900012,};
-static const uint32_t g_etc1_to_bc7_m6_table13[] = {
-0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,0x17FC0000,
-0x17FC0000,0x17FC0000,0x17FC0000,0x62000000,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xD40000,0xD40000,0xD40000,0x3240000,0x1A40000,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,
-0x1380000,0x21F80000,0x21F80000,0x21F80000,0x68000000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x21F80000,0x21F80000,0x21F80000,0x68000000,0x21F80000,0x21F80000,0x21F80000,0x68000000,0x68000000,0xE00000,0xD00001,0xD00001,0xF40000,0x1080000,0x11C0000,0x11C0000,0x1600000,0xF40000,0x1080000,0x1BC0000,0x21F80000,
-0x1BC0000,0xD80001,0xD80001,0xD80001,0xD80001,0x1440000,0x1440000,0x1440000,0x27F80000,0x27F80000,0x6C000000,0x1440000,0x1440000,0x1440000,0x27F80000,0x27F80000,0x6C000000,0x27F80000,0x27F80000,0x6C000000,0x6C000000,0x1440000,0x1440000,0x1440000,0x27F80000,0x27F80000,0x6C000000,0x27F80000,0x27F80000,0x6C000000,0x6C000000,0x27F80000,
-0x27F80000,0x6C000000,0x6C000000,0x6C000000,0x2FC0000,0xE80000,0xD80001,0x1280000,0x36C0000,0x1D00000,0x9FC0000,0x39F80000,0x1100000,0x1440000,0x1D00000,0x6C000000,0x1D00000,0xE40001,0x1540000,0x2FFC0000,0x72000000,0x1540000,0x2FFC0000,0x72000000,0x2FFC0000,0x72000000,0x72000000,0x1540000,0x2FFC0000,0x72000000,0x2FFC0000,0x72000000,
-0x72000000,0x2FFC0000,0x72000000,0x72000000,0x72000000,0x1540000,0x2FFC0000,0x72000000,0x2FFC0000,0x72000000,0x72000000,0x2FFC0000,0x72000000,0x72000000,0x72000000,0x2FFC0000,0x72000000,0x72000000,0x72000000,0x72000000,0x1200000,0x2F40000,0x2F40000,0x3800000,0x15F80000,0x4FFC0000,0x72000000,0x72000000,0x1380000,0x1B00000,0x6BC80000,0x72000000,
-0x1E80000,0xD4008C,0x88D00033,0x78D00033,0x72D00033,0x82CC0024,0x78CC0013,0x74CC001A,0x74CC0024,0x70CC0016,0x6ECC0026,0x80C80034,0x78C8000A,0x74C8000F,0x76C40013,0x72C40002,0x6EC80016,0x72C80034,0x70C4000F,0x6EC40019,0x6CC40035,0x33C0088,0x7CBC0033,0x72C40033,0x76BC0026,0x72C00012,0x6EC40026,0x78B00033,0x72B40009,0x6EB80015,0x6CBC0034,0x23FC0088,
-0x72A00033,0x6EA80026,0x6C9C0034,0x6A000088,0xACC80002,0xFECC0024,0xF0D00037,0x86C80002,0x7AC80002,0x74C80002,0x72C80002,0x72C40002,0xA8BC0001,0x88C00001,0x72C40009,0x6EB80015,0x1C80088,0xDC0033,0x80D8000A,0x76D4000A,0x72D4000A,0x7AD40013,0x76D00002,0x72D40001,0x72D40013,0x72D00005,0x6ED00015,0x3440033,0x78C80009,0x72CC000A,0x76C40012,0x72C40001,
-0x6ECC0014,0x27FC0033,0x72B40008,0x6EB80014,0x6C000034,0x3440033,0x78C80009,0x72CC000A,0x76C40012,0x72C40001,0x6ECC0014,0x27FC0033,0x72B40008,0x6EB80014,0x6C000034,0x27FC0033,0x72B40008,0x6EB80014,0x6C000034,0x6C000034,0xACC80001,0xC2D40013,0xD4D8000A,0x86C80001,0x7AC80001,0x74C80001,0x72C80001,0x72C40001,0xA8BC0001,0x84C40001,0x72C40009,0x6EB80014,
-0x1D40033,0xD00033,0xD00033,0xD00033,0xD00033,0x7ACC0012,0x7ACC0012,0x7ACC0012,0x70CC0012,0x70CC0012,0x6CCC0012,0x78C80009,0x78C80009,0x78C80009,0x70C80002,0x70C80002,0x6CC80005,0x6EC40009,0x6EC40009,0x6CC40001,0x6AC40009,0x1340033,0x1340033,0x1340033,0x72C00012,0x72C00012,0x6CC40012,0x70BC0009,0x70BC0009,0x6CBC0001,0x6ABC0009,0x1FF80033,
-0x1FF80033,0x6CB00012,0x6AA40008,0x68000034,0xA0C80002,0xCECC0012,0xD00033,0x84C80001,0x7AC80001,0x74C80001,0x72C80002,0x70C40002,0xA8BC0000,0x82C40001,0x72C40008,0x6CBC0001,0x1B80033,0xD4000A,0xD4000A,0xD4000A,0xD4000A,0x72D40001,0x72D40001,0x72D40001,0x6ED00001,0x6ED00001,0x6CD00001,0x33C0008,0x33C0008,0x33C0008,0x6ECC0001,0x6ECC0001,
-0x6CCC0001,0x23FC0008,0x23FC0008,0x6CC00000,0x6A000008,0x33C0008,0x33C0008,0x33C0008,0x6ECC0001,0x6ECC0001,0x6CCC0001,0x23FC0008,0x23FC0008,0x6CC00000,0x6A000008,0x23FC0008,0x23FC0008,0x6CC00000,0x6A000008,0x6A000008,0x94CC0000,0x92D40001,0xD4000A,0x84C80000,0x76CC0000,0x72CC0000,0x70CC0000,0x6ECC0001,0x96C40000,0x7EC80000,0x1C80008,0x6CC00000,
-0x1C80008,0xE00012,0x7CDC0001,0x74DC0001,0x72D80001,0x14C0012,0x76D00001,0x72D40000,0x2BF80012,0x72C00000,0x6E000014,0x14C0012,0x76D00001,0x72D40000,0x2BF80012,0x72C00000,0x6E000014,0x2BF80012,0x72C00000,0x6E000014,0x6E000014,0x14C0012,0x76D00001,0x72D40000,0x2BF80012,0x72C00000,0x6E000014,0x2BF80012,0x72C00000,0x6E000014,0x6E000014,0x2BF80012,
-0x72C00000,0x6E000014,0x6E000014,0x6E000014,0xBCC00000,0xEEC0012,0xB6DC0001,0x8AC40000,0x7AC80001,0x76C40000,0x72C80000,0x72B80000,0xB0B80000,0x88C00000,0x72CC0001,0x6E000014,0x1DC0012,0xCC0012,0xCC0012,0xCC0012,0xCC0012,0xCC0012,0xCC0012,0xCC0012,0xCC0012,0xCC0012,0xCC0012,0x72C80001,0x72C80001,0x72C80001,0x72C80001,0x72C80001,
-0x72C80001,0x6AC80001,0x6AC80001,0x6AC80001,0x68C40001,0x1300012,0x1300012,0x1300012,0x1300012,0x1300012,0x1300012,0x6CBC0001,0x6CBC0001,0x6CBC0001,0x68C00000,0x1DF40012,0x1DF40012,0x1DF40012,0x68AC0000,0x64000014,0xACC80001,0xCC0012,0xCC0012,0x84C80001,0x7AC80001,0x74C80001,0x74C80001,0x70C80001,0xA8BC0000,0x8AC00000,0x6EC40000,0x6CBC0001,
-0x1B00012,};
-static const uint32_t g_etc1_to_bc7_m6_table14[] = {
-0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x23FC0000,
-0x23FC0000,0x23FC0000,0x23FC0000,0x6A000000,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xE40000,0xE40000,0xE40000,0x33C0000,0x1C80000,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,
-0x1500000,0x2DF80000,0x2DF80000,0x2DF80000,0x70000000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x2DF80000,0x2DF80000,0x2DF80000,0x70000000,0x2DF80000,0x2DF80000,0x2DF80000,0x70000000,0x70000000,0xF00000,0xE00001,0xE00001,0x7040000,0x11C0000,0x1340000,0x1340000,0x17C0000,0x7040000,0x11C0000,0x1E00000,0x2DF80000,
-0x1E00000,0xE80001,0xE80001,0xE80001,0xE80001,0x15C0000,0x15C0000,0x15C0000,0x33F80000,0x33F80000,0x74000000,0x15C0000,0x15C0000,0x15C0000,0x33F80000,0x33F80000,0x74000000,0x33F80000,0x33F80000,0x74000000,0x74000000,0x15C0000,0x15C0000,0x15C0000,0x33F80000,0x33F80000,0x74000000,0x33F80000,0x33F80000,0x74000000,0x74000000,0x33F80000,
-0x33F80000,0x74000000,0x74000000,0x74000000,0x1100000,0x4F80000,0xE80001,0x33C0000,0x1880000,0x1F00000,0x17FC0000,0x43FC0000,0x1240000,0x15C0000,0x1F00000,0x74000000,0x1F00000,0xF40001,0x16C0000,0x3BFC0000,0x7A000000,0x16C0000,0x3BFC0000,0x7A000000,0x3BFC0000,0x7A000000,0x7A000000,0x16C0000,0x3BFC0000,0x7A000000,0x3BFC0000,0x7A000000,
-0x7A000000,0x3BFC0000,0x7A000000,0x7A000000,0x7A000000,0x16C0000,0x3BFC0000,0x7A000000,0x3BFC0000,0x7A000000,0x7A000000,0x3BFC0000,0x7A000000,0x7A000000,0x7A000000,0x3BFC0000,0x7A000000,0x7A000000,0x7A000000,0x7A000000,0x1340000,0xB040000,0xB040000,0x19C0000,0x21FC0000,0x59FC0000,0x7A000000,0x7A000000,0x34C0000,0x1CC0000,0x73D80000,0x7A000000,
-0x7FC0000,0xE4008C,0x90E00033,0x80E00033,0x7AE00033,0x8ADC0024,0x80DC0013,0x7CDC001A,0x7CDC0024,0x78DC0016,0x76DC0026,0x88D80034,0x80D8000A,0x7CD8000F,0x7ED40013,0x7AD40002,0x76D80016,0x7AD80034,0x78D4000F,0x76D40019,0x74D40035,0x1540088,0x84CC0033,0x7AD40033,0x7ECC0026,0x7AD00012,0x76D40026,0x80C00033,0x7AC40009,0x76C80015,0x74CC0034,0x2FFC0088,
-0x7AB00033,0x76B80026,0x74AC0034,0x72000088,0xB4D80002,0xF6DC0026,0xF8E00037,0x8ED80002,0x82D80002,0x7CD80002,0x7AD80002,0x7AD40002,0xB0CC0001,0x90D00001,0x7AD40009,0x76C80015,0x1E80088,0xEC0033,0x88E8000A,0x7EE4000A,0x7AE4000A,0x82E40013,0x7EE00002,0x7AE40001,0x7AE40013,0x7AE00005,0x76E00015,0x35C0033,0x80D80009,0x7ADC000A,0x7ED40012,0x7AD40001,
-0x76DC0014,0x33FC0033,0x7AC40008,0x76C80014,0x74000034,0x35C0033,0x80D80009,0x7ADC000A,0x7ED40012,0x7AD40001,0x76DC0014,0x33FC0033,0x7AC40008,0x76C80014,0x74000034,0x33FC0033,0x7AC40008,0x76C80014,0x74000034,0x74000034,0xB4D80001,0xCAE40013,0xDCE8000A,0x8ED80001,0x82D80001,0x7CD80001,0x7AD80001,0x7AD40001,0xB0CC0001,0x8CD40001,0x7AD40009,0x76C80014,
-0x1F40033,0xE00033,0xE00033,0xE00033,0xE00033,0x82DC0012,0x82DC0012,0x82DC0012,0x78DC0012,0x78DC0012,0x74DC0012,0x80D80009,0x80D80009,0x80D80009,0x78D80002,0x78D80002,0x74D80005,0x76D40009,0x76D40009,0x74D40001,0x72D40009,0x14C0033,0x14C0033,0x14C0033,0x7AD00012,0x7AD00012,0x74D40012,0x78CC0009,0x78CC0009,0x74CC0001,0x72CC0009,0x2BF80033,
-0x2BF80033,0x74C00012,0x72B40008,0x70000034,0xA8D80002,0xD6DC0012,0xE00033,0x8CD80001,0x82D80001,0x7CD80001,0x7AD80002,0x78D40002,0xB0CC0000,0x8AD40001,0x7AD40008,0x74CC0001,0x1DC0033,0xE4000A,0xE4000A,0xE4000A,0xE4000A,0x7AE40001,0x7AE40001,0x7AE40001,0x76E00001,0x76E00001,0x74E00001,0x1540008,0x1540008,0x1540008,0x76DC0001,0x76DC0001,
-0x74DC0001,0x2FFC0008,0x2FFC0008,0x74D00000,0x72000008,0x1540008,0x1540008,0x1540008,0x76DC0001,0x76DC0001,0x74DC0001,0x2FFC0008,0x2FFC0008,0x74D00000,0x72000008,0x2FFC0008,0x2FFC0008,0x74D00000,0x72000008,0x72000008,0x9CDC0000,0x9AE40001,0xE4000A,0x8CD80000,0x7EDC0000,0x7ADC0000,0x78DC0000,0x76DC0001,0x9ED40000,0x86D80000,0x1E80008,0x74D00000,
-0x1E80008,0xF00012,0x84EC0001,0x7CEC0001,0x7AE80001,0x1640012,0x7EE00001,0x7AE40000,0x37F80012,0x7AD00000,0x76000014,0x1640012,0x7EE00001,0x7AE40000,0x37F80012,0x7AD00000,0x76000014,0x37F80012,0x7AD00000,0x76000014,0x76000014,0x1640012,0x7EE00001,0x7AE40000,0x37F80012,0x7AD00000,0x76000014,0x37F80012,0x7AD00000,0x76000014,0x76000014,0x37F80012,
-0x7AD00000,0x76000014,0x76000014,0x76000014,0xC4D00000,0x1000012,0xBEEC0001,0x92D40000,0x82D80001,0x7ED40000,0x7AD80000,0x7AC80000,0xB8C80000,0x90D00000,0x7ADC0001,0x76000014,0x1FC0012,0xDC0012,0xDC0012,0xDC0012,0xDC0012,0xDC0012,0xDC0012,0xDC0012,0xDC0012,0xDC0012,0xDC0012,0x7AD80001,0x7AD80001,0x7AD80001,0x7AD80001,0x7AD80001,
-0x7AD80001,0x72D80001,0x72D80001,0x72D80001,0x70D40001,0x3440012,0x3440012,0x3440012,0x3440012,0x3440012,0x3440012,0x74CC0001,0x74CC0001,0x74CC0001,0x70D00000,0x27FC0012,0x27FC0012,0x27FC0012,0x70BC0000,0x6C000014,0xB4D80001,0xDC0012,0xDC0012,0x8CD80001,0x82D80001,0x7CD80001,0x7CD80001,0x78D80001,0xB0CC0000,0x92D00000,0x76D40000,0x74CC0001,
-0x1D40012,};
-static const uint32_t g_etc1_to_bc7_m6_table15[] = {
-0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x2FFC0000,
-0x2FFC0000,0x2FFC0000,0x2FFC0000,0x72000000,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0x2F40000,0x2F40000,0x2F40000,0x1540000,0x1E80000,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,
-0x1680000,0x39F80000,0x39F80000,0x39F80000,0x78000000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x39F80000,0x39F80000,0x39F80000,0x78000000,0x39F80000,0x39F80000,0x39F80000,0x78000000,0x78000000,0x9000000,0xF00001,0xF00001,0x3180000,0x1300000,0x1480000,0x1480000,0x3940000,0x3180000,0x1300000,0x3FC0000,0x39F80000,
-0x3FC0000,0xF80001,0xF80001,0xF80001,0xF80001,0x1740000,0x1740000,0x1740000,0x3FF80000,0x3FF80000,0x7C000000,0x1740000,0x1740000,0x1740000,0x3FF80000,0x3FF80000,0x7C000000,0x3FF80000,0x3FF80000,0x7C000000,0x7C000000,0x1740000,0x1740000,0x1740000,0x3FF80000,0x3FF80000,0x7C000000,0x3FF80000,0x3FF80000,0x7C000000,0x7C000000,0x3FF80000,
-0x3FF80000,0x7C000000,0x7C000000,0x7C000000,0x7200000,0xD080000,0xF80001,0x1540000,0x1A40000,0xBFC0000,0x25FC0000,0x4FF80000,0x1380000,0x1740000,0xBFC0000,0x7C000000,0xBFC0000,0x1040001,0x1840000,0x47FC0000,0x82000000,0x1840000,0x47FC0000,0x82000000,0x47FC0000,0x82000000,0x82000000,0x1840000,0x47FC0000,0x82000000,0x47FC0000,0x82000000,
-0x82000000,0x47FC0000,0x82000000,0x82000000,0x82000000,0x1840000,0x47FC0000,0x82000000,0x47FC0000,0x82000000,0x82000000,0x47FC0000,0x82000000,0x82000000,0x82000000,0x47FC0000,0x82000000,0x82000000,0x82000000,0x82000000,0x1480000,0x1180000,0x1180000,0x1B80000,0x2FFC0000,0x65F00000,0x82000000,0x82000000,0x1640000,0x1EC0000,0x7BE80000,0x82000000,
-0x17FC0000,0xF4008C,0x98F00033,0x88F00033,0x82F00033,0x92EC0024,0x88EC0013,0x84EC001A,0x84EC0024,0x80EC0016,0x7EEC0026,0x90E80034,0x88E8000A,0x84E8000F,0x86E40013,0x82E40002,0x7EE80016,0x82E80034,0x80E4000F,0x7EE40019,0x7CE40035,0x16C0088,0x8CDC0033,0x82E40033,0x86DC0026,0x82E00012,0x7EE40026,0x88D00033,0x82D40009,0x7ED80015,0x7CDC0034,0x3BFC0088,
-0x82C00033,0x7EC80026,0x7CBC0034,0x7A000088,0xBCE80002,0xFEEC0026,0xF0F0003C,0x96E80002,0x8AE80002,0x84E80002,0x82E80002,0x82E40002,0xB8DC0001,0x98E00001,0x82E40009,0x7ED80015,0x7FC0088,0xFC0033,0x90F8000A,0x86F4000A,0x82F4000A,0x8AF40013,0x86F00002,0x82F40001,0x82F40013,0x82F00005,0x7EF00015,0x3740033,0x88E80009,0x82EC000A,0x86E40012,0x82E40001,
-0x7EEC0014,0x3FFC0033,0x82D40008,0x7ED80014,0x7C000034,0x3740033,0x88E80009,0x82EC000A,0x86E40012,0x82E40001,0x7EEC0014,0x3FFC0033,0x82D40008,0x7ED80014,0x7C000034,0x3FFC0033,0x82D40008,0x7ED80014,0x7C000034,0x7C000034,0xBCE80001,0xD2F40013,0xE4F8000A,0x96E80001,0x8AE80001,0x84E80001,0x82E80001,0x82E40001,0xB8DC0001,0x94E40001,0x82E40009,0x7ED80014,
-0xDFC0033,0xF00033,0xF00033,0xF00033,0xF00033,0x8AEC0012,0x8AEC0012,0x8AEC0012,0x80EC0012,0x80EC0012,0x7CEC0012,0x88E80009,0x88E80009,0x88E80009,0x80E80002,0x80E80002,0x7CE80005,0x7EE40009,0x7EE40009,0x7CE40001,0x7AE40009,0x1640033,0x1640033,0x1640033,0x82E00012,0x82E00012,0x7CE40012,0x80DC0009,0x80DC0009,0x7CDC0001,0x7ADC0009,0x37F80033,
-0x37F80033,0x7CD00012,0x7AC40008,0x78000034,0xB0E80002,0xDEEC0012,0xF00033,0x94E80001,0x8AE80001,0x84E80001,0x82E80002,0x80E40002,0xB8DC0000,0x92E40001,0x82E40008,0x7CDC0001,0x1FC0033,0xF4000A,0xF4000A,0xF4000A,0xF4000A,0x82F40001,0x82F40001,0x82F40001,0x7EF00001,0x7EF00001,0x7CF00001,0x16C0008,0x16C0008,0x16C0008,0x7EEC0001,0x7EEC0001,
-0x7CEC0001,0x3BFC0008,0x3BFC0008,0x7CE00000,0x7A000008,0x16C0008,0x16C0008,0x16C0008,0x7EEC0001,0x7EEC0001,0x7CEC0001,0x3BFC0008,0x3BFC0008,0x7CE00000,0x7A000008,0x3BFC0008,0x3BFC0008,0x7CE00000,0x7A000008,0x7A000008,0xA4EC0000,0xA2F40001,0xF4000A,0x94E80000,0x86EC0000,0x82EC0000,0x80EC0000,0x7EEC0001,0xA6E40000,0x8EE80000,0x7FC0008,0x7CE00000,
-0x7FC0008,0x1000012,0x8CFC0001,0x84FC0001,0x82F80001,0x17C0012,0x86F00001,0x82F40000,0x43F80012,0x82E00000,0x7E000014,0x17C0012,0x86F00001,0x82F40000,0x43F80012,0x82E00000,0x7E000014,0x43F80012,0x82E00000,0x7E000014,0x7E000014,0x17C0012,0x86F00001,0x82F40000,0x43F80012,0x82E00000,0x7E000014,0x43F80012,0x82E00000,0x7E000014,0x7E000014,0x43F80012,
-0x82E00000,0x7E000014,0x7E000014,0x7E000014,0xCCE00000,0x1100012,0xC6FC0001,0x9AE40000,0x8AE80001,0x86E40000,0x82E80000,0x82D80000,0xC0D80000,0x98E00000,0x82EC0001,0x7E000014,0x11FC0012,0xEC0012,0xEC0012,0xEC0012,0xEC0012,0xEC0012,0xEC0012,0xEC0012,0xEC0012,0xEC0012,0xEC0012,0x82E80001,0x82E80001,0x82E80001,0x82E80001,0x82E80001,
-0x82E80001,0x7AE80001,0x7AE80001,0x7AE80001,0x78E40001,0x35C0012,0x35C0012,0x35C0012,0x35C0012,0x35C0012,0x35C0012,0x7CDC0001,0x7CDC0001,0x7CDC0001,0x78E00000,0x33FC0012,0x33FC0012,0x33FC0012,0x78CC0000,0x74000014,0xBCE80001,0xEC0012,0xEC0012,0x94E80001,0x8AE80001,0x84E80001,0x84E80001,0x80E80001,0xB8DC0000,0x9AE00000,0x7EE40000,0x7CDC0001,
-0x1F40012,};
-static const uint32_t g_etc1_to_bc7_m6_table16[] = {
-0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x3DF80000,
-0x3DF80000,0x3DF80000,0x3DF80000,0x7A000001,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0x1080000,0x1080000,0x1080000,0x1700000,0x9FC0000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x3800000,0x3800000,0x3800000,0x3800000,0x3800000,
-0x3800000,0x45FC0000,0x45FC0000,0x45FC0000,0x80000001,0x3800000,0x3800000,0x3800000,0x3800000,0x3800000,0x3800000,0x45FC0000,0x45FC0000,0x45FC0000,0x80000001,0x45FC0000,0x45FC0000,0x45FC0000,0x80000001,0x80000001,0x3140000,0x1040000,0x1040000,0x52C0000,0x3440000,0x1600000,0x1600000,0x1B40000,0x52C0000,0x3440000,0x15FC0000,0x45FC0000,
-0x15FC0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x38C0000,0x38C0000,0x38C0000,0x4BFC0000,0x4BFC0000,0x84000001,0x38C0000,0x38C0000,0x38C0000,0x4BFC0000,0x4BFC0000,0x84000001,0x4BFC0000,0x4BFC0000,0x84000001,0x84000001,0x38C0000,0x38C0000,0x38C0000,0x4BFC0000,0x4BFC0000,0x84000001,0x4BFC0000,0x4BFC0000,0x84000001,0x84000001,0x4BFC0000,
-0x4BFC0000,0x84000001,0x84000001,0x84000001,0x1380000,0x71C0000,0x10C0000,0x16C0000,0x3C00000,0x1DF80000,0x35F80000,0x5BF80000,0x1500000,0x38C0000,0x1DF80000,0x84000001,0x1DF80000,0x1180000,0x1A00000,0x55F80000,0x8A000001,0x1A00000,0x55F80000,0x8A000001,0x55F80000,0x8A000001,0x8A000001,0x1A00000,0x55F80000,0x8A000001,0x55F80000,0x8A000001,
-0x8A000001,0x55F80000,0x8A000001,0x8A000001,0x8A000001,0x1A00000,0x55F80000,0x8A000001,0x55F80000,0x8A000001,0x8A000001,0x55F80000,0x8A000001,0x8A000001,0x8A000001,0x55F80000,0x8A000001,0x8A000001,0x8A000001,0x8A000001,0x1600000,0xD280000,0xD280000,0x3D40000,0x3FF80000,0x6FF80000,0x8A000001,0x8A000001,0x17C0000,0xBFC0000,0x85DC0000,0x8A000001,
-0x27FC0000,0x1080088,0x9F040034,0x91040034,0x8B040035,0x9B000026,0x91000015,0x8B000019,0x8D000026,0x8AFC0016,0x88FC0026,0x9CF80033,0x92F80009,0x8CFC000F,0x8EF80012,0x8AF80002,0x88F80016,0x8CF80033,0x8AF4000F,0x88F4001A,0x86F80033,0x1880088,0x96EC0033,0x8AF80034,0x90EC0026,0x8CF00013,0x88F40024,0x90E40033,0x8AEC000A,0x88E80013,0x86EC0033,0x49F80088,
-0x8AD80034,0x88D40024,0x86C80033,0x8200008C,0xC4F80002,0xF9000028,0xFB040038,0xA2F80001,0x94F80002,0x8EF80002,0x8CF80002,0x8AF80002,0xBEF00001,0x9EF40001,0x8CF40009,0x88E80013,0x19FC0088,0x10C0034,0x9B080008,0x8F080009,0x8B080009,0x97040012,0x8F040001,0x8D040001,0x8D040012,0x8B040005,0x89040012,0x1900033,0x90FC0009,0x8B000009,0x8EF80012,0x8AF80002,
-0x88FC0012,0x4DFC0033,0x8AEC0009,0x88E80012,0x86000033,0x1900033,0x90FC0009,0x8B000009,0x8EF80012,0x8AF80002,0x88FC0012,0x4DFC0033,0x8AEC0009,0x88E80012,0x86000033,0x4DFC0033,0x8AEC0009,0x88E80012,0x86000033,0x86000033,0xC0FC0001,0xEB040012,0xFD080008,0x9CFC0001,0x94F80002,0x8EF80002,0x8AFC0002,0x8AF40002,0xBEF00001,0x9AF80001,0x8CF40008,0x88E80012,
-0x1FF80033,0x1040034,0x1040034,0x1040034,0x1040034,0x91000014,0x91000014,0x91000014,0x89000014,0x89000014,0x84FC0015,0x92F80008,0x92F80008,0x92F80008,0x8AF80001,0x8AF80001,0x86F80005,0x86F8000A,0x86F8000A,0x84F80001,0x82F8000A,0x1800033,0x1800033,0x1800033,0x8CF00012,0x8CF00012,0x84F80013,0x8AEC0009,0x8AEC0009,0x84F00002,0x82F0000A,0x45F80033,
-0x45F80033,0x84E40013,0x82DC000A,0x80000033,0xC4F80001,0xD9000014,0x1040034,0xA0F80001,0x94F80001,0x8EF80001,0x8CF80001,0x88F80001,0xBCF00000,0x9EF40000,0x8AF80009,0x84F00002,0x13FC0033,0x1080008,0x1080008,0x1080008,0x1080008,0x8D040000,0x8D040000,0x8D040000,0x87040001,0x87040001,0x85040001,0x1880008,0x1880008,0x1880008,0x87000001,0x87000001,
-0x85000001,0x49F80008,0x49F80008,0x84F80001,0x8200000A,0x1880008,0x1880008,0x1880008,0x87000001,0x87000001,0x85000001,0x49F80008,0x49F80008,0x84F80001,0x8200000A,0x49F80008,0x49F80008,0x84F80001,0x8200000A,0x8200000A,0xB6FC0000,0xBB040000,0x1080008,0x9AFC0000,0x90FC0000,0x8CFC0000,0x89000001,0x88FC0000,0xB2F40000,0x98F80000,0x19FC0008,0x84F80001,
-0x19FC0008,0x1100014,0x970C0000,0x8F0C0000,0x8B0C0001,0x1980012,0x8F040001,0x8B080001,0x51F80012,0x8AF80001,0x88000012,0x1980012,0x8F040001,0x8B080001,0x51F80012,0x8AF80001,0x88000012,0x51F80012,0x8AF80001,0x88000012,0x88000012,0x1980012,0x8F040001,0x8B080001,0x51F80012,0x8AF80001,0x88000012,0x51F80012,0x8AF80001,0x88000012,0x88000012,0x51F80012,
-0x8AF80001,0x88000012,0x88000012,0x88000012,0xD0F40000,0x1240012,0xDF0C0000,0xA2F80000,0x94F80001,0x90F40000,0x8AFC0001,0x8AF00001,0xC6EC0000,0xA2F00000,0x8CFC0000,0x88000012,0x21FC0012,0xFC0014,0xFC0014,0xFC0014,0xFC0014,0xFC0014,0xFC0014,0xFC0014,0xFC0014,0xFC0014,0xFC0014,0x8CF80000,0x8CF80000,0x8CF80000,0x8CF80000,0x8CF80000,
-0x8CF80000,0x84F80000,0x84F80000,0x84F80000,0x80F80001,0x1780012,0x1780012,0x1780012,0x1780012,0x1780012,0x1780012,0x84F00001,0x84F00001,0x84F00001,0x80F40001,0x41FC0012,0x41FC0012,0x41FC0012,0x80E40001,0x7E000012,0xD4F80000,0xFC0014,0xFC0014,0xA4F80000,0x98F80000,0x90F80000,0x90F80000,0x8AF80000,0xBCF00000,0x9EF40000,0x86F80001,0x84F00001,
-0xFFC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table17[] = {
-0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x49F80000,
-0x49F80000,0x49F80000,0x49F80000,0x82000001,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x5180000,0x5180000,0x5180000,0x1880000,0x19FC0000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,
-0x3980000,0x51FC0000,0x51FC0000,0x51FC0000,0x88000001,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,0x51FC0000,0x51FC0000,0x51FC0000,0x88000001,0x51FC0000,0x51FC0000,0x51FC0000,0x88000001,0x88000001,0xB240000,0x1140000,0x1140000,0x1400000,0x3580000,0x1780000,0x1780000,0x1D00000,0x1400000,0x3580000,0x23FC0000,0x51FC0000,
-0x23FC0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x3A40000,0x3A40000,0x3A40000,0x57FC0000,0x57FC0000,0x8C000001,0x3A40000,0x3A40000,0x3A40000,0x57FC0000,0x57FC0000,0x8C000001,0x57FC0000,0x57FC0000,0x8C000001,0x8C000001,0x3A40000,0x3A40000,0x3A40000,0x57FC0000,0x57FC0000,0x8C000001,0x57FC0000,0x57FC0000,0x8C000001,0x8C000001,0x57FC0000,
-0x57FC0000,0x8C000001,0x8C000001,0x8C000001,0x5480000,0xF2C0000,0x11C0000,0x3800000,0x1DC0000,0x2BFC0000,0x41FC0000,0x65FC0000,0x1640000,0x3A40000,0x2BFC0000,0x8C000001,0x2BFC0000,0x1280000,0x1B80000,0x61F80000,0x92000001,0x1B80000,0x61F80000,0x92000001,0x61F80000,0x92000001,0x92000001,0x1B80000,0x61F80000,0x92000001,0x61F80000,0x92000001,
-0x92000001,0x61F80000,0x92000001,0x92000001,0x92000001,0x1B80000,0x61F80000,0x92000001,0x61F80000,0x92000001,0x92000001,0x61F80000,0x92000001,0x92000001,0x92000001,0x61F80000,0x92000001,0x92000001,0x92000001,0x92000001,0x1740000,0x13C0000,0x13C0000,0x1F00000,0x4BFC0000,0x79F80000,0x92000001,0x92000001,0x3900000,0x1BFC0000,0x8DEC0000,0x92000001,
-0x37FC0000,0x1180088,0xA7140034,0x99140034,0x93140035,0xA3100026,0x99100015,0x93100019,0x95100026,0x930C0016,0x910C0026,0xA5080033,0x9B080009,0x950C000F,0x97080012,0x93080002,0x91080016,0x95080033,0x9304000F,0x9104001A,0x8F080033,0x1A00088,0x9EFC0033,0x93080034,0x98FC0026,0x95000013,0x91040024,0x98F40033,0x92FC000A,0x90F80013,0x8EFC0033,0x55F80088,
-0x92E80034,0x90E40024,0x8ED80033,0x8A00008C,0xCD080002,0xF110002E,0xF314003D,0xAB080001,0x9D080002,0x97080002,0x95080002,0x93080002,0xC7000001,0xA7040001,0x95040009,0x90F80013,0x27FC0088,0x11C0034,0xA3180008,0x97180009,0x93180009,0x9F140012,0x97140001,0x95140001,0x95140012,0x93140005,0x91140012,0x1A80033,0x990C0009,0x93100009,0x97080012,0x93080002,
-0x910C0012,0x59FC0033,0x92FC0009,0x90F80012,0x8E000033,0x1A80033,0x990C0009,0x93100009,0x97080012,0x93080002,0x910C0012,0x59FC0033,0x92FC0009,0x90F80012,0x8E000033,0x59FC0033,0x92FC0009,0x90F80012,0x8E000033,0x8E000033,0xC90C0001,0xF3140012,0xF5180009,0xA50C0001,0x9D080002,0x97080002,0x930C0002,0x93040002,0xC7000001,0xA3080001,0x95040008,0x90F80012,
-0x2DFC0033,0x1140034,0x1140034,0x1140034,0x1140034,0x99100014,0x99100014,0x99100014,0x91100014,0x91100014,0x8D0C0015,0x9B080008,0x9B080008,0x9B080008,0x93080001,0x93080001,0x8F080005,0x8F08000A,0x8F08000A,0x8D080001,0x8B08000A,0x1980033,0x1980033,0x1980033,0x95000012,0x95000012,0x8D080013,0x92FC0009,0x92FC0009,0x8D000002,0x8B00000A,0x51F80033,
-0x51F80033,0x8CF40013,0x8AEC000A,0x88000033,0xCD080001,0xE1100014,0x1140034,0xA9080001,0x9D080001,0x97080001,0x95080001,0x91080001,0xC5000000,0xA7040000,0x93080009,0x8D000002,0x21FC0033,0x1180008,0x1180008,0x1180008,0x1180008,0x95140000,0x95140000,0x95140000,0x8F140001,0x8F140001,0x8D140001,0x1A00008,0x1A00008,0x1A00008,0x8F100001,0x8F100001,
-0x8D100001,0x55F80008,0x55F80008,0x8D080001,0x8A00000A,0x1A00008,0x1A00008,0x1A00008,0x8F100001,0x8F100001,0x8D100001,0x55F80008,0x55F80008,0x8D080001,0x8A00000A,0x55F80008,0x55F80008,0x8D080001,0x8A00000A,0x8A00000A,0xBF0C0000,0xC3140000,0x1180008,0xA30C0000,0x990C0000,0x950C0000,0x91100001,0x910C0000,0xBB040000,0xA1080000,0x27FC0008,0x8D080001,
-0x27FC0008,0x1200014,0x9F1C0000,0x971C0000,0x931C0001,0x1B00012,0x97140001,0x93180001,0x5DF40012,0x93080001,0x90000012,0x1B00012,0x97140001,0x93180001,0x5DF40012,0x93080001,0x90000012,0x5DF40012,0x93080001,0x90000012,0x90000012,0x1B00012,0x97140001,0x93180001,0x5DF40012,0x93080001,0x90000012,0x5DF40012,0x93080001,0x90000012,0x90000012,0x5DF40012,
-0x93080001,0x90000012,0x90000012,0x90000012,0xD9040000,0x3340012,0xE71C0000,0xAB080000,0x9D080001,0x99040000,0x930C0001,0x93000001,0xCEFC0000,0xAB000000,0x950C0000,0x90000012,0x31FC0012,0x10C0014,0x10C0014,0x10C0014,0x10C0014,0x10C0014,0x10C0014,0x10C0014,0x10C0014,0x10C0014,0x10C0014,0x95080000,0x95080000,0x95080000,0x95080000,0x95080000,
-0x95080000,0x8D080000,0x8D080000,0x8D080000,0x89080001,0x1900012,0x1900012,0x1900012,0x1900012,0x1900012,0x1900012,0x8D000001,0x8D000001,0x8D000001,0x89040001,0x4DFC0012,0x4DFC0012,0x4DFC0012,0x88F40001,0x86000012,0xDD080000,0x10C0014,0x10C0014,0xAD080000,0xA1080000,0x99080000,0x99080000,0x93080000,0xC5000000,0xA7040000,0x8F080001,0x8D000001,
-0x1FF80012,};
-static const uint32_t g_etc1_to_bc7_m6_table18[] = {
-0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x55F80000,
-0x55F80000,0x55F80000,0x55F80000,0x8A000001,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0xD280000,0xD280000,0xD280000,0x1A00000,0x27FC0000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,
-0x3B00000,0x5DFC0000,0x5DFC0000,0x5DFC0000,0x90000001,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x5DFC0000,0x5DFC0000,0x5DFC0000,0x90000001,0x5DFC0000,0x5DFC0000,0x5DFC0000,0x90000001,0x90000001,0x1380000,0x1240000,0x1240000,0x1540000,0x36C0000,0x18C0000,0x18C0000,0x1EC0000,0x1540000,0x36C0000,0x33FC0000,0x5DFC0000,
-0x33FC0000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x3BC0000,0x3BC0000,0x3BC0000,0x63FC0000,0x63FC0000,0x94000001,0x3BC0000,0x3BC0000,0x3BC0000,0x63FC0000,0x63FC0000,0x94000001,0x63FC0000,0x63FC0000,0x94000001,0x94000001,0x3BC0000,0x3BC0000,0x3BC0000,0x63FC0000,0x63FC0000,0x94000001,0x63FC0000,0x63FC0000,0x94000001,0x94000001,0x63FC0000,
-0x63FC0000,0x94000001,0x94000001,0x94000001,0x15C0000,0x1400000,0x12C0000,0x1980000,0x1F80000,0x3BFC0000,0x4FFC0000,0x71F80000,0x1780000,0x3BC0000,0x3BFC0000,0x94000001,0x3BFC0000,0x1380000,0x1D00000,0x6DF80000,0x9A000001,0x1D00000,0x6DF80000,0x9A000001,0x6DF80000,0x9A000001,0x9A000001,0x1D00000,0x6DF80000,0x9A000001,0x6DF80000,0x9A000001,
-0x9A000001,0x6DF80000,0x9A000001,0x9A000001,0x9A000001,0x1D00000,0x6DF80000,0x9A000001,0x6DF80000,0x9A000001,0x9A000001,0x6DF80000,0x9A000001,0x9A000001,0x9A000001,0x6DF80000,0x9A000001,0x9A000001,0x9A000001,0x9A000001,0x1880000,0x14C0000,0x14C0000,0xDFC0000,0x59FC0000,0x83F80000,0x9A000001,0x9A000001,0x1A80000,0x2DFC0000,0x95FC0000,0x9A000001,
-0x45FC0000,0x1280088,0xAF240034,0xA1240034,0x9B240035,0xAB200026,0xA1200015,0x9B200019,0x9D200026,0x9B1C0016,0x991C0026,0xAD180033,0xA3180009,0x9D1C000F,0x9F180012,0x9B180002,0x99180016,0x9D180033,0x9B14000F,0x9914001A,0x97180033,0x1B80088,0xA70C0033,0x9B180034,0xA10C0026,0x9D100013,0x99140024,0xA1040033,0x9B0C000A,0x99080013,0x970C0033,0x61F80088,
-0x9AF80034,0x98F40024,0x96E80033,0x9200008C,0xD5180002,0xF920002E,0xFB24003D,0xB3180001,0xA5180002,0x9F180002,0x9D180002,0x9B180002,0xCF100001,0xAF140001,0x9D140009,0x99080013,0x37FC0088,0x12C0034,0xAB280008,0x9F280009,0x9B280009,0xA7240012,0x9F240001,0x9D240001,0x9D240012,0x9B240005,0x99240012,0x1C00033,0xA11C0009,0x9B200009,0x9F180012,0x9B180002,
-0x991C0012,0x65F80033,0x9B0C0009,0x99080012,0x96000033,0x1C00033,0xA11C0009,0x9B200009,0x9F180012,0x9B180002,0x991C0012,0x65F80033,0x9B0C0009,0x99080012,0x96000033,0x65F80033,0x9B0C0009,0x99080012,0x96000033,0x96000033,0xD11C0001,0xFB240012,0xFD280009,0xAD1C0001,0xA5180002,0x9F180002,0x9B1C0002,0x9B140002,0xCF100001,0xAB180001,0x9D140008,0x99080012,
-0x3DF80033,0x1240034,0x1240034,0x1240034,0x1240034,0xA1200014,0xA1200014,0xA1200014,0x99200014,0x99200014,0x951C0015,0xA3180008,0xA3180008,0xA3180008,0x9B180001,0x9B180001,0x97180005,0x9718000A,0x9718000A,0x95180001,0x9318000A,0x1B00033,0x1B00033,0x1B00033,0x9D100012,0x9D100012,0x95180013,0x9B0C0009,0x9B0C0009,0x95100002,0x9310000A,0x5DF40033,
-0x5DF40033,0x95040013,0x92FC000A,0x90000033,0xD5180001,0xE9200014,0x1240034,0xB1180001,0xA5180001,0x9F180001,0x9D180001,0x99180001,0xCD100000,0xAF140000,0x9B180009,0x95100002,0x31FC0033,0x1280008,0x1280008,0x1280008,0x1280008,0x9D240000,0x9D240000,0x9D240000,0x97240001,0x97240001,0x95240001,0x1B80008,0x1B80008,0x1B80008,0x97200001,0x97200001,
-0x95200001,0x61F80008,0x61F80008,0x95180001,0x9200000A,0x1B80008,0x1B80008,0x1B80008,0x97200001,0x97200001,0x95200001,0x61F80008,0x61F80008,0x95180001,0x9200000A,0x61F80008,0x61F80008,0x95180001,0x9200000A,0x9200000A,0xC71C0000,0xCB240000,0x1280008,0xAB1C0000,0xA11C0000,0x9D1C0000,0x99200001,0x991C0000,0xC3140000,0xA9180000,0x37FC0008,0x95180001,
-0x37FC0008,0x1300014,0xA72C0000,0x9F2C0000,0x9B2C0001,0x3C40012,0x9F240001,0x9B280001,0x67FC0012,0x9B180001,0x98000012,0x3C40012,0x9F240001,0x9B280001,0x67FC0012,0x9B180001,0x98000012,0x67FC0012,0x9B180001,0x98000012,0x98000012,0x3C40012,0x9F240001,0x9B280001,0x67FC0012,0x9B180001,0x98000012,0x67FC0012,0x9B180001,0x98000012,0x98000012,0x67FC0012,
-0x9B180001,0x98000012,0x98000012,0x98000012,0xE1140000,0xB440012,0xEF2C0000,0xB3180000,0xA5180001,0xA1140000,0x9B1C0001,0x9B100001,0xD70C0000,0xB3100000,0x9D1C0000,0x98000012,0x3FFC0012,0x11C0014,0x11C0014,0x11C0014,0x11C0014,0x11C0014,0x11C0014,0x11C0014,0x11C0014,0x11C0014,0x11C0014,0x9D180000,0x9D180000,0x9D180000,0x9D180000,0x9D180000,
-0x9D180000,0x95180000,0x95180000,0x95180000,0x91180001,0x1A80012,0x1A80012,0x1A80012,0x1A80012,0x1A80012,0x1A80012,0x95100001,0x95100001,0x95100001,0x91140001,0x59FC0012,0x59FC0012,0x59FC0012,0x91040001,0x8E000012,0xE5180000,0x11C0014,0x11C0014,0xB5180000,0xA9180000,0xA1180000,0xA1180000,0x9B180000,0xCD100000,0xAF140000,0x97180001,0x95100001,
-0x2DFC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table19[] = {
-0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x61F80000,
-0x61F80000,0x61F80000,0x61F80000,0x92000001,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x13C0000,0x13C0000,0x13C0000,0x1B80000,0x37FC0000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,
-0x1C80000,0x69FC0000,0x69FC0000,0x69FC0000,0x98000001,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x69FC0000,0x69FC0000,0x69FC0000,0x98000001,0x69FC0000,0x69FC0000,0x69FC0000,0x98000001,0x98000001,0x1480000,0x1340000,0x1340000,0x5640000,0x3800000,0x1A40000,0x1A40000,0x7FC0000,0x5640000,0x3800000,0x41FC0000,0x69FC0000,
-0x41FC0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x1D40000,0x1D40000,0x1D40000,0x6FFC0000,0x6FFC0000,0x9C000001,0x1D40000,0x1D40000,0x1D40000,0x6FFC0000,0x6FFC0000,0x9C000001,0x6FFC0000,0x6FFC0000,0x9C000001,0x9C000001,0x1D40000,0x1D40000,0x1D40000,0x6FFC0000,0x6FFC0000,0x9C000001,0x6FFC0000,0x6FFC0000,0x9C000001,0x9C000001,0x6FFC0000,
-0x6FFC0000,0x9C000001,0x9C000001,0x9C000001,0x1700000,0x1500000,0x13C0000,0x3AC0000,0x11FC0000,0x49FC0000,0x5DF80000,0x7BFC0000,0x18C0000,0x1D40000,0x49FC0000,0x9C000001,0x49FC0000,0x1480000,0x1E80000,0x79F80000,0xA2000001,0x1E80000,0x79F80000,0xA2000001,0x79F80000,0xA2000001,0xA2000001,0x1E80000,0x79F80000,0xA2000001,0x79F80000,0xA2000001,
-0xA2000001,0x79F80000,0xA2000001,0xA2000001,0xA2000001,0x1E80000,0x79F80000,0xA2000001,0x79F80000,0xA2000001,0xA2000001,0x79F80000,0xA2000001,0xA2000001,0xA2000001,0x79F80000,0xA2000001,0xA2000001,0xA2000001,0xA2000001,0x19C0000,0x75C0000,0x75C0000,0x21FC0000,0x67F80000,0x8DF80000,0xA2000001,0xA2000001,0x3BC0000,0x3DFC0000,0x9FD00000,0xA2000001,
-0x55FC0000,0x1380088,0xB7340034,0xA9340034,0xA3340035,0xB3300026,0xA9300015,0xA3300019,0xA5300026,0xA32C0016,0xA12C0026,0xB5280033,0xAB280009,0xA52C000F,0xA7280012,0xA3280002,0xA1280016,0xA5280033,0xA324000F,0xA124001A,0x9F280033,0x1D00088,0xAF1C0033,0xA3280034,0xA91C0026,0xA5200013,0xA1240024,0xA9140033,0xA31C000A,0xA1180013,0x9F1C0033,0x6DF80088,
-0xA3080034,0xA1040024,0x9EF80033,0x9A00008C,0xDD280002,0xF1300038,0xF3340044,0xBB280001,0xAD280002,0xA7280002,0xA5280002,0xA3280002,0xD7200001,0xB7240001,0xA5240009,0xA1180013,0x45FC0088,0x13C0034,0xB3380008,0xA7380009,0xA3380009,0xAF340012,0xA7340001,0xA5340001,0xA5340012,0xA3340005,0xA1340012,0x1D80033,0xA92C0009,0xA3300009,0xA7280012,0xA3280002,
-0xA12C0012,0x71F80033,0xA31C0009,0xA1180012,0x9E000033,0x1D80033,0xA92C0009,0xA3300009,0xA7280012,0xA3280002,0xA12C0012,0x71F80033,0xA31C0009,0xA1180012,0x9E000033,0x71F80033,0xA31C0009,0xA1180012,0x9E000033,0x9E000033,0xD92C0001,0xF3340014,0xF538000C,0xB52C0001,0xAD280002,0xA7280002,0xA32C0002,0xA3240002,0xD7200001,0xB3280001,0xA5240008,0xA1180012,
-0x4BFC0033,0x1340034,0x1340034,0x1340034,0x1340034,0xA9300014,0xA9300014,0xA9300014,0xA1300014,0xA1300014,0x9D2C0015,0xAB280008,0xAB280008,0xAB280008,0xA3280001,0xA3280001,0x9F280005,0x9F28000A,0x9F28000A,0x9D280001,0x9B28000A,0x3C40033,0x3C40033,0x3C40033,0xA5200012,0xA5200012,0x9D280013,0xA31C0009,0xA31C0009,0x9D200002,0x9B20000A,0x67FC0033,
-0x67FC0033,0x9D140013,0x9B0C000A,0x98000033,0xDD280001,0xF1300014,0x1340034,0xB9280001,0xAD280001,0xA7280001,0xA5280001,0xA1280001,0xD5200000,0xB7240000,0xA3280009,0x9D200002,0x3FFC0033,0x1380008,0x1380008,0x1380008,0x1380008,0xA5340000,0xA5340000,0xA5340000,0x9F340001,0x9F340001,0x9D340001,0x1D00008,0x1D00008,0x1D00008,0x9F300001,0x9F300001,
-0x9D300001,0x6DF80008,0x6DF80008,0x9D280001,0x9A00000A,0x1D00008,0x1D00008,0x1D00008,0x9F300001,0x9F300001,0x9D300001,0x6DF80008,0x6DF80008,0x9D280001,0x9A00000A,0x6DF80008,0x6DF80008,0x9D280001,0x9A00000A,0x9A00000A,0xCF2C0000,0xD3340000,0x1380008,0xB32C0000,0xA92C0000,0xA52C0000,0xA1300001,0xA12C0000,0xCB240000,0xB1280000,0x45FC0008,0x9D280001,
-0x45FC0008,0x1400014,0xAF3C0000,0xA73C0000,0xA33C0001,0x3DC0012,0xA7340001,0xA3380001,0x73FC0012,0xA3280001,0xA0000012,0x3DC0012,0xA7340001,0xA3380001,0x73FC0012,0xA3280001,0xA0000012,0x73FC0012,0xA3280001,0xA0000012,0xA0000012,0x3DC0012,0xA7340001,0xA3380001,0x73FC0012,0xA3280001,0xA0000012,0x73FC0012,0xA3280001,0xA0000012,0xA0000012,0x73FC0012,
-0xA3280001,0xA0000012,0xA0000012,0xA0000012,0xE9240000,0x1580012,0xF73C0000,0xBB280000,0xAD280001,0xA9240000,0xA32C0001,0xA3200001,0xDF1C0000,0xBB200000,0xA52C0000,0xA0000012,0x4FFC0012,0x12C0014,0x12C0014,0x12C0014,0x12C0014,0x12C0014,0x12C0014,0x12C0014,0x12C0014,0x12C0014,0x12C0014,0xA5280000,0xA5280000,0xA5280000,0xA5280000,0xA5280000,
-0xA5280000,0x9D280000,0x9D280000,0x9D280000,0x99280001,0x1C00012,0x1C00012,0x1C00012,0x1C00012,0x1C00012,0x1C00012,0x9D200001,0x9D200001,0x9D200001,0x99240001,0x65F80012,0x65F80012,0x65F80012,0x99140001,0x96000012,0xED280000,0x12C0014,0x12C0014,0xBD280000,0xB1280000,0xA9280000,0xA9280000,0xA3280000,0xD5200000,0xB7240000,0x9F280001,0x9D200001,
-0x3DF80012,};
-static const uint32_t g_etc1_to_bc7_m6_table20[] = {
-0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x6DFC0000,
-0x6DFC0000,0x6DFC0000,0x6DFC0000,0x9C000000,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0xF4C0000,0xF4C0000,0xF4C0000,0x3D00000,0x47FC0000,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,
-0x1E40000,0x77F80000,0x77F80000,0x77F80000,0xA2000000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x77F80000,0x77F80000,0x77F80000,0xA2000000,0x77F80000,0x77F80000,0x77F80000,0xA2000000,0xA2000000,0x15C0000,0x1440001,0x1440001,0x17C0000,0x1980000,0x1BC0000,0x1BC0000,0x1DFC0000,0x17C0000,0x1980000,0x53FC0000,0x77F80000,
-0x53FC0000,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x1F00000,0x1F00000,0x1F00000,0x7DF80000,0x7DF80000,0xA6000000,0x1F00000,0x1F00000,0x1F00000,0x7DF80000,0x7DF80000,0xA6000000,0x7DF80000,0x7DF80000,0xA6000000,0xA6000000,0x1F00000,0x1F00000,0x1F00000,0x7DF80000,0x7DF80000,0xA6000000,0x7DF80000,0x7DF80000,0xA6000000,0xA6000000,0x7DF80000,
-0x7DF80000,0xA6000000,0xA6000000,0xA6000000,0x1840000,0x1640000,0x14C0001,0x3C40000,0x27FC0000,0x5BFC0000,0x6BFC0000,0x87FC0000,0x5A00000,0x1F00000,0x5BFC0000,0xA6000000,0x5BFC0000,0x1580001,0x7FC0000,0x85FC0000,0xAC000000,0x7FC0000,0x85FC0000,0xAC000000,0x85FC0000,0xAC000000,0xAC000000,0x7FC0000,0x85FC0000,0xAC000000,0x85FC0000,0xAC000000,
-0xAC000000,0x85FC0000,0xAC000000,0xAC000000,0xAC000000,0x7FC0000,0x85FC0000,0xAC000000,0x85FC0000,0xAC000000,0xAC000000,0x85FC0000,0xAC000000,0xAC000000,0xAC000000,0x85FC0000,0xAC000000,0xAC000000,0xAC000000,0xAC000000,0x3B00000,0x1700000,0x1700000,0x37FC0000,0x75FC0000,0x99F40000,0xAC000000,0xAC000000,0x3D40000,0x51FC0000,0xA9C40000,0xAC000000,
-0x65FC0000,0x148008C,0xC3440033,0xB3440033,0xAD440033,0xBD400024,0xB3400013,0xAF40001A,0xAF400024,0xAB400016,0xA9400026,0xBB3C0034,0xB33C000A,0xAF3C000F,0xB1380013,0xAD380002,0xA93C0016,0xAD3C0034,0xAB38000F,0xA9380019,0xA7380035,0x3E80088,0xB7300033,0xAD380033,0xB1300026,0xAD340012,0xA9380026,0xB3240033,0xAD280009,0xA92C0015,0xA7300034,0x79FC0088,
-0xAD140033,0xA91C0026,0xA7100034,0xA4000088,0xE73C0002,0xFB440034,0xFD480044,0xC13C0002,0xB53C0002,0xAF3C0002,0xAD3C0002,0xAD380002,0xE3300001,0xC3340001,0xAD380009,0xA92C0015,0x57FC0088,0x1500033,0xBB4C000A,0xB148000A,0xAD48000A,0xB5480013,0xB1440002,0xAD480001,0xAD480013,0xAD440005,0xA9440015,0x1F40033,0xB33C0009,0xAD40000A,0xB1380012,0xAD380001,
-0xA9400014,0x7FF80033,0xAD280008,0xA92C0014,0xA6000034,0x1F40033,0xB33C0009,0xAD40000A,0xB1380012,0xAD380001,0xA9400014,0x7FF80033,0xAD280008,0xA92C0014,0xA6000034,0x7FF80033,0xAD280008,0xA92C0014,0xA6000034,0xA6000034,0xE73C0001,0xFD480013,0xFF4C000B,0xC13C0001,0xB53C0001,0xAF3C0001,0xAD3C0001,0xAD380001,0xE3300001,0xBF380001,0xAD380009,0xA92C0014,
-0x5DF80033,0x1440033,0x1440033,0x1440033,0x1440033,0xB5400012,0xB5400012,0xB5400012,0xAB400012,0xAB400012,0xA7400012,0xB33C0009,0xB33C0009,0xB33C0009,0xAB3C0002,0xAB3C0002,0xA73C0005,0xA9380009,0xA9380009,0xA7380001,0xA5380009,0x1E00033,0x1E00033,0x1E00033,0xAD340012,0xAD340012,0xA7380012,0xAB300009,0xAB300009,0xA7300001,0xA5300009,0x75FC0033,
-0x75FC0033,0xA7240012,0xA5180008,0xA2000034,0xDB3C0002,0xF9400013,0x1440033,0xBF3C0001,0xB53C0001,0xAF3C0001,0xAD3C0002,0xAB380002,0xE3300000,0xBD380001,0xAD380008,0xA7300001,0x51FC0033,0x148000A,0x148000A,0x148000A,0x148000A,0xAD480001,0xAD480001,0xAD480001,0xA9440001,0xA9440001,0xA7440001,0x3E80008,0x3E80008,0x3E80008,0xA9400001,0xA9400001,
-0xA7400001,0x79FC0008,0x79FC0008,0xA7340000,0xA4000008,0x3E80008,0x3E80008,0x3E80008,0xA9400001,0xA9400001,0xA7400001,0x79FC0008,0x79FC0008,0xA7340000,0xA4000008,0x79FC0008,0x79FC0008,0xA7340000,0xA4000008,0xA4000008,0xCF400000,0xCD480001,0x148000A,0xBF3C0000,0xB1400000,0xAD400000,0xAB400000,0xA9400001,0xD1380000,0xB93C0000,0x57FC0008,0xA7340000,
-0x57FC0008,0x1540012,0xB7500001,0xAF500001,0xAD4C0001,0x1F80012,0xB1440001,0xAD480000,0x81FC0012,0xAD340000,0xA8000014,0x1F80012,0xB1440001,0xAD480000,0x81FC0012,0xAD340000,0xA8000014,0x81FC0012,0xAD340000,0xA8000014,0xA8000014,0x1F80012,0xB1440001,0xAD480000,0x81FC0012,0xAD340000,0xA8000014,0x81FC0012,0xAD340000,0xA8000014,0xA8000014,0x81FC0012,
-0xAD340000,0xA8000014,0xA8000014,0xA8000014,0xF7340000,0xD680012,0xF1500001,0xC5380000,0xB53C0001,0xB1380000,0xAD3C0000,0xAD2C0000,0xEB2C0000,0xC3340000,0xAD400001,0xA8000014,0x5FFC0012,0x1400012,0x1400012,0x1400012,0x1400012,0x1400012,0x1400012,0x1400012,0x1400012,0x1400012,0x1400012,0xAD3C0001,0xAD3C0001,0xAD3C0001,0xAD3C0001,0xAD3C0001,
-0xAD3C0001,0xA53C0001,0xA53C0001,0xA53C0001,0xA3380001,0x1DC0012,0x1DC0012,0x1DC0012,0x1DC0012,0x1DC0012,0x1DC0012,0xA7300001,0xA7300001,0xA7300001,0xA3340000,0x73F80012,0x73F80012,0x73F80012,0xA3200000,0x9E000014,0xE73C0001,0x1400012,0x1400012,0xBF3C0001,0xB53C0001,0xAF3C0001,0xAF3C0001,0xAB3C0001,0xE3300000,0xC5340000,0xA9380000,0xA7300001,
-0x4DFC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table21[] = {
-0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x79FC0000,
-0x79FC0000,0x79FC0000,0x79FC0000,0xA4000000,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1600000,0x1600000,0x1600000,0x3E80000,0x57FC0000,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,
-0x1FC0000,0x83F80000,0x83F80000,0x83F80000,0xAA000000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x83F80000,0x83F80000,0x83F80000,0xAA000000,0x83F80000,0x83F80000,0x83F80000,0xAA000000,0xAA000000,0x16C0000,0x1540001,0x1540001,0x38C0000,0x1AC0000,0x1D00000,0x1D00000,0x31FC0000,0x38C0000,0x1AC0000,0x61FC0000,0x83F80000,
-0x61FC0000,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0xDFC0000,0xDFC0000,0xDFC0000,0x89F80000,0x89F80000,0xAE000000,0xDFC0000,0xDFC0000,0xDFC0000,0x89F80000,0x89F80000,0xAE000000,0x89F80000,0x89F80000,0xAE000000,0xAE000000,0xDFC0000,0xDFC0000,0xDFC0000,0x89F80000,0x89F80000,0xAE000000,0x89F80000,0x89F80000,0xAE000000,0xAE000000,0x89F80000,
-0x89F80000,0xAE000000,0xAE000000,0xAE000000,0x1980000,0x3740000,0x15C0001,0x1DC0000,0x3BFC0000,0x69FC0000,0x79FC0000,0x93F80000,0x5B40000,0xDFC0000,0x69FC0000,0xAE000000,0x69FC0000,0x1680001,0x1FFC0000,0x91FC0000,0xB4000000,0x1FFC0000,0x91FC0000,0xB4000000,0x91FC0000,0xB4000000,0xB4000000,0x1FFC0000,0x91FC0000,0xB4000000,0x91FC0000,0xB4000000,
-0xB4000000,0x91FC0000,0xB4000000,0xB4000000,0xB4000000,0x1FFC0000,0x91FC0000,0xB4000000,0x91FC0000,0xB4000000,0xB4000000,0x91FC0000,0xB4000000,0xB4000000,0xB4000000,0x91FC0000,0xB4000000,0xB4000000,0xB4000000,0xB4000000,0x3C40000,0x9800000,0x9800000,0x4BFC0000,0x83FC0000,0xA3F40000,0xB4000000,0xB4000000,0x1EC0000,0x63FC0000,0xB1D40000,0xB4000000,
-0x75FC0000,0x158008C,0xCB540033,0xBB540033,0xB5540033,0xC5500024,0xBB500013,0xB750001A,0xB7500024,0xB3500016,0xB1500026,0xC34C0034,0xBB4C000A,0xB74C000F,0xB9480013,0xB5480002,0xB14C0016,0xB54C0034,0xB348000F,0xB1480019,0xAF480035,0x7FC0088,0xBF400033,0xB5480033,0xB9400026,0xB5440012,0xB1480026,0xBB340033,0xB5380009,0xB13C0015,0xAF400034,0x85FC0088,
-0xB5240033,0xB12C0026,0xAF200034,0xAC000088,0xEF4C0002,0xF354003E,0xF558004B,0xC94C0002,0xBD4C0002,0xB74C0002,0xB54C0002,0xB5480002,0xEB400001,0xCB440001,0xB5480009,0xB13C0015,0x65FC0088,0x1600033,0xC35C000A,0xB958000A,0xB558000A,0xBD580013,0xB9540002,0xB5580001,0xB5580013,0xB5540005,0xB1540015,0xFFC0033,0xBB4C0009,0xB550000A,0xB9480012,0xB5480001,
-0xB1500014,0x8BF80033,0xB5380008,0xB13C0014,0xAE000034,0xFFC0033,0xBB4C0009,0xB550000A,0xB9480012,0xB5480001,0xB1500014,0x8BF80033,0xB5380008,0xB13C0014,0xAE000034,0x8BF80033,0xB5380008,0xB13C0014,0xAE000034,0xAE000034,0xEF4C0001,0xF5580015,0xF75C000E,0xC94C0001,0xBD4C0001,0xB74C0001,0xB54C0001,0xB5480001,0xEB400001,0xC7480001,0xB5480009,0xB13C0014,
-0x6BFC0033,0x1540033,0x1540033,0x1540033,0x1540033,0xBD500012,0xBD500012,0xBD500012,0xB3500012,0xB3500012,0xAF500012,0xBB4C0009,0xBB4C0009,0xBB4C0009,0xB34C0002,0xB34C0002,0xAF4C0005,0xB1480009,0xB1480009,0xAF480001,0xAD480009,0x1F80033,0x1F80033,0x1F80033,0xB5440012,0xB5440012,0xAF480012,0xB3400009,0xB3400009,0xAF400001,0xAD400009,0x81FC0033,
-0x81FC0033,0xAF340012,0xAD280008,0xAA000034,0xE34C0002,0xF1500016,0x1540033,0xC74C0001,0xBD4C0001,0xB74C0001,0xB54C0002,0xB3480002,0xEB400000,0xC5480001,0xB5480008,0xAF400001,0x5FFC0033,0x158000A,0x158000A,0x158000A,0x158000A,0xB5580001,0xB5580001,0xB5580001,0xB1540001,0xB1540001,0xAF540001,0x7FC0008,0x7FC0008,0x7FC0008,0xB1500001,0xB1500001,
-0xAF500001,0x85FC0008,0x85FC0008,0xAF440000,0xAC000008,0x7FC0008,0x7FC0008,0x7FC0008,0xB1500001,0xB1500001,0xAF500001,0x85FC0008,0x85FC0008,0xAF440000,0xAC000008,0x85FC0008,0x85FC0008,0xAF440000,0xAC000008,0xAC000008,0xD7500000,0xD5580001,0x158000A,0xC74C0000,0xB9500000,0xB5500000,0xB3500000,0xB1500001,0xD9480000,0xC14C0000,0x65FC0008,0xAF440000,
-0x65FC0008,0x1640012,0xBF600001,0xB7600001,0xB55C0001,0x15FC0012,0xB9540001,0xB5580000,0x8DFC0012,0xB5440000,0xB0000014,0x15FC0012,0xB9540001,0xB5580000,0x8DFC0012,0xB5440000,0xB0000014,0x8DFC0012,0xB5440000,0xB0000014,0xB0000014,0x15FC0012,0xB9540001,0xB5580000,0x8DFC0012,0xB5440000,0xB0000014,0x8DFC0012,0xB5440000,0xB0000014,0xB0000014,0x8DFC0012,
-0xB5440000,0xB0000014,0xB0000014,0xB0000014,0xFF440000,0x17C0012,0xF9600001,0xCD480000,0xBD4C0001,0xB9480000,0xB54C0000,0xB53C0000,0xF33C0000,0xCB440000,0xB5500001,0xB0000014,0x6FFC0012,0x1500012,0x1500012,0x1500012,0x1500012,0x1500012,0x1500012,0x1500012,0x1500012,0x1500012,0x1500012,0xB54C0001,0xB54C0001,0xB54C0001,0xB54C0001,0xB54C0001,
-0xB54C0001,0xAD4C0001,0xAD4C0001,0xAD4C0001,0xAB480001,0x1F40012,0x1F40012,0x1F40012,0x1F40012,0x1F40012,0x1F40012,0xAF400001,0xAF400001,0xAF400001,0xAB440000,0x7FF80012,0x7FF80012,0x7FF80012,0xAB300000,0xA6000014,0xEF4C0001,0x1500012,0x1500012,0xC74C0001,0xBD4C0001,0xB74C0001,0xB74C0001,0xB34C0001,0xEB400000,0xCD440000,0xB1480000,0xAF400001,
-0x5DF80012,};
-static const uint32_t g_etc1_to_bc7_m6_table22[] = {
-0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x85FC0000,
-0x85FC0000,0x85FC0000,0x85FC0000,0xAC000000,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1700000,0x1700000,0x1700000,0x7FC0000,0x65FC0000,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,
-0x19FC0000,0x8FF80000,0x8FF80000,0x8FF80000,0xB2000000,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x8FF80000,0x8FF80000,0x8FF80000,0xB2000000,0x8FF80000,0x8FF80000,0x8FF80000,0xB2000000,0xB2000000,0x77C0000,0x1640001,0x1640001,0x1A00000,0x1C00000,0x1E80000,0x1E80000,0x45FC0000,0x1A00000,0x1C00000,0x71FC0000,0x8FF80000,
-0x71FC0000,0x16C0001,0x16C0001,0x16C0001,0x16C0001,0x25FC0000,0x25FC0000,0x25FC0000,0x95F80000,0x95F80000,0xB6000000,0x25FC0000,0x25FC0000,0x25FC0000,0x95F80000,0x95F80000,0xB6000000,0x95F80000,0x95F80000,0xB6000000,0xB6000000,0x25FC0000,0x25FC0000,0x25FC0000,0x95F80000,0x95F80000,0xB6000000,0x95F80000,0x95F80000,0xB6000000,0xB6000000,0x95F80000,
-0x95F80000,0xB6000000,0xB6000000,0xB6000000,0x3A80000,0xB840000,0x16C0001,0x3F00000,0x4FFC0000,0x79FC0000,0x87F80000,0x9DFC0000,0x1CC0000,0x25FC0000,0x79FC0000,0xB6000000,0x79FC0000,0x1780001,0x37FC0000,0x9DFC0000,0xBC000000,0x37FC0000,0x9DFC0000,0xBC000000,0x9DFC0000,0xBC000000,0xBC000000,0x37FC0000,0x9DFC0000,0xBC000000,0x9DFC0000,0xBC000000,
-0xBC000000,0x9DFC0000,0xBC000000,0xBC000000,0xBC000000,0x37FC0000,0x9DFC0000,0xBC000000,0x9DFC0000,0xBC000000,0xBC000000,0x9DFC0000,0xBC000000,0xBC000000,0xBC000000,0x9DFC0000,0xBC000000,0xBC000000,0xBC000000,0xBC000000,0x3D80000,0x1940000,0x1940000,0x5DFC0000,0x91FC0000,0xADF40000,0xBC000000,0xBC000000,0x9FC0000,0x73FC0000,0xB9E40000,0xBC000000,
-0x83FC0000,0x168008C,0xD3640033,0xC3640033,0xBD640033,0xCD600024,0xC3600013,0xBF60001A,0xBF600024,0xBB600016,0xB9600026,0xCB5C0034,0xC35C000A,0xBF5C000F,0xC1580013,0xBD580002,0xB95C0016,0xBD5C0034,0xBB58000F,0xB9580019,0xB7580035,0x1FFC0088,0xC7500033,0xBD580033,0xC1500026,0xBD540012,0xB9580026,0xC3440033,0xBD480009,0xB94C0015,0xB7500034,0x91FC0088,
-0xBD340033,0xB93C0026,0xB7300034,0xB4000088,0xF75C0002,0xFB64003E,0xFD68004B,0xD15C0002,0xC55C0002,0xBF5C0002,0xBD5C0002,0xBD580002,0xF3500001,0xD3540001,0xBD580009,0xB94C0015,0x75FC0088,0x1700033,0xCB6C000A,0xC168000A,0xBD68000A,0xC5680013,0xC1640002,0xBD680001,0xBD680013,0xBD640005,0xB9640015,0x29FC0033,0xC35C0009,0xBD60000A,0xC1580012,0xBD580001,
-0xB9600014,0x97F80033,0xBD480008,0xB94C0014,0xB6000034,0x29FC0033,0xC35C0009,0xBD60000A,0xC1580012,0xBD580001,0xB9600014,0x97F80033,0xBD480008,0xB94C0014,0xB6000034,0x97F80033,0xBD480008,0xB94C0014,0xB6000034,0xB6000034,0xF75C0001,0xFD680015,0xFF6C000E,0xD15C0001,0xC55C0001,0xBF5C0001,0xBD5C0001,0xBD580001,0xF3500001,0xCF580001,0xBD580009,0xB94C0014,
-0x7BFC0033,0x1640033,0x1640033,0x1640033,0x1640033,0xC5600012,0xC5600012,0xC5600012,0xBB600012,0xBB600012,0xB7600012,0xC35C0009,0xC35C0009,0xC35C0009,0xBB5C0002,0xBB5C0002,0xB75C0005,0xB9580009,0xB9580009,0xB7580001,0xB5580009,0x15FC0033,0x15FC0033,0x15FC0033,0xBD540012,0xBD540012,0xB7580012,0xBB500009,0xBB500009,0xB7500001,0xB5500009,0x8DFC0033,
-0x8DFC0033,0xB7440012,0xB5380008,0xB2000034,0xEB5C0002,0xF9600016,0x1640033,0xCF5C0001,0xC55C0001,0xBF5C0001,0xBD5C0002,0xBB580002,0xF3500000,0xCD580001,0xBD580008,0xB7500001,0x6FFC0033,0x168000A,0x168000A,0x168000A,0x168000A,0xBD680001,0xBD680001,0xBD680001,0xB9640001,0xB9640001,0xB7640001,0x1FFC0008,0x1FFC0008,0x1FFC0008,0xB9600001,0xB9600001,
-0xB7600001,0x91FC0008,0x91FC0008,0xB7540000,0xB4000008,0x1FFC0008,0x1FFC0008,0x1FFC0008,0xB9600001,0xB9600001,0xB7600001,0x91FC0008,0x91FC0008,0xB7540000,0xB4000008,0x91FC0008,0x91FC0008,0xB7540000,0xB4000008,0xB4000008,0xDF600000,0xDD680001,0x168000A,0xCF5C0000,0xC1600000,0xBD600000,0xBB600000,0xB9600001,0xE1580000,0xC95C0000,0x75FC0008,0xB7540000,
-0x75FC0008,0x1740012,0xC7700001,0xBF700001,0xBD6C0001,0x2FFC0012,0xC1640001,0xBD680000,0x99FC0012,0xBD540000,0xB8000014,0x2FFC0012,0xC1640001,0xBD680000,0x99FC0012,0xBD540000,0xB8000014,0x99FC0012,0xBD540000,0xB8000014,0xB8000014,0x2FFC0012,0xC1640001,0xBD680000,0x99FC0012,0xBD540000,0xB8000014,0x99FC0012,0xBD540000,0xB8000014,0xB8000014,0x99FC0012,
-0xBD540000,0xB8000014,0xB8000014,0xB8000014,0xF15C0001,0x18C0012,0xF1700002,0xD5580000,0xC55C0001,0xC1580000,0xBD5C0000,0xBD4C0000,0xFB4C0000,0xD3540000,0xBD600001,0xB8000014,0x7FF80012,0x1600012,0x1600012,0x1600012,0x1600012,0x1600012,0x1600012,0x1600012,0x1600012,0x1600012,0x1600012,0xBD5C0001,0xBD5C0001,0xBD5C0001,0xBD5C0001,0xBD5C0001,
-0xBD5C0001,0xB55C0001,0xB55C0001,0xB55C0001,0xB3580001,0xFFC0012,0xFFC0012,0xFFC0012,0xFFC0012,0xFFC0012,0xFFC0012,0xB7500001,0xB7500001,0xB7500001,0xB3540000,0x8BF80012,0x8BF80012,0x8BF80012,0xB3400000,0xAE000014,0xF75C0001,0x1600012,0x1600012,0xCF5C0001,0xC55C0001,0xBF5C0001,0xBF5C0001,0xBB5C0001,0xF3500000,0xD5540000,0xB9580000,0xB7500001,
-0x6BFC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table23[] = {
-0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x91FC0000,
-0x91FC0000,0x91FC0000,0x91FC0000,0xB4000000,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x9800000,0x9800000,0x9800000,0x1FFC0000,0x75FC0000,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,
-0x31FC0000,0x9BF80000,0x9BF80000,0x9BF80000,0xBA000000,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x9BF80000,0x9BF80000,0x9BF80000,0xBA000000,0x9BF80000,0x9BF80000,0x9BF80000,0xBA000000,0xBA000000,0xF8C0000,0x1740001,0x1740001,0x1B40000,0x1D40000,0x1FC0000,0x1FC0000,0x59FC0000,0x1B40000,0x1D40000,0x7FFC0000,0x9BF80000,
-0x7FFC0000,0x17C0001,0x17C0001,0x17C0001,0x17C0001,0x3DFC0000,0x3DFC0000,0x3DFC0000,0xA1F80000,0xA1F80000,0xBE000000,0x3DFC0000,0x3DFC0000,0x3DFC0000,0xA1F80000,0xA1F80000,0xBE000000,0xA1F80000,0xA1F80000,0xBE000000,0xBE000000,0x3DFC0000,0x3DFC0000,0x3DFC0000,0xA1F80000,0xA1F80000,0xBE000000,0xA1F80000,0xA1F80000,0xBE000000,0xBE000000,0xA1F80000,
-0xA1F80000,0xBE000000,0xBE000000,0xBE000000,0x1BC0000,0x1980000,0x17C0001,0xFFC0000,0x63FC0000,0x87FC0000,0x95F80000,0xA9F40000,0x1E00000,0x3DFC0000,0x87FC0000,0xBE000000,0x87FC0000,0x1880001,0x4FFC0000,0xA9FC0000,0xC4000000,0x4FFC0000,0xA9FC0000,0xC4000000,0xA9FC0000,0xC4000000,0xC4000000,0x4FFC0000,0xA9FC0000,0xC4000000,0xA9FC0000,0xC4000000,
-0xC4000000,0xA9FC0000,0xC4000000,0xC4000000,0xC4000000,0x4FFC0000,0xA9FC0000,0xC4000000,0xA9FC0000,0xC4000000,0xC4000000,0xA9FC0000,0xC4000000,0xC4000000,0xC4000000,0xA9FC0000,0xC4000000,0xC4000000,0xC4000000,0xC4000000,0x3EC0000,0x1A40000,0x1A40000,0x71FC0000,0x9FF80000,0xB7F40000,0xC4000000,0xC4000000,0x27FC0000,0x85FC0000,0xC1F40000,0xC4000000,
-0x93FC0000,0x178008C,0xDB740033,0xCB740033,0xC5740033,0xD5700024,0xCB700013,0xC770001A,0xC7700024,0xC3700016,0xC1700026,0xD36C0034,0xCB6C000A,0xC76C000F,0xC9680013,0xC5680002,0xC16C0016,0xC56C0034,0xC368000F,0xC1680019,0xBF680035,0x37FC0088,0xCF600033,0xC5680033,0xC9600026,0xC5640012,0xC1680026,0xCB540033,0xC5580009,0xC15C0015,0xBF600034,0x9DFC0088,
-0xC5440033,0xC14C0026,0xBF400034,0xBC000088,0xFF6C0002,0xF374004C,0xF5780054,0xD96C0002,0xCD6C0002,0xC76C0002,0xC56C0002,0xC5680002,0xFB600001,0xDB640001,0xC5680009,0xC15C0015,0x83FC0088,0x1800033,0xD37C000A,0xC978000A,0xC578000A,0xCD780013,0xC9740002,0xC5780001,0xC5780013,0xC5740005,0xC1740015,0x41FC0033,0xCB6C0009,0xC570000A,0xC9680012,0xC5680001,
-0xC1700014,0xA1FC0033,0xC5580008,0xC15C0014,0xBE000034,0x41FC0033,0xCB6C0009,0xC570000A,0xC9680012,0xC5680001,0xC1700014,0xA1FC0033,0xC5580008,0xC15C0014,0xBE000034,0xA1FC0033,0xC5580008,0xC15C0014,0xBE000034,0xBE000034,0xFF6C0001,0xF578001B,0xF77C0013,0xD96C0001,0xCD6C0001,0xC76C0001,0xC56C0001,0xC5680001,0xFB600001,0xD7680001,0xC5680009,0xC15C0014,
-0x89FC0033,0x1740033,0x1740033,0x1740033,0x1740033,0xCD700012,0xCD700012,0xCD700012,0xC3700012,0xC3700012,0xBF700012,0xCB6C0009,0xCB6C0009,0xCB6C0009,0xC36C0002,0xC36C0002,0xBF6C0005,0xC1680009,0xC1680009,0xBF680001,0xBD680009,0x2FFC0033,0x2FFC0033,0x2FFC0033,0xC5640012,0xC5640012,0xBF680012,0xC3600009,0xC3600009,0xBF600001,0xBD600009,0x99FC0033,
-0x99FC0033,0xBF540012,0xBD480008,0xBA000034,0xF36C0002,0xF170001B,0x1740033,0xD76C0001,0xCD6C0001,0xC76C0001,0xC56C0002,0xC3680002,0xFB600000,0xD5680001,0xC5680008,0xBF600001,0x7FF80033,0x178000A,0x178000A,0x178000A,0x178000A,0xC5780001,0xC5780001,0xC5780001,0xC1740001,0xC1740001,0xBF740001,0x37FC0008,0x37FC0008,0x37FC0008,0xC1700001,0xC1700001,
-0xBF700001,0x9DFC0008,0x9DFC0008,0xBF640000,0xBC000008,0x37FC0008,0x37FC0008,0x37FC0008,0xC1700001,0xC1700001,0xBF700001,0x9DFC0008,0x9DFC0008,0xBF640000,0xBC000008,0x9DFC0008,0x9DFC0008,0xBF640000,0xBC000008,0xBC000008,0xE7700000,0xE5780001,0x178000A,0xD76C0000,0xC9700000,0xC5700000,0xC3700000,0xC1700001,0xE9680000,0xD16C0000,0x83FC0008,0xBF640000,
-0x83FC0008,0x1840012,0xCF800001,0xC7800001,0xC57C0001,0x47FC0012,0xC9740001,0xC5780000,0xA5F80012,0xC5640000,0xC0000014,0x47FC0012,0xC9740001,0xC5780000,0xA5F80012,0xC5640000,0xC0000014,0xA5F80012,0xC5640000,0xC0000014,0xC0000014,0x47FC0012,0xC9740001,0xC5780000,0xA5F80012,0xC5640000,0xC0000014,0xA5F80012,0xC5640000,0xC0000014,0xC0000014,0xA5F80012,
-0xC5640000,0xC0000014,0xC0000014,0xC0000014,0xF96C0001,0x79C0012,0xF9800002,0xDD680000,0xCD6C0001,0xC9680000,0xC56C0000,0xC55C0000,0xF9640001,0xDB640000,0xC5700001,0xC0000014,0x8DFC0012,0x1700012,0x1700012,0x1700012,0x1700012,0x1700012,0x1700012,0x1700012,0x1700012,0x1700012,0x1700012,0xC56C0001,0xC56C0001,0xC56C0001,0xC56C0001,0xC56C0001,
-0xC56C0001,0xBD6C0001,0xBD6C0001,0xBD6C0001,0xBB680001,0x29FC0012,0x29FC0012,0x29FC0012,0x29FC0012,0x29FC0012,0x29FC0012,0xBF600001,0xBF600001,0xBF600001,0xBB640000,0x97F80012,0x97F80012,0x97F80012,0xBB500000,0xB6000014,0xFF6C0001,0x1700012,0x1700012,0xD76C0001,0xCD6C0001,0xC76C0001,0xC76C0001,0xC36C0001,0xFB600000,0xDD640000,0xC1680000,0xBF600001,
-0x7BFC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table24[] = {
-0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x9FF80000,
-0x9FF80000,0x9FF80000,0x9FF80000,0xBC000001,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x3940000,0x3940000,0x3940000,0x3BFC0000,0x85FC0000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x4DFC0000,
-0x4DFC0000,0xA7FC0000,0xA7FC0000,0xA7FC0000,0xC2000001,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0xA7FC0000,0xA7FC0000,0xA7FC0000,0xC2000001,0xA7FC0000,0xA7FC0000,0xA7FC0000,0xC2000001,0xC2000001,0x9A00000,0x1880000,0x1880000,0x1C80000,0x1EC0000,0x23FC0000,0x23FC0000,0x6FFC0000,0x1C80000,0x1EC0000,0x91FC0000,0xA7FC0000,
-0x91FC0000,0x1900000,0x1900000,0x1900000,0x1900000,0x59FC0000,0x59FC0000,0x59FC0000,0xADFC0000,0xADFC0000,0xC6000001,0x59FC0000,0x59FC0000,0x59FC0000,0xADFC0000,0xADFC0000,0xC6000001,0xADFC0000,0xADFC0000,0xC6000001,0xC6000001,0x59FC0000,0x59FC0000,0x59FC0000,0xADFC0000,0xADFC0000,0xC6000001,0xADFC0000,0xADFC0000,0xC6000001,0xC6000001,0xADFC0000,
-0xADFC0000,0xC6000001,0xC6000001,0xC6000001,0x1D00000,0xDA80000,0x1900000,0x31FC0000,0x79FC0000,0x99FC0000,0xA3FC0000,0xB5F80000,0x3F40000,0x59FC0000,0x99FC0000,0xC6000001,0x99FC0000,0x19C0000,0x6BFC0000,0xB7F80000,0xCC000001,0x6BFC0000,0xB7F80000,0xCC000001,0xB7F80000,0xCC000001,0xCC000001,0x6BFC0000,0xB7F80000,0xCC000001,0xB7F80000,0xCC000001,
-0xCC000001,0xB7F80000,0xCC000001,0xCC000001,0xCC000001,0x6BFC0000,0xB7F80000,0xCC000001,0xB7F80000,0xCC000001,0xCC000001,0xB7F80000,0xCC000001,0xCC000001,0xCC000001,0xB7F80000,0xCC000001,0xCC000001,0xCC000001,0xCC000001,0x11FC0000,0x1B80000,0x1B80000,0x87FC0000,0xADFC0000,0xC3F00000,0xCC000001,0xCC000001,0x49FC0000,0x97FC0000,0xCBE80000,0xCC000001,
-0xA3FC0000,0x18C0088,0xE1880034,0xD3880034,0xCD880035,0xDD840026,0xD3840015,0xCD840019,0xCF840026,0xCD800016,0xCB800026,0xDF7C0033,0xD57C0009,0xCF80000F,0xD17C0012,0xCD7C0002,0xCB7C0016,0xCF7C0033,0xCD78000F,0xCB78001A,0xC97C0033,0x53FC0088,0xD9700033,0xCD7C0034,0xD3700026,0xCF740013,0xCB780024,0xD3680033,0xCD70000A,0xCB6C0013,0xC9700033,0xABF80088,
-0xCD5C0034,0xCB580024,0xC94C0033,0xC400008C,0xFF800006,0xFD880048,0xFD880058,0xE57C0001,0xD77C0002,0xD17C0002,0xCF7C0002,0xCD7C0002,0xFF740004,0xE1780001,0xCF780009,0xCB6C0013,0x95FC0088,0x1900034,0xDD8C0008,0xD18C0009,0xCD8C0009,0xD9880012,0xD1880001,0xCF880001,0xCF880012,0xCD880005,0xCB880012,0x5BFC0033,0xD3800009,0xCD840009,0xD17C0012,0xCD7C0002,
-0xCB800012,0xAFFC0033,0xCD700009,0xCB6C0012,0xC8000033,0x5BFC0033,0xD3800009,0xCD840009,0xD17C0012,0xCD7C0002,0xCB800012,0xAFFC0033,0xCD700009,0xCB6C0012,0xC8000033,0xAFFC0033,0xCD700009,0xCB6C0012,0xC8000033,0xC8000033,0xFF800002,0xFF8C0018,0xFF8C0018,0xDF800001,0xD77C0002,0xD17C0002,0xCD800002,0xCD780002,0xFB780003,0xDD7C0001,0xCF780008,0xCB6C0012,
-0x9BFC0033,0x1880034,0x1880034,0x1880034,0x1880034,0xD3840014,0xD3840014,0xD3840014,0xCB840014,0xCB840014,0xC7800015,0xD57C0008,0xD57C0008,0xD57C0008,0xCD7C0001,0xCD7C0001,0xC97C0005,0xC97C000A,0xC97C000A,0xC77C0001,0xC57C000A,0x49FC0033,0x49FC0033,0x49FC0033,0xCF740012,0xCF740012,0xC77C0013,0xCD700009,0xCD700009,0xC7740002,0xC574000A,0xA7F80033,
-0xA7F80033,0xC7680013,0xC560000A,0xC2000033,0xF9800004,0xFB840018,0x1880034,0xE37C0001,0xD77C0001,0xD17C0001,0xCF7C0001,0xCB7C0001,0xFF740000,0xE1780000,0xCD7C0009,0xC7740002,0x8FFC0033,0x18C0008,0x18C0008,0x18C0008,0x18C0008,0xCF880000,0xCF880000,0xCF880000,0xC9880001,0xC9880001,0xC7880001,0x53FC0008,0x53FC0008,0x53FC0008,0xC9840001,0xC9840001,
-0xC7840001,0xABF80008,0xABF80008,0xC77C0001,0xC400000A,0x53FC0008,0x53FC0008,0x53FC0008,0xC9840001,0xC9840001,0xC7840001,0xABF80008,0xABF80008,0xC77C0001,0xC400000A,0xABF80008,0xABF80008,0xC77C0001,0xC400000A,0xC400000A,0xF9800000,0xFD880000,0x18C0008,0xDD800000,0xD3800000,0xCF800000,0xCB840001,0xCB800000,0xF5780000,0xDB7C0000,0x95FC0008,0xC77C0001,
-0x95FC0008,0x1940014,0xD9900000,0xD1900000,0xCD900001,0x63FC0012,0xD1880001,0xCD8C0001,0xB3F80012,0xCD7C0001,0xCA000012,0x63FC0012,0xD1880001,0xCD8C0001,0xB3F80012,0xCD7C0001,0xCA000012,0xB3F80012,0xCD7C0001,0xCA000012,0xCA000012,0x63FC0012,0xD1880001,0xCD8C0001,0xB3F80012,0xCD7C0001,0xCA000012,0xB3F80012,0xCD7C0001,0xCA000012,0xCA000012,0xB3F80012,
-0xCD7C0001,0xCA000012,0xCA000012,0xCA000012,0xF7840002,0x1B00012,0xF3940005,0xE57C0000,0xD77C0001,0xD3780000,0xCD800001,0xCD740001,0xF57C0002,0xE5740000,0xCF800000,0xCA000012,0x9FF80012,0x1800014,0x1800014,0x1800014,0x1800014,0x1800014,0x1800014,0x1800014,0x1800014,0x1800014,0x1800014,0xCF7C0000,0xCF7C0000,0xCF7C0000,0xCF7C0000,0xCF7C0000,
-0xCF7C0000,0xC77C0000,0xC77C0000,0xC77C0000,0xC37C0001,0x43FC0012,0x43FC0012,0x43FC0012,0x43FC0012,0x43FC0012,0x43FC0012,0xC7740001,0xC7740001,0xC7740001,0xC3780001,0xA3FC0012,0xA3FC0012,0xA3FC0012,0xC3680001,0xC0000012,0xF77C0004,0x1800014,0x1800014,0xE77C0000,0xDB7C0000,0xD37C0000,0xD37C0000,0xCD7C0000,0xFF740000,0xE1780000,0xC97C0001,0xC7740001,
-0x8BFC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table25[] = {
-0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0xABF80000,
-0xABF80000,0xABF80000,0xABF80000,0xC4000001,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0xBA40000,0xBA40000,0xBA40000,0x53FC0000,0x95FC0000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x65FC0000,0x65FC0000,0x65FC0000,0x65FC0000,0x65FC0000,
-0x65FC0000,0xB3FC0000,0xB3FC0000,0xB3FC0000,0xCA000001,0x65FC0000,0x65FC0000,0x65FC0000,0x65FC0000,0x65FC0000,0x65FC0000,0xB3FC0000,0xB3FC0000,0xB3FC0000,0xCA000001,0xB3FC0000,0xB3FC0000,0xB3FC0000,0xCA000001,0xCA000001,0x1B40000,0x1980000,0x1980000,0x5D80000,0x7FC0000,0x41FC0000,0x41FC0000,0x83FC0000,0x5D80000,0x7FC0000,0x9FFC0000,0xB3FC0000,
-0x9FFC0000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x71FC0000,0x71FC0000,0x71FC0000,0xB9FC0000,0xB9FC0000,0xCE000001,0x71FC0000,0x71FC0000,0x71FC0000,0xB9FC0000,0xB9FC0000,0xCE000001,0xB9FC0000,0xB9FC0000,0xCE000001,0xCE000001,0x71FC0000,0x71FC0000,0x71FC0000,0xB9FC0000,0xB9FC0000,0xCE000001,0xB9FC0000,0xB9FC0000,0xCE000001,0xCE000001,0xB9FC0000,
-0xB9FC0000,0xCE000001,0xCE000001,0xCE000001,0x1E40000,0x1BC0000,0x1A00000,0x4FFC0000,0x8DFC0000,0xA7FC0000,0xB1FC0000,0xBFFC0000,0x1BFC0000,0x71FC0000,0xA7FC0000,0xCE000001,0xA7FC0000,0x1AC0000,0x83FC0000,0xC3F80000,0xD4000001,0x83FC0000,0xC3F80000,0xD4000001,0xC3F80000,0xD4000001,0xD4000001,0x83FC0000,0xC3F80000,0xD4000001,0xC3F80000,0xD4000001,
-0xD4000001,0xC3F80000,0xD4000001,0xD4000001,0xD4000001,0x83FC0000,0xC3F80000,0xD4000001,0xC3F80000,0xD4000001,0xD4000001,0xC3F80000,0xD4000001,0xD4000001,0xD4000001,0xC3F80000,0xD4000001,0xD4000001,0xD4000001,0xD4000001,0x37FC0000,0x1C80000,0x1C80000,0x9BFC0000,0xBBFC0000,0xCDF00000,0xD4000001,0xD4000001,0x67FC0000,0xA9FC0000,0xD3F80000,0xD4000001,
-0xB3FC0000,0x19C0088,0xE9980034,0xDB980034,0xD5980035,0xE5940026,0xDB940015,0xD5940019,0xD7940026,0xD5900016,0xD3900026,0xE78C0033,0xDD8C0009,0xD790000F,0xD98C0012,0xD58C0002,0xD38C0016,0xD78C0033,0xD588000F,0xD388001A,0xD18C0033,0x6BFC0088,0xE1800033,0xD58C0034,0xDB800026,0xD7840013,0xD3880024,0xDB780033,0xD580000A,0xD37C0013,0xD1800033,0xB7F80088,
-0xD56C0034,0xD3680024,0xD15C0033,0xCC00008C,0xFF90000E,0xF5980056,0xF79C0061,0xED8C0001,0xDF8C0002,0xD98C0002,0xD78C0002,0xD58C0002,0xFF880008,0xE9880001,0xD7880009,0xD37C0013,0xA3FC0088,0x1A00034,0xE59C0008,0xD99C0009,0xD59C0009,0xE1980012,0xD9980001,0xD7980001,0xD7980012,0xD5980005,0xD3980012,0x75FC0033,0xDB900009,0xD5940009,0xD98C0012,0xD58C0002,
-0xD3900012,0xBBFC0033,0xD5800009,0xD37C0012,0xD0000033,0x75FC0033,0xDB900009,0xD5940009,0xD98C0012,0xD58C0002,0xD3900012,0xBBFC0033,0xD5800009,0xD37C0012,0xD0000033,0xBBFC0033,0xD5800009,0xD37C0012,0xD0000033,0xD0000033,0xFF940003,0xF79C001E,0xF9A00019,0xE7900001,0xDF8C0002,0xD98C0002,0xD5900002,0xD5880002,0xFF880004,0xE58C0001,0xD7880008,0xD37C0012,
-0xA9FC0033,0x1980034,0x1980034,0x1980034,0x1980034,0xDB940014,0xDB940014,0xDB940014,0xD3940014,0xD3940014,0xCF900015,0xDD8C0008,0xDD8C0008,0xDD8C0008,0xD58C0001,0xD58C0001,0xD18C0005,0xD18C000A,0xD18C000A,0xCF8C0001,0xCD8C000A,0x63FC0033,0x63FC0033,0x63FC0033,0xD7840012,0xD7840012,0xCF8C0013,0xD5800009,0xD5800009,0xCF840002,0xCD84000A,0xB3F80033,
-0xB3F80033,0xCF780013,0xCD70000A,0xCA000033,0xFF900005,0xF394001D,0x1980034,0xEB8C0001,0xDF8C0001,0xD98C0001,0xD78C0001,0xD38C0001,0xFB880002,0xE9880000,0xD58C0009,0xCF840002,0x9FF80033,0x19C0008,0x19C0008,0x19C0008,0x19C0008,0xD7980000,0xD7980000,0xD7980000,0xD1980001,0xD1980001,0xCF980001,0x6BFC0008,0x6BFC0008,0x6BFC0008,0xD1940001,0xD1940001,
-0xCF940001,0xB7F80008,0xB7F80008,0xCF8C0001,0xCC00000A,0x6BFC0008,0x6BFC0008,0x6BFC0008,0xD1940001,0xD1940001,0xCF940001,0xB7F80008,0xB7F80008,0xCF8C0001,0xCC00000A,0xB7F80008,0xB7F80008,0xCF8C0001,0xCC00000A,0xCC00000A,0xEB940001,0xF5980001,0x19C0008,0xE5900000,0xDB900000,0xD7900000,0xD3940001,0xD3900000,0xFD880000,0xE38C0000,0xA3FC0008,0xCF8C0001,
-0xA3FC0008,0x1A40014,0xE1A00000,0xD9A00000,0xD5A00001,0x7BFC0012,0xD9980001,0xD59C0001,0xBFF80012,0xD58C0001,0xD2000012,0x7BFC0012,0xD9980001,0xD59C0001,0xBFF80012,0xD58C0001,0xD2000012,0xBFF80012,0xD58C0001,0xD2000012,0xD2000012,0x7BFC0012,0xD9980001,0xD59C0001,0xBFF80012,0xD58C0001,0xD2000012,0xBFF80012,0xD58C0001,0xD2000012,0xD2000012,0xBFF80012,
-0xD58C0001,0xD2000012,0xD2000012,0xD2000012,0xFF940002,0x9C00012,0xFBA40005,0xED8C0000,0xDF8C0001,0xDB880000,0xD5900001,0xD5840001,0xFD8C0002,0xED840000,0xD7900000,0xD2000012,0xADFC0012,0x1900014,0x1900014,0x1900014,0x1900014,0x1900014,0x1900014,0x1900014,0x1900014,0x1900014,0x1900014,0xD78C0000,0xD78C0000,0xD78C0000,0xD78C0000,0xD78C0000,
-0xD78C0000,0xCF8C0000,0xCF8C0000,0xCF8C0000,0xCB8C0001,0x5BFC0012,0x5BFC0012,0x5BFC0012,0x5BFC0012,0x5BFC0012,0x5BFC0012,0xCF840001,0xCF840001,0xCF840001,0xCB880001,0xAFFC0012,0xAFFC0012,0xAFFC0012,0xCB780001,0xC8000012,0xFF8C0004,0x1900014,0x1900014,0xEF8C0000,0xE38C0000,0xDB8C0000,0xDB8C0000,0xD58C0000,0xFB880001,0xE9880000,0xD18C0001,0xCF840001,
-0x9BFC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table26[] = {
-0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0xB7F80000,
-0xB7F80000,0xB7F80000,0xB7F80000,0xCC000001,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x1B80000,0x1B80000,0x1B80000,0x6BFC0000,0xA3FC0000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x7DFC0000,0x7DFC0000,0x7DFC0000,0x7DFC0000,0x7DFC0000,
-0x7DFC0000,0xBFFC0000,0xBFFC0000,0xBFFC0000,0xD2000001,0x7DFC0000,0x7DFC0000,0x7DFC0000,0x7DFC0000,0x7DFC0000,0x7DFC0000,0xBFFC0000,0xBFFC0000,0xBFFC0000,0xD2000001,0xBFFC0000,0xBFFC0000,0xBFFC0000,0xD2000001,0xD2000001,0x1C40000,0x1A80000,0x1A80000,0x1EC0000,0x2DFC0000,0x5FFC0000,0x5FFC0000,0x97FC0000,0x1EC0000,0x2DFC0000,0xAFFC0000,0xBFFC0000,
-0xAFFC0000,0x1B00000,0x1B00000,0x1B00000,0x1B00000,0x89FC0000,0x89FC0000,0x89FC0000,0xC5FC0000,0xC5FC0000,0xD6000001,0x89FC0000,0x89FC0000,0x89FC0000,0xC5FC0000,0xC5FC0000,0xD6000001,0xC5FC0000,0xC5FC0000,0xD6000001,0xD6000001,0x89FC0000,0x89FC0000,0x89FC0000,0xC5FC0000,0xC5FC0000,0xD6000001,0xC5FC0000,0xC5FC0000,0xD6000001,0xD6000001,0xC5FC0000,
-0xC5FC0000,0xD6000001,0xD6000001,0xD6000001,0x5F40000,0x1CC0000,0x1B00000,0x6FFC0000,0xA1FC0000,0xB7FC0000,0xBFF80000,0xCBF80000,0x41FC0000,0x89FC0000,0xB7FC0000,0xD6000001,0xB7FC0000,0x1BC0000,0x9BFC0000,0xCFF80000,0xDC000001,0x9BFC0000,0xCFF80000,0xDC000001,0xCFF80000,0xDC000001,0xDC000001,0x9BFC0000,0xCFF80000,0xDC000001,0xCFF80000,0xDC000001,
-0xDC000001,0xCFF80000,0xDC000001,0xDC000001,0xDC000001,0x9BFC0000,0xCFF80000,0xDC000001,0xCFF80000,0xDC000001,0xDC000001,0xCFF80000,0xDC000001,0xDC000001,0xDC000001,0xCFF80000,0xDC000001,0xDC000001,0xDC000001,0xDC000001,0x5FFC0000,0x5D80000,0x5D80000,0xAFFC0000,0xC9F80000,0xD7F00000,0xDC000001,0xDC000001,0x85FC0000,0xB9FC0000,0xDDCC0000,0xDC000001,
-0xC1FC0000,0x1AC0088,0xF1A80034,0xE3A80034,0xDDA80035,0xEDA40026,0xE3A40015,0xDDA40019,0xDFA40026,0xDDA00016,0xDBA00026,0xEF9C0033,0xE59C0009,0xDFA0000F,0xE19C0012,0xDD9C0002,0xDB9C0016,0xDF9C0033,0xDD98000F,0xDB98001A,0xD99C0033,0x83FC0088,0xE9900033,0xDD9C0034,0xE3900026,0xDF940013,0xDB980024,0xE3880033,0xDD90000A,0xDB8C0013,0xD9900033,0xC3F80088,
-0xDD7C0034,0xDB780024,0xD96C0033,0xD400008C,0xFFA00016,0xFDA80056,0xFFAC0061,0xF59C0001,0xE79C0002,0xE19C0002,0xDF9C0002,0xDD9C0002,0xFF9C0013,0xF1980001,0xDF980009,0xDB8C0013,0xB3FC0088,0x1B00034,0xEDAC0008,0xE1AC0009,0xDDAC0009,0xE9A80012,0xE1A80001,0xDFA80001,0xDFA80012,0xDDA80005,0xDBA80012,0x8DFC0033,0xE3A00009,0xDDA40009,0xE19C0012,0xDD9C0002,
-0xDBA00012,0xC7FC0033,0xDD900009,0xDB8C0012,0xD8000033,0x8DFC0033,0xE3A00009,0xDDA40009,0xE19C0012,0xDD9C0002,0xDBA00012,0xC7FC0033,0xDD900009,0xDB8C0012,0xD8000033,0xC7FC0033,0xDD900009,0xDB8C0012,0xD8000033,0xD8000033,0xF9A80009,0xFFAC001E,0xF1B00020,0xEFA00001,0xE79C0002,0xE19C0002,0xDDA00002,0xDD980002,0xFDA00009,0xED9C0001,0xDF980008,0xDB8C0012,
-0xB9FC0033,0x1A80034,0x1A80034,0x1A80034,0x1A80034,0xE3A40014,0xE3A40014,0xE3A40014,0xDBA40014,0xDBA40014,0xD7A00015,0xE59C0008,0xE59C0008,0xE59C0008,0xDD9C0001,0xDD9C0001,0xD99C0005,0xD99C000A,0xD99C000A,0xD79C0001,0xD59C000A,0x7BFC0033,0x7BFC0033,0x7BFC0033,0xDF940012,0xDF940012,0xD79C0013,0xDD900009,0xDD900009,0xD7940002,0xD594000A,0xBFF80033,
-0xBFF80033,0xD7880013,0xD580000A,0xD2000033,0xFFA00006,0xFBA4001D,0x1A80034,0xF39C0001,0xE79C0001,0xE19C0001,0xDF9C0001,0xDB9C0001,0xFB980006,0xF1980000,0xDD9C0009,0xD7940002,0xADFC0033,0x1AC0008,0x1AC0008,0x1AC0008,0x1AC0008,0xDFA80000,0xDFA80000,0xDFA80000,0xD9A80001,0xD9A80001,0xD7A80001,0x83FC0008,0x83FC0008,0x83FC0008,0xD9A40001,0xD9A40001,
-0xD7A40001,0xC3F80008,0xC3F80008,0xD79C0001,0xD400000A,0x83FC0008,0x83FC0008,0x83FC0008,0xD9A40001,0xD9A40001,0xD7A40001,0xC3F80008,0xC3F80008,0xD79C0001,0xD400000A,0xC3F80008,0xC3F80008,0xD79C0001,0xD400000A,0xD400000A,0xF3A40001,0xFDA80001,0x1AC0008,0xEDA00000,0xE3A00000,0xDFA00000,0xDBA40001,0xDBA00000,0xF5A00001,0xEB9C0000,0xB3FC0008,0xD79C0001,
-0xB3FC0008,0x1B40014,0xE9B00000,0xE1B00000,0xDDB00001,0x93FC0012,0xE1A80001,0xDDAC0001,0xCBF80012,0xDD9C0001,0xDA000012,0x93FC0012,0xE1A80001,0xDDAC0001,0xCBF80012,0xDD9C0001,0xDA000012,0xCBF80012,0xDD9C0001,0xDA000012,0xDA000012,0x93FC0012,0xE1A80001,0xDDAC0001,0xCBF80012,0xDD9C0001,0xDA000012,0xCBF80012,0xDD9C0001,0xDA000012,0xDA000012,0xCBF80012,
-0xDD9C0001,0xDA000012,0xDA000012,0xDA000012,0xF9A80005,0x1D40012,0xF3B40008,0xF59C0000,0xE79C0001,0xE3980000,0xDDA00001,0xDD940001,0xFBA40005,0xF5940000,0xDFA00000,0xDA000012,0xBDF80012,0x1A00014,0x1A00014,0x1A00014,0x1A00014,0x1A00014,0x1A00014,0x1A00014,0x1A00014,0x1A00014,0x1A00014,0xDF9C0000,0xDF9C0000,0xDF9C0000,0xDF9C0000,0xDF9C0000,
-0xDF9C0000,0xD79C0000,0xD79C0000,0xD79C0000,0xD39C0001,0x75FC0012,0x75FC0012,0x75FC0012,0x75FC0012,0x75FC0012,0x75FC0012,0xD7940001,0xD7940001,0xD7940001,0xD3980001,0xBBFC0012,0xBBFC0012,0xBBFC0012,0xD3880001,0xD0000012,0xF9A00005,0x1A00014,0x1A00014,0xF79C0000,0xEB9C0000,0xE39C0000,0xE39C0000,0xDD9C0000,0xFB980002,0xF1980000,0xD99C0001,0xD7940001,
-0xA9FC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table27[] = {
-0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0xC3F80000,
-0xC3F80000,0xC3F80000,0xC3F80000,0xD4000001,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1C80000,0x1C80000,0x1C80000,0x83FC0000,0xB3FC0000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x95FC0000,0x95FC0000,0x95FC0000,0x95FC0000,0x95FC0000,
-0x95FC0000,0xCBFC0000,0xCBFC0000,0xCBFC0000,0xDA000001,0x95FC0000,0x95FC0000,0x95FC0000,0x95FC0000,0x95FC0000,0x95FC0000,0xCBFC0000,0xCBFC0000,0xCBFC0000,0xDA000001,0xCBFC0000,0xCBFC0000,0xCBFC0000,0xDA000001,0xDA000001,0x3D40000,0x1B80000,0x1B80000,0x9FC0000,0x55FC0000,0x7DFC0000,0x7DFC0000,0xABFC0000,0x9FC0000,0x55FC0000,0xBFF80000,0xCBFC0000,
-0xBFF80000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xD1FC0000,0xD1FC0000,0xDE000001,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xD1FC0000,0xD1FC0000,0xDE000001,0xD1FC0000,0xD1FC0000,0xDE000001,0xDE000001,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xD1FC0000,0xD1FC0000,0xDE000001,0xD1FC0000,0xD1FC0000,0xDE000001,0xDE000001,0xD1FC0000,
-0xD1FC0000,0xDE000001,0xDE000001,0xDE000001,0x27FC0000,0x7DC0000,0x1C00000,0x8DFC0000,0xB3FC0000,0xC5FC0000,0xCBFC0000,0xD5FC0000,0x69FC0000,0xA3FC0000,0xC5FC0000,0xDE000001,0xC5FC0000,0x1CC0000,0xB5FC0000,0xDBF80000,0xE4000001,0xB5FC0000,0xDBF80000,0xE4000001,0xDBF80000,0xE4000001,0xE4000001,0xB5FC0000,0xDBF80000,0xE4000001,0xDBF80000,0xE4000001,
-0xE4000001,0xDBF80000,0xE4000001,0xE4000001,0xE4000001,0xB5FC0000,0xDBF80000,0xE4000001,0xDBF80000,0xE4000001,0xE4000001,0xDBF80000,0xE4000001,0xE4000001,0xE4000001,0xDBF80000,0xE4000001,0xE4000001,0xE4000001,0xE4000001,0x87FC0000,0xDE80000,0xDE80000,0xC3FC0000,0xD5FC0000,0xE1F00000,0xE4000001,0xE4000001,0xA3FC0000,0xCBFC0000,0xE5DC0000,0xE4000001,
-0xD1FC0000,0x1BC0088,0xF9B80034,0xEBB80034,0xE5B80035,0xF5B40026,0xEBB40015,0xE5B40019,0xE7B40026,0xE5B00016,0xE3B00026,0xF7AC0033,0xEDAC0009,0xE7B0000F,0xE9AC0012,0xE5AC0002,0xE3AC0016,0xE7AC0033,0xE5A8000F,0xE3A8001A,0xE1AC0033,0x9BFC0088,0xF1A00033,0xE5AC0034,0xEBA00026,0xE7A40013,0xE3A80024,0xEB980033,0xE5A0000A,0xE39C0013,0xE1A00033,0xCFF80088,
-0xE58C0034,0xE3880024,0xE17C0033,0xDC00008C,0xFFB40021,0xF5B80068,0xF7BC006C,0xFDAC0001,0xEFAC0002,0xE9AC0002,0xE7AC0002,0xE5AC0002,0xFDB00021,0xF9A80001,0xE7A80009,0xE39C0013,0xC1FC0088,0x1C00034,0xF5BC0008,0xE9BC0009,0xE5BC0009,0xF1B80012,0xE9B80001,0xE7B80001,0xE7B80012,0xE5B80005,0xE3B80012,0xA5FC0033,0xEBB00009,0xE5B40009,0xE9AC0012,0xE5AC0002,
-0xE3B00012,0xD3FC0033,0xE5A00009,0xE39C0012,0xE0000033,0xA5FC0033,0xEBB00009,0xE5B40009,0xE9AC0012,0xE5AC0002,0xE3B00012,0xD3FC0033,0xE5A00009,0xE39C0012,0xE0000033,0xD3FC0033,0xE5A00009,0xE39C0012,0xE0000033,0xE0000033,0xFDB8000E,0xF9C00024,0xF9C00020,0xF7B00001,0xEFAC0002,0xE9AC0002,0xE5B00002,0xE5A80002,0xFDB00011,0xF5AC0001,0xE7A80008,0xE39C0012,
-0xC7FC0033,0x1B80034,0x1B80034,0x1B80034,0x1B80034,0xEBB40014,0xEBB40014,0xEBB40014,0xE3B40014,0xE3B40014,0xDFB00015,0xEDAC0008,0xEDAC0008,0xEDAC0008,0xE5AC0001,0xE5AC0001,0xE1AC0005,0xE1AC000A,0xE1AC000A,0xDFAC0001,0xDDAC000A,0x93FC0033,0x93FC0033,0x93FC0033,0xE7A40012,0xE7A40012,0xDFAC0013,0xE5A00009,0xE5A00009,0xDFA40002,0xDDA4000A,0xCBF80033,
-0xCBF80033,0xDF980013,0xDD90000A,0xDA000033,0xF9B00011,0xF3B40024,0x1B80034,0xFBAC0001,0xEFAC0001,0xE9AC0001,0xE7AC0001,0xE3AC0001,0xFBAC0009,0xF9A80000,0xE5AC0009,0xDFA40002,0xBDF80033,0x1BC0008,0x1BC0008,0x1BC0008,0x1BC0008,0xE7B80000,0xE7B80000,0xE7B80000,0xE1B80001,0xE1B80001,0xDFB80001,0x9BFC0008,0x9BFC0008,0x9BFC0008,0xE1B40001,0xE1B40001,
-0xDFB40001,0xCFF80008,0xCFF80008,0xDFAC0001,0xDC00000A,0x9BFC0008,0x9BFC0008,0x9BFC0008,0xE1B40001,0xE1B40001,0xDFB40001,0xCFF80008,0xCFF80008,0xDFAC0001,0xDC00000A,0xCFF80008,0xCFF80008,0xDFAC0001,0xDC00000A,0xDC00000A,0xFBB40001,0xF5B80004,0x1BC0008,0xF5B00000,0xEBB00000,0xE7B00000,0xE3B40001,0xE3B00000,0xFDB00001,0xF3AC0000,0xC1FC0008,0xDFAC0001,
-0xC1FC0008,0x1C40014,0xF1C00000,0xE9C00000,0xE5C00001,0xABFC0012,0xE9B80001,0xE5BC0001,0xD7F80012,0xE5AC0001,0xE2000012,0xABFC0012,0xE9B80001,0xE5BC0001,0xD7F80012,0xE5AC0001,0xE2000012,0xD7F80012,0xE5AC0001,0xE2000012,0xE2000012,0xABFC0012,0xE9B80001,0xE5BC0001,0xD7F80012,0xE5AC0001,0xE2000012,0xD7F80012,0xE5AC0001,0xE2000012,0xE2000012,0xD7F80012,
-0xE5AC0001,0xE2000012,0xE2000012,0xE2000012,0xFBBC0008,0x1E40012,0xFBC40008,0xFDAC0000,0xEFAC0001,0xEBA80000,0xE5B00001,0xE5A40001,0xF3BC0008,0xFDA40000,0xE7B00000,0xE2000012,0xCBFC0012,0x1B00014,0x1B00014,0x1B00014,0x1B00014,0x1B00014,0x1B00014,0x1B00014,0x1B00014,0x1B00014,0x1B00014,0xE7AC0000,0xE7AC0000,0xE7AC0000,0xE7AC0000,0xE7AC0000,
-0xE7AC0000,0xDFAC0000,0xDFAC0000,0xDFAC0000,0xDBAC0001,0x8DFC0012,0x8DFC0012,0x8DFC0012,0x8DFC0012,0x8DFC0012,0x8DFC0012,0xDFA40001,0xDFA40001,0xDFA40001,0xDBA80001,0xC7FC0012,0xC7FC0012,0xC7FC0012,0xDB980001,0xD8000012,0xF1B00008,0x1B00014,0x1B00014,0xFFAC0000,0xF3AC0000,0xEBAC0000,0xEBAC0000,0xE5AC0000,0xF7AC0005,0xF9A80000,0xE1AC0001,0xDFA40001,
-0xB9FC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table28[] = {
-0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0xD1F80000,
-0xD1F80000,0xD1F80000,0xD1F80000,0xDE000000,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1DC0000,0x1DC0000,0x1DC0000,0x9FFC0000,0xC3FC0000,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xB1FC0000,
-0xB1FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xE4000000,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xE4000000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xE4000000,0xE4000000,0x1E80000,0x1C80001,0x1C80001,0x49FC0000,0x81FC0000,0x9FFC0000,0x9FFC0000,0xC1FC0000,0x49FC0000,0x81FC0000,0xCFFC0000,0xD9FC0000,
-0xCFFC0000,0x1D00001,0x1D00001,0x1D00001,0x1D00001,0xBDFC0000,0xBDFC0000,0xBDFC0000,0xDFF80000,0xDFF80000,0xE8000000,0xBDFC0000,0xBDFC0000,0xBDFC0000,0xDFF80000,0xDFF80000,0xE8000000,0xDFF80000,0xDFF80000,0xE8000000,0xE8000000,0xBDFC0000,0xBDFC0000,0xBDFC0000,0xDFF80000,0xDFF80000,0xE8000000,0xDFF80000,0xDFF80000,0xE8000000,0xE8000000,0xDFF80000,
-0xDFF80000,0xE8000000,0xE8000000,0xE8000000,0x67FC0000,0x1F00000,0x1D00001,0xAFFC0000,0xCBFC0000,0xD7FC0000,0xDBFC0000,0xE1FC0000,0x95FC0000,0xBDFC0000,0xD7FC0000,0xE8000000,0xD7FC0000,0x1DC0001,0xCFFC0000,0xE7FC0000,0xEE000000,0xCFFC0000,0xE7FC0000,0xEE000000,0xE7FC0000,0xEE000000,0xEE000000,0xCFFC0000,0xE7FC0000,0xEE000000,0xE7FC0000,0xEE000000,
-0xEE000000,0xE7FC0000,0xEE000000,0xEE000000,0xEE000000,0xCFFC0000,0xE7FC0000,0xEE000000,0xE7FC0000,0xEE000000,0xEE000000,0xE7FC0000,0xEE000000,0xEE000000,0xEE000000,0xE7FC0000,0xEE000000,0xEE000000,0xEE000000,0xEE000000,0xB3FC0000,0x7FC0000,0x7FC0000,0xD9FC0000,0xE5FC0000,0xEBFC0000,0xEE000000,0xEE000000,0xC5FC0000,0xDDFC0000,0xEFD00000,0xEE000000,
-0xE1FC0000,0x1CC008C,0xFFC80037,0xF5C80033,0xEFC80033,0xFFC40024,0xF5C40013,0xF1C4001A,0xF1C40024,0xEDC40016,0xEBC40026,0xFDC00034,0xF5C0000A,0xF1C0000F,0xF3BC0013,0xEFBC0002,0xEBC00016,0xEFC00034,0xEDBC000F,0xEBBC0019,0xE9BC0035,0xB7FC0088,0xF9B40033,0xEFBC0033,0xF3B40026,0xEFB80012,0xEBBC0026,0xF5A80033,0xEFAC0009,0xEBB00015,0xE9B40034,0xDDF40088,
-0xEF980033,0xEBA00026,0xE9940034,0xE6000088,0xFDC8003F,0xFFCC0064,0xFFCC006C,0xFFC00007,0xF7C00002,0xF1C00002,0xEFC00002,0xEFBC0002,0xFFC40034,0xFFBC0005,0xEFBC0009,0xEBB00015,0xD3FC0088,0x1D40033,0xFDD0000A,0xF3CC000A,0xEFCC000A,0xF7CC0013,0xF3C80002,0xEFCC0001,0xEFCC0013,0xEFC80005,0xEBC80015,0xC1FC0033,0xF5C00009,0xEFC4000A,0xF3BC0012,0xEFBC0001,
-0xEBC40014,0xE1F80033,0xEFAC0008,0xEBB00014,0xE8000034,0xC1FC0033,0xF5C00009,0xEFC4000A,0xF3BC0012,0xEFBC0001,0xEBC40014,0xE1F80033,0xEFAC0008,0xEBB00014,0xE8000034,0xE1F80033,0xEFAC0008,0xEBB00014,0xE8000034,0xE8000034,0xFDCC0014,0xF1D0002D,0xF3D4002A,0xFFC40003,0xF7C00001,0xF1C00001,0xEFC00001,0xEFBC0001,0xF7CC0019,0xFFC00002,0xEFBC0009,0xEBB00014,
-0xD9FC0033,0x1C80033,0x1C80033,0x1C80033,0x1C80033,0xF7C40012,0xF7C40012,0xF7C40012,0xEDC40012,0xEDC40012,0xE9C40012,0xF5C00009,0xF5C00009,0xF5C00009,0xEDC00002,0xEDC00002,0xE9C00005,0xEBBC0009,0xEBBC0009,0xE9BC0001,0xE7BC0009,0xAFFC0033,0xAFFC0033,0xAFFC0033,0xEFB80012,0xEFB80012,0xE9BC0012,0xEDB40009,0xEDB40009,0xE9B40001,0xE7B40009,0xD7FC0033,
-0xD7FC0033,0xE9A80012,0xE79C0008,0xE4000034,0xFBC40013,0xFDC80023,0x1C80033,0xFDC00003,0xF7C00001,0xF1C00001,0xEFC00002,0xEDBC0002,0xFDC00013,0xFFBC0001,0xEFBC0008,0xE9B40001,0xCDFC0033,0x1CC000A,0x1CC000A,0x1CC000A,0x1CC000A,0xEFCC0001,0xEFCC0001,0xEFCC0001,0xEBC80001,0xEBC80001,0xE9C80001,0xB7FC0008,0xB7FC0008,0xB7FC0008,0xEBC40001,0xEBC40001,
-0xE9C40001,0xDDF40008,0xDDF40008,0xE9B80000,0xE6000008,0xB7FC0008,0xB7FC0008,0xB7FC0008,0xEBC40001,0xEBC40001,0xE9C40001,0xDDF40008,0xDDF40008,0xE9B80000,0xE6000008,0xDDF40008,0xDDF40008,0xE9B80000,0xE6000008,0xE6000008,0xFDC80002,0xFFCC0002,0x1CC000A,0xF5C80001,0xF3C40000,0xEFC40000,0xEDC40000,0xEBC40001,0xFFC40002,0xFBC00000,0xD3FC0008,0xE9B80000,
-0xD3FC0008,0x1D80012,0xF9D40001,0xF1D40001,0xEFD00001,0xC7FC0012,0xF3C80001,0xEFCC0000,0xE3FC0012,0xEFB80000,0xEA000014,0xC7FC0012,0xF3C80001,0xEFCC0000,0xE3FC0012,0xEFB80000,0xEA000014,0xE3FC0012,0xEFB80000,0xEA000014,0xEA000014,0xC7FC0012,0xF3C80001,0xEFCC0000,0xE3FC0012,0xEFB80000,0xEA000014,0xE3FC0012,0xEFB80000,0xEA000014,0xEA000014,0xE3FC0012,
-0xEFB80000,0xEA000014,0xEA000014,0xEA000014,0xFFD00008,0x1F80012,0xF5D8000D,0xFFC40002,0xF7C00001,0xF3BC0000,0xEFC00000,0xEFB00000,0xF9D00008,0xFFC00001,0xEFC40001,0xEA000014,0xDDF80012,0x1C40012,0x1C40012,0x1C40012,0x1C40012,0x1C40012,0x1C40012,0x1C40012,0x1C40012,0x1C40012,0x1C40012,0xEFC00001,0xEFC00001,0xEFC00001,0xEFC00001,0xEFC00001,
-0xEFC00001,0xE7C00001,0xE7C00001,0xE7C00001,0xE5BC0001,0xA9FC0012,0xA9FC0012,0xA9FC0012,0xA9FC0012,0xA9FC0012,0xA9FC0012,0xE9B40001,0xE9B40001,0xE9B40001,0xE5B80000,0xD5F80012,0xD5F80012,0xD5F80012,0xE5A40000,0xE0000014,0xF9C0000A,0x1C40012,0x1C40012,0xF9C00002,0xF7C00001,0xF1C00001,0xF1C00001,0xEDC00001,0xFFBC0005,0xFFBC0001,0xEBBC0000,0xE9B40001,
-0xC9FC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table29[] = {
-0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xDDF40000,
-0xDDF40000,0xDDF40000,0xDDF40000,0xE6000000,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1EC0000,0x1EC0000,0x1EC0000,0xB7FC0000,0xD3FC0000,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xC9FC0000,
-0xC9FC0000,0xE5F80000,0xE5F80000,0xE5F80000,0xEC000000,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xE5F80000,0xE5F80000,0xE5F80000,0xEC000000,0xE5F80000,0xE5F80000,0xE5F80000,0xEC000000,0xEC000000,0x5F80000,0x1D80001,0x1D80001,0x83FC0000,0xA9FC0000,0xBDFC0000,0xBDFC0000,0xD3FC0000,0x83FC0000,0xA9FC0000,0xDFF80000,0xE5F80000,
-0xDFF80000,0x1E00001,0x1E00001,0x1E00001,0x1E00001,0xD5FC0000,0xD5FC0000,0xD5FC0000,0xEBF80000,0xEBF80000,0xF0000000,0xD5FC0000,0xD5FC0000,0xD5FC0000,0xEBF80000,0xEBF80000,0xF0000000,0xEBF80000,0xEBF80000,0xF0000000,0xF0000000,0xD5FC0000,0xD5FC0000,0xD5FC0000,0xEBF80000,0xEBF80000,0xF0000000,0xEBF80000,0xEBF80000,0xF0000000,0xF0000000,0xEBF80000,
-0xEBF80000,0xF0000000,0xF0000000,0xF0000000,0x9FFC0000,0x27FC0000,0x1E00001,0xCDFC0000,0xDDFC0000,0xE5FC0000,0xE9F80000,0xEDF80000,0xBDFC0000,0xD5FC0000,0xE5FC0000,0xF0000000,0xE5FC0000,0x1EC0001,0xE9FC0000,0xF3FC0000,0xF6000000,0xE9FC0000,0xF3FC0000,0xF6000000,0xF3FC0000,0xF6000000,0xF6000000,0xE9FC0000,0xF3FC0000,0xF6000000,0xF3FC0000,0xF6000000,
-0xF6000000,0xF3FC0000,0xF6000000,0xF6000000,0xF6000000,0xE9FC0000,0xF3FC0000,0xF6000000,0xF3FC0000,0xF6000000,0xF6000000,0xF3FC0000,0xF6000000,0xF6000000,0xF6000000,0xF3FC0000,0xF6000000,0xF6000000,0xF6000000,0xF6000000,0xDBFC0000,0x87FC0000,0x87FC0000,0xEDFC0000,0xF3F80000,0xF5FC0000,0xF6000000,0xF6000000,0xE3FC0000,0xEFFC0000,0xF7E00000,0xF6000000,
-0xF1FC0000,0x1DC008C,0xFFDC0044,0xFDD80033,0xF7D80033,0xFDD80034,0xFDD40013,0xF9D4001A,0xF9D40024,0xF5D40016,0xF3D40026,0xFFD0003C,0xFDD0000A,0xF9D0000F,0xFBCC0013,0xF7CC0002,0xF3D00016,0xF7D00034,0xF5CC000F,0xF3CC0019,0xF1CC0035,0xCFFC0088,0xFFC80035,0xF7CC0033,0xFBC40026,0xF7C80012,0xF3CC0026,0xFDB80033,0xF7BC0009,0xF3C00015,0xF1C40034,0xE7FC0088,
-0xF7A80033,0xF3B00026,0xF1A40034,0xEE000088,0xFFD8004E,0xF7DC0076,0xF7DC007B,0xFFD4001A,0xFFD00002,0xF9D00002,0xF7D00002,0xF7CC0002,0xFFD4004A,0xFFD00015,0xF7CC0009,0xF3C00015,0xE1FC0088,0x1E40033,0xFFE0000E,0xFBDC000A,0xF7DC000A,0xFFDC0013,0xFBD80002,0xF7DC0001,0xF7DC0013,0xF7D80005,0xF3D80015,0xD9FC0033,0xFDD00009,0xF7D4000A,0xFBCC0012,0xF7CC0001,
-0xF3D40014,0xEDF80033,0xF7BC0008,0xF3C00014,0xF0000034,0xD9FC0033,0xFDD00009,0xF7D4000A,0xFBCC0012,0xF7CC0001,0xF3D40014,0xEDF80033,0xF7BC0008,0xF3C00014,0xF0000034,0xEDF80033,0xF7BC0008,0xF3C00014,0xF0000034,0xF0000034,0xFDE00021,0xF9E0002D,0xFBE4002A,0xFFD8000D,0xFFD00001,0xF9D00001,0xF7D00001,0xF7CC0001,0xFFDC0019,0xFFD4000A,0xF7CC0009,0xF3C00014,
-0xE7FC0033,0x1D80033,0x1D80033,0x1D80033,0x1D80033,0xFFD40012,0xFFD40012,0xFFD40012,0xF5D40012,0xF5D40012,0xF1D40012,0xFDD00009,0xFDD00009,0xFDD00009,0xF5D00002,0xF5D00002,0xF1D00005,0xF3CC0009,0xF3CC0009,0xF1CC0001,0xEFCC0009,0xC7FC0033,0xC7FC0033,0xC7FC0033,0xF7C80012,0xF7C80012,0xF1CC0012,0xF5C40009,0xF5C40009,0xF1C40001,0xEFC40009,0xE3FC0033,
-0xE3FC0033,0xF1B80012,0xEFAC0008,0xEC000034,0xFDD4001D,0xF5D8002A,0x1D80033,0xFFD4000A,0xFFD00001,0xF9D00001,0xF7D00002,0xF5CC0002,0xFFD00018,0xFFD00005,0xF7CC0008,0xF1C40001,0xDDF80033,0x1DC000A,0x1DC000A,0x1DC000A,0x1DC000A,0xF7DC0001,0xF7DC0001,0xF7DC0001,0xF3D80001,0xF3D80001,0xF1D80001,0xCFFC0008,0xCFFC0008,0xCFFC0008,0xF3D40001,0xF3D40001,
-0xF1D40001,0xE7FC0008,0xE7FC0008,0xF1C80000,0xEE000008,0xCFFC0008,0xCFFC0008,0xCFFC0008,0xF3D40001,0xF3D40001,0xF1D40001,0xE7FC0008,0xE7FC0008,0xF1C80000,0xEE000008,0xE7FC0008,0xE7FC0008,0xF1C80000,0xEE000008,0xEE000008,0xFFD80004,0xF7DC0005,0x1DC000A,0xFDD80001,0xFBD40000,0xF7D40000,0xF5D40000,0xF3D40001,0xF1DC0005,0xFBD40001,0xE1FC0008,0xF1C80000,
-0xE1FC0008,0x1E80012,0xFDE40002,0xF9E40001,0xF7E00001,0xDFFC0012,0xFBD80001,0xF7DC0000,0xEFFC0012,0xF7C80000,0xF2000014,0xDFFC0012,0xFBD80001,0xF7DC0000,0xEFFC0012,0xF7C80000,0xF2000014,0xEFFC0012,0xF7C80000,0xF2000014,0xF2000014,0xDFFC0012,0xFBD80001,0xF7DC0000,0xEFFC0012,0xF7C80000,0xF2000014,0xEFFC0012,0xF7C80000,0xF2000014,0xF2000014,0xEFFC0012,
-0xF7C80000,0xF2000014,0xF2000014,0xF2000014,0xF7E8000D,0x57FC0012,0xFDE8000D,0xFDE00008,0xFFD00001,0xFBCC0000,0xF7D00000,0xF7C00000,0xF9E4000D,0xFFD80005,0xF7D40001,0xF2000014,0xEBFC0012,0x1D40012,0x1D40012,0x1D40012,0x1D40012,0x1D40012,0x1D40012,0x1D40012,0x1D40012,0x1D40012,0x1D40012,0xF7D00001,0xF7D00001,0xF7D00001,0xF7D00001,0xF7D00001,
-0xF7D00001,0xEFD00001,0xEFD00001,0xEFD00001,0xEDCC0001,0xC1FC0012,0xC1FC0012,0xC1FC0012,0xC1FC0012,0xC1FC0012,0xC1FC0012,0xF1C40001,0xF1C40001,0xF1C40001,0xEDC80000,0xE1F80012,0xE1F80012,0xE1F80012,0xEDB40000,0xE8000014,0xF3D4000D,0x1D40012,0x1D40012,0xFBD00005,0xFFD00001,0xF9D00001,0xF9D00001,0xF5D00001,0xFBD00008,0xFDCC0004,0xF3CC0000,0xF1C40001,
-0xD9FC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table30[] = {
-0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xE7FC0000,
-0xE7FC0000,0xE7FC0000,0xE7FC0000,0xEE000000,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0x7FC0000,0x7FC0000,0x7FC0000,0xCFFC0000,0xE1FC0000,0x1E80001,0x1E80001,0x1E80001,0x1E80001,0x1E80001,0x1E80001,0x1E80001,0x1E80001,0x1E80001,0x1E80001,0xE3FC0000,0xE3FC0000,0xE3FC0000,0xE3FC0000,0xE3FC0000,
-0xE3FC0000,0xF1F80000,0xF1F80000,0xF1F80000,0xF4000000,0xE3FC0000,0xE3FC0000,0xE3FC0000,0xE3FC0000,0xE3FC0000,0xE3FC0000,0xF1F80000,0xF1F80000,0xF1F80000,0xF4000000,0xF1F80000,0xF1F80000,0xF1F80000,0xF4000000,0xF4000000,0x67FC0000,0x1E80001,0x1E80001,0xBBFC0000,0xD1FC0000,0xDBFC0000,0xDBFC0000,0xE7FC0000,0xBBFC0000,0xD1FC0000,0xEDFC0000,0xF1F80000,
-0xEDFC0000,0x1F00001,0x1F00001,0x1F00001,0x1F00001,0xEFFC0000,0xEFFC0000,0xEFFC0000,0xF7F80000,0xF7F80000,0xF8000000,0xEFFC0000,0xEFFC0000,0xEFFC0000,0xF7F80000,0xF7F80000,0xF8000000,0xF7F80000,0xF7F80000,0xF8000000,0xF8000000,0xEFFC0000,0xEFFC0000,0xEFFC0000,0xF7F80000,0xF7F80000,0xF8000000,0xF7F80000,0xF7F80000,0xF8000000,0xF8000000,0xF7F80000,
-0xF7F80000,0xF8000000,0xF8000000,0xF8000000,0xD7FC0000,0xA7FC0000,0x1F00001,0xEBFC0000,0xF1FC0000,0xF5FC0000,0xF5FC0000,0xF7FC0000,0xE3FC0000,0xEFFC0000,0xF5FC0000,0xF8000000,0xF5FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1EC008C,0xFFEC005F,0xFFE80043,0xFFE80033,0xFFE8004C,0xFFE4002B,0xFFE4001B,0xFFE40026,0xFDE40016,0xFBE40026,0xFFE80054,0xFFE40023,0xFFE00011,0xFFE0001B,0xFFDC0002,0xFBE00016,0xFFE00034,0xFDDC000F,0xFBDC0019,0xF9DC0035,0xE9FC0088,0xFFE4004B,0xFFDC0033,0xFFD80036,0xFFD80012,0xFBDC0026,0xFFD8003D,0xFFCC0009,0xFBD00015,0xF9D40034,0xF3FC0088,
-0xFFB80033,0xFBC00026,0xF9B40034,0xF6000088,0xFFEC006A,0xFFEC0076,0xFFEC007B,0xFFE8004F,0xFFE40026,0xFFE0000C,0xFFE00002,0xFFDC0002,0xFDEC006A,0xFFE4004A,0xFFDC0009,0xFBD00015,0xF1FC0088,0x1F40033,0xFDF00023,0xFFF0000E,0xFFEC000A,0xFDF00023,0xFFEC000A,0xFFEC0001,0xFFEC0013,0xFFE80005,0xFBE80015,0xF1FC0033,0xFFEC0019,0xFFE4000A,0xFFE40015,0xFFDC0001,
-0xFBE40014,0xF9F80033,0xFFCC0008,0xFBD00014,0xF8000034,0xF1FC0033,0xFFEC0019,0xFFE4000A,0xFFE40015,0xFFDC0001,0xFBE40014,0xF9F80033,0xFFCC0008,0xFBD00014,0xF8000034,0xF9F80033,0xFFCC0008,0xFBD00014,0xF8000034,0xF8000034,0xFDF4002A,0xF3F40033,0xF3F40033,0xFFEC001E,0xFFE80012,0xFFE40009,0xFFE00001,0xFFDC0001,0xFFF00029,0xFFF00021,0xFFDC0009,0xFBD00014,
-0xF7FC0033,0x1E80033,0x1E80033,0x1E80033,0x1E80033,0xFDE4001B,0xFDE4001B,0xFDE4001B,0xFDE40012,0xFDE40012,0xF9E40012,0xFFE00011,0xFFE00011,0xFFE00011,0xFDE00002,0xFDE00002,0xF9E00005,0xFBDC0009,0xFBDC0009,0xF9DC0001,0xF7DC0009,0xDFFC0033,0xDFFC0033,0xDFFC0033,0xFFD80012,0xFFD80012,0xF9DC0012,0xFDD40009,0xFDD40009,0xF9D40001,0xF7D40009,0xEFFC0033,
-0xEFFC0033,0xF9C80012,0xF7BC0008,0xF4000034,0xFFE80022,0xFDE8002A,0x1E80033,0xFDE4001A,0xFFE4000D,0xFFE00003,0xFFE00002,0xFDDC0002,0xFFE40021,0xFFE00018,0xFFDC0008,0xF9D40001,0xEBFC0033,0x1EC000A,0x1EC000A,0x1EC000A,0x1EC000A,0xFFEC0001,0xFFEC0001,0xFFEC0001,0xFBE80001,0xFBE80001,0xF9E80001,0xE9FC0008,0xE9FC0008,0xE9FC0008,0xFBE40001,0xFBE40001,
-0xF9E40001,0xF3FC0008,0xF3FC0008,0xF9D80000,0xF6000008,0xE9FC0008,0xE9FC0008,0xE9FC0008,0xFBE40001,0xFBE40001,0xF9E40001,0xF3FC0008,0xF3FC0008,0xF9D80000,0xF6000008,0xF3FC0008,0xF3FC0008,0xF9D80000,0xF6000008,0xF6000008,0xFBEC0005,0xFFEC0005,0x1EC000A,0xF9EC0005,0xFDE80002,0xFFE40000,0xFDE40000,0xFBE40001,0xF9EC0005,0xFFE80002,0xF1FC0008,0xF9D80000,
-0xF1FC0008,0x1F80012,0xFFF4000A,0xFFF00005,0xFFF00001,0xF7FC0012,0xFFF00005,0xFFEC0000,0xFBFC0012,0xFFD80000,0xFA000014,0xF7FC0012,0xFFF00005,0xFFEC0000,0xFBFC0012,0xFFD80000,0xFA000014,0xFBFC0012,0xFFD80000,0xFA000014,0xFA000014,0xF7FC0012,0xFFF00005,0xFFEC0000,0xFBFC0012,0xFFD80000,0xFA000014,0xFBFC0012,0xFFD80000,0xFA000014,0xFA000014,0xFBFC0012,
-0xFFD80000,0xFA000014,0xFA000014,0xFA000014,0xFFF8000D,0xD7FC0012,0xF5F80012,0xFFF4000D,0xFDF4000D,0xFFE80005,0xFFE00000,0xFFD00000,0xF5FC0012,0xFFF00011,0xFFE40001,0xFA000014,0xFBFC0012,0x1E40012,0x1E40012,0x1E40012,0x1E40012,0x1E40012,0x1E40012,0x1E40012,0x1E40012,0x1E40012,0x1E40012,0xFFE00001,0xFFE00001,0xFFE00001,0xFFE00001,0xFFE00001,
-0xFFE00001,0xF7E00001,0xF7E00001,0xF7E00001,0xF5DC0001,0xD9FC0012,0xD9FC0012,0xD9FC0012,0xD9FC0012,0xD9FC0012,0xD9FC0012,0xF9D40001,0xF9D40001,0xF9D40001,0xF5D80000,0xEDF80012,0xEDF80012,0xEDF80012,0xF5C40000,0xF0000014,0xFBE4000D,0x1E40012,0x1E40012,0xFBE0000A,0xFDE00005,0xFFE00002,0xFFE00002,0xFDE00001,0xF7E4000D,0xFDE00008,0xFBDC0000,0xF9D40001,
-0xE7FC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table31[] = {
-0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xF3FC0000,
-0xF3FC0000,0xF3FC0000,0xF3FC0000,0xF6000000,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0x87FC0000,0x87FC0000,0x87FC0000,0xE9FC0000,0xF1FC0000,0x1F80001,0x1F80001,0x1F80001,0x1F80001,0x1F80001,0x1F80001,0x1F80001,0x1F80001,0x1F80001,0x1F80001,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xFBFC0000,
-0xFBFC0000,0xFDF80000,0xFDF80000,0xFDF80000,0xFC000000,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xFDF80000,0xFDF80000,0xFDF80000,0xFC000000,0xFDF80000,0xFDF80000,0xFDF80000,0xFC000000,0xFC000000,0xE7FC0000,0x1F80001,0x1F80001,0xF5FC0000,0xF7FC0000,0xF9FC0000,0xF9FC0000,0xFBFC0000,0xF5FC0000,0xF7FC0000,0xFDF80000,0xFDF80000,
-0xFDF80000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1F8002C,0xFFF80027,0xFFF80024,0xFFF80023,0xFFF80022,0xFFF4001F,0xFFF4001B,0xFFF4001A,0xFFF40016,0xFFF40012,0xFFF4001C,0xFFF40017,0xFFF40013,0xFFF00012,0xFFF0000E,0xFFF0000A,0xFFF00009,0xFFF00005,0xFFF00001,0xFFEC0005,0xF7FC002C,0xFDF80027,0xFFF40023,0xFFF0001A,0xFFF00016,0xFFF00012,0xFFF00011,0xFFF0000D,0xFFE40005,0xFFE40005,0xFBFC002C,
-0xFFEC0023,0xFFE00012,0xFFCC0004,0xFC00002C,0xFFF80027,0xF5F8002C,0xF5F8002C,0xFFF80022,0xFFF4001A,0xFFF40012,0xFFF40011,0xFFF00009,0xFFF80022,0xFFF4001F,0xFFF0000B,0xFFE40005,0xFBFC002C,0x1FC0003,0xFDFC0003,0xFFFC0002,0xFFFC0002,0xFDFC0003,0xFFFC0002,0xFFFC0002,0xFFFC0001,0xFFFC0001,0xFFF80001,0xFDFC0003,0xFFFC0002,0xFFFC0002,0xFFFC0001,0xFFF80001,
-0xFFF80000,0xFFF80003,0xFFF80002,0xFFF00000,0xFE000004,0xFDFC0003,0xFFFC0002,0xFFFC0002,0xFFFC0001,0xFFF80001,0xFFF80000,0xFFF80003,0xFFF80002,0xFFF00000,0xFE000004,0xFFF80003,0xFFF80002,0xFFF00000,0xFE000004,0xFE000004,0xFDFC0003,0xF7FC0003,0xF7FC0003,0xFDFC0003,0xFFFC0002,0xFFFC0001,0xFFF80001,0xFFF80001,0xFDFC0003,0xFDFC0003,0xFFF80002,0xFFF00000,
-0xFFF80003,0x1F80023,0x1F80023,0x1F80023,0x1F80023,0xFFF4001B,0xFFF4001B,0xFFF4001B,0xFFF40016,0xFFF40016,0xFFF40012,0xFFF40013,0xFFF40013,0xFFF40013,0xFFF0000E,0xFFF0000E,0xFFF0000A,0xFFF00005,0xFFF00005,0xFFF00001,0xFDEC0005,0xF7FC0023,0xF7FC0023,0xF7FC0023,0xFFF00016,0xFFF00016,0xFFF00012,0xFFF0000D,0xFFF0000D,0xFFE40005,0xFDE80004,0xFBFC0023,
-0xFBFC0023,0xFFE00012,0xFDD40004,0xFA000024,0xFFF40022,0xF5F80023,0x1F80023,0xFFF4001D,0xFFF40016,0xFFF40011,0xFFF40011,0xFFF00009,0xFFF4001D,0xFFF40016,0xFFF0000B,0xFFE40005,0xFBFC0023,0x1FC0002,0x1FC0002,0x1FC0002,0x1FC0002,0xFDFC0002,0xFDFC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFF80001,0xFDFC0002,0xFDFC0002,0xFDFC0002,0xFFF80001,0xFFF80001,
-0xFFF80000,0xFFF80002,0xFFF80002,0xFFF00000,0xFC000004,0xFDFC0002,0xFDFC0002,0xFDFC0002,0xFFF80001,0xFFF80001,0xFFF80000,0xFFF80002,0xFFF80002,0xFFF00000,0xFC000004,0xFFF80002,0xFFF80002,0xFFF00000,0xFC000004,0xFC000004,0xFBFC0002,0xF7FC0002,0x1FC0002,0xFDFC0002,0xFDFC0002,0xFFF80001,0xFFF80001,0xFFF80001,0xFDFC0002,0xFDFC0002,0xFFF80002,0xFFF00000,
-0xFFF80002,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1F40012,0x1F40012,0x1F40012,0x1F40012,0x1F40012,0x1F40012,0x1F40012,0x1F40012,0x1F40012,0x1F40012,0xFDF0000A,0xFDF0000A,0xFDF0000A,0xFDF0000A,0xFDF0000A,
-0xFDF0000A,0xFFF00001,0xFFF00001,0xFFF00001,0xFDEC0001,0xF1FC0012,0xF1FC0012,0xF1FC0012,0xF1FC0012,0xF1FC0012,0xF1FC0012,0xFDEC0005,0xFDEC0005,0xFDEC0005,0xFDE80000,0xF9F80012,0xF9F80012,0xF9F80012,0xFDD40000,0xF8000014,0xF3F40012,0x1F40012,0x1F40012,0xFFF4000D,0xFDF4000D,0xFFF0000A,0xFFF0000A,0xFFF00005,0xFFF4000D,0xFDF4000D,0xFFF00002,0xFDEC0005,
-0xF7FC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table32[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x80001,0x80001,0x80001,0x80001,0x20C0000,0x20C0000,0x20C0000,0x180000,0x180000,0x4000000,0x20C0000,0x20C0000,0x20C0000,0x180000,0x180000,0x4000000,0x180000,0x180000,0x4000000,0x4000000,0x20C0000,0x20C0000,0x20C0000,0x180000,0x180000,0x4000000,0x180000,0x180000,0x4000000,0x4000000,0x180000,
-0x180000,0x4000000,0x4000000,0x4000000,0xC0000,0xC080000,0x80001,0xC0000,0x100000,0x140000,0x140000,0x200000,0xC0000,0x20C0000,0x140000,0x4000000,0x140000,0x200001,0x2300000,0x640000,0x10000000,0x2300000,0x640000,0x10000000,0x640000,0x10000000,0x10000000,0x2300000,0x640000,0x10000000,0x640000,0x10000000,
-0x10000000,0x640000,0x10000000,0x10000000,0x10000000,0x2300000,0x640000,0x10000000,0x640000,0x10000000,0x10000000,0x640000,0x10000000,0x10000000,0x10000000,0x640000,0x10000000,0x10000000,0x10000000,0x10000000,0x2280000,0x240000,0x240000,0x380000,0x500000,0x9C0000,0x10000000,0x10000000,0x22C0000,0x400000,0x1F40000,0x10000000,
-0x480000,0xC00C2,0x2E040011,0x18040011,0x10040011,0x20000048,0x18000009,0x10000001,0x10000048,0xE00001D,0xA000048,0x14000099,0x12000035,0xE00001D,0xC000060,0xC000030,0xA000058,0xA000099,0xA000059,0x8000074,0x6000099,0x1000C2,0x12000059,0xC000031,0xC000070,0xC000040,0x8000062,0x80000A7,0xA000069,0x800007D,0x600009D,0x1800C2,
-0x8000089,0x8000098,0x40000B2,0x40000C2,0x42000029,0xA8000048,0xEA040011,0x1E000029,0x16000032,0xE000032,0xC000022,0xA00003D,0x2C000056,0x1A00003D,0xC00004F,0x800007D,0x1400C2,0x10009A,0x2E04000D,0x1804000D,0x1004000D,0x20000048,0x18000009,0x10000001,0x10000048,0xE00001D,0xA000048,0x140099,0x12000035,0xE00001D,0xC000060,0xC000030,
-0xA000058,0x240099,0xA000059,0x8000074,0x6000099,0x140099,0x12000035,0xE00001D,0xC000060,0xC000030,0xA000058,0x240099,0xA000059,0x8000074,0x6000099,0x240099,0xA000059,0x8000074,0x6000099,0x6000099,0x42000029,0xA8000048,0xEA04000D,0x1E000029,0x16000032,0xE000032,0xC000022,0xA00003D,0x2C00004D,0x1A000039,0xC00004E,0x8000074,
-0x1C0099,0x40011,0x40011,0x40011,0x40011,0xE000000,0xE000000,0xE000000,0x6000000,0x6000000,0x4000000,0x400000D,0x400000D,0x400000D,0x6000004,0x6000004,0x4000004,0x200000D,0x200000D,0x2000008,0x200000D,0x40011,0x40011,0x40011,0x6000008,0x6000008,0x2000006,0x200000E,0x200000E,0x2000009,0x200000E,0x80011,
-0x80011,0x200000C,0x2000011,0x12,0x20000004,0x48000000,0x40011,0x10000004,0x6000005,0x8000004,0x8000004,0x4000005,0xC000009,0xA000006,0x200000D,0x2000009,0x80011,0x4000D,0x4000D,0x4000D,0x4000D,0xE000000,0xE000000,0xE000000,0x6000000,0x6000000,0x4000000,0x4000D,0x4000D,0x4000D,0x6000004,0x6000004,
-0x4000004,0x8000D,0x8000D,0x2000008,0x200000D,0x4000D,0x4000D,0x4000D,0x6000004,0x6000004,0x4000004,0x8000D,0x8000D,0x2000008,0x200000D,0x8000D,0x8000D,0x2000008,0x200000D,0x200000D,0x20000004,0x48000000,0x4000D,0x10000004,0x6000005,0x8000004,0x8000004,0x4000005,0x4040008,0xA000005,0x8000D,0x2000008,
-0x8000D,0x14004A,0x260C0001,0x16080001,0x10080001,0x200048,0x18000009,0x10000001,0x3C0048,0xE00001D,0xA000048,0x200048,0x18000009,0x10000001,0x3C0048,0xE00001D,0xA000048,0x3C0048,0xE00001D,0xA000048,0xA000048,0x200048,0x18000009,0x10000001,0x3C0048,0xE00001D,0xA000048,0x3C0048,0xE00001D,0xA000048,0xA000048,0x3C0048,
-0xE00001D,0xA000048,0xA000048,0xA000048,0x42000019,0x180048,0xAE0C0001,0x1E000019,0x16000019,0x10000019,0xE000014,0xE000028,0x32000022,0x1E00001D,0x10000011,0xA000048,0x2C0048,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table33[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x40001,0x40001,0x40001,0x40001,0x40001,0x40001,0x40001,0x40001,0x40001,0x40001,0x80000,0x80000,0x80000,0x80000,0x80000,
-0x80000,0xC0000,0xC0000,0xC0000,0x2000000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0xC0000,0xC0000,0xC0000,0x2000000,0xC0000,0xC0000,0xC0000,0x2000000,0x2000000,0xA040000,0x40001,0x40001,0x6040000,0x80000,0x80000,0x80000,0x80000,0x6040000,0x80000,0xC0000,0xC0000,
-0xC0000,0x180001,0x180001,0x180001,0x180001,0x2240000,0x2240000,0x2240000,0x4C0000,0x4C0000,0xC000000,0x2240000,0x2240000,0x2240000,0x4C0000,0x4C0000,0xC000000,0x4C0000,0x4C0000,0xC000000,0xC000000,0x2240000,0x2240000,0x2240000,0x4C0000,0x4C0000,0xC000000,0x4C0000,0x4C0000,0xC000000,0xC000000,0x4C0000,
-0x4C0000,0xC000000,0xC000000,0xC000000,0x41C0000,0x1C0000,0x180001,0x240000,0x2C0000,0x340000,0x3C0000,0x5C0000,0x200000,0x2240000,0x340000,0xC000000,0x340000,0x300001,0x480000,0x940000,0x18000000,0x480000,0x940000,0x18000000,0x940000,0x18000000,0x18000000,0x480000,0x940000,0x18000000,0x940000,0x18000000,
-0x18000000,0x940000,0x18000000,0x18000000,0x18000000,0x480000,0x940000,0x18000000,0x940000,0x18000000,0x18000000,0x940000,0x18000000,0x18000000,0x18000000,0x940000,0x18000000,0x18000000,0x18000000,0x18000000,0x23C0000,0x2340000,0x2340000,0x540000,0x780000,0xEC0000,0x18000000,0x18000000,0x440000,0x5C0000,0xBC80000,0x18000000,
-0x680000,0x14017F,0x3E0C005E,0x220C005E,0x180C005E,0x3404004D,0x22040006,0x1804000E,0x1A04004D,0x16000011,0x1204004D,0x2A0000F3,0x22000045,0x18000032,0x18000069,0x14000021,0x12000051,0x140000F3,0x10000084,0x10000090,0xC0000F4,0x1C017F,0x1E0000AE,0x18000072,0x180000A9,0x12000051,0x12000075,0x12000118,0x100000A8,0xE0000B2,0xC000104,0x38017F,
-0x100000FD,0xE0000FD,0xA000139,0xA000181,0x6400001A,0xFA04004F,0xFE0C0067,0x3400001A,0x22000021,0x1A00001A,0x1600000E,0x14000038,0x42000066,0x2C000041,0x1600005C,0xE0000B2,0x28017F,0x1C00F3,0x3A100032,0x20100032,0x18100032,0x30080049,0x22040002,0x18080005,0x1A040049,0x1604000E,0x12040049,0x2800F3,0x22000045,0x18000032,0x18000069,0x14000021,
-0x12000051,0x5000F3,0x10000084,0x10000090,0xC0000F4,0x2800F3,0x22000045,0x18000032,0x18000069,0x14000021,0x12000051,0x5000F3,0x10000084,0x10000090,0xC0000F4,0x5000F3,0x10000084,0x10000090,0xC0000F4,0xC0000F4,0x6400001A,0xEC080049,0xF0100036,0x3400001A,0x22000021,0x1A00001A,0x1600000E,0x14000038,0x50000052,0x2C000038,0x1600005B,0x10000090,
-0x3800F3,0xC005E,0xC005E,0xC005E,0xC005E,0x22040005,0x22040005,0x22040005,0x12040005,0x12040005,0xC040005,0x16000032,0x16000032,0x16000032,0x12000009,0x12000009,0xC000001,0xA000034,0xA000034,0xA000014,0x6000034,0x20C005D,0x20C005D,0x20C005D,0xC000021,0xC000021,0xC000011,0x8000043,0x8000043,0x8000022,0x6000038,0x18005D,
-0x18005D,0x800003D,0x400004D,0x400005D,0x52000005,0xAA040005,0xC005E,0x2C00000A,0x1A000008,0x1600000A,0x12000008,0xC00000D,0x3400001D,0x1C000016,0xE000033,0x8000022,0x14005D,0x100032,0x100032,0x100032,0x100032,0x1E080001,0x1E080001,0x1E080001,0x10080001,0x10080001,0xC040001,0x180032,0x180032,0x180032,0x12000009,0x12000009,
-0xC000001,0x2C0032,0x2C0032,0xA000014,0x6000034,0x180032,0x180032,0x180032,0x12000009,0x12000009,0xC000001,0x2C0032,0x2C0032,0xA000014,0x6000034,0x2C0032,0x2C0032,0xA000014,0x6000034,0x6000034,0x52000005,0x8C080001,0x100032,0x2C00000A,0x1A000008,0x1600000A,0x12000008,0xC00000D,0x34000014,0x1C000012,0x200032,0xA000014,
-0x200032,0x24004A,0x2E1C0001,0x1E180001,0x18180001,0x380048,0x22040001,0x180C0001,0x700048,0x16000008,0x12000048,0x380048,0x22040001,0x180C0001,0x700048,0x16000008,0x12000048,0x700048,0x16000008,0x12000048,0x12000048,0x380048,0x22040001,0x180C0001,0x700048,0x16000008,0x12000048,0x700048,0x16000008,0x12000048,0x12000048,0x700048,
-0x16000008,0x12000048,0x12000048,0x12000048,0x7400000A,0x280048,0xB61C0001,0x38000008,0x2204000D,0x1C000008,0x18000004,0x14000014,0x50000012,0x2E00000D,0x1A000001,0x12000048,0x500048,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x8000000,0x8000000,0x8000000,0x8000000,0x8000000,
-0x8000000,0x4000000,0x4000000,0x4000000,0x2000000,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x2000002,0x2000002,0x2000002,0x2000001,0x5,0x5,0x5,0x2000004,0x5,0x28000000,0x40005,0x40005,0x12000000,0xC000000,0xA000000,0xA000000,0x6000000,0x12000001,0xC000001,0x4000000,0x2000002,
-0x5,};
-static const uint32_t g_etc1_to_bc7_m6_table34[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x140001,0x140001,0x140001,0x140001,0x140001,0x140001,0x140001,0x140001,0x140001,0x140001,0x200000,0x200000,0x200000,0x200000,0x200000,
-0x200000,0x3C0000,0x3C0000,0x3C0000,0xA000000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x3C0000,0x3C0000,0x3C0000,0xA000000,0x3C0000,0x3C0000,0x3C0000,0xA000000,0xA000000,0x180000,0x140001,0x140001,0x2180000,0x1C0000,0x1C0000,0x1C0000,0x240000,0x2180000,0x1C0000,0x2C0000,0x3C0000,
-0x2C0000,0x280001,0x280001,0x280001,0x280001,0x23C0000,0x23C0000,0x23C0000,0x7C0000,0x7C0000,0x14000000,0x23C0000,0x23C0000,0x23C0000,0x7C0000,0x7C0000,0x14000000,0x7C0000,0x7C0000,0x14000000,0x14000000,0x23C0000,0x23C0000,0x23C0000,0x7C0000,0x7C0000,0x14000000,0x7C0000,0x7C0000,0x14000000,0x14000000,0x7C0000,
-0x7C0000,0x14000000,0x14000000,0x14000000,0x300000,0x2C0000,0x280001,0x380000,0x440000,0x580000,0x640000,0x980000,0x340000,0x23C0000,0x580000,0x14000000,0x580000,0x400001,0x600000,0xC40000,0x20000000,0x600000,0xC40000,0x20000000,0xC40000,0x20000000,0x20000000,0x600000,0xC40000,0x20000000,0xC40000,0x20000000,
-0x20000000,0xC40000,0x20000000,0x20000000,0x20000000,0x600000,0xC40000,0x20000000,0xC40000,0x20000000,0x20000000,0xC40000,0x20000000,0x20000000,0x20000000,0xC40000,0x20000000,0x20000000,0x20000000,0x20000000,0x4500000,0xA440000,0xA440000,0x26C0000,0xA00000,0x13C0000,0x20000000,0x20000000,0x580000,0x7C0000,0x13D80000,0x20000000,
-0x8C0000,0x200253,0x4E1400DE,0x2A1400DF,0x201400DE,0x440C0085,0x2C0C0042,0x220C005A,0x240C0085,0x1E0C0045,0x1A0C0085,0x420000F3,0x30000032,0x2008004A,0x2600004E,0x20000001,0x1A00004C,0x200000F3,0x1C000054,0x18000074,0x140000F4,0x300253,0x28000106,0x200000DD,0x220000D3,0x1E000069,0x18000099,0x1E000158,0x1A0000AF,0x180000B4,0x14000125,0x5C0253,
-0x16000179,0x16000159,0x100001AD,0x10000255,0x9C000003,0xF01000B1,0xF4180106,0x4E000001,0x36000001,0x28000001,0x20000005,0x1E00000C,0x64000051,0x3E00001D,0x20000042,0x180000B4,0x400253,0x2C00F3,0x42200032,0x28200032,0x20200032,0x38180049,0x2A140002,0x20180005,0x22140049,0x1E14000E,0x1A140049,0x4000F3,0x30000032,0x20100032,0x2404004E,0x20000001,
-0x1A040049,0x8000F3,0x1C000054,0x18000074,0x140000F4,0x4000F3,0x30000032,0x20100032,0x2404004E,0x20000001,0x1A040049,0x8000F3,0x1C000054,0x18000074,0x140000F4,0x8000F3,0x1C000054,0x18000074,0x140000F4,0x140000F4,0x9C000003,0xF4180049,0xF8200036,0x4E000001,0x36000001,0x28000001,0x20080001,0x1E00000C,0x6C000021,0x3E00000D,0x2000003E,0x18000074,
-0x5C00F3,0x1400DE,0x1400DE,0x1400DE,0x1400DE,0x320C003D,0x320C003D,0x320C003D,0x1C0C003D,0x1C0C003D,0x140C003D,0x30000032,0x30000032,0x30000032,0x1E000001,0x1E000001,0x1604000C,0x16000034,0x16000034,0x12000008,0xE000034,0x2000DD,0x2000DD,0x2000DD,0x18000059,0x18000059,0x12000041,0x12000068,0x12000068,0x1200002C,0xE00004D,0x3C00DD,
-0x3C00DD,0xE000089,0xA000095,0xA0000DD,0x98000002,0xEE0C003D,0x1400DE,0x4E000000,0x32000001,0x26000001,0x24000002,0x1A000001,0x56000023,0x36000012,0x1E000036,0x1200002C,0x2C00DD,0x200032,0x200032,0x200032,0x200032,0x26180001,0x26180001,0x26180001,0x18180001,0x18180001,0x14140001,0x300032,0x300032,0x300032,0x1C040001,0x1C040001,
-0x140C0000,0x5C0032,0x5C0032,0x12000008,0xE000034,0x300032,0x300032,0x300032,0x1C040001,0x1C040001,0x140C0000,0x5C0032,0x5C0032,0x12000008,0xE000034,0x5C0032,0x5C0032,0x12000008,0xE000034,0xE000034,0x7A080000,0x94180001,0x200032,0x4E000000,0x2C080001,0x24040000,0x1E080001,0x1A000001,0x5C000008,0x3C000002,0x400032,0x12000008,
-0x400032,0x34004A,0x362C0001,0x26280001,0x20280001,0x500048,0x2A140001,0x201C0001,0xA00048,0x20000001,0x1A000048,0x500048,0x2A140001,0x201C0001,0xA00048,0x20000001,0x1A000048,0xA00048,0x20000001,0x1A000048,0x1A000048,0x500048,0x2A140001,0x201C0001,0xA00048,0x20000001,0x1A000048,0xA00048,0x20000001,0x1A000048,0x1A000048,0xA00048,
-0x20000001,0x1A000048,0x1A000048,0x1A000048,0x9C000002,0x4380048,0xBE2C0001,0x4A040001,0x36000001,0x28000001,0x20080000,0x1E000008,0x72000008,0x46000004,0x220C0000,0x1A000048,0x700048,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0x20000000,0x20000000,0x20000000,0x20000000,0x20000000,
-0x20000000,0x10000000,0x10000000,0x10000000,0xA000000,0x10003D,0x10003D,0x10003D,0x10003D,0x10003D,0x10003D,0xC000014,0xC000014,0xC000014,0x800000D,0x18003D,0x18003D,0x18003D,0x8000028,0x400003D,0xA8000000,0xC003D,0xC003D,0x4A000000,0x34000000,0x28000000,0x28000000,0x1A000000,0x44000011,0x34000009,0x14000001,0xC000014,
-0x14003D,};
-static const uint32_t g_etc1_to_bc7_m6_table35[] = {
-0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x240000,
-0x240000,0x240000,0x240000,0x6000000,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xE0C0000,0xE0C0000,0xE0C0000,0x140000,0x1C0000,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x380000,0x380000,0x380000,0x380000,0x380000,
-0x380000,0x700000,0x700000,0x700000,0x12000000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x700000,0x700000,0x700000,0x12000000,0x700000,0x700000,0x700000,0x12000000,0x12000000,0x280000,0x240001,0x240001,0x2C0000,0x300000,0x340000,0x340000,0x400000,0x2C0000,0x300000,0x500000,0x700000,
-0x500000,0x380001,0x380001,0x380001,0x380001,0x540000,0x540000,0x540000,0xAC0000,0xAC0000,0x1C000000,0x540000,0x540000,0x540000,0xAC0000,0xAC0000,0x1C000000,0xAC0000,0xAC0000,0x1C000000,0x1C000000,0x540000,0x540000,0x540000,0xAC0000,0xAC0000,0x1C000000,0xAC0000,0xAC0000,0x1C000000,0x1C000000,0xAC0000,
-0xAC0000,0x1C000000,0x1C000000,0x1C000000,0x440000,0x63C0000,0x380001,0x24C0000,0x600000,0x780000,0x8C0000,0xD40000,0x480000,0x540000,0x780000,0x1C000000,0x780000,0x500001,0x780000,0xF40000,0x28000000,0x780000,0xF40000,0x28000000,0xF40000,0x28000000,0x28000000,0x780000,0xF40000,0x28000000,0xF40000,0x28000000,
-0x28000000,0xF40000,0x28000000,0x28000000,0x28000000,0x780000,0xF40000,0x28000000,0xF40000,0x28000000,0x28000000,0xF40000,0x28000000,0x28000000,0x28000000,0xF40000,0x28000000,0x28000000,0x28000000,0x28000000,0x4640000,0x580000,0x580000,0x880000,0xC80000,0x1880000,0x28000000,0x28000000,0x700000,0x980000,0x1BE80000,0x28000000,
-0xAC0000,0x300274,0x562400F3,0x322400F4,0x282400F3,0x4C1C0092,0x341C004F,0x2A1C0067,0x2C1C0092,0x2818004E,0x22180092,0x4A1000F4,0x38100033,0x2A140051,0x300C004A,0x28100002,0x2210004D,0x280C00F4,0x24080053,0x20080069,0x1C0C00F5,0x2440274,0x3A0000F5,0x281000F4,0x2E0000AA,0x28000049,0x22040090,0x2800011F,0x2400005D,0x20000069,0x1C0000FD,0x8C0274,
-0x2000015B,0x1C000120,0x1A000181,0x16000278,0xA4100004,0xF82000C2,0xFC28011F,0x56100002,0x3E100002,0x30100002,0x28100006,0x260C0006,0x90000009,0x54040000,0x2A080035,0x20000069,0x640274,0x3C00F3,0x4A300032,0x30300032,0x28300032,0x40280049,0x32240002,0x28280005,0x2A240049,0x2624000E,0x22240049,0x5800F3,0x38100032,0x28200032,0x300C0049,0x28100001,
-0x22140049,0xB000F3,0x2600003E,0x20000059,0x1C0000F4,0x5800F3,0x38100032,0x28200032,0x300C0049,0x28100001,0x22140049,0xB000F3,0x2600003E,0x20000059,0x1C0000F4,0xB000F3,0x2600003E,0x20000059,0x1C0000F4,0x1C0000F4,0xA4100003,0xFC280049,0xF030003B,0x56100001,0x3E100001,0x30100001,0x28180001,0x28080004,0x90000005,0x54040000,0x2A040033,0x20000059,
-0x7C00F3,0x2400F3,0x2400F3,0x2400F3,0x2400F3,0x3A1C004A,0x3A1C004A,0x3A1C004A,0x2418004A,0x2418004A,0x1C18004A,0x38100033,0x38100033,0x38100033,0x26100002,0x26100002,0x1E10000E,0x200C0033,0x200C0033,0x1C0C0005,0x160C0035,0x3400F3,0x3400F3,0x3400F3,0x28000049,0x28000049,0x1C08004A,0x22000042,0x22000042,0x1A000009,0x16000035,0x6800F3,
-0x6800F3,0x16000074,0x16000074,0x120000F4,0xA0100003,0xF61C004A,0x2400F3,0x56100001,0x3A100002,0x2E100002,0x2C100003,0x240C0001,0x84000005,0x54040000,0x260C0033,0x1A000009,0x4C00F3,0x300032,0x300032,0x300032,0x300032,0x2E280001,0x2E280001,0x2E280001,0x20280001,0x20280001,0x1C240001,0x2440032,0x2440032,0x2440032,0x24140001,0x24140001,
-0x1C1C0000,0x8C0032,0x8C0032,0x1C000000,0x16000034,0x2440032,0x2440032,0x2440032,0x24140001,0x24140001,0x1C1C0000,0x8C0032,0x8C0032,0x1C000000,0x16000034,0x8C0032,0x8C0032,0x1C000000,0x16000034,0x16000034,0x82180000,0x9C280001,0x300032,0x56100000,0x34180001,0x2C140000,0x26180001,0x240C0000,0x84040001,0x4E080000,0x640032,0x1C000000,
-0x640032,0x44004A,0x3E3C0001,0x2E380001,0x28380001,0x680048,0x32240001,0x282C0001,0xD00048,0x28080000,0x22000048,0x680048,0x32240001,0x282C0001,0xD00048,0x28080000,0x22000048,0xD00048,0x28080000,0x22000048,0x22000048,0x680048,0x32240001,0x282C0001,0xD00048,0x28080000,0x22000048,0xD00048,0x28080000,0x22000048,0x22000048,0xD00048,
-0x28080000,0x22000048,0x22000048,0x22000048,0xB8080000,0xC480048,0xC63C0001,0x5A0C0000,0x3E0C0001,0x32080000,0x28180000,0x28000001,0x94000002,0x54040000,0x2A1C0000,0x22000048,0x940048,0x18004A,0x18004A,0x18004A,0x18004A,0x18004A,0x18004A,0x18004A,0x18004A,0x18004A,0x18004A,0x28100001,0x28100001,0x28100001,0x28100001,0x28100001,
-0x28100001,0x180C0001,0x180C0001,0x180C0001,0x120C0001,0x2240048,0x2240048,0x2240048,0x2240048,0x2240048,0x2240048,0x18000005,0x18000005,0x18000005,0x12000001,0x4C0048,0x4C0048,0x4C0048,0x10000014,0xC000048,0xB0100001,0x18004A,0x18004A,0x52100001,0x3C100001,0x30100001,0x30100001,0x22100001,0x84000001,0x54040000,0x1C0C0001,0x18000005,
-0x340048,};
-static const uint32_t g_etc1_to_bc7_m6_table36[] = {
-0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x5C0000,
-0x5C0000,0x5C0000,0x5C0000,0xE000001,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x8200000,0x8200000,0x8200000,0x300000,0x400000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,
-0x2500000,0xA40000,0xA40000,0xA40000,0x1A000001,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,0xA40000,0xA40000,0xA40000,0x1A000001,0xA40000,0xA40000,0xA40000,0x1A000001,0x1A000001,0x3C0000,0x380000,0x380000,0x400000,0x2440000,0x4C0000,0x4C0000,0x5C0000,0x400000,0x2440000,0x740000,0xA40000,
-0x740000,0x4C0000,0x4C0000,0x4C0000,0x4C0000,0x700000,0x700000,0x700000,0xE40000,0xE40000,0x24000001,0x700000,0x700000,0x700000,0xE40000,0xE40000,0x24000001,0xE40000,0xE40000,0x24000001,0x24000001,0x700000,0x700000,0x700000,0xE40000,0xE40000,0x24000001,0xE40000,0xE40000,0x24000001,0x24000001,0xE40000,
-0xE40000,0x24000001,0x24000001,0x24000001,0x580000,0x500000,0x4C0000,0x680000,0x800000,0xA00000,0xB80000,0x1180000,0x600000,0x700000,0xA00000,0x24000001,0xA00000,0x640000,0x940000,0x12C0000,0x30000001,0x940000,0x12C0000,0x30000001,0x12C0000,0x30000001,0x30000001,0x940000,0x12C0000,0x30000001,0x12C0000,0x30000001,
-0x30000001,0x12C0000,0x30000001,0x30000001,0x30000001,0x940000,0x12C0000,0x30000001,0x12C0000,0x30000001,0x30000001,0x12C0000,0x30000001,0x30000001,0x30000001,0x12C0000,0x30000001,0x30000001,0x30000001,0x30000001,0x7C0000,0xC680000,0xC680000,0xA80000,0xF40000,0x1E00000,0x30000001,0x30000001,0x880000,0xBC0000,0x25DC0000,0x30000001,
-0xD40000,0x400278,0x5E3800F4,0x3C3800F4,0x303800F5,0x582C0090,0x402C004D,0x34300069,0x362C0090,0x302C004D,0x2A2C0092,0x542000F3,0x42200032,0x34280053,0x38200049,0x30200002,0x2C20004E,0x302000F4,0x2E1C0051,0x2A1C0067,0x262000F3,0x600274,0x460C00F3,0x302000F4,0x3E040092,0x3210004A,0x2A180092,0x360400FD,0x30000033,0x2A00004F,0x260800F4,0xC40274,
-0x2C000121,0x260000E2,0x2400014C,0x20000274,0xB4200005,0xF23400D0,0xF63C012C,0x62200000,0x48200001,0x38200002,0x32240006,0x30200006,0xAC080002,0x5A180002,0x321C0035,0x2A00004F,0x8C0274,0x4C00F4,0x52440034,0x3A400034,0x30400035,0x4C380048,0x3A380001,0x32380005,0x3238004A,0x3034000E,0x2A38004A,0x7400F3,0x40240032,0x32300033,0x38200049,0x30200002,
-0x2A28004A,0xE800F3,0x30000033,0x2A00004B,0x260000F3,0x7400F3,0x40240032,0x32300033,0x38200049,0x30200002,0x2A28004A,0xE800F3,0x30000033,0x2A00004B,0x260000F3,0xE800F3,0x30000033,0x2A00004B,0x260000F3,0x260000F3,0xA8240003,0xF63C004C,0xFA440038,0x62200000,0x48200001,0x38200002,0x32280001,0x30180003,0xAC080001,0x5A180001,0x34140032,0x2A00004B,
-0xA400F3,0x3800F4,0x3800F4,0x3800F4,0x3800F4,0x462C0048,0x462C0048,0x462C0048,0x2C2C0049,0x2C2C0049,0x242C0049,0x42200032,0x42200032,0x42200032,0x30200001,0x30200001,0x2624000E,0x28200032,0x28200032,0x24200005,0x20200032,0x5000F3,0x5000F3,0x5000F3,0x32100049,0x32100049,0x241C0049,0x30000032,0x30000032,0x240C0002,0x20100032,0xA000F3,
-0xA000F3,0x22000059,0x1E000053,0x1A0000F3,0xA8200004,0xFE2C0049,0x3800F4,0x62200000,0x44200001,0x38200001,0x34200004,0x2C200001,0xA20C0000,0x5A180001,0x301C0032,0x240C0002,0x7000F3,0x400034,0x400034,0x400034,0x400034,0x38380000,0x38380000,0x38380000,0x2A380000,0x2A380000,0x24380001,0x600032,0x600032,0x600032,0x2C280001,0x2C280001,
-0x24300001,0xC40032,0xC40032,0x24140001,0x20000032,0x600032,0x600032,0x600032,0x2C280001,0x2C280001,0x24300001,0xC40032,0xC40032,0x24140001,0x20000032,0xC40032,0xC40032,0x24140001,0x20000032,0x20000032,0x90280000,0xB4380000,0x400034,0x62200000,0x42240000,0x36240000,0x32280000,0x2C200001,0xA20C0000,0x5A180000,0x8C0032,0x24140001,
-0x8C0032,0x580048,0x4A4C0000,0x364C0001,0x304C0001,0x2800048,0x3A380001,0x30400001,0x1080048,0x301C0001,0x2A00004A,0x2800048,0x3A380001,0x30400001,0x1080048,0x301C0001,0x2A00004A,0x1080048,0x301C0001,0x2A00004A,0x2A00004A,0x2800048,0x3A380001,0x30400001,0x1080048,0x301C0001,0x2A00004A,0x1080048,0x301C0001,0x2A00004A,0x2A00004A,0x1080048,
-0x301C0001,0x2A00004A,0x2A00004A,0x2A00004A,0xC4180000,0x65C0048,0xDE4C0000,0x62200000,0x46200001,0x3A1C0000,0x302C0001,0x300C0001,0xB4040000,0x5E140000,0x32300001,0x2A00004A,0xB80048,0x2C0048,0x2C0048,0x2C0048,0x2C0048,0x2C0048,0x2C0048,0x2C0048,0x2C0048,0x2C0048,0x2C0048,0x34200000,0x34200000,0x34200000,0x34200000,0x34200000,
-0x34200000,0x20200001,0x20200001,0x20200001,0x1A200001,0x400048,0x400048,0x400048,0x400048,0x400048,0x400048,0x240C0001,0x240C0001,0x240C0001,0x1A140001,0x800048,0x800048,0x800048,0x1A000005,0x1400004A,0xC8200000,0x2C0048,0x2C0048,0x62200000,0x48200000,0x3C200000,0x3C200000,0x2C200000,0x9E0C0000,0x62140000,0x281C0000,0x240C0001,
-0x5C0048,};
-static const uint32_t g_etc1_to_bc7_m6_table37[] = {
-0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x8C0000,
-0x8C0000,0x8C0000,0x8C0000,0x16000001,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x340000,0x340000,0x340000,0x2440000,0x640000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x2680000,0x2680000,0x2680000,0x2680000,0x2680000,
-0x2680000,0xD80000,0xD80000,0xD80000,0x22000001,0x2680000,0x2680000,0x2680000,0x2680000,0x2680000,0x2680000,0xD80000,0xD80000,0xD80000,0x22000001,0xD80000,0xD80000,0xD80000,0x22000001,0x22000001,0x4C0000,0x480000,0x480000,0x540000,0x2580000,0x600000,0x600000,0x780000,0x540000,0x2580000,0x980000,0xD80000,
-0x980000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x880000,0x880000,0x880000,0x1140000,0x1140000,0x2C000001,0x880000,0x880000,0x880000,0x1140000,0x1140000,0x2C000001,0x1140000,0x1140000,0x2C000001,0x2C000001,0x880000,0x880000,0x880000,0x1140000,0x1140000,0x2C000001,0x1140000,0x1140000,0x2C000001,0x2C000001,0x1140000,
-0x1140000,0x2C000001,0x2C000001,0x2C000001,0x6680000,0x8600000,0x5C0000,0x7C0000,0x980000,0xC00000,0xE00000,0x1540000,0x740000,0x880000,0xC00000,0x2C000001,0xC00000,0x740000,0xAC0000,0x15C0000,0x38000001,0xAC0000,0x15C0000,0x38000001,0x15C0000,0x38000001,0x38000001,0xAC0000,0x15C0000,0x38000001,0x15C0000,0x38000001,
-0x38000001,0x15C0000,0x38000001,0x38000001,0x38000001,0xAC0000,0x15C0000,0x38000001,0x15C0000,0x38000001,0x38000001,0x15C0000,0x38000001,0x38000001,0x38000001,0x15C0000,0x38000001,0x38000001,0x38000001,0x38000001,0x900000,0x7C0000,0x7C0000,0x2C00000,0x11C0000,0x9F00000,0x38000001,0x38000001,0x9C0000,0xD80000,0x2DEC0000,0x38000001,
-0xF40000,0x500278,0x664800F4,0x444800F4,0x384800F5,0x603C0090,0x483C004D,0x3C400069,0x3E3C0090,0x383C004D,0x323C0092,0x5C3000F3,0x4A300032,0x3C380053,0x40300049,0x38300002,0x3430004E,0x383000F4,0x362C0051,0x322C0067,0x2E3000F3,0x780274,0x4E1C00F3,0x383000F4,0x46140092,0x3A20004A,0x32280092,0x440400F3,0x38100033,0x3210004F,0x2E1800F4,0xF40274,
-0x36000104,0x320000B2,0x2C00011F,0x28000274,0xBC300005,0xFA4400D0,0xFE4C012C,0x6A300000,0x50300001,0x40300002,0x3A340006,0x38300006,0xB4180002,0x62280002,0x3A2C0035,0x3210004F,0xAC0274,0x5C00F4,0x5A540034,0x42500034,0x38500035,0x54480048,0x42480001,0x3A480005,0x3A48004A,0x3844000E,0x3248004A,0x8C00F3,0x48340032,0x3A400033,0x40300049,0x38300002,
-0x3238004A,0x11800F3,0x38100033,0x3208004A,0x2E0000F3,0x8C00F3,0x48340032,0x3A400033,0x40300049,0x38300002,0x3238004A,0x11800F3,0x38100033,0x3208004A,0x2E0000F3,0x11800F3,0x38100033,0x3208004A,0x2E0000F3,0x2E0000F3,0xB0340003,0xFE4C004C,0xF254003D,0x6A300000,0x50300001,0x40300002,0x3A380001,0x38280003,0xB4180001,0x62280001,0x3C240032,0x3208004A,
-0xC800F3,0x4800F4,0x4800F4,0x4800F4,0x4800F4,0x4E3C0048,0x4E3C0048,0x4E3C0048,0x343C0049,0x343C0049,0x2C3C0049,0x4A300032,0x4A300032,0x4A300032,0x38300001,0x38300001,0x2E34000E,0x30300032,0x30300032,0x2C300005,0x28300032,0x6800F3,0x6800F3,0x6800F3,0x3A200049,0x3A200049,0x2C2C0049,0x38100032,0x38100032,0x2C1C0002,0x28200032,0xD000F3,
-0xD000F3,0x2C000049,0x2600003E,0x220000F3,0xB0300004,0xF63C004C,0x4800F4,0x6A300000,0x4C300001,0x40300001,0x3C300004,0x34300001,0xAA1C0000,0x62280001,0x382C0032,0x2C1C0002,0x9400F3,0x500034,0x500034,0x500034,0x500034,0x40480000,0x40480000,0x40480000,0x32480000,0x32480000,0x2C480001,0x780032,0x780032,0x780032,0x34380001,0x34380001,
-0x2C400001,0xF40032,0xF40032,0x2C240001,0x28000032,0x780032,0x780032,0x780032,0x34380001,0x34380001,0x2C400001,0xF40032,0xF40032,0x2C240001,0x28000032,0xF40032,0xF40032,0x2C240001,0x28000032,0x28000032,0x98380000,0xBC480000,0x500034,0x6A300000,0x4A340000,0x3E340000,0x3A380000,0x34300001,0xAA1C0000,0x62280000,0xAC0032,0x2C240001,
-0xAC0032,0x680048,0x525C0000,0x3E5C0001,0x385C0001,0x2980048,0x42480001,0x38500001,0x1380048,0x382C0001,0x3200004A,0x2980048,0x42480001,0x38500001,0x1380048,0x382C0001,0x3200004A,0x1380048,0x382C0001,0x3200004A,0x3200004A,0x2980048,0x42480001,0x38500001,0x1380048,0x382C0001,0x3200004A,0x1380048,0x382C0001,0x3200004A,0x3200004A,0x1380048,
-0x382C0001,0x3200004A,0x3200004A,0x3200004A,0xCC280000,0xE6C0048,0xE65C0000,0x6A300000,0x4E300001,0x422C0000,0x383C0001,0x381C0001,0xBC140000,0x66240000,0x3A400001,0x3200004A,0xDC0048,0x3C0048,0x3C0048,0x3C0048,0x3C0048,0x3C0048,0x3C0048,0x3C0048,0x3C0048,0x3C0048,0x3C0048,0x3C300000,0x3C300000,0x3C300000,0x3C300000,0x3C300000,
-0x3C300000,0x28300001,0x28300001,0x28300001,0x22300001,0x580048,0x580048,0x580048,0x580048,0x580048,0x580048,0x2C1C0001,0x2C1C0001,0x2C1C0001,0x22240001,0xB00048,0xB00048,0xB00048,0x22000001,0x1C00004A,0xD0300000,0x3C0048,0x3C0048,0x6A300000,0x50300000,0x44300000,0x44300000,0x34300000,0xA61C0000,0x6A240000,0x302C0000,0x2C1C0001,
-0x7C0048,};
-static const uint32_t g_etc1_to_bc7_m6_table38[] = {
-0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0xBC0000,
-0xBC0000,0xBC0000,0xBC0000,0x1E000001,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x440000,0x440000,0x440000,0x25C0000,0x880000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x2800000,0x2800000,0x2800000,0x2800000,0x2800000,
-0x2800000,0x1080000,0x1080000,0x1080000,0x2A000001,0x2800000,0x2800000,0x2800000,0x2800000,0x2800000,0x2800000,0x1080000,0x1080000,0x1080000,0x2A000001,0x1080000,0x1080000,0x1080000,0x2A000001,0x2A000001,0x65C0000,0x580000,0x580000,0x4640000,0x26C0000,0x780000,0x780000,0x940000,0x4640000,0x26C0000,0xB80000,0x1080000,
-0xB80000,0x6C0000,0x6C0000,0x6C0000,0x6C0000,0xA00000,0xA00000,0xA00000,0x1440000,0x1440000,0x34000001,0xA00000,0xA00000,0xA00000,0x1440000,0x1440000,0x34000001,0x1440000,0x1440000,0x34000001,0x34000001,0xA00000,0xA00000,0xA00000,0x1440000,0x1440000,0x34000001,0x1440000,0x1440000,0x34000001,0x34000001,0x1440000,
-0x1440000,0x34000001,0x34000001,0x34000001,0x27C0000,0x740000,0x6C0000,0x2900000,0xB40000,0xE40000,0x1080000,0x1900000,0x880000,0xA00000,0xE40000,0x34000001,0xE40000,0x840000,0xC40000,0x18C0000,0x40000001,0xC40000,0x18C0000,0x40000001,0x18C0000,0x40000001,0x40000001,0xC40000,0x18C0000,0x40000001,0x18C0000,0x40000001,
-0x40000001,0x18C0000,0x40000001,0x40000001,0x40000001,0xC40000,0x18C0000,0x40000001,0x18C0000,0x40000001,0x40000001,0x18C0000,0x40000001,0x40000001,0x40000001,0x18C0000,0x40000001,0x40000001,0x40000001,0x40000001,0xA40000,0x8C0000,0x8C0000,0xDC0000,0x1400000,0x13F00000,0x40000001,0x40000001,0xB40000,0xF80000,0x35FC0000,0x40000001,
-0x1180000,0x600278,0x6E5800F4,0x4C5800F4,0x405800F5,0x684C0090,0x504C004D,0x44500069,0x464C0090,0x404C004D,0x3A4C0092,0x644000F3,0x52400032,0x44480053,0x48400049,0x40400002,0x3C40004E,0x404000F4,0x3E3C0051,0x3A3C0067,0x364000F3,0x900274,0x562C00F3,0x404000F4,0x4E240092,0x4230004A,0x3A380092,0x4C1400F3,0x40200033,0x3A20004F,0x362800F4,0x1240274,
-0x400000F5,0x3A00009A,0x3400010B,0x30000274,0xC4400005,0xF25400E2,0xF65C0139,0x72400000,0x58400001,0x48400002,0x42440006,0x40400006,0xBC280002,0x6A380002,0x423C0035,0x3A20004F,0xD00274,0x6C00F4,0x62640034,0x4A600034,0x40600035,0x5C580048,0x4A580001,0x42580005,0x4258004A,0x4054000E,0x3A58004A,0xA400F3,0x50440032,0x42500033,0x48400049,0x40400002,
-0x3A48004A,0x14C00F3,0x40200033,0x3A18004A,0x360000F3,0xA400F3,0x50440032,0x42500033,0x48400049,0x40400002,0x3A48004A,0x14C00F3,0x40200033,0x3A18004A,0x360000F3,0x14C00F3,0x40200033,0x3A18004A,0x360000F3,0x360000F3,0xB8440003,0xF65C004E,0xFA64003D,0x72400000,0x58400001,0x48400002,0x42480001,0x40380003,0xBC280001,0x6A380001,0x44340032,0x3A18004A,
-0xE800F3,0x5800F4,0x5800F4,0x5800F4,0x5800F4,0x564C0048,0x564C0048,0x564C0048,0x3C4C0049,0x3C4C0049,0x344C0049,0x52400032,0x52400032,0x52400032,0x40400001,0x40400001,0x3644000E,0x38400032,0x38400032,0x34400005,0x30400032,0x8000F3,0x8000F3,0x8000F3,0x42300049,0x42300049,0x343C0049,0x40200032,0x40200032,0x342C0002,0x30300032,0x10000F3,
-0x10000F3,0x340C0049,0x30000033,0x2A0000F3,0xB8400004,0xFE4C004C,0x5800F4,0x72400000,0x54400001,0x48400001,0x44400004,0x3C400001,0xB22C0000,0x6A380001,0x403C0032,0x342C0002,0xB400F3,0x600034,0x600034,0x600034,0x600034,0x48580000,0x48580000,0x48580000,0x3A580000,0x3A580000,0x34580001,0x900032,0x900032,0x900032,0x3C480001,0x3C480001,
-0x34500001,0x1240032,0x1240032,0x34340001,0x30000032,0x900032,0x900032,0x900032,0x3C480001,0x3C480001,0x34500001,0x1240032,0x1240032,0x34340001,0x30000032,0x1240032,0x1240032,0x34340001,0x30000032,0x30000032,0xA0480000,0xC4580000,0x600034,0x72400000,0x52440000,0x46440000,0x42480000,0x3C400001,0xB22C0000,0x6A380000,0xD00032,0x34340001,
-0xD00032,0x780048,0x5A6C0000,0x466C0001,0x406C0001,0x2B00048,0x4A580001,0x40600001,0x1680048,0x403C0001,0x3A00004A,0x2B00048,0x4A580001,0x40600001,0x1680048,0x403C0001,0x3A00004A,0x1680048,0x403C0001,0x3A00004A,0x3A00004A,0x2B00048,0x4A580001,0x40600001,0x1680048,0x403C0001,0x3A00004A,0x1680048,0x403C0001,0x3A00004A,0x3A00004A,0x1680048,
-0x403C0001,0x3A00004A,0x3A00004A,0x3A00004A,0xD4380000,0x800048,0xEE6C0000,0x72400000,0x56400001,0x4A3C0000,0x404C0001,0x402C0001,0xC4240000,0x6E340000,0x42500001,0x3A00004A,0xFC0048,0x4C0048,0x4C0048,0x4C0048,0x4C0048,0x4C0048,0x4C0048,0x4C0048,0x4C0048,0x4C0048,0x4C0048,0x44400000,0x44400000,0x44400000,0x44400000,0x44400000,
-0x44400000,0x30400001,0x30400001,0x30400001,0x2A400001,0x700048,0x700048,0x700048,0x700048,0x700048,0x700048,0x342C0001,0x342C0001,0x342C0001,0x2A340001,0xE40048,0xE40048,0xE40048,0x2A100001,0x2400004A,0xD8400000,0x4C0048,0x4C0048,0x72400000,0x58400000,0x4C400000,0x4C400000,0x3C400000,0xAE2C0000,0x72340000,0x383C0000,0x342C0001,
-0xA00048,};
-static const uint32_t g_etc1_to_bc7_m6_table39[] = {
-0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0xF00000,
-0xF00000,0xF00000,0xF00000,0x26000001,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x2540000,0x2540000,0x2540000,0x2740000,0xA80000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,
-0x2980000,0x1380000,0x1380000,0x1380000,0x32000001,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,0x1380000,0x1380000,0x1380000,0x32000001,0x1380000,0x1380000,0x1380000,0x32000001,0x32000001,0xE6C0000,0x680000,0x680000,0x780000,0x2800000,0x8C0000,0x8C0000,0x2AC0000,0x780000,0x2800000,0xDC0000,0x1380000,
-0xDC0000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0xB80000,0xB80000,0xB80000,0x1740000,0x1740000,0x3C000001,0xB80000,0xB80000,0xB80000,0x1740000,0x1740000,0x3C000001,0x1740000,0x1740000,0x3C000001,0x3C000001,0xB80000,0xB80000,0xB80000,0x1740000,0x1740000,0x3C000001,0x1740000,0x1740000,0x3C000001,0x3C000001,0x1740000,
-0x1740000,0x3C000001,0x3C000001,0x3C000001,0x900000,0x840000,0x7C0000,0xA80000,0xD00000,0x1080000,0x12C0000,0x1CC0000,0x9C0000,0xB80000,0x1080000,0x3C000001,0x1080000,0x940000,0xDC0000,0x1BC0000,0x48000001,0xDC0000,0x1BC0000,0x48000001,0x1BC0000,0x48000001,0x48000001,0xDC0000,0x1BC0000,0x48000001,0x1BC0000,0x48000001,
-0x48000001,0x1BC0000,0x48000001,0x48000001,0x48000001,0xDC0000,0x1BC0000,0x48000001,0x1BC0000,0x48000001,0x48000001,0x1BC0000,0x48000001,0x48000001,0x48000001,0x1BC0000,0x48000001,0x48000001,0x48000001,0x48000001,0xB80000,0x69C0000,0x69C0000,0xF80000,0x1680000,0x1DF40000,0x48000001,0x48000001,0xC80000,0x1140000,0x3FD00000,0x48000001,
-0x1380000,0x700278,0x766800F4,0x546800F4,0x486800F5,0x705C0090,0x585C004D,0x4C600069,0x4E5C0090,0x485C004D,0x425C0092,0x6C5000F3,0x5A500032,0x4C580053,0x50500049,0x48500002,0x4450004E,0x485000F4,0x464C0051,0x424C0067,0x3E5000F3,0xA80274,0x5E3C00F3,0x485000F4,0x56340092,0x4A40004A,0x42480092,0x542400F3,0x48300033,0x4230004F,0x3E3800F4,0x1580274,
-0x480C00F4,0x42040092,0x3E0000F7,0x38000274,0xCC500005,0xFA6400E2,0xFE6C0139,0x7A500000,0x60500001,0x50500002,0x4A540006,0x48500006,0xC4380002,0x72480002,0x4A4C0035,0x4230004F,0xF00274,0x7C00F4,0x6A740034,0x52700034,0x48700035,0x64680048,0x52680001,0x4A680005,0x4A68004A,0x4864000E,0x4268004A,0xBC00F3,0x58540032,0x4A600033,0x50500049,0x48500002,
-0x4258004A,0x17C00F3,0x48300033,0x4228004A,0x3E0000F3,0xBC00F3,0x58540032,0x4A600033,0x50500049,0x48500002,0x4258004A,0x17C00F3,0x48300033,0x4228004A,0x3E0000F3,0x17C00F3,0x48300033,0x4228004A,0x3E0000F3,0x3E0000F3,0xC0540003,0xFE6C004E,0xF2740044,0x7A500000,0x60500001,0x50500002,0x4A580001,0x48480003,0xC4380001,0x72480001,0x4C440032,0x4228004A,
-0x10C00F3,0x6800F4,0x6800F4,0x6800F4,0x6800F4,0x5E5C0048,0x5E5C0048,0x5E5C0048,0x445C0049,0x445C0049,0x3C5C0049,0x5A500032,0x5A500032,0x5A500032,0x48500001,0x48500001,0x3E54000E,0x40500032,0x40500032,0x3C500005,0x38500032,0x9800F3,0x9800F3,0x9800F3,0x4A400049,0x4A400049,0x3C4C0049,0x48300032,0x48300032,0x3C3C0002,0x38400032,0x13000F3,
-0x13000F3,0x3C1C0049,0x38080032,0x320000F3,0xC0500004,0xF65C0051,0x6800F4,0x7A500000,0x5C500001,0x50500001,0x4C500004,0x44500001,0xBA3C0000,0x72480001,0x484C0032,0x3C3C0002,0xD800F3,0x700034,0x700034,0x700034,0x700034,0x50680000,0x50680000,0x50680000,0x42680000,0x42680000,0x3C680001,0xA80032,0xA80032,0xA80032,0x44580001,0x44580001,
-0x3C600001,0x1580032,0x1580032,0x3C440001,0x38000032,0xA80032,0xA80032,0xA80032,0x44580001,0x44580001,0x3C600001,0x1580032,0x1580032,0x3C440001,0x38000032,0x1580032,0x1580032,0x3C440001,0x38000032,0x38000032,0xA8580000,0xCC680000,0x700034,0x7A500000,0x5A540000,0x4E540000,0x4A580000,0x44500001,0xBA3C0000,0x72480000,0xF00032,0x3C440001,
-0xF00032,0x880048,0x627C0000,0x4E7C0001,0x487C0001,0xC80048,0x52680001,0x48700001,0x1980048,0x484C0001,0x4200004A,0xC80048,0x52680001,0x48700001,0x1980048,0x484C0001,0x4200004A,0x1980048,0x484C0001,0x4200004A,0x4200004A,0xC80048,0x52680001,0x48700001,0x1980048,0x484C0001,0x4200004A,0x1980048,0x484C0001,0x4200004A,0x4200004A,0x1980048,
-0x484C0001,0x4200004A,0x4200004A,0x4200004A,0xDC480000,0x900048,0xF67C0000,0x7A500000,0x5E500001,0x524C0000,0x485C0001,0x483C0001,0xCC340000,0x76440000,0x4A600001,0x4200004A,0x1200048,0x5C0048,0x5C0048,0x5C0048,0x5C0048,0x5C0048,0x5C0048,0x5C0048,0x5C0048,0x5C0048,0x5C0048,0x4C500000,0x4C500000,0x4C500000,0x4C500000,0x4C500000,
-0x4C500000,0x38500001,0x38500001,0x38500001,0x32500001,0x880048,0x880048,0x880048,0x880048,0x880048,0x880048,0x3C3C0001,0x3C3C0001,0x3C3C0001,0x32440001,0x1140048,0x1140048,0x1140048,0x32200001,0x2C00004A,0xE0500000,0x5C0048,0x5C0048,0x7A500000,0x60500000,0x54500000,0x54500000,0x44500000,0xB63C0000,0x7A440000,0x404C0000,0x3C3C0001,
-0xC00048,};
-static const uint32_t g_etc1_to_bc7_m6_table40[] = {
-0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x1240000,
-0x1240000,0x1240000,0x1240000,0x30000000,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x680000,0x680000,0x680000,0x900000,0xD00000,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,
-0xB40000,0x1700000,0x1700000,0x1700000,0x3C000000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0x1700000,0x1700000,0x1700000,0x3C000000,0x1700000,0x1700000,0x1700000,0x3C000000,0x3C000000,0x8800000,0x780001,0x780001,0x28C0000,0x980000,0x2A40000,0x2A40000,0xCC0000,0x28C0000,0x980000,0x1000000,0x1700000,
-0x1000000,0x8C0001,0x8C0001,0x8C0001,0x8C0001,0x2D00000,0x2D00000,0x2D00000,0x1AC0000,0x1AC0000,0x46000000,0x2D00000,0x2D00000,0x2D00000,0x1AC0000,0x1AC0000,0x46000000,0x1AC0000,0x1AC0000,0x46000000,0x46000000,0x2D00000,0x2D00000,0x2D00000,0x1AC0000,0x1AC0000,0x46000000,0x1AC0000,0x1AC0000,0x46000000,0x46000000,0x1AC0000,
-0x1AC0000,0x46000000,0x46000000,0x46000000,0xA40000,0x980000,0x8C0001,0xC00000,0x2EC0000,0x12C0000,0x15C0000,0x5F80000,0x2B00000,0x2D00000,0x12C0000,0x46000000,0x12C0000,0xA40001,0x2F40000,0x1F40000,0x52000000,0x2F40000,0x1F40000,0x52000000,0x1F40000,0x52000000,0x52000000,0x2F40000,0x1F40000,0x52000000,0x1F40000,0x52000000,
-0x52000000,0x1F40000,0x52000000,0x52000000,0x52000000,0x2F40000,0x1F40000,0x52000000,0x1F40000,0x52000000,0x52000000,0x1F40000,0x52000000,0x52000000,0x52000000,0x1F40000,0x52000000,0x52000000,0x52000000,0x52000000,0xD00000,0xB00000,0xB00000,0x3140000,0x1940000,0x27FC0000,0x52000000,0x52000000,0xE00000,0x1380000,0x49C40000,0x52000000,
-0x1600000,0x840274,0x807800F3,0x5C7800F4,0x527800F3,0x76700092,0x5E70004F,0x54700067,0x56700092,0x526C004E,0x4C6C0092,0x746400F4,0x62640033,0x54680051,0x5A60004A,0x52640002,0x4C64004D,0x526000F4,0x4E5C0053,0x4A5C0069,0x466000F5,0xC40274,0x684C00F3,0x526400F4,0x5E480092,0x52540049,0x4C580090,0x5C3800F3,0x52400032,0x4C40004D,0x464C00F4,0x18C0274,
-0x521800F3,0x4C140090,0x460800F4,0x40000278,0xCE640004,0xF47800F4,0xF67C014C,0x80640002,0x68640002,0x5A640002,0x52640006,0x50600006,0xCE4C0002,0x7E580000,0x545C0035,0x4C40004D,0x1180274,0x9000F3,0x74840032,0x5A840032,0x52840032,0x6A7C0049,0x5C780002,0x527C0005,0x54780049,0x5078000E,0x4C780049,0xD400F3,0x62640032,0x52740032,0x5A600049,0x52640001,
-0x4C680049,0x1B000F3,0x523C0032,0x4C380048,0x460000F4,0xD400F3,0x62640032,0x52740032,0x5A600049,0x52640001,0x4C680049,0x1B000F3,0x523C0032,0x4C380048,0x460000F4,0x1B000F3,0x523C0032,0x4C380048,0x460000F4,0x460000F4,0xCE640003,0xF8800053,0xFC880043,0x80640001,0x68640001,0x5A640001,0x526C0001,0x525C0004,0xD4480001,0x7E580000,0x54580033,0x4C380048,
-0x13000F3,0x7800F3,0x7800F3,0x7800F3,0x7800F3,0x6470004A,0x6470004A,0x6470004A,0x4E6C004A,0x4E6C004A,0x466C004A,0x62640033,0x62640033,0x62640033,0x50640002,0x50640002,0x4864000E,0x4A600033,0x4A600033,0x46600005,0x40600035,0x2B000F3,0x2B000F3,0x2B000F3,0x52540049,0x52540049,0x465C004A,0x50440032,0x50440032,0x464C0001,0x42500034,0x16800F3,
-0x16800F3,0x462C0048,0x40200034,0x3C0000F4,0xCA640003,0xF0700053,0x7800F3,0x80640001,0x64640002,0x58640002,0x56640003,0x4E600001,0xBE500000,0x7E580000,0x50600033,0x464C0001,0xFC00F3,0x840032,0x840032,0x840032,0x840032,0x587C0001,0x587C0001,0x587C0001,0x4A7C0001,0x4A7C0001,0x46780001,0xC40032,0xC40032,0xC40032,0x4E680001,0x4E680001,
-0x46700000,0x18C0032,0x18C0032,0x46500000,0x40000034,0xC40032,0xC40032,0xC40032,0x4E680001,0x4E680001,0x46700000,0x18C0032,0x18C0032,0x46500000,0x40000034,0x18C0032,0x18C0032,0x46500000,0x40000034,0x40000034,0xAC6C0000,0xC67C0001,0x840032,0x80640000,0x5E6C0001,0x56680000,0x506C0001,0x4E600000,0xBE500000,0x785C0000,0x1180032,0x46500000,
-0x1180032,0x98004A,0x68900001,0x588C0001,0x528C0001,0xE40048,0x5C780001,0x52800001,0x1D00048,0x525C0000,0x4C000048,0xE40048,0x5C780001,0x52800001,0x1D00048,0x525C0000,0x4C000048,0x1D00048,0x525C0000,0x4C000048,0x4C000048,0xE40048,0x5C780001,0x52800001,0x1D00048,0x525C0000,0x4C000048,0x1D00048,0x525C0000,0x4C000048,0x4C000048,0x1D00048,
-0x525C0000,0x4C000048,0x4C000048,0x4C000048,0xE25C0000,0xA40048,0xF0900001,0x84600000,0x68600001,0x5C5C0000,0x526C0000,0x52480000,0xD8440000,0x7E580000,0x54700000,0x4C000048,0x1480048,0x6C004A,0x6C004A,0x6C004A,0x6C004A,0x6C004A,0x6C004A,0x6C004A,0x6C004A,0x6C004A,0x6C004A,0x52640001,0x52640001,0x52640001,0x52640001,0x52640001,
-0x52640001,0x42600001,0x42600001,0x42600001,0x3C600001,0xA40048,0xA40048,0xA40048,0xA40048,0xA40048,0xA40048,0x464C0001,0x464C0001,0x464C0001,0x3C540001,0x14C0048,0x14C0048,0x14C0048,0x3C300000,0x36000048,0xDA640001,0x6C004A,0x6C004A,0x7C640001,0x66640001,0x5A640001,0x5A640001,0x4C640001,0xBA500000,0x7E580000,0x46600001,0x464C0001,
-0xE80048,};
-static const uint32_t g_etc1_to_bc7_m6_table41[] = {
-0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0x1580000,
-0x1580000,0x1580000,0x1580000,0x38000000,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x4780000,0x4780000,0x4780000,0xA80000,0xF00000,0x880001,0x880001,0x880001,0x880001,0x880001,0x880001,0x880001,0x880001,0x880001,0x880001,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,
-0xCC0000,0x1A00000,0x1A00000,0x1A00000,0x44000000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0x1A00000,0x1A00000,0x1A00000,0x44000000,0x1A00000,0x1A00000,0x1A00000,0x44000000,0x44000000,0x940000,0x880001,0x880001,0xA00000,0xAC0000,0xBC0000,0xBC0000,0xE80000,0xA00000,0xAC0000,0x1240000,0x1A00000,
-0x1240000,0x9C0001,0x9C0001,0x9C0001,0x9C0001,0x2E80000,0x2E80000,0x2E80000,0x1DC0000,0x1DC0000,0x4E000000,0x2E80000,0x2E80000,0x2E80000,0x1DC0000,0x1DC0000,0x4E000000,0x1DC0000,0x1DC0000,0x4E000000,0x4E000000,0x2E80000,0x2E80000,0x2E80000,0x1DC0000,0x1DC0000,0x4E000000,0x1DC0000,0x1DC0000,0x4E000000,0x4E000000,0x1DC0000,
-0x1DC0000,0x4E000000,0x4E000000,0x4E000000,0xB80000,0xA80000,0x9C0001,0x2D40000,0x1080000,0x1500000,0x1800000,0x11F40000,0x2C40000,0x2E80000,0x1500000,0x4E000000,0x1500000,0xB40001,0x30C0000,0xBFC0000,0x5A000000,0x30C0000,0xBFC0000,0x5A000000,0xBFC0000,0x5A000000,0x5A000000,0x30C0000,0xBFC0000,0x5A000000,0xBFC0000,0x5A000000,
-0x5A000000,0xBFC0000,0x5A000000,0x5A000000,0x5A000000,0x30C0000,0xBFC0000,0x5A000000,0xBFC0000,0x5A000000,0x5A000000,0xBFC0000,0x5A000000,0x5A000000,0x5A000000,0xBFC0000,0x5A000000,0x5A000000,0x5A000000,0x5A000000,0xE40000,0x8C00000,0x8C00000,0x1300000,0x1BC0000,0x31FC0000,0x5A000000,0x5A000000,0xF80000,0x1540000,0x51D40000,0x5A000000,
-0x1800000,0x940274,0x888800F3,0x648800F4,0x5A8800F3,0x7E800092,0x6680004F,0x5C800067,0x5E800092,0x5A7C004E,0x547C0092,0x7C7400F4,0x6A740033,0x5C780051,0x6270004A,0x5A740002,0x5474004D,0x5A7000F4,0x566C0053,0x526C0069,0x4E7000F5,0xDC0274,0x705C00F3,0x5A7400F4,0x66580092,0x5A640049,0x54680090,0x644800F3,0x5A500032,0x5450004D,0x4E5C00F4,0x1BC0274,
-0x5A2800F3,0x54240090,0x4E1800F4,0x48000278,0xD6740004,0xFC8800F4,0xFE8C014C,0x88740002,0x70740002,0x62740002,0x5A740006,0x58700006,0xD65C0002,0x86680000,0x5C6C0035,0x5450004D,0x1380274,0xA000F3,0x7C940032,0x62940032,0x5A940032,0x728C0049,0x64880002,0x5A8C0005,0x5C880049,0x5888000E,0x54880049,0xEC00F3,0x6A740032,0x5A840032,0x62700049,0x5A740001,
-0x54780049,0x1E400F3,0x5A4C0032,0x54480048,0x4E0000F4,0xEC00F3,0x6A740032,0x5A840032,0x62700049,0x5A740001,0x54780049,0x1E400F3,0x5A4C0032,0x54480048,0x4E0000F4,0x1E400F3,0x5A4C0032,0x54480048,0x4E0000F4,0x4E0000F4,0xD6740003,0xF0900059,0xF498004A,0x88740001,0x70740001,0x62740001,0x5A7C0001,0x5A6C0004,0xDC580001,0x86680000,0x5C680033,0x54480048,
-0x15400F3,0x8800F3,0x8800F3,0x8800F3,0x8800F3,0x6C80004A,0x6C80004A,0x6C80004A,0x567C004A,0x567C004A,0x4E7C004A,0x6A740033,0x6A740033,0x6A740033,0x58740002,0x58740002,0x5074000E,0x52700033,0x52700033,0x4E700005,0x48700035,0xC800F3,0xC800F3,0xC800F3,0x5A640049,0x5A640049,0x4E6C004A,0x58540032,0x58540032,0x4E5C0001,0x4A600034,0x19800F3,
-0x19800F3,0x4E3C0048,0x48300034,0x440000F4,0xD2740003,0xF8800053,0x8800F3,0x88740001,0x6C740002,0x60740002,0x5E740003,0x56700001,0xC6600000,0x86680000,0x58700033,0x4E5C0001,0x12000F3,0x940032,0x940032,0x940032,0x940032,0x608C0001,0x608C0001,0x608C0001,0x528C0001,0x528C0001,0x4E880001,0xDC0032,0xDC0032,0xDC0032,0x56780001,0x56780001,
-0x4E800000,0x1BC0032,0x1BC0032,0x4E600000,0x48000034,0xDC0032,0xDC0032,0xDC0032,0x56780001,0x56780001,0x4E800000,0x1BC0032,0x1BC0032,0x4E600000,0x48000034,0x1BC0032,0x1BC0032,0x4E600000,0x48000034,0x48000034,0xB47C0000,0xCE8C0001,0x940032,0x88740000,0x667C0001,0x5E780000,0x587C0001,0x56700000,0xC6600000,0x806C0000,0x1380032,0x4E600000,
-0x1380032,0xA8004A,0x70A00001,0x609C0001,0x5A9C0001,0xFC0048,0x64880001,0x5A900001,0x3F80048,0x5A6C0000,0x54000048,0xFC0048,0x64880001,0x5A900001,0x3F80048,0x5A6C0000,0x54000048,0x3F80048,0x5A6C0000,0x54000048,0x54000048,0xFC0048,0x64880001,0x5A900001,0x3F80048,0x5A6C0000,0x54000048,0x3F80048,0x5A6C0000,0x54000048,0x54000048,0x3F80048,
-0x5A6C0000,0x54000048,0x54000048,0x54000048,0xEA6C0000,0x2B40048,0xF8A00001,0x8C700000,0x70700001,0x646C0000,0x5A7C0000,0x5A580000,0xE0540000,0x86680000,0x5C800000,0x54000048,0x1680048,0x7C004A,0x7C004A,0x7C004A,0x7C004A,0x7C004A,0x7C004A,0x7C004A,0x7C004A,0x7C004A,0x7C004A,0x5A740001,0x5A740001,0x5A740001,0x5A740001,0x5A740001,
-0x5A740001,0x4A700001,0x4A700001,0x4A700001,0x44700001,0xBC0048,0xBC0048,0xBC0048,0xBC0048,0xBC0048,0xBC0048,0x4E5C0001,0x4E5C0001,0x4E5C0001,0x44640001,0x17C0048,0x17C0048,0x17C0048,0x44400000,0x3E000048,0xE2740001,0x7C004A,0x7C004A,0x84740001,0x6E740001,0x62740001,0x62740001,0x54740001,0xC2600000,0x86680000,0x4E700001,0x4E5C0001,
-0x10C0048,};
-static const uint32_t g_etc1_to_bc7_m6_table42[] = {
-0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0x1880000,
-0x1880000,0x1880000,0x1880000,0x40000000,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0xC880000,0xC880000,0xC880000,0xC00000,0x1140000,0x980001,0x980001,0x980001,0x980001,0x980001,0x980001,0x980001,0x980001,0x980001,0x980001,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,
-0xE40000,0x1D00000,0x1D00000,0x1D00000,0x4C000000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0x1D00000,0x1D00000,0x1D00000,0x4C000000,0x1D00000,0x1D00000,0x1D00000,0x4C000000,0x4C000000,0xA40000,0x980001,0x980001,0xB40000,0xC00000,0xD00000,0xD00000,0x3000000,0xB40000,0xC00000,0x1480000,0x1D00000,
-0x1480000,0xAC0001,0xAC0001,0xAC0001,0xAC0001,0x3000000,0x3000000,0x3000000,0x5FC0000,0x5FC0000,0x56000000,0x3000000,0x3000000,0x3000000,0x5FC0000,0x5FC0000,0x56000000,0x5FC0000,0x5FC0000,0x56000000,0x56000000,0x3000000,0x3000000,0x3000000,0x5FC0000,0x5FC0000,0x56000000,0x5FC0000,0x5FC0000,0x56000000,0x56000000,0x5FC0000,
-0x5FC0000,0x56000000,0x56000000,0x56000000,0x4C80000,0x4B80000,0xAC0001,0xEC0000,0x1240000,0x1700000,0x1A80000,0x1BF80000,0x2D80000,0x3000000,0x1700000,0x56000000,0x1700000,0xC40001,0x3240000,0x17FC0000,0x62000000,0x3240000,0x17FC0000,0x62000000,0x17FC0000,0x62000000,0x62000000,0x3240000,0x17FC0000,0x62000000,0x17FC0000,0x62000000,
-0x62000000,0x17FC0000,0x62000000,0x62000000,0x62000000,0x3240000,0x17FC0000,0x62000000,0x17FC0000,0x62000000,0x62000000,0x17FC0000,0x62000000,0x62000000,0x62000000,0x17FC0000,0x62000000,0x62000000,0x62000000,0x62000000,0xF80000,0xD40000,0xD40000,0x14C0000,0x1E40000,0x3BFC0000,0x62000000,0x62000000,0x10C0000,0x1740000,0x59E40000,0x62000000,
-0x1A40000,0xA40274,0x909800F3,0x6C9800F4,0x629800F3,0x86900092,0x6E90004F,0x64900067,0x66900092,0x628C004E,0x5C8C0092,0x848400F4,0x72840033,0x64880051,0x6A80004A,0x62840002,0x5C84004D,0x628000F4,0x5E7C0053,0x5A7C0069,0x568000F5,0xF40274,0x786C00F3,0x628400F4,0x6E680092,0x62740049,0x5C780090,0x6C5800F3,0x62600032,0x5C60004D,0x566C00F4,0x1F00274,
-0x623800F3,0x5C340090,0x562800F4,0x50000278,0xDE840004,0xF498010A,0xF8A0015B,0x90840002,0x78840002,0x6A840002,0x62840006,0x60800006,0xDE6C0002,0x8E780000,0x647C0035,0x5C60004D,0x15C0274,0xB000F3,0x84A40032,0x6AA40032,0x62A40032,0x7A9C0049,0x6C980002,0x629C0005,0x64980049,0x6098000E,0x5C980049,0x10400F3,0x72840032,0x62940032,0x6A800049,0x62840001,
-0x5C880049,0x7FC00F3,0x625C0032,0x5C580048,0x560000F4,0x10400F3,0x72840032,0x62940032,0x6A800049,0x62840001,0x5C880049,0x7FC00F3,0x625C0032,0x5C580048,0x560000F4,0x7FC00F3,0x625C0032,0x5C580048,0x560000F4,0x560000F4,0xDE840003,0xF8A00059,0xFCA8004A,0x90840001,0x78840001,0x6A840001,0x628C0001,0x627C0004,0xE4680001,0x8E780000,0x64780033,0x5C580048,
-0x17400F3,0x9800F3,0x9800F3,0x9800F3,0x9800F3,0x7490004A,0x7490004A,0x7490004A,0x5E8C004A,0x5E8C004A,0x568C004A,0x72840033,0x72840033,0x72840033,0x60840002,0x60840002,0x5884000E,0x5A800033,0x5A800033,0x56800005,0x50800035,0xE000F3,0xE000F3,0xE000F3,0x62740049,0x62740049,0x567C004A,0x60640032,0x60640032,0x566C0001,0x52700034,0x1CC00F3,
-0x1CC00F3,0x564C0048,0x50400034,0x4C0000F4,0xDA840003,0xF090005A,0x9800F3,0x90840001,0x74840002,0x68840002,0x66840003,0x5E800001,0xCE700000,0x8E780000,0x60800033,0x566C0001,0x14000F3,0xA40032,0xA40032,0xA40032,0xA40032,0x689C0001,0x689C0001,0x689C0001,0x5A9C0001,0x5A9C0001,0x56980001,0xF40032,0xF40032,0xF40032,0x5E880001,0x5E880001,
-0x56900000,0x1F00032,0x1F00032,0x56700000,0x50000034,0xF40032,0xF40032,0xF40032,0x5E880001,0x5E880001,0x56900000,0x1F00032,0x1F00032,0x56700000,0x50000034,0x1F00032,0x1F00032,0x56700000,0x50000034,0x50000034,0xBC8C0000,0xD69C0001,0xA40032,0x90840000,0x6E8C0001,0x66880000,0x608C0001,0x5E800000,0xCE700000,0x887C0000,0x15C0032,0x56700000,
-0x15C0032,0xB8004A,0x78B00001,0x68AC0001,0x62AC0001,0x1140048,0x6C980001,0x62A00001,0xFF80048,0x627C0000,0x5C000048,0x1140048,0x6C980001,0x62A00001,0xFF80048,0x627C0000,0x5C000048,0xFF80048,0x627C0000,0x5C000048,0x5C000048,0x1140048,0x6C980001,0x62A00001,0xFF80048,0x627C0000,0x5C000048,0xFF80048,0x627C0000,0x5C000048,0x5C000048,0xFF80048,
-0x627C0000,0x5C000048,0x5C000048,0x5C000048,0xF27C0000,0xAC40048,0xF0B00002,0x94800000,0x78800001,0x6C7C0000,0x628C0000,0x62680000,0xE8640000,0x8E780000,0x64900000,0x5C000048,0x18C0048,0x8C004A,0x8C004A,0x8C004A,0x8C004A,0x8C004A,0x8C004A,0x8C004A,0x8C004A,0x8C004A,0x8C004A,0x62840001,0x62840001,0x62840001,0x62840001,0x62840001,
-0x62840001,0x52800001,0x52800001,0x52800001,0x4C800001,0x2D00048,0x2D00048,0x2D00048,0x2D00048,0x2D00048,0x2D00048,0x566C0001,0x566C0001,0x566C0001,0x4C740001,0x1AC0048,0x1AC0048,0x1AC0048,0x4C500000,0x46000048,0xEA840001,0x8C004A,0x8C004A,0x8C840001,0x76840001,0x6A840001,0x6A840001,0x5C840001,0xCA700000,0x8E780000,0x56800001,0x566C0001,
-0x12C0048,};
-static const uint32_t g_etc1_to_bc7_m6_table43[] = {
-0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0x1B80000,
-0x1B80000,0x1B80000,0x1B80000,0x48000000,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x9C0000,0x9C0000,0x9C0000,0xD80000,0x1340000,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,
-0xFC0000,0x3F80000,0x3F80000,0x3F80000,0x54000000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0x3F80000,0x3F80000,0x3F80000,0x54000000,0x3F80000,0x3F80000,0x3F80000,0x54000000,0x54000000,0x2B40000,0xA80001,0xA80001,0x2C40000,0xD40000,0xE80000,0xE80000,0x11C0000,0x2C40000,0xD40000,0x1680000,0x3F80000,
-0x1680000,0xBC0001,0xBC0001,0xBC0001,0xBC0001,0x3180000,0x3180000,0x3180000,0x11FC0000,0x11FC0000,0x5E000000,0x3180000,0x3180000,0x3180000,0x11FC0000,0x11FC0000,0x5E000000,0x11FC0000,0x11FC0000,0x5E000000,0x5E000000,0x3180000,0x3180000,0x3180000,0x11FC0000,0x11FC0000,0x5E000000,0x11FC0000,0x11FC0000,0x5E000000,0x5E000000,0x11FC0000,
-0x11FC0000,0x5E000000,0x5E000000,0x5E000000,0xDC0000,0xCC80000,0xBC0001,0x3000000,0x1400000,0x1940000,0x1D00000,0x25FC0000,0x2EC0000,0x3180000,0x1940000,0x5E000000,0x1940000,0xD40001,0x33C0000,0x23FC0000,0x6A000000,0x33C0000,0x23FC0000,0x6A000000,0x23FC0000,0x6A000000,0x6A000000,0x33C0000,0x23FC0000,0x6A000000,0x23FC0000,0x6A000000,
-0x6A000000,0x23FC0000,0x6A000000,0x6A000000,0x6A000000,0x33C0000,0x23FC0000,0x6A000000,0x23FC0000,0x6A000000,0x6A000000,0x23FC0000,0x6A000000,0x6A000000,0x6A000000,0x23FC0000,0x6A000000,0x6A000000,0x6A000000,0x6A000000,0x10C0000,0xE40000,0xE40000,0x1680000,0x7F80000,0x45FC0000,0x6A000000,0x6A000000,0x1240000,0x1900000,0x61F40000,0x6A000000,
-0x1C80000,0xB40274,0x98A800F3,0x74A800F4,0x6AA800F3,0x8EA00092,0x76A0004F,0x6CA00067,0x6EA00092,0x6A9C004E,0x649C0092,0x8C9400F4,0x7A940033,0x6C980051,0x7290004A,0x6A940002,0x6494004D,0x6A9000F4,0x668C0053,0x628C0069,0x5E9000F5,0x10C0274,0x807C00F3,0x6A9400F4,0x76780092,0x6A840049,0x64880090,0x746800F3,0x6A700032,0x6470004D,0x5E7C00F4,0xBF80274,
-0x6A4800F3,0x64440090,0x5E3800F4,0x58000278,0xE6940004,0xFCA8010A,0xFEAC015F,0x98940002,0x80940002,0x72940002,0x6A940006,0x68900006,0xE67C0002,0x96880000,0x6C8C0035,0x6470004D,0x17C0274,0xC000F3,0x8CB40032,0x72B40032,0x6AB40032,0x82AC0049,0x74A80002,0x6AAC0005,0x6CA80049,0x68A8000E,0x64A80049,0x11C00F3,0x7A940032,0x6AA40032,0x72900049,0x6A940001,
-0x64980049,0x13FC00F3,0x6A6C0032,0x64680048,0x5E0000F4,0x11C00F3,0x7A940032,0x6AA40032,0x72900049,0x6A940001,0x64980049,0x13FC00F3,0x6A6C0032,0x64680048,0x5E0000F4,0x13FC00F3,0x6A6C0032,0x64680048,0x5E0000F4,0x5E0000F4,0xE6940003,0xF0B00063,0xF4B80053,0x98940001,0x80940001,0x72940001,0x6A9C0001,0x6A8C0004,0xEC780001,0x96880000,0x6C880033,0x64680048,
-0x19800F3,0xA800F3,0xA800F3,0xA800F3,0xA800F3,0x7CA0004A,0x7CA0004A,0x7CA0004A,0x669C004A,0x669C004A,0x5E9C004A,0x7A940033,0x7A940033,0x7A940033,0x68940002,0x68940002,0x6094000E,0x62900033,0x62900033,0x5E900005,0x58900035,0xF800F3,0xF800F3,0xF800F3,0x6A840049,0x6A840049,0x5E8C004A,0x68740032,0x68740032,0x5E7C0001,0x5A800034,0x1FC00F3,
-0x1FC00F3,0x5E5C0048,0x58500034,0x540000F4,0xE2940003,0xF8A0005A,0xA800F3,0x98940001,0x7C940002,0x70940002,0x6E940003,0x66900001,0xD6800000,0x96880000,0x68900033,0x5E7C0001,0x16400F3,0xB40032,0xB40032,0xB40032,0xB40032,0x70AC0001,0x70AC0001,0x70AC0001,0x62AC0001,0x62AC0001,0x5EA80001,0x10C0032,0x10C0032,0x10C0032,0x66980001,0x66980001,
-0x5EA00000,0xBF80032,0xBF80032,0x5E800000,0x58000034,0x10C0032,0x10C0032,0x10C0032,0x66980001,0x66980001,0x5EA00000,0xBF80032,0xBF80032,0x5E800000,0x58000034,0xBF80032,0xBF80032,0x5E800000,0x58000034,0x58000034,0xC49C0000,0xDEAC0001,0xB40032,0x98940000,0x769C0001,0x6E980000,0x689C0001,0x66900000,0xD6800000,0x908C0000,0x17C0032,0x5E800000,
-0x17C0032,0xC8004A,0x80C00001,0x70BC0001,0x6ABC0001,0x12C0048,0x74A80001,0x6AB00001,0x1BF80048,0x6A8C0000,0x64000048,0x12C0048,0x74A80001,0x6AB00001,0x1BF80048,0x6A8C0000,0x64000048,0x1BF80048,0x6A8C0000,0x64000048,0x64000048,0x12C0048,0x74A80001,0x6AB00001,0x1BF80048,0x6A8C0000,0x64000048,0x1BF80048,0x6A8C0000,0x64000048,0x64000048,0x1BF80048,
-0x6A8C0000,0x64000048,0x64000048,0x64000048,0xFA8C0000,0xD80048,0xF8C00002,0x9C900000,0x80900001,0x748C0000,0x6A9C0000,0x6A780000,0xF0740000,0x96880000,0x6CA00000,0x64000048,0x1AC0048,0x9C004A,0x9C004A,0x9C004A,0x9C004A,0x9C004A,0x9C004A,0x9C004A,0x9C004A,0x9C004A,0x9C004A,0x6A940001,0x6A940001,0x6A940001,0x6A940001,0x6A940001,
-0x6A940001,0x5A900001,0x5A900001,0x5A900001,0x54900001,0x2E80048,0x2E80048,0x2E80048,0x2E80048,0x2E80048,0x2E80048,0x5E7C0001,0x5E7C0001,0x5E7C0001,0x54840001,0x1DC0048,0x1DC0048,0x1DC0048,0x54600000,0x4E000048,0xF2940001,0x9C004A,0x9C004A,0x94940001,0x7E940001,0x72940001,0x72940001,0x64940001,0xD2800000,0x96880000,0x5E900001,0x5E7C0001,
-0x1500048,};
-static const uint32_t g_etc1_to_bc7_m6_table44[] = {
-0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0x1F00000,
-0x1F00000,0x1F00000,0x1F00000,0x50000001,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xEAC0000,0xEAC0000,0xEAC0000,0xF40000,0x15C0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,
-0x1180000,0x11F80000,0x11F80000,0x11F80000,0x5C000001,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x11F80000,0x11F80000,0x11F80000,0x5C000001,0x11F80000,0x11F80000,0x11F80000,0x5C000001,0x5C000001,0xC80000,0xBC0000,0xBC0000,0x4D80000,0xEC0000,0x1000000,0x1000000,0x13C0000,0x4D80000,0xEC0000,0x1900000,0x11F80000,
-0x1900000,0xD00000,0xD00000,0xD00000,0xD00000,0x1340000,0x1340000,0x1340000,0x1FF80000,0x1FF80000,0x66000001,0x1340000,0x1340000,0x1340000,0x1FF80000,0x1FF80000,0x66000001,0x1FF80000,0x1FF80000,0x66000001,0x66000001,0x1340000,0x1340000,0x1340000,0x1FF80000,0x1FF80000,0x66000001,0x1FF80000,0x1FF80000,0x66000001,0x66000001,0x1FF80000,
-0x1FF80000,0x66000001,0x66000001,0x66000001,0x2F00000,0x6DC0000,0xD00000,0x3180000,0x15C0000,0x1B80000,0x1FC0000,0x33F40000,0x1040000,0x1340000,0x1B80000,0x66000001,0x1B80000,0xE80000,0x1580000,0x31F80000,0x72000001,0x1580000,0x31F80000,0x72000001,0x31F80000,0x72000001,0x72000001,0x1580000,0x31F80000,0x72000001,0x31F80000,0x72000001,
-0x72000001,0x31F80000,0x72000001,0x72000001,0x72000001,0x1580000,0x31F80000,0x72000001,0x31F80000,0x72000001,0x72000001,0x31F80000,0x72000001,0x72000001,0x72000001,0x31F80000,0x72000001,0x72000001,0x72000001,0x72000001,0x5200000,0xF80000,0xF80000,0x1840000,0x15FC0000,0x51F80000,0x72000001,0x72000001,0x13C0000,0x1B40000,0x6BE80000,0x72000001,
-0x1EC0000,0xC40278,0xA0BC00F4,0x7EBC00F4,0x72BC00F5,0x9AB00090,0x82B0004D,0x76B40069,0x78B00090,0x72B0004D,0x6CB00092,0x96A400F3,0x84A40032,0x76AC0053,0x7AA40049,0x72A40002,0x6EA4004E,0x72A400F4,0x70A00051,0x6CA00067,0x68A400F3,0x3240274,0x889000F3,0x72A400F4,0x80880092,0x7494004A,0x6C9C0092,0x7E7800F3,0x72840033,0x6C84004F,0x688C00F4,0x17FC0274,
-0x726000F4,0x6C580092,0x684400F3,0x62000274,0xF6A40005,0xF6BC0120,0xF8C0016C,0xA4A40000,0x8AA40001,0x7AA40002,0x74A80006,0x72A40006,0xEE8C0002,0x9C9C0002,0x74A00035,0x6C84004F,0x1A40274,0xD000F4,0x94C80034,0x7CC40034,0x72C40035,0x8EBC0048,0x7CBC0001,0x74BC0005,0x74BC004A,0x72B8000E,0x6CBC004A,0x13800F3,0x82A80032,0x74B40033,0x7AA40049,0x72A40002,
-0x6CAC004A,0x21F800F3,0x72840033,0x6C7C004A,0x680000F3,0x13800F3,0x82A80032,0x74B40033,0x7AA40049,0x72A40002,0x6CAC004A,0x21F800F3,0x72840033,0x6C7C004A,0x680000F3,0x21F800F3,0x72840033,0x6C7C004A,0x680000F3,0x680000F3,0xEAA80003,0xFAC40060,0xFECC0054,0xA4A40000,0x8AA40001,0x7AA40002,0x74AC0001,0x729C0003,0xEE8C0001,0x9C9C0001,0x76980032,0x6C7C004A,
-0x1BC00F3,0xBC00F4,0xBC00F4,0xBC00F4,0xBC00F4,0x88B00048,0x88B00048,0x88B00048,0x6EB00049,0x6EB00049,0x66B00049,0x84A40032,0x84A40032,0x84A40032,0x72A40001,0x72A40001,0x68A8000E,0x6AA40032,0x6AA40032,0x66A40005,0x62A40032,0x11400F3,0x11400F3,0x11400F3,0x74940049,0x74940049,0x66A00049,0x72840032,0x72840032,0x66900002,0x62940032,0xFF800F3,
-0xFF800F3,0x66700049,0x625C0032,0x5C0000F3,0xEAA40004,0xF2B40060,0xBC00F4,0xA4A40000,0x86A40001,0x7AA40001,0x76A40004,0x6EA40001,0xE4900000,0x9C9C0001,0x72A00032,0x66900002,0x18C00F3,0xC40034,0xC40034,0xC40034,0xC40034,0x7ABC0000,0x7ABC0000,0x7ABC0000,0x6CBC0000,0x6CBC0000,0x66BC0001,0x3240032,0x3240032,0x3240032,0x6EAC0001,0x6EAC0001,
-0x66B40001,0x17FC0032,0x17FC0032,0x66980001,0x62000032,0x3240032,0x3240032,0x3240032,0x6EAC0001,0x6EAC0001,0x66B40001,0x17FC0032,0x17FC0032,0x66980001,0x62000032,0x17FC0032,0x17FC0032,0x66980001,0x62000032,0x62000032,0xD2AC0000,0xF6BC0000,0xC40034,0xA4A40000,0x84A80000,0x78A80000,0x74AC0000,0x6EA40001,0xE4900000,0x9C9C0000,0x1A40032,0x66980001,
-0x1A40032,0xDC0048,0x8CD00000,0x78D00001,0x72D00001,0x3440048,0x7CBC0001,0x72C40001,0x27FC0048,0x72A00001,0x6C00004A,0x3440048,0x7CBC0001,0x72C40001,0x27FC0048,0x72A00001,0x6C00004A,0x27FC0048,0x72A00001,0x6C00004A,0x6C00004A,0x3440048,0x7CBC0001,0x72C40001,0x27FC0048,0x72A00001,0x6C00004A,0x27FC0048,0x72A00001,0x6C00004A,0x6C00004A,0x27FC0048,
-0x72A00001,0x6C00004A,0x6C00004A,0x6C00004A,0xF6A40001,0xCE80048,0xF2D40005,0xA4A40000,0x88A40001,0x7CA00000,0x72B00001,0x72900001,0xF6880000,0xA0980000,0x74B40001,0x6C00004A,0x1D40048,0xB00048,0xB00048,0xB00048,0xB00048,0xB00048,0xB00048,0xB00048,0xB00048,0xB00048,0xB00048,0x76A40000,0x76A40000,0x76A40000,0x76A40000,0x76A40000,
-0x76A40000,0x62A40001,0x62A40001,0x62A40001,0x5CA40001,0x1040048,0x1040048,0x1040048,0x1040048,0x1040048,0x1040048,0x66900001,0x66900001,0x66900001,0x5C980001,0x7FC0048,0x7FC0048,0x7FC0048,0x5C740001,0x5600004A,0xFAA40001,0xB00048,0xB00048,0xA4A40000,0x8AA40000,0x7EA40000,0x7EA40000,0x6EA40000,0xE0900000,0xA4980000,0x6AA00000,0x66900001,
-0x1740048,};
-static const uint32_t g_etc1_to_bc7_m6_table45[] = {
-0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0xBF80000,
-0xBF80000,0xBF80000,0xBF80000,0x58000001,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xC00000,0xC00000,0xC00000,0x10C0000,0x17C0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,
-0x1300000,0x1DF40000,0x1DF40000,0x1DF40000,0x64000001,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1DF40000,0x1DF40000,0x1DF40000,0x64000001,0x1DF40000,0x1DF40000,0x1DF40000,0x64000001,0x64000001,0x4D80000,0xCC0000,0xCC0000,0xEC0000,0x1000000,0x1140000,0x1140000,0x3540000,0xEC0000,0x1000000,0x1B00000,0x1DF40000,
-0x1B00000,0xE00000,0xE00000,0xE00000,0xE00000,0x14C0000,0x14C0000,0x14C0000,0x2BF80000,0x2BF80000,0x6E000001,0x14C0000,0x14C0000,0x14C0000,0x2BF80000,0x2BF80000,0x6E000001,0x2BF80000,0x2BF80000,0x6E000001,0x6E000001,0x14C0000,0x14C0000,0x14C0000,0x2BF80000,0x2BF80000,0x6E000001,0x2BF80000,0x2BF80000,0x6E000001,0x6E000001,0x2BF80000,
-0x2BF80000,0x6E000001,0x6E000001,0x6E000001,0x1040000,0xEEC0000,0xE00000,0x1300000,0x1780000,0x1DC0000,0xFFC0000,0x3DF80000,0x1180000,0x14C0000,0x1DC0000,0x6E000001,0x1DC0000,0xF80000,0x1700000,0x3DF80000,0x7A000001,0x1700000,0x3DF80000,0x7A000001,0x3DF80000,0x7A000001,0x7A000001,0x1700000,0x3DF80000,0x7A000001,0x3DF80000,0x7A000001,
-0x7A000001,0x3DF80000,0x7A000001,0x7A000001,0x7A000001,0x1700000,0x3DF80000,0x7A000001,0x3DF80000,0x7A000001,0x7A000001,0x3DF80000,0x7A000001,0x7A000001,0x7A000001,0x3DF80000,0x7A000001,0x7A000001,0x7A000001,0x7A000001,0x5340000,0x1080000,0x1080000,0x1A00000,0x23FC0000,0x5BF80000,0x7A000001,0x7A000001,0x1500000,0x1D00000,0x73F80000,0x7A000001,
-0x9FC0000,0xD40278,0xA8CC00F4,0x86CC00F4,0x7ACC00F5,0xA2C00090,0x8AC0004D,0x7EC40069,0x80C00090,0x7AC0004D,0x74C00092,0x9EB400F3,0x8CB40032,0x7EBC0053,0x82B40049,0x7AB40002,0x76B4004E,0x7AB400F4,0x78B00051,0x74B00067,0x70B400F3,0x33C0274,0x90A000F3,0x7AB400F4,0x88980092,0x7CA4004A,0x74AC0092,0x868800F3,0x7A940033,0x7494004F,0x709C00F4,0x23FC0274,
-0x7A7000F4,0x74680092,0x705400F3,0x6A000274,0xFEB40005,0xFECC0120,0xF0D00181,0xACB40000,0x92B40001,0x82B40002,0x7CB80006,0x7AB40006,0xF69C0002,0xA4AC0002,0x7CB00035,0x7494004F,0x1C80274,0xE000F4,0x9CD80034,0x84D40034,0x7AD40035,0x96CC0048,0x84CC0001,0x7CCC0005,0x7CCC004A,0x7AC8000E,0x74CC004A,0x15000F3,0x8AB80032,0x7CC40033,0x82B40049,0x7AB40002,
-0x74BC004A,0x2DF800F3,0x7A940033,0x748C004A,0x700000F3,0x15000F3,0x8AB80032,0x7CC40033,0x82B40049,0x7AB40002,0x74BC004A,0x2DF800F3,0x7A940033,0x748C004A,0x700000F3,0x2DF800F3,0x7A940033,0x748C004A,0x700000F3,0x700000F3,0xF2B80003,0xF2D4006A,0xF6DC005D,0xACB40000,0x92B40001,0x82B40002,0x7CBC0001,0x7AAC0003,0xF69C0001,0xA4AC0001,0x7EA80032,0x748C004A,
-0x1E000F3,0xCC00F4,0xCC00F4,0xCC00F4,0xCC00F4,0x90C00048,0x90C00048,0x90C00048,0x76C00049,0x76C00049,0x6EC00049,0x8CB40032,0x8CB40032,0x8CB40032,0x7AB40001,0x7AB40001,0x70B8000E,0x72B40032,0x72B40032,0x6EB40005,0x6AB40032,0x12C00F3,0x12C00F3,0x12C00F3,0x7CA40049,0x7CA40049,0x6EB00049,0x7A940032,0x7A940032,0x6EA00002,0x6AA40032,0x1BF800F3,
-0x1BF800F3,0x6E800049,0x6A6C0032,0x640000F3,0xF2B40004,0xFAC40060,0xCC00F4,0xACB40000,0x8EB40001,0x82B40001,0x7EB40004,0x76B40001,0xECA00000,0xA4AC0001,0x7AB00032,0x6EA00002,0x1AC00F3,0xD40034,0xD40034,0xD40034,0xD40034,0x82CC0000,0x82CC0000,0x82CC0000,0x74CC0000,0x74CC0000,0x6ECC0001,0x33C0032,0x33C0032,0x33C0032,0x76BC0001,0x76BC0001,
-0x6EC40001,0x23FC0032,0x23FC0032,0x6EA80001,0x6A000032,0x33C0032,0x33C0032,0x33C0032,0x76BC0001,0x76BC0001,0x6EC40001,0x23FC0032,0x23FC0032,0x6EA80001,0x6A000032,0x23FC0032,0x23FC0032,0x6EA80001,0x6A000032,0x6A000032,0xDABC0000,0xFECC0000,0xD40034,0xACB40000,0x8CB80000,0x80B80000,0x7CBC0000,0x76B40001,0xECA00000,0xA4AC0000,0x1C80032,0x6EA80001,
-0x1C80032,0xEC0048,0x94E00000,0x80E00001,0x7AE00001,0x35C0048,0x84CC0001,0x7AD40001,0x33FC0048,0x7AB00001,0x7400004A,0x35C0048,0x84CC0001,0x7AD40001,0x33FC0048,0x7AB00001,0x7400004A,0x33FC0048,0x7AB00001,0x7400004A,0x7400004A,0x35C0048,0x84CC0001,0x7AD40001,0x33FC0048,0x7AB00001,0x7400004A,0x33FC0048,0x7AB00001,0x7400004A,0x7400004A,0x33FC0048,
-0x7AB00001,0x7400004A,0x7400004A,0x7400004A,0xFEB40001,0xFC0048,0xFAE40005,0xACB40000,0x90B40001,0x84B00000,0x7AC00001,0x7AA00001,0xFE980000,0xA8A80000,0x7CC40001,0x7400004A,0x1F40048,0xC00048,0xC00048,0xC00048,0xC00048,0xC00048,0xC00048,0xC00048,0xC00048,0xC00048,0xC00048,0x7EB40000,0x7EB40000,0x7EB40000,0x7EB40000,0x7EB40000,
-0x7EB40000,0x6AB40001,0x6AB40001,0x6AB40001,0x64B40001,0x11C0048,0x11C0048,0x11C0048,0x11C0048,0x11C0048,0x11C0048,0x6EA00001,0x6EA00001,0x6EA00001,0x64A80001,0x13FC0048,0x13FC0048,0x13FC0048,0x64840001,0x5E00004A,0xF2B40004,0xC00048,0xC00048,0xACB40000,0x92B40000,0x86B40000,0x86B40000,0x76B40000,0xE8A00000,0xACA80000,0x72B00000,0x6EA00001,
-0x1980048,};
-static const uint32_t g_etc1_to_bc7_m6_table46[] = {
-0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x17F80000,
-0x17F80000,0x17F80000,0x17F80000,0x60000001,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xD00000,0xD00000,0xD00000,0x1240000,0x1A00000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0x3440000,0x3440000,0x3440000,0x3440000,0x3440000,
-0x3440000,0x27FC0000,0x27FC0000,0x27FC0000,0x6C000001,0x3440000,0x3440000,0x3440000,0x3440000,0x3440000,0x3440000,0x27FC0000,0x27FC0000,0x27FC0000,0x6C000001,0x27FC0000,0x27FC0000,0x27FC0000,0x6C000001,0x6C000001,0xCE80000,0xDC0000,0xDC0000,0x1000000,0x1140000,0x12C0000,0x12C0000,0x1700000,0x1000000,0x1140000,0x1D40000,0x27FC0000,
-0x1D40000,0xF00000,0xF00000,0xF00000,0xF00000,0x1640000,0x1640000,0x1640000,0x37F80000,0x37F80000,0x76000001,0x1640000,0x1640000,0x1640000,0x37F80000,0x37F80000,0x76000001,0x37F80000,0x37F80000,0x76000001,0x76000001,0x1640000,0x1640000,0x1640000,0x37F80000,0x37F80000,0x76000001,0x37F80000,0x37F80000,0x76000001,0x76000001,0x37F80000,
-0x37F80000,0x76000001,0x76000001,0x76000001,0x1180000,0x1000000,0xF00000,0x3440000,0x1940000,0x1FC0000,0x1DF80000,0x47FC0000,0x12C0000,0x1640000,0x1FC0000,0x76000001,0x1FC0000,0x1080000,0x1880000,0x49F80000,0x82000001,0x1880000,0x49F80000,0x82000001,0x49F80000,0x82000001,0x82000001,0x1880000,0x49F80000,0x82000001,0x49F80000,0x82000001,
-0x82000001,0x49F80000,0x82000001,0x82000001,0x82000001,0x1880000,0x49F80000,0x82000001,0x49F80000,0x82000001,0x82000001,0x49F80000,0x82000001,0x82000001,0x82000001,0x49F80000,0x82000001,0x82000001,0x82000001,0x82000001,0x14C0000,0x5180000,0x5180000,0x1BC0000,0x31FC0000,0x65F80000,0x82000001,0x82000001,0x1680000,0x1F00000,0x7DCC0000,0x82000001,
-0x19FC0000,0xE40278,0xB0DC00F4,0x8EDC00F4,0x82DC00F5,0xAAD00090,0x92D0004D,0x86D40069,0x88D00090,0x82D0004D,0x7CD00092,0xA6C400F3,0x94C40032,0x86CC0053,0x8AC40049,0x82C40002,0x7EC4004E,0x82C400F4,0x80C00051,0x7CC00067,0x78C400F3,0x1540274,0x98B000F3,0x82C400F4,0x90A80092,0x84B4004A,0x7CBC0092,0x8E9800F3,0x82A40033,0x7CA4004F,0x78AC00F4,0x2FFC0274,
-0x828000F4,0x7C780092,0x786400F3,0x72000274,0xFAC80007,0xF6DC013A,0xF8E00181,0xB4C40000,0x9AC40001,0x8AC40002,0x84C80006,0x82C40006,0xFEAC0002,0xACBC0002,0x84C00035,0x7CA4004F,0x1E80274,0xF000F4,0xA4E80034,0x8CE40034,0x82E40035,0x9EDC0048,0x8CDC0001,0x84DC0005,0x84DC004A,0x82D8000E,0x7CDC004A,0x16800F3,0x92C80032,0x84D40033,0x8AC40049,0x82C40002,
-0x7CCC004A,0x39F800F3,0x82A40033,0x7C9C004A,0x780000F3,0x16800F3,0x92C80032,0x84D40033,0x8AC40049,0x82C40002,0x7CCC004A,0x39F800F3,0x82A40033,0x7C9C004A,0x780000F3,0x39F800F3,0x82A40033,0x7C9C004A,0x780000F3,0x780000F3,0xFAC80003,0xFAE4006A,0xFEEC005D,0xB4C40000,0x9AC40001,0x8AC40002,0x84CC0001,0x82BC0003,0xFEAC0001,0xACBC0001,0x86B80032,0x7C9C004A,
-0x3FC00F3,0xDC00F4,0xDC00F4,0xDC00F4,0xDC00F4,0x98D00048,0x98D00048,0x98D00048,0x7ED00049,0x7ED00049,0x76D00049,0x94C40032,0x94C40032,0x94C40032,0x82C40001,0x82C40001,0x78C8000E,0x7AC40032,0x7AC40032,0x76C40005,0x72C40032,0x14400F3,0x14400F3,0x14400F3,0x84B40049,0x84B40049,0x76C00049,0x82A40032,0x82A40032,0x76B00002,0x72B40032,0x27F800F3,
-0x27F800F3,0x76900049,0x727C0032,0x6C0000F3,0xFAC40004,0xF2D40069,0xDC00F4,0xB4C40000,0x96C40001,0x8AC40001,0x86C40004,0x7EC40001,0xF4B00000,0xACBC0001,0x82C00032,0x76B00002,0x1D000F3,0xE40034,0xE40034,0xE40034,0xE40034,0x8ADC0000,0x8ADC0000,0x8ADC0000,0x7CDC0000,0x7CDC0000,0x76DC0001,0x1540032,0x1540032,0x1540032,0x7ECC0001,0x7ECC0001,
-0x76D40001,0x2FFC0032,0x2FFC0032,0x76B80001,0x72000032,0x1540032,0x1540032,0x1540032,0x7ECC0001,0x7ECC0001,0x76D40001,0x2FFC0032,0x2FFC0032,0x76B80001,0x72000032,0x2FFC0032,0x2FFC0032,0x76B80001,0x72000032,0x72000032,0xE2CC0000,0xF6DC0001,0xE40034,0xB4C40000,0x94C80000,0x88C80000,0x84CC0000,0x7EC40001,0xF4B00000,0xACBC0000,0x1E80032,0x76B80001,
-0x1E80032,0xFC0048,0x9CF00000,0x88F00001,0x82F00001,0x3740048,0x8CDC0001,0x82E40001,0x3FFC0048,0x82C00001,0x7C00004A,0x3740048,0x8CDC0001,0x82E40001,0x3FFC0048,0x82C00001,0x7C00004A,0x3FFC0048,0x82C00001,0x7C00004A,0x7C00004A,0x3740048,0x8CDC0001,0x82E40001,0x3FFC0048,0x82C00001,0x7C00004A,0x3FFC0048,0x82C00001,0x7C00004A,0x7C00004A,0x3FFC0048,
-0x82C00001,0x7C00004A,0x7C00004A,0x7C00004A,0xFAC80002,0x10C0048,0xF2F40008,0xB4C40000,0x98C40001,0x8CC00000,0x82D00001,0x82B00001,0xFEAC0001,0xB0B80000,0x84D40001,0x7C00004A,0xDFC0048,0xD00048,0xD00048,0xD00048,0xD00048,0xD00048,0xD00048,0xD00048,0xD00048,0xD00048,0xD00048,0x86C40000,0x86C40000,0x86C40000,0x86C40000,0x86C40000,
-0x86C40000,0x72C40001,0x72C40001,0x72C40001,0x6CC40001,0x1340048,0x1340048,0x1340048,0x1340048,0x1340048,0x1340048,0x76B00001,0x76B00001,0x76B00001,0x6CB80001,0x1FF80048,0x1FF80048,0x1FF80048,0x6C940001,0x6600004A,0xFAC40004,0xD00048,0xD00048,0xB4C40000,0x9AC40000,0x8EC40000,0x8EC40000,0x7EC40000,0xF0B00000,0xB4B80000,0x7AC00000,0x76B00001,
-0x1B80048,};
-static const uint32_t g_etc1_to_bc7_m6_table47[] = {
-0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x21FC0000,
-0x21FC0000,0x21FC0000,0x21FC0000,0x68000001,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0x8E00000,0x8E00000,0x8E00000,0x13C0000,0x1C00000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,
-0x35C0000,0x33FC0000,0x33FC0000,0x33FC0000,0x74000001,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x33FC0000,0x33FC0000,0x33FC0000,0x74000001,0x33FC0000,0x33FC0000,0x33FC0000,0x74000001,0x74000001,0xFC0000,0xEC0000,0xEC0000,0x5100000,0x1280000,0x1400000,0x1400000,0x18C0000,0x5100000,0x1280000,0x1F40000,0x33FC0000,
-0x1F40000,0x1000000,0x1000000,0x1000000,0x1000000,0x17C0000,0x17C0000,0x17C0000,0x43F80000,0x43F80000,0x7E000001,0x17C0000,0x17C0000,0x17C0000,0x43F80000,0x43F80000,0x7E000001,0x43F80000,0x43F80000,0x7E000001,0x7E000001,0x17C0000,0x17C0000,0x17C0000,0x43F80000,0x43F80000,0x7E000001,0x43F80000,0x43F80000,0x7E000001,0x7E000001,0x43F80000,
-0x43F80000,0x7E000001,0x7E000001,0x7E000001,0x3280000,0x1100000,0x1000000,0x15C0000,0x3AC0000,0x11FC0000,0x29FC0000,0x53F80000,0x1400000,0x17C0000,0x11FC0000,0x7E000001,0x11FC0000,0x1180000,0x1A00000,0x55F80000,0x8A000001,0x1A00000,0x55F80000,0x8A000001,0x55F80000,0x8A000001,0x8A000001,0x1A00000,0x55F80000,0x8A000001,0x55F80000,0x8A000001,
-0x8A000001,0x55F80000,0x8A000001,0x8A000001,0x8A000001,0x1A00000,0x55F80000,0x8A000001,0x55F80000,0x8A000001,0x8A000001,0x55F80000,0x8A000001,0x8A000001,0x8A000001,0x55F80000,0x8A000001,0x8A000001,0x8A000001,0x8A000001,0x1600000,0xD280000,0xD280000,0x3D40000,0x3FF80000,0x6FF80000,0x8A000001,0x8A000001,0x17C0000,0xBFC0000,0x85DC0000,0x8A000001,
-0x27FC0000,0xF40278,0xB8EC00F4,0x96EC00F4,0x8AEC00F5,0xB2E00090,0x9AE0004D,0x8EE40069,0x90E00090,0x8AE0004D,0x84E00092,0xAED400F3,0x9CD40032,0x8EDC0053,0x92D40049,0x8AD40002,0x86D4004E,0x8AD400F4,0x88D00051,0x84D00067,0x80D400F3,0x16C0274,0xA0C000F3,0x8AD400F4,0x98B80092,0x8CC4004A,0x84CC0092,0x96A800F3,0x8AB40033,0x84B4004F,0x80BC00F4,0x3BFC0274,
-0x8A9000F4,0x84880092,0x807400F3,0x7A000274,0xFED8000A,0xFEEC013A,0xF0F00198,0xBCD40000,0xA2D40001,0x92D40002,0x8CD80006,0x8AD40006,0xFCC00004,0xB4CC0002,0x8CD00035,0x84B4004F,0x7FC0274,0x10000F4,0xACF80034,0x94F40034,0x8AF40035,0xA6EC0048,0x94EC0001,0x8CEC0005,0x8CEC004A,0x8AE8000E,0x84EC004A,0x18000F3,0x9AD80032,0x8CE40033,0x92D40049,0x8AD40002,
-0x84DC004A,0x45F800F3,0x8AB40033,0x84AC004A,0x800000F3,0x18000F3,0x9AD80032,0x8CE40033,0x92D40049,0x8AD40002,0x84DC004A,0x45F800F3,0x8AB40033,0x84AC004A,0x800000F3,0x45F800F3,0x8AB40033,0x84AC004A,0x800000F3,0x800000F3,0xF6DC0006,0xF4F80074,0xF6FC0068,0xBCD40000,0xA2D40001,0x92D40002,0x8CDC0001,0x8ACC0003,0xFCC00004,0xB4CC0001,0x8EC80032,0x84AC004A,
-0x13FC00F3,0xEC00F4,0xEC00F4,0xEC00F4,0xEC00F4,0xA0E00048,0xA0E00048,0xA0E00048,0x86E00049,0x86E00049,0x7EE00049,0x9CD40032,0x9CD40032,0x9CD40032,0x8AD40001,0x8AD40001,0x80D8000E,0x82D40032,0x82D40032,0x7ED40005,0x7AD40032,0x15C00F3,0x15C00F3,0x15C00F3,0x8CC40049,0x8CC40049,0x7ED00049,0x8AB40032,0x8AB40032,0x7EC00002,0x7AC40032,0x33F800F3,
-0x33F800F3,0x7EA00049,0x7A8C0032,0x740000F3,0xF6D80005,0xFAE40069,0xEC00F4,0xBCD40000,0x9ED40001,0x92D40001,0x8ED40004,0x86D40001,0xFCC00000,0xB4CC0001,0x8AD00032,0x7EC00002,0x1F000F3,0xF40034,0xF40034,0xF40034,0xF40034,0x92EC0000,0x92EC0000,0x92EC0000,0x84EC0000,0x84EC0000,0x7EEC0001,0x16C0032,0x16C0032,0x16C0032,0x86DC0001,0x86DC0001,
-0x7EE40001,0x3BFC0032,0x3BFC0032,0x7EC80001,0x7A000032,0x16C0032,0x16C0032,0x16C0032,0x86DC0001,0x86DC0001,0x7EE40001,0x3BFC0032,0x3BFC0032,0x7EC80001,0x7A000032,0x3BFC0032,0x3BFC0032,0x7EC80001,0x7A000032,0x7A000032,0xEADC0000,0xFEEC0001,0xF40034,0xBCD40000,0x9CD80000,0x90D80000,0x8CDC0000,0x86D40001,0xFCC00000,0xB4CC0000,0x7FC0032,0x7EC80001,
-0x7FC0032,0x10C0048,0xA5000000,0x91000001,0x8B000001,0x38C0048,0x94EC0001,0x8AF40001,0x4BFC0048,0x8AD00001,0x8400004A,0x38C0048,0x94EC0001,0x8AF40001,0x4BFC0048,0x8AD00001,0x8400004A,0x4BFC0048,0x8AD00001,0x8400004A,0x8400004A,0x38C0048,0x94EC0001,0x8AF40001,0x4BFC0048,0x8AD00001,0x8400004A,0x4BFC0048,0x8AD00001,0x8400004A,0x8400004A,0x4BFC0048,
-0x8AD00001,0x8400004A,0x8400004A,0x8400004A,0xF2E00005,0x71C0048,0xFB040008,0xBCD40000,0xA0D40001,0x94D00000,0x8AE00001,0x8AC00001,0xF4C80002,0xB8C80000,0x8CE40001,0x8400004A,0x1DF80048,0xE00048,0xE00048,0xE00048,0xE00048,0xE00048,0xE00048,0xE00048,0xE00048,0xE00048,0xE00048,0x8ED40000,0x8ED40000,0x8ED40000,0x8ED40000,0x8ED40000,
-0x8ED40000,0x7AD40001,0x7AD40001,0x7AD40001,0x74D40001,0x14C0048,0x14C0048,0x14C0048,0x14C0048,0x14C0048,0x14C0048,0x7EC00001,0x7EC00001,0x7EC00001,0x74C80001,0x2BF80048,0x2BF80048,0x2BF80048,0x74A40001,0x6E00004A,0xF4D80005,0xE00048,0xE00048,0xBCD40000,0xA2D40000,0x96D40000,0x96D40000,0x86D40000,0xF8C00000,0xBCC80000,0x82D00000,0x7EC00001,
-0x1DC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table48[] = {
-0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x2FFC0000,
-0x2FFC0000,0x2FFC0000,0x2FFC0000,0x72000000,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0x2F40000,0x2F40000,0x2F40000,0x1540000,0x1E80000,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,
-0x1780000,0x41FC0000,0x41FC0000,0x41FC0000,0x7E000000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x41FC0000,0x41FC0000,0x41FC0000,0x7E000000,0x41FC0000,0x41FC0000,0x41FC0000,0x7E000000,0x7E000000,0xF0C0000,0xFC0001,0xFC0001,0x1280000,0x33C0000,0x1580000,0x1580000,0x1AC0000,0x1280000,0x33C0000,0xFFC0000,0x41FC0000,
-0xFFC0000,0x1100001,0x1100001,0x1100001,0x1100001,0x1980000,0x1980000,0x1980000,0x51F80000,0x51F80000,0x88000000,0x1980000,0x1980000,0x1980000,0x51F80000,0x51F80000,0x88000000,0x51F80000,0x51F80000,0x88000000,0x88000000,0x1980000,0x1980000,0x1980000,0x51F80000,0x51F80000,0x88000000,0x51F80000,0x51F80000,0x88000000,0x88000000,0x51F80000,
-0x51F80000,0x88000000,0x88000000,0x88000000,0x73C0000,0x1240000,0x1100001,0x1740000,0x1CC0000,0x21FC0000,0x39FC0000,0x5FF80000,0x1580000,0x1980000,0x21FC0000,0x88000000,0x21FC0000,0x1280001,0x1BC0000,0x61FC0000,0x94000000,0x1BC0000,0x61FC0000,0x94000000,0x61FC0000,0x94000000,0x94000000,0x1BC0000,0x61FC0000,0x94000000,0x61FC0000,0x94000000,
-0x94000000,0x61FC0000,0x94000000,0x94000000,0x94000000,0x1BC0000,0x61FC0000,0x94000000,0x61FC0000,0x94000000,0x94000000,0x61FC0000,0x94000000,0x94000000,0x94000000,0x61FC0000,0x94000000,0x94000000,0x94000000,0x94000000,0x3740000,0x73C0000,0x73C0000,0x1F40000,0x4DFC0000,0x7BF40000,0x94000000,0x94000000,0x1940000,0x1DFC0000,0x8FD00000,0x94000000,
-0x39FC0000,0x1080274,0xC2FC00F3,0x9EFC00F4,0x94FC00F3,0xB8F40092,0xA0F4004F,0x96F40067,0x98F40092,0x94F0004E,0x8EF00092,0xB6E800F4,0xA4E80033,0x96EC0051,0x9CE4004A,0x94E80002,0x8EE8004D,0x94E400F4,0x90E00053,0x8CE00069,0x88E400F5,0x1880274,0xAAD000F3,0x94E800F4,0xA0CC0092,0x94D80049,0x8EDC0090,0x9EBC00F3,0x94C40032,0x8EC4004D,0x88D000F4,0x49F80274,
-0x949C00F3,0x8E980090,0x888C00F4,0x82000278,0xFEEC0012,0xF9000154,0xFB040194,0xC2E80002,0xAAE80002,0x9CE80002,0x94E80006,0x92E40006,0xFCD80009,0xC0DC0000,0x96E00035,0x8EC4004D,0x19FC0274,0x11400F3,0xB7080032,0x9D080032,0x95080032,0xAD000049,0x9EFC0002,0x95000005,0x96FC0049,0x92FC000E,0x8EFC0049,0x39800F3,0xA4E80032,0x94F80032,0x9CE40049,0x94E80001,
-0x8EEC0049,0x51FC00F3,0x94C00032,0x8EBC0048,0x880000F4,0x39800F3,0xA4E80032,0x94F80032,0x9CE40049,0x94E80001,0x8EEC0049,0x51FC00F3,0x94C00032,0x8EBC0048,0x880000F4,0x51FC00F3,0x94C00032,0x8EBC0048,0x880000F4,0x880000F4,0xFAF00006,0xFD080073,0xFF0C006B,0xC2E80001,0xAAE80001,0x9CE80001,0x94F00001,0x94E00004,0xFCD80005,0xC0DC0000,0x96DC0033,0x8EBC0048,
-0x23FC00F3,0xFC00F3,0xFC00F3,0xFC00F3,0xFC00F3,0xA6F4004A,0xA6F4004A,0xA6F4004A,0x90F0004A,0x90F0004A,0x88F0004A,0xA4E80033,0xA4E80033,0xA4E80033,0x92E80002,0x92E80002,0x8AE8000E,0x8CE40033,0x8CE40033,0x88E40005,0x82E40035,0x37400F3,0x37400F3,0x37400F3,0x94D80049,0x94D80049,0x88E0004A,0x92C80032,0x92C80032,0x88D00001,0x84D40034,0x3FFC00F3,
-0x3FFC00F3,0x88B00048,0x82A40034,0x7E0000F4,0xFEE80006,0xF4F80073,0xFC00F3,0xC2E80001,0xA6E80002,0x9AE80002,0x98E80003,0x90E40001,0xFCD40001,0xC0DC0000,0x92E40033,0x88D00001,0xDFC00F3,0x1080032,0x1080032,0x1080032,0x1080032,0x9B000001,0x9B000001,0x9B000001,0x8D000001,0x8D000001,0x88FC0001,0x1880032,0x1880032,0x1880032,0x90EC0001,0x90EC0001,
-0x88F40000,0x49F80032,0x49F80032,0x88D40000,0x82000034,0x1880032,0x1880032,0x1880032,0x90EC0001,0x90EC0001,0x88F40000,0x49F80032,0x49F80032,0x88D40000,0x82000034,0x49F80032,0x49F80032,0x88D40000,0x82000034,0x82000034,0xEEF00000,0xF9000002,0x1080032,0xC2E80000,0xA0F00001,0x98EC0000,0x92F00001,0x90E40000,0xF0DC0001,0xBAE00000,0x19FC0032,0x88D40000,
-0x19FC0032,0x11C004A,0xAB140001,0x9B100001,0x95100001,0x1A80048,0x9EFC0001,0x95040001,0x59FC0048,0x94E00000,0x8E000048,0x1A80048,0x9EFC0001,0x95040001,0x59FC0048,0x94E00000,0x8E000048,0x59FC0048,0x94E00000,0x8E000048,0x8E000048,0x1A80048,0x9EFC0001,0x95040001,0x59FC0048,0x94E00000,0x8E000048,0x59FC0048,0x94E00000,0x8E000048,0x8E000048,0x59FC0048,
-0x94E00000,0x8E000048,0x8E000048,0x8E000048,0xFAF00005,0x1300048,0xF518000D,0xC6E40000,0xAAE40001,0x9EE00000,0x94F00000,0x94CC0000,0xFCD80004,0xC0DC0000,0x96F40000,0x8E000048,0x2DFC0048,0xF0004A,0xF0004A,0xF0004A,0xF0004A,0xF0004A,0xF0004A,0xF0004A,0xF0004A,0xF0004A,0xF0004A,0x94E80001,0x94E80001,0x94E80001,0x94E80001,0x94E80001,
-0x94E80001,0x84E40001,0x84E40001,0x84E40001,0x7EE40001,0x1680048,0x1680048,0x1680048,0x1680048,0x1680048,0x1680048,0x88D00001,0x88D00001,0x88D00001,0x7ED80001,0x39F80048,0x39F80048,0x39F80048,0x7EB40000,0x78000048,0xFCE80005,0xF0004A,0xF0004A,0xBEE80001,0xA8E80001,0x9CE80001,0x9CE80001,0x8EE80001,0xFCD40000,0xC0DC0000,0x88E40001,0x88D00001,
-0x3FC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table49[] = {
-0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x3BFC0000,
-0x3BFC0000,0x3BFC0000,0x3BFC0000,0x7A000000,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xB040000,0xB040000,0xB040000,0x16C0000,0x7FC0000,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,
-0x1900000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x86000000,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x86000000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x86000000,0x86000000,0x1200000,0x10C0001,0x10C0001,0x5380000,0x5500000,0x1700000,0x1700000,0x1C40000,0x5380000,0x5500000,0x1FF80000,0x4DFC0000,
-0x1FF80000,0x1200001,0x1200001,0x1200001,0x1200001,0x1B00000,0x1B00000,0x1B00000,0x5DF40000,0x5DF40000,0x90000000,0x1B00000,0x1B00000,0x1B00000,0x5DF40000,0x5DF40000,0x90000000,0x5DF40000,0x5DF40000,0x90000000,0x90000000,0x1B00000,0x1B00000,0x1B00000,0x5DF40000,0x5DF40000,0x90000000,0x5DF40000,0x5DF40000,0x90000000,0x90000000,0x5DF40000,
-0x5DF40000,0x90000000,0x90000000,0x90000000,0x1500000,0x3340000,0x1200001,0x3880000,0x1E80000,0x31FC0000,0x47F80000,0x69FC0000,0x16C0000,0x1B00000,0x31FC0000,0x90000000,0x31FC0000,0x1380001,0x3D00000,0x6DFC0000,0x9C000000,0x3D00000,0x6DFC0000,0x9C000000,0x6DFC0000,0x9C000000,0x9C000000,0x3D00000,0x6DFC0000,0x9C000000,0x6DFC0000,0x9C000000,
-0x9C000000,0x6DFC0000,0x9C000000,0x9C000000,0x9C000000,0x3D00000,0x6DFC0000,0x9C000000,0x6DFC0000,0x9C000000,0x9C000000,0x6DFC0000,0x9C000000,0x9C000000,0x9C000000,0x6DFC0000,0x9C000000,0x9C000000,0x9C000000,0x9C000000,0x3880000,0xF4C0000,0xF4C0000,0xFFC0000,0x5BFC0000,0x85F40000,0x9C000000,0x9C000000,0x1AC0000,0x2FFC0000,0x97E00000,0x9C000000,
-0x47FC0000,0x1180274,0xCB0C00F3,0xA70C00F4,0x9D0C00F3,0xC1040092,0xA904004F,0x9F040067,0xA1040092,0x9D00004E,0x97000092,0xBEF800F4,0xACF80033,0x9EFC0051,0xA4F4004A,0x9CF80002,0x96F8004D,0x9CF400F4,0x98F00053,0x94F00069,0x90F400F5,0x1A00274,0xB2E000F3,0x9CF800F4,0xA8DC0092,0x9CE80049,0x96EC0090,0xA6CC00F3,0x9CD40032,0x96D4004D,0x90E000F4,0x55F80274,
-0x9CAC00F3,0x96A80090,0x909C00F4,0x8A000278,0xFCFC0024,0xFF0C0164,0xF31401AB,0xCAF80002,0xB2F80002,0xA4F80002,0x9CF80006,0x9AF40006,0xFCEC0016,0xC8EC0000,0x9EF00035,0x96D4004D,0x27FC0274,0x12400F3,0xBF180032,0xA5180032,0x9D180032,0xB5100049,0xA70C0002,0x9D100005,0x9F0C0049,0x9B0C000E,0x970C0049,0x3B000F3,0xACF80032,0x9D080032,0xA4F40049,0x9CF80001,
-0x96FC0049,0x5DFC00F3,0x9CD00032,0x96CC0048,0x900000F4,0x3B000F3,0xACF80032,0x9D080032,0xA4F40049,0x9CF80001,0x96FC0049,0x5DFC00F3,0x9CD00032,0x96CC0048,0x900000F4,0x5DFC00F3,0x9CD00032,0x96CC0048,0x900000F4,0x900000F4,0xFF00000B,0xF5180081,0xF9200076,0xCAF80001,0xB2F80001,0xA4F80001,0x9D000001,0x9CF00004,0xFCEC000D,0xC8EC0000,0x9EEC0033,0x96CC0048,
-0x33FC00F3,0x10C00F3,0x10C00F3,0x10C00F3,0x10C00F3,0xAF04004A,0xAF04004A,0xAF04004A,0x9900004A,0x9900004A,0x9100004A,0xACF80033,0xACF80033,0xACF80033,0x9AF80002,0x9AF80002,0x92F8000E,0x94F40033,0x94F40033,0x90F40005,0x8AF40035,0x38C00F3,0x38C00F3,0x38C00F3,0x9CE80049,0x9CE80049,0x90F0004A,0x9AD80032,0x9AD80032,0x90E00001,0x8CE40034,0x4BFC00F3,
-0x4BFC00F3,0x90C00048,0x8AB40034,0x860000F4,0xFAFC000B,0xFD080073,0x10C00F3,0xCAF80001,0xAEF80002,0xA2F80002,0xA0F80003,0x98F40001,0xF8E80005,0xC8EC0000,0x9AF40033,0x90E00001,0x1DF800F3,0x1180032,0x1180032,0x1180032,0x1180032,0xA3100001,0xA3100001,0xA3100001,0x95100001,0x95100001,0x910C0001,0x1A00032,0x1A00032,0x1A00032,0x98FC0001,0x98FC0001,
-0x91040000,0x55F80032,0x55F80032,0x90E40000,0x8A000034,0x1A00032,0x1A00032,0x1A00032,0x98FC0001,0x98FC0001,0x91040000,0x55F80032,0x55F80032,0x90E40000,0x8A000034,0x55F80032,0x55F80032,0x90E40000,0x8A000034,0x8A000034,0xF7000000,0xF1100005,0x1180032,0xCAF80000,0xA9000001,0xA0FC0000,0x9B000001,0x98F40000,0xF8EC0001,0xC2F00000,0x27FC0032,0x90E40000,
-0x27FC0032,0x12C004A,0xB3240001,0xA3200001,0x9D200001,0x1C00048,0xA70C0001,0x9D140001,0x65F80048,0x9CF00000,0x96000048,0x1C00048,0xA70C0001,0x9D140001,0x65F80048,0x9CF00000,0x96000048,0x65F80048,0x9CF00000,0x96000048,0x96000048,0x1C00048,0xA70C0001,0x9D140001,0x65F80048,0x9CF00000,0x96000048,0x65F80048,0x9CF00000,0x96000048,0x96000048,0x65F80048,
-0x9CF00000,0x96000048,0x96000048,0x96000048,0xFB040008,0x9400048,0xFD28000D,0xCEF40000,0xB2F40001,0xA6F00000,0x9D000000,0x9CDC0000,0xFEF00005,0xC8EC0000,0x9F040000,0x96000048,0x3DF80048,0x100004A,0x100004A,0x100004A,0x100004A,0x100004A,0x100004A,0x100004A,0x100004A,0x100004A,0x100004A,0x9CF80001,0x9CF80001,0x9CF80001,0x9CF80001,0x9CF80001,
-0x9CF80001,0x8CF40001,0x8CF40001,0x8CF40001,0x86F40001,0x1800048,0x1800048,0x1800048,0x1800048,0x1800048,0x1800048,0x90E00001,0x90E00001,0x90E00001,0x86E80001,0x45F80048,0x45F80048,0x45F80048,0x86C40000,0x80000048,0xF4F8000A,0x100004A,0x100004A,0xC6F80001,0xB0F80001,0xA4F80001,0xA4F80001,0x96F80001,0xF8E80001,0xC8EC0000,0x90F40001,0x90E00001,
-0x13FC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table50[] = {
-0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x47FC0000,
-0x47FC0000,0x47FC0000,0x47FC0000,0x82000000,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1180000,0x1180000,0x1180000,0x1840000,0x17FC0000,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,
-0x1A80000,0x59FC0000,0x59FC0000,0x59FC0000,0x8E000000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x59FC0000,0x59FC0000,0x59FC0000,0x8E000000,0x59FC0000,0x59FC0000,0x59FC0000,0x8E000000,0x8E000000,0x1300000,0x11C0001,0x11C0001,0x14C0000,0x5640000,0x1840000,0x1840000,0x1E00000,0x14C0000,0x5640000,0x2DFC0000,0x59FC0000,
-0x2DFC0000,0x1300001,0x1300001,0x1300001,0x1300001,0x3C40000,0x3C40000,0x3C40000,0x67FC0000,0x67FC0000,0x98000000,0x3C40000,0x3C40000,0x3C40000,0x67FC0000,0x67FC0000,0x98000000,0x67FC0000,0x67FC0000,0x98000000,0x98000000,0x3C40000,0x3C40000,0x3C40000,0x67FC0000,0x67FC0000,0x98000000,0x67FC0000,0x67FC0000,0x98000000,0x98000000,0x67FC0000,
-0x67FC0000,0x98000000,0x98000000,0x98000000,0x1640000,0xB440000,0x1300001,0x1A00000,0x5FC0000,0x3FFC0000,0x55F80000,0x75F80000,0x1800000,0x3C40000,0x3FFC0000,0x98000000,0x3FFC0000,0x1480001,0x3E80000,0x79FC0000,0xA4000000,0x3E80000,0x79FC0000,0xA4000000,0x79FC0000,0xA4000000,0xA4000000,0x3E80000,0x79FC0000,0xA4000000,0x79FC0000,0xA4000000,
-0xA4000000,0x79FC0000,0xA4000000,0xA4000000,0xA4000000,0x3E80000,0x79FC0000,0xA4000000,0x79FC0000,0xA4000000,0xA4000000,0x79FC0000,0xA4000000,0xA4000000,0xA4000000,0x79FC0000,0xA4000000,0xA4000000,0xA4000000,0xA4000000,0x39C0000,0x1600000,0x1600000,0x23FC0000,0x69F80000,0x8FF40000,0xA4000000,0xA4000000,0x1C00000,0x41FC0000,0x9FF00000,0xA4000000,
-0x57FC0000,0x1280274,0xD31C00F3,0xAF1C00F4,0xA51C00F3,0xC9140092,0xB114004F,0xA7140067,0xA9140092,0xA510004E,0x9F100092,0xC70800F4,0xB5080033,0xA70C0051,0xAD04004A,0xA5080002,0x9F08004D,0xA50400F4,0xA1000053,0x9D000069,0x990400F5,0x1B80274,0xBAF000F3,0xA50800F4,0xB0EC0092,0xA4F80049,0x9EFC0090,0xAEDC00F3,0xA4E40032,0x9EE4004D,0x98F000F4,0x61F80274,
-0xA4BC00F3,0x9EB80090,0x98AC00F4,0x92000278,0xFF0C0032,0xF9200172,0xFB2401AB,0xD3080002,0xBB080002,0xAD080002,0xA5080006,0xA3040006,0xFCFC0024,0xD0FC0000,0xA7000035,0x9EE4004D,0x37FC0274,0x13400F3,0xC7280032,0xAD280032,0xA5280032,0xBD200049,0xAF1C0002,0xA5200005,0xA71C0049,0xA31C000E,0x9F1C0049,0x1C800F3,0xB5080032,0xA5180032,0xAD040049,0xA5080001,
-0x9F0C0049,0x69FC00F3,0xA4E00032,0x9EDC0048,0x980000F4,0x1C800F3,0xB5080032,0xA5180032,0xAD040049,0xA5080001,0x9F0C0049,0x69FC00F3,0xA4E00032,0x9EDC0048,0x980000F4,0x69FC00F3,0xA4E00032,0x9EDC0048,0x980000F4,0x980000F4,0xFF14000E,0xFD280081,0xFF2C007A,0xD3080001,0xBB080001,0xAD080001,0xA5100001,0xA5000004,0xFF000013,0xD0FC0000,0xA6FC0033,0x9EDC0048,
-0x41FC00F3,0x11C00F3,0x11C00F3,0x11C00F3,0x11C00F3,0xB714004A,0xB714004A,0xB714004A,0xA110004A,0xA110004A,0x9910004A,0xB5080033,0xB5080033,0xB5080033,0xA3080002,0xA3080002,0x9B08000E,0x9D040033,0x9D040033,0x99040005,0x93040035,0x3A400F3,0x3A400F3,0x3A400F3,0xA4F80049,0xA4F80049,0x9900004A,0xA2E80032,0xA2E80032,0x98F00001,0x94F40034,0x57FC00F3,
-0x57FC00F3,0x98D00048,0x92C40034,0x8E0000F4,0xFF0C000E,0xF518007E,0x11C00F3,0xD3080001,0xB7080002,0xAB080002,0xA9080003,0xA1040001,0xFEF80006,0xD0FC0000,0xA3040033,0x98F00001,0x2BFC00F3,0x1280032,0x1280032,0x1280032,0x1280032,0xAB200001,0xAB200001,0xAB200001,0x9D200001,0x9D200001,0x991C0001,0x1B80032,0x1B80032,0x1B80032,0xA10C0001,0xA10C0001,
-0x99140000,0x61F80032,0x61F80032,0x98F40000,0x92000034,0x1B80032,0x1B80032,0x1B80032,0xA10C0001,0xA10C0001,0x99140000,0x61F80032,0x61F80032,0x98F40000,0x92000034,0x61F80032,0x61F80032,0x98F40000,0x92000034,0x92000034,0xFF100000,0xF9200005,0x1280032,0xD3080000,0xB1100001,0xA90C0000,0xA3100001,0xA1040000,0xF5000002,0xCB000000,0x37FC0032,0x98F40000,
-0x37FC0032,0x13C004A,0xBB340001,0xAB300001,0xA5300001,0x1D80048,0xAF1C0001,0xA5240001,0x71F80048,0xA5000000,0x9E000048,0x1D80048,0xAF1C0001,0xA5240001,0x71F80048,0xA5000000,0x9E000048,0x71F80048,0xA5000000,0x9E000048,0x9E000048,0x1D80048,0xAF1C0001,0xA5240001,0x71F80048,0xA5000000,0x9E000048,0x71F80048,0xA5000000,0x9E000048,0x9E000048,0x71F80048,
-0xA5000000,0x9E000048,0x9E000048,0x9E000048,0xFF14000A,0x1540048,0xF5380012,0xD7040000,0xBB040001,0xAF000000,0xA5100000,0xA4EC0000,0xF7080008,0xD0FC0000,0xA7140000,0x9E000048,0x4BFC0048,0x110004A,0x110004A,0x110004A,0x110004A,0x110004A,0x110004A,0x110004A,0x110004A,0x110004A,0x110004A,0xA5080001,0xA5080001,0xA5080001,0xA5080001,0xA5080001,
-0xA5080001,0x95040001,0x95040001,0x95040001,0x8F040001,0x1980048,0x1980048,0x1980048,0x1980048,0x1980048,0x1980048,0x98F00001,0x98F00001,0x98F00001,0x8EF80001,0x51F80048,0x51F80048,0x51F80048,0x8ED40000,0x88000048,0xFD08000A,0x110004A,0x110004A,0xCF080001,0xB9080001,0xAD080001,0xAD080001,0x9F080001,0xF8F80002,0xD0FC0000,0x99040001,0x98F00001,
-0x21FC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table51[] = {
-0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x53FC0000,
-0x53FC0000,0x53FC0000,0x53FC0000,0x8A000000,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1280000,0x1280000,0x1280000,0x19C0000,0x25FC0000,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,
-0x1C00000,0x65F80000,0x65F80000,0x65F80000,0x96000000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x65F80000,0x65F80000,0x65F80000,0x96000000,0x65F80000,0x65F80000,0x65F80000,0x96000000,0x96000000,0x9400000,0x12C0001,0x12C0001,0x1600000,0x5780000,0x3980000,0x3980000,0x1FC0000,0x1600000,0x5780000,0x3DF80000,0x65F80000,
-0x3DF80000,0x1400001,0x1400001,0x1400001,0x1400001,0x3DC0000,0x3DC0000,0x3DC0000,0x73FC0000,0x73FC0000,0xA0000000,0x3DC0000,0x3DC0000,0x3DC0000,0x73FC0000,0x73FC0000,0xA0000000,0x73FC0000,0x73FC0000,0xA0000000,0xA0000000,0x3DC0000,0x3DC0000,0x3DC0000,0x73FC0000,0x73FC0000,0xA0000000,0x73FC0000,0x73FC0000,0xA0000000,0xA0000000,0x73FC0000,
-0x73FC0000,0xA0000000,0xA0000000,0xA0000000,0x5740000,0x1580000,0x1400001,0x3B40000,0x19FC0000,0x4FFC0000,0x61FC0000,0x7FFC0000,0x1940000,0x3DC0000,0x4FFC0000,0xA0000000,0x4FFC0000,0x1580001,0x7FC0000,0x85FC0000,0xAC000000,0x7FC0000,0x85FC0000,0xAC000000,0x85FC0000,0xAC000000,0xAC000000,0x7FC0000,0x85FC0000,0xAC000000,0x85FC0000,0xAC000000,
-0xAC000000,0x85FC0000,0xAC000000,0xAC000000,0xAC000000,0x7FC0000,0x85FC0000,0xAC000000,0x85FC0000,0xAC000000,0xAC000000,0x85FC0000,0xAC000000,0xAC000000,0xAC000000,0x85FC0000,0xAC000000,0xAC000000,0xAC000000,0xAC000000,0x3B00000,0x1700000,0x1700000,0x37FC0000,0x75FC0000,0x99F40000,0xAC000000,0xAC000000,0x3D40000,0x51FC0000,0xA9C40000,0xAC000000,
-0x65FC0000,0x1380274,0xDB2C00F3,0xB72C00F4,0xAD2C00F3,0xD1240092,0xB924004F,0xAF240067,0xB1240092,0xAD20004E,0xA7200092,0xCF1800F4,0xBD180033,0xAF1C0051,0xB514004A,0xAD180002,0xA718004D,0xAD1400F4,0xA9100053,0xA5100069,0xA11400F5,0x1D00274,0xC30000F3,0xAD1800F4,0xB8FC0092,0xAD080049,0xA70C0090,0xB6EC00F3,0xACF40032,0xA6F4004D,0xA10000F4,0x6DF80274,
-0xACCC00F3,0xA6C80090,0xA0BC00F4,0x9A000278,0xFF20003E,0xFF2C018A,0xF33401C4,0xDB180002,0xC3180002,0xB5180002,0xAD180006,0xAB140006,0xFF10002E,0xD90C0000,0xAF100035,0xA6F4004D,0x45FC0274,0x14400F3,0xCF380032,0xB5380032,0xAD380032,0xC5300049,0xB72C0002,0xAD300005,0xAF2C0049,0xAB2C000E,0xA72C0049,0x1E000F3,0xBD180032,0xAD280032,0xB5140049,0xAD180001,
-0xA71C0049,0x75FC00F3,0xACF00032,0xA6EC0048,0xA00000F4,0x1E000F3,0xBD180032,0xAD280032,0xB5140049,0xAD180001,0xA71C0049,0x75FC00F3,0xACF00032,0xA6EC0048,0xA00000F4,0x75FC00F3,0xACF00032,0xA6EC0048,0xA00000F4,0xA00000F4,0xF928001A,0xF73C008B,0xF9400083,0xDB180001,0xC3180001,0xB5180001,0xAD200001,0xAD100004,0xFD140019,0xD90C0000,0xAF0C0033,0xA6EC0048,
-0x51FC00F3,0x12C00F3,0x12C00F3,0x12C00F3,0x12C00F3,0xBF24004A,0xBF24004A,0xBF24004A,0xA920004A,0xA920004A,0xA120004A,0xBD180033,0xBD180033,0xBD180033,0xAB180002,0xAB180002,0xA318000E,0xA5140033,0xA5140033,0xA1140005,0x9B140035,0x3BC00F3,0x3BC00F3,0x3BC00F3,0xAD080049,0xAD080049,0xA110004A,0xAAF80032,0xAAF80032,0xA1000001,0x9D040034,0x63FC00F3,
-0x63FC00F3,0xA0E00048,0x9AD40034,0x960000F4,0xFD1C0016,0xFD28007E,0x12C00F3,0xDB180001,0xBF180002,0xB3180002,0xB1180003,0xA9140001,0xFD0C000D,0xD90C0000,0xAB140033,0xA1000001,0x3BFC00F3,0x1380032,0x1380032,0x1380032,0x1380032,0xB3300001,0xB3300001,0xB3300001,0xA5300001,0xA5300001,0xA12C0001,0x1D00032,0x1D00032,0x1D00032,0xA91C0001,0xA91C0001,
-0xA1240000,0x6DF80032,0x6DF80032,0xA1040000,0x9A000034,0x1D00032,0x1D00032,0x1D00032,0xA91C0001,0xA91C0001,0xA1240000,0x6DF80032,0x6DF80032,0xA1040000,0x9A000034,0x6DF80032,0x6DF80032,0xA1040000,0x9A000034,0x9A000034,0xFF200001,0xF130000A,0x1380032,0xDB180000,0xB9200001,0xB11C0000,0xAB200001,0xA9140000,0xFD100002,0xD3100000,0x45FC0032,0xA1040000,
-0x45FC0032,0x14C004A,0xC3440001,0xB3400001,0xAD400001,0x1F00048,0xB72C0001,0xAD340001,0x7DF80048,0xAD100000,0xA6000048,0x1F00048,0xB72C0001,0xAD340001,0x7DF80048,0xAD100000,0xA6000048,0x7DF80048,0xAD100000,0xA6000048,0xA6000048,0x1F00048,0xB72C0001,0xAD340001,0x7DF80048,0xAD100000,0xA6000048,0x7DF80048,0xAD100000,0xA6000048,0xA6000048,0x7DF80048,
-0xAD100000,0xA6000048,0xA6000048,0xA6000048,0xFB2C000D,0x1640048,0xFD480012,0xDF140000,0xC3140001,0xB7100000,0xAD200000,0xACFC0000,0xFF180008,0xD90C0000,0xAF240000,0xA6000048,0x5BFC0048,0x120004A,0x120004A,0x120004A,0x120004A,0x120004A,0x120004A,0x120004A,0x120004A,0x120004A,0x120004A,0xAD180001,0xAD180001,0xAD180001,0xAD180001,0xAD180001,
-0xAD180001,0x9D140001,0x9D140001,0x9D140001,0x97140001,0x1B00048,0x1B00048,0x1B00048,0x1B00048,0x1B00048,0x1B00048,0xA1000001,0xA1000001,0xA1000001,0x97080001,0x5DF40048,0x5DF40048,0x5DF40048,0x96E40000,0x90000048,0xF71C000D,0x120004A,0x120004A,0xD7180001,0xC1180001,0xB5180001,0xB5180001,0xA7180001,0xFB080004,0xD90C0000,0xA1140001,0xA1000001,
-0x31FC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table52[] = {
-0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x61F80000,
-0x61F80000,0x61F80000,0x61F80000,0x92000001,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x13C0000,0x13C0000,0x13C0000,0x1B80000,0x37FC0000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,
-0x1DC0000,0x73F80000,0x73F80000,0x73F80000,0x9E000001,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x73F80000,0x73F80000,0x73F80000,0x9E000001,0x73F80000,0x73F80000,0x73F80000,0x9E000001,0x9E000001,0x3540000,0x1400000,0x1400000,0x1740000,0x1900000,0x1B40000,0x1B40000,0x17FC0000,0x1740000,0x1900000,0x4DFC0000,0x73F80000,
-0x4DFC0000,0x1540000,0x1540000,0x1540000,0x1540000,0x1F80000,0x1F80000,0x1F80000,0x81FC0000,0x81FC0000,0xA8000001,0x1F80000,0x1F80000,0x1F80000,0x81FC0000,0x81FC0000,0xA8000001,0x81FC0000,0x81FC0000,0xA8000001,0xA8000001,0x1F80000,0x1F80000,0x1F80000,0x81FC0000,0x81FC0000,0xA8000001,0x81FC0000,0x81FC0000,0xA8000001,0xA8000001,0x81FC0000,
-0x81FC0000,0xA8000001,0xA8000001,0xA8000001,0x18C0000,0xD680000,0x1540000,0x3CC0000,0x2FFC0000,0x5FFC0000,0x71FC0000,0x8BFC0000,0x3A80000,0x1F80000,0x5FFC0000,0xA8000001,0x5FFC0000,0x16C0000,0x23FC0000,0x93FC0000,0xB4000001,0x23FC0000,0x93FC0000,0xB4000001,0x93FC0000,0xB4000001,0xB4000001,0x23FC0000,0x93FC0000,0xB4000001,0x93FC0000,0xB4000001,
-0xB4000001,0x93FC0000,0xB4000001,0xB4000001,0xB4000001,0x23FC0000,0x93FC0000,0xB4000001,0x93FC0000,0xB4000001,0xB4000001,0x93FC0000,0xB4000001,0xB4000001,0xB4000001,0x93FC0000,0xB4000001,0xB4000001,0xB4000001,0xB4000001,0x1C80000,0x1840000,0x1840000,0x4DFC0000,0x85FC0000,0xA5F00000,0xB4000001,0xB4000001,0x1F00000,0x65FC0000,0xB1F40000,0xB4000001,
-0x77FC0000,0x1480278,0xE34000F4,0xC14000F4,0xB54000F5,0xDD340090,0xC534004D,0xB9380069,0xBB340090,0xB534004D,0xAF340092,0xD92800F3,0xC7280032,0xB9300053,0xBD280049,0xB5280002,0xB128004E,0xB52800F4,0xB3240051,0xAF240067,0xAB2800F3,0x3E80274,0xCB1400F3,0xB52800F4,0xC30C0092,0xB718004A,0xAF200092,0xC0FC00F3,0xB5080033,0xAF08004F,0xAB1000F4,0x79FC0274,
-0xB4E400F4,0xAEDC0092,0xAAC800F3,0xA4000274,0xFF340059,0xFB440190,0xFD4801C4,0xE7280000,0xCD280001,0xBD280002,0xB72C0006,0xB5280006,0xFF24004F,0xDF200002,0xB7240035,0xAF08004F,0x57FC0274,0x15400F4,0xD74C0034,0xBF480034,0xB5480035,0xD1400048,0xBF400001,0xB7400005,0xB740004A,0xB53C000E,0xAF40004A,0x1FC00F3,0xC52C0032,0xB7380033,0xBD280049,0xB5280002,
-0xAF30004A,0x83F800F3,0xB5080033,0xAF00004A,0xAA0000F3,0x1FC00F3,0xC52C0032,0xB7380033,0xBD280049,0xB5280002,0xAF30004A,0x83F800F3,0xB5080033,0xAF00004A,0xAA0000F3,0x83F800F3,0xB5080033,0xAF00004A,0xAA0000F3,0xAA0000F3,0xFF3C0024,0xFF4C008C,0xF1500095,0xE7280000,0xCD280001,0xBD280002,0xB7300001,0xB5200003,0xFB2C002A,0xDF200001,0xB91C0032,0xAF00004A,
-0x61FC00F3,0x14000F4,0x14000F4,0x14000F4,0x14000F4,0xCB340048,0xCB340048,0xCB340048,0xB1340049,0xB1340049,0xA9340049,0xC7280032,0xC7280032,0xC7280032,0xB5280001,0xB5280001,0xAB2C000E,0xAD280032,0xAD280032,0xA9280005,0xA5280032,0x1D800F3,0x1D800F3,0x1D800F3,0xB7180049,0xB7180049,0xA9240049,0xB5080032,0xB5080032,0xA9140002,0xA5180032,0x71F800F3,
-0x71F800F3,0xA8F40049,0xA4E00032,0x9E0000F3,0xF9300024,0xF73C008C,0x14000F4,0xE7280000,0xC9280001,0xBD280001,0xB9280004,0xB1280001,0xFF200012,0xDF200001,0xB5240032,0xA9140002,0x4BFC00F3,0x1480034,0x1480034,0x1480034,0x1480034,0xBD400000,0xBD400000,0xBD400000,0xAF400000,0xAF400000,0xA9400001,0x3E80032,0x3E80032,0x3E80032,0xB1300001,0xB1300001,
-0xA9380001,0x79FC0032,0x79FC0032,0xA91C0001,0xA4000032,0x3E80032,0x3E80032,0x3E80032,0xB1300001,0xB1300001,0xA9380001,0x79FC0032,0x79FC0032,0xA91C0001,0xA4000032,0x79FC0032,0x79FC0032,0xA91C0001,0xA4000032,0xA4000032,0xFB340004,0xFB440008,0x1480034,0xE7280000,0xC72C0000,0xBB2C0000,0xB7300000,0xB1280001,0xF9280005,0xDF200000,0x57FC0032,0xA91C0001,
-0x57FC0032,0x1600048,0xCF540000,0xBB540001,0xB5540001,0xFFC0048,0xBF400001,0xB5480001,0x8BF80048,0xB5240001,0xAE00004A,0xFFC0048,0xBF400001,0xB5480001,0x8BF80048,0xB5240001,0xAE00004A,0x8BF80048,0xB5240001,0xAE00004A,0xAE00004A,0xFFC0048,0xBF400001,0xB5480001,0x8BF80048,0xB5240001,0xAE00004A,0x8BF80048,0xB5240001,0xAE00004A,0xAE00004A,0x8BF80048,
-0xB5240001,0xAE00004A,0xAE00004A,0xAE00004A,0xFD400012,0x1780048,0xF75C0019,0xE7280000,0xCB280001,0xBF240000,0xB5340001,0xB5140001,0xFF2C0011,0xE31C0000,0xB7380001,0xAE00004A,0x6BFC0048,0x1340048,0x1340048,0x1340048,0x1340048,0x1340048,0x1340048,0x1340048,0x1340048,0x1340048,0x1340048,0xB9280000,0xB9280000,0xB9280000,0xB9280000,0xB9280000,
-0xB9280000,0xA5280001,0xA5280001,0xA5280001,0x9F280001,0x1C80048,0x1C80048,0x1C80048,0x1C80048,0x1C80048,0x1C80048,0xA9140001,0xA9140001,0xA9140001,0x9F1C0001,0x69FC0048,0x69FC0048,0x69FC0048,0x9EF80001,0x9800004A,0xFF2C000D,0x1340048,0x1340048,0xE7280000,0xCD280000,0xC1280000,0xC1280000,0xB1280000,0xFD1C0005,0xE71C0000,0xAD240000,0xA9140001,
-0x41FC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table53[] = {
-0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x6DF80000,
-0x6DF80000,0x6DF80000,0x6DF80000,0x9A000001,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x14C0000,0x14C0000,0x14C0000,0x1D00000,0x45FC0000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,
-0x1F40000,0x7FF80000,0x7FF80000,0x7FF80000,0xA6000001,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x7FF80000,0x7FF80000,0x7FF80000,0xA6000001,0x7FF80000,0x7FF80000,0x7FF80000,0xA6000001,0xA6000001,0xB640000,0x1500000,0x1500000,0x7840000,0x1A40000,0x1C80000,0x1C80000,0x2BFC0000,0x7840000,0x1A40000,0x5DF80000,0x7FF80000,
-0x5DF80000,0x1640000,0x1640000,0x1640000,0x1640000,0x15FC0000,0x15FC0000,0x15FC0000,0x8DFC0000,0x8DFC0000,0xB0000001,0x15FC0000,0x15FC0000,0x15FC0000,0x8DFC0000,0x8DFC0000,0xB0000001,0x8DFC0000,0x8DFC0000,0xB0000001,0xB0000001,0x15FC0000,0x15FC0000,0x15FC0000,0x8DFC0000,0x8DFC0000,0xB0000001,0x8DFC0000,0x8DFC0000,0xB0000001,0xB0000001,0x8DFC0000,
-0x8DFC0000,0xB0000001,0xB0000001,0xB0000001,0x59C0000,0x17C0000,0x1640000,0x1E40000,0x43FC0000,0x6FFC0000,0x7FF80000,0x97F80000,0x3BC0000,0x15FC0000,0x6FFC0000,0xB0000001,0x6FFC0000,0x17C0000,0x3BFC0000,0x9FF80000,0xBC000001,0x3BFC0000,0x9FF80000,0xBC000001,0x9FF80000,0xBC000001,0xBC000001,0x3BFC0000,0x9FF80000,0xBC000001,0x9FF80000,0xBC000001,
-0xBC000001,0x9FF80000,0xBC000001,0xBC000001,0xBC000001,0x3BFC0000,0x9FF80000,0xBC000001,0x9FF80000,0xBC000001,0xBC000001,0x9FF80000,0xBC000001,0xBC000001,0xBC000001,0x9FF80000,0xBC000001,0xBC000001,0xBC000001,0xBC000001,0x1DC0000,0x3940000,0x3940000,0x61FC0000,0x93F80000,0xAFF00000,0xBC000001,0xBC000001,0xDFC0000,0x75FC0000,0xBBC80000,0xBC000001,
-0x85FC0000,0x1580278,0xEB5000F4,0xC95000F4,0xBD5000F5,0xE5440090,0xCD44004D,0xC1480069,0xC3440090,0xBD44004D,0xB7440092,0xE13800F3,0xCF380032,0xC1400053,0xC5380049,0xBD380002,0xB938004E,0xBD3800F4,0xBB340051,0xB7340067,0xB33800F3,0x7FC0274,0xD32400F3,0xBD3800F4,0xCB1C0092,0xBF28004A,0xB7300092,0xC90C00F3,0xBD180033,0xB718004F,0xB32000F4,0x85FC0274,
-0xBCF400F4,0xB6EC0092,0xB2D800F3,0xAC000274,0xFF44007E,0xF35401B2,0xF55801DD,0xEF380000,0xD5380001,0xC5380002,0xBF3C0006,0xBD380006,0xFF34006A,0xE7300002,0xBF340035,0xB718004F,0x65FC0274,0x16400F4,0xDF5C0034,0xC7580034,0xBD580035,0xD9500048,0xC7500001,0xBF500005,0xBF50004A,0xBD4C000E,0xB750004A,0x19FC00F3,0xCD3C0032,0xBF480033,0xC5380049,0xBD380002,
-0xB740004A,0x8FF800F3,0xBD180033,0xB710004A,0xB20000F3,0x19FC00F3,0xCD3C0032,0xBF480033,0xC5380049,0xBD380002,0xB740004A,0x8FF800F3,0xBD180033,0xB710004A,0xB20000F3,0x8FF800F3,0xBD180033,0xB710004A,0xB20000F3,0xB20000F3,0xFD4C002D,0xF960009A,0xF9600095,0xEF380000,0xD5380001,0xC5380002,0xBF400001,0xBD300003,0xFD400033,0xE7300001,0xC12C0032,0xB710004A,
-0x71FC00F3,0x15000F4,0x15000F4,0x15000F4,0x15000F4,0xD3440048,0xD3440048,0xD3440048,0xB9440049,0xB9440049,0xB1440049,0xCF380032,0xCF380032,0xCF380032,0xBD380001,0xBD380001,0xB33C000E,0xB5380032,0xB5380032,0xB1380005,0xAD380032,0x1F000F3,0x1F000F3,0x1F000F3,0xBF280049,0xBF280049,0xB1340049,0xBD180032,0xBD180032,0xB1240002,0xAD280032,0x7DF800F3,
-0x7DF800F3,0xB1040049,0xACF00032,0xA60000F3,0xF940002D,0xFF4C008C,0x15000F4,0xEF380000,0xD1380001,0xC5380001,0xC1380004,0xB9380001,0xFF340019,0xE7300001,0xBD340032,0xB1240002,0x5BFC00F3,0x1580034,0x1580034,0x1580034,0x1580034,0xC5500000,0xC5500000,0xC5500000,0xB7500000,0xB7500000,0xB1500001,0x7FC0032,0x7FC0032,0x7FC0032,0xB9400001,0xB9400001,
-0xB1480001,0x85FC0032,0x85FC0032,0xB12C0001,0xAC000032,0x7FC0032,0x7FC0032,0x7FC0032,0xB9400001,0xB9400001,0xB1480001,0x85FC0032,0x85FC0032,0xB12C0001,0xAC000032,0x85FC0032,0x85FC0032,0xB12C0001,0xAC000032,0xAC000032,0xF7480005,0xF354000D,0x1580034,0xEF380000,0xCF3C0000,0xC33C0000,0xBF400000,0xB9380001,0xF53C0008,0xE7300000,0x65FC0032,0xB12C0001,
-0x65FC0032,0x1700048,0xD7640000,0xC3640001,0xBD640001,0x29FC0048,0xC7500001,0xBD580001,0x97F80048,0xBD340001,0xB600004A,0x29FC0048,0xC7500001,0xBD580001,0x97F80048,0xBD340001,0xB600004A,0x97F80048,0xBD340001,0xB600004A,0xB600004A,0x29FC0048,0xC7500001,0xBD580001,0x97F80048,0xBD340001,0xB600004A,0x97F80048,0xBD340001,0xB600004A,0xB600004A,0x97F80048,
-0xBD340001,0xB600004A,0xB600004A,0xB600004A,0xFF500014,0x1880048,0xFF6C0019,0xEF380000,0xD3380001,0xC7340000,0xBD440001,0xBD240001,0xF9480012,0xEB2C0000,0xBF480001,0xB600004A,0x7BFC0048,0x1440048,0x1440048,0x1440048,0x1440048,0x1440048,0x1440048,0x1440048,0x1440048,0x1440048,0x1440048,0xC1380000,0xC1380000,0xC1380000,0xC1380000,0xC1380000,
-0xC1380000,0xAD380001,0xAD380001,0xAD380001,0xA7380001,0x1E00048,0x1E00048,0x1E00048,0x1E00048,0x1E00048,0x1E00048,0xB1240001,0xB1240001,0xB1240001,0xA72C0001,0x75FC0048,0x75FC0048,0x75FC0048,0xA7080001,0xA000004A,0xF73C0014,0x1440048,0x1440048,0xEF380000,0xD5380000,0xC9380000,0xC9380000,0xB9380000,0xF9300008,0xEF2C0000,0xB5340000,0xB1240001,
-0x51FC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table54[] = {
-0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x79F80000,
-0x79F80000,0x79F80000,0x79F80000,0xA2000001,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x75C0000,0x75C0000,0x75C0000,0x1E80000,0x55FC0000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0xFFC0000,0xFFC0000,0xFFC0000,0xFFC0000,0xFFC0000,
-0xFFC0000,0x8BF80000,0x8BF80000,0x8BF80000,0xAE000001,0xFFC0000,0xFFC0000,0xFFC0000,0xFFC0000,0xFFC0000,0xFFC0000,0x8BF80000,0x8BF80000,0x8BF80000,0xAE000001,0x8BF80000,0x8BF80000,0x8BF80000,0xAE000001,0xAE000001,0x1780000,0x1600000,0x1600000,0x3980000,0x1B80000,0x3DC0000,0x3DC0000,0x3DFC0000,0x3980000,0x1B80000,0x6BFC0000,0x8BF80000,
-0x6BFC0000,0x1740000,0x1740000,0x1740000,0x1740000,0x2FFC0000,0x2FFC0000,0x2FFC0000,0x99FC0000,0x99FC0000,0xB8000001,0x2FFC0000,0x2FFC0000,0x2FFC0000,0x99FC0000,0x99FC0000,0xB8000001,0x99FC0000,0x99FC0000,0xB8000001,0xB8000001,0x2FFC0000,0x2FFC0000,0x2FFC0000,0x99FC0000,0x99FC0000,0xB8000001,0x99FC0000,0x99FC0000,0xB8000001,0xB8000001,0x99FC0000,
-0x99FC0000,0xB8000001,0xB8000001,0xB8000001,0x1B00000,0x18C0000,0x1740000,0x3F80000,0x57FC0000,0x7FF80000,0x8BFC0000,0xA1FC0000,0x5D00000,0x2FFC0000,0x7FF80000,0xB8000001,0x7FF80000,0x18C0000,0x53FC0000,0xABF80000,0xC4000001,0x53FC0000,0xABF80000,0xC4000001,0xABF80000,0xC4000001,0xC4000001,0x53FC0000,0xABF80000,0xC4000001,0xABF80000,0xC4000001,
-0xC4000001,0xABF80000,0xC4000001,0xC4000001,0xC4000001,0x53FC0000,0xABF80000,0xC4000001,0xABF80000,0xC4000001,0xC4000001,0xABF80000,0xC4000001,0xC4000001,0xC4000001,0xABF80000,0xC4000001,0xC4000001,0xC4000001,0xC4000001,0x1F00000,0xBA40000,0xBA40000,0x73FC0000,0x9FFC0000,0xB9F00000,0xC4000001,0xC4000001,0x2BFC0000,0x87FC0000,0xC3D80000,0xC4000001,
-0x95FC0000,0x1680278,0xF36000F4,0xD16000F4,0xC56000F5,0xED540090,0xD554004D,0xC9580069,0xCB540090,0xC554004D,0xBF540092,0xE94800F3,0xD7480032,0xC9500053,0xCD480049,0xC5480002,0xC148004E,0xC54800F4,0xC3440051,0xBF440067,0xBB4800F3,0x1FFC0274,0xDB3400F3,0xC54800F4,0xD32C0092,0xC738004A,0xBF400092,0xD11C00F3,0xC5280033,0xBF28004F,0xBB3000F4,0x91FC0274,
-0xC50400F4,0xBEFC0092,0xBAE800F3,0xB4000274,0xFF580096,0xFB6401B2,0xFD6801DD,0xF7480000,0xDD480001,0xCD480002,0xC74C0006,0xC5480006,0xFD4C008A,0xEF400002,0xC7440035,0xBF28004F,0x75FC0274,0x17400F4,0xE76C0034,0xCF680034,0xC5680035,0xE1600048,0xCF600001,0xC7600005,0xC760004A,0xC55C000E,0xBF60004A,0x31FC00F3,0xD54C0032,0xC7580033,0xCD480049,0xC5480002,
-0xBF50004A,0x9BF800F3,0xC5280033,0xBF20004A,0xBA0000F3,0x31FC00F3,0xD54C0032,0xC7580033,0xCD480049,0xC5480002,0xBF50004A,0x9BF800F3,0xC5280033,0xBF20004A,0xBA0000F3,0x9BF800F3,0xC5280033,0xBF20004A,0xBA0000F3,0xBA0000F3,0xFD60003E,0xFF6C009E,0xF37400A4,0xF7480000,0xDD480001,0xCD480002,0xC7500001,0xC5400003,0xFB54003D,0xEF400001,0xC93C0032,0xBF20004A,
-0x7FFC00F3,0x16000F4,0x16000F4,0x16000F4,0x16000F4,0xDB540048,0xDB540048,0xDB540048,0xC1540049,0xC1540049,0xB9540049,0xD7480032,0xD7480032,0xD7480032,0xC5480001,0xC5480001,0xBB4C000E,0xBD480032,0xBD480032,0xB9480005,0xB5480032,0xDFC00F3,0xDFC00F3,0xDFC00F3,0xC7380049,0xC7380049,0xB9440049,0xC5280032,0xC5280032,0xB9340002,0xB5380032,0x89F800F3,
-0x89F800F3,0xB9140049,0xB5000032,0xAE0000F3,0xFD540035,0xF75C0099,0x16000F4,0xF7480000,0xD9480001,0xCD480001,0xC9480004,0xC1480001,0xFB480029,0xEF400001,0xC5440032,0xB9340002,0x69FC00F3,0x1680034,0x1680034,0x1680034,0x1680034,0xCD600000,0xCD600000,0xCD600000,0xBF600000,0xBF600000,0xB9600001,0x1FFC0032,0x1FFC0032,0x1FFC0032,0xC1500001,0xC1500001,
-0xB9580001,0x91FC0032,0x91FC0032,0xB93C0001,0xB4000032,0x1FFC0032,0x1FFC0032,0x1FFC0032,0xC1500001,0xC1500001,0xB9580001,0x91FC0032,0x91FC0032,0xB93C0001,0xB4000032,0x91FC0032,0x91FC0032,0xB93C0001,0xB4000032,0xB4000032,0xFF580005,0xFB64000D,0x1680034,0xF7480000,0xD74C0000,0xCB4C0000,0xC7500000,0xC1480001,0xFD4C0008,0xEF400000,0x75FC0032,0xB93C0001,
-0x75FC0032,0x1800048,0xDF740000,0xCB740001,0xC5740001,0x41FC0048,0xCF600001,0xC5680001,0xA1FC0048,0xC5440001,0xBE00004A,0x41FC0048,0xCF600001,0xC5680001,0xA1FC0048,0xC5440001,0xBE00004A,0xA1FC0048,0xC5440001,0xBE00004A,0xBE00004A,0x41FC0048,0xCF600001,0xC5680001,0xA1FC0048,0xC5440001,0xBE00004A,0xA1FC0048,0xC5440001,0xBE00004A,0xBE00004A,0xA1FC0048,
-0xC5440001,0xBE00004A,0xBE00004A,0xBE00004A,0xF7680019,0x5980048,0xF77C0020,0xF7480000,0xDB480001,0xCF440000,0xC5540001,0xC5340001,0xFD580014,0xF33C0000,0xC7580001,0xBE00004A,0x89FC0048,0x1540048,0x1540048,0x1540048,0x1540048,0x1540048,0x1540048,0x1540048,0x1540048,0x1540048,0x1540048,0xC9480000,0xC9480000,0xC9480000,0xC9480000,0xC9480000,
-0xC9480000,0xB5480001,0xB5480001,0xB5480001,0xAF480001,0x1F80048,0x1F80048,0x1F80048,0x1F80048,0x1F80048,0x1F80048,0xB9340001,0xB9340001,0xB9340001,0xAF3C0001,0x81FC0048,0x81FC0048,0x81FC0048,0xAF180001,0xA800004A,0xFF4C0014,0x1540048,0x1540048,0xF7480000,0xDD480000,0xD1480000,0xD1480000,0xC1480000,0xF544000D,0xF73C0000,0xBD440000,0xB9340001,
-0x5FFC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table55[] = {
-0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x85F80000,
-0x85F80000,0x85F80000,0x85F80000,0xAA000001,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0xF6C0000,0xF6C0000,0xF6C0000,0x3FC0000,0x63FC0000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x29FC0000,0x29FC0000,0x29FC0000,0x29FC0000,0x29FC0000,
-0x29FC0000,0x97F80000,0x97F80000,0x97F80000,0xB6000001,0x29FC0000,0x29FC0000,0x29FC0000,0x29FC0000,0x29FC0000,0x29FC0000,0x97F80000,0x97F80000,0x97F80000,0xB6000001,0x97F80000,0x97F80000,0x97F80000,0xB6000001,0xB6000001,0x1880000,0x1700000,0x1700000,0x1AC0000,0x3CC0000,0x1F40000,0x1F40000,0x51FC0000,0x1AC0000,0x3CC0000,0x7BFC0000,0x97F80000,
-0x7BFC0000,0x1840000,0x1840000,0x1840000,0x1840000,0x47FC0000,0x47FC0000,0x47FC0000,0xA5F80000,0xA5F80000,0xC0000001,0x47FC0000,0x47FC0000,0x47FC0000,0xA5F80000,0xA5F80000,0xC0000001,0xA5F80000,0xA5F80000,0xC0000001,0xC0000001,0x47FC0000,0x47FC0000,0x47FC0000,0xA5F80000,0xA5F80000,0xC0000001,0xA5F80000,0xA5F80000,0xC0000001,0xC0000001,0xA5F80000,
-0xA5F80000,0xC0000001,0xC0000001,0xC0000001,0x1C40000,0x79C0000,0x1840000,0x1BFC0000,0x6BFC0000,0x8DFC0000,0x99FC0000,0xADF80000,0x5E40000,0x47FC0000,0x8DFC0000,0xC0000001,0x8DFC0000,0x19C0000,0x6BFC0000,0xB7F80000,0xCC000001,0x6BFC0000,0xB7F80000,0xCC000001,0xB7F80000,0xCC000001,0xCC000001,0x6BFC0000,0xB7F80000,0xCC000001,0xB7F80000,0xCC000001,
-0xCC000001,0xB7F80000,0xCC000001,0xCC000001,0xCC000001,0x6BFC0000,0xB7F80000,0xCC000001,0xB7F80000,0xCC000001,0xCC000001,0xB7F80000,0xCC000001,0xCC000001,0xCC000001,0xB7F80000,0xCC000001,0xCC000001,0xCC000001,0xCC000001,0x11FC0000,0x1B80000,0x1B80000,0x87FC0000,0xADFC0000,0xC3F00000,0xCC000001,0xCC000001,0x49FC0000,0x97FC0000,0xCBE80000,0xCC000001,
-0xA3FC0000,0x1780278,0xFB7000F4,0xD97000F4,0xCD7000F5,0xF5640090,0xDD64004D,0xD1680069,0xD3640090,0xCD64004D,0xC7640092,0xF15800F3,0xDF580032,0xD1600053,0xD5580049,0xCD580002,0xC958004E,0xCD5800F4,0xCB540051,0xC7540067,0xC35800F3,0x37FC0274,0xE34400F3,0xCD5800F4,0xDB3C0092,0xCF48004A,0xC7500092,0xD92C00F3,0xCD380033,0xC738004F,0xC34000F4,0x9DFC0274,
-0xCD1400F4,0xC70C0092,0xC2F800F3,0xBC000274,0xFF6C00C2,0xF37401D8,0xF57801F8,0xFF580000,0xE5580001,0xD5580002,0xCF5C0006,0xCD580006,0xFF5C00A6,0xF7500002,0xCF540035,0xC738004F,0x83FC0274,0x18400F4,0xEF7C0034,0xD7780034,0xCD780035,0xE9700048,0xD7700001,0xCF700005,0xCF70004A,0xCD6C000E,0xC770004A,0x49FC00F3,0xDD5C0032,0xCF680033,0xD5580049,0xCD580002,
-0xC760004A,0xA7F800F3,0xCD380033,0xC730004A,0xC20000F3,0x49FC00F3,0xDD5C0032,0xCF680033,0xD5580049,0xCD580002,0xC760004A,0xA7F800F3,0xCD380033,0xC730004A,0xC20000F3,0xA7F800F3,0xCD380033,0xC730004A,0xC20000F3,0xC20000F3,0xFD740049,0xF98000A8,0xFB8400A4,0xFF580000,0xE5580001,0xD5580002,0xCF600001,0xCD500003,0xFB680055,0xF7500001,0xD14C0032,0xC730004A,
-0x8FFC00F3,0x17000F4,0x17000F4,0x17000F4,0x17000F4,0xE3640048,0xE3640048,0xE3640048,0xC9640049,0xC9640049,0xC1640049,0xDF580032,0xDF580032,0xDF580032,0xCD580001,0xCD580001,0xC35C000E,0xC5580032,0xC5580032,0xC1580005,0xBD580032,0x25FC00F3,0x25FC00F3,0x25FC00F3,0xCF480049,0xCF480049,0xC1540049,0xCD380032,0xCD380032,0xC1440002,0xBD480032,0x95F800F3,
-0x95F800F3,0xC1240049,0xBD100032,0xB60000F3,0xFD64003E,0xFF6C0099,0x17000F4,0xFF580000,0xE1580001,0xD5580001,0xD1580004,0xC9580001,0xFF580032,0xF7500001,0xCD540032,0xC1440002,0x79FC00F3,0x1780034,0x1780034,0x1780034,0x1780034,0xD5700000,0xD5700000,0xD5700000,0xC7700000,0xC7700000,0xC1700001,0x37FC0032,0x37FC0032,0x37FC0032,0xC9600001,0xC9600001,
-0xC1680001,0x9DFC0032,0x9DFC0032,0xC14C0001,0xBC000032,0x37FC0032,0x37FC0032,0x37FC0032,0xC9600001,0xC9600001,0xC1680001,0x9DFC0032,0x9DFC0032,0xC14C0001,0xBC000032,0x9DFC0032,0x9DFC0032,0xC14C0001,0xBC000032,0xBC000032,0xFB6C0008,0xF3740014,0x1780034,0xFF580000,0xDF5C0000,0xD35C0000,0xCF600000,0xC9580001,0xF564000D,0xF7500000,0x83FC0032,0xC14C0001,
-0x83FC0032,0x1900048,0xE7840000,0xD3840001,0xCD840001,0x59FC0048,0xD7700001,0xCD780001,0xADFC0048,0xCD540001,0xC600004A,0x59FC0048,0xD7700001,0xCD780001,0xADFC0048,0xCD540001,0xC600004A,0xADFC0048,0xCD540001,0xC600004A,0xC600004A,0x59FC0048,0xD7700001,0xCD780001,0xADFC0048,0xCD540001,0xC600004A,0xADFC0048,0xCD540001,0xC600004A,0xC600004A,0xADFC0048,
-0xCD540001,0xC600004A,0xC600004A,0xC600004A,0xFF780019,0xDA80048,0xFF8C0020,0xFF580000,0xE3580001,0xD7540000,0xCD640001,0xCD440001,0xFF700019,0xFB4C0000,0xCF680001,0xC600004A,0x99FC0048,0x1640048,0x1640048,0x1640048,0x1640048,0x1640048,0x1640048,0x1640048,0x1640048,0x1640048,0x1640048,0xD1580000,0xD1580000,0xD1580000,0xD1580000,0xD1580000,
-0xD1580000,0xBD580001,0xBD580001,0xBD580001,0xB7580001,0x15FC0048,0x15FC0048,0x15FC0048,0x15FC0048,0x15FC0048,0x15FC0048,0xC1440001,0xC1440001,0xC1440001,0xB74C0001,0x8DFC0048,0x8DFC0048,0x8DFC0048,0xB7280001,0xB000004A,0xF9600019,0x1640048,0x1640048,0xFF580000,0xE5580000,0xD9580000,0xD9580000,0xC9580000,0xFD54000D,0xFF4C0000,0xC5540000,0xC1440001,
-0x6FFC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table56[] = {
-0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x91FC0000,
-0x91FC0000,0x91FC0000,0x91FC0000,0xB4000000,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x9800000,0x9800000,0x9800000,0x1FFC0000,0x75FC0000,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,
-0x43FC0000,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xC0000000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xC0000000,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xC0000000,0xC0000000,0x19C0000,0x1800001,0x1800001,0x1C00000,0x1E40000,0x17FC0000,0x17FC0000,0x67FC0000,0x1C00000,0x1E40000,0x8BFC0000,0xA3FC0000,
-0x8BFC0000,0x1940001,0x1940001,0x1940001,0x1940001,0x63FC0000,0x63FC0000,0x63FC0000,0xB3F80000,0xB3F80000,0xCA000000,0x63FC0000,0x63FC0000,0x63FC0000,0xB3F80000,0xB3F80000,0xCA000000,0xB3F80000,0xB3F80000,0xCA000000,0xCA000000,0x63FC0000,0x63FC0000,0x63FC0000,0xB3F80000,0xB3F80000,0xCA000000,0xB3F80000,0xB3F80000,0xCA000000,0xCA000000,0xB3F80000,
-0xB3F80000,0xCA000000,0xCA000000,0xCA000000,0x1D80000,0x1B00000,0x1940001,0x3DFC0000,0x81FC0000,0x9FF80000,0xA9F80000,0xB9F80000,0x1FC0000,0x63FC0000,0x9FF80000,0xCA000000,0x9FF80000,0x1AC0001,0x87FC0000,0xC5F80000,0xD6000000,0x87FC0000,0xC5F80000,0xD6000000,0xC5F80000,0xD6000000,0xD6000000,0x87FC0000,0xC5F80000,0xD6000000,0xC5F80000,0xD6000000,
-0xD6000000,0xC5F80000,0xD6000000,0xD6000000,0xD6000000,0x87FC0000,0xC5F80000,0xD6000000,0xC5F80000,0xD6000000,0xD6000000,0xC5F80000,0xD6000000,0xD6000000,0xD6000000,0xC5F80000,0xD6000000,0xD6000000,0xD6000000,0xD6000000,0x3DFC0000,0xDC80000,0xDC80000,0x9DFC0000,0xBDF80000,0xCDF80000,0xD6000000,0xD6000000,0x6BFC0000,0xABFC0000,0xD5DC0000,0xD6000000,
-0xB5FC0000,0x18C0274,0xFF8000F7,0xE18000F4,0xD78000F3,0xFB780092,0xE378004F,0xD9780067,0xDB780092,0xD774004E,0xD1740092,0xF96C00F4,0xE76C0033,0xD9700051,0xDF68004A,0xD76C0002,0xD16C004D,0xD76800F4,0xD3640053,0xCF640069,0xCB6800F5,0x53FC0274,0xED5400F3,0xD76C00F4,0xE3500092,0xD75C0049,0xD1600090,0xE14000F3,0xD7480032,0xD148004D,0xCB5400F4,0xABF80274,
-0xD72000F3,0xD11C0090,0xCB1000F4,0xC4000278,0xFF8000EA,0xFD8801D4,0xFD8801FC,0xFF70000E,0xED6C0002,0xDF6C0002,0xD76C0006,0xD5680006,0xFD7400D7,0xFF600006,0xD9640035,0xD148004D,0x95FC0274,0x19800F3,0xF98C0032,0xDF8C0032,0xD78C0032,0xEF840049,0xE1800002,0xD7840005,0xD9800049,0xD580000E,0xD1800049,0x65FC00F3,0xE76C0032,0xD77C0032,0xDF680049,0xD76C0001,
-0xD1700049,0xB3FC00F3,0xD7440032,0xD1400048,0xCA0000F4,0x65FC00F3,0xE76C0032,0xD77C0032,0xDF680049,0xD76C0001,0xD1700049,0xB3FC00F3,0xD7440032,0xD1400048,0xCA0000F4,0xB3FC00F3,0xD7440032,0xD1400048,0xCA0000F4,0xCA0000F4,0xFD880063,0xF39400B9,0xF39400B6,0xFF700005,0xED6C0001,0xDF6C0001,0xD7740001,0xD7640004,0xFF780062,0xFF640002,0xD9600033,0xD1400048,
-0x9FFC00F3,0x18000F3,0x18000F3,0x18000F3,0x18000F3,0xE978004A,0xE978004A,0xE978004A,0xD374004A,0xD374004A,0xCB74004A,0xE76C0033,0xE76C0033,0xE76C0033,0xD56C0002,0xD56C0002,0xCD6C000E,0xCF680033,0xCF680033,0xCB680005,0xC5680035,0x41FC00F3,0x41FC00F3,0x41FC00F3,0xD75C0049,0xD75C0049,0xCB64004A,0xD54C0032,0xD54C0032,0xCB540001,0xC7580034,0xA1FC00F3,
-0xA1FC00F3,0xCB340048,0xC5280034,0xC00000F4,0xFF740053,0xF77C00AB,0x18000F3,0xFD6C0006,0xE96C0002,0xDD6C0002,0xDB6C0003,0xD3680001,0xFF6C0049,0xFF600002,0xD5680033,0xCB540001,0x89FC00F3,0x18C0032,0x18C0032,0x18C0032,0x18C0032,0xDD840001,0xDD840001,0xDD840001,0xCF840001,0xCF840001,0xCB800001,0x53FC0032,0x53FC0032,0x53FC0032,0xD3700001,0xD3700001,
-0xCB780000,0xABF80032,0xABF80032,0xCB580000,0xC4000034,0x53FC0032,0x53FC0032,0x53FC0032,0xD3700001,0xD3700001,0xCB780000,0xABF80032,0xABF80032,0xCB580000,0xC4000034,0xABF80032,0xABF80032,0xCB580000,0xC4000034,0xC4000034,0xF780000D,0xFD880012,0x18C0032,0xFB700001,0xE3740001,0xDB700000,0xD5740001,0xD3680000,0xFD74000D,0xFD640000,0x95FC0032,0xCB580000,
-0x95FC0032,0x1A0004A,0xED980001,0xDD940001,0xD7940001,0x75FC0048,0xE1800001,0xD7880001,0xBBFC0048,0xD7640000,0xD0000048,0x75FC0048,0xE1800001,0xD7880001,0xBBFC0048,0xD7640000,0xD0000048,0xBBFC0048,0xD7640000,0xD0000048,0xD0000048,0x75FC0048,0xE1800001,0xD7880001,0xBBFC0048,0xD7640000,0xD0000048,0xBBFC0048,0xD7640000,0xD0000048,0xD0000048,0xBBFC0048,
-0xD7640000,0xD0000048,0xD0000048,0xD0000048,0xFD900020,0x7BC0048,0xF9A00029,0xFF740002,0xED680001,0xE1640000,0xD7740000,0xD7500000,0xFB880020,0xFF640001,0xD9780000,0xD0000048,0xA9FC0048,0x174004A,0x174004A,0x174004A,0x174004A,0x174004A,0x174004A,0x174004A,0x174004A,0x174004A,0x174004A,0xD76C0001,0xD76C0001,0xD76C0001,0xD76C0001,0xD76C0001,
-0xD76C0001,0xC7680001,0xC7680001,0xC7680001,0xC1680001,0x31FC0048,0x31FC0048,0x31FC0048,0x31FC0048,0x31FC0048,0x31FC0048,0xCB540001,0xCB540001,0xCB540001,0xC15C0001,0x9BF80048,0x9BF80048,0x9BF80048,0xC1380000,0xBA000048,0xF1700022,0x174004A,0x174004A,0xFB6C0002,0xEB6C0001,0xDF6C0001,0xDF6C0001,0xD16C0001,0xF9680012,0xFD600001,0xCB680001,0xCB540001,
-0x7FFC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table57[] = {
-0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x9DFC0000,
-0x9DFC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1940000,0x1940000,0x1940000,0x37FC0000,0x83FC0000,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x5BFC0000,0x5BFC0000,0x5BFC0000,0x5BFC0000,0x5BFC0000,
-0x5BFC0000,0xAFFC0000,0xAFFC0000,0xAFFC0000,0xC8000000,0x5BFC0000,0x5BFC0000,0x5BFC0000,0x5BFC0000,0x5BFC0000,0x5BFC0000,0xAFFC0000,0xAFFC0000,0xAFFC0000,0xC8000000,0xAFFC0000,0xAFFC0000,0xAFFC0000,0xC8000000,0xC8000000,0x1AC0000,0x1900001,0x1900001,0x1D40000,0x1F80000,0x35FC0000,0x35FC0000,0x7BFC0000,0x1D40000,0x1F80000,0x9BFC0000,0xAFFC0000,
-0x9BFC0000,0x1A40001,0x1A40001,0x1A40001,0x1A40001,0x7BFC0000,0x7BFC0000,0x7BFC0000,0xBFF80000,0xBFF80000,0xD2000000,0x7BFC0000,0x7BFC0000,0x7BFC0000,0xBFF80000,0xBFF80000,0xD2000000,0xBFF80000,0xBFF80000,0xD2000000,0xD2000000,0x7BFC0000,0x7BFC0000,0x7BFC0000,0xBFF80000,0xBFF80000,0xD2000000,0xBFF80000,0xBFF80000,0xD2000000,0xD2000000,0xBFF80000,
-0xBFF80000,0xD2000000,0xD2000000,0xD2000000,0x7E80000,0x9C00000,0x1A40001,0x5BFC0000,0x93FC0000,0xADFC0000,0xB5FC0000,0xC3FC0000,0x29FC0000,0x7BFC0000,0xADFC0000,0xD2000000,0xADFC0000,0x1BC0001,0x9FFC0000,0xD1F80000,0xDE000000,0x9FFC0000,0xD1F80000,0xDE000000,0xD1F80000,0xDE000000,0xDE000000,0x9FFC0000,0xD1F80000,0xDE000000,0xD1F80000,0xDE000000,
-0xDE000000,0xD1F80000,0xDE000000,0xDE000000,0xDE000000,0x9FFC0000,0xD1F80000,0xDE000000,0xD1F80000,0xDE000000,0xDE000000,0xD1F80000,0xDE000000,0xDE000000,0xDE000000,0xD1F80000,0xDE000000,0xDE000000,0xDE000000,0xDE000000,0x63FC0000,0x1DC0000,0x1DC0000,0xB1FC0000,0xC9FC0000,0xD7F80000,0xDE000000,0xDE000000,0x89FC0000,0xBBFC0000,0xDDEC0000,0xDE000000,
-0xC3FC0000,0x19C0274,0xFD94010B,0xE99000F4,0xDF9000F3,0xFD88009A,0xEB88004F,0xE1880067,0xE3880092,0xDF84004E,0xD9840092,0xFD7C00F5,0xEF7C0033,0xE1800051,0xE778004A,0xDF7C0002,0xD97C004D,0xDF7800F4,0xDB740053,0xD7740069,0xD37800F5,0x6BFC0274,0xF56400F3,0xDF7C00F4,0xEB600092,0xDF6C0049,0xD9700090,0xE95000F3,0xDF580032,0xD958004D,0xD36400F4,0xB7F80274,
-0xDF3000F3,0xD92C0090,0xD32000F4,0xCC000278,0xFF8C0114,0xF59801FA,0xF79C0217,0xFF800026,0xF57C0002,0xE77C0002,0xDF7C0006,0xDD780006,0xFF880104,0xFF78001B,0xE1740035,0xD958004D,0xA3FC0274,0x1A800F3,0xFF9C0033,0xE79C0032,0xDF9C0032,0xF7940049,0xE9900002,0xDF940005,0xE1900049,0xDD90000E,0xD9900049,0x7DFC00F3,0xEF7C0032,0xDF8C0032,0xE7780049,0xDF7C0001,
-0xD9800049,0xBFFC00F3,0xDF540032,0xD9500048,0xD20000F4,0x7DFC00F3,0xEF7C0032,0xDF8C0032,0xE7780049,0xDF7C0001,0xD9800049,0xBFFC00F3,0xDF540032,0xD9500048,0xD20000F4,0xBFFC00F3,0xDF540032,0xD9500048,0xD20000F4,0xD20000F4,0xFB980075,0xFBA400B9,0xFBA400B6,0xFF880013,0xF57C0001,0xE77C0001,0xDF840001,0xDF740004,0xFF900071,0xFD7C000D,0xE1700033,0xD9500048,
-0xAFFC00F3,0x19000F3,0x19000F3,0x19000F3,0x19000F3,0xF188004A,0xF188004A,0xF188004A,0xDB84004A,0xDB84004A,0xD384004A,0xEF7C0033,0xEF7C0033,0xEF7C0033,0xDD7C0002,0xDD7C0002,0xD57C000E,0xD7780033,0xD7780033,0xD3780005,0xCD780035,0x59FC00F3,0x59FC00F3,0x59FC00F3,0xDF6C0049,0xDF6C0049,0xD374004A,0xDD5C0032,0xDD5C0032,0xD3640001,0xCF680034,0xADFC00F3,
-0xADFC00F3,0xD3440048,0xCD380034,0xC80000F4,0xFF840062,0xFF8C00AB,0x19000F3,0xFF80000D,0xF17C0002,0xE57C0002,0xE37C0003,0xDB780001,0xFF800055,0xFF740006,0xDD780033,0xD3640001,0x99FC00F3,0x19C0032,0x19C0032,0x19C0032,0x19C0032,0xE5940001,0xE5940001,0xE5940001,0xD7940001,0xD7940001,0xD3900001,0x6BFC0032,0x6BFC0032,0x6BFC0032,0xDB800001,0xDB800001,
-0xD3880000,0xB7F80032,0xB7F80032,0xD3680000,0xCC000034,0x6BFC0032,0x6BFC0032,0x6BFC0032,0xDB800001,0xDB800001,0xD3880000,0xB7F80032,0xB7F80032,0xD3680000,0xCC000034,0xB7F80032,0xB7F80032,0xD3680000,0xCC000034,0xCC000034,0xFF90000D,0xF5980019,0x19C0032,0xFD840002,0xEB840001,0xE3800000,0xDD840001,0xDB780000,0xFD880012,0xFB7C0002,0xA3FC0032,0xD3680000,
-0xA3FC0032,0x1B0004A,0xF5A80001,0xE5A40001,0xDFA40001,0x8DFC0048,0xE9900001,0xDF980001,0xC7FC0048,0xDF740000,0xD8000048,0x8DFC0048,0xE9900001,0xDF980001,0xC7FC0048,0xDF740000,0xD8000048,0xC7FC0048,0xDF740000,0xD8000048,0xD8000048,0x8DFC0048,0xE9900001,0xDF980001,0xC7FC0048,0xDF740000,0xD8000048,0xC7FC0048,0xDF740000,0xD8000048,0xD8000048,0xC7FC0048,
-0xDF740000,0xD8000048,0xD8000048,0xD8000048,0xF7A40029,0xFCC0048,0xFFAC002D,0xFF8C0008,0xF5780001,0xE9740000,0xDF840000,0xDF600000,0xFF980022,0xFD800005,0xE1880000,0xD8000048,0xB9FC0048,0x184004A,0x184004A,0x184004A,0x184004A,0x184004A,0x184004A,0x184004A,0x184004A,0x184004A,0x184004A,0xDF7C0001,0xDF7C0001,0xDF7C0001,0xDF7C0001,0xDF7C0001,
-0xDF7C0001,0xCF780001,0xCF780001,0xCF780001,0xC9780001,0x49FC0048,0x49FC0048,0x49FC0048,0x49FC0048,0x49FC0048,0x49FC0048,0xD3640001,0xD3640001,0xD3640001,0xC96C0001,0xA7F80048,0xA7F80048,0xA7F80048,0xC9480000,0xC2000048,0xF9800022,0x184004A,0x184004A,0xFB7C0005,0xF37C0001,0xE77C0001,0xE77C0001,0xD97C0001,0xF57C0019,0xFD740002,0xD3780001,0xD3640001,
-0x8FFC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table58[] = {
-0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0xA9FC0000,
-0xA9FC0000,0xA9FC0000,0xA9FC0000,0xC4000000,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1A40000,0x1A40000,0x1A40000,0x4FFC0000,0x93FC0000,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x75FC0000,0x75FC0000,0x75FC0000,0x75FC0000,0x75FC0000,
-0x75FC0000,0xBBFC0000,0xBBFC0000,0xBBFC0000,0xD0000000,0x75FC0000,0x75FC0000,0x75FC0000,0x75FC0000,0x75FC0000,0x75FC0000,0xBBFC0000,0xBBFC0000,0xBBFC0000,0xD0000000,0xBBFC0000,0xBBFC0000,0xBBFC0000,0xD0000000,0xD0000000,0x7BC0000,0x1A00001,0x1A00001,0x5E40000,0x1FFC0000,0x53FC0000,0x53FC0000,0x8FFC0000,0x5E40000,0x1FFC0000,0xA9FC0000,0xBBFC0000,
-0xA9FC0000,0x1B40001,0x1B40001,0x1B40001,0x1B40001,0x93FC0000,0x93FC0000,0x93FC0000,0xCBF80000,0xCBF80000,0xDA000000,0x93FC0000,0x93FC0000,0x93FC0000,0xCBF80000,0xCBF80000,0xDA000000,0xCBF80000,0xCBF80000,0xDA000000,0xDA000000,0x93FC0000,0x93FC0000,0x93FC0000,0xCBF80000,0xCBF80000,0xDA000000,0xCBF80000,0xCBF80000,0xDA000000,0xDA000000,0xCBF80000,
-0xCBF80000,0xDA000000,0xDA000000,0xDA000000,0x3FC0000,0x1D40000,0x1B40001,0x79FC0000,0xA7FC0000,0xBDF80000,0xC3FC0000,0xCFF80000,0x51FC0000,0x93FC0000,0xBDF80000,0xDA000000,0xBDF80000,0x1CC0001,0xB7FC0000,0xDDF40000,0xE6000000,0xB7FC0000,0xDDF40000,0xE6000000,0xDDF40000,0xE6000000,0xE6000000,0xB7FC0000,0xDDF40000,0xE6000000,0xDDF40000,0xE6000000,
-0xE6000000,0xDDF40000,0xE6000000,0xE6000000,0xE6000000,0xB7FC0000,0xDDF40000,0xE6000000,0xDDF40000,0xE6000000,0xE6000000,0xDDF40000,0xE6000000,0xE6000000,0xE6000000,0xDDF40000,0xE6000000,0xE6000000,0xE6000000,0xE6000000,0x8BFC0000,0x1EC0000,0x1EC0000,0xC5FC0000,0xD7FC0000,0xE1FC0000,0xE6000000,0xE6000000,0xA7FC0000,0xCDFC0000,0xE5FC0000,0xE6000000,
-0xD3FC0000,0x1AC0274,0xFFA4011F,0xF1A000F4,0xE7A000F3,0xFF9800B2,0xF398004F,0xE9980067,0xEB980092,0xE794004E,0xE1940092,0xFF900104,0xF78C0033,0xE9900051,0xEF88004A,0xE78C0002,0xE18C004D,0xE78800F4,0xE3840053,0xDF840069,0xDB8800F5,0x83FC0274,0xFD7400F3,0xE78C00F4,0xF3700092,0xE77C0049,0xE1800090,0xF16000F3,0xE7680032,0xE168004D,0xDB7400F4,0xC3F80274,
-0xE74000F3,0xE13C0090,0xDB3000F4,0xD4000278,0xFFA00136,0xFDA801FA,0xFFAC0217,0xFF940053,0xFD8C0002,0xEF8C0002,0xE78C0006,0xE5880006,0xFF98012A,0xFF8C0042,0xE9840035,0xE168004D,0xB3FC0274,0x1B800F3,0xFFB0003E,0xEFAC0032,0xE7AC0032,0xFFA40049,0xF1A00002,0xE7A40005,0xE9A00049,0xE5A0000E,0xE1A00049,0x95FC00F3,0xF78C0032,0xE79C0032,0xEF880049,0xE78C0001,
-0xE1900049,0xCBFC00F3,0xE7640032,0xE1600048,0xDA0000F4,0x95FC00F3,0xF78C0032,0xE79C0032,0xEF880049,0xE78C0001,0xE1900049,0xCBFC00F3,0xE7640032,0xE1600048,0xDA0000F4,0xCBFC00F3,0xE7640032,0xE1600048,0xDA0000F4,0xDA0000F4,0xFBAC0082,0xF3B400CB,0xF3B400CB,0xFF980029,0xFD8C0001,0xEF8C0001,0xE7940001,0xE7840004,0xFFA40082,0xFF90001E,0xE9800033,0xE1600048,
-0xBFF800F3,0x1A000F3,0x1A000F3,0x1A000F3,0x1A000F3,0xF998004A,0xF998004A,0xF998004A,0xE394004A,0xE394004A,0xDB94004A,0xF78C0033,0xF78C0033,0xF78C0033,0xE58C0002,0xE58C0002,0xDD8C000E,0xDF880033,0xDF880033,0xDB880005,0xD5880035,0x71FC00F3,0x71FC00F3,0x71FC00F3,0xE77C0049,0xE77C0049,0xDB84004A,0xE56C0032,0xE56C0032,0xDB740001,0xD7780034,0xB9FC00F3,
-0xB9FC00F3,0xDB540048,0xD5480034,0xD00000F4,0xFB980075,0xF9A000BA,0x1A000F3,0xFF90001A,0xF98C0002,0xED8C0002,0xEB8C0003,0xE3880001,0xFF940064,0xFD8C0019,0xE5880033,0xDB740001,0xA7FC00F3,0x1AC0032,0x1AC0032,0x1AC0032,0x1AC0032,0xEDA40001,0xEDA40001,0xEDA40001,0xDFA40001,0xDFA40001,0xDBA00001,0x83FC0032,0x83FC0032,0x83FC0032,0xE3900001,0xE3900001,
-0xDB980000,0xC3F80032,0xC3F80032,0xDB780000,0xD4000034,0x83FC0032,0x83FC0032,0x83FC0032,0xE3900001,0xE3900001,0xDB980000,0xC3F80032,0xC3F80032,0xDB780000,0xD4000034,0xC3F80032,0xC3F80032,0xDB780000,0xD4000034,0xD4000034,0xFFA00014,0xFDA80019,0x1AC0032,0xFF980005,0xF3940001,0xEB900000,0xE5940001,0xE3880000,0xF5A00019,0xFB900005,0xB3FC0032,0xDB780000,
-0xB3FC0032,0x1C0004A,0xFDB80001,0xEDB40001,0xE7B40001,0xA5FC0048,0xF1A00001,0xE7A80001,0xD3FC0048,0xE7840000,0xE0000048,0xA5FC0048,0xF1A00001,0xE7A80001,0xD3FC0048,0xE7840000,0xE0000048,0xD3FC0048,0xE7840000,0xE0000048,0xE0000048,0xA5FC0048,0xF1A00001,0xE7A80001,0xD3FC0048,0xE7840000,0xE0000048,0xD3FC0048,0xE7840000,0xE0000048,0xE0000048,0xD3FC0048,
-0xE7840000,0xE0000048,0xE0000048,0xE0000048,0xFFB40029,0x1E00048,0xF9C00032,0xFFA00011,0xFD880001,0xF1840000,0xE7940000,0xE7700000,0xFFAC002D,0xFD9C000D,0xE9980000,0xE0000048,0xC7FC0048,0x194004A,0x194004A,0x194004A,0x194004A,0x194004A,0x194004A,0x194004A,0x194004A,0x194004A,0x194004A,0xE78C0001,0xE78C0001,0xE78C0001,0xE78C0001,0xE78C0001,
-0xE78C0001,0xD7880001,0xD7880001,0xD7880001,0xD1880001,0x63FC0048,0x63FC0048,0x63FC0048,0x63FC0048,0x63FC0048,0x63FC0048,0xDB740001,0xDB740001,0xDB740001,0xD17C0001,0xB3F80048,0xB3F80048,0xB3F80048,0xD1580000,0xCA000048,0xF3940029,0x194004A,0x194004A,0xFD8C000A,0xFB8C0001,0xEF8C0001,0xEF8C0001,0xE18C0001,0xFD8C0019,0xF9880008,0xDB880001,0xDB740001,
-0x9FF80048,};
-static const uint32_t g_etc1_to_bc7_m6_table59[] = {
-0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0xB5FC0000,
-0xB5FC0000,0xB5FC0000,0xB5FC0000,0xCC000000,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x3B40000,0x3B40000,0x3B40000,0x69FC0000,0xA1FC0000,0x1B00001,0x1B00001,0x1B00001,0x1B00001,0x1B00001,0x1B00001,0x1B00001,0x1B00001,0x1B00001,0x1B00001,0x8DFC0000,0x8DFC0000,0x8DFC0000,0x8DFC0000,0x8DFC0000,
-0x8DFC0000,0xC7FC0000,0xC7FC0000,0xC7FC0000,0xD8000000,0x8DFC0000,0x8DFC0000,0x8DFC0000,0x8DFC0000,0x8DFC0000,0x8DFC0000,0xC7FC0000,0xC7FC0000,0xC7FC0000,0xD8000000,0xC7FC0000,0xC7FC0000,0xC7FC0000,0xD8000000,0xD8000000,0xFCC0000,0x1B00001,0x1B00001,0x1F80000,0x47FC0000,0x71FC0000,0x71FC0000,0xA3FC0000,0x1F80000,0x47FC0000,0xB9FC0000,0xC7FC0000,
-0xB9FC0000,0x1C40001,0x1C40001,0x1C40001,0x1C40001,0xABFC0000,0xABFC0000,0xABFC0000,0xD7F80000,0xD7F80000,0xE2000000,0xABFC0000,0xABFC0000,0xABFC0000,0xD7F80000,0xD7F80000,0xE2000000,0xD7F80000,0xD7F80000,0xE2000000,0xE2000000,0xABFC0000,0xABFC0000,0xABFC0000,0xD7F80000,0xD7F80000,0xE2000000,0xD7F80000,0xD7F80000,0xE2000000,0xE2000000,0xD7F80000,
-0xD7F80000,0xE2000000,0xE2000000,0xE2000000,0x3BFC0000,0x1E40000,0x1C40001,0x97FC0000,0xBBFC0000,0xCBFC0000,0xD1FC0000,0xD9FC0000,0x77FC0000,0xABFC0000,0xCBFC0000,0xE2000000,0xCBFC0000,0x1DC0001,0xCFFC0000,0xE7FC0000,0xEE000000,0xCFFC0000,0xE7FC0000,0xEE000000,0xE7FC0000,0xEE000000,0xEE000000,0xCFFC0000,0xE7FC0000,0xEE000000,0xE7FC0000,0xEE000000,
-0xEE000000,0xE7FC0000,0xEE000000,0xEE000000,0xEE000000,0xCFFC0000,0xE7FC0000,0xEE000000,0xE7FC0000,0xEE000000,0xEE000000,0xE7FC0000,0xEE000000,0xEE000000,0xEE000000,0xE7FC0000,0xEE000000,0xEE000000,0xEE000000,0xEE000000,0xB3FC0000,0x7FC0000,0x7FC0000,0xD9FC0000,0xE5FC0000,0xEBFC0000,0xEE000000,0xEE000000,0xC5FC0000,0xDDFC0000,0xEFD00000,0xEE000000,
-0xE1FC0000,0x1BC0274,0xFFB4014C,0xF9B000F4,0xEFB000F3,0xFFB000E2,0xFBA8004F,0xF1A80067,0xF3A80092,0xEFA4004E,0xE9A40092,0xFFA40121,0xFF9C0033,0xF1A00051,0xF798004A,0xEF9C0002,0xE99C004D,0xEF9800F4,0xEB940053,0xE7940069,0xE39800F5,0x9BFC0274,0xFD9000FD,0xEF9C00F4,0xFB800092,0xEF8C0049,0xE9900090,0xF97000F3,0xEF780032,0xE978004D,0xE38400F4,0xCFF80274,
-0xEF5000F3,0xE94C0090,0xE34000F4,0xDC000278,0xFFB4016B,0xF5B80224,0xF7BC0234,0xFFAC009E,0xFF9C0013,0xF79C0002,0xEF9C0006,0xED980006,0xFDB0016B,0xFFA00086,0xF1940035,0xE978004D,0xC1FC0274,0x1C800F3,0xFDC00053,0xF7BC0032,0xEFBC0032,0xFDB80059,0xF9B00002,0xEFB40005,0xF1B00049,0xEDB0000E,0xE9B00049,0xAFFC00F3,0xFF9C0032,0xEFAC0032,0xF7980049,0xEF9C0001,
-0xE9A00049,0xD7FC00F3,0xEF740032,0xE9700048,0xE20000F4,0xAFFC00F3,0xFF9C0032,0xEFAC0032,0xF7980049,0xEF9C0001,0xE9A00049,0xD7FC00F3,0xEF740032,0xE9700048,0xE20000F4,0xD7FC00F3,0xEF740032,0xE9700048,0xE20000F4,0xE20000F4,0xFFBC0095,0xFBC400CB,0xFBC400CB,0xFFB00042,0xFFA40009,0xF79C0001,0xEFA40001,0xEF940004,0xFFB4009E,0xFFAC003D,0xF1900033,0xE9700048,
-0xCDFC00F3,0x1B000F3,0x1B000F3,0x1B000F3,0x1B000F3,0xFFA8004B,0xFFA8004B,0xFFA8004B,0xEBA4004A,0xEBA4004A,0xE3A4004A,0xFF9C0033,0xFF9C0033,0xFF9C0033,0xED9C0002,0xED9C0002,0xE59C000E,0xE7980033,0xE7980033,0xE3980005,0xDD980035,0x89FC00F3,0x89FC00F3,0x89FC00F3,0xEF8C0049,0xEF8C0049,0xE394004A,0xED7C0032,0xED7C0032,0xE3840001,0xDF880034,0xC5FC00F3,
-0xC5FC00F3,0xE3640048,0xDD580034,0xD80000F4,0xFFAC0082,0xFFAC00BE,0x1B000F3,0xFFA40033,0xFF9C0003,0xF59C0002,0xF39C0003,0xEB980001,0xFFA00079,0xFF9C002A,0xED980033,0xE3840001,0xB7FC00F3,0x1BC0032,0x1BC0032,0x1BC0032,0x1BC0032,0xF5B40001,0xF5B40001,0xF5B40001,0xE7B40001,0xE7B40001,0xE3B00001,0x9BFC0032,0x9BFC0032,0x9BFC0032,0xEBA00001,0xEBA00001,
-0xE3A80000,0xCFF80032,0xCFF80032,0xE3880000,0xDC000034,0x9BFC0032,0x9BFC0032,0x9BFC0032,0xEBA00001,0xEBA00001,0xE3A80000,0xCFF80032,0xCFF80032,0xE3880000,0xDC000034,0xCFF80032,0xCFF80032,0xE3880000,0xDC000034,0xDC000034,0xFBB40019,0xF5B80022,0x1BC0032,0xFBAC000D,0xFBA40001,0xF3A00000,0xEDA40001,0xEB980000,0xFDB00019,0xFFA40008,0xC1FC0032,0xE3880000,
-0xC1FC0032,0x1D0004A,0xFFC80005,0xF5C40001,0xEFC40001,0xBDFC0048,0xF9B00001,0xEFB80001,0xDFF80048,0xEF940000,0xE8000048,0xBDFC0048,0xF9B00001,0xEFB80001,0xDFF80048,0xEF940000,0xE8000048,0xDFF80048,0xEF940000,0xE8000048,0xE8000048,0xBDFC0048,0xF9B00001,0xEFB80001,0xDFF80048,0xEF940000,0xE8000048,0xDFF80048,0xEF940000,0xE8000048,0xE8000048,0xDFF80048,
-0xEF940000,0xE8000048,0xE8000048,0xE8000048,0xFBC80034,0x1F00048,0xFFCC003A,0xFDBC0019,0xFFA40005,0xF9940000,0xEFA40000,0xEF800000,0xF9C80032,0xFBB80019,0xF1A80000,0xE8000048,0xD7FC0048,0x1A4004A,0x1A4004A,0x1A4004A,0x1A4004A,0x1A4004A,0x1A4004A,0x1A4004A,0x1A4004A,0x1A4004A,0x1A4004A,0xEF9C0001,0xEF9C0001,0xEF9C0001,0xEF9C0001,0xEF9C0001,
-0xEF9C0001,0xDF980001,0xDF980001,0xDF980001,0xD9980001,0x7BFC0048,0x7BFC0048,0x7BFC0048,0x7BFC0048,0x7BFC0048,0x7BFC0048,0xE3840001,0xE3840001,0xE3840001,0xD98C0001,0xBFF80048,0xBFF80048,0xBFF80048,0xD9680000,0xD2000048,0xFBA40029,0x1A4004A,0x1A4004A,0xFFA0000D,0xFD9C0002,0xF79C0001,0xF79C0001,0xE99C0001,0xFD9C0020,0xFB98000D,0xE3980001,0xE3840001,
-0xADFC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table60[] = {
-0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0xC3F80000,
-0xC3F80000,0xC3F80000,0xC3F80000,0xD4000001,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1C80000,0x1C80000,0x1C80000,0x83FC0000,0xB3FC0000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,
-0xA9FC0000,0xD5F80000,0xD5F80000,0xD5F80000,0xE0000001,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xD5F80000,0xD5F80000,0xD5F80000,0xE0000001,0xD5F80000,0xD5F80000,0xD5F80000,0xE0000001,0xE0000001,0x9E00000,0x1C40000,0x1C40000,0x35FC0000,0x73FC0000,0x93FC0000,0x93FC0000,0xB9FC0000,0x35FC0000,0x73FC0000,0xC9FC0000,0xD5F80000,
-0xC9FC0000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0xC7FC0000,0xC7FC0000,0xC7FC0000,0xE3FC0000,0xE3FC0000,0xEA000001,0xC7FC0000,0xC7FC0000,0xC7FC0000,0xE3FC0000,0xE3FC0000,0xEA000001,0xE3FC0000,0xE3FC0000,0xEA000001,0xEA000001,0xC7FC0000,0xC7FC0000,0xC7FC0000,0xE3FC0000,0xE3FC0000,0xEA000001,0xE3FC0000,0xE3FC0000,0xEA000001,0xEA000001,0xE3FC0000,
-0xE3FC0000,0xEA000001,0xEA000001,0xEA000001,0x7BFC0000,0x1F80000,0x1D80000,0xB9FC0000,0xD1FC0000,0xDDF80000,0xDFFC0000,0xE5FC0000,0xA3FC0000,0xC7FC0000,0xDDF80000,0xEA000001,0xDDF80000,0x1F00000,0xEBFC0000,0xF5FC0000,0xF6000001,0xEBFC0000,0xF5FC0000,0xF6000001,0xF5FC0000,0xF6000001,0xF6000001,0xEBFC0000,0xF5FC0000,0xF6000001,0xF5FC0000,0xF6000001,
-0xF6000001,0xF5FC0000,0xF6000001,0xF6000001,0xF6000001,0xEBFC0000,0xF5FC0000,0xF6000001,0xF5FC0000,0xF6000001,0xF6000001,0xF5FC0000,0xF6000001,0xF6000001,0xF6000001,0xF5FC0000,0xF6000001,0xF6000001,0xF6000001,0xF6000001,0xDFFC0000,0x97FC0000,0x97FC0000,0xEFFC0000,0xF5F80000,0xF7F40000,0xF6000001,0xF6000001,0xE7FC0000,0xF1FC0000,0xF9C40000,0xF6000001,
-0xF3FC0000,0x1CC0278,0xFFC80181,0xFFC400FD,0xF7C400F5,0xFFC40120,0xFFBC0069,0xFBBC0069,0xFDB80090,0xF7B8004D,0xF1B80092,0xFFBC015B,0xFFB4005D,0xFBB40053,0xFFAC0049,0xF7AC0002,0xF3AC004E,0xF7AC00F4,0xF5A80051,0xF1A80067,0xEDAC00F3,0xB7FC0274,0xFFAC011F,0xF7AC00F4,0xFF9C00AA,0xF99C004A,0xF1A40092,0xFF8800F5,0xF78C0033,0xF18C004F,0xED9400F4,0xDDF40274,
-0xF76800F4,0xF1600092,0xED4C00F3,0xE6000274,0xFFC401B8,0xFFCC0220,0xFFCC0234,0xFFC000F1,0xFFB40059,0xFFAC0002,0xF9B00006,0xF7AC0006,0xFFC401A8,0xFFB800EA,0xF9A80035,0xF18C004F,0xD3FC0274,0x1D800F4,0xFFD00074,0xFFCC0035,0xF7CC0035,0xFFD00074,0xFFC40009,0xF9C40005,0xF9C4004A,0xF7C0000E,0xF1C4004A,0xC9FC00F3,0xFFB80042,0xF9BC0033,0xFFAC0049,0xF7AC0002,
-0xF1B4004A,0xE5F800F3,0xF78C0033,0xF184004A,0xEC0000F3,0xC9FC00F3,0xFFB80042,0xF9BC0033,0xFFAC0049,0xF7AC0002,0xF1B4004A,0xE5F800F3,0xF78C0033,0xF184004A,0xEC0000F3,0xE5F800F3,0xF78C0033,0xF184004A,0xEC0000F3,0xEC0000F3,0xFFD000AB,0xF5D800DE,0xF5D800DD,0xFFC80076,0xFFBC002E,0xFFAC0002,0xF9B40001,0xF7A40003,0xFDD000B5,0xFFC80063,0xFBA00032,0xF184004A,
-0xDFF800F3,0x1C400F4,0x1C400F4,0x1C400F4,0x1C400F4,0xFFBC0059,0xFFBC0059,0xFFBC0059,0xF3B80049,0xF3B80049,0xEBB80049,0xFFB0003E,0xFFB0003E,0xFFB0003E,0xF7AC0001,0xF7AC0001,0xEDB0000E,0xEFAC0032,0xEFAC0032,0xEBAC0005,0xE7AC0032,0xA5FC00F3,0xA5FC00F3,0xA5FC00F3,0xF99C0049,0xF99C0049,0xEBA80049,0xF78C0032,0xF78C0032,0xEB980002,0xE79C0032,0xD3FC00F3,
-0xD3FC00F3,0xEB780049,0xE7640032,0xE00000F3,0xFFBC0095,0xF9C000CC,0x1C400F4,0xFDB80056,0xFFB00018,0xFFAC0001,0xFBAC0004,0xF3AC0001,0xFFB40091,0xFFB00045,0xF7A80032,0xEB980002,0xC7FC00F3,0x1CC0034,0x1CC0034,0x1CC0034,0x1CC0034,0xFFC40000,0xFFC40000,0xFFC40000,0xF1C40000,0xF1C40000,0xEBC40001,0xB7FC0032,0xB7FC0032,0xB7FC0032,0xF3B40001,0xF3B40001,
-0xEBBC0001,0xDDF40032,0xDDF40032,0xEBA00001,0xE6000032,0xB7FC0032,0xB7FC0032,0xB7FC0032,0xF3B40001,0xF3B40001,0xEBBC0001,0xDDF40032,0xDDF40032,0xEBA00001,0xE6000032,0xDDF40032,0xDDF40032,0xEBA00001,0xE6000032,0xE6000032,0xFDC80020,0xFFCC0020,0x1CC0034,0xFDC00014,0xFDBC0005,0xFDB00000,0xF9B40000,0xF3AC0001,0xFFC40020,0xFBC00012,0xD3FC0032,0xEBA00001,
-0xD3FC0032,0x1E40048,0xFFDC0014,0xFDD80001,0xF7D80001,0xD9FC0048,0xFFC80005,0xF7CC0001,0xEDF80048,0xF7A80001,0xF000004A,0xD9FC0048,0xFFC80005,0xF7CC0001,0xEDF80048,0xF7A80001,0xF000004A,0xEDF80048,0xF7A80001,0xF000004A,0xF000004A,0xD9FC0048,0xFFC80005,0xF7CC0001,0xEDF80048,0xF7A80001,0xF000004A,0xEDF80048,0xF7A80001,0xF000004A,0xF000004A,0xEDF80048,
-0xF7A80001,0xF000004A,0xF000004A,0xF000004A,0xF5E4003D,0x37FC0048,0xFBE4003D,0xFFD40029,0xFDCC0019,0xFFAC0001,0xF7B80001,0xF7980001,0xFFDC0032,0xFFCC0028,0xF9BC0001,0xF000004A,0xE7FC0048,0x1B80048,0x1B80048,0x1B80048,0x1B80048,0x1B80048,0x1B80048,0x1B80048,0x1B80048,0x1B80048,0x1B80048,0xFBAC0000,0xFBAC0000,0xFBAC0000,0xFBAC0000,0xFBAC0000,
-0xFBAC0000,0xE7AC0001,0xE7AC0001,0xE7AC0001,0xE1AC0001,0x95FC0048,0x95FC0048,0x95FC0048,0x95FC0048,0x95FC0048,0x95FC0048,0xEB980001,0xEB980001,0xEB980001,0xE1A00001,0xCBFC0048,0xCBFC0048,0xCBFC0048,0xE17C0001,0xDA00004A,0xF3B40034,0x1B80048,0x1B80048,0xFBB40019,0xFDB00008,0xFFAC0001,0xFFAC0001,0xF3AC0000,0xF9B00029,0xFBAC0014,0xEFA80000,0xEB980001,
-0xBFF80048,};
-static const uint32_t g_etc1_to_bc7_m6_table61[] = {
-0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0xCFF80000,
-0xCFF80000,0xCFF80000,0xCFF80000,0xDC000001,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x5D80000,0x5D80000,0x5D80000,0x9BFC0000,0xC1FC0000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,
-0xC1FC0000,0xE1F80000,0xE1F80000,0xE1F80000,0xE8000001,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xE1F80000,0xE1F80000,0xE1F80000,0xE8000001,0xE1F80000,0xE1F80000,0xE1F80000,0xE8000001,0xE8000001,0x1F40000,0x1D40000,0x1D40000,0x6DFC0000,0x9BFC0000,0xB1FC0000,0xB1FC0000,0xCDFC0000,0x6DFC0000,0x9BFC0000,0xD9FC0000,0xE1F80000,
-0xD9FC0000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0xDFFC0000,0xDFFC0000,0xDFFC0000,0xEFFC0000,0xEFFC0000,0xF2000001,0xDFFC0000,0xDFFC0000,0xDFFC0000,0xEFFC0000,0xEFFC0000,0xF2000001,0xEFFC0000,0xEFFC0000,0xF2000001,0xF2000001,0xDFFC0000,0xDFFC0000,0xDFFC0000,0xEFFC0000,0xEFFC0000,0xF2000001,0xEFFC0000,0xEFFC0000,0xF2000001,0xF2000001,0xEFFC0000,
-0xEFFC0000,0xF2000001,0xF2000001,0xF2000001,0xB5FC0000,0x57FC0000,0x1E80000,0xD7FC0000,0xE5FC0000,0xEBFC0000,0xEDFC0000,0xF1F80000,0xCBFC0000,0xDFFC0000,0xEBFC0000,0xF2000001,0xEBFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1DC0255,0xFFDC01AD,0xFFD40125,0xFFD400F4,0xFFD00159,0xFFCC00B4,0xFFCC0074,0xFFCC0099,0xFFC8004C,0xF9C80085,0xFFD00179,0xFFC800AF,0xFFC40054,0xFFC00069,0xFFBC0001,0xF9C00045,0xFFBC00DD,0xFBBC004A,0xF9B8005A,0xF5BC00DE,0xCFFC0253,0xFFC00158,0xFFBC00F3,0xFFB800D3,0xFFAC004E,0xF9B40085,0xFFAC0106,0xFF9C0032,0xF99C0042,0xF5A400DF,0xE7FC0253,
-0xFF7800F3,0xF9700085,0xF55C00DE,0xEE000253,0xFFD801C7,0xF7DC0229,0xF7DC0234,0xFFD40139,0xFFCC00B5,0xFFC0003C,0xFFC0000C,0xFFBC0005,0xFFD401B7,0xFFD00122,0xFFB80036,0xF99C0042,0xE1FC0253,0x1E800DD,0xFDE40095,0xFFE0004D,0xFFDC0034,0xFFDC0089,0xFFD8002C,0xFFD80008,0xFFD40041,0xFDD0000C,0xF9D4003D,0xDFFC00DD,0xFFD80068,0xFFCC0034,0xFFCC0059,0xFFBC0001,
-0xF9C4003D,0xEFFC00DD,0xFF9C0032,0xF994003D,0xF40000DE,0xDFFC00DD,0xFFD80068,0xFFCC0034,0xFFCC0059,0xFFBC0001,0xF9C4003D,0xEFFC00DD,0xFF9C0032,0xF994003D,0xF40000DE,0xEFFC00DD,0xFF9C0032,0xF994003D,0xF40000DE,0xF40000DE,0xFFE400B5,0xFDE800C9,0xFDE800C8,0xFFDC0089,0xFFD40062,0xFFC8001E,0xFFC40001,0xFFB40002,0xFFE000BA,0xFFDC0082,0xFFB80036,0xF994003D,
-0xEBFC00DD,0x1D400F4,0x1D400F4,0x1D400F4,0x1D400F4,0xFDCC0074,0xFDCC0074,0xFDCC0074,0xFBC80049,0xFBC80049,0xF3C80049,0xFFC40054,0xFFC40054,0xFFC40054,0xFFBC0001,0xFFBC0001,0xF5C0000E,0xF7BC0032,0xF7BC0032,0xF3BC0005,0xEFBC0032,0xBDFC00F3,0xBDFC00F3,0xBDFC00F3,0xFDB4004E,0xFDB4004E,0xF3B80049,0xFF9C0032,0xFF9C0032,0xF3A80002,0xEFAC0032,0xDFF800F3,
-0xDFF800F3,0xF3880049,0xEF740032,0xE80000F3,0xFFCC00A8,0xFFCC00E0,0x1D400F4,0xFFCC0071,0xFFC40038,0xFFC00018,0xFFC0000C,0xFBBC0001,0xFDCC00A3,0xFFC40068,0xFFB80032,0xF3A80002,0xD7FC00F3,0x1DC0034,0x1DC0034,0x1DC0034,0x1DC0034,0xFDD80008,0xFDD80008,0xFDD80008,0xF9D40000,0xF9D40000,0xF3D40001,0xCFFC0032,0xCFFC0032,0xCFFC0032,0xFBC40001,0xFBC40001,
-0xF3CC0001,0xE7FC0032,0xE7FC0032,0xF3B00001,0xEE000032,0xCFFC0032,0xCFFC0032,0xCFFC0032,0xFBC40001,0xFBC40001,0xF3CC0001,0xE7FC0032,0xE7FC0032,0xF3B00001,0xEE000032,0xE7FC0032,0xE7FC0032,0xF3B00001,0xEE000032,0xEE000032,0xFFD80022,0xF7DC0029,0x1DC0034,0xFDD80019,0xFDD0000D,0xFFC80005,0xFFC40001,0xFBBC0001,0xF1DC0029,0xFBD40019,0xE1FC0032,0xF3B00001,
-0xE1FC0032,0x1F4003D,0xFFEC0028,0xFFEC000D,0xFFE80000,0xEFFC003D,0xFFE40014,0xFFDC0000,0xF7F8003D,0xFFB80000,0xF800003D,0xEFFC003D,0xFFE40014,0xFFDC0000,0xF7F8003D,0xFFB80000,0xF800003D,0xF7F8003D,0xFFB80000,0xF800003D,0xF800003D,0xEFFC003D,0xFFE40014,0xFFDC0000,0xF7F8003D,0xFFB80000,0xF800003D,0xF7F8003D,0xFFB80000,0xF800003D,0xF800003D,0xF7F8003D,
-0xFFB80000,0xF800003D,0xF800003D,0xF800003D,0xFBF00034,0xA7FC003D,0xF3F4003D,0xFFEC0029,0xFFE80020,0xFFD40011,0xFFC80000,0xFFA80000,0xFFF00032,0xFFEC0032,0xFFD00001,0xF800003D,0xF5FC003D,0x1C80048,0x1C80048,0x1C80048,0x1C80048,0x1C80048,0x1C80048,0x1C80048,0x1C80048,0x1C80048,0x1C80048,0xFFBC0001,0xFFBC0001,0xFFBC0001,0xFFBC0001,0xFFBC0001,
-0xFFBC0001,0xEFBC0001,0xEFBC0001,0xEFBC0001,0xE9BC0001,0xAFFC0048,0xAFFC0048,0xAFFC0048,0xAFFC0048,0xAFFC0048,0xAFFC0048,0xF3A80001,0xF3A80001,0xF3A80001,0xE9B00001,0xD7FC0048,0xD7FC0048,0xD7FC0048,0xE98C0001,0xE200004A,0xFBC40034,0x1C80048,0x1C80048,0xFBC40020,0xFDC00014,0xFDC00008,0xFDC00008,0xFBBC0000,0xF5C40032,0xFFBC001D,0xF7B80000,0xF3A80001,
-0xCDFC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table62[] = {
-0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xDBF80000,
-0xDBF80000,0xDBF80000,0xDBF80000,0xE4000001,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0xDE80000,0xDE80000,0xDE80000,0xB5FC0000,0xD1FC0000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,
-0xD9FC0000,0xEDF80000,0xEDF80000,0xEDF80000,0xF0000001,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xEDF80000,0xEDF80000,0xEDF80000,0xF0000001,0xEDF80000,0xEDF80000,0xEDF80000,0xF0000001,0xF0000001,0x37FC0000,0x1E40000,0x1E40000,0xA7FC0000,0xC1FC0000,0xCFFC0000,0xCFFC0000,0xE1FC0000,0xA7FC0000,0xC1FC0000,0xE7FC0000,0xEDF80000,
-0xE7FC0000,0x1F80000,0x1F80000,0x1F80000,0x1F80000,0xF7FC0000,0xF7FC0000,0xF7FC0000,0xFBFC0000,0xFBFC0000,0xFA000001,0xF7FC0000,0xF7FC0000,0xF7FC0000,0xFBFC0000,0xFBFC0000,0xFA000001,0xFBFC0000,0xFBFC0000,0xFA000001,0xFA000001,0xF7FC0000,0xF7FC0000,0xF7FC0000,0xFBFC0000,0xFBFC0000,0xFA000001,0xFBFC0000,0xFBFC0000,0xFA000001,0xFA000001,0xFBFC0000,
-0xFBFC0000,0xFA000001,0xFA000001,0xFA000001,0xEDFC0000,0xD7FC0000,0x1F80000,0xF5FC0000,0xF9FC0000,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xF3FC0000,0xF7FC0000,0xFBFC0000,0xFA000001,0xFBFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1E80181,0xFFE80139,0xFFE40104,0xFFE400F4,0xFFE000FD,0xFFE000B2,0xFFDC0090,0xFFD80075,0xFFD80051,0xFDD8004D,0xFFDC00FD,0xFFDC00A8,0xFFDC0084,0xFFD80051,0xFFD00021,0xFFD00011,0xFFCC0072,0xFFCC0032,0xFDCC000E,0xF9CC005E,0xE3FC017F,0xFFD80118,0xFFD400F3,0xFFCC00A9,0xFFCC0069,0xFDC8004D,0xFFC000AE,0xFFB80045,0xFDB40006,0xF9B8005E,0xF1F8017F,
-0xFFA800F3,0xFD90004D,0xF97C005E,0xF400017F,0xFFE40135,0xFDE8015D,0xFDE8016C,0xFFE000F5,0xFFDC00A3,0xFFD40055,0xFFD00038,0xFFD0000E,0xFFE40142,0xFFDC00E3,0xFFD0004E,0xFDB40006,0xEDFC017F,0x1F4005D,0xFDF0004D,0xFFF00038,0xFFEC0034,0xFFEC003D,0xFFEC0022,0xFFE80014,0xFFE40011,0xFFE40001,0xFDE40005,0xF1FC005D,0xFFEC0043,0xFFE40034,0xFFE40021,0xFFD80009,
-0xFDD80005,0xF9F8005D,0xFFCC0032,0xFDB40005,0xF800005E,0xF1FC005D,0xFFEC0043,0xFFE40034,0xFFE40021,0xFFD80009,0xFDD80005,0xF9F8005D,0xFFCC0032,0xFDB40005,0xF800005E,0xF9F8005D,0xFFCC0032,0xFDB40005,0xF800005E,0xF800005E,0xFDF00051,0xF3F4005D,0xF3F4005D,0xFFEC0042,0xFFE80030,0xFFE4001B,0xFFE0000D,0xFFD80008,0xFBF00051,0xFFE80044,0xFFDC0033,0xFDB40005,
-0xF7FC005D,0x1E400F4,0x1E400F4,0x1E400F4,0x1E400F4,0xFFDC0090,0xFFDC0090,0xFFDC0090,0xFFD80051,0xFFD80051,0xFBD80049,0xFFDC0084,0xFFDC0084,0xFFDC0084,0xFFD00021,0xFFD00021,0xFDD0000E,0xFFCC0032,0xFFCC0032,0xFBCC0005,0xF7CC0032,0xD5FC00F3,0xD5FC00F3,0xD5FC00F3,0xFFCC0069,0xFFCC0069,0xFBC80049,0xFFB80045,0xFFB80045,0xFBB80002,0xF7BC0032,0xEBF800F3,
-0xEBF800F3,0xFB980049,0xF7840032,0xF00000F3,0xFBE000C9,0xF9E000E1,0x1E400F4,0xFFDC0095,0xFFD80068,0xFFD40045,0xFFD00038,0xFFD0000E,0xFDE000CA,0xFFDC0092,0xFFD0004D,0xFBB80002,0xE5FC00F3,0x1EC0034,0x1EC0034,0x1EC0034,0x1EC0034,0xFFE80014,0xFFE80014,0xFFE80014,0xFFE40001,0xFFE40001,0xFBE40001,0xE9FC0032,0xE9FC0032,0xE9FC0032,0xFFD80009,0xFFD80009,
-0xFBDC0001,0xF3FC0032,0xF3FC0032,0xFBC00001,0xF6000032,0xE9FC0032,0xE9FC0032,0xE9FC0032,0xFFD80009,0xFFD80009,0xFBDC0001,0xF3FC0032,0xF3FC0032,0xFBC00001,0xF6000032,0xF3FC0032,0xF3FC0032,0xFBC00001,0xF6000032,0xF6000032,0xFBEC0029,0xFFEC0029,0x1EC0034,0xF9EC0029,0xFDE80020,0xFFE40012,0xFFE0000D,0xFFD80008,0xF9EC0029,0xFFE80020,0xF1FC0032,0xFBC00001,
-0xF1FC0032,0x1FC0005,0xFFF80004,0xFFF80001,0xFFF80000,0xFBFC0005,0xFFF80002,0xFFF40000,0xFDF80005,0xFFEC0000,0xFC000005,0xFBFC0005,0xFFF80002,0xFFF40000,0xFDF80005,0xFFEC0000,0xFC000005,0xFDF80005,0xFFEC0000,0xFC000005,0xFC000005,0xFBFC0005,0xFFF80002,0xFFF40000,0xFDF80005,0xFFEC0000,0xFC000005,0xFDF80005,0xFFEC0000,0xFC000005,0xFC000005,0xFDF80005,
-0xFFEC0000,0xFC000005,0xFC000005,0xFC000005,0xFFF80004,0xE7FC0005,0xF7FC0005,0xFBFC0005,0xFFF80002,0xFFF00001,0xFFF00000,0xFFE40000,0xF9FC0005,0xFBFC0005,0xFFF00000,0xFC000005,0xFDF80005,0x1D80048,0x1D80048,0x1D80048,0x1D80048,0x1D80048,0x1D80048,0x1D80048,0x1D80048,0x1D80048,0x1D80048,0xFFD00008,0xFFD00008,0xFFD00008,0xFFD00008,0xFFD00008,
-0xFFD00008,0xF7CC0001,0xF7CC0001,0xF7CC0001,0xF1CC0001,0xC7FC0048,0xC7FC0048,0xC7FC0048,0xC7FC0048,0xC7FC0048,0xC7FC0048,0xFBB80001,0xFBB80001,0xFBB80001,0xF1C00001,0xE3FC0048,0xE3FC0048,0xE3FC0048,0xF19C0001,0xEA00004A,0xF5D8003D,0x1D80048,0x1D80048,0xFDD40029,0xFFD0001D,0xFDD00014,0xFDD00014,0xFFCC0004,0xFDD40032,0xFFD00022,0xFFC80000,0xFBB80001,
-0xDDF80048,};
-static const uint32_t g_etc1_to_bc7_m6_table63[] = {
-0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xE7F80000,
-0xE7F80000,0xE7F80000,0xE7F80000,0xEC000001,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1FC0000,0x1FC0000,0x1FC0000,0xCDFC0000,0xDFFC0000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0xF1FC0000,0xF1FC0000,0xF1FC0000,0xF1FC0000,0xF1FC0000,
-0xF1FC0000,0xF9F80000,0xF9F80000,0xF9F80000,0xF8000001,0xF1FC0000,0xF1FC0000,0xF1FC0000,0xF1FC0000,0xF1FC0000,0xF1FC0000,0xF9F80000,0xF9F80000,0xF9F80000,0xF8000001,0xF9F80000,0xF9F80000,0xF9F80000,0xF8000001,0xF8000001,0xB7FC0000,0x1F40000,0x1F40000,0xDFFC0000,0xE9FC0000,0xEFFC0000,0xEFFC0000,0xF3FC0000,0xDFFC0000,0xE9FC0000,0xF7FC0000,0xF9F80000,
-0xF7FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1F400C2,0xFDF000B2,0xFFF0009D,0xFFF00099,0xFFEC0098,0xFFEC007D,0xFFEC0074,0xFFEC0062,0xFFE80058,0xFFE80048,0xFFEC0089,0xFFE80069,0xFFE80059,0xFFE40040,0xFFE40030,0xFFE0001D,0xFFE40031,0xFFE0001D,0xFFDC0001,0xFDDC0011,0xEFFC00C2,0xFFEC00A7,0xFFE80099,0xFFE40070,0xFFE40060,0xFFDC0048,0xFFD80059,0xFFD80035,0xFFCC0009,0xFDCC0011,0xF7F800C2,
-0xFFD40099,0xFFB80048,0xFD9C0011,0xF80000C2,0xFDF000B0,0xF3F400C2,0xF3F400C2,0xFFF0008E,0xFFEC006D,0xFFE8004A,0xFFE8003D,0xFFE40022,0xFFF000A2,0xFFF0008E,0xFFE0003F,0xFFCC0009,0xF5FC00C2,0x1FC0012,0xFFF80011,0xFFF8000E,0xFFF8000D,0xFFF8000C,0xFFF80009,0xFFF80008,0xFFF80006,0xFFF40004,0xFFF40000,0xFBFC0011,0xFFF8000E,0xFFF4000D,0xFFF00008,0xFFF00004,
-0xFFF00000,0xFDF80011,0xFFEC000D,0xFFE00000,0xFC000011,0xFBFC0011,0xFFF8000E,0xFFF4000D,0xFFF00008,0xFFF00004,0xFFF00000,0xFDF80011,0xFFEC000D,0xFFE00000,0xFC000011,0xFDF80011,0xFFEC000D,0xFFE00000,0xFC000011,0xFC000011,0xFFF80011,0xF7FC0012,0xF7FC0012,0xFFF8000C,0xFFF4000E,0xFFF40006,0xFFF40005,0xFFEC0004,0xFFF8000C,0xFBFC0011,0xFFF0000D,0xFFE00000,
-0xFDF80011,0x1F00099,0x1F00099,0x1F00099,0x1F00099,0xFFEC0074,0xFFEC0074,0xFFEC0074,0xFFE80058,0xFFE80058,0xFFE80048,0xFFE80059,0xFFE80059,0xFFE80059,0xFFE40030,0xFFE40030,0xFFE0001D,0xFFE0001D,0xFFE0001D,0xFFDC0001,0xFDDC000D,0xEBFC0099,0xEBFC0099,0xEBFC0099,0xFFE40060,0xFFE40060,0xFFDC0048,0xFFD80035,0xFFD80035,0xFFCC0009,0xFDCC000D,0xF5FC0099,
-0xF5FC0099,0xFFB80048,0xFD9C000D,0xF600009A,0xFFEC0089,0xFFEC0090,0x1F00099,0xFFE80074,0xFFEC005D,0xFFE80046,0xFFE8003D,0xFFE40022,0xFBEC0089,0xFFE80072,0xFFE0003E,0xFFCC0009,0xF3FC0099,0x1F8000D,0x1F8000D,0x1F8000D,0x1F8000D,0xFFF80008,0xFFF80008,0xFFF80008,0xFFF40004,0xFFF40004,0xFFF40000,0xF7FC000D,0xF7FC000D,0xF7FC000D,0xFFF00004,0xFFF00004,
-0xFFF00000,0xFBFC000D,0xFBFC000D,0xFFE00000,0xFC00000D,0xF7FC000D,0xF7FC000D,0xF7FC000D,0xFFF00004,0xFFF00004,0xFFF00000,0xFBFC000D,0xFBFC000D,0xFFE00000,0xFC00000D,0xFBFC000D,0xFBFC000D,0xFFE00000,0xFC00000D,0xFC00000D,0xF5FC000D,0xF5F8000D,0x1F8000D,0xFFF80008,0xFFF4000A,0xFFF40005,0xFFF40005,0xFFEC0004,0xFFF80008,0xFFF4000A,0xFBFC000D,0xFFE00000,
-0xFBFC000D,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1E80048,0x1E80048,0x1E80048,0x1E80048,0x1E80048,0x1E80048,0x1E80048,0x1E80048,0x1E80048,0x1E80048,0xFFE0001D,0xFFE0001D,0xFFE0001D,0xFFE0001D,0xFFE0001D,
-0xFFE0001D,0xFFDC0001,0xFFDC0001,0xFFDC0001,0xF9DC0001,0xDFFC0048,0xDFFC0048,0xDFFC0048,0xDFFC0048,0xDFFC0048,0xDFFC0048,0xFFCC0009,0xFFCC0009,0xFFCC0009,0xF9D00001,0xEFFC0048,0xEFFC0048,0xEFFC0048,0xF9AC0001,0xF200004A,0xFDE8003D,0x1E80048,0x1E80048,0xFDE40034,0xFFE40029,0xFFE00028,0xFFE00028,0xFFE00014,0xF9E8003D,0xFFE40032,0xFFDC000A,0xFFCC0009,
-0xEBFC0048,};
-static const uint32_t g_etc1_to_bc7_m6_table64[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x100001,0x100001,0x100001,0x100001,0x2180000,0x2180000,0x2180000,0x300000,0x300000,0x8000000,0x2180000,0x2180000,0x2180000,0x300000,0x300000,0x8000000,0x300000,0x300000,0x8000000,0x8000000,0x2180000,0x2180000,0x2180000,0x300000,0x300000,0x8000000,0x300000,0x300000,0x8000000,0x8000000,0x300000,
-0x300000,0x8000000,0x8000000,0x8000000,0x140000,0x140000,0x100001,0x180000,0x1C0000,0x240000,0x280000,0x3C0000,0x2140000,0x2180000,0x240000,0x8000000,0x240000,0x380001,0x540000,0xAC0000,0x1C000000,0x540000,0xAC0000,0x1C000000,0xAC0000,0x1C000000,0x1C000000,0x540000,0xAC0000,0x1C000000,0xAC0000,0x1C000000,
-0x1C000000,0xAC0000,0x1C000000,0x1C000000,0x1C000000,0x540000,0xAC0000,0x1C000000,0xAC0000,0x1C000000,0x1C000000,0xAC0000,0x1C000000,0x1C000000,0x1C000000,0xAC0000,0x1C000000,0x1C000000,0x1C000000,0x1C000000,0x480000,0x63C0000,0x63C0000,0x600000,0x8C0000,0x1140000,0x1C000000,0x1C000000,0x24C0000,0x6C0000,0xFD00000,0x1C000000,
-0x780000,0x140232,0x4E080039,0x28080039,0x1C040039,0x380000C8,0x28000011,0x1C000001,0x1C0000C8,0x16000048,0x120000C8,0x260001B9,0x22000096,0x18000051,0x18000110,0x16000088,0x120000EC,0x120001B9,0x1000010D,0x10000149,0xC0001B9,0x1C0232,0x1E000109,0x18000091,0x18000150,0x140000BB,0x12000110,0x120001DD,0x10000131,0xE000165,0xC0001C9,0x300232,
-0x10000186,0xA0001AA,0xA0001F2,0x8000232,0x7400007B,0xFA0400D2,0xFE0C0082,0x3400007B,0x2200008A,0x1A00007B,0x16000061,0x140000B5,0x460000F1,0x280000BD,0x160000CB,0xE000165,0x240232,0x1801BA,0x4E080029,0x28080029,0x1C080029,0x380000C8,0x28000011,0x1C000001,0x1C0000C8,0x16000048,0x120000C8,0x22401B9,0x22000096,0x18000051,0x18000110,0x16000088,
-0x120000EC,0x4C01B9,0x1000010D,0x10000149,0xC0001B9,0x22401B9,0x22000096,0x18000051,0x18000110,0x16000088,0x120000EC,0x4C01B9,0x1000010D,0x10000149,0xC0001B9,0x4C01B9,0x1000010D,0x10000149,0xC0001B9,0xC0001B9,0x7400007B,0xFA0400CE,0xFE0C005E,0x3400007B,0x2200008A,0x1A00007B,0x16000061,0x140000B5,0x500000DB,0x280000B4,0x160000CA,0x10000149,
-0x3401B9,0x40039,0x40039,0x40039,0x40039,0x1A000000,0x1A000000,0x1A000000,0xC000000,0xC000000,0x8000000,0xA000029,0xA000029,0xA000029,0xC000010,0xC000010,0x6000008,0x6000029,0x6000029,0x4000019,0x4000029,0x80036,0x80036,0x80036,0x6000018,0x6000018,0x600000C,0x600002D,0x600002D,0x400001D,0x400002D,0xC0036,
-0xC0036,0x4000022,0x2000031,0x2000036,0x3600000A,0x88000000,0x40039,0x1C000011,0x1000000D,0xC00000D,0xC00000A,0xA000011,0x1600001A,0x10000013,0x6000029,0x400001D,0xC0036,0x80029,0x80029,0x80029,0x80029,0x1A000000,0x1A000000,0x1A000000,0xC000000,0xC000000,0x8000000,0xC0029,0xC0029,0xC0029,0xC000010,0xC000010,
-0x6000008,0x140029,0x140029,0x4000019,0x4000029,0xC0029,0xC0029,0xC0029,0xC000010,0xC000010,0x6000008,0x140029,0x140029,0x4000019,0x4000029,0x140029,0x140029,0x4000019,0x4000029,0x4000029,0x3600000A,0x88000000,0x80029,0x1C000011,0x1000000D,0xC00000D,0xC00000A,0xA000011,0x16000019,0x10000012,0x100029,0x4000019,
-0x100029,0x2400CA,0x42140001,0x26100001,0x1C100001,0x3800C8,0x28000011,0x1C000001,0x7000C8,0x16000048,0x120000C8,0x3800C8,0x28000011,0x1C000001,0x7000C8,0x16000048,0x120000C8,0x7000C8,0x16000048,0x120000C8,0x120000C8,0x3800C8,0x28000011,0x1C000001,0x7000C8,0x16000048,0x120000C8,0x7000C8,0x16000048,0x120000C8,0x120000C8,0x7000C8,
-0x16000048,0x120000C8,0x120000C8,0x120000C8,0x7400004A,0x2800C8,0xF418000D,0x3C000041,0x2A000049,0x1E000041,0x18000034,0x18000061,0x50000062,0x34000050,0x1C000028,0x120000C8,0x5000C8,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table65[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x200001,0x200001,0x200001,0x200001,0x2300000,0x2300000,0x2300000,0x640000,0x640000,0x10000000,0x2300000,0x2300000,0x2300000,0x640000,0x640000,0x10000000,0x640000,0x640000,0x10000000,0x10000000,0x2300000,0x2300000,0x2300000,0x640000,0x640000,0x10000000,0x640000,0x640000,0x10000000,0x10000000,0x640000,
-0x640000,0x10000000,0x10000000,0x10000000,0x280000,0x240000,0x200001,0x22C0000,0x380000,0x480000,0x500000,0x780000,0x2280000,0x2300000,0x480000,0x10000000,0x480000,0x480001,0x6C0000,0xDC0000,0x24000000,0x6C0000,0xDC0000,0x24000000,0xDC0000,0x24000000,0x24000000,0x6C0000,0xDC0000,0x24000000,0xDC0000,0x24000000,
-0x24000000,0xDC0000,0x24000000,0x24000000,0x24000000,0x6C0000,0xDC0000,0x24000000,0xDC0000,0x24000000,0x24000000,0xDC0000,0x24000000,0x24000000,0x24000000,0xDC0000,0x24000000,0x24000000,0x24000000,0x24000000,0x5C0000,0xE4C0000,0xE4C0000,0x7C0000,0xB40000,0x1600000,0x24000000,0x24000000,0x640000,0x880000,0x17E00000,0x24000000,
-0x9C0000,0x1C03A2,0x620C00C1,0x320C00C2,0x240C00C1,0x500000C8,0x34000001,0x26000014,0x260000CA,0x20000029,0x1A0000C8,0x360002AE,0x2E0000FE,0x220000A1,0x22000153,0x1E000098,0x18000110,0x1A0002AE,0x160001A9,0x160001C9,0x100002B1,0x2803A2,0x280001B3,0x2200011A,0x220001CC,0x1E0000FC,0x18000150,0x180002F1,0x160001E9,0x14000205,0x100002D5,0x4C03A2,
-0x1600028A,0x10000282,0x1000032A,0xC0003A2,0x96000085,0xFE0C0142,0xF2140189,0x48000099,0x360000A2,0x26000098,0x1E000065,0x1C0000E0,0x6400015C,0x3C0000E9,0x1E000145,0x14000205,0x3403A2,0x2402AE,0x5E100091,0x32100091,0x24100091,0x500000C8,0x34000001,0x26040011,0x260000CA,0x20000029,0x1A0000C8,0x3402AE,0x2E0000FE,0x220000A1,0x22000153,0x1E000098,
-0x18000110,0x6802AE,0x160001A9,0x160001C9,0x100002B1,0x3402AE,0x2E0000FE,0x220000A1,0x22000153,0x1E000098,0x18000110,0x6802AE,0x160001A9,0x160001C9,0x100002B1,0x6802AE,0x160001A9,0x160001C9,0x100002B1,0x100002B1,0x96000085,0xFE0C011E,0xF418010D,0x48000099,0x360000A2,0x26000098,0x1E000065,0x1C0000E0,0x64000138,0x3C0000D9,0x1E000141,0x160001C9,
-0x4C02AE,0xC00C1,0xC00C1,0xC00C1,0xC00C1,0x32000000,0x32000000,0x32000000,0x18000000,0x18000000,0x10000000,0x16000091,0x16000091,0x16000091,0x12000034,0x12000034,0xE00001D,0xC000091,0xC000091,0xA000055,0x8000091,0x1000C1,0x1000C1,0x1000C1,0x12000058,0x12000058,0xC000030,0xC0000A1,0xC0000A1,0xA000065,0x6000099,0x2000C1,
-0x2000C1,0xA000086,0x60000AE,0x40000C2,0x6000002D,0xF8000001,0xC00C1,0x3200003A,0x1E000034,0x1A00003A,0x1600002D,0xE000048,0x3400005E,0x26000054,0xE000092,0xA000065,0x1800C1,0x100091,0x100091,0x100091,0x100091,0x32000000,0x32000000,0x32000000,0x18000000,0x18000000,0x10000000,0x180091,0x180091,0x180091,0x12000034,0x12000034,
-0xE00001D,0x2C0091,0x2C0091,0xA000055,0x8000091,0x180091,0x180091,0x180091,0x12000034,0x12000034,0xE00001D,0x2C0091,0x2C0091,0xA000055,0x8000091,0x2C0091,0x2C0091,0xA000055,0x8000091,0x8000091,0x6000002D,0xF8000001,0x100091,0x3200003A,0x1E000034,0x1A00003A,0x1600002D,0xE000048,0x34000055,0x26000050,0x200091,0xA000055,
-0x200091,0x3400CA,0x4A240001,0x2E200001,0x24200001,0x5000C8,0x34000001,0x240C0001,0xA000C8,0x20000029,0x1A0000C8,0x5000C8,0x34000001,0x240C0001,0xA000C8,0x20000029,0x1A0000C8,0xA000C8,0x20000029,0x1A0000C8,0x1A0000C8,0x5000C8,0x34000001,0x240C0001,0xA000C8,0x20000029,0x1A0000C8,0xA000C8,0x20000029,0x1A0000C8,0x1A0000C8,0xA000C8,
-0x20000029,0x1A0000C8,0x1A0000C8,0x1A0000C8,0xA400002D,0x43800C8,0xFC28000D,0x52000022,0x36000029,0x28000029,0x22000014,0x20000041,0x72000048,0x46000034,0x2400000D,0x1A0000C8,0x7000C8,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table66[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0x140000,0x140000,0x140000,0x140000,0x140000,
-0x140000,0x240000,0x240000,0x240000,0x6000000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x240000,0x240000,0x240000,0x6000000,0x240000,0x240000,0x240000,0x6000000,0x6000000,0xE0C0000,0xC0001,0xC0001,0x100000,0x100000,0x2100000,0x2100000,0x2140000,0x100000,0x100000,0x1C0000,0x240000,
-0x1C0000,0x300001,0x300001,0x300001,0x300001,0x480000,0x480000,0x480000,0x940000,0x940000,0x18000000,0x480000,0x480000,0x480000,0x940000,0x940000,0x18000000,0x940000,0x940000,0x18000000,0x18000000,0x480000,0x480000,0x480000,0x940000,0x940000,0x18000000,0x940000,0x940000,0x18000000,0x18000000,0x940000,
-0x940000,0x18000000,0x18000000,0x18000000,0x4380000,0x2340000,0x300001,0x440000,0x540000,0x680000,0x780000,0xB40000,0x23C0000,0x480000,0x680000,0x18000000,0x680000,0x580001,0x840000,0x10C0000,0x2C000000,0x840000,0x10C0000,0x2C000000,0x10C0000,0x2C000000,0x2C000000,0x840000,0x10C0000,0x2C000000,0x10C0000,0x2C000000,
-0x2C000000,0x10C0000,0x2C000000,0x2C000000,0x2C000000,0x840000,0x10C0000,0x2C000000,0x10C0000,0x2C000000,0x2C000000,0x10C0000,0x2C000000,0x2C000000,0x2C000000,0x10C0000,0x2C000000,0x2C000000,0x2C000000,0x2C000000,0x700000,0x600000,0x600000,0x2940000,0xDC0000,0x1B00000,0x2C000000,0x2C000000,0x2780000,0xA80000,0x1FF00000,0x2C000000,
-0xBC0000,0x2804C3,0x7414014E,0x3C14014F,0x2C14014E,0x600800E1,0x4008001A,0x2C0C0049,0x300800E3,0x28040036,0x220800E1,0x4E0002D3,0x3A0000CD,0x2C0000A4,0x2E00011A,0x2800003D,0x220000D8,0x260002D3,0x2000017A,0x1C0001A0,0x180002D4,0x3804C1,0x34000216,0x2800016D,0x280001F7,0x280000E6,0x22000151,0x22000354,0x200001F3,0x1C000204,0x18000314,0x7004C1,
-0x1C00031D,0x1A000305,0x160003C9,0x120004C1,0xC2000036,0xF41801F1,0xF8200266,0x6600003E,0x40000049,0x34000043,0x2A000015,0x24000084,0x82000121,0x5000009F,0x26000118,0x1C000204,0x5004C1,0x3402D3,0x662000A2,0x3A2000A2,0x2C2000A2,0x581000C9,0x3C100002,0x2E100015,0x300C00C9,0x2A080026,0x220C00C9,0x4C02D3,0x3A0000CD,0x2C0400A2,0x2E00011A,0x2800003D,
-0x220000D8,0x9802D3,0x2000017A,0x1C0001A0,0x180002D4,0x4C02D3,0x3A0000CD,0x2C0400A2,0x2E00011A,0x2800003D,0x220000D8,0x9802D3,0x2000017A,0x1C0001A0,0x180002D4,0x9802D3,0x2000017A,0x1C0001A0,0x180002D4,0x180002D4,0xC2000036,0xF8200139,0xFC280126,0x6600003E,0x40000049,0x34000043,0x2A000015,0x24000084,0x900000DD,0x50000086,0x26000114,0x1C0001A0,
-0x6C02D3,0x14014E,0x14014E,0x14014E,0x14014E,0x42080019,0x42080019,0x42080019,0x22080019,0x22080019,0x18080019,0x300000A2,0x300000A2,0x300000A2,0x22000011,0x22000011,0x18000001,0x160000A4,0x160000A4,0x14000041,0xE0000A4,0x20014D,0x20014D,0x20014D,0x1E00007D,0x1E00007D,0x14000041,0x120000D8,0x120000D8,0x1200006C,0xE0000BD,0x3C014D,
-0x3C014D,0x100000C9,0xA000105,0xA00014D,0xA000000D,0xFE0C002E,0x14014E,0x50000019,0x32000019,0x2A000014,0x2600000D,0x20000025,0x56000063,0x3C000042,0x1E0000A6,0x1200006C,0x2C014D,0x2000A2,0x2000A2,0x2000A2,0x2000A2,0x3A100001,0x3A100001,0x3A100001,0x20100001,0x20100001,0x180C0001,0x3000A2,0x3000A2,0x3000A2,0x22000011,0x22000011,
-0x18000001,0x5C00A2,0x5C00A2,0x14000041,0xE0000A4,0x3000A2,0x3000A2,0x3000A2,0x22000011,0x22000011,0x18000001,0x5C00A2,0x5C00A2,0x14000041,0xE0000A4,0x5C00A2,0x5C00A2,0x14000041,0xE0000A4,0xE0000A4,0xA000000D,0xF0100005,0x2000A2,0x50000019,0x32000019,0x2A000014,0x2600000D,0x20000025,0x64000041,0x3C000032,0x4000A2,0x14000041,
-0x4000A2,0x4400CA,0x52340001,0x36300001,0x2C300001,0x6800C8,0x3C100001,0x2C1C0001,0xD000C8,0x2A000014,0x220000C8,0x6800C8,0x3C100001,0x2C1C0001,0xD000C8,0x2A000014,0x220000C8,0xD000C8,0x2A000014,0x220000C8,0x220000C8,0x6800C8,0x3C100001,0x2C1C0001,0xD000C8,0x2A000014,0x220000C8,0xD000C8,0x2A000014,0x220000C8,0x220000C8,0xD000C8,
-0x2A000014,0x220000C8,0x220000C8,0x220000C8,0xC4040019,0xC4800C8,0xF4380012,0x6600000D,0x42040019,0x36000011,0x2C000004,0x28000029,0x94000032,0x58000019,0x2E000001,0x220000C8,0x9400C8,0x80019,0x80019,0x80019,0x80019,0x80019,0x80019,0x80019,0x80019,0x80019,0x80019,0x14000000,0x14000000,0x14000000,0x14000000,0x14000000,
-0x14000000,0xA000000,0xA000000,0xA000000,0x6000000,0x80019,0x80019,0x80019,0x80019,0x80019,0x80019,0x6000008,0x6000008,0x6000008,0x6000004,0xC0019,0xC0019,0xC0019,0x400000D,0x2000019,0x68000000,0x80019,0x80019,0x2E000000,0x20000000,0x18000000,0x18000000,0x10000000,0x20000008,0x20000004,0xC000001,0x6000008,
-0xC0019,};
-static const uint32_t g_etc1_to_bc7_m6_table67[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,
-0x2C0000,0x580000,0x580000,0x580000,0xE000000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x580000,0x580000,0x580000,0xE000000,0x580000,0x580000,0x580000,0xE000000,0xE000000,0x200000,0x1C0001,0x1C0001,0x6200000,0x240000,0x280000,0x280000,0x300000,0x6200000,0x240000,0x3C0000,0x580000,
-0x3C0000,0x400001,0x400001,0x400001,0x400001,0x600000,0x600000,0x600000,0xC40000,0xC40000,0x20000000,0x600000,0x600000,0x600000,0xC40000,0xC40000,0x20000000,0xC40000,0xC40000,0x20000000,0x20000000,0x600000,0x600000,0x600000,0xC40000,0xC40000,0x20000000,0xC40000,0xC40000,0x20000000,0x20000000,0xC40000,
-0xC40000,0x20000000,0x20000000,0x20000000,0x4C0000,0xA440000,0x400001,0x580000,0x26C0000,0x8C0000,0xA00000,0xF00000,0x4500000,0x600000,0x8C0000,0x20000000,0x8C0000,0x680001,0x9C0000,0x13C0000,0x34000000,0x9C0000,0x13C0000,0x34000000,0x13C0000,0x34000000,0x34000000,0x9C0000,0x13C0000,0x34000000,0x13C0000,0x34000000,
-0x34000000,0x13C0000,0x34000000,0x34000000,0x34000000,0x9C0000,0x13C0000,0x34000000,0x13C0000,0x34000000,0x34000000,0x13C0000,0x34000000,0x34000000,0x34000000,0x13C0000,0x34000000,0x34000000,0x34000000,0x34000000,0x840000,0x700000,0x700000,0xB00000,0x1000000,0x3F00000,0x34000000,0x34000000,0x900000,0xC40000,0x29C40000,0x34000000,
-0xE00000,0x340627,0x80200222,0x46200222,0x34200222,0x72100139,0x4C100076,0x361400C1,0x3A10013B,0x320C0082,0x2A100139,0x660002D3,0x4C0000A5,0x360800C8,0x3C0000E9,0x32000009,0x2A0000C9,0x320002D3,0x2C00012A,0x26000161,0x200002D4,0x480625,0x400002BE,0x34000225,0x3400024F,0x2E000106,0x2800017D,0x2E0003BC,0x280001FB,0x24000204,0x1E00034C,0x940625,
-0x26000412,0x200003A5,0x1C00047D,0x18000625,0xF8000009,0xFA2402DD,0xFE2C038E,0x7E00000B,0x5600000E,0x40000009,0x36000004,0x30000032,0xA40000F6,0x66000062,0x340000D4,0x24000204,0x680625,0x4402D3,0x6E3000A2,0x423000A2,0x343000A2,0x602000C9,0x44200002,0x36200015,0x381C00C9,0x32180026,0x2A1C00C9,0x6402D3,0x4C0000A5,0x341400A2,0x3C0000E9,0x32000009,
-0x2A0400C8,0xCC02D3,0x2C00012A,0x26000161,0x200002D4,0x6402D3,0x4C0000A5,0x341400A2,0x3C0000E9,0x32000009,0x2A0400C8,0xCC02D3,0x2C00012A,0x26000161,0x200002D4,0xCC02D3,0x2C00012A,0x26000161,0x200002D4,0x200002D4,0xF8000009,0xFE2C0141,0xF438013B,0x7E00000B,0x5600000E,0x40000009,0x34040002,0x30000032,0xAC000086,0x68000035,0x340000CB,0x26000161,
-0x9002D3,0x200222,0x200222,0x200222,0x200222,0x52100071,0x52100071,0x52100071,0x2C100071,0x2C100071,0x20100071,0x480000A2,0x480000A2,0x480000A2,0x2E000001,0x2E000001,0x2204000C,0x220000A2,0x220000A2,0x1C000020,0x160000A4,0x300222,0x300222,0x300222,0x280000C6,0x280000C6,0x1E000081,0x1E000118,0x1E000118,0x1A00007E,0x160000E4,0x5C0222,
-0x5C0222,0x16000145,0x14000178,0xE000225,0xE8000000,0xF21400BD,0x200222,0x7A000004,0x50000001,0x3C000002,0x36000000,0x2A000005,0x8200006D,0x56000032,0x2C0000AB,0x1A00007E,0x400222,0x3000A2,0x3000A2,0x3000A2,0x3000A2,0x42200001,0x42200001,0x42200001,0x28200001,0x28200001,0x201C0001,0x24400A2,0x24400A2,0x24400A2,0x2E000001,0x2E000001,
-0x200C0000,0x8C00A2,0x8C00A2,0x1C000020,0x160000A4,0x24400A2,0x24400A2,0x24400A2,0x2E000001,0x2E000001,0x200C0000,0x8C00A2,0x8C00A2,0x1C000020,0x160000A4,0x8C00A2,0x8C00A2,0x1C000020,0x160000A4,0x160000A4,0xE8000000,0xF8200005,0x3000A2,0x7A000004,0x50000001,0x3C000002,0x36000000,0x2A000005,0x96000028,0x5A000012,0x6400A2,0x1C000020,
-0x6400A2,0x5400CA,0x5A440001,0x3E400001,0x34400001,0x8000C8,0x44200001,0x342C0001,0x10000C8,0x32000005,0x2A0000C8,0x8000C8,0x44200001,0x342C0001,0x10000C8,0x32000005,0x2A0000C8,0x10000C8,0x32000005,0x2A0000C8,0x2A0000C8,0x8000C8,0x44200001,0x342C0001,0x10000C8,0x32000005,0x2A0000C8,0x10000C8,0x32000005,0x2A0000C8,0x2A0000C8,0x10000C8,
-0x32000005,0x2A0000C8,0x2A0000C8,0x2A0000C8,0xF8000008,0x5C00C8,0xFC480012,0x7E000002,0x56000005,0x3E040005,0x34080000,0x32000014,0xB6000020,0x6E00000A,0x36100001,0x2A0000C8,0xB400C8,0x100071,0x100071,0x100071,0x100071,0x100071,0x100071,0x100071,0x100071,0x100071,0x100071,0x2C000000,0x2C000000,0x2C000000,0x2C000000,0x2C000000,
-0x2C000000,0x16000000,0x16000000,0x16000000,0xE000000,0x140071,0x140071,0x140071,0x140071,0x140071,0x140071,0x12000028,0x12000028,0x12000028,0xC000014,0x240071,0x240071,0x240071,0xA000041,0x6000071,0xE8000000,0x100071,0x100071,0x68000000,0x48000000,0x36000000,0x36000000,0x24000000,0x52000022,0x42000011,0x1C000004,0x12000028,
-0x1C0071,};
-static const uint32_t g_etc1_to_bc7_m6_table68[] = {
-0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0x140000,
-0x140000,0x140000,0x140000,0x2000001,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0xC0000,0x100000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,
-0x2440000,0x8C0000,0x8C0000,0x8C0000,0x16000001,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x8C0000,0x8C0000,0x8C0000,0x16000001,0x8C0000,0x8C0000,0x8C0000,0x16000001,0x16000001,0x340000,0x300000,0x300000,0x380000,0x3C0000,0x400000,0x400000,0x500000,0x380000,0x3C0000,0x640000,0x8C0000,
-0x640000,0x540000,0x540000,0x540000,0x540000,0x7C0000,0x7C0000,0x7C0000,0xFC0000,0xFC0000,0x28000001,0x7C0000,0x7C0000,0x7C0000,0xFC0000,0xFC0000,0x28000001,0xFC0000,0xFC0000,0x28000001,0x28000001,0x7C0000,0x7C0000,0x7C0000,0xFC0000,0xFC0000,0x28000001,0xFC0000,0xFC0000,0x28000001,0x28000001,0xFC0000,
-0xFC0000,0x28000001,0x28000001,0x28000001,0x2600000,0x4580000,0x540000,0x2700000,0x8C0000,0xB00000,0xCC0000,0x1340000,0x680000,0x7C0000,0xB00000,0x28000001,0xB00000,0x7C0000,0xB80000,0x1740000,0x3C000001,0xB80000,0x1740000,0x3C000001,0x1740000,0x3C000001,0x3C000001,0xB80000,0x1740000,0x3C000001,0x1740000,0x3C000001,
-0x3C000001,0x1740000,0x3C000001,0x3C000001,0x3C000001,0xB80000,0x1740000,0x3C000001,0x1740000,0x3C000001,0x3C000001,0x1740000,0x3C000001,0x3C000001,0x3C000001,0x1740000,0x3C000001,0x3C000001,0x3C000001,0x3C000001,0x9C0000,0x840000,0x840000,0xD00000,0x12C0000,0xDF80000,0x3C000001,0x3C000001,0xA80000,0xE80000,0x31F40000,0x3C000001,
-0x1080000,0x400738,0x8A3002D4,0x503002D4,0x3C3002D5,0x801C0190,0x581C00D5,0x3E24013A,0x461C0190,0x3A1C00D5,0x321C0192,0x7A0802D3,0x5A0800A2,0x421400FF,0x4A0800D1,0x3C080002,0x320C00D7,0x3C0802D4,0x380000FD,0x3000013B,0x2A0802D3,0x600734,0x5200031F,0x3C0802D4,0x46000252,0x3A000107,0x320001A4,0x3A0003C9,0x340001AE,0x2E0001B3,0x2800032C,0xC40734,
-0x2C000479,0x2C0003F2,0x260004DF,0x20000734,0xFC100021,0xF23403D0,0xF63C049C,0x92080000,0x64080001,0x4A080002,0x3E0C0012,0x3A080011,0xD000008E,0x7E000018,0x3E0000AB,0x2E0001B3,0x8C0734,0x5402D4,0x764400A4,0x4A4400A4,0x3C4000A5,0x6C3000C8,0x4E300001,0x3E340015,0x403000C8,0x3A2C0026,0x323000CA,0x8002D3,0x580C00A2,0x3C2800A3,0x4C0000C9,0x3C080002,
-0x341400CA,0x10002D3,0x380000ED,0x3000012B,0x2A0002D3,0x8002D3,0x580C00A2,0x3C2800A3,0x4C0000C9,0x3C080002,0x341400CA,0x10002D3,0x380000ED,0x3000012B,0x2A0002D3,0x10002D3,0x380000ED,0x3000012B,0x2A0002D3,0x2A0002D3,0xFE140009,0xFA44014C,0xFE4C0138,0x92080000,0x64080001,0x4A080002,0x3E140002,0x3A00000A,0xD000003D,0x7E000008,0x3E0000AB,0x3000012B,
-0xB402D3,0x3002D4,0x3002D4,0x3002D4,0x3002D4,0x621C00C8,0x621C00C8,0x621C00C8,0x361C00C8,0x361C00C8,0x281C00C9,0x5A0800A2,0x5A0800A2,0x5A0800A2,0x3C080001,0x3C080001,0x2C0C0026,0x2E0800A2,0x2E0800A2,0x28040015,0x200800A2,0x4402D3,0x4402D3,0x4402D3,0x340000FE,0x340000FE,0x2A0000C9,0x2E00011D,0x2E00011D,0x2400005A,0x1E0000CE,0x8802D3,
-0x8802D3,0x20000199,0x1C0001A3,0x160002D3,0xFE0C0009,0xFA240139,0x3002D4,0x92080000,0x60080001,0x4A080001,0x440C0006,0x36080002,0xB400004B,0x76000012,0x3E0000A2,0x2400005A,0x6002D3,0x4000A4,0x4000A4,0x4000A4,0x4000A4,0x4E300000,0x4E300000,0x4E300000,0x32300000,0x32300000,0x28300001,0x6000A2,0x6000A2,0x6000A2,0x38100001,0x38100001,
-0x28200001,0xC400A2,0xC400A2,0x2600000D,0x200000A2,0x6000A2,0x6000A2,0x6000A2,0x38100001,0x38100001,0x28200001,0xC400A2,0xC400A2,0x2600000D,0x200000A2,0xC400A2,0xC400A2,0x2600000D,0x200000A2,0x200000A2,0xEA140000,0xF2340008,0x4000A4,0x92080000,0x5E0C0000,0x480C0000,0x3E140001,0x38040000,0xC200000D,0x7C000002,0x8C00A2,0x2600000D,
-0x8C00A2,0x6800C8,0x66540000,0x46540001,0x3C540001,0x29800C8,0x4E300001,0x3C400001,0x13800C8,0x3C040001,0x320000CA,0x29800C8,0x4E300001,0x3C400001,0x13800C8,0x3C040001,0x320000CA,0x13800C8,0x3C040001,0x320000CA,0x320000CA,0x29800C8,0x4E300001,0x3C400001,0x13800C8,0x3C040001,0x320000CA,0x13800C8,0x3C040001,0x320000CA,0x320000CA,0x13800C8,
-0x3C040001,0x320000CA,0x320000CA,0x320000CA,0xFE140008,0xE6C00C8,0xF65C0019,0x8E0C0000,0x64040001,0x4C040000,0x3C1C0001,0x3A00000A,0xD6040012,0x7E040002,0x40200000,0x320000CA,0xDC00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x40080000,0x40080000,0x40080000,0x40080000,0x40080000,
-0x40080000,0x20080001,0x20080001,0x20080001,0x16080001,0x2800C8,0x2800C8,0x2800C8,0x2800C8,0x2800C8,0x2800C8,0x1E00002D,0x1E00002D,0x1E00002D,0x16000011,0x5000C8,0x5000C8,0x5000C8,0x10000062,0xC0000CA,0xFE0C0008,0x1C00C8,0x1C00C8,0x8E080000,0x64080000,0x4E080000,0x4E080000,0x34080000,0x92000022,0x74000009,0x28040001,0x1E00002D,
-0x3800C8,};
-static const uint32_t g_etc1_to_bc7_m6_table69[] = {
-0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x240000,0x240000,0x240000,0x240000,0x240000,0x240000,0x240000,0x240000,0x240000,0x240000,0x440000,
-0x440000,0x440000,0x440000,0xA000001,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x4180000,0x4180000,0x4180000,0x240000,0x300000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,
-0x25C0000,0xBC0000,0xBC0000,0xBC0000,0x1E000001,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0xBC0000,0xBC0000,0xBC0000,0x1E000001,0xBC0000,0xBC0000,0xBC0000,0x1E000001,0x1E000001,0x440000,0x400000,0x400000,0x4480000,0x500000,0x2540000,0x2540000,0x6C0000,0x4480000,0x500000,0x880000,0xBC0000,
-0x880000,0x640000,0x640000,0x640000,0x640000,0x940000,0x940000,0x940000,0x12C0000,0x12C0000,0x30000001,0x940000,0x940000,0x940000,0x12C0000,0x12C0000,0x30000001,0x12C0000,0x12C0000,0x30000001,0x30000001,0x940000,0x940000,0x940000,0x12C0000,0x12C0000,0x30000001,0x12C0000,0x12C0000,0x30000001,0x30000001,0x12C0000,
-0x12C0000,0x30000001,0x30000001,0x30000001,0x740000,0xC680000,0x640000,0x880000,0xA80000,0xD40000,0xF40000,0x1700000,0x7C0000,0x940000,0xD40000,0x30000001,0xD40000,0x8C0000,0xD00000,0x1A40000,0x44000001,0xD00000,0x1A40000,0x44000001,0x1A40000,0x44000001,0x44000001,0xD00000,0x1A40000,0x44000001,0x1A40000,0x44000001,
-0x44000001,0x1A40000,0x44000001,0x44000001,0x44000001,0xD00000,0x1A40000,0x44000001,0x1A40000,0x44000001,0x44000001,0x1A40000,0x44000001,0x44000001,0x44000001,0x1A40000,0x44000001,0x44000001,0x44000001,0x44000001,0xB00000,0x2940000,0x2940000,0xEC0000,0x1540000,0x17F80000,0x44000001,0x44000001,0x2BC0000,0x1040000,0x3BC80000,0x44000001,
-0x1280000,0x500738,0x924002D4,0x584002D4,0x444002D5,0x882C0190,0x602C00D5,0x4634013A,0x4E2C0190,0x422C00D5,0x3A2C0192,0x821802D3,0x621800A2,0x4A2400FF,0x521800D1,0x44180002,0x3A1C00D7,0x441802D4,0x401000FD,0x3810013B,0x321802D3,0x780734,0x620002DD,0x441802D4,0x520001E2,0x460000CF,0x3A080192,0x46000361,0x4000011E,0x3800012F,0x300002EB,0xF40734,
-0x38000401,0x32000352,0x2C000477,0x28000734,0xFE20002A,0xFA4403D0,0xFE4C049C,0x9A180000,0x6C180001,0x52180002,0x461C0012,0x42180011,0xF6000022,0x8E080002,0x480C00A9,0x3800012F,0xAC0734,0x6402D4,0x7E5400A4,0x525400A4,0x445000A5,0x744000C8,0x56400001,0x46440015,0x484000C8,0x423C0026,0x3A4000CA,0x9802D3,0x601C00A2,0x443800A3,0x541000C9,0x44180002,
-0x3C2400CA,0x13002D3,0x420000CB,0x380000FE,0x320002D3,0x9802D3,0x601C00A2,0x443800A3,0x541000C9,0x44180002,0x3C2400CA,0x13002D3,0x420000CB,0x380000FE,0x320002D3,0x13002D3,0x420000CB,0x380000FE,0x320002D3,0x320002D3,0xF8280011,0xF254015E,0xF65C014D,0x9A180000,0x6C180001,0x52180002,0x46240002,0x440C0005,0xFA000013,0x8E080001,0x4A0400A2,0x380000FE,
-0xD802D3,0x4002D4,0x4002D4,0x4002D4,0x4002D4,0x6A2C00C8,0x6A2C00C8,0x6A2C00C8,0x3E2C00C8,0x3E2C00C8,0x302C00C9,0x621800A2,0x621800A2,0x621800A2,0x44180001,0x44180001,0x341C0026,0x361800A2,0x361800A2,0x30140015,0x281800A2,0x5C02D3,0x5C02D3,0x5C02D3,0x460000CE,0x460000CE,0x321000C9,0x3A0000D5,0x3A0000D5,0x2E000012,0x280000A3,0xB802D3,
-0xB802D3,0x2A00015B,0x2400016B,0x1E0002D3,0xFC1C0011,0xF234014C,0x4002D4,0x9A180000,0x68180001,0x52180001,0x4C1C0006,0x3E180002,0xE400000D,0x8E080001,0x461000A2,0x2E000012,0x8002D3,0x5000A4,0x5000A4,0x5000A4,0x5000A4,0x56400000,0x56400000,0x56400000,0x3A400000,0x3A400000,0x30400001,0x7800A2,0x7800A2,0x7800A2,0x40200001,0x40200001,
-0x30300001,0xF400A2,0xF400A2,0x30000002,0x280000A2,0x7800A2,0x7800A2,0x7800A2,0x40200001,0x40200001,0x30300001,0xF400A2,0xF400A2,0x30000002,0x280000A2,0xF400A2,0xF400A2,0x30000002,0x280000A2,0x280000A2,0xF2240000,0xFA440008,0x5000A4,0x9A180000,0x661C0000,0x501C0000,0x46240001,0x40140000,0xF4000004,0x8E080000,0xAC00A2,0x30000002,
-0xAC00A2,0x7800C8,0x6E640000,0x4E640001,0x44640001,0x2B000C8,0x56400001,0x44500001,0x16800C8,0x44140001,0x3A0000CA,0x2B000C8,0x56400001,0x44500001,0x16800C8,0x44140001,0x3A0000CA,0x16800C8,0x44140001,0x3A0000CA,0x3A0000CA,0x2B000C8,0x56400001,0x44500001,0x16800C8,0x44140001,0x3A0000CA,0x16800C8,0x44140001,0x3A0000CA,0x3A0000CA,0x16800C8,
-0x44140001,0x3A0000CA,0x3A0000CA,0x3A0000CA,0xF828000D,0x8000C8,0xFE6C0019,0x961C0000,0x6C140001,0x54140000,0x442C0001,0x44000002,0xF8040008,0x90080000,0x48300000,0x3A0000CA,0xFC00C8,0x2C00C8,0x2C00C8,0x2C00C8,0x2C00C8,0x2C00C8,0x2C00C8,0x2C00C8,0x2C00C8,0x2C00C8,0x2C00C8,0x48180000,0x48180000,0x48180000,0x48180000,0x48180000,
-0x48180000,0x28180001,0x28180001,0x28180001,0x1E180001,0x4000C8,0x4000C8,0x4000C8,0x4000C8,0x4000C8,0x4000C8,0x2E000009,0x2E000009,0x2E000009,0x1E040001,0x8000C8,0x8000C8,0x8000C8,0x1C00003A,0x140000CA,0xF61C000D,0x2C00C8,0x2C00C8,0x96180000,0x6C180000,0x56180000,0x56180000,0x3C180000,0xE0000004,0x86080001,0x30140001,0x2E000009,
-0x5C00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table70[] = {
-0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x740000,
-0x740000,0x740000,0x740000,0x12000001,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0xC280000,0xC280000,0xC280000,0x3C0000,0x540000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,
-0x2740000,0xF00000,0xF00000,0xF00000,0x26000001,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0xF00000,0xF00000,0xF00000,0x26000001,0xF00000,0xF00000,0xF00000,0x26000001,0x26000001,0x2540000,0x500000,0x500000,0x5C0000,0x640000,0x6C0000,0x6C0000,0x840000,0x5C0000,0x640000,0xA80000,0xF00000,
-0xA80000,0x740000,0x740000,0x740000,0x740000,0xAC0000,0xAC0000,0xAC0000,0x15C0000,0x15C0000,0x38000001,0xAC0000,0xAC0000,0xAC0000,0x15C0000,0x15C0000,0x38000001,0x15C0000,0x15C0000,0x38000001,0x38000001,0xAC0000,0xAC0000,0xAC0000,0x15C0000,0x15C0000,0x38000001,0x15C0000,0x15C0000,0x38000001,0x38000001,0x15C0000,
-0x15C0000,0x38000001,0x38000001,0x38000001,0x6840000,0x7C0000,0x740000,0x9C0000,0x2C00000,0xF40000,0x11C0000,0x1AC0000,0x900000,0xAC0000,0xF40000,0x38000001,0xF40000,0x9C0000,0xE80000,0x1D80000,0x4C000001,0xE80000,0x1D80000,0x4C000001,0x1D80000,0x4C000001,0x4C000001,0xE80000,0x1D80000,0x4C000001,0x1D80000,0x4C000001,
-0x4C000001,0x1D80000,0x4C000001,0x4C000001,0x4C000001,0xE80000,0x1D80000,0x4C000001,0x1D80000,0x4C000001,0x4C000001,0x1D80000,0x4C000001,0x4C000001,0x4C000001,0x1D80000,0x4C000001,0x4C000001,0x4C000001,0x4C000001,0xC40000,0xAA40000,0xAA40000,0x1040000,0x17C0000,0x21FC0000,0x4C000001,0x4C000001,0xD40000,0x1240000,0x43D80000,0x4C000001,
-0x14C0000,0x600738,0x9A5002D4,0x605002D4,0x4C5002D5,0x903C0190,0x683C00D5,0x4E44013A,0x563C0190,0x4A3C00D5,0x423C0192,0x8A2802D3,0x6A2800A2,0x523400FF,0x5A2800D1,0x4C280002,0x422C00D7,0x4C2802D4,0x482000FD,0x4020013B,0x3A2802D3,0x900734,0x720402D3,0x4C2802D4,0x6200019A,0x4E1000CF,0x42180192,0x52000319,0x4A0000C6,0x420000E7,0x3A0002D4,0x1240734,
-0x440003A9,0x3E0002E2,0x3600041C,0x30000734,0xFE34003D,0xF2540402,0xF65C04C1,0xA2280000,0x74280001,0x5A280002,0x4E2C0012,0x4A280011,0xFE100022,0x96180002,0x501C00A9,0x420000E7,0xD00734,0x7402D4,0x866400A4,0x5A6400A4,0x4C6000A5,0x7C5000C8,0x5E500001,0x4E540015,0x505000C8,0x4A4C0026,0x425000CA,0xB002D3,0x682C00A2,0x4C4800A3,0x5C2000C9,0x4C280002,
-0x443400CA,0x16402D3,0x4A0000AD,0x420000E3,0x3A0002D3,0xB002D3,0x682C00A2,0x4C4800A3,0x5C2000C9,0x4C280002,0x443400CA,0x16402D3,0x4A0000AD,0x420000E3,0x3A0002D3,0x16402D3,0x4A0000AD,0x420000E3,0x3A0002D3,0x3A0002D3,0xFC380018,0xFA64015E,0xFE6C014D,0xA2280000,0x74280001,0x5A280002,0x4E340002,0x4C1C0005,0xFE100019,0x96180001,0x521400A2,0x420000E3,
-0xF802D3,0x5002D4,0x5002D4,0x5002D4,0x5002D4,0x723C00C8,0x723C00C8,0x723C00C8,0x463C00C8,0x463C00C8,0x383C00C9,0x6A2800A2,0x6A2800A2,0x6A2800A2,0x4C280001,0x4C280001,0x3C2C0026,0x3E2800A2,0x3E2800A2,0x38240015,0x302800A2,0x7402D3,0x7402D3,0x7402D3,0x520800C9,0x520800C9,0x3A2000C9,0x460000AD,0x460000AD,0x38040002,0x300C00A2,0xE802D3,
-0xE802D3,0x32000119,0x2C000126,0x260002D3,0xFE2C0016,0xFA44014C,0x5002D4,0xA2280000,0x70280001,0x5A280001,0x542C0006,0x46280002,0xFA0C0005,0x96180001,0x4E2000A2,0x38040002,0xA402D3,0x6000A4,0x6000A4,0x6000A4,0x6000A4,0x5E500000,0x5E500000,0x5E500000,0x42500000,0x42500000,0x38500001,0x9000A2,0x9000A2,0x9000A2,0x48300001,0x48300001,
-0x38400001,0x12400A2,0x12400A2,0x38080001,0x300000A2,0x9000A2,0x9000A2,0x9000A2,0x48300001,0x48300001,0x38400001,0x12400A2,0x12400A2,0x38080001,0x300000A2,0x12400A2,0x12400A2,0x38080001,0x300000A2,0x300000A2,0xFA340000,0xF254000D,0x6000A4,0xA2280000,0x6E2C0000,0x582C0000,0x4E340001,0x48240000,0xFE0C0002,0x96180000,0xD000A2,0x38080001,
-0xD000A2,0x8800C8,0x76740000,0x56740001,0x4C740001,0xC800C8,0x5E500001,0x4C600001,0x19800C8,0x4C240001,0x420000CA,0xC800C8,0x5E500001,0x4C600001,0x19800C8,0x4C240001,0x420000CA,0x19800C8,0x4C240001,0x420000CA,0x420000CA,0xC800C8,0x5E500001,0x4C600001,0x19800C8,0x4C240001,0x420000CA,0x19800C8,0x4C240001,0x420000CA,0x420000CA,0x19800C8,
-0x4C240001,0x420000CA,0x420000CA,0x420000CA,0xFA3C0012,0x9000C8,0xF67C0020,0x9E2C0000,0x74240001,0x5C240000,0x4C3C0001,0x4C080001,0xFC14000A,0x98180000,0x50400000,0x420000CA,0x12000C8,0x3C00C8,0x3C00C8,0x3C00C8,0x3C00C8,0x3C00C8,0x3C00C8,0x3C00C8,0x3C00C8,0x3C00C8,0x3C00C8,0x50280000,0x50280000,0x50280000,0x50280000,0x50280000,
-0x50280000,0x30280001,0x30280001,0x30280001,0x26280001,0x5800C8,0x5800C8,0x5800C8,0x5800C8,0x5800C8,0x5800C8,0x38040001,0x38040001,0x38040001,0x26140001,0xB000C8,0xB000C8,0xB000C8,0x24000022,0x1C0000CA,0xFE2C000D,0x3C00C8,0x3C00C8,0x9E280000,0x74280000,0x5E280000,0x5E280000,0x44280000,0xF40C0001,0x8E180001,0x38240001,0x38040001,
-0x7C00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table71[] = {
-0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,0xA40000,
-0xA40000,0xA40000,0xA40000,0x1A000001,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x3C0000,0x3C0000,0x3C0000,0x2500000,0x740000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,
-0x28C0000,0x1200000,0x1200000,0x1200000,0x2E000001,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x1200000,0x1200000,0x1200000,0x2E000001,0x1200000,0x1200000,0x1200000,0x2E000001,0x2E000001,0xA640000,0x600000,0x600000,0x700000,0x780000,0x2800000,0x2800000,0xA00000,0x700000,0x780000,0xCC0000,0x1200000,
-0xCC0000,0x840000,0x840000,0x840000,0x840000,0xC40000,0xC40000,0xC40000,0x18C0000,0x18C0000,0x40000001,0xC40000,0xC40000,0xC40000,0x18C0000,0x18C0000,0x40000001,0x18C0000,0x18C0000,0x40000001,0x40000001,0xC40000,0xC40000,0xC40000,0x18C0000,0x18C0000,0x40000001,0x18C0000,0x18C0000,0x40000001,0x40000001,0x18C0000,
-0x18C0000,0x40000001,0x40000001,0x40000001,0x2980000,0x8C0000,0x840000,0xB40000,0xDC0000,0x1180000,0x1400000,0x1E80000,0xA40000,0xC40000,0x1180000,0x40000001,0x1180000,0xAC0000,0x1000000,0x5F80000,0x54000001,0x1000000,0x5F80000,0x54000001,0x5F80000,0x54000001,0x54000001,0x1000000,0x5F80000,0x54000001,0x5F80000,0x54000001,
-0x54000001,0x5F80000,0x54000001,0x54000001,0x54000001,0x1000000,0x5F80000,0x54000001,0x5F80000,0x54000001,0x54000001,0x5F80000,0x54000001,0x54000001,0x54000001,0x5F80000,0x54000001,0x54000001,0x54000001,0x54000001,0xD80000,0xB80000,0xB80000,0x1200000,0x1A40000,0x2BFC0000,0x54000001,0x54000001,0x2E80000,0x3400000,0x4BE80000,0x54000001,
-0x16C0000,0x700738,0xA26002D4,0x686002D4,0x546002D5,0x984C0190,0x704C00D5,0x5654013A,0x5E4C0190,0x524C00D5,0x4A4C0192,0x923802D3,0x723800A2,0x5A4400FF,0x623800D1,0x54380002,0x4A3C00D7,0x543802D4,0x503000FD,0x4830013B,0x423802D3,0xA80734,0x7A1402D3,0x543802D4,0x6C080192,0x562000CF,0x4A280192,0x620002E3,0x540000A3,0x4A0000D7,0x421002D4,0x1580734,
-0x4A000361,0x44000272,0x3E0003BF,0x38000734,0xFE440056,0xFA640402,0xFE6C04C1,0xAA380000,0x7C380001,0x62380002,0x563C0012,0x52380011,0xFE24003B,0x9E280002,0x582C00A9,0x4A0000D7,0xF00734,0x8402D4,0x8E7400A4,0x627400A4,0x547000A5,0x846000C8,0x66600001,0x56640015,0x586000C8,0x525C0026,0x4A6000CA,0x2C402D3,0x703C00A2,0x545800A3,0x643000C9,0x54380002,
-0x4C4400CA,0x19402D3,0x540000A3,0x4A0000CE,0x420002D3,0x2C402D3,0x703C00A2,0x545800A3,0x643000C9,0x54380002,0x4C4400CA,0x19402D3,0x540000A3,0x4A0000CE,0x420002D3,0x19402D3,0x540000A3,0x4A0000CE,0x420002D3,0x420002D3,0xFC4C001D,0xF2740174,0xF67C0164,0xAA380000,0x7C380001,0x62380002,0x56440002,0x542C0005,0xFE240022,0x9E280001,0x5A2400A2,0x4A0000CE,
-0x11C02D3,0x6002D4,0x6002D4,0x6002D4,0x6002D4,0x7A4C00C8,0x7A4C00C8,0x7A4C00C8,0x4E4C00C8,0x4E4C00C8,0x404C00C9,0x723800A2,0x723800A2,0x723800A2,0x54380001,0x54380001,0x443C0026,0x463800A2,0x463800A2,0x40340015,0x383800A2,0x8C02D3,0x8C02D3,0x8C02D3,0x5A1800C9,0x5A1800C9,0x423000C9,0x540000A2,0x540000A2,0x40140002,0x381C00A2,0x11802D3,
-0x11802D3,0x3E0000F1,0x360000FB,0x2E0002D3,0xF840001D,0xF2540161,0x6002D4,0xAA380000,0x78380001,0x62380001,0x5C3C0006,0x4E380002,0xFC1C000A,0x9E280001,0x563000A2,0x40140002,0xC802D3,0x7000A4,0x7000A4,0x7000A4,0x7000A4,0x66600000,0x66600000,0x66600000,0x4A600000,0x4A600000,0x40600001,0xA800A2,0xA800A2,0xA800A2,0x50400001,0x50400001,
-0x40500001,0x15800A2,0x15800A2,0x40180001,0x380000A2,0xA800A2,0xA800A2,0xA800A2,0x50400001,0x50400001,0x40500001,0x15800A2,0x15800A2,0x40180001,0x380000A2,0x15800A2,0x15800A2,0x40180001,0x380000A2,0x380000A2,0xF6480001,0xFA64000D,0x7000A4,0xAA380000,0x763C0000,0x603C0000,0x56440001,0x50340000,0xF6240005,0x9E280000,0xF000A2,0x40180001,
-0xF000A2,0x9800C8,0x7E840000,0x5E840001,0x54840001,0xE000C8,0x66600001,0x54700001,0x1CC00C8,0x54340001,0x4A0000CA,0xE000C8,0x66600001,0x54700001,0x1CC00C8,0x54340001,0x4A0000CA,0x1CC00C8,0x54340001,0x4A0000CA,0x4A0000CA,0xE000C8,0x66600001,0x54700001,0x1CC00C8,0x54340001,0x4A0000CA,0x1CC00C8,0x54340001,0x4A0000CA,0x4A0000CA,0x1CC00C8,
-0x54340001,0x4A0000CA,0x4A0000CA,0x4A0000CA,0xFC4C0014,0x8A000C8,0xFE8C0020,0xA63C0000,0x7C340001,0x64340000,0x544C0001,0x54180001,0xFE2C000D,0xA0280000,0x58500000,0x4A0000CA,0x14000C8,0x4C00C8,0x4C00C8,0x4C00C8,0x4C00C8,0x4C00C8,0x4C00C8,0x4C00C8,0x4C00C8,0x4C00C8,0x4C00C8,0x58380000,0x58380000,0x58380000,0x58380000,0x58380000,
-0x58380000,0x38380001,0x38380001,0x38380001,0x2E380001,0x7000C8,0x7000C8,0x7000C8,0x7000C8,0x7000C8,0x7000C8,0x40140001,0x40140001,0x40140001,0x2E240001,0xE400C8,0xE400C8,0xE400C8,0x2C00000D,0x240000CA,0xF63C0014,0x4C00C8,0x4C00C8,0xA6380000,0x7C380000,0x66380000,0x66380000,0x4C380000,0xFC1C0001,0x96280001,0x40340001,0x40140001,
-0xA000C8,};
-static const uint32_t g_etc1_to_bc7_m6_table72[] = {
-0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x6C0000,0x6C0000,0x6C0000,0x6C0000,0x6C0000,0x6C0000,0x6C0000,0x6C0000,0x6C0000,0x6C0000,0xDC0000,
-0xDC0000,0xDC0000,0xDC0000,0x24000000,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0x480001,0xE4C0000,0xE4C0000,0xE4C0000,0x6C0000,0x9C0000,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,
-0xA80000,0x1580000,0x1580000,0x1580000,0x38000000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0x1580000,0x1580000,0x1580000,0x38000000,0x1580000,0x1580000,0x1580000,0x38000000,0x38000000,0x4780000,0x700001,0x700001,0x840000,0x48C0000,0x2980000,0x2980000,0xC00000,0x840000,0x48C0000,0xF00000,0x1580000,
-0xF00000,0x940001,0x940001,0x940001,0x940001,0x2DC0000,0x2DC0000,0x2DC0000,0x1C40000,0x1C40000,0x4A000000,0x2DC0000,0x2DC0000,0x2DC0000,0x1C40000,0x1C40000,0x4A000000,0x1C40000,0x1C40000,0x4A000000,0x4A000000,0x2DC0000,0x2DC0000,0x2DC0000,0x1C40000,0x1C40000,0x4A000000,0x1C40000,0x1C40000,0x4A000000,0x4A000000,0x1C40000,
-0x1C40000,0x4A000000,0x4A000000,0x4A000000,0x4AC0000,0xA00000,0x940001,0xCC0000,0xFC0000,0x13C0000,0x16C0000,0xBF80000,0xBC0000,0x2DC0000,0x13C0000,0x4A000000,0x13C0000,0xBC0001,0x3180000,0x11FC0000,0x5E000000,0x3180000,0x11FC0000,0x5E000000,0x11FC0000,0x5E000000,0x5E000000,0x3180000,0x11FC0000,0x5E000000,0x11FC0000,0x5E000000,
-0x5E000000,0x11FC0000,0x5E000000,0x5E000000,0x5E000000,0x3180000,0x11FC0000,0x5E000000,0x11FC0000,0x5E000000,0x5E000000,0x11FC0000,0x5E000000,0x5E000000,0x5E000000,0x11FC0000,0x5E000000,0x5E000000,0x5E000000,0x5E000000,0x2EC0000,0xCC80000,0xCC80000,0x1400000,0x1D00000,0x37F40000,0x5E000000,0x5E000000,0x3000000,0x1640000,0x55DC0000,0x5E000000,
-0x1940000,0x840734,0xAE7002D3,0x707002D4,0x5E7002D3,0xA0600192,0x786000D7,0x6264013B,0x66600192,0x5C5C00D7,0x545C0192,0x984C02D4,0x7A4C00A3,0x625400FD,0x6A4800CF,0x5E4C0002,0x545000D5,0x5E4802D4,0x584000FF,0x5048013A,0x4A4802D5,0xC40734,0x822802D3,0x5E4C02D4,0x76180192,0x5E3000D1,0x54380190,0x700002D3,0x5E1000A2,0x541400D5,0x4A2402D4,0x18C0734,
-0x5600031B,0x50000212,0x48000378,0x40000738,0xFE580072,0xF4780434,0xF67C04EC,0xB24C0002,0x84480003,0x6C4C0002,0x5E500011,0x5C440012,0xFE34004E,0xAA380000,0x604000A9,0x541400D5,0x1180734,0x9802D3,0x988400A2,0x6C8400A2,0x5E8400A2,0x8A7400C9,0x6E740002,0x60740015,0x627000C9,0x5C6C0026,0x547000C9,0xE002D3,0x7A4C00A2,0x5E6800A2,0x6E4000C9,0x5E4C0001,
-0x545800C8,0x1CC02D3,0x5E0C00A2,0x540000C8,0x4A0002D4,0xE002D3,0x7A4C00A2,0x5E6800A2,0x6E4000C9,0x5E4C0001,0x545800C8,0x1CC02D3,0x5E0C00A2,0x540000C8,0x4A0002D4,0x1CC02D3,0x5E0C00A2,0x540000C8,0x4A0002D4,0x4A0002D4,0xFC60002D,0xFC880173,0xFE8C016B,0xB24C0001,0x84480002,0x6C4C0001,0x5E580002,0x5C3C0006,0xFE3C0033,0xAA380000,0x623800A2,0x540000C8,
-0x14002D3,0x7002D3,0x7002D3,0x7002D3,0x7002D3,0x806000CA,0x806000CA,0x806000CA,0x585C00CA,0x585C00CA,0x4A5C00CA,0x7A4C00A3,0x7A4C00A3,0x7A4C00A3,0x5C4C0002,0x5C4C0002,0x4C500026,0x4E4C00A3,0x4E4C00A3,0x48480015,0x404800A5,0x2A402D3,0x2A402D3,0x2A402D3,0x622C00C9,0x622C00C9,0x4A4400C8,0x5C1400A2,0x5C1400A2,0x4A240001,0x403000A4,0x15002D3,
-0x15002D3,0x480000D4,0x3E0000CD,0x380002D4,0xFC540026,0xFC68015E,0x7002D3,0xB6480001,0x804C0002,0x6A4C0002,0x644C0005,0x58480002,0xFE34000E,0xAA380000,0x5E4400A3,0x4A240001,0xEC02D3,0x8400A2,0x8400A2,0x8400A2,0x8400A2,0x6C740001,0x6C740001,0x6C740001,0x52740001,0x52740001,0x4A700001,0xC400A2,0xC400A2,0xC400A2,0x58540001,0x58540001,
-0x4A600000,0x18C00A2,0x18C00A2,0x4A280000,0x400000A4,0xC400A2,0xC400A2,0xC400A2,0x58540001,0x58540001,0x4A600000,0x18C00A2,0x18C00A2,0x4A280000,0x400000A4,0x18C00A2,0x18C00A2,0x4A280000,0x400000A4,0x400000A4,0xFE580001,0xF4780012,0x8400A2,0xB6480000,0x7C500000,0x68500000,0x60540000,0x58480001,0xFE340005,0xAA380000,0x11800A2,0x4A280000,
-0x11800A2,0xA800CA,0x84980001,0x68940001,0x5E940001,0xFC00C8,0x6E740001,0x5E800001,0x3F800C8,0x5E440000,0x540000C8,0xFC00C8,0x6E740001,0x5E800001,0x3F800C8,0x5E440000,0x540000C8,0x3F800C8,0x5E440000,0x540000C8,0x540000C8,0xFC00C8,0x6E740001,0x5E800001,0x3F800C8,0x5E440000,0x540000C8,0x3F800C8,0x5E440000,0x540000C8,0x540000C8,0x3F800C8,
-0x5E440000,0x540000C8,0x540000C8,0x540000C8,0xF6680019,0x2B400C8,0xF8A00029,0xB24C0000,0x84480001,0x6E440000,0x5E5C0000,0x5E240000,0xF4480012,0xAA380000,0x60640001,0x540000C8,0x16800C8,0x5C00CA,0x5C00CA,0x5C00CA,0x5C00CA,0x5C00CA,0x5C00CA,0x5C00CA,0x5C00CA,0x5C00CA,0x5C00CA,0x5E4C0001,0x5E4C0001,0x5E4C0001,0x5E4C0001,0x5E4C0001,
-0x5E4C0001,0x42480001,0x42480001,0x42480001,0x38480001,0x8C00C8,0x8C00C8,0x8C00C8,0x8C00C8,0x8C00C8,0x8C00C8,0x48280001,0x48280001,0x48280001,0x38340001,0x11800C8,0x11800C8,0x11800C8,0x38000001,0x2E0000C8,0xF0500019,0x5C00CA,0x5C00CA,0xAA4C0001,0x824C0001,0x6C4C0001,0x6C4C0001,0x544C0001,0xF8300002,0xA8380000,0x4C440000,0x48280001,
-0xC800C8,};
-static const uint32_t g_etc1_to_bc7_m6_table73[] = {
-0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x10C0000,
-0x10C0000,0x10C0000,0x10C0000,0x2C000000,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x580001,0x600000,0x600000,0x600000,0x840000,0xBC0000,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,
-0xC00000,0x1880000,0x1880000,0x1880000,0x40000000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0x1880000,0x1880000,0x1880000,0x40000000,0x1880000,0x1880000,0x1880000,0x40000000,0x40000000,0xC880000,0x800001,0x800001,0x980000,0x4A00000,0xB00000,0xB00000,0xD80000,0x980000,0x4A00000,0x1140000,0x1880000,
-0x1140000,0xA40001,0xA40001,0xA40001,0xA40001,0x2F40000,0x2F40000,0x2F40000,0x1F40000,0x1F40000,0x52000000,0x2F40000,0x2F40000,0x2F40000,0x1F40000,0x1F40000,0x52000000,0x1F40000,0x1F40000,0x52000000,0x52000000,0x2F40000,0x2F40000,0x2F40000,0x1F40000,0x1F40000,0x52000000,0x1F40000,0x1F40000,0x52000000,0x52000000,0x1F40000,
-0x1F40000,0x52000000,0x52000000,0x52000000,0xC00000,0xB00000,0xA40001,0xE00000,0x3140000,0x1600000,0x1940000,0x15FC0000,0xD00000,0x2F40000,0x1600000,0x52000000,0x1600000,0xCC0001,0x3300000,0x1DFC0000,0x66000000,0x3300000,0x1DFC0000,0x66000000,0x1DFC0000,0x66000000,0x66000000,0x3300000,0x1DFC0000,0x66000000,0x1DFC0000,0x66000000,
-0x66000000,0x1DFC0000,0x66000000,0x66000000,0x66000000,0x3300000,0x1DFC0000,0x66000000,0x1DFC0000,0x66000000,0x66000000,0x1DFC0000,0x66000000,0x66000000,0x66000000,0x1DFC0000,0x66000000,0x66000000,0x66000000,0x66000000,0x3000000,0xDC0000,0xDC0000,0x1580000,0x1F80000,0x41F40000,0x66000000,0x66000000,0x1180000,0x3800000,0x5DEC0000,0x66000000,
-0x1B40000,0x940734,0xB68002D3,0x788002D4,0x668002D3,0xA8700192,0x807000D7,0x6A74013B,0x6E700192,0x646C00D7,0x5C6C0192,0xA05C02D4,0x825C00A3,0x6A6400FD,0x725800CF,0x665C0002,0x5C6000D5,0x665802D4,0x605000FF,0x5858013A,0x525802D5,0xDC0734,0x8A3802D3,0x665C02D4,0x7E280192,0x664000D1,0x5C480190,0x781002D3,0x662000A2,0x5C2400D5,0x523402D4,0x1BC0734,
-0x600002F8,0x5A0001E0,0x50000339,0x48000738,0xFE6C0096,0xFC880434,0xFE8C04EC,0xBA5C0002,0x8C580003,0x745C0002,0x66600011,0x64540012,0xFC4C006E,0xB2480000,0x685000A9,0x5C2400D5,0x1380734,0xA802D3,0xA09400A2,0x749400A2,0x669400A2,0x928400C9,0x76840002,0x68840015,0x6A8000C9,0x647C0026,0x5C8000C9,0xF802D3,0x825C00A2,0x667800A2,0x765000C9,0x665C0001,
-0x5C6800C8,0x1FC02D3,0x661C00A2,0x5C1000C8,0x520002D4,0xF802D3,0x825C00A2,0x667800A2,0x765000C9,0x665C0001,0x5C6800C8,0x1FC02D3,0x661C00A2,0x5C1000C8,0x520002D4,0x1FC02D3,0x661C00A2,0x5C1000C8,0x520002D4,0x520002D4,0xFC740036,0xF4980189,0xF8A0017A,0xBA5C0001,0x8C580002,0x745C0001,0x66680002,0x644C0006,0xFC50003D,0xB2480000,0x6A4800A2,0x5C1000C8,
-0x16402D3,0x8002D3,0x8002D3,0x8002D3,0x8002D3,0x887000CA,0x887000CA,0x887000CA,0x606C00CA,0x606C00CA,0x526C00CA,0x825C00A3,0x825C00A3,0x825C00A3,0x645C0002,0x645C0002,0x54600026,0x565C00A3,0x565C00A3,0x50580015,0x485800A5,0x2BC02D3,0x2BC02D3,0x2BC02D3,0x6A3C00C9,0x6A3C00C9,0x525400C8,0x642400A2,0x642400A2,0x52340001,0x484000A4,0x18002D3,
-0x18002D3,0x520000CA,0x480000B4,0x400002D4,0xFC64002D,0xF4780173,0x8002D3,0xBE580001,0x885C0002,0x725C0002,0x6C5C0005,0x60580002,0xFE440019,0xB2480000,0x665400A3,0x52340001,0x11002D3,0x9400A2,0x9400A2,0x9400A2,0x9400A2,0x74840001,0x74840001,0x74840001,0x5A840001,0x5A840001,0x52800001,0xDC00A2,0xDC00A2,0xDC00A2,0x60640001,0x60640001,
-0x52700000,0x1BC00A2,0x1BC00A2,0x52380000,0x480000A4,0xDC00A2,0xDC00A2,0xDC00A2,0x60640001,0x60640001,0x52700000,0x1BC00A2,0x1BC00A2,0x52380000,0x480000A4,0x1BC00A2,0x1BC00A2,0x52380000,0x480000A4,0x480000A4,0xFA6C0002,0xFC880012,0x9400A2,0xBE580000,0x84600000,0x70600000,0x68640000,0x60580001,0xFA48000A,0xB2480000,0x13800A2,0x52380000,
-0x13800A2,0xB800CA,0x8CA80001,0x70A40001,0x66A40001,0x11400C8,0x76840001,0x66900001,0xFF800C8,0x66540000,0x5C0000C8,0x11400C8,0x76840001,0x66900001,0xFF800C8,0x66540000,0x5C0000C8,0xFF800C8,0x66540000,0x5C0000C8,0x5C0000C8,0x11400C8,0x76840001,0x66900001,0xFF800C8,0x66540000,0x5C0000C8,0xFF800C8,0x66540000,0x5C0000C8,0x5C0000C8,0xFF800C8,
-0x66540000,0x5C0000C8,0x5C0000C8,0x5C0000C8,0xFE780019,0xAC400C8,0xFEAC002D,0xBA5C0000,0x8C580001,0x76540000,0x666C0000,0x66340000,0xFC580012,0xB2480000,0x68740001,0x5C0000C8,0x18C00C8,0x6C00CA,0x6C00CA,0x6C00CA,0x6C00CA,0x6C00CA,0x6C00CA,0x6C00CA,0x6C00CA,0x6C00CA,0x6C00CA,0x665C0001,0x665C0001,0x665C0001,0x665C0001,0x665C0001,
-0x665C0001,0x4A580001,0x4A580001,0x4A580001,0x40580001,0xA400C8,0xA400C8,0xA400C8,0xA400C8,0xA400C8,0xA400C8,0x50380001,0x50380001,0x50380001,0x40440001,0x14C00C8,0x14C00C8,0x14C00C8,0x40080000,0x360000C8,0xF8600019,0x6C00CA,0x6C00CA,0xB25C0001,0x8A5C0001,0x745C0001,0x745C0001,0x5C5C0001,0xF4440005,0xB0480000,0x54540000,0x50380001,
-0xE800C8,};
-static const uint32_t g_etc1_to_bc7_m6_table74[] = {
-0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x13C0000,
-0x13C0000,0x13C0000,0x13C0000,0x34000000,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x700000,0x700000,0x700000,0x9C0000,0xE00000,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,
-0xD80000,0x1B80000,0x1B80000,0x1B80000,0x48000000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0x1B80000,0x1B80000,0x1B80000,0x48000000,0x1B80000,0x1B80000,0x1B80000,0x48000000,0x48000000,0x9C0000,0x900001,0x900001,0x2A80000,0x4B40000,0x2C40000,0x2C40000,0xF40000,0x2A80000,0x4B40000,0x1340000,0x1B80000,
-0x1340000,0xB40001,0xB40001,0xB40001,0xB40001,0x30C0000,0x30C0000,0x30C0000,0xBFC0000,0xBFC0000,0x5A000000,0x30C0000,0x30C0000,0x30C0000,0xBFC0000,0xBFC0000,0x5A000000,0xBFC0000,0xBFC0000,0x5A000000,0x5A000000,0x30C0000,0x30C0000,0x30C0000,0xBFC0000,0xBFC0000,0x5A000000,0xBFC0000,0xBFC0000,0x5A000000,0x5A000000,0xBFC0000,
-0xBFC0000,0x5A000000,0x5A000000,0x5A000000,0xD40000,0x8C00000,0xB40001,0xF80000,0x1300000,0x1800000,0x1BC0000,0x21F40000,0xE40000,0x30C0000,0x1800000,0x5A000000,0x1800000,0xDC0001,0x1480000,0x29FC0000,0x6E000000,0x1480000,0x29FC0000,0x6E000000,0x29FC0000,0x6E000000,0x6E000000,0x1480000,0x29FC0000,0x6E000000,0x29FC0000,0x6E000000,
-0x6E000000,0x29FC0000,0x6E000000,0x6E000000,0x6E000000,0x1480000,0x29FC0000,0x6E000000,0x29FC0000,0x6E000000,0x6E000000,0x29FC0000,0x6E000000,0x6E000000,0x6E000000,0x29FC0000,0x6E000000,0x6E000000,0x6E000000,0x6E000000,0x3140000,0xEC0000,0xEC0000,0x1740000,0xDFC0000,0x4BF40000,0x6E000000,0x6E000000,0x32C0000,0x1A00000,0x65FC0000,0x6E000000,
-0x1D80000,0xA40734,0xBE9002D3,0x809002D4,0x6E9002D3,0xB0800192,0x888000D7,0x7284013B,0x76800192,0x6C7C00D7,0x647C0192,0xA86C02D4,0x8A6C00A3,0x727400FD,0x7A6800CF,0x6E6C0002,0x647000D5,0x6E6802D4,0x686000FF,0x6068013A,0x5A6802D5,0xF40734,0x924802D3,0x6E6C02D4,0x86380192,0x6E5000D1,0x64580190,0x802002D3,0x6E3000A2,0x643400D5,0x5A4402D4,0x1F00734,
-0x6C0002D8,0x600001B8,0x5A000314,0x50000738,0xFC7C00BA,0xF498046A,0xF8A00513,0xC26C0002,0x94680003,0x7C6C0002,0x6E700011,0x6C640012,0xFE5C0082,0xBA580000,0x706000A9,0x643400D5,0x15C0734,0xB802D3,0xA8A400A2,0x7CA400A2,0x6EA400A2,0x9A9400C9,0x7E940002,0x70940015,0x729000C9,0x6C8C0026,0x649000C9,0x11002D3,0x8A6C00A2,0x6E8800A2,0x7E6000C9,0x6E6C0001,
-0x647800C8,0xDFC02D3,0x6E2C00A2,0x642000C8,0x5A0002D4,0x11002D3,0x8A6C00A2,0x6E8800A2,0x7E6000C9,0x6E6C0001,0x647800C8,0xDFC02D3,0x6E2C00A2,0x642000C8,0x5A0002D4,0xDFC02D3,0x6E2C00A2,0x642000C8,0x5A0002D4,0x5A0002D4,0xFE800049,0xFCA80189,0xFEAC0186,0xC26C0001,0x94680002,0x7C6C0001,0x6E780002,0x6C5C0006,0xFE600051,0xBA580000,0x725800A2,0x642000C8,
-0x18802D3,0x9002D3,0x9002D3,0x9002D3,0x9002D3,0x908000CA,0x908000CA,0x908000CA,0x687C00CA,0x687C00CA,0x5A7C00CA,0x8A6C00A3,0x8A6C00A3,0x8A6C00A3,0x6C6C0002,0x6C6C0002,0x5C700026,0x5E6C00A3,0x5E6C00A3,0x58680015,0x506800A5,0xD402D3,0xD402D3,0xD402D3,0x724C00C9,0x724C00C9,0x5A6400C8,0x6C3400A2,0x6C3400A2,0x5A440001,0x505000A4,0x1B002D3,
-0x1B002D3,0x5A0C00C8,0x500000A5,0x480002D4,0xFE74003B,0xFC880173,0x9002D3,0xC6680001,0x906C0002,0x7A6C0002,0x746C0005,0x68680002,0xFE580021,0xBA580000,0x6E6400A3,0x5A440001,0x13002D3,0xA400A2,0xA400A2,0xA400A2,0xA400A2,0x7C940001,0x7C940001,0x7C940001,0x62940001,0x62940001,0x5A900001,0xF400A2,0xF400A2,0xF400A2,0x68740001,0x68740001,
-0x5A800000,0x1F000A2,0x1F000A2,0x5A480000,0x500000A4,0xF400A2,0xF400A2,0xF400A2,0x68740001,0x68740001,0x5A800000,0x1F000A2,0x1F000A2,0x5A480000,0x500000A4,0x1F000A2,0x1F000A2,0x5A480000,0x500000A4,0x500000A4,0xF6800005,0xF4980019,0xA400A2,0xC6680000,0x8C700000,0x78700000,0x70740000,0x68680001,0xF260000D,0xBA580000,0x15C00A2,0x5A480000,
-0x15C00A2,0xC800CA,0x94B80001,0x78B40001,0x6EB40001,0x12C00C8,0x7E940001,0x6EA00001,0x1BF800C8,0x6E640000,0x640000C8,0x12C00C8,0x7E940001,0x6EA00001,0x1BF800C8,0x6E640000,0x640000C8,0x1BF800C8,0x6E640000,0x640000C8,0x640000C8,0x12C00C8,0x7E940001,0x6EA00001,0x1BF800C8,0x6E640000,0x640000C8,0x1BF800C8,0x6E640000,0x640000C8,0x640000C8,0x1BF800C8,
-0x6E640000,0x640000C8,0x640000C8,0x640000C8,0xFA8C0020,0xD800C8,0xF8C00032,0xC26C0000,0x94680001,0x7E640000,0x6E7C0000,0x6E440000,0xFC6C0019,0xBA580000,0x70840001,0x640000C8,0x1AC00C8,0x7C00CA,0x7C00CA,0x7C00CA,0x7C00CA,0x7C00CA,0x7C00CA,0x7C00CA,0x7C00CA,0x7C00CA,0x7C00CA,0x6E6C0001,0x6E6C0001,0x6E6C0001,0x6E6C0001,0x6E6C0001,
-0x6E6C0001,0x52680001,0x52680001,0x52680001,0x48680001,0xBC00C8,0xBC00C8,0xBC00C8,0xBC00C8,0xBC00C8,0xBC00C8,0x58480001,0x58480001,0x58480001,0x48540001,0x17C00C8,0x17C00C8,0x17C00C8,0x48180000,0x3E0000C8,0xF0700022,0x7C00CA,0x7C00CA,0xBA6C0001,0x926C0001,0x7C6C0001,0x7C6C0001,0x646C0001,0xFC540005,0xB8580000,0x5C640000,0x58480001,
-0x10C00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table75[] = {
-0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0x1700000,
-0x1700000,0x1700000,0x1700000,0x3C000000,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x8800000,0x8800000,0x8800000,0xB40000,0x1000000,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,
-0xF00000,0x1E80000,0x1E80000,0x1E80000,0x50000000,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,0x1E80000,0x1E80000,0x1E80000,0x50000000,0x1E80000,0x1E80000,0x1E80000,0x50000000,0x50000000,0xAC0000,0xA00001,0xA00001,0xBC0000,0xCC0000,0xDC0000,0xDC0000,0x1100000,0xBC0000,0xCC0000,0x1580000,0x1E80000,
-0x1580000,0xC40001,0xC40001,0xC40001,0xC40001,0x3240000,0x3240000,0x3240000,0x17FC0000,0x17FC0000,0x62000000,0x3240000,0x3240000,0x3240000,0x17FC0000,0x17FC0000,0x62000000,0x17FC0000,0x17FC0000,0x62000000,0x62000000,0x3240000,0x3240000,0x3240000,0x17FC0000,0x17FC0000,0x62000000,0x17FC0000,0x17FC0000,0x62000000,0x62000000,0x17FC0000,
-0x17FC0000,0x62000000,0x62000000,0x62000000,0x4E40000,0xD40000,0xC40001,0x10C0000,0x14C0000,0x1A40000,0x1E40000,0x2BF80000,0xF80000,0x3240000,0x1A40000,0x62000000,0x1A40000,0xEC0001,0x1600000,0x35FC0000,0x76000000,0x1600000,0x35FC0000,0x76000000,0x35FC0000,0x76000000,0x76000000,0x1600000,0x35FC0000,0x76000000,0x35FC0000,0x76000000,
-0x76000000,0x35FC0000,0x76000000,0x76000000,0x76000000,0x1600000,0x35FC0000,0x76000000,0x35FC0000,0x76000000,0x76000000,0x35FC0000,0x76000000,0x76000000,0x76000000,0x35FC0000,0x76000000,0x76000000,0x76000000,0x76000000,0x3280000,0x6FC0000,0x6FC0000,0x1900000,0x1BFC0000,0x55F40000,0x76000000,0x76000000,0x1440000,0x1C00000,0x6FD00000,0x76000000,
-0x1F80000,0xB40734,0xC6A002D3,0x88A002D4,0x76A002D3,0xB8900192,0x909000D7,0x7A94013B,0x7E900192,0x748C00D7,0x6C8C0192,0xB07C02D4,0x927C00A3,0x7A8400FD,0x827800CF,0x767C0002,0x6C8000D5,0x767802D4,0x707000FF,0x6878013A,0x627802D5,0x10C0734,0x9A5802D3,0x767C02D4,0x8E480192,0x766000D1,0x6C680190,0x883002D3,0x764000A2,0x6C4400D5,0x625402D4,0xBF80734,
-0x760002D3,0x6C000198,0x600002F8,0x58000738,0xFE8C00D4,0xFCA8046A,0xFEAC0517,0xCA7C0002,0x9C780003,0x847C0002,0x76800011,0x74740012,0xFE7000A7,0xC2680000,0x787000A9,0x6C4400D5,0x17C0734,0xC802D3,0xB0B400A2,0x84B400A2,0x76B400A2,0xA2A400C9,0x86A40002,0x78A40015,0x7AA000C9,0x749C0026,0x6CA000C9,0x12802D3,0x927C00A2,0x769800A2,0x867000C9,0x767C0001,
-0x6C8800C8,0x19FC02D3,0x763C00A2,0x6C3000C8,0x620002D4,0x12802D3,0x927C00A2,0x769800A2,0x867000C9,0x767C0001,0x6C8800C8,0x19FC02D3,0x763C00A2,0x6C3000C8,0x620002D4,0x19FC02D3,0x763C00A2,0x6C3000C8,0x620002D4,0x620002D4,0xFE940050,0xF4B801A3,0xF8C00193,0xCA7C0001,0x9C780002,0x847C0001,0x76880002,0x746C0006,0xFE780056,0xC2680000,0x7A6800A2,0x6C3000C8,
-0x1A802D3,0xA002D3,0xA002D3,0xA002D3,0xA002D3,0x989000CA,0x989000CA,0x989000CA,0x708C00CA,0x708C00CA,0x628C00CA,0x927C00A3,0x927C00A3,0x927C00A3,0x747C0002,0x747C0002,0x64800026,0x667C00A3,0x667C00A3,0x60780015,0x587800A5,0xEC02D3,0xEC02D3,0xEC02D3,0x7A5C00C9,0x7A5C00C9,0x627400C8,0x744400A2,0x744400A2,0x62540001,0x586000A4,0x1E402D3,
-0x1E402D3,0x621C00C8,0x580800A4,0x500002D4,0xFE840046,0xF498018A,0xA002D3,0xCE780001,0x987C0002,0x827C0002,0x7C7C0005,0x70780002,0xF86C0032,0xC2680000,0x767400A3,0x62540001,0x15402D3,0xB400A2,0xB400A2,0xB400A2,0xB400A2,0x84A40001,0x84A40001,0x84A40001,0x6AA40001,0x6AA40001,0x62A00001,0x10C00A2,0x10C00A2,0x10C00A2,0x70840001,0x70840001,
-0x62900000,0xBF800A2,0xBF800A2,0x62580000,0x580000A4,0x10C00A2,0x10C00A2,0x10C00A2,0x70840001,0x70840001,0x62900000,0xBF800A2,0xBF800A2,0x62580000,0x580000A4,0xBF800A2,0xBF800A2,0x62580000,0x580000A4,0x580000A4,0xFE900005,0xFCA80019,0xB400A2,0xCE780000,0x94800000,0x80800000,0x78840000,0x70780001,0xFA70000D,0xC2680000,0x17C00A2,0x62580000,
-0x17C00A2,0xD800CA,0x9CC80001,0x80C40001,0x76C40001,0x14400C8,0x86A40001,0x76B00001,0x27F800C8,0x76740000,0x6C0000C8,0x14400C8,0x86A40001,0x76B00001,0x27F800C8,0x76740000,0x6C0000C8,0x27F800C8,0x76740000,0x6C0000C8,0x6C0000C8,0x14400C8,0x86A40001,0x76B00001,0x27F800C8,0x76740000,0x6C0000C8,0x27F800C8,0x76740000,0x6C0000C8,0x6C0000C8,0x27F800C8,
-0x76740000,0x6C0000C8,0x6C0000C8,0x6C0000C8,0xF4A00029,0xE800C8,0xFECC003A,0xCA7C0000,0x9C780001,0x86740000,0x768C0000,0x76540000,0xF8840020,0xC2680000,0x78940001,0x6C0000C8,0x1D000C8,0x8C00CA,0x8C00CA,0x8C00CA,0x8C00CA,0x8C00CA,0x8C00CA,0x8C00CA,0x8C00CA,0x8C00CA,0x8C00CA,0x767C0001,0x767C0001,0x767C0001,0x767C0001,0x767C0001,
-0x767C0001,0x5A780001,0x5A780001,0x5A780001,0x50780001,0x2D000C8,0x2D000C8,0x2D000C8,0x2D000C8,0x2D000C8,0x2D000C8,0x60580001,0x60580001,0x60580001,0x50640001,0x1AC00C8,0x1AC00C8,0x1AC00C8,0x50280000,0x460000C8,0xF8800022,0x8C00CA,0x8C00CA,0xC27C0001,0x9A7C0001,0x847C0001,0x847C0001,0x6C7C0001,0xFC640008,0xC0680000,0x64740000,0x60580001,
-0x12C00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table76[] = {
-0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0xD00000,0xD00000,0xD00000,0xD00000,0xD00000,0xD00000,0xD00000,0xD00000,0xD00000,0xD00000,0x1A40000,
-0x1A40000,0x1A40000,0x1A40000,0x44000001,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x2940000,0x2940000,0x2940000,0xD00000,0x1280000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,
-0x10C0000,0xBF80000,0xBF80000,0xBF80000,0x58000001,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0xBF80000,0xBF80000,0xBF80000,0x58000001,0xBF80000,0xBF80000,0xBF80000,0x58000001,0x58000001,0xC00000,0xB40000,0xB40000,0xD00000,0x2E00000,0xF40000,0xF40000,0x32C0000,0xD00000,0x2E00000,0x17C0000,0xBF80000,
-0x17C0000,0xD80000,0xD80000,0xD80000,0xD80000,0x1400000,0x1400000,0x1400000,0x25F80000,0x25F80000,0x6A000001,0x1400000,0x1400000,0x1400000,0x25F80000,0x25F80000,0x6A000001,0x25F80000,0x25F80000,0x6A000001,0x6A000001,0x1400000,0x1400000,0x1400000,0x25F80000,0x25F80000,0x6A000001,0x25F80000,0x25F80000,0x6A000001,0x6A000001,0x25F80000,
-0x25F80000,0x6A000001,0x6A000001,0x6A000001,0xFC0000,0xAE40000,0xD80000,0x3240000,0x16C0000,0x1CC0000,0x9F80000,0x37FC0000,0x50C0000,0x1400000,0x1CC0000,0x6A000001,0x1CC0000,0x1000000,0x17C0000,0x43F80000,0x7E000001,0x17C0000,0x43F80000,0x7E000001,0x43F80000,0x7E000001,0x7E000001,0x17C0000,0x43F80000,0x7E000001,0x43F80000,0x7E000001,
-0x7E000001,0x43F80000,0x7E000001,0x7E000001,0x7E000001,0x17C0000,0x43F80000,0x7E000001,0x43F80000,0x7E000001,0x7E000001,0x43F80000,0x7E000001,0x7E000001,0x7E000001,0x43F80000,0x7E000001,0x7E000001,0x7E000001,0x7E000001,0x1400000,0x1100000,0x1100000,0x3AC0000,0x29FC0000,0x61F00000,0x7E000001,0x7E000001,0x15C0000,0x1E00000,0x79C40000,0x7E000001,
-0x11FC0000,0xC40738,0xCCB402D4,0x92B402D4,0x7EB402D5,0xC2A00190,0x9AA000D5,0x80A8013A,0x88A00190,0x7CA000D5,0x74A00192,0xBC8C02D3,0x9C8C00A2,0x849800FF,0x8C8C00D1,0x7E8C0002,0x749000D7,0x7E8C02D4,0x7A8400FD,0x7284013B,0x6C8C02D3,0x3240734,0xA46802D3,0x7E8C02D4,0x965C0192,0x807400CF,0x747C0192,0x904402D3,0x7E5400A3,0x745400D7,0x6C6402D4,0x17FC0734,
-0x7E1402D4,0x74080192,0x6C0002DC,0x62000734,0xFEA000FE,0xF6BC04A0,0xF8C0053C,0xD48C0000,0xA68C0001,0x8C8C0002,0x80900012,0x7C8C0011,0xFE8800DC,0xC87C0002,0x828000A9,0x745400D7,0x1A40734,0xD802D4,0xB8C800A4,0x8CC800A4,0x7EC400A5,0xAEB400C8,0x90B40001,0x80B80015,0x82B400C8,0x7CB00026,0x74B400CA,0x14402D3,0x9A9000A2,0x7EAC00A3,0x8E8400C9,0x7E8C0002,
-0x769800CA,0x27F802D3,0x7E5400A3,0x744400CA,0x6C0002D3,0x14402D3,0x9A9000A2,0x7EAC00A3,0x8E8400C9,0x7E8C0002,0x769800CA,0x27F802D3,0x7E5400A3,0x744400CA,0x6C0002D3,0x27F802D3,0x7E5400A3,0x744400CA,0x6C0002D3,0x6C0002D3,0xFAAC0065,0xFECC01A0,0xF2D401AD,0xD48C0000,0xA68C0001,0x8C8C0002,0x80980002,0x7E800005,0xFA900071,0xC87C0001,0x847800A2,0x744400CA,
-0x1D002D3,0xB402D4,0xB402D4,0xB402D4,0xB402D4,0xA4A000C8,0xA4A000C8,0xA4A000C8,0x78A000C8,0x78A000C8,0x6AA000C9,0x9C8C00A2,0x9C8C00A2,0x9C8C00A2,0x7E8C0001,0x7E8C0001,0x6E900026,0x708C00A2,0x708C00A2,0x6A880015,0x628C00A2,0x10802D3,0x10802D3,0x10802D3,0x846C00C9,0x846C00C9,0x6C8400C9,0x7E5400A2,0x7E5400A2,0x6A680002,0x627000A2,0x9F802D3,
-0x9F802D3,0x6A3000C9,0x621400A2,0x580002D3,0xFC9C005A,0xFEAC0189,0xB402D4,0xD48C0000,0xA28C0001,0x8C8C0001,0x86900006,0x788C0002,0xFE80003E,0xC87C0001,0x808400A2,0x6A680002,0x17802D3,0xC400A4,0xC400A4,0xC400A4,0xC400A4,0x90B40000,0x90B40000,0x90B40000,0x74B40000,0x74B40000,0x6AB40001,0x32400A2,0x32400A2,0x32400A2,0x7A940001,0x7A940001,
-0x6AA40001,0x17FC00A2,0x17FC00A2,0x6A6C0001,0x620000A2,0x32400A2,0x32400A2,0x32400A2,0x7A940001,0x7A940001,0x6AA40001,0x17FC00A2,0x17FC00A2,0x6A6C0001,0x620000A2,0x17FC00A2,0x17FC00A2,0x6A6C0001,0x620000A2,0x620000A2,0xFEA0000A,0xF6BC0020,0xC400A4,0xD48C0000,0xA0900000,0x8A900000,0x80980001,0x7A880000,0xF8880012,0xC87C0000,0x1A400A2,0x6A6C0001,
-0x1A400A2,0xEC00C8,0xA8D80000,0x88D80001,0x7ED80001,0x35C00C8,0x90B40001,0x7EC40001,0x33FC00C8,0x7E880001,0x740000CA,0x35C00C8,0x90B40001,0x7EC40001,0x33FC00C8,0x7E880001,0x740000CA,0x33FC00C8,0x7E880001,0x740000CA,0x740000CA,0x35C00C8,0x90B40001,0x7EC40001,0x33FC00C8,0x7E880001,0x740000CA,0x33FC00C8,0x7E880001,0x740000CA,0x740000CA,0x33FC00C8,
-0x7E880001,0x740000CA,0x740000CA,0x740000CA,0xFEB40029,0xFC00C8,0xFAE4003D,0xD0900000,0xA6880001,0x8E880000,0x7EA00001,0x7E6C0001,0xFE980020,0xCA7C0000,0x82A40000,0x740000CA,0x1F400C8,0xA000C8,0xA000C8,0xA000C8,0xA000C8,0xA000C8,0xA000C8,0xA000C8,0xA000C8,0xA000C8,0xA000C8,0x828C0000,0x828C0000,0x828C0000,0x828C0000,0x828C0000,
-0x828C0000,0x628C0001,0x628C0001,0x628C0001,0x588C0001,0xEC00C8,0xEC00C8,0xEC00C8,0xEC00C8,0xEC00C8,0xEC00C8,0x6A680001,0x6A680001,0x6A680001,0x58780001,0x1E400C8,0x1E400C8,0x1E400C8,0x583C0001,0x4E0000CA,0xF2940029,0xA000C8,0xA000C8,0xD08C0000,0xA68C0000,0x908C0000,0x908C0000,0x768C0000,0xF47C000D,0xC07C0001,0x6A880001,0x6A680001,
-0x15400C8,};
-static const uint32_t g_etc1_to_bc7_m6_table77[] = {
-0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0x1D80000,
-0x1D80000,0x1D80000,0x1D80000,0x4C000001,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0xAA40000,0xAA40000,0xAA40000,0xE80000,0x14C0000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,
-0x1240000,0x17F80000,0x17F80000,0x17F80000,0x60000001,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x17F80000,0x17F80000,0x17F80000,0x60000001,0x17F80000,0x17F80000,0x17F80000,0x60000001,0x60000001,0xD00000,0xC40000,0xC40000,0xE40000,0x2F40000,0x3080000,0x3080000,0x1480000,0xE40000,0x2F40000,0x1A00000,0x17F80000,
-0x1A00000,0xE80000,0xE80000,0xE80000,0xE80000,0x1580000,0x1580000,0x1580000,0x31F80000,0x31F80000,0x72000001,0x1580000,0x1580000,0x1580000,0x31F80000,0x31F80000,0x72000001,0x31F80000,0x31F80000,0x72000001,0x72000001,0x1580000,0x1580000,0x1580000,0x31F80000,0x31F80000,0x72000001,0x31F80000,0x31F80000,0x72000001,0x72000001,0x31F80000,
-0x31F80000,0x72000001,0x72000001,0x72000001,0x30C0000,0xF80000,0xE80000,0x13C0000,0x1840000,0x1EC0000,0x15FC0000,0x43F40000,0x5200000,0x1580000,0x1EC0000,0x72000001,0x1EC0000,0x1100000,0x1940000,0x4FF80000,0x86000001,0x1940000,0x4FF80000,0x86000001,0x4FF80000,0x86000001,0x86000001,0x1940000,0x4FF80000,0x86000001,0x4FF80000,0x86000001,
-0x86000001,0x4FF80000,0x86000001,0x86000001,0x86000001,0x1940000,0x4FF80000,0x86000001,0x4FF80000,0x86000001,0x86000001,0x4FF80000,0x86000001,0x86000001,0x86000001,0x4FF80000,0x86000001,0x86000001,0x86000001,0x86000001,0x1540000,0x9200000,0x9200000,0x1C80000,0x37FC0000,0x6BF00000,0x86000001,0x86000001,0x3700000,0x3FC0000,0x81D40000,0x86000001,
-0x1FFC0000,0xD40738,0xD4C402D4,0x9AC402D4,0x86C402D5,0xCAB00190,0xA2B000D5,0x88B8013A,0x90B00190,0x84B000D5,0x7CB00192,0xC49C02D3,0xA49C00A2,0x8CA800FF,0x949C00D1,0x869C0002,0x7CA000D7,0x869C02D4,0x829400FD,0x7A94013B,0x749C02D3,0x33C0734,0xAC7802D3,0x869C02D4,0x9E6C0192,0x888400CF,0x7C8C0192,0x985402D3,0x866400A3,0x7C6400D7,0x747402D4,0x23FC0734,
-0x862402D4,0x7C180192,0x740002D4,0x6A000734,0xFEB4012D,0xFECC04A0,0xFECC0554,0xDC9C0000,0xAE9C0001,0x949C0002,0x88A00012,0x849C0011,0xFE9800FA,0xD08C0002,0x8A9000A9,0x7C6400D7,0x1C80734,0xE802D4,0xC0D800A4,0x94D800A4,0x86D400A5,0xB6C400C8,0x98C40001,0x88C80015,0x8AC400C8,0x84C00026,0x7CC400CA,0x15C02D3,0xA2A000A2,0x86BC00A3,0x969400C9,0x869C0002,
-0x7EA800CA,0x33F802D3,0x866400A3,0x7C5400CA,0x740002D3,0x15C02D3,0xA2A000A2,0x86BC00A3,0x969400C9,0x869C0002,0x7EA800CA,0x33F802D3,0x866400A3,0x7C5400CA,0x740002D3,0x33F802D3,0x866400A3,0x7C5400CA,0x740002D3,0x740002D3,0xFEBC0076,0xF6DC01BA,0xFAE401AD,0xDC9C0000,0xAE9C0001,0x949C0002,0x88A80002,0x86900005,0xFEA40081,0xD08C0001,0x8C8800A2,0x7C5400CA,
-0x1F002D3,0xC402D4,0xC402D4,0xC402D4,0xC402D4,0xACB000C8,0xACB000C8,0xACB000C8,0x80B000C8,0x80B000C8,0x72B000C9,0xA49C00A2,0xA49C00A2,0xA49C00A2,0x869C0001,0x869C0001,0x76A00026,0x789C00A2,0x789C00A2,0x72980015,0x6A9C00A2,0x12002D3,0x12002D3,0x12002D3,0x8C7C00C9,0x8C7C00C9,0x749400C9,0x866400A2,0x866400A2,0x72780002,0x6A8000A2,0x15F802D3,
-0x15F802D3,0x724000C9,0x6A2400A2,0x600002D3,0xFEAC0065,0xF6BC01A0,0xC402D4,0xDC9C0000,0xAA9C0001,0x949C0001,0x8EA00006,0x809C0002,0xFE90004A,0xD08C0001,0x889400A2,0x72780002,0x19C02D3,0xD400A4,0xD400A4,0xD400A4,0xD400A4,0x98C40000,0x98C40000,0x98C40000,0x7CC40000,0x7CC40000,0x72C40001,0x33C00A2,0x33C00A2,0x33C00A2,0x82A40001,0x82A40001,
-0x72B40001,0x23FC00A2,0x23FC00A2,0x727C0001,0x6A0000A2,0x33C00A2,0x33C00A2,0x33C00A2,0x82A40001,0x82A40001,0x72B40001,0x23FC00A2,0x23FC00A2,0x727C0001,0x6A0000A2,0x23FC00A2,0x23FC00A2,0x727C0001,0x6A0000A2,0x6A0000A2,0xFAB4000D,0xFECC0020,0xD400A4,0xDC9C0000,0xA8A00000,0x92A00000,0x88A80001,0x82980000,0xF29C0019,0xD08C0000,0x1C800A2,0x727C0001,
-0x1C800A2,0xFC00C8,0xB0E80000,0x90E80001,0x86E80001,0x37400C8,0x98C40001,0x86D40001,0x3FFC00C8,0x86980001,0x7C0000CA,0x37400C8,0x98C40001,0x86D40001,0x3FFC00C8,0x86980001,0x7C0000CA,0x3FFC00C8,0x86980001,0x7C0000CA,0x7C0000CA,0x37400C8,0x98C40001,0x86D40001,0x3FFC00C8,0x86980001,0x7C0000CA,0x3FFC00C8,0x86980001,0x7C0000CA,0x7C0000CA,0x3FFC00C8,
-0x86980001,0x7C0000CA,0x7C0000CA,0x7C0000CA,0xFAC80032,0x10C00C8,0xF2F40048,0xD8A00000,0xAE980001,0x96980000,0x86B00001,0x867C0001,0xFEAC0029,0xD28C0000,0x8AB40000,0x7C0000CA,0xDFC00C8,0xB000C8,0xB000C8,0xB000C8,0xB000C8,0xB000C8,0xB000C8,0xB000C8,0xB000C8,0xB000C8,0xB000C8,0x8A9C0000,0x8A9C0000,0x8A9C0000,0x8A9C0000,0x8A9C0000,
-0x8A9C0000,0x6A9C0001,0x6A9C0001,0x6A9C0001,0x609C0001,0x10400C8,0x10400C8,0x10400C8,0x10400C8,0x10400C8,0x10400C8,0x72780001,0x72780001,0x72780001,0x60880001,0x7FC00C8,0x7FC00C8,0x7FC00C8,0x604C0001,0x560000CA,0xFAA40029,0xB000C8,0xB000C8,0xD89C0000,0xAE9C0000,0x989C0000,0x989C0000,0x7E9C0000,0xFC8C000D,0xC88C0001,0x72980001,0x72780001,
-0x17400C8,};
-static const uint32_t g_etc1_to_bc7_m6_table78[] = {
-0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0x1000000,0x1000000,0x1000000,0x1000000,0x1000000,0x1000000,0x1000000,0x1000000,0x1000000,0x1000000,0x5F80000,
-0x5F80000,0x5F80000,0x5F80000,0x54000001,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xB80000,0xB80000,0xB80000,0x1000000,0x16C0000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,
-0x13C0000,0x21FC0000,0x21FC0000,0x21FC0000,0x68000001,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x21FC0000,0x21FC0000,0x21FC0000,0x68000001,0x21FC0000,0x21FC0000,0x21FC0000,0x68000001,0x68000001,0x8E00000,0xD40000,0xD40000,0x4F40000,0x3080000,0x1200000,0x1200000,0x1640000,0x4F40000,0x3080000,0x1C00000,0x21FC0000,
-0x1C00000,0xF80000,0xF80000,0xF80000,0xF80000,0x1700000,0x1700000,0x1700000,0x3DF80000,0x3DF80000,0x7A000001,0x1700000,0x1700000,0x1700000,0x3DF80000,0x3DF80000,0x7A000001,0x3DF80000,0x3DF80000,0x7A000001,0x7A000001,0x1700000,0x1700000,0x1700000,0x3DF80000,0x3DF80000,0x7A000001,0x3DF80000,0x3DF80000,0x7A000001,0x7A000001,0x3DF80000,
-0x3DF80000,0x7A000001,0x7A000001,0x7A000001,0x1200000,0x1080000,0xF80000,0x1500000,0x1A00000,0x9FC0000,0x23FC0000,0x4DFC0000,0x5340000,0x1700000,0x9FC0000,0x7A000001,0x9FC0000,0x1200000,0x1AC0000,0x5BF80000,0x8E000001,0x1AC0000,0x5BF80000,0x8E000001,0x5BF80000,0x8E000001,0x8E000001,0x1AC0000,0x5BF80000,0x8E000001,0x5BF80000,0x8E000001,
-0x8E000001,0x5BF80000,0x8E000001,0x8E000001,0x8E000001,0x1AC0000,0x5BF80000,0x8E000001,0x5BF80000,0x8E000001,0x8E000001,0x5BF80000,0x8E000001,0x8E000001,0x8E000001,0x5BF80000,0x8E000001,0x8E000001,0x8E000001,0x8E000001,0x1680000,0x1340000,0x1340000,0x1E40000,0x45FC0000,0x75F00000,0x8E000001,0x8E000001,0x1880000,0x13FC0000,0x89E40000,0x8E000001,
-0x2FFC0000,0xE40738,0xDCD402D4,0xA2D402D4,0x8ED402D5,0xD2C00190,0xAAC000D5,0x90C8013A,0x98C00190,0x8CC000D5,0x84C00192,0xCCAC02D3,0xACAC00A2,0x94B800FF,0x9CAC00D1,0x8EAC0002,0x84B000D7,0x8EAC02D4,0x8AA400FD,0x82A4013B,0x7CAC02D3,0x1540734,0xB48802D3,0x8EAC02D4,0xA67C0192,0x909400CF,0x849C0192,0xA06402D3,0x8E7400A3,0x847400D7,0x7C8402D4,0x2FFC0734,
-0x8E3402D4,0x84280192,0x7C0C02D3,0x72000734,0xFEC40168,0xF6DC04DA,0xF8E00569,0xE4AC0000,0xB6AC0001,0x9CAC0002,0x90B00012,0x8CAC0011,0xFCB0013D,0xD89C0002,0x92A000A9,0x847400D7,0x1E80734,0xF802D4,0xC8E800A4,0x9CE800A4,0x8EE400A5,0xBED400C8,0xA0D40001,0x90D80015,0x92D400C8,0x8CD00026,0x84D400CA,0x17402D3,0xAAB000A2,0x8ECC00A3,0x9EA400C9,0x8EAC0002,
-0x86B800CA,0x3FF802D3,0x8E7400A3,0x846400CA,0x7C0002D3,0x17402D3,0xAAB000A2,0x8ECC00A3,0x9EA400C9,0x8EAC0002,0x86B800CA,0x3FF802D3,0x8E7400A3,0x846400CA,0x7C0002D3,0x3FF802D3,0x8E7400A3,0x846400CA,0x7C0002D3,0x7C0002D3,0xFED00083,0xFEEC01BA,0xF2F401C8,0xE4AC0000,0xB6AC0001,0x9CAC0002,0x90B80002,0x8EA00005,0xFEB40095,0xD89C0001,0x949800A2,0x846400CA,
-0xBFC02D3,0xD402D4,0xD402D4,0xD402D4,0xD402D4,0xB4C000C8,0xB4C000C8,0xB4C000C8,0x88C000C8,0x88C000C8,0x7AC000C9,0xACAC00A2,0xACAC00A2,0xACAC00A2,0x8EAC0001,0x8EAC0001,0x7EB00026,0x80AC00A2,0x80AC00A2,0x7AA80015,0x72AC00A2,0x13802D3,0x13802D3,0x13802D3,0x948C00C9,0x948C00C9,0x7CA400C9,0x8E7400A2,0x8E7400A2,0x7A880002,0x729000A2,0x21F802D3,
-0x21F802D3,0x7A5000C9,0x723400A2,0x680002D3,0xFEBC0075,0xFECC01A0,0xD402D4,0xE4AC0000,0xB2AC0001,0x9CAC0001,0x96B00006,0x88AC0002,0xFEA0005A,0xD89C0001,0x90A400A2,0x7A880002,0x1BC02D3,0xE400A4,0xE400A4,0xE400A4,0xE400A4,0xA0D40000,0xA0D40000,0xA0D40000,0x84D40000,0x84D40000,0x7AD40001,0x15400A2,0x15400A2,0x15400A2,0x8AB40001,0x8AB40001,
-0x7AC40001,0x2FFC00A2,0x2FFC00A2,0x7A8C0001,0x720000A2,0x15400A2,0x15400A2,0x15400A2,0x8AB40001,0x8AB40001,0x7AC40001,0x2FFC00A2,0x2FFC00A2,0x7A8C0001,0x720000A2,0x2FFC00A2,0x2FFC00A2,0x7A8C0001,0x720000A2,0x720000A2,0xF6C80012,0xF6DC0029,0xE400A4,0xE4AC0000,0xB0B00000,0x9AB00000,0x90B80001,0x8AA80000,0xFAAC0019,0xD89C0000,0x1E800A2,0x7A8C0001,
-0x1E800A2,0x10C00C8,0xB8F80000,0x98F80001,0x8EF80001,0x38C00C8,0xA0D40001,0x8EE40001,0x4BFC00C8,0x8EA80001,0x840000CA,0x38C00C8,0xA0D40001,0x8EE40001,0x4BFC00C8,0x8EA80001,0x840000CA,0x4BFC00C8,0x8EA80001,0x840000CA,0x840000CA,0x38C00C8,0xA0D40001,0x8EE40001,0x4BFC00C8,0x8EA80001,0x840000CA,0x4BFC00C8,0x8EA80001,0x840000CA,0x840000CA,0x4BFC00C8,
-0x8EA80001,0x840000CA,0x840000CA,0x840000CA,0xF2E0003D,0x71C00C8,0xFB040048,0xE0B00000,0xB6A80001,0x9EA80000,0x8EC00001,0x8E8C0001,0xF4C80032,0xDA9C0000,0x92C40000,0x840000CA,0x1DF800C8,0xC000C8,0xC000C8,0xC000C8,0xC000C8,0xC000C8,0xC000C8,0xC000C8,0xC000C8,0xC000C8,0xC000C8,0x92AC0000,0x92AC0000,0x92AC0000,0x92AC0000,0x92AC0000,
-0x92AC0000,0x72AC0001,0x72AC0001,0x72AC0001,0x68AC0001,0x11C00C8,0x11C00C8,0x11C00C8,0x11C00C8,0x11C00C8,0x11C00C8,0x7A880001,0x7A880001,0x7A880001,0x68980001,0x13FC00C8,0x13FC00C8,0x13FC00C8,0x685C0001,0x5E0000CA,0xF2B40034,0xC000C8,0xC000C8,0xE0AC0000,0xB6AC0000,0xA0AC0000,0xA0AC0000,0x86AC0000,0xFC9C0012,0xD09C0001,0x7AA80001,0x7A880001,
-0x19800C8,};
-static const uint32_t g_etc1_to_bc7_m6_table79[] = {
-0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x11F80000,
-0x11F80000,0x11F80000,0x11F80000,0x5C000001,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xC80000,0xC80000,0xC80000,0x1180000,0x1900000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,
-0x3500000,0x2DFC0000,0x2DFC0000,0x2DFC0000,0x70000001,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,0x2DFC0000,0x2DFC0000,0x2DFC0000,0x70000001,0x2DFC0000,0x2DFC0000,0x2DFC0000,0x70000001,0x70000001,0xF40000,0xE40000,0xE40000,0x1080000,0x31C0000,0x3340000,0x3340000,0x1800000,0x1080000,0x31C0000,0x1E40000,0x2DFC0000,
-0x1E40000,0x1080000,0x1080000,0x1080000,0x1080000,0x1880000,0x1880000,0x1880000,0x49F80000,0x49F80000,0x82000001,0x1880000,0x1880000,0x1880000,0x49F80000,0x49F80000,0x82000001,0x49F80000,0x49F80000,0x82000001,0x82000001,0x1880000,0x1880000,0x1880000,0x49F80000,0x49F80000,0x82000001,0x49F80000,0x49F80000,0x82000001,0x82000001,0x49F80000,
-0x49F80000,0x82000001,0x82000001,0x82000001,0x1340000,0x5180000,0x1080000,0x1680000,0x1BC0000,0x19FC0000,0x31FC0000,0x59F40000,0x14C0000,0x1880000,0x19FC0000,0x82000001,0x19FC0000,0x1300000,0x1C40000,0x67F80000,0x96000001,0x1C40000,0x67F80000,0x96000001,0x67F80000,0x96000001,0x96000001,0x1C40000,0x67F80000,0x96000001,0x67F80000,0x96000001,
-0x96000001,0x67F80000,0x96000001,0x96000001,0x96000001,0x1C40000,0x67F80000,0x96000001,0x67F80000,0x96000001,0x96000001,0x67F80000,0x96000001,0x96000001,0x96000001,0x67F80000,0x96000001,0x96000001,0x96000001,0x96000001,0x17C0000,0x1440000,0x1440000,0x3FC0000,0x53F80000,0x7FF00000,0x96000001,0x96000001,0x19C0000,0x25FC0000,0x91F40000,0x96000001,
-0x3FF80000,0xF40738,0xE4E402D4,0xAAE402D4,0x96E402D5,0xDAD00190,0xB2D000D5,0x98D8013A,0xA0D00190,0x94D000D5,0x8CD00192,0xD4BC02D3,0xB4BC00A2,0x9CC800FF,0xA4BC00D1,0x96BC0002,0x8CC000D7,0x96BC02D4,0x92B400FD,0x8AB4013B,0x84BC02D3,0x16C0734,0xBC9802D3,0x96BC02D4,0xAE8C0192,0x98A400CF,0x8CAC0192,0xA87402D3,0x968400A3,0x8C8400D7,0x849402D4,0x3BFC0734,
-0x964402D4,0x8C380192,0x841C02D3,0x7A000734,0xFED8019A,0xFEEC04DA,0xFEEC0585,0xECBC0000,0xBEBC0001,0xA4BC0002,0x98C00012,0x94BC0011,0xFEBC0167,0xE0AC0002,0x9AB000A9,0x8C8400D7,0x7FC0734,0x10802D4,0xD0F800A4,0xA4F800A4,0x96F400A5,0xC6E400C8,0xA8E40001,0x98E80015,0x9AE400C8,0x94E00026,0x8CE400CA,0x18C02D3,0xB2C000A2,0x96DC00A3,0xA6B400C9,0x96BC0002,
-0x8EC800CA,0x4BF802D3,0x968400A3,0x8C7400CA,0x840002D3,0x18C02D3,0xB2C000A2,0x96DC00A3,0xA6B400C9,0x96BC0002,0x8EC800CA,0x4BF802D3,0x968400A3,0x8C7400CA,0x840002D3,0x4BF802D3,0x968400A3,0x8C7400CA,0x840002D3,0x840002D3,0xFEE400A6,0xF90001D4,0xFB0401C8,0xECBC0000,0xBEBC0001,0xA4BC0002,0x98C80002,0x96B00005,0xFACC00B5,0xE0AC0001,0x9CA800A2,0x8C7400CA,
-0x1BFC02D3,0xE402D4,0xE402D4,0xE402D4,0xE402D4,0xBCD000C8,0xBCD000C8,0xBCD000C8,0x90D000C8,0x90D000C8,0x82D000C9,0xB4BC00A2,0xB4BC00A2,0xB4BC00A2,0x96BC0001,0x96BC0001,0x86C00026,0x88BC00A2,0x88BC00A2,0x82B80015,0x7ABC00A2,0x15002D3,0x15002D3,0x15002D3,0x9C9C00C9,0x9C9C00C9,0x84B400C9,0x968400A2,0x968400A2,0x82980002,0x7AA000A2,0x2DF802D3,
-0x2DF802D3,0x826000C9,0x7A4400A2,0x700002D3,0xFECC0084,0xF6DC01B9,0xE402D4,0xECBC0000,0xBABC0001,0xA4BC0001,0x9EC00006,0x90BC0002,0xFEB40065,0xE0AC0001,0x98B400A2,0x82980002,0x1E002D3,0xF400A4,0xF400A4,0xF400A4,0xF400A4,0xA8E40000,0xA8E40000,0xA8E40000,0x8CE40000,0x8CE40000,0x82E40001,0x16C00A2,0x16C00A2,0x16C00A2,0x92C40001,0x92C40001,
-0x82D40001,0x3BFC00A2,0x3BFC00A2,0x829C0001,0x7A0000A2,0x16C00A2,0x16C00A2,0x16C00A2,0x92C40001,0x92C40001,0x82D40001,0x3BFC00A2,0x3BFC00A2,0x829C0001,0x7A0000A2,0x3BFC00A2,0x3BFC00A2,0x829C0001,0x7A0000A2,0x7A0000A2,0xFED80012,0xFEEC0029,0xF400A4,0xECBC0000,0xB8C00000,0xA2C00000,0x98C80001,0x92B80000,0xFCC00020,0xE0AC0000,0x7FC00A2,0x829C0001,
-0x7FC00A2,0x11C00C8,0xC1080000,0xA1080001,0x97080001,0x3A400C8,0xA8E40001,0x96F40001,0x57FC00C8,0x96B80001,0x8C0000CA,0x3A400C8,0xA8E40001,0x96F40001,0x57FC00C8,0x96B80001,0x8C0000CA,0x57FC00C8,0x96B80001,0x8C0000CA,0x8C0000CA,0x3A400C8,0xA8E40001,0x96F40001,0x57FC00C8,0x96B80001,0x8C0000CA,0x57FC00C8,0x96B80001,0x8C0000CA,0x8C0000CA,0x57FC00C8,
-0x96B80001,0x8C0000CA,0x8C0000CA,0x8C0000CA,0xFAF0003D,0xF2C00C8,0xF3140055,0xE8C00000,0xBEB80001,0xA6B80000,0x96D00001,0x969C0001,0xFCD80032,0xE2AC0000,0x9AD40000,0x8C0000CA,0x2BFC00C8,0xD000C8,0xD000C8,0xD000C8,0xD000C8,0xD000C8,0xD000C8,0xD000C8,0xD000C8,0xD000C8,0xD000C8,0x9ABC0000,0x9ABC0000,0x9ABC0000,0x9ABC0000,0x9ABC0000,
-0x9ABC0000,0x7ABC0001,0x7ABC0001,0x7ABC0001,0x70BC0001,0x13400C8,0x13400C8,0x13400C8,0x13400C8,0x13400C8,0x13400C8,0x82980001,0x82980001,0x82980001,0x70A80001,0x1FF800C8,0x1FF800C8,0x1FF800C8,0x706C0001,0x660000CA,0xFAC40034,0xD000C8,0xD000C8,0xE8BC0000,0xBEBC0000,0xA8BC0000,0xA8BC0000,0x8EBC0000,0xF8B00019,0xD8AC0001,0x82B80001,0x82980001,
-0x1B800C8,};
-static const uint32_t g_etc1_to_bc7_m6_table80[] = {
-0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0x3300000,0x3300000,0x3300000,0x3300000,0x3300000,0x3300000,0x3300000,0x3300000,0x3300000,0x3300000,0x1DFC0000,
-0x1DFC0000,0x1DFC0000,0x1DFC0000,0x66000000,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0xDC0000,0xDC0000,0xDC0000,0x3300000,0x1B40000,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,
-0x16C0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x7A000000,0xB040000,0xF40001,0xF40001,0x51C0000,0x1340000,0x34C0000,0x34C0000,0x19C0000,0x51C0000,0x1340000,0x7FC0000,0x3BFC0000,
-0x7FC0000,0x1180001,0x1180001,0x1180001,0x1180001,0x1A40000,0x1A40000,0x1A40000,0x57F80000,0x57F80000,0x8C000000,0x1A40000,0x1A40000,0x1A40000,0x57F80000,0x57F80000,0x8C000000,0x57F80000,0x57F80000,0x8C000000,0x8C000000,0x1A40000,0x1A40000,0x1A40000,0x57F80000,0x57F80000,0x8C000000,0x57F80000,0x57F80000,0x8C000000,0x8C000000,0x57F80000,
-0x57F80000,0x8C000000,0x8C000000,0x8C000000,0x1480000,0x12C0000,0x1180001,0x1800000,0x1D80000,0x29FC0000,0x3FFC0000,0x65F40000,0x3600000,0x1A40000,0x29FC0000,0x8C000000,0x29FC0000,0x1400001,0x3DC0000,0x73FC0000,0xA0000000,0x3DC0000,0x73FC0000,0xA0000000,0x73FC0000,0xA0000000,0xA0000000,0x3DC0000,0x73FC0000,0xA0000000,0x73FC0000,0xA0000000,
-0xA0000000,0x73FC0000,0xA0000000,0xA0000000,0xA0000000,0x3DC0000,0x73FC0000,0xA0000000,0x73FC0000,0xA0000000,0xA0000000,0x73FC0000,0xA0000000,0xA0000000,0xA0000000,0x73FC0000,0xA0000000,0xA0000000,0xA0000000,0xA0000000,0x1940000,0x1580000,0x1580000,0x19FC0000,0x61FC0000,0x89FC0000,0xA0000000,0xA0000000,0x3B40000,0x37FC0000,0x9BE80000,0xA0000000,
-0x4FFC0000,0x1080734,0xF0F402D3,0xB2F402D4,0xA0F402D3,0xE2E40192,0xBAE400D7,0xA4E8013B,0xA8E40192,0x9EE000D7,0x96E00192,0xDAD002D4,0xBCD000A3,0xA4D800FD,0xACCC00CF,0xA0D00002,0x96D400D5,0xA0CC02D4,0x9AC400FF,0x92CC013A,0x8CCC02D5,0x1880734,0xC4AC02D3,0xA0D002D4,0xB89C0192,0xA0B400D1,0x96BC0190,0xB28402D3,0xA09400A2,0x969800D5,0x8CA802D4,0x49F80734,
-0xA05402D3,0x96440190,0x8C3002D4,0x82000738,0xFEEC01E2,0xF9000514,0xFB040594,0xF4D00002,0xC6CC0003,0xAED00002,0xA0D40011,0x9EC80012,0xFED4019A,0xECBC0000,0xA2C400A9,0x969800D5,0x19FC0734,0x11C02D3,0xDB0800A2,0xAF0800A2,0xA10800A2,0xCCF800C9,0xB0F80002,0xA2F80015,0xA4F400C9,0x9EF00026,0x96F400C9,0x3A402D3,0xBCD000A2,0xA0EC00A2,0xB0C400C9,0xA0D00001,
-0x96DC00C8,0x57FC02D3,0xA09000A2,0x968400C8,0x8C0002D4,0x3A402D3,0xBCD000A2,0xA0EC00A2,0xB0C400C9,0xA0D00001,0x96DC00C8,0x57FC02D3,0xA09000A2,0x968400C8,0x8C0002D4,0x57FC02D3,0xA09000A2,0x968400C8,0x8C0002D4,0x8C0002D4,0xFEF800B6,0xFF0C01E3,0xF51801E6,0xF4D00001,0xC6CC0002,0xAED00001,0xA0DC0002,0x9EC00006,0xFEDC00C5,0xECBC0000,0xA4BC00A2,0x968400C8,
-0x2BFC02D3,0xF402D3,0xF402D3,0xF402D3,0xF402D3,0xC2E400CA,0xC2E400CA,0xC2E400CA,0x9AE000CA,0x9AE000CA,0x8CE000CA,0xBCD000A3,0xBCD000A3,0xBCD000A3,0x9ED00002,0x9ED00002,0x8ED40026,0x90D000A3,0x90D000A3,0x8ACC0015,0x82CC00A5,0x36802D3,0x36802D3,0x36802D3,0xA4B000C9,0xA4B000C9,0x8CC800C8,0x9E9800A2,0x9E9800A2,0x8CA80001,0x82B400A4,0x39FC02D3,
-0x39FC02D3,0x8C7000C8,0x825C00A4,0x7A0002D4,0xFAE000A6,0xFEEC01BE,0xF402D3,0xF8CC0001,0xC2D00002,0xACD00002,0xA6D00005,0x9ACC0002,0xFCCC0080,0xECBC0000,0xA0C800A3,0x8CA80001,0x5FC02D3,0x10800A2,0x10800A2,0x10800A2,0x10800A2,0xAEF80001,0xAEF80001,0xAEF80001,0x94F80001,0x94F80001,0x8CF40001,0x18800A2,0x18800A2,0x18800A2,0x9AD80001,0x9AD80001,
-0x8CE40000,0x49F800A2,0x49F800A2,0x8CAC0000,0x820000A4,0x18800A2,0x18800A2,0x18800A2,0x9AD80001,0x9AD80001,0x8CE40000,0x49F800A2,0x49F800A2,0x8CAC0000,0x820000A4,0x49F800A2,0x49F800A2,0x8CAC0000,0x820000A4,0x820000A4,0xFAEC0019,0xF9000032,0x10800A2,0xF8CC0000,0xBED40000,0xAAD40000,0xA2D80000,0x9ACC0001,0xFED00028,0xECBC0000,0x19FC00A2,0x8CAC0000,
-0x19FC00A2,0x12C00CA,0xC71C0001,0xAB180001,0xA1180001,0x1C000C8,0xB0F80001,0xA1040001,0x65F800C8,0xA0C80000,0x960000C8,0x1C000C8,0xB0F80001,0xA1040001,0x65F800C8,0xA0C80000,0x960000C8,0x65F800C8,0xA0C80000,0x960000C8,0x960000C8,0x1C000C8,0xB0F80001,0xA1040001,0x65F800C8,0xA0C80000,0x960000C8,0x65F800C8,0xA0C80000,0x960000C8,0x960000C8,0x65F800C8,
-0xA0C80000,0x960000C8,0x960000C8,0x960000C8,0xFB040048,0x94000C8,0xFD280055,0xF4D00000,0xC6CC0001,0xB0C80000,0xA0E00000,0xA0A80000,0xFEF0003D,0xECBC0000,0xA2E80001,0x960000C8,0x3DF800C8,0xE000CA,0xE000CA,0xE000CA,0xE000CA,0xE000CA,0xE000CA,0xE000CA,0xE000CA,0xE000CA,0xE000CA,0xA0D00001,0xA0D00001,0xA0D00001,0xA0D00001,0xA0D00001,
-0xA0D00001,0x84CC0001,0x84CC0001,0x84CC0001,0x7ACC0001,0x15000C8,0x15000C8,0x15000C8,0x15000C8,0x15000C8,0x15000C8,0x8AAC0001,0x8AAC0001,0x8AAC0001,0x7AB80001,0x2DF800C8,0x2DF800C8,0x2DF800C8,0x7A7C0000,0x700000C8,0xF4D8003D,0xE000CA,0xE000CA,0xECD00001,0xC4D00001,0xAED00001,0xAED00001,0x96D00001,0xF4C40020,0xEABC0000,0x8EC80000,0x8AAC0001,
-0x1E000C8,};
-static const uint32_t g_etc1_to_bc7_m6_table81[] = {
-0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x29FC0000,
-0x29FC0000,0x29FC0000,0x29FC0000,0x6E000000,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xDC0001,0xEC0000,0xEC0000,0xEC0000,0x1480000,0x1D80000,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,
-0x1840000,0x47FC0000,0x47FC0000,0x47FC0000,0x82000000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x47FC0000,0x47FC0000,0x47FC0000,0x82000000,0x47FC0000,0x47FC0000,0x47FC0000,0x82000000,0x82000000,0x1180000,0x1040001,0x1040001,0x1300000,0x1480000,0x1640000,0x1640000,0x1B80000,0x1300000,0x1480000,0x17FC0000,0x47FC0000,
-0x17FC0000,0x1280001,0x1280001,0x1280001,0x1280001,0x1BC0000,0x1BC0000,0x1BC0000,0x61FC0000,0x61FC0000,0x94000000,0x1BC0000,0x1BC0000,0x1BC0000,0x61FC0000,0x61FC0000,0x94000000,0x61FC0000,0x61FC0000,0x94000000,0x94000000,0x1BC0000,0x1BC0000,0x1BC0000,0x61FC0000,0x61FC0000,0x94000000,0x61FC0000,0x61FC0000,0x94000000,0x94000000,0x61FC0000,
-0x61FC0000,0x94000000,0x94000000,0x94000000,0x5580000,0x73C0000,0x1280001,0x1940000,0x1F40000,0x39FC0000,0x4DFC0000,0x6FFC0000,0x3740000,0x1BC0000,0x39FC0000,0x94000000,0x39FC0000,0x1500001,0x3F40000,0x7FFC0000,0xA8000000,0x3F40000,0x7FFC0000,0xA8000000,0x7FFC0000,0xA8000000,0xA8000000,0x3F40000,0x7FFC0000,0xA8000000,0x7FFC0000,0xA8000000,
-0xA8000000,0x7FFC0000,0xA8000000,0xA8000000,0xA8000000,0x3F40000,0x7FFC0000,0xA8000000,0x7FFC0000,0xA8000000,0xA8000000,0x7FFC0000,0xA8000000,0xA8000000,0xA8000000,0x7FFC0000,0xA8000000,0xA8000000,0xA8000000,0xA8000000,0x1A80000,0x1680000,0x1680000,0x2DFC0000,0x6FFC0000,0x93FC0000,0xA8000000,0xA8000000,0x1CC0000,0x49FC0000,0xA3F80000,0xA8000000,
-0x5FF80000,0x1180734,0xF90402D3,0xBB0402D4,0xA90402D3,0xEAF40192,0xC2F400D7,0xACF8013B,0xB0F40192,0xA6F000D7,0x9EF00192,0xE2E002D4,0xC4E000A3,0xACE800FD,0xB4DC00CF,0xA8E00002,0x9EE400D5,0xA8DC02D4,0xA2D400FF,0x9ADC013A,0x94DC02D5,0x1A00734,0xCCBC02D3,0xA8E002D4,0xC0AC0192,0xA8C400D1,0x9ECC0190,0xBA9402D3,0xA8A400A2,0x9EA800D5,0x94B802D4,0x55F80734,
-0xA86402D3,0x9E540190,0x944002D4,0x8A000738,0xFEF8021F,0xFF0C0524,0xF31405C3,0xFCE00002,0xCEDC0003,0xB6E00002,0xA8E40011,0xA6D80012,0xFCEC01F6,0xF4CC0000,0xAAD400A9,0x9EA800D5,0x27FC0734,0x12C02D3,0xE31800A2,0xB71800A2,0xA91800A2,0xD50800C9,0xB9080002,0xAB080015,0xAD0400C9,0xA7000026,0x9F0400C9,0x3BC02D3,0xC4E000A2,0xA8FC00A2,0xB8D400C9,0xA8E00001,
-0x9EEC00C8,0x63FC02D3,0xA8A000A2,0x9E9400C8,0x940002D4,0x3BC02D3,0xC4E000A2,0xA8FC00A2,0xB8D400C9,0xA8E00001,0x9EEC00C8,0x63FC02D3,0xA8A000A2,0x9E9400C8,0x940002D4,0x63FC02D3,0xA8A000A2,0x9E9400C8,0x940002D4,0x940002D4,0xFB0C00DE,0xF92001F1,0xFD2801E6,0xFCE00001,0xCEDC0002,0xB6E00001,0xA8EC0002,0xA6D00006,0xFCF400E1,0xF4CC0000,0xACCC00A2,0x9E9400C8,
-0x3BFC02D3,0x10402D3,0x10402D3,0x10402D3,0x10402D3,0xCAF400CA,0xCAF400CA,0xCAF400CA,0xA2F000CA,0xA2F000CA,0x94F000CA,0xC4E000A3,0xC4E000A3,0xC4E000A3,0xA6E00002,0xA6E00002,0x96E40026,0x98E000A3,0x98E000A3,0x92DC0015,0x8ADC00A5,0x38002D3,0x38002D3,0x38002D3,0xACC000C9,0xACC000C9,0x94D800C8,0xA6A800A2,0xA6A800A2,0x94B80001,0x8AC400A4,0x45FC02D3,
-0x45FC02D3,0x948000C8,0x8A6C00A4,0x820002D4,0xFEF400BA,0xF90001D3,0x10402D3,0xF6E00002,0xCAE00002,0xB4E00002,0xAEE00005,0xA2DC0002,0xFED800A1,0xF4CC0000,0xA8D800A3,0x94B80001,0x15FC02D3,0x11800A2,0x11800A2,0x11800A2,0x11800A2,0xB7080001,0xB7080001,0xB7080001,0x9D080001,0x9D080001,0x95040001,0x1A000A2,0x1A000A2,0x1A000A2,0xA2E80001,0xA2E80001,
-0x94F40000,0x55F800A2,0x55F800A2,0x94BC0000,0x8A0000A4,0x1A000A2,0x1A000A2,0x1A000A2,0xA2E80001,0xA2E80001,0x94F40000,0x55F800A2,0x55F800A2,0x94BC0000,0x8A0000A4,0x55F800A2,0x55F800A2,0x94BC0000,0x8A0000A4,0x8A0000A4,0xF7000020,0xFF0C003A,0x11800A2,0xF4E40001,0xC6E40000,0xB2E40000,0xAAE80000,0xA2DC0001,0xF8EC0029,0xF4CC0000,0x27FC00A2,0x94BC0000,
-0x27FC00A2,0x13C00CA,0xCF2C0001,0xB3280001,0xA9280001,0x1D800C8,0xB9080001,0xA9140001,0x71F800C8,0xA8D80000,0x9E0000C8,0x1D800C8,0xB9080001,0xA9140001,0x71F800C8,0xA8D80000,0x9E0000C8,0x71F800C8,0xA8D80000,0x9E0000C8,0x9E0000C8,0x1D800C8,0xB9080001,0xA9140001,0x71F800C8,0xA8D80000,0x9E0000C8,0x71F800C8,0xA8D80000,0x9E0000C8,0x9E0000C8,0x71F800C8,
-0xA8D80000,0x9E0000C8,0x9E0000C8,0x9E0000C8,0xFF14004A,0x15400C8,0xF5380062,0xFCE00000,0xCEDC0001,0xB8D80000,0xA8F00000,0xA8B80000,0xF7080048,0xF4CC0000,0xAAF80001,0x9E0000C8,0x4BFC00C8,0xF000CA,0xF000CA,0xF000CA,0xF000CA,0xF000CA,0xF000CA,0xF000CA,0xF000CA,0xF000CA,0xF000CA,0xA8E00001,0xA8E00001,0xA8E00001,0xA8E00001,0xA8E00001,
-0xA8E00001,0x8CDC0001,0x8CDC0001,0x8CDC0001,0x82DC0001,0x16800C8,0x16800C8,0x16800C8,0x16800C8,0x16800C8,0x16800C8,0x92BC0001,0x92BC0001,0x92BC0001,0x82C80001,0x39F800C8,0x39F800C8,0x39F800C8,0x828C0000,0x780000C8,0xFCE8003D,0xF000CA,0xF000CA,0xF4E00001,0xCCE00001,0xB6E00001,0xB6E00001,0x9EE00001,0xFCD40020,0xF2CC0000,0x96D80000,0x92BC0001,
-0x3FC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table82[] = {
-0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x35FC0000,
-0x35FC0000,0x35FC0000,0x35FC0000,0x76000000,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0x6FC0000,0x6FC0000,0x6FC0000,0x1600000,0x1F80000,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,
-0x19C0000,0x53FC0000,0x53FC0000,0x53FC0000,0x8A000000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x53FC0000,0x53FC0000,0x53FC0000,0x8A000000,0x53FC0000,0x53FC0000,0x53FC0000,0x8A000000,0x8A000000,0x1280000,0x1140001,0x1140001,0x1440000,0x15C0000,0x3780000,0x3780000,0x1D40000,0x1440000,0x15C0000,0x25FC0000,0x53FC0000,
-0x25FC0000,0x1380001,0x1380001,0x1380001,0x1380001,0x3D00000,0x3D00000,0x3D00000,0x6DFC0000,0x6DFC0000,0x9C000000,0x3D00000,0x3D00000,0x3D00000,0x6DFC0000,0x6DFC0000,0x9C000000,0x6DFC0000,0x6DFC0000,0x9C000000,0x9C000000,0x3D00000,0x3D00000,0x3D00000,0x6DFC0000,0x6DFC0000,0x9C000000,0x6DFC0000,0x6DFC0000,0x9C000000,0x9C000000,0x6DFC0000,
-0x6DFC0000,0x9C000000,0x9C000000,0x9C000000,0x16C0000,0xF4C0000,0x1380001,0x1AC0000,0xFFC0000,0x47FC0000,0x5BFC0000,0x7BF40000,0x3880000,0x3D00000,0x47FC0000,0x9C000000,0x47FC0000,0x1600001,0x13FC0000,0x8BFC0000,0xB0000000,0x13FC0000,0x8BFC0000,0xB0000000,0x8BFC0000,0xB0000000,0xB0000000,0x13FC0000,0x8BFC0000,0xB0000000,0x8BFC0000,0xB0000000,
-0xB0000000,0x8BFC0000,0xB0000000,0xB0000000,0xB0000000,0x13FC0000,0x8BFC0000,0xB0000000,0x8BFC0000,0xB0000000,0xB0000000,0x8BFC0000,0xB0000000,0xB0000000,0xB0000000,0x8BFC0000,0xB0000000,0xB0000000,0xB0000000,0xB0000000,0x1BC0000,0x5780000,0x5780000,0x41FC0000,0x7DF80000,0x9DFC0000,0xB0000000,0xB0000000,0x1E00000,0x59FC0000,0xADCC0000,0xB0000000,
-0x6DFC0000,0x1280734,0xFD1402D4,0xC31402D4,0xB11402D3,0xF3040192,0xCB0400D7,0xB508013B,0xB9040192,0xAF0000D7,0xA7000192,0xEAF002D4,0xCCF000A3,0xB4F800FD,0xBCEC00CF,0xB0F00002,0xA6F400D5,0xB0EC02D4,0xAAE400FF,0xA2EC013A,0x9CEC02D5,0x1B80734,0xD4CC02D3,0xB0F002D4,0xC8BC0192,0xB0D400D1,0xA6DC0190,0xC2A402D3,0xB0B400A2,0xA6B800D5,0x9CC802D4,0x61F80734,
-0xB07402D3,0xA6640190,0x9C5002D4,0x92000738,0xFF0C0252,0xF9200552,0xFB2405C3,0xFEF00006,0xD6EC0003,0xBEF00002,0xB0F40011,0xAEE80012,0xFEF8021A,0xFCDC0000,0xB2E400A9,0xA6B800D5,0x37FC0734,0x13C02D3,0xEB2800A2,0xBF2800A2,0xB12800A2,0xDD1800C9,0xC1180002,0xB3180015,0xB51400C9,0xAF100026,0xA71400C9,0x1D402D3,0xCCF000A2,0xB10C00A2,0xC0E400C9,0xB0F00001,
-0xA6FC00C8,0x6FFC02D3,0xB0B000A2,0xA6A400C8,0x9C0002D4,0x1D402D3,0xCCF000A2,0xB10C00A2,0xC0E400C9,0xB0F00001,0xA6FC00C8,0x6FFC02D3,0xB0B000A2,0xA6A400C8,0x9C0002D4,0x6FFC02D3,0xB0B000A2,0xA6A400C8,0x9C0002D4,0x9C0002D4,0xFD1C00F5,0xFF2C0209,0xF5380203,0xFCF40005,0xD6EC0002,0xBEF00001,0xB0FC0002,0xAEE00006,0xFF0800F4,0xFCDC0000,0xB4DC00A2,0xA6A400C8,
-0x49FC02D3,0x11402D3,0x11402D3,0x11402D3,0x11402D3,0xD30400CA,0xD30400CA,0xD30400CA,0xAB0000CA,0xAB0000CA,0x9D0000CA,0xCCF000A3,0xCCF000A3,0xCCF000A3,0xAEF00002,0xAEF00002,0x9EF40026,0xA0F000A3,0xA0F000A3,0x9AEC0015,0x92EC00A5,0x39802D3,0x39802D3,0x39802D3,0xB4D000C9,0xB4D000C9,0x9CE800C8,0xAEB800A2,0xAEB800A2,0x9CC80001,0x92D400A4,0x51FC02D3,
-0x51FC02D3,0x9C9000C8,0x927C00A4,0x8A0002D4,0xFF0400CB,0xFF0C01DB,0x11402D3,0xFEF00002,0xD2F00002,0xBCF00002,0xB6F00005,0xAAEC0002,0xFCF000B5,0xFCDC0000,0xB0E800A3,0x9CC80001,0x23FC02D3,0x12800A2,0x12800A2,0x12800A2,0x12800A2,0xBF180001,0xBF180001,0xBF180001,0xA5180001,0xA5180001,0x9D140001,0x1B800A2,0x1B800A2,0x1B800A2,0xAAF80001,0xAAF80001,
-0x9D040000,0x61F800A2,0x61F800A2,0x9CCC0000,0x920000A4,0x1B800A2,0x1B800A2,0x1B800A2,0xAAF80001,0xAAF80001,0x9D040000,0x61F800A2,0x61F800A2,0x9CCC0000,0x920000A4,0x61F800A2,0x61F800A2,0x9CCC0000,0x920000A4,0x920000A4,0xFF100020,0xF920003D,0x12800A2,0xFCF40001,0xCEF40000,0xBAF40000,0xB2F80000,0xAAEC0001,0xFEF8002D,0xFCDC0000,0x37FC00A2,0x9CCC0000,
-0x37FC00A2,0x14C00CA,0xD73C0001,0xBB380001,0xB1380001,0x1F000C8,0xC1180001,0xB1240001,0x7DF800C8,0xB0E80000,0xA60000C8,0x1F000C8,0xC1180001,0xB1240001,0x7DF800C8,0xB0E80000,0xA60000C8,0x7DF800C8,0xB0E80000,0xA60000C8,0xA60000C8,0x1F000C8,0xC1180001,0xB1240001,0x7DF800C8,0xB0E80000,0xA60000C8,0x7DF800C8,0xB0E80000,0xA60000C8,0xA60000C8,0x7DF800C8,
-0xB0E80000,0xA60000C8,0xA60000C8,0xA60000C8,0xFB2C0055,0x16400C8,0xFD480062,0xFEF40001,0xD6EC0001,0xC0E80000,0xB1000000,0xB0C80000,0xFF180048,0xFCDC0000,0xB3080001,0xA60000C8,0x5BFC00C8,0x10000CA,0x10000CA,0x10000CA,0x10000CA,0x10000CA,0x10000CA,0x10000CA,0x10000CA,0x10000CA,0x10000CA,0xB0F00001,0xB0F00001,0xB0F00001,0xB0F00001,0xB0F00001,
-0xB0F00001,0x94EC0001,0x94EC0001,0x94EC0001,0x8AEC0001,0x18000C8,0x18000C8,0x18000C8,0x18000C8,0x18000C8,0x18000C8,0x9ACC0001,0x9ACC0001,0x9ACC0001,0x8AD80001,0x45F800C8,0x45F800C8,0x45F800C8,0x8A9C0000,0x800000C8,0xF4F8004A,0x10000CA,0x10000CA,0xFCF00001,0xD4F00001,0xBEF00001,0xBEF00001,0xA6F00001,0xF8E80029,0xFADC0000,0x9EE80000,0x9ACC0001,
-0x13FC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table83[] = {
-0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x41FC0000,
-0x41FC0000,0x41FC0000,0x41FC0000,0x7E000000,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xF0C0000,0xF0C0000,0xF0C0000,0x1780000,0xFFC0000,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,
-0x1B40000,0x5FF80000,0x5FF80000,0x5FF80000,0x92000000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x5FF80000,0x5FF80000,0x5FF80000,0x92000000,0x5FF80000,0x5FF80000,0x5FF80000,0x92000000,0x92000000,0x5380000,0x1240001,0x1240001,0x3540000,0x1700000,0x1900000,0x1900000,0x3EC0000,0x3540000,0x1700000,0x35FC0000,0x5FF80000,
-0x35FC0000,0x1480001,0x1480001,0x1480001,0x1480001,0x3E80000,0x3E80000,0x3E80000,0x79FC0000,0x79FC0000,0xA4000000,0x3E80000,0x3E80000,0x3E80000,0x79FC0000,0x79FC0000,0xA4000000,0x79FC0000,0x79FC0000,0xA4000000,0xA4000000,0x3E80000,0x3E80000,0x3E80000,0x79FC0000,0x79FC0000,0xA4000000,0x79FC0000,0x79FC0000,0xA4000000,0xA4000000,0x79FC0000,
-0x79FC0000,0xA4000000,0xA4000000,0xA4000000,0x1800000,0x1600000,0x1480001,0x1C00000,0x23FC0000,0x57FC0000,0x69F80000,0x85F80000,0x39C0000,0x3E80000,0x57FC0000,0xA4000000,0x57FC0000,0x1700001,0x2BFC0000,0x97FC0000,0xB8000000,0x2BFC0000,0x97FC0000,0xB8000000,0x97FC0000,0xB8000000,0xB8000000,0x2BFC0000,0x97FC0000,0xB8000000,0x97FC0000,0xB8000000,
-0xB8000000,0x97FC0000,0xB8000000,0xB8000000,0xB8000000,0x2BFC0000,0x97FC0000,0xB8000000,0x97FC0000,0xB8000000,0xB8000000,0x97FC0000,0xB8000000,0xB8000000,0xB8000000,0x97FC0000,0xB8000000,0xB8000000,0xB8000000,0xB8000000,0x1D00000,0xD880000,0xD880000,0x53FC0000,0x89FC0000,0xA7FC0000,0xB8000000,0xB8000000,0x1F80000,0x6BFC0000,0xB5DC0000,0xB8000000,
-0x7DF80000,0x1380734,0xFF2402DC,0xCB2402D4,0xB92402D3,0xFB140192,0xD31400D7,0xBD18013B,0xC1140192,0xB71000D7,0xAF100192,0xF30002D4,0xD50000A3,0xBD0800FD,0xC4FC00CF,0xB9000002,0xAF0400D5,0xB8FC02D4,0xB2F400FF,0xAAFC013A,0xA4FC02D5,0x1D00734,0xDCDC02D3,0xB90002D4,0xD0CC0192,0xB8E400D1,0xAEEC0190,0xCAB402D3,0xB8C400A2,0xAEC800D5,0xA4D802D4,0x6DF80734,
-0xB88402D3,0xAE740190,0xA46002D4,0x9A000738,0xFF20028E,0xFF2C056A,0xF33405F4,0xFF04001E,0xDEFC0003,0xC7000002,0xB9040011,0xB6F80012,0xFF10025E,0xFEF00006,0xBAF400A9,0xAEC800D5,0x45FC0734,0x14C02D3,0xF33800A2,0xC73800A2,0xB93800A2,0xE52800C9,0xC9280002,0xBB280015,0xBD2400C9,0xB7200026,0xAF2400C9,0x1EC02D3,0xD50000A2,0xB91C00A2,0xC8F400C9,0xB9000001,
-0xAF0C00C8,0x7BFC02D3,0xB8C000A2,0xAEB400C8,0xA40002D4,0x1EC02D3,0xD50000A2,0xB91C00A2,0xC8F400C9,0xB9000001,0xAF0C00C8,0x7BFC02D3,0xB8C000A2,0xAEB400C8,0xA40002D4,0x7BFC02D3,0xB8C000A2,0xAEB400C8,0xA40002D4,0xA40002D4,0xFD30010A,0xFB44020B,0xFD480203,0xFF08000D,0xDEFC0002,0xC7000001,0xB90C0002,0xB6F00006,0xFF180119,0xFEF00005,0xBCEC00A2,0xAEB400C8,
-0x59FC02D3,0x12402D3,0x12402D3,0x12402D3,0x12402D3,0xDB1400CA,0xDB1400CA,0xDB1400CA,0xB31000CA,0xB31000CA,0xA51000CA,0xD50000A3,0xD50000A3,0xD50000A3,0xB7000002,0xB7000002,0xA7040026,0xA90000A3,0xA90000A3,0xA2FC0015,0x9AFC00A5,0x3B002D3,0x3B002D3,0x3B002D3,0xBCE000C9,0xBCE000C9,0xA4F800C8,0xB6C800A2,0xB6C800A2,0xA4D80001,0x9AE400A4,0x5DFC02D3,
-0x5DFC02D3,0xA4A000C8,0x9A8C00A4,0x920002D4,0xFF1000F1,0xF92001EE,0x12402D3,0xFF00000B,0xDB000002,0xC5000002,0xBF000005,0xB2FC0002,0xFF0000CB,0xFCF00002,0xB8F800A3,0xA4D80001,0x33FC02D3,0x13800A2,0x13800A2,0x13800A2,0x13800A2,0xC7280001,0xC7280001,0xC7280001,0xAD280001,0xAD280001,0xA5240001,0x1D000A2,0x1D000A2,0x1D000A2,0xB3080001,0xB3080001,
-0xA5140000,0x6DF800A2,0x6DF800A2,0xA4DC0000,0x9A0000A4,0x1D000A2,0x1D000A2,0x1D000A2,0xB3080001,0xB3080001,0xA5140000,0x6DF800A2,0x6DF800A2,0xA4DC0000,0x9A0000A4,0x6DF800A2,0x6DF800A2,0xA4DC0000,0x9A0000A4,0x9A0000A4,0xFF200029,0xFF2C0049,0x13800A2,0xFD040004,0xD7040000,0xC3040000,0xBB080000,0xB2FC0001,0xFD100032,0xFCF00001,0x45FC00A2,0xA4DC0000,
-0x45FC00A2,0x15C00CA,0xDF4C0001,0xC3480001,0xB9480001,0xDFC00C8,0xC9280001,0xB9340001,0x89F800C8,0xB8F80000,0xAE0000C8,0xDFC00C8,0xC9280001,0xB9340001,0x89F800C8,0xB8F80000,0xAE0000C8,0x89F800C8,0xB8F80000,0xAE0000C8,0xAE0000C8,0xDFC00C8,0xC9280001,0xB9340001,0x89F800C8,0xB8F80000,0xAE0000C8,0x89F800C8,0xB8F80000,0xAE0000C8,0xAE0000C8,0x89F800C8,
-0xB8F80000,0xAE0000C8,0xAE0000C8,0xAE0000C8,0xF7400062,0x37400C8,0xF5580071,0xFD100005,0xDEFC0001,0xC8F80000,0xB9100000,0xB8D80000,0xFF2C0055,0xF8FC0002,0xBB180001,0xAE0000C8,0x69FC00C8,0x11000CA,0x11000CA,0x11000CA,0x11000CA,0x11000CA,0x11000CA,0x11000CA,0x11000CA,0x11000CA,0x11000CA,0xB9000001,0xB9000001,0xB9000001,0xB9000001,0xB9000001,
-0xB9000001,0x9CFC0001,0x9CFC0001,0x9CFC0001,0x92FC0001,0x19800C8,0x19800C8,0x19800C8,0x19800C8,0x19800C8,0x19800C8,0xA2DC0001,0xA2DC0001,0xA2DC0001,0x92E80001,0x51F800C8,0x51F800C8,0x51F800C8,0x92AC0000,0x880000C8,0xFD08004A,0x11000CA,0x11000CA,0xFD000002,0xDD000001,0xC7000001,0xC7000001,0xAF000001,0xFEF4002D,0xFAF00001,0xA6F80000,0xA2DC0001,
-0x21FC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table84[] = {
-0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x4FF80000,
-0x4FF80000,0x4FF80000,0x4FF80000,0x86000001,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x9200000,0x9200000,0x9200000,0x1940000,0x1FFC0000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,
-0x1D00000,0x6DF80000,0x6DF80000,0x6DF80000,0x9A000001,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x6DF80000,0x6DF80000,0x6DF80000,0x9A000001,0x6DF80000,0x6DF80000,0x6DF80000,0x9A000001,0x9A000001,0x14C0000,0x1380000,0x1380000,0x7680000,0x1880000,0x1A80000,0x1A80000,0xDFC0000,0x7680000,0x1880000,0x45FC0000,0x6DF80000,
-0x45FC0000,0x15C0000,0x15C0000,0x15C0000,0x15C0000,0x9FC0000,0x9FC0000,0x9FC0000,0x87FC0000,0x87FC0000,0xAC000001,0x9FC0000,0x9FC0000,0x9FC0000,0x87FC0000,0x87FC0000,0xAC000001,0x87FC0000,0x87FC0000,0xAC000001,0xAC000001,0x9FC0000,0x9FC0000,0x9FC0000,0x87FC0000,0x87FC0000,0xAC000001,0x87FC0000,0x87FC0000,0xAC000001,0xAC000001,0x87FC0000,
-0x87FC0000,0xAC000001,0xAC000001,0xAC000001,0x1940000,0x1740000,0x15C0000,0x1D80000,0x39FC0000,0x67FC0000,0x77FC0000,0x91FC0000,0x1B40000,0x9FC0000,0x67FC0000,0xAC000001,0x67FC0000,0x1840000,0x47FC0000,0xA5F80000,0xC0000001,0x47FC0000,0xA5F80000,0xC0000001,0xA5F80000,0xC0000001,0xC0000001,0x47FC0000,0xA5F80000,0xC0000001,0xA5F80000,0xC0000001,
-0xC0000001,0xA5F80000,0xC0000001,0xC0000001,0xC0000001,0x47FC0000,0xA5F80000,0xC0000001,0xA5F80000,0xC0000001,0xC0000001,0xA5F80000,0xC0000001,0xC0000001,0xC0000001,0xA5F80000,0xC0000001,0xC0000001,0xC0000001,0xC0000001,0x5E40000,0x79C0000,0x79C0000,0x6BFC0000,0x99FC0000,0xB3F80000,0xC0000001,0xC0000001,0x1BFC0000,0x7DFC0000,0xBFD00000,0xC0000001,
-0x8DFC0000,0x1480738,0xFD3802F8,0xD53802D4,0xC13802D5,0xFF240198,0xDD2400D5,0xC32C013A,0xCB240190,0xBF2400D5,0xB7240192,0xFF1002D3,0xDF1000A2,0xC71C00FF,0xCF1000D1,0xC1100002,0xB71400D7,0xC11002D4,0xBD0800FD,0xB508013B,0xAF1002D3,0x3E80734,0xE6EC02D3,0xC11002D4,0xD8E00192,0xC2F800CF,0xB7000192,0xD2C802D3,0xC0D800A3,0xB6D800D7,0xAEE802D4,0x79FC0734,
-0xC09802D4,0xB68C0192,0xAE7002D3,0xA4000734,0xFF3402E1,0xFB440590,0xFD4805F4,0xFF18004A,0xE9100001,0xCF100002,0xC3140012,0xBF100011,0xFF2402C7,0xFF080025,0xC50400A9,0xB6D800D7,0x57FC0734,0x15C02D4,0xFB4C00A4,0xCF4C00A4,0xC14800A5,0xF13800C8,0xD3380001,0xC33C0015,0xC53800C8,0xBF340026,0xB73800CA,0xDFC02D3,0xDD1400A2,0xC13000A3,0xD10800C9,0xC1100002,
-0xB91C00CA,0x89F802D3,0xC0D800A3,0xB6C800CA,0xAE0002D3,0xDFC02D3,0xDD1400A2,0xC13000A3,0xD10800C9,0xC1100002,0xB91C00CA,0x89F802D3,0xC0D800A3,0xB6C800CA,0xAE0002D3,0x89F802D3,0xC0D800A3,0xB6C800CA,0xAE0002D3,0xAE0002D3,0xFF44013A,0xF558022A,0xF5580225,0xFF20002A,0xE9100001,0xCF100002,0xC31C0002,0xC1040005,0xFF34013A,0xFF0C0012,0xC6FC00A2,0xB6C800CA,
-0x69FC02D3,0x13802D4,0x13802D4,0x13802D4,0x13802D4,0xE72400C8,0xE72400C8,0xE72400C8,0xBB2400C8,0xBB2400C8,0xAD2400C9,0xDF1000A2,0xDF1000A2,0xDF1000A2,0xC1100001,0xC1100001,0xB1140026,0xB31000A2,0xB31000A2,0xAD0C0015,0xA51000A2,0x1CC02D3,0x1CC02D3,0x1CC02D3,0xC6F000C9,0xC6F000C9,0xAF0800C9,0xC0D800A2,0xC0D800A2,0xACEC0002,0xA4F400A2,0x6BF802D3,
-0x6BF802D3,0xACB400C9,0xA49800A2,0x9A0002D3,0xFD28010A,0xFF2C0209,0x13802D4,0xFF180019,0xE5100001,0xCF100001,0xC9140006,0xBB100002,0xFF1400E5,0xFF04000E,0xC30800A2,0xACEC0002,0x43FC02D3,0x14800A4,0x14800A4,0x14800A4,0x14800A4,0xD3380000,0xD3380000,0xD3380000,0xB7380000,0xB7380000,0xAD380001,0x3E800A2,0x3E800A2,0x3E800A2,0xBD180001,0xBD180001,
-0xAD280001,0x79FC00A2,0x79FC00A2,0xACF00001,0xA40000A2,0x3E800A2,0x3E800A2,0x3E800A2,0xBD180001,0xBD180001,0xAD280001,0x79FC00A2,0x79FC00A2,0xACF00001,0xA40000A2,0x79FC00A2,0x79FC00A2,0xACF00001,0xA40000A2,0xA40000A2,0xFB340034,0xFB440048,0x14800A4,0xFF1C0008,0xE3140000,0xCD140000,0xC31C0001,0xBD0C0000,0xF928003D,0xF90C0005,0x57FC00A2,0xACF00001,
-0x57FC00A2,0x17000C8,0xEB5C0000,0xCB5C0001,0xC15C0001,0x29FC00C8,0xD3380001,0xC1480001,0x97F800C8,0xC10C0001,0xB60000CA,0x29FC00C8,0xD3380001,0xC1480001,0x97F800C8,0xC10C0001,0xB60000CA,0x97F800C8,0xC10C0001,0xB60000CA,0xB60000CA,0x29FC00C8,0xD3380001,0xC1480001,0x97F800C8,0xC10C0001,0xB60000CA,0x97F800C8,0xC10C0001,0xB60000CA,0xB60000CA,0x97F800C8,
-0xC10C0001,0xB60000CA,0xB60000CA,0xB60000CA,0xFF500064,0x18800C8,0xFF6C0071,0xFD28000D,0xE90C0001,0xD10C0000,0xC1240001,0xC0F00001,0xF9480062,0xFF100005,0xC5280000,0xB60000CA,0x7BFC00C8,0x12400C8,0x12400C8,0x12400C8,0x12400C8,0x12400C8,0x12400C8,0x12400C8,0x12400C8,0x12400C8,0x12400C8,0xC5100000,0xC5100000,0xC5100000,0xC5100000,0xC5100000,
-0xC5100000,0xA5100001,0xA5100001,0xA5100001,0x9B100001,0x3B000C8,0x3B000C8,0x3B000C8,0x3B000C8,0x3B000C8,0x3B000C8,0xACEC0001,0xACEC0001,0xACEC0001,0x9AFC0001,0x5DFC00C8,0x5DFC00C8,0x5DFC00C8,0x9AC00001,0x900000CA,0xF71C0055,0x12400C8,0x12400C8,0xF9140008,0xE9100000,0xD3100000,0xD3100000,0xB9100000,0xFD0C0032,0xFF000004,0xAD0C0001,0xACEC0001,
-0x33FC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table85[] = {
-0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x5BF80000,
-0x5BF80000,0x5BF80000,0x5BF80000,0x8E000001,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1340000,0x1340000,0x1340000,0x1AC0000,0x2FFC0000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,
-0x1E80000,0x79F80000,0x79F80000,0x79F80000,0xA2000001,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x79F80000,0x79F80000,0x79F80000,0xA2000001,0x79F80000,0x79F80000,0x79F80000,0xA2000001,0xA2000001,0x75C0000,0x1480000,0x1480000,0x37C0000,0x19C0000,0x3BC0000,0x3BC0000,0x21FC0000,0x37C0000,0x19C0000,0x55FC0000,0x79F80000,
-0x55FC0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x23FC0000,0x23FC0000,0x23FC0000,0x93FC0000,0x93FC0000,0xB4000001,0x23FC0000,0x23FC0000,0x23FC0000,0x93FC0000,0x93FC0000,0xB4000001,0x93FC0000,0x93FC0000,0xB4000001,0xB4000001,0x23FC0000,0x23FC0000,0x23FC0000,0x93FC0000,0x93FC0000,0xB4000001,0x93FC0000,0x93FC0000,0xB4000001,0xB4000001,0x93FC0000,
-0x93FC0000,0xB4000001,0xB4000001,0xB4000001,0x1A80000,0x1840000,0x16C0000,0x1F00000,0x4DFC0000,0x77FC0000,0x85FC0000,0x9DF40000,0x1C80000,0x23FC0000,0x77FC0000,0xB4000001,0x77FC0000,0x1940000,0x5FFC0000,0xB1F80000,0xC8000001,0x5FFC0000,0xB1F80000,0xC8000001,0xB1F80000,0xC8000001,0xC8000001,0x5FFC0000,0xB1F80000,0xC8000001,0xB1F80000,0xC8000001,
-0xC8000001,0xB1F80000,0xC8000001,0xC8000001,0xC8000001,0x5FFC0000,0xB1F80000,0xC8000001,0xB1F80000,0xC8000001,0xC8000001,0xB1F80000,0xC8000001,0xC8000001,0xC8000001,0xB1F80000,0xC8000001,0xC8000001,0xC8000001,0xC8000001,0x5F80000,0xFAC0000,0xFAC0000,0x7DFC0000,0xA7F80000,0xBDF80000,0xC8000001,0xC8000001,0x39FC0000,0x8FFC0000,0xC7E00000,0xC8000001,
-0x9DF80000,0x1580738,0xFF480314,0xDD4802D4,0xC94802D5,0xFD3801B8,0xE53400D5,0xCB3C013A,0xD3340190,0xC73400D5,0xBF340192,0xFF2402D8,0xE72000A2,0xCF2C00FF,0xD72000D1,0xC9200002,0xBF2400D7,0xC92002D4,0xC51800FD,0xBD18013B,0xB72002D3,0x7FC0734,0xEEFC02D3,0xC92002D4,0xE0F00192,0xCB0800CF,0xBF100192,0xDAD802D3,0xC8E800A3,0xBEE800D7,0xB6F802D4,0x85FC0734,
-0xC8A802D4,0xBE9C0192,0xB68002D3,0xAC000734,0xFF44033E,0xFF4C05D0,0xF5580625,0xFF2C0086,0xF1200001,0xD7200002,0xCB240012,0xC7200011,0xFF3402FA,0xFF1C0054,0xCD1400A9,0xBEE800D7,0x65FC0734,0x16C02D4,0xFF5C00A5,0xD75C00A4,0xC95800A5,0xF94800C8,0xDB480001,0xCB4C0015,0xCD4800C8,0xC7440026,0xBF4800CA,0x25FC02D3,0xE52400A2,0xC94000A3,0xD91800C9,0xC9200002,
-0xC12C00CA,0x95F802D3,0xC8E800A3,0xBED800CA,0xB60002D3,0x25FC02D3,0xE52400A2,0xC94000A3,0xD91800C9,0xC9200002,0xC12C00CA,0x95F802D3,0xC8E800A3,0xBED800CA,0xB60002D3,0x95F802D3,0xC8E800A3,0xBED800CA,0xB60002D3,0xB60002D3,0xFF500155,0xFD68022A,0xFD680225,0xFF340042,0xF1200001,0xD7200002,0xCB2C0002,0xC9140005,0xFF44015B,0xFF240029,0xCF0C00A2,0xBED800CA,
-0x79FC02D3,0x14802D4,0x14802D4,0x14802D4,0x14802D4,0xEF3400C8,0xEF3400C8,0xEF3400C8,0xC33400C8,0xC33400C8,0xB53400C9,0xE72000A2,0xE72000A2,0xE72000A2,0xC9200001,0xC9200001,0xB9240026,0xBB2000A2,0xBB2000A2,0xB51C0015,0xAD2000A2,0x1E402D3,0x1E402D3,0x1E402D3,0xCF0000C9,0xCF0000C9,0xB71800C9,0xC8E800A2,0xC8E800A2,0xB4FC0002,0xAD0400A2,0x77F802D3,
-0x77F802D3,0xB4C400C9,0xACA800A2,0xA20002D3,0xFD380124,0xFB44020C,0x14802D4,0xFD280035,0xED200001,0xD7200001,0xD1240006,0xC3200002,0xFB2C0109,0xFF18001A,0xCB1800A2,0xB4FC0002,0x53FC02D3,0x15800A4,0x15800A4,0x15800A4,0x15800A4,0xDB480000,0xDB480000,0xDB480000,0xBF480000,0xBF480000,0xB5480001,0x7FC00A2,0x7FC00A2,0x7FC00A2,0xC5280001,0xC5280001,
-0xB5380001,0x85FC00A2,0x85FC00A2,0xB5000001,0xAC0000A2,0x7FC00A2,0x7FC00A2,0x7FC00A2,0xC5280001,0xC5280001,0xB5380001,0x85FC00A2,0x85FC00A2,0xB5000001,0xAC0000A2,0x85FC00A2,0x85FC00A2,0xB5000001,0xAC0000A2,0xAC0000A2,0xF748003D,0xF3540055,0x15800A4,0xFD30000D,0xEB240000,0xD5240000,0xCB2C0001,0xC51C0000,0xFF340041,0xFD200008,0x65FC00A2,0xB5000001,
-0x65FC00A2,0x18000C8,0xF36C0000,0xD36C0001,0xC96C0001,0x41FC00C8,0xDB480001,0xC9580001,0xA1FC00C8,0xC91C0001,0xBE0000CA,0x41FC00C8,0xDB480001,0xC9580001,0xA1FC00C8,0xC91C0001,0xBE0000CA,0xA1FC00C8,0xC91C0001,0xBE0000CA,0xBE0000CA,0x41FC00C8,0xDB480001,0xC9580001,0xA1FC00C8,0xC91C0001,0xBE0000CA,0xA1FC00C8,0xC91C0001,0xBE0000CA,0xBE0000CA,0xA1FC00C8,
-0xC91C0001,0xBE0000CA,0xBE0000CA,0xBE0000CA,0xF7680071,0x59800C8,0xF77C0080,0xFF400012,0xF11C0001,0xD91C0000,0xC9340001,0xC9000001,0xFD580064,0xFF2C000D,0xCD380000,0xBE0000CA,0x89FC00C8,0x13400C8,0x13400C8,0x13400C8,0x13400C8,0x13400C8,0x13400C8,0x13400C8,0x13400C8,0x13400C8,0x13400C8,0xCD200000,0xCD200000,0xCD200000,0xCD200000,0xCD200000,
-0xCD200000,0xAD200001,0xAD200001,0xAD200001,0xA3200001,0x1C800C8,0x1C800C8,0x1C800C8,0x1C800C8,0x1C800C8,0x1C800C8,0xB4FC0001,0xB4FC0001,0xB4FC0001,0xA30C0001,0x69FC00C8,0x69FC00C8,0x69FC00C8,0xA2D00001,0x980000CA,0xFF2C0055,0x13400C8,0x13400C8,0xFB24000D,0xF1200000,0xDB200000,0xDB200000,0xC1200000,0xFD1C003D,0xFF140005,0xB51C0001,0xB4FC0001,
-0x41FC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table86[] = {
-0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x67F80000,
-0x67F80000,0x67F80000,0x67F80000,0x96000001,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1440000,0x1440000,0x1440000,0x1C40000,0x3FF80000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,
-0x3FC0000,0x85F80000,0x85F80000,0x85F80000,0xAA000001,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x85F80000,0x85F80000,0x85F80000,0xAA000001,0x85F80000,0x85F80000,0x85F80000,0xAA000001,0xAA000001,0xF6C0000,0x1580000,0x1580000,0x1900000,0x1B00000,0x1D40000,0x1D40000,0x33FC0000,0x1900000,0x1B00000,0x63FC0000,0x85F80000,
-0x63FC0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x9FF80000,0x9FF80000,0xBC000001,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x9FF80000,0x9FF80000,0xBC000001,0x9FF80000,0x9FF80000,0xBC000001,0xBC000001,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x9FF80000,0x9FF80000,0xBC000001,0x9FF80000,0x9FF80000,0xBC000001,0xBC000001,0x9FF80000,
-0x9FF80000,0xBC000001,0xBC000001,0xBC000001,0x5B80000,0x3940000,0x17C0000,0xDFC0000,0x61FC0000,0x85FC0000,0x93F80000,0xA7F80000,0x1DC0000,0x3BFC0000,0x85FC0000,0xBC000001,0x85FC0000,0x1A40000,0x77FC0000,0xBDF80000,0xD0000001,0x77FC0000,0xBDF80000,0xD0000001,0xBDF80000,0xD0000001,0xD0000001,0x77FC0000,0xBDF80000,0xD0000001,0xBDF80000,0xD0000001,
-0xD0000001,0xBDF80000,0xD0000001,0xD0000001,0xD0000001,0x77FC0000,0xBDF80000,0xD0000001,0xBDF80000,0xD0000001,0xD0000001,0xBDF80000,0xD0000001,0xD0000001,0xD0000001,0xBDF80000,0xD0000001,0xD0000001,0xD0000001,0xD0000001,0x23FC0000,0x1C00000,0x1C00000,0x91FC0000,0xB5F80000,0xC7F80000,0xD0000001,0xD0000001,0x57FC0000,0xA1FC0000,0xCFF00000,0xD0000001,
-0xABFC0000,0x1680738,0xFF5C0339,0xE55802D4,0xD15802D5,0xFF4801E0,0xED4400D5,0xD34C013A,0xDB440190,0xCF4400D5,0xC7440192,0xFD3802F8,0xEF3000A2,0xD73C00FF,0xDF3000D1,0xD1300002,0xC73400D7,0xD13002D4,0xCD2800FD,0xC528013B,0xBF3002D3,0x1FFC0734,0xF70C02D3,0xD13002D4,0xE9000192,0xD31800CF,0xC7200192,0xE2E802D3,0xD0F800A3,0xC6F800D7,0xBF0802D4,0x91FC0734,
-0xD0B802D4,0xC6AC0192,0xBE9002D3,0xB4000734,0xFF580386,0xFB6405D2,0xFD680625,0xFF4000D3,0xF9300001,0xDF300002,0xD3340012,0xCF300011,0xFD4C036A,0xFF300099,0xD52400A9,0xC6F800D7,0x75FC0734,0x17C02D4,0xFF6C00B4,0xDF6C00A4,0xD16800A5,0xFD5800CA,0xE3580001,0xD35C0015,0xD55800C8,0xCF540026,0xC75800CA,0x3DFC02D3,0xED3400A2,0xD15000A3,0xE12800C9,0xD1300002,
-0xC93C00CA,0xA1F802D3,0xD0F800A3,0xC6E800CA,0xBE0002D3,0x3DFC02D3,0xED3400A2,0xD15000A3,0xE12800C9,0xD1300002,0xC93C00CA,0xA1F802D3,0xD0F800A3,0xC6E800CA,0xBE0002D3,0xA1F802D3,0xD0F800A3,0xC6E800CA,0xBE0002D3,0xBE0002D3,0xFF64017A,0xF5780248,0xF77C0244,0xFF48006E,0xF9300001,0xDF300002,0xD33C0002,0xD1240005,0xFF5C016D,0xFD3C004B,0xD71C00A2,0xC6E800CA,
-0x87FC02D3,0x15802D4,0x15802D4,0x15802D4,0x15802D4,0xF74400C8,0xF74400C8,0xF74400C8,0xCB4400C8,0xCB4400C8,0xBD4400C9,0xEF3000A2,0xEF3000A2,0xEF3000A2,0xD1300001,0xD1300001,0xC1340026,0xC33000A2,0xC33000A2,0xBD2C0015,0xB53000A2,0x1FC02D3,0x1FC02D3,0x1FC02D3,0xD71000C9,0xD71000C9,0xBF2800C9,0xD0F800A2,0xD0F800A2,0xBD0C0002,0xB51400A2,0x83F802D3,
-0x83F802D3,0xBCD400C9,0xB4B800A2,0xAA0002D3,0xFD48013D,0xF3540229,0x15802D4,0xFF3C0048,0xF5300001,0xDF300001,0xD9340006,0xCB300002,0xFF3C0120,0xFD2C0035,0xD32800A2,0xBD0C0002,0x61FC02D3,0x16800A4,0x16800A4,0x16800A4,0x16800A4,0xE3580000,0xE3580000,0xE3580000,0xC7580000,0xC7580000,0xBD580001,0x1FFC00A2,0x1FFC00A2,0x1FFC00A2,0xCD380001,0xCD380001,
-0xBD480001,0x91FC00A2,0x91FC00A2,0xBD100001,0xB40000A2,0x1FFC00A2,0x1FFC00A2,0x1FFC00A2,0xCD380001,0xCD380001,0xBD480001,0x91FC00A2,0x91FC00A2,0xBD100001,0xB40000A2,0x91FC00A2,0x91FC00A2,0xBD100001,0xB40000A2,0xB40000A2,0xFF58003D,0xFB640055,0x16800A4,0xFF440012,0xF3340000,0xDD340000,0xD33C0001,0xCD2C0000,0xFD4C0048,0xFF300011,0x75FC00A2,0xBD100001,
-0x75FC00A2,0x19000C8,0xFB7C0000,0xDB7C0001,0xD17C0001,0x59FC00C8,0xE3580001,0xD1680001,0xADFC00C8,0xD12C0001,0xC60000CA,0x59FC00C8,0xE3580001,0xD1680001,0xADFC00C8,0xD12C0001,0xC60000CA,0xADFC00C8,0xD12C0001,0xC60000CA,0xC60000CA,0x59FC00C8,0xE3580001,0xD1680001,0xADFC00C8,0xD12C0001,0xC60000CA,0xADFC00C8,0xD12C0001,0xC60000CA,0xC60000CA,0xADFC00C8,
-0xD12C0001,0xC60000CA,0xC60000CA,0xC60000CA,0xFF780071,0xDA800C8,0xFF8C0080,0xFF580020,0xF92C0001,0xE12C0000,0xD1440001,0xD1100001,0xFF700071,0xFD480019,0xD5480000,0xC60000CA,0x99FC00C8,0x14400C8,0x14400C8,0x14400C8,0x14400C8,0x14400C8,0x14400C8,0x14400C8,0x14400C8,0x14400C8,0x14400C8,0xD5300000,0xD5300000,0xD5300000,0xD5300000,0xD5300000,
-0xD5300000,0xB5300001,0xB5300001,0xB5300001,0xAB300001,0x1E000C8,0x1E000C8,0x1E000C8,0x1E000C8,0x1E000C8,0x1E000C8,0xBD0C0001,0xBD0C0001,0xBD0C0001,0xAB1C0001,0x75FC00C8,0x75FC00C8,0x75FC00C8,0xAAE00001,0xA00000CA,0xF73C0064,0x14400C8,0x14400C8,0xFB340014,0xF9300000,0xE3300000,0xE3300000,0xC9300000,0xF9300048,0xF928000D,0xBD2C0001,0xBD0C0001,
-0x51FC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table87[] = {
-0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x73F80000,
-0x73F80000,0x73F80000,0x73F80000,0x9E000001,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x3540000,0x3540000,0x3540000,0x1DC0000,0x4DFC0000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,
-0x1BFC0000,0x91F80000,0x91F80000,0x91F80000,0xB2000001,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x91F80000,0x91F80000,0x91F80000,0xB2000001,0x91F80000,0x91F80000,0x91F80000,0xB2000001,0xB2000001,0x1800000,0x1680000,0x1680000,0x7A00000,0x1C40000,0x3E80000,0x3E80000,0x47FC0000,0x7A00000,0x1C40000,0x73FC0000,0x91F80000,
-0x73FC0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x53FC0000,0x53FC0000,0x53FC0000,0xABF80000,0xABF80000,0xC4000001,0x53FC0000,0x53FC0000,0x53FC0000,0xABF80000,0xABF80000,0xC4000001,0xABF80000,0xABF80000,0xC4000001,0xC4000001,0x53FC0000,0x53FC0000,0x53FC0000,0xABF80000,0xABF80000,0xC4000001,0xABF80000,0xABF80000,0xC4000001,0xC4000001,0xABF80000,
-0xABF80000,0xC4000001,0xC4000001,0xC4000001,0x1CC0000,0xBA40000,0x18C0000,0x2BFC0000,0x73FC0000,0x95FC0000,0x9FFC0000,0xB3F40000,0x1F00000,0x53FC0000,0x95FC0000,0xC4000001,0x95FC0000,0x1B40000,0x8FFC0000,0xC9F80000,0xD8000001,0x8FFC0000,0xC9F80000,0xD8000001,0xC9F80000,0xD8000001,0xD8000001,0x8FFC0000,0xC9F80000,0xD8000001,0xC9F80000,0xD8000001,
-0xD8000001,0xC9F80000,0xD8000001,0xD8000001,0xD8000001,0x8FFC0000,0xC9F80000,0xD8000001,0xC9F80000,0xD8000001,0xD8000001,0xC9F80000,0xD8000001,0xD8000001,0xD8000001,0xC9F80000,0xD8000001,0xD8000001,0xD8000001,0xD8000001,0x4BFC0000,0x1D00000,0x1D00000,0xA5FC0000,0xC1FC0000,0xD1F80000,0xD8000001,0xD8000001,0x75FC0000,0xB1FC0000,0xD9C40000,0xD8000001,
-0xBBFC0000,0x1780738,0xFF6C0378,0xED6802D4,0xD96802D5,0xFF5C0212,0xF55400D5,0xDB5C013A,0xE3540190,0xD75400D5,0xCF540192,0xFF50031B,0xF74000A2,0xDF4C00FF,0xE74000D1,0xD9400002,0xCF4400D7,0xD94002D4,0xD53800FD,0xCD38013B,0xC74002D3,0x37FC0734,0xFF1C02D3,0xD94002D4,0xF1100192,0xDB2800CF,0xCF300192,0xEAF802D3,0xD90800A3,0xCF0800D7,0xC71802D4,0x9DFC0734,
-0xD8C802D4,0xCEBC0192,0xC6A002D3,0xBC000734,0xFF6403DE,0xF3740618,0xF5780658,0xFF54012A,0xFF400006,0xE7400002,0xDB440012,0xD7400011,0xFF5C03A6,0xFF4400EA,0xDD3400A9,0xCF0800D7,0x83FC0734,0x18C02D4,0xFF8000CD,0xE77C00A4,0xD97800A5,0xFF6C00D4,0xEB680001,0xDB6C0015,0xDD6800C8,0xD7640026,0xCF6800CA,0x55FC02D3,0xF54400A2,0xD96000A3,0xE93800C9,0xD9400002,
-0xD14C00CA,0xADF802D3,0xD90800A3,0xCEF800CA,0xC60002D3,0x55FC02D3,0xF54400A2,0xD96000A3,0xE93800C9,0xD9400002,0xD14C00CA,0xADF802D3,0xD90800A3,0xCEF800CA,0xC60002D3,0xADF802D3,0xD90800A3,0xCEF800CA,0xC60002D3,0xC60002D3,0xFF780191,0xFD880248,0xFF8C0244,0xFF5C0096,0xFD440005,0xE7400002,0xDB4C0002,0xD9340005,0xFF7001A5,0xFF540071,0xDF2C00A2,0xCEF800CA,
-0x97FC02D3,0x16802D4,0x16802D4,0x16802D4,0x16802D4,0xFF5400C8,0xFF5400C8,0xFF5400C8,0xD35400C8,0xD35400C8,0xC55400C9,0xF74000A2,0xF74000A2,0xF74000A2,0xD9400001,0xD9400001,0xC9440026,0xCB4000A2,0xCB4000A2,0xC53C0015,0xBD4000A2,0x19FC02D3,0x19FC02D3,0x19FC02D3,0xDF2000C9,0xDF2000C9,0xC73800C9,0xD90800A2,0xD90800A2,0xC51C0002,0xBD2400A2,0x8FF802D3,
-0x8FF802D3,0xC4E400C9,0xBCC800A2,0xB20002D3,0xFF58015D,0xFB640229,0x16802D4,0xFF4C0065,0xFD400001,0xE7400001,0xE1440006,0xD3400002,0xFF500139,0xFF3C0054,0xDB3800A2,0xC51C0002,0x71FC02D3,0x17800A4,0x17800A4,0x17800A4,0x17800A4,0xEB680000,0xEB680000,0xEB680000,0xCF680000,0xCF680000,0xC5680001,0x37FC00A2,0x37FC00A2,0x37FC00A2,0xD5480001,0xD5480001,
-0xC5580001,0x9DFC00A2,0x9DFC00A2,0xC5200001,0xBC0000A2,0x37FC00A2,0x37FC00A2,0x37FC00A2,0xD5480001,0xD5480001,0xC5580001,0x9DFC00A2,0x9DFC00A2,0xC5200001,0xBC0000A2,0x9DFC00A2,0x9DFC00A2,0xC5200001,0xBC0000A2,0xBC0000A2,0xFB6C0048,0xF3740064,0x17800A4,0xFD580019,0xFB440000,0xE5440000,0xDB4C0001,0xD53C0000,0xF5640055,0xFF480014,0x83FC00A2,0xC5200001,
-0x83FC00A2,0x1A000C8,0xFF8C0001,0xE38C0001,0xD98C0001,0x71FC00C8,0xEB680001,0xD9780001,0xB9FC00C8,0xD93C0001,0xCE0000CA,0x71FC00C8,0xEB680001,0xD9780001,0xB9FC00C8,0xD93C0001,0xCE0000CA,0xB9FC00C8,0xD93C0001,0xCE0000CA,0xCE0000CA,0x71FC00C8,0xEB680001,0xD9780001,0xB9FC00C8,0xD93C0001,0xCE0000CA,0xB9FC00C8,0xD93C0001,0xCE0000CA,0xCE0000CA,0xB9FC00C8,
-0xD93C0001,0xCE0000CA,0xCE0000CA,0xCE0000CA,0xFF8C0080,0x1BC00C8,0xF79C0091,0xFF6C002D,0xFB480005,0xE93C0000,0xD9540001,0xD9200001,0xF7880080,0xFF600029,0xDD580000,0xCE0000CA,0xA7FC00C8,0x15400C8,0x15400C8,0x15400C8,0x15400C8,0x15400C8,0x15400C8,0x15400C8,0x15400C8,0x15400C8,0x15400C8,0xDD400000,0xDD400000,0xDD400000,0xDD400000,0xDD400000,
-0xDD400000,0xBD400001,0xBD400001,0xBD400001,0xB3400001,0x1F800C8,0x1F800C8,0x1F800C8,0x1F800C8,0x1F800C8,0x1F800C8,0xC51C0001,0xC51C0001,0xC51C0001,0xB32C0001,0x81FC00C8,0x81FC00C8,0x81FC00C8,0xB2F00001,0xA80000CA,0xFF4C0064,0x15400C8,0x15400C8,0xFD480019,0xFD400001,0xEB400000,0xEB400000,0xD1400000,0xFF3C0050,0xFD380014,0xC53C0001,0xC51C0001,
-0x5FFC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table88[] = {
-0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x3F40000,0x3F40000,0x3F40000,0x3F40000,0x3F40000,0x3F40000,0x3F40000,0x3F40000,0x3F40000,0x3F40000,0x7FFC0000,
-0x7FFC0000,0x7FFC0000,0x7FFC0000,0xA8000000,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1500001,0x1680000,0x1680000,0x1680000,0x3F40000,0x5FF80000,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,
-0x37FC0000,0x9DFC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x9DFC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x9DFC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0xBC000000,0x1940000,0x1780001,0x1780001,0x1B80000,0x3D80000,0x9FC0000,0x9FC0000,0x5DFC0000,0x1B80000,0x3D80000,0x83FC0000,0x9DFC0000,
-0x83FC0000,0x19C0001,0x19C0001,0x19C0001,0x19C0001,0x6FFC0000,0x6FFC0000,0x6FFC0000,0xB9F80000,0xB9F80000,0xCE000000,0x6FFC0000,0x6FFC0000,0x6FFC0000,0xB9F80000,0xB9F80000,0xCE000000,0xB9F80000,0xB9F80000,0xCE000000,0xCE000000,0x6FFC0000,0x6FFC0000,0x6FFC0000,0xB9F80000,0xB9F80000,0xCE000000,0xB9F80000,0xB9F80000,0xCE000000,0xCE000000,0xB9F80000,
-0xB9F80000,0xCE000000,0xCE000000,0xCE000000,0x3E00000,0x5B80000,0x19C0001,0x4DFC0000,0x8BFC0000,0xA5FC0000,0xAFFC0000,0xBFF40000,0x15FC0000,0x6FFC0000,0xA5FC0000,0xCE000000,0xA5FC0000,0x1C40001,0xABFC0000,0xD7F80000,0xE2000000,0xABFC0000,0xD7F80000,0xE2000000,0xD7F80000,0xE2000000,0xE2000000,0xABFC0000,0xD7F80000,0xE2000000,0xD7F80000,0xE2000000,
-0xE2000000,0xD7F80000,0xE2000000,0xE2000000,0xE2000000,0xABFC0000,0xD7F80000,0xE2000000,0xD7F80000,0xE2000000,0xE2000000,0xD7F80000,0xE2000000,0xE2000000,0xE2000000,0xD7F80000,0xE2000000,0xE2000000,0xE2000000,0xE2000000,0x77FC0000,0x1E40000,0x1E40000,0xBBFC0000,0xD1FC0000,0xDDF40000,0xE2000000,0xE2000000,0x97FC0000,0xC5FC0000,0xE1F40000,0xE2000000,
-0xCBFC0000,0x18C0734,0xFF8003BF,0xF57802D4,0xE37802D3,0xFF740272,0xFD6800D7,0xE76C013B,0xEB680192,0xE16400D7,0xD9640192,0xFF680361,0xFF5400A3,0xE75C00FD,0xEF5000CF,0xE3540002,0xD95800D5,0xE35002D4,0xDD4800FF,0xD550013A,0xCF5002D5,0x53FC0734,0xFF3802E3,0xE35402D4,0xFB200192,0xE33800D1,0xD9400190,0xF50802D3,0xE31800A2,0xD91C00D5,0xCF2C02D4,0xABF80734,
-0xE2D802D3,0xD8C80190,0xCEB402D4,0xC4000738,0xFF780447,0xFD880614,0xFD88065C,0xFF6C01B7,0xFF58002E,0xF1540002,0xE3580011,0xE14C0012,0xFF700413,0xFF5C016A,0xE54800A9,0xD91C00D5,0x95FC0734,0x1A002D3,0xFF9000FB,0xF18C00A2,0xE38C00A2,0xFF8000F1,0xF37C0002,0xE57C0015,0xE77800C9,0xE1740026,0xD97800C9,0x71FC02D3,0xFF5400A2,0xE37000A2,0xF34800C9,0xE3540001,
-0xD96000C8,0xB9FC02D3,0xE31400A2,0xD90800C8,0xCE0002D4,0x71FC02D3,0xFF5400A2,0xE37000A2,0xF34800C9,0xE3540001,0xD96000C8,0xB9FC02D3,0xE31400A2,0xD90800C8,0xCE0002D4,0xB9FC02D3,0xE31400A2,0xD90800C8,0xCE0002D4,0xCE0002D4,0xFD9001C4,0xF79C0269,0xF79C0266,0xFF7800D1,0xFF5C001A,0xF1540001,0xE3600002,0xE1440006,0xFF8801C3,0xFF7000B5,0xE74000A2,0xD90800C8,
-0xA7FC02D3,0x17802D3,0x17802D3,0x17802D3,0x17802D3,0xFF6800CE,0xFF6800CE,0xFF6800CE,0xDD6400CA,0xDD6400CA,0xCF6400CA,0xFF5400A3,0xFF5400A3,0xFF5400A3,0xE1540002,0xE1540002,0xD1580026,0xD35400A3,0xD35400A3,0xCD500015,0xC55000A5,0x35FC02D3,0x35FC02D3,0x35FC02D3,0xE73400C9,0xE73400C9,0xCF4C00C8,0xE11C00A2,0xE11C00A2,0xCF2C0001,0xC53800A4,0x9DF402D3,
-0x9DF402D3,0xCEF400C8,0xC4E000A4,0xBC0002D4,0xFF680189,0xF374024B,0x17802D3,0xFF600099,0xFF540009,0xEF540002,0xE9540005,0xDD500002,0xFF64016D,0xFF540079,0xE34C00A3,0xCF2C0001,0x81FC02D3,0x18C00A2,0x18C00A2,0x18C00A2,0x18C00A2,0xF17C0001,0xF17C0001,0xF17C0001,0xD77C0001,0xD77C0001,0xCF780001,0x53FC00A2,0x53FC00A2,0x53FC00A2,0xDD5C0001,0xDD5C0001,
-0xCF680000,0xABF800A2,0xABF800A2,0xCF300000,0xC40000A4,0x53FC00A2,0x53FC00A2,0x53FC00A2,0xDD5C0001,0xDD5C0001,0xCF680000,0xABF800A2,0xABF800A2,0xCF300000,0xC40000A4,0xABF800A2,0xABF800A2,0xCF300000,0xC40000A4,0xC40000A4,0xF7800055,0xFD880062,0x18C00A2,0xFB700029,0xFF580001,0xED580000,0xE55C0000,0xDD500001,0xFD740055,0xFD640020,0x95FC00A2,0xCF300000,
-0x95FC00A2,0x1B000CA,0xFFA4000D,0xED9C0001,0xE39C0001,0x8DFC00C8,0xF37C0001,0xE3880001,0xC7FC00C8,0xE34C0000,0xD80000C8,0x8DFC00C8,0xF37C0001,0xE3880001,0xC7FC00C8,0xE34C0000,0xD80000C8,0xC7FC00C8,0xE34C0000,0xD80000C8,0xD80000C8,0x8DFC00C8,0xF37C0001,0xE3880001,0xC7FC00C8,0xE34C0000,0xD80000C8,0xC7FC00C8,0xE34C0000,0xD80000C8,0xD80000C8,0xC7FC00C8,
-0xE34C0000,0xD80000C8,0xD80000C8,0xD80000C8,0xF7A40091,0xFCC00C8,0xFFAC0095,0xFF8C0048,0xFF64000D,0xF34C0000,0xE3640000,0xE32C0000,0xFF980082,0xFD80003D,0xE56C0001,0xD80000C8,0xB9FC00C8,0x16400CA,0x16400CA,0x16400CA,0x16400CA,0x16400CA,0x16400CA,0x16400CA,0x16400CA,0x16400CA,0x16400CA,0xE3540001,0xE3540001,0xE3540001,0xE3540001,0xE3540001,
-0xE3540001,0xC7500001,0xC7500001,0xC7500001,0xBD500001,0x19FC00C8,0x19FC00C8,0x19FC00C8,0x19FC00C8,0x19FC00C8,0x19FC00C8,0xCD300001,0xCD300001,0xCD300001,0xBD3C0001,0x8FF800C8,0x8FF800C8,0x8FF800C8,0xBD000000,0xB20000C8,0xF9600071,0x16400CA,0x16400CA,0xFF580022,0xFD540005,0xF1540001,0xF1540001,0xD9540001,0xFD540055,0xFF500019,0xD14C0000,0xCD300001,
-0x71FC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table89[] = {
-0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x13FC0000,0x13FC0000,0x13FC0000,0x13FC0000,0x13FC0000,0x13FC0000,0x13FC0000,0x13FC0000,0x13FC0000,0x13FC0000,0x8BFC0000,
-0x8BFC0000,0x8BFC0000,0x8BFC0000,0xB0000000,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x1600001,0x5780000,0x5780000,0x5780000,0x13FC0000,0x6DFC0000,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,
-0x4FFC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xC4000000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xC4000000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xC4000000,0xC4000000,0x1A40000,0x1880001,0x1880001,0x5C80000,0x3EC0000,0x27FC0000,0x27FC0000,0x71FC0000,0x5C80000,0x3EC0000,0x93FC0000,0xA9FC0000,
-0x93FC0000,0x1AC0001,0x1AC0001,0x1AC0001,0x1AC0001,0x87FC0000,0x87FC0000,0x87FC0000,0xC5F80000,0xC5F80000,0xD6000000,0x87FC0000,0x87FC0000,0x87FC0000,0xC5F80000,0xC5F80000,0xD6000000,0xC5F80000,0xC5F80000,0xD6000000,0xD6000000,0x87FC0000,0x87FC0000,0x87FC0000,0xC5F80000,0xC5F80000,0xD6000000,0xC5F80000,0xC5F80000,0xD6000000,0xD6000000,0xC5F80000,
-0xC5F80000,0xD6000000,0xD6000000,0xD6000000,0x1F40000,0xDC80000,0x1AC0001,0x6BFC0000,0x9DFC0000,0xB5FC0000,0xBDF80000,0xC9F80000,0x3DFC0000,0x87FC0000,0xB5FC0000,0xD6000000,0xB5FC0000,0x1D40001,0xC3FC0000,0xE1FC0000,0xEA000000,0xC3FC0000,0xE1FC0000,0xEA000000,0xE1FC0000,0xEA000000,0xEA000000,0xC3FC0000,0xE1FC0000,0xEA000000,0xE1FC0000,0xEA000000,
-0xEA000000,0xE1FC0000,0xEA000000,0xEA000000,0xEA000000,0xC3FC0000,0xE1FC0000,0xEA000000,0xE1FC0000,0xEA000000,0xEA000000,0xE1FC0000,0xEA000000,0xEA000000,0xEA000000,0xE1FC0000,0xEA000000,0xEA000000,0xEA000000,0xEA000000,0x9FFC0000,0x3F40000,0x3F40000,0xCFFC0000,0xDFF80000,0xE7F40000,0xEA000000,0xEA000000,0xB5FC0000,0xD5FC0000,0xEBC80000,0xEA000000,
-0xDBFC0000,0x19C0734,0xFF90041C,0xFD8802D4,0xEB8802D3,0xFF8002E2,0xFF7800E7,0xEF7C013B,0xF3780192,0xE97400D7,0xE1740192,0xFF7403A9,0xFF6800C6,0xEF6C00FD,0xF76000CF,0xEB640002,0xE16800D5,0xEB6002D4,0xE55800FF,0xDD60013A,0xD76002D5,0x6BFC0734,0xFF580319,0xEB6402D4,0xFF38019A,0xEB4800D1,0xE1500190,0xFD1802D3,0xEB2800A2,0xE12C00D5,0xD73C02D4,0xB7F80734,
-0xEAE802D3,0xE0D80190,0xD6C402D4,0xCC000738,0xFF8C0494,0xF598065A,0xF79C068F,0xFF800236,0xFF6C0086,0xF9640002,0xEB680011,0xE95C0012,0xFF800481,0xFF7401F7,0xED5800A9,0xE12C00D5,0xA3FC0734,0x1B002D3,0xFFA40126,0xF99C00A2,0xEB9C00A2,0xFF980119,0xFB8C0002,0xED8C0015,0xEF8800C9,0xE9840026,0xE18800C9,0x89FC02D3,0xFF7000AD,0xEB8000A2,0xFB5800C9,0xEB640001,
-0xE17000C8,0xC5FC02D3,0xEB2400A2,0xE11800C8,0xD60002D4,0x89FC02D3,0xFF7000AD,0xEB8000A2,0xFB5800C9,0xEB640001,0xE17000C8,0xC5FC02D3,0xEB2400A2,0xE11800C8,0xD60002D4,0xC5FC02D3,0xEB2400A2,0xE11800C8,0xD60002D4,0xD60002D4,0xFFA001E5,0xFFAC0269,0xFFAC0266,0xFF94010A,0xFF7C0049,0xF9640001,0xEB700002,0xE9540006,0xFF9801E6,0xFF8400E2,0xEF5000A2,0xE11800C8,
-0xB7FC02D3,0x18802D3,0x18802D3,0x18802D3,0x18802D3,0xFF7800E3,0xFF7800E3,0xFF7800E3,0xE57400CA,0xE57400CA,0xD77400CA,0xFF6800AD,0xFF6800AD,0xFF6800AD,0xE9640002,0xE9640002,0xD9680026,0xDB6400A3,0xDB6400A3,0xD5600015,0xCD6000A5,0x4DFC02D3,0x4DFC02D3,0x4DFC02D3,0xEF4400C9,0xEF4400C9,0xD75C00C8,0xE92C00A2,0xE92C00A2,0xD73C0001,0xCD4800A4,0xA7FC02D3,
-0xA7FC02D3,0xD70400C8,0xCCF000A4,0xC40002D4,0xFD8001A6,0xFB84024B,0x18802D3,0xFF7000CA,0xFF6C0022,0xF7640002,0xF1640005,0xE5600002,0xFF78018A,0xFF6800A8,0xEB5C00A3,0xD73C0001,0x91FC02D3,0x19C00A2,0x19C00A2,0x19C00A2,0x19C00A2,0xF98C0001,0xF98C0001,0xF98C0001,0xDF8C0001,0xDF8C0001,0xD7880001,0x6BFC00A2,0x6BFC00A2,0x6BFC00A2,0xE56C0001,0xE56C0001,
-0xD7780000,0xB7F800A2,0xB7F800A2,0xD7400000,0xCC0000A4,0x6BFC00A2,0x6BFC00A2,0x6BFC00A2,0xE56C0001,0xE56C0001,0xD7780000,0xB7F800A2,0xB7F800A2,0xD7400000,0xCC0000A4,0xB7F800A2,0xB7F800A2,0xD7400000,0xCC0000A4,0xCC0000A4,0xFF900055,0xF5980071,0x19C00A2,0xFD840032,0xFF700005,0xF5680000,0xED6C0000,0xE5600001,0xFD880062,0xFF74002D,0xA3FC00A2,0xD7400000,
-0xA3FC00A2,0x1C000CA,0xFFB40022,0xF5AC0001,0xEBAC0001,0xA5FC00C8,0xFB8C0001,0xEB980001,0xD3FC00C8,0xEB5C0000,0xE00000C8,0xA5FC00C8,0xFB8C0001,0xEB980001,0xD3FC00C8,0xEB5C0000,0xE00000C8,0xD3FC00C8,0xEB5C0000,0xE00000C8,0xE00000C8,0xA5FC00C8,0xFB8C0001,0xEB980001,0xD3FC00C8,0xEB5C0000,0xE00000C8,0xD3FC00C8,0xEB5C0000,0xE00000C8,0xE00000C8,0xD3FC00C8,
-0xEB5C0000,0xE00000C8,0xE00000C8,0xE00000C8,0xFFB40091,0x1E000C8,0xF9C000A2,0xFFA00059,0xFF7C0025,0xFB5C0000,0xEB740000,0xEB3C0000,0xFFAC0095,0xFF940050,0xED7C0001,0xE00000C8,0xC7FC00C8,0x17400CA,0x17400CA,0x17400CA,0x17400CA,0x17400CA,0x17400CA,0x17400CA,0x17400CA,0x17400CA,0x17400CA,0xEB640001,0xEB640001,0xEB640001,0xEB640001,0xEB640001,
-0xEB640001,0xCF600001,0xCF600001,0xCF600001,0xC5600001,0x31FC00C8,0x31FC00C8,0x31FC00C8,0x31FC00C8,0x31FC00C8,0x31FC00C8,0xD5400001,0xD5400001,0xD5400001,0xC54C0001,0x9BF800C8,0x9BF800C8,0x9BF800C8,0xC5100000,0xBA0000C8,0xFF6C007D,0x17400CA,0x17400CA,0xFF68002D,0xFF64000A,0xF9640001,0xF9640001,0xE1640001,0xF9680062,0xFD600029,0xD95C0000,0xD5400001,
-0x7FFC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table90[] = {
-0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x97FC0000,
-0x97FC0000,0x97FC0000,0x97FC0000,0xB8000000,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0xD880000,0xD880000,0xD880000,0x2BFC0000,0x7DF80000,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,
-0x69FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xCC000000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xCC000000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xCC000000,0xCC000000,0x3B40000,0x1980001,0x1980001,0x1DC0000,0xBFC0000,0x45FC0000,0x45FC0000,0x85FC0000,0x1DC0000,0xBFC0000,0xA1FC0000,0xB5FC0000,
-0xA1FC0000,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x9FFC0000,0x9FFC0000,0x9FFC0000,0xD1F80000,0xD1F80000,0xDE000000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0xD1F80000,0xD1F80000,0xDE000000,0xD1F80000,0xD1F80000,0xDE000000,0xDE000000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0xD1F80000,0xD1F80000,0xDE000000,0xD1F80000,0xD1F80000,0xDE000000,0xDE000000,0xD1F80000,
-0xD1F80000,0xDE000000,0xDE000000,0xDE000000,0x1FFC0000,0x1DC0000,0x1BC0001,0x89FC0000,0xB1FC0000,0xC3FC0000,0xC9FC0000,0xD5F40000,0x63FC0000,0x9FFC0000,0xC3FC0000,0xDE000000,0xC3FC0000,0x1E40001,0xDBFC0000,0xEDFC0000,0xF2000000,0xDBFC0000,0xEDFC0000,0xF2000000,0xEDFC0000,0xF2000000,0xF2000000,0xDBFC0000,0xEDFC0000,0xF2000000,0xEDFC0000,0xF2000000,
-0xF2000000,0xEDFC0000,0xF2000000,0xF2000000,0xF2000000,0xDBFC0000,0xEDFC0000,0xF2000000,0xEDFC0000,0xF2000000,0xF2000000,0xEDFC0000,0xF2000000,0xF2000000,0xF2000000,0xEDFC0000,0xF2000000,0xF2000000,0xF2000000,0xF2000000,0xC7FC0000,0x47FC0000,0x47FC0000,0xE3FC0000,0xEBFC0000,0xF1F40000,0xF2000000,0xF2000000,0xD3FC0000,0xE7FC0000,0xF3D80000,0xF2000000,
-0xE9FC0000,0x1AC0734,0xFFA40477,0xFF9C02EB,0xF39802D3,0xFF980352,0xFF8C012F,0xF78C013B,0xFB880192,0xF18400D7,0xE9840192,0xFF8C0401,0xFF7C011E,0xF77C00FD,0xFF7000CF,0xF3740002,0xE97800D5,0xF37002D4,0xED6800FF,0xE570013A,0xDF7002D5,0x83FC0734,0xFF700361,0xF37402D4,0xFF5801E2,0xF35800D1,0xE9600190,0xFF3802DD,0xF33800A2,0xE93C00D5,0xDF4C02D4,0xC3F80734,
-0xF2F802D3,0xE8E80190,0xDED402D4,0xD4000738,0xFFA004E6,0xFDA8065A,0xFFAC068F,0xFF9402CB,0xFF84010B,0xFF740006,0xF3780011,0xF16C0012,0xFF9804CA,0xFF84028B,0xF56800A9,0xE93C00D5,0xB3FC0734,0x1C002D3,0xFFB4016B,0xFFAC00A3,0xF3AC00A2,0xFFA8015B,0xFF9C0012,0xF59C0015,0xF79800C9,0xF1940026,0xE99800C9,0xA3FC02D3,0xFF8800D5,0xF39000A2,0xFF7000CE,0xF3740001,
-0xE98000C8,0xD1FC02D3,0xF33400A2,0xE92800C8,0xDE0002D4,0xA3FC02D3,0xFF8800D5,0xF39000A2,0xFF7000CE,0xF3740001,0xE98000C8,0xD1FC02D3,0xF33400A2,0xE92800C8,0xDE0002D4,0xD1FC02D3,0xF33400A2,0xE92800C8,0xDE0002D4,0xDE0002D4,0xFFB40202,0xF7BC028B,0xF7BC028B,0xFFA4015B,0xFF900089,0xFF740005,0xF3800002,0xF1640006,0xFDB00222,0xFF980136,0xF76000A2,0xE92800C8,
-0xC5FC02D3,0x19802D3,0x19802D3,0x19802D3,0x19802D3,0xFF8C00FE,0xFF8C00FE,0xFF8C00FE,0xED8400CA,0xED8400CA,0xDF8400CA,0xFF7800CB,0xFF7800CB,0xFF7800CB,0xF1740002,0xF1740002,0xE1780026,0xE37400A3,0xE37400A3,0xDD700015,0xD57000A5,0x65FC02D3,0x65FC02D3,0x65FC02D3,0xF75400C9,0xF75400C9,0xDF6C00C8,0xF13C00A2,0xF13C00A2,0xDF4C0001,0xD55800A4,0xB3FC02D3,
-0xB3FC02D3,0xDF1400C8,0xD50000A4,0xCC0002D4,0xFF9001C6,0xF598026A,0x19802D3,0xFF8800F3,0xFF80004A,0xFF740002,0xF9740005,0xED700002,0xFD8801C3,0xFF8000DD,0xF36C00A3,0xDF4C0001,0x9FFC02D3,0x1AC00A2,0x1AC00A2,0x1AC00A2,0x1AC00A2,0xFF9C0002,0xFF9C0002,0xFF9C0002,0xE79C0001,0xE79C0001,0xDF980001,0x83FC00A2,0x83FC00A2,0x83FC00A2,0xED7C0001,0xED7C0001,
-0xDF880000,0xC3F800A2,0xC3F800A2,0xDF500000,0xD40000A4,0x83FC00A2,0x83FC00A2,0x83FC00A2,0xED7C0001,0xED7C0001,0xDF880000,0xC3F800A2,0xC3F800A2,0xDF500000,0xD40000A4,0xC3F800A2,0xC3F800A2,0xDF500000,0xD40000A4,0xD40000A4,0xFFA00064,0xFDA80071,0x1AC00A2,0xFF98003D,0xFF840011,0xFD780000,0xF57C0000,0xED700001,0xF5A00071,0xFB90003D,0xB3FC00A2,0xDF500000,
-0xB3FC00A2,0x1D000CA,0xFFC4003A,0xFDBC0001,0xF3BC0001,0xBDFC00C8,0xFFA00009,0xF3A80001,0xDFF800C8,0xF36C0000,0xE80000C8,0xBDFC00C8,0xFFA00009,0xF3A80001,0xDFF800C8,0xF36C0000,0xE80000C8,0xDFF800C8,0xF36C0000,0xE80000C8,0xE80000C8,0xBDFC00C8,0xFFA00009,0xF3A80001,0xDFF800C8,0xF36C0000,0xE80000C8,0xDFF800C8,0xF36C0000,0xE80000C8,0xE80000C8,0xDFF800C8,
-0xF36C0000,0xE80000C8,0xE80000C8,0xE80000C8,0xFBC800A4,0x1F000C8,0xFFCC00AA,0xFDBC0071,0xFFA4003D,0xFF740004,0xF3840000,0xF34C0000,0xF9C800A2,0xFBB80071,0xF58C0001,0xE80000C8,0xD7FC00C8,0x18400CA,0x18400CA,0x18400CA,0x18400CA,0x18400CA,0x18400CA,0x18400CA,0x18400CA,0x18400CA,0x18400CA,0xF3740001,0xF3740001,0xF3740001,0xF3740001,0xF3740001,
-0xF3740001,0xD7700001,0xD7700001,0xD7700001,0xCD700001,0x49FC00C8,0x49FC00C8,0x49FC00C8,0x49FC00C8,0x49FC00C8,0x49FC00C8,0xDD500001,0xDD500001,0xDD500001,0xCD5C0001,0xA7F800C8,0xA7F800C8,0xA7F800C8,0xCD200000,0xC20000C8,0xF9800082,0x18400CA,0x18400CA,0xFB7C003D,0xFF780012,0xFD740002,0xFD740002,0xE9740001,0xFF74006A,0xFD740032,0xE16C0000,0xDD500001,
-0x8FFC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table91[] = {
-0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0xA3FC0000,
-0xA3FC0000,0xA3FC0000,0xA3FC0000,0xC0000000,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x19C0000,0x19C0000,0x19C0000,0x43FC0000,0x8BFC0000,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,
-0x81FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xD4000000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xD4000000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xD4000000,0xD4000000,0xBC40000,0x1A80001,0x1A80001,0x1F00000,0x33FC0000,0x63FC0000,0x63FC0000,0x99FC0000,0x1F00000,0x33FC0000,0xB1FC0000,0xC1FC0000,
-0xB1FC0000,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xDDF40000,0xDDF40000,0xE6000000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xDDF40000,0xDDF40000,0xE6000000,0xDDF40000,0xDDF40000,0xE6000000,0xE6000000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xDDF40000,0xDDF40000,0xE6000000,0xDDF40000,0xDDF40000,0xE6000000,0xE6000000,0xDDF40000,
-0xDDF40000,0xE6000000,0xE6000000,0xE6000000,0x57FC0000,0x1EC0000,0x1CC0001,0xA7FC0000,0xC5FC0000,0xD3FC0000,0xD7FC0000,0xDFF80000,0x8BFC0000,0xB7FC0000,0xD3FC0000,0xE6000000,0xD3FC0000,0x1F40001,0xF5FC0000,0xF9FC0000,0xFA000000,0xF5FC0000,0xF9FC0000,0xFA000000,0xF9FC0000,0xFA000000,0xFA000000,0xF5FC0000,0xF9FC0000,0xFA000000,0xF9FC0000,0xFA000000,
-0xFA000000,0xF9FC0000,0xFA000000,0xFA000000,0xFA000000,0xF5FC0000,0xF9FC0000,0xFA000000,0xF9FC0000,0xFA000000,0xFA000000,0xF9FC0000,0xFA000000,0xFA000000,0xFA000000,0xF9FC0000,0xFA000000,0xFA000000,0xFA000000,0xFA000000,0xEDFC0000,0xC7FC0000,0xC7FC0000,0xF7FC0000,0xF9FC0000,0xFBF40000,0xFA000000,0xFA000000,0xF1FC0000,0xF7FC0000,0xFBE80000,0xFA000000,
-0xF9FC0000,0x1BC0734,0xFFB004DF,0xFFAC032C,0xFBA802D3,0xFFA403F2,0xFFA001B3,0xFF9C013B,0xFF9401A4,0xF99400D7,0xF1940192,0xFFA40479,0xFF9401AE,0xFF8C00FD,0xFF880107,0xFB840002,0xF18800D5,0xFB8002D4,0xF57800FF,0xED80013A,0xE78002D5,0x9BFC0734,0xFF8803C9,0xFB8402D4,0xFF700252,0xFB6800D1,0xF1700190,0xFF58031F,0xFB4800A2,0xF14C00D5,0xE75C02D4,0xCFF80734,
-0xFB0802D3,0xF0F80190,0xE6E402D4,0xDC000738,0xFFB40553,0xF5B806A4,0xF7BC06C4,0xFFA4038C,0xFF9801BF,0xFF88005A,0xFB880011,0xF97C0012,0xFDB00553,0xFF98033A,0xFD7800A9,0xF14C00D5,0xC1FC0734,0x1D002D3,0xFFC401A3,0xFFC000CE,0xFBBC00A2,0xFFBC0199,0xFFB4005A,0xFDAC0015,0xFFA800C9,0xF9A40026,0xF1A800C9,0xBBFC02D3,0xFFA0011D,0xFBA000A2,0xFF8800FE,0xFB840001,
-0xF19000C8,0xDDFC02D3,0xFB4400A2,0xF13800C8,0xE60002D4,0xBBFC02D3,0xFFA0011D,0xFBA000A2,0xFF8800FE,0xFB840001,0xF19000C8,0xDDFC02D3,0xFB4400A2,0xF13800C8,0xE60002D4,0xDDFC02D3,0xFB4400A2,0xF13800C8,0xE60002D4,0xE60002D4,0xFBC80244,0xFFCC028B,0xFFCC028B,0xFFC001A6,0xFFA800ED,0xFF900039,0xFB900002,0xF9740006,0xFFC40243,0xFFB0019E,0xFF7000A2,0xF13800C8,
-0xD5FC02D3,0x1A802D3,0x1A802D3,0x1A802D3,0x1A802D3,0xFF9C012B,0xFF9C012B,0xFF9C012B,0xF59400CA,0xF59400CA,0xE79400CA,0xFF8C00ED,0xFF8C00ED,0xFF8C00ED,0xF9840002,0xF9840002,0xE9880026,0xEB8400A3,0xEB8400A3,0xE5800015,0xDD8000A5,0x7DFC02D3,0x7DFC02D3,0x7DFC02D3,0xFF6400C9,0xFF6400C9,0xE77C00C8,0xF94C00A2,0xF94C00A2,0xE75C0001,0xDD6800A4,0xBFFC02D3,
-0xBFFC02D3,0xE72400C8,0xDD1000A4,0xD40002D4,0xFFA001E5,0xFDA8026A,0x1A802D3,0xFF980126,0xFF940082,0xFF88001A,0xFF88000A,0xF5800002,0xFD9C01E1,0xFF900111,0xFB7C00A3,0xE75C0001,0xAFFC02D3,0x1BC00A2,0x1BC00A2,0x1BC00A2,0x1BC00A2,0xFFB0000D,0xFFB0000D,0xFFB0000D,0xEFAC0001,0xEFAC0001,0xE7A80001,0x9BFC00A2,0x9BFC00A2,0x9BFC00A2,0xF58C0001,0xF58C0001,
-0xE7980000,0xCFF800A2,0xCFF800A2,0xE7600000,0xDC0000A4,0x9BFC00A2,0x9BFC00A2,0x9BFC00A2,0xF58C0001,0xF58C0001,0xE7980000,0xCFF800A2,0xCFF800A2,0xE7600000,0xDC0000A4,0xCFF800A2,0xCFF800A2,0xE7600000,0xDC0000A4,0xDC0000A4,0xFBB40071,0xF5B80082,0x1BC00A2,0xFBAC0055,0xFF9C0022,0xFF900008,0xFD8C0000,0xF5800001,0xFDB00071,0xFFA40048,0xC1FC00A2,0xE7600000,
-0xC1FC00A2,0x1E000CA,0xFFDC0062,0xFFCC0011,0xFBCC0001,0xD5FC00C8,0xFFC0002D,0xFBB80001,0xEBF800C8,0xFB7C0000,0xF00000C8,0xD5FC00C8,0xFFC0002D,0xFBB80001,0xEBF800C8,0xFB7C0000,0xF00000C8,0xEBF800C8,0xFB7C0000,0xF00000C8,0xF00000C8,0xD5FC00C8,0xFFC0002D,0xFBB80001,0xEBF800C8,0xFB7C0000,0xF00000C8,0xEBF800C8,0xFB7C0000,0xF00000C8,0xF00000C8,0xEBF800C8,
-0xFB7C0000,0xF00000C8,0xF00000C8,0xF00000C8,0xF3E000B5,0x27FC00C8,0xF9E000B5,0xFDD40091,0xFFBC0061,0xFFA40022,0xFB940000,0xFB5C0000,0xFDD800A4,0xFFCC0082,0xFD9C0001,0xF00000C8,0xE5FC00C8,0x19400CA,0x19400CA,0x19400CA,0x19400CA,0x19400CA,0x19400CA,0x19400CA,0x19400CA,0x19400CA,0x19400CA,0xFB840001,0xFB840001,0xFB840001,0xFB840001,0xFB840001,
-0xFB840001,0xDF800001,0xDF800001,0xDF800001,0xD5800001,0x63FC00C8,0x63FC00C8,0x63FC00C8,0x63FC00C8,0x63FC00C8,0x63FC00C8,0xE5600001,0xE5600001,0xE5600001,0xD56C0001,0xB3F800C8,0xB3F800C8,0xB3F800C8,0xD5300000,0xCA0000C8,0xF3940091,0x19400CA,0x19400CA,0xFD8C004A,0xFD880022,0xFD84000A,0xFD84000A,0xF1840001,0xFD8C0071,0xF9880048,0xE97C0000,0xE5600001,
-0x9FF800C8,};
-static const uint32_t g_etc1_to_bc7_m6_table92[] = {
-0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x5FFC0000,0x5FFC0000,0x5FFC0000,0x5FFC0000,0x5FFC0000,0x5FFC0000,0x5FFC0000,0x5FFC0000,0x5FFC0000,0x5FFC0000,0xB1F80000,
-0xB1F80000,0xB1F80000,0xB1F80000,0xC8000001,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0x1940000,0xFAC0000,0xFAC0000,0xFAC0000,0x5FFC0000,0x9DF80000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,
-0x9BFC0000,0xCFF80000,0xCFF80000,0xCFF80000,0xDC000001,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0xCFF80000,0xCFF80000,0xCFF80000,0xDC000001,0xCFF80000,0xCFF80000,0xCFF80000,0xDC000001,0xDC000001,0x5D80000,0x1BC0000,0x1BC0000,0x17FC0000,0x5FFC0000,0x85FC0000,0x85FC0000,0xAFFC0000,0x17FC0000,0x5FFC0000,0xC1FC0000,0xCFF80000,
-0xC1FC0000,0x1E00000,0x1E00000,0x1E00000,0x1E00000,0xD3FC0000,0xD3FC0000,0xD3FC0000,0xE9FC0000,0xE9FC0000,0xEE000001,0xD3FC0000,0xD3FC0000,0xD3FC0000,0xE9FC0000,0xE9FC0000,0xEE000001,0xE9FC0000,0xE9FC0000,0xEE000001,0xEE000001,0xD3FC0000,0xD3FC0000,0xD3FC0000,0xE9FC0000,0xE9FC0000,0xEE000001,0xE9FC0000,0xE9FC0000,0xEE000001,0xEE000001,0xE9FC0000,
-0xE9FC0000,0xEE000001,0xEE000001,0xEE000001,0x97FC0000,0x17FC0000,0x1E00000,0xC9FC0000,0xDBFC0000,0xE3FC0000,0xE7F80000,0xEBF80000,0xB7FC0000,0xD3FC0000,0xE3FC0000,0xEE000001,0xE3FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1CC0625,0xFFC4047D,0xFFC0034C,0xFFBC02D4,0xFFBC03A5,0xFFB40204,0xFFB00161,0xFFAC017D,0xFFA800C9,0xF7A80139,0xFFB00412,0xFFAC01FB,0xFFA4012A,0xFFA00106,0xFF980009,0xF9980082,0xFF940225,0xFB9000C8,0xF59000C1,0xEF940222,0xB5FC0625,0xFFA003BC,0xFF9802D3,0xFF94024F,0xFF8400E9,0xF784013B,0xFF7C02BE,0xFF6400A5,0xF7640076,0xEF700222,0xDBF80625,
-0xFF2C02D3,0xF7180139,0xEEFC0222,0xE4000627,0xFFC404D9,0xFDC8059D,0xFFCC05C5,0xFFB40375,0xFFA801FF,0xFFA400B5,0xFF9C0032,0xFF900004,0xFFBC04B6,0xFFB00336,0xFF9000B4,0xF7640076,0xD1FC0625,0x1DC0225,0xFFD40178,0xFFCC00E4,0xFFCC00A4,0xFFD00145,0xFFC8007E,0xFFC40020,0xFFC00081,0xFDB8000C,0xF7BC0071,0xCFFC0222,0xFFC00118,0xFFB800A2,0xFFAC00C6,0xFF9C0001,
-0xF7A40071,0xE7FC0222,0xFF6C00A2,0xF7540071,0xEE000222,0xCFFC0222,0xFFC00118,0xFFB800A2,0xFFAC00C6,0xFF9C0001,0xF7A40071,0xE7FC0222,0xFF6C00A2,0xF7540071,0xEE000222,0xE7FC0222,0xFF6C00A2,0xF7540071,0xEE000222,0xEE000222,0xFFD801C3,0xF7DC0201,0xF7DC0204,0xFDD00171,0xFFC000F2,0xFFAC0059,0xFFA80005,0xFF900000,0xFDD801C5,0xFFC80146,0xFF9800AB,0xF7540071,
-0xE1FC0222,0x1BC02D4,0x1BC02D4,0x1BC02D4,0x1BC02D4,0xFFB00161,0xFFB00161,0xFFB00161,0xFDA800C8,0xFDA800C8,0xEFA800C9,0xFFA4012A,0xFFA4012A,0xFFA4012A,0xFF980009,0xFF980009,0xF3980026,0xF59400A2,0xF59400A2,0xEF900015,0xE79400A2,0x99FC02D3,0x99FC02D3,0x99FC02D3,0xFF8400E9,0xFF8400E9,0xF18C00C9,0xFF6400A5,0xFF6400A5,0xEF700002,0xE77800A2,0xCDFC02D3,
-0xCDFC02D3,0xEF3800C9,0xE71C00A2,0xDC0002D3,0xFBB40225,0xF5B8028C,0x1BC02D4,0xFFAC0175,0xFFA400D9,0xFF9C0059,0xFF9C0032,0xFD940002,0xFDB00201,0xFFA40163,0xFF9000AB,0xEF700002,0xBFFC02D3,0x1CC00A4,0x1CC00A4,0x1CC00A4,0x1CC00A4,0xFFC40020,0xFFC40020,0xFFC40020,0xF9BC0000,0xF9BC0000,0xEFBC0001,0xB7FC00A2,0xB7FC00A2,0xB7FC00A2,0xFF9C0001,0xFF9C0001,
-0xEFAC0001,0xDDF400A2,0xDDF400A2,0xEF740001,0xE60000A2,0xB7FC00A2,0xB7FC00A2,0xB7FC00A2,0xFF9C0001,0xFF9C0001,0xEFAC0001,0xDDF400A2,0xDDF400A2,0xEF740001,0xE60000A2,0xDDF400A2,0xDDF400A2,0xEF740001,0xE60000A2,0xE60000A2,0xFDC80080,0xFFCC0080,0x1CC00A4,0xFDC00064,0xFDBC003D,0xFFAC0019,0xFFA80005,0xFF900000,0xFFC40080,0xFBC00062,0xD3FC00A2,0xEF740001,
-0xD3FC00A2,0x1F00071,0xFFE80041,0xFFE40014,0xFFE00000,0xE9FC0071,0xFFD80028,0xFFD00000,0xF3FC0071,0xFFA00000,0xF6000071,0xE9FC0071,0xFFD80028,0xFFD00000,0xF3FC0071,0xFFA00000,0xF6000071,0xF3FC0071,0xFFA00000,0xF6000071,0xF6000071,0xE9FC0071,0xFFD80028,0xFFD00000,0xF3FC0071,0xFFA00000,0xF6000071,0xF3FC0071,0xFFA00000,0xF6000071,0xF6000071,0xF3FC0071,
-0xFFA00000,0xF6000071,0xF6000071,0xF6000071,0xFFEC0062,0x87FC0071,0xFFEC0064,0xFDE80055,0xFDE40048,0xFFC8001D,0xFFB40000,0xFF8C0000,0xFDEC0062,0xFFE40055,0xFFBC0004,0xF6000071,0xF1FC0071,0x1A800C8,0x1A800C8,0x1A800C8,0x1A800C8,0x1A800C8,0x1A800C8,0x1A800C8,0x1A800C8,0x1A800C8,0x1A800C8,0xFF980005,0xFF980005,0xFF980005,0xFF980005,0xFF980005,
-0xFF980005,0xE7940001,0xE7940001,0xE7940001,0xDD940001,0x7DFC00C8,0x7DFC00C8,0x7DFC00C8,0x7DFC00C8,0x7DFC00C8,0x7DFC00C8,0xEF700001,0xEF700001,0xEF700001,0xDD800001,0xBFFC00C8,0xBFFC00C8,0xBFFC00C8,0xDD440001,0xD20000CA,0xFBA40091,0x1A800C8,0x1A800C8,0xFFA00055,0xFD9C0034,0xFF980014,0xFF980014,0xFB940000,0xFD9C0082,0xFD9C0055,0xEF900001,0xEF700001,
-0xAFFC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table93[] = {
-0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x77FC0000,0x77FC0000,0x77FC0000,0x77FC0000,0x77FC0000,0x77FC0000,0x77FC0000,0x77FC0000,0x77FC0000,0x77FC0000,0xBDF80000,
-0xBDF80000,0xBDF80000,0xBDF80000,0xD0000001,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1C00000,0x1C00000,0x1C00000,0x77FC0000,0xABFC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,
-0xB5FC0000,0xDBF80000,0xDBF80000,0xDBF80000,0xE4000001,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xDBF80000,0xDBF80000,0xDBF80000,0xE4000001,0xDBF80000,0xDBF80000,0xDBF80000,0xE4000001,0xE4000001,0xDE80000,0x1CC0000,0x1CC0000,0x51FC0000,0x87FC0000,0xA3FC0000,0xA3FC0000,0xC3FC0000,0x51FC0000,0x87FC0000,0xD1FC0000,0xDBF80000,
-0xD1FC0000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0xEBFC0000,0xEBFC0000,0xEBFC0000,0xF5FC0000,0xF5FC0000,0xF6000001,0xEBFC0000,0xEBFC0000,0xEBFC0000,0xF5FC0000,0xF5FC0000,0xF6000001,0xF5FC0000,0xF5FC0000,0xF6000001,0xF6000001,0xEBFC0000,0xEBFC0000,0xEBFC0000,0xF5FC0000,0xF5FC0000,0xF6000001,0xF5FC0000,0xF5FC0000,0xF6000001,0xF6000001,0xF5FC0000,
-0xF5FC0000,0xF6000001,0xF6000001,0xF6000001,0xD1FC0000,0x97FC0000,0x1F00000,0xE7FC0000,0xEFFC0000,0xF3FC0000,0xF5F80000,0xF7F40000,0xDFFC0000,0xEBFC0000,0xF3FC0000,0xF6000001,0xF3FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1D804C1,0xFFD003C9,0xFFCC0314,0xFFCC02D4,0xFFC80305,0xFFC40204,0xFFC401A0,0xFFB80151,0xFFB800D8,0xFBB800E1,0xFFC4031D,0xFFBC01F3,0xFFBC017A,0xFFAC00E6,0xFFAC003D,0xFBA80036,0xFFAC016D,0xFFA400A4,0xF9A40049,0xF5A4014E,0xC7FC04C1,0xFFB80354,0xFFB002D3,0xFFAC01F7,0xFFA0011A,0xFB9800E3,0xFF940216,0xFF8800CD,0xFB78001A,0xF580014F,0xE3FC04C1,
-0xFF6002D3,0xFB3800E1,0xF514014E,0xEA0004C3,0xFFD003DA,0xF5D80485,0xF5D8049C,0xFFC402E5,0xFFBC01E3,0xFFB800E7,0xFFB40084,0xFFA80015,0xFFD003C4,0xFFC402B9,0xFFA800E4,0xFB78001A,0xDDF804C1,0x1E8014D,0xFDE40105,0xFFE000BD,0xFFDC00A4,0xFFDC00C9,0xFFD8006C,0xFFD40041,0xFFCC0041,0xFFCC0001,0xFBCC0019,0xDFFC014D,0xFFD800D8,0xFFCC00A4,0xFFC0007D,0xFFB80011,
-0xFBB80019,0xEFFC014D,0xFF9C00A2,0xFB740019,0xF400014E,0xDFFC014D,0xFFD800D8,0xFFCC00A4,0xFFC0007D,0xFFB80011,0xFBB80019,0xEFFC014D,0xFF9C00A2,0xFB740019,0xF400014E,0xEFFC014D,0xFF9C00A2,0xFB740019,0xF400014E,0xF400014E,0xFFE4011D,0xFDE80131,0xFDE80138,0xFFDC00E1,0xFFD400AA,0xFFC80056,0xFFBC0025,0xFFB0000D,0xFFE00122,0xFFDC00DA,0xFFB800A6,0xFB740019,
-0xEBFC014D,0x1CC02D4,0x1CC02D4,0x1CC02D4,0x1CC02D4,0xFFC401A0,0xFFC401A0,0xFFC401A0,0xFFB800D8,0xFFB800D8,0xF7B800C9,0xFFBC017A,0xFFBC017A,0xFFBC017A,0xFFAC003D,0xFFAC003D,0xFBA80026,0xFDA400A2,0xFDA400A2,0xF7A00015,0xEFA400A2,0xB1FC02D3,0xB1FC02D3,0xB1FC02D3,0xFFA0011A,0xFFA0011A,0xF99C00C9,0xFF8800CD,0xFF8800CD,0xF7800002,0xEF8800A2,0xD9FC02D3,
-0xD9FC02D3,0xF74800C9,0xEF2C00A2,0xE40002D3,0xFDC80244,0xFDC8028C,0x1CC02D4,0xFFBC01BA,0xFFB40131,0xFFB400A8,0xFFB40084,0xFFA80015,0xFFBC0236,0xFFBC01A6,0xFFA800DB,0xF7800002,0xCFFC02D3,0x1DC00A4,0x1DC00A4,0x1DC00A4,0x1DC00A4,0xFFD40041,0xFFD40041,0xFFD40041,0xFFCC0001,0xFFCC0001,0xF7CC0001,0xCFFC00A2,0xCFFC00A2,0xCFFC00A2,0xFFB80011,0xFFB80011,
-0xF7BC0001,0xE7FC00A2,0xE7FC00A2,0xF7840001,0xEE0000A2,0xCFFC00A2,0xCFFC00A2,0xCFFC00A2,0xFFB80011,0xFFB80011,0xF7BC0001,0xE7FC00A2,0xE7FC00A2,0xF7840001,0xEE0000A2,0xE7FC00A2,0xE7FC00A2,0xF7840001,0xEE0000A2,0xEE0000A2,0xFFD80082,0xF7DC0091,0x1DC00A4,0xFDD80071,0xFDD00055,0xFFC8003D,0xFFBC0025,0xFFB0000D,0xF1DC0091,0xFBD40071,0xE1FC00A2,0xF7840001,
-0xE1FC00A2,0x1F80019,0xFFF4000D,0xFFF00004,0xFFF00000,0xF5FC0019,0xFFF00008,0xFFE80000,0xF9FC0019,0xFFD40000,0xFA000019,0xF5FC0019,0xFFF00008,0xFFE80000,0xF9FC0019,0xFFD40000,0xFA000019,0xF9FC0019,0xFFD40000,0xFA000019,0xFA000019,0xF5FC0019,0xFFF00008,0xFFE80000,0xF9FC0019,0xFFD40000,0xFA000019,0xF9FC0019,0xFFD40000,0xFA000019,0xFA000019,0xF9FC0019,
-0xFFD40000,0xFA000019,0xFA000019,0xFA000019,0xFDF40014,0xC7FC0019,0xF5F80019,0xFFF40012,0xFFE80010,0xFFE80008,0xFFDC0000,0xFFC80000,0xF1FC0019,0xFFF00014,0xFFE00001,0xFA000019,0xF9FC0019,0x1B800C8,0x1B800C8,0x1B800C8,0x1B800C8,0x1B800C8,0x1B800C8,0x1B800C8,0x1B800C8,0x1B800C8,0x1B800C8,0xFFA80014,0xFFA80014,0xFFA80014,0xFFA80014,0xFFA80014,
-0xFFA80014,0xEFA40001,0xEFA40001,0xEFA40001,0xE5A40001,0x95FC00C8,0x95FC00C8,0x95FC00C8,0x95FC00C8,0x95FC00C8,0x95FC00C8,0xF7800001,0xF7800001,0xF7800001,0xE5900001,0xCBFC00C8,0xCBFC00C8,0xCBFC00C8,0xE5540001,0xDA0000CA,0xF3B400A4,0x1B800C8,0x1B800C8,0xFBB40071,0xFDB00048,0xFFAC0029,0xFFAC0029,0xFFA40004,0xF9B00091,0xFBAC0064,0xF7A00001,0xF7800001,
-0xBFF800C8,};
-static const uint32_t g_etc1_to_bc7_m6_table94[] = {
-0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0xC9F80000,
-0xC9F80000,0xC9F80000,0xC9F80000,0xD8000001,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1D00000,0x1D00000,0x1D00000,0x8FFC0000,0xBBFC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,
-0xCDFC0000,0xE7F80000,0xE7F80000,0xE7F80000,0xEC000001,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xE7F80000,0xE7F80000,0xE7F80000,0xEC000001,0xE7F80000,0xE7F80000,0xE7F80000,0xEC000001,0xEC000001,0x1FC0000,0x1DC0000,0x1DC0000,0x89FC0000,0xADFC0000,0xC1FC0000,0xC1FC0000,0xD7FC0000,0x89FC0000,0xADFC0000,0xDFFC0000,0xE7F80000,
-0xDFFC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1E403A2,0xFFDC032A,0xFFD802D5,0xFFD802B1,0xFFDC0282,0xFFD40205,0xFFD001C9,0xFFCC0150,0xFFCC0110,0xFFC800C8,0xFFD0028A,0xFFD001E9,0xFFC801A9,0xFFC000FC,0xFFC00098,0xFFBC0029,0xFFB8011A,0xFFB800A1,0xFFB00014,0xF9B400C1,0xD5FC03A2,0xFFCC02F1,0xFFC802AE,0xFFB801CC,0xFFB80153,0xFFAC00CA,0xFFAC01B3,0xFFA000FE,0xFF900001,0xF99400C2,0xEBF803A2,
-0xFF9002AE,0xFF5800C8,0xF93400C1,0xF00003A2,0xFDE00326,0xF9E00370,0xFBE40389,0xFFD40272,0xFFD001DA,0xFFC8012F,0xFFC400E0,0xFFB80065,0xFFD8030F,0xFFD00253,0xFFBC010D,0xFF900001,0xE5FC03A2,0x1F400C2,0xFDF000AE,0xFFF00099,0xFFEC0091,0xFFE80086,0xFFE80065,0xFFE80055,0xFFE40030,0xFFE0001D,0xFFDC0000,0xEFFC00C1,0xFFE400A1,0xFFE40091,0xFFD80058,0xFFD80034,
-0xFFCC0000,0xF7F800C1,0xFFC80091,0xFF940000,0xF80000C1,0xEFFC00C1,0xFFE400A1,0xFFE40091,0xFFD80058,0xFFD80034,0xFFCC0000,0xF7F800C1,0xFFC80091,0xFF940000,0xF80000C1,0xF7F800C1,0xFFC80091,0xFF940000,0xF80000C1,0xF80000C1,0xFDF000AC,0xFFEC00C0,0xF3F400C2,0xFFEC009B,0xFFE80081,0xFFE0005E,0xFFE00048,0xFFD0002D,0xFBF000AC,0xFFE80095,0xFFD80092,0xFF940000,
-0xF5FC00C1,0x1D802B1,0x1D802B1,0x1D802B1,0x1D802B1,0xFFD001C9,0xFFD001C9,0xFFD001C9,0xFFCC0110,0xFFCC0110,0xFFC800C8,0xFFC801A9,0xFFC801A9,0xFFC801A9,0xFFC00098,0xFFC00098,0xFFBC0029,0xFFB800A1,0xFFB800A1,0xFDB00011,0xF7B40091,0xC9FC02AE,0xC9FC02AE,0xC9FC02AE,0xFFB80153,0xFFB80153,0xFFAC00CA,0xFFA000FE,0xFFA000FE,0xFF900001,0xF7980091,0xE5F802AE,
-0xE5F802AE,0xFF5800C8,0xF73C0091,0xEC0002AE,0xFFD80245,0xF5D8028C,0x1D802B1,0xFFD401E2,0xFFCC017A,0xFFC40114,0xFFC400E0,0xFFB80065,0xFFD0022E,0xFFD001C3,0xFFBC0109,0xFF900001,0xDFF802AE,0x1EC0091,0x1EC0091,0x1EC0091,0x1EC0091,0xFFE80055,0xFFE80055,0xFFE80055,0xFFE0001D,0xFFE0001D,0xFFDC0000,0xE5FC0091,0xE5FC0091,0xE5FC0091,0xFFD80034,0xFFD80034,
-0xFFCC0000,0xF3F80091,0xF3F80091,0xFF940000,0xF6000091,0xE5FC0091,0xE5FC0091,0xE5FC0091,0xFFD80034,0xFFD80034,0xFFCC0000,0xF3F80091,0xF3F80091,0xFF940000,0xF6000091,0xF3F80091,0xF3F80091,0xFF940000,0xF6000091,0xF6000091,0xFBEC0080,0xFFEC0080,0x1EC0091,0xF9EC0080,0xFFE0006A,0xFFE00055,0xFFE00048,0xFFD0002D,0xF9EC0080,0xFFE80071,0xEFFC0091,0xFF940000,
-0xEFFC0091,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1C800C8,0x1C800C8,0x1C800C8,0x1C800C8,0x1C800C8,0x1C800C8,0x1C800C8,0x1C800C8,0x1C800C8,0x1C800C8,0xFFBC0029,0xFFBC0029,0xFFBC0029,0xFFBC0029,0xFFBC0029,
-0xFFBC0029,0xF7B40001,0xF7B40001,0xF7B40001,0xEDB40001,0xAFFC00C8,0xAFFC00C8,0xAFFC00C8,0xAFFC00C8,0xAFFC00C8,0xAFFC00C8,0xFF900001,0xFF900001,0xFF900001,0xEDA00001,0xD7FC00C8,0xD7FC00C8,0xD7FC00C8,0xED640001,0xE20000CA,0xFBC400A4,0x1C800C8,0x1C800C8,0xFBC40080,0xFFBC0061,0xFFBC0041,0xFFBC0041,0xFFB80014,0xFFBC009D,0xFFBC0075,0xFFB00001,0xFF900001,
-0xCDFC00C8,};
-static const uint32_t g_etc1_to_bc7_m6_table95[] = {
-0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xD5F80000,
-0xD5F80000,0xD5F80000,0xD5F80000,0xE0000001,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x9E00000,0x9E00000,0x9E00000,0xA9FC0000,0xC9FC0000,0x1EC0000,0x1EC0000,0x1EC0000,0x1EC0000,0x1EC0000,0x1EC0000,0x1EC0000,0x1EC0000,0x1EC0000,0x1EC0000,0xE5FC0000,0xE5FC0000,0xE5FC0000,0xE5FC0000,0xE5FC0000,
-0xE5FC0000,0xF3F80000,0xF3F80000,0xF3F80000,0xF4000001,0xE5FC0000,0xE5FC0000,0xE5FC0000,0xE5FC0000,0xE5FC0000,0xE5FC0000,0xF3F80000,0xF3F80000,0xF3F80000,0xF4000001,0xF3F80000,0xF3F80000,0xF3F80000,0xF4000001,0xF4000001,0x77FC0000,0x1EC0000,0x1EC0000,0xC3FC0000,0xD5FC0000,0xDFFC0000,0xDFFC0000,0xEBFC0000,0xC3FC0000,0xD5FC0000,0xEFFC0000,0xF3F80000,
-0xEFFC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1EC0232,0xFFE801F2,0xFFE401C9,0xFFE401B9,0xFFE801AA,0xFFE00165,0xFFDC0149,0xFFD80110,0xFFD800EC,0xFFD800C8,0xFFDC0186,0xFFDC0131,0xFFDC010D,0xFFD400BB,0xFFD00088,0xFFD00048,0xFFCC0091,0xFFCC0051,0xFFC40001,0xFBC40039,0xE3FC0232,0xFFD801DD,0xFFD801B9,0xFFCC0150,0xFFCC0110,0xFFC400C8,0xFFC00109,0xFFB80096,0xFFAC0011,0xFBAC0039,0xF1F80232,
-0xFFAC01B9,0xFF8800C8,0xFB5C0039,0xF4000232,0xFFE401E6,0xFDE80210,0xFFEC0221,0xFFE0019E,0xFFDC013E,0xFFD400D8,0xFFD000B5,0xFFD00061,0xFFE401ED,0xFFDC018C,0xFFD000AF,0xFFAC0011,0xEDFC0232,0x1F80036,0xFFF80031,0xFFF4002D,0xFFF40029,0xFFF40022,0xFFF4001D,0xFFF40019,0xFFF0000C,0xFFF00008,0xFFEC0000,0xF7FC0036,0xFFF0002D,0xFFF00029,0xFFF00018,0xFFE40010,
-0xFFE40000,0xFBFC0036,0xFFE00029,0xFFC80000,0xFA000039,0xF7FC0036,0xFFF0002D,0xFFF00029,0xFFF00018,0xFFE40010,0xFFE40000,0xFBFC0036,0xFFE00029,0xFFC80000,0xFA000039,0xFBFC0036,0xFFE00029,0xFFC80000,0xFA000039,0xFA000039,0xFFF40030,0xF5F80036,0xF5F80036,0xFFF8002C,0xFFF00022,0xFFEC0018,0xFFE80011,0xFFE4000A,0xFFF8002C,0xFFF4002B,0xFFE8002A,0xFFC80000,
-0xFBFC0036,0x1E401B9,0x1E401B9,0x1E401B9,0x1E401B9,0xFFDC0149,0xFFDC0149,0xFFDC0149,0xFFD800EC,0xFFD800EC,0xFFD800C8,0xFFDC010D,0xFFDC010D,0xFFDC010D,0xFFD00088,0xFFD00088,0xFFD00048,0xFFCC0051,0xFFCC0051,0xFFC40001,0xFBC40029,0xD9FC01B9,0xD9FC01B9,0xD9FC01B9,0xFFCC0110,0xFFCC0110,0xFFC400C8,0xFFB80096,0xFFB80096,0xFFAC0011,0xFBAC0029,0xEDF801B9,
-0xEDF801B9,0xFF8800C8,0xFB5C0029,0xF20001BA,0xFDE40182,0xFBE401A0,0x1E401B9,0xFFDC0144,0xFFD80101,0xFFD400C8,0xFFD000B5,0xFFD00061,0xFDE00181,0xFFDC013B,0xFFD000AE,0xFFAC0011,0xE7FC01B9,0x1F40029,0x1F40029,0x1F40029,0x1F40029,0xFFF40019,0xFFF40019,0xFFF40019,0xFFF00008,0xFFF00008,0xFFEC0000,0xF1FC0029,0xF1FC0029,0xF1FC0029,0xFFE40010,0xFFE40010,
-0xFFE40000,0xF9F80029,0xF9F80029,0xFFC80000,0xFA000029,0xF1FC0029,0xF1FC0029,0xF1FC0029,0xFFE40010,0xFFE40010,0xFFE40000,0xF9F80029,0xF9F80029,0xFFC80000,0xFA000029,0xF9F80029,0xF9F80029,0xFFC80000,0xFA000029,0xFA000029,0xFFF40020,0xF3F40029,0x1F40029,0xFDF40020,0xFFF00019,0xFFEC0014,0xFFE80011,0xFFE4000A,0xFDF40020,0xFDF00022,0xF7FC0029,0xFFC80000,
-0xF7FC0029,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1D800C8,0x1D800C8,0x1D800C8,0x1D800C8,0x1D800C8,0x1D800C8,0x1D800C8,0x1D800C8,0x1D800C8,0x1D800C8,0xFFD00048,0xFFD00048,0xFFD00048,0xFFD00048,0xFFD00048,
-0xFFD00048,0xFFC40001,0xFFC40001,0xFFC40001,0xF5C40001,0xC7FC00C8,0xC7FC00C8,0xC7FC00C8,0xC7FC00C8,0xC7FC00C8,0xC7FC00C8,0xFFAC0011,0xFFAC0011,0xFFAC0011,0xF5B00001,0xE3FC00C8,0xE3FC00C8,0xE3FC00C8,0xF5740001,0xEA0000CA,0xF5D800B5,0x1D800C8,0x1D800C8,0xFDD40091,0xFFD00075,0xFFCC0061,0xFFCC0061,0xFFCC0034,0xFDD400A2,0xFFD00082,0xFFC4001D,0xFFAC0011,
-0xDDF800C8,};
-static const uint32_t g_etc1_to_bc7_m6_table96[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x180001,0x180001,0x180001,0x180001,0x2240000,0x2240000,0x2240000,0x4C0000,0x4C0000,0xC000000,0x2240000,0x2240000,0x2240000,0x4C0000,0x4C0000,0xC000000,0x4C0000,0x4C0000,0xC000000,0xC000000,0x2240000,0x2240000,0x2240000,0x4C0000,0x4C0000,0xC000000,0x4C0000,0x4C0000,0xC000000,0xC000000,0x4C0000,
-0x4C0000,0xC000000,0xC000000,0xC000000,0x41C0000,0x1C0000,0x180001,0x240000,0x2C0000,0x340000,0x3C0000,0x5C0000,0x200000,0x2240000,0x340000,0xC000000,0x340000,0x540000,0x7C0000,0xFC0000,0x28000001,0x7C0000,0xFC0000,0x28000001,0xFC0000,0x28000001,0x28000001,0x7C0000,0xFC0000,0x28000001,0xFC0000,0x28000001,
-0x28000001,0xFC0000,0x28000001,0x28000001,0x28000001,0x7C0000,0xFC0000,0x28000001,0xFC0000,0x28000001,0x28000001,0xFC0000,0x28000001,0x28000001,0x28000001,0xFC0000,0x28000001,0x28000001,0x28000001,0x28000001,0x680000,0x4580000,0x4580000,0x8C0000,0xCC0000,0x1940000,0x28000001,0x28000001,0x2700000,0x9C0000,0x1DCC0000,0x28000001,
-0xB00000,0x1C0499,0x76080071,0x3C080071,0x28080072,0x500001A5,0x3A000028,0x28000001,0x280001A5,0x200000A2,0x1A0001A5,0x3600039D,0x2E000149,0x240000AA,0x22000236,0x2000011B,0x180001F1,0x1A00039D,0x1C000236,0x160002AE,0x1200039E,0x280499,0x28000216,0x22000127,0x220002AF,0x1E000181,0x18000231,0x180003E2,0x1600028E,0x140002EE,0x120003C2,0x500499,
-0x1600032F,0x10000373,0x1000041B,0xC00049B,0xA4000108,0xFE0C0229,0xF21401F2,0x48000118,0x3600011B,0x2800011B,0x220000C2,0x20000173,0x64000209,0x3C00017A,0x1E0001B6,0x140002EE,0x380499,0x24039D,0x720C0055,0x3A0C0055,0x280C0056,0x500001A5,0x3A000028,0x28000001,0x280001A5,0x200000A2,0x1A0001A5,0x34039D,0x2E000149,0x240000AA,0x22000236,0x2000011B,
-0x180001F1,0x68039D,0x1C000236,0x160002AE,0x1200039E,0x34039D,0x2E000149,0x240000AA,0x22000236,0x2000011B,0x180001F1,0x68039D,0x1C000236,0x160002AE,0x1200039E,0x68039D,0x1C000236,0x160002AE,0x1200039E,0x1200039E,0xA4000108,0xFE0C0205,0xF61C016E,0x48000118,0x3600011B,0x2800011B,0x220000C2,0x20000173,0x6C0001DB,0x3C00016A,0x1E0001B2,0x160002AE,
-0x4C039D,0x80071,0x80071,0x80071,0x80071,0x26000000,0x26000000,0x26000000,0x12000000,0x12000000,0xC000000,0x10000055,0x10000055,0x10000055,0xC000020,0xC000020,0xC000010,0x8000055,0x8000055,0x8000034,0x6000055,0xC0071,0xC0071,0xC0071,0xC000030,0xC000030,0xC000020,0x600005D,0x600005D,0x800003D,0x6000059,0x140071,
-0x140071,0x4000052,0x4000062,0x4000072,0x44000019,0xC8000000,0x80071,0x24000022,0x1A00001D,0x12000022,0x1200001D,0xC000022,0x24000036,0x1A00002D,0xA000056,0x800003D,0x100071,0xC0055,0xC0055,0xC0055,0xC0055,0x26000000,0x26000000,0x26000000,0x12000000,0x12000000,0xC000000,0x100055,0x100055,0x100055,0xC000020,0xC000020,
-0xC000010,0x200055,0x200055,0x8000034,0x6000055,0x100055,0x100055,0x100055,0xC000020,0xC000020,0xC000010,0x200055,0x200055,0x8000034,0x6000055,0x200055,0x200055,0x8000034,0x6000055,0x6000055,0x44000019,0xC8000000,0xC0055,0x24000022,0x1A00001D,0x12000022,0x1200001D,0xC000022,0x24000032,0x1A000029,0x180055,0x8000034,
-0x180055,0x3801A5,0x621C0001,0x361C0001,0x28180002,0x5001A5,0x3A000028,0x28000001,0xA001A5,0x200000A2,0x1A0001A5,0x5001A5,0x3A000028,0x28000001,0xA001A5,0x200000A2,0x1A0001A5,0xA001A5,0x200000A2,0x1A0001A5,0x1A0001A5,0x5001A5,0x3A000028,0x28000001,0xA001A5,0x200000A2,0x1A0001A5,0xA001A5,0x200000A2,0x1A0001A5,0x1A0001A5,0xA001A5,
-0x200000A2,0x1A0001A5,0x1A0001A5,0x1A0001A5,0xA40000A4,0x3C01A5,0xFC280062,0x52000091,0x360000A2,0x2C00009D,0x2400006A,0x200000CA,0x720000DD,0x4C0000B4,0x26000059,0x1A0001A5,0x7001A5,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table97[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x280001,0x280001,0x280001,0x280001,0x23C0000,0x23C0000,0x23C0000,0x7C0000,0x7C0000,0x14000000,0x23C0000,0x23C0000,0x23C0000,0x7C0000,0x7C0000,0x14000000,0x7C0000,0x7C0000,0x14000000,0x14000000,0x23C0000,0x23C0000,0x23C0000,0x7C0000,0x7C0000,0x14000000,0x7C0000,0x7C0000,0x14000000,0x14000000,0x7C0000,
-0x7C0000,0x14000000,0x14000000,0x14000000,0x300000,0x2C0000,0x280001,0x380000,0x440000,0x580000,0x640000,0x980000,0x340000,0x23C0000,0x580000,0x14000000,0x580000,0x640000,0x940000,0x12C0000,0x30000001,0x940000,0x12C0000,0x30000001,0x12C0000,0x30000001,0x30000001,0x940000,0x12C0000,0x30000001,0x12C0000,0x30000001,
-0x30000001,0x12C0000,0x30000001,0x30000001,0x30000001,0x940000,0x12C0000,0x30000001,0x12C0000,0x30000001,0x30000001,0x12C0000,0x30000001,0x30000001,0x30000001,0x12C0000,0x30000001,0x30000001,0x30000001,0x30000001,0x7C0000,0xC680000,0xC680000,0xA80000,0xF40000,0x1E00000,0x30000001,0x30000001,0x880000,0xBC0000,0x25DC0000,0x30000001,
-0xD40000,0x240691,0x86100129,0x460C0129,0x300C012A,0x6A0001A5,0x46000008,0x32000011,0x340001A5,0x2C00006A,0x220001A5,0x480004ED,0x3A0001D1,0x2E00010E,0x2E00029E,0x2800012B,0x2200021E,0x220004ED,0x20000306,0x1C000362,0x160004EE,0x340691,0x34000316,0x280001E3,0x28000367,0x280001D4,0x1E000295,0x1E000566,0x2000037F,0x1C0003C6,0x1600052E,0x680691,
-0x1C00048F,0x1600049F,0x140005C6,0x10000693,0xC2000118,0xF2140349,0xF61C0372,0x66000128,0x4000013B,0x34000135,0x2A0000C3,0x240001AE,0x82000289,0x500001CD,0x26000266,0x1C0003C6,0x4C0691,0x3004ED,0x821400DD,0x441400DD,0x301400DE,0x6A0001A5,0x46000008,0x3204000E,0x340001A5,0x2C00006A,0x220001A5,0x24404ED,0x3A0001D1,0x2E00010E,0x2E00029E,0x2800012B,
-0x2200021E,0x8C04ED,0x20000306,0x1C000362,0x160004EE,0x24404ED,0x3A0001D1,0x2E00010E,0x2E00029E,0x2800012B,0x2200021E,0x8C04ED,0x20000306,0x1C000362,0x160004EE,0x8C04ED,0x20000306,0x1C000362,0x160004EE,0x160004EE,0xC2000118,0xF61C02BD,0xFA24026E,0x66000128,0x4000013B,0x34000135,0x2A0000C3,0x240001AE,0x82000249,0x500001B4,0x26000262,0x1C000362,
-0x6404ED,0xC0129,0xC0129,0xC0129,0xC0129,0x3E000000,0x3E000000,0x3E000000,0x1E000000,0x1E000000,0x14000000,0x1C0000DD,0x1C0000DD,0x1C0000DD,0x18000050,0x18000050,0x12000028,0xE0000DD,0xE0000DD,0xE000088,0xA0000DD,0x140126,0x140126,0x140126,0x12000088,0x12000088,0x1200004C,0xC0000F1,0xC0000F1,0xC0000A1,0x80000EA,0x240126,
-0x240126,0xA0000C6,0x8000105,0x6000126,0x76000041,0xFA040011,0xC0129,0x3A000059,0x28000050,0x22000055,0x1E000049,0x16000061,0x42000092,0x3200007D,0x120000DE,0xC0000A1,0x1C0126,0x1400DD,0x1400DD,0x1400DD,0x1400DD,0x3E000000,0x3E000000,0x3E000000,0x1E000000,0x1E000000,0x14000000,0x1C00DD,0x1C00DD,0x1C00DD,0x18000050,0x18000050,
-0x12000028,0x3800DD,0x3800DD,0xE000088,0xA0000DD,0x1C00DD,0x1C00DD,0x1C00DD,0x18000050,0x18000050,0x12000028,0x3800DD,0x3800DD,0xE000088,0xA0000DD,0x3800DD,0x3800DD,0xE000088,0xA0000DD,0xA0000DD,0x76000041,0xFA04000D,0x1400DD,0x3A000059,0x28000050,0x22000055,0x1E000049,0x16000061,0x42000082,0x32000074,0x2800DD,0xE000088,
-0x2800DD,0x4801A5,0x6A2C0001,0x3E2C0001,0x30280002,0x6801A5,0x46000008,0x30100001,0xD001A5,0x2C00006A,0x220001A5,0x6801A5,0x46000008,0x30100001,0xD001A5,0x2C00006A,0x220001A5,0xD001A5,0x2C00006A,0x220001A5,0x220001A5,0x6801A5,0x46000008,0x30100001,0xD001A5,0x2C00006A,0x220001A5,0xD001A5,0x2C00006A,0x220001A5,0x220001A5,0xD001A5,
-0x2C00006A,0x220001A5,0x220001A5,0x220001A5,0xD6000075,0x4C01A5,0xF4380071,0x6E000059,0x4A00006A,0x36000064,0x2E00003A,0x280000A2,0x920400B5,0x5E00007D,0x32000028,0x220001A5,0x9401A5,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table98[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x40001,0x40001,0x40001,0x40001,0x40001,0x40001,0x40001,0x40001,0x40001,0x40001,0x80000,0x80000,0x80000,0x80000,0x80000,
-0x80000,0xC0000,0xC0000,0xC0000,0x2000000,0x80000,0x80000,0x80000,0x80000,0x80000,0x80000,0xC0000,0xC0000,0xC0000,0x2000000,0xC0000,0xC0000,0xC0000,0x2000000,0x2000000,0xA040000,0x40001,0x40001,0x6040000,0x80000,0x80000,0x80000,0x80000,0x6040000,0x80000,0xC0000,0xC0000,
-0xC0000,0x380001,0x380001,0x380001,0x380001,0x540000,0x540000,0x540000,0xAC0000,0xAC0000,0x1C000000,0x540000,0x540000,0x540000,0xAC0000,0xAC0000,0x1C000000,0xAC0000,0xAC0000,0x1C000000,0x1C000000,0x540000,0x540000,0x540000,0xAC0000,0xAC0000,0x1C000000,0xAC0000,0xAC0000,0x1C000000,0x1C000000,0xAC0000,
-0xAC0000,0x1C000000,0x1C000000,0x1C000000,0x440000,0x63C0000,0x380001,0x24C0000,0x600000,0x780000,0x8C0000,0xD40000,0x480000,0x540000,0x780000,0x1C000000,0x780000,0x740000,0xAC0000,0x15C0000,0x38000001,0xAC0000,0x15C0000,0x38000001,0x15C0000,0x38000001,0x38000001,0xAC0000,0x15C0000,0x38000001,0x15C0000,0x38000001,
-0x38000001,0x15C0000,0x38000001,0x38000001,0x38000001,0xAC0000,0x15C0000,0x38000001,0x15C0000,0x38000001,0x38000001,0x15C0000,0x38000001,0x38000001,0x38000001,0x15C0000,0x38000001,0x38000001,0x38000001,0x38000001,0x900000,0x7C0000,0x7C0000,0x2C00000,0x11C0000,0x9F00000,0x38000001,0x38000001,0x9C0000,0xD80000,0x2DEC0000,0x38000001,
-0xF40000,0x2C088E,0x9A1401FE,0x501401FE,0x381401FF,0x7E0401AA,0x54040005,0x3C08003E,0x3E0401AA,0x3404004F,0x2A0401AA,0x5A0005EA,0x46000218,0x36000163,0x3A0002BD,0x3000010A,0x28000215,0x2C0005EA,0x26000383,0x240003DD,0x1C0005ED,0x40088E,0x40000401,0x3400028E,0x340003FA,0x2E0001F3,0x280002BE,0x2800069F,0x2600042C,0x20000463,0x1C000651,0x80088E,
-0x200005EF,0x1C0005B2,0x1A000749,0x1600088E,0xF40000E9,0xF61C0486,0xFA24050F,0x74000111,0x5000011D,0x3C000103,0x34000096,0x2C00019A,0xA40002D1,0x5E0001D1,0x320002B1,0x20000463,0x5C088E,0x3C05EA,0x8E200152,0x4E200152,0x38200153,0x7A0801A6,0x54040001,0x3A10002A,0x3E0401A6,0x3404004B,0x2A0401A6,0x5805EA,0x46000218,0x36000163,0x3A0002BD,0x3000010A,
-0x28000215,0xB005EA,0x26000383,0x240003DD,0x1C0005ED,0x5805EA,0x46000218,0x36000163,0x3A0002BD,0x3000010A,0x28000215,0xB005EA,0x26000383,0x240003DD,0x1C0005ED,0xB005EA,0x26000383,0x240003DD,0x1C0005ED,0x1C0005ED,0xF40000E9,0xFC280356,0xFE2C0353,0x74000111,0x5000011D,0x3C000103,0x34000096,0x2C00019A,0xA400026D,0x5E0001AD,0x320002A8,0x240003DD,
-0x7C05EA,0x1401FE,0x1401FE,0x1401FE,0x1401FE,0x52040005,0x52040005,0x52040005,0x28040006,0x28040006,0x1C040005,0x30000152,0x30000152,0x30000152,0x22000059,0x22000059,0x1A000028,0x16000154,0x16000154,0x160000B4,0xE000154,0x2001FD,0x2001FD,0x2001FD,0x220000D2,0x220000D2,0x18000069,0x12000188,0x12000188,0x140000EA,0xE00016D,0x3C01FD,
-0x3C01FD,0x10000149,0xA0001B5,0xA0001FD,0xB6000049,0xFE0C005E,0x1401FE,0x50000071,0x3C000061,0x2E000061,0x2A000049,0x2000007D,0x640000DD,0x440000AD,0x1E000156,0x140000EA,0x2C01FD,0x200152,0x200152,0x200152,0x200152,0x4E080001,0x4E080001,0x4E080001,0x28080001,0x28080001,0x1C040001,0x300152,0x300152,0x300152,0x22000059,0x22000059,
-0x1A000028,0x5C0152,0x5C0152,0x160000B4,0xE000154,0x300152,0x300152,0x300152,0x22000059,0x22000059,0x1A000028,0x5C0152,0x5C0152,0x160000B4,0xE000154,0x5C0152,0x5C0152,0x160000B4,0xE000154,0xE000154,0xB6000049,0xFE0C003A,0x200152,0x50000071,0x3C000061,0x2E000061,0x2A000049,0x2000007D,0x640000B9,0x4400009D,0x400152,0x160000B4,
-0x400152,0x5801A5,0x723C0001,0x463C0001,0x38380002,0x8001A5,0x54040000,0x38200001,0x10001A5,0x36000049,0x2A0001A5,0x8001A5,0x54040000,0x38200001,0x10001A5,0x36000049,0x2A0001A5,0x10001A5,0x36000049,0x2A0001A5,0x2A0001A5,0x8001A5,0x54040000,0x38200001,0x10001A5,0x36000049,0x2A0001A5,0x10001A5,0x36000049,0x2A0001A5,0x2A0001A5,0x10001A5,
-0x36000049,0x2A0001A5,0x2A0001A5,0x2A0001A5,0xF6040055,0x5C01A5,0xFC480071,0x84000034,0x56000048,0x40000048,0x36000019,0x32000071,0xB4040091,0x6E000055,0x3C00000A,0x2A0001A5,0xB401A5,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x8000000,0x8000000,0x8000000,0x8000000,0x8000000,
-0x8000000,0x4000000,0x4000000,0x4000000,0x2000000,0x40005,0x40005,0x40005,0x40005,0x40005,0x40005,0x2000002,0x2000002,0x2000002,0x2000001,0x5,0x5,0x5,0x2000004,0x5,0x28000000,0x40005,0x40005,0x12000000,0xC000000,0xA000000,0xA000000,0x6000000,0x12000001,0xC000001,0x4000000,0x2000002,
-0x5,};
-static const uint32_t g_etc1_to_bc7_m6_table99[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x140001,0x140001,0x140001,0x140001,0x140001,0x140001,0x140001,0x140001,0x140001,0x140001,0x200000,0x200000,0x200000,0x200000,0x200000,
-0x200000,0x3C0000,0x3C0000,0x3C0000,0xA000000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x3C0000,0x3C0000,0x3C0000,0xA000000,0x3C0000,0x3C0000,0x3C0000,0xA000000,0xA000000,0x180000,0x140001,0x140001,0x2180000,0x1C0000,0x1C0000,0x1C0000,0x240000,0x2180000,0x1C0000,0x2C0000,0x3C0000,
-0x2C0000,0x480001,0x480001,0x480001,0x480001,0x6C0000,0x6C0000,0x6C0000,0xDC0000,0xDC0000,0x24000000,0x6C0000,0x6C0000,0x6C0000,0xDC0000,0xDC0000,0x24000000,0xDC0000,0xDC0000,0x24000000,0x24000000,0x6C0000,0x6C0000,0x6C0000,0xDC0000,0xDC0000,0x24000000,0xDC0000,0xDC0000,0x24000000,0x24000000,0xDC0000,
-0xDC0000,0x24000000,0x24000000,0x24000000,0x2540000,0xE4C0000,0x480001,0x640000,0x7C0000,0x9C0000,0xB40000,0x1100000,0x5C0000,0x6C0000,0x9C0000,0x24000000,0x9C0000,0x840000,0xC40000,0x18C0000,0x40000001,0xC40000,0x18C0000,0x40000001,0x18C0000,0x40000001,0x40000001,0xC40000,0x18C0000,0x40000001,0x18C0000,0x40000001,
-0x40000001,0x18C0000,0x40000001,0x40000001,0x40000001,0xC40000,0x18C0000,0x40000001,0x18C0000,0x40000001,0x40000001,0x18C0000,0x40000001,0x40000001,0x40000001,0x18C0000,0x40000001,0x40000001,0x40000001,0x40000001,0xA40000,0x8C0000,0x8C0000,0xDC0000,0x1400000,0x13F00000,0x40000001,0x40000001,0xB40000,0xF80000,0x35FC0000,0x40000001,
-0x1180000,0x380A26,0xA62002D2,0x5A2002D2,0x402002D3,0x8E0C01E2,0x600C003F,0x461000A2,0x480C01E2,0x3C080073,0x320C01E2,0x720005EA,0x580001A8,0x40040159,0x4600024D,0x3A00007A,0x320001C9,0x380005EA,0x320002FB,0x2C000362,0x240005ED,0x540A26,0x4C000489,0x3C00031B,0x40000432,0x3A0001E3,0x2E0002BE,0x34000717,0x30000415,0x2A00043D,0x2400067D,0xA40A26,
-0x260006D7,0x26000662,0x20000819,0x1C000A26,0xFA0400DE,0xFC2805A6,0xFE2C0687,0x90000086,0x6200008B,0x4C00007A,0x40000029,0x380000FA,0xC200025D,0x76000142,0x3C000233,0x2A00043D,0x740A26,0x4C05EA,0x96300152,0x56300152,0x40300153,0x821801A6,0x5C140001,0x4220002A,0x461401A6,0x3C14004B,0x321401A6,0x7005EA,0x580001A8,0x40080153,0x4600024D,0x3A00007A,
-0x320001C9,0xE405EA,0x320002FB,0x2C000362,0x240005ED,0x7005EA,0x580001A8,0x40080153,0x4600024D,0x3A00007A,0x320001C9,0xE405EA,0x320002FB,0x2C000362,0x240005ED,0xE405EA,0x320002FB,0x2C000362,0x240005ED,0x240005ED,0xFC0800CE,0xF438037A,0xFA44035E,0x90000086,0x6200008B,0x4C00007A,0x40000029,0x380000FA,0xD00001C1,0x7C000105,0x3C000223,0x2C000362,
-0xA005EA,0x2002D2,0x2002D2,0x2002D2,0x2002D2,0x620C003D,0x620C003D,0x620C003D,0x320C003E,0x320C003E,0x240C003D,0x48000152,0x48000152,0x48000152,0x34000025,0x34000025,0x24000001,0x22000152,0x22000152,0x1C000080,0x16000154,0x3002D2,0x3002D2,0x3002D2,0x280000FE,0x280000FE,0x2200007D,0x1E0001C8,0x1E0001C8,0x1C0000E4,0x16000194,0x5C02D2,
-0x5C02D2,0x160001B5,0x14000228,0xE0002D5,0xF6000014,0xF21400F5,0x2002D2,0x7A000034,0x54000028,0x40000028,0x38000019,0x2A00003D,0x820000D5,0x5A000086,0x2C00015B,0x1C0000E4,0x4002D2,0x300152,0x300152,0x300152,0x300152,0x56180001,0x56180001,0x56180001,0x30180001,0x30180001,0x24140001,0x2440152,0x2440152,0x2440152,0x34000025,0x34000025,
-0x24000001,0x8C0152,0x8C0152,0x1C000080,0x16000154,0x2440152,0x2440152,0x2440152,0x34000025,0x34000025,0x24000001,0x8C0152,0x8C0152,0x1C000080,0x16000154,0x8C0152,0x8C0152,0x1C000080,0x16000154,0x16000154,0xF6000014,0xF820003D,0x300152,0x7A000034,0x54000028,0x40000028,0x38000019,0x2A00003D,0x96000088,0x5A000062,0x640152,0x1C000080,
-0x640152,0x6801A5,0x7A4C0001,0x4E4C0001,0x40480002,0x9801A5,0x5C140000,0x40300001,0x13001A5,0x3E000022,0x320001A5,0x9801A5,0x5C140000,0x40300001,0x13001A5,0x3E000022,0x320001A5,0x13001A5,0x3E000022,0x320001A5,0x320001A5,0x9801A5,0x5C140000,0x40300001,0x13001A5,0x3E000022,0x320001A5,0x13001A5,0x3E000022,0x320001A5,0x320001A5,0x13001A5,
-0x3E000022,0x320001A5,0x320001A5,0x320001A5,0xFE140055,0x6C01A5,0xF4580082,0x9A000019,0x6A000028,0x4E000022,0x40000005,0x3A000055,0xD2040071,0x8600003A,0x44000001,0x320001A5,0xD801A5,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0xC003D,0x20000000,0x20000000,0x20000000,0x20000000,0x20000000,
-0x20000000,0x10000000,0x10000000,0x10000000,0xA000000,0x10003D,0x10003D,0x10003D,0x10003D,0x10003D,0x10003D,0xC000014,0xC000014,0xC000014,0x800000D,0x18003D,0x18003D,0x18003D,0x8000028,0x400003D,0xA8000000,0xC003D,0xC003D,0x4A000000,0x34000000,0x28000000,0x28000000,0x1A000000,0x44000011,0x34000009,0x14000001,0xC000014,
-0x14003D,};
-static const uint32_t g_etc1_to_bc7_m6_table100[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,
-0x3C0000,0x740000,0x740000,0x740000,0x12000001,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x740000,0x740000,0x740000,0x12000001,0x740000,0x740000,0x740000,0x12000001,0x12000001,0xC280000,0x280000,0x280000,0x42C0000,0x2300000,0x2340000,0x2340000,0x2400000,0x42C0000,0x2300000,0x540000,0x740000,
-0x540000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x880000,0x880000,0x880000,0x1140000,0x1140000,0x2C000001,0x880000,0x880000,0x880000,0x1140000,0x1140000,0x2C000001,0x1140000,0x1140000,0x2C000001,0x2C000001,0x880000,0x880000,0x880000,0x1140000,0x1140000,0x2C000001,0x1140000,0x1140000,0x2C000001,0x2C000001,0x1140000,
-0x1140000,0x2C000001,0x2C000001,0x2C000001,0x6680000,0x8600000,0x5C0000,0x7C0000,0x980000,0xC00000,0xE00000,0x1540000,0x740000,0x880000,0xC00000,0x2C000001,0xC00000,0x940001,0x2DC0000,0x1C40000,0x4A000000,0x2DC0000,0x1C40000,0x4A000000,0x1C40000,0x4A000000,0x4A000000,0x2DC0000,0x1C40000,0x4A000000,0x1C40000,0x4A000000,
-0x4A000000,0x1C40000,0x4A000000,0x4A000000,0x4A000000,0x2DC0000,0x1C40000,0x4A000000,0x1C40000,0x4A000000,0x4A000000,0x1C40000,0x4A000000,0x4A000000,0x4A000000,0x1C40000,0x4A000000,0x4A000000,0x4A000000,0x4A000000,0xBC0000,0xA00000,0xA00000,0xFC0000,0x16C0000,0x1DFC0000,0x4A000000,0x4A000000,0xCC0000,0x1180000,0x3FF00000,0x4A000000,
-0x13C0000,0x480C65,0xB62C0428,0x642C0428,0x4A2C0428,0xA014026D,0x6A1400D8,0x4C1C0165,0x5414026D,0x461000F0,0x3C14026D,0x8E0005EA,0x6A000163,0x4E080192,0x580001F6,0x4600001D,0x3C0001A5,0x440005ED,0x3E000284,0x38000301,0x2E0005EA,0x680C63,0x5E000594,0x48000438,0x4C0004BF,0x40000222,0x3A000313,0x400007BE,0x3A00041D,0x34000436,0x2E0006CB,0xD00C63,
-0x32000818,0x2C00076D,0x2600094E,0x22000C63,0xFE140162,0xF43807A1,0xF840089D,0xB400001E,0x76000024,0x5A000018,0x4A000001,0x4200007A,0xF2000212,0x900000D7,0x460001D4,0x34000436,0x940C63,0x5C05ED,0x9E440154,0x5E440154,0x4A400154,0x8C2801A5,0x64280002,0x4A300029,0x4E2801A5,0x4424004C,0x3C2801A5,0x8C05EA,0x6A000163,0x4A180152,0x580001F6,0x4600001D,
-0x3C0001A5,0x11805EA,0x3E000284,0x38000301,0x2E0005EA,0x8C05EA,0x6A000163,0x4A180152,0x580001F6,0x4600001D,0x3C0001A5,0x11805EA,0x3E000284,0x38000301,0x2E0005EA,0x11805EA,0x3E000284,0x38000301,0x2E0005EA,0x2E0005EA,0xFC1C00E5,0xFE4C0379,0xF2540384,0xB400001E,0x76000024,0x5A000018,0x4A000001,0x4200007A,0xF2000131,0x90000086,0x460001C4,0x38000301,
-0xC805EA,0x2C0428,0x2C0428,0x2C0428,0x2C0428,0x761400C8,0x761400C8,0x761400C8,0x3E1400C8,0x3E1400C8,0x2C1400C9,0x64000152,0x64000152,0x64000152,0x40000005,0x40000005,0x2E04000E,0x30000152,0x30000152,0x26000055,0x20000152,0x400428,0x400428,0x400428,0x3400018E,0x3400018E,0x2A0000F1,0x2800022D,0x2800022D,0x240000FA,0x1E0001BE,0x800428,
-0x800428,0x1C00028B,0x1C0002DB,0x1400042B,0xFC0C003E,0xF82001F1,0x2C0428,0xA400000D,0x6C000008,0x52000008,0x4C000000,0x38000019,0xB40000E3,0x76000072,0x3E000162,0x240000FA,0x5C0428,0x400154,0x400154,0x400154,0x400154,0x62280000,0x62280000,0x62280000,0x3A280000,0x3A280000,0x2C280001,0x600152,0x600152,0x600152,0x40000005,0x40000005,
-0x2C100001,0xC40152,0xC40152,0x26000055,0x20000152,0x600152,0x600152,0x600152,0x40000005,0x40000005,0x2C100001,0xC40152,0xC40152,0x26000055,0x20000152,0xC40152,0xC40152,0x26000055,0x20000152,0x20000152,0xFE100012,0xF2340048,0x400154,0xA400000D,0x6C000008,0x52000008,0x4C000000,0x38000019,0xC2000055,0x7C000032,0x8C0152,0x26000055,
-0x8C0152,0x7801A5,0x845C0000,0x585C0000,0x4A5C0000,0xB401A5,0x66240000,0x4A400000,0x16801A5,0x4800000D,0x3C0001A5,0xB401A5,0x66240000,0x4A400000,0x16801A5,0x4800000D,0x3C0001A5,0x16801A5,0x4800000D,0x3C0001A5,0x3C0001A5,0xB401A5,0x66240000,0x4A400000,0x16801A5,0x4800000D,0x3C0001A5,0x16801A5,0x4800000D,0x3C0001A5,0x3C0001A5,0x16801A5,
-0x4800000D,0x3C0001A5,0x3C0001A5,0x3C0001A5,0xFE280062,0x8001A5,0xFE6C0080,0xB4000005,0x78000012,0x5A000008,0x4A080000,0x46000034,0xF6080055,0x98000019,0x4E100000,0x3C0001A5,0xFC01A5,0x1400C8,0x1400C8,0x1400C8,0x1400C8,0x1400C8,0x1400C8,0x1400C8,0x1400C8,0x1400C8,0x1400C8,0x3C000000,0x3C000000,0x3C000000,0x3C000000,0x3C000000,
-0x3C000000,0x1C000001,0x1C000001,0x1C000001,0x12000001,0x1C00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x1C00C8,0x18000049,0x18000049,0x18000049,0x12000025,0x3800C8,0x3800C8,0x3800C8,0xE00007D,0x80000CA,0xFA040008,0x1400C8,0x1400C8,0x8A000000,0x60000000,0x4A000000,0x4A000000,0x30000000,0x7600003A,0x5600001D,0x24000004,0x18000049,
-0x2800C8,};
-static const uint32_t g_etc1_to_bc7_m6_table101[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,
-0x2500000,0xA40000,0xA40000,0xA40000,0x1A000001,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,0x2500000,0xA40000,0xA40000,0xA40000,0x1A000001,0xA40000,0xA40000,0xA40000,0x1A000001,0x1A000001,0x3C0000,0x380000,0x380000,0x400000,0x2440000,0x4C0000,0x4C0000,0x5C0000,0x400000,0x2440000,0x740000,0xA40000,
-0x740000,0x6C0000,0x6C0000,0x6C0000,0x6C0000,0xA00000,0xA00000,0xA00000,0x1440000,0x1440000,0x34000001,0xA00000,0xA00000,0xA00000,0x1440000,0x1440000,0x34000001,0x1440000,0x1440000,0x34000001,0x34000001,0xA00000,0xA00000,0xA00000,0x1440000,0x1440000,0x34000001,0x1440000,0x1440000,0x34000001,0x34000001,0x1440000,
-0x1440000,0x34000001,0x34000001,0x34000001,0x27C0000,0x740000,0x6C0000,0x2900000,0xB40000,0xE40000,0x1080000,0x1900000,0x880000,0xA00000,0xE40000,0x34000001,0xE40000,0xA40001,0x2F40000,0x1F40000,0x52000000,0x2F40000,0x1F40000,0x52000000,0x1F40000,0x52000000,0x52000000,0x2F40000,0x1F40000,0x52000000,0x1F40000,0x52000000,
-0x52000000,0x1F40000,0x52000000,0x52000000,0x52000000,0x2F40000,0x1F40000,0x52000000,0x1F40000,0x52000000,0x52000000,0x1F40000,0x52000000,0x52000000,0x52000000,0x1F40000,0x52000000,0x52000000,0x52000000,0x52000000,0xD00000,0xB00000,0xB00000,0x3140000,0x1940000,0x27FC0000,0x52000000,0x52000000,0xE00000,0x1380000,0x49C40000,0x52000000,
-0x1600000,0x540EC9,0xC23805B4,0x6C3805B5,0x523805B4,0xB21C032D,0x762001A4,0x56240261,0x5E1C032D,0x501801A4,0x441C032D,0xA60005EA,0x7C000153,0x581001FE,0x620001B9,0x50000005,0x440401B9,0x500005ED,0x4A000234,0x3E0002A5,0x360005EA,0x780EC7,0x680006C8,0x520005B3,0x5800057F,0x4C0002A2,0x400003A7,0x4C000876,0x46000455,0x3C00044E,0x34000717,0xF40EC7,
-0x380009AC,0x320008B1,0x30000A97,0x28000EC7,0xFE20025D,0xFA440995,0xFE4C0AC9,0xCC000001,0x8A000004,0x66000003,0x5408001C,0x4E000030,0xFE000225,0xA60000A2,0x54000194,0x3C00044E,0xAC0EC7,0x6C05ED,0xA6540154,0x66540154,0x52500154,0x943801A5,0x6C380002,0x52400029,0x563801A5,0x4C34004C,0x443801A5,0xA405EA,0x78040153,0x52280152,0x620001B9,0x50000005,
-0x441001A5,0x14C05EA,0x4A000234,0x3E0002A5,0x360005EA,0xA405EA,0x78040153,0x52280152,0x620001B9,0x50000005,0x441001A5,0x14C05EA,0x4A000234,0x3E0002A5,0x360005EA,0x14C05EA,0x4A000234,0x3E0002A5,0x360005EA,0x360005EA,0xFC3000F8,0xF65C039D,0xFA640384,0xCC000001,0x8A000004,0x66000003,0x52100001,0x4E000030,0xFE08010A,0xA8000035,0x5400017B,0x3E0002A5,
-0xE805EA,0x3805B4,0x3805B4,0x3805B4,0x3805B4,0x861C0188,0x861C0188,0x861C0188,0x481C0188,0x481C0188,0x341C0189,0x7C000152,0x7C000152,0x7C000152,0x50000001,0x50000001,0x36080042,0x3C000152,0x3C000152,0x3200002D,0x28000152,0x5005B3,0x5005B3,0x5005B3,0x4000024E,0x4000024E,0x3400019B,0x340002A5,0x340002A5,0x2E000122,0x280001FB,0xA005B3,
-0xA005B3,0x26000389,0x200003B6,0x1A0005B3,0xF81400D1,0xFE2C0329,0x3805B4,0xC6000001,0x84000001,0x64000001,0x5A040009,0x48000004,0xE4000105,0x9600006A,0x4C00016B,0x2E000122,0x7005B3,0x500154,0x500154,0x500154,0x500154,0x6A380000,0x6A380000,0x6A380000,0x42380000,0x42380000,0x34380001,0x780152,0x780152,0x780152,0x4C080001,0x4C080001,
-0x34200001,0xF40152,0xF40152,0x3200002D,0x28000152,0x780152,0x780152,0x780152,0x4C080001,0x4C080001,0x34200001,0xF40152,0xF40152,0x3200002D,0x28000152,0xF40152,0xF40152,0x3200002D,0x28000152,0x28000152,0xFE200019,0xFA440048,0x500154,0xC4040001,0x80040000,0x62040000,0x54100000,0x48000004,0xF4000034,0x9A000012,0xAC0152,0x3200002D,
-0xAC0152,0x8801A5,0x8C6C0000,0x606C0000,0x526C0000,0xC801A5,0x6E340000,0x52500000,0x19801A5,0x50000004,0x440001A5,0xC801A5,0x6E340000,0x52500000,0x19801A5,0x50000004,0x440001A5,0x19801A5,0x50000004,0x440001A5,0x440001A5,0xC801A5,0x6E340000,0x52500000,0x19801A5,0x50000004,0x440001A5,0x19801A5,0x50000004,0x440001A5,0x440001A5,0x19801A5,
-0x50000004,0x440001A5,0x440001A5,0x440001A5,0xF6400071,0x9001A5,0xF67C0091,0xCC000000,0x8A000004,0x66000002,0x52180000,0x5000001D,0xFE180055,0xAE00000A,0x56200000,0x440001A5,0x12001A5,0x1C0188,0x1C0188,0x1C0188,0x1C0188,0x1C0188,0x1C0188,0x1C0188,0x1C0188,0x1C0188,0x1C0188,0x54000000,0x54000000,0x54000000,0x54000000,0x54000000,
-0x54000000,0x28000000,0x28000000,0x28000000,0x1A000001,0x280188,0x280188,0x280188,0x280188,0x280188,0x280188,0x22000089,0x22000089,0x22000089,0x18000049,0x500188,0x500188,0x500188,0x100000F2,0xC00018A,0xFE0C0048,0x1C0188,0x1C0188,0xC4000000,0x88000000,0x68000000,0x68000000,0x44000000,0xA000007D,0x74000041,0x34000009,0x22000089,
-0x380188,};
-static const uint32_t g_etc1_to_bc7_m6_table102[] = {
-0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x240000,
-0x240000,0x240000,0x240000,0x6000000,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xC0001,0xE0C0000,0xE0C0000,0xE0C0000,0x140000,0x1C0000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x2680000,0x2680000,0x2680000,0x2680000,0x2680000,
-0x2680000,0xD80000,0xD80000,0xD80000,0x22000001,0x2680000,0x2680000,0x2680000,0x2680000,0x2680000,0x2680000,0xD80000,0xD80000,0xD80000,0x22000001,0xD80000,0xD80000,0xD80000,0x22000001,0x22000001,0x4C0000,0x480000,0x480000,0x540000,0x2580000,0x600000,0x600000,0x780000,0x540000,0x2580000,0x980000,0xD80000,
-0x980000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0xB80000,0xB80000,0xB80000,0x1740000,0x1740000,0x3C000001,0xB80000,0xB80000,0xB80000,0x1740000,0x1740000,0x3C000001,0x1740000,0x1740000,0x3C000001,0x3C000001,0xB80000,0xB80000,0xB80000,0x1740000,0x1740000,0x3C000001,0x1740000,0x1740000,0x3C000001,0x3C000001,0x1740000,
-0x1740000,0x3C000001,0x3C000001,0x3C000001,0x900000,0x840000,0x7C0000,0xA80000,0xD00000,0x1080000,0x12C0000,0x1CC0000,0x9C0000,0xB80000,0x1080000,0x3C000001,0x1080000,0xB40001,0x30C0000,0xBFC0000,0x5A000000,0x30C0000,0xBFC0000,0x5A000000,0xBFC0000,0x5A000000,0x5A000000,0x30C0000,0xBFC0000,0x5A000000,0xBFC0000,0x5A000000,
-0x5A000000,0xBFC0000,0x5A000000,0x5A000000,0x5A000000,0x30C0000,0xBFC0000,0x5A000000,0xBFC0000,0x5A000000,0x5A000000,0xBFC0000,0x5A000000,0x5A000000,0x5A000000,0xBFC0000,0x5A000000,0x5A000000,0x5A000000,0x5A000000,0xE40000,0x8C00000,0x8C00000,0x1300000,0x1BC0000,0x31FC0000,0x5A000000,0x5A000000,0xF80000,0x1540000,0x51D40000,0x5A000000,
-0x1800000,0x600F1E,0xCA4805ED,0x764405ED,0x5A4405ED,0xBA2C034A,0x7E3001C5,0x5E340286,0x662C034A,0x582801BD,0x4C2C034A,0xAE1005EB,0x84100154,0x6020020F,0x6C0801B6,0x58100006,0x4C1401BE,0x5A0C05EB,0x5204020D,0x4604028A,0x3E0C05EB,0x900F1A,0x7A000675,0x5A1005EA,0x680004BE,0x5800021D,0x4C000362,0x580007E9,0x4E00036B,0x46000371,0x3C00069F,0x1240F1A,
-0x44000939,0x3E0007FE,0x38000A17,0x30000F1A,0xFE3402CD,0xFE4C0A1A,0xF65C0B55,0xD4100002,0x920C0004,0x6E100004,0x5C180025,0x560C0023,0xFE100262,0xBC000021,0x5E000159,0x46000371,0xD00F1A,0x7C05ED,0xAE640154,0x6E640154,0x5A600154,0x9C4801A5,0x74480002,0x5A500029,0x5E4801A5,0x5444004C,0x4C4801A5,0xBC05EA,0x80140153,0x5A380152,0x700001A6,0x58100005,
-0x4C2001A5,0x17C05EA,0x500001E8,0x48000266,0x3E0005EA,0xBC05EA,0x80140153,0x5A380152,0x700001A6,0x58100005,0x4C2001A5,0x17C05EA,0x500001E8,0x48000266,0x3E0005EA,0x17C05EA,0x500001E8,0x48000266,0x3E0005EA,0x3E0005EA,0xFE3C0121,0xFE6C039D,0xF27403AD,0xD4100001,0x920C0003,0x6E100003,0x5A200001,0x5800000D,0xFE180129,0xBC000008,0x5E000158,0x48000266,
-0x10C05EA,0x4405ED,0x4405ED,0x4405ED,0x4405ED,0x8E2C01A5,0x8E2C01A5,0x8E2C01A5,0x502C01A5,0x502C01A5,0x3C2C01A6,0x84100153,0x84100153,0x84100153,0x58100002,0x58100002,0x3E18004B,0x44100153,0x44100153,0x380C002A,0x300C0153,0x6805EA,0x6805EA,0x6805EA,0x52000205,0x52000205,0x3C0401A6,0x40000248,0x40000248,0x3A0000A9,0x2E00019A,0xD005EA,
-0xD005EA,0x2C000356,0x2A00037E,0x220005EA,0xFE2000FA,0xF63C0379,0x4405ED,0xD80C0001,0x8C100002,0x6C100002,0x6410000B,0x500C0002,0xFE0000B5,0xB6000015,0x5A040153,0x3A0000A9,0x9405EA,0x600154,0x600154,0x600154,0x600154,0x72480000,0x72480000,0x72480000,0x4A480000,0x4A480000,0x3C480001,0x900152,0x900152,0x900152,0x54180001,0x54180001,
-0x3C300001,0x1240152,0x1240152,0x3A000019,0x30000152,0x900152,0x900152,0x900152,0x54180001,0x54180001,0x3C300001,0x1240152,0x1240152,0x3A000019,0x30000152,0x1240152,0x1240152,0x3A000019,0x30000152,0x30000152,0xFA340020,0xF2540055,0x600154,0xD80C0000,0x88140000,0x6A140000,0x5C200000,0x52080000,0xFE0C0032,0xBC000004,0xD00152,0x3A000019,
-0xD00152,0x9801A5,0x947C0000,0x687C0000,0x5A7C0000,0xE001A5,0x76440000,0x5A600000,0x1CC01A5,0x5A040000,0x4C0001A5,0xE001A5,0x76440000,0x5A600000,0x1CC01A5,0x5A040000,0x4C0001A5,0x1CC01A5,0x5A040000,0x4C0001A5,0x4C0001A5,0xE001A5,0x76440000,0x5A600000,0x1CC01A5,0x5A040000,0x4C0001A5,0x1CC01A5,0x5A040000,0x4C0001A5,0x4C0001A5,0x1CC01A5,
-0x5A040000,0x4C0001A5,0x4C0001A5,0x4C0001A5,0xFE500071,0xA401A5,0xFE8C0091,0xD4100000,0x98000000,0x70080000,0x5A280000,0x5800000D,0xFE2C0062,0xBC040002,0x5E300000,0x4C0001A5,0x14001A5,0x2C01A5,0x2C01A5,0x2C01A5,0x2C01A5,0x2C01A5,0x2C01A5,0x2C01A5,0x2C01A5,0x2C01A5,0x2C01A5,0x5C100001,0x5C100001,0x5C100001,0x5C100001,0x5C100001,
-0x5C100001,0x30100001,0x30100001,0x30100001,0x220C0002,0x4001A5,0x4001A5,0x4001A5,0x4001A5,0x4001A5,0x4001A5,0x2E000050,0x2E000050,0x2E000050,0x22000011,0x7C01A5,0x7C01A5,0x7C01A5,0x1C0000C1,0x140001A5,0xF61C0062,0x2C01A5,0x2C01A5,0xCC100001,0x90100001,0x70100001,0x70100001,0x4C100001,0xE0000041,0xA400000D,0x40080001,0x2E000050,
-0x5801A5,};
-static const uint32_t g_etc1_to_bc7_m6_table103[] = {
-0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x580000,
-0x580000,0x580000,0x580000,0xE000000,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x200000,0x200000,0x200000,0x2C0000,0x3C0000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x2800000,0x2800000,0x2800000,0x2800000,0x2800000,
-0x2800000,0x1080000,0x1080000,0x1080000,0x2A000001,0x2800000,0x2800000,0x2800000,0x2800000,0x2800000,0x2800000,0x1080000,0x1080000,0x1080000,0x2A000001,0x1080000,0x1080000,0x1080000,0x2A000001,0x2A000001,0x65C0000,0x580000,0x580000,0x4640000,0x26C0000,0x780000,0x780000,0x940000,0x4640000,0x26C0000,0xB80000,0x1080000,
-0xB80000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0xD00000,0xD00000,0xD00000,0x1A40000,0x1A40000,0x44000001,0xD00000,0xD00000,0xD00000,0x1A40000,0x1A40000,0x44000001,0x1A40000,0x1A40000,0x44000001,0x44000001,0xD00000,0xD00000,0xD00000,0x1A40000,0x1A40000,0x44000001,0x1A40000,0x1A40000,0x44000001,0x44000001,0x1A40000,
-0x1A40000,0x44000001,0x44000001,0x44000001,0x6A00000,0x2940000,0x8C0000,0x2BC0000,0xEC0000,0x1280000,0x1540000,0x3FC0000,0xB00000,0xD00000,0x1280000,0x44000001,0x1280000,0xC40001,0x3240000,0x17FC0000,0x62000000,0x3240000,0x17FC0000,0x62000000,0x17FC0000,0x62000000,0x62000000,0x3240000,0x17FC0000,0x62000000,0x17FC0000,0x62000000,
-0x62000000,0x17FC0000,0x62000000,0x62000000,0x62000000,0x3240000,0x17FC0000,0x62000000,0x17FC0000,0x62000000,0x62000000,0x17FC0000,0x62000000,0x62000000,0x62000000,0x17FC0000,0x62000000,0x62000000,0x62000000,0x62000000,0xF80000,0xD40000,0xD40000,0x14C0000,0x1E40000,0x3BFC0000,0x62000000,0x62000000,0x10C0000,0x1740000,0x59E40000,0x62000000,
-0x1A40000,0x700F1E,0xD25805ED,0x7E5405ED,0x625405ED,0xC23C034A,0x864001C5,0x66440286,0x6E3C034A,0x603801BD,0x543C034A,0xB62005EB,0x8C200154,0x6830020F,0x741801B6,0x60200006,0x542401BE,0x621C05EB,0x5A14020D,0x4E14028A,0x461C05EB,0xA80F1A,0x8C000615,0x622005EA,0x74000416,0x620001BA,0x5404034A,0x6200073B,0x5800028C,0x4E0002AB,0x4600062A,0x1580F1A,
-0x50000899,0x4A000746,0x3E000983,0x38000F1A,0xFE440322,0xFA640A2E,0xFE6C0B55,0xDC200002,0x9A1C0004,0x76200004,0x64280025,0x5E1C0023,0xFE1C02BE,0xD0040000,0x66100159,0x4E0002AB,0xF00F1A,0x8C05ED,0xB6740154,0x76740154,0x62700154,0xA45801A5,0x7C580002,0x62600029,0x665801A5,0x5C54004C,0x545801A5,0x2D005EA,0x88240153,0x62480152,0x7A0C01A5,0x60200005,
-0x543001A5,0x1AC05EA,0x5C0001A8,0x50000221,0x460005EA,0x2D005EA,0x88240153,0x62480152,0x7A0C01A5,0x60200005,0x543001A5,0x1AC05EA,0x5C0001A8,0x50000221,0x460005EA,0x1AC05EA,0x5C0001A8,0x50000221,0x460005EA,0x460005EA,0xFE500132,0xF67C03C5,0xFA8403AD,0xDC200001,0x9A1C0003,0x76200003,0x62300001,0x6008000C,0xFC300155,0xD0040000,0x68040152,0x50000221,
-0x12C05EA,0x5405ED,0x5405ED,0x5405ED,0x5405ED,0x963C01A5,0x963C01A5,0x963C01A5,0x583C01A5,0x583C01A5,0x443C01A6,0x8C200153,0x8C200153,0x8C200153,0x60200002,0x60200002,0x4628004B,0x4C200153,0x4C200153,0x401C002A,0x381C0153,0x8005EA,0x8005EA,0x8005EA,0x620001BA,0x620001BA,0x441401A6,0x520001E4,0x520001E4,0x4200003B,0x38000162,0x10005EA,
-0x10005EA,0x380002DE,0x32000303,0x2A0005EA,0xFC380111,0xFE4C0379,0x5405ED,0xE01C0001,0x94200002,0x74200002,0x6C20000B,0x581C0002,0xFE1400C8,0xD0040000,0x62140153,0x4200003B,0xB405EA,0x700154,0x700154,0x700154,0x700154,0x7A580000,0x7A580000,0x7A580000,0x52580000,0x52580000,0x44580001,0xA80152,0xA80152,0xA80152,0x5C280001,0x5C280001,
-0x44400001,0x1580152,0x1580152,0x44000005,0x38000152,0xA80152,0xA80152,0xA80152,0x5C280001,0x5C280001,0x44400001,0x1580152,0x1580152,0x44000005,0x38000152,0x1580152,0x1580152,0x44000005,0x38000152,0x38000152,0xF6480029,0xFA640055,0x700154,0xE01C0000,0x90240000,0x72240000,0x64300000,0x5A180000,0xF624003D,0xD0040000,0xF00152,0x44000005,
-0xF00152,0xA801A5,0x9C8C0000,0x708C0000,0x628C0000,0xF801A5,0x7E540000,0x62700000,0x1FC01A5,0x62140000,0x540001A5,0xF801A5,0x7E540000,0x62700000,0x1FC01A5,0x62140000,0x540001A5,0x1FC01A5,0x62140000,0x540001A5,0x540001A5,0xF801A5,0x7E540000,0x62700000,0x1FC01A5,0x62140000,0x540001A5,0x1FC01A5,0x62140000,0x540001A5,0x540001A5,0x1FC01A5,
-0x62140000,0x540001A5,0x540001A5,0x540001A5,0xFA640080,0xB401A5,0xF69C00A4,0xDC200000,0xA0100000,0x78180000,0x62380000,0x60000005,0xF4480071,0xD0040000,0x66400000,0x540001A5,0x16401A5,0x3C01A5,0x3C01A5,0x3C01A5,0x3C01A5,0x3C01A5,0x3C01A5,0x3C01A5,0x3C01A5,0x3C01A5,0x3C01A5,0x64200001,0x64200001,0x64200001,0x64200001,0x64200001,
-0x64200001,0x38200001,0x38200001,0x38200001,0x2A1C0002,0x5401A5,0x5401A5,0x5401A5,0x5401A5,0x5401A5,0x5401A5,0x3A000020,0x3A000020,0x3A000020,0x2A040001,0xAC01A5,0xAC01A5,0xAC01A5,0x26000092,0x1C0001A5,0xFE2C0062,0x3C01A5,0x3C01A5,0xD4200001,0x98200001,0x78200001,0x78200001,0x54200001,0xFA080029,0xCE040000,0x48180001,0x3A000020,
-0x7801A5,};
-static const uint32_t g_etc1_to_bc7_m6_table104[] = {
-0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x8C0000,
-0x8C0000,0x8C0000,0x8C0000,0x16000001,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x340000,0x340000,0x340000,0x2440000,0x640000,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x680001,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,
-0x9C0000,0x13C0000,0x13C0000,0x13C0000,0x34000000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x9C0000,0x13C0000,0x13C0000,0x13C0000,0x34000000,0x13C0000,0x13C0000,0x13C0000,0x34000000,0x34000000,0x700000,0x680001,0x680001,0x7C0000,0x840000,0x900000,0x900000,0xB00000,0x7C0000,0x840000,0xE00000,0x13C0000,
-0xE00000,0x9C0001,0x9C0001,0x9C0001,0x9C0001,0x2E80000,0x2E80000,0x2E80000,0x1DC0000,0x1DC0000,0x4E000000,0x2E80000,0x2E80000,0x2E80000,0x1DC0000,0x1DC0000,0x4E000000,0x1DC0000,0x1DC0000,0x4E000000,0x4E000000,0x2E80000,0x2E80000,0x2E80000,0x1DC0000,0x1DC0000,0x4E000000,0x1DC0000,0x1DC0000,0x4E000000,0x4E000000,0x1DC0000,
-0x1DC0000,0x4E000000,0x4E000000,0x4E000000,0xB80000,0xA80000,0x9C0001,0x2D40000,0x1080000,0x1500000,0x1800000,0x11F40000,0x2C40000,0x2E80000,0x1500000,0x4E000000,0x1500000,0xD80000,0x1400000,0x25F80000,0x6A000001,0x1400000,0x25F80000,0x6A000001,0x25F80000,0x6A000001,0x6A000001,0x1400000,0x25F80000,0x6A000001,0x25F80000,0x6A000001,
-0x6A000001,0x25F80000,0x6A000001,0x6A000001,0x6A000001,0x1400000,0x25F80000,0x6A000001,0x25F80000,0x6A000001,0x6A000001,0x25F80000,0x6A000001,0x6A000001,0x6A000001,0x25F80000,0x6A000001,0x6A000001,0x6A000001,0x6A000001,0x50C0000,0xAE40000,0xAE40000,0x16C0000,0x9F80000,0x47F80000,0x6A000001,0x6A000001,0x3240000,0x1940000,0x63D80000,0x6A000001,
-0x1CC0000,0x840F1A,0xDE6805EA,0x866805EA,0x6A6805EB,0xCC4C034A,0x8E5001C3,0x6E54028A,0x784C034A,0x684C01BE,0x5C4C034A,0xC23005EA,0x96300153,0x7040020D,0x7E2C01B2,0x6A300006,0x5E3401BD,0x6A3005EA,0x6224020F,0x58280286,0x4E3005ED,0xC40F1A,0x9E0005EB,0x6C3005EB,0x86000392,0x6C0801B6,0x5C18034A,0x740006B1,0x640001DC,0x5A000215,0x4E0005F1,0x18C0F1A,
-0x5C0007F7,0x50000662,0x4A0008D9,0x40000F1E,0xFE580372,0xF4780A82,0xF67C0B9A,0xE6300000,0xA2300003,0x80300002,0x6C380023,0x662C0025,0xFE3402F6,0xD6180002,0x7024015B,0x5A000215,0x1180F1A,0xA005EA,0xC0840152,0x80840152,0x6A840153,0xAC6C01A6,0x86680001,0x6C74002A,0x706801A6,0x6668004B,0x5C6801A6,0xEC05EA,0x90380153,0x6A5C0153,0x841C01A5,0x6A340002,
-0x5C4401A5,0x1E405EA,0x6600017D,0x5A0001F1,0x4E0005ED,0xEC05EA,0x90380153,0x6A5C0153,0x841C01A5,0x6A340002,0x5C4401A5,0x1E405EA,0x6600017D,0x5A0001F1,0x4E0005ED,0x1E405EA,0x6600017D,0x5A0001F1,0x4E0005ED,0x4E0005ED,0xFE640164,0xFE8C03CE,0xF49803D3,0xE6300000,0xA2300003,0x80300002,0x6C440002,0x6A1C000B,0xFE440171,0xD6180001,0x72140152,0x5A0001F1,
-0x15405EA,0x6805EA,0x6805EA,0x6805EA,0x6805EA,0xA24C01A5,0xA24C01A5,0xA24C01A5,0x624C01A5,0x624C01A5,0x4E4C01A5,0x96300152,0x96300152,0x96300152,0x68300005,0x68300005,0x503C004C,0x56300152,0x56300152,0x4A300029,0x40300154,0x29805EA,0x29805EA,0x29805EA,0x740001A5,0x740001A5,0x4E2401A5,0x5E00018B,0x5E00018B,0x4E000004,0x40080154,0x13805EA,
-0x13805EA,0x44000279,0x3C0002A5,0x320005ED,0xFC480129,0xF860039D,0x6805EA,0xE6300000,0xA0300002,0x80300002,0x7634000C,0x62300001,0xFE2800F2,0xD6180001,0x6C240152,0x4E000004,0xDC05EA,0x840152,0x840152,0x840152,0x840152,0x806C0001,0x806C0001,0x806C0001,0x5A6C0001,0x5A6C0001,0x4E680001,0xC40152,0xC40152,0xC40152,0x643C0001,0x643C0001,
-0x4E500000,0x18C0152,0x18C0152,0x4E000000,0x40000154,0xC40152,0xC40152,0xC40152,0x643C0001,0x643C0001,0x4E500000,0x18C0152,0x18C0152,0x4E000000,0x40000154,0x18C0152,0x18C0152,0x4E000000,0x40000154,0x40000154,0xFE580029,0xF4780062,0x840152,0xE6300000,0x98380000,0x7A380001,0x6E400000,0x622C0000,0xFE34003D,0xD6180000,0x1180152,0x4E000000,
-0x1180152,0xBC01A5,0xA4A00001,0x78A00001,0x6A9C0002,0x11401A5,0x86680000,0x6A840001,0xFF801A5,0x6A2C0001,0x5C0001A5,0x11401A5,0x86680000,0x6A840001,0xFF801A5,0x6A2C0001,0x5C0001A5,0xFF801A5,0x6A2C0001,0x5C0001A5,0x5C0001A5,0x11401A5,0x86680000,0x6A840001,0xFF801A5,0x6A2C0001,0x5C0001A5,0xFF801A5,0x6A2C0001,0x5C0001A5,0x5C0001A5,0xFF801A5,
-0x6A2C0001,0x5C0001A5,0x5C0001A5,0x5C0001A5,0xFE780080,0xC801A5,0xFEAC00AA,0xE2340000,0xA8240000,0x82280000,0x6A4C0001,0x6A000001,0xFC580071,0xD8180000,0x70500000,0x5C0001A5,0x18C01A5,0x4C01A5,0x4C01A5,0x4C01A5,0x4C01A5,0x4C01A5,0x4C01A5,0x4C01A5,0x4C01A5,0x4C01A5,0x4C01A5,0x6E300000,0x6E300000,0x6E300000,0x6E300000,0x6E300000,
-0x6E300000,0x42300000,0x42300000,0x42300000,0x34300000,0x7001A5,0x7001A5,0x7001A5,0x7001A5,0x7001A5,0x7001A5,0x4C000002,0x4C000002,0x4C000002,0x34140000,0xE401A5,0xE401A5,0xE401A5,0x30000061,0x260001A5,0xF8400071,0x4C01A5,0x4C01A5,0xE2300000,0xA4300000,0x84300000,0x84300000,0x5E300000,0xFC1C0032,0xCE180001,0x52280000,0x4C000002,
-0xA001A5,};
-static const uint32_t g_etc1_to_bc7_m6_table105[] = {
-0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0x25C0000,0xBC0000,
-0xBC0000,0xBC0000,0xBC0000,0x1E000001,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x440000,0x440000,0x440000,0x25C0000,0x880000,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0x780001,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,
-0xB40000,0x1700000,0x1700000,0x1700000,0x3C000000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0x1700000,0x1700000,0x1700000,0x3C000000,0x1700000,0x1700000,0x1700000,0x3C000000,0x3C000000,0x8800000,0x780001,0x780001,0x28C0000,0x980000,0x2A40000,0x2A40000,0xCC0000,0x28C0000,0x980000,0x1000000,0x1700000,
-0x1000000,0xAC0001,0xAC0001,0xAC0001,0xAC0001,0x3000000,0x3000000,0x3000000,0x5FC0000,0x5FC0000,0x56000000,0x3000000,0x3000000,0x3000000,0x5FC0000,0x5FC0000,0x56000000,0x5FC0000,0x5FC0000,0x56000000,0x56000000,0x3000000,0x3000000,0x3000000,0x5FC0000,0x5FC0000,0x56000000,0x5FC0000,0x5FC0000,0x56000000,0x56000000,0x5FC0000,
-0x5FC0000,0x56000000,0x56000000,0x56000000,0x4C80000,0x4B80000,0xAC0001,0xEC0000,0x1240000,0x1700000,0x1A80000,0x1BF80000,0x2D80000,0x3000000,0x1700000,0x56000000,0x1700000,0xE80000,0x1580000,0x31F80000,0x72000001,0x1580000,0x31F80000,0x72000001,0x31F80000,0x72000001,0x72000001,0x1580000,0x31F80000,0x72000001,0x31F80000,0x72000001,
-0x72000001,0x31F80000,0x72000001,0x72000001,0x72000001,0x1580000,0x31F80000,0x72000001,0x31F80000,0x72000001,0x72000001,0x31F80000,0x72000001,0x72000001,0x72000001,0x31F80000,0x72000001,0x72000001,0x72000001,0x72000001,0x5200000,0xF80000,0xF80000,0x1840000,0x15FC0000,0x51F80000,0x72000001,0x72000001,0x13C0000,0x1B40000,0x6BE80000,0x72000001,
-0x1EC0000,0x940F1A,0xE67805EA,0x8E7805EA,0x727805EB,0xD45C034A,0x966001C3,0x7664028A,0x805C034A,0x705C01BE,0x645C034A,0xCA4005EA,0x9E400153,0x7850020D,0x863C01B2,0x72400006,0x664401BD,0x724005EA,0x6A34020F,0x60380286,0x564005ED,0xDC0F1A,0xA61005EB,0x744005EB,0x9200035A,0x741801B6,0x6428034A,0x80000651,0x7000017C,0x620001D5,0x580805ED,0x1BC0F1A,
-0x66000786,0x5C0005BA,0x50000861,0x48000F1E,0xFE6403C8,0xFC880A82,0xFE8C0B9A,0xEE400000,0xAA400003,0x88400002,0x74480023,0x6E3C0025,0xFE440361,0xDE280002,0x7834015B,0x620001D5,0x1380F1A,0xB005EA,0xC8940152,0x88940152,0x72940153,0xB47C01A6,0x8E780001,0x7484002A,0x787801A6,0x6E78004B,0x647801A6,0x10405EA,0x98480153,0x726C0153,0x8C2C01A5,0x72440002,
-0x645401A5,0x7FC05EA,0x70000163,0x620001D5,0x560005ED,0x10405EA,0x98480153,0x726C0153,0x8C2C01A5,0x72440002,0x645401A5,0x7FC05EA,0x70000163,0x620001D5,0x560005ED,0x7FC05EA,0x70000163,0x620001D5,0x560005ED,0x560005ED,0xFE780179,0xF8A003EA,0xFCA803D3,0xEE400000,0xAA400003,0x88400002,0x74540002,0x722C000B,0xFE5C0189,0xDE280001,0x7A240152,0x620001D5,
-0x17405EA,0x7805EA,0x7805EA,0x7805EA,0x7805EA,0xAA5C01A5,0xAA5C01A5,0xAA5C01A5,0x6A5C01A5,0x6A5C01A5,0x565C01A5,0x9E400152,0x9E400152,0x9E400152,0x70400005,0x70400005,0x584C004C,0x5E400152,0x5E400152,0x52400029,0x48400154,0x2B005EA,0x2B005EA,0x2B005EA,0x7C1001A5,0x7C1001A5,0x563401A5,0x6A000163,0x6A000163,0x56080002,0x48180154,0x16805EA,
-0x16805EA,0x4E000239,0x44000248,0x3A0005ED,0xFE580149,0xFE6C03A5,0x7805EA,0xEE400000,0xA8400002,0x88400002,0x7E44000C,0x6A400001,0xFE3C010A,0xDE280001,0x74340152,0x56080002,0xFC05EA,0x940152,0x940152,0x940152,0x940152,0x887C0001,0x887C0001,0x887C0001,0x627C0001,0x627C0001,0x56780001,0xDC0152,0xDC0152,0xDC0152,0x6C4C0001,0x6C4C0001,
-0x56600000,0x1BC0152,0x1BC0152,0x56100000,0x48000154,0xDC0152,0xDC0152,0xDC0152,0x6C4C0001,0x6C4C0001,0x56600000,0x1BC0152,0x1BC0152,0x56100000,0x48000154,0x1BC0152,0x1BC0152,0x56100000,0x48000154,0x48000154,0xFA6C0032,0xFC880062,0x940152,0xEE400000,0xA0480000,0x82480001,0x76500000,0x6A3C0000,0xFA48004A,0xDE280000,0x1380152,0x56100000,
-0x1380152,0xCC01A5,0xACB00001,0x80B00001,0x72AC0002,0x12C01A5,0x8E780000,0x72940001,0x1BF801A5,0x723C0001,0x640001A5,0x12C01A5,0x8E780000,0x72940001,0x1BF801A5,0x723C0001,0x640001A5,0x1BF801A5,0x723C0001,0x640001A5,0x640001A5,0x12C01A5,0x8E780000,0x72940001,0x1BF801A5,0x723C0001,0x640001A5,0x1BF801A5,0x723C0001,0x640001A5,0x640001A5,0x1BF801A5,
-0x723C0001,0x640001A5,0x640001A5,0x640001A5,0xFA8C0091,0xD801A5,0xF8C000B5,0xEA440000,0xB0340000,0x8A380000,0x725C0001,0x72100001,0xFC6C0082,0xE0280000,0x78600000,0x640001A5,0x1AC01A5,0x5C01A5,0x5C01A5,0x5C01A5,0x5C01A5,0x5C01A5,0x5C01A5,0x5C01A5,0x5C01A5,0x5C01A5,0x5C01A5,0x76400000,0x76400000,0x76400000,0x76400000,0x76400000,
-0x76400000,0x4A400000,0x4A400000,0x4A400000,0x3C400000,0x8801A5,0x8801A5,0x8801A5,0x8801A5,0x8801A5,0x8801A5,0x58080000,0x58080000,0x58080000,0x3C240000,0x11401A5,0x11401A5,0x11401A5,0x38000034,0x2E0001A5,0xFE4C0075,0x5C01A5,0x5C01A5,0xEA400000,0xAC400000,0x8C400000,0x8C400000,0x66400000,0xF830003D,0xD6280001,0x5A380000,0x58080000,
-0xC001A5,};
-static const uint32_t g_etc1_to_bc7_m6_table106[] = {
-0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0x2740000,0xF00000,
-0xF00000,0xF00000,0xF00000,0x26000001,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x2540000,0x2540000,0x2540000,0x2740000,0xA80000,0x880001,0x880001,0x880001,0x880001,0x880001,0x880001,0x880001,0x880001,0x880001,0x880001,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,
-0xCC0000,0x1A00000,0x1A00000,0x1A00000,0x44000000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0x1A00000,0x1A00000,0x1A00000,0x44000000,0x1A00000,0x1A00000,0x1A00000,0x44000000,0x44000000,0x940000,0x880001,0x880001,0xA00000,0xAC0000,0xBC0000,0xBC0000,0xE80000,0xA00000,0xAC0000,0x1240000,0x1A00000,
-0x1240000,0xBC0001,0xBC0001,0xBC0001,0xBC0001,0x3180000,0x3180000,0x3180000,0x11FC0000,0x11FC0000,0x5E000000,0x3180000,0x3180000,0x3180000,0x11FC0000,0x11FC0000,0x5E000000,0x11FC0000,0x11FC0000,0x5E000000,0x5E000000,0x3180000,0x3180000,0x3180000,0x11FC0000,0x11FC0000,0x5E000000,0x11FC0000,0x11FC0000,0x5E000000,0x5E000000,0x11FC0000,
-0x11FC0000,0x5E000000,0x5E000000,0x5E000000,0xDC0000,0xCC80000,0xBC0001,0x3000000,0x1400000,0x1940000,0x1D00000,0x25FC0000,0x2EC0000,0x3180000,0x1940000,0x5E000000,0x1940000,0xF80000,0x1700000,0x3DF80000,0x7A000001,0x1700000,0x3DF80000,0x7A000001,0x3DF80000,0x7A000001,0x7A000001,0x1700000,0x3DF80000,0x7A000001,0x3DF80000,0x7A000001,
-0x7A000001,0x3DF80000,0x7A000001,0x7A000001,0x7A000001,0x1700000,0x3DF80000,0x7A000001,0x3DF80000,0x7A000001,0x7A000001,0x3DF80000,0x7A000001,0x7A000001,0x7A000001,0x3DF80000,0x7A000001,0x7A000001,0x7A000001,0x7A000001,0x5340000,0x1080000,0x1080000,0x1A00000,0x23FC0000,0x5BF80000,0x7A000001,0x7A000001,0x1500000,0x1D00000,0x73F80000,0x7A000001,
-0x9FC0000,0xA40F1A,0xEE8805EA,0x968805EA,0x7A8805EB,0xDC6C034A,0x9E7001C3,0x7E74028A,0x886C034A,0x786C01BE,0x6C6C034A,0xD25005EA,0xA6500153,0x8060020D,0x8E4C01B2,0x7A500006,0x6E5401BD,0x7A5005EA,0x7244020F,0x68480286,0x5E5005ED,0xF40F1A,0xAE2005EB,0x7C5005EB,0xA004034A,0x7C2801B6,0x6C38034A,0x8C000611,0x7A000155,0x6A0801C5,0x601805ED,0x1F00F1A,
-0x6C000716,0x66000542,0x5C0007E9,0x50000F1E,0xFE780419,0xF4980ADA,0xF8A00BDB,0xF6500000,0xB2500003,0x90500002,0x7C580023,0x764C0025,0xFE5C03A2,0xE6380002,0x8044015B,0x6A0801C5,0x15C0F1A,0xC005EA,0xD0A40152,0x90A40152,0x7AA40153,0xBC8C01A6,0x96880001,0x7C94002A,0x808801A6,0x7688004B,0x6C8801A6,0x11C05EA,0xA0580153,0x7A7C0153,0x943C01A5,0x7A540002,
-0x6C6401A5,0x13FC05EA,0x7A000155,0x6C0001B5,0x5E0005ED,0x11C05EA,0xA0580153,0x7A7C0153,0x943C01A5,0x7A540002,0x6C6401A5,0x13FC05EA,0x7A000155,0x6C0001B5,0x5E0005ED,0x13FC05EA,0x7A000155,0x6C0001B5,0x5E0005ED,0x5E0005ED,0xFC9001A9,0xFEAC03FE,0xF4B803FE,0xF6500000,0xB2500003,0x90500002,0x7C640002,0x7A3C000B,0xFE7001C3,0xE6380001,0x82340152,0x6C0001B5,
-0x19805EA,0x8805EA,0x8805EA,0x8805EA,0x8805EA,0xB26C01A5,0xB26C01A5,0xB26C01A5,0x726C01A5,0x726C01A5,0x5E6C01A5,0xA6500152,0xA6500152,0xA6500152,0x78500005,0x78500005,0x605C004C,0x66500152,0x66500152,0x5A500029,0x50500154,0xC805EA,0xC805EA,0xC805EA,0x842001A5,0x842001A5,0x5E4401A5,0x78040153,0x78040153,0x5E180002,0x50280154,0x19805EA,
-0x19805EA,0x560001FD,0x4E00020D,0x420005ED,0xFE680164,0xF88003C2,0x8805EA,0xF6500000,0xB0500002,0x90500002,0x8654000C,0x72500001,0xFC4C0123,0xE6380001,0x7C440152,0x5E180002,0x12005EA,0xA40152,0xA40152,0xA40152,0xA40152,0x908C0001,0x908C0001,0x908C0001,0x6A8C0001,0x6A8C0001,0x5E880001,0xF40152,0xF40152,0xF40152,0x745C0001,0x745C0001,
-0x5E700000,0x1F00152,0x1F00152,0x5E200000,0x50000154,0xF40152,0xF40152,0xF40152,0x745C0001,0x745C0001,0x5E700000,0x1F00152,0x1F00152,0x5E200000,0x50000154,0x1F00152,0x1F00152,0x5E200000,0x50000154,0x50000154,0xF680003D,0xF4980071,0xA40152,0xF6500000,0xA8580000,0x8A580001,0x7E600000,0x724C0000,0xF2600055,0xE6380000,0x15C0152,0x5E200000,
-0x15C0152,0xDC01A5,0xB4C00001,0x88C00001,0x7ABC0002,0x14401A5,0x96880000,0x7AA40001,0x27F801A5,0x7A4C0001,0x6C0001A5,0x14401A5,0x96880000,0x7AA40001,0x27F801A5,0x7A4C0001,0x6C0001A5,0x27F801A5,0x7A4C0001,0x6C0001A5,0x6C0001A5,0x14401A5,0x96880000,0x7AA40001,0x27F801A5,0x7A4C0001,0x6C0001A5,0x27F801A5,0x7A4C0001,0x6C0001A5,0x6C0001A5,0x27F801A5,
-0x7A4C0001,0x6C0001A5,0x6C0001A5,0x6C0001A5,0xFAA000A2,0xE801A5,0xFECC00C1,0xF2540000,0xB8440000,0x92480000,0x7A6C0001,0x7A200001,0xF6880091,0xE8380000,0x80700000,0x6C0001A5,0x1D001A5,0x6C01A5,0x6C01A5,0x6C01A5,0x6C01A5,0x6C01A5,0x6C01A5,0x6C01A5,0x6C01A5,0x6C01A5,0x6C01A5,0x7E500000,0x7E500000,0x7E500000,0x7E500000,0x7E500000,
-0x7E500000,0x52500000,0x52500000,0x52500000,0x44500000,0xA001A5,0xA001A5,0xA001A5,0xA001A5,0xA001A5,0xA001A5,0x60180000,0x60180000,0x60180000,0x44340000,0x14401A5,0x14401A5,0x14401A5,0x4200001D,0x360001A5,0xF8600080,0x6C01A5,0x6C01A5,0xF2500000,0xB4500000,0x94500000,0x94500000,0x6E500000,0xFE3C0041,0xDE380001,0x62480000,0x60180000,
-0xE401A5,};
-static const uint32_t g_etc1_to_bc7_m6_table107[] = {
-0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x1200000,
-0x1200000,0x1200000,0x1200000,0x2E000001,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0xA640000,0xA640000,0xA640000,0x28C0000,0xCC0000,0x980001,0x980001,0x980001,0x980001,0x980001,0x980001,0x980001,0x980001,0x980001,0x980001,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,
-0xE40000,0x1D00000,0x1D00000,0x1D00000,0x4C000000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0x1D00000,0x1D00000,0x1D00000,0x4C000000,0x1D00000,0x1D00000,0x1D00000,0x4C000000,0x4C000000,0xA40000,0x980001,0x980001,0xB40000,0xC00000,0xD00000,0xD00000,0x3000000,0xB40000,0xC00000,0x1480000,0x1D00000,
-0x1480000,0xCC0001,0xCC0001,0xCC0001,0xCC0001,0x3300000,0x3300000,0x3300000,0x1DFC0000,0x1DFC0000,0x66000000,0x3300000,0x3300000,0x3300000,0x1DFC0000,0x1DFC0000,0x66000000,0x1DFC0000,0x1DFC0000,0x66000000,0x66000000,0x3300000,0x3300000,0x3300000,0x1DFC0000,0x1DFC0000,0x66000000,0x1DFC0000,0x1DFC0000,0x66000000,0x66000000,0x1DFC0000,
-0x1DFC0000,0x66000000,0x66000000,0x66000000,0xF00000,0xDC0000,0xCC0001,0x1180000,0x1580000,0x1B40000,0x1F80000,0x31F80000,0x3000000,0x3300000,0x1B40000,0x66000000,0x1B40000,0x1080000,0x1880000,0x49F80000,0x82000001,0x1880000,0x49F80000,0x82000001,0x49F80000,0x82000001,0x82000001,0x1880000,0x49F80000,0x82000001,0x49F80000,0x82000001,
-0x82000001,0x49F80000,0x82000001,0x82000001,0x82000001,0x1880000,0x49F80000,0x82000001,0x49F80000,0x82000001,0x82000001,0x49F80000,0x82000001,0x82000001,0x82000001,0x49F80000,0x82000001,0x82000001,0x82000001,0x82000001,0x14C0000,0x5180000,0x5180000,0x1BC0000,0x31FC0000,0x65F80000,0x82000001,0x82000001,0x1680000,0x1F00000,0x7DCC0000,0x82000001,
-0x19FC0000,0xB40F1A,0xF69805EA,0x9E9805EA,0x829805EB,0xE47C034A,0xA68001C3,0x8684028A,0x907C034A,0x807C01BE,0x747C034A,0xDA6005EA,0xAE600153,0x8870020D,0x965C01B2,0x82600006,0x766401BD,0x826005EA,0x7A54020F,0x70580286,0x666005ED,0x10C0F1A,0xB63005EB,0x846005EB,0xA814034A,0x843801B6,0x7448034A,0x980005F1,0x820C0154,0x721801C5,0x682805ED,0xBF80F1A,
-0x780006AE,0x6C0004B6,0x64000795,0x58000F1E,0xFE8C046E,0xFCA80ADA,0xFEAC0BDF,0xFE600000,0xBA600003,0x98600002,0x84680023,0x7E5C0025,0xFE700403,0xEE480002,0x8854015B,0x721801C5,0x17C0F1A,0xD005EA,0xD8B40152,0x98B40152,0x82B40153,0xC49C01A6,0x9E980001,0x84A4002A,0x889801A6,0x7E98004B,0x749801A6,0x13405EA,0xA8680153,0x828C0153,0x9C4C01A5,0x82640002,
-0x747401A5,0x1FF805EA,0x820C0153,0x740001A9,0x660005ED,0x13405EA,0xA8680153,0x828C0153,0x9C4C01A5,0x82640002,0x747401A5,0x1FF805EA,0x820C0153,0x740001A9,0x660005ED,0x1FF805EA,0x820C0153,0x740001A9,0x660005ED,0x660005ED,0xFEA001C8,0xFAC40412,0xFCC803FE,0xFE600000,0xBA600003,0x98600002,0x84740002,0x824C000B,0xFC8401E2,0xEE480001,0x8A440152,0x740001A9,
-0x1B805EA,0x9805EA,0x9805EA,0x9805EA,0x9805EA,0xBA7C01A5,0xBA7C01A5,0xBA7C01A5,0x7A7C01A5,0x7A7C01A5,0x667C01A5,0xAE600152,0xAE600152,0xAE600152,0x80600005,0x80600005,0x686C004C,0x6E600152,0x6E600152,0x62600029,0x58600154,0xE005EA,0xE005EA,0xE005EA,0x8C3001A5,0x8C3001A5,0x665401A5,0x80140153,0x80140153,0x66280002,0x58380154,0x1CC05EA,
-0x1CC05EA,0x600001D5,0x560001C8,0x4A0005ED,0xFA7C0191,0xFE8C03CE,0x9805EA,0xFE600000,0xB8600002,0x98600002,0x8E64000C,0x7A600001,0xFC600152,0xEE480001,0x84540152,0x66280002,0x14005EA,0xB40152,0xB40152,0xB40152,0xB40152,0x989C0001,0x989C0001,0x989C0001,0x729C0001,0x729C0001,0x66980001,0x10C0152,0x10C0152,0x10C0152,0x7C6C0001,0x7C6C0001,
-0x66800000,0xBF80152,0xBF80152,0x66300000,0x58000154,0x10C0152,0x10C0152,0x10C0152,0x7C6C0001,0x7C6C0001,0x66800000,0xBF80152,0xBF80152,0x66300000,0x58000154,0xBF80152,0xBF80152,0x66300000,0x58000154,0x58000154,0xFE90003D,0xFCA80071,0xB40152,0xFE600000,0xB0680000,0x92680001,0x86700000,0x7A5C0000,0xFA700055,0xEE480000,0x17C0152,0x66300000,
-0x17C0152,0xEC01A5,0xBCD00001,0x90D00001,0x82CC0002,0x15C01A5,0x9E980000,0x82B40001,0x33F801A5,0x825C0001,0x740001A5,0x15C01A5,0x9E980000,0x82B40001,0x33F801A5,0x825C0001,0x740001A5,0x33F801A5,0x825C0001,0x740001A5,0x740001A5,0x15C01A5,0x9E980000,0x82B40001,0x33F801A5,0x825C0001,0x740001A5,0x33F801A5,0x825C0001,0x740001A5,0x740001A5,0x33F801A5,
-0x825C0001,0x740001A5,0x740001A5,0x740001A5,0xFCB000A4,0xFC01A5,0xF8E000CA,0xFA640000,0xC0540000,0x9A580000,0x827C0001,0x82300001,0xFE980091,0xF0480000,0x88800000,0x740001A5,0x1F001A5,0x7C01A5,0x7C01A5,0x7C01A5,0x7C01A5,0x7C01A5,0x7C01A5,0x7C01A5,0x7C01A5,0x7C01A5,0x7C01A5,0x86600000,0x86600000,0x86600000,0x86600000,0x86600000,
-0x86600000,0x5A600000,0x5A600000,0x5A600000,0x4C600000,0xB801A5,0xB801A5,0xB801A5,0xB801A5,0xB801A5,0xB801A5,0x68280000,0x68280000,0x68280000,0x4C440000,0x17401A5,0x17401A5,0x17401A5,0x4A000008,0x3E0001A5,0xFE6C0088,0x7C01A5,0x7C01A5,0xFA600000,0xBC600000,0x9C600000,0x9C600000,0x76600000,0xFA50004A,0xE6480001,0x6A580000,0x68280000,
-0x10801A5,};
-static const uint32_t g_etc1_to_bc7_m6_table108[] = {
-0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0x1580000,
-0x1580000,0x1580000,0x1580000,0x38000000,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x4780000,0x4780000,0x4780000,0xA80000,0xF00000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0x1000000,0x1000000,0x1000000,0x1000000,0x1000000,
-0x1000000,0x5F80000,0x5F80000,0x5F80000,0x54000001,0x1000000,0x1000000,0x1000000,0x1000000,0x1000000,0x1000000,0x5F80000,0x5F80000,0x5F80000,0x54000001,0x5F80000,0x5F80000,0x5F80000,0x54000001,0x54000001,0xB80000,0xAC0000,0xAC0000,0xC80000,0xD80000,0x2E80000,0x2E80000,0x1200000,0xC80000,0xD80000,0x16C0000,0x5F80000,
-0x16C0000,0xE00000,0xE00000,0xE00000,0xE00000,0x14C0000,0x14C0000,0x14C0000,0x2BF80000,0x2BF80000,0x6E000001,0x14C0000,0x14C0000,0x14C0000,0x2BF80000,0x2BF80000,0x6E000001,0x2BF80000,0x2BF80000,0x6E000001,0x6E000001,0x14C0000,0x14C0000,0x14C0000,0x2BF80000,0x2BF80000,0x6E000001,0x2BF80000,0x2BF80000,0x6E000001,0x6E000001,0x2BF80000,
-0x2BF80000,0x6E000001,0x6E000001,0x6E000001,0x1040000,0xEEC0000,0xE00000,0x1300000,0x1780000,0x1DC0000,0xFFC0000,0x3DF80000,0x1180000,0x14C0000,0x1DC0000,0x6E000001,0x1DC0000,0x1180001,0x1A40000,0x57F80000,0x8C000000,0x1A40000,0x57F80000,0x8C000000,0x57F80000,0x8C000000,0x8C000000,0x1A40000,0x57F80000,0x8C000000,0x57F80000,0x8C000000,
-0x8C000000,0x57F80000,0x8C000000,0x8C000000,0x8C000000,0x1A40000,0x57F80000,0x8C000000,0x57F80000,0x8C000000,0x8C000000,0x57F80000,0x8C000000,0x8C000000,0x8C000000,0x57F80000,0x8C000000,0x8C000000,0x8C000000,0x8C000000,0x3600000,0x12C0000,0x12C0000,0x1D80000,0x3FFC0000,0x71F40000,0x8C000000,0x8C000000,0x1800000,0xDFC0000,0x85FC0000,0x8C000000,
-0x29FC0000,0xC40F1E,0xFCAC05ED,0xA8A805ED,0x8CA805ED,0xEC90034A,0xB09401C5,0x90980286,0x9890034A,0x8A8C01BD,0x7E90034A,0xE07405EB,0xB6740154,0x9284020F,0x9E6C01B6,0x8A740006,0x7E7801BE,0x8C7005EB,0x8468020D,0x7868028A,0x707005EB,0x3240F1A,0xC04005EB,0x8C7405EA,0xB224034A,0x8E4C01B2,0x7E58034A,0xA40C05EB,0x8C1C0153,0x7C2C01C3,0x703C05EA,0x17FC0F1A,
-0x8400065A,0x7800043A,0x6C00071A,0x62000F1A,0xFEA004CC,0xF6BC0B32,0xF8C00C1E,0xFE74000E,0xC4700004,0xA0740004,0x8E7C0025,0x88700023,0xFE800477,0xFA580000,0x90640159,0x7C2C01C3,0x1A40F1A,0xE005ED,0xE0C80154,0xA0C80154,0x8CC40154,0xCEAC01A5,0xA6AC0002,0x8CB40029,0x90AC01A5,0x86A8004C,0x7EAC01A5,0x15005EA,0xB2780153,0x8C9C0152,0xA46001A5,0x8A740005,
-0x7E8401A5,0x2DF805EA,0x8C180152,0x7E0401A5,0x700005EA,0x15005EA,0xB2780153,0x8C9C0152,0xA46001A5,0x8A740005,0x7E8401A5,0x2DF805EA,0x8C180152,0x7E0401A5,0x700005EA,0x2DF805EA,0x8C180152,0x7E0401A5,0x700005EA,0x700005EA,0xFEB401E6,0xF2D4043D,0xF6DC0428,0xFE780005,0xC4700003,0xA0740003,0x8C840001,0x8A5C000C,0xFE980202,0xFA580000,0x92580152,0x7E0401A5,
-0x1E005EA,0xA805ED,0xA805ED,0xA805ED,0xA805ED,0xC09001A5,0xC09001A5,0xC09001A5,0x829001A5,0x829001A5,0x6E9001A6,0xB6740153,0xB6740153,0xB6740153,0x8A740002,0x8A740002,0x707C004B,0x76740153,0x76740153,0x6A70002A,0x62700153,0xFC05EA,0xFC05EA,0xFC05EA,0x964001A5,0x964001A5,0x6E6801A6,0x88280153,0x88280153,0x703C0001,0x62480152,0x3F805EA,
-0x3F805EA,0x6C0001B2,0x6000019A,0x540005EA,0xFE9001AE,0xFAA403EA,0xA805ED,0xFE740005,0xBE740002,0x9E740002,0x9674000B,0x82700002,0xFE74016D,0xFA580000,0x8C680153,0x703C0001,0x16805EA,0xC40154,0xC40154,0xC40154,0xC40154,0xA4AC0000,0xA4AC0000,0xA4AC0000,0x7CAC0000,0x7CAC0000,0x6EAC0001,0x3240152,0x3240152,0x3240152,0x867C0001,0x867C0001,
-0x6E940001,0x17FC0152,0x17FC0152,0x6E440001,0x62000152,0x3240152,0x3240152,0x3240152,0x867C0001,0x867C0001,0x6E940001,0x17FC0152,0x17FC0152,0x6E440001,0x62000152,0x17FC0152,0x17FC0152,0x6E440001,0x62000152,0x62000152,0xFEA0004A,0xF6BC0080,0xC40154,0xFE780001,0xBA780000,0x9C780000,0x8E840000,0x846C0000,0xF8880062,0xFA580000,0x1A40152,0x6E440001,
-0x1A40152,0xFC01A5,0xC6E00000,0x9AE00000,0x8CE00000,0x17801A5,0xA8A80000,0x8CC40000,0x3FFC01A5,0x8C680000,0x7E0001A5,0x17801A5,0xA8A80000,0x8CC40000,0x3FFC01A5,0x8C680000,0x7E0001A5,0x3FFC01A5,0x8C680000,0x7E0001A5,0x7E0001A5,0x17801A5,0xA8A80000,0x8CC40000,0x3FFC01A5,0x8C680000,0x7E0001A5,0x3FFC01A5,0x8C680000,0x7E0001A5,0x7E0001A5,0x3FFC01A5,
-0x8C680000,0x7E0001A5,0x7E0001A5,0x7E0001A5,0xFAC800B5,0x10C01A5,0xF2F400DD,0xFC7C0002,0xCA640000,0xA26C0000,0x8C8C0000,0x8C3C0000,0xFEAC00A4,0xFA580000,0x90940000,0x7E0001A5,0xDFC01A5,0x9001A5,0x9001A5,0x9001A5,0x9001A5,0x9001A5,0x9001A5,0x9001A5,0x9001A5,0x9001A5,0x9001A5,0x8E740001,0x8E740001,0x8E740001,0x8E740001,0x8E740001,
-0x8E740001,0x62740001,0x62740001,0x62740001,0x54700002,0xD401A5,0xD401A5,0xD401A5,0xD401A5,0xD401A5,0xD401A5,0x703C0000,0x703C0000,0x703C0000,0x54580001,0x1AC01A5,0x1AC01A5,0x1AC01A5,0x54000001,0x460001A5,0xFA840091,0x9001A5,0x9001A5,0xFE740001,0xC2740001,0xA2740001,0xA2740001,0x7E740001,0xF8680055,0xF8580000,0x726C0001,0x703C0000,
-0x12C01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table109[] = {
-0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0x1880000,
-0x1880000,0x1880000,0x1880000,0x40000000,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0x800001,0xC880000,0xC880000,0xC880000,0xC00000,0x1140000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,
-0x1180000,0x11F80000,0x11F80000,0x11F80000,0x5C000001,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x11F80000,0x11F80000,0x11F80000,0x5C000001,0x11F80000,0x11F80000,0x11F80000,0x5C000001,0x5C000001,0xC80000,0xBC0000,0xBC0000,0x4D80000,0xEC0000,0x1000000,0x1000000,0x13C0000,0x4D80000,0xEC0000,0x1900000,0x11F80000,
-0x1900000,0xF00000,0xF00000,0xF00000,0xF00000,0x1640000,0x1640000,0x1640000,0x37F80000,0x37F80000,0x76000001,0x1640000,0x1640000,0x1640000,0x37F80000,0x37F80000,0x76000001,0x37F80000,0x37F80000,0x76000001,0x76000001,0x1640000,0x1640000,0x1640000,0x37F80000,0x37F80000,0x76000001,0x37F80000,0x37F80000,0x76000001,0x76000001,0x37F80000,
-0x37F80000,0x76000001,0x76000001,0x76000001,0x1180000,0x1000000,0xF00000,0x3440000,0x1940000,0x1FC0000,0x1DF80000,0x47FC0000,0x12C0000,0x1640000,0x1FC0000,0x76000001,0x1FC0000,0x1280001,0x1BC0000,0x61FC0000,0x94000000,0x1BC0000,0x61FC0000,0x94000000,0x61FC0000,0x94000000,0x94000000,0x1BC0000,0x61FC0000,0x94000000,0x61FC0000,0x94000000,
-0x94000000,0x61FC0000,0x94000000,0x94000000,0x94000000,0x1BC0000,0x61FC0000,0x94000000,0x61FC0000,0x94000000,0x94000000,0x61FC0000,0x94000000,0x94000000,0x94000000,0x61FC0000,0x94000000,0x94000000,0x94000000,0x94000000,0x3740000,0x73C0000,0x73C0000,0x1F40000,0x4DFC0000,0x7BF40000,0x94000000,0x94000000,0x1940000,0x1DFC0000,0x8FD00000,0x94000000,
-0x39FC0000,0xD40F1E,0xFEBC05F1,0xB0B805ED,0x94B805ED,0xF4A0034A,0xB8A401C5,0x98A80286,0xA0A0034A,0x929C01BD,0x86A0034A,0xE88405EB,0xBE840154,0x9A94020F,0xA67C01B6,0x92840006,0x868801BE,0x948005EB,0x8C78020D,0x8078028A,0x788005EB,0x33C0F1A,0xC85005EB,0x948405EA,0xBA34034A,0x965C01B2,0x8668034A,0xAC1C05EB,0x942C0153,0x843C01C3,0x784C05EA,0x23FC0F1A,
-0x8E000629,0x820003F2,0x760006D7,0x6A000F1A,0xFEB40537,0xFECC0B32,0xFECC0C36,0xFE880026,0xCC800004,0xA8840004,0x968C0025,0x90800023,0xFE9804C6,0xFC6C0006,0x98740159,0x843C01C3,0x1C80F1A,0xF005ED,0xE8D80154,0xA8D80154,0x94D40154,0xD6BC01A5,0xAEBC0002,0x94C40029,0x98BC01A5,0x8EB8004C,0x86BC01A5,0x16805EA,0xBA880153,0x94AC0152,0xAC7001A5,0x92840005,
-0x869401A5,0x39F805EA,0x94280152,0x861401A5,0x780005EA,0x16805EA,0xBA880153,0x94AC0152,0xAC7001A5,0x92840005,0x869401A5,0x39F805EA,0x94280152,0x861401A5,0x780005EA,0x39F805EA,0x94280152,0x861401A5,0x780005EA,0x780005EA,0xFAC80226,0xFAE4043D,0xFEEC0428,0xFC900012,0xCC800003,0xA8840003,0x94940001,0x926C000C,0xFEAC0244,0xFE6C0002,0x9A680152,0x861401A5,
-0x3FC05EA,0xB805ED,0xB805ED,0xB805ED,0xB805ED,0xC8A001A5,0xC8A001A5,0xC8A001A5,0x8AA001A5,0x8AA001A5,0x76A001A6,0xBE840153,0xBE840153,0xBE840153,0x92840002,0x92840002,0x788C004B,0x7E840153,0x7E840153,0x7280002A,0x6A800153,0x11405EA,0x11405EA,0x11405EA,0x9E5001A5,0x9E5001A5,0x767801A6,0x90380153,0x90380153,0x784C0001,0x6A580152,0xFF805EA,
-0xFF805EA,0x760001A6,0x6800017E,0x5C0005EA,0xFEA001CB,0xFEAC040A,0xB805ED,0xFE88000D,0xC6840002,0xA6840002,0x9E84000B,0x8A800002,0xFE8001A3,0xFA6C0002,0x94780153,0x784C0001,0x18C05EA,0xD40154,0xD40154,0xD40154,0xD40154,0xACBC0000,0xACBC0000,0xACBC0000,0x84BC0000,0x84BC0000,0x76BC0001,0x33C0152,0x33C0152,0x33C0152,0x8E8C0001,0x8E8C0001,
-0x76A40001,0x23FC0152,0x23FC0152,0x76540001,0x6A000152,0x33C0152,0x33C0152,0x33C0152,0x8E8C0001,0x8E8C0001,0x76A40001,0x23FC0152,0x23FC0152,0x76540001,0x6A000152,0x23FC0152,0x23FC0152,0x76540001,0x6A000152,0x6A000152,0xFAB40055,0xFECC0080,0xD40154,0xFE880004,0xC2880000,0xA4880000,0x96940000,0x8C7C0000,0xFE94006A,0xFA6C0001,0x1C80152,0x76540001,
-0x1C80152,0x10C01A5,0xCEF00000,0xA2F00000,0x94F00000,0x19001A5,0xB0B80000,0x94D40000,0x4BFC01A5,0x94780000,0x860001A5,0x19001A5,0xB0B80000,0x94D40000,0x4BFC01A5,0x94780000,0x860001A5,0x4BFC01A5,0x94780000,0x860001A5,0x860001A5,0x19001A5,0xB0B80000,0x94D40000,0x4BFC01A5,0x94780000,0x860001A5,0x4BFC01A5,0x94780000,0x860001A5,0x860001A5,0x4BFC01A5,
-0x94780000,0x860001A5,0x860001A5,0x860001A5,0xF2E000C8,0x12001A5,0xFB0400DD,0xFE940005,0xD2740000,0xAA7C0000,0x949C0000,0x944C0000,0xF4C800B5,0xFE6C0001,0x98A40000,0x860001A5,0x1DF801A5,0xA001A5,0xA001A5,0xA001A5,0xA001A5,0xA001A5,0xA001A5,0xA001A5,0xA001A5,0xA001A5,0xA001A5,0x96840001,0x96840001,0x96840001,0x96840001,0x96840001,
-0x96840001,0x6A840001,0x6A840001,0x6A840001,0x5C800002,0xEC01A5,0xEC01A5,0xEC01A5,0xEC01A5,0xEC01A5,0xEC01A5,0x784C0000,0x784C0000,0x784C0000,0x5C680001,0x1DC01A5,0x1DC01A5,0x1DC01A5,0x5C100001,0x4E0001A5,0xF29400A2,0xA001A5,0xA001A5,0xFE840002,0xCA840001,0xAA840001,0xAA840001,0x86840001,0xFE740059,0xF86C0001,0x7A7C0001,0x784C0000,
-0x15001A5,};
-static const uint32_t g_etc1_to_bc7_m6_table110[] = {
-0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0x1B80000,
-0x1B80000,0x1B80000,0x1B80000,0x48000000,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x900001,0x9C0000,0x9C0000,0x9C0000,0xD80000,0x1340000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0xCC0000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,
-0x1300000,0x1DF40000,0x1DF40000,0x1DF40000,0x64000001,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1DF40000,0x1DF40000,0x1DF40000,0x64000001,0x1DF40000,0x1DF40000,0x1DF40000,0x64000001,0x64000001,0x4D80000,0xCC0000,0xCC0000,0xEC0000,0x1000000,0x1140000,0x1140000,0x3540000,0xEC0000,0x1000000,0x1B00000,0x1DF40000,
-0x1B00000,0x1000000,0x1000000,0x1000000,0x1000000,0x17C0000,0x17C0000,0x17C0000,0x43F80000,0x43F80000,0x7E000001,0x17C0000,0x17C0000,0x17C0000,0x43F80000,0x43F80000,0x7E000001,0x43F80000,0x43F80000,0x7E000001,0x7E000001,0x17C0000,0x17C0000,0x17C0000,0x43F80000,0x43F80000,0x7E000001,0x43F80000,0x43F80000,0x7E000001,0x7E000001,0x43F80000,
-0x43F80000,0x7E000001,0x7E000001,0x7E000001,0x3280000,0x1100000,0x1000000,0x15C0000,0x3AC0000,0x11FC0000,0x29FC0000,0x53F80000,0x1400000,0x17C0000,0x11FC0000,0x7E000001,0x11FC0000,0x1380001,0x3D00000,0x6DFC0000,0x9C000000,0x3D00000,0x6DFC0000,0x9C000000,0x6DFC0000,0x9C000000,0x9C000000,0x3D00000,0x6DFC0000,0x9C000000,0x6DFC0000,0x9C000000,
-0x9C000000,0x6DFC0000,0x9C000000,0x9C000000,0x9C000000,0x3D00000,0x6DFC0000,0x9C000000,0x6DFC0000,0x9C000000,0x9C000000,0x6DFC0000,0x9C000000,0x9C000000,0x9C000000,0x6DFC0000,0x9C000000,0x9C000000,0x9C000000,0x9C000000,0x3880000,0xF4C0000,0xF4C0000,0xFFC0000,0x5BFC0000,0x85F40000,0x9C000000,0x9C000000,0x1AC0000,0x2FFC0000,0x97E00000,0x9C000000,
-0x47FC0000,0xE40F1E,0xFCCC0606,0xB8C805ED,0x9CC805ED,0xFCB0034A,0xC0B401C5,0xA0B80286,0xA8B0034A,0x9AAC01BD,0x8EB0034A,0xF09405EB,0xC6940154,0xA2A4020F,0xAE8C01B6,0x9A940006,0x8E9801BE,0x9C9005EB,0x9488020D,0x8888028A,0x809005EB,0x1540F1A,0xD06005EB,0x9C9405EA,0xC244034A,0x9E6C01B2,0x8E78034A,0xB42C05EB,0x9C3C0153,0x8C4C01C3,0x805C05EA,0x2FFC0F1A,
-0x98000606,0x8A00039E,0x7E000686,0x72000F1A,0xFEC405AE,0xF6DC0B8E,0xF8E00C65,0xFE9C0054,0xD4900004,0xB0940004,0x9E9C0025,0x98900023,0xFCB00557,0xFE800014,0xA0840159,0x8C4C01C3,0x1E80F1A,0x10005ED,0xF0E80154,0xB0E80154,0x9CE40154,0xDECC01A5,0xB6CC0002,0x9CD40029,0xA0CC01A5,0x96C8004C,0x8ECC01A5,0x18005EA,0xC2980153,0x9CBC0152,0xB48001A5,0x9A940005,
-0x8EA401A5,0x45F805EA,0x9C380152,0x8E2401A5,0x800005EA,0x18005EA,0xC2980153,0x9CBC0152,0xB48001A5,0x9A940005,0x8EA401A5,0x45F805EA,0x9C380152,0x8E2401A5,0x800005EA,0x45F805EA,0x9C380152,0x8E2401A5,0x800005EA,0x800005EA,0xFED8024B,0xF4F80465,0xF6FC0455,0xFEA40029,0xD4900003,0xB0940003,0x9CA40001,0x9A7C000C,0xFCC00269,0xFE840008,0xA2780152,0x8E2401A5,
-0x13FC05EA,0xC805ED,0xC805ED,0xC805ED,0xC805ED,0xD0B001A5,0xD0B001A5,0xD0B001A5,0x92B001A5,0x92B001A5,0x7EB001A6,0xC6940153,0xC6940153,0xC6940153,0x9A940002,0x9A940002,0x809C004B,0x86940153,0x86940153,0x7A90002A,0x72900153,0x12C05EA,0x12C05EA,0x12C05EA,0xA66001A5,0xA66001A5,0x7E8801A6,0x98480153,0x98480153,0x805C0001,0x72680152,0x1BF805EA,
-0x1BF805EA,0x7E0801A6,0x72000162,0x640005EA,0xFAB40206,0xFAC40411,0xC805ED,0xFE98001A,0xCE940002,0xAE940002,0xA694000B,0x92900002,0xFE9401BA,0xFC7C000B,0x9C880153,0x805C0001,0x1AC05EA,0xE40154,0xE40154,0xE40154,0xE40154,0xB4CC0000,0xB4CC0000,0xB4CC0000,0x8CCC0000,0x8CCC0000,0x7ECC0001,0x1540152,0x1540152,0x1540152,0x969C0001,0x969C0001,
-0x7EB40001,0x2FFC0152,0x2FFC0152,0x7E640001,0x72000152,0x1540152,0x1540152,0x1540152,0x969C0001,0x969C0001,0x7EB40001,0x2FFC0152,0x2FFC0152,0x7E640001,0x72000152,0x2FFC0152,0x2FFC0152,0x7E640001,0x72000152,0x72000152,0xF6C80062,0xF6DC0091,0xE40154,0xFCA00008,0xCA980000,0xAC980000,0x9EA40000,0x948C0000,0xFAAC0071,0xFE800002,0x1E80152,0x7E640001,
-0x1E80152,0x11C01A5,0xD7000000,0xAB000000,0x9D000000,0x1A801A5,0xB8C80000,0x9CE40000,0x57FC01A5,0x9C880000,0x8E0001A5,0x1A801A5,0xB8C80000,0x9CE40000,0x57FC01A5,0x9C880000,0x8E0001A5,0x57FC01A5,0x9C880000,0x8E0001A5,0x8E0001A5,0x1A801A5,0xB8C80000,0x9CE40000,0x57FC01A5,0x9C880000,0x8E0001A5,0x57FC01A5,0x9C880000,0x8E0001A5,0x8E0001A5,0x57FC01A5,
-0x9C880000,0x8E0001A5,0x8E0001A5,0x8E0001A5,0xFAF000C8,0x13001A5,0xF31400F4,0xFCAC000D,0xDA840000,0xB28C0000,0x9CAC0000,0x9C5C0000,0xFCD800B5,0xFE880002,0xA0B40000,0x8E0001A5,0x2BFC01A5,0xB001A5,0xB001A5,0xB001A5,0xB001A5,0xB001A5,0xB001A5,0xB001A5,0xB001A5,0xB001A5,0xB001A5,0x9E940001,0x9E940001,0x9E940001,0x9E940001,0x9E940001,
-0x9E940001,0x72940001,0x72940001,0x72940001,0x64900002,0x10401A5,0x10401A5,0x10401A5,0x10401A5,0x10401A5,0x10401A5,0x805C0000,0x805C0000,0x805C0000,0x64780001,0x5FC01A5,0x5FC01A5,0x5FC01A5,0x64200001,0x560001A5,0xFAA400A2,0xB001A5,0xB001A5,0xF894000A,0xD2940001,0xB2940001,0xB2940001,0x8E940001,0xFA880064,0xFC7C0002,0x828C0001,0x805C0000,
-0x17001A5,};
-static const uint32_t g_etc1_to_bc7_m6_table111[] = {
-0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,0x1E80000,
-0x1E80000,0x1E80000,0x1E80000,0x50000000,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xAC0000,0xAC0000,0xAC0000,0xF00000,0x1580000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0x3440000,0x3440000,0x3440000,0x3440000,0x3440000,
-0x3440000,0x27FC0000,0x27FC0000,0x27FC0000,0x6C000001,0x3440000,0x3440000,0x3440000,0x3440000,0x3440000,0x3440000,0x27FC0000,0x27FC0000,0x27FC0000,0x6C000001,0x27FC0000,0x27FC0000,0x27FC0000,0x6C000001,0x6C000001,0xCE80000,0xDC0000,0xDC0000,0x1000000,0x1140000,0x12C0000,0x12C0000,0x1700000,0x1000000,0x1140000,0x1D40000,0x27FC0000,
-0x1D40000,0x1100000,0x1100000,0x1100000,0x1100000,0x1940000,0x1940000,0x1940000,0x4FF80000,0x4FF80000,0x86000001,0x1940000,0x1940000,0x1940000,0x4FF80000,0x4FF80000,0x86000001,0x4FF80000,0x4FF80000,0x86000001,0x86000001,0x1940000,0x1940000,0x1940000,0x4FF80000,0x4FF80000,0x86000001,0x4FF80000,0x4FF80000,0x86000001,0x86000001,0x4FF80000,
-0x4FF80000,0x86000001,0x86000001,0x86000001,0x13C0000,0x9200000,0x1100000,0x3700000,0x1C80000,0x1FFC0000,0x37FC0000,0x5DFC0000,0x1540000,0x1940000,0x1FFC0000,0x86000001,0x1FFC0000,0x1480001,0x3E80000,0x79FC0000,0xA4000000,0x3E80000,0x79FC0000,0xA4000000,0x79FC0000,0xA4000000,0xA4000000,0x3E80000,0x79FC0000,0xA4000000,0x79FC0000,0xA4000000,
-0xA4000000,0x79FC0000,0xA4000000,0xA4000000,0xA4000000,0x3E80000,0x79FC0000,0xA4000000,0x79FC0000,0xA4000000,0xA4000000,0x79FC0000,0xA4000000,0xA4000000,0xA4000000,0x79FC0000,0xA4000000,0xA4000000,0xA4000000,0xA4000000,0x39C0000,0x1600000,0x1600000,0x23FC0000,0x69F80000,0x8FF40000,0xA4000000,0xA4000000,0x1C00000,0x41FC0000,0x9FF00000,0xA4000000,
-0x57FC0000,0xF40F1E,0xFEDC061E,0xC0D805ED,0xA4D805ED,0xFCC00356,0xC8C401C5,0xA8C80286,0xB0C0034A,0xA2BC01BD,0x96C0034A,0xF8A405EB,0xCEA40154,0xAAB4020F,0xB69C01B6,0xA2A40006,0x96A801BE,0xA4A005EB,0x9C98020D,0x9098028A,0x88A005EB,0x16C0F1A,0xD87005EB,0xA4A405EA,0xCA54034A,0xA67C01B2,0x9688034A,0xBC3C05EB,0xA44C0153,0x945C01C3,0x886C05EA,0x3BFC0F1A,
-0xA20005F1,0x94000376,0x8400065A,0x7A000F1A,0xFED80614,0xFEEC0B8E,0xFEEC0C81,0xFEB00093,0xDCA00004,0xB8A40004,0xA6AC0025,0xA0A00023,0xFEBC05A3,0xFE94003E,0xA8940159,0x945C01C3,0x7FC0F1A,0x11005ED,0xF8F80154,0xB8F80154,0xA4F40154,0xE6DC01A5,0xBEDC0002,0xA4E40029,0xA8DC01A5,0x9ED8004C,0x96DC01A5,0x19805EA,0xCAA80153,0xA4CC0152,0xBC9001A5,0xA2A40005,
-0x96B401A5,0x51F805EA,0xA4480152,0x963401A5,0x880005EA,0x19805EA,0xCAA80153,0xA4CC0152,0xBC9001A5,0xA2A40005,0x96B401A5,0x51F805EA,0xA4480152,0x963401A5,0x880005EA,0x51F805EA,0xA4480152,0x963401A5,0x880005EA,0x880005EA,0xFEEC028B,0xFD080465,0xFF0C0455,0xFCBC0048,0xDCA00003,0xB8A40003,0xA4B40001,0xA28C000C,0xFCD80289,0xFE98001E,0xAA880152,0x963401A5,
-0x21FC05EA,0xD805ED,0xD805ED,0xD805ED,0xD805ED,0xD8C001A5,0xD8C001A5,0xD8C001A5,0x9AC001A5,0x9AC001A5,0x86C001A6,0xCEA40153,0xCEA40153,0xCEA40153,0xA2A40002,0xA2A40002,0x88AC004B,0x8EA40153,0x8EA40153,0x82A0002A,0x7AA00153,0x14405EA,0x14405EA,0x14405EA,0xAE7001A5,0xAE7001A5,0x869801A6,0xA0580153,0xA0580153,0x886C0001,0x7A780152,0x27F805EA,
-0x27F805EA,0x861801A6,0x7A000156,0x6C0005EA,0xFAC40225,0xFECC0439,0xD805ED,0xFEAC0032,0xD6A40002,0xB6A40002,0xAEA4000B,0x9AA00002,0xFAAC01E2,0xFE900015,0xA4980153,0x886C0001,0x1D005EA,0xF40154,0xF40154,0xF40154,0xF40154,0xBCDC0000,0xBCDC0000,0xBCDC0000,0x94DC0000,0x94DC0000,0x86DC0001,0x16C0152,0x16C0152,0x16C0152,0x9EAC0001,0x9EAC0001,
-0x86C40001,0x3BFC0152,0x3BFC0152,0x86740001,0x7A000152,0x16C0152,0x16C0152,0x16C0152,0x9EAC0001,0x9EAC0001,0x86C40001,0x3BFC0152,0x3BFC0152,0x86740001,0x7A000152,0x3BFC0152,0x3BFC0152,0x86740001,0x7A000152,0x7A000152,0xFED80062,0xFEEC0091,0xF40154,0xFEB4000D,0xD2A80000,0xB4A80000,0xA6B40000,0x9C9C0000,0xFCC00080,0xFE980005,0x7FC0152,0x86740001,
-0x7FC0152,0x12C01A5,0xDF100000,0xB3100000,0xA5100000,0x1C001A5,0xC0D80000,0xA4F40000,0x63FC01A5,0xA4980000,0x960001A5,0x1C001A5,0xC0D80000,0xA4F40000,0x63FC01A5,0xA4980000,0x960001A5,0x63FC01A5,0xA4980000,0x960001A5,0x960001A5,0x1C001A5,0xC0D80000,0xA4F40000,0x63FC01A5,0xA4980000,0x960001A5,0x63FC01A5,0xA4980000,0x960001A5,0x960001A5,0x63FC01A5,
-0xA4980000,0x960001A5,0x960001A5,0x960001A5,0xF70400DD,0x14001A5,0xFB2400F4,0xFEC00014,0xE2940000,0xBA9C0000,0xA4BC0000,0xA46C0000,0xFCEC00CA,0xFEA0000A,0xA8C40000,0x960001A5,0x3BFC01A5,0xC001A5,0xC001A5,0xC001A5,0xC001A5,0xC001A5,0xC001A5,0xC001A5,0xC001A5,0xC001A5,0xC001A5,0xA6A40001,0xA6A40001,0xA6A40001,0xA6A40001,0xA6A40001,
-0xA6A40001,0x7AA40001,0x7AA40001,0x7AA40001,0x6CA00002,0x11C01A5,0x11C01A5,0x11C01A5,0x11C01A5,0x11C01A5,0x11C01A5,0x886C0000,0x886C0000,0x886C0000,0x6C880001,0x11FC01A5,0x11FC01A5,0x11FC01A5,0x6C300001,0x5E0001A5,0xF2B400B5,0xC001A5,0xC001A5,0xFCA8000D,0xDAA40001,0xBAA40001,0xBAA40001,0x96A40001,0xFC9C0071,0xFC900005,0x8A9C0001,0x886C0000,
-0x19401A5,};
-static const uint32_t g_etc1_to_bc7_m6_table112[] = {
-0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0xBF80000,
-0xBF80000,0xBF80000,0xBF80000,0x58000001,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xC00000,0xC00000,0xC00000,0x10C0000,0x17C0000,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0xEC0001,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,
-0x1600000,0x35FC0000,0x35FC0000,0x35FC0000,0x76000000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x35FC0000,0x35FC0000,0x35FC0000,0x76000000,0x35FC0000,0x35FC0000,0x35FC0000,0x76000000,0x76000000,0x6FC0000,0xEC0001,0xEC0001,0x1140000,0x3280000,0x1440000,0x1440000,0x1900000,0x1140000,0x3280000,0x1F80000,0x35FC0000,
-0x1F80000,0x1200001,0x1200001,0x1200001,0x1200001,0x1B00000,0x1B00000,0x1B00000,0x5DF40000,0x5DF40000,0x90000000,0x1B00000,0x1B00000,0x1B00000,0x5DF40000,0x5DF40000,0x90000000,0x5DF40000,0x5DF40000,0x90000000,0x90000000,0x1B00000,0x1B00000,0x1B00000,0x5DF40000,0x5DF40000,0x90000000,0x5DF40000,0x5DF40000,0x90000000,0x90000000,0x5DF40000,
-0x5DF40000,0x90000000,0x90000000,0x90000000,0x1500000,0x3340000,0x1200001,0x3880000,0x1E80000,0x31FC0000,0x47F80000,0x69FC0000,0x16C0000,0x1B00000,0x31FC0000,0x90000000,0x31FC0000,0x15C0000,0x9FC0000,0x87FC0000,0xAC000001,0x9FC0000,0x87FC0000,0xAC000001,0x87FC0000,0xAC000001,0xAC000001,0x9FC0000,0x87FC0000,0xAC000001,0x87FC0000,0xAC000001,
-0xAC000001,0x87FC0000,0xAC000001,0xAC000001,0xAC000001,0x9FC0000,0x87FC0000,0xAC000001,0x87FC0000,0xAC000001,0xAC000001,0x87FC0000,0xAC000001,0xAC000001,0xAC000001,0x87FC0000,0xAC000001,0xAC000001,0xAC000001,0xAC000001,0x1B40000,0x1740000,0x1740000,0x39FC0000,0x77FC0000,0x99FC0000,0xAC000001,0xAC000001,0x1D80000,0x53FC0000,0xA9E40000,0xAC000001,
-0x67FC0000,0x1080F1A,0xFCF0065A,0xC8EC05EA,0xACEC05EB,0xFED40376,0xD0D401C3,0xB0D8028A,0xBAD0034A,0xAAD001BE,0x9ED0034A,0xFCB805F1,0xD8B40153,0xB2C4020D,0xC0B001B2,0xACB40006,0xA0B801BD,0xACB405EA,0xA4A8020F,0x9AAC0286,0x90B405ED,0x1880F1A,0xE08405EB,0xAEB405EB,0xD268034A,0xAE8C01B6,0x9E9C034A,0xC64805EB,0xAC600154,0x9C6C01C5,0x927C05ED,0x49F80F1A,
-0xAC0805EB,0x9C000356,0x9000061E,0x82000F1E,0xFEE4068A,0xF9000BEA,0xFB040CAA,0xFEC400EA,0xE4B40003,0xC2B40002,0xAEBC0023,0xA8B00025,0xFED40612,0xFEB0008D,0xB2A8015B,0x9C6C01C5,0x19FC0F1A,0x12405EA,0xFD080156,0xC3080152,0xAD080153,0xEEF001A6,0xC8EC0001,0xAEF8002A,0xB2EC01A6,0xA8EC004B,0x9EEC01A6,0x3B005EA,0xD2BC0153,0xACE00153,0xC6A001A5,0xACB80002,
-0x9EC801A5,0x5DFC05EA,0xAC600153,0x9E4801A5,0x900005ED,0x3B005EA,0xD2BC0153,0xACE00153,0xC6A001A5,0xACB80002,0x9EC801A5,0x5DFC05EA,0xAC600153,0x9E4801A5,0x900005ED,0x5DFC05EA,0xAC600153,0x9E4801A5,0x900005ED,0x900005ED,0xFF0002B2,0xF71C0492,0xF9200483,0xFED40072,0xE4B40003,0xC2B40002,0xAEC80002,0xACA0000B,0xFCEC02D4,0xFEB80048,0xB4980152,0x9E4801A5,
-0x33FC05EA,0xEC05EA,0xEC05EA,0xEC05EA,0xEC05EA,0xE4D001A5,0xE4D001A5,0xE4D001A5,0xA4D001A5,0xA4D001A5,0x90D001A5,0xD8B40152,0xD8B40152,0xD8B40152,0xAAB40005,0xAAB40005,0x92C0004C,0x98B40152,0x98B40152,0x8CB40029,0x82B40154,0x35C05EA,0x35C05EA,0x35C05EA,0xB68401A5,0xB68401A5,0x90A801A5,0xAA680153,0xAA680153,0x907C0002,0x828C0154,0x33FC05EA,
-0x33FC05EA,0x902801A5,0x820C0154,0x740005ED,0xFED80248,0xFAE4043D,0xEC05EA,0xFEBC0054,0xE2B40002,0xC2B40002,0xB8B8000C,0xA4B40001,0xFEBC020C,0xFEA40031,0xAEA80152,0x907C0002,0x1F405EA,0x1080152,0x1080152,0x1080152,0x1080152,0xC2F00001,0xC2F00001,0xC2F00001,0x9CF00001,0x9CF00001,0x90EC0001,0x1880152,0x1880152,0x1880152,0xA6C00001,0xA6C00001,
-0x90D40000,0x49F80152,0x49F80152,0x90840000,0x82000154,0x1880152,0x1880152,0x1880152,0xA6C00001,0xA6C00001,0x90D40000,0x49F80152,0x49F80152,0x90840000,0x82000154,0x49F80152,0x49F80152,0x90840000,0x82000154,0x82000154,0xFAEC0071,0xF90000A2,0x1080152,0xF6CC0019,0xDABC0000,0xBCBC0001,0xB0C40000,0xA4B00000,0xFED00088,0xFEB0000D,0x19FC0152,0x90840000,
-0x19FC0152,0x14001A5,0xE7240001,0xBB240001,0xAD200002,0x1D801A5,0xC8EC0000,0xAD080001,0x71F801A5,0xACB00001,0x9E0001A5,0x1D801A5,0xC8EC0000,0xAD080001,0x71F801A5,0xACB00001,0x9E0001A5,0x71F801A5,0xACB00001,0x9E0001A5,0x9E0001A5,0x1D801A5,0xC8EC0000,0xAD080001,0x71F801A5,0xACB00001,0x9E0001A5,0x71F801A5,0xACB00001,0x9E0001A5,0x9E0001A5,0x71F801A5,
-0xACB00001,0x9E0001A5,0x9E0001A5,0x9E0001A5,0xFF1400E1,0x15401A5,0xF5380109,0xFED80028,0xEAA80000,0xC4AC0000,0xACD00001,0xAC840001,0xF70800DD,0xFEC00012,0xB2D40000,0x9E0001A5,0x4BFC01A5,0xD001A5,0xD001A5,0xD001A5,0xD001A5,0xD001A5,0xD001A5,0xD001A5,0xD001A5,0xD001A5,0xD001A5,0xB0B40000,0xB0B40000,0xB0B40000,0xB0B40000,0xB0B40000,
-0xB0B40000,0x84B40000,0x84B40000,0x84B40000,0x76B40000,0x13401A5,0x13401A5,0x13401A5,0x13401A5,0x13401A5,0x13401A5,0x927C0000,0x927C0000,0x927C0000,0x76980000,0x1FF801A5,0x1FF801A5,0x1FF801A5,0x763C0000,0x680001A5,0xFCC800B5,0xD001A5,0xD001A5,0xFCB80014,0xE6B40000,0xC6B40000,0xC6B40000,0xA0B40000,0xF8B00080,0xFEA0000A,0x94AC0000,0x927C0000,
-0x1B801A5,};
-static const uint32_t g_etc1_to_bc7_m6_table113[] = {
-0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x17F80000,
-0x17F80000,0x17F80000,0x17F80000,0x60000001,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xD00000,0xD00000,0xD00000,0x1240000,0x1A00000,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0xFC0001,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,
-0x1780000,0x41FC0000,0x41FC0000,0x41FC0000,0x7E000000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x41FC0000,0x41FC0000,0x41FC0000,0x7E000000,0x41FC0000,0x41FC0000,0x41FC0000,0x7E000000,0x7E000000,0xF0C0000,0xFC0001,0xFC0001,0x1280000,0x33C0000,0x1580000,0x1580000,0x1AC0000,0x1280000,0x33C0000,0xFFC0000,0x41FC0000,
-0xFFC0000,0x1300001,0x1300001,0x1300001,0x1300001,0x3C40000,0x3C40000,0x3C40000,0x67FC0000,0x67FC0000,0x98000000,0x3C40000,0x3C40000,0x3C40000,0x67FC0000,0x67FC0000,0x98000000,0x67FC0000,0x67FC0000,0x98000000,0x98000000,0x3C40000,0x3C40000,0x3C40000,0x67FC0000,0x67FC0000,0x98000000,0x67FC0000,0x67FC0000,0x98000000,0x98000000,0x67FC0000,
-0x67FC0000,0x98000000,0x98000000,0x98000000,0x1640000,0xB440000,0x1300001,0x1A00000,0x5FC0000,0x3FFC0000,0x55F80000,0x75F80000,0x1800000,0x3C40000,0x3FFC0000,0x98000000,0x3FFC0000,0x16C0000,0x23FC0000,0x93FC0000,0xB4000001,0x23FC0000,0x93FC0000,0xB4000001,0x93FC0000,0xB4000001,0xB4000001,0x23FC0000,0x93FC0000,0xB4000001,0x93FC0000,0xB4000001,
-0xB4000001,0x93FC0000,0xB4000001,0xB4000001,0xB4000001,0x23FC0000,0x93FC0000,0xB4000001,0x93FC0000,0xB4000001,0xB4000001,0x93FC0000,0xB4000001,0xB4000001,0xB4000001,0x93FC0000,0xB4000001,0xB4000001,0xB4000001,0xB4000001,0x1C80000,0x1840000,0x1840000,0x4DFC0000,0x85FC0000,0xA5F00000,0xB4000001,0xB4000001,0x1F00000,0x65FC0000,0xB1F40000,0xB4000001,
-0x77FC0000,0x1180F1A,0xFF000686,0xD0FC05EA,0xB4FC05EB,0xFEE8039E,0xD8E401C3,0xB8E8028A,0xC2E0034A,0xB2E001BE,0xA6E0034A,0xFCCC0606,0xE0C40153,0xBAD4020D,0xC8C001B2,0xB4C40006,0xA8C801BD,0xB4C405EA,0xACB8020F,0xA2BC0286,0x98C405ED,0x1A00F1A,0xE89405EB,0xB6C405EB,0xDA78034A,0xB69C01B6,0xA6AC034A,0xCE5805EB,0xB4700154,0xA47C01C5,0x9A8C05ED,0x55F80F1A,
-0xB41805EB,0xA600034A,0x98000606,0x8A000F1E,0xFEF806F7,0xFF0C0BFA,0xFF0C0CEA,0xFED80150,0xECC40003,0xCAC40002,0xB6CC0023,0xB0C00025,0xFEE006BA,0xFEC000D3,0xBAB8015B,0xA47C01C5,0x27FC0F1A,0x13405EA,0xFF180162,0xCB180152,0xB5180153,0xF70001A6,0xD0FC0001,0xB708002A,0xBAFC01A6,0xB0FC004B,0xA6FC01A6,0x1C805EA,0xDACC0153,0xB4F00153,0xCEB001A5,0xB4C80002,
-0xA6D801A5,0x69FC05EA,0xB4700153,0xA65801A5,0x980005ED,0x1C805EA,0xDACC0153,0xB4F00153,0xCEB001A5,0xB4C80002,0xA6D801A5,0x69FC05EA,0xB4700153,0xA65801A5,0x980005ED,0x69FC05EA,0xB4700153,0xA65801A5,0x980005ED,0x980005ED,0xFF1402D5,0xFF2C0492,0xFF2C048B,0xFCE800A5,0xECC40003,0xCAC40002,0xB6D80002,0xB4B0000B,0xFEF802F6,0xFEC80065,0xBCA80152,0xA65801A5,
-0x41FC05EA,0xFC05EA,0xFC05EA,0xFC05EA,0xFC05EA,0xECE001A5,0xECE001A5,0xECE001A5,0xACE001A5,0xACE001A5,0x98E001A5,0xE0C40152,0xE0C40152,0xE0C40152,0xB2C40005,0xB2C40005,0x9AD0004C,0xA0C40152,0xA0C40152,0x94C40029,0x8AC40154,0x37405EA,0x37405EA,0x37405EA,0xBE9401A5,0xBE9401A5,0x98B801A5,0xB2780153,0xB2780153,0x988C0002,0x8A9C0154,0x3FFC05EA,
-0x3FFC05EA,0x983801A5,0x8A1C0154,0x7C0005ED,0xFEE80269,0xF4F80466,0xFC05EA,0xFED40071,0xEAC40002,0xCAC40002,0xC0C8000C,0xACC40001,0xFED00229,0xFEBC0048,0xB6B80152,0x988C0002,0xDFC05EA,0x1180152,0x1180152,0x1180152,0x1180152,0xCB000001,0xCB000001,0xCB000001,0xA5000001,0xA5000001,0x98FC0001,0x1A00152,0x1A00152,0x1A00152,0xAED00001,0xAED00001,
-0x98E40000,0x55F80152,0x55F80152,0x98940000,0x8A000154,0x1A00152,0x1A00152,0x1A00152,0xAED00001,0xAED00001,0x98E40000,0x55F80152,0x55F80152,0x98940000,0x8A000154,0x55F80152,0x55F80152,0x98940000,0x8A000154,0x8A000154,0xF7000080,0xFF0C00AA,0x1180152,0xFEDC0019,0xE2CC0000,0xC4CC0001,0xB8D40000,0xACC00000,0xF8EC0091,0xFEC40012,0x27FC0152,0x98940000,
-0x27FC0152,0x15001A5,0xEF340001,0xC3340001,0xB5300002,0x1F001A5,0xD0FC0000,0xB5180001,0x7DF801A5,0xB4C00001,0xA60001A5,0x1F001A5,0xD0FC0000,0xB5180001,0x7DF801A5,0xB4C00001,0xA60001A5,0x7DF801A5,0xB4C00001,0xA60001A5,0xA60001A5,0x1F001A5,0xD0FC0000,0xB5180001,0x7DF801A5,0xB4C00001,0xA60001A5,0x7DF801A5,0xB4C00001,0xA60001A5,0xA60001A5,0x7DF801A5,
-0xB4C00001,0xA60001A5,0xA60001A5,0xA60001A5,0xFB2C00F2,0x16401A5,0xFD480109,0xFEF40034,0xF2B80000,0xCCBC0000,0xB4E00001,0xB4940001,0xFF1800DD,0xFED80022,0xBAE40000,0xA60001A5,0x5BFC01A5,0xE001A5,0xE001A5,0xE001A5,0xE001A5,0xE001A5,0xE001A5,0xE001A5,0xE001A5,0xE001A5,0xE001A5,0xB8C40000,0xB8C40000,0xB8C40000,0xB8C40000,0xB8C40000,
-0xB8C40000,0x8CC40000,0x8CC40000,0x8CC40000,0x7EC40000,0x14C01A5,0x14C01A5,0x14C01A5,0x14C01A5,0x14C01A5,0x14C01A5,0x9A8C0000,0x9A8C0000,0x9A8C0000,0x7EA80000,0x2BF801A5,0x2BF801A5,0x2BF801A5,0x7E4C0000,0x700001A5,0xF4D800C8,0xE001A5,0xE001A5,0xFECC0019,0xEEC40000,0xCEC40000,0xCEC40000,0xA8C40000,0xFEBC0088,0xFEB4000D,0x9CBC0000,0x9A8C0000,
-0x1DC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table114[] = {
-0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x21FC0000,
-0x21FC0000,0x21FC0000,0x21FC0000,0x68000001,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0x8E00000,0x8E00000,0x8E00000,0x13C0000,0x1C00000,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x10C0001,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,
-0x1900000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x86000000,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x86000000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x86000000,0x86000000,0x1200000,0x10C0001,0x10C0001,0x5380000,0x5500000,0x1700000,0x1700000,0x1C40000,0x5380000,0x5500000,0x1FF80000,0x4DFC0000,
-0x1FF80000,0x1400001,0x1400001,0x1400001,0x1400001,0x3DC0000,0x3DC0000,0x3DC0000,0x73FC0000,0x73FC0000,0xA0000000,0x3DC0000,0x3DC0000,0x3DC0000,0x73FC0000,0x73FC0000,0xA0000000,0x73FC0000,0x73FC0000,0xA0000000,0xA0000000,0x3DC0000,0x3DC0000,0x3DC0000,0x73FC0000,0x73FC0000,0xA0000000,0x73FC0000,0x73FC0000,0xA0000000,0xA0000000,0x73FC0000,
-0x73FC0000,0xA0000000,0xA0000000,0xA0000000,0x5740000,0x1580000,0x1400001,0x3B40000,0x19FC0000,0x4FFC0000,0x61FC0000,0x7FFC0000,0x1940000,0x3DC0000,0x4FFC0000,0xA0000000,0x4FFC0000,0x17C0000,0x3BFC0000,0x9FF80000,0xBC000001,0x3BFC0000,0x9FF80000,0xBC000001,0x9FF80000,0xBC000001,0xBC000001,0x3BFC0000,0x9FF80000,0xBC000001,0x9FF80000,0xBC000001,
-0xBC000001,0x9FF80000,0xBC000001,0xBC000001,0xBC000001,0x3BFC0000,0x9FF80000,0xBC000001,0x9FF80000,0xBC000001,0xBC000001,0x9FF80000,0xBC000001,0xBC000001,0xBC000001,0x9FF80000,0xBC000001,0xBC000001,0xBC000001,0xBC000001,0x1DC0000,0x3940000,0x3940000,0x61FC0000,0x93F80000,0xAFF00000,0xBC000001,0xBC000001,0xDFC0000,0x75FC0000,0xBBC80000,0xBC000001,
-0x85FC0000,0x1280F1A,0xFF1006D7,0xD90C05EA,0xBD0C05EB,0xFEF803F2,0xE0F401C3,0xC0F8028A,0xCAF0034A,0xBAF001BE,0xAEF0034A,0xFEE00629,0xE8D40153,0xC2E4020D,0xD0D001B2,0xBCD40006,0xB0D801BD,0xBCD405EA,0xB4C8020F,0xAACC0286,0xA0D405ED,0x1B80F1A,0xF0A405EB,0xBED405EB,0xE288034A,0xBEAC01B6,0xAEBC034A,0xD66805EB,0xBC800154,0xAC8C01C5,0xA29C05ED,0x61F80F1A,
-0xBC2805EB,0xAE0C034A,0xA00005F1,0x92000F1E,0xFF0C0766,0xF9200C4A,0xFB240CF3,0xFEEC01C5,0xF4D40003,0xD2D40002,0xBEDC0023,0xB8D00025,0xFEF806FA,0xFED4013A,0xC2C8015B,0xAC8C01C5,0x37FC0F1A,0x14405EA,0xFD2C017E,0xD3280152,0xBD280153,0xFF1001A6,0xD90C0001,0xBF18002A,0xC30C01A6,0xB90C004B,0xAF0C01A6,0x1E005EA,0xE2DC0153,0xBD000153,0xD6C001A5,0xBCD80002,
-0xAEE801A5,0x75FC05EA,0xBC800153,0xAE6801A5,0xA00005ED,0x1E005EA,0xE2DC0153,0xBD000153,0xD6C001A5,0xBCD80002,0xAEE801A5,0x75FC05EA,0xBC800153,0xAE6801A5,0xA00005ED,0x75FC05EA,0xBC800153,0xAE6801A5,0xA00005ED,0xA00005ED,0xFF200312,0xF73C04BE,0xF94004B2,0xFEF800DE,0xF4D40003,0xD2D40002,0xBEE80002,0xBCC0000B,0xFD140322,0xFEE000A1,0xC4B80152,0xAE6801A5,
-0x51FC05EA,0x10C05EA,0x10C05EA,0x10C05EA,0x10C05EA,0xF4F001A5,0xF4F001A5,0xF4F001A5,0xB4F001A5,0xB4F001A5,0xA0F001A5,0xE8D40152,0xE8D40152,0xE8D40152,0xBAD40005,0xBAD40005,0xA2E0004C,0xA8D40152,0xA8D40152,0x9CD40029,0x92D40154,0x38C05EA,0x38C05EA,0x38C05EA,0xC6A401A5,0xC6A401A5,0xA0C801A5,0xBA880153,0xBA880153,0xA09C0002,0x92AC0154,0x4BFC05EA,
-0x4BFC05EA,0xA04801A5,0x922C0154,0x840005ED,0xFEF402A9,0xFD080466,0x10C05EA,0xFCE400A5,0xF2D40002,0xD2D40002,0xC8D8000C,0xB4D40001,0xFEE40266,0xFED00062,0xBEC80152,0xA09C0002,0x1DF805EA,0x1280152,0x1280152,0x1280152,0x1280152,0xD3100001,0xD3100001,0xD3100001,0xAD100001,0xAD100001,0xA10C0001,0x1B80152,0x1B80152,0x1B80152,0xB6E00001,0xB6E00001,
-0xA0F40000,0x61F80152,0x61F80152,0xA0A40000,0x92000154,0x1B80152,0x1B80152,0x1B80152,0xB6E00001,0xB6E00001,0xA0F40000,0x61F80152,0x61F80152,0xA0A40000,0x92000154,0x61F80152,0x61F80152,0xA0A40000,0x92000154,0x92000154,0xFF100080,0xF92000B5,0x1280152,0xFCF40029,0xEADC0000,0xCCDC0001,0xC0E40000,0xB4D00000,0xFEF80095,0xFEDC0019,0x37FC0152,0xA0A40000,
-0x37FC0152,0x16001A5,0xF7440001,0xCB440001,0xBD400002,0xDFC01A5,0xD90C0000,0xBD280001,0x89F801A5,0xBCD00001,0xAE0001A5,0xDFC01A5,0xD90C0000,0xBD280001,0x89F801A5,0xBCD00001,0xAE0001A5,0x89F801A5,0xBCD00001,0xAE0001A5,0xAE0001A5,0xDFC01A5,0xD90C0000,0xBD280001,0x89F801A5,0xBCD00001,0xAE0001A5,0x89F801A5,0xBCD00001,0xAE0001A5,0xAE0001A5,0x89F801A5,
-0xBCD00001,0xAE0001A5,0xAE0001A5,0xAE0001A5,0xF7400109,0x17801A5,0xF5580122,0xFD100048,0xFAC80000,0xD4CC0000,0xBCF00001,0xBCA40001,0xFF2C00F4,0xFEF0003A,0xC2F40000,0xAE0001A5,0x69FC01A5,0xF001A5,0xF001A5,0xF001A5,0xF001A5,0xF001A5,0xF001A5,0xF001A5,0xF001A5,0xF001A5,0xF001A5,0xC0D40000,0xC0D40000,0xC0D40000,0xC0D40000,0xC0D40000,
-0xC0D40000,0x94D40000,0x94D40000,0x94D40000,0x86D40000,0x16401A5,0x16401A5,0x16401A5,0x16401A5,0x16401A5,0x16401A5,0xA29C0000,0xA29C0000,0xA29C0000,0x86B80000,0x37F801A5,0x37F801A5,0x37F801A5,0x865C0000,0x780001A5,0xFCE800C8,0xF001A5,0xF001A5,0xFED80028,0xF6D40000,0xD6D40000,0xD6D40000,0xB0D40000,0xFCD40091,0xFAC80019,0xA4CC0000,0xA29C0000,
-0x1FC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table115[] = {
-0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,0x2DFC0000,
-0x2DFC0000,0x2DFC0000,0x2DFC0000,0x70000001,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xF40000,0xF40000,0xF40000,0x3500000,0x1E40000,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x11C0001,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,
-0x1A80000,0x59FC0000,0x59FC0000,0x59FC0000,0x8E000000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x59FC0000,0x59FC0000,0x59FC0000,0x8E000000,0x59FC0000,0x59FC0000,0x59FC0000,0x8E000000,0x8E000000,0x1300000,0x11C0001,0x11C0001,0x14C0000,0x5640000,0x1840000,0x1840000,0x1E00000,0x14C0000,0x5640000,0x2DFC0000,0x59FC0000,
-0x2DFC0000,0x1500001,0x1500001,0x1500001,0x1500001,0x3F40000,0x3F40000,0x3F40000,0x7FFC0000,0x7FFC0000,0xA8000000,0x3F40000,0x3F40000,0x3F40000,0x7FFC0000,0x7FFC0000,0xA8000000,0x7FFC0000,0x7FFC0000,0xA8000000,0xA8000000,0x3F40000,0x3F40000,0x3F40000,0x7FFC0000,0x7FFC0000,0xA8000000,0x7FFC0000,0x7FFC0000,0xA8000000,0xA8000000,0x7FFC0000,
-0x7FFC0000,0xA8000000,0xA8000000,0xA8000000,0x1880000,0x1680000,0x1500001,0x1CC0000,0x2DFC0000,0x5FF80000,0x6FFC0000,0x8BF80000,0x1A80000,0x3F40000,0x5FF80000,0xA8000000,0x5FF80000,0x18C0000,0x53FC0000,0xABF80000,0xC4000001,0x53FC0000,0xABF80000,0xC4000001,0xABF80000,0xC4000001,0xC4000001,0x53FC0000,0xABF80000,0xC4000001,0xABF80000,0xC4000001,
-0xC4000001,0xABF80000,0xC4000001,0xC4000001,0xC4000001,0x53FC0000,0xABF80000,0xC4000001,0xABF80000,0xC4000001,0xC4000001,0xABF80000,0xC4000001,0xC4000001,0xC4000001,0xABF80000,0xC4000001,0xC4000001,0xC4000001,0xC4000001,0x1F00000,0xBA40000,0xBA40000,0x73FC0000,0x9FFC0000,0xB9F00000,0xC4000001,0xC4000001,0x2BFC0000,0x87FC0000,0xC3D80000,0xC4000001,
-0x95FC0000,0x1380F1A,0xFF24071A,0xE11C05EA,0xC51C05EB,0xFF0C043A,0xE90401C3,0xC908028A,0xD300034A,0xC30001BE,0xB700034A,0xFEF4065A,0xF0E40153,0xCAF4020D,0xD8E001B2,0xC4E40006,0xB8E801BD,0xC4E405EA,0xBCD8020F,0xB2DC0286,0xA8E405ED,0x1D00F1A,0xF8B405EB,0xC6E405EB,0xEA98034A,0xC6BC01B6,0xB6CC034A,0xDE7805EB,0xC4900154,0xB49C01C5,0xAAAC05ED,0x6DF80F1A,
-0xC43805EB,0xB61C034A,0xA80005ED,0x9A000F1E,0xFF2007D6,0xFF2C0C62,0xFF2C0D3B,0xFF000242,0xFCE40003,0xDAE40002,0xC6EC0023,0xC0E00025,0xFF100782,0xFEE801CC,0xCAD8015B,0xB49C01C5,0x45FC0F1A,0x15405EA,0xFF3C019A,0xDB380152,0xC5380153,0xFF2401B2,0xE11C0001,0xC728002A,0xCB1C01A6,0xC11C004B,0xB71C01A6,0x1F805EA,0xEAEC0153,0xC5100153,0xDED001A5,0xC4E80002,
-0xB6F801A5,0x81FC05EA,0xC4900153,0xB67801A5,0xA80005ED,0x1F805EA,0xEAEC0153,0xC5100153,0xDED001A5,0xC4E80002,0xB6F801A5,0x81FC05EA,0xC4900153,0xB67801A5,0xA80005ED,0x81FC05EA,0xC4900153,0xB67801A5,0xA80005ED,0xA80005ED,0xFF340333,0xFF4C04BE,0xFF4C04BE,0xFF140109,0xFCE40003,0xDAE40002,0xC6F80002,0xC4D0000B,0xFF240356,0xFD0000DD,0xCCC80152,0xB67801A5,
-0x5FFC05EA,0x11C05EA,0x11C05EA,0x11C05EA,0x11C05EA,0xFD0001A5,0xFD0001A5,0xFD0001A5,0xBD0001A5,0xBD0001A5,0xA90001A5,0xF0E40152,0xF0E40152,0xF0E40152,0xC2E40005,0xC2E40005,0xAAF0004C,0xB0E40152,0xB0E40152,0xA4E40029,0x9AE40154,0x3A405EA,0x3A405EA,0x3A405EA,0xCEB401A5,0xCEB401A5,0xA8D801A5,0xC2980153,0xC2980153,0xA8AC0002,0x9ABC0154,0x57FC05EA,
-0x57FC05EA,0xA85801A5,0x9A3C0154,0x8C0005ED,0xFF0402D2,0xF5180491,0x11C05EA,0xFEF800C9,0xFAE40002,0xDAE40002,0xD0E8000C,0xBCE40001,0xFEF80289,0xFEE00099,0xC6D80152,0xA8AC0002,0x2BFC05EA,0x1380152,0x1380152,0x1380152,0x1380152,0xDB200001,0xDB200001,0xDB200001,0xB5200001,0xB5200001,0xA91C0001,0x1D00152,0x1D00152,0x1D00152,0xBEF00001,0xBEF00001,
-0xA9040000,0x6DF80152,0x6DF80152,0xA8B40000,0x9A000154,0x1D00152,0x1D00152,0x1D00152,0xBEF00001,0xBEF00001,0xA9040000,0x6DF80152,0x6DF80152,0xA8B40000,0x9A000154,0x6DF80152,0x6DF80152,0xA8B40000,0x9A000154,0x9A000154,0xFF200091,0xFF2C00C1,0x1380152,0xFD040034,0xF2EC0000,0xD4EC0001,0xC8F40000,0xBCE00000,0xFD1000A2,0xFCF00029,0x45FC0152,0xA8B40000,
-0x45FC0152,0x17001A5,0xFF540001,0xD3540001,0xC5500002,0x25FC01A5,0xE11C0000,0xC5380001,0x95F801A5,0xC4E00001,0xB60001A5,0x25FC01A5,0xE11C0000,0xC5380001,0x95F801A5,0xC4E00001,0xB60001A5,0x95F801A5,0xC4E00001,0xB60001A5,0xB60001A5,0x25FC01A5,0xE11C0000,0xC5380001,0x95F801A5,0xC4E00001,0xB60001A5,0x95F801A5,0xC4E00001,0xB60001A5,0xB60001A5,0x95F801A5,
-0xC4E00001,0xB60001A5,0xB60001A5,0xB60001A5,0xFF500109,0x18801A5,0xFD680122,0xFF200061,0xFCE40002,0xDCDC0000,0xC5000001,0xC4B40001,0xF5480109,0xFF100048,0xCB040000,0xB60001A5,0x79FC01A5,0x10001A5,0x10001A5,0x10001A5,0x10001A5,0x10001A5,0x10001A5,0x10001A5,0x10001A5,0x10001A5,0x10001A5,0xC8E40000,0xC8E40000,0xC8E40000,0xC8E40000,0xC8E40000,
-0xC8E40000,0x9CE40000,0x9CE40000,0x9CE40000,0x8EE40000,0x17C01A5,0x17C01A5,0x17C01A5,0x17C01A5,0x17C01A5,0x17C01A5,0xAAAC0000,0xAAAC0000,0xAAAC0000,0x8EC80000,0x43F801A5,0x43F801A5,0x43F801A5,0x8E6C0000,0x800001A5,0xF4F800DD,0x10001A5,0x10001A5,0xFAEC0034,0xFEE40000,0xDEE40000,0xDEE40000,0xB8E40000,0xFCE400A2,0xFED80022,0xACDC0000,0xAAAC0000,
-0x11FC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table116[] = {
-0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x3BFC0000,
-0x3BFC0000,0x3BFC0000,0x3BFC0000,0x7A000000,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xB040000,0xB040000,0xB040000,0x16C0000,0x7FC0000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1300000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,
-0x1C40000,0x67F80000,0x67F80000,0x67F80000,0x96000001,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x67F80000,0x67F80000,0x67F80000,0x96000001,0x67F80000,0x67F80000,0x67F80000,0x96000001,0x96000001,0x1440000,0x1300000,0x1300000,0x3600000,0x17C0000,0x19C0000,0x19C0000,0x3FC0000,0x3600000,0x17C0000,0x3FF80000,0x67F80000,
-0x3FF80000,0x1640000,0x1640000,0x1640000,0x1640000,0x15FC0000,0x15FC0000,0x15FC0000,0x8DFC0000,0x8DFC0000,0xB0000001,0x15FC0000,0x15FC0000,0x15FC0000,0x8DFC0000,0x8DFC0000,0xB0000001,0x8DFC0000,0x8DFC0000,0xB0000001,0xB0000001,0x15FC0000,0x15FC0000,0x15FC0000,0x8DFC0000,0x8DFC0000,0xB0000001,0x8DFC0000,0x8DFC0000,0xB0000001,0xB0000001,0x8DFC0000,
-0x8DFC0000,0xB0000001,0xB0000001,0xB0000001,0x59C0000,0x17C0000,0x1640000,0x1E40000,0x43FC0000,0x6FFC0000,0x7FF80000,0x97F80000,0x3BC0000,0x15FC0000,0x6FFC0000,0xB0000001,0x6FFC0000,0x19C0001,0x6FFC0000,0xB9F80000,0xCE000000,0x6FFC0000,0xB9F80000,0xCE000000,0xB9F80000,0xCE000000,0xCE000000,0x6FFC0000,0xB9F80000,0xCE000000,0xB9F80000,0xCE000000,
-0xCE000000,0xB9F80000,0xCE000000,0xCE000000,0xCE000000,0x6FFC0000,0xB9F80000,0xCE000000,0xB9F80000,0xCE000000,0xCE000000,0xB9F80000,0xCE000000,0xCE000000,0xCE000000,0xB9F80000,0xCE000000,0xCE000000,0xCE000000,0xCE000000,0x15FC0000,0x5B80000,0x5B80000,0x8BFC0000,0xAFFC0000,0xC3F80000,0xCE000000,0xCE000000,0x4DFC0000,0x99FC0000,0xCDCC0000,0xCE000000,
-0xA5FC0000,0x1480F1E,0xFF340795,0xEB2C05ED,0xCF2C05ED,0xFF2404B6,0xF31801C5,0xD31C0286,0xDB14034A,0xCD1001BD,0xC114034A,0xFF0C06AE,0xF8F80154,0xD508020F,0xE0F001B6,0xCCF80006,0xC0FC01BE,0xCEF405EB,0xC6EC020D,0xBAEC028A,0xB2F405EB,0x3E80F1A,0xFECC05F1,0xCEF805EA,0xF4A8034A,0xD0D001B2,0xC0DC034A,0xE69005EB,0xCEA00153,0xBEB001C3,0xB2C005EA,0x79FC0F1A,
-0xCE4805EA,0xC02C034A,0xB21005EA,0xA4000F1A,0xFF340865,0xFB440CAA,0xFD480D3E,0xFF1402EF,0xFEFC0019,0xE2F80004,0xD1000025,0xCAF40023,0xFF240839,0xFF000256,0xD2E80159,0xBEB001C3,0x57FC0F1A,0x16405ED,0xFF5001C8,0xE34C0154,0xCF480154,0xFF3C01D5,0xE9300002,0xCF380029,0xD33001A5,0xC92C004C,0xC13001A5,0x19FC05EA,0xF4FC0153,0xCF200152,0xE6E401A5,0xCCF80005,
-0xC10801A5,0x8FF805EA,0xCE9C0152,0xC08801A5,0xB20005EA,0x19FC05EA,0xF4FC0153,0xCF200152,0xE6E401A5,0xCCF80005,0xC10801A5,0x8FF805EA,0xCE9C0152,0xC08801A5,0xB20005EA,0x8FF805EA,0xCE9C0152,0xC08801A5,0xB20005EA,0xB20005EA,0xFF500376,0xF96004ED,0xFB6404E4,0xFF2C016D,0xFEFC0010,0xE2F80003,0xCF080001,0xCCE0000C,0xFD40039E,0xFF180122,0xD4DC0152,0xC08801A5,
-0x71FC05EA,0x12C05ED,0x12C05ED,0x12C05ED,0x12C05ED,0xFD1401A9,0xFD1401A9,0xFD1401A9,0xC51401A5,0xC51401A5,0xB11401A6,0xF8F80153,0xF8F80153,0xF8F80153,0xCCF80002,0xCCF80002,0xB300004B,0xB8F80153,0xB8F80153,0xACF4002A,0xA4F40153,0x1C005EA,0x1C005EA,0x1C005EA,0xD8C401A5,0xD8C401A5,0xB0EC01A6,0xCAAC0153,0xCAAC0153,0xB2C00001,0xA4CC0152,0x65F805EA,
-0x65F805EA,0xB06C01A6,0xA4480152,0x960005EA,0xFF2002FE,0xFD280492,0x12C05ED,0xFF080103,0xFEF80003,0xE0F80002,0xD8F8000B,0xC4F40002,0xFF0C02D3,0xFEF400CA,0xCEEC0153,0xB2C00001,0x3DF805EA,0x1480154,0x1480154,0x1480154,0x1480154,0xE7300000,0xE7300000,0xE7300000,0xBF300000,0xBF300000,0xB1300001,0x3E80152,0x3E80152,0x3E80152,0xC9000001,0xC9000001,
-0xB1180001,0x79FC0152,0x79FC0152,0xB0C80001,0xA4000152,0x3E80152,0x3E80152,0x3E80152,0xC9000001,0xC9000001,0xB1180001,0x79FC0152,0x79FC0152,0xB0C80001,0xA4000152,0x79FC0152,0x79FC0152,0xB0C80001,0xA4000152,0xA4000152,0xFB3400A4,0xFB4400C8,0x1480154,0xFF180041,0xFCFC0000,0xDEFC0000,0xD1080000,0xC6F00000,0xF92800B5,0xFF04003A,0x57FC0152,0xB0C80001,
-0x57FC0152,0x18001A5,0xFF680008,0xDD640000,0xCF640000,0x41FC01A5,0xEB2C0000,0xCF480000,0xA1FC01A5,0xCEEC0000,0xC00001A5,0x41FC01A5,0xEB2C0000,0xCF480000,0xA1FC01A5,0xCEEC0000,0xC00001A5,0xA1FC01A5,0xCEEC0000,0xC00001A5,0xC00001A5,0x41FC01A5,0xEB2C0000,0xCF480000,0xA1FC01A5,0xCEEC0000,0xC00001A5,0xA1FC01A5,0xCEEC0000,0xC00001A5,0xC00001A5,0xA1FC01A5,
-0xCEEC0000,0xC00001A5,0xC00001A5,0xC00001A5,0xFD680120,0x19C01A5,0xF77C0139,0xFF400071,0xFEFC0010,0xE4F00000,0xCF100000,0xCEC00000,0xFF5C0109,0xFF2C0064,0xD3180000,0xC00001A5,0x89FC01A5,0x11401A5,0x11401A5,0x11401A5,0x11401A5,0x11401A5,0x11401A5,0x11401A5,0x11401A5,0x11401A5,0x11401A5,0xD0F80001,0xD0F80001,0xD0F80001,0xD0F80001,0xD0F80001,
-0xD0F80001,0xA4F80001,0xA4F80001,0xA4F80001,0x96F40002,0x19801A5,0x19801A5,0x19801A5,0x19801A5,0x19801A5,0x19801A5,0xB2C00000,0xB2C00000,0xB2C00000,0x96DC0001,0x51F801A5,0x51F801A5,0x51F801A5,0x96840001,0x880001A5,0xFF0C00DD,0x11401A5,0x11401A5,0xFD00003D,0xFEF80002,0xE4F80001,0xE4F80001,0xC0F80001,0xFEF400AA,0xFAF00032,0xB4F00001,0xB2C00000,
-0x21FC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table117[] = {
-0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x1840000,0x47FC0000,
-0x47FC0000,0x47FC0000,0x47FC0000,0x82000000,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1040001,0x1180000,0x1180000,0x1180000,0x1840000,0x17FC0000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,
-0x1DC0000,0x73F80000,0x73F80000,0x73F80000,0x9E000001,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x73F80000,0x73F80000,0x73F80000,0x9E000001,0x73F80000,0x73F80000,0x73F80000,0x9E000001,0x9E000001,0x3540000,0x1400000,0x1400000,0x1740000,0x1900000,0x1B40000,0x1B40000,0x17FC0000,0x1740000,0x1900000,0x4DFC0000,0x73F80000,
-0x4DFC0000,0x1740000,0x1740000,0x1740000,0x1740000,0x2FFC0000,0x2FFC0000,0x2FFC0000,0x99FC0000,0x99FC0000,0xB8000001,0x2FFC0000,0x2FFC0000,0x2FFC0000,0x99FC0000,0x99FC0000,0xB8000001,0x99FC0000,0x99FC0000,0xB8000001,0xB8000001,0x2FFC0000,0x2FFC0000,0x2FFC0000,0x99FC0000,0x99FC0000,0xB8000001,0x99FC0000,0x99FC0000,0xB8000001,0xB8000001,0x99FC0000,
-0x99FC0000,0xB8000001,0xB8000001,0xB8000001,0x1B00000,0x18C0000,0x1740000,0x3F80000,0x57FC0000,0x7FF80000,0x8BFC0000,0xA1FC0000,0x5D00000,0x2FFC0000,0x7FF80000,0xB8000001,0x7FF80000,0x1AC0001,0x87FC0000,0xC5F80000,0xD6000000,0x87FC0000,0xC5F80000,0xD6000000,0xC5F80000,0xD6000000,0xD6000000,0x87FC0000,0xC5F80000,0xD6000000,0xC5F80000,0xD6000000,
-0xD6000000,0xC5F80000,0xD6000000,0xD6000000,0xD6000000,0x87FC0000,0xC5F80000,0xD6000000,0xC5F80000,0xD6000000,0xD6000000,0xC5F80000,0xD6000000,0xD6000000,0xD6000000,0xC5F80000,0xD6000000,0xD6000000,0xD6000000,0xD6000000,0x3DFC0000,0xDC80000,0xDC80000,0x9DFC0000,0xBDF80000,0xCDF80000,0xD6000000,0xD6000000,0x6BFC0000,0xABFC0000,0xD5DC0000,0xD6000000,
-0xB5FC0000,0x1580F1E,0xFF4407E9,0xF33C05ED,0xD73C05ED,0xFF300542,0xFB2801C5,0xDB2C0286,0xE324034A,0xD52001BD,0xC924034A,0xFF240716,0xFF080155,0xDD18020F,0xE90001B6,0xD5080006,0xC90C01BE,0xD70405EB,0xCEFC020D,0xC2FC028A,0xBB0405EB,0x7FC0F1A,0xFEE40611,0xD70805EA,0xFCB8034A,0xD8E001B2,0xC8EC034A,0xEEA005EB,0xD6B00153,0xC6C001C3,0xBAD005EA,0x85FC0F1A,
-0xD65805EA,0xC83C034A,0xBA2005EA,0xAC000F1A,0xFF4408FE,0xFF4C0CEA,0xF5580D89,0xFF2C03A6,0xFF10005D,0xEB080004,0xD9100025,0xD3040023,0xFF340886,0xFF180302,0xDAF80159,0xC6C001C3,0x65FC0F1A,0x17405ED,0xFF60020D,0xEB5C0154,0xD7580154,0xFF5001FD,0xF1400002,0xD7480029,0xDB4001A5,0xD13C004C,0xC94001A5,0x31FC05EA,0xFD0C0153,0xD7300152,0xEEF401A5,0xD5080005,
-0xC91801A5,0x9BF805EA,0xD6AC0152,0xC89801A5,0xBA0005EA,0x31FC05EA,0xFD0C0153,0xD7300152,0xEEF401A5,0xD5080005,0xC91801A5,0x9BF805EA,0xD6AC0152,0xC89801A5,0xBA0005EA,0x9BF805EA,0xD6AC0152,0xC89801A5,0xBA0005EA,0xBA0005EA,0xFF5803C9,0xFF6C04F5,0xFF6C0504,0xFF4001AA,0xFF18003B,0xEB080003,0xD7180001,0xD4F0000C,0xFF5403C9,0xFF2C017D,0xDCEC0152,0xC89801A5,
-0x7FFC05EA,0x13C05ED,0x13C05ED,0x13C05ED,0x13C05ED,0xFF2401B5,0xFF2401B5,0xFF2401B5,0xCD2401A5,0xCD2401A5,0xB92401A6,0xFD080155,0xFD080155,0xFD080155,0xD5080002,0xD5080002,0xBB10004B,0xC1080153,0xC1080153,0xB504002A,0xAD040153,0x1D805EA,0x1D805EA,0x1D805EA,0xE0D401A5,0xE0D401A5,0xB8FC01A6,0xD2BC0153,0xD2BC0153,0xBAD00001,0xACDC0152,0x71F805EA,
-0x71F805EA,0xB87C01A6,0xAC580152,0x9E0005EA,0xFF2C032B,0xF53804C1,0x13C05ED,0xFF1C0141,0xFF0C0013,0xE9080002,0xE108000B,0xCD040002,0xFF2002F9,0xFF100109,0xD6FC0153,0xBAD00001,0x4BFC05EA,0x1580154,0x1580154,0x1580154,0x1580154,0xEF400000,0xEF400000,0xEF400000,0xC7400000,0xC7400000,0xB9400001,0x7FC0152,0x7FC0152,0x7FC0152,0xD1100001,0xD1100001,
-0xB9280001,0x85FC0152,0x85FC0152,0xB8D80001,0xAC000152,0x7FC0152,0x7FC0152,0x7FC0152,0xD1100001,0xD1100001,0xB9280001,0x85FC0152,0x85FC0152,0xB8D80001,0xAC000152,0x85FC0152,0x85FC0152,0xB8D80001,0xAC000152,0xAC000152,0xF74800B5,0xF35400DD,0x1580154,0xFD300055,0xFD140002,0xE70C0000,0xD9180000,0xCF000000,0xFF3400B9,0xFD200048,0x65FC0152,0xB8D80001,
-0x65FC0152,0x19001A5,0xFF78001D,0xE5740000,0xD7740000,0x59FC01A5,0xF33C0000,0xD7580000,0xADFC01A5,0xD6FC0000,0xC80001A5,0x59FC01A5,0xF33C0000,0xD7580000,0xADFC01A5,0xD6FC0000,0xC80001A5,0xADFC01A5,0xD6FC0000,0xC80001A5,0xC80001A5,0x59FC01A5,0xF33C0000,0xD7580000,0xADFC01A5,0xD6FC0000,0xC80001A5,0xADFC01A5,0xD6FC0000,0xC80001A5,0xC80001A5,0xADFC01A5,
-0xD6FC0000,0xC80001A5,0xC80001A5,0xC80001A5,0xFF780122,0x1AC01A5,0xFF8C0139,0xFF580091,0xFF240020,0xED000000,0xD7200000,0xD6D00000,0xFF700120,0xFF40007D,0xDB280000,0xC80001A5,0x99FC01A5,0x12401A5,0x12401A5,0x12401A5,0x12401A5,0x12401A5,0x12401A5,0x12401A5,0x12401A5,0x12401A5,0x12401A5,0xD9080001,0xD9080001,0xD9080001,0xD9080001,0xD9080001,
-0xD9080001,0xAD080001,0xAD080001,0xAD080001,0x9F040002,0x1B001A5,0x1B001A5,0x1B001A5,0x1B001A5,0x1B001A5,0x1B001A5,0xBAD00000,0xBAD00000,0xBAD00000,0x9EEC0001,0x5DF401A5,0x5DF401A5,0x5DF401A5,0x9E940001,0x900001A5,0xF71C00F2,0x12401A5,0x12401A5,0xFF10004A,0xFD08000A,0xED080001,0xED080001,0xC9080001,0xFD0C00B5,0xFF00003D,0xBD000001,0xBAD00000,
-0x31FC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table118[] = {
-0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x53FC0000,
-0x53FC0000,0x53FC0000,0x53FC0000,0x8A000000,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1140001,0x1280000,0x1280000,0x1280000,0x19C0000,0x25FC0000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,
-0x1F40000,0x7FF80000,0x7FF80000,0x7FF80000,0xA6000001,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x1F40000,0x7FF80000,0x7FF80000,0x7FF80000,0xA6000001,0x7FF80000,0x7FF80000,0x7FF80000,0xA6000001,0xA6000001,0xB640000,0x1500000,0x1500000,0x7840000,0x1A40000,0x1C80000,0x1C80000,0x2BFC0000,0x7840000,0x1A40000,0x5DF80000,0x7FF80000,
-0x5DF80000,0x1840000,0x1840000,0x1840000,0x1840000,0x47FC0000,0x47FC0000,0x47FC0000,0xA5F80000,0xA5F80000,0xC0000001,0x47FC0000,0x47FC0000,0x47FC0000,0xA5F80000,0xA5F80000,0xC0000001,0xA5F80000,0xA5F80000,0xC0000001,0xC0000001,0x47FC0000,0x47FC0000,0x47FC0000,0xA5F80000,0xA5F80000,0xC0000001,0xA5F80000,0xA5F80000,0xC0000001,0xC0000001,0xA5F80000,
-0xA5F80000,0xC0000001,0xC0000001,0xC0000001,0x1C40000,0x79C0000,0x1840000,0x1BFC0000,0x6BFC0000,0x8DFC0000,0x99FC0000,0xADF80000,0x5E40000,0x47FC0000,0x8DFC0000,0xC0000001,0x8DFC0000,0x1BC0001,0x9FFC0000,0xD1F80000,0xDE000000,0x9FFC0000,0xD1F80000,0xDE000000,0xD1F80000,0xDE000000,0xDE000000,0x9FFC0000,0xD1F80000,0xDE000000,0xD1F80000,0xDE000000,
-0xDE000000,0xD1F80000,0xDE000000,0xDE000000,0xDE000000,0x9FFC0000,0xD1F80000,0xDE000000,0xD1F80000,0xDE000000,0xDE000000,0xD1F80000,0xDE000000,0xDE000000,0xDE000000,0xD1F80000,0xDE000000,0xDE000000,0xDE000000,0xDE000000,0x63FC0000,0x1DC0000,0x1DC0000,0xB1FC0000,0xC9FC0000,0xD7F80000,0xDE000000,0xDE000000,0x89FC0000,0xBBFC0000,0xDDEC0000,0xDE000000,
-0xC3FC0000,0x1680F1E,0xFF5C0861,0xFB4C05ED,0xDF4C05ED,0xFF4405BA,0xFF3801D5,0xE33C0286,0xEB34034A,0xDD3001BD,0xD134034A,0xFF300786,0xFF1C017C,0xE528020F,0xF11001B6,0xDD180006,0xD11C01BE,0xDF1405EB,0xD70C020D,0xCB0C028A,0xC31405EB,0x1FFC0F1A,0xFEFC0651,0xDF1805EA,0xFED4035A,0xE0F001B2,0xD0FC034A,0xF6B005EB,0xDEC00153,0xCED001C3,0xC2E005EA,0x91FC0F1A,
-0xDE6805EA,0xD04C034A,0xC23005EA,0xB4000F1A,0xFF58097A,0xFB640D0E,0xFD680D89,0xFF400463,0xFF2400D1,0xF3180004,0xE1200025,0xDB140023,0xFF440933,0xFF3003D3,0xE3080159,0xCED001C3,0x75FC0F1A,0x18405ED,0xFF740248,0xF36C0154,0xDF680154,0xFF5C0239,0xF9500002,0xDF580029,0xE35001A5,0xD94C004C,0xD15001A5,0x49FC05EA,0xFF280163,0xDF400152,0xF70401A5,0xDD180005,
-0xD12801A5,0xA7F805EA,0xDEBC0152,0xD0A801A5,0xC20005EA,0x49FC05EA,0xFF280163,0xDF400152,0xF70401A5,0xDD180005,0xD12801A5,0xA7F805EA,0xDEBC0152,0xD0A801A5,0xC20005EA,0xA7F805EA,0xDEBC0152,0xD0A801A5,0xC20005EA,0xC20005EA,0xFD7403F6,0xF980051D,0xFB840515,0xFF540209,0xFF30007D,0xF3180003,0xDF280001,0xDD00000C,0xFF5C040A,0xFF4801C4,0xE4FC0152,0xD0A801A5,
-0x8FFC05EA,0x14C05ED,0x14C05ED,0x14C05ED,0x14C05ED,0xFD3801D5,0xFD3801D5,0xFD3801D5,0xD53401A5,0xD53401A5,0xC13401A6,0xFF1C0163,0xFF1C0163,0xFF1C0163,0xDD180002,0xDD180002,0xC320004B,0xC9180153,0xC9180153,0xBD14002A,0xB5140153,0x1F005EA,0x1F005EA,0x1F005EA,0xE8E401A5,0xE8E401A5,0xC10C01A6,0xDACC0153,0xDACC0153,0xC2E00001,0xB4EC0152,0x7DF805EA,
-0x7DF805EA,0xC08C01A6,0xB4680152,0xA60005EA,0xFF3C035D,0xFD4804C1,0x14C05ED,0xFF2C0182,0xFF200033,0xF1180002,0xE918000B,0xD5140002,0xFF340322,0xFF1C014E,0xDF0C0153,0xC2E00001,0x5BFC05EA,0x1680154,0x1680154,0x1680154,0x1680154,0xF7500000,0xF7500000,0xF7500000,0xCF500000,0xCF500000,0xC1500001,0x1FFC0152,0x1FFC0152,0x1FFC0152,0xD9200001,0xD9200001,
-0xC1380001,0x91FC0152,0x91FC0152,0xC0E80001,0xB4000152,0x1FFC0152,0x1FFC0152,0x1FFC0152,0xD9200001,0xD9200001,0xC1380001,0x91FC0152,0x91FC0152,0xC0E80001,0xB4000152,0x91FC0152,0x91FC0152,0xC0E80001,0xB4000152,0xB4000152,0xFF5800B5,0xFB6400DD,0x1680154,0xFF440062,0xFD28000A,0xEF1C0000,0xE1280000,0xD7100000,0xFD4C00C8,0xFF300059,0x75FC0152,0xC0E80001,
-0x75FC0152,0x1A001A5,0xFF8C0034,0xED840000,0xDF840000,0x71FC01A5,0xFB4C0000,0xDF680000,0xB9FC01A5,0xDF0C0000,0xD00001A5,0x71FC01A5,0xFB4C0000,0xDF680000,0xB9FC01A5,0xDF0C0000,0xD00001A5,0xB9FC01A5,0xDF0C0000,0xD00001A5,0xD00001A5,0x71FC01A5,0xFB4C0000,0xDF680000,0xB9FC01A5,0xDF0C0000,0xD00001A5,0xB9FC01A5,0xDF0C0000,0xD00001A5,0xD00001A5,0xB9FC01A5,
-0xDF0C0000,0xD00001A5,0xD00001A5,0xD00001A5,0xFD900139,0x1BC01A5,0xF79C0154,0xFF6C00AA,0xFF3C003A,0xF5100000,0xDF300000,0xDEE00000,0xF7880139,0xFF6400A2,0xE3380000,0xD00001A5,0xA7FC01A5,0x13401A5,0x13401A5,0x13401A5,0x13401A5,0x13401A5,0x13401A5,0x13401A5,0x13401A5,0x13401A5,0x13401A5,0xE1180001,0xE1180001,0xE1180001,0xE1180001,0xE1180001,
-0xE1180001,0xB5180001,0xB5180001,0xB5180001,0xA7140002,0x1C801A5,0x1C801A5,0x1C801A5,0x1C801A5,0x1C801A5,0x1C801A5,0xC2E00000,0xC2E00000,0xC2E00000,0xA6FC0001,0x67FC01A5,0x67FC01A5,0x67FC01A5,0xA6A40001,0x980001A5,0xFF2C00F2,0x13401A5,0x13401A5,0xFF200059,0xFD1C0012,0xF5180001,0xF5180001,0xD1180001,0xFD1C00C8,0xFF140048,0xC5100001,0xC2E00000,
-0x3FFC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table119[] = {
-0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x5FF80000,
-0x5FF80000,0x5FF80000,0x5FF80000,0x92000000,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x5380000,0x5380000,0x5380000,0x1B40000,0x35FC0000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0x1600000,0xFFC0000,0xFFC0000,0xFFC0000,0xFFC0000,0xFFC0000,
-0xFFC0000,0x8BF80000,0x8BF80000,0x8BF80000,0xAE000001,0xFFC0000,0xFFC0000,0xFFC0000,0xFFC0000,0xFFC0000,0xFFC0000,0x8BF80000,0x8BF80000,0x8BF80000,0xAE000001,0x8BF80000,0x8BF80000,0x8BF80000,0xAE000001,0xAE000001,0x1780000,0x1600000,0x1600000,0x3980000,0x1B80000,0x3DC0000,0x3DC0000,0x3DFC0000,0x3980000,0x1B80000,0x6BFC0000,0x8BF80000,
-0x6BFC0000,0x1940000,0x1940000,0x1940000,0x1940000,0x5FFC0000,0x5FFC0000,0x5FFC0000,0xB1F80000,0xB1F80000,0xC8000001,0x5FFC0000,0x5FFC0000,0x5FFC0000,0xB1F80000,0xB1F80000,0xC8000001,0xB1F80000,0xB1F80000,0xC8000001,0xC8000001,0x5FFC0000,0x5FFC0000,0x5FFC0000,0xB1F80000,0xB1F80000,0xC8000001,0xB1F80000,0xB1F80000,0xC8000001,0xC8000001,0xB1F80000,
-0xB1F80000,0xC8000001,0xC8000001,0xC8000001,0x3D40000,0xFAC0000,0x1940000,0x39FC0000,0x7DFC0000,0x9DF80000,0xA7F80000,0xB7FC0000,0x5F80000,0x5FFC0000,0x9DF80000,0xC8000001,0x9DF80000,0x1CC0001,0xB7FC0000,0xDDF40000,0xE6000000,0xB7FC0000,0xDDF40000,0xE6000000,0xDDF40000,0xE6000000,0xE6000000,0xB7FC0000,0xDDF40000,0xE6000000,0xDDF40000,0xE6000000,
-0xE6000000,0xDDF40000,0xE6000000,0xE6000000,0xE6000000,0xB7FC0000,0xDDF40000,0xE6000000,0xDDF40000,0xE6000000,0xE6000000,0xDDF40000,0xE6000000,0xE6000000,0xE6000000,0xDDF40000,0xE6000000,0xE6000000,0xE6000000,0xE6000000,0x8BFC0000,0x1EC0000,0x1EC0000,0xC5FC0000,0xD7FC0000,0xE1FC0000,0xE6000000,0xE6000000,0xA7FC0000,0xCDFC0000,0xE5FC0000,0xE6000000,
-0xD3FC0000,0x1780F1E,0xFF6808D9,0xFF6005F1,0xE75C05ED,0xFF5C0662,0xFF480215,0xEB4C0286,0xF344034A,0xE54001BD,0xD944034A,0xFF4407F7,0xFF3401DC,0xED38020F,0xF92001B6,0xE5280006,0xD92C01BE,0xE72405EB,0xDF1C020D,0xD31C028A,0xCB2405EB,0x37FC0F1A,0xFF1406B1,0xE72805EA,0xFEF00392,0xE90001B2,0xD90C034A,0xFEC005EB,0xE6D00153,0xD6E001C3,0xCAF005EA,0x9DFC0F1A,
-0xE67805EA,0xD85C034A,0xCA4005EA,0xBC000F1A,0xFF6409F4,0xFF6C0D5E,0xF5780DD6,0xFF54052A,0xFF380175,0xFB280004,0xE9300025,0xE3240023,0xFF5C09AA,0xFF40048F,0xEB180159,0xD6E001C3,0x83FC0F1A,0x19405ED,0xFF8402A5,0xFB7C0154,0xE7780154,0xFF740279,0xFF600004,0xE7680029,0xEB6001A5,0xE15C004C,0xD96001A5,0x63FC05EA,0xFF40018B,0xE7500152,0xFF1401A5,0xE5280005,
-0xD93801A5,0xB3F805EA,0xE6CC0152,0xD8B801A5,0xCA0005EA,0x63FC05EA,0xFF40018B,0xE7500152,0xFF1401A5,0xE5280005,0xD93801A5,0xB3F805EA,0xE6CC0152,0xD8B801A5,0xCA0005EA,0xB3F805EA,0xE6CC0152,0xD8B801A5,0xCA0005EA,0xCA0005EA,0xFF800435,0xFF8C052D,0xFF8C053D,0xFF6C026A,0xFF4800CE,0xFB280003,0xE7380001,0xE510000C,0xFF78042A,0xFF5C022E,0xED0C0152,0xD8B801A5,
-0x9FF805EA,0x15C05ED,0x15C05ED,0x15C05ED,0x15C05ED,0xFF4801F1,0xFF4801F1,0xFF4801F1,0xDD4401A5,0xDD4401A5,0xC94401A6,0xFF30017D,0xFF30017D,0xFF30017D,0xE5280002,0xE5280002,0xCB30004B,0xD1280153,0xD1280153,0xC524002A,0xBD240153,0xDFC05EA,0xDFC05EA,0xDFC05EA,0xF0F401A5,0xF0F401A5,0xC91C01A6,0xE2DC0153,0xE2DC0153,0xCAF00001,0xBCFC0152,0x89F805EA,
-0x89F805EA,0xC89C01A6,0xBC780152,0xAE0005EA,0xFF4C038A,0xF75C04EE,0x15C05ED,0xFF4401C3,0xFF300062,0xF9280002,0xF128000B,0xDD240002,0xFF3C0371,0xFF300182,0xE71C0153,0xCAF00001,0x69FC05EA,0x1780154,0x1780154,0x1780154,0x1780154,0xFF600000,0xFF600000,0xFF600000,0xD7600000,0xD7600000,0xC9600001,0x37FC0152,0x37FC0152,0x37FC0152,0xE1300001,0xE1300001,
-0xC9480001,0x9DFC0152,0x9DFC0152,0xC8F80001,0xBC000152,0x37FC0152,0x37FC0152,0x37FC0152,0xE1300001,0xE1300001,0xC9480001,0x9DFC0152,0x9DFC0152,0xC8F80001,0xBC000152,0x9DFC0152,0x9DFC0152,0xC8F80001,0xBC000152,0xBC000152,0xFB6C00C8,0xF37400F4,0x1780154,0xFD580071,0xFF400012,0xF72C0000,0xE9380000,0xDF200000,0xF56400DD,0xFF480064,0x83FC0152,0xC8F80001,
-0x83FC0152,0x1B001A5,0xFF9C0061,0xF5940000,0xE7940000,0x89FC01A5,0xFF640002,0xE7780000,0xC5FC01A5,0xE71C0000,0xD80001A5,0x89FC01A5,0xFF640002,0xE7780000,0xC5FC01A5,0xE71C0000,0xD80001A5,0xC5FC01A5,0xE71C0000,0xD80001A5,0xD80001A5,0x89FC01A5,0xFF640002,0xE7780000,0xC5FC01A5,0xE71C0000,0xD80001A5,0xC5FC01A5,0xE71C0000,0xD80001A5,0xD80001A5,0xC5FC01A5,
-0xE71C0000,0xD80001A5,0xD80001A5,0xD80001A5,0xF7A40152,0x1CC01A5,0xFFAC0154,0xFF8400D0,0xFF640062,0xFD200000,0xE7400000,0xE6F00000,0xFF980139,0xFD8000C8,0xEB480000,0xD80001A5,0xB7FC01A5,0x14401A5,0x14401A5,0x14401A5,0x14401A5,0x14401A5,0x14401A5,0x14401A5,0x14401A5,0x14401A5,0x14401A5,0xE9280001,0xE9280001,0xE9280001,0xE9280001,0xE9280001,
-0xE9280001,0xBD280001,0xBD280001,0xBD280001,0xAF240002,0x1E001A5,0x1E001A5,0x1E001A5,0x1E001A5,0x1E001A5,0x1E001A5,0xCAF00000,0xCAF00000,0xCAF00000,0xAF0C0001,0x73FC01A5,0x73FC01A5,0x73FC01A5,0xAEB40001,0xA00001A5,0xF73C0109,0x14401A5,0x14401A5,0xFB340071,0xFB2C0022,0xFD280001,0xFD280001,0xD9280001,0xF93000DD,0xFF200061,0xCD200001,0xCAF00000,
-0x4FFC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table120[] = {
-0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x6DF80000,
-0x6DF80000,0x6DF80000,0x6DF80000,0x9A000001,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x14C0000,0x14C0000,0x14C0000,0x1D00000,0x45FC0000,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x1700001,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,
-0x2BFC0000,0x97FC0000,0x97FC0000,0x97FC0000,0xB8000000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x2BFC0000,0x97FC0000,0x97FC0000,0x97FC0000,0xB8000000,0x97FC0000,0x97FC0000,0x97FC0000,0xB8000000,0xB8000000,0xD880000,0x1700001,0x1700001,0x5AC0000,0x1D00000,0x1F80000,0x1F80000,0x53FC0000,0x5AC0000,0x1D00000,0x7DF80000,0x97FC0000,
-0x7DF80000,0x1A40001,0x1A40001,0x1A40001,0x1A40001,0x7BFC0000,0x7BFC0000,0x7BFC0000,0xBFF80000,0xBFF80000,0xD2000000,0x7BFC0000,0x7BFC0000,0x7BFC0000,0xBFF80000,0xBFF80000,0xD2000000,0xBFF80000,0xBFF80000,0xD2000000,0xD2000000,0x7BFC0000,0x7BFC0000,0x7BFC0000,0xBFF80000,0xBFF80000,0xD2000000,0xBFF80000,0xBFF80000,0xD2000000,0xD2000000,0xBFF80000,
-0xBFF80000,0xD2000000,0xD2000000,0xD2000000,0x7E80000,0x9C00000,0x1A40001,0x5BFC0000,0x93FC0000,0xADFC0000,0xB5FC0000,0xC3FC0000,0x29FC0000,0x7BFC0000,0xADFC0000,0xD2000000,0xADFC0000,0x1E00000,0xD3FC0000,0xE9FC0000,0xEE000001,0xD3FC0000,0xE9FC0000,0xEE000001,0xE9FC0000,0xEE000001,0xEE000001,0xD3FC0000,0xE9FC0000,0xEE000001,0xE9FC0000,0xEE000001,
-0xEE000001,0xE9FC0000,0xEE000001,0xEE000001,0xEE000001,0xD3FC0000,0xE9FC0000,0xEE000001,0xE9FC0000,0xEE000001,0xEE000001,0xE9FC0000,0xEE000001,0xEE000001,0xEE000001,0xE9FC0000,0xEE000001,0xEE000001,0xEE000001,0xEE000001,0xB7FC0000,0x17FC0000,0x17FC0000,0xDBFC0000,0xE7F80000,0xEDF40000,0xEE000001,0xEE000001,0xC9FC0000,0xE1FC0000,0xEFF00000,0xEE000001,
-0xE3FC0000,0x18C0F1A,0xFF800983,0xFF70062A,0xEF7005EB,0xFF680746,0xFF6002AB,0xF35C028A,0xFD54034A,0xED5401BE,0xE154034A,0xFF5C0899,0xFF4C028C,0xF548020D,0xFF3801BA,0xEF380006,0xE33C01BD,0xEF3805EA,0xE72C020F,0xDD300286,0xD33805ED,0x53FC0F1A,0xFF38073B,0xF13805EB,0xFF140416,0xF11001B6,0xE120034A,0xFEE40615,0xEEE40154,0xDEF001C5,0xD50005ED,0xABF80F1A,
-0xEE8C05EB,0xE070034A,0xD25405ED,0xC4000F1E,0xFF780A99,0xFD880D72,0xFD880DDA,0xFF6C0649,0xFF500261,0xFF3C001F,0xF1400023,0xEB340025,0xFF700A53,0xFF54059A,0xF52C015B,0xDEF001C5,0x95FC0F1A,0x1A805EA,0xFF980303,0xFF8C0162,0xEF8C0153,0xFF8C02DE,0xFF78003B,0xF17C002A,0xF57001A6,0xEB70004B,0xE17001A6,0x7DFC05EA,0xFF5801E4,0xEF640153,0xFF3801BA,0xEF3C0002,
-0xE14C01A5,0xBFFC05EA,0xEEE40153,0xE0CC01A5,0xD20005ED,0x7DFC05EA,0xFF5801E4,0xEF640153,0xFF3801BA,0xEF3C0002,0xE14C01A5,0xBFFC05EA,0xEEE40153,0xE0CC01A5,0xD20005ED,0xBFFC05EA,0xEEE40153,0xE0CC01A5,0xD20005ED,0xD20005ED,0xFF94046D,0xFBA4054E,0xFBA4054B,0xFF8002E8,0xFF680146,0xFF400011,0xF14C0002,0xEF24000B,0xFD940481,0xFF7402C9,0xF71C0152,0xE0CC01A5,
-0xAFFC05EA,0x17005EA,0x17005EA,0x17005EA,0x17005EA,0xFF5C0221,0xFF5C0221,0xFF5C0221,0xE75401A5,0xE75401A5,0xD35401A5,0xFF4401A8,0xFF4401A8,0xFF4401A8,0xED380005,0xED380005,0xD544004C,0xDB380152,0xDB380152,0xCF380029,0xC5380154,0x29FC05EA,0x29FC05EA,0x29FC05EA,0xF90801A5,0xF90801A5,0xD32C01A5,0xECEC0153,0xECEC0153,0xD3000002,0xC5100154,0x97F805EA,
-0x97F805EA,0xD2AC01A5,0xC4900154,0xB60005ED,0xFD6403CC,0xFF6C04ED,0x17005EA,0xFF540211,0xFF4400AD,0xFF3C0006,0xFB3C000C,0xE7380001,0xFF58039E,0xFD4C01E2,0xF12C0152,0xD3000002,0x7BFC05EA,0x18C0152,0x18C0152,0x18C0152,0x18C0152,0xFF740005,0xFF740005,0xFF740005,0xDF740001,0xDF740001,0xD3700001,0x53FC0152,0x53FC0152,0x53FC0152,0xE9440001,0xE9440001,
-0xD3580000,0xABF80152,0xABF80152,0xD3080000,0xC4000154,0x53FC0152,0x53FC0152,0x53FC0152,0xE9440001,0xE9440001,0xD3580000,0xABF80152,0xABF80152,0xD3080000,0xC4000154,0xABF80152,0xABF80152,0xD3080000,0xC4000154,0xC4000154,0xF78000DD,0xFD8800F2,0x18C0152,0xFB700091,0xFF540028,0xFF400001,0xF3480000,0xE7340000,0xFD7400DD,0xFF5C007D,0x95FC0152,0xD3080000,
-0x95FC0152,0x1C401A5,0xFFB00092,0xFDA80001,0xEFA40002,0xA5FC01A5,0xFF880020,0xEF8C0001,0xD3FC01A5,0xEF340001,0xE00001A5,0xA5FC01A5,0xFF880020,0xEF8C0001,0xD3FC01A5,0xEF340001,0xE00001A5,0xD3FC01A5,0xEF340001,0xE00001A5,0xE00001A5,0xA5FC01A5,0xFF880020,0xEF8C0001,0xD3FC01A5,0xEF340001,0xE00001A5,0xD3FC01A5,0xEF340001,0xE00001A5,0xE00001A5,0xD3FC01A5,
-0xEF340001,0xE00001A5,0xE00001A5,0xE00001A5,0xFFB40154,0x1E001A5,0xF9C0016D,0xFFA000FA,0xFF7C0092,0xFF48000A,0xEF540001,0xEF080001,0xFFAC015A,0xFF9400E9,0xF5580000,0xE00001A5,0xC7FC01A5,0x15401A5,0x15401A5,0x15401A5,0x15401A5,0x15401A5,0x15401A5,0x15401A5,0x15401A5,0x15401A5,0x15401A5,0xF3380000,0xF3380000,0xF3380000,0xF3380000,0xF3380000,
-0xF3380000,0xC7380000,0xC7380000,0xC7380000,0xB9380000,0x1F801A5,0x1F801A5,0x1F801A5,0x1F801A5,0x1F801A5,0x1F801A5,0xD5000000,0xD5000000,0xD5000000,0xB91C0000,0x81FC01A5,0x81FC01A5,0x81FC01A5,0xB8C00000,0xAA0001A5,0xFF4C010D,0x15401A5,0x15401A5,0xFD480080,0xFD400034,0xFF3C0005,0xFF3C0005,0xE3380000,0xFF3C00E9,0xFF3C0071,0xD7300000,0xD5000000,
-0x5FFC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table121[] = {
-0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0x79F80000,
-0x79F80000,0x79F80000,0x79F80000,0xA2000001,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x1480000,0x75C0000,0x75C0000,0x75C0000,0x1E80000,0x55FC0000,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x1800001,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,
-0x43FC0000,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xC0000000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0x43FC0000,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xC0000000,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xC0000000,0xC0000000,0x19C0000,0x1800001,0x1800001,0x1C00000,0x1E40000,0x17FC0000,0x17FC0000,0x67FC0000,0x1C00000,0x1E40000,0x8BFC0000,0xA3FC0000,
-0x8BFC0000,0x1B40001,0x1B40001,0x1B40001,0x1B40001,0x93FC0000,0x93FC0000,0x93FC0000,0xCBF80000,0xCBF80000,0xDA000000,0x93FC0000,0x93FC0000,0x93FC0000,0xCBF80000,0xCBF80000,0xDA000000,0xCBF80000,0xCBF80000,0xDA000000,0xDA000000,0x93FC0000,0x93FC0000,0x93FC0000,0xCBF80000,0xCBF80000,0xDA000000,0xCBF80000,0xCBF80000,0xDA000000,0xDA000000,0xCBF80000,
-0xCBF80000,0xDA000000,0xDA000000,0xDA000000,0x3FC0000,0x1D40000,0x1B40001,0x79FC0000,0xA7FC0000,0xBDF80000,0xC3FC0000,0xCFF80000,0x51FC0000,0x93FC0000,0xBDF80000,0xDA000000,0xBDF80000,0x1F00000,0xEBFC0000,0xF5FC0000,0xF6000001,0xEBFC0000,0xF5FC0000,0xF6000001,0xF5FC0000,0xF6000001,0xF6000001,0xEBFC0000,0xF5FC0000,0xF6000001,0xF5FC0000,0xF6000001,
-0xF6000001,0xF5FC0000,0xF6000001,0xF6000001,0xF6000001,0xEBFC0000,0xF5FC0000,0xF6000001,0xF5FC0000,0xF6000001,0xF6000001,0xF5FC0000,0xF6000001,0xF6000001,0xF6000001,0xF5FC0000,0xF6000001,0xF6000001,0xF6000001,0xF6000001,0xDFFC0000,0x97FC0000,0x97FC0000,0xEFFC0000,0xF5F80000,0xF7F40000,0xF6000001,0xF6000001,0xE7FC0000,0xF1FC0000,0xF9C40000,0xF6000001,
-0xF3FC0000,0x19C0F1A,0xFF8C0A17,0xFF84069F,0xF78005EB,0xFF8007FE,0xFF700371,0xFB6C028A,0xFF640362,0xF56401BE,0xE964034A,0xFF740939,0xFF60036B,0xFD58020D,0xFF4C021D,0xF7480006,0xEB4C01BD,0xF74805EA,0xEF3C020F,0xE5400286,0xDB4805ED,0x6BFC0F1A,0xFF4C07E9,0xF94805EB,0xFF2C04BE,0xF92001B6,0xE930034A,0xFF080675,0xF6F40154,0xE70001C5,0xDD1005ED,0xB7F80F1A,
-0xF69C05EB,0xE880034A,0xDA6405ED,0xCC000F1E,0xFF8C0B22,0xF5980DDA,0xF79C0E27,0xFF800738,0xFF680366,0xFF540098,0xF9500023,0xF3440025,0xFF800AF5,0xFF7006AA,0xFD3C015B,0xE70001C5,0xA3FC0F1A,0x1B805EA,0xFFA8037E,0xFFA0019A,0xF79C0153,0xFF980356,0xFF8800A9,0xF98C002A,0xFD8001A6,0xF380004B,0xE98001A6,0x95FC05EA,0xFF7C0248,0xF7740153,0xFF580205,0xF74C0002,
-0xE95C01A5,0xCBFC05EA,0xF6F40153,0xE8DC01A5,0xDA0005ED,0x95FC05EA,0xFF7C0248,0xF7740153,0xFF580205,0xF74C0002,0xE95C01A5,0xCBFC05EA,0xF6F40153,0xE8DC01A5,0xDA0005ED,0xCBFC05EA,0xF6F40153,0xE8DC01A5,0xDA0005ED,0xDA0005ED,0xFBAC04B5,0xFFAC057E,0xF5B8057E,0xFF940349,0xFF7C01D6,0xFF5C005E,0xF95C0002,0xF734000B,0xFFA404B5,0xFF900329,0xFF2C0152,0xE8DC01A5,
-0xBFF805EA,0x18005EA,0x18005EA,0x18005EA,0x18005EA,0xFF6C0266,0xFF6C0266,0xFF6C0266,0xEF6401A5,0xEF6401A5,0xDB6401A5,0xFF5C01E8,0xFF5C01E8,0xFF5C01E8,0xF5480005,0xF5480005,0xDD54004C,0xE3480152,0xE3480152,0xD7480029,0xCD480154,0x41FC05EA,0x41FC05EA,0x41FC05EA,0xFF1C01A6,0xFF1C01A6,0xDB3C01A5,0xF4FC0153,0xF4FC0153,0xDB100002,0xCD200154,0xA1FC05EA,
-0xA1FC05EA,0xDABC01A5,0xCCA00154,0xBE0005ED,0xFF7403FE,0xF77C051E,0x18005EA,0xFF68026D,0xFF5800F9,0xFF50002D,0xFF4C000D,0xEF480001,0xFF6403EA,0xFF5C022E,0xF93C0152,0xDB100002,0x89FC05EA,0x19C0152,0x19C0152,0x19C0152,0x19C0152,0xFD880019,0xFD880019,0xFD880019,0xE7840001,0xE7840001,0xDB800001,0x6BFC0152,0x6BFC0152,0x6BFC0152,0xF1540001,0xF1540001,
-0xDB680000,0xB7F80152,0xB7F80152,0xDB180000,0xCC000154,0x6BFC0152,0x6BFC0152,0x6BFC0152,0xF1540001,0xF1540001,0xDB680000,0xB7F80152,0xB7F80152,0xDB180000,0xCC000154,0xB7F80152,0xB7F80152,0xDB180000,0xCC000154,0xCC000154,0xFF9000DD,0xF5980109,0x19C0152,0xFD8400A2,0xFF70003D,0xFF58000A,0xFB580000,0xEF440000,0xFD8800F2,0xFF740095,0xA3FC0152,0xDB180000,
-0xA3FC0152,0x1D401A5,0xFFC400C1,0xFFB80011,0xF7B40002,0xBDFC01A5,0xFFA00050,0xF79C0001,0xDFF801A5,0xF7440001,0xE80001A5,0xBDFC01A5,0xFFA00050,0xF79C0001,0xDFF801A5,0xF7440001,0xE80001A5,0xDFF801A5,0xF7440001,0xE80001A5,0xE80001A5,0xBDFC01A5,0xFFA00050,0xF79C0001,0xDFF801A5,0xF7440001,0xE80001A5,0xDFF801A5,0xF7440001,0xE80001A5,0xE80001A5,0xDFF801A5,
-0xF7440001,0xE80001A5,0xE80001A5,0xE80001A5,0xFDCC016D,0x1F001A5,0xFFCC0179,0xFDBC0122,0xFFA800C8,0xFF70003A,0xF7640001,0xF7180001,0xF7CC016D,0xFFB80120,0xFD680000,0xE80001A5,0xD7FC01A5,0x16401A5,0x16401A5,0x16401A5,0x16401A5,0x16401A5,0x16401A5,0x16401A5,0x16401A5,0x16401A5,0x16401A5,0xFB480000,0xFB480000,0xFB480000,0xFB480000,0xFB480000,
-0xFB480000,0xCF480000,0xCF480000,0xCF480000,0xC1480000,0x15FC01A5,0x15FC01A5,0x15FC01A5,0x15FC01A5,0x15FC01A5,0x15FC01A5,0xDD100000,0xDD100000,0xDD100000,0xC12C0000,0x8DFC01A5,0x8DFC01A5,0x8DFC01A5,0xC0D00000,0xB20001A5,0xF9600120,0x16401A5,0x16401A5,0xFF580091,0xFF500041,0xFF4C000D,0xFF4C000D,0xEB480000,0xFD5400F2,0xFD4C0082,0xDF400000,0xDD100000,
-0x6FFC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table122[] = {
-0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x3FC0000,0x85F80000,
-0x85F80000,0x85F80000,0x85F80000,0xAA000001,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0xF6C0000,0xF6C0000,0xF6C0000,0x3FC0000,0x63FC0000,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x1900001,0x5BFC0000,0x5BFC0000,0x5BFC0000,0x5BFC0000,0x5BFC0000,
-0x5BFC0000,0xAFFC0000,0xAFFC0000,0xAFFC0000,0xC8000000,0x5BFC0000,0x5BFC0000,0x5BFC0000,0x5BFC0000,0x5BFC0000,0x5BFC0000,0xAFFC0000,0xAFFC0000,0xAFFC0000,0xC8000000,0xAFFC0000,0xAFFC0000,0xAFFC0000,0xC8000000,0xC8000000,0x1AC0000,0x1900001,0x1900001,0x1D40000,0x1F80000,0x35FC0000,0x35FC0000,0x7BFC0000,0x1D40000,0x1F80000,0x9BFC0000,0xAFFC0000,
-0x9BFC0000,0x1C40001,0x1C40001,0x1C40001,0x1C40001,0xABFC0000,0xABFC0000,0xABFC0000,0xD7F80000,0xD7F80000,0xE2000000,0xABFC0000,0xABFC0000,0xABFC0000,0xD7F80000,0xD7F80000,0xE2000000,0xD7F80000,0xD7F80000,0xE2000000,0xE2000000,0xABFC0000,0xABFC0000,0xABFC0000,0xD7F80000,0xD7F80000,0xE2000000,0xD7F80000,0xD7F80000,0xE2000000,0xE2000000,0xD7F80000,
-0xD7F80000,0xE2000000,0xE2000000,0xE2000000,0x3BFC0000,0x1E40000,0x1C40001,0x97FC0000,0xBBFC0000,0xCBFC0000,0xD1FC0000,0xD9FC0000,0x77FC0000,0xABFC0000,0xCBFC0000,0xE2000000,0xCBFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1AC0EC7,0xFF9C0A97,0xFF940717,0xFF9005EA,0xFF9808B1,0xFF84044E,0xFF8002A5,0xFF7C03A7,0xFD7401B9,0xF174032D,0xFF8C09AC,0xFF700455,0xFF680234,0xFF6402A2,0xFF580005,0xF35C01A4,0xFF5805B3,0xF74C01FE,0xED500261,0xE35805B4,0x83FC0EC7,0xFF640876,0xFF5805ED,0xFF4C057F,0xFF3801B9,0xF140032D,0xFF2C06C8,0xFF040153,0xEF1001A4,0xE32005B5,0xC3F80EC7,
-0xFEAC05EA,0xF090032D,0xE27405B4,0xD4000EC9,0xFFA00B5D,0xFDA80D89,0xFDA80DDA,0xFF8807F3,0xFF7C0465,0xFF680153,0xFF600030,0xFB54001C,0xFF980B2F,0xFF800755,0xFF50016C,0xEF1001A4,0xB3FC0EC7,0x1C805B3,0xFFBC03B6,0xFFAC01FB,0xFFAC0152,0xFFB00389,0xFFA00122,0xFF98002D,0xFF94019B,0xFB900042,0xF1900189,0xAFFC05B3,0xFF9402A5,0xFF840152,0xFF70024E,0xFF5C0001,
-0xF16C0188,0xD7FC05B3,0xFF040152,0xF0EC0188,0xE20005B4,0xAFFC05B3,0xFF9402A5,0xFF840152,0xFF70024E,0xFF5C0001,0xF16C0188,0xD7FC05B3,0xFF040152,0xF0EC0188,0xE20005B4,0xD7FC05B3,0xFF040152,0xF0EC0188,0xE20005B4,0xE20005B4,0xFFBC04B5,0xFBC4054B,0xFBC4054B,0xFFB003A2,0xFF900261,0xFF7C00D1,0xFF6C0004,0xFD480009,0xFFB404BE,0xFFA40388,0xFF50016B,0xF0EC0188,
-0xCDFC05B3,0x19005EA,0x19005EA,0x19005EA,0x19005EA,0xFF8002A5,0xFF8002A5,0xFF8002A5,0xF77401A5,0xF77401A5,0xE37401A5,0xFF680234,0xFF680234,0xFF680234,0xFD580005,0xFD580005,0xE564004C,0xEB580152,0xEB580152,0xDF580029,0xD5580154,0x59FC05EA,0x59FC05EA,0x59FC05EA,0xFF3801B9,0xFF3801B9,0xE34C01A5,0xFD0C0153,0xFD0C0153,0xE3200002,0xD5300154,0xADFC05EA,
-0xADFC05EA,0xE2CC01A5,0xD4B00154,0xC60005ED,0xFF84042D,0xFF8C051E,0x19005EA,0xFF7802C9,0xFF6C0155,0xFF64006D,0xFF600030,0xF7580001,0xFF780411,0xFF740289,0xFF500153,0xE3200002,0x99FC05EA,0x1AC0152,0x1AC0152,0x1AC0152,0x1AC0152,0xFF98002D,0xFF98002D,0xFF98002D,0xEF940001,0xEF940001,0xE3900001,0x83FC0152,0x83FC0152,0x83FC0152,0xF9640001,0xF9640001,
-0xE3780000,0xC3F80152,0xC3F80152,0xE3280000,0xD4000154,0x83FC0152,0x83FC0152,0x83FC0152,0xF9640001,0xF9640001,0xE3780000,0xC3F80152,0xC3F80152,0xE3280000,0xD4000154,0xC3F80152,0xC3F80152,0xE3280000,0xD4000154,0xD4000154,0xFFA000F4,0xFDA80109,0x1AC0152,0xFF9800B5,0xFF840059,0xFF740019,0xFF6C0004,0xF7540000,0xFF940104,0xFB9000B5,0xB3FC0152,0xE3280000,
-0xB3FC0152,0x1E0018A,0xFFDC00F2,0xFFCC0049,0xFFC40001,0xD5FC0188,0xFFB80089,0xFFAC0000,0xEBF80188,0xFF540000,0xF0000188,0xD5FC0188,0xFFB80089,0xFFAC0000,0xEBF80188,0xFF540000,0xF0000188,0xEBF80188,0xFF540000,0xF0000188,0xF0000188,0xD5FC0188,0xFFB80089,0xFFAC0000,0xEBF80188,0xFF540000,0xF0000188,0xEBF80188,0xFF540000,0xF0000188,0xF0000188,0xEBF80188,
-0xFF540000,0xF0000188,0xF0000188,0xF0000188,0xF3E0016D,0x27FC0188,0xF9E0016D,0xFDD40139,0xFFBC00E9,0xFF980074,0xFF740000,0xFF280000,0xFDD80154,0xFFCC0122,0xFF90000D,0xF0000188,0xE5FC0188,0x17401A5,0x17401A5,0x17401A5,0x17401A5,0x17401A5,0x17401A5,0x17401A5,0x17401A5,0x17401A5,0x17401A5,0xFD580004,0xFD580004,0xFD580004,0xFD580004,0xFD580004,
-0xFD580004,0xD7580000,0xD7580000,0xD7580000,0xC9580000,0x2FFC01A5,0x2FFC01A5,0x2FFC01A5,0x2FFC01A5,0x2FFC01A5,0x2FFC01A5,0xE5200000,0xE5200000,0xE5200000,0xC93C0000,0x99FC01A5,0x99FC01A5,0x99FC01A5,0xC8E00000,0xBA0001A5,0xFF6C0128,0x17401A5,0x17401A5,0xFF6800A4,0xFF640055,0xFF5C001D,0xFF5C001D,0xF3580000,0xF9680109,0xFD6000A2,0xE7500000,0xE5200000,
-0x7FF801A5,};
-static const uint32_t g_etc1_to_bc7_m6_table123[] = {
-0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x91F80000,
-0x91F80000,0x91F80000,0x91F80000,0xB2000001,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1800000,0x1800000,0x1800000,0x1BFC0000,0x73FC0000,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x1A00001,0x75FC0000,0x75FC0000,0x75FC0000,0x75FC0000,0x75FC0000,
-0x75FC0000,0xBBFC0000,0xBBFC0000,0xBBFC0000,0xD0000000,0x75FC0000,0x75FC0000,0x75FC0000,0x75FC0000,0x75FC0000,0x75FC0000,0xBBFC0000,0xBBFC0000,0xBBFC0000,0xD0000000,0xBBFC0000,0xBBFC0000,0xBBFC0000,0xD0000000,0xD0000000,0x7BC0000,0x1A00001,0x1A00001,0x5E40000,0x1FFC0000,0x53FC0000,0x53FC0000,0x8FFC0000,0x5E40000,0x1FFC0000,0xA9FC0000,0xBBFC0000,
-0xA9FC0000,0x1D40001,0x1D40001,0x1D40001,0x1D40001,0xC3FC0000,0xC3FC0000,0xC3FC0000,0xE1FC0000,0xE1FC0000,0xEA000000,0xC3FC0000,0xC3FC0000,0xC3FC0000,0xE1FC0000,0xE1FC0000,0xEA000000,0xE1FC0000,0xE1FC0000,0xEA000000,0xEA000000,0xC3FC0000,0xC3FC0000,0xC3FC0000,0xE1FC0000,0xE1FC0000,0xEA000000,0xE1FC0000,0xE1FC0000,0xEA000000,0xEA000000,0xE1FC0000,
-0xE1FC0000,0xEA000000,0xEA000000,0xEA000000,0x75FC0000,0x3F40000,0x1D40001,0xB5FC0000,0xCFFC0000,0xDBFC0000,0xDFF80000,0xE5F40000,0x9FFC0000,0xC3FC0000,0xDBFC0000,0xEA000000,0xDBFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1B80C63,0xFFB0094E,0xFFA006CB,0xFFA005EA,0xFFA4076D,0xFF940436,0xFF8C0301,0xFF880313,0xFF8401A5,0xF584026D,0xFF980818,0xFF88041D,0xFF800284,0xFF7C0222,0xFF6C001D,0xF56C00F0,0xFF6C0438,0xFB600192,0xF1640165,0xE9680428,0x95FC0C63,0xFF7C07BE,0xFF7005ED,0xFF6404BF,0xFF4C01F6,0xF554026D,0xFF380594,0xFF280163,0xF32400D8,0xE9340428,0xCBFC0C63,
-0xFEE005EA,0xF4B4026D,0xE88C0428,0xDA000C65,0xFFA809C9,0xFFAC0B85,0xF5B80BDB,0xFF9806E9,0xFF8C041A,0xFF7C0175,0xFF78007A,0xFF680001,0xFFA409B3,0xFF90067F,0xFF640186,0xF32400D8,0xBFF80C63,0x1D0042B,0xFFC402DB,0xFFC001BE,0xFFBC0152,0xFFC4028B,0xFFB400FA,0xFFB00055,0xFFA800F1,0xFDA0000E,0xF5A000C9,0xBDFC0428,0xFFAC022D,0xFF9C0152,0xFF88018E,0xFF780005,
-0xF58000C8,0xDFF80428,0xFF340152,0xF50C00C8,0xE8000428,0xBDFC0428,0xFFAC022D,0xFF9C0152,0xFF88018E,0xFF780005,0xF58000C8,0xDFF80428,0xFF340152,0xF50C00C8,0xE8000428,0xDFF80428,0xFF340152,0xF50C00C8,0xE8000428,0xE8000428,0xFDCC0378,0xFFCC03D3,0xFFCC03E3,0xFFC002B6,0xFFA801D5,0xFF9000C1,0xFF880019,0xFF640000,0xFFC4037B,0xFDBC02B6,0xFF700162,0xF50C00C8,
-0xD7FC0428,0x1A005EA,0x1A005EA,0x1A005EA,0x1A005EA,0xFF8C0301,0xFF8C0301,0xFF8C0301,0xFF8401A5,0xFF8401A5,0xEB8401A5,0xFF800284,0xFF800284,0xFF800284,0xFF6C001D,0xFF6C001D,0xED74004C,0xF3680152,0xF3680152,0xE7680029,0xDD680154,0x71FC05EA,0x71FC05EA,0x71FC05EA,0xFF4C01F6,0xFF4C01F6,0xEB5C01A5,0xFF280163,0xFF280163,0xEB300002,0xDD400154,0xB9FC05EA,
-0xB9FC05EA,0xEADC01A5,0xDCC00154,0xCE0005ED,0xFB980484,0xF79C0551,0x1A005EA,0xFF900321,0xFF8001C1,0xFF7800C2,0xFF78007A,0xFF680001,0xFF900452,0xFF8002F4,0xFF64016D,0xEB300002,0xA7FC05EA,0x1BC0152,0x1BC0152,0x1BC0152,0x1BC0152,0xFFB00055,0xFFB00055,0xFFB00055,0xF7A40001,0xF7A40001,0xEBA00001,0x9BFC0152,0x9BFC0152,0x9BFC0152,0xFF780005,0xFF780005,
-0xEB880000,0xCFF80152,0xCFF80152,0xEB380000,0xDC000154,0x9BFC0152,0x9BFC0152,0x9BFC0152,0xFF780005,0xFF780005,0xEB880000,0xCFF80152,0xCFF80152,0xEB380000,0xDC000154,0xCFF80152,0xCFF80152,0xEB380000,0xDC000154,0xDC000154,0xFBB40109,0xF5B80122,0x1BC0152,0xFFA400DA,0xFF98007D,0xFF8C0041,0xFF880019,0xFF640000,0xFDB00109,0xFFA400C8,0xC1FC0152,0xEB380000,
-0xC1FC0152,0x1E800CA,0xFFE0007D,0xFFD80025,0xFFD40001,0xE3FC00C8,0xFFCC0049,0xFFC00001,0xF1F800C8,0xFF840000,0xF40000C8,0xE3FC00C8,0xFFCC0049,0xFFC00001,0xF1F800C8,0xFF840000,0xF40000C8,0xF1F800C8,0xFF840000,0xF40000C8,0xF40000C8,0xE3FC00C8,0xFFCC0049,0xFFC00001,0xF1F800C8,0xFF840000,0xF40000C8,0xF1F800C8,0xFF840000,0xF40000C8,0xF40000C8,0xF1F800C8,
-0xFF840000,0xF40000C8,0xF40000C8,0xF40000C8,0xF7E800B5,0x67FC00C8,0xFDE800B5,0xFFD8009D,0xFFD00075,0xFFC0003D,0xFF9C0000,0xFF640000,0xFFDC00B4,0xFFD80095,0xFFB00008,0xF40000C8,0xEDFC00C8,0x18401A5,0x18401A5,0x18401A5,0x18401A5,0x18401A5,0x18401A5,0x18401A5,0x18401A5,0x18401A5,0x18401A5,0xFF6C000D,0xFF6C000D,0xFF6C000D,0xFF6C000D,0xFF6C000D,
-0xFF6C000D,0xDF680000,0xDF680000,0xDF680000,0xD1680000,0x47FC01A5,0x47FC01A5,0x47FC01A5,0x47FC01A5,0x47FC01A5,0x47FC01A5,0xED300000,0xED300000,0xED300000,0xD14C0000,0xA5F801A5,0xA5F801A5,0xA5F801A5,0xD0F00000,0xC20001A5,0xF9800139,0x18401A5,0x18401A5,0xFB7C00C8,0xFF780071,0xFF700034,0xFF700034,0xFB680000,0xFF74010D,0xFD7400B5,0xEF600000,0xED300000,
-0x8DFC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table124[] = {
-0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x9DFC0000,
-0x9DFC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1940000,0x1940000,0x1940000,0x37FC0000,0x83FC0000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,
-0x8FFC0000,0xC9F80000,0xC9F80000,0xC9F80000,0xD8000001,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0x8FFC0000,0xC9F80000,0xC9F80000,0xC9F80000,0xD8000001,0xC9F80000,0xC9F80000,0xC9F80000,0xD8000001,0xD8000001,0x1D00000,0x1B40000,0x1B40000,0x1FC0000,0x4BFC0000,0x75FC0000,0x75FC0000,0xA5FC0000,0x1FC0000,0x4BFC0000,0xBBFC0000,0xC9F80000,
-0xBBFC0000,0x1E80000,0x1E80000,0x1E80000,0x1E80000,0xDFFC0000,0xDFFC0000,0xDFFC0000,0xEFFC0000,0xEFFC0000,0xF2000001,0xDFFC0000,0xDFFC0000,0xDFFC0000,0xEFFC0000,0xEFFC0000,0xF2000001,0xEFFC0000,0xEFFC0000,0xF2000001,0xF2000001,0xDFFC0000,0xDFFC0000,0xDFFC0000,0xEFFC0000,0xEFFC0000,0xF2000001,0xEFFC0000,0xEFFC0000,0xF2000001,0xF2000001,0xEFFC0000,
-0xEFFC0000,0xF2000001,0xF2000001,0xF2000001,0xB5FC0000,0x57FC0000,0x1E80000,0xD7FC0000,0xE5FC0000,0xEBFC0000,0xEDFC0000,0xF1F80000,0xCBFC0000,0xDFFC0000,0xEBFC0000,0xF2000001,0xEBFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1C40A26,0xFFBC0819,0xFFB4067D,0xFFB005ED,0xFFB00662,0xFFA8043D,0xFFA40362,0xFFA002BE,0xFF9801C9,0xF99801E2,0xFFA406D7,0xFF9C0415,0xFF9802FB,0xFF8801E3,0xFF84007A,0xFB840073,0xFF84031B,0xFD780159,0xF77000A2,0xEF7802D3,0xA9FC0A26,0xFF940717,0xFF8C05EA,0xFF7C0432,0xFF70024D,0xF96801E2,0xFF640489,0xFF4C01A8,0xF93C003F,0xEF4802D2,0xD5F80A26,
-0xFF1405EA,0xF8D801E2,0xEEAC02D2,0xE2000A26,0xFFBC082A,0xFBC40972,0xFBC409B6,0xFFAC061E,0xFFA003F3,0xFF9001DC,0xFF8C00FA,0xFF7C0029,0xFFB407F7,0xFFA405EA,0xFF7C01C3,0xF93C003F,0xC9FC0A26,0x1DC02D5,0xFFD40228,0xFFCC0194,0xFFCC0154,0xFFD001B5,0xFFC400E4,0xFFC40080,0xFFB8007D,0xFFB40001,0xF9B4003D,0xCFFC02D2,0xFFC001C8,0xFFB80152,0xFFAC00FE,0xFF940025,
-0xF994003E,0xE7FC02D2,0xFF6C0152,0xF934003D,0xEE0002D2,0xCFFC02D2,0xFFC001C8,0xFFB80152,0xFFAC00FE,0xFF940025,0xF994003E,0xE7FC02D2,0xFF6C0152,0xF934003D,0xEE0002D2,0xE7FC02D2,0xFF6C0152,0xF934003D,0xEE0002D2,0xEE0002D2,0xFFD80263,0xF7DC02A9,0xF7DC02B4,0xFDD00209,0xFFC0016A,0xFFAC00B1,0xFFA8003D,0xFF8C0019,0xFDD8026D,0xFFC801D6,0xFF98015B,0xF934003D,
-0xE1FC02D2,0x1B005ED,0x1B005ED,0x1B005ED,0x1B005ED,0xFFA40362,0xFFA40362,0xFFA40362,0xFF9801C9,0xFF9801C9,0xF39801A6,0xFF9802FB,0xFF9802FB,0xFF9802FB,0xFF84007A,0xFF84007A,0xF584004B,0xFB7C0153,0xFB7C0153,0xEF78002A,0xE7780153,0x8DFC05EA,0x8DFC05EA,0x8DFC05EA,0xFF70024D,0xFF70024D,0xF37001A6,0xFF4C01A8,0xFF4C01A8,0xF5440001,0xE7500152,0xC7FC05EA,
-0xC7FC05EA,0xF2F001A6,0xE6CC0152,0xD80005EA,0xFFAC04B2,0xFFAC055A,0x1B005ED,0xFFA403A1,0xFF940252,0xFF900163,0xFF8C00FA,0xFF7C0029,0xFFA00491,0xFF980365,0xFF7C01B3,0xF5440001,0xB9FC05EA,0x1CC0154,0x1CC0154,0x1CC0154,0x1CC0154,0xFFC40080,0xFFC40080,0xFFC40080,0xFFB40001,0xFFB40001,0xF3B40001,0xB7FC0152,0xB7FC0152,0xB7FC0152,0xFF940025,0xFF940025,
-0xF39C0001,0xDDF40152,0xDDF40152,0xF34C0001,0xE6000152,0xB7FC0152,0xB7FC0152,0xB7FC0152,0xFF940025,0xFF940025,0xF39C0001,0xDDF40152,0xDDF40152,0xF34C0001,0xE6000152,0xDDF40152,0xDDF40152,0xF34C0001,0xE6000152,0xE6000152,0xFDC80120,0xFFCC0120,0x1CC0154,0xFDC000F4,0xFFB000B4,0xFFA8006A,0xFFA8003D,0xFF8C0019,0xFFC40120,0xFBC000F2,0xD3FC0152,0xF34C0001,
-0xD3FC0152,0x1F4003D,0xFFEC0028,0xFFEC000D,0xFFE80000,0xEFFC003D,0xFFE40014,0xFFDC0000,0xF7F8003D,0xFFB80000,0xF800003D,0xEFFC003D,0xFFE40014,0xFFDC0000,0xF7F8003D,0xFFB80000,0xF800003D,0xF7F8003D,0xFFB80000,0xF800003D,0xF800003D,0xEFFC003D,0xFFE40014,0xFFDC0000,0xF7F8003D,0xFFB80000,0xF800003D,0xF7F8003D,0xFFB80000,0xF800003D,0xF800003D,0xF7F8003D,
-0xFFB80000,0xF800003D,0xF800003D,0xF800003D,0xFBF00034,0xA7FC003D,0xF3F4003D,0xFFEC0029,0xFFE80020,0xFFD40011,0xFFC80000,0xFFA80000,0xFFF00032,0xFFEC0032,0xFFD00001,0xF800003D,0xF5FC003D,0x19801A5,0x19801A5,0x19801A5,0x19801A5,0x19801A5,0x19801A5,0x19801A5,0x19801A5,0x19801A5,0x19801A5,0xFF800022,0xFF800022,0xFF800022,0xFF800022,0xFF800022,
-0xFF800022,0xE77C0001,0xE77C0001,0xE77C0001,0xD9780002,0x63FC01A5,0x63FC01A5,0x63FC01A5,0x63FC01A5,0x63FC01A5,0x63FC01A5,0xF5440000,0xF5440000,0xF5440000,0xD9600001,0xB3F801A5,0xB3F801A5,0xB3F801A5,0xD9080001,0xCA0001A5,0xFF8C0151,0x19801A5,0x19801A5,0xFF9000DD,0xFF8C0091,0xFF880055,0xFF880055,0xFD7C0005,0xFD8C0120,0xFF8000DA,0xF7740001,0xF5440000,
-0x9FF801A5,};
-static const uint32_t g_etc1_to_bc7_m6_table125[] = {
-0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0xA9FC0000,
-0xA9FC0000,0xA9FC0000,0xA9FC0000,0xC4000000,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1880001,0x1A40000,0x1A40000,0x1A40000,0x4FFC0000,0x93FC0000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0x1C40000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,
-0xA9FC0000,0xD5F80000,0xD5F80000,0xD5F80000,0xE0000001,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xA9FC0000,0xD5F80000,0xD5F80000,0xD5F80000,0xE0000001,0xD5F80000,0xD5F80000,0xD5F80000,0xE0000001,0xE0000001,0x9E00000,0x1C40000,0x1C40000,0x35FC0000,0x73FC0000,0x93FC0000,0x93FC0000,0xB9FC0000,0x35FC0000,0x73FC0000,0xC9FC0000,0xD5F80000,
-0xC9FC0000,0x1F80000,0x1F80000,0x1F80000,0x1F80000,0xF7FC0000,0xF7FC0000,0xF7FC0000,0xFBFC0000,0xFBFC0000,0xFA000001,0xF7FC0000,0xF7FC0000,0xF7FC0000,0xFBFC0000,0xFBFC0000,0xFA000001,0xFBFC0000,0xFBFC0000,0xFA000001,0xFA000001,0xF7FC0000,0xF7FC0000,0xF7FC0000,0xFBFC0000,0xFBFC0000,0xFA000001,0xFBFC0000,0xFBFC0000,0xFA000001,0xFA000001,0xFBFC0000,
-0xFBFC0000,0xFA000001,0xFA000001,0xFA000001,0xEDFC0000,0xD7FC0000,0x1F80000,0xF5FC0000,0xF9FC0000,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xF3FC0000,0xF7FC0000,0xFBFC0000,0xFA000001,0xFBFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1D0088E,0xFFC80749,0xFFC00651,0xFFC005ED,0xFFC405B2,0xFFBC0463,0xFFB403DD,0xFFAC02BE,0xFFAC0215,0xFDA801AA,0xFFBC05EF,0xFFB0042C,0xFFA40383,0xFFA001F3,0xFF9C010A,0xFD94004F,0xFF94028E,0xFF900163,0xFB84003E,0xF58801FF,0xBBFC088E,0xFFAC069F,0xFFA405EA,0xFF9403FA,0xFF8802BD,0xFD7C01AA,0xFF7C0401,0xFF640218,0xFD540005,0xF55C01FE,0xDDFC088E,
-0xFF4805EA,0xFCF801AA,0xF4C401FE,0xE800088E,0xFFCC0739,0xFFCC07F2,0xFFCC0846,0xFFC005B1,0xFFB003FD,0xFFA4024E,0xFFA4019A,0xFF940096,0xFFC4071A,0xFFB40585,0xFF94023D,0xFD540005,0xD5FC088E,0x1E801FD,0xFDE401B5,0xFFE0016D,0xFFDC0154,0xFFDC0149,0xFFD400EA,0xFFD000B4,0xFFCC0069,0xFFC80028,0xFDC40005,0xDFFC01FD,0xFFD80188,0xFFCC0154,0xFFB800D2,0xFFB80059,
-0xFDA80006,0xEFFC01FD,0xFF9C0152,0xFD540005,0xF40001FE,0xDFFC01FD,0xFFD80188,0xFFCC0154,0xFFB800D2,0xFFB80059,0xFDA80006,0xEFFC01FD,0xFF9C0152,0xFD540005,0xF40001FE,0xEFFC01FD,0xFF9C0152,0xFD540005,0xF40001FE,0xF40001FE,0xFFE401C5,0xFDE801D9,0xFDE801E8,0xFFDC0179,0xFFD40132,0xFFC800CE,0xFFBC007D,0xFFA80049,0xFFE001CA,0xFFDC0172,0xFFB80156,0xFD540005,
-0xEBFC01FD,0x1C005ED,0x1C005ED,0x1C005ED,0x1C005ED,0xFFB403DD,0xFFB403DD,0xFFB403DD,0xFFAC0215,0xFFAC0215,0xFBA801A6,0xFFA40383,0xFFA40383,0xFFA40383,0xFF9C010A,0xFF9C010A,0xFD94004B,0xFF900163,0xFF900163,0xF788002A,0xEF880153,0xA5FC05EA,0xA5FC05EA,0xA5FC05EA,0xFF8802BD,0xFF8802BD,0xFB8001A6,0xFF640218,0xFF640218,0xFD540001,0xEF600152,0xD3FC05EA,
-0xD3FC05EA,0xFB0001A6,0xEEDC0152,0xE00005EA,0xFFBC04E6,0xF9C00581,0x1C005ED,0xFFB40402,0xFFAC02EA,0xFFA401FD,0xFFA4019A,0xFF940096,0xFFB404BE,0xFFB003CE,0xFF940234,0xFD540001,0xC7FC05EA,0x1DC0154,0x1DC0154,0x1DC0154,0x1DC0154,0xFFD000B4,0xFFD000B4,0xFFD000B4,0xFFC80028,0xFFC80028,0xFBC40001,0xCFFC0152,0xCFFC0152,0xCFFC0152,0xFFB80059,0xFFB80059,
-0xFBAC0001,0xE7FC0152,0xE7FC0152,0xFB5C0001,0xEE000152,0xCFFC0152,0xCFFC0152,0xCFFC0152,0xFFB80059,0xFFB80059,0xFBAC0001,0xE7FC0152,0xE7FC0152,0xFB5C0001,0xEE000152,0xE7FC0152,0xE7FC0152,0xFB5C0001,0xEE000152,0xEE000152,0xFFD80122,0xF7DC0139,0x1DC0154,0xFDD80109,0xFFC800DA,0xFFBC00A9,0xFFBC007D,0xFFA80049,0xFFD00132,0xFBD40109,0xE1FC0152,0xFB5C0001,
-0xE1FC0152,0x1FC0005,0xFFF80004,0xFFF80001,0xFFF80000,0xFBFC0005,0xFFF80002,0xFFF40000,0xFDF80005,0xFFEC0000,0xFC000005,0xFBFC0005,0xFFF80002,0xFFF40000,0xFDF80005,0xFFEC0000,0xFC000005,0xFDF80005,0xFFEC0000,0xFC000005,0xFC000005,0xFBFC0005,0xFFF80002,0xFFF40000,0xFDF80005,0xFFEC0000,0xFC000005,0xFDF80005,0xFFEC0000,0xFC000005,0xFC000005,0xFDF80005,
-0xFFEC0000,0xFC000005,0xFC000005,0xFC000005,0xFFF80004,0xE7FC0005,0xF7FC0005,0xFBFC0005,0xFFF80002,0xFFF00001,0xFFF00000,0xFFE40000,0xF9FC0005,0xFBFC0005,0xFFF00000,0xFC000005,0xFDF80005,0x1A801A5,0x1A801A5,0x1A801A5,0x1A801A5,0x1A801A5,0x1A801A5,0x1A801A5,0x1A801A5,0x1A801A5,0x1A801A5,0xFF900049,0xFF900049,0xFF900049,0xFF900049,0xFF900049,
-0xFF900049,0xEF8C0001,0xEF8C0001,0xEF8C0001,0xE1880002,0x7BFC01A5,0x7BFC01A5,0x7BFC01A5,0x7BFC01A5,0x7BFC01A5,0x7BFC01A5,0xFD540000,0xFD540000,0xFD540000,0xE1700001,0xBFF801A5,0xBFF801A5,0xBFF801A5,0xE1180001,0xD20001A5,0xFBA40152,0x1A801A5,0x1A801A5,0xFFA000F2,0xFD9C00B5,0xFF980071,0xFF980071,0xFD900019,0xFD9C0139,0xFF9400E9,0xFF840001,0xFD540000,
-0xADFC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table126[] = {
-0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0x69FC0000,0xB5FC0000,
-0xB5FC0000,0xB5FC0000,0xB5FC0000,0xCC000000,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x1980001,0x3B40000,0x3B40000,0x3B40000,0x69FC0000,0xA1FC0000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0x1D40000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,
-0xC1FC0000,0xE1F80000,0xE1F80000,0xE1F80000,0xE8000001,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xE1F80000,0xE1F80000,0xE1F80000,0xE8000001,0xE1F80000,0xE1F80000,0xE1F80000,0xE8000001,0xE8000001,0x1F40000,0x1D40000,0x1D40000,0x6DFC0000,0x9BFC0000,0xB1FC0000,0xB1FC0000,0xCDFC0000,0x6DFC0000,0x9BFC0000,0xD9FC0000,0xE1F80000,
-0xD9FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1DC0693,0xFFD405C6,0xFFD0052E,0xFFD004EE,0xFFD0049F,0xFFC403C6,0xFFC40362,0xFFC00295,0xFFB8021E,0xFFB801A5,0xFFC4048F,0xFFBC037F,0xFFBC0306,0xFFAC01D4,0xFFAC012B,0xFFA4006A,0xFFAC01E3,0xFFA0010E,0xFF980011,0xF798012A,0xC9FC0691,0xFFB80566,0xFFB804ED,0xFFAC0367,0xFFA0029E,0xFF9401A5,0xFF940316,0xFF8801D1,0xFF700008,0xF7700129,0xE5F80691,
-0xFF6C04ED,0xFF2001A5,0xF6EC0129,0xEC000691,0xFFD805AB,0xF5D8064D,0xF5D80672,0xFFCC0496,0xFFC00366,0xFFB8022B,0xFFB401AE,0xFFA800C3,0xFFD00576,0xFFC4045F,0xFFB001FA,0xFF700008,0xDFF80691,0x1F00126,0xFFEC0105,0xFFEC00EA,0xFFE800DD,0xFFE800C6,0xFFE000A1,0xFFE00088,0xFFD8004C,0xFFD80028,0xFFD40000,0xEBFC0126,0xFFE400F1,0xFFDC00DD,0xFFD80088,0xFFCC0050,
-0xFFC00000,0xF5FC0126,0xFFB800DD,0xFF7C0000,0xF6000129,0xEBFC0126,0xFFE400F1,0xFFDC00DD,0xFFD80088,0xFFCC0050,0xFFC00000,0xF5FC0126,0xFFB800DD,0xFF7C0000,0xF6000129,0xF5FC0126,0xFFB800DD,0xFF7C0000,0xF6000129,0xF6000129,0xFDF0010C,0xFFEC0110,0xFFEC0121,0xFFEC00F3,0xFFDC00C6,0xFFD80092,0xFFD00061,0xFFC00049,0xFFEC010B,0xFFE800E5,0xFFD000DE,0xFF7C0000,
-0xF3FC0126,0x1D004EE,0x1D004EE,0x1D004EE,0x1D004EE,0xFFC40362,0xFFC40362,0xFFC40362,0xFFB8021E,0xFFB8021E,0xFFB801A5,0xFFBC0306,0xFFBC0306,0xFFBC0306,0xFFAC012B,0xFFAC012B,0xFFA4006A,0xFFA0010E,0xFFA0010E,0xFD98000E,0xF59800DE,0xB7FC04ED,0xB7FC04ED,0xB7FC04ED,0xFFA0029E,0xFFA0029E,0xFF9401A5,0xFF8801D1,0xFF8801D1,0xFF700008,0xF57400DD,0xDDF404ED,
-0xDDF404ED,0xFF2001A5,0xF4F400DD,0xE60004ED,0xFFCC042E,0xFFCC0492,0x1D004EE,0xFFC40382,0xFFC002BD,0xFFB401EE,0xFFB401AE,0xFFA800C3,0xFBC8042D,0xFFBC0366,0xFFA801F5,0xFF700008,0xD3FC04ED,0x1E800DD,0x1E800DD,0x1E800DD,0x1E800DD,0xFFE00088,0xFFE00088,0xFFE00088,0xFFD80028,0xFFD80028,0xFFD40000,0xDFFC00DD,0xDFFC00DD,0xDFFC00DD,0xFFCC0050,0xFFCC0050,
-0xFFC00000,0xEFFC00DD,0xEFFC00DD,0xFF7C0000,0xF40000DD,0xDFFC00DD,0xDFFC00DD,0xDFFC00DD,0xFFCC0050,0xFFCC0050,0xFFC00000,0xEFFC00DD,0xEFFC00DD,0xFF7C0000,0xF40000DD,0xEFFC00DD,0xEFFC00DD,0xFF7C0000,0xF40000DD,0xF40000DD,0xF9E800C8,0xFDE800C8,0x1E800DD,0xFFDC00B4,0xFFDC0095,0xFFD80082,0xFFD00061,0xFFC00049,0xF7E800C8,0xFFDC00AA,0xEBFC00DD,0xFF7C0000,
-0xEBFC00DD,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1B801A5,0x1B801A5,0x1B801A5,0x1B801A5,0x1B801A5,0x1B801A5,0x1B801A5,0x1B801A5,0x1B801A5,0x1B801A5,0xFFA4006A,0xFFA4006A,0xFFA4006A,0xFFA4006A,0xFFA4006A,
-0xFFA4006A,0xF79C0001,0xF79C0001,0xF79C0001,0xE9980002,0x93FC01A5,0x93FC01A5,0x93FC01A5,0x93FC01A5,0x93FC01A5,0x93FC01A5,0xFF700008,0xFF700008,0xFF700008,0xE9800001,0xCBF801A5,0xCBF801A5,0xCBF801A5,0xE9280001,0xDA0001A5,0xF3B4016D,0x1B801A5,0x1B801A5,0xFFAC0115,0xFFA800DA,0xFFAC00A2,0xFFAC00A2,0xFFA0003A,0xF9B00152,0xFBAC0109,0xFF98000D,0xFF700008,
-0xBDF801A5,};
-static const uint32_t g_etc1_to_bc7_m6_table127[] = {
-0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0xC1FC0000,
-0xC1FC0000,0xC1FC0000,0xC1FC0000,0xD4000000,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0xBC40000,0xBC40000,0xBC40000,0x81FC0000,0xB1FC0000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,
-0xD9FC0000,0xEDF80000,0xEDF80000,0xEDF80000,0xF0000001,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xEDF80000,0xEDF80000,0xEDF80000,0xF0000001,0xEDF80000,0xEDF80000,0xEDF80000,0xF0000001,0xF0000001,0x37FC0000,0x1E40000,0x1E40000,0xA7FC0000,0xC1FC0000,0xCFFC0000,0xCFFC0000,0xE1FC0000,0xA7FC0000,0xC1FC0000,0xE7FC0000,0xEDF80000,
-0xE7FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1E4049B,0xFFDC041B,0xFFD803C2,0xFFD8039E,0xFFDC0373,0xFFD002EE,0xFFD002AE,0xFFCC0231,0xFFCC01F1,0xFFC801A5,0xFFD0032F,0xFFD0028E,0xFFC40236,0xFFC00181,0xFFBC011B,0xFFBC00A2,0xFFB80127,0xFFAC00AA,0xFFAC0001,0xFBA80072,0xD5FC0499,0xFFCC03E2,0xFFC8039D,0xFFB802AF,0xFFB80236,0xFFAC01A5,0xFFAC0216,0xFFA00149,0xFF880028,0xFB840071,0xEBF80499,
-0xFF90039D,0xFF5401A5,0xFB0C0071,0xF0000499,0xFFD8040B,0xF9E00465,0xF9E00482,0xFFD40343,0xFFCC0297,0xFFC401D1,0xFFBC0173,0xFFB800C2,0xFFD803EE,0xFFD0031A,0xFFB8015E,0xFF880028,0xE5FC0499,0x1F40072,0xFFF40062,0xFFF00059,0xFFF00055,0xFFF40052,0xFFEC003D,0xFFEC0034,0xFFE40020,0xFFE40010,0xFFE40000,0xF5FC0071,0xFFF0005D,0xFFE80055,0xFFE40030,0xFFE40020,
-0xFFD80000,0xF9FC0071,0xFFD40055,0xFFAC0000,0xFA000071,0xF5FC0071,0xFFF0005D,0xFFE80055,0xFFE40030,0xFFE40020,0xFFD80000,0xF9FC0071,0xFFD40055,0xFFAC0000,0xFA000071,0xF9FC0071,0xFFD40055,0xFFAC0000,0xFA000071,0xFA000071,0xFFF40060,0xF3F40072,0xF3F40072,0xFFF0005A,0xFFF0004A,0xFFE40036,0xFFE40022,0xFFD8001D,0xFDF40060,0xFFF0005A,0xFFE00056,0xFFAC0000,
-0xF9FC0071,0x1D8039E,0x1D8039E,0x1D8039E,0x1D8039E,0xFFD002AE,0xFFD002AE,0xFFD002AE,0xFFCC01F1,0xFFCC01F1,0xFFC801A5,0xFFC40236,0xFFC40236,0xFFC40236,0xFFBC011B,0xFFBC011B,0xFFBC00A2,0xFFAC00AA,0xFFAC00AA,0xFFAC0001,0xF9A80056,0xC9FC039D,0xC9FC039D,0xC9FC039D,0xFFB80236,0xFFB80236,0xFFAC01A5,0xFFA00149,0xFFA00149,0xFF880028,0xF9880055,0xE5F8039D,
-0xE5F8039D,0xFF5401A5,0xF9140055,0xEC00039D,0xFFD8032A,0xF5D80379,0x1D8039E,0xFFCC02A5,0xFFC4022E,0xFFBC01AB,0xFFBC0173,0xFFB800C2,0xFFD00305,0xFFD0028A,0xFFB8015A,0xFF880028,0xDFF8039D,0x1F00055,0x1F00055,0x1F00055,0x1F00055,0xFFEC0034,0xFFEC0034,0xFFEC0034,0xFFE40010,0xFFE40010,0xFFE40000,0xEBFC0055,0xEBFC0055,0xEBFC0055,0xFFE40020,0xFFE40020,
-0xFFD80000,0xF5FC0055,0xF5FC0055,0xFFAC0000,0xF8000055,0xEBFC0055,0xEBFC0055,0xEBFC0055,0xFFE40020,0xFFE40020,0xFFD80000,0xF5FC0055,0xF5FC0055,0xFFAC0000,0xF8000055,0xF5FC0055,0xF5FC0055,0xFFAC0000,0xF8000055,0xF8000055,0xFDF00048,0xFFEC0050,0x1F00055,0xFBF00048,0xFDEC003D,0xFFE4002D,0xFFE40022,0xFFD8001D,0xFBF00048,0xFFE80041,0xF3FC0055,0xFFAC0000,
-0xF3FC0055,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1C801A5,0x1C801A5,0x1C801A5,0x1C801A5,0x1C801A5,0x1C801A5,0x1C801A5,0x1C801A5,0x1C801A5,0x1C801A5,0xFFBC00A2,0xFFBC00A2,0xFFBC00A2,0xFFBC00A2,0xFFBC00A2,
-0xFFBC00A2,0xFFAC0001,0xFFAC0001,0xFFAC0001,0xF1A80002,0xABFC01A5,0xABFC01A5,0xABFC01A5,0xABFC01A5,0xABFC01A5,0xABFC01A5,0xFF880028,0xFF880028,0xFF880028,0xF1900001,0xD7F801A5,0xD7F801A5,0xD7F801A5,0xF1380001,0xE20001A5,0xFBC4016D,0x1C801A5,0x1C801A5,0xFFBC0132,0xFFBC00FA,0xFFBC00CA,0xFFBC00CA,0xFFB4006A,0xFFBC015A,0xFFBC0122,0xFFB00032,0xFF880028,
-0xCBFC01A5,};
-static const uint32_t g_etc1_to_bc7_m6_table128[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x240000,0x240000,0x240000,0x240000,0x340000,0x340000,0x340000,0x680000,0x680000,0x10000001,0x340000,0x340000,0x340000,0x680000,0x680000,0x10000001,0x680000,0x680000,0x10000001,0x10000001,0x340000,0x340000,0x340000,0x680000,0x680000,0x10000001,0x680000,0x680000,0x10000001,0x10000001,0x680000,
-0x680000,0x10000001,0x10000001,0x10000001,0x2280000,0xA240000,0x240000,0x300000,0x3C0000,0x4C0000,0x540000,0x800000,0x2C0000,0x340000,0x4C0000,0x10000001,0x4C0000,0x780000,0x2B00000,0x1680000,0x3A000001,0x2B00000,0x1680000,0x3A000001,0x1680000,0x3A000001,0x3A000001,0x2B00000,0x1680000,0x3A000001,0x1680000,0x3A000001,
-0x3A000001,0x1680000,0x3A000001,0x3A000001,0x3A000001,0x2B00000,0x1680000,0x3A000001,0x1680000,0x3A000001,0x3A000001,0x1680000,0x3A000001,0x3A000001,0x3A000001,0x1680000,0x3A000001,0x3A000001,0x3A000001,0x3A000001,0x2940000,0x800000,0x800000,0xC80000,0x1240000,0xBF40000,0x3A000001,0x3A000001,0xA40000,0xE00000,0x2FF00000,0x3A000001,
-0xFC0000,0x280964,0xAA0C00D8,0x560C00D8,0x3A0C00D9,0x76000372,0x52000061,0x3A000002,0x38000374,0x32000151,0x26000372,0x4E000768,0x460002BA,0x34000153,0x340004A5,0x2E00024E,0x2400040A,0x26000768,0x2600049D,0x2000059E,0x1800076B,0x380964,0x3A000463,0x2E000274,0x2E000596,0x2800031F,0x22000484,0x220007ED,0x24000543,0x1C000607,0x180007AB,0x700964,
-0x1C000694,0x1C00070C,0x16000864,0x12000964,0xE4000231,0xF41805B2,0xF820054D,0x74000239,0x4A000252,0x3C00023D,0x3000019B,0x2A000306,0x90000413,0x5E000317,0x2E0003AB,0x1C000607,0x500964,0x340768,0xA01400A4,0x541000A4,0x3A1000A5,0x76000372,0x52000061,0x3A000002,0x38000374,0x32000151,0x26000372,0x4C0768,0x460002BA,0x34000153,0x340004A5,0x2E00024E,
-0x2400040A,0x980768,0x2600049D,0x2000059E,0x1800076B,0x4C0768,0x460002BA,0x34000153,0x340004A5,0x2E00024E,0x2400040A,0x980768,0x2600049D,0x2000059E,0x1800076B,0x980768,0x2600049D,0x2000059E,0x1800076B,0x1800076B,0xE4000231,0xF82004F2,0xFC280405,0x74000239,0x4A000252,0x3C00023D,0x3000019B,0x2A000306,0x900003C2,0x5E0002F3,0x2E0003A2,0x2000059E,
-0x6C0768,0xC00D8,0xC00D8,0xC00D8,0xC00D8,0x36000000,0x36000000,0x36000000,0x1A000000,0x1A000000,0x10000001,0x1A0000A2,0x1A0000A2,0x1A0000A2,0x1200003D,0x1200003D,0xE000022,0xC0000A2,0xC0000A2,0xA000062,0x80000A2,0x1000D8,0x1000D8,0x1000D8,0x12000061,0x12000061,0xC000039,0xC0000B2,0xC0000B2,0xA000072,0x80000AB,0x2000D8,
-0x2000D8,0xA000093,0x60000C3,0x40000DB,0x76000032,0xF8000004,0xC00D8,0x32000041,0x1E00003D,0x1A000041,0x16000034,0x12000050,0x3400006B,0x2600005D,0x100000A3,0xA000072,0x1800D8,0x1000A4,0x1000A4,0x1000A4,0x1000A4,0x36000000,0x36000000,0x36000000,0x1A000000,0x1A000000,0x10000001,0x21800A2,0x21800A2,0x21800A2,0x1200003D,0x1200003D,
-0xE000022,0x3000A2,0x3000A2,0xA000062,0x80000A2,0x21800A2,0x21800A2,0x21800A2,0x1200003D,0x1200003D,0xE000022,0x3000A2,0x3000A2,0xA000062,0x80000A2,0x3000A2,0x3000A2,0xA000062,0x80000A2,0x80000A2,0x76000032,0xF8000004,0x1000A4,0x32000041,0x1E00003D,0x1A000041,0x16000034,0x12000050,0x42000061,0x26000059,0x2400A2,0xA000062,
-0x2400A2,0x4C0374,0x90240000,0x50240000,0x3A240001,0x740372,0x52000061,0x3A000002,0xE80372,0x32000151,0x26000372,0x740372,0x52000061,0x3A000002,0xE80372,0x32000151,0x26000372,0xE80372,0x32000151,0x26000372,0x26000372,0x740372,0x52000061,0x3A000002,0xE80372,0x32000151,0x26000372,0xE80372,0x32000151,0x26000372,0x26000372,0xE80372,
-0x32000151,0x26000372,0x26000372,0x26000372,0xF4000164,0x540372,0xF8400188,0x7C000132,0x56000161,0x3C00013D,0x340000DA,0x320001BA,0xB20001D4,0x68000179,0x360000B9,0x26000372,0xA40372,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table129[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x340000,0x340000,0x340000,0x340000,0x4C0000,0x4C0000,0x4C0000,0x980000,0x980000,0x18000001,0x4C0000,0x4C0000,0x4C0000,0x980000,0x980000,0x18000001,0x980000,0x980000,0x18000001,0x18000001,0x4C0000,0x4C0000,0x4C0000,0x980000,0x980000,0x18000001,0x980000,0x980000,0x18000001,0x18000001,0x980000,
-0x980000,0x18000001,0x18000001,0x18000001,0x3C0000,0x380000,0x340000,0x2440000,0x2540000,0x6C0000,0x7C0000,0xBC0000,0x400000,0x4C0000,0x6C0000,0x18000001,0x6C0000,0x880000,0xC80000,0x1980000,0x42000001,0xC80000,0x1980000,0x42000001,0x1980000,0x42000001,0x42000001,0xC80000,0x1980000,0x42000001,0x1980000,0x42000001,
-0x42000001,0x1980000,0x42000001,0x42000001,0x42000001,0xC80000,0x1980000,0x42000001,0x1980000,0x42000001,0x42000001,0x1980000,0x42000001,0x42000001,0x42000001,0x1980000,0x42000001,0x42000001,0x42000001,0x42000001,0x2A80000,0x900000,0x900000,0xE40000,0x14C0000,0x15F40000,0x42000001,0x42000001,0xB80000,0x1000000,0x39C40000,0x42000001,
-0x1200000,0x300C14,0xBE1001C4,0x601001C4,0x421001C5,0x8E000372,0x62000025,0x4400000A,0x44000374,0x38000109,0x2E000372,0x5C000933,0x5200036A,0x400001DB,0x3A00053D,0x34000266,0x2E000453,0x2E000934,0x2C0005A5,0x26000696,0x1E000933,0x440C14,0x460005BB,0x3A000354,0x340006A6,0x34000387,0x2800050C,0x280009FD,0x2C000686,0x2400073B,0x1E000997,0x880C14,
-0x26000891,0x200008C2,0x1C000AAC,0x16000C14,0xFE000264,0xF8200772,0xFC280785,0x8800025D,0x5A000281,0x44000266,0x3C000195,0x36000351,0xB20004DE,0x68000393,0x3600045B,0x2400073B,0x600C14,0x400934,0xB21C0154,0x5E180154,0x42180155,0x8E000372,0x62000025,0x44040009,0x44000374,0x38000109,0x2E000372,0x5C0933,0x5200036A,0x400001DB,0x3A00053D,0x34000266,
-0x2E000453,0xB80933,0x2C0005A5,0x26000696,0x1E000933,0x5C0933,0x5200036A,0x400001DB,0x3A00053D,0x34000266,0x2E000453,0xB80933,0x2C0005A5,0x26000696,0x1E000933,0xB80933,0x2C0005A5,0x26000696,0x1E000933,0x1E000933,0xFE000264,0xFE2C061E,0xF23405B4,0x8800025D,0x5A000281,0x44000266,0x3C000195,0x36000351,0xB2000465,0x68000362,0x36000452,0x26000696,
-0x800933,0x1001C4,0x1001C4,0x1001C4,0x1001C4,0x4E000000,0x4E000000,0x4E000000,0x26000000,0x26000000,0x18000001,0x26000152,0x26000152,0x26000152,0x1E00007D,0x1E00007D,0x18000041,0x12000152,0x12000152,0x100000CA,0xC000152,0x21801C3,0x21801C3,0x21801C3,0x180000D1,0x180000D1,0x12000079,0x12000176,0x12000176,0x100000EE,0xC000162,0x3001C3,
-0x3001C3,0xE000141,0xA00018B,0x80001C3,0x9200006A,0xFC080044,0x1001C4,0x50000089,0x3200007D,0x2600007D,0x2200006A,0x1A00009D,0x560000E9,0x320000BE,0x16000155,0x100000EE,0x2401C3,0x180154,0x180154,0x180154,0x180154,0x4E000000,0x4E000000,0x4E000000,0x26000000,0x26000000,0x18000001,0x2240152,0x2240152,0x2240152,0x1E00007D,0x1E00007D,
-0x18000041,0x4C0152,0x4C0152,0x100000CA,0xC000152,0x2240152,0x2240152,0x2240152,0x1E00007D,0x1E00007D,0x18000041,0x4C0152,0x4C0152,0x100000CA,0xC000152,0x4C0152,0x4C0152,0x100000CA,0xC000152,0xC000152,0x9200006A,0xFC080034,0x180154,0x50000089,0x3200007D,0x2600007D,0x2200006A,0x1A00009D,0x560000D0,0x3C0000B4,0x340152,0x100000CA,
-0x340152,0x5C0374,0x98340000,0x58340000,0x42340001,0x8C0372,0x62000025,0x420C0001,0x1180372,0x38000109,0x2E000372,0x8C0372,0x62000025,0x420C0001,0x1180372,0x38000109,0x2E000372,0x1180372,0x38000109,0x2E000372,0x2E000372,0x8C0372,0x62000025,0x420C0001,0x1180372,0x38000109,0x2E000372,0x1180372,0x38000109,0x2E000372,0x2E000372,0x1180372,
-0x38000109,0x2E000372,0x2E000372,0x2E000372,0xFC080152,0x640372,0xFE4C0190,0x920000E9,0x6000010D,0x4A000104,0x3E000092,0x3600016D,0xD0000190,0x7A000128,0x4200007D,0x2E000372,0xC80372,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table130[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x440000,0x440000,0x440000,0x440000,0x640000,0x640000,0x640000,0xCC0000,0xCC0000,0x20000001,0x640000,0x640000,0x640000,0xCC0000,0xCC0000,0x20000001,0xCC0000,0xCC0000,0x20000001,0x20000001,0x640000,0x640000,0x640000,0xCC0000,0xCC0000,0x20000001,0xCC0000,0xCC0000,0x20000001,0x20000001,0xCC0000,
-0xCC0000,0x20000001,0x20000001,0x20000001,0x64C0000,0x480000,0x440000,0x5C0000,0x700000,0x900000,0xA40000,0xF80000,0x540000,0x640000,0x900000,0x20000001,0x900000,0x980000,0xE00000,0x1CC0000,0x4A000001,0xE00000,0x1CC0000,0x4A000001,0x1CC0000,0x4A000001,0x4A000001,0xE00000,0x1CC0000,0x4A000001,0x1CC0000,0x4A000001,
-0x4A000001,0x1CC0000,0x4A000001,0x4A000001,0x4A000001,0xE00000,0x1CC0000,0x4A000001,0x1CC0000,0x4A000001,0x4A000001,0x1CC0000,0x4A000001,0x4A000001,0x4A000001,0x1CC0000,0x4A000001,0x4A000001,0x4A000001,0x4A000001,0x2BC0000,0x8A00000,0x8A00000,0x1000000,0x1740000,0x1FF80000,0x4A000001,0x4A000001,0x2CC0000,0x11C0000,0x41D40000,0x4A000001,
-0x1400000,0x380F44,0xCE180304,0x6A180304,0x4A180305,0xA6000372,0x6E000005,0x4C04003A,0x50000374,0x440000C1,0x36000372,0x70000B53,0x62000455,0x460002A3,0x460005E5,0x40000296,0x3400049B,0x36000B53,0x320006F5,0x2C0007BE,0x24000B53,0x500F44,0x4C000773,0x40000494,0x400007D6,0x3A000417,0x2E0005B4,0x2E000C75,0x32000816,0x2A00089F,0x22000BD4,0xA00F44,
-0x2C000AD9,0x26000ABA,0x20000D5F,0x1A000F44,0xFE000344,0xFC2809B2,0xFE2C0A49,0x9E00029D,0x6C0002C1,0x4C0002A2,0x440001A6,0x3A0003B2,0xD00005C2,0x7C000403,0x3E000573,0x2A00089F,0x700F44,0x480B54,0xC2240244,0x68200244,0x4A200245,0xA6000372,0x6E000005,0x4E080032,0x50000374,0x440000C1,0x36000372,0x6C0B53,0x62000455,0x460002A3,0x460005E5,0x40000296,
-0x3400049B,0xDC0B53,0x320006F5,0x2C0007BE,0x24000B53,0x6C0B53,0x62000455,0x460002A3,0x460005E5,0x40000296,0x3400049B,0xDC0B53,0x320006F5,0x2C0007BE,0x24000B53,0xDC0B53,0x320006F5,0x2C0007BE,0x24000B53,0x24000B53,0xFE000344,0xF43807D4,0xF8400788,0x9E00029D,0x6C0002C1,0x4C0002A2,0x440001A6,0x3A0003B2,0xD0000519,0x7C0003C3,0x3E000563,0x2C0007BE,
-0x9C0B53,0x180304,0x180304,0x180304,0x180304,0x66000000,0x66000000,0x66000000,0x32000000,0x32000000,0x20000001,0x32000242,0x32000242,0x32000242,0x280000CD,0x280000CD,0x1E00006D,0x18000242,0x18000242,0x1600015A,0x10000242,0x200303,0x200303,0x200303,0x22000156,0x22000156,0x180000D1,0x18000282,0x18000282,0x1600019A,0xE000263,0x3C0303,
-0x3C0303,0x10000213,0xE0002AE,0xA000303,0xC40000B4,0xFE0C00D8,0x180304,0x640000F5,0x460000DD,0x2E0000E1,0x2E0000B4,0x22000104,0x64000191,0x5000014A,0x1E000248,0x1600019A,0x2C0303,0x200244,0x200244,0x200244,0x200244,0x66000000,0x66000000,0x66000000,0x32000000,0x32000000,0x20000001,0x2300242,0x2300242,0x2300242,0x280000CD,0x280000CD,
-0x1E00006D,0x640242,0x640242,0x1600015A,0x10000242,0x2300242,0x2300242,0x2300242,0x280000CD,0x280000CD,0x1E00006D,0x640242,0x640242,0x1600015A,0x10000242,0x640242,0x640242,0x1600015A,0x10000242,0x10000242,0xC40000B4,0xFE0C00B4,0x200244,0x640000F5,0x460000DD,0x2E0000E1,0x2E0000B4,0x22000104,0x74000164,0x50000131,0x480242,0x1600015A,
-0x480242,0x6C0374,0xA0440000,0x60440000,0x4A440001,0xA40372,0x6E000005,0x4A1C0001,0x14C0372,0x440000C1,0x36000372,0xA40372,0x6E000005,0x4A1C0001,0x14C0372,0x440000C1,0x36000372,0x14C0372,0x440000C1,0x36000372,0x36000372,0xA40372,0x6E000005,0x4A1C0001,0x14C0372,0x440000C1,0x36000372,0x14C0372,0x440000C1,0x36000372,0x36000372,0x14C0372,
-0x440000C1,0x36000372,0x36000372,0x36000372,0xFE140164,0x2740372,0xF86001A5,0xA60000A4,0x6C0000DD,0x540000B9,0x46000059,0x42000132,0xF200015A,0x8C0000F4,0x4C000041,0x36000372,0xE80372,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table131[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0x100000,0x100000,0x100000,0x100000,0x100000,
-0x100000,0x200000,0x200000,0x200000,0x4000001,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x200000,0x200000,0x200000,0x4000001,0x200000,0x200000,0x200000,0x4000001,0x4000001,0xC0000,0xC0000,0xC0000,0x20C0000,0x40C0000,0x100000,0x100000,0x140000,0x20C0000,0x40C0000,0x180000,0x200000,
-0x180000,0x540000,0x540000,0x540000,0x540000,0x7C0000,0x7C0000,0x7C0000,0xFC0000,0xFC0000,0x28000001,0x7C0000,0x7C0000,0x7C0000,0xFC0000,0xFC0000,0x28000001,0xFC0000,0xFC0000,0x28000001,0x28000001,0x7C0000,0x7C0000,0x7C0000,0xFC0000,0xFC0000,0x28000001,0xFC0000,0xFC0000,0x28000001,0x28000001,0xFC0000,
-0xFC0000,0x28000001,0x28000001,0x28000001,0x2600000,0x4580000,0x540000,0x2700000,0x8C0000,0xB00000,0xCC0000,0x1340000,0x680000,0x7C0000,0xB00000,0x28000001,0xB00000,0xA80000,0xF80000,0x1FC0000,0x52000001,0xF80000,0x1FC0000,0x52000001,0x1FC0000,0x52000001,0x52000001,0xF80000,0x1FC0000,0x52000001,0x1FC0000,0x52000001,
-0x52000001,0x1FC0000,0x52000001,0x52000001,0x52000001,0xF80000,0x1FC0000,0x52000001,0x1FC0000,0x52000001,0x52000001,0x1FC0000,0x52000001,0x52000001,0x52000001,0x1FC0000,0x52000001,0x52000001,0x52000001,0x52000001,0x4D00000,0xB40000,0xB40000,0x1180000,0x19C0000,0x29F80000,0x52000001,0x52000001,0xE40000,0x13C0000,0x49E40000,0x52000001,
-0x1640000,0x401198,0xDE200408,0x74200408,0x52200409,0xB6080386,0x78080015,0x560C007E,0x5C040386,0x4C0400A9,0x3E040386,0x84000BE8,0x680003F9,0x5200029B,0x5200058D,0x460001EE,0x3A00043B,0x40000BE8,0x3E0006C9,0x320007A2,0x2A000BEB,0x601194,0x62000829,0x4C00052C,0x4C00083E,0x460003FF,0x3A0005A4,0x3A000D81,0x38000852,0x320008C3,0x28000CAC,0xC41194,
-0x32000C15,0x2C000BBE,0x26000ED7,0x20001194,0xFE0C03FE,0xFE2C0B9E,0xF63C0C94,0xB40001F1,0x76000211,0x5A0001E1,0x4C000105,0x4200030B,0xF200058B,0x90000386,0x46000541,0x320008C3,0x8C1194,0x580BE8,0xCE300288,0x70300288,0x52300289,0xB20C0372,0x760C0005,0x54140042,0x5A0C0372,0x4C0400A5,0x3E0C0372,0x2800BE8,0x680003F9,0x5200029B,0x5200058D,0x460001EE,
-0x3A00043B,0x1080BE8,0x3E0006C9,0x320007A2,0x2A000BEB,0x2800BE8,0x680003F9,0x5200029B,0x5200058D,0x460001EE,0x3A00043B,0x1080BE8,0x3E0006C9,0x320007A2,0x2A000BEB,0x1080BE8,0x3E0006C9,0x320007A2,0x2A000BEB,0x2A000BEB,0xFE1403AD,0xFA440844,0xFE4C0810,0xB40001F1,0x76000211,0x5A0001E1,0x4C000105,0x4200030B,0xF20004AA,0x90000335,0x46000531,0x320007A2,
-0xB80BE8,0x200408,0x200408,0x200408,0x200408,0x76080014,0x76080014,0x76080014,0x3C040014,0x3C040014,0x28040015,0x48000288,0x48000288,0x48000288,0x3400009D,0x3400009D,0x28000032,0x22000288,0x22000288,0x20000151,0x1600028A,0x300408,0x300408,0x300408,0x2E000196,0x2E000196,0x220000C3,0x1E0002FE,0x1E0002FE,0x1C0001B6,0x160002CA,0x5C0408,
-0x5C0408,0x1600029B,0x1400035E,0xE00040B,0xF6000082,0xF2140195,0x200408,0x820000C1,0x5A0000A9,0x440000A9,0x40000082,0x2E0000DA,0x960001AB,0x5A000144,0x2C000291,0x1C0001B6,0x400408,0x300288,0x300288,0x300288,0x300288,0x720C0000,0x720C0000,0x720C0000,0x3A0C0000,0x3A0C0000,0x280C0001,0x2440288,0x2440288,0x2440288,0x3400009D,0x3400009D,
-0x28000032,0x8C0288,0x8C0288,0x20000151,0x1600028A,0x2440288,0x2440288,0x2440288,0x3400009D,0x3400009D,0x28000032,0x8C0288,0x8C0288,0x20000151,0x1600028A,0x8C0288,0x8C0288,0x20000151,0x1600028A,0x1600028A,0xF6000082,0xF82000DD,0x300288,0x820000C1,0x5A0000A9,0x440000A9,0x40000082,0x2E0000DA,0x9600015A,0x5A000120,0x640288,0x20000151,
-0x640288,0x7C0374,0xA8540000,0x68540000,0x52540001,0xBC0372,0x78080001,0x522C0001,0x17C0372,0x4A000091,0x3E000372,0xBC0372,0x78080001,0x522C0001,0x17C0372,0x4A000091,0x3E000372,0x17C0372,0x4A000091,0x3E000372,0x3E000372,0xBC0372,0x78080001,0x522C0001,0x17C0372,0x4A000091,0x3E000372,0x17C0372,0x4A000091,0x3E000372,0x3E000372,0x17C0372,
-0x4A000091,0x3E000372,0x3E000372,0x3E000372,0xFC30016D,0xA840372,0xFE6C01B1,0xBC000071,0x80000095,0x5E000080,0x5000002D,0x4A0000FA,0xF80C0152,0x9E0000B5,0x56000014,0x3E000372,0x10C0372,0x40014,0x40014,0x40014,0x40014,0x40014,0x40014,0x40014,0x40014,0x40014,0x40014,0x10000000,0x10000000,0x10000000,0x10000000,0x10000000,
-0x10000000,0x8000000,0x8000000,0x8000000,0x4000001,0x80012,0x80012,0x80012,0x80012,0x80012,0x80012,0x6000005,0x6000005,0x6000005,0x4000005,0xC0012,0xC0012,0xC0012,0x400000A,0x2000012,0x58000000,0x40014,0x40014,0x28000000,0x1C000000,0x14000000,0x14000000,0xE000000,0x20000005,0x16000002,0xA000001,0x6000005,
-0xC0012,};
-static const uint32_t g_etc1_to_bc7_m6_table132[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,
-0x2C0000,0x580000,0x580000,0x580000,0xE000000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x580000,0x580000,0x580000,0xE000000,0x580000,0x580000,0x580000,0xE000000,0xE000000,0x200000,0x1C0001,0x1C0001,0x6200000,0x240000,0x280000,0x280000,0x300000,0x6200000,0x240000,0x3C0000,0x580000,
-0x3C0000,0x640001,0x640001,0x640001,0x640001,0x980000,0x980000,0x980000,0x1300000,0x1300000,0x32000000,0x980000,0x980000,0x980000,0x1300000,0x1300000,0x32000000,0x1300000,0x1300000,0x32000000,0x32000000,0x980000,0x980000,0x980000,0x1300000,0x1300000,0x32000000,0x1300000,0x1300000,0x32000000,0x32000000,0x1300000,
-0x1300000,0x32000000,0x32000000,0x32000000,0x4740000,0x6C0000,0x640001,0x2880000,0xAC0000,0xD80000,0xF80000,0x1780000,0x800000,0x980000,0xD80000,0x32000000,0xD80000,0xB80001,0x1140000,0xFF80000,0x5C000000,0x1140000,0xFF80000,0x5C000000,0xFF80000,0x5C000000,0x5C000000,0x1140000,0xFF80000,0x5C000000,0xFF80000,0x5C000000,
-0x5C000000,0xFF80000,0x5C000000,0x5C000000,0x5C000000,0x1140000,0xFF80000,0x5C000000,0xFF80000,0x5C000000,0x5C000000,0xFF80000,0x5C000000,0x5C000000,0x5C000000,0xFF80000,0x5C000000,0x5C000000,0x5C000000,0x5C000000,0xE80000,0xAC40000,0xAC40000,0x1380000,0x1C80000,0x35F00000,0x5C000000,0x5C000000,0xFC0000,0x15C0000,0x53D80000,0x5C000000,
-0x18C0000,0x501423,0xEC2C055E,0x7E2C055E,0x5C2C055E,0xCA1003E3,0x86100072,0x6014011D,0x661003E3,0x560C00EA,0x461003E5,0xA0000BE8,0x7A00034E,0x5C04028E,0x620004C5,0x5200010D,0x460003B4,0x4E000BE8,0x4A00060E,0x3E0006ED,0x34000BE8,0x2741423,0x6E0008EE,0x58000601,0x5800089F,0x4C0003D6,0x400005B1,0x46000E44,0x4400082B,0x3C000898,0x34000D09,0xF01423,
-0x38000D6E,0x32000CD1,0x2C00102C,0x26001425,0xFE200511,0xF8400DDB,0xFC480EE3,0xD000011D,0x8A000126,0x6A00010D,0x5A00005E,0x50000214,0xFE00052B,0xA80002B6,0x5400046A,0x3C000898,0xA81423,0x680BEB,0xD444028A,0x7A40028A,0x5C40028A,0xBA200373,0x821C0002,0x5E280041,0x62200373,0x561800A6,0x461C0375,0x9C0BE8,0x7A00034E,0x5C080288,0x620004C5,0x5200010D,
-0x460003B4,0x13C0BE8,0x4A00060E,0x3E0006ED,0x34000BE8,0x9C0BE8,0x7A00034E,0x5C080288,0x620004C5,0x5200010D,0x460003B4,0x13C0BE8,0x4A00060E,0x3E0006ED,0x34000BE8,0x13C0BE8,0x4A00060E,0x3E0006ED,0x34000BE8,0x34000BE8,0xFA2C0402,0xF458087D,0xF860084A,0xD000011D,0x8A000126,0x6A00010D,0x5A00005E,0x50000214,0xFC040428,0xA800023D,0x54000451,0x3E0006ED,
-0xE00BE8,0x2C055E,0x2C055E,0x2C055E,0x2C055E,0x8A100071,0x8A100071,0x8A100071,0x46100072,0x46100072,0x32100071,0x64000288,0x64000288,0x64000288,0x46000049,0x46000049,0x32000004,0x30000288,0x30000288,0x2A000104,0x20000288,0x40055E,0x40055E,0x40055E,0x3A0001F2,0x3A0001F2,0x2E0000F1,0x28000363,0x28000363,0x260001B2,0x1E0002F4,0x80055E,
-0x80055E,0x20000359,0x1C000411,0x14000561,0xFC0C00AC,0xF8200291,0x2C055E,0xAC00006A,0x72000050,0x56000059,0x4C000032,0x40000082,0xC2000199,0x84000101,0x3E000298,0x260001B2,0x5C055E,0x40028A,0x40028A,0x40028A,0x40028A,0x7A200001,0x7A200001,0x7A200001,0x441C0001,0x441C0001,0x321C0001,0x600288,0x600288,0x600288,0x46000049,0x46000049,
-0x32000004,0xC40288,0xC40288,0x2A000104,0x20000288,0x600288,0x600288,0x600288,0x46000049,0x46000049,0x32000004,0xC40288,0xC40288,0x2A000104,0x20000288,0xC40288,0xC40288,0x2A000104,0x20000288,0x20000288,0xFE100080,0xF23400F2,0x40028A,0xAC00006A,0x72000050,0x56000059,0x4C000032,0x40000082,0xC2000109,0x840000C1,0x8C0288,0x2A000104,
-0x8C0288,0x900372,0xB0680001,0x70680001,0x5C640001,0xD40372,0x82180001,0x5C3C0000,0x1B00372,0x56000055,0x46000374,0xD40372,0x82180001,0x5C3C0000,0x1B00372,0x56000055,0x46000374,0x1B00372,0x56000055,0x46000374,0x46000374,0xD40372,0x82180001,0x5C3C0000,0x1B00372,0x56000055,0x46000374,0x1B00372,0x56000055,0x46000374,0x46000374,0x1B00372,
-0x56000055,0x46000374,0x46000374,0x46000374,0xFE440188,0x4980372,0xFA8401C2,0xDA000041,0x9600006D,0x6C000055,0x5A00000D,0x540000B9,0xFE180164,0xBA00007D,0x62000004,0x46000374,0x1300372,0x100071,0x100071,0x100071,0x100071,0x100071,0x100071,0x100071,0x100071,0x100071,0x100071,0x2C000000,0x2C000000,0x2C000000,0x2C000000,0x2C000000,
-0x2C000000,0x16000000,0x16000000,0x16000000,0xE000000,0x140071,0x140071,0x140071,0x140071,0x140071,0x140071,0x12000028,0x12000028,0x12000028,0xC000014,0x240071,0x240071,0x240071,0xA000041,0x6000071,0xE8000000,0x100071,0x100071,0x68000000,0x48000000,0x36000000,0x36000000,0x24000000,0x52000022,0x42000011,0x1C000004,0x12000028,
-0x1C0071,};
-static const uint32_t g_etc1_to_bc7_m6_table133[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x440000,0x440000,0x440000,0x440000,0x440000,
-0x440000,0x880000,0x880000,0x880000,0x16000000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x880000,0x880000,0x880000,0x16000000,0x880000,0x880000,0x880000,0x16000000,0x16000000,0x300000,0x2C0001,0x2C0001,0x2340000,0x380000,0x23C0000,0x23C0000,0x4C0000,0x2340000,0x380000,0x600000,0x880000,
-0x600000,0x740001,0x740001,0x740001,0x740001,0xB00000,0xB00000,0xB00000,0x1640000,0x1640000,0x3A000000,0xB00000,0xB00000,0xB00000,0x1640000,0x1640000,0x3A000000,0x1640000,0x1640000,0x3A000000,0x3A000000,0xB00000,0xB00000,0xB00000,0x1640000,0x1640000,0x3A000000,0x1640000,0x1640000,0x3A000000,0x3A000000,0x1640000,
-0x1640000,0x3A000000,0x3A000000,0x3A000000,0x880000,0x67C0000,0x740001,0xA00000,0xC40000,0xF80000,0x1200000,0x1B40000,0x940000,0xB00000,0xF80000,0x3A000000,0xF80000,0xC80001,0x12C0000,0x1BF80000,0x64000000,0x12C0000,0x1BF80000,0x64000000,0x1BF80000,0x64000000,0x64000000,0x12C0000,0x1BF80000,0x64000000,0x1BF80000,0x64000000,
-0x64000000,0x1BF80000,0x64000000,0x64000000,0x64000000,0x12C0000,0x1BF80000,0x64000000,0x1BF80000,0x64000000,0x64000000,0x1BF80000,0x64000000,0x64000000,0x64000000,0x1BF80000,0x64000000,0x64000000,0x64000000,0x64000000,0xFC0000,0xD80000,0xD80000,0x1540000,0x1EC0000,0x3FF00000,0x64000000,0x64000000,0x3100000,0x17C0000,0x5BE80000,0x64000000,
-0x1AC0000,0x5C16CF,0xF83806EA,0x883806EA,0x643806EA,0xDA18047B,0x90180112,0x662001F9,0x7018047B,0x6014016E,0x4E18047D,0xB8000BE8,0x8C0002DE,0x660C02C2,0x6E00044D,0x5E00007D,0x4E00037D,0x5A000BE8,0x5000056A,0x44000675,0x3C000BE8,0x8816CF,0x7A000A0E,0x6200072E,0x68000911,0x580003FE,0x4C0005F9,0x52000F0C,0x4C00082B,0x44000886,0x3A000D5D,0x11416CF,
-0x44000EFE,0x3E000E01,0x32001198,0x2C0016D1,0xFE280685,0xFE4C1017,0xFE4C119F,0xE6000086,0x9A0000A1,0x78000083,0x6200000D,0x5800015D,0xFE00061B,0xBC00020A,0x5E0003DE,0x44000886,0xC016CF,0x780BEB,0xDC54028A,0x8250028A,0x6450028A,0xC2300373,0x8A2C0002,0x66380041,0x6A300373,0x5E2800A6,0x4E2C0375,0xB40BE8,0x8C0002DE,0x64180288,0x6E00044D,0x5E00007D,
-0x4E00037D,0x1700BE8,0x5000056A,0x44000675,0x3C000BE8,0xB40BE8,0x8C0002DE,0x64180288,0x6E00044D,0x5E00007D,0x4E00037D,0x1700BE8,0x5000056A,0x44000675,0x3C000BE8,0x1700BE8,0x5000056A,0x44000675,0x3C000BE8,0x3C000BE8,0xFE340432,0xFC68087D,0xFE6C085E,0xE6000086,0x9A0000A1,0x78000083,0x6200000D,0x5800015D,0xFE180455,0xBC00017A,0x5E0003BA,0x44000675,
-0x1000BE8,0x3806EA,0x3806EA,0x3806EA,0x3806EA,0x9A180109,0x9A180109,0x9A180109,0x5018010A,0x5018010A,0x3A180109,0x7C000288,0x7C000288,0x7C000288,0x52000019,0x52000019,0x3A040008,0x3C000288,0x3C000288,0x320000B9,0x28000288,0x5006E9,0x5006E9,0x5006E9,0x4600028A,0x4600028A,0x34000169,0x340003DB,0x340003DB,0x2E0001C2,0x28000331,0xA006E9,
-0xA006E9,0x2600043D,0x200004EC,0x1A0006E9,0xFE100140,0xFE2C03C9,0x3806EA,0xD000002D,0x86000020,0x6A00001D,0x62000009,0x4A000041,0xE40001A5,0x960000E2,0x4C0002A1,0x2E0001C2,0x7006E9,0x50028A,0x50028A,0x50028A,0x50028A,0x82300001,0x82300001,0x82300001,0x4C2C0001,0x4C2C0001,0x3A2C0001,0x780288,0x780288,0x780288,0x52000019,0x52000019,
-0x3A0C0000,0xF40288,0xF40288,0x320000B9,0x28000288,0x780288,0x780288,0x780288,0x52000019,0x52000019,0x3A0C0000,0xF40288,0xF40288,0x320000B9,0x28000288,0xF40288,0xF40288,0x320000B9,0x28000288,0x28000288,0xFE200091,0xFA4400F2,0x50028A,0xD000002D,0x86000020,0x6A00001D,0x62000009,0x4A000041,0xF40000CA,0x9A000080,0xAC0288,0x320000B9,
-0xAC0288,0xA00372,0xB8780001,0x78780001,0x64740001,0xEC0372,0x8A280001,0x644C0000,0x1E40372,0x60000034,0x4E000374,0xEC0372,0x8A280001,0x644C0000,0x1E40372,0x60000034,0x4E000374,0x1E40372,0x60000034,0x4E000374,0x4E000374,0xEC0372,0x8A280001,0x644C0000,0x1E40372,0x60000034,0x4E000374,0x1E40372,0x60000034,0x4E000374,0x4E000374,0x1E40372,
-0x60000034,0x4E000374,0x4E000374,0x4E000374,0xFE50019A,0xCA80372,0xF29401E1,0xEE000020,0xA000003D,0x7A00002D,0x64000001,0x5C000091,0xFE2C0185,0xCC000059,0x6A080000,0x4E000374,0x1540372,0x180109,0x180109,0x180109,0x180109,0x180109,0x180109,0x180109,0x180109,0x180109,0x180109,0x44000000,0x44000000,0x44000000,0x44000000,0x44000000,
-0x44000000,0x20000001,0x20000001,0x20000001,0x16000000,0x200109,0x200109,0x200109,0x200109,0x200109,0x200109,0x18000064,0x18000064,0x18000064,0x12000034,0x3C0109,0x3C0109,0x3C0109,0x1000009D,0xA000109,0xFC080019,0x180109,0x180109,0xA0000000,0x6E000000,0x54000000,0x54000000,0x38000000,0x84000050,0x64000028,0x26000008,0x18000064,
-0x2C0109,};
-static const uint32_t g_etc1_to_bc7_m6_table134[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,
-0x5C0000,0xB80000,0xB80000,0xB80000,0x1E000000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0xB80000,0xB80000,0xB80000,0x1E000000,0xB80000,0xB80000,0xB80000,0x1E000000,0x1E000000,0x8400000,0x3C0001,0x3C0001,0x480000,0x24C0000,0x540000,0x540000,0x680000,0x480000,0x24C0000,0x800000,0xB80000,
-0x800000,0x840001,0x840001,0x840001,0x840001,0x2C40000,0x2C40000,0x2C40000,0x1940000,0x1940000,0x42000000,0x2C40000,0x2C40000,0x2C40000,0x1940000,0x1940000,0x42000000,0x1940000,0x1940000,0x42000000,0x42000000,0x2C40000,0x2C40000,0x2C40000,0x1940000,0x1940000,0x42000000,0x1940000,0x1940000,0x42000000,0x42000000,0x1940000,
-0x1940000,0x42000000,0x42000000,0x42000000,0x9C0000,0xE8C0000,0x840001,0x2B40000,0xE00000,0x11C0000,0x1480000,0x1F00000,0xA80000,0x2C40000,0x11C0000,0x42000000,0x11C0000,0xD80001,0x1440000,0x27F80000,0x6C000000,0x1440000,0x27F80000,0x6C000000,0x27F80000,0x6C000000,0x6C000000,0x1440000,0x27F80000,0x6C000000,0x27F80000,0x6C000000,
-0x6C000000,0x27F80000,0x6C000000,0x6C000000,0x6C000000,0x1440000,0x27F80000,0x6C000000,0x27F80000,0x6C000000,0x6C000000,0x27F80000,0x6C000000,0x6C000000,0x6C000000,0x27F80000,0x6C000000,0x6C000000,0x6C000000,0x6C000000,0x1100000,0xE80000,0xE80000,0x36C0000,0x9FC0000,0x49F00000,0x6C000000,0x6C000000,0x1280000,0x1980000,0x63F80000,0x6C000000,
-0x1D00000,0x6819DB,0xFE4408D2,0x924008CA,0x6C4008CA,0xEA200553,0x9A2001FA,0x70280319,0x7A200553,0x681C0235,0x56200555,0xD0000BE8,0x9E00029E,0x6E10032E,0x800003ED,0x68000029,0x56000378,0x66000BE8,0x5C0004DA,0x500005E5,0x44000BE8,0x29819DB,0x86000B8E,0x6A0008DD,0x740009E9,0x62000465,0x5200068D,0x5E000FF4,0x58000853,0x4C00088E,0x40000DD1,0x13819DB,
-0x4A0010D2,0x44000F69,0x3E001338,0x320019DD,0xFE340856,0xF65C1329,0xF860148A,0xFE000033,0xAC00003D,0x84000029,0x6C040006,0x640000D5,0xFE1007BB,0xD4000193,0x66000384,0x4C00088E,0xDC19DB,0x880BEB,0xE464028A,0x8A60028A,0x6C60028A,0xCA400373,0x923C0002,0x6E480041,0x72400373,0x663800A6,0x563C0375,0xCC0BE8,0x9E00029E,0x6C280288,0x800003ED,0x68000029,
-0x56080374,0x1A00BE8,0x5C0004DA,0x500005E5,0x44000BE8,0xCC0BE8,0x9E00029E,0x6C280288,0x800003ED,0x68000029,0x56080374,0x1A00BE8,0x5C0004DA,0x500005E5,0x44000BE8,0x1A00BE8,0x5C0004DA,0x500005E5,0x44000BE8,0x44000BE8,0xFE50045E,0xF47808BB,0xF880088B,0xFE000033,0xAC00003D,0x84000029,0x6C040002,0x640000D5,0xFE2404A1,0xDA0000E6,0x6A000359,0x500005E5,
-0x1240BE8,0x4008CA,0x4008CA,0x4008CA,0x4008CA,0xAA2001E1,0xAA2001E1,0xAA2001E1,0x5A2001E2,0x5A2001E2,0x422001E1,0x94000288,0x94000288,0x94000288,0x62000001,0x62000001,0x42080034,0x48000288,0x48000288,0x3C000088,0x30000288,0x6008C9,0x6008C9,0x6008C9,0x52000362,0x52000362,0x40000221,0x40000473,0x40000473,0x360001F8,0x2E000371,0xC408C9,
-0xC408C9,0x2C000569,0x260005F4,0x200008C9,0xFE200221,0xF438058A,0x4008CA,0xF200000D,0x9E000005,0x7C000005,0x70000001,0x56000019,0xFE0001FA,0xB60000CE,0x5C0002AC,0x360001F8,0x8C08C9,0x60028A,0x60028A,0x60028A,0x60028A,0x8A400001,0x8A400001,0x8A400001,0x543C0001,0x543C0001,0x423C0001,0x900288,0x900288,0x900288,0x62000001,0x62000001,
-0x421C0000,0x1240288,0x1240288,0x3C000088,0x30000288,0x900288,0x900288,0x900288,0x62000001,0x62000001,0x421C0000,0x1240288,0x1240288,0x3C000088,0x30000288,0x1240288,0x1240288,0x3C000088,0x30000288,0x30000288,0xFA3400A2,0xF2540109,0x60028A,0xF200000D,0x9E000005,0x7C000005,0x6E040000,0x56000019,0xFE0C00C8,0xBC00004A,0xD00288,0x3C000088,
-0xD00288,0xB00372,0xC0880001,0x80880001,0x6C840001,0x1040372,0x92380001,0x6C5C0000,0x7FC0372,0x6A00001D,0x56000374,0x1040372,0x92380001,0x6C5C0000,0x7FC0372,0x6A00001D,0x56000374,0x7FC0372,0x6A00001D,0x56000374,0x56000374,0x1040372,0x92380001,0x6C5C0000,0x7FC0372,0x6A00001D,0x56000374,0x7FC0372,0x6A00001D,0x56000374,0x56000374,0x7FC0372,
-0x6A00001D,0x56000374,0x56000374,0x56000374,0xF86C01A5,0xBC0372,0xFAA401E1,0xFE040014,0xAC040029,0x84000019,0x6C0C0000,0x64000071,0xFA4C0188,0xDE000034,0x72180000,0x56000374,0x1740372,0x2001E1,0x2001E1,0x2001E1,0x2001E1,0x2001E1,0x2001E1,0x2001E1,0x2001E1,0x2001E1,0x2001E1,0x5C000000,0x5C000000,0x5C000000,0x5C000000,0x5C000000,
-0x5C000000,0x2C000001,0x2C000001,0x2C000001,0x1E000000,0x2C01E1,0x2C01E1,0x2C01E1,0x2C01E1,0x2C01E1,0x2C01E1,0x220000AA,0x220000AA,0x220000AA,0x1A000061,0x5801E1,0x5801E1,0x5801E1,0x16000121,0xE0001E1,0xFE0C0075,0x2001E1,0x2001E1,0xD8000000,0x96000000,0x72000000,0x72000000,0x4C000000,0xB6000092,0x82000050,0x3600000D,0x220000AA,
-0x3C01E1,};
-static const uint32_t g_etc1_to_bc7_m6_table135[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x740000,0x740000,0x740000,0x740000,0x740000,
-0x740000,0xE80000,0xE80000,0xE80000,0x26000000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0xE80000,0xE80000,0xE80000,0x26000000,0xE80000,0xE80000,0xE80000,0x26000000,0x26000000,0x540000,0x4C0001,0x4C0001,0x4580000,0x2600000,0x2680000,0x2680000,0x2800000,0x4580000,0x2600000,0xA40000,0xE80000,
-0xA40000,0x940001,0x940001,0x940001,0x940001,0x2DC0000,0x2DC0000,0x2DC0000,0x1C40000,0x1C40000,0x4A000000,0x2DC0000,0x2DC0000,0x2DC0000,0x1C40000,0x1C40000,0x4A000000,0x1C40000,0x1C40000,0x4A000000,0x4A000000,0x2DC0000,0x2DC0000,0x2DC0000,0x1C40000,0x1C40000,0x4A000000,0x1C40000,0x1C40000,0x4A000000,0x4A000000,0x1C40000,
-0x1C40000,0x4A000000,0x4A000000,0x4A000000,0x4AC0000,0xA00000,0x940001,0xCC0000,0xFC0000,0x13C0000,0x16C0000,0xBF80000,0xBC0000,0x2DC0000,0x13C0000,0x4A000000,0x13C0000,0xE80001,0x15C0000,0x33F80000,0x74000000,0x15C0000,0x33F80000,0x74000000,0x33F80000,0x74000000,0x74000000,0x15C0000,0x33F80000,0x74000000,0x33F80000,0x74000000,
-0x74000000,0x33F80000,0x74000000,0x74000000,0x74000000,0x15C0000,0x33F80000,0x74000000,0x33F80000,0x74000000,0x74000000,0x33F80000,0x74000000,0x74000000,0x74000000,0x33F80000,0x74000000,0x74000000,0x74000000,0x74000000,0x1240000,0x4F80000,0x4F80000,0x1880000,0x17FC0000,0x53F00000,0x74000000,0x74000000,0x33C0000,0x1B80000,0x6DCC0000,0x74000000,
-0x1F00000,0x741D47,0xFE500B2E,0x9A4C0AFE,0x744C0AFE,0xFA28066B,0xA62C0322,0x7A340492,0x8428066B,0x6E24033A,0x5E28066D,0xEA000BE8,0xAC000289,0x781803CA,0x8C0003A5,0x72000009,0x60080394,0x72000BE8,0x6600046C,0x5600057D,0x4C000BE8,0xAC1D47,0x92000D6E,0x74000AFE,0x80000B01,0x6800053D,0x5E000775,0x680010D8,0x5E00088F,0x540008B8,0x48000E58,0x15C1D47,
-0x5000130E,0x4A001121,0x440014EC,0x38001D49,0xFE3C0AD7,0xFC68162D,0xFE6C17C2,0xFE0C0095,0xC000000D,0x90000005,0x7608002D,0x6C000072,0xFE180A0E,0xE6000156,0x7600031A,0x540008B8,0xF41D47,0x980BEB,0xEC74028A,0x9270028A,0x7470028A,0xD2500373,0x9A4C0002,0x76580041,0x7A500373,0x6E4800A6,0x5E4C0375,0xE40BE8,0xAA040289,0x74380288,0x8C0003A5,0x72000009,
-0x5E180374,0x1D00BE8,0x6600046C,0x5600057D,0x4C000BE8,0xE40BE8,0xAA040289,0x74380288,0x8C0003A5,0x72000009,0x5E180374,0x1D00BE8,0x6600046C,0x5600057D,0x4C000BE8,0x1D00BE8,0x6600046C,0x5600057D,0x4C000BE8,0x4C000BE8,0xFC6004C1,0xFC8808BB,0xFE8C08A3,0xFE14004A,0xC000000D,0x90000005,0x74140002,0x6C000072,0xFC4004E8,0xEC00007E,0x760002E9,0x5600057D,
-0x1480BE8,0x4C0AFE,0x4C0AFE,0x4C0AFE,0x4C0AFE,0xBA2802F9,0xBA2802F9,0xBA2802F9,0x642802FA,0x642802FA,0x4A2802F9,0xAC000288,0xAC000288,0xAC000288,0x6E040005,0x6E040005,0x4C100084,0x54000288,0x54000288,0x44000055,0x38000288,0x700AFE,0x700AFE,0x700AFE,0x62000471,0x62000471,0x46000321,0x4C00052B,0x4C00052B,0x40000236,0x340003C9,0xE40AFE,
-0xE40AFE,0x320006DD,0x2C00072C,0x24000B01,0xFE2C0378,0xFA440776,0x4C0AFE,0xFE080020,0xB8000001,0x8E000002,0x80040011,0x62000005,0xFE00031A,0xD40000D2,0x660002B4,0x40000236,0xA00AFE,0x70028A,0x70028A,0x70028A,0x70028A,0x92500001,0x92500001,0x92500001,0x5C4C0001,0x5C4C0001,0x4A4C0001,0xA80288,0xA80288,0xA80288,0x6A0C0001,0x6A0C0001,
-0x4A2C0000,0x1580288,0x1580288,0x44000055,0x38000288,0xA80288,0xA80288,0xA80288,0x6A0C0001,0x6A0C0001,0x4A2C0000,0x1580288,0x1580288,0x44000055,0x38000288,0x1580288,0x1580288,0x44000055,0x38000288,0x38000288,0xF64800B5,0xFA640109,0x70028A,0xFA10000D,0xAE0C0001,0x88080000,0x76140000,0x62000005,0xF62400DD,0xDA000022,0xF00288,0x44000055,
-0xF00288,0xC00372,0xC8980001,0x88980001,0x74940001,0x11C0372,0x9A480001,0x746C0000,0x13FC0372,0x72000008,0x5E000374,0x11C0372,0x9A480001,0x746C0000,0x13FC0372,0x72000008,0x5E000374,0x13FC0372,0x72000008,0x5E000374,0x5E000374,0x11C0372,0x9A480001,0x746C0000,0x13FC0372,0x72000008,0x5E000374,0x13FC0372,0x72000008,0x5E000374,0x5E000374,0x13FC0372,
-0x72000008,0x5E000374,0x5E000374,0x5E000374,0xFE7801B1,0xCC0372,0xF2B40202,0xFE200020,0xC000000D,0x90000005,0x741C0000,0x70000050,0xFE5C018A,0xF400001D,0x7A280000,0x5E000374,0x1980372,0x2802F9,0x2802F9,0x2802F9,0x2802F9,0x2802F9,0x2802F9,0x2802F9,0x2802F9,0x2802F9,0x2802F9,0x76000000,0x76000000,0x76000000,0x76000000,0x76000000,
-0x76000000,0x38000001,0x38000001,0x38000001,0x26000000,0x3802F9,0x3802F9,0x3802F9,0x3802F9,0x3802F9,0x3802F9,0x2E000112,0x2E000112,0x2E000112,0x22000089,0x7002F9,0x7002F9,0x7002F9,0x1C0001CD,0x120002F9,0xF4180120,0x2802F9,0x2802F9,0xFE040005,0xBE000000,0x90000000,0x90000000,0x5E000000,0xF60000F1,0xA400007D,0x46000011,0x2E000112,
-0x5002F9,};
-static const uint32_t g_etc1_to_bc7_m6_table136[] = {
-0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x200000,
-0x200000,0x200000,0x200000,0x4000001,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0x100000,0x180000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,
-0x28C0000,0x1200000,0x1200000,0x1200000,0x2E000001,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x1200000,0x1200000,0x1200000,0x2E000001,0x1200000,0x1200000,0x1200000,0x2E000001,0x2E000001,0xA640000,0x600000,0x600000,0x700000,0x780000,0x2800000,0x2800000,0xA00000,0x700000,0x780000,0xCC0000,0x1200000,
-0xCC0000,0xA80000,0xA80000,0xA80000,0xA80000,0xF80000,0xF80000,0xF80000,0x1FC0000,0x1FC0000,0x52000001,0xF80000,0xF80000,0xF80000,0x1FC0000,0x1FC0000,0x52000001,0x1FC0000,0x1FC0000,0x52000001,0x52000001,0xF80000,0xF80000,0xF80000,0x1FC0000,0x1FC0000,0x52000001,0x1FC0000,0x1FC0000,0x52000001,0x52000001,0x1FC0000,
-0x1FC0000,0x52000001,0x52000001,0x52000001,0xC40000,0xB40000,0xA80000,0xE40000,0x1180000,0x1640000,0x19C0000,0x17F80000,0x4D00000,0xF80000,0x1640000,0x52000001,0x1640000,0xFC0000,0x3740000,0x3FFC0000,0x7C000001,0x3740000,0x3FFC0000,0x7C000001,0x3FFC0000,0x7C000001,0x7C000001,0x3740000,0x3FFC0000,0x7C000001,0x3FFC0000,0x7C000001,
-0x7C000001,0x3FFC0000,0x7C000001,0x7C000001,0x7C000001,0x3740000,0x3FFC0000,0x7C000001,0x3FFC0000,0x7C000001,0x7C000001,0x3FFC0000,0x7C000001,0x7C000001,0x7C000001,0x3FFC0000,0x7C000001,0x7C000001,0x7C000001,0x7C000001,0x13C0000,0x10C0000,0x10C0000,0x1A80000,0x27F80000,0x5DFC0000,0x7C000001,0x7C000001,0x3540000,0x1D80000,0x75FC0000,0x7C000001,
-0xDFC0000,0x841EA8,0xFE600C58,0xA45C0BE8,0x7C5C0BE9,0xFC3806F8,0xB23803A1,0x82440531,0x8E3406E6,0x7A3403AE,0x683406E6,0xF80C0BE8,0xB80C028A,0x84240411,0x9608038E,0x7C0C000E,0x6A1403AE,0x7C0C0BE8,0x72000417,0x62040533,0x540C0BEB,0xC41EA8,0xA8000D6B,0x7C100BE9,0x8C000A7E,0x740004CE,0x68000746,0x7400107B,0x6A000782,0x5E0007AB,0x52000DBC,0x18C1EA8,
-0x5C001329,0x560010EE,0x4A0014E3,0x40001EAC,0xFE500C45,0xFE6C17DE,0xF67C1978,0xFE1C0128,0xCA0C0011,0x9A0C0006,0x80140046,0x78040046,0xFE340B52,0xFE000098,0x820002B5,0x5E0007AB,0x1181EA8,0xAC0BE8,0xF8840288,0x9A840288,0x7C840289,0xDC600372,0xA0600005,0x7E680042,0x84600372,0x765800A5,0x68600372,0x1000BE8,0xB4140289,0x7E480289,0x9A00037D,0x7C14000A,
-0x68280372,0x5F80BE8,0x720003F3,0x60000513,0x54000BEB,0x1000BE8,0xB4140289,0x7E480289,0x9A00037D,0x7C14000A,0x68280372,0x5F80BE8,0x720003F3,0x60000513,0x54000BEB,0x5F80BE8,0x720003F3,0x60000513,0x54000BEB,0x54000BEB,0xFE7804ED,0xF69C08F6,0xFAA408C9,0xFE300081,0xCA10000D,0x98100006,0x7E280001,0x7A000031,0xFC580519,0xFE040033,0x820002B1,0x60000513,
-0x16C0BE8,0x5C0BE8,0x5C0BE8,0x5C0BE8,0x5C0BE8,0xC6380374,0xC6380374,0xC6380374,0x6E380374,0x6E380374,0x52340375,0xBC0C0288,0xBC0C0288,0xBC0C0288,0x7A100009,0x7A100009,0x561800A6,0x5E0C0288,0x5E0C0288,0x4E080041,0x400C028A,0x880BE8,0x880BE8,0x880BE8,0x6E000465,0x6E000465,0x52000373,0x580004E1,0x580004E1,0x4C0001AA,0x4000036B,0x1140BE8,
-0x1140BE8,0x3E0006ED,0x3800072A,0x2C000BEB,0xFE3C0434,0xFE4C0864,0x5C0BE8,0xFE180059,0xC80C0005,0x9A0C0005,0x88140021,0x6E0C0002,0xFE1403B9,0xF600005E,0x7C00028C,0x4C0001AA,0xC00BE8,0x840288,0x840288,0x840288,0x840288,0x9C600000,0x9C600000,0x9C600000,0x64600000,0x64600000,0x52600001,0xC40288,0xC40288,0xC40288,0x72200001,0x72200001,
-0x543C0001,0x18C0288,0x18C0288,0x5000002D,0x4000028A,0xC40288,0xC40288,0xC40288,0x72200001,0x72200001,0x543C0001,0x18C0288,0x18C0288,0x5000002D,0x4000028A,0x18C0288,0x18C0288,0x5000002D,0x4000028A,0x4000028A,0xFE5800B5,0xF4780120,0x840288,0xFE240012,0xBC180000,0x92180000,0x7E280000,0x70080000,0xFE3400DD,0xFC00000A,0x1180288,0x5000002D,
-0x1180288,0xD00374,0xD2A80000,0x92A80000,0x7CA80001,0x1380372,0xA25C0001,0x7C800001,0x21F80372,0x7C000001,0x68000372,0x1380372,0xA25C0001,0x7C800001,0x21F80372,0x7C000001,0x68000372,0x21F80372,0x7C000001,0x68000372,0x68000372,0x1380372,0xA25C0001,0x7C800001,0x21F80372,0x7C000001,0x68000372,0x21F80372,0x7C000001,0x68000372,0x68000372,0x21F80372,
-0x7C000001,0x68000372,0x68000372,0x68000372,0xFE9401C2,0xE00372,0xFCC80200,0xFC3C0032,0xCE040005,0x9C040000,0x7C300001,0x7A00002D,0xFE7001B1,0xFE080014,0x84380000,0x68000372,0x1BC0372,0x340374,0x340374,0x340374,0x340374,0x340374,0x340374,0x340374,0x340374,0x340374,0x340374,0x840C0000,0x840C0000,0x840C0000,0x840C0000,0x840C0000,
-0x840C0000,0x440C0000,0x440C0000,0x440C0000,0x2E0C0001,0x500372,0x500372,0x500372,0x500372,0x500372,0x500372,0x3A0000E9,0x3A0000E9,0x3A0000E9,0x2E000052,0xA00372,0xA00372,0xA00372,0x200001E1,0x1A000372,0xFC28016D,0x340374,0x340374,0xFE10001D,0xD20C0000,0xA20C0000,0xA20C0000,0x6C0C0000,0xF80400F2,0xD6000041,0x5A000000,0x3A0000E9,
-0x700372,};
-static const uint32_t g_etc1_to_bc7_m6_table137[] = {
-0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x280000,0x500000,
-0x500000,0x500000,0x500000,0xC000001,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x61C0000,0x61C0000,0x61C0000,0x280000,0x380000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,
-0x2A40000,0x1500000,0x1500000,0x1500000,0x36000001,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x1500000,0x1500000,0x1500000,0x36000001,0x1500000,0x1500000,0x1500000,0x36000001,0x36000001,0x780000,0x700000,0x700000,0x4800000,0x8C0000,0x980000,0x980000,0xBC0000,0x4800000,0x8C0000,0xEC0000,0x1500000,
-0xEC0000,0xB80000,0xB80000,0xB80000,0xB80000,0x1100000,0x1100000,0x1100000,0xDFC0000,0xDFC0000,0x5A000001,0x1100000,0x1100000,0x1100000,0xDFC0000,0xDFC0000,0x5A000001,0xDFC0000,0xDFC0000,0x5A000001,0x5A000001,0x1100000,0x1100000,0x1100000,0xDFC0000,0xDFC0000,0x5A000001,0xDFC0000,0xDFC0000,0x5A000001,0x5A000001,0xDFC0000,
-0xDFC0000,0x5A000001,0x5A000001,0x5A000001,0x2D40000,0xC40000,0xB80000,0x2F80000,0x1340000,0x1880000,0x1C00000,0x21FC0000,0x4E40000,0x1100000,0x1880000,0x5A000001,0x1880000,0x10C0000,0x38C0000,0x4BFC0000,0x84000001,0x38C0000,0x4BFC0000,0x84000001,0x4BFC0000,0x84000001,0x84000001,0x38C0000,0x4BFC0000,0x84000001,0x4BFC0000,0x84000001,
-0x84000001,0x4BFC0000,0x84000001,0x84000001,0x84000001,0x38C0000,0x4BFC0000,0x84000001,0x4BFC0000,0x84000001,0x84000001,0x4BFC0000,0x84000001,0x84000001,0x84000001,0x4BFC0000,0x84000001,0x84000001,0x84000001,0x84000001,0x1500000,0x71C0000,0x71C0000,0x3C00000,0x35F80000,0x67FC0000,0x84000001,0x84000001,0x16C0000,0x1F80000,0x7FD00000,0x84000001,
-0x1DF80000,0x941EA8,0xFE740C91,0xAC6C0BE8,0x846C0BE9,0xFC4C0716,0xBA4803A1,0x8A540531,0x964406E6,0x824403AE,0x704406E6,0xFE1C0BEB,0xC01C028A,0x8C340411,0x9E18038E,0x841C000E,0x722403AE,0x841C0BE8,0x780C0413,0x6A140533,0x5C1C0BEB,0xDC1EA8,0xBA000CBB,0x84200BE9,0x9800096E,0x80000406,0x700006EC,0x86000F87,0x7400061B,0x68000663,0x5A000D03,0x1BC1EA8,
-0x6600124C,0x5C000FB6,0x5600140B,0x48001EAC,0xFE640CCE,0xFC8817E8,0xFE8C1978,0xFE34018E,0xD21C0011,0xA21C0006,0x88240046,0x80140046,0xFE440C0F,0xFE1000C2,0x8A08029D,0x68000663,0x1381EA8,0xBC0BE8,0xFC940289,0xA2940288,0x84940289,0xE4700372,0xA8700005,0x86780042,0x8C700372,0x7E6800A5,0x70700372,0x1180BE8,0xBC240289,0x86580289,0xA6040372,0x8424000A,
-0x70380372,0x11F80BE8,0x78000393,0x6C0004B3,0x5C000BEB,0x1180BE8,0xBC240289,0x86580289,0xA6040372,0x8424000A,0x70380372,0x11F80BE8,0x78000393,0x6C0004B3,0x5C000BEB,0x11F80BE8,0x78000393,0x6C0004B3,0x5C000BEB,0x5C000BEB,0xFE800552,0xFEAC08F6,0xFEAC0901,0xFE4000AB,0xD220000D,0xA0200006,0x86380001,0x82000022,0xFE5C0579,0xFE180059,0x8C00028E,0x6C0004B3,
-0x1900BE8,0x6C0BE8,0x6C0BE8,0x6C0BE8,0x6C0BE8,0xCE480374,0xCE480374,0xCE480374,0x76480374,0x76480374,0x5A440375,0xC41C0288,0xC41C0288,0xC41C0288,0x82200009,0x82200009,0x5E2800A6,0x661C0288,0x661C0288,0x56180041,0x481C028A,0xA00BE8,0xA00BE8,0xA00BE8,0x800003ED,0x800003ED,0x5A100373,0x6800042A,0x6800042A,0x540000F6,0x460002EB,0x1440BE8,
-0x1440BE8,0x4A000655,0x3E00068A,0x34000BEB,0xFE4C0461,0xFA64087D,0x6C0BE8,0xFE2C0081,0xD01C0005,0xA21C0005,0x90240021,0x761C0002,0xFA2C03F9,0xFC080049,0x840C028A,0x540000F6,0xE40BE8,0x940288,0x940288,0x940288,0x940288,0xA4700000,0xA4700000,0xA4700000,0x6C700000,0x6C700000,0x5A700001,0xDC0288,0xDC0288,0xDC0288,0x7A300001,0x7A300001,
-0x5C4C0001,0x1BC0288,0x1BC0288,0x58000019,0x4800028A,0xDC0288,0xDC0288,0xDC0288,0x7A300001,0x7A300001,0x5C4C0001,0x1BC0288,0x1BC0288,0x58000019,0x4800028A,0x1BC0288,0x1BC0288,0x58000019,0x4800028A,0x4800028A,0xFA6C00C8,0xFC880120,0x940288,0xFE34001D,0xC4280000,0x9A280000,0x86380000,0x78180000,0xFA4800F4,0xFC14000D,0x1380288,0x58000019,
-0x1380288,0xE00374,0xDAB80000,0x9AB80000,0x84B80001,0x1500372,0xAA6C0001,0x84900001,0x2DF80372,0x84100001,0x70000372,0x1500372,0xAA6C0001,0x84900001,0x2DF80372,0x84100001,0x70000372,0x2DF80372,0x84100001,0x70000372,0x70000372,0x1500372,0xAA6C0001,0x84900001,0x2DF80372,0x84100001,0x70000372,0x2DF80372,0x84100001,0x70000372,0x70000372,0x2DF80372,
-0x84100001,0x70000372,0x70000372,0x70000372,0xF8A801E1,0xF00372,0xF4D80221,0xFC540048,0xDC080001,0xA4140000,0x84400001,0x82000019,0xFC8C01C2,0xFE200028,0x8C480000,0x70000372,0x1E00372,0x440374,0x440374,0x440374,0x440374,0x440374,0x440374,0x440374,0x440374,0x440374,0x440374,0x8C1C0000,0x8C1C0000,0x8C1C0000,0x8C1C0000,0x8C1C0000,
-0x8C1C0000,0x4C1C0000,0x4C1C0000,0x4C1C0000,0x361C0001,0x680372,0x680372,0x680372,0x680372,0x680372,0x680372,0x4C000089,0x4C000089,0x4C000089,0x36000011,0xD00372,0xD00372,0xD00372,0x2C000179,0x22000372,0xF4380188,0x440374,0x440374,0xFE200028,0xDA1C0000,0xAA1C0000,0xAA1C0000,0x741C0000,0xFE1000FA,0xFE000014,0x62100000,0x4C000089,
-0x940372,};
-static const uint32_t g_etc1_to_bc7_m6_table138[] = {
-0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x400000,0x800000,
-0x800000,0x800000,0x800000,0x14000001,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0xE2C0000,0xE2C0000,0xE2C0000,0x400000,0x5C0000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,
-0x2BC0000,0x1800000,0x1800000,0x1800000,0x3E000001,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x1800000,0x1800000,0x1800000,0x3E000001,0x1800000,0x1800000,0x1800000,0x3E000001,0x3E000001,0x880000,0x800000,0x800000,0x940000,0xA00000,0x2AC0000,0x2AC0000,0x2D40000,0x940000,0xA00000,0x1100000,0x1800000,
-0x1100000,0xC80000,0xC80000,0xC80000,0xC80000,0x1280000,0x1280000,0x1280000,0x19FC0000,0x19FC0000,0x62000001,0x1280000,0x1280000,0x1280000,0x19FC0000,0x19FC0000,0x62000001,0x19FC0000,0x19FC0000,0x62000001,0x62000001,0x1280000,0x1280000,0x1280000,0x19FC0000,0x19FC0000,0x62000001,0x19FC0000,0x19FC0000,0x62000001,0x62000001,0x19FC0000,
-0x19FC0000,0x62000001,0x62000001,0x62000001,0xE80000,0x2D40000,0xC80000,0x1100000,0x1500000,0x1A80000,0x1E80000,0x2DF80000,0x4F80000,0x1280000,0x1A80000,0x62000001,0x1A80000,0x11C0000,0x3A40000,0x57FC0000,0x8C000001,0x3A40000,0x57FC0000,0x8C000001,0x57FC0000,0x8C000001,0x8C000001,0x3A40000,0x57FC0000,0x8C000001,0x57FC0000,0x8C000001,
-0x8C000001,0x57FC0000,0x8C000001,0x8C000001,0x8C000001,0x3A40000,0x57FC0000,0x8C000001,0x57FC0000,0x8C000001,0x8C000001,0x57FC0000,0x8C000001,0x8C000001,0x8C000001,0x57FC0000,0x8C000001,0x8C000001,0x8C000001,0x8C000001,0x1640000,0xF2C0000,0xF2C0000,0x1DC0000,0x41FC0000,0x71FC0000,0x8C000001,0x8C000001,0x3800000,0xFFC0000,0x87E00000,0x8C000001,
-0x2BFC0000,0xA41EA8,0xFE800CD5,0xB47C0BE8,0x8C7C0BE9,0xFE5C073E,0xC25803A1,0x92640531,0x9E5406E6,0x8A5403AE,0x785406E6,0xFE300BF8,0xC82C028A,0x94440411,0xA628038E,0x8C2C000E,0x7A3403AE,0x8C2C0BE8,0x801C0413,0x72240533,0x642C0BEB,0xF41EA8,0xC6000C43,0x8C300BE9,0xA8000866,0x8C00039E,0x780806E6,0x92000EA7,0x800004F3,0x70000563,0x64000C64,0x1F01EA8,
-0x72001164,0x66000EB4,0x5C00131B,0x50001EAC,0xFE780D71,0xF498186E,0xF8A019DD,0xFE440206,0xDA2C0011,0xAA2C0006,0x90340046,0x88240046,0xFE540C9B,0xFE240136,0x9218029D,0x70000563,0x15C1EA8,0xCC0BE8,0xFEA40291,0xAAA40288,0x8CA40289,0xEC800372,0xB0800005,0x8E880042,0x94800372,0x867800A5,0x78800372,0x1300BE8,0xC4340289,0x8E680289,0xAE140372,0x8C34000A,
-0x78480372,0x1DF40BE8,0x8400033B,0x72000463,0x64000BEB,0x1300BE8,0xC4340289,0x8E680289,0xAE140372,0x8C34000A,0x78480372,0x1DF40BE8,0x8400033B,0x72000463,0x64000BEB,0x1DF40BE8,0x8400033B,0x72000463,0x64000BEB,0x64000BEB,0xFE94057B,0xF8C00934,0xFAC4090C,0xFE5400EA,0xDA30000D,0xA8300006,0x8E480001,0x8A100022,0xFE780595,0xFE300095,0x96080288,0x72000463,
-0x1B00BE8,0x7C0BE8,0x7C0BE8,0x7C0BE8,0x7C0BE8,0xD6580374,0xD6580374,0xD6580374,0x7E580374,0x7E580374,0x62540375,0xCC2C0288,0xCC2C0288,0xCC2C0288,0x8A300009,0x8A300009,0x663800A6,0x6E2C0288,0x6E2C0288,0x5E280041,0x502C028A,0xB80BE8,0xB80BE8,0xB80BE8,0x8C00039D,0x8C00039D,0x62200373,0x7400039A,0x7400039A,0x5E00006A,0x500002A3,0x1740BE8,
-0x1740BE8,0x500005CD,0x4A0005FA,0x3C000BEB,0xFE5804B9,0xFE6C08A5,0x7C0BE8,0xFE3C00A8,0xD82C0005,0xAA2C0005,0x98340021,0x7E2C0002,0xFE3C0428,0xFE180062,0x8C1C028A,0x5E00006A,0x1080BE8,0xA40288,0xA40288,0xA40288,0xA40288,0xAC800000,0xAC800000,0xAC800000,0x74800000,0x74800000,0x62800001,0xF40288,0xF40288,0xF40288,0x82400001,0x82400001,
-0x645C0001,0x1F00288,0x1F00288,0x6000000A,0x5000028A,0xF40288,0xF40288,0xF40288,0x82400001,0x82400001,0x645C0001,0x1F00288,0x1F00288,0x6000000A,0x5000028A,0x1F00288,0x1F00288,0x6000000A,0x5000028A,0x5000028A,0xF68000DD,0xF4980139,0xA40288,0xF8500029,0xCC380000,0xA2380000,0x8E480000,0x80280000,0xF2600109,0xFE240014,0x15C0288,0x6000000A,
-0x15C0288,0xF00374,0xE2C80000,0xA2C80000,0x8CC80001,0x1680372,0xB27C0001,0x8CA00001,0x39F80372,0x8C200001,0x78000372,0x1680372,0xB27C0001,0x8CA00001,0x39F80372,0x8C200001,0x78000372,0x39F80372,0x8C200001,0x78000372,0x78000372,0x1680372,0xB27C0001,0x8CA00001,0x39F80372,0x8C200001,0x78000372,0x39F80372,0x8C200001,0x78000372,0x78000372,0x39F80372,
-0x8C200001,0x78000372,0x78000372,0x78000372,0xFEB401ED,0x9000372,0xFCE80221,0xFE6C0055,0xE4180001,0xAC240000,0x8C500001,0x8A00000D,0xFE9801D4,0xFE400032,0x94580000,0x78000372,0x3FC0372,0x540374,0x540374,0x540374,0x540374,0x540374,0x540374,0x540374,0x540374,0x540374,0x540374,0x942C0000,0x942C0000,0x942C0000,0x942C0000,0x942C0000,
-0x942C0000,0x542C0000,0x542C0000,0x542C0000,0x3E2C0001,0x800372,0x800372,0x800372,0x800372,0x800372,0x800372,0x58000041,0x58000041,0x58000041,0x3E040001,0x1000372,0x1000372,0x1000372,0x38000131,0x2A000372,0xFC480188,0x540374,0x540374,0xFA340034,0xE22C0000,0xB22C0000,0xB22C0000,0x7C2C0000,0xFE200115,0xFE140019,0x6A200000,0x58000041,
-0xB40372,};
-static const uint32_t g_etc1_to_bc7_m6_table139[] = {
-0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0x580000,0xB00000,
-0xB00000,0xB00000,0xB00000,0x1C000001,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x3C0000,0x400000,0x400000,0x400000,0x580000,0x7C0000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,
-0xD40000,0x1B00000,0x1B00000,0x1B00000,0x46000001,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0x1B00000,0x1B00000,0x1B00000,0x46000001,0x1B00000,0x1B00000,0x1B00000,0x46000001,0x46000001,0x4980000,0x900000,0x900000,0xA80000,0xB40000,0xC40000,0xC40000,0xF00000,0xA80000,0xB40000,0x1300000,0x1B00000,
-0x1300000,0xD80000,0xD80000,0xD80000,0xD80000,0x1400000,0x1400000,0x1400000,0x25F80000,0x25F80000,0x6A000001,0x1400000,0x1400000,0x1400000,0x25F80000,0x25F80000,0x6A000001,0x25F80000,0x25F80000,0x6A000001,0x6A000001,0x1400000,0x1400000,0x1400000,0x25F80000,0x25F80000,0x6A000001,0x25F80000,0x25F80000,0x6A000001,0x6A000001,0x25F80000,
-0x25F80000,0x6A000001,0x6A000001,0x6A000001,0xFC0000,0xAE40000,0xD80000,0x3240000,0x16C0000,0x1CC0000,0x9F80000,0x37FC0000,0x50C0000,0x1400000,0x1CC0000,0x6A000001,0x1CC0000,0x12C0000,0x3BC0000,0x63FC0000,0x94000001,0x3BC0000,0x63FC0000,0x94000001,0x63FC0000,0x94000001,0x94000001,0x3BC0000,0x63FC0000,0x94000001,0x63FC0000,0x94000001,
-0x94000001,0x63FC0000,0x94000001,0x94000001,0x94000001,0x3BC0000,0x63FC0000,0x94000001,0x63FC0000,0x94000001,0x94000001,0x63FC0000,0x94000001,0x94000001,0x94000001,0x63FC0000,0x94000001,0x94000001,0x94000001,0x94000001,0x1780000,0x1400000,0x1400000,0x1F80000,0x4FFC0000,0x7BFC0000,0x94000001,0x94000001,0x1980000,0x21FC0000,0x8FF00000,0x94000001,
-0x3BFC0000,0xB41EA8,0xFE980D35,0xBC8C0BE8,0x948C0BE9,0xFE74078E,0xCA6803A1,0x9A740531,0xA66406E6,0x926403AE,0x806406E6,0xFE440C13,0xD03C028A,0x9C540411,0xAE38038E,0x943C000E,0x824403AE,0x943C0BE8,0x882C0413,0x7A340533,0x6C3C0BEB,0x10C1EA8,0xD8000BFB,0x94400BE9,0xBA0007BE,0x9608038E,0x801806E6,0x9E000DE7,0x8C00040B,0x7A000497,0x6C000C0F,0xBF81EA8,
-0x7800109C,0x72000DB4,0x6600126C,0x58001EAC,0xFE8C0E18,0xFCA8186E,0xFEAC19E1,0xFE5C0296,0xE23C0011,0xB23C0006,0x98440046,0x90340046,0xFE700D55,0xFE3401B7,0x9A28029D,0x7A000497,0x17C1EA8,0xDC0BE8,0xFCB802A9,0xB2B40288,0x94B40289,0xF4900372,0xB8900005,0x96980042,0x9C900372,0x8E8800A5,0x80900372,0x3440BE8,0xCC440289,0x96780289,0xB6240372,0x9444000A,
-0x80580372,0x27FC0BE8,0x8E000301,0x7C000422,0x6C000BEB,0x3440BE8,0xCC440289,0x96780289,0xB6240372,0x9444000A,0x80580372,0x27FC0BE8,0x8E000301,0x7C000422,0x6C000BEB,0x27FC0BE8,0x8E000301,0x7C000422,0x6C000BEB,0x6C000BEB,0xFCB005BD,0xFECC0938,0xFECC094C,0xFE6C0129,0xE240000D,0xB0400006,0x96580001,0x92200022,0xFE8805E8,0xFE4800B9,0x9E180288,0x7C000422,
-0x1D40BE8,0x8C0BE8,0x8C0BE8,0x8C0BE8,0x8C0BE8,0xDE680374,0xDE680374,0xDE680374,0x86680374,0x86680374,0x6A640375,0xD43C0288,0xD43C0288,0xD43C0288,0x92400009,0x92400009,0x6E4800A6,0x763C0288,0x763C0288,0x66380041,0x583C028A,0xD00BE8,0xD00BE8,0xD00BE8,0x9E000375,0x9E000375,0x6A300373,0x8000032A,0x8000032A,0x6800001A,0x5A00028A,0x1A40BE8,
-0x1A40BE8,0x5C000545,0x5000056A,0x44000BEB,0xFE6804EE,0xFA8408B8,0x8C0BE8,0xFE4C00D9,0xE03C0005,0xB23C0005,0xA0440021,0x863C0002,0xFE500455,0xFE300081,0x942C028A,0x6800001A,0x1280BE8,0xB40288,0xB40288,0xB40288,0xB40288,0xB4900000,0xB4900000,0xB4900000,0x7C900000,0x7C900000,0x6A900001,0x10C0288,0x10C0288,0x10C0288,0x8A500001,0x8A500001,
-0x6C6C0001,0xBF80288,0xBF80288,0x6A000001,0x5800028A,0x10C0288,0x10C0288,0x10C0288,0x8A500001,0x8A500001,0x6C6C0001,0xBF80288,0xBF80288,0x6A000001,0x5800028A,0xBF80288,0xBF80288,0x6A000001,0x5800028A,0x5800028A,0xFE9000DD,0xFCA80139,0xB40288,0xFE5C002D,0xD4480000,0xAA480000,0x96580000,0x88380000,0xFA700109,0xFA400020,0x17C0288,0x6A000001,
-0x17C0288,0x1000374,0xEAD80000,0xAAD80000,0x94D80001,0x1800372,0xBA8C0001,0x94B00001,0x45F80372,0x94300001,0x80000372,0x1800372,0xBA8C0001,0x94B00001,0x45F80372,0x94300001,0x80000372,0x45F80372,0x94300001,0x80000372,0x80000372,0x1800372,0xBA8C0001,0x94B00001,0x45F80372,0x94300001,0x80000372,0x45F80372,0x94300001,0x80000372,0x80000372,0x45F80372,
-0x94300001,0x80000372,0x80000372,0x80000372,0xFCCC0202,0x1140372,0xF4F80244,0xFE800071,0xEC280001,0xB4340000,0x94600001,0x94000002,0xFEAC01F9,0xFE58004A,0x9C680000,0x80000372,0x13FC0372,0x640374,0x640374,0x640374,0x640374,0x640374,0x640374,0x640374,0x640374,0x640374,0x640374,0x9C3C0000,0x9C3C0000,0x9C3C0000,0x9C3C0000,0x9C3C0000,
-0x9C3C0000,0x5C3C0000,0x5C3C0000,0x5C3C0000,0x463C0001,0x980372,0x980372,0x980372,0x980372,0x980372,0x980372,0x68000011,0x68000011,0x68000011,0x46140001,0x1300372,0x1300372,0x1300372,0x3E0000E1,0x32000372,0xF45801A5,0x640374,0x640374,0xFC48003D,0xEA3C0000,0xBA3C0000,0xBA3C0000,0x843C0000,0xFC380120,0xF8280029,0x72300000,0x68000011,
-0xD80372,};
-static const uint32_t g_etc1_to_bc7_m6_table140[] = {
-0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0xE80000,
-0xE80000,0xE80000,0xE80000,0x26000000,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x540000,0x540000,0x540000,0x740000,0xA40000,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xA00001,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,
-0xF00000,0x1E80000,0x1E80000,0x1E80000,0x50000000,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,0xF00000,0x1E80000,0x1E80000,0x1E80000,0x50000000,0x1E80000,0x1E80000,0x1E80000,0x50000000,0x50000000,0xAC0000,0xA00001,0xA00001,0xBC0000,0xCC0000,0xDC0000,0xDC0000,0x1100000,0xBC0000,0xCC0000,0x1580000,0x1E80000,
-0x1580000,0xE80001,0xE80001,0xE80001,0xE80001,0x15C0000,0x15C0000,0x15C0000,0x33F80000,0x33F80000,0x74000000,0x15C0000,0x15C0000,0x15C0000,0x33F80000,0x33F80000,0x74000000,0x33F80000,0x33F80000,0x74000000,0x74000000,0x15C0000,0x15C0000,0x15C0000,0x33F80000,0x33F80000,0x74000000,0x33F80000,0x33F80000,0x74000000,0x74000000,0x33F80000,
-0x33F80000,0x74000000,0x74000000,0x74000000,0x1100000,0x4F80000,0xE80001,0x33C0000,0x1880000,0x1F00000,0x17FC0000,0x43FC0000,0x1240000,0x15C0000,0x1F00000,0x74000000,0x1F00000,0x13C0001,0x1D80000,0x71F80000,0x9E000000,0x1D80000,0x71F80000,0x9E000000,0x71F80000,0x9E000000,0x9E000000,0x1D80000,0x71F80000,0x9E000000,0x71F80000,0x9E000000,
-0x9E000000,0x71F80000,0x9E000000,0x9E000000,0x9E000000,0x1D80000,0x71F80000,0x9E000000,0x71F80000,0x9E000000,0x9E000000,0x71F80000,0x9E000000,0x9E000000,0x9E000000,0x71F80000,0x9E000000,0x9E000000,0x9E000000,0x9E000000,0x58C0000,0x1540000,0x1540000,0x13FC0000,0x5FF80000,0x87F80000,0x9E000000,0x9E000000,0x1B00000,0x33FC0000,0x99E40000,0x9E000000,
-0x4BFC0000,0xC41EAC,0xFEA40D93,0xC4A00BEB,0x9E9C0BEB,0xFE8407F4,0xD47C03A3,0xA2840533,0xAE7806E6,0x9A7403AE,0x887806E6,0xFE5C0C49,0xDA50028A,0xA6680413,0xB84C038E,0x9E4C000E,0x8A5403AE,0x9C500BE9,0x92400411,0x82440531,0x764C0BE9,0x3241EA8,0xE8080BE9,0x9E500BE8,0xC6000736,0xA01C038E,0x882C06E6,0xAE000D2F,0x98000345,0x840003FD,0x76000BE8,0x17FC1EA8,
-0x84000FB8,0x78000C98,0x6C001198,0x62001EA8,0xFEA00EBE,0xF6BC18F4,0xF8C01A44,0xFE70034E,0xF04C000E,0xBC500006,0xA2580046,0x9A480046,0xFE800E11,0xFE500235,0xA438029D,0x840003FD,0x1A41EA8,0xEC0BEB,0xFEC802CA,0xBCC4028A,0x9EC4028A,0xFCA40373,0xC4A00002,0xA0AC0041,0xA4A40373,0x989C00A6,0x88A00375,0x1600BE8,0xD4580289,0x9E8C0288,0xBE380372,0x9C540009,
-0x886C0374,0x35FC0BE8,0x9A0002CA,0x840003E4,0x76000BE8,0x1600BE8,0xD4580289,0x9E8C0288,0xBE380372,0x9C540009,0x886C0374,0x35FC0BE8,0x9A0002CA,0x840003E4,0x76000BE8,0x35FC0BE8,0x9A0002CA,0x840003E4,0x76000BE8,0x76000BE8,0xFEBC0611,0xF8E00975,0xFCE8094E,0xFE800189,0xEA54000D,0xBA540005,0x9E680002,0x9A380021,0xFEA40632,0xFE5C0116,0xA62C0289,0x840003E4,
-0x1F80BE8,0x9C0BEB,0x9C0BEB,0x9C0BEB,0x9C0BEB,0xE8780372,0xE8780372,0xE8780372,0x90780372,0x90780372,0x74780372,0xDA500289,0xDA500289,0xDA500289,0x9A50000A,0x9A50000A,0x785C00A5,0x804C0289,0x804C0289,0x704C0042,0x624C0289,0x2E80BE8,0x2E80BE8,0x2E80BE8,0xAA0C0372,0xAA0C0372,0x74400372,0x8C0002D9,0x8C0002D9,0x74000005,0x62140288,0x1DC0BE8,
-0x1DC0BE8,0x660004D8,0x5C0004E1,0x4E000BE8,0xFE840522,0xF49808F6,0x9C0BEB,0xFE680122,0xE6500006,0xB8500005,0xA8540022,0x904C0001,0xFE6404B5,0xFE4400B9,0x9E3C0289,0x74000005,0x1500BE8,0xC4028A,0xC4028A,0xC4028A,0xC4028A,0xBCA40001,0xBCA40001,0xBCA40001,0x86A00001,0x86A00001,0x74A00001,0x3240288,0x3240288,0x3240288,0x94600001,0x94600001,
-0x74800000,0x17FC0288,0x17FC0288,0x740C0000,0x62000288,0x3240288,0x3240288,0x3240288,0x94600001,0x94600001,0x74800000,0x17FC0288,0x17FC0288,0x740C0000,0x62000288,0x17FC0288,0x17FC0288,0x740C0000,0x62000288,0x62000288,0xFEA000F4,0xF6BC0152,0xC4028A,0xFE78003D,0xD8600001,0xB25C0000,0xA0680000,0x904C0000,0xF8880120,0xFC580029,0x1A40288,0x740C0000,
-0x1A40288,0x1140372,0xF2EC0001,0xB2EC0001,0x9EE80001,0x3980372,0xC49C0001,0x9EC00000,0x51FC0372,0x9E3C0000,0x88000374,0x3980372,0xC49C0001,0x9EC00000,0x51FC0372,0x9E3C0000,0x88000374,0x51FC0372,0x9E3C0000,0x88000374,0x88000374,0x3980372,0xC49C0001,0x9EC00000,0x51FC0372,0x9E3C0000,0x88000374,0x51FC0372,0x9E3C0000,0x88000374,0x88000374,0x51FC0372,
-0x9E3C0000,0x88000374,0x88000374,0x88000374,0xF6E80221,0xB240372,0xFF0C0242,0xFE9C0091,0xF43C0001,0xBE440000,0x9E700000,0x9E000000,0xF8D00200,0xFA7C0071,0xA47C0000,0x88000374,0x23FC0372,0x780372,0x780372,0x780372,0x780372,0x780372,0x780372,0x780372,0x780372,0x780372,0x780372,0xA4500001,0xA4500001,0xA4500001,0xA4500001,0xA4500001,
-0xA4500001,0x64500001,0x64500001,0x64500001,0x504C0001,0x2B00372,0x2B00372,0x2B00372,0x2B00372,0x2B00372,0x2B00372,0x76000001,0x76000001,0x76000001,0x50240000,0x1680372,0x1680372,0x1680372,0x4A00009D,0x3A000374,0xFE6C01A5,0x780372,0x780372,0xFE58004A,0xF0500001,0xC0500001,0xC0500001,0x8C500001,0xF84C0139,0xFE3C0032,0x78440001,0x76000001,
-0xFC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table141[] = {
-0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x8C0000,0x1180000,
-0x1180000,0x1180000,0x1180000,0x2E000000,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x640000,0x640000,0x640000,0x8C0000,0xC80000,0xB00001,0xB00001,0xB00001,0xB00001,0xB00001,0xB00001,0xB00001,0xB00001,0xB00001,0xB00001,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,
-0x1080000,0x9F80000,0x9F80000,0x9F80000,0x58000000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x9F80000,0x9F80000,0x9F80000,0x58000000,0x9F80000,0x9F80000,0x9F80000,0x58000000,0x58000000,0x6BC0000,0xB00001,0xB00001,0x6CC0000,0xE00000,0x2F00000,0x2F00000,0x12C0000,0x6CC0000,0xE00000,0x1780000,0x9F80000,
-0x1780000,0xF80001,0xF80001,0xF80001,0xF80001,0x1740000,0x1740000,0x1740000,0x3FF80000,0x3FF80000,0x7C000000,0x1740000,0x1740000,0x1740000,0x3FF80000,0x3FF80000,0x7C000000,0x3FF80000,0x3FF80000,0x7C000000,0x7C000000,0x1740000,0x1740000,0x1740000,0x3FF80000,0x3FF80000,0x7C000000,0x3FF80000,0x3FF80000,0x7C000000,0x7C000000,0x3FF80000,
-0x3FF80000,0x7C000000,0x7C000000,0x7C000000,0x7200000,0xD080000,0xF80001,0x1540000,0x1A40000,0xBFC0000,0x25FC0000,0x4FF80000,0x1380000,0x1740000,0xBFC0000,0x7C000000,0xBFC0000,0x14C0001,0x1F00000,0x7DF80000,0xA6000000,0x1F00000,0x7DF80000,0xA6000000,0x7DF80000,0xA6000000,0xA6000000,0x1F00000,0x7DF80000,0xA6000000,0x7DF80000,0xA6000000,
-0xA6000000,0x7DF80000,0xA6000000,0xA6000000,0xA6000000,0x1F00000,0x7DF80000,0xA6000000,0x7DF80000,0xA6000000,0xA6000000,0x7DF80000,0xA6000000,0xA6000000,0xA6000000,0x7DF80000,0xA6000000,0xA6000000,0xA6000000,0xA6000000,0x5A00000,0x1640000,0x1640000,0x27FC0000,0x6BFC0000,0x91F80000,0xA6000000,0xA6000000,0x3C40000,0x45FC0000,0xA1F40000,0xA6000000,
-0x5BFC0000,0xD41EAC,0xFEBC0E0B,0xCCB00BEB,0xA6AC0BEB,0xFE980856,0xDC8C03A3,0xAA940533,0xB68806E6,0xA28403AE,0x908806E6,0xFE740C91,0xE260028A,0xAE780413,0xC05C038E,0xA65C000E,0x926403AE,0xA4600BE9,0x9A500411,0x8A540531,0x7E5C0BE9,0x33C1EA8,0xF0180BE9,0xA6600BE8,0xD80006F6,0xA82C038E,0x903C06E6,0xBA000CAF,0xA20002CE,0x8E0003B5,0x7E100BE8,0x23FC1EA8,
-0x90000EF8,0x84000BA8,0x780010D8,0x6A001EA8,0xFEB40F7B,0xFECC18F4,0xFECC1A5C,0xFE8003FA,0xF85C000E,0xC4600006,0xAA680046,0xA2580046,0xFE900EA5,0xFE6002FA,0xAC48029D,0x8E0003B5,0x1C81EA8,0xFC0BEB,0xFEDC02EB,0xC4D4028A,0xA6D4028A,0xFEB4037B,0xCCB00002,0xA8BC0041,0xACB40373,0xA0AC00A6,0x90B00375,0x1780BE8,0xDC680289,0xA69C0288,0xC6480372,0xA4640009,
-0x907C0374,0x41FC0BE8,0xA20002AA,0x900003B4,0x7E000BE8,0x1780BE8,0xDC680289,0xA69C0288,0xC6480372,0xA4640009,0x907C0374,0x41FC0BE8,0xA20002AA,0x900003B4,0x7E000BE8,0x41FC0BE8,0xA20002AA,0x900003B4,0x7E000BE8,0x7E000BE8,0xFED00640,0xFEEC098D,0xF4F80993,0xFE9801D5,0xF264000D,0xC2640005,0xA6780002,0xA2480021,0xFEB40682,0xFC80016E,0xAE3C0289,0x900003B4,
-0xFFC0BE8,0xAC0BEB,0xAC0BEB,0xAC0BEB,0xAC0BEB,0xF0880372,0xF0880372,0xF0880372,0x98880372,0x98880372,0x7C880372,0xE2600289,0xE2600289,0xE2600289,0xA260000A,0xA260000A,0x806C00A5,0x885C0289,0x885C0289,0x785C0042,0x6A5C0289,0x3000BE8,0x3000BE8,0x3000BE8,0xB21C0372,0xB21C0372,0x7C500372,0x9E0002A1,0x9E0002A1,0x7C100005,0x6A240288,0x5FC0BE8,
-0x5FC0BE8,0x72000478,0x64000489,0x56000BE8,0xFE90056E,0xFCA808F6,0xAC0BEB,0xFE780156,0xEE600006,0xC0600005,0xB0640022,0x985C0001,0xFE7804E6,0xFE5C00F5,0xA64C0289,0x7C100005,0x1700BE8,0xD4028A,0xD4028A,0xD4028A,0xD4028A,0xC4B40001,0xC4B40001,0xC4B40001,0x8EB00001,0x8EB00001,0x7CB00001,0x33C0288,0x33C0288,0x33C0288,0x9C700001,0x9C700001,
-0x7C900000,0x23FC0288,0x23FC0288,0x7C1C0000,0x6A000288,0x33C0288,0x33C0288,0x33C0288,0x9C700001,0x9C700001,0x7C900000,0x23FC0288,0x23FC0288,0x7C1C0000,0x6A000288,0x23FC0288,0x23FC0288,0x7C1C0000,0x6A000288,0x6A000288,0xFAB40109,0xFECC0152,0xD4028A,0xFE88004A,0xE0700001,0xBA6C0000,0xA8780000,0x985C0000,0xFE940128,0xFE680034,0x1C80288,0x7C1C0000,
-0x1C80288,0x1240372,0xFAFC0001,0xBAFC0001,0xA6F80001,0x3B00372,0xCCAC0001,0xA6D00000,0x5DFC0372,0xA64C0000,0x90000374,0x3B00372,0xCCAC0001,0xA6D00000,0x5DFC0372,0xA64C0000,0x90000374,0x5DFC0372,0xA64C0000,0x90000374,0x90000374,0x3B00372,0xCCAC0001,0xA6D00000,0x5DFC0372,0xA64C0000,0x90000374,0x5DFC0372,0xA64C0000,0x90000374,0x90000374,0x5DFC0372,
-0xA64C0000,0x90000374,0x90000374,0x90000374,0xFEF80221,0x1380372,0xF71C0265,0xFEB000AA,0xFC4C0001,0xC6540000,0xA6800000,0xA6100000,0xFEDC0208,0xFE940080,0xAC8C0000,0x90000374,0x33FC0372,0x880372,0x880372,0x880372,0x880372,0x880372,0x880372,0x880372,0x880372,0x880372,0x880372,0xAC600001,0xAC600001,0xAC600001,0xAC600001,0xAC600001,
-0xAC600001,0x6C600001,0x6C600001,0x6C600001,0x585C0001,0xC80372,0xC80372,0xC80372,0xC80372,0xC80372,0xC80372,0x7E100001,0x7E100001,0x7E100001,0x58340000,0x1980372,0x1980372,0x1980372,0x50000071,0x42000374,0xF67C01C2,0x880372,0x880372,0xFE680059,0xF8600001,0xC8600001,0xC8600001,0x94600001,0xFE580145,0xFE50003D,0x80540001,0x7E100001,
-0x1200372,};
-static const uint32_t g_etc1_to_bc7_m6_table142[] = {
-0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0x14C0000,
-0x14C0000,0x14C0000,0x14C0000,0x36000000,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0x2740000,0x2740000,0x2740000,0xA40000,0xE80000,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0xC00001,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,
-0x1200000,0x15F80000,0x15F80000,0x15F80000,0x60000000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x1200000,0x15F80000,0x15F80000,0x15F80000,0x60000000,0x15F80000,0x15F80000,0x15F80000,0x60000000,0x60000000,0xECC0000,0xC00001,0xC00001,0x2E00000,0xF40000,0x1080000,0x1080000,0x1440000,0x2E00000,0xF40000,0x19C0000,0x15F80000,
-0x19C0000,0x1080001,0x1080001,0x1080001,0x1080001,0x18C0000,0x18C0000,0x18C0000,0x4BF80000,0x4BF80000,0x84000000,0x18C0000,0x18C0000,0x18C0000,0x4BF80000,0x4BF80000,0x84000000,0x4BF80000,0x4BF80000,0x84000000,0x84000000,0x18C0000,0x18C0000,0x18C0000,0x4BF80000,0x4BF80000,0x84000000,0x4BF80000,0x4BF80000,0x84000000,0x84000000,0x4BF80000,
-0x4BF80000,0x84000000,0x84000000,0x84000000,0x3340000,0x11C0000,0x1080001,0x3680000,0x1C00000,0x1BFC0000,0x33F80000,0x59FC0000,0x34C0000,0x18C0000,0x1BFC0000,0x84000000,0x1BFC0000,0x15C0001,0xDFC0000,0x89F80000,0xAE000000,0xDFC0000,0x89F80000,0xAE000000,0x89F80000,0xAE000000,0xAE000000,0xDFC0000,0x89F80000,0xAE000000,0x89F80000,0xAE000000,
-0xAE000000,0x89F80000,0xAE000000,0xAE000000,0xAE000000,0xDFC0000,0x89F80000,0xAE000000,0x89F80000,0xAE000000,0xAE000000,0x89F80000,0xAE000000,0xAE000000,0xAE000000,0x89F80000,0xAE000000,0xAE000000,0xAE000000,0xAE000000,0x5B40000,0x3740000,0x3740000,0x3BFC0000,0x79FC0000,0x9BF80000,0xAE000000,0xAE000000,0x1DC0000,0x55FC0000,0xABC80000,0xAE000000,
-0x69FC0000,0xE41EAC,0xFEC80E73,0xD4C00BEB,0xAEBC0BEB,0xFEA808EC,0xE49C03A3,0xB2A40533,0xBE9806E6,0xAA9403AE,0x989806E6,0xFE840CF4,0xEA70028A,0xB6880413,0xC86C038E,0xAE6C000E,0x9A7403AE,0xAC700BE9,0xA2600411,0x92640531,0x866C0BE9,0x1541EA8,0xF8280BE9,0xAE700BE8,0xE20406E6,0xB03C038E,0x984C06E6,0xC6000C4F,0xAC000292,0x980403A1,0x86200BE8,0x2FFC1EA8,
-0x9C000E58,0x8A000AE8,0x7E00102C,0x72001EA8,0xFEBC1022,0xF6DC197E,0xF8E01AAF,0xFE9804BE,0xFA70000F,0xCC700006,0xB2780046,0xAA680046,0xFEA40F96,0xFE7403B7,0xB458029D,0x980403A1,0x1E81EA8,0x10C0BEB,0xFEEC032A,0xCCE4028A,0xAEE4028A,0xFEC8038D,0xD4C00002,0xB0CC0041,0xB4C40373,0xA8BC00A6,0x98C00375,0x1900BE8,0xE4780289,0xAEAC0288,0xCE580372,0xAC740009,
-0x988C0374,0x4DFC0BE8,0xAC00028E,0x96000394,0x86000BE8,0x1900BE8,0xE4780289,0xAEAC0288,0xCE580372,0xAC740009,0x988C0374,0x4DFC0BE8,0xAC00028E,0x96000394,0x86000BE8,0x4DFC0BE8,0xAC00028E,0x96000394,0x86000BE8,0x86000BE8,0xFEE406A5,0xFB0409B3,0xFD080993,0xFEB0022E,0xFA74000D,0xCA740005,0xAE880002,0xAA580021,0xFAD406D1,0xFE9001B2,0xB64C0289,0x96000394,
-0x1FF80BE8,0xBC0BEB,0xBC0BEB,0xBC0BEB,0xBC0BEB,0xF8980372,0xF8980372,0xF8980372,0xA0980372,0xA0980372,0x84980372,0xEA700289,0xEA700289,0xEA700289,0xAA70000A,0xAA70000A,0x887C00A5,0x906C0289,0x906C0289,0x806C0042,0x726C0289,0x3180BE8,0x3180BE8,0x3180BE8,0xBA2C0372,0xBA2C0372,0x84600372,0xAA000289,0xAA000289,0x84200005,0x72340288,0x11FC0BE8,
-0x11FC0BE8,0x7C000432,0x6C000414,0x5E000BE8,0xFEA005A5,0xF4B80933,0xBC0BEB,0xFE880193,0xF6700006,0xC8700005,0xB8740022,0xA06C0001,0xFC8C0549,0xFE680138,0xAE5C0289,0x84200005,0x1940BE8,0xE4028A,0xE4028A,0xE4028A,0xE4028A,0xCCC40001,0xCCC40001,0xCCC40001,0x96C00001,0x96C00001,0x84C00001,0x1540288,0x1540288,0x1540288,0xA4800001,0xA4800001,
-0x84A00000,0x2FFC0288,0x2FFC0288,0x842C0000,0x72000288,0x1540288,0x1540288,0x1540288,0xA4800001,0xA4800001,0x84A00000,0x2FFC0288,0x2FFC0288,0x842C0000,0x72000288,0x2FFC0288,0x2FFC0288,0x842C0000,0x72000288,0x72000288,0xF6C80120,0xF6DC016D,0xE4028A,0xFE980061,0xE8800001,0xC27C0000,0xB0880000,0xA06C0000,0xFAAC0139,0xFE800048,0x1E80288,0x842C0000,
-0x1E80288,0x1340372,0xFF0C0002,0xC30C0001,0xAF080001,0x1C80372,0xD4BC0001,0xAEE00000,0x69FC0372,0xAE5C0000,0x98000374,0x1C80372,0xD4BC0001,0xAEE00000,0x69FC0372,0xAE5C0000,0x98000374,0x69FC0372,0xAE5C0000,0x98000374,0x98000374,0x1C80372,0xD4BC0001,0xAEE00000,0x69FC0372,0xAE5C0000,0x98000374,0x69FC0372,0xAE5C0000,0x98000374,0x98000374,0x69FC0372,
-0xAE5C0000,0x98000374,0x98000374,0x98000374,0xFB0C0242,0x1480372,0xFF2C0265,0xFEC800D0,0xFE680005,0xCE640000,0xAE900000,0xAE200000,0xFEF0022D,0xFEAC00A4,0xB49C0000,0x98000374,0x41FC0372,0x980372,0x980372,0x980372,0x980372,0x980372,0x980372,0x980372,0x980372,0x980372,0x980372,0xB4700001,0xB4700001,0xB4700001,0xB4700001,0xB4700001,
-0xB4700001,0x74700001,0x74700001,0x74700001,0x606C0001,0xE00372,0xE00372,0xE00372,0xE00372,0xE00372,0xE00372,0x86200001,0x86200001,0x86200001,0x60440000,0x1CC0372,0x1CC0372,0x1CC0372,0x5C000041,0x4A000374,0xFE8C01C2,0x980372,0x980372,0xFA7C0071,0xFA700002,0xD0700001,0xD0700001,0x9C700001,0xFC700152,0xFC600055,0x88640001,0x86200001,
-0x1400372,};
-static const uint32_t g_etc1_to_bc7_m6_table143[] = {
-0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0xBC0000,0x17C0000,
-0x17C0000,0x17C0000,0x17C0000,0x3E000000,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0xA840000,0xA840000,0xA840000,0xBC0000,0x10C0000,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,
-0x1380000,0x21F80000,0x21F80000,0x21F80000,0x68000000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x21F80000,0x21F80000,0x21F80000,0x68000000,0x21F80000,0x21F80000,0x21F80000,0x68000000,0x68000000,0xE00000,0xD00001,0xD00001,0xF40000,0x1080000,0x11C0000,0x11C0000,0x1600000,0xF40000,0x1080000,0x1BC0000,0x21F80000,
-0x1BC0000,0x1180001,0x1180001,0x1180001,0x1180001,0x1A40000,0x1A40000,0x1A40000,0x57F80000,0x57F80000,0x8C000000,0x1A40000,0x1A40000,0x1A40000,0x57F80000,0x57F80000,0x8C000000,0x57F80000,0x57F80000,0x8C000000,0x8C000000,0x1A40000,0x1A40000,0x1A40000,0x57F80000,0x57F80000,0x8C000000,0x57F80000,0x57F80000,0x8C000000,0x8C000000,0x57F80000,
-0x57F80000,0x8C000000,0x8C000000,0x8C000000,0x1480000,0x12C0000,0x1180001,0x1800000,0x1D80000,0x29FC0000,0x3FFC0000,0x65F40000,0x3600000,0x1A40000,0x29FC0000,0x8C000000,0x29FC0000,0x16C0001,0x25FC0000,0x95F80000,0xB6000000,0x25FC0000,0x95F80000,0xB6000000,0x95F80000,0xB6000000,0xB6000000,0x25FC0000,0x95F80000,0xB6000000,0x95F80000,0xB6000000,
-0xB6000000,0x95F80000,0xB6000000,0xB6000000,0xB6000000,0x25FC0000,0x95F80000,0xB6000000,0x95F80000,0xB6000000,0xB6000000,0x95F80000,0xB6000000,0xB6000000,0xB6000000,0x95F80000,0xB6000000,0xB6000000,0xB6000000,0xB6000000,0x1CC0000,0xB840000,0xB840000,0x4FFC0000,0x87F80000,0xA5F80000,0xB6000000,0xB6000000,0x3F00000,0x67FC0000,0xB3D80000,0xB6000000,
-0x79FC0000,0xF41EAC,0xFEDC0EEC,0xDCD00BEB,0xB6CC0BEB,0xFEBC096E,0xECAC03A3,0xBAB40533,0xC6A806E6,0xB2A403AE,0xA0A806E6,0xFE980D51,0xF280028A,0xBE980413,0xD07C038E,0xB67C000E,0xA28403AE,0xB4800BE9,0xAA700411,0x9A740531,0x8E7C0BE9,0x16C1EA8,0xFE380BEF,0xB6800BE8,0xEA1406E6,0xB84C038E,0xA05C06E6,0xD2000C0F,0xB608028A,0xA01403A1,0x8E300BE8,0x3BFC1EA8,
-0xA6000DDB,0x96000A18,0x8A000F9C,0x7A001EA8,0xFED010D1,0xFEEC197E,0xFEEC1ACB,0xFEAC059E,0xFE840027,0xD4800006,0xBA880046,0xB2780046,0xFEB4101B,0xFE900462,0xBC68029D,0xA01403A1,0x7FC1EA8,0x11C0BEB,0xFF000363,0xD4F4028A,0xB6F4028A,0xFEDC03AB,0xDCD00002,0xB8DC0041,0xBCD40373,0xB0CC00A6,0xA0D00375,0x1A80BE8,0xEC880289,0xB6BC0288,0xD6680372,0xB4840009,
-0xA09C0374,0x59FC0BE8,0xB6000288,0xA000037D,0x8E000BE8,0x1A80BE8,0xEC880289,0xB6BC0288,0xD6680372,0xB4840009,0xA09C0374,0x59FC0BE8,0xB6000288,0xA000037D,0x8E000BE8,0x59FC0BE8,0xB6000288,0xA000037D,0x8E000BE8,0x8E000BE8,0xFEF806DA,0xFF0C09DB,0xF51809DA,0xFEC00296,0xFE88001A,0xD2840005,0xB6980002,0xB2680021,0xFEDC06F9,0xFEA40224,0xBE5C0289,0xA000037D,
-0x2DFC0BE8,0xCC0BEB,0xCC0BEB,0xCC0BEB,0xCC0BEB,0xFEA80373,0xFEA80373,0xFEA80373,0xA8A80372,0xA8A80372,0x8CA80372,0xF2800289,0xF2800289,0xF2800289,0xB280000A,0xB280000A,0x908C00A5,0x987C0289,0x987C0289,0x887C0042,0x7A7C0289,0x3300BE8,0x3300BE8,0x3300BE8,0xC23C0372,0xC23C0372,0x8C700372,0xB2100289,0xB2100289,0x8C300005,0x7A440288,0x1DFC0BE8,
-0x1DFC0BE8,0x840003E4,0x760003C9,0x66000BE8,0xFCB805F6,0xFCC80933,0xCC0BEB,0xFE9801DA,0xFE800006,0xD0800005,0xC0840022,0xA87C0001,0xFC9C0581,0xFE800171,0xB66C0289,0x8C300005,0x1B40BE8,0xF4028A,0xF4028A,0xF4028A,0xF4028A,0xD4D40001,0xD4D40001,0xD4D40001,0x9ED00001,0x9ED00001,0x8CD00001,0x16C0288,0x16C0288,0x16C0288,0xAC900001,0xAC900001,
-0x8CB00000,0x3BFC0288,0x3BFC0288,0x8C3C0000,0x7A000288,0x16C0288,0x16C0288,0x16C0288,0xAC900001,0xAC900001,0x8CB00000,0x3BFC0288,0x3BFC0288,0x8C3C0000,0x7A000288,0x3BFC0288,0x3BFC0288,0x8C3C0000,0x7A000288,0x7A000288,0xFED80120,0xFEEC016D,0xF4028A,0xFEB40071,0xF0900001,0xCA8C0000,0xB8980000,0xA87C0000,0xFCC00152,0xFE980055,0x7FC0288,0x8C3C0000,
-0x7FC0288,0x1440372,0xFF1C0011,0xCB1C0001,0xB7180001,0x1E00372,0xDCCC0001,0xB6F00000,0x75FC0372,0xB66C0000,0xA0000374,0x1E00372,0xDCCC0001,0xB6F00000,0x75FC0372,0xB66C0000,0xA0000374,0x75FC0372,0xB66C0000,0xA0000374,0xA0000374,0x1E00372,0xDCCC0001,0xB6F00000,0x75FC0372,0xB66C0000,0xA0000374,0x75FC0372,0xB66C0000,0xA0000374,0xA0000374,0x75FC0372,
-0xB66C0000,0xA0000374,0xA0000374,0xA0000374,0xFF140262,0x5580372,0xF73C028A,0xFCE800F2,0xFC8C0019,0xD6740000,0xB6A00000,0xB6300000,0xFD0C0242,0xFEC000C1,0xBCAC0000,0xA0000374,0x51FC0372,0xA80372,0xA80372,0xA80372,0xA80372,0xA80372,0xA80372,0xA80372,0xA80372,0xA80372,0xA80372,0xBC800001,0xBC800001,0xBC800001,0xBC800001,0xBC800001,
-0xBC800001,0x7C800001,0x7C800001,0x7C800001,0x687C0001,0xF80372,0xF80372,0xF80372,0xF80372,0xF80372,0xF80372,0x8E300001,0x8E300001,0x8E300001,0x68540000,0x1FC0372,0x1FC0372,0x1FC0372,0x66000028,0x52000374,0xF69C01E1,0xA80372,0xA80372,0xFC8C0082,0xFE800005,0xD8800001,0xD8800001,0xA4800001,0xF884016D,0xFC740062,0x90740001,0x8E300001,
-0x1640372,};
-static const uint32_t g_etc1_to_bc7_m6_table144[] = {
-0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0x1B00000,
-0x1B00000,0x1B00000,0x1B00000,0x46000001,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x4980000,0x4980000,0x4980000,0xD40000,0x1300000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0xE40000,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,
-0x3500000,0x2DFC0000,0x2DFC0000,0x2DFC0000,0x70000001,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,0x3500000,0x2DFC0000,0x2DFC0000,0x2DFC0000,0x70000001,0x2DFC0000,0x2DFC0000,0x2DFC0000,0x70000001,0x70000001,0xF40000,0xE40000,0xE40000,0x1080000,0x31C0000,0x3340000,0x3340000,0x1800000,0x1080000,0x31C0000,0x1E40000,0x2DFC0000,
-0x1E40000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x3BC0000,0x3BC0000,0x3BC0000,0x63FC0000,0x63FC0000,0x94000001,0x3BC0000,0x3BC0000,0x3BC0000,0x63FC0000,0x63FC0000,0x94000001,0x63FC0000,0x63FC0000,0x94000001,0x94000001,0x3BC0000,0x3BC0000,0x3BC0000,0x63FC0000,0x63FC0000,0x94000001,0x63FC0000,0x63FC0000,0x94000001,0x94000001,0x63FC0000,
-0x63FC0000,0x94000001,0x94000001,0x94000001,0x15C0000,0x1400000,0x12C0000,0x1980000,0x1F80000,0x3BFC0000,0x4FFC0000,0x71F80000,0x1780000,0x3BC0000,0x3BFC0000,0x94000001,0x3BFC0000,0x1800000,0x41FC0000,0xA1FC0000,0xBE000001,0x41FC0000,0xA1FC0000,0xBE000001,0xA1FC0000,0xBE000001,0xBE000001,0x41FC0000,0xA1FC0000,0xBE000001,0xA1FC0000,0xBE000001,
-0xBE000001,0xA1FC0000,0xBE000001,0xBE000001,0xBE000001,0x41FC0000,0xA1FC0000,0xBE000001,0xA1FC0000,0xBE000001,0xBE000001,0xA1FC0000,0xBE000001,0xBE000001,0xBE000001,0xA1FC0000,0xBE000001,0xBE000001,0xBE000001,0xBE000001,0x3E00000,0x5980000,0x5980000,0x65FC0000,0x95FC0000,0xB1F40000,0xBE000001,0xBE000001,0x13FC0000,0x79FC0000,0xBDCC0000,0xBE000001,
-0x89FC0000,0x1081EA8,0xFEE80F9C,0xE6E00BE8,0xBEE00BE9,0xFED00A18,0xF4BC03A1,0xC4C80531,0xD0B806E6,0xBCB803AE,0xAAB806E6,0xFEB00DDB,0xFA90028A,0xC6A80411,0xD88C038E,0xBE90000E,0xAC9803AE,0xBE900BE8,0xB2800413,0xA4880533,0x96900BEB,0x1881EA8,0xFE580C0F,0xBE940BE9,0xF22806E6,0xC05C038E,0xAA6C06E6,0xE0000BEF,0xBE18028A,0xA82403A3,0x96440BEB,0x49F81EA8,
-0xB2000D51,0xA000096E,0x90000EEC,0x82001EAC,0xFEE41196,0xF9001A08,0xFB041B18,0xFEC006A1,0xFE9C0075,0xDC900006,0xC2980046,0xBA880046,0xFED410EA,0xFEA40584,0xC47C029D,0xA82403A3,0x19FC1EA8,0x1300BE8,0xFF1003C9,0xDD080288,0xBF080289,0xFEF403E4,0xE2E40005,0xC0EC0042,0xC6E40372,0xB8DC00A5,0xAAE40372,0x1C40BE8,0xF6980289,0xC0CC0289,0xE0780372,0xBE98000A,
-0xAAAC0372,0x67F80BE8,0xBE140289,0xAA000373,0x96000BEB,0x1C40BE8,0xF6980289,0xC0CC0289,0xE0780372,0xBE98000A,0xAAAC0372,0x67F80BE8,0xBE140289,0xAA000373,0x96000BEB,0x67F80BE8,0xBE140289,0xAA000373,0x96000BEB,0x96000BEB,0xFD10074D,0xFD2809F6,0xFF2C09D9,0xFEDC0312,0xFEA4003E,0xDA940006,0xC0AC0001,0xBC740022,0xFEF80752,0xFEC00281,0xC86C0288,0xAA000373,
-0x3FF80BE8,0xE00BE8,0xE00BE8,0xE00BE8,0xE00BE8,0xFEBC037D,0xFEBC037D,0xFEBC037D,0xB0BC0374,0xB0BC0374,0x94B80375,0xFE900288,0xFE900288,0xFE900288,0xBC940009,0xBC940009,0x989C00A6,0xA0900288,0xA0900288,0x908C0041,0x8290028A,0x14C0BE8,0x14C0BE8,0x14C0BE8,0xCA500372,0xCA500372,0x94840373,0xBA240289,0xBA240289,0x96440002,0x8454028A,0x2BF80BE8,
-0x2BF80BE8,0x900003AB,0x7E000363,0x6E000BEB,0xFECC062C,0xF4D80975,0xE00BE8,0xFEAC023D,0xFE940011,0xDC900005,0xCA980021,0xB0900002,0xFEB405B5,0xFE9801C6,0xBE80028A,0x96440002,0x1DC0BE8,0x1080288,0x1080288,0x1080288,0x1080288,0xDEE40000,0xDEE40000,0xDEE40000,0xA6E40000,0xA6E40000,0x94E40001,0x1880288,0x1880288,0x1880288,0xB4A40001,0xB4A40001,
-0x96C00001,0x49F80288,0x49F80288,0x94540001,0x8200028A,0x1880288,0x1880288,0x1880288,0xB4A40001,0xB4A40001,0x96C00001,0x49F80288,0x49F80288,0x94540001,0x8200028A,0x49F80288,0x49F80288,0x94540001,0x8200028A,0x8200028A,0xFAEC0139,0xF9000188,0x1080288,0xFEC40088,0xFE9C0000,0xD49C0000,0xC0AC0000,0xB28C0000,0xFED0015A,0xFEB00071,0x19FC0288,0x94540001,
-0x19FC0288,0x1540374,0xFF300028,0xD52C0000,0xBF2C0001,0x1FC0372,0xE4E00001,0xBF040001,0x83F80372,0xBE840001,0xAA000372,0x1FC0372,0xE4E00001,0xBF040001,0x83F80372,0xBE840001,0xAA000372,0x83F80372,0xBE840001,0xAA000372,0xAA000372,0x1FC0372,0xE4E00001,0xBF040001,0x83F80372,0xBE840001,0xAA000372,0x83F80372,0xBE840001,0xAA000372,0xAA000372,0x83F80372,
-0xBE840001,0xAA000372,0xAA000372,0xAA000372,0xFF340265,0x16C0372,0xFF4C0290,0xFF000120,0xFEA8002D,0xDE880000,0xBEB40001,0xBE480001,0xFF180262,0xFEE400F4,0xC6BC0000,0xAA000372,0x61FC0372,0xB80374,0xB80374,0xB80374,0xB80374,0xB80374,0xB80374,0xB80374,0xB80374,0xB80374,0xB80374,0xC6900000,0xC6900000,0xC6900000,0xC6900000,0xC6900000,
-0xC6900000,0x86900000,0x86900000,0x86900000,0x70900001,0x1140372,0x1140372,0x1140372,0x1140372,0x1140372,0x1140372,0x96440001,0x96440001,0x96440001,0x70680001,0xFF80372,0xFF80372,0xFF80372,0x70000011,0x5C000372,0xFEAC01E5,0xB80374,0xB80374,0xFEA00091,0xFE94000D,0xE4900000,0xE4900000,0xAE900000,0xFE900179,0xFC880080,0x9C840000,0x96440001,
-0x18C0372,};
-static const uint32_t g_etc1_to_bc7_m6_table145[] = {
-0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0x1E40000,
-0x1E40000,0x1E40000,0x1E40000,0x4E000001,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xA00000,0xCA80000,0xCA80000,0xCA80000,0xEC0000,0x1540000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0x3680000,0x3680000,0x3680000,0x3680000,0x3680000,
-0x3680000,0x39FC0000,0x39FC0000,0x39FC0000,0x78000001,0x3680000,0x3680000,0x3680000,0x3680000,0x3680000,0x3680000,0x39FC0000,0x39FC0000,0x39FC0000,0x78000001,0x39FC0000,0x39FC0000,0x39FC0000,0x78000001,0x78000001,0x1040000,0xF40000,0xF40000,0x11C0000,0x3300000,0x14C0000,0x14C0000,0x1980000,0x11C0000,0x3300000,0x5FC0000,0x39FC0000,
-0x5FC0000,0x13C0000,0x13C0000,0x13C0000,0x13C0000,0x1D40000,0x1D40000,0x1D40000,0x6FFC0000,0x6FFC0000,0x9C000001,0x1D40000,0x1D40000,0x1D40000,0x6FFC0000,0x6FFC0000,0x9C000001,0x6FFC0000,0x6FFC0000,0x9C000001,0x9C000001,0x1D40000,0x1D40000,0x1D40000,0x6FFC0000,0x6FFC0000,0x9C000001,0x6FFC0000,0x6FFC0000,0x9C000001,0x9C000001,0x6FFC0000,
-0x6FFC0000,0x9C000001,0x9C000001,0x9C000001,0x1700000,0x1500000,0x13C0000,0x3AC0000,0x11FC0000,0x49FC0000,0x5DF80000,0x7BFC0000,0x18C0000,0x1D40000,0x49FC0000,0x9C000001,0x49FC0000,0x1900000,0x59FC0000,0xADFC0000,0xC6000001,0x59FC0000,0xADFC0000,0xC6000001,0xADFC0000,0xC6000001,0xC6000001,0x59FC0000,0xADFC0000,0xC6000001,0xADFC0000,0xC6000001,
-0xC6000001,0xADFC0000,0xC6000001,0xC6000001,0xC6000001,0x59FC0000,0xADFC0000,0xC6000001,0xADFC0000,0xC6000001,0xC6000001,0xADFC0000,0xC6000001,0xC6000001,0xC6000001,0xADFC0000,0xC6000001,0xC6000001,0xC6000001,0xC6000001,0x3F40000,0xDA80000,0xDA80000,0x79FC0000,0xA3FC0000,0xBBF40000,0xC6000001,0xC6000001,0x31FC0000,0x8BFC0000,0xC5DC0000,0xC6000001,
-0x99FC0000,0x1181EA8,0xFF00102C,0xEEF00BE8,0xC6F00BE9,0xFEE80AE8,0xFCCC03A1,0xCCD80531,0xD8C806E6,0xC4C803AE,0xB2C806E6,0xFEC40E58,0xFEA40292,0xCEB80411,0xE09C038E,0xC6A0000E,0xB4A803AE,0xC6A00BE8,0xBA900413,0xAC980533,0x9EA00BEB,0x1A01EA8,0xFE700C4F,0xC6A40BE9,0xFA3806E6,0xC86C038E,0xB27C06E6,0xEA0C0BE9,0xC628028A,0xB03403A3,0x9E540BEB,0x55F81EA8,
-0xBC000CF4,0xAA0008EC,0x9A000E73,0x8A001EAC,0xFEF81255,0xFF0C1A18,0xFF0C1B58,0xFED4078E,0xFEB000ED,0xE4A00006,0xCAA80046,0xC2980046,0xFEDC11C3,0xFEC00675,0xCC8C029D,0xB03403A3,0x27FC1EA8,0x1400BE8,0xFF240414,0xE5180288,0xC7180289,0xFF040432,0xEAF40005,0xC8FC0042,0xCEF40372,0xC0EC00A5,0xB2F40372,0x1DC0BE8,0xFEA80289,0xC8DC0289,0xE8880372,0xC6A8000A,
-0xB2BC0372,0x73F80BE8,0xC6240289,0xB2080372,0x9E000BEB,0x1DC0BE8,0xFEA80289,0xC8DC0289,0xE8880372,0xC6A8000A,0xB2BC0372,0x73F80BE8,0xC6240289,0xB2080372,0x9E000BEB,0x73F80BE8,0xC6240289,0xB2080372,0x9E000BEB,0x9E000BEB,0xFF20078E,0xF5380A38,0xF73C0A20,0xFEEC0395,0xFEBC007E,0xE2A40006,0xC8BC0001,0xC4840022,0xFF0807A3,0xFEDC0305,0xD07C0288,0xB2080372,
-0x4DFC0BE8,0xF00BE8,0xF00BE8,0xF00BE8,0xF00BE8,0xFED00394,0xFED00394,0xFED00394,0xB8CC0374,0xB8CC0374,0x9CC80375,0xFEA4028E,0xFEA4028E,0xFEA4028E,0xC4A40009,0xC4A40009,0xA0AC00A6,0xA8A00288,0xA8A00288,0x989C0041,0x8AA0028A,0x1640BE8,0x1640BE8,0x1640BE8,0xD2600372,0xD2600372,0x9C940373,0xC2340289,0xC2340289,0x9E540002,0x8C64028A,0x37F80BE8,
-0x37F80BE8,0x9A00038D,0x8800032A,0x76000BEB,0xFED80672,0xFCE80975,0xF00BE8,0xFEC4028C,0xFEAC0031,0xE4A00005,0xD2A80021,0xB8A00002,0xFEBC061A,0xFCAC0225,0xC690028A,0x9E540002,0x1FC0BE8,0x1180288,0x1180288,0x1180288,0x1180288,0xE6F40000,0xE6F40000,0xE6F40000,0xAEF40000,0xAEF40000,0x9CF40001,0x1A00288,0x1A00288,0x1A00288,0xBCB40001,0xBCB40001,
-0x9ED00001,0x55F80288,0x55F80288,0x9C640001,0x8A00028A,0x1A00288,0x1A00288,0x1A00288,0xBCB40001,0xBCB40001,0x9ED00001,0x55F80288,0x55F80288,0x9C640001,0x8A00028A,0x55F80288,0x55F80288,0x9C640001,0x8A00028A,0x8A00028A,0xF7000152,0xFF0C0190,0x1180288,0xFEDC0091,0xFEB00004,0xDCAC0000,0xC8BC0000,0xBA9C0000,0xF8EC016D,0xFEC40080,0x27FC0288,0x9C640001,
-0x27FC0288,0x1640374,0xFF440041,0xDD3C0000,0xC73C0001,0x19FC0372,0xECF00001,0xC7140001,0x8FF80372,0xC6940001,0xB2000372,0x19FC0372,0xECF00001,0xC7140001,0x8FF80372,0xC6940001,0xB2000372,0x8FF80372,0xC6940001,0xB2000372,0xB2000372,0x19FC0372,0xECF00001,0xC7140001,0x8FF80372,0xC6940001,0xB2000372,0x8FF80372,0xC6940001,0xB2000372,0xB2000372,0x8FF80372,
-0xC6940001,0xB2000372,0xB2000372,0xB2000372,0xFB480288,0x77C0372,0xF96002AD,0xFF14013D,0xFECC0055,0xE6980000,0xC6C40001,0xC6580001,0xF1400288,0xFD040120,0xCECC0000,0xB2000372,0x71FC0372,0xC80374,0xC80374,0xC80374,0xC80374,0xC80374,0xC80374,0xC80374,0xC80374,0xC80374,0xC80374,0xCEA00000,0xCEA00000,0xCEA00000,0xCEA00000,0xCEA00000,
-0xCEA00000,0x8EA00000,0x8EA00000,0x8EA00000,0x78A00001,0x12C0372,0x12C0372,0x12C0372,0x12C0372,0x12C0372,0x12C0372,0x9E540001,0x9E540001,0x9E540001,0x78780001,0x1BF80372,0x1BF80372,0x1BF80372,0x78000002,0x64000372,0xF8C00200,0xC80374,0xC80374,0xFEAC00B4,0xFEA80019,0xECA00000,0xECA00000,0xB6A00000,0xFEA0019A,0xFC9C0091,0xA4940000,0x9E540001,
-0x1AC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table146[] = {
-0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x7FC0000,
-0x7FC0000,0x7FC0000,0x7FC0000,0x56000001,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xBC0000,0xBC0000,0xBC0000,0x1040000,0x1740000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x1040000,0x3800000,0x3800000,0x3800000,0x3800000,0x3800000,
-0x3800000,0x45FC0000,0x45FC0000,0x45FC0000,0x80000001,0x3800000,0x3800000,0x3800000,0x3800000,0x3800000,0x3800000,0x45FC0000,0x45FC0000,0x45FC0000,0x80000001,0x45FC0000,0x45FC0000,0x45FC0000,0x80000001,0x80000001,0x3140000,0x1040000,0x1040000,0x52C0000,0x3440000,0x1600000,0x1600000,0x1B40000,0x52C0000,0x3440000,0x15FC0000,0x45FC0000,
-0x15FC0000,0x14C0000,0x14C0000,0x14C0000,0x14C0000,0x1EC0000,0x1EC0000,0x1EC0000,0x7BFC0000,0x7BFC0000,0xA4000001,0x1EC0000,0x1EC0000,0x1EC0000,0x7BFC0000,0x7BFC0000,0xA4000001,0x7BFC0000,0x7BFC0000,0xA4000001,0xA4000001,0x1EC0000,0x1EC0000,0x1EC0000,0x7BFC0000,0x7BFC0000,0xA4000001,0x7BFC0000,0x7BFC0000,0xA4000001,0xA4000001,0x7BFC0000,
-0x7BFC0000,0xA4000001,0xA4000001,0xA4000001,0x5800000,0x9600000,0x14C0000,0x1C40000,0x25FC0000,0x59FC0000,0x69FC0000,0x87F40000,0x1A00000,0x1EC0000,0x59FC0000,0xA4000001,0x59FC0000,0x1A00000,0x71FC0000,0xB9FC0000,0xCE000001,0x71FC0000,0xB9FC0000,0xCE000001,0xB9FC0000,0xCE000001,0xCE000001,0x71FC0000,0xB9FC0000,0xCE000001,0xB9FC0000,0xCE000001,
-0xCE000001,0xB9FC0000,0xCE000001,0xCE000001,0xCE000001,0x71FC0000,0xB9FC0000,0xCE000001,0xB9FC0000,0xCE000001,0xCE000001,0xB9FC0000,0xCE000001,0xCE000001,0xCE000001,0xB9FC0000,0xCE000001,0xCE000001,0xCE000001,0xCE000001,0x1BFC0000,0x1BC0000,0x1BC0000,0x8DFC0000,0xB1FC0000,0xC5F40000,0xCE000001,0xCE000001,0x4FFC0000,0x9BFC0000,0xCDEC0000,0xCE000001,
-0xA7FC0000,0x1281EA8,0xFF0C10D8,0xF7000BE8,0xCF000BE9,0xFEF40BA8,0xFEDC03B5,0xD4E80531,0xE0D806E6,0xCCD803AE,0xBAD806E6,0xFEDC0EF8,0xFEB802CE,0xD6C80411,0xE8AC038E,0xCEB0000E,0xBCB803AE,0xCEB00BE8,0xC2A00413,0xB4A80533,0xA6B00BEB,0x1B81EA8,0xFE880CAF,0xCEB40BE9,0xFE4C06F6,0xD07C038E,0xBA8C06E6,0xF21C0BE9,0xCE38028A,0xB84403A3,0xA6640BEB,0x61F81EA8,
-0xC4000C91,0xB2000856,0xA0000E0B,0x92001EAC,0xFF0C1316,0xF9201A96,0xFB241B85,0xFEEC08C9,0xFEC40195,0xECB00006,0xD2B80046,0xCAA80046,0xFEF81262,0xFED0075B,0xD49C029D,0xB84403A3,0x37FC1EA8,0x1500BE8,0xFF340489,0xED280288,0xCF280289,0xFF180478,0xF3040005,0xD10C0042,0xD7040372,0xC8FC00A5,0xBB040372,0x1F40BE8,0xFEC002A1,0xD0EC0289,0xF0980372,0xCEB8000A,
-0xBACC0372,0x7FF80BE8,0xCE340289,0xBA180372,0xA6000BEB,0x1F40BE8,0xFEC002A1,0xD0EC0289,0xF0980372,0xCEB8000A,0xBACC0372,0x7FF80BE8,0xCE340289,0xBA180372,0xA6000BEB,0x7FF80BE8,0xCE340289,0xBA180372,0xA6000BEB,0xA6000BEB,0xFF3407C9,0xFD480A38,0xFF4C0A20,0xFF08040E,0xFED000DE,0xEAB40006,0xD0CC0001,0xCC940022,0xFF180806,0xFEF00396,0xD88C0288,0xBA180372,
-0x5DF80BE8,0x1000BE8,0x1000BE8,0x1000BE8,0x1000BE8,0xFEDC03B4,0xFEDC03B4,0xFEDC03B4,0xC0DC0374,0xC0DC0374,0xA4D80375,0xFCB802AA,0xFCB802AA,0xFCB802AA,0xCCB40009,0xCCB40009,0xA8BC00A6,0xB0B00288,0xB0B00288,0xA0AC0041,0x92B0028A,0x17C0BE8,0x17C0BE8,0x17C0BE8,0xDA700372,0xDA700372,0xA4A40373,0xCA440289,0xCA440289,0xA6640002,0x9474028A,0x43F80BE8,
-0x43F80BE8,0xA400037B,0x900002EB,0x7E000BEB,0xFEE806AD,0xF6FC09B4,0x1000BE8,0xFED402DD,0xFEC0005D,0xECB00005,0xDAB80021,0xC0B00002,0xFED0064B,0xFEBC0272,0xCEA0028A,0xA6640002,0x11FC0BE8,0x1280288,0x1280288,0x1280288,0x1280288,0xEF040000,0xEF040000,0xEF040000,0xB7040000,0xB7040000,0xA5040001,0x1B80288,0x1B80288,0x1B80288,0xC4C40001,0xC4C40001,
-0xA6E00001,0x61F80288,0x61F80288,0xA4740001,0x9200028A,0x1B80288,0x1B80288,0x1B80288,0xC4C40001,0xC4C40001,0xA6E00001,0x61F80288,0x61F80288,0xA4740001,0x9200028A,0x61F80288,0x61F80288,0xA4740001,0x9200028A,0x9200028A,0xFF100152,0xF92001A5,0x1280288,0xFCF400B5,0xFEC8000A,0xE4BC0000,0xD0CC0000,0xC2AC0000,0xFEF80171,0xFEDC0091,0x37FC0288,0xA4740001,
-0x37FC0288,0x1740374,0xFF5C0071,0xE54C0000,0xCF4C0001,0x31FC0372,0xF5000001,0xCF240001,0x9BF80372,0xCEA40001,0xBA000372,0x31FC0372,0xF5000001,0xCF240001,0x9BF80372,0xCEA40001,0xBA000372,0x9BF80372,0xCEA40001,0xBA000372,0xBA000372,0x31FC0372,0xF5000001,0xCF240001,0x9BF80372,0xCEA40001,0xBA000372,0x9BF80372,0xCEA40001,0xBA000372,0xBA000372,0x9BF80372,
-0xCEA40001,0xBA000372,0xBA000372,0xBA000372,0xFF5002A8,0xF8C0372,0xFF6C02B9,0xFF30016D,0xFEE80075,0xEEA80000,0xCED40001,0xCE680001,0xF9500288,0xFF140145,0xD6DC0000,0xBA000372,0x7FFC0372,0xD80374,0xD80374,0xD80374,0xD80374,0xD80374,0xD80374,0xD80374,0xD80374,0xD80374,0xD80374,0xD6B00000,0xD6B00000,0xD6B00000,0xD6B00000,0xD6B00000,
-0xD6B00000,0x96B00000,0x96B00000,0x96B00000,0x80B00001,0x1440372,0x1440372,0x1440372,0x1440372,0x1440372,0x1440372,0xA6640001,0xA6640001,0xA6640001,0x80880001,0x27F80372,0x27F80372,0x27F80372,0x80080001,0x6C000372,0xFECC0208,0xD80374,0xD80374,0xFAC400C8,0xFEB40028,0xF4B00000,0xF4B00000,0xBEB00000,0xFCB801A5,0xFAAC00A4,0xACA40000,0xA6640001,
-0x1D00372,};
-static const uint32_t g_etc1_to_bc7_m6_table147[] = {
-0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x13FC0000,
-0x13FC0000,0x13FC0000,0x13FC0000,0x5E000001,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xC00000,0xCC0000,0xCC0000,0xCC0000,0x11C0000,0x1980000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,
-0x3980000,0x51FC0000,0x51FC0000,0x51FC0000,0x88000001,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,0x51FC0000,0x51FC0000,0x51FC0000,0x88000001,0x51FC0000,0x51FC0000,0x51FC0000,0x88000001,0x88000001,0xB240000,0x1140000,0x1140000,0x1400000,0x3580000,0x1780000,0x1780000,0x1D00000,0x1400000,0x3580000,0x23FC0000,0x51FC0000,
-0x23FC0000,0x15C0000,0x15C0000,0x15C0000,0x15C0000,0x9FC0000,0x9FC0000,0x9FC0000,0x87FC0000,0x87FC0000,0xAC000001,0x9FC0000,0x9FC0000,0x9FC0000,0x87FC0000,0x87FC0000,0xAC000001,0x87FC0000,0x87FC0000,0xAC000001,0xAC000001,0x9FC0000,0x9FC0000,0x9FC0000,0x87FC0000,0x87FC0000,0xAC000001,0x87FC0000,0x87FC0000,0xAC000001,0xAC000001,0x87FC0000,
-0x87FC0000,0xAC000001,0xAC000001,0xAC000001,0x1940000,0x1740000,0x15C0000,0x1D80000,0x39FC0000,0x67FC0000,0x77FC0000,0x91FC0000,0x1B40000,0x9FC0000,0x67FC0000,0xAC000001,0x67FC0000,0x1B00000,0x89FC0000,0xC5FC0000,0xD6000001,0x89FC0000,0xC5FC0000,0xD6000001,0xC5FC0000,0xD6000001,0xD6000001,0x89FC0000,0xC5FC0000,0xD6000001,0xC5FC0000,0xD6000001,
-0xD6000001,0xC5FC0000,0xD6000001,0xD6000001,0xD6000001,0x89FC0000,0xC5FC0000,0xD6000001,0xC5FC0000,0xD6000001,0xD6000001,0xC5FC0000,0xD6000001,0xD6000001,0xD6000001,0xC5FC0000,0xD6000001,0xD6000001,0xD6000001,0xD6000001,0x41FC0000,0x1CC0000,0x1CC0000,0xA1FC0000,0xBFF80000,0xCFF40000,0xD6000001,0xD6000001,0x6FFC0000,0xADFC0000,0xD5FC0000,0xD6000001,
-0xB7FC0000,0x1381EA8,0xFF241198,0xFF100BE8,0xD7100BE9,0xFF0C0C98,0xFEF403FD,0xDCF80531,0xE8E806E6,0xD4E803AE,0xC2E806E6,0xFEF40FB8,0xFECC0345,0xDED80411,0xF0BC038E,0xD6C0000E,0xC4C803AE,0xD6C00BE8,0xCAB00413,0xBCB80533,0xAEC00BEB,0x1D01EA8,0xFEA00D2F,0xD6C40BE9,0xFE700736,0xD88C038E,0xC29C06E6,0xFA2C0BE9,0xD648028A,0xC05403A3,0xAE740BEB,0x6DF81EA8,
-0xD0000C49,0xBC0007F4,0xAC000D93,0x9A001EAC,0xFF2013CE,0xFF2C1AAE,0xFF2C1BCD,0xFF0009E0,0xFED8026D,0xF4C00006,0xDAC80046,0xD2B80046,0xFF101346,0xFEE008B4,0xDCAC029D,0xC05403A3,0x45FC1EA8,0x1600BE8,0xFF4404E1,0xF5380288,0xD7380289,0xFF3004D8,0xFB140005,0xD91C0042,0xDF140372,0xD10C00A5,0xC3140372,0xFFC0BE8,0xFED802D9,0xD8FC0289,0xF8A80372,0xD6C8000A,
-0xC2DC0372,0x8BF80BE8,0xD6440289,0xC2280372,0xAE000BEB,0xFFC0BE8,0xFED802D9,0xD8FC0289,0xF8A80372,0xD6C8000A,0xC2DC0372,0x8BF80BE8,0xD6440289,0xC2280372,0xAE000BEB,0x8BF80BE8,0xD6440289,0xC2280372,0xAE000BEB,0xAE000BEB,0xFB480849,0xF5580A7E,0xF75C0A69,0xFF180496,0xFEE80149,0xF2C40006,0xD8DC0001,0xD4A40022,0xFF34084E,0xFF040403,0xE09C0288,0xC2280372,
-0x6BFC0BE8,0x1100BE8,0x1100BE8,0x1100BE8,0x1100BE8,0xFEF403E4,0xFEF403E4,0xFEF403E4,0xC8EC0374,0xC8EC0374,0xACE80375,0xFEC802CA,0xFEC802CA,0xFEC802CA,0xD4C40009,0xD4C40009,0xB0CC00A6,0xB8C00288,0xB8C00288,0xA8BC0041,0x9AC0028A,0x1940BE8,0x1940BE8,0x1940BE8,0xE2800372,0xE2800372,0xACB40373,0xD2540289,0xD2540289,0xAE740002,0x9C84028A,0x4FF80BE8,
-0x4FF80BE8,0xAC040373,0x9A0002CA,0x86000BEB,0xFD000714,0xFF0C09B4,0x1100BE8,0xFEE8034D,0xFED40099,0xF4C00005,0xE2C80021,0xC8C00002,0xFEE406AA,0xFED002BA,0xD6B0028A,0xAE740002,0x1FFC0BE8,0x1380288,0x1380288,0x1380288,0x1380288,0xF7140000,0xF7140000,0xF7140000,0xBF140000,0xBF140000,0xAD140001,0x1D00288,0x1D00288,0x1D00288,0xCCD40001,0xCCD40001,
-0xAEF00001,0x6DF80288,0x6DF80288,0xAC840001,0x9A00028A,0x1D00288,0x1D00288,0x1D00288,0xCCD40001,0xCCD40001,0xAEF00001,0x6DF80288,0x6DF80288,0xAC840001,0x9A00028A,0x6DF80288,0x6DF80288,0xAC840001,0x9A00028A,0x9A00028A,0xFF20016D,0xFF2C01B1,0x1380288,0xFD0400CA,0xFEE00019,0xECCC0000,0xD8DC0000,0xCABC0000,0xFD100188,0xFEE800B4,0x45FC0288,0xAC840001,
-0x45FC0288,0x1840374,0xFF68009D,0xED5C0000,0xD75C0001,0x49FC0372,0xFD100001,0xD7340001,0xA7F80372,0xD6B40001,0xC2000372,0x49FC0372,0xFD100001,0xD7340001,0xA7F80372,0xD6B40001,0xC2000372,0xA7F80372,0xD6B40001,0xC2000372,0xC2000372,0x49FC0372,0xFD100001,0xD7340001,0xA7F80372,0xD6B40001,0xC2000372,0xA7F80372,0xD6B40001,0xC2000372,0xC2000372,0xA7F80372,
-0xD6B40001,0xC2000372,0xC2000372,0xC2000372,0xFB7002AD,0x1A00372,0xF98002D4,0xFF40019A,0xFF0C00B5,0xF6B80000,0xD6E40001,0xD6780001,0xFF5C0290,0xFF2C0185,0xDEEC0000,0xC2000372,0x8FFC0372,0xE80374,0xE80374,0xE80374,0xE80374,0xE80374,0xE80374,0xE80374,0xE80374,0xE80374,0xE80374,0xDEC00000,0xDEC00000,0xDEC00000,0xDEC00000,0xDEC00000,
-0xDEC00000,0x9EC00000,0x9EC00000,0x9EC00000,0x88C00001,0x15C0372,0x15C0372,0x15C0372,0x15C0372,0x15C0372,0x15C0372,0xAE740001,0xAE740001,0xAE740001,0x88980001,0x33F80372,0x33F80372,0x33F80372,0x88180001,0x74000372,0xF8E00221,0xE80374,0xE80374,0xFCD400DD,0xFCCC003D,0xFCC00000,0xFCC00000,0xC6C00000,0xF8CC01C2,0xFEBC00B9,0xB4B40000,0xAE740001,
-0x1F00372,};
-static const uint32_t g_etc1_to_bc7_m6_table148[] = {
-0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x21F80000,
-0x21F80000,0x21F80000,0x21F80000,0x68000000,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xD00001,0xE00000,0xE00000,0xE00000,0x1380000,0x1BC0000,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1240001,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,
-0x1B40000,0x5FF80000,0x5FF80000,0x5FF80000,0x92000000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x1B40000,0x5FF80000,0x5FF80000,0x5FF80000,0x92000000,0x5FF80000,0x5FF80000,0x5FF80000,0x92000000,0x92000000,0x5380000,0x1240001,0x1240001,0x3540000,0x1700000,0x1900000,0x1900000,0x3EC0000,0x3540000,0x1700000,0x35FC0000,0x5FF80000,
-0x35FC0000,0x16C0001,0x16C0001,0x16C0001,0x16C0001,0x25FC0000,0x25FC0000,0x25FC0000,0x95F80000,0x95F80000,0xB6000000,0x25FC0000,0x25FC0000,0x25FC0000,0x95F80000,0x95F80000,0xB6000000,0x95F80000,0x95F80000,0xB6000000,0xB6000000,0x25FC0000,0x25FC0000,0x25FC0000,0x95F80000,0x95F80000,0xB6000000,0x95F80000,0x95F80000,0xB6000000,0xB6000000,0x95F80000,
-0x95F80000,0xB6000000,0xB6000000,0xB6000000,0x3A80000,0xB840000,0x16C0001,0x3F00000,0x4FFC0000,0x79FC0000,0x87F80000,0x9DFC0000,0x1CC0000,0x25FC0000,0x79FC0000,0xB6000000,0x79FC0000,0x1C00001,0xA5FC0000,0xD3FC0000,0xE0000000,0xA5FC0000,0xD3FC0000,0xE0000000,0xD3FC0000,0xE0000000,0xE0000000,0xA5FC0000,0xD3FC0000,0xE0000000,0xD3FC0000,0xE0000000,
-0xE0000000,0xD3FC0000,0xE0000000,0xE0000000,0xE0000000,0xA5FC0000,0xD3FC0000,0xE0000000,0xD3FC0000,0xE0000000,0xE0000000,0xD3FC0000,0xE0000000,0xE0000000,0xE0000000,0xD3FC0000,0xE0000000,0xE0000000,0xE0000000,0xE0000000,0x6DFC0000,0x1E00000,0x1E00000,0xB7FC0000,0xCDFC0000,0xD9FC0000,0xE0000000,0xE0000000,0x8FFC0000,0xC1FC0000,0xDFF00000,0xE0000000,
-0xC7FC0000,0x1481EAC,0xFF30126C,0xFF200C0F,0xE1200BEB,0xFF180DB4,0xFF080497,0xE5080533,0xF0FC06E6,0xDCF803AE,0xCAFC06E6,0xFF00109C,0xFEE4040B,0xE8EC0413,0xFAD0038E,0xE0D0000E,0xCCD803AE,0xDED40BE9,0xD4C40411,0xC4C80531,0xB8D00BE9,0x3E81EA8,0xFEC00DE7,0xE0D40BE8,0xFE8807BE,0xE2A0038E,0xCAB006E6,0xFE4C0BFB,0xE05C028A,0xCA6803A1,0xB8840BE8,0x79FC1EA8,
-0xDC000C13,0xC400078E,0xB2000D35,0xA4001EA8,0xFF3414AF,0xFB441B24,0xFD481BF4,0xFF140B27,0xFEF00392,0xFED40006,0xE4DC0046,0xDCCC0046,0xFF181429,0xFF0009F4,0xE6BC029D,0xCA6803A1,0x57FC1EA8,0x1700BEB,0xFF5C056A,0xFF48028A,0xE148028A,0xFF440545,0xFF28001A,0xE3300041,0xE7280373,0xDB2000A6,0xCB240375,0x2BFC0BE8,0xFEFC032A,0xE1100288,0xFEC00375,0xDED80009,
-0xCAF00374,0x97FC0BE8,0xE0540288,0xCA400374,0xB8000BE8,0x2BFC0BE8,0xFEFC032A,0xE1100288,0xFEC00375,0xDED80009,0xCAF00374,0x97FC0BE8,0xE0540288,0xCA400374,0xB8000BE8,0x97FC0BE8,0xE0540288,0xCA400374,0xB8000BE8,0xB8000BE8,0xFF580895,0xFF6C0A7D,0xFF6C0A6E,0xFF30053A,0xFF1001EE,0xFCD80005,0xE0EC0002,0xDCBC0021,0xFF4408B8,0xFF2404CA,0xE8B00289,0xCA400374,
-0x7DF80BE8,0x1200BEB,0x1200BEB,0x1200BEB,0x1200BEB,0xFF040422,0xFF040422,0xFF040422,0xD2FC0372,0xD2FC0372,0xB6FC0372,0xFEE00301,0xFEE00301,0xFEE00301,0xDCD4000A,0xDCD4000A,0xBAE000A5,0xC2D00289,0xC2D00289,0xB2D00042,0xA4D00289,0x1B00BE8,0x1B00BE8,0x1B00BE8,0xEC900372,0xEC900372,0xB6C40372,0xDC640289,0xDC640289,0xB6840005,0xA4980288,0x5DF40BE8,
-0x5DF40BE8,0xB6100372,0xA20002A9,0x90000BE8,0xFF100755,0xF71C09F6,0x1200BEB,0xFEF803C2,0xFEE400F1,0xFAD40005,0xEAD80022,0xD2D00001,0xFEF806F2,0xFEE80352,0xE0C00289,0xB6840005,0x31FC0BE8,0x148028A,0x148028A,0x148028A,0x148028A,0xFF280001,0xFF280001,0xFF280001,0xC9240001,0xC9240001,0xB7240001,0x3E80288,0x3E80288,0x3E80288,0xD6E40001,0xD6E40001,
-0xB7040000,0x79FC0288,0x79FC0288,0xB6900000,0xA4000288,0x3E80288,0x3E80288,0x3E80288,0xD6E40001,0xD6E40001,0xB7040000,0x79FC0288,0x79FC0288,0xB6900000,0xA4000288,0x79FC0288,0x79FC0288,0xB6900000,0xA4000288,0xA4000288,0xFB34018A,0xFB4401C2,0x148028A,0xFF1800E1,0xFCFC0032,0xF4E00000,0xE2EC0000,0xD2D00000,0xF92801A5,0xFF0400D0,0x57FC0288,0xB6900000,
-0x57FC0288,0x1980372,0xFF8000E1,0xF5700001,0xE16C0001,0x65FC0372,0xFF2C0011,0xE1440000,0xB3FC0372,0xE0C00000,0xCA000374,0x65FC0372,0xFF2C0011,0xE1440000,0xB3FC0372,0xE0C00000,0xCA000374,0xB3FC0372,0xE0C00000,0xCA000374,0xCA000374,0x65FC0372,0xFF2C0011,0xE1440000,0xB3FC0372,0xE0C00000,0xCA000374,0xB3FC0372,0xE0C00000,0xCA000374,0xCA000374,0xB3FC0372,
-0xE0C00000,0xCA000374,0xCA000374,0xCA000374,0xFB8402D2,0x1B40372,0xFF8C02F2,0xFD6801E1,0xFF2800E9,0xFECC0001,0xE0F40000,0xE0840000,0xFF7002C5,0xFF4C01B1,0xE7000000,0xCA000374,0x9FFC0372,0xFC0372,0xFC0372,0xFC0372,0xFC0372,0xFC0372,0xFC0372,0xFC0372,0xFC0372,0xFC0372,0xFC0372,0xE6D40001,0xE6D40001,0xE6D40001,0xE6D40001,0xE6D40001,
-0xE6D40001,0xA6D40001,0xA6D40001,0xA6D40001,0x92D00001,0x3740372,0x3740372,0x3740372,0x3740372,0x3740372,0x3740372,0xB8840001,0xB8840001,0xB8840001,0x92A80000,0x3FFC0372,0x3FFC0372,0x3FFC0372,0x92240000,0x7C000374,0xFEEC0239,0xFC0372,0xFC0372,0xFEE800F2,0xFCE00055,0xFED40002,0xFED40002,0xCED40001,0xFED801D4,0xFED000D0,0xBAC80001,0xB8840001,
-0xDFC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table149[] = {
-0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x1500000,0x2DF80000,
-0x2DF80000,0x2DF80000,0x2DF80000,0x70000000,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xE00001,0xF00000,0xF00000,0xF00000,0x1500000,0x1E00000,0x1340001,0x1340001,0x1340001,0x1340001,0x1340001,0x1340001,0x1340001,0x1340001,0x1340001,0x1340001,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,
-0x1CC0000,0x6BF80000,0x6BF80000,0x6BF80000,0x9A000000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x6BF80000,0x6BF80000,0x6BF80000,0x9A000000,0x6BF80000,0x6BF80000,0x6BF80000,0x9A000000,0x9A000000,0xD480000,0x1340001,0x1340001,0x1680000,0x1840000,0x3A40000,0x3A40000,0xBFC0000,0x1680000,0x1840000,0x43FC0000,0x6BF80000,
-0x43FC0000,0x17C0001,0x17C0001,0x17C0001,0x17C0001,0x3DFC0000,0x3DFC0000,0x3DFC0000,0xA1F80000,0xA1F80000,0xBE000000,0x3DFC0000,0x3DFC0000,0x3DFC0000,0xA1F80000,0xA1F80000,0xBE000000,0xA1F80000,0xA1F80000,0xBE000000,0xBE000000,0x3DFC0000,0x3DFC0000,0x3DFC0000,0xA1F80000,0xA1F80000,0xBE000000,0xA1F80000,0xA1F80000,0xBE000000,0xBE000000,0xA1F80000,
-0xA1F80000,0xBE000000,0xBE000000,0xBE000000,0x1BC0000,0x1980000,0x17C0001,0xFFC0000,0x63FC0000,0x87FC0000,0x95F80000,0xA9F40000,0x1E00000,0x3DFC0000,0x87FC0000,0xBE000000,0x87FC0000,0x1D00001,0xBDFC0000,0xDFF80000,0xE8000000,0xBDFC0000,0xDFF80000,0xE8000000,0xDFF80000,0xE8000000,0xE8000000,0xBDFC0000,0xDFF80000,0xE8000000,0xDFF80000,0xE8000000,
-0xE8000000,0xDFF80000,0xE8000000,0xE8000000,0xE8000000,0xBDFC0000,0xDFF80000,0xE8000000,0xDFF80000,0xE8000000,0xE8000000,0xDFF80000,0xE8000000,0xE8000000,0xE8000000,0xDFF80000,0xE8000000,0xE8000000,0xE8000000,0xE8000000,0x95FC0000,0x1F00000,0x1F00000,0xCBFC0000,0xDBFC0000,0xE5F00000,0xE8000000,0xE8000000,0xAFFC0000,0xD1FC0000,0xE9C40000,0xE8000000,
-0xD7FC0000,0x1581EAC,0xFF44131B,0xFF340C64,0xE9300BEB,0xFF300EB4,0xFF180563,0xED180533,0xF90C06E6,0xE50803AE,0xD30C06E6,0xFF181164,0xFEFC04F3,0xF0FC0413,0xFEE4039E,0xE8E0000E,0xD4E803AE,0xE6E40BE9,0xDCD40411,0xCCD80531,0xC0E00BE9,0x7FC1EA8,0xFED80EA7,0xE8E40BE8,0xFEAC0866,0xEAB0038E,0xD2C006E6,0xFE640C43,0xE86C028A,0xD27803A1,0xC0940BE8,0x85FC1EA8,
-0xE6000BF8,0xD000073E,0xBE000CD5,0xAC001EA8,0xFF3C1574,0xFF4C1B64,0xF5581C63,0xFF240C9E,0xFF0404CE,0xFEE80032,0xECEC0046,0xE4DC0046,0xFF3414DA,0xFF100B2E,0xEECC029D,0xD27803A1,0x65FC1EA8,0x1800BEB,0xFF6805FA,0xFF5802A3,0xE958028A,0xFF5C05CD,0xFF40006A,0xEB400041,0xEF380373,0xE33000A6,0xD3340375,0x43FC0BE8,0xFF14039A,0xE9200288,0xFEE4039D,0xE6E80009,
-0xD3000374,0xA3FC0BE8,0xE8640288,0xD2500374,0xC0000BE8,0x43FC0BE8,0xFF14039A,0xE9200288,0xFEE4039D,0xE6E80009,0xD3000374,0xA3FC0BE8,0xE8640288,0xD2500374,0xC0000BE8,0xA3FC0BE8,0xE8640288,0xD2500374,0xC0000BE8,0xC0000BE8,0xFF640905,0xF77C0AC3,0xF9800AB3,0xFF4405E1,0xFF24028E,0xFEF0001B,0xE8FC0002,0xE4CC0021,0xFF5C08DE,0xFF400550,0xF0C00289,0xD2500374,
-0x8BFC0BE8,0x1300BEB,0x1300BEB,0x1300BEB,0x1300BEB,0xFF180463,0xFF180463,0xFF180463,0xDB0C0372,0xDB0C0372,0xBF0C0372,0xFEF4033B,0xFEF4033B,0xFEF4033B,0xE4E4000A,0xE4E4000A,0xC2F000A5,0xCAE00289,0xCAE00289,0xBAE00042,0xACE00289,0x3C40BE8,0x3C40BE8,0x3C40BE8,0xF4A00372,0xF4A00372,0xBED40372,0xE4740289,0xE4740289,0xBE940005,0xACA80288,0x67FC0BE8,
-0x67FC0BE8,0xBE200372,0xAC000291,0x98000BE8,0xFF200792,0xFF2C09F6,0x1300BEB,0xFF100426,0xFEF8014D,0xFEE8000E,0xF2E80022,0xDAE00001,0xFF100749,0xFEF403B6,0xE8D00289,0xBE940005,0x3FFC0BE8,0x158028A,0x158028A,0x158028A,0x158028A,0xFD38000A,0xFD38000A,0xFD38000A,0xD1340001,0xD1340001,0xBF340001,0x7FC0288,0x7FC0288,0x7FC0288,0xDEF40001,0xDEF40001,
-0xBF140000,0x85FC0288,0x85FC0288,0xBEA00000,0xAC000288,0x7FC0288,0x7FC0288,0x7FC0288,0xDEF40001,0xDEF40001,0xBF140000,0x85FC0288,0x85FC0288,0xBEA00000,0xAC000288,0x85FC0288,0x85FC0288,0xBEA00000,0xAC000288,0xAC000288,0xF74801A5,0xF35401E1,0x158028A,0xFD300109,0xFD140048,0xFCF00000,0xEAFC0000,0xDAE00000,0xFF3401A9,0xFF1800E9,0x65FC0288,0xBEA00000,
-0x65FC0288,0x1A80372,0xFF8C0131,0xFD800001,0xE97C0001,0x7DFC0372,0xFF4C0041,0xE9540000,0xBFFC0372,0xE8D00000,0xD2000374,0x7DFC0372,0xFF4C0041,0xE9540000,0xBFFC0372,0xE8D00000,0xD2000374,0xBFFC0372,0xE8D00000,0xD2000374,0xD2000374,0x7DFC0372,0xFF4C0041,0xE9540000,0xBFFC0372,0xE8D00000,0xD2000374,0xBFFC0372,0xE8D00000,0xD2000374,0xD2000374,0xBFFC0372,
-0xE8D00000,0xD2000374,0xD2000374,0xD2000374,0xFF9402D4,0x1C40372,0xFBA402F9,0xFF740212,0xFF500139,0xFEF0001A,0xE9040000,0xE8940000,0xFB9002D2,0xFF6401F9,0xEF100000,0xD2000374,0xAFFC0372,0x10C0372,0x10C0372,0x10C0372,0x10C0372,0x10C0372,0x10C0372,0x10C0372,0x10C0372,0x10C0372,0x10C0372,0xEEE40001,0xEEE40001,0xEEE40001,0xEEE40001,0xEEE40001,
-0xEEE40001,0xAEE40001,0xAEE40001,0xAEE40001,0x9AE00001,0x38C0372,0x38C0372,0x38C0372,0x38C0372,0x38C0372,0x38C0372,0xC0940001,0xC0940001,0xC0940001,0x9AB80000,0x4BFC0372,0x4BFC0372,0x4BFC0372,0x9A340000,0x84000374,0xFB040242,0x10C0372,0x10C0372,0xFEF40115,0xFEEC006A,0xFEE8000D,0xFEE8000D,0xD6E40001,0xFCF001E1,0xFEE400F4,0xC2D80001,0xC0940001,
-0x1DF80372,};
-static const uint32_t g_etc1_to_bc7_m6_table150[] = {
-0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x39F80000,
-0x39F80000,0x39F80000,0x39F80000,0x78000000,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0xF00001,0x9000000,0x9000000,0x9000000,0x1680000,0x3FC0000,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1440001,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,
-0x1E40000,0x77F80000,0x77F80000,0x77F80000,0xA2000000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x1E40000,0x77F80000,0x77F80000,0x77F80000,0xA2000000,0x77F80000,0x77F80000,0x77F80000,0xA2000000,0xA2000000,0x15C0000,0x1440001,0x1440001,0x17C0000,0x1980000,0x1BC0000,0x1BC0000,0x1DFC0000,0x17C0000,0x1980000,0x53FC0000,0x77F80000,
-0x53FC0000,0x18C0001,0x18C0001,0x18C0001,0x18C0001,0x55FC0000,0x55FC0000,0x55FC0000,0xADF80000,0xADF80000,0xC6000000,0x55FC0000,0x55FC0000,0x55FC0000,0xADF80000,0xADF80000,0xC6000000,0xADF80000,0xADF80000,0xC6000000,0xC6000000,0x55FC0000,0x55FC0000,0x55FC0000,0xADF80000,0xADF80000,0xC6000000,0xADF80000,0xADF80000,0xC6000000,0xC6000000,0xADF80000,
-0xADF80000,0xC6000000,0xC6000000,0xC6000000,0x7CC0000,0x1A80000,0x18C0001,0x2FFC0000,0x77FC0000,0x97FC0000,0xA1FC0000,0xB3FC0000,0x1F40000,0x55FC0000,0x97FC0000,0xC6000000,0x97FC0000,0x1E00001,0xD5FC0000,0xEBF80000,0xF0000000,0xD5FC0000,0xEBF80000,0xF0000000,0xEBF80000,0xF0000000,0xF0000000,0xD5FC0000,0xEBF80000,0xF0000000,0xEBF80000,0xF0000000,
-0xF0000000,0xEBF80000,0xF0000000,0xF0000000,0xF0000000,0xD5FC0000,0xEBF80000,0xF0000000,0xEBF80000,0xF0000000,0xF0000000,0xEBF80000,0xF0000000,0xF0000000,0xF0000000,0xEBF80000,0xF0000000,0xF0000000,0xF0000000,0xF0000000,0xBDFC0000,0x27FC0000,0x27FC0000,0xDDFC0000,0xE9F80000,0xEFF00000,0xF0000000,0xF0000000,0xCDFC0000,0xE3FC0000,0xF1D40000,0xF0000000,
-0xE5FC0000,0x1681EAC,0xFF50140B,0xFF480D03,0xF1400BEB,0xFF440FB6,0xFF2C0663,0xF5280533,0xFF1C06EC,0xED1803AE,0xDB1C06E6,0xFF30124C,0xFF14061B,0xF90C0413,0xFEFC0406,0xF0F0000E,0xDCF803AE,0xEEF40BE9,0xE4E40411,0xD4E80531,0xC8F00BE9,0x1FFC1EA8,0xFEF00F87,0xF0F40BE8,0xFEC0096E,0xF2C0038E,0xDAD006E6,0xFE880CBB,0xF07C028A,0xDA8803A1,0xC8A40BE8,0x91FC1EA8,
-0xF0000BEB,0xD8000716,0xC4000C91,0xB4001EA8,0xFF50163F,0xFB641BB6,0xFD681C63,0xFF340DE2,0xFF1C0636,0xFEFC00C2,0xF4FC0046,0xECEC0046,0xFF4415D9,0xFF240CCA,0xF6DC029D,0xDA8803A1,0x75FC1EA8,0x1900BEB,0xFF80068A,0xFF7002EB,0xF168028A,0xFF680655,0xFF5400F6,0xF3500041,0xF7480373,0xEB4000A6,0xDB440375,0x5BFC0BE8,0xFF2C042A,0xF1300288,0xFEFC03ED,0xEEF80009,
-0xDB100374,0xAFFC0BE8,0xF0740288,0xDA600374,0xC8000BE8,0x5BFC0BE8,0xFF2C042A,0xF1300288,0xFEFC03ED,0xEEF80009,0xDB100374,0xAFFC0BE8,0xF0740288,0xDA600374,0xC8000BE8,0xAFFC0BE8,0xF0740288,0xDA600374,0xC8000BE8,0xC8000BE8,0xFF78093E,0xFF8C0AC3,0xFF8C0ABB,0xFF5C0671,0xFF380356,0xFF10007D,0xF10C0002,0xECDC0021,0xFF780956,0xFF540602,0xF8D00289,0xDA600374,
-0x9BFC0BE8,0x1400BEB,0x1400BEB,0x1400BEB,0x1400BEB,0xFF2404B3,0xFF2404B3,0xFF2404B3,0xE31C0372,0xE31C0372,0xC71C0372,0xFF0C0393,0xFF0C0393,0xFF0C0393,0xECF4000A,0xECF4000A,0xCB0000A5,0xD2F00289,0xD2F00289,0xC2F00042,0xB4F00289,0x3DC0BE8,0x3DC0BE8,0x3DC0BE8,0xFCB00372,0xFCB00372,0xC6E40372,0xEC840289,0xEC840289,0xC6A40005,0xB4B80288,0x73FC0BE8,
-0x73FC0BE8,0xC6300372,0xB4000289,0xA0000BE8,0xFF2C07F1,0xF73C0A3B,0x1400BEB,0xFF1804AA,0xFF0C01B9,0xFEF80032,0xFAF80022,0xE2F00001,0xFF20078D,0xFF10042D,0xF0E00289,0xC6A40005,0x4FFC0BE8,0x168028A,0x168028A,0x168028A,0x168028A,0xFD4C0019,0xFD4C0019,0xFD4C0019,0xD9440001,0xD9440001,0xC7440001,0x1FFC0288,0x1FFC0288,0x1FFC0288,0xE7040001,0xE7040001,
-0xC7240000,0x91FC0288,0x91FC0288,0xC6B00000,0xB4000288,0x1FFC0288,0x1FFC0288,0x1FFC0288,0xE7040001,0xE7040001,0xC7240000,0x91FC0288,0x91FC0288,0xC6B00000,0xB4000288,0x91FC0288,0x91FC0288,0xC6B00000,0xB4000288,0xB4000288,0xFF5801A5,0xFB6401E1,0x168028A,0xFF440120,0xFD280064,0xFF080008,0xF30C0000,0xE2F00000,0xFD4C01C2,0xFF30010D,0x75FC0288,0xC6B00000,
-0x75FC0288,0x1B80372,0xFFA40179,0xFF900011,0xF18C0001,0x95FC0372,0xFF640089,0xF1640000,0xCBFC0372,0xF0E00000,0xDA000374,0x95FC0372,0xFF640089,0xF1640000,0xCBFC0372,0xF0E00000,0xDA000374,0xCBFC0372,0xF0E00000,0xDA000374,0xDA000374,0x95FC0372,0xFF640089,0xF1640000,0xCBFC0372,0xF0E00000,0xDA000374,0xCBFC0372,0xF0E00000,0xDA000374,0xDA000374,0xCBFC0372,
-0xF0E00000,0xDA000374,0xDA000374,0xDA000374,0xFBAC02F9,0x3D40372,0xFFAC0321,0xFF940242,0xFF680179,0xFF180055,0xF1140000,0xF0A40000,0xFF9802F2,0xFF880221,0xF7200000,0xDA000374,0xBFF80372,0x11C0372,0x11C0372,0x11C0372,0x11C0372,0x11C0372,0x11C0372,0x11C0372,0x11C0372,0x11C0372,0x11C0372,0xF6F40001,0xF6F40001,0xF6F40001,0xF6F40001,0xF6F40001,
-0xF6F40001,0xB6F40001,0xB6F40001,0xB6F40001,0xA2F00001,0x3A40372,0x3A40372,0x3A40372,0x3A40372,0x3A40372,0x3A40372,0xC8A40001,0xC8A40001,0xC8A40001,0xA2C80000,0x57FC0372,0x57FC0372,0x57FC0372,0xA2440000,0x8C000374,0xFF0C0262,0x11C0372,0x11C0372,0xFF040132,0xFF000082,0xFEF80019,0xFEF80019,0xDEF40001,0xF9040200,0xFEF80109,0xCAE80001,0xC8A40001,
-0x2BFC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table151[] = {
-0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x45F80000,
-0x45F80000,0x45F80000,0x45F80000,0x80000000,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1000001,0x1140000,0x1140000,0x1140000,0x1800000,0x13FC0000,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,
-0x1FC0000,0x83F80000,0x83F80000,0x83F80000,0xAA000000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x83F80000,0x83F80000,0x83F80000,0xAA000000,0x83F80000,0x83F80000,0x83F80000,0xAA000000,0xAA000000,0x16C0000,0x1540001,0x1540001,0x38C0000,0x1AC0000,0x1D00000,0x1D00000,0x31FC0000,0x38C0000,0x1AC0000,0x61FC0000,0x83F80000,
-0x61FC0000,0x19C0001,0x19C0001,0x19C0001,0x19C0001,0x6FFC0000,0x6FFC0000,0x6FFC0000,0xB9F80000,0xB9F80000,0xCE000000,0x6FFC0000,0x6FFC0000,0x6FFC0000,0xB9F80000,0xB9F80000,0xCE000000,0xB9F80000,0xB9F80000,0xCE000000,0xCE000000,0x6FFC0000,0x6FFC0000,0x6FFC0000,0xB9F80000,0xB9F80000,0xCE000000,0xB9F80000,0xB9F80000,0xCE000000,0xCE000000,0xB9F80000,
-0xB9F80000,0xCE000000,0xCE000000,0xCE000000,0x3E00000,0x5B80000,0x19C0001,0x4DFC0000,0x8BFC0000,0xA5FC0000,0xAFFC0000,0xBFF40000,0x15FC0000,0x6FFC0000,0xA5FC0000,0xCE000000,0xA5FC0000,0x1F00001,0xEFFC0000,0xF7F80000,0xF8000000,0xEFFC0000,0xF7F80000,0xF8000000,0xF7F80000,0xF8000000,0xF8000000,0xEFFC0000,0xF7F80000,0xF8000000,0xF7F80000,0xF8000000,
-0xF8000000,0xF7F80000,0xF8000000,0xF8000000,0xF8000000,0xEFFC0000,0xF7F80000,0xF8000000,0xF7F80000,0xF8000000,0xF8000000,0xF7F80000,0xF8000000,0xF8000000,0xF8000000,0xF7F80000,0xF8000000,0xF8000000,0xF8000000,0xF8000000,0xE3FC0000,0xA7FC0000,0xA7FC0000,0xF1FC0000,0xF5FC0000,0xF9F00000,0xF8000000,0xF8000000,0xEBFC0000,0xF3FC0000,0xF9E40000,0xF8000000,
-0xF5FC0000,0x1781EAC,0xFF6814E3,0xFF580DBC,0xF9500BEB,0xFF5010EE,0xFF4007AB,0xFD380533,0xFF2C0746,0xF52803AE,0xE32C06E6,0xFF441329,0xFF280782,0xFF180417,0xFF0804CE,0xF900000E,0xE50803AE,0xF7040BE9,0xECF40411,0xDCF80531,0xD1000BE9,0x37FC1EA8,0xFF14107B,0xF9040BE8,0xFEE40A7E,0xFAD0038E,0xE2E006E6,0xFEAC0D6B,0xF88C028A,0xE29803A1,0xD0B40BE8,0x9DFC1EA8,
-0xF8080BE8,0xE00006F8,0xCE000C58,0xBC001EA8,0xFF641706,0xFF6C1C06,0xF5781CD4,0xFF440F42,0xFF2807C3,0xFF1001BE,0xFD0C0046,0xF4FC0046,0xFF54168D,0xFF400E29,0xFEEC029D,0xE29803A1,0x83FC1EA8,0x1A00BEB,0xFF8C072A,0xFF7C036B,0xF978028A,0xFF8006ED,0xFF6401AA,0xFB600041,0xFF580373,0xF35000A6,0xE3540375,0x75FC0BE8,0xFF4C04E1,0xF9400288,0xFF200465,0xF7080009,
-0xE3200374,0xBBFC0BE8,0xF8840288,0xE2700374,0xD0000BE8,0x75FC0BE8,0xFF4C04E1,0xF9400288,0xFF200465,0xF7080009,0xE3200374,0xBBFC0BE8,0xF8840288,0xE2700374,0xD0000BE8,0xBBFC0BE8,0xF8840288,0xE2700374,0xD0000BE8,0xD0000BE8,0xFF940998,0xF79C0B0D,0xF9A00AFE,0xFF780729,0xFF50043A,0xFF2C0113,0xF91C0002,0xF4EC0021,0xFF88099B,0xFF6806C8,0xFEE40291,0xE2700374,
-0xA9FC0BE8,0x1500BEB,0x1500BEB,0x1500BEB,0x1500BEB,0xFF3C0513,0xFF3C0513,0xFF3C0513,0xEB2C0372,0xEB2C0372,0xCF2C0372,0xFF1803F3,0xFF1803F3,0xFF1803F3,0xF504000A,0xF504000A,0xD31000A5,0xDB000289,0xDB000289,0xCB000042,0xBD000289,0x3F40BE8,0x3F40BE8,0x3F40BE8,0xFEC8037D,0xFEC8037D,0xCEF40372,0xF4940289,0xF4940289,0xCEB40005,0xBCC80288,0x7FFC0BE8,
-0x7FFC0BE8,0xCE400372,0xBC0C0288,0xA8000BE8,0xFF3C0843,0xFF4C0A3B,0x1500BEB,0xFF34051E,0xFF200235,0xFF10007A,0xFF080031,0xEB000001,0xFF3407CA,0xFF2404BA,0xF8F00289,0xCEB40005,0x5FF80BE8,0x178028A,0x178028A,0x178028A,0x178028A,0xFF5C002D,0xFF5C002D,0xFF5C002D,0xE1540001,0xE1540001,0xCF540001,0x37FC0288,0x37FC0288,0x37FC0288,0xEF140001,0xEF140001,
-0xCF340000,0x9DFC0288,0x9DFC0288,0xCEC00000,0xBC000288,0x37FC0288,0x37FC0288,0x37FC0288,0xEF140001,0xEF140001,0xCF340000,0x9DFC0288,0x9DFC0288,0xCEC00000,0xBC000288,0x9DFC0288,0x9DFC0288,0xCEC00000,0xBC000288,0xBC000288,0xFB6C01C2,0xF3740202,0x178028A,0xFD580139,0xFF400080,0xFF200014,0xFB1C0000,0xEB000000,0xF56401E1,0xFF480122,0x83FC0288,0xCEC00000,
-0x83FC0288,0x1C80372,0xFFB001E1,0xFFA00052,0xF99C0001,0xAFFC0372,0xFF8800E9,0xF9740000,0xD7FC0372,0xF8F00000,0xE2000374,0xAFFC0372,0xFF8800E9,0xF9740000,0xD7FC0372,0xF8F00000,0xE2000374,0xD7FC0372,0xF8F00000,0xE2000374,0xE2000374,0xAFFC0372,0xFF8800E9,0xF9740000,0xD7FC0372,0xF8F00000,0xE2000374,0xD7FC0372,0xF8F00000,0xE2000374,0xE2000374,0xD7FC0372,
-0xF8F00000,0xE2000374,0xE2000374,0xE2000374,0xFFB40311,0xBE40372,0xFBC40322,0xFFAC0288,0xFF7C01E1,0xFF4800A9,0xF9240000,0xF8B40000,0xF1C00320,0xFFA00269,0xFF300000,0xE2000374,0xCDFC0372,0x12C0372,0x12C0372,0x12C0372,0x12C0372,0x12C0372,0x12C0372,0x12C0372,0x12C0372,0x12C0372,0x12C0372,0xFF040001,0xFF040001,0xFF040001,0xFF040001,0xFF040001,
-0xFF040001,0xBF040001,0xBF040001,0xBF040001,0xAB000001,0x3BC0372,0x3BC0372,0x3BC0372,0x3BC0372,0x3BC0372,0x3BC0372,0xD0B40001,0xD0B40001,0xD0B40001,0xAAD80000,0x63FC0372,0x63FC0372,0x63FC0372,0xAA540000,0x94000374,0xFB240265,0x12C0372,0x12C0372,0xFD1C0152,0xFF1400A2,0xFF08002D,0xFF08002D,0xE7040001,0xFF100208,0xFB0C0139,0xD2F80001,0xD0B40001,
-0x3BFC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table152[] = {
-0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,0x3980000,0x51FC0000,
-0x51FC0000,0x51FC0000,0x51FC0000,0x88000001,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0xB240000,0xB240000,0xB240000,0x3980000,0x23FC0000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1680000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,
-0x1BFC0000,0x91F80000,0x91F80000,0x91F80000,0xB2000001,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x91F80000,0x91F80000,0x91F80000,0xB2000001,0x91F80000,0x91F80000,0x91F80000,0xB2000001,0xB2000001,0x1800000,0x1680000,0x1680000,0x7A00000,0x1C40000,0x3E80000,0x3E80000,0x47FC0000,0x7A00000,0x1C40000,0x73FC0000,0x91F80000,
-0x73FC0000,0x1B00000,0x1B00000,0x1B00000,0x1B00000,0x89FC0000,0x89FC0000,0x89FC0000,0xC5FC0000,0xC5FC0000,0xD6000001,0x89FC0000,0x89FC0000,0x89FC0000,0xC5FC0000,0xC5FC0000,0xD6000001,0xC5FC0000,0xC5FC0000,0xD6000001,0xD6000001,0x89FC0000,0x89FC0000,0x89FC0000,0xC5FC0000,0xC5FC0000,0xD6000001,0xC5FC0000,0xC5FC0000,0xD6000001,0xD6000001,0xC5FC0000,
-0xC5FC0000,0xD6000001,0xD6000001,0xD6000001,0x5F40000,0x1CC0000,0x1B00000,0x6FFC0000,0xA1FC0000,0xB7FC0000,0xBFF80000,0xCBF80000,0x41FC0000,0x89FC0000,0xB7FC0000,0xD6000001,0xB7FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x18C1D49,0xFF7414EC,0xFF6C0E58,0xFF640BE8,0xFF681121,0xFF5408B8,0xFF50057D,0xFF400775,0xFB3C0394,0xEB3C066D,0xFF5C130E,0xFF40088F,0xFF30046C,0xFF20053D,0xFF180009,0xEB1C033A,0xFF140AFE,0xF30C03CA,0xE5080492,0xD9140AFE,0x4FFC1D47,0xFF2C10D8,0xFF180BE8,0xFEFC0B01,0xFEE403A5,0xEAF4066B,0xFED80D6E,0xFEA00289,0xE8B00322,0xD8C80AFE,0xA9FC1D47,
-0xFE280BE8,0xEA04066B,0xD6000B2E,0xC4001D47,0xFF7816B6,0xFD881AF5,0xFD881B85,0xFF5C0FB9,0xFF4808E2,0xFF2C02B1,0xFF240072,0xFB10002D,0xFF70165C,0xFF500E9A,0xFF0802CE,0xE8B00322,0x93FC1D47,0x1B00B01,0xFFA4072C,0xFF9403C9,0xFF8C0288,0xFF9806DD,0xFF7C0236,0xFF740055,0xFF700321,0xF7640084,0xEB6802F9,0x8DFC0AFE,0xFF64052B,0xFF540288,0xFF380471,0xFD200005,
-0xEB3002FA,0xC7FC0AFE,0xFEA00288,0xEA8402F9,0xD8000AFE,0x8DFC0AFE,0xFF64052B,0xFF540288,0xFF380471,0xFD200005,0xEB3002FA,0xC7FC0AFE,0xFEA00288,0xEA8402F9,0xD8000AFE,0xC7FC0AFE,0xFEA00288,0xEA8402F9,0xD8000AFE,0xD8000AFE,0xFFA0091B,0xFFAC0A29,0xFFAC0A2C,0xFF94070A,0xFF680489,0xFF480194,0xFF340005,0xFCFC0011,0xFF98091E,0xFF8406A8,0xFF1002BB,0xEA8402F9,
-0xB9FC0AFE,0x1640BE8,0x1640BE8,0x1640BE8,0x1640BE8,0xFF50057D,0xFF50057D,0xFF50057D,0xF3400374,0xF3400374,0xD73C0375,0xFF30046C,0xFF30046C,0xFF30046C,0xFF180009,0xFF180009,0xDB2000A6,0xE3140288,0xE3140288,0xD3100041,0xC514028A,0x15FC0BE8,0x15FC0BE8,0x15FC0BE8,0xFEE403A5,0xFEE403A5,0xD7080373,0xFCA80289,0xFCA80289,0xD8C80002,0xC6D8028A,0x8DFC0BE8,
-0x8DFC0BE8,0xD6580373,0xC420028A,0xB0000BEB,0xFF58088D,0xF9600A7D,0x1640BE8,0xFF4405A2,0xFF3402D2,0xFF2400E9,0xFF240072,0xF3140002,0xFD4C0845,0xFF300545,0xFF08028E,0xD8C80002,0x6FFC0BE8,0x18C0288,0x18C0288,0x18C0288,0x18C0288,0xFF740055,0xFF740055,0xFF740055,0xE9680000,0xE9680000,0xD7680001,0x53FC0288,0x53FC0288,0x53FC0288,0xF7280001,0xF7280001,
-0xD9440001,0xABF80288,0xABF80288,0xD6D80001,0xC400028A,0x53FC0288,0x53FC0288,0x53FC0288,0xF7280001,0xF7280001,0xD9440001,0xABF80288,0xABF80288,0xD6D80001,0xC400028A,0xABF80288,0xABF80288,0xD6D80001,0xC400028A,0xC400028A,0xF78001E1,0xFD880200,0x18C0288,0xFB70016D,0xFF5400AA,0xFF3C0034,0xFF340005,0xF5100000,0xFD7401E1,0xFF5C0145,0x95FC0288,0xD6D80001,
-0x95FC0288,0x1D802F9,0xFFC401CD,0xFFB80089,0xFFB00000,0xC3FC02F9,0xFFA00112,0xFF880001,0xE1FC02F9,0xFF100000,0xEA0002F9,0xC3FC02F9,0xFFA00112,0xFF880001,0xE1FC02F9,0xFF100000,0xEA0002F9,0xE1FC02F9,0xFF100000,0xEA0002F9,0xEA0002F9,0xC3FC02F9,0xFFA00112,0xFF880001,0xE1FC02F9,0xFF100000,0xEA0002F9,0xE1FC02F9,0xFF100000,0xEA0002F9,0xEA0002F9,0xE1FC02F9,
-0xFF100000,0xEA0002F9,0xEA0002F9,0xEA0002F9,0xFFD002AD,0x1F802F9,0xF3D402D4,0xFFC00244,0xFFA801CA,0xFF7000E8,0xFF3C0000,0xFED80000,0xF9D002AD,0xFDBC0244,0xFF580019,0xEA0002F9,0xDBFC02F9,0x13C0374,0x13C0374,0x13C0374,0x13C0374,0x13C0374,0x13C0374,0x13C0374,0x13C0374,0x13C0374,0x13C0374,0xFF180008,0xFF180008,0xFF180008,0xFF180008,0xFF180008,
-0xFF180008,0xC9140000,0xC9140000,0xC9140000,0xB3140001,0x1D80372,0x1D80372,0x1D80372,0x1D80372,0x1D80372,0x1D80372,0xD8C80001,0xD8C80001,0xD8C80001,0xB2EC0001,0x71F80372,0x71F80372,0x71F80372,0xB26C0001,0x9E000372,0xF5380288,0x13C0374,0x13C0374,0xFF2C0171,0xFF2800C8,0xFF1C0050,0xFF1C0050,0xF1140000,0xFF200239,0xFF200152,0xDF080000,0xD8C80001,
-0x4BFC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table153[] = {
-0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x3B00000,0x5DFC0000,
-0x5DFC0000,0x5DFC0000,0x5DFC0000,0x90000001,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1240000,0x1380000,0x1380000,0x1380000,0x3B00000,0x33FC0000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x1780000,0x35FC0000,0x35FC0000,0x35FC0000,0x35FC0000,0x35FC0000,
-0x35FC0000,0x9DF40000,0x9DF40000,0x9DF40000,0xBA000001,0x35FC0000,0x35FC0000,0x35FC0000,0x35FC0000,0x35FC0000,0x35FC0000,0x9DF40000,0x9DF40000,0x9DF40000,0xBA000001,0x9DF40000,0x9DF40000,0x9DF40000,0xBA000001,0xBA000001,0x1900000,0x1780000,0x1780000,0x3B40000,0x1D80000,0x5FC0000,0x5FC0000,0x5BFC0000,0x3B40000,0x1D80000,0x81FC0000,0x9DF40000,
-0x81FC0000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xD1FC0000,0xD1FC0000,0xDE000001,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xD1FC0000,0xD1FC0000,0xDE000001,0xD1FC0000,0xD1FC0000,0xDE000001,0xDE000001,0xA3FC0000,0xA3FC0000,0xA3FC0000,0xD1FC0000,0xD1FC0000,0xDE000001,0xD1FC0000,0xD1FC0000,0xDE000001,0xDE000001,0xD1FC0000,
-0xD1FC0000,0xDE000001,0xDE000001,0xDE000001,0x27FC0000,0x7DC0000,0x1C00000,0x8DFC0000,0xB3FC0000,0xC5FC0000,0xCBFC0000,0xD5FC0000,0x69FC0000,0xA3FC0000,0xC5FC0000,0xDE000001,0xC5FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x19819DD,0xFF801338,0xFF7C0DD1,0xFF740BE8,0xFF740F69,0xFF64088E,0xFF5C05E5,0xFF58068D,0xFD4C0378,0xEF4C0555,0xFF6810D2,0xFF4C0853,0xFF4404DA,0xFF380465,0xFF2C0029,0xF12C0235,0xFF2808DD,0xF51C032E,0xEB1C0319,0xDF2408CA,0x63FC19DB,0xFF380FF4,0xFF300BE8,0xFF1409E9,0xFEFC03ED,0xEF080553,0xFEF00B8E,0xFEC0029E,0xECC401FA,0xDED808CA,0xB3F819DB,
-0xFE580BE8,0xEE280553,0xDC0008D2,0xCA0019DB,0xFF801459,0xFF8C17D1,0xFF8C1891,0xFF700E65,0xFF50086A,0xFF3C02F4,0xFF3400D5,0xFD240006,0xFF7813DA,0xFF5C0D8F,0xFF1C02E2,0xECC401FA,0x9FF819DB,0x1BC08C9,0xFFB005F4,0xFFA00371,0xFF9C0288,0xFFA40569,0xFF9001F8,0xFF840088,0xFF7C0221,0xFB780034,0xEF7801E1,0x9BFC08C9,0xFF7C0473,0xFF6C0288,0xFF580362,0xFF380001,
-0xEF4401E2,0xCFF808C9,0xFED40288,0xEEA801E1,0xDE0008CA,0x9BFC08C9,0xFF7C0473,0xFF6C0288,0xFF580362,0xFF380001,0xEF4401E2,0xCFF808C9,0xFED40288,0xEEA801E1,0xDE0008CA,0xCFF808C9,0xFED40288,0xEEA801E1,0xDE0008CA,0xDE0008CA,0xFFB4074A,0xF5B80845,0xF7BC0849,0xFF9805B9,0xFF7C03C5,0xFF5C0171,0xFF500019,0xFF180001,0xFFA4076A,0xFF90057E,0xFF3002AE,0xEEA801E1,
-0xC1FC08C9,0x1740BE8,0x1740BE8,0x1740BE8,0x1740BE8,0xFF5C05E5,0xFF5C05E5,0xFF5C05E5,0xFB500374,0xFB500374,0xDF4C0375,0xFF4404DA,0xFF4404DA,0xFF4404DA,0xFF2C0029,0xFF2C0029,0xE33000A6,0xEB240288,0xEB240288,0xDB200041,0xCD24028A,0x2FFC0BE8,0x2FFC0BE8,0x2FFC0BE8,0xFEFC03ED,0xFEFC03ED,0xDF180373,0xFEC0029E,0xFEC0029E,0xE0D80002,0xCEE8028A,0x99FC0BE8,
-0x99FC0BE8,0xDE680373,0xCC30028A,0xB8000BEB,0xFF6808CE,0xFF6C0A8D,0x1740BE8,0xFF540625,0xFF440371,0xFF3C0164,0xFF3400D5,0xFB240002,0xFF58089A,0xFF5005B6,0xFF1C02B1,0xE0D80002,0x7FF80BE8,0x19C0288,0x19C0288,0x19C0288,0x19C0288,0xFF840088,0xFF840088,0xFF840088,0xF1780000,0xF1780000,0xDF780001,0x6BFC0288,0x6BFC0288,0x6BFC0288,0xFF380001,0xFF380001,
-0xE1540001,0xB7F80288,0xB7F80288,0xDEE80001,0xCC00028A,0x6BFC0288,0x6BFC0288,0x6BFC0288,0xFF380001,0xFF380001,0xE1540001,0xB7F80288,0xB7F80288,0xDEE80001,0xCC00028A,0xB7F80288,0xB7F80288,0xDEE80001,0xCC00028A,0xCC00028A,0xFF9001E1,0xF5980221,0x19C0288,0xFD840188,0xFF7000DD,0xFF580064,0xFF500019,0xFD200000,0xFD880200,0xFF740171,0xA3FC0288,0xDEE80001,
-0xA3FC0288,0x1E001E1,0xFFD00121,0xFFC80061,0xFFC00000,0xCFFC01E1,0xFFB800AA,0xFFA00001,0xE7FC01E1,0xFF400000,0xEE0001E1,0xCFFC01E1,0xFFB800AA,0xFFA00001,0xE7FC01E1,0xFF400000,0xEE0001E1,0xE7FC01E1,0xFF400000,0xEE0001E1,0xEE0001E1,0xCFFC01E1,0xFFB800AA,0xFFA00001,0xE7FC01E1,0xFF400000,0xEE0001E1,0xE7FC01E1,0xFF400000,0xEE0001E1,0xEE0001E1,0xE7FC01E1,
-0xFF400000,0xEE0001E1,0xEE0001E1,0xEE0001E1,0xFFD001BD,0x7FC01E1,0xF7DC01C4,0xFFC80179,0xFFBC0122,0xFF900092,0xFF640000,0xFF140000,0xFDD801A5,0xFFC00164,0xFF780010,0xEE0001E1,0xE1FC01E1,0x14C0374,0x14C0374,0x14C0374,0x14C0374,0x14C0374,0x14C0374,0x14C0374,0x14C0374,0x14C0374,0x14C0374,0xFF28001D,0xFF28001D,0xFF28001D,0xFF28001D,0xFF28001D,
-0xFF28001D,0xD1240000,0xD1240000,0xD1240000,0xBB240001,0x1F00372,0x1F00372,0x1F00372,0x1F00372,0x1F00372,0x1F00372,0xE0D80001,0xE0D80001,0xE0D80001,0xBAFC0001,0x7DF80372,0x7DF80372,0x7DF80372,0xBA7C0001,0xA6000372,0xFD480288,0x14C0374,0x14C0374,0xFF3C0190,0xFF3400E9,0xFF340071,0xFF340071,0xF9240000,0xFD380244,0xFF34016D,0xE7180000,0xE0D80001,
-0x5BFC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table154[] = {
-0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0x69FC0000,
-0x69FC0000,0x69FC0000,0x69FC0000,0x98000001,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1340000,0x1480000,0x1480000,0x1480000,0x1C80000,0x41FC0000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x4DFC0000,
-0x4DFC0000,0xA7FC0000,0xA7FC0000,0xA7FC0000,0xC2000001,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0x4DFC0000,0xA7FC0000,0xA7FC0000,0xA7FC0000,0xC2000001,0xA7FC0000,0xA7FC0000,0xA7FC0000,0xC2000001,0xC2000001,0x9A00000,0x1880000,0x1880000,0x1C80000,0x1EC0000,0x23FC0000,0x23FC0000,0x6FFC0000,0x1C80000,0x1EC0000,0x91FC0000,0xA7FC0000,
-0x91FC0000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0xBBFC0000,0xBBFC0000,0xBBFC0000,0xDDFC0000,0xDDFC0000,0xE6000001,0xBBFC0000,0xBBFC0000,0xBBFC0000,0xDDFC0000,0xDDFC0000,0xE6000001,0xDDFC0000,0xDDFC0000,0xE6000001,0xE6000001,0xBBFC0000,0xBBFC0000,0xBBFC0000,0xDDFC0000,0xDDFC0000,0xE6000001,0xDDFC0000,0xDDFC0000,0xE6000001,0xE6000001,0xDDFC0000,
-0xDDFC0000,0xE6000001,0xE6000001,0xE6000001,0x5FFC0000,0xFEC0000,0x1D00000,0xABFC0000,0xC7FC0000,0xD5FC0000,0xD9FC0000,0xE1F40000,0x91FC0000,0xBBFC0000,0xD5FC0000,0xE6000001,0xD5FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1A416D1,0xFF981198,0xFF880D5D,0xFF840BE8,0xFF800E01,0xFF740886,0xFF740675,0xFF6405F9,0xFF60037D,0xF35C047D,0xFF740EFE,0xFF64082B,0xFF5C056A,0xFF4C03FE,0xFF40007D,0xF53C016E,0xFF38072E,0xF93002C2,0xEF3001F9,0xE33406EA,0x75FC16CF,0xFF580F0C,0xFF480BE8,0xFF2C0911,0xFF20044D,0xF31C047B,0xFF080A0E,0xFEE402DE,0xF2DC0112,0xE2EC06EA,0xBBFC16CF,
-0xFE880BE8,0xF248047B,0xE20806EA,0xD00016CF,0xFF8C1241,0xF9A0153D,0xF9A015C4,0xFF800D27,0xFF68080D,0xFF54034B,0xFF4C015D,0xFF38000D,0xFF9011EA,0xFF740C8A,0xFF340318,0xF2DC0112,0xA9FC16CF,0x1C806E9,0xFFBC04EC,0xFFAC0331,0xFFAC0288,0xFFB0043D,0xFFA001C2,0xFF9800B9,0xFF940169,0xFD880008,0xF3880109,0xAFFC06E9,0xFF9403DB,0xFF840288,0xFF70028A,0xFF580019,
-0xF358010A,0xD7FC06E9,0xFF040288,0xF2C80109,0xE20006EA,0xAFFC06E9,0xFF9403DB,0xFF840288,0xFF70028A,0xFF580019,0xF358010A,0xD7FC06E9,0xFF040288,0xF2C80109,0xE20006EA,0xD7FC06E9,0xFF040288,0xF2C80109,0xE20006EA,0xE20006EA,0xFFBC05CD,0xFBC4066D,0xFBC40681,0xFFB004A6,0xFF900329,0xFF7C0153,0xFF680041,0xFF380009,0xFFB405D6,0xFFA40482,0xFF5002A1,0xF2C80109,
-0xCDFC06E9,0x1840BE8,0x1840BE8,0x1840BE8,0x1840BE8,0xFF740675,0xFF740675,0xFF740675,0xFF60037D,0xFF60037D,0xE75C0375,0xFF5C056A,0xFF5C056A,0xFF5C056A,0xFF40007D,0xFF40007D,0xEB4000A6,0xF3340288,0xF3340288,0xE3300041,0xD534028A,0x47FC0BE8,0x47FC0BE8,0x47FC0BE8,0xFF20044D,0xFF20044D,0xE7280373,0xFEE402DE,0xFEE402DE,0xE8E80002,0xD6F8028A,0xA5F80BE8,
-0xA5F80BE8,0xE6780373,0xD440028A,0xC0000BEB,0xFF740934,0xF9800AC4,0x1840BE8,0xFF6806BD,0xFF580419,0xFF4C021D,0xFF4C015D,0xFF38000D,0xFD70090C,0xFF5C0656,0xFF3402F4,0xE8E80002,0x8DFC0BE8,0x1AC0288,0x1AC0288,0x1AC0288,0x1AC0288,0xFF9800B9,0xFF9800B9,0xFF9800B9,0xF9880000,0xF9880000,0xE7880001,0x83FC0288,0x83FC0288,0x83FC0288,0xFF580019,0xFF580019,
-0xE9640001,0xC3F80288,0xC3F80288,0xE6F80001,0xD400028A,0x83FC0288,0x83FC0288,0x83FC0288,0xFF580019,0xFF580019,0xE9640001,0xC3F80288,0xC3F80288,0xE6F80001,0xD400028A,0xC3F80288,0xC3F80288,0xE6F80001,0xD400028A,0xD400028A,0xFFA00202,0xFDA80221,0x1AC0288,0xFF9801A5,0xFF84010D,0xFF740091,0xFF680041,0xFF380009,0xFF940212,0xFB9001A5,0xB3FC0288,0xE6F80001,
-0xB3FC0288,0x1E80109,0xFFDC009D,0xFFD80034,0xFFD00000,0xDBFC0109,0xFFCC0064,0xFFB80001,0xEDFC0109,0xFF700000,0xF2000109,0xDBFC0109,0xFFCC0064,0xFFB80001,0xEDFC0109,0xFF700000,0xF2000109,0xEDFC0109,0xFF700000,0xF2000109,0xF2000109,0xDBFC0109,0xFFCC0064,0xFFB80001,0xEDFC0109,0xFF700000,0xF2000109,0xEDFC0109,0xFF700000,0xF2000109,0xF2000109,0xEDFC0109,
-0xFF700000,0xF2000109,0xF2000109,0xF2000109,0xFBE400F2,0x47FC0109,0xFBE400F4,0xFFD800CA,0xFFD000A2,0xFFAC0050,0xFF8C0000,0xFF500000,0xFFDC00E1,0xFFD800C8,0xFF9C0009,0xF2000109,0xE9FC0109,0x15C0374,0x15C0374,0x15C0374,0x15C0374,0x15C0374,0x15C0374,0x15C0374,0x15C0374,0x15C0374,0x15C0374,0xFF3C0034,0xFF3C0034,0xFF3C0034,0xFF3C0034,0xFF3C0034,
-0xFF3C0034,0xD9340000,0xD9340000,0xD9340000,0xC3340001,0xDFC0372,0xDFC0372,0xDFC0372,0xDFC0372,0xDFC0372,0xDFC0372,0xE8E80001,0xE8E80001,0xE8E80001,0xC30C0001,0x89F80372,0x89F80372,0x89F80372,0xC28C0001,0xAE000372,0xF55802AD,0x15C0374,0x15C0374,0xFF4C01B1,0xFD4C0120,0xFF440091,0xFF440091,0xFF340001,0xF94C0265,0xFB4801A5,0xEF280000,0xE8E80001,
-0x69FC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table155[] = {
-0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1E00000,0x1E00000,0x1E00000,0x1E00000,0x1E00000,0x1E00000,0x1E00000,0x1E00000,0x1E00000,0x1E00000,0x75FC0000,
-0x75FC0000,0x75FC0000,0x75FC0000,0xA0000001,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x5580000,0x5580000,0x5580000,0x1E00000,0x51FC0000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x1980000,0x65FC0000,0x65FC0000,0x65FC0000,0x65FC0000,0x65FC0000,
-0x65FC0000,0xB3FC0000,0xB3FC0000,0xB3FC0000,0xCA000001,0x65FC0000,0x65FC0000,0x65FC0000,0x65FC0000,0x65FC0000,0x65FC0000,0xB3FC0000,0xB3FC0000,0xB3FC0000,0xCA000001,0xB3FC0000,0xB3FC0000,0xB3FC0000,0xCA000001,0xCA000001,0x1B40000,0x1980000,0x1980000,0x5D80000,0x7FC0000,0x41FC0000,0x41FC0000,0x83FC0000,0x5D80000,0x7FC0000,0x9FFC0000,0xB3FC0000,
-0x9FFC0000,0x1E00000,0x1E00000,0x1E00000,0x1E00000,0xD3FC0000,0xD3FC0000,0xD3FC0000,0xE9FC0000,0xE9FC0000,0xEE000001,0xD3FC0000,0xD3FC0000,0xD3FC0000,0xE9FC0000,0xE9FC0000,0xEE000001,0xE9FC0000,0xE9FC0000,0xEE000001,0xEE000001,0xD3FC0000,0xD3FC0000,0xD3FC0000,0xE9FC0000,0xE9FC0000,0xEE000001,0xE9FC0000,0xE9FC0000,0xEE000001,0xEE000001,0xE9FC0000,
-0xE9FC0000,0xEE000001,0xEE000001,0xEE000001,0x97FC0000,0x17FC0000,0x1E00000,0xC9FC0000,0xDBFC0000,0xE3FC0000,0xE7F80000,0xEBF80000,0xB7FC0000,0xD3FC0000,0xE3FC0000,0xEE000001,0xE3FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1B01425,0xFFA4102C,0xFF940D09,0xFF940BE8,0xFF980CD1,0xFF840898,0xFF8006ED,0xFF7C05B1,0xFF7003B4,0xF76C03E5,0xFF8C0D6E,0xFF74082B,0xFF68060E,0xFF6403D6,0xFF54010D,0xF95000EA,0xFF4C0601,0xFD44028E,0xF53C011D,0xE944055E,0x87FC1423,0xFF700E44,0xFF600BE8,0xFF4C089F,0xFF3804C5,0xF73003E3,0xFF2008EE,0xFEFC034E,0xF6F00072,0xE900055E,0xC5F81423,
-0xFEB80BE8,0xF66803E3,0xE820055E,0xD6001423,0xFFA0103F,0xFFAC12A9,0xFFAC133C,0xFF940C5A,0xFF7807F2,0xFF6803C5,0xFF5C0214,0xFF48005E,0xFF981017,0xFF800B9F,0xFF50039A,0xF6F00072,0xB5FC1423,0x1D00561,0xFFC40411,0xFFC002F4,0xFFBC0288,0xFFBC0359,0xFFB001B2,0xFFA80104,0xFFA000F1,0xFF980004,0xF7980071,0xBDFC055E,0xFFAC0363,0xFF9C0288,0xFF8801F2,0xFF700049,
-0xF76C0072,0xDFF8055E,0xFF340288,0xF6E80071,0xE800055E,0xBDFC055E,0xFFAC0363,0xFF9C0288,0xFF8801F2,0xFF700049,0xF76C0072,0xDFF8055E,0xFF340288,0xF6E80071,0xE800055E,0xDFF8055E,0xFF340288,0xF6E80071,0xE800055E,0xE800055E,0xFDCC049A,0xFFCC04F5,0xFFCC0519,0xFFC003C4,0xFFA402B5,0xFF90016B,0xFF7C0082,0xFF640032,0xFFC4049D,0xFFB003C2,0xFF700298,0xF6E80071,
-0xD7FC055E,0x1940BE8,0x1940BE8,0x1940BE8,0x1940BE8,0xFF8006ED,0xFF8006ED,0xFF8006ED,0xFF7003B4,0xFF7003B4,0xEF6C0375,0xFF68060E,0xFF68060E,0xFF68060E,0xFF54010D,0xFF54010D,0xF35000A6,0xFB440288,0xFB440288,0xEB400041,0xDD44028A,0x5FFC0BE8,0x5FFC0BE8,0x5FFC0BE8,0xFF3804C5,0xFF3804C5,0xEF380373,0xFEFC034E,0xFEFC034E,0xF0F80002,0xDF08028A,0xB1F80BE8,
-0xB1F80BE8,0xEE880373,0xDC50028A,0xC8000BEB,0xFF84097D,0xFF8C0AD8,0x1940BE8,0xFF80074E,0xFF6C04D1,0xFF6002D9,0xFF5C0214,0xFF48005E,0xFF800956,0xFF7406E1,0xFF500381,0xF0F80002,0x9DF80BE8,0x1BC0288,0x1BC0288,0x1BC0288,0x1BC0288,0xFFA80104,0xFFA80104,0xFFA80104,0xFF980004,0xFF980004,0xEF980001,0x9BFC0288,0x9BFC0288,0x9BFC0288,0xFF700049,0xFF700049,
-0xF1740001,0xCFF80288,0xCFF80288,0xEF080001,0xDC00028A,0x9BFC0288,0x9BFC0288,0x9BFC0288,0xFF700049,0xFF700049,0xF1740001,0xCFF80288,0xCFF80288,0xEF080001,0xDC00028A,0xCFF80288,0xCFF80288,0xEF080001,0xDC00028A,0xDC00028A,0xFBB40221,0xF5B80244,0x1BC0288,0xFFA401D4,0xFF980145,0xFF8C00E1,0xFF7C0082,0xFF640032,0xFDB00221,0xFFA401C2,0xC1FC0288,0xEF080001,
-0xC1FC0288,0x1F00071,0xFFE80041,0xFFE40014,0xFFE00000,0xE9FC0071,0xFFD80028,0xFFD00000,0xF3FC0071,0xFFA00000,0xF6000071,0xE9FC0071,0xFFD80028,0xFFD00000,0xF3FC0071,0xFFA00000,0xF6000071,0xF3FC0071,0xFFA00000,0xF6000071,0xF6000071,0xE9FC0071,0xFFD80028,0xFFD00000,0xF3FC0071,0xFFA00000,0xF6000071,0xF3FC0071,0xFFA00000,0xF6000071,0xF6000071,0xF3FC0071,
-0xFFA00000,0xF6000071,0xF6000071,0xF6000071,0xFFEC0062,0x87FC0071,0xFFEC0064,0xFDE80055,0xFDE40048,0xFFC8001D,0xFFB40000,0xFF8C0000,0xFDEC0062,0xFFE40055,0xFFBC0004,0xF6000071,0xF1FC0071,0x16C0374,0x16C0374,0x16C0374,0x16C0374,0x16C0374,0x16C0374,0x16C0374,0x16C0374,0x16C0374,0x16C0374,0xFF500055,0xFF500055,0xFF500055,0xFF500055,0xFF500055,
-0xFF500055,0xE1440000,0xE1440000,0xE1440000,0xCB440001,0x25FC0372,0x25FC0372,0x25FC0372,0x25FC0372,0x25FC0372,0x25FC0372,0xF0F80001,0xF0F80001,0xF0F80001,0xCB1C0001,0x95F80372,0x95F80372,0x95F80372,0xCA9C0001,0xB6000372,0xFD6802AD,0x16C0374,0x16C0374,0xFD6401E1,0xFF580145,0xFF5400B9,0xFF5400B9,0xFF48000D,0xFF580271,0xFF5001BD,0xF7380000,0xF0F80001,
-0x79FC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table156[] = {
-0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x1FC0000,0x83F80000,
-0x83F80000,0x83F80000,0x83F80000,0xAA000000,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x1540001,0x16C0000,0x16C0000,0x16C0000,0x1FC0000,0x61FC0000,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,
-0x81FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xD4000000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0x81FC0000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xD4000000,0xC1FC0000,0xC1FC0000,0xC1FC0000,0xD4000000,0xD4000000,0xBC40000,0x1A80001,0x1A80001,0x1F00000,0x33FC0000,0x63FC0000,0x63FC0000,0x99FC0000,0x1F00000,0x33FC0000,0xB1FC0000,0xC1FC0000,
-0xB1FC0000,0x1F00001,0x1F00001,0x1F00001,0x1F00001,0xEFFC0000,0xEFFC0000,0xEFFC0000,0xF7F80000,0xF7F80000,0xF8000000,0xEFFC0000,0xEFFC0000,0xEFFC0000,0xF7F80000,0xF7F80000,0xF8000000,0xF7F80000,0xF7F80000,0xF8000000,0xF8000000,0xEFFC0000,0xEFFC0000,0xEFFC0000,0xF7F80000,0xF7F80000,0xF8000000,0xF7F80000,0xF7F80000,0xF8000000,0xF8000000,0xF7F80000,
-0xF7F80000,0xF8000000,0xF8000000,0xF8000000,0xD7FC0000,0xA7FC0000,0x1F00001,0xEBFC0000,0xF1FC0000,0xF5FC0000,0xF5FC0000,0xF7FC0000,0xE3FC0000,0xEFFC0000,0xF5FC0000,0xF8000000,0xF5FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1BC1194,0xFFB00ED7,0xFFAC0CAC,0xFFA40BEB,0xFFA40BBE,0xFF9808C3,0xFF9807A2,0xFF8805A4,0xFF88043B,0xFB800386,0xFF980C15,0xFF8C0852,0xFF8006C9,0xFF7003FF,0xFF6C01EE,0xFD6400A9,0xFF64052C,0xFF58029B,0xF950007E,0xEF540409,0x9BFC1194,0xFF880D81,0xFF7C0BE8,0xFF64083E,0xFF58058D,0xFD440386,0xFF380829,0xFF2003F9,0xFB080015,0xEF140408,0xCFF81194,
-0xFEF00BE8,0xFA8C0386,0xEE400408,0xDC001198,0xFFB40EBF,0xF5B810AC,0xF7BC1114,0xFF980B8A,0xFF8C0803,0xFF7C0476,0xFF78030B,0xFF640105,0xFDB00E9B,0xFF980AFA,0xFF640451,0xFB080015,0xC1FC1194,0x1DC040B,0xFFD4035E,0xFFCC02CA,0xFFCC028A,0xFFD0029B,0xFFC401B6,0xFFBC0151,0xFFB800C3,0xFFAC0032,0xFBA80015,0xCFFC0408,0xFFC002FE,0xFFB80288,0xFFA00196,0xFF94009D,
-0xFB840014,0xE7FC0408,0xFF6C0288,0xFB0C0014,0xEE000408,0xCFFC0408,0xFFC002FE,0xFFB80288,0xFFA00196,0xFF94009D,0xFB840014,0xE7FC0408,0xFF6C0288,0xFB0C0014,0xEE000408,0xE7FC0408,0xFF6C0288,0xFB0C0014,0xEE000408,0xEE000408,0xFFD80385,0xF7DC03D5,0xF7DC03EA,0xFDD00321,0xFFC0025A,0xFFA80179,0xFFA000DA,0xFF7C0082,0xFFD00395,0xFFC802E4,0xFF980291,0xFB0C0014,
-0xE1FC0408,0x1A40BEB,0x1A40BEB,0x1A40BEB,0x1A40BEB,0xFF9807A2,0xFF9807A2,0xFF9807A2,0xFF88043B,0xFF88043B,0xF9800372,0xFF8006C9,0xFF8006C9,0xFF8006C9,0xFF6C01EE,0xFF6C01EE,0xFD6400A5,0xFF58029B,0xFF58029B,0xF5540042,0xE7540289,0x7BFC0BE8,0x7BFC0BE8,0x7BFC0BE8,0xFF58058D,0xFF58058D,0xF9480372,0xFF2003F9,0xFF2003F9,0xF9080005,0xE71C0288,0xBFF80BE8,
-0xBFF80BE8,0xF8940372,0xE6600288,0xD2000BE8,0xFFA009E1,0xFBA40B0A,0x1A40BEB,0xFF9007E6,0xFF8005BA,0xFF7803C3,0xFF78030B,0xFF640105,0xFF9409A4,0xFF8007C1,0xFF640438,0xF9080005,0xADFC0BE8,0x1CC028A,0x1CC028A,0x1CC028A,0x1CC028A,0xFFBC0151,0xFFBC0151,0xFFBC0151,0xFFAC0032,0xFFAC0032,0xF9A80001,0xB7FC0288,0xB7FC0288,0xB7FC0288,0xFF94009D,0xFF94009D,
-0xF9880000,0xDDF40288,0xDDF40288,0xF9140000,0xE6000288,0xB7FC0288,0xB7FC0288,0xB7FC0288,0xFF94009D,0xFF94009D,0xF9880000,0xDDF40288,0xDDF40288,0xF9140000,0xE6000288,0xDDF40288,0xDDF40288,0xF9140000,0xE6000288,0xE6000288,0xFDC80242,0xFFCC0242,0x1CC028A,0xFDC00202,0xFFAC0195,0xFFA80128,0xFFA000DA,0xFF7C0082,0xFFC40242,0xFBC00200,0xD3FC0288,0xF9140000,
-0xD3FC0288,0x1F80012,0xFFF4000A,0xFFF00005,0xFFF00001,0xF7FC0012,0xFFF00005,0xFFEC0000,0xFBFC0012,0xFFD80000,0xFA000014,0xF7FC0012,0xFFF00005,0xFFEC0000,0xFBFC0012,0xFFD80000,0xFA000014,0xFBFC0012,0xFFD80000,0xFA000014,0xFA000014,0xF7FC0012,0xFFF00005,0xFFEC0000,0xFBFC0012,0xFFD80000,0xFA000014,0xFBFC0012,0xFFD80000,0xFA000014,0xFA000014,0xFBFC0012,
-0xFFD80000,0xFA000014,0xFA000014,0xFA000014,0xFFF8000D,0xD7FC0012,0xF5F80012,0xFFF4000D,0xFDF4000D,0xFFE80005,0xFFE00000,0xFFD00000,0xF5FC0012,0xFFF00011,0xFFE40001,0xFA000014,0xFBFC0012,0x1800372,0x1800372,0x1800372,0x1800372,0x1800372,0x1800372,0x1800372,0x1800372,0x1800372,0x1800372,0xFF680091,0xFF680091,0xFF680091,0xFF680091,0xFF680091,
-0xFF680091,0xE9580001,0xE9580001,0xE9580001,0xD5540001,0x41FC0372,0x41FC0372,0x41FC0372,0x41FC0372,0x41FC0372,0x41FC0372,0xFB080001,0xFB080001,0xFB080001,0xD52C0000,0xA1FC0372,0xA1FC0372,0xA1FC0372,0xD4A80000,0xBE000374,0xF77C02D2,0x1800372,0x1800372,0xFF740202,0xFF6C0179,0xFF6800FA,0xFF6800FA,0xFF5C002D,0xFD70028A,0xFF6401F9,0xFD4C0001,0xFB080001,
-0x89FC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table157[] = {
-0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x19FC0000,0x8FF80000,
-0x8FF80000,0x8FF80000,0x8FF80000,0xB2000000,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x1640001,0x77C0000,0x77C0000,0x77C0000,0x19FC0000,0x71FC0000,0x1B80001,0x1B80001,0x1B80001,0x1B80001,0x1B80001,0x1B80001,0x1B80001,0x1B80001,0x1B80001,0x1B80001,0x99FC0000,0x99FC0000,0x99FC0000,0x99FC0000,0x99FC0000,
-0x99FC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xDC000000,0x99FC0000,0x99FC0000,0x99FC0000,0x99FC0000,0x99FC0000,0x99FC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xDC000000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xDC000000,0xDC000000,0x1D80000,0x1B80001,0x1B80001,0x11FC0000,0x5BFC0000,0x81FC0000,0x81FC0000,0xADFC0000,0x11FC0000,0x5BFC0000,0xBFFC0000,0xCDFC0000,
-0xBFFC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1C80F44,0xFFBC0D5F,0xFFB80BD4,0xFFB40B53,0xFFB00ABA,0xFFA4089F,0xFFA407BE,0xFFA005B4,0xFF94049B,0xFF900372,0xFFA40AD9,0xFF980816,0xFF9806F5,0xFF880417,0xFF7C0296,0xFF7400C1,0xFF7C0494,0xFF7002A3,0xFD64003A,0xF3640305,0xABFC0F44,0xFF940C75,0xFF900B53,0xFF7C07D6,0xFF7005E5,0xFF580374,0xFF580773,0xFF380455,0xFF200005,0xF3280304,0xD7F80F44,
-0xFF1C0B53,0xFEAC0372,0xF2600304,0xE2000F44,0xFFBC0CF6,0xFBC40E6C,0xFBC40EDC,0xFFAC0A8E,0xFF9C07CB,0xFF9004FA,0xFF8803B2,0xFF7401A6,0xFFB40CB7,0xFFA40A4C,0xFF780483,0xFF200005,0xCBFC0F44,0x1E80303,0xFFE002AE,0xFFE00263,0xFFDC0242,0xFFDC0213,0xFFD0019A,0xFFD0015A,0xFFC000D1,0xFFC0006D,0xFFB80001,0xDFFC0303,0xFFCC0282,0xFFCC0242,0xFFB80156,0xFFAC00CD,
-0xFF980000,0xEFFC0303,0xFF940242,0xFF2C0000,0xF2000304,0xDFFC0303,0xFFCC0282,0xFFCC0242,0xFFB80156,0xFFAC00CD,0xFF980000,0xEFFC0303,0xFF940242,0xFF2C0000,0xF2000304,0xEFFC0303,0xFF940242,0xFF2C0000,0xF2000304,0xF2000304,0xFFE402C1,0xFBE402D9,0xFDE802EE,0xFFDC025D,0xFFD40202,0xFFB80171,0xFFB80104,0xFFA000B4,0xFFDC02BD,0xFFDC025A,0xFFB40246,0xFF2C0000,
-0xEBFC0303,0x1B40B53,0x1B40B53,0x1B40B53,0x1B40B53,0xFFA407BE,0xFFA407BE,0xFFA407BE,0xFF94049B,0xFF94049B,0xFF900372,0xFF9806F5,0xFF9806F5,0xFF9806F5,0xFF7C0296,0xFF7C0296,0xFF7400C1,0xFF7002A3,0xFF7002A3,0xFB600032,0xED640245,0x8FFC0B53,0x8FFC0B53,0x8FFC0B53,0xFF7005E5,0xFF7005E5,0xFF580374,0xFF380455,0xFF380455,0xFF200005,0xED2C0244,0xC9F80B53,
-0xC9F80B53,0xFEAC0372,0xEC780244,0xDA000B54,0xFFAC09A2,0xFFAC0A9E,0x1B40B53,0xFFA4081B,0xFF940612,0xFF900481,0xFF8803B2,0xFF7401A6,0xFFA0097D,0xFF9807C5,0xFF780473,0xFF200005,0xBBFC0B53,0x1DC0242,0x1DC0242,0x1DC0242,0x1DC0242,0xFFD0015A,0xFFD0015A,0xFFD0015A,0xFFC0006D,0xFFC0006D,0xFFB80001,0xCDFC0242,0xCDFC0242,0xCDFC0242,0xFFAC00CD,0xFFAC00CD,
-0xFF980000,0xE7F80242,0xE7F80242,0xFF2C0000,0xEC000244,0xCDFC0242,0xCDFC0242,0xCDFC0242,0xFFAC00CD,0xFFAC00CD,0xFF980000,0xE7F80242,0xE7F80242,0xFF2C0000,0xEC000244,0xE7F80242,0xE7F80242,0xFF2C0000,0xEC000244,0xEC000244,0xFFD80200,0xF7DC0221,0x1DC0242,0xFBD401E1,0xFFC80190,0xFFB80140,0xFFB80104,0xFFA000B4,0xFFD00208,0xFFC801D4,0xDFFC0242,0xFF2C0000,
-0xDFFC0242,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1900372,0x1900372,0x1900372,0x1900372,0x1900372,0x1900372,0x1900372,0x1900372,0x1900372,0x1900372,0xFF7400C1,0xFF7400C1,0xFF7400C1,0xFF7400C1,0xFF7400C1,
-0xFF7400C1,0xF1680001,0xF1680001,0xF1680001,0xDD640001,0x59FC0372,0x59FC0372,0x59FC0372,0x59FC0372,0x59FC0372,0x59FC0372,0xFF200005,0xFF200005,0xFF200005,0xDD3C0000,0xADFC0372,0xADFC0372,0xADFC0372,0xDCB80000,0xC6000374,0xFF8C02D2,0x1900372,0x1900372,0xFF840225,0xFF8001A9,0xFF780132,0xFF780132,0xFF700059,0xF98402AD,0xFF780212,0xFF60000D,0xFF200005,
-0x99FC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table158[] = {
-0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x31FC0000,0x9BF80000,
-0x9BF80000,0x9BF80000,0x9BF80000,0xBA000000,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0x1740001,0xF8C0000,0xF8C0000,0xF8C0000,0x31FC0000,0x7FFC0000,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0x1C80001,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xB1FC0000,
-0xB1FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xE4000000,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xB1FC0000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xE4000000,0xD9FC0000,0xD9FC0000,0xD9FC0000,0xE4000000,0xE4000000,0x1E80000,0x1C80001,0x1C80001,0x49FC0000,0x81FC0000,0x9FFC0000,0x9FFC0000,0xC1FC0000,0x49FC0000,0x81FC0000,0xCFFC0000,0xD9FC0000,
-0xCFFC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1D00C14,0xFFC40AAC,0xFFC00997,0xFFC00933,0xFFBC08C2,0xFFB4073B,0xFFB00696,0xFFAC050C,0xFFA00453,0xFFA00372,0xFFB00891,0xFFA40686,0xFFA405A5,0xFF940387,0xFF900266,0xFF8C0109,0xFF880354,0xFF7C01DB,0xFF74000A,0xF77401C5,0xB7FC0C14,0xFFAC09FD,0xFFA00934,0xFF8806A6,0xFF7C053D,0xFF700374,0xFF7005BB,0xFF58036A,0xFF380025,0xF73C01C4,0xDDF40C14,
-0xFF400933,0xFEE00372,0xF68001C4,0xE6000C14,0xFFC40A74,0xFFCC0B5C,0xFFCC0BBC,0xFFBC089D,0xFFAC066B,0xFF98043E,0xFF900351,0xFF840195,0xFFBC0A41,0xFFB00837,0xFF9003AD,0xFF380025,0xD3FC0C14,0x1EC01C3,0xFFE8018B,0xFFE40162,0xFFE40152,0xFFE00141,0xFFDC00EE,0xFFDC00CA,0xFFD80079,0xFFCC0041,0xFFC80001,0xE5FC01C3,0xFFD80176,0xFFD80152,0xFFCC00D1,0xFFB8007D,
-0xFFB00000,0xF3F801C3,0xFFAC0152,0xFF600000,0xF60001C4,0xE5FC01C3,0xFFD80176,0xFFD80152,0xFFCC00D1,0xFFB8007D,0xFFB00000,0xF3F801C3,0xFFAC0152,0xFF600000,0xF60001C4,0xF3F801C3,0xFFAC0152,0xFF600000,0xF60001C4,0xF60001C4,0xFBEC01A1,0xFFEC01A1,0xFFEC01B2,0xFFDC016D,0xFFDC0125,0xFFD000E3,0xFFC8009D,0xFFB8006A,0xF9EC01A1,0xFFDC015A,0xFFC80156,0xFF600000,
-0xEFFC01C3,0x1C00933,0x1C00933,0x1C00933,0x1C00933,0xFFB00696,0xFFB00696,0xFFB00696,0xFFA00453,0xFFA00453,0xFFA00372,0xFFA405A5,0xFFA405A5,0xFFA405A5,0xFF900266,0xFF900266,0xFF8C0109,0xFF7C01DB,0xFF7C01DB,0xFD740009,0xF1740155,0xA3FC0933,0xA3FC0933,0xA3FC0933,0xFF7C053D,0xFF7C053D,0xFF700374,0xFF58036A,0xFF58036A,0xFF380025,0xF1400154,0xD1FC0933,
-0xD1FC0933,0xFEE00372,0xF0980154,0xDE000934,0xFFBC07F2,0xF7BC08BB,0x1C00933,0xFFAC06AE,0xFFA00542,0xFF9803DA,0xFF900351,0xFF840195,0xFFB407AE,0xFFB0067E,0xFF9003A4,0xFF380025,0xC5FC0933,0x1E40152,0x1E40152,0x1E40152,0x1E40152,0xFFDC00CA,0xFFDC00CA,0xFFDC00CA,0xFFCC0041,0xFFCC0041,0xFFC80001,0xD9FC0152,0xD9FC0152,0xD9FC0152,0xFFB8007D,0xFFB8007D,
-0xFFB00000,0xEDF80152,0xEDF80152,0xFF600000,0xF0000154,0xD9FC0152,0xD9FC0152,0xD9FC0152,0xFFB8007D,0xFFB8007D,0xFFB00000,0xEDF80152,0xEDF80152,0xFF600000,0xF0000154,0xEDF80152,0xEDF80152,0xFF600000,0xF0000154,0xF0000154,0xF7E40139,0xFBE40139,0x1E40152,0xFFDC0109,0xFFD400E1,0xFFD000CA,0xFFC8009D,0xFFB8006A,0xF5E40139,0xFFDC0109,0xE7FC0152,0xFF600000,
-0xE7FC0152,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1A00372,0x1A00372,0x1A00372,0x1A00372,0x1A00372,0x1A00372,0x1A00372,0x1A00372,0x1A00372,0x1A00372,0xFF8C0109,0xFF8C0109,0xFF8C0109,0xFF8C0109,0xFF8C0109,
-0xFF8C0109,0xF9780001,0xF9780001,0xF9780001,0xE5740001,0x71FC0372,0x71FC0372,0x71FC0372,0x71FC0372,0x71FC0372,0x71FC0372,0xFF380025,0xFF380025,0xFF380025,0xE54C0000,0xB9FC0372,0xB9FC0372,0xB9FC0372,0xE4C80000,0xCE000374,0xF79C02F9,0x1A00372,0x1A00372,0xFF900262,0xFF9401E1,0xFF90016D,0xFF90016D,0xFF800092,0xFF9002B9,0xFD900244,0xFF74002D,0xFF380025,
-0xA7FC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table159[] = {
-0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x49FC0000,0x49FC0000,0x49FC0000,0x49FC0000,0x49FC0000,0x49FC0000,0x49FC0000,0x49FC0000,0x49FC0000,0x49FC0000,0xA7F80000,
-0xA7F80000,0xA7F80000,0xA7F80000,0xC2000000,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1840001,0x1A00000,0x1A00000,0x1A00000,0x49FC0000,0x8FFC0000,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0x1D80001,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xC9FC0000,
-0xC9FC0000,0xE5F80000,0xE5F80000,0xE5F80000,0xEC000000,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xC9FC0000,0xE5F80000,0xE5F80000,0xE5F80000,0xEC000000,0xE5F80000,0xE5F80000,0xE5F80000,0xEC000000,0xEC000000,0x5F80000,0x1D80001,0x1D80001,0x83FC0000,0xA9FC0000,0xBDFC0000,0xBDFC0000,0xD3FC0000,0x83FC0000,0xA9FC0000,0xDFF80000,0xE5F80000,
-0xDFF80000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1D80964,0xFFD00864,0xFFCC07AB,0xFFC8076B,0xFFC4070C,0xFFC40607,0xFFBC059E,0xFFB80484,0xFFB4040A,0xFFB00372,0xFFC40694,0xFFB40543,0xFFB0049D,0xFFAC031F,0xFFA0024E,0xFF980151,0xFF940274,0xFF940153,0xFF880002,0xF98400D9,0xC3FC0964,0xFFB807ED,0xFFB00768,0xFFA00596,0xFF9404A5,0xFF880374,0xFF880463,0xFF7002BA,0xFF580061,0xF95000D8,0xE1FC0964,
-0xFF600768,0xFF100372,0xF8A800D8,0xEA000964,0xFFCC082B,0xF3D4091A,0xF5D8093F,0xFFC406CC,0xFFB4054F,0xFFAC03A2,0xFFA40306,0xFF9C019B,0xFFD0080D,0xFFC406A4,0xFF9C02F7,0xFF580061,0xDBFC0964,0x1F000DB,0xFDF000C3,0xFFEC00AB,0xFFEC00A2,0xFFE80093,0xFFE80072,0xFFE80062,0xFFE40039,0xFFE00022,0xFFD80001,0xEFFC00D8,0xFFE400B2,0xFFE400A2,0xFFD80061,0xFFD8003D,
-0xFFC80000,0xF7F800D8,0xFFC800A2,0xFF900000,0xF80000D8,0xEFFC00D8,0xFFE400B2,0xFFE400A2,0xFFD80061,0xFFD8003D,0xFFC80000,0xF7F800D8,0xFFC800A2,0xFF900000,0xF80000D8,0xF7F800D8,0xFFC800A2,0xFF900000,0xF80000D8,0xF80000D8,0xFDF000C1,0xFFEC00D1,0xF1F000DB,0xFFEC00AE,0xFFE80092,0xFFE0006B,0xFFD80050,0xFFD00034,0xFBF000C1,0xFFE800A6,0xFFD800A3,0xFF900000,
-0xF5FC00D8,0x1C8076B,0x1C8076B,0x1C8076B,0x1C8076B,0xFFBC059E,0xFFBC059E,0xFFBC059E,0xFFB4040A,0xFFB4040A,0xFFB00372,0xFFB0049D,0xFFB0049D,0xFFB0049D,0xFFA0024E,0xFFA0024E,0xFF980151,0xFF940153,0xFF940153,0xFF880002,0xF58400A5,0xB1FC0768,0xB1FC0768,0xB1FC0768,0xFF9404A5,0xFF9404A5,0xFF880374,0xFF7002BA,0xFF7002BA,0xFF580061,0xF55400A4,0xD9FC0768,
-0xD9FC0768,0xFF100372,0xF4B800A4,0xE4000768,0xFBC40683,0xFDC80703,0x1C8076B,0xFFBC057D,0xFFB4046E,0xFFAC0362,0xFFA40306,0xFF9C019B,0xFFBC0651,0xFFB4055B,0xFF9C02EE,0xFF580061,0xCFFC0768,0x1EC00A2,0x1EC00A2,0x1EC00A2,0x1EC00A2,0xFFE80062,0xFFE80062,0xFFE80062,0xFFE00022,0xFFE00022,0xFFD80001,0xE5FC00A2,0xE5FC00A2,0xE5FC00A2,0xFFD8003D,0xFFD8003D,
-0xFFC80000,0xF3F800A2,0xF3F800A2,0xFF900000,0xF40000A4,0xE5FC00A2,0xE5FC00A2,0xE5FC00A2,0xFFD8003D,0xFFD8003D,0xFFC80000,0xF3F800A2,0xF3F800A2,0xFF900000,0xF40000A4,0xF3F800A2,0xF3F800A2,0xFF900000,0xF40000A4,0xF40000A4,0xFBEC0091,0xFFEC0091,0x1EC00A2,0xF9EC0091,0xFFDC0074,0xFFD80061,0xFFD80050,0xFFD00034,0xF9EC0091,0xFDE40082,0xEFFC00A2,0xFF900000,
-0xEFFC00A2,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1B00372,0x1B00372,0x1B00372,0x1B00372,0x1B00372,0x1B00372,0x1B00372,0x1B00372,0x1B00372,0x1B00372,0xFF980151,0xFF980151,0xFF980151,0xFF980151,0xFF980151,
-0xFF980151,0xFF880002,0xFF880002,0xFF880002,0xED840001,0x89FC0372,0x89FC0372,0x89FC0372,0x89FC0372,0x89FC0372,0x89FC0372,0xFF580061,0xFF580061,0xFF580061,0xED5C0000,0xC5FC0372,0xC5FC0372,0xC5FC0372,0xECD80000,0xD6000374,0xFFAC02F9,0x1B00372,0x1B00372,0xFDA8028A,0xFFA00212,0xFF9801BA,0xFF9801BA,0xFF9400DA,0xFFA002E4,0xFFA00269,0xFF88007D,0xFF580061,
-0xB7FC0372,};
-static const uint32_t g_etc1_to_bc7_m6_table160[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x300000,0x300000,0x300000,0x300000,0x2440000,0x2440000,0x2440000,0x8C0000,0x8C0000,0x16000001,0x2440000,0x2440000,0x2440000,0x8C0000,0x8C0000,0x16000001,0x8C0000,0x8C0000,0x16000001,0x16000001,0x2440000,0x2440000,0x2440000,0x8C0000,0x8C0000,0x16000001,0x8C0000,0x8C0000,0x16000001,0x16000001,0x8C0000,
-0x8C0000,0x16000001,0x16000001,0x16000001,0x380000,0x340000,0x300000,0x400000,0x500000,0x640000,0x740000,0xAC0000,0x3C0000,0x2440000,0x640000,0x16000001,0x640000,0xA00000,0xEC0000,0x1E40000,0x4E000001,0xEC0000,0x1E40000,0x4E000001,0x1E40000,0x4E000001,0x4E000001,0xEC0000,0x1E40000,0x4E000001,0x1E40000,0x4E000001,
-0x4E000001,0x1E40000,0x4E000001,0x4E000001,0x4E000001,0xEC0000,0x1E40000,0x4E000001,0x1E40000,0x4E000001,0x4E000001,0x1E40000,0x4E000001,0x4E000001,0x4E000001,0x1E40000,0x4E000001,0x4E000001,0x4E000001,0x4E000001,0xC80000,0xCA80000,0xCA80000,0x10C0000,0x1880000,0x25F00000,0x4E000001,0x4E000001,0xD80000,0x12C0000,0x45DC0000,0x4E000001,
-0x1540000,0x3410B0,0xE2100180,0x72100180,0x4E100181,0x9C000620,0x6E0000A9,0x4E000005,0x4C000620,0x4400025D,0x32000622,0x6A000D2B,0x620004E9,0x46000263,0x46000851,0x3C00041A,0x30000732,0x32000D2C,0x32000831,0x2C000A06,0x22000D2B,0x4C10B0,0x4C0007F3,0x4000045C,0x3A000A12,0x3A00058B,0x2E000814,0x2E000E21,0x2C000952,0x26000ABF,0x22000DA4,0x9810B0,
-0x26000BDD,0x20000CBA,0x1C000EF4,0x180010B4,0xFE0004A0,0xFA240B7A,0xFE2C0B05,0x9E000409,0x62000449,0x4C00041A,0x440002DE,0x36000555,0xD0000776,0x7C00058B,0x3E00065B,0x26000ABF,0x6C10B0,0x440D2C,0xDA180120,0x70180120,0x4E180121,0x9C000620,0x6E0000A9,0x4E000005,0x4C000620,0x4400025D,0x32000622,0x680D2B,0x620004E9,0x46000263,0x46000851,0x3C00041A,
-0x30000732,0xD00D2B,0x32000831,0x2C000A06,0x22000D2B,0x680D2B,0x620004E9,0x46000263,0x46000851,0x3C00041A,0x30000732,0xD00D2B,0x32000831,0x2C000A06,0x22000D2B,0xD00D2B,0x32000831,0x2C000A06,0x22000D2B,0x22000D2B,0xFE0004A0,0xFE2C09C6,0xF63C08B8,0x9E000409,0x62000449,0x4C00041A,0x440002DE,0x36000555,0xD00006CD,0x7C00054B,0x3E00064B,0x2C000A06,
-0x940D2B,0x100180,0x100180,0x100180,0x100180,0x48000000,0x48000000,0x48000000,0x22000000,0x22000000,0x16000001,0x24000120,0x24000120,0x24000120,0x1E00006D,0x1E00006D,0x1400003A,0x10000122,0x10000122,0x100000AA,0xA000122,0x180180,0x180180,0x180180,0x180000B1,0x180000B1,0x12000061,0xE000141,0xE000141,0xE0000CE,0xA000132,0x2C0180,
-0x2C0180,0xA00010B,0xA000153,0x6000183,0x84000059,0xFA04002C,0x100180,0x42000075,0x3200006D,0x2200006A,0x2200005A,0x16000082,0x420000C5,0x3200009E,0x16000121,0xE0000CE,0x200180,0x180120,0x180120,0x180120,0x180120,0x48000000,0x48000000,0x48000000,0x22000000,0x22000000,0x16000001,0x240120,0x240120,0x240120,0x1E00006D,0x1E00006D,
-0x1400003A,0x440120,0x440120,0x100000AA,0xA000122,0x240120,0x240120,0x240120,0x1E00006D,0x1E00006D,0x1400003A,0x440120,0x440120,0x100000AA,0xA000122,0x440120,0x440120,0x100000AA,0xA000122,0xA000122,0x84000059,0xFC080020,0x180120,0x42000075,0x3200006D,0x2200006A,0x2200005A,0x16000082,0x560000B4,0x32000095,0x300120,0x100000AA,
-0x300120,0x680620,0xC2300000,0x6A300000,0x4E300001,0x2980620,0x6E0000A9,0x4E000005,0x1380620,0x4400025D,0x32000622,0x2980620,0x6E0000A9,0x4E000005,0x1380620,0x4400025D,0x32000622,0x1380620,0x4400025D,0x32000622,0x32000622,0x2980620,0x6E0000A9,0x4E000005,0x1380620,0x4400025D,0x32000622,0x1380620,0x4400025D,0x32000622,0x32000622,0x1380620,
-0x4400025D,0x32000622,0x32000622,0x32000622,0xFE140320,0xE6C0620,0xF65C039D,0xA6000220,0x6A000269,0x54000249,0x46000195,0x3E000305,0xF2000352,0x8C0002A8,0x4C000161,0x32000622,0xDC0620,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table161[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x400000,0x400000,0x400000,0x400000,0x25C0000,0x25C0000,0x25C0000,0xBC0000,0xBC0000,0x1E000001,0x25C0000,0x25C0000,0x25C0000,0xBC0000,0xBC0000,0x1E000001,0xBC0000,0xBC0000,0x1E000001,0x1E000001,0x25C0000,0x25C0000,0x25C0000,0xBC0000,0xBC0000,0x1E000001,0xBC0000,0xBC0000,0x1E000001,0x1E000001,0xBC0000,
-0xBC0000,0x1E000001,0x1E000001,0x1E000001,0x4480000,0x440000,0x400000,0x2540000,0x6C0000,0x880000,0x9C0000,0xE80000,0x500000,0x25C0000,0x880000,0x1E000001,0x880000,0xB00000,0x1040000,0x7FC0000,0x56000001,0x1040000,0x7FC0000,0x56000001,0x7FC0000,0x56000001,0x56000001,0x1040000,0x7FC0000,0x56000001,0x7FC0000,0x56000001,
-0x56000001,0x7FC0000,0x56000001,0x56000001,0x56000001,0x1040000,0x7FC0000,0x56000001,0x7FC0000,0x56000001,0x56000001,0x7FC0000,0x56000001,0x56000001,0x56000001,0x7FC0000,0x56000001,0x56000001,0x56000001,0x56000001,0xDC0000,0xBC0000,0xBC0000,0x1280000,0x1AC0000,0x2FF00000,0x56000001,0x56000001,0xF00000,0x1480000,0x4DEC0000,0x56000001,
-0x1740000,0x3C1430,0xF61402AC,0x7C1402AD,0x561402AD,0xB6000620,0x7A000059,0x5600000A,0x58000620,0x4A0001ED,0x3A000622,0x78000F80,0x680005A9,0x5200030B,0x4C000911,0x46000432,0x3A00078B,0x3A000F80,0x38000989,0x32000B46,0x26000F83,0x581430,0x580009AB,0x4C00058C,0x46000B62,0x40000613,0x340008C4,0x340010D1,0x38000AF2,0x2C000C47,0x2400102B,0xB01430,
-0x2C000E45,0x26000EDA,0x200011F7,0x1C001434,0xFC080612,0xFE2C0E0A,0xFE2C0E55,0xA6000431,0x76000461,0x5A000421,0x480002C3,0x420005B3,0xD0000856,0x8600061A,0x46000791,0x2C000C47,0x7C1430,0x500F80,0xEA200200,0x7A200200,0x56200201,0xB6000620,0x7A000059,0x58040006,0x58000620,0x4A0001ED,0x3A000622,0x2740F80,0x680005A9,0x5200030B,0x4C000911,0x46000432,
-0x3A00078B,0xF00F80,0x38000989,0x32000B46,0x26000F83,0x2740F80,0x680005A9,0x5200030B,0x4C000911,0x46000432,0x3A00078B,0xF00F80,0x38000989,0x32000B46,0x26000F83,0xF00F80,0x38000989,0x32000B46,0x26000F83,0x26000F83,0xFE0C05F6,0xF63C0BA4,0xFC480AC4,0xA6000431,0x76000461,0x5A000421,0x480002C3,0x420005B3,0xD00007AD,0x900005D9,0x46000781,0x32000B46,
-0xA80F80,0x1402AC,0x1402AC,0x1402AC,0x1402AC,0x60000000,0x60000000,0x60000000,0x2E000000,0x2E000000,0x1E000001,0x30000200,0x30000200,0x30000200,0x220000B9,0x220000B9,0x1E000065,0x16000202,0x16000202,0x16000132,0xE000202,0x2002AB,0x2002AB,0x2002AB,0x22000132,0x22000132,0x180000B1,0x12000236,0x12000236,0x1400016E,0xE00021B,0x3C02AB,
-0x3C02AB,0x100001D3,0xA000263,0xA0002AB,0xB600009D,0xFE0C00AC,0x1402AC,0x5C0000DA,0x3C0000C1,0x2E0000C1,0x2A00009D,0x220000E8,0x64000161,0x44000125,0x1E000204,0x1400016E,0x2C02AB,0x200200,0x200200,0x200200,0x200200,0x60000000,0x60000000,0x60000000,0x2E000000,0x2E000000,0x1E000001,0x300200,0x300200,0x300200,0x220000B9,0x220000B9,
-0x1E000065,0x5C0200,0x5C0200,0x16000132,0xE000202,0x300200,0x300200,0x300200,0x220000B9,0x220000B9,0x1E000065,0x5C0200,0x5C0200,0x16000132,0xE000202,0x5C0200,0x5C0200,0x16000132,0xE000202,0xE000202,0xB600009D,0xFE0C0088,0x200200,0x5C0000DA,0x3C0000C1,0x2E0000C1,0x2A00009D,0x220000E8,0x6400013D,0x4A000112,0x400200,0x16000132,
-0x400200,0x780620,0xCA400000,0x72400000,0x56400001,0x2B00620,0x7A000059,0x58080001,0x1680620,0x4A0001ED,0x3A000622,0x2B00620,0x7A000059,0x58080001,0x1680620,0x4A0001ED,0x3A000622,0x1680620,0x4A0001ED,0x3A000622,0x3A000622,0x2B00620,0x7A000059,0x58080001,0x1680620,0x4A0001ED,0x3A000622,0x1680620,0x4A0001ED,0x3A000622,0x3A000622,0x1680620,
-0x4A0001ED,0x3A000622,0x3A000622,0x3A000622,0xF8280349,0x800620,0xFE6C039D,0xBC0001BD,0x80000209,0x5E0001D4,0x50000131,0x460002B1,0xF8040320,0x9E000239,0x560000E8,0x3A000622,0xFC0620,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table162[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x500000,0x500000,0x500000,0x500000,0x2740000,0x2740000,0x2740000,0xF00000,0xF00000,0x26000001,0x2740000,0x2740000,0x2740000,0xF00000,0xF00000,0x26000001,0xF00000,0xF00000,0x26000001,0x26000001,0x2740000,0x2740000,0x2740000,0xF00000,0xF00000,0x26000001,0xF00000,0xF00000,0x26000001,0x26000001,0xF00000,
-0xF00000,0x26000001,0x26000001,0x26000001,0x5C0000,0x2540000,0x500000,0x6C0000,0x840000,0xA80000,0xC00000,0x1240000,0x640000,0x2740000,0xA80000,0x26000001,0xA80000,0xC00000,0x11C0000,0x13FC0000,0x5E000001,0x11C0000,0x13FC0000,0x5E000001,0x13FC0000,0x5E000001,0x5E000001,0x11C0000,0x13FC0000,0x5E000001,0x13FC0000,0x5E000001,
-0x5E000001,0x13FC0000,0x5E000001,0x5E000001,0x5E000001,0x11C0000,0x13FC0000,0x5E000001,0x13FC0000,0x5E000001,0x5E000001,0x13FC0000,0x5E000001,0x5E000001,0x5E000001,0x13FC0000,0x5E000001,0x5E000001,0x5E000001,0x5E000001,0xF00000,0xCC0000,0xCC0000,0x3400000,0x1D40000,0x39F00000,0x5E000001,0x5E000001,0x1040000,0x1680000,0x55FC0000,0x5E000001,
-0x1980000,0x441830,0xFE1C0435,0x861C042D,0x5E1C042D,0xCE000620,0x8C000025,0x62040035,0x64000620,0x56000195,0x42000622,0x8800122B,0x740006C9,0x580003F3,0x580009E9,0x4C00046A,0x400007EB,0x4200122B,0x3E000B29,0x38000CB6,0x2C00122B,0x641830,0x62000B89,0x52000704,0x52000CF2,0x460006D3,0x3A000994,0x3A0013E9,0x3E000CE2,0x32000E07,0x2A0012FF,0xCC1830,
-0x32001115,0x2C00114A,0x26001547,0x20001834,0xFE1407F5,0xFE2C116A,0xF63C11FC,0xC800047D,0x8000049D,0x5E000465,0x520002DE,0x4A00061E,0xF2000977,0x9E0006AD,0x4E0008E5,0x32000E07,0x901830,0x5C122C,0xFA280320,0x84280320,0x5E280321,0xCE000620,0x8C000025,0x6008002A,0x64000620,0x56000195,0x42000622,0x84122B,0x740006C9,0x580003F3,0x580009E9,0x4C00046A,
-0x400007EB,0x10C122B,0x3E000B29,0x38000CB6,0x2C00122B,0x84122B,0x740006C9,0x580003F3,0x580009E9,0x4C00046A,0x400007EB,0x10C122B,0x3E000B29,0x38000CB6,0x2C00122B,0x10C122B,0x3E000B29,0x38000CB6,0x2C00122B,0x2C00122B,0xFE140791,0xFC480DB8,0xFE4C0D38,0xC800047D,0x8000049D,0x5E000465,0x520002DE,0x4A00061E,0xFA00088B,0x9E000649,0x4E0008CC,0x38000CB6,
-0xBC122B,0x1C042C,0x1C042C,0x1C042C,0x1C042C,0x78000000,0x78000000,0x78000000,0x3A000000,0x3A000000,0x26000001,0x3C000320,0x3C000320,0x3C000320,0x2E000121,0x2E000121,0x22000092,0x1C000322,0x1C000322,0x1C0001E2,0x12000322,0x224042B,0x224042B,0x224042B,0x280001E2,0x280001E2,0x2200010B,0x18000372,0x18000372,0x1A00023E,0x12000346,0x4C042B,
-0x4C042B,0x160002E3,0x100003AB,0xC00042B,0xF60000FA,0xFE0C018C,0x1C042C,0x72000151,0x50000131,0x4000013A,0x38000105,0x2A000161,0x8200022D,0x500001C2,0x24000324,0x1A00023E,0x34042B,0x280320,0x280320,0x280320,0x280320,0x78000000,0x78000000,0x78000000,0x3A000000,0x3A000000,0x26000001,0x3C0320,0x3C0320,0x3C0320,0x2E000121,0x2E000121,
-0x22000092,0x740320,0x740320,0x1C0001E2,0x12000322,0x3C0320,0x3C0320,0x3C0320,0x2E000121,0x2E000121,0x22000092,0x740320,0x740320,0x1C0001E2,0x12000322,0x740320,0x740320,0x1C0001E2,0x12000322,0x12000322,0xF60000FA,0xF4180139,0x280320,0x72000151,0x50000131,0x4000013A,0x38000105,0x2A000161,0x820001ED,0x5A0001A8,0x540320,0x1C0001E2,
-0x540320,0x880620,0xD2500000,0x7A500000,0x5E500001,0xC80620,0x8C000025,0x60180001,0x1980620,0x56000195,0x42000622,0xC80620,0x8C000025,0x60180001,0x1980620,0x56000195,0x42000622,0x1980620,0x56000195,0x42000622,0x42000622,0xC80620,0x8C000025,0x60180001,0x1980620,0x56000195,0x42000622,0x1980620,0x56000195,0x42000622,0x42000622,0x1980620,
-0x56000195,0x42000622,0x42000622,0x42000622,0xFE340355,0x900620,0xF67C03C8,0xD2000164,0x8A0001A9,0x68000190,0x580000DA,0x5000024A,0xFC140322,0xB40001E2,0x5E000095,0x42000622,0x1200620,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table163[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x600000,0x600000,0x600000,0x600000,0x28C0000,0x28C0000,0x28C0000,0x1200000,0x1200000,0x2E000001,0x28C0000,0x28C0000,0x28C0000,0x1200000,0x1200000,0x2E000001,0x1200000,0x1200000,0x2E000001,0x2E000001,0x28C0000,0x28C0000,0x28C0000,0x1200000,0x1200000,0x2E000001,0x1200000,0x1200000,0x2E000001,0x2E000001,0x1200000,
-0x1200000,0x2E000001,0x2E000001,0x2E000001,0x700000,0xA640000,0x600000,0x2800000,0xA00000,0xCC0000,0xE80000,0x1640000,0x780000,0x28C0000,0xCC0000,0x2E000001,0xCC0000,0xD00000,0x1340000,0x1FF80000,0x66000001,0x1340000,0x1FF80000,0x66000001,0x1FF80000,0x66000001,0x66000001,0x1340000,0x1FF80000,0x66000001,0x1FF80000,0x66000001,
-0x66000001,0x1FF80000,0x66000001,0x66000001,0x66000001,0x1340000,0x1FF80000,0x66000001,0x1FF80000,0x66000001,0x66000001,0x1FF80000,0x66000001,0x66000001,0x66000001,0x1FF80000,0x66000001,0x66000001,0x66000001,0x66000001,0x1040000,0x6DC0000,0x6DC0000,0x15C0000,0x1FC0000,0x43F00000,0x66000001,0x66000001,0x3180000,0x1840000,0x5FD00000,0x66000001,
-0x1B80000,0x4C1CB0,0xFE24064C,0x92200600,0x66200601,0xE6000620,0x98000005,0x6A08008D,0x70000620,0x5C00013D,0x4A000622,0x9A00152B,0x80000829,0x62000519,0x62000AC2,0x580004BA,0x46000863,0x4A00152C,0x44000D11,0x3E000E56,0x3200152B,0x701CB0,0x6E000DF9,0x580008DC,0x58000EB2,0x520007AB,0x46000A74,0x46001751,0x44000F22,0x38000FFF,0x30001633,0xE41CB0,
-0x3800144D,0x3200140A,0x2C00190F,0x24001CB4,0xFE140A75,0xF63C1528,0xFA44160C,0xDE0004E3,0x90000506,0x6E0004C2,0x5E000302,0x500006CB,0xFA000B2B,0xB2000792,0x56000A45,0x38000FFF,0xA01CB0,0x64152C,0xFE300490,0x8E300480,0x66300481,0xE6000620,0x98000005,0x6A08007D,0x70000620,0x5C00013D,0x4A000622,0x98152B,0x80000829,0x62000519,0x62000AC2,0x580004BA,
-0x46000863,0x130152B,0x44000D11,0x3E000E56,0x3200152B,0x98152B,0x80000829,0x62000519,0x62000AC2,0x580004BA,0x46000863,0x130152B,0x44000D11,0x3E000E56,0x3200152B,0x130152B,0x44000D11,0x3E000E56,0x3200152B,0x3200152B,0xFE2009B6,0xFE4C1044,0xF65C1031,0xDE0004E3,0x90000506,0x6E0004C2,0x5E000302,0x500006CB,0xFA000A2B,0xB2000719,0x56000A2C,0x3E000E56,
-0xD8152B,0x200600,0x200600,0x200600,0x200600,0x90000000,0x90000000,0x90000000,0x46000000,0x46000000,0x2E000001,0x48000480,0x48000480,0x48000480,0x3A0001A9,0x3A0001A9,0x280000DA,0x22000480,0x22000480,0x200002C5,0x16000482,0x300600,0x300600,0x300600,0x2E0002C2,0x2E0002C2,0x28000183,0x1E0004F6,0x1E0004F6,0x1C000336,0x160004C2,0x5C0600,
-0x5C0600,0x16000433,0x14000556,0xE000603,0xF600018A,0xF21402D9,0x200600,0x900001E1,0x5E0001BA,0x480001BA,0x40000172,0x2E000212,0x9600032B,0x660002A1,0x2C000489,0x1C000336,0x400600,0x300480,0x300480,0x300480,0x300480,0x90000000,0x90000000,0x90000000,0x46000000,0x46000000,0x2E000001,0x2440480,0x2440480,0x2440480,0x3A0001A9,0x3A0001A9,
-0x280000DA,0x8C0480,0x8C0480,0x200002C5,0x16000482,0x2440480,0x2440480,0x2440480,0x3A0001A9,0x3A0001A9,0x280000DA,0x8C0480,0x8C0480,0x200002C5,0x16000482,0x8C0480,0x8C0480,0x200002C5,0x16000482,0x16000482,0xF600018A,0xF8200221,0x300480,0x900001E1,0x5E0001BA,0x480001BA,0x40000172,0x2E000212,0xA40002D5,0x6C000274,0x640480,0x200002C5,
-0x640480,0x980620,0xDA600000,0x82600000,0x66600001,0xE00620,0x98000005,0x68280001,0x1CC0620,0x5C00013D,0x4A000622,0xE00620,0x98000005,0x68280001,0x1CC0620,0x5C00013D,0x4A000622,0x1CC0620,0x5C00013D,0x4A000622,0x4A000622,0xE00620,0x98000005,0x68280001,0x1CC0620,0x5C00013D,0x4A000622,0x1CC0620,0x5C00013D,0x4A000622,0x4A000622,0x1CC0620,
-0x5C00013D,0x4A000622,0x4A000622,0x4A000622,0xFC4C0374,0x8A00620,0xFE8C03C8,0xE600010D,0xA0000161,0x76000132,0x5E000091,0x58000202,0xFE2C0349,0xC600019A,0x6A000061,0x4A000622,0x1400620,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table164[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x2180000,0x2180000,0x2180000,0x2180000,0x2180000,
-0x2180000,0x300000,0x300000,0x300000,0x8000000,0x2180000,0x2180000,0x2180000,0x2180000,0x2180000,0x2180000,0x300000,0x300000,0x300000,0x8000000,0x300000,0x300000,0x300000,0x8000000,0x8000000,0x140000,0x100001,0x100001,0x140000,0x2140000,0x180000,0x180000,0x1C0000,0x140000,0x2140000,0x240000,0x300000,
-0x240000,0x700001,0x700001,0x700001,0x700001,0xA80000,0xA80000,0xA80000,0x1580000,0x1580000,0x38000000,0xA80000,0xA80000,0xA80000,0x1580000,0x1580000,0x38000000,0x1580000,0x1580000,0x38000000,0x38000000,0xA80000,0xA80000,0xA80000,0x1580000,0x1580000,0x38000000,0x1580000,0x1580000,0x38000000,0x38000000,0x1580000,
-0x1580000,0x38000000,0x38000000,0x38000000,0x840000,0x4780000,0x700001,0x2980000,0xC00000,0xF00000,0x1140000,0x1A40000,0x48C0000,0xA80000,0xF00000,0x38000000,0xF00000,0xE00001,0x1500000,0x2DF80000,0x70000000,0x1500000,0x2DF80000,0x70000000,0x2DF80000,0x70000000,0x70000000,0x1500000,0x2DF80000,0x70000000,0x2DF80000,0x70000000,
-0x70000000,0x2DF80000,0x70000000,0x70000000,0x70000000,0x1500000,0x2DF80000,0x70000000,0x2DF80000,0x70000000,0x70000000,0x2DF80000,0x70000000,0x70000000,0x70000000,0x2DF80000,0x70000000,0x70000000,0x70000000,0x70000000,0x11C0000,0xF00000,0xF00000,0x17C0000,0x11FC0000,0x4DF80000,0x70000000,0x70000000,0x1340000,0x1A80000,0x69C40000,0x70000000,
-0x1E00000,0x581F9B,0xFE30080B,0x9C2C0756,0x702C0756,0xFA080649,0xA408002A,0x741000FA,0x7C080649,0x68040139,0x54080649,0xB600152B,0x92000706,0x6E000496,0x740009B1,0x62000339,0x5200076C,0x5800152B,0x50000BF2,0x44000D79,0x3A00152C,0x841F99,0x7A000EA6,0x62000946,0x68000E9D,0x5E00071A,0x4C000A11,0x5200182C,0x4E000EC8,0x44000F8A,0x3A001695,0x10C1F99,
-0x440015A6,0x3E00150D,0x32001A90,0x2C001F99,0xFE200C15,0xFE4C178F,0xFE4C18DF,0xF400035A,0xA2000391,0x7C00033A,0x660001B8,0x60000548,0xFE000BDB,0xC6000621,0x5E000926,0x44000F8A,0xBC1F99,0x78152B,0xFE4404A6,0x96440482,0x70400482,0xEE140621,0xA0100006,0x741C007A,0x78140621,0x660C0131,0x54100621,0x2B0152B,0x92000706,0x6E000496,0x740009B1,0x62000339,
-0x5200076C,0x168152B,0x50000BF2,0x44000D79,0x3A00152C,0x2B0152B,0x92000706,0x6E000496,0x740009B1,0x62000339,0x5200076C,0x168152B,0x50000BF2,0x44000D79,0x3A00152C,0x168152B,0x50000BF2,0x44000D79,0x3A00152C,0x3A00152C,0xFE340A02,0xFA641079,0xFE6C1036,0xF400035A,0xA2000391,0x7C00033A,0x660001B8,0x60000548,0xFE080A6C,0xC6000591,0x5E000902,0x44000D79,
-0xFC152B,0x2C0756,0x2C0756,0x2C0756,0x2C0756,0xA4080029,0xA4080029,0xA4080029,0x52080029,0x52080029,0x38080029,0x64000480,0x64000480,0x64000480,0x46000115,0x46000115,0x34000050,0x30000480,0x30000480,0x2C000249,0x20000480,0x400756,0x400756,0x400756,0x3A0002EE,0x3A0002EE,0x2E000169,0x2800055B,0x2800055B,0x2600030E,0x1E0004EC,0x800756,
-0x800756,0x200004CD,0x1C000609,0x14000759,0xFC0C01B4,0xF82003D5,0x2C0756,0xB2000151,0x7C000124,0x5E000131,0x560000DD,0x40000172,0xC20002F5,0x8400022D,0x3E000490,0x2600030E,0x5C0756,0x400482,0x400482,0x400482,0x400482,0x98140001,0x98140001,0x98140001,0x50100001,0x50100001,0x38100001,0x600480,0x600480,0x600480,0x46000115,0x46000115,
-0x34000050,0xC40480,0xC40480,0x2C000249,0x20000480,0x600480,0x600480,0x600480,0x46000115,0x46000115,0x34000050,0xC40480,0xC40480,0x2C000249,0x20000480,0xC40480,0xC40480,0x2C000249,0x20000480,0x20000480,0xFE100188,0xFE2C0239,0x400482,0xB2000151,0x7C000124,0x5E000131,0x560000DD,0x40000172,0xD6000262,0x900001E1,0x8C0480,0x2C000249,
-0x8C0480,0xA80622,0xE0740001,0x8C700001,0x70700001,0xFC0620,0xA4080001,0x703C0000,0x3F80620,0x660000F4,0x54000620,0xFC0620,0xA4080001,0x703C0000,0x3F80620,0x660000F4,0x54000620,0x3F80620,0x660000F4,0x54000620,0x54000620,0xFC0620,0xA4080001,0x703C0000,0x3F80620,0x660000F4,0x54000620,0x3F80620,0x660000F4,0x54000620,0x54000620,0x3F80620,
-0x660000F4,0x54000620,0x54000620,0x54000620,0xF668039D,0x2B40620,0xF8A003F5,0xFC0000C8,0xAA000109,0x7E0400F2,0x6C000050,0x640001B1,0xF4480372,0xD800013D,0x74000022,0x54000620,0x1680620,0x80029,0x80029,0x80029,0x80029,0x80029,0x80029,0x80029,0x80029,0x80029,0x80029,0x1A000000,0x1A000000,0x1A000000,0x1A000000,0x1A000000,
-0x1A000000,0xC000000,0xC000000,0xC000000,0x8000000,0xC0029,0xC0029,0xC0029,0xC0029,0xC0029,0xC0029,0xC000010,0xC000010,0xC000010,0x6000008,0x140029,0x140029,0x140029,0x4000019,0x4000029,0x88000000,0x80029,0x80029,0x3C000000,0x2A000000,0x20000000,0x20000000,0x14000000,0x3600000A,0x24000005,0x10000001,0xC000010,
-0x100029,};
-static const uint32_t g_etc1_to_bc7_m6_table165[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x2300000,0x2300000,0x2300000,0x2300000,0x2300000,
-0x2300000,0x640000,0x640000,0x640000,0x10000000,0x2300000,0x2300000,0x2300000,0x2300000,0x2300000,0x2300000,0x640000,0x640000,0x640000,0x10000000,0x640000,0x640000,0x640000,0x10000000,0x10000000,0x240000,0x200001,0x200001,0x280000,0x2280000,0x22C0000,0x22C0000,0x380000,0x280000,0x2280000,0x480000,0x640000,
-0x480000,0x800001,0x800001,0x800001,0x800001,0xC00000,0xC00000,0xC00000,0x1880000,0x1880000,0x40000000,0xC00000,0xC00000,0xC00000,0x1880000,0x1880000,0x40000000,0x1880000,0x1880000,0x40000000,0x40000000,0xC00000,0xC00000,0xC00000,0x1880000,0x1880000,0x40000000,0x1880000,0x1880000,0x40000000,0x40000000,0x1880000,
-0x1880000,0x40000000,0x40000000,0x40000000,0x980000,0xC880000,0x800001,0xB00000,0xD80000,0x1140000,0x13C0000,0x1E40000,0x4A00000,0xC00000,0x1140000,0x40000000,0x1140000,0xF00001,0x1680000,0x39F80000,0x78000000,0x1680000,0x39F80000,0x78000000,0x39F80000,0x78000000,0x78000000,0x1680000,0x39F80000,0x78000000,0x39F80000,0x78000000,
-0x78000000,0x39F80000,0x78000000,0x78000000,0x78000000,0x1680000,0x39F80000,0x78000000,0x39F80000,0x78000000,0x78000000,0x39F80000,0x78000000,0x78000000,0x78000000,0x39F80000,0x78000000,0x78000000,0x78000000,0x78000000,0x1300000,0x9000000,0x9000000,0x3940000,0x1FF80000,0x57F80000,0x78000000,0x78000000,0x1480000,0x1C40000,0x71D40000,0x78000000,
-0x3FC0000,0x642297,0xFE3C0A17,0xA63808E2,0x783808E2,0xFC1406C7,0xAE100096,0x7E1801AE,0x861006B1,0x6E100185,0x5C1006B1,0xCE00152B,0xA2000619,0x78000482,0x800008D9,0x6E000231,0x580006D0,0x6400152B,0x5C000B02,0x50000C99,0x4200152C,0x982295,0x8C000F9A,0x6E000A26,0x74000F05,0x620006C9,0x58000A19,0x5E001914,0x56000E8F,0x4A000F5A,0x400016F9,0x1302295,
-0x4A00172A,0x4400162D,0x38001C24,0x32002295,0xFE340DE6,0xFE4C1A9F,0xF8601BF2,0xFE000293,0xB6000271,0x88000239,0x740000E4,0x64000421,0xFE100D87,0xDA000512,0x6E00085A,0x4A000F5A,0xD82295,0x88152B,0xFC5804D2,0x9E540482,0x78500482,0xF6240621,0xA8200006,0x7C2C007A,0x80240621,0x6E1C0131,0x5C200621,0xC8152B,0xA2000619,0x78040480,0x800008D9,0x6E000231,
-0x580006D0,0x198152B,0x5C000B02,0x50000C99,0x4200152C,0xC8152B,0xA2000619,0x78040480,0x800008D9,0x6E000231,0x580006D0,0x198152B,0x5C000B02,0x50000C99,0x4200152C,0x198152B,0x5C000B02,0x50000C99,0x4200152C,0x4200152C,0xFC4C0A7E,0xFE6C10C1,0xF880108B,0xFE000293,0xB6000271,0x88000239,0x740000E4,0x64000421,0xFE240AC5,0xDA00044E,0x6E000829,0x50000C99,
-0x120152B,0x3808E2,0x3808E2,0x3808E2,0x3808E2,0xB4100091,0xB4100091,0xB4100091,0x5C100091,0x5C100091,0x40100091,0x7C000480,0x7C000480,0x7C000480,0x580000A9,0x580000A9,0x40000010,0x3C000480,0x3C000480,0x320001E5,0x28000480,0x5008E1,0x5008E1,0x5008E1,0x46000356,0x46000356,0x3A000191,0x340005D3,0x340005D3,0x30000300,0x28000529,0xA008E1,
-0xA008E1,0x26000599,0x200006E4,0x1A0008E1,0xFE100248,0xFE2C050D,0x3808E2,0xD00000E1,0x900000B4,0x6E0000B4,0x66000074,0x4C000104,0xF40002E3,0xA60001E9,0x4C000499,0x30000300,0x7008E1,0x500482,0x500482,0x500482,0x500482,0xA0240001,0xA0240001,0xA0240001,0x58200001,0x58200001,0x40200001,0x780480,0x780480,0x780480,0x580000A9,0x580000A9,
-0x40000010,0xF40480,0xF40480,0x320001E5,0x28000480,0x780480,0x780480,0x780480,0x580000A9,0x580000A9,0x40000010,0xF40480,0xF40480,0x320001E5,0x28000480,0xF40480,0xF40480,0x320001E5,0x28000480,0x28000480,0xFE2001A5,0xFA440242,0x500482,0xD00000E1,0x900000B4,0x6E0000B4,0x66000074,0x4C000104,0xF4000202,0xAC000184,0xAC0480,0x320001E5,
-0xAC0480,0xB80622,0xE8840001,0x94800001,0x78800001,0x1140620,0xAC180001,0x784C0000,0xFF80620,0x720000B4,0x5C000620,0x1140620,0xAC180001,0x784C0000,0xFF80620,0x720000B4,0x5C000620,0xFF80620,0x720000B4,0x5C000620,0x5C000620,0x1140620,0xAC180001,0x784C0000,0xFF80620,0x720000B4,0x5C000620,0xFF80620,0x720000B4,0x5C000620,0x5C000620,0xFF80620,
-0x720000B4,0x5C000620,0x5C000620,0x5C000620,0xFE78039D,0xAC40620,0xFEAC03F9,0xFE1400DD,0xC00000CD,0x900000A9,0x74000020,0x6C000171,0xFC580372,0xEE0000FA,0x7E000008,0x5C000620,0x18C0620,0x100091,0x100091,0x100091,0x100091,0x100091,0x100091,0x100091,0x100091,0x100091,0x100091,0x32000000,0x32000000,0x32000000,0x32000000,0x32000000,
-0x32000000,0x18000000,0x18000000,0x18000000,0x10000000,0x180091,0x180091,0x180091,0x180091,0x180091,0x180091,0x12000034,0x12000034,0x12000034,0xE00001D,0x2C0091,0x2C0091,0x2C0091,0xA000055,0x8000091,0xF8000001,0x100091,0x100091,0x76000000,0x52000000,0x3E000000,0x3E000000,0x28000000,0x6000002D,0x42000019,0x1E000005,0x12000034,
-0x200091,};
-static const uint32_t g_etc1_to_bc7_m6_table166[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x300001,0x480000,0x480000,0x480000,0x480000,0x480000,
-0x480000,0x940000,0x940000,0x940000,0x18000000,0x480000,0x480000,0x480000,0x480000,0x480000,0x480000,0x940000,0x940000,0x940000,0x18000000,0x940000,0x940000,0x940000,0x18000000,0x18000000,0x2340000,0x300001,0x300001,0x4380000,0x23C0000,0x440000,0x440000,0x540000,0x4380000,0x23C0000,0x680000,0x940000,
-0x680000,0x900001,0x900001,0x900001,0x900001,0xD80000,0xD80000,0xD80000,0x1B80000,0x1B80000,0x48000000,0xD80000,0xD80000,0xD80000,0x1B80000,0x1B80000,0x48000000,0x1B80000,0x1B80000,0x48000000,0x48000000,0xD80000,0xD80000,0xD80000,0x1B80000,0x1B80000,0x48000000,0x1B80000,0x1B80000,0x48000000,0x48000000,0x1B80000,
-0x1B80000,0x48000000,0x48000000,0x48000000,0x2A80000,0x9C0000,0x900001,0x2C40000,0xF40000,0x1340000,0x1640000,0x7FC0000,0x4B40000,0xD80000,0x1340000,0x48000000,0x1340000,0x1000001,0x1800000,0x45F80000,0x80000000,0x1800000,0x45F80000,0x80000000,0x45F80000,0x80000000,0x80000000,0x1800000,0x45F80000,0x80000000,0x45F80000,0x80000000,
-0x80000000,0x45F80000,0x80000000,0x80000000,0x80000000,0x1800000,0x45F80000,0x80000000,0x45F80000,0x80000000,0x80000000,0x45F80000,0x80000000,0x80000000,0x80000000,0x45F80000,0x80000000,0x80000000,0x80000000,0x80000000,0x1440000,0x1140000,0x1140000,0x1B00000,0x2BFC0000,0x61FC0000,0x80000000,0x80000000,0x35C0000,0x1E40000,0x79E40000,0x80000000,
-0x13FC0000,0x7025F3,0xFE480C9B,0xB0400AC2,0x80400AC2,0xFE2407C7,0xBA1C0142,0x842402A6,0x90180759,0x78180209,0x64180759,0xE600152B,0xAE000579,0x820804A6,0x8C000821,0x76000159,0x62000659,0x7000152B,0x66000A44,0x56000BE9,0x4A00152C,0xA825F1,0x980010EA,0x7A000B86,0x80000FAD,0x6E0006D1,0x5E000A4D,0x680019F0,0x60000E80,0x54000F30,0x4600177D,0x15825F1,
-0x50001916,0x4A00179D,0x3E001DF0,0x380025F1,0xFE3C105F,0xFA641D9D,0xFE6C1F1A,0xFE0802E9,0xCA000191,0x96000163,0x7C000051,0x7000031D,0xFE180FB2,0xF2000433,0x7600075A,0x54000F30,0xF025F1,0x98152B,0xFE6804F6,0xA6640482,0x80600482,0xFE340621,0xB0300006,0x843C007A,0x88340621,0x762C0131,0x64300621,0xE0152B,0xAE000579,0x80140480,0x8C000821,0x76000159,
-0x62000659,0x1CC152B,0x66000A44,0x56000BE9,0x4A00152C,0xE0152B,0xAE000579,0x80140480,0x8C000821,0x76000159,0x62000659,0x1CC152B,0x66000A44,0x56000BE9,0x4A00152C,0x1CC152B,0x66000A44,0x56000BE9,0x4A00152C,0x4A00152C,0xFE580AE5,0xFC8810CB,0xFE8C1093,0xFE1402D6,0xCA000191,0x96000163,0x7C000051,0x7000031D,0xFE340B25,0xF2000352,0x76000729,0x56000BE9,
-0x140152B,0x400AC2,0x400AC2,0x400AC2,0x400AC2,0xC4180139,0xC4180139,0xC4180139,0x66180139,0x66180139,0x48180139,0x94000480,0x94000480,0x94000480,0x62000055,0x62000055,0x48000001,0x48000480,0x48000480,0x3E000185,0x30000480,0x600AC1,0x600AC1,0x600AC1,0x520003FE,0x520003FE,0x40000209,0x4000066B,0x4000066B,0x3A00030E,0x2E000569,0xC40AC1,
-0xC40AC1,0x2C0006AD,0x260007EC,0x20000AC1,0xFE200335,0xF43806DA,0x400AC2,0xFA000088,0xA8000061,0x80000061,0x78000032,0x5A0000B4,0xFE000332,0xC40001B1,0x5C0004A4,0x3A00030E,0x8C0AC1,0x600482,0x600482,0x600482,0x600482,0xA8340001,0xA8340001,0xA8340001,0x60300001,0x60300001,0x48300001,0x900480,0x900480,0x900480,0x62000055,0x62000055,
-0x48040000,0x1240480,0x1240480,0x3E000185,0x30000480,0x900480,0x900480,0x900480,0x62000055,0x62000055,0x48040000,0x1240480,0x1240480,0x3E000185,0x30000480,0x1240480,0x1240480,0x3E000185,0x30000480,0x30000480,0xFA3401C2,0xFE4C0262,0x600482,0xFA000088,0xA8000061,0x80000061,0x78000032,0x5A0000B4,0xFE0C0200,0xC4000121,0xD00480,0x3E000185,
-0xD00480,0xC80622,0xF0940001,0x9C900001,0x80900001,0x12C0620,0xB4280001,0x805C0000,0x1BF80620,0x78000080,0x64000620,0x12C0620,0xB4280001,0x805C0000,0x1BF80620,0x78000080,0x64000620,0x1BF80620,0x78000080,0x64000620,0x64000620,0x12C0620,0xB4280001,0x805C0000,0x1BF80620,0x78000080,0x64000620,0x1BF80620,0x78000080,0x64000620,0x64000620,0x1BF80620,
-0x78000080,0x64000620,0x64000620,0x64000620,0xFA8C03C8,0xD80620,0xF8C00422,0xFE2C0109,0xCA000091,0x9A00006A,0x7E000008,0x76000128,0xFC6C039D,0xFC0000C8,0x88000001,0x64000620,0x1AC0620,0x180139,0x180139,0x180139,0x180139,0x180139,0x180139,0x180139,0x180139,0x180139,0x180139,0x4A000000,0x4A000000,0x4A000000,0x4A000000,0x4A000000,
-0x4A000000,0x24000000,0x24000000,0x24000000,0x18000000,0x240139,0x240139,0x240139,0x240139,0x240139,0x240139,0x1E000074,0x1E000074,0x1E000074,0x18000040,0x440139,0x440139,0x440139,0x100000B9,0xC000139,0xFC080029,0x180139,0x180139,0xAE000000,0x78000000,0x5C000000,0x5C000000,0x3C000000,0x92000061,0x74000032,0x2E000009,0x1E000074,
-0x300139,};
-static const uint32_t g_etc1_to_bc7_m6_table167[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x600000,0x600000,0x600000,0x600000,0x600000,
-0x600000,0xC40000,0xC40000,0xC40000,0x20000000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0xC40000,0xC40000,0xC40000,0x20000000,0xC40000,0xC40000,0xC40000,0x20000000,0x20000000,0xA440000,0x400001,0x400001,0x4C0000,0x4500000,0x580000,0x580000,0x26C0000,0x4C0000,0x4500000,0x8C0000,0xC40000,
-0x8C0000,0xA00001,0xA00001,0xA00001,0xA00001,0xF00000,0xF00000,0xF00000,0x1E80000,0x1E80000,0x50000000,0xF00000,0xF00000,0xF00000,0x1E80000,0x1E80000,0x50000000,0x1E80000,0x1E80000,0x50000000,0x50000000,0xF00000,0xF00000,0xF00000,0x1E80000,0x1E80000,0x50000000,0x1E80000,0x1E80000,0x50000000,0x50000000,0x1E80000,
-0x1E80000,0x50000000,0x50000000,0x50000000,0xBC0000,0xAC0000,0xA00001,0xDC0000,0x1100000,0x1580000,0x18C0000,0x13F80000,0xCC0000,0xF00000,0x1580000,0x50000000,0x1580000,0x1100001,0x1980000,0x51F80000,0x88000000,0x1980000,0x51F80000,0x88000000,0x51F80000,0x88000000,0x88000000,0x1980000,0x51F80000,0x88000000,0x51F80000,0x88000000,
-0x88000000,0x51F80000,0x88000000,0x88000000,0x88000000,0x1980000,0x51F80000,0x88000000,0x51F80000,0x88000000,0x88000000,0x51F80000,0x88000000,0x88000000,0x88000000,0x51F80000,0x88000000,0x88000000,0x88000000,0x88000000,0x1580000,0x1240000,0x1240000,0x1CC0000,0x39FC0000,0x6BFC0000,0x88000000,0x88000000,0x1740000,0x5FC0000,0x81F40000,0x88000000,
-0x21FC0000,0x7C29AF,0xFE540F97,0xB84C0CF6,0x884C0CF6,0xFE300953,0xC4240236,0x8E2C03EA,0x9A200841,0x801C02D1,0x6C200841,0xFE00152B,0xC00004F9,0x8C100502,0x98000789,0x800000B5,0x6C000629,0x7C00152B,0x72000984,0x60000B40,0x5200152C,0xBC29AD,0xA800126A,0x82000D65,0x8C001095,0x7A000739,0x68000AC5,0x74001B10,0x68000E8C,0x5C000F2A,0x52001805,0x17C29AD,
-0x5C001B46,0x5000195D,0x4A001FD0,0x3E0029AD,0xFE501342,0xFE6C2105,0xFE6C231A,0xFE1403DA,0xD80000EA,0xA20000B9,0x88000009,0x7A000236,0xFE2412A6,0xFC00038C,0x7E0006CC,0x5C000F2A,0x10C29AD,0xA8152B,0xFE78053B,0xAE740482,0x88700482,0xFE440629,0xB8400006,0x8C4C007A,0x90440621,0x7E3C0131,0x6C400621,0xF8152B,0xC00004F9,0x88240480,0x98000789,0x800000B5,
-0x6C000629,0x1FC152B,0x72000984,0x60000B40,0x5200152C,0xF8152B,0xC00004F9,0x88240480,0x98000789,0x800000B5,0x6C000629,0x1FC152B,0x72000984,0x60000B40,0x5200152C,0x1FC152B,0x72000984,0x60000B40,0x5200152C,0x5200152C,0xFC740B5A,0xF4981121,0xF8A010E6,0xFE240355,0xD80000EA,0xA20000B9,0x88000009,0x7A000236,0xFE440B94,0xFC00028C,0x7E00068C,0x60000B40,
-0x164152B,0x4C0CF6,0x4C0CF6,0x4C0CF6,0x4C0CF6,0xD4200221,0xD4200221,0xD4200221,0x70200221,0x70200221,0x50200221,0xAC000480,0xAC000480,0xAC000480,0x7400001D,0x7400001D,0x52040018,0x54000480,0x54000480,0x44000139,0x38000480,0x700CF6,0x700CF6,0x700CF6,0x620004C5,0x620004C5,0x4C0002C1,0x4C000723,0x4C000723,0x40000332,0x340005C1,0xE40CF6,
-0xE40CF6,0x380007FD,0x2C000924,0x24000CF9,0xFE2C0498,0xFA4408C6,0x4C0CF6,0xFE080098,0xBC000029,0x9200002D,0x84000008,0x6A000068,0xFE000452,0xD4000186,0x660004AC,0x40000332,0xA00CF6,0x700482,0x700482,0x700482,0x700482,0xB0440001,0xB0440001,0xB0440001,0x68400001,0x68400001,0x50400001,0xA80480,0xA80480,0xA80480,0x7400001D,0x7400001D,
-0x50140000,0x1580480,0x1580480,0x44000139,0x38000480,0xA80480,0xA80480,0xA80480,0x7400001D,0x7400001D,0x50140000,0x1580480,0x1580480,0x44000139,0x38000480,0x1580480,0x1580480,0x44000139,0x38000480,0x38000480,0xF64801E1,0xFA640265,0x700482,0xFE080088,0xBC000029,0x9200002D,0x84000008,0x6A000068,0xF6240221,0xDA0000CA,0xF00480,0x44000139,
-0xF00480,0xD80622,0xF8A40001,0xA4A00001,0x88A00001,0x1440620,0xBC380001,0x886C0000,0x27F80620,0x84000050,0x6C000620,0x1440620,0xBC380001,0x886C0000,0x27F80620,0x84000050,0x6C000620,0x27F80620,0x84000050,0x6C000620,0x6C000620,0x1440620,0xBC380001,0x886C0000,0x27F80620,0x84000050,0x6C000620,0x27F80620,0x84000050,0x6C000620,0x6C000620,0x27F80620,
-0x84000050,0x6C000620,0x6C000620,0x6C000620,0xFE9403E8,0xE80620,0xFECC042A,0xFE400128,0xE000006D,0xA6000050,0x88000000,0x7E0000F4,0xF88403C8,0xFE1400E1,0x90100001,0x6C000620,0x1D00620,0x200221,0x200221,0x200221,0x200221,0x200221,0x200221,0x200221,0x200221,0x200221,0x200221,0x64000000,0x64000000,0x64000000,0x64000000,0x64000000,
-0x64000000,0x30000000,0x30000000,0x30000000,0x20000000,0x300221,0x300221,0x300221,0x300221,0x300221,0x300221,0x280000C2,0x280000C2,0x280000C2,0x1E000068,0x5C0221,0x5C0221,0x5C0221,0x16000145,0x10000221,0xFE0C009D,0x200221,0x200221,0xE8000000,0xA0000000,0x7A000000,0x7A000000,0x50000000,0xC40000A9,0x96000055,0x3E000010,0x280000C2,
-0x400221,};
-static const uint32_t g_etc1_to_bc7_m6_table168[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,
-0x7C0000,0xFC0000,0xFC0000,0xFC0000,0x28000001,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0xFC0000,0xFC0000,0xFC0000,0x28000001,0xFC0000,0xFC0000,0xFC0000,0x28000001,0x28000001,0x4580000,0x540000,0x540000,0x2600000,0x680000,0x2700000,0x2700000,0x8C0000,0x2600000,0x680000,0xB00000,0xFC0000,
-0xB00000,0xB40000,0xB40000,0xB40000,0xB40000,0x10C0000,0x10C0000,0x10C0000,0xBF80000,0xBF80000,0x58000001,0x10C0000,0x10C0000,0x10C0000,0xBF80000,0xBF80000,0x58000001,0xBF80000,0xBF80000,0x58000001,0x58000001,0x10C0000,0x10C0000,0x10C0000,0xBF80000,0xBF80000,0x58000001,0xBF80000,0xBF80000,0x58000001,0x58000001,0xBF80000,
-0xBF80000,0x58000001,0x58000001,0x58000001,0xD00000,0xC00000,0xB40000,0xF40000,0x32C0000,0x17C0000,0x1B80000,0x1FF80000,0x2E00000,0x10C0000,0x17C0000,0x58000001,0x17C0000,0x1240000,0x3B00000,0x5DFC0000,0x90000001,0x3B00000,0x5DFC0000,0x90000001,0x5DFC0000,0x90000001,0x90000001,0x3B00000,0x5DFC0000,0x90000001,0x5DFC0000,0x90000001,
-0x90000001,0x5DFC0000,0x90000001,0x90000001,0x90000001,0x3B00000,0x5DFC0000,0x90000001,0x5DFC0000,0x90000001,0x90000001,0x5DFC0000,0x90000001,0x90000001,0x90000001,0x5DFC0000,0x90000001,0x90000001,0x90000001,0x90000001,0x36C0000,0x1380000,0x1380000,0x1EC0000,0x49F80000,0x77F40000,0x90000001,0x90000001,0x18C0000,0x17FC0000,0x8BE80000,0x90000001,
-0x33FC0000,0x8C2E54,0xFE681371,0xC2580FD9,0x90580FD9,0xFE3C0BBC,0xD42C039D,0x9A3805B5,0xA42C0994,0x8A240406,0x74280996,0xFE0C1590,0xD20004A2,0x961805A9,0xA80006E9,0x8C000042,0x7404062A,0x8A00152B,0x780008B3,0x6C000A83,0x5C00152B,0xCC2E54,0xB40014BB,0x8E000FFC,0x980011E6,0x8000080E,0x6E000BB6,0x80001C6F,0x74000EBF,0x66000F3F,0x5800189C,0x1A02E54,
-0x60001E64,0x5C001B96,0x50002227,0x44002E54,0xFE58170A,0xF88025CC,0xFA842794,0xFE2405E6,0xEA000061,0xB0000042,0x9204000A,0x86000173,0xFE3415FA,0xFE00042C,0x90000627,0x66000F3F,0x1242E54,0xB8152C,0xFE8C0581,0xB8840480,0x90840481,0xFE5C0642,0xC2540005,0x945C007D,0x9A540620,0x864C0132,0x74540622,0x114152B,0xD20004A2,0x90380481,0xA80006E9,0x8C000042,
-0x740C0622,0xFF8152B,0x780008B3,0x6C000A83,0x5C00152B,0x114152B,0xD20004A2,0x90380481,0xA80006E9,0x8C000042,0x740C0622,0xFF8152B,0x780008B3,0x6C000A83,0x5C00152B,0xFF8152B,0x780008B3,0x6C000A83,0x5C00152B,0x5C00152B,0xFE800BBE,0xFEAC1122,0xFEAC1101,0xFE4003CB,0xEA000061,0xB0000042,0x92080002,0x86000173,0xFE5C0BD5,0xFE1002E5,0x900005D6,0x6C000A83,
-0x18C152B,0x580FD8,0x580FD8,0x580FD8,0x580FD8,0xE42C0374,0xE42C0374,0xE42C0374,0x7A2C0374,0x7A2C0374,0x58280375,0xC8000480,0xC8000480,0xC8000480,0x82000005,0x82000005,0x5C0C005E,0x60000482,0x60000482,0x500000E1,0x40000482,0x2800FD8,0x2800FD8,0x2800FD8,0x6E000615,0x6E000615,0x520003EB,0x58000811,0x58000811,0x4C00037E,0x4000063B,0x1080FD8,
-0x1080FD8,0x3E0009BD,0x32000AC6,0x2A000FDB,0xFC380694,0xFE4C0B58,0x580FD8,0xFE100141,0xDA000005,0xA6000005,0x98000002,0x7600002D,0xFE1405F9,0xF6000172,0x7C0004C0,0x4C00037E,0xB80FD8,0x840480,0x840480,0x840480,0x840480,0xBA540000,0xBA540000,0xBA540000,0x70540000,0x70540000,0x58540001,0xC40480,0xC40480,0xC40480,0x82000005,0x82000005,
-0x5A240001,0x18C0480,0x18C0480,0x500000E1,0x40000482,0xC40480,0xC40480,0xC40480,0x82000005,0x82000005,0x5A240001,0x18C0480,0x18C0480,0x500000E1,0x40000482,0x18C0480,0x18C0480,0x500000E1,0x40000482,0x40000482,0xFE5801E1,0xF4780288,0x840480,0xFE2400A2,0xDA000005,0xA6000005,0x96040000,0x7600002D,0xFE340221,0xFC000082,0x1180480,0x500000E1,
-0x1180480,0xEC0620,0xFEB40004,0xACB40000,0x90B40001,0x35C0620,0xC44C0001,0x927C0001,0x33FC0620,0x8E00002D,0x74000622,0x35C0620,0xC44C0001,0x927C0001,0x33FC0620,0x8E00002D,0x74000622,0x33FC0620,0x8E00002D,0x74000622,0x74000622,0x35C0620,0xC44C0001,0x927C0001,0x33FC0620,0x8E00002D,0x74000622,0x33FC0620,0x8E00002D,0x74000622,0x74000622,0x33FC0620,
-0x8E00002D,0x74000622,0x74000622,0x74000622,0xFEB403F5,0xFC0620,0xFAE40451,0xFE580164,0xEA00003D,0xB2000022,0x90140001,0x8A0000C1,0xFE9803C8,0xFE380120,0x9A200000,0x74000622,0x1F40620,0x280374,0x280374,0x280374,0x280374,0x280374,0x280374,0x280374,0x280374,0x280374,0x280374,0x7E000000,0x7E000000,0x7E000000,0x7E000000,0x7E000000,
-0x7E000000,0x3E000000,0x3E000000,0x3E000000,0x28000001,0x23C0372,0x23C0372,0x23C0372,0x23C0372,0x23C0372,0x23C0372,0x2E000145,0x2E000145,0x2E000145,0x240000A9,0x7C0372,0x7C0372,0x7C0372,0x1C000212,0x14000372,0xF61C016D,0x280374,0x280374,0xFE040014,0xCC000000,0x9C000000,0x9C000000,0x66000000,0xF6000112,0xB4000092,0x4E000019,0x2E000145,
-0x580372,};
-static const uint32_t g_etc1_to_bc7_m6_table169[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x940000,0x940000,0x940000,0x940000,0x940000,
-0x940000,0x12C0000,0x12C0000,0x12C0000,0x30000001,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x12C0000,0x12C0000,0x12C0000,0x30000001,0x12C0000,0x12C0000,0x12C0000,0x30000001,0x30000001,0xC680000,0x640000,0x640000,0x740000,0x7C0000,0x880000,0x880000,0xA80000,0x740000,0x7C0000,0xD40000,0x12C0000,
-0xD40000,0xC40000,0xC40000,0xC40000,0xC40000,0x1240000,0x1240000,0x1240000,0x17F80000,0x17F80000,0x60000001,0x1240000,0x1240000,0x1240000,0x17F80000,0x17F80000,0x60000001,0x17F80000,0x17F80000,0x60000001,0x60000001,0x1240000,0x1240000,0x1240000,0x17F80000,0x17F80000,0x60000001,0x17F80000,0x17F80000,0x60000001,0x60000001,0x17F80000,
-0x17F80000,0x60000001,0x60000001,0x60000001,0xE40000,0xD00000,0xC40000,0x3080000,0x1480000,0x1A00000,0x1E00000,0x29FC0000,0x2F40000,0x1240000,0x1A00000,0x60000001,0x1A00000,0x1340000,0x1C80000,0x69FC0000,0x98000001,0x1C80000,0x69FC0000,0x98000001,0x69FC0000,0x98000001,0x98000001,0x1C80000,0x69FC0000,0x98000001,0x69FC0000,0x98000001,
-0x98000001,0x69FC0000,0x98000001,0x98000001,0x98000001,0x1C80000,0x69FC0000,0x98000001,0x69FC0000,0x98000001,0x98000001,0x69FC0000,0x98000001,0x98000001,0x98000001,0x69FC0000,0x98000001,0x98000001,0x98000001,0x98000001,0x3800000,0x1480000,0x1480000,0x7FC0000,0x55FC0000,0x81F40000,0x98000001,0x98000001,0x1A40000,0x29FC0000,0x93F80000,0x98000001,
-0x41FC0000,0x9832DC,0xFE741765,0xCC6412C4,0x986412C5,0xFE440E76,0xDE340525,0xA0440799,0xAE340B04,0x942C055E,0x7C300B06,0xFE18169C,0xE2000481,0xA0200679,0xB4000691,0x96000012,0x7C080656,0x9600152B,0x840007FB,0x720009EB,0x6400152B,0xE032DC,0xC0001733,0x980012C5,0xA2001322,0x8C000906,0x7A000CD6,0x8C001DCF,0x7C000F22,0x6E000F63,0x62001933,0x1C432DC,
-0x6C00213C,0x60001E14,0x5600247F,0x4A0032DC,0xFE641ADA,0xFE8C29F4,0xFE8C2C04,0xFE2C081A,0xFA00002A,0xBC00000D,0x9C08003B,0x900000E2,0xFE4419D3,0xFE100626,0x960005A9,0x6E000F63,0x13C32DC,0xC8152C,0xFEA405E1,0xC0940480,0x98940481,0xFE740672,0xCA640005,0x9C6C007D,0xA2640620,0x8E5C0132,0x7C640622,0x12C152B,0xE2000481,0x98480481,0xB4000691,0x96000012,
-0x7C1C0622,0x1BF8152B,0x840007FB,0x720009EB,0x6400152B,0x12C152B,0xE2000481,0x98480481,0xB4000691,0x96000012,0x7C1C0622,0x1BF8152B,0x840007FB,0x720009EB,0x6400152B,0x1BF8152B,0x840007FB,0x720009EB,0x6400152B,0x6400152B,0xFE940C03,0xF6BC1178,0xFAC41144,0xFE540456,0xFA00002A,0xBC00000D,0x9A180002,0x900000E2,0xFE780C41,0xFE240375,0x9A000551,0x720009EB,
-0x1AC152B,0x6412C4,0x6412C4,0x6412C4,0x6412C4,0xF43404E4,0xF43404E4,0xF43404E4,0x843404E4,0x843404E4,0x603004E5,0xE0000480,0xE0000480,0xE0000480,0x90000005,0x90000005,0x641000C2,0x6C000482,0x6C000482,0x5C0000A9,0x48000482,0x9012C3,0x9012C3,0x9012C3,0x7A000785,0x7A000785,0x5E000533,0x620008E2,0x620008E2,0x520003DE,0x460006A3,0x12412C3,
-0x12412C3,0x44000B9D,0x3E000C56,0x300012C3,0xFE3C08B8,0xF4580E45,0x6412C4,0xFE1C0258,0xF0000001,0xB8000001,0xA6040018,0x8000000D,0xFE200802,0xFE0001C8,0x860004C8,0x520003DE,0xD012C3,0x940480,0x940480,0x940480,0x940480,0xC2640000,0xC2640000,0xC2640000,0x78640000,0x78640000,0x60640001,0xDC0480,0xDC0480,0xDC0480,0x8C0C0001,0x8C0C0001,
-0x62340001,0x1BC0480,0x1BC0480,0x5C0000A9,0x48000482,0xDC0480,0xDC0480,0xDC0480,0x8C0C0001,0x8C0C0001,0x62340001,0x1BC0480,0x1BC0480,0x5C0000A9,0x48000482,0x1BC0480,0x1BC0480,0x5C0000A9,0x48000482,0x48000482,0xFA6C0200,0xFC880288,0x940480,0xFE3400B9,0xEE040000,0xB6040000,0x9E140000,0x8000000D,0xFA480244,0xFC140091,0x1380480,0x5C0000A9,
-0x1380480,0xFC0620,0xFEC8000D,0xB4C40000,0x98C40001,0x3740620,0xCC5C0001,0x9A8C0001,0x3FFC0620,0x96000012,0x7C000622,0x3740620,0xCC5C0001,0x9A8C0001,0x3FFC0620,0x96000012,0x7C000622,0x3FFC0620,0x96000012,0x7C000622,0x7C000622,0x3740620,0xCC5C0001,0x9A8C0001,0x3FFC0620,0x96000012,0x7C000622,0x3FFC0620,0x96000012,0x7C000622,0x7C000622,0x3FFC0620,
-0x96000012,0x7C000622,0x7C000622,0x7C000622,0xFAC80422,0x10C0620,0xFEEC0469,0xFE740190,0xF8040029,0xBC00000D,0x98240001,0x90000091,0xFEAC03F5,0xFE4C013D,0xA2300000,0x7C000622,0xDFC0620,0x3004E4,0x3004E4,0x3004E4,0x3004E4,0x3004E4,0x3004E4,0x3004E4,0x3004E4,0x3004E4,0x3004E4,0x96000000,0x96000000,0x96000000,0x96000000,0x96000000,
-0x96000000,0x4A000000,0x4A000000,0x4A000000,0x30000001,0x4804E2,0x4804E2,0x4804E2,0x4804E2,0x4804E2,0x4804E2,0x3A0001CD,0x3A0001CD,0x3A0001CD,0x2E0000EA,0x9404E2,0x9404E2,0x9404E2,0x20000305,0x180004E2,0xFA240265,0x3004E4,0x3004E4,0xFE100071,0xF4000000,0xBA000000,0xBA000000,0x7A000000,0xF60001C2,0xD60000CD,0x5E000024,0x3A0001CD,
-0x6804E2,};
-static const uint32_t g_etc1_to_bc7_m6_table170[] = {
-0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x80000,
-0x80000,0x80000,0x80000,0x1,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x80000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,
-0xAC0000,0x15C0000,0x15C0000,0x15C0000,0x38000001,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0xAC0000,0x15C0000,0x15C0000,0x15C0000,0x38000001,0x15C0000,0x15C0000,0x15C0000,0x38000001,0x38000001,0x7C0000,0x740000,0x740000,0x6840000,0x900000,0x9C0000,0x9C0000,0x2C00000,0x6840000,0x900000,0xF40000,0x15C0000,
-0xF40000,0xD40000,0xD40000,0xD40000,0xD40000,0x13C0000,0x13C0000,0x13C0000,0x21FC0000,0x21FC0000,0x68000001,0x13C0000,0x13C0000,0x13C0000,0x21FC0000,0x21FC0000,0x68000001,0x21FC0000,0x21FC0000,0x68000001,0x68000001,0x13C0000,0x13C0000,0x13C0000,0x21FC0000,0x21FC0000,0x68000001,0x21FC0000,0x21FC0000,0x68000001,0x68000001,0x21FC0000,
-0x21FC0000,0x68000001,0x68000001,0x68000001,0x4F40000,0x8E00000,0xD40000,0x1200000,0x1640000,0x1C00000,0x5FC0000,0x35F80000,0x3080000,0x13C0000,0x1C00000,0x68000001,0x1C00000,0x1440000,0x1E00000,0x75FC0000,0xA0000001,0x1E00000,0x75FC0000,0xA0000001,0x75FC0000,0xA0000001,0xA0000001,0x1E00000,0x75FC0000,0xA0000001,0x75FC0000,0xA0000001,
-0xA0000001,0x75FC0000,0xA0000001,0xA0000001,0xA0000001,0x1E00000,0x75FC0000,0xA0000001,0x75FC0000,0xA0000001,0xA0000001,0x75FC0000,0xA0000001,0xA0000001,0xA0000001,0x75FC0000,0xA0000001,0xA0000001,0xA0000001,0xA0000001,0x3940000,0x5580000,0x5580000,0x1BFC0000,0x63FC0000,0x8BF40000,0xA0000001,0xA0000001,0x1B80000,0x39FC0000,0x9DCC0000,0xA0000001,
-0x51FC0000,0xA43680,0xFE801AD5,0xD470152D,0xA070152D,0xFE5C1112,0xE440067D,0xAA4C0931,0xB83C0C40,0x9A38068A,0x843C0C42,0xFE3017F0,0xF0080485,0xAA280735,0xC6000655,0xA0080012,0x86100686,0xA004152B,0x90000767,0x7E00095F,0x6C04152B,0xF43680,0xD20018EB,0xA204152C,0xAE0013F2,0x9800099A,0x80000D92,0x92001E87,0x86000EDF,0x76000F1F,0x68001953,0x1F03680,
-0x7200234C,0x6C001F94,0x5C00261B,0x50003684,0xFE781E55,0xFE8C2DE0,0xF8A02FFD,0xFE400A6F,0xFE0C0052,0xC804000E,0xA4100086,0x98000089,0xFE541CF7,0xFE18084E,0xA4000539,0x76000F1F,0x15C3680,0xD8152C,0xFEB00631,0xC8A40480,0xA0A40481,0xFE8006A6,0xD2740005,0xA47C007D,0xAA740620,0x966C0132,0x84740622,0x144152B,0xEA100481,0xA0580481,0xC6000651,0xA008000E,
-0x842C0622,0x27F8152B,0x90000763,0x7E00095B,0x6C00152B,0x144152B,0xEA100481,0xA0580481,0xC6000651,0xA008000E,0x842C0622,0x27F8152B,0x90000763,0x7E00095B,0x6C00152B,0x27F8152B,0x90000763,0x7E00095B,0x6C00152B,0x6C00152B,0xFEA00C86,0xFECC1178,0xFECC1164,0xFE6C04E5,0xFE100035,0xC410000D,0xA2280002,0x98000085,0xFE880CA0,0xFE4003DB,0xA40004F9,0x7E00095B,
-0x1D0152B,0x70152C,0x70152C,0x70152C,0x70152C,0xFE3C0624,0xFE3C0624,0xFE3C0624,0x8E3C0620,0x8E3C0620,0x683C0621,0xF4040480,0xF4040480,0xF4040480,0x9E040011,0x9E040011,0x6C180131,0x78040480,0x78040480,0x64000081,0x50040482,0xA4152B,0xA4152B,0xA4152B,0x86000889,0x86000889,0x68000641,0x6E000966,0x6E000966,0x5E0003E6,0x4C0006C3,0x14C152B,
-0x14C152B,0x4A000D01,0x44000D62,0x3600152B,0xFE4C0A8D,0xFA641079,0x70152C,0xFE2C037D,0xFE08000D,0xC608000C,0xB6080038,0x8E040001,0xFC3009DD,0xFE0002CC,0x960004B9,0x5E0003E6,0xE8152B,0xA40480,0xA40480,0xA40480,0xA40480,0xCA740000,0xCA740000,0xCA740000,0x80740000,0x80740000,0x68740001,0xF40480,0xF40480,0xF40480,0x941C0001,0x941C0001,
-0x6A440001,0x1F00480,0x1F00480,0x6400007D,0x50000482,0xF40480,0xF40480,0xF40480,0x941C0001,0x941C0001,0x6A440001,0x1F00480,0x1F00480,0x6400007D,0x50000482,0x1F00480,0x1F00480,0x6400007D,0x50000482,0x50000482,0xFE740220,0xF49802AD,0xA40480,0xFE4400DA,0xF6140000,0xBE140000,0xA6240000,0x8E000001,0xF2600265,0xFE2400A4,0x15C0480,0x6400007D,
-0x15C0480,0x10C0620,0xFEDC0020,0xBCD40000,0xA0D40001,0x38C0620,0xD46C0001,0xA29C0001,0x4BFC0620,0xA0000005,0x84000622,0x38C0620,0xD46C0001,0xA29C0001,0x4BFC0620,0xA0000005,0x84000622,0x4BFC0620,0xA0000005,0x84000622,0x84000622,0x38C0620,0xD46C0001,0xA29C0001,0x4BFC0620,0xA0000005,0x84000622,0x4BFC0620,0xA0000005,0x84000622,0x84000622,0x4BFC0620,
-0xA0000005,0x84000622,0x84000622,0x84000622,0xFED00442,0x71C0620,0xFB040480,0xFC9001C4,0xFE100035,0xCA000004,0xA0340001,0x9C00006A,0xF4C80422,0xFE640179,0xAA400000,0x84000622,0x1DF80620,0x3C0620,0x3C0620,0x3C0620,0x3C0620,0x3C0620,0x3C0620,0x3C0620,0x3C0620,0x3C0620,0x3C0620,0xAC040000,0xAC040000,0xAC040000,0xAC040000,0xAC040000,
-0xAC040000,0x54040000,0x54040000,0x54040000,0x38040001,0x580620,0x580620,0x580620,0x580620,0x580620,0x580620,0x4600021D,0x4600021D,0x4600021D,0x340000FA,0xB00620,0xB00620,0xB00620,0x260003A9,0x1C000622,0xFE2C0349,0x3C0620,0x3C0620,0xFA1800F4,0xFC08000D,0xD2040000,0xD2040000,0x8A040000,0xFA08028A,0xFE0000E8,0x66000019,0x4600021D,
-0x7C0620,};
-static const uint32_t g_etc1_to_bc7_m6_table171[] = {
-0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x380000,
-0x380000,0x380000,0x380000,0x8000001,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x2140000,0x2140000,0x2140000,0x1C0000,0x280000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,
-0xC40000,0x18C0000,0x18C0000,0x18C0000,0x40000001,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0x18C0000,0x18C0000,0x18C0000,0x40000001,0x18C0000,0x18C0000,0x18C0000,0x40000001,0x40000001,0x8C0000,0x840000,0x840000,0x2980000,0xA40000,0xB40000,0xB40000,0xDC0000,0x2980000,0xA40000,0x1180000,0x18C0000,
-0x1180000,0xE40000,0xE40000,0xE40000,0xE40000,0x3500000,0x3500000,0x3500000,0x2DFC0000,0x2DFC0000,0x70000001,0x3500000,0x3500000,0x3500000,0x2DFC0000,0x2DFC0000,0x70000001,0x2DFC0000,0x2DFC0000,0x70000001,0x70000001,0x3500000,0x3500000,0x3500000,0x2DFC0000,0x2DFC0000,0x70000001,0x2DFC0000,0x2DFC0000,0x70000001,0x70000001,0x2DFC0000,
-0x2DFC0000,0x70000001,0x70000001,0x70000001,0x1080000,0xF40000,0xE40000,0x3340000,0x1800000,0x1E40000,0x13F80000,0x3FFC0000,0x31C0000,0x3500000,0x1E40000,0x70000001,0x1E40000,0x1540000,0x1F80000,0x81FC0000,0xA8000001,0x1F80000,0x81FC0000,0xA8000001,0x81FC0000,0xA8000001,0xA8000001,0x1F80000,0x81FC0000,0xA8000001,0x81FC0000,0xA8000001,
-0xA8000001,0x81FC0000,0xA8000001,0xA8000001,0xA8000001,0x1F80000,0x81FC0000,0xA8000001,0x81FC0000,0xA8000001,0xA8000001,0x81FC0000,0xA8000001,0xA8000001,0xA8000001,0x81FC0000,0xA8000001,0xA8000001,0xA8000001,0xA8000001,0x3A80000,0xD680000,0xD680000,0x2FFC0000,0x71FC0000,0x95F40000,0xA8000001,0xA8000001,0x3CC0000,0x4BFC0000,0xA5DC0000,0xA8000001,
-0x5FFC0000,0xB43680,0xFE8C1BA1,0xDC80152D,0xA880152D,0xFE6811EA,0xEC50067D,0xB25C0931,0xC04C0C40,0xA248068A,0x8C4C0C42,0xFE441883,0xF8180485,0xB2380735,0xCC0C0651,0xA8180012,0x8E200686,0xA814152B,0x98040733,0x86040933,0x7414152B,0x10C3680,0xE20017A1,0xAA14152C,0xC0001242,0xA2000823,0x8C000CC2,0xA2001CE9,0x92000CD7,0x80000D2B,0x7000182C,0xBF83680,
-0x7E0021E4,0x72001DD4,0x660024F4,0x58003684,0xFE8C1F58,0xFCA82E0A,0xFEAC3001,0xFE540B96,0xFE2000B6,0xD014000E,0xAC200086,0xA20C0082,0xFE701E35,0xFE300991,0xB00004B1,0x80000D2B,0x17C3680,0xE8152C,0xFEC40690,0xD0B40480,0xA8B40481,0xFE9806E6,0xDA840005,0xAC8C007D,0xB2840620,0x9E7C0132,0x8C840622,0x15C152B,0xF2200481,0xA8680481,0xD2000629,0xA818000E,
-0x8C3C0622,0x33F8152B,0x960006DB,0x840008D3,0x7400152B,0x15C152B,0xF2200481,0xA8680481,0xD2000629,0xA818000E,0x8C3C0622,0x33F8152B,0x960006DB,0x840008D3,0x7400152B,0x33F8152B,0x960006DB,0x840008D3,0x7400152B,0x7400152B,0xFEB40CC9,0xF6DC11D2,0xFAE411A1,0xFE78057E,0xFE280069,0xCC20000D,0xAA380002,0xA400004B,0xFE980D11,0xFE54047D,0xB00004B0,0x840008D3,
-0x1F0152B,0x80152C,0x80152C,0x80152C,0x80152C,0xFE500631,0xFE500631,0xFE500631,0x964C0620,0x964C0620,0x704C0621,0xFC140480,0xFC140480,0xFC140480,0xA6140011,0xA6140011,0x74280131,0x80140480,0x80140480,0x6C0C007A,0x58140482,0xBC152B,0xBC152B,0xBC152B,0x980007B9,0x980007B9,0x70040621,0x7A000866,0x7A000866,0x680002AA,0x580005EB,0x17C152B,
-0x17C152B,0x56000C19,0x4A000C82,0x3E00152B,0xFC640B12,0xFE6C10C1,0x80152C,0xFE3C03E0,0xFE1C001D,0xCE18000C,0xBE180038,0x96140001,0xFE3C0A38,0xFE18031E,0xA8000481,0x680002AA,0x10C152B,0xB40480,0xB40480,0xB40480,0xB40480,0xD2840000,0xD2840000,0xD2840000,0x88840000,0x88840000,0x70840001,0x10C0480,0x10C0480,0x10C0480,0x9C2C0001,0x9C2C0001,
-0x72540001,0xBF80480,0xBF80480,0x6C00004A,0x58000482,0x10C0480,0x10C0480,0x10C0480,0x9C2C0001,0x9C2C0001,0x72540001,0xBF80480,0xBF80480,0x6C00004A,0x58000482,0xBF80480,0xBF80480,0x6C00004A,0x58000482,0x58000482,0xFE900221,0xFCA802AD,0xB40480,0xFE5C00E1,0xFE240000,0xC6240000,0xAE340000,0x980C0000,0xFA700265,0xFA4000C8,0x17C0480,0x6C00004A,
-0x17C0480,0x11C0620,0xFEEC0041,0xC4E40000,0xA8E40001,0x3A40620,0xDC7C0001,0xAAAC0001,0x57FC0620,0xA8000001,0x8C000622,0x3A40620,0xDC7C0001,0xAAAC0001,0x57FC0620,0xA8000001,0x8C000622,0x57FC0620,0xA8000001,0x8C000622,0x8C000622,0x3A40620,0xDC7C0001,0xAAAC0001,0x57FC0620,0xA8000001,0x8C000622,0x57FC0620,0xA8000001,0x8C000622,0x8C000622,0x57FC0620,
-0xA8000001,0x8C000622,0x8C000622,0x8C000622,0xFAF00451,0xF2C0620,0xFF0C04A0,0xFEA001F9,0xFE380055,0xD4040000,0xA8440001,0xA400004A,0xFCD80422,0xFE8401A5,0xB2500000,0x8C000622,0x2BFC0620,0x4C0620,0x4C0620,0x4C0620,0x4C0620,0x4C0620,0x4C0620,0x4C0620,0x4C0620,0x4C0620,0x4C0620,0xB4140000,0xB4140000,0xB4140000,0xB4140000,0xB4140000,
-0xB4140000,0x5C140000,0x5C140000,0x5C140000,0x40140001,0x700620,0x700620,0x700620,0x700620,0x700620,0x700620,0x52000185,0x52000185,0x52000185,0x4000007A,0xE40620,0xE40620,0xE40620,0x32000321,0x24000622,0xF63C0374,0x4C0620,0x4C0620,0xFE2C0109,0xFC1C0019,0xDA140000,0xDA140000,0x92140000,0xFC1C02AD,0xFA0C00DD,0x7A040000,0x52000185,
-0xA00620,};
-static const uint32_t g_etc1_to_bc7_m6_table172[] = {
-0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x700000,
-0x700000,0x700000,0x700000,0x12000000,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x280000,0x280000,0x280000,0x380000,0x500000,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,
-0x2DC0000,0x1C40000,0x1C40000,0x1C40000,0x4A000000,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x1C40000,0x1C40000,0x1C40000,0x4A000000,0x1C40000,0x1C40000,0x1C40000,0x4A000000,0x4A000000,0xA00000,0x940001,0x940001,0x4AC0000,0xBC0000,0xCC0000,0xCC0000,0xFC0000,0x4AC0000,0xBC0000,0x13C0000,0x1C40000,
-0x13C0000,0xF40001,0xF40001,0xF40001,0xF40001,0x16C0000,0x16C0000,0x16C0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x16C0000,0x16C0000,0x16C0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x3BFC0000,0x3BFC0000,0x7A000000,0x7A000000,0x16C0000,0x16C0000,0x16C0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x3BFC0000,0x3BFC0000,0x7A000000,0x7A000000,0x3BFC0000,
-0x3BFC0000,0x7A000000,0x7A000000,0x7A000000,0x51C0000,0xB040000,0xF40001,0x34C0000,0x19C0000,0x7FC0000,0x21FC0000,0x4BFC0000,0x1340000,0x16C0000,0x7FC0000,0x7A000000,0x7FC0000,0x1640001,0x19FC0000,0x8FF80000,0xB2000000,0x19FC0000,0x8FF80000,0xB2000000,0x8FF80000,0xB2000000,0xB2000000,0x19FC0000,0x8FF80000,0xB2000000,0x8FF80000,0xB2000000,
-0xB2000000,0x8FF80000,0xB2000000,0xB2000000,0xB2000000,0x19FC0000,0x8FF80000,0xB2000000,0x8FF80000,0xB2000000,0xB2000000,0x8FF80000,0xB2000000,0xB2000000,0xB2000000,0x8FF80000,0xB2000000,0xB2000000,0xB2000000,0xB2000000,0x1C00000,0x77C0000,0x77C0000,0x45FC0000,0x7FFC0000,0xA1F00000,0xB2000000,0xB2000000,0x1E80000,0x5DFC0000,0xAFD00000,0xB2000000,
-0x71FC0000,0xC43684,0xFEA41C83,0xE690152B,0xB290152B,0xFE801302,0xF664067B,0xBA6C0933,0xC8600C42,0xAC5C0686,0x965C0C42,0xFE5C1959,0xFE28048A,0xBA480733,0xD620064F,0xB0280012,0x9630068A,0xB224152C,0xA0140735,0x8E140931,0x7C24152D,0x3243680,0xF400169F,0xB228152B,0xD20010AA,0xAE000711,0x94000C50,0xAE001B7F,0x9E000AD1,0x8C000B51,0x7A0016F9,0x17FC3680,
-0x8A00206C,0x7E001C08,0x720023A4,0x62003680,0xFEA0204E,0xF6BC2EC4,0xF8C0308C,0xFE6C0D33,0xFE38015B,0xDA28000E,0xB6340082,0xAA1C0086,0xFE781F23,0xFE440AEA,0xBA0C049F,0x8C000B51,0x1A43680,0xFC152B,0xFED40722,0xD8C80482,0xB2C40482,0xFEB00749,0xE2940006,0xB6A0007A,0xBA980621,0xA8900131,0x96940621,0x374152B,0xFC300481,0xB2780480,0xDE080621,0xB0280011,
-0x964C0620,0x3FFC152B,0xA6000662,0x9000084C,0x7C00152C,0x374152B,0xFC300481,0xB2780480,0xDE080621,0xB0280011,0x964C0620,0x3FFC152B,0xA6000662,0x9000084C,0x7C00152C,0x3FFC152B,0xA6000662,0x9000084C,0x7C00152C,0x7C00152C,0xFED00D38,0xFEEC11D9,0xFEEC11E2,0xFE940602,0xFE4800C6,0xD630000D,0xB24C0001,0xAE04003D,0xFEB40D8E,0xFE700541,0xBC000486,0x9000084C,
-0xDFC152B,0x90152B,0x90152B,0x90152B,0x90152B,0xFE600653,0xFE600653,0xFE600653,0x9E600622,0x9E600622,0x7A5C0622,0xFE280489,0xFE280489,0xFE280489,0xB028000E,0xB028000E,0x7E3C0132,0x88280481,0x88280481,0x741C007D,0x62240481,0xD4152B,0xD4152B,0xD4152B,0xA80006F1,0xA80006F1,0x7A140620,0x86000771,0x86000771,0x7400019D,0x62000529,0x1B0152B,
-0x1B0152B,0x60000B4C,0x56000B91,0x4800152C,0xFE740B63,0xFC8810CB,0x90152B,0xFE54045A,0xFE300042,0xD628000B,0xC628003B,0x9E240002,0xFE500A8E,0xFE30038A,0xB2100480,0x7400019D,0x130152B,0xC40482,0xC40482,0xC40482,0xC40482,0xDA980001,0xDA980001,0xDA980001,0x92940001,0x92940001,0x7A940001,0x3240480,0x3240480,0x3240480,0xA63C0001,0xA63C0001,
-0x7A680000,0x17FC0480,0x17FC0480,0x78000028,0x62000480,0x3240480,0x3240480,0x3240480,0xA63C0001,0xA63C0001,0x7A680000,0x17FC0480,0x17FC0480,0x78000028,0x62000480,0x17FC0480,0x17FC0480,0x78000028,0x62000480,0x62000480,0xFEA00244,0xF6BC02D2,0xC40482,0xFE780109,0xFC3C0004,0xD0340000,0xB6480000,0xA21C0000,0xF8880288,0xFC5800DD,0x1A40480,0x78000028,
-0x1A40480,0x12C0622,0xFF00006A,0xCEF40001,0xB2F40001,0x1C00620,0xE68C0001,0xB2C00000,0x65F80620,0xB2100000,0x96000620,0x1C00620,0xE68C0001,0xB2C00000,0x65F80620,0xB2100000,0x96000620,0x65F80620,0xB2100000,0x96000620,0x96000620,0x1C00620,0xE68C0001,0xB2C00000,0x65F80620,0xB2100000,0x96000620,0x65F80620,0xB2100000,0x96000620,0x96000620,0x65F80620,
-0xB2100000,0x96000620,0x96000620,0x96000620,0xFEF80479,0x9400620,0xFD2804B1,0xFEC00225,0xFE500089,0xDC180000,0xB2500000,0xAC000034,0xFEF00451,0xFEA001E5,0xBA640001,0x96000620,0x3DF80620,0x5C0622,0x5C0622,0x5C0622,0x5C0622,0x5C0622,0x5C0622,0x5C0622,0x5C0622,0x5C0622,0x5C0622,0xBA280001,0xBA280001,0xBA280001,0xBA280001,0xBA280001,
-0xBA280001,0x66240001,0x66240001,0x66240001,0x4A240001,0x8C0620,0x8C0620,0x8C0620,0x8C0620,0x8C0620,0x8C0620,0x620000E9,0x620000E9,0x620000E9,0x4800001D,0x1180620,0x1180620,0x1180620,0x3E0002A1,0x2E000620,0xFE4C037A,0x5C0622,0x5C0622,0xFE3C0122,0xFC300029,0xE2280001,0xE2280001,0x9A280001,0xF83002D2,0xFC1C00F4,0x82180000,0x620000E9,
-0xC80620,};
-static const uint32_t g_etc1_to_bc7_m6_table173[] = {
-0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0xA00000,
-0xA00000,0xA00000,0xA00000,0x1A000000,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x4380000,0x4380000,0x4380000,0x500000,0x700000,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x2F40000,
-0x2F40000,0x1F40000,0x1F40000,0x1F40000,0x52000000,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x1F40000,0x1F40000,0x1F40000,0x52000000,0x1F40000,0x1F40000,0x1F40000,0x52000000,0x52000000,0xB00000,0xA40001,0xA40001,0xC00000,0xD00000,0xE00000,0xE00000,0x3140000,0xC00000,0xD00000,0x1600000,0x1F40000,
-0x1600000,0x1040001,0x1040001,0x1040001,0x1040001,0x1840000,0x1840000,0x1840000,0x47FC0000,0x47FC0000,0x82000000,0x1840000,0x1840000,0x1840000,0x47FC0000,0x47FC0000,0x82000000,0x47FC0000,0x47FC0000,0x82000000,0x82000000,0x1840000,0x1840000,0x1840000,0x47FC0000,0x47FC0000,0x82000000,0x47FC0000,0x47FC0000,0x82000000,0x82000000,0x47FC0000,
-0x47FC0000,0x82000000,0x82000000,0x82000000,0x1300000,0x1180000,0x1040001,0x1640000,0x1B80000,0x17FC0000,0x2FFC0000,0x57F80000,0x1480000,0x1840000,0x17FC0000,0x82000000,0x17FC0000,0x1740001,0x31FC0000,0x9BF80000,0xBA000000,0x31FC0000,0x9BF80000,0xBA000000,0x9BF80000,0xBA000000,0xBA000000,0x31FC0000,0x9BF80000,0xBA000000,0x9BF80000,0xBA000000,
-0xBA000000,0x9BF80000,0xBA000000,0xBA000000,0xBA000000,0x31FC0000,0x9BF80000,0xBA000000,0x9BF80000,0xBA000000,0xBA000000,0x9BF80000,0xBA000000,0xBA000000,0xBA000000,0x9BF80000,0xBA000000,0xBA000000,0xBA000000,0xBA000000,0x1D40000,0xF8C0000,0xF8C0000,0x59FC0000,0x8DFC0000,0xABF00000,0xBA000000,0xBA000000,0x1FC0000,0x6FFC0000,0xB7E00000,0xBA000000,
-0x7FFC0000,0xD43684,0xFEB01D6B,0xEEA0152B,0xBAA0152B,0xFE8C1422,0xFE74067B,0xC27C0933,0xD0700C42,0xB46C0686,0x9E6C0C42,0xFE681A21,0xFE4004BA,0xC2580733,0xDE30064F,0xB8380012,0x9E40068A,0xBA34152C,0xA8240735,0x96240931,0x8434152D,0x33C3680,0xFE04164D,0xBA38152B,0xE2000F5A,0xBA000681,0x9E080C40,0xBA001A5F,0xA8000936,0x940009ED,0x82001640,0x23FC3680,
-0x96001F3C,0x84001A90,0x78002270,0x6A003680,0xFEA82162,0xFECC2EC4,0xFECC30A4,0xFE800E82,0xFE4C0223,0xE238000E,0xBE440082,0xB22C0086,0xFE902009,0xFE5C0C52,0xC21C049F,0x940009ED,0x1C83680,0x10C152B,0xFEE80793,0xE0D80482,0xBAD40482,0xFEC407A3,0xEAA40006,0xBEB0007A,0xC2A80621,0xB0A00131,0x9EA40621,0x38C152B,0xFE4C0491,0xBA880480,0xE6180621,0xB8380011,
-0x9E5C0620,0x4BFC152B,0xAC0005E6,0x960007E4,0x8400152C,0x38C152B,0xFE4C0491,0xBA880480,0xE6180621,0xB8380011,0x9E5C0620,0x4BFC152B,0xAC0005E6,0x960007E4,0x8400152C,0x4BFC152B,0xAC0005E6,0x960007E4,0x8400152C,0x8400152C,0xFEE40DD9,0xF900122B,0xFB041203,0xFEB006D2,0xFE680131,0xDE40000D,0xBA5C0001,0xB80C0038,0xFEC40DFB,0xFE8405C2,0xC6040480,0x960007E4,
-0x1DF8152B,0xA0152B,0xA0152B,0xA0152B,0xA0152B,0xFE740672,0xFE740672,0xFE740672,0xA6700622,0xA6700622,0x826C0622,0xFE3C049B,0xFE3C049B,0xFE3C049B,0xB838000E,0xB838000E,0x864C0132,0x90380481,0x90380481,0x7C2C007D,0x6A340481,0xEC152B,0xEC152B,0xEC152B,0xBA000681,0xBA000681,0x82240620,0x980006B1,0x980006B1,0x7A0000E9,0x680004B9,0x1E4152B,
-0x1E4152B,0x6C000A8C,0x5C000AD1,0x5000152C,0xFE840BAE,0xF4981122,0xA0152B,0xFE6804E6,0xFE440072,0xDE38000B,0xCE38003B,0xA6340002,0xFE640B11,0xFE440409,0xBA200480,0x7A0000E9,0x154152B,0xD40482,0xD40482,0xD40482,0xD40482,0xE2A80001,0xE2A80001,0xE2A80001,0x9AA40001,0x9AA40001,0x82A40001,0x33C0480,0x33C0480,0x33C0480,0xAE4C0001,0xAE4C0001,
-0x82780000,0x23FC0480,0x23FC0480,0x7E000014,0x6A000480,0x33C0480,0x33C0480,0x33C0480,0xAE4C0001,0xAE4C0001,0x82780000,0x23FC0480,0x23FC0480,0x7E000014,0x6A000480,0x23FC0480,0x23FC0480,0x7E000014,0x6A000480,0x6A000480,0xFAB40265,0xFECC02D2,0xD40482,0xFE880122,0xFE540008,0xD8440000,0xBE580000,0xAA2C0000,0xFE940290,0xFE6800F4,0x1C80480,0x7E000014,
-0x1C80480,0x13C0622,0xFF1800A2,0xD7040001,0xBB040001,0x1D80620,0xEE9C0001,0xBAD00000,0x71F80620,0xBA200000,0x9E000620,0x1D80620,0xEE9C0001,0xBAD00000,0x71F80620,0xBA200000,0x9E000620,0x71F80620,0xBA200000,0x9E000620,0x9E000620,0x1D80620,0xEE9C0001,0xBAD00000,0x71F80620,0xBA200000,0x9E000620,0x71F80620,0xBA200000,0x9E000620,0x9E000620,0x71F80620,
-0xBA200000,0x9E000620,0x9E000620,0x9E000620,0xFF140482,0x1540620,0xF53804E2,0xFED80269,0xFE7C00B5,0xE4280000,0xBA600000,0xB6000019,0xF7080480,0xFEC00221,0xC2740001,0x9E000620,0x4BFC0620,0x6C0622,0x6C0622,0x6C0622,0x6C0622,0x6C0622,0x6C0622,0x6C0622,0x6C0622,0x6C0622,0x6C0622,0xC2380001,0xC2380001,0xC2380001,0xC2380001,0xC2380001,
-0xC2380001,0x6E340001,0x6E340001,0x6E340001,0x52340001,0xA40620,0xA40620,0xA40620,0xA40620,0xA40620,0xA40620,0x74000089,0x74000089,0x74000089,0x52000000,0x14C0620,0x14C0620,0x14C0620,0x4400022D,0x36000620,0xF860039D,0x6C0622,0x6C0622,0xFE4C013D,0xFE3C003A,0xEA380001,0xEA380001,0xA2380001,0xFE3C02DA,0xFC300109,0x8A280000,0x74000089,
-0xE80620,};
-static const uint32_t g_etc1_to_bc7_m6_table174[] = {
-0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0xD00000,
-0xD00000,0xD00000,0xD00000,0x22000000,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0xC480000,0xC480000,0xC480000,0x680000,0x940000,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0xB40001,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0x30C0000,
-0x30C0000,0xBFC0000,0xBFC0000,0xBFC0000,0x5A000000,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0x30C0000,0xBFC0000,0xBFC0000,0xBFC0000,0x5A000000,0xBFC0000,0xBFC0000,0xBFC0000,0x5A000000,0x5A000000,0x8C00000,0xB40001,0xB40001,0xD40000,0xE40000,0xF80000,0xF80000,0x1300000,0xD40000,0xE40000,0x1800000,0xBFC0000,
-0x1800000,0x1140001,0x1140001,0x1140001,0x1140001,0x19C0000,0x19C0000,0x19C0000,0x53FC0000,0x53FC0000,0x8A000000,0x19C0000,0x19C0000,0x19C0000,0x53FC0000,0x53FC0000,0x8A000000,0x53FC0000,0x53FC0000,0x8A000000,0x8A000000,0x19C0000,0x19C0000,0x19C0000,0x53FC0000,0x53FC0000,0x8A000000,0x53FC0000,0x53FC0000,0x8A000000,0x8A000000,0x53FC0000,
-0x53FC0000,0x8A000000,0x8A000000,0x8A000000,0x1440000,0x1280000,0x1140001,0x3780000,0x1D40000,0x25FC0000,0x3DF80000,0x61FC0000,0x15C0000,0x19C0000,0x25FC0000,0x8A000000,0x25FC0000,0x1840001,0x49FC0000,0xA7F80000,0xC2000000,0x49FC0000,0xA7F80000,0xC2000000,0xA7F80000,0xC2000000,0xC2000000,0x49FC0000,0xA7F80000,0xC2000000,0xA7F80000,0xC2000000,
-0xC2000000,0xA7F80000,0xC2000000,0xC2000000,0xC2000000,0x49FC0000,0xA7F80000,0xC2000000,0xA7F80000,0xC2000000,0xC2000000,0xA7F80000,0xC2000000,0xC2000000,0xC2000000,0xA7F80000,0xC2000000,0xC2000000,0xC2000000,0xC2000000,0x1E80000,0x1A00000,0x1A00000,0x6DFC0000,0x9BFC0000,0xB5F00000,0xC2000000,0xC2000000,0x1FFC0000,0x81FC0000,0xBFF00000,0xC2000000,
-0x8FFC0000,0xE43684,0xFEC41E2C,0xF6B0152B,0xC2B0152B,0xFEA41532,0xFE8406AF,0xCA8C0933,0xD8800C42,0xBC7C0686,0xA67C0C42,0xFE801AF9,0xFE540527,0xCA680733,0xE640064F,0xC0480012,0xA650068A,0xC244152C,0xB0340735,0x9E340931,0x8C44152D,0x1543680,0xFE1416C3,0xC248152B,0xEE000E4A,0xC6000651,0xA6180C40,0xCC001953,0xB40007E6,0x9E0008C1,0x8C0015A5,0x2FFC3680,
-0x9C001E10,0x90001910,0x84002170,0x72003680,0xFEBC2236,0xF6DC2F82,0xF8E0311F,0xFE940FF3,0xFE640317,0xEA48000E,0xC6540082,0xBA3C0086,0xFEA42172,0xFE700DE2,0xCA2C049F,0x9E0008C1,0x1E83680,0x11C152B,0xFEF4082B,0xE8E80482,0xC2E40482,0xFED0081B,0xF2B40006,0xC6C0007A,0xCAB80621,0xB8B00131,0xA6B40621,0x3A4152B,0xFE6404B9,0xC2980480,0xEE280621,0xC0480011,
-0xA66C0620,0x57FC152B,0xB8000586,0xA0000789,0x8C00152C,0x3A4152B,0xFE6404B9,0xC2980480,0xEE280621,0xC0480011,0xA66C0620,0x57FC152B,0xB8000586,0xA0000789,0x8C00152C,0x57FC152B,0xB8000586,0xA0000789,0x8C00152C,0x8C00152C,0xFEF80E2A,0xFF0C123B,0xFF0C124B,0xFEC0075E,0xFE7C01A9,0xE650000D,0xC26C0001,0xC01C0038,0xFEDC0E35,0xFE980692,0xCE140480,0xA0000789,
-0x2BFC152B,0xB0152B,0xB0152B,0xB0152B,0xB0152B,0xFE8406AB,0xFE8406AB,0xFE8406AB,0xAE800622,0xAE800622,0x8A7C0622,0xFE5004B9,0xFE5004B9,0xFE5004B9,0xC048000E,0xC048000E,0x8E5C0132,0x98480481,0x98480481,0x843C007D,0x72440481,0x104152B,0x104152B,0x104152B,0xC6000641,0xC6000641,0x8A340620,0xA20005F6,0xA20005F6,0x86000061,0x72000489,0x7FC152B,
-0x7FC152B,0x720009E8,0x66000A24,0x5800152C,0xFE900C2A,0xFCA81122,0xB0152B,0xFE78055A,0xFE5800B2,0xE648000B,0xD648003B,0xAE440002,0xFE780B5A,0xFE500485,0xC2300480,0x86000061,0x174152B,0xE40482,0xE40482,0xE40482,0xE40482,0xEAB80001,0xEAB80001,0xEAB80001,0xA2B40001,0xA2B40001,0x8AB40001,0x1540480,0x1540480,0x1540480,0xB65C0001,0xB65C0001,
-0x8A880000,0x2FFC0480,0x2FFC0480,0x8A000004,0x72000480,0x1540480,0x1540480,0x1540480,0xB65C0001,0xB65C0001,0x8A880000,0x2FFC0480,0x2FFC0480,0x8A000004,0x72000480,0x2FFC0480,0x2FFC0480,0x8A000004,0x72000480,0x72000480,0xF6C80288,0xF6DC02F9,0xE40482,0xFE980145,0xFC6C0019,0xE0540000,0xC6680000,0xB23C0000,0xFAAC02AD,0xFE800120,0x1E80480,0x8A000004,
-0x1E80480,0x14C0622,0xFF2400DA,0xDF140001,0xC3140001,0x1F00620,0xF6AC0001,0xC2E00000,0x7DF80620,0xC2300000,0xA6000620,0x1F00620,0xF6AC0001,0xC2E00000,0x7DF80620,0xC2300000,0xA6000620,0x7DF80620,0xC2300000,0xA6000620,0xA6000620,0x1F00620,0xF6AC0001,0xC2E00000,0x7DF80620,0xC2300000,0xA6000620,0x7DF80620,0xC2300000,0xA6000620,0xA6000620,0x7DF80620,
-0xC2300000,0xA6000620,0xA6000620,0xA6000620,0xFB2C04B1,0x1640620,0xFD4804E2,0xFEEC029A,0xFE9000F5,0xEC380000,0xC2700000,0xC000000D,0xFF180480,0xFECC0262,0xCA840001,0xA6000620,0x5BFC0620,0x7C0622,0x7C0622,0x7C0622,0x7C0622,0x7C0622,0x7C0622,0x7C0622,0x7C0622,0x7C0622,0x7C0622,0xCA480001,0xCA480001,0xCA480001,0xCA480001,0xCA480001,
-0xCA480001,0x76440001,0x76440001,0x76440001,0x5A440001,0xBC0620,0xBC0620,0xBC0620,0xBC0620,0xBC0620,0xBC0620,0x80000041,0x80000041,0x80000041,0x5A100000,0x17C0620,0x17C0620,0x17C0620,0x500001CD,0x3E000620,0xFE6C03A9,0x7C0622,0x7C0622,0xFA60016D,0xFE50004A,0xF2480001,0xF2480001,0xAA480001,0xFC5402F9,0xFE3C0132,0x92380000,0x80000041,
-0x10C0620,};
-static const uint32_t g_etc1_to_bc7_m6_table175[] = {
-0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x1000000,
-0x1000000,0x1000000,0x1000000,0x2A000000,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x5C0000,0x5C0000,0x5C0000,0x800000,0xB40000,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,
-0x3240000,0x17FC0000,0x17FC0000,0x17FC0000,0x62000000,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,0x17FC0000,0x17FC0000,0x17FC0000,0x62000000,0x17FC0000,0x17FC0000,0x17FC0000,0x62000000,0x62000000,0xD40000,0xC40001,0xC40001,0x4E40000,0xF80000,0x10C0000,0x10C0000,0x14C0000,0x4E40000,0xF80000,0x1A40000,0x17FC0000,
-0x1A40000,0x1240001,0x1240001,0x1240001,0x1240001,0x1B40000,0x1B40000,0x1B40000,0x5FF80000,0x5FF80000,0x92000000,0x1B40000,0x1B40000,0x1B40000,0x5FF80000,0x5FF80000,0x92000000,0x5FF80000,0x5FF80000,0x92000000,0x92000000,0x1B40000,0x1B40000,0x1B40000,0x5FF80000,0x5FF80000,0x92000000,0x5FF80000,0x5FF80000,0x92000000,0x92000000,0x5FF80000,
-0x5FF80000,0x92000000,0x92000000,0x92000000,0x3540000,0x5380000,0x1240001,0x1900000,0x3EC0000,0x35FC0000,0x49FC0000,0x6DF80000,0x1700000,0x1B40000,0x35FC0000,0x92000000,0x35FC0000,0x1940001,0x63FC0000,0xB3F80000,0xCA000000,0x63FC0000,0xB3F80000,0xCA000000,0xB3F80000,0xCA000000,0xCA000000,0x63FC0000,0xB3F80000,0xCA000000,0xB3F80000,0xCA000000,
-0xCA000000,0xB3F80000,0xCA000000,0xCA000000,0xCA000000,0x63FC0000,0xB3F80000,0xCA000000,0xB3F80000,0xCA000000,0xCA000000,0xB3F80000,0xCA000000,0xCA000000,0xCA000000,0xB3F80000,0xCA000000,0xCA000000,0xCA000000,0xCA000000,0x1FC0000,0x1B00000,0x1B00000,0x81FC0000,0xA9F80000,0xBFF00000,0xCA000000,0xCA000000,0x3DFC0000,0x91FC0000,0xC9C40000,0xCA000000,
-0x9FF80000,0xF43684,0xFED01F3C,0xFEC0152B,0xCAC0152B,0xFEB01682,0xFE980713,0xD29C0933,0xE0900C42,0xC48C0686,0xAE8C0C42,0xFE981BF1,0xFE6C05CF,0xD2780733,0xEE50064F,0xC8580012,0xAE60068A,0xCA54152C,0xB8440735,0xA6440931,0x9454152D,0x16C3680,0xFE38176F,0xCA58152B,0xFA000D7A,0xCE100651,0xAE280C40,0xD8001863,0xBC0006CD,0xA60007D9,0x94001550,0x3BFC3680,
-0xA6001D1B,0x960017C8,0x8A002044,0x7A003680,0xFED02341,0xFEEC2F82,0xFEEC313B,0xFEAC11B2,0xFE78043B,0xF258000E,0xCE640082,0xC24C0086,0xFEB4221F,0xFE800F42,0xD23C049F,0xA60007D9,0x7FC3680,0x12C152B,0xFF0C08BB,0xF0F80482,0xCAF40482,0xFEE80893,0xFAC40006,0xCED0007A,0xD2C80621,0xC0C00131,0xAEC40621,0x3BC152B,0xFE7C0501,0xCAA80480,0xF6380621,0xC8580011,
-0xAE7C0620,0x63FC152B,0xC2000540,0xAA000740,0x9400152C,0x3BC152B,0xFE7C0501,0xCAA80480,0xF6380621,0xC8580011,0xAE7C0620,0x63FC152B,0xC2000540,0xAA000740,0x9400152C,0x63FC152B,0xC2000540,0xAA000740,0x9400152C,0x9400152C,0xFF000EBB,0xF9201289,0xFD281262,0xFED40821,0xFE900249,0xEE60000D,0xCA7C0001,0xC82C0038,0xFCF40ED9,0xFEC0074A,0xD6240480,0xAA000740,
-0x3BFC152B,0xC0152B,0xC0152B,0xC0152B,0xC0152B,0xFE9806E2,0xFE9806E2,0xFE9806E2,0xB6900622,0xB6900622,0x928C0622,0xFE6804F1,0xFE6804F1,0xFE6804F1,0xC858000E,0xC858000E,0x966C0132,0xA0580481,0xA0580481,0x8C4C007D,0x7A540481,0x11C152B,0x11C152B,0x11C152B,0xD8000621,0xD8000621,0x92440620,0xAE000576,0xAE000576,0x92000019,0x7A080480,0x13FC152B,
-0x13FC152B,0x7E000938,0x72000984,0x6000152C,0xFEA00C7D,0xF4B8117B,0xC0152B,0xFE8805D3,0xFE6C0102,0xEE58000B,0xDE58003B,0xB6540002,0xFE900BE5,0xFE680518,0xCA400480,0x92000019,0x198152B,0xF40482,0xF40482,0xF40482,0xF40482,0xF2C80001,0xF2C80001,0xF2C80001,0xAAC40001,0xAAC40001,0x92C40001,0x16C0480,0x16C0480,0x16C0480,0xBE6C0001,0xBE6C0001,
-0x92980000,0x3BFC0480,0x3BFC0480,0x92000000,0x7A000480,0x16C0480,0x16C0480,0x16C0480,0xBE6C0001,0xBE6C0001,0x92980000,0x3BFC0480,0x3BFC0480,0x92000000,0x7A000480,0x3BFC0480,0x3BFC0480,0x92000000,0x7A000480,0x7A000480,0xFED80288,0xFEEC02F9,0xF40482,0xFEB4016D,0xFE800029,0xE8640000,0xCE780000,0xBA4C0000,0xFCC002D2,0xFE980139,0x7FC0480,0x92000000,
-0x7FC0480,0x15C0622,0xFF3C0122,0xE7240001,0xCB240001,0xDFC0620,0xFEBC0001,0xCAF00000,0x89F80620,0xCA400000,0xAE000620,0xDFC0620,0xFEBC0001,0xCAF00000,0x89F80620,0xCA400000,0xAE000620,0x89F80620,0xCA400000,0xAE000620,0xAE000620,0xDFC0620,0xFEBC0001,0xCAF00000,0x89F80620,0xCA400000,0xAE000620,0x89F80620,0xCA400000,0xAE000620,0xAE000620,0x89F80620,
-0xCA400000,0xAE000620,0xAE000620,0xAE000620,0xFF3404C9,0x3740620,0xF5580515,0xFF0402E4,0xFEBC0139,0xF4480000,0xCA800000,0xCA000004,0xFF2C04B1,0xFEF002B1,0xD2940001,0xAE000620,0x69FC0620,0x8C0622,0x8C0622,0x8C0622,0x8C0622,0x8C0622,0x8C0622,0x8C0622,0x8C0622,0x8C0622,0x8C0622,0xD2580001,0xD2580001,0xD2580001,0xD2580001,0xD2580001,
-0xD2580001,0x7E540001,0x7E540001,0x7E540001,0x62540001,0x2D00620,0x2D00620,0x2D00620,0x2D00620,0x2D00620,0x2D00620,0x8C000019,0x8C000019,0x8C000019,0x62200000,0x1AC0620,0x1AC0620,0x1AC0620,0x56000171,0x46000620,0xF88003CA,0x8C0622,0x8C0622,0xFC70018A,0xFE640062,0xFA580001,0xFA580001,0xB2580001,0xFC640320,0xFE500145,0x9A480000,0x8C000019,
-0x12C0620,};
-static const uint32_t g_etc1_to_bc7_m6_table176[] = {
-0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,0x1380000,
-0x1380000,0x1380000,0x1380000,0x32000001,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0xE6C0000,0xE6C0000,0xE6C0000,0x2980000,0xDC0000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,
-0x1400000,0x25F80000,0x25F80000,0x25F80000,0x6A000001,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x25F80000,0x25F80000,0x25F80000,0x6A000001,0x25F80000,0x25F80000,0x25F80000,0x6A000001,0x6A000001,0xAE40000,0xD80000,0xD80000,0xFC0000,0x50C0000,0x3240000,0x3240000,0x16C0000,0xFC0000,0x50C0000,0x1CC0000,0x25F80000,
-0x1CC0000,0x1380000,0x1380000,0x1380000,0x1380000,0x1D00000,0x1D00000,0x1D00000,0x6DF80000,0x6DF80000,0x9A000001,0x1D00000,0x1D00000,0x1D00000,0x6DF80000,0x6DF80000,0x9A000001,0x6DF80000,0x6DF80000,0x9A000001,0x9A000001,0x1D00000,0x1D00000,0x1D00000,0x6DF80000,0x6DF80000,0x9A000001,0x6DF80000,0x6DF80000,0x9A000001,0x9A000001,0x6DF80000,
-0x6DF80000,0x9A000001,0x9A000001,0x9A000001,0x7680000,0x14C0000,0x1380000,0x1A80000,0xDFC0000,0x45FC0000,0x59FC0000,0x79F80000,0x1880000,0x1D00000,0x45FC0000,0x9A000001,0x45FC0000,0x1A80000,0x7DFC0000,0xBFFC0000,0xD2000001,0x7DFC0000,0xBFFC0000,0xD2000001,0xBFFC0000,0xD2000001,0xD2000001,0x7DFC0000,0xBFFC0000,0xD2000001,0xBFFC0000,0xD2000001,
-0xD2000001,0xBFFC0000,0xD2000001,0xD2000001,0xD2000001,0x7DFC0000,0xBFFC0000,0xD2000001,0xBFFC0000,0xD2000001,0xD2000001,0xBFFC0000,0xD2000001,0xD2000001,0xD2000001,0xBFFC0000,0xD2000001,0xD2000001,0xD2000001,0xD2000001,0x2DFC0000,0x1C40000,0x1C40000,0x97FC0000,0xB7FC0000,0xC9FC0000,0xD2000001,0xD2000001,0x5FFC0000,0xA5FC0000,0xD1F40000,0xD2000001,
-0xAFFC0000,0x1083680,0xFEE82044,0xFED41550,0xD2D4152D,0xFED017C8,0xFEAC07D9,0xDCB00931,0xEAA00C40,0xCC9C068A,0xB6A00C42,0xFEB01D1B,0xFE8406CD,0xDC8C0735,0xF6600651,0xD26C0012,0xB8740686,0xD268152B,0xC2580733,0xB0580933,0x9E68152B,0x1883680,0xFE4C1863,0xD468152C,0xFE080D7A,0xD620064F,0xB63C0C42,0xE200176F,0xC80005CF,0xB2000713,0x9E00152B,0x49F83680,
-0xB2001BF1,0xA0001682,0x96001F3C,0x82003684,0xFEE42462,0xF9003040,0xFB0431B0,0xFEC01361,0xFE9005B6,0xFA68000E,0xD6740086,0xCC600082,0xFED02373,0xFE981122,0xDC4C049F,0xB2000713,0x19FC3680,0x13C152C,0xFF180984,0xFB080480,0xD3080481,0xFF000938,0xFED80019,0xD6E0007D,0xDCD80620,0xC8D00132,0xB6D80622,0x1D8152B,0xFEA00576,0xD2BC0481,0xFE4C0621,0xD26C000E,
-0xB6900622,0x71F8152B,0xCA0004F1,0xB20006E2,0x9E00152B,0x1D8152B,0xFEA00576,0xD2BC0481,0xFE4C0621,0xD26C000E,0xB6900622,0x71F8152B,0xCA0004F1,0xB20006E2,0x9E00152B,0x71F8152B,0xCA0004F1,0xB20006E2,0x9E00152B,0x9E00152B,0xFF140F21,0xFF2C12B6,0xF53812C4,0xFEEC08F1,0xFEA80326,0xF674000D,0xD48C0002,0xD03C003B,0xFF080F33,0xFEC8081B,0xDE380481,0xB20006E2,
-0x4BFC152B,0xD4152C,0xD4152C,0xD4152C,0xD4152C,0xFEA80740,0xFEA80740,0xFEA80740,0xC0A00620,0xC0A00620,0x9AA00621,0xFE780540,0xFE780540,0xFE780540,0xD0680011,0xD0680011,0x9E7C0131,0xAA680480,0xAA680480,0x9660007A,0x82680482,0x138152B,0x138152B,0x138152B,0xE2100621,0xE2100621,0x9A580621,0xC0000501,0xC0000501,0x9C040006,0x821C0482,0x21F8152B,
-0x21F8152B,0x8A000893,0x780008BB,0x6800152B,0xFEBC0CE5,0xFECC1178,0xD4152C,0xFE980671,0xFE80016D,0xF86C000C,0xE86C0038,0xC0680001,0xFEA00C3A,0xFE8005A2,0xD2540481,0x9C040006,0x1BC152B,0x1080480,0x1080480,0x1080480,0x1080480,0xFCD80000,0xFCD80000,0xFCD80000,0xB2D80000,0xB2D80000,0x9AD80001,0x1880480,0x1880480,0x1880480,0xC6800001,0xC6800001,
-0x9CA80001,0x49F80480,0x49F80480,0x9A180001,0x82000482,0x1880480,0x1880480,0x1880480,0xC6800001,0xC6800001,0x9CA80001,0x49F80480,0x49F80480,0x9A180001,0x82000482,0x49F80480,0x49F80480,0x9A180001,0x82000482,0x82000482,0xFAEC02AD,0xF9000320,0x1080480,0xFEC40190,0xFE980041,0xF0780000,0xD8880000,0xC2600000,0xFED002DA,0xFEB0016D,0x19FC0480,0x9A180001,
-0x19FC0480,0x1700620,0xFF500171,0xEF380000,0xD3380001,0x29FC0620,0xFED80019,0xD5000001,0x97F80620,0xD2540001,0xB6000622,0x29FC0620,0xFED80019,0xD5000001,0x97F80620,0xD2540001,0xB6000622,0x97F80620,0xD2540001,0xB6000622,0xB6000622,0x29FC0620,0xFED80019,0xD5000001,0x97F80620,0xD2540001,0xB6000622,0x97F80620,0xD2540001,0xB6000622,0xB6000622,0x97F80620,
-0xD2540001,0xB6000622,0xB6000622,0xB6000622,0xFF5004E4,0x1880620,0xFF6C0515,0xFF200332,0xFED00195,0xFE580000,0xD2980001,0xD2080001,0xF94804E2,0xFF0802E4,0xDCA40000,0xB6000622,0x7BFC0620,0xA00620,0xA00620,0xA00620,0xA00620,0xA00620,0xA00620,0xA00620,0xA00620,0xA00620,0xA00620,0xDE680000,0xDE680000,0xDE680000,0xDE680000,0xDE680000,
-0xDE680000,0x86680000,0x86680000,0x86680000,0x6A680001,0xEC0620,0xEC0620,0xEC0620,0xEC0620,0xEC0620,0xEC0620,0x9E000001,0x9E000001,0x9E000001,0x6C300001,0x1E40620,0x1E40620,0x1E40620,0x60000122,0x4E000622,0xFE8C03E8,0xA00620,0xA00620,0xFE8401A5,0xFE780080,0xFE680004,0xFE680004,0xBC680000,0xFE740328,0xFE640179,0xA4580000,0x9E000001,
-0x1540620,};
-static const uint32_t g_etc1_to_bc7_m6_table177[] = {
-0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x1680000,
-0x1680000,0x1680000,0x1680000,0x3A000001,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x800000,0x800000,0x800000,0x2B00000,0xFC0000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,
-0x1580000,0x31F80000,0x31F80000,0x31F80000,0x72000001,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x31F80000,0x31F80000,0x31F80000,0x72000001,0x31F80000,0x31F80000,0x31F80000,0x72000001,0x72000001,0xF80000,0xE80000,0xE80000,0x30C0000,0x5200000,0x13C0000,0x13C0000,0x1840000,0x30C0000,0x5200000,0x1EC0000,0x31F80000,
-0x1EC0000,0x1480000,0x1480000,0x1480000,0x1480000,0x1E80000,0x1E80000,0x1E80000,0x79F80000,0x79F80000,0xA2000001,0x1E80000,0x1E80000,0x1E80000,0x79F80000,0x79F80000,0xA2000001,0x79F80000,0x79F80000,0xA2000001,0xA2000001,0x1E80000,0x1E80000,0x1E80000,0x79F80000,0x79F80000,0xA2000001,0x79F80000,0x79F80000,0xA2000001,0xA2000001,0x79F80000,
-0x79F80000,0xA2000001,0xA2000001,0xA2000001,0x37C0000,0x75C0000,0x1480000,0x3BC0000,0x21FC0000,0x55FC0000,0x67F80000,0x83FC0000,0x19C0000,0x1E80000,0x55FC0000,0xA2000001,0x55FC0000,0x1B80000,0x95FC0000,0xCBFC0000,0xDA000001,0x95FC0000,0xCBFC0000,0xDA000001,0xCBFC0000,0xDA000001,0xDA000001,0x95FC0000,0xCBFC0000,0xDA000001,0xCBFC0000,0xDA000001,
-0xDA000001,0xCBFC0000,0xDA000001,0xDA000001,0xDA000001,0x95FC0000,0xCBFC0000,0xDA000001,0xCBFC0000,0xDA000001,0xDA000001,0xCBFC0000,0xDA000001,0xDA000001,0xDA000001,0xCBFC0000,0xDA000001,0xDA000001,0xDA000001,0xDA000001,0x55FC0000,0x3D40000,0x3D40000,0xABFC0000,0xC5FC0000,0xD3FC0000,0xDA000001,0xDA000001,0x7DFC0000,0xB5FC0000,0xDBC80000,0xDA000001,
-0xBFF80000,0x1183680,0xFEF42170,0xFEE415A5,0xDAE4152D,0xFEDC1910,0xFEC008C1,0xE4C00931,0xF2B00C40,0xD4AC068A,0xBEB00C42,0xFEC41E10,0xFE9407E6,0xE49C0735,0xFE700651,0xDA7C0012,0xC0840686,0xDA78152B,0xCA680733,0xB8680933,0xA678152B,0x1A03680,0xFE641953,0xDC78152C,0xFE200E4A,0xDE30064F,0xBE4C0C42,0xF40016C3,0xD4000527,0xBC0006AF,0xA610152B,0x55F83680,
-0xBE001AF9,0xAC001532,0x9C001E2C,0x8A003684,0xFEF8257D,0xFF0C3050,0xFF0C31F0,0xFED414FA,0xFEA4073E,0xFE7C001E,0xDE840086,0xD4700082,0xFEDC247F,0xFEB012E5,0xE45C049F,0xBC0006AF,0x27FC3680,0x14C152C,0xFF300A24,0xFF180489,0xDB180481,0xFF1809E8,0xFEF00061,0xDEF0007D,0xE4E80620,0xD0E00132,0xBEE80622,0x1F0152B,0xFEB805F6,0xDACC0481,0xFE640641,0xDA7C000E,
-0xBEA00622,0x7DF8152B,0xD60004B9,0xBC0006AB,0xA600152B,0x1F0152B,0xFEB805F6,0xDACC0481,0xFE640641,0xDA7C000E,0xBEA00622,0x7DF8152B,0xD60004B9,0xBC0006AB,0xA600152B,0x7DF8152B,0xD60004B9,0xBC0006AB,0xA600152B,0xA600152B,0xFD300F89,0xFB4412E4,0xFD4812C4,0xFF0009C8,0xFEC803F2,0xFE84000D,0xDC9C0002,0xD84C003B,0xFF180FA2,0xFEE80905,0xE6480481,0xBC0006AB,
-0x5BFC152B,0xE4152C,0xE4152C,0xE4152C,0xE4152C,0xFEBC0789,0xFEBC0789,0xFEBC0789,0xC8B00620,0xC8B00620,0xA2B00621,0xFE8C0586,0xFE8C0586,0xFE8C0586,0xD8780011,0xD8780011,0xA68C0131,0xB2780480,0xB2780480,0x9E70007A,0x8A780482,0x150152B,0x150152B,0x150152B,0xEA200621,0xEA200621,0xA2680621,0xCC0004B9,0xCC0004B9,0xA4140006,0x8A2C0482,0x2DF8152B,
-0x2DF8152B,0x9600081B,0x8400082B,0x7000152B,0xFECC0D34,0xF6DC11D1,0xE4152C,0xFEAC0709,0xFE9401DD,0xFC7C000E,0xF07C0038,0xC8780001,0xFEB40C89,0xFE980632,0xDA640481,0xA4140006,0x1E0152B,0x1180480,0x1180480,0x1180480,0x1180480,0xFEE80004,0xFEE80004,0xFEE80004,0xBAE80000,0xBAE80000,0xA2E80001,0x1A00480,0x1A00480,0x1A00480,0xCE900001,0xCE900001,
-0xA4B80001,0x55F80480,0x55F80480,0xA2280001,0x8A000482,0x1A00480,0x1A00480,0x1A00480,0xCE900001,0xCE900001,0xA4B80001,0x55F80480,0x55F80480,0xA2280001,0x8A000482,0x55F80480,0x55F80480,0xA2280001,0x8A000482,0x8A000482,0xF70002D2,0xFF0C0328,0x1180480,0xFEDC01A5,0xFEAC0061,0xF8880000,0xE0980000,0xCA700000,0xF8EC02F9,0xFEC40188,0x27FC0480,0xA2280001,
-0x27FC0480,0x1800620,0xFF5C01CD,0xF7480000,0xDB480001,0x41FC0620,0xFEFC0041,0xDD100001,0xA1FC0620,0xDA640001,0xBE000622,0x41FC0620,0xFEFC0041,0xDD100001,0xA1FC0620,0xDA640001,0xBE000622,0xA1FC0620,0xDA640001,0xBE000622,0xBE000622,0x41FC0620,0xFEFC0041,0xDD100001,0xA1FC0620,0xDA640001,0xBE000622,0xA1FC0620,0xDA640001,0xBE000622,0xBE000622,0xA1FC0620,
-0xDA640001,0xBE000622,0xBE000622,0xBE000622,0xF7680515,0x5980620,0xF77C0548,0xFF400372,0xFEFC01E5,0xFE84000D,0xDAA80001,0xDA180001,0xFD5804E4,0xFF200340,0xE4B40000,0xBE000622,0x89FC0620,0xB00620,0xB00620,0xB00620,0xB00620,0xB00620,0xB00620,0xB00620,0xB00620,0xB00620,0xB00620,0xE6780000,0xE6780000,0xE6780000,0xE6780000,0xE6780000,
-0xE6780000,0x8E780000,0x8E780000,0x8E780000,0x72780001,0x1040620,0x1040620,0x1040620,0x1040620,0x1040620,0x1040620,0xA6100001,0xA6100001,0xA6100001,0x74400001,0x7FC0620,0x7FC0620,0x7FC0620,0x6C0000DA,0x56000622,0xFAA403F5,0xB00620,0xB00620,0xFE9001D4,0xFC8800A4,0xFC7C000D,0xFC7C000D,0xC4780000,0xFC8C0349,0xFE780190,0xAC680000,0xA6100001,
-0x1740620,};
-static const uint32_t g_etc1_to_bc7_m6_table178[] = {
-0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0x1980000,
-0x1980000,0x1980000,0x1980000,0x42000001,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x900000,0x900000,0x900000,0xC80000,0x1200000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0xF80000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,
-0x1700000,0x3DF80000,0x3DF80000,0x3DF80000,0x7A000001,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x3DF80000,0x3DF80000,0x3DF80000,0x7A000001,0x3DF80000,0x3DF80000,0x3DF80000,0x7A000001,0x7A000001,0x1080000,0xF80000,0xF80000,0x1200000,0x5340000,0x1500000,0x1500000,0x1A00000,0x1200000,0x5340000,0x9FC0000,0x3DF80000,
-0x9FC0000,0x1580000,0x1580000,0x1580000,0x1580000,0x3FC0000,0x3FC0000,0x3FC0000,0x85F80000,0x85F80000,0xAA000001,0x3FC0000,0x3FC0000,0x3FC0000,0x85F80000,0x85F80000,0xAA000001,0x85F80000,0x85F80000,0xAA000001,0xAA000001,0x3FC0000,0x3FC0000,0x3FC0000,0x85F80000,0x85F80000,0xAA000001,0x85F80000,0x85F80000,0xAA000001,0xAA000001,0x85F80000,
-0x85F80000,0xAA000001,0xAA000001,0xAA000001,0x1900000,0xF6C0000,0x1580000,0x1D40000,0x33FC0000,0x63FC0000,0x75F80000,0x8FF80000,0x1B00000,0x3FC0000,0x63FC0000,0xAA000001,0x63FC0000,0x1C80000,0xAFFC0000,0xD7FC0000,0xE2000001,0xAFFC0000,0xD7FC0000,0xE2000001,0xD7FC0000,0xE2000001,0xE2000001,0xAFFC0000,0xD7FC0000,0xE2000001,0xD7FC0000,0xE2000001,
-0xE2000001,0xD7FC0000,0xE2000001,0xE2000001,0xE2000001,0xAFFC0000,0xD7FC0000,0xE2000001,0xD7FC0000,0xE2000001,0xE2000001,0xD7FC0000,0xE2000001,0xE2000001,0xE2000001,0xD7FC0000,0xE2000001,0xE2000001,0xE2000001,0xE2000001,0x7DFC0000,0xBE40000,0xBE40000,0xBDFC0000,0xD3F80000,0xDDFC0000,0xE2000001,0xE2000001,0x9BFC0000,0xC7FC0000,0xE3D80000,0xE2000001,
-0xCDFC0000,0x1283680,0xFF0C2270,0xFEF81640,0xE2F4152D,0xFEF41A90,0xFED409ED,0xECD00931,0xFAC00C40,0xDCBC068A,0xC6C00C42,0xFED01F3C,0xFEAC0936,0xECAC0735,0xFE880681,0xE28C0012,0xC8940686,0xE288152B,0xD2780733,0xC0780933,0xAE88152B,0x1B83680,0xFE881A5F,0xE488152C,0xFE380F5A,0xE640064F,0xC65C0C42,0xFC00164D,0xDE0004BA,0xC400067B,0xAE20152B,0x61F83680,
-0xCA001A21,0xB8001422,0xA6001D6B,0x92003684,0xFF0C269A,0xF9203102,0xFB243245,0xFEDC16B2,0xFEB808F6,0xFE900086,0xE6940086,0xDC800082,0xFEF82596,0xFEC41488,0xEC6C049F,0xC400067B,0x37FC3680,0x15C152C,0xFF440AD1,0xFF2C04B9,0xE3280481,0xFF240A8C,0xFF0400E9,0xE700007D,0xECF80620,0xD8F00132,0xC6F80622,0xDFC152B,0xFECC06B1,0xE2DC0481,0xFE880681,0xE28C000E,
-0xC6B00622,0x89F8152B,0xE000049B,0xC4000672,0xAE00152B,0xDFC152B,0xFECC06B1,0xE2DC0481,0xFE880681,0xE28C000E,0xC6B00622,0x89F8152B,0xE000049B,0xC4000672,0xAE00152B,0x89F8152B,0xE000049B,0xC4000672,0xAE00152B,0xAE00152B,0xFF3C1004,0xFF4C1324,0xF5581329,0xFF140A71,0xFEE804D9,0xFE980052,0xE4AC0002,0xE05C003B,0xFF34103A,0xFF0409B3,0xEE580481,0xC4000672,
-0x69FC152B,0xF4152C,0xF4152C,0xF4152C,0xF4152C,0xFED007E4,0xFED007E4,0xFED007E4,0xD0C00620,0xD0C00620,0xAAC00621,0xFEA405E6,0xFEA405E6,0xFEA405E6,0xE0880011,0xE0880011,0xAE9C0131,0xBA880480,0xBA880480,0xA680007A,0x92880482,0x168152B,0x168152B,0x168152B,0xF2300621,0xF2300621,0xAA780621,0xD8000491,0xD8000491,0xAC240006,0x923C0482,0x39F8152B,
-0x39F8152B,0x9C0007A3,0x8A000793,0x7800152B,0xFED80DAA,0xFEEC11D1,0xF4152C,0xFEC40794,0xFEAC0275,0xFE900022,0xF88C0038,0xD0880001,0xFEBC0D2A,0xFEB006D1,0xE2740481,0xAC240006,0x3FC152B,0x1280480,0x1280480,0x1280480,0x1280480,0xFCFC0014,0xFCFC0014,0xFCFC0014,0xC2F80000,0xC2F80000,0xAAF80001,0x1B80480,0x1B80480,0x1B80480,0xD6A00001,0xD6A00001,
-0xACC80001,0x61F80480,0x61F80480,0xAA380001,0x92000482,0x1B80480,0x1B80480,0x1B80480,0xD6A00001,0xD6A00001,0xACC80001,0x61F80480,0x61F80480,0xAA380001,0x92000482,0x61F80480,0x61F80480,0xAA380001,0x92000482,0x92000482,0xFF1002D2,0xF9200349,0x1280480,0xFCF401E1,0xFEC80082,0xFC9C0001,0xE8A80000,0xD2800000,0xFEF802FD,0xFEDC01A5,0x37FC0480,0xAA380001,
-0x37FC0480,0x1900620,0xFF74022D,0xFF580000,0xE3580001,0x59FC0620,0xFF140089,0xE5200001,0xADFC0620,0xE2740001,0xC6000622,0x59FC0620,0xFF140089,0xE5200001,0xADFC0620,0xE2740001,0xC6000622,0xADFC0620,0xE2740001,0xC6000622,0xC6000622,0x59FC0620,0xFF140089,0xE5200001,0xADFC0620,0xE2740001,0xC6000622,0xADFC0620,0xE2740001,0xC6000622,0xC6000622,0xADFC0620,
-0xE2740001,0xC6000622,0xC6000622,0xC6000622,0xFF780515,0xDA80620,0xFF8C0548,0xFF5803C8,0xFF100249,0xFEAC0041,0xE2B80001,0xE2280001,0xFF700515,0xFF40037A,0xECC40000,0xC6000622,0x99FC0620,0xC00620,0xC00620,0xC00620,0xC00620,0xC00620,0xC00620,0xC00620,0xC00620,0xC00620,0xC00620,0xEE880000,0xEE880000,0xEE880000,0xEE880000,0xEE880000,
-0xEE880000,0x96880000,0x96880000,0x96880000,0x7A880001,0x11C0620,0x11C0620,0x11C0620,0x11C0620,0x11C0620,0x11C0620,0xAE200001,0xAE200001,0xAE200001,0x7C500001,0x13FC0620,0x13FC0620,0x13FC0620,0x720000A2,0x5E000622,0xFEAC041D,0xC00620,0xC00620,0xFEA001F9,0xFC9C00C8,0xFE900019,0xFE900019,0xCC880000,0xFC9C0372,0xFC9001C2,0xB4780000,0xAE200001,
-0x1980620,};
-static const uint32_t g_etc1_to_bc7_m6_table179[] = {
-0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0xE00000,0xE00000,0xE00000,0xE00000,0xE00000,0xE00000,0xE00000,0xE00000,0xE00000,0xE00000,0x1CC0000,
-0x1CC0000,0x1CC0000,0x1CC0000,0x4A000001,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x8A00000,0x8A00000,0x8A00000,0xE00000,0x1400000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,
-0x1880000,0x49F80000,0x49F80000,0x49F80000,0x82000001,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x49F80000,0x49F80000,0x49F80000,0x82000001,0x49F80000,0x49F80000,0x49F80000,0x82000001,0x82000001,0x5180000,0x1080000,0x1080000,0x1340000,0x14C0000,0x1680000,0x1680000,0x1BC0000,0x1340000,0x14C0000,0x19FC0000,0x49F80000,
-0x19FC0000,0x1680000,0x1680000,0x1680000,0x1680000,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x91F80000,0x91F80000,0xB2000001,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x91F80000,0x91F80000,0xB2000001,0x91F80000,0x91F80000,0xB2000001,0xB2000001,0x1BFC0000,0x1BFC0000,0x1BFC0000,0x91F80000,0x91F80000,0xB2000001,0x91F80000,0x91F80000,0xB2000001,0xB2000001,0x91F80000,
-0x91F80000,0xB2000001,0xB2000001,0xB2000001,0x7A00000,0x1800000,0x1680000,0x3E80000,0x47FC0000,0x73FC0000,0x81FC0000,0x99FC0000,0x1C40000,0x1BFC0000,0x73FC0000,0xB2000001,0x73FC0000,0x1D80000,0xC7FC0000,0xE3FC0000,0xEA000001,0xC7FC0000,0xE3FC0000,0xEA000001,0xE3FC0000,0xEA000001,0xEA000001,0xC7FC0000,0xE3FC0000,0xEA000001,0xE3FC0000,0xEA000001,
-0xEA000001,0xE3FC0000,0xEA000001,0xEA000001,0xEA000001,0xC7FC0000,0xE3FC0000,0xEA000001,0xE3FC0000,0xEA000001,0xEA000001,0xE3FC0000,0xEA000001,0xEA000001,0xEA000001,0xE3FC0000,0xEA000001,0xEA000001,0xEA000001,0xEA000001,0xA3FC0000,0x1F80000,0x1F80000,0xD1FC0000,0xDFFC0000,0xE7FC0000,0xEA000001,0xEA000001,0xB9FC0000,0xD7FC0000,0xEBE80000,0xEA000001,
-0xDDF80000,0x1383680,0xFF1823A4,0xFF0816F9,0xEB04152D,0xFF001C08,0xFEE40B51,0xF4E00931,0xFED40C50,0xE4CC068A,0xCED00C42,0xFEE8206C,0xFEC00AD1,0xF4BC0735,0xFEA00711,0xEA9C0012,0xD0A40686,0xEA98152B,0xDA880733,0xC8880933,0xB698152B,0x1D03680,0xFEA01B7F,0xEC98152C,0xFE5810AA,0xEE50064F,0xCE6C0C42,0xFE14169F,0xEA00048A,0xCC10067B,0xB630152B,0x6DF83680,
-0xD0001959,0xBE001302,0xAC001C83,0x9A003684,0xFF2027A2,0xFF2C311A,0xFF2C328D,0xFEF0188A,0xFECC0ADE,0xFEAC0156,0xEEA40086,0xE4900082,0xFF0026DC,0xFEDC1672,0xF47C049F,0xCC10067B,0x45FC3680,0x16C152C,0xFF500B91,0xFF380529,0xEB380481,0xFF3C0B4C,0xFF14019D,0xEF10007D,0xF5080620,0xE1000132,0xCF080622,0x25FC152B,0xFEF00771,0xEAEC0481,0xFEAC06F1,0xEA9C000E,
-0xCEC00622,0x95F8152B,0xEA000489,0xCE000653,0xB600152B,0x25FC152B,0xFEF00771,0xEAEC0481,0xFEAC06F1,0xEA9C000E,0xCEC00622,0x95F8152B,0xEA000489,0xCE000653,0xB600152B,0x95F8152B,0xEA000489,0xCE000653,0xB600152B,0xB600152B,0xFF501055,0xFD681342,0xFD681329,0xFF300B69,0xFEFC05D5,0xFEC000CD,0xECBC0002,0xE86C003B,0xFF44109B,0xFF180AA9,0xF6680481,0xCE000653,
-0x79FC152B,0x104152C,0x104152C,0x104152C,0x104152C,0xFEDC084C,0xFEDC084C,0xFEDC084C,0xD8D00620,0xD8D00620,0xB2D00621,0xFEB00662,0xFEB00662,0xFEB00662,0xE8980011,0xE8980011,0xB6AC0131,0xC2980480,0xC2980480,0xAE90007A,0x9A980482,0x180152B,0x180152B,0x180152B,0xFA400621,0xFA400621,0xB2880621,0xE6040481,0xE6040481,0xB4340006,0x9A4C0482,0x45F8152B,
-0x45F8152B,0xA6000749,0x94000722,0x8000152B,0xFEE80E01,0xF6FC122C,0x104152C,0xFED40821,0xFEC00309,0xFEA40058,0xFCA0003D,0xD8980001,0xFED00D73,0xFEBC076A,0xEA840481,0xB4340006,0x13FC152B,0x1380480,0x1380480,0x1380480,0x1380480,0xFF0C0028,0xFF0C0028,0xFF0C0028,0xCB080000,0xCB080000,0xB3080001,0x1D00480,0x1D00480,0x1D00480,0xDEB00001,0xDEB00001,
-0xB4D80001,0x6DF80480,0x6DF80480,0xB2480001,0x9A000482,0x1D00480,0x1D00480,0x1D00480,0xDEB00001,0xDEB00001,0xB4D80001,0x6DF80480,0x6DF80480,0xB2480001,0x9A000482,0x6DF80480,0x6DF80480,0xB2480001,0x9A000482,0x9A000482,0xFF2002F9,0xFF2C0355,0x1380480,0xFD040202,0xFEDC00AA,0xFEB40008,0xF0B80000,0xDA900000,0xFD100320,0xFEE801D4,0x45FC0480,0xB2480001,
-0x45FC0480,0x1A00620,0xFF8002A1,0xFF6C001D,0xEB680001,0x71FC0620,0xFF3800E9,0xED300001,0xB9FC0620,0xEA840001,0xCE000622,0x71FC0620,0xFF3800E9,0xED300001,0xB9FC0620,0xEA840001,0xCE000622,0xB9FC0620,0xEA840001,0xCE000622,0xCE000622,0x71FC0620,0xFF3800E9,0xED300001,0xB9FC0620,0xEA840001,0xCE000622,0xB9FC0620,0xEA840001,0xCE000622,0xCE000622,0xB9FC0620,
-0xEA840001,0xCE000622,0xCE000622,0xCE000622,0xFF8C0548,0x1BC0620,0xF79C057D,0xFF6C03F9,0xFF3C02B1,0xFED40092,0xEAC80001,0xEA380001,0xF7880548,0xFF5803DA,0xF4D40000,0xCE000622,0xA7FC0620,0xD00620,0xD00620,0xD00620,0xD00620,0xD00620,0xD00620,0xD00620,0xD00620,0xD00620,0xD00620,0xF6980000,0xF6980000,0xF6980000,0xF6980000,0xF6980000,
-0xF6980000,0x9E980000,0x9E980000,0x9E980000,0x82980001,0x1340620,0x1340620,0x1340620,0x1340620,0x1340620,0x1340620,0xB6300001,0xB6300001,0xB6300001,0x84600001,0x1FF80620,0x1FF80620,0x1FF80620,0x7E00006A,0x66000622,0xFAC40424,0xD00620,0xD00620,0xFCB80221,0xFEA800E9,0xFCA00034,0xFCA00034,0xD4980000,0xF8B0039D,0xFEA001E1,0xBC880000,0xB6300001,
-0x1B80620,};
-static const uint32_t g_etc1_to_bc7_m6_table180[] = {
-0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0x3F80000,
-0x3F80000,0x3F80000,0x3F80000,0x54000000,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0x2B40000,0x2B40000,0x2B40000,0xFC0000,0x1680000,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,
-0x1A40000,0x57F80000,0x57F80000,0x57F80000,0x8C000000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x57F80000,0x57F80000,0x57F80000,0x8C000000,0x57F80000,0x57F80000,0x57F80000,0x8C000000,0x8C000000,0x12C0000,0x1180001,0x1180001,0x1480000,0x3600000,0x1800000,0x1800000,0x1D80000,0x1480000,0x3600000,0x29FC0000,0x57F80000,
-0x29FC0000,0x1780001,0x1780001,0x1780001,0x1780001,0x37FC0000,0x37FC0000,0x37FC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x37FC0000,0x37FC0000,0x37FC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x9DFC0000,0x9DFC0000,0xBC000000,0xBC000000,0x37FC0000,0x37FC0000,0x37FC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x9DFC0000,0x9DFC0000,0xBC000000,0xBC000000,0x9DFC0000,
-0x9DFC0000,0xBC000000,0xBC000000,0xBC000000,0x1B80000,0x1940000,0x1780001,0x9FC0000,0x5DFC0000,0x83FC0000,0x91FC0000,0xA5FC0000,0x3D80000,0x37FC0000,0x83FC0000,0xBC000000,0x83FC0000,0x1E80001,0xE3FC0000,0xF1F80000,0xF4000000,0xE3FC0000,0xF1F80000,0xF4000000,0xF1F80000,0xF4000000,0xF4000000,0xE3FC0000,0xF1F80000,0xF4000000,0xF1F80000,0xF4000000,
-0xF4000000,0xF1F80000,0xF4000000,0xF4000000,0xF4000000,0xE3FC0000,0xF1F80000,0xF4000000,0xF1F80000,0xF4000000,0xF4000000,0xF1F80000,0xF4000000,0xF4000000,0xF4000000,0xF1F80000,0xF4000000,0xF4000000,0xF4000000,0xF4000000,0xD1FC0000,0x67FC0000,0x67FC0000,0xE7FC0000,0xEFFC0000,0xF3F80000,0xF4000000,0xF4000000,0xDBFC0000,0xEBFC0000,0xF5DC0000,0xF4000000,
-0xEDFC0000,0x1483684,0xFF3024F4,0xFF1C182C,0xF514152B,0xFF181DD4,0xFEFC0D2B,0xFCF00933,0xFEE40CC2,0xEEE00686,0xD8E00C42,0xFF0021E4,0xFED80CD7,0xFCCC0733,0xFEB80823,0xF2AC0012,0xD8B4068A,0xF4A8152C,0xE2980735,0xD0980931,0xBEA8152D,0x3E83680,0xFEB81CE9,0xF4AC152B,0xFE7C1242,0xF8640651,0xD87C0C40,0xFE3817A1,0xF20C0485,0xD618067D,0xBE40152D,0x79FC3680,
-0xDC001883,0xCA0011EA,0xB8001BA1,0xA4003680,0xFF3428DF,0xFB4431C4,0xFD4832DC,0xFF081AA2,0xFEE80D2F,0xFEC002B7,0xF8B80082,0xECA00086,0xFF1827ED,0xFEF418C3,0xFC90049F,0xD618067D,0x57FC3680,0x180152B,0xFF680C82,0xFF4C05EB,0xF5480482,0xFF500C19,0xFF2C02AA,0xF924007A,0xFD1C0621,0xEB140131,0xD9180621,0x41FC152B,0xFF080866,0xF4FC0480,0xFECC07B9,0xF2AC0011,
-0xD8D00620,0xA1FC152B,0xF4000480,0xD6000631,0xBE00152C,0x41FC152B,0xFF080866,0xF4FC0480,0xFECC07B9,0xF2AC0011,0xD8D00620,0xA1FC152B,0xF4000480,0xD6000631,0xBE00152C,0xA1FC152B,0xF4000480,0xD6000631,0xBE00152C,0xBE00152C,0xFF64110D,0xF57813A3,0xF77C138B,0xFF400C54,0xFF100726,0xFEDC01AD,0xF4D00001,0xF2800038,0xFF5C10F2,0xFF2C0BE1,0xFE7C0484,0xD6000631,
-0x89FC152B,0x114152B,0x114152B,0x114152B,0x114152B,0xFEF408D3,0xFEF408D3,0xFEF408D3,0xE0E40622,0xE0E40622,0xBCE00622,0xFED006DB,0xFED006DB,0xFED006DB,0xF2AC000E,0xF2AC000E,0xC0C00132,0xCAAC0481,0xCAAC0481,0xB6A0007D,0xA4A80481,0x398152B,0x398152B,0x398152B,0xFE580629,0xFE580629,0xBC980620,0xEE180481,0xEE180481,0xBC480005,0xA45C0480,0x51FC152B,
-0x51FC152B,0xB20006E6,0x9C000690,0x8A00152C,0xFF040E83,0xFF0C1233,0x114152B,0xFEE808EA,0xFED403B6,0xFEBC00B2,0xFEB4004B,0xE0A80002,0xFEE40E19,0xFED007FD,0xF4940480,0xBC480005,0x23FC152B,0x1480482,0x1480482,0x1480482,0x1480482,0xFF24004A,0xFF24004A,0xFF24004A,0xD5180001,0xD5180001,0xBD180001,0x3E80480,0x3E80480,0x3E80480,0xE8C00001,0xE8C00001,
-0xBCEC0000,0x79FC0480,0x79FC0480,0xBC540000,0xA4000480,0x3E80480,0x3E80480,0x3E80480,0xE8C00001,0xE8C00001,0xBCEC0000,0x79FC0480,0x79FC0480,0xBC540000,0xA4000480,0x79FC0480,0x79FC0480,0xBC540000,0xA4000480,0xA4000480,0xFB340322,0xFB440372,0x1480482,0xFF180225,0xFEF000E8,0xFED00022,0xF8CC0000,0xE4A00000,0xF9280349,0xFF040208,0x57FC0480,0xBC540000,
-0x57FC0480,0x1B00622,0xFF980321,0xFF7C007A,0xF5780001,0x8DFC0620,0xFF580185,0xF5440000,0xC7FC0620,0xF4940000,0xD8000620,0x8DFC0620,0xFF580185,0xF5440000,0xC7FC0620,0xF4940000,0xD8000620,0xC7FC0620,0xF4940000,0xD8000620,0xD8000620,0x8DFC0620,0xFF580185,0xF5440000,0xC7FC0620,0xF4940000,0xD8000620,0xC7FC0620,0xF4940000,0xD8000620,0xD8000620,0xC7FC0620,
-0xF4940000,0xD8000620,0xD8000620,0xD8000620,0xF7A4057D,0xFCC0620,0xFFAC0581,0xFF84045D,0xFF500335,0xFF040112,0xF4D40000,0xF4440000,0xFF98054A,0xFD800451,0xFCE80001,0xD8000620,0xB9FC0620,0xE00622,0xE00622,0xE00622,0xE00622,0xE00622,0xE00622,0xE00622,0xE00622,0xE00622,0xE00622,0xFCAC0001,0xFCAC0001,0xFCAC0001,0xFCAC0001,0xFCAC0001,
-0xFCAC0001,0xA8A80001,0xA8A80001,0xA8A80001,0x8CA80001,0x1500620,0x1500620,0x1500620,0x1500620,0x1500620,0x1500620,0xC0400001,0xC0400001,0xC0400001,0x8C740000,0x2DF80620,0x2DF80620,0x2DF80620,0x88000041,0x70000620,0xF4D80451,0xE00622,0xE00622,0xFECC0242,0xFEBC0115,0xFEB4004A,0xFEB4004A,0xDCAC0001,0xFEBC03A9,0xFEB40202,0xC49C0000,0xC0400001,
-0x1E00620,};
-static const uint32_t g_etc1_to_bc7_m6_table181[] = {
-0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0xFF80000,
-0xFF80000,0xFF80000,0xFF80000,0x5C000000,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xAC40000,0xAC40000,0xAC40000,0x1140000,0x18C0000,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,
-0x1BC0000,0x61FC0000,0x61FC0000,0x61FC0000,0x94000000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x61FC0000,0x61FC0000,0x61FC0000,0x94000000,0x61FC0000,0x61FC0000,0x61FC0000,0x94000000,0x94000000,0x73C0000,0x1280001,0x1280001,0x5580000,0x3740000,0x1940000,0x1940000,0x1F40000,0x5580000,0x3740000,0x39FC0000,0x61FC0000,
-0x39FC0000,0x1880001,0x1880001,0x1880001,0x1880001,0x4FFC0000,0x4FFC0000,0x4FFC0000,0xA9FC0000,0xA9FC0000,0xC4000000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0xA9FC0000,0xA9FC0000,0xC4000000,0xA9FC0000,0xA9FC0000,0xC4000000,0xC4000000,0x4FFC0000,0x4FFC0000,0x4FFC0000,0xA9FC0000,0xA9FC0000,0xC4000000,0xA9FC0000,0xA9FC0000,0xC4000000,0xC4000000,0xA9FC0000,
-0xA9FC0000,0xC4000000,0xC4000000,0xC4000000,0x5C80000,0x1A40000,0x1880001,0x27FC0000,0x71FC0000,0x93FC0000,0x9FF80000,0xB1F80000,0x3EC0000,0x4FFC0000,0x93FC0000,0xC4000000,0x93FC0000,0x1F80001,0xFBFC0000,0xFDF80000,0xFC000000,0xFBFC0000,0xFDF80000,0xFC000000,0xFDF80000,0xFC000000,0xFC000000,0xFBFC0000,0xFDF80000,0xFC000000,0xFDF80000,0xFC000000,
-0xFC000000,0xFDF80000,0xFC000000,0xFC000000,0xFC000000,0xFBFC0000,0xFDF80000,0xFC000000,0xFDF80000,0xFC000000,0xFC000000,0xFDF80000,0xFC000000,0xFC000000,0xFC000000,0xFDF80000,0xFC000000,0xFC000000,0xFC000000,0xFC000000,0xF7FC0000,0xE7FC0000,0xE7FC0000,0xFBFC0000,0xFDF80000,0xFDF80000,0xFC000000,0xFC000000,0xF9FC0000,0xFBFC0000,0xFDEC0000,0xFC000000,
-0xFDF80000,0x1583684,0xFF44261B,0xFF2C1953,0xFD24152B,0xFF241F94,0xFF100F1F,0xFF00095F,0xFEFC0D92,0xF6F00686,0xE0F00C42,0xFF18234C,0xFEF00EDF,0xFEDC0767,0xFECC099A,0xFABC0012,0xE0C4068A,0xFCB8152C,0xEAA80735,0xD8A80931,0xC6B8152D,0x7FC3680,0xFED81E87,0xFCBC152B,0xFE9413F2,0xFE700655,0xE08C0C40,0xFE5818EB,0xFA1C0485,0xDE28067D,0xC650152D,0x85FC3680,
-0xE60017F0,0xD0001112,0xBE001AD5,0xAC003680,0xFF3C29CC,0xFF4C3204,0xFF4C3354,0xFF181C7A,0xFEFC0F77,0xFED40452,0xFECC0089,0xF4B00086,0xFF342916,0xFF101AAA,0xFEA404D3,0xDE28067D,0x65FC3680,0x190152B,0xFF740D62,0xFF6406C3,0xFD580482,0xFF680D01,0xFF4003E6,0xFF340081,0xFF2C0641,0xF3240131,0xE1280621,0x59FC152B,0xFF200966,0xFD0C0480,0xFEF00889,0xFABC0011,
-0xE0E00620,0xADFC152B,0xFC100480,0xE0000624,0xC600152C,0x59FC152B,0xFF200966,0xFD0C0480,0xFEF00889,0xFABC0011,0xE0E00620,0xADFC152B,0xFC100480,0xE0000624,0xC600152C,0xADFC152B,0xFC100480,0xE0000624,0xC600152C,0xC600152C,0xFF781162,0xFD8813A3,0xFF8C138B,0xFF540D51,0xFF28086E,0xFEF002BB,0xFCE00001,0xFA900038,0xFD7411AE,0xFF480C8E,0xFEA004D1,0xE0000624,
-0x99FC152B,0x124152B,0x124152B,0x124152B,0x124152B,0xFF00095B,0xFF00095B,0xFF00095B,0xE8F40622,0xE8F40622,0xC4F00622,0xFEDC0763,0xFEDC0763,0xFEDC0763,0xFABC000E,0xFABC000E,0xC8D00132,0xD2BC0481,0xD2BC0481,0xBEB0007D,0xACB80481,0x3B0152B,0x3B0152B,0x3B0152B,0xFE700651,0xFE700651,0xC4A80620,0xF6280481,0xF6280481,0xC4580005,0xAC6C0480,0x5DFC152B,
-0x5DFC152B,0xBE0006A6,0xA6000631,0x9200152C,0xFF100EED,0xF9201286,0x124152B,0xFEF80996,0xFEE40481,0xFECC0139,0xFECC0085,0xE8B80002,0xFEF80E66,0xFEE808E2,0xFCA40480,0xC4580005,0x33FC152B,0x1580482,0x1580482,0x1580482,0x1580482,0xFF34007D,0xFF34007D,0xFF34007D,0xDD280001,0xDD280001,0xC5280001,0x7FC0480,0x7FC0480,0x7FC0480,0xF0D00001,0xF0D00001,
-0xC4FC0000,0x85FC0480,0x85FC0480,0xC4640000,0xAC000480,0x7FC0480,0x7FC0480,0x7FC0480,0xF0D00001,0xF0D00001,0xC4FC0000,0x85FC0480,0x85FC0480,0xC4640000,0xAC000480,0x85FC0480,0x85FC0480,0xC4640000,0xAC000480,0xAC000480,0xF7480349,0xFF4C0392,0x1580482,0xFD300265,0xFD140120,0xFEEC003D,0xFCE00001,0xECB00000,0xFF34034D,0xFF18022D,0x65FC0480,0xC4640000,
-0x65FC0480,0x1C00622,0xFFB003A9,0xFF9400FA,0xFD880001,0xA5FC0620,0xFF70021D,0xFD540000,0xD3FC0620,0xFCA40000,0xE0000620,0xA5FC0620,0xFF70021D,0xFD540000,0xD3FC0620,0xFCA40000,0xE0000620,0xD3FC0620,0xFCA40000,0xE0000620,0xE0000620,0xA5FC0620,0xFF70021D,0xFD540000,0xD3FC0620,0xFCA40000,0xE0000620,0xD3FC0620,0xFCA40000,0xE0000620,0xE0000620,0xD3FC0620,
-0xFCA40000,0xE0000620,0xE0000620,0xE0000620,0xFFB4057D,0x1E00620,0xF9C005B2,0xFF9404B2,0xFF7C03A9,0xFF2C01BA,0xFCE40000,0xFC540000,0xFFAC0581,0xFF940488,0xFF10001D,0xE0000620,0xC7FC0620,0xF00622,0xF00622,0xF00622,0xF00622,0xF00622,0xF00622,0xF00622,0xF00622,0xF00622,0xF00622,0xFEBC0005,0xFEBC0005,0xFEBC0005,0xFEBC0005,0xFEBC0005,
-0xFEBC0005,0xB0B80001,0xB0B80001,0xB0B80001,0x94B80001,0x1680620,0x1680620,0x1680620,0x1680620,0x1680620,0x1680620,0xC8500001,0xC8500001,0xC8500001,0x94840000,0x39F80620,0x39F80620,0x39F80620,0x90000020,0x78000620,0xFCE80451,0xF00622,0xF00622,0xFED80271,0xFED0013D,0xFEC4006A,0xFEC4006A,0xE4BC0001,0xFCD403C8,0xFAC80244,0xCCAC0000,0xC8500001,
-0x3FC0620,};
-static const uint32_t g_etc1_to_bc7_m6_table182[] = {
-0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x1BF80000,
-0x1BF80000,0x1BF80000,0x1BF80000,0x64000000,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xD80000,0xD80000,0xD80000,0x12C0000,0x1AC0000,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x1380001,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x3D00000,
-0x3D00000,0x6DFC0000,0x6DFC0000,0x6DFC0000,0x9C000000,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x3D00000,0x6DFC0000,0x6DFC0000,0x6DFC0000,0x9C000000,0x6DFC0000,0x6DFC0000,0x6DFC0000,0x9C000000,0x9C000000,0xF4C0000,0x1380001,0x1380001,0x16C0000,0x3880000,0x1AC0000,0x1AC0000,0xFFC0000,0x16C0000,0x3880000,0x47FC0000,0x6DFC0000,
-0x47FC0000,0x1980001,0x1980001,0x1980001,0x1980001,0x69FC0000,0x69FC0000,0x69FC0000,0xB5FC0000,0xB5FC0000,0xCC000000,0x69FC0000,0x69FC0000,0x69FC0000,0xB5FC0000,0xB5FC0000,0xCC000000,0xB5FC0000,0xB5FC0000,0xCC000000,0xCC000000,0x69FC0000,0x69FC0000,0x69FC0000,0xB5FC0000,0xB5FC0000,0xCC000000,0xB5FC0000,0xB5FC0000,0xCC000000,0xCC000000,0xB5FC0000,
-0xB5FC0000,0xCC000000,0xCC000000,0xCC000000,0x1DC0000,0x3B40000,0x1980001,0x45FC0000,0x85FC0000,0xA1FC0000,0xABFC0000,0xBBFC0000,0xBFC0000,0x69FC0000,0xA1FC0000,0xCC000000,0xA1FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x16832DC,0xFF50247F,0xFF381933,0xFF34152B,0xFF3C1E14,0xFF200F63,0xFF1809EB,0xFF080CD6,0xF9000656,0xE5000B06,0xFF24213C,0xFF040F22,0xFEF407FB,0xFEE40906,0xFED00012,0xE8D4055E,0xFECC12C5,0xEEBC0679,0xDCBC0799,0xCCC812C5,0x19FC32DC,0xFEE41DCF,0xFED0152B,0xFEB81322,0xFE940691,0xE4A00B04,0xFE701733,0xFE380481,0xE4400525,0xCC6412C4,0x8FF832DC,
-0xF200169C,0xDC000E76,0xC4001765,0xB20032DC,0xFF502793,0xF9602F06,0xFB642FFB,0xFF2C1B7E,0xFF0C0F8A,0xFEE804E2,0xFEDC00E2,0xFAC4003B,0xFF3C26EC,0xFF1819CA,0xFEB804ED,0xE4400525,0x71FC32DC,0x19C12C3,0xFF800C56,0xFF7006A3,0xFF680482,0xFF740B9D,0xFF5803DE,0xFF4400A9,0xFF400533,0xF73400C2,0xE53804E5,0x6BFC12C3,0xFF3808E2,0xFF200482,0xFF080785,0xFCD80005,
-0xE4F404E4,0xB7F812C3,0xFE380480,0xE41404E4,0xCC0012C4,0x6BFC12C3,0xFF3808E2,0xFF200482,0xFF080785,0xFCD80005,0xE4F404E4,0xB7F812C3,0xFE380480,0xE41404E4,0xCC0012C4,0xB7F812C3,0xFE380480,0xE41404E4,0xCC0012C4,0xCC0012C4,0xFF800FC5,0xFF8C1193,0xF59811A2,0xFF6C0C12,0xFF4807DA,0xFF1002DD,0xFEF8000D,0xFCB00018,0xFF780FAA,0xFF5C0B8A,0xFED004E3,0xE41404E4,
-0xA3FC12C3,0x134152B,0x134152B,0x134152B,0x134152B,0xFF1809EB,0xFF1809EB,0xFF1809EB,0xF1040622,0xF1040622,0xCD000622,0xFEF407FB,0xFEF407FB,0xFEF407FB,0xFED00012,0xFED00012,0xD0E00132,0xDACC0481,0xDACC0481,0xC6C0007D,0xB4C80481,0x1C8152B,0x1C8152B,0x1C8152B,0xFE940691,0xFE940691,0xCCB80620,0xFE380481,0xFE380481,0xCC680005,0xB47C0480,0x69FC152B,
-0x69FC152B,0xC4000672,0xAC0005E1,0x9A00152C,0xFF200F46,0xFF2C1292,0x134152B,0xFF100A32,0xFEF40542,0xFEE001CB,0xFEDC00E2,0xF0C80002,0xFF140ED2,0xFEF4097A,0xFEB80489,0xCC680005,0x41FC152B,0x1680482,0x1680482,0x1680482,0x1680482,0xFF4400A9,0xFF4400A9,0xFF4400A9,0xE5380001,0xE5380001,0xCD380001,0x1FFC0480,0x1FFC0480,0x1FFC0480,0xF8E00001,0xF8E00001,
-0xCD0C0000,0x91FC0480,0x91FC0480,0xCC740000,0xB4000480,0x1FFC0480,0x1FFC0480,0x1FFC0480,0xF8E00001,0xF8E00001,0xCD0C0000,0x91FC0480,0x91FC0480,0xCC740000,0xB4000480,0x91FC0480,0x91FC0480,0xCC740000,0xB4000480,0xB4000480,0xFF580349,0xFB64039D,0x1680482,0xFF440288,0xFD280154,0xFEFC006D,0xFEF8000D,0xF4C00000,0xFD4C0372,0xFF300269,0x75FC0480,0xCC740000,
-0x75FC0480,0x1CC04E2,0xFFBC0305,0xFFA000EA,0xFF980001,0xB5FC04E2,0xFF8801CD,0xFF680000,0xDBF804E2,0xFECC0000,0xE40004E4,0xB5FC04E2,0xFF8801CD,0xFF680000,0xDBF804E2,0xFECC0000,0xE40004E4,0xDBF804E2,0xFECC0000,0xE40004E4,0xE40004E4,0xB5FC04E2,0xFF8801CD,0xFF680000,0xDBF804E2,0xFECC0000,0xE40004E4,0xDBF804E2,0xFECC0000,0xE40004E4,0xE40004E4,0xDBF804E2,
-0xFECC0000,0xE40004E4,0xE40004E4,0xE40004E4,0xF9C40480,0xDE804E2,0xFDC80482,0xFFB003CA,0xFF900305,0xFF480175,0xFF080000,0xFE840000,0xF3C40480,0xFFA003B5,0xFF300028,0xE40004E4,0xD1FC04E2,0x1000622,0x1000622,0x1000622,0x1000622,0x1000622,0x1000622,0x1000622,0x1000622,0x1000622,0x1000622,0xFED00012,0xFED00012,0xFED00012,0xFED00012,0xFED00012,
-0xFED00012,0xB8C80001,0xB8C80001,0xB8C80001,0x9CC80001,0x1800620,0x1800620,0x1800620,0x1800620,0x1800620,0x1800620,0xD0600001,0xD0600001,0xD0600001,0x9C940000,0x45F80620,0x45F80620,0x45F80620,0x9A00000D,0x80000620,0xF4F80482,0x1000622,0x1000622,0xFEE8029A,0xFEE4016D,0xFEDC0091,0xFEDC0091,0xECCC0001,0xF8E803F5,0xFED80269,0xD4BC0000,0xD0600001,
-0x13FC0620,};
-static const uint32_t g_etc1_to_bc7_m6_table183[] = {
-0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x27F80000,
-0x27F80000,0x27F80000,0x27F80000,0x6C000000,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xE80000,0xE80000,0xE80000,0x1440000,0x1D00000,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,
-0x3E80000,0x79FC0000,0x79FC0000,0x79FC0000,0xA4000000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x79FC0000,0x79FC0000,0x79FC0000,0xA4000000,0x79FC0000,0x79FC0000,0x79FC0000,0xA4000000,0xA4000000,0x1600000,0x1480001,0x1480001,0x1800000,0x39C0000,0x1C00000,0x1C00000,0x23FC0000,0x1800000,0x39C0000,0x57FC0000,0x79FC0000,
-0x57FC0000,0x1A80001,0x1A80001,0x1A80001,0x1A80001,0x81FC0000,0x81FC0000,0x81FC0000,0xC1FC0000,0xC1FC0000,0xD4000000,0x81FC0000,0x81FC0000,0x81FC0000,0xC1FC0000,0xC1FC0000,0xD4000000,0xC1FC0000,0xC1FC0000,0xD4000000,0xD4000000,0x81FC0000,0x81FC0000,0x81FC0000,0xC1FC0000,0xC1FC0000,0xD4000000,0xC1FC0000,0xC1FC0000,0xD4000000,0xD4000000,0xC1FC0000,
-0xC1FC0000,0xD4000000,0xD4000000,0xD4000000,0x1F00000,0xBC40000,0x1A80001,0x63FC0000,0x99FC0000,0xB1FC0000,0xB9FC0000,0xC7F40000,0x33FC0000,0x81FC0000,0xB1FC0000,0xD4000000,0xB1FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1742E54,0xFF5C2227,0xFF4C189C,0xFF44152B,0xFF441B96,0xFF2C0F3F,0xFF240A83,0xFF200BB6,0xFD10062A,0xE9100996,0xFF301E64,0xFF140EBF,0xFF0C08B3,0xFEF0080E,0xFEE40042,0xEAE40406,0xFEE00FFC,0xF2D005A9,0xE2C805B5,0xD2D80FD9,0x2BFC2E54,0xFEFC1C6F,0xFEE8152B,0xFECC11E6,0xFEAC06E9,0xE8B40994,0xFE9414BB,0xFE5804A2,0xE854039D,0xD2740FD9,0x97FC2E54,
-0xF8001590,0xE0000BBC,0xCA001371,0xB8002E54,0xFF58245E,0xFF6C2AA6,0xFF6C2BC3,0xFF4019B9,0xFF1C0EF6,0xFEFC0522,0xFEF00173,0xFCD8000A,0xFF5023BA,0xFF30184B,0xFED00513,0xE854039D,0x7DF82E54,0x1A40FDB,0xFF8C0AC6,0xFF7C063B,0xFF780482,0xFF8009BD,0xFF64037E,0xFF5C00E1,0xFF5803EB,0xF944005E,0xE9480375,0x7BFC0FD8,0xFF4C0811,0xFF380482,0xFF200615,0xFEF00005,
-0xE9080374,0xBFF80FD8,0xFE6C0480,0xE8340374,0xD2000FD8,0x7BFC0FD8,0xFF4C0811,0xFF380482,0xFF200615,0xFEF00005,0xE9080374,0xBFF80FD8,0xFE6C0480,0xE8340374,0xD2000FD8,0xBFF80FD8,0xFE6C0480,0xE8340374,0xD2000FD8,0xD2000FD8,0xFF940D34,0xF9A00ECD,0xFBA40ED6,0xFF780A71,0xFF5C06D6,0xFF2C0293,0xFF10002D,0xFECC0002,0xFF880D43,0xFF680A04,0xFEE404D1,0xE8340374,
-0xADFC0FD8,0x144152B,0x144152B,0x144152B,0x144152B,0xFF240A83,0xFF240A83,0xFF240A83,0xF9140622,0xF9140622,0xD5100622,0xFF0C08B3,0xFF0C08B3,0xFF0C08B3,0xFEE40042,0xFEE40042,0xD8F00132,0xE2DC0481,0xE2DC0481,0xCED0007D,0xBCD80481,0x1E0152B,0x1E0152B,0x1E0152B,0xFEAC06E9,0xFEAC06E9,0xD4C80620,0xFE5804A2,0xFE5804A2,0xD4780005,0xBC8C0480,0x75FC152B,
-0x75FC152B,0xD0000642,0xB8000581,0xA200152C,0xFF2C0FD1,0xF94012E3,0x144152B,0xFF180AF6,0xFF080612,0xFEF8026E,0xFEF00173,0xF8D80002,0xFF200F41,0xFF100A41,0xFED004C2,0xD4780005,0x51FC152B,0x1780482,0x1780482,0x1780482,0x1780482,0xFF5C00E1,0xFF5C00E1,0xFF5C00E1,0xED480001,0xED480001,0xD5480001,0x37FC0480,0x37FC0480,0x37FC0480,0xFCF80005,0xFCF80005,
-0xD51C0000,0x9DFC0480,0x9DFC0480,0xD4840000,0xBC000480,0x37FC0480,0x37FC0480,0x37FC0480,0xFCF80005,0xFCF80005,0xD51C0000,0x9DFC0480,0x9DFC0480,0xD4840000,0xBC000480,0x9DFC0480,0x9DFC0480,0xD4840000,0xBC000480,0xBC000480,0xFB6C0372,0xFF6C03C5,0x1780482,0xFD5802AD,0xFF400188,0xFF2000A4,0xFF10002D,0xFCD00000,0xF564039D,0xFF48028A,0x83FC0480,0xD4840000,
-0x83FC0480,0x1D40372,0xFFC40212,0xFFB400A9,0xFFA80001,0xC1FC0372,0xFF940145,0xFF800000,0xE1F80372,0xFEFC0000,0xE8000374,0xC1FC0372,0xFF940145,0xFF800000,0xE1F80372,0xFEFC0000,0xE8000374,0xE1F80372,0xFEFC0000,0xE8000374,0xE8000374,0xC1FC0372,0xFF940145,0xFF800000,0xE1F80372,0xFEFC0000,0xE8000374,0xE1F80372,0xFEFC0000,0xE8000374,0xE8000374,0xE1F80372,
-0xFEFC0000,0xE8000374,0xE8000374,0xE8000374,0xFDCC0320,0x1F40372,0xFFCC0332,0xFFC002AD,0xFFA80221,0xFF5C0110,0xFF300000,0xFEC00000,0xF7CC0320,0xFFAC02A8,0xFF50001A,0xE8000374,0xD9FC0372,0x1100622,0x1100622,0x1100622,0x1100622,0x1100622,0x1100622,0x1100622,0x1100622,0x1100622,0x1100622,0xFEE0002D,0xFEE0002D,0xFEE0002D,0xFEE0002D,0xFEE0002D,
-0xFEE0002D,0xC0D80001,0xC0D80001,0xC0D80001,0xA4D80001,0x1980620,0x1980620,0x1980620,0x1980620,0x1980620,0x1980620,0xD8700001,0xD8700001,0xD8700001,0xA4A40000,0x51F80620,0x51F80620,0x51F80620,0xA4000004,0x88000620,0xFD080482,0x1100622,0x1100622,0xFD0002D2,0xFEF801A5,0xFEE800C1,0xFEE800C1,0xF4DC0001,0xFEF403F9,0xFEE402A8,0xDCCC0000,0xD8700001,
-0x21FC0620,};
-static const uint32_t g_etc1_to_bc7_m6_table184[] = {
-0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x33FC0000,
-0x33FC0000,0x33FC0000,0x33FC0000,0x74000001,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xFC0000,0xFC0000,0xFC0000,0x35C0000,0x1F40000,0x15C0000,0x15C0000,0x15C0000,0x15C0000,0x15C0000,0x15C0000,0x15C0000,0x15C0000,0x15C0000,0x15C0000,0x9FC0000,0x9FC0000,0x9FC0000,0x9FC0000,0x9FC0000,
-0x9FC0000,0x87FC0000,0x87FC0000,0x87FC0000,0xAC000001,0x9FC0000,0x9FC0000,0x9FC0000,0x9FC0000,0x9FC0000,0x9FC0000,0x87FC0000,0x87FC0000,0x87FC0000,0xAC000001,0x87FC0000,0x87FC0000,0x87FC0000,0xAC000001,0xAC000001,0x1740000,0x15C0000,0x15C0000,0x1940000,0x1B40000,0x1D80000,0x1D80000,0x39FC0000,0x1940000,0x1B40000,0x67FC0000,0x87FC0000,
-0x67FC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0xCFF80000,0xCFF80000,0xDC000001,0x9BFC0000,0x9BFC0000,0x9BFC0000,0xCFF80000,0xCFF80000,0xDC000001,0xCFF80000,0xCFF80000,0xDC000001,0xDC000001,0x9BFC0000,0x9BFC0000,0x9BFC0000,0xCFF80000,0xCFF80000,0xDC000001,0xCFF80000,0xCFF80000,0xDC000001,0xDC000001,0xCFF80000,
-0xCFF80000,0xDC000001,0xDC000001,0xDC000001,0x17FC0000,0x5D80000,0x1BC0000,0x85FC0000,0xAFFC0000,0xC1FC0000,0xC9F80000,0xD3F80000,0x5FFC0000,0x9BFC0000,0xC1FC0000,0xDC000001,0xC1FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x18029AD,0xFF681FD0,0xFF581805,0xFF58152C,0xFF5C195D,0xFF400F2A,0xFF3C0B40,0xFF2C0AC5,0xFF240629,0xEF240841,0xFF441B46,0xFF2C0E8C,0xFF180984,0xFF080739,0xFEFC00B5,0xF0FC02D1,0xFEF80D65,0xF6E40502,0xE8E003EA,0xD8EC0CF6,0x41FC29AD,0xFF141B10,0xFF04152B,0xFEE41095,0xFECC0789,0xEEC80841,0xFEAC126A,0xFE7C04F9,0xEC740236,0xD88C0CF6,0xA1FC29AD,
-0xFE00152B,0xE6000953,0xD4000F97,0xC00029AF,0xFF64212B,0xF77C26D9,0xF98027C5,0xFF5417DD,0xFF300E79,0xFF1805B7,0xFF080236,0xFEEC0009,0xFF5C209B,0xFF40169E,0xFEF0056C,0xEC740236,0x89FC29AD,0x1B00CF9,0xFFA40924,0xFF9405C1,0xFF8C0480,0xFF8C07FD,0xFF7C0332,0xFF740139,0xFF6402C1,0xFD580018,0xEF5C0221,0x8DFC0CF6,0xFF640723,0xFF540480,0xFF3804C5,0xFF14001D,
-0xEF1C0221,0xC7FC0CF6,0xFEA00480,0xEE500221,0xD8000CF6,0x8DFC0CF6,0xFF640723,0xFF540480,0xFF3804C5,0xFF14001D,0xEF1C0221,0xC7FC0CF6,0xFEA00480,0xEE500221,0xD8000CF6,0xC7FC0CF6,0xFEA00480,0xEE500221,0xD8000CF6,0xD8000CF6,0xFFA00AE3,0xFFAC0BFD,0xFFAC0C24,0xFF9408AE,0xFF6805CD,0xFF48026C,0xFF280068,0xFEF40008,0xFF980AF2,0xFF840840,0xFF1004B3,0xEE500221,
-0xB9FC0CF6,0x158152C,0x158152C,0x158152C,0x158152C,0xFF3C0B40,0xFF3C0B40,0xFF3C0B40,0xFF240629,0xFF240629,0xDD240621,0xFF180984,0xFF180984,0xFF180984,0xFEFC00B5,0xFEFC00B5,0xE1000131,0xECEC0480,0xECEC0480,0xD8E4007A,0xC4EC0482,0x1FC152B,0x1FC152B,0x1FC152B,0xFECC0789,0xFECC0789,0xDCDC0621,0xFE7C04F9,0xFE7C04F9,0xDE880006,0xC4A00482,0x83F8152B,
-0x83F8152B,0xDC000629,0xC200053B,0xAA00152B,0xFD48103D,0xFF4C1304,0x158152C,0xFF340BC5,0xFF1C0715,0xFF100379,0xFF080236,0xFEEC0009,0xFF340FA9,0xFF240B2D,0xFEF0052C,0xDE880006,0x61FC152B,0x18C0480,0x18C0480,0x18C0480,0x18C0480,0xFF740139,0xFF740139,0xFF740139,0xF55C0000,0xF55C0000,0xDD5C0001,0x53FC0480,0x53FC0480,0x53FC0480,0xFF14001D,0xFF14001D,
-0xDF2C0001,0xABF80480,0xABF80480,0xDC9C0001,0xC4000482,0x53FC0480,0x53FC0480,0x53FC0480,0xFF14001D,0xFF14001D,0xDF2C0001,0xABF80480,0xABF80480,0xDC9C0001,0xC4000482,0xABF80480,0xABF80480,0xDC9C0001,0xC4000482,0xC4000482,0xF780039D,0xFD8803C8,0x18C0480,0xFB7002F9,0xFF5401CA,0xFF3800E9,0xFF280068,0xFEF40008,0xFD74039D,0xFF5C02B9,0x95FC0480,0xDC9C0001,
-0x95FC0480,0x1DC0221,0xFFD00145,0xFFC00068,0xFFBC0000,0xCDFC0221,0xFFAC00C2,0xFF9C0000,0xE7F80221,0xFF340000,0xEE000221,0xCDFC0221,0xFFAC00C2,0xFF9C0000,0xE7F80221,0xFF340000,0xEE000221,0xE7F80221,0xFF340000,0xEE000221,0xEE000221,0xCDFC0221,0xFFAC00C2,0xFF9C0000,0xE7F80221,0xFF340000,0xEE000221,0xE7F80221,0xFF340000,0xEE000221,0xEE000221,0xE7F80221,
-0xFF340000,0xEE000221,0xEE000221,0xEE000221,0xFFD001ED,0x1FC0221,0xF7DC0200,0xFFC001A8,0xFFA80152,0xFF8400A0,0xFF5C0000,0xFF040000,0xFBD401E1,0xFFC00190,0xFF700010,0xEE000221,0xDFFC0221,0x1240620,0x1240620,0x1240620,0x1240620,0x1240620,0x1240620,0x1240620,0x1240620,0x1240620,0x1240620,0xFEF40050,0xFEF40050,0xFEF40050,0xFEF40050,0xFEF40050,
-0xFEF40050,0xC8EC0000,0xC8EC0000,0xC8EC0000,0xACEC0001,0x3B00620,0x3B00620,0x3B00620,0x3B00620,0x3B00620,0x3B00620,0xE0840001,0xE0840001,0xE0840001,0xAEB40001,0x5DFC0620,0x5DFC0620,0x5DFC0620,0xAC080001,0x90000622,0xF71C04B1,0x1240620,0x1240620,0xFF1002FD,0xFF0C01E1,0xFF0000F4,0xFF0000F4,0xFEEC0000,0xFD0C0422,0xFF0002D4,0xE6DC0000,0xE0840001,
-0x33FC0620,};
-static const uint32_t g_etc1_to_bc7_m6_table185[] = {
-0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0x3740000,0x3740000,0x3740000,0x3740000,0x3740000,0x3740000,0x3740000,0x3740000,0x3740000,0x3740000,0x3FFC0000,
-0x3FFC0000,0x3FFC0000,0x3FFC0000,0x7C000001,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0x10C0000,0x10C0000,0x10C0000,0x3740000,0xDFC0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x23FC0000,0x23FC0000,0x23FC0000,0x23FC0000,0x23FC0000,
-0x23FC0000,0x93FC0000,0x93FC0000,0x93FC0000,0xB4000001,0x23FC0000,0x23FC0000,0x23FC0000,0x23FC0000,0x23FC0000,0x23FC0000,0x93FC0000,0x93FC0000,0x93FC0000,0xB4000001,0x93FC0000,0x93FC0000,0x93FC0000,0xB4000001,0xB4000001,0x1840000,0x16C0000,0x16C0000,0x1A80000,0x1C80000,0x1F00000,0x1F00000,0x4DFC0000,0x1A80000,0x1C80000,0x77FC0000,0x93FC0000,
-0x77FC0000,0x1CC0000,0x1CC0000,0x1CC0000,0x1CC0000,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xDBF80000,0xDBF80000,0xE4000001,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xDBF80000,0xDBF80000,0xE4000001,0xDBF80000,0xDBF80000,0xE4000001,0xE4000001,0xB5FC0000,0xB5FC0000,0xB5FC0000,0xDBF80000,0xDBF80000,0xE4000001,0xDBF80000,0xDBF80000,0xE4000001,0xE4000001,0xDBF80000,
-0xDBF80000,0xE4000001,0xE4000001,0xE4000001,0x51FC0000,0xDE80000,0x1CC0000,0xA3FC0000,0xC3FC0000,0xD1FC0000,0xD5FC0000,0xDDFC0000,0x87FC0000,0xB5FC0000,0xD1FC0000,0xE4000001,0xD1FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x18C25F1,0xFF801DF0,0xFF70177D,0xFF68152C,0xFF68179D,0xFF540F30,0xFF500BE9,0xFF400A4D,0xFF380659,0xF3340759,0xFF5C1916,0xFF3C0E80,0xFF300A44,0xFF2006D1,0xFF100159,0xF30C0209,0xFF080B86,0xFAF804A6,0xECF402A6,0xDEFC0AC2,0x53FC25F1,0xFF2C19F0,0xFF1C152B,0xFEFC0FAD,0xFEE40821,0xF2DC0759,0xFECC10EA,0xFE940579,0xF0880142,0xDE9C0AC2,0xABF825F1,
-0xFE2C152B,0xEC0007C7,0xDA000C9B,0xC60025F3,0xFF781EA2,0xFD88233D,0xFF8C2439,0xFF5C168D,0xFF440E39,0xFF240649,0xFF1C031D,0xFF040051,0xFF701E24,0xFF501536,0xFEFC05F2,0xF0880142,0x95FC25F1,0x1BC0AC1,0xFFB007EC,0xFFA00569,0xFF9C0480,0xFFA406AD,0xFF88030E,0xFF800185,0xFF7C0209,0xFF6C0001,0xF36C0139,0x9BFC0AC1,0xFF7C066B,0xFF6C0480,0xFF5803FE,0xFF2C0055,
-0xF3300139,0xCFF80AC1,0xFED40480,0xF2700139,0xDE000AC2,0x9BFC0AC1,0xFF7C066B,0xFF6C0480,0xFF5803FE,0xFF2C0055,0xF3300139,0xCFF80AC1,0xFED40480,0xF2700139,0xDE000AC2,0xCFF80AC1,0xFED40480,0xF2700139,0xDE000AC2,0xDE000AC2,0xFFB4091E,0xF5B80A25,0xF7BC0A41,0xFF98075D,0xFF7C0521,0xFF5C026D,0xFF4800B4,0xFF0C0032,0xFFA4093E,0xFF900722,0xFF3004A6,0xF2700139,
-0xC1FC0AC1,0x168152C,0x168152C,0x168152C,0x168152C,0xFF500BE9,0xFF500BE9,0xFF500BE9,0xFF380659,0xFF380659,0xE5340621,0xFF300A44,0xFF300A44,0xFF300A44,0xFF100159,0xFF100159,0xE9100131,0xF4FC0480,0xF4FC0480,0xE0F4007A,0xCCFC0482,0x19FC152B,0x19FC152B,0x19FC152B,0xFEE40821,0xFEE40821,0xE4EC0621,0xFE940579,0xFE940579,0xE6980006,0xCCB00482,0x8FF8152B,
-0x8FF8152B,0xE4000621,0xCA0004F6,0xB200152B,0xFF5810A1,0xFB641341,0x168152C,0xFF440C7A,0xFF300805,0xFF240465,0xFF1C031D,0xFF040051,0xFF501035,0xFF300BE1,0xFEFC05B2,0xE6980006,0x71FC152B,0x19C0480,0x19C0480,0x19C0480,0x19C0480,0xFF800185,0xFF800185,0xFF800185,0xFD6C0000,0xFD6C0000,0xE56C0001,0x6BFC0480,0x6BFC0480,0x6BFC0480,0xFF2C0055,0xFF2C0055,
-0xE73C0001,0xB7F80480,0xB7F80480,0xE4AC0001,0xCC000482,0x6BFC0480,0x6BFC0480,0x6BFC0480,0xFF2C0055,0xFF2C0055,0xE73C0001,0xB7F80480,0xB7F80480,0xE4AC0001,0xCC000482,0xB7F80480,0xB7F80480,0xE4AC0001,0xCC000482,0xCC000482,0xFF90039D,0xF59803F5,0x19C0480,0xFD840320,0xFF700221,0xFF500151,0xFF4800B4,0xFF0C0032,0xFD8803C8,0xFF7402FD,0xA3FC0480,0xE4AC0001,
-0xA3FC0480,0x1E40139,0xFFDC00B9,0xFFCC0040,0xFFCC0000,0xD9FC0139,0xFFC00074,0xFFB40000,0xEDF80139,0xFF640000,0xF2000139,0xD9FC0139,0xFFC00074,0xFFB40000,0xEDF80139,0xFF640000,0xF2000139,0xEDF80139,0xFF640000,0xF2000139,0xF2000139,0xD9FC0139,0xFFC00074,0xFFB40000,0xEDF80139,0xFF640000,0xF2000139,0xEDF80139,0xFF640000,0xF2000139,0xF2000139,0xEDF80139,
-0xFF640000,0xF2000139,0xF2000139,0xF2000139,0xF5E40120,0x37FC0139,0xFBE40120,0xFFD800F2,0xFFBC00C2,0xFFA40061,0xFF840000,0xFF400000,0xFFDC0109,0xFFCC00E9,0xFF940009,0xF2000139,0xE7FC0139,0x1340620,0x1340620,0x1340620,0x1340620,0x1340620,0x1340620,0x1340620,0x1340620,0x1340620,0x1340620,0xFF0C0080,0xFF0C0080,0xFF0C0080,0xFF0C0080,0xFF0C0080,
-0xFF0C0080,0xD0FC0000,0xD0FC0000,0xD0FC0000,0xB4FC0001,0x1C80620,0x1C80620,0x1C80620,0x1C80620,0x1C80620,0x1C80620,0xE8940001,0xE8940001,0xE8940001,0xB6C40001,0x69FC0620,0x69FC0620,0x69FC0620,0xB4180001,0x98000622,0xFF2C04B1,0x1340620,0x1340620,0xFF200328,0xFF140220,0xFF100128,0xFF100128,0xFF000008,0xFD1C0451,0xFF1402F9,0xEEEC0000,0xE8940001,
-0x41FC0620,};
-static const uint32_t g_etc1_to_bc7_m6_table186[] = {
-0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x4BFC0000,
-0x4BFC0000,0x4BFC0000,0x4BFC0000,0x84000001,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x71C0000,0x71C0000,0x71C0000,0x38C0000,0x1DF80000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x17C0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,
-0x3BFC0000,0x9FF80000,0x9FF80000,0x9FF80000,0xBC000001,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x9FF80000,0x9FF80000,0x9FF80000,0xBC000001,0x9FF80000,0x9FF80000,0x9FF80000,0xBC000001,0xBC000001,0x3940000,0x17C0000,0x17C0000,0x5B80000,0x1DC0000,0xDFC0000,0xDFC0000,0x61FC0000,0x5B80000,0x1DC0000,0x85FC0000,0x9FF80000,
-0x85FC0000,0x1DC0000,0x1DC0000,0x1DC0000,0x1DC0000,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xE7F80000,0xE7F80000,0xEC000001,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xE7F80000,0xE7F80000,0xEC000001,0xE7F80000,0xE7F80000,0xEC000001,0xEC000001,0xCDFC0000,0xCDFC0000,0xCDFC0000,0xE7F80000,0xE7F80000,0xEC000001,0xE7F80000,0xE7F80000,0xEC000001,0xEC000001,0xE7F80000,
-0xE7F80000,0xEC000001,0xEC000001,0xEC000001,0x89FC0000,0x1FC0000,0x1DC0000,0xC1FC0000,0xD7FC0000,0xDFFC0000,0xE3FC0000,0xE9F40000,0xADFC0000,0xCDFC0000,0xDFFC0000,0xEC000001,0xDFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1982295,0xFF8C1C24,0xFF7C16F9,0xFF78152C,0xFF74162D,0xFF640F5A,0xFF5C0C99,0xFF4C0A19,0xFF4C06D0,0xF74406B1,0xFF68172A,0xFF500E8F,0xFF440B02,0xFF2C06C9,0xFF200231,0xF7200185,0xFF200A26,0xFF0C0482,0xF30001AE,0xE30C08E2,0x65FC2295,0xFF401914,0xFF34152B,0xFF140F05,0xFEFC08D9,0xF6F006B1,0xFEE40F9A,0xFEB80619,0xF49C0096,0xE2B008E2,0xB3FC2295,
-0xFE60152B,0xF40006C7,0xE0000A17,0xCC002297,0xFF801C65,0xFF8C2049,0xF598216C,0xFF701581,0xFF540E23,0xFF3806FD,0xFF340421,0xFF1400E4,0xFF781BC6,0xFF5C147B,0xFF1806AC,0xF49C0096,0x9FFC2295,0x1C808E1,0xFFBC06E4,0xFFAC0529,0xFFAC0480,0xFFB00599,0xFF9C0300,0xFF9801E5,0xFF880191,0xFF7C0010,0xF77C0091,0xAFFC08E1,0xFF9405D3,0xFF840480,0xFF700356,0xFF4C00A9,
-0xF7440091,0xD7FC08E1,0xFF040480,0xF6900091,0xE20008E2,0xAFFC08E1,0xFF9405D3,0xFF840480,0xFF700356,0xFF4C00A9,0xF7440091,0xD7FC08E1,0xFF040480,0xF6900091,0xE20008E2,0xD7FC08E1,0xFF040480,0xF6900091,0xE20008E2,0xE20008E2,0xFFBC07A1,0xFBC4084D,0xFBC40879,0xFFB00662,0xFF90049D,0xFF740269,0xFF640104,0xFF300074,0xFFB407AA,0xFFA40632,0xFF500499,0xF6900091,
-0xCDFC08E1,0x178152C,0x178152C,0x178152C,0x178152C,0xFF5C0C99,0xFF5C0C99,0xFF5C0C99,0xFF4C06D0,0xFF4C06D0,0xED440621,0xFF440B02,0xFF440B02,0xFF440B02,0xFF200231,0xFF200231,0xF1200131,0xFD0C0480,0xFD0C0480,0xE904007A,0xD50C0482,0x31FC152B,0x31FC152B,0x31FC152B,0xFEFC08D9,0xFEFC08D9,0xECFC0621,0xFEB80619,0xFEB80619,0xEEA80006,0xD4C00482,0x9BF8152B,
-0x9BF8152B,0xEC100621,0xD20004D2,0xBA00152B,0xFF6810FE,0xFF6C1369,0x178152C,0xFF540D39,0xFF440905,0xFF340565,0xFF340421,0xFF1400E4,0xFF5810BE,0xFF500C92,0xFF18067B,0xEEA80006,0x7FFC152B,0x1AC0480,0x1AC0480,0x1AC0480,0x1AC0480,0xFF9801E5,0xFF9801E5,0xFF9801E5,0xFF7C0010,0xFF7C0010,0xED7C0001,0x83FC0480,0x83FC0480,0x83FC0480,0xFF4C00A9,0xFF4C00A9,
-0xEF4C0001,0xC3F80480,0xC3F80480,0xECBC0001,0xD4000482,0x83FC0480,0x83FC0480,0x83FC0480,0xFF4C00A9,0xFF4C00A9,0xEF4C0001,0xC3F80480,0xC3F80480,0xECBC0001,0xD4000482,0xC3F80480,0xC3F80480,0xECBC0001,0xD4000482,0xD4000482,0xFFA003CA,0xFDA803F5,0x1AC0480,0xFF980349,0xFF840269,0xFF6C019A,0xFF640104,0xFF300074,0xFF9403DA,0xFF840340,0xB3FC0480,0xECBC0001,
-0xB3FC0480,0x1EC0091,0xFFE80055,0xFFE0001D,0xFFDC0000,0xE5FC0091,0xFFD80034,0xFFCC0000,0xF3F80091,0xFF940000,0xF6000091,0xE5FC0091,0xFFD80034,0xFFCC0000,0xF3F80091,0xFF940000,0xF6000091,0xF3F80091,0xFF940000,0xF6000091,0xF6000091,0xE5FC0091,0xFFD80034,0xFFCC0000,0xF3F80091,0xFF940000,0xF6000091,0xF3F80091,0xFF940000,0xF6000091,0xF6000091,0xF3F80091,
-0xFF940000,0xF6000091,0xF6000091,0xF6000091,0xF9EC0080,0x77FC0091,0xFFEC0080,0xFDE80071,0xFFD0005A,0xFFC00028,0xFFA80000,0xFF7C0000,0xFFE80080,0xFFE00071,0xFFB40004,0xF6000091,0xEFFC0091,0x1440620,0x1440620,0x1440620,0x1440620,0x1440620,0x1440620,0x1440620,0x1440620,0x1440620,0x1440620,0xFF1800B4,0xFF1800B4,0xFF1800B4,0xFF1800B4,0xFF1800B4,
-0xFF1800B4,0xD90C0000,0xD90C0000,0xD90C0000,0xBD0C0001,0x1E00620,0x1E00620,0x1E00620,0x1E00620,0x1E00620,0x1E00620,0xF0A40001,0xF0A40001,0xF0A40001,0xBED40001,0x75FC0620,0x75FC0620,0x75FC0620,0xBC280001,0xA0000622,0xF73C04E4,0x1440620,0x1440620,0xFF2C0371,0xFF280254,0xFF240171,0xFF240171,0xFF140020,0xF9300480,0xFF200332,0xF6FC0000,0xF0A40001,
-0x51FC0620,};
-static const uint32_t g_etc1_to_bc7_m6_table187[] = {
-0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x57FC0000,
-0x57FC0000,0x57FC0000,0x57FC0000,0x8C000001,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0xF2C0000,0xF2C0000,0xF2C0000,0x3A40000,0x2BFC0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,
-0x53FC0000,0xABF80000,0xABF80000,0xABF80000,0xC4000001,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0xABF80000,0xABF80000,0xABF80000,0xC4000001,0xABF80000,0xABF80000,0xABF80000,0xC4000001,0xC4000001,0xBA40000,0x18C0000,0x18C0000,0x1CC0000,0x1F00000,0x2BFC0000,0x2BFC0000,0x73FC0000,0x1CC0000,0x1F00000,0x95FC0000,0xABF80000,
-0x95FC0000,0x1EC0000,0x1EC0000,0x1EC0000,0x1EC0000,0xE5FC0000,0xE5FC0000,0xE5FC0000,0xF3F80000,0xF3F80000,0xF4000001,0xE5FC0000,0xE5FC0000,0xE5FC0000,0xF3F80000,0xF3F80000,0xF4000001,0xF3F80000,0xF3F80000,0xF4000001,0xF4000001,0xE5FC0000,0xE5FC0000,0xE5FC0000,0xF3F80000,0xF3F80000,0xF4000001,0xF3F80000,0xF3F80000,0xF4000001,0xF4000001,0xF3F80000,
-0xF3F80000,0xF4000001,0xF4000001,0xF4000001,0xC3FC0000,0x77FC0000,0x1EC0000,0xDFFC0000,0xEBFC0000,0xEFFC0000,0xF1FC0000,0xF3FC0000,0xD5FC0000,0xE5FC0000,0xEFFC0000,0xF4000001,0xEFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1A41F99,0xFF981A90,0xFF881695,0xFF88152C,0xFF80150D,0xFF740F8A,0xFF680D79,0xFF640A11,0xFF58076C,0xFB540649,0xFF7415A6,0xFF600EC8,0xFF5C0BF2,0xFF40071A,0xFF380339,0xFD2C0139,0xFF2C0946,0xFF200496,0xF71400FA,0xE91C0756,0x77FC1F99,0xFF58182C,0xFF4C152B,0xFF2C0E9D,0xFF1409B1,0xFB040649,0xFF080EA6,0xFED80706,0xFAB0002A,0xE8C40756,0xBDF81F99,
-0xFE90152B,0xFA080649,0xE600080B,0xD2001F9B,0xFF901A71,0xF9A01DC1,0xFBA41E94,0xFF80147F,0xFF640E3A,0xFF4C0805,0xFF3C0548,0xFF3001B8,0xFF9019F6,0xFF7413B6,0xFF300766,0xFAB0002A,0xABFC1F99,0x1D00759,0xFFC40609,0xFFC004EC,0xFFBC0480,0xFFBC04CD,0xFFB0030E,0xFFA40249,0xFFA00169,0xFF940050,0xFB8C0029,0xBDFC0756,0xFFAC055B,0xFF9C0480,0xFF8802EE,0xFF700115,
-0xFB580029,0xDFF80756,0xFF340480,0xFAB00029,0xE8000756,0xBDFC0756,0xFFAC055B,0xFF9C0480,0xFF8802EE,0xFF700115,0xFB580029,0xDFF80756,0xFF340480,0xFAB00029,0xE8000756,0xDFF80756,0xFF340480,0xFAB00029,0xE8000756,0xE8000756,0xFDCC067A,0xFFCC06D5,0xFFCC0711,0xFFC0058C,0xFFA40441,0xFF8402B0,0xFF7C0172,0xFF5000DD,0xFFC4067D,0xFFB0057E,0xFF700490,0xFAB00029,
-0xD7FC0756,0x188152C,0x188152C,0x188152C,0x188152C,0xFF680D79,0xFF680D79,0xFF680D79,0xFF58076C,0xFF58076C,0xF5540621,0xFF5C0BF2,0xFF5C0BF2,0xFF5C0BF2,0xFF380339,0xFF380339,0xF9300131,0xFF200496,0xFF200496,0xF114007A,0xDD1C0482,0x49FC152B,0x49FC152B,0x49FC152B,0xFF1409B1,0xFF1409B1,0xF50C0621,0xFED80706,0xFED80706,0xF6B80006,0xDCD00482,0xA7F8152B,
-0xA7F8152B,0xF4200621,0xDC0004A6,0xC200152B,0xFF741194,0xFB8413A0,0x188152C,0xFF680E19,0xFF580A15,0xFF4C06C1,0xFF3C0548,0xFF3001B8,0xFF741148,0xFF5C0D82,0xFF300742,0xF6B80006,0x8FFC152B,0x1BC0480,0x1BC0480,0x1BC0480,0x1BC0480,0xFFA40249,0xFFA40249,0xFFA40249,0xFF940050,0xFF940050,0xF58C0001,0x9BFC0480,0x9BFC0480,0x9BFC0480,0xFF700115,0xFF700115,
-0xF75C0001,0xCFF80480,0xCFF80480,0xF4CC0001,0xDC000482,0x9BFC0480,0x9BFC0480,0x9BFC0480,0xFF700115,0xFF700115,0xF75C0001,0xCFF80480,0xCFF80480,0xF4CC0001,0xDC000482,0xCFF80480,0xCFF80480,0xF4CC0001,0xDC000482,0xDC000482,0xFBB403F5,0xF5B80424,0x1BC0480,0xFFA40384,0xFF9802B9,0xFF7C020A,0xFF7C0172,0xFF5000DD,0xFDB003F5,0xFF980371,0xC1FC0480,0xF4CC0001,
-0xC1FC0480,0x1F40029,0xFFF40019,0xFFF00008,0xFFEC0000,0xF1FC0029,0xFFE40010,0xFFE40000,0xF9F80029,0xFFC80000,0xFA000029,0xF1FC0029,0xFFE40010,0xFFE40000,0xF9F80029,0xFFC80000,0xFA000029,0xF9F80029,0xFFC80000,0xFA000029,0xFA000029,0xF1FC0029,0xFFE40010,0xFFE40000,0xF9F80029,0xFFC80000,0xFA000029,0xF9F80029,0xFFC80000,0xFA000029,0xFA000029,0xF9F80029,
-0xFFC80000,0xFA000029,0xFA000029,0xFA000029,0xFDF40020,0xB7FC0029,0xF3F40029,0xFFEC001D,0xFFE80014,0xFFDC000A,0xFFD00000,0xFFB80000,0xFFF00022,0xFFF00020,0xFFD80001,0xFA000029,0xF7FC0029,0x1540620,0x1540620,0x1540620,0x1540620,0x1540620,0x1540620,0x1540620,0x1540620,0x1540620,0x1540620,0xFF3000F4,0xFF3000F4,0xFF3000F4,0xFF3000F4,0xFF3000F4,
-0xFF3000F4,0xE11C0000,0xE11C0000,0xE11C0000,0xC51C0001,0x1F80620,0x1F80620,0x1F80620,0x1F80620,0x1F80620,0x1F80620,0xF8B40001,0xF8B40001,0xF8B40001,0xC6E40001,0x81FC0620,0x81FC0620,0x81FC0620,0xC4380001,0xA8000622,0xFF4C04E4,0x1540620,0x1540620,0xFD48039D,0xFF3C0290,0xFF3401B1,0xFF3401B1,0xFF240050,0xFF3C0488,0xFF340355,0xFF0C0000,0xF8B40001,
-0x5FFC0620,};
-static const uint32_t g_etc1_to_bc7_m6_table188[] = {
-0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x65F80000,
-0x65F80000,0x65F80000,0x65F80000,0x96000000,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x9400000,0x9400000,0x9400000,0x1C00000,0x3DF80000,0x19C0001,0x19C0001,0x19C0001,0x19C0001,0x19C0001,0x19C0001,0x19C0001,0x19C0001,0x19C0001,0x19C0001,0x6FFC0000,0x6FFC0000,0x6FFC0000,0x6FFC0000,0x6FFC0000,
-0x6FFC0000,0xB9F80000,0xB9F80000,0xB9F80000,0xCE000000,0x6FFC0000,0x6FFC0000,0x6FFC0000,0x6FFC0000,0x6FFC0000,0x6FFC0000,0xB9F80000,0xB9F80000,0xB9F80000,0xCE000000,0xB9F80000,0xB9F80000,0xB9F80000,0xCE000000,0xCE000000,0x5B80000,0x19C0001,0x19C0001,0x3E00000,0x15FC0000,0x4DFC0000,0x4DFC0000,0x8BFC0000,0x3E00000,0x15FC0000,0xA5FC0000,0xB9F80000,
-0xA5FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1B01CB4,0xFFA4190F,0xFF9C1633,0xFF98152B,0xFF98140A,0xFF8C0FFF,0xFF800E56,0xFF700A74,0xFF700863,0xFF640622,0xFF8C144D,0xFF740F22,0xFF680D11,0xFF5807AB,0xFF4C04BA,0xFF44013D,0xFF4C08DC,0xFF380519,0xFB28008D,0xEF2C0601,0x8DFC1CB0,0xFF701751,0xFF68152C,0xFF4C0EB2,0xFF380AC2,0xFF1C0620,0xFF200DF9,0xFEFC0829,0xFECC0005,0xEED80600,0xC7FC1CB0,
-0xFEC8152B,0xFE2C0620,0xEC00064C,0xD8001CB0,0xFFA0185A,0xFFAC1AFA,0xFFAC1BE7,0xFF9413DF,0xFF780E8B,0xFF680924,0xFF5C06CB,0xFF400302,0xFF98183A,0xFF801312,0xFF3C08BF,0xFECC0005,0xB9FC1CB0,0x1DC0603,0xFFD40556,0xFFCC04C2,0xFFCC0482,0xFFD00433,0xFFC40336,0xFFBC02C5,0xFFAC0183,0xFFAC00DA,0xFF9C0001,0xCFFC0600,0xFFC004F6,0xFFB80480,0xFFA002C2,0xFF8801A9,
-0xFF700000,0xE7FC0600,0xFF6C0480,0xFED80000,0xEE000600,0xCFFC0600,0xFFC004F6,0xFFB80480,0xFFA002C2,0xFF8801A9,0xFF700000,0xE7FC0600,0xFF6C0480,0xFED80000,0xEE000600,0xE7FC0600,0xFF6C0480,0xFED80000,0xEE000600,0xEE000600,0xFFD80565,0xF7DC05C1,0xF7DC05E2,0xFFC404EB,0xFFC003FE,0xFFA802E1,0xFFA00212,0xFF7C0172,0xFFD00575,0xFFC804AC,0xFF980489,0xFED80000,
-0xE1FC0600,0x198152B,0x198152B,0x198152B,0x198152B,0xFF800E56,0xFF800E56,0xFF800E56,0xFF700863,0xFF700863,0xFF640622,0xFF680D11,0xFF680D11,0xFF680D11,0xFF4C04BA,0xFF4C04BA,0xFF44013D,0xFF380519,0xFF380519,0xF924007D,0xE72C0481,0x65FC152B,0x65FC152B,0x65FC152B,0xFF380AC2,0xFF380AC2,0xFF1C0620,0xFEFC0829,0xFEFC0829,0xFECC0005,0xE6E00480,0xB3FC152B,
-0xB3FC152B,0xFE2C0620,0xE6000490,0xCC00152C,0xFF901212,0xFF8C13EB,0x198152B,0xFF800EF9,0xFF6C0B5E,0xFF5C082E,0xFF5C06CB,0xFF400302,0xFF8011D1,0xFF740E66,0xFF3C089B,0xFECC0005,0x9FFC152B,0x1CC0482,0x1CC0482,0x1CC0482,0x1CC0482,0xFFBC02C5,0xFFBC02C5,0xFFBC02C5,0xFFAC00DA,0xFFAC00DA,0xFF9C0001,0xB7FC0480,0xB7FC0480,0xB7FC0480,0xFF8801A9,0xFF8801A9,
-0xFF700000,0xDDF40480,0xDDF40480,0xFED80000,0xE6000480,0xB7FC0480,0xB7FC0480,0xB7FC0480,0xFF8801A9,0xFF8801A9,0xFF700000,0xDDF40480,0xDDF40480,0xFED80000,0xE6000480,0xDDF40480,0xDDF40480,0xFED80000,0xE6000480,0xE6000480,0xFDC80422,0xFFCC0422,0x1CC0482,0xFDC003CA,0xFFAC0321,0xFFA0028D,0xFFA00212,0xFF7C0172,0xFFC40422,0xFFB003C5,0xD3FC0480,0xFED80000,
-0xD3FC0480,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1640622,0x1640622,0x1640622,0x1640622,0x1640622,0x1640622,0x1640622,0x1640622,0x1640622,0x1640622,0xFF44013D,0xFF44013D,0xFF44013D,0xFF44013D,0xFF44013D,
-0xFF44013D,0xEB2C0001,0xEB2C0001,0xEB2C0001,0xCF2C0001,0x19FC0620,0x19FC0620,0x19FC0620,0x19FC0620,0x19FC0620,0x19FC0620,0xFECC0005,0xFECC0005,0xFECC0005,0xCEF80000,0x8FF80620,0x8FF80620,0x8FF80620,0xCE480000,0xB2000620,0xF9600515,0x1640622,0x1640622,0xFF5803CA,0xFF5002DA,0xFF4C0202,0xFF4C0202,0xFF400091,0xFD5404B1,0xFF50039D,0xFF24000D,0xFECC0005,
-0x71FC0620,};
-static const uint32_t g_etc1_to_bc7_m6_table189[] = {
-0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x71F80000,
-0x71F80000,0x71F80000,0x71F80000,0x9E000000,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x1540000,0x1540000,0x1540000,0x1D80000,0x4BFC0000,0x1AC0001,0x1AC0001,0x1AC0001,0x1AC0001,0x1AC0001,0x1AC0001,0x1AC0001,0x1AC0001,0x1AC0001,0x1AC0001,0x87FC0000,0x87FC0000,0x87FC0000,0x87FC0000,0x87FC0000,
-0x87FC0000,0xC5F80000,0xC5F80000,0xC5F80000,0xD6000000,0x87FC0000,0x87FC0000,0x87FC0000,0x87FC0000,0x87FC0000,0x87FC0000,0xC5F80000,0xC5F80000,0xC5F80000,0xD6000000,0xC5F80000,0xC5F80000,0xC5F80000,0xD6000000,0xD6000000,0xDC80000,0x1AC0001,0x1AC0001,0x1F40000,0x3DFC0000,0x6BFC0000,0x6BFC0000,0x9DFC0000,0x1F40000,0x3DFC0000,0xB5FC0000,0xC5F80000,
-0xB5FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1B81834,0xFFB01547,0xFFA812FF,0xFFA4122B,0xFFA4114A,0xFF980E07,0xFF8C0CB6,0xFF880994,0xFF7C07EB,0xFF740622,0xFF981115,0xFF800CE2,0xFF800B29,0xFF7006D3,0xFF64046A,0xFF500195,0xFF580704,0xFF4C03F3,0xFD380035,0xF13C042D,0x99FC1830,0xFF7C13E9,0xFF78122B,0xFF580CF2,0xFF4C09E9,0xFF340620,0xFF380B89,0xFF1406C9,0xFEE40025,0xF0EC042D,0xCDFC1830,
-0xFEEC122B,0xFE600620,0xF0000435,0xDC001830,0xFFA814D6,0xFFAC171A,0xF5B817AC,0xFF9810D6,0xFF880C93,0xFF700806,0xFF68061E,0xFF5802DE,0xFFA014B2,0xFF901042,0xFF58074F,0xFEE40025,0xBFFC1830,0x1E4042B,0xFFDC03AB,0xFFD80346,0xFFD40322,0xFFD002E3,0xFFC8023E,0xFFC401E2,0xFFB8010B,0xFFB80092,0xFFAC0001,0xD9FC042B,0xFFCC0372,0xFFC00322,0xFFAC01E2,0xFFA00121,
-0xFF880000,0xEDF8042B,0xFF840320,0xFF080000,0xF000042C,0xD9FC042B,0xFFCC0372,0xFFC00322,0xFFAC01E2,0xFFA00121,0xFF880000,0xEDF8042B,0xFF840320,0xFF080000,0xF000042C,0xEDF8042B,0xFF840320,0xFF080000,0xF000042C,0xF000042C,0xFFD803C5,0xF9E003F9,0xFBE40412,0xFFD40355,0xFFC802BD,0xFFB801F5,0xFFA80161,0xFF8C0105,0xFFDC03C5,0xFFC8034C,0xFFA80329,0xFF080000,
-0xE7FC042B,0x1A4122B,0x1A4122B,0x1A4122B,0x1A4122B,0xFF8C0CB6,0xFF8C0CB6,0xFF8C0CB6,0xFF7C07EB,0xFF7C07EB,0xFF740622,0xFF800B29,0xFF800B29,0xFF800B29,0xFF64046A,0xFF64046A,0xFF500195,0xFF4C03F3,0xFF4C03F3,0xFB3C002A,0xEB3C0321,0x77FC122B,0x77FC122B,0x77FC122B,0xFF4C09E9,0xFF4C09E9,0xFF340620,0xFF1406C9,0xFF1406C9,0xFEE40025,0xEAF40320,0xBDF8122B,
-0xBDF8122B,0xFE600620,0xEA040320,0xD000122C,0xFD9C0FA9,0xF9A01122,0x1A4122B,0xFF900D02,0xFF8009FE,0xFF700742,0xFF68061E,0xFF5802DE,0xFF940F4C,0xFF800CA1,0xFF580736,0xFEE40025,0xABFC122B,0x1D40322,0x1D40322,0x1D40322,0x1D40322,0xFFC401E2,0xFFC401E2,0xFFC401E2,0xFFB80092,0xFFB80092,0xFFAC0001,0xC3FC0320,0xC3FC0320,0xC3FC0320,0xFFA00121,0xFFA00121,
-0xFF880000,0xE1FC0320,0xE1FC0320,0xFF080000,0xEA000320,0xC3FC0320,0xC3FC0320,0xC3FC0320,0xFFA00121,0xFFA00121,0xFF880000,0xE1FC0320,0xE1FC0320,0xFF080000,0xEA000320,0xE1FC0320,0xE1FC0320,0xFF080000,0xEA000320,0xEA000320,0xFBD002D4,0xFFCC02F2,0x1D40322,0xFFC4029A,0xFFC00225,0xFFB001BD,0xFFA80161,0xFF8C0105,0xFDCC02D4,0xFFC80288,0xDBFC0320,0xFF080000,
-0xDBFC0320,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1740622,0x1740622,0x1740622,0x1740622,0x1740622,0x1740622,0x1740622,0x1740622,0x1740622,0x1740622,0xFF500195,0xFF500195,0xFF500195,0xFF500195,0xFF500195,
-0xFF500195,0xF33C0001,0xF33C0001,0xF33C0001,0xD73C0001,0x31FC0620,0x31FC0620,0x31FC0620,0x31FC0620,0x31FC0620,0x31FC0620,0xFEE40025,0xFEE40025,0xFEE40025,0xD7080000,0x9BF80620,0x9BF80620,0x9BF80620,0xD6580000,0xBA000620,0xFF6C0521,0x1740622,0x1740622,0xFF6803F9,0xFF640322,0xFF5C024A,0xFF5C024A,0xFF4C00DA,0xF96804E2,0xFF5803E8,0xFF38002D,0xFEE40025,
-0x7FFC0620,};
-static const uint32_t g_etc1_to_bc7_m6_table190[] = {
-0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x7DF80000,
-0x7DF80000,0x7DF80000,0x7DF80000,0xA6000000,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x1640000,0x1640000,0x1640000,0x1F00000,0x5BFC0000,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x1BC0001,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,
-0x9FFC0000,0xD1F80000,0xD1F80000,0xD1F80000,0xDE000000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0x9FFC0000,0xD1F80000,0xD1F80000,0xD1F80000,0xDE000000,0xD1F80000,0xD1F80000,0xD1F80000,0xDE000000,0xDE000000,0x1DC0000,0x1BC0001,0x1BC0001,0x1FFC0000,0x63FC0000,0x89FC0000,0x89FC0000,0xB1FC0000,0x1FFC0000,0x63FC0000,0xC3FC0000,0xD1F80000,
-0xC3FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1C01434,0xFFBC11F7,0xFFB4102B,0xFFAC0F83,0xFFB00EDA,0xFFA40C47,0xFF980B46,0xFF9408C4,0xFF88078B,0xFF840622,0xFFA40E45,0xFF8C0AF2,0xFF8C0989,0xFF7C0613,0xFF700432,0xFF6801ED,0xFF64058C,0xFF58030B,0xFD4C000A,0xF54C02AD,0xA5FC1430,0xFF9410D1,0xFF880F80,0xFF700B62,0xFF640911,0xFF4C0620,0xFF4C09AB,0xFF2C05A9,0xFF080059,0xF50002AD,0xD3FC1430,
-0xFF080F80,0xFE900620,0xF40C02AC,0xE0001430,0xFFB4117B,0xF9C01344,0xF9C013BC,0xFFAC0E6E,0xFF940AD2,0xFF7C073E,0xFF7805B3,0xFF6C02C3,0xFFB4111B,0xFF980DEE,0xFF70060B,0xFF080059,0xC7FC1430,0x1E802AB,0xFDE40263,0xFFE0021B,0xFFDC0202,0xFFDC01D3,0xFFD4016E,0xFFD00132,0xFFCC00B1,0xFFC00065,0xFFBC0001,0xDFFC02AB,0xFFD80236,0xFFCC0202,0xFFB80132,0xFFAC00B9,
-0xFFA00000,0xEFFC02AB,0xFF9C0200,0xFF380000,0xF40002AC,0xDFFC02AB,0xFFD80236,0xFFCC0202,0xFFB80132,0xFFAC00B9,0xFFA00000,0xEFFC02AB,0xFF9C0200,0xFF380000,0xF40002AC,0xEFFC02AB,0xFF9C0200,0xFF380000,0xF40002AC,0xF40002AC,0xFFE4026D,0xFDE80281,0xFDE80296,0xFFDC0215,0xFFD401C2,0xFFBC0152,0xFFB800E8,0xFFA8009D,0xFFE00272,0xFFDC020E,0xFFB80204,0xFF380000,
-0xEBFC02AB,0x1AC0F83,0x1AC0F83,0x1AC0F83,0x1AC0F83,0xFF980B46,0xFF980B46,0xFF980B46,0xFF88078B,0xFF88078B,0xFF840622,0xFF8C0989,0xFF8C0989,0xFF8C0989,0xFF700432,0xFF700432,0xFF6801ED,0xFF58030B,0xFF58030B,0xFD4C0006,0xEF4C0201,0x87FC0F80,0x87FC0F80,0x87FC0F80,0xFF640911,0xFF640911,0xFF4C0620,0xFF2C05A9,0xFF2C05A9,0xFF080059,0xEF080200,0xC5F80F80,
-0xC5F80F80,0xFE900620,0xEE280200,0xD6000F80,0xFFA00D61,0xFFAC0E96,0x1AC0F83,0xFF980B42,0xFF8C08EE,0xFF7C0695,0xFF7805B3,0xFF6C02C3,0xFFA00D29,0xFF900AF9,0xFF7005FB,0xFF080059,0xB5FC0F80,0x1DC0202,0x1DC0202,0x1DC0202,0x1DC0202,0xFFD00132,0xFFD00132,0xFFD00132,0xFFC00065,0xFFC00065,0xFFBC0001,0xCFFC0200,0xCFFC0200,0xCFFC0200,0xFFAC00B9,0xFFAC00B9,
-0xFFA00000,0xE7FC0200,0xE7FC0200,0xFF380000,0xEE000200,0xCFFC0200,0xCFFC0200,0xCFFC0200,0xFFAC00B9,0xFFAC00B9,0xFFA00000,0xE7FC0200,0xE7FC0200,0xFF380000,0xEE000200,0xE7FC0200,0xE7FC0200,0xFF380000,0xEE000200,0xEE000200,0xFFD801C4,0xF7DC01E1,0x1DC0202,0xFDD801A5,0xFFC80164,0xFFBC0121,0xFFB800E8,0xFFA8009D,0xFFD001D4,0xFBD401A5,0xE1FC0200,0xFF380000,
-0xE1FC0200,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1840622,0x1840622,0x1840622,0x1840622,0x1840622,0x1840622,0x1840622,0x1840622,0x1840622,0x1840622,0xFF6801ED,0xFF6801ED,0xFF6801ED,0xFF6801ED,0xFF6801ED,
-0xFF6801ED,0xFB4C0001,0xFB4C0001,0xFB4C0001,0xDF4C0001,0x49FC0620,0x49FC0620,0x49FC0620,0x49FC0620,0x49FC0620,0x49FC0620,0xFF080059,0xFF080059,0xFF080059,0xDF180000,0xA7F80620,0xA7F80620,0xA7F80620,0xDE680000,0xC2000620,0xF980054A,0x1840622,0x1840622,0xFF740442,0xFF780372,0xFF7002B1,0xFF7002B1,0xFF5C0131,0xFF7404EA,0xFD740422,0xFF500075,0xFF080059,
-0x8FFC0620,};
-static const uint32_t g_etc1_to_bc7_m6_table191[] = {
-0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0x89F80000,
-0x89F80000,0x89F80000,0x89F80000,0xAE000000,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x3740000,0x3740000,0x3740000,0xDFC0000,0x69FC0000,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,
-0xB7FC0000,0xDDF40000,0xDDF40000,0xDDF40000,0xE6000000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xDDF40000,0xDDF40000,0xDDF40000,0xE6000000,0xDDF40000,0xDDF40000,0xDDF40000,0xE6000000,0xE6000000,0x1EC0000,0x1CC0001,0x1CC0001,0x57FC0000,0x8BFC0000,0xA7FC0000,0xA7FC0000,0xC5FC0000,0x57FC0000,0x8BFC0000,0xD3FC0000,0xDDF40000,
-0xD3FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1C810B4,0xFFC40EF4,0xFFB80DA4,0xFFB80D2B,0xFFB00CBA,0xFFB00ABF,0xFFA40A06,0xFFA00814,0xFF9C0732,0xFF940622,0xFFB00BDD,0xFF980952,0xFF980831,0xFF88058B,0xFF84041A,0xFF74025D,0xFF7C045C,0xFF700263,0xFF600005,0xF75C0181,0xB1FC10B0,0xFFA00E21,0xFF980D2C,0xFF7C0A12,0xFF700851,0xFF640620,0xFF6407F3,0xFF3804E9,0xFF2000A9,0xF7180180,0xD9FC10B0,
-0xFF280D2B,0xFEC00620,0xF6380180,0xE40010B0,0xFFBC0E86,0xFDC80FE4,0xFDC8104C,0xFFAC0C2E,0xFFA00963,0xFF90068E,0xFF900555,0xFF7402DE,0xFFB40E4B,0xFFB00BC7,0xFF7C0521,0xFF2000A9,0xCFFC10B0,0x1EC0183,0xFFE80153,0xFFE40132,0xFFE40122,0xFFE8010B,0xFFDC00CE,0xFFDC00AA,0xFFD80061,0xFFD4003A,0xFFCC0001,0xE9FC0180,0xFFE00141,0xFFD80122,0xFFCC00B1,0xFFC0006D,
-0xFFB80000,0xF3FC0180,0xFFB40120,0xFF6C0000,0xF6000180,0xE9FC0180,0xFFE00141,0xFFD80122,0xFFCC00B1,0xFFC0006D,0xFFB80000,0xF3FC0180,0xFFB40120,0xFF6C0000,0xF6000180,0xF3FC0180,0xFFB40120,0xFF6C0000,0xF6000180,0xF6000180,0xFBEC0161,0xFFEC0161,0xFFEC0172,0xFFE00143,0xFFDC00F9,0xFFD000C3,0xFFD00082,0xFFB8005A,0xF9EC0161,0xFFDC012E,0xFFD00123,0xFF6C0000,
-0xF1FC0180,0x1B80D2B,0x1B80D2B,0x1B80D2B,0x1B80D2B,0xFFA40A06,0xFFA40A06,0xFFA40A06,0xFF9C0732,0xFF9C0732,0xFF940622,0xFF980831,0xFF980831,0xFF980831,0xFF84041A,0xFF84041A,0xFF74025D,0xFF700263,0xFF700263,0xFF600005,0xF35C0121,0x95FC0D2B,0x95FC0D2B,0x95FC0D2B,0xFF700851,0xFF700851,0xFF640620,0xFF3804E9,0xFF3804E9,0xFF2000A9,0xF31C0120,0xCBFC0D2B,
-0xCBFC0D2B,0xFEC00620,0xF2480120,0xDC000D2C,0xFFAC0B7E,0xF5B80CA3,0x1B80D2B,0xFFA409EB,0xFF9407DE,0xFF900615,0xFF900555,0xFF7402DE,0xFDB00B5E,0xFF9809A5,0xFF7C0511,0xFF2000A9,0xBFF80D2B,0x1E40122,0x1E40122,0x1E40122,0x1E40122,0xFFDC00AA,0xFFDC00AA,0xFFDC00AA,0xFFD4003A,0xFFD4003A,0xFFCC0001,0xDBFC0120,0xDBFC0120,0xDBFC0120,0xFFC0006D,0xFFC0006D,
-0xFFB80000,0xEDFC0120,0xEDFC0120,0xFF6C0000,0xF2000120,0xDBFC0120,0xDBFC0120,0xDBFC0120,0xFFC0006D,0xFFC0006D,0xFFB80000,0xEDFC0120,0xEDFC0120,0xFF6C0000,0xF2000120,0xEDFC0120,0xEDFC0120,0xFF6C0000,0xF2000120,0xF2000120,0xF7E40109,0xFBE40109,0x1E40122,0xFFDC00E1,0xFFD400C1,0xFFD000AA,0xFFD00082,0xFFB8005A,0xF5E40109,0xFFDC00DD,0xE9FC0120,0xFF6C0000,
-0xE9FC0120,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1940622,0x1940622,0x1940622,0x1940622,0x1940622,0x1940622,0x1940622,0x1940622,0x1940622,0x1940622,0xFF74025D,0xFF74025D,0xFF74025D,0xFF74025D,0xFF74025D,
-0xFF74025D,0xFF600005,0xFF600005,0xFF600005,0xE75C0001,0x63FC0620,0x63FC0620,0x63FC0620,0x63FC0620,0x63FC0620,0x63FC0620,0xFF2000A9,0xFF2000A9,0xFF2000A9,0xE7280000,0xB3F80620,0xB3F80620,0xB3F80620,0xE6780000,0xCA000620,0xFF8C055A,0x1940622,0x1940622,0xFF840479,0xFF8003C5,0xFF800305,0xFF800305,0xFF700195,0xFD8C0515,0xFF80045D,0xFF6000CD,0xFF2000A9,
-0x9FF80620,};
-static const uint32_t g_etc1_to_bc7_m6_table192[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x400001,0x400001,0x400001,0x400001,0x600000,0x600000,0x600000,0xC40000,0xC40000,0x20000000,0x600000,0x600000,0x600000,0xC40000,0xC40000,0x20000000,0xC40000,0xC40000,0x20000000,0x20000000,0x600000,0x600000,0x600000,0xC40000,0xC40000,0x20000000,0xC40000,0xC40000,0x20000000,0x20000000,0xC40000,
-0xC40000,0x20000000,0x20000000,0x20000000,0x4C0000,0xA440000,0x400001,0x580000,0x26C0000,0x8C0000,0xA00000,0xF00000,0x4500000,0x600000,0x8C0000,0x20000000,0x8C0000,0xD40000,0x13C0000,0x21FC0000,0x68000001,0x13C0000,0x21FC0000,0x68000001,0x21FC0000,0x68000001,0x68000001,0x13C0000,0x21FC0000,0x68000001,0x21FC0000,0x68000001,
-0x68000001,0x21FC0000,0x68000001,0x68000001,0x68000001,0x13C0000,0x21FC0000,0x68000001,0x21FC0000,0x68000001,0x68000001,0x21FC0000,0x68000001,0x68000001,0x68000001,0x21FC0000,0x68000001,0x68000001,0x68000001,0x68000001,0x3080000,0x8E00000,0x8E00000,0x1640000,0x5FC0000,0x45F40000,0x68000001,0x68000001,0x1200000,0x18C0000,0x61D40000,0x68000001,
-0x1C00000,0x441D49,0xFE1C039A,0x981402D9,0x681402DA,0xD0000A69,0x92000112,0x68000002,0x66000A69,0x560003DA,0x44000A69,0x8A0016FD,0x7A000882,0x62000432,0x58000E66,0x520006FB,0x40000C4A,0x440016FD,0x44000E46,0x38001145,0x2E0016FE,0x681D47,0x68000DD2,0x580007C3,0x52001187,0x4C000994,0x40000E03,0x400018C6,0x3E001027,0x360012AA,0x2E0017DF,0xD01D47,
-0x380014C2,0x3200161D,0x26001A42,0x22001D47,0xFE140B92,0xF4381671,0xF8401611,0xC80006E0,0x8A000732,0x660006FD,0x5A0004DA,0x4A000929,0xF2000CF6,0x9E00098E,0x52000B32,0x360012AA,0x941D47,0x5C16FD,0xFE240289,0x94200222,0x68200222,0xD0000A69,0x92000112,0x68000002,0x66000A69,0x560003DA,0x44000A69,0x8816FD,0x7A000882,0x62000432,0x58000E66,0x520006FB,
-0x40000C4A,0x11416FD,0x44000E46,0x38001145,0x2E0016FE,0x8816FD,0x7A000882,0x62000432,0x58000E66,0x520006FB,0x40000C4A,0x11416FD,0x44000E46,0x38001145,0x2E0016FE,0x11416FD,0x44000E46,0x38001145,0x2E0016FE,0x2E0016FE,0xFE140B2E,0xFC481271,0xFE4C1121,0xC80006E0,0x8A000732,0x660006FD,0x5A0004DA,0x4A000929,0xFA000BFE,0x9E00092A,0x52000B19,0x38001145,
-0xC016FD,0x1402D9,0x1402D9,0x1402D9,0x1402D9,0x64000000,0x64000000,0x64000000,0x30000000,0x30000000,0x20000000,0x30000221,0x30000221,0x30000221,0x280000C2,0x280000C2,0x1E000068,0x18000221,0x18000221,0x16000145,0x10000221,0x2002D6,0x2002D6,0x2002D6,0x22000143,0x22000143,0x180000C0,0x1200025D,0x1200025D,0x14000185,0xE00023E,0x3C02D6,
-0x3C02D6,0x100001F2,0xE000289,0xA0002D6,0xC40000A9,0xFE0C00C1,0x1402D9,0x640000E8,0x3C0000D0,0x2E0000D0,0x2E0000A9,0x220000F5,0x64000178,0x44000138,0x1E000225,0x14000185,0x2C02D6,0x200221,0x200221,0x200221,0x200221,0x64000000,0x64000000,0x64000000,0x30000000,0x30000000,0x20000000,0x300221,0x300221,0x300221,0x280000C2,0x280000C2,
-0x1E000068,0x5C0221,0x5C0221,0x16000145,0x10000221,0x300221,0x300221,0x300221,0x280000C2,0x280000C2,0x1E000068,0x5C0221,0x5C0221,0x16000145,0x10000221,0x5C0221,0x5C0221,0x16000145,0x10000221,0x10000221,0xC40000A9,0xFE0C009D,0x200221,0x640000E8,0x3C0000D0,0x2E0000D0,0x2E0000A9,0x220000F5,0x74000151,0x4A000121,0x400221,0x16000145,
-0x400221,0x8C0A69,0xFC440001,0x8C440001,0x68400002,0xCC0A69,0x92000112,0x68000002,0x1A00A69,0x560003DA,0x44000A69,0xCC0A69,0x92000112,0x68000002,0x1A00A69,0x560003DA,0x44000A69,0x1A00A69,0x560003DA,0x44000A69,0x44000A69,0xCC0A69,0x92000112,0x68000002,0x1A00A69,0x560003DA,0x44000A69,0x1A00A69,0x560003DA,0x44000A69,0x44000A69,0x1A00A69,
-0x560003DA,0x44000A69,0x44000A69,0x44000A69,0xFE3406B2,0x940A69,0xF8800745,0xDE000385,0x96000410,0x720003D4,0x5E00028A,0x54000502,0xFE180659,0xBA000454,0x64000232,0x44000A69,0x1240A69,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table193[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x500001,0x500001,0x500001,0x500001,0x780000,0x780000,0x780000,0xF40000,0xF40000,0x28000000,0x780000,0x780000,0x780000,0xF40000,0xF40000,0x28000000,0xF40000,0xF40000,0x28000000,0x28000000,0x780000,0x780000,0x780000,0xF40000,0xF40000,0x28000000,0xF40000,0xF40000,0x28000000,0x28000000,0xF40000,
-0xF40000,0x28000000,0x28000000,0x28000000,0x600000,0x580000,0x500001,0x700000,0x880000,0xAC0000,0xC80000,0x12C0000,0x4640000,0x780000,0xAC0000,0x28000000,0xAC0000,0xE40000,0x3500000,0x2DFC0000,0x70000001,0x3500000,0x2DFC0000,0x70000001,0x2DFC0000,0x70000001,0x70000001,0x3500000,0x2DFC0000,0x70000001,0x2DFC0000,0x70000001,
-0x70000001,0x2DFC0000,0x70000001,0x70000001,0x70000001,0x3500000,0x2DFC0000,0x70000001,0x2DFC0000,0x70000001,0x70000001,0x2DFC0000,0x70000001,0x70000001,0x70000001,0x2DFC0000,0x70000001,0x70000001,0x70000001,0x70000001,0x31C0000,0xF40000,0xF40000,0x1800000,0x13F80000,0x4FF40000,0x70000001,0x70000001,0x3340000,0x1AC0000,0x69E40000,0x70000001,
-0x1E40000,0x4C21E1,0xFE2405DD,0xA21C0461,0x701C0462,0xEA000A69,0xA20000A0,0x7200000A,0x72000A69,0x60000361,0x4C000A69,0x9C001A0D,0x860009AA,0x68000506,0x68000F41,0x58000723,0x46000CCE,0x4C001A0D,0x4A001006,0x3E0012F1,0x32001A0E,0x7421DF,0x7400101A,0x62000932,0x62001345,0x52000A54,0x46000EDF,0x46001C46,0x44001257,0x3C0014AA,0x30001B22,0xE821DF,
-0x3E0017F2,0x320018ED,0x2C001E16,0x260021DF,0xFE140E42,0xF8401A29,0xFC481A39,0xDE000716,0x9A000789,0x7000072D,0x5E0004BB,0x560009B3,0xFE000ECD,0xB6000A4B,0x56000C76,0x3C0014AA,0xA421DF,0x681A0D,0xFE300425,0x9E28034A,0x7028034A,0xEA000A69,0xA20000A0,0x72040009,0x72000A69,0x60000361,0x4C000A69,0x2981A0D,0x860009AA,0x68000506,0x68000F41,0x58000723,
-0x46000CCE,0x1381A0D,0x4A001006,0x3E0012F1,0x32001A0E,0x2981A0D,0x860009AA,0x68000506,0x68000F41,0x58000723,0x46000CCE,0x1381A0D,0x4A001006,0x3E0012F1,0x32001A0E,0x1381A0D,0x4A001006,0x3E0012F1,0x32001A0E,0x32001A0E,0xFE200D73,0xFE4C1521,0xF860142A,0xDE000716,0x9A000789,0x7000072D,0x5E0004BB,0x560009B3,0xFE000DCD,0xBC0009CE,0x56000C5D,0x3E0012F1,
-0xDC1A0D,0x1C0461,0x1C0461,0x1C0461,0x1C0461,0x7C000000,0x7C000000,0x7C000000,0x3C000000,0x3C000000,0x28000000,0x3C000349,0x3C000349,0x3C000349,0x2E000132,0x2E000132,0x2200009D,0x1E000349,0x1E000349,0x1C0001F9,0x14000349,0x280461,0x280461,0x280461,0x280001FB,0x280001FB,0x22000116,0x180003A1,0x180003A1,0x1A000259,0x12000371,0x500461,
-0x500461,0x16000306,0x100003DA,0xC000462,0xF6000105,0xFE0C01B1,0x1C0461,0x7A000161,0x50000140,0x40000145,0x38000112,0x2A000172,0x82000248,0x500001DD,0x2400034D,0x1A000259,0x380461,0x280349,0x280349,0x280349,0x280349,0x7C000000,0x7C000000,0x7C000000,0x3C000000,0x3C000000,0x28000000,0x3C0349,0x3C0349,0x3C0349,0x2E000132,0x2E000132,
-0x2200009D,0x740349,0x740349,0x1C0001F9,0x14000349,0x3C0349,0x3C0349,0x3C0349,0x2E000132,0x2E000132,0x2200009D,0x740349,0x740349,0x1C0001F9,0x14000349,0x740349,0x740349,0x1C0001F9,0x14000349,0x14000349,0xF6000105,0xF4180154,0x280349,0x7A000161,0x50000140,0x40000145,0x38000112,0x2A000172,0x82000208,0x5A0001BD,0x540349,0x1C0001F9,
-0x540349,0x9C0A69,0xFE540005,0x94540001,0x70500002,0xE40A69,0xA20000A0,0x700C0001,0x1D00A69,0x60000361,0x4C000A69,0xE40A69,0xA20000A0,0x700C0001,0x1D00A69,0x60000361,0x4C000A69,0x1D00A69,0x60000361,0x4C000A69,0x4C000A69,0xE40A69,0xA20000A0,0x700C0001,0x1D00A69,0x60000361,0x4C000A69,0x1D00A69,0x60000361,0x4C000A69,0x4C000A69,0x1D00A69,
-0x60000361,0x4C000A69,0x4C000A69,0x4C000A69,0xFE5006CD,0xA40A69,0xFE8C0749,0xF4000304,0xA0000384,0x7C000335,0x66000209,0x5C000492,0xFE2C0694,0xCC0003E8,0x6E0001A8,0x4C000A69,0x1480A69,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table194[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x600001,0x600001,0x600001,0x600001,0x900000,0x900000,0x900000,0x1240000,0x1240000,0x30000000,0x900000,0x900000,0x900000,0x1240000,0x1240000,0x30000000,0x1240000,0x1240000,0x30000000,0x30000000,0x900000,0x900000,0x900000,0x1240000,0x1240000,0x30000000,0x1240000,0x1240000,0x30000000,0x30000000,0x1240000,
-0x1240000,0x30000000,0x30000000,0x30000000,0x2700000,0x680000,0x600001,0x840000,0xA40000,0xD00000,0xEC0000,0x1680000,0x4780000,0x900000,0xD00000,0x30000000,0xD00000,0xF40000,0x3680000,0x39FC0000,0x78000001,0x3680000,0x39FC0000,0x78000001,0x39FC0000,0x78000001,0x78000001,0x3680000,0x39FC0000,0x78000001,0x39FC0000,0x78000001,
-0x78000001,0x39FC0000,0x78000001,0x78000001,0x78000001,0x3680000,0x39FC0000,0x78000001,0x39FC0000,0x78000001,0x78000001,0x39FC0000,0x78000001,0x78000001,0x78000001,0x39FC0000,0x78000001,0x78000001,0x78000001,0x78000001,0x3300000,0x1040000,0x1040000,0x1980000,0x1FFC0000,0x59F40000,0x78000001,0x78000001,0x14C0000,0x1C80000,0x71F40000,0x78000001,
-0x5FC0000,0x5426F9,0xFE3008D5,0xAC200642,0x78200642,0xFE000A6D,0xAE000050,0x7A04003A,0x7E000A69,0x6C0002E9,0x54000A69,0xAC001D72,0x92000B12,0x6E000632,0x6E001055,0x62000755,0x52000D4E,0x54001D72,0x5000120E,0x440014CD,0x38001D72,0x8026F7,0x7A0012C2,0x68000B0A,0x62001515,0x5E000B3C,0x4C000FDB,0x4C00202E,0x4A0014D7,0x440016DE,0x36001EC2,0x10026F7,
-0x44001B8A,0x38001C09,0x32002262,0x2A0026F7,0xFE201173,0xFC481E61,0xFE4C1EE5,0xF4000768,0xA20007D3,0x7C000746,0x660004D2,0x60000A46,0xFE00117D,0xC6000B19,0x5E000E2A,0x440016DE,0xB426F7,0x701D75,0xFE3C0631,0xA83004B2,0x783004B2,0xFE000A6D,0xAE000050,0x7C080032,0x7E000A69,0x6C0002E9,0x54000A69,0xA81D72,0x92000B12,0x6E000632,0x6E001055,0x62000755,
-0x52000D4E,0x1581D72,0x5000120E,0x440014CD,0x38001D72,0xA81D72,0x92000B12,0x6E000632,0x6E001055,0x62000755,0x52000D4E,0x1581D72,0x5000120E,0x440014CD,0x38001D72,0x1581D72,0x5000120E,0x440014CD,0x38001D72,0x38001D72,0xFE340FF2,0xF8601819,0xFC68174A,0xF4000768,0xA20007D3,0x7C000746,0x660004D2,0x60000A46,0xFE08103E,0xC6000A89,0x5E000E06,0x440014CD,
-0xF01D72,0x200641,0x200641,0x200641,0x200641,0x94000000,0x94000000,0x94000000,0x48000000,0x48000000,0x30000000,0x480004B1,0x480004B1,0x480004B1,0x3A0001BA,0x3A0001BA,0x2E0000E5,0x220004B1,0x220004B1,0x200002E4,0x180004B1,0x300641,0x300641,0x300641,0x2E0002E3,0x2E0002E3,0x28000192,0x2200052A,0x2200052A,0x1C00035D,0x180004F1,0x5C0641,
-0x5C0641,0x1C000462,0x1400058D,0x10000642,0xF60001A5,0xF4180304,0x200641,0x900001F4,0x5E0001CD,0x480001CD,0x44000184,0x2E00022D,0x9600034E,0x720002BB,0x2C0004BA,0x1C00035D,0x400641,0x3004B1,0x3004B1,0x3004B1,0x3004B1,0x94000000,0x94000000,0x94000000,0x48000000,0x48000000,0x30000000,0x4804B1,0x4804B1,0x4804B1,0x3A0001BA,0x3A0001BA,
-0x2E0000E5,0x8C04B1,0x8C04B1,0x200002E4,0x180004B1,0x4804B1,0x4804B1,0x4804B1,0x3A0001BA,0x3A0001BA,0x2E0000E5,0x8C04B1,0x8C04B1,0x200002E4,0x180004B1,0x8C04B1,0x8C04B1,0x200002E4,0x180004B1,0x180004B1,0xF60001A5,0xF8200244,0x3004B1,0x900001F4,0x5E0001CD,0x480001CD,0x44000184,0x2E00022D,0xA40002F2,0x7200028A,0x6404B1,0x200002E4,
-0x6404B1,0xAC0A69,0xFE680012,0x9C640001,0x78600002,0xFC0A69,0xAE000050,0x781C0001,0x3F80A69,0x6C0002E9,0x54000A69,0xFC0A69,0xAE000050,0x781C0001,0x3F80A69,0x6C0002E9,0x54000A69,0x3F80A69,0x6C0002E9,0x54000A69,0x54000A69,0xFC0A69,0xAE000050,0x781C0001,0x3F80A69,0x6C0002E9,0x54000A69,0x3F80A69,0x6C0002E9,0x54000A69,0x54000A69,0x3F80A69,
-0x6C0002E9,0x54000A69,0x54000A69,0x54000A69,0xF6680708,0xB80A69,0xF8A00782,0xFC0002AD,0xB600031A,0x860002D5,0x70000195,0x6400042A,0xF44806CD,0xDE000361,0x76000128,0x54000A69,0x1680A69,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table195[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x700001,0x700001,0x700001,0x700001,0xA80000,0xA80000,0xA80000,0x1580000,0x1580000,0x38000000,0xA80000,0xA80000,0xA80000,0x1580000,0x1580000,0x38000000,0x1580000,0x1580000,0x38000000,0x38000000,0xA80000,0xA80000,0xA80000,0x1580000,0x1580000,0x38000000,0x1580000,0x1580000,0x38000000,0x38000000,0x1580000,
-0x1580000,0x38000000,0x38000000,0x38000000,0x840000,0x4780000,0x700001,0x2980000,0xC00000,0xF00000,0x1140000,0x1A40000,0x48C0000,0xA80000,0xF00000,0x38000000,0xF00000,0x1040000,0x3800000,0x45FC0000,0x80000001,0x3800000,0x45FC0000,0x80000001,0x45FC0000,0x80000001,0x80000001,0x3800000,0x45FC0000,0x80000001,0x45FC0000,0x80000001,
-0x80000001,0x45FC0000,0x80000001,0x80000001,0x80000001,0x3800000,0x45FC0000,0x80000001,0x45FC0000,0x80000001,0x80000001,0x45FC0000,0x80000001,0x80000001,0x80000001,0x45FC0000,0x80000001,0x80000001,0x80000001,0x80000001,0x3440000,0x3140000,0x3140000,0x1B40000,0x2DFC0000,0x63F40000,0x80000001,0x80000001,0x1600000,0x1E80000,0x7BC80000,0x80000001,
-0x15FC0000,0x5C2C91,0xFE300C45,0xB6280879,0x8024087A,0xFE0C0AED,0xBA000020,0x8208009A,0x8A000A69,0x72000271,0x5C000A69,0xBC00212D,0xA2000C99,0x7A000792,0x7A001185,0x680007B9,0x58000DDA,0x5C00212D,0x5600145E,0x4A0016D9,0x3E00212E,0x8C2C8F,0x860015BA,0x6E000D42,0x6E001735,0x62000C25,0x520010F7,0x5200247E,0x500017A7,0x4A00194A,0x3A0022B7,0x1182C8F,
-0x44001F8A,0x3E001F75,0x38002726,0x2E002C8F,0xFE28156D,0xFE4C2325,0xFE4C2475,0xFE00082D,0xB6000833,0x880007C9,0x740004FA,0x60000AF6,0xFE08151E,0xDA000C0E,0x6600103A,0x4A00194A,0xC82C8F,0x7C212D,0xFE4408A6,0xB238065A,0x8038065A,0xFE0C0AC9,0xBA000020,0x840C007E,0x8A000A69,0x72000271,0x5C000A69,0xB8212D,0xA2000C99,0x7A000792,0x7A001185,0x680007B9,
-0x58000DDA,0x174212D,0x5600145E,0x4A0016D9,0x3E00212E,0xB8212D,0xA2000C99,0x7A000792,0x7A001185,0x680007B9,0x58000DDA,0x174212D,0x5600145E,0x4A0016D9,0x3E00212E,0x174212D,0x5600145E,0x4A0016D9,0x3E00212E,0x3E00212E,0xFE3412F2,0xFE6C1B49,0xFE6C1AEE,0xFE00082D,0xB6000833,0x880007C9,0x740004FA,0x60000AF6,0xFE18134D,0xDA000B4A,0x66001016,0x4A0016D9,
-0x108212D,0x240879,0x240879,0x240879,0x240879,0xAC000000,0xAC000000,0xAC000000,0x54000000,0x54000000,0x38000000,0x54000659,0x54000659,0x54000659,0x40000262,0x40000262,0x34000131,0x28000659,0x28000659,0x260003E8,0x1C000659,0x380876,0x380876,0x380876,0x3A0003F3,0x3A0003F3,0x2E000226,0x220006FA,0x220006FA,0x24000491,0x1A0006AE,0x700876,
-0x700876,0x1C0005E2,0x16000776,0x12000876,0xFE0402B1,0xF61C0498,0x240879,0xAC0002B9,0x72000275,0x5600028A,0x4C000209,0x380002F2,0xB400047A,0x720003AB,0x34000662,0x24000491,0x500876,0x380659,0x380659,0x380659,0x380659,0xAC000000,0xAC000000,0xAC000000,0x54000000,0x54000000,0x38000000,0x540659,0x540659,0x540659,0x40000262,0x40000262,
-0x34000131,0xA40659,0xA40659,0x260003E8,0x1C000659,0x540659,0x540659,0x540659,0x40000262,0x40000262,0x34000131,0xA40659,0xA40659,0x260003E8,0x1C000659,0xA40659,0xA40659,0x260003E8,0x1C000659,0x1C000659,0xFA0802AD,0xFC280374,0x380659,0xAC0002B9,0x72000275,0x5600028A,0x4C000209,0x380002F2,0xC20003FA,0x7C000371,0x740659,0x260003E8,
-0x740659,0xBC0A69,0xFE78002D,0xA4740001,0x80700002,0x1140A69,0xBA000020,0x802C0001,0xFF80A69,0x72000271,0x5C000A69,0x1140A69,0xBA000020,0x802C0001,0xFF80A69,0x72000271,0x5C000A69,0xFF80A69,0x72000271,0x5C000A69,0x5C000A69,0x1140A69,0xBA000020,0x802C0001,0xFF80A69,0x72000271,0x5C000A69,0xFF80A69,0x72000271,0x5C000A69,0x5C000A69,0xFF80A69,
-0x72000271,0x5C000A69,0x5C000A69,0x5C000A69,0xFE780708,0xC80A69,0xFEAC078A,0xFE1402D4,0xC000029A,0x90000254,0x7A000131,0x720003BA,0xFC5806CD,0xF40002F2,0x820000DA,0x5C000A69,0x18C0A69,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table196[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x840000,0x840000,0x840000,0x840000,0xC40000,0xC40000,0xC40000,0x18C0000,0x18C0000,0x40000001,0xC40000,0xC40000,0xC40000,0x18C0000,0x18C0000,0x40000001,0x18C0000,0x18C0000,0x40000001,0x40000001,0xC40000,0xC40000,0xC40000,0x18C0000,0x18C0000,0x40000001,0x18C0000,0x18C0000,0x40000001,0x40000001,0x18C0000,
-0x18C0000,0x40000001,0x40000001,0x40000001,0x2980000,0x8C0000,0x840000,0xB40000,0xDC0000,0x1180000,0x1400000,0x1E80000,0xA40000,0xC40000,0x1180000,0x40000001,0x1180000,0x1140001,0x19C0000,0x53FC0000,0x8A000000,0x19C0000,0x53FC0000,0x8A000000,0x53FC0000,0x8A000000,0x8A000000,0x19C0000,0x53FC0000,0x8A000000,0x53FC0000,0x8A000000,
-0x8A000000,0x53FC0000,0x8A000000,0x8A000000,0x8A000000,0x19C0000,0x53FC0000,0x8A000000,0x53FC0000,0x8A000000,0x8A000000,0x53FC0000,0x8A000000,0x8A000000,0x8A000000,0x53FC0000,0x8A000000,0x8A000000,0x8A000000,0x8A000000,0x15C0000,0x1280000,0x1280000,0x1D40000,0x3DF80000,0x6FF00000,0x8A000000,0x8A000000,0x3780000,0x9FC0000,0x83F80000,0x8A000000,
-0x25FC0000,0x683375,0xFE3C10E1,0xC22C0B59,0x8A2C0B58,0xFE0C0C55,0xCC000002,0x8E080130,0x98000A69,0x7E0001F9,0x66000A69,0xCE0025C5,0xA8000EBB,0x86000984,0x86001301,0x74000831,0x62000E81,0x640025C5,0x5C001758,0x50001969,0x440025C6,0x983373,0x92001984,0x7A001024,0x7A0019E1,0x6E000D81,0x5E00125B,0x5E0029BE,0x5C001B19,0x50001C42,0x4000279F,0x1303373,
-0x5000247C,0x440023B5,0x38002CEA,0x32003373,0xFE341A28,0xFE4C299D,0xF8602B08,0xFE0009DD,0xC00008C1,0x92000865,0x7C000545,0x6C000BD8,0xFE081A0A,0xDE000D62,0x7400128E,0x50001C42,0xD83373,0x8825C5,0xFE500BF4,0xBE400884,0x8A400884,0xFE180BD5,0xCC000002,0x8E140104,0x98000A69,0x7E0001F9,0x66000A69,0xC825C5,0xA8000EBB,0x86000984,0x86001301,0x74000831,
-0x62000E81,0x19825C5,0x5C001758,0x50001969,0x440025C6,0xC825C5,0xA8000EBB,0x86000984,0x86001301,0x74000831,0x62000E81,0x19825C5,0x5C001758,0x50001969,0x440025C6,0x19825C5,0x5C001758,0x50001969,0x440025C6,0x440025C6,0xFE5016DA,0xFE6C1FA5,0xF8801F85,0xFE0009DD,0xC00008C1,0x92000865,0x7C000545,0x6C000BD8,0xFE24174D,0xE8000C89,0x7400125D,0x50001969,
-0x12025C5,0x2C0B58,0x2C0B58,0x2C0B58,0x2C0B58,0xC8000000,0xC8000000,0xC8000000,0x60000001,0x60000001,0x40000001,0x64000882,0x64000882,0x64000882,0x4C000335,0x4C000335,0x3A00019A,0x30000882,0x30000882,0x2C00053D,0x20000882,0x400B58,0x400B58,0x400B58,0x40000556,0x40000556,0x340002EB,0x2800095D,0x2800095D,0x2A00061E,0x1E0008EE,0x800B58,
-0x800B58,0x20000809,0x1C000A0B,0x14000B5B,0xFC0C044E,0xF82006C9,0x2C0B58,0xC200039D,0x7C000352,0x6200034D,0x5A0002D0,0x400003E8,0xC200060D,0x900004DE,0x3E000892,0x2A00061E,0x5C0B58,0x400884,0x400884,0x400884,0x400884,0xC8000000,0xC8000000,0xC8000000,0x60000001,0x60000001,0x40000001,0x600882,0x600882,0x600882,0x4C000335,0x4C000335,
-0x3A00019A,0xC40882,0xC40882,0x2C00053D,0x20000882,0x600882,0x600882,0x600882,0x4C000335,0x4C000335,0x3A00019A,0xC40882,0xC40882,0x2C00053D,0x20000882,0xC40882,0xC40882,0x2C00053D,0x20000882,0x20000882,0xFE100422,0xFE2C052D,0x400884,0xC200039D,0x7C000352,0x6200034D,0x5A0002D0,0x400003E8,0xD6000568,0x9000048D,0x8C0882,0x2C00053D,
-0x8C0882,0xCC0A69,0xFE8C0050,0xAE840000,0x8A840000,0x1300A69,0xCC000002,0x8A3C0000,0x1DF40A69,0x7E0001F9,0x66000A69,0x1300A69,0xCC000002,0x8A3C0000,0x1DF40A69,0x7E0001F9,0x66000A69,0x1DF40A69,0x7E0001F9,0x66000A69,0x66000A69,0x1300A69,0xCC000002,0x8A3C0000,0x1DF40A69,0x7E0001F9,0x66000A69,0x1DF40A69,0x7E0001F9,0x66000A69,0x66000A69,0x1DF40A69,
-0x7E0001F9,0x66000A69,0x66000A69,0x66000A69,0xFC900745,0xDC0A69,0xFAC407C1,0xFE300322,0xD6000232,0x9E0001D4,0x840000CD,0x7A000340,0xFE700708,0xFC0402AD,0x8E00007D,0x66000A69,0x1B00A69,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table197[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x180000,0x180000,0x180000,0x180000,0x180000,
-0x180000,0x2C0000,0x2C0000,0x2C0000,0x6000001,0x180000,0x180000,0x180000,0x180000,0x180000,0x180000,0x2C0000,0x2C0000,0x2C0000,0x6000001,0x2C0000,0x2C0000,0x2C0000,0x6000001,0x6000001,0x100000,0x100000,0x100000,0x4100000,0x140000,0x140000,0x140000,0x180000,0x4100000,0x140000,0x200000,0x2C0000,
-0x200000,0x940000,0x940000,0x940000,0x940000,0xDC0000,0xDC0000,0xDC0000,0x1BC0000,0x1BC0000,0x48000001,0xDC0000,0xDC0000,0xDC0000,0x1BC0000,0x1BC0000,0x48000001,0x1BC0000,0x1BC0000,0x48000001,0x48000001,0xDC0000,0xDC0000,0xDC0000,0x1BC0000,0x1BC0000,0x48000001,0x1BC0000,0x1BC0000,0x48000001,0x48000001,0x1BC0000,
-0x1BC0000,0x48000001,0x48000001,0x48000001,0xAC0000,0x69C0000,0x940000,0xC80000,0xF80000,0x1380000,0x1680000,0x9F80000,0xB80000,0xDC0000,0x1380000,0x48000001,0x1380000,0x1240001,0x1B40000,0x5FF80000,0x92000000,0x1B40000,0x5FF80000,0x92000000,0x5FF80000,0x92000000,0x92000000,0x1B40000,0x5FF80000,0x92000000,0x5FF80000,0x92000000,
-0x92000000,0x5FF80000,0x92000000,0x92000000,0x92000000,0x1B40000,0x5FF80000,0x92000000,0x5FF80000,0x92000000,0x92000000,0x5FF80000,0x92000000,0x92000000,0x92000000,0x5FF80000,0x92000000,0x92000000,0x92000000,0x92000000,0x1700000,0x5380000,0x5380000,0x3EC0000,0x49FC0000,0x79F00000,0x92000000,0x92000000,0x1900000,0x19FC0000,0x8DCC0000,0x92000000,
-0x35FC0000,0x7436D9,0xFE4413A8,0xCC380CE4,0x92380CE4,0xFE180DB5,0xD8080020,0x981001A8,0xA2080A89,0x860401D9,0x6E080A89,0xE60025C5,0xBA000D5B,0x8C0008D8,0x920011B1,0x80000671,0x68000D49,0x700025C5,0x6C001626,0x5C001831,0x4C0025C6,0xA836D7,0xA20019F4,0x800010AC,0x86001A01,0x74000CC5,0x620011B1,0x68002A9E,0x66001AB6,0x56001BC6,0x48002826,0x15836D7,
-0x560025F8,0x500024DD,0x44002EAA,0x380036D7,0xFE3C1CD5,0xFA642CB1,0xFE6C2E38,0xFE080A6B,0xD000070E,0x9E000678,0x880003A5,0x760009F9,0xFE181C4A,0xFC000B9A,0x7E00111A,0x56001BC6,0xF036D7,0x9825C5,0xFE680C84,0xC6500884,0x92500884,0xFE300C45,0xD4100002,0x96240104,0xA0100A69,0x860401D5,0x6E100A69,0xE025C5,0xBA000D5B,0x8C0008D8,0x920011B1,0x80000671,
-0x68000D49,0x1CC25C5,0x6C001626,0x5C001831,0x4C0025C6,0xE025C5,0xBA000D5B,0x8C0008D8,0x920011B1,0x80000671,0x68000D49,0x1CC25C5,0x6C001626,0x5C001831,0x4C0025C6,0x1CC25C5,0x6C001626,0x5C001831,0x4C0025C6,0x4C0025C6,0xFE581771,0xFC881FBD,0xFE8C1F95,0xFE080A5B,0xD000070E,0x9E000678,0x880003A5,0x760009F9,0xFE3417D5,0xFC000A9A,0x7E0010DA,0x5C001831,
-0x14025C5,0x380CE4,0x380CE4,0x380CE4,0x380CE4,0xD8080020,0xD8080020,0xD8080020,0x6A080021,0x6A080021,0x48080021,0x7C000882,0x7C000882,0x7C000882,0x62000271,0x62000271,0x460000EA,0x3C000882,0x3C000882,0x380004A5,0x28000882,0x500CE3,0x500CE3,0x500CE3,0x4C000576,0x4C000576,0x400002B3,0x340009D5,0x340009D5,0x320005D6,0x2800092B,0xA00CE3,
-0xA00CE3,0x260008B1,0x20000AE6,0x1A000CE3,0xFE1004E2,0xFE2C0801,0x380CE4,0xE40002E9,0x9A00028A,0x6E00029A,0x6A0001F4,0x4C000332,0xF40005C5,0xB200046A,0x4C00089B,0x320005D6,0x700CE3,0x500884,0x500884,0x500884,0x500884,0xD0100000,0xD0100000,0xD0100000,0x68100001,0x68100001,0x48100001,0x780882,0x780882,0x780882,0x62000271,0x62000271,
-0x460000EA,0xF40882,0xF40882,0x380004A5,0x28000882,0x780882,0x780882,0x780882,0x62000271,0x62000271,0x460000EA,0xF40882,0xF40882,0x380004A5,0x28000882,0xF40882,0xF40882,0x380004A5,0x28000882,0x28000882,0xFE200451,0xFA440548,0x500884,0xE40002E9,0x9A00028A,0x6E00029A,0x6A0001F4,0x4C000332,0xF40004E4,0xB20003F1,0xAC0882,0x380004A5,
-0xAC0882,0xDC0A69,0xFEA40080,0xB6940000,0x92940000,0x1480A69,0xD8080000,0x924C0000,0x27FC0A69,0x840001A5,0x6E000A69,0x1480A69,0xD8080000,0x924C0000,0x27FC0A69,0x840001A5,0x6E000A69,0x27FC0A69,0x840001A5,0x6E000A69,0x6E000A69,0x1480A69,0xD8080000,0x924C0000,0x27FC0A69,0x840001A5,0x6E000A69,0x27FC0A69,0x840001A5,0x6E000A69,0x6E000A69,0x27FC0A69,
-0x840001A5,0x6E000A69,0x6E000A69,0x6E000A69,0xFE940781,0xEC0A69,0xFECC07D9,0xFE400361,0xE00001CA,0xA8000190,0x8C000088,0x820002E4,0xF6880745,0xFE1402E4,0x9600003D,0x6E000A69,0x1D40A69,0x80020,0x80020,0x80020,0x80020,0x80020,0x80020,0x80020,0x80020,0x80020,0x80020,0x16000000,0x16000000,0x16000000,0x16000000,0x16000000,
-0x16000000,0xA000001,0xA000001,0xA000001,0x6000001,0xC0020,0xC0020,0xC0020,0xC0020,0xC0020,0xC0020,0x600000D,0x600000D,0x600000D,0x6000005,0x140020,0x140020,0x140020,0x4000012,0x2000022,0x78000000,0x80020,0x80020,0x36000000,0x24000000,0x1C000000,0x1C000000,0x12000000,0x36000009,0x24000004,0xE000001,0x600000D,
-0x100020,};
-static const uint32_t g_etc1_to_bc7_m6_table198[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x200000,0x300000,0x300000,0x300000,0x300000,0x300000,
-0x300000,0x5C0000,0x5C0000,0x5C0000,0xE000001,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x5C0000,0x5C0000,0x5C0000,0xE000001,0x5C0000,0x5C0000,0x5C0000,0xE000001,0xE000001,0x8200000,0x200000,0x200000,0x240000,0x280000,0x2C0000,0x2C0000,0x340000,0x240000,0x280000,0x400000,0x5C0000,
-0x400000,0xA40000,0xA40000,0xA40000,0xA40000,0xF40000,0xF40000,0xF40000,0x1F00000,0x1F00000,0x50000001,0xF40000,0xF40000,0xF40000,0x1F00000,0x1F00000,0x50000001,0x1F00000,0x1F00000,0x50000001,0x50000001,0xF40000,0xF40000,0xF40000,0x1F00000,0x1F00000,0x50000001,0x1F00000,0x1F00000,0x50000001,0x50000001,0x1F00000,
-0x1F00000,0x50000001,0x50000001,0x50000001,0x6BC0000,0xEAC0000,0xA40000,0x2DC0000,0x1140000,0x15C0000,0x1900000,0x15F40000,0x2CC0000,0xF40000,0x15C0000,0x50000001,0x15C0000,0x1340001,0x1CC0000,0x6BF80000,0x9A000000,0x1CC0000,0x6BF80000,0x9A000000,0x6BF80000,0x9A000000,0x9A000000,0x1CC0000,0x6BF80000,0x9A000000,0x6BF80000,0x9A000000,
-0x9A000000,0x6BF80000,0x9A000000,0x9A000000,0x9A000000,0x1CC0000,0x6BF80000,0x9A000000,0x6BF80000,0x9A000000,0x9A000000,0x6BF80000,0x9A000000,0x9A000000,0x9A000000,0x6BF80000,0x9A000000,0x9A000000,0x9A000000,0x9A000000,0x1840000,0xD480000,0xD480000,0xBFC0000,0x57FC0000,0x83F00000,0x9A000000,0x9A000000,0x3A40000,0x2BFC0000,0x95DC0000,0x9A000000,
-0x43FC0000,0x803A9D,0xFE5016F4,0xD6400EC4,0x9A400EC4,0xFE300F95,0xE4100082,0x9E1C0268,0xAA100AE9,0x900C020D,0x76100AE9,0xFE0025C5,0xCC000C2B,0x98000888,0xA2001052,0x860004F1,0x74000C51,0x7C0025C5,0x720014E2,0x66001742,0x540025C6,0xBC3A9B,0xAE001B0C,0x8C00119C,0x92001A61,0x80000C45,0x6E001179,0x74002BBE,0x6C001A56,0x60001B66,0x520028A3,0x17C3A9B,
-0x5C0027DC,0x56002631,0x4A00308E,0x3E003A9B,0xFE501FDA,0xFE6C3029,0xFE6C3258,0xFE140B8E,0xE2000578,0xAE0004FD,0x9200026A,0x8000085D,0xFE241F6E,0xFC000ADA,0x86000FF4,0x60001B66,0x10C3A9B,0xA825C5,0xFE740D24,0xCE600884,0x9A600884,0xFE440CB5,0xDC200002,0x9E340104,0xA8200A69,0x8E1401D5,0x76200A69,0xF825C5,0xCC000C2B,0x98000888,0xA2001052,0x860004F1,
-0x74000C51,0x1FC25C5,0x720014E2,0x66001742,0x540025C6,0xF825C5,0xCC000C2B,0x98000888,0xA2001052,0x860004F1,0x74000C51,0x1FC25C5,0x720014E2,0x66001742,0x540025C6,0x1FC25C5,0x720014E2,0x66001742,0x540025C6,0x540025C6,0xFC74181E,0xFE8C2035,0xF8A02004,0xFE140B2A,0xE2000578,0xAE0004FD,0x9200026A,0x8000085D,0xFE44186E,0xFC0009DA,0x86000FB4,0x66001742,
-0x16425C5,0x400EC4,0x400EC4,0x400EC4,0x400EC4,0xE8100080,0xE8100080,0xE8100080,0x74100081,0x74100081,0x50100081,0x94000882,0x94000882,0x94000882,0x680001BD,0x680001BD,0x4C00006A,0x48000882,0x48000882,0x3E00040D,0x30000882,0x600EC3,0x600EC3,0x600EC3,0x580005D6,0x580005D6,0x460002BB,0x40000A6D,0x40000A6D,0x3A0005BA,0x2E00096B,0xC40EC3,
-0xC40EC3,0x32000989,0x26000BEE,0x20000EC3,0xFE2005E1,0xF43809E0,0x400EC4,0xFA00024A,0xB20001E1,0x880001E1,0x8000015D,0x6000028A,0xFE000614,0xC40003F1,0x5C0008A6,0x3A0005BA,0x8C0EC3,0x600884,0x600884,0x600884,0x600884,0xD8200000,0xD8200000,0xD8200000,0x70200001,0x70200001,0x50200001,0x900882,0x900882,0x900882,0x680001BD,0x680001BD,
-0x4C00006A,0x1240882,0x1240882,0x3E00040D,0x30000882,0x900882,0x900882,0x900882,0x680001BD,0x680001BD,0x4C00006A,0x1240882,0x1240882,0x3E00040D,0x30000882,0x1240882,0x1240882,0x3E00040D,0x30000882,0x30000882,0xFA340480,0xFE4C0568,0x600884,0xFA00024A,0xB20001E1,0x880001E1,0x8000015D,0x6000028A,0xFE0C04E2,0xD000034D,0xD00882,0x3E00040D,
-0xD00882,0xEC0A69,0xFEB000B4,0xBEA40000,0x9AA40000,0x1600A69,0xE0180000,0x9A5C0000,0x33FC0A69,0x90000145,0x76000A69,0x1600A69,0xE0180000,0x9A5C0000,0x33FC0A69,0x90000145,0x76000A69,0x33FC0A69,0x90000145,0x76000A69,0x76000A69,0x1600A69,0xE0180000,0x9A5C0000,0x33FC0A69,0x90000145,0x76000A69,0x33FC0A69,0x90000145,0x76000A69,0x76000A69,0x33FC0A69,
-0x90000145,0x76000A69,0x76000A69,0x76000A69,0xFEB40782,0xFC0A69,0xFAE40800,0xFE5803B5,0xF6000184,0xB6000132,0x94000048,0x8A000290,0xFE980745,0xFE2C0340,0xA200001D,0x76000A69,0x1F40A69,0x100080,0x100080,0x100080,0x100080,0x100080,0x100080,0x100080,0x100080,0x100080,0x100080,0x30000000,0x30000000,0x30000000,0x30000000,0x30000000,
-0x30000000,0x16000001,0x16000001,0x16000001,0xE000001,0x180080,0x180080,0x180080,0x180080,0x180080,0x180080,0x1200002D,0x1200002D,0x1200002D,0xC000019,0x2C0080,0x2C0080,0x2C0080,0xA00004A,0x6000082,0xF8000000,0x100080,0x100080,0x6E000000,0x4C000000,0x3A000000,0x3A000000,0x26000000,0x60000028,0x42000014,0x1E000004,0x1200002D,
-0x200080,};
-static const uint32_t g_etc1_to_bc7_m6_table199[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x300000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,
-0x2440000,0x8C0000,0x8C0000,0x8C0000,0x16000001,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x2440000,0x8C0000,0x8C0000,0x8C0000,0x16000001,0x8C0000,0x8C0000,0x8C0000,0x16000001,0x16000001,0x340000,0x300000,0x300000,0x380000,0x3C0000,0x400000,0x400000,0x500000,0x380000,0x3C0000,0x640000,0x8C0000,
-0x640000,0xB40000,0xB40000,0xB40000,0xB40000,0x10C0000,0x10C0000,0x10C0000,0xBF80000,0xBF80000,0x58000001,0x10C0000,0x10C0000,0x10C0000,0xBF80000,0xBF80000,0x58000001,0xBF80000,0xBF80000,0x58000001,0x58000001,0x10C0000,0x10C0000,0x10C0000,0xBF80000,0xBF80000,0x58000001,0xBF80000,0xBF80000,0x58000001,0x58000001,0xBF80000,
-0xBF80000,0x58000001,0x58000001,0x58000001,0xD00000,0xC00000,0xB40000,0xF40000,0x32C0000,0x17C0000,0x1B80000,0x1FF80000,0x2E00000,0x10C0000,0x17C0000,0x58000001,0x17C0000,0x1440001,0x1E40000,0x77F80000,0xA2000000,0x1E40000,0x77F80000,0xA2000000,0x77F80000,0xA2000000,0xA2000000,0x1E40000,0x77F80000,0xA2000000,0x77F80000,0xA2000000,
-0xA2000000,0x77F80000,0xA2000000,0xA2000000,0xA2000000,0x1E40000,0x77F80000,0xA2000000,0x77F80000,0xA2000000,0xA2000000,0x77F80000,0xA2000000,0xA2000000,0xA2000000,0x77F80000,0xA2000000,0xA2000000,0xA2000000,0xA2000000,0x1980000,0x15C0000,0x15C0000,0x1DFC0000,0x65FC0000,0x8DF00000,0xA2000000,0xA2000000,0x1BC0000,0x3BFC0000,0x9DEC0000,0xA2000000,
-0x53FC0000,0x8C3EC1,0xFE5C1AB8,0xDE4C10F9,0xA24C10F8,0xFE3C1205,0xEC180130,0xA8240370,0xB4180B89,0x98100285,0x7E180B89,0xFE0C2621,0xE2000B28,0xA204088E,0xAE000F3A,0x92000391,0x7A000B81,0x880025C5,0x7E0013B2,0x6C00162E,0x5C0025C6,0xCC3EBF,0xBA001C84,0x9800130C,0xA2001ACB,0x8C000C25,0x74001185,0x80002CFE,0x76001A25,0x66001B26,0x5800292F,0x1A03EBF,
-0x66002A4B,0x5C0027D5,0x500032AA,0x44003EBF,0xFE582361,0xF8803495,0xFA843661,0xFE180DAD,0xF6000408,0xBC000398,0x9E000164,0x8A0006D0,0xFE342275,0xFE000B6D,0x94000EAC,0x66001B26,0x1243EBF,0xB825C5,0xFE8C0DD4,0xD6700884,0xA2700884,0xFE500D49,0xE4300002,0xA6440104,0xB0300A69,0x962401D5,0x7E300A69,0x11025C5,0xE2000B28,0xA2080884,0xAE000F3A,0x92000391,
-0x7A000B81,0xDFC25C5,0x7E0013B2,0x6C00162E,0x5C0025C6,0x11025C5,0xE2000B28,0xA2080884,0xAE000F3A,0x92000391,0x7A000B81,0xDFC25C5,0x7E0013B2,0x6C00162E,0x5C0025C6,0xDFC25C5,0x7E0013B2,0x6C00162E,0x5C0025C6,0x5C0025C6,0xFE78188A,0xFCA82039,0xFEAC2018,0xFE300C02,0xF6000408,0xBC000398,0x9E000164,0x8A0006D0,0xFE5C18B6,0xFE040A46,0x94000E5B,0x6C00162E,
-0x18825C5,0x4C10F8,0x4C10F8,0x4C10F8,0x4C10F8,0xF8180120,0xF8180120,0xF8180120,0x7E180121,0x7E180121,0x58180121,0xAC000882,0xAC000882,0xAC000882,0x7A000131,0x7A000131,0x5800001A,0x54000882,0x54000882,0x4A000385,0x38000882,0x7010F8,0x7010F8,0x7010F8,0x62000651,0x62000651,0x52000313,0x4C000B25,0x4C000B25,0x420005AE,0x340009C3,0xE410F8,
-0xE410F8,0x38000AA9,0x2C000D26,0x240010FB,0xFE2C0756,0xFA440BCC,0x4C10F8,0xFE08025A,0xC6000151,0x9A000161,0x8C0000CD,0x6A0001E2,0xFE000734,0xDA000398,0x660008AE,0x420005AE,0xA010F8,0x700884,0x700884,0x700884,0x700884,0xE0300000,0xE0300000,0xE0300000,0x78300001,0x78300001,0x58300001,0xA80882,0xA80882,0xA80882,0x7A000131,0x7A000131,
-0x5800001A,0x1580882,0x1580882,0x4A000385,0x38000882,0xA80882,0xA80882,0xA80882,0x7A000131,0x7A000131,0x5800001A,0x1580882,0x1580882,0x4A000385,0x38000882,0x1580882,0x1580882,0x4A000385,0x38000882,0x38000882,0xFE3C04A0,0xFA64057D,0x700884,0xFE08024A,0xC6000151,0x9A000161,0x8C0000CD,0x6A0001E2,0xFE140514,0xEC0002D0,0xF00882,0x4A000385,
-0xF00882,0xFC0A69,0xFEC400E9,0xC6B40000,0xA2B40000,0x1780A69,0xE8280000,0xA26C0000,0x3FFC0A69,0x9A000104,0x7E000A69,0x1780A69,0xE8280000,0xA26C0000,0x3FFC0A69,0x9A000104,0x7E000A69,0x3FFC0A69,0x9A000104,0x7E000A69,0x7E000A69,0x1780A69,0xE8280000,0xA26C0000,0x3FFC0A69,0x9A000104,0x7E000A69,0x3FFC0A69,0x9A000104,0x7E000A69,0x7E000A69,0x3FFC0A69,
-0x9A000104,0x7E000A69,0x7E000A69,0x7E000A69,0xFAC807C1,0x10C0A69,0xFEEC0820,0xFE6C03FA,0xFA040152,0xBE0000F2,0x9E000020,0x9400022D,0xFEAC0784,0xFE4C037A,0xAC000005,0x7E000A69,0xDFC0A69,0x180120,0x180120,0x180120,0x180120,0x180120,0x180120,0x180120,0x180120,0x180120,0x180120,0x48000000,0x48000000,0x48000000,0x48000000,0x48000000,
-0x48000000,0x22000000,0x22000000,0x22000000,0x16000001,0x240120,0x240120,0x240120,0x240120,0x240120,0x240120,0x1E00006D,0x1E00006D,0x1E00006D,0x1400003A,0x440120,0x440120,0x440120,0x100000AA,0xA000122,0xFC080020,0x180120,0x180120,0xA8000000,0x74000000,0x58000000,0x58000000,0x3A000000,0x84000059,0x6400002D,0x2C000009,0x1E00006D,
-0x300120,};
-static const uint32_t g_etc1_to_bc7_m6_table200[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x400001,0x600000,0x600000,0x600000,0x600000,0x600000,
-0x600000,0xC40000,0xC40000,0xC40000,0x20000000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0xC40000,0xC40000,0xC40000,0x20000000,0xC40000,0xC40000,0xC40000,0x20000000,0x20000000,0xA440000,0x400001,0x400001,0x4C0000,0x4500000,0x580000,0x580000,0x26C0000,0x4C0000,0x4500000,0x8C0000,0xC40000,
-0x8C0000,0xC40001,0xC40001,0xC40001,0xC40001,0x3240000,0x3240000,0x3240000,0x17FC0000,0x17FC0000,0x62000000,0x3240000,0x3240000,0x3240000,0x17FC0000,0x17FC0000,0x62000000,0x17FC0000,0x17FC0000,0x62000000,0x62000000,0x3240000,0x3240000,0x3240000,0x17FC0000,0x17FC0000,0x62000000,0x17FC0000,0x17FC0000,0x62000000,0x62000000,0x17FC0000,
-0x17FC0000,0x62000000,0x62000000,0x62000000,0x4E40000,0xD40000,0xC40001,0x10C0000,0x14C0000,0x1A40000,0x1E40000,0x2BF80000,0xF80000,0x3240000,0x1A40000,0x62000000,0x1A40000,0x1580000,0x3FC0000,0x85F80000,0xAA000001,0x3FC0000,0x85F80000,0xAA000001,0x85F80000,0xAA000001,0xAA000001,0x3FC0000,0x85F80000,0xAA000001,0x85F80000,0xAA000001,
-0xAA000001,0x85F80000,0xAA000001,0xAA000001,0xAA000001,0x3FC0000,0x85F80000,0xAA000001,0x85F80000,0xAA000001,0xAA000001,0x85F80000,0xAA000001,0xAA000001,0xAA000001,0x85F80000,0xAA000001,0xAA000001,0xAA000001,0xAA000001,0x1B00000,0xF6C0000,0xF6C0000,0x33FC0000,0x75F80000,0x97F80000,0xAA000001,0xAA000001,0x1D40000,0x4FFC0000,0xA7E00000,0xAA000001,
-0x63FC0000,0x9843DA,0xFE741F87,0xEA5813DA,0xAA5813DB,0xFE441546,0xF824023F,0xB43004F3,0xC0200C8A,0xA020035E,0x86200C8A,0xFE1C2759,0xEE000A1B,0xAC0C08D9,0xC0000E29,0x9E000252,0x86000AE2,0x960025C5,0x8A001275,0x7800150D,0x640025C5,0xE043DA,0xCC001E91,0xA200151E,0xA8001BBA,0x92000C52,0x800011F2,0x8C002E81,0x80001A11,0x72001AE5,0x620029D5,0x1CC43DA,
-0x6C002D36,0x66002A52,0x56003551,0x4A0043DE,0xFE6427D8,0xFE8C3942,0xFE8C3B6A,0xFE301079,0xFC000338,0xC8000260,0xA6000092,0x96000559,0xFE4426F1,0xFE040DC1,0x9E000D7F,0x72001AE5,0x14043DA,0xCC25C6,0xFE980EA3,0xDE840883,0xAA840883,0xFE680DF2,0xEE400003,0xAE540103,0xB8400A6A,0xA03801D6,0x86400A6A,0x12C25C5,0xEE000A1B,0xAA1C0883,0xC0000E29,0x9E000252,
-0x86000AE2,0x1BF825C5,0x8A001275,0x7800150D,0x640025C5,0x12C25C5,0xEE000A1B,0xAA1C0883,0xC0000E29,0x9E000252,0x86000AE2,0x1BF825C5,0x8A001275,0x7800150D,0x640025C5,0x1BF825C5,0x8A001275,0x7800150D,0x640025C5,0x640025C5,0xFE941919,0xF6BC20B2,0xFAC42082,0xFE440D24,0xFC000338,0xC8000260,0xA6000092,0x96000559,0xFE781975,0xFE240B83,0x9E000D1B,0x7800150D,
-0x1AC25C5,0x5813DA,0x5813DA,0x5813DA,0x5813DA,0xFE24022E,0xFE24022E,0xFE24022E,0x8A200221,0x8A200221,0x62200221,0xC8000882,0xC8000882,0xC8000882,0x860000B9,0x860000B9,0x62000001,0x60000884,0x60000884,0x500002FD,0x40000884,0x28013DA,0x28013DA,0x28013DA,0x7400074D,0x7400074D,0x580003BD,0x58000C13,0x58000C13,0x4C0005BE,0x40000A3D,0x10813DA,
-0x10813DA,0x3E000C45,0x32000EC8,0x2A0013DD,0xFC380952,0xFE4C0E5E,0x5813DA,0xFE100315,0xDE0000D0,0xAE0000CD,0xA2000068,0x78000164,0xFE1408DB,0xFC000344,0x7C0008C2,0x4C0005BE,0xB813DA,0x840882,0x840882,0x840882,0x840882,0xE6440001,0xE6440001,0xE6440001,0x82400001,0x82400001,0x62400001,0xC40882,0xC40882,0xC40882,0x860000B9,0x860000B9,
-0x62000001,0x18C0882,0x18C0882,0x500002FD,0x40000884,0xC40882,0xC40882,0xC40882,0x860000B9,0x860000B9,0x62000001,0x18C0882,0x18C0882,0x500002FD,0x40000884,0x18C0882,0x18C0882,0x500002FD,0x40000884,0x40000884,0xFE5804B1,0xF47805B2,0x840882,0xFE240288,0xDE0000D0,0xAE0000CD,0xA2000068,0x78000164,0xFE340515,0xFC000244,0x1180882,0x500002FD,
-0x1180882,0x1100A69,0xFEDC013D,0xCEC80001,0xAAC40002,0x1900A69,0xF03C0000,0xAA800001,0x4DFC0A69,0xA40000C1,0x86000A69,0x1900A69,0xF03C0000,0xAA800001,0x4DFC0A69,0xA40000C1,0x86000A69,0x4DFC0A69,0xA40000C1,0x86000A69,0x86000A69,0x1900A69,0xF03C0000,0xAA800001,0x4DFC0A69,0xA40000C1,0x86000A69,0x4DFC0A69,0xA40000C1,0x86000A69,0x86000A69,0x4DFC0A69,
-0xA40000C1,0x86000A69,0x86000A69,0x86000A69,0xFED007FD,0x1200A69,0xFD080841,0xFE940451,0xFE100172,0xD00000A9,0xA800000A,0x9C0001E1,0xF6CC07C1,0xFE6403E8,0xB6080000,0x86000A69,0x1FF80A69,0x200221,0x200221,0x200221,0x200221,0x200221,0x200221,0x200221,0x200221,0x200221,0x200221,0x64000000,0x64000000,0x64000000,0x64000000,0x64000000,
-0x64000000,0x30000000,0x30000000,0x30000000,0x20000000,0x300221,0x300221,0x300221,0x300221,0x300221,0x300221,0x280000C2,0x280000C2,0x280000C2,0x1E000068,0x5C0221,0x5C0221,0x5C0221,0x16000145,0x10000221,0xFE0C009D,0x200221,0x200221,0xE8000000,0xA0000000,0x7A000000,0x7A000000,0x50000000,0xC40000A9,0x96000055,0x3E000010,0x280000C2,
-0x400221,};
-static const uint32_t g_etc1_to_bc7_m6_table201[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x500001,0x780000,0x780000,0x780000,0x780000,0x780000,
-0x780000,0xF40000,0xF40000,0xF40000,0x28000000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0xF40000,0xF40000,0xF40000,0x28000000,0xF40000,0xF40000,0xF40000,0x28000000,0x28000000,0x580000,0x500001,0x500001,0x600000,0x4640000,0x700000,0x700000,0x880000,0x600000,0x4640000,0xAC0000,0xF40000,
-0xAC0000,0xD40001,0xD40001,0xD40001,0xD40001,0x33C0000,0x33C0000,0x33C0000,0x23FC0000,0x23FC0000,0x6A000000,0x33C0000,0x33C0000,0x33C0000,0x23FC0000,0x23FC0000,0x6A000000,0x23FC0000,0x23FC0000,0x6A000000,0x6A000000,0x33C0000,0x33C0000,0x33C0000,0x23FC0000,0x23FC0000,0x6A000000,0x23FC0000,0x23FC0000,0x6A000000,0x6A000000,0x23FC0000,
-0x23FC0000,0x6A000000,0x6A000000,0x6A000000,0xF80000,0xE40000,0xD40001,0x1240000,0x1680000,0x1C80000,0x7F80000,0x37F40000,0x10C0000,0x33C0000,0x1C80000,0x6A000000,0x1C80000,0x1680000,0x1BFC0000,0x91F80000,0xB2000001,0x1BFC0000,0x91F80000,0xB2000001,0x91F80000,0xB2000001,0xB2000001,0x1BFC0000,0x91F80000,0xB2000001,0x91F80000,0xB2000001,
-0xB2000001,0x91F80000,0xB2000001,0xB2000001,0xB2000001,0x1BFC0000,0x91F80000,0xB2000001,0x91F80000,0xB2000001,0xB2000001,0x91F80000,0xB2000001,0xB2000001,0xB2000001,0x91F80000,0xB2000001,0xB2000001,0xB2000001,0xB2000001,0x1C40000,0x1800000,0x1800000,0x47FC0000,0x81FC0000,0xA1FC0000,0xB2000001,0xB2000001,0x3E80000,0x61FC0000,0xAFF00000,0xB2000001,
-0x73FC0000,0xA448CA,0xFE802443,0xF26416C6,0xB26416C7,0xFE5018EA,0xFE300393,0xBA3C069F,0xCA280DB2,0xA824045E,0x8E280DB2,0xFE30290A,0xFA00097B,0xB6140951,0xCC000D49,0xA800016E,0x8E000A8D,0xA20025C6,0x9000116D,0x7E001419,0x6C0025C5,0xF448CA,0xE20020BF,0xAE00178E,0xB4001CE2,0xA2000CB3,0x86001292,0x98003001,0x8A001A29,0x7A001AD5,0x68002A81,0x1F048CA,
-0x7800301E,0x6C002C86,0x5C0037E9,0x500048CE,0xFE782C61,0xFE8C3E62,0xF8A040BB,0xFE401395,0xFE0403A8,0xD6000182,0xB0000031,0xA0000422,0xFE542B17,0xFE1810AE,0xA6000CB9,0x7A001AD5,0x15C48CA,0xDC25C6,0xFEB00F63,0xE6940883,0xB2940883,0xFE800E9A,0xF6500003,0xB6640103,0xC0500A6A,0xA84801D6,0x8E500A6A,0x14425C5,0xFA00097B,0xB22C0883,0xCC000D49,0xA800016E,
-0x8E000A8D,0x27F825C5,0x9000116D,0x7E001419,0x6C0025C5,0x14425C5,0xFA00097B,0xB22C0883,0xCC000D49,0xA800016E,0x8E000A8D,0x27F825C5,0x9000116D,0x7E001419,0x6C0025C5,0x27F825C5,0x9000116D,0x7E001419,0x6C0025C5,0x6C0025C5,0xFEA019C8,0xFECC20B2,0xFECC20B2,0xFE5C0DFE,0xFE100393,0xD6000182,0xB0000031,0xA0000422,0xFE8819FE,0xFE400C4D,0xAC000C4E,0x7E001419,
-0x1D025C5,0x6416C6,0x6416C6,0x6416C6,0x6416C6,0xFE300392,0xFE300392,0xFE300392,0x94280349,0x94280349,0x6A280349,0xE0000882,0xE0000882,0xE0000882,0x98000061,0x98000061,0x6C040018,0x6C000884,0x6C000884,0x5C00027D,0x48000884,0x9016C5,0x9016C5,0x9016C5,0x80000875,0x80000875,0x62000491,0x62000CE4,0x62000CE4,0x540005F4,0x46000AA5,0x12416C5,
-0x12416C5,0x44000E01,0x3E001058,0x300016C5,0xFE3C0B76,0xF458115D,0x6416C6,0xFE18042D,0xFC000074,0xC0000074,0xAE000022,0x840000FA,0xFE200AF6,0xFE00038A,0x860008CA,0x540005F4,0xD016C5,0x940882,0x940882,0x940882,0x940882,0xEE540001,0xEE540001,0xEE540001,0x8A500001,0x8A500001,0x6A500001,0xDC0882,0xDC0882,0xDC0882,0x98000061,0x98000061,
-0x6A100001,0x1BC0882,0x1BC0882,0x5C00027D,0x48000884,0xDC0882,0xDC0882,0xDC0882,0x98000061,0x98000061,0x6A100001,0x1BC0882,0x1BC0882,0x5C00027D,0x48000884,0x1BC0882,0x1BC0882,0x5C00027D,0x48000884,0x48000884,0xFA6C04E2,0xFC8805B2,0x940882,0xFE3402B1,0xFC000074,0xC0000074,0xAE000022,0x840000FA,0xFA48054A,0xFC140265,0x1380882,0x5C00027D,
-0x1380882,0x1200A69,0xFEE80195,0xD6D80001,0xB2D40002,0x1A80A69,0xF84C0000,0xB2900001,0x59FC0A69,0xAC000082,0x8E000A69,0x1A80A69,0xF84C0000,0xB2900001,0x59FC0A69,0xAC000082,0x8E000A69,0x59FC0A69,0xAC000082,0x8E000A69,0x8E000A69,0x1A80A69,0xF84C0000,0xB2900001,0x59FC0A69,0xAC000082,0x8E000A69,0x59FC0A69,0xAC000082,0x8E000A69,0x8E000A69,0x59FC0A69,
-0xAC000082,0x8E000A69,0x8E000A69,0x8E000A69,0xFAF00802,0x1300A69,0xFF0C087D,0xFEAC04B1,0xFE3C01C4,0xDA00006A,0xB2040001,0xA800019A,0xFEDC07C1,0xFE880424,0xBE180000,0x8E000A69,0x2DFC0A69,0x280349,0x280349,0x280349,0x280349,0x280349,0x280349,0x280349,0x280349,0x280349,0x280349,0x7C000000,0x7C000000,0x7C000000,0x7C000000,0x7C000000,
-0x7C000000,0x3C000000,0x3C000000,0x3C000000,0x28000000,0x3C0349,0x3C0349,0x3C0349,0x3C0349,0x3C0349,0x3C0349,0x2E000132,0x2E000132,0x2E000132,0x2200009D,0x740349,0x740349,0x740349,0x1C0001F9,0x14000349,0xF4180154,0x280349,0x280349,0xFE04000D,0xC8000000,0x98000000,0x98000000,0x64000000,0xF6000105,0xB4000089,0x46000019,0x2E000132,
-0x540349,};
-static const uint32_t g_etc1_to_bc7_m6_table202[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x600001,0x900000,0x900000,0x900000,0x900000,0x900000,
-0x900000,0x1240000,0x1240000,0x1240000,0x30000000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x1240000,0x1240000,0x1240000,0x30000000,0x1240000,0x1240000,0x1240000,0x30000000,0x30000000,0x680000,0x600001,0x600001,0x2700000,0x4780000,0x840000,0x840000,0xA40000,0x2700000,0x4780000,0xD00000,0x1240000,
-0xD00000,0xE40001,0xE40001,0xE40001,0xE40001,0x1540000,0x1540000,0x1540000,0x2FFC0000,0x2FFC0000,0x72000000,0x1540000,0x1540000,0x1540000,0x2FFC0000,0x2FFC0000,0x72000000,0x2FFC0000,0x2FFC0000,0x72000000,0x72000000,0x1540000,0x1540000,0x1540000,0x2FFC0000,0x2FFC0000,0x72000000,0x2FFC0000,0x2FFC0000,0x72000000,0x72000000,0x2FFC0000,
-0x2FFC0000,0x72000000,0x72000000,0x72000000,0x10C0000,0x2F40000,0xE40001,0x1380000,0x3800000,0x1E80000,0x15F80000,0x41F80000,0x1200000,0x1540000,0x1E80000,0x72000000,0x1E80000,0x1780000,0x35FC0000,0x9DF40000,0xBA000001,0x35FC0000,0x9DF40000,0xBA000001,0x9DF40000,0xBA000001,0xBA000001,0x35FC0000,0x9DF40000,0xBA000001,0x9DF40000,0xBA000001,
-0xBA000001,0x9DF40000,0xBA000001,0xBA000001,0xBA000001,0x35FC0000,0x9DF40000,0xBA000001,0x9DF40000,0xBA000001,0xBA000001,0x9DF40000,0xBA000001,0xBA000001,0xBA000001,0x9DF40000,0xBA000001,0xBA000001,0xBA000001,0xBA000001,0x1D80000,0x1900000,0x1900000,0x5BFC0000,0x8FFC0000,0xABFC0000,0xBA000001,0xBA000001,0x5FC0000,0x71FC0000,0xB9C40000,0xBA000001,
-0x81FC0000,0xB04E1A,0xFE8C2977,0xFC6C1A06,0xBA6C1A07,0xFE5C1D1E,0xFE3C0597,0xC24408A6,0xD4300F1A,0xB22C059E,0x96300F1A,0xFE3C2B5E,0xFE080993,0xC01C0A01,0xD8000C89,0xB40000C6,0x96000A6A,0xAE0025C6,0x9C001065,0x8A001331,0x740025C5,0x1044E1A,0xE800231B,0xB4001A6E,0xC0001E4A,0xA8000D5F,0x8C001392,0xA200315F,0x92001A55,0x82001ADB,0x6E002B4D,0x7FC4E1A,
-0x7E003356,0x72002F0A,0x66003AC6,0x56004E1E,0xFE803152,0xFAA443AA,0xFEAC45DF,0xFE441768,0xFE100503,0xE20000CE,0xBC00000B,0xAA00032A,0xFE5C2FFA,0xFE241464,0xB6000BBD,0x82001ADB,0x1744E1A,0xEC25C6,0xFEC41026,0xEEA40883,0xBAA40883,0xFE980F62,0xFE600003,0xBE740103,0xC8600A6A,0xB05801D6,0x96600A6A,0x15C25C5,0xFE080983,0xBA3C0883,0xD8000C89,0xB40000C6,
-0x96000A6A,0x33F825C5,0x9C001065,0x8A001331,0x740025C5,0x15C25C5,0xFE080983,0xBA3C0883,0xD8000C89,0xB40000C6,0x96000A6A,0x33F825C5,0x9C001065,0x8A001331,0x740025C5,0x33F825C5,0x9C001065,0x8A001331,0x740025C5,0x740025C5,0xFEB41A2D,0xF8E0212E,0xFAE42103,0xFE780F0E,0xFE24046B,0xE20000CE,0xBC00000B,0xAA00032A,0xFE981A99,0xFE480D53,0xB6000B44,0x8A001331,
-0x1F025C5,0x6C1A06,0x6C1A06,0x6C1A06,0x6C1A06,0xFE3C0566,0xFE3C0566,0xFE3C0566,0x9E3004B1,0x9E3004B1,0x723004B1,0xF8000882,0xF8000882,0xF8000882,0xA8000025,0xA8000025,0x76080051,0x78000884,0x78000884,0x66000220,0x50000884,0xA41A05,0xA41A05,0xA41A05,0x8C0009DD,0x8C0009DD,0x680005C9,0x6E000DF4,0x6E000DF4,0x5E000632,0x4C000B25,0x14C1A05,
-0x14C1A05,0x50001001,0x44001218,0x36001A05,0xFE4C0DF1,0xFA641455,0x6C1A06,0xFE2C05C9,0xFE040078,0xD200003A,0xC0000004,0x960000A0,0xFC300D65,0xFE0004CA,0x960008DB,0x5E000632,0xE81A05,0xA40882,0xA40882,0xA40882,0xA40882,0xF6640001,0xF6640001,0xF6640001,0x92600001,0x92600001,0x72600001,0xF40882,0xF40882,0xF40882,0xA8000025,0xA8000025,
-0x72200001,0x1F00882,0x1F00882,0x66000220,0x50000884,0xF40882,0xF40882,0xF40882,0xA8000025,0xA8000025,0x72200001,0x1F00882,0x1F00882,0x66000220,0x50000884,0x1F00882,0x1F00882,0x66000220,0x50000884,0x50000884,0xFE740502,0xF49805E9,0xA40882,0xFE4402E4,0xFE040074,0xD200003A,0xC0000004,0x960000A0,0xFE50057A,0xFE24028A,0x15C0882,0x66000220,
-0x15C0882,0x1300A69,0xFF0001ED,0xDEE80001,0xBAE40002,0x1C00A69,0xFE600002,0xBAA00001,0x65F80A69,0xB6000059,0x96000A69,0x1C00A69,0xFE600002,0xBAA00001,0x65F80A69,0xB6000059,0x96000A69,0x65F80A69,0xB6000059,0x96000A69,0x96000A69,0x1C00A69,0xFE600002,0xBAA00001,0x65F80A69,0xB6000059,0x96000A69,0x65F80A69,0xB6000059,0x96000A69,0x96000A69,0x65F80A69,
-0xB6000059,0x96000A69,0x96000A69,0x96000A69,0xFEF80832,0x1440A69,0xFD280882,0xFEC004EA,0xFE500220,0xE6000050,0xBA140001,0xB2000151,0xFEF00800,0xFEA00488,0xC6280000,0x96000A69,0x3DF80A69,0x3004B1,0x3004B1,0x3004B1,0x3004B1,0x3004B1,0x3004B1,0x3004B1,0x3004B1,0x3004B1,0x3004B1,0x94000000,0x94000000,0x94000000,0x94000000,0x94000000,
-0x94000000,0x48000000,0x48000000,0x48000000,0x30000000,0x4804B1,0x4804B1,0x4804B1,0x4804B1,0x4804B1,0x4804B1,0x3A0001BA,0x3A0001BA,0x3A0001BA,0x2E0000E5,0x8C04B1,0x8C04B1,0x8C04B1,0x200002E4,0x180004B1,0xF8200244,0x3004B1,0x3004B1,0xFC0C0064,0xEE000000,0xB6000000,0xB6000000,0x78000000,0xF60001A5,0xD60000C2,0x56000022,0x3A0001BA,
-0x6404B1,};
-static const uint32_t g_etc1_to_bc7_m6_table203[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0x700001,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,
-0xA80000,0x1580000,0x1580000,0x1580000,0x38000000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0xA80000,0x1580000,0x1580000,0x1580000,0x38000000,0x1580000,0x1580000,0x1580000,0x38000000,0x38000000,0x4780000,0x700001,0x700001,0x840000,0x48C0000,0x2980000,0x2980000,0xC00000,0x840000,0x48C0000,0xF00000,0x1580000,
-0xF00000,0xF40001,0xF40001,0xF40001,0xF40001,0x16C0000,0x16C0000,0x16C0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x16C0000,0x16C0000,0x16C0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x3BFC0000,0x3BFC0000,0x7A000000,0x7A000000,0x16C0000,0x16C0000,0x16C0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x3BFC0000,0x3BFC0000,0x7A000000,0x7A000000,0x3BFC0000,
-0x3BFC0000,0x7A000000,0x7A000000,0x7A000000,0x51C0000,0xB040000,0xF40001,0x34C0000,0x19C0000,0x7FC0000,0x21FC0000,0x4BFC0000,0x1340000,0x16C0000,0x7FC0000,0x7A000000,0x7FC0000,0x1880000,0x4DFC0000,0xA7FC0000,0xC2000001,0x4DFC0000,0xA7FC0000,0xC2000001,0xA7FC0000,0xC2000001,0xC2000001,0x4DFC0000,0xA7FC0000,0xC2000001,0xA7FC0000,0xC2000001,
-0xC2000001,0xA7FC0000,0xC2000001,0xC2000001,0xC2000001,0x4DFC0000,0xA7FC0000,0xC2000001,0xA7FC0000,0xC2000001,0xC2000001,0xA7FC0000,0xC2000001,0xC2000001,0xC2000001,0xA7FC0000,0xC2000001,0xC2000001,0xC2000001,0xC2000001,0x1EC0000,0x9A00000,0x9A00000,0x6FFC0000,0x9DF80000,0xB5FC0000,0xC2000001,0xC2000001,0x23FC0000,0x83FC0000,0xC1D40000,0xC2000001,
-0x91FC0000,0xBC53CA,0xFE982F23,0xFE781DB3,0xC2781D9B,0xFE6821E2,0xFE480853,0xCC4C0AE2,0xDE3810C2,0xBA34072F,0x9E3810C2,0xFE442E39,0xFE140A9F,0xCA240AE9,0xE2000BDE,0xBE000056,0x9E040A76,0xBA0025C6,0xA6000F93,0x9000124D,0x7C0025C5,0x11853CA,0xF400260B,0xC0001DBE,0xCC001FF2,0xB4000E7F,0x980014B2,0xA8003317,0x9E001AAD,0x8C001AFD,0x7A002C15,0x11F853CA,
-0x840036F6,0x780031DE,0x6C003DB6,0x5C0053CE,0xFE8C36AE,0xFEAC491A,0xFEAC4BCF,0xFE541B8E,0xFE24073F,0xEE000058,0xC6080023,0xB6000243,0xFE703553,0xFE301879,0xBE000B25,0x8C001AFD,0x19053CA,0xFC25C6,0xFED010EE,0xF6B40883,0xC2B40883,0xFEA41022,0xFE780023,0xC6840103,0xD0700A6A,0xB86801D6,0x9E700A6A,0x17425C5,0xFE200A0B,0xC24C0883,0xE2000BDE,0xBE000056,
-0x9E0C0A6A,0x3FF825C5,0xA6000F93,0x9000124D,0x7C0025C5,0x17425C5,0xFE200A0B,0xC24C0883,0xE2000BDE,0xBE000056,0x9E0C0A6A,0x3FF825C5,0xA6000F93,0x9000124D,0x7C0025C5,0x3FF825C5,0xA6000F93,0x9000124D,0x7C0025C5,0x7C0025C5,0xFED01ACD,0xFEEC2132,0xFEEC213B,0xFE940FE5,0xFE38056B,0xEE000058,0xC410000B,0xB6000243,0xFEB41B45,0xFE680E81,0xBE000A95,0x9000124D,
-0xBFC25C5,0x781D9A,0x781D9A,0x781D9A,0x781D9A,0xFE440795,0xFE440795,0xFE440795,0xA8380659,0xA8380659,0x7A380659,0xFE0C08AE,0xFE0C08AE,0xFE0C08AE,0xB4000005,0xB4000005,0x7E0C00AD,0x84000884,0x84000884,0x6C0001C4,0x58000884,0x2B01D9A,0x2B01D9A,0x2B01D9A,0x98000B85,0x98000B85,0x74000731,0x74000F18,0x74000F18,0x6800068C,0x52000BBD,0x1681D9A,
-0x1681D9A,0x56001235,0x4A001408,0x3A001D9D,0xFE5810F1,0xFE6C17AD,0x781D9A,0xFE3407B5,0xFE140116,0xE200000D,0xD0000002,0xA0000059,0xFE341005,0xFE100696,0xA60008E8,0x6800068C,0xFC1D9A,0xB40882,0xB40882,0xB40882,0xB40882,0xFE740001,0xFE740001,0xFE740001,0x9A700001,0x9A700001,0x7A700001,0x10C0882,0x10C0882,0x10C0882,0xB4000005,0xB4000005,
-0x7A300001,0xBF80882,0xBF80882,0x6C0001C4,0x58000884,0x10C0882,0x10C0882,0x10C0882,0xB4000005,0xB4000005,0x7A300001,0xBF80882,0xBF80882,0x6C0001C4,0x58000884,0xBF80882,0xBF80882,0x6C0001C4,0x58000884,0x58000884,0xFE900515,0xFCA805E9,0xB40882,0xFE5C02FD,0xFE1C009D,0xE200000D,0xCC080000,0xA0000059,0xFA70057D,0xFA4002D2,0x17C0882,0x6C0001C4,
-0x17C0882,0x1400A69,0xFF0C025D,0xE6F80001,0xC2F40002,0x1D80A69,0xFE7C0014,0xC2B00001,0x71F80A69,0xBE000032,0x9E000A69,0x1D80A69,0xFE7C0014,0xC2B00001,0x71F80A69,0xBE000032,0x9E000A69,0x71F80A69,0xBE000032,0x9E000A69,0x9E000A69,0x1D80A69,0xFE7C0014,0xC2B00001,0x71F80A69,0xBE000032,0x9E000A69,0x71F80A69,0xBE000032,0x9E000A69,0x9E000A69,0x71F80A69,
-0xBE000032,0x9E000A69,0x9E000A69,0x9E000A69,0xFF140845,0x1540A69,0xF53808C5,0xFED80550,0xFE68028A,0xF2000028,0xC2240001,0xBA000115,0xF7080841,0xFEC004E2,0xCE380000,0x9E000A69,0x4BFC0A69,0x380659,0x380659,0x380659,0x380659,0x380659,0x380659,0x380659,0x380659,0x380659,0x380659,0xAC000000,0xAC000000,0xAC000000,0xAC000000,0xAC000000,
-0xAC000000,0x54000000,0x54000000,0x54000000,0x38000000,0x540659,0x540659,0x540659,0x540659,0x540659,0x540659,0x40000262,0x40000262,0x40000262,0x34000131,0xA40659,0xA40659,0xA40659,0x260003E8,0x1C000659,0xFC280374,0x380659,0x380659,0xFE100104,0xFA040014,0xD4000000,0xD4000000,0x8C000000,0xFA0802AD,0xF4000112,0x66000028,0x40000262,
-0x740659,};
-static const uint32_t g_etc1_to_bc7_m6_table204[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0x840000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,
-0xC40000,0x18C0000,0x18C0000,0x18C0000,0x40000001,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0xC40000,0x18C0000,0x18C0000,0x18C0000,0x40000001,0x18C0000,0x18C0000,0x18C0000,0x40000001,0x40000001,0x8C0000,0x840000,0x840000,0x2980000,0xA40000,0xB40000,0xB40000,0xDC0000,0x2980000,0xA40000,0x1180000,0x18C0000,
-0x1180000,0x1080000,0x1080000,0x1080000,0x1080000,0x1880000,0x1880000,0x1880000,0x49F80000,0x49F80000,0x82000001,0x1880000,0x1880000,0x1880000,0x49F80000,0x49F80000,0x82000001,0x49F80000,0x49F80000,0x82000001,0x82000001,0x1880000,0x1880000,0x1880000,0x49F80000,0x49F80000,0x82000001,0x49F80000,0x49F80000,0x82000001,0x82000001,0x49F80000,
-0x49F80000,0x82000001,0x82000001,0x82000001,0x1340000,0x5180000,0x1080000,0x1680000,0x1BC0000,0x19FC0000,0x31FC0000,0x59F40000,0x14C0000,0x1880000,0x19FC0000,0x82000001,0x19FC0000,0x1980001,0x69FC0000,0xB5FC0000,0xCC000000,0x69FC0000,0xB5FC0000,0xCC000000,0xB5FC0000,0xCC000000,0xCC000000,0x69FC0000,0xB5FC0000,0xCC000000,0xB5FC0000,0xCC000000,
-0xCC000000,0xB5FC0000,0xCC000000,0xCC000000,0xCC000000,0x69FC0000,0xB5FC0000,0xCC000000,0xB5FC0000,0xCC000000,0xCC000000,0xB5FC0000,0xCC000000,0xCC000000,0xCC000000,0xB5FC0000,0xCC000000,0xCC000000,0xCC000000,0xCC000000,0xBFC0000,0x3B40000,0x3B40000,0x85FC0000,0xABFC0000,0xC1F40000,0xCC000000,0xCC000000,0x45FC0000,0x95FC0000,0xCBC80000,0xCC000000,
-0xA1FC0000,0xC85AA5,0xFEA4360C,0xFE88228D,0xCC842208,0xFE8027E1,0xFE540C44,0xD8580DC5,0xE84412ED,0xC43C0938,0xA84012ED,0xFE503266,0xFE200CC4,0xD6240C2A,0xF4000B45,0xCA000015,0xAA080AB6,0xC60025C5,0xB2000E98,0x9C001162,0x860025C6,0x12C5AA3,0xFA002A18,0xCC00220B,0xE20021ED,0xBA00100A,0xA2001647,0xBA00351E,0xA8001B25,0x92001B46,0x80002CFE,0x1BF85AA3,
-0x90003B5B,0x84003543,0x7200414F,0x64005AA3,0xFEA03D3B,0xF8C05071,0xFAC452C9,0xFE6C216E,0xFE280A9E,0xFC00000E,0xD00C0071,0xC0000184,0xFE783BC2,0xFE441DA3,0xCE000A96,0x92001B46,0x1AC5AA3,0x10C25C5,0xFEE811FD,0xFEC80885,0xCCC40884,0xFEBC1115,0xFE880086,0xD0980104,0xDA840A69,0xC07801D5,0xA8840A69,0x38C25C5,0xFE380AD4,0xCC5C0884,0xF4000B45,0xCA000015,
-0xA8200A69,0x4BFC25C5,0xB2000E98,0x9C001162,0x860025C6,0x38C25C5,0xFE380AD4,0xCC5C0884,0xF4000B45,0xCA000015,0xA8200A69,0x4BFC25C5,0xB2000E98,0x9C001162,0x860025C6,0x4BFC25C5,0xB2000E98,0x9C001162,0x860025C6,0x860025C6,0xFEE41BB9,0xF90021AD,0xFD082185,0xFE981149,0xFE5C06AE,0xFC00000E,0xCE24000C,0xC0000184,0xFEC41BE9,0xFE840F78,0xCE0009ED,0x9C001162,
-0x1DF825C5,0x842208,0x842208,0x842208,0x842208,0xFE500A9D,0xFE500A9D,0xFE500A9D,0xB4400884,0xB4400884,0x82400885,0xFE180974,0xFE180974,0xFE180974,0xC4000001,0xC4000001,0x88140141,0x92000882,0x92000882,0x7800015A,0x62000882,0xC42208,0xC42208,0xC42208,0xA2000D86,0xA2000D86,0x8000092D,0x80001086,0x80001086,0x6E00071A,0x5E000C63,0x18C2208,
-0x18C2208,0x5C001505,0x5000166E,0x4000220B,0xFE6814BA,0xF67C1C38,0x842208,0xFE440A76,0xFE1C025D,0xF8000000,0xDE04001E,0xAE000022,0xFE3C13E0,0xFE180932,0xB6000903,0x6E00071A,0x1182208,0xC40884,0xC40884,0xC40884,0xC40884,0xFC88000D,0xFC88000D,0xFC88000D,0xA2840001,0xA2840001,0x82840001,0x3240882,0x3240882,0x3240882,0xC0080001,0xC0080001,
-0x82440001,0x17FC0882,0x17FC0882,0x7800015A,0x62000882,0x3240882,0x3240882,0x3240882,0xC0080001,0xC0080001,0x82440001,0x17FC0882,0x17FC0882,0x7800015A,0x62000882,0x17FC0882,0x17FC0882,0x7800015A,0x62000882,0x62000882,0xFEA0054A,0xF6BC0620,0xC40884,0xFE780349,0xFC3C00CA,0xF8000000,0xD21C0001,0xAE000022,0xF88805B2,0xFC5802F9,0x1A40882,0x7800015A,
-0x1A40882,0x1500A69,0xFF2402D5,0xF1080000,0xCD080000,0x1F40A69,0xFEA0004A,0xCCC00000,0x7FF80A69,0xCA000014,0xA8000A69,0x1F40A69,0xFEA0004A,0xCCC00000,0x7FF80A69,0xCA000014,0xA8000A69,0x7FF80A69,0xCA000014,0xA8000A69,0xA8000A69,0x1F40A69,0xFEA0004A,0xCCC00000,0x7FF80A69,0xCA000014,0xA8000A69,0x7FF80A69,0xCA000014,0xA8000A69,0xA8000A69,0x7FF80A69,
-0xCA000014,0xA8000A69,0xA8000A69,0xA8000A69,0xFB2C0884,0x1680A69,0xFF4C08C5,0xFEEC05A5,0xFE900304,0xFC00000D,0xCC340000,0xC20000DD,0xFF180845,0xFED80550,0xD64C0001,0xA8000A69,0x5DF80A69,0x400884,0x400884,0x400884,0x400884,0x400884,0x400884,0x400884,0x400884,0x400884,0x400884,0xC8000000,0xC8000000,0xC8000000,0xC8000000,0xC8000000,
-0xC8000000,0x60000001,0x60000001,0x60000001,0x40000001,0x600882,0x600882,0x600882,0x600882,0x600882,0x600882,0x4C000335,0x4C000335,0x4C000335,0x3A00019A,0xC40882,0xC40882,0xC40882,0x2C00053D,0x20000882,0xFE2C052D,0x400884,0x400884,0xFE200200,0xFE0C0075,0xF6000000,0xF6000000,0xA2000000,0xFE100422,0xFE0001C4,0x7600003A,0x4C000335,
-0x8C0882,};
-static const uint32_t g_etc1_to_bc7_m6_table205[] = {
-0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x2000000,0x2000000,0x2000000,0x2000000,0x2000000,0x2000000,0x2000000,0x2000000,0x2000000,0x2000000,0x0,
-0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x8000000,0x8000000,0x8000000,0x2000000,0x0,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,
-0xDC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x48000001,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0xDC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x48000001,0x1BC0000,0x1BC0000,0x1BC0000,0x48000001,0x48000001,0x69C0000,0x940000,0x940000,0xAC0000,0xB80000,0xC80000,0xC80000,0xF80000,0xAC0000,0xB80000,0x1380000,0x1BC0000,
-0x1380000,0x1180000,0x1180000,0x1180000,0x1180000,0x1A00000,0x1A00000,0x1A00000,0x55F80000,0x55F80000,0x8A000001,0x1A00000,0x1A00000,0x1A00000,0x55F80000,0x55F80000,0x8A000001,0x55F80000,0x55F80000,0x8A000001,0x8A000001,0x1A00000,0x1A00000,0x1A00000,0x55F80000,0x55F80000,0x8A000001,0x55F80000,0x55F80000,0x8A000001,0x8A000001,0x55F80000,
-0x55F80000,0x8A000001,0x8A000001,0x8A000001,0x3440000,0xD280000,0x1180000,0x17C0000,0x3D40000,0x27FC0000,0x3FF80000,0x63F80000,0x1600000,0x1A00000,0x27FC0000,0x8A000001,0x27FC0000,0x1A80001,0x81FC0000,0xC1FC0000,0xD4000000,0x81FC0000,0xC1FC0000,0xD4000000,0xC1FC0000,0xD4000000,0xD4000000,0x81FC0000,0xC1FC0000,0xD4000000,0xC1FC0000,0xD4000000,
-0xD4000000,0xC1FC0000,0xD4000000,0xD4000000,0xD4000000,0x81FC0000,0xC1FC0000,0xD4000000,0xC1FC0000,0xD4000000,0xD4000000,0xC1FC0000,0xD4000000,0xD4000000,0xD4000000,0xC1FC0000,0xD4000000,0xD4000000,0xD4000000,0xD4000000,0x33FC0000,0xBC40000,0xBC40000,0x99FC0000,0xB9FC0000,0xCBF40000,0xD4000000,0xD4000000,0x63FC0000,0xA7FC0000,0xD3D80000,0xD4000000,
-0xB1FC0000,0xD4604E,0xFEB03C09,0xFE9426F6,0xD49025C5,0xFE8C2D3E,0xFE641023,0xDE641046,0xF24C14D2,0xCE440B09,0xB04C14D2,0xFE68364F,0xFE2C0F61,0xE02C0D53,0xFC040B0A,0xD2040012,0xB20C0B07,0xD20025C6,0xB8000DD5,0xA60010C2,0x8E0025C7,0x33C604A,0xFE042E6B,0xD40425C6,0xE800235E,0xC6001139,0xA80017A6,0xC0003691,0xAE001B58,0x9E001B37,0x86002D9F,0x23FC604A,
-0x96003EDE,0x8A0037DE,0x7E004416,0x6A00604A,0xFEA0430C,0xFECC55D2,0xFECC5866,0xFE702686,0xFE3C0E17,0xFE08006C,0xDA1400D9,0xCA0000F6,0xFE904155,0xFE50227D,0xD60009ED,0x9E001B37,0x1C8604A,0x11C25C5,0xFEF412E5,0xFED808A8,0xD4D40884,0xFED011E1,0xFEA0010E,0xD8A80104,0xE2940A69,0xC88801D5,0xB0940A69,0x3A425C5,0xFE580BA3,0xD46C0884,0xFC040B09,0xD2040011,
-0xB0300A69,0x57FC25C5,0xB8000DD4,0xA60010C1,0x8E0025C6,0x3A425C5,0xFE580BA3,0xD46C0884,0xFC040B09,0xD2040011,0xB0300A69,0x57FC25C5,0xB8000DD4,0xA60010C1,0x8E0025C6,0x57FC25C5,0xB8000DD4,0xA60010C1,0x8E0025C6,0x8E0025C6,0xFEF81C2C,0xFF0C21C5,0xFF0C21E5,0xFEC01224,0xFE6807CD,0xFE18003B,0xD634000C,0xCA0000F5,0xFEDC1C41,0xFE9810B6,0xD600095D,0xA60010C1,
-0x2BFC25C5,0x9025C5,0x9025C5,0x9025C5,0x9025C5,0xFE5C0D6A,0xFE5C0D6A,0xFE5C0D6A,0xBC4C0A6A,0xBC4C0A6A,0x8A4C0A6A,0xFE240A95,0xFE240A95,0xFE240A95,0xD204000E,0xD204000E,0x901801D6,0x9E000883,0x9E000883,0x84000113,0x6A000883,0xD425C5,0xD425C5,0xD425C5,0xAE000F45,0xAE000F45,0x86000AD6,0x8C00118B,0x8C00118B,0x7A000763,0x62000CC3,0x1B025C5,
-0x1B025C5,0x66001782,0x56001853,0x460025C6,0xFE681813,0xFC881FBD,0x9025C5,0xFE4C0D02,0xFE2C03E3,0xFE08001B,0xEC08004D,0xBC00000B,0xFE5016E0,0xFE300BA2,0xC60008FD,0x7A000763,0x13025C5,0xD40884,0xD40884,0xD40884,0xD40884,0xFE98001D,0xFE98001D,0xFE98001D,0xAA940001,0xAA940001,0x8A940001,0x33C0882,0x33C0882,0x33C0882,0xC8180001,0xC8180001,
-0x8A540001,0x23FC0882,0x23FC0882,0x84000112,0x6A000882,0x33C0882,0x33C0882,0x33C0882,0xC8180001,0xC8180001,0x8A540001,0x23FC0882,0x23FC0882,0x84000112,0x6A000882,0x23FC0882,0x23FC0882,0x84000112,0x6A000882,0x6A000882,0xFAB4057D,0xFECC0620,0xD40884,0xFE880374,0xFE5400F2,0xFE100001,0xDA2C0001,0xBC00000A,0xFE9405BA,0xFE680322,0x1C80882,0x84000112,
-0x1C80882,0x1600A69,0xFF3C0355,0xF9180000,0xD5180000,0xFFC0A69,0xFEB80092,0xD4D00000,0x8BF80A69,0xD2000008,0xB0000A69,0xFFC0A69,0xFEB80092,0xD4D00000,0x8BF80A69,0xD2000008,0xB0000A69,0x8BF80A69,0xD2000008,0xB0000A69,0xB0000A69,0xFFC0A69,0xFEB80092,0xD4D00000,0x8BF80A69,0xD2000008,0xB0000A69,0x8BF80A69,0xD2000008,0xB0000A69,0xB0000A69,0x8BF80A69,
-0xD2000008,0xB0000A69,0xB0000A69,0xB0000A69,0xFF3408B4,0x1780A69,0xF75C0908,0xFF040611,0xFEBC037A,0xFE180032,0xD4440000,0xCE0000B4,0xFF2C088A,0xFEF005C4,0xDE5C0001,0xB0000A69,0x6BFC0A69,0x4C0A69,0x4C0A69,0x4C0A69,0x4C0A69,0x4C0A69,0x4C0A69,0x4C0A69,0x4C0A69,0x4C0A69,0x4C0A69,0xDC040001,0xDC040001,0xDC040001,0xDC040001,0xDC040001,
-0xDC040001,0x6C040001,0x6C040001,0x6C040001,0x48000002,0x6C0A69,0x6C0A69,0x6C0A69,0x6C0A69,0x6C0A69,0x6C0A69,0x580003D4,0x580003D4,0x580003D4,0x400001E1,0xDC0A69,0xDC0A69,0xDC0A69,0x32000652,0x24000A69,0xF63C06CD,0x4C0A69,0x4C0A69,0xFE200321,0xFE140115,0xFE080012,0xFE080012,0xB2040001,0xFE1005A5,0xFE0002C5,0x86000035,0x580003D4,
-0x9C0A69,};
-static const uint32_t g_etc1_to_bc7_m6_table206[] = {
-0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x2180000,0x2180000,0x2180000,0x2180000,0x2180000,0x2180000,0x2180000,0x2180000,0x2180000,0x2180000,0x300000,
-0x300000,0x300000,0x300000,0x8000000,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x100001,0x140000,0x140000,0x140000,0x2180000,0x240000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xA40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,
-0xF40000,0x1F00000,0x1F00000,0x1F00000,0x50000001,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0xF40000,0x1F00000,0x1F00000,0x1F00000,0x50000001,0x1F00000,0x1F00000,0x1F00000,0x50000001,0x50000001,0xEAC0000,0xA40000,0xA40000,0x6BC0000,0x2CC0000,0x2DC0000,0x2DC0000,0x1140000,0x6BC0000,0x2CC0000,0x15C0000,0x1F00000,
-0x15C0000,0x1280000,0x1280000,0x1280000,0x1280000,0x1B80000,0x1B80000,0x1B80000,0x61F80000,0x61F80000,0x92000001,0x1B80000,0x1B80000,0x1B80000,0x61F80000,0x61F80000,0x92000001,0x61F80000,0x61F80000,0x92000001,0x92000001,0x1B80000,0x1B80000,0x1B80000,0x61F80000,0x61F80000,0x92000001,0x61F80000,0x61F80000,0x92000001,0x92000001,0x61F80000,
-0x61F80000,0x92000001,0x92000001,0x92000001,0x1580000,0x13C0000,0x1280000,0x3900000,0x1F00000,0x37FC0000,0x4BFC0000,0x6DFC0000,0x1740000,0x1B80000,0x37FC0000,0x92000001,0x37FC0000,0x1B80001,0x99FC0000,0xCDFC0000,0xDC000000,0x99FC0000,0xCDFC0000,0xDC000000,0xCDFC0000,0xDC000000,0xDC000000,0x99FC0000,0xCDFC0000,0xDC000000,0xCDFC0000,0xDC000000,
-0xDC000000,0xCDFC0000,0xDC000000,0xDC000000,0xDC000000,0x99FC0000,0xCDFC0000,0xDC000000,0xCDFC0000,0xDC000000,0xDC000000,0xCDFC0000,0xDC000000,0xDC000000,0xDC000000,0xCDFC0000,0xDC000000,0xDC000000,0xDC000000,0xDC000000,0x5BFC0000,0x1D80000,0x1D80000,0xADFC0000,0xC7F80000,0xD5F40000,0xDC000000,0xDC000000,0x81FC0000,0xB7FC0000,0xDBE80000,0xDC000000,
-0xBFFC0000,0xE4604E,0xFEC43D66,0xFEA027D6,0xDCA025C5,0xFE982F3A,0xFE7811D1,0xE6741046,0xFA5C14D2,0xD6540B09,0xB85C14D2,0xFE7437E7,0xFE40114C,0xE83C0D53,0xFE140B5E,0xDA140012,0xBA1C0B07,0xDA1025C6,0xC4000D55,0xAC001046,0x961025C7,0x154604A,0xFE082F3D,0xDC1425C6,0xF4002116,0xD2000F41,0xB4001656,0xD20034A5,0xBA001888,0xA800188D,0x92002BD7,0x2FFC604A,
-0xA0003D3D,0x960035A6,0x8400424A,0x7200604A,0xFEBC4462,0xFECC56D2,0xF8E05915,0xFE8028C4,0xFE501077,0xFE240126,0xE22400D9,0xD40800DB,0xFE9842FE,0xFE5C2552,0xE4000921,0xA800188D,0x1E8604A,0x12C25C5,0xFF0C13F5,0xFEEC090D,0xDCE40884,0xFEE812E1,0xFEB801D6,0xE0B80104,0xEAA40A69,0xD09801D5,0xB8A40A69,0x3BC25C5,0xFE700C8B,0xDC7C0884,0xFE140B5D,0xDA140011,
-0xB8400A69,0x63FC25C5,0xC4000D04,0xAC000FF5,0x960025C6,0x3BC25C5,0xFE700C8B,0xDC7C0884,0xFE140B5D,0xDA140011,0xB8400A69,0x63FC25C5,0xC4000D04,0xAC000FF5,0x960025C6,0x63FC25C5,0xC4000D04,0xAC000FF5,0x960025C6,0x960025C6,0xFF001CF1,0xFB242229,0xFD282208,0xFED41351,0xFE90091D,0xFE2C00B1,0xDE44000C,0xD4000099,0xFEF81D1D,0xFEC01208,0xE4000908,0xAC000FF5,
-0x3BFC25C5,0xA025C5,0xA025C5,0xA025C5,0xA025C5,0xFE680E06,0xFE680E06,0xFE680E06,0xC45C0A6A,0xC45C0A6A,0x925C0A6A,0xFE300B25,0xFE300B25,0xFE300B25,0xDA14000E,0xDA14000E,0x982801D6,0xA6100883,0xA6100883,0x8A0C0103,0x72100883,0xEC25C5,0xEC25C5,0xEC25C5,0xC0000E11,0xC0000E11,0x92000A76,0x98001033,0x98001033,0x800005C3,0x6E000B7B,0x1E425C5,
-0x1E425C5,0x6C001642,0x5C001743,0x4E0025C6,0xFE841892,0xFE8C201D,0xA025C5,0xFE5C0DCE,0xFE40049B,0xFE1C004D,0xF418004D,0xC410000B,0xFE6417AD,0xFE3C0C7D,0xD6000894,0x800005C3,0x15425C5,0xE40884,0xE40884,0xE40884,0xE40884,0xFEB0003D,0xFEB0003D,0xFEB0003D,0xB2A40001,0xB2A40001,0x92A40001,0x1540882,0x1540882,0x1540882,0xD0280001,0xD0280001,
-0x92640001,0x2FFC0882,0x2FFC0882,0x8A0000CA,0x72000882,0x1540882,0x1540882,0x1540882,0xD0280001,0xD0280001,0x92640001,0x2FFC0882,0x2FFC0882,0x8A0000CA,0x72000882,0x2FFC0882,0x2FFC0882,0x8A0000CA,0x72000882,0x72000882,0xFEBC05A5,0xF6DC0659,0xE40884,0xFE9803A9,0xFC6C0139,0xFE2C0008,0xE23C0001,0xC8000000,0xFAAC05E9,0xFE740371,0x1E80882,0x8A0000CA,
-0x1E80882,0x1700A69,0xFF5003D0,0xFF280001,0xDD280000,0x29FC0A69,0xFED80104,0xDCE00000,0x97F80A69,0xDC000000,0xB8000A69,0x29FC0A69,0xFED80104,0xDCE00000,0x97F80A69,0xDC000000,0xB8000A69,0x97F80A69,0xDC000000,0xB8000A69,0xB8000A69,0x29FC0A69,0xFED80104,0xDCE00000,0x97F80A69,0xDC000000,0xB8000A69,0x97F80A69,0xDC000000,0xB8000A69,0xB8000A69,0x97F80A69,
-0xDC000000,0xB8000A69,0xB8000A69,0xB8000A69,0xFF5008C9,0x1880A69,0xFF6C0908,0xFF200671,0xFED003FA,0xFE480074,0xDC540000,0xD4000080,0xF74C08C5,0xFF080601,0xE66C0001,0xB8000A69,0x7BFC0A69,0x5C0A69,0x5C0A69,0x5C0A69,0x5C0A69,0x5C0A69,0x5C0A69,0x5C0A69,0x5C0A69,0x5C0A69,0x5C0A69,0xE4140001,0xE4140001,0xE4140001,0xE4140001,0xE4140001,
-0xE4140001,0x74140001,0x74140001,0x74140001,0x50100002,0x840A69,0x840A69,0x840A69,0x840A69,0x840A69,0x840A69,0x680002EA,0x680002EA,0x680002EA,0x4C000119,0x10C0A69,0x10C0A69,0x10C0A69,0x3E0005AA,0x2C000A69,0xFE4C06CD,0x5C0A69,0x5C0A69,0xFE3C0349,0xFE28013D,0xFE180022,0xFE180022,0xBA140001,0xFE2005E4,0xFE1402E4,0x9A000001,0x680002EA,
-0xBC0A69,};
-static const uint32_t g_etc1_to_bc7_m6_table207[] = {
-0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x2300000,0x2300000,0x2300000,0x2300000,0x2300000,0x2300000,0x2300000,0x2300000,0x2300000,0x2300000,0x640000,
-0x640000,0x640000,0x640000,0x10000000,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x200001,0x240000,0x240000,0x240000,0x2300000,0x480000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0xB40000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,
-0x10C0000,0xBF80000,0xBF80000,0xBF80000,0x58000001,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0xBF80000,0xBF80000,0xBF80000,0x58000001,0xBF80000,0xBF80000,0xBF80000,0x58000001,0x58000001,0xC00000,0xB40000,0xB40000,0xD00000,0x2E00000,0xF40000,0xF40000,0x32C0000,0xD00000,0x2E00000,0x17C0000,0xBF80000,
-0x17C0000,0x1380000,0x1380000,0x1380000,0x1380000,0x1D00000,0x1D00000,0x1D00000,0x6DF80000,0x6DF80000,0x9A000001,0x1D00000,0x1D00000,0x1D00000,0x6DF80000,0x6DF80000,0x9A000001,0x6DF80000,0x6DF80000,0x9A000001,0x9A000001,0x1D00000,0x1D00000,0x1D00000,0x6DF80000,0x6DF80000,0x9A000001,0x6DF80000,0x6DF80000,0x9A000001,0x9A000001,0x6DF80000,
-0x6DF80000,0x9A000001,0x9A000001,0x9A000001,0x7680000,0x14C0000,0x1380000,0x1A80000,0xDFC0000,0x45FC0000,0x59FC0000,0x79F80000,0x1880000,0x1D00000,0x45FC0000,0x9A000001,0x45FC0000,0x1C80001,0xB1FC0000,0xD9FC0000,0xE4000000,0xB1FC0000,0xD9FC0000,0xE4000000,0xD9FC0000,0xE4000000,0xE4000000,0xB1FC0000,0xD9FC0000,0xE4000000,0xD9FC0000,0xE4000000,
-0xE4000000,0xD9FC0000,0xE4000000,0xE4000000,0xE4000000,0xB1FC0000,0xD9FC0000,0xE4000000,0xD9FC0000,0xE4000000,0xE4000000,0xD9FC0000,0xE4000000,0xE4000000,0xE4000000,0xD9FC0000,0xE4000000,0xE4000000,0xE4000000,0xE4000000,0x81FC0000,0x1E80000,0x1E80000,0xC1FC0000,0xD5F80000,0xDFF80000,0xE4000000,0xE4000000,0x9FFC0000,0xC9FC0000,0xE3F80000,0xE4000000,
-0xCFFC0000,0xF4604E,0xFED03EDE,0xFEB828D6,0xE4B025C5,0xFEB03142,0xFE8813AF,0xEE841046,0xFE6C14EA,0xDE640B09,0xC06C14D2,0xFE8C397F,0xFE58135C,0xF04C0D53,0xFE2C0C2E,0xE2240012,0xC22C0B07,0xE22025C6,0xCE080D51,0xB4101046,0x9E2025C7,0x16C604A,0xFE2C30C9,0xE42425C6,0xFA001F7A,0xDE000DA9,0xBC00157A,0xE20032CB,0xC60015F8,0xAE00161D,0x98002A5B,0x3BFC604A,
-0xAC003B6D,0x9C003362,0x8A0040B6,0x7A00604A,0xFED045E7,0xFEEC56D6,0xFEEC5931,0xFE982B12,0xFE6812F6,0xFE38023E,0xEA3400D9,0xDC1800DB,0xFEB4443B,0xFE802784,0xEE0008BF,0xAE00161D,0x7FC604A,0x13C25C5,0xFF1814ED,0xFEFC0994,0xE4F40884,0xFEF413E5,0xFECC02E0,0xE8C80104,0xF2B40A69,0xD8A801D5,0xC0B40A69,0x1D425C5,0xFE940D8B,0xE48C0884,0xFE380C01,0xE2240011,
-0xC0500A69,0x6FFC25C5,0xD0000C54,0xB2000F59,0x9E0025C6,0x1D425C5,0xFE940D8B,0xE48C0884,0xFE380C01,0xE2240011,0xC0500A69,0x6FFC25C5,0xD0000C54,0xB2000F59,0x9E0025C6,0x6FFC25C5,0xD0000C54,0xB2000F59,0x9E0025C6,0x9E0025C6,0xFF141D5E,0xFF2C2251,0xFF2C2274,0xFEEC1476,0xFEA40A79,0xFE480164,0xE654000C,0xE0000062,0xFF081D9A,0xFEC812EA,0xEE0008BB,0xB2000F59,
-0x49FC25C5,0xB025C5,0xB025C5,0xB025C5,0xB025C5,0xFE800E8E,0xFE800E8E,0xFE800E8E,0xCC6C0A6A,0xCC6C0A6A,0x9A6C0A6A,0xFE440BA3,0xFE440BA3,0xFE440BA3,0xE224000E,0xE224000E,0xA03801D6,0xAE200883,0xAE200883,0x921C0103,0x7A200883,0x10425C5,0x10425C5,0x10425C5,0xD2000D0D,0xD2000D0D,0x9A080A6A,0xA8000EC8,0xA8000EC8,0x8C000443,0x74000A83,0x7FC25C5,
-0x7FC25C5,0x7800151A,0x66001632,0x560025C6,0xFE901926,0xFCA82036,0xB025C5,0xFE700EB6,0xFE540563,0xFE34009A,0xFC28004D,0xCC20000B,0xFE78181A,0xFE500D1D,0xE4040883,0x8C000443,0x17425C5,0xF40884,0xF40884,0xF40884,0xF40884,0xFEBC0061,0xFEBC0061,0xFEBC0061,0xBAB40001,0xBAB40001,0x9AB40001,0x16C0882,0x16C0882,0x16C0882,0xD8380001,0xD8380001,
-0x9A740001,0x3BFC0882,0x3BFC0882,0x96000092,0x7A000882,0x16C0882,0x16C0882,0x16C0882,0xD8380001,0xD8380001,0x9A740001,0x3BFC0882,0x3BFC0882,0x96000092,0x7A000882,0x3BFC0882,0x3BFC0882,0x96000092,0x7A000882,0x7A000882,0xFED805B2,0xFEEC0659,0xF40884,0xFEB403F5,0xFE80016D,0xFE480020,0xEA4C0001,0xD0100000,0xFEB40611,0xFE98039D,0x7FC0882,0x96000092,
-0x7FC0882,0x1800A69,0xFF5C0454,0xFF380024,0xE5380000,0x41FC0A69,0xFEF00184,0xE4F00000,0xA1FC0A69,0xE40C0000,0xC0000A69,0x41FC0A69,0xFEF00184,0xE4F00000,0xA1FC0A69,0xE40C0000,0xC0000A69,0xA1FC0A69,0xE40C0000,0xC0000A69,0xC0000A69,0x41FC0A69,0xFEF00184,0xE4F00000,0xA1FC0A69,0xE40C0000,0xC0000A69,0xA1FC0A69,0xE40C0000,0xC0000A69,0xC0000A69,0xA1FC0A69,
-0xE40C0000,0xC0000A69,0xC0000A69,0xC0000A69,0xFD680908,0x19C0A69,0xF77C094D,0xFF4006CD,0xFEE80484,0xFE7000E8,0xE4640000,0xE0000061,0xFF5C08C5,0xFF200681,0xEE7C0001,0xC0000A69,0x89FC0A69,0x6C0A69,0x6C0A69,0x6C0A69,0x6C0A69,0x6C0A69,0x6C0A69,0x6C0A69,0x6C0A69,0x6C0A69,0x6C0A69,0xEC240001,0xEC240001,0xEC240001,0xEC240001,0xEC240001,
-0xEC240001,0x7C240001,0x7C240001,0x7C240001,0x58200002,0x9C0A69,0x9C0A69,0x9C0A69,0x9C0A69,0x9C0A69,0x9C0A69,0x74000232,0x74000232,0x74000232,0x58000091,0x13C0A69,0x13C0A69,0x13C0A69,0x44000502,0x34000A69,0xF65C070A,0x6C0A69,0x6C0A69,0xFE4C0372,0xFE3C016D,0xFE2C003D,0xFE2C003D,0xC2240001,0xFE3C05E9,0xFA2C0322,0xA2100001,0x74000232,
-0xE00A69,};
-static const uint32_t g_etc1_to_bc7_m6_table208[] = {
-0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x4C0000,0x4C0000,0x4C0000,0x4C0000,0x4C0000,0x4C0000,0x4C0000,0x4C0000,0x4C0000,0x4C0000,0x980000,
-0x980000,0x980000,0x980000,0x18000001,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x340000,0x380000,0x380000,0x380000,0x4C0000,0x6C0000,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0xC40001,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,
-0x3240000,0x17FC0000,0x17FC0000,0x17FC0000,0x62000000,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,0x3240000,0x17FC0000,0x17FC0000,0x17FC0000,0x62000000,0x17FC0000,0x17FC0000,0x17FC0000,0x62000000,0x62000000,0xD40000,0xC40001,0xC40001,0x4E40000,0xF80000,0x10C0000,0x10C0000,0x14C0000,0x4E40000,0xF80000,0x1A40000,0x17FC0000,
-0x1A40000,0x1480001,0x1480001,0x1480001,0x1480001,0x3E80000,0x3E80000,0x3E80000,0x79FC0000,0x79FC0000,0xA4000000,0x3E80000,0x3E80000,0x3E80000,0x79FC0000,0x79FC0000,0xA4000000,0x79FC0000,0x79FC0000,0xA4000000,0xA4000000,0x3E80000,0x3E80000,0x3E80000,0x79FC0000,0x79FC0000,0xA4000000,0x79FC0000,0x79FC0000,0xA4000000,0xA4000000,0x79FC0000,
-0x79FC0000,0xA4000000,0xA4000000,0xA4000000,0x1800000,0x1600000,0x1480001,0x1C00000,0x23FC0000,0x57FC0000,0x69F80000,0x85F80000,0x39C0000,0x3E80000,0x57FC0000,0xA4000000,0x57FC0000,0x1DC0000,0xCDFC0000,0xE7F80000,0xEC000001,0xCDFC0000,0xE7F80000,0xEC000001,0xE7F80000,0xEC000001,0xEC000001,0xCDFC0000,0xE7F80000,0xEC000001,0xE7F80000,0xEC000001,
-0xEC000001,0xE7F80000,0xEC000001,0xEC000001,0xEC000001,0xCDFC0000,0xE7F80000,0xEC000001,0xE7F80000,0xEC000001,0xEC000001,0xE7F80000,0xEC000001,0xEC000001,0xEC000001,0xE7F80000,0xEC000001,0xEC000001,0xEC000001,0xEC000001,0xADFC0000,0x1FC0000,0x1FC0000,0xD7FC0000,0xE3FC0000,0xEBF00000,0xEC000001,0xEC000001,0xC1FC0000,0xDBFC0000,0xEDEC0000,0xEC000001,
-0xDFFC0000,0x108604A,0xFEE840B6,0xFECC2A5B,0xECC025C7,0xFEC43362,0xFEA0161D,0xF6941046,0xFE84157A,0xE8780B07,0xC87C14D2,0xFEA43B6D,0xFE7015F8,0xFA600D51,0xFE400DA9,0xEC380012,0xCC400B09,0xEC3425C6,0xD81C0D53,0xBC201046,0xA63425C5,0x188604A,0xFE3832CB,0xEC3825C6,0xFE081F7A,0xE8000C2E,0xC60014EA,0xE80030C9,0xD200135C,0xBA0013AF,0xA20028D6,0x49F8604A,
-0xB800397F,0xA6003142,0x96003EDE,0x8200604E,0xFEE44782,0xF90057DA,0xFB0459DA,0xFEAC2DF6,0xFE7C160E,0xFE4803FF,0xF24400DB,0xE42800D9,0xFED0463D,0xFE902A56,0xF81008BB,0xBA0013AF,0x19FC604A,0x15025C6,0xFF301632,0xFF140A83,0xED080883,0xFF0C151A,0xFEE40443,0xF0D80103,0xFAC40A6A,0xE2BC01D6,0xC8C40A6A,0x1F025C5,0xFEAC0EC8,0xECA00883,0xFE580D0D,0xEC38000E,
-0xC8600A6A,0x7DF825C5,0xDC000BA3,0xBE000E8E,0xA60025C5,0x1F025C5,0xFEAC0EC8,0xECA00883,0xFE580D0D,0xEC38000E,0xC8600A6A,0x7DF825C5,0xDC000BA3,0xBE000E8E,0xA60025C5,0x7DF825C5,0xDC000BA3,0xBE000E8E,0xA60025C5,0xA60025C5,0xFF341E13,0xFD4822AA,0xFF4C228E,0xFF0015CE,0xFEBC0C34,0xFE70027E,0xEE64000B,0xE800004D,0xFF181E3E,0xFEDC1481,0xFC00088B,0xBE000E8E,
-0x5BFC25C5,0xC025C6,0xC025C6,0xC025C6,0xC025C6,0xFE980F59,0xFE980F59,0xFE980F59,0xD67C0A69,0xD67C0A69,0xA47C0A69,0xFE5C0C54,0xFE5C0C54,0xFE5C0C54,0xEA340011,0xEA340011,0xAA4C01D5,0xB6340884,0xB6340884,0x9A2C0104,0x82340884,0x12025C5,0x12025C5,0x12025C5,0xE2000C01,0xE2000C01,0xA4180A69,0xB4000D8B,0xB4000D8B,0x980002E0,0x80000994,0x15F825C5,
-0x15F825C5,0x840013E5,0x720014ED,0x600025C5,0xFEA019B4,0xF6BC20B2,0xC025C6,0xFE880F9E,0xFE6C0669,0xFE480126,0xFE3C0062,0xD430000C,0xFE9018F2,0xFE680E59,0xEC180882,0x980002E0,0x19C25C5,0x1080882,0x1080882,0x1080882,0x1080882,0xFED00092,0xFED00092,0xFED00092,0xC4C40001,0xC4C40001,0xA4C40001,0x1880882,0x1880882,0x1880882,0xE04C0001,0xE04C0001,
-0xA4840001,0x49F80882,0x49F80882,0xA0000061,0x82000884,0x1880882,0x1880882,0x1880882,0xE04C0001,0xE04C0001,0xA4840001,0x49F80882,0x49F80882,0xA0000061,0x82000884,0x49F80882,0x49F80882,0xA0000061,0x82000884,0x82000884,0xFAEC05E9,0xF9000692,0x1080882,0xFEC4042A,0xFE9801A9,0xFE64003D,0xF65C0000,0xD8240001,0xFED00628,0xFEA403E8,0x19FC0882,0xA0000061,
-0x19FC0882,0x1940A69,0xFF740502,0xFF4C0091,0xED480002,0x5BFC0A69,0xFF140232,0xED040001,0xAFFC0A69,0xEC240001,0xC8000A69,0x5BFC0A69,0xFF140232,0xED040001,0xAFFC0A69,0xEC240001,0xC8000A69,0xAFFC0A69,0xEC240001,0xC8000A69,0xC8000A69,0x5BFC0A69,0xFF140232,0xED040001,0xAFFC0A69,0xEC240001,0xC8000A69,0xAFFC0A69,0xEC240001,0xC8000A69,0xC8000A69,0xAFFC0A69,
-0xEC240001,0xC8000A69,0xC8000A69,0xC8000A69,0xFF780910,0x1AC0A69,0xFF8C0951,0xFF580749,0xFF10052A,0xFE98018D,0xEC780001,0xE800003D,0xFF70090A,0xFF4006E5,0xF88C0000,0xC8000A69,0x9BFC0A69,0x7C0A69,0x7C0A69,0x7C0A69,0x7C0A69,0x7C0A69,0x7C0A69,0x7C0A69,0x7C0A69,0x7C0A69,0x7C0A69,0xF6340000,0xF6340000,0xF6340000,0xF6340000,0xF6340000,
-0xF6340000,0x86340000,0x86340000,0x86340000,0x62340000,0xB80A69,0xB80A69,0xB80A69,0xB80A69,0xB80A69,0xB80A69,0x86000184,0x86000184,0x86000184,0x62000024,0x1740A69,0x1740A69,0x1740A69,0x50000454,0x3E000A69,0xFE6C0710,0x7C0A69,0x7C0A69,0xFE5803B5,0xFE5001A5,0xFE3C0061,0xFE3C0061,0xCC340000,0xFA500622,0xFE3C0355,0xAC200000,0x86000184,
-0x1080A69,};
-static const uint32_t g_etc1_to_bc7_m6_table209[] = {
-0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0xCC0000,
-0xCC0000,0xCC0000,0xCC0000,0x20000001,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x480000,0x480000,0x480000,0x640000,0x900000,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0xD40001,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x33C0000,
-0x33C0000,0x23FC0000,0x23FC0000,0x23FC0000,0x6A000000,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x33C0000,0x23FC0000,0x23FC0000,0x23FC0000,0x6A000000,0x23FC0000,0x23FC0000,0x23FC0000,0x6A000000,0x6A000000,0xE40000,0xD40001,0xD40001,0xF80000,0x10C0000,0x1240000,0x1240000,0x1680000,0xF80000,0x10C0000,0x1C80000,0x23FC0000,
-0x1C80000,0x1580001,0x1580001,0x1580001,0x1580001,0x7FC0000,0x7FC0000,0x7FC0000,0x85FC0000,0x85FC0000,0xAC000000,0x7FC0000,0x7FC0000,0x7FC0000,0x85FC0000,0x85FC0000,0xAC000000,0x85FC0000,0x85FC0000,0xAC000000,0xAC000000,0x7FC0000,0x7FC0000,0x7FC0000,0x85FC0000,0x85FC0000,0xAC000000,0x85FC0000,0x85FC0000,0xAC000000,0xAC000000,0x85FC0000,
-0x85FC0000,0xAC000000,0xAC000000,0xAC000000,0x5900000,0x1700000,0x1580001,0x3D40000,0x37FC0000,0x65FC0000,0x75FC0000,0x91F40000,0x3B00000,0x7FC0000,0x65FC0000,0xAC000000,0x65FC0000,0x1EC0000,0xE5FC0000,0xF3F80000,0xF4000001,0xE5FC0000,0xF3F80000,0xF4000001,0xF3F80000,0xF4000001,0xF4000001,0xE5FC0000,0xF3F80000,0xF4000001,0xF3F80000,0xF4000001,
-0xF4000001,0xF3F80000,0xF4000001,0xF4000001,0xF4000001,0xE5FC0000,0xF3F80000,0xF4000001,0xF3F80000,0xF4000001,0xF4000001,0xF3F80000,0xF4000001,0xF4000001,0xF4000001,0xF3F80000,0xF4000001,0xF4000001,0xF4000001,0xF4000001,0xD5FC0000,0x77FC0000,0x77FC0000,0xEBFC0000,0xF1FC0000,0xF5F00000,0xF4000001,0xF4000001,0xDFFC0000,0xEDFC0000,0xF5FC0000,0xF4000001,
-0xEFFC0000,0x118604A,0xFEF4424A,0xFED82BD7,0xF4D025C7,0xFED035A6,0xFEAC188D,0xFEA41046,0xFE941656,0xF0880B07,0xD08C14D2,0xFEBC3D3D,0xFE881888,0xFE740D55,0xFE580F41,0xF4480012,0xD4500B09,0xF44425C6,0xE02C0D53,0xC4301046,0xAE4425C5,0x1A0604A,0xFE5834A5,0xF44825C6,0xFE142116,0xF4000B5E,0xD00414D2,0xFA002F3D,0xDE00114C,0xC20011D1,0xAE0027D6,0x55F8604A,
-0xC40037E7,0xB2002F3A,0x9C003D66,0x8A00604E,0xFEF44912,0xFF0C57EA,0xFF0C5A1A,0xFEC4307A,0xFE901902,0xFE5C05EA,0xFA5400DB,0xEC3800D9,0xFEDC478F,0xFEB02D65,0xFE2008C1,0xC20011D1,0x27FC604A,0x16025C6,0xFF441743,0xFF200B7B,0xF5180883,0xFF241642,0xFEF005C3,0xF8E80103,0xFED80A76,0xEACC01D6,0xD0D40A6A,0xDFC25C5,0xFECC1033,0xF4B00883,0xFE7C0E11,0xF448000E,
-0xD0700A6A,0x89F825C5,0xE6000B25,0xCA000E06,0xAE0025C5,0xDFC25C5,0xFECC1033,0xF4B00883,0xFE7C0E11,0xF448000E,0xD0700A6A,0x89F825C5,0xE6000B25,0xCA000E06,0xAE0025C5,0x89F825C5,0xE6000B25,0xCA000E06,0xAE0025C5,0xAE0025C5,0xFF3C1EC2,0xFF4C22FE,0xF75C2313,0xFF1416C1,0xFEDC0DD4,0xFE8403CB,0xF674000B,0xF010004D,0xFF341F0E,0xFF0415B5,0xFE1408A6,0xCA000E06,
-0x69FC25C5,0xD025C6,0xD025C6,0xD025C6,0xD025C6,0xFEA40FF5,0xFEA40FF5,0xFEA40FF5,0xDE8C0A69,0xDE8C0A69,0xAC8C0A69,0xFE740D04,0xFE740D04,0xFE740D04,0xF2440011,0xF2440011,0xB25C01D5,0xBE440884,0xBE440884,0xA23C0104,0x8A440884,0x13825C5,0x13825C5,0x13825C5,0xF4000B5D,0xF4000B5D,0xAC280A69,0xC6000C8B,0xC6000C8B,0xA20001D6,0x8800090D,0x21F825C5,
-0x21F825C5,0x8A0012E1,0x780013F5,0x680025C5,0xFEBC1A59,0xFECC20B2,0xD025C6,0xFE981069,0xFE800755,0xFE5C01A9,0xFE540099,0xDC40000C,0xFEA01966,0xFE740F25,0xF4280882,0xA20001D6,0x1BC25C5,0x1180882,0x1180882,0x1180882,0x1180882,0xFEE800CA,0xFEE800CA,0xFEE800CA,0xCCD40001,0xCCD40001,0xACD40001,0x1A00882,0x1A00882,0x1A00882,0xE85C0001,0xE85C0001,
-0xAC940001,0x55F80882,0x55F80882,0xA600003D,0x8A000884,0x1A00882,0x1A00882,0x1A00882,0xE85C0001,0xE85C0001,0xAC940001,0x55F80882,0x55F80882,0xA600003D,0x8A000884,0x55F80882,0x55F80882,0xA600003D,0x8A000884,0x8A000884,0xFEF40611,0xFF0C069A,0x1180882,0xFEDC0451,0xFEAC01ED,0xFE7C0064,0xFE6C0000,0xE0340001,0xF8EC0659,0xFEC40422,0x27FC0882,0xA600003D,
-0x27FC0882,0x1A40A69,0xFF8005AA,0xFF640119,0xF5580002,0x75FC0A69,0xFF2C02EA,0xF5140001,0xBBFC0A69,0xF4340001,0xD0000A69,0x75FC0A69,0xFF2C02EA,0xF5140001,0xBBFC0A69,0xF4340001,0xD0000A69,0xBBFC0A69,0xF4340001,0xD0000A69,0xD0000A69,0x75FC0A69,0xFF2C02EA,0xF5140001,0xBBFC0A69,0xF4340001,0xD0000A69,0xBBFC0A69,0xF4340001,0xD0000A69,0xD0000A69,0xBBFC0A69,
-0xF4340001,0xD0000A69,0xD0000A69,0xD0000A69,0xFD90094D,0x1C00A69,0xF9A00992,0xFF6C0794,0xFF3C05C4,0xFEC80235,0xF4880001,0xF2000022,0xF98C094D,0xFF58076D,0xFEA00004,0xD0000A69,0xA9FC0A69,0x8C0A69,0x8C0A69,0x8C0A69,0x8C0A69,0x8C0A69,0x8C0A69,0x8C0A69,0x8C0A69,0x8C0A69,0x8C0A69,0xFE440000,0xFE440000,0xFE440000,0xFE440000,0xFE440000,
-0xFE440000,0x8E440000,0x8E440000,0x8E440000,0x6A440000,0xD00A69,0xD00A69,0xD00A69,0xD00A69,0xD00A69,0xD00A69,0x92000104,0x92000104,0x92000104,0x6A000001,0x1A40A69,0x1A40A69,0x1A40A69,0x560003D0,0x46000A69,0xF8800745,0x8C0A69,0x8C0A69,0xFE6803E8,0xFE6401E1,0xFE540080,0xFE540080,0xD4440000,0xFE580652,0xFE50037A,0xB4300000,0x92000104,
-0x1280A69,};
-static const uint32_t g_etc1_to_bc7_m6_table210[] = {
-0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0x7C0000,0xFC0000,
-0xFC0000,0xFC0000,0xFC0000,0x28000001,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x540000,0x4580000,0x4580000,0x4580000,0x7C0000,0xB00000,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0xE40001,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,
-0x1540000,0x2FFC0000,0x2FFC0000,0x2FFC0000,0x72000000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x1540000,0x2FFC0000,0x2FFC0000,0x2FFC0000,0x72000000,0x2FFC0000,0x2FFC0000,0x2FFC0000,0x72000000,0x72000000,0x2F40000,0xE40001,0xE40001,0x10C0000,0x1200000,0x1380000,0x1380000,0x3800000,0x10C0000,0x1200000,0x1E80000,0x2FFC0000,
-0x1E80000,0x1680001,0x1680001,0x1680001,0x1680001,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x91FC0000,0x91FC0000,0xB4000000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x91FC0000,0x91FC0000,0xB4000000,0x91FC0000,0x91FC0000,0xB4000000,0xB4000000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x91FC0000,0x91FC0000,0xB4000000,0x91FC0000,0x91FC0000,0xB4000000,0xB4000000,0x91FC0000,
-0x91FC0000,0xB4000000,0xB4000000,0xB4000000,0x1A40000,0x9800000,0x1680001,0x1EC0000,0x4BFC0000,0x75FC0000,0x83FC0000,0x9BF80000,0x3C40000,0x1FFC0000,0x75FC0000,0xB4000000,0x75FC0000,0x1FC0000,0xFDFC0000,0xFFF80000,0xFC000001,0xFDFC0000,0xFFF80000,0xFC000001,0xFFF80000,0xFC000001,0xFC000001,0xFDFC0000,0xFFF80000,0xFC000001,0xFFF80000,0xFC000001,
-0xFC000001,0xFFF80000,0xFC000001,0xFC000001,0xFC000001,0xFDFC0000,0xFFF80000,0xFC000001,0xFFF80000,0xFC000001,0xFC000001,0xFFF80000,0xFC000001,0xFC000001,0xFC000001,0xFFF80000,0xFC000001,0xFC000001,0xFC000001,0xFC000001,0xFDFC0000,0xF7FC0000,0xF7FC0000,0xFDFC0000,0xFFF80000,0xFFF00000,0xFC000001,0xFC000001,0xFDFC0000,0xFDFC0000,0xFFD00000,0xFC000001,
-0xFFF80000,0x128604A,0xFF004416,0xFEF02D9F,0xFCE025C7,0xFEE837DE,0xFEC01B37,0xFEB010C2,0xFEAC17A6,0xF8980B07,0xD89C14D2,0xFED03EDE,0xFEA01B58,0xFE8C0DD5,0xFE701139,0xFC580012,0xDC600B09,0xFC5425C6,0xE83C0D53,0xCC401046,0xB65425C5,0x1B8604A,0xFE7C3691,0xFC5825C6,0xFE2C235E,0xFC040B0A,0xD81414D2,0xFC002E6B,0xE8000F61,0xCC001023,0xB40026F6,0x61F8604A,
-0xCA00364F,0xB8002D3E,0xA6003C09,0x9200604E,0xFF004A76,0xF92058E2,0xFB245AA3,0xFED432EA,0xFEA81C14,0xFE7C0838,0xFE6800F6,0xF44800D9,0xFEF0492C,0xFEC02FD3,0xFE38092D,0xCC001023,0x37FC604A,0x17025C6,0xFF501853,0xFF380CC3,0xFD280883,0xFF301782,0xFF080763,0xFEF40113,0xFEF00AD6,0xF2DC01D6,0xD8E40A6A,0x25FC25C5,0xFEE4118B,0xFCC00883,0xFEA00F45,0xFC58000E,
-0xD8800A6A,0x95F825C5,0xEC000A95,0xD0000D6A,0xB60025C5,0x25FC25C5,0xFEE4118B,0xFCC00883,0xFEA00F45,0xFC58000E,0xD8800A6A,0x95F825C5,0xEC000A95,0xD0000D6A,0xB60025C5,0x95F825C5,0xEC000A95,0xD0000D6A,0xB60025C5,0xB60025C5,0xFF501F35,0xFD68232A,0xFF6C2313,0xFF30183D,0xFEE80F6B,0xFEAC055A,0xFE84000B,0xF820004D,0xFF441F99,0xFF101711,0xFE34092B,0xD0000D6A,
-0x79FC25C5,0xE025C6,0xE025C6,0xE025C6,0xE025C6,0xFEB010C1,0xFEB010C1,0xFEB010C1,0xE69C0A69,0xE69C0A69,0xB49C0A69,0xFE8C0DD4,0xFE8C0DD4,0xFE8C0DD4,0xFA540011,0xFA540011,0xBA6C01D5,0xC6540884,0xC6540884,0xAA4C0104,0x92540884,0x15025C5,0x15025C5,0x15025C5,0xFC040B09,0xFC040B09,0xB4380A69,0xD2000BA3,0xD2000BA3,0xAE00010E,0x920008A8,0x2DF825C5,
-0x2DF825C5,0x960011E1,0x840012E5,0x700025C5,0xFECC1ACA,0xF6DC212D,0xE025C6,0xFEAC116D,0xFE88084E,0xFE700251,0xFE6800F5,0xE450000C,0xFEB419D9,0xFE901016,0xFC380882,0xAE00010E,0x1E025C5,0x1280882,0x1280882,0x1280882,0x1280882,0xFEF40112,0xFEF40112,0xFEF40112,0xD4E40001,0xD4E40001,0xB4E40001,0x1B80882,0x1B80882,0x1B80882,0xF06C0001,0xF06C0001,
-0xB4A40001,0x61F80882,0x61F80882,0xB200001D,0x92000884,0x1B80882,0x1B80882,0x1B80882,0xF06C0001,0xF06C0001,0xB4A40001,0x61F80882,0x61F80882,0xB200001D,0x92000884,0x61F80882,0x61F80882,0xB200001D,0x92000884,0x92000884,0xFF100620,0xF92006CD,0x1280882,0xFCF404B1,0xFEC00239,0xFE9400AA,0xFE84000A,0xE8440001,0xFEF8065D,0xFEDC0451,0x37FC0882,0xB200001D,
-0x37FC0882,0x1B40A69,0xFF980652,0xFF7C01E1,0xFD680002,0x8DFC0A69,0xFF4C03D4,0xFD240001,0xC7FC0A69,0xFC440001,0xD8000A69,0x8DFC0A69,0xFF4C03D4,0xFD240001,0xC7FC0A69,0xFC440001,0xD8000A69,0xC7FC0A69,0xFC440001,0xD8000A69,0xD8000A69,0x8DFC0A69,0xFF4C03D4,0xFD240001,0xC7FC0A69,0xFC440001,0xD8000A69,0xC7FC0A69,0xFC440001,0xD8000A69,0xD8000A69,0xC7FC0A69,
-0xFC440001,0xD8000A69,0xD8000A69,0xD8000A69,0xFDA40992,0x1D00A69,0xFFAC099A,0xFF840812,0xFF500668,0xFEF0031D,0xFC980001,0xFA000012,0xFF980951,0xFF7007FD,0xFED00049,0xD8000A69,0xB9FC0A69,0x9C0A69,0x9C0A69,0x9C0A69,0x9C0A69,0x9C0A69,0x9C0A69,0x9C0A69,0x9C0A69,0x9C0A69,0x9C0A69,0xFC580008,0xFC580008,0xFC580008,0xFC580008,0xFC580008,
-0xFC580008,0x96540000,0x96540000,0x96540000,0x72540000,0xE80A69,0xE80A69,0xE80A69,0xE80A69,0xE80A69,0xE80A69,0xA2000092,0xA2000092,0xA2000092,0x720C0000,0x1D80A69,0x1D80A69,0x1D80A69,0x60000355,0x4E000A69,0xFE8C0751,0x9C0A69,0x9C0A69,0xFC800424,0xFE6C0220,0xFE6000B4,0xFE6000B4,0xDC540000,0xFE740659,0xFE6403CA,0xBC400000,0xA2000092,
-0x14C0A69,};
-static const uint32_t g_etc1_to_bc7_m6_table211[] = {
-0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x940000,0x12C0000,
-0x12C0000,0x12C0000,0x12C0000,0x30000001,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0x640000,0xC680000,0xC680000,0xC680000,0x940000,0xD40000,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0xF40001,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,
-0x16C0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x16C0000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x3BFC0000,0x3BFC0000,0x3BFC0000,0x7A000000,0x7A000000,0xB040000,0xF40001,0xF40001,0x51C0000,0x1340000,0x34C0000,0x34C0000,0x19C0000,0x51C0000,0x1340000,0x7FC0000,0x3BFC0000,
-0x7FC0000,0x1780001,0x1780001,0x1780001,0x1780001,0x37FC0000,0x37FC0000,0x37FC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x37FC0000,0x37FC0000,0x37FC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x9DFC0000,0x9DFC0000,0xBC000000,0xBC000000,0x37FC0000,0x37FC0000,0x37FC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x9DFC0000,0x9DFC0000,0xBC000000,0xBC000000,0x9DFC0000,
-0x9DFC0000,0xBC000000,0xBC000000,0xBC000000,0x1B80000,0x1940000,0x1780001,0x9FC0000,0x5DFC0000,0x83FC0000,0x91FC0000,0xA5FC0000,0x3D80000,0x37FC0000,0x83FC0000,0xBC000000,0x83FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1345AA3,0xFF18414F,0xFEFC2CFE,0xFEF025C6,0xFEF43543,0xFED41B46,0xFEC41162,0xFEB81647,0xFAA80AB6,0xDCAC12ED,0xFEDC3B5B,0xFEAC1B25,0xFE980E98,0xFE88100A,0xFE680015,0xDE700938,0xFE64220B,0xEA4C0C2A,0xD24C0DC5,0xBC642208,0x1C85AA3,0xFE88351E,0xFE7025C5,0xFE3821ED,0xFE140B45,0xDC2812ED,0xFE082A18,0xEE000CC4,0xD4000C44,0xBA00228D,0x69FC5AA3,
-0xD6003266,0xBE0027E1,0xAC00360C,0x9A005AA5,0xFF0C469D,0xFF2C536D,0xFF2C555E,0xFEEC313E,0xFEBC1BA5,0xFE9008D1,0xFE7C0184,0xF85C0071,0xFEF84551,0xFED02DDA,0xFE50093C,0xD4000C44,0x41FC5AA3,0x178220B,0xFF5C166E,0xFF400C63,0xFF380882,0xFF441505,0xFF20071A,0xFF0C015A,0xFEFC092D,0xF4EC0141,0xDCF40885,0x37FC2208,0xFEFC1086,0xFED80882,0xFEB80D86,0xFE740001,
-0xDE940884,0x9DFC2208,0xF2000974,0xD6000A9D,0xBC002208,0x37FC2208,0xFEFC1086,0xFED80882,0xFEB80D86,0xFE740001,0xDE940884,0x9DFC2208,0xF2000974,0xD6000A9D,0xBC002208,0x9DFC2208,0xF2000974,0xD6000A9D,0xBC002208,0xBC002208,0xFF581C81,0xFF6C1FAD,0xFF6C1FDA,0xFF401614,0xFEFC0E52,0xFEC00532,0xFEA00022,0xFC40001E,0xFD581C9A,0xFF24153E,0xFE58092B,0xD6000A9D,
-0x83FC2208,0xF025C6,0xF025C6,0xF025C6,0xF025C6,0xFEC41162,0xFEC41162,0xFEC41162,0xEEAC0A69,0xEEAC0A69,0xBCAC0A69,0xFE980E98,0xFE980E98,0xFE980E98,0xFE680015,0xFE680015,0xC27C01D5,0xCE640884,0xCE640884,0xB25C0104,0x9A640884,0x16825C5,0x16825C5,0x16825C5,0xFE140B45,0xFE140B45,0xBC480A69,0xE2000AD4,0xE2000AD4,0xBA000086,0x9A000885,0x39F825C5,
-0x39F825C5,0x9C001115,0x8A0011FD,0x780025C5,0xFED81B58,0xFEEC212D,0xF025C6,0xFEBC1244,0xFE9C0952,0xFE7C0334,0xFE7C0184,0xEC60000C,0xFEBC1A8C,0xFEA41121,0xFE500893,0xBA000086,0x3FC25C5,0x1380882,0x1380882,0x1380882,0x1380882,0xFF0C015A,0xFF0C015A,0xFF0C015A,0xDCF40001,0xDCF40001,0xBCF40001,0x1D00882,0x1D00882,0x1D00882,0xF87C0001,0xF87C0001,
-0xBCB40001,0x6DF80882,0x6DF80882,0xBA00000D,0x9A000884,0x1D00882,0x1D00882,0x1D00882,0xF87C0001,0xF87C0001,0xBCB40001,0x6DF80882,0x6DF80882,0xBA00000D,0x9A000884,0x6DF80882,0x6DF80882,0xBA00000D,0x9A000884,0x9A000884,0xFF200659,0xFF2C06D9,0x1380882,0xFD0404E4,0xFED4028D,0xFEB000E1,0xFEA00022,0xF0540001,0xFD100692,0xFEE80492,0x45FC0882,0xBA00000D,
-0x45FC0882,0x1BC0882,0xFFA4053D,0xFF88019A,0xFF780001,0x9BFC0882,0xFF640335,0xFF380001,0xCFF80882,0xFE6C0000,0xDC000884,0x9BFC0882,0xFF640335,0xFF380001,0xCFF80882,0xFE6C0000,0xDC000884,0xCFF80882,0xFE6C0000,0xDC000884,0xDC000884,0x9BFC0882,0xFF640335,0xFF380001,0xCFF80882,0xFE6C0000,0xDC000884,0xCFF80882,0xFE6C0000,0xDC000884,0xDC000884,0xCFF80882,
-0xFE6C0000,0xDC000884,0xDC000884,0xDC000884,0xFDB007C1,0x5D80882,0xF5B80802,0xFF94069A,0xFF68053D,0xFF1802A1,0xFEB80000,0xFE0C0000,0xFDA807C1,0xFF880665,0xFEF00049,0xDC000884,0xC1FC0882,0xAC0A69,0xAC0A69,0xAC0A69,0xAC0A69,0xAC0A69,0xAC0A69,0xAC0A69,0xAC0A69,0xAC0A69,0xAC0A69,0xFE680014,0xFE680014,0xFE680014,0xFE680014,0xFE680014,
-0xFE680014,0x9E640000,0x9E640000,0x9E640000,0x7A640000,0x1000A69,0x1000A69,0x1000A69,0x1000A69,0x1000A69,0x1000A69,0xAE00004A,0xAE00004A,0xAE00004A,0x7A1C0000,0x5F80A69,0x5F80A69,0x5F80A69,0x6C0002D5,0x56000A69,0xF8A00784,0xAC0A69,0xAC0A69,0xFE900455,0xFE800254,0xFE7800DD,0xFE7800DD,0xE4640000,0xFA880692,0xFE7803F5,0xC4500000,0xAE00004A,
-0x16C0A69,};
-static const uint32_t g_etc1_to_bc7_m6_table212[] = {
-0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0xB00000,0x1640000,
-0x1640000,0x1640000,0x1640000,0x3A000000,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x740001,0x67C0000,0x67C0000,0x67C0000,0xB00000,0xF80000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1080000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,
-0x1880000,0x49F80000,0x49F80000,0x49F80000,0x82000001,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x1880000,0x49F80000,0x49F80000,0x49F80000,0x82000001,0x49F80000,0x49F80000,0x49F80000,0x82000001,0x82000001,0x5180000,0x1080000,0x1080000,0x1340000,0x14C0000,0x1680000,0x1680000,0x1BC0000,0x1340000,0x14C0000,0x19FC0000,0x49F80000,
-0x19FC0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x53FC0000,0x53FC0000,0x53FC0000,0xABF80000,0xABF80000,0xC4000001,0x53FC0000,0x53FC0000,0x53FC0000,0xABF80000,0xABF80000,0xC4000001,0xABF80000,0xABF80000,0xC4000001,0xC4000001,0x53FC0000,0x53FC0000,0x53FC0000,0xABF80000,0xABF80000,0xC4000001,0xABF80000,0xABF80000,0xC4000001,0xC4000001,0xABF80000,
-0xABF80000,0xC4000001,0xC4000001,0xC4000001,0x1CC0000,0xBA40000,0x18C0000,0x2BFC0000,0x73FC0000,0x95FC0000,0x9FFC0000,0xB3F40000,0x1F00000,0x53FC0000,0x95FC0000,0xC4000001,0x95FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x14053CE,0xFF243DB6,0xFF082C15,0xFF0425C5,0xFF0C31DE,0xFEE41AFD,0xFEDC124D,0xFECC14B2,0xFCC00A76,0xE2C010C2,0xFEF436F6,0xFEC01AAD,0xFEB00F93,0xFE940E7F,0xFE800056,0xE488072F,0xFE7C1DBE,0xEC680AE9,0xD8640AE2,0xC2741D9B,0x3DC53CA,0xFEA03317,0xFE8825C6,0xFE641FF2,0xFE2C0BDE,0xE23C10C2,0xFE14260B,0xF4000A9F,0xDA000853,0xC2001DB3,0x73FC53CA,
-0xDC002E39,0xCA0021E2,0xB2002F23,0xA00053CA,0xFF204186,0xFF2C4DB2,0xF9404F7E,0xFF002E66,0xFED01ABC,0xFEA4092A,0xFE900243,0xFA700023,0xFF10407E,0xFEDC2BAA,0xFE700975,0xDA000853,0x4FFC53CA,0x1841D9D,0xFF681408,0xFF580BBD,0xFF480884,0xFF501235,0xFF2C068C,0xFF2401C4,0xFF140731,0xF90000AD,0xE3080659,0x49FC1D9A,0xFF140F18,0xFEF00884,0xFECC0B85,0xFE940005,
-0xE2AC0659,0xA7F81D9A,0xF80008AE,0xDC000795,0xC2001D9A,0x49FC1D9A,0xFF140F18,0xFEF00884,0xFECC0B85,0xFE940005,0xE2AC0659,0xA7F81D9A,0xF80008AE,0xDC000795,0xC2001D9A,0xA7F81D9A,0xF80008AE,0xDC000795,0xC2001D9A,0xC2001D9A,0xFF7418F9,0xF9801BAD,0xFB841BC5,0xFF40137A,0xFF100CD4,0xFEDC04E3,0xFEBC0059,0xFE5C0002,0xFF5C18D2,0xFF401296,0xFE7C0912,0xDC000795,
-0x8FFC1D9A,0x10425C5,0x10425C5,0x10425C5,0x10425C5,0xFEDC124D,0xFEDC124D,0xFEDC124D,0xF6C00A6A,0xF6C00A6A,0xC4C00A6A,0xFEB00F93,0xFEB00F93,0xFEB00F93,0xFE800056,0xFE800056,0xCA8C01D6,0xD8740883,0xD8740883,0xBC700103,0xA4740883,0x38025C5,0x38025C5,0x38025C5,0xFE2C0BDE,0xFE2C0BDE,0xC45C0A6A,0xEE000A0B,0xEE000A0B,0xC2000023,0xA40C0883,0x45FC25C5,
-0x45FC25C5,0xAC001022,0x960010EE,0x800025C6,0xFEE81BE6,0xF6FC21AD,0x10425C5,0xFECC134A,0xFEB00A91,0xFE98043A,0xFE900243,0xF674000B,0xFED01B16,0xFEB01226,0xFE6808D8,0xC2000023,0x15FC25C5,0x1480884,0x1480884,0x1480884,0x1480884,0xFF2401C4,0xFF2401C4,0xFF2401C4,0xE5080001,0xE5080001,0xC5080001,0x3E80882,0x3E80882,0x3E80882,0xFE940005,0xFE940005,
-0xC4C80001,0x79FC0882,0x79FC0882,0xC4000001,0xA4000882,0x3E80882,0x3E80882,0x3E80882,0xFE940005,0xFE940005,0xC4C80001,0x79FC0882,0x79FC0882,0xC4000001,0xA4000882,0x79FC0882,0x79FC0882,0xC4000001,0xA4000882,0xA4000882,0xFB340694,0xFB440708,0x1480884,0xFF180519,0xFEF002F2,0xFEC80151,0xFEBC0059,0xFA640000,0xF92806CD,0xFF0404EA,0x57FC0882,0xC4000001,
-0x57FC0882,0x1C40659,0xFFB003E8,0xFF940131,0xFF8C0000,0xA9FC0659,0xFF700262,0xFF540000,0xD5F80659,0xFEA00000,0xE2000659,0xA9FC0659,0xFF700262,0xFF540000,0xD5F80659,0xFEA00000,0xE2000659,0xD5F80659,0xFEA00000,0xE2000659,0xE2000659,0xA9FC0659,0xFF700262,0xFF540000,0xD5F80659,0xFEA00000,0xE2000659,0xD5F80659,0xFEA00000,0xE2000659,0xE2000659,0xD5F80659,
-0xFEA00000,0xE2000659,0xE2000659,0xE2000659,0xFFB405BA,0x1E40659,0xFBC405E9,0xFFA004F4,0xFF7C03E8,0xFF2C01F9,0xFEE40000,0xFE500000,0xFFAC05C4,0xFF9404C9,0xFF100032,0xE2000659,0xC9FC0659,0xC00A69,0xC00A69,0xC00A69,0xC00A69,0xC00A69,0xC00A69,0xC00A69,0xC00A69,0xC00A69,0xC00A69,0xFE800032,0xFE800032,0xFE800032,0xFE800032,0xFE800032,
-0xFE800032,0xA6780001,0xA6780001,0xA6780001,0x82740002,0x11C0A69,0x11C0A69,0x11C0A69,0x11C0A69,0x11C0A69,0x11C0A69,0xC0000014,0xC0000014,0xC0000014,0x82300001,0x11FC0A69,0x11FC0A69,0x11FC0A69,0x7800025D,0x5E000A69,0xFEAC07A2,0xC00A69,0xC00A69,0xFEA00492,0xFE94029A,0xFE880115,0xFE880115,0xEC780001,0xFE9006C4,0xFC900451,0xCC640001,0xC0000014,
-0x1940A69,};
-static const uint32_t g_etc1_to_bc7_m6_table213[] = {
-0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x2C40000,0x2C40000,0x2C40000,0x2C40000,0x2C40000,0x2C40000,0x2C40000,0x2C40000,0x2C40000,0x2C40000,0x1940000,
-0x1940000,0x1940000,0x1940000,0x42000000,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0x840001,0xE8C0000,0xE8C0000,0xE8C0000,0x2C40000,0x11C0000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1180000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,
-0x1A00000,0x55F80000,0x55F80000,0x55F80000,0x8A000001,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x55F80000,0x55F80000,0x55F80000,0x8A000001,0x55F80000,0x55F80000,0x55F80000,0x8A000001,0x8A000001,0xD280000,0x1180000,0x1180000,0x3440000,0x1600000,0x17C0000,0x17C0000,0x3D40000,0x3440000,0x1600000,0x27FC0000,0x55F80000,
-0x27FC0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0xB7F80000,0xB7F80000,0xCC000001,0x6BFC0000,0x6BFC0000,0x6BFC0000,0xB7F80000,0xB7F80000,0xCC000001,0xB7F80000,0xB7F80000,0xCC000001,0xCC000001,0x6BFC0000,0x6BFC0000,0x6BFC0000,0xB7F80000,0xB7F80000,0xCC000001,0xB7F80000,0xB7F80000,0xCC000001,0xCC000001,0xB7F80000,
-0xB7F80000,0xCC000001,0xCC000001,0xCC000001,0x1E00000,0x1B80000,0x19C0000,0x49FC0000,0x87FC0000,0xA3FC0000,0xADFC0000,0xBDF80000,0x11FC0000,0x6BFC0000,0xA3FC0000,0xCC000001,0xA3FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x14C4E1E,0xFF303AC6,0xFF202B4D,0xFF1425C5,0xFF182F0A,0xFEF81ADB,0xFEE81331,0xFED81392,0xFED00A6A,0xE6D00F1A,0xFF003356,0xFED81A55,0xFEC41065,0xFEAC0D5F,0xFE9400C6,0xE898059E,0xFE941A6E,0xF07C0A01,0xDC7808A6,0xC8841A07,0x1F04E1A,0xFEB8315F,0xFEA025C6,0xFE7C1E4A,0xFE4C0C89,0xE6500F1A,0xFE2C231B,0xFA000993,0xE0000597,0xC8041A06,0x7DF84E1A,
-0xE0002B5E,0xD0001D1E,0xB8002977,0xA6004E1A,0xFF343DC5,0xFD48484A,0xFF4C4A16,0xFF082C34,0xFEE01A1E,0xFEB809A4,0xFEA4032A,0xFE84000B,0xFF183CC9,0xFEF429C3,0xFE7C09C3,0xE0000597,0x5BFC4E1A,0x1901A05,0xFF741218,0xFF640B25,0xFF580884,0xFF5C1001,0xFF400632,0xFF300220,0xFF2005C9,0xFB100051,0xE71804B1,0x59FC1A05,0xFF200DF4,0xFF080884,0xFEE409DD,0xFEAC0025,
-0xE6C004B1,0xADFC1A05,0xFE080882,0xE0000566,0xC8001A06,0x59FC1A05,0xFF200DF4,0xFF080884,0xFEE409DD,0xFEAC0025,0xE6C004B1,0xADFC1A05,0xFE080882,0xE0000566,0xC8001A06,0xADFC1A05,0xFE080882,0xE0000566,0xC8001A06,0xC8001A06,0xFF7815DA,0xFF8C182D,0xFF8C185D,0xFF5C114D,0xFF280B9E,0xFEF0049D,0xFED000A0,0xFE7C0004,0xFD74161E,0xFF481074,0xFEA008FB,0xE0000566,
-0x99FC1A05,0x11425C5,0x11425C5,0x11425C5,0x11425C5,0xFEE81331,0xFEE81331,0xFEE81331,0xFED00A6A,0xFED00A6A,0xCCD00A6A,0xFEC41065,0xFEC41065,0xFEC41065,0xFE9400C6,0xFE9400C6,0xD29C01D6,0xE0840883,0xE0840883,0xC4800103,0xAC840883,0x39825C5,0x39825C5,0x39825C5,0xFE4C0C89,0xFE4C0C89,0xCC6C0A6A,0xFA000983,0xFA000983,0xCE000003,0xAC1C0883,0x51FC25C5,
-0x51FC25C5,0xB2000F62,0x9C001026,0x880025C6,0xFD001CA9,0xFF0C21AD,0x11425C5,0xFEDC144E,0xFEC40BB5,0xFEAC053E,0xFEA4032A,0xFE84000B,0xFEE41BE5,0xFED012ED,0xFE7C0933,0xCE000003,0x23FC25C5,0x1580884,0x1580884,0x1580884,0x1580884,0xFF300220,0xFF300220,0xFF300220,0xED180001,0xED180001,0xCD180001,0x7FC0882,0x7FC0882,0x7FC0882,0xFEAC0025,0xFEAC0025,
-0xCCD80001,0x85FC0882,0x85FC0882,0xCC0C0001,0xAC000882,0x7FC0882,0x7FC0882,0x7FC0882,0xFEAC0025,0xFEAC0025,0xCCD80001,0x85FC0882,0x85FC0882,0xCC0C0001,0xAC000882,0x85FC0882,0x85FC0882,0xCC0C0001,0xAC000882,0xAC000882,0xFF3C06C4,0xFF4C0728,0x1580884,0xFF24057A,0xFF040352,0xFEE4019A,0xFED000A0,0xFE7C0004,0xFF3406D1,0xFF180521,0x65FC0882,0xCC0C0001,
-0x65FC0882,0x1CC04B1,0xFFBC02E4,0xFFA000E5,0xFF9C0000,0xB5FC04B1,0xFF8801BA,0xFF6C0000,0xDBF804B1,0xFED40000,0xE60004B1,0xB5FC04B1,0xFF8801BA,0xFF6C0000,0xDBF804B1,0xFED40000,0xE60004B1,0xDBF804B1,0xFED40000,0xE60004B1,0xE60004B1,0xB5FC04B1,0xFF8801BA,0xFF6C0000,0xDBF804B1,0xFED40000,0xE60004B1,0xDBF804B1,0xFED40000,0xE60004B1,0xE60004B1,0xDBF804B1,
-0xFED40000,0xE60004B1,0xE60004B1,0xE60004B1,0xF9C40451,0x1EC04B1,0xFFCC0451,0xFFB003A1,0xFF9002E4,0xFF480168,0xFF0C0000,0xFE8C0000,0xF3C40451,0xFFA00392,0xFF300025,0xE60004B1,0xD1FC04B1,0xD00A69,0xD00A69,0xD00A69,0xD00A69,0xD00A69,0xD00A69,0xD00A69,0xD00A69,0xD00A69,0xD00A69,0xFE900059,0xFE900059,0xFE900059,0xFE900059,0xFE900059,
-0xFE900059,0xAE880001,0xAE880001,0xAE880001,0x8A840002,0x1340A69,0x1340A69,0x1340A69,0x1340A69,0x1340A69,0x1340A69,0xCE000002,0xCE000002,0xCE000002,0x8A400001,0x1DFC0A69,0x1DFC0A69,0x1DFC0A69,0x7E0001ED,0x66000A69,0xFAC407C1,0xD00A69,0xD00A69,0xFCB804E2,0xFEA802DA,0xFE980151,0xFE980151,0xF4880001,0xFEAC0708,0xFEA00480,0xD4740001,0xCE000002,
-0x1B40A69,};
-static const uint32_t g_etc1_to_bc7_m6_table214[] = {
-0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x2DC0000,0x1C40000,
-0x1C40000,0x1C40000,0x1C40000,0x4A000000,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0x940001,0xA00000,0xA00000,0xA00000,0x2DC0000,0x13C0000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,
-0x1B80000,0x61F80000,0x61F80000,0x61F80000,0x92000001,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x61F80000,0x61F80000,0x61F80000,0x92000001,0x61F80000,0x61F80000,0x61F80000,0x92000001,0x92000001,0x13C0000,0x1280000,0x1280000,0x1580000,0x1740000,0x3900000,0x3900000,0x1F00000,0x1580000,0x1740000,0x37FC0000,0x61F80000,
-0x37FC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x83FC0000,0x83FC0000,0x83FC0000,0xC3F80000,0xC3F80000,0xD4000001,0x83FC0000,0x83FC0000,0x83FC0000,0xC3F80000,0xC3F80000,0xD4000001,0xC3F80000,0xC3F80000,0xD4000001,0xD4000001,0x83FC0000,0x83FC0000,0x83FC0000,0xC3F80000,0xC3F80000,0xD4000001,0xC3F80000,0xC3F80000,0xD4000001,0xD4000001,0xC3F80000,
-0xC3F80000,0xD4000001,0xD4000001,0xD4000001,0x3F00000,0x1C80000,0x1AC0000,0x67FC0000,0x9BFC0000,0xB3FC0000,0xBBFC0000,0xC7FC0000,0x37FC0000,0x83FC0000,0xB3FC0000,0xD4000001,0xB3FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x15848CE,0xFF4437E9,0xFF2C2A81,0xFF2425C5,0xFF242C86,0xFF081AD5,0xFF001419,0xFEF01292,0xFEE00A8D,0xEAE00DB2,0xFF0C301E,0xFEE41A29,0xFEDC116D,0xFEB80CB3,0xFEAC016E,0xEAA8045E,0xFEA0178E,0xF4900951,0xE088069F,0xCC9416C7,0x7FC48CA,0xFECC3001,0xFEB825C6,0xFE941CE2,0xFE640D49,0xEA640DB2,0xFE3820BF,0xFE08097B,0xE6000393,0xCC1816C6,0x85FC48CA,
-0xE600290A,0xD60018EA,0xBE002443,0xAC0048CA,0xFF3C39F6,0xFF4C436A,0xFF4C4586,0xFF182A0A,0xFEF419AA,0xFEC80A63,0xFEBC0422,0xFE9C0031,0xFF34391E,0xFF0027C6,0xFE940A51,0xE6000393,0x65FC48CA,0x19C16C5,0xFF801058,0xFF700AA5,0xFF680884,0xFF740E01,0xFF5405F4,0xFF44027D,0xFF380491,0xFD240018,0xEB280349,0x6BFC16C5,0xFF380CE4,0xFF200884,0xFEFC0875,0xFECC0061,
-0xEAD40349,0xB7F816C5,0xFE380882,0xE6000392,0xCC0016C6,0x6BFC16C5,0xFF380CE4,0xFF200884,0xFEFC0875,0xFECC0061,0xEAD40349,0xB7F816C5,0xFE380882,0xE6000392,0xCC0016C6,0xB7F816C5,0xFE380882,0xE6000392,0xCC0016C6,0xCC0016C6,0xFF80136D,0xFF8C154D,0xF59815A4,0xFF6C0F72,0xFF480A86,0xFF040496,0xFEE800FA,0xFEA00022,0xFF781352,0xFF5C0EC6,0xFED008E5,0xE6000392,
-0xA3FC16C5,0x12425C5,0x12425C5,0x12425C5,0x12425C5,0xFF001419,0xFF001419,0xFF001419,0xFEE00A8D,0xFEE00A8D,0xD4E00A6A,0xFEDC116D,0xFEDC116D,0xFEDC116D,0xFEAC016E,0xFEAC016E,0xDAAC01D6,0xE8940883,0xE8940883,0xCC900103,0xB4940883,0x3B025C5,0x3B025C5,0x3B025C5,0xFE640D49,0xFE640D49,0xD47C0A6A,0xFE08097B,0xFE08097B,0xD6100003,0xB42C0883,0x5DFC25C5,
-0x5DFC25C5,0xBE000E9A,0xA6000F63,0x900025C6,0xFF101D2B,0xF920222A,0x12425C5,0xFEF81556,0xFED80CE9,0xFEBC0666,0xFEBC0422,0xFE9C0031,0xFEF81C56,0xFEDC1421,0xFE9409D8,0xD6100003,0x33FC25C5,0x1680884,0x1680884,0x1680884,0x1680884,0xFF44027D,0xFF44027D,0xFF44027D,0xF5280001,0xF5280001,0xD5280001,0x1FFC0882,0x1FFC0882,0x1FFC0882,0xFECC0061,0xFECC0061,
-0xD4E80001,0x91FC0882,0x91FC0882,0xD41C0001,0xB4000882,0x1FFC0882,0x1FFC0882,0x1FFC0882,0xFECC0061,0xFECC0061,0xD4E80001,0x91FC0882,0x91FC0882,0xD41C0001,0xB4000882,0x91FC0882,0x91FC0882,0xD41C0001,0xB4000882,0xB4000882,0xFF5806CD,0xFB640745,0x1680884,0xFF4405B2,0xFF1803BA,0xFEFC01F9,0xFEE800FA,0xFEA00022,0xFD4C0708,0xFF300581,0x75FC0882,0xD41C0001,
-0x75FC0882,0x1D40349,0xFFC401F9,0xFFB8009D,0xFFAC0000,0xC1FC0349,0xFFA00132,0xFF840000,0xE1F80349,0xFF040000,0xEA000349,0xC1FC0349,0xFFA00132,0xFF840000,0xE1F80349,0xFF040000,0xEA000349,0xE1F80349,0xFF040000,0xEA000349,0xEA000349,0xC1FC0349,0xFFA00132,0xFF840000,0xE1F80349,0xFF040000,0xEA000349,0xE1F80349,0xFF040000,0xEA000349,0xEA000349,0xE1F80349,
-0xFF040000,0xEA000349,0xEA000349,0xEA000349,0xFDCC02F9,0x1F40349,0xFFCC0311,0xFFC00288,0xFFA80202,0xFF700104,0xFF340000,0xFEC80000,0xF7CC02F9,0xFDBC0288,0xFF500019,0xEA000349,0xD9FC0349,0xE00A69,0xE00A69,0xE00A69,0xE00A69,0xE00A69,0xE00A69,0xE00A69,0xE00A69,0xE00A69,0xE00A69,0xFEA40082,0xFEA40082,0xFEA40082,0xFEA40082,0xFEA40082,
-0xFEA40082,0xB6980001,0xB6980001,0xB6980001,0x92940002,0x1480A69,0x1480A69,0x1480A69,0x1480A69,0x1480A69,0x1480A69,0xD80C0000,0xD80C0000,0xD80C0000,0x92500001,0x29FC0A69,0x29FC0A69,0x29FC0A69,0x8A000195,0x6E000A69,0xFECC07E9,0xE00A69,0xE00A69,0xFCC80515,0xFEB40321,0xFEAC019A,0xFEAC019A,0xFC980001,0xFEBC070A,0xFEB404B1,0xDC840001,0xD80C0000,
-0x1D80A69,};
-static const uint32_t g_etc1_to_bc7_m6_table215[] = {
-0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x2F40000,0x1F40000,
-0x1F40000,0x1F40000,0x1F40000,0x52000000,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xA40001,0xB00000,0xB00000,0xB00000,0x2F40000,0x1600000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1380000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,
-0x1D00000,0x6DF80000,0x6DF80000,0x6DF80000,0x9A000001,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x1D00000,0x6DF80000,0x6DF80000,0x6DF80000,0x9A000001,0x6DF80000,0x6DF80000,0x6DF80000,0x9A000001,0x9A000001,0x14C0000,0x1380000,0x1380000,0x7680000,0x1880000,0x1A80000,0x1A80000,0xDFC0000,0x7680000,0x1880000,0x45FC0000,0x6DF80000,
-0x45FC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0xCFF80000,0xCFF80000,0xDC000001,0x9BFC0000,0x9BFC0000,0x9BFC0000,0xCFF80000,0xCFF80000,0xDC000001,0xCFF80000,0xCFF80000,0xDC000001,0xDC000001,0x9BFC0000,0x9BFC0000,0x9BFC0000,0xCFF80000,0xCFF80000,0xDC000001,0xCFF80000,0xCFF80000,0xDC000001,0xDC000001,0xCFF80000,
-0xCFF80000,0xDC000001,0xDC000001,0xDC000001,0x17FC0000,0x5D80000,0x1BC0000,0x85FC0000,0xAFFC0000,0xC1FC0000,0xC9F80000,0xD3F80000,0x5FFC0000,0x9BFC0000,0xC1FC0000,0xDC000001,0xC1FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x16443DE,0xFF503551,0xFF3829D5,0xFF3425C5,0xFF302A52,0xFF181AE5,0xFF0C150D,0xFEFC11F2,0xFEF00AE2,0xEEF00C8A,0xFF242D36,0xFEFC1A11,0xFEE81275,0xFED80C52,0xFEC00252,0xEEBC035E,0xFEB8151E,0xF8A408D9,0xE69404F3,0xD2A413DB,0x19FC43DA,0xFEE42E81,0xFED025C5,0xFEAC1BBA,0xFE7C0E29,0xEE780C8A,0xFE641E91,0xFE200A1B,0xEC0C023F,0xD22813DA,0x8FF843DA,
-0xF0002759,0xDC001546,0xC4001F87,0xB20043DA,0xFF4C36D3,0xF9603F4E,0xFB6440F5,0xFF2C286E,0xFF04195C,0xFEDC0B1C,0xFED00559,0xFEB00092,0xFF3435BE,0xFF102642,0xFEB00AE7,0xEC0C023F,0x71FC43DA,0x1A413DD,0xFF8C0EC8,0xFF7C0A3D,0xFF780884,0xFF800C45,0xFF6405BE,0xFF5C02FD,0xFF4C03BD,0xFF380001,0xEF380221,0x7BFC13DA,0xFF4C0C13,0xFF380884,0xFF14074D,0xFEE400B9,
-0xEEE80221,0xBFF813DA,0xFE6C0882,0xEC00022E,0xD20013DA,0x7BFC13DA,0xFF4C0C13,0xFF380884,0xFF14074D,0xFEE400B9,0xEEE80221,0xBFF813DA,0xFE6C0882,0xEC00022E,0xD20013DA,0xBFF813DA,0xFE6C0882,0xEC00022E,0xD20013DA,0xD20013DA,0xFF9410EE,0xF9A01299,0xFBA412D8,0xFF780DD1,0xFF5C09A6,0xFF240491,0xFF0C0164,0xFEB80068,0xFF8810FD,0xFF680D52,0xFEE408D3,0xEC00022E,
-0xADFC13DA,0x13425C5,0x13425C5,0x13425C5,0x13425C5,0xFF0C150D,0xFF0C150D,0xFF0C150D,0xFEF00AE2,0xFEF00AE2,0xDCF00A6A,0xFEE81275,0xFEE81275,0xFEE81275,0xFEC00252,0xFEC00252,0xE2BC01D6,0xF0A40883,0xF0A40883,0xD4A00103,0xBCA40883,0x1C825C5,0x1C825C5,0x1C825C5,0xFE7C0E29,0xFE7C0E29,0xDC8C0A6A,0xFE200A1B,0xFE200A1B,0xDE200003,0xBC3C0883,0x69FC25C5,
-0x69FC25C5,0xCA000DF2,0xB2000EA3,0x980025C6,0xFF201DA6,0xFF2C222E,0x13425C5,0xFF081643,0xFEEC0E2D,0xFED407CE,0xFED00559,0xFEB00092,0xFF141D18,0xFEF41512,0xFEB00A83,0xDE200003,0x41FC25C5,0x1780884,0x1780884,0x1780884,0x1780884,0xFF5C02FD,0xFF5C02FD,0xFF5C02FD,0xFD380001,0xFD380001,0xDD380001,0x37FC0882,0x37FC0882,0x37FC0882,0xFEE400B9,0xFEE400B9,
-0xDCF80001,0x9DFC0882,0x9DFC0882,0xDC2C0001,0xBC000882,0x37FC0882,0x37FC0882,0x37FC0882,0xFEE400B9,0xFEE400B9,0xDCF80001,0x9DFC0882,0x9DFC0882,0xDC2C0001,0xBC000882,0x9DFC0882,0x9DFC0882,0xDC2C0001,0xBC000882,0xBC000882,0xFB6C0708,0xFF6C076D,0x1780884,0xFD5805E9,0xFF400422,0xFF20028A,0xFF0C0164,0xFEB80068,0xF5640745,0xFF4805B4,0x83FC0882,0xDC2C0001,
-0x83FC0882,0x1DC0221,0xFFD00145,0xFFC00068,0xFFBC0000,0xCDFC0221,0xFFAC00C2,0xFF9C0000,0xE7F80221,0xFF340000,0xEE000221,0xCDFC0221,0xFFAC00C2,0xFF9C0000,0xE7F80221,0xFF340000,0xEE000221,0xE7F80221,0xFF340000,0xEE000221,0xEE000221,0xCDFC0221,0xFFAC00C2,0xFF9C0000,0xE7F80221,0xFF340000,0xEE000221,0xE7F80221,0xFF340000,0xEE000221,0xEE000221,0xE7F80221,
-0xFF340000,0xEE000221,0xEE000221,0xEE000221,0xFFD001ED,0x1FC0221,0xF7DC0200,0xFFC001A8,0xFFA80152,0xFF8400A0,0xFF5C0000,0xFF040000,0xFBD401E1,0xFFC00190,0xFF700010,0xEE000221,0xDFFC0221,0xF00A69,0xF00A69,0xF00A69,0xF00A69,0xF00A69,0xF00A69,0xF00A69,0xF00A69,0xF00A69,0xF00A69,0xFEB400C1,0xFEB400C1,0xFEB400C1,0xFEB400C1,0xFEB400C1,
-0xFEB400C1,0xBEA80001,0xBEA80001,0xBEA80001,0x9AA40002,0x1600A69,0x1600A69,0x1600A69,0x1600A69,0x1600A69,0x1600A69,0xE01C0000,0xE01C0000,0xE01C0000,0x9A600001,0x35FC0A69,0x35FC0A69,0x35FC0A69,0x9000013D,0x76000A69,0xFAE40802,0xF00A69,0xF00A69,0xFED8054A,0xFED00372,0xFEC401E1,0xFEC401E1,0xFCA8000A,0xFAD00745,0xFEBC0502,0xE4940001,0xE01C0000,
-0x1F80A69,};
-static const uint32_t g_etc1_to_bc7_m6_table216[] = {
-0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0x1100000,0xDFC0000,
-0xDFC0000,0xDFC0000,0xDFC0000,0x5A000001,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xB80000,0xC40000,0xC40000,0xC40000,0x1100000,0x1880000,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x1480001,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,
-0x3E80000,0x79FC0000,0x79FC0000,0x79FC0000,0xA4000000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x3E80000,0x79FC0000,0x79FC0000,0x79FC0000,0xA4000000,0x79FC0000,0x79FC0000,0x79FC0000,0xA4000000,0xA4000000,0x1600000,0x1480001,0x1480001,0x1800000,0x39C0000,0x1C00000,0x1C00000,0x23FC0000,0x1800000,0x39C0000,0x57FC0000,0x79FC0000,
-0x57FC0000,0x1CC0001,0x1CC0001,0x1CC0001,0x1CC0001,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xDDF40000,0xDDF40000,0xE6000000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xDDF40000,0xDDF40000,0xE6000000,0xDDF40000,0xDDF40000,0xE6000000,0xE6000000,0xB7FC0000,0xB7FC0000,0xB7FC0000,0xDDF40000,0xDDF40000,0xE6000000,0xDDF40000,0xDDF40000,0xE6000000,0xE6000000,0xDDF40000,
-0xDDF40000,0xE6000000,0xE6000000,0xE6000000,0x57FC0000,0x1EC0000,0x1CC0001,0xA7FC0000,0xC5FC0000,0xD3FC0000,0xD7FC0000,0xDFF80000,0x8BFC0000,0xB7FC0000,0xD3FC0000,0xE6000000,0xD3FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1743EBF,0xFF5C32AA,0xFF4C292F,0xFF4425C6,0xFF4427D5,0xFF301B26,0xFF24162E,0xFF141185,0xFF080B81,0xF3000B89,0xFF302A4B,0xFF101A25,0xFF0013B2,0xFEE40C25,0xFED80391,0xF6CC0285,0xFECC130C,0xFCB8088E,0xEAA80370,0xD8B810F8,0x2FFC3EBF,0xFEFC2CFE,0xFEEC25C5,0xFEB81ACB,0xFEA00F3A,0xF2900B89,0xFE881C84,0xFE380B28,0xF0200130,0xD83C10F9,0x99FC3EBF,
-0xF8002621,0xE0001205,0xD0001AB8,0xB8003EC1,0xFF583335,0xFF6C3A65,0xFF6C3C36,0xFF4026D4,0xFF181935,0xFEF00C2B,0xFEE806D0,0xFEC00164,0xFF50326B,0xFF3024FE,0xFEBC0BFE,0xF0200130,0x7FF83EBF,0x1B010FB,0xFFA40D26,0xFF9409C3,0xFF8C0882,0xFF8C0AA9,0xFF7405AE,0xFF680385,0xFF580313,0xFF4C001A,0xF3480121,0x8DFC10F8,0xFF640B25,0xFF540882,0xFF2C0651,0xFF080131,
-0xF2FC0121,0xC7FC10F8,0xFEA00882,0xF2080120,0xD80010F8,0x8DFC10F8,0xFF640B25,0xFF540882,0xFF2C0651,0xFF080131,0xF2FC0121,0xC7FC10F8,0xFEA00882,0xF2080120,0xD80010F8,0xC7FC10F8,0xFEA00882,0xF2080120,0xD80010F8,0xD80010F8,0xFFA00E9D,0xFFAC0FC9,0xFFAC1026,0xFF880C23,0xFF6808C1,0xFF380495,0xFF2801E2,0xFEE400CD,0xFF980EBE,0xFF840BB2,0xFF1008B5,0xF2080120,
-0xB9FC10F8,0x14425C6,0x14425C6,0x14425C6,0x14425C6,0xFF24162E,0xFF24162E,0xFF24162E,0xFF080B81,0xFF080B81,0xE7000A69,0xFF0013B2,0xFF0013B2,0xFF0013B2,0xFED80391,0xFED80391,0xECD001D5,0xF8B80884,0xF8B80884,0xDCB00104,0xC4B80884,0x1E425C5,0x1E425C5,0x1E425C5,0xFEA00F3A,0xFEA00F3A,0xE69C0A69,0xFE380B28,0xFE380B28,0xE6340002,0xC4500884,0x77F825C5,
-0x77F825C5,0xD6000D49,0xB8000DD4,0xA20025C5,0xFF2C1E68,0xF94022AA,0x14425C6,0xFF181761,0xFF000FB2,0xFEF00952,0xFEE806D0,0xFEC00164,0xFF201DB2,0xFF101682,0xFEBC0B9A,0xE6340002,0x53FC25C5,0x18C0882,0x18C0882,0x18C0882,0x18C0882,0xFF680385,0xFF680385,0xFF680385,0xFF4C001A,0xFF4C001A,0xE7480001,0x53FC0882,0x53FC0882,0x53FC0882,0xFF080131,0xFF080131,
-0xE7080001,0xABF80882,0xABF80882,0xE63C0000,0xC4000884,0x53FC0882,0x53FC0882,0x53FC0882,0xFF080131,0xFF080131,0xE7080001,0xABF80882,0xABF80882,0xE63C0000,0xC4000884,0xABF80882,0xABF80882,0xE63C0000,0xC4000884,0xC4000884,0xFF74073A,0xFD880782,0x18C0882,0xFB700659,0xFF540488,0xFF300304,0xFF2801E2,0xFEE400CD,0xFD740745,0xFF5C05F5,0x95FC0882,0xE63C0000,
-0x95FC0882,0x1E40122,0xFFDC00AA,0xFFD4003A,0xFFCC0001,0xDBFC0120,0xFFC0006D,0xFFB80000,0xEDFC0120,0xFF6C0000,0xF2000120,0xDBFC0120,0xFFC0006D,0xFFB80000,0xEDFC0120,0xFF6C0000,0xF2000120,0xEDFC0120,0xFF6C0000,0xF2000120,0xF2000120,0xDBFC0120,0xFFC0006D,0xFFB80000,0xEDFC0120,0xFF6C0000,0xF2000120,0xEDFC0120,0xFF6C0000,0xF2000120,0xF2000120,0xEDFC0120,
-0xFF6C0000,0xF2000120,0xF2000120,0xF2000120,0xF5E40109,0x47FC0120,0xFBE40109,0xFFD800DD,0xFFCC00B5,0xFFAC0059,0xFF880000,0xFF480000,0xFFDC00F4,0xFFCC00DA,0xFF980009,0xF2000120,0xE9FC0120,0x1000A69,0x1000A69,0x1000A69,0x1000A69,0x1000A69,0x1000A69,0x1000A69,0x1000A69,0x1000A69,0x1000A69,0xFEC80104,0xFEC80104,0xFEC80104,0xFEC80104,0xFEC80104,
-0xFEC80104,0xC8B80000,0xC8B80000,0xC8B80000,0xA4B80000,0x17C0A69,0x17C0A69,0x17C0A69,0x17C0A69,0x17C0A69,0x17C0A69,0xEA2C0000,0xEA2C0000,0xEA2C0000,0xA4700000,0x43F80A69,0x43F80A69,0x43F80A69,0x9C0000E9,0x80000A69,0xF4F80841,0x1000A69,0x1000A69,0xFEE80589,0xFEE403C8,0xFED4022D,0xFED4022D,0xFEC00020,0xFED80781,0xFED0053D,0xEEA40000,0xEA2C0000,
-0x11FC0A69,};
-static const uint32_t g_etc1_to_bc7_m6_table217[] = {
-0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x1280000,0x19FC0000,
-0x19FC0000,0x19FC0000,0x19FC0000,0x62000001,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0x2D40000,0x2D40000,0x2D40000,0x1280000,0x1A80000,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x1580001,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,
-0x7FC0000,0x85FC0000,0x85FC0000,0x85FC0000,0xAC000000,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x7FC0000,0x85FC0000,0x85FC0000,0x85FC0000,0xAC000000,0x85FC0000,0x85FC0000,0x85FC0000,0xAC000000,0xAC000000,0x1700000,0x1580001,0x1580001,0x5900000,0x3B00000,0x3D40000,0x3D40000,0x37FC0000,0x5900000,0x3B00000,0x65FC0000,0x85FC0000,
-0x65FC0000,0x1DC0001,0x1DC0001,0x1DC0001,0x1DC0001,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xE7FC0000,0xE7FC0000,0xEE000000,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xE7FC0000,0xE7FC0000,0xEE000000,0xE7FC0000,0xE7FC0000,0xEE000000,0xEE000000,0xCFFC0000,0xCFFC0000,0xCFFC0000,0xE7FC0000,0xE7FC0000,0xEE000000,0xE7FC0000,0xE7FC0000,0xEE000000,0xEE000000,0xE7FC0000,
-0xE7FC0000,0xEE000000,0xEE000000,0xEE000000,0x91FC0000,0x7FC0000,0x1DC0001,0xC5FC0000,0xD9FC0000,0xE1FC0000,0xE5FC0000,0xE9FC0000,0xB3FC0000,0xCFFC0000,0xE1FC0000,0xEE000000,0xE1FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1803A9B,0xFF68308E,0xFF5828A3,0xFF5425C6,0xFF502631,0xFF3C1B66,0xFF301742,0xFF201179,0xFF140C51,0xF7100AE9,0xFF4427DC,0xFF241A56,0xFF1814E2,0xFEFC0C45,0xFEE404F1,0xF8DC020D,0xFEE4119C,0xFECC0888,0xEEBC0268,0xDEC80EC4,0x41FC3A9B,0xFF142BBE,0xFF0425C5,0xFED81A61,0xFEB81052,0xF6A40AE9,0xFEA01B0C,0xFE640C2B,0xF6340082,0xDE500EC4,0xA1FC3A9B,
-0xFE0025C5,0xE6000F95,0xD60016F4,0xBE003A9D,0xFF643075,0xFF6C3735,0xF77C38AF,0xFF442569,0xFF281942,0xFEFC0D81,0xFEF8085D,0xFED8026A,0xFF542FDE,0xFF4023EC,0xFEDC0D0E,0xF6340082,0x89FC3A9B,0x1BC0EC3,0xFFB00BEE,0xFFA0096B,0xFF9C0882,0xFF980989,0xFF8405BA,0xFF80040D,0xFF7002BB,0xFF64006A,0xF7580081,0x9BFC0EC3,0xFF7C0A6D,0xFF6C0882,0xFF4C05D6,0xFF2C01BD,
-0xF7100081,0xCFF80EC3,0xFED40882,0xF6280080,0xDE000EC4,0x9BFC0EC3,0xFF7C0A6D,0xFF6C0882,0xFF4C05D6,0xFF2C01BD,0xF7100081,0xCFF80EC3,0xFED40882,0xF6280080,0xDE000EC4,0xCFF80EC3,0xFED40882,0xF6280080,0xDE000EC4,0xDE000EC4,0xFFB40CEA,0xF5B80E03,0xF7BC0E43,0xFF980AE1,0xFF7C0839,0xFF5804EB,0xFF3C028A,0xFEFC015D,0xFFA40D0A,0xFF900AA6,0xFF3008A8,0xF6280080,
-0xC1FC0EC3,0x15425C6,0x15425C6,0x15425C6,0x15425C6,0xFF301742,0xFF301742,0xFF301742,0xFF140C51,0xFF140C51,0xEF100A69,0xFF1814E2,0xFF1814E2,0xFF1814E2,0xFEE404F1,0xFEE404F1,0xF4E001D5,0xFECC0888,0xFECC0888,0xE4C00104,0xCCC80884,0x1FC25C5,0x1FC25C5,0x1FC25C5,0xFEB81052,0xFEB81052,0xEEAC0A69,0xFE640C2B,0xFE640C2B,0xEE440002,0xCC600884,0x83F825C5,
-0x83F825C5,0xDC000CB5,0xC4000D24,0xAA0025C5,0xFF3C1EFE,0xFF4C22BE,0x15425C6,0xFF2C188D,0xFF141116,0xFEFC0ADD,0xFEF8085D,0xFED8026A,0xFF341E29,0xFF18178E,0xFEDC0CBD,0xEE440002,0x61FC25C5,0x19C0882,0x19C0882,0x19C0882,0x19C0882,0xFF80040D,0xFF80040D,0xFF80040D,0xFF64006A,0xFF64006A,0xEF580001,0x6BFC0882,0x6BFC0882,0x6BFC0882,0xFF2C01BD,0xFF2C01BD,
-0xEF180001,0xB7F80882,0xB7F80882,0xEE4C0000,0xCC000884,0x6BFC0882,0x6BFC0882,0x6BFC0882,0xFF2C01BD,0xFF2C01BD,0xEF180001,0xB7F80882,0xB7F80882,0xEE4C0000,0xCC000884,0xB7F80882,0xB7F80882,0xEE4C0000,0xCC000884,0xCC000884,0xFF900745,0xF59807C1,0x19C0882,0xFF780681,0xFF700515,0xFF5003B5,0xFF3C028A,0xFEFC015D,0xFD880782,0xFF74065D,0xA3FC0882,0xEE4C0000,
-0xA3FC0882,0x1EC0082,0xFFE8004A,0xFFE40019,0xFFDC0001,0xE9FC0080,0xFFD8002D,0xFFCC0001,0xF3FC0080,0xFF9C0000,0xF6000080,0xE9FC0080,0xFFD8002D,0xFFCC0001,0xF3FC0080,0xFF9C0000,0xF6000080,0xF3FC0080,0xFF9C0000,0xF6000080,0xF6000080,0xE9FC0080,0xFFD8002D,0xFFCC0001,0xF3FC0080,0xFF9C0000,0xF6000080,0xF3FC0080,0xFF9C0000,0xF6000080,0xF6000080,0xF3FC0080,
-0xFF9C0000,0xF6000080,0xF6000080,0xF6000080,0xF9EC0071,0x87FC0080,0xFFEC0071,0xFDE80062,0xFDE00055,0xFFC80022,0xFFB00000,0xFF840000,0xFDEC0071,0xFFE40062,0xFFB80004,0xF6000080,0xF1FC0080,0x1100A69,0x1100A69,0x1100A69,0x1100A69,0x1100A69,0x1100A69,0x1100A69,0x1100A69,0x1100A69,0x1100A69,0xFEDC0145,0xFEDC0145,0xFEDC0145,0xFEDC0145,0xFEDC0145,
-0xFEDC0145,0xD0C80000,0xD0C80000,0xD0C80000,0xACC80000,0x1940A69,0x1940A69,0x1940A69,0x1940A69,0x1940A69,0x1940A69,0xF23C0000,0xF23C0000,0xF23C0000,0xAC800000,0x4FF80A69,0x4FF80A69,0x4FF80A69,0xA60000B4,0x88000A69,0xFD080841,0x1100A69,0x1100A69,0xFEF405E4,0xFEEC041D,0xFEE80290,0xFEE80290,0xFED40048,0xFEF40784,0xFEE40595,0xF6B40000,0xF23C0000,
-0x1FFC0A69,};
-static const uint32_t g_etc1_to_bc7_m6_table218[] = {
-0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x1400000,0x25F80000,
-0x25F80000,0x25F80000,0x25F80000,0x6A000001,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xD80000,0xAE40000,0xAE40000,0xAE40000,0x1400000,0x1CC0000,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1680001,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,
-0x1FFC0000,0x91FC0000,0x91FC0000,0x91FC0000,0xB4000000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x1FFC0000,0x91FC0000,0x91FC0000,0x91FC0000,0xB4000000,0x91FC0000,0x91FC0000,0x91FC0000,0xB4000000,0xB4000000,0x9800000,0x1680001,0x1680001,0x1A40000,0x3C40000,0x1EC0000,0x1EC0000,0x4BFC0000,0x1A40000,0x3C40000,0x75FC0000,0x91FC0000,
-0x75FC0000,0x1EC0001,0x1EC0001,0x1EC0001,0x1EC0001,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xF3FC0000,0xF3FC0000,0xF6000000,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xF3FC0000,0xF3FC0000,0xF6000000,0xF3FC0000,0xF3FC0000,0xF6000000,0xF6000000,0xE9FC0000,0xE9FC0000,0xE9FC0000,0xF3FC0000,0xF3FC0000,0xF6000000,0xF3FC0000,0xF3FC0000,0xF6000000,0xF6000000,0xF3FC0000,
-0xF3FC0000,0xF6000000,0xF6000000,0xF6000000,0xC9FC0000,0x87FC0000,0x1EC0001,0xE3FC0000,0xEDFC0000,0xF1FC0000,0xF3F80000,0xF5F80000,0xDBFC0000,0xE9FC0000,0xF1FC0000,0xF6000000,0xF1FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x18C36D7,0xFF742EAA,0xFF6C2826,0xFF6425C6,0xFF5C24DD,0xFF501BC6,0xFF441831,0xFF3811B1,0xFF2C0D49,0xFB200A89,0xFF5025F8,0xFF301AB6,0xFF241626,0xFF140CC5,0xFEFC0671,0xFCF001D9,0xFEFC10AC,0xFEE408D8,0xF4C801A8,0xE2D80CE4,0x53FC36D7,0xFF2C2A9E,0xFF1C25C5,0xFEF01A01,0xFED811B1,0xFAB80A89,0xFEB819F4,0xFE880D5B,0xFA4C0020,0xE2640CE4,0xABF836D7,
-0xFE2C25C5,0xEC000DB5,0xDC0013A8,0xC40036D9,0xFF742E0F,0xFD883393,0xFD88351B,0xFF54242D,0xFF381982,0xFF180EB9,0xFF1009F9,0xFEEC03A5,0xFF702D9A,0xFF5022A2,0xFEF40E18,0xFA4C0020,0x95FC36D7,0x1C80CE3,0xFFBC0AE6,0xFFAC092B,0xFFAC0882,0xFFA408B1,0xFF9805D6,0xFF8C04A5,0xFF7C02B3,0xFF7000EA,0xFB680021,0xAFFC0CE3,0xFF9409D5,0xFF840882,0xFF640576,0xFF380271,
-0xFB240021,0xD7FC0CE3,0xFF040882,0xFA4C0020,0xE2000CE4,0xAFFC0CE3,0xFF9409D5,0xFF840882,0xFF640576,0xFF380271,0xFB240021,0xD7FC0CE3,0xFF040882,0xFA4C0020,0xE2000CE4,0xD7FC0CE3,0xFF040882,0xFA4C0020,0xE2000CE4,0xE2000CE4,0xFFBC0B6D,0xFBC40C2B,0xFBC40C7B,0xFFB00A0A,0xFF9007D9,0xFF6C0515,0xFF640332,0xFF2801F4,0xFFB40B76,0xFF9809BE,0xFF50089B,0xFA4C0020,
-0xCDFC0CE3,0x16425C6,0x16425C6,0x16425C6,0x16425C6,0xFF441831,0xFF441831,0xFF441831,0xFF2C0D49,0xFF2C0D49,0xF7200A69,0xFF241626,0xFF241626,0xFF241626,0xFEFC0671,0xFEFC0671,0xFCF001D5,0xFEE408D8,0xFEE408D8,0xECD00104,0xD4D80884,0x19FC25C5,0x19FC25C5,0x19FC25C5,0xFED811B1,0xFED811B1,0xF6BC0A69,0xFE880D5B,0xFE880D5B,0xF6540002,0xD4700884,0x8FF825C5,
-0x8FF825C5,0xE6000C45,0xCA000C84,0xB20025C5,0xFF4C1F85,0xF960232D,0x16425C6,0xFF3C1996,0xFF2C12AC,0xFF180CA8,0xFF1009F9,0xFEEC03A5,0xFD4C1F0B,0xFF30188D,0xFEF40DD8,0xF6540002,0x71FC25C5,0x1AC0882,0x1AC0882,0x1AC0882,0x1AC0882,0xFF8C04A5,0xFF8C04A5,0xFF8C04A5,0xFF7000EA,0xFF7000EA,0xF7680001,0x83FC0882,0x83FC0882,0x83FC0882,0xFF380271,0xFF380271,
-0xF7280001,0xC3F80882,0xC3F80882,0xF65C0000,0xD4000884,0x83FC0882,0x83FC0882,0x83FC0882,0xFF380271,0xFF380271,0xF7280001,0xC3F80882,0xC3F80882,0xF65C0000,0xD4000884,0xC3F80882,0xC3F80882,0xF65C0000,0xD4000884,0xD4000884,0xFFA00784,0xFDA807C1,0x1AC0882,0xFF9806CD,0xFF840581,0xFF640431,0xFF640332,0xFF2801F4,0xFF940794,0xFF8406B2,0xB3FC0882,0xF65C0000,
-0xB3FC0882,0x1F40022,0xFFF40012,0xFFF00005,0xFFEC0001,0xF5FC0020,0xFFEC000D,0xFFE40001,0xF9FC0020,0xFFCC0000,0xFA000020,0xF5FC0020,0xFFEC000D,0xFFE40001,0xF9FC0020,0xFFCC0000,0xFA000020,0xF9FC0020,0xFFCC0000,0xFA000020,0xFA000020,0xF5FC0020,0xFFEC000D,0xFFE40001,0xF9FC0020,0xFFCC0000,0xFA000020,0xF9FC0020,0xFFCC0000,0xFA000020,0xFA000020,0xF9FC0020,
-0xFFCC0000,0xFA000020,0xFA000020,0xFA000020,0xFDF40019,0xC7FC0020,0xF3F40022,0xFFF00019,0xFFE80011,0xFFDC0009,0xFFD80000,0xFFC00000,0xFFF0001D,0xFFF00019,0xFFDC0001,0xFA000020,0xF9FC0020,0x1200A69,0x1200A69,0x1200A69,0x1200A69,0x1200A69,0x1200A69,0x1200A69,0x1200A69,0x1200A69,0x1200A69,0xFEF401A5,0xFEF401A5,0xFEF401A5,0xFEF401A5,0xFEF401A5,
-0xFEF401A5,0xD8D80000,0xD8D80000,0xD8D80000,0xB4D80000,0x1AC0A69,0x1AC0A69,0x1AC0A69,0x1AC0A69,0x1AC0A69,0x1AC0A69,0xFA4C0000,0xFA4C0000,0xFA4C0000,0xB4900000,0x5BF80A69,0x5BF80A69,0x5BF80A69,0xAC000080,0x90000A69,0xF5180884,0x1200A69,0x1200A69,0xFF100620,0xFF000469,0xFEF802E4,0xFEF802E4,0xFEE40088,0xFB0807C1,0xFEF805C4,0xFEC40000,0xFA4C0000,
-0x2FFC0A69,};
-static const uint32_t g_etc1_to_bc7_m6_table219[] = {
-0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x1580000,0x31F80000,
-0x31F80000,0x31F80000,0x31F80000,0x72000001,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xE80000,0xF80000,0xF80000,0xF80000,0x1580000,0x1EC0000,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x1780001,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,
-0x37FC0000,0x9DFC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x37FC0000,0x9DFC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0x9DFC0000,0x9DFC0000,0x9DFC0000,0xBC000000,0xBC000000,0x1940000,0x1780001,0x1780001,0x1B80000,0x3D80000,0x9FC0000,0x9FC0000,0x5DFC0000,0x1B80000,0x3D80000,0x83FC0000,0x9DFC0000,
-0x83FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1983373,0xFF8C2CEA,0xFF7C279F,0xFF7425C6,0xFF7423B5,0xFF5C1C42,0xFF5C1969,0xFF40125B,0xFF380E81,0xFF300A69,0xFF5C247C,0xFF441B19,0xFF441758,0xFF200D81,0xFF140831,0xFF0001F9,0xFF081024,0xFEF00984,0xF8DC0130,0xE8E80B58,0x65FC3373,0xFF4029BE,0xFF3425C5,0xFF0819E1,0xFEF01301,0xFECC0A69,0xFED81984,0xFEA00EBB,0xFE640002,0xE8740B59,0xB3FC3373,
-0xFE6025C5,0xF6000C55,0xE00010E1,0xCA003375,0xFF802BE9,0xFF8C3087,0xFF8C323F,0xFF70239D,0xFF4C19E6,0xFF2C1017,0xFF240BD8,0xFF040545,0xFF782B2A,0xFF5C221F,0xFF100FAE,0xFE640002,0x9FFC3373,0x1D00B5B,0xFFC40A0B,0xFFC008EE,0xFFBC0882,0xFFBC0809,0xFFA4061E,0xFFA4053D,0xFF9402EB,0xFF88019A,0xFF780001,0xBDFC0B58,0xFFAC095D,0xFF9C0882,0xFF7C0556,0xFF640335,
-0xFF380001,0xDFF80B58,0xFF340882,0xFE6C0000,0xE8000B58,0xBDFC0B58,0xFFAC095D,0xFF9C0882,0xFF7C0556,0xFF640335,0xFF380001,0xDFF80B58,0xFF340882,0xFE6C0000,0xE8000B58,0xDFF80B58,0xFF340882,0xFE6C0000,0xE8000B58,0xE8000B58,0xFDCC0A58,0xFFCC0AB3,0xFFCC0B13,0xFFB40941,0xFFA407A1,0xFF7C0571,0xFF7C03E8,0xFF4802D0,0xFFC40A5B,0xFFB00926,0xFF700892,0xFE6C0000,
-0xD7FC0B58,0x17425C6,0x17425C6,0x17425C6,0x17425C6,0xFF5C1969,0xFF5C1969,0xFF5C1969,0xFF380E81,0xFF380E81,0xFF300A69,0xFF441758,0xFF441758,0xFF441758,0xFF140831,0xFF140831,0xFF0001F9,0xFEF00984,0xFEF00984,0xF4E00104,0xDCE80884,0x31FC25C5,0x31FC25C5,0x31FC25C5,0xFEF01301,0xFEF01301,0xFECC0A69,0xFEA00EBB,0xFEA00EBB,0xFE640002,0xDC800884,0x9BF825C5,
-0x9BF825C5,0xF2000BD5,0xD6000BF4,0xBA0025C5,0xFF682010,0xFF6C2345,0x17425C6,0xFF541A99,0xFF401434,0xFF2C0E5E,0xFF240BD8,0xFF040545,0xFF501F9B,0xFF4419D4,0xFEFC0F78,0xFE640002,0x7FFC25C5,0x1BC0882,0x1BC0882,0x1BC0882,0x1BC0882,0xFFA4053D,0xFFA4053D,0xFFA4053D,0xFF88019A,0xFF88019A,0xFF780001,0x9BFC0882,0x9BFC0882,0x9BFC0882,0xFF640335,0xFF640335,
-0xFF380001,0xCFF80882,0xCFF80882,0xFE6C0000,0xDC000884,0x9BFC0882,0x9BFC0882,0x9BFC0882,0xFF640335,0xFF640335,0xFF380001,0xCFF80882,0xCFF80882,0xFE6C0000,0xDC000884,0xCFF80882,0xCFF80882,0xFE6C0000,0xDC000884,0xDC000884,0xFBB407C1,0xF5B80802,0x1BC0882,0xFFA4071A,0xFF9805F5,0xFF7C04C8,0xFF7C03E8,0xFF4802D0,0xFDB007C1,0xFF9806F5,0xC1FC0882,0xFE6C0000,
-0xC1FC0882,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1300A69,0x1300A69,0x1300A69,0x1300A69,0x1300A69,0x1300A69,0x1300A69,0x1300A69,0x1300A69,0x1300A69,0xFF0001F9,0xFF0001F9,0xFF0001F9,0xFF0001F9,0xFF0001F9,
-0xFF0001F9,0xE0E80000,0xE0E80000,0xE0E80000,0xBCE80000,0x1C40A69,0x1C40A69,0x1C40A69,0x1C40A69,0x1C40A69,0x1C40A69,0xFE640002,0xFE640002,0xFE640002,0xBCA00000,0x67F80A69,0x67F80A69,0x67F80A69,0xB8000050,0x98000A69,0xFD280884,0x1300A69,0x1300A69,0xFF200659,0xFF1404BD,0xFF080340,0xFF080340,0xFEF400CD,0xFF1007E9,0xFD100622,0xFED8000A,0xFE640002,
-0x3FF80A69,};
-static const uint32_t g_etc1_to_bc7_m6_table220[] = {
-0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0x1740000,0x1740000,0x1740000,0x1740000,0x1740000,0x1740000,0x1740000,0x1740000,0x1740000,0x1740000,0x3FF80000,
-0x3FF80000,0x3FF80000,0x3FF80000,0x7C000000,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xF80001,0xD080000,0xD080000,0xD080000,0x1740000,0xBFC0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,
-0x53FC0000,0xABF80000,0xABF80000,0xABF80000,0xC4000001,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0x53FC0000,0xABF80000,0xABF80000,0xABF80000,0xC4000001,0xABF80000,0xABF80000,0xABF80000,0xC4000001,0xC4000001,0xBA40000,0x18C0000,0x18C0000,0x1CC0000,0x1F00000,0x2BFC0000,0x2BFC0000,0x73FC0000,0x1CC0000,0x1F00000,0x95FC0000,0xABF80000,
-0x95FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1A02C8F,0xFF8C2726,0xFF8822B7,0xFF80212E,0xFF801F75,0xFF68194A,0xFF6816D9,0xFF5810F7,0xFF4C0DDA,0xFF440A69,0xFF681F8A,0xFF5017A7,0xFF50145E,0xFF380C25,0xFF2C07B9,0xFF180271,0xFF200D42,0xFF080792,0xFAF8009A,0xEAF8087A,0x71FC2C8F,0xFF58247E,0xFF44212D,0xFF201735,0xFF081185,0xFEE80A69,0xFEF015BA,0xFEB80C99,0xFE880020,0xEA900879,0xB9FC2C8F,
-0xFE84212D,0xF8000AED,0xE6000C45,0xD0002C91,0xFF8C262B,0xF79C2A69,0xF9A02B7E,0xFF701F1D,0xFF5816D7,0xFF3C0E7E,0xFF3C0AF6,0xFF1404FA,0xFF8025C2,0xFF681E1D,0xFF1C0D7A,0xFE880020,0xA7FC2C8F,0x1D80876,0xFFD00776,0xFFC806AE,0xFFC40659,0xFFC405E2,0xFFB00491,0xFFB003E8,0xFFA00226,0xFF940131,0xFF8C0000,0xC7FC0876,0xFFB806FA,0xFFA80659,0xFF8803F3,0xFF700262,
-0xFF540000,0xE3FC0876,0xFF4C0659,0xFEA00000,0xEA000879,0xC7FC0876,0xFFB806FA,0xFFA80659,0xFF8803F3,0xFF700262,0xFF540000,0xE3FC0876,0xFF4C0659,0xFEA00000,0xEA000879,0xE3FC0876,0xFF4C0659,0xFEA00000,0xEA000879,0xEA000879,0xFFD0079D,0xFFCC0822,0xF5D80851,0xFFC006D9,0xFFAC05A1,0xFFA0042C,0xFF8C02F2,0xFF640209,0xFFD007BE,0xFFC006B9,0xFF840669,0xFEA00000,
-0xDDF80876,0x180212E,0x180212E,0x180212E,0x180212E,0xFF6816D9,0xFF6816D9,0xFF6816D9,0xFF4C0DDA,0xFF4C0DDA,0xFF440A69,0xFF50145E,0xFF50145E,0xFF50145E,0xFF2C07B9,0xFF2C07B9,0xFF180271,0xFF080792,0xFF080792,0xF8F4007E,0xE2F8065A,0x43FC212D,0x43FC212D,0x43FC212D,0xFF081185,0xFF081185,0xFEE80A69,0xFEB80C99,0xFEB80C99,0xFE880020,0xE294065A,0xA3FC212D,
-0xA3FC212D,0xF8000AC9,0xDC0008A6,0xC000212D,0xFF741C62,0xF9801F46,0x180212E,0xFF5C17A3,0xFF541226,0xFF3C0CEE,0xFF3C0AF6,0xFF1404FA,0xFF641BFE,0xFF5016B4,0xFF1C0D49,0xFE880020,0x8BFC212D,0x1C40659,0x1C40659,0x1C40659,0x1C40659,0xFFB003E8,0xFFB003E8,0xFFB003E8,0xFF940131,0xFF940131,0xFF8C0000,0xA9FC0659,0xA9FC0659,0xA9FC0659,0xFF700262,0xFF700262,
-0xFF540000,0xD5F80659,0xD5F80659,0xFEA00000,0xE2000659,0xA9FC0659,0xA9FC0659,0xA9FC0659,0xFF700262,0xFF700262,0xFF540000,0xD5F80659,0xD5F80659,0xFEA00000,0xE2000659,0xD5F80659,0xD5F80659,0xFEA00000,0xE2000659,0xE2000659,0xFFBC05B4,0xFBC405E9,0x1C40659,0xFFB4054A,0xFFAC0480,0xFF9403B5,0xFF8C02F2,0xFF640209,0xFFB405BA,0xFFA4053D,0xC9FC0659,0xFEA00000,
-0xC9FC0659,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1440A69,0x1440A69,0x1440A69,0x1440A69,0x1440A69,0x1440A69,0x1440A69,0x1440A69,0x1440A69,0x1440A69,0xFF180271,0xFF180271,0xFF180271,0xFF180271,0xFF180271,
-0xFF180271,0xE8FC0001,0xE8FC0001,0xE8FC0001,0xC4F80002,0x1E00A69,0x1E00A69,0x1E00A69,0x1E00A69,0x1E00A69,0x1E00A69,0xFE880020,0xFE880020,0xFE880020,0xC4B40001,0x73FC0A69,0x73FC0A69,0x73FC0A69,0xC200002D,0xA0000A69,0xF73C08C5,0x1440A69,0x1440A69,0xFF2C06B2,0xFF280521,0xFF1803BA,0xFF1803BA,0xFF080131,0xF9300841,0xFF200665,0xFEF0002D,0xFE880020,
-0x4FFC0A69,};
-static const uint32_t g_etc1_to_bc7_m6_table221[] = {
-0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x18C0000,0x4BF80000,
-0x4BF80000,0x4BF80000,0x4BF80000,0x84000000,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x1080001,0x11C0000,0x11C0000,0x11C0000,0x18C0000,0x1BFC0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x19C0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,
-0x6BFC0000,0xB7F80000,0xB7F80000,0xB7F80000,0xCC000001,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0x6BFC0000,0xB7F80000,0xB7F80000,0xB7F80000,0xCC000001,0xB7F80000,0xB7F80000,0xB7F80000,0xCC000001,0xCC000001,0x1B80000,0x19C0000,0x19C0000,0x1E00000,0x11FC0000,0x49FC0000,0x49FC0000,0x87FC0000,0x1E00000,0x11FC0000,0xA3FC0000,0xB7F80000,
-0xA3FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1A826F7,0xFF982262,0xFF901EC2,0xFF8C1D72,0xFF8C1C09,0xFF7416DE,0xFF7414CD,0xFF640FDB,0xFF580D4E,0xFF540A69,0xFF741B8A,0xFF6814D7,0xFF5C120E,0xFF400B3C,0xFF380755,0xFF2402E9,0xFF2C0B0A,0xFF200632,0xFD08003A,0xEF080642,0x7DFC26F7,0xFF64202E,0xFF541D72,0xFF2C1515,0xFF201055,0xFF000A69,0xFEFC12C2,0xFED80B12,0xFEA00050,0xEEA00642,0xBFFC26F7,
-0xFEA01D72,0xFE000A6D,0xE60008D5,0xD40026F9,0xFFA021AB,0xFBA42501,0xFDA825FE,0xFF801B4F,0xFF6C146F,0xFF540D63,0xFF3C0A46,0xFF2804D2,0xFF9020F8,0xFF741A72,0xFF300B96,0xFEA00050,0xAFFC26F7,0x1DC0642,0xFFD4058D,0xFFCC04F1,0xFFCC04B1,0xFFC40462,0xFFBC035D,0xFFBC02E4,0xFFAC0192,0xFFA000E5,0xFF9C0000,0xCFFC0641,0xFFB8052A,0xFFB404B1,0xFFA002E3,0xFF8801BA,
-0xFF6C0000,0xE7FC0641,0xFF6404B1,0xFED40000,0xEE000641,0xCFFC0641,0xFFB8052A,0xFFB404B1,0xFFA002E3,0xFF8801BA,0xFF6C0000,0xE7FC0641,0xFF6404B1,0xFED40000,0xEE000641,0xE7FC0641,0xFF6404B1,0xFED40000,0xEE000641,0xEE000641,0xFFD805A2,0xF7DC0600,0xF7DC0621,0xFFC4051A,0xFFC0042D,0xFFA80302,0xFFA0022D,0xFF740184,0xFFD005AE,0xFFC804E1,0xFF9404BA,0xFED40000,
-0xE1FC0641,0x18C1D72,0x18C1D72,0x18C1D72,0x18C1D72,0xFF7414CD,0xFF7414CD,0xFF7414CD,0xFF580D4E,0xFF580D4E,0xFF540A69,0xFF5C120E,0xFF5C120E,0xFF5C120E,0xFF380755,0xFF380755,0xFF2402E9,0xFF200632,0xFF200632,0xFB040032,0xE70804B2,0x53FC1D72,0x53FC1D72,0x53FC1D72,0xFF201055,0xFF201055,0xFF000A69,0xFED80B12,0xFED80B12,0xFEA00050,0xE6A804B2,0xABF81D72,
-0xABF81D72,0xFC000A6D,0xE0000631,0xC4001D75,0xFF841959,0xFD881BB6,0x18C1D72,0xFF701549,0xFF581073,0xFF4C0C25,0xFF3C0A46,0xFF2804D2,0xFF7818E3,0xFF5C14A8,0xFF300B72,0xFEA00050,0x95FC1D72,0x1CC04B1,0x1CC04B1,0x1CC04B1,0x1CC04B1,0xFFBC02E4,0xFFBC02E4,0xFFBC02E4,0xFFA000E5,0xFFA000E5,0xFF9C0000,0xB5FC04B1,0xB5FC04B1,0xB5FC04B1,0xFF8801BA,0xFF8801BA,
-0xFF6C0000,0xDBF804B1,0xDBF804B1,0xFED40000,0xE60004B1,0xB5FC04B1,0xB5FC04B1,0xB5FC04B1,0xFF8801BA,0xFF8801BA,0xFF6C0000,0xDBF804B1,0xDBF804B1,0xFED40000,0xE60004B1,0xDBF804B1,0xDBF804B1,0xFED40000,0xE60004B1,0xE60004B1,0xF7C80451,0xFFCC0451,0x1CC04B1,0xFDC003F5,0xFFAC0340,0xFFA002A8,0xFFA0022D,0xFF740184,0xF9C40451,0xFFB003E8,0xD1FC04B1,0xFED40000,
-0xD1FC04B1,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1540A69,0x1540A69,0x1540A69,0x1540A69,0x1540A69,0x1540A69,0x1540A69,0x1540A69,0x1540A69,0x1540A69,0xFF2402E9,0xFF2402E9,0xFF2402E9,0xFF2402E9,0xFF2402E9,
-0xFF2402E9,0xF10C0001,0xF10C0001,0xF10C0001,0xCD080002,0x1F80A69,0x1F80A69,0x1F80A69,0x1F80A69,0x1F80A69,0x1F80A69,0xFEA00050,0xFEA00050,0xFEA00050,0xCCC40001,0x7FFC0A69,0x7FFC0A69,0x7FFC0A69,0xCA000012,0xA8000A69,0xFF4C08C5,0x1540A69,0x1540A69,0xFF3C06F5,0xFF34057A,0xFF34042A,0xFF34042A,0xFF1C0195,0xFF3C0845,0xFF34069A,0xFEFC007A,0xFEA00050,
-0x5FF80A69,};
-static const uint32_t g_etc1_to_bc7_m6_table222[] = {
-0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x1A40000,0x57F80000,
-0x57F80000,0x57F80000,0x57F80000,0x8C000000,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x1180001,0x12C0000,0x12C0000,0x12C0000,0x1A40000,0x29FC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x1AC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,
-0x83FC0000,0xC3F80000,0xC3F80000,0xC3F80000,0xD4000001,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0x83FC0000,0xC3F80000,0xC3F80000,0xC3F80000,0xD4000001,0xC3F80000,0xC3F80000,0xC3F80000,0xD4000001,0xD4000001,0x1C80000,0x1AC0000,0x1AC0000,0x3F00000,0x37FC0000,0x67FC0000,0x67FC0000,0x9BFC0000,0x3F00000,0x37FC0000,0xB3FC0000,0xC3F80000,
-0xB3FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1B021DF,0xFFA41E16,0xFF9C1B22,0xFF981A0E,0xFF9818ED,0xFF8014AA,0xFF8012F1,0xFF700EDF,0xFF700CCE,0xFF640A69,0xFF8017F2,0xFF741257,0xFF681006,0xFF580A54,0xFF4C0723,0xFF3C0361,0xFF380932,0xFF2C0506,0xFF18000A,0xF1180462,0x89FC21DF,0xFF701C46,0xFF641A0D,0xFF381345,0xFF2C0F41,0xFF180A69,0xFF14101A,0xFEF009AA,0xFEB800A0,0xF0B80461,0xC5FC21DF,
-0xFEC01A0D,0xFE200A69,0xEC0005DD,0xD80021E1,0xFFA01D2B,0xFFAC2019,0xFFAC2106,0xFF881837,0xFF78124A,0xFF5C0C29,0xFF5009B3,0xFF4004BB,0xFF941CEE,0xFF801747,0xFF3C0A2E,0xFEB800A0,0xB7FC21DF,0x1E40462,0xFFDC03DA,0xFFD80371,0xFFD40349,0xFFD00306,0xFFC80259,0xFFC401F9,0xFFB80116,0xFFB8009D,0xFFAC0000,0xD5FC0461,0xFFCC03A1,0xFFC00349,0xFFAC01FB,0xFFA00132,
-0xFF840000,0xEBF80461,0xFF7C0349,0xFF040000,0xF0000461,0xD5FC0461,0xFFCC03A1,0xFFC00349,0xFFAC01FB,0xFFA00132,0xFF840000,0xEBF80461,0xFF7C0349,0xFF040000,0xF0000461,0xEBF80461,0xFF7C0349,0xFF040000,0xF0000461,0xF0000461,0xFFD803F2,0xF9E0042C,0xF9E00449,0xFFD40382,0xFFC802E2,0xFFB80212,0xFFA80172,0xFF8C0112,0xFFDC03F8,0xFFC80371,0xFFA40352,0xFF040000,
-0xE5FC0461,0x1981A0E,0x1981A0E,0x1981A0E,0x1981A0E,0xFF8012F1,0xFF8012F1,0xFF8012F1,0xFF700CCE,0xFF700CCE,0xFF640A69,0xFF681006,0xFF681006,0xFF681006,0xFF4C0723,0xFF4C0723,0xFF3C0361,0xFF2C0506,0xFF2C0506,0xFD180009,0xEB18034A,0x63FC1A0D,0x63FC1A0D,0x63FC1A0D,0xFF2C0F41,0xFF2C0F41,0xFF180A69,0xFEF009AA,0xFEF009AA,0xFEB800A0,0xEABC034A,0xB3F81A0D,
-0xB3F81A0D,0xFE200A69,0xE6000425,0xCA001A0D,0xFF841689,0xFF8C18AA,0x1981A0E,0xFF801316,0xFF6C0EEB,0xFF5C0B29,0xFF5009B3,0xFF4004BB,0xFF80163E,0xFF741269,0xFF3C0A0A,0xFEB800A0,0x9FF81A0D,0x1D40349,0x1D40349,0x1D40349,0x1D40349,0xFFC401F9,0xFFC401F9,0xFFC401F9,0xFFB8009D,0xFFB8009D,0xFFAC0000,0xC1FC0349,0xC1FC0349,0xC1FC0349,0xFFA00132,0xFFA00132,
-0xFF840000,0xE1F80349,0xE1F80349,0xFF040000,0xEA000349,0xC1FC0349,0xC1FC0349,0xC1FC0349,0xFFA00132,0xFFA00132,0xFF840000,0xE1F80349,0xE1F80349,0xFF040000,0xEA000349,0xE1F80349,0xE1F80349,0xFF040000,0xEA000349,0xEA000349,0xFBD002F9,0xFFCC0311,0x1D40349,0xFFC402B9,0xFFC00244,0xFFB001D4,0xFFA80172,0xFF8C0112,0xFDCC02F9,0xFFC402AD,0xD9FC0349,0xFF040000,
-0xD9FC0349,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1640A69,0x1640A69,0x1640A69,0x1640A69,0x1640A69,0x1640A69,0x1640A69,0x1640A69,0x1640A69,0x1640A69,0xFF3C0361,0xFF3C0361,0xFF3C0361,0xFF3C0361,0xFF3C0361,
-0xFF3C0361,0xF91C0001,0xF91C0001,0xF91C0001,0xD5180002,0x13FC0A69,0x13FC0A69,0x13FC0A69,0x13FC0A69,0x13FC0A69,0x13FC0A69,0xFEB800A0,0xFEB800A0,0xFEB800A0,0xD4D40001,0x8BFC0A69,0x8BFC0A69,0x8BFC0A69,0xD4000005,0xB0000A69,0xF75C090A,0x1640A69,0x1640A69,0xFF4C073A,0xFF5005E9,0xFF440492,0xFF440492,0xFF300209,0xFB500884,0xFD4C0708,0xFF1800CD,0xFEB800A0,
-0x6DFC0A69,};
-static const uint32_t g_etc1_to_bc7_m6_table223[] = {
-0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x61FC0000,
-0x61FC0000,0x61FC0000,0x61FC0000,0x94000000,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x1280001,0x73C0000,0x73C0000,0x73C0000,0x1BC0000,0x39FC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x1BC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,
-0x9BFC0000,0xCFF80000,0xCFF80000,0xCFF80000,0xDC000001,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0x9BFC0000,0xCFF80000,0xCFF80000,0xCFF80000,0xDC000001,0xCFF80000,0xCFF80000,0xCFF80000,0xDC000001,0xDC000001,0x5D80000,0x1BC0000,0x1BC0000,0x17FC0000,0x5FFC0000,0x85FC0000,0x85FC0000,0xAFFC0000,0x17FC0000,0x5FFC0000,0xC1FC0000,0xCFF80000,
-0xC1FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1B81D47,0xFFB01A42,0xFFA017DF,0xFFA016FE,0xFF98161D,0xFF9012AA,0xFF8C1145,0xFF7C0E03,0xFF7C0C4A,0xFF740A69,0xFF8C14C2,0xFF801027,0xFF740E46,0xFF640994,0xFF5806FB,0xFF5003DA,0xFF4C07C3,0xFF380432,0xFF2C0002,0xF32802DA,0x95FC1D47,0xFF7C18C6,0xFF7416FD,0xFF581187,0xFF400E66,0xFF300A69,0xFF2C0DD2,0xFF080882,0xFED80112,0xF4CC02D9,0xCBFC1D47,
-0xFEE416FD,0xFE540A69,0xF000039A,0xDC001D49,0xFFA8198F,0xFFAC1C09,0xF5B81CBF,0xFF981527,0xFF801057,0xFF700B37,0xFF680929,0xFF4804DA,0xFFA01957,0xFF90147F,0xFF50092A,0xFED80112,0xBFF81D47,0x1E802D6,0xFFE00289,0xFFE0023E,0xFFDC0221,0xFFDC01F2,0xFFD00185,0xFFD00145,0xFFCC00C0,0xFFC00068,0xFFBC0000,0xDFFC02D6,0xFFD8025D,0xFFCC0221,0xFFB80143,0xFFAC00C2,
-0xFF9C0000,0xEFFC02D6,0xFF940221,0xFF340000,0xF20002D9,0xDFFC02D6,0xFFD8025D,0xFFCC0221,0xFFB80143,0xFFAC00C2,0xFF9C0000,0xEFFC02D6,0xFF940221,0xFF340000,0xF20002D9,0xEFFC02D6,0xFF940221,0xFF340000,0xF20002D9,0xF20002D9,0xFFE40296,0xFDE802AC,0xFDE802C1,0xFFDC0238,0xFFD401E1,0xFFB80162,0xFFB800F5,0xFFA000A9,0xFFDC0298,0xFFDC0233,0xFFB40225,0xFF340000,
-0xEBFC02D6,0x1A016FE,0x1A016FE,0x1A016FE,0x1A016FE,0xFF8C1145,0xFF8C1145,0xFF8C1145,0xFF7C0C4A,0xFF7C0C4A,0xFF740A69,0xFF740E46,0xFF740E46,0xFF740E46,0xFF5806FB,0xFF5806FB,0xFF5003DA,0xFF380432,0xFF380432,0xFF2C0002,0xEF280222,0x75FC16FD,0x75FC16FD,0x75FC16FD,0xFF400E66,0xFF400E66,0xFF300A69,0xFF080882,0xFF080882,0xFED80112,0xEED00222,0xBBFC16FD,
-0xBBFC16FD,0xFE540A69,0xEC000289,0xD00016FD,0xFF901433,0xF9A015ED,0x1A016FE,0xFF88111E,0xFF800DB3,0xFF680A6E,0xFF680929,0xFF4804DA,0xFF9013B8,0xFF8010A6,0xFF500911,0xFED80112,0xA9FC16FD,0x1DC0221,0x1DC0221,0x1DC0221,0x1DC0221,0xFFD00145,0xFFD00145,0xFFD00145,0xFFC00068,0xFFC00068,0xFFBC0000,0xCDFC0221,0xCDFC0221,0xCDFC0221,0xFFAC00C2,0xFFAC00C2,
-0xFF9C0000,0xE7F80221,0xE7F80221,0xFF340000,0xEE000221,0xCDFC0221,0xCDFC0221,0xCDFC0221,0xFFAC00C2,0xFFAC00C2,0xFF9C0000,0xE7F80221,0xE7F80221,0xFF340000,0xEE000221,0xE7F80221,0xE7F80221,0xFF340000,0xEE000221,0xEE000221,0xFFD801E1,0xF7DC0200,0x1DC0221,0xFFD401C2,0xFFC80179,0xFFB80131,0xFFB800F5,0xFFA000A9,0xFFD001ED,0xFFC801BD,0xDFFC0221,0xFF340000,
-0xDFFC0221,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1740A69,0x1740A69,0x1740A69,0x1740A69,0x1740A69,0x1740A69,0x1740A69,0x1740A69,0x1740A69,0x1740A69,0xFF5003DA,0xFF5003DA,0xFF5003DA,0xFF5003DA,0xFF5003DA,
-0xFF5003DA,0xFF2C0002,0xFF2C0002,0xFF2C0002,0xDD280002,0x2BFC0A69,0x2BFC0A69,0x2BFC0A69,0x2BFC0A69,0x2BFC0A69,0x2BFC0A69,0xFED80112,0xFED80112,0xFED80112,0xDCE40001,0x97FC0A69,0x97FC0A69,0x97FC0A69,0xDC040001,0xB8000A69,0xFF6C090A,0x1740A69,0x1740A69,0xFF680782,0xFF580652,0xFF540502,0xFF540502,0xFF40028A,0xFF5808B4,0xFF500750,0xFF300132,0xFED80112,
-0x7DF80A69,};
-static const uint32_t g_etc1_to_bc7_m6_table224[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x5C0001,0x5C0001,0x5C0001,0x5C0001,0x8C0000,0x8C0000,0x8C0000,0x1180000,0x1180000,0x2E000000,0x8C0000,0x8C0000,0x8C0000,0x1180000,0x1180000,0x2E000000,0x1180000,0x1180000,0x2E000000,0x2E000000,0x8C0000,0x8C0000,0x8C0000,0x1180000,0x1180000,0x2E000000,0x1180000,0x1180000,0x2E000000,0x2E000000,0x1180000,
-0x1180000,0x2E000000,0x2E000000,0x2E000000,0x6C0000,0x640000,0x5C0001,0x800000,0x9C0000,0xC80000,0xE40000,0x15C0000,0x2740000,0x8C0000,0xC80000,0x2E000000,0xC80000,0x16C0001,0x25FC0000,0x95F80000,0xB6000000,0x25FC0000,0x95F80000,0xB6000000,0x95F80000,0xB6000000,0xB6000000,0x25FC0000,0x95F80000,0xB6000000,0x95F80000,0xB6000000,
-0xB6000000,0x95F80000,0xB6000000,0xB6000000,0xB6000000,0x25FC0000,0x95F80000,0xB6000000,0x95F80000,0xB6000000,0xB6000000,0x95F80000,0xB6000000,0xB6000000,0xB6000000,0x95F80000,0xB6000000,0xB6000000,0xB6000000,0xB6000000,0x1CC0000,0xB840000,0xB840000,0x4FFC0000,0x87F80000,0xA5F80000,0xB6000000,0xB6000000,0x3F00000,0x67FC0000,0xB3D80000,0xB6000000,
-0x79FC0000,0x7457CA,0xFE442041,0xFE2005E5,0xB62005C1,0xFE182962,0xF4000585,0xB4000094,0xAA002420,0x96000F64,0x72002420,0xEA004691,0xCC001B02,0xA2000CAD,0x98002F04,0x88001816,0x6E002950,0x72004691,0x72002CBD,0x5C0036EC,0x4C004691,0xA857CA,0xAE002A47,0x92001711,0x860037C0,0x80001F6C,0x68002DF0,0x68004B75,0x6C0031E9,0x56003AAD,0x480048F9,0x15857CA,
-0x5C003E8D,0x500043F0,0x44004F85,0x380057CA,0xFE3438A1,0xFA644CC8,0xFE6C4B89,0xFE001F2A,0xE200192D,0xAC001816,0x92001141,0x82001EEA,0xFE1837C5,0xFC002039,0x86002331,0x56003AAD,0xF057CA,0x984692,0xFE5C1A55,0xFE300461,0xB6300451,0xFE302822,0xF4000585,0xB4000094,0xAA002420,0x96000F64,0x72002420,0xE44691,0xCC001B02,0xA2000CAD,0x98002F04,0x88001816,
-0x6E002950,0x1D04691,0x72002CBD,0x5C0036EC,0x4C004691,0xE44691,0xCC001B02,0xA2000CAD,0x98002F04,0x88001816,0x6E002950,0x1D04691,0x72002CBD,0x5C0036EC,0x4C004691,0x1D04691,0x72002CBD,0x5C0036EC,0x4C004691,0x4C004691,0xFE503353,0xFC883FC2,0xFE8C3D0E,0xFE001F2A,0xE200192D,0xAC001816,0x92001141,0x82001EEA,0xFE3433C8,0xFC001F39,0x860022F1,0x5C0036EC,
-0x1484691,0x2005C1,0x2005C1,0x2005C1,0x2005C1,0x8E000000,0x8E000000,0x8E000000,0x44000001,0x44000001,0x2E000000,0x44000451,0x44000451,0x44000451,0x3400019A,0x3400019A,0x280000CD,0x22000451,0x22000451,0x200002A8,0x16000451,0x3005C1,0x3005C1,0x3005C1,0x2E0002A3,0x2E0002A3,0x28000176,0x1E0004C1,0x1E0004C1,0x1C000311,0x1400048E,0x5C05C1,
-0x5C05C1,0x16000402,0x1000051E,0xE0005C2,0xF6000171,0xF21402AC,0x2005C1,0x900001D0,0x5A0001A8,0x440001A8,0x40000161,0x2E0001F9,0x9600030A,0x66000286,0x2A00045A,0x1C000311,0x4005C1,0x300451,0x300451,0x300451,0x300451,0x8E000000,0x8E000000,0x8E000000,0x44000001,0x44000001,0x2E000000,0x440451,0x440451,0x440451,0x3400019A,0x3400019A,
-0x280000CD,0x880451,0x880451,0x200002A8,0x16000451,0x440451,0x440451,0x440451,0x3400019A,0x3400019A,0x280000CD,0x880451,0x880451,0x200002A8,0x16000451,0x880451,0x880451,0x200002A8,0x16000451,0x16000451,0xF6000171,0xF8200200,0x300451,0x900001D0,0x5A0001A8,0x440001A8,0x40000161,0x2E0001F9,0x960002B9,0x6C00025D,0x600451,0x200002A8,
-0x600451,0xE42422,0xFE980C49,0xF8600001,0xB65C0001,0x1542420,0xF4000585,0xB4000094,0x2FFC2420,0x96000F64,0x72002420,0x1542420,0xF4000585,0xB4000094,0x2FFC2420,0x96000F64,0x72002420,0x2FFC2420,0x96000F64,0x72002420,0x72002420,0x1542420,0xF4000585,0xB4000094,0x2FFC2420,0x96000F64,0x72002420,0x2FFC2420,0x96000F64,0x72002420,0x72002420,0x2FFC2420,
-0x96000F64,0x72002420,0x72002420,0x72002420,0xFAAC1E85,0x2F42420,0xF6DC1F81,0xFE4015A0,0xF6001009,0xBC000EF9,0x9E000AE1,0x9000133D,0xFE901E08,0xFE14145D,0xA6000988,0x72002420,0x1E82420,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table225[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x6C0001,0x6C0001,0x6C0001,0x6C0001,0xA40000,0xA40000,0xA40000,0x14C0000,0x14C0000,0x36000000,0xA40000,0xA40000,0xA40000,0x14C0000,0x14C0000,0x36000000,0x14C0000,0x14C0000,0x36000000,0x36000000,0xA40000,0xA40000,0xA40000,0x14C0000,0x14C0000,0x36000000,0x14C0000,0x14C0000,0x36000000,0x36000000,0x14C0000,
-0x14C0000,0x36000000,0x36000000,0x36000000,0x800000,0x2740000,0x6C0001,0x940000,0xB80000,0xE80000,0x10C0000,0x1980000,0x2880000,0xA40000,0xE80000,0x36000000,0xE80000,0x17C0001,0x3DFC0000,0xA1F80000,0xBE000000,0x3DFC0000,0xA1F80000,0xBE000000,0xA1F80000,0xBE000000,0xBE000000,0x3DFC0000,0xA1F80000,0xBE000000,0xA1F80000,0xBE000000,
-0xBE000000,0xA1F80000,0xBE000000,0xBE000000,0xBE000000,0x3DFC0000,0xA1F80000,0xBE000000,0xA1F80000,0xBE000000,0xBE000000,0xA1F80000,0xBE000000,0xBE000000,0xBE000000,0xA1F80000,0xBE000000,0xBE000000,0xBE000000,0xBE000000,0x1E00000,0x1980000,0x1980000,0x63FC0000,0x95F80000,0xAFF80000,0xBE000000,0xBE000000,0xFFC0000,0x77FC0000,0xBBE80000,0xBE000000,
-0x87FC0000,0x7C5F3A,0xFE442651,0xFE280892,0xBE2407E1,0xFE242C5A,0xFA0004BD,0xBA000034,0xB6002420,0x9C000E48,0x7A002420,0xF8004B86,0xE2001C71,0xA8000DB5,0xA200306B,0x92001820,0x74002A0C,0x78004B89,0x78002F69,0x660039D9,0x50004B89,0xB45F3A,0xBA002DB7,0xA2001906,0x92003AA0,0x86002070,0x6E002F60,0x6E005129,0x72003541,0x60003DE9,0x4C004E42,0x1705F3A,
-0x5C0043BD,0x56004888,0x440055C5,0x3C005F3A,0xFE503ED3,0xFE6C5368,0xFE6C52D9,0xFE142325,0xF600193D,0xBC0017ED,0x9E0010D5,0x8A001F71,0xFE183E05,0xFC002279,0x9400251B,0x60003DE9,0x1005F3A,0xA44B86,0xFE681ED9,0xFE38064D,0xBE3805E9,0xFE3C2A76,0xFA0004BD,0xBA000034,0xB6002420,0x9C000E48,0x7A002420,0xF44B86,0xE2001C71,0xA8000DB5,0xA200306B,0x92001820,
-0x74002A0C,0x1F04B86,0x78002F69,0x660039D9,0x50004B89,0xF44B86,0xE2001C71,0xA8000DB5,0xA200306B,0x92001820,0x74002A0C,0x1F04B86,0x78002F69,0x660039D9,0x50004B89,0x1F04B86,0x78002F69,0x660039D9,0x50004B89,0x50004B89,0xFE64380A,0xFE8C4466,0xFE8C426E,0xFE1422C1,0xF600193D,0xBC0017ED,0x9E0010D5,0x8A001F71,0xFE443845,0xFC002179,0x940024CA,0x660039D9,
-0x15C4B86,0x2407E1,0x2407E1,0x2407E1,0x2407E1,0xA6000000,0xA6000000,0xA6000000,0x50000001,0x50000001,0x36000000,0x500005E9,0x500005E9,0x500005E9,0x40000232,0x40000232,0x2E000121,0x280005E9,0x280005E9,0x260003A4,0x1A0005E9,0x3407E1,0x3407E1,0x3407E1,0x340003AB,0x340003AB,0x2E000202,0x2200067A,0x2200067A,0x20000441,0x18000635,0x6807E1,
-0x6807E1,0x1C000576,0x160006F2,0x120007E2,0xF8040269,0xF61C042C,0x2407E1,0xA400028A,0x68000249,0x4C000254,0x4C0001E1,0x380002BA,0xA400042E,0x72000363,0x320005F2,0x20000441,0x4C07E1,0x3805E9,0x3805E9,0x3805E9,0x3805E9,0xA6000000,0xA6000000,0xA6000000,0x50000001,0x50000001,0x36000000,0x5005E9,0x5005E9,0x5005E9,0x40000232,0x40000232,
-0x2E000121,0xA005E9,0xA005E9,0x260003A4,0x1A0005E9,0x5005E9,0x5005E9,0x5005E9,0x40000232,0x40000232,0x2E000121,0xA005E9,0xA005E9,0x260003A4,0x1A0005E9,0xA005E9,0xA005E9,0x260003A4,0x1A0005E9,0x1A0005E9,0xF8040265,0xFC280320,0x3805E9,0xA400028A,0x68000249,0x4C000254,0x4C0001E1,0x380002BA,0xB40003B5,0x72000332,0x7005E9,0x260003A4,
-0x7005E9,0xF42422,0xFEB00D41,0xFE700002,0xBE6C0001,0x16C2420,0xFA0004BD,0xBA000034,0x3BFC2420,0x9C000E48,0x7A002420,0x16C2420,0xFA0004BD,0xBA000034,0x3BFC2420,0x9C000E48,0x7A002420,0x3BFC2420,0x9C000E48,0x7A002420,0x7A002420,0x16C2420,0xFA0004BD,0xBA000034,0x3BFC2420,0x9C000E48,0x7A002420,0x3BFC2420,0x9C000E48,0x7A002420,0x7A002420,0x3BFC2420,
-0x9C000E48,0x7A002420,0x7A002420,0x7A002420,0xFEB41EAD,0xB042420,0xFEEC1F81,0xFE6C1661,0xF6000F79,0xBC000E29,0xA80009CD,0x94001248,0xFE981E3A,0xFE401528,0xB400084A,0x7A002420,0x7FC2420,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table226[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x7C0001,0x7C0001,0x7C0001,0x7C0001,0xBC0000,0xBC0000,0xBC0000,0x17C0000,0x17C0000,0x3E000000,0xBC0000,0xBC0000,0xBC0000,0x17C0000,0x17C0000,0x3E000000,0x17C0000,0x17C0000,0x3E000000,0x3E000000,0xBC0000,0xBC0000,0xBC0000,0x17C0000,0x17C0000,0x3E000000,0x17C0000,0x17C0000,0x3E000000,0x3E000000,0x17C0000,
-0x17C0000,0x3E000000,0x3E000000,0x3E000000,0x4900000,0xA840000,0x7C0001,0xAC0000,0xD40000,0x10C0000,0x1340000,0x1D40000,0x29C0000,0xBC0000,0x10C0000,0x3E000000,0x10C0000,0x18C0001,0x55FC0000,0xADF80000,0xC6000000,0x55FC0000,0xADF80000,0xC6000000,0xADF80000,0xC6000000,0xC6000000,0x55FC0000,0xADF80000,0xC6000000,0xADF80000,0xC6000000,
-0xC6000000,0xADF80000,0xC6000000,0xC6000000,0xC6000000,0x55FC0000,0xADF80000,0xC6000000,0xADF80000,0xC6000000,0xC6000000,0xADF80000,0xC6000000,0xC6000000,0xC6000000,0xADF80000,0xC6000000,0xC6000000,0xC6000000,0xC6000000,0x1F40000,0x1A80000,0x1A80000,0x77FC0000,0xA1FC0000,0xB9F80000,0xC6000000,0xC6000000,0x2FFC0000,0x89FC0000,0xC3F80000,0xC6000000,
-0x97FC0000,0x84672A,0xFE502CD1,0xFE2C0BE9,0xC6280A59,0xFE303022,0xFE0404C5,0xC6000004,0xC2002420,0xA6000D61,0x82002420,0xFE0450E5,0xE8001E1D,0xB4000EED,0xAE003223,0x98001848,0x7A002AE0,0x800050D1,0x7E00325D,0x6C003CB9,0x560050D1,0xC0672A,0xC6003187,0xA2001B66,0xA2003D84,0x920021A0,0x740030F0,0x74005745,0x780038E9,0x6600415D,0x520053E2,0x188672A,
-0x66004956,0x5C004D70,0x4A005C5D,0x4000672A,0xFE504513,0xFE6C5AE8,0xF67C5B12,0xFE142775,0xF60019AD,0xBC00181D,0xA60010A0,0x90002036,0xFE3444C8,0xFE0025AA,0x96002723,0x6600415D,0x114672A,0xB050D2,0xFE7423CD,0xFE4008E2,0xC64007C1,0xFE442D24,0xFE0404C1,0xC6000004,0xC2002420,0xA6000D61,0x82002420,0x30050D1,0xE8001E1D,0xB4000EED,0xAE003223,0x98001848,
-0x7A002AE0,0x5FC50D1,0x7E00325D,0x6C003CB9,0x560050D1,0x30050D1,0xE8001E1D,0xB4000EED,0xAE003223,0x98001848,0x7A002AE0,0x5FC50D1,0x7E00325D,0x6C003CB9,0x560050D1,0x5FC50D1,0x7E00325D,0x6C003CB9,0x560050D1,0x560050D1,0xFE783CC9,0xF8A049A0,0xFCA84789,0xFE142711,0xF60019AD,0xBC00181D,0xA60010A0,0x90002036,0xFC583D2B,0xFE0424A1,0x960026D2,0x6C003CB9,
-0x17050D1,0x280A59,0x280A59,0x280A59,0x280A59,0xBE000000,0xBE000000,0xBE000000,0x5C000001,0x5C000001,0x3E000000,0x5C0007C1,0x5C0007C1,0x5C0007C1,0x4C0002EA,0x4C0002EA,0x3A000179,0x2E0007C1,0x2E0007C1,0x2C0004C8,0x1E0007C1,0x23C0A56,0x23C0A56,0x23C0A56,0x400004DB,0x400004DB,0x340002A6,0x28000882,0x28000882,0x2600058D,0x1E000825,0x7C0A56,
-0x7C0A56,0x2000074C,0x1A00092D,0x14000A56,0xFA0803B9,0xF8200600,0x280A59,0xBA00034D,0x7C000301,0x62000308,0x5600028A,0x40000385,0xC200057A,0x9000047B,0x3A0007D1,0x2600058D,0x580A56,0x4007C1,0x4007C1,0x4007C1,0x4007C1,0xBE000000,0xBE000000,0xBE000000,0x5C000001,0x5C000001,0x3E000000,0x5C07C1,0x5C07C1,0x5C07C1,0x4C0002EA,0x4C0002EA,
-0x3A000179,0xB807C1,0xB807C1,0x2C0004C8,0x1E0007C1,0x5C07C1,0x5C07C1,0x5C07C1,0x4C0002EA,0x4C0002EA,0x3A000179,0xB807C1,0xB807C1,0x2C0004C8,0x1E0007C1,0xB807C1,0xB807C1,0x2C0004C8,0x1E0007C1,0x1E0007C1,0xFC0C039D,0xFE2C0488,0x4007C1,0xBA00034D,0x7C000301,0x62000308,0x5600028A,0x40000385,0xC20004EA,0x9000042A,0x8007C1,0x2C0004C8,
-0x8007C1,0x1042422,0xFEC40E2A,0xFE84002D,0xC67C0001,0x1842420,0xFE0804B5,0xC6000004,0x47FC2420,0xA6000D61,0x82002420,0x1842420,0xFE0804B5,0xC6000004,0x47FC2420,0xA6000D61,0x82002420,0x47FC2420,0xA6000D61,0x82002420,0x82002420,0x1842420,0xFE0804B5,0xC6000004,0x47FC2420,0xA6000D61,0x82002420,0x47FC2420,0xA6000D61,0x82002420,0x82002420,0x47FC2420,
-0xA6000D61,0x82002420,0x82002420,0x82002420,0xFED01F04,0x1182420,0xF6FC2002,0xFE6C1711,0xFE0C0F79,0xD0000D00,0xB00008C8,0x9C001174,0xFEAC1EC1,0xFE4C15DD,0xBE000734,0x82002420,0x17FC2420,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table227[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0x8C0001,0x8C0001,0x8C0001,0x8C0001,0x2D00000,0x2D00000,0x2D00000,0x1AC0000,0x1AC0000,0x46000000,0x2D00000,0x2D00000,0x2D00000,0x1AC0000,0x1AC0000,0x46000000,0x1AC0000,0x1AC0000,0x46000000,0x46000000,0x2D00000,0x2D00000,0x2D00000,0x1AC0000,0x1AC0000,0x46000000,0x1AC0000,0x1AC0000,0x46000000,0x46000000,0x1AC0000,
-0x1AC0000,0x46000000,0x46000000,0x46000000,0xA40000,0x980000,0x8C0001,0xC00000,0x2EC0000,0x12C0000,0x15C0000,0x5F80000,0x2B00000,0x2D00000,0x12C0000,0x46000000,0x12C0000,0x19C0001,0x6FFC0000,0xB9F80000,0xCE000000,0x6FFC0000,0xB9F80000,0xCE000000,0xB9F80000,0xCE000000,0xCE000000,0x6FFC0000,0xB9F80000,0xCE000000,0xB9F80000,0xCE000000,
-0xCE000000,0xB9F80000,0xCE000000,0xCE000000,0xCE000000,0x6FFC0000,0xB9F80000,0xCE000000,0xB9F80000,0xCE000000,0xCE000000,0xB9F80000,0xCE000000,0xCE000000,0xCE000000,0xB9F80000,0xCE000000,0xCE000000,0xCE000000,0xCE000000,0x15FC0000,0x5B80000,0x5B80000,0x8BFC0000,0xAFFC0000,0xC3F80000,0xCE000000,0xCE000000,0x4DFC0000,0x99FC0000,0xCDCC0000,0xCE000000,
-0xA5FC0000,0x8C6F9A,0xFE5C3409,0xFE380FFD,0xCE300D21,0xFE303482,0xFE080585,0xD0000008,0xCE002420,0xAC000C6D,0x8A002420,0xFE0C56D6,0xF4002035,0xBA00107D,0xB40033FB,0xA200187A,0x80002BCC,0x8A005671,0x84003599,0x72003FC9,0x5C005671,0xCC6F9A,0xD20035B7,0xAE001E26,0xA20040A4,0x980022EC,0x7A0032A0,0x80005DB5,0x7E003CE1,0x6C004509,0x580059E2,0x1A06F9A,
-0x6C004F2A,0x5C0052B0,0x5000636D,0x44006F9A,0xFE504C53,0xF8806322,0xFA846322,0xFE142CC5,0xFC001ADA,0xCC001898,0xAE001085,0x980020F9,0xFE344BA8,0xFE0029CA,0x9E0029C1,0x6C004509,0x1246F9A,0xB85672,0xFE802931,0xFE4C0BF6,0xCE4809D9,0xFE503080,0xFE080575,0xCE040008,0xCE002420,0xAC000C6D,0x8A002420,0x1145671,0xF4002035,0xBA00107D,0xB40033FB,0xA200187A,
-0x80002BCC,0xFF85671,0x84003599,0x72003FC9,0x5C005671,0x1145671,0xF4002035,0xBA00107D,0xB40033FB,0xA200187A,0x80002BCC,0xFF85671,0x84003599,0x72003FC9,0x5C005671,0xFF85671,0x84003599,0x72003FC9,0x5C005671,0x5C005671,0xFE7841F9,0xFEAC4ECC,0xFEAC4D09,0xFE302BF5,0xFC001ADA,0xCC001898,0xAE001085,0x980020F9,0xFE5C422B,0xFE0428A1,0x9E00295D,0x72003FC9,
-0x18C5671,0x300D21,0x300D21,0x300D21,0x300D21,0xD6000000,0xD6000000,0xD6000000,0x68000000,0x68000000,0x46000000,0x6A0009D9,0x6A0009D9,0x6A0009D9,0x520003BA,0x520003BA,0x400001DD,0x340009D9,0x340009D9,0x32000614,0x220009D9,0x2440D21,0x2440D21,0x2440D21,0x46000633,0x46000633,0x3A000362,0x2E000AD2,0x2E000AD2,0x2C000709,0x22000A52,0x8C0D21,
-0x8C0D21,0x26000948,0x1C000B96,0x16000D22,0xFC0C0561,0xFA24082C,0x300D21,0xD000042A,0x860003D9,0x6A0003D4,0x62000334,0x4A000484,0xE4000704,0x900005AB,0x400009E9,0x2C000709,0x640D21,0x4809D9,0x4809D9,0x4809D9,0x4809D9,0xD6000000,0xD6000000,0xD6000000,0x68000000,0x68000000,0x46000000,0x6809D9,0x6809D9,0x6809D9,0x520003BA,0x520003BA,
-0x400001DD,0xD009D9,0xD009D9,0x32000614,0x220009D9,0x6809D9,0x6809D9,0x6809D9,0x520003BA,0x520003BA,0x400001DD,0xD009D9,0xD009D9,0x32000614,0x220009D9,0xD009D9,0xD009D9,0x32000614,0x220009D9,0x220009D9,0xFE100521,0xF4380659,0x4809D9,0xD000042A,0x860003D9,0x6A0003D4,0x62000334,0x4A000484,0xF400063D,0x9A000551,0x9409D9,0x32000614,
-0x9409D9,0x1142422,0xFED00F3A,0xFE940082,0xCE8C0001,0x19C2420,0xFE080565,0xCE080000,0x53FC2420,0xAC000C6D,0x8A002420,0x19C2420,0xFE080565,0xCE080000,0x53FC2420,0xAC000C6D,0x8A002420,0x53FC2420,0xAC000C6D,0x8A002420,0x8A002420,0x19C2420,0xFE080565,0xCE080000,0x53FC2420,0xAC000C6D,0x8A002420,0x53FC2420,0xAC000C6D,0x8A002420,0x8A002420,0x53FC2420,
-0xAC000C6D,0x8A002420,0x8A002420,0x8A002420,0xF6E81F81,0x1282420,0xFF0C2002,0xFE9417C2,0xFE100FE9,0xDA000BE9,0xB40007B4,0xA800109D,0xFCD01F02,0xFE6416CD,0xC6000659,0x8A002420,0x25FC2420,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table228[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0xA00000,0xA00000,0xA00000,0xA00000,0xEC0000,0xEC0000,0xEC0000,0x1E40000,0x1E40000,0x4E000001,0xEC0000,0xEC0000,0xEC0000,0x1E40000,0x1E40000,0x4E000001,0x1E40000,0x1E40000,0x4E000001,0x4E000001,0xEC0000,0xEC0000,0xEC0000,0x1E40000,0x1E40000,0x4E000001,0x1E40000,0x1E40000,0x4E000001,0x4E000001,0x1E40000,
-0x1E40000,0x4E000001,0x4E000001,0x4E000001,0x4B80000,0xCA80000,0xA00000,0xD80000,0x10C0000,0x1540000,0x1880000,0x11FC0000,0xC80000,0xEC0000,0x1540000,0x4E000001,0x1540000,0x1B00000,0x89FC0000,0xC5FC0000,0xD6000001,0x89FC0000,0xC5FC0000,0xD6000001,0xC5FC0000,0xD6000001,0xD6000001,0x89FC0000,0xC5FC0000,0xD6000001,0xC5FC0000,0xD6000001,
-0xD6000001,0xC5FC0000,0xD6000001,0xD6000001,0xD6000001,0x89FC0000,0xC5FC0000,0xD6000001,0xC5FC0000,0xD6000001,0xD6000001,0xC5FC0000,0xD6000001,0xD6000001,0xD6000001,0xC5FC0000,0xD6000001,0xD6000001,0xD6000001,0xD6000001,0x41FC0000,0x1CC0000,0x1CC0000,0xA1FC0000,0xBFF80000,0xCFF40000,0xD6000001,0xD6000001,0x6FFC0000,0xADFC0000,0xD5FC0000,0xD6000001,
-0xB7FC0000,0x9479B0,0xFE5C3CE5,0xFE381579,0xD63410AD,0xFE3C3A48,0xFE08077D,0xD804003A,0xDC002420,0xB8000B51,0x92002422,0xFE185E40,0xFA0022E9,0xC6001283,0xC0003629,0xAE0018E6,0x8C002CC6,0x92005D2B,0x90003993,0x78004373,0x62005D2B,0xDC79B0,0xE2003A6D,0xB40021B4,0xAE00448A,0xA200246F,0x86003492,0x8600656B,0x840041BB,0x7200496F,0x5E006114,0x1BC79B0,
-0x72005634,0x66005924,0x56006BE7,0x480079B4,0xFE645556,0xFC886C60,0xFE8C6CD0,0xFE1833EE,0xFC001D3E,0xDA0018C5,0xBC00109D,0xA00021F6,0xFE345496,0xFE042F97,0xA6002D3F,0x7200496F,0x13879B0,0xC45D2C,0xFE8C2FC1,0xFE581024,0xD6500C81,0xFE5C34E6,0xFE140759,0xDA080032,0xDC002420,0xB8000B51,0x92002422,0x3245D2B,0xFA0022E9,0xC6001283,0xC0003629,0xAE0018E6,
-0x8C002CC6,0x17FC5D2B,0x90003993,0x78004373,0x62005D2B,0x3245D2B,0xFA0022E9,0xC6001283,0xC0003629,0xAE0018E6,0x8C002CC6,0x17FC5D2B,0x90003993,0x78004373,0x62005D2B,0x17FC5D2B,0x90003993,0x78004373,0x62005D2B,0x62005D2B,0xFE9448B3,0xFEAC5556,0xF8C05444,0xFE4031C3,0xFC001D3E,0xDA0018C5,0xBC00109D,0xA00021F6,0xFE5C48FD,0xFE042E53,0xA6002CDB,0x78004373,
-0x1A45D2B,0x3410AC,0x3410AC,0x3410AC,0x3410AC,0xF2000000,0xF2000000,0xF2000000,0x76000000,0x76000000,0x4E000001,0x78000C80,0x78000C80,0x78000C80,0x620004A9,0x620004A9,0x46000262,0x3A000C80,0x3A000C80,0x380007B5,0x26000C82,0x5010AB,0x5010AB,0x5010AB,0x4C0007F2,0x4C0007F2,0x40000453,0x34000DC1,0x34000DC1,0x320008EE,0x24000D22,0xA010AB,
-0xA010AB,0x2C000BD1,0x20000EC6,0x1A0010AB,0xFE1007AA,0xFE2C0B01,0x3410AC,0xEC000562,0x9E0004E1,0x800004FD,0x6E00040D,0x560005C9,0xF40008E9,0xB2000742,0x46000C98,0x320008EE,0x7010AB,0x500C80,0x500C80,0x500C80,0x500C80,0xF2000000,0xF2000000,0xF2000000,0x76000000,0x76000000,0x4E000001,0x2740C80,0x2740C80,0x2740C80,0x620004A9,0x620004A9,
-0x46000262,0xF00C80,0xF00C80,0x380007B5,0x26000C82,0x2740C80,0x2740C80,0x2740C80,0x620004A9,0x620004A9,0x46000262,0xF00C80,0xF00C80,0x380007B5,0x26000C82,0xF00C80,0xF00C80,0x380007B5,0x26000C82,0x26000C82,0xFE200745,0xF8400884,0x500C80,0xEC000562,0x9E0004E1,0x800004FD,0x6E00040D,0x560005C9,0xF4000808,0xB20006C9,0xA80C80,0x380007B5,
-0xA80C80,0x1282420,0xFEE81074,0xFEAC0124,0xD6A00001,0x1B82420,0xFE2C069D,0xD61C0001,0x61F82420,0xB8000B51,0x92002422,0x1B82420,0xFE2C069D,0xD61C0001,0x61F82420,0xB8000B51,0x92002422,0x61F82420,0xB8000B51,0x92002422,0x92002422,0x1B82420,0xFE2C069D,0xD61C0001,0x61F82420,0xB8000B51,0x92002422,0x61F82420,0xB8000B51,0x92002422,0x92002422,0x61F82420,
-0xB8000B51,0x92002422,0x92002422,0x92002422,0xFEF81F85,0x13C2420,0xF9202081,0xFEB018A0,0xFE281109,0xE8000B14,0xBE0006B2,0xB2000F82,0xFEDC1F22,0xFE881771,0xD4000541,0x92002422,0x37FC2420,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table229[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x1,0xB00000,0xB00000,0xB00000,0xB00000,0x1040000,0x1040000,0x1040000,0x7FC0000,0x7FC0000,0x56000001,0x1040000,0x1040000,0x1040000,0x7FC0000,0x7FC0000,0x56000001,0x7FC0000,0x7FC0000,0x56000001,0x56000001,0x1040000,0x1040000,0x1040000,0x7FC0000,0x7FC0000,0x56000001,0x7FC0000,0x7FC0000,0x56000001,0x56000001,0x7FC0000,
-0x7FC0000,0x56000001,0x56000001,0x56000001,0xCC0000,0xBC0000,0xB00000,0xF00000,0x1280000,0x1740000,0x1AC0000,0x1DF40000,0xDC0000,0x1040000,0x1740000,0x56000001,0x1740000,0x1C00000,0xA3FC0000,0xD1FC0000,0xDE000001,0xA3FC0000,0xD1FC0000,0xDE000001,0xD1FC0000,0xDE000001,0xDE000001,0xA3FC0000,0xD1FC0000,0xDE000001,0xD1FC0000,0xDE000001,
-0xDE000001,0xD1FC0000,0xDE000001,0xDE000001,0xDE000001,0xA3FC0000,0xD1FC0000,0xDE000001,0xD1FC0000,0xDE000001,0xDE000001,0xD1FC0000,0xDE000001,0xDE000001,0xDE000001,0xD1FC0000,0xDE000001,0xDE000001,0xDE000001,0xDE000001,0x69FC0000,0x7DC0000,0x7DC0000,0xB3FC0000,0xCBFC0000,0xD9F40000,0xDE000001,0xDE000001,0x8DFC0000,0xBDFC0000,0xDFD00000,0xDE000001,
-0xC5FC0000,0x9C8330,0xFE684541,0xFE401B24,0xDE3C142D,0xFE443FEA,0xFE140A2D,0xE008009A,0xE6002422,0xC4000A69,0x9A002422,0xFE246584,0xFA002639,0xCC0014AB,0xCC003831,0xB4001956,0x92002DC2,0x9A006380,0x96003D53,0x7E0046EB,0x66006383,0xE88330,0xE8003F39,0xC0002534,0xBA00483A,0xA8002617,0x8C00366A,0x8C006CB7,0x8A00465F,0x78004D93,0x620067CB,0x1D88330,
-0x78005CE4,0x6C005F04,0x5C0073EF,0x4C008334,0xFE645DA6,0xFE8C7530,0xFE8C7650,0xFE303A6D,0xFE04205E,0xDE001961,0xC40010B2,0xAA002336,0xFE445CDB,0xFE0435B7,0xB600301B,0x78004D93,0x14C8330,0xD06380,0xFE983611,0xFE641478,0xDE580F21,0xFE683962,0xFE2009C5,0xE20C007E,0xE6002422,0xC4000A69,0x9A002422,0x1346380,0xFA002639,0xCC0014AB,0xCC003831,0xB4001956,
-0x92002DC2,0x1FF86380,0x96003D53,0x7E0046EB,0x66006383,0x1346380,0xFA002639,0xCC0014AB,0xCC003831,0xB4001956,0x92002DC2,0x1FF86380,0x96003D53,0x7E0046EB,0x66006383,0x1FF86380,0x96003D53,0x7E0046EB,0x66006383,0x66006383,0xFE944E93,0xFAC45BA4,0xFCC85A64,0xFE403763,0xFE04205A,0xDE001961,0xC40010B2,0xAA002336,0xFE784F21,0xFE18341D,0xB6002FA2,0x7E0046EB,
-0x1B86380,0x3C142C,0x3C142C,0x3C142C,0x3C142C,0xFE000010,0xFE000010,0xFE000010,0x82000000,0x82000000,0x56000001,0x84000F20,0x84000F20,0x84000F20,0x680005A5,0x680005A5,0x4C0002EA,0x40000F20,0x40000F20,0x3E000955,0x2A000F22,0x54142B,0x54142B,0x54142B,0x580009A2,0x580009A2,0x46000543,0x3A0010A9,0x3A0010A9,0x38000ACE,0x28000FDB,0xAC142B,
-0xAC142B,0x2C000E41,0x240011F3,0x1C00142B,0xFE100A3A,0xFE2C0DF1,0x3C142C,0xFA000682,0xA80005ED,0x840005EA,0x800004FD,0x56000709,0xF4000B09,0xB20008D2,0x52000F39,0x38000ACE,0x78142B,0x580F20,0x580F20,0x580F20,0x580F20,0xFE04000D,0xFE04000D,0xFE04000D,0x82000000,0x82000000,0x56000001,0x2800F20,0x2800F20,0x2800F20,0x680005A5,0x680005A5,
-0x4C0002EA,0x1080F20,0x1080F20,0x3E000955,0x2A000F22,0x2800F20,0x2800F20,0x2800F20,0x680005A5,0x680005A5,0x4C0002EA,0x1080F20,0x1080F20,0x3E000955,0x2A000F22,0x1080F20,0x1080F20,0x3E000955,0x2A000F22,0x2A000F22,0xFE200965,0xFC480AB4,0x580F20,0xFA000682,0xA80005ED,0x840005EA,0x800004FD,0x56000709,0xF6040A20,0xBC000848,0xB80F20,0x3E000955,
-0xB80F20,0x1382420,0xFF0011A4,0xFEB801F4,0xDEB00001,0x1D02420,0xFE4C07F9,0xDE2C0001,0x6DF82420,0xC4000A69,0x9A002422,0x1D02420,0xFE4C07F9,0xDE2C0001,0x6DF82420,0xC4000A69,0x9A002422,0x6DF82420,0xC4000A69,0x9A002422,0x9A002422,0x1D02420,0xFE4C07F9,0xDE2C0001,0x6DF82420,0xC4000A69,0x9A002422,0x6DF82420,0xC4000A69,0x9A002422,0x9A002422,0x6DF82420,
-0xC4000A69,0x9A002422,0x9A002422,0x9A002422,0xFD102000,0x14C2420,0xFF2C208D,0xFEC01945,0xFE501231,0xF6000A12,0xC80005D2,0xBA000EBA,0xFEF01FA9,0xFEA01865,0xDE000465,0x9A002422,0x45FC2420,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
-0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table230[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,
-0x40000,0x80000,0x80000,0x80000,0x1,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x80000,0x80000,0x80000,0x1,0x80000,0x80000,0x80000,0x1,0x1,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x40000,0x80000,0x80000,
-0x80000,0xC00000,0xC00000,0xC00000,0xC00000,0x11C0000,0x11C0000,0x11C0000,0x13FC0000,0x13FC0000,0x5E000001,0x11C0000,0x11C0000,0x11C0000,0x13FC0000,0x13FC0000,0x5E000001,0x13FC0000,0x13FC0000,0x5E000001,0x5E000001,0x11C0000,0x11C0000,0x11C0000,0x13FC0000,0x13FC0000,0x5E000001,0x13FC0000,0x13FC0000,0x5E000001,0x5E000001,0x13FC0000,
-0x13FC0000,0x5E000001,0x5E000001,0x5E000001,0xE00000,0xCC0000,0xC00000,0x1040000,0x3400000,0x1980000,0x1D40000,0x27F80000,0xF00000,0x11C0000,0x1980000,0x5E000001,0x1980000,0x1D00000,0xBBFC0000,0xDDFC0000,0xE6000001,0xBBFC0000,0xDDFC0000,0xE6000001,0xDDFC0000,0xE6000001,0xE6000001,0xBBFC0000,0xDDFC0000,0xE6000001,0xDDFC0000,0xE6000001,
-0xE6000001,0xDDFC0000,0xE6000001,0xE6000001,0xE6000001,0xBBFC0000,0xDDFC0000,0xE6000001,0xDDFC0000,0xE6000001,0xE6000001,0xDDFC0000,0xE6000001,0xE6000001,0xE6000001,0xDDFC0000,0xE6000001,0xE6000001,0xE6000001,0xE6000001,0x91FC0000,0xFEC0000,0xFEC0000,0xC7FC0000,0xD9FC0000,0xE3F40000,0xE6000001,0xE6000001,0xABFC0000,0xCFFC0000,0xE7E00000,0xE6000001,
-0xD5FC0000,0xA48BEC,0xFE744D71,0xFE4C20D8,0xE6401785,0xFE5045F6,0xFE140D79,0xEC0C0111,0xF2042424,0xCA00098D,0xA2002426,0xFE306BE4,0xFA002945,0xD80015EB,0xD8003941,0xC00018FE,0x98002E12,0xA2006878,0x9C003FBB,0x84004933,0x6C00687B,0xF48BEC,0xEE004349,0xC6002804,0xC6004B2A,0xAE002717,0x920037A6,0x980072CF,0x960049C7,0x7E00509F,0x68006D47,0x1F08BEC,
-0x7E0062AC,0x72006404,0x5C007ADF,0x52008BEC,0xFE786595,0xFE8C7DDC,0xF8A07F6D,0xFE3040E1,0xFE04237E,0xEE00192E,0xC8000FFB,0xB6002345,0xFE546487,0xFE043C07,0xB60031CB,0x7E00509F,0x15C8BEC,0xDC6878,0xFEA43B8D,0xFE701888,0xE6601145,0xFE743D82,0xFE2C0C8D,0xEA1400D9,0xF2042420,0xCA00098D,0xA2042422,0x3446878,0xFA002945,0xD80015EB,0xD8003941,0xC00018FE,
-0x98002E12,0x27FC6878,0x9C003FBB,0x84004933,0x6C00687B,0x3446878,0xFA002945,0xD80015EB,0xD8003941,0xC00018FE,0x98002E12,0x27FC6878,0x9C003FBB,0x84004933,0x6C00687B,0x27FC6878,0x9C003FBB,0x84004933,0x6C00687B,0x6C00687B,0xFEA053D2,0xFECC6050,0xFECC5F74,0xFE543C9E,0xFE04237A,0xEE00192E,0xC8000FFB,0xB6002345,0xFE885438,0xFE2C3966,0xB6003152,0x84004933,
-0x1D46878,0x401784,0x401784,0x401784,0x401784,0xFE0C0074,0xFE0C0074,0xFE0C0074,0x8E000004,0x8E000004,0x5E000005,0x94001142,0x94001142,0x94001142,0x74000631,0x74000631,0x5800030A,0x48001142,0x48001142,0x44000A69,0x30001142,0x601783,0x601783,0x601783,0x62000ACD,0x62000ACD,0x4C0005EB,0x4000132D,0x4000132D,0x3E000C3A,0x2E00122B,0xC41783,
-0xC41783,0x3200106D,0x260014AE,0x20001783,0xFE200C8D,0xFE2C110D,0x401784,0xFA00078A,0xBC000679,0x8C000682,0x8C000559,0x6A0007B2,0xFE000D14,0xD00009C2,0x5C001166,0x3E000C3A,0x8C1783,0x601144,0x601144,0x601144,0x601144,0xFE0C0050,0xFE0C0050,0xFE0C0050,0x8C040001,0x8C040001,0x5E040001,0x901142,0x901142,0x901142,0x74000631,0x74000631,
-0x5800030A,0x1241142,0x1241142,0x44000A69,0x30001142,0x901142,0x901142,0x901142,0x74000631,0x74000631,0x5800030A,0x1241142,0x1241142,0x44000A69,0x30001142,0x1241142,0x1241142,0x44000A69,0x30001142,0x30001142,0xFA340B48,0xFE4C0CA0,0x601144,0xFA00078A,0xBC000679,0x8C000682,0x8C000559,0x6A0007B2,0xFE0C0BE2,0xD0000919,0xD01142,0x44000A69,
-0xD01142,0x1482420,0xFF0C12C8,0xFECC02FD,0xE6C00001,0x1E82420,0xFE640949,0xE63C0001,0x79F82420,0xCA000989,0xA2002422,0x1E82420,0xFE640949,0xE63C0001,0x79F82420,0xCA000989,0xA2002422,0x79F82420,0xCA000989,0xA2002422,0xA2002422,0x1E82420,0xFE640949,0xE63C0001,0x79F82420,0xCA000989,0xA2002422,0x79F82420,0xCA000989,0xA2002422,0xA2002422,0x79F82420,
-0xCA000989,0xA2002422,0xA2002422,0xA2002422,0xFF142048,0x75C2420,0xF9402104,0xFED81A29,0xFE68133D,0xFC000928,0xD40004ED,0xC2000DFA,0xFF102000,0xFEC01919,0xE60003BA,0xA2002422,0x55FC2420,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x4000000,0x4000000,0x4000000,0x4000000,0x4000000,
-0x4000000,0x2000000,0x2000000,0x2000000,0x1,0x2000002,0x2000002,0x2000002,0x2000002,0x2000002,0x2000002,0x1,0x1,0x1,0x1,0x2,0x2,0x2,0x2,0x2,0x18000000,0x4,0x4,0xA000000,0x8000000,0x6000000,0x6000000,0x4000000,0x4000001,0x2000001,0x2000000,0x1,
-0x2,};
-static const uint32_t g_etc1_to_bc7_m6_table231[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x140000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,
-0x1C0000,0x380000,0x380000,0x380000,0x8000001,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x1C0000,0x380000,0x380000,0x380000,0x8000001,0x380000,0x380000,0x380000,0x8000001,0x8000001,0x2140000,0x140000,0x140000,0x180000,0x180000,0x2180000,0x2180000,0x200000,0x180000,0x180000,0x280000,0x380000,
-0x280000,0xD00000,0xD00000,0xD00000,0xD00000,0x1340000,0x1340000,0x1340000,0x1FF80000,0x1FF80000,0x66000001,0x1340000,0x1340000,0x1340000,0x1FF80000,0x1FF80000,0x66000001,0x1FF80000,0x1FF80000,0x66000001,0x66000001,0x1340000,0x1340000,0x1340000,0x1FF80000,0x1FF80000,0x66000001,0x1FF80000,0x1FF80000,0x66000001,0x66000001,0x1FF80000,
-0x1FF80000,0x66000001,0x66000001,0x66000001,0x2F00000,0x6DC0000,0xD00000,0x3180000,0x15C0000,0x1B80000,0x1FC0000,0x33F40000,0x1040000,0x1340000,0x1B80000,0x66000001,0x1B80000,0x1E00000,0xD3FC0000,0xE9FC0000,0xEE000001,0xD3FC0000,0xE9FC0000,0xEE000001,0xE9FC0000,0xEE000001,0xEE000001,0xD3FC0000,0xE9FC0000,0xEE000001,0xE9FC0000,0xEE000001,
-0xEE000001,0xE9FC0000,0xEE000001,0xEE000001,0xEE000001,0xD3FC0000,0xE9FC0000,0xEE000001,0xE9FC0000,0xEE000001,0xEE000001,0xE9FC0000,0xEE000001,0xEE000001,0xEE000001,0xE9FC0000,0xEE000001,0xEE000001,0xEE000001,0xEE000001,0xB7FC0000,0x17FC0000,0x17FC0000,0xDBFC0000,0xE7F80000,0xEDF40000,0xEE000001,0xEE000001,0xC9FC0000,0xE1FC0000,0xEFF00000,0xEE000001,
-0xE3FC0000,0xB09144,0xFE805385,0xFE582588,0xEE4C19B9,0xFE5C4AD6,0xFE201109,0xF6140195,0xFC0C2454,0xD6000915,0xAA082456,0xFE3C6E48,0xFE08296D,0xE200142D,0xE80036E6,0xC60015E6,0xA2002BFB,0xAE006878,0xA6003DB5,0x90004763,0x7400687B,0x1049144,0xFA004419,0xD2002844,0xD2004B5A,0xBA00258F,0x9E0036E6,0xA2007431,0x9C0048BB,0x8A004FCF,0x6E006E1B,0x7FC9144,
-0x840064EC,0x780065C4,0x66007DB4,0x58009144,0xFE786AC5,0xFAA48366,0xFEAC8499,0xFE40451B,0xFE04257E,0xFC0015D9,0xD2000D46,0xB6002035,0xFE5C697E,0xFE184056,0xBE002F7B,0x8A004FCF,0x1749144,0xEC6878,0xFEB03D85,0xFE7C1A74,0xEE701145,0xFE8C3F52,0xFE380EE1,0xF22400D9,0xFA142420,0xD6000915,0xAA142422,0x35C6878,0xFE08295D,0xE200142D,0xE80036E6,0xC60015E6,
-0xA2002BFB,0x33FC6878,0xA6003DB5,0x90004763,0x7400687B,0x35C6878,0xFE08295D,0xE200142D,0xE80036E6,0xC60015E6,0xA2002BFB,0x33FC6878,0xA6003DB5,0x90004763,0x7400687B,0x33FC6878,0xA6003DB5,0x90004763,0x7400687B,0x7400687B,0xFEB45485,0xF8E06116,0xFAE4601D,0xFE6C3E89,0xFE102549,0xFC0015D9,0xD2000D46,0xB6002035,0xFE985529,0xFE403AFB,0xBE002EEB,0x90004763,
-0x1F46878,0x4C19B8,0x4C19B8,0x4C19B8,0x4C19B8,0xFE180124,0xFE180124,0xFE180124,0x98080034,0x98080034,0x66080035,0xAC001142,0xAC001142,0xAC001142,0x80000521,0x80000521,0x620001FD,0x54001142,0x54001142,0x4A000989,0x38001142,0x7019B8,0x7019B8,0x7019B8,0x6E000AFD,0x6E000AFD,0x58000593,0x4C0013E5,0x4C0013E5,0x44000BEA,0x34001283,0xE419B8,
-0xE419B8,0x38001155,0x2C0015E6,0x240019BB,0xFE200E1D,0xFA441304,0x4C19B8,0xFE08079A,0xD4000562,0xA2000562,0x96000448,0x6E0006AD,0xFE000E34,0xF2000912,0x6600116E,0x44000BEA,0xA019B8,0x701144,0x701144,0x701144,0x701144,0xFE240080,0xFE240080,0xFE240080,0x94140001,0x94140001,0x66140001,0xA81142,0xA81142,0xA81142,0x80000521,0x80000521,
-0x620001FD,0x1581142,0x1581142,0x4A000989,0x38001142,0xA81142,0xA81142,0xA81142,0x80000521,0x80000521,0x620001FD,0x1581142,0x1581142,0x4A000989,0x38001142,0x1581142,0x1581142,0x4A000989,0x38001142,0x38001142,0xFE3C0B68,0xFA640CD1,0x701144,0xFE08078A,0xD4000562,0xA2000562,0x96000448,0x6E0006AD,0xFE140C14,0xF2000831,0xF01142,0x4A000989,
-0xF01142,0x1582420,0xFF241408,0xFEE40425,0xEED00001,0x3FC2420,0xFE880AB5,0xEE4C0001,0x85F82420,0xD60008B1,0xAA002422,0x3FC2420,0xFE880AB5,0xEE4C0001,0x85F82420,0xD60008B1,0xAA002422,0x85F82420,0xD60008B1,0xAA002422,0xAA002422,0x3FC2420,0xFE880AB5,0xEE4C0001,0x85F82420,0xD60008B1,0xAA002422,0x85F82420,0xD60008B1,0xAA002422,0xAA002422,0x85F82420,
-0xD60008B1,0xAA002422,0xAA002422,0xAA002422,0xFF342081,0xF6C2420,0xFF4C2114,0xFEEC1AC8,0xFE90147D,0xFE040910,0xDE000431,0xD0000D22,0xFF182032,0xFECC1A04,0xF2000301,0xAA002422,0x63FC2420,0x80034,0x80034,0x80034,0x80034,0x80034,0x80034,0x80034,0x80034,0x80034,0x80034,0x1C000000,0x1C000000,0x1C000000,0x1C000000,0x1C000000,
-0x1C000000,0xE000000,0xE000000,0xE000000,0x8000001,0x20C0032,0x20C0032,0x20C0032,0x20C0032,0x20C0032,0x20C0032,0xC000011,0xC000011,0xC000011,0x800000A,0x180032,0x180032,0x180032,0x4000022,0x4000032,0x98000000,0x80034,0x80034,0x44000000,0x2E000000,0x24000000,0x24000000,0x18000000,0x3600000D,0x24000008,0x12000001,0xC000011,
-0x140032,};
-static const uint32_t g_etc1_to_bc7_m6_table232[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x240001,0x380000,0x380000,0x380000,0x380000,0x380000,
-0x380000,0x700000,0x700000,0x700000,0x12000000,0x380000,0x380000,0x380000,0x380000,0x380000,0x380000,0x700000,0x700000,0x700000,0x12000000,0x700000,0x700000,0x700000,0x12000000,0x12000000,0x280000,0x240001,0x240001,0x2C0000,0x300000,0x340000,0x340000,0x400000,0x2C0000,0x300000,0x500000,0x700000,
-0x500000,0xE00001,0xE00001,0xE00001,0xE00001,0x1500000,0x1500000,0x1500000,0x2DF80000,0x2DF80000,0x70000000,0x1500000,0x1500000,0x1500000,0x2DF80000,0x2DF80000,0x70000000,0x2DF80000,0x2DF80000,0x70000000,0x70000000,0x1500000,0x1500000,0x1500000,0x2DF80000,0x2DF80000,0x70000000,0x2DF80000,0x2DF80000,0x70000000,0x70000000,0x2DF80000,
-0x2DF80000,0x70000000,0x70000000,0x70000000,0x7040000,0xF00000,0xE00001,0x1340000,0x17C0000,0x1E00000,0x11FC0000,0x3FF40000,0x11C0000,0x1500000,0x1E00000,0x70000000,0x1E00000,0x1F00001,0xEFFC0000,0xF7F80000,0xF8000000,0xEFFC0000,0xF7F80000,0xF8000000,0xF7F80000,0xF8000000,0xF8000000,0xEFFC0000,0xF7F80000,0xF8000000,0xF7F80000,0xF8000000,
-0xF8000000,0xF7F80000,0xF8000000,0xF8000000,0xF8000000,0xEFFC0000,0xF7F80000,0xF8000000,0xF7F80000,0xF8000000,0xF8000000,0xF7F80000,0xF8000000,0xF8000000,0xF8000000,0xF7F80000,0xF8000000,0xF8000000,0xF8000000,0xF8000000,0xE3FC0000,0xA7FC0000,0xA7FC0000,0xF1FC0000,0xF5FC0000,0xF9F00000,0xF8000000,0xF8000000,0xEBFC0000,0xF3FC0000,0xF9E40000,0xF8000000,
-0xF5FC0000,0xC097BB,0xFE8C5AEA,0xFE642B8F,0xF8581C9A,0xFE6850F9,0xFE3815EA,0xFC200282,0xFE14251D,0xDE040922,0xB41424D5,0xFE4471AC,0xFE082B02,0xEE0012C6,0xF40034A9,0xD20012B1,0xAE002A0C,0xBC006878,0xB2003B2E,0x9600456C,0x7E006878,0x31897B9,0xFA004686,0xE200290A,0xE2004B75,0xC6002442,0xA8003621,0xAE00761C,0xA60047DF,0x90004F04,0x7A006EE8,0x11FC97B9,
-0x900067C5,0x7E006825,0x6C008115,0x5E0097B9,0xFE8C716F,0xFEAC89AD,0xFEAC8B86,0xFE544AE1,0xFE1028CE,0xFC00135A,0xDE000A4D,0xCA001CD5,0xFE707042,0xFE244643,0xD6002C8C,0x90004F04,0x19497B9,0xFC687B,0xFEC43F8B,0xFE941CBB,0xF8841142,0xFE984159,0xFE5811F2,0xFC3800DA,0xFE2C2431,0xDE10090E,0xB4242421,0x1786878,0xFE082AF2,0xEE0012C6,0xF40034A9,0xD20012B1,
-0xAE002A0C,0x41FC6878,0xB2003B2E,0x9600456C,0x7E006878,0x1786878,0xFE082AF2,0xEE0012C6,0xF40034A9,0xD20012B1,0xAE002A0C,0x41FC6878,0xB2003B2E,0x9600456C,0x7E006878,0x41FC6878,0xB2003B2E,0x9600456C,0x7E006878,0x7E006878,0xFED055D8,0xFEEC6131,0xFEEC6086,0xFE8040FD,0xFE242846,0xFC00135A,0xDE000A4D,0xCA001CD5,0xFEB456A6,0xFE5C3DAE,0xD6002BE3,0x9600456C,
-0xFFC6878,0x581C9A,0x581C9A,0x581C9A,0x581C9A,0xFE240266,0xFE240266,0xFE240266,0xA21400B5,0xA21400B5,0x701400B5,0xC8001142,0xC8001142,0xC8001142,0x9200040D,0x9200040D,0x68000121,0x60001144,0x60001144,0x56000895,0x40001144,0x2801C9A,0x2801C9A,0x2801C9A,0x7A000B7D,0x7A000B7D,0x6200056D,0x580014D3,0x580014D3,0x50000BA2,0x400012FD,0x1081C9A,
-0x1081C9A,0x440012AD,0x32001788,0x2A001C9D,0xFC38101A,0xFE4C1596,0x581C9A,0xFE100871,0xF2000448,0xC0000464,0xAA00031D,0x80000585,0xFE140FDB,0xFC000884,0x7C001182,0x50000BA2,0xB81C9A,0x841142,0x841142,0x841142,0x841142,0xFE3400C1,0xFE3400C1,0xFE3400C1,0x9E240001,0x9E240001,0x70240001,0xC41142,0xC41142,0xC41142,0x9200040D,0x9200040D,
-0x68000121,0x18C1142,0x18C1142,0x56000895,0x40001144,0xC41142,0xC41142,0xC41142,0x9200040D,0x9200040D,0x68000121,0x18C1142,0x18C1142,0x56000895,0x40001144,0x18C1142,0x18C1142,0x56000895,0x40001144,0x40001144,0xFE580B95,0xFE6C0D0D,0x841142,0xFE1807E9,0xF2000448,0xC0000464,0xAA00031D,0x80000585,0xFE340C31,0xFC000784,0x1181142,0x56000895,
-0x1181142,0x1682422,0xFF301572,0xFEFC05B9,0xF8E00001,0x1FFC2420,0xFEA00C69,0xF85C0000,0x91FC2420,0xDC0007D9,0xB4002420,0x1FFC2420,0xFEA00C69,0xF85C0000,0x91FC2420,0xDC0007D9,0xB4002420,0x91FC2420,0xDC0007D9,0xB4002420,0xB4002420,0x1FFC2420,0xFEA00C69,0xF85C0000,0x91FC2420,0xDC0007D9,0xB4002420,0x91FC2420,0xDC0007D9,0xB4002420,0xB4002420,0x91FC2420,
-0xDC0007D9,0xB4002420,0xB4002420,0xB4002420,0xFD4C2102,0x9802420,0xFB642185,0xFF141BC1,0xFEA815C1,0xFE0409FA,0xE8000371,0xD8000C44,0xFF2C20D5,0xFEF01B2D,0xFE000248,0xB4002420,0x75FC2420,0x1400B5,0x1400B5,0x1400B5,0x1400B5,0x1400B5,0x1400B5,0x1400B5,0x1400B5,0x1400B5,0x1400B5,0x38000000,0x38000000,0x38000000,0x38000000,0x38000000,
-0x38000000,0x1C000000,0x1C000000,0x1C000000,0x12000000,0x1C00B5,0x1C00B5,0x1C00B5,0x1C00B5,0x1C00B5,0x1C00B5,0x18000044,0x18000044,0x18000044,0x12000024,0x3000B5,0x3000B5,0x3000B5,0xA000071,0x80000B5,0xFA040005,0x1400B5,0x1400B5,0x84000000,0x5C000000,0x46000000,0x46000000,0x2E000000,0x76000035,0x5600001A,0x22000004,0x18000044,
-0x2400B5,};
-static const uint32_t g_etc1_to_bc7_m6_table233[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x340001,0x500000,0x500000,0x500000,0x500000,0x500000,
-0x500000,0xA00000,0xA00000,0xA00000,0x1A000000,0x500000,0x500000,0x500000,0x500000,0x500000,0x500000,0xA00000,0xA00000,0xA00000,0x1A000000,0xA00000,0xA00000,0xA00000,0x1A000000,0x1A000000,0x4380000,0x340001,0x340001,0x63C0000,0x440000,0x480000,0x480000,0x580000,0x63C0000,0x440000,0x700000,0xA00000,
-0x700000,0xF00001,0xF00001,0xF00001,0xF00001,0x1680000,0x1680000,0x1680000,0x39F80000,0x39F80000,0x78000000,0x1680000,0x1680000,0x1680000,0x39F80000,0x39F80000,0x78000000,0x39F80000,0x39F80000,0x78000000,0x78000000,0x1680000,0x1680000,0x1680000,0x39F80000,0x39F80000,0x78000000,0x39F80000,0x39F80000,0x78000000,0x78000000,0x39F80000,
-0x39F80000,0x78000000,0x78000000,0x78000000,0x3180000,0x9000000,0xF00001,0x1480000,0x3940000,0x3FC0000,0x1FF80000,0x49F80000,0x1300000,0x1680000,0x3FC0000,0x78000000,0x3FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0xC89B73,0xFE98601A,0xFE70308B,0xFE641F86,0xFE7454F9,0xFE3819DE,0xFE280401,0xFE20257D,0xE4100916,0xBA1C2481,0xFE507334,0xFE142CA6,0xFA0011D2,0xFA0031B5,0xDE000F8D,0xB4002774,0xC6006693,0xB80037EE,0x9C004258,0x86006694,0x12C9B71,0xFA0048EA,0xE20029B6,0xE8004A85,0xCC0022AE,0xAE003499,0xBA0075EC,0xB20045F3,0x9A004CE6,0x80006DCC,0x1BF89B71,
-0x9600690D,0x8A0068A1,0x7200821D,0x64009B71,0xFE94756C,0xF8C08E33,0xFAC48FAF,0xFE544EB5,0xFE242B66,0xFC0011E2,0xEA0007C2,0xD0001968,0xFE7873EA,0xFE40496C,0xD6002964,0x9A004CE6,0x1AC9B71,0x10C6693,0xFED04023,0xFEAC1E33,0xFE941142,0xFEB0416D,0xFE6413AA,0xFE4400F5,0xFE402373,0xE41C08A6,0xBA342315,0x38C6693,0xFE202C26,0xFA0011D2,0xFA0031B5,0xDE000F8D,
-0xB4002774,0x4BFC6693,0xB80037EE,0x9C004258,0x86006694,0x38C6693,0xFE202C26,0xFA0011D2,0xFA0031B5,0xDE000F8D,0xB4002774,0x4BFC6693,0xB80037EE,0x9C004258,0x86006694,0x4BFC6693,0xB80037EE,0x9C004258,0x86006694,0x86006694,0xFED05534,0xF900600B,0xFD085F33,0xFE9440FA,0xFE3829B2,0xFC0011E2,0xEA0007C2,0xD0001968,0xFEC455C3,0xFE843E6A,0xDE0028A6,0x9C004258,
-0x1DF86693,0x641F86,0x641F86,0x641F86,0x641F86,0xFE280401,0xFE280401,0xFE280401,0xAC1C016D,0xAC1C016D,0x781C016D,0xE0001142,0xE0001142,0xE0001142,0xA200031D,0xA200031D,0x74000089,0x6C001144,0x6C001144,0x5C0007D9,0x48001144,0x901F85,0x901F85,0x901F85,0x86000C35,0x86000C35,0x680005B5,0x620015A4,0x620015A4,0x58000B8A,0x46001365,0x1241F85,
-0x1241F85,0x4A001419,0x3E001918,0x30001F85,0xFE3C123E,0xF45818B1,0x641F86,0xFE180989,0xFC000384,0xC8000368,0xB800025D,0x8C0004A5,0xFE201212,0xFE0008CA,0x8600118A,0x58000B8A,0xD01F85,0x941142,0x941142,0x941142,0x941142,0xFE4400F5,0xFE4400F5,0xFE4400F5,0xA6340001,0xA6340001,0x78340001,0xDC1142,0xDC1142,0xDC1142,0xA200031D,0xA200031D,
-0x74000089,0x1BC1142,0x1BC1142,0x5C0007D9,0x48001144,0xDC1142,0xDC1142,0xDC1142,0xA200031D,0xA200031D,0x74000089,0x1BC1142,0x1BC1142,0x5C0007D9,0x48001144,0x1BC1142,0x1BC1142,0x5C0007D9,0x48001144,0x48001144,0xFA6C0BE2,0xFC880D22,0x941142,0xFE340845,0xFC000384,0xC8000368,0xB800025D,0x8C0004A5,0xFA480C82,0xFE0407B4,0x1381142,0x5C0007D9,
-0x1381142,0x1782312,0xFF441595,0xFF0806B9,0xFEF00001,0x35FC2312,0xFEB80D39,0xFE700000,0x9DF42312,0xE60006C4,0xBA002314,0x35FC2312,0xFEB80D39,0xFE700000,0x9DF42312,0xE60006C4,0xBA002314,0x9DF42312,0xE60006C4,0xBA002314,0xBA002314,0x35FC2312,0xFEB80D39,0xFE700000,0x9DF42312,0xE60006C4,0xBA002314,0x9DF42312,0xE60006C4,0xBA002314,0xBA002314,0x9DF42312,
-0xE60006C4,0xBA002314,0xBA002314,0xBA002314,0xFF502032,0x1902312,0xFF6C2099,0xFF201B94,0xFED01619,0xFE180AF1,0xF20002A1,0xE0000B14,0xFD502000,0xFF081AAA,0xFE0001C4,0xBA002314,0x81FC2312,0x1C016D,0x1C016D,0x1C016D,0x1C016D,0x1C016D,0x1C016D,0x1C016D,0x1C016D,0x1C016D,0x1C016D,0x50000000,0x50000000,0x50000000,0x50000000,0x50000000,
-0x50000000,0x26000001,0x26000001,0x26000001,0x1A000000,0x28016D,0x28016D,0x28016D,0x28016D,0x28016D,0x28016D,0x22000082,0x22000082,0x22000082,0x18000044,0x4C016D,0x4C016D,0x4C016D,0x100000DD,0xC00016D,0xFE0C003D,0x1C016D,0x1C016D,0xBC000000,0x82000000,0x64000000,0x64000000,0x42000000,0xA0000074,0x7400003A,0x32000009,0x22000082,
-0x34016D,};
-static const uint32_t g_etc1_to_bc7_m6_table234[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x440001,0x680000,0x680000,0x680000,0x680000,0x680000,
-0x680000,0xD00000,0xD00000,0xD00000,0x22000000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0xD00000,0xD00000,0xD00000,0x22000000,0xD00000,0xD00000,0xD00000,0x22000000,0x22000000,0xC480000,0x440001,0x440001,0x500000,0x580000,0x25C0000,0x25C0000,0x740000,0x500000,0x580000,0x940000,0xD00000,
-0x940000,0x1000001,0x1000001,0x1000001,0x1000001,0x1800000,0x1800000,0x1800000,0x45F80000,0x45F80000,0x80000000,0x1800000,0x1800000,0x1800000,0x45F80000,0x45F80000,0x80000000,0x45F80000,0x45F80000,0x80000000,0x80000000,0x1800000,0x1800000,0x1800000,0x45F80000,0x45F80000,0x80000000,0x45F80000,0x45F80000,0x80000000,0x80000000,0x45F80000,
-0x45F80000,0x80000000,0x80000000,0x80000000,0x12C0000,0x1140000,0x1000001,0x35C0000,0x1B00000,0x13FC0000,0x2BFC0000,0x55F40000,0x1440000,0x1800000,0x13FC0000,0x80000000,0x13FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0xD0985B,0xFEA46016,0xFE7C32E7,0xFE6C22C6,0xFE80534D,0xFE4C1AEE,0xFE300602,0xFE2C22E1,0xE8180846,0xBE242169,0xFE5C6E98,0xFE142B26,0xFC001148,0xFA002BC5,0xE2000B41,0xBA0021D8,0xD0005F33,0xBE0031CA,0xA6003B0D,0x8A005F34,0x1389859,0xFC004866,0xE80029FE,0xEE004581,0xD2001F56,0xB4002FCD,0xC0006FCC,0xB20040B3,0x9C004648,0x86006704,0x21F89859,
-0x9C0065F9,0x8A0063E1,0x78007CE9,0x68009859,0xFEA072F9,0xFCC88B1B,0xFECC8CE7,0xFE6C4D3A,0xFE2829D6,0xFE040EE2,0xEE0004B9,0xD6001419,0xFE7871FA,0xFE4047CC,0xDE00246A,0x9C004648,0x1BC9859,0x1185F33,0xFEE83C13,0xFEB81D03,0xFEA41142,0xFEC43C4B,0xFE7C126A,0xFE5C013D,0xFE4C1F8B,0xE8300726,0xBE441F05,0x1A05F33,0xFE3829C6,0xFC001148,0xFA002BC5,0xE2000B41,
-0xBA0021D8,0x55F85F33,0xBE0031CA,0xA6003B0D,0x8A005F34,0x1A05F33,0xFE3829C6,0xFC001148,0xFA002BC5,0xE2000B41,0xBA0021D8,0x55F85F33,0xBE0031CA,0xA6003B0D,0x8A005F34,0x55F85F33,0xBE0031CA,0xA6003B0D,0x8A005F34,0x8A005F34,0xFEE44F59,0xFF0C58D3,0xFF0C5843,0xFEB03CE2,0xFE4826EA,0xFE040EDE,0xEE0004B9,0xD6001419,0xFEDC4F89,0xFE8439AA,0xDE0023A6,0xA6003B0D,
-0x27FC5F33,0x6C22C6,0x6C22C6,0x6C22C6,0x6C22C6,0xFE300602,0xFE300602,0xFE300602,0xB6240265,0xB6240265,0x80240265,0xF8001142,0xF8001142,0xF8001142,0xAE00025D,0xAE00025D,0x80000031,0x78001144,0x78001144,0x66000728,0x50001144,0xA422C5,0xA422C5,0xA422C5,0x92000D2D,0x92000D2D,0x7400063D,0x6E0016B4,0x6E0016B4,0x60000B84,0x4C0013E5,0x14C22C5,
-0x14C22C5,0x500015CD,0x44001AD8,0x360022C5,0xFE4C14D5,0xFA641BA9,0x6C22C6,0xFE240B44,0xFE040388,0xE20002B1,0xCC00019A,0x960003E8,0xFC301481,0xFE000A0A,0x9600119B,0x60000B84,0xE822C5,0xA41142,0xA41142,0xA41142,0xA41142,0xFE5C013D,0xFE5C013D,0xFE5C013D,0xAE440001,0xAE440001,0x80440001,0xF41142,0xF41142,0xF41142,0xAE00025D,0xAE00025D,
-0x80000031,0x1F01142,0x1F01142,0x66000728,0x50001144,0xF41142,0xF41142,0xF41142,0xAE00025D,0xAE00025D,0x80000031,0x1F01142,0x1F01142,0x66000728,0x50001144,0x1F01142,0x1F01142,0x66000728,0x50001144,0x50001144,0xFE740C02,0xFE8C0D6A,0xA41142,0xFE440894,0xFE040384,0xE20002B1,0xCC00019A,0x960003E8,0xFE500CB2,0xFE1807FD,0x15C1142,0x66000728,
-0x15C1142,0x1801F02,0xFF501315,0xFF2005F1,0xFF000001,0x41FC1F02,0xFECC0BD5,0xFE880000,0xA1FC1F02,0xEC0004C8,0xBE001F04,0x41FC1F02,0xFECC0BD5,0xFE880000,0xA1FC1F02,0xEC0004C8,0xBE001F04,0xA1FC1F02,0xEC0004C8,0xBE001F04,0xBE001F04,0x41FC1F02,0xFECC0BD5,0xFE880000,0xA1FC1F02,0xEC0004C8,0xBE001F04,0xA1FC1F02,0xEC0004C8,0xBE001F04,0xBE001F04,0xA1FC1F02,
-0xEC0004C8,0xBE001F04,0xBE001F04,0xBE001F04,0xF7681C99,0x5981F02,0xFF6C1D09,0xFF30184D,0xFEE81379,0xFE4809A1,0xF4000164,0xE0000894,0xFD581C22,0xFF1417A5,0xFE000124,0xBE001F04,0x89FC1F02,0x240265,0x240265,0x240265,0x240265,0x240265,0x240265,0x240265,0x240265,0x240265,0x240265,0x6A000000,0x6A000000,0x6A000000,0x6A000000,0x6A000000,
-0x6A000000,0x32000001,0x32000001,0x32000001,0x22000000,0x340265,0x340265,0x340265,0x340265,0x340265,0x340265,0x280000DA,0x280000DA,0x280000DA,0x1E000074,0x640265,0x640265,0x640265,0x16000171,0x10000265,0xF21400C8,0x240265,0x240265,0xF6000000,0xAA000000,0x82000000,0x82000000,0x54000000,0xC40000C1,0x96000061,0x40000010,0x280000DA,
-0x480265,};
-static const uint32_t g_etc1_to_bc7_m6_table235[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x540001,0x800000,0x800000,0x800000,0x800000,0x800000,
-0x800000,0x1000000,0x1000000,0x1000000,0x2A000000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x1000000,0x1000000,0x1000000,0x2A000000,0x1000000,0x1000000,0x1000000,0x2A000000,0x2A000000,0x5C0000,0x540001,0x540001,0x640000,0x6C0000,0x740000,0x740000,0x900000,0x640000,0x6C0000,0xB40000,0x1000000,
-0xB40000,0x1100001,0x1100001,0x1100001,0x1100001,0x1980000,0x1980000,0x1980000,0x51F80000,0x51F80000,0x88000000,0x1980000,0x1980000,0x1980000,0x51F80000,0x51F80000,0x88000000,0x51F80000,0x51F80000,0x88000000,0x88000000,0x1980000,0x1980000,0x1980000,0x51F80000,0x51F80000,0x88000000,0x51F80000,0x51F80000,0x88000000,0x88000000,0x51F80000,
-0x51F80000,0x88000000,0x88000000,0x88000000,0x73C0000,0x1240000,0x1100001,0x1740000,0x1CC0000,0x21FC0000,0x39FC0000,0x5FF80000,0x1580000,0x1980000,0x21FC0000,0x88000000,0x21FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0xD895C3,0xFEB0608A,0xFE8835A3,0xFE78265A,0xFE80521D,0xFE581C6A,0xFE440859,0xFE3820E5,0xEC2007F6,0xC22C1ED1,0xFE686AA4,0xFE202A26,0xFE0C116E,0xFE04269A,0xE80007B5,0xC0001CD4,0xD600582B,0xC4002C2E,0xAC003425,0x90005828,0x14495C1,0xFE08488A,0xEE002B26,0xF400410D,0xD8001CB6,0xB4002B8D,0xC6006A14,0xB8003BF7,0xA4004028,0x8C00609C,0x27F895C1,
-0x9C006399,0x90005FA9,0x7E00782D,0x6C0095C1,0xFEA07179,0xFECC888F,0xFECC8AE7,0xFE6C4C2A,0xFE382902,0xFE040CD2,0xF4000288,0xD8000F71,0xFE906FEE,0xFE5046F2,0xE600202C,0xA4004028,0x1D095C1,0x120582B,0xFEF43833,0xFEC01C1A,0xFEB41142,0xFED03783,0xFE88113A,0xFE680195,0xFE641BE3,0xEA4005CA,0xC2541B35,0x1B05828,0xFE4C27C5,0xFE141142,0xFE08268D,0xE80007B5,
-0xC0001CD4,0x5DF45828,0xC4002C2E,0xAC003425,0x90005828,0x1B05828,0xFE4C27C5,0xFE141142,0xFE08268D,0xE80007B5,0xC0001CD4,0x5DF45828,0xC4002C2E,0xAC003425,0x90005828,0x5DF45828,0xC4002C2E,0xAC003425,0x90005828,0x90005828,0xFEF8494A,0xFF0C5253,0xFF0C5243,0xFEB03872,0xFE682411,0xFE040CCE,0xF4000288,0xD8000F71,0xFEDC4979,0xFE9035DE,0xE6001F68,0xAC003425,
-0x31FC5828,0x78265A,0x78265A,0x78265A,0x78265A,0xFE440859,0xFE440859,0xFE440859,0xC02C039D,0xC02C039D,0x882C039D,0xFE0C116E,0xFE0C116E,0xFE0C116E,0xBA0001BD,0xBA0001BD,0x88000004,0x84001144,0x84001144,0x72000668,0x58001144,0x2B0265A,0x2B0265A,0x2B0265A,0xA2000E36,0xA2000E36,0x7A00070D,0x740017D8,0x740017D8,0x68000B94,0x5200147D,0x168265A,
-0x168265A,0x560017C9,0x4A001CC8,0x3A00265D,0xFE5817D5,0xFE6C1F01,0x78265A,0xFE340D49,0xFE14045E,0xEE0001F4,0xDA000112,0xAA00031D,0xFE341721,0xFE100BF2,0xA60011A8,0x68000B94,0xFC265A,0xB41142,0xB41142,0xB41142,0xB41142,0xFE680195,0xFE680195,0xFE680195,0xB6540001,0xB6540001,0x88540001,0x10C1142,0x10C1142,0x10C1142,0xBA0001BD,0xBA0001BD,
-0x88000004,0xBF81142,0xBF81142,0x72000668,0x58001144,0x10C1142,0x10C1142,0x10C1142,0xBA0001BD,0xBA0001BD,0x88000004,0xBF81142,0xBF81142,0x72000668,0x58001144,0xBF81142,0xBF81142,0x72000668,0x58001144,0x58001144,0xFE900C31,0xFCA80D75,0xB41142,0xFE5C08C9,0xFE1803E8,0xEE0001F4,0xDA000112,0xAA00031D,0xFA700CD1,0xFE300869,0x17C1142,0x72000668,
-0x17C1142,0x1881B32,0xFF5C10BD,0xFF2C052D,0xFF100001,0x4DFC1B32,0xFEE40A55,0xFEA00000,0xA7FC1B32,0xEC000328,0xC2001B34,0x4DFC1B32,0xFEE40A55,0xFEA00000,0xA7FC1B32,0xEC000328,0xC2001B34,0xA7FC1B32,0xEC000328,0xC2001B34,0xC2001B34,0x4DFC1B32,0xFEE40A55,0xFEA00000,0xA7FC1B32,0xEC000328,0xC2001B34,0xA7FC1B32,0xEC000328,0xC2001B34,0xC2001B34,0xA7FC1B32,
-0xEC000328,0xC2001B34,0xC2001B34,0xC2001B34,0xFB7018F1,0x9A01B32,0xFB841962,0xFF401540,0xFEE81109,0xFE480871,0xF800009D,0xE4000665,0xFF5C1892,0xFF2014D2,0xFE1000E5,0xC2001B34,0x91FC1B32,0x2C039D,0x2C039D,0x2C039D,0x2C039D,0x2C039D,0x2C039D,0x2C039D,0x2C039D,0x2C039D,0x2C039D,0x82000000,0x82000000,0x82000000,0x82000000,0x82000000,
-0x82000000,0x3E000001,0x3E000001,0x3E000001,0x2A000000,0x40039D,0x40039D,0x40039D,0x40039D,0x40039D,0x40039D,0x34000152,0x34000152,0x34000152,0x280000AD,0x7C039D,0x7C039D,0x7C039D,0x1C00022D,0x1400039D,0xF61C0188,0x2C039D,0x2C039D,0xFE04001D,0xD2000000,0xA0000000,0xA0000000,0x68000000,0xF6000121,0xC2000099,0x50000019,0x34000152,
-0x58039D,};
-static const uint32_t g_etc1_to_bc7_m6_table236[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x680000,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,
-0x2980000,0x1380000,0x1380000,0x1380000,0x32000001,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,0x2980000,0x1380000,0x1380000,0x1380000,0x32000001,0x1380000,0x1380000,0x1380000,0x32000001,0x32000001,0xE6C0000,0x680000,0x680000,0x780000,0x2800000,0x8C0000,0x8C0000,0x2AC0000,0x780000,0x2800000,0xDC0000,0x1380000,
-0xDC0000,0x1240000,0x1240000,0x1240000,0x1240000,0x3B00000,0x3B00000,0x3B00000,0x5DFC0000,0x5DFC0000,0x90000001,0x3B00000,0x3B00000,0x3B00000,0x5DFC0000,0x5DFC0000,0x90000001,0x5DFC0000,0x5DFC0000,0x90000001,0x90000001,0x3B00000,0x3B00000,0x3B00000,0x5DFC0000,0x5DFC0000,0x90000001,0x5DFC0000,0x5DFC0000,0x90000001,0x90000001,0x5DFC0000,
-0x5DFC0000,0x90000001,0x90000001,0x90000001,0x1540000,0x1380000,0x1240000,0x18C0000,0x1EC0000,0x33FC0000,0x49F80000,0x6BF80000,0x36C0000,0x3B00000,0x33FC0000,0x90000001,0x33FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0xE49371,0xFEB06174,0xFE943921,0xFE842AC8,0xFE8C5159,0xFE641E9A,0xFE500B99,0xFE401F71,0xEE300834,0xC8341C7D,0xFE7466F6,0xFE2C29B8,0xFE181234,0xFE0821B1,0xEE000485,0xC60017E2,0xE00050A2,0xCA002684,0xB2002CE1,0x960050A2,0x150936F,0xFE0849BC,0xEE002D78,0xFA003CBD,0xE2001A89,0xBA00277B,0xCC006426,0xC0003749,0xAA0039C2,0x920059D2,0x2DF8936F,
-0xA60061D4,0x96005B93,0x8400735F,0x7000936F,0xFEB46FEE,0xFECC86CD,0xF6DC89B8,0xFE804B93,0xFE3C288E,0xFE040BB2,0xF80000EC,0xE0000ADE,0xFE986E7F,0xFE544677,0xF0001BFE,0xAA0039C2,0x1E0936F,0x12C50A5,0xFF00340D,0xFED81AE4,0xFEC41144,0xFEDC3275,0xFEA01012,0xFE8001F9,0xFE701821,0xEA580474,0xC8681735,0x1C050A2,0xFE642553,0xFE2C1144,0xFE0821A1,0xEE000485,
-0xC60017E2,0x65F850A2,0xCA002684,0xB2002CE1,0x960050A2,0x1C050A2,0xFE642553,0xFE2C1144,0xFE0821A1,0xEE000485,0xC60017E2,0x65F850A2,0xCA002684,0xB2002CE1,0x960050A2,0x65F850A2,0xCA002684,0xB2002CE1,0x960050A2,0x960050A2,0xFEF84350,0xFB244B59,0xFD284B14,0xFEC033C8,0xFE7C2149,0xFE040BAE,0xF80000EC,0xE0000ADE,0xFEF843BD,0xFEA431C2,0xF0001B1D,0xB2002CE1,
-0x3DF850A2,0x842AC8,0x842AC8,0x842AC8,0x842AC8,0xFE500B99,0xFE500B99,0xFE500B99,0xCC340548,0xCC340548,0x90340549,0xFE181234,0xFE181234,0xFE181234,0xCC000121,0xCC000121,0x92040009,0x92001142,0x92001142,0x7E0005AA,0x62001142,0xC42AC8,0xC42AC8,0xC42AC8,0xA8000FDA,0xA8000FDA,0x86000849,0x80001946,0x80001946,0x74000BC6,0x5E001523,0x18C2AC8,
-0x18C2AC8,0x5C001A61,0x50001F2E,0x40002ACB,0xFE681BBA,0xF67C23A8,0x842AC8,0xFE441026,0xFE1805AA,0xFC000171,0xEA000088,0xB6000274,0xFE3C1B18,0xFE180E8E,0xB60011C3,0x74000BC6,0x1182AC8,0xC41144,0xC41144,0xC41144,0xC41144,0xFE8001F9,0xFE8001F9,0xFE8001F9,0xBE680001,0xBE680001,0x90680001,0x3241142,0x3241142,0x3241142,0xCC000121,0xCC000121,
-0x900C0001,0x17FC1142,0x17FC1142,0x7E0005AA,0x62001142,0x3241142,0x3241142,0x3241142,0xCC000121,0xCC000121,0x900C0001,0x17FC1142,0x17FC1142,0x7E0005AA,0x62001142,0x17FC1142,0x17FC1142,0x7E0005AA,0x62001142,0x62001142,0xFEA00C82,0xF6BC0DC8,0xC41144,0xFE78094D,0xFE2C046A,0xFC000171,0xEA000088,0xB6000274,0xFE780D0D,0xFE4808B4,0x1A41142,0x7E0005AA,
-0x1A41142,0x1901735,0xFF680E48,0xFF380464,0xFF240000,0x59FC1735,0xFEFC08C8,0xFEB80001,0xADFC1735,0xF20001B1,0xC8001735,0x59FC1735,0xFEFC08C8,0xFEB80001,0xADFC1735,0xF20001B1,0xC8001735,0xADFC1735,0xF20001B1,0xC8001735,0xC8001735,0x59FC1735,0xFEFC08C8,0xFEB80001,0xADFC1735,0xF20001B1,0xC8001735,0xADFC1735,0xF20001B1,0xC8001735,0xC8001735,0xADFC1735,
-0xF20001B1,0xC8001735,0xC8001735,0xC8001735,0xFF781522,0x1AC1735,0xFF8C1589,0xFF401231,0xFEFC0E90,0xFE840734,0xFC000014,0xEC000454,0xFF701520,0xFF4011AD,0xFE3000C5,0xC8001735,0x99FC1735,0x340548,0x340548,0x340548,0x340548,0x340548,0x340548,0x340548,0x340548,0x340548,0x340548,0x9C000000,0x9C000000,0x9C000000,0x9C000000,0x9C000000,
-0x9C000000,0x4C000000,0x4C000000,0x4C000000,0x32000001,0x4C0548,0x4C0548,0x4C0548,0x4C0548,0x4C0548,0x4C0548,0x3A0001F9,0x3A0001F9,0x3A0001F9,0x2E0000FA,0x980548,0x980548,0x980548,0x2000034D,0x1800054A,0xFA2402AD,0x340548,0x340548,0xFE100091,0xFE000000,0xC2000000,0xC2000000,0x7E000000,0xFC000200,0xE40000DD,0x60000024,0x3A0001F9,
-0x6C0548,};
-static const uint32_t g_etc1_to_bc7_m6_table237[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x780000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,
-0x2B00000,0x1680000,0x1680000,0x1680000,0x3A000001,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x2B00000,0x1680000,0x1680000,0x1680000,0x3A000001,0x1680000,0x1680000,0x1680000,0x3A000001,0x3A000001,0x800000,0x780000,0x780000,0x8C0000,0x2940000,0xA40000,0xA40000,0xC80000,0x8C0000,0x2940000,0xFC0000,0x1680000,
-0xFC0000,0x1340000,0x1340000,0x1340000,0x1340000,0x1C80000,0x1C80000,0x1C80000,0x69FC0000,0x69FC0000,0x98000001,0x1C80000,0x1C80000,0x1C80000,0x69FC0000,0x69FC0000,0x98000001,0x69FC0000,0x69FC0000,0x98000001,0x98000001,0x1C80000,0x1C80000,0x1C80000,0x69FC0000,0x69FC0000,0x98000001,0x69FC0000,0x69FC0000,0x98000001,0x98000001,0x69FC0000,
-0x69FC0000,0x98000001,0x98000001,0x98000001,0x5640000,0x1480000,0x1340000,0x1A40000,0x7FC0000,0x41FC0000,0x55FC0000,0x77F40000,0x3800000,0x1C80000,0x41FC0000,0x98000001,0x41FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0xEC91E9,0xFEC46279,0xFEA03CA5,0xFE902F14,0xFE985139,0xFE64210A,0xFE5C0EF9,0xFE4C1EBD,0xF23808E4,0xCC3C1AF5,0xFE806462,0xFE3829E8,0xFE241378,0xFE081E61,0xF000026D,0xCC00141E,0xE8004A4E,0xD0002208,0xB80026E5,0x9C004A4E,0x15C91E7,0xFE084BDC,0xF4003058,0xFA0039ED,0xE2001939,0xC000247F,0xD8005F3E,0xC60033B5,0xAE00348E,0x98005432,0x33F891E7,
-0xA60060B4,0x9C005887,0x8A006F9B,0x740091E7,0xFEBC6F6D,0xF8E085F5,0xFAE48878,0xFE804B93,0xFE4C28D8,0xFE100BA9,0xFC000045,0xE40007A9,0xFE986E0F,0xFE5C46BB,0xF60018B4,0xAE00348E,0x1F091E7,0x1384A4D,0xFF0C3095,0xFEE419E8,0xFED41144,0xFEE82E49,0xFEAC0F1E,0xFE980269,0xFE881509,0xEE6C0364,0xCC7813ED,0x1D04A4D,0xFE70234B,0xFE441142,0xFE141E3D,0xF000026D,
-0xCC00141E,0x6DF84A4D,0xD0002208,0xB80026E5,0x9C004A4E,0x1D04A4D,0xFE70234B,0xFE441142,0xFE141E3D,0xF000026D,0xCC00141E,0x6DF84A4D,0xD0002208,0xB80026E5,0x9C004A4E,0x6DF84A4D,0xD0002208,0xB80026E5,0x9C004A4E,0x9C004A4E,0xFF143E02,0xFF2C4531,0xFF2C4538,0xFED43009,0xFE901F05,0xFE240B1D,0xFC000045,0xE40007A9,0xFEF83E4D,0xFEC02DC4,0xF60017D3,0xB80026E5,
-0x45FC4A4D,0x902F14,0x902F14,0x902F14,0x902F14,0xFE5C0EF9,0xFE5C0EF9,0xFE5C0EF9,0xD63C0708,0xD63C0708,0x983C0709,0xFE241378,0xFE241378,0xFE241378,0xD80000B9,0xD80000B9,0x9A080035,0x9E001142,0x9E001142,0x84000502,0x6A001142,0x2D02F13,0x2D02F13,0x2D02F13,0xB400119A,0xB400119A,0x8C0009B1,0x8C001AA6,0x8C001AA6,0x7A000C12,0x620015C2,0x1AC2F13,
-0x1AC2F13,0x66001D13,0x56002186,0x46002F13,0xFE681F7A,0xFC8827B4,0x902F14,0xFE4C1319,0xFE2C078E,0xFE040199,0xFC000041,0xC00001D4,0xFE501E81,0xFE301181,0xC60011D4,0x7A000C12,0x12C2F13,0xD41144,0xD41144,0xD41144,0xD41144,0xFE980269,0xFE980269,0xFE980269,0xC6780001,0xC6780001,0x98780001,0x33C1142,0x33C1142,0x33C1142,0xD80000B9,0xD80000B9,
-0x981C0001,0x23FC1142,0x23FC1142,0x84000502,0x6A001142,0x33C1142,0x33C1142,0x33C1142,0xD80000B9,0xD80000B9,0x981C0001,0x23FC1142,0x23FC1142,0x84000502,0x6A001142,0x23FC1142,0x23FC1142,0x84000502,0x6A001142,0x6A001142,0xFAB40CD1,0xFECC0DC8,0xD41144,0xFE880994,0xFE4804D9,0xFE0C0190,0xFC000041,0xC00001D4,0xFE940D2A,0xFE5C0901,0x1C81142,0x84000502,
-0x1C81142,0x19813ED,0xFF740C44,0xFF4C03D9,0xFF340000,0x65FC13ED,0xFF080784,0xFED00000,0xB3FC13ED,0xF80000CD,0xCC0013ED,0x65FC13ED,0xFF080784,0xFED00000,0xB3FC13ED,0xF80000CD,0xCC0013ED,0xB3FC13ED,0xF80000CD,0xCC0013ED,0xCC0013ED,0x65FC13ED,0xFF080784,0xFED00000,0xB3FC13ED,0xF80000CD,0xCC0013ED,0xB3FC13ED,0xF80000CD,0xCC0013ED,0xCC0013ED,0xB3FC13ED,
-0xF80000CD,0xCC0013ED,0xCC0013ED,0xCC0013ED,0xFF781232,0x1B413ED,0xFF8C1289,0xFF580FA1,0xFF100C84,0xFE980631,0xFE0C0000,0xF20002D0,0xFF701220,0xFF400F1D,0xFE5000A9,0xCC0013ED,0x9FFC13ED,0x3C0708,0x3C0708,0x3C0708,0x3C0708,0x3C0708,0x3C0708,0x3C0708,0x3C0708,0x3C0708,0x3C0708,0xB6000000,0xB6000000,0xB6000000,0xB6000000,0xB6000000,
-0xB6000000,0x58000000,0x58000000,0x58000000,0x3A000001,0x580708,0x580708,0x580708,0x580708,0x580708,0x580708,0x460002A1,0x460002A1,0x460002A1,0x34000152,0xB00708,0xB00708,0xB00708,0x2600045D,0x1C00070A,0xFE2C03F5,0x3C0708,0x3C0708,0xFA180154,0xFC080029,0xE0000000,0xE0000000,0x92000000,0xFA080322,0xFE000140,0x70000031,0x460002A1,
-0x7C0708,};
-static const uint32_t g_etc1_to_bc7_m6_table238[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0x880000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,
-0xC80000,0x1980000,0x1980000,0x1980000,0x42000001,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0xC80000,0x1980000,0x1980000,0x1980000,0x42000001,0x1980000,0x1980000,0x1980000,0x42000001,0x42000001,0x900000,0x880000,0x880000,0x49C0000,0x2A80000,0xB80000,0xB80000,0xE40000,0x49C0000,0x2A80000,0x1200000,0x1980000,
-0x1200000,0x1440000,0x1440000,0x1440000,0x1440000,0x1E00000,0x1E00000,0x1E00000,0x75FC0000,0x75FC0000,0xA0000001,0x1E00000,0x1E00000,0x1E00000,0x75FC0000,0x75FC0000,0xA0000001,0x75FC0000,0x75FC0000,0xA0000001,0xA0000001,0x1E00000,0x1E00000,0x1E00000,0x75FC0000,0x75FC0000,0xA0000001,0x75FC0000,0x75FC0000,0xA0000001,0xA0000001,0x75FC0000,
-0x75FC0000,0xA0000001,0xA0000001,0xA0000001,0x1780000,0x5580000,0x1440000,0x1B80000,0x1BFC0000,0x51FC0000,0x63FC0000,0x81F80000,0x3940000,0x1E00000,0x51FC0000,0xA0000001,0x51FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0xF490E1,0xFEC46419,0xFEA04085,0xFE9833B4,0xFEA451A9,0xFE7023E2,0xFE5C12C9,0xFE581EA9,0xF6400A14,0xD04419ED,0xFE806262,0xFE402ADB,0xFE301544,0xFE141BF1,0xF60000F9,0xD00010E6,0xF000444D,0xD6001E14,0xBE002159,0xA000444E,0x16890DF,0xFE144EC8,0xFA003418,0xFA00381D,0xE80018CD,0xC6002223,0xE2005A92,0xCC0030B1,0xB4002FCA,0x98004EF2,0x39F890DF,
-0xAC006018,0x9C005607,0x8A006C1B,0x780090DF,0xFEBC6F7D,0xFCE884ED,0xFEEC87B8,0xFE944C1E,0xFE50299A,0xFE180BFB,0xFE040069,0xEA0004E2,0xFEB46DCE,0xFE704795,0xF6001634,0xB4002FCA,0x3FC90DF,0x144444D,0xFF182D4D,0xFEF01904,0xFEE41144,0xFEF42A65,0xFEB80E5A,0xFEA402D5,0xFE941241,0xF07C0278,0xD08810E5,0x1E0444D,0xFE882153,0xFE5C1142,0xFE2C1B35,0xF60000F9,
-0xD00010E6,0x75FC444D,0xD6001E14,0xBE002159,0xA000444E,0x1E0444D,0xFE882153,0xFE5C1142,0xFE2C1B35,0xF60000F9,0xD00010E6,0x75FC444D,0xD6001E14,0xBE002159,0xA000444E,0x75FC444D,0xD6001E14,0xBE002159,0xA000444E,0xA000444E,0xFF20392D,0xFF2C3FE1,0xF9404005,0xFEEC2C7A,0xFEA41CE9,0xFE380A7D,0xFE0C0050,0xEA0004E2,0xFF08395E,0xFEC82A3E,0xF6001553,0xBE002159,
-0x51FC444D,0x9833B4,0x9833B4,0x9833B4,0x9833B4,0xFE5C12C9,0xFE5C12C9,0xFE5C12C9,0xE0440908,0xE0440908,0xA0440909,0xFE301544,0xFE301544,0xFE301544,0xE8000059,0xE8000059,0xA20C0089,0xAA001142,0xAA001142,0x9000046A,0x72001142,0xE433B3,0xE433B3,0xE433B3,0xC000139A,0xC000139A,0x98000B59,0x98001C26,0x98001C26,0x86000C7A,0x6E001672,0x1D033B3,
-0x1D033B3,0x6C001FE3,0x5C00240E,0x4C0033B3,0xFE7423B8,0xFE8C2C28,0x9833B4,0xFE541675,0xFE2C09CE,0xFE0C0274,0xFE040069,0xCC00015A,0xFE5022C1,0xFE3014B1,0xD60011ED,0x86000C7A,0x14833B3,0xE41144,0xE41144,0xE41144,0xE41144,0xFEA402D5,0xFEA402D5,0xFEA402D5,0xCE880001,0xCE880001,0xA0880001,0x1541142,0x1541142,0x1541142,0xE8000059,0xE8000059,
-0xA02C0001,0x2FFC1142,0x2FFC1142,0x9000046A,0x72001142,0x1541142,0x1541142,0x1541142,0xE8000059,0xE8000059,0xA02C0001,0x2FFC1142,0x2FFC1142,0x9000046A,0x72001142,0x2FFC1142,0x2FFC1142,0x9000046A,0x72001142,0x72001142,0xFEBC0CF9,0xF6DC0E1D,0xE41144,0xFE9809E5,0xFE5C0551,0xFE2001E2,0xFE0C0050,0xCC00015A,0xFAAC0D75,0xFE740975,0x1E81142,0x9000046A,
-0x1E81142,0x1A010E5,0xFF800A68,0xFF58033D,0xFF440000,0x71FC10E5,0xFF200654,0xFEE80000,0xB9FC10E5,0xF800003D,0xD00010E5,0x71FC10E5,0xFF200654,0xFEE80000,0xB9FC10E5,0xF800003D,0xD00010E5,0xB9FC10E5,0xF800003D,0xD00010E5,0xD00010E5,0x71FC10E5,0xFF200654,0xFEE80000,0xB9FC10E5,0xF800003D,0xD00010E5,0xB9FC10E5,0xF800003D,0xD00010E5,0xD00010E5,0xB9FC10E5,
-0xF800003D,0xD00010E5,0xD00010E5,0xD00010E5,0xFD900F79,0x1BC10E5,0xF79C0FD4,0xFF6C0D2A,0xFF280A82,0xFEC00544,0xFE340000,0xF2000190,0xF7880F79,0xFF4C0CE2,0xFE700090,0xD00010E5,0xA7FC10E5,0x440908,0x440908,0x440908,0x440908,0x440908,0x440908,0x440908,0x440908,0x440908,0x440908,0xCE000000,0xCE000000,0xCE000000,0xCE000000,0xCE000000,
-0xCE000000,0x64000000,0x64000000,0x64000000,0x42000001,0x640908,0x640908,0x640908,0x640908,0x640908,0x640908,0x52000369,0x52000369,0x52000369,0x3A0001BA,0xCC0908,0xCC0908,0xCC0908,0x2C000595,0x2000090A,0xFE2C05A5,0x440908,0x440908,0xFE200244,0xFE0C009D,0xFE000000,0xFE000000,0xA6000000,0xFE100482,0xFE000200,0x7E000041,0x52000369,
-0x900908,};
-static const uint32_t g_etc1_to_bc7_m6_table239[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0x980000,0xE00000,0xE00000,0xE00000,0xE00000,0xE00000,
-0xE00000,0x1CC0000,0x1CC0000,0x1CC0000,0x4A000001,0xE00000,0xE00000,0xE00000,0xE00000,0xE00000,0xE00000,0x1CC0000,0x1CC0000,0x1CC0000,0x4A000001,0x1CC0000,0x1CC0000,0x1CC0000,0x4A000001,0x4A000001,0x8A00000,0x980000,0x980000,0xB00000,0x2BC0000,0x2CC0000,0x2CC0000,0x1000000,0xB00000,0x2BC0000,0x1400000,0x1CC0000,
-0x1400000,0x1540000,0x1540000,0x1540000,0x1540000,0x1F80000,0x1F80000,0x1F80000,0x81FC0000,0x81FC0000,0xA8000001,0x1F80000,0x1F80000,0x1F80000,0x81FC0000,0x81FC0000,0xA8000001,0x81FC0000,0x81FC0000,0xA8000001,0xA8000001,0x1F80000,0x1F80000,0x1F80000,0x81FC0000,0x81FC0000,0xA8000001,0x81FC0000,0x81FC0000,0xA8000001,0xA8000001,0x81FC0000,
-0x81FC0000,0xA8000001,0xA8000001,0xA8000001,0x18C0000,0xD680000,0x1540000,0x3CC0000,0x2FFC0000,0x5FFC0000,0x71FC0000,0x8BFC0000,0x3A80000,0x1F80000,0x5FFC0000,0xA8000001,0x5FFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0xFC9059,0xFED0662D,0xFEAC44A9,0xFEA438A8,0xFEB052A9,0xFE7C2732,0xFE6816F9,0xFE581F29,0xFA480BC4,0xD44C1965,0xFE8C60F6,0xFE4C2C1F,0xFE3C1798,0xFE201A39,0xFA000035,0xD4080E36,0xF8003EA2,0xDC001AA8,0xC4001C3D,0xA6003EA2,0x1749057,0xFE20521C,0xFC0038AF,0xFA00374D,0xEE001919,0xCC002067,0xE2005652,0xD2002E3D,0xBA002B7E,0xA20049CB,0x3FF89057,
-0xB2006024,0xA6005459,0x9000690F,0x7C009057,0xFED06FC2,0xFEEC8481,0xFEEC87D8,0xFE984D29,0xFE602AF8,0xFE240D01,0xFE100125,0xF00002D9,0xFEB46DDE,0xFE80487B,0xFE001462,0xBA002B7E,0xBFC9057,0x14C3EA5,0xFF242A35,0xFF081824,0xFEF41144,0xFF0026C9,0xFECC0DAC,0xFEBC0355,0xFEAC0FB9,0xF28C01B4,0xD4980E1D,0x1F03EA2,0xFEA01F7B,0xFE741142,0xFE381881,0xFA000035,
-0xD4100E1E,0x7DF83EA2,0xDC001AA8,0xC4001C3D,0xA6003EA2,0x1F03EA2,0xFEA01F7B,0xFE741142,0xFE381881,0xFA000035,0xD4100E1E,0x7DF83EA2,0xDC001AA8,0xC4001C3D,0xA6003EA2,0x7DF83EA2,0xDC001AA8,0xC4001C3D,0xA6003EA2,0xA6003EA2,0xFF343494,0xFB443A79,0xFD483A9D,0xFEEC292A,0xFEA81AF3,0xFE480A18,0xFE280088,0xF00002D9,0xFF1834C1,0xFEDC273A,0xFE001362,0xC4001C3D,
-0x5BFC3EA2,0xA438A8,0xA438A8,0xA438A8,0xA438A8,0xFE6816F9,0xFE6816F9,0xFE6816F9,0xEA4C0B48,0xEA4C0B48,0xA84C0B49,0xFE3C1798,0xFE3C1798,0xFE3C1798,0xFA000025,0xFA000025,0xAE100102,0xB6001142,0xB6001142,0x960003DA,0x7A001142,0xF438A8,0xF438A8,0xF438A8,0xCC0015DA,0xCC0015DA,0xA2000D3B,0xA2001D8D,0xA2001D8D,0x8C000CF6,0x7400172E,0x1F038A8,
-0x1F038A8,0x720022FB,0x660026FB,0x500038AB,0xFE842831,0xF69C3169,0xA438A8,0xFE5C1A55,0xFE400CA2,0xFE1C03D8,0xFE100125,0xDA0000FA,0xFE64274E,0xFE44188A,0xE6001206,0x8C000CF6,0x15C38A8,0xF41144,0xF41144,0xF41144,0xF41144,0xFEBC0355,0xFEBC0355,0xFEBC0355,0xD6980001,0xD6980001,0xA8980001,0x16C1142,0x16C1142,0x16C1142,0xFA000025,0xFA000025,
-0xA83C0001,0x3BFC1142,0x3BFC1142,0x960003DA,0x7A001142,0x16C1142,0x16C1142,0x16C1142,0xFA000025,0xFA000025,0xA83C0001,0x3BFC1142,0x3BFC1142,0x960003DA,0x7A001142,0x3BFC1142,0x3BFC1142,0x960003DA,0x7A001142,0x7A001142,0xFED80D22,0xFEEC0E1D,0xF41144,0xFEA40A68,0xFE7005D1,0xFE380249,0xFE280088,0xDA0000FA,0xFEB40D9D,0xFE9809D9,0x7FC1142,0x960003DA,
-0x7FC1142,0x1A80E1D,0xFF8C08B4,0xFF6402B1,0xFF540000,0x7DFC0E1D,0xFF380544,0xFF000000,0xBFFC0E1D,0xFE000001,0xD4000E1D,0x7DFC0E1D,0xFF380544,0xFF000000,0xBFFC0E1D,0xFE000001,0xD4000E1D,0xBFFC0E1D,0xFE000001,0xD4000E1D,0xD4000E1D,0x7DFC0E1D,0xFF380544,0xFF000000,0xBFFC0E1D,0xFE000001,0xD4000E1D,0xBFFC0E1D,0xFE000001,0xD4000E1D,0xD4000E1D,0xBFFC0E1D,
-0xFE000001,0xD4000E1D,0xD4000E1D,0xD4000E1D,0xFF940CD5,0x1C40E1D,0xFBA40D24,0xFF6C0AFA,0xFF3C08CA,0xFEC80451,0xFE5C0000,0xF60000B9,0xFB900CD1,0xFF640AD2,0xFE940079,0xD4000E1D,0xAFFC0E1D,0x4C0B48,0x4C0B48,0x4C0B48,0x4C0B48,0x4C0B48,0x4C0B48,0x4C0B48,0x4C0B48,0x4C0B48,0x4C0B48,0xE6000000,0xE6000000,0xE6000000,0xE6000000,0xE6000000,
-0xE6000000,0x70000000,0x70000000,0x70000000,0x4A000001,0x700B48,0x700B48,0x700B48,0x700B48,0x700B48,0x700B48,0x58000449,0x58000449,0x58000449,0x4600022A,0xE40B48,0xE40B48,0xE40B48,0x320006F5,0x24000B4A,0xF63C0784,0x4C0B48,0x4C0B48,0xFE2C039D,0xFE140164,0xFE080029,0xFE080029,0xBA000000,0xFE100652,0xFE000340,0x86000050,0x58000449,
-0xA00B48,};
-static const uint32_t g_etc1_to_bc7_m6_table240[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xA80001,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,
-0xFC0000,0x3F80000,0x3F80000,0x3F80000,0x54000000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0x3F80000,0x3F80000,0x3F80000,0x54000000,0x3F80000,0x3F80000,0x3F80000,0x54000000,0x54000000,0x2B40000,0xA80001,0xA80001,0x2C40000,0xD40000,0xE80000,0xE80000,0x11C0000,0x2C40000,0xD40000,0x1680000,0x3F80000,
-0x1680000,0x1640001,0x1640001,0x1640001,0x1640001,0x19FC0000,0x19FC0000,0x19FC0000,0x8FF80000,0x8FF80000,0xB2000000,0x19FC0000,0x19FC0000,0x19FC0000,0x8FF80000,0x8FF80000,0xB2000000,0x8FF80000,0x8FF80000,0xB2000000,0xB2000000,0x19FC0000,0x19FC0000,0x19FC0000,0x8FF80000,0x8FF80000,0xB2000000,0x8FF80000,0x8FF80000,0xB2000000,0xB2000000,0x8FF80000,
-0x8FF80000,0xB2000000,0xB2000000,0xB2000000,0x1A00000,0x77C0000,0x1640001,0x1E80000,0x45FC0000,0x71FC0000,0x7FFC0000,0x99F40000,0x1C00000,0x19FC0000,0x71FC0000,0xB2000000,0x71FC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1049057,0xFEDC690F,0xFEB849CB,0xFEB03EA2,0xFEB05459,0xFE882B7E,0xFE741C3D,0xFE642067,0xFA540E36,0xD8541965,0xFE986024,0xFE582E3D,0xFE441AA8,0xFE201919,0xFE040035,0xDA080BC4,0xFE0438AF,0xE0001798,0xCA0016F9,0xAC0038A8,0x3809057,0xFE385652,0xFE0C3EA2,0xFE08374D,0xEE001A39,0xD2001F29,0xEE00521C,0xD8002C1F,0xC0002732,0xA80044A9,0x45FC9057,
-0xB80060F6,0xA60052A9,0x9600662D,0x80009059,0xFED870CD,0xFEEC8535,0xF90088B3,0xFE984F45,0xFE682CFD,0xFE2C0EC7,0xFE1C02D9,0xF6000125,0xFEB46F22,0xFE804A3D,0xFE001354,0xC0002732,0x15FC9057,0x15838AB,0xFF3026FB,0xFF14172E,0xFF081142,0xFF1822FB,0xFEE40CF6,0xFED003DA,0xFEB80D3B,0xF6A00102,0xD8A80B49,0x7FC38A8,0xFEB81D8D,0xFE901142,0xFE5815DA,0xFE080025,
-0xD8280B48,0x85FC38A8,0xE0001798,0xCA0016F9,0xAC0038A8,0x7FC38A8,0xFEB81D8D,0xFE901142,0xFE5815DA,0xFE080025,0xD8280B48,0x85FC38A8,0xE0001798,0xCA0016F9,0xAC0038A8,0x85FC38A8,0xE0001798,0xCA0016F9,0xAC0038A8,0xAC0038A8,0xFF342F72,0xFF4C34BB,0xFF4C3533,0xFF082595,0xFEC818C5,0xFE7009A1,0xFE3C00FA,0xF6000125,0xFF243009,0xFEE8241E,0xFE001254,0xCA0016F9,
-0x65FC38A8,0xB03EA2,0xB03EA2,0xB03EA2,0xB03EA2,0xFE741C3D,0xFE741C3D,0xFE741C3D,0xF4540E1E,0xF4540E1E,0xB2540E1D,0xFE441AA8,0xFE441AA8,0xFE441AA8,0xFE040035,0xFE040035,0xB81801B4,0xC4001142,0xC4001142,0xA0000355,0x82001144,0x1043EA2,0x1043EA2,0x1043EA2,0xE2001881,0xE2001881,0xA8000FB9,0xAE001F7B,0xAE001F7B,0x98000DAC,0x7A001824,0x7FC3EA2,
-0x7FC3EA2,0x7E0026C9,0x6C002A35,0x56003EA5,0xFE902DE5,0xFCA83721,0xB03EA2,0xFE701F65,0xFE441079,0xFE24061D,0xFE1C02D9,0xEA000088,0xFE782CA5,0xFE501D0A,0xF6001225,0x98000DAC,0x1743EA2,0x1081142,0x1081142,0x1081142,0x1081142,0xFED003DA,0xFED003DA,0xFED003DA,0xE0A80001,0xE0A80001,0xB2A80001,0x1881142,0x1881142,0x1881142,0xFE080025,0xFE080025,
-0xB24C0001,0x49F81142,0x49F81142,0xA0000355,0x82001144,0x1881142,0x1881142,0x1881142,0xFE080025,0xFE080025,0xB24C0001,0x49F81142,0x49F81142,0xA0000355,0x82001144,0x49F81142,0x49F81142,0xA0000355,0x82001144,0x82001144,0xFAEC0D75,0xF9000E72,0x1081142,0xFEC40ABA,0xFE98065D,0xFE5802F2,0xFE3C00FA,0xEA000088,0xFED00DD0,0xFEA40A40,0x19FC1142,0xA0000355,
-0x19FC1142,0x1B00B4A,0xFF9806F5,0xFF70022A,0xFF640001,0x8DFC0B48,0xFF4C0449,0xFF1C0000,0xC7FC0B48,0xFE2C0000,0xD8000B48,0x8DFC0B48,0xFF4C0449,0xFF1C0000,0xC7FC0B48,0xFE2C0000,0xD8000B48,0xC7FC0B48,0xFE2C0000,0xD8000B48,0xD8000B48,0x8DFC0B48,0xFF4C0449,0xFF1C0000,0xC7FC0B48,0xFE2C0000,0xD8000B48,0xC7FC0B48,0xFE2C0000,0xD8000B48,0xD8000B48,0xC7FC0B48,
-0xFE2C0000,0xD8000B48,0xD8000B48,0xD8000B48,0xFF940A68,0xFCC0B48,0xFFAC0A6D,0xFF8408D1,0xFF500709,0xFEF00382,0xFE880000,0xFA000029,0xFF980A22,0xFF7008B4,0xFEB80064,0xD8000B48,0xB9FC0B48,0x540E1D,0x540E1D,0x540E1D,0x540E1D,0x540E1D,0x540E1D,0x540E1D,0x540E1D,0x540E1D,0x540E1D,0xFE000001,0xFE000001,0xFE000001,0xFE000001,0xFE000001,
-0xFE000001,0x7E000000,0x7E000000,0x7E000000,0x54000000,0x7C0E1D,0x7C0E1D,0x7C0E1D,0x7C0E1D,0x7C0E1D,0x7C0E1D,0x62000544,0x62000544,0x62000544,0x4C0002B1,0xFC0E1D,0xFC0E1D,0xFC0E1D,0x380008B4,0x2A000E1D,0xFC4809D9,0x540E1D,0x540E1D,0xFE2C0568,0xFE200290,0xFE1000B9,0xFE1000B9,0xD0000000,0xFE20088A,0xFE1404E2,0x9E000065,0x62000544,
-0xB00E1D,};
-static const uint32_t g_etc1_to_bc7_m6_table241[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0xB80001,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,
-0x1140000,0xFF80000,0xFF80000,0xFF80000,0x5C000000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0x1140000,0xFF80000,0xFF80000,0xFF80000,0x5C000000,0xFF80000,0xFF80000,0xFF80000,0x5C000000,0x5C000000,0xAC40000,0xB80001,0xB80001,0xD80000,0xE80000,0xFC0000,0xFC0000,0x1380000,0xD80000,0xE80000,0x18C0000,0xFF80000,
-0x18C0000,0x1740001,0x1740001,0x1740001,0x1740001,0x31FC0000,0x31FC0000,0x31FC0000,0x9BF80000,0x9BF80000,0xBA000000,0x31FC0000,0x31FC0000,0x31FC0000,0x9BF80000,0x9BF80000,0xBA000000,0x9BF80000,0x9BF80000,0xBA000000,0xBA000000,0x31FC0000,0x31FC0000,0x31FC0000,0x9BF80000,0x9BF80000,0xBA000000,0x9BF80000,0x9BF80000,0xBA000000,0xBA000000,0x9BF80000,
-0x9BF80000,0xBA000000,0xBA000000,0xBA000000,0x1B40000,0xF8C0000,0x1740001,0x1FC0000,0x59FC0000,0x7FFC0000,0x8DFC0000,0xA3F80000,0x1D40000,0x31FC0000,0x7FFC0000,0xBA000000,0x7FFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x10C90DF,0xFEE86C1B,0xFEC04EF2,0xFEBC444E,0xFEC45607,0xFE942FCA,0xFE802159,0xFE702223,0xFE5C10E6,0xDC5C19ED,0xFEA46018,0xFE6430B1,0xFE501E14,0xFE2C18CD,0xFE1000F9,0xDE100A14,0xFE083418,0xE6001544,0xCA0012C9,0xB20033B4,0x38C90DF,0xFE385A92,0xFE1C444D,0xFE08381D,0xF4001BF1,0xD2001EA9,0xF4004EC8,0xDE002ADB,0xC60023E2,0xAE004085,0x4BFC90DF,
-0xBE006262,0xAC0051A9,0x9C006419,0x840090E1,0xFEE47241,0xFB048637,0xFD08897B,0xFEAC5155,0xFE742F9E,0xFE381111,0xFE2804E2,0xFC000069,0xFED07092,0xFE904C7B,0xFE001374,0xC60023E2,0x1DF890DF,0x16433B3,0xFF44240E,0xFF201672,0xFF181142,0xFF241FE3,0xFEF00C7A,0xFEDC046A,0xFECC0B59,0xF6B40089,0xDCB80909,0x15FC33B3,0xFECC1C26,0xFEA81142,0xFE70139A,0xFE2C0059,
-0xDC3C0908,0x8DFC33B3,0xE6001544,0xCA0012C9,0xB20033B4,0x15FC33B3,0xFECC1C26,0xFEA81142,0xFE70139A,0xFE2C0059,0xDC3C0908,0x8DFC33B3,0xE6001544,0xCA0012C9,0xB20033B4,0x8DFC33B3,0xE6001544,0xCA0012C9,0xB20033B4,0xB20033B4,0xFF3C2BBB,0xF75C3071,0xF96030C6,0xFF142266,0xFEDC1721,0xFE7C0965,0xFE64015A,0xFC000069,0xFF342BED,0xFF042108,0xFE141223,0xCA0012C9,
-0x6FFC33B3,0xBC444E,0xBC444E,0xBC444E,0xBC444E,0xFE802159,0xFE802159,0xFE802159,0xFE5C10E6,0xFE5C10E6,0xBA5C10E5,0xFE501E14,0xFE501E14,0xFE501E14,0xFE1000F9,0xFE1000F9,0xC01C0278,0xD0001142,0xD0001142,0xAC0002D5,0x8A001144,0x114444D,0x114444D,0x114444D,0xE8001B35,0xE8001B35,0xB4001241,0xBA002153,0xBA002153,0xA2000E5A,0x86001904,0xFF8444D,
-0xFF8444D,0x84002A65,0x72002D4D,0x5C00444D,0xFEA03348,0xFEAC3CB9,0xBC444E,0xFE78242D,0xFE541448,0xFE3408B9,0xFE2804E2,0xF8000050,0xFE7831F5,0xFE5021DA,0xFE001274,0xA2000E5A,0x18C444D,0x1181142,0x1181142,0x1181142,0x1181142,0xFEDC046A,0xFEDC046A,0xFEDC046A,0xE8B80001,0xE8B80001,0xBAB80001,0x1A01142,0x1A01142,0x1A01142,0xFE2C0059,0xFE2C0059,
-0xBA5C0001,0x55F81142,0x55F81142,0xAC0002D5,0x8A001144,0x1A01142,0x1A01142,0x1A01142,0xFE2C0059,0xFE2C0059,0xBA5C0001,0x55F81142,0x55F81142,0xAC0002D5,0x8A001144,0x55F81142,0x55F81142,0xAC0002D5,0x8A001144,0x8A001144,0xFEF40D9D,0xFF0C0E7A,0x1181142,0xFEDC0AFD,0xFEAC06D9,0xFE740361,0xFE64015A,0xF8000050,0xF8EC0E1D,0xFEC40AB2,0x27FC1142,0xAC0002D5,
-0x27FC1142,0x1B8090A,0xFFA40595,0xFF8801BA,0xFF740001,0x99FC0908,0xFF580369,0xFF340000,0xCDFC0908,0xFE600000,0xDC000908,0x99FC0908,0xFF580369,0xFF340000,0xCDFC0908,0xFE600000,0xDC000908,0xCDFC0908,0xFE600000,0xDC000908,0xDC000908,0x99FC0908,0xFF580369,0xFF340000,0xCDFC0908,0xFE600000,0xDC000908,0xCDFC0908,0xFE600000,0xDC000908,0xDC000908,0xCDFC0908,
-0xFE600000,0xDC000908,0xDC000908,0xDC000908,0xFBAC0841,0x1D80908,0xFFAC087D,0xFF94070A,0xFF680595,0xFF0402C2,0xFEB00000,0xFE000000,0xFF980832,0xFF8806D1,0xFEDC0051,0xDC000908,0xBFFC0908,0x5C10E5,0x5C10E5,0x5C10E5,0x5C10E5,0x5C10E5,0x5C10E5,0x5C10E5,0x5C10E5,0x5C10E5,0x5C10E5,0xFE0C003D,0xFE0C003D,0xFE0C003D,0xFE0C003D,0xFE0C003D,
-0xFE0C003D,0x8A000000,0x8A000000,0x8A000000,0x5C000000,0x8810E5,0x8810E5,0x8810E5,0x8810E5,0x8810E5,0x8810E5,0x6E000654,0x6E000654,0x6E000654,0x5200033D,0x11410E5,0x11410E5,0x11410E5,0x3E000A68,0x2E0010E5,0xFE4C0C35,0x5C10E5,0x5C10E5,0xFE3C0745,0xFE280401,0xFE180190,0xFE180190,0xE4000000,0xFE200AFA,0xFE1406B2,0xA6000074,0x6E000654,
-0xC010E5,};
-static const uint32_t g_etc1_to_bc7_m6_table242[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0xC80001,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,
-0x12C0000,0x1BF80000,0x1BF80000,0x1BF80000,0x64000000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x12C0000,0x1BF80000,0x1BF80000,0x1BF80000,0x64000000,0x1BF80000,0x1BF80000,0x1BF80000,0x64000000,0x64000000,0xD80000,0xC80001,0xC80001,0x6E80000,0xFC0000,0x3100000,0x3100000,0x1540000,0x6E80000,0xFC0000,0x1AC0000,0x1BF80000,
-0x1AC0000,0x1840001,0x1840001,0x1840001,0x1840001,0x49FC0000,0x49FC0000,0x49FC0000,0xA7F80000,0xA7F80000,0xC2000000,0x49FC0000,0x49FC0000,0x49FC0000,0xA7F80000,0xA7F80000,0xC2000000,0xA7F80000,0xA7F80000,0xC2000000,0xC2000000,0x49FC0000,0x49FC0000,0x49FC0000,0xA7F80000,0xA7F80000,0xC2000000,0xA7F80000,0xA7F80000,0xC2000000,0xC2000000,0xA7F80000,
-0xA7F80000,0xC2000000,0xC2000000,0xC2000000,0x3C40000,0x1A00000,0x1840001,0x1FFC0000,0x6DFC0000,0x8FFC0000,0x9BFC0000,0xADFC0000,0x1E80000,0x49FC0000,0x8FFC0000,0xC2000000,0x8FFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x11491E7,0xFEE86F9B,0xFECC5432,0xFEC44A4E,0xFEC45887,0xFEA0348E,0xFE8C26E5,0xFE7C247F,0xFE64141E,0xE0641AF5,0xFEB060B4,0xFE7033B5,0xFE5C2208,0xFE381939,0xFE14026D,0xE21808E4,0xFE143058,0xEC001378,0xD0000EF9,0xB6002F14,0x39891E7,0xFE4C5F3E,0xFE2C4A4E,0xFE0839ED,0xFA001E61,0xD8001EBD,0xFA004BDC,0xE20029E8,0xCC00210A,0xAE003CA5,0x51FC91E7,
-0xBE006462,0xB2005139,0x9C006279,0x880091E9,0xFEE47431,0xFF0C873F,0xFF0C8ACF,0xFEB45441,0xFE7C3299,0xFE48140A,0xFE3407A9,0xFE040045,0xFED4724F,0xFE984F5B,0xFE001494,0xCC00210A,0x23FC91E7,0x1702F13,0xFF502186,0xFF3815C2,0xFF281142,0xFF301D13,0xFF080C12,0xFEF40502,0xFEE409B1,0xFAC80035,0xE0C80709,0x29FC2F13,0xFEE41AA6,0xFEC01142,0xFE88119A,0xFE4000B9,
-0xE0500708,0x97F82F13,0xEC001378,0xD0000EF9,0xB6002F14,0x29FC2F13,0xFEE41AA6,0xFEC01142,0xFE88119A,0xFE4000B9,0xE0500708,0x97F82F13,0xEC001378,0xD0000EF9,0xB6002F14,0x97F82F13,0xEC001378,0xD0000EF9,0xB6002F14,0xB6002F14,0xFF5027BA,0xFD682BE9,0xFF6C2C5A,0xFF30200A,0xFEE8158A,0xFEA4095B,0xFE7C01D4,0xFE040041,0xFF442838,0xFF041EA8,0xFE341206,0xD0000EF9,
-0x7BFC2F13,0xC44A4E,0xC44A4E,0xC44A4E,0xC44A4E,0xFE8C26E5,0xFE8C26E5,0xFE8C26E5,0xFE64141E,0xFE64141E,0xC26413ED,0xFE5C2208,0xFE5C2208,0xFE5C2208,0xFE14026D,0xFE14026D,0xC8200364,0xDC001142,0xDC001142,0xB2000269,0x92001144,0x3244A4D,0x3244A4D,0x3244A4D,0xF4001E3D,0xF4001E3D,0xBA001509,0xC000234B,0xC000234B,0xA8000F1E,0x8C0019E8,0x17FC4A4D,
-0x17FC4A4D,0x8A002E49,0x78003095,0x62004A4D,0xFEA03908,0xF8C0430A,0xC44A4E,0xFE802964,0xFE5818D5,0xFE3C0BE6,0xFE3407A9,0xFE040045,0xFE9437CD,0xFE5C2742,0xFE001394,0xA8000F1E,0x1A44A4D,0x1281142,0x1281142,0x1281142,0x1281142,0xFEF40502,0xFEF40502,0xFEF40502,0xF0C80001,0xF0C80001,0xC2C80001,0x1B81142,0x1B81142,0x1B81142,0xFE4000B9,0xFE4000B9,
-0xC26C0001,0x61F81142,0x61F81142,0xB2000269,0x92001144,0x1B81142,0x1B81142,0x1B81142,0xFE4000B9,0xFE4000B9,0xC26C0001,0x61F81142,0x61F81142,0xB2000269,0x92001144,0x61F81142,0x61F81142,0xB2000269,0x92001144,0x92001144,0xFF100DC8,0xF9200EC9,0x1281142,0xFEDC0B8D,0xFEC0075D,0xFE7C0414,0xFE7C01D4,0xFE040041,0xFEF80E21,0xFEDC0AFD,0x37FC1142,0xB2000269,
-0x37FC1142,0x1C0070A,0xFFB0045D,0xFF940152,0xFF840001,0xA5FC0708,0xFF7002A1,0xFF4C0000,0xD3FC0708,0xFE900000,0xE0000708,0xA5FC0708,0xFF7002A1,0xFF4C0000,0xD3FC0708,0xFE900000,0xE0000708,0xD3FC0708,0xFE900000,0xE0000708,0xE0000708,0xA5FC0708,0xFF7002A1,0xFF4C0000,0xD3FC0708,0xFE900000,0xE0000708,0xD3FC0708,0xFE900000,0xE0000708,0xE0000708,0xD3FC0708,
-0xFE900000,0xE0000708,0xE0000708,0xE0000708,0xFFB40659,0x1E00708,0xF9C00692,0xFF94057A,0xFF7C045D,0xFF2C0232,0xFED80000,0xFE380000,0xFFAC065D,0xFF940550,0xFEFC0040,0xE0000708,0xC7FC0708,0x6413ED,0x6413ED,0x6413ED,0x6413ED,0x6413ED,0x6413ED,0x6413ED,0x6413ED,0x6413ED,0x6413ED,0xFE0C00CD,0xFE0C00CD,0xFE0C00CD,0xFE0C00CD,0xFE0C00CD,
-0xFE0C00CD,0x96000000,0x96000000,0x96000000,0x64000000,0x9413ED,0x9413ED,0x9413ED,0x9413ED,0x9413ED,0x9413ED,0x7A000784,0x7A000784,0x7A000784,0x580003D9,0x12C13ED,0x12C13ED,0x12C13ED,0x44000C44,0x320013ED,0xFE4C0F05,0x6413ED,0x6413ED,0xFE3C0975,0xFE3405B4,0xFE1802D0,0xFE1802D0,0xF8000000,0xFC380D75,0xFE2008D1,0xB6000089,0x7A000784,
-0xD413ED,};
-static const uint32_t g_etc1_to_bc7_m6_table243[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0xD80001,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,
-0x1440000,0x27F80000,0x27F80000,0x27F80000,0x6C000000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x1440000,0x27F80000,0x27F80000,0x27F80000,0x6C000000,0x27F80000,0x27F80000,0x27F80000,0x6C000000,0x6C000000,0xE80000,0xD80001,0xD80001,0x2FC0000,0x1100000,0x1280000,0x1280000,0x36C0000,0x2FC0000,0x1100000,0x1D00000,0x27F80000,
-0x1D00000,0x1940001,0x1940001,0x1940001,0x1940001,0x63FC0000,0x63FC0000,0x63FC0000,0xB3F80000,0xB3F80000,0xCA000000,0x63FC0000,0x63FC0000,0x63FC0000,0xB3F80000,0xB3F80000,0xCA000000,0xB3F80000,0xB3F80000,0xCA000000,0xCA000000,0x63FC0000,0x63FC0000,0x63FC0000,0xB3F80000,0xB3F80000,0xCA000000,0xB3F80000,0xB3F80000,0xCA000000,0xCA000000,0xB3F80000,
-0xB3F80000,0xCA000000,0xCA000000,0xCA000000,0x1D80000,0x1B00000,0x1940001,0x3DFC0000,0x81FC0000,0x9FF80000,0xA9F80000,0xB9F80000,0x1FC0000,0x63FC0000,0x9FF80000,0xCA000000,0x9FF80000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x11C936F,0xFEF4735F,0xFED859D2,0xFED050A2,0xFED05B93,0xFEA839C2,0xFE982CE1,0xFE88277B,0xFE7017E2,0xE46C1C7D,0xFEB061D4,0xFE7C3749,0xFE682684,0xFE381A89,0xFE200485,0xE6200834,0xFE142D78,0xF2001234,0xD6000B99,0xBC002AC8,0x3A4936F,0xFE646426,0xFE3C50A2,0xFE083CBD,0xFA0021B1,0xDE001F71,0xFA0049BC,0xE80029B8,0xCC001E9A,0xB4003921,0x57FC936F,
-0xC40066F6,0xB8005159,0xA6006174,0x8C009371,0xFEF476C5,0xFF0C88FF,0xFF0C8D0F,0xFEC45747,0xFE883642,0xFE541781,0xFE3C0ADE,0xFE0C00EC,0xFED474DF,0xFE9852EB,0xFE101676,0xCC001E9A,0x2BFC936F,0x1782ACB,0xFF5C1F2E,0xFF401523,0xFF381142,0xFF441A61,0xFF140BC6,0xFF0005AA,0xFEF00849,0xFCD80009,0xE4D80549,0x37FC2AC8,0xFEFC1946,0xFED81142,0xFEA00FDA,0xFE640121,
-0xE4640548,0x9DFC2AC8,0xF2001234,0xD6000B99,0xBC002AC8,0x37FC2AC8,0xFEFC1946,0xFED81142,0xFEA00FDA,0xFE640121,0xE4640548,0x9DFC2AC8,0xF2001234,0xD6000B99,0xBC002AC8,0x9DFC2AC8,0xF2001234,0xD6000B99,0xBC002AC8,0xBC002AC8,0xFF58247D,0xFF6C27E1,0xFF6C289A,0xFF301D7A,0xFEFC143A,0xFEB80925,0xFE900274,0xFE280088,0xFD5824CE,0xFF181C5E,0xFE5811EB,0xD6000B99,
-0x83FC2AC8,0xD050A2,0xD050A2,0xD050A2,0xD050A2,0xFE982CE1,0xFE982CE1,0xFE982CE1,0xFE7017E2,0xFE7017E2,0xCA6C1735,0xFE682684,0xFE682684,0xFE682684,0xFE200485,0xFE200485,0xD2280474,0xE6001144,0xE6001144,0xBE0001F9,0x9A001144,0x13450A2,0x13450A2,0x13450A2,0xFA0021A1,0xFA0021A1,0xC6001821,0xCC002553,0xCC002553,0xAE001012,0x92001AE4,0x1FF850A2,
-0x1FF850A2,0x90003275,0x7E00340D,0x660050A5,0xFEAC3F3D,0xFCC8492A,0xD050A2,0xFE902EFD,0xFE6C1DB1,0xFE3C0FE6,0xFE3C0ADE,0xFE0C00EC,0xFE943DAD,0xFE742C9D,0xFE101595,0xAE001012,0x1B850A2,0x1381142,0x1381142,0x1381142,0x1381142,0xFF0005AA,0xFF0005AA,0xFF0005AA,0xF8D80001,0xF8D80001,0xCAD80001,0x1D01142,0x1D01142,0x1D01142,0xFE640121,0xFE640121,
-0xCA7C0001,0x6DF81142,0x6DF81142,0xBE0001F9,0x9A001144,0x1D01142,0x1D01142,0x1D01142,0xFE640121,0xFE640121,0xCA7C0001,0x6DF81142,0x6DF81142,0xBE0001F9,0x9A001144,0x6DF81142,0x6DF81142,0xBE0001F9,0x9A001144,0x9A001144,0xFF200E1D,0xFF2C0ED5,0x1381142,0xFEF80BD1,0xFED407E9,0xFEA804A0,0xFE900274,0xFE280088,0xFD100E72,0xFEE80B5A,0x45FC1142,0xBE0001F9,
-0x45FC1142,0x1C8054A,0xFFB0034D,0xFFA000FA,0xFF940001,0xB1FC0548,0xFF7C01F9,0xFF640000,0xD9FC0548,0xFEC00000,0xE4000548,0xB1FC0548,0xFF7C01F9,0xFF640000,0xD9FC0548,0xFEC00000,0xE4000548,0xD9FC0548,0xFEC00000,0xE4000548,0xE4000548,0xB1FC0548,0xFF7C01F9,0xFF640000,0xD9FC0548,0xFEC00000,0xE4000548,0xD9FC0548,0xFEC00000,0xE4000548,0xE4000548,0xD9FC0548,
-0xFEC00000,0xE4000548,0xE4000548,0xE4000548,0xFFB404D9,0x1E80548,0xFDC804E2,0xFFB00422,0xFF7C034D,0xFF480195,0xFEFC0000,0xFE740000,0xF5C004E2,0xFFA00401,0xFF200031,0xE4000548,0xCFFC0548,0x6C1735,0x6C1735,0x6C1735,0x6C1735,0x6C1735,0x6C1735,0x6C1735,0x6C1735,0x6C1735,0x6C1735,0xFE1801B1,0xFE1801B1,0xFE1801B1,0xFE1801B1,0xFE1801B1,
-0xFE1801B1,0xA0000001,0xA0000001,0xA0000001,0x6C000000,0xA01735,0xA01735,0xA01735,0xA01735,0xA01735,0xA01735,0x800008C8,0x800008C8,0x800008C8,0x62000464,0x1441735,0x1441735,0x1441735,0x4A000E48,0x36001735,0xF8601200,0x6C1735,0x6C1735,0xFE4C0BE4,0xFE3407B4,0xFE240454,0xFE240454,0xFE040014,0xFE3C1031,0xFC300B48,0xC6000099,0x800008C8,
-0xE41735,};
-static const uint32_t g_etc1_to_bc7_m6_table244[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0xEC0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,
-0x35C0000,0x33FC0000,0x33FC0000,0x33FC0000,0x74000001,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x35C0000,0x33FC0000,0x33FC0000,0x33FC0000,0x74000001,0x33FC0000,0x33FC0000,0x33FC0000,0x74000001,0x74000001,0xFC0000,0xEC0000,0xEC0000,0x5100000,0x1280000,0x1400000,0x1400000,0x18C0000,0x5100000,0x1280000,0x1F40000,0x33FC0000,
-0x1F40000,0x1A80000,0x1A80000,0x1A80000,0x1A80000,0x7DFC0000,0x7DFC0000,0x7DFC0000,0xBFFC0000,0xBFFC0000,0xD2000001,0x7DFC0000,0x7DFC0000,0x7DFC0000,0xBFFC0000,0xBFFC0000,0xD2000001,0xBFFC0000,0xBFFC0000,0xD2000001,0xD2000001,0x7DFC0000,0x7DFC0000,0x7DFC0000,0xBFFC0000,0xBFFC0000,0xD2000001,0xBFFC0000,0xBFFC0000,0xD2000001,0xD2000001,0xBFFC0000,
-0xBFFC0000,0xD2000001,0xD2000001,0xD2000001,0x1EC0000,0x1C40000,0x1A80000,0x5FFC0000,0x97FC0000,0xAFFC0000,0xB7FC0000,0xC5F80000,0x2DFC0000,0x7DFC0000,0xAFFC0000,0xD2000001,0xAFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x12495C1,0xFF00782D,0xFEE4609C,0xFEDC5828,0xFEDC5FA9,0xFEB44028,0xFEA43425,0xFE942B8D,0xFE7C1CD4,0xE8741ED1,0xFEC46399,0xFE8C3BF7,0xFE742C2E,0xFE4C1CB6,0xFE2C07B5,0xEE2407F6,0xFE202B26,0xF800116E,0xDC000859,0xC200265A,0x3B095C1,0xFE706A14,0xFE4C582B,0xFE14410D,0xFC00269A,0xE20020E5,0xFA00488A,0xEE002A26,0xD2001C6A,0xBA0035A3,0x5DFC95C1,
-0xCA006AA4,0xBE00521D,0xA600608A,0x920095C3,0xFF007A21,0xFF0C8C29,0xF9208FF4,0xFED45B79,0xFE903AF9,0xFE5C1BF9,0xFE4C0F71,0xFE140288,0xFEF07883,0xFEB0571E,0xFE141976,0xD2001C6A,0x33FC95C1,0x184265D,0xFF681CC8,0xFF58147D,0xFF481144,0xFF5017C9,0xFF2C0B94,0xFF180668,0xFF08070D,0xFEEC0004,0xE8EC039D,0x49FC265A,0xFF1417D8,0xFEF01144,0xFEB80E36,0xFE8801BD,
-0xE87C039D,0xA7F8265A,0xF800116E,0xDC000859,0xC200265A,0x49FC265A,0xFF1417D8,0xFEF01144,0xFEB80E36,0xFE8801BD,0xE87C039D,0xA7F8265A,0xF800116E,0xDC000859,0xC200265A,0xA7F8265A,0xF800116E,0xDC000859,0xC200265A,0xC200265A,0xFF742111,0xF98023FD,0xFB842485,0xFF401AEA,0xFF1012F4,0xFEC80956,0xFEA8031D,0xFE480112,0xFF5C2106,0xFF401A06,0xFE7C11D2,0xDC000859,
-0x8FFC265A,0xDC5828,0xDC5828,0xDC5828,0xDC5828,0xFEA43425,0xFEA43425,0xFEA43425,0xFE7C1CD4,0xFE7C1CD4,0xD2741B35,0xFE742C2E,0xFE742C2E,0xFE742C2E,0xFE2C07B5,0xFE2C07B5,0xDE2805CA,0xF4001142,0xF4001142,0xCA000195,0xA4001142,0x3445828,0x3445828,0x3445828,0xFA00268D,0xFA00268D,0xCC001BE3,0xD80027C5,0xD80027C5,0xBA00113A,0x9E001C1A,0x27FC5828,
-0x27FC5828,0x96003783,0x84003833,0x6C00582B,0xFEBC4689,0xFECC50B4,0xDC5828,0xFE9835F1,0xFE6C2405,0xFE5414FE,0xFE4C0F71,0xFE140288,0xFEA04502,0xFE7433A5,0xFE141895,0xBA00113A,0x1D45828,0x1481144,0x1481144,0x1481144,0x1481144,0xFF180668,0xFF180668,0xFF180668,0xFEEC0004,0xFEEC0004,0xD2EC0001,0x3E81142,0x3E81142,0x3E81142,0xFE8801BD,0xFE8801BD,
-0xD2900001,0x79FC1142,0x79FC1142,0xCA000195,0xA4001142,0x3E81142,0x3E81142,0x3E81142,0xFE8801BD,0xFE8801BD,0xD2900001,0x79FC1142,0x79FC1142,0xCA000195,0xA4001142,0x79FC1142,0x79FC1142,0xCA000195,0xA4001142,0xA4001142,0xFB340E74,0xFB440F20,0x1481144,0xFF180C35,0xFEF008A2,0xFEB80562,0xFEA8031D,0xFE480112,0xF9280EC9,0xFF040BEA,0x57FC1142,0xCA000195,
-0x57FC1142,0x1D4039D,0xFFC4022D,0xFFAC00AD,0xFFA80000,0xBDFC039D,0xFF940152,0xFF7C0001,0xDFF8039D,0xFEF80000,0xE800039D,0xBDFC039D,0xFF940152,0xFF7C0001,0xDFF8039D,0xFEF80000,0xE800039D,0xDFF8039D,0xFEF80000,0xE800039D,0xE800039D,0xBDFC039D,0xFF940152,0xFF7C0001,0xDFF8039D,0xFEF80000,0xE800039D,0xDFF8039D,0xFEF80000,0xE800039D,0xE800039D,0xDFF8039D,
-0xFEF80000,0xE800039D,0xE800039D,0xE800039D,0xFDCC0349,0x1F0039D,0xFFCC0355,0xFDBC02D4,0xFFA80242,0xFF5C0119,0xFF280000,0xFEB80000,0xF7CC0349,0xFFAC02C5,0xFF50001D,0xE800039D,0xD7FC039D,0x741B34,0x741B34,0x741B34,0x741B34,0x741B34,0x741B34,0x741B34,0x741B34,0x741B34,0x741B34,0xFE240328,0xFE240328,0xFE240328,0xFE240328,0xFE240328,
-0xFE240328,0xAE000000,0xAE000000,0xAE000000,0x74000001,0xB01B32,0xB01B32,0xB01B32,0xB01B32,0xB01B32,0xB01B32,0x8C000A55,0x8C000A55,0x8C000A55,0x6800052D,0x1641B32,0x1641B32,0x1641B32,0x500010BD,0x3A001B32,0xFC681589,0x741B34,0x741B34,0xFE4C0F05,0xFE3C0A68,0xFE340665,0xFE340665,0xFE0C009D,0xFE3C13D0,0xFE340E29,0xD60000B9,0x8C000A55,
-0xF81B32,};
-static const uint32_t g_etc1_to_bc7_m6_table245[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0xFC0000,0x3740000,0x3740000,0x3740000,0x3740000,0x3740000,
-0x3740000,0x3FFC0000,0x3FFC0000,0x3FFC0000,0x7C000001,0x3740000,0x3740000,0x3740000,0x3740000,0x3740000,0x3740000,0x3FFC0000,0x3FFC0000,0x3FFC0000,0x7C000001,0x3FFC0000,0x3FFC0000,0x3FFC0000,0x7C000001,0x7C000001,0x10C0000,0xFC0000,0xFC0000,0x1240000,0x13C0000,0x3540000,0x3540000,0x1A80000,0x1240000,0x13C0000,0xDFC0000,0x3FFC0000,
-0xDFC0000,0x1B80000,0x1B80000,0x1B80000,0x1B80000,0x95FC0000,0x95FC0000,0x95FC0000,0xCBFC0000,0xCBFC0000,0xDA000001,0x95FC0000,0x95FC0000,0x95FC0000,0xCBFC0000,0xCBFC0000,0xDA000001,0xCBFC0000,0xCBFC0000,0xDA000001,0xDA000001,0x95FC0000,0x95FC0000,0x95FC0000,0xCBFC0000,0xCBFC0000,0xDA000001,0xCBFC0000,0xCBFC0000,0xDA000001,0xDA000001,0xCBFC0000,
-0xCBFC0000,0xDA000001,0xDA000001,0xDA000001,0x9FC0000,0x3D40000,0x1B80000,0x7DFC0000,0xABFC0000,0xBFF80000,0xC5FC0000,0xD1F40000,0x55FC0000,0x95FC0000,0xBFF80000,0xDA000001,0xBFF80000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x12C9859,0xFF0C7CE9,0xFEF06704,0xFEE85F34,0xFEE863E1,0xFEC44648,0xFEB03B0D,0xFE942FCD,0xFE8821D8,0xEC7C2169,0xFEC465F9,0xFE9840B3,0xFE8031CA,0xFE581F56,0xFE380B41,0xF22C0846,0xFE2C29FE,0xFE041148,0xE6000602,0xC80022C6,0x3BC9859,0xFE7C6FCC,0xFE5C5F33,0xFE204581,0xFE082BC5,0xE80022E1,0xFE044866,0xEE002B26,0xD8001AEE,0xC00032E7,0x63FC9859,
-0xD0006E98,0xBE00534D,0xAC006016,0x9600985B,0xFF007DA1,0xFB248F01,0xFD2892C4,0xFED45F89,0xFEA03FAE,0xFE6820C1,0xFE501419,0xFE2004B9,0xFEF87BA9,0xFEC45BAD,0xFE201CEC,0xD8001AEE,0x3BFC9859,0x19022C5,0xFF741AD8,0xFF6413E5,0xFF581144,0xFF5C15CD,0xFF380B84,0xFF300728,0xFF14063D,0xFEFC0031,0xECFC0265,0x59FC22C5,0xFF2016B4,0xFF081144,0xFED80D2D,0xFEA0025D,
-0xEC900265,0xADFC22C5,0xFE081142,0xE6000602,0xC80022C6,0x59FC22C5,0xFF2016B4,0xFF081144,0xFED80D2D,0xFEA0025D,0xEC900265,0xADFC22C5,0xFE081142,0xE6000602,0xC80022C6,0xADFC22C5,0xFE081142,0xE6000602,0xC80022C6,0xC80022C6,0xFF781E0E,0xFF8C207D,0xFF8C211D,0xFF5C18D9,0xFF2411F8,0xFEEC0969,0xFED003E8,0xFE64019A,0xFD741E52,0xFF4817E4,0xFEA011BB,0xE6000602,
-0x99FC22C5,0xE85F34,0xE85F34,0xE85F34,0xE85F34,0xFEB03B0D,0xFEB03B0D,0xFEB03B0D,0xFE8821D8,0xFE8821D8,0xDA7C1F05,0xFE8031CA,0xFE8031CA,0xFE8031CA,0xFE380B41,0xFE380B41,0xE62C0726,0xFE041148,0xFE041148,0xD000013D,0xAC001142,0x1545F33,0x1545F33,0x1545F33,0xFE082BC5,0xFE082BC5,0xD8001F8B,0xE20029C6,0xE20029C6,0xC000126A,0xA2001D03,0x2FFC5F33,
-0x2FFC5F33,0x9C003C4B,0x8A003C13,0x72005F33,0xFECC4D68,0xF8E0580D,0xE85F34,0xFEAC3CD5,0xFE8029D5,0xFE5C1A05,0xFE501419,0xFE2004B9,0xFEB44BB9,0xFE903A4A,0xFE201C0B,0xC000126A,0x1E85F33,0x1581144,0x1581144,0x1581144,0x1581144,0xFF300728,0xFF300728,0xFF300728,0xFEFC0031,0xFEFC0031,0xDAFC0001,0x7FC1142,0x7FC1142,0x7FC1142,0xFEA0025D,0xFEA0025D,
-0xDAA00001,0x85FC1142,0x85FC1142,0xD000013D,0xAC001142,0x7FC1142,0x7FC1142,0x7FC1142,0xFEA0025D,0xFEA0025D,0xDAA00001,0x85FC1142,0x85FC1142,0xD000013D,0xAC001142,0x85FC1142,0x85FC1142,0xD000013D,0xAC001142,0xAC001142,0xFF3C0EA4,0xFF4C0F40,0x1581144,0xFF240CB2,0xFF04093A,0xFEE40632,0xFED003E8,0xFE64019A,0xFF340ECD,0xFF180C3D,0x65FC1142,0xD000013D,
-0x65FC1142,0x1DC0265,0xFFD00171,0xFFC00074,0xFFB80000,0xC9FC0265,0xFFAC00DA,0xFF940001,0xE5F80265,0xFF280000,0xEC000265,0xC9FC0265,0xFFAC00DA,0xFF940001,0xE5F80265,0xFF280000,0xEC000265,0xE5F80265,0xFF280000,0xEC000265,0xEC000265,0xC9FC0265,0xFFAC00DA,0xFF940001,0xE5F80265,0xFF280000,0xEC000265,0xE5F80265,0xFF280000,0xEC000265,0xEC000265,0xE5F80265,
-0xFF280000,0xEC000265,0xEC000265,0xEC000265,0xFFD00225,0x1FC0265,0xF5D80244,0xFFC001D4,0xFFA80172,0xFF8400B4,0xFF500000,0xFEF40000,0xFBD40221,0xFFC001C4,0xFF700014,0xEC000265,0xDFF80265,0x7C1F04,0x7C1F04,0x7C1F04,0x7C1F04,0x7C1F04,0x7C1F04,0x7C1F04,0x7C1F04,0x7C1F04,0x7C1F04,0xFE2404C8,0xFE2404C8,0xFE2404C8,0xFE2404C8,0xFE2404C8,
-0xFE2404C8,0xBA000000,0xBA000000,0xBA000000,0x7C000001,0xBC1F02,0xBC1F02,0xBC1F02,0xBC1F02,0xBC1F02,0xBC1F02,0x98000BD5,0x98000BD5,0x98000BD5,0x6E0005F1,0x17C1F02,0x17C1F02,0x17C1F02,0x56001315,0x3E001F02,0xFE6C18FD,0x7C1F04,0x7C1F04,0xFE581220,0xFE500D24,0xFE3C0894,0xFE3C0894,0xFE140164,0xFC541735,0xFE341139,0xE60000CD,0x98000BD5,
-0x10C1F02,};
-static const uint32_t g_etc1_to_bc7_m6_table246[] = {
-0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,
-0x1,0x1,0x1,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x10C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,
-0x38C0000,0x4BFC0000,0x4BFC0000,0x4BFC0000,0x84000001,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x38C0000,0x4BFC0000,0x4BFC0000,0x4BFC0000,0x84000001,0x4BFC0000,0x4BFC0000,0x4BFC0000,0x84000001,0x84000001,0x71C0000,0x10C0000,0x10C0000,0x1380000,0x1500000,0x16C0000,0x16C0000,0x3C00000,0x1380000,0x1500000,0x1DF80000,0x4BFC0000,
-0x1DF80000,0x1C80000,0x1C80000,0x1C80000,0x1C80000,0xAFFC0000,0xAFFC0000,0xAFFC0000,0xD7FC0000,0xD7FC0000,0xE2000001,0xAFFC0000,0xAFFC0000,0xAFFC0000,0xD7FC0000,0xD7FC0000,0xE2000001,0xD7FC0000,0xD7FC0000,0xE2000001,0xE2000001,0xAFFC0000,0xAFFC0000,0xAFFC0000,0xD7FC0000,0xD7FC0000,0xE2000001,0xD7FC0000,0xD7FC0000,0xE2000001,0xE2000001,0xD7FC0000,
-0xD7FC0000,0xE2000001,0xE2000001,0xE2000001,0x43FC0000,0xBE40000,0x1C80000,0x9BFC0000,0xBDFC0000,0xCDFC0000,0xD3F80000,0xDBF80000,0x7DFC0000,0xAFFC0000,0xCDFC0000,0xE2000001,0xCDFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1349B71,0xFF18821D,0xFEFC6DCC,0xFEF06694,0xFEE868A1,0xFEC84CE6,0xFEC44258,0xFEA03499,0xFE942774,0xF0842481,0xFED0690D,0xFE9845F3,0xFE8C37EE,0xFE6422AE,0xFE400F8D,0xF6340916,0xFE3829B6,0xFE0811D2,0xEA000401,0xCC001F86,0x1C89B71,0xFE8875EC,0xFE706693,0xFE2C4A85,0xFE0831B5,0xEE00257D,0xFE0848EA,0xF4002CA6,0xE20019DE,0xC600308B,0x69FC9B71,
-0xD6007334,0xC40054F9,0xB200601A,0x9A009B73,0xFF0C818D,0xFF2C9219,0xFF2C962C,0xFED46499,0xFEA84503,0xFE7025F5,0xFE5C1968,0xFE2807C2,0xFEF87F79,0xFED06046,0xFE3020B2,0xE20019DE,0x41FC9B71,0x19C1F85,0xFF801918,0xFF701365,0xFF681144,0xFF681419,0xFF4C0B8A,0xFF4407D9,0xFF2C05B5,0xFF140089,0xF10C016D,0x6BFC1F85,0xFF3815A4,0xFF201144,0xFEF00C35,0xFEB8031D,
-0xF0A4016D,0xB7F81F85,0xFE381142,0xEA000401,0xCC001F86,0x6BFC1F85,0xFF3815A4,0xFF201144,0xFEF00C35,0xFEB8031D,0xF0A4016D,0xB7F81F85,0xFE381142,0xEA000401,0xCC001F86,0xB7F81F85,0xFE381142,0xEA000401,0xCC001F86,0xCC001F86,0xFF801BA1,0xFF8C1D9D,0xF5981E64,0xFF5C1729,0xFF401123,0xFEFC0989,0xFEE404A5,0xFE8C025D,0xFF781B86,0xFF5C1652,0xFED011A5,0xEA000401,
-0xA3FC1F85,0xF06694,0xF06694,0xF06694,0xF06694,0xFEC44258,0xFEC44258,0xFEC44258,0xFE942774,0xFE942774,0xE2842315,0xFE8C37EE,0xFE8C37EE,0xFE8C37EE,0xFE400F8D,0xFE400F8D,0xF03408A6,0xFE0811D2,0xFE0811D2,0xDC0000F5,0xB4001142,0x1686693,0x1686693,0x1686693,0xFE0831B5,0xFE0831B5,0xDE002373,0xEE002C26,0xEE002C26,0xCC0013AA,0xA8001E33,0x39F86693,
-0x39F86693,0xA600416D,0x90004023,0x78006693,0xFECC54C8,0xFEEC5F3D,0xF06694,0xFEB443E1,0xFE943075,0xFE681FB0,0xFE5C1968,0xFE2807C2,0xFEB45309,0xFE98413E,0xFE301FEE,0xCC0013AA,0x3FC6693,0x1681144,0x1681144,0x1681144,0x1681144,0xFF4407D9,0xFF4407D9,0xFF4407D9,0xFF140089,0xFF140089,0xE30C0001,0x1FFC1142,0x1FFC1142,0x1FFC1142,0xFEB8031D,0xFEB8031D,
-0xE2B00001,0x91FC1142,0x91FC1142,0xDC0000F5,0xB4001142,0x1FFC1142,0x1FFC1142,0x1FFC1142,0xFEB8031D,0xFEB8031D,0xE2B00001,0x91FC1142,0x91FC1142,0xDC0000F5,0xB4001142,0x91FC1142,0x91FC1142,0xDC0000F5,0xB4001142,0xB4001142,0xFF580EC9,0xFB640F79,0x1681144,0xFF440D22,0xFF1809DA,0xFEF406DA,0xFEE404A5,0xFE8C025D,0xFD4C0F20,0xFF240CC8,0x75FC1142,0xDC0000F5,
-0x75FC1142,0x1E4016D,0xFFDC00DD,0xFFCC0044,0xFFC80000,0xD5FC016D,0xFFB80082,0xFFAC0001,0xEBF8016D,0xFF580000,0xF000016D,0xD5FC016D,0xFFB80082,0xFFAC0001,0xEBF8016D,0xFF580000,0xF000016D,0xEBF8016D,0xFF580000,0xF000016D,0xF000016D,0xD5FC016D,0xFFB80082,0xFFAC0001,0xEBF8016D,0xFF580000,0xF000016D,0xEBF8016D,0xFF580000,0xF000016D,0xF000016D,0xEBF8016D,
-0xFF580000,0xF000016D,0xF000016D,0xF000016D,0xF9E00152,0x27FC016D,0xF9E00154,0xFFD40120,0xFFBC00DA,0xFF98006D,0xFF780000,0xFF300000,0xFFDC0139,0xFFCC010D,0xFF90000A,0xF000016D,0xE5FC016D,0x842314,0x842314,0x842314,0x842314,0x842314,0x842314,0x842314,0x842314,0x842314,0x842314,0xFE3006C4,0xFE3006C4,0xFE3006C4,0xFE3006C4,0xFE3006C4,
-0xFE3006C4,0xC6000000,0xC6000000,0xC6000000,0x84000001,0x2C42312,0x2C42312,0x2C42312,0x2C42312,0x2C42312,0x2C42312,0xA2000D39,0xA2000D39,0xA2000D39,0x7A0006B9,0x1942312,0x1942312,0x1942312,0x5C001595,0x42002312,0xFE6C1CED,0x842314,0x842314,0xFE681589,0xFE501004,0xFE3C0B14,0xFE3C0B14,0xFE1802A1,0xFE581AC1,0xFE3C14B4,0xF60000EA,0xA2000D39,
-0x11C2312,};
-static const uint32_t g_etc1_to_bc7_m6_table247[] = {
-0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x100000,0x200000,
-0x200000,0x200000,0x200000,0x4000001,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0xC0000,0x100000,0x180000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x11C0000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,
-0x3A40000,0x57FC0000,0x57FC0000,0x57FC0000,0x8C000001,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x3A40000,0x57FC0000,0x57FC0000,0x57FC0000,0x8C000001,0x57FC0000,0x57FC0000,0x57FC0000,0x8C000001,0x8C000001,0xF2C0000,0x11C0000,0x11C0000,0x5480000,0x1640000,0x3800000,0x3800000,0x1DC0000,0x5480000,0x1640000,0x2BFC0000,0x57FC0000,
-0x2BFC0000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0xC7FC0000,0xC7FC0000,0xC7FC0000,0xE3FC0000,0xE3FC0000,0xEA000001,0xC7FC0000,0xC7FC0000,0xC7FC0000,0xE3FC0000,0xE3FC0000,0xEA000001,0xE3FC0000,0xE3FC0000,0xEA000001,0xEA000001,0xC7FC0000,0xC7FC0000,0xC7FC0000,0xE3FC0000,0xE3FC0000,0xEA000001,0xE3FC0000,0xE3FC0000,0xEA000001,0xEA000001,0xE3FC0000,
-0xE3FC0000,0xEA000001,0xEA000001,0xEA000001,0x7BFC0000,0x1F80000,0x1D80000,0xB9FC0000,0xD1FC0000,0xDDF80000,0xDFFC0000,0xE5FC0000,0xA3FC0000,0xC7FC0000,0xDDF80000,0xEA000001,0xDDF80000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x14097B9,0xFF248115,0xFF086EE8,0xFF006878,0xFF006825,0xFEDC4F04,0xFED0456C,0xFEAC3621,0xFEA02A0C,0xF49424D5,0xFEDC67C5,0xFEB047DF,0xFE983B2E,0xFE702442,0xFE5812B1,0xFA3C0922,0xFE38290A,0xFE2012C6,0xEE040282,0xD20C1C9A,0x1DC97B9,0xFEA0761C,0xFE846878,0xFE384B75,0xFE1434A9,0xF400251D,0xFE084686,0xFA002B02,0xE20015EA,0xCC002B8F,0x73F897B9,
-0xDC0071AC,0xCA0050F9,0xB8005AEA,0x9E0097BB,0xFF207F85,0xFF2C8F25,0xF73C935D,0xFEF064CD,0xFEB446BE,0xFE7C292B,0xFE681CD5,0xFE400A4D,0xFF107DEB,0xFED0602E,0xFE3C238C,0xE20015EA,0x4DFC97B9,0x1A41C9D,0xFF8C1788,0xFF7C12FD,0xFF781144,0xFF7412AD,0xFF5C0BA2,0xFF500895,0xFF38056D,0xFF2C0121,0xF51C00B5,0x7BFC1C9A,0xFF4C14D3,0xFF381144,0xFF080B7D,0xFED8040D,
-0xF4B800B5,0xBFF81C9A,0xFE6C1142,0xEC000266,0xD2001C9A,0x7BFC1C9A,0xFF4C14D3,0xFF381144,0xFF080B7D,0xFED8040D,0xF4B800B5,0xBFF81C9A,0xFE6C1142,0xEC000266,0xD2001C9A,0xBFF81C9A,0xFE6C1142,0xEC000266,0xD2001C9A,0xD2001C9A,0xFF901929,0xF9A01B05,0xFBA41B98,0xFF781595,0xFF481062,0xFF200A13,0xFEFC0585,0xFEA8031D,0xFF88194D,0xFF6814FA,0xFEE41193,0xEC000266,
-0xADFC1C9A,0x1006878,0x1006878,0x1006878,0x1006878,0xFED0456C,0xFED0456C,0xFED0456C,0xFEA02A0C,0xFEA02A0C,0xEA942421,0xFE983B2E,0xFE983B2E,0xFE983B2E,0xFE5812B1,0xFE5812B1,0xF640090E,0xFE2012C6,0xFE2012C6,0xE20400DA,0xBC0C1142,0x17C6878,0x17C6878,0x17C6878,0xFE1434A9,0xFE1434A9,0xE8002431,0xFA002AF2,0xFA002AF2,0xD20011F2,0xB4001CBB,0x43F86878,
-0x43F86878,0xB2004159,0x9C003F8B,0x7E00687B,0xFEE85775,0xFEEC61A9,0x1006878,0xFEC446F4,0xFE943411,0xFE782328,0xFE681CD5,0xFE400A4D,0xFED055B3,0xFEB04469,0xFE3C22C8,0xD20011F2,0x11FC6878,0x1781144,0x1781144,0x1781144,0x1781144,0xFF500895,0xFF500895,0xFF500895,0xFF2C0121,0xFF2C0121,0xEB1C0001,0x37FC1142,0x37FC1142,0x37FC1142,0xFED8040D,0xFED8040D,
-0xEAC00001,0x9DFC1142,0x9DFC1142,0xE40000C1,0xBC001142,0x37FC1142,0x37FC1142,0x37FC1142,0xFED8040D,0xFED8040D,0xEAC00001,0x9DFC1142,0x9DFC1142,0xE40000C1,0xBC001142,0x9DFC1142,0x9DFC1142,0xE40000C1,0xBC001142,0xBC001142,0xFB6C0F20,0xFF6C0FA1,0x1781144,0xFD580D75,0xFF2C0A82,0xFEFC07D5,0xFEFC0585,0xFEA8031D,0xFF500F68,0xFF480D24,0x83FC1142,0xE40000C1,
-0x83FC1142,0x1EC00B5,0xFFE80071,0xFFD80024,0xFFD80000,0xE3FC00B5,0xFFCC0044,0xFFC40000,0xF1F800B5,0xFF880000,0xF40000B5,0xE3FC00B5,0xFFCC0044,0xFFC40000,0xF1F800B5,0xFF880000,0xF40000B5,0xF1F800B5,0xFF880000,0xF40000B5,0xF40000B5,0xE3FC00B5,0xFFCC0044,0xFFC40000,0xF1F800B5,0xFF880000,0xF40000B5,0xF1F800B5,0xFF880000,0xF40000B5,0xF40000B5,0xF1F800B5,
-0xFF880000,0xF40000B5,0xF40000B5,0xF40000B5,0xFDE800A2,0x67FC00B5,0xFDE800A4,0xFBE40091,0xFFD0006A,0xFFC00034,0xFFA00000,0xFF6C0000,0xFBE800A2,0xFFD80088,0xFFB00005,0xF40000B5,0xEDFC00B5,0x942420,0x942420,0x942420,0x942420,0x942420,0x942420,0x942420,0x942420,0x942420,0x942420,0xFE4407D9,0xFE4407D9,0xFE4407D9,0xFE4407D9,0xFE4407D9,
-0xFE4407D9,0xD00C0000,0xD00C0000,0xD00C0000,0x8C0C0001,0xDC2420,0xDC2420,0xDC2420,0xDC2420,0xDC2420,0xDC2420,0xAE000C69,0xAE000C69,0xAE000C69,0x800005B9,0x1BC2420,0x1BC2420,0x1BC2420,0x66001572,0x48002422,0xFC881E08,0x942420,0x942420,0xFE6816CD,0xFE641154,0xFE4C0C44,0xFE4C0C44,0xFE2C0371,0xFA6C1C20,0xFE5015C5,0xFE000095,0xAE000C69,
-0x1382420,};
-static const uint32_t g_etc1_to_bc7_m6_table248[] = {
-0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x2C0000,0x580000,
-0x580000,0x580000,0x580000,0xE000000,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x1C0001,0x200000,0x200000,0x200000,0x2C0000,0x3C0000,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x12C0001,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,
-0x1C00000,0x65F80000,0x65F80000,0x65F80000,0x96000000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x1C00000,0x65F80000,0x65F80000,0x65F80000,0x96000000,0x65F80000,0x65F80000,0x65F80000,0x96000000,0x96000000,0x9400000,0x12C0001,0x12C0001,0x1600000,0x5780000,0x3980000,0x3980000,0x1FC0000,0x1600000,0x5780000,0x3DF80000,0x65F80000,
-0x3DF80000,0x1E80001,0x1E80001,0x1E80001,0x1E80001,0xE3FC0000,0xE3FC0000,0xE3FC0000,0xF1F80000,0xF1F80000,0xF4000000,0xE3FC0000,0xE3FC0000,0xE3FC0000,0xF1F80000,0xF1F80000,0xF4000000,0xF1F80000,0xF1F80000,0xF4000000,0xF4000000,0xE3FC0000,0xE3FC0000,0xE3FC0000,0xF1F80000,0xF1F80000,0xF4000000,0xF1F80000,0xF1F80000,0xF4000000,0xF4000000,0xF1F80000,
-0xF1F80000,0xF4000000,0xF4000000,0xF4000000,0xBBFC0000,0x67FC0000,0x1E80001,0xDBFC0000,0xE7FC0000,0xEDFC0000,0xEFFC0000,0xF3F40000,0xD1FC0000,0xE3FC0000,0xEDFC0000,0xF4000000,0xEDFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x14C9144,0xFF307DB4,0xFF206E1B,0xFF10687B,0xFF0C65C4,0xFEE84FCF,0xFEDC4763,0xFEC036E6,0xFEB82BFB,0xF8A42456,0xFEF464EC,0xFEC448BB,0xFEB03DB5,0xFE88258F,0xFE7015E6,0xFE500915,0xFE582844,0xFE38142D,0xF4100195,0xD81C19B9,0x1EC9144,0xFEB87431,0xFEA06878,0xFE584B5A,0xFE2C36E6,0xF8042454,0xFE084419,0xFA00296D,0xEE001109,0xD2002588,0x7BFC9144,
-0xE0006E48,0xD0004AD6,0xBE005385,0xA6009144,0xFF207B7A,0xFD488994,0xFD488D3C,0xFF0062DC,0xFECC477A,0xFE982BD6,0xFE902035,0xFE580D46,0xFF1079CE,0xFEDC5F8A,0xFE582697,0xEE001109,0x59FC9144,0x1B019BB,0xFFA415E6,0xFF941283,0xFF8C1142,0xFF8C1155,0xFF740BEA,0xFF680989,0xFF4C0593,0xFF3801FD,0xF92C0035,0x8DFC19B8,0xFF6413E5,0xFF541142,0xFF200AFD,0xFEFC0521,
-0xFACC0034,0xC7FC19B8,0xFEA01142,0xF2000124,0xD80019B8,0x8DFC19B8,0xFF6413E5,0xFF541142,0xFF200AFD,0xFEFC0521,0xFACC0034,0xC7FC19B8,0xFEA01142,0xF2000124,0xD80019B8,0xC7FC19B8,0xFEA01142,0xF2000124,0xD80019B8,0xD80019B8,0xFFA016ED,0xFFAC1835,0xFFAC18E6,0xFF881403,0xFF5C0FD6,0xFF380A61,0xFF2006AD,0xFED00448,0xFF941715,0xFF841392,0xFF101175,0xF2000124,
-0xB9FC19B8,0x110687B,0x110687B,0x110687B,0x110687B,0xFEDC4763,0xFEDC4763,0xFEDC4763,0xFEB82BFB,0xFEB82BFB,0xF4A42422,0xFEB03DB5,0xFEB03DB5,0xFEB03DB5,0xFE7015E6,0xFE7015E6,0xFE500915,0xFE38142D,0xFE38142D,0xEC1800D9,0xC41C1145,0x1986878,0x1986878,0x1986878,0xFE2C36E6,0xFE2C36E6,0xF4082420,0xFA00295D,0xFA00295D,0xE2000EE1,0xC0001A74,0x51F86878,
-0x51F86878,0xB8003F52,0xA6003D85,0x88006878,0xFEF458B2,0xFF0C61E3,0x110687B,0xFED448E2,0xFEB0370B,0xFE9026C5,0xFE902035,0xFE580D46,0xFED85741,0xFEBC46B5,0xFE5825EE,0xE2000EE1,0x21FC6878,0x18C1142,0x18C1142,0x18C1142,0x18C1142,0xFF680989,0xFF680989,0xFF680989,0xFF3801FD,0xFF3801FD,0xF52C0001,0x53FC1142,0x53FC1142,0x53FC1142,0xFEFC0521,0xFEFC0521,
-0xF4D00001,0xABF81142,0xABF81142,0xEC000080,0xC4001144,0x53FC1142,0x53FC1142,0x53FC1142,0xFEFC0521,0xFEFC0521,0xF4D00001,0xABF81142,0xABF81142,0xEC000080,0xC4001144,0xABF81142,0xABF81142,0xEC000080,0xC4001144,0xC4001144,0xFF740F52,0xFD880FD2,0x18C1142,0xFF5C0DE5,0xFF540B50,0xFF2808B1,0xFF2006AD,0xFED00448,0xFD740F79,0xFF5C0D81,0x95FC1142,0xEC000080,
-0x95FC1142,0x1F40032,0xFDF00022,0xFFEC000A,0xFFE80001,0xF1FC0032,0xFFE40011,0xFFE00000,0xF9F80032,0xFFC00000,0xF8000034,0xF1FC0032,0xFFE40011,0xFFE00000,0xF9F80032,0xFFC00000,0xF8000034,0xF9F80032,0xFFC00000,0xF8000034,0xF8000034,0xF1FC0032,0xFFE40011,0xFFE00000,0xF9F80032,0xFFC00000,0xF8000034,0xF9F80032,0xFFC00000,0xF8000034,0xF8000034,0xF9F80032,
-0xFFC00000,0xF8000034,0xF8000034,0xF8000034,0xFDF40029,0xB7FC0032,0xF3F40032,0xFFEC0022,0xFFE80019,0xFFDC000D,0xFFCC0000,0xFFB00000,0xFFF00029,0xFFEC0029,0xFFD40001,0xF8000034,0xF7FC0032,0xA42422,0xA42422,0xA42422,0xA42422,0xA42422,0xA42422,0xA42422,0xA42422,0xA42422,0xA42422,0xFE5008B1,0xFE5008B1,0xFE5008B1,0xFE5008B1,0xFE5008B1,
-0xFE5008B1,0xD8200001,0xD8200001,0xD8200001,0x961C0001,0x2F42420,0x2F42420,0x2F42420,0x2F42420,0x2F42420,0x2F42420,0xBA000AB5,0xBA000AB5,0xBA000AB5,0x8C000425,0x1F42420,0x1F42420,0x1F42420,0x6C001408,0x52002420,0xFE8C1E6A,0xA42422,0xA42422,0xFE84174D,0xFE781212,0xFE5C0D22,0xFE5C0D22,0xFE400431,0xFE741C52,0xFE641699,0xFE1000D0,0xBA000AB5,
-0x1602420,};
-static const uint32_t g_etc1_to_bc7_m6_table249[] = {
-0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x440000,0x880000,
-0x880000,0x880000,0x880000,0x16000000,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x2C0001,0x300000,0x300000,0x300000,0x440000,0x600000,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x13C0001,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,
-0x1D80000,0x71F80000,0x71F80000,0x71F80000,0x9E000000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x1D80000,0x71F80000,0x71F80000,0x71F80000,0x9E000000,0x71F80000,0x71F80000,0x71F80000,0x9E000000,0x9E000000,0x1540000,0x13C0001,0x13C0001,0x3700000,0x58C0000,0x1B00000,0x1B00000,0x13FC0000,0x3700000,0x58C0000,0x4BFC0000,0x71F80000,
-0x4BFC0000,0x1F80001,0x1F80001,0x1F80001,0x1F80001,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xFDF80000,0xFDF80000,0xFC000000,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xFDF80000,0xFDF80000,0xFC000000,0xFDF80000,0xFDF80000,0xFC000000,0xFC000000,0xFBFC0000,0xFBFC0000,0xFBFC0000,0xFDF80000,0xFDF80000,0xFC000000,0xFDF80000,0xFDF80000,0xFC000000,0xFC000000,0xFDF80000,
-0xFDF80000,0xFC000000,0xFC000000,0xFC000000,0xF5FC0000,0xE7FC0000,0x1F80001,0xF9FC0000,0xFBFC0000,0xFDF80000,0xFDF80000,0xFDF80000,0xF7FC0000,0xFBFC0000,0xFDF80000,0xFC000000,0xFDF80000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1588BEC,0xFF447ADF,0xFF2C6D47,0xFF20687B,0xFF186404,0xFF00509F,0xFEF44933,0xFED837A6,0xFECC2E12,0xFCB42426,0xFF0062AC,0xFED049C7,0xFEC43FBB,0xFE942717,0xFE7C18FE,0xFE68098D,0xFE702804,0xFE4C15EB,0xF8240111,0xDE2C1785,0x3FC8BEC,0xFECC72CF,0xFEB86878,0xFE704B2A,0xFE4C3941,0xFC182424,0xFE204349,0xFE082945,0xF4000D79,0xD80020D8,0x85F88BEC,
-0xE6006BE4,0xD60045F6,0xC4004D71,0xAC008BEC,0xFF3C7814,0xFF4C849C,0xFF4C888C,0xFF1861D6,0xFED8483B,0xFEAC2E3E,0xFE902345,0xFE6C0FFB,0xFF3476CA,0xFEF45E5F,0xFE7028DB,0xF4000D79,0x63FC8BEC,0x1BC1783,0xFFB014AE,0xFFA0122B,0xFF9C1142,0xFF98106D,0xFF800C3A,0xFF740A69,0xFF6405EB,0xFF4C030A,0xFD3C0005,0x9BFC1783,0xFF7C132D,0xFF6C1142,0xFF380ACD,0xFF140631,
-0xFEE00004,0xCFF81783,0xFED41142,0xF8000074,0xDE001784,0x9BFC1783,0xFF7C132D,0xFF6C1142,0xFF380ACD,0xFF140631,0xFEE00004,0xCFF81783,0xFED41142,0xF8000074,0xDE001784,0xCFF81783,0xFED41142,0xF8000074,0xDE001784,0xDE001784,0xFFB41556,0xFFAC1685,0xF7BC1703,0xFF9812DD,0xFF700F7A,0xFF480B1E,0xFF2807B2,0xFEE40559,0xFFA41576,0xFF841292,0xFF301168,0xF8000074,
-0xC1FC1783,0x120687B,0x120687B,0x120687B,0x120687B,0xFEF44933,0xFEF44933,0xFEF44933,0xFECC2E12,0xFECC2E12,0xFCB42422,0xFEC43FBB,0xFEC43FBB,0xFEC43FBB,0xFE7C18FE,0xFE7C18FE,0xFE68098D,0xFE4C15EB,0xFE4C15EB,0xF42800D9,0xCC2C1145,0x1B06878,0x1B06878,0x1B06878,0xFE4C3941,0xFE4C3941,0xFC182420,0xFE082945,0xFE082945,0xE8000C8D,0xC6001888,0x5DF46878,
-0x5DF46878,0xC4003D82,0xAC003B8D,0x90006878,0xFF045983,0xF71C62B2,0x120687B,0xFEE84AEA,0xFEC4399B,0xFEAC29BA,0xFE902345,0xFE6C0FFB,0xFEF8582E,0xFED0482D,0xFE70284B,0xE8000C8D,0x31FC6878,0x19C1142,0x19C1142,0x19C1142,0x19C1142,0xFF740A69,0xFF740A69,0xFF740A69,0xFF4C030A,0xFF4C030A,0xFD3C0001,0x6BFC1142,0x6BFC1142,0x6BFC1142,0xFF140631,0xFF140631,
-0xFCE00001,0xB7F81142,0xB7F81142,0xF8000050,0xCC001144,0x6BFC1142,0x6BFC1142,0x6BFC1142,0xFF140631,0xFF140631,0xFCE00001,0xB7F81142,0xB7F81142,0xF8000050,0xCC001144,0xB7F81142,0xB7F81142,0xF8000050,0xCC001144,0xCC001144,0xFF900F79,0xFF8C101A,0x19C1142,0xFF780E45,0xFF5C0C05,0xFF3809A1,0xFF2807B2,0xFEE40559,0xFF780FCD,0xFF680E10,0xA3FC1142,0xF8000050,
-0xA3FC1142,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFF80001,0xFDFC0002,0xFFF80001,0xFFF80000,0xFFF80002,0xFFF00000,0xFC000004,0xFDFC0002,0xFFF80001,0xFFF80000,0xFFF80002,0xFFF00000,0xFC000004,0xFFF80002,0xFFF00000,0xFC000004,0xFC000004,0xFDFC0002,0xFFF80001,0xFFF80000,0xFFF80002,0xFFF00000,0xFC000004,0xFFF80002,0xFFF00000,0xFC000004,0xFC000004,0xFFF80002,
-0xFFF00000,0xFC000004,0xFC000004,0xFC000004,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFF80001,0xFFF40001,0xFFF40000,0xFFEC0000,0xFDFC0002,0xFDFC0002,0xFFF40000,0xFC000004,0xFFF80002,0xB42422,0xB42422,0xB42422,0xB42422,0xB42422,0xB42422,0xB42422,0xB42422,0xB42422,0xB42422,0xFE680989,0xFE680989,0xFE680989,0xFE680989,0xFE680989,
-0xFE680989,0xE0300001,0xE0300001,0xE0300001,0x9E2C0001,0x30C2420,0x30C2420,0x30C2420,0x30C2420,0x30C2420,0x30C2420,0xCC000949,0xCC000949,0xCC000949,0x980002FD,0xBFC2420,0xBFC2420,0xBFC2420,0x780012C8,0x5A002420,0xFEAC1E85,0xB42422,0xB42422,0xFE9017EA,0xFE8C12CA,0xFE780DFA,0xFE780DFA,0xFE5404ED,0xFE901C99,0xFE7816FA,0xFE200140,0xCC000949,
-0x1802420,};
-static const uint32_t g_etc1_to_bc7_m6_table250[] = {
-0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0x5C0000,0xB80000,
-0xB80000,0xB80000,0xB80000,0x1E000000,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x3C0001,0x8400000,0x8400000,0x8400000,0x5C0000,0x800000,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x14C0001,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,
-0x1F00000,0x7DF80000,0x7DF80000,0x7DF80000,0xA6000000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x1F00000,0x7DF80000,0x7DF80000,0x7DF80000,0xA6000000,0x7DF80000,0x7DF80000,0x7DF80000,0xA6000000,0xA6000000,0x1640000,0x14C0001,0x14C0001,0x1840000,0x5A00000,0x3C40000,0x3C40000,0x27FC0000,0x1840000,0x5A00000,0x5BFC0000,0x7DF80000,
-0x5BFC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1608334,0xFF4473EF,0xFF3867CB,0xFF2C6383,0xFF245F04,0xFF0C4D93,0xFF0046EB,0xFEE4366A,0xFED82DC2,0xFEC42422,0xFF0C5CE4,0xFEE8465F,0xFED03D53,0xFEAC2617,0xFE941956,0xFE740A69,0xFE7C2534,0xFE5814AB,0xFA3C009A,0xE03C142D,0x13FC8330,0xFEE46CB7,0xFEC86380,0xFE88483A,0xFE643831,0xFE2C2422,0xFE2C3F39,0xFE082639,0xF4000A2D,0xDE001B24,0x8BFC8330,
-0xEC006584,0xDC003FEA,0xCA004541,0xB0008330,0xFF3C711C,0xFF4C7D04,0xF9608037,0xFF185C82,0xFEEC452B,0xFEBC2D3F,0xFEA82336,0xFE7410B2,0xFF346F66,0xFF00597C,0xFE7C2771,0xF4000A2D,0x6DFC8330,0x1C4142B,0xFFB411F3,0xFFAC0FDB,0xFFA40F22,0xFFA40E41,0xFF8C0ACE,0xFF800955,0xFF700543,0xFF6402EA,0xFF4C0001,0xA9FC142B,0xFF8810A9,0xFF7C0F20,0xFF4C09A2,0xFF2C05A5,
-0xFEF80000,0xD5F8142B,0xFEF00F20,0xFE000010,0xE000142C,0xA9FC142B,0xFF8810A9,0xFF7C0F20,0xFF4C09A2,0xFF2C05A5,0xFEF80000,0xD5F8142B,0xFEF00F20,0xFE000010,0xE000142C,0xD5F8142B,0xFEF00F20,0xFE000010,0xE000142C,0xE000142C,0xFFB41242,0xF9C01343,0xF9C013BB,0xFF98106D,0xFF840D72,0xFF6409D1,0xFF500709,0xFEFC04FD,0xFFB41262,0xFF980FFE,0xFF440F44,0xFE000010,
-0xC9FC142B,0x12C6383,0x12C6383,0x12C6383,0x12C6383,0xFF0046EB,0xFF0046EB,0xFF0046EB,0xFED82DC2,0xFED82DC2,0xFEC42422,0xFED03D53,0xFED03D53,0xFED03D53,0xFE941956,0xFE941956,0xFE740A69,0xFE5814AB,0xFE5814AB,0xF838007E,0xD23C0F21,0x1C06380,0x1C06380,0x1C06380,0xFE643831,0xFE643831,0xFE2C2422,0xFE082639,0xFE082639,0xEE0009C5,0xCC001478,0x65F86380,
-0x65F86380,0xCA003962,0xB2003611,0x96006380,0xFF1055F5,0xFD285DF2,0x12C6383,0xFEF8483A,0xFED437FA,0xFEBC28FE,0xFEA82336,0xFE7410B2,0xFEF8548A,0xFEDC4611,0xFE7C26E1,0xEE0009C5,0x3DF86380,0x1A40F22,0x1A40F22,0x1A40F22,0x1A40F22,0xFF800955,0xFF800955,0xFF800955,0xFF6402EA,0xFF6402EA,0xFF4C0001,0x7BFC0F20,0x7BFC0F20,0x7BFC0F20,0xFF2C05A5,0xFF2C05A5,
-0xFEF80000,0xBFF80F20,0xBFF80F20,0xFC00000D,0xD2000F20,0x7BFC0F20,0x7BFC0F20,0x7BFC0F20,0xFF2C05A5,0xFF2C05A5,0xFEF80000,0xBFF80F20,0xBFF80F20,0xFC00000D,0xD2000F20,0xBFF80F20,0xBFF80F20,0xFC00000D,0xD2000F20,0xD2000F20,0xFF900DB1,0xFBA40E1D,0x1A40F22,0xFF880C92,0xFF700AA5,0xFF5808CA,0xFF500709,0xFEFC04FD,0xFF940DC8,0xFF840C82,0xADFC0F20,0xFC00000D,
-0xADFC0F20,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0xC42422,0xC42422,0xC42422,0xC42422,0xC42422,0xC42422,0xC42422,0xC42422,0xC42422,0xC42422,0xFE740A69,0xFE740A69,0xFE740A69,0xFE740A69,0xFE740A69,
-0xFE740A69,0xE8400001,0xE8400001,0xE8400001,0xA63C0001,0x3242420,0x3242420,0x3242420,0x3242420,0x3242420,0x3242420,0xD80007F9,0xD80007F9,0xD80007F9,0xA20001F4,0x17FC2420,0x17FC2420,0x17FC2420,0x7E0011A4,0x62002420,0xFEAC1EF5,0xC42422,0xC42422,0xFEA01865,0xFE941379,0xFE880EBA,0xFE880EBA,0xFE6C05D2,0xFEA01D14,0xFE9417A4,0xFE3401BA,0xD80007F9,
-0x1A42420,};
-static const uint32_t g_etc1_to_bc7_m6_table251[] = {
-0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0x740000,0xE80000,
-0xE80000,0xE80000,0xE80000,0x26000000,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x4C0001,0x540000,0x540000,0x540000,0x740000,0xA40000,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0x15C0001,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,
-0xDFC0000,0x89F80000,0x89F80000,0x89F80000,0xAE000000,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0xDFC0000,0x89F80000,0x89F80000,0x89F80000,0xAE000000,0x89F80000,0x89F80000,0x89F80000,0xAE000000,0xAE000000,0x3740000,0x15C0001,0x15C0001,0x1980000,0x5B40000,0x1DC0000,0x1DC0000,0x3BFC0000,0x1980000,0x5B40000,0x69FC0000,0x89F80000,
-0x69FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x16879B4,0xFF506BE7,0xFF406114,0xFF385D2B,0xFF305924,0xFF18496F,0xFF0C4373,0xFEF03492,0xFEE42CC6,0xFED42422,0xFF185634,0xFEF441BB,0xFEDC3993,0xFEB8246F,0xFEA018E6,0xFE8C0B51,0xFE9421B4,0xFE701283,0xFC4C003A,0xE44C10AD,0x1FFC79B0,0xFEF0656B,0xFED85D2B,0xFEA0448A,0xFE703629,0xFE442420,0xFE383A6D,0xFE0822E9,0xFA00077D,0xE2001579,0x91FC79B0,
-0xF2005E40,0xE0003A48,0xD0003CE5,0xB40079B0,0xFF4C694B,0xFB647402,0xFD6876DF,0xFF2C56B2,0xFF004133,0xFED42B7A,0xFEBC21F6,0xFE84109D,0xFF3467C6,0xFF1053A2,0xFE94250F,0xFA00077D,0x75FC79B0,0x1C810AB,0xFFBC0EC6,0xFFB40D22,0xFFAC0C82,0xFFA40BD1,0xFF9808EE,0xFF8C07B5,0xFF7C0453,0xFF700262,0xFF5C0001,0xAFFC10AB,0xFF940DC1,0xFF880C80,0xFF5807F2,0xFF3804A9,
-0xFF100000,0xD7FC10AB,0xFF080C80,0xFE140000,0xE40010AC,0xAFFC10AB,0xFF940DC1,0xFF880C80,0xFF5807F2,0xFF3804A9,0xFF100000,0xD7FC10AB,0xFF080C80,0xFE140000,0xE40010AC,0xD7FC10AB,0xFF080C80,0xFE140000,0xE40010AC,0xE40010AC,0xFFBC0F15,0xFBC40FDB,0xFDC81043,0xFFB00D9E,0xFF980B2E,0xFF6C0809,0xFF5005C9,0xFF20040D,0xFFB40F22,0xFF980D4E,0xFF540C99,0xFE140000,
-0xCDFC10AB,0x1385D2B,0x1385D2B,0x1385D2B,0x1385D2B,0xFF0C4373,0xFF0C4373,0xFF0C4373,0xFEE42CC6,0xFEE42CC6,0xFED42422,0xFEDC3993,0xFEDC3993,0xFEDC3993,0xFEA018E6,0xFEA018E6,0xFE8C0B51,0xFE701283,0xFE701283,0xFA480032,0xD64C0C81,0x1D05D2B,0x1D05D2B,0x1D05D2B,0xFE703629,0xFE703629,0xFE442420,0xFE0822E9,0xFE0822E9,0xF4000759,0xD2001024,0x6DF85D2B,
-0x6DF85D2B,0xD00034E6,0xB8002FC1,0x9C005D2C,0xFF205092,0xFF2C5816,0x1385D2B,0xFF004403,0xFEEC354B,0xFEBC276E,0xFEBC21F6,0xFE84109D,0xFF104F65,0xFEF441EE,0xFE942496,0xF4000759,0x45FC5D2B,0x1AC0C82,0x1AC0C82,0x1AC0C82,0x1AC0C82,0xFF8C07B5,0xFF8C07B5,0xFF8C07B5,0xFF700262,0xFF700262,0xFF5C0001,0x87FC0C80,0x87FC0C80,0x87FC0C80,0xFF3804A9,0xFF3804A9,
-0xFF100000,0xC5F80C80,0xC5F80C80,0xFE140000,0xD6000C80,0x87FC0C80,0x87FC0C80,0x87FC0C80,0xFF3804A9,0xFF3804A9,0xFF100000,0xC5F80C80,0xC5F80C80,0xFE140000,0xD6000C80,0xC5F80C80,0xC5F80C80,0xFE140000,0xD6000C80,0xD6000C80,0xFFA00B50,0xFFAC0B95,0x1AC0C82,0xFF980A69,0xFF8408D1,0xFF640721,0xFF5005C9,0xFF20040D,0xFF940B68,0xFF840A52,0xB5FC0C80,0xFE140000,
-0xB5FC0C80,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0xD42422,0xD42422,0xD42422,0xD42422,0xD42422,0xD42422,0xD42422,0xD42422,0xD42422,0xD42422,0xFE8C0B51,0xFE8C0B51,0xFE8C0B51,0xFE8C0B51,0xFE8C0B51,
-0xFE8C0B51,0xF0500001,0xF0500001,0xF0500001,0xAE4C0001,0x33C2420,0x33C2420,0x33C2420,0x33C2420,0x33C2420,0x33C2420,0xE800069D,0xE800069D,0xE800069D,0xA8000124,0x23FC2420,0x23FC2420,0x23FC2420,0x8A001074,0x6A002420,0xFECC1F02,0xD42422,0xD42422,0xFEBC18F5,0xFEA81429,0xFE980F82,0xFE980F82,0xFE8006B2,0xFAB41D8D,0xFEA01829,0xFE50027D,0xE800069D,
-0x1C82420,};
-static const uint32_t g_etc1_to_bc7_m6_table252[] = {
-0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x28C0000,0x1200000,
-0x1200000,0x1200000,0x1200000,0x2E000001,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0x600000,0xA640000,0xA640000,0xA640000,0x28C0000,0xCC0000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x1700000,0x29FC0000,0x29FC0000,0x29FC0000,0x29FC0000,0x29FC0000,
-0x29FC0000,0x97F80000,0x97F80000,0x97F80000,0xB6000001,0x29FC0000,0x29FC0000,0x29FC0000,0x29FC0000,0x29FC0000,0x29FC0000,0x97F80000,0x97F80000,0x97F80000,0xB6000001,0x97F80000,0x97F80000,0x97F80000,0xB6000001,0xB6000001,0x1880000,0x1700000,0x1700000,0x1AC0000,0x3CC0000,0x1F40000,0x1F40000,0x51FC0000,0x1AC0000,0x3CC0000,0x7BFC0000,0x97F80000,
-0x7BFC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1746F9A,0xFF5C636D,0xFF4C59E2,0xFF445671,0xFF4452B0,0xFF244509,0xFF183FC9,0xFF0832A0,0xFEFC2BCC,0xFEE82420,0xFF244F2A,0xFF003CE1,0xFEF43599,0xFECC22EC,0xFEB8187A,0xFEA40C6D,0xFEA01E26,0xFE88107D,0xFE5C0008,0xE6600D21,0x2BFC6F9A,0xFEFC5DB5,0xFEE85671,0xFEAC40A4,0xFE8833FB,0xFE602420,0xFE5835B7,0xFE142035,0xFA000585,0xE2000FFD,0x97FC6F9A,
-0xF80056D6,0xE6003482,0xD0003409,0xB8006F9A,0xFF5860F6,0xFF6C6A48,0xFF6C6D09,0xFF2C503A,0xFF0C3CF6,0xFEDC2926,0xFECC20F9,0xFEA01085,0xFF505FB2,0xFF184DB4,0xFEB0221D,0xFA000585,0x7DF86F9A,0x1D00D22,0xFFC40B96,0xFFB80A52,0xFFB809D9,0xFFB00948,0xFFA40709,0xFF980614,0xFF880362,0xFF7C01DD,0xFF700000,0xB7FC0D21,0xFFA00AD2,0xFF9409D9,0xFF700633,0xFF5803BA,
-0xFF2C0000,0xDDF40D21,0xFF2009D9,0xFE4C0000,0xE6000D21,0xB7FC0D21,0xFFA00AD2,0xFF9409D9,0xFF700633,0xFF5803BA,0xFF2C0000,0xDDF40D21,0xFF2009D9,0xFE4C0000,0xE6000D21,0xDDF40D21,0xFF2009D9,0xFE4C0000,0xE6000D21,0xE6000D21,0xFFBC0BF4,0xFFCC0C66,0xFFCC0CC6,0xFFB40AAE,0xFF9808C1,0xFF7C063E,0xFF680484,0xFF380334,0xFFC40C0E,0xFFA40A8D,0xFF6409F2,0xFE4C0000,
-0xD3FC0D21,0x1445671,0x1445671,0x1445671,0x1445671,0xFF183FC9,0xFF183FC9,0xFF183FC9,0xFEFC2BCC,0xFEFC2BCC,0xFEE82420,0xFEF43599,0xFEF43599,0xFEF43599,0xFEB8187A,0xFEB8187A,0xFEA40C6D,0xFE88107D,0xFE88107D,0xFC600008,0xDA6009D9,0x1E05671,0x1E05671,0x1E05671,0xFE8833FB,0xFE8833FB,0xFE602420,0xFE142035,0xFE142035,0xFA000575,0xD8000BF6,0x75FC5671,
-0x75FC5671,0xD6003080,0xBE002931,0xA2005672,0xFF2C4B21,0xF9405231,0x1445671,0xFF103F92,0xFEEC3269,0xFEDC25DD,0xFECC20F9,0xFEA01085,0xFF2049F1,0xFF003DFD,0xFEB021B9,0xFA000575,0x51FC5671,0x1B809D9,0x1B809D9,0x1B809D9,0x1B809D9,0xFF980614,0xFF980614,0xFF980614,0xFF7C01DD,0xFF7C01DD,0xFF700000,0x93FC09D9,0x93FC09D9,0x93FC09D9,0xFF5803BA,0xFF5803BA,
-0xFF2C0000,0xCBF809D9,0xCBF809D9,0xFE4C0000,0xDA0009D9,0x93FC09D9,0x93FC09D9,0x93FC09D9,0xFF5803BA,0xFF5803BA,0xFF2C0000,0xCBF809D9,0xCBF809D9,0xFE4C0000,0xDA0009D9,0xCBF809D9,0xCBF809D9,0xFE4C0000,0xDA0009D9,0xDA0009D9,0xF9B00908,0xFFAC0928,0x1B809D9,0xFF980832,0xFF8406F4,0xFF740590,0xFF680484,0xFF380334,0xFFA80908,0xFF980808,0xBDF809D9,0xFE4C0000,
-0xBDF809D9,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0xE82420,0xE82420,0xE82420,0xE82420,0xE82420,0xE82420,0xE82420,0xE82420,0xE82420,0xE82420,0xFEA40C6D,0xFEA40C6D,0xFEA40C6D,0xFEA40C6D,0xFEA40C6D,
-0xFEA40C6D,0xFA600000,0xFA600000,0xFA600000,0xB6600001,0x1582420,0x1582420,0x1582420,0x1582420,0x1582420,0x1582420,0xFA000565,0xFA000565,0xFA000565,0xB4000082,0x31F82420,0x31F82420,0x31F82420,0x96000F3A,0x72002422,0xF8E01F81,0xE82420,0xE82420,0xFECC1974,0xFEB414F4,0xFEAC109D,0xFEAC109D,0xFE9407B4,0xFEBC1DC9,0xFEB418A0,0xFE60034D,0xFA000565,
-0x1EC2420,};
-static const uint32_t g_etc1_to_bc7_m6_table253[] = {
-0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x2A40000,0x1500000,
-0x1500000,0x1500000,0x1500000,0x36000001,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x700000,0x780000,0x780000,0x780000,0x2A40000,0xEC0000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x1800000,0x41FC0000,0x41FC0000,0x41FC0000,0x41FC0000,0x41FC0000,
-0x41FC0000,0xA1FC0000,0xA1FC0000,0xA1FC0000,0xBE000001,0x41FC0000,0x41FC0000,0x41FC0000,0x41FC0000,0x41FC0000,0x41FC0000,0xA1FC0000,0xA1FC0000,0xA1FC0000,0xBE000001,0xA1FC0000,0xA1FC0000,0xA1FC0000,0xBE000001,0xBE000001,0x5980000,0x1800000,0x1800000,0x7BC0000,0x3E00000,0x13FC0000,0x13FC0000,0x65FC0000,0x7BC0000,0x3E00000,0x89FC0000,0xA1FC0000,
-0x89FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x17C672A,0xFF685C5D,0xFF5853E2,0xFF5050D1,0xFF444D70,0xFF30415D,0xFF243CB9,0xFF1430F0,0xFF082AE0,0xFEF82420,0xFF304956,0xFF0C38E9,0xFF00325D,0xFED821A0,0xFECC1848,0xFEB00D61,0xFEAC1B66,0xFE940EED,0xFE700004,0xE8700A59,0x37FC672A,0xFF145745,0xFEFC50D1,0xFEB83D84,0xFEA03223,0xFE782420,0xFE703187,0xFE2C1E1D,0xFC0004C5,0xE8000BE9,0x9DFC672A,
-0xFC0050E5,0xE6003022,0xD6002CD1,0xBC00672A,0xFF645A02,0xFF6C6288,0xF578652A,0xFF444AE6,0xFF143961,0xFEF0276A,0xFEDC2036,0xFEB010A0,0xFF5058A2,0xFF304877,0xFEB41FE1,0xFC0004C5,0x83FC672A,0x1D40A56,0xFFC8092D,0xFFC00825,0xFFC007C1,0xFFBC074C,0xFFB0058D,0xFFA404C8,0xFF9402A6,0xFF880179,0xFF800000,0xC1FC0A56,0xFFAC0882,0xFFA007C1,0xFF7C04DB,0xFF6402EA,
-0xFF400001,0xE1F80A56,0xFF3807C1,0xFE7C0000,0xE8000A59,0xC1FC0A56,0xFFAC0882,0xFFA007C1,0xFF7C04DB,0xFF6402EA,0xFF400001,0xE1F80A56,0xFF3807C1,0xFE7C0000,0xE8000A59,0xE1F80A56,0xFF3807C1,0xFE7C0000,0xE8000A59,0xE8000A59,0xFDCC0965,0xFFCC09C6,0xFFCC0A26,0xFFC00865,0xFFAC06E5,0xFF7C050E,0xFF7C0385,0xFF50028A,0xFFC4096E,0xFFB0085D,0xFF7407D1,0xFE7C0000,
-0xD9FC0A56,0x15050D1,0x15050D1,0x15050D1,0x15050D1,0xFF243CB9,0xFF243CB9,0xFF243CB9,0xFF082AE0,0xFF082AE0,0xFEF82420,0xFF00325D,0xFF00325D,0xFF00325D,0xFECC1848,0xFECC1848,0xFEB00D61,0xFE940EED,0xFE940EED,0xFE700004,0xDE7007C1,0x1F450D1,0x1F450D1,0x1F450D1,0xFEA03223,0xFEA03223,0xFE782420,0xFE2C1E1D,0xFE2C1E1D,0xFC0004C1,0xDE0008E2,0x7FF850D1,
-0x7FF850D1,0xDC002D24,0xC40023CD,0xA60050D2,0xFF3C469D,0xFF4C4CD1,0x15050D1,0xFF183C30,0xFF002FDD,0xFEE82482,0xFEDC2036,0xFEB010A0,0xFF344580,0xFF103A91,0xFEB41F7D,0xFC0004C1,0x5DF850D1,0x1C007C1,0x1C007C1,0x1C007C1,0x1C007C1,0xFFA404C8,0xFFA404C8,0xFFA404C8,0xFF880179,0xFF880179,0xFF800000,0x9FFC07C1,0x9FFC07C1,0x9FFC07C1,0xFF6402EA,0xFF6402EA,
-0xFF400001,0xD1F807C1,0xD1F807C1,0xFE7C0000,0xDE0007C1,0x9FFC07C1,0x9FFC07C1,0x9FFC07C1,0xFF6402EA,0xFF6402EA,0xFF400001,0xD1F807C1,0xD1F807C1,0xFE7C0000,0xDE0007C1,0xD1F807C1,0xD1F807C1,0xFE7C0000,0xDE0007C1,0xDE0007C1,0xFDB80708,0xF7BC0745,0x1C007C1,0xFFA40681,0xFF980568,0xFF7C0465,0xFF7C0385,0xFF50028A,0xFDB0070A,0xFFA4065D,0xC3FC07C1,0xFE7C0000,
-0xC3FC07C1,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0xF82420,0xF82420,0xF82420,0xF82420,0xF82420,0xF82420,0xF82420,0xF82420,0xF82420,0xF82420,0xFEB00D61,0xFEB00D61,0xFEB00D61,0xFEB00D61,0xFEB00D61,
-0xFEB00D61,0xFE700004,0xFE700004,0xFE700004,0xBE700001,0x1702420,0x1702420,0x1702420,0x1702420,0x1702420,0x1702420,0xFA0004B5,0xFA0004B5,0xFA0004B5,0xBC00002D,0x3DF82420,0x3DF82420,0x3DF82420,0x9C000E2A,0x7A002422,0xFEEC1F85,0xF82420,0xF82420,0xFED81A11,0xFED015B1,0xFEC41174,0xFEC41174,0xFE9C08C8,0xFED81E0A,0xFED01962,0xFE74040D,0xFA0004B5,
-0x9FC2420,};
-static const uint32_t g_etc1_to_bc7_m6_table254[] = {
-0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x2BC0000,0x1800000,
-0x1800000,0x1800000,0x1800000,0x3E000001,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x800000,0x880000,0x880000,0x880000,0x2BC0000,0x1100000,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,0x1900000,0x59FC0000,0x59FC0000,0x59FC0000,0x59FC0000,0x59FC0000,
-0x59FC0000,0xADFC0000,0xADFC0000,0xADFC0000,0xC6000001,0x59FC0000,0x59FC0000,0x59FC0000,0x59FC0000,0x59FC0000,0x59FC0000,0xADFC0000,0xADFC0000,0xADFC0000,0xC6000001,0xADFC0000,0xADFC0000,0xADFC0000,0xC6000001,0xC6000001,0xDA80000,0x1900000,0x1900000,0x1D00000,0x3F40000,0x31FC0000,0x31FC0000,0x79FC0000,0x1D00000,0x3F40000,0x99FC0000,0xADFC0000,
-0x99FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x1845F3A,0xFF7455C5,0xFF644E42,0xFF584B89,0xFF504888,0xFF3C3DE9,0xFF3039D9,0xFF202F60,0xFF142A0C,0xFF082420,0xFF4443BD,0xFF183541,0xFF0C2F69,0xFEF02070,0xFED81820,0xFEC40E48,0xFEB81906,0xFEA00DB5,0xFE880034,0xEC8007E1,0x43FC5F3A,0xFF205129,0xFF084B89,0xFED83AA0,0xFEB8306B,0xFE902420,0xFE882DB7,0xFE381C71,0xFE0804BD,0xEA000892,0xA3FC5F3A,
-0xFE084B86,0xEC002C5A,0xDC002651,0xC0005F3A,0xFF645372,0xF9805B72,0xF9805D5A,0xFF4445D6,0xFF20362E,0xFEFC25F8,0xFEE81F71,0xFEC010D5,0xFF58526E,0xFF3043C7,0xFEBC1E2D,0xFE0804BD,0x8BFC5F3A,0x1D807E2,0xFFD006F2,0xFFCC0635,0xFFC805E9,0xFFC40576,0xFFBC0441,0xFFB003A4,0xFFA00202,0xFFA00121,0xFF900000,0xC9FC07E1,0xFFB8067A,0xFFAC05E9,0xFF9403AB,0xFF7C0232,
-0xFF580001,0xE5F807E1,0xFF5405E9,0xFEAC0000,0xEC0007E1,0xC9FC07E1,0xFFB8067A,0xFFAC05E9,0xFF9403AB,0xFF7C0232,0xFF580001,0xE5F807E1,0xFF5405E9,0xFEAC0000,0xEC0007E1,0xE5F807E1,0xFF5405E9,0xFEAC0000,0xEC0007E1,0xEC0007E1,0xFFD00715,0xF5D80798,0xF5D807BD,0xFFC4065E,0xFFAC0545,0xFFA003D8,0xFF8C02BA,0xFF6401E1,0xFFD0072E,0xFFC0063D,0xFF9005F6,0xFEAC0000,
-0xDFF807E1,0x1584B89,0x1584B89,0x1584B89,0x1584B89,0xFF3039D9,0xFF3039D9,0xFF3039D9,0xFF142A0C,0xFF142A0C,0xFF082420,0xFF0C2F69,0xFF0C2F69,0xFF0C2F69,0xFED81820,0xFED81820,0xFEC40E48,0xFEA00DB5,0xFEA00DB5,0xFE880034,0xE28005E9,0x7FC4B86,0x7FC4B86,0x7FC4B86,0xFEB8306B,0xFEB8306B,0xFE902420,0xFE381C71,0xFE381C71,0xFE0804BD,0xE200064D,0x85FC4B86,
-0x85FC4B86,0xE0002A76,0xCA001ED9,0xAC004B86,0xFF4C4244,0xFF4C4811,0x1584B89,0xFF2C38D6,0xFF142DA1,0xFEF8232A,0xFEE81F71,0xFEC010D5,0xFF344100,0xFF18376B,0xFEBC1DC9,0xFE0804BD,0x65FC4B86,0x1C805E9,0x1C805E9,0x1C805E9,0x1C805E9,0xFFB003A4,0xFFB003A4,0xFFB003A4,0xFFA00121,0xFFA00121,0xFF900000,0xABFC05E9,0xABFC05E9,0xABFC05E9,0xFF7C0232,0xFF7C0232,
-0xFF580001,0xD7F805E9,0xD7F805E9,0xFEAC0000,0xE20005E9,0xABFC05E9,0xABFC05E9,0xABFC05E9,0xFF7C0232,0xFF7C0232,0xFF580001,0xD7F805E9,0xD7F805E9,0xFEAC0000,0xE20005E9,0xD7F805E9,0xD7F805E9,0xFEAC0000,0xE20005E9,0xE20005E9,0xFFBC0550,0xFBC4057D,0x1C805E9,0xFFB404EA,0xFFAC0424,0xFF940371,0xFF8C02BA,0xFF6401E1,0xFFB4055A,0xFFB004E4,0xCBFC05E9,0xFEAC0000,
-0xCBFC05E9,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1082420,0x1082420,0x1082420,0x1082420,0x1082420,0x1082420,0x1082420,0x1082420,0x1082420,0x1082420,0xFEC40E48,0xFEC40E48,0xFEC40E48,0xFEC40E48,0xFEC40E48,
-0xFEC40E48,0xFE880034,0xFE880034,0xFE880034,0xC6800001,0x1882420,0x1882420,0x1882420,0x1882420,0x1882420,0x1882420,0xFE0804BD,0xFE0804BD,0xFE0804BD,0xC6000002,0x49F82420,0x49F82420,0x49F82420,0xA6000D41,0x82002422,0xF9002000,0x1082420,0x1082420,0xFEE81A90,0xFEE41675,0xFED41248,0xFED41248,0xFEAC09CD,0xFAEC1E85,0xFED019E2,0xFE90052A,0xFE0804BD,
-0x19FC2420,};
-static const uint32_t g_etc1_to_bc7_m6_table255[] = {
-0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0xD40000,0x1B00000,
-0x1B00000,0x1B00000,0x1B00000,0x46000001,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x900000,0x4980000,0x4980000,0x4980000,0xD40000,0x1300000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x1A00000,0x71FC0000,0x71FC0000,0x71FC0000,0x71FC0000,0x71FC0000,
-0x71FC0000,0xB9FC0000,0xB9FC0000,0xB9FC0000,0xCE000001,0x71FC0000,0x71FC0000,0x71FC0000,0x71FC0000,0x71FC0000,0x71FC0000,0xB9FC0000,0xB9FC0000,0xB9FC0000,0xCE000001,0xB9FC0000,0xB9FC0000,0xB9FC0000,0xCE000001,0xCE000001,0x1BC0000,0x1A00000,0x1A00000,0x1E40000,0x1BFC0000,0x4FFC0000,0x4FFC0000,0x8DFC0000,0x1E40000,0x1BFC0000,0xA7FC0000,0xB9FC0000,
-0xA7FC0000,0x1FC0001,0x1FC0001,0x1FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFBFC0001,0xF7FC0001,0x1FC0001,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0x1FC0001,0xFDFC0001,0xFFFC0000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,
-0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xFFFC0000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0001,0xF7FC0001,0xF7FC0001,0xFDFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0001,0xFDFC0001,0xFFF00000,0xFE000000,
-0xFFFC0000,0x18C57CA,0xFF744F85,0xFF6C48F9,0xFF644691,0xFF5C43F0,0xFF443AAD,0xFF4436EC,0xFF2C2DF0,0xFF202950,0xFF182420,0xFF443E8D,0xFF2431E9,0xFF182CBD,0xFEFC1F6C,0xFEEC1816,0xFED00F64,0xFED81711,0xFEB80CAD,0xFE940094,0xEE9005C1,0x4FFC57CA,0xFF2C4B75,0xFF184691,0xFEF037C0,0xFECC2F04,0xFEA82420,0xFEA02A47,0xFE641B02,0xFE140585,0xEE0005E5,0xA9FC57CA,
-0xFE284691,0xF2002962,0xDC002041,0xC40057CA,0xFF744D72,0xFD885442,0xFD88560A,0xFF5440F0,0xFF343326,0xFF1024C0,0xFEF81EEA,0xFED81141,0xFF704C95,0xFF503F25,0xFED81CB7,0xFE140585,0x93FC57CA,0x1E005C2,0xFFDC051E,0xFFD4048E,0xFFD00451,0xFFD00402,0xFFC40311,0xFFBC02A8,0xFFAC0176,0xFFAC00CD,0xFFA00000,0xCFFC05C1,0xFFC004C1,0xFFB80451,0xFFA002A3,0xFF88019A,
-0xFF700001,0xE7FC05C1,0xFF6C0451,0xFEE00000,0xEE0005C1,0xCFFC05C1,0xFFC004C1,0xFFB80451,0xFFA002A3,0xFF88019A,0xFF700001,0xE7FC05C1,0xFF6C0451,0xFEE00000,0xEE0005C1,0xE7FC05C1,0xFF6C0451,0xFEE00000,0xEE0005C1,0xEE0005C1,0xFFD8052A,0xF7DC0584,0xF7DC05A5,0xFFD404BA,0xFFC003D1,0xFFA802C2,0xFFA001F9,0xFF7C0161,0xFFD0053E,0xFFC80479,0xFF98045A,0xFEE00000,
-0xE1FC05C1,0x1644691,0x1644691,0x1644691,0x1644691,0xFF4436EC,0xFF4436EC,0xFF4436EC,0xFF202950,0xFF202950,0xFF182420,0xFF182CBD,0xFF182CBD,0xFF182CBD,0xFEEC1816,0xFEEC1816,0xFED00F64,0xFEB80CAD,0xFEB80CAD,0xFE940094,0xE6900451,0x15FC4691,0x15FC4691,0x15FC4691,0xFECC2F04,0xFECC2F04,0xFEA82420,0xFE641B02,0xFE641B02,0xFE140585,0xE6000461,0x8DFC4691,
-0x8DFC4691,0xE6002822,0xD0001A55,0xB2004692,0xFF4C3E24,0xF96043A4,0x1644691,0xFF3C35A5,0xFF202BD5,0xFF08226D,0xFEF81EEA,0xFED81141,0xFF3C3D49,0xFF303446,0xFED81C66,0xFE140585,0x6FFC4691,0x1D00451,0x1D00451,0x1D00451,0x1D00451,0xFFBC02A8,0xFFBC02A8,0xFFBC02A8,0xFFAC00CD,0xFFAC00CD,0xFFA00000,0xB7FC0451,0xB7FC0451,0xB7FC0451,0xFF88019A,0xFF88019A,
-0xFF700001,0xDDF40451,0xDDF40451,0xFEE00000,0xE6000451,0xB7FC0451,0xB7FC0451,0xB7FC0451,0xFF88019A,0xFF88019A,0xFF700001,0xDDF40451,0xDDF40451,0xFEE00000,0xE6000451,0xDDF40451,0xDDF40451,0xFEE00000,0xE6000451,0xE6000451,0xF9CC03F5,0xFFCC03F5,0x1D00451,0xFFC4039D,0xFFAC0304,0xFFA80271,0xFFA001F9,0xFF7C0161,0xFBC803F5,0xFBC0039D,0xD3FC0451,0xFEE00000,
-0xD3FC0451,0x1FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFDFC0002,0xFFFC0001,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFE000000,0xFFFC0000,0xFFFC0000,0xFE000000,0xFE000000,0xFFFC0000,
-0xFFFC0000,0xFE000000,0xFE000000,0xFE000000,0xFDFC0002,0xF7FC0002,0xF7FC0002,0xFDFC0002,0xFFFC0001,0xFFFC0000,0xFFFC0000,0xFFFC0000,0xFDFC0002,0xFDFC0002,0xFFFC0000,0xFE000000,0xFFFC0000,0x1182420,0x1182420,0x1182420,0x1182420,0x1182420,0x1182420,0x1182420,0x1182420,0x1182420,0x1182420,0xFED00F64,0xFED00F64,0xFED00F64,0xFED00F64,0xFED00F64,
-0xFED00F64,0xFE940094,0xFE940094,0xFE940094,0xCE900001,0x1A02420,0x1A02420,0x1A02420,0x1A02420,0x1A02420,0x1A02420,0xFE140585,0xFE140585,0xFE140585,0xCE0C0001,0x55F82420,0x55F82420,0x55F82420,0xB2000C49,0x8A002422,0xFF0C2008,0x1182420,0x1182420,0xFF041B34,0xFEF81741,0xFEDC133D,0xFEDC133D,0xFEC00AE1,0xFEF41EAD,0xFEE41AAA,0xFE9C0631,0xFE140585,
-0x27FC2420,};
-const uint32_t *g_etc1_to_bc7_m6_table[] = {
-g_etc1_to_bc7_m6_table0, g_etc1_to_bc7_m6_table1, g_etc1_to_bc7_m6_table2, g_etc1_to_bc7_m6_table3, g_etc1_to_bc7_m6_table4, g_etc1_to_bc7_m6_table5, g_etc1_to_bc7_m6_table6, g_etc1_to_bc7_m6_table7, g_etc1_to_bc7_m6_table8, g_etc1_to_bc7_m6_table9, g_etc1_to_bc7_m6_table10, g_etc1_to_bc7_m6_table11, g_etc1_to_bc7_m6_table12, g_etc1_to_bc7_m6_table13, g_etc1_to_bc7_m6_table14, g_etc1_to_bc7_m6_table15,
-g_etc1_to_bc7_m6_table16, g_etc1_to_bc7_m6_table17, g_etc1_to_bc7_m6_table18, g_etc1_to_bc7_m6_table19, g_etc1_to_bc7_m6_table20, g_etc1_to_bc7_m6_table21, g_etc1_to_bc7_m6_table22, g_etc1_to_bc7_m6_table23, g_etc1_to_bc7_m6_table24, g_etc1_to_bc7_m6_table25, g_etc1_to_bc7_m6_table26, g_etc1_to_bc7_m6_table27, g_etc1_to_bc7_m6_table28, g_etc1_to_bc7_m6_table29, g_etc1_to_bc7_m6_table30, g_etc1_to_bc7_m6_table31,
-g_etc1_to_bc7_m6_table32, g_etc1_to_bc7_m6_table33, g_etc1_to_bc7_m6_table34, g_etc1_to_bc7_m6_table35, g_etc1_to_bc7_m6_table36, g_etc1_to_bc7_m6_table37, g_etc1_to_bc7_m6_table38, g_etc1_to_bc7_m6_table39, g_etc1_to_bc7_m6_table40, g_etc1_to_bc7_m6_table41, g_etc1_to_bc7_m6_table42, g_etc1_to_bc7_m6_table43, g_etc1_to_bc7_m6_table44, g_etc1_to_bc7_m6_table45, g_etc1_to_bc7_m6_table46, g_etc1_to_bc7_m6_table47,
-g_etc1_to_bc7_m6_table48, g_etc1_to_bc7_m6_table49, g_etc1_to_bc7_m6_table50, g_etc1_to_bc7_m6_table51, g_etc1_to_bc7_m6_table52, g_etc1_to_bc7_m6_table53, g_etc1_to_bc7_m6_table54, g_etc1_to_bc7_m6_table55, g_etc1_to_bc7_m6_table56, g_etc1_to_bc7_m6_table57, g_etc1_to_bc7_m6_table58, g_etc1_to_bc7_m6_table59, g_etc1_to_bc7_m6_table60, g_etc1_to_bc7_m6_table61, g_etc1_to_bc7_m6_table62, g_etc1_to_bc7_m6_table63,
-g_etc1_to_bc7_m6_table64, g_etc1_to_bc7_m6_table65, g_etc1_to_bc7_m6_table66, g_etc1_to_bc7_m6_table67, g_etc1_to_bc7_m6_table68, g_etc1_to_bc7_m6_table69, g_etc1_to_bc7_m6_table70, g_etc1_to_bc7_m6_table71, g_etc1_to_bc7_m6_table72, g_etc1_to_bc7_m6_table73, g_etc1_to_bc7_m6_table74, g_etc1_to_bc7_m6_table75, g_etc1_to_bc7_m6_table76, g_etc1_to_bc7_m6_table77, g_etc1_to_bc7_m6_table78, g_etc1_to_bc7_m6_table79,
-g_etc1_to_bc7_m6_table80, g_etc1_to_bc7_m6_table81, g_etc1_to_bc7_m6_table82, g_etc1_to_bc7_m6_table83, g_etc1_to_bc7_m6_table84, g_etc1_to_bc7_m6_table85, g_etc1_to_bc7_m6_table86, g_etc1_to_bc7_m6_table87, g_etc1_to_bc7_m6_table88, g_etc1_to_bc7_m6_table89, g_etc1_to_bc7_m6_table90, g_etc1_to_bc7_m6_table91, g_etc1_to_bc7_m6_table92, g_etc1_to_bc7_m6_table93, g_etc1_to_bc7_m6_table94, g_etc1_to_bc7_m6_table95,
-g_etc1_to_bc7_m6_table96, g_etc1_to_bc7_m6_table97, g_etc1_to_bc7_m6_table98, g_etc1_to_bc7_m6_table99, g_etc1_to_bc7_m6_table100, g_etc1_to_bc7_m6_table101, g_etc1_to_bc7_m6_table102, g_etc1_to_bc7_m6_table103, g_etc1_to_bc7_m6_table104, g_etc1_to_bc7_m6_table105, g_etc1_to_bc7_m6_table106, g_etc1_to_bc7_m6_table107, g_etc1_to_bc7_m6_table108, g_etc1_to_bc7_m6_table109, g_etc1_to_bc7_m6_table110, g_etc1_to_bc7_m6_table111,
-g_etc1_to_bc7_m6_table112, g_etc1_to_bc7_m6_table113, g_etc1_to_bc7_m6_table114, g_etc1_to_bc7_m6_table115, g_etc1_to_bc7_m6_table116, g_etc1_to_bc7_m6_table117, g_etc1_to_bc7_m6_table118, g_etc1_to_bc7_m6_table119, g_etc1_to_bc7_m6_table120, g_etc1_to_bc7_m6_table121, g_etc1_to_bc7_m6_table122, g_etc1_to_bc7_m6_table123, g_etc1_to_bc7_m6_table124, g_etc1_to_bc7_m6_table125, g_etc1_to_bc7_m6_table126, g_etc1_to_bc7_m6_table127,
-g_etc1_to_bc7_m6_table128, g_etc1_to_bc7_m6_table129, g_etc1_to_bc7_m6_table130, g_etc1_to_bc7_m6_table131, g_etc1_to_bc7_m6_table132, g_etc1_to_bc7_m6_table133, g_etc1_to_bc7_m6_table134, g_etc1_to_bc7_m6_table135, g_etc1_to_bc7_m6_table136, g_etc1_to_bc7_m6_table137, g_etc1_to_bc7_m6_table138, g_etc1_to_bc7_m6_table139, g_etc1_to_bc7_m6_table140, g_etc1_to_bc7_m6_table141, g_etc1_to_bc7_m6_table142, g_etc1_to_bc7_m6_table143,
-g_etc1_to_bc7_m6_table144, g_etc1_to_bc7_m6_table145, g_etc1_to_bc7_m6_table146, g_etc1_to_bc7_m6_table147, g_etc1_to_bc7_m6_table148, g_etc1_to_bc7_m6_table149, g_etc1_to_bc7_m6_table150, g_etc1_to_bc7_m6_table151, g_etc1_to_bc7_m6_table152, g_etc1_to_bc7_m6_table153, g_etc1_to_bc7_m6_table154, g_etc1_to_bc7_m6_table155, g_etc1_to_bc7_m6_table156, g_etc1_to_bc7_m6_table157, g_etc1_to_bc7_m6_table158, g_etc1_to_bc7_m6_table159,
-g_etc1_to_bc7_m6_table160, g_etc1_to_bc7_m6_table161, g_etc1_to_bc7_m6_table162, g_etc1_to_bc7_m6_table163, g_etc1_to_bc7_m6_table164, g_etc1_to_bc7_m6_table165, g_etc1_to_bc7_m6_table166, g_etc1_to_bc7_m6_table167, g_etc1_to_bc7_m6_table168, g_etc1_to_bc7_m6_table169, g_etc1_to_bc7_m6_table170, g_etc1_to_bc7_m6_table171, g_etc1_to_bc7_m6_table172, g_etc1_to_bc7_m6_table173, g_etc1_to_bc7_m6_table174, g_etc1_to_bc7_m6_table175,
-g_etc1_to_bc7_m6_table176, g_etc1_to_bc7_m6_table177, g_etc1_to_bc7_m6_table178, g_etc1_to_bc7_m6_table179, g_etc1_to_bc7_m6_table180, g_etc1_to_bc7_m6_table181, g_etc1_to_bc7_m6_table182, g_etc1_to_bc7_m6_table183, g_etc1_to_bc7_m6_table184, g_etc1_to_bc7_m6_table185, g_etc1_to_bc7_m6_table186, g_etc1_to_bc7_m6_table187, g_etc1_to_bc7_m6_table188, g_etc1_to_bc7_m6_table189, g_etc1_to_bc7_m6_table190, g_etc1_to_bc7_m6_table191,
-g_etc1_to_bc7_m6_table192, g_etc1_to_bc7_m6_table193, g_etc1_to_bc7_m6_table194, g_etc1_to_bc7_m6_table195, g_etc1_to_bc7_m6_table196, g_etc1_to_bc7_m6_table197, g_etc1_to_bc7_m6_table198, g_etc1_to_bc7_m6_table199, g_etc1_to_bc7_m6_table200, g_etc1_to_bc7_m6_table201, g_etc1_to_bc7_m6_table202, g_etc1_to_bc7_m6_table203, g_etc1_to_bc7_m6_table204, g_etc1_to_bc7_m6_table205, g_etc1_to_bc7_m6_table206, g_etc1_to_bc7_m6_table207,
-g_etc1_to_bc7_m6_table208, g_etc1_to_bc7_m6_table209, g_etc1_to_bc7_m6_table210, g_etc1_to_bc7_m6_table211, g_etc1_to_bc7_m6_table212, g_etc1_to_bc7_m6_table213, g_etc1_to_bc7_m6_table214, g_etc1_to_bc7_m6_table215, g_etc1_to_bc7_m6_table216, g_etc1_to_bc7_m6_table217, g_etc1_to_bc7_m6_table218, g_etc1_to_bc7_m6_table219, g_etc1_to_bc7_m6_table220, g_etc1_to_bc7_m6_table221, g_etc1_to_bc7_m6_table222, g_etc1_to_bc7_m6_table223,
-g_etc1_to_bc7_m6_table224, g_etc1_to_bc7_m6_table225, g_etc1_to_bc7_m6_table226, g_etc1_to_bc7_m6_table227, g_etc1_to_bc7_m6_table228, g_etc1_to_bc7_m6_table229, g_etc1_to_bc7_m6_table230, g_etc1_to_bc7_m6_table231, g_etc1_to_bc7_m6_table232, g_etc1_to_bc7_m6_table233, g_etc1_to_bc7_m6_table234, g_etc1_to_bc7_m6_table235, g_etc1_to_bc7_m6_table236, g_etc1_to_bc7_m6_table237, g_etc1_to_bc7_m6_table238, g_etc1_to_bc7_m6_table239,
-g_etc1_to_bc7_m6_table240, g_etc1_to_bc7_m6_table241, g_etc1_to_bc7_m6_table242, g_etc1_to_bc7_m6_table243, g_etc1_to_bc7_m6_table244, g_etc1_to_bc7_m6_table245, g_etc1_to_bc7_m6_table246, g_etc1_to_bc7_m6_table247, g_etc1_to_bc7_m6_table248, g_etc1_to_bc7_m6_table249, g_etc1_to_bc7_m6_table250, g_etc1_to_bc7_m6_table251, g_etc1_to_bc7_m6_table252, g_etc1_to_bc7_m6_table253, g_etc1_to_bc7_m6_table254, g_etc1_to_bc7_m6_table255,
-};
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_dxt1_5.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_dxt1_5.inc
index 3e7610ff53..8244550959 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_dxt1_5.inc
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_dxt1_5.inc
@@ -491,4 +491,4 @@
{17,31,10897},{16,31,12077},{13,31,6285},{13,31,6285},{8,31,68},{4,31,7686},{0,31,1341},{27,31,968},{27,31,968},{27,31,968},{25,31,325},{31,21,1513},{23,31,605},{23,31,605},{11,31,0},{31,26,1513},{11,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{0,31,0},{31,31,0},{0,31,0},{16,0,9248},{16,0,9248},{16,0,9248},{16,0,9248},{12,31,3626},
{12,31,3626},{12,31,3626},{8,31,68},{0,31,1341},{0,31,1341},{21,31,17476},{20,31,14998},{20,31,14098},{18,31,10672},{20,31,16018},{15,31,8154},{15,31,6218},{9,31,200},{10,31,11338},{0,31,1613},{28,31,1041},{27,31,801},{27,31,680},{26,31,232},{29,29,1473},{26,31,753},{24,31,442},{14,31,0},{31,28,1473},{14,31,0},{20,31,14098},{20,31,14098},{20,31,14098},{18,31,10672},{17,31,11453},{15,31,6218},{15,31,6218},
{9,31,200},{6,31,7270},{0,31,1613},{27,31,680},{27,31,680},{27,31,680},{26,31,232},{28,28,1105},{24,31,442},{24,31,442},{14,31,0},{28,28,1105},{14,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{31,31,0},{0,31,0},{31,31,0},{0,31,0},{17,0,9248},{17,0,9248},{17,0,9248},{17,0,9248},{13,31,3929},{13,31,3929},{13,31,3929},{9,31,200},{0,31,1613},
-{0,31,1613}, \ No newline at end of file
+{0,31,1613},
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_dxt1_6.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_dxt1_6.inc
index 2441fbe859..fad45fe22d 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_dxt1_6.inc
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_dxt1_6.inc
@@ -491,4 +491,4 @@
{34,63,10841},{34,63,12089},{26,63,6206},{26,63,6206},{17,63,74},{9,63,7678},{0,63,1341},{54,63,937},{54,63,937},{54,63,937},{51,63,305},{63,43,1513},{47,63,605},{47,63,605},{22,63,1},{62,53,1513},{22,63,1},{63,63,0},{63,63,0},{63,63,0},{63,63,0},{63,63,0},{63,63,0},{63,63,0},{0,63,0},{63,63,0},{0,63,0},{32,0,9256},{32,0,9256},{32,0,9256},{32,0,9256},{23,63,3650},
{23,63,3650},{23,63,3650},{17,63,74},{0,63,1341},{0,63,1341},{43,63,17392},{40,63,15021},{40,63,14060},{37,63,10673},{40,63,16013},{32,63,8261},{29,63,6166},{19,63,194},{20,63,11338},{1,63,1594},{57,63,1041},{56,63,822},{54,63,697},{52,63,234},{63,51,1473},{51,63,737},{49,63,442},{28,63,1},{63,57,1473},{28,63,1},{40,63,14060},{40,63,14060},{40,63,14060},{37,63,10673},{34,63,11401},{29,63,6166},{29,63,6166},
{19,63,194},{12,63,7270},{1,63,1594},{54,63,697},{54,63,697},{54,63,697},{52,63,234},{63,46,1105},{49,63,442},{49,63,442},{28,63,1},{63,54,1105},{28,63,1},{63,63,0},{63,63,0},{63,63,0},{63,63,0},{63,63,0},{63,63,0},{63,63,0},{0,63,0},{63,63,0},{0,63,0},{34,0,9256},{34,0,9256},{34,0,9256},{34,0,9256},{26,63,3898},{26,63,3898},{26,63,3898},{19,63,194},{1,63,1594},
-{1,63,1594}, \ No newline at end of file
+{1,63,1594},
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_pvrtc2_45.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_pvrtc2_45.inc
index 0bca0bbddc..fbaf988d78 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_pvrtc2_45.inc
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_pvrtc2_45.inc
@@ -478,4 +478,4 @@
{8,31,11312},{8,31,11249},{7,31,6499},{7,31,6499},{4,31,260},{3,31,10457},{0,31,2642},{13,31,925},{13,31,925},{13,31,925},{12,31,397},{15,22,1513},{11,31,794},{11,31,794},{7,31,4},{14,27,1513},{7,31,4},{15,31,0},{15,31,0},{15,31,0},{15,31,0},{15,31,0},{15,31,0},{15,31,0},{0,31,0},{15,31,0},{0,31,0},{8,0,9376},{8,0,9376},{8,0,9376},{8,0,9376},{6,31,3074},
{6,31,3074},{6,31,3074},{4,31,260},{0,31,2642},{0,31,2642},{8,31,58848},{7,31,39683},{6,31,25130},{6,31,19007},{8,31,54849},{6,31,27132},{5,31,8569},{4,31,756},{4,31,51302},{0,31,5046},{13,31,1078},{13,31,806},{13,31,637},{12,31,365},{15,26,1473},{12,31,978},{12,31,617},{8,31,9},{14,29,1473},{8,31,9},{9,31,13604},{9,31,13604},{9,31,13604},{8,31,11184},{8,31,10433},{7,31,6339},{7,31,6339},
{5,31,424},{4,31,9713},{0,31,2930},{13,31,637},{13,31,637},{13,31,637},{12,31,365},{14,27,1105},{12,31,617},{12,31,617},{8,31,9},{13,29,1105},{8,31,9},{15,31,0},{15,31,0},{15,31,0},{15,31,0},{15,31,0},{15,31,0},{15,31,0},{0,31,0},{15,31,0},{0,31,0},{8,0,9248},{8,0,9248},{8,0,9248},{8,0,9248},{6,31,3330},{6,31,3330},{6,31,3330},{5,31,424},{0,31,2930},
-{0,31,2930}, \ No newline at end of file
+{0,31,2930},
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_pvrtc2_alpha_33.inc b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_pvrtc2_alpha_33.inc
index 10c94153ad..3b9d7022e7 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_pvrtc2_alpha_33.inc
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_tables_pvrtc2_alpha_33.inc
@@ -478,4 +478,4 @@
{4,7,11305},{4,7,11209},{3,7,6489},{3,7,6489},{2,7,272},{1,7,10377},{0,7,2642},{6,7,1040},{6,7,1040},{6,7,1040},{6,7,416},{7,6,1537},{6,7,929},{6,7,929},{3,7,9},{7,6,1513},{3,7,9},{7,7,242},{7,7,170},{7,7,121},{7,7,49},{7,7,242},{7,7,98},{7,7,49},{0,7,0},{7,7,98},{0,7,0},{4,0,9280},{4,0,9280},{4,0,9280},{4,0,9280},{3,7,3125},
{3,7,3125},{3,7,3125},{2,7,272},{0,7,2642},{0,7,2642},{4,7,59414},{4,7,41414},{3,7,24952},{3,7,19100},{4,7,55014},{3,7,27085},{2,7,10021},{2,7,656},{1,7,52310},{0,7,5046},{7,7,1142},{7,7,1070},{7,7,1021},{6,7,416},{7,7,1538},{6,7,1025},{6,7,625},{4,7,4},{6,7,1529},{4,7,4},{5,7,13964},{5,7,13964},{5,7,13964},{4,7,11305},{4,7,10505},{3,7,6665},{3,7,6665},
{2,7,592},{2,7,9973},{0,7,2930},{7,7,1021},{7,7,1021},{7,7,1021},{6,7,416},{7,6,1105},{6,7,625},{6,7,625},{4,7,4},{6,7,1129},{4,7,4},{7,7,242},{7,7,170},{7,7,121},{7,7,49},{7,7,242},{7,7,98},{7,7,49},{0,7,0},{7,7,98},{0,7,0},{4,0,9280},{4,0,9280},{4,0,9280},{4,0,9280},{3,7,3301},{3,7,3301},{3,7,3301},{2,7,592},{0,7,2930},
-{0,7,2930}, \ No newline at end of file
+{0,7,2930},
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder_uastc.h b/thirdparty/basis_universal/transcoder/basisu_transcoder_uastc.h
new file mode 100644
index 0000000000..d501a2af6e
--- /dev/null
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder_uastc.h
@@ -0,0 +1,297 @@
+// basisu_transcoder_uastc.h
+#pragma once
+#include "basisu_transcoder_internal.h"
+
+namespace basist
+{
+ struct color_quad_u8
+ {
+ uint8_t m_c[4];
+ };
+
+ const uint32_t TOTAL_UASTC_MODES = 19;
+ const uint32_t UASTC_MODE_INDEX_SOLID_COLOR = 8;
+
+ const uint32_t TOTAL_ASTC_BC7_COMMON_PARTITIONS2 = 30;
+ const uint32_t TOTAL_ASTC_BC7_COMMON_PARTITIONS3 = 11;
+ const uint32_t TOTAL_BC7_3_ASTC2_COMMON_PARTITIONS = 19;
+
+ extern const uint8_t g_uastc_mode_weight_bits[TOTAL_UASTC_MODES];
+ extern const uint8_t g_uastc_mode_weight_ranges[TOTAL_UASTC_MODES];
+ extern const uint8_t g_uastc_mode_endpoint_ranges[TOTAL_UASTC_MODES];
+ extern const uint8_t g_uastc_mode_subsets[TOTAL_UASTC_MODES];
+ extern const uint8_t g_uastc_mode_planes[TOTAL_UASTC_MODES];
+ extern const uint8_t g_uastc_mode_comps[TOTAL_UASTC_MODES];
+ extern const uint8_t g_uastc_mode_has_etc1_bias[TOTAL_UASTC_MODES];
+ extern const uint8_t g_uastc_mode_has_bc1_hint0[TOTAL_UASTC_MODES];
+ extern const uint8_t g_uastc_mode_has_bc1_hint1[TOTAL_UASTC_MODES];
+ extern const uint8_t g_uastc_mode_has_alpha[TOTAL_UASTC_MODES];
+ extern const uint8_t g_uastc_mode_is_la[TOTAL_UASTC_MODES];
+
+ struct astc_bc7_common_partition2_desc
+ {
+ uint8_t m_bc7;
+ uint16_t m_astc;
+ bool m_invert;
+ };
+
+ extern const astc_bc7_common_partition2_desc g_astc_bc7_common_partitions2[TOTAL_ASTC_BC7_COMMON_PARTITIONS2];
+
+ struct bc73_astc2_common_partition_desc
+ {
+ uint8_t m_bc73;
+ uint16_t m_astc2;
+ uint8_t k; // 0-5 - how to modify the BC7 3-subset pattern to match the ASTC pattern (LSB=invert)
+ };
+
+ extern const bc73_astc2_common_partition_desc g_bc7_3_astc2_common_partitions[TOTAL_BC7_3_ASTC2_COMMON_PARTITIONS];
+
+ struct astc_bc7_common_partition3_desc
+ {
+ uint8_t m_bc7;
+ uint16_t m_astc;
+ uint8_t m_astc_to_bc7_perm; // converts ASTC to BC7 partition using g_astc_bc7_partition_index_perm_tables[][]
+ };
+
+ extern const astc_bc7_common_partition3_desc g_astc_bc7_common_partitions3[TOTAL_ASTC_BC7_COMMON_PARTITIONS3];
+
+ extern const uint8_t g_astc_bc7_patterns2[TOTAL_ASTC_BC7_COMMON_PARTITIONS2][16];
+ extern const uint8_t g_astc_bc7_patterns3[TOTAL_ASTC_BC7_COMMON_PARTITIONS3][16];
+ extern const uint8_t g_bc7_3_astc2_patterns2[TOTAL_BC7_3_ASTC2_COMMON_PARTITIONS][16];
+
+ extern const uint8_t g_astc_bc7_pattern2_anchors[TOTAL_ASTC_BC7_COMMON_PARTITIONS2][3];
+ extern const uint8_t g_astc_bc7_pattern3_anchors[TOTAL_ASTC_BC7_COMMON_PARTITIONS3][3];
+ extern const uint8_t g_bc7_3_astc2_patterns2_anchors[TOTAL_BC7_3_ASTC2_COMMON_PARTITIONS][3];
+
+ extern const uint32_t g_uastc_mode_huff_codes[TOTAL_UASTC_MODES + 1][2];
+
+ extern const uint8_t g_astc_to_bc7_partition_index_perm_tables[6][3];
+ extern const uint8_t g_bc7_to_astc_partition_index_perm_tables[6][3]; // inverse of g_astc_to_bc7_partition_index_perm_tables
+
+ extern const uint8_t* s_uastc_to_bc1_weights[6];
+
+ uint32_t bc7_convert_partition_index_3_to_2(uint32_t p, uint32_t k);
+
+ inline uint32_t astc_interpolate(uint32_t l, uint32_t h, uint32_t w, bool srgb)
+ {
+ if (srgb)
+ {
+ l = (l << 8) | 0x80;
+ h = (h << 8) | 0x80;
+ }
+ else
+ {
+ l = (l << 8) | l;
+ h = (h << 8) | h;
+ }
+
+ uint32_t k = (l * (64 - w) + h * w + 32) >> 6;
+
+ return k >> 8;
+ }
+
+ struct astc_block_desc
+ {
+ int m_weight_range; // weight BISE range
+
+ int m_subsets; // number of ASTC partitions
+ int m_partition_seed; // partition pattern seed
+ int m_cem; // color endpoint mode used by all subsets
+
+ int m_ccs; // color component selector (dual plane only)
+ bool m_dual_plane; // true if dual plane
+
+ // Weight and endpoint BISE values.
+ // Note these values are NOT linear, they must be BISE encoded. See Table 97 and Table 107.
+ uint8_t m_endpoints[18]; // endpoint values, in RR GG BB etc. order
+ uint8_t m_weights[64]; // weight index values, raster order, in P0 P1, P0 P1, etc. or P0, P0, P0, P0, etc. order
+ };
+
+ const uint32_t BC7ENC_TOTAL_ASTC_RANGES = 21;
+
+ // See tables 81, 93, 18.13.Endpoint Unquantization
+ const uint32_t TOTAL_ASTC_RANGES = 21;
+ extern const int g_astc_bise_range_table[TOTAL_ASTC_RANGES][3];
+
+ struct astc_quant_bin
+ {
+ uint8_t m_unquant; // unquantized value
+ uint8_t m_index; // sorted index
+ };
+
+ extern astc_quant_bin g_astc_unquant[BC7ENC_TOTAL_ASTC_RANGES][256]; // [ASTC encoded endpoint index]
+
+ int astc_get_levels(int range);
+ bool astc_is_valid_endpoint_range(uint32_t range);
+ uint32_t unquant_astc_endpoint(uint32_t packed_bits, uint32_t packed_trits, uint32_t packed_quints, uint32_t range);
+ uint32_t unquant_astc_endpoint_val(uint32_t packed_val, uint32_t range);
+
+ const uint8_t* get_anchor_indices(uint32_t subsets, uint32_t mode, uint32_t common_pattern, const uint8_t*& pPartition_pattern);
+
+ // BC7
+ const uint32_t BC7ENC_BLOCK_SIZE = 16;
+
+ struct bc7_block
+ {
+ uint64_t m_qwords[2];
+ };
+
+ struct bc7_optimization_results
+ {
+ uint32_t m_mode;
+ uint32_t m_partition;
+ uint8_t m_selectors[16];
+ uint8_t m_alpha_selectors[16];
+ color_quad_u8 m_low[3];
+ color_quad_u8 m_high[3];
+ uint32_t m_pbits[3][2];
+ uint32_t m_index_selector;
+ uint32_t m_rotation;
+ };
+
+ extern const uint32_t g_bc7_weights1[2];
+ extern const uint32_t g_bc7_weights2[4];
+ extern const uint32_t g_bc7_weights3[8];
+ extern const uint32_t g_bc7_weights4[16];
+ extern const uint32_t g_astc_weights4[16];
+ extern const uint32_t g_astc_weights5[32];
+ extern const uint32_t g_astc_weights_3levels[3];
+ extern const uint8_t g_bc7_partition1[16];
+ extern const uint8_t g_bc7_partition2[64 * 16];
+ extern const uint8_t g_bc7_partition3[64 * 16];
+ extern const uint8_t g_bc7_table_anchor_index_second_subset[64];
+ extern const uint8_t g_bc7_table_anchor_index_third_subset_1[64];
+ extern const uint8_t g_bc7_table_anchor_index_third_subset_2[64];
+ extern const uint8_t g_bc7_num_subsets[8];
+ extern const uint8_t g_bc7_partition_bits[8];
+ extern const uint8_t g_bc7_color_index_bitcount[8];
+ extern const uint8_t g_bc7_mode_has_p_bits[8];
+ extern const uint8_t g_bc7_mode_has_shared_p_bits[8];
+ extern const uint8_t g_bc7_color_precision_table[8];
+ extern const int8_t g_bc7_alpha_precision_table[8];
+ extern const uint8_t g_bc7_alpha_index_bitcount[8];
+
+ inline bool get_bc7_mode_has_seperate_alpha_selectors(int mode) { return (mode == 4) || (mode == 5); }
+ inline int get_bc7_color_index_size(int mode, int index_selection_bit) { return g_bc7_color_index_bitcount[mode] + index_selection_bit; }
+ inline int get_bc7_alpha_index_size(int mode, int index_selection_bit) { return g_bc7_alpha_index_bitcount[mode] - index_selection_bit; }
+
+ struct endpoint_err
+ {
+ uint16_t m_error; uint8_t m_lo; uint8_t m_hi;
+ };
+
+ extern endpoint_err g_bc7_mode_6_optimal_endpoints[256][2]; // [c][pbit]
+ const uint32_t BC7ENC_MODE_6_OPTIMAL_INDEX = 5;
+
+ extern endpoint_err g_bc7_mode_5_optimal_endpoints[256]; // [c]
+ const uint32_t BC7ENC_MODE_5_OPTIMAL_INDEX = 1;
+
+ // Packs a BC7 block from a high-level description. Handles all BC7 modes.
+ void encode_bc7_block(void* pBlock, const bc7_optimization_results* pResults);
+
+ // Packs an ASTC block
+ // Constraints: Always 4x4, all subset CEM's must be equal, only tested with LDR CEM's.
+ bool pack_astc_block(uint32_t* pDst, const astc_block_desc* pBlock, uint32_t mode);
+
+ void pack_astc_solid_block(void* pDst_block, const color32& color);
+
+#ifdef _DEBUG
+ int astc_compute_texel_partition(int seed, int x, int y, int z, int partitioncount, bool small_block);
+#endif
+
+ struct uastc_block
+ {
+ union
+ {
+ uint8_t m_bytes[16];
+ uint32_t m_dwords[4];
+
+#ifndef __EMSCRIPTEN__
+ uint64_t m_qwords[2];
+#endif
+ };
+ };
+
+ struct unpacked_uastc_block
+ {
+ astc_block_desc m_astc;
+
+ uint32_t m_mode;
+ uint32_t m_common_pattern;
+
+ color32 m_solid_color;
+
+ bool m_bc1_hint0;
+ bool m_bc1_hint1;
+
+ bool m_etc1_flip;
+ bool m_etc1_diff;
+ uint32_t m_etc1_inten0;
+ uint32_t m_etc1_inten1;
+
+ uint32_t m_etc1_bias;
+
+ uint32_t m_etc2_hints;
+
+ uint32_t m_etc1_selector;
+ uint32_t m_etc1_r, m_etc1_g, m_etc1_b;
+ };
+
+ color32 apply_etc1_bias(const color32 &block_color, uint32_t bias, uint32_t limit, uint32_t subblock);
+
+ struct decoder_etc_block;
+ struct eac_block;
+
+ bool unpack_uastc(uint32_t mode, uint32_t common_pattern, const color32& solid_color, const astc_block_desc& astc, color32* pPixels, bool srgb);
+ bool unpack_uastc(const unpacked_uastc_block& unpacked_blk, color32* pPixels, bool srgb);
+
+ bool unpack_uastc(const uastc_block& blk, color32* pPixels, bool srgb);
+ bool unpack_uastc(const uastc_block& blk, unpacked_uastc_block& unpacked, bool undo_blue_contract, bool read_hints = true);
+
+ bool transcode_uastc_to_astc(const uastc_block& src_blk, void* pDst);
+
+ bool transcode_uastc_to_bc7(const unpacked_uastc_block& unpacked_src_blk, bc7_optimization_results& dst_blk);
+ bool transcode_uastc_to_bc7(const uastc_block& src_blk, bc7_optimization_results& dst_blk);
+ bool transcode_uastc_to_bc7(const uastc_block& src_blk, void* pDst);
+
+ void transcode_uastc_to_etc1(unpacked_uastc_block& unpacked_src_blk, color32 block_pixels[4][4], void* pDst);
+ bool transcode_uastc_to_etc1(const uastc_block& src_blk, void* pDst);
+ bool transcode_uastc_to_etc1(const uastc_block& src_blk, void* pDst, uint32_t channel);
+
+ void transcode_uastc_to_etc2_eac_a8(unpacked_uastc_block& unpacked_src_blk, color32 block_pixels[4][4], void* pDst);
+ bool transcode_uastc_to_etc2_rgba(const uastc_block& src_blk, void* pDst);
+
+ // Packs 16 scalar values to BC4. Same PSNR as stb_dxt's BC4 encoder, around 13% faster.
+ void encode_bc4(void* pDst, const uint8_t* pPixels, uint32_t stride);
+
+ void encode_bc1_solid_block(void* pDst, uint32_t fr, uint32_t fg, uint32_t fb);
+
+ enum
+ {
+ cEncodeBC1HighQuality = 1,
+ cEncodeBC1HigherQuality = 2,
+ cEncodeBC1UseSelectors = 4,
+ };
+ void encode_bc1(void* pDst, const uint8_t* pPixels, uint32_t flags);
+
+ // Alternate PCA-free encoder, around 15% faster, same (or slightly higher) avg. PSNR
+ void encode_bc1_alt(void* pDst, const uint8_t* pPixels, uint32_t flags);
+
+ void transcode_uastc_to_bc1_hint0(const unpacked_uastc_block& unpacked_src_blk, void* pDst);
+ void transcode_uastc_to_bc1_hint1(const unpacked_uastc_block& unpacked_src_blk, const color32 block_pixels[4][4], void* pDst, bool high_quality);
+
+ bool transcode_uastc_to_bc1(const uastc_block& src_blk, void* pDst, bool high_quality);
+ bool transcode_uastc_to_bc3(const uastc_block& src_blk, void* pDst, bool high_quality);
+ bool transcode_uastc_to_bc4(const uastc_block& src_blk, void* pDst, bool high_quality, uint32_t chan0);
+ bool transcode_uastc_to_bc5(const uastc_block& src_blk, void* pDst, bool high_quality, uint32_t chan0, uint32_t chan1);
+
+ bool transcode_uastc_to_etc2_eac_r11(const uastc_block& src_blk, void* pDst, bool high_quality, uint32_t chan0);
+ bool transcode_uastc_to_etc2_eac_rg11(const uastc_block& src_blk, void* pDst, bool high_quality, uint32_t chan0, uint32_t chan1);
+
+ bool transcode_uastc_to_pvrtc1_4_rgb(const uastc_block* pSrc_blocks, void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, bool high_quality, bool from_alpha);
+ bool transcode_uastc_to_pvrtc1_4_rgba(const uastc_block* pSrc_blocks, void* pDst_blocks, uint32_t num_blocks_x, uint32_t num_blocks_y, bool high_quality);
+
+ // uastc_init() MUST be called before using this module.
+ void uastc_init();
+
+} // namespace basist
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
index 6873a95d90..c79623bd57 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
@@ -80,7 +80,6 @@ struct ClipVertex
btVector3 v;
int id;
//b2ContactID id;
- //b2ContactID id;
};
#define b2Dot(a, b) (a).dot(b)
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
index fec9b03213..4372489fa1 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp
@@ -43,7 +43,6 @@ void btMultiBodyJointMotor::finalizeMultiDof()
unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
// row 0: the lower bound
- // row 0: the lower bound
jacobianA(0)[offset] = 1;
m_numDofsFinalized = m_jacSizeBoth;
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp
index 25ddd539bf..5c20d2a0d4 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp
@@ -45,7 +45,6 @@ void btMultiBodySphericalJointMotor::finalizeMultiDof()
unsigned int offset = 6 + (m_bodyA->getLink(m_linkA).m_dofOffset + linkDoF);
// row 0: the lower bound
- // row 0: the lower bound
jacobianA(0)[offset] = 1;
m_numDofsFinalized = m_jacSizeBoth;
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_any_of.h b/thirdparty/embree-aarch64/common/algorithms/parallel_any_of.h
new file mode 100644
index 0000000000..01f1f80f6c
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_any_of.h
@@ -0,0 +1,55 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include <functional>
+#include "parallel_reduce.h"
+
+namespace embree
+{
+
+ template<typename Index, class UnaryPredicate>
+ __forceinline bool parallel_any_of (Index first, Index last, UnaryPredicate pred)
+ {
+ bool ret = false;
+
+#if defined(TASKING_TBB)
+#if TBB_INTERFACE_VERSION >= 12002
+ tbb::task_group_context context;
+ tbb::parallel_for(tbb::blocked_range<size_t>{first, last}, [&ret,pred,&context](const tbb::blocked_range<size_t>& r) {
+ if (context.is_group_execution_cancelled()) return;
+ for (size_t i = r.begin(); i != r.end(); ++i) {
+ if (pred(i)) {
+ ret = true;
+ context.cancel_group_execution();
+ }
+ }
+ });
+#else
+ tbb::parallel_for(tbb::blocked_range<size_t>{first, last}, [&ret,pred](const tbb::blocked_range<size_t>& r) {
+ if (tbb::task::self().is_cancelled()) return;
+ for (size_t i = r.begin(); i != r.end(); ++i) {
+ if (pred(i)) {
+ ret = true;
+ tbb::task::self().cancel_group_execution();
+ }
+ }
+ });
+#endif
+#else
+ ret = parallel_reduce (first, last, false, [pred](const range<size_t>& r)->bool {
+ bool localret = false;
+ for (auto i=r.begin(); i<r.end(); ++i) {
+ localret |= pred(i);
+ }
+ return localret;
+ },
+ std::bit_or<bool>()
+ );
+#endif
+
+ return ret;
+ }
+
+} // end namespace
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_filter.cpp b/thirdparty/embree-aarch64/common/algorithms/parallel_filter.cpp
new file mode 100644
index 0000000000..acddc0ff81
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_filter.cpp
@@ -0,0 +1,56 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "parallel_filter.h"
+#include "../sys/regression.h"
+#include <map>
+
+namespace embree
+{
+ struct parallel_filter_regression_test : public RegressionTest
+ {
+ parallel_filter_regression_test(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+ auto pred = [&]( uint32_t v ) { return (v & 0x3) == 0; };
+
+ for (size_t N=10; N<1000000; N=size_t(2.1*N))
+ {
+ size_t N0 = rand() % N;
+
+ /* initialize array with random numbers */
+ std::vector<uint32_t> src(N);
+ std::map<uint32_t,int> m;
+ for (size_t i=0; i<N; i++) src[i] = rand();
+
+ /* count elements up */
+ for (size_t i=N0; i<N; i++)
+ if (pred(src[i]))
+ m[src[i]] = 0;
+ for (size_t i=N0; i<N; i++)
+ if (pred(src[i]))
+ m[src[i]]++;
+
+ /* filter array */
+ //size_t M = sequential_filter(src.data(),N0,N,pred);
+ size_t M = parallel_filter(src.data(),N0,N,size_t(1024),pred);
+
+ /* check if filtered data is correct */
+ for (size_t i=N0; i<M; i++) {
+ passed &= pred(src[i]);
+ m[src[i]]--;
+ }
+ for (size_t i=N0; i<M; i++)
+ passed &= (m[src[i]] == 0);
+ }
+
+ return passed;
+ }
+ };
+
+ parallel_filter_regression_test parallel_filter_regression("parallel_filter_regression");
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_filter.h b/thirdparty/embree-aarch64/common/algorithms/parallel_filter.h
new file mode 100644
index 0000000000..5823fc631f
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_filter.h
@@ -0,0 +1,93 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "parallel_for.h"
+
+namespace embree
+{
+ template<typename Ty, typename Index, typename Predicate>
+ inline Index sequential_filter( Ty* data, const Index first, const Index last, const Predicate& predicate)
+ {
+ Index j = first;
+ for (Index i=first; i<last; i++)
+ if (predicate(data[i]))
+ data[j++] = data[i];
+
+ return j;
+ }
+
+ template<typename Ty, typename Index, typename Predicate>
+ inline Index parallel_filter( Ty* data, const Index begin, const Index end, const Index minStepSize, const Predicate& predicate)
+ {
+ /* sequential fallback */
+ if (end-begin <= minStepSize)
+ return sequential_filter(data,begin,end,predicate);
+
+ /* calculate number of tasks to use */
+ enum { MAX_TASKS = 64 };
+ const Index numThreads = TaskScheduler::threadCount();
+ const Index numBlocks = (end-begin+minStepSize-1)/minStepSize;
+ const Index taskCount = min(numThreads,numBlocks,(Index)MAX_TASKS);
+
+ /* filter blocks */
+ Index nused[MAX_TASKS];
+ Index nfree[MAX_TASKS];
+ parallel_for(taskCount, [&](const Index taskIndex)
+ {
+ const Index i0 = begin+(taskIndex+0)*(end-begin)/taskCount;
+ const Index i1 = begin+(taskIndex+1)*(end-begin)/taskCount;
+ const Index i2 = sequential_filter(data,i0,i1,predicate);
+ nused[taskIndex] = i2-i0;
+ nfree[taskIndex] = i1-i2;
+ });
+
+ /* calculate offsets */
+ Index sused=0;
+ Index sfree=0;
+ Index pfree[MAX_TASKS];
+ for (Index i=0; i<taskCount; i++)
+ {
+ sused+=nused[i];
+ Index cfree = nfree[i]; pfree[i] = sfree; sfree+=cfree;
+ }
+
+ /* return if we did not filter out any element */
+ assert(sfree <= end-begin);
+ assert(sused <= end-begin);
+ if (sused == end-begin)
+ return end;
+
+ /* otherwise we have to copy misplaced elements around */
+ parallel_for(taskCount, [&](const Index taskIndex)
+ {
+ /* destination to write elements to */
+ Index dst = begin+(taskIndex+0)*(end-begin)/taskCount+nused[taskIndex];
+ Index dst_end = min(dst+nfree[taskIndex],begin+sused);
+ if (dst_end <= dst) return;
+
+ /* range of misplaced elements to copy to destination */
+ Index r0 = pfree[taskIndex];
+ Index r1 = r0+dst_end-dst;
+
+ /* find range in misplaced elements in back to front order */
+ Index k0=0;
+ for (Index i=taskCount-1; i>0; i--)
+ {
+ if (k0 > r1) break;
+ Index k1 = k0+nused[i];
+ Index src = begin+(i+0)*(end-begin)/taskCount+nused[i];
+ for (Index i=max(r0,k0); i<min(r1,k1); i++) {
+ Index isrc = src-i+k0-1;
+ assert(dst >= begin && dst < end);
+ assert(isrc >= begin && isrc < end);
+ data[dst++] = data[isrc];
+ }
+ k0 = k1;
+ }
+ });
+
+ return begin+sused;
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_for.cpp b/thirdparty/embree-aarch64/common/algorithms/parallel_for.cpp
new file mode 100644
index 0000000000..ef070ebc4d
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_for.cpp
@@ -0,0 +1,48 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "parallel_for.h"
+#include "../sys/regression.h"
+
+namespace embree
+{
+ struct parallel_for_regression_test : public RegressionTest
+ {
+ parallel_for_regression_test(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+
+ const size_t M = 10;
+ for (size_t N=10; N<10000000; N=size_t(2.1*N))
+ {
+ /* sequentially calculate sum of squares */
+ size_t sum0 = 0;
+ for (size_t i=0; i<N; i++) {
+ sum0 += i*i;
+ }
+
+ /* parallel calculation of sum of squares */
+ for (size_t m=0; m<M; m++)
+ {
+ std::atomic<size_t> sum1(0);
+ parallel_for( size_t(0), size_t(N), size_t(1024), [&](const range<size_t>& r)
+ {
+ size_t s = 0;
+ for (size_t i=r.begin(); i<r.end(); i++)
+ s += i*i;
+ sum1 += s;
+ });
+ passed = sum0 == sum1;
+ }
+ }
+
+ return passed;
+ }
+ };
+
+ parallel_for_regression_test parallel_for_regression("parallel_for_regression_test");
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_for.h b/thirdparty/embree-aarch64/common/algorithms/parallel_for.h
new file mode 100644
index 0000000000..51d296fb16
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_for.h
@@ -0,0 +1,229 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../tasking/taskscheduler.h"
+#include "../sys/array.h"
+#include "../math/math.h"
+#include "../math/range.h"
+
+#if defined(TASKING_GCD) && defined(BUILD_IOS)
+#include <dispatch/dispatch.h>
+#include <algorithm>
+#include <type_traits>
+#endif
+
+namespace embree
+{
+ /* parallel_for without range */
+ template<typename Index, typename Func>
+ __forceinline void parallel_for( const Index N, const Func& func)
+ {
+#if defined(TASKING_INTERNAL)
+ if (N) {
+ TaskScheduler::spawn(Index(0),N,Index(1),[&] (const range<Index>& r) {
+ assert(r.size() == 1);
+ func(r.begin());
+ });
+ if (!TaskScheduler::wait())
+ // -- GODOT start --
+ // throw std::runtime_error("task cancelled");
+ abort();
+ // -- GODOT end --
+ }
+#elif defined(TASKING_GCD) && defined(BUILD_IOS)
+
+ const size_t baselineNumBlocks = (TaskScheduler::threadCount() > 1)? TaskScheduler::threadCount() : 1;
+ const size_t length = N;
+ const size_t blockSize = (length + baselineNumBlocks-1) / baselineNumBlocks;
+ const size_t numBlocks = (length + blockSize-1) / blockSize;
+
+ dispatch_apply(numBlocks, DISPATCH_APPLY_AUTO, ^(size_t currentBlock) {
+
+ const size_t start = (currentBlock * blockSize);
+ const size_t blockLength = std::min(length - start, blockSize);
+ const size_t end = start + blockLength;
+
+ for(size_t i=start; i < end; i++)
+ {
+ func(i);
+ }
+ });
+
+#elif defined(TASKING_TBB)
+ #if TBB_INTERFACE_VERSION >= 12002
+ tbb::task_group_context context;
+ tbb::parallel_for(Index(0),N,Index(1),[&](Index i) {
+ func(i);
+ },context);
+ if (context.is_group_execution_cancelled())
+ // -- GODOT start --
+ // throw std::runtime_error("task cancelled");
+ abort();
+ // -- GODOT end --
+ #else
+ tbb::parallel_for(Index(0),N,Index(1),[&](Index i) {
+ func(i);
+ });
+ if (tbb::task::self().is_cancelled())
+ // -- GODOT start --
+ // throw std::runtime_error("task cancelled");
+ abort();
+ // -- GODOT end --
+ #endif
+
+#elif defined(TASKING_PPL)
+ concurrency::parallel_for(Index(0),N,Index(1),[&](Index i) {
+ func(i);
+ });
+#else
+# error "no tasking system enabled"
+#endif
+ }
+
+ /* parallel for with range and granulatity */
+ template<typename Index, typename Func>
+ __forceinline void parallel_for( const Index first, const Index last, const Index minStepSize, const Func& func)
+ {
+ assert(first <= last);
+#if defined(TASKING_INTERNAL)
+ TaskScheduler::spawn(first,last,minStepSize,func);
+ if (!TaskScheduler::wait())
+ // -- GODOT start --
+ // throw std::runtime_error("task cancelled");
+ abort();
+ // -- GODOT end --
+
+#elif defined(TASKING_GCD) && defined(BUILD_IOS)
+
+ const size_t baselineNumBlocks = (TaskScheduler::threadCount() > 1)? 4*TaskScheduler::threadCount() : 1;
+ const size_t length = last - first;
+ const size_t blockSizeByThreads = (length + baselineNumBlocks-1) / baselineNumBlocks;
+ size_t blockSize = std::max<size_t>(minStepSize,blockSizeByThreads);
+ blockSize += blockSize % 4;
+
+ const size_t numBlocks = (length + blockSize-1) / blockSize;
+
+ dispatch_apply(numBlocks, DISPATCH_APPLY_AUTO, ^(size_t currentBlock) {
+
+ const size_t start = first + (currentBlock * blockSize);
+ const size_t end = std::min<size_t>(last, start + blockSize);
+
+ func( embree::range<Index>(start,end) );
+ });
+
+
+#elif defined(TASKING_TBB)
+ #if TBB_INTERFACE_VERSION >= 12002
+ tbb::task_group_context context;
+ tbb::parallel_for(tbb::blocked_range<Index>(first,last,minStepSize),[&](const tbb::blocked_range<Index>& r) {
+ func(range<Index>(r.begin(),r.end()));
+ },context);
+ if (context.is_group_execution_cancelled())
+ // -- GODOT start --
+ // throw std::runtime_error("task cancelled");
+ abort();
+ // -- GODOT end --
+ #else
+ tbb::parallel_for(tbb::blocked_range<Index>(first,last,minStepSize),[&](const tbb::blocked_range<Index>& r) {
+ func(range<Index>(r.begin(),r.end()));
+ });
+ if (tbb::task::self().is_cancelled())
+ // -- GODOT start --
+ // throw std::runtime_error("task cancelled");
+ abort();
+ // -- GODOT end --
+ #endif
+
+#elif defined(TASKING_PPL)
+ concurrency::parallel_for(first, last, Index(1) /*minStepSize*/, [&](Index i) {
+ func(range<Index>(i,i+1));
+ });
+
+#else
+# error "no tasking system enabled"
+#endif
+ }
+
+ /* parallel for with range */
+ template<typename Index, typename Func>
+ __forceinline void parallel_for( const Index first, const Index last, const Func& func)
+ {
+ assert(first <= last);
+ parallel_for(first,last,(Index)1,func);
+ }
+
+#if defined(TASKING_TBB) && (TBB_INTERFACE_VERSION > 4001)
+
+ template<typename Index, typename Func>
+ __forceinline void parallel_for_static( const Index N, const Func& func)
+ {
+ #if TBB_INTERFACE_VERSION >= 12002
+ tbb::task_group_context context;
+ tbb::parallel_for(Index(0),N,Index(1),[&](Index i) {
+ func(i);
+ },tbb::simple_partitioner(),context);
+ if (context.is_group_execution_cancelled())
+ // -- GODOT start --
+ // throw std::runtime_error("task cancelled");
+ abort();
+ // -- GODOT end --
+ #else
+ tbb::parallel_for(Index(0),N,Index(1),[&](Index i) {
+ func(i);
+ },tbb::simple_partitioner());
+ if (tbb::task::self().is_cancelled())
+ // -- GODOT start --
+ // throw std::runtime_error("task cancelled");
+ abort();
+ // -- GODOT end --
+ #endif
+ }
+
+ typedef tbb::affinity_partitioner affinity_partitioner;
+
+ template<typename Index, typename Func>
+ __forceinline void parallel_for_affinity( const Index N, const Func& func, tbb::affinity_partitioner& ap)
+ {
+ #if TBB_INTERFACE_VERSION >= 12002
+ tbb::task_group_context context;
+ tbb::parallel_for(Index(0),N,Index(1),[&](Index i) {
+ func(i);
+ },ap,context);
+ if (context.is_group_execution_cancelled())
+ // -- GODOT start --
+ // throw std::runtime_error("task cancelled");
+ abort();
+ // -- GODOT end --
+ #else
+ tbb::parallel_for(Index(0),N,Index(1),[&](Index i) {
+ func(i);
+ },ap);
+ if (tbb::task::self().is_cancelled())
+ // -- GODOT start --
+ // throw std::runtime_error("task cancelled");
+ abort();
+ // -- GODOT end --
+ #endif
+ }
+
+#else
+
+ template<typename Index, typename Func>
+ __forceinline void parallel_for_static( const Index N, const Func& func)
+ {
+ parallel_for(N,func);
+ }
+
+ struct affinity_partitioner {
+ };
+
+ template<typename Index, typename Func>
+ __forceinline void parallel_for_affinity( const Index N, const Func& func, affinity_partitioner& ap)
+ {
+ parallel_for(N,func);
+ }
+
+#endif
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_for_for.cpp b/thirdparty/embree-aarch64/common/algorithms/parallel_for_for.cpp
new file mode 100644
index 0000000000..0337611b35
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_for_for.cpp
@@ -0,0 +1,63 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "parallel_for_for.h"
+#include "../sys/regression.h"
+
+namespace embree
+{
+ struct parallel_for_for_regression_test : public RegressionTest
+ {
+ parallel_for_for_regression_test(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+
+ /* create vector with random numbers */
+ size_t sum0 = 0;
+ size_t K = 0;
+ const size_t M = 1000;
+ std::vector<std::vector<size_t>* > array2(M);
+ for (size_t i=0; i<M; i++) {
+ const size_t N = rand() % 1024;
+ K+=N;
+ array2[i] = new std::vector<size_t>(N);
+ for (size_t j=0; j<N; j++)
+ sum0 += (*array2[i])[j] = rand();
+ }
+
+ /* array to test global index */
+ std::vector<atomic<size_t>> verify_k(K);
+ for (size_t i=0; i<K; i++) verify_k[i].store(0);
+
+ /* add all numbers using parallel_for_for */
+ std::atomic<size_t> sum1(0);
+ parallel_for_for( array2, size_t(1), [&](std::vector<size_t>* v, const range<size_t>& r, size_t k) -> size_t
+ {
+ size_t s = 0;
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ s += (*v)[i];
+ verify_k[k++]++;
+ }
+ sum1 += s;
+ return sum1;
+ });
+ passed &= (sum0 == sum1);
+
+ /* check global index */
+ for (size_t i=0; i<K; i++)
+ passed &= (verify_k[i] == 1);
+
+ /* delete vectors again */
+ for (size_t i=0; i<array2.size(); i++)
+ delete array2[i];
+
+ return passed;
+ }
+ };
+
+ parallel_for_for_regression_test parallel_for_for_regression("parallel_for_for_regression_test");
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_for_for.h b/thirdparty/embree-aarch64/common/algorithms/parallel_for_for.h
new file mode 100644
index 0000000000..852b8a0900
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_for_for.h
@@ -0,0 +1,149 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "parallel_for.h"
+
+namespace embree
+{
+ template<typename ArrayArray, typename Func>
+ __forceinline void sequential_for_for( ArrayArray& array2, const size_t minStepSize, const Func& func )
+ {
+ size_t k=0;
+ for (size_t i=0; i!=array2.size(); ++i) {
+ const size_t N = array2[i]->size();
+ if (N) func(array2[i],range<size_t>(0,N),k);
+ k+=N;
+ }
+ }
+
+ class ParallelForForState
+ {
+ public:
+
+ enum { MAX_TASKS = 64 };
+
+ __forceinline ParallelForForState ()
+ : taskCount(0) {}
+
+ template<typename ArrayArray>
+ __forceinline ParallelForForState (ArrayArray& array2, const size_t minStepSize) {
+ init(array2,minStepSize);
+ }
+
+ template<typename ArrayArray>
+ __forceinline void init ( ArrayArray& array2, const size_t minStepSize )
+ {
+ /* first calculate total number of elements */
+ size_t N = 0;
+ for (size_t i=0; i<array2.size(); i++) {
+ N += array2[i] ? array2[i]->size() : 0;
+ }
+ this->N = N;
+
+ /* calculate number of tasks to use */
+ const size_t numThreads = TaskScheduler::threadCount();
+ const size_t numBlocks = (N+minStepSize-1)/minStepSize;
+ taskCount = max(size_t(1),min(numThreads,numBlocks,size_t(ParallelForForState::MAX_TASKS)));
+
+ /* calculate start (i,j) for each task */
+ size_t taskIndex = 0;
+ i0[taskIndex] = 0;
+ j0[taskIndex] = 0;
+ size_t k0 = (++taskIndex)*N/taskCount;
+ for (size_t i=0, k=0; taskIndex < taskCount; i++)
+ {
+ assert(i<array2.size());
+ size_t j=0, M = array2[i] ? array2[i]->size() : 0;
+ while (j<M && k+M-j >= k0 && taskIndex < taskCount) {
+ assert(taskIndex<taskCount);
+ i0[taskIndex] = i;
+ j0[taskIndex] = j += k0-k;
+ k=k0;
+ k0 = (++taskIndex)*N/taskCount;
+ }
+ k+=M-j;
+ }
+ }
+
+ __forceinline size_t size() const {
+ return N;
+ }
+
+ public:
+ size_t i0[MAX_TASKS];
+ size_t j0[MAX_TASKS];
+ size_t taskCount;
+ size_t N;
+ };
+
+ template<typename ArrayArray, typename Func>
+ __forceinline void parallel_for_for( ArrayArray& array2, const size_t minStepSize, const Func& func )
+ {
+ ParallelForForState state(array2,minStepSize);
+
+ parallel_for(state.taskCount, [&](const size_t taskIndex)
+ {
+ /* calculate range */
+ const size_t k0 = (taskIndex+0)*state.size()/state.taskCount;
+ const size_t k1 = (taskIndex+1)*state.size()/state.taskCount;
+ size_t i0 = state.i0[taskIndex];
+ size_t j0 = state.j0[taskIndex];
+
+ /* iterate over arrays */
+ size_t k=k0;
+ for (size_t i=i0; k<k1; i++) {
+ const size_t N = array2[i] ? array2[i]->size() : 0;
+ const size_t r0 = j0, r1 = min(N,r0+k1-k);
+ if (r1 > r0) func(array2[i],range<size_t>(r0,r1),k);
+ k+=r1-r0; j0 = 0;
+ }
+ });
+ }
+
+ template<typename ArrayArray, typename Func>
+ __forceinline void parallel_for_for( ArrayArray& array2, const Func& func )
+ {
+ parallel_for_for(array2,1,func);
+ }
+
+ template<typename ArrayArray, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_for_for_reduce( ArrayArray& array2, const size_t minStepSize, const Value& identity, const Func& func, const Reduction& reduction )
+ {
+ ParallelForForState state(array2,minStepSize);
+ Value temp[ParallelForForState::MAX_TASKS];
+
+ for (size_t i=0; i<state.taskCount; i++)
+ temp[i] = identity;
+
+ parallel_for(state.taskCount, [&](const size_t taskIndex)
+ {
+ /* calculate range */
+ const size_t k0 = (taskIndex+0)*state.size()/state.taskCount;
+ const size_t k1 = (taskIndex+1)*state.size()/state.taskCount;
+ size_t i0 = state.i0[taskIndex];
+ size_t j0 = state.j0[taskIndex];
+
+ /* iterate over arrays */
+ size_t k=k0;
+ for (size_t i=i0; k<k1; i++) {
+ const size_t N = array2[i] ? array2[i]->size() : 0;
+ const size_t r0 = j0, r1 = min(N,r0+k1-k);
+ if (r1 > r0) temp[taskIndex] = reduction(temp[taskIndex],func(array2[i],range<size_t>(r0,r1),k));
+ k+=r1-r0; j0 = 0;
+ }
+ });
+
+ Value ret = identity;
+ for (size_t i=0; i<state.taskCount; i++)
+ ret = reduction(ret,temp[i]);
+ return ret;
+ }
+
+ template<typename ArrayArray, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_for_for_reduce( ArrayArray& array2, const Value& identity, const Func& func, const Reduction& reduction)
+ {
+ return parallel_for_for_reduce(array2,1,identity,func,reduction);
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_for_for_prefix_sum.cpp b/thirdparty/embree-aarch64/common/algorithms/parallel_for_for_prefix_sum.cpp
new file mode 100644
index 0000000000..0169d8e481
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_for_for_prefix_sum.cpp
@@ -0,0 +1,85 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "parallel_for_for_prefix_sum.h"
+#include "../sys/regression.h"
+
+namespace embree
+{
+ struct parallel_for_for_prefix_sum_regression_test : public RegressionTest
+ {
+ parallel_for_for_prefix_sum_regression_test(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+
+ /* create vector with random numbers */
+ const size_t M = 10;
+ std::vector<atomic<size_t>> flattened;
+ typedef std::vector<std::vector<size_t>* > ArrayArray;
+ ArrayArray array2(M);
+ size_t K = 0;
+ for (size_t i=0; i<M; i++) {
+ const size_t N = rand() % 10;
+ K += N;
+ array2[i] = new std::vector<size_t>(N);
+ for (size_t j=0; j<N; j++)
+ (*array2[i])[j] = rand() % 10;
+ }
+
+ /* array to test global index */
+ std::vector<atomic<size_t>> verify_k(K);
+ for (size_t i=0; i<K; i++) verify_k[i].store(0);
+
+ ParallelForForPrefixSumState<size_t> state(array2,size_t(1));
+
+ /* dry run only counts */
+ size_t S = parallel_for_for_prefix_sum0( state, array2, size_t(0), [&](std::vector<size_t>* v, const range<size_t>& r, size_t k, size_t i) -> size_t
+ {
+ size_t s = 0;
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ s += (*v)[i];
+ verify_k[k++]++;
+ }
+ return s;
+ }, [](size_t v0, size_t v1) { return v0+v1; });
+
+ /* create properly sized output array */
+ flattened.resize(S);
+ for (auto& a : flattened) a.store(0);
+
+ /* now we actually fill the flattened array */
+ parallel_for_for_prefix_sum1( state, array2, size_t(0), [&](std::vector<size_t>* v, const range<size_t>& r, size_t k, size_t i, const size_t base) -> size_t
+ {
+ size_t s = 0;
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ for (size_t j=0; j<(*v)[i]; j++) {
+ flattened[base+s+j]++;
+ }
+ s += (*v)[i];
+ verify_k[k++]++;
+ }
+ return s;
+ }, [](size_t v0, size_t v1) { return v0+v1; });
+
+ /* check global index */
+ for (size_t i=0; i<K; i++)
+ passed &= (verify_k[i] == 2);
+
+ /* check if each element was assigned exactly once */
+ for (size_t i=0; i<flattened.size(); i++)
+ passed &= (flattened[i] == 1);
+
+ /* delete arrays again */
+ for (size_t i=0; i<array2.size(); i++)
+ delete array2[i];
+
+ return passed;
+ }
+ };
+
+ parallel_for_for_prefix_sum_regression_test parallel_for_for_prefix_sum_regression("parallel_for_for_prefix_sum_regression_test");
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_for_for_prefix_sum.h b/thirdparty/embree-aarch64/common/algorithms/parallel_for_for_prefix_sum.h
new file mode 100644
index 0000000000..d2671d8a6a
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_for_for_prefix_sum.h
@@ -0,0 +1,112 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "parallel_for_for.h"
+#include "parallel_prefix_sum.h"
+
+namespace embree
+{
+ template<typename Value>
+ struct ParallelForForPrefixSumState : public ParallelForForState
+ {
+ __forceinline ParallelForForPrefixSumState () {}
+
+ template<typename ArrayArray>
+ __forceinline ParallelForForPrefixSumState (ArrayArray& array2, const size_t minStepSize)
+ : ParallelForForState(array2,minStepSize) {}
+
+ ParallelPrefixSumState<Value> prefix_state;
+ };
+
+ template<typename ArrayArray, typename Index, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_for_for_prefix_sum0( ParallelForForPrefixSumState<Value>& state, ArrayArray& array2, Index minStepSize,
+ const Value& identity, const Func& func, const Reduction& reduction)
+ {
+ /* calculate number of tasks to use */
+ const size_t taskCount = state.taskCount;
+ /* perform parallel prefix sum */
+ parallel_for(taskCount, [&](const size_t taskIndex)
+ {
+ const size_t k0 = (taskIndex+0)*state.size()/taskCount;
+ const size_t k1 = (taskIndex+1)*state.size()/taskCount;
+ size_t i0 = state.i0[taskIndex];
+ size_t j0 = state.j0[taskIndex];
+
+ /* iterate over arrays */
+ size_t k=k0;
+ Value N=identity;
+ for (size_t i=i0; k<k1; i++) {
+ const size_t size = array2[i] ? array2[i]->size() : 0;
+ const size_t r0 = j0, r1 = min(size,r0+k1-k);
+ if (r1 > r0) N = reduction(N, func(array2[i],range<Index>((Index)r0,(Index)r1),(Index)k,(Index)i));
+ k+=r1-r0; j0 = 0;
+ }
+ state.prefix_state.counts[taskIndex] = N;
+ });
+
+ /* calculate prefix sum */
+ Value sum=identity;
+ for (size_t i=0; i<taskCount; i++)
+ {
+ const Value c = state.prefix_state.counts[i];
+ state.prefix_state.sums[i] = sum;
+ sum=reduction(sum,c);
+ }
+
+ return sum;
+ }
+
+ template<typename ArrayArray, typename Index, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_for_for_prefix_sum1( ParallelForForPrefixSumState<Value>& state, ArrayArray& array2, Index minStepSize,
+ const Value& identity, const Func& func, const Reduction& reduction)
+ {
+ /* calculate number of tasks to use */
+ const size_t taskCount = state.taskCount;
+ /* perform parallel prefix sum */
+ parallel_for(taskCount, [&](const size_t taskIndex)
+ {
+ const size_t k0 = (taskIndex+0)*state.size()/taskCount;
+ const size_t k1 = (taskIndex+1)*state.size()/taskCount;
+ size_t i0 = state.i0[taskIndex];
+ size_t j0 = state.j0[taskIndex];
+
+ /* iterate over arrays */
+ size_t k=k0;
+ Value N=identity;
+ for (size_t i=i0; k<k1; i++) {
+ const size_t size = array2[i] ? array2[i]->size() : 0;
+ const size_t r0 = j0, r1 = min(size,r0+k1-k);
+ if (r1 > r0) N = reduction(N, func(array2[i],range<Index>((Index)r0,(Index)r1),(Index)k,(Index)i,reduction(state.prefix_state.sums[taskIndex],N)));
+ k+=r1-r0; j0 = 0;
+ }
+ state.prefix_state.counts[taskIndex] = N;
+ });
+
+ /* calculate prefix sum */
+ Value sum=identity;
+ for (size_t i=0; i<taskCount; i++)
+ {
+ const Value c = state.prefix_state.counts[i];
+ state.prefix_state.sums[i] = sum;
+ sum=reduction(sum,c);
+ }
+
+ return sum;
+ }
+
+ template<typename ArrayArray, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_for_for_prefix_sum0( ParallelForForPrefixSumState<Value>& state, ArrayArray& array2,
+ const Value& identity, const Func& func, const Reduction& reduction)
+ {
+ return parallel_for_for_prefix_sum0(state,array2,size_t(1),identity,func,reduction);
+ }
+
+ template<typename ArrayArray, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_for_for_prefix_sum1( ParallelForForPrefixSumState<Value>& state, ArrayArray& array2,
+ const Value& identity, const Func& func, const Reduction& reduction)
+ {
+ return parallel_for_for_prefix_sum1(state,array2,size_t(1),identity,func,reduction);
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_map.cpp b/thirdparty/embree-aarch64/common/algorithms/parallel_map.cpp
new file mode 100644
index 0000000000..09dc303f81
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_map.cpp
@@ -0,0 +1,47 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "parallel_map.h"
+#include "../sys/regression.h"
+
+namespace embree
+{
+ struct parallel_map_regression_test : public RegressionTest
+ {
+ parallel_map_regression_test(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+
+ /* create key/value vectors with random numbers */
+ const size_t N = 10000;
+ std::vector<uint32_t> keys(N);
+ std::vector<uint32_t> vals(N);
+ for (size_t i=0; i<N; i++) keys[i] = 2*unsigned(i)*647382649;
+ for (size_t i=0; i<N; i++) std::swap(keys[i],keys[rand()%N]);
+ for (size_t i=0; i<N; i++) vals[i] = 2*rand();
+
+ /* create map */
+ parallel_map<uint32_t,uint32_t> map;
+ map.init(keys,vals);
+
+ /* check that all keys are properly mapped */
+ for (size_t i=0; i<N; i++) {
+ const uint32_t* val = map.lookup(keys[i]);
+ passed &= val && (*val == vals[i]);
+ }
+
+ /* check that these keys are not in the map */
+ for (size_t i=0; i<N; i++) {
+ passed &= !map.lookup(keys[i]+1);
+ }
+
+ return passed;
+ }
+ };
+
+ parallel_map_regression_test parallel_map_regression("parallel_map_regression_test");
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_map.h b/thirdparty/embree-aarch64/common/algorithms/parallel_map.h
new file mode 100644
index 0000000000..02e1a8f8d0
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_map.h
@@ -0,0 +1,85 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "parallel_sort.h"
+
+namespace embree
+{
+ /*! implementation of a key/value map with parallel construction */
+ template<typename Key, typename Val>
+ class parallel_map
+ {
+ /* key/value pair to build the map */
+ struct KeyValue
+ {
+ __forceinline KeyValue () {}
+
+ __forceinline KeyValue (const Key key, const Val val)
+ : key(key), val(val) {}
+
+ __forceinline operator Key() const {
+ return key;
+ }
+
+ public:
+ Key key;
+ Val val;
+ };
+
+ public:
+
+ /*! parallel map constructors */
+ parallel_map () {}
+
+ /*! construction from pair of vectors */
+ template<typename KeyVector, typename ValVector>
+ parallel_map (const KeyVector& keys, const ValVector& values) { init(keys,values); }
+
+ /*! initialized the parallel map from a vector with keys and values */
+ template<typename KeyVector, typename ValVector>
+ void init(const KeyVector& keys, const ValVector& values)
+ {
+ /* reserve sufficient space for all data */
+ assert(keys.size() == values.size());
+ vec.resize(keys.size());
+
+ /* generate key/value pairs */
+ parallel_for( size_t(0), keys.size(), size_t(4*4096), [&](const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++)
+ vec[i] = KeyValue((Key)keys[i],values[i]);
+ });
+
+ /* perform parallel radix sort of the key/value pairs */
+ std::vector<KeyValue> temp(keys.size());
+ radix_sort<KeyValue,Key>(vec.data(),temp.data(),keys.size());
+ }
+
+ /*! Returns a pointer to the value associated with the specified key. The pointer will be nullptr of the key is not contained in the map. */
+ __forceinline const Val* lookup(const Key& key) const
+ {
+ typename std::vector<KeyValue>::const_iterator i = std::lower_bound(vec.begin(), vec.end(), key);
+ if (i == vec.end()) return nullptr;
+ if (i->key != key) return nullptr;
+ return &i->val;
+ }
+
+ /*! If the key is in the map, the function returns the value associated with the key, otherwise it returns the default value. */
+ __forceinline Val lookup(const Key& key, const Val& def) const
+ {
+ typename std::vector<KeyValue>::const_iterator i = std::lower_bound(vec.begin(), vec.end(), key);
+ if (i == vec.end()) return def;
+ if (i->key != key) return def;
+ return i->val;
+ }
+
+ /*! clears all state */
+ void clear() {
+ vec.clear();
+ }
+
+ private:
+ std::vector<KeyValue> vec; //!< vector containing sorted elements
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_partition.cpp b/thirdparty/embree-aarch64/common/algorithms/parallel_partition.cpp
new file mode 100644
index 0000000000..eb20c4465d
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_partition.cpp
@@ -0,0 +1,53 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "parallel_partition.h"
+#include "../sys/regression.h"
+
+namespace embree
+{
+ struct parallel_partition_regression_test : public RegressionTest
+ {
+ parallel_partition_regression_test(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+
+ for (size_t i=0; i<100; i++)
+ {
+ /* create random permutation */
+ size_t N = std::rand() % 1000000;
+ std::vector<unsigned> array(N);
+ for (unsigned i=0; i<N; i++) array[i] = i;
+ for (auto& v : array) std::swap(v,array[std::rand()%array.size()]);
+ size_t split = std::rand() % (N+1);
+
+ /* perform parallel partitioning */
+ size_t left_sum = 0, right_sum = 0;
+ size_t mid = parallel_partitioning(array.data(),0,array.size(),0,left_sum,right_sum,
+ [&] ( size_t i ) { return i < split; },
+ [] ( size_t& sum, unsigned v) { sum += v; },
+ [] ( size_t& sum, size_t v) { sum += v; },
+ 128);
+
+ /*serial_partitioning(array.data(),0,array.size(),left_sum,right_sum,
+ [&] ( size_t i ) { return i < split; },
+ [] ( size_t& left_sum, int v) { left_sum += v; });*/
+
+ /* verify result */
+ passed &= mid == split;
+ passed &= left_sum == split*(split-1)/2;
+ passed &= right_sum == N*(N-1)/2-left_sum;
+ for (size_t i=0; i<split; i++) passed &= array[i] < split;
+ for (size_t i=split; i<N; i++) passed &= array[i] >= split;
+ }
+
+ return passed;
+ }
+ };
+
+ parallel_partition_regression_test parallel_partition_regression("parallel_partition_regression_test");
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_partition.h b/thirdparty/embree-aarch64/common/algorithms/parallel_partition.h
new file mode 100644
index 0000000000..3b3ad7c854
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_partition.h
@@ -0,0 +1,283 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "parallel_for.h"
+#include "../math/range.h"
+
+namespace embree
+{
+ /* serial partitioning */
+ template<typename T, typename V, typename IsLeft, typename Reduction_T>
+ __forceinline size_t serial_partitioning(T* array,
+ const size_t begin,
+ const size_t end,
+ V& leftReduction,
+ V& rightReduction,
+ const IsLeft& is_left,
+ const Reduction_T& reduction_t)
+ {
+ T* l = array + begin;
+ T* r = array + end - 1;
+
+ while(1)
+ {
+ /* *l < pivot */
+ while (likely(l <= r && is_left(*l) ))
+ {
+ //prefetchw(l+4); // FIXME: enable?
+ reduction_t(leftReduction,*l);
+ ++l;
+ }
+ /* *r >= pivot) */
+ while (likely(l <= r && !is_left(*r)))
+ {
+ //prefetchw(r-4); FIXME: enable?
+ reduction_t(rightReduction,*r);
+ --r;
+ }
+ if (r<l) break;
+
+ reduction_t(leftReduction ,*r);
+ reduction_t(rightReduction,*l);
+ xchg(*l,*r);
+ l++; r--;
+ }
+
+ return l - array;
+ }
+
+ template<typename T, typename V, typename Vi, typename IsLeft, typename Reduction_T, typename Reduction_V>
+ class __aligned(64) parallel_partition_task
+ {
+ ALIGNED_CLASS_(64);
+ private:
+
+ static const size_t MAX_TASKS = 64;
+
+ T* array;
+ size_t N;
+ const IsLeft& is_left;
+ const Reduction_T& reduction_t;
+ const Reduction_V& reduction_v;
+ const Vi& identity;
+
+ size_t numTasks;
+ __aligned(64) size_t counter_start[MAX_TASKS+1];
+ __aligned(64) size_t counter_left[MAX_TASKS+1];
+ __aligned(64) range<ssize_t> leftMisplacedRanges[MAX_TASKS];
+ __aligned(64) range<ssize_t> rightMisplacedRanges[MAX_TASKS];
+ __aligned(64) V leftReductions[MAX_TASKS];
+ __aligned(64) V rightReductions[MAX_TASKS];
+
+ public:
+
+ __forceinline parallel_partition_task(T* array,
+ const size_t N,
+ const Vi& identity,
+ const IsLeft& is_left,
+ const Reduction_T& reduction_t,
+ const Reduction_V& reduction_v,
+ const size_t BLOCK_SIZE)
+
+ : array(array), N(N), is_left(is_left), reduction_t(reduction_t), reduction_v(reduction_v), identity(identity),
+ numTasks(min((N+BLOCK_SIZE-1)/BLOCK_SIZE,min(TaskScheduler::threadCount(),MAX_TASKS))) {}
+
+ __forceinline const range<ssize_t>* findStartRange(size_t& index, const range<ssize_t>* const r, const size_t numRanges)
+ {
+ size_t i = 0;
+ while(index >= (size_t)r[i].size())
+ {
+ assert(i < numRanges);
+ index -= (size_t)r[i].size();
+ i++;
+ }
+ return &r[i];
+ }
+
+ __forceinline void swapItemsInMisplacedRanges(const size_t numLeftMisplacedRanges,
+ const size_t numRightMisplacedRanges,
+ const size_t startID,
+ const size_t endID)
+ {
+ size_t leftLocalIndex = startID;
+ size_t rightLocalIndex = startID;
+ const range<ssize_t>* l_range = findStartRange(leftLocalIndex,leftMisplacedRanges,numLeftMisplacedRanges);
+ const range<ssize_t>* r_range = findStartRange(rightLocalIndex,rightMisplacedRanges,numRightMisplacedRanges);
+
+ size_t l_left = l_range->size() - leftLocalIndex;
+ size_t r_left = r_range->size() - rightLocalIndex;
+ T *__restrict__ l = &array[l_range->begin() + leftLocalIndex];
+ T *__restrict__ r = &array[r_range->begin() + rightLocalIndex];
+ size_t size = endID - startID;
+ size_t items = min(size,min(l_left,r_left));
+
+ while (size)
+ {
+ if (unlikely(l_left == 0))
+ {
+ l_range++;
+ l_left = l_range->size();
+ l = &array[l_range->begin()];
+ items = min(size,min(l_left,r_left));
+ }
+
+ if (unlikely(r_left == 0))
+ {
+ r_range++;
+ r_left = r_range->size();
+ r = &array[r_range->begin()];
+ items = min(size,min(l_left,r_left));
+ }
+
+ size -= items;
+ l_left -= items;
+ r_left -= items;
+
+ while(items) {
+ items--;
+ xchg(*l++,*r++);
+ }
+ }
+ }
+
+ __forceinline size_t partition(V& leftReduction, V& rightReduction)
+ {
+ /* partition the individual ranges for each task */
+ parallel_for(numTasks,[&] (const size_t taskID) {
+ const size_t startID = (taskID+0)*N/numTasks;
+ const size_t endID = (taskID+1)*N/numTasks;
+ V local_left(identity);
+ V local_right(identity);
+ const size_t mid = serial_partitioning(array,startID,endID,local_left,local_right,is_left,reduction_t);
+ counter_start[taskID] = startID;
+ counter_left [taskID] = mid-startID;
+ leftReductions[taskID] = local_left;
+ rightReductions[taskID] = local_right;
+ });
+ counter_start[numTasks] = N;
+ counter_left[numTasks] = 0;
+
+ /* finalize the reductions */
+ for (size_t i=0; i<numTasks; i++) {
+ reduction_v(leftReduction,leftReductions[i]);
+ reduction_v(rightReduction,rightReductions[i]);
+ }
+
+ /* calculate mid point for partitioning */
+ size_t mid = counter_left[0];
+ for (size_t i=1; i<numTasks; i++)
+ mid += counter_left[i];
+ const range<ssize_t> globalLeft (0,mid);
+ const range<ssize_t> globalRight(mid,N);
+
+ /* calculate all left and right ranges that are on the wrong global side */
+ size_t numMisplacedRangesLeft = 0;
+ size_t numMisplacedRangesRight = 0;
+ size_t numMisplacedItemsLeft = 0;
+ size_t numMisplacedItemsRight = 0;
+
+ for (size_t i=0; i<numTasks; i++)
+ {
+ const range<ssize_t> left_range (counter_start[i], counter_start[i] + counter_left[i]);
+ const range<ssize_t> right_range(counter_start[i] + counter_left[i], counter_start[i+1]);
+ const range<ssize_t> left_misplaced = globalLeft. intersect(right_range);
+ const range<ssize_t> right_misplaced = globalRight.intersect(left_range);
+
+ if (!left_misplaced.empty())
+ {
+ numMisplacedItemsLeft += left_misplaced.size();
+ leftMisplacedRanges[numMisplacedRangesLeft++] = left_misplaced;
+ }
+
+ if (!right_misplaced.empty())
+ {
+ numMisplacedItemsRight += right_misplaced.size();
+ rightMisplacedRanges[numMisplacedRangesRight++] = right_misplaced;
+ }
+ }
+ assert( numMisplacedItemsLeft == numMisplacedItemsRight );
+
+ /* if no items are misplaced we are done */
+ if (numMisplacedItemsLeft == 0)
+ return mid;
+
+ /* otherwise we copy the items to the right place in parallel */
+ parallel_for(numTasks,[&] (const size_t taskID) {
+ const size_t startID = (taskID+0)*numMisplacedItemsLeft/numTasks;
+ const size_t endID = (taskID+1)*numMisplacedItemsLeft/numTasks;
+ swapItemsInMisplacedRanges(numMisplacedRangesLeft,numMisplacedRangesRight,startID,endID);
+ });
+
+ return mid;
+ }
+ };
+
+ template<typename T, typename V, typename Vi, typename IsLeft, typename Reduction_T, typename Reduction_V>
+ __noinline size_t parallel_partitioning(T* array,
+ const size_t begin,
+ const size_t end,
+ const Vi &identity,
+ V &leftReduction,
+ V &rightReduction,
+ const IsLeft& is_left,
+ const Reduction_T& reduction_t,
+ const Reduction_V& reduction_v,
+ size_t BLOCK_SIZE = 128)
+ {
+ /* fall back to single threaded partitioning for small N */
+ if (unlikely(end-begin < BLOCK_SIZE))
+ return serial_partitioning(array,begin,end,leftReduction,rightReduction,is_left,reduction_t);
+
+ /* otherwise use parallel code */
+ else {
+ typedef parallel_partition_task<T,V,Vi,IsLeft,Reduction_T,Reduction_V> partition_task;
+ std::unique_ptr<partition_task> p(new partition_task(&array[begin],end-begin,identity,is_left,reduction_t,reduction_v,BLOCK_SIZE));
+ return begin+p->partition(leftReduction,rightReduction);
+ }
+ }
+
+ template<typename T, typename V, typename Vi, typename IsLeft, typename Reduction_T, typename Reduction_V>
+ __noinline size_t parallel_partitioning(T* array,
+ const size_t begin,
+ const size_t end,
+ const Vi &identity,
+ V &leftReduction,
+ V &rightReduction,
+ const IsLeft& is_left,
+ const Reduction_T& reduction_t,
+ const Reduction_V& reduction_v,
+ size_t BLOCK_SIZE,
+ size_t PARALLEL_THRESHOLD)
+ {
+ /* fall back to single threaded partitioning for small N */
+ if (unlikely(end-begin < PARALLEL_THRESHOLD))
+ return serial_partitioning(array,begin,end,leftReduction,rightReduction,is_left,reduction_t);
+
+ /* otherwise use parallel code */
+ else {
+ typedef parallel_partition_task<T,V,Vi,IsLeft,Reduction_T,Reduction_V> partition_task;
+ std::unique_ptr<partition_task> p(new partition_task(&array[begin],end-begin,identity,is_left,reduction_t,reduction_v,BLOCK_SIZE));
+ return begin+p->partition(leftReduction,rightReduction);
+ }
+ }
+
+
+ template<typename T, typename IsLeft>
+ inline size_t parallel_partitioning(T* array,
+ const size_t begin,
+ const size_t end,
+ const IsLeft& is_left,
+ size_t BLOCK_SIZE = 128)
+ {
+ size_t leftReduction = 0;
+ size_t rightReduction = 0;
+ return parallel_partitioning(
+ array,begin,end,0,leftReduction,rightReduction,is_left,
+ [] (size_t& t,const T& ref) { },
+ [] (size_t& t0,size_t& t1) { },
+ BLOCK_SIZE);
+ }
+
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_prefix_sum.cpp b/thirdparty/embree-aarch64/common/algorithms/parallel_prefix_sum.cpp
new file mode 100644
index 0000000000..685952c3dc
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_prefix_sum.cpp
@@ -0,0 +1,48 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "parallel_prefix_sum.h"
+#include "../sys/regression.h"
+
+namespace embree
+{
+ struct parallel_prefix_sum_regression_test : public RegressionTest
+ {
+ parallel_prefix_sum_regression_test(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+ const size_t M = 10;
+
+ for (size_t N=10; N<10000000; N=size_t(2.1*N))
+ {
+ /* initialize array with random numbers */
+ uint32_t sum0 = 0;
+ std::vector<uint32_t> src(N);
+ for (size_t i=0; i<N; i++) {
+ sum0 += src[i] = rand();
+ }
+
+ /* calculate parallel prefix sum */
+ std::vector<uint32_t> dst(N);
+ for (auto& v : dst) v = 0;
+
+ for (size_t i=0; i<M; i++) {
+ uint32_t sum1 = parallel_prefix_sum(src,dst,N,0,std::plus<uint32_t>());
+ passed &= (sum0 == sum1);
+ }
+
+ /* check if prefix sum is correct */
+ for (size_t i=0, sum=0; i<N; sum+=src[i++])
+ passed &= ((uint32_t)sum == dst[i]);
+ }
+
+ return passed;
+ }
+ };
+
+ parallel_prefix_sum_regression_test parallel_prefix_sum_regression("parallel_prefix_sum_regression");
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_prefix_sum.h b/thirdparty/embree-aarch64/common/algorithms/parallel_prefix_sum.h
new file mode 100644
index 0000000000..117c7a79b0
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_prefix_sum.h
@@ -0,0 +1,85 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "parallel_for.h"
+
+namespace embree
+{
+ template<typename Value>
+ struct ParallelPrefixSumState
+ {
+ enum { MAX_TASKS = 64 };
+ Value counts[MAX_TASKS];
+ Value sums [MAX_TASKS];
+ };
+
+ template<typename Index, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_prefix_sum( ParallelPrefixSumState<Value>& state, Index first, Index last, Index minStepSize, const Value& identity, const Func& func, const Reduction& reduction)
+ {
+ /* calculate number of tasks to use */
+ const size_t numThreads = TaskScheduler::threadCount();
+ const size_t numBlocks = (last-first+minStepSize-1)/minStepSize;
+ const size_t taskCount = min(numThreads,numBlocks,size_t(ParallelPrefixSumState<Value>::MAX_TASKS));
+
+ /* perform parallel prefix sum */
+ parallel_for(taskCount, [&](const size_t taskIndex)
+ {
+ const size_t i0 = first+(taskIndex+0)*(last-first)/taskCount;
+ const size_t i1 = first+(taskIndex+1)*(last-first)/taskCount;
+ state.counts[taskIndex] = func(range<size_t>(i0,i1),state.sums[taskIndex]);
+ });
+
+ /* calculate prefix sum */
+ Value sum=identity;
+ for (size_t i=0; i<taskCount; i++)
+ {
+ const Value c = state.counts[i];
+ state.sums[i] = sum;
+ sum=reduction(sum,c);
+ }
+
+ return sum;
+ }
+
+ /*! parallel calculation of prefix sums */
+ template<typename SrcArray, typename DstArray, typename Value, typename Add>
+ __forceinline Value parallel_prefix_sum(const SrcArray& src, DstArray& dst, size_t N, const Value& identity, const Add& add, const size_t SINGLE_THREAD_THRESHOLD = 4096)
+ {
+ /* perform single threaded prefix operation for small N */
+ if (N < SINGLE_THREAD_THRESHOLD)
+ {
+ Value sum=identity;
+ for (size_t i=0; i<N; sum=add(sum,src[i++])) dst[i] = sum;
+ return sum;
+ }
+
+ /* perform parallel prefix operation for large N */
+ else
+ {
+ ParallelPrefixSumState<Value> state;
+
+ /* initial run just sets up start values for subtasks */
+ parallel_prefix_sum( state, size_t(0), size_t(N), size_t(1024), identity, [&](const range<size_t>& r, const Value& sum) -> Value {
+
+ Value s = identity;
+ for (size_t i=r.begin(); i<r.end(); i++) s = add(s,src[i]);
+ return s;
+
+ }, add);
+
+ /* final run calculates prefix sum */
+ return parallel_prefix_sum( state, size_t(0), size_t(N), size_t(1024), identity, [&](const range<size_t>& r, const Value& sum) -> Value {
+
+ Value s = identity;
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ dst[i] = add(sum,s);
+ s = add(s,src[i]);
+ }
+ return s;
+
+ }, add);
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_reduce.cpp b/thirdparty/embree-aarch64/common/algorithms/parallel_reduce.cpp
new file mode 100644
index 0000000000..331fe4288e
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_reduce.cpp
@@ -0,0 +1,49 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "parallel_reduce.h"
+#include "../sys/regression.h"
+
+namespace embree
+{
+ struct parallel_reduce_regression_test : public RegressionTest
+ {
+ parallel_reduce_regression_test(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+
+ const size_t M = 10;
+ for (size_t N=10; N<10000000; N=size_t(2.1*N))
+ {
+ /* sequentially calculate sum of squares */
+ size_t sum0 = 0;
+ for (size_t i=0; i<N; i++) {
+ sum0 += i*i;
+ }
+
+ /* parallel calculation of sum of squares */
+ for (size_t m=0; m<M; m++)
+ {
+ size_t sum1 = parallel_reduce( size_t(0), size_t(N), size_t(1024), size_t(0), [&](const range<size_t>& r) -> size_t
+ {
+ size_t s = 0;
+ for (size_t i=r.begin(); i<r.end(); i++)
+ s += i*i;
+ return s;
+ },
+ [](const size_t v0, const size_t v1) {
+ return v0+v1;
+ });
+ passed = sum0 == sum1;
+ }
+ }
+ return passed;
+ }
+ };
+
+ parallel_reduce_regression_test parallel_reduce_regression("parallel_reduce_regression_test");
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_reduce.h b/thirdparty/embree-aarch64/common/algorithms/parallel_reduce.h
new file mode 100644
index 0000000000..0daf94e50e
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_reduce.h
@@ -0,0 +1,150 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "parallel_for.h"
+
+namespace embree
+{
+ template<typename Index, typename Value, typename Func, typename Reduction>
+ __forceinline Value sequential_reduce( const Index first, const Index last, const Value& identity, const Func& func, const Reduction& reduction )
+ {
+ return func(range<Index>(first,last));
+ }
+
+ template<typename Index, typename Value, typename Func, typename Reduction>
+ __forceinline Value sequential_reduce( const Index first, const Index last, const Index minStepSize, const Value& identity, const Func& func, const Reduction& reduction )
+ {
+ return func(range<Index>(first,last));
+ }
+
+ template<typename Index, typename Value, typename Func, typename Reduction>
+ __noinline Value parallel_reduce_internal( Index taskCount, const Index first, const Index last, const Index minStepSize, const Value& identity, const Func& func, const Reduction& reduction )
+ {
+ const Index maxTasks = 512;
+ const Index threadCount = (Index) TaskScheduler::threadCount();
+ taskCount = min(taskCount,threadCount,maxTasks);
+
+ /* parallel invokation of all tasks */
+ dynamic_large_stack_array(Value,values,taskCount,8192); // consumes at most 8192 bytes on the stack
+ parallel_for(taskCount, [&](const Index taskIndex) {
+ const Index k0 = first+(taskIndex+0)*(last-first)/taskCount;
+ const Index k1 = first+(taskIndex+1)*(last-first)/taskCount;
+ values[taskIndex] = func(range<Index>(k0,k1));
+ });
+
+ /* perform reduction over all tasks */
+ Value v = identity;
+ for (Index i=0; i<taskCount; i++) v = reduction(v,values[i]);
+ return v;
+ }
+
+ template<typename Index, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_reduce( const Index first, const Index last, const Index minStepSize, const Value& identity, const Func& func, const Reduction& reduction )
+ {
+#if defined(TASKING_INTERNAL) || (defined(TASKING_GCD) && defined(BUILD_IOS))
+
+ /* fast path for small number of iterations */
+ Index taskCount = (last-first+minStepSize-1)/minStepSize;
+ if (likely(taskCount == 1)) {
+ return func(range<Index>(first,last));
+ }
+ return parallel_reduce_internal(taskCount,first,last,minStepSize,identity,func,reduction);
+
+#elif defined(TASKING_TBB)
+ #if TBB_INTERFACE_VERSION >= 12002
+ tbb::task_group_context context;
+ const Value v = tbb::parallel_reduce(tbb::blocked_range<Index>(first,last,minStepSize),identity,
+ [&](const tbb::blocked_range<Index>& r, const Value& start) { return reduction(start,func(range<Index>(r.begin(),r.end()))); },
+ reduction,context);
+ // -- GODOT start --
+ // if (context.is_group_execution_cancelled())
+ // throw std::runtime_error("task cancelled");
+ // -- GODOT end --
+ return v;
+ #else
+ const Value v = tbb::parallel_reduce(tbb::blocked_range<Index>(first,last,minStepSize),identity,
+ [&](const tbb::blocked_range<Index>& r, const Value& start) { return reduction(start,func(range<Index>(r.begin(),r.end()))); },
+ reduction);
+ // -- GODOT start --
+ // if (tbb::task::self().is_cancelled())
+ // throw std::runtime_error("task cancelled");
+ // -- GODOT end --
+ return v;
+ #endif
+#else // TASKING_PPL
+ struct AlignedValue
+ {
+ char storage[__alignof(Value)+sizeof(Value)];
+ static uintptr_t alignUp(uintptr_t p, size_t a) { return p + (~(p - 1) % a); };
+ Value* getValuePtr() { return reinterpret_cast<Value*>(alignUp(uintptr_t(storage), __alignof(Value))); }
+ const Value* getValuePtr() const { return reinterpret_cast<Value*>(alignUp(uintptr_t(storage), __alignof(Value))); }
+ AlignedValue(const Value& v) { new(getValuePtr()) Value(v); }
+ AlignedValue(const AlignedValue& v) { new(getValuePtr()) Value(*v.getValuePtr()); }
+ AlignedValue(const AlignedValue&& v) { new(getValuePtr()) Value(*v.getValuePtr()); };
+ AlignedValue& operator = (const AlignedValue& v) { *getValuePtr() = *v.getValuePtr(); return *this; };
+ AlignedValue& operator = (const AlignedValue&& v) { *getValuePtr() = *v.getValuePtr(); return *this; };
+ operator Value() const { return *getValuePtr(); }
+ };
+
+ struct Iterator_Index
+ {
+ Index v;
+ typedef std::forward_iterator_tag iterator_category;
+ typedef AlignedValue value_type;
+ typedef Index difference_type;
+ typedef Index distance_type;
+ typedef AlignedValue* pointer;
+ typedef AlignedValue& reference;
+ __forceinline Iterator_Index() {}
+ __forceinline Iterator_Index(Index v) : v(v) {}
+ __forceinline bool operator== (Iterator_Index other) { return v == other.v; }
+ __forceinline bool operator!= (Iterator_Index other) { return v != other.v; }
+ __forceinline Iterator_Index operator++() { return Iterator_Index(++v); }
+ __forceinline Iterator_Index operator++(int) { return Iterator_Index(v++); }
+ };
+
+ auto range_reduction = [&](Iterator_Index begin, Iterator_Index end, const AlignedValue& start) {
+ assert(begin.v < end.v);
+ return reduction(start, func(range<Index>(begin.v, end.v)));
+ };
+ const Value v = concurrency::parallel_reduce(Iterator_Index(first), Iterator_Index(last), AlignedValue(identity), range_reduction, reduction);
+ return v;
+#endif
+ }
+
+ template<typename Index, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_reduce( const Index first, const Index last, const Index minStepSize, const Index parallel_threshold, const Value& identity, const Func& func, const Reduction& reduction )
+ {
+ if (likely(last-first < parallel_threshold)) {
+ return func(range<Index>(first,last));
+ } else {
+ return parallel_reduce(first,last,minStepSize,identity,func,reduction);
+ }
+ }
+
+ template<typename Index, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_reduce( const range<Index> range, const Index minStepSize, const Index parallel_threshold, const Value& identity, const Func& func, const Reduction& reduction )
+ {
+ return parallel_reduce(range.begin(),range.end(),minStepSize,parallel_threshold,identity,func,reduction);
+ }
+
+ template<typename Index, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_reduce( const Index first, const Index last, const Value& identity, const Func& func, const Reduction& reduction )
+ {
+ auto funcr = [&] ( const range<Index> r ) {
+ Value v = identity;
+ for (Index i=r.begin(); i<r.end(); i++)
+ v = reduction(v,func(i));
+ return v;
+ };
+ return parallel_reduce(first,last,Index(1),identity,funcr,reduction);
+ }
+
+ template<typename Index, typename Value, typename Func, typename Reduction>
+ __forceinline Value parallel_reduce( const range<Index> range, const Value& identity, const Func& func, const Reduction& reduction )
+ {
+ return parallel_reduce(range.begin(),range.end(),Index(1),identity,func,reduction);
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_set.cpp b/thirdparty/embree-aarch64/common/algorithms/parallel_set.cpp
new file mode 100644
index 0000000000..20b639c1c9
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_set.cpp
@@ -0,0 +1,43 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "parallel_set.h"
+#include "../sys/regression.h"
+
+namespace embree
+{
+ struct parallel_set_regression_test : public RegressionTest
+ {
+ parallel_set_regression_test(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+
+ /* create vector with random numbers */
+ const size_t N = 10000;
+ std::vector<uint32_t> unsorted(N);
+ for (size_t i=0; i<N; i++) unsorted[i] = 2*rand();
+
+ /* created set from numbers */
+ parallel_set<uint32_t> sorted;
+ sorted.init(unsorted);
+
+ /* check that all elements are in the set */
+ for (size_t i=0; i<N; i++) {
+ passed &= sorted.lookup(unsorted[i]);
+ }
+
+ /* check that these elements are not in the set */
+ for (size_t i=0; i<N; i++) {
+ passed &= !sorted.lookup(unsorted[i]+1);
+ }
+
+ return passed;
+ }
+ };
+
+ parallel_set_regression_test parallel_set_regression("parallel_set_regression_test");
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_set.h b/thirdparty/embree-aarch64/common/algorithms/parallel_set.h
new file mode 100644
index 0000000000..640beba7ec
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_set.h
@@ -0,0 +1,52 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "parallel_sort.h"
+
+namespace embree
+{
+ /* implementation of a set of values with parallel construction */
+ template<typename T>
+ class parallel_set
+ {
+ public:
+
+ /*! default constructor for the parallel set */
+ parallel_set () {}
+
+ /*! construction from vector */
+ template<typename Vector>
+ parallel_set (const Vector& in) { init(in); }
+
+ /*! initialized the parallel set from a vector */
+ template<typename Vector>
+ void init(const Vector& in)
+ {
+ /* copy data to internal vector */
+ vec.resize(in.size());
+ parallel_for( size_t(0), in.size(), size_t(4*4096), [&](const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++)
+ vec[i] = in[i];
+ });
+
+ /* sort the data */
+ std::vector<T> temp(in.size());
+ radix_sort<T>(vec.data(),temp.data(),vec.size());
+ }
+
+ /*! tests if some element is in the set */
+ __forceinline bool lookup(const T& elt) const {
+ return std::binary_search(vec.begin(), vec.end(), elt);
+ }
+
+ /*! clears all state */
+ void clear() {
+ vec.clear();
+ }
+
+ private:
+ std::vector<T> vec; //!< vector containing sorted elements
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_sort.cpp b/thirdparty/embree-aarch64/common/algorithms/parallel_sort.cpp
new file mode 100644
index 0000000000..5e7ec79ac1
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_sort.cpp
@@ -0,0 +1,50 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "parallel_sort.h"
+#include "../sys/regression.h"
+
+namespace embree
+{
+ template<typename Key>
+ struct RadixSortRegressionTest : public RegressionTest
+ {
+ RadixSortRegressionTest(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+ const size_t M = 10;
+
+ for (size_t N=10; N<1000000; N=size_t(2.1*N))
+ {
+ std::vector<Key> src(N); memset(src.data(),0,N*sizeof(Key));
+ std::vector<Key> tmp(N); memset(tmp.data(),0,N*sizeof(Key));
+ for (size_t i=0; i<N; i++) src[i] = uint64_t(rand())*uint64_t(rand());
+
+ /* calculate checksum */
+ Key sum0 = 0; for (size_t i=0; i<N; i++) sum0 += src[i];
+
+ /* sort numbers */
+ for (size_t i=0; i<M; i++) {
+ radix_sort<Key>(src.data(),tmp.data(),N);
+ }
+
+ /* calculate checksum */
+ Key sum1 = 0; for (size_t i=0; i<N; i++) sum1 += src[i];
+ if (sum0 != sum1) passed = false;
+
+ /* check if numbers are sorted */
+ for (size_t i=1; i<N; i++)
+ passed &= src[i-1] <= src[i];
+ }
+
+ return passed;
+ }
+ };
+
+ RadixSortRegressionTest<uint32_t> test_u32("RadixSortRegressionTestU32");
+ RadixSortRegressionTest<uint64_t> test_u64("RadixSortRegressionTestU64");
+}
diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_sort.h b/thirdparty/embree-aarch64/common/algorithms/parallel_sort.h
new file mode 100644
index 0000000000..a758227c1b
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/algorithms/parallel_sort.h
@@ -0,0 +1,457 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../simd/simd.h"
+#include "parallel_for.h"
+#if defined(TASKING_GCD) && defined(BUILD_IOS)
+#include "../sys/alloc.h"
+#endif
+#include <algorithm>
+
+namespace embree
+{
+ template<class T>
+ __forceinline void insertionsort_ascending(T *__restrict__ array, const size_t length)
+ {
+ for(size_t i = 1;i<length;++i)
+ {
+ T v = array[i];
+ size_t j = i;
+ while(j > 0 && v < array[j-1])
+ {
+ array[j] = array[j-1];
+ --j;
+ }
+ array[j] = v;
+ }
+ }
+
+ template<class T>
+ __forceinline void insertionsort_decending(T *__restrict__ array, const size_t length)
+ {
+ for(size_t i = 1;i<length;++i)
+ {
+ T v = array[i];
+ size_t j = i;
+ while(j > 0 && v > array[j-1])
+ {
+ array[j] = array[j-1];
+ --j;
+ }
+ array[j] = v;
+ }
+ }
+
+ template<class T>
+ void quicksort_ascending(T *__restrict__ t,
+ const ssize_t begin,
+ const ssize_t end)
+ {
+ if (likely(begin < end))
+ {
+ const T pivotvalue = t[begin];
+ ssize_t left = begin - 1;
+ ssize_t right = end + 1;
+
+ while(1)
+ {
+ while (t[--right] > pivotvalue);
+ while (t[++left] < pivotvalue);
+
+ if (left >= right) break;
+
+ const T temp = t[right];
+ t[right] = t[left];
+ t[left] = temp;
+ }
+
+ const int pivot = right;
+ quicksort_ascending(t, begin, pivot);
+ quicksort_ascending(t, pivot + 1, end);
+ }
+ }
+
+ template<class T>
+ void quicksort_decending(T *__restrict__ t,
+ const ssize_t begin,
+ const ssize_t end)
+ {
+ if (likely(begin < end))
+ {
+ const T pivotvalue = t[begin];
+ ssize_t left = begin - 1;
+ ssize_t right = end + 1;
+
+ while(1)
+ {
+ while (t[--right] < pivotvalue);
+ while (t[++left] > pivotvalue);
+
+ if (left >= right) break;
+
+ const T temp = t[right];
+ t[right] = t[left];
+ t[left] = temp;
+ }
+
+ const int pivot = right;
+ quicksort_decending(t, begin, pivot);
+ quicksort_decending(t, pivot + 1, end);
+ }
+ }
+
+
+ template<class T, ssize_t THRESHOLD>
+ void quicksort_insertionsort_ascending(T *__restrict__ t,
+ const ssize_t begin,
+ const ssize_t end)
+ {
+ if (likely(begin < end))
+ {
+ const ssize_t size = end-begin+1;
+ if (likely(size <= THRESHOLD))
+ {
+ insertionsort_ascending<T>(&t[begin],size);
+ }
+ else
+ {
+ const T pivotvalue = t[begin];
+ ssize_t left = begin - 1;
+ ssize_t right = end + 1;
+
+ while(1)
+ {
+ while (t[--right] > pivotvalue);
+ while (t[++left] < pivotvalue);
+
+ if (left >= right) break;
+
+ const T temp = t[right];
+ t[right] = t[left];
+ t[left] = temp;
+ }
+
+ const ssize_t pivot = right;
+ quicksort_insertionsort_ascending<T,THRESHOLD>(t, begin, pivot);
+ quicksort_insertionsort_ascending<T,THRESHOLD>(t, pivot + 1, end);
+ }
+ }
+ }
+
+
+ template<class T, ssize_t THRESHOLD>
+ void quicksort_insertionsort_decending(T *__restrict__ t,
+ const ssize_t begin,
+ const ssize_t end)
+ {
+ if (likely(begin < end))
+ {
+ const ssize_t size = end-begin+1;
+ if (likely(size <= THRESHOLD))
+ {
+ insertionsort_decending<T>(&t[begin],size);
+ }
+ else
+ {
+
+ const T pivotvalue = t[begin];
+ ssize_t left = begin - 1;
+ ssize_t right = end + 1;
+
+ while(1)
+ {
+ while (t[--right] < pivotvalue);
+ while (t[++left] > pivotvalue);
+
+ if (left >= right) break;
+
+ const T temp = t[right];
+ t[right] = t[left];
+ t[left] = temp;
+ }
+
+ const ssize_t pivot = right;
+ quicksort_insertionsort_decending<T,THRESHOLD>(t, begin, pivot);
+ quicksort_insertionsort_decending<T,THRESHOLD>(t, pivot + 1, end);
+ }
+ }
+ }
+
+ template<typename T>
+ static void radixsort32(T* const morton, const size_t num, const unsigned int shift = 3*8)
+ {
+ static const unsigned int BITS = 8;
+ static const unsigned int BUCKETS = (1 << BITS);
+ static const unsigned int CMP_SORT_THRESHOLD = 16;
+
+ __aligned(64) unsigned int count[BUCKETS];
+
+ /* clear buckets */
+ for (size_t i=0;i<BUCKETS;i++) count[i] = 0;
+
+ /* count buckets */
+#if defined(__INTEL_COMPILER)
+#pragma nounroll
+#endif
+ for (size_t i=0;i<num;i++)
+ count[(unsigned(morton[i]) >> shift) & (BUCKETS-1)]++;
+
+ /* prefix sums */
+ __aligned(64) unsigned int head[BUCKETS];
+ __aligned(64) unsigned int tail[BUCKETS];
+
+ head[0] = 0;
+ for (size_t i=1; i<BUCKETS; i++)
+ head[i] = head[i-1] + count[i-1];
+
+ for (size_t i=0; i<BUCKETS-1; i++)
+ tail[i] = head[i+1];
+
+ tail[BUCKETS-1] = head[BUCKETS-1] + count[BUCKETS-1];
+
+ assert(tail[BUCKETS-1] == head[BUCKETS-1] + count[BUCKETS-1]);
+ assert(tail[BUCKETS-1] == num);
+
+ /* in-place swap */
+ for (size_t i=0;i<BUCKETS;i++)
+ {
+ /* process bucket */
+ while(head[i] < tail[i])
+ {
+ T v = morton[head[i]];
+ while(1)
+ {
+ const size_t b = (unsigned(v) >> shift) & (BUCKETS-1);
+ if (b == i) break;
+ std::swap(v,morton[head[b]++]);
+ }
+ assert((unsigned(v) >> shift & (BUCKETS-1)) == i);
+ morton[head[i]++] = v;
+ }
+ }
+ if (shift == 0) return;
+
+ size_t offset = 0;
+ for (size_t i=0;i<BUCKETS;i++)
+ if (count[i])
+ {
+
+ for (size_t j=offset;j<offset+count[i]-1;j++)
+ assert(((unsigned(morton[j]) >> shift) & (BUCKETS-1)) == i);
+
+ if (unlikely(count[i] < CMP_SORT_THRESHOLD))
+ insertionsort_ascending(morton + offset, count[i]);
+ else
+ radixsort32(morton + offset, count[i], shift-BITS);
+
+ for (size_t j=offset;j<offset+count[i]-1;j++)
+ assert(morton[j] <= morton[j+1]);
+
+ offset += count[i];
+ }
+ }
+
+ template<typename Ty, typename Key>
+ class ParallelRadixSort
+ {
+ static const size_t MAX_TASKS = 64;
+ static const size_t BITS = 8;
+ static const size_t BUCKETS = (1 << BITS);
+ typedef unsigned int TyRadixCount[BUCKETS];
+
+ template<typename T>
+ static bool compare(const T& v0, const T& v1) {
+ return (Key)v0 < (Key)v1;
+ }
+
+ private:
+ ParallelRadixSort (const ParallelRadixSort& other) DELETED; // do not implement
+ ParallelRadixSort& operator= (const ParallelRadixSort& other) DELETED; // do not implement
+
+
+ public:
+ ParallelRadixSort (Ty* const src, Ty* const tmp, const size_t N)
+ : radixCount(nullptr), src(src), tmp(tmp), N(N) {}
+
+ void sort(const size_t blockSize)
+ {
+ assert(blockSize > 0);
+
+ /* perform single threaded sort for small N */
+ if (N<=blockSize) // handles also special case of 0!
+ {
+ /* do inplace sort inside destination array */
+ std::sort(src,src+N,compare<Ty>);
+ }
+
+ /* perform parallel sort for large N */
+ else
+ {
+ const size_t numThreads = min((N+blockSize-1)/blockSize,TaskScheduler::threadCount(),size_t(MAX_TASKS));
+ tbbRadixSort(numThreads);
+ }
+ }
+
+ ~ParallelRadixSort()
+ {
+ alignedFree(radixCount);
+ radixCount = nullptr;
+ }
+
+ private:
+
+ void tbbRadixIteration0(const Key shift,
+ const Ty* __restrict const src,
+ Ty* __restrict const dst,
+ const size_t threadIndex, const size_t threadCount)
+ {
+ const size_t startID = (threadIndex+0)*N/threadCount;
+ const size_t endID = (threadIndex+1)*N/threadCount;
+
+ /* mask to extract some number of bits */
+ const Key mask = BUCKETS-1;
+
+ /* count how many items go into the buckets */
+ for (size_t i=0; i<BUCKETS; i++)
+ radixCount[threadIndex][i] = 0;
+
+ /* iterate over src array and count buckets */
+ unsigned int * __restrict const count = radixCount[threadIndex];
+#if defined(__INTEL_COMPILER)
+#pragma nounroll
+#endif
+ for (size_t i=startID; i<endID; i++) {
+#if defined(__X86_64__) || defined(__aarch64__)
+ const size_t index = ((size_t)(Key)src[i] >> (size_t)shift) & (size_t)mask;
+#else
+ const Key index = ((Key)src[i] >> shift) & mask;
+#endif
+ count[index]++;
+ }
+ }
+
+ void tbbRadixIteration1(const Key shift,
+ const Ty* __restrict const src,
+ Ty* __restrict const dst,
+ const size_t threadIndex, const size_t threadCount)
+ {
+ const size_t startID = (threadIndex+0)*N/threadCount;
+ const size_t endID = (threadIndex+1)*N/threadCount;
+
+ /* mask to extract some number of bits */
+ const Key mask = BUCKETS-1;
+
+ /* calculate total number of items for each bucket */
+ __aligned(64) unsigned int total[BUCKETS];
+ /*
+ for (size_t i=0; i<BUCKETS; i++)
+ total[i] = 0;
+ */
+ for (size_t i=0; i<BUCKETS; i+=VSIZEX)
+ vintx::store(&total[i], zero);
+
+ for (size_t i=0; i<threadCount; i++)
+ {
+ /*
+ for (size_t j=0; j<BUCKETS; j++)
+ total[j] += radixCount[i][j];
+ */
+ for (size_t j=0; j<BUCKETS; j+=VSIZEX)
+ vintx::store(&total[j], vintx::load(&total[j]) + vintx::load(&radixCount[i][j]));
+ }
+
+ /* calculate start offset of each bucket */
+ __aligned(64) unsigned int offset[BUCKETS];
+ offset[0] = 0;
+ for (size_t i=1; i<BUCKETS; i++)
+ offset[i] = offset[i-1] + total[i-1];
+
+ /* calculate start offset of each bucket for this thread */
+ for (size_t i=0; i<threadIndex; i++)
+ {
+ /*
+ for (size_t j=0; j<BUCKETS; j++)
+ offset[j] += radixCount[i][j];
+ */
+ for (size_t j=0; j<BUCKETS; j+=VSIZEX)
+ vintx::store(&offset[j], vintx::load(&offset[j]) + vintx::load(&radixCount[i][j]));
+ }
+
+ /* copy items into their buckets */
+#if defined(__INTEL_COMPILER)
+#pragma nounroll
+#endif
+ for (size_t i=startID; i<endID; i++) {
+ const Ty elt = src[i];
+#if defined(__X86_64__) || defined(__aarch64__)
+ const size_t index = ((size_t)(Key)src[i] >> (size_t)shift) & (size_t)mask;
+#else
+ const size_t index = ((Key)src[i] >> shift) & mask;
+#endif
+ dst[offset[index]++] = elt;
+ }
+ }
+
+ void tbbRadixIteration(const Key shift, const bool last,
+ const Ty* __restrict src, Ty* __restrict dst,
+ const size_t numTasks)
+ {
+ affinity_partitioner ap;
+ parallel_for_affinity(numTasks,[&] (size_t taskIndex) { tbbRadixIteration0(shift,src,dst,taskIndex,numTasks); },ap);
+ parallel_for_affinity(numTasks,[&] (size_t taskIndex) { tbbRadixIteration1(shift,src,dst,taskIndex,numTasks); },ap);
+ }
+
+ void tbbRadixSort(const size_t numTasks)
+ {
+ radixCount = (TyRadixCount*) alignedMalloc(MAX_TASKS*sizeof(TyRadixCount),64);
+
+ if (sizeof(Key) == sizeof(uint32_t)) {
+ tbbRadixIteration(0*BITS,0,src,tmp,numTasks);
+ tbbRadixIteration(1*BITS,0,tmp,src,numTasks);
+ tbbRadixIteration(2*BITS,0,src,tmp,numTasks);
+ tbbRadixIteration(3*BITS,1,tmp,src,numTasks);
+ }
+ else if (sizeof(Key) == sizeof(uint64_t))
+ {
+ tbbRadixIteration(0*BITS,0,src,tmp,numTasks);
+ tbbRadixIteration(1*BITS,0,tmp,src,numTasks);
+ tbbRadixIteration(2*BITS,0,src,tmp,numTasks);
+ tbbRadixIteration(3*BITS,0,tmp,src,numTasks);
+ tbbRadixIteration(4*BITS,0,src,tmp,numTasks);
+ tbbRadixIteration(5*BITS,0,tmp,src,numTasks);
+ tbbRadixIteration(6*BITS,0,src,tmp,numTasks);
+ tbbRadixIteration(7*BITS,1,tmp,src,numTasks);
+ }
+ }
+
+ private:
+ TyRadixCount* radixCount;
+ Ty* const src;
+ Ty* const tmp;
+ const size_t N;
+ };
+
+ template<typename Ty>
+ void radix_sort(Ty* const src, Ty* const tmp, const size_t N, const size_t blockSize = 8192)
+ {
+ ParallelRadixSort<Ty,Ty>(src,tmp,N).sort(blockSize);
+ }
+
+ template<typename Ty, typename Key>
+ void radix_sort(Ty* const src, Ty* const tmp, const size_t N, const size_t blockSize = 8192)
+ {
+ ParallelRadixSort<Ty,Key>(src,tmp,N).sort(blockSize);
+ }
+
+ template<typename Ty>
+ void radix_sort_u32(Ty* const src, Ty* const tmp, const size_t N, const size_t blockSize = 8192) {
+ radix_sort<Ty,uint32_t>(src,tmp,N,blockSize);
+ }
+
+ template<typename Ty>
+ void radix_sort_u64(Ty* const src, Ty* const tmp, const size_t N, const size_t blockSize = 8192) {
+ radix_sort<Ty,uint64_t>(src,tmp,N,blockSize);
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/lexers/parsestream.h b/thirdparty/embree-aarch64/common/lexers/parsestream.h
new file mode 100644
index 0000000000..db46dc114f
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/lexers/parsestream.h
@@ -0,0 +1,101 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "stringstream.h"
+#include "../sys/filename.h"
+#include "../math/vec2.h"
+#include "../math/vec3.h"
+#include "../math/col3.h"
+#include "../math/color.h"
+
+namespace embree
+{
+ /*! helper class for simple command line parsing */
+ class ParseStream : public Stream<std::string>
+ {
+ public:
+ ParseStream (const Ref<Stream<std::string> >& cin) : cin(cin) {}
+
+ ParseStream (const Ref<Stream<int> >& cin, const std::string& seps = "\n\t\r ",
+ const std::string& endl = "", bool multiLine = false)
+ : cin(new StringStream(cin,seps,endl,multiLine)) {}
+
+ public:
+ ParseLocation location() { return cin->loc(); }
+ std::string next() { return cin->get(); }
+
+ void force(const std::string& next) {
+ std::string token = getString();
+ if (token != next)
+ THROW_RUNTIME_ERROR("token \""+next+"\" expected but token \""+token+"\" found");
+ }
+
+ std::string getString() {
+ return get();
+ }
+
+ FileName getFileName() {
+ return FileName(get());
+ }
+
+ int getInt () {
+ return atoi(get().c_str());
+ }
+
+ Vec2i getVec2i() {
+ int x = atoi(get().c_str());
+ int y = atoi(get().c_str());
+ return Vec2i(x,y);
+ }
+
+ Vec3ia getVec3ia() {
+ int x = atoi(get().c_str());
+ int y = atoi(get().c_str());
+ int z = atoi(get().c_str());
+ return Vec3ia(x,y,z);
+ }
+
+ float getFloat() {
+ return (float)atof(get().c_str());
+ }
+
+ Vec2f getVec2f() {
+ float x = (float)atof(get().c_str());
+ float y = (float)atof(get().c_str());
+ return Vec2f(x,y);
+ }
+
+ Vec3f getVec3f() {
+ float x = (float)atof(get().c_str());
+ float y = (float)atof(get().c_str());
+ float z = (float)atof(get().c_str());
+ return Vec3f(x,y,z);
+ }
+
+ Vec3fa getVec3fa() {
+ float x = (float)atof(get().c_str());
+ float y = (float)atof(get().c_str());
+ float z = (float)atof(get().c_str());
+ return Vec3fa(x,y,z);
+ }
+
+ Col3f getCol3f() {
+ float x = (float)atof(get().c_str());
+ float y = (float)atof(get().c_str());
+ float z = (float)atof(get().c_str());
+ return Col3f(x,y,z);
+ }
+
+ Color getColor() {
+ float r = (float)atof(get().c_str());
+ float g = (float)atof(get().c_str());
+ float b = (float)atof(get().c_str());
+ return Color(r,g,b);
+ }
+
+ private:
+ Ref<Stream<std::string> > cin;
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/lexers/stream.h b/thirdparty/embree-aarch64/common/lexers/stream.h
new file mode 100644
index 0000000000..3f75677e68
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/lexers/stream.h
@@ -0,0 +1,215 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+#include "../sys/ref.h"
+#include "../sys/filename.h"
+#include "../sys/string.h"
+
+#include <vector>
+#include <iostream>
+#include <cstdio>
+#include <string.h>
+
+namespace embree
+{
+ /*! stores the location of a stream element in the source */
+ class ParseLocation
+ {
+ public:
+ ParseLocation () : lineNumber(-1), colNumber(-1) {}
+ ParseLocation (std::shared_ptr<std::string> fileName, ssize_t lineNumber, ssize_t colNumber, ssize_t /*charNumber*/)
+ : fileName(fileName), lineNumber(lineNumber), colNumber(colNumber) {}
+
+ std::string str() const
+ {
+ std::string str = "unknown";
+ if (fileName) str = *fileName;
+ if (lineNumber >= 0) str += " line " + toString(lineNumber);
+ if (lineNumber >= 0 && colNumber >= 0) str += " character " + toString(colNumber);
+ return str;
+ }
+
+ private:
+ std::shared_ptr<std::string> fileName; /// name of the file (or stream) the token is from
+ ssize_t lineNumber; /// the line number the token is from
+ ssize_t colNumber; /// the character number in the current line
+ };
+
+ /*! a stream class templated over the stream elements */
+ template<typename T> class Stream : public RefCount
+ {
+ enum { BUF_SIZE = 1024 };
+
+ private:
+ virtual T next() = 0;
+ virtual ParseLocation location() = 0;
+ __forceinline std::pair<T,ParseLocation> nextHelper() {
+ ParseLocation l = location();
+ T v = next();
+ return std::pair<T,ParseLocation>(v,l);
+ }
+ __forceinline void push_back(const std::pair<T,ParseLocation>& v) {
+ if (past+future == BUF_SIZE) pop_front();
+ size_t end = (start+past+future++)%BUF_SIZE;
+ buffer[end] = v;
+ }
+ __forceinline void pop_front() {
+ if (past == 0) THROW_RUNTIME_ERROR("stream buffer empty");
+ start = (start+1)%BUF_SIZE; past--;
+ }
+ public:
+ Stream () : start(0), past(0), future(0), buffer(BUF_SIZE) {}
+ virtual ~Stream() {}
+
+ public:
+
+ const ParseLocation& loc() {
+ if (future == 0) push_back(nextHelper());
+ return buffer[(start+past)%BUF_SIZE].second;
+ }
+ T get() {
+ if (future == 0) push_back(nextHelper());
+ T t = buffer[(start+past)%BUF_SIZE].first;
+ past++; future--;
+ return t;
+ }
+ const T& peek() {
+ if (future == 0) push_back(nextHelper());
+ return buffer[(start+past)%BUF_SIZE].first;
+ }
+ const T& unget(size_t n = 1) {
+ if (past < n) THROW_RUNTIME_ERROR ("cannot unget that many items");
+ past -= n; future += n;
+ return peek();
+ }
+ void drop() {
+ if (future == 0) push_back(nextHelper());
+ past++; future--;
+ }
+ private:
+ size_t start,past,future;
+ std::vector<std::pair<T,ParseLocation> > buffer;
+ };
+
+ /*! warps an iostream stream */
+ class StdStream : public Stream<int>
+ {
+ public:
+ StdStream (std::istream& cin, const std::string& name = "std::stream")
+ : cin(cin), lineNumber(1), colNumber(0), charNumber(0), name(std::shared_ptr<std::string>(new std::string(name))) {}
+ ~StdStream() {}
+ ParseLocation location() {
+ return ParseLocation(name,lineNumber,colNumber,charNumber);
+ }
+ int next() {
+ int c = cin.get();
+ if (c == '\n') { lineNumber++; colNumber = 0; } else if (c != '\r') colNumber++;
+ charNumber++;
+ return c;
+ }
+ private:
+ std::istream& cin;
+ ssize_t lineNumber; /// the line number the token is from
+ ssize_t colNumber; /// the character number in the current line
+ ssize_t charNumber; /// the character in the file
+ std::shared_ptr<std::string> name; /// name of buffer
+ };
+
+ /*! creates a stream from a file */
+ class FileStream : public Stream<int>
+ {
+ public:
+
+ FileStream (FILE* file, const std::string& name = "file")
+ : file(file), lineNumber(1), colNumber(0), charNumber(0), name(std::shared_ptr<std::string>(new std::string(name))) {}
+
+ FileStream (const FileName& fileName)
+ : lineNumber(1), colNumber(0), charNumber(0), name(std::shared_ptr<std::string>(new std::string(fileName.str())))
+ {
+ file = fopen(fileName.c_str(),"r");
+ if (file == nullptr) THROW_RUNTIME_ERROR("cannot open file " + fileName.str());
+ }
+ ~FileStream() { if (file) fclose(file); }
+
+ public:
+ ParseLocation location() {
+ return ParseLocation(name,lineNumber,colNumber,charNumber);
+ }
+
+ int next() {
+ int c = fgetc(file);
+ if (c == '\n') { lineNumber++; colNumber = 0; } else if (c != '\r') colNumber++;
+ charNumber++;
+ return c;
+ }
+
+ private:
+ FILE* file;
+ ssize_t lineNumber; /// the line number the token is from
+ ssize_t colNumber; /// the character number in the current line
+ ssize_t charNumber; /// the character in the file
+ std::shared_ptr<std::string> name; /// name of buffer
+ };
+
+ /*! creates a stream from a string */
+ class StrStream : public Stream<int>
+ {
+ public:
+
+ StrStream (const char* str)
+ : str(str), lineNumber(1), colNumber(0), charNumber(0) {}
+
+ public:
+ ParseLocation location() {
+ return ParseLocation(std::shared_ptr<std::string>(),lineNumber,colNumber,charNumber);
+ }
+
+ int next() {
+ int c = str[charNumber];
+ if (c == 0) return EOF;
+ if (c == '\n') { lineNumber++; colNumber = 0; } else if (c != '\r') colNumber++;
+ charNumber++;
+ return c;
+ }
+
+ private:
+ const char* str;
+ ssize_t lineNumber; /// the line number the token is from
+ ssize_t colNumber; /// the character number in the current line
+ ssize_t charNumber; /// the character in the file
+ };
+
+ /*! creates a character stream from a command line */
+ class CommandLineStream : public Stream<int>
+ {
+ public:
+ CommandLineStream (int argc, char** argv, const std::string& name = "command line")
+ : i(0), j(0), charNumber(0), name(std::shared_ptr<std::string>(new std::string(name)))
+ {
+ if (argc > 0) {
+ for (size_t i=0; argv[0][i] && i<1024; i++) charNumber++;
+ charNumber++;
+ }
+ for (ssize_t k=1; k<argc; k++) args.push_back(argv[k]);
+ }
+ ~CommandLineStream() {}
+ public:
+ ParseLocation location() {
+ return ParseLocation(name,0,charNumber,charNumber);
+ }
+ int next() {
+ if (i == args.size()) return EOF;
+ if (j == args[i].size()) { i++; j=0; charNumber++; return ' '; }
+ charNumber++;
+ return args[i][j++];
+ }
+ private:
+ size_t i,j;
+ std::vector<std::string> args;
+ ssize_t charNumber; /// the character in the file
+ std::shared_ptr<std::string> name; /// name of buffer
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/lexers/streamfilters.h b/thirdparty/embree-aarch64/common/lexers/streamfilters.h
new file mode 100644
index 0000000000..25580a77b8
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/lexers/streamfilters.h
@@ -0,0 +1,39 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "stream.h"
+
+namespace embree
+{
+ /* removes all line comments from a stream */
+ class LineCommentFilter : public Stream<int>
+ {
+ public:
+ LineCommentFilter (const FileName& fileName, const std::string& lineComment)
+ : cin(new FileStream(fileName)), lineComment(lineComment) {}
+ LineCommentFilter (Ref<Stream<int> > cin, const std::string& lineComment)
+ : cin(cin), lineComment(lineComment) {}
+
+ ParseLocation location() { return cin->loc(); }
+
+ int next()
+ {
+ /* look if the line comment starts here */
+ for (size_t j=0; j<lineComment.size(); j++) {
+ if (cin->peek() != lineComment[j]) { cin->unget(j); goto not_found; }
+ cin->get();
+ }
+ /* eat all characters until the end of the line (or file) */
+ while (cin->peek() != '\n' && cin->peek() != EOF) cin->get();
+
+ not_found:
+ return cin->get();
+ }
+
+ private:
+ Ref<Stream<int> > cin;
+ std::string lineComment;
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/lexers/stringstream.cpp b/thirdparty/embree-aarch64/common/lexers/stringstream.cpp
new file mode 100644
index 0000000000..98dc80ad59
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/lexers/stringstream.cpp
@@ -0,0 +1,51 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "stringstream.h"
+
+namespace embree
+{
+ static const std::string stringChars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 _.,+-=:/*\\";
+
+ /* creates map for fast categorization of characters */
+ static void createCharMap(bool map[256], const std::string& chrs) {
+ for (size_t i=0; i<256; i++) map[i] = false;
+ for (size_t i=0; i<chrs.size(); i++) map[uint8_t(chrs[i])] = true;
+ }
+
+ /* simple tokenizer */
+ StringStream::StringStream(const Ref<Stream<int> >& cin, const std::string& seps, const std::string& endl, bool multiLine)
+ : cin(cin), endl(endl), multiLine(multiLine)
+ {
+ createCharMap(isSepMap,seps);
+ createCharMap(isValidCharMap,stringChars);
+ }
+
+ std::string StringStream::next()
+ {
+ /* skip separators */
+ while (cin->peek() != EOF) {
+ if (endl != "" && cin->peek() == '\n') { cin->drop(); return endl; }
+ if (multiLine && cin->peek() == '\\') {
+ cin->drop();
+ if (cin->peek() == '\n') { cin->drop(); continue; }
+ cin->unget();
+ }
+ if (!isSeparator(cin->peek())) break;
+ cin->drop();
+ }
+
+ /* parse everything until the next separator */
+ std::vector<char> str; str.reserve(64);
+ while (cin->peek() != EOF && !isSeparator(cin->peek())) {
+ int c = cin->get();
+ // -- GODOT start --
+ // if (!isValidChar(c)) throw std::runtime_error("invalid character "+std::string(1,c)+" in input");
+ if (!isValidChar(c)) abort();
+ // -- GODOT end --
+ str.push_back((char)c);
+ }
+ str.push_back(0);
+ return std::string(str.data());
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/lexers/stringstream.h b/thirdparty/embree-aarch64/common/lexers/stringstream.h
new file mode 100644
index 0000000000..e6dbd4aecc
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/lexers/stringstream.h
@@ -0,0 +1,29 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "stream.h"
+
+namespace embree
+{
+ /*! simple tokenizer that produces a string stream */
+ class StringStream : public Stream<std::string>
+ {
+ public:
+ StringStream(const Ref<Stream<int> >& cin, const std::string& seps = "\n\t\r ",
+ const std::string& endl = "", bool multiLine = false);
+ public:
+ ParseLocation location() { return cin->loc(); }
+ std::string next();
+ private:
+ __forceinline bool isSeparator(unsigned int c) const { return c<256 && isSepMap[c]; }
+ __forceinline bool isValidChar(unsigned int c) const { return c<256 && isValidCharMap[c]; }
+ private:
+ Ref<Stream<int> > cin; /*! source character stream */
+ bool isSepMap[256]; /*! map for fast classification of separators */
+ bool isValidCharMap[256]; /*! map for valid characters */
+ std::string endl; /*! the token of the end of line */
+ bool multiLine; /*! whether to parse lines wrapped with \ */
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/lexers/tokenstream.cpp b/thirdparty/embree-aarch64/common/lexers/tokenstream.cpp
new file mode 100644
index 0000000000..d05be65862
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/lexers/tokenstream.cpp
@@ -0,0 +1,181 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "tokenstream.h"
+#include "../math/math.h"
+
+namespace embree
+{
+ /* shorthands for common sets of characters */
+ const std::string TokenStream::alpha = "abcdefghijklmnopqrstuvwxyz";
+ const std::string TokenStream::ALPHA = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
+ const std::string TokenStream::numbers = "0123456789";
+ const std::string TokenStream::separators = "\n\t\r ";
+ const std::string TokenStream::stringChars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 _.,+-=:/*\\";
+
+ /* creates map for fast categorization of characters */
+ static void createCharMap(bool map[256], const std::string& chrs) {
+ for (size_t i=0; i<256; i++) map[i] = false;
+ for (size_t i=0; i<chrs.size(); i++) map[uint8_t(chrs[i])] = true;
+ }
+
+ /* build full tokenizer that takes list of valid characters and keywords */
+ TokenStream::TokenStream(const Ref<Stream<int> >& cin, //< stream to read from
+ const std::string& alpha, //< valid characters for identifiers
+ const std::string& seps, //< characters that act as separators
+ const std::vector<std::string>& symbols) //< symbols
+ : cin(cin), symbols(symbols)
+ {
+ createCharMap(isAlphaMap,alpha);
+ createCharMap(isSepMap,seps);
+ createCharMap(isStringCharMap,stringChars);
+ }
+
+ bool TokenStream::decDigits(std::string& str_o)
+ {
+ bool ok = false;
+ std::string str;
+ if (cin->peek() == '+' || cin->peek() == '-') str += (char)cin->get();
+ while (isDigit(cin->peek())) { ok = true; str += (char)cin->get(); }
+ if (ok) str_o += str;
+ else cin->unget(str.size());
+ return ok;
+ }
+
+ bool TokenStream::decDigits1(std::string& str_o)
+ {
+ bool ok = false;
+ std::string str;
+ while (isDigit(cin->peek())) { ok = true; str += (char)cin->get(); }
+ if (ok) str_o += str; else cin->unget(str.size());
+ return ok;
+ }
+
+ bool TokenStream::trySymbol(const std::string& symbol)
+ {
+ size_t pos = 0;
+ while (pos < symbol.size()) {
+ if (symbol[pos] != cin->peek()) { cin->unget(pos); return false; }
+ cin->drop(); pos++;
+ }
+ return true;
+ }
+
+ bool TokenStream::trySymbols(Token& token, const ParseLocation& loc)
+ {
+ for (size_t i=0; i<symbols.size(); i++) {
+ if (!trySymbol(symbols[i])) continue;
+ token = Token(symbols[i],Token::TY_SYMBOL,loc);
+ return true;
+ }
+ return false;
+ }
+
+ bool TokenStream::tryFloat(Token& token, const ParseLocation& loc)
+ {
+ bool ok = false;
+ std::string str;
+ if (trySymbol("nan")) {
+ token = Token(float(nan));
+ return true;
+ }
+ if (trySymbol("+inf")) {
+ token = Token(float(pos_inf));
+ return true;
+ }
+ if (trySymbol("-inf")) {
+ token = Token(float(neg_inf));
+ return true;
+ }
+
+ if (decDigits(str))
+ {
+ if (cin->peek() == '.') {
+ str += (char)cin->get();
+ decDigits(str);
+ if (cin->peek() == 'e' || cin->peek() == 'E') {
+ str += (char)cin->get();
+ if (decDigits(str)) ok = true; // 1.[2]E2
+ }
+ else ok = true; // 1.[2]
+ }
+ else if (cin->peek() == 'e' || cin->peek() == 'E') {
+ str += (char)cin->get();
+ if (decDigits(str)) ok = true; // 1E2
+ }
+ }
+ else
+ {
+ if (cin->peek() == '.') {
+ str += (char)cin->get();
+ if (decDigits(str)) {
+ if (cin->peek() == 'e' || cin->peek() == 'E') {
+ str += (char)cin->get();
+ if (decDigits(str)) ok = true; // .3E2
+ }
+ else ok = true; // .3
+ }
+ }
+ }
+ if (ok) {
+ token = Token((float)atof(str.c_str()),loc);
+ }
+ else cin->unget(str.size());
+ return ok;
+ }
+
+ bool TokenStream::tryInt(Token& token, const ParseLocation& loc) {
+ std::string str;
+ if (decDigits(str)) {
+ token = Token(atoi(str.c_str()),loc);
+ return true;
+ }
+ return false;
+ }
+
+ bool TokenStream::tryString(Token& token, const ParseLocation& loc)
+ {
+ std::string str;
+ if (cin->peek() != '\"') return false;
+ cin->drop();
+ while (cin->peek() != '\"') {
+ const int c = cin->get();
+ if (!isStringChar(c)) THROW_RUNTIME_ERROR("invalid string character "+std::string(1,c)+" at "+loc.str());
+ str += (char)c;
+ }
+ cin->drop();
+ token = Token(str,Token::TY_STRING,loc);
+ return true;
+ }
+
+ bool TokenStream::tryIdentifier(Token& token, const ParseLocation& loc)
+ {
+ std::string str;
+ if (!isAlpha(cin->peek())) return false;
+ str += (char)cin->get();
+ while (isAlphaNum(cin->peek())) str += (char)cin->get();
+ token = Token(str,Token::TY_IDENTIFIER,loc);
+ return true;
+ }
+
+ void TokenStream::skipSeparators()
+ {
+ /* skip separators */
+ while (cin->peek() != EOF && isSeparator(cin->peek()))
+ cin->drop();
+ }
+
+ Token TokenStream::next()
+ {
+ Token token;
+ skipSeparators();
+ ParseLocation loc = cin->loc();
+ if (trySymbols (token,loc)) return token; /**< try to parse a symbol */
+ if (tryFloat (token,loc)) return token; /**< try to parse float */
+ if (tryInt (token,loc)) return token; /**< try to parse integer */
+ if (tryString (token,loc)) return token; /**< try to parse string */
+ if (tryIdentifier(token,loc)) return token; /**< try to parse identifier */
+ if (cin->peek() == EOF ) return Token(loc); /**< return EOF token */
+ return Token((char)cin->get(),loc); /**< return invalid character token */
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/lexers/tokenstream.h b/thirdparty/embree-aarch64/common/lexers/tokenstream.h
new file mode 100644
index 0000000000..72a7b4f2f3
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/lexers/tokenstream.h
@@ -0,0 +1,164 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "stream.h"
+#include <string>
+#include <vector>
+
+namespace embree
+{
+ /*! token class */
+ class Token
+ {
+ public:
+
+ enum Type { TY_EOF, TY_CHAR, TY_INT, TY_FLOAT, TY_IDENTIFIER, TY_STRING, TY_SYMBOL };
+
+ Token ( const ParseLocation& loc = ParseLocation()) : ty(TY_EOF ), loc(loc) {}
+ Token (char c, const ParseLocation& loc = ParseLocation()) : ty(TY_CHAR ), c(c), loc(loc) {}
+ Token (int i, const ParseLocation& loc = ParseLocation()) : ty(TY_INT ), i(i), loc(loc) {}
+ Token (float f,const ParseLocation& loc = ParseLocation()) : ty(TY_FLOAT), f(f), loc(loc) {}
+ Token (std::string str, Type ty, const ParseLocation& loc = ParseLocation()) : ty(ty), str(str), loc(loc) {}
+
+ static Token Eof() { return Token(); }
+ static Token Sym(std::string str) { return Token(str,TY_SYMBOL); }
+ static Token Str(std::string str) { return Token(str,TY_STRING); }
+ static Token Id (std::string str) { return Token(str,TY_IDENTIFIER); }
+
+ char Char() const {
+ if (ty == TY_CHAR) return c;
+ THROW_RUNTIME_ERROR(loc.str()+": character expected");
+ }
+
+ int Int() const {
+ if (ty == TY_INT) return i;
+ THROW_RUNTIME_ERROR(loc.str()+": integer expected");
+ }
+
+ float Float(bool cast = true) const {
+ if (ty == TY_FLOAT) return f;
+ if (ty == TY_INT && cast) return (float)i;
+ THROW_RUNTIME_ERROR(loc.str()+": float expected");
+ }
+
+ std::string Identifier() const {
+ if (ty == TY_IDENTIFIER) return str;
+ THROW_RUNTIME_ERROR(loc.str()+": identifier expected");
+ }
+
+ std::string String() const {
+ if (ty == TY_STRING) return str;
+ THROW_RUNTIME_ERROR(loc.str()+": string expected");
+ }
+
+ std::string Symbol() const {
+ if (ty == TY_SYMBOL) return str;
+ THROW_RUNTIME_ERROR(loc.str()+": symbol expected");
+ }
+
+ const ParseLocation& Location() const { return loc; }
+
+ friend bool operator==(const Token& a, const Token& b)
+ {
+ if (a.ty != b.ty) return false;
+ if (a.ty == TY_CHAR) return a.c == b.c;
+ if (a.ty == TY_INT) return a.i == b.i;
+ if (a.ty == TY_FLOAT) return a.f == b.f;
+ if (a.ty == TY_IDENTIFIER) return a.str == b.str;
+ if (a.ty == TY_STRING) return a.str == b.str;
+ if (a.ty == TY_SYMBOL) return a.str == b.str;
+ return true;
+ }
+
+ friend bool operator!=(const Token& a, const Token& b) {
+ return !(a == b);
+ }
+
+ friend bool operator <( const Token& a, const Token& b ) {
+ if (a.ty != b.ty) return (int)a.ty < (int)b.ty;
+ if (a.ty == TY_CHAR) return a.c < b.c;
+ if (a.ty == TY_INT) return a.i < b.i;
+ if (a.ty == TY_FLOAT) return a.f < b.f;
+ if (a.ty == TY_IDENTIFIER) return a.str < b.str;
+ if (a.ty == TY_STRING) return a.str < b.str;
+ if (a.ty == TY_SYMBOL) return a.str < b.str;
+ return false;
+ }
+
+ friend std::ostream& operator<<(std::ostream& cout, const Token& t)
+ {
+ if (t.ty == TY_EOF) return cout << "eof";
+ if (t.ty == TY_CHAR) return cout << "Char(" << t.c << ")";
+ if (t.ty == TY_INT) return cout << "Int(" << t.i << ")";
+ if (t.ty == TY_FLOAT) return cout << "Float(" << t.f << ")";
+ if (t.ty == TY_IDENTIFIER) return cout << "Id(" << t.str << ")";
+ if (t.ty == TY_STRING) return cout << "String(" << t.str << ")";
+ if (t.ty == TY_SYMBOL) return cout << "Symbol(" << t.str << ")";
+ return cout << "unknown";
+ }
+
+ private:
+ Type ty; //< the type of the token
+ union {
+ char c; //< data for char tokens
+ int i; //< data for int tokens
+ float f; //< data for float tokens
+ };
+ std::string str; //< data for string and identifier tokens
+ ParseLocation loc; //< the location the token is from
+ };
+
+ /*! build full tokenizer that takes list of valid characters and keywords */
+ class TokenStream : public Stream<Token>
+ {
+ public:
+
+ /*! shorthands for common sets of characters */
+ static const std::string alpha;
+ static const std::string ALPHA;
+ static const std::string numbers;
+ static const std::string separators;
+ static const std::string stringChars;
+
+ public:
+ TokenStream(const Ref<Stream<int> >& cin,
+ const std::string& alpha, //< valid characters for identifiers
+ const std::string& seps, //< characters that act as separators
+ const std::vector<std::string>& symbols = std::vector<std::string>()); //< symbols
+ public:
+ ParseLocation location() { return cin->loc(); }
+ Token next();
+ bool trySymbol(const std::string& symbol);
+
+ private:
+ void skipSeparators();
+ bool decDigits(std::string& str);
+ bool decDigits1(std::string& str);
+ bool trySymbols(Token& token, const ParseLocation& loc);
+ bool tryFloat(Token& token, const ParseLocation& loc);
+ bool tryInt(Token& token, const ParseLocation& loc);
+ bool tryString(Token& token, const ParseLocation& loc);
+ bool tryIdentifier(Token& token, const ParseLocation& loc);
+
+ Ref<Stream<int> > cin;
+ bool isSepMap[256];
+ bool isAlphaMap[256];
+ bool isStringCharMap[256];
+ std::vector<std::string> symbols;
+
+ /*! checks if a character is a separator */
+ __forceinline bool isSeparator(unsigned int c) const { return c<256 && isSepMap[c]; }
+
+ /*! checks if a character is a number */
+ __forceinline bool isDigit(unsigned int c) const { return c >= '0' && c <= '9'; }
+
+ /*! checks if a character is valid inside a string */
+ __forceinline bool isStringChar(unsigned int c) const { return c<256 && isStringCharMap[c]; }
+
+ /*! checks if a character is legal for an identifier */
+ __forceinline bool isAlpha(unsigned int c) const { return c<256 && isAlphaMap[c]; }
+ __forceinline bool isAlphaNum(unsigned int c) const { return isAlpha(c) || isDigit(c); }
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/math/AVX2NEON.h b/thirdparty/embree-aarch64/common/math/AVX2NEON.h
new file mode 100644
index 0000000000..e8698ac56d
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/AVX2NEON.h
@@ -0,0 +1,986 @@
+#pragma once
+
+#include "SSE2NEON.h"
+
+
+#define AVX2NEON_ABI static inline __attribute__((always_inline))
+
+
+struct __m256d;
+
+struct __m256 {
+ __m128 lo,hi;
+ __m256() {}
+};
+
+
+
+
+struct __m256i {
+ __m128i lo,hi;
+ explicit __m256i(const __m256 a) : lo(__m128i(a.lo)),hi(__m128i(a.hi)) {}
+ operator __m256() const {__m256 res; res.lo = __m128(lo);res.hi = __m128(hi); return res;}
+ __m256i() {}
+};
+
+
+
+
+struct __m256d {
+ float64x2_t lo,hi;
+ __m256d() {}
+ __m256d(const __m256& a) : lo(float64x2_t(a.lo)),hi(float64x2_t(a.hi)) {}
+ __m256d(const __m256i& a) : lo(float64x2_t(a.lo)),hi(float64x2_t(a.hi)) {}
+};
+
+#define UNARY_AVX_OP(type,func,basic_func) AVX2NEON_ABI type func(const type& a) {type res;res.lo=basic_func(a.lo);res.hi=basic_func(a.hi);return res;}
+
+
+#define BINARY_AVX_OP(type,func,basic_func) AVX2NEON_ABI type func(const type& a,const type& b) {type res;res.lo=basic_func(a.lo,b.lo);res.hi=basic_func(a.hi,b.hi);return res;}
+#define BINARY_AVX_OP_CAST(type,func,basic_func,bdst,bsrc) AVX2NEON_ABI type func(const type& a,const type& b) {type res;res.lo=bdst(basic_func(bsrc(a.lo),bsrc(b.lo)));res.hi=bdst(basic_func(bsrc(a.hi),bsrc(b.hi)));return res;}
+
+#define TERNARY_AVX_OP(type,func,basic_func) AVX2NEON_ABI type func(const type& a,const type& b,const type& c) {type res;res.lo=basic_func(a.lo,b.lo,c.lo);res.hi=basic_func(a.hi,b.hi,c.hi);return res;}
+
+
+#define CAST_SIMD_TYPE(to,name,from,basic_dst) AVX2NEON_ABI to name(const from& a) { to res; res.lo = basic_dst(a.lo); res.hi=basic_dst(a.hi); return res;}
+
+
+
+#define _mm_stream_load_si128 _mm_load_si128
+#define _mm256_stream_load_si256 _mm256_load_si256
+
+
+AVX2NEON_ABI
+__m128 _mm_blend_ps (__m128 a, __m128 b, const int imm8)
+{
+ __m128 res;
+ for (int i=0;i<4;i++)
+ {
+ if (imm8 & (1<<i))
+ {
+ res[i] = b[i];
+ }
+ else{
+ res[i] = a[i];
+ }
+ }
+
+ return res;
+}
+
+AVX2NEON_ABI
+__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)
+{
+ __m128i res;
+ for (int i=0;i<4;i++)
+ {
+ if (imm8 & (1<<i))
+ {
+ res[i] = b[i];
+ }
+ else{
+ res[i] = a[i];
+ }
+ }
+ return res;
+}
+
+AVX2NEON_ABI
+__m128 _mm_cmpngt_ps (__m128 a, __m128 b)
+{
+ return __m128(vmvnq_s32(__m128i(_mm_cmpgt_ps(a,b))));
+}
+
+
+AVX2NEON_ABI
+__m128i _mm_loadl_epi64 (__m128i const* mem_addr)
+{
+ int64x2_t y;
+ y[0] = *(int64_t *)mem_addr;
+ y[1] = 0;
+ return __m128i(y);
+}
+
+AVX2NEON_ABI
+int _mm_movemask_popcnt(__m128 a)
+{
+ return __builtin_popcount(_mm_movemask_ps(a));
+}
+
+AVX2NEON_ABI
+__m128 _mm_maskload_ps (float const * mem_addr, __m128i mask)
+{
+ __m128 res;
+ for (int i=0;i<4;i++) {
+ if (mask[i] & 0x80000000) res[i] = mem_addr[i]; else res[i] = 0;
+ }
+ return res;
+}
+
+AVX2NEON_ABI
+void _mm_maskstore_ps (float * mem_addr, __m128i mask, __m128 a)
+{
+ for (int i=0;i<4;i++) {
+ if (mask[i] & 0x80000000) mem_addr[i] = a[i];
+ }
+}
+
+AVX2NEON_ABI
+void _mm_maskstore_epi32 (int * mem_addr, __m128i mask, __m128i a)
+{
+ for (int i=0;i<4;i++) {
+ if (mask[i] & 0x80000000) mem_addr[i] = a[i];
+ }
+}
+
+AVX2NEON_ABI
+__m128 _mm_fnmsub_ps (__m128 a, __m128 b, __m128 c)
+{
+ return vnegq_f32(vfmaq_f32(c,a,b));
+}
+
+#define _mm_fnmsub_ss _mm_fnmsub_ps
+
+AVX2NEON_ABI
+__m128 _mm_fnmadd_ps (__m128 a, __m128 b, __m128 c)
+{
+ return vfmsq_f32(c,a,b);
+}
+
+#define _mm_fnmadd_ss _mm_fnmadd_ps
+
+
+AVX2NEON_ABI
+__m128 _mm_broadcast_ss (float const * mem_addr)
+{
+ return vdupq_n_f32(*mem_addr);
+}
+
+
+AVX2NEON_ABI
+__m128 _mm_fmsub_ps (__m128 a, __m128 b, __m128 c)
+{
+ return vfmaq_f32(vnegq_f32(c),a,b);
+}
+
+#define _mm_fmsub_ss _mm_fmsub_ps
+#define _mm_fmadd_ps _mm_madd_ps
+#define _mm_fmadd_ss _mm_madd_ps
+
+
+
+template<int code>
+AVX2NEON_ABI float32x4_t dpps_neon(const float32x4_t& a,const float32x4_t& b)
+{
+ float v;
+ v = 0;
+ v += (code & 0x10) ? a[0]*b[0] : 0;
+ v += (code & 0x20) ? a[1]*b[1] : 0;
+ v += (code & 0x40) ? a[2]*b[2] : 0;
+ v += (code & 0x80) ? a[3]*b[3] : 0;
+ float32x4_t res;
+ res[0] = (code & 0x1) ? v : 0;
+ res[1] = (code & 0x2) ? v : 0;
+ res[2] = (code & 0x4) ? v : 0;
+ res[3] = (code & 0x8) ? v : 0;
+ return res;
+}
+
+template<>
+inline float32x4_t dpps_neon<0x7f>(const float32x4_t& a,const float32x4_t& b)
+{
+ float v;
+ float32x4_t m = _mm_mul_ps(a,b);
+ m[3] = 0;
+ v = vaddvq_f32(m);
+ return _mm_set1_ps(v);
+}
+
+template<>
+inline float32x4_t dpps_neon<0xff>(const float32x4_t& a,const float32x4_t& b)
+{
+ float v;
+ float32x4_t m = _mm_mul_ps(a,b);
+ v = vaddvq_f32(m);
+ return _mm_set1_ps(v);
+}
+
+#define _mm_dp_ps(a,b,c) dpps_neon<c>((a),(b))
+
+
+
+AVX2NEON_ABI
+__m128 _mm_cmpnge_ps (__m128 a, __m128 b)
+{
+ return __m128(vmvnq_s32(__m128i(_mm_cmpge_ps(a,b))));
+}
+
+
+AVX2NEON_ABI
+__m128 _mm_permutevar_ps (__m128 a, __m128i b)
+{
+ __m128 x;
+ for (int i=0;i<4;i++)
+ {
+ x[i] = a[b[i&3]];
+ }
+ return x;
+}
+
+AVX2NEON_ABI
+__m256i _mm256_setzero_si256()
+{
+ __m256i res;
+ res.lo = res.hi = vdupq_n_s32(0);
+ return res;
+}
+
+AVX2NEON_ABI
+__m256 _mm256_setzero_ps()
+{
+ __m256 res;
+ res.lo = res.hi = vdupq_n_f32(0.0f);
+ return res;
+}
+
+AVX2NEON_ABI
+__m256i _mm256_undefined_si256()
+{
+ return _mm256_setzero_si256();
+}
+
+AVX2NEON_ABI
+__m256 _mm256_undefined_ps()
+{
+ return _mm256_setzero_ps();
+}
+
+CAST_SIMD_TYPE(__m256d,_mm256_castps_pd,__m256,float64x2_t)
+CAST_SIMD_TYPE(__m256i,_mm256_castps_si256,__m256,__m128i)
+CAST_SIMD_TYPE(__m256, _mm256_castsi256_ps, __m256i,__m128)
+CAST_SIMD_TYPE(__m256, _mm256_castpd_ps ,__m256d,__m128)
+CAST_SIMD_TYPE(__m256d, _mm256_castsi256_pd, __m256i,float64x2_t)
+CAST_SIMD_TYPE(__m256i, _mm256_castpd_si256, __m256d,__m128i)
+
+
+
+
+AVX2NEON_ABI
+__m128 _mm256_castps256_ps128 (__m256 a)
+{
+ return a.lo;
+}
+
+AVX2NEON_ABI
+__m256i _mm256_castsi128_si256 (__m128i a)
+{
+ __m256i res;
+ res.lo = a ;
+ res.hi = vdupq_n_s32(0);
+ return res;
+}
+
+AVX2NEON_ABI
+__m128i _mm256_castsi256_si128 (__m256i a)
+{
+ return a.lo;
+}
+
+AVX2NEON_ABI
+__m256 _mm256_castps128_ps256 (__m128 a)
+{
+ __m256 res;
+ res.lo = a;
+ res.hi = vdupq_n_f32(0);
+ return res;
+}
+
+
+AVX2NEON_ABI
+__m256 _mm256_broadcast_ss (float const * mem_addr)
+{
+ __m256 res;
+ res.lo = res.hi = vdupq_n_f32(*mem_addr);
+ return res;
+}
+
+
+
+AVX2NEON_ABI
+__m256i _mm256_set_epi32 (int e7, int e6, int e5, int e4, int e3, int e2, int e1, int e0)
+{
+ __m128i lo = {e0,e1,e2,e3}, hi = {e4,e5,e6,e7};
+ __m256i res;
+ res.lo = lo; res.hi = hi;
+ return res;
+
+}
+
+AVX2NEON_ABI
+__m256i _mm256_set1_epi32 (int a)
+{
+ __m256i res;
+ res.lo = res.hi = vdupq_n_s32(a);
+ return res;
+}
+
+
+
+
+AVX2NEON_ABI
+int _mm256_movemask_ps(const __m256& v)
+{
+ return (_mm_movemask_ps(v.hi) << 4) | _mm_movemask_ps(v.lo);
+}
+
+template<int imm8>
+AVX2NEON_ABI
+__m256 __mm256_permute_ps (const __m256& a)
+{
+ __m256 res;
+ res.lo = _mm_shuffle_ps(a.lo,a.lo,imm8);
+ res.hi = _mm_shuffle_ps(a.hi,a.hi,imm8);
+ return res;
+
+}
+
+#define _mm256_permute_ps(a,c) __mm256_permute_ps<c>(a)
+
+
+template<int imm8>
+AVX2NEON_ABI
+__m256 __mm256_shuffle_ps (const __m256 a,const __m256& b)
+{
+ __m256 res;
+ res.lo = _mm_shuffle_ps(a.lo,b.lo,imm8);
+ res.hi = _mm_shuffle_ps(a.hi,b.hi,imm8);
+ return res;
+
+}
+
+#define _mm256_shuffle_ps(a,b,c) __mm256_shuffle_ps<c>(a,b)
+
+AVX2NEON_ABI
+__m256i _mm256_set1_epi64x (long long a)
+{
+ __m256i res;
+ int64x2_t t = vdupq_n_s64(a);
+ res.lo = res.hi = __m128i(t);
+ return res;
+}
+
+
+AVX2NEON_ABI
+__m256 _mm256_permute2f128_ps (__m256 a, __m256 b, int imm8)
+{
+ __m256 res;
+ __m128 tmp;
+ switch (imm8 & 0x7)
+ {
+ case 0: tmp = a.lo; break;
+ case 1: tmp = a.hi; break;
+ case 2: tmp = b.lo; break;
+ case 3: tmp = b.hi; break;
+ }
+ if (imm8 & 0x8)
+ tmp = _mm_setzero_ps();
+
+
+
+ res.lo = tmp;
+ imm8 >>= 4;
+
+ switch (imm8 & 0x7)
+ {
+ case 0: tmp = a.lo; break;
+ case 1: tmp = a.hi; break;
+ case 2: tmp = b.lo; break;
+ case 3: tmp = b.hi; break;
+ }
+ if (imm8 & 0x8)
+ tmp = _mm_setzero_ps();
+
+ res.hi = tmp;
+
+ return res;
+}
+
+AVX2NEON_ABI
+__m256 _mm256_moveldup_ps (__m256 a)
+{
+ __m256 res;
+ res.lo[0] = res.lo[1] = a.lo[0];
+ res.lo[2] = res.lo[3] = a.lo[2];
+ res.hi[0] = res.hi[1] = a.hi[0];
+ res.hi[2] = res.hi[3] = a.hi[2];
+ return res;
+
+}
+
+AVX2NEON_ABI
+__m256 _mm256_movehdup_ps (__m256 a)
+{
+ __m256 res;
+ res.lo[0] = res.lo[1] = a.lo[1];
+ res.lo[2] = res.lo[3] = a.lo[3];
+ res.hi[0] = res.hi[1] = a.hi[1];
+ res.hi[2] = res.hi[3] = a.hi[3];
+ return res;
+}
+
+AVX2NEON_ABI
+__m256 _mm256_insertf128_ps (__m256 a, __m128 b, int imm8)
+{
+ __m256 res = a;
+ if (imm8 & 1) res.hi = b;
+ else res.lo = b;
+ return res;
+}
+
+
+AVX2NEON_ABI
+__m128 _mm256_extractf128_ps (__m256 a, const int imm8)
+{
+ if (imm8 & 1) return a.hi;
+ return a.lo;
+}
+
+
+AVX2NEON_ABI
+__m256d _mm256_movedup_pd (__m256d a)
+{
+ __m256d res;
+ res.hi = a.hi;
+ res.lo[0] = res.lo[1] = a.lo[0];
+ return res;
+}
+
+AVX2NEON_ABI
+__m256i _mm256_abs_epi32(__m256i a)
+{
+ __m256i res;
+ res.lo = vabsq_s32(a.lo);
+ res.hi = vabsq_s32(a.hi);
+ return res;
+}
+
+UNARY_AVX_OP(__m256,_mm256_sqrt_ps,_mm_sqrt_ps)
+UNARY_AVX_OP(__m256,_mm256_rsqrt_ps,_mm_rsqrt_ps)
+UNARY_AVX_OP(__m256,_mm256_rcp_ps,_mm_rcp_ps)
+UNARY_AVX_OP(__m256,_mm256_floor_ps,vrndmq_f32)
+UNARY_AVX_OP(__m256,_mm256_ceil_ps,vrndpq_f32)
+
+
+BINARY_AVX_OP(__m256i,_mm256_add_epi32,_mm_add_epi32)
+BINARY_AVX_OP(__m256i,_mm256_sub_epi32,_mm_sub_epi32)
+BINARY_AVX_OP(__m256i,_mm256_mullo_epi32,_mm_mullo_epi32)
+
+BINARY_AVX_OP(__m256i,_mm256_min_epi32,_mm_min_epi32)
+BINARY_AVX_OP(__m256i,_mm256_max_epi32,_mm_max_epi32)
+BINARY_AVX_OP_CAST(__m256i,_mm256_min_epu32,vminq_u32,__m128i,uint32x4_t)
+BINARY_AVX_OP_CAST(__m256i,_mm256_max_epu32,vmaxq_u32,__m128i,uint32x4_t)
+
+BINARY_AVX_OP(__m256,_mm256_min_ps,_mm_min_ps)
+BINARY_AVX_OP(__m256,_mm256_max_ps,_mm_max_ps)
+
+BINARY_AVX_OP(__m256,_mm256_add_ps,_mm_add_ps)
+BINARY_AVX_OP(__m256,_mm256_mul_ps,_mm_mul_ps)
+BINARY_AVX_OP(__m256,_mm256_sub_ps,_mm_sub_ps)
+BINARY_AVX_OP(__m256,_mm256_div_ps,_mm_div_ps)
+
+BINARY_AVX_OP(__m256,_mm256_and_ps,_mm_and_ps)
+BINARY_AVX_OP(__m256,_mm256_andnot_ps,_mm_andnot_ps)
+BINARY_AVX_OP(__m256,_mm256_or_ps,_mm_or_ps)
+BINARY_AVX_OP(__m256,_mm256_xor_ps,_mm_xor_ps)
+
+BINARY_AVX_OP_CAST(__m256d,_mm256_and_pd,vandq_s64,float64x2_t,int64x2_t)
+BINARY_AVX_OP_CAST(__m256d,_mm256_or_pd,vorrq_s64,float64x2_t,int64x2_t)
+BINARY_AVX_OP_CAST(__m256d,_mm256_xor_pd,veorq_s64,float64x2_t,int64x2_t)
+
+
+
+BINARY_AVX_OP(__m256i,_mm256_and_si256,_mm_and_si128)
+BINARY_AVX_OP(__m256i,_mm256_or_si256,_mm_or_si128)
+BINARY_AVX_OP(__m256i,_mm256_xor_si256,_mm_xor_si128)
+
+
+BINARY_AVX_OP(__m256,_mm256_unpackhi_ps,_mm_unpackhi_ps)
+BINARY_AVX_OP(__m256,_mm256_unpacklo_ps,_mm_unpacklo_ps)
+TERNARY_AVX_OP(__m256,_mm256_blendv_ps,_mm_blendv_ps)
+
+
+TERNARY_AVX_OP(__m256,_mm256_fmadd_ps,_mm_fmadd_ps)
+TERNARY_AVX_OP(__m256,_mm256_fnmadd_ps,_mm_fnmadd_ps)
+TERNARY_AVX_OP(__m256,_mm256_fmsub_ps,_mm_fmsub_ps)
+TERNARY_AVX_OP(__m256,_mm256_fnmsub_ps,_mm_fnmsub_ps)
+
+
+BINARY_AVX_OP(__m256i,_mm256_unpackhi_epi32,_mm_unpackhi_epi32)
+BINARY_AVX_OP(__m256i,_mm256_unpacklo_epi32,_mm_unpacklo_epi32)
+
+
+BINARY_AVX_OP(__m256i,_mm256_cmpeq_epi32,_mm_cmpeq_epi32)
+BINARY_AVX_OP(__m256i,_mm256_cmpgt_epi32,_mm_cmpgt_epi32)
+BINARY_AVX_OP(__m256,_mm256_cmpeq_ps,_mm_cmpeq_ps)
+BINARY_AVX_OP(__m256,_mm256_cmpneq_ps,_mm_cmpneq_ps)
+BINARY_AVX_OP(__m256,_mm256_cmpnlt_ps,_mm_cmpnlt_ps)
+BINARY_AVX_OP(__m256,_mm256_cmpngt_ps,_mm_cmpngt_ps)
+BINARY_AVX_OP(__m256,_mm256_cmpge_ps,_mm_cmpge_ps)
+BINARY_AVX_OP(__m256,_mm256_cmpnge_ps,_mm_cmpnge_ps)
+BINARY_AVX_OP(__m256,_mm256_cmplt_ps,_mm_cmplt_ps)
+BINARY_AVX_OP(__m256,_mm256_cmple_ps,_mm_cmple_ps)
+BINARY_AVX_OP(__m256,_mm256_cmpgt_ps,_mm_cmpgt_ps)
+BINARY_AVX_OP(__m256,_mm256_cmpnle_ps,_mm_cmpnle_ps)
+
+
+AVX2NEON_ABI
+__m256i _mm256_cvtps_epi32 (__m256 a)
+{
+ __m256i res;
+ res.lo = _mm_cvtps_epi32(a.lo);
+ res.hi = _mm_cvtps_epi32(a.hi);
+ return res;
+
+}
+
+AVX2NEON_ABI
+__m256i _mm256_cvttps_epi32 (__m256 a)
+{
+ __m256i res;
+ res.lo = _mm_cvttps_epi32(a.lo);
+ res.hi = _mm_cvttps_epi32(a.hi);
+ return res;
+
+}
+
+AVX2NEON_ABI
+__m256 _mm256_loadu_ps (float const * mem_addr)
+{
+ __m256 res;
+ res.lo = *(__m128 *)(mem_addr + 0);
+ res.hi = *(__m128 *)(mem_addr + 4);
+ return res;
+}
+#define _mm256_load_ps _mm256_loadu_ps
+
+
+AVX2NEON_ABI
+int _mm256_testz_ps (const __m256& a, const __m256& b)
+{
+ __m256 t = a;
+ if (&a != &b)
+ t = _mm256_and_ps(a,b);
+
+ __m128i l = vshrq_n_s32(__m128i(t.lo),31);
+ __m128i h = vshrq_n_s32(__m128i(t.hi),31);
+ return vaddvq_s32(vaddq_s32(l,h)) == 0;
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_set_epi64x (int64_t e3, int64_t e2, int64_t e1, int64_t e0)
+{
+ __m256i res;
+ int64x2_t t0 = {e0,e1};
+ int64x2_t t1 = {e2,e3};
+ res.lo = __m128i(t0);
+ res.hi = __m128i(t1);
+ return res;
+}
+
+AVX2NEON_ABI
+__m256d _mm256_setzero_pd ()
+{
+ __m256d res;
+ res.lo = res.hi = vdupq_n_f64(0);
+ return res;
+}
+
+AVX2NEON_ABI
+int _mm256_movemask_pd (__m256d a)
+{
+ int res = 0;
+ uint64x2_t x;
+ x = uint64x2_t(a.lo);
+ res |= (x[0] >> 63) ? 1 : 0;
+ res |= (x[0] >> 63) ? 2 : 0;
+ x = uint64x2_t(a.hi);
+ res |= (x[0] >> 63) ? 4 : 0;
+ res |= (x[0] >> 63) ? 8 : 0;
+ return res;
+}
+
+AVX2NEON_ABI
+__m256i _mm256_cmpeq_epi64 (__m256i a, __m256i b)
+{
+ __m256i res;
+ res.lo = __m128i(vceqq_s64(int64x2_t(a.lo),int64x2_t(b.lo)));
+ res.hi = __m128i(vceqq_s64(int64x2_t(a.hi),int64x2_t(b.hi)));
+ return res;
+}
+
+AVX2NEON_ABI
+__m256i _mm256_cmpeq_pd (__m256d a, __m256d b)
+{
+ __m256i res;
+ res.lo = __m128i(vceqq_f64(a.lo,b.lo));
+ res.hi = __m128i(vceqq_f64(a.hi,b.hi));
+ return res;
+}
+
+
+AVX2NEON_ABI
+int _mm256_testz_pd (const __m256d& a, const __m256d& b)
+{
+ __m256d t = a;
+
+ if (&a != &b)
+ t = _mm256_and_pd(a,b);
+
+ return _mm256_movemask_pd(t) == 0;
+}
+
+AVX2NEON_ABI
+__m256d _mm256_blendv_pd (__m256d a, __m256d b, __m256d mask)
+{
+ __m256d res;
+ uint64x2_t t = uint64x2_t(mask.lo);
+ res.lo[0] = (t[0] >> 63) ? b.lo[0] : a.lo[0];
+ res.lo[1] = (t[1] >> 63) ? b.lo[1] : a.lo[1];
+ t = uint64x2_t(mask.hi);
+ res.hi[0] = (t[0] >> 63) ? b.hi[0] : a.hi[0];
+ res.hi[1] = (t[1] >> 63) ? b.hi[1] : a.hi[1];
+ return res;
+}
+
+template<int imm8>
+__m256 __mm256_dp_ps (__m256 a, __m256 b)
+{
+ __m256 res;
+ res.lo = _mm_dp_ps(a.lo,b.lo,imm8);
+ res.hi = _mm_dp_ps(a.hi,b.hi,imm8);
+ return res;
+}
+
+#define _mm256_dp_ps(a,b,c) __mm256_dp_ps<c>(a,b)
+
+AVX2NEON_ABI
+double _mm256_permute4x64_pd_select(__m256d a, const int imm8)
+{
+ switch (imm8 & 3) {
+ case 0:
+ return a.lo[0];
+ case 1:
+ return a.lo[1];
+ case 2:
+ return a.hi[0];
+ case 3:
+ return a.hi[1];
+ }
+ __builtin_unreachable();
+ return 0;
+}
+
+AVX2NEON_ABI
+__m256d _mm256_permute4x64_pd (__m256d a, const int imm8)
+{
+ __m256d res;
+ res.lo[0] = _mm256_permute4x64_pd_select(a,imm8 >> 0);
+ res.lo[1] = _mm256_permute4x64_pd_select(a,imm8 >> 2);
+ res.hi[0] = _mm256_permute4x64_pd_select(a,imm8 >> 4);
+ res.hi[1] = _mm256_permute4x64_pd_select(a,imm8 >> 6);
+
+ return res;
+}
+
+AVX2NEON_ABI
+__m256i _mm256_insertf128_si256 (__m256i a, __m128i b, int imm8)
+{
+ return __m256i(_mm256_insertf128_ps((__m256)a,(__m128)b,imm8));
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_loadu_si256 (__m256i const * mem_addr)
+{
+ __m256i res;
+ res.lo = *(__m128i *)((int32_t *)mem_addr + 0);
+ res.hi = *(__m128i *)((int32_t *)mem_addr + 4);
+ return res;
+}
+
+#define _mm256_load_si256 _mm256_loadu_si256
+
+AVX2NEON_ABI
+void _mm256_storeu_ps (float * mem_addr, __m256 a)
+{
+ *(__m128 *)(mem_addr + 0) = a.lo;
+ *(__m128 *)(mem_addr + 4) = a.hi;
+
+}
+
+#define _mm256_store_ps _mm256_storeu_ps
+#define _mm256_stream_ps _mm256_storeu_ps
+
+
+AVX2NEON_ABI
+void _mm256_storeu_si256 (__m256i * mem_addr, __m256i a)
+{
+ *(__m128i *)((int *)mem_addr + 0) = a.lo;
+ *(__m128i *)((int *)mem_addr + 4) = a.hi;
+
+}
+
+#define _mm256_store_si256 _mm256_storeu_si256
+
+
+
+AVX2NEON_ABI
+__m256 _mm256_maskload_ps (float const * mem_addr, __m256i mask)
+{
+ __m256 res;
+ res.lo = _mm_maskload_ps(mem_addr,mask.lo);
+ res.hi = _mm_maskload_ps(mem_addr + 4,mask.hi);
+ return res;
+
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_cvtepu8_epi32 (__m128i a)
+{
+ __m256i res;
+ uint8x16_t x = uint8x16_t(a);
+ for (int i=0;i<4;i++)
+ {
+ res.lo[i] = x[i];
+ res.hi[i] = x[i+4];
+ }
+ return res;
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_cvtepi8_epi32 (__m128i a)
+{
+ __m256i res;
+ int8x16_t x = int8x16_t(a);
+ for (int i=0;i<4;i++)
+ {
+ res.lo[i] = x[i];
+ res.hi[i] = x[i+4];
+ }
+ return res;
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_cvtepu16_epi32 (__m128i a)
+{
+ __m256i res;
+ uint16x8_t x = uint16x8_t(a);
+ for (int i=0;i<4;i++)
+ {
+ res.lo[i] = x[i];
+ res.hi[i] = x[i+4];
+ }
+ return res;
+}
+
+AVX2NEON_ABI
+__m256i _mm256_cvtepi16_epi32 (__m128i a)
+{
+ __m256i res;
+ int16x8_t x = int16x8_t(a);
+ for (int i=0;i<4;i++)
+ {
+ res.lo[i] = x[i];
+ res.hi[i] = x[i+4];
+ }
+ return res;
+}
+
+
+
+AVX2NEON_ABI
+void _mm256_maskstore_epi32 (int* mem_addr, __m256i mask, __m256i a)
+{
+ _mm_maskstore_epi32(mem_addr,mask.lo,a.lo);
+ _mm_maskstore_epi32(mem_addr + 4,mask.hi,a.hi);
+}
+
+AVX2NEON_ABI
+__m256i _mm256_slli_epi32 (__m256i a, int imm8)
+{
+ __m256i res;
+ res.lo = _mm_slli_epi32(a.lo,imm8);
+ res.hi = _mm_slli_epi32(a.hi,imm8);
+ return res;
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_srli_epi32 (__m256i a, int imm8)
+{
+ __m256i res;
+ res.lo = _mm_srli_epi32(a.lo,imm8);
+ res.hi = _mm_srli_epi32(a.hi,imm8);
+ return res;
+}
+
+AVX2NEON_ABI
+__m256i _mm256_srai_epi32 (__m256i a, int imm8)
+{
+ __m256i res;
+ res.lo = _mm_srai_epi32(a.lo,imm8);
+ res.hi = _mm_srai_epi32(a.hi,imm8);
+ return res;
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_sllv_epi32 (__m256i a, __m256i count)
+{
+ __m256i res;
+ res.lo = vshlq_s32(a.lo,count.lo);
+ res.hi = vshlq_s32(a.hi,count.hi);
+ return res;
+
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_srav_epi32 (__m256i a, __m256i count)
+{
+ __m256i res;
+ res.lo = vshlq_s32(a.lo,vnegq_s32(count.lo));
+ res.hi = vshlq_s32(a.hi,vnegq_s32(count.hi));
+ return res;
+
+}
+
+AVX2NEON_ABI
+__m256i _mm256_srlv_epi32 (__m256i a, __m256i count)
+{
+ __m256i res;
+ res.lo = __m128i(vshlq_u32(uint32x4_t(a.lo),vnegq_s32(count.lo)));
+ res.hi = __m128i(vshlq_u32(uint32x4_t(a.hi),vnegq_s32(count.hi)));
+ return res;
+
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_permute2f128_si256 (__m256i a, __m256i b, int imm8)
+{
+ return __m256i(_mm256_permute2f128_ps(__m256(a),__m256(b),imm8));
+}
+
+
+AVX2NEON_ABI
+__m128i _mm256_extractf128_si256 (__m256i a, const int imm8)
+{
+ if (imm8 & 1) return a.hi;
+ return a.lo;
+}
+
+AVX2NEON_ABI
+__m256 _mm256_set1_ps(float x)
+{
+ __m256 res;
+ res.lo = res.hi = vdupq_n_f32(x);
+ return res;
+}
+
+AVX2NEON_ABI
+__m256 _mm256_set_ps (float e7, float e6, float e5, float e4, float e3, float e2, float e1, float e0)
+{
+ __m256 res;
+ res.lo = _mm_set_ps(e3,e2,e1,e0);
+ res.hi = _mm_set_ps(e7,e6,e5,e4);
+ return res;
+}
+
+AVX2NEON_ABI
+__m256 _mm256_broadcast_ps (__m128 const * mem_addr)
+{
+ __m256 res;
+ res.lo = res.hi = *mem_addr;
+ return res;
+}
+
+AVX2NEON_ABI
+__m256 _mm256_cvtepi32_ps (__m256i a)
+{
+ __m256 res;
+ res.lo = _mm_cvtepi32_ps(a.lo);
+ res.hi = _mm_cvtepi32_ps(a.hi);
+ return res;
+}
+AVX2NEON_ABI
+void _mm256_maskstore_ps (float * mem_addr, __m256i mask, __m256 a)
+{
+ for (int i=0;i<4;i++) {
+ if (mask.lo[i] & 0x80000000) mem_addr[i] = a.lo[i];
+ if (mask.hi[i] & 0x80000000) mem_addr[i+4] = a.hi[i];
+ }
+}
+
+AVX2NEON_ABI
+__m256d _mm256_andnot_pd (__m256d a, __m256d b)
+{
+ __m256d res;
+ res.lo = float64x2_t(_mm_andnot_ps(__m128(a.lo),__m128(b.lo)));
+ res.hi = float64x2_t(_mm_andnot_ps(__m128(a.hi),__m128(b.hi)));
+ return res;
+}
+
+AVX2NEON_ABI
+__m256 _mm256_blend_ps (__m256 a, __m256 b, const int imm8)
+{
+ __m256 res;
+ res.lo = _mm_blend_ps(a.lo,b.lo,imm8 & 0xf);
+ res.hi = _mm_blend_ps(a.hi,b.hi,imm8 >> 4);
+ return res;
+
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)
+{
+ __m256i res;
+ res.lo = _mm_blend_epi32(a.lo,b.lo,imm8 & 0xf);
+ res.hi = _mm_blend_epi32(a.hi,b.hi,imm8 >> 4);
+ return res;
+
+}
+
+AVX2NEON_ABI
+__m256i _mm256_i32gather_epi32 (int const* base_addr, __m256i vindex, const int scale)
+{
+ __m256i res;
+ for (int i=0;i<4;i++)
+ {
+ res.lo[i] = *(int *)((char *) base_addr + (vindex.lo[i]*scale));
+ res.hi[i] = *(int *)((char *) base_addr + (vindex.hi[i]*scale));
+ }
+ return res;
+}
+
+
+AVX2NEON_ABI
+__m256i _mm256_mask_i32gather_epi32 (__m256i src, int const* base_addr, __m256i vindex, __m256i mask, const int scale)
+{
+ __m256i res = _mm256_setzero_si256();
+ for (int i=0;i<4;i++)
+ {
+ if (mask.lo[i] >> 31) res.lo[i] = *(int *)((char *) base_addr + (vindex.lo[i]*scale));
+ if (mask.hi[i] >> 31) res.hi[i] = *(int *)((char *) base_addr + (vindex.hi[i]*scale));
+ }
+
+ return res;
+
+}
+
+
diff --git a/thirdparty/embree-aarch64/common/math/SSE2NEON.h b/thirdparty/embree-aarch64/common/math/SSE2NEON.h
new file mode 100644
index 0000000000..2013151d31
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/SSE2NEON.h
@@ -0,0 +1,1753 @@
+#ifndef SSE2NEON_H
+#define SSE2NEON_H
+
+// This header file provides a simple API translation layer
+// between SSE intrinsics to their corresponding ARM NEON versions
+//
+// This header file does not (yet) translate *all* of the SSE intrinsics.
+// Since this is in support of a specific porting effort, I have only
+// included the intrinsics I needed to get my port to work.
+//
+// Questions/Comments/Feedback send to: jratcliffscarab@gmail.com
+//
+// If you want to improve or add to this project, send me an
+// email and I will probably approve your access to the depot.
+//
+// Project is located here:
+//
+// https://github.com/jratcliff63367/sse2neon
+//
+// Show your appreciation for open source by sending me a bitcoin tip to the following
+// address.
+//
+// TipJar: 1PzgWDSyq4pmdAXRH8SPUtta4SWGrt4B1p :
+// https://blockchain.info/address/1PzgWDSyq4pmdAXRH8SPUtta4SWGrt4B1p
+//
+//
+// Contributors to this project are:
+//
+// John W. Ratcliff : jratcliffscarab@gmail.com
+// Brandon Rowlett : browlett@nvidia.com
+// Ken Fast : kfast@gdeb.com
+// Eric van Beurden : evanbeurden@nvidia.com
+//
+//
+// *********************************************************************************************************************
+// Release notes for January 20, 2017 version:
+//
+// The unit tests have been refactored. They no longer assert on an error, instead they return a pass/fail condition
+// The unit-tests now test 10,000 random float and int values against each intrinsic.
+//
+// SSE2NEON now supports 95 SSE intrinsics. 39 of them have formal unit tests which have been implemented and
+// fully tested on NEON/ARM. The remaining 56 still need unit tests implemented.
+//
+// A struct is now defined in this header file called 'SIMDVec' which can be used by applications which
+// attempt to access the contents of an _m128 struct directly. It is important to note that accessing the __m128
+// struct directly is bad coding practice by Microsoft: @see: https://msdn.microsoft.com/en-us/library/ayeb3ayc.aspx
+//
+// However, some legacy source code may try to access the contents of an __m128 struct directly so the developer
+// can use the SIMDVec as an alias for it. Any casting must be done manually by the developer, as you cannot
+// cast or otherwise alias the base NEON data type for intrinsic operations.
+//
+// A bug was found with the _mm_shuffle_ps intrinsic. If the shuffle permutation was not one of the ones with
+// a custom/unique implementation causing it to fall through to the default shuffle implementation it was failing
+// to return the correct value. This is now fixed.
+//
+// A bug was found with the _mm_cvtps_epi32 intrinsic. This converts floating point values to integers.
+// It was not honoring the correct rounding mode. In SSE the default rounding mode when converting from float to int
+// is to use 'round to even' otherwise known as 'bankers rounding'. ARMv7 did not support this feature but ARMv8 does.
+// As it stands today, this header file assumes ARMv8. If you are trying to target really old ARM devices, you may get
+// a build error.
+//
+// Support for a number of new intrinsics was added, however, none of them yet have unit-tests to 100% confirm they are
+// producing the correct results on NEON. These unit tests will be added as soon as possible.
+//
+// Here is the list of new instrinsics which have been added:
+//
+// _mm_cvtss_f32 : extracts the lower order floating point value from the parameter
+// _mm_add_ss : adds the scalar single - precision floating point values of a and b
+// _mm_div_ps : Divides the four single - precision, floating - point values of a and b.
+// _mm_div_ss : Divides the scalar single - precision floating point value of a by b.
+// _mm_sqrt_ss : Computes the approximation of the square root of the scalar single - precision floating point value of in.
+// _mm_rsqrt_ps : Computes the approximations of the reciprocal square roots of the four single - precision floating point values of in.
+// _mm_comilt_ss : Compares the lower single - precision floating point scalar values of a and b using a less than operation
+// _mm_comigt_ss : Compares the lower single - precision floating point scalar values of a and b using a greater than operation.
+// _mm_comile_ss : Compares the lower single - precision floating point scalar values of a and b using a less than or equal operation.
+// _mm_comige_ss : Compares the lower single - precision floating point scalar values of a and b using a greater than or equal operation.
+// _mm_comieq_ss : Compares the lower single - precision floating point scalar values of a and b using an equality operation.
+// _mm_comineq_s : Compares the lower single - precision floating point scalar values of a and b using an inequality operation
+// _mm_unpackhi_epi8 : Interleaves the upper 8 signed or unsigned 8 - bit integers in a with the upper 8 signed or unsigned 8 - bit integers in b.
+// _mm_unpackhi_epi16: Interleaves the upper 4 signed or unsigned 16 - bit integers in a with the upper 4 signed or unsigned 16 - bit integers in b.
+//
+// *********************************************************************************************************************
+/*
+** The MIT license:
+**
+** Permission is hereby granted, free of charge, to any person obtaining a copy
+** of this software and associated documentation files (the "Software"), to deal
+** in the Software without restriction, including without limitation the rights
+** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+** copies of the Software, and to permit persons to whom the Software is furnished
+** to do so, subject to the following conditions:
+**
+** The above copyright notice and this permission notice shall be included in all
+** copies or substantial portions of the Software.
+
+** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#pragma once
+
+#define GCC 1
+#define ENABLE_CPP_VERSION 0
+
+// enable precise emulation of _mm_min_ps and _mm_max_ps?
+// This would slow down the computation a bit, but gives consistent result with x86 SSE2.
+// (e.g. would solve a hole or NaN pixel in the rendering result)
+#define USE_PRECISE_MINMAX_IMPLEMENTATION (1)
+
+#if GCC
+#define FORCE_INLINE inline __attribute__((always_inline))
+#define ALIGN_STRUCT(x) __attribute__((aligned(x)))
+#else
+#define FORCE_INLINE inline
+#define ALIGN_STRUCT(x) __declspec(align(x))
+#endif
+
+#include <stdint.h>
+#include "arm_neon.h"
+#if defined(__aarch64__)
+#include "constants.h"
+#endif
+
+
+#if !defined(__has_builtin)
+#define __has_builtin(x) (0)
+#endif
+
+/*******************************************************/
+/* MACRO for shuffle parameter for _mm_shuffle_ps(). */
+/* Argument fp3 is a digit[0123] that represents the fp*/
+/* from argument "b" of mm_shuffle_ps that will be */
+/* placed in fp3 of result. fp2 is the same for fp2 in */
+/* result. fp1 is a digit[0123] that represents the fp */
+/* from argument "a" of mm_shuffle_ps that will be */
+/* places in fp1 of result. fp0 is the same for fp0 of */
+/* result */
+/*******************************************************/
+#if defined(__aarch64__)
+#define _MN_SHUFFLE(fp3,fp2,fp1,fp0) ( (uint8x16_t){ (((fp3)*4)+0), (((fp3)*4)+1), (((fp3)*4)+2), (((fp3)*4)+3), (((fp2)*4)+0), (((fp2)*4)+1), (((fp2)*4)+2), (((fp2)*4)+3), (((fp1)*4)+0), (((fp1)*4)+1), (((fp1)*4)+2), (((fp1)*4)+3), (((fp0)*4)+0), (((fp0)*4)+1), (((fp0)*4)+2), (((fp0)*4)+3) } )
+#define _MF_SHUFFLE(fp3,fp2,fp1,fp0) ( (uint8x16_t){ (((fp3)*4)+0), (((fp3)*4)+1), (((fp3)*4)+2), (((fp3)*4)+3), (((fp2)*4)+0), (((fp2)*4)+1), (((fp2)*4)+2), (((fp2)*4)+3), (((fp1)*4)+16+0), (((fp1)*4)+16+1), (((fp1)*4)+16+2), (((fp1)*4)+16+3), (((fp0)*4)+16+0), (((fp0)*4)+16+1), (((fp0)*4)+16+2), (((fp0)*4)+16+3) } )
+#endif
+
+#define _MM_SHUFFLE(fp3,fp2,fp1,fp0) (((fp3) << 6) | ((fp2) << 4) | \
+ ((fp1) << 2) | ((fp0)))
+
+typedef float32x4_t __m128;
+typedef int32x4_t __m128i;
+
+// union intended to allow direct access to an __m128 variable using the names that the MSVC
+// compiler provides. This union should really only be used when trying to access the members
+// of the vector as integer values. GCC/clang allow native access to the float members through
+// a simple array access operator (in C since 4.6, in C++ since 4.8).
+//
+// Ideally direct accesses to SIMD vectors should not be used since it can cause a performance
+// hit. If it really is needed however, the original __m128 variable can be aliased with a
+// pointer to this union and used to access individual components. The use of this union should
+// be hidden behind a macro that is used throughout the codebase to access the members instead
+// of always declaring this type of variable.
+typedef union ALIGN_STRUCT(16) SIMDVec
+{
+ float m128_f32[4]; // as floats - do not to use this. Added for convenience.
+ int8_t m128_i8[16]; // as signed 8-bit integers.
+ int16_t m128_i16[8]; // as signed 16-bit integers.
+ int32_t m128_i32[4]; // as signed 32-bit integers.
+ int64_t m128_i64[2]; // as signed 64-bit integers.
+ uint8_t m128_u8[16]; // as unsigned 8-bit integers.
+ uint16_t m128_u16[8]; // as unsigned 16-bit integers.
+ uint32_t m128_u32[4]; // as unsigned 32-bit integers.
+ uint64_t m128_u64[2]; // as unsigned 64-bit integers.
+ double m128_f64[2]; // as signed double
+} SIMDVec;
+
+// ******************************************
+// CPU stuff
+// ******************************************
+
+typedef SIMDVec __m128d;
+
+#include <stdlib.h>
+
+#ifndef _MM_MASK_MASK
+#define _MM_MASK_MASK 0x1f80
+#define _MM_MASK_DIV_ZERO 0x200
+#define _MM_FLUSH_ZERO_ON 0x8000
+#define _MM_DENORMALS_ZERO_ON 0x40
+#define _MM_MASK_DENORM 0x100
+#endif
+#define _MM_SET_EXCEPTION_MASK(x)
+#define _MM_SET_FLUSH_ZERO_MODE(x)
+#define _MM_SET_DENORMALS_ZERO_MODE(x)
+
+FORCE_INLINE void _mm_pause()
+{
+}
+
+FORCE_INLINE void _mm_mfence()
+{
+ __sync_synchronize();
+}
+
+#define _MM_HINT_T0 3
+#define _MM_HINT_T1 2
+#define _MM_HINT_T2 1
+#define _MM_HINT_NTA 0
+
+FORCE_INLINE void _mm_prefetch(const void* ptr, unsigned int level)
+{
+ __builtin_prefetch(ptr);
+
+}
+
+FORCE_INLINE void* _mm_malloc(int size, int align)
+{
+ void *ptr;
+ // align must be multiple of sizeof(void *) for posix_memalign.
+ if (align < sizeof(void *)) {
+ align = sizeof(void *);
+ }
+
+ if ((align % sizeof(void *)) != 0) {
+ // fallback to malloc
+ ptr = malloc(size);
+ } else {
+ if (posix_memalign(&ptr, align, size)) {
+ return 0;
+ }
+ }
+
+ return ptr;
+}
+
+FORCE_INLINE void _mm_free(void* ptr)
+{
+ free(ptr);
+}
+
+FORCE_INLINE int _mm_getcsr()
+{
+ return 0;
+}
+
+FORCE_INLINE void _mm_setcsr(int val)
+{
+ return;
+}
+
+// ******************************************
+// Set/get methods
+// ******************************************
+
+// extracts the lower order floating point value from the parameter : https://msdn.microsoft.com/en-us/library/bb514059%28v=vs.120%29.aspx?f=255&MSPPError=-2147217396
+#if defined(__aarch64__)
+FORCE_INLINE float _mm_cvtss_f32(const __m128& x)
+{
+ return x[0];
+}
+#else
+FORCE_INLINE float _mm_cvtss_f32(__m128 a)
+{
+ return vgetq_lane_f32(a, 0);
+}
+#endif
+
+// Sets the 128-bit value to zero https://msdn.microsoft.com/en-us/library/vstudio/ys7dw0kh(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_setzero_si128()
+{
+ return vdupq_n_s32(0);
+}
+
+// Clears the four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/vstudio/tk1t2tbz(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_setzero_ps(void)
+{
+ return vdupq_n_f32(0);
+}
+
+// Sets the four single-precision, floating-point values to w. https://msdn.microsoft.com/en-us/library/vstudio/2x1se8ha(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_set1_ps(float _w)
+{
+ return vdupq_n_f32(_w);
+}
+
+// Sets the four single-precision, floating-point values to w. https://msdn.microsoft.com/en-us/library/vstudio/2x1se8ha(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_set_ps1(float _w)
+{
+ return vdupq_n_f32(_w);
+}
+
+// Sets the four single-precision, floating-point values to the four inputs. https://msdn.microsoft.com/en-us/library/vstudio/afh0zf75(v=vs.100).aspx
+#if defined(__aarch64__)
+FORCE_INLINE __m128 _mm_set_ps(const float w, const float z, const float y, const float x)
+{
+ float32x4_t t = { x, y, z, w };
+ return t;
+}
+
+// Sets the four single-precision, floating-point values to the four inputs in reverse order. https://msdn.microsoft.com/en-us/library/vstudio/d2172ct3(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_setr_ps(const float w, const float z , const float y , const float x )
+{
+ float32x4_t t = { w, z, y, x };
+ return t;
+}
+#else
+FORCE_INLINE __m128 _mm_set_ps(float w, float z, float y, float x)
+{
+ float __attribute__((aligned(16))) data[4] = { x, y, z, w };
+ return vld1q_f32(data);
+}
+
+// Sets the four single-precision, floating-point values to the four inputs in reverse order. https://msdn.microsoft.com/en-us/library/vstudio/d2172ct3(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_setr_ps(float w, float z , float y , float x )
+{
+ float __attribute__ ((aligned (16))) data[4] = { w, z, y, x };
+ return vld1q_f32(data);
+}
+#endif
+
+// Sets the 4 signed 32-bit integer values to i. https://msdn.microsoft.com/en-us/library/vstudio/h4xscxat(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_set1_epi32(int _i)
+{
+ return vdupq_n_s32(_i);
+}
+
+//Set the first lane to of 4 signed single-position, floating-point number to w
+#if defined(__aarch64__)
+FORCE_INLINE __m128 _mm_set_ss(float _w)
+{
+ float32x4_t res = {_w, 0, 0, 0};
+ return res;
+}
+
+// Sets the 4 signed 32-bit integer values. https://msdn.microsoft.com/en-us/library/vstudio/019beekt(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_set_epi32(int i3, int i2, int i1, int i0)
+{
+ int32x4_t t = {i0,i1,i2,i3};
+ return t;
+}
+#else
+FORCE_INLINE __m128 _mm_set_ss(float _w)
+{
+ __m128 val = _mm_setzero_ps();
+ return vsetq_lane_f32(_w, val, 0);
+}
+
+// Sets the 4 signed 32-bit integer values. https://msdn.microsoft.com/en-us/library/vstudio/019beekt(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_set_epi32(int i3, int i2, int i1, int i0)
+{
+ int32_t __attribute__((aligned(16))) data[4] = { i0, i1, i2, i3 };
+ return vld1q_s32(data);
+}
+#endif
+
+// Stores four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/vstudio/s3h4ay6y(v=vs.100).aspx
+FORCE_INLINE void _mm_store_ps(float *p, __m128 a)
+{
+ vst1q_f32(p, a);
+}
+
+// Stores four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/44e30x22(v=vs.100).aspx
+FORCE_INLINE void _mm_storeu_ps(float *p, __m128 a)
+{
+ vst1q_f32(p, a);
+}
+
+FORCE_INLINE void _mm_storeu_si128(__m128i *p, __m128i a)
+{
+ vst1q_s32((int32_t*) p,a);
+}
+
+// Stores four 32-bit integer values as (as a __m128i value) at the address p. https://msdn.microsoft.com/en-us/library/vstudio/edk11s13(v=vs.100).aspx
+FORCE_INLINE void _mm_store_si128(__m128i *p, __m128i a )
+{
+ vst1q_s32((int32_t*) p,a);
+}
+
+// Stores the lower single - precision, floating - point value. https://msdn.microsoft.com/en-us/library/tzz10fbx(v=vs.100).aspx
+FORCE_INLINE void _mm_store_ss(float *p, __m128 a)
+{
+ vst1q_lane_f32(p, a, 0);
+}
+
+// Reads the lower 64 bits of b and stores them into the lower 64 bits of a. https://msdn.microsoft.com/en-us/library/hhwf428f%28v=vs.90%29.aspx
+FORCE_INLINE void _mm_storel_epi64(__m128i* a, __m128i b)
+{
+ *a = (__m128i)vsetq_lane_s64((int64_t)vget_low_s32(b), *(int64x2_t*)a, 0);
+}
+
+// Loads a single single-precision, floating-point value, copying it into all four words https://msdn.microsoft.com/en-us/library/vstudio/5cdkf716(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_load1_ps(const float * p)
+{
+ return vld1q_dup_f32(p);
+}
+
+// Loads four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/vstudio/zzd50xxt(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_load_ps(const float * p)
+{
+ return vld1q_f32(p);
+}
+
+// Loads four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/x1b16s7z%28v=vs.90%29.aspx
+FORCE_INLINE __m128 _mm_loadu_ps(const float * p)
+{
+ // for neon, alignment doesn't matter, so _mm_load_ps and _mm_loadu_ps are equivalent for neon
+ return vld1q_f32(p);
+}
+
+// Loads an single - precision, floating - point value into the low word and clears the upper three words. https://msdn.microsoft.com/en-us/library/548bb9h4%28v=vs.90%29.aspx
+FORCE_INLINE __m128 _mm_load_ss(const float * p)
+{
+ __m128 result = vdupq_n_f32(0);
+ return vsetq_lane_f32(*p, result, 0);
+}
+
+FORCE_INLINE __m128i _mm_loadu_si128(__m128i *p)
+{
+ return (__m128i)vld1q_s32((const int32_t*) p);
+}
+
+
+// ******************************************
+// Logic/Binary operations
+// ******************************************
+
+// Compares for inequality. https://msdn.microsoft.com/en-us/library/sf44thbx(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_cmpneq_ps(__m128 a, __m128 b)
+{
+ return (__m128)vmvnq_s32((__m128i)vceqq_f32(a, b));
+}
+
+// Computes the bitwise AND-NOT of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/68h7wd02(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_andnot_ps(__m128 a, __m128 b)
+{
+ return (__m128)vbicq_s32((__m128i)b, (__m128i)a); // *NOTE* argument swap
+}
+
+// Computes the bitwise AND of the 128-bit value in b and the bitwise NOT of the 128-bit value in a. https://msdn.microsoft.com/en-us/library/vstudio/1beaceh8(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_andnot_si128(__m128i a, __m128i b)
+{
+ return (__m128i)vbicq_s32(b, a); // *NOTE* argument swap
+}
+
+// Computes the bitwise AND of the 128-bit value in a and the 128-bit value in b. https://msdn.microsoft.com/en-us/library/vstudio/6d1txsa8(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_and_si128(__m128i a, __m128i b)
+{
+ return (__m128i)vandq_s32(a, b);
+}
+
+// Computes the bitwise AND of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/73ck1xc5(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_and_ps(__m128 a, __m128 b)
+{
+ return (__m128)vandq_s32((__m128i)a, (__m128i)b);
+}
+
+// Computes the bitwise OR of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/7ctdsyy0(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_or_ps(__m128 a, __m128 b)
+{
+ return (__m128)vorrq_s32((__m128i)a, (__m128i)b);
+}
+
+// Computes bitwise EXOR (exclusive-or) of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/ss6k3wk8(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_xor_ps(__m128 a, __m128 b)
+{
+ return (__m128)veorq_s32((__m128i)a, (__m128i)b);
+}
+
+// Computes the bitwise OR of the 128-bit value in a and the 128-bit value in b. https://msdn.microsoft.com/en-us/library/vstudio/ew8ty0db(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_or_si128(__m128i a, __m128i b)
+{
+ return (__m128i)vorrq_s32(a, b);
+}
+
+// Computes the bitwise XOR of the 128-bit value in a and the 128-bit value in b. https://msdn.microsoft.com/en-us/library/fzt08www(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_xor_si128(__m128i a, __m128i b)
+{
+ return veorq_s32(a, b);
+}
+
+// NEON does not provide this method
+// Creates a 4-bit mask from the most significant bits of the four single-precision, floating-point values. https://msdn.microsoft.com/en-us/library/vstudio/4490ys29(v=vs.100).aspx
+FORCE_INLINE int _mm_movemask_ps(__m128 a)
+{
+#if ENABLE_CPP_VERSION // I am not yet convinced that the NEON version is faster than the C version of this
+ uint32x4_t &ia = *(uint32x4_t *)&a;
+ return (ia[0] >> 31) | ((ia[1] >> 30) & 2) | ((ia[2] >> 29) & 4) | ((ia[3] >> 28) & 8);
+#else
+
+#if defined(__aarch64__)
+ uint32x4_t t2 = vandq_u32(vreinterpretq_u32_f32(a), embree::movemask_mask);
+ return vaddvq_u32(t2);
+#else
+ static const uint32x4_t movemask = { 1, 2, 4, 8 };
+ static const uint32x4_t highbit = { 0x80000000, 0x80000000, 0x80000000, 0x80000000 };
+ uint32x4_t t0 = vreinterpretq_u32_f32(a);
+ uint32x4_t t1 = vtstq_u32(t0, highbit);
+ uint32x4_t t2 = vandq_u32(t1, movemask);
+ uint32x2_t t3 = vorr_u32(vget_low_u32(t2), vget_high_u32(t2));
+ return vget_lane_u32(t3, 0) | vget_lane_u32(t3, 1);
+#endif
+
+#endif
+}
+
+#if defined(__aarch64__)
+FORCE_INLINE int _mm_movemask_popcnt_ps(__m128 a)
+{
+ uint32x4_t t2 = vandq_u32(vreinterpretq_u32_f32(a), embree::movemask_mask);
+ t2 = vreinterpretq_u32_u8(vcntq_u8(vreinterpretq_u8_u32(t2)));
+ return vaddvq_u32(t2);
+
+}
+#endif
+
+// Takes the upper 64 bits of a and places it in the low end of the result
+// Takes the lower 64 bits of b and places it into the high end of the result.
+FORCE_INLINE __m128 _mm_shuffle_ps_1032(__m128 a, __m128 b)
+{
+ return vcombine_f32(vget_high_f32(a), vget_low_f32(b));
+}
+
+// takes the lower two 32-bit values from a and swaps them and places in high end of result
+// takes the higher two 32 bit values from b and swaps them and places in low end of result.
+FORCE_INLINE __m128 _mm_shuffle_ps_2301(__m128 a, __m128 b)
+{
+ return vcombine_f32(vrev64_f32(vget_low_f32(a)), vrev64_f32(vget_high_f32(b)));
+}
+
+// keeps the low 64 bits of b in the low and puts the high 64 bits of a in the high
+FORCE_INLINE __m128 _mm_shuffle_ps_3210(__m128 a, __m128 b)
+{
+ return vcombine_f32(vget_low_f32(a), vget_high_f32(b));
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_0011(__m128 a, __m128 b)
+{
+ return vcombine_f32(vdup_n_f32(vgetq_lane_f32(a, 1)), vdup_n_f32(vgetq_lane_f32(b, 0)));
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_0022(__m128 a, __m128 b)
+{
+ return vcombine_f32(vdup_n_f32(vgetq_lane_f32(a, 2)), vdup_n_f32(vgetq_lane_f32(b, 0)));
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_2200(__m128 a, __m128 b)
+{
+ return vcombine_f32(vdup_n_f32(vgetq_lane_f32(a, 0)), vdup_n_f32(vgetq_lane_f32(b, 2)));
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_3202(__m128 a, __m128 b)
+{
+ float32_t a0 = vgetq_lane_f32(a, 0);
+ float32_t a2 = vgetq_lane_f32(a, 2);
+ float32x2_t aVal = vdup_n_f32(a2);
+ aVal = vset_lane_f32(a0, aVal, 1);
+ return vcombine_f32(aVal, vget_high_f32(b));
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_1133(__m128 a, __m128 b)
+{
+ return vcombine_f32(vdup_n_f32(vgetq_lane_f32(a, 3)), vdup_n_f32(vgetq_lane_f32(b, 1)));
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_2010(__m128 a, __m128 b)
+{
+ float32_t b0 = vgetq_lane_f32(b, 0);
+ float32_t b2 = vgetq_lane_f32(b, 2);
+ float32x2_t bVal = vdup_n_f32(b0);
+ bVal = vset_lane_f32(b2, bVal, 1);
+ return vcombine_f32(vget_low_f32(a), bVal);
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_2001(__m128 a, __m128 b)
+{
+ float32_t b0 = vgetq_lane_f32(b, 0);
+ float32_t b2 = vgetq_lane_f32(b, 2);
+ float32x2_t bVal = vdup_n_f32(b0);
+ bVal = vset_lane_f32(b2, bVal, 1);
+ return vcombine_f32(vrev64_f32(vget_low_f32(a)), bVal);
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_2032(__m128 a, __m128 b)
+{
+ float32_t b0 = vgetq_lane_f32(b, 0);
+ float32_t b2 = vgetq_lane_f32(b, 2);
+ float32x2_t bVal = vdup_n_f32(b0);
+ bVal = vset_lane_f32(b2, bVal, 1);
+ return vcombine_f32(vget_high_f32(a), bVal);
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_0321(__m128 a, __m128 b)
+{
+ float32x2_t a21 = vget_high_f32(vextq_f32(a, a, 3));
+ float32x2_t b03 = vget_low_f32(vextq_f32(b, b, 3));
+ return vcombine_f32(a21, b03);
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_2103(__m128 a, __m128 b)
+{
+ float32x2_t a03 = vget_low_f32(vextq_f32(a, a, 3));
+ float32x2_t b21 = vget_high_f32(vextq_f32(b, b, 3));
+ return vcombine_f32(a03, b21);
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_1010(__m128 a, __m128 b)
+{
+ float32x2_t a10 = vget_low_f32(a);
+ float32x2_t b10 = vget_low_f32(b);
+ return vcombine_f32(a10, b10);
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_1001(__m128 a, __m128 b)
+{
+ float32x2_t a01 = vrev64_f32(vget_low_f32(a));
+ float32x2_t b10 = vget_low_f32(b);
+ return vcombine_f32(a01, b10);
+}
+
+FORCE_INLINE __m128 _mm_shuffle_ps_0101(__m128 a, __m128 b)
+{
+ float32x2_t a01 = vrev64_f32(vget_low_f32(a));
+ float32x2_t b01 = vrev64_f32(vget_low_f32(b));
+ return vcombine_f32(a01, b01);
+}
+
+// NEON does not support a general purpose permute intrinsic
+// Currently I am not sure whether the C implementation is faster or slower than the NEON version.
+// Note, this has to be expanded as a template because the shuffle value must be an immediate value.
+// The same is true on SSE as well.
+// Selects four specific single-precision, floating-point values from a and b, based on the mask i. https://msdn.microsoft.com/en-us/library/vstudio/5f0858x0(v=vs.100).aspx
+template <int i>
+FORCE_INLINE __m128 _mm_shuffle_ps_default(const __m128& a, const __m128& b)
+{
+#if ENABLE_CPP_VERSION // I am not convinced that the NEON version is faster than the C version yet.
+ __m128 ret;
+ ret[0] = a[i & 0x3];
+ ret[1] = a[(i >> 2) & 0x3];
+ ret[2] = b[(i >> 4) & 0x03];
+ ret[3] = b[(i >> 6) & 0x03];
+ return ret;
+#else
+# if __has_builtin(__builtin_shufflevector)
+ return __builtin_shufflevector( \
+ a, b, (i) & (0x3), ((i) >> 2) & 0x3,
+ (((i) >> 4) & 0x3) + 4, (((i) >> 6) & 0x3) + 4);
+# else
+ const int i0 = (i >> 0)&0x3;
+ const int i1 = (i >> 2)&0x3;
+ const int i2 = (i >> 4)&0x3;
+ const int i3 = (i >> 6)&0x3;
+
+ if (&a == &b)
+ {
+ if (i0 == i1 && i0 == i2 && i0 == i3)
+ {
+ return (float32x4_t)vdupq_laneq_f32(a,i0);
+ }
+ static const uint8_t tbl[16] = {
+ (i0*4) + 0,(i0*4) + 1,(i0*4) + 2,(i0*4) + 3,
+ (i1*4) + 0,(i1*4) + 1,(i1*4) + 2,(i1*4) + 3,
+ (i2*4) + 0,(i2*4) + 1,(i2*4) + 2,(i2*4) + 3,
+ (i3*4) + 0,(i3*4) + 1,(i3*4) + 2,(i3*4) + 3
+ };
+
+ return (float32x4_t)vqtbl1q_s8(int8x16_t(b),*(uint8x16_t *)tbl);
+
+ }
+ else
+ {
+
+ static const uint8_t tbl[16] = {
+ (i0*4) + 0,(i0*4) + 1,(i0*4) + 2,(i0*4) + 3,
+ (i1*4) + 0,(i1*4) + 1,(i1*4) + 2,(i1*4) + 3,
+ (i2*4) + 0 + 16,(i2*4) + 1 + 16,(i2*4) + 2 + 16,(i2*4) + 3 + 16,
+ (i3*4) + 0 + 16,(i3*4) + 1 + 16,(i3*4) + 2 + 16,(i3*4) + 3 + 16
+ };
+
+ return float32x4_t(vqtbl2q_s8((int8x16x2_t){int8x16_t(a),int8x16_t(b)},*(uint8x16_t *)tbl));
+ }
+# endif //builtin(shufflevector)
+#endif
+}
+
+template <int i >
+FORCE_INLINE __m128 _mm_shuffle_ps_function(const __m128& a, const __m128& b)
+{
+ switch (i)
+ {
+ case _MM_SHUFFLE(1, 0, 3, 2):
+ return _mm_shuffle_ps_1032(a, b);
+ break;
+ case _MM_SHUFFLE(2, 3, 0, 1):
+ return _mm_shuffle_ps_2301(a, b);
+ break;
+ case _MM_SHUFFLE(3, 2, 1, 0):
+ return _mm_shuffle_ps_3210(a, b);
+ break;
+ case _MM_SHUFFLE(0, 0, 1, 1):
+ return _mm_shuffle_ps_0011(a, b);
+ break;
+ case _MM_SHUFFLE(0, 0, 2, 2):
+ return _mm_shuffle_ps_0022(a, b);
+ break;
+ case _MM_SHUFFLE(2, 2, 0, 0):
+ return _mm_shuffle_ps_2200(a, b);
+ break;
+ case _MM_SHUFFLE(3, 2, 0, 2):
+ return _mm_shuffle_ps_3202(a, b);
+ break;
+ case _MM_SHUFFLE(1, 1, 3, 3):
+ return _mm_shuffle_ps_1133(a, b);
+ break;
+ case _MM_SHUFFLE(2, 0, 1, 0):
+ return _mm_shuffle_ps_2010(a, b);
+ break;
+ case _MM_SHUFFLE(2, 0, 0, 1):
+ return _mm_shuffle_ps_2001(a, b);
+ break;
+ case _MM_SHUFFLE(2, 0, 3, 2):
+ return _mm_shuffle_ps_2032(a, b);
+ break;
+ case _MM_SHUFFLE(0, 3, 2, 1):
+ return _mm_shuffle_ps_0321(a, b);
+ break;
+ case _MM_SHUFFLE(2, 1, 0, 3):
+ return _mm_shuffle_ps_2103(a, b);
+ break;
+ case _MM_SHUFFLE(1, 0, 1, 0):
+ return _mm_shuffle_ps_1010(a, b);
+ break;
+ case _MM_SHUFFLE(1, 0, 0, 1):
+ return _mm_shuffle_ps_1001(a, b);
+ break;
+ case _MM_SHUFFLE(0, 1, 0, 1):
+ return _mm_shuffle_ps_0101(a, b);
+ break;
+ }
+ return _mm_shuffle_ps_default<i>(a, b);
+}
+
+# if __has_builtin(__builtin_shufflevector)
+#define _mm_shuffle_ps(a,b,i) _mm_shuffle_ps_default<i>(a,b)
+# else
+#define _mm_shuffle_ps(a,b,i) _mm_shuffle_ps_function<i>(a,b)
+#endif
+
+// Takes the upper 64 bits of a and places it in the low end of the result
+// Takes the lower 64 bits of b and places it into the high end of the result.
+FORCE_INLINE __m128i _mm_shuffle_epi_1032(__m128i a, __m128i b)
+{
+ return vcombine_s32(vget_high_s32(a), vget_low_s32(b));
+}
+
+// takes the lower two 32-bit values from a and swaps them and places in low end of result
+// takes the higher two 32 bit values from b and swaps them and places in high end of result.
+FORCE_INLINE __m128i _mm_shuffle_epi_2301(__m128i a, __m128i b)
+{
+ return vcombine_s32(vrev64_s32(vget_low_s32(a)), vrev64_s32(vget_high_s32(b)));
+}
+
+// shift a right by 32 bits, and put the lower 32 bits of a into the upper 32 bits of b
+// when a and b are the same, rotates the least significant 32 bits into the most signficant 32 bits, and shifts the rest down
+FORCE_INLINE __m128i _mm_shuffle_epi_0321(__m128i a, __m128i b)
+{
+ return vextq_s32(a, b, 1);
+}
+
+// shift a left by 32 bits, and put the upper 32 bits of b into the lower 32 bits of a
+// when a and b are the same, rotates the most significant 32 bits into the least signficant 32 bits, and shifts the rest up
+FORCE_INLINE __m128i _mm_shuffle_epi_2103(__m128i a, __m128i b)
+{
+ return vextq_s32(a, b, 3);
+}
+
+// gets the lower 64 bits of a, and places it in the upper 64 bits
+// gets the lower 64 bits of b and places it in the lower 64 bits
+FORCE_INLINE __m128i _mm_shuffle_epi_1010(__m128i a, __m128i b)
+{
+ return vcombine_s32(vget_low_s32(a), vget_low_s32(a));
+}
+
+// gets the lower 64 bits of a, and places it in the upper 64 bits
+// gets the lower 64 bits of b, swaps the 0 and 1 elements, and places it in the lower 64 bits
+FORCE_INLINE __m128i _mm_shuffle_epi_1001(__m128i a, __m128i b)
+{
+ return vcombine_s32(vrev64_s32(vget_low_s32(a)), vget_low_s32(b));
+}
+
+// gets the lower 64 bits of a, swaps the 0 and 1 elements and places it in the upper 64 bits
+// gets the lower 64 bits of b, swaps the 0 and 1 elements, and places it in the lower 64 bits
+FORCE_INLINE __m128i _mm_shuffle_epi_0101(__m128i a, __m128i b)
+{
+ return vcombine_s32(vrev64_s32(vget_low_s32(a)), vrev64_s32(vget_low_s32(b)));
+}
+
+FORCE_INLINE __m128i _mm_shuffle_epi_2211(__m128i a, __m128i b)
+{
+ return vcombine_s32(vdup_n_s32(vgetq_lane_s32(a, 1)), vdup_n_s32(vgetq_lane_s32(b, 2)));
+}
+
+FORCE_INLINE __m128i _mm_shuffle_epi_0122(__m128i a, __m128i b)
+{
+ return vcombine_s32(vdup_n_s32(vgetq_lane_s32(a, 2)), vrev64_s32(vget_low_s32(b)));
+}
+
+FORCE_INLINE __m128i _mm_shuffle_epi_3332(__m128i a, __m128i b)
+{
+ return vcombine_s32(vget_high_s32(a), vdup_n_s32(vgetq_lane_s32(b, 3)));
+}
+
+template <int i >
+FORCE_INLINE __m128i _mm_shuffle_epi32_default(__m128i a, __m128i b)
+{
+#if ENABLE_CPP_VERSION
+ __m128i ret;
+ ret[0] = a[i & 0x3];
+ ret[1] = a[(i >> 2) & 0x3];
+ ret[2] = b[(i >> 4) & 0x03];
+ ret[3] = b[(i >> 6) & 0x03];
+ return ret;
+#else
+ __m128i ret = vmovq_n_s32(vgetq_lane_s32(a, i & 0x3));
+ ret = vsetq_lane_s32(vgetq_lane_s32(a, (i >> 2) & 0x3), ret, 1);
+ ret = vsetq_lane_s32(vgetq_lane_s32(b, (i >> 4) & 0x3), ret, 2);
+ ret = vsetq_lane_s32(vgetq_lane_s32(b, (i >> 6) & 0x3), ret, 3);
+ return ret;
+#endif
+}
+
+template <int i >
+FORCE_INLINE __m128i _mm_shuffle_epi32_function(__m128i a, __m128i b)
+{
+ switch (i)
+ {
+ case _MM_SHUFFLE(1, 0, 3, 2): return _mm_shuffle_epi_1032(a, b); break;
+ case _MM_SHUFFLE(2, 3, 0, 1): return _mm_shuffle_epi_2301(a, b); break;
+ case _MM_SHUFFLE(0, 3, 2, 1): return _mm_shuffle_epi_0321(a, b); break;
+ case _MM_SHUFFLE(2, 1, 0, 3): return _mm_shuffle_epi_2103(a, b); break;
+ case _MM_SHUFFLE(1, 0, 1, 0): return _mm_shuffle_epi_1010(a, b); break;
+ case _MM_SHUFFLE(1, 0, 0, 1): return _mm_shuffle_epi_1001(a, b); break;
+ case _MM_SHUFFLE(0, 1, 0, 1): return _mm_shuffle_epi_0101(a, b); break;
+ case _MM_SHUFFLE(2, 2, 1, 1): return _mm_shuffle_epi_2211(a, b); break;
+ case _MM_SHUFFLE(0, 1, 2, 2): return _mm_shuffle_epi_0122(a, b); break;
+ case _MM_SHUFFLE(3, 3, 3, 2): return _mm_shuffle_epi_3332(a, b); break;
+ default: return _mm_shuffle_epi32_default<i>(a, b);
+ }
+}
+
+template <int i >
+FORCE_INLINE __m128i _mm_shuffle_epi32_splat(__m128i a)
+{
+ return vdupq_n_s32(vgetq_lane_s32(a, i));
+}
+
+template <int i>
+FORCE_INLINE __m128i _mm_shuffle_epi32_single(__m128i a)
+{
+ switch (i)
+ {
+ case _MM_SHUFFLE(0, 0, 0, 0): return _mm_shuffle_epi32_splat<0>(a); break;
+ case _MM_SHUFFLE(1, 1, 1, 1): return _mm_shuffle_epi32_splat<1>(a); break;
+ case _MM_SHUFFLE(2, 2, 2, 2): return _mm_shuffle_epi32_splat<2>(a); break;
+ case _MM_SHUFFLE(3, 3, 3, 3): return _mm_shuffle_epi32_splat<3>(a); break;
+ default: return _mm_shuffle_epi32_function<i>(a, a);
+ }
+}
+
+// Shuffles the 4 signed or unsigned 32-bit integers in a as specified by imm. https://msdn.microsoft.com/en-us/library/56f67xbk%28v=vs.90%29.aspx
+#define _mm_shuffle_epi32(a,i) _mm_shuffle_epi32_single<i>(a)
+
+template <int i>
+FORCE_INLINE __m128i _mm_shufflehi_epi16_function(__m128i a)
+{
+ int16x8_t ret = (int16x8_t)a;
+ int16x4_t highBits = vget_high_s16(ret);
+ ret = vsetq_lane_s16(vget_lane_s16(highBits, i & 0x3), ret, 4);
+ ret = vsetq_lane_s16(vget_lane_s16(highBits, (i >> 2) & 0x3), ret, 5);
+ ret = vsetq_lane_s16(vget_lane_s16(highBits, (i >> 4) & 0x3), ret, 6);
+ ret = vsetq_lane_s16(vget_lane_s16(highBits, (i >> 6) & 0x3), ret, 7);
+ return (__m128i)ret;
+}
+
+// Shuffles the upper 4 signed or unsigned 16 - bit integers in a as specified by imm. https://msdn.microsoft.com/en-us/library/13ywktbs(v=vs.100).aspx
+#define _mm_shufflehi_epi16(a,i) _mm_shufflehi_epi16_function<i>(a)
+
+// Shifts the 4 signed or unsigned 32-bit integers in a left by count bits while shifting in zeros. : https://msdn.microsoft.com/en-us/library/z2k3bbtb%28v=vs.90%29.aspx
+//#define _mm_slli_epi32(a, imm) (__m128i)vshlq_n_s32(a,imm)
+
+// Based on SIMDe
+FORCE_INLINE __m128i _mm_slli_epi32(__m128i a, const int imm8)
+{
+#if defined(__aarch64__)
+ const int32x4_t s = vdupq_n_s32(imm8);
+ return vshlq_s32(a, s);
+#else
+ int32_t __attribute__((aligned(16))) data[4];
+ vst1q_s32(data, a);
+ const int s = (imm8 > 31) ? 0 : imm8;
+ data[0] = data[0] << s;
+ data[1] = data[1] << s;
+ data[2] = data[2] << s;
+ data[3] = data[3] << s;
+
+ return vld1q_s32(data);
+#endif
+}
+
+
+//Shifts the 4 signed or unsigned 32-bit integers in a right by count bits while shifting in zeros. https://msdn.microsoft.com/en-us/library/w486zcfa(v=vs.100).aspx
+//#define _mm_srli_epi32( a, imm ) (__m128i)vshrq_n_u32((uint32x4_t)a, imm)
+
+// Based on SIMDe
+FORCE_INLINE __m128i _mm_srli_epi32(__m128i a, const int imm8)
+{
+#if defined(__aarch64__)
+ const int shift = (imm8 > 31) ? 0 : imm8; // Unfortunately, we need to check for this case for embree.
+ const int32x4_t s = vdupq_n_s32(-shift);
+ return vreinterpretq_s32_u32(vshlq_u32(vreinterpretq_u32_s32(a), s));
+#else
+ int32_t __attribute__((aligned(16))) data[4];
+ vst1q_s32(data, a);
+
+ const int s = (imm8 > 31) ? 0 : imm8;
+
+ data[0] = data[0] >> s;
+ data[1] = data[1] >> s;
+ data[2] = data[2] >> s;
+ data[3] = data[3] >> s;
+
+ return vld1q_s32(data);
+#endif
+}
+
+
+// Shifts the 4 signed 32 - bit integers in a right by count bits while shifting in the sign bit. https://msdn.microsoft.com/en-us/library/z1939387(v=vs.100).aspx
+//#define _mm_srai_epi32( a, imm ) vshrq_n_s32(a, imm)
+
+// Based on SIMDe
+FORCE_INLINE __m128i _mm_srai_epi32(__m128i a, const int imm8)
+{
+#if defined(__aarch64__)
+ const int32x4_t s = vdupq_n_s32(-imm8);
+ return vshlq_s32(a, s);
+#else
+ int32_t __attribute__((aligned(16))) data[4];
+ vst1q_s32(data, a);
+ const uint32_t m = (uint32_t) ((~0U) << (32 - imm8));
+
+ for (int i = 0; i < 4; i++) {
+ uint32_t is_neg = ((uint32_t) (((data[i]) >> 31)));
+ data[i] = (data[i] >> imm8) | (m * is_neg);
+ }
+
+ return vld1q_s32(data);
+#endif
+}
+
+// Shifts the 128 - bit value in a right by imm bytes while shifting in zeros.imm must be an immediate. https://msdn.microsoft.com/en-us/library/305w28yz(v=vs.100).aspx
+//#define _mm_srli_si128( a, imm ) (__m128i)vmaxq_s8((int8x16_t)a, vextq_s8((int8x16_t)a, vdupq_n_s8(0), imm))
+#define _mm_srli_si128( a, imm ) (__m128i)vextq_s8((int8x16_t)a, vdupq_n_s8(0), (imm))
+
+// Shifts the 128-bit value in a left by imm bytes while shifting in zeros. imm must be an immediate. https://msdn.microsoft.com/en-us/library/34d3k2kt(v=vs.100).aspx
+#define _mm_slli_si128( a, imm ) (__m128i)vextq_s8(vdupq_n_s8(0), (int8x16_t)a, 16 - (imm))
+
+// NEON does not provide a version of this function, here is an article about some ways to repro the results.
+// http://stackoverflow.com/questions/11870910/sse-mm-movemask-epi8-equivalent-method-for-arm-neon
+// Creates a 16-bit mask from the most significant bits of the 16 signed or unsigned 8-bit integers in a and zero extends the upper bits. https://msdn.microsoft.com/en-us/library/vstudio/s090c8fk(v=vs.100).aspx
+FORCE_INLINE int _mm_movemask_epi8(__m128i _a)
+{
+ uint8x16_t input = (uint8x16_t)_a;
+ const int8_t __attribute__((aligned(16))) xr[8] = { -7, -6, -5, -4, -3, -2, -1, 0 };
+ uint8x8_t mask_and = vdup_n_u8(0x80);
+ int8x8_t mask_shift = vld1_s8(xr);
+
+ uint8x8_t lo = vget_low_u8(input);
+ uint8x8_t hi = vget_high_u8(input);
+
+ lo = vand_u8(lo, mask_and);
+ lo = vshl_u8(lo, mask_shift);
+
+ hi = vand_u8(hi, mask_and);
+ hi = vshl_u8(hi, mask_shift);
+
+ lo = vpadd_u8(lo, lo);
+ lo = vpadd_u8(lo, lo);
+ lo = vpadd_u8(lo, lo);
+
+ hi = vpadd_u8(hi, hi);
+ hi = vpadd_u8(hi, hi);
+ hi = vpadd_u8(hi, hi);
+
+ return ((hi[0] << 8) | (lo[0] & 0xFF));
+}
+
+
+// ******************************************
+// Math operations
+// ******************************************
+
+// Subtracts the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/1zad2k61(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_sub_ps(__m128 a, __m128 b)
+{
+ return vsubq_f32(a, b);
+}
+
+FORCE_INLINE __m128 _mm_sub_ss(__m128 a, __m128 b)
+{
+ return vsubq_f32(a, b);
+}
+
+// Subtracts the 4 signed or unsigned 32-bit integers of b from the 4 signed or unsigned 32-bit integers of a. https://msdn.microsoft.com/en-us/library/vstudio/fhh866h0(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_sub_epi32(__m128i a, __m128i b)
+{
+ return vsubq_s32(a, b);
+}
+
+// Adds the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/c9848chc(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_add_ps(__m128 a, __m128 b)
+{
+ return vaddq_f32(a, b);
+}
+
+// adds the scalar single-precision floating point values of a and b. https://msdn.microsoft.com/en-us/library/be94x2y6(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_add_ss(__m128 a, __m128 b)
+{
+ const float32_t b0 = vgetq_lane_f32(b, 0);
+ float32x4_t value = vdupq_n_f32(0);
+
+ //the upper values in the result must be the remnants of <a>.
+ value = vsetq_lane_f32(b0, value, 0);
+ return vaddq_f32(a, value);
+}
+
+// Adds the 4 signed or unsigned 32-bit integers in a to the 4 signed or unsigned 32-bit integers in b. https://msdn.microsoft.com/en-us/library/vstudio/09xs4fkk(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_add_epi32(__m128i a, __m128i b)
+{
+ return vaddq_s32(a, b);
+}
+
+// Adds the 8 signed or unsigned 16-bit integers in a to the 8 signed or unsigned 16-bit integers in b. https://msdn.microsoft.com/en-us/library/fceha5k4(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_add_epi16(__m128i a, __m128i b)
+{
+ return (__m128i)vaddq_s16((int16x8_t)a, (int16x8_t)b);
+}
+
+// Multiplies the 8 signed or unsigned 16-bit integers from a by the 8 signed or unsigned 16-bit integers from b. https://msdn.microsoft.com/en-us/library/vstudio/9ks1472s(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_mullo_epi16(__m128i a, __m128i b)
+{
+ return (__m128i)vmulq_s16((int16x8_t)a, (int16x8_t)b);
+}
+
+// Multiplies the 4 signed or unsigned 32-bit integers from a by the 4 signed or unsigned 32-bit integers from b. https://msdn.microsoft.com/en-us/library/vstudio/bb531409(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_mullo_epi32 (__m128i a, __m128i b)
+{
+ return (__m128i)vmulq_s32((int32x4_t)a,(int32x4_t)b);
+}
+
+// Multiplies the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/22kbk6t9(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_mul_ps(__m128 a, __m128 b)
+{
+ return vmulq_f32(a, b);
+}
+
+FORCE_INLINE __m128 _mm_mul_ss(__m128 a, __m128 b)
+{
+ return vmulq_f32(a, b);
+}
+
+// Computes the approximations of reciprocals of the four single-precision, floating-point values of a. https://msdn.microsoft.com/en-us/library/vstudio/796k1tty(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_rcp_ps(__m128 in)
+{
+#if defined(BUILD_IOS)
+ return vdivq_f32(vdupq_n_f32(1.0f),in);
+
+#endif
+ // Get an initial estimate of 1/in.
+ float32x4_t reciprocal = vrecpeq_f32(in);
+
+ // We only return estimated 1/in.
+ // Newton-Raphon iteration shold be done in the outside of _mm_rcp_ps().
+
+ // TODO(LTE): We could delete these ifdef?
+ reciprocal = vmulq_f32(vrecpsq_f32(in, reciprocal), reciprocal);
+ reciprocal = vmulq_f32(vrecpsq_f32(in, reciprocal), reciprocal);
+ return reciprocal;
+
+}
+
+FORCE_INLINE __m128 _mm_rcp_ss(__m128 in)
+{
+ float32x4_t value;
+ float32x4_t result = in;
+
+ value = _mm_rcp_ps(in);
+ return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0);
+}
+
+// Divides the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/edaw8147(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_div_ps(__m128 a, __m128 b)
+{
+#if defined(BUILD_IOS)
+ return vdivq_f32(a,b);
+#else
+ float32x4_t reciprocal = _mm_rcp_ps(b);
+
+ reciprocal = vmulq_f32(vrecpsq_f32(b, reciprocal), reciprocal);
+ reciprocal = vmulq_f32(vrecpsq_f32(b, reciprocal), reciprocal);
+
+ // Add one more round of newton-raphson since NEON's reciprocal estimation has less accuracy compared to SSE2's rcp.
+ reciprocal = vmulq_f32(vrecpsq_f32(b, reciprocal), reciprocal);
+
+ // Another round for safety
+ reciprocal = vmulq_f32(vrecpsq_f32(b, reciprocal), reciprocal);
+
+
+ return vmulq_f32(a, reciprocal);
+#endif
+}
+
+// Divides the scalar single-precision floating point value of a by b. https://msdn.microsoft.com/en-us/library/4y73xa49(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_div_ss(__m128 a, __m128 b)
+{
+ float32x4_t value;
+ float32x4_t result = a;
+ value = _mm_div_ps(a, b);
+ return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0);
+}
+
+// Computes the approximations of the reciprocal square roots of the four single-precision floating point values of in. https://msdn.microsoft.com/en-us/library/22hfsh53(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_rsqrt_ps(__m128 in)
+{
+
+ float32x4_t value = vrsqrteq_f32(in);
+
+ // TODO: We must debug and ensure that rsqrt(0) and rsqrt(-0) yield proper values.
+ // Related code snippets can be found here: https://cpp.hotexamples.com/examples/-/-/vrsqrteq_f32/cpp-vrsqrteq_f32-function-examples.html
+ // If we adapt this function, we might be able to avoid special zero treatment in _mm_sqrt_ps
+
+ value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(in, value), value));
+ value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(in, value), value));
+
+ // one more round to get better precision
+ value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(in, value), value));
+
+ // another round for safety
+ value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(in, value), value));
+
+ return value;
+}
+
+FORCE_INLINE __m128 _mm_rsqrt_ss(__m128 in)
+{
+ float32x4_t result = in;
+
+ __m128 value = _mm_rsqrt_ps(in);
+
+ return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0);
+}
+
+
+// Computes the approximations of square roots of the four single-precision, floating-point values of a. First computes reciprocal square roots and then reciprocals of the four values. https://msdn.microsoft.com/en-us/library/vstudio/8z67bwwk(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_sqrt_ps(__m128 in)
+{
+#if defined(BUILD_IOS)
+ return vsqrtq_f32(in);
+#else
+ __m128 reciprocal = _mm_rsqrt_ps(in);
+
+ // We must treat sqrt(in == 0) in a special way. At this point reciprocal contains gargabe due to vrsqrteq_f32(0) returning +inf.
+ // We assign 0 to reciprocal wherever required.
+ const float32x4_t vzero = vdupq_n_f32(0.0f);
+ const uint32x4_t mask = vceqq_f32(in, vzero);
+ reciprocal = vbslq_f32(mask, vzero, reciprocal);
+
+ // sqrt(x) = x * (1 / sqrt(x))
+ return vmulq_f32(in, reciprocal);
+#endif
+}
+
+// Computes the approximation of the square root of the scalar single-precision floating point value of in. https://msdn.microsoft.com/en-us/library/ahfsc22d(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_sqrt_ss(__m128 in)
+{
+ float32x4_t value;
+ float32x4_t result = in;
+
+ value = _mm_sqrt_ps(in);
+ return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0);
+}
+
+
+// Computes the maximums of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/ff5d607a(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_max_ps(__m128 a, __m128 b)
+{
+#if USE_PRECISE_MINMAX_IMPLEMENTATION
+ return vbslq_f32(vcltq_f32(b,a),a,b);
+#else
+ // Faster, but would give inconsitent rendering(e.g. holes, NaN pixels)
+ return vmaxq_f32(a, b);
+#endif
+}
+
+// Computes the minima of the four single-precision, floating-point values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/wh13kadz(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_min_ps(__m128 a, __m128 b)
+{
+#if USE_PRECISE_MINMAX_IMPLEMENTATION
+ return vbslq_f32(vcltq_f32(a,b),a,b);
+#else
+ // Faster, but would give inconsitent rendering(e.g. holes, NaN pixels)
+ return vminq_f32(a, b);
+#endif
+}
+
+// Computes the maximum of the two lower scalar single-precision floating point values of a and b. https://msdn.microsoft.com/en-us/library/s6db5esz(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_max_ss(__m128 a, __m128 b)
+{
+ float32x4_t value;
+ float32x4_t result = a;
+
+ value = _mm_max_ps(a, b);
+ return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0);
+}
+
+// Computes the minimum of the two lower scalar single-precision floating point values of a and b. https://msdn.microsoft.com/en-us/library/0a9y7xaa(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_min_ss(__m128 a, __m128 b)
+{
+ float32x4_t value;
+ float32x4_t result = a;
+
+
+ value = _mm_min_ps(a, b);
+ return vsetq_lane_f32(vgetq_lane_f32(value, 0), result, 0);
+}
+
+// Computes the pairwise minima of the 8 signed 16-bit integers from a and the 8 signed 16-bit integers from b. https://msdn.microsoft.com/en-us/library/vstudio/6te997ew(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_min_epi16(__m128i a, __m128i b)
+{
+ return (__m128i)vminq_s16((int16x8_t)a, (int16x8_t)b);
+}
+
+// epi versions of min/max
+// Computes the pariwise maximums of the four signed 32-bit integer values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/bb514055(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_max_epi32(__m128i a, __m128i b )
+{
+ return vmaxq_s32(a,b);
+}
+
+// Computes the pariwise minima of the four signed 32-bit integer values of a and b. https://msdn.microsoft.com/en-us/library/vstudio/bb531476(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_min_epi32(__m128i a, __m128i b )
+{
+ return vminq_s32(a,b);
+}
+
+// Multiplies the 8 signed 16-bit integers from a by the 8 signed 16-bit integers from b. https://msdn.microsoft.com/en-us/library/vstudio/59hddw1d(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_mulhi_epi16(__m128i a, __m128i b)
+{
+ int16x8_t ret = vqdmulhq_s16((int16x8_t)a, (int16x8_t)b);
+ ret = vshrq_n_s16(ret, 1);
+ return (__m128i)ret;
+}
+
+// Computes pairwise add of each argument as single-precision, floating-point values a and b.
+//https://msdn.microsoft.com/en-us/library/yd9wecaa.aspx
+FORCE_INLINE __m128 _mm_hadd_ps(__m128 a, __m128 b )
+{
+#if defined(__aarch64__)
+ return vpaddq_f32(a,b);
+#else
+// This does not work, no vpaddq...
+// return (__m128) vpaddq_f32(a,b);
+ //
+ // get two f32x2_t values from a
+ // do vpadd
+ // put result in low half of f32x4 result
+ //
+ // get two f32x2_t values from b
+ // do vpadd
+ // put result in high half of f32x4 result
+ //
+ // combine
+ return vcombine_f32( vpadd_f32( vget_low_f32(a), vget_high_f32(a) ), vpadd_f32( vget_low_f32(b), vget_high_f32(b) ) );
+#endif
+}
+
+// ******************************************
+// Compare operations
+// ******************************************
+
+// Compares for less than https://msdn.microsoft.com/en-us/library/vstudio/f330yhc8(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_cmplt_ps(__m128 a, __m128 b)
+{
+ return (__m128)vcltq_f32(a, b);
+}
+
+FORCE_INLINE __m128 _mm_cmpnlt_ps(__m128 a, __m128 b)
+{
+ return (__m128) vmvnq_s32((__m128i)_mm_cmplt_ps(a,b));
+}
+
+// Compares for greater than. https://msdn.microsoft.com/en-us/library/vstudio/11dy102s(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_cmpgt_ps(__m128 a, __m128 b)
+{
+ return (__m128)vcgtq_f32(a, b);
+}
+
+FORCE_INLINE __m128 _mm_cmpnle_ps(__m128 a, __m128 b)
+{
+ return (__m128) _mm_cmpgt_ps(a,b);
+}
+
+
+// Compares for greater than or equal. https://msdn.microsoft.com/en-us/library/vstudio/fs813y2t(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_cmpge_ps(__m128 a, __m128 b)
+{
+ return (__m128)vcgeq_f32(a, b);
+}
+
+// Compares for less than or equal. https://msdn.microsoft.com/en-us/library/vstudio/1s75w83z(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_cmple_ps(__m128 a, __m128 b)
+{
+ return (__m128)vcleq_f32(a, b);
+}
+
+// Compares for equality. https://msdn.microsoft.com/en-us/library/vstudio/36aectz5(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_cmpeq_ps(__m128 a, __m128 b)
+{
+ return (__m128)vceqq_f32(a, b);
+}
+
+// Compares the 4 signed 32-bit integers in a and the 4 signed 32-bit integers in b for less than. https://msdn.microsoft.com/en-us/library/vstudio/4ak0bf5d(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_cmplt_epi32(__m128i a, __m128i b)
+{
+ return (__m128i)vcltq_s32(a, b);
+}
+
+FORCE_INLINE __m128i _mm_cmpeq_epi32(__m128i a, __m128i b)
+{
+ return (__m128i) vceqq_s32(a,b);
+}
+
+// Compares the 4 signed 32-bit integers in a and the 4 signed 32-bit integers in b for greater than. https://msdn.microsoft.com/en-us/library/vstudio/1s9f2z0y(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_cmpgt_epi32(__m128i a, __m128i b)
+{
+ return (__m128i)vcgtq_s32(a, b);
+}
+
+// Compares the four 32-bit floats in a and b to check if any values are NaN. Ordered compare between each value returns true for "orderable" and false for "not orderable" (NaN). https://msdn.microsoft.com/en-us/library/vstudio/0h9w00fx(v=vs.100).aspx
+// see also:
+// http://stackoverflow.com/questions/8627331/what-does-ordered-unordered-comparison-mean
+// http://stackoverflow.com/questions/29349621/neon-isnanval-intrinsics
+FORCE_INLINE __m128 _mm_cmpord_ps(__m128 a, __m128 b )
+{
+ // Note: NEON does not have ordered compare builtin
+ // Need to compare a eq a and b eq b to check for NaN
+ // Do AND of results to get final
+ return (__m128) vreinterpretq_f32_u32( vandq_u32( vceqq_f32(a,a), vceqq_f32(b,b) ) );
+}
+
+// Compares the lower single-precision floating point scalar values of a and b using a less than operation. : https://msdn.microsoft.com/en-us/library/2kwe606b(v=vs.90).aspx
+FORCE_INLINE int _mm_comilt_ss(__m128 a, __m128 b)
+{
+ uint32x4_t value;
+
+ value = vcltq_f32(a, b);
+ return vgetq_lane_u32(value, 0);
+}
+
+// Compares the lower single-precision floating point scalar values of a and b using a greater than operation. : https://msdn.microsoft.com/en-us/library/b0738e0t(v=vs.100).aspx
+FORCE_INLINE int _mm_comigt_ss(__m128 a, __m128 b)
+{
+ uint32x4_t value;
+
+ value = vcgtq_f32(a, b);
+ return vgetq_lane_u32(value, 0);
+}
+
+// Compares the lower single-precision floating point scalar values of a and b using a less than or equal operation. : https://msdn.microsoft.com/en-us/library/1w4t7c57(v=vs.90).aspx
+FORCE_INLINE int _mm_comile_ss(__m128 a, __m128 b)
+{
+ uint32x4_t value;
+
+ value = vcleq_f32(a, b);
+ return vgetq_lane_u32(value, 0);
+}
+
+// Compares the lower single-precision floating point scalar values of a and b using a greater than or equal operation. : https://msdn.microsoft.com/en-us/library/8t80des6(v=vs.100).aspx
+FORCE_INLINE int _mm_comige_ss(__m128 a, __m128 b)
+{
+ uint32x4_t value;
+
+ value = vcgeq_f32(a, b);
+ return vgetq_lane_u32(value, 0);
+}
+
+// Compares the lower single-precision floating point scalar values of a and b using an equality operation. : https://msdn.microsoft.com/en-us/library/93yx2h2b(v=vs.100).aspx
+FORCE_INLINE int _mm_comieq_ss(__m128 a, __m128 b)
+{
+ uint32x4_t value;
+
+ value = vceqq_f32(a, b);
+ return vgetq_lane_u32(value, 0);
+}
+
+// Compares the lower single-precision floating point scalar values of a and b using an inequality operation. : https://msdn.microsoft.com/en-us/library/bafh5e0a(v=vs.90).aspx
+FORCE_INLINE int _mm_comineq_ss(__m128 a, __m128 b)
+{
+ uint32x4_t value;
+
+ value = vceqq_f32(a, b);
+ return !vgetq_lane_u32(value, 0);
+}
+
+// according to the documentation, these intrinsics behave the same as the non-'u' versions. We'll just alias them here.
+#define _mm_ucomilt_ss _mm_comilt_ss
+#define _mm_ucomile_ss _mm_comile_ss
+#define _mm_ucomigt_ss _mm_comigt_ss
+#define _mm_ucomige_ss _mm_comige_ss
+#define _mm_ucomieq_ss _mm_comieq_ss
+#define _mm_ucomineq_ss _mm_comineq_ss
+
+// ******************************************
+// Conversions
+// ******************************************
+
+// Converts the four single-precision, floating-point values of a to signed 32-bit integer values using truncate. https://msdn.microsoft.com/en-us/library/vstudio/1h005y6x(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_cvttps_epi32(__m128 a)
+{
+ return vcvtq_s32_f32(a);
+}
+
+// Converts the four signed 32-bit integer values of a to single-precision, floating-point values https://msdn.microsoft.com/en-us/library/vstudio/36bwxcx5(v=vs.100).aspx
+FORCE_INLINE __m128 _mm_cvtepi32_ps(__m128i a)
+{
+ return vcvtq_f32_s32(a);
+}
+
+// Converts the four single-precision, floating-point values of a to signed 32-bit integer values. https://msdn.microsoft.com/en-us/library/vstudio/xdc42k5e(v=vs.100).aspx
+// *NOTE*. The default rounding mode on SSE is 'round to even', which ArmV7 does not support!
+// It is supported on ARMv8 however.
+FORCE_INLINE __m128i _mm_cvtps_epi32(__m128 a)
+{
+#if 1
+ return vcvtnq_s32_f32(a);
+#else
+ __m128 half = vdupq_n_f32(0.5f);
+ const __m128 sign = vcvtq_f32_u32((vshrq_n_u32(vreinterpretq_u32_f32(a), 31)));
+ const __m128 aPlusHalf = vaddq_f32(a, half);
+ const __m128 aRound = vsubq_f32(aPlusHalf, sign);
+ return vcvtq_s32_f32(aRound);
+#endif
+}
+
+// Moves the least significant 32 bits of a to a 32-bit integer. https://msdn.microsoft.com/en-us/library/5z7a9642%28v=vs.90%29.aspx
+FORCE_INLINE int _mm_cvtsi128_si32(__m128i a)
+{
+ return vgetq_lane_s32(a, 0);
+}
+
+// Moves 32-bit integer a to the least significant 32 bits of an __m128 object, zero extending the upper bits. https://msdn.microsoft.com/en-us/library/ct3539ha%28v=vs.90%29.aspx
+FORCE_INLINE __m128i _mm_cvtsi32_si128(int a)
+{
+ __m128i result = vdupq_n_s32(0);
+ return vsetq_lane_s32(a, result, 0);
+}
+
+
+// Applies a type cast to reinterpret four 32-bit floating point values passed in as a 128-bit parameter as packed 32-bit integers. https://msdn.microsoft.com/en-us/library/bb514099.aspx
+FORCE_INLINE __m128i _mm_castps_si128(__m128 a)
+{
+#if defined(__aarch64__)
+ return (__m128i)a;
+#else
+ return *(const __m128i *)&a;
+#endif
+}
+
+// Applies a type cast to reinterpret four 32-bit integers passed in as a 128-bit parameter as packed 32-bit floating point values. https://msdn.microsoft.com/en-us/library/bb514029.aspx
+FORCE_INLINE __m128 _mm_castsi128_ps(__m128i a)
+{
+#if defined(__aarch64__)
+ return (__m128)a;
+#else
+ return *(const __m128 *)&a;
+#endif
+}
+
+// Loads 128-bit value. : https://msdn.microsoft.com/en-us/library/atzzad1h(v=vs.80).aspx
+FORCE_INLINE __m128i _mm_load_si128(const __m128i *p)
+{
+ return vld1q_s32((int32_t *)p);
+}
+
+FORCE_INLINE __m128d _mm_castps_pd(const __m128 a)
+{
+ return *(const __m128d *)&a;
+}
+
+FORCE_INLINE __m128d _mm_castsi128_pd(__m128i a)
+{
+ return *(const __m128d *)&a;
+}
+// ******************************************
+// Miscellaneous Operations
+// ******************************************
+
+// Packs the 16 signed 16-bit integers from a and b into 8-bit integers and saturates. https://msdn.microsoft.com/en-us/library/k4y4f7w5%28v=vs.90%29.aspx
+FORCE_INLINE __m128i _mm_packs_epi16(__m128i a, __m128i b)
+{
+ return (__m128i)vcombine_s8(vqmovn_s16((int16x8_t)a), vqmovn_s16((int16x8_t)b));
+}
+
+// Packs the 16 signed 16 - bit integers from a and b into 8 - bit unsigned integers and saturates. https://msdn.microsoft.com/en-us/library/07ad1wx4(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_packus_epi16(const __m128i a, const __m128i b)
+{
+ return (__m128i)vcombine_u8(vqmovun_s16((int16x8_t)a), vqmovun_s16((int16x8_t)b));
+}
+
+// Packs the 8 signed 32-bit integers from a and b into signed 16-bit integers and saturates. https://msdn.microsoft.com/en-us/library/393t56f9%28v=vs.90%29.aspx
+FORCE_INLINE __m128i _mm_packs_epi32(__m128i a, __m128i b)
+{
+ return (__m128i)vcombine_s16(vqmovn_s32(a), vqmovn_s32(b));
+}
+
+// Interleaves the lower 8 signed or unsigned 8-bit integers in a with the lower 8 signed or unsigned 8-bit integers in b. https://msdn.microsoft.com/en-us/library/xf7k860c%28v=vs.90%29.aspx
+FORCE_INLINE __m128i _mm_unpacklo_epi8(__m128i a, __m128i b)
+{
+ int8x8_t a1 = (int8x8_t)vget_low_s16((int16x8_t)a);
+ int8x8_t b1 = (int8x8_t)vget_low_s16((int16x8_t)b);
+
+ int8x8x2_t result = vzip_s8(a1, b1);
+
+ return (__m128i)vcombine_s8(result.val[0], result.val[1]);
+}
+
+// Interleaves the lower 4 signed or unsigned 16-bit integers in a with the lower 4 signed or unsigned 16-bit integers in b. https://msdn.microsoft.com/en-us/library/btxb17bw%28v=vs.90%29.aspx
+FORCE_INLINE __m128i _mm_unpacklo_epi16(__m128i a, __m128i b)
+{
+ int16x4_t a1 = vget_low_s16((int16x8_t)a);
+ int16x4_t b1 = vget_low_s16((int16x8_t)b);
+
+ int16x4x2_t result = vzip_s16(a1, b1);
+
+ return (__m128i)vcombine_s16(result.val[0], result.val[1]);
+}
+
+// Interleaves the lower 2 signed or unsigned 32 - bit integers in a with the lower 2 signed or unsigned 32 - bit integers in b. https://msdn.microsoft.com/en-us/library/x8atst9d(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_unpacklo_epi32(__m128i a, __m128i b)
+{
+ int32x2_t a1 = vget_low_s32(a);
+ int32x2_t b1 = vget_low_s32(b);
+
+ int32x2x2_t result = vzip_s32(a1, b1);
+
+ return vcombine_s32(result.val[0], result.val[1]);
+}
+
+// Selects and interleaves the lower two single-precision, floating-point values from a and b. https://msdn.microsoft.com/en-us/library/25st103b%28v=vs.90%29.aspx
+FORCE_INLINE __m128 _mm_unpacklo_ps(__m128 a, __m128 b)
+{
+ float32x2x2_t result = vzip_f32(vget_low_f32(a), vget_low_f32(b));
+ return vcombine_f32(result.val[0], result.val[1]);
+}
+
+// Selects and interleaves the upper two single-precision, floating-point values from a and b. https://msdn.microsoft.com/en-us/library/skccxx7d%28v=vs.90%29.aspx
+FORCE_INLINE __m128 _mm_unpackhi_ps(__m128 a, __m128 b)
+{
+ float32x2x2_t result = vzip_f32(vget_high_f32(a), vget_high_f32(b));
+ return vcombine_f32(result.val[0], result.val[1]);
+}
+
+// Interleaves the upper 8 signed or unsigned 8-bit integers in a with the upper 8 signed or unsigned 8-bit integers in b. https://msdn.microsoft.com/en-us/library/t5h7783k(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_unpackhi_epi8(__m128i a, __m128i b)
+{
+ int8x8_t a1 = (int8x8_t)vget_high_s16((int16x8_t)a);
+ int8x8_t b1 = (int8x8_t)vget_high_s16((int16x8_t)b);
+
+ int8x8x2_t result = vzip_s8(a1, b1);
+
+ return (__m128i)vcombine_s8(result.val[0], result.val[1]);
+}
+
+// Interleaves the upper 4 signed or unsigned 16-bit integers in a with the upper 4 signed or unsigned 16-bit integers in b. https://msdn.microsoft.com/en-us/library/03196cz7(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_unpackhi_epi16(__m128i a, __m128i b)
+{
+ int16x4_t a1 = vget_high_s16((int16x8_t)a);
+ int16x4_t b1 = vget_high_s16((int16x8_t)b);
+
+ int16x4x2_t result = vzip_s16(a1, b1);
+
+ return (__m128i)vcombine_s16(result.val[0], result.val[1]);
+}
+
+// Interleaves the upper 2 signed or unsigned 32-bit integers in a with the upper 2 signed or unsigned 32-bit integers in b. https://msdn.microsoft.com/en-us/library/65sa7cbs(v=vs.100).aspx
+FORCE_INLINE __m128i _mm_unpackhi_epi32(__m128i a, __m128i b)
+{
+ int32x2_t a1 = vget_high_s32(a);
+ int32x2_t b1 = vget_high_s32(b);
+
+ int32x2x2_t result = vzip_s32(a1, b1);
+
+ return vcombine_s32(result.val[0], result.val[1]);
+}
+
+// Extracts the selected signed or unsigned 16-bit integer from a and zero extends. https://msdn.microsoft.com/en-us/library/6dceta0c(v=vs.100).aspx
+#define _mm_extract_epi16( a, imm ) vgetq_lane_s16((int16x8_t)a, imm)
+
+// ******************************************
+// Streaming Extensions
+// ******************************************
+
+// Guarantees that every preceding store is globally visible before any subsequent store. https://msdn.microsoft.com/en-us/library/5h2w73d1%28v=vs.90%29.aspx
+FORCE_INLINE void _mm_sfence(void)
+{
+ __sync_synchronize();
+}
+
+// Stores the data in a to the address p without polluting the caches. If the cache line containing address p is already in the cache, the cache will be updated.Address p must be 16 - byte aligned. https://msdn.microsoft.com/en-us/library/ba08y07y%28v=vs.90%29.aspx
+FORCE_INLINE void _mm_stream_si128(__m128i *p, __m128i a)
+{
+ *p = a;
+}
+
+// Cache line containing p is flushed and invalidated from all caches in the coherency domain. : https://msdn.microsoft.com/en-us/library/ba08y07y(v=vs.100).aspx
+FORCE_INLINE void _mm_clflush(void const*p)
+{
+ // no corollary for Neon?
+}
+
+FORCE_INLINE __m128i _mm_set_epi64x(int64_t a, int64_t b)
+{
+ // Stick to the flipped behavior of x86.
+ int64_t __attribute__((aligned(16))) data[2] = { b, a };
+ return (__m128i)vld1q_s64(data);
+}
+
+FORCE_INLINE __m128i _mm_set1_epi64x(int64_t _i)
+{
+ return (__m128i)vmovq_n_s64(_i);
+}
+
+#if defined(__aarch64__)
+FORCE_INLINE __m128 _mm_blendv_ps(__m128 a, __m128 b, __m128 c)
+{
+ int32x4_t mask = vshrq_n_s32(__m128i(c),31);
+ return vbslq_f32( uint32x4_t(mask), b, a);
+}
+
+FORCE_INLINE __m128i _mm_load4epu8_epi32(__m128i *ptr)
+{
+ uint8x8_t t0 = vld1_u8((uint8_t*)ptr);
+ uint16x8_t t1 = vmovl_u8(t0);
+ uint32x4_t t2 = vmovl_u16(vget_low_u16(t1));
+ return vreinterpretq_s32_u32(t2);
+}
+
+FORCE_INLINE __m128i _mm_load4epu16_epi32(__m128i *ptr)
+{
+ uint16x8_t t0 = vld1q_u16((uint16_t*)ptr);
+ uint32x4_t t1 = vmovl_u16(vget_low_u16(t0));
+ return vreinterpretq_s32_u32(t1);
+}
+
+FORCE_INLINE __m128i _mm_load4epi8_f32(__m128i *ptr)
+{
+ int8x8_t t0 = vld1_s8((int8_t*)ptr);
+ int16x8_t t1 = vmovl_s8(t0);
+ int32x4_t t2 = vmovl_s16(vget_low_s16(t1));
+ float32x4_t t3 = vcvtq_f32_s32(t2);
+ return vreinterpretq_s32_f32(t3);
+}
+
+FORCE_INLINE __m128i _mm_load4epu8_f32(__m128i *ptr)
+{
+ uint8x8_t t0 = vld1_u8((uint8_t*)ptr);
+ uint16x8_t t1 = vmovl_u8(t0);
+ uint32x4_t t2 = vmovl_u16(vget_low_u16(t1));
+ return vreinterpretq_s32_u32(t2);
+}
+
+FORCE_INLINE __m128i _mm_load4epi16_f32(__m128i *ptr)
+{
+ int16x8_t t0 = vld1q_s16((int16_t*)ptr);
+ int32x4_t t1 = vmovl_s16(vget_low_s16(t0));
+ float32x4_t t2 = vcvtq_f32_s32(t1);
+ return vreinterpretq_s32_f32(t2);
+}
+
+FORCE_INLINE __m128i _mm_packus_epi32(__m128i a, __m128i b)
+{
+ return (__m128i)vcombine_u8(vqmovun_s16((int16x8_t)a), vqmovun_s16((int16x8_t)b));
+}
+
+FORCE_INLINE __m128i _mm_stream_load_si128(__m128i* ptr)
+{
+ // No non-temporal load on a single register on ARM.
+ return vreinterpretq_s32_u8(vld1q_u8((uint8_t*)ptr));
+}
+
+FORCE_INLINE void _mm_stream_ps(float* ptr, __m128i a)
+{
+ // No non-temporal store on a single register on ARM.
+ vst1q_f32((float*)ptr, vreinterpretq_f32_s32(a));
+}
+
+FORCE_INLINE __m128i _mm_min_epu32(__m128i a, __m128i b)
+{
+ return vreinterpretq_s32_u32(vminq_u32(vreinterpretq_u32_s32(a), vreinterpretq_u32_s32(b)));
+}
+
+FORCE_INLINE __m128i _mm_max_epu32(__m128i a, __m128i b)
+{
+ return vreinterpretq_s32_u32(vmaxq_u32(vreinterpretq_u32_s32(a), vreinterpretq_u32_s32(b)));
+}
+
+FORCE_INLINE __m128 _mm_abs_ps(__m128 a)
+{
+ return vabsq_f32(a);
+}
+
+FORCE_INLINE __m128 _mm_madd_ps(__m128 a, __m128 b, __m128 c)
+{
+ return vmlaq_f32(c, a, b);
+}
+
+FORCE_INLINE __m128 _mm_msub_ps(__m128 a, __m128 b, __m128 c)
+{
+ return vmlsq_f32(c, a, b);
+}
+
+FORCE_INLINE __m128i _mm_abs_epi32(__m128i a)
+{
+ return vabsq_s32(a);
+}
+#endif //defined(__aarch64__)
+
+// Count the number of bits set to 1 in unsigned 32-bit integer a, and
+// return that count in dst.
+// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_popcnt_u32
+FORCE_INLINE int _mm_popcnt_u32(unsigned int a)
+{
+ return (int)vaddlv_u8(vcnt_u8(vcreate_u8((uint64_t)a)));
+}
+
+// Count the number of bits set to 1 in unsigned 64-bit integer a, and
+// return that count in dst.
+// https://software.intel.com/sites/landingpage/IntrinsicsGuide/#text=_mm_popcnt_u64
+FORCE_INLINE int64_t _mm_popcnt_u64(uint64_t a)
+{
+ return (int64_t)vaddlv_u8(vcnt_u8(vcreate_u8(a)));
+}
+
+#endif
diff --git a/thirdparty/embree-aarch64/common/math/affinespace.h b/thirdparty/embree-aarch64/common/math/affinespace.h
new file mode 100644
index 0000000000..32452fbe72
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/affinespace.h
@@ -0,0 +1,361 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "linearspace2.h"
+#include "linearspace3.h"
+#include "quaternion.h"
+#include "bbox.h"
+#include "vec4.h"
+
+namespace embree
+{
+ #define VectorT typename L::Vector
+ #define ScalarT typename L::Vector::Scalar
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Affine Space
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename L>
+ struct AffineSpaceT
+ {
+ L l; /*< linear part of affine space */
+ VectorT p; /*< affine part of affine space */
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Constructors, Assignment, Cast, Copy Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline AffineSpaceT ( ) { }
+ __forceinline AffineSpaceT ( const AffineSpaceT& other ) { l = other.l; p = other.p; }
+ __forceinline AffineSpaceT ( const L & other ) { l = other ; p = VectorT(zero); }
+ __forceinline AffineSpaceT& operator=( const AffineSpaceT& other ) { l = other.l; p = other.p; return *this; }
+
+ __forceinline AffineSpaceT( const VectorT& vx, const VectorT& vy, const VectorT& vz, const VectorT& p ) : l(vx,vy,vz), p(p) {}
+ __forceinline AffineSpaceT( const L& l, const VectorT& p ) : l(l), p(p) {}
+
+ template<typename L1> __forceinline AffineSpaceT( const AffineSpaceT<L1>& s ) : l(s.l), p(s.p) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline AffineSpaceT( ZeroTy ) : l(zero), p(zero) {}
+ __forceinline AffineSpaceT( OneTy ) : l(one), p(zero) {}
+
+ /*! return matrix for scaling */
+ static __forceinline AffineSpaceT scale(const VectorT& s) { return L::scale(s); }
+
+ /*! return matrix for translation */
+ static __forceinline AffineSpaceT translate(const VectorT& p) { return AffineSpaceT(one,p); }
+
+ /*! return matrix for rotation, only in 2D */
+ static __forceinline AffineSpaceT rotate(const ScalarT& r) { return L::rotate(r); }
+
+ /*! return matrix for rotation around arbitrary point (2D) or axis (3D) */
+ static __forceinline AffineSpaceT rotate(const VectorT& u, const ScalarT& r) { return L::rotate(u,r); }
+
+ /*! return matrix for rotation around arbitrary axis and point, only in 3D */
+ static __forceinline AffineSpaceT rotate(const VectorT& p, const VectorT& u, const ScalarT& r) { return translate(+p) * rotate(u,r) * translate(-p); }
+
+ /*! return matrix for looking at given point, only in 3D */
+ static __forceinline AffineSpaceT lookat(const VectorT& eye, const VectorT& point, const VectorT& up) {
+ VectorT Z = normalize(point-eye);
+ VectorT U = normalize(cross(up,Z));
+ VectorT V = normalize(cross(Z,U));
+ return AffineSpaceT(L(U,V,Z),eye);
+ }
+
+ };
+
+ // template specialization to get correct identity matrix for type AffineSpace3fa
+ template<>
+ __forceinline AffineSpaceT<LinearSpace3ff>::AffineSpaceT( OneTy ) : l(one), p(0.f, 0.f, 0.f, 1.f) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename L> __forceinline AffineSpaceT<L> operator -( const AffineSpaceT<L>& a ) { return AffineSpaceT<L>(-a.l,-a.p); }
+ template<typename L> __forceinline AffineSpaceT<L> operator +( const AffineSpaceT<L>& a ) { return AffineSpaceT<L>(+a.l,+a.p); }
+ template<typename L> __forceinline AffineSpaceT<L> rcp( const AffineSpaceT<L>& a ) { L il = rcp(a.l); return AffineSpaceT<L>(il,-(il*a.p)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename L> __forceinline const AffineSpaceT<L> operator +( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a.l+b.l,a.p+b.p); }
+ template<typename L> __forceinline const AffineSpaceT<L> operator -( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a.l-b.l,a.p-b.p); }
+
+ template<typename L> __forceinline const AffineSpaceT<L> operator *( const ScalarT & a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a*b.l,a*b.p); }
+ template<typename L> __forceinline const AffineSpaceT<L> operator *( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return AffineSpaceT<L>(a.l*b.l,a.l*b.p+a.p); }
+ template<typename L> __forceinline const AffineSpaceT<L> operator /( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a * rcp(b); }
+ template<typename L> __forceinline const AffineSpaceT<L> operator /( const AffineSpaceT<L>& a, const ScalarT & b ) { return a * rcp(b); }
+
+ template<typename L> __forceinline AffineSpaceT<L>& operator *=( AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a = a * b; }
+ template<typename L> __forceinline AffineSpaceT<L>& operator *=( AffineSpaceT<L>& a, const ScalarT & b ) { return a = a * b; }
+ template<typename L> __forceinline AffineSpaceT<L>& operator /=( AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a = a / b; }
+ template<typename L> __forceinline AffineSpaceT<L>& operator /=( AffineSpaceT<L>& a, const ScalarT & b ) { return a = a / b; }
+
+ template<typename L> __forceinline VectorT xfmPoint (const AffineSpaceT<L>& m, const VectorT& p) { return madd(VectorT(p.x),m.l.vx,madd(VectorT(p.y),m.l.vy,madd(VectorT(p.z),m.l.vz,m.p))); }
+ template<typename L> __forceinline VectorT xfmVector(const AffineSpaceT<L>& m, const VectorT& v) { return xfmVector(m.l,v); }
+ template<typename L> __forceinline VectorT xfmNormal(const AffineSpaceT<L>& m, const VectorT& n) { return xfmNormal(m.l,n); }
+
+ __forceinline const BBox<Vec3fa> xfmBounds(const AffineSpaceT<LinearSpace3<Vec3fa> >& m, const BBox<Vec3fa>& b)
+ {
+ BBox3fa dst = empty;
+ const Vec3fa p0(b.lower.x,b.lower.y,b.lower.z); dst.extend(xfmPoint(m,p0));
+ const Vec3fa p1(b.lower.x,b.lower.y,b.upper.z); dst.extend(xfmPoint(m,p1));
+ const Vec3fa p2(b.lower.x,b.upper.y,b.lower.z); dst.extend(xfmPoint(m,p2));
+ const Vec3fa p3(b.lower.x,b.upper.y,b.upper.z); dst.extend(xfmPoint(m,p3));
+ const Vec3fa p4(b.upper.x,b.lower.y,b.lower.z); dst.extend(xfmPoint(m,p4));
+ const Vec3fa p5(b.upper.x,b.lower.y,b.upper.z); dst.extend(xfmPoint(m,p5));
+ const Vec3fa p6(b.upper.x,b.upper.y,b.lower.z); dst.extend(xfmPoint(m,p6));
+ const Vec3fa p7(b.upper.x,b.upper.y,b.upper.z); dst.extend(xfmPoint(m,p7));
+ return dst;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename L> __forceinline bool operator ==( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a.l == b.l && a.p == b.p; }
+ template<typename L> __forceinline bool operator !=( const AffineSpaceT<L>& a, const AffineSpaceT<L>& b ) { return a.l != b.l || a.p != b.p; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename L> __forceinline AffineSpaceT<L> select ( const typename L::Vector::Scalar::Bool& s, const AffineSpaceT<L>& t, const AffineSpaceT<L>& f ) {
+ return AffineSpaceT<L>(select(s,t.l,f.l),select(s,t.p,f.p));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename L> static embree_ostream operator<<(embree_ostream cout, const AffineSpaceT<L>& m) {
+ return cout << "{ l = " << m.l << ", p = " << m.p << " }";
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Template Instantiations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ typedef AffineSpaceT<LinearSpace2f> AffineSpace2f;
+ typedef AffineSpaceT<LinearSpace3f> AffineSpace3f;
+ typedef AffineSpaceT<LinearSpace3fa> AffineSpace3fa;
+ typedef AffineSpaceT<LinearSpace3fx> AffineSpace3fx;
+ typedef AffineSpaceT<LinearSpace3ff> AffineSpace3ff;
+ typedef AffineSpaceT<Quaternion3f > OrthonormalSpace3f;
+
+ template<int N> using AffineSpace3vf = AffineSpaceT<LinearSpace3<Vec3<vfloat<N>>>>;
+ typedef AffineSpaceT<LinearSpace3<Vec3<vfloat<4>>>> AffineSpace3vf4;
+ typedef AffineSpaceT<LinearSpace3<Vec3<vfloat<8>>>> AffineSpace3vf8;
+ typedef AffineSpaceT<LinearSpace3<Vec3<vfloat<16>>>> AffineSpace3vf16;
+
+ template<int N> using AffineSpace3vff = AffineSpaceT<LinearSpace3<Vec4<vfloat<N>>>>;
+ typedef AffineSpaceT<LinearSpace3<Vec4<vfloat<4>>>> AffineSpace3vfa4;
+ typedef AffineSpaceT<LinearSpace3<Vec4<vfloat<8>>>> AffineSpace3vfa8;
+ typedef AffineSpaceT<LinearSpace3<Vec4<vfloat<16>>>> AffineSpace3vfa16;
+
+ //////////////////////////////////////////////////////////////////////////////
+ /// Interpolation
+ //////////////////////////////////////////////////////////////////////////////
+ template<typename T, typename R>
+ __forceinline AffineSpaceT<T> lerp(const AffineSpaceT<T>& M0,
+ const AffineSpaceT<T>& M1,
+ const R& t)
+ {
+ return AffineSpaceT<T>(lerp(M0.l,M1.l,t),lerp(M0.p,M1.p,t));
+ }
+
+ // slerp interprets the 16 floats of the matrix M = D * R * S as components of
+ // three matrizes (D, R, S) that are interpolated individually.
+ template<typename T> __forceinline AffineSpaceT<LinearSpace3<Vec3<T>>>
+ slerp(const AffineSpaceT<LinearSpace3<Vec4<T>>>& M0,
+ const AffineSpaceT<LinearSpace3<Vec4<T>>>& M1,
+ const T& t)
+ {
+ QuaternionT<T> q0(M0.p.w, M0.l.vx.w, M0.l.vy.w, M0.l.vz.w);
+ QuaternionT<T> q1(M1.p.w, M1.l.vx.w, M1.l.vy.w, M1.l.vz.w);
+ QuaternionT<T> q = slerp(q0, q1, t);
+
+ AffineSpaceT<LinearSpace3<Vec3<T>>> S = lerp(M0, M1, t);
+ AffineSpaceT<LinearSpace3<Vec3<T>>> D(one);
+ D.p.x = S.l.vx.y;
+ D.p.y = S.l.vx.z;
+ D.p.z = S.l.vy.z;
+ S.l.vx.y = 0;
+ S.l.vx.z = 0;
+ S.l.vy.z = 0;
+
+ AffineSpaceT<LinearSpace3<Vec3<T>>> R = LinearSpace3<Vec3<T>>(q);
+ return D * R * S;
+ }
+
+ // this is a specialized version for Vec3fa because that does
+ // not play along nicely with the other templated Vec3/Vec4 types
+ __forceinline AffineSpace3fa slerp(const AffineSpace3ff& M0,
+ const AffineSpace3ff& M1,
+ const float& t)
+ {
+ Quaternion3f q0(M0.p.w, M0.l.vx.w, M0.l.vy.w, M0.l.vz.w);
+ Quaternion3f q1(M1.p.w, M1.l.vx.w, M1.l.vy.w, M1.l.vz.w);
+ Quaternion3f q = slerp(q0, q1, t);
+
+ AffineSpace3fa S = lerp(M0, M1, t);
+ AffineSpace3fa D(one);
+ D.p.x = S.l.vx.y;
+ D.p.y = S.l.vx.z;
+ D.p.z = S.l.vy.z;
+ S.l.vx.y = 0;
+ S.l.vx.z = 0;
+ S.l.vy.z = 0;
+
+ AffineSpace3fa R = LinearSpace3fa(q);
+ return D * R * S;
+ }
+
+ __forceinline AffineSpace3fa quaternionDecompositionToAffineSpace(const AffineSpace3ff& qd)
+ {
+ // compute affine transform from quaternion decomposition
+ Quaternion3f q(qd.p.w, qd.l.vx.w, qd.l.vy.w, qd.l.vz.w);
+ AffineSpace3fa M = qd;
+ AffineSpace3fa D(one);
+ D.p.x = M.l.vx.y;
+ D.p.y = M.l.vx.z;
+ D.p.z = M.l.vy.z;
+ M.l.vx.y = 0;
+ M.l.vx.z = 0;
+ M.l.vy.z = 0;
+ AffineSpace3fa R = LinearSpace3fa(q);
+ return D * R * M;
+ }
+
+ __forceinline void quaternionDecomposition(const AffineSpace3ff& qd, Vec3fa& T, Quaternion3f& q, AffineSpace3fa& S)
+ {
+ q = Quaternion3f(qd.p.w, qd.l.vx.w, qd.l.vy.w, qd.l.vz.w);
+ S = qd;
+ T.x = qd.l.vx.y;
+ T.y = qd.l.vx.z;
+ T.z = qd.l.vy.z;
+ S.l.vx.y = 0;
+ S.l.vx.z = 0;
+ S.l.vy.z = 0;
+ }
+
+ __forceinline AffineSpace3fx quaternionDecomposition(Vec3fa const& T, Quaternion3f const& q, AffineSpace3fa const& S)
+ {
+ AffineSpace3ff M = S;
+ M.l.vx.w = q.i;
+ M.l.vy.w = q.j;
+ M.l.vz.w = q.k;
+ M.p.w = q.r;
+ M.l.vx.y = T.x;
+ M.l.vx.z = T.y;
+ M.l.vy.z = T.z;
+ return M;
+ }
+
+ struct __aligned(16) QuaternionDecomposition
+ {
+ float scale_x = 1.f;
+ float scale_y = 1.f;
+ float scale_z = 1.f;
+ float skew_xy = 0.f;
+ float skew_xz = 0.f;
+ float skew_yz = 0.f;
+ float shift_x = 0.f;
+ float shift_y = 0.f;
+ float shift_z = 0.f;
+ float quaternion_r = 1.f;
+ float quaternion_i = 0.f;
+ float quaternion_j = 0.f;
+ float quaternion_k = 0.f;
+ float translation_x = 0.f;
+ float translation_y = 0.f;
+ float translation_z = 0.f;
+ };
+
+ __forceinline QuaternionDecomposition quaternionDecomposition(AffineSpace3ff const& M)
+ {
+ QuaternionDecomposition qd;
+ qd.scale_x = M.l.vx.x;
+ qd.scale_y = M.l.vy.y;
+ qd.scale_z = M.l.vz.z;
+ qd.shift_x = M.p.x;
+ qd.shift_y = M.p.y;
+ qd.shift_z = M.p.z;
+ qd.translation_x = M.l.vx.y;
+ qd.translation_y = M.l.vx.z;
+ qd.translation_z = M.l.vy.z;
+ qd.skew_xy = M.l.vy.x;
+ qd.skew_xz = M.l.vz.x;
+ qd.skew_yz = M.l.vz.y;
+ qd.quaternion_r = M.p.w;
+ qd.quaternion_i = M.l.vx.w;
+ qd.quaternion_j = M.l.vy.w;
+ qd.quaternion_k = M.l.vz.w;
+ return qd;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /*
+ * ! Template Specialization for 2D: return matrix for rotation around point
+ * (rotation around arbitrarty vector is not meaningful in 2D)
+ */
+ template<> __forceinline
+ AffineSpace2f AffineSpace2f::rotate(const Vec2f& p, const float& r) {
+ return translate(+p)*AffineSpace2f(LinearSpace2f::rotate(r))*translate(-p);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Similarity Transform
+ //
+ // checks, if M is a similarity transformation, i.e if there exists a factor D
+ // such that for all x,y: distance(Mx, My) = D * distance(x, y)
+ ////////////////////////////////////////////////////////////////////////////////
+ __forceinline bool similarityTransform(const AffineSpace3fa& M, float* D)
+ {
+ if (D) *D = 0.f;
+ if (abs(dot(M.l.vx, M.l.vy)) > 1e-5f) return false;
+ if (abs(dot(M.l.vx, M.l.vz)) > 1e-5f) return false;
+ if (abs(dot(M.l.vy, M.l.vz)) > 1e-5f) return false;
+
+ const float D_x = dot(M.l.vx, M.l.vx);
+ const float D_y = dot(M.l.vy, M.l.vy);
+ const float D_z = dot(M.l.vz, M.l.vz);
+
+ if (abs(D_x - D_y) > 1e-5f ||
+ abs(D_x - D_z) > 1e-5f ||
+ abs(D_y - D_z) > 1e-5f)
+ return false;
+
+ if (D) *D = sqrtf(D_x);
+ return true;
+ }
+
+ __forceinline void AffineSpace3fa_store_unaligned(const AffineSpace3fa &source, AffineSpace3fa* ptr)
+ {
+ Vec3fa::storeu(&ptr->l.vx, source.l.vx);
+ Vec3fa::storeu(&ptr->l.vy, source.l.vy);
+ Vec3fa::storeu(&ptr->l.vz, source.l.vz);
+ Vec3fa::storeu(&ptr->p, source.p);
+ }
+
+ __forceinline AffineSpace3fa AffineSpace3fa_load_unaligned(AffineSpace3fa* ptr)
+ {
+ AffineSpace3fa space;
+ space.l.vx = Vec3fa::loadu(&ptr->l.vx);
+ space.l.vy = Vec3fa::loadu(&ptr->l.vy);
+ space.l.vz = Vec3fa::loadu(&ptr->l.vz);
+ space.p = Vec3fa::loadu(&ptr->p);
+ return space;
+ }
+
+ #undef VectorT
+ #undef ScalarT
+}
diff --git a/thirdparty/embree-aarch64/common/math/bbox.h b/thirdparty/embree-aarch64/common/math/bbox.h
new file mode 100644
index 0000000000..29bb13912b
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/bbox.h
@@ -0,0 +1,331 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "vec2.h"
+#include "vec3.h"
+
+namespace embree
+{
+ namespace internal {
+
+ template <typename T> __forceinline T divideByTwo(const T& v) { return v / T(2); }
+ template <> __forceinline float divideByTwo<float>(const float& v) { return v * 0.5f; }
+ template <> __forceinline double divideByTwo<double>(const double& v) { return v * 0.5; }
+
+ } // namespace internal
+ template<typename T>
+ struct BBox
+ {
+ T lower, upper;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Construction
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline BBox ( ) { }
+ template<typename T1>
+ __forceinline BBox ( const BBox<T1>& other ) : lower(other.lower), upper(other.upper) {}
+ __forceinline BBox& operator=( const BBox& other ) { lower = other.lower; upper = other.upper; return *this; }
+
+ __forceinline BBox ( const T& v ) : lower(v), upper(v) {}
+ __forceinline BBox ( const T& lower, const T& upper ) : lower(lower), upper(upper) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Extending Bounds
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const BBox& extend(const BBox& other) { lower = min(lower,other.lower); upper = max(upper,other.upper); return *this; }
+ __forceinline const BBox& extend(const T & other) { lower = min(lower,other ); upper = max(upper,other ); return *this; }
+
+ /*! tests if box is empty */
+ __forceinline bool empty() const { for (int i=0; i<T::N; i++) if (lower[i] > upper[i]) return true; return false; }
+
+ /*! computes the size of the box */
+ __forceinline T size() const { return upper - lower; }
+
+ /*! computes the center of the box */
+ __forceinline T center() const { return internal::divideByTwo<T>(lower+upper); }
+
+ /*! computes twice the center of the box */
+ __forceinline T center2() const { return lower+upper; }
+
+ /*! merges two boxes */
+ __forceinline static const BBox merge (const BBox& a, const BBox& b) {
+ return BBox(min(a.lower, b.lower), max(a.upper, b.upper));
+ }
+
+ /*! enlarge box by some scaling factor */
+ __forceinline BBox enlarge_by(const float a) const {
+ return BBox(lower - T(a)*abs(lower), upper + T(a)*abs(upper));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline BBox( EmptyTy ) : lower(pos_inf), upper(neg_inf) {}
+ __forceinline BBox( FullTy ) : lower(neg_inf), upper(pos_inf) {}
+ __forceinline BBox( FalseTy ) : lower(pos_inf), upper(neg_inf) {}
+ __forceinline BBox( TrueTy ) : lower(neg_inf), upper(pos_inf) {}
+ __forceinline BBox( NegInfTy ): lower(pos_inf), upper(neg_inf) {}
+ __forceinline BBox( PosInfTy ): lower(neg_inf), upper(pos_inf) {}
+ };
+
+ template<> __forceinline bool BBox<float>::empty() const {
+ return lower > upper;
+ }
+
+#if defined(__SSE__) || defined(__ARM_NEON)
+ template<> __forceinline bool BBox<Vec3fa>::empty() const {
+ return !all(le_mask(lower,upper));
+ }
+ template<> __forceinline bool BBox<Vec3fx>::empty() const {
+ return !all(le_mask(lower,upper));
+ }
+#endif
+
+ /*! tests if box is finite */
+ __forceinline bool isvalid( const BBox<Vec3fa>& v ) {
+ return all(gt_mask(v.lower,Vec3fa_t(-FLT_LARGE)) & lt_mask(v.upper,Vec3fa_t(+FLT_LARGE)));
+ }
+
+ /*! tests if box is finite and non-empty*/
+ __forceinline bool isvalid_non_empty( const BBox<Vec3fa>& v ) {
+ return all(gt_mask(v.lower,Vec3fa_t(-FLT_LARGE)) & lt_mask(v.upper,Vec3fa_t(+FLT_LARGE)) & le_mask(v.lower,v.upper));
+ }
+
+ /*! tests if box has finite entries */
+ __forceinline bool is_finite( const BBox<Vec3fa>& b) {
+ return is_finite(b.lower) && is_finite(b.upper);
+ }
+
+ /*! test if point contained in box */
+ __forceinline bool inside ( const BBox<Vec3fa>& b, const Vec3fa& p ) { return all(ge_mask(p,b.lower) & le_mask(p,b.upper)); }
+
+ /*! computes the center of the box */
+ template<typename T> __forceinline const T center2(const BBox<T>& box) { return box.lower + box.upper; }
+ template<typename T> __forceinline const T center (const BBox<T>& box) { return internal::divideByTwo<T>(center2(box)); }
+
+ /*! computes the volume of a bounding box */
+ __forceinline float volume ( const BBox<Vec3fa>& b ) { return reduce_mul(b.size()); }
+ __forceinline float safeVolume( const BBox<Vec3fa>& b ) { if (b.empty()) return 0.0f; else return volume(b); }
+
+ /*! computes the volume of a bounding box */
+ __forceinline float volume( const BBox<Vec3f>& b ) { return reduce_mul(b.size()); }
+
+ /*! computes the surface area of a bounding box */
+ template<typename T> __forceinline const T area( const BBox<Vec2<T> >& b ) { const Vec2<T> d = b.size(); return d.x*d.y; }
+
+ template<typename T> __forceinline const T halfArea( const BBox<Vec3<T> >& b ) { return halfArea(b.size()); }
+ template<typename T> __forceinline const T area( const BBox<Vec3<T> >& b ) { return T(2)*halfArea(b); }
+
+ __forceinline float halfArea( const BBox<Vec3fa>& b ) { return halfArea(b.size()); }
+ __forceinline float area( const BBox<Vec3fa>& b ) { return 2.0f*halfArea(b); }
+
+ __forceinline float halfArea( const BBox<Vec3fx>& b ) { return halfArea(b.size()); }
+ __forceinline float area( const BBox<Vec3fx>& b ) { return 2.0f*halfArea(b); }
+
+ template<typename Vec> __forceinline float safeArea( const BBox<Vec>& b ) { if (b.empty()) return 0.0f; else return area(b); }
+
+ template<typename T> __forceinline float expectedApproxHalfArea(const BBox<T>& box) {
+ return halfArea(box);
+ }
+
+ /*! merges bounding boxes and points */
+ template<typename T> __forceinline const BBox<T> merge( const BBox<T>& a, const T& b ) { return BBox<T>(min(a.lower, b ), max(a.upper, b )); }
+ template<typename T> __forceinline const BBox<T> merge( const T& a, const BBox<T>& b ) { return BBox<T>(min(a , b.lower), max(a , b.upper)); }
+ template<typename T> __forceinline const BBox<T> merge( const BBox<T>& a, const BBox<T>& b ) { return BBox<T>(min(a.lower, b.lower), max(a.upper, b.upper)); }
+
+ /*! Merges three boxes. */
+ template<typename T> __forceinline const BBox<T> merge( const BBox<T>& a, const BBox<T>& b, const BBox<T>& c ) { return merge(a,merge(b,c)); }
+
+ /*! Merges four boxes. */
+ template<typename T> __forceinline BBox<T> merge(const BBox<T>& a, const BBox<T>& b, const BBox<T>& c, const BBox<T>& d) {
+ return merge(merge(a,b),merge(c,d));
+ }
+
+ /*! Comparison Operators */
+ template<typename T> __forceinline bool operator==( const BBox<T>& a, const BBox<T>& b ) { return a.lower == b.lower && a.upper == b.upper; }
+ template<typename T> __forceinline bool operator!=( const BBox<T>& a, const BBox<T>& b ) { return a.lower != b.lower || a.upper != b.upper; }
+
+ /*! scaling */
+ template<typename T> __forceinline BBox<T> operator *( const float& a, const BBox<T>& b ) { return BBox<T>(a*b.lower,a*b.upper); }
+ template<typename T> __forceinline BBox<T> operator *( const T& a, const BBox<T>& b ) { return BBox<T>(a*b.lower,a*b.upper); }
+
+ /*! translations */
+ template<typename T> __forceinline BBox<T> operator +( const BBox<T>& a, const BBox<T>& b ) { return BBox<T>(a.lower+b.lower,a.upper+b.upper); }
+ template<typename T> __forceinline BBox<T> operator -( const BBox<T>& a, const BBox<T>& b ) { return BBox<T>(a.lower-b.lower,a.upper-b.upper); }
+ template<typename T> __forceinline BBox<T> operator +( const BBox<T>& a, const T & b ) { return BBox<T>(a.lower+b ,a.upper+b ); }
+ template<typename T> __forceinline BBox<T> operator -( const BBox<T>& a, const T & b ) { return BBox<T>(a.lower-b ,a.upper-b ); }
+
+ /*! extension */
+ template<typename T> __forceinline BBox<T> enlarge(const BBox<T>& a, const T& b) { return BBox<T>(a.lower-b, a.upper+b); }
+
+ /*! intersect bounding boxes */
+ template<typename T> __forceinline const BBox<T> intersect( const BBox<T>& a, const BBox<T>& b ) { return BBox<T>(max(a.lower, b.lower), min(a.upper, b.upper)); }
+ template<typename T> __forceinline const BBox<T> intersect( const BBox<T>& a, const BBox<T>& b, const BBox<T>& c ) { return intersect(a,intersect(b,c)); }
+ template<typename T> __forceinline const BBox<T> intersect( const BBox<T>& a, const BBox<T>& b, const BBox<T>& c, const BBox<T>& d ) { return intersect(intersect(a,b),intersect(c,d)); }
+
+ /*! subtract bounds from each other */
+ template<typename T> __forceinline void subtract(const BBox<T>& a, const BBox<T>& b, BBox<T>& c, BBox<T>& d)
+ {
+ c.lower = a.lower;
+ c.upper = min(a.upper,b.lower);
+ d.lower = max(a.lower,b.upper);
+ d.upper = a.upper;
+ }
+
+ /*! tests if bounding boxes (and points) are disjoint (empty intersection) */
+ template<typename T> __inline bool disjoint( const BBox<T>& a, const BBox<T>& b ) { return intersect(a,b).empty(); }
+ template<typename T> __inline bool disjoint( const BBox<T>& a, const T& b ) { return disjoint(a,BBox<T>(b)); }
+ template<typename T> __inline bool disjoint( const T& a, const BBox<T>& b ) { return disjoint(BBox<T>(a),b); }
+
+ /*! tests if bounding boxes (and points) are conjoint (non-empty intersection) */
+ template<typename T> __inline bool conjoint( const BBox<T>& a, const BBox<T>& b ) { return !intersect(a,b).empty(); }
+ template<typename T> __inline bool conjoint( const BBox<T>& a, const T& b ) { return conjoint(a,BBox<T>(b)); }
+ template<typename T> __inline bool conjoint( const T& a, const BBox<T>& b ) { return conjoint(BBox<T>(a),b); }
+
+ /*! subset relation */
+ template<typename T> __inline bool subset( const BBox<T>& a, const BBox<T>& b )
+ {
+ for ( size_t i = 0; i < T::N; i++ ) if ( a.lower[i] < b.lower[i] ) return false;
+ for ( size_t i = 0; i < T::N; i++ ) if ( a.upper[i] > b.upper[i] ) return false;
+ return true;
+ }
+
+ template<> __inline bool subset( const BBox<Vec3fa>& a, const BBox<Vec3fa>& b ) {
+ return all(ge_mask(a.lower,b.lower)) & all(le_mask(a.upper,b.upper));
+ }
+
+ template<> __inline bool subset( const BBox<Vec3fx>& a, const BBox<Vec3fx>& b ) {
+ return all(ge_mask(a.lower,b.lower)) & all(le_mask(a.upper,b.upper));
+ }
+
+ /*! blending */
+ template<typename T>
+ __forceinline BBox<T> lerp(const BBox<T>& b0, const BBox<T>& b1, const float t) {
+ return BBox<T>(lerp(b0.lower,b1.lower,t),lerp(b0.upper,b1.upper,t));
+ }
+
+ /*! output operator */
+ template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const BBox<T>& box) {
+ return cout << "[" << box.lower << "; " << box.upper << "]";
+ }
+
+ /*! default template instantiations */
+ typedef BBox<float> BBox1f;
+ typedef BBox<Vec2f> BBox2f;
+ typedef BBox<Vec2fa> BBox2fa;
+ typedef BBox<Vec3f> BBox3f;
+ typedef BBox<Vec3fa> BBox3fa;
+ typedef BBox<Vec3fx> BBox3fx;
+ typedef BBox<Vec3ff> BBox3ff;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+/// SSE / AVX / MIC specializations
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined (__SSE__) || defined(__ARM_NEON)
+#include "../simd/sse.h"
+#endif
+
+#if defined (__AVX__)
+#include "../simd/avx.h"
+#endif
+
+#if defined(__AVX512F__)
+#include "../simd/avx512.h"
+#endif
+
+namespace embree
+{
+ template<int N>
+ __forceinline BBox<Vec3<vfloat<N>>> transpose(const BBox3fa* bounds);
+
+ template<>
+ __forceinline BBox<Vec3<vfloat4>> transpose<4>(const BBox3fa* bounds)
+ {
+ BBox<Vec3<vfloat4>> dest;
+
+ transpose((vfloat4&)bounds[0].lower,
+ (vfloat4&)bounds[1].lower,
+ (vfloat4&)bounds[2].lower,
+ (vfloat4&)bounds[3].lower,
+ dest.lower.x,
+ dest.lower.y,
+ dest.lower.z);
+
+ transpose((vfloat4&)bounds[0].upper,
+ (vfloat4&)bounds[1].upper,
+ (vfloat4&)bounds[2].upper,
+ (vfloat4&)bounds[3].upper,
+ dest.upper.x,
+ dest.upper.y,
+ dest.upper.z);
+
+ return dest;
+ }
+
+#if defined(__AVX__)
+ template<>
+ __forceinline BBox<Vec3<vfloat8>> transpose<8>(const BBox3fa* bounds)
+ {
+ BBox<Vec3<vfloat8>> dest;
+
+ transpose((vfloat4&)bounds[0].lower,
+ (vfloat4&)bounds[1].lower,
+ (vfloat4&)bounds[2].lower,
+ (vfloat4&)bounds[3].lower,
+ (vfloat4&)bounds[4].lower,
+ (vfloat4&)bounds[5].lower,
+ (vfloat4&)bounds[6].lower,
+ (vfloat4&)bounds[7].lower,
+ dest.lower.x,
+ dest.lower.y,
+ dest.lower.z);
+
+ transpose((vfloat4&)bounds[0].upper,
+ (vfloat4&)bounds[1].upper,
+ (vfloat4&)bounds[2].upper,
+ (vfloat4&)bounds[3].upper,
+ (vfloat4&)bounds[4].upper,
+ (vfloat4&)bounds[5].upper,
+ (vfloat4&)bounds[6].upper,
+ (vfloat4&)bounds[7].upper,
+ dest.upper.x,
+ dest.upper.y,
+ dest.upper.z);
+
+ return dest;
+ }
+#endif
+
+ template<int N>
+ __forceinline BBox3fa merge(const BBox3fa* bounds);
+
+ template<>
+ __forceinline BBox3fa merge<4>(const BBox3fa* bounds)
+ {
+ const Vec3fa lower = min(min(bounds[0].lower,bounds[1].lower),
+ min(bounds[2].lower,bounds[3].lower));
+ const Vec3fa upper = max(max(bounds[0].upper,bounds[1].upper),
+ max(bounds[2].upper,bounds[3].upper));
+ return BBox3fa(lower,upper);
+ }
+
+#if defined(__AVX__)
+ template<>
+ __forceinline BBox3fa merge<8>(const BBox3fa* bounds)
+ {
+ const Vec3fa lower = min(min(min(bounds[0].lower,bounds[1].lower),min(bounds[2].lower,bounds[3].lower)),
+ min(min(bounds[4].lower,bounds[5].lower),min(bounds[6].lower,bounds[7].lower)));
+ const Vec3fa upper = max(max(max(bounds[0].upper,bounds[1].upper),max(bounds[2].upper,bounds[3].upper)),
+ max(max(bounds[4].upper,bounds[5].upper),max(bounds[6].upper,bounds[7].upper)));
+ return BBox3fa(lower,upper);
+ }
+#endif
+}
+
diff --git a/thirdparty/embree-aarch64/common/math/col3.h b/thirdparty/embree-aarch64/common/math/col3.h
new file mode 100644
index 0000000000..f52015fb88
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/col3.h
@@ -0,0 +1,47 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "math.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// RGB Color Class
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> struct Col3
+ {
+ T r, g, b;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Construction
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Col3 ( ) { }
+ __forceinline Col3 ( const Col3& other ) { r = other.r; g = other.g; b = other.b; }
+ __forceinline Col3& operator=( const Col3& other ) { r = other.r; g = other.g; b = other.b; return *this; }
+
+ __forceinline explicit Col3 (const T& v) : r(v), g(v), b(v) {}
+ __forceinline Col3 (const T& r, const T& g, const T& b) : r(r), g(g), b(b) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Col3 (ZeroTy) : r(zero) , g(zero) , b(zero) {}
+ __forceinline Col3 (OneTy) : r(one) , g(one) , b(one) {}
+ __forceinline Col3 (PosInfTy) : r(pos_inf), g(pos_inf), b(pos_inf) {}
+ __forceinline Col3 (NegInfTy) : r(neg_inf), g(neg_inf), b(neg_inf) {}
+ };
+
+ /*! output operator */
+ template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const Col3<T>& a) {
+ return cout << "(" << a.r << ", " << a.g << ", " << a.b << ")";
+ }
+
+ /*! default template instantiations */
+ typedef Col3<uint8_t > Col3uc;
+ typedef Col3<float > Col3f;
+}
diff --git a/thirdparty/embree-aarch64/common/math/col4.h b/thirdparty/embree-aarch64/common/math/col4.h
new file mode 100644
index 0000000000..90df293f8e
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/col4.h
@@ -0,0 +1,47 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "math.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// RGBA Color Class
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> struct Col4
+ {
+ T r, g, b, a;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Construction
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Col4 ( ) { }
+ __forceinline Col4 ( const Col4& other ) { r = other.r; g = other.g; b = other.b; a = other.a; }
+ __forceinline Col4& operator=( const Col4& other ) { r = other.r; g = other.g; b = other.b; a = other.a; return *this; }
+
+ __forceinline explicit Col4 (const T& v) : r(v), g(v), b(v), a(v) {}
+ __forceinline Col4 (const T& r, const T& g, const T& b, const T& a) : r(r), g(g), b(b), a(a) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Col4 (ZeroTy) : r(zero) , g(zero) , b(zero) , a(zero) {}
+ __forceinline Col4 (OneTy) : r(one) , g(one) , b(one) , a(one) {}
+ __forceinline Col4 (PosInfTy) : r(pos_inf), g(pos_inf), b(pos_inf), a(pos_inf) {}
+ __forceinline Col4 (NegInfTy) : r(neg_inf), g(neg_inf), b(neg_inf), a(neg_inf) {}
+ };
+
+ /*! output operator */
+ template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const Col4<T>& a) {
+ return cout << "(" << a.r << ", " << a.g << ", " << a.b << ", " << a.a << ")";
+ }
+
+ /*! default template instantiations */
+ typedef Col4<uint8_t > Col4uc;
+ typedef Col4<float > Col4f;
+}
diff --git a/thirdparty/embree-aarch64/common/math/color.h b/thirdparty/embree-aarch64/common/math/color.h
new file mode 100644
index 0000000000..c3083e4fc0
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/color.h
@@ -0,0 +1,257 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "constants.h"
+#include "col3.h"
+#include "col4.h"
+
+#include "../simd/sse.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// SSE RGBA Color Class
+ ////////////////////////////////////////////////////////////////////////////////
+
+ struct Color4
+ {
+ union {
+ __m128 m128;
+ struct { float r,g,b,a; };
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Construction
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Color4 () {}
+ __forceinline Color4 ( const __m128 a ) : m128(a) {}
+
+ __forceinline explicit Color4 (const float v) : m128(_mm_set1_ps(v)) {}
+ __forceinline Color4 (const float r, const float g, const float b, const float a) : m128(_mm_set_ps(a,b,g,r)) {}
+
+ __forceinline explicit Color4 ( const Col3uc& other ) { m128 = _mm_mul_ps(_mm_set_ps(255.0f,other.b,other.g,other.r),_mm_set1_ps(one_over_255)); }
+ __forceinline explicit Color4 ( const Col3f& other ) { m128 = _mm_set_ps(1.0f,other.b,other.g,other.r); }
+ __forceinline explicit Color4 ( const Col4uc& other ) { m128 = _mm_mul_ps(_mm_set_ps(other.a,other.b,other.g,other.r),_mm_set1_ps(one_over_255)); }
+ __forceinline explicit Color4 ( const Col4f& other ) { m128 = _mm_set_ps(other.a,other.b,other.g,other.r); }
+
+ __forceinline Color4 ( const Color4& other ) : m128(other.m128) {}
+ __forceinline Color4& operator=( const Color4& other ) { m128 = other.m128; return *this; }
+
+ __forceinline operator const __m128&() const { return m128; }
+ __forceinline operator __m128&() { return m128; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Set
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline void set(Col3f& d) const { d.r = r; d.g = g; d.b = b; }
+ __forceinline void set(Col4f& d) const { d.r = r; d.g = g; d.b = b; d.a = a; }
+ __forceinline void set(Col3uc& d) const
+ {
+ vfloat4 s = clamp(vfloat4(m128))*255.0f;
+ d.r = (uint8_t)(s[0]);
+ d.g = (uint8_t)(s[1]);
+ d.b = (uint8_t)(s[2]);
+ }
+ __forceinline void set(Col4uc& d) const
+ {
+ vfloat4 s = clamp(vfloat4(m128))*255.0f;
+ d.r = (uint8_t)(s[0]);
+ d.g = (uint8_t)(s[1]);
+ d.b = (uint8_t)(s[2]);
+ d.a = (uint8_t)(s[3]);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Color4( ZeroTy ) : m128(_mm_set1_ps(0.0f)) {}
+ __forceinline Color4( OneTy ) : m128(_mm_set1_ps(1.0f)) {}
+ __forceinline Color4( PosInfTy ) : m128(_mm_set1_ps(pos_inf)) {}
+ __forceinline Color4( NegInfTy ) : m128(_mm_set1_ps(neg_inf)) {}
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// SSE RGB Color Class
+ ////////////////////////////////////////////////////////////////////////////////
+
+ struct Color
+ {
+ union {
+ __m128 m128;
+ struct { float r,g,b; };
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Construction
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Color () {}
+ __forceinline Color ( const __m128 a ) : m128(a) {}
+
+ __forceinline explicit Color (const float v) : m128(_mm_set1_ps(v)) {}
+ __forceinline Color (const float r, const float g, const float b) : m128(_mm_set_ps(0.0f,b,g,r)) {}
+
+ __forceinline Color ( const Color& other ) : m128(other.m128) {}
+ __forceinline Color& operator=( const Color& other ) { m128 = other.m128; return *this; }
+
+ __forceinline Color ( const Color4& other ) : m128(other.m128) {}
+ __forceinline Color& operator=( const Color4& other ) { m128 = other.m128; return *this; }
+
+ __forceinline operator const __m128&() const { return m128; }
+ __forceinline operator __m128&() { return m128; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Set
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline void set(Col3f& d) const { d.r = r; d.g = g; d.b = b; }
+ __forceinline void set(Col4f& d) const { d.r = r; d.g = g; d.b = b; d.a = 1.0f; }
+ __forceinline void set(Col3uc& d) const
+ {
+ vfloat4 s = clamp(vfloat4(m128))*255.0f;
+ d.r = (uint8_t)(s[0]);
+ d.g = (uint8_t)(s[1]);
+ d.b = (uint8_t)(s[2]);
+ }
+ __forceinline void set(Col4uc& d) const
+ {
+ vfloat4 s = clamp(vfloat4(m128))*255.0f;
+ d.r = (uint8_t)(s[0]);
+ d.g = (uint8_t)(s[1]);
+ d.b = (uint8_t)(s[2]);
+ d.a = 255;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Color( ZeroTy ) : m128(_mm_set1_ps(0.0f)) {}
+ __forceinline Color( OneTy ) : m128(_mm_set1_ps(1.0f)) {}
+ __forceinline Color( PosInfTy ) : m128(_mm_set1_ps(pos_inf)) {}
+ __forceinline Color( NegInfTy ) : m128(_mm_set1_ps(neg_inf)) {}
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const Color operator +( const Color& a ) { return a; }
+ __forceinline const Color operator -( const Color& a ) {
+ const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
+ return _mm_xor_ps(a.m128, mask);
+ }
+ __forceinline const Color abs ( const Color& a ) {
+ const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
+ return _mm_and_ps(a.m128, mask);
+ }
+ __forceinline const Color rcp ( const Color& a )
+ {
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ __m128 reciprocal = _mm_rcp_ps(a.m128);
+ reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
+ reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
+ return (const Color)reciprocal;
+#else
+#if defined(__AVX512VL__)
+ const Color r = _mm_rcp14_ps(a.m128);
+#else
+ const Color r = _mm_rcp_ps(a.m128);
+#endif
+ return _mm_sub_ps(_mm_add_ps(r, r), _mm_mul_ps(_mm_mul_ps(r, r), a));
+#endif //defined(__aarch64__) && defined(BUILD_IOS)
+ }
+ __forceinline const Color rsqrt( const Color& a )
+ {
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ __m128 r = _mm_rsqrt_ps(a.m128);
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
+ return r;
+#else
+
+#if defined(__AVX512VL__)
+ __m128 r = _mm_rsqrt14_ps(a.m128);
+#else
+ __m128 r = _mm_rsqrt_ps(a.m128);
+#endif
+ return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f),r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
+
+#endif //defined(__aarch64__) && defined(BUILD_IOS)
+ }
+ __forceinline const Color sqrt ( const Color& a ) { return _mm_sqrt_ps(a.m128); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const Color operator +( const Color& a, const Color& b ) { return _mm_add_ps(a.m128, b.m128); }
+ __forceinline const Color operator -( const Color& a, const Color& b ) { return _mm_sub_ps(a.m128, b.m128); }
+ __forceinline const Color operator *( const Color& a, const Color& b ) { return _mm_mul_ps(a.m128, b.m128); }
+ __forceinline const Color operator *( const Color& a, const float b ) { return a * Color(b); }
+ __forceinline const Color operator *( const float a, const Color& b ) { return Color(a) * b; }
+ __forceinline const Color operator /( const Color& a, const Color& b ) { return a * rcp(b); }
+ __forceinline const Color operator /( const Color& a, const float b ) { return a * rcp(b); }
+
+ __forceinline const Color min( const Color& a, const Color& b ) { return _mm_min_ps(a.m128,b.m128); }
+ __forceinline const Color max( const Color& a, const Color& b ) { return _mm_max_ps(a.m128,b.m128); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const Color operator+=(Color& a, const Color& b) { return a = a + b; }
+ __forceinline const Color operator-=(Color& a, const Color& b) { return a = a - b; }
+ __forceinline const Color operator*=(Color& a, const Color& b) { return a = a * b; }
+ __forceinline const Color operator/=(Color& a, const Color& b) { return a = a / b; }
+ __forceinline const Color operator*=(Color& a, const float b ) { return a = a * b; }
+ __forceinline const Color operator/=(Color& a, const float b ) { return a = a / b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline float reduce_add(const Color& v) { return v.r+v.g+v.b; }
+ __forceinline float reduce_mul(const Color& v) { return v.r*v.g*v.b; }
+ __forceinline float reduce_min(const Color& v) { return min(v.r,v.g,v.b); }
+ __forceinline float reduce_max(const Color& v) { return max(v.r,v.g,v.b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator ==( const Color& a, const Color& b ) { return (_mm_movemask_ps(_mm_cmpeq_ps (a.m128, b.m128)) & 7) == 7; }
+ __forceinline bool operator !=( const Color& a, const Color& b ) { return (_mm_movemask_ps(_mm_cmpneq_ps(a.m128, b.m128)) & 7) != 0; }
+ __forceinline bool operator < ( const Color& a, const Color& b ) {
+ if (a.r != b.r) return a.r < b.r;
+ if (a.g != b.g) return a.g < b.g;
+ if (a.b != b.b) return a.b < b.b;
+ return false;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const Color select( bool s, const Color& t, const Color& f ) {
+ __m128 mask = s ? _mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())) : _mm_setzero_ps();
+ return blendv_ps(f, t, mask);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Special Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ /*! computes luminance of a color */
+ __forceinline float luminance (const Color& a) { return madd(0.212671f,a.r,madd(0.715160f,a.g,0.072169f*a.b)); }
+
+ /*! output operator */
+ __forceinline embree_ostream operator<<(embree_ostream cout, const Color& a) {
+ return cout << "(" << a.r << ", " << a.g << ", " << a.b << ")";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/math/constants.cpp b/thirdparty/embree-aarch64/common/math/constants.cpp
new file mode 100644
index 0000000000..eeff131664
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/constants.cpp
@@ -0,0 +1,61 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#if defined(__aarch64__)
+#include <arm_neon.h>
+#endif
+
+#include "constants.h"
+
+namespace embree
+{
+ TrueTy True;
+ FalseTy False;
+ ZeroTy zero;
+ OneTy one;
+ NegInfTy neg_inf;
+ PosInfTy inf;
+ PosInfTy pos_inf;
+ NaNTy nan;
+ UlpTy ulp;
+ PiTy pi;
+ OneOverPiTy one_over_pi;
+ TwoPiTy two_pi;
+ OneOverTwoPiTy one_over_two_pi;
+ FourPiTy four_pi;
+ OneOverFourPiTy one_over_four_pi;
+ StepTy step;
+ ReverseStepTy reverse_step;
+ EmptyTy empty;
+ UndefinedTy undefined;
+
+#if defined(__aarch64__)
+const uint32x4_t movemask_mask = { 1, 2, 4, 8 };
+const uint32x4_t vzero = { 0, 0, 0, 0 };
+const uint32x4_t v0x80000000 = { 0x80000000, 0x80000000, 0x80000000, 0x80000000 };
+const uint32x4_t v0x7fffffff = { 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff };
+const uint32x4_t v000F = { 0x00000000, 0x00000000, 0x00000000, 0xFFFFFFFF };
+const uint32x4_t v00F0 = { 0x00000000, 0x00000000, 0xFFFFFFFF, 0x00000000 };
+const uint32x4_t v00FF = { 0x00000000, 0x00000000, 0xFFFFFFFF, 0xFFFFFFFF };
+const uint32x4_t v0F00 = { 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000000 };
+const uint32x4_t v0F0F = { 0x00000000, 0xFFFFFFFF, 0x00000000, 0xFFFFFFFF };
+const uint32x4_t v0FF0 = { 0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000000 };
+const uint32x4_t v0FFF = { 0x00000000, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
+const uint32x4_t vF000 = { 0xFFFFFFFF, 0x00000000, 0x00000000, 0x00000000 };
+const uint32x4_t vF00F = { 0xFFFFFFFF, 0x00000000, 0x00000000, 0xFFFFFFFF };
+const uint32x4_t vF0F0 = { 0xFFFFFFFF, 0x00000000, 0xFFFFFFFF, 0x00000000 };
+const uint32x4_t vF0FF = { 0xFFFFFFFF, 0x00000000, 0xFFFFFFFF, 0xFFFFFFFF };
+const uint32x4_t vFF00 = { 0xFFFFFFFF, 0xFFFFFFFF, 0x00000000, 0x00000000 };
+const uint32x4_t vFF0F = { 0xFFFFFFFF, 0xFFFFFFFF, 0x00000000, 0xFFFFFFFF };
+const uint32x4_t vFFF0 = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000000 };
+const uint32x4_t vFFFF = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
+const uint8x16_t v0022 = {0,1,2,3, 0,1,2,3, 8,9,10,11, 8,9,10,11};
+const uint8x16_t v1133 = {4,5,6,7, 4,5,6,7, 12,13,14,15, 12,13,14,15};
+const uint8x16_t v0101 = {0,1,2,3, 4,5,6,7, 0,1,2,3, 4,5,6,7};
+const float32x4_t vOne = { 1.0f, 1.0f, 1.0f, 1.0f };
+const float32x4_t vmOne = { -1.0f, -1.0f, -1.0f, -1.0f };
+const float32x4_t vInf = { INFINITY, INFINITY, INFINITY, INFINITY };
+const float32x4_t vmInf = { -INFINITY, -INFINITY, -INFINITY, -INFINITY };
+#endif
+
+}
diff --git a/thirdparty/embree-aarch64/common/math/constants.h b/thirdparty/embree-aarch64/common/math/constants.h
new file mode 100644
index 0000000000..e80abec80f
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/constants.h
@@ -0,0 +1,239 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+
+#include <limits>
+
+#define _USE_MATH_DEFINES
+#include <math.h> // using cmath causes issues under Windows
+#include <cfloat>
+#include <climits>
+
+// Math constants may not be defined in libcxx + mingw + strict C++ standard
+#if defined(__MINGW32__)
+
+// TODO(LTE): use constexpr
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+#ifndef M_1_PI
+#define M_1_PI 0.31830988618379067154
+#endif
+
+#endif // __MINGW32__
+
+namespace embree
+{
+ static MAYBE_UNUSED const float one_over_255 = 1.0f/255.0f;
+ static MAYBE_UNUSED const float min_rcp_input = 1E-18f; // for abs(x) >= min_rcp_input the newton raphson rcp calculation does not fail
+
+ /* we consider floating point numbers in that range as valid input numbers */
+ static MAYBE_UNUSED float FLT_LARGE = 1.844E18f;
+
+ struct TrueTy {
+ __forceinline operator bool( ) const { return true; }
+ };
+
+ extern MAYBE_UNUSED TrueTy True;
+
+ struct FalseTy {
+ __forceinline operator bool( ) const { return false; }
+ };
+
+ extern MAYBE_UNUSED FalseTy False;
+
+ struct ZeroTy
+ {
+ __forceinline operator double ( ) const { return 0; }
+ __forceinline operator float ( ) const { return 0; }
+ __forceinline operator long long( ) const { return 0; }
+ __forceinline operator unsigned long long( ) const { return 0; }
+ __forceinline operator long ( ) const { return 0; }
+ __forceinline operator unsigned long ( ) const { return 0; }
+ __forceinline operator int ( ) const { return 0; }
+ __forceinline operator unsigned int ( ) const { return 0; }
+ __forceinline operator short ( ) const { return 0; }
+ __forceinline operator unsigned short ( ) const { return 0; }
+ __forceinline operator int8_t ( ) const { return 0; }
+ __forceinline operator uint8_t ( ) const { return 0; }
+ };
+
+ extern MAYBE_UNUSED ZeroTy zero;
+
+ struct OneTy
+ {
+ __forceinline operator double ( ) const { return 1; }
+ __forceinline operator float ( ) const { return 1; }
+ __forceinline operator long long( ) const { return 1; }
+ __forceinline operator unsigned long long( ) const { return 1; }
+ __forceinline operator long ( ) const { return 1; }
+ __forceinline operator unsigned long ( ) const { return 1; }
+ __forceinline operator int ( ) const { return 1; }
+ __forceinline operator unsigned int ( ) const { return 1; }
+ __forceinline operator short ( ) const { return 1; }
+ __forceinline operator unsigned short ( ) const { return 1; }
+ __forceinline operator int8_t ( ) const { return 1; }
+ __forceinline operator uint8_t ( ) const { return 1; }
+ };
+
+ extern MAYBE_UNUSED OneTy one;
+
+ struct NegInfTy
+ {
+ __forceinline operator double ( ) const { return -std::numeric_limits<double>::infinity(); }
+ __forceinline operator float ( ) const { return -std::numeric_limits<float>::infinity(); }
+ __forceinline operator long long( ) const { return std::numeric_limits<long long>::min(); }
+ __forceinline operator unsigned long long( ) const { return std::numeric_limits<unsigned long long>::min(); }
+ __forceinline operator long ( ) const { return std::numeric_limits<long>::min(); }
+ __forceinline operator unsigned long ( ) const { return std::numeric_limits<unsigned long>::min(); }
+ __forceinline operator int ( ) const { return std::numeric_limits<int>::min(); }
+ __forceinline operator unsigned int ( ) const { return std::numeric_limits<unsigned int>::min(); }
+ __forceinline operator short ( ) const { return std::numeric_limits<short>::min(); }
+ __forceinline operator unsigned short ( ) const { return std::numeric_limits<unsigned short>::min(); }
+ __forceinline operator int8_t ( ) const { return std::numeric_limits<int8_t>::min(); }
+ __forceinline operator uint8_t ( ) const { return std::numeric_limits<uint8_t>::min(); }
+
+ };
+
+ extern MAYBE_UNUSED NegInfTy neg_inf;
+
+ struct PosInfTy
+ {
+ __forceinline operator double ( ) const { return std::numeric_limits<double>::infinity(); }
+ __forceinline operator float ( ) const { return std::numeric_limits<float>::infinity(); }
+ __forceinline operator long long( ) const { return std::numeric_limits<long long>::max(); }
+ __forceinline operator unsigned long long( ) const { return std::numeric_limits<unsigned long long>::max(); }
+ __forceinline operator long ( ) const { return std::numeric_limits<long>::max(); }
+ __forceinline operator unsigned long ( ) const { return std::numeric_limits<unsigned long>::max(); }
+ __forceinline operator int ( ) const { return std::numeric_limits<int>::max(); }
+ __forceinline operator unsigned int ( ) const { return std::numeric_limits<unsigned int>::max(); }
+ __forceinline operator short ( ) const { return std::numeric_limits<short>::max(); }
+ __forceinline operator unsigned short ( ) const { return std::numeric_limits<unsigned short>::max(); }
+ __forceinline operator int8_t ( ) const { return std::numeric_limits<int8_t>::max(); }
+ __forceinline operator uint8_t ( ) const { return std::numeric_limits<uint8_t>::max(); }
+ };
+
+ extern MAYBE_UNUSED PosInfTy inf;
+ extern MAYBE_UNUSED PosInfTy pos_inf;
+
+ struct NaNTy
+ {
+ __forceinline operator double( ) const { return std::numeric_limits<double>::quiet_NaN(); }
+ __forceinline operator float ( ) const { return std::numeric_limits<float>::quiet_NaN(); }
+ };
+
+ extern MAYBE_UNUSED NaNTy nan;
+
+ struct UlpTy
+ {
+ __forceinline operator double( ) const { return std::numeric_limits<double>::epsilon(); }
+ __forceinline operator float ( ) const { return std::numeric_limits<float>::epsilon(); }
+ };
+
+ extern MAYBE_UNUSED UlpTy ulp;
+
+ struct PiTy
+ {
+ __forceinline operator double( ) const { return double(M_PI); }
+ __forceinline operator float ( ) const { return float(M_PI); }
+ };
+
+ extern MAYBE_UNUSED PiTy pi;
+
+ struct OneOverPiTy
+ {
+ __forceinline operator double( ) const { return double(M_1_PI); }
+ __forceinline operator float ( ) const { return float(M_1_PI); }
+ };
+
+ extern MAYBE_UNUSED OneOverPiTy one_over_pi;
+
+ struct TwoPiTy
+ {
+ __forceinline operator double( ) const { return double(2.0*M_PI); }
+ __forceinline operator float ( ) const { return float(2.0*M_PI); }
+ };
+
+ extern MAYBE_UNUSED TwoPiTy two_pi;
+
+ struct OneOverTwoPiTy
+ {
+ __forceinline operator double( ) const { return double(0.5*M_1_PI); }
+ __forceinline operator float ( ) const { return float(0.5*M_1_PI); }
+ };
+
+ extern MAYBE_UNUSED OneOverTwoPiTy one_over_two_pi;
+
+ struct FourPiTy
+ {
+ __forceinline operator double( ) const { return double(4.0*M_PI); }
+ __forceinline operator float ( ) const { return float(4.0*M_PI); }
+ };
+
+ extern MAYBE_UNUSED FourPiTy four_pi;
+
+ struct OneOverFourPiTy
+ {
+ __forceinline operator double( ) const { return double(0.25*M_1_PI); }
+ __forceinline operator float ( ) const { return float(0.25*M_1_PI); }
+ };
+
+ extern MAYBE_UNUSED OneOverFourPiTy one_over_four_pi;
+
+ struct StepTy {
+ };
+
+ extern MAYBE_UNUSED StepTy step;
+
+ struct ReverseStepTy {
+ };
+
+ extern MAYBE_UNUSED ReverseStepTy reverse_step;
+
+ struct EmptyTy {
+ };
+
+ extern MAYBE_UNUSED EmptyTy empty;
+
+ struct FullTy {
+ };
+
+ extern MAYBE_UNUSED FullTy full;
+
+ struct UndefinedTy {
+ };
+
+ extern MAYBE_UNUSED UndefinedTy undefined;
+
+#if defined(__aarch64__)
+ extern const uint32x4_t movemask_mask;
+ extern const uint32x4_t vzero;
+ extern const uint32x4_t v0x80000000;
+ extern const uint32x4_t v0x7fffffff;
+ extern const uint32x4_t v000F;
+ extern const uint32x4_t v00F0;
+ extern const uint32x4_t v00FF;
+ extern const uint32x4_t v0F00;
+ extern const uint32x4_t v0F0F;
+ extern const uint32x4_t v0FF0;
+ extern const uint32x4_t v0FFF;
+ extern const uint32x4_t vF000;
+ extern const uint32x4_t vF00F;
+ extern const uint32x4_t vF0F0;
+ extern const uint32x4_t vF0FF;
+ extern const uint32x4_t vFF00;
+ extern const uint32x4_t vFF0F;
+ extern const uint32x4_t vFFF0;
+ extern const uint32x4_t vFFFF;
+ extern const uint8x16_t v0022;
+ extern const uint8x16_t v1133;
+ extern const uint8x16_t v0101;
+ extern const float32x4_t vOne;
+ extern const float32x4_t vmOne;
+ extern const float32x4_t vInf;
+ extern const float32x4_t vmInf;
+#endif
+}
diff --git a/thirdparty/embree-aarch64/common/math/interval.h b/thirdparty/embree-aarch64/common/math/interval.h
new file mode 100644
index 0000000000..f06478e881
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/interval.h
@@ -0,0 +1,161 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "vec2.h"
+#include "vec3.h"
+#include "bbox.h"
+
+namespace embree
+{
+ template<typename V>
+ struct Interval
+ {
+ V lower, upper;
+
+ __forceinline Interval() {}
+ __forceinline Interval ( const Interval& other ) { lower = other.lower; upper = other.upper; }
+ __forceinline Interval& operator=( const Interval& other ) { lower = other.lower; upper = other.upper; return *this; }
+
+ __forceinline Interval(const V& a) : lower(a), upper(a) {}
+ __forceinline Interval(const V& lower, const V& upper) : lower(lower), upper(upper) {}
+ __forceinline Interval(const BBox<V>& a) : lower(a.lower), upper(a.upper) {}
+
+ /*! tests if box is empty */
+ //__forceinline bool empty() const { return lower > upper; }
+
+ /*! computes the size of the interval */
+ __forceinline V size() const { return upper - lower; }
+
+ __forceinline V center() const { return 0.5f*(lower+upper); }
+
+ __forceinline const Interval& extend(const Interval& other) { lower = min(lower,other.lower); upper = max(upper,other.upper); return *this; }
+ __forceinline const Interval& extend(const V & other) { lower = min(lower,other ); upper = max(upper,other ); return *this; }
+
+ __forceinline friend Interval operator +( const Interval& a, const Interval& b ) {
+ return Interval(a.lower+b.lower,a.upper+b.upper);
+ }
+
+ __forceinline friend Interval operator -( const Interval& a, const Interval& b ) {
+ return Interval(a.lower-b.upper,a.upper-b.lower);
+ }
+
+ __forceinline friend Interval operator -( const Interval& a, const V& b ) {
+ return Interval(a.lower-b,a.upper-b);
+ }
+
+ __forceinline friend Interval operator *( const Interval& a, const Interval& b )
+ {
+ const V ll = a.lower*b.lower;
+ const V lu = a.lower*b.upper;
+ const V ul = a.upper*b.lower;
+ const V uu = a.upper*b.upper;
+ return Interval(min(ll,lu,ul,uu),max(ll,lu,ul,uu));
+ }
+
+ __forceinline friend Interval merge( const Interval& a, const Interval& b) {
+ return Interval(min(a.lower,b.lower),max(a.upper,b.upper));
+ }
+
+ __forceinline friend Interval merge( const Interval& a, const Interval& b, const Interval& c) {
+ return merge(merge(a,b),c);
+ }
+
+ __forceinline friend Interval merge( const Interval& a, const Interval& b, const Interval& c, const Interval& d) {
+ return merge(merge(a,b),merge(c,d));
+ }
+
+ /*! intersect bounding boxes */
+ __forceinline friend const Interval intersect( const Interval& a, const Interval& b ) { return Interval(max(a.lower, b.lower), min(a.upper, b.upper)); }
+ __forceinline friend const Interval intersect( const Interval& a, const Interval& b, const Interval& c ) { return intersect(a,intersect(b,c)); }
+ __forceinline friend const Interval intersect( const Interval& a, const Interval& b, const Interval& c, const Interval& d ) { return intersect(intersect(a,b),intersect(c,d)); }
+
+ friend embree_ostream operator<<(embree_ostream cout, const Interval& a) {
+ return cout << "[" << a.lower << ", " << a.upper << "]";
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Interval( EmptyTy ) : lower(pos_inf), upper(neg_inf) {}
+ __forceinline Interval( FullTy ) : lower(neg_inf), upper(pos_inf) {}
+ };
+
+ __forceinline bool isEmpty(const Interval<float>& v) {
+ return v.lower > v.upper;
+ }
+
+ __forceinline vboolx isEmpty(const Interval<vfloatx>& v) {
+ return v.lower > v.upper;
+ }
+
+ /*! subset relation */
+ template<typename T> __forceinline bool subset( const Interval<T>& a, const Interval<T>& b ) {
+ return (a.lower > b.lower) && (a.upper < b.upper);
+ }
+
+ template<typename T> __forceinline bool subset( const Vec2<Interval<T>>& a, const Vec2<Interval<T>>& b ) {
+ return subset(a.x,b.x) && subset(a.y,b.y);
+ }
+
+ template<typename T> __forceinline const Vec2<Interval<T>> intersect( const Vec2<Interval<T>>& a, const Vec2<Interval<T>>& b ) {
+ return Vec2<Interval<T>>(intersect(a.x,b.x),intersect(a.y,b.y));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Interval<T> select ( bool s, const Interval<T>& t, const Interval<T>& f ) {
+ return Interval<T>(select(s,t.lower,f.lower),select(s,t.upper,f.upper));
+ }
+
+ template<typename T> __forceinline Interval<T> select ( const typename T::Bool& s, const Interval<T>& t, const Interval<T>& f ) {
+ return Interval<T>(select(s,t.lower,f.lower),select(s,t.upper,f.upper));
+ }
+
+ __forceinline int numRoots(const Interval<float>& p0, const Interval<float>& p1)
+ {
+ float eps = 1E-4f;
+ bool neg0 = p0.lower < eps; bool pos0 = p0.upper > -eps;
+ bool neg1 = p1.lower < eps; bool pos1 = p1.upper > -eps;
+ return (neg0 && pos1) || (pos0 && neg1) || (neg0 && pos0) || (neg1 && pos1);
+ }
+
+ typedef Interval<float> Interval1f;
+ typedef Vec2<Interval<float>> Interval2f;
+ typedef Vec3<Interval<float>> Interval3f;
+
+inline void swap(float& a, float& b) { float tmp = a; a = b; b = tmp; }
+
+inline Interval1f shift(const Interval1f& v, float shift) { return Interval1f(v.lower + shift, v.upper + shift); }
+
+#define TWO_PI (2.0*M_PI)
+inline Interval1f sin(Interval1f interval)
+{
+ if (interval.upper-interval.lower >= M_PI) { return Interval1f(-1.0, 1.0); }
+ if (interval.upper > TWO_PI) { interval = shift(interval, -TWO_PI*floor(interval.upper/TWO_PI)); }
+ if (interval.lower < 0) { interval = shift(interval, -TWO_PI*floor(interval.lower/TWO_PI)); }
+ float sinLower = sin(interval.lower);
+ float sinUpper = sin(interval.upper);
+ if (sinLower > sinUpper) swap(sinLower, sinUpper);
+ if (interval.lower < M_PI / 2.0 && interval.upper > M_PI / 2.0) sinUpper = 1.0;
+ if (interval.lower < 3.0 * M_PI / 2.0 && interval.upper > 3.0 * M_PI / 2.0) sinLower = -1.0;
+ return Interval1f(sinLower, sinUpper);
+}
+
+inline Interval1f cos(Interval1f interval)
+{
+ if (interval.upper-interval.lower >= M_PI) { return Interval1f(-1.0, 1.0); }
+ if (interval.upper > TWO_PI) { interval = shift(interval, -TWO_PI*floor(interval.upper/TWO_PI)); }
+ if (interval.lower < 0) { interval = shift(interval, -TWO_PI*floor(interval.lower/TWO_PI)); }
+ float cosLower = cos(interval.lower);
+ float cosUpper = cos(interval.upper);
+ if (cosLower > cosUpper) swap(cosLower, cosUpper);
+ if (interval.lower < M_PI && interval.upper > M_PI) cosLower = -1.0;
+ return Interval1f(cosLower, cosUpper);
+}
+#undef TWO_PI
+}
diff --git a/thirdparty/embree-aarch64/common/math/lbbox.h b/thirdparty/embree-aarch64/common/math/lbbox.h
new file mode 100644
index 0000000000..95df4a918d
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/lbbox.h
@@ -0,0 +1,289 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bbox.h"
+#include "range.h"
+
+namespace embree
+{
+ template<typename T>
+ __forceinline std::pair<T,T> globalLinear(const std::pair<T,T>& v, const BBox1f& dt)
+ {
+ const float rcp_dt_size = float(1.0f)/dt.size();
+ const T g0 = lerp(v.first,v.second,-dt.lower*rcp_dt_size);
+ const T g1 = lerp(v.first,v.second,(1.0f-dt.lower)*rcp_dt_size);
+ return std::make_pair(g0,g1);
+ }
+
+ template<typename T>
+ struct LBBox
+ {
+ public:
+ __forceinline LBBox () {}
+
+ template<typename T1>
+ __forceinline LBBox ( const LBBox<T1>& other )
+ : bounds0(other.bounds0), bounds1(other.bounds1) {}
+
+ __forceinline LBBox& operator= ( const LBBox& other ) {
+ bounds0 = other.bounds0; bounds1 = other.bounds1; return *this;
+ }
+
+ __forceinline LBBox (EmptyTy)
+ : bounds0(EmptyTy()), bounds1(EmptyTy()) {}
+
+ __forceinline explicit LBBox ( const BBox<T>& bounds)
+ : bounds0(bounds), bounds1(bounds) { }
+
+ __forceinline LBBox ( const BBox<T>& bounds0, const BBox<T>& bounds1)
+ : bounds0(bounds0), bounds1(bounds1) { }
+
+ LBBox ( const avector<BBox<T>>& bounds )
+ {
+ assert(bounds.size());
+ BBox<T> b0 = bounds.front();
+ BBox<T> b1 = bounds.back();
+ for (size_t i=1; i<bounds.size()-1; i++) {
+ const float f = float(i)/float(bounds.size()-1);
+ const BBox<T> bt = lerp(b0,b1,f);
+ const T dlower = min(bounds[i].lower-bt.lower,T(zero));
+ const T dupper = max(bounds[i].upper-bt.upper,T(zero));
+ b0.lower += dlower; b1.lower += dlower;
+ b0.upper += dupper; b1.upper += dupper;
+ }
+ bounds0 = b0;
+ bounds1 = b1;
+ }
+
+ /*! calculates the linear bounds of a primitive for the specified time range */
+ template<typename BoundsFunc>
+ __forceinline LBBox(const BoundsFunc& bounds, const BBox1f& time_range, float numTimeSegments)
+ {
+ const float lower = time_range.lower*numTimeSegments;
+ const float upper = time_range.upper*numTimeSegments;
+ const float ilowerf = floor(lower);
+ const float iupperf = ceil(upper);
+ const int ilower = (int)ilowerf;
+ const int iupper = (int)iupperf;
+
+ const BBox<T> blower0 = bounds(ilower);
+ const BBox<T> bupper1 = bounds(iupper);
+
+ if (iupper-ilower == 1) {
+ bounds0 = lerp(blower0, bupper1, lower-ilowerf);
+ bounds1 = lerp(bupper1, blower0, iupperf-upper);
+ return;
+ }
+
+ const BBox<T> blower1 = bounds(ilower+1);
+ const BBox<T> bupper0 = bounds(iupper-1);
+ BBox<T> b0 = lerp(blower0, blower1, lower-ilowerf);
+ BBox<T> b1 = lerp(bupper1, bupper0, iupperf-upper);
+
+ for (int i = ilower+1; i < iupper; i++)
+ {
+ const float f = (float(i)/numTimeSegments - time_range.lower) / time_range.size();
+ const BBox<T> bt = lerp(b0, b1, f);
+ const BBox<T> bi = bounds(i);
+ const T dlower = min(bi.lower-bt.lower, T(zero));
+ const T dupper = max(bi.upper-bt.upper, T(zero));
+ b0.lower += dlower; b1.lower += dlower;
+ b0.upper += dupper; b1.upper += dupper;
+ }
+
+ bounds0 = b0;
+ bounds1 = b1;
+ }
+
+ /*! calculates the linear bounds of a primitive for the specified time range */
+ template<typename BoundsFunc>
+ __forceinline LBBox(const BoundsFunc& bounds, const BBox1f& time_range_in, const BBox1f& geom_time_range, float geom_time_segments)
+ {
+ /* normalize global time_range_in to local geom_time_range */
+ const BBox1f time_range((time_range_in.lower-geom_time_range.lower)/geom_time_range.size(),
+ (time_range_in.upper-geom_time_range.lower)/geom_time_range.size());
+
+ const float lower = time_range.lower*geom_time_segments;
+ const float upper = time_range.upper*geom_time_segments;
+ const float ilowerf = floor(lower);
+ const float iupperf = ceil(upper);
+ const float ilowerfc = max(0.0f,ilowerf);
+ const float iupperfc = min(iupperf,geom_time_segments);
+ const int ilowerc = (int)ilowerfc;
+ const int iupperc = (int)iupperfc;
+ assert(iupperc-ilowerc > 0);
+
+ /* this larger iteration range guarantees that we process borders of geom_time_range is (partially) inside time_range_in */
+ const int ilower_iter = max(-1,(int)ilowerf);
+ const int iupper_iter = min((int)iupperf,(int)geom_time_segments+1);
+
+ const BBox<T> blower0 = bounds(ilowerc);
+ const BBox<T> bupper1 = bounds(iupperc);
+ if (iupper_iter-ilower_iter == 1) {
+ bounds0 = lerp(blower0, bupper1, max(0.0f,lower-ilowerfc));
+ bounds1 = lerp(bupper1, blower0, max(0.0f,iupperfc-upper));
+ return;
+ }
+
+ const BBox<T> blower1 = bounds(ilowerc+1);
+ const BBox<T> bupper0 = bounds(iupperc-1);
+ BBox<T> b0 = lerp(blower0, blower1, max(0.0f,lower-ilowerfc));
+ BBox<T> b1 = lerp(bupper1, bupper0, max(0.0f,iupperfc-upper));
+
+ for (int i = ilower_iter+1; i < iupper_iter; i++)
+ {
+ const float f = (float(i)/geom_time_segments - time_range.lower) / time_range.size();
+ const BBox<T> bt = lerp(b0, b1, f);
+ const BBox<T> bi = bounds(i);
+ const T dlower = min(bi.lower-bt.lower, T(zero));
+ const T dupper = max(bi.upper-bt.upper, T(zero));
+ b0.lower += dlower; b1.lower += dlower;
+ b0.upper += dupper; b1.upper += dupper;
+ }
+
+ bounds0 = b0;
+ bounds1 = b1;
+ }
+
+ /*! calculates the linear bounds of a primitive for the specified time range */
+ template<typename BoundsFunc>
+ __forceinline LBBox(const BoundsFunc& bounds, const range<int>& time_range, int numTimeSegments)
+ {
+ const int ilower = time_range.begin();
+ const int iupper = time_range.end();
+
+ BBox<T> b0 = bounds(ilower);
+ BBox<T> b1 = bounds(iupper);
+
+ if (iupper-ilower == 1)
+ {
+ bounds0 = b0;
+ bounds1 = b1;
+ return;
+ }
+
+ for (int i = ilower+1; i<iupper; i++)
+ {
+ const float f = float(i - time_range.begin()) / float(time_range.size());
+ const BBox<T> bt = lerp(b0, b1, f);
+ const BBox<T> bi = bounds(i);
+ const T dlower = min(bi.lower-bt.lower, T(zero));
+ const T dupper = max(bi.upper-bt.upper, T(zero));
+ b0.lower += dlower; b1.lower += dlower;
+ b0.upper += dupper; b1.upper += dupper;
+ }
+
+ bounds0 = b0;
+ bounds1 = b1;
+ }
+
+ public:
+
+ __forceinline bool empty() const {
+ return bounds().empty();
+ }
+
+ __forceinline BBox<T> bounds () const {
+ return merge(bounds0,bounds1);
+ }
+
+ __forceinline BBox<T> interpolate( const float t ) const {
+ return lerp(bounds0,bounds1,t);
+ }
+
+ __forceinline LBBox<T> interpolate( const BBox1f& dt ) const {
+ return LBBox<T>(interpolate(dt.lower),interpolate(dt.upper));
+ }
+
+ __forceinline void extend( const LBBox& other ) {
+ bounds0.extend(other.bounds0);
+ bounds1.extend(other.bounds1);
+ }
+
+ __forceinline float expectedHalfArea() const;
+
+ __forceinline float expectedHalfArea(const BBox1f& dt) const {
+ return interpolate(dt).expectedHalfArea();
+ }
+
+ __forceinline float expectedApproxHalfArea() const {
+ return 0.5f*(halfArea(bounds0) + halfArea(bounds1));
+ }
+
+ /* calculates bounds for [0,1] time range from bounds in dt time range */
+ __forceinline LBBox global(const BBox1f& dt) const
+ {
+ const float rcp_dt_size = 1.0f/dt.size();
+ const BBox<T> b0 = interpolate(-dt.lower*rcp_dt_size);
+ const BBox<T> b1 = interpolate((1.0f-dt.lower)*rcp_dt_size);
+ return LBBox(b0,b1);
+ }
+
+ /*! Comparison Operators */
+ //template<typename TT> friend __forceinline bool operator==( const LBBox<TT>& a, const LBBox<TT>& b ) { return a.bounds0 == b.bounds0 && a.bounds1 == b.bounds1; }
+ //template<typename TT> friend __forceinline bool operator!=( const LBBox<TT>& a, const LBBox<TT>& b ) { return a.bounds0 != b.bounds0 || a.bounds1 != b.bounds1; }
+ friend __forceinline bool operator==( const LBBox& a, const LBBox& b ) { return a.bounds0 == b.bounds0 && a.bounds1 == b.bounds1; }
+ friend __forceinline bool operator!=( const LBBox& a, const LBBox& b ) { return a.bounds0 != b.bounds0 || a.bounds1 != b.bounds1; }
+
+ /*! output operator */
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const LBBox& box) {
+ return cout << "LBBox { " << box.bounds0 << "; " << box.bounds1 << " }";
+ }
+
+ public:
+ BBox<T> bounds0, bounds1;
+ };
+
+ /*! tests if box is finite */
+ template<typename T>
+ __forceinline bool isvalid( const LBBox<T>& v ) {
+ return isvalid(v.bounds0) && isvalid(v.bounds1);
+ }
+
+ template<typename T>
+ __forceinline bool isvalid_non_empty( const LBBox<T>& v ) {
+ return isvalid_non_empty(v.bounds0) && isvalid_non_empty(v.bounds1);
+ }
+
+ template<typename T>
+ __forceinline T expectedArea(const T& a0, const T& a1, const T& b0, const T& b1)
+ {
+ const T da = a1-a0;
+ const T db = b1-b0;
+ return a0*b0+(a0*db+da*b0)*T(0.5f) + da*db*T(1.0f/3.0f);
+ }
+
+ template<> __forceinline float LBBox<Vec3fa>::expectedHalfArea() const
+ {
+ const Vec3fa d0 = bounds0.size();
+ const Vec3fa d1 = bounds1.size();
+ return reduce_add(expectedArea(Vec3fa(d0.x,d0.y,d0.z),
+ Vec3fa(d1.x,d1.y,d1.z),
+ Vec3fa(d0.y,d0.z,d0.x),
+ Vec3fa(d1.y,d1.z,d1.x)));
+ }
+
+ template<typename T>
+ __forceinline float expectedApproxHalfArea(const LBBox<T>& box) {
+ return box.expectedApproxHalfArea();
+ }
+
+ template<typename T>
+ __forceinline LBBox<T> merge(const LBBox<T>& a, const LBBox<T>& b) {
+ return LBBox<T>(merge(a.bounds0, b.bounds0), merge(a.bounds1, b.bounds1));
+ }
+
+ /*! subset relation */
+ template<typename T> __inline bool subset( const LBBox<T>& a, const LBBox<T>& b ) {
+ return subset(a.bounds0,b.bounds0) && subset(a.bounds1,b.bounds1);
+ }
+
+ /*! default template instantiations */
+ typedef LBBox<float> LBBox1f;
+ typedef LBBox<Vec2f> LBBox2f;
+ typedef LBBox<Vec3f> LBBox3f;
+ typedef LBBox<Vec3fa> LBBox3fa;
+ typedef LBBox<Vec3fx> LBBox3fx;
+}
diff --git a/thirdparty/embree-aarch64/common/math/linearspace2.h b/thirdparty/embree-aarch64/common/math/linearspace2.h
new file mode 100644
index 0000000000..b9a382962c
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/linearspace2.h
@@ -0,0 +1,148 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "vec2.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// 2D Linear Transform (2x2 Matrix)
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> struct LinearSpace2
+ {
+ typedef T Vector;
+ typedef typename T::Scalar Scalar;
+
+ /*! default matrix constructor */
+ __forceinline LinearSpace2 ( ) {}
+ __forceinline LinearSpace2 ( const LinearSpace2& other ) { vx = other.vx; vy = other.vy; }
+ __forceinline LinearSpace2& operator=( const LinearSpace2& other ) { vx = other.vx; vy = other.vy; return *this; }
+
+ template<typename L1> __forceinline LinearSpace2( const LinearSpace2<L1>& s ) : vx(s.vx), vy(s.vy) {}
+
+ /*! matrix construction from column vectors */
+ __forceinline LinearSpace2(const Vector& vx, const Vector& vy)
+ : vx(vx), vy(vy) {}
+
+ /*! matrix construction from row mayor data */
+ __forceinline LinearSpace2(const Scalar& m00, const Scalar& m01,
+ const Scalar& m10, const Scalar& m11)
+ : vx(m00,m10), vy(m01,m11) {}
+
+ /*! compute the determinant of the matrix */
+ __forceinline const Scalar det() const { return vx.x*vy.y - vx.y*vy.x; }
+
+ /*! compute adjoint matrix */
+ __forceinline const LinearSpace2 adjoint() const { return LinearSpace2(vy.y,-vy.x,-vx.y,vx.x); }
+
+ /*! compute inverse matrix */
+ __forceinline const LinearSpace2 inverse() const { return adjoint()/det(); }
+
+ /*! compute transposed matrix */
+ __forceinline const LinearSpace2 transposed() const { return LinearSpace2(vx.x,vx.y,vy.x,vy.y); }
+
+ /*! returns first row of matrix */
+ __forceinline Vector row0() const { return Vector(vx.x,vy.x); }
+
+ /*! returns second row of matrix */
+ __forceinline Vector row1() const { return Vector(vx.y,vy.y); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline LinearSpace2( ZeroTy ) : vx(zero), vy(zero) {}
+ __forceinline LinearSpace2( OneTy ) : vx(one, zero), vy(zero, one) {}
+
+ /*! return matrix for scaling */
+ static __forceinline LinearSpace2 scale(const Vector& s) {
+ return LinearSpace2(s.x, 0,
+ 0 , s.y);
+ }
+
+ /*! return matrix for rotation */
+ static __forceinline LinearSpace2 rotate(const Scalar& r) {
+ Scalar s = sin(r), c = cos(r);
+ return LinearSpace2(c, -s,
+ s, c);
+ }
+
+ /*! return closest orthogonal matrix (i.e. a general rotation including reflection) */
+ LinearSpace2 orthogonal() const
+ {
+ LinearSpace2 m = *this;
+
+ // mirrored?
+ Scalar mirror(one);
+ if (m.det() < Scalar(zero)) {
+ m.vx = -m.vx;
+ mirror = -mirror;
+ }
+
+ // rotation
+ for (int i = 0; i < 99; i++) {
+ const LinearSpace2 m_next = 0.5 * (m + m.transposed().inverse());
+ const LinearSpace2 d = m_next - m;
+ m = m_next;
+ // norm^2 of difference small enough?
+ if (max(dot(d.vx, d.vx), dot(d.vy, d.vy)) < 1e-8)
+ break;
+ }
+
+ // rotation * mirror_x
+ return LinearSpace2(mirror*m.vx, m.vy);
+ }
+
+ public:
+
+ /*! the column vectors of the matrix */
+ Vector vx,vy;
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline LinearSpace2<T> operator -( const LinearSpace2<T>& a ) { return LinearSpace2<T>(-a.vx,-a.vy); }
+ template<typename T> __forceinline LinearSpace2<T> operator +( const LinearSpace2<T>& a ) { return LinearSpace2<T>(+a.vx,+a.vy); }
+ template<typename T> __forceinline LinearSpace2<T> rcp ( const LinearSpace2<T>& a ) { return a.inverse(); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline LinearSpace2<T> operator +( const LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return LinearSpace2<T>(a.vx+b.vx,a.vy+b.vy); }
+ template<typename T> __forceinline LinearSpace2<T> operator -( const LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return LinearSpace2<T>(a.vx-b.vx,a.vy-b.vy); }
+
+ template<typename T> __forceinline LinearSpace2<T> operator*(const typename T::Scalar & a, const LinearSpace2<T>& b) { return LinearSpace2<T>(a*b.vx, a*b.vy); }
+ template<typename T> __forceinline T operator*(const LinearSpace2<T>& a, const T & b) { return b.x*a.vx + b.y*a.vy; }
+ template<typename T> __forceinline LinearSpace2<T> operator*(const LinearSpace2<T>& a, const LinearSpace2<T>& b) { return LinearSpace2<T>(a*b.vx, a*b.vy); }
+
+ template<typename T> __forceinline LinearSpace2<T> operator/(const LinearSpace2<T>& a, const typename T::Scalar & b) { return LinearSpace2<T>(a.vx/b, a.vy/b); }
+ template<typename T> __forceinline LinearSpace2<T> operator/(const LinearSpace2<T>& a, const LinearSpace2<T>& b) { return a * rcp(b); }
+
+ template<typename T> __forceinline LinearSpace2<T>& operator *=( LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return a = a * b; }
+ template<typename T> __forceinline LinearSpace2<T>& operator /=( LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return a = a / b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline bool operator ==( const LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return a.vx == b.vx && a.vy == b.vy; }
+ template<typename T> __forceinline bool operator !=( const LinearSpace2<T>& a, const LinearSpace2<T>& b ) { return a.vx != b.vx || a.vy != b.vy; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> static embree_ostream operator<<(embree_ostream cout, const LinearSpace2<T>& m) {
+ return cout << "{ vx = " << m.vx << ", vy = " << m.vy << "}";
+ }
+
+ /*! Shortcuts for common linear spaces. */
+ typedef LinearSpace2<Vec2f> LinearSpace2f;
+ typedef LinearSpace2<Vec2fa> LinearSpace2fa;
+}
diff --git a/thirdparty/embree-aarch64/common/math/linearspace3.h b/thirdparty/embree-aarch64/common/math/linearspace3.h
new file mode 100644
index 0000000000..12b5bb776b
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/linearspace3.h
@@ -0,0 +1,213 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "vec3.h"
+#include "quaternion.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// 3D Linear Transform (3x3 Matrix)
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> struct LinearSpace3
+ {
+ typedef T Vector;
+ typedef typename T::Scalar Scalar;
+
+ /*! default matrix constructor */
+ __forceinline LinearSpace3 ( ) {}
+ __forceinline LinearSpace3 ( const LinearSpace3& other ) { vx = other.vx; vy = other.vy; vz = other.vz; }
+ __forceinline LinearSpace3& operator=( const LinearSpace3& other ) { vx = other.vx; vy = other.vy; vz = other.vz; return *this; }
+
+ template<typename L1> __forceinline LinearSpace3( const LinearSpace3<L1>& s ) : vx(s.vx), vy(s.vy), vz(s.vz) {}
+
+ /*! matrix construction from column vectors */
+ __forceinline LinearSpace3(const Vector& vx, const Vector& vy, const Vector& vz)
+ : vx(vx), vy(vy), vz(vz) {}
+
+ /*! construction from quaternion */
+ __forceinline LinearSpace3( const QuaternionT<Scalar>& q )
+ : vx((q.r*q.r + q.i*q.i - q.j*q.j - q.k*q.k), 2.0f*(q.i*q.j + q.r*q.k), 2.0f*(q.i*q.k - q.r*q.j))
+ , vy(2.0f*(q.i*q.j - q.r*q.k), (q.r*q.r - q.i*q.i + q.j*q.j - q.k*q.k), 2.0f*(q.j*q.k + q.r*q.i))
+ , vz(2.0f*(q.i*q.k + q.r*q.j), 2.0f*(q.j*q.k - q.r*q.i), (q.r*q.r - q.i*q.i - q.j*q.j + q.k*q.k)) {}
+
+ /*! matrix construction from row mayor data */
+ __forceinline LinearSpace3(const Scalar& m00, const Scalar& m01, const Scalar& m02,
+ const Scalar& m10, const Scalar& m11, const Scalar& m12,
+ const Scalar& m20, const Scalar& m21, const Scalar& m22)
+ : vx(m00,m10,m20), vy(m01,m11,m21), vz(m02,m12,m22) {}
+
+ /*! compute the determinant of the matrix */
+ __forceinline const Scalar det() const { return dot(vx,cross(vy,vz)); }
+
+ /*! compute adjoint matrix */
+ __forceinline const LinearSpace3 adjoint() const { return LinearSpace3(cross(vy,vz),cross(vz,vx),cross(vx,vy)).transposed(); }
+
+ /*! compute inverse matrix */
+ __forceinline const LinearSpace3 inverse() const { return adjoint()/det(); }
+
+ /*! compute transposed matrix */
+ __forceinline const LinearSpace3 transposed() const { return LinearSpace3(vx.x,vx.y,vx.z,vy.x,vy.y,vy.z,vz.x,vz.y,vz.z); }
+
+ /*! returns first row of matrix */
+ __forceinline Vector row0() const { return Vector(vx.x,vy.x,vz.x); }
+
+ /*! returns second row of matrix */
+ __forceinline Vector row1() const { return Vector(vx.y,vy.y,vz.y); }
+
+ /*! returns third row of matrix */
+ __forceinline Vector row2() const { return Vector(vx.z,vy.z,vz.z); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline LinearSpace3( ZeroTy ) : vx(zero), vy(zero), vz(zero) {}
+ __forceinline LinearSpace3( OneTy ) : vx(one, zero, zero), vy(zero, one, zero), vz(zero, zero, one) {}
+
+ /*! return matrix for scaling */
+ static __forceinline LinearSpace3 scale(const Vector& s) {
+ return LinearSpace3(s.x, 0, 0,
+ 0 , s.y, 0,
+ 0 , 0, s.z);
+ }
+
+ /*! return matrix for rotation around arbitrary axis */
+ static __forceinline LinearSpace3 rotate(const Vector& _u, const Scalar& r) {
+ Vector u = normalize(_u);
+ Scalar s = sin(r), c = cos(r);
+ return LinearSpace3(u.x*u.x+(1-u.x*u.x)*c, u.x*u.y*(1-c)-u.z*s, u.x*u.z*(1-c)+u.y*s,
+ u.x*u.y*(1-c)+u.z*s, u.y*u.y+(1-u.y*u.y)*c, u.y*u.z*(1-c)-u.x*s,
+ u.x*u.z*(1-c)-u.y*s, u.y*u.z*(1-c)+u.x*s, u.z*u.z+(1-u.z*u.z)*c);
+ }
+
+ public:
+
+ /*! the column vectors of the matrix */
+ Vector vx,vy,vz;
+ };
+
+ /*! compute transposed matrix */
+ template<> __forceinline const LinearSpace3<Vec3fa> LinearSpace3<Vec3fa>::transposed() const {
+ vfloat4 rx,ry,rz; transpose((vfloat4&)vx,(vfloat4&)vy,(vfloat4&)vz,vfloat4(zero),rx,ry,rz);
+ return LinearSpace3<Vec3fa>(Vec3fa(rx),Vec3fa(ry),Vec3fa(rz));
+ }
+
+ template<typename T>
+ __forceinline const LinearSpace3<T> transposed(const LinearSpace3<T>& xfm) {
+ return xfm.transposed();
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline LinearSpace3<T> operator -( const LinearSpace3<T>& a ) { return LinearSpace3<T>(-a.vx,-a.vy,-a.vz); }
+ template<typename T> __forceinline LinearSpace3<T> operator +( const LinearSpace3<T>& a ) { return LinearSpace3<T>(+a.vx,+a.vy,+a.vz); }
+ template<typename T> __forceinline LinearSpace3<T> rcp ( const LinearSpace3<T>& a ) { return a.inverse(); }
+
+ /* constructs a coordinate frame form a normalized normal */
+ template<typename T> __forceinline LinearSpace3<T> frame(const T& N)
+ {
+ const T dx0(0,N.z,-N.y);
+ const T dx1(-N.z,0,N.x);
+ const T dx = normalize(select(dot(dx0,dx0) > dot(dx1,dx1),dx0,dx1));
+ const T dy = normalize(cross(N,dx));
+ return LinearSpace3<T>(dx,dy,N);
+ }
+
+ /* constructs a coordinate frame from a normal and approximate x-direction */
+ template<typename T> __forceinline LinearSpace3<T> frame(const T& N, const T& dxi)
+ {
+ if (abs(dot(dxi,N)) > 0.99f) return frame(N); // fallback in case N and dxi are very parallel
+ const T dx = normalize(cross(dxi,N));
+ const T dy = normalize(cross(N,dx));
+ return LinearSpace3<T>(dx,dy,N);
+ }
+
+ /* clamps linear space to range -1 to +1 */
+ template<typename T> __forceinline LinearSpace3<T> clamp(const LinearSpace3<T>& space) {
+ return LinearSpace3<T>(clamp(space.vx,T(-1.0f),T(1.0f)),
+ clamp(space.vy,T(-1.0f),T(1.0f)),
+ clamp(space.vz,T(-1.0f),T(1.0f)));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline LinearSpace3<T> operator +( const LinearSpace3<T>& a, const LinearSpace3<T>& b ) { return LinearSpace3<T>(a.vx+b.vx,a.vy+b.vy,a.vz+b.vz); }
+ template<typename T> __forceinline LinearSpace3<T> operator -( const LinearSpace3<T>& a, const LinearSpace3<T>& b ) { return LinearSpace3<T>(a.vx-b.vx,a.vy-b.vy,a.vz-b.vz); }
+
+ template<typename T> __forceinline LinearSpace3<T> operator*(const typename T::Scalar & a, const LinearSpace3<T>& b) { return LinearSpace3<T>(a*b.vx, a*b.vy, a*b.vz); }
+ template<typename T> __forceinline T operator*(const LinearSpace3<T>& a, const T & b) { return madd(T(b.x),a.vx,madd(T(b.y),a.vy,T(b.z)*a.vz)); }
+ template<typename T> __forceinline LinearSpace3<T> operator*(const LinearSpace3<T>& a, const LinearSpace3<T>& b) { return LinearSpace3<T>(a*b.vx, a*b.vy, a*b.vz); }
+
+ template<typename T> __forceinline LinearSpace3<T> operator/(const LinearSpace3<T>& a, const typename T::Scalar & b) { return LinearSpace3<T>(a.vx/b, a.vy/b, a.vz/b); }
+ template<typename T> __forceinline LinearSpace3<T> operator/(const LinearSpace3<T>& a, const LinearSpace3<T>& b) { return a * rcp(b); }
+
+ template<typename T> __forceinline LinearSpace3<T>& operator *=( LinearSpace3<T>& a, const LinearSpace3<T>& b ) { return a = a * b; }
+ template<typename T> __forceinline LinearSpace3<T>& operator /=( LinearSpace3<T>& a, const LinearSpace3<T>& b ) { return a = a / b; }
+
+ template<typename T> __forceinline T xfmPoint (const LinearSpace3<T>& s, const T & a) { return madd(T(a.x),s.vx,madd(T(a.y),s.vy,T(a.z)*s.vz)); }
+ template<typename T> __forceinline T xfmVector(const LinearSpace3<T>& s, const T & a) { return madd(T(a.x),s.vx,madd(T(a.y),s.vy,T(a.z)*s.vz)); }
+ template<typename T> __forceinline T xfmNormal(const LinearSpace3<T>& s, const T & a) { return xfmVector(s.inverse().transposed(),a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline bool operator ==( const LinearSpace3<T>& a, const LinearSpace3<T>& b ) { return a.vx == b.vx && a.vy == b.vy && a.vz == b.vz; }
+ template<typename T> __forceinline bool operator !=( const LinearSpace3<T>& a, const LinearSpace3<T>& b ) { return a.vx != b.vx || a.vy != b.vy || a.vz != b.vz; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline LinearSpace3<T> select ( const typename T::Scalar::Bool& s, const LinearSpace3<T>& t, const LinearSpace3<T>& f ) {
+ return LinearSpace3<T>(select(s,t.vx,f.vx),select(s,t.vy,f.vy),select(s,t.vz,f.vz));
+ }
+
+ /*! blending */
+ template<typename T>
+ __forceinline LinearSpace3<T> lerp(const LinearSpace3<T>& l0, const LinearSpace3<T>& l1, const float t)
+ {
+ return LinearSpace3<T>(lerp(l0.vx,l1.vx,t),
+ lerp(l0.vy,l1.vy,t),
+ lerp(l0.vz,l1.vz,t));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> static embree_ostream operator<<(embree_ostream cout, const LinearSpace3<T>& m) {
+ return cout << "{ vx = " << m.vx << ", vy = " << m.vy << ", vz = " << m.vz << "}";
+ }
+
+ /*! Shortcuts for common linear spaces. */
+ typedef LinearSpace3<Vec3f> LinearSpace3f;
+ typedef LinearSpace3<Vec3fa> LinearSpace3fa;
+ typedef LinearSpace3<Vec3fx> LinearSpace3fx;
+ typedef LinearSpace3<Vec3ff> LinearSpace3ff;
+
+ template<int N> using LinearSpace3vf = LinearSpace3<Vec3<vfloat<N>>>;
+ typedef LinearSpace3<Vec3<vfloat<4>>> LinearSpace3vf4;
+ typedef LinearSpace3<Vec3<vfloat<8>>> LinearSpace3vf8;
+ typedef LinearSpace3<Vec3<vfloat<16>>> LinearSpace3vf16;
+
+ /*! blending */
+ template<typename T, typename S>
+ __forceinline LinearSpace3<T> lerp(const LinearSpace3<T>& l0,
+ const LinearSpace3<T>& l1,
+ const S& t)
+ {
+ return LinearSpace3<T>(lerp(l0.vx,l1.vx,t),
+ lerp(l0.vy,l1.vy,t),
+ lerp(l0.vz,l1.vz,t));
+ }
+
+}
diff --git a/thirdparty/embree-aarch64/common/math/math.h b/thirdparty/embree-aarch64/common/math/math.h
new file mode 100644
index 0000000000..6d54abd44d
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/math.h
@@ -0,0 +1,451 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+#include "../sys/intrinsics.h"
+#include "constants.h"
+#include <cmath>
+
+#if defined(__ARM_NEON)
+#include "SSE2NEON.h"
+#if defined(NEON_AVX2_EMULATION)
+#include "AVX2NEON.h"
+#endif
+#else
+#include <emmintrin.h>
+#include <xmmintrin.h>
+#include <immintrin.h>
+#endif
+
+#if defined(__WIN32__) && !defined(__MINGW32__)
+#if (__MSV_VER <= 1700)
+namespace std
+{
+ __forceinline bool isinf ( const float x ) { return _finite(x) == 0; }
+ __forceinline bool isnan ( const float x ) { return _isnan(x) != 0; }
+ __forceinline bool isfinite (const float x) { return _finite(x) != 0; }
+}
+#endif
+#endif
+
+namespace embree
+{
+ __forceinline bool isvalid ( const float& v ) {
+ return (v > -FLT_LARGE) & (v < +FLT_LARGE);
+ }
+
+ __forceinline int cast_f2i(float f) {
+ union { float f; int i; } v; v.f = f; return v.i;
+ }
+
+ __forceinline float cast_i2f(int i) {
+ union { float f; int i; } v; v.i = i; return v.f;
+ }
+
+ __forceinline int toInt (const float& a) { return int(a); }
+ __forceinline float toFloat(const int& a) { return float(a); }
+
+#if defined(__WIN32__) && !defined(__MINGW32__)
+ __forceinline bool finite ( const float x ) { return _finite(x) != 0; }
+#endif
+
+ __forceinline float sign ( const float x ) { return x<0?-1.0f:1.0f; }
+ __forceinline float sqr ( const float x ) { return x*x; }
+
+ __forceinline float rcp ( const float x )
+ {
+#if defined(__aarch64__)
+ // Move scalar to vector register and do rcp.
+ __m128 a;
+ a[0] = x;
+ float32x4_t reciprocal = vrecpeq_f32(a);
+ reciprocal = vmulq_f32(vrecpsq_f32(a, reciprocal), reciprocal);
+ reciprocal = vmulq_f32(vrecpsq_f32(a, reciprocal), reciprocal);
+ return reciprocal[0];
+#else
+
+ const __m128 a = _mm_set_ss(x);
+
+#if defined(__AVX512VL__)
+ const __m128 r = _mm_rcp14_ss(_mm_set_ss(0.0f),a);
+#else
+ const __m128 r = _mm_rcp_ss(a);
+#endif
+
+#if defined(__AVX2__)
+ return _mm_cvtss_f32(_mm_mul_ss(r,_mm_fnmadd_ss(r, a, _mm_set_ss(2.0f))));
+#else
+ return _mm_cvtss_f32(_mm_mul_ss(r,_mm_sub_ss(_mm_set_ss(2.0f), _mm_mul_ss(r, a))));
+#endif
+
+#endif //defined(__aarch64__)
+ }
+
+ __forceinline float signmsk ( const float x ) {
+#if defined(__aarch64__)
+ // FP and Neon shares same vector register in arm64
+ __m128 a;
+ __m128i b;
+ a[0] = x;
+ b[0] = 0x80000000;
+ a = _mm_and_ps(a, vreinterpretq_f32_s32(b));
+ return a[0];
+#else
+ return _mm_cvtss_f32(_mm_and_ps(_mm_set_ss(x),_mm_castsi128_ps(_mm_set1_epi32(0x80000000))));
+#endif
+ }
+ __forceinline float xorf( const float x, const float y ) {
+#if defined(__aarch64__)
+ // FP and Neon shares same vector register in arm64
+ __m128 a;
+ __m128 b;
+ a[0] = x;
+ b[0] = y;
+ a = _mm_xor_ps(a, b);
+ return a[0];
+#else
+ return _mm_cvtss_f32(_mm_xor_ps(_mm_set_ss(x),_mm_set_ss(y)));
+#endif
+ }
+ __forceinline float andf( const float x, const unsigned y ) {
+#if defined(__aarch64__)
+ // FP and Neon shares same vector register in arm64
+ __m128 a;
+ __m128i b;
+ a[0] = x;
+ b[0] = y;
+ a = _mm_and_ps(a, vreinterpretq_f32_s32(b));
+ return a[0];
+#else
+ return _mm_cvtss_f32(_mm_and_ps(_mm_set_ss(x),_mm_castsi128_ps(_mm_set1_epi32(y))));
+#endif
+ }
+ __forceinline float rsqrt( const float x )
+ {
+#if defined(__aarch64__)
+ // FP and Neon shares same vector register in arm64
+ __m128 a;
+ a[0] = x;
+ __m128 value = _mm_rsqrt_ps(a);
+ value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(a, value), value));
+ value = vmulq_f32(value, vrsqrtsq_f32(vmulq_f32(a, value), value));
+ return value[0];
+#else
+
+ const __m128 a = _mm_set_ss(x);
+#if defined(__AVX512VL__)
+ const __m128 r = _mm_rsqrt14_ss(_mm_set_ss(0.0f),a);
+#else
+ const __m128 r = _mm_rsqrt_ss(a);
+#endif
+ const __m128 c = _mm_add_ss(_mm_mul_ss(_mm_set_ss(1.5f), r),
+ _mm_mul_ss(_mm_mul_ss(_mm_mul_ss(a, _mm_set_ss(-0.5f)), r), _mm_mul_ss(r, r)));
+ return _mm_cvtss_f32(c);
+#endif
+ }
+
+#if defined(__WIN32__) && (__MSC_VER <= 1700) && !defined(__MINGW32__)
+ __forceinline float nextafter(float x, float y) { if ((x<y) == (x>0)) return x*(1.1f+float(ulp)); else return x*(0.9f-float(ulp)); }
+ __forceinline double nextafter(double x, double y) { return _nextafter(x, y); }
+ __forceinline int roundf(float f) { return (int)(f + 0.5f); }
+#else
+ __forceinline float nextafter(float x, float y) { return ::nextafterf(x, y); }
+ __forceinline double nextafter(double x, double y) { return ::nextafter(x, y); }
+#endif
+
+ __forceinline float abs ( const float x ) { return ::fabsf(x); }
+ __forceinline float acos ( const float x ) { return ::acosf (x); }
+ __forceinline float asin ( const float x ) { return ::asinf (x); }
+ __forceinline float atan ( const float x ) { return ::atanf (x); }
+ __forceinline float atan2( const float y, const float x ) { return ::atan2f(y, x); }
+ __forceinline float cos ( const float x ) { return ::cosf (x); }
+ __forceinline float cosh ( const float x ) { return ::coshf (x); }
+ __forceinline float exp ( const float x ) { return ::expf (x); }
+ __forceinline float fmod ( const float x, const float y ) { return ::fmodf (x, y); }
+ __forceinline float log ( const float x ) { return ::logf (x); }
+ __forceinline float log10( const float x ) { return ::log10f(x); }
+ __forceinline float pow ( const float x, const float y ) { return ::powf (x, y); }
+ __forceinline float sin ( const float x ) { return ::sinf (x); }
+ __forceinline float sinh ( const float x ) { return ::sinhf (x); }
+ __forceinline float sqrt ( const float x ) { return ::sqrtf (x); }
+ __forceinline float tan ( const float x ) { return ::tanf (x); }
+ __forceinline float tanh ( const float x ) { return ::tanhf (x); }
+ __forceinline float floor( const float x ) { return ::floorf (x); }
+ __forceinline float ceil ( const float x ) { return ::ceilf (x); }
+ __forceinline float frac ( const float x ) { return x-floor(x); }
+
+ __forceinline double abs ( const double x ) { return ::fabs(x); }
+ __forceinline double sign ( const double x ) { return x<0?-1.0:1.0; }
+ __forceinline double acos ( const double x ) { return ::acos (x); }
+ __forceinline double asin ( const double x ) { return ::asin (x); }
+ __forceinline double atan ( const double x ) { return ::atan (x); }
+ __forceinline double atan2( const double y, const double x ) { return ::atan2(y, x); }
+ __forceinline double cos ( const double x ) { return ::cos (x); }
+ __forceinline double cosh ( const double x ) { return ::cosh (x); }
+ __forceinline double exp ( const double x ) { return ::exp (x); }
+ __forceinline double fmod ( const double x, const double y ) { return ::fmod (x, y); }
+ __forceinline double log ( const double x ) { return ::log (x); }
+ __forceinline double log10( const double x ) { return ::log10(x); }
+ __forceinline double pow ( const double x, const double y ) { return ::pow (x, y); }
+ __forceinline double rcp ( const double x ) { return 1.0/x; }
+ __forceinline double rsqrt( const double x ) { return 1.0/::sqrt(x); }
+ __forceinline double sin ( const double x ) { return ::sin (x); }
+ __forceinline double sinh ( const double x ) { return ::sinh (x); }
+ __forceinline double sqr ( const double x ) { return x*x; }
+ __forceinline double sqrt ( const double x ) { return ::sqrt (x); }
+ __forceinline double tan ( const double x ) { return ::tan (x); }
+ __forceinline double tanh ( const double x ) { return ::tanh (x); }
+ __forceinline double floor( const double x ) { return ::floor (x); }
+ __forceinline double ceil ( const double x ) { return ::ceil (x); }
+
+#if defined(__aarch64__)
+ __forceinline float mini(float a, float b) {
+ // FP and Neon shares same vector register in arm64
+ __m128 x;
+ __m128 y;
+ x[0] = a;
+ y[0] = b;
+ x = _mm_min_ps(x, y);
+ return x[0];
+ }
+#elif defined(__SSE4_1__)
+ __forceinline float mini(float a, float b) {
+ const __m128i ai = _mm_castps_si128(_mm_set_ss(a));
+ const __m128i bi = _mm_castps_si128(_mm_set_ss(b));
+ const __m128i ci = _mm_min_epi32(ai,bi);
+ return _mm_cvtss_f32(_mm_castsi128_ps(ci));
+ }
+#endif
+
+#if defined(__aarch64__)
+ __forceinline float maxi(float a, float b) {
+ // FP and Neon shares same vector register in arm64
+ __m128 x;
+ __m128 y;
+ x[0] = a;
+ y[0] = b;
+ x = _mm_max_ps(x, y);
+ return x[0];
+ }
+#elif defined(__SSE4_1__)
+ __forceinline float maxi(float a, float b) {
+ const __m128i ai = _mm_castps_si128(_mm_set_ss(a));
+ const __m128i bi = _mm_castps_si128(_mm_set_ss(b));
+ const __m128i ci = _mm_max_epi32(ai,bi);
+ return _mm_cvtss_f32(_mm_castsi128_ps(ci));
+ }
+#endif
+
+ template<typename T>
+ __forceinline T twice(const T& a) { return a+a; }
+
+ __forceinline int min(int a, int b) { return a<b ? a:b; }
+ __forceinline unsigned min(unsigned a, unsigned b) { return a<b ? a:b; }
+ __forceinline int64_t min(int64_t a, int64_t b) { return a<b ? a:b; }
+ __forceinline float min(float a, float b) { return a<b ? a:b; }
+ __forceinline double min(double a, double b) { return a<b ? a:b; }
+#if defined(__X86_64__) || defined(__aarch64__)
+ __forceinline size_t min(size_t a, size_t b) { return a<b ? a:b; }
+#endif
+
+ template<typename T> __forceinline T min(const T& a, const T& b, const T& c) { return min(min(a,b),c); }
+ template<typename T> __forceinline T min(const T& a, const T& b, const T& c, const T& d) { return min(min(a,b),min(c,d)); }
+ template<typename T> __forceinline T min(const T& a, const T& b, const T& c, const T& d, const T& e) { return min(min(min(a,b),min(c,d)),e); }
+
+ template<typename T> __forceinline T mini(const T& a, const T& b, const T& c) { return mini(mini(a,b),c); }
+ template<typename T> __forceinline T mini(const T& a, const T& b, const T& c, const T& d) { return mini(mini(a,b),mini(c,d)); }
+ template<typename T> __forceinline T mini(const T& a, const T& b, const T& c, const T& d, const T& e) { return mini(mini(mini(a,b),mini(c,d)),e); }
+
+ __forceinline int max(int a, int b) { return a<b ? b:a; }
+ __forceinline unsigned max(unsigned a, unsigned b) { return a<b ? b:a; }
+ __forceinline int64_t max(int64_t a, int64_t b) { return a<b ? b:a; }
+ __forceinline float max(float a, float b) { return a<b ? b:a; }
+ __forceinline double max(double a, double b) { return a<b ? b:a; }
+#if defined(__X86_64__) || defined(__aarch64__)
+ __forceinline size_t max(size_t a, size_t b) { return a<b ? b:a; }
+#endif
+
+ template<typename T> __forceinline T max(const T& a, const T& b, const T& c) { return max(max(a,b),c); }
+ template<typename T> __forceinline T max(const T& a, const T& b, const T& c, const T& d) { return max(max(a,b),max(c,d)); }
+ template<typename T> __forceinline T max(const T& a, const T& b, const T& c, const T& d, const T& e) { return max(max(max(a,b),max(c,d)),e); }
+
+ template<typename T> __forceinline T maxi(const T& a, const T& b, const T& c) { return maxi(maxi(a,b),c); }
+ template<typename T> __forceinline T maxi(const T& a, const T& b, const T& c, const T& d) { return maxi(maxi(a,b),maxi(c,d)); }
+ template<typename T> __forceinline T maxi(const T& a, const T& b, const T& c, const T& d, const T& e) { return maxi(maxi(maxi(a,b),maxi(c,d)),e); }
+
+#if defined(__MACOSX__)
+ __forceinline ssize_t min(ssize_t a, ssize_t b) { return a<b ? a:b; }
+ __forceinline ssize_t max(ssize_t a, ssize_t b) { return a<b ? b:a; }
+#endif
+
+#if defined(__MACOSX__) && !defined(__INTEL_COMPILER)
+ __forceinline void sincosf(float x, float *sin, float *cos) {
+ __sincosf(x,sin,cos);
+ }
+#endif
+
+#if defined(__WIN32__) || defined(__FreeBSD__)
+ __forceinline void sincosf(float x, float *s, float *c) {
+ *s = sinf(x); *c = cosf(x);
+ }
+#endif
+
+ template<typename T> __forceinline T clamp(const T& x, const T& lower = T(zero), const T& upper = T(one)) { return max(min(x,upper),lower); }
+ template<typename T> __forceinline T clampz(const T& x, const T& upper) { return max(T(zero), min(x,upper)); }
+
+ template<typename T> __forceinline T deg2rad ( const T& x ) { return x * T(1.74532925199432957692e-2f); }
+ template<typename T> __forceinline T rad2deg ( const T& x ) { return x * T(5.72957795130823208768e1f); }
+ template<typename T> __forceinline T sin2cos ( const T& x ) { return sqrt(max(T(zero),T(one)-x*x)); }
+ template<typename T> __forceinline T cos2sin ( const T& x ) { return sin2cos(x); }
+
+#if defined(__AVX2__)
+ __forceinline float madd ( const float a, const float b, const float c) { return _mm_cvtss_f32(_mm_fmadd_ss(_mm_set_ss(a),_mm_set_ss(b),_mm_set_ss(c))); }
+ __forceinline float msub ( const float a, const float b, const float c) { return _mm_cvtss_f32(_mm_fmsub_ss(_mm_set_ss(a),_mm_set_ss(b),_mm_set_ss(c))); }
+ __forceinline float nmadd ( const float a, const float b, const float c) { return _mm_cvtss_f32(_mm_fnmadd_ss(_mm_set_ss(a),_mm_set_ss(b),_mm_set_ss(c))); }
+ __forceinline float nmsub ( const float a, const float b, const float c) { return _mm_cvtss_f32(_mm_fnmsub_ss(_mm_set_ss(a),_mm_set_ss(b),_mm_set_ss(c))); }
+#elif defined (__aarch64__) && defined(__clang__)
+#pragma clang fp contract(fast)
+
+
+__forceinline float madd ( const float a, const float b, const float c) { return a*b + c; }
+__forceinline float msub ( const float a, const float b, const float c) { return a*b - c; }
+__forceinline float nmadd ( const float a, const float b, const float c) { return c - a*b; }
+__forceinline float nmsub ( const float a, const float b, const float c) { return -(c + a*b); }
+
+#pragma clang fp contract(on)
+#else
+ __forceinline float madd ( const float a, const float b, const float c) { return a*b+c; }
+ __forceinline float msub ( const float a, const float b, const float c) { return a*b-c; }
+ __forceinline float nmadd ( const float a, const float b, const float c) { return -a*b+c;}
+ __forceinline float nmsub ( const float a, const float b, const float c) { return -a*b-c; }
+#endif
+
+ /*! random functions */
+ template<typename T> T random() { return T(0); }
+#if defined(_WIN32)
+ template<> __forceinline int random() { return int(rand()) ^ (int(rand()) << 8) ^ (int(rand()) << 16); }
+ template<> __forceinline uint32_t random() { return uint32_t(rand()) ^ (uint32_t(rand()) << 8) ^ (uint32_t(rand()) << 16); }
+#else
+ template<> __forceinline int random() { return int(rand()); }
+ template<> __forceinline uint32_t random() { return uint32_t(rand()) ^ (uint32_t(rand()) << 16); }
+#endif
+ template<> __forceinline float random() { return rand()/float(RAND_MAX); }
+ template<> __forceinline double random() { return rand()/double(RAND_MAX); }
+
+#if _WIN32
+ __forceinline double drand48() {
+ return double(rand())/double(RAND_MAX);
+ }
+
+ __forceinline void srand48(long seed) {
+ return srand(seed);
+ }
+#endif
+
+ /*! selects */
+ __forceinline bool select(bool s, bool t , bool f) { return s ? t : f; }
+ __forceinline int select(bool s, int t, int f) { return s ? t : f; }
+ __forceinline float select(bool s, float t, float f) { return s ? t : f; }
+
+ __forceinline bool all(bool s) { return s; }
+
+ __forceinline float lerp(const float v0, const float v1, const float t) {
+ return madd(1.0f-t,v0,t*v1);
+ }
+
+ template<typename T>
+ __forceinline T lerp2(const float x0, const float x1, const float x2, const float x3, const T& u, const T& v) {
+ return madd((1.0f-u),madd((1.0f-v),T(x0),v*T(x2)),u*madd((1.0f-v),T(x1),v*T(x3)));
+ }
+
+ /*! exchange */
+ template<typename T> __forceinline void xchg ( T& a, T& b ) { const T tmp = a; a = b; b = tmp; }
+
+
+ template<typename T> __forceinline T prod_diff(const T& a,const T& b,const T& c,const T& d) {
+#if 1//!defined(__aarch64__)
+ return msub(a,b,c*d);
+#else
+ return nmadd(c,d,a*b);
+#endif
+ }
+
+ /*! bit reverse operation */
+ template<class T>
+ __forceinline T bitReverse(const T& vin)
+ {
+ T v = vin;
+ v = ((v >> 1) & 0x55555555) | ((v & 0x55555555) << 1);
+ v = ((v >> 2) & 0x33333333) | ((v & 0x33333333) << 2);
+ v = ((v >> 4) & 0x0F0F0F0F) | ((v & 0x0F0F0F0F) << 4);
+ v = ((v >> 8) & 0x00FF00FF) | ((v & 0x00FF00FF) << 8);
+ v = ( v >> 16 ) | ( v << 16);
+ return v;
+ }
+
+ /*! bit interleave operation */
+ template<class T>
+ __forceinline T bitInterleave(const T& xin, const T& yin, const T& zin)
+ {
+ T x = xin, y = yin, z = zin;
+ x = (x | (x << 16)) & 0x030000FF;
+ x = (x | (x << 8)) & 0x0300F00F;
+ x = (x | (x << 4)) & 0x030C30C3;
+ x = (x | (x << 2)) & 0x09249249;
+
+ y = (y | (y << 16)) & 0x030000FF;
+ y = (y | (y << 8)) & 0x0300F00F;
+ y = (y | (y << 4)) & 0x030C30C3;
+ y = (y | (y << 2)) & 0x09249249;
+
+ z = (z | (z << 16)) & 0x030000FF;
+ z = (z | (z << 8)) & 0x0300F00F;
+ z = (z | (z << 4)) & 0x030C30C3;
+ z = (z | (z << 2)) & 0x09249249;
+
+ return x | (y << 1) | (z << 2);
+ }
+
+#if defined(__AVX2__) && !defined(__aarch64__)
+
+ template<>
+ __forceinline unsigned int bitInterleave(const unsigned int &xi, const unsigned int& yi, const unsigned int& zi)
+ {
+ const unsigned int xx = pdep(xi,0x49249249 /* 0b01001001001001001001001001001001 */ );
+ const unsigned int yy = pdep(yi,0x92492492 /* 0b10010010010010010010010010010010 */);
+ const unsigned int zz = pdep(zi,0x24924924 /* 0b00100100100100100100100100100100 */);
+ return xx | yy | zz;
+ }
+
+#endif
+
+ /*! bit interleave operation for 64bit data types*/
+ template<class T>
+ __forceinline T bitInterleave64(const T& xin, const T& yin, const T& zin){
+ T x = xin & 0x1fffff;
+ T y = yin & 0x1fffff;
+ T z = zin & 0x1fffff;
+
+ x = (x | x << 32) & 0x1f00000000ffff;
+ x = (x | x << 16) & 0x1f0000ff0000ff;
+ x = (x | x << 8) & 0x100f00f00f00f00f;
+ x = (x | x << 4) & 0x10c30c30c30c30c3;
+ x = (x | x << 2) & 0x1249249249249249;
+
+ y = (y | y << 32) & 0x1f00000000ffff;
+ y = (y | y << 16) & 0x1f0000ff0000ff;
+ y = (y | y << 8) & 0x100f00f00f00f00f;
+ y = (y | y << 4) & 0x10c30c30c30c30c3;
+ y = (y | y << 2) & 0x1249249249249249;
+
+ z = (z | z << 32) & 0x1f00000000ffff;
+ z = (z | z << 16) & 0x1f0000ff0000ff;
+ z = (z | z << 8) & 0x100f00f00f00f00f;
+ z = (z | z << 4) & 0x10c30c30c30c30c3;
+ z = (z | z << 2) & 0x1249249249249249;
+
+ return x | (y << 1) | (z << 2);
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/math/obbox.h b/thirdparty/embree-aarch64/common/math/obbox.h
new file mode 100644
index 0000000000..032b56904e
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/obbox.h
@@ -0,0 +1,39 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bbox.h"
+#include "linearspace3.h"
+
+namespace embree
+{
+ /*! Oriented bounding box */
+ template<typename T>
+ struct OBBox
+ {
+ public:
+
+ __forceinline OBBox () {}
+
+ __forceinline OBBox (EmptyTy)
+ : space(one), bounds(empty) {}
+
+ __forceinline OBBox (const BBox<T>& bounds)
+ : space(one), bounds(bounds) {}
+
+ __forceinline OBBox (const LinearSpace3<T>& space, const BBox<T>& bounds)
+ : space(space), bounds(bounds) {}
+
+ friend embree_ostream operator<<(embree_ostream cout, const OBBox& p) {
+ return cout << "{ space = " << p.space << ", bounds = " << p.bounds << "}";
+ }
+
+ public:
+ LinearSpace3<T> space; //!< orthonormal transformation
+ BBox<T> bounds; //!< bounds in transformed space
+ };
+
+ typedef OBBox<Vec3f> OBBox3f;
+ typedef OBBox<Vec3fa> OBBox3fa;
+}
diff --git a/thirdparty/embree-aarch64/common/math/quaternion.h b/thirdparty/embree-aarch64/common/math/quaternion.h
new file mode 100644
index 0000000000..20c69bc62f
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/quaternion.h
@@ -0,0 +1,254 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "vec3.h"
+#include "vec4.h"
+
+#include "transcendental.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////
+ // Quaternion Struct
+ ////////////////////////////////////////////////////////////////
+
+ template<typename T>
+ struct QuaternionT
+ {
+ typedef Vec3<T> Vector;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Construction
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline QuaternionT () { }
+ __forceinline QuaternionT ( const QuaternionT& other ) { r = other.r; i = other.i; j = other.j; k = other.k; }
+ __forceinline QuaternionT& operator=( const QuaternionT& other ) { r = other.r; i = other.i; j = other.j; k = other.k; return *this; }
+
+ __forceinline QuaternionT( const T& r ) : r(r), i(zero), j(zero), k(zero) {}
+ __forceinline explicit QuaternionT( const Vec3<T>& v ) : r(zero), i(v.x), j(v.y), k(v.z) {}
+ __forceinline explicit QuaternionT( const Vec4<T>& v ) : r(v.x), i(v.y), j(v.z), k(v.w) {}
+ __forceinline QuaternionT( const T& r, const T& i, const T& j, const T& k ) : r(r), i(i), j(j), k(k) {}
+ __forceinline QuaternionT( const T& r, const Vec3<T>& v ) : r(r), i(v.x), j(v.y), k(v.z) {}
+
+ __inline QuaternionT( const Vec3<T>& vx, const Vec3<T>& vy, const Vec3<T>& vz );
+ __inline QuaternionT( const T& yaw, const T& pitch, const T& roll );
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline QuaternionT( ZeroTy ) : r(zero), i(zero), j(zero), k(zero) {}
+ __forceinline QuaternionT( OneTy ) : r( one), i(zero), j(zero), k(zero) {}
+
+ /*! return quaternion for rotation around arbitrary axis */
+ static __forceinline QuaternionT rotate(const Vec3<T>& u, const T& r) {
+ return QuaternionT<T>(cos(T(0.5)*r),sin(T(0.5)*r)*normalize(u));
+ }
+
+ /*! returns the rotation axis of the quaternion as a vector */
+ __forceinline Vec3<T> v( ) const { return Vec3<T>(i, j, k); }
+
+ public:
+ T r, i, j, k;
+ };
+
+ template<typename T> __forceinline QuaternionT<T> operator *( const T & a, const QuaternionT<T>& b ) { return QuaternionT<T>(a * b.r, a * b.i, a * b.j, a * b.k); }
+ template<typename T> __forceinline QuaternionT<T> operator *( const QuaternionT<T>& a, const T & b ) { return QuaternionT<T>(a.r * b, a.i * b, a.j * b, a.k * b); }
+
+ ////////////////////////////////////////////////////////////////
+ // Unary Operators
+ ////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline QuaternionT<T> operator +( const QuaternionT<T>& a ) { return QuaternionT<T>(+a.r, +a.i, +a.j, +a.k); }
+ template<typename T> __forceinline QuaternionT<T> operator -( const QuaternionT<T>& a ) { return QuaternionT<T>(-a.r, -a.i, -a.j, -a.k); }
+ template<typename T> __forceinline QuaternionT<T> conj ( const QuaternionT<T>& a ) { return QuaternionT<T>(a.r, -a.i, -a.j, -a.k); }
+ template<typename T> __forceinline T abs ( const QuaternionT<T>& a ) { return sqrt(a.r*a.r + a.i*a.i + a.j*a.j + a.k*a.k); }
+ template<typename T> __forceinline QuaternionT<T> rcp ( const QuaternionT<T>& a ) { return conj(a)*rcp(a.r*a.r + a.i*a.i + a.j*a.j + a.k*a.k); }
+ template<typename T> __forceinline QuaternionT<T> normalize ( const QuaternionT<T>& a ) { return a*rsqrt(a.r*a.r + a.i*a.i + a.j*a.j + a.k*a.k); }
+
+ // evaluates a*q-r
+ template<typename T> __forceinline QuaternionT<T>
+ msub(const T& a, const QuaternionT<T>& q, const QuaternionT<T>& p)
+ {
+ return QuaternionT<T>(msub(a, q.r, p.r),
+ msub(a, q.i, p.i),
+ msub(a, q.j, p.j),
+ msub(a, q.k, p.k));
+ }
+ // evaluates a*q-r
+ template<typename T> __forceinline QuaternionT<T>
+ madd (const T& a, const QuaternionT<T>& q, const QuaternionT<T>& p)
+ {
+ return QuaternionT<T>(madd(a, q.r, p.r),
+ madd(a, q.i, p.i),
+ madd(a, q.j, p.j),
+ madd(a, q.k, p.k));
+ }
+
+ ////////////////////////////////////////////////////////////////
+ // Binary Operators
+ ////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline QuaternionT<T> operator +( const T & a, const QuaternionT<T>& b ) { return QuaternionT<T>(a + b.r, b.i, b.j, b.k); }
+ template<typename T> __forceinline QuaternionT<T> operator +( const QuaternionT<T>& a, const T & b ) { return QuaternionT<T>(a.r + b, a.i, a.j, a.k); }
+ template<typename T> __forceinline QuaternionT<T> operator +( const QuaternionT<T>& a, const QuaternionT<T>& b ) { return QuaternionT<T>(a.r + b.r, a.i + b.i, a.j + b.j, a.k + b.k); }
+ template<typename T> __forceinline QuaternionT<T> operator -( const T & a, const QuaternionT<T>& b ) { return QuaternionT<T>(a - b.r, -b.i, -b.j, -b.k); }
+ template<typename T> __forceinline QuaternionT<T> operator -( const QuaternionT<T>& a, const T & b ) { return QuaternionT<T>(a.r - b, a.i, a.j, a.k); }
+ template<typename T> __forceinline QuaternionT<T> operator -( const QuaternionT<T>& a, const QuaternionT<T>& b ) { return QuaternionT<T>(a.r - b.r, a.i - b.i, a.j - b.j, a.k - b.k); }
+
+ template<typename T> __forceinline Vec3<T> operator *( const QuaternionT<T>& a, const Vec3<T> & b ) { return (a*QuaternionT<T>(b)*conj(a)).v(); }
+ template<typename T> __forceinline QuaternionT<T> operator *( const QuaternionT<T>& a, const QuaternionT<T>& b ) {
+ return QuaternionT<T>(a.r*b.r - a.i*b.i - a.j*b.j - a.k*b.k,
+ a.r*b.i + a.i*b.r + a.j*b.k - a.k*b.j,
+ a.r*b.j - a.i*b.k + a.j*b.r + a.k*b.i,
+ a.r*b.k + a.i*b.j - a.j*b.i + a.k*b.r);
+ }
+ template<typename T> __forceinline QuaternionT<T> operator /( const T & a, const QuaternionT<T>& b ) { return a*rcp(b); }
+ template<typename T> __forceinline QuaternionT<T> operator /( const QuaternionT<T>& a, const T & b ) { return a*rcp(b); }
+ template<typename T> __forceinline QuaternionT<T> operator /( const QuaternionT<T>& a, const QuaternionT<T>& b ) { return a*rcp(b); }
+
+ template<typename T> __forceinline QuaternionT<T>& operator +=( QuaternionT<T>& a, const T & b ) { return a = a+b; }
+ template<typename T> __forceinline QuaternionT<T>& operator +=( QuaternionT<T>& a, const QuaternionT<T>& b ) { return a = a+b; }
+ template<typename T> __forceinline QuaternionT<T>& operator -=( QuaternionT<T>& a, const T & b ) { return a = a-b; }
+ template<typename T> __forceinline QuaternionT<T>& operator -=( QuaternionT<T>& a, const QuaternionT<T>& b ) { return a = a-b; }
+ template<typename T> __forceinline QuaternionT<T>& operator *=( QuaternionT<T>& a, const T & b ) { return a = a*b; }
+ template<typename T> __forceinline QuaternionT<T>& operator *=( QuaternionT<T>& a, const QuaternionT<T>& b ) { return a = a*b; }
+ template<typename T> __forceinline QuaternionT<T>& operator /=( QuaternionT<T>& a, const T & b ) { return a = a*rcp(b); }
+ template<typename T> __forceinline QuaternionT<T>& operator /=( QuaternionT<T>& a, const QuaternionT<T>& b ) { return a = a*rcp(b); }
+
+ template<typename T, typename M> __forceinline QuaternionT<T>
+ select(const M& m, const QuaternionT<T>& q, const QuaternionT<T>& p)
+ {
+ return QuaternionT<T>(select(m, q.r, p.r),
+ select(m, q.i, p.i),
+ select(m, q.j, p.j),
+ select(m, q.k, p.k));
+ }
+
+
+ template<typename T> __forceinline Vec3<T> xfmPoint ( const QuaternionT<T>& a, const Vec3<T>& b ) { return (a*QuaternionT<T>(b)*conj(a)).v(); }
+ template<typename T> __forceinline Vec3<T> xfmVector( const QuaternionT<T>& a, const Vec3<T>& b ) { return (a*QuaternionT<T>(b)*conj(a)).v(); }
+ template<typename T> __forceinline Vec3<T> xfmNormal( const QuaternionT<T>& a, const Vec3<T>& b ) { return (a*QuaternionT<T>(b)*conj(a)).v(); }
+
+ template<typename T> __forceinline T dot(const QuaternionT<T>& a, const QuaternionT<T>& b) { return a.r*b.r + a.i*b.i + a.j*b.j + a.k*b.k; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline bool operator ==( const QuaternionT<T>& a, const QuaternionT<T>& b ) { return a.r == b.r && a.i == b.i && a.j == b.j && a.k == b.k; }
+ template<typename T> __forceinline bool operator !=( const QuaternionT<T>& a, const QuaternionT<T>& b ) { return a.r != b.r || a.i != b.i || a.j != b.j || a.k != b.k; }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Orientation Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> QuaternionT<T>::QuaternionT( const Vec3<T>& vx, const Vec3<T>& vy, const Vec3<T>& vz )
+ {
+ if ( vx.x + vy.y + vz.z >= T(zero) )
+ {
+ const T t = T(one) + (vx.x + vy.y + vz.z);
+ const T s = rsqrt(t)*T(0.5f);
+ r = t*s;
+ i = (vy.z - vz.y)*s;
+ j = (vz.x - vx.z)*s;
+ k = (vx.y - vy.x)*s;
+ }
+ else if ( vx.x >= max(vy.y, vz.z) )
+ {
+ const T t = (T(one) + vx.x) - (vy.y + vz.z);
+ const T s = rsqrt(t)*T(0.5f);
+ r = (vy.z - vz.y)*s;
+ i = t*s;
+ j = (vx.y + vy.x)*s;
+ k = (vz.x + vx.z)*s;
+ }
+ else if ( vy.y >= vz.z ) // if ( vy.y >= max(vz.z, vx.x) )
+ {
+ const T t = (T(one) + vy.y) - (vz.z + vx.x);
+ const T s = rsqrt(t)*T(0.5f);
+ r = (vz.x - vx.z)*s;
+ i = (vx.y + vy.x)*s;
+ j = t*s;
+ k = (vy.z + vz.y)*s;
+ }
+ else //if ( vz.z >= max(vy.y, vx.x) )
+ {
+ const T t = (T(one) + vz.z) - (vx.x + vy.y);
+ const T s = rsqrt(t)*T(0.5f);
+ r = (vx.y - vy.x)*s;
+ i = (vz.x + vx.z)*s;
+ j = (vy.z + vz.y)*s;
+ k = t*s;
+ }
+ }
+
+ template<typename T> QuaternionT<T>::QuaternionT( const T& yaw, const T& pitch, const T& roll )
+ {
+ const T cya = cos(yaw *T(0.5f));
+ const T cpi = cos(pitch*T(0.5f));
+ const T cro = cos(roll *T(0.5f));
+ const T sya = sin(yaw *T(0.5f));
+ const T spi = sin(pitch*T(0.5f));
+ const T sro = sin(roll *T(0.5f));
+ r = cro*cya*cpi + sro*sya*spi;
+ i = cro*cya*spi + sro*sya*cpi;
+ j = cro*sya*cpi - sro*cya*spi;
+ k = sro*cya*cpi - cro*sya*spi;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ //////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> static embree_ostream operator<<(embree_ostream cout, const QuaternionT<T>& q) {
+ return cout << "{ r = " << q.r << ", i = " << q.i << ", j = " << q.j << ", k = " << q.k << " }";
+ }
+
+ /*! default template instantiations */
+ typedef QuaternionT<float> Quaternion3f;
+ typedef QuaternionT<double> Quaternion3d;
+
+ template<int N> using Quaternion3vf = QuaternionT<vfloat<N>>;
+ typedef QuaternionT<vfloat<4>> Quaternion3vf4;
+ typedef QuaternionT<vfloat<8>> Quaternion3vf8;
+ typedef QuaternionT<vfloat<16>> Quaternion3vf16;
+
+ //////////////////////////////////////////////////////////////////////////////
+ /// Interpolation
+ //////////////////////////////////////////////////////////////////////////////
+ template<typename T>
+ __forceinline QuaternionT<T>lerp(const QuaternionT<T>& q0,
+ const QuaternionT<T>& q1,
+ const T& factor)
+ {
+ QuaternionT<T> q;
+ q.r = lerp(q0.r, q1.r, factor);
+ q.i = lerp(q0.i, q1.i, factor);
+ q.j = lerp(q0.j, q1.j, factor);
+ q.k = lerp(q0.k, q1.k, factor);
+ return q;
+ }
+
+ template<typename T>
+ __forceinline QuaternionT<T> slerp(const QuaternionT<T>& q0,
+ const QuaternionT<T>& q1_,
+ const T& t)
+ {
+ T cosTheta = dot(q0, q1_);
+ QuaternionT<T> q1 = select(cosTheta < 0.f, -q1_, q1_);
+ cosTheta = select(cosTheta < 0.f, -cosTheta, cosTheta);
+ if (unlikely(all(cosTheta > 0.9995f))) {
+ return normalize(lerp(q0, q1, t));
+ }
+ const T phi = t * fastapprox::acos(cosTheta);
+ T sinPhi, cosPhi;
+ fastapprox::sincos(phi, sinPhi, cosPhi);
+ QuaternionT<T> qperp = sinPhi * normalize(msub(cosTheta, q0, q1));
+ return msub(cosPhi, q0, qperp);
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/math/range.h b/thirdparty/embree-aarch64/common/math/range.h
new file mode 100644
index 0000000000..762d9cd9ea
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/range.h
@@ -0,0 +1,137 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+#include "../math/math.h"
+
+namespace embree
+{
+ template<typename Ty>
+ struct range
+ {
+ __forceinline range() {}
+
+ __forceinline range(const Ty& begin)
+ : _begin(begin), _end(begin+1) {}
+
+ __forceinline range(const Ty& begin, const Ty& end)
+ : _begin(begin), _end(end) {}
+
+ __forceinline range(const range& other)
+ : _begin(other._begin), _end(other._end) {}
+
+ template<typename T1>
+ __forceinline range(const range<T1>& other)
+ : _begin(Ty(other._begin)), _end(Ty(other._end)) {}
+
+ template<typename T1>
+ __forceinline range& operator =(const range<T1>& other) {
+ _begin = other._begin;
+ _end = other._end;
+ return *this;
+ }
+
+ __forceinline Ty begin() const {
+ return _begin;
+ }
+
+ __forceinline Ty end() const {
+ return _end;
+ }
+
+ __forceinline range intersect(const range& r) const {
+ return range (max(_begin,r._begin),min(_end,r._end));
+ }
+
+ __forceinline Ty size() const {
+ return _end - _begin;
+ }
+
+ __forceinline bool empty() const {
+ return _end <= _begin;
+ }
+
+ __forceinline Ty center() const {
+ return (_begin + _end)/2;
+ }
+
+ __forceinline std::pair<range,range> split() const
+ {
+ const Ty _center = center();
+ return std::make_pair(range(_begin,_center),range(_center,_end));
+ }
+
+ __forceinline void split(range& left_o, range& right_o) const
+ {
+ const Ty _center = center();
+ left_o = range(_begin,_center);
+ right_o = range(_center,_end);
+ }
+
+ __forceinline friend bool operator< (const range& r0, const range& r1) {
+ return r0.size() < r1.size();
+ }
+
+ friend embree_ostream operator<<(embree_ostream cout, const range& r) {
+ return cout << "range [" << r.begin() << ", " << r.end() << "]";
+ }
+
+ Ty _begin, _end;
+ };
+
+ template<typename Ty>
+ range<Ty> make_range(const Ty& begin, const Ty& end) {
+ return range<Ty>(begin,end);
+ }
+
+ template<typename Ty>
+ struct extended_range : public range<Ty>
+ {
+ __forceinline extended_range () {}
+
+ __forceinline extended_range (const Ty& begin)
+ : range<Ty>(begin), _ext_end(begin+1) {}
+
+ __forceinline extended_range (const Ty& begin, const Ty& end)
+ : range<Ty>(begin,end), _ext_end(end) {}
+
+ __forceinline extended_range (const Ty& begin, const Ty& end, const Ty& ext_end)
+ : range<Ty>(begin,end), _ext_end(ext_end) {}
+
+ __forceinline Ty ext_end() const {
+ return _ext_end;
+ }
+
+ __forceinline Ty ext_size() const {
+ return _ext_end - range<Ty>::_begin;
+ }
+
+ __forceinline Ty ext_range_size() const {
+ return _ext_end - range<Ty>::_end;
+ }
+
+ __forceinline bool has_ext_range() const {
+ assert(_ext_end >= range<Ty>::_end);
+ return (_ext_end - range<Ty>::_end) > 0;
+ }
+
+ __forceinline void set_ext_range(const size_t ext_end){
+ assert(ext_end >= range<Ty>::_end);
+ _ext_end = ext_end;
+ }
+
+ __forceinline void move_right(const size_t plus){
+ range<Ty>::_begin += plus;
+ range<Ty>::_end += plus;
+ _ext_end += plus;
+ }
+
+ friend embree_ostream operator<<(embree_ostream cout, const extended_range& r) {
+ return cout << "extended_range [" << r.begin() << ", " << r.end() << " (" << r.ext_end() << ")]";
+ }
+
+ Ty _ext_end;
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/math/transcendental.h b/thirdparty/embree-aarch64/common/math/transcendental.h
new file mode 100644
index 0000000000..6855d82b53
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/transcendental.h
@@ -0,0 +1,525 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+// Transcendental functions from "ispc": https://github.com/ispc/ispc/
+// Most of the transcendental implementations in ispc code come from
+// Solomon Boulos's "syrah": https://github.com/boulos/syrah/
+
+#include "../simd/simd.h"
+
+namespace embree
+{
+
+namespace fastapprox
+{
+
+template <typename T>
+__forceinline T sin(const T &v)
+{
+ static const float piOverTwoVec = 1.57079637050628662109375;
+ static const float twoOverPiVec = 0.636619746685028076171875;
+ auto scaled = v * twoOverPiVec;
+ auto kReal = floor(scaled);
+ auto k = toInt(kReal);
+
+ // Reduced range version of x
+ auto x = v - kReal * piOverTwoVec;
+ auto kMod4 = k & 3;
+ auto sinUseCos = (kMod4 == 1 | kMod4 == 3);
+ auto flipSign = (kMod4 > 1);
+
+ // These coefficients are from sollya with fpminimax(sin(x)/x, [|0, 2,
+ // 4, 6, 8, 10|], [|single...|], [0;Pi/2]);
+ static const float sinC2 = -0.16666667163372039794921875;
+ static const float sinC4 = +8.333347737789154052734375e-3;
+ static const float sinC6 = -1.9842604524455964565277099609375e-4;
+ static const float sinC8 = +2.760012648650445044040679931640625e-6;
+ static const float sinC10 = -2.50293279435709337121807038784027099609375e-8;
+
+ static const float cosC2 = -0.5;
+ static const float cosC4 = +4.166664183139801025390625e-2;
+ static const float cosC6 = -1.388833043165504932403564453125e-3;
+ static const float cosC8 = +2.47562347794882953166961669921875e-5;
+ static const float cosC10 = -2.59630184018533327616751194000244140625e-7;
+
+ auto outside = select(sinUseCos, 1., x);
+ auto c2 = select(sinUseCos, T(cosC2), T(sinC2));
+ auto c4 = select(sinUseCos, T(cosC4), T(sinC4));
+ auto c6 = select(sinUseCos, T(cosC6), T(sinC6));
+ auto c8 = select(sinUseCos, T(cosC8), T(sinC8));
+ auto c10 = select(sinUseCos, T(cosC10), T(sinC10));
+
+ auto x2 = x * x;
+ auto formula = x2 * c10 + c8;
+ formula = x2 * formula + c6;
+ formula = x2 * formula + c4;
+ formula = x2 * formula + c2;
+ formula = x2 * formula + 1.;
+ formula *= outside;
+
+ formula = select(flipSign, -formula, formula);
+ return formula;
+}
+
+template <typename T>
+__forceinline T cos(const T &v)
+{
+ static const float piOverTwoVec = 1.57079637050628662109375;
+ static const float twoOverPiVec = 0.636619746685028076171875;
+ auto scaled = v * twoOverPiVec;
+ auto kReal = floor(scaled);
+ auto k = toInt(kReal);
+
+ // Reduced range version of x
+ auto x = v - kReal * piOverTwoVec;
+
+ auto kMod4 = k & 3;
+ auto cosUseCos = (kMod4 == 0 | kMod4 == 2);
+ auto flipSign = (kMod4 == 1 | kMod4 == 2);
+
+ const float sinC2 = -0.16666667163372039794921875;
+ const float sinC4 = +8.333347737789154052734375e-3;
+ const float sinC6 = -1.9842604524455964565277099609375e-4;
+ const float sinC8 = +2.760012648650445044040679931640625e-6;
+ const float sinC10 = -2.50293279435709337121807038784027099609375e-8;
+
+ const float cosC2 = -0.5;
+ const float cosC4 = +4.166664183139801025390625e-2;
+ const float cosC6 = -1.388833043165504932403564453125e-3;
+ const float cosC8 = +2.47562347794882953166961669921875e-5;
+ const float cosC10 = -2.59630184018533327616751194000244140625e-7;
+
+ auto outside = select(cosUseCos, 1., x);
+ auto c2 = select(cosUseCos, T(cosC2), T(sinC2));
+ auto c4 = select(cosUseCos, T(cosC4), T(sinC4));
+ auto c6 = select(cosUseCos, T(cosC6), T(sinC6));
+ auto c8 = select(cosUseCos, T(cosC8), T(sinC8));
+ auto c10 = select(cosUseCos, T(cosC10), T(sinC10));
+
+ auto x2 = x * x;
+ auto formula = x2 * c10 + c8;
+ formula = x2 * formula + c6;
+ formula = x2 * formula + c4;
+ formula = x2 * formula + c2;
+ formula = x2 * formula + 1.;
+ formula *= outside;
+
+ formula = select(flipSign, -formula, formula);
+ return formula;
+}
+
+template <typename T>
+__forceinline void sincos(const T &v, T &sinResult, T &cosResult)
+{
+ const float piOverTwoVec = 1.57079637050628662109375;
+ const float twoOverPiVec = 0.636619746685028076171875;
+ auto scaled = v * twoOverPiVec;
+ auto kReal = floor(scaled);
+ auto k = toInt(kReal);
+
+ // Reduced range version of x
+ auto x = v - kReal * piOverTwoVec;
+ auto kMod4 = k & 3;
+ auto cosUseCos = ((kMod4 == 0) | (kMod4 == 2));
+ auto sinUseCos = ((kMod4 == 1) | (kMod4 == 3));
+ auto sinFlipSign = (kMod4 > 1);
+ auto cosFlipSign = ((kMod4 == 1) | (kMod4 == 2));
+
+ const float oneVec = +1.;
+ const float sinC2 = -0.16666667163372039794921875;
+ const float sinC4 = +8.333347737789154052734375e-3;
+ const float sinC6 = -1.9842604524455964565277099609375e-4;
+ const float sinC8 = +2.760012648650445044040679931640625e-6;
+ const float sinC10 = -2.50293279435709337121807038784027099609375e-8;
+
+ const float cosC2 = -0.5;
+ const float cosC4 = +4.166664183139801025390625e-2;
+ const float cosC6 = -1.388833043165504932403564453125e-3;
+ const float cosC8 = +2.47562347794882953166961669921875e-5;
+ const float cosC10 = -2.59630184018533327616751194000244140625e-7;
+
+ auto x2 = x * x;
+
+ auto sinFormula = x2 * sinC10 + sinC8;
+ auto cosFormula = x2 * cosC10 + cosC8;
+ sinFormula = x2 * sinFormula + sinC6;
+ cosFormula = x2 * cosFormula + cosC6;
+
+ sinFormula = x2 * sinFormula + sinC4;
+ cosFormula = x2 * cosFormula + cosC4;
+
+ sinFormula = x2 * sinFormula + sinC2;
+ cosFormula = x2 * cosFormula + cosC2;
+
+ sinFormula = x2 * sinFormula + oneVec;
+ cosFormula = x2 * cosFormula + oneVec;
+
+ sinFormula *= x;
+
+ sinResult = select(sinUseCos, cosFormula, sinFormula);
+ cosResult = select(cosUseCos, cosFormula, sinFormula);
+
+ sinResult = select(sinFlipSign, -sinResult, sinResult);
+ cosResult = select(cosFlipSign, -cosResult, cosResult);
+}
+
+template <typename T>
+__forceinline T tan(const T &v)
+{
+ const float piOverFourVec = 0.785398185253143310546875;
+ const float fourOverPiVec = 1.27323949337005615234375;
+
+ auto xLt0 = v < 0.;
+ auto y = select(xLt0, -v, v);
+ auto scaled = y * fourOverPiVec;
+
+ auto kReal = floor(scaled);
+ auto k = toInt(kReal);
+
+ auto x = y - kReal * piOverFourVec;
+
+ // If k & 1, x -= Pi/4
+ auto needOffset = (k & 1) != 0;
+ x = select(needOffset, x - piOverFourVec, x);
+
+ // If k & 3 == (0 or 3) let z = tan_In...(y) otherwise z = -cot_In0To...
+ auto kMod4 = k & 3;
+ auto useCotan = (kMod4 == 1) | (kMod4 == 2);
+
+ const float oneVec = 1.0;
+
+ const float tanC2 = +0.33333075046539306640625;
+ const float tanC4 = +0.13339905440807342529296875;
+ const float tanC6 = +5.3348250687122344970703125e-2;
+ const float tanC8 = +2.46033705770969390869140625e-2;
+ const float tanC10 = +2.892402000725269317626953125e-3;
+ const float tanC12 = +9.500005282461643218994140625e-3;
+
+ const float cotC2 = -0.3333333432674407958984375;
+ const float cotC4 = -2.222204394638538360595703125e-2;
+ const float cotC6 = -2.11752182804048061370849609375e-3;
+ const float cotC8 = -2.0846328698098659515380859375e-4;
+ const float cotC10 = -2.548247357481159269809722900390625e-5;
+ const float cotC12 = -3.5257363606433500535786151885986328125e-7;
+
+ auto x2 = x * x;
+ T z;
+ if (any(useCotan))
+ {
+ auto cotVal = x2 * cotC12 + cotC10;
+ cotVal = x2 * cotVal + cotC8;
+ cotVal = x2 * cotVal + cotC6;
+ cotVal = x2 * cotVal + cotC4;
+ cotVal = x2 * cotVal + cotC2;
+ cotVal = x2 * cotVal + oneVec;
+ // The equation is for x * cot(x) but we need -x * cot(x) for the tan part.
+ cotVal /= -x;
+ z = cotVal;
+ }
+ auto useTan = !useCotan;
+ if (any(useTan))
+ {
+ auto tanVal = x2 * tanC12 + tanC10;
+ tanVal = x2 * tanVal + tanC8;
+ tanVal = x2 * tanVal + tanC6;
+ tanVal = x2 * tanVal + tanC4;
+ tanVal = x2 * tanVal + tanC2;
+ tanVal = x2 * tanVal + oneVec;
+ // Equation was for tan(x)/x
+ tanVal *= x;
+ z = select(useTan, tanVal, z);
+ }
+ return select(xLt0, -z, z);
+}
+
+template <typename T>
+__forceinline T asin(const T &x0)
+{
+ auto isneg = (x0 < 0.f);
+ auto x = abs(x0);
+ auto isnan = (x > 1.f);
+
+ // sollya
+ // fpminimax(((asin(x)-pi/2)/-sqrt(1-x)), [|0,1,2,3,4,5|],[|single...|],
+ // [1e-20;.9999999999999999]);
+ // avg error: 1.1105439e-06, max error 1.3187528e-06
+ auto v = 1.57079517841339111328125f +
+ x * (-0.21450997889041900634765625f +
+ x * (8.78556668758392333984375e-2f +
+ x * (-4.489909112453460693359375e-2f +
+ x * (1.928029954433441162109375e-2f +
+ x * (-4.3095736764371395111083984375e-3f)))));
+
+ v *= -sqrt(1.f - x);
+ v = v + 1.57079637050628662109375f;
+
+ v = select(v < 0.f, T(0.f), v);
+ v = select(isneg, -v, v);
+ v = select(isnan, T(cast_i2f(0x7fc00000)), v);
+
+ return v;
+}
+
+template <typename T>
+__forceinline T acos(const T &v)
+{
+ return 1.57079637050628662109375f - asin(v);
+}
+
+template <typename T>
+__forceinline T atan(const T &v)
+{
+ const float piOverTwoVec = 1.57079637050628662109375;
+ // atan(-x) = -atan(x) (so flip from negative to positive first)
+ // If x > 1 -> atan(x) = Pi/2 - atan(1/x)
+ auto xNeg = v < 0.f;
+ auto xFlipped = select(xNeg, -v, v);
+
+ auto xGt1 = xFlipped > 1.;
+ auto x = select(xGt1, rcpSafe(xFlipped), xFlipped);
+
+ // These coefficients approximate atan(x)/x
+ const float atanC0 = +0.99999988079071044921875;
+ const float atanC2 = -0.3333191573619842529296875;
+ const float atanC4 = +0.199689209461212158203125;
+ const float atanC6 = -0.14015688002109527587890625;
+ const float atanC8 = +9.905083477497100830078125e-2;
+ const float atanC10 = -5.93664981424808502197265625e-2;
+ const float atanC12 = +2.417283318936824798583984375e-2;
+ const float atanC14 = -4.6721356920897960662841796875e-3;
+
+ auto x2 = x * x;
+ auto result = x2 * atanC14 + atanC12;
+ result = x2 * result + atanC10;
+ result = x2 * result + atanC8;
+ result = x2 * result + atanC6;
+ result = x2 * result + atanC4;
+ result = x2 * result + atanC2;
+ result = x2 * result + atanC0;
+ result *= x;
+
+ result = select(xGt1, piOverTwoVec - result, result);
+ result = select(xNeg, -result, result);
+ return result;
+}
+
+template <typename T>
+__forceinline T atan2(const T &y, const T &x)
+{
+ const float piVec = 3.1415926536;
+ // atan2(y, x) =
+ //
+ // atan2(y > 0, x = +-0) -> Pi/2
+ // atan2(y < 0, x = +-0) -> -Pi/2
+ // atan2(y = +-0, x < +0) -> +-Pi
+ // atan2(y = +-0, x >= +0) -> +-0
+ //
+ // atan2(y >= 0, x < 0) -> Pi + atan(y/x)
+ // atan2(y < 0, x < 0) -> -Pi + atan(y/x)
+ // atan2(y, x > 0) -> atan(y/x)
+ //
+ // and then a bunch of code for dealing with infinities.
+ auto yOverX = y * rcpSafe(x);
+ auto atanArg = atan(yOverX);
+ auto xLt0 = x < 0.f;
+ auto yLt0 = y < 0.f;
+ auto offset = select(xLt0,
+ select(yLt0, T(-piVec), T(piVec)), 0.f);
+ return offset + atanArg;
+}
+
+template <typename T>
+__forceinline T exp(const T &v)
+{
+ const float ln2Part1 = 0.6931457519;
+ const float ln2Part2 = 1.4286067653e-6;
+ const float oneOverLn2 = 1.44269502162933349609375;
+
+ auto scaled = v * oneOverLn2;
+ auto kReal = floor(scaled);
+ auto k = toInt(kReal);
+
+ // Reduced range version of x
+ auto x = v - kReal * ln2Part1;
+ x -= kReal * ln2Part2;
+
+ // These coefficients are for e^x in [0, ln(2)]
+ const float one = 1.;
+ const float c2 = 0.4999999105930328369140625;
+ const float c3 = 0.166668415069580078125;
+ const float c4 = 4.16539050638675689697265625e-2;
+ const float c5 = 8.378830738365650177001953125e-3;
+ const float c6 = 1.304379315115511417388916015625e-3;
+ const float c7 = 2.7555381529964506626129150390625e-4;
+
+ auto result = x * c7 + c6;
+ result = x * result + c5;
+ result = x * result + c4;
+ result = x * result + c3;
+ result = x * result + c2;
+ result = x * result + one;
+ result = x * result + one;
+
+ // Compute 2^k (should differ for float and double, but I'll avoid
+ // it for now and just do floats)
+ const int fpbias = 127;
+ auto biasedN = k + fpbias;
+ auto overflow = kReal > fpbias;
+ // Minimum exponent is -126, so if k is <= -127 (k + 127 <= 0)
+ // we've got underflow. -127 * ln(2) -> -88.02. So the most
+ // negative float input that doesn't result in zero is like -88.
+ auto underflow = kReal <= -fpbias;
+ const int infBits = 0x7f800000;
+ biasedN <<= 23;
+ // Reinterpret this thing as float
+ auto twoToTheN = asFloat(biasedN);
+ // Handle both doubles and floats (hopefully eliding the copy for float)
+ auto elemtype2n = twoToTheN;
+ result *= elemtype2n;
+ result = select(overflow, cast_i2f(infBits), result);
+ result = select(underflow, 0., result);
+ return result;
+}
+
+// Range reduction for logarithms takes log(x) -> log(2^n * y) -> n
+// * log(2) + log(y) where y is the reduced range (usually in [1/2, 1)).
+template <typename T, typename R>
+__forceinline void __rangeReduceLog(const T &input,
+ T &reduced,
+ R &exponent)
+{
+ auto intVersion = asInt(input);
+ // single precision = SEEE EEEE EMMM MMMM MMMM MMMM MMMM MMMM
+ // exponent mask = 0111 1111 1000 0000 0000 0000 0000 0000
+ // 0x7 0xF 0x8 0x0 0x0 0x0 0x0 0x0
+ // non-exponent = 1000 0000 0111 1111 1111 1111 1111 1111
+ // = 0x8 0x0 0x7 0xF 0xF 0xF 0xF 0xF
+
+ //const int exponentMask(0x7F800000)
+ static const int nonexponentMask = 0x807FFFFF;
+
+ // We want the reduced version to have an exponent of -1 which is
+ // -1 + 127 after biasing or 126
+ static const int exponentNeg1 = (126l << 23);
+ // NOTE(boulos): We don't need to mask anything out since we know
+ // the sign bit has to be 0. If it's 1, we need to return infinity/nan
+ // anyway (log(x), x = +-0 -> infinity, x < 0 -> NaN).
+ auto biasedExponent = intVersion >> 23; // This number is [0, 255] but it means [-127, 128]
+
+ auto offsetExponent = biasedExponent + 1; // Treat the number as if it were 2^{e+1} * (1.m)/2
+ exponent = offsetExponent - 127; // get the real value
+
+ // Blend the offset_exponent with the original input (do this in
+ // int for now, until I decide if float can have & and &not)
+ auto blended = (intVersion & nonexponentMask) | (exponentNeg1);
+ reduced = asFloat(blended);
+}
+
+template <typename T> struct ExponentType { };
+template <int N> struct ExponentType<vfloat<N>> { typedef vint<N> Ty; };
+template <> struct ExponentType<float> { typedef int Ty; };
+
+template <typename T>
+__forceinline T log(const T &v)
+{
+ T reduced;
+ typename ExponentType<T>::Ty exponent;
+
+ const int nanBits = 0x7fc00000;
+ const int negInfBits = 0xFF800000;
+ const float nan = cast_i2f(nanBits);
+ const float negInf = cast_i2f(negInfBits);
+ auto useNan = v < 0.;
+ auto useInf = v == 0.;
+ auto exceptional = useNan | useInf;
+ const float one = 1.0;
+
+ auto patched = select(exceptional, one, v);
+ __rangeReduceLog(patched, reduced, exponent);
+
+ const float ln2 = 0.693147182464599609375;
+
+ auto x1 = one - reduced;
+ const float c1 = +0.50000095367431640625;
+ const float c2 = +0.33326041698455810546875;
+ const float c3 = +0.2519190013408660888671875;
+ const float c4 = +0.17541764676570892333984375;
+ const float c5 = +0.3424419462680816650390625;
+ const float c6 = -0.599632322788238525390625;
+ const float c7 = +1.98442304134368896484375;
+ const float c8 = -2.4899270534515380859375;
+ const float c9 = +1.7491014003753662109375;
+
+ auto result = x1 * c9 + c8;
+ result = x1 * result + c7;
+ result = x1 * result + c6;
+ result = x1 * result + c5;
+ result = x1 * result + c4;
+ result = x1 * result + c3;
+ result = x1 * result + c2;
+ result = x1 * result + c1;
+ result = x1 * result + one;
+
+ // Equation was for -(ln(red)/(1-red))
+ result *= -x1;
+ result += toFloat(exponent) * ln2;
+
+ return select(exceptional,
+ select(useNan, T(nan), T(negInf)),
+ result);
+}
+
+template <typename T>
+__forceinline T pow(const T &x, const T &y)
+{
+ auto x1 = abs(x);
+ auto z = exp(y * log(x1));
+
+ // Handle special cases
+ const float twoOver23 = 8388608.0f;
+ auto yInt = y == round(y);
+ auto yOddInt = select(yInt, asInt(abs(y) + twoOver23) << 31, 0); // set sign bit
+
+ // x == 0
+ z = select(x == 0.0f,
+ select(y < 0.0f, T(inf) | signmsk(x),
+ select(y == 0.0f, T(1.0f), asFloat(yOddInt) & x)), z);
+
+ // x < 0
+ auto xNegative = x < 0.0f;
+ if (any(xNegative))
+ {
+ auto z1 = z | asFloat(yOddInt);
+ z1 = select(yInt, z1, std::numeric_limits<float>::quiet_NaN());
+ z = select(xNegative, z1, z);
+ }
+
+ auto xFinite = isfinite(x);
+ auto yFinite = isfinite(y);
+ if (all(xFinite & yFinite))
+ return z;
+
+ // x finite and y infinite
+ z = select(andn(xFinite, yFinite),
+ select(x1 == 1.0f, 1.0f,
+ select((x1 > 1.0f) ^ (y < 0.0f), inf, T(0.0f))), z);
+
+ // x infinite
+ z = select(xFinite, z,
+ select(y == 0.0f, 1.0f,
+ select(y < 0.0f, T(0.0f), inf) | (asFloat(yOddInt) & x)));
+
+ return z;
+}
+
+template <typename T>
+__forceinline T pow(const T &x, float y)
+{
+ return pow(x, T(y));
+}
+
+} // namespace fastapprox
+
+} // namespace embree
diff --git a/thirdparty/embree-aarch64/common/math/vec2.h b/thirdparty/embree-aarch64/common/math/vec2.h
new file mode 100644
index 0000000000..a619459e9c
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/vec2.h
@@ -0,0 +1,235 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "math.h"
+
+namespace embree
+{
+ struct Vec2fa;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Generic 2D vector Class
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> struct Vec2
+ {
+ enum { N = 2 };
+ union {
+ struct { T x, y; };
+#if !(defined(__WIN32__) && _MSC_VER == 1800) // workaround for older VS 2013 compiler
+ T components[N];
+#endif
+ };
+
+ typedef T Scalar;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Construction
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec2( ) {}
+ __forceinline explicit Vec2( const T& a ) : x(a), y(a) {}
+ __forceinline Vec2( const T& x, const T& y ) : x(x), y(y) {}
+
+ __forceinline Vec2( const Vec2& other ) { x = other.x; y = other.y; }
+ __forceinline Vec2( const Vec2fa& other );
+
+ template<typename T1> __forceinline Vec2( const Vec2<T1>& a ) : x(T(a.x)), y(T(a.y)) {}
+ template<typename T1> __forceinline Vec2& operator =( const Vec2<T1>& other ) { x = other.x; y = other.y; return *this; }
+
+ __forceinline Vec2& operator =( const Vec2& other ) { x = other.x; y = other.y; return *this; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec2( ZeroTy ) : x(zero), y(zero) {}
+ __forceinline Vec2( OneTy ) : x(one), y(one) {}
+ __forceinline Vec2( PosInfTy ) : x(pos_inf), y(pos_inf) {}
+ __forceinline Vec2( NegInfTy ) : x(neg_inf), y(neg_inf) {}
+
+#if defined(__WIN32__) && _MSC_VER == 1800 // workaround for older VS 2013 compiler
+ __forceinline const T& operator [](const size_t axis) const { assert(axis < 2); return (&x)[axis]; }
+ __forceinline T& operator [](const size_t axis) { assert(axis < 2); return (&x)[axis]; }
+#else
+ __forceinline const T& operator [](const size_t axis) const { assert(axis < 2); return components[axis]; }
+ __forceinline T& operator [](const size_t axis ) { assert(axis < 2); return components[axis]; }
+#endif
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec2<T> operator +( const Vec2<T>& a ) { return Vec2<T>(+a.x, +a.y); }
+ template<typename T> __forceinline Vec2<T> operator -( const Vec2<T>& a ) { return Vec2<T>(-a.x, -a.y); }
+ template<typename T> __forceinline Vec2<T> abs ( const Vec2<T>& a ) { return Vec2<T>(abs (a.x), abs (a.y)); }
+ template<typename T> __forceinline Vec2<T> rcp ( const Vec2<T>& a ) { return Vec2<T>(rcp (a.x), rcp (a.y)); }
+ template<typename T> __forceinline Vec2<T> rsqrt ( const Vec2<T>& a ) { return Vec2<T>(rsqrt(a.x), rsqrt(a.y)); }
+ template<typename T> __forceinline Vec2<T> sqrt ( const Vec2<T>& a ) { return Vec2<T>(sqrt (a.x), sqrt (a.y)); }
+ template<typename T> __forceinline Vec2<T> frac ( const Vec2<T>& a ) { return Vec2<T>(frac (a.x), frac (a.y)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec2<T> operator +( const Vec2<T>& a, const Vec2<T>& b ) { return Vec2<T>(a.x + b.x, a.y + b.y); }
+ template<typename T> __forceinline Vec2<T> operator +( const Vec2<T>& a, const T& b ) { return Vec2<T>(a.x + b , a.y + b ); }
+ template<typename T> __forceinline Vec2<T> operator +( const T& a, const Vec2<T>& b ) { return Vec2<T>(a + b.x, a + b.y); }
+ template<typename T> __forceinline Vec2<T> operator -( const Vec2<T>& a, const Vec2<T>& b ) { return Vec2<T>(a.x - b.x, a.y - b.y); }
+ template<typename T> __forceinline Vec2<T> operator -( const Vec2<T>& a, const T& b ) { return Vec2<T>(a.x - b , a.y - b ); }
+ template<typename T> __forceinline Vec2<T> operator -( const T& a, const Vec2<T>& b ) { return Vec2<T>(a - b.x, a - b.y); }
+ template<typename T> __forceinline Vec2<T> operator *( const Vec2<T>& a, const Vec2<T>& b ) { return Vec2<T>(a.x * b.x, a.y * b.y); }
+ template<typename T> __forceinline Vec2<T> operator *( const T& a, const Vec2<T>& b ) { return Vec2<T>(a * b.x, a * b.y); }
+ template<typename T> __forceinline Vec2<T> operator *( const Vec2<T>& a, const T& b ) { return Vec2<T>(a.x * b , a.y * b ); }
+ template<typename T> __forceinline Vec2<T> operator /( const Vec2<T>& a, const Vec2<T>& b ) { return Vec2<T>(a.x / b.x, a.y / b.y); }
+ template<typename T> __forceinline Vec2<T> operator /( const Vec2<T>& a, const T& b ) { return Vec2<T>(a.x / b , a.y / b ); }
+ template<typename T> __forceinline Vec2<T> operator /( const T& a, const Vec2<T>& b ) { return Vec2<T>(a / b.x, a / b.y); }
+
+ template<typename T> __forceinline Vec2<T> min(const Vec2<T>& a, const Vec2<T>& b) { return Vec2<T>(min(a.x, b.x), min(a.y, b.y)); }
+ template<typename T> __forceinline Vec2<T> max(const Vec2<T>& a, const Vec2<T>& b) { return Vec2<T>(max(a.x, b.x), max(a.y, b.y)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec2<T> madd ( const Vec2<T>& a, const Vec2<T>& b, const Vec2<T>& c) { return Vec2<T>( madd(a.x,b.x,c.x), madd(a.y,b.y,c.y) ); }
+ template<typename T> __forceinline Vec2<T> msub ( const Vec2<T>& a, const Vec2<T>& b, const Vec2<T>& c) { return Vec2<T>( msub(a.x,b.x,c.x), msub(a.y,b.y,c.y) ); }
+ template<typename T> __forceinline Vec2<T> nmadd ( const Vec2<T>& a, const Vec2<T>& b, const Vec2<T>& c) { return Vec2<T>(nmadd(a.x,b.x,c.x),nmadd(a.y,b.y,c.y) ); }
+ template<typename T> __forceinline Vec2<T> nmsub ( const Vec2<T>& a, const Vec2<T>& b, const Vec2<T>& c) { return Vec2<T>(nmsub(a.x,b.x,c.x),nmsub(a.y,b.y,c.y) ); }
+
+ template<typename T> __forceinline Vec2<T> madd ( const T& a, const Vec2<T>& b, const Vec2<T>& c) { return Vec2<T>( madd(a,b.x,c.x), madd(a,b.y,c.y) ); }
+ template<typename T> __forceinline Vec2<T> msub ( const T& a, const Vec2<T>& b, const Vec2<T>& c) { return Vec2<T>( msub(a,b.x,c.x), msub(a,b.y,c.y) ); }
+ template<typename T> __forceinline Vec2<T> nmadd ( const T& a, const Vec2<T>& b, const Vec2<T>& c) { return Vec2<T>(nmadd(a,b.x,c.x),nmadd(a,b.y,c.y) ); }
+ template<typename T> __forceinline Vec2<T> nmsub ( const T& a, const Vec2<T>& b, const Vec2<T>& c) { return Vec2<T>(nmsub(a,b.x,c.x),nmsub(a,b.y,c.y) ); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec2<T>& operator +=( Vec2<T>& a, const Vec2<T>& b ) { a.x += b.x; a.y += b.y; return a; }
+ template<typename T> __forceinline Vec2<T>& operator -=( Vec2<T>& a, const Vec2<T>& b ) { a.x -= b.x; a.y -= b.y; return a; }
+ template<typename T> __forceinline Vec2<T>& operator *=( Vec2<T>& a, const T& b ) { a.x *= b ; a.y *= b ; return a; }
+ template<typename T> __forceinline Vec2<T>& operator /=( Vec2<T>& a, const T& b ) { a.x /= b ; a.y /= b ; return a; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline T reduce_add( const Vec2<T>& a ) { return a.x + a.y; }
+ template<typename T> __forceinline T reduce_mul( const Vec2<T>& a ) { return a.x * a.y; }
+ template<typename T> __forceinline T reduce_min( const Vec2<T>& a ) { return min(a.x, a.y); }
+ template<typename T> __forceinline T reduce_max( const Vec2<T>& a ) { return max(a.x, a.y); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline bool operator ==( const Vec2<T>& a, const Vec2<T>& b ) { return a.x == b.x && a.y == b.y; }
+ template<typename T> __forceinline bool operator !=( const Vec2<T>& a, const Vec2<T>& b ) { return a.x != b.x || a.y != b.y; }
+ template<typename T> __forceinline bool operator < ( const Vec2<T>& a, const Vec2<T>& b ) {
+ if (a.x != b.x) return a.x < b.x;
+ if (a.y != b.y) return a.y < b.y;
+ return false;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Shift Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec2<T> shift_right_1( const Vec2<T>& a ) {
+ return Vec2<T>(shift_right_1(a.x),shift_right_1(a.y));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Euclidian Space Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline T dot ( const Vec2<T>& a, const Vec2<T>& b ) { return madd(a.x,b.x,a.y*b.y); }
+ template<typename T> __forceinline Vec2<T> cross ( const Vec2<T>& a ) { return Vec2<T>(-a.y,a.x); }
+ template<typename T> __forceinline T length ( const Vec2<T>& a ) { return sqrt(dot(a,a)); }
+ template<typename T> __forceinline Vec2<T> normalize( const Vec2<T>& a ) { return a*rsqrt(dot(a,a)); }
+ template<typename T> __forceinline T distance ( const Vec2<T>& a, const Vec2<T>& b ) { return length(a-b); }
+ template<typename T> __forceinline T det ( const Vec2<T>& a, const Vec2<T>& b ) { return a.x*b.y - a.y*b.x; }
+
+ template<typename T> __forceinline Vec2<T> normalize_safe( const Vec2<T>& a ) {
+ const T d = dot(a,a); return select(d == T( zero ),a, a*rsqrt(d) );
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec2<T> select ( bool s, const Vec2<T>& t, const Vec2<T>& f ) {
+ return Vec2<T>(select(s,t.x,f.x),select(s,t.y,f.y));
+ }
+
+ template<typename T> __forceinline Vec2<T> select ( const Vec2<bool>& s, const Vec2<T>& t, const Vec2<T>& f ) {
+ return Vec2<T>(select(s.x,t.x,f.x),select(s.y,t.y,f.y));
+ }
+
+ template<typename T> __forceinline Vec2<T> select ( const typename T::Bool& s, const Vec2<T>& t, const Vec2<T>& f ) {
+ return Vec2<T>(select(s,t.x,f.x),select(s,t.y,f.y));
+ }
+
+ template<typename T>
+ __forceinline Vec2<T> lerp(const Vec2<T>& v0, const Vec2<T>& v1, const T& t) {
+ return madd(Vec2<T>(T(1.0f)-t),v0,t*v1);
+ }
+
+ template<typename T> __forceinline int maxDim ( const Vec2<T>& a )
+ {
+ const Vec2<T> b = abs(a);
+ if (b.x > b.y) return 0;
+ else return 1;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const Vec2<T>& a) {
+ return cout << "(" << a.x << ", " << a.y << ")";
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Default template instantiations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ typedef Vec2<bool > Vec2b;
+ typedef Vec2<int > Vec2i;
+ typedef Vec2<float> Vec2f;
+}
+
+#include "vec2fa.h"
+
+#if defined(__SSE__) || defined(__ARM_NEON)
+#include "../simd/sse.h"
+#endif
+
+#if defined(__AVX__)
+#include "../simd/avx.h"
+#endif
+
+#if defined(__AVX512F__)
+#include "../simd/avx512.h"
+#endif
+
+namespace embree
+{
+ template<> __forceinline Vec2<float>::Vec2(const Vec2fa& a) : x(a.x), y(a.y) {}
+
+#if defined(__SSE__) || defined(__ARM_NEON)
+ template<> __forceinline Vec2<vfloat4>::Vec2(const Vec2fa& a) : x(a.x), y(a.y) {}
+#endif
+
+#if defined(__AVX__)
+ template<> __forceinline Vec2<vfloat8>::Vec2(const Vec2fa& a) : x(a.x), y(a.y) {}
+#endif
+
+#if defined(__AVX512F__)
+ template<> __forceinline Vec2<vfloat16>::Vec2(const Vec2fa& a) : x(a.x), y(a.y) {}
+#endif
+}
diff --git a/thirdparty/embree-aarch64/common/math/vec2fa.h b/thirdparty/embree-aarch64/common/math/vec2fa.h
new file mode 100644
index 0000000000..451ecd556c
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/vec2fa.h
@@ -0,0 +1,317 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/alloc.h"
+#include "math.h"
+#include "../simd/sse.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// SSE Vec2fa Type
+ ////////////////////////////////////////////////////////////////////////////////
+
+ struct __aligned(16) Vec2fa
+ {
+ ALIGNED_STRUCT_(16);
+
+ typedef float Scalar;
+ enum { N = 2 };
+ union {
+ __m128 m128;
+ struct { float x,y,az,aw; };
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec2fa( ) {}
+ __forceinline Vec2fa( const __m128 a ) : m128(a) {}
+
+ __forceinline Vec2fa ( const Vec2<float>& other ) { x = other.x; y = other.y; }
+ __forceinline Vec2fa& operator =( const Vec2<float>& other ) { x = other.x; y = other.y; return *this; }
+
+ __forceinline Vec2fa ( const Vec2fa& other ) { m128 = other.m128; }
+ __forceinline Vec2fa& operator =( const Vec2fa& other ) { m128 = other.m128; return *this; }
+
+ __forceinline explicit Vec2fa( const float a ) : m128(_mm_set1_ps(a)) {}
+ __forceinline Vec2fa( const float x, const float y) : m128(_mm_set_ps(y, y, y, x)) {}
+
+ __forceinline explicit Vec2fa( const __m128i a ) : m128(_mm_cvtepi32_ps(a)) {}
+
+ __forceinline operator const __m128&() const { return m128; }
+ __forceinline operator __m128&() { return m128; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline Vec2fa load( const void* const a ) {
+ return Vec2fa(_mm_and_ps(_mm_load_ps((float*)a),_mm_castsi128_ps(_mm_set_epi32(0, 0, -1, -1))));
+ }
+
+ static __forceinline Vec2fa loadu( const void* const a ) {
+ return Vec2fa(_mm_and_ps(_mm_loadu_ps((float*)a),_mm_castsi128_ps(_mm_set_epi32(0, 0, -1, -1))));
+ }
+
+ static __forceinline void storeu ( void* ptr, const Vec2fa& v ) {
+ _mm_storeu_ps((float*)ptr,v);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec2fa( ZeroTy ) : m128(_mm_setzero_ps()) {}
+ __forceinline Vec2fa( OneTy ) : m128(_mm_set1_ps(1.0f)) {}
+ __forceinline Vec2fa( PosInfTy ) : m128(_mm_set1_ps(pos_inf)) {}
+ __forceinline Vec2fa( NegInfTy ) : m128(_mm_set1_ps(neg_inf)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const float& operator []( const size_t index ) const { assert(index < 2); return (&x)[index]; }
+ __forceinline float& operator []( const size_t index ) { assert(index < 2); return (&x)[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec2fa operator +( const Vec2fa& a ) { return a; }
+ __forceinline Vec2fa operator -( const Vec2fa& a ) {
+ const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
+ return _mm_xor_ps(a.m128, mask);
+ }
+ __forceinline Vec2fa abs ( const Vec2fa& a ) {
+ const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
+ return _mm_and_ps(a.m128, mask);
+ }
+ __forceinline Vec2fa sign ( const Vec2fa& a ) {
+ return blendv_ps(Vec2fa(one), -Vec2fa(one), _mm_cmplt_ps (a,Vec2fa(zero)));
+ }
+
+ __forceinline Vec2fa rcp ( const Vec2fa& a )
+ {
+#if defined(__aarch64__)
+ __m128 reciprocal = _mm_rcp_ps(a.m128);
+ reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
+ reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
+ return (const Vec2fa)reciprocal;
+#else
+#if defined(__AVX512VL__)
+ const Vec2fa r = _mm_rcp14_ps(a.m128);
+#else
+ const Vec2fa r = _mm_rcp_ps(a.m128);
+#endif
+
+#if defined(__AVX2__)
+ const Vec2fa res = _mm_mul_ps(r,_mm_fnmadd_ps(r, a, vfloat4(2.0f)));
+#else
+ const Vec2fa res = _mm_mul_ps(r,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r, a)));
+ //return _mm_sub_ps(_mm_add_ps(r, r), _mm_mul_ps(_mm_mul_ps(r, r), a));
+#endif
+
+ return res;
+#endif //defined(__aarch64__)
+ }
+
+ __forceinline Vec2fa sqrt ( const Vec2fa& a ) { return _mm_sqrt_ps(a.m128); }
+ __forceinline Vec2fa sqr ( const Vec2fa& a ) { return _mm_mul_ps(a,a); }
+
+ __forceinline Vec2fa rsqrt( const Vec2fa& a )
+ {
+#if defined(__aarch64__)
+ __m128 r = _mm_rsqrt_ps(a.m128);
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
+ return r;
+#else
+
+#if defined(__AVX512VL__)
+ __m128 r = _mm_rsqrt14_ps(a.m128);
+#else
+ __m128 r = _mm_rsqrt_ps(a.m128);
+#endif
+ return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f),r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
+
+#endif
+ }
+
+ __forceinline Vec2fa zero_fix(const Vec2fa& a) {
+ return blendv_ps(a, _mm_set1_ps(min_rcp_input), _mm_cmplt_ps (abs(a).m128, _mm_set1_ps(min_rcp_input)));
+ }
+ __forceinline Vec2fa rcp_safe(const Vec2fa& a) {
+ return rcp(zero_fix(a));
+ }
+ __forceinline Vec2fa log ( const Vec2fa& a ) {
+ return Vec2fa(logf(a.x),logf(a.y));
+ }
+
+ __forceinline Vec2fa exp ( const Vec2fa& a ) {
+ return Vec2fa(expf(a.x),expf(a.y));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec2fa operator +( const Vec2fa& a, const Vec2fa& b ) { return _mm_add_ps(a.m128, b.m128); }
+ __forceinline Vec2fa operator -( const Vec2fa& a, const Vec2fa& b ) { return _mm_sub_ps(a.m128, b.m128); }
+ __forceinline Vec2fa operator *( const Vec2fa& a, const Vec2fa& b ) { return _mm_mul_ps(a.m128, b.m128); }
+ __forceinline Vec2fa operator *( const Vec2fa& a, const float b ) { return a * Vec2fa(b); }
+ __forceinline Vec2fa operator *( const float a, const Vec2fa& b ) { return Vec2fa(a) * b; }
+ __forceinline Vec2fa operator /( const Vec2fa& a, const Vec2fa& b ) { return _mm_div_ps(a.m128,b.m128); }
+ __forceinline Vec2fa operator /( const Vec2fa& a, const float b ) { return _mm_div_ps(a.m128,_mm_set1_ps(b)); }
+ __forceinline Vec2fa operator /( const float a, const Vec2fa& b ) { return _mm_div_ps(_mm_set1_ps(a),b.m128); }
+
+ __forceinline Vec2fa min( const Vec2fa& a, const Vec2fa& b ) { return _mm_min_ps(a.m128,b.m128); }
+ __forceinline Vec2fa max( const Vec2fa& a, const Vec2fa& b ) { return _mm_max_ps(a.m128,b.m128); }
+
+#if defined(__aarch64__) || defined(__SSE4_1__)
+ __forceinline Vec2fa mini(const Vec2fa& a, const Vec2fa& b) {
+ const vint4 ai = _mm_castps_si128(a);
+ const vint4 bi = _mm_castps_si128(b);
+ const vint4 ci = _mm_min_epi32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+#endif
+
+#if defined(__aarch64__) || defined(__SSE4_1__)
+ __forceinline Vec2fa maxi(const Vec2fa& a, const Vec2fa& b) {
+ const vint4 ai = _mm_castps_si128(a);
+ const vint4 bi = _mm_castps_si128(b);
+ const vint4 ci = _mm_max_epi32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+#endif
+
+ __forceinline Vec2fa pow ( const Vec2fa& a, const float& b ) {
+ return Vec2fa(powf(a.x,b),powf(a.y,b));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX2__)
+ __forceinline Vec2fa madd ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return _mm_fmadd_ps(a,b,c); }
+ __forceinline Vec2fa msub ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return _mm_fmsub_ps(a,b,c); }
+ __forceinline Vec2fa nmadd ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return _mm_fnmadd_ps(a,b,c); }
+ __forceinline Vec2fa nmsub ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return _mm_fnmsub_ps(a,b,c); }
+#else
+ __forceinline Vec2fa madd ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return a*b+c; }
+ __forceinline Vec2fa msub ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return a*b-c; }
+ __forceinline Vec2fa nmadd ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return -a*b+c;}
+ __forceinline Vec2fa nmsub ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return -a*b-c; }
+#endif
+
+ __forceinline Vec2fa madd ( const float a, const Vec2fa& b, const Vec2fa& c) { return madd(Vec2fa(a),b,c); }
+ __forceinline Vec2fa msub ( const float a, const Vec2fa& b, const Vec2fa& c) { return msub(Vec2fa(a),b,c); }
+ __forceinline Vec2fa nmadd ( const float a, const Vec2fa& b, const Vec2fa& c) { return nmadd(Vec2fa(a),b,c); }
+ __forceinline Vec2fa nmsub ( const float a, const Vec2fa& b, const Vec2fa& c) { return nmsub(Vec2fa(a),b,c); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec2fa& operator +=( Vec2fa& a, const Vec2fa& b ) { return a = a + b; }
+ __forceinline Vec2fa& operator -=( Vec2fa& a, const Vec2fa& b ) { return a = a - b; }
+ __forceinline Vec2fa& operator *=( Vec2fa& a, const Vec2fa& b ) { return a = a * b; }
+ __forceinline Vec2fa& operator *=( Vec2fa& a, const float b ) { return a = a * b; }
+ __forceinline Vec2fa& operator /=( Vec2fa& a, const Vec2fa& b ) { return a = a / b; }
+ __forceinline Vec2fa& operator /=( Vec2fa& a, const float b ) { return a = a / b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline float reduce_add(const Vec2fa& v) { return v.x+v.y; }
+ __forceinline float reduce_mul(const Vec2fa& v) { return v.x*v.y; }
+ __forceinline float reduce_min(const Vec2fa& v) { return min(v.x,v.y); }
+ __forceinline float reduce_max(const Vec2fa& v) { return max(v.x,v.y); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator ==( const Vec2fa& a, const Vec2fa& b ) { return (_mm_movemask_ps(_mm_cmpeq_ps (a.m128, b.m128)) & 3) == 3; }
+ __forceinline bool operator !=( const Vec2fa& a, const Vec2fa& b ) { return (_mm_movemask_ps(_mm_cmpneq_ps(a.m128, b.m128)) & 3) != 0; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Euclidian Space Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__SSE4_1__)
+ __forceinline float dot ( const Vec2fa& a, const Vec2fa& b ) {
+ return _mm_cvtss_f32(_mm_dp_ps(a,b,0x3F));
+ }
+#else
+ __forceinline float dot ( const Vec2fa& a, const Vec2fa& b ) {
+ return reduce_add(a*b);
+ }
+#endif
+
+ __forceinline Vec2fa cross ( const Vec2fa& a ) {
+ return Vec2fa(-a.y,a.x);
+ }
+
+ __forceinline float sqr_length ( const Vec2fa& a ) { return dot(a,a); }
+ __forceinline float rcp_length ( const Vec2fa& a ) { return rsqrt(dot(a,a)); }
+ __forceinline float rcp_length2( const Vec2fa& a ) { return rcp(dot(a,a)); }
+ __forceinline float length ( const Vec2fa& a ) { return sqrt(dot(a,a)); }
+ __forceinline Vec2fa normalize( const Vec2fa& a ) { return a*rsqrt(dot(a,a)); }
+ __forceinline float distance ( const Vec2fa& a, const Vec2fa& b ) { return length(a-b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec2fa select( bool s, const Vec2fa& t, const Vec2fa& f ) {
+ __m128 mask = s ? _mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())) : _mm_setzero_ps();
+ return blendv_ps(f, t, mask);
+ }
+
+ __forceinline Vec2fa lerp(const Vec2fa& v0, const Vec2fa& v1, const float t) {
+ return madd(1.0f-t,v0,t*v1);
+ }
+
+ __forceinline int maxDim ( const Vec2fa& a )
+ {
+ const Vec2fa b = abs(a);
+ if (b.x > b.y) return 0;
+ else return 1;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Rounding Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__aarch64__)
+__forceinline Vec2fa floor(const Vec2fa& a) { return vrndmq_f32(a); }
+__forceinline Vec2fa ceil (const Vec2fa& a) { return vrndpq_f32(a); }
+//__forceinline Vec2fa trunc(const Vec2fa& a) { return vrndq_f32(a); }
+#elif defined (__SSE4_1__)
+ //__forceinline Vec2fa trunc( const Vec2fa& a ) { return _mm_round_ps(a, _MM_FROUND_TO_NEAREST_INT); }
+ __forceinline Vec2fa floor( const Vec2fa& a ) { return _mm_round_ps(a, _MM_FROUND_TO_NEG_INF ); }
+ __forceinline Vec2fa ceil ( const Vec2fa& a ) { return _mm_round_ps(a, _MM_FROUND_TO_POS_INF ); }
+#else
+ //__forceinline Vec2fa trunc( const Vec2fa& a ) { return Vec2fa(truncf(a.x),truncf(a.y),truncf(a.z)); }
+ __forceinline Vec2fa floor( const Vec2fa& a ) { return Vec2fa(floorf(a.x),floorf(a.y)); }
+ __forceinline Vec2fa ceil ( const Vec2fa& a ) { return Vec2fa(ceilf (a.x),ceilf (a.y)); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator<<(embree_ostream cout, const Vec2fa& a) {
+ return cout << "(" << a.x << ", " << a.y << ")";
+ }
+
+ typedef Vec2fa Vec2fa_t;
+}
diff --git a/thirdparty/embree-aarch64/common/math/vec3.h b/thirdparty/embree-aarch64/common/math/vec3.h
new file mode 100644
index 0000000000..1870321715
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/vec3.h
@@ -0,0 +1,349 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "math.h"
+
+namespace embree
+{
+ struct Vec3fa;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Generic 3D vector Class
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> struct Vec3
+ {
+ enum { N = 3 };
+
+ union {
+ struct {
+ T x, y, z;
+ };
+#if !(defined(__WIN32__) && _MSC_VER == 1800) // workaround for older VS 2013 compiler
+ T components[N];
+#endif
+ };
+
+ typedef T Scalar;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Construction
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3( ) {}
+ __forceinline explicit Vec3( const T& a ) : x(a), y(a), z(a) {}
+ __forceinline Vec3( const T& x, const T& y, const T& z ) : x(x), y(y), z(z) {}
+
+ __forceinline Vec3( const Vec3& other ) { x = other.x; y = other.y; z = other.z; }
+ __forceinline Vec3( const Vec3fa& other );
+
+ template<typename T1> __forceinline Vec3( const Vec3<T1>& a ) : x(T(a.x)), y(T(a.y)), z(T(a.z)) {}
+ template<typename T1> __forceinline Vec3& operator =(const Vec3<T1>& other) { x = other.x; y = other.y; z = other.z; return *this; }
+
+ __forceinline Vec3& operator =(const Vec3& other) { x = other.x; y = other.y; z = other.z; return *this; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3( ZeroTy ) : x(zero), y(zero), z(zero) {}
+ __forceinline Vec3( OneTy ) : x(one), y(one), z(one) {}
+ __forceinline Vec3( PosInfTy ) : x(pos_inf), y(pos_inf), z(pos_inf) {}
+ __forceinline Vec3( NegInfTy ) : x(neg_inf), y(neg_inf), z(neg_inf) {}
+
+#if defined(__WIN32__) && (_MSC_VER == 1800) // workaround for older VS 2013 compiler
+ __forceinline const T& operator []( const size_t axis ) const { assert(axis < 3); return (&x)[axis]; }
+ __forceinline T& operator []( const size_t axis ) { assert(axis < 3); return (&x)[axis]; }
+#else
+ __forceinline const T& operator [](const size_t axis) const { assert(axis < 3); return components[axis]; }
+ __forceinline T& operator [](const size_t axis) { assert(axis < 3); return components[axis]; }
+#endif
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec3<T> operator +( const Vec3<T>& a ) { return Vec3<T>(+a.x, +a.y, +a.z); }
+ template<typename T> __forceinline Vec3<T> operator -( const Vec3<T>& a ) { return Vec3<T>(-a.x, -a.y, -a.z); }
+ template<typename T> __forceinline Vec3<T> abs ( const Vec3<T>& a ) { return Vec3<T>(abs (a.x), abs (a.y), abs (a.z)); }
+ template<typename T> __forceinline Vec3<T> rcp ( const Vec3<T>& a ) { return Vec3<T>(rcp (a.x), rcp (a.y), rcp (a.z)); }
+ template<typename T> __forceinline Vec3<T> rsqrt ( const Vec3<T>& a ) { return Vec3<T>(rsqrt(a.x), rsqrt(a.y), rsqrt(a.z)); }
+ template<typename T> __forceinline Vec3<T> sqrt ( const Vec3<T>& a ) { return Vec3<T>(sqrt (a.x), sqrt (a.y), sqrt (a.z)); }
+
+ template<typename T> __forceinline Vec3<T> zero_fix( const Vec3<T>& a )
+ {
+ return Vec3<T>(select(abs(a.x)<min_rcp_input,T(min_rcp_input),a.x),
+ select(abs(a.y)<min_rcp_input,T(min_rcp_input),a.y),
+ select(abs(a.z)<min_rcp_input,T(min_rcp_input),a.z));
+ }
+ template<typename T> __forceinline Vec3<T> rcp_safe(const Vec3<T>& a) { return rcp(zero_fix(a)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec3<T> operator +( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<T>(a.x + b.x, a.y + b.y, a.z + b.z); }
+ template<typename T> __forceinline Vec3<T> operator -( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<T>(a.x - b.x, a.y - b.y, a.z - b.z); }
+ template<typename T> __forceinline Vec3<T> operator *( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<T>(a.x * b.x, a.y * b.y, a.z * b.z); }
+ template<typename T> __forceinline Vec3<T> operator *( const T& a, const Vec3<T>& b ) { return Vec3<T>(a * b.x, a * b.y, a * b.z); }
+ template<typename T> __forceinline Vec3<T> operator *( const Vec3<T>& a, const T& b ) { return Vec3<T>(a.x * b , a.y * b , a.z * b ); }
+ template<typename T> __forceinline Vec3<T> operator /( const Vec3<T>& a, const T& b ) { return Vec3<T>(a.x / b , a.y / b , a.z / b ); }
+ template<typename T> __forceinline Vec3<T> operator /( const T& a, const Vec3<T>& b ) { return Vec3<T>(a / b.x, a / b.y, a / b.z); }
+ template<typename T> __forceinline Vec3<T> operator /( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<T>(a.x / b.x, a.y / b.y, a.z / b.z); }
+
+ template<typename T> __forceinline Vec3<T> min(const Vec3<T>& a, const Vec3<T>& b) { return Vec3<T>(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z)); }
+ template<typename T> __forceinline Vec3<T> max(const Vec3<T>& a, const Vec3<T>& b) { return Vec3<T>(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)); }
+
+ template<typename T> __forceinline Vec3<T> operator >>( const Vec3<T>& a, const int b ) { return Vec3<T>(a.x >> b, a.y >> b, a.z >> b); }
+ template<typename T> __forceinline Vec3<T> operator <<( const Vec3<T>& a, const int b ) { return Vec3<T>(a.x << b, a.y << b, a.z << b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec3<T> madd ( const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c) { return Vec3<T>( madd(a.x,b.x,c.x), madd(a.y,b.y,c.y), madd(a.z,b.z,c.z)); }
+ template<typename T> __forceinline Vec3<T> msub ( const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c) { return Vec3<T>( msub(a.x,b.x,c.x), msub(a.y,b.y,c.y), msub(a.z,b.z,c.z)); }
+ template<typename T> __forceinline Vec3<T> nmadd ( const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c) { return Vec3<T>(nmadd(a.x,b.x,c.x),nmadd(a.y,b.y,c.y),nmadd(a.z,b.z,c.z));}
+ template<typename T> __forceinline Vec3<T> nmsub ( const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c) { return Vec3<T>(nmsub(a.x,b.x,c.x),nmsub(a.y,b.y,c.y),nmsub(a.z,b.z,c.z)); }
+
+ template<typename T> __forceinline Vec3<T> madd ( const T& a, const Vec3<T>& b, const Vec3<T>& c) { return Vec3<T>( madd(a,b.x,c.x), madd(a,b.y,c.y), madd(a,b.z,c.z)); }
+ template<typename T> __forceinline Vec3<T> msub ( const T& a, const Vec3<T>& b, const Vec3<T>& c) { return Vec3<T>( msub(a,b.x,c.x), msub(a,b.y,c.y), msub(a,b.z,c.z)); }
+ template<typename T> __forceinline Vec3<T> nmadd ( const T& a, const Vec3<T>& b, const Vec3<T>& c) { return Vec3<T>(nmadd(a,b.x,c.x),nmadd(a,b.y,c.y),nmadd(a,b.z,c.z));}
+ template<typename T> __forceinline Vec3<T> nmsub ( const T& a, const Vec3<T>& b, const Vec3<T>& c) { return Vec3<T>(nmsub(a,b.x,c.x),nmsub(a,b.y,c.y),nmsub(a,b.z,c.z)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec3<T>& operator +=( Vec3<T>& a, const T b ) { a.x += b; a.y += b; a.z += b; return a; }
+ template<typename T> __forceinline Vec3<T>& operator +=( Vec3<T>& a, const Vec3<T>& b ) { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
+ template<typename T> __forceinline Vec3<T>& operator -=( Vec3<T>& a, const Vec3<T>& b ) { a.x -= b.x; a.y -= b.y; a.z -= b.z; return a; }
+ template<typename T> __forceinline Vec3<T>& operator *=( Vec3<T>& a, const T& b ) { a.x *= b ; a.y *= b ; a.z *= b ; return a; }
+ template<typename T> __forceinline Vec3<T>& operator /=( Vec3<T>& a, const T& b ) { a.x /= b ; a.y /= b ; a.z /= b ; return a; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline T reduce_add( const Vec3<T>& a ) { return a.x + a.y + a.z; }
+ template<typename T> __forceinline T reduce_mul( const Vec3<T>& a ) { return a.x * a.y * a.z; }
+ template<typename T> __forceinline T reduce_min( const Vec3<T>& a ) { return min(a.x, a.y, a.z); }
+ template<typename T> __forceinline T reduce_max( const Vec3<T>& a ) { return max(a.x, a.y, a.z); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline bool operator ==( const Vec3<T>& a, const Vec3<T>& b ) { return a.x == b.x && a.y == b.y && a.z == b.z; }
+ template<typename T> __forceinline bool operator !=( const Vec3<T>& a, const Vec3<T>& b ) { return a.x != b.x || a.y != b.y || a.z != b.z; }
+ template<typename T> __forceinline bool operator < ( const Vec3<T>& a, const Vec3<T>& b ) {
+ if (a.x != b.x) return a.x < b.x;
+ if (a.y != b.y) return a.y < b.y;
+ if (a.z != b.z) return a.z < b.z;
+ return false;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Shift Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec3<T> shift_right_1( const Vec3<T>& a ) {
+ return Vec3<T>(shift_right_1(a.x),shift_right_1(a.y),shift_right_1(a.z));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec3<T> select ( bool s, const Vec3<T>& t, const Vec3<T>& f ) {
+ return Vec3<T>(select(s,t.x,f.x),select(s,t.y,f.y),select(s,t.z,f.z));
+ }
+
+ template<typename T> __forceinline Vec3<T> select ( const Vec3<bool>& s, const Vec3<T>& t, const Vec3<T>& f ) {
+ return Vec3<T>(select(s.x,t.x,f.x),select(s.y,t.y,f.y),select(s.z,t.z,f.z));
+ }
+
+ template<typename T> __forceinline Vec3<T> select ( const typename T::Bool& s, const Vec3<T>& t, const Vec3<T>& f ) {
+ return Vec3<T>(select(s,t.x,f.x),select(s,t.y,f.y),select(s,t.z,f.z));
+ }
+
+ template<typename T>
+ __forceinline Vec3<T> lerp(const Vec3<T>& v0, const Vec3<T>& v1, const T& t) {
+ return madd(Vec3<T>(T(1.0f)-t),v0,t*v1);
+ }
+
+ template<typename T> __forceinline int maxDim ( const Vec3<T>& a )
+ {
+ const Vec3<T> b = abs(a);
+ if (b.x > b.y) {
+ if (b.x > b.z) return 0; else return 2;
+ } else {
+ if (b.y > b.z) return 1; else return 2;
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec3<bool> eq_mask( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<bool>(a.x==b.x,a.y==b.y,a.z==b.z); }
+ template<typename T> __forceinline Vec3<bool> neq_mask(const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<bool>(a.x!=b.x,a.y!=b.y,a.z!=b.z); }
+ template<typename T> __forceinline Vec3<bool> lt_mask( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<bool>(a.x< b.x,a.y< b.y,a.z< b.z); }
+ template<typename T> __forceinline Vec3<bool> le_mask( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<bool>(a.x<=b.x,a.y<=b.y,a.z<=b.z); }
+ template<typename T> __forceinline Vec3<bool> gt_mask( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<bool>(a.x> b.x,a.y> b.y,a.z> b.z); }
+ template<typename T> __forceinline Vec3<bool> ge_mask( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<bool>(a.x>=b.x,a.y>=b.y,a.z>=b.z); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Euclidian Space Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline T sqr ( const Vec3<T>& a ) { return dot(a,a); }
+ template<typename T> __forceinline T dot ( const Vec3<T>& a, const Vec3<T>& b ) { return madd(a.x,b.x,madd(a.y,b.y,a.z*b.z)); }
+ template<typename T> __forceinline T length ( const Vec3<T>& a ) { return sqrt(sqr(a)); }
+ template<typename T> __forceinline T rcp_length( const Vec3<T>& a ) { return rsqrt(sqr(a)); }
+ template<typename T> __forceinline Vec3<T> normalize( const Vec3<T>& a ) { return a*rsqrt(sqr(a)); }
+ template<typename T> __forceinline T distance ( const Vec3<T>& a, const Vec3<T>& b ) { return length(a-b); }
+ template<typename T> __forceinline Vec3<T> cross ( const Vec3<T>& a, const Vec3<T>& b ) { return Vec3<T>(prod_diff(a.y,b.z,a.z,b.y), prod_diff(a.z,b.x,a.x,b.z), prod_diff(a.x,b.y,a.y,b.x)); }
+ template<typename T> __forceinline Vec3<T> stable_triangle_normal( const Vec3<T>& a, const Vec3<T>& b, const Vec3<T>& c )
+ {
+ const T ab_x = a.z*b.y, ab_y = a.x*b.z, ab_z = a.y*b.x;
+ const T bc_x = b.z*c.y, bc_y = b.x*c.z, bc_z = b.y*c.x;
+ const Vec3<T> cross_ab(msub(a.y,b.z,ab_x), msub(a.z,b.x,ab_y), msub(a.x,b.y,ab_z));
+ const Vec3<T> cross_bc(msub(b.y,c.z,bc_x), msub(b.z,c.x,bc_y), msub(b.x,c.y,bc_z));
+ const auto sx = abs(ab_x) < abs(bc_x);
+ const auto sy = abs(ab_y) < abs(bc_y);
+ const auto sz = abs(ab_z) < abs(bc_z);
+ return Vec3<T>(select(sx,cross_ab.x,cross_bc.x),
+ select(sy,cross_ab.y,cross_bc.y),
+ select(sz,cross_ab.z,cross_bc.z));
+ }
+
+ template<typename T> __forceinline T sum ( const Vec3<T>& a ) { return a.x+a.y+a.z; }
+
+ template<typename T> __forceinline T halfArea ( const Vec3<T>& d ) { return madd(d.x,(d.y+d.z),d.y*d.z); }
+ template<typename T> __forceinline T area ( const Vec3<T>& d ) { return 2.0f*halfArea(d); }
+
+ template<typename T> __forceinline Vec3<T> normalize_safe( const Vec3<T>& a ) {
+ const T d = dot(a,a); return select(d == T( zero ), a , a*rsqrt(d) );
+ }
+
+ template<typename T> __forceinline T sqr_point_to_line_distance(const Vec3<T>& P, const Vec3<T>& Q0, const Vec3<T>& Q1)
+ {
+ const Vec3<T> N = cross(P-Q0,Q1-Q0);
+ const Vec3<T> D = Q1-Q0;
+ return dot(N,N)*rcp(dot(D,D));
+ }
+
+ template<typename T> __forceinline T sqr_point_to_line_distance(const Vec3<T>& PmQ0, const Vec3<T>& Q1mQ0)
+ {
+ const Vec3<T> N = cross(PmQ0,Q1mQ0);
+ const Vec3<T> D = Q1mQ0;
+ return dot(N,N)*rcp(dot(D,D));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3<T>& a) {
+ return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")";
+ }
+
+ typedef Vec3<bool > Vec3b;
+ typedef Vec3<int > Vec3i;
+ typedef Vec3<float> Vec3f;
+}
+
+#include "vec3ba.h"
+#include "vec3ia.h"
+#include "vec3fa.h"
+
+////////////////////////////////////////////////////////////////////////////////
+/// SSE / AVX / MIC specializations
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__SSE__) || defined(__ARM_NEON)
+#include "../simd/sse.h"
+#endif
+
+#if defined(__AVX__)
+#include "../simd/avx.h"
+#endif
+
+#if defined(__AVX512F__)
+#include "../simd/avx512.h"
+#endif
+
+namespace embree
+{
+ template<typename Out, typename In>
+ __forceinline Vec3<Out> broadcast(const Vec3<In>& a, const size_t k) {
+ return Vec3<Out>(Out(a.x[k]), Out(a.y[k]), Out(a.z[k]));
+ }
+
+ template<> __forceinline Vec3<float>::Vec3(const Vec3fa& a) { x = a.x; y = a.y; z = a.z; }
+
+#if defined(__AVX__)
+ template<> __forceinline Vec3<vfloat4>::Vec3(const Vec3fa& a) {
+ x = a.x; y = a.y; z = a.z;
+ }
+#elif defined(__SSE__) || defined(__ARM_NEON)
+ template<>
+ __forceinline Vec3<vfloat4>::Vec3(const Vec3fa& a) {
+ const vfloat4 v = vfloat4(a.m128); x = shuffle<0,0,0,0>(v); y = shuffle<1,1,1,1>(v); z = shuffle<2,2,2,2>(v);
+ }
+#endif
+
+#if defined(__SSE__) || defined(__ARM_NEON)
+ __forceinline Vec3<vfloat4> broadcast4f(const Vec3<vfloat4>& a, const size_t k) {
+ return Vec3<vfloat4>(vfloat4::broadcast(&a.x[k]), vfloat4::broadcast(&a.y[k]), vfloat4::broadcast(&a.z[k]));
+ }
+
+ template<>
+ __forceinline Vec3<vfloat4> broadcast<vfloat4,vfloat4>(const Vec3<vfloat4>& a, const size_t k) {
+ return Vec3<vfloat4>(vfloat4::broadcast(&a.x[k]), vfloat4::broadcast(&a.y[k]), vfloat4::broadcast(&a.z[k]));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline Vec3<vfloat4> shuffle(const Vec3<vfloat4>& b) {
+ return Vec3<vfloat4>(shuffle<i0,i1,i2,i3>(b.x), shuffle<i0,i1,i2,i3>(b.y), shuffle<i0,i1,i2,i3>(b.z));
+ }
+#endif
+
+#if defined(__AVX__)
+ template<>
+ __forceinline Vec3<vfloat8>::Vec3(const Vec3fa& a) {
+ x = a.x; y = a.y; z = a.z;
+ }
+ __forceinline Vec3<vfloat4> broadcast4f(const Vec3<vfloat8>& a, const size_t k) {
+ return Vec3<vfloat4>(vfloat4::broadcast(&a.x[k]), vfloat4::broadcast(&a.y[k]), vfloat4::broadcast(&a.z[k]));
+ }
+ __forceinline Vec3<vfloat8> broadcast8f(const Vec3<vfloat4>& a, const size_t k) {
+ return Vec3<vfloat8>(vfloat8::broadcast(&a.x[k]), vfloat8::broadcast(&a.y[k]), vfloat8::broadcast(&a.z[k]));
+ }
+ __forceinline Vec3<vfloat8> broadcast8f(const Vec3<vfloat8>& a, const size_t k) {
+ return Vec3<vfloat8>(vfloat8::broadcast(&a.x[k]), vfloat8::broadcast(&a.y[k]), vfloat8::broadcast(&a.z[k]));
+ }
+
+ template<>
+ __forceinline Vec3<vfloat8> broadcast<vfloat8,vfloat4>(const Vec3<vfloat4>& a, const size_t k) {
+ return Vec3<vfloat8>(vfloat8::broadcast(&a.x[k]), vfloat8::broadcast(&a.y[k]), vfloat8::broadcast(&a.z[k]));
+ }
+ template<>
+ __forceinline Vec3<vfloat8> broadcast<vfloat8,vfloat8>(const Vec3<vfloat8>& a, const size_t k) {
+ return Vec3<vfloat8>(vfloat8::broadcast(&a.x[k]), vfloat8::broadcast(&a.y[k]), vfloat8::broadcast(&a.z[k]));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline Vec3<vfloat8> shuffle(const Vec3<vfloat8>& b) {
+ return Vec3<vfloat8>(shuffle<i0,i1,i2,i3>(b.x), shuffle<i0,i1,i2,i3>(b.y), shuffle<i0,i1,i2,i3>(b.z));
+ }
+#endif
+
+#if defined(__AVX512F__)
+ template<> __forceinline Vec3<vfloat16>::Vec3(const Vec3fa& a) : x(a.x), y(a.y), z(a.z) {}
+#endif
+}
diff --git a/thirdparty/embree-aarch64/common/math/vec3ba.h b/thirdparty/embree-aarch64/common/math/vec3ba.h
new file mode 100644
index 0000000000..90f31739c2
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/vec3ba.h
@@ -0,0 +1,120 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/alloc.h"
+#include "math.h"
+#include "../simd/sse.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// SSE Vec3ba Type
+ ////////////////////////////////////////////////////////////////////////////////
+
+ struct __aligned(16) Vec3ba
+ {
+ ALIGNED_STRUCT_(16);
+
+ union {
+ __m128 m128;
+ struct { int x,y,z; };
+ };
+
+ typedef int Scalar;
+ enum { N = 3 };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ba( ) {}
+ __forceinline Vec3ba( const __m128 input ) : m128(input) {}
+ __forceinline Vec3ba( const Vec3ba& other ) : m128(other.m128) {}
+ __forceinline Vec3ba& operator =(const Vec3ba& other) { m128 = other.m128; return *this; }
+
+ __forceinline explicit Vec3ba( bool a )
+ : m128(mm_lookupmask_ps[(size_t(a) << 3) | (size_t(a) << 2) | (size_t(a) << 1) | size_t(a)]) {}
+ __forceinline Vec3ba( bool a, bool b, bool c)
+ : m128(mm_lookupmask_ps[(size_t(c) << 2) | (size_t(b) << 1) | size_t(a)]) {}
+
+ __forceinline operator const __m128&() const { return m128; }
+ __forceinline operator __m128&() { return m128; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ba( FalseTy ) : m128(_mm_setzero_ps()) {}
+ __forceinline Vec3ba( TrueTy ) : m128(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128()))) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
+ __forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
+ };
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ba operator !( const Vec3ba& a ) { return _mm_xor_ps(a.m128, Vec3ba(embree::True)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ba operator &( const Vec3ba& a, const Vec3ba& b ) { return _mm_and_ps(a.m128, b.m128); }
+ __forceinline Vec3ba operator |( const Vec3ba& a, const Vec3ba& b ) { return _mm_or_ps (a.m128, b.m128); }
+ __forceinline Vec3ba operator ^( const Vec3ba& a, const Vec3ba& b ) { return _mm_xor_ps(a.m128, b.m128); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ba& operator &=( Vec3ba& a, const Vec3ba& b ) { return a = a & b; }
+ __forceinline Vec3ba& operator |=( Vec3ba& a, const Vec3ba& b ) { return a = a | b; }
+ __forceinline Vec3ba& operator ^=( Vec3ba& a, const Vec3ba& b ) { return a = a ^ b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator ==( const Vec3ba& a, const Vec3ba& b ) {
+ return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_castps_si128(a.m128), _mm_castps_si128(b.m128)))) & 7) == 7;
+ }
+ __forceinline bool operator !=( const Vec3ba& a, const Vec3ba& b ) {
+ return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_castps_si128(a.m128), _mm_castps_si128(b.m128)))) & 7) != 7;
+ }
+ __forceinline bool operator < ( const Vec3ba& a, const Vec3ba& b ) {
+ if (a.x != b.x) return a.x < b.x;
+ if (a.y != b.y) return a.y < b.y;
+ if (a.z != b.z) return a.z < b.z;
+ return false;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool reduce_and( const Vec3ba& a ) { return (_mm_movemask_ps(a) & 0x7) == 0x7; }
+ __forceinline bool reduce_or ( const Vec3ba& a ) { return (_mm_movemask_ps(a) & 0x7) != 0x0; }
+
+ __forceinline bool all ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) == 0x7; }
+ __forceinline bool any ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) != 0x0; }
+ __forceinline bool none ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) == 0x0; }
+
+ __forceinline size_t movemask(const Vec3ba& a) { return _mm_movemask_ps(a) & 0x7; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ba& a) {
+ return cout << "(" << (a.x ? "1" : "0") << ", " << (a.y ? "1" : "0") << ", " << (a.z ? "1" : "0") << ")";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/math/vec3fa.h b/thirdparty/embree-aarch64/common/math/vec3fa.h
new file mode 100644
index 0000000000..6163cfb596
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/vec3fa.h
@@ -0,0 +1,810 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/alloc.h"
+#include "math.h"
+#include "../simd/sse.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// SSE Vec3fa Type
+ ////////////////////////////////////////////////////////////////////////////////
+
+ struct __aligned(16) Vec3fa
+ {
+ ALIGNED_STRUCT_(16);
+
+ typedef float Scalar;
+ enum { N = 3 };
+ union {
+ __m128 m128;
+ struct { float x,y,z; };
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fa( ) {}
+ __forceinline Vec3fa( const __m128 a ) : m128(a) {}
+
+ __forceinline Vec3fa ( const Vec3<float>& other ) { m128 = _mm_set_ps(0, other.z, other.y, other.x); }
+ //__forceinline Vec3fa& operator =( const Vec3<float>& other ) { m128 = _mm_set_ps(0, other.z, other.y, other.x); return *this; }
+
+ __forceinline Vec3fa ( const Vec3fa& other ) { m128 = other.m128; }
+ __forceinline Vec3fa& operator =( const Vec3fa& other ) { m128 = other.m128; return *this; }
+
+ __forceinline explicit Vec3fa( const float a ) : m128(_mm_set1_ps(a)) {}
+ __forceinline Vec3fa( const float x, const float y, const float z) : m128(_mm_set_ps(0, z, y, x)) {}
+
+ __forceinline explicit Vec3fa( const __m128i a ) : m128(_mm_cvtepi32_ps(a)) {}
+
+ __forceinline explicit operator const vfloat4() const { return vfloat4(m128); }
+ __forceinline explicit operator const vint4() const { return vint4(_mm_cvtps_epi32(m128)); }
+ __forceinline explicit operator const Vec2fa() const { return Vec2fa(m128); }
+ __forceinline explicit operator const Vec3ia() const { return Vec3ia(_mm_cvtps_epi32(m128)); }
+
+ //__forceinline operator const __m128&() const { return m128; }
+ //__forceinline operator __m128&() { return m128; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline Vec3fa load( const void* const a ) {
+#if defined(__aarch64__)
+ __m128 t = _mm_load_ps((float*)a);
+ t[3] = 0.0f;
+ return Vec3fa(t);
+#else
+ return Vec3fa(_mm_and_ps(_mm_load_ps((float*)a),_mm_castsi128_ps(_mm_set_epi32(0, -1, -1, -1))));
+#endif
+ }
+
+ static __forceinline Vec3fa loadu( const void* const a ) {
+ return Vec3fa(_mm_loadu_ps((float*)a));
+ }
+
+ static __forceinline void storeu ( void* ptr, const Vec3fa& v ) {
+ _mm_storeu_ps((float*)ptr,v.m128);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fa( ZeroTy ) : m128(_mm_setzero_ps()) {}
+ __forceinline Vec3fa( OneTy ) : m128(_mm_set1_ps(1.0f)) {}
+ __forceinline Vec3fa( PosInfTy ) : m128(_mm_set1_ps(pos_inf)) {}
+ __forceinline Vec3fa( NegInfTy ) : m128(_mm_set1_ps(neg_inf)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const float& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
+ __forceinline float& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fa operator +( const Vec3fa& a ) { return a; }
+ __forceinline Vec3fa operator -( const Vec3fa& a ) {
+#if defined(__aarch64__)
+ return vnegq_f32(a.m128);
+#else
+ const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
+
+ return _mm_xor_ps(a.m128, mask);
+#endif
+ }
+ __forceinline Vec3fa abs ( const Vec3fa& a ) {
+#if defined(__aarch64__)
+ return _mm_abs_ps(a.m128);
+#else
+ const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
+ return _mm_and_ps(a.m128, mask);
+#endif
+ }
+ __forceinline Vec3fa sign ( const Vec3fa& a ) {
+#if defined(__aarch64__)
+ Vec3fa r = blendv_ps(vOne, vmOne, _mm_cmplt_ps (a.m128,vdupq_n_f32(0.0f)));
+ return r;
+#else
+ return blendv_ps(Vec3fa(one).m128, (-Vec3fa(one)).m128, _mm_cmplt_ps (a.m128,Vec3fa(zero).m128));
+#endif
+ }
+
+ __forceinline Vec3fa rcp ( const Vec3fa& a )
+ {
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ return vdivq_f32(vdupq_n_f32(1.0f),a.m128);
+#elif defined(__aarch64__)
+ __m128 reciprocal = _mm_rcp_ps(a.m128);
+ reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
+ reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
+ return (const Vec3fa)reciprocal;
+#else
+
+#if defined(__AVX512VL__)
+ const Vec3fa r = _mm_rcp14_ps(a.m128);
+#else
+ const Vec3fa r = _mm_rcp_ps(a.m128);
+#endif
+
+#if defined(__AVX2__)
+ const Vec3fa res = _mm_mul_ps(r.m128,_mm_fnmadd_ps(r.m128, a.m128, vfloat4(2.0f)));
+#else
+ const Vec3fa res = _mm_mul_ps(r.m128,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r.m128, a.m128)));
+ //return _mm_sub_ps(_mm_add_ps(r, r), _mm_mul_ps(_mm_mul_ps(r, r), a));
+#endif
+
+ return res;
+#endif //defined(__aarch64__)
+ }
+
+ __forceinline Vec3fa sqrt ( const Vec3fa& a ) { return _mm_sqrt_ps(a.m128); }
+ __forceinline Vec3fa sqr ( const Vec3fa& a ) { return _mm_mul_ps(a.m128,a.m128); }
+
+ __forceinline Vec3fa rsqrt( const Vec3fa& a )
+ {
+#if defined(__aarch64__)
+ __m128 r = _mm_rsqrt_ps(a.m128);
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
+ return r;
+#else
+
+#if defined(__AVX512VL__)
+ __m128 r = _mm_rsqrt14_ps(a.m128);
+#else
+ __m128 r = _mm_rsqrt_ps(a.m128);
+#endif
+ return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f),r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a.m128, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
+#endif
+ }
+
+ __forceinline Vec3fa zero_fix(const Vec3fa& a) {
+ return blendv_ps(a.m128, _mm_set1_ps(min_rcp_input), _mm_cmplt_ps (abs(a).m128, _mm_set1_ps(min_rcp_input)));
+ }
+ __forceinline Vec3fa rcp_safe(const Vec3fa& a) {
+ return rcp(zero_fix(a));
+ }
+ __forceinline Vec3fa log ( const Vec3fa& a ) {
+ return Vec3fa(logf(a.x),logf(a.y),logf(a.z));
+ }
+
+ __forceinline Vec3fa exp ( const Vec3fa& a ) {
+ return Vec3fa(expf(a.x),expf(a.y),expf(a.z));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fa operator +( const Vec3fa& a, const Vec3fa& b ) { return _mm_add_ps(a.m128, b.m128); }
+ __forceinline Vec3fa operator -( const Vec3fa& a, const Vec3fa& b ) { return _mm_sub_ps(a.m128, b.m128); }
+ __forceinline Vec3fa operator *( const Vec3fa& a, const Vec3fa& b ) { return _mm_mul_ps(a.m128, b.m128); }
+ __forceinline Vec3fa operator *( const Vec3fa& a, const float b ) { return a * Vec3fa(b); }
+ __forceinline Vec3fa operator *( const float a, const Vec3fa& b ) { return Vec3fa(a) * b; }
+ __forceinline Vec3fa operator /( const Vec3fa& a, const Vec3fa& b ) { return _mm_div_ps(a.m128,b.m128); }
+ __forceinline Vec3fa operator /( const Vec3fa& a, const float b ) { return _mm_div_ps(a.m128,_mm_set1_ps(b)); }
+ __forceinline Vec3fa operator /( const float a, const Vec3fa& b ) { return _mm_div_ps(_mm_set1_ps(a),b.m128); }
+
+ __forceinline Vec3fa min( const Vec3fa& a, const Vec3fa& b ) { return _mm_min_ps(a.m128,b.m128); }
+ __forceinline Vec3fa max( const Vec3fa& a, const Vec3fa& b ) { return _mm_max_ps(a.m128,b.m128); }
+
+#if defined(__aarch64__) || defined(__SSE4_1__)
+ __forceinline Vec3fa mini(const Vec3fa& a, const Vec3fa& b) {
+ const vint4 ai = _mm_castps_si128(a.m128);
+ const vint4 bi = _mm_castps_si128(b.m128);
+ const vint4 ci = _mm_min_epi32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+#endif
+
+#if defined(__aarch64__) || defined(__SSE4_1__)
+ __forceinline Vec3fa maxi(const Vec3fa& a, const Vec3fa& b) {
+ const vint4 ai = _mm_castps_si128(a.m128);
+ const vint4 bi = _mm_castps_si128(b.m128);
+ const vint4 ci = _mm_max_epi32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+#endif
+
+ __forceinline Vec3fa pow ( const Vec3fa& a, const float& b ) {
+ return Vec3fa(powf(a.x,b),powf(a.y,b),powf(a.z,b));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX2__)
+ __forceinline Vec3fa madd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fmadd_ps(a.m128,b.m128,c.m128); }
+ __forceinline Vec3fa msub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fmsub_ps(a.m128,b.m128,c.m128); }
+ __forceinline Vec3fa nmadd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fnmadd_ps(a.m128,b.m128,c.m128); }
+ __forceinline Vec3fa nmsub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fnmsub_ps(a.m128,b.m128,c.m128); }
+#else
+
+#if defined(__aarch64__)
+ __forceinline Vec3fa madd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) {
+ return _mm_madd_ps(a.m128, b.m128, c.m128); //a*b+c;
+ }
+ __forceinline Vec3fa nmadd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) {
+ return _mm_msub_ps(a.m128, b.m128, c.m128); //-a*b+c;
+ }
+ __forceinline Vec3fa nmsub( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) {
+ Vec3fa t = _mm_madd_ps(a.m128, b.m128, c.m128);
+ return -t;
+ }
+ __forceinline Vec3fa msub( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) {
+ return _mm_madd_ps(a.m128,b.m128,vnegq_f32(c.m128)); //a*b-c
+ }
+
+#else
+ __forceinline Vec3fa madd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return a*b+c; }
+ __forceinline Vec3fa nmadd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return -a*b+c;}
+ __forceinline Vec3fa nmsub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return -a*b-c; }
+ __forceinline Vec3fa msub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return a*b-c; }
+#endif
+
+#endif
+
+ __forceinline Vec3fa madd ( const float a, const Vec3fa& b, const Vec3fa& c) { return madd(Vec3fa(a),b,c); }
+ __forceinline Vec3fa msub ( const float a, const Vec3fa& b, const Vec3fa& c) { return msub(Vec3fa(a),b,c); }
+ __forceinline Vec3fa nmadd ( const float a, const Vec3fa& b, const Vec3fa& c) { return nmadd(Vec3fa(a),b,c); }
+ __forceinline Vec3fa nmsub ( const float a, const Vec3fa& b, const Vec3fa& c) { return nmsub(Vec3fa(a),b,c); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fa& operator +=( Vec3fa& a, const Vec3fa& b ) { return a = a + b; }
+ __forceinline Vec3fa& operator -=( Vec3fa& a, const Vec3fa& b ) { return a = a - b; }
+ __forceinline Vec3fa& operator *=( Vec3fa& a, const Vec3fa& b ) { return a = a * b; }
+ __forceinline Vec3fa& operator *=( Vec3fa& a, const float b ) { return a = a * b; }
+ __forceinline Vec3fa& operator /=( Vec3fa& a, const Vec3fa& b ) { return a = a / b; }
+ __forceinline Vec3fa& operator /=( Vec3fa& a, const float b ) { return a = a / b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ __forceinline float reduce_add(const Vec3fa& v) {
+ float32x4_t t = v.m128;
+ t[3] = 0.0f;
+ return vaddvq_f32(t);
+ }
+
+ __forceinline float reduce_mul(const Vec3fa& v) { return v.x*v.y*v.z; }
+ __forceinline float reduce_min(const Vec3fa& v) {
+ float32x4_t t = v.m128;
+ t[3] = t[2];
+ return vminvq_f32(t);
+ }
+ __forceinline float reduce_max(const Vec3fa& v) {
+ float32x4_t t = v.m128;
+ t[3] = t[2];
+ return vmaxvq_f32(t);
+ }
+#else
+ __forceinline float reduce_add(const Vec3fa& v) {
+ const vfloat4 a(v.m128);
+ const vfloat4 b = shuffle<1>(a);
+ const vfloat4 c = shuffle<2>(a);
+ return _mm_cvtss_f32(a+b+c);
+ }
+
+ __forceinline float reduce_mul(const Vec3fa& v) { return v.x*v.y*v.z; }
+ __forceinline float reduce_min(const Vec3fa& v) { return min(v.x,v.y,v.z); }
+ __forceinline float reduce_max(const Vec3fa& v) { return max(v.x,v.y,v.z); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator ==( const Vec3fa& a, const Vec3fa& b ) { return (_mm_movemask_ps(_mm_cmpeq_ps (a.m128, b.m128)) & 7) == 7; }
+ __forceinline bool operator !=( const Vec3fa& a, const Vec3fa& b ) { return (_mm_movemask_ps(_mm_cmpneq_ps(a.m128, b.m128)) & 7) != 0; }
+
+ __forceinline Vec3ba eq_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpeq_ps (a.m128, b.m128); }
+ __forceinline Vec3ba neq_mask(const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpneq_ps(a.m128, b.m128); }
+ __forceinline Vec3ba lt_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmplt_ps (a.m128, b.m128); }
+ __forceinline Vec3ba le_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmple_ps (a.m128, b.m128); }
+ #if defined(__aarch64__)
+ __forceinline Vec3ba gt_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpgt_ps (a.m128, b.m128); }
+ __forceinline Vec3ba ge_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpge_ps (a.m128, b.m128); }
+#else
+ __forceinline Vec3ba gt_mask(const Vec3fa& a, const Vec3fa& b) { return _mm_cmpnle_ps(a.m128, b.m128); }
+ __forceinline Vec3ba ge_mask(const Vec3fa& a, const Vec3fa& b) { return _mm_cmpnlt_ps(a.m128, b.m128); }
+#endif
+
+ __forceinline bool isvalid ( const Vec3fa& v ) {
+ return all(gt_mask(v,Vec3fa(-FLT_LARGE)) & lt_mask(v,Vec3fa(+FLT_LARGE)));
+ }
+
+ __forceinline bool is_finite ( const Vec3fa& a ) {
+ return all(ge_mask(a,Vec3fa(-FLT_MAX)) & le_mask(a,Vec3fa(+FLT_MAX)));
+ }
+
+ __forceinline bool isvalid4 ( const Vec3fa& v ) {
+ return all((vfloat4(v.m128) > vfloat4(-FLT_LARGE)) & (vfloat4(v.m128) < vfloat4(+FLT_LARGE)));
+ }
+
+ __forceinline bool is_finite4 ( const Vec3fa& a ) {
+ return all((vfloat4(a.m128) >= vfloat4(-FLT_MAX)) & (vfloat4(a.m128) <= vfloat4(+FLT_MAX)));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Euclidian Space Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__SSE4_1__)
+ __forceinline float dot ( const Vec3fa& a, const Vec3fa& b ) {
+ return _mm_cvtss_f32(_mm_dp_ps(a.m128,b.m128,0x7F));
+ }
+#else
+ __forceinline float dot ( const Vec3fa& a, const Vec3fa& b ) {
+ return reduce_add(a*b);
+ }
+#endif
+
+ __forceinline Vec3fa cross ( const Vec3fa& a, const Vec3fa& b )
+ {
+ vfloat4 a0 = vfloat4(a.m128);
+ vfloat4 b0 = shuffle<1,2,0,3>(vfloat4(b.m128));
+ vfloat4 a1 = shuffle<1,2,0,3>(vfloat4(a.m128));
+ vfloat4 b1 = vfloat4(b.m128);
+ return Vec3fa(shuffle<1,2,0,3>(prod_diff(a0,b0,a1,b1)));
+ }
+
+ __forceinline float sqr_length ( const Vec3fa& a ) { return dot(a,a); }
+ __forceinline float rcp_length ( const Vec3fa& a ) { return rsqrt(dot(a,a)); }
+ __forceinline float rcp_length2( const Vec3fa& a ) { return rcp(dot(a,a)); }
+ __forceinline float length ( const Vec3fa& a ) { return sqrt(dot(a,a)); }
+ __forceinline Vec3fa normalize( const Vec3fa& a ) { return a*rsqrt(dot(a,a)); }
+ __forceinline float distance ( const Vec3fa& a, const Vec3fa& b ) { return length(a-b); }
+ __forceinline float halfArea ( const Vec3fa& d ) { return madd(d.x,(d.y+d.z),d.y*d.z); }
+ __forceinline float area ( const Vec3fa& d ) { return 2.0f*halfArea(d); }
+
+ __forceinline Vec3fa normalize_safe( const Vec3fa& a ) {
+ const float d = dot(a,a); if (unlikely(d == 0.0f)) return a; else return a*rsqrt(d);
+ }
+
+ /*! differentiated normalization */
+ __forceinline Vec3fa dnormalize(const Vec3fa& p, const Vec3fa& dp)
+ {
+ const float pp = dot(p,p);
+ const float pdp = dot(p,dp);
+ return (pp*dp-pdp*p)*rcp(pp)*rsqrt(pp);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fa select( bool s, const Vec3fa& t, const Vec3fa& f ) {
+ __m128 mask = s ? _mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())) : _mm_setzero_ps();
+ return blendv_ps(f.m128, t.m128, mask);
+ }
+
+ __forceinline Vec3fa select( const Vec3ba& s, const Vec3fa& t, const Vec3fa& f ) {
+ return blendv_ps(f.m128, t.m128, s);
+ }
+
+ __forceinline Vec3fa lerp(const Vec3fa& v0, const Vec3fa& v1, const float t) {
+ return madd(1.0f-t,v0,t*v1);
+ }
+
+ __forceinline int maxDim ( const Vec3fa& a )
+ {
+ const Vec3fa b = abs(a);
+ if (b.x > b.y) {
+ if (b.x > b.z) return 0; else return 2;
+ } else {
+ if (b.y > b.z) return 1; else return 2;
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Rounding Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__aarch64__)
+ __forceinline Vec3fa floor(const Vec3fa& a) { return vrndmq_f32(a.m128); }
+ __forceinline Vec3fa ceil (const Vec3fa& a) { return vrndpq_f32(a.m128); }
+ __forceinline Vec3fa trunc(const Vec3fa& a) { return vrndq_f32(a.m128); }
+#elif defined (__SSE4_1__)
+ __forceinline Vec3fa trunc( const Vec3fa& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_NEAREST_INT); }
+ __forceinline Vec3fa floor( const Vec3fa& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_NEG_INF ); }
+ __forceinline Vec3fa ceil ( const Vec3fa& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_POS_INF ); }
+#else
+ __forceinline Vec3fa trunc( const Vec3fa& a ) { return Vec3fa(truncf(a.x),truncf(a.y),truncf(a.z)); }
+ __forceinline Vec3fa floor( const Vec3fa& a ) { return Vec3fa(floorf(a.x),floorf(a.y),floorf(a.z)); }
+ __forceinline Vec3fa ceil ( const Vec3fa& a ) { return Vec3fa(ceilf (a.x),ceilf (a.y),ceilf (a.z)); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3fa& a) {
+ return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")";
+ }
+
+ typedef Vec3fa Vec3fa_t;
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// SSE Vec3fx Type
+ ////////////////////////////////////////////////////////////////////////////////
+
+ struct __aligned(16) Vec3fx
+ {
+ ALIGNED_STRUCT_(16);
+
+ typedef float Scalar;
+ enum { N = 3 };
+ union {
+ __m128 m128;
+ struct { float x,y,z; union { int a; unsigned u; float w; }; };
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fx( ) {}
+ __forceinline Vec3fx( const __m128 a ) : m128(a) {}
+
+ __forceinline explicit Vec3fx(const Vec3fa& v) : m128(v.m128) {}
+ __forceinline operator Vec3fa () const { return Vec3fa(m128); }
+
+ __forceinline explicit Vec3fx ( const Vec3<float>& other ) { m128 = _mm_set_ps(0, other.z, other.y, other.x); }
+ //__forceinline Vec3fx& operator =( const Vec3<float>& other ) { m128 = _mm_set_ps(0, other.z, other.y, other.x); return *this; }
+
+ __forceinline Vec3fx ( const Vec3fx& other ) { m128 = other.m128; }
+
+ __forceinline Vec3fx& operator =( const Vec3fx& other ) { m128 = other.m128; return *this; }
+
+ __forceinline explicit Vec3fx( const float a ) : m128(_mm_set1_ps(a)) {}
+ __forceinline Vec3fx( const float x, const float y, const float z) : m128(_mm_set_ps(0, z, y, x)) {}
+
+ __forceinline Vec3fx( const Vec3fa& other, const int a1) { m128 = other.m128; a = a1; }
+ __forceinline Vec3fx( const Vec3fa& other, const unsigned a1) { m128 = other.m128; u = a1; }
+ __forceinline Vec3fx( const Vec3fa& other, const float w1) {
+#if defined (__aarch64__)
+ m128 = other.m128; m128[3] = w1;
+#elif defined (__SSE4_1__)
+ m128 = _mm_insert_ps(other.m128, _mm_set_ss(w1),3 << 4);
+#else
+ const vint4 mask(-1,-1,-1,0);
+ m128 = select(vboolf4(_mm_castsi128_ps(mask)),vfloat4(other.m128),vfloat4(w1));
+#endif
+ }
+ //__forceinline Vec3fx( const float x, const float y, const float z, const int a) : x(x), y(y), z(z), a(a) {} // not working properly!
+ //__forceinline Vec3fx( const float x, const float y, const float z, const unsigned a) : x(x), y(y), z(z), u(a) {} // not working properly!
+ __forceinline Vec3fx( const float x, const float y, const float z, const float w) : m128(_mm_set_ps(w, z, y, x)) {}
+
+ //__forceinline explicit Vec3fx( const __m128i a ) : m128(_mm_cvtepi32_ps(a)) {}
+
+ __forceinline explicit operator const vfloat4() const { return vfloat4(m128); }
+ __forceinline explicit operator const vint4() const { return vint4(_mm_cvtps_epi32(m128)); }
+ __forceinline explicit operator const Vec2fa() const { return Vec2fa(m128); }
+ __forceinline explicit operator const Vec3ia() const { return Vec3ia(_mm_cvtps_epi32(m128)); }
+
+ //__forceinline operator const __m128&() const { return m128; }
+ //__forceinline operator __m128&() { return m128; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline Vec3fx load( const void* const a ) {
+ return Vec3fx(_mm_and_ps(_mm_load_ps((float*)a),_mm_castsi128_ps(_mm_set_epi32(0, -1, -1, -1))));
+ }
+
+ static __forceinline Vec3fx loadu( const void* const a ) {
+ return Vec3fx(_mm_loadu_ps((float*)a));
+ }
+
+ static __forceinline void storeu ( void* ptr, const Vec3fx& v ) {
+ _mm_storeu_ps((float*)ptr,v.m128);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fx( ZeroTy ) : m128(_mm_setzero_ps()) {}
+ __forceinline Vec3fx( OneTy ) : m128(_mm_set1_ps(1.0f)) {}
+ __forceinline Vec3fx( PosInfTy ) : m128(_mm_set1_ps(pos_inf)) {}
+ __forceinline Vec3fx( NegInfTy ) : m128(_mm_set1_ps(neg_inf)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const float& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
+ __forceinline float& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fx operator +( const Vec3fx& a ) { return a; }
+ __forceinline Vec3fx operator -( const Vec3fx& a ) {
+ const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
+ return _mm_xor_ps(a.m128, mask);
+ }
+ __forceinline Vec3fx abs ( const Vec3fx& a ) {
+ const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
+ return _mm_and_ps(a.m128, mask);
+ }
+ __forceinline Vec3fx sign ( const Vec3fx& a ) {
+ return blendv_ps(Vec3fx(one).m128, (-Vec3fx(one)).m128, _mm_cmplt_ps (a.m128,Vec3fx(zero).m128));
+ }
+
+ __forceinline Vec3fx rcp ( const Vec3fx& a )
+ {
+#if defined(__AVX512VL__)
+ const Vec3fx r = _mm_rcp14_ps(a.m128);
+#else
+ const Vec3fx r = _mm_rcp_ps(a.m128);
+#endif
+
+#if defined(__AVX2__)
+ const Vec3fx res = _mm_mul_ps(r.m128,_mm_fnmadd_ps(r.m128, a.m128, vfloat4(2.0f)));
+#else
+ const Vec3fx res = _mm_mul_ps(r.m128,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r.m128, a.m128)));
+ //return _mm_sub_ps(_mm_add_ps(r, r), _mm_mul_ps(_mm_mul_ps(r, r), a));
+#endif
+
+ return res;
+ }
+
+ __forceinline Vec3fx sqrt ( const Vec3fx& a ) { return _mm_sqrt_ps(a.m128); }
+ __forceinline Vec3fx sqr ( const Vec3fx& a ) { return _mm_mul_ps(a.m128,a.m128); }
+
+ __forceinline Vec3fx rsqrt( const Vec3fx& a )
+ {
+#if defined(__AVX512VL__)
+ __m128 r = _mm_rsqrt14_ps(a.m128);
+#else
+ __m128 r = _mm_rsqrt_ps(a.m128);
+#endif
+ return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f),r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a.m128, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
+ }
+
+ __forceinline Vec3fx zero_fix(const Vec3fx& a) {
+ return blendv_ps(a.m128, _mm_set1_ps(min_rcp_input), _mm_cmplt_ps (abs(a).m128, _mm_set1_ps(min_rcp_input)));
+ }
+ __forceinline Vec3fx rcp_safe(const Vec3fx& a) {
+ return rcp(zero_fix(a));
+ }
+ __forceinline Vec3fx log ( const Vec3fx& a ) {
+ return Vec3fx(logf(a.x),logf(a.y),logf(a.z));
+ }
+
+ __forceinline Vec3fx exp ( const Vec3fx& a ) {
+ return Vec3fx(expf(a.x),expf(a.y),expf(a.z));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fx operator +( const Vec3fx& a, const Vec3fx& b ) { return _mm_add_ps(a.m128, b.m128); }
+ __forceinline Vec3fx operator -( const Vec3fx& a, const Vec3fx& b ) { return _mm_sub_ps(a.m128, b.m128); }
+ __forceinline Vec3fx operator *( const Vec3fx& a, const Vec3fx& b ) { return _mm_mul_ps(a.m128, b.m128); }
+ __forceinline Vec3fx operator *( const Vec3fx& a, const float b ) { return a * Vec3fx(b); }
+ __forceinline Vec3fx operator *( const float a, const Vec3fx& b ) { return Vec3fx(a) * b; }
+ __forceinline Vec3fx operator /( const Vec3fx& a, const Vec3fx& b ) { return _mm_div_ps(a.m128,b.m128); }
+ __forceinline Vec3fx operator /( const Vec3fx& a, const float b ) { return _mm_div_ps(a.m128,_mm_set1_ps(b)); }
+ __forceinline Vec3fx operator /( const float a, const Vec3fx& b ) { return _mm_div_ps(_mm_set1_ps(a),b.m128); }
+
+ __forceinline Vec3fx min( const Vec3fx& a, const Vec3fx& b ) { return _mm_min_ps(a.m128,b.m128); }
+ __forceinline Vec3fx max( const Vec3fx& a, const Vec3fx& b ) { return _mm_max_ps(a.m128,b.m128); }
+
+#if defined(__SSE4_1__) || defined(__aarch64__)
+ __forceinline Vec3fx mini(const Vec3fx& a, const Vec3fx& b) {
+ const vint4 ai = _mm_castps_si128(a.m128);
+ const vint4 bi = _mm_castps_si128(b.m128);
+ const vint4 ci = _mm_min_epi32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+#endif
+
+#if defined(__SSE4_1__) || defined(__aarch64__)
+ __forceinline Vec3fx maxi(const Vec3fx& a, const Vec3fx& b) {
+ const vint4 ai = _mm_castps_si128(a.m128);
+ const vint4 bi = _mm_castps_si128(b.m128);
+ const vint4 ci = _mm_max_epi32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+#endif
+
+ __forceinline Vec3fx pow ( const Vec3fx& a, const float& b ) {
+ return Vec3fx(powf(a.x,b),powf(a.y,b),powf(a.z,b));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX2__)
+ __forceinline Vec3fx madd ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return _mm_fmadd_ps(a.m128,b.m128,c.m128); }
+ __forceinline Vec3fx msub ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return _mm_fmsub_ps(a.m128,b.m128,c.m128); }
+ __forceinline Vec3fx nmadd ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return _mm_fnmadd_ps(a.m128,b.m128,c.m128); }
+ __forceinline Vec3fx nmsub ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return _mm_fnmsub_ps(a.m128,b.m128,c.m128); }
+#else
+ __forceinline Vec3fx madd ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return a*b+c; }
+ __forceinline Vec3fx msub ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return a*b-c; }
+ __forceinline Vec3fx nmadd ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return -a*b+c;}
+ __forceinline Vec3fx nmsub ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return -a*b-c; }
+#endif
+
+ __forceinline Vec3fx madd ( const float a, const Vec3fx& b, const Vec3fx& c) { return madd(Vec3fx(a),b,c); }
+ __forceinline Vec3fx msub ( const float a, const Vec3fx& b, const Vec3fx& c) { return msub(Vec3fx(a),b,c); }
+ __forceinline Vec3fx nmadd ( const float a, const Vec3fx& b, const Vec3fx& c) { return nmadd(Vec3fx(a),b,c); }
+ __forceinline Vec3fx nmsub ( const float a, const Vec3fx& b, const Vec3fx& c) { return nmsub(Vec3fx(a),b,c); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fx& operator +=( Vec3fx& a, const Vec3fx& b ) { return a = a + b; }
+ __forceinline Vec3fx& operator -=( Vec3fx& a, const Vec3fx& b ) { return a = a - b; }
+ __forceinline Vec3fx& operator *=( Vec3fx& a, const Vec3fx& b ) { return a = a * b; }
+ __forceinline Vec3fx& operator *=( Vec3fx& a, const float b ) { return a = a * b; }
+ __forceinline Vec3fx& operator /=( Vec3fx& a, const Vec3fx& b ) { return a = a / b; }
+ __forceinline Vec3fx& operator /=( Vec3fx& a, const float b ) { return a = a / b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline float reduce_add(const Vec3fx& v) {
+ const vfloat4 a(v.m128);
+ const vfloat4 b = shuffle<1>(a);
+ const vfloat4 c = shuffle<2>(a);
+ return _mm_cvtss_f32(a+b+c);
+ }
+
+ __forceinline float reduce_mul(const Vec3fx& v) { return v.x*v.y*v.z; }
+ __forceinline float reduce_min(const Vec3fx& v) { return min(v.x,v.y,v.z); }
+ __forceinline float reduce_max(const Vec3fx& v) { return max(v.x,v.y,v.z); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator ==( const Vec3fx& a, const Vec3fx& b ) { return (_mm_movemask_ps(_mm_cmpeq_ps (a.m128, b.m128)) & 7) == 7; }
+ __forceinline bool operator !=( const Vec3fx& a, const Vec3fx& b ) { return (_mm_movemask_ps(_mm_cmpneq_ps(a.m128, b.m128)) & 7) != 0; }
+
+ __forceinline Vec3ba eq_mask( const Vec3fx& a, const Vec3fx& b ) { return _mm_cmpeq_ps (a.m128, b.m128); }
+ __forceinline Vec3ba neq_mask(const Vec3fx& a, const Vec3fx& b ) { return _mm_cmpneq_ps(a.m128, b.m128); }
+ __forceinline Vec3ba lt_mask( const Vec3fx& a, const Vec3fx& b ) { return _mm_cmplt_ps (a.m128, b.m128); }
+ __forceinline Vec3ba le_mask( const Vec3fx& a, const Vec3fx& b ) { return _mm_cmple_ps (a.m128, b.m128); }
+ __forceinline Vec3ba gt_mask( const Vec3fx& a, const Vec3fx& b ) { return _mm_cmpnle_ps(a.m128, b.m128); }
+ __forceinline Vec3ba ge_mask( const Vec3fx& a, const Vec3fx& b ) { return _mm_cmpnlt_ps(a.m128, b.m128); }
+
+ __forceinline bool isvalid ( const Vec3fx& v ) {
+ return all(gt_mask(v,Vec3fx(-FLT_LARGE)) & lt_mask(v,Vec3fx(+FLT_LARGE)));
+ }
+
+ __forceinline bool is_finite ( const Vec3fx& a ) {
+ return all(ge_mask(a,Vec3fx(-FLT_MAX)) & le_mask(a,Vec3fx(+FLT_MAX)));
+ }
+
+ __forceinline bool isvalid4 ( const Vec3fx& v ) {
+ return all((vfloat4(v.m128) > vfloat4(-FLT_LARGE)) & (vfloat4(v.m128) < vfloat4(+FLT_LARGE)));
+ }
+
+ __forceinline bool is_finite4 ( const Vec3fx& a ) {
+ return all((vfloat4(a.m128) >= vfloat4(-FLT_MAX)) & (vfloat4(a.m128) <= vfloat4(+FLT_MAX)));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Euclidian Space Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__SSE4_1__)
+ __forceinline float dot ( const Vec3fx& a, const Vec3fx& b ) {
+ return _mm_cvtss_f32(_mm_dp_ps(a.m128,b.m128,0x7F));
+ }
+#else
+ __forceinline float dot ( const Vec3fx& a, const Vec3fx& b ) {
+ return reduce_add(a*b);
+ }
+#endif
+
+ __forceinline Vec3fx cross ( const Vec3fx& a, const Vec3fx& b )
+ {
+ vfloat4 a0 = vfloat4(a.m128);
+ vfloat4 b0 = shuffle<1,2,0,3>(vfloat4(b.m128));
+ vfloat4 a1 = shuffle<1,2,0,3>(vfloat4(a.m128));
+ vfloat4 b1 = vfloat4(b.m128);
+ return Vec3fx(shuffle<1,2,0,3>(msub(a0,b0,a1*b1)));
+ }
+
+ __forceinline float sqr_length ( const Vec3fx& a ) { return dot(a,a); }
+ __forceinline float rcp_length ( const Vec3fx& a ) { return rsqrt(dot(a,a)); }
+ __forceinline float rcp_length2( const Vec3fx& a ) { return rcp(dot(a,a)); }
+ __forceinline float length ( const Vec3fx& a ) { return sqrt(dot(a,a)); }
+ __forceinline Vec3fx normalize( const Vec3fx& a ) { return a*rsqrt(dot(a,a)); }
+ __forceinline float distance ( const Vec3fx& a, const Vec3fx& b ) { return length(a-b); }
+ __forceinline float halfArea ( const Vec3fx& d ) { return madd(d.x,(d.y+d.z),d.y*d.z); }
+ __forceinline float area ( const Vec3fx& d ) { return 2.0f*halfArea(d); }
+
+ __forceinline Vec3fx normalize_safe( const Vec3fx& a ) {
+ const float d = dot(a,a); if (unlikely(d == 0.0f)) return a; else return a*rsqrt(d);
+ }
+
+ /*! differentiated normalization */
+ __forceinline Vec3fx dnormalize(const Vec3fx& p, const Vec3fx& dp)
+ {
+ const float pp = dot(p,p);
+ const float pdp = dot(p,dp);
+ return (pp*dp-pdp*p)*rcp(pp)*rsqrt(pp);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3fx select( bool s, const Vec3fx& t, const Vec3fx& f ) {
+ __m128 mask = s ? _mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())) : _mm_setzero_ps();
+ return blendv_ps(f.m128, t.m128, mask);
+ }
+
+ __forceinline Vec3fx select( const Vec3ba& s, const Vec3fx& t, const Vec3fx& f ) {
+ return blendv_ps(f.m128, t.m128, s);
+ }
+
+ __forceinline Vec3fx lerp(const Vec3fx& v0, const Vec3fx& v1, const float t) {
+ return madd(1.0f-t,v0,t*v1);
+ }
+
+ __forceinline int maxDim ( const Vec3fx& a )
+ {
+ const Vec3fx b = abs(a);
+ if (b.x > b.y) {
+ if (b.x > b.z) return 0; else return 2;
+ } else {
+ if (b.y > b.z) return 1; else return 2;
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Rounding Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined (__SSE4_1__) && !defined(__aarch64__)
+ __forceinline Vec3fx trunc( const Vec3fx& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_NEAREST_INT); }
+ __forceinline Vec3fx floor( const Vec3fx& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_NEG_INF ); }
+ __forceinline Vec3fx ceil ( const Vec3fx& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_POS_INF ); }
+#else
+ __forceinline Vec3fx trunc( const Vec3fx& a ) { return Vec3fx(truncf(a.x),truncf(a.y),truncf(a.z)); }
+ __forceinline Vec3fx floor( const Vec3fx& a ) { return Vec3fx(floorf(a.x),floorf(a.y),floorf(a.z)); }
+ __forceinline Vec3fx ceil ( const Vec3fx& a ) { return Vec3fx(ceilf (a.x),ceilf (a.y),ceilf (a.z)); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3fx& a) {
+ return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")";
+ }
+
+
+ typedef Vec3fx Vec3ff;
+}
diff --git a/thirdparty/embree-aarch64/common/math/vec3ia.h b/thirdparty/embree-aarch64/common/math/vec3ia.h
new file mode 100644
index 0000000000..737f67fd72
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/vec3ia.h
@@ -0,0 +1,210 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/alloc.h"
+#include "math.h"
+#include "../simd/sse.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// SSE Vec3ia Type
+ ////////////////////////////////////////////////////////////////////////////////
+
+ struct __aligned(16) Vec3ia
+ {
+ ALIGNED_STRUCT_(16);
+
+ union {
+ __m128i m128;
+ struct { int x,y,z; };
+ };
+
+ typedef int Scalar;
+ enum { N = 3 };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ia( ) {}
+ __forceinline Vec3ia( const __m128i a ) : m128(a) {}
+ __forceinline Vec3ia( const Vec3ia& other ) : m128(other.m128) {}
+ __forceinline Vec3ia& operator =(const Vec3ia& other) { m128 = other.m128; return *this; }
+
+ __forceinline explicit Vec3ia( const int a ) : m128(_mm_set1_epi32(a)) {}
+ __forceinline Vec3ia( const int x, const int y, const int z) : m128(_mm_set_epi32(z, z, y, x)) {}
+ __forceinline explicit Vec3ia( const __m128 a ) : m128(_mm_cvtps_epi32(a)) {}
+
+ __forceinline operator const __m128i&() const { return m128; }
+ __forceinline operator __m128i&() { return m128; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ia( ZeroTy ) : m128(_mm_setzero_si128()) {}
+ __forceinline Vec3ia( OneTy ) : m128(_mm_set1_epi32(1)) {}
+ __forceinline Vec3ia( PosInfTy ) : m128(_mm_set1_epi32(pos_inf)) {}
+ __forceinline Vec3ia( NegInfTy ) : m128(_mm_set1_epi32(neg_inf)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
+ __forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
+ };
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ia operator +( const Vec3ia& a ) { return a; }
+ __forceinline Vec3ia operator -( const Vec3ia& a ) { return _mm_sub_epi32(_mm_setzero_si128(), a.m128); }
+#if (defined(__aarch64__))
+ __forceinline Vec3ia abs ( const Vec3ia& a ) { return vabsq_s32(a.m128); }
+#elif defined(__SSSE3__)
+ __forceinline Vec3ia abs ( const Vec3ia& a ) { return _mm_abs_epi32(a.m128); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ia operator +( const Vec3ia& a, const Vec3ia& b ) { return _mm_add_epi32(a.m128, b.m128); }
+ __forceinline Vec3ia operator +( const Vec3ia& a, const int b ) { return a+Vec3ia(b); }
+ __forceinline Vec3ia operator +( const int a, const Vec3ia& b ) { return Vec3ia(a)+b; }
+
+ __forceinline Vec3ia operator -( const Vec3ia& a, const Vec3ia& b ) { return _mm_sub_epi32(a.m128, b.m128); }
+ __forceinline Vec3ia operator -( const Vec3ia& a, const int b ) { return a-Vec3ia(b); }
+ __forceinline Vec3ia operator -( const int a, const Vec3ia& b ) { return Vec3ia(a)-b; }
+
+#if defined(__aarch64__) || defined(__SSE4_1__)
+ __forceinline Vec3ia operator *( const Vec3ia& a, const Vec3ia& b ) { return _mm_mullo_epi32(a.m128, b.m128); }
+ __forceinline Vec3ia operator *( const Vec3ia& a, const int b ) { return a * Vec3ia(b); }
+ __forceinline Vec3ia operator *( const int a, const Vec3ia& b ) { return Vec3ia(a) * b; }
+#endif
+
+ __forceinline Vec3ia operator &( const Vec3ia& a, const Vec3ia& b ) { return _mm_and_si128(a.m128, b.m128); }
+ __forceinline Vec3ia operator &( const Vec3ia& a, const int b ) { return a & Vec3ia(b); }
+ __forceinline Vec3ia operator &( const int a, const Vec3ia& b ) { return Vec3ia(a) & b; }
+
+ __forceinline Vec3ia operator |( const Vec3ia& a, const Vec3ia& b ) { return _mm_or_si128(a.m128, b.m128); }
+ __forceinline Vec3ia operator |( const Vec3ia& a, const int b ) { return a | Vec3ia(b); }
+ __forceinline Vec3ia operator |( const int a, const Vec3ia& b ) { return Vec3ia(a) | b; }
+
+ __forceinline Vec3ia operator ^( const Vec3ia& a, const Vec3ia& b ) { return _mm_xor_si128(a.m128, b.m128); }
+ __forceinline Vec3ia operator ^( const Vec3ia& a, const int b ) { return a ^ Vec3ia(b); }
+ __forceinline Vec3ia operator ^( const int a, const Vec3ia& b ) { return Vec3ia(a) ^ b; }
+
+#if !defined(__ARM_NEON)
+ __forceinline Vec3ia operator <<( const Vec3ia& a, const int n ) { return _mm_slli_epi32(a.m128, n); }
+ __forceinline Vec3ia operator >>( const Vec3ia& a, const int n ) { return _mm_srai_epi32(a.m128, n); }
+
+ __forceinline Vec3ia sll ( const Vec3ia& a, const int b ) { return _mm_slli_epi32(a.m128, b); }
+ __forceinline Vec3ia sra ( const Vec3ia& a, const int b ) { return _mm_srai_epi32(a.m128, b); }
+ __forceinline Vec3ia srl ( const Vec3ia& a, const int b ) { return _mm_srli_epi32(a.m128, b); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ia& operator +=( Vec3ia& a, const Vec3ia& b ) { return a = a + b; }
+ __forceinline Vec3ia& operator +=( Vec3ia& a, const int& b ) { return a = a + b; }
+
+ __forceinline Vec3ia& operator -=( Vec3ia& a, const Vec3ia& b ) { return a = a - b; }
+ __forceinline Vec3ia& operator -=( Vec3ia& a, const int& b ) { return a = a - b; }
+
+#if defined(__aarch64__) || defined(__SSE4_1__)
+ __forceinline Vec3ia& operator *=( Vec3ia& a, const Vec3ia& b ) { return a = a * b; }
+ __forceinline Vec3ia& operator *=( Vec3ia& a, const int& b ) { return a = a * b; }
+#endif
+
+ __forceinline Vec3ia& operator &=( Vec3ia& a, const Vec3ia& b ) { return a = a & b; }
+ __forceinline Vec3ia& operator &=( Vec3ia& a, const int& b ) { return a = a & b; }
+
+ __forceinline Vec3ia& operator |=( Vec3ia& a, const Vec3ia& b ) { return a = a | b; }
+ __forceinline Vec3ia& operator |=( Vec3ia& a, const int& b ) { return a = a | b; }
+
+#if !defined(__ARM_NEON)
+ __forceinline Vec3ia& operator <<=( Vec3ia& a, const int& b ) { return a = a << b; }
+ __forceinline Vec3ia& operator >>=( Vec3ia& a, const int& b ) { return a = a >> b; }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+#if defined(__aarch64__)
+ __forceinline int reduce_add(const Vec3ia& v) {
+ int32x4_t t = v.m128;
+ t[3] = 0;
+ return vaddvq_s32(t);
+
+ }
+ __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; }
+ __forceinline int reduce_min(const Vec3ia& v) {
+ int32x4_t t = (__m128i)blendv_ps((__m128)v0x7fffffff, (__m128)v.m128, (__m128)vFFF0);
+ return vminvq_s32(t);
+
+ }
+ __forceinline int reduce_max(const Vec3ia& v) {
+ int32x4_t t = (__m128i)blendv_ps((__m128)v0x80000000, (__m128)v.m128, (__m128)vFFF0);
+ return vmaxvq_s32(t);
+
+ }
+#else
+ __forceinline int reduce_add(const Vec3ia& v) { return v.x+v.y+v.z; }
+ __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; }
+ __forceinline int reduce_min(const Vec3ia& v) { return min(v.x,v.y,v.z); }
+ __forceinline int reduce_max(const Vec3ia& v) { return max(v.x,v.y,v.z); }
+#endif
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator ==( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) == 7; }
+ __forceinline bool operator !=( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) != 7; }
+ __forceinline bool operator < ( const Vec3ia& a, const Vec3ia& b ) {
+ if (a.x != b.x) return a.x < b.x;
+ if (a.y != b.y) return a.y < b.y;
+ if (a.z != b.z) return a.z < b.z;
+ return false;
+ }
+
+ __forceinline Vec3ba eq_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpeq_epi32 (a.m128, b.m128)); }
+ __forceinline Vec3ba lt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmplt_epi32 (a.m128, b.m128)); }
+ __forceinline Vec3ba gt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpgt_epi32 (a.m128, b.m128)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) {
+#if defined(__aarch64__) || defined(__SSE4_1__)
+ return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m));
+#else
+ return _mm_or_si128(_mm_and_si128(_mm_castps_si128(m), t), _mm_andnot_si128(_mm_castps_si128(m), f));
+#endif
+ }
+
+#if defined(__aarch64__) || defined(__SSE4_1__)
+ __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return _mm_min_epi32(a.m128,b.m128); }
+ __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return _mm_max_epi32(a.m128,b.m128); }
+#else
+ __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return select(lt_mask(a,b),a,b); }
+ __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return select(gt_mask(a,b),a,b); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ia& a) {
+ return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/math/vec4.h b/thirdparty/embree-aarch64/common/math/vec4.h
new file mode 100644
index 0000000000..d16542f507
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/math/vec4.h
@@ -0,0 +1,258 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "math.h"
+#include "vec3.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Generic 4D vector Class
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> struct Vec4
+ {
+ enum { N = 4 };
+ union {
+ struct { T x, y, z, w; };
+#if !(defined(__WIN32__) && _MSC_VER == 1800) // workaround for older VS 2013 compiler
+ T components[N];
+#endif
+ };
+
+ typedef T Scalar;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Construction
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec4( ) {}
+ __forceinline explicit Vec4( const T& a ) : x(a), y(a), z(a), w(a) {}
+ __forceinline Vec4( const T& x, const T& y, const T& z, const T& w ) : x(x), y(y), z(z), w(w) {}
+ __forceinline Vec4( const Vec3<T>& xyz, const T& w ) : x(xyz.x), y(xyz.y), z(xyz.z), w(w) {}
+
+ __forceinline Vec4( const Vec4& other ) { x = other.x; y = other.y; z = other.z; w = other.w; }
+ __forceinline Vec4( const Vec3fx& other );
+
+ template<typename T1> __forceinline Vec4( const Vec4<T1>& a ) : x(T(a.x)), y(T(a.y)), z(T(a.z)), w(T(a.w)) {}
+ template<typename T1> __forceinline Vec4& operator =(const Vec4<T1>& other) { x = other.x; y = other.y; z = other.z; w = other.w; return *this; }
+
+ __forceinline Vec4& operator =(const Vec4& other) { x = other.x; y = other.y; z = other.z; w = other.w; return *this; }
+
+ __forceinline operator Vec3<T> () const { return Vec3<T>(x,y,z); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec4( ZeroTy ) : x(zero), y(zero), z(zero), w(zero) {}
+ __forceinline Vec4( OneTy ) : x(one), y(one), z(one), w(one) {}
+ __forceinline Vec4( PosInfTy ) : x(pos_inf), y(pos_inf), z(pos_inf), w(pos_inf) {}
+ __forceinline Vec4( NegInfTy ) : x(neg_inf), y(neg_inf), z(neg_inf), w(neg_inf) {}
+
+#if defined(__WIN32__) && (_MSC_VER == 1800) // workaround for older VS 2013 compiler
+ __forceinline const T& operator [](const size_t axis) const { assert(axis < 4); return (&x)[axis]; }
+ __forceinline T& operator [](const size_t axis) { assert(axis < 4); return (&x)[axis]; }
+#else
+ __forceinline const T& operator [](const size_t axis ) const { assert(axis < 4); return components[axis]; }
+ __forceinline T& operator [](const size_t axis) { assert(axis < 4); return components[axis]; }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Swizzles
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Vec3<T> xyz() const { return Vec3<T>(x, y, z); }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec4<T> operator +( const Vec4<T>& a ) { return Vec4<T>(+a.x, +a.y, +a.z, +a.w); }
+ template<typename T> __forceinline Vec4<T> operator -( const Vec4<T>& a ) { return Vec4<T>(-a.x, -a.y, -a.z, -a.w); }
+ template<typename T> __forceinline Vec4<T> abs ( const Vec4<T>& a ) { return Vec4<T>(abs (a.x), abs (a.y), abs (a.z), abs (a.w)); }
+ template<typename T> __forceinline Vec4<T> rcp ( const Vec4<T>& a ) { return Vec4<T>(rcp (a.x), rcp (a.y), rcp (a.z), rcp (a.w)); }
+ template<typename T> __forceinline Vec4<T> rsqrt ( const Vec4<T>& a ) { return Vec4<T>(rsqrt(a.x), rsqrt(a.y), rsqrt(a.z), rsqrt(a.w)); }
+ template<typename T> __forceinline Vec4<T> sqrt ( const Vec4<T>& a ) { return Vec4<T>(sqrt (a.x), sqrt (a.y), sqrt (a.z), sqrt (a.w)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec4<T> operator +( const Vec4<T>& a, const Vec4<T>& b ) { return Vec4<T>(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); }
+ template<typename T> __forceinline Vec4<T> operator -( const Vec4<T>& a, const Vec4<T>& b ) { return Vec4<T>(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); }
+ template<typename T> __forceinline Vec4<T> operator *( const Vec4<T>& a, const Vec4<T>& b ) { return Vec4<T>(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); }
+ template<typename T> __forceinline Vec4<T> operator *( const T& a, const Vec4<T>& b ) { return Vec4<T>(a * b.x, a * b.y, a * b.z, a * b.w); }
+ template<typename T> __forceinline Vec4<T> operator *( const Vec4<T>& a, const T& b ) { return Vec4<T>(a.x * b , a.y * b , a.z * b , a.w * b ); }
+ template<typename T> __forceinline Vec4<T> operator /( const Vec4<T>& a, const Vec4<T>& b ) { return Vec4<T>(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); }
+ template<typename T> __forceinline Vec4<T> operator /( const Vec4<T>& a, const T& b ) { return Vec4<T>(a.x / b , a.y / b , a.z / b , a.w / b ); }
+ template<typename T> __forceinline Vec4<T> operator /( const T& a, const Vec4<T>& b ) { return Vec4<T>(a / b.x, a / b.y, a / b.z, a / b.w); }
+
+ template<typename T> __forceinline Vec4<T> min(const Vec4<T>& a, const Vec4<T>& b) { return Vec4<T>(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z), min(a.w, b.w)); }
+ template<typename T> __forceinline Vec4<T> max(const Vec4<T>& a, const Vec4<T>& b) { return Vec4<T>(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z), max(a.w, b.w)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec4<T> madd ( const Vec4<T>& a, const Vec4<T>& b, const Vec4<T>& c) { return Vec4<T>( madd(a.x,b.x,c.x), madd(a.y,b.y,c.y), madd(a.z,b.z,c.z), madd(a.w,b.w,c.w)); }
+ template<typename T> __forceinline Vec4<T> msub ( const Vec4<T>& a, const Vec4<T>& b, const Vec4<T>& c) { return Vec4<T>( msub(a.x,b.x,c.x), msub(a.y,b.y,c.y), msub(a.z,b.z,c.z), msub(a.w,b.w,c.w)); }
+ template<typename T> __forceinline Vec4<T> nmadd ( const Vec4<T>& a, const Vec4<T>& b, const Vec4<T>& c) { return Vec4<T>(nmadd(a.x,b.x,c.x),nmadd(a.y,b.y,c.y),nmadd(a.z,b.z,c.z),nmadd(a.w,b.w,c.w)); }
+ template<typename T> __forceinline Vec4<T> nmsub ( const Vec4<T>& a, const Vec4<T>& b, const Vec4<T>& c) { return Vec4<T>(nmsub(a.x,b.x,c.x),nmsub(a.y,b.y,c.y),nmsub(a.z,b.z,c.z),nmsub(a.w,b.w,c.w)); }
+
+ template<typename T> __forceinline Vec4<T> madd ( const T& a, const Vec4<T>& b, const Vec4<T>& c) { return Vec4<T>( madd(a,b.x,c.x), madd(a,b.y,c.y), madd(a,b.z,c.z), madd(a,b.w,c.w)); }
+ template<typename T> __forceinline Vec4<T> msub ( const T& a, const Vec4<T>& b, const Vec4<T>& c) { return Vec4<T>( msub(a,b.x,c.x), msub(a,b.y,c.y), msub(a,b.z,c.z), msub(a,b.w,c.w)); }
+ template<typename T> __forceinline Vec4<T> nmadd ( const T& a, const Vec4<T>& b, const Vec4<T>& c) { return Vec4<T>(nmadd(a,b.x,c.x),nmadd(a,b.y,c.y),nmadd(a,b.z,c.z),nmadd(a,b.w,c.w)); }
+ template<typename T> __forceinline Vec4<T> nmsub ( const T& a, const Vec4<T>& b, const Vec4<T>& c) { return Vec4<T>(nmsub(a,b.x,c.x),nmsub(a,b.y,c.y),nmsub(a,b.z,c.z),nmsub(a,b.w,c.w)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec4<T>& operator +=( Vec4<T>& a, const Vec4<T>& b ) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; }
+ template<typename T> __forceinline Vec4<T>& operator -=( Vec4<T>& a, const Vec4<T>& b ) { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; return a; }
+ template<typename T> __forceinline Vec4<T>& operator *=( Vec4<T>& a, const T& b ) { a.x *= b ; a.y *= b ; a.z *= b ; a.w *= b ; return a; }
+ template<typename T> __forceinline Vec4<T>& operator /=( Vec4<T>& a, const T& b ) { a.x /= b ; a.y /= b ; a.z /= b ; a.w /= b ; return a; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline T reduce_add( const Vec4<T>& a ) { return a.x + a.y + a.z + a.w; }
+ template<typename T> __forceinline T reduce_mul( const Vec4<T>& a ) { return a.x * a.y * a.z * a.w; }
+ template<typename T> __forceinline T reduce_min( const Vec4<T>& a ) { return min(a.x, a.y, a.z, a.w); }
+ template<typename T> __forceinline T reduce_max( const Vec4<T>& a ) { return max(a.x, a.y, a.z, a.w); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline bool operator ==( const Vec4<T>& a, const Vec4<T>& b ) { return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w; }
+ template<typename T> __forceinline bool operator !=( const Vec4<T>& a, const Vec4<T>& b ) { return a.x != b.x || a.y != b.y || a.z != b.z || a.w != b.w; }
+ template<typename T> __forceinline bool operator < ( const Vec4<T>& a, const Vec4<T>& b ) {
+ if (a.x != b.x) return a.x < b.x;
+ if (a.y != b.y) return a.y < b.y;
+ if (a.z != b.z) return a.z < b.z;
+ if (a.w != b.w) return a.w < b.w;
+ return false;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Shift Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec4<T> shift_right_1( const Vec4<T>& a ) {
+ return Vec4<T>(shift_right_1(a.x),shift_right_1(a.y),shift_right_1(a.z),shift_right_1(a.w));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Euclidian Space Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline T dot ( const Vec4<T>& a, const Vec4<T>& b ) { return madd(a.x,b.x,madd(a.y,b.y,madd(a.z,b.z,a.w*b.w))); }
+
+ template<typename T> __forceinline T length ( const Vec4<T>& a ) { return sqrt(dot(a,a)); }
+ template<typename T> __forceinline Vec4<T> normalize( const Vec4<T>& a ) { return a*rsqrt(dot(a,a)); }
+ template<typename T> __forceinline T distance ( const Vec4<T>& a, const Vec4<T>& b ) { return length(a-b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline Vec4<T> select ( bool s, const Vec4<T>& t, const Vec4<T>& f ) {
+ return Vec4<T>(select(s,t.x,f.x),select(s,t.y,f.y),select(s,t.z,f.z),select(s,t.w,f.w));
+ }
+
+ template<typename T> __forceinline Vec4<T> select ( const Vec4<bool>& s, const Vec4<T>& t, const Vec4<T>& f ) {
+ return Vec4<T>(select(s.x,t.x,f.x),select(s.y,t.y,f.y),select(s.z,t.z,f.z),select(s.w,t.w,f.w));
+ }
+
+ template<typename T> __forceinline Vec4<T> select ( const typename T::Bool& s, const Vec4<T>& t, const Vec4<T>& f ) {
+ return Vec4<T>(select(s,t.x,f.x),select(s,t.y,f.y),select(s,t.z,f.z),select(s,t.w,f.w));
+ }
+
+ template<typename T>
+ __forceinline Vec4<T> lerp(const Vec4<T>& v0, const Vec4<T>& v1, const T& t) {
+ return madd(Vec4<T>(T(1.0f)-t),v0,t*v1);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const Vec4<T>& a) {
+ return cout << "(" << a.x << ", " << a.y << ", " << a.z << ", " << a.w << ")";
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Default template instantiations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ typedef Vec4<bool > Vec4b;
+ typedef Vec4<uint8_t > Vec4uc;
+ typedef Vec4<int > Vec4i;
+ typedef Vec4<float > Vec4f;
+}
+
+#include "vec3ba.h"
+#include "vec3ia.h"
+#include "vec3fa.h"
+
+////////////////////////////////////////////////////////////////////////////////
+/// SSE / AVX / MIC specializations
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__SSE__) || defined(__ARM_NEON)
+#include "../simd/sse.h"
+#endif
+
+#if defined __AVX__
+#include "../simd/avx.h"
+#endif
+
+#if defined __AVX512F__
+#include "../simd/avx512.h"
+#endif
+
+namespace embree
+{
+ template<> __forceinline Vec4<float>::Vec4( const Vec3fx& a ) { x = a.x; y = a.y; z = a.z; w = a.w; }
+
+#if defined(__AVX__)
+ template<> __forceinline Vec4<vfloat4>::Vec4( const Vec3fx& a ) {
+ x = a.x; y = a.y; z = a.z; w = a.w;
+ }
+#elif defined(__SSE__) || defined(__ARM_NEON)
+ template<> __forceinline Vec4<vfloat4>::Vec4( const Vec3fx& a ) {
+ const vfloat4 v = vfloat4(a.m128); x = shuffle<0,0,0,0>(v); y = shuffle<1,1,1,1>(v); z = shuffle<2,2,2,2>(v); w = shuffle<3,3,3,3>(v);
+ }
+#endif
+
+#if defined(__SSE__) || defined(__ARM_NEON)
+ __forceinline Vec4<vfloat4> broadcast4f( const Vec4<vfloat4>& a, const size_t k ) {
+ return Vec4<vfloat4>(vfloat4::broadcast(&a.x[k]), vfloat4::broadcast(&a.y[k]), vfloat4::broadcast(&a.z[k]), vfloat4::broadcast(&a.w[k]));
+ }
+#endif
+
+#if defined(__AVX__)
+ template<> __forceinline Vec4<vfloat8>::Vec4( const Vec3fx& a ) {
+ x = a.x; y = a.y; z = a.z; w = a.w;
+ }
+ __forceinline Vec4<vfloat4> broadcast4f( const Vec4<vfloat8>& a, const size_t k ) {
+ return Vec4<vfloat4>(vfloat4::broadcast(&a.x[k]), vfloat4::broadcast(&a.y[k]), vfloat4::broadcast(&a.z[k]), vfloat4::broadcast(&a.w[k]));
+ }
+ __forceinline Vec4<vfloat8> broadcast8f( const Vec4<vfloat4>& a, const size_t k ) {
+ return Vec4<vfloat8>(vfloat8::broadcast(&a.x[k]), vfloat8::broadcast(&a.y[k]), vfloat8::broadcast(&a.z[k]), vfloat8::broadcast(&a.w[k]));
+ }
+ __forceinline Vec4<vfloat8> broadcast8f( const Vec4<vfloat8>& a, const size_t k ) {
+ return Vec4<vfloat8>(vfloat8::broadcast(&a.x[k]), vfloat8::broadcast(&a.y[k]), vfloat8::broadcast(&a.z[k]), vfloat8::broadcast(&a.w[k]));
+ }
+#endif
+
+#if defined(__AVX512F__)
+ template<> __forceinline Vec4<vfloat16>::Vec4( const Vec3fx& a ) : x(a.x), y(a.y), z(a.z), w(a.w) {}
+#endif
+}
diff --git a/thirdparty/embree-aarch64/common/simd/avx.h b/thirdparty/embree-aarch64/common/simd/avx.h
new file mode 100644
index 0000000000..c840e41805
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/avx.h
@@ -0,0 +1,34 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "sse.h"
+
+#if defined(__AVX512VL__)
+#include "vboolf8_avx512.h"
+#include "vboold4_avx512.h"
+#else
+#include "vboolf8_avx.h"
+#include "vboold4_avx.h"
+#endif
+
+#if defined(__AVX2__)
+#include "vint8_avx2.h"
+#include "vuint8_avx2.h"
+#if defined(__X86_64__)
+#include "vllong4_avx2.h"
+#endif
+#else
+#include "vint8_avx.h"
+#include "vuint8_avx.h"
+#endif
+#include "vfloat8_avx.h"
+#if defined(__X86_64__)
+#include "vdouble4_avx.h"
+#endif
+
+#if defined(__AVX512F__)
+#include "avx512.h"
+#endif
+
diff --git a/thirdparty/embree-aarch64/common/simd/avx512.h b/thirdparty/embree-aarch64/common/simd/avx512.h
new file mode 100644
index 0000000000..25414ab5b1
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/avx512.h
@@ -0,0 +1,41 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+#include "../sys/intrinsics.h"
+#include "../math/constants.h"
+#include "../sys/alloc.h"
+#include "varying.h"
+
+#include "vboolf16_avx512.h"
+#include "vint16_avx512.h"
+#include "vuint16_avx512.h"
+#include "vfloat16_avx512.h"
+
+#include "vboold8_avx512.h"
+#include "vllong8_avx512.h"
+#include "vdouble8_avx512.h"
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Prefetching
+ ////////////////////////////////////////////////////////////////////////////////
+
+#define PFHINT_L1 0
+#define PFHINT_L2 1
+#define PFHINT_NT 2
+
+ template<const unsigned int mode>
+ __forceinline void prefetch(const void * __restrict__ const m)
+ {
+ if (mode == PFHINT_L1)
+ _mm_prefetch((const char*)m,_MM_HINT_T0);
+ else if (mode == PFHINT_L2)
+ _mm_prefetch((const char*)m,_MM_HINT_T1);
+ else if (mode == PFHINT_NT)
+ _mm_prefetch((const char*)m,_MM_HINT_NTA);
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/simd.h b/thirdparty/embree-aarch64/common/simd/simd.h
new file mode 100644
index 0000000000..647851110b
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/simd.h
@@ -0,0 +1,110 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../math/math.h"
+
+/* include SSE wrapper classes */
+#if defined(__SSE__) || defined(__ARM_NEON)
+# include "sse.h"
+#endif
+
+/* include AVX wrapper classes */
+#if defined(__AVX__)
+# include "avx.h"
+#endif
+
+/* include AVX512 wrapper classes */
+#if defined (__AVX512F__)
+# include "avx512.h"
+#endif
+
+namespace embree
+{
+ template <int N>
+ __forceinline vbool<N> isfinite(const vfloat<N>& v)
+ {
+ return (v >= vfloat<N>(-std::numeric_limits<float>::max()))
+ & (v <= vfloat<N>( std::numeric_limits<float>::max()));
+ }
+
+ /* foreach unique */
+ template<typename vbool, typename vint, typename Closure>
+ __forceinline void foreach_unique(const vbool& valid0, const vint& vi, const Closure& closure)
+ {
+ vbool valid1 = valid0;
+ while (any(valid1)) {
+ const int j = int(bsf(movemask(valid1)));
+ const int i = vi[j];
+ const vbool valid2 = valid1 & (i == vi);
+ valid1 = andn(valid1, valid2);
+ closure(valid2, i);
+ }
+ }
+
+ /* returns the next unique value i in vi and the corresponding valid_i mask */
+ template<typename vbool, typename vint>
+ __forceinline int next_unique(vbool& valid, const vint& vi, /*out*/ vbool& valid_i)
+ {
+ assert(any(valid));
+ const int j = int(bsf(movemask(valid)));
+ const int i = vi[j];
+ valid_i = valid & (i == vi);
+ valid = andn(valid, valid_i);
+ return i;
+ }
+
+ /* foreach unique index */
+ template<typename vbool, typename vint, typename Closure>
+ __forceinline void foreach_unique_index(const vbool& valid0, const vint& vi, const Closure& closure)
+ {
+ vbool valid1 = valid0;
+ while (any(valid1)) {
+ const int j = int(bsf(movemask(valid1)));
+ const int i = vi[j];
+ const vbool valid2 = valid1 & (i == vi);
+ valid1 = andn(valid1, valid2);
+ closure(valid2, i, j);
+ }
+ }
+
+ /* returns the index of the next unique value i in vi and the corresponding valid_i mask */
+ template<typename vbool, typename vint>
+ __forceinline int next_unique_index(vbool& valid, const vint& vi, /*out*/ vbool& valid_i)
+ {
+ assert(any(valid));
+ const int j = int(bsf(movemask(valid)));
+ const int i = vi[j];
+ valid_i = valid & (i == vi);
+ valid = andn(valid, valid_i);
+ return j;
+ }
+
+ template<typename Closure>
+ __forceinline void foreach2(int x0, int x1, int y0, int y1, const Closure& closure)
+ {
+ __aligned(64) int U[2*VSIZEX];
+ __aligned(64) int V[2*VSIZEX];
+ int index = 0;
+ for (int y=y0; y<y1; y++) {
+ const bool lasty = y+1>=y1;
+ const vintx vy = y;
+ for (int x=x0; x<x1; ) { //x+=VSIZEX) {
+ const bool lastx = x+VSIZEX >= x1;
+ vintx vx = x+vintx(step);
+ vintx::storeu(&U[index], vx);
+ vintx::storeu(&V[index], vy);
+ const int dx = min(x1-x,VSIZEX);
+ index += dx;
+ x += dx;
+ if (index >= VSIZEX || (lastx && lasty)) {
+ const vboolx valid = vintx(step) < vintx(index);
+ closure(valid, vintx::load(U), vintx::load(V));
+ x-= max(0, index-VSIZEX);
+ index = 0;
+ }
+ }
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/sse.cpp b/thirdparty/embree-aarch64/common/simd/sse.cpp
new file mode 100644
index 0000000000..1732cfa421
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/sse.cpp
@@ -0,0 +1,34 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "sse.h"
+
+namespace embree
+{
+ const __m128 mm_lookupmask_ps[16] = {
+ _mm_castsi128_ps(_mm_set_epi32( 0, 0, 0, 0)),
+ _mm_castsi128_ps(_mm_set_epi32( 0, 0, 0,-1)),
+ _mm_castsi128_ps(_mm_set_epi32( 0, 0,-1, 0)),
+ _mm_castsi128_ps(_mm_set_epi32( 0, 0,-1,-1)),
+ _mm_castsi128_ps(_mm_set_epi32( 0,-1, 0, 0)),
+ _mm_castsi128_ps(_mm_set_epi32( 0,-1, 0,-1)),
+ _mm_castsi128_ps(_mm_set_epi32( 0,-1,-1, 0)),
+ _mm_castsi128_ps(_mm_set_epi32( 0,-1,-1,-1)),
+ _mm_castsi128_ps(_mm_set_epi32(-1, 0, 0, 0)),
+ _mm_castsi128_ps(_mm_set_epi32(-1, 0, 0,-1)),
+ _mm_castsi128_ps(_mm_set_epi32(-1, 0,-1, 0)),
+ _mm_castsi128_ps(_mm_set_epi32(-1, 0,-1,-1)),
+ _mm_castsi128_ps(_mm_set_epi32(-1,-1, 0, 0)),
+ _mm_castsi128_ps(_mm_set_epi32(-1,-1, 0,-1)),
+ _mm_castsi128_ps(_mm_set_epi32(-1,-1,-1, 0)),
+ _mm_castsi128_ps(_mm_set_epi32(-1,-1,-1,-1))
+ };
+
+ const __m128d mm_lookupmask_pd[4] = {
+ _mm_castsi128_pd(_mm_set_epi32( 0, 0, 0, 0)),
+ _mm_castsi128_pd(_mm_set_epi32( 0, 0,-1,-1)),
+ _mm_castsi128_pd(_mm_set_epi32(-1,-1, 0, 0)),
+ _mm_castsi128_pd(_mm_set_epi32(-1,-1,-1,-1))
+ };
+
+}
diff --git a/thirdparty/embree-aarch64/common/simd/sse.h b/thirdparty/embree-aarch64/common/simd/sse.h
new file mode 100644
index 0000000000..6bc818b55b
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/sse.h
@@ -0,0 +1,35 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+#include "../sys/intrinsics.h"
+#include "../sys/alloc.h"
+#include "../math/constants.h"
+#include "varying.h"
+
+namespace embree
+{
+#if (defined(__aarch64__) && defined(BUILD_IOS)) || defined(__SSE4_1__)
+ __forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) {
+ return _mm_blendv_ps(f,t,mask);
+ }
+#else
+ __forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) {
+ return _mm_or_ps(_mm_and_ps(mask, t), _mm_andnot_ps(mask, f));
+ }
+#endif
+
+ extern const __m128 mm_lookupmask_ps[16];
+ extern const __m128d mm_lookupmask_pd[4];
+}
+
+#if defined(__AVX512VL__)
+#include "vboolf4_avx512.h"
+#else
+#include "vboolf4_sse2.h"
+#endif
+#include "vint4_sse2.h"
+#include "vuint4_sse2.h"
+#include "vfloat4_sse2.h"
diff --git a/thirdparty/embree-aarch64/common/simd/varying.h b/thirdparty/embree-aarch64/common/simd/varying.h
new file mode 100644
index 0000000000..9a46817da9
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/varying.h
@@ -0,0 +1,132 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+
+namespace embree
+{
+ /* Varying numeric types */
+ template<int N>
+ struct vfloat
+ {
+ union { float f[N]; int i[N]; };
+ __forceinline const float& operator [](size_t index) const { assert(index < N); return f[index]; }
+ __forceinline float& operator [](size_t index) { assert(index < N); return f[index]; }
+ };
+
+ template<int N>
+ struct vdouble
+ {
+ union { double f[N]; long long i[N]; };
+ __forceinline const double& operator [](size_t index) const { assert(index < N); return f[index]; }
+ __forceinline double& operator [](size_t index) { assert(index < N); return f[index]; }
+ };
+
+ template<int N>
+ struct vint
+ {
+ int i[N];
+ __forceinline const int& operator [](size_t index) const { assert(index < N); return i[index]; }
+ __forceinline int& operator [](size_t index) { assert(index < N); return i[index]; }
+ };
+
+ template<int N>
+ struct vuint
+ {
+ unsigned int i[N];
+ __forceinline const unsigned int& operator [](size_t index) const { assert(index < N); return i[index]; }
+ __forceinline unsigned int& operator [](size_t index) { assert(index < N); return i[index]; }
+ };
+
+ template<int N>
+ struct vllong
+ {
+ long long i[N];
+ __forceinline const long long& operator [](size_t index) const { assert(index < N); return i[index]; }
+ __forceinline long long& operator [](size_t index) { assert(index < N); return i[index]; }
+ };
+
+ /* Varying bool types */
+ template<int N> struct vboolf { int i[N]; }; // for float/int
+ template<int N> struct vboold { long long i[N]; }; // for double/long long
+
+ /* Aliases to default types */
+ template<int N> using vreal = vfloat<N>;
+ template<int N> using vbool = vboolf<N>;
+
+ /* Varying size constants */
+#if defined(__AVX512VL__) // SKX
+ const int VSIZEX = 8; // default size
+ const int VSIZEL = 16; // large size
+#elif defined(__AVX512F__) // KNL
+ const int VSIZEX = 16;
+ const int VSIZEL = 16;
+#elif defined(__AVX__)
+ const int VSIZEX = 8;
+ const int VSIZEL = 8;
+#else
+ const int VSIZEX = 4;
+ const int VSIZEL = 4;
+#endif
+
+ /* Extends varying size N to optimal or up to max(N, N2) */
+ template<int N, int N2 = VSIZEX>
+ struct vextend
+ {
+#if defined(__AVX512F__) && !defined(__AVX512VL__) // KNL
+ /* use 16-wide SIMD calculations on KNL even for 4 and 8 wide SIMD */
+ static const int size = (N2 == VSIZEX) ? VSIZEX : N;
+ #define SIMD_MODE(N) N, 16
+#else
+ /* calculate with same SIMD width otherwise */
+ static const int size = N;
+ #define SIMD_MODE(N) N, N
+#endif
+ };
+
+ /* 4-wide shortcuts */
+ typedef vfloat<4> vfloat4;
+ typedef vdouble<4> vdouble4;
+ typedef vreal<4> vreal4;
+ typedef vint<4> vint4;
+ typedef vuint<4> vuint4;
+ typedef vllong<4> vllong4;
+ typedef vbool<4> vbool4;
+ typedef vboolf<4> vboolf4;
+ typedef vboold<4> vboold4;
+
+ /* 8-wide shortcuts */
+ typedef vfloat<8> vfloat8;
+ typedef vdouble<8> vdouble8;
+ typedef vreal<8> vreal8;
+ typedef vint<8> vint8;
+ typedef vuint<8> vuint8;
+ typedef vllong<8> vllong8;
+ typedef vbool<8> vbool8;
+ typedef vboolf<8> vboolf8;
+ typedef vboold<8> vboold8;
+
+ /* 16-wide shortcuts */
+ typedef vfloat<16> vfloat16;
+ typedef vdouble<16> vdouble16;
+ typedef vreal<16> vreal16;
+ typedef vint<16> vint16;
+ typedef vuint<16> vuint16;
+ typedef vllong<16> vllong16;
+ typedef vbool<16> vbool16;
+ typedef vboolf<16> vboolf16;
+ typedef vboold<16> vboold16;
+
+ /* Default shortcuts */
+ typedef vfloat<VSIZEX> vfloatx;
+ typedef vdouble<VSIZEX> vdoublex;
+ typedef vreal<VSIZEX> vrealx;
+ typedef vint<VSIZEX> vintx;
+ typedef vuint<VSIZEX> vuintx;
+ typedef vllong<VSIZEX> vllongx;
+ typedef vbool<VSIZEX> vboolx;
+ typedef vboolf<VSIZEX> vboolfx;
+ typedef vboold<VSIZEX> vbooldx;
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vboold4_avx.h b/thirdparty/embree-aarch64/common/simd/vboold4_avx.h
new file mode 100644
index 0000000000..6505ee56f3
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vboold4_avx.h
@@ -0,0 +1,160 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 4-wide AVX bool type for 64bit data types*/
+ template<>
+ struct vboold<4>
+ {
+ ALIGNED_STRUCT_(32);
+
+ typedef vboold4 Bool;
+
+ enum { size = 4 }; // number of SIMD elements
+ union { // data
+ __m256d v;
+ struct { __m128d vl,vh; };
+ long long i[4];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold() {}
+ __forceinline vboold(const vboold4& a) { v = a.v; }
+ __forceinline vboold4& operator =(const vboold4& a) { v = a.v; return *this; }
+
+ __forceinline vboold(__m256d a) : v(a) {}
+ __forceinline vboold(__m256i a) : v(_mm256_castsi256_pd(a)) {}
+
+ __forceinline operator const __m256() const { return _mm256_castpd_ps(v); }
+ __forceinline operator const __m256i() const { return _mm256_castpd_si256(v); }
+ __forceinline operator const __m256d() const { return v; }
+
+ __forceinline vboold(int a)
+ {
+ assert(a >= 0 && a <= 255);
+#if defined (__AVX2__)
+ const __m256i mask = _mm256_set_epi64x(0x8, 0x4, 0x2, 0x1);
+ const __m256i b = _mm256_set1_epi64x(a);
+ const __m256i c = _mm256_and_si256(b,mask);
+ v = _mm256_castsi256_pd(_mm256_cmpeq_epi64(c,mask));
+#else
+ vl = mm_lookupmask_pd[a & 0x3];
+ vh = mm_lookupmask_pd[a >> 2];
+#endif
+ }
+
+ __forceinline vboold(__m128d a, __m128d b) : vl(a), vh(b) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold(FalseTy) : v(_mm256_setzero_pd()) {}
+#if !defined(__aarch64__)
+ __forceinline vboold(TrueTy) : v(_mm256_cmp_pd(_mm256_setzero_pd(), _mm256_setzero_pd(), _CMP_EQ_OQ)) {}
+#else
+ __forceinline vboold(TrueTy) : v(_mm256_cmpeq_pd(_mm256_setzero_pd(), _mm256_setzero_pd())) {}
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator [](size_t index) const { assert(index < 4); return (_mm256_movemask_pd(v) >> index) & 1; }
+ __forceinline long long& operator [](size_t index) { assert(index < 4); return i[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold4 operator !(const vboold4& a) { return _mm256_xor_pd(a, vboold4(embree::True)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold4 operator &(const vboold4& a, const vboold4& b) { return _mm256_and_pd(a, b); }
+ __forceinline vboold4 operator |(const vboold4& a, const vboold4& b) { return _mm256_or_pd (a, b); }
+ __forceinline vboold4 operator ^(const vboold4& a, const vboold4& b) { return _mm256_xor_pd(a, b); }
+
+ __forceinline vboold4 andn(const vboold4& a, const vboold4& b) { return _mm256_andnot_pd(b, a); }
+
+ __forceinline vboold4& operator &=(vboold4& a, const vboold4& b) { return a = a & b; }
+ __forceinline vboold4& operator |=(vboold4& a, const vboold4& b) { return a = a | b; }
+ __forceinline vboold4& operator ^=(vboold4& a, const vboold4& b) { return a = a ^ b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold4 operator !=(const vboold4& a, const vboold4& b) { return _mm256_xor_pd(a, b); }
+ __forceinline vboold4 operator ==(const vboold4& a, const vboold4& b) { return _mm256_xor_pd(_mm256_xor_pd(a,b),vboold4(embree::True)); }
+
+ __forceinline vboold4 select(const vboold4& mask, const vboold4& t, const vboold4& f) {
+ return _mm256_blendv_pd(f, t, mask);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if !defined(__aarch64__)
+ __forceinline vboold4 unpacklo(const vboold4& a, const vboold4& b) { return _mm256_unpacklo_pd(a, b); }
+ __forceinline vboold4 unpackhi(const vboold4& a, const vboold4& b) { return _mm256_unpackhi_pd(a, b); }
+#endif
+
+#if defined(__AVX2__)
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vboold4 shuffle(const vboold4& v) {
+ return _mm256_permute4x64_pd(v, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+
+ template<int i>
+ __forceinline vboold4 shuffle(const vboold4& v) {
+ return _mm256_permute4x64_pd(v, _MM_SHUFFLE(i, i, i, i));
+ }
+#endif
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool reduce_and(const vboold4& a) { return _mm256_movemask_pd(a) == (unsigned int)0xf; }
+ __forceinline bool reduce_or (const vboold4& a) { return !_mm256_testz_pd(a,a); }
+
+ __forceinline bool all (const vboold4& a) { return _mm256_movemask_pd(a) == (unsigned int)0xf; }
+ __forceinline bool any (const vboold4& a) { return !_mm256_testz_pd(a,a); }
+ __forceinline bool none(const vboold4& a) { return _mm256_testz_pd(a,a) != 0; }
+
+ __forceinline bool all (const vboold4& valid, const vboold4& b) { return all((!valid) | b); }
+ __forceinline bool any (const vboold4& valid, const vboold4& b) { return any(valid & b); }
+ __forceinline bool none(const vboold4& valid, const vboold4& b) { return none(valid & b); }
+
+ __forceinline unsigned int movemask(const vboold4& a) { return _mm256_movemask_pd(a); }
+ __forceinline size_t popcnt (const vboold4& a) { return popcnt((size_t)_mm256_movemask_pd(a)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Get/Set Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool get(const vboold4& a, size_t index) { return a[index]; }
+ __forceinline void set (vboold4& a, size_t index) { a[index] = -1; }
+ __forceinline void clear(vboold4& a, size_t index) { a[index] = 0; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vboold4& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ", "
+ << a[4] << ", " << a[5] << ", " << a[6] << ", " << a[7] << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vboold4_avx512.h b/thirdparty/embree-aarch64/common/simd/vboold4_avx512.h
new file mode 100644
index 0000000000..4fe730d713
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vboold4_avx512.h
@@ -0,0 +1,140 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 4-wide AVX-512 bool type */
+ template<>
+ struct vboold<4>
+ {
+ typedef vboold4 Bool;
+ typedef vint4 Int;
+
+ enum { size = 4 }; // number of SIMD elements
+ __mmask8 v; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold() {}
+ __forceinline vboold(const vboold4& t) { v = t.v; }
+ __forceinline vboold4& operator =(const vboold4& f) { v = f.v; return *this; }
+
+ __forceinline vboold(const __mmask8 &t) { v = t; }
+ __forceinline operator __mmask8() const { return v; }
+
+ __forceinline vboold(bool b) { v = b ? 0xf : 0x0; }
+ __forceinline vboold(int t) { v = (__mmask8)t; }
+ __forceinline vboold(unsigned int t) { v = (__mmask8)t; }
+
+ /* return int8 mask */
+ __forceinline __m128i mask8() const {
+ return _mm_movm_epi8(v);
+ }
+
+ /* return int32 mask */
+ __forceinline __m128i mask32() const {
+ return _mm_movm_epi32(v);
+ }
+
+ /* return int64 mask */
+ __forceinline __m256i mask64() const {
+ return _mm256_movm_epi64(v);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold(FalseTy) : v(0x0) {}
+ __forceinline vboold(TrueTy) : v(0xf) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator [](size_t index) const {
+ assert(index < 4); return (mm512_mask2int(v) >> index) & 1;
+ }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold4 operator !(const vboold4& a) { return _mm512_kandn(a, 0xf); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold4 operator &(const vboold4& a, const vboold4& b) { return _mm512_kand(a, b); }
+ __forceinline vboold4 operator |(const vboold4& a, const vboold4& b) { return _mm512_kor(a, b); }
+ __forceinline vboold4 operator ^(const vboold4& a, const vboold4& b) { return _mm512_kxor(a, b); }
+
+ __forceinline vboold4 andn(const vboold4& a, const vboold4& b) { return _mm512_kandn(b, a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold4& operator &=(vboold4& a, const vboold4& b) { return a = a & b; }
+ __forceinline vboold4& operator |=(vboold4& a, const vboold4& b) { return a = a | b; }
+ __forceinline vboold4& operator ^=(vboold4& a, const vboold4& b) { return a = a ^ b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold4 operator !=(const vboold4& a, const vboold4& b) { return _mm512_kxor(a, b); }
+ __forceinline vboold4 operator ==(const vboold4& a, const vboold4& b) { return _mm512_kand(_mm512_kxnor(a, b), 0xf); }
+
+ __forceinline vboold4 select(const vboold4& s, const vboold4& a, const vboold4& b) {
+ return _mm512_kor(_mm512_kand(s, a), _mm512_kandn(s, b));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline int all (const vboold4& a) { return a.v == 0xf; }
+ __forceinline int any (const vboold4& a) { return _mm512_kortestz(a, a) == 0; }
+ __forceinline int none(const vboold4& a) { return _mm512_kortestz(a, a) != 0; }
+
+ __forceinline int all (const vboold4& valid, const vboold4& b) { return all((!valid) | b); }
+ __forceinline int any (const vboold4& valid, const vboold4& b) { return any(valid & b); }
+ __forceinline int none(const vboold4& valid, const vboold4& b) { return none(valid & b); }
+
+ __forceinline size_t movemask(const vboold4& a) { return _mm512_kmov(a); }
+ __forceinline size_t popcnt (const vboold4& a) { return popcnt(a.v); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Conversion Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline unsigned int toInt(const vboold4& a) { return mm512_mask2int(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Get/Set Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool get(const vboold4& a, size_t index) { assert(index < 4); return (toInt(a) >> index) & 1; }
+ __forceinline void set(vboold4& a, size_t index) { assert(index < 4); a |= 1 << index; }
+ __forceinline void clear(vboold4& a, size_t index) { assert(index < 4); a = andn(a, 1 << index); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vboold4& a)
+ {
+ cout << "<";
+ for (size_t i=0; i<4; i++) {
+ if ((a.v >> i) & 1) cout << "1"; else cout << "0";
+ }
+ return cout << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vboold8_avx512.h b/thirdparty/embree-aarch64/common/simd/vboold8_avx512.h
new file mode 100644
index 0000000000..fdf3f00de5
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vboold8_avx512.h
@@ -0,0 +1,148 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 8-wide AVX-512 bool type */
+ template<>
+ struct vboold<8>
+ {
+ typedef vboold8 Bool;
+ typedef vint8 Int;
+
+ enum { size = 8 }; // number of SIMD elements
+ __mmask8 v; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold() {}
+ __forceinline vboold(const vboold8& t) { v = t.v; }
+ __forceinline vboold8& operator =(const vboold8& f) { v = f.v; return *this; }
+
+ __forceinline vboold(const __mmask8& t) { v = t; }
+ __forceinline operator __mmask8() const { return v; }
+
+ __forceinline vboold(bool b) { v = b ? 0xff : 0x00; }
+ __forceinline vboold(int t) { v = (__mmask8)t; }
+ __forceinline vboold(unsigned int t) { v = (__mmask8)t; }
+
+ /* return int8 mask */
+ __forceinline __m128i mask8() const {
+#if defined(__AVX512BW__)
+ return _mm_movm_epi8(v);
+#else
+ const __m512i f = _mm512_set1_epi64(0);
+ const __m512i t = _mm512_set1_epi64(-1);
+ const __m512i m = _mm512_mask_or_epi64(f,v,t,t);
+ return _mm512_cvtepi64_epi8(m);
+#endif
+ }
+
+ /* return int64 mask */
+ __forceinline __m512i mask64() const {
+#if defined(__AVX512DQ__)
+ return _mm512_movm_epi64(v);
+#else
+ const __m512i f = _mm512_set1_epi64(0);
+ const __m512i t = _mm512_set1_epi64(-1);
+ return _mm512_mask_or_epi64(f,v,t,t);
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold(FalseTy) : v(0x00) {}
+ __forceinline vboold(TrueTy) : v(0xff) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator [](size_t index) const {
+ assert(index < 8); return (mm512_mask2int(v) >> index) & 1;
+ }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold8 operator !(const vboold8& a) { return _mm512_knot(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold8 operator &(const vboold8& a, const vboold8& b) { return _mm512_kand(a, b); }
+ __forceinline vboold8 operator |(const vboold8& a, const vboold8& b) { return _mm512_kor(a, b); }
+ __forceinline vboold8 operator ^(const vboold8& a, const vboold8& b) { return _mm512_kxor(a, b); }
+
+ __forceinline vboold8 andn(const vboold8& a, const vboold8& b) { return _mm512_kandn(b, a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold8& operator &=(vboold8& a, const vboold8& b) { return a = a & b; }
+ __forceinline vboold8& operator |=(vboold8& a, const vboold8& b) { return a = a | b; }
+ __forceinline vboold8& operator ^=(vboold8& a, const vboold8& b) { return a = a ^ b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold8 operator !=(const vboold8& a, const vboold8& b) { return _mm512_kxor(a, b); }
+ __forceinline vboold8 operator ==(const vboold8& a, const vboold8& b) { return _mm512_kxnor(a, b); }
+
+ __forceinline vboold8 select(const vboold8& s, const vboold8& a, const vboold8& b) {
+ return _mm512_kor(_mm512_kand(s, a), _mm512_kandn(s, b));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline int all (const vboold8& a) { return a.v == 0xff; }
+ __forceinline int any (const vboold8& a) { return _mm512_kortestz(a, a) == 0; }
+ __forceinline int none(const vboold8& a) { return _mm512_kortestz(a, a) != 0; }
+
+ __forceinline int all (const vboold8& valid, const vboold8& b) { return all((!valid) | b); }
+ __forceinline int any (const vboold8& valid, const vboold8& b) { return any(valid & b); }
+ __forceinline int none(const vboold8& valid, const vboold8& b) { return none(valid & b); }
+
+ __forceinline size_t movemask(const vboold8& a) { return _mm512_kmov(a); }
+ __forceinline size_t popcnt (const vboold8& a) { return popcnt(a.v); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Conversion Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline unsigned int toInt(const vboold8& a) { return mm512_mask2int(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Get/Set Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool get(const vboold8& a, size_t index) { assert(index < 8); return (toInt(a) >> index) & 1; }
+ __forceinline void set(vboold8& a, size_t index) { assert(index < 8); a |= 1 << index; }
+ __forceinline void clear(vboold8& a, size_t index) { assert(index < 8); a = andn(a, 1 << index); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vboold8& a)
+ {
+ cout << "<";
+ for (size_t i=0; i<8; i++) {
+ if ((a.v >> i) & 1) cout << "1"; else cout << "0";
+ }
+ return cout << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vboolf16_avx512.h b/thirdparty/embree-aarch64/common/simd/vboolf16_avx512.h
new file mode 100644
index 0000000000..238cdc8eb9
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vboolf16_avx512.h
@@ -0,0 +1,150 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 16-wide AVX-512 bool type */
+ template<>
+ struct vboolf<16>
+ {
+ typedef vboolf16 Bool;
+ typedef vint16 Int;
+ typedef vfloat16 Float;
+
+ enum { size = 16 }; // number of SIMD elements
+ __mmask16 v; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf() {}
+ __forceinline vboolf(const vboolf16& t) { v = t.v; }
+ __forceinline vboolf16& operator =(const vboolf16& f) { v = f.v; return *this; }
+
+ __forceinline vboolf(const __mmask16& t) { v = t; }
+ __forceinline operator __mmask16() const { return v; }
+
+ __forceinline vboolf(bool b) { v = b ? 0xFFFF : 0x0000; }
+ __forceinline vboolf(int t) { v = (__mmask16)t; }
+ __forceinline vboolf(unsigned int t) { v = (__mmask16)t; }
+
+ /* return int8 mask */
+ __forceinline __m128i mask8() const {
+#if defined(__AVX512BW__)
+ return _mm_movm_epi8(v);
+#else
+ const __m512i f = _mm512_set1_epi32(0);
+ const __m512i t = _mm512_set1_epi32(-1);
+ const __m512i m = _mm512_mask_or_epi32(f,v,t,t);
+ return _mm512_cvtepi32_epi8(m);
+#endif
+ }
+
+ /* return int32 mask */
+ __forceinline __m512i mask32() const {
+#if defined(__AVX512DQ__)
+ return _mm512_movm_epi32(v);
+#else
+ const __m512i f = _mm512_set1_epi32(0);
+ const __m512i t = _mm512_set1_epi32(-1);
+ return _mm512_mask_or_epi32(f,v,t,t);
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf(FalseTy) : v(0x0000) {}
+ __forceinline vboolf(TrueTy) : v(0xffff) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator [](size_t index) const {
+ assert(index < 16); return (mm512_mask2int(v) >> index) & 1;
+ }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf16 operator !(const vboolf16& a) { return _mm512_knot(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf16 operator &(const vboolf16& a, const vboolf16& b) { return _mm512_kand(a,b); }
+ __forceinline vboolf16 operator |(const vboolf16& a, const vboolf16& b) { return _mm512_kor(a,b); }
+ __forceinline vboolf16 operator ^(const vboolf16& a, const vboolf16& b) { return _mm512_kxor(a,b); }
+
+ __forceinline vboolf16 andn(const vboolf16& a, const vboolf16& b) { return _mm512_kandn(b,a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf16& operator &=(vboolf16& a, const vboolf16& b) { return a = a & b; }
+ __forceinline vboolf16& operator |=(vboolf16& a, const vboolf16& b) { return a = a | b; }
+ __forceinline vboolf16& operator ^=(vboolf16& a, const vboolf16& b) { return a = a ^ b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf16 operator !=(const vboolf16& a, const vboolf16& b) { return _mm512_kxor(a, b); }
+ __forceinline vboolf16 operator ==(const vboolf16& a, const vboolf16& b) { return _mm512_kxnor(a, b); }
+
+ __forceinline vboolf16 select(const vboolf16& s, const vboolf16& a, const vboolf16& b) {
+ return _mm512_kor(_mm512_kand(s,a),_mm512_kandn(s,b));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline int all (const vboolf16& a) { return _mm512_kortestc(a,a) != 0; }
+ __forceinline int any (const vboolf16& a) { return _mm512_kortestz(a,a) == 0; }
+ __forceinline int none(const vboolf16& a) { return _mm512_kortestz(a,a) != 0; }
+
+ __forceinline int all (const vboolf16& valid, const vboolf16& b) { return all((!valid) | b); }
+ __forceinline int any (const vboolf16& valid, const vboolf16& b) { return any(valid & b); }
+ __forceinline int none(const vboolf16& valid, const vboolf16& b) { return none(valid & b); }
+
+ __forceinline size_t movemask(const vboolf16& a) { return _mm512_kmov(a); }
+ __forceinline size_t popcnt (const vboolf16& a) { return popcnt(a.v); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Convertion Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline unsigned int toInt (const vboolf16& a) { return mm512_mask2int(a); }
+ __forceinline vboolf16 toMask(const int& a) { return mm512_int2mask(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Get/Set Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool get(const vboolf16& a, size_t index) { assert(index < 16); return (toInt(a) >> index) & 1; }
+ __forceinline void set(vboolf16& a, size_t index) { assert(index < 16); a |= 1 << index; }
+ __forceinline void clear(vboolf16& a, size_t index) { assert(index < 16); a = andn(a, 1 << index); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vboolf16& a)
+ {
+ cout << "<";
+ for (size_t i=0; i<16; i++) {
+ if ((a.v >> i) & 1) cout << "1"; else cout << "0";
+ }
+ return cout << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vboolf4_avx512.h b/thirdparty/embree-aarch64/common/simd/vboolf4_avx512.h
new file mode 100644
index 0000000000..2ae4c4470e
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vboolf4_avx512.h
@@ -0,0 +1,143 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 4-wide AVX-512 bool type */
+ template<>
+ struct vboolf<4>
+ {
+ typedef vboolf4 Bool;
+ typedef vint4 Int;
+
+ enum { size = 4 }; // number of SIMD elements
+ __mmask8 v; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf() {}
+ __forceinline vboolf(const vboolf4& t) { v = t.v; }
+ __forceinline vboolf4& operator =(const vboolf4& f) { v = f.v; return *this; }
+
+ __forceinline vboolf(const __mmask8 &t) { v = t; }
+ __forceinline operator __mmask8() const { return v; }
+
+ __forceinline vboolf(bool b) { v = b ? 0xf : 0x0; }
+ __forceinline vboolf(int t) { v = (__mmask8)t; }
+ __forceinline vboolf(unsigned int t) { v = (__mmask8)t; }
+
+ __forceinline vboolf(bool a, bool b, bool c, bool d)
+ : v((__mmask8)((int(d) << 3) | (int(c) << 2) | (int(b) << 1) | int(a))) {}
+
+ /* return int8 mask */
+ __forceinline __m128i mask8() const {
+ return _mm_movm_epi8(v);
+ }
+
+ /* return int32 mask */
+ __forceinline __m128i mask32() const {
+ return _mm_movm_epi32(v);
+ }
+
+ /* return int64 mask */
+ __forceinline __m256i mask64() const {
+ return _mm256_movm_epi64(v);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf(FalseTy) : v(0x0) {}
+ __forceinline vboolf(TrueTy) : v(0xf) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator [](size_t index) const {
+ assert(index < 4); return (mm512_mask2int(v) >> index) & 1;
+ }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf4 operator !(const vboolf4& a) { return _mm512_kandn(a, 0xf); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf4 operator &(const vboolf4& a, const vboolf4& b) { return _mm512_kand(a, b); }
+ __forceinline vboolf4 operator |(const vboolf4& a, const vboolf4& b) { return _mm512_kor(a, b); }
+ __forceinline vboolf4 operator ^(const vboolf4& a, const vboolf4& b) { return _mm512_kxor(a, b); }
+
+ __forceinline vboolf4 andn(const vboolf4& a, const vboolf4& b) { return _mm512_kandn(b, a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf4& operator &=(vboolf4& a, const vboolf4& b) { return a = a & b; }
+ __forceinline vboolf4& operator |=(vboolf4& a, const vboolf4& b) { return a = a | b; }
+ __forceinline vboolf4& operator ^=(vboolf4& a, const vboolf4& b) { return a = a ^ b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf4 operator !=(const vboolf4& a, const vboolf4& b) { return _mm512_kxor(a, b); }
+ __forceinline vboolf4 operator ==(const vboolf4& a, const vboolf4& b) { return _mm512_kand(_mm512_kxnor(a, b), 0xf); }
+
+ __forceinline vboolf4 select(const vboolf4& s, const vboolf4& a, const vboolf4& b) {
+ return _mm512_kor(_mm512_kand(s, a), _mm512_kandn(s, b));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline int all (const vboolf4& a) { return a.v == 0xf; }
+ __forceinline int any (const vboolf4& a) { return _mm512_kortestz(a, a) == 0; }
+ __forceinline int none(const vboolf4& a) { return _mm512_kortestz(a, a) != 0; }
+
+ __forceinline int all (const vboolf4& valid, const vboolf4& b) { return all((!valid) | b); }
+ __forceinline int any (const vboolf4& valid, const vboolf4& b) { return any(valid & b); }
+ __forceinline int none(const vboolf4& valid, const vboolf4& b) { return none(valid & b); }
+
+ __forceinline size_t movemask(const vboolf4& a) { return _mm512_kmov(a); }
+ __forceinline size_t popcnt (const vboolf4& a) { return popcnt(a.v); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Conversion Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline unsigned int toInt(const vboolf4& a) { return mm512_mask2int(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Get/Set Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool get(const vboolf4& a, size_t index) { assert(index < 4); return (toInt(a) >> index) & 1; }
+ __forceinline void set(vboolf4& a, size_t index) { assert(index < 4); a |= 1 << index; }
+ __forceinline void clear(vboolf4& a, size_t index) { assert(index < 4); a = andn(a, 1 << index); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vboolf4& a)
+ {
+ cout << "<";
+ for (size_t i=0; i<4; i++) {
+ if ((a.v >> i) & 1) cout << "1"; else cout << "0";
+ }
+ return cout << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vboolf4_sse2.h b/thirdparty/embree-aarch64/common/simd/vboolf4_sse2.h
new file mode 100644
index 0000000000..ed53b3c783
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vboolf4_sse2.h
@@ -0,0 +1,198 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 4-wide SSE bool type */
+ template<>
+ struct vboolf<4>
+ {
+ ALIGNED_STRUCT_(16);
+
+ typedef vboolf4 Bool;
+ typedef vint4 Int;
+ typedef vfloat4 Float;
+
+ enum { size = 4 }; // number of SIMD elements
+ union { __m128 v; int i[4]; }; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf() {}
+ __forceinline vboolf(const vboolf4& other) { v = other.v; }
+ __forceinline vboolf4& operator =(const vboolf4& other) { v = other.v; return *this; }
+
+ __forceinline vboolf(__m128 input) : v(input) {}
+ __forceinline operator const __m128&() const { return v; }
+ __forceinline operator const __m128i() const { return _mm_castps_si128(v); }
+ __forceinline operator const __m128d() const { return _mm_castps_pd(v); }
+
+ __forceinline vboolf(bool a)
+ : v(mm_lookupmask_ps[(size_t(a) << 3) | (size_t(a) << 2) | (size_t(a) << 1) | size_t(a)]) {}
+ __forceinline vboolf(bool a, bool b)
+ : v(mm_lookupmask_ps[(size_t(b) << 3) | (size_t(a) << 2) | (size_t(b) << 1) | size_t(a)]) {}
+ __forceinline vboolf(bool a, bool b, bool c, bool d)
+ : v(mm_lookupmask_ps[(size_t(d) << 3) | (size_t(c) << 2) | (size_t(b) << 1) | size_t(a)]) {}
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ __forceinline vboolf(int mask) { v = mm_lookupmask_ps[mask]; }
+ __forceinline vboolf(unsigned int mask) { v = mm_lookupmask_ps[mask]; }
+#else
+ __forceinline vboolf(int mask) { assert(mask >= 0 && mask < 16); v = mm_lookupmask_ps[mask]; }
+ __forceinline vboolf(unsigned int mask) { assert(mask < 16); v = mm_lookupmask_ps[mask]; }
+#endif
+ /* return int32 mask */
+ __forceinline __m128i mask32() const {
+ return _mm_castps_si128(v);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf(FalseTy) : v(_mm_setzero_ps()) {}
+ __forceinline vboolf(TrueTy) : v(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128()))) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ __forceinline bool operator [](size_t index) const { return (_mm_movemask_ps(v) >> index) & 1; }
+ __forceinline int& operator [](size_t index) { return i[index]; }
+#else
+ __forceinline bool operator [](size_t index) const { assert(index < 4); return (_mm_movemask_ps(v) >> index) & 1; }
+ __forceinline int& operator [](size_t index) { assert(index < 4); return i[index]; }
+#endif
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf4 operator !(const vboolf4& a) { return _mm_xor_ps(a, vboolf4(embree::True)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf4 operator &(const vboolf4& a, const vboolf4& b) { return _mm_and_ps(a, b); }
+ __forceinline vboolf4 operator |(const vboolf4& a, const vboolf4& b) { return _mm_or_ps (a, b); }
+ __forceinline vboolf4 operator ^(const vboolf4& a, const vboolf4& b) { return _mm_xor_ps(a, b); }
+
+ __forceinline vboolf4 andn(const vboolf4& a, const vboolf4& b) { return _mm_andnot_ps(b, a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf4& operator &=(vboolf4& a, const vboolf4& b) { return a = a & b; }
+ __forceinline vboolf4& operator |=(vboolf4& a, const vboolf4& b) { return a = a | b; }
+ __forceinline vboolf4& operator ^=(vboolf4& a, const vboolf4& b) { return a = a ^ b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf4 operator !=(const vboolf4& a, const vboolf4& b) { return _mm_xor_ps(a, b); }
+ __forceinline vboolf4 operator ==(const vboolf4& a, const vboolf4& b) { return _mm_castsi128_ps(_mm_cmpeq_epi32(a, b)); }
+
+ __forceinline vboolf4 select(const vboolf4& m, const vboolf4& t, const vboolf4& f) {
+#if (defined(__aarch64__) && defined(BUILD_IOS)) || defined(__SSE4_1__)
+ return _mm_blendv_ps(f, t, m);
+#else
+ return _mm_or_ps(_mm_and_ps(m, t), _mm_andnot_ps(m, f));
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf4 unpacklo(const vboolf4& a, const vboolf4& b) { return _mm_unpacklo_ps(a, b); }
+ __forceinline vboolf4 unpackhi(const vboolf4& a, const vboolf4& b) { return _mm_unpackhi_ps(a, b); }
+
+#if defined(__aarch64__)
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vboolf4 shuffle(const vboolf4& v) {
+ return vreinterpretq_f32_u8(vqtbl1q_u8( vreinterpretq_u8_s32(v), _MN_SHUFFLE(i0, i1, i2, i3)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vboolf4 shuffle(const vboolf4& a, const vboolf4& b) {
+ return vreinterpretq_f32_u8(vqtbl2q_u8( (uint8x16x2_t){(uint8x16_t)a.v, (uint8x16_t)b.v}, _MF_SHUFFLE(i0, i1, i2, i3)));
+ }
+#else
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vboolf4 shuffle(const vboolf4& v) {
+ return _mm_castsi128_ps(_mm_shuffle_epi32(v, _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vboolf4 shuffle(const vboolf4& a, const vboolf4& b) {
+ return _mm_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+#endif
+
+ template<int i0>
+ __forceinline vboolf4 shuffle(const vboolf4& v) {
+ return shuffle<i0,i0,i0,i0>(v);
+ }
+
+#if defined(__SSE3__)
+ template<> __forceinline vboolf4 shuffle<0, 0, 2, 2>(const vboolf4& v) { return _mm_moveldup_ps(v); }
+ template<> __forceinline vboolf4 shuffle<1, 1, 3, 3>(const vboolf4& v) { return _mm_movehdup_ps(v); }
+ template<> __forceinline vboolf4 shuffle<0, 1, 0, 1>(const vboolf4& v) { return _mm_castpd_ps(_mm_movedup_pd(v)); }
+#endif
+
+#if defined(__SSE4_1__) && !defined(__aarch64__)
+ template<int dst, int src, int clr> __forceinline vboolf4 insert(const vboolf4& a, const vboolf4& b) { return _mm_insert_ps(a, b, (dst << 4) | (src << 6) | clr); }
+ template<int dst, int src> __forceinline vboolf4 insert(const vboolf4& a, const vboolf4& b) { return insert<dst, src, 0>(a, b); }
+ template<int dst> __forceinline vboolf4 insert(const vboolf4& a, const bool b) { return insert<dst, 0>(a, vboolf4(b)); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool reduce_and(const vboolf4& a) { return _mm_movemask_ps(a) == 0xf; }
+ __forceinline bool reduce_or (const vboolf4& a) { return _mm_movemask_ps(a) != 0x0; }
+
+ __forceinline bool all (const vboolf4& b) { return _mm_movemask_ps(b) == 0xf; }
+ __forceinline bool any (const vboolf4& b) { return _mm_movemask_ps(b) != 0x0; }
+ __forceinline bool none(const vboolf4& b) { return _mm_movemask_ps(b) == 0x0; }
+
+ __forceinline bool all (const vboolf4& valid, const vboolf4& b) { return all((!valid) | b); }
+ __forceinline bool any (const vboolf4& valid, const vboolf4& b) { return any(valid & b); }
+ __forceinline bool none(const vboolf4& valid, const vboolf4& b) { return none(valid & b); }
+
+ __forceinline size_t movemask(const vboolf4& a) { return _mm_movemask_ps(a); }
+#if defined(__aarch64__) && defined(BUILD_IOS)
+__forceinline size_t popcnt(const vboolf4& a) { return _mm_movemask_popcnt_ps(a); }
+#else
+#if defined(__SSE4_2__)
+ __forceinline size_t popcnt(const vboolf4& a) { return popcnt((size_t)_mm_movemask_ps(a)); }
+#else
+ __forceinline size_t popcnt(const vboolf4& a) { return bool(a[0])+bool(a[1])+bool(a[2])+bool(a[3]); }
+#endif
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Get/Set Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool get(const vboolf4& a, size_t index) { return a[index]; }
+ __forceinline void set(vboolf4& a, size_t index) { a[index] = -1; }
+ __forceinline void clear(vboolf4& a, size_t index) { a[index] = 0; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vboolf4& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vboolf8_avx.h b/thirdparty/embree-aarch64/common/simd/vboolf8_avx.h
new file mode 100644
index 0000000000..4f64741b55
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vboolf8_avx.h
@@ -0,0 +1,189 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 8-wide AVX bool type */
+ template<>
+ struct vboolf<8>
+ {
+ ALIGNED_STRUCT_(32);
+
+ typedef vboolf8 Bool;
+ typedef vint8 Int;
+ typedef vfloat8 Float;
+
+ enum { size = 8 }; // number of SIMD elements
+ union { // data
+ __m256 v;
+ struct { __m128 vl,vh; };
+ int i[8];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf() {}
+ __forceinline vboolf(const vboolf8& a) { v = a.v; }
+ __forceinline vboolf8& operator =(const vboolf8& a) { v = a.v; return *this; }
+
+ __forceinline vboolf(__m256 a) : v(a) {}
+ __forceinline operator const __m256&() const { return v; }
+ __forceinline operator const __m256i() const { return _mm256_castps_si256(v); }
+ __forceinline operator const __m256d() const { return _mm256_castps_pd(v); }
+
+ __forceinline vboolf(int a)
+ {
+ assert(a >= 0 && a <= 255);
+#if defined (__AVX2__)
+ const __m256i mask = _mm256_set_epi32(0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1);
+ const __m256i b = _mm256_set1_epi32(a);
+ const __m256i c = _mm256_and_si256(b,mask);
+ v = _mm256_castsi256_ps(_mm256_cmpeq_epi32(c,mask));
+#else
+ vl = mm_lookupmask_ps[a & 0xF];
+ vh = mm_lookupmask_ps[a >> 4];
+#endif
+ }
+
+ __forceinline vboolf(const vboolf4& a) : v(_mm256_insertf128_ps(_mm256_castps128_ps256(a),a,1)) {}
+ __forceinline vboolf(const vboolf4& a, const vboolf4& b) : v(_mm256_insertf128_ps(_mm256_castps128_ps256(a),b,1)) {}
+ __forceinline vboolf(__m128 a, __m128 b) : vl(a), vh(b) {}
+
+ __forceinline vboolf(bool a) : v(vboolf8(vboolf4(a), vboolf4(a))) {}
+ __forceinline vboolf(bool a, bool b) : v(vboolf8(vboolf4(a), vboolf4(b))) {}
+ __forceinline vboolf(bool a, bool b, bool c, bool d) : v(vboolf8(vboolf4(a,b), vboolf4(c,d))) {}
+ __forceinline vboolf(bool a, bool b, bool c, bool d, bool e, bool f, bool g, bool h) : v(vboolf8(vboolf4(a,b,c,d), vboolf4(e,f,g,h))) {}
+
+ /* return int32 mask */
+ __forceinline __m256i mask32() const {
+ return _mm256_castps_si256(v);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf(FalseTy) : v(_mm256_setzero_ps()) {}
+#if !defined(__aarch64__)
+ __forceinline vboolf(TrueTy) : v(_mm256_cmp_ps(_mm256_setzero_ps(), _mm256_setzero_ps(), _CMP_EQ_OQ)) {}
+#else
+ __forceinline vboolf(TrueTy) : v(_mm256_cmpeq_ps(_mm256_setzero_ps(), _mm256_setzero_ps())) {}
+#endif
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator [](size_t index) const { assert(index < 8); return (_mm256_movemask_ps(v) >> index) & 1; }
+ __forceinline int& operator [](size_t index) { assert(index < 8); return i[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 operator !(const vboolf8& a) { return _mm256_xor_ps(a, vboolf8(embree::True)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 operator &(const vboolf8& a, const vboolf8& b) { return _mm256_and_ps(a, b); }
+ __forceinline vboolf8 operator |(const vboolf8& a, const vboolf8& b) { return _mm256_or_ps (a, b); }
+ __forceinline vboolf8 operator ^(const vboolf8& a, const vboolf8& b) { return _mm256_xor_ps(a, b); }
+
+ __forceinline vboolf8 andn(const vboolf8& a, const vboolf8& b) { return _mm256_andnot_ps(b, a); }
+
+ __forceinline vboolf8& operator &=(vboolf8& a, const vboolf8& b) { return a = a & b; }
+ __forceinline vboolf8& operator |=(vboolf8& a, const vboolf8& b) { return a = a | b; }
+ __forceinline vboolf8& operator ^=(vboolf8& a, const vboolf8& b) { return a = a ^ b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 operator !=(const vboolf8& a, const vboolf8& b) { return _mm256_xor_ps(a, b); }
+ __forceinline vboolf8 operator ==(const vboolf8& a, const vboolf8& b) { return _mm256_xor_ps(_mm256_xor_ps(a,b),vboolf8(embree::True)); }
+
+ __forceinline vboolf8 select(const vboolf8& mask, const vboolf8& t, const vboolf8& f) {
+ return _mm256_blendv_ps(f, t, mask);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 unpacklo(const vboolf8& a, const vboolf8& b) { return _mm256_unpacklo_ps(a, b); }
+ __forceinline vboolf8 unpackhi(const vboolf8& a, const vboolf8& b) { return _mm256_unpackhi_ps(a, b); }
+
+ template<int i>
+ __forceinline vboolf8 shuffle(const vboolf8& v) {
+ return _mm256_permute_ps(v, _MM_SHUFFLE(i, i, i, i));
+ }
+
+ template<int i0, int i1>
+ __forceinline vboolf8 shuffle4(const vboolf8& v) {
+ return _mm256_permute2f128_ps(v, v, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1>
+ __forceinline vboolf8 shuffle4(const vboolf8& a, const vboolf8& b) {
+ return _mm256_permute2f128_ps(a, b, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vboolf8 shuffle(const vboolf8& v) {
+ return _mm256_permute_ps(v, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vboolf8 shuffle(const vboolf8& a, const vboolf8& b) {
+ return _mm256_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+
+ template<> __forceinline vboolf8 shuffle<0, 0, 2, 2>(const vboolf8& v) { return _mm256_moveldup_ps(v); }
+ template<> __forceinline vboolf8 shuffle<1, 1, 3, 3>(const vboolf8& v) { return _mm256_movehdup_ps(v); }
+ template<> __forceinline vboolf8 shuffle<0, 1, 0, 1>(const vboolf8& v) { return _mm256_castpd_ps(_mm256_movedup_pd(_mm256_castps_pd(v))); }
+
+ template<int i> __forceinline vboolf8 insert4(const vboolf8& a, const vboolf4& b) { return _mm256_insertf128_ps(a, b, i); }
+ template<int i> __forceinline vboolf4 extract4 (const vboolf8& a) { return _mm256_extractf128_ps(a, i); }
+ template<> __forceinline vboolf4 extract4<0>(const vboolf8& a) { return _mm256_castps256_ps128(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool reduce_and(const vboolf8& a) { return _mm256_movemask_ps(a) == (unsigned int)0xff; }
+ __forceinline bool reduce_or (const vboolf8& a) { return !_mm256_testz_ps(a,a); }
+
+ __forceinline bool all (const vboolf8& a) { return _mm256_movemask_ps(a) == (unsigned int)0xff; }
+ __forceinline bool any (const vboolf8& a) { return !_mm256_testz_ps(a,a); }
+ __forceinline bool none(const vboolf8& a) { return _mm256_testz_ps(a,a) != 0; }
+
+ __forceinline bool all (const vboolf8& valid, const vboolf8& b) { return all((!valid) | b); }
+ __forceinline bool any (const vboolf8& valid, const vboolf8& b) { return any(valid & b); }
+ __forceinline bool none(const vboolf8& valid, const vboolf8& b) { return none(valid & b); }
+
+ __forceinline unsigned int movemask(const vboolf8& a) { return _mm256_movemask_ps(a); }
+ __forceinline size_t popcnt (const vboolf8& a) { return popcnt((size_t)_mm256_movemask_ps(a)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Get/Set Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool get(const vboolf8& a, size_t index) { return a[index]; }
+ __forceinline void set(vboolf8& a, size_t index) { a[index] = -1; }
+ __forceinline void clear(vboolf8& a, size_t index) { a[index] = 0; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vboolf8& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ", "
+ << a[4] << ", " << a[5] << ", " << a[6] << ", " << a[7] << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vboolf8_avx512.h b/thirdparty/embree-aarch64/common/simd/vboolf8_avx512.h
new file mode 100644
index 0000000000..2a52b554c7
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vboolf8_avx512.h
@@ -0,0 +1,143 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 8-wide AVX-512 bool type */
+ template<>
+ struct vboolf<8>
+ {
+ typedef vboolf8 Bool;
+ typedef vint8 Int;
+
+ enum { size = 8 }; // number of SIMD elements
+ __mmask8 v; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf() {}
+ __forceinline vboolf(const vboolf8& t) { v = t.v; }
+ __forceinline vboolf8& operator =(const vboolf8& f) { v = f.v; return *this; }
+
+ __forceinline vboolf(const __mmask8 &t) { v = t; }
+ __forceinline operator __mmask8() const { return v; }
+
+ __forceinline vboolf(bool b) { v = b ? 0xff : 0x00; }
+ __forceinline vboolf(int t) { v = (__mmask8)t; }
+ __forceinline vboolf(unsigned int t) { v = (__mmask8)t; }
+
+ __forceinline vboolf(bool a, bool b, bool c, bool d, bool e, bool f, bool g, bool h)
+ : v((__mmask8)((int(h) << 7) | (int(g) << 6) | (int(f) << 5) | (int(e) << 4) | (int(d) << 3) | (int(c) << 2) | (int(b) << 1) | int(a))) {}
+
+ /* return int8 mask */
+ __forceinline __m128i mask8() const {
+ return _mm_movm_epi8(v);
+ }
+
+ /* return int32 mask */
+ __forceinline __m256i mask32() const {
+ return _mm256_movm_epi32(v);
+ }
+
+ /* return int64 mask */
+ __forceinline __m512i mask64() const {
+ return _mm512_movm_epi64(v);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf(FalseTy) : v(0x00) {}
+ __forceinline vboolf(TrueTy) : v(0xff) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool operator [](size_t index) const {
+ assert(index < 8); return (mm512_mask2int(v) >> index) & 1;
+ }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 operator !(const vboolf8& a) { return _mm512_knot(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 operator &(const vboolf8& a, const vboolf8& b) { return _mm512_kand(a, b); }
+ __forceinline vboolf8 operator |(const vboolf8& a, const vboolf8& b) { return _mm512_kor(a, b); }
+ __forceinline vboolf8 operator ^(const vboolf8& a, const vboolf8& b) { return _mm512_kxor(a, b); }
+
+ __forceinline vboolf8 andn(const vboolf8& a, const vboolf8& b) { return _mm512_kandn(b, a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8& operator &=(vboolf8& a, const vboolf8& b) { return a = a & b; }
+ __forceinline vboolf8& operator |=(vboolf8& a, const vboolf8& b) { return a = a | b; }
+ __forceinline vboolf8& operator ^=(vboolf8& a, const vboolf8& b) { return a = a ^ b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 operator !=(const vboolf8& a, const vboolf8& b) { return _mm512_kxor(a, b); }
+ __forceinline vboolf8 operator ==(const vboolf8& a, const vboolf8& b) { return _mm512_kxnor(a, b); }
+
+ __forceinline vboolf8 select(const vboolf8& s, const vboolf8& a, const vboolf8& b) {
+ return _mm512_kor(_mm512_kand(s, a), _mm512_kandn(s, b));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reduction Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline int all (const vboolf8& a) { return a.v == 0xff; }
+ __forceinline int any (const vboolf8& a) { return _mm512_kortestz(a, a) == 0; }
+ __forceinline int none(const vboolf8& a) { return _mm512_kortestz(a, a) != 0; }
+
+ __forceinline int all (const vboolf8& valid, const vboolf8& b) { return all((!valid) | b); }
+ __forceinline int any (const vboolf8& valid, const vboolf8& b) { return any(valid & b); }
+ __forceinline int none(const vboolf8& valid, const vboolf8& b) { return none(valid & b); }
+
+ __forceinline size_t movemask(const vboolf8& a) { return _mm512_kmov(a); }
+ __forceinline size_t popcnt (const vboolf8& a) { return popcnt(a.v); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Conversion Operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline unsigned int toInt(const vboolf8& a) { return mm512_mask2int(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Get/Set Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline bool get(const vboolf8& a, size_t index) { assert(index < 8); return (toInt(a) >> index) & 1; }
+ __forceinline void set(vboolf8& a, size_t index) { assert(index < 8); a |= 1 << index; }
+ __forceinline void clear(vboolf8& a, size_t index) { assert(index < 8); a = andn(a, 1 << index); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vboolf8& a)
+ {
+ cout << "<";
+ for (size_t i=0; i<8; i++) {
+ if ((a.v >> i) & 1) cout << "1"; else cout << "0";
+ }
+ return cout << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vdouble4_avx.h b/thirdparty/embree-aarch64/common/simd/vdouble4_avx.h
new file mode 100644
index 0000000000..1f65b45d7e
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vdouble4_avx.h
@@ -0,0 +1,324 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 4-wide AVX 64-bit double type */
+ template<>
+ struct vdouble<4>
+ {
+ ALIGNED_STRUCT_(32);
+
+ typedef vboold4 Bool;
+
+ enum { size = 4 }; // number of SIMD elements
+ union { // data
+ __m256d v;
+ double i[4];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble() {}
+ __forceinline vdouble(const vdouble4& t) { v = t.v; }
+ __forceinline vdouble4& operator =(const vdouble4& f) { v = f.v; return *this; }
+
+ __forceinline vdouble(const __m256d& t) { v = t; }
+ __forceinline operator __m256d() const { return v; }
+
+ __forceinline vdouble(double i) {
+ v = _mm256_set1_pd(i);
+ }
+
+ __forceinline vdouble(double a, double b, double c, double d) {
+ v = _mm256_set_pd(d,c,b,a);
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble(ZeroTy) : v(_mm256_setzero_pd()) {}
+ __forceinline vdouble(OneTy) : v(_mm256_set1_pd(1)) {}
+ __forceinline vdouble(StepTy) : v(_mm256_set_pd(3.0,2.0,1.0,0.0)) {}
+ __forceinline vdouble(ReverseStepTy) : v(_mm256_setr_pd(3.0,2.0,1.0,0.0)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline void store_nt(double *__restrict__ ptr, const vdouble4& a) {
+ _mm256_stream_pd(ptr, a);
+ }
+
+ static __forceinline vdouble4 loadu(const double* addr) {
+ return _mm256_loadu_pd(addr);
+ }
+
+ static __forceinline vdouble4 load(const vdouble4* addr) {
+ return _mm256_load_pd((double*)addr);
+ }
+
+ static __forceinline vdouble4 load(const double* addr) {
+ return _mm256_load_pd(addr);
+ }
+
+ static __forceinline void store(double* ptr, const vdouble4& v) {
+ _mm256_store_pd(ptr, v);
+ }
+
+ static __forceinline void storeu(double* ptr, const vdouble4& v) {
+ _mm256_storeu_pd(ptr, v);
+ }
+
+ static __forceinline vdouble4 broadcast(const void* a) { return _mm256_set1_pd(*(double*)a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline double& operator [](size_t index) { assert(index < 4); return i[index]; }
+ __forceinline const double& operator [](size_t index) const { assert(index < 4); return i[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX2__)
+ __forceinline vdouble4 asDouble(const vllong4& a) { return _mm256_castsi256_pd(a); }
+ __forceinline vllong4 asLLong (const vdouble4& a) { return _mm256_castpd_si256(a); }
+#endif
+
+ __forceinline vdouble4 operator +(const vdouble4& a) { return a; }
+ __forceinline vdouble4 operator -(const vdouble4& a) { return _mm256_sub_pd(_mm256_setzero_pd(), a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble4 operator +(const vdouble4& a, const vdouble4& b) { return _mm256_add_pd(a, b); }
+ __forceinline vdouble4 operator +(const vdouble4& a, double b) { return a + vdouble4(b); }
+ __forceinline vdouble4 operator +(double a, const vdouble4& b) { return vdouble4(a) + b; }
+
+ __forceinline vdouble4 operator -(const vdouble4& a, const vdouble4& b) { return _mm256_sub_pd(a, b); }
+ __forceinline vdouble4 operator -(const vdouble4& a, double b) { return a - vdouble4(b); }
+ __forceinline vdouble4 operator -(double a, const vdouble4& b) { return vdouble4(a) - b; }
+
+ __forceinline vdouble4 operator *(const vdouble4& a, const vdouble4& b) { return _mm256_mul_pd(a, b); }
+ __forceinline vdouble4 operator *(const vdouble4& a, double b) { return a * vdouble4(b); }
+ __forceinline vdouble4 operator *(double a, const vdouble4& b) { return vdouble4(a) * b; }
+
+ __forceinline vdouble4 operator &(const vdouble4& a, const vdouble4& b) { return _mm256_and_pd(a, b); }
+ __forceinline vdouble4 operator &(const vdouble4& a, double b) { return a & vdouble4(b); }
+ __forceinline vdouble4 operator &(double a, const vdouble4& b) { return vdouble4(a) & b; }
+
+ __forceinline vdouble4 operator |(const vdouble4& a, const vdouble4& b) { return _mm256_or_pd(a, b); }
+ __forceinline vdouble4 operator |(const vdouble4& a, double b) { return a | vdouble4(b); }
+ __forceinline vdouble4 operator |(double a, const vdouble4& b) { return vdouble4(a) | b; }
+
+ __forceinline vdouble4 operator ^(const vdouble4& a, const vdouble4& b) { return _mm256_xor_pd(a, b); }
+ __forceinline vdouble4 operator ^(const vdouble4& a, double b) { return a ^ vdouble4(b); }
+ __forceinline vdouble4 operator ^(double a, const vdouble4& b) { return vdouble4(a) ^ b; }
+
+ __forceinline vdouble4 min(const vdouble4& a, const vdouble4& b) { return _mm256_min_pd(a, b); }
+ __forceinline vdouble4 min(const vdouble4& a, double b) { return min(a,vdouble4(b)); }
+ __forceinline vdouble4 min(double a, const vdouble4& b) { return min(vdouble4(a),b); }
+
+ __forceinline vdouble4 max(const vdouble4& a, const vdouble4& b) { return _mm256_max_pd(a, b); }
+ __forceinline vdouble4 max(const vdouble4& a, double b) { return max(a,vdouble4(b)); }
+ __forceinline vdouble4 max(double a, const vdouble4& b) { return max(vdouble4(a),b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__FMA__)
+ __forceinline vdouble4 madd (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fmadd_pd(a,b,c); }
+ __forceinline vdouble4 msub (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fmsub_pd(a,b,c); }
+ __forceinline vdouble4 nmadd(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fnmadd_pd(a,b,c); }
+ __forceinline vdouble4 nmsub(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return _mm256_fnmsub_pd(a,b,c); }
+#else
+ __forceinline vdouble4 madd (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return a*b+c; }
+ __forceinline vdouble4 msub (const vdouble4& a, const vdouble4& b, const vdouble4& c) { return a*b-c; }
+ __forceinline vdouble4 nmadd(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return -a*b+c;}
+ __forceinline vdouble4 nmsub(const vdouble4& a, const vdouble4& b, const vdouble4& c) { return -a*b-c; }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble4& operator +=(vdouble4& a, const vdouble4& b) { return a = a + b; }
+ __forceinline vdouble4& operator +=(vdouble4& a, double b) { return a = a + b; }
+
+ __forceinline vdouble4& operator -=(vdouble4& a, const vdouble4& b) { return a = a - b; }
+ __forceinline vdouble4& operator -=(vdouble4& a, double b) { return a = a - b; }
+
+ __forceinline vdouble4& operator *=(vdouble4& a, const vdouble4& b) { return a = a * b; }
+ __forceinline vdouble4& operator *=(vdouble4& a, double b) { return a = a * b; }
+
+ __forceinline vdouble4& operator &=(vdouble4& a, const vdouble4& b) { return a = a & b; }
+ __forceinline vdouble4& operator &=(vdouble4& a, double b) { return a = a & b; }
+
+ __forceinline vdouble4& operator |=(vdouble4& a, const vdouble4& b) { return a = a | b; }
+ __forceinline vdouble4& operator |=(vdouble4& a, double b) { return a = a | b; }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_EQ); }
+ __forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_NE); }
+ __forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_LT); }
+ __forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_GE); }
+ __forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_GT); }
+ __forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd_mask(a, b, _MM_CMPINT_LE); }
+#elif !defined(__aarch64__)
+ __forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_EQ_OQ); }
+ __forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NEQ_UQ); }
+ __forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_LT_OS); }
+ __forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NLT_US); }
+ __forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_NLE_US); }
+ __forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmp_pd(a, b, _CMP_LE_OS); }
+#else
+ __forceinline vboold4 operator ==(const vdouble4& a, const vdouble4& b) { return _mm256_cmpeq_pd(a, b); }
+ __forceinline vboold4 operator !=(const vdouble4& a, const vdouble4& b) { return _mm256_cmpneq_pd(a, b); }
+ __forceinline vboold4 operator < (const vdouble4& a, const vdouble4& b) { return _mm256_cmplt_pd(a, b); }
+ __forceinline vboold4 operator >=(const vdouble4& a, const vdouble4& b) { return _mm256_cmpnlt_pd(a, b); }
+ __forceinline vboold4 operator > (const vdouble4& a, const vdouble4& b) { return _mm256_cmpnle_pd(a, b); }
+ __forceinline vboold4 operator <=(const vdouble4& a, const vdouble4& b) { return _mm256_cmple_pd(a, b); }
+#endif
+
+ __forceinline vboold4 operator ==(const vdouble4& a, double b) { return a == vdouble4(b); }
+ __forceinline vboold4 operator ==(double a, const vdouble4& b) { return vdouble4(a) == b; }
+
+ __forceinline vboold4 operator !=(const vdouble4& a, double b) { return a != vdouble4(b); }
+ __forceinline vboold4 operator !=(double a, const vdouble4& b) { return vdouble4(a) != b; }
+
+ __forceinline vboold4 operator < (const vdouble4& a, double b) { return a < vdouble4(b); }
+ __forceinline vboold4 operator < (double a, const vdouble4& b) { return vdouble4(a) < b; }
+
+ __forceinline vboold4 operator >=(const vdouble4& a, double b) { return a >= vdouble4(b); }
+ __forceinline vboold4 operator >=(double a, const vdouble4& b) { return vdouble4(a) >= b; }
+
+ __forceinline vboold4 operator > (const vdouble4& a, double b) { return a > vdouble4(b); }
+ __forceinline vboold4 operator > (double a, const vdouble4& b) { return vdouble4(a) > b; }
+
+ __forceinline vboold4 operator <=(const vdouble4& a, double b) { return a <= vdouble4(b); }
+ __forceinline vboold4 operator <=(double a, const vdouble4& b) { return vdouble4(a) <= b; }
+
+ __forceinline vboold4 eq(const vdouble4& a, const vdouble4& b) { return a == b; }
+ __forceinline vboold4 ne(const vdouble4& a, const vdouble4& b) { return a != b; }
+ __forceinline vboold4 lt(const vdouble4& a, const vdouble4& b) { return a < b; }
+ __forceinline vboold4 ge(const vdouble4& a, const vdouble4& b) { return a >= b; }
+ __forceinline vboold4 gt(const vdouble4& a, const vdouble4& b) { return a > b; }
+ __forceinline vboold4 le(const vdouble4& a, const vdouble4& b) { return a <= b; }
+
+#if defined(__AVX512VL__)
+ __forceinline vboold4 eq(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_EQ); }
+ __forceinline vboold4 ne(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_NE); }
+ __forceinline vboold4 lt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_LT); }
+ __forceinline vboold4 ge(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_GE); }
+ __forceinline vboold4 gt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_GT); }
+ __forceinline vboold4 le(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return _mm256_mask_cmp_pd_mask(mask, a, b, _MM_CMPINT_LE); }
+#else
+ __forceinline vboold4 eq(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a == b); }
+ __forceinline vboold4 ne(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a != b); }
+ __forceinline vboold4 lt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a < b); }
+ __forceinline vboold4 ge(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a >= b); }
+ __forceinline vboold4 gt(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a > b); }
+ __forceinline vboold4 le(const vboold4& mask, const vdouble4& a, const vdouble4& b) { return mask & (a <= b); }
+#endif
+
+ __forceinline vdouble4 select(const vboold4& m, const vdouble4& t, const vdouble4& f) {
+#if defined(__AVX512VL__)
+ return _mm256_mask_blend_pd(m, f, t);
+#else
+ return _mm256_blendv_pd(f, t, m);
+#endif
+ }
+
+ __forceinline void xchg(const vboold4& m, vdouble4& a, vdouble4& b) {
+ const vdouble4 c = a; a = select(m,b,a); b = select(m,c,b);
+ }
+
+ __forceinline vboold4 test(const vdouble4& a, const vdouble4& b) {
+#if defined(__AVX512VL__)
+ return _mm256_test_epi64_mask(_mm256_castpd_si256(a),_mm256_castpd_si256(b));
+#else
+ return _mm256_testz_si256(_mm256_castpd_si256(a),_mm256_castpd_si256(b));
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<int i0, int i1>
+ __forceinline vdouble4 shuffle(const vdouble4& v) {
+ return _mm256_permute_pd(v, (i1 << 3) | (i0 << 2) | (i1 << 1) | i0);
+ }
+
+ template<int i>
+ __forceinline vdouble4 shuffle(const vdouble4& v) {
+ return shuffle<i, i>(v);
+ }
+
+ template<int i0, int i1>
+ __forceinline vdouble4 shuffle2(const vdouble4& v) {
+ return _mm256_permute2f128_pd(v, v, (i1 << 4) | i0);
+ }
+
+ __forceinline double toScalar(const vdouble4& v) {
+ return _mm_cvtsd_f64(_mm256_castpd256_pd128(v));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble4 vreduce_min2(const vdouble4& x) { return min(x, shuffle<1,0>(x)); }
+ __forceinline vdouble4 vreduce_min (const vdouble4& y) { const vdouble4 x = vreduce_min2(y); return min(x, shuffle2<1,0>(x)); }
+
+ __forceinline vdouble4 vreduce_max2(const vdouble4& x) { return max(x,shuffle<1,0>(x)); }
+ __forceinline vdouble4 vreduce_max (const vdouble4& y) { const vdouble4 x = vreduce_max2(y); return max(x, shuffle2<1,0>(x)); }
+
+ __forceinline vdouble4 vreduce_and2(const vdouble4& x) { return x & shuffle<1,0>(x); }
+ __forceinline vdouble4 vreduce_and (const vdouble4& y) { const vdouble4 x = vreduce_and2(y); return x & shuffle2<1,0>(x); }
+
+ __forceinline vdouble4 vreduce_or2(const vdouble4& x) { return x | shuffle<1,0>(x); }
+ __forceinline vdouble4 vreduce_or (const vdouble4& y) { const vdouble4 x = vreduce_or2(y); return x | shuffle2<1,0>(x); }
+
+ __forceinline vdouble4 vreduce_add2(const vdouble4& x) { return x + shuffle<1,0>(x); }
+ __forceinline vdouble4 vreduce_add (const vdouble4& y) { const vdouble4 x = vreduce_add2(y); return x + shuffle2<1,0>(x); }
+
+ __forceinline double reduce_add(const vdouble4& a) { return toScalar(vreduce_add(a)); }
+ __forceinline double reduce_min(const vdouble4& a) { return toScalar(vreduce_min(a)); }
+ __forceinline double reduce_max(const vdouble4& a) { return toScalar(vreduce_max(a)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Memory load and store operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vdouble4& v)
+ {
+ cout << "<" << v[0];
+ for (size_t i=1; i<4; i++) cout << ", " << v[i];
+ cout << ">";
+ return cout;
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vdouble8_avx512.h b/thirdparty/embree-aarch64/common/simd/vdouble8_avx512.h
new file mode 100644
index 0000000000..4eec7d2f6a
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vdouble8_avx512.h
@@ -0,0 +1,356 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 8-wide AVX-512 64-bit double type */
+ template<>
+ struct vdouble<8>
+ {
+ ALIGNED_STRUCT_(64);
+
+ typedef vboold8 Bool;
+
+ enum { size = 8 }; // number of SIMD elements
+ union { // data
+ __m512d v;
+ double i[8];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble() {}
+ __forceinline vdouble(const vdouble8& t) { v = t.v; }
+ __forceinline vdouble8& operator =(const vdouble8& f) { v = f.v; return *this; }
+
+ __forceinline vdouble(const __m512d& t) { v = t; }
+ __forceinline operator __m512d() const { return v; }
+ __forceinline operator __m256d() const { return _mm512_castpd512_pd256(v); }
+
+ __forceinline vdouble(double i) {
+ v = _mm512_set1_pd(i);
+ }
+
+ __forceinline vdouble(double a, double b, double c, double d) {
+ v = _mm512_set4_pd(d,c,b,a);
+ }
+
+ __forceinline vdouble(double a0, double a1, double a2, double a3,
+ double a4, double a5, double a6, double a7)
+ {
+ v = _mm512_set_pd(a7,a6,a5,a4,a3,a2,a1,a0);
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble(ZeroTy) : v(_mm512_setzero_pd()) {}
+ __forceinline vdouble(OneTy) : v(_mm512_set1_pd(1)) {}
+ __forceinline vdouble(StepTy) : v(_mm512_set_pd(7.0,6.0,5.0,4.0,3.0,2.0,1.0,0.0)) {}
+ __forceinline vdouble(ReverseStepTy) : v(_mm512_setr_pd(7.0,6.0,5.0,4.0,3.0,2.0,1.0,0.0)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline void store_nt(void *__restrict__ ptr, const vdouble8& a) {
+ _mm512_stream_pd((double*)ptr, a);
+ }
+
+ static __forceinline vdouble8 loadu(const void* addr) {
+ return _mm512_loadu_pd((double*)addr);
+ }
+
+ static __forceinline vdouble8 load(const vdouble8* addr) {
+ return _mm512_load_pd((double*)addr);
+ }
+
+ static __forceinline vdouble8 load(const double* addr) {
+ return _mm512_load_pd(addr);
+ }
+
+ static __forceinline void store(void* ptr, const vdouble8& v) {
+ _mm512_store_pd(ptr, v);
+ }
+
+ static __forceinline void storeu(void* ptr, const vdouble8& v) {
+ _mm512_storeu_pd(ptr, v);
+ }
+
+ static __forceinline void storeu(const vboold8& mask, double* ptr, const vdouble8& f) {
+ _mm512_mask_storeu_pd(ptr, mask, f);
+ }
+
+ static __forceinline void store(const vboold8& mask, void* addr, const vdouble8& v2) {
+ _mm512_mask_store_pd(addr, mask, v2);
+ }
+
+ /* pass by value to avoid compiler generating inefficient code */
+ static __forceinline void storeu_compact(const vboold8 mask,void * addr, const vdouble8& reg) {
+ _mm512_mask_compressstoreu_pd(addr, mask, reg);
+ }
+
+ static __forceinline vdouble8 compact64bit(const vboold8& mask, vdouble8& v) {
+ return _mm512_mask_compress_pd(v, mask, v);
+ }
+
+ static __forceinline vdouble8 compact(const vboold8& mask, vdouble8& v) {
+ return _mm512_mask_compress_pd(v, mask, v);
+ }
+
+ static __forceinline vdouble8 compact(const vboold8& mask, const vdouble8& a, vdouble8& b) {
+ return _mm512_mask_compress_pd(a, mask, b);
+ }
+
+ static __forceinline vdouble8 broadcast(const void* a) { return _mm512_set1_pd(*(double*)a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline double& operator [](size_t index) { assert(index < 8); return i[index]; }
+ __forceinline const double& operator [](size_t index) const { assert(index < 8); return i[index]; }
+
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble8 asDouble(const vllong8& a) { return _mm512_castsi512_pd(a); }
+ __forceinline vllong8 asLLong (const vdouble8& a) { return _mm512_castpd_si512(a); }
+
+ __forceinline vdouble8 operator +(const vdouble8& a) { return a; }
+ __forceinline vdouble8 operator -(const vdouble8& a) { return _mm512_sub_pd(_mm512_setzero_pd(), a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble8 operator +(const vdouble8& a, const vdouble8& b) { return _mm512_add_pd(a, b); }
+ __forceinline vdouble8 operator +(const vdouble8& a, double b) { return a + vdouble8(b); }
+ __forceinline vdouble8 operator +(double a, const vdouble8& b) { return vdouble8(a) + b; }
+
+ __forceinline vdouble8 operator -(const vdouble8& a, const vdouble8& b) { return _mm512_sub_pd(a, b); }
+ __forceinline vdouble8 operator -(const vdouble8& a, double b) { return a - vdouble8(b); }
+ __forceinline vdouble8 operator -(double a, const vdouble8& b) { return vdouble8(a) - b; }
+
+ __forceinline vdouble8 operator *(const vdouble8& a, const vdouble8& b) { return _mm512_mul_pd(a, b); }
+ __forceinline vdouble8 operator *(const vdouble8& a, double b) { return a * vdouble8(b); }
+ __forceinline vdouble8 operator *(double a, const vdouble8& b) { return vdouble8(a) * b; }
+
+ __forceinline vdouble8 operator &(const vdouble8& a, const vdouble8& b) { return _mm512_and_pd(a, b); }
+ __forceinline vdouble8 operator &(const vdouble8& a, double b) { return a & vdouble8(b); }
+ __forceinline vdouble8 operator &(double a, const vdouble8& b) { return vdouble8(a) & b; }
+
+ __forceinline vdouble8 operator |(const vdouble8& a, const vdouble8& b) { return _mm512_or_pd(a, b); }
+ __forceinline vdouble8 operator |(const vdouble8& a, double b) { return a | vdouble8(b); }
+ __forceinline vdouble8 operator |(double a, const vdouble8& b) { return vdouble8(a) | b; }
+
+ __forceinline vdouble8 operator ^(const vdouble8& a, const vdouble8& b) { return _mm512_xor_pd(a, b); }
+ __forceinline vdouble8 operator ^(const vdouble8& a, double b) { return a ^ vdouble8(b); }
+ __forceinline vdouble8 operator ^(double a, const vdouble8& b) { return vdouble8(a) ^ b; }
+
+ __forceinline vdouble8 operator <<(const vdouble8& a, const unsigned int n) { return _mm512_castsi512_pd(_mm512_slli_epi64(_mm512_castpd_si512(a), n)); }
+ __forceinline vdouble8 operator >>(const vdouble8& a, const unsigned int n) { return _mm512_castsi512_pd(_mm512_srai_epi64(_mm512_castpd_si512(a), n)); }
+
+ __forceinline vdouble8 operator <<(const vdouble8& a, const vllong8& n) { return _mm512_castsi512_pd(_mm512_sllv_epi64(_mm512_castpd_si512(a), n)); }
+ __forceinline vdouble8 operator >>(const vdouble8& a, const vllong8& n) { return _mm512_castsi512_pd(_mm512_srav_epi64(_mm512_castpd_si512(a), n)); }
+
+ __forceinline vdouble8 sll (const vdouble8& a, const unsigned int b) { return _mm512_castsi512_pd(_mm512_slli_epi64(_mm512_castpd_si512(a), b)); }
+ __forceinline vdouble8 sra (const vdouble8& a, const unsigned int b) { return _mm512_castsi512_pd(_mm512_srai_epi64(_mm512_castpd_si512(a), b)); }
+ __forceinline vdouble8 srl (const vdouble8& a, const unsigned int b) { return _mm512_castsi512_pd(_mm512_srli_epi64(_mm512_castpd_si512(a), b)); }
+
+ __forceinline vdouble8 min(const vdouble8& a, const vdouble8& b) { return _mm512_min_pd(a, b); }
+ __forceinline vdouble8 min(const vdouble8& a, double b) { return min(a,vdouble8(b)); }
+ __forceinline vdouble8 min(double a, const vdouble8& b) { return min(vdouble8(a),b); }
+
+ __forceinline vdouble8 max(const vdouble8& a, const vdouble8& b) { return _mm512_max_pd(a, b); }
+ __forceinline vdouble8 max(const vdouble8& a, double b) { return max(a,vdouble8(b)); }
+ __forceinline vdouble8 max(double a, const vdouble8& b) { return max(vdouble8(a),b); }
+
+ __forceinline vdouble8 mask_add(const vboold8& mask, vdouble8& c, const vdouble8& a, const vdouble8& b) { return _mm512_mask_add_pd(c,mask,a,b); }
+ __forceinline vdouble8 mask_sub(const vboold8& mask, vdouble8& c, const vdouble8& a, const vdouble8& b) { return _mm512_mask_sub_pd(c,mask,a,b); }
+
+ __forceinline vdouble8 mask_and(const vboold8& m,vdouble8& c, const vdouble8& a, const vdouble8& b) { return _mm512_mask_and_pd(c,m,a,b); }
+ __forceinline vdouble8 mask_or (const vboold8& m,vdouble8& c, const vdouble8& a, const vdouble8& b) { return _mm512_mask_or_pd(c,m,a,b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble8 madd (const vdouble8& a, const vdouble8& b, const vdouble8& c) { return _mm512_fmadd_pd(a,b,c); }
+ __forceinline vdouble8 msub (const vdouble8& a, const vdouble8& b, const vdouble8& c) { return _mm512_fmsub_pd(a,b,c); }
+ __forceinline vdouble8 nmadd(const vdouble8& a, const vdouble8& b, const vdouble8& c) { return _mm512_fnmadd_pd(a,b,c); }
+ __forceinline vdouble8 nmsub(const vdouble8& a, const vdouble8& b, const vdouble8& c) { return _mm512_fnmsub_pd(a,b,c); }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble8& operator +=(vdouble8& a, const vdouble8& b) { return a = a + b; }
+ __forceinline vdouble8& operator +=(vdouble8& a, double b) { return a = a + b; }
+
+ __forceinline vdouble8& operator -=(vdouble8& a, const vdouble8& b) { return a = a - b; }
+ __forceinline vdouble8& operator -=(vdouble8& a, double b) { return a = a - b; }
+
+ __forceinline vdouble8& operator *=(vdouble8& a, const vdouble8& b) { return a = a * b; }
+ __forceinline vdouble8& operator *=(vdouble8& a, double b) { return a = a * b; }
+
+ __forceinline vdouble8& operator &=(vdouble8& a, const vdouble8& b) { return a = a & b; }
+ __forceinline vdouble8& operator &=(vdouble8& a, double b) { return a = a & b; }
+
+ __forceinline vdouble8& operator |=(vdouble8& a, const vdouble8& b) { return a = a | b; }
+ __forceinline vdouble8& operator |=(vdouble8& a, double b) { return a = a | b; }
+
+ __forceinline vdouble8& operator <<=(vdouble8& a, const double b) { return a = a << b; }
+ __forceinline vdouble8& operator >>=(vdouble8& a, const double b) { return a = a >> b; }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold8 operator ==(const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboold8 operator ==(const vdouble8& a, double b) { return a == vdouble8(b); }
+ __forceinline vboold8 operator ==(double a, const vdouble8& b) { return vdouble8(a) == b; }
+
+ __forceinline vboold8 operator !=(const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboold8 operator !=(const vdouble8& a, double b) { return a != vdouble8(b); }
+ __forceinline vboold8 operator !=(double a, const vdouble8& b) { return vdouble8(a) != b; }
+
+ __forceinline vboold8 operator < (const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboold8 operator < (const vdouble8& a, double b) { return a < vdouble8(b); }
+ __forceinline vboold8 operator < (double a, const vdouble8& b) { return vdouble8(a) < b; }
+
+ __forceinline vboold8 operator >=(const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboold8 operator >=(const vdouble8& a, double b) { return a >= vdouble8(b); }
+ __forceinline vboold8 operator >=(double a, const vdouble8& b) { return vdouble8(a) >= b; }
+
+ __forceinline vboold8 operator > (const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboold8 operator > (const vdouble8& a, double b) { return a > vdouble8(b); }
+ __forceinline vboold8 operator > (double a, const vdouble8& b) { return vdouble8(a) > b; }
+
+ __forceinline vboold8 operator <=(const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_LE); }
+ __forceinline vboold8 operator <=(const vdouble8& a, double b) { return a <= vdouble8(b); }
+ __forceinline vboold8 operator <=(double a, const vdouble8& b) { return vdouble8(a) <= b; }
+
+ __forceinline vboold8 eq(const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboold8 ne(const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboold8 lt(const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboold8 ge(const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboold8 gt(const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboold8 le(const vdouble8& a, const vdouble8& b) { return _mm512_cmp_pd_mask(a,b,_MM_CMPINT_LE); }
+
+ __forceinline vboold8 eq(const vboold8 mask, const vdouble8& a, const vdouble8& b) { return _mm512_mask_cmp_pd_mask(mask,a,b,_MM_CMPINT_EQ); }
+ __forceinline vboold8 ne(const vboold8 mask, const vdouble8& a, const vdouble8& b) { return _mm512_mask_cmp_pd_mask(mask,a,b,_MM_CMPINT_NE); }
+ __forceinline vboold8 lt(const vboold8 mask, const vdouble8& a, const vdouble8& b) { return _mm512_mask_cmp_pd_mask(mask,a,b,_MM_CMPINT_LT); }
+ __forceinline vboold8 ge(const vboold8 mask, const vdouble8& a, const vdouble8& b) { return _mm512_mask_cmp_pd_mask(mask,a,b,_MM_CMPINT_GE); }
+ __forceinline vboold8 gt(const vboold8 mask, const vdouble8& a, const vdouble8& b) { return _mm512_mask_cmp_pd_mask(mask,a,b,_MM_CMPINT_GT); }
+ __forceinline vboold8 le(const vboold8 mask, const vdouble8& a, const vdouble8& b) { return _mm512_mask_cmp_pd_mask(mask,a,b,_MM_CMPINT_LE); }
+
+ __forceinline vdouble8 select(const vboold8& m, const vdouble8& t, const vdouble8& f) {
+ return _mm512_mask_or_pd(f,m,t,t);
+ }
+
+ __forceinline void xchg(const vboold8& m, vdouble8& a, vdouble8& b) {
+ const vdouble8 c = a; a = select(m,b,a); b = select(m,c,b);
+ }
+
+ __forceinline vboold8 test(const vboold8& m, const vdouble8& a, const vdouble8& b) {
+ return _mm512_mask_test_epi64_mask(m,_mm512_castpd_si512(a),_mm512_castpd_si512(b));
+ }
+
+ __forceinline vboold8 test(const vdouble8& a, const vdouble8& b) {
+ return _mm512_test_epi64_mask(_mm512_castpd_si512(a),_mm512_castpd_si512(b));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<int i0, int i1>
+ __forceinline vdouble8 shuffle(const vdouble8& v) {
+ return _mm512_permute_pd(v, (i1 << 7) | (i0 << 6) | (i1 << 5) | (i0 << 4) | (i1 << 3) | (i0 << 2) | (i1 << 1) | i0);
+ }
+
+ template<int i>
+ __forceinline vdouble8 shuffle(const vdouble8& v) {
+ return shuffle<i, i>(v);
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vdouble8 shuffle(const vdouble8& v) {
+ return _mm512_permutex_pd(v, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+
+ template<int i0, int i1>
+ __forceinline vdouble8 shuffle4(const vdouble8& v) {
+ return _mm512_shuffle_f64x2(v, v, _MM_SHUFFLE(i1*2+1, i1*2, i0*2+1, i0*2));
+ }
+
+ template<int i>
+ __forceinline vdouble8 shuffle4(const vdouble8& v) {
+ return shuffle4<i, i>(v);
+ }
+
+ template<int i>
+ __forceinline vdouble8 align_shift_right(const vdouble8& a, const vdouble8& b) {
+ return _mm512_castsi512_pd(_mm512_alignr_epi64(_mm512_castpd_si512(a), _mm512_castpd_si512(b), i));
+ }
+
+ __forceinline double toScalar(const vdouble8& v) {
+ return _mm_cvtsd_f64(_mm512_castpd512_pd128(v));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble8 vreduce_add2(vdouble8 x) { return x + shuffle<1,0,3,2>(x); }
+ __forceinline vdouble8 vreduce_add4(vdouble8 x) { x = vreduce_add2(x); return x + shuffle<2,3,0,1>(x); }
+ __forceinline vdouble8 vreduce_add (vdouble8 x) { x = vreduce_add4(x); return x + shuffle4<1,0>(x); }
+
+ __forceinline vdouble8 vreduce_min2(vdouble8 x) { return min(x, shuffle<1,0,3,2>(x)); }
+ __forceinline vdouble8 vreduce_min4(vdouble8 x) { x = vreduce_min2(x); return min(x, shuffle<2,3,0,1>(x)); }
+ __forceinline vdouble8 vreduce_min (vdouble8 x) { x = vreduce_min4(x); return min(x, shuffle4<1,0>(x)); }
+
+ __forceinline vdouble8 vreduce_max2(vdouble8 x) { return max(x, shuffle<1,0,3,2>(x)); }
+ __forceinline vdouble8 vreduce_max4(vdouble8 x) { x = vreduce_max2(x); return max(x, shuffle<2,3,0,1>(x)); }
+ __forceinline vdouble8 vreduce_max (vdouble8 x) { x = vreduce_max4(x); return max(x, shuffle4<1,0>(x)); }
+
+ __forceinline double reduce_add(const vdouble8& v) { return toScalar(vreduce_add(v)); }
+ __forceinline double reduce_min(const vdouble8& v) { return toScalar(vreduce_min(v)); }
+ __forceinline double reduce_max(const vdouble8& v) { return toScalar(vreduce_max(v)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Memory load and store operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vdouble8 permute(const vdouble8& v, const vllong8& index) {
+ return _mm512_permutexvar_pd(index, v);
+ }
+
+ __forceinline vdouble8 reverse(const vdouble8& a) {
+ return permute(a, vllong8(reverse_step));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vdouble8& v)
+ {
+ cout << "<" << v[0];
+ for (size_t i=1; i<8; i++) cout << ", " << v[i];
+ cout << ">";
+ return cout;
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vfloat16_avx512.h b/thirdparty/embree-aarch64/common/simd/vfloat16_avx512.h
new file mode 100644
index 0000000000..aed2419b77
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vfloat16_avx512.h
@@ -0,0 +1,771 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 16-wide AVX-512 float type */
+ template<>
+ struct vfloat<16>
+ {
+ ALIGNED_STRUCT_(64);
+
+ typedef vboolf16 Bool;
+ typedef vint16 Int;
+ typedef vfloat16 Float;
+
+ enum { size = 16 }; // number of SIMD elements
+ union { // data
+ __m512 v;
+ float f[16];
+ int i[16];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat() {}
+ __forceinline vfloat(const vfloat16& t) { v = t; }
+ __forceinline vfloat16& operator =(const vfloat16& f) { v = f.v; return *this; }
+
+ __forceinline vfloat(const __m512& t) { v = t; }
+ __forceinline operator __m512() const { return v; }
+ __forceinline operator __m256() const { return _mm512_castps512_ps256(v); }
+ __forceinline operator __m128() const { return _mm512_castps512_ps128(v); }
+
+ __forceinline vfloat(float f) {
+ v = _mm512_set1_ps(f);
+ }
+
+ __forceinline vfloat(float a, float b, float c, float d) {
+ v = _mm512_set4_ps(a, b, c, d);
+ }
+
+ __forceinline vfloat(const vfloat4& i) {
+ v = _mm512_broadcast_f32x4(i);
+ }
+
+ __forceinline vfloat(const vfloat4& a, const vfloat4& b, const vfloat4& c, const vfloat4& d) {
+ v = _mm512_castps128_ps512(a);
+ v = _mm512_insertf32x4(v, b, 1);
+ v = _mm512_insertf32x4(v, c, 2);
+ v = _mm512_insertf32x4(v, d, 3);
+ }
+
+ __forceinline vfloat(const vboolf16& mask, const vfloat4& a, const vfloat4& b) {
+ v = _mm512_broadcast_f32x4(a);
+ v = _mm512_mask_broadcast_f32x4(v,mask,b);
+ }
+
+ __forceinline vfloat(const vfloat8& i) {
+ v = _mm512_castpd_ps(_mm512_broadcast_f64x4(_mm256_castps_pd(i)));
+ }
+
+ __forceinline vfloat(const vfloat8& a, const vfloat8& b) {
+ v = _mm512_castps256_ps512(a);
+#if defined(__AVX512DQ__)
+ v = _mm512_insertf32x8(v, b, 1);
+#else
+ v = _mm512_castpd_ps(_mm512_insertf64x4(_mm512_castps_pd(v), _mm256_castps_pd(b), 1));
+#endif
+ }
+
+ /* WARNING: due to f64x4 the mask is considered as an 8bit mask */
+ __forceinline vfloat(const vboolf16& mask, const vfloat8& a, const vfloat8& b) {
+ __m512d aa = _mm512_broadcast_f64x4(_mm256_castps_pd(a));
+ aa = _mm512_mask_broadcast_f64x4(aa,mask,_mm256_castps_pd(b));
+ v = _mm512_castpd_ps(aa);
+ }
+
+ __forceinline explicit vfloat(const vint16& a) {
+ v = _mm512_cvtepi32_ps(a);
+ }
+
+ __forceinline explicit vfloat(const vuint16& a) {
+ v = _mm512_cvtepu32_ps(a);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat(ZeroTy) : v(_mm512_setzero_ps()) {}
+ __forceinline vfloat(OneTy) : v(_mm512_set1_ps(1.0f)) {}
+ __forceinline vfloat(PosInfTy) : v(_mm512_set1_ps(pos_inf)) {}
+ __forceinline vfloat(NegInfTy) : v(_mm512_set1_ps(neg_inf)) {}
+ __forceinline vfloat(StepTy) : v(_mm512_set_ps(15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0)) {}
+ __forceinline vfloat(NaNTy) : v(_mm512_set1_ps(nan)) {}
+ __forceinline vfloat(UndefinedTy) : v(_mm512_undefined_ps()) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vfloat16 load (const void* ptr) { return _mm512_load_ps((float*)ptr); }
+ static __forceinline vfloat16 loadu(const void* ptr) { return _mm512_loadu_ps((float*)ptr); }
+
+ static __forceinline vfloat16 load (const vboolf16& mask, const void* ptr) { return _mm512_mask_load_ps (_mm512_setzero_ps(),mask,(float*)ptr); }
+ static __forceinline vfloat16 loadu(const vboolf16& mask, const void* ptr) { return _mm512_mask_loadu_ps(_mm512_setzero_ps(),mask,(float*)ptr); }
+
+ static __forceinline void store (void* ptr, const vfloat16& v) { _mm512_store_ps ((float*)ptr,v); }
+ static __forceinline void storeu(void* ptr, const vfloat16& v) { _mm512_storeu_ps((float*)ptr,v); }
+
+ static __forceinline void store (const vboolf16& mask, void* ptr, const vfloat16& v) { _mm512_mask_store_ps ((float*)ptr,mask,v); }
+ static __forceinline void storeu(const vboolf16& mask, void* ptr, const vfloat16& v) { _mm512_mask_storeu_ps((float*)ptr,mask,v); }
+
+ static __forceinline void store_nt(void* __restrict__ ptr, const vfloat16& a) {
+ _mm512_stream_ps((float*)ptr,a);
+ }
+
+ static __forceinline vfloat16 broadcast(const float* f) {
+ return _mm512_set1_ps(*f);
+ }
+
+ static __forceinline vfloat16 compact(const vboolf16& mask, vfloat16 &v) {
+ return _mm512_mask_compress_ps(v, mask, v);
+ }
+ static __forceinline vfloat16 compact(const vboolf16& mask, vfloat16 &a, const vfloat16& b) {
+ return _mm512_mask_compress_ps(a, mask, b);
+ }
+
+ static __forceinline vfloat16 expand(const vboolf16& mask, const vfloat16& a, vfloat16& b) {
+ return _mm512_mask_expand_ps(b, mask, a);
+ }
+
+ static __forceinline vfloat16 loadu_compact(const vboolf16& mask, const void* ptr) {
+ return _mm512_mask_expandloadu_ps(_mm512_setzero_ps(), mask, (float*)ptr);
+ }
+
+ static __forceinline void storeu_compact(const vboolf16& mask, float *addr, const vfloat16 reg) {
+ _mm512_mask_compressstoreu_ps(addr, mask, reg);
+ }
+
+ static __forceinline void storeu_compact_single(const vboolf16& mask, float * addr, const vfloat16& reg) {
+ //_mm512_mask_compressstoreu_ps(addr,mask,reg);
+ *addr = mm512_cvtss_f32(_mm512_mask_compress_ps(reg, mask, reg));
+ }
+
+ template<int scale = 4>
+ static __forceinline vfloat16 gather(const float* ptr, const vint16& index) {
+ return _mm512_i32gather_ps(index, ptr, scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline vfloat16 gather(const vboolf16& mask, const float* ptr, const vint16& index) {
+ vfloat16 r = zero;
+ return _mm512_mask_i32gather_ps(r, mask, index, ptr, scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(float* ptr, const vint16& index, const vfloat16& v) {
+ _mm512_i32scatter_ps(ptr, index, v, scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf16& mask, float* ptr, const vint16& index, const vfloat16& v) {
+ _mm512_mask_i32scatter_ps(ptr, mask, index, v, scale);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline float& operator [](size_t index) { assert(index < 16); return f[index]; }
+ __forceinline const float& operator [](size_t index) const { assert(index < 16); return f[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat16 asFloat(const vint16& a) { return _mm512_castsi512_ps(a); }
+ __forceinline vint16 asInt (const vfloat16& a) { return _mm512_castps_si512(a); }
+ __forceinline vuint16 asUInt (const vfloat16& a) { return _mm512_castps_si512(a); }
+
+ __forceinline vint16 toInt (const vfloat16& a) { return vint16(a); }
+ __forceinline vfloat16 toFloat(const vint16& a) { return vfloat16(a); }
+
+ __forceinline vfloat16 operator +(const vfloat16& a) { return a; }
+ __forceinline vfloat16 operator -(const vfloat16& a) { return _mm512_mul_ps(a,vfloat16(-1)); }
+
+ __forceinline vfloat16 abs (const vfloat16& a) { return _mm512_castsi512_ps(_mm512_and_epi32(_mm512_castps_si512(a),_mm512_set1_epi32(0x7FFFFFFF))); }
+ __forceinline vfloat16 signmsk(const vfloat16& a) { return _mm512_castsi512_ps(_mm512_and_epi32(_mm512_castps_si512(a),_mm512_set1_epi32(0x80000000))); }
+
+ __forceinline vfloat16 rcp(const vfloat16& a) {
+#if defined(__AVX512ER__)
+ return _mm512_rcp28_ps(a);
+#else
+ const vfloat16 r = _mm512_rcp14_ps(a);
+ return _mm512_mul_ps(r, _mm512_fnmadd_ps(r, a, vfloat16(2.0f)));
+#endif
+ }
+
+ __forceinline vfloat16 sqr (const vfloat16& a) { return _mm512_mul_ps(a,a); }
+ __forceinline vfloat16 sqrt(const vfloat16& a) { return _mm512_sqrt_ps(a); }
+
+ __forceinline vfloat16 rsqrt(const vfloat16& a)
+ {
+#if defined(__AVX512VL__)
+ const vfloat16 r = _mm512_rsqrt14_ps(a);
+ return _mm512_fmadd_ps(_mm512_set1_ps(1.5f), r,
+ _mm512_mul_ps(_mm512_mul_ps(_mm512_mul_ps(a, _mm512_set1_ps(-0.5f)), r), _mm512_mul_ps(r, r)));
+#else
+ return _mm512_rsqrt28_ps(a);
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat16 operator +(const vfloat16& a, const vfloat16& b) { return _mm512_add_ps(a, b); }
+ __forceinline vfloat16 operator +(const vfloat16& a, float b) { return a + vfloat16(b); }
+ __forceinline vfloat16 operator +(float a, const vfloat16& b) { return vfloat16(a) + b; }
+
+ __forceinline vfloat16 operator -(const vfloat16& a, const vfloat16& b) { return _mm512_sub_ps(a, b); }
+ __forceinline vfloat16 operator -(const vfloat16& a, float b) { return a - vfloat16(b); }
+ __forceinline vfloat16 operator -(float a, const vfloat16& b) { return vfloat16(a) - b; }
+
+ __forceinline vfloat16 operator *(const vfloat16& a, const vfloat16& b) { return _mm512_mul_ps(a, b); }
+ __forceinline vfloat16 operator *(const vfloat16& a, float b) { return a * vfloat16(b); }
+ __forceinline vfloat16 operator *(float a, const vfloat16& b) { return vfloat16(a) * b; }
+
+ __forceinline vfloat16 operator /(const vfloat16& a, const vfloat16& b) { return _mm512_div_ps(a,b); }
+ __forceinline vfloat16 operator /(const vfloat16& a, float b) { return a/vfloat16(b); }
+ __forceinline vfloat16 operator /(float a, const vfloat16& b) { return vfloat16(a)/b; }
+
+ __forceinline vfloat16 operator &(const vfloat16& a, const vfloat16& b) { return _mm512_and_ps(a,b); }
+ __forceinline vfloat16 operator |(const vfloat16& a, const vfloat16& b) { return _mm512_or_ps(a,b); }
+ __forceinline vfloat16 operator ^(const vfloat16& a, const vfloat16& b) {
+ return _mm512_castsi512_ps(_mm512_xor_epi32(_mm512_castps_si512(a),_mm512_castps_si512(b)));
+ }
+
+ __forceinline vfloat16 min(const vfloat16& a, const vfloat16& b) {
+ return _mm512_min_ps(a,b);
+ }
+ __forceinline vfloat16 min(const vfloat16& a, float b) {
+ return _mm512_min_ps(a,vfloat16(b));
+ }
+ __forceinline vfloat16 min(const float& a, const vfloat16& b) {
+ return _mm512_min_ps(vfloat16(a),b);
+ }
+
+ __forceinline vfloat16 max(const vfloat16& a, const vfloat16& b) {
+ return _mm512_max_ps(a,b);
+ }
+ __forceinline vfloat16 max(const vfloat16& a, float b) {
+ return _mm512_max_ps(a,vfloat16(b));
+ }
+ __forceinline vfloat16 max(const float& a, const vfloat16& b) {
+ return _mm512_max_ps(vfloat16(a),b);
+ }
+
+ __forceinline vfloat16 mask_add(const vboolf16& mask, const vfloat16& c, const vfloat16& a, const vfloat16& b) { return _mm512_mask_add_ps (c,mask,a,b); }
+ __forceinline vfloat16 mask_min(const vboolf16& mask, const vfloat16& c, const vfloat16& a, const vfloat16& b) {
+ return _mm512_mask_min_ps(c,mask,a,b);
+ };
+ __forceinline vfloat16 mask_max(const vboolf16& mask, const vfloat16& c, const vfloat16& a, const vfloat16& b) {
+ return _mm512_mask_max_ps(c,mask,a,b);
+ };
+
+ __forceinline vfloat16 mini(const vfloat16& a, const vfloat16& b) {
+#if !defined(__AVX512ER__) // SKX
+ const vint16 ai = _mm512_castps_si512(a);
+ const vint16 bi = _mm512_castps_si512(b);
+ const vint16 ci = _mm512_min_epi32(ai,bi);
+ return _mm512_castsi512_ps(ci);
+#else // KNL
+ return min(a,b);
+#endif
+ }
+
+ __forceinline vfloat16 maxi(const vfloat16& a, const vfloat16& b) {
+#if !defined(__AVX512ER__) // SKX
+ const vint16 ai = _mm512_castps_si512(a);
+ const vint16 bi = _mm512_castps_si512(b);
+ const vint16 ci = _mm512_max_epi32(ai,bi);
+ return _mm512_castsi512_ps(ci);
+#else // KNL
+ return max(a,b);
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat16 madd (const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_fmadd_ps(a,b,c); }
+ __forceinline vfloat16 msub (const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_fmsub_ps(a,b,c); }
+ __forceinline vfloat16 nmadd(const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_fnmadd_ps(a,b,c); }
+ __forceinline vfloat16 nmsub(const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_fnmsub_ps(a,b,c); }
+
+ __forceinline vfloat16 mask_msub(const vboolf16& mask,const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_mask_fmsub_ps(a,mask,b,c); }
+
+ __forceinline vfloat16 madd231 (const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_fmadd_ps(c,b,a); }
+ __forceinline vfloat16 msub213 (const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_fmsub_ps(a,b,c); }
+ __forceinline vfloat16 msub231 (const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_fmsub_ps(c,b,a); }
+ __forceinline vfloat16 msubr231(const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_fnmadd_ps(c,b,a); }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Operators with rounding
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat16 madd_round_down(const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_fmadd_round_ps(a,b,c,_MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC); }
+ __forceinline vfloat16 madd_round_up (const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_fmadd_round_ps(a,b,c,_MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC); }
+
+ __forceinline vfloat16 mul_round_down(const vfloat16& a, const vfloat16& b) { return _mm512_mul_round_ps(a,b,_MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC); }
+ __forceinline vfloat16 mul_round_up (const vfloat16& a, const vfloat16& b) { return _mm512_mul_round_ps(a,b,_MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC); }
+
+ __forceinline vfloat16 add_round_down(const vfloat16& a, const vfloat16& b) { return _mm512_add_round_ps(a,b,_MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC); }
+ __forceinline vfloat16 add_round_up (const vfloat16& a, const vfloat16& b) { return _mm512_add_round_ps(a,b,_MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC); }
+
+ __forceinline vfloat16 sub_round_down(const vfloat16& a, const vfloat16& b) { return _mm512_sub_round_ps(a,b,_MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC); }
+ __forceinline vfloat16 sub_round_up (const vfloat16& a, const vfloat16& b) { return _mm512_sub_round_ps(a,b,_MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC); }
+
+ __forceinline vfloat16 div_round_down(const vfloat16& a, const vfloat16& b) { return _mm512_div_round_ps(a,b,_MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC); }
+ __forceinline vfloat16 div_round_up (const vfloat16& a, const vfloat16& b) { return _mm512_div_round_ps(a,b,_MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC); }
+
+ __forceinline vfloat16 mask_msub_round_down(const vboolf16& mask,const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_mask_fmsub_round_ps(a,mask,b,c,_MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC); }
+ __forceinline vfloat16 mask_msub_round_up (const vboolf16& mask,const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_mask_fmsub_round_ps(a,mask,b,c,_MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC); }
+
+ __forceinline vfloat16 mask_mul_round_down(const vboolf16& mask,const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_mask_mul_round_ps(a,mask,b,c,_MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC); }
+ __forceinline vfloat16 mask_mul_round_up (const vboolf16& mask,const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_mask_mul_round_ps(a,mask,b,c,_MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC); }
+
+ __forceinline vfloat16 mask_sub_round_down(const vboolf16& mask,const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_mask_sub_round_ps(a,mask,b,c,_MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC); }
+ __forceinline vfloat16 mask_sub_round_up (const vboolf16& mask,const vfloat16& a, const vfloat16& b, const vfloat16& c) { return _mm512_mask_sub_round_ps(a,mask,b,c,_MM_FROUND_TO_POS_INF | _MM_FROUND_NO_EXC); }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat16& operator +=(vfloat16& a, const vfloat16& b) { return a = a + b; }
+ __forceinline vfloat16& operator +=(vfloat16& a, float b) { return a = a + b; }
+
+ __forceinline vfloat16& operator -=(vfloat16& a, const vfloat16& b) { return a = a - b; }
+ __forceinline vfloat16& operator -=(vfloat16& a, float b) { return a = a - b; }
+
+ __forceinline vfloat16& operator *=(vfloat16& a, const vfloat16& b) { return a = a * b; }
+ __forceinline vfloat16& operator *=(vfloat16& a, float b) { return a = a * b; }
+
+ __forceinline vfloat16& operator /=(vfloat16& a, const vfloat16& b) { return a = a / b; }
+ __forceinline vfloat16& operator /=(vfloat16& a, float b) { return a = a / b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf16 operator ==(const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf16 operator ==(const vfloat16& a, float b) { return a == vfloat16(b); }
+ __forceinline vboolf16 operator ==(float a, const vfloat16& b) { return vfloat16(a) == b; }
+
+ __forceinline vboolf16 operator !=(const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf16 operator !=(const vfloat16& a, float b) { return a != vfloat16(b); }
+ __forceinline vboolf16 operator !=(float a, const vfloat16& b) { return vfloat16(a) != b; }
+
+ __forceinline vboolf16 operator < (const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf16 operator < (const vfloat16& a, float b) { return a < vfloat16(b); }
+ __forceinline vboolf16 operator < (float a, const vfloat16& b) { return vfloat16(a) < b; }
+
+ __forceinline vboolf16 operator >=(const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf16 operator >=(const vfloat16& a, float b) { return a >= vfloat16(b); }
+ __forceinline vboolf16 operator >=(float a, const vfloat16& b) { return vfloat16(a) >= b; }
+
+ __forceinline vboolf16 operator > (const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf16 operator > (const vfloat16& a, float b) { return a > vfloat16(b); }
+ __forceinline vboolf16 operator > (float a, const vfloat16& b) { return vfloat16(a) > b; }
+
+ __forceinline vboolf16 operator <=(const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_LE); }
+ __forceinline vboolf16 operator <=(const vfloat16& a, float b) { return a <= vfloat16(b); }
+ __forceinline vboolf16 operator <=(float a, const vfloat16& b) { return vfloat16(a) <= b; }
+
+ __forceinline vboolf16 eq(const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf16 ne(const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf16 lt(const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf16 ge(const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf16 gt(const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf16 le(const vfloat16& a, const vfloat16& b) { return _mm512_cmp_ps_mask(a,b,_MM_CMPINT_LE); }
+
+ __forceinline vboolf16 eq(const vboolf16& mask, const vfloat16& a, const vfloat16& b) { return _mm512_mask_cmp_ps_mask(mask,a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf16 ne(const vboolf16& mask, const vfloat16& a, const vfloat16& b) { return _mm512_mask_cmp_ps_mask(mask,a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf16 lt(const vboolf16& mask, const vfloat16& a, const vfloat16& b) { return _mm512_mask_cmp_ps_mask(mask,a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf16 ge(const vboolf16& mask, const vfloat16& a, const vfloat16& b) { return _mm512_mask_cmp_ps_mask(mask,a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf16 gt(const vboolf16& mask, const vfloat16& a, const vfloat16& b) { return _mm512_mask_cmp_ps_mask(mask,a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf16 le(const vboolf16& mask, const vfloat16& a, const vfloat16& b) { return _mm512_mask_cmp_ps_mask(mask,a,b,_MM_CMPINT_LE); }
+
+ __forceinline vfloat16 select(const vboolf16& s, const vfloat16& t, const vfloat16& f) {
+ return _mm512_mask_blend_ps(s, f, t);
+ }
+
+ __forceinline vfloat16 lerp(const vfloat16& a, const vfloat16& b, const vfloat16& t) {
+ return madd(t,b-a,a);
+ }
+
+ __forceinline void xchg(vboolf16 m, vfloat16& a, vfloat16& b)
+ {
+ vfloat16 c = a;
+ a = select(m,b,a);
+ b = select(m,c,b);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Rounding Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat16 floor(const vfloat16& a) {
+ return _mm512_floor_ps(a);
+ }
+ __forceinline vfloat16 ceil (const vfloat16& a) {
+ return _mm512_ceil_ps(a);
+ }
+ __forceinline vfloat16 round (const vfloat16& a) {
+ return _mm512_roundscale_ps(a, _MM_FROUND_TO_NEAREST_INT | _MM_FROUND_NO_EXC);
+ }
+ __forceinline vint16 floori (const vfloat16& a) {
+ return _mm512_cvt_roundps_epi32(a, _MM_FROUND_TO_NEG_INF | _MM_FROUND_NO_EXC);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat16 unpacklo(const vfloat16& a, const vfloat16& b) { return _mm512_unpacklo_ps(a, b); }
+ __forceinline vfloat16 unpackhi(const vfloat16& a, const vfloat16& b) { return _mm512_unpackhi_ps(a, b); }
+
+ template<int i>
+ __forceinline vfloat16 shuffle(const vfloat16& v) {
+ return _mm512_permute_ps(v, _MM_SHUFFLE(i, i, i, i));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat16 shuffle(const vfloat16& v) {
+ return _mm512_permute_ps(v, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+
+ template<int i>
+ __forceinline vfloat16 shuffle4(const vfloat16& v) {
+ return _mm512_shuffle_f32x4(v, v ,_MM_SHUFFLE(i, i, i, i));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat16 shuffle4(const vfloat16& v) {
+ return _mm512_shuffle_f32x4(v, v, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+
+ __forceinline vfloat16 interleave_even(const vfloat16& a, const vfloat16& b) {
+ return _mm512_castsi512_ps(_mm512_mask_shuffle_epi32(_mm512_castps_si512(a), mm512_int2mask(0xaaaa), _mm512_castps_si512(b), (_MM_PERM_ENUM)0xb1));
+ }
+
+ __forceinline vfloat16 interleave_odd(const vfloat16& a, const vfloat16& b) {
+ return _mm512_castsi512_ps(_mm512_mask_shuffle_epi32(_mm512_castps_si512(b), mm512_int2mask(0x5555), _mm512_castps_si512(a), (_MM_PERM_ENUM)0xb1));
+ }
+
+ __forceinline vfloat16 interleave2_even(const vfloat16& a, const vfloat16& b) {
+ /* mask should be 8-bit but is 16-bit to reuse for interleave_even */
+ return _mm512_castsi512_ps(_mm512_mask_permutex_epi64(_mm512_castps_si512(a), mm512_int2mask(0xaaaa), _mm512_castps_si512(b), (_MM_PERM_ENUM)0xb1));
+ }
+
+ __forceinline vfloat16 interleave2_odd(const vfloat16& a, const vfloat16& b) {
+ /* mask should be 8-bit but is 16-bit to reuse for interleave_odd */
+ return _mm512_castsi512_ps(_mm512_mask_permutex_epi64(_mm512_castps_si512(b), mm512_int2mask(0x5555), _mm512_castps_si512(a), (_MM_PERM_ENUM)0xb1));
+ }
+
+ __forceinline vfloat16 interleave4_even(const vfloat16& a, const vfloat16& b) {
+ return _mm512_castsi512_ps(_mm512_mask_permutex_epi64(_mm512_castps_si512(a), mm512_int2mask(0xcc), _mm512_castps_si512(b), (_MM_PERM_ENUM)0x4e));
+ }
+
+ __forceinline vfloat16 interleave4_odd(const vfloat16& a, const vfloat16& b) {
+ return _mm512_castsi512_ps(_mm512_mask_permutex_epi64(_mm512_castps_si512(b), mm512_int2mask(0x33), _mm512_castps_si512(a), (_MM_PERM_ENUM)0x4e));
+ }
+
+ __forceinline vfloat16 permute(vfloat16 v, __m512i index) {
+ return _mm512_castsi512_ps(_mm512_permutexvar_epi32(index, _mm512_castps_si512(v)));
+ }
+
+ __forceinline vfloat16 reverse(const vfloat16& v) {
+ return permute(v,_mm512_setr_epi32(15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0));
+ }
+
+ template<int i>
+ __forceinline vfloat16 align_shift_right(const vfloat16& a, const vfloat16& b) {
+ return _mm512_castsi512_ps(_mm512_alignr_epi32(_mm512_castps_si512(a),_mm512_castps_si512(b),i));
+ };
+
+ template<int i>
+ __forceinline vfloat16 mask_align_shift_right(const vboolf16& mask, vfloat16& c, const vfloat16& a, const vfloat16& b) {
+ return _mm512_castsi512_ps(_mm512_mask_alignr_epi32(_mm512_castps_si512(c),mask,_mm512_castps_si512(a),_mm512_castps_si512(b),i));
+ };
+
+ __forceinline vfloat16 shift_left_1(const vfloat16& a) {
+ vfloat16 z = zero;
+ return mask_align_shift_right<15>(0xfffe,z,a,a);
+ }
+
+ __forceinline vfloat16 shift_right_1(const vfloat16& x) {
+ return align_shift_right<1>(zero,x);
+ }
+
+ __forceinline float toScalar(const vfloat16& v) { return mm512_cvtss_f32(v); }
+
+
+ template<int i> __forceinline vfloat16 insert4(const vfloat16& a, const vfloat4& b) { return _mm512_insertf32x4(a, b, i); }
+
+ template<int N, int i>
+ vfloat<N> extractN(const vfloat16& v);
+
+ template<> __forceinline vfloat4 extractN<4,0>(const vfloat16& v) { return _mm512_castps512_ps128(v); }
+ template<> __forceinline vfloat4 extractN<4,1>(const vfloat16& v) { return _mm512_extractf32x4_ps(v, 1); }
+ template<> __forceinline vfloat4 extractN<4,2>(const vfloat16& v) { return _mm512_extractf32x4_ps(v, 2); }
+ template<> __forceinline vfloat4 extractN<4,3>(const vfloat16& v) { return _mm512_extractf32x4_ps(v, 3); }
+
+ template<> __forceinline vfloat8 extractN<8,0>(const vfloat16& v) { return _mm512_castps512_ps256(v); }
+ template<> __forceinline vfloat8 extractN<8,1>(const vfloat16& v) { return _mm512_extractf32x8_ps(v, 1); }
+
+ template<int i> __forceinline vfloat4 extract4 (const vfloat16& v) { return _mm512_extractf32x4_ps(v, i); }
+ template<> __forceinline vfloat4 extract4<0>(const vfloat16& v) { return _mm512_castps512_ps128(v); }
+
+ template<int i> __forceinline vfloat8 extract8 (const vfloat16& v) { return _mm512_extractf32x8_ps(v, i); }
+ template<> __forceinline vfloat8 extract8<0>(const vfloat16& v) { return _mm512_castps512_ps256(v); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Transpose
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline void transpose(const vfloat16& r0, const vfloat16& r1, const vfloat16& r2, const vfloat16& r3,
+ vfloat16& c0, vfloat16& c1, vfloat16& c2, vfloat16& c3)
+ {
+#if defined(__AVX512F__) && !defined(__AVX512VL__) // KNL
+ vfloat16 a0a1_c0c1 = interleave_even(r0, r1);
+ vfloat16 a2a3_c2c3 = interleave_even(r2, r3);
+ vfloat16 b0b1_d0d1 = interleave_odd (r0, r1);
+ vfloat16 b2b3_d2d3 = interleave_odd (r2, r3);
+
+ c0 = interleave2_even(a0a1_c0c1, a2a3_c2c3);
+ c1 = interleave2_even(b0b1_d0d1, b2b3_d2d3);
+ c2 = interleave2_odd (a0a1_c0c1, a2a3_c2c3);
+ c3 = interleave2_odd (b0b1_d0d1, b2b3_d2d3);
+#else
+ vfloat16 a0a2_b0b2 = unpacklo(r0, r2);
+ vfloat16 c0c2_d0d2 = unpackhi(r0, r2);
+ vfloat16 a1a3_b1b3 = unpacklo(r1, r3);
+ vfloat16 c1c3_d1d3 = unpackhi(r1, r3);
+
+ c0 = unpacklo(a0a2_b0b2, a1a3_b1b3);
+ c1 = unpackhi(a0a2_b0b2, a1a3_b1b3);
+ c2 = unpacklo(c0c2_d0d2, c1c3_d1d3);
+ c3 = unpackhi(c0c2_d0d2, c1c3_d1d3);
+#endif
+ }
+
+ __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3,
+ const vfloat4& r4, const vfloat4& r5, const vfloat4& r6, const vfloat4& r7,
+ const vfloat4& r8, const vfloat4& r9, const vfloat4& r10, const vfloat4& r11,
+ const vfloat4& r12, const vfloat4& r13, const vfloat4& r14, const vfloat4& r15,
+ vfloat16& c0, vfloat16& c1, vfloat16& c2, vfloat16& c3)
+ {
+ return transpose(vfloat16(r0, r4, r8, r12), vfloat16(r1, r5, r9, r13), vfloat16(r2, r6, r10, r14), vfloat16(r3, r7, r11, r15),
+ c0, c1, c2, c3);
+ }
+
+ __forceinline void transpose(const vfloat16& r0, const vfloat16& r1, const vfloat16& r2, const vfloat16& r3,
+ const vfloat16& r4, const vfloat16& r5, const vfloat16& r6, const vfloat16& r7,
+ vfloat16& c0, vfloat16& c1, vfloat16& c2, vfloat16& c3,
+ vfloat16& c4, vfloat16& c5, vfloat16& c6, vfloat16& c7)
+ {
+ vfloat16 a0a1a2a3_e0e1e2e3, b0b1b2b3_f0f1f2f3, c0c1c2c3_g0g1g2g3, d0d1d2d3_h0h1h2h3;
+ transpose(r0, r1, r2, r3, a0a1a2a3_e0e1e2e3, b0b1b2b3_f0f1f2f3, c0c1c2c3_g0g1g2g3, d0d1d2d3_h0h1h2h3);
+
+ vfloat16 a4a5a6a7_e4e5e6e7, b4b5b6b7_f4f5f6f7, c4c5c6c7_g4g5g6g7, d4d5d6d7_h4h5h6h7;
+ transpose(r4, r5, r6, r7, a4a5a6a7_e4e5e6e7, b4b5b6b7_f4f5f6f7, c4c5c6c7_g4g5g6g7, d4d5d6d7_h4h5h6h7);
+
+ c0 = interleave4_even(a0a1a2a3_e0e1e2e3, a4a5a6a7_e4e5e6e7);
+ c1 = interleave4_even(b0b1b2b3_f0f1f2f3, b4b5b6b7_f4f5f6f7);
+ c2 = interleave4_even(c0c1c2c3_g0g1g2g3, c4c5c6c7_g4g5g6g7);
+ c3 = interleave4_even(d0d1d2d3_h0h1h2h3, d4d5d6d7_h4h5h6h7);
+ c4 = interleave4_odd (a0a1a2a3_e0e1e2e3, a4a5a6a7_e4e5e6e7);
+ c5 = interleave4_odd (b0b1b2b3_f0f1f2f3, b4b5b6b7_f4f5f6f7);
+ c6 = interleave4_odd (c0c1c2c3_g0g1g2g3, c4c5c6c7_g4g5g6g7);
+ c7 = interleave4_odd (d0d1d2d3_h0h1h2h3, d4d5d6d7_h4h5h6h7);
+ }
+
+ __forceinline void transpose(const vfloat8& r0, const vfloat8& r1, const vfloat8& r2, const vfloat8& r3,
+ const vfloat8& r4, const vfloat8& r5, const vfloat8& r6, const vfloat8& r7,
+ const vfloat8& r8, const vfloat8& r9, const vfloat8& r10, const vfloat8& r11,
+ const vfloat8& r12, const vfloat8& r13, const vfloat8& r14, const vfloat8& r15,
+ vfloat16& c0, vfloat16& c1, vfloat16& c2, vfloat16& c3,
+ vfloat16& c4, vfloat16& c5, vfloat16& c6, vfloat16& c7)
+ {
+ return transpose(vfloat16(r0, r8), vfloat16(r1, r9), vfloat16(r2, r10), vfloat16(r3, r11),
+ vfloat16(r4, r12), vfloat16(r5, r13), vfloat16(r6, r14), vfloat16(r7, r15),
+ c0, c1, c2, c3, c4, c5, c6, c7);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat16 vreduce_add2(vfloat16 x) { return x + shuffle<1,0,3,2>(x); }
+ __forceinline vfloat16 vreduce_add4(vfloat16 x) { x = vreduce_add2(x); return x + shuffle<2,3,0,1>(x); }
+ __forceinline vfloat16 vreduce_add8(vfloat16 x) { x = vreduce_add4(x); return x + shuffle4<1,0,3,2>(x); }
+ __forceinline vfloat16 vreduce_add (vfloat16 x) { x = vreduce_add8(x); return x + shuffle4<2,3,0,1>(x); }
+
+ __forceinline vfloat16 vreduce_min2(vfloat16 x) { return min(x, shuffle<1,0,3,2>(x)); }
+ __forceinline vfloat16 vreduce_min4(vfloat16 x) { x = vreduce_min2(x); return min(x, shuffle<2,3,0,1>(x)); }
+ __forceinline vfloat16 vreduce_min8(vfloat16 x) { x = vreduce_min4(x); return min(x, shuffle4<1,0,3,2>(x)); }
+ __forceinline vfloat16 vreduce_min (vfloat16 x) { x = vreduce_min8(x); return min(x, shuffle4<2,3,0,1>(x)); }
+
+ __forceinline vfloat16 vreduce_max2(vfloat16 x) { return max(x, shuffle<1,0,3,2>(x)); }
+ __forceinline vfloat16 vreduce_max4(vfloat16 x) { x = vreduce_max2(x); return max(x, shuffle<2,3,0,1>(x)); }
+ __forceinline vfloat16 vreduce_max8(vfloat16 x) { x = vreduce_max4(x); return max(x, shuffle4<1,0,3,2>(x)); }
+ __forceinline vfloat16 vreduce_max (vfloat16 x) { x = vreduce_max8(x); return max(x, shuffle4<2,3,0,1>(x)); }
+
+ __forceinline float reduce_add(const vfloat16& v) { return toScalar(vreduce_add(v)); }
+ __forceinline float reduce_min(const vfloat16& v) { return toScalar(vreduce_min(v)); }
+ __forceinline float reduce_max(const vfloat16& v) { return toScalar(vreduce_max(v)); }
+
+ __forceinline size_t select_min(const vfloat16& v) {
+ return bsf(_mm512_kmov(_mm512_cmp_epi32_mask(_mm512_castps_si512(v),_mm512_castps_si512(vreduce_min(v)),_MM_CMPINT_EQ)));
+ }
+
+ __forceinline size_t select_max(const vfloat16& v) {
+ return bsf(_mm512_kmov(_mm512_cmp_epi32_mask(_mm512_castps_si512(v),_mm512_castps_si512(vreduce_max(v)),_MM_CMPINT_EQ)));
+ }
+
+ __forceinline size_t select_min(const vboolf16& valid, const vfloat16& v)
+ {
+ const vfloat16 a = select(valid,v,vfloat16(pos_inf));
+ const vbool16 valid_min = valid & (a == vreduce_min(a));
+ return bsf(movemask(any(valid_min) ? valid_min : valid));
+ }
+
+ __forceinline size_t select_max(const vboolf16& valid, const vfloat16& v)
+ {
+ const vfloat16 a = select(valid,v,vfloat16(neg_inf));
+ const vbool16 valid_max = valid & (a == vreduce_max(a));
+ return bsf(movemask(any(valid_max) ? valid_max : valid));
+ }
+
+ __forceinline vfloat16 prefix_sum(const vfloat16& a)
+ {
+ const vfloat16 z(zero);
+ vfloat16 v = a;
+ v = v + align_shift_right<16-1>(v,z);
+ v = v + align_shift_right<16-2>(v,z);
+ v = v + align_shift_right<16-4>(v,z);
+ v = v + align_shift_right<16-8>(v,z);
+ return v;
+ }
+
+ __forceinline vfloat16 reverse_prefix_sum(const vfloat16& a)
+ {
+ const vfloat16 z(zero);
+ vfloat16 v = a;
+ v = v + align_shift_right<1>(z,v);
+ v = v + align_shift_right<2>(z,v);
+ v = v + align_shift_right<4>(z,v);
+ v = v + align_shift_right<8>(z,v);
+ return v;
+ }
+
+ __forceinline vfloat16 prefix_min(const vfloat16& a)
+ {
+ const vfloat16 z(pos_inf);
+ vfloat16 v = a;
+ v = min(v,align_shift_right<16-1>(v,z));
+ v = min(v,align_shift_right<16-2>(v,z));
+ v = min(v,align_shift_right<16-4>(v,z));
+ v = min(v,align_shift_right<16-8>(v,z));
+ return v;
+ }
+
+ __forceinline vfloat16 prefix_max(const vfloat16& a)
+ {
+ const vfloat16 z(neg_inf);
+ vfloat16 v = a;
+ v = max(v,align_shift_right<16-1>(v,z));
+ v = max(v,align_shift_right<16-2>(v,z));
+ v = max(v,align_shift_right<16-4>(v,z));
+ v = max(v,align_shift_right<16-8>(v,z));
+ return v;
+ }
+
+
+ __forceinline vfloat16 reverse_prefix_min(const vfloat16& a)
+ {
+ const vfloat16 z(pos_inf);
+ vfloat16 v = a;
+ v = min(v,align_shift_right<1>(z,v));
+ v = min(v,align_shift_right<2>(z,v));
+ v = min(v,align_shift_right<4>(z,v));
+ v = min(v,align_shift_right<8>(z,v));
+ return v;
+ }
+
+ __forceinline vfloat16 reverse_prefix_max(const vfloat16& a)
+ {
+ const vfloat16 z(neg_inf);
+ vfloat16 v = a;
+ v = max(v,align_shift_right<1>(z,v));
+ v = max(v,align_shift_right<2>(z,v));
+ v = max(v,align_shift_right<4>(z,v));
+ v = max(v,align_shift_right<8>(z,v));
+ return v;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Memory load and store operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat16 loadAOS4to16f(const float& x, const float& y, const float& z)
+ {
+ vfloat16 f = zero;
+ f = select(0x1111,vfloat16::broadcast(&x),f);
+ f = select(0x2222,vfloat16::broadcast(&y),f);
+ f = select(0x4444,vfloat16::broadcast(&z),f);
+ return f;
+ }
+
+ __forceinline vfloat16 loadAOS4to16f(unsigned int index,
+ const vfloat16& x,
+ const vfloat16& y,
+ const vfloat16& z)
+ {
+ vfloat16 f = zero;
+ f = select(0x1111,vfloat16::broadcast((float*)&x + index),f);
+ f = select(0x2222,vfloat16::broadcast((float*)&y + index),f);
+ f = select(0x4444,vfloat16::broadcast((float*)&z + index),f);
+ return f;
+ }
+
+ __forceinline vfloat16 loadAOS4to16f(unsigned int index,
+ const vfloat16& x,
+ const vfloat16& y,
+ const vfloat16& z,
+ const vfloat16& fill)
+ {
+ vfloat16 f = fill;
+ f = select(0x1111,vfloat16::broadcast((float*)&x + index),f);
+ f = select(0x2222,vfloat16::broadcast((float*)&y + index),f);
+ f = select(0x4444,vfloat16::broadcast((float*)&z + index),f);
+ return f;
+ }
+
+ __forceinline vfloat16 rcp_safe(const vfloat16& a) {
+ return rcp(select(a != vfloat16(zero), a, vfloat16(min_rcp_input)));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vfloat16& v)
+ {
+ cout << "<" << v[0];
+ for (int i=1; i<16; i++) cout << ", " << v[i];
+ cout << ">";
+ return cout;
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vfloat4_sse2.h b/thirdparty/embree-aarch64/common/simd/vfloat4_sse2.h
new file mode 100644
index 0000000000..5732c0fbc8
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vfloat4_sse2.h
@@ -0,0 +1,925 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 4-wide SSE float type */
+ template<>
+ struct vfloat<4>
+ {
+ ALIGNED_STRUCT_(16);
+
+ typedef vboolf4 Bool;
+ typedef vint4 Int;
+ typedef vfloat4 Float;
+
+ enum { size = 4 }; // number of SIMD elements
+ union { __m128 v; float f[4]; int i[4]; }; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat() {}
+ __forceinline vfloat(const vfloat4& other) { v = other.v; }
+ __forceinline vfloat4& operator =(const vfloat4& other) { v = other.v; return *this; }
+
+ __forceinline vfloat(__m128 a) : v(a) {}
+ __forceinline operator const __m128&() const { return v; }
+ __forceinline operator __m128&() { return v; }
+
+ __forceinline vfloat(float a) : v(_mm_set1_ps(a)) {}
+ __forceinline vfloat(float a, float b, float c, float d) : v(_mm_set_ps(d, c, b, a)) {}
+
+ __forceinline explicit vfloat(const vint4& a) : v(_mm_cvtepi32_ps(a)) {}
+#if defined(__aarch64__)
+ __forceinline explicit vfloat(const vuint4& x) {
+ v = vcvtq_f32_u32(vreinterpretq_u32_s32(x.v));
+ }
+#else
+ __forceinline explicit vfloat(const vuint4& x) {
+ const __m128i a = _mm_and_si128(x,_mm_set1_epi32(0x7FFFFFFF));
+ const __m128i b = _mm_and_si128(_mm_srai_epi32(x,31),_mm_set1_epi32(0x4F000000)); //0x4F000000 = 2^31
+ const __m128 af = _mm_cvtepi32_ps(a);
+ const __m128 bf = _mm_castsi128_ps(b);
+ v = _mm_add_ps(af,bf);
+ }
+#endif
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat(ZeroTy) : v(_mm_setzero_ps()) {}
+ __forceinline vfloat(OneTy) : v(_mm_set1_ps(1.0f)) {}
+ __forceinline vfloat(PosInfTy) : v(_mm_set1_ps(pos_inf)) {}
+ __forceinline vfloat(NegInfTy) : v(_mm_set1_ps(neg_inf)) {}
+ __forceinline vfloat(StepTy) : v(_mm_set_ps(3.0f, 2.0f, 1.0f, 0.0f)) {}
+ __forceinline vfloat(NaNTy) : v(_mm_set1_ps(nan)) {}
+ __forceinline vfloat(UndefinedTy) : v(_mm_undefined_ps()) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vfloat4 load (const void* a) { return _mm_load_ps((float*)a); }
+ static __forceinline vfloat4 loadu(const void* a) { return _mm_loadu_ps((float*)a); }
+
+ static __forceinline void store (void* ptr, const vfloat4& v) { _mm_store_ps((float*)ptr,v); }
+ static __forceinline void storeu(void* ptr, const vfloat4& v) { _mm_storeu_ps((float*)ptr,v); }
+
+#if defined(__AVX512VL__)
+
+ static __forceinline vfloat4 compact(const vboolf4& mask, vfloat4 &v) {
+ return _mm_mask_compress_ps(v, mask, v);
+ }
+ static __forceinline vfloat4 compact(const vboolf4& mask, vfloat4 &a, const vfloat4& b) {
+ return _mm_mask_compress_ps(a, mask, b);
+ }
+
+ static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_mask_load_ps (_mm_setzero_ps(),mask,(float*)ptr); }
+ static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_mask_loadu_ps(_mm_setzero_ps(),mask,(float*)ptr); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_mask_store_ps ((float*)ptr,mask,v); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_mask_storeu_ps((float*)ptr,mask,v); }
+#elif defined(__AVX__)
+ static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_maskload_ps((float*)ptr,mask); }
+ static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_maskload_ps((float*)ptr,mask); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,v); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,v); }
+#else
+ static __forceinline vfloat4 load (const vboolf4& mask, const void* ptr) { return _mm_and_ps(_mm_load_ps ((float*)ptr),mask); }
+ static __forceinline vfloat4 loadu(const vboolf4& mask, const void* ptr) { return _mm_and_ps(_mm_loadu_ps((float*)ptr),mask); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vfloat4& v) { store (ptr,select(mask,v,load (ptr))); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vfloat4& v) { storeu(ptr,select(mask,v,loadu(ptr))); }
+#endif
+
+#if defined(__AVX__)
+ static __forceinline vfloat4 broadcast(const void* a) { return _mm_broadcast_ss((float*)a); }
+#else
+ static __forceinline vfloat4 broadcast(const void* a) { return _mm_set1_ps(*(float*)a); }
+#endif
+
+ static __forceinline vfloat4 load_nt (const float* ptr) {
+#if defined (__SSE4_1__)
+ return _mm_castsi128_ps(_mm_stream_load_si128((__m128i*)ptr));
+#else
+ return _mm_load_ps(ptr);
+#endif
+ }
+
+#if defined(__aarch64__)
+ static __forceinline vfloat4 load(const int8_t* ptr) {
+ return __m128(_mm_load4epi8_f32(((__m128i*)ptr)));
+ }
+#elif defined(__SSE4_1__)
+ static __forceinline vfloat4 load(const int8_t* ptr) {
+ return _mm_cvtepi32_ps(_mm_cvtepi8_epi32(_mm_loadu_si128((__m128i*)ptr)));
+ }
+#else
+ static __forceinline vfloat4 load(const int8_t* ptr) {
+ return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]);
+ }
+#endif
+
+#if defined(__aarch64__)
+ static __forceinline vfloat4 load(const uint8_t* ptr) {
+ return __m128(_mm_load4epu8_f32(((__m128i*)ptr)));
+ }
+#elif defined(__SSE4_1__)
+ static __forceinline vfloat4 load(const uint8_t* ptr) {
+ return _mm_cvtepi32_ps(_mm_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr)));
+ }
+#else
+ static __forceinline vfloat4 load(const uint8_t* ptr) {
+ //return _mm_cvtpu8_ps(*(__m64*)ptr); // don't enable, will use MMX instructions
+ return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]);
+ }
+#endif
+
+#if defined(__aarch64__)
+ static __forceinline vfloat4 load(const short* ptr) {
+ return __m128(_mm_load4epi16_f32(((__m128i*)ptr)));
+ }
+#elif defined(__SSE4_1__)
+ static __forceinline vfloat4 load(const short* ptr) {
+ return _mm_cvtepi32_ps(_mm_cvtepi16_epi32(_mm_loadu_si128((__m128i*)ptr)));
+ }
+#else
+ static __forceinline vfloat4 load(const short* ptr) {
+ return vfloat4(ptr[0],ptr[1],ptr[2],ptr[3]);
+ }
+#endif
+
+ static __forceinline vfloat4 load(const unsigned short* ptr) {
+ return _mm_mul_ps(vfloat4(vint4::load(ptr)),vfloat4(1.0f/65535.0f));
+ }
+
+ static __forceinline void store_nt(void* ptr, const vfloat4& v)
+ {
+#if defined (__SSE4_1__)
+#if defined(__aarch64__)
+ _mm_stream_ps((float*)ptr,vreinterpretq_s32_f32(v.v));
+#else
+ _mm_stream_ps((float*)ptr,v);
+#endif
+#else
+ _mm_store_ps((float*)ptr,v);
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline vfloat4 gather(const float* ptr, const vint4& index) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return _mm_i32gather_ps(ptr, index, scale);
+#else
+ return vfloat4(
+ *(float*)(((int8_t*)ptr)+scale*index[0]),
+ *(float*)(((int8_t*)ptr)+scale*index[1]),
+ *(float*)(((int8_t*)ptr)+scale*index[2]),
+ *(float*)(((int8_t*)ptr)+scale*index[3]));
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline vfloat4 gather(const vboolf4& mask, const float* ptr, const vint4& index) {
+ vfloat4 r = zero;
+#if defined(__AVX512VL__)
+ return _mm_mmask_i32gather_ps(r, mask, index, ptr, scale);
+#elif defined(__AVX2__) && !defined(__aarch64__)
+ return _mm_mask_i32gather_ps(r, ptr, index, mask, scale);
+#else
+ if (likely(mask[0])) r[0] = *(float*)(((int8_t*)ptr)+scale*index[0]);
+ if (likely(mask[1])) r[1] = *(float*)(((int8_t*)ptr)+scale*index[1]);
+ if (likely(mask[2])) r[2] = *(float*)(((int8_t*)ptr)+scale*index[2]);
+ if (likely(mask[3])) r[3] = *(float*)(((int8_t*)ptr)+scale*index[3]);
+ return r;
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(void* ptr, const vint4& index, const vfloat4& v)
+ {
+#if defined(__AVX512VL__)
+ _mm_i32scatter_ps((float*)ptr, index, v, scale);
+#else
+ *(float*)(((int8_t*)ptr)+scale*index[0]) = v[0];
+ *(float*)(((int8_t*)ptr)+scale*index[1]) = v[1];
+ *(float*)(((int8_t*)ptr)+scale*index[2]) = v[2];
+ *(float*)(((int8_t*)ptr)+scale*index[3]) = v[3];
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf4& mask, void* ptr, const vint4& index, const vfloat4& v)
+ {
+#if defined(__AVX512VL__)
+ _mm_mask_i32scatter_ps((float*)ptr ,mask, index, v, scale);
+#else
+ if (likely(mask[0])) *(float*)(((int8_t*)ptr)+scale*index[0]) = v[0];
+ if (likely(mask[1])) *(float*)(((int8_t*)ptr)+scale*index[1]) = v[1];
+ if (likely(mask[2])) *(float*)(((int8_t*)ptr)+scale*index[2]) = v[2];
+ if (likely(mask[3])) *(float*)(((int8_t*)ptr)+scale*index[3]) = v[3];
+#endif
+ }
+
+ static __forceinline void store(const vboolf4& mask, int8_t* ptr, const vint4& ofs, const vfloat4& v) {
+ scatter<1>(mask,ptr,ofs,v);
+ }
+ static __forceinline void store(const vboolf4& mask, float* ptr, const vint4& ofs, const vfloat4& v) {
+ scatter<4>(mask,ptr,ofs,v);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const float& operator [](size_t index) const { assert(index < 4); return f[index]; }
+ __forceinline float& operator [](size_t index) { assert(index < 4); return f[index]; }
+
+ friend __forceinline vfloat4 select(const vboolf4& m, const vfloat4& t, const vfloat4& f) {
+#if defined(__AVX512VL__)
+ return _mm_mask_blend_ps(m, f, t);
+#elif defined(__SSE4_1__) || (defined(__aarch64__))
+ return _mm_blendv_ps(f, t, m);
+#else
+ return _mm_or_ps(_mm_and_ps(m, t), _mm_andnot_ps(m, f));
+#endif
+ }
+ };
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat4 asFloat(const vint4& a) { return _mm_castsi128_ps(a); }
+ __forceinline vint4 asInt (const vfloat4& a) { return _mm_castps_si128(a); }
+ __forceinline vuint4 asUInt (const vfloat4& a) { return _mm_castps_si128(a); }
+
+ __forceinline vint4 toInt (const vfloat4& a) { return vint4(a); }
+ __forceinline vfloat4 toFloat(const vint4& a) { return vfloat4(a); }
+
+ __forceinline vfloat4 operator +(const vfloat4& a) { return a; }
+#if defined(__aarch64__)
+ __forceinline vfloat4 operator -(const vfloat4& a) {
+ return vnegq_f32(a);
+ }
+#else
+ __forceinline vfloat4 operator -(const vfloat4& a) { return _mm_xor_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x80000000))); }
+#endif
+
+#if defined(__aarch64__)
+ __forceinline vfloat4 abs(const vfloat4& a) { return _mm_abs_ps(a); }
+#else
+ __forceinline vfloat4 abs(const vfloat4& a) { return _mm_and_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff))); }
+#endif
+
+#if defined(__AVX512VL__)
+ __forceinline vfloat4 sign(const vfloat4& a) { return _mm_mask_blend_ps(_mm_cmp_ps_mask(a, vfloat4(zero), _CMP_LT_OQ), vfloat4(one), -vfloat4(one)); }
+#else
+ __forceinline vfloat4 sign(const vfloat4& a) { return blendv_ps(vfloat4(one), -vfloat4(one), _mm_cmplt_ps(a, vfloat4(zero))); }
+#endif
+
+#if defined(__aarch64__)
+ __forceinline vfloat4 signmsk(const vfloat4& a) { return _mm_and_ps(a, vreinterpretq_f32_u32(v0x80000000)); }
+#else
+ __forceinline vfloat4 signmsk(const vfloat4& a) { return _mm_and_ps(a,_mm_castsi128_ps(_mm_set1_epi32(0x80000000))); }
+#endif
+
+ __forceinline vfloat4 rcp(const vfloat4& a)
+ {
+#if defined(__aarch64__)
+#if defined(BUILD_IOS)
+ return vfloat4(vdivq_f32(vdupq_n_f32(1.0f),a.v));
+#else //BUILD_IOS
+ __m128 reciprocal = _mm_rcp_ps(a);
+ reciprocal = vmulq_f32(vrecpsq_f32(a, reciprocal), reciprocal);
+ reciprocal = vmulq_f32(vrecpsq_f32(a, reciprocal), reciprocal);
+ // +1 round since NEON's reciprocal estimate instruction has less accuracy than SSE2's rcp.
+ reciprocal = vmulq_f32(vrecpsq_f32(a, reciprocal), reciprocal);
+ return (const vfloat4)reciprocal;
+#endif // BUILD_IOS
+#else
+
+#if defined(__AVX512VL__)
+ const vfloat4 r = _mm_rcp14_ps(a);
+#else
+ const vfloat4 r = _mm_rcp_ps(a);
+#endif
+
+#if defined(__AVX2__)
+ return _mm_mul_ps(r,_mm_fnmadd_ps(r, a, vfloat4(2.0f)));
+#else
+ return _mm_mul_ps(r,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r, a)));
+#endif
+
+#endif //defined(__aarch64__)
+ }
+ __forceinline vfloat4 sqr (const vfloat4& a) { return _mm_mul_ps(a,a); }
+ __forceinline vfloat4 sqrt(const vfloat4& a) { return _mm_sqrt_ps(a); }
+
+ __forceinline vfloat4 rsqrt(const vfloat4& a)
+ {
+#if defined(__aarch64__)
+ vfloat4 r = _mm_rsqrt_ps(a);
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a, r), r));
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a, r), r));
+ r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a, r), r));
+ return r;
+#else
+
+#if defined(__AVX512VL__)
+ const vfloat4 r = _mm_rsqrt14_ps(a);
+#else
+ const vfloat4 r = _mm_rsqrt_ps(a);
+#endif
+
+#if defined(__AVX2__)
+ return _mm_fmadd_ps(_mm_set1_ps(1.5f), r,
+ _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
+#else
+ return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f), r),
+ _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
+#endif
+
+#endif
+ }
+
+ __forceinline vboolf4 isnan(const vfloat4& a) {
+#if defined(__aarch64__)
+ const vfloat4 b = _mm_and_ps(a, vreinterpretq_f32_u32(v0x7fffffff));
+#else
+ const vfloat4 b = _mm_and_ps(a, _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff)));
+#endif
+#if defined(__AVX512VL__)
+ return _mm_cmp_epi32_mask(_mm_castps_si128(b), _mm_set1_epi32(0x7f800000), _MM_CMPINT_GT);
+#else
+ return _mm_castsi128_ps(_mm_cmpgt_epi32(_mm_castps_si128(b), _mm_set1_epi32(0x7f800000)));
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat4 operator +(const vfloat4& a, const vfloat4& b) { return _mm_add_ps(a, b); }
+ __forceinline vfloat4 operator +(const vfloat4& a, float b) { return a + vfloat4(b); }
+ __forceinline vfloat4 operator +(float a, const vfloat4& b) { return vfloat4(a) + b; }
+
+ __forceinline vfloat4 operator -(const vfloat4& a, const vfloat4& b) { return _mm_sub_ps(a, b); }
+ __forceinline vfloat4 operator -(const vfloat4& a, float b) { return a - vfloat4(b); }
+ __forceinline vfloat4 operator -(float a, const vfloat4& b) { return vfloat4(a) - b; }
+
+ __forceinline vfloat4 operator *(const vfloat4& a, const vfloat4& b) { return _mm_mul_ps(a, b); }
+ __forceinline vfloat4 operator *(const vfloat4& a, float b) { return a * vfloat4(b); }
+ __forceinline vfloat4 operator *(float a, const vfloat4& b) { return vfloat4(a) * b; }
+
+ __forceinline vfloat4 operator /(const vfloat4& a, const vfloat4& b) { return _mm_div_ps(a,b); }
+ __forceinline vfloat4 operator /(const vfloat4& a, float b) { return a/vfloat4(b); }
+ __forceinline vfloat4 operator /(float a, const vfloat4& b) { return vfloat4(a)/b; }
+
+ __forceinline vfloat4 operator &(const vfloat4& a, const vfloat4& b) { return _mm_and_ps(a,b); }
+ __forceinline vfloat4 operator |(const vfloat4& a, const vfloat4& b) { return _mm_or_ps(a,b); }
+ __forceinline vfloat4 operator ^(const vfloat4& a, const vfloat4& b) { return _mm_xor_ps(a,b); }
+ __forceinline vfloat4 operator ^(const vfloat4& a, const vint4& b) { return _mm_xor_ps(a,_mm_castsi128_ps(b)); }
+
+ __forceinline vfloat4 min(const vfloat4& a, const vfloat4& b) { return _mm_min_ps(a,b); }
+ __forceinline vfloat4 min(const vfloat4& a, float b) { return _mm_min_ps(a,vfloat4(b)); }
+ __forceinline vfloat4 min(float a, const vfloat4& b) { return _mm_min_ps(vfloat4(a),b); }
+
+ __forceinline vfloat4 max(const vfloat4& a, const vfloat4& b) { return _mm_max_ps(a,b); }
+ __forceinline vfloat4 max(const vfloat4& a, float b) { return _mm_max_ps(a,vfloat4(b)); }
+ __forceinline vfloat4 max(float a, const vfloat4& b) { return _mm_max_ps(vfloat4(a),b); }
+
+#if defined(__SSE4_1__) || defined(__aarch64__)
+
+ __forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) {
+ const vint4 ai = _mm_castps_si128(a);
+ const vint4 bi = _mm_castps_si128(b);
+ const vint4 ci = _mm_min_epi32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+
+ __forceinline vfloat4 maxi(const vfloat4& a, const vfloat4& b) {
+ const vint4 ai = _mm_castps_si128(a);
+ const vint4 bi = _mm_castps_si128(b);
+ const vint4 ci = _mm_max_epi32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+
+ __forceinline vfloat4 minui(const vfloat4& a, const vfloat4& b) {
+ const vint4 ai = _mm_castps_si128(a);
+ const vint4 bi = _mm_castps_si128(b);
+ const vint4 ci = _mm_min_epu32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+
+ __forceinline vfloat4 maxui(const vfloat4& a, const vfloat4& b) {
+ const vint4 ai = _mm_castps_si128(a);
+ const vint4 bi = _mm_castps_si128(b);
+ const vint4 ci = _mm_max_epu32(ai,bi);
+ return _mm_castsi128_ps(ci);
+ }
+#else
+ __forceinline vfloat4 mini(const vfloat4& a, const vfloat4& b) {
+ return min(a,b);
+ }
+
+ __forceinline vfloat4 maxi(const vfloat4& a, const vfloat4& b) {
+ return max(a,b);
+ }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX2__)
+ __forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fmadd_ps(a,b,c); }
+ __forceinline vfloat4 msub (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fmsub_ps(a,b,c); }
+ __forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmadd_ps(a,b,c); }
+ __forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return _mm_fnmsub_ps(a,b,c); }
+#else
+
+#if defined(__aarch64__)
+ __forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) {
+ return _mm_madd_ps(a, b, c); //a*b+c;
+ }
+ __forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) {
+ return _mm_msub_ps(a, b, c); //-a*b+c;
+ }
+ __forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) {
+ return vnegq_f32(vfmaq_f32(c,a, b));
+ }
+#else
+ __forceinline vfloat4 madd (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b+c; }
+ __forceinline vfloat4 nmadd(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b+c;}
+ __forceinline vfloat4 nmsub(const vfloat4& a, const vfloat4& b, const vfloat4& c) { return -a*b-c; }
+#endif
+ __forceinline vfloat4 msub (const vfloat4& a, const vfloat4& b, const vfloat4& c) { return a*b-c; }
+
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat4& operator +=(vfloat4& a, const vfloat4& b) { return a = a + b; }
+ __forceinline vfloat4& operator +=(vfloat4& a, float b) { return a = a + b; }
+
+ __forceinline vfloat4& operator -=(vfloat4& a, const vfloat4& b) { return a = a - b; }
+ __forceinline vfloat4& operator -=(vfloat4& a, float b) { return a = a - b; }
+
+ __forceinline vfloat4& operator *=(vfloat4& a, const vfloat4& b) { return a = a * b; }
+ __forceinline vfloat4& operator *=(vfloat4& a, float b) { return a = a * b; }
+
+ __forceinline vfloat4& operator /=(vfloat4& a, const vfloat4& b) { return a = a / b; }
+ __forceinline vfloat4& operator /=(vfloat4& a, float b) { return a = a / b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf4 operator ==(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_EQ); }
+ __forceinline vboolf4 operator !=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_NE); }
+ __forceinline vboolf4 operator < (const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_LT); }
+ __forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_GE); }
+ __forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_GT); }
+ __forceinline vboolf4 operator <=(const vfloat4& a, const vfloat4& b) { return _mm_cmp_ps_mask(a, b, _MM_CMPINT_LE); }
+#else
+ __forceinline vboolf4 operator ==(const vfloat4& a, const vfloat4& b) { return _mm_cmpeq_ps (a, b); }
+ __forceinline vboolf4 operator !=(const vfloat4& a, const vfloat4& b) { return _mm_cmpneq_ps(a, b); }
+ __forceinline vboolf4 operator < (const vfloat4& a, const vfloat4& b) { return _mm_cmplt_ps (a, b); }
+#if defined(__aarch64__)
+ __forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmpge_ps (a, b); }
+ __forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmpgt_ps (a, b); }
+#else
+ __forceinline vboolf4 operator >=(const vfloat4& a, const vfloat4& b) { return _mm_cmpnlt_ps(a, b); }
+ __forceinline vboolf4 operator > (const vfloat4& a, const vfloat4& b) { return _mm_cmpnle_ps(a, b); }
+#endif
+ __forceinline vboolf4 operator <=(const vfloat4& a, const vfloat4& b) { return _mm_cmple_ps (a, b); }
+#endif
+
+ __forceinline vboolf4 operator ==(const vfloat4& a, float b) { return a == vfloat4(b); }
+ __forceinline vboolf4 operator ==(float a, const vfloat4& b) { return vfloat4(a) == b; }
+
+ __forceinline vboolf4 operator !=(const vfloat4& a, float b) { return a != vfloat4(b); }
+ __forceinline vboolf4 operator !=(float a, const vfloat4& b) { return vfloat4(a) != b; }
+
+ __forceinline vboolf4 operator < (const vfloat4& a, float b) { return a < vfloat4(b); }
+ __forceinline vboolf4 operator < (float a, const vfloat4& b) { return vfloat4(a) < b; }
+
+ __forceinline vboolf4 operator >=(const vfloat4& a, float b) { return a >= vfloat4(b); }
+ __forceinline vboolf4 operator >=(float a, const vfloat4& b) { return vfloat4(a) >= b; }
+
+ __forceinline vboolf4 operator > (const vfloat4& a, float b) { return a > vfloat4(b); }
+ __forceinline vboolf4 operator > (float a, const vfloat4& b) { return vfloat4(a) > b; }
+
+ __forceinline vboolf4 operator <=(const vfloat4& a, float b) { return a <= vfloat4(b); }
+ __forceinline vboolf4 operator <=(float a, const vfloat4& b) { return vfloat4(a) <= b; }
+
+ __forceinline vboolf4 eq(const vfloat4& a, const vfloat4& b) { return a == b; }
+ __forceinline vboolf4 ne(const vfloat4& a, const vfloat4& b) { return a != b; }
+ __forceinline vboolf4 lt(const vfloat4& a, const vfloat4& b) { return a < b; }
+ __forceinline vboolf4 ge(const vfloat4& a, const vfloat4& b) { return a >= b; }
+ __forceinline vboolf4 gt(const vfloat4& a, const vfloat4& b) { return a > b; }
+ __forceinline vboolf4 le(const vfloat4& a, const vfloat4& b) { return a <= b; }
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf4 eq(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_EQ); }
+ __forceinline vboolf4 ne(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_NE); }
+ __forceinline vboolf4 lt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LT); }
+ __forceinline vboolf4 ge(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GE); }
+ __forceinline vboolf4 gt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GT); }
+ __forceinline vboolf4 le(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return _mm_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LE); }
+#else
+ __forceinline vboolf4 eq(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a == b); }
+ __forceinline vboolf4 ne(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a != b); }
+ __forceinline vboolf4 lt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a < b); }
+ __forceinline vboolf4 ge(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a >= b); }
+ __forceinline vboolf4 gt(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a > b); }
+ __forceinline vboolf4 le(const vboolf4& mask, const vfloat4& a, const vfloat4& b) { return mask & (a <= b); }
+#endif
+
+ template<int mask>
+ __forceinline vfloat4 select(const vfloat4& t, const vfloat4& f)
+ {
+#if defined(__SSE4_1__)
+ return _mm_blend_ps(f, t, mask);
+#else
+ return select(vboolf4(mask), t, f);
+#endif
+ }
+
+#if defined(__aarch64__)
+ template<> __forceinline vfloat4 select<0>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vzero));
+ }
+ template<> __forceinline vfloat4 select<1>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v000F));
+ }
+ template<> __forceinline vfloat4 select<2>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v00F0));
+ }
+ template<> __forceinline vfloat4 select<3>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v00FF));
+ }
+ template<> __forceinline vfloat4 select<4>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v0F00));
+ }
+ template<> __forceinline vfloat4 select<5>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v0F0F));
+ }
+ template<> __forceinline vfloat4 select<6>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v0FF0));
+ }
+ template<> __forceinline vfloat4 select<7>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(v0FFF));
+ }
+ template<> __forceinline vfloat4 select<8>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vF000));
+ }
+ template<> __forceinline vfloat4 select<9>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vF00F));
+ }
+ template<> __forceinline vfloat4 select<10>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vF0F0));
+ }
+ template<> __forceinline vfloat4 select<11>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vF0FF));
+ }
+ template<> __forceinline vfloat4 select<12>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vFF00));
+ }
+ template<> __forceinline vfloat4 select<13>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vFF0F));
+ }
+ template<> __forceinline vfloat4 select<14>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vFFF0));
+ }
+ template<> __forceinline vfloat4 select<15>(const vfloat4& t, const vfloat4& f) {
+ return _mm_blendv_ps(f, t, vreinterpretq_f32_u32(vFFFF));
+ }
+#endif
+
+ __forceinline vfloat4 lerp(const vfloat4& a, const vfloat4& b, const vfloat4& t) {
+ return madd(t,b-a,a);
+ }
+
+ __forceinline bool isvalid(const vfloat4& v) {
+ return all((v > vfloat4(-FLT_LARGE)) & (v < vfloat4(+FLT_LARGE)));
+ }
+
+ __forceinline bool is_finite(const vfloat4& a) {
+ return all((a >= vfloat4(-FLT_MAX)) & (a <= vfloat4(+FLT_MAX)));
+ }
+
+ __forceinline bool is_finite(const vboolf4& valid, const vfloat4& a) {
+ return all(valid, (a >= vfloat4(-FLT_MAX)) & (a <= vfloat4(+FLT_MAX)));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Rounding Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__aarch64__)
+ __forceinline vfloat4 floor(const vfloat4& a) { return vrndmq_f32(a.v); } // towards -inf
+ __forceinline vfloat4 ceil (const vfloat4& a) { return vrndpq_f32(a.v); } // toward +inf
+ __forceinline vfloat4 trunc(const vfloat4& a) { return vrndq_f32(a.v); } // towards 0
+ __forceinline vfloat4 round(const vfloat4& a) { return vrndnq_f32(a.v); } // to nearest, ties to even. NOTE(LTE): arm clang uses vrndnq, old gcc uses vrndqn?
+#elif defined (__SSE4_1__)
+ __forceinline vfloat4 floor(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_NEG_INF ); }
+ __forceinline vfloat4 ceil (const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_POS_INF ); }
+ __forceinline vfloat4 trunc(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_ZERO ); }
+ __forceinline vfloat4 round(const vfloat4& a) { return _mm_round_ps(a, _MM_FROUND_TO_NEAREST_INT); } // (even) https://www.felixcloutier.com/x86/roundpd
+#else
+ __forceinline vfloat4 floor(const vfloat4& a) { return vfloat4(floorf(a[0]),floorf(a[1]),floorf(a[2]),floorf(a[3])); }
+ __forceinline vfloat4 ceil (const vfloat4& a) { return vfloat4(ceilf (a[0]),ceilf (a[1]),ceilf (a[2]),ceilf (a[3])); }
+ __forceinline vfloat4 trunc(const vfloat4& a) { return vfloat4(truncf(a[0]),truncf(a[1]),truncf(a[2]),truncf(a[3])); }
+ __forceinline vfloat4 round(const vfloat4& a) { return vfloat4(roundf(a[0]),roundf(a[1]),roundf(a[2]),roundf(a[3])); }
+#endif
+ __forceinline vfloat4 frac(const vfloat4& a) { return a-floor(a); }
+
+ __forceinline vint4 floori(const vfloat4& a) {
+#if defined(__aarch64__)
+ return vcvtq_s32_f32(floor(a));
+#elif defined(__SSE4_1__)
+ return vint4(floor(a));
+#else
+ return vint4(a-vfloat4(0.5f));
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat4 unpacklo(const vfloat4& a, const vfloat4& b) { return _mm_unpacklo_ps(a, b); }
+ __forceinline vfloat4 unpackhi(const vfloat4& a, const vfloat4& b) { return _mm_unpackhi_ps(a, b); }
+
+#if defined(__aarch64__)
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat4 shuffle(const vfloat4& v) {
+ return vreinterpretq_f32_u8(vqtbl1q_u8( (uint8x16_t)v.v, _MN_SHUFFLE(i0, i1, i2, i3)));
+ }
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat4 shuffle(const vfloat4& a, const vfloat4& b) {
+ return vreinterpretq_f32_u8(vqtbl2q_u8( (uint8x16x2_t){(uint8x16_t)a.v, (uint8x16_t)b.v}, _MF_SHUFFLE(i0, i1, i2, i3)));
+ }
+#else
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat4 shuffle(const vfloat4& v) {
+ return _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(v), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat4 shuffle(const vfloat4& a, const vfloat4& b) {
+ return _mm_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+#endif
+
+#if defined (__SSSE3__)
+ __forceinline vfloat4 shuffle8(const vfloat4& a, const vint4& shuf) {
+ return _mm_castsi128_ps(_mm_shuffle_epi8(_mm_castps_si128(a), shuf));
+ }
+#endif
+
+#if defined(__aarch64__)
+ template<> __forceinline vfloat4 shuffle<0, 0, 2, 2>(const vfloat4& v) { return __m128(vqtbl1q_u8( uint8x16_t(v.v), v0022 )); }
+ template<> __forceinline vfloat4 shuffle<1, 1, 3, 3>(const vfloat4& v) { return __m128(vqtbl1q_u8( uint8x16_t(v.v), v1133)); }
+ template<> __forceinline vfloat4 shuffle<0, 1, 0, 1>(const vfloat4& v) { return __m128(vqtbl1q_u8( uint8x16_t(v.v), v0101)); }
+#elif defined(__SSE3__)
+ template<> __forceinline vfloat4 shuffle<0, 0, 2, 2>(const vfloat4& v) { return _mm_moveldup_ps(v); }
+ template<> __forceinline vfloat4 shuffle<1, 1, 3, 3>(const vfloat4& v) { return _mm_movehdup_ps(v); }
+ template<> __forceinline vfloat4 shuffle<0, 1, 0, 1>(const vfloat4& v) { return _mm_castpd_ps(_mm_movedup_pd(_mm_castps_pd(v))); }
+#endif
+
+ template<int i>
+ __forceinline vfloat4 shuffle(const vfloat4& v) {
+ return shuffle<i,i,i,i>(v);
+ }
+
+#if defined(__aarch64__)
+ template<int i> __forceinline float extract(const vfloat4& a);
+ template<> __forceinline float extract<0>(const vfloat4& b) {
+ return b[0];
+ }
+ template<> __forceinline float extract<1>(const vfloat4& b) {
+ return b[1];
+ }
+ template<> __forceinline float extract<2>(const vfloat4& b) {
+ return b[2];
+ }
+ template<> __forceinline float extract<3>(const vfloat4& b) {
+ return b[3];
+ }
+#elif defined (__SSE4_1__) && !defined(__GNUC__)
+ template<int i> __forceinline float extract(const vfloat4& a) { return _mm_cvtss_f32(_mm_extract_ps(a,i)); }
+ template<> __forceinline float extract<0>(const vfloat4& a) { return _mm_cvtss_f32(a); }
+#else
+ template<int i> __forceinline float extract(const vfloat4& a) { return _mm_cvtss_f32(shuffle<i,i,i,i>(a)); }
+ template<> __forceinline float extract<0>(const vfloat4& a) { return _mm_cvtss_f32(a); }
+#endif
+
+
+#if defined(__aarch64__)
+ template<int dst> __forceinline vfloat4 insert(const vfloat4& a, float b);
+ template<> __forceinline vfloat4 insert<0>(const vfloat4& a, float b)
+ {
+ vfloat4 c = a;
+ c[0] = b;
+ return c;
+ }
+ template<> __forceinline vfloat4 insert<1>(const vfloat4& a, float b)
+ {
+ vfloat4 c = a;
+ c[1] = b;
+ return c;
+ }
+ template<> __forceinline vfloat4 insert<2>(const vfloat4& a, float b)
+ {
+ vfloat4 c = a;
+ c[2] = b;
+ return c;
+ }
+ template<> __forceinline vfloat4 insert<3>(const vfloat4& a, float b)
+ {
+ vfloat4 c = a;
+ c[3] = b;
+ return c;
+ }
+#elif defined (__SSE4_1__)
+ template<int dst, int src, int clr> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { return _mm_insert_ps(a, b, (dst << 4) | (src << 6) | clr); }
+ template<int dst, int src> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { return insert<dst, src, 0>(a, b); }
+ template<int dst> __forceinline vfloat4 insert(const vfloat4& a, const float b) { return insert<dst, 0>(a, _mm_set_ss(b)); }
+#else
+ template<int dst, int src> __forceinline vfloat4 insert(const vfloat4& a, const vfloat4& b) { vfloat4 c = a; c[dst&3] = b[src&3]; return c; }
+ template<int dst> __forceinline vfloat4 insert(const vfloat4& a, float b) { vfloat4 c = a; c[dst&3] = b; return c; }
+#endif
+
+#if defined(__aarch64__)
+ __forceinline float toScalar(const vfloat4& v) {
+ return v[0];
+ }
+#else
+ __forceinline float toScalar(const vfloat4& v) { return _mm_cvtss_f32(v); }
+#endif
+ __forceinline vfloat4 broadcast4f(const vfloat4& a, size_t k) {
+ return vfloat4::broadcast(&a[k]);
+ }
+
+ __forceinline vfloat4 shift_right_1(const vfloat4& x) {
+ return _mm_castsi128_ps(_mm_srli_si128(_mm_castps_si128(x), 4));
+ }
+
+#if defined (__AVX2__)
+ __forceinline vfloat4 permute(const vfloat4 &a, const __m128i &index) {
+ return _mm_permutevar_ps(a,index);
+ }
+
+ __forceinline vfloat4 broadcast1f(const void* a) { return _mm_broadcast_ss((float*)a); }
+
+#endif
+
+#if defined(__AVX512VL__)
+ template<int i>
+ __forceinline vfloat4 align_shift_right(const vfloat4& a, const vfloat4& b) {
+ return _mm_castsi128_ps(_mm_alignr_epi32(_mm_castps_si128(a), _mm_castps_si128(b), i));
+ }
+#endif
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Sorting Network
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat4 sort_ascending(const vfloat4& v)
+ {
+ const vfloat4 a0 = v;
+ const vfloat4 b0 = shuffle<1,0,3,2>(a0);
+ const vfloat4 c0 = min(a0,b0);
+ const vfloat4 d0 = max(a0,b0);
+ const vfloat4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
+ const vfloat4 b1 = shuffle<2,3,0,1>(a1);
+ const vfloat4 c1 = min(a1,b1);
+ const vfloat4 d1 = max(a1,b1);
+ const vfloat4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
+ const vfloat4 b2 = shuffle<0,2,1,3>(a2);
+ const vfloat4 c2 = min(a2,b2);
+ const vfloat4 d2 = max(a2,b2);
+ const vfloat4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
+ return a3;
+ }
+
+ __forceinline vfloat4 sort_descending(const vfloat4& v)
+ {
+ const vfloat4 a0 = v;
+ const vfloat4 b0 = shuffle<1,0,3,2>(a0);
+ const vfloat4 c0 = max(a0,b0);
+ const vfloat4 d0 = min(a0,b0);
+ const vfloat4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
+ const vfloat4 b1 = shuffle<2,3,0,1>(a1);
+ const vfloat4 c1 = max(a1,b1);
+ const vfloat4 d1 = min(a1,b1);
+ const vfloat4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
+ const vfloat4 b2 = shuffle<0,2,1,3>(a2);
+ const vfloat4 c2 = max(a2,b2);
+ const vfloat4 d2 = min(a2,b2);
+ const vfloat4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
+ return a3;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Transpose
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, vfloat4& c0, vfloat4& c1, vfloat4& c2, vfloat4& c3)
+ {
+ vfloat4 l02 = unpacklo(r0,r2);
+ vfloat4 h02 = unpackhi(r0,r2);
+ vfloat4 l13 = unpacklo(r1,r3);
+ vfloat4 h13 = unpackhi(r1,r3);
+ c0 = unpacklo(l02,l13);
+ c1 = unpackhi(l02,l13);
+ c2 = unpacklo(h02,h13);
+ c3 = unpackhi(h02,h13);
+ }
+
+ __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, vfloat4& c0, vfloat4& c1, vfloat4& c2)
+ {
+ vfloat4 l02 = unpacklo(r0,r2);
+ vfloat4 h02 = unpackhi(r0,r2);
+ vfloat4 l13 = unpacklo(r1,r3);
+ vfloat4 h13 = unpackhi(r1,r3);
+ c0 = unpacklo(l02,l13);
+ c1 = unpackhi(l02,l13);
+ c2 = unpacklo(h02,h13);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+#if defined(__aarch64__)
+ __forceinline vfloat4 vreduce_min(const vfloat4& v) { float h = vminvq_f32(v); return vdupq_n_f32(h); }
+ __forceinline vfloat4 vreduce_max(const vfloat4& v) { float h = vmaxvq_f32(v); return vdupq_n_f32(h); }
+ __forceinline vfloat4 vreduce_add(const vfloat4& v) { float h = vaddvq_f32(v); return vdupq_n_f32(h); }
+#else
+ __forceinline vfloat4 vreduce_min(const vfloat4& v) { vfloat4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); }
+ __forceinline vfloat4 vreduce_max(const vfloat4& v) { vfloat4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); }
+ __forceinline vfloat4 vreduce_add(const vfloat4& v) { vfloat4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; }
+#endif
+
+#if defined(__aarch64__)
+ __forceinline float reduce_min(const vfloat4& v) { return vminvq_f32(v); }
+ __forceinline float reduce_max(const vfloat4& v) { return vmaxvq_f32(v); }
+ __forceinline float reduce_add(const vfloat4& v) { return vaddvq_f32(v); }
+#else
+ __forceinline float reduce_min(const vfloat4& v) { return _mm_cvtss_f32(vreduce_min(v)); }
+ __forceinline float reduce_max(const vfloat4& v) { return _mm_cvtss_f32(vreduce_max(v)); }
+ __forceinline float reduce_add(const vfloat4& v) { return _mm_cvtss_f32(vreduce_add(v)); }
+#endif
+
+ __forceinline size_t select_min(const vboolf4& valid, const vfloat4& v)
+ {
+ const vfloat4 a = select(valid,v,vfloat4(pos_inf));
+ const vbool4 valid_min = valid & (a == vreduce_min(a));
+ return bsf(movemask(any(valid_min) ? valid_min : valid));
+ }
+ __forceinline size_t select_max(const vboolf4& valid, const vfloat4& v)
+ {
+ const vfloat4 a = select(valid,v,vfloat4(neg_inf));
+ const vbool4 valid_max = valid & (a == vreduce_max(a));
+ return bsf(movemask(any(valid_max) ? valid_max : valid));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Euclidian Space Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline float dot(const vfloat4& a, const vfloat4& b) {
+ return reduce_add(a*b);
+ }
+
+ __forceinline vfloat4 cross(const vfloat4& a, const vfloat4& b)
+ {
+ const vfloat4 a0 = a;
+ const vfloat4 b0 = shuffle<1,2,0,3>(b);
+ const vfloat4 a1 = shuffle<1,2,0,3>(a);
+ const vfloat4 b1 = b;
+ return shuffle<1,2,0,3>(prod_diff(a0,b0,a1,b1));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vfloat4& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">";
+ }
+
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vfloat8_avx.h b/thirdparty/embree-aarch64/common/simd/vfloat8_avx.h
new file mode 100644
index 0000000000..3c7e4a8cdc
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vfloat8_avx.h
@@ -0,0 +1,847 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 8-wide AVX float type */
+ template<>
+ struct vfloat<8>
+ {
+ ALIGNED_STRUCT_(32);
+
+ typedef vboolf8 Bool;
+ typedef vint8 Int;
+ typedef vfloat8 Float;
+
+ enum { size = 8 }; // number of SIMD elements
+ union { __m256 v; float f[8]; int i[8]; }; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat() {}
+ __forceinline vfloat(const vfloat8& other) { v = other.v; }
+ __forceinline vfloat8& operator =(const vfloat8& other) { v = other.v; return *this; }
+
+ __forceinline vfloat(__m256 a) : v(a) {}
+ __forceinline operator const __m256&() const { return v; }
+ __forceinline operator __m256&() { return v; }
+
+ __forceinline explicit vfloat(const vfloat4& a) : v(_mm256_insertf128_ps(_mm256_castps128_ps256(a),a,1)) {}
+ __forceinline vfloat(const vfloat4& a, const vfloat4& b) : v(_mm256_insertf128_ps(_mm256_castps128_ps256(a),b,1)) {}
+
+ __forceinline explicit vfloat(const int8_t* a) : v(_mm256_loadu_ps((const float*)a)) {}
+ __forceinline vfloat(float a) : v(_mm256_set1_ps(a)) {}
+ __forceinline vfloat(float a, float b) : v(_mm256_set_ps(b, a, b, a, b, a, b, a)) {}
+ __forceinline vfloat(float a, float b, float c, float d) : v(_mm256_set_ps(d, c, b, a, d, c, b, a)) {}
+ __forceinline vfloat(float a, float b, float c, float d, float e, float f, float g, float h) : v(_mm256_set_ps(h, g, f, e, d, c, b, a)) {}
+
+ __forceinline explicit vfloat(__m256i a) : v(_mm256_cvtepi32_ps(a)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat(ZeroTy) : v(_mm256_setzero_ps()) {}
+ __forceinline vfloat(OneTy) : v(_mm256_set1_ps(1.0f)) {}
+ __forceinline vfloat(PosInfTy) : v(_mm256_set1_ps(pos_inf)) {}
+ __forceinline vfloat(NegInfTy) : v(_mm256_set1_ps(neg_inf)) {}
+ __forceinline vfloat(StepTy) : v(_mm256_set_ps(7.0f, 6.0f, 5.0f, 4.0f, 3.0f, 2.0f, 1.0f, 0.0f)) {}
+ __forceinline vfloat(NaNTy) : v(_mm256_set1_ps(nan)) {}
+ __forceinline vfloat(UndefinedTy) : v(_mm256_undefined_ps()) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vfloat8 broadcast(const void* a) {
+ return _mm256_broadcast_ss((float*)a);
+ }
+
+ static __forceinline vfloat8 broadcast2(const float* a, const float* b) {
+#if defined(__INTEL_COMPILER)
+ const vfloat8 v0 = _mm256_broadcast_ss(a);
+ const vfloat8 v1 = _mm256_broadcast_ss(b);
+ return _mm256_blend_ps(v1, v0, 0xf);
+#else
+ return _mm256_set_ps(*b,*b,*b,*b,*a,*a,*a,*a);
+#endif
+ }
+
+ static __forceinline vfloat8 broadcast4f(const vfloat4* ptr) {
+ return _mm256_broadcast_ps((__m128*)ptr);
+ }
+
+ static __forceinline vfloat8 load(const int8_t* ptr) {
+#if defined(__AVX2__)
+ return _mm256_cvtepi32_ps(_mm256_cvtepi8_epi32(_mm_loadu_si128((__m128i*)ptr)));
+#else
+ return vfloat8(vfloat4::load(ptr),vfloat4::load(ptr+4));
+#endif
+ }
+
+ static __forceinline vfloat8 load(const uint8_t* ptr) {
+#if defined(__AVX2__)
+ return _mm256_cvtepi32_ps(_mm256_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr)));
+#else
+ return vfloat8(vfloat4::load(ptr),vfloat4::load(ptr+4));
+#endif
+ }
+
+ static __forceinline vfloat8 load(const short* ptr) {
+#if defined(__AVX2__)
+ return _mm256_cvtepi32_ps(_mm256_cvtepi16_epi32(_mm_loadu_si128((__m128i*)ptr)));
+#else
+ return vfloat8(vfloat4::load(ptr),vfloat4::load(ptr+4));
+#endif
+ }
+
+ static __forceinline vfloat8 load (const void* ptr) { return _mm256_load_ps((float*)ptr); }
+ static __forceinline vfloat8 loadu(const void* ptr) { return _mm256_loadu_ps((float*)ptr); }
+
+ static __forceinline void store (void* ptr, const vfloat8& v) { return _mm256_store_ps((float*)ptr,v); }
+ static __forceinline void storeu(void* ptr, const vfloat8& v) { return _mm256_storeu_ps((float*)ptr,v); }
+
+#if defined(__AVX512VL__)
+
+ static __forceinline vfloat8 compact(const vboolf8& mask, vfloat8 &v) {
+ return _mm256_mask_compress_ps(v, mask, v);
+ }
+ static __forceinline vfloat8 compact(const vboolf8& mask, vfloat8 &a, const vfloat8& b) {
+ return _mm256_mask_compress_ps(a, mask, b);
+ }
+
+ static __forceinline vfloat8 load (const vboolf8& mask, const void* ptr) { return _mm256_mask_load_ps (_mm256_setzero_ps(),mask,(float*)ptr); }
+ static __forceinline vfloat8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_mask_loadu_ps(_mm256_setzero_ps(),mask,(float*)ptr); }
+
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_mask_store_ps ((float*)ptr,mask,v); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_mask_storeu_ps((float*)ptr,mask,v); }
+#elif defined(__aarch64__)
+ static __forceinline vfloat8 load (const vboolf8& mask, const void* ptr) { return _mm256_maskload_ps((float*)ptr,(__m256i)mask.v); }
+ static __forceinline vfloat8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_maskload_ps((float*)ptr,(__m256i)mask.v); }
+
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask.v,v); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask.v,v); }
+#else
+ static __forceinline vfloat8 load (const vboolf8& mask, const void* ptr) { return _mm256_maskload_ps((float*)ptr,(__m256i)mask); }
+ static __forceinline vfloat8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_maskload_ps((float*)ptr,(__m256i)mask); }
+
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,v); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vfloat8& v) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,v); }
+#endif
+
+#if defined(__AVX2__)
+ static __forceinline vfloat8 load_nt(void* ptr) {
+ return _mm256_castsi256_ps(_mm256_stream_load_si256((__m256i*)ptr));
+ }
+#endif
+
+ static __forceinline void store_nt(void* ptr, const vfloat8& v) {
+ _mm256_stream_ps((float*)ptr,v);
+ }
+
+ template<int scale = 4>
+ static __forceinline vfloat8 gather(const float* ptr, const vint8& index) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return _mm256_i32gather_ps(ptr, index ,scale);
+#else
+ return vfloat8(
+ *(float*)(((int8_t*)ptr)+scale*index[0]),
+ *(float*)(((int8_t*)ptr)+scale*index[1]),
+ *(float*)(((int8_t*)ptr)+scale*index[2]),
+ *(float*)(((int8_t*)ptr)+scale*index[3]),
+ *(float*)(((int8_t*)ptr)+scale*index[4]),
+ *(float*)(((int8_t*)ptr)+scale*index[5]),
+ *(float*)(((int8_t*)ptr)+scale*index[6]),
+ *(float*)(((int8_t*)ptr)+scale*index[7]));
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline vfloat8 gather(const vboolf8& mask, const float* ptr, const vint8& index) {
+ vfloat8 r = zero;
+#if defined(__AVX512VL__)
+ return _mm256_mmask_i32gather_ps(r, mask, index, ptr, scale);
+#elif defined(__AVX2__) && !defined(__aarch64__)
+ return _mm256_mask_i32gather_ps(r, ptr, index, mask, scale);
+#else
+ if (likely(mask[0])) r[0] = *(float*)(((int8_t*)ptr)+scale*index[0]);
+ if (likely(mask[1])) r[1] = *(float*)(((int8_t*)ptr)+scale*index[1]);
+ if (likely(mask[2])) r[2] = *(float*)(((int8_t*)ptr)+scale*index[2]);
+ if (likely(mask[3])) r[3] = *(float*)(((int8_t*)ptr)+scale*index[3]);
+ if (likely(mask[4])) r[4] = *(float*)(((int8_t*)ptr)+scale*index[4]);
+ if (likely(mask[5])) r[5] = *(float*)(((int8_t*)ptr)+scale*index[5]);
+ if (likely(mask[6])) r[6] = *(float*)(((int8_t*)ptr)+scale*index[6]);
+ if (likely(mask[7])) r[7] = *(float*)(((int8_t*)ptr)+scale*index[7]);
+ return r;
+ #endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(void* ptr, const vint8& ofs, const vfloat8& v)
+ {
+#if defined(__AVX512VL__)
+ _mm256_i32scatter_ps((float*)ptr, ofs, v, scale);
+#else
+ *(float*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
+ *(float*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
+ *(float*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
+ *(float*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
+ *(float*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
+ *(float*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
+ *(float*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
+ *(float*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf8& mask, void* ptr, const vint8& ofs, const vfloat8& v)
+ {
+#if defined(__AVX512VL__)
+ _mm256_mask_i32scatter_ps((float*)ptr, mask, ofs, v, scale);
+#else
+ if (likely(mask[0])) *(float*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
+ if (likely(mask[1])) *(float*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
+ if (likely(mask[2])) *(float*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
+ if (likely(mask[3])) *(float*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
+ if (likely(mask[4])) *(float*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
+ if (likely(mask[5])) *(float*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
+ if (likely(mask[6])) *(float*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
+ if (likely(mask[7])) *(float*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
+#endif
+ }
+
+ static __forceinline void store(const vboolf8& mask, int8_t* ptr, const vint8& ofs, const vfloat8& v) {
+ scatter<1>(mask,ptr,ofs,v);
+ }
+ static __forceinline void store(const vboolf8& mask, float* ptr, const vint8& ofs, const vfloat8& v) {
+ scatter<4>(mask,ptr,ofs,v);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const float& operator [](size_t index) const { assert(index < 8); return f[index]; }
+ __forceinline float& operator [](size_t index) { assert(index < 8); return f[index]; }
+ };
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat8 asFloat(const vint8& a) { return _mm256_castsi256_ps(a); }
+ __forceinline vint8 asInt (const vfloat8& a) { return _mm256_castps_si256(a); }
+
+ __forceinline vint8 toInt (const vfloat8& a) { return vint8(a); }
+ __forceinline vfloat8 toFloat(const vint8& a) { return vfloat8(a); }
+
+ __forceinline vfloat8 operator +(const vfloat8& a) { return a; }
+#if !defined(__aarch64__)
+ __forceinline vfloat8 operator -(const vfloat8& a) {
+ const __m256 mask = _mm256_castsi256_ps(_mm256_set1_epi32(0x80000000));
+ return _mm256_xor_ps(a, mask);
+ }
+#else
+ __forceinline vfloat8 operator -(const vfloat8& a) {
+ __m256 res;
+ res.lo = vnegq_f32(a.v.lo);
+ res.hi = vnegq_f32(a.v.hi);
+ return res;
+}
+#endif
+
+#if !defined(__aarch64__)
+__forceinline vfloat8 abs(const vfloat8& a) {
+ const __m256 mask = _mm256_castsi256_ps(_mm256_set1_epi32(0x7fffffff));
+ return _mm256_and_ps(a, mask);
+}
+#else
+__forceinline vfloat8 abs(const vfloat8& a) {
+ __m256 res;
+ res.lo = vabsq_f32(a.v.lo);
+ res.hi = vabsq_f32(a.v.hi);
+ return res;
+}
+#endif
+
+#if !defined(__aarch64__)
+ __forceinline vfloat8 sign (const vfloat8& a) { return _mm256_blendv_ps(vfloat8(one), -vfloat8(one), _mm256_cmp_ps(a, vfloat8(zero), _CMP_NGE_UQ)); }
+#else
+ __forceinline vfloat8 sign (const vfloat8& a) { return _mm256_blendv_ps(vfloat8(one), -vfloat8(one), _mm256_cmplt_ps(a, vfloat8(zero))); }
+#endif
+ __forceinline vfloat8 signmsk(const vfloat8& a) { return _mm256_and_ps(a,_mm256_castsi256_ps(_mm256_set1_epi32(0x80000000))); }
+
+
+ static __forceinline vfloat8 rcp(const vfloat8& a)
+ {
+#if defined(BUILD_IOS) && defined(__aarch64__)
+ // ios devices are faster doing full divide, no need for NR fixup
+ vfloat8 ret;
+ const float32x4_t one = vdupq_n_f32(1.0f);
+ ret.v.lo = vdivq_f32(one, a.v.lo);
+ ret.v.hi = vdivq_f32(one, a.v.hi);
+ return ret;
+#endif
+
+#if defined(__AVX512VL__)
+ const vfloat8 r = _mm256_rcp14_ps(a);
+#else
+ const vfloat8 r = _mm256_rcp_ps(a);
+#endif
+
+#if defined(__AVX2__) //&& !defined(aarch64)
+ return _mm256_mul_ps(r, _mm256_fnmadd_ps(r, a, vfloat8(2.0f)));
+#else
+ return _mm256_mul_ps(r, _mm256_sub_ps(vfloat8(2.0f), _mm256_mul_ps(r, a)));
+#endif
+ }
+ __forceinline vfloat8 sqr (const vfloat8& a) { return _mm256_mul_ps(a,a); }
+ __forceinline vfloat8 sqrt(const vfloat8& a) { return _mm256_sqrt_ps(a); }
+
+ static __forceinline vfloat8 rsqrt(const vfloat8& a)
+ {
+#if defined(__AVX512VL__)
+ const vfloat8 r = _mm256_rsqrt14_ps(a);
+#else
+ const vfloat8 r = _mm256_rsqrt_ps(a);
+#endif
+
+#if defined(__AVX2__)
+ return _mm256_fmadd_ps(_mm256_set1_ps(1.5f), r,
+ _mm256_mul_ps(_mm256_mul_ps(_mm256_mul_ps(a, _mm256_set1_ps(-0.5f)), r), _mm256_mul_ps(r, r)));
+#else
+ return _mm256_add_ps(_mm256_mul_ps(_mm256_set1_ps(1.5f), r),
+ _mm256_mul_ps(_mm256_mul_ps(_mm256_mul_ps(a, _mm256_set1_ps(-0.5f)), r), _mm256_mul_ps(r, r)));
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat8 operator +(const vfloat8& a, const vfloat8& b) { return _mm256_add_ps(a, b); }
+ __forceinline vfloat8 operator +(const vfloat8& a, float b) { return a + vfloat8(b); }
+ __forceinline vfloat8 operator +(float a, const vfloat8& b) { return vfloat8(a) + b; }
+
+ __forceinline vfloat8 operator -(const vfloat8& a, const vfloat8& b) { return _mm256_sub_ps(a, b); }
+ __forceinline vfloat8 operator -(const vfloat8& a, float b) { return a - vfloat8(b); }
+ __forceinline vfloat8 operator -(float a, const vfloat8& b) { return vfloat8(a) - b; }
+
+ __forceinline vfloat8 operator *(const vfloat8& a, const vfloat8& b) { return _mm256_mul_ps(a, b); }
+ __forceinline vfloat8 operator *(const vfloat8& a, float b) { return a * vfloat8(b); }
+ __forceinline vfloat8 operator *(float a, const vfloat8& b) { return vfloat8(a) * b; }
+
+ __forceinline vfloat8 operator /(const vfloat8& a, const vfloat8& b) { return _mm256_div_ps(a, b); }
+ __forceinline vfloat8 operator /(const vfloat8& a, float b) { return a / vfloat8(b); }
+ __forceinline vfloat8 operator /(float a, const vfloat8& b) { return vfloat8(a) / b; }
+
+ __forceinline vfloat8 operator &(const vfloat8& a, const vfloat8& b) { return _mm256_and_ps(a,b); }
+ __forceinline vfloat8 operator |(const vfloat8& a, const vfloat8& b) { return _mm256_or_ps(a,b); }
+ __forceinline vfloat8 operator ^(const vfloat8& a, const vfloat8& b) { return _mm256_xor_ps(a,b); }
+ __forceinline vfloat8 operator ^(const vfloat8& a, const vint8& b) { return _mm256_xor_ps(a,_mm256_castsi256_ps(b)); }
+
+ __forceinline vfloat8 min(const vfloat8& a, const vfloat8& b) { return _mm256_min_ps(a, b); }
+ __forceinline vfloat8 min(const vfloat8& a, float b) { return _mm256_min_ps(a, vfloat8(b)); }
+ __forceinline vfloat8 min(float a, const vfloat8& b) { return _mm256_min_ps(vfloat8(a), b); }
+
+ __forceinline vfloat8 max(const vfloat8& a, const vfloat8& b) { return _mm256_max_ps(a, b); }
+ __forceinline vfloat8 max(const vfloat8& a, float b) { return _mm256_max_ps(a, vfloat8(b)); }
+ __forceinline vfloat8 max(float a, const vfloat8& b) { return _mm256_max_ps(vfloat8(a), b); }
+
+ /* need "static __forceinline for MSVC, otherwise we'll link the wrong version in debug mode */
+#if defined(__AVX2__)
+
+ static __forceinline vfloat8 mini(const vfloat8& a, const vfloat8& b) {
+ const vint8 ai = _mm256_castps_si256(a);
+ const vint8 bi = _mm256_castps_si256(b);
+ const vint8 ci = _mm256_min_epi32(ai,bi);
+ return _mm256_castsi256_ps(ci);
+ }
+
+ static __forceinline vfloat8 maxi(const vfloat8& a, const vfloat8& b) {
+ const vint8 ai = _mm256_castps_si256(a);
+ const vint8 bi = _mm256_castps_si256(b);
+ const vint8 ci = _mm256_max_epi32(ai,bi);
+ return _mm256_castsi256_ps(ci);
+ }
+
+ static __forceinline vfloat8 minui(const vfloat8& a, const vfloat8& b) {
+ const vint8 ai = _mm256_castps_si256(a);
+ const vint8 bi = _mm256_castps_si256(b);
+ const vint8 ci = _mm256_min_epu32(ai,bi);
+ return _mm256_castsi256_ps(ci);
+ }
+
+ static __forceinline vfloat8 maxui(const vfloat8& a, const vfloat8& b) {
+ const vint8 ai = _mm256_castps_si256(a);
+ const vint8 bi = _mm256_castps_si256(b);
+ const vint8 ci = _mm256_max_epu32(ai,bi);
+ return _mm256_castsi256_ps(ci);
+ }
+
+#else
+
+ static __forceinline vfloat8 mini(const vfloat8& a, const vfloat8& b) {
+ return asFloat(min(asInt(a),asInt(b)));
+ }
+
+ static __forceinline vfloat8 maxi(const vfloat8& a, const vfloat8& b) {
+ return asFloat(max(asInt(a),asInt(b)));
+ }
+
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Ternary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX2__)
+ static __forceinline vfloat8 madd (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return _mm256_fmadd_ps(a,b,c); }
+ static __forceinline vfloat8 msub (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return _mm256_fmsub_ps(a,b,c); }
+ static __forceinline vfloat8 nmadd (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return _mm256_fnmadd_ps(a,b,c); }
+ static __forceinline vfloat8 nmsub (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return _mm256_fnmsub_ps(a,b,c); }
+#else
+ static __forceinline vfloat8 madd (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return a*b+c; }
+ static __forceinline vfloat8 msub (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return a*b-c; }
+ static __forceinline vfloat8 nmadd (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return -a*b+c;}
+ static __forceinline vfloat8 nmsub (const vfloat8& a, const vfloat8& b, const vfloat8& c) { return -a*b-c; }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat8& operator +=(vfloat8& a, const vfloat8& b) { return a = a + b; }
+ __forceinline vfloat8& operator +=(vfloat8& a, float b) { return a = a + b; }
+
+ __forceinline vfloat8& operator -=(vfloat8& a, const vfloat8& b) { return a = a - b; }
+ __forceinline vfloat8& operator -=(vfloat8& a, float b) { return a = a - b; }
+
+ __forceinline vfloat8& operator *=(vfloat8& a, const vfloat8& b) { return a = a * b; }
+ __forceinline vfloat8& operator *=(vfloat8& a, float b) { return a = a * b; }
+
+ __forceinline vfloat8& operator /=(vfloat8& a, const vfloat8& b) { return a = a / b; }
+ __forceinline vfloat8& operator /=(vfloat8& a, float b) { return a = a / b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ static __forceinline vboolf8 operator ==(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_EQ); }
+ static __forceinline vboolf8 operator !=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_NE); }
+ static __forceinline vboolf8 operator < (const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_LT); }
+ static __forceinline vboolf8 operator >=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_GE); }
+ static __forceinline vboolf8 operator > (const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_GT); }
+ static __forceinline vboolf8 operator <=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps_mask(a, b, _MM_CMPINT_LE); }
+
+ static __forceinline vfloat8 select(const vboolf8& m, const vfloat8& t, const vfloat8& f) {
+ return _mm256_mask_blend_ps(m, f, t);
+ }
+#elif !defined(__aarch64__)
+ __forceinline vboolf8 operator ==(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_EQ_OQ); }
+ __forceinline vboolf8 operator !=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_NEQ_UQ); }
+ __forceinline vboolf8 operator < (const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_LT_OS); }
+ __forceinline vboolf8 operator >=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_NLT_US); }
+ __forceinline vboolf8 operator > (const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_NLE_US); }
+ __forceinline vboolf8 operator <=(const vfloat8& a, const vfloat8& b) { return _mm256_cmp_ps(a, b, _CMP_LE_OS); }
+
+ __forceinline vfloat8 select(const vboolf8& m, const vfloat8& t, const vfloat8& f) {
+ return _mm256_blendv_ps(f, t, m);
+ }
+#else
+ __forceinline vboolf8 operator ==(const vfloat8& a, const vfloat8& b) { return _mm256_cmpeq_ps(a, b); }
+ __forceinline vboolf8 operator !=(const vfloat8& a, const vfloat8& b) { return _mm256_cmpneq_ps(a, b); }
+ __forceinline vboolf8 operator < (const vfloat8& a, const vfloat8& b) { return _mm256_cmplt_ps(a, b); }
+ __forceinline vboolf8 operator >=(const vfloat8& a, const vfloat8& b) { return _mm256_cmpge_ps(a, b); }
+ __forceinline vboolf8 operator > (const vfloat8& a, const vfloat8& b) { return _mm256_cmpgt_ps(a, b); }
+ __forceinline vboolf8 operator <=(const vfloat8& a, const vfloat8& b) { return _mm256_cmple_ps(a, b); }
+
+ __forceinline vfloat8 select(const vboolf8& m, const vfloat8& t, const vfloat8& f) {
+ return _mm256_blendv_ps(f, t, m);
+ }
+
+#endif
+
+ template<int mask>
+ __forceinline vfloat8 select(const vfloat8& t, const vfloat8& f) {
+ return _mm256_blend_ps(f, t, mask);
+ }
+
+ __forceinline vboolf8 operator ==(const vfloat8& a, const float& b) { return a == vfloat8(b); }
+ __forceinline vboolf8 operator ==(const float& a, const vfloat8& b) { return vfloat8(a) == b; }
+
+ __forceinline vboolf8 operator !=(const vfloat8& a, const float& b) { return a != vfloat8(b); }
+ __forceinline vboolf8 operator !=(const float& a, const vfloat8& b) { return vfloat8(a) != b; }
+
+ __forceinline vboolf8 operator < (const vfloat8& a, const float& b) { return a < vfloat8(b); }
+ __forceinline vboolf8 operator < (const float& a, const vfloat8& b) { return vfloat8(a) < b; }
+
+ __forceinline vboolf8 operator >=(const vfloat8& a, const float& b) { return a >= vfloat8(b); }
+ __forceinline vboolf8 operator >=(const float& a, const vfloat8& b) { return vfloat8(a) >= b; }
+
+ __forceinline vboolf8 operator > (const vfloat8& a, const float& b) { return a > vfloat8(b); }
+ __forceinline vboolf8 operator > (const float& a, const vfloat8& b) { return vfloat8(a) > b; }
+
+ __forceinline vboolf8 operator <=(const vfloat8& a, const float& b) { return a <= vfloat8(b); }
+ __forceinline vboolf8 operator <=(const float& a, const vfloat8& b) { return vfloat8(a) <= b; }
+
+ __forceinline vboolf8 eq(const vfloat8& a, const vfloat8& b) { return a == b; }
+ __forceinline vboolf8 ne(const vfloat8& a, const vfloat8& b) { return a != b; }
+ __forceinline vboolf8 lt(const vfloat8& a, const vfloat8& b) { return a < b; }
+ __forceinline vboolf8 ge(const vfloat8& a, const vfloat8& b) { return a >= b; }
+ __forceinline vboolf8 gt(const vfloat8& a, const vfloat8& b) { return a > b; }
+ __forceinline vboolf8 le(const vfloat8& a, const vfloat8& b) { return a <= b; }
+
+#if defined(__AVX512VL__)
+ static __forceinline vboolf8 eq(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_EQ); }
+ static __forceinline vboolf8 ne(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_NE); }
+ static __forceinline vboolf8 lt(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LT); }
+ static __forceinline vboolf8 ge(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GE); }
+ static __forceinline vboolf8 gt(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_GT); }
+ static __forceinline vboolf8 le(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return _mm256_mask_cmp_ps_mask(mask, a, b, _MM_CMPINT_LE); }
+#else
+ static __forceinline vboolf8 eq(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a == b); }
+ static __forceinline vboolf8 ne(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a != b); }
+ static __forceinline vboolf8 lt(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a < b); }
+ static __forceinline vboolf8 ge(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a >= b); }
+ static __forceinline vboolf8 gt(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a > b); }
+ static __forceinline vboolf8 le(const vboolf8& mask, const vfloat8& a, const vfloat8& b) { return mask & (a <= b); }
+#endif
+
+ __forceinline vfloat8 lerp(const vfloat8& a, const vfloat8& b, const vfloat8& t) {
+ return madd(t,b-a,a);
+ }
+
+ __forceinline bool isvalid (const vfloat8& v) {
+ return all((v > vfloat8(-FLT_LARGE)) & (v < vfloat8(+FLT_LARGE)));
+ }
+
+ __forceinline bool is_finite (const vfloat8& a) {
+ return all((a >= vfloat8(-FLT_MAX)) & (a <= vfloat8(+FLT_MAX)));
+ }
+
+ __forceinline bool is_finite (const vboolf8& valid, const vfloat8& a) {
+ return all(valid, (a >= vfloat8(-FLT_MAX)) & (a <= vfloat8(+FLT_MAX)));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Rounding Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if !defined(__aarch64__)
+ __forceinline vfloat8 floor(const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_NEG_INF ); }
+ __forceinline vfloat8 ceil (const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_POS_INF ); }
+ __forceinline vfloat8 trunc(const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_ZERO ); }
+ __forceinline vfloat8 round(const vfloat8& a) { return _mm256_round_ps(a, _MM_FROUND_TO_NEAREST_INT); }
+#else
+ __forceinline vfloat8 floor(const vfloat8& a) { return _mm256_floor_ps(a); }
+ __forceinline vfloat8 ceil (const vfloat8& a) { return _mm256_ceil_ps(a); }
+#endif
+
+
+ __forceinline vfloat8 frac (const vfloat8& a) { return a-floor(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat8 unpacklo(const vfloat8& a, const vfloat8& b) { return _mm256_unpacklo_ps(a, b); }
+ __forceinline vfloat8 unpackhi(const vfloat8& a, const vfloat8& b) { return _mm256_unpackhi_ps(a, b); }
+
+ template<int i>
+ __forceinline vfloat8 shuffle(const vfloat8& v) {
+ return _mm256_permute_ps(v, _MM_SHUFFLE(i, i, i, i));
+ }
+
+ template<int i0, int i1>
+ __forceinline vfloat8 shuffle4(const vfloat8& v) {
+ return _mm256_permute2f128_ps(v, v, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1>
+ __forceinline vfloat8 shuffle4(const vfloat8& a, const vfloat8& b) {
+ return _mm256_permute2f128_ps(a, b, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat8 shuffle(const vfloat8& v) {
+ return _mm256_permute_ps(v, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vfloat8 shuffle(const vfloat8& a, const vfloat8& b) {
+ return _mm256_shuffle_ps(a, b, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+
+#if !defined(__aarch64__)
+ template<> __forceinline vfloat8 shuffle<0, 0, 2, 2>(const vfloat8& v) { return _mm256_moveldup_ps(v); }
+ template<> __forceinline vfloat8 shuffle<1, 1, 3, 3>(const vfloat8& v) { return _mm256_movehdup_ps(v); }
+ template<> __forceinline vfloat8 shuffle<0, 1, 0, 1>(const vfloat8& v) { return _mm256_castpd_ps(_mm256_movedup_pd(_mm256_castps_pd(v))); }
+#endif
+
+ __forceinline vfloat8 broadcast(const float* ptr) { return _mm256_broadcast_ss(ptr); }
+ template<size_t i> __forceinline vfloat8 insert4(const vfloat8& a, const vfloat4& b) { return _mm256_insertf128_ps(a, b, i); }
+ template<size_t i> __forceinline vfloat4 extract4 (const vfloat8& a) { return _mm256_extractf128_ps(a, i); }
+ template<> __forceinline vfloat4 extract4<0>(const vfloat8& a) { return _mm256_castps256_ps128(a); }
+
+ __forceinline float toScalar(const vfloat8& v) { return _mm_cvtss_f32(_mm256_castps256_ps128(v)); }
+
+ __forceinline vfloat8 assign(const vfloat4& a) { return _mm256_castps128_ps256(a); }
+
+#if defined (__AVX2__) && !defined(__aarch64__)
+ __forceinline vfloat8 permute(const vfloat8& a, const __m256i& index) {
+ return _mm256_permutevar8x32_ps(a, index);
+ }
+#endif
+
+#if defined(__AVX512VL__)
+ template<int i>
+ static __forceinline vfloat8 align_shift_right(const vfloat8& a, const vfloat8& b) {
+ return _mm256_castsi256_ps(_mm256_alignr_epi32(_mm256_castps_si256(a), _mm256_castps_si256(b), i));
+ }
+#endif
+
+#if defined (__AVX_I__)
+ template<const int mode>
+ static __forceinline vint4 convert_to_hf16(const vfloat8& a) {
+ return _mm256_cvtps_ph(a, mode);
+ }
+
+ static __forceinline vfloat8 convert_from_hf16(const vint4& a) {
+ return _mm256_cvtph_ps(a);
+ }
+#endif
+
+ __forceinline vfloat4 broadcast4f(const vfloat8& a, const size_t k) {
+ return vfloat4::broadcast(&a[k]);
+ }
+
+ __forceinline vfloat8 broadcast8f(const vfloat8& a, const size_t k) {
+ return vfloat8::broadcast(&a[k]);
+ }
+
+#if defined(__AVX512VL__)
+ static __forceinline vfloat8 shift_right_1(const vfloat8& x) {
+ return align_shift_right<1>(zero,x);
+ }
+#else
+ static __forceinline vfloat8 shift_right_1(const vfloat8& x) {
+ const vfloat8 t0 = shuffle<1,2,3,0>(x);
+ const vfloat8 t1 = shuffle4<1,0>(t0);
+ return _mm256_blend_ps(t0,t1,0x88);
+ }
+#endif
+
+ __forceinline vint8 floori(const vfloat8& a) {
+ return vint8(floor(a));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Transpose
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline void transpose(const vfloat8& r0, const vfloat8& r1, const vfloat8& r2, const vfloat8& r3, vfloat8& c0, vfloat8& c1, vfloat8& c2, vfloat8& c3)
+ {
+ vfloat8 l02 = unpacklo(r0,r2);
+ vfloat8 h02 = unpackhi(r0,r2);
+ vfloat8 l13 = unpacklo(r1,r3);
+ vfloat8 h13 = unpackhi(r1,r3);
+ c0 = unpacklo(l02,l13);
+ c1 = unpackhi(l02,l13);
+ c2 = unpacklo(h02,h13);
+ c3 = unpackhi(h02,h13);
+ }
+
+ __forceinline void transpose(const vfloat8& r0, const vfloat8& r1, const vfloat8& r2, const vfloat8& r3, vfloat8& c0, vfloat8& c1, vfloat8& c2)
+ {
+ vfloat8 l02 = unpacklo(r0,r2);
+ vfloat8 h02 = unpackhi(r0,r2);
+ vfloat8 l13 = unpacklo(r1,r3);
+ vfloat8 h13 = unpackhi(r1,r3);
+ c0 = unpacklo(l02,l13);
+ c1 = unpackhi(l02,l13);
+ c2 = unpacklo(h02,h13);
+ }
+
+ __forceinline void transpose(const vfloat8& r0, const vfloat8& r1, const vfloat8& r2, const vfloat8& r3, const vfloat8& r4, const vfloat8& r5, const vfloat8& r6, const vfloat8& r7,
+ vfloat8& c0, vfloat8& c1, vfloat8& c2, vfloat8& c3, vfloat8& c4, vfloat8& c5, vfloat8& c6, vfloat8& c7)
+ {
+ vfloat8 h0,h1,h2,h3; transpose(r0,r1,r2,r3,h0,h1,h2,h3);
+ vfloat8 h4,h5,h6,h7; transpose(r4,r5,r6,r7,h4,h5,h6,h7);
+ c0 = shuffle4<0,2>(h0,h4);
+ c1 = shuffle4<0,2>(h1,h5);
+ c2 = shuffle4<0,2>(h2,h6);
+ c3 = shuffle4<0,2>(h3,h7);
+ c4 = shuffle4<1,3>(h0,h4);
+ c5 = shuffle4<1,3>(h1,h5);
+ c6 = shuffle4<1,3>(h2,h6);
+ c7 = shuffle4<1,3>(h3,h7);
+ }
+
+ __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, const vfloat4& r4, const vfloat4& r5, const vfloat4& r6, const vfloat4& r7,
+ vfloat8& c0, vfloat8& c1, vfloat8& c2, vfloat8& c3)
+ {
+ transpose(vfloat8(r0,r4), vfloat8(r1,r5), vfloat8(r2,r6), vfloat8(r3,r7), c0, c1, c2, c3);
+ }
+
+ __forceinline void transpose(const vfloat4& r0, const vfloat4& r1, const vfloat4& r2, const vfloat4& r3, const vfloat4& r4, const vfloat4& r5, const vfloat4& r6, const vfloat4& r7,
+ vfloat8& c0, vfloat8& c1, vfloat8& c2)
+ {
+ transpose(vfloat8(r0,r4), vfloat8(r1,r5), vfloat8(r2,r6), vfloat8(r3,r7), c0, c1, c2);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+#if !defined(__aarch64__)
+ __forceinline vfloat8 vreduce_min2(const vfloat8& v) { return min(v,shuffle<1,0,3,2>(v)); }
+ __forceinline vfloat8 vreduce_min4(const vfloat8& v) { vfloat8 v1 = vreduce_min2(v); return min(v1,shuffle<2,3,0,1>(v1)); }
+ __forceinline vfloat8 vreduce_min (const vfloat8& v) { vfloat8 v1 = vreduce_min4(v); return min(v1,shuffle4<1,0>(v1)); }
+
+ __forceinline vfloat8 vreduce_max2(const vfloat8& v) { return max(v,shuffle<1,0,3,2>(v)); }
+ __forceinline vfloat8 vreduce_max4(const vfloat8& v) { vfloat8 v1 = vreduce_max2(v); return max(v1,shuffle<2,3,0,1>(v1)); }
+ __forceinline vfloat8 vreduce_max (const vfloat8& v) { vfloat8 v1 = vreduce_max4(v); return max(v1,shuffle4<1,0>(v1)); }
+
+ __forceinline vfloat8 vreduce_add2(const vfloat8& v) { return v + shuffle<1,0,3,2>(v); }
+ __forceinline vfloat8 vreduce_add4(const vfloat8& v) { vfloat8 v1 = vreduce_add2(v); return v1 + shuffle<2,3,0,1>(v1); }
+ __forceinline vfloat8 vreduce_add (const vfloat8& v) { vfloat8 v1 = vreduce_add4(v); return v1 + shuffle4<1,0>(v1); }
+
+ __forceinline float reduce_min(const vfloat8& v) { return toScalar(vreduce_min(v)); }
+ __forceinline float reduce_max(const vfloat8& v) { return toScalar(vreduce_max(v)); }
+ __forceinline float reduce_add(const vfloat8& v) { return toScalar(vreduce_add(v)); }
+#else
+ __forceinline float reduce_min(const vfloat8& v) { return vminvq_f32(_mm_min_ps(v.v.lo,v.v.hi)); }
+ __forceinline float reduce_max(const vfloat8& v) { return vmaxvq_f32(_mm_max_ps(v.v.lo,v.v.hi)); }
+ __forceinline vfloat8 vreduce_min(const vfloat8& v) { return vfloat8(reduce_min(v)); }
+ __forceinline vfloat8 vreduce_max(const vfloat8& v) { return vfloat8(reduce_max(v)); }
+ __forceinline float reduce_add(const vfloat8& v) { return vaddvq_f32(_mm_add_ps(v.v.lo,v.v.hi)); }
+
+#endif
+ __forceinline size_t select_min(const vboolf8& valid, const vfloat8& v)
+ {
+ const vfloat8 a = select(valid,v,vfloat8(pos_inf));
+ const vbool8 valid_min = valid & (a == vreduce_min(a));
+ return bsf(movemask(any(valid_min) ? valid_min : valid));
+ }
+
+ __forceinline size_t select_max(const vboolf8& valid, const vfloat8& v)
+ {
+ const vfloat8 a = select(valid,v,vfloat8(neg_inf));
+ const vbool8 valid_max = valid & (a == vreduce_max(a));
+ return bsf(movemask(any(valid_max) ? valid_max : valid));
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Euclidian Space Operators (pairs of Vec3fa's)
+ ////////////////////////////////////////////////////////////////////////////////
+
+ //__forceinline vfloat8 dot(const vfloat8& a, const vfloat8& b) {
+ // return vreduce_add4(a*b);
+ //}
+
+ __forceinline vfloat8 dot(const vfloat8& a, const vfloat8& b) {
+ return _mm256_dp_ps(a,b,0x7F);
+ }
+
+ __forceinline vfloat8 cross(const vfloat8& a, const vfloat8& b)
+ {
+ const vfloat8 a0 = a;
+ const vfloat8 b0 = shuffle<1,2,0,3>(b);
+ const vfloat8 a1 = shuffle<1,2,0,3>(a);
+ const vfloat8 b1 = b;
+ return shuffle<1,2,0,3>(msub(a0,b0,a1*b1));
+ }
+
+ //__forceinline float sqr_length (const vfloat<8>& a) { return dot(a,a); }
+ //__forceinline float rcp_length (const vfloat<8>& a) { return rsqrt(dot(a,a)); }
+ //__forceinline float rcp_length2(const vfloat<8>& a) { return rcp(dot(a,a)); }
+ //__forceinline float length (const vfloat<8>& a) { return sqrt(dot(a,a)); }
+ __forceinline vfloat<8> normalize(const vfloat<8>& a) { return a*rsqrt(dot(a,a)); }
+ //__forceinline float distance(const vfloat<8>& a, const vfloat<8>& b) { return length(a-b); }
+ //__forceinline float halfArea(const vfloat<8>& d) { return madd(d.x,(d.y+d.z),d.y*d.z); }
+ //__forceinline float area (const vfloat<8>& d) { return 2.0f*halfArea(d); }
+ //__forceinline vfloat<8> reflect(const vfloat<8>& V, const vfloat<8>& N) { return 2.0f*dot(V,N)*N-V; }
+
+ //__forceinline vfloat<8> normalize_safe(const vfloat<8>& a) {
+ // const float d = dot(a,a); if (unlikely(d == 0.0f)) return a; else return a*rsqrt(d);
+ //}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// In Register Sorting
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vfloat8 sort_ascending(const vfloat8& v)
+ {
+ const vfloat8 a0 = v;
+ const vfloat8 b0 = shuffle<1,0,3,2>(a0);
+ const vfloat8 c0 = min(a0,b0);
+ const vfloat8 d0 = max(a0,b0);
+ const vfloat8 a1 = select<0x99 /* 0b10011001 */>(c0,d0);
+ const vfloat8 b1 = shuffle<2,3,0,1>(a1);
+ const vfloat8 c1 = min(a1,b1);
+ const vfloat8 d1 = max(a1,b1);
+ const vfloat8 a2 = select<0xc3 /* 0b11000011 */>(c1,d1);
+ const vfloat8 b2 = shuffle<1,0,3,2>(a2);
+ const vfloat8 c2 = min(a2,b2);
+ const vfloat8 d2 = max(a2,b2);
+ const vfloat8 a3 = select<0xa5 /* 0b10100101 */>(c2,d2);
+ const vfloat8 b3 = shuffle4<1,0>(a3);
+ const vfloat8 c3 = min(a3,b3);
+ const vfloat8 d3 = max(a3,b3);
+ const vfloat8 a4 = select<0xf /* 0b00001111 */>(c3,d3);
+ const vfloat8 b4 = shuffle<2,3,0,1>(a4);
+ const vfloat8 c4 = min(a4,b4);
+ const vfloat8 d4 = max(a4,b4);
+ const vfloat8 a5 = select<0x33 /* 0b00110011 */>(c4,d4);
+ const vfloat8 b5 = shuffle<1,0,3,2>(a5);
+ const vfloat8 c5 = min(a5,b5);
+ const vfloat8 d5 = max(a5,b5);
+ const vfloat8 a6 = select<0x55 /* 0b01010101 */>(c5,d5);
+ return a6;
+ }
+
+ __forceinline vfloat8 sort_descending(const vfloat8& v)
+ {
+ const vfloat8 a0 = v;
+ const vfloat8 b0 = shuffle<1,0,3,2>(a0);
+ const vfloat8 c0 = max(a0,b0);
+ const vfloat8 d0 = min(a0,b0);
+ const vfloat8 a1 = select<0x99 /* 0b10011001 */>(c0,d0);
+ const vfloat8 b1 = shuffle<2,3,0,1>(a1);
+ const vfloat8 c1 = max(a1,b1);
+ const vfloat8 d1 = min(a1,b1);
+ const vfloat8 a2 = select<0xc3 /* 0b11000011 */>(c1,d1);
+ const vfloat8 b2 = shuffle<1,0,3,2>(a2);
+ const vfloat8 c2 = max(a2,b2);
+ const vfloat8 d2 = min(a2,b2);
+ const vfloat8 a3 = select<0xa5 /* 0b10100101 */>(c2,d2);
+ const vfloat8 b3 = shuffle4<1,0>(a3);
+ const vfloat8 c3 = max(a3,b3);
+ const vfloat8 d3 = min(a3,b3);
+ const vfloat8 a4 = select<0xf /* 0b00001111 */>(c3,d3);
+ const vfloat8 b4 = shuffle<2,3,0,1>(a4);
+ const vfloat8 c4 = max(a4,b4);
+ const vfloat8 d4 = min(a4,b4);
+ const vfloat8 a5 = select<0x33 /* 0b00110011 */>(c4,d4);
+ const vfloat8 b5 = shuffle<1,0,3,2>(a5);
+ const vfloat8 c5 = max(a5,b5);
+ const vfloat8 d5 = min(a5,b5);
+ const vfloat8 a6 = select<0x55 /* 0b01010101 */>(c5,d5);
+ return a6;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vfloat8& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ", " << a[4] << ", " << a[5] << ", " << a[6] << ", " << a[7] << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vint16_avx512.h b/thirdparty/embree-aarch64/common/simd/vint16_avx512.h
new file mode 100644
index 0000000000..3249bc2b45
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vint16_avx512.h
@@ -0,0 +1,490 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 16-wide AVX-512 integer type */
+ template<>
+ struct vint<16>
+ {
+ ALIGNED_STRUCT_(64);
+
+ typedef vboolf16 Bool;
+ typedef vint16 Int;
+ typedef vfloat16 Float;
+
+ enum { size = 16 }; // number of SIMD elements
+ union { // data
+ __m512i v;
+ int i[16];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint() {}
+ __forceinline vint(const vint16& t) { v = t.v; }
+ __forceinline vint16& operator =(const vint16& f) { v = f.v; return *this; }
+
+ __forceinline vint(const __m512i& t) { v = t; }
+ __forceinline operator __m512i() const { return v; }
+ __forceinline operator __m256i() const { return _mm512_castsi512_si256(v); }
+
+ __forceinline vint(int i) {
+ v = _mm512_set1_epi32(i);
+ }
+
+ __forceinline vint(int a, int b, int c, int d) {
+ v = _mm512_set4_epi32(d,c,b,a);
+ }
+
+ __forceinline vint(int a0 , int a1 , int a2 , int a3,
+ int a4 , int a5 , int a6 , int a7,
+ int a8 , int a9 , int a10, int a11,
+ int a12, int a13, int a14, int a15)
+ {
+ v = _mm512_set_epi32(a15,a14,a13,a12,a11,a10,a9,a8,a7,a6,a5,a4,a3,a2,a1,a0);
+ }
+
+ __forceinline vint(const vint4& i) {
+ v = _mm512_broadcast_i32x4(i);
+ }
+
+ __forceinline vint(const vint4& a, const vint4& b, const vint4& c, const vint4& d) {
+ v = _mm512_castsi128_si512(a);
+ v = _mm512_inserti32x4(v, b, 1);
+ v = _mm512_inserti32x4(v, c, 2);
+ v = _mm512_inserti32x4(v, d, 3);
+ }
+
+ __forceinline vint(const vint8& i) {
+ v = _mm512_castps_si512(_mm512_castpd_ps(_mm512_broadcast_f64x4(_mm256_castsi256_pd(i))));
+ }
+
+ __forceinline vint(const vint8& a, const vint8& b) {
+ v = _mm512_castsi256_si512(a);
+ v = _mm512_inserti64x4(v, b, 1);
+ }
+
+ __forceinline explicit vint(const __m512& f) {
+ v = _mm512_cvtps_epi32(f);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint(ZeroTy) : v(_mm512_setzero_epi32()) {}
+ __forceinline vint(OneTy) : v(_mm512_set1_epi32(1)) {}
+ __forceinline vint(PosInfTy) : v(_mm512_set1_epi32(pos_inf)) {}
+ __forceinline vint(NegInfTy) : v(_mm512_set1_epi32(neg_inf)) {}
+ __forceinline vint(StepTy) : v(_mm512_set_epi32(15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0)) {}
+ __forceinline vint(ReverseStepTy) : v(_mm512_setr_epi32(15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vint16 load (const void* addr) { return _mm512_load_si512((int*)addr); }
+
+ static __forceinline vint16 load(const uint8_t* ptr) { return _mm512_cvtepu8_epi32(_mm_load_si128((__m128i*)ptr)); }
+ static __forceinline vint16 load(const unsigned short* ptr) { return _mm512_cvtepu16_epi32(_mm256_load_si256((__m256i*)ptr)); }
+
+ static __forceinline vint16 loadu(const uint8_t* ptr) { return _mm512_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr)); }
+ static __forceinline vint16 loadu(const unsigned short* ptr) { return _mm512_cvtepu16_epi32(_mm256_loadu_si256((__m256i*)ptr)); }
+
+ static __forceinline vint16 loadu(const void* addr) { return _mm512_loadu_si512(addr); }
+
+ static __forceinline vint16 load (const vboolf16& mask, const void* addr) { return _mm512_mask_load_epi32 (_mm512_setzero_epi32(),mask,addr); }
+ static __forceinline vint16 loadu(const vboolf16& mask, const void* addr) { return _mm512_mask_loadu_epi32(_mm512_setzero_epi32(),mask,addr); }
+
+ static __forceinline void store (void* ptr, const vint16& v) { _mm512_store_si512 (ptr,v); }
+ static __forceinline void storeu(void* ptr, const vint16& v) { _mm512_storeu_si512(ptr,v); }
+
+ static __forceinline void store (const vboolf16& mask, void* addr, const vint16& v2) { _mm512_mask_store_epi32(addr,mask,v2); }
+ static __forceinline void storeu(const vboolf16& mask, void* ptr, const vint16& f) { _mm512_mask_storeu_epi32((int*)ptr,mask,f); }
+
+ static __forceinline void store_nt(void* __restrict__ ptr, const vint16& a) { _mm512_stream_si512((__m512i*)ptr,a); }
+
+ /* pass by value to avoid compiler generating inefficient code */
+ static __forceinline void storeu_compact(const vboolf16 mask, void* addr, vint16 reg) {
+ _mm512_mask_compressstoreu_epi32(addr,mask,reg);
+ }
+
+ static __forceinline void storeu_compact_single(const vboolf16 mask, void* addr, vint16 reg) {
+ //_mm512_mask_compressstoreu_epi32(addr,mask,reg);
+ *(float*)addr = mm512_cvtss_f32(_mm512_mask_compress_ps(_mm512_castsi512_ps(reg),mask,_mm512_castsi512_ps(reg)));
+ }
+
+ static __forceinline vint16 compact64bit(const vboolf16& mask, vint16 &v) {
+ return _mm512_mask_compress_epi64(v,mask,v);
+ }
+
+ static __forceinline vint16 compact(const vboolf16& mask, vint16 &v) {
+ return _mm512_mask_compress_epi32(v,mask,v);
+ }
+
+ static __forceinline vint16 compact(const vboolf16& mask, const vint16 &a, vint16 &b) {
+ return _mm512_mask_compress_epi32(a,mask,b);
+ }
+
+ static __forceinline vint16 expand(const vboolf16& mask, const vint16& a, vint16& b) {
+ return _mm512_mask_expand_epi32(b,mask,a);
+ }
+
+ template<int scale = 4>
+ static __forceinline vint16 gather(const int* ptr, const vint16& index) {
+ return _mm512_i32gather_epi32(index,ptr,scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline vint16 gather(const vboolf16& mask, const int* ptr, const vint16& index) {
+ return _mm512_mask_i32gather_epi32(_mm512_undefined_epi32(),mask,index,ptr,scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline vint16 gather(const vboolf16& mask, vint16& dest, const int* ptr, const vint16& index) {
+ return _mm512_mask_i32gather_epi32(dest,mask,index,ptr,scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(int* ptr, const vint16& index, const vint16& v) {
+ _mm512_i32scatter_epi32((int*)ptr,index,v,scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf16& mask, int* ptr, const vint16& index, const vint16& v) {
+ _mm512_mask_i32scatter_epi32((int*)ptr,mask,index,v,scale);
+ }
+
+ static __forceinline vint16 broadcast64bit(size_t v) {
+ return _mm512_set1_epi64(v);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline int& operator [](size_t index) { assert(index < 16); return i[index]; }
+ __forceinline const int& operator [](size_t index) const { assert(index < 16); return i[index]; }
+
+ __forceinline unsigned int uint (size_t index) const { assert(index < 16); return ((unsigned int*)i)[index]; }
+ __forceinline size_t& uint64_t(size_t index) const { assert(index < 8); return ((size_t*)i)[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf16 asBool(const vint16& a) { return _mm512_movepi32_mask(a); }
+
+ __forceinline vint16 operator +(const vint16& a) { return a; }
+ __forceinline vint16 operator -(const vint16& a) { return _mm512_sub_epi32(_mm512_setzero_epi32(), a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint16 operator +(const vint16& a, const vint16& b) { return _mm512_add_epi32(a, b); }
+ __forceinline vint16 operator +(const vint16& a, int b) { return a + vint16(b); }
+ __forceinline vint16 operator +(int a, const vint16& b) { return vint16(a) + b; }
+
+ __forceinline vint16 operator -(const vint16& a, const vint16& b) { return _mm512_sub_epi32(a, b); }
+ __forceinline vint16 operator -(const vint16& a, int b) { return a - vint16(b); }
+ __forceinline vint16 operator -(int a, const vint16& b) { return vint16(a) - b; }
+
+ __forceinline vint16 operator *(const vint16& a, const vint16& b) { return _mm512_mullo_epi32(a, b); }
+ __forceinline vint16 operator *(const vint16& a, int b) { return a * vint16(b); }
+ __forceinline vint16 operator *(int a, const vint16& b) { return vint16(a) * b; }
+
+ __forceinline vint16 operator &(const vint16& a, const vint16& b) { return _mm512_and_epi32(a, b); }
+ __forceinline vint16 operator &(const vint16& a, int b) { return a & vint16(b); }
+ __forceinline vint16 operator &(int a, const vint16& b) { return vint16(a) & b; }
+
+ __forceinline vint16 operator |(const vint16& a, const vint16& b) { return _mm512_or_epi32(a, b); }
+ __forceinline vint16 operator |(const vint16& a, int b) { return a | vint16(b); }
+ __forceinline vint16 operator |(int a, const vint16& b) { return vint16(a) | b; }
+
+ __forceinline vint16 operator ^(const vint16& a, const vint16& b) { return _mm512_xor_epi32(a, b); }
+ __forceinline vint16 operator ^(const vint16& a, int b) { return a ^ vint16(b); }
+ __forceinline vint16 operator ^(int a, const vint16& b) { return vint16(a) ^ b; }
+
+ __forceinline vint16 operator <<(const vint16& a, int n) { return _mm512_slli_epi32(a, n); }
+ __forceinline vint16 operator >>(const vint16& a, int n) { return _mm512_srai_epi32(a, n); }
+
+ __forceinline vint16 operator <<(const vint16& a, const vint16& n) { return _mm512_sllv_epi32(a, n); }
+ __forceinline vint16 operator >>(const vint16& a, const vint16& n) { return _mm512_srav_epi32(a, n); }
+
+ __forceinline vint16 sll (const vint16& a, int b) { return _mm512_slli_epi32(a, b); }
+ __forceinline vint16 sra (const vint16& a, int b) { return _mm512_srai_epi32(a, b); }
+ __forceinline vint16 srl (const vint16& a, int b) { return _mm512_srli_epi32(a, b); }
+
+ __forceinline vint16 min(const vint16& a, const vint16& b) { return _mm512_min_epi32(a, b); }
+ __forceinline vint16 min(const vint16& a, int b) { return min(a,vint16(b)); }
+ __forceinline vint16 min(int a, const vint16& b) { return min(vint16(a),b); }
+
+ __forceinline vint16 max(const vint16& a, const vint16& b) { return _mm512_max_epi32(a, b); }
+ __forceinline vint16 max(const vint16& a, int b) { return max(a,vint16(b)); }
+ __forceinline vint16 max(int a, const vint16& b) { return max(vint16(a),b); }
+
+ __forceinline vint16 umin(const vint16& a, const vint16& b) { return _mm512_min_epu32(a, b); }
+ __forceinline vint16 umax(const vint16& a, const vint16& b) { return _mm512_max_epu32(a, b); }
+
+ __forceinline vint16 mask_add(const vboolf16& mask, vint16& c, const vint16& a, const vint16& b) { return _mm512_mask_add_epi32(c,mask,a,b); }
+ __forceinline vint16 mask_sub(const vboolf16& mask, vint16& c, const vint16& a, const vint16& b) { return _mm512_mask_sub_epi32(c,mask,a,b); }
+
+ __forceinline vint16 mask_and(const vboolf16& m, vint16& c, const vint16& a, const vint16& b) { return _mm512_mask_and_epi32(c,m,a,b); }
+ __forceinline vint16 mask_or (const vboolf16& m, vint16& c, const vint16& a, const vint16& b) { return _mm512_mask_or_epi32(c,m,a,b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint16& operator +=(vint16& a, const vint16& b) { return a = a + b; }
+ __forceinline vint16& operator +=(vint16& a, int b) { return a = a + b; }
+
+ __forceinline vint16& operator -=(vint16& a, const vint16& b) { return a = a - b; }
+ __forceinline vint16& operator -=(vint16& a, int b) { return a = a - b; }
+
+ __forceinline vint16& operator *=(vint16& a, const vint16& b) { return a = a * b; }
+ __forceinline vint16& operator *=(vint16& a, int b) { return a = a * b; }
+
+ __forceinline vint16& operator &=(vint16& a, const vint16& b) { return a = a & b; }
+ __forceinline vint16& operator &=(vint16& a, int b) { return a = a & b; }
+
+ __forceinline vint16& operator |=(vint16& a, const vint16& b) { return a = a | b; }
+ __forceinline vint16& operator |=(vint16& a, int b) { return a = a | b; }
+
+ __forceinline vint16& operator <<=(vint16& a, int b) { return a = a << b; }
+ __forceinline vint16& operator >>=(vint16& a, int b) { return a = a >> b; }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf16 operator ==(const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf16 operator ==(const vint16& a, int b) { return a == vint16(b); }
+ __forceinline vboolf16 operator ==(int a, const vint16& b) { return vint16(a) == b; }
+
+ __forceinline vboolf16 operator !=(const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf16 operator !=(const vint16& a, int b) { return a != vint16(b); }
+ __forceinline vboolf16 operator !=(int a, const vint16& b) { return vint16(a) != b; }
+
+ __forceinline vboolf16 operator < (const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf16 operator < (const vint16& a, int b) { return a < vint16(b); }
+ __forceinline vboolf16 operator < (int a, const vint16& b) { return vint16(a) < b; }
+
+ __forceinline vboolf16 operator >=(const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf16 operator >=(const vint16& a, int b) { return a >= vint16(b); }
+ __forceinline vboolf16 operator >=(int a, const vint16& b) { return vint16(a) >= b; }
+
+ __forceinline vboolf16 operator > (const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf16 operator > (const vint16& a, int b) { return a > vint16(b); }
+ __forceinline vboolf16 operator > (int a, const vint16& b) { return vint16(a) > b; }
+
+ __forceinline vboolf16 operator <=(const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_LE); }
+ __forceinline vboolf16 operator <=(const vint16& a, int b) { return a <= vint16(b); }
+ __forceinline vboolf16 operator <=(int a, const vint16& b) { return vint16(a) <= b; }
+
+ __forceinline vboolf16 eq(const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf16 ne(const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf16 lt(const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf16 ge(const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf16 gt(const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf16 le(const vint16& a, const vint16& b) { return _mm512_cmp_epi32_mask(a,b,_MM_CMPINT_LE); }
+ __forceinline vboolf16 uint_le(const vint16& a, const vint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_LE); }
+ __forceinline vboolf16 uint_gt(const vint16& a, const vint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_GT); }
+
+ __forceinline vboolf16 eq(const vboolf16 mask, const vint16& a, const vint16& b) { return _mm512_mask_cmp_epi32_mask(mask,a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf16 ne(const vboolf16 mask, const vint16& a, const vint16& b) { return _mm512_mask_cmp_epi32_mask(mask,a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf16 lt(const vboolf16 mask, const vint16& a, const vint16& b) { return _mm512_mask_cmp_epi32_mask(mask,a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf16 ge(const vboolf16 mask, const vint16& a, const vint16& b) { return _mm512_mask_cmp_epi32_mask(mask,a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf16 gt(const vboolf16 mask, const vint16& a, const vint16& b) { return _mm512_mask_cmp_epi32_mask(mask,a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf16 le(const vboolf16 mask, const vint16& a, const vint16& b) { return _mm512_mask_cmp_epi32_mask(mask,a,b,_MM_CMPINT_LE); }
+ __forceinline vboolf16 uint_le(const vboolf16 mask, const vint16& a, const vint16& b) { return _mm512_mask_cmp_epu32_mask(mask,a,b,_MM_CMPINT_LE); }
+ __forceinline vboolf16 uint_gt(const vboolf16 mask, const vint16& a, const vint16& b) { return _mm512_mask_cmp_epu32_mask(mask,a,b,_MM_CMPINT_GT); }
+
+
+ __forceinline vint16 select(const vboolf16& m, const vint16& t, const vint16& f) {
+ return _mm512_mask_or_epi32(f,m,t,t);
+ }
+
+ __forceinline void xchg(const vboolf16& m, vint16& a, vint16& b) {
+ const vint16 c = a; a = select(m,b,a); b = select(m,c,b);
+ }
+
+ __forceinline vboolf16 test(const vboolf16& m, const vint16& a, const vint16& b) {
+ return _mm512_mask_test_epi32_mask(m,a,b);
+ }
+
+ __forceinline vboolf16 test(const vint16& a, const vint16& b) {
+ return _mm512_test_epi32_mask(a,b);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint16 unpacklo(const vint16& a, const vint16& b) { return _mm512_unpacklo_epi32(a, b); }
+ __forceinline vint16 unpackhi(const vint16& a, const vint16& b) { return _mm512_unpackhi_epi32(a, b); }
+
+ template<int i>
+ __forceinline vint16 shuffle(const vint16& v) {
+ return _mm512_castps_si512(_mm512_permute_ps(_mm512_castsi512_ps(v), _MM_SHUFFLE(i, i, i, i)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vint16 shuffle(const vint16& v) {
+ return _mm512_castps_si512(_mm512_permute_ps(_mm512_castsi512_ps(v), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i>
+ __forceinline vint16 shuffle4(const vint16& v) {
+ return _mm512_castps_si512(_mm512_shuffle_f32x4(_mm512_castsi512_ps(v), _mm512_castsi512_ps(v), _MM_SHUFFLE(i, i, i, i)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vint16 shuffle4(const vint16& v) {
+ return _mm512_castps_si512(_mm512_shuffle_f32x4(_mm512_castsi512_ps(v), _mm512_castsi512_ps(v), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i>
+ __forceinline vint16 align_shift_right(const vint16& a, const vint16& b) {
+ return _mm512_alignr_epi32(a, b, i);
+ };
+
+ __forceinline int toScalar(const vint16& v) {
+ return _mm_cvtsi128_si32(_mm512_castsi512_si128(v));
+ }
+
+ template<int i> __forceinline vint16 insert4(const vint16& a, const vint4& b) { return _mm512_inserti32x4(a, b, i); }
+
+ __forceinline size_t extract64bit(const vint16& v) {
+ return _mm_cvtsi128_si64(_mm512_castsi512_si128(v));
+ }
+
+ template<int N, int i>
+ vint<N> extractN(const vint16& v);
+
+ template<> __forceinline vint4 extractN<4,0>(const vint16& v) { return _mm512_castsi512_si128(v); }
+ template<> __forceinline vint4 extractN<4,1>(const vint16& v) { return _mm512_extracti32x4_epi32(v, 1); }
+ template<> __forceinline vint4 extractN<4,2>(const vint16& v) { return _mm512_extracti32x4_epi32(v, 2); }
+ template<> __forceinline vint4 extractN<4,3>(const vint16& v) { return _mm512_extracti32x4_epi32(v, 3); }
+
+ template<> __forceinline vint8 extractN<8,0>(const vint16& v) { return _mm512_castsi512_si256(v); }
+ template<> __forceinline vint8 extractN<8,1>(const vint16& v) { return _mm512_extracti32x8_epi32(v, 1); }
+
+ template<int i> __forceinline vint4 extract4 (const vint16& v) { return _mm512_extracti32x4_epi32(v, i); }
+ template<> __forceinline vint4 extract4<0>(const vint16& v) { return _mm512_castsi512_si128(v); }
+
+ template<int i> __forceinline vint8 extract8 (const vint16& v) { return _mm512_extracti32x8_epi32(v, i); }
+ template<> __forceinline vint8 extract8<0>(const vint16& v) { return _mm512_castsi512_si256(v); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint16 vreduce_min2(vint16 x) { return min(x, shuffle<1,0,3,2>(x)); }
+ __forceinline vint16 vreduce_min4(vint16 x) { x = vreduce_min2(x); return min(x, shuffle<2,3,0,1>(x)); }
+ __forceinline vint16 vreduce_min8(vint16 x) { x = vreduce_min4(x); return min(x, shuffle4<1,0,3,2>(x)); }
+ __forceinline vint16 vreduce_min (vint16 x) { x = vreduce_min8(x); return min(x, shuffle4<2,3,0,1>(x)); }
+
+ __forceinline vint16 vreduce_max2(vint16 x) { return max(x, shuffle<1,0,3,2>(x)); }
+ __forceinline vint16 vreduce_max4(vint16 x) { x = vreduce_max2(x); return max(x, shuffle<2,3,0,1>(x)); }
+ __forceinline vint16 vreduce_max8(vint16 x) { x = vreduce_max4(x); return max(x, shuffle4<1,0,3,2>(x)); }
+ __forceinline vint16 vreduce_max (vint16 x) { x = vreduce_max8(x); return max(x, shuffle4<2,3,0,1>(x)); }
+
+ __forceinline vint16 vreduce_and2(vint16 x) { return x & shuffle<1,0,3,2>(x); }
+ __forceinline vint16 vreduce_and4(vint16 x) { x = vreduce_and2(x); return x & shuffle<2,3,0,1>(x); }
+ __forceinline vint16 vreduce_and8(vint16 x) { x = vreduce_and4(x); return x & shuffle4<1,0,3,2>(x); }
+ __forceinline vint16 vreduce_and (vint16 x) { x = vreduce_and8(x); return x & shuffle4<2,3,0,1>(x); }
+
+ __forceinline vint16 vreduce_or2(vint16 x) { return x | shuffle<1,0,3,2>(x); }
+ __forceinline vint16 vreduce_or4(vint16 x) { x = vreduce_or2(x); return x | shuffle<2,3,0,1>(x); }
+ __forceinline vint16 vreduce_or8(vint16 x) { x = vreduce_or4(x); return x | shuffle4<1,0,3,2>(x); }
+ __forceinline vint16 vreduce_or (vint16 x) { x = vreduce_or8(x); return x | shuffle4<2,3,0,1>(x); }
+
+ __forceinline vint16 vreduce_add2(vint16 x) { return x + shuffle<1,0,3,2>(x); }
+ __forceinline vint16 vreduce_add4(vint16 x) { x = vreduce_add2(x); return x + shuffle<2,3,0,1>(x); }
+ __forceinline vint16 vreduce_add8(vint16 x) { x = vreduce_add4(x); return x + shuffle4<1,0,3,2>(x); }
+ __forceinline vint16 vreduce_add (vint16 x) { x = vreduce_add8(x); return x + shuffle4<2,3,0,1>(x); }
+
+ __forceinline int reduce_min(const vint16& v) { return toScalar(vreduce_min(v)); }
+ __forceinline int reduce_max(const vint16& v) { return toScalar(vreduce_max(v)); }
+ __forceinline int reduce_and(const vint16& v) { return toScalar(vreduce_and(v)); }
+ __forceinline int reduce_or (const vint16& v) { return toScalar(vreduce_or (v)); }
+ __forceinline int reduce_add(const vint16& v) { return toScalar(vreduce_add(v)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Memory load and store operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint16 conflict(const vint16& index)
+ {
+ return _mm512_conflict_epi32(index);
+ }
+
+ __forceinline vint16 conflict(const vboolf16& mask, vint16& dest, const vint16& index)
+ {
+ return _mm512_mask_conflict_epi32(dest,mask,index);
+ }
+
+ __forceinline vint16 convert_uint32_t(const __m512& f) {
+ return _mm512_cvtps_epu32(f);
+ }
+
+ __forceinline vint16 permute(vint16 v, vint16 index) {
+ return _mm512_permutexvar_epi32(index,v);
+ }
+
+ __forceinline vint16 reverse(const vint16 &a) {
+ return permute(a,vint16(reverse_step));
+ }
+
+ __forceinline vint16 prefix_sum(const vint16& a)
+ {
+ const vint16 z(zero);
+ vint16 v = a;
+ v = v + align_shift_right<16-1>(v,z);
+ v = v + align_shift_right<16-2>(v,z);
+ v = v + align_shift_right<16-4>(v,z);
+ v = v + align_shift_right<16-8>(v,z);
+ return v;
+ }
+
+ __forceinline vint16 reverse_prefix_sum(const vint16& a)
+ {
+ const vint16 z(zero);
+ vint16 v = a;
+ v = v + align_shift_right<1>(z,v);
+ v = v + align_shift_right<2>(z,v);
+ v = v + align_shift_right<4>(z,v);
+ v = v + align_shift_right<8>(z,v);
+ return v;
+ }
+
+ /* this should use a vbool8 and a vint8_64...*/
+ template<int scale = 1, int hint = _MM_HINT_T0>
+ __forceinline void gather_prefetch64(const void* base_addr, const vbool16& mask, const vint16& offset)
+ {
+#if defined(__AVX512PF__)
+ _mm512_mask_prefetch_i64gather_pd(offset, mask, base_addr, scale, hint);
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vint16& v)
+ {
+ cout << "<" << v[0];
+ for (int i=1; i<16; i++) cout << ", " << v[i];
+ cout << ">";
+ return cout;
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vint4_sse2.h b/thirdparty/embree-aarch64/common/simd/vint4_sse2.h
new file mode 100644
index 0000000000..96f105a7c5
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vint4_sse2.h
@@ -0,0 +1,681 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../math/math.h"
+
+namespace embree
+{
+ /* 4-wide SSE integer type */
+ template<>
+ struct vint<4>
+ {
+ ALIGNED_STRUCT_(16);
+
+ typedef vboolf4 Bool;
+ typedef vint4 Int;
+ typedef vfloat4 Float;
+
+ enum { size = 4 }; // number of SIMD elements
+ union { __m128i v; int i[4]; }; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint() {}
+ __forceinline vint(const vint4& a) { v = a.v; }
+ __forceinline vint4& operator =(const vint4& a) { v = a.v; return *this; }
+
+ __forceinline vint(__m128i a) : v(a) {}
+ __forceinline operator const __m128i&() const { return v; }
+ __forceinline operator __m128i&() { return v; }
+
+ __forceinline vint(int a) : v(_mm_set1_epi32(a)) {}
+ __forceinline vint(int a, int b, int c, int d) : v(_mm_set_epi32(d, c, b, a)) {}
+
+ __forceinline explicit vint(__m128 a) : v(_mm_cvtps_epi32(a)) {}
+#if defined(__AVX512VL__)
+ __forceinline explicit vint(const vboolf4& a) : v(_mm_movm_epi32(a)) {}
+#else
+ __forceinline explicit vint(const vboolf4& a) : v(_mm_castps_si128((__m128)a)) {}
+#endif
+
+ __forceinline vint(long long a, long long b) : v(_mm_set_epi64x(b,a)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint(ZeroTy) : v(_mm_setzero_si128()) {}
+ __forceinline vint(OneTy) : v(_mm_set_epi32(1, 1, 1, 1)) {}
+ __forceinline vint(PosInfTy) : v(_mm_set_epi32(pos_inf, pos_inf, pos_inf, pos_inf)) {}
+ __forceinline vint(NegInfTy) : v(_mm_set_epi32(neg_inf, neg_inf, neg_inf, neg_inf)) {}
+ __forceinline vint(StepTy) : v(_mm_set_epi32(3, 2, 1, 0)) {}
+ __forceinline vint(ReverseStepTy) : v(_mm_set_epi32(0, 1, 2, 3)) {}
+
+ __forceinline vint(TrueTy) { v = _mm_cmpeq_epi32(v,v); }
+ __forceinline vint(UndefinedTy) : v(_mm_castps_si128(_mm_undefined_ps())) {}
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vint4 load (const void* a) { return _mm_load_si128((__m128i*)a); }
+ static __forceinline vint4 loadu(const void* a) { return _mm_loadu_si128((__m128i*)a); }
+
+ static __forceinline void store (void* ptr, const vint4& v) { _mm_store_si128((__m128i*)ptr,v); }
+ static __forceinline void storeu(void* ptr, const vint4& v) { _mm_storeu_si128((__m128i*)ptr,v); }
+
+#if defined(__AVX512VL__)
+
+ static __forceinline vint4 compact(const vboolf4& mask, vint4 &v) {
+ return _mm_mask_compress_epi32(v, mask, v);
+ }
+ static __forceinline vint4 compact(const vboolf4& mask, vint4 &a, const vint4& b) {
+ return _mm_mask_compress_epi32(a, mask, b);
+ }
+
+ static __forceinline vint4 load (const vboolf4& mask, const void* ptr) { return _mm_mask_load_epi32 (_mm_setzero_si128(),mask,ptr); }
+ static __forceinline vint4 loadu(const vboolf4& mask, const void* ptr) { return _mm_mask_loadu_epi32(_mm_setzero_si128(),mask,ptr); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vint4& v) { _mm_mask_store_epi32 (ptr,mask,v); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vint4& v) { _mm_mask_storeu_epi32(ptr,mask,v); }
+#elif defined(__AVX__)
+ static __forceinline vint4 load (const vbool4& mask, const void* a) { return _mm_castps_si128(_mm_maskload_ps((float*)a,mask)); }
+ static __forceinline vint4 loadu(const vbool4& mask, const void* a) { return _mm_castps_si128(_mm_maskload_ps((float*)a,mask)); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vint4& i) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,_mm_castsi128_ps(i)); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vint4& i) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,_mm_castsi128_ps(i)); }
+#else
+ static __forceinline vint4 load (const vbool4& mask, const void* a) { return _mm_and_si128(_mm_load_si128 ((__m128i*)a),mask); }
+ static __forceinline vint4 loadu(const vbool4& mask, const void* a) { return _mm_and_si128(_mm_loadu_si128((__m128i*)a),mask); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vint4& i) { store (ptr,select(mask,i,load (ptr))); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vint4& i) { storeu(ptr,select(mask,i,loadu(ptr))); }
+#endif
+
+
+#if defined(__aarch64__)
+ static __forceinline vint4 load(const uint8_t* ptr) {
+ return _mm_load4epu8_epi32(((__m128i*)ptr));
+ }
+ static __forceinline vint4 loadu(const uint8_t* ptr) {
+ return _mm_load4epu8_epi32(((__m128i*)ptr));
+ }
+#elif defined(__SSE4_1__)
+ static __forceinline vint4 load(const uint8_t* ptr) {
+ return _mm_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr));
+ }
+
+ static __forceinline vint4 loadu(const uint8_t* ptr) {
+ return _mm_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr));
+ }
+#else
+
+ static __forceinline vint4 load(const uint8_t* ptr) {
+ return vint4(ptr[0],ptr[1],ptr[2],ptr[3]);
+ }
+
+ static __forceinline vint4 loadu(const uint8_t* ptr) {
+ return vint4(ptr[0],ptr[1],ptr[2],ptr[3]);
+ }
+
+#endif
+
+ static __forceinline vint4 load(const unsigned short* ptr) {
+#if defined(__aarch64__)
+ return __m128i(vmovl_u16(vld1_u16(ptr)));
+#elif defined (__SSE4_1__)
+ return _mm_cvtepu16_epi32(_mm_loadu_si128((__m128i*)ptr));
+#else
+ return vint4(ptr[0],ptr[1],ptr[2],ptr[3]);
+#endif
+ }
+
+ static __forceinline void store(uint8_t* ptr, const vint4& v) {
+#if defined(__aarch64__)
+ int32x4_t x = v;
+ uint16x4_t y = vqmovn_u32(uint32x4_t(x));
+ uint8x8_t z = vqmovn_u16(vcombine_u16(y, y));
+ vst1_lane_u32((uint32_t *)ptr,uint32x2_t(z), 0);
+#elif defined(__SSE4_1__)
+ __m128i x = v;
+ x = _mm_packus_epi32(x, x);
+ x = _mm_packus_epi16(x, x);
+ *(int*)ptr = _mm_cvtsi128_si32(x);
+#else
+ for (size_t i=0;i<4;i++)
+ ptr[i] = (uint8_t)v[i];
+#endif
+ }
+
+ static __forceinline void store(unsigned short* ptr, const vint4& v) {
+#if defined(__aarch64__)
+ uint32x4_t x = uint32x4_t(v.v);
+ uint16x4_t y = vqmovn_u32(x);
+ vst1_u16(ptr, y);
+#else
+ for (size_t i=0;i<4;i++)
+ ptr[i] = (unsigned short)v[i];
+#endif
+ }
+
+ static __forceinline vint4 load_nt(void* ptr) {
+#if defined(__aarch64__) || defined(__SSE4_1__)
+ return _mm_stream_load_si128((__m128i*)ptr);
+#else
+ return _mm_load_si128((__m128i*)ptr);
+#endif
+ }
+
+ static __forceinline void store_nt(void* ptr, const vint4& v) {
+#if !defined(__aarch64__) && defined(__SSE4_1__)
+ _mm_stream_ps((float*)ptr, _mm_castsi128_ps(v));
+#else
+ _mm_store_si128((__m128i*)ptr,v);
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline vint4 gather(const int* ptr, const vint4& index) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return _mm_i32gather_epi32(ptr, index, scale);
+#else
+ return vint4(
+ *(int*)(((int8_t*)ptr)+scale*index[0]),
+ *(int*)(((int8_t*)ptr)+scale*index[1]),
+ *(int*)(((int8_t*)ptr)+scale*index[2]),
+ *(int*)(((int8_t*)ptr)+scale*index[3]));
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline vint4 gather(const vboolf4& mask, const int* ptr, const vint4& index) {
+ vint4 r = zero;
+#if defined(__AVX512VL__)
+ return _mm_mmask_i32gather_epi32(r, mask, index, ptr, scale);
+#elif defined(__AVX2__) && !defined(__aarch64__)
+ return _mm_mask_i32gather_epi32(r, ptr, index, mask, scale);
+#else
+ if (likely(mask[0])) r[0] = *(int*)(((int8_t*)ptr)+scale*index[0]);
+ if (likely(mask[1])) r[1] = *(int*)(((int8_t*)ptr)+scale*index[1]);
+ if (likely(mask[2])) r[2] = *(int*)(((int8_t*)ptr)+scale*index[2]);
+ if (likely(mask[3])) r[3] = *(int*)(((int8_t*)ptr)+scale*index[3]);
+ return r;
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(void* ptr, const vint4& index, const vint4& v)
+ {
+#if defined(__AVX512VL__)
+ _mm_i32scatter_epi32((int*)ptr, index, v, scale);
+#else
+ *(int*)(((int8_t*)ptr)+scale*index[0]) = v[0];
+ *(int*)(((int8_t*)ptr)+scale*index[1]) = v[1];
+ *(int*)(((int8_t*)ptr)+scale*index[2]) = v[2];
+ *(int*)(((int8_t*)ptr)+scale*index[3]) = v[3];
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf4& mask, void* ptr, const vint4& index, const vint4& v)
+ {
+#if defined(__AVX512VL__)
+ _mm_mask_i32scatter_epi32((int*)ptr, mask, index, v, scale);
+#else
+ if (likely(mask[0])) *(int*)(((int8_t*)ptr)+scale*index[0]) = v[0];
+ if (likely(mask[1])) *(int*)(((int8_t*)ptr)+scale*index[1]) = v[1];
+ if (likely(mask[2])) *(int*)(((int8_t*)ptr)+scale*index[2]) = v[2];
+ if (likely(mask[3])) *(int*)(((int8_t*)ptr)+scale*index[3]) = v[3];
+#endif
+ }
+
+#if defined(__x86_64__) || defined(__aarch64__)
+ static __forceinline vint4 broadcast64(long long a) { return _mm_set1_epi64x(a); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const int& operator [](size_t index) const { assert(index < 4); return i[index]; }
+ __forceinline int& operator [](size_t index) { assert(index < 4); return i[index]; }
+
+ friend __forceinline vint4 select(const vboolf4& m, const vint4& t, const vint4& f) {
+#if defined(__AVX512VL__)
+ return _mm_mask_blend_epi32(m, (__m128i)f, (__m128i)t);
+#elif defined(__aarch64__)
+ return _mm_castps_si128(_mm_blendv_ps((__m128)f.v,(__m128) t.v, (__m128)m.v));
+#elif defined(__SSE4_1__)
+ return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m));
+#else
+ return _mm_or_si128(_mm_and_si128(m, t), _mm_andnot_si128(m, f));
+#endif
+ }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf4 asBool(const vint4& a) { return _mm_movepi32_mask(a); }
+#else
+ __forceinline vboolf4 asBool(const vint4& a) { return _mm_castsi128_ps(a); }
+#endif
+
+ __forceinline vint4 operator +(const vint4& a) { return a; }
+ __forceinline vint4 operator -(const vint4& a) { return _mm_sub_epi32(_mm_setzero_si128(), a); }
+#if defined(__aarch64__)
+ __forceinline vint4 abs(const vint4& a) { return vabsq_s32(a.v); }
+#elif defined(__SSSE3__)
+ __forceinline vint4 abs(const vint4& a) { return _mm_abs_epi32(a); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint4 operator +(const vint4& a, const vint4& b) { return _mm_add_epi32(a, b); }
+ __forceinline vint4 operator +(const vint4& a, int b) { return a + vint4(b); }
+ __forceinline vint4 operator +(int a, const vint4& b) { return vint4(a) + b; }
+
+ __forceinline vint4 operator -(const vint4& a, const vint4& b) { return _mm_sub_epi32(a, b); }
+ __forceinline vint4 operator -(const vint4& a, int b) { return a - vint4(b); }
+ __forceinline vint4 operator -(int a, const vint4& b) { return vint4(a) - b; }
+
+#if (defined(__aarch64__)) || defined(__SSE4_1__)
+ __forceinline vint4 operator *(const vint4& a, const vint4& b) { return _mm_mullo_epi32(a, b); }
+#else
+ __forceinline vint4 operator *(const vint4& a, const vint4& b) { return vint4(a[0]*b[0],a[1]*b[1],a[2]*b[2],a[3]*b[3]); }
+#endif
+ __forceinline vint4 operator *(const vint4& a, int b) { return a * vint4(b); }
+ __forceinline vint4 operator *(int a, const vint4& b) { return vint4(a) * b; }
+
+ __forceinline vint4 operator &(const vint4& a, const vint4& b) { return _mm_and_si128(a, b); }
+ __forceinline vint4 operator &(const vint4& a, int b) { return a & vint4(b); }
+ __forceinline vint4 operator &(int a, const vint4& b) { return vint4(a) & b; }
+
+ __forceinline vint4 operator |(const vint4& a, const vint4& b) { return _mm_or_si128(a, b); }
+ __forceinline vint4 operator |(const vint4& a, int b) { return a | vint4(b); }
+ __forceinline vint4 operator |(int a, const vint4& b) { return vint4(a) | b; }
+
+ __forceinline vint4 operator ^(const vint4& a, const vint4& b) { return _mm_xor_si128(a, b); }
+ __forceinline vint4 operator ^(const vint4& a, int b) { return a ^ vint4(b); }
+ __forceinline vint4 operator ^(int a, const vint4& b) { return vint4(a) ^ b; }
+
+ __forceinline vint4 operator <<(const vint4& a, const int n) { return _mm_slli_epi32(a, n); }
+ __forceinline vint4 operator >>(const vint4& a, const int n) { return _mm_srai_epi32(a, n); }
+
+ __forceinline vint4 sll (const vint4& a, int b) { return _mm_slli_epi32(a, b); }
+ __forceinline vint4 sra (const vint4& a, int b) { return _mm_srai_epi32(a, b); }
+ __forceinline vint4 srl (const vint4& a, int b) { return _mm_srli_epi32(a, b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint4& operator +=(vint4& a, const vint4& b) { return a = a + b; }
+ __forceinline vint4& operator +=(vint4& a, int b) { return a = a + b; }
+
+ __forceinline vint4& operator -=(vint4& a, const vint4& b) { return a = a - b; }
+ __forceinline vint4& operator -=(vint4& a, int b) { return a = a - b; }
+
+#if (defined(__aarch64__)) || defined(__SSE4_1__)
+ __forceinline vint4& operator *=(vint4& a, const vint4& b) { return a = a * b; }
+ __forceinline vint4& operator *=(vint4& a, int b) { return a = a * b; }
+#endif
+
+ __forceinline vint4& operator &=(vint4& a, const vint4& b) { return a = a & b; }
+ __forceinline vint4& operator &=(vint4& a, int b) { return a = a & b; }
+
+ __forceinline vint4& operator |=(vint4& a, const vint4& b) { return a = a | b; }
+ __forceinline vint4& operator |=(vint4& a, int b) { return a = a | b; }
+
+ __forceinline vint4& operator <<=(vint4& a, int b) { return a = a << b; }
+ __forceinline vint4& operator >>=(vint4& a, int b) { return a = a >> b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf4 operator ==(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf4 operator !=(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf4 operator < (const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf4 operator >=(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf4 operator > (const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf4 operator <=(const vint4& a, const vint4& b) { return _mm_cmp_epi32_mask(a,b,_MM_CMPINT_LE); }
+#else
+ __forceinline vboolf4 operator ==(const vint4& a, const vint4& b) { return _mm_castsi128_ps(_mm_cmpeq_epi32(a, b)); }
+ __forceinline vboolf4 operator !=(const vint4& a, const vint4& b) { return !(a == b); }
+ __forceinline vboolf4 operator < (const vint4& a, const vint4& b) { return _mm_castsi128_ps(_mm_cmplt_epi32(a, b)); }
+ __forceinline vboolf4 operator >=(const vint4& a, const vint4& b) { return !(a < b); }
+ __forceinline vboolf4 operator > (const vint4& a, const vint4& b) { return _mm_castsi128_ps(_mm_cmpgt_epi32(a, b)); }
+ __forceinline vboolf4 operator <=(const vint4& a, const vint4& b) { return !(a > b); }
+#endif
+
+ __forceinline vboolf4 operator ==(const vint4& a, int b) { return a == vint4(b); }
+ __forceinline vboolf4 operator ==(int a, const vint4& b) { return vint4(a) == b; }
+
+ __forceinline vboolf4 operator !=(const vint4& a, int b) { return a != vint4(b); }
+ __forceinline vboolf4 operator !=(int a, const vint4& b) { return vint4(a) != b; }
+
+ __forceinline vboolf4 operator < (const vint4& a, int b) { return a < vint4(b); }
+ __forceinline vboolf4 operator < (int a, const vint4& b) { return vint4(a) < b; }
+
+ __forceinline vboolf4 operator >=(const vint4& a, int b) { return a >= vint4(b); }
+ __forceinline vboolf4 operator >=(int a, const vint4& b) { return vint4(a) >= b; }
+
+ __forceinline vboolf4 operator > (const vint4& a, int b) { return a > vint4(b); }
+ __forceinline vboolf4 operator > (int a, const vint4& b) { return vint4(a) > b; }
+
+ __forceinline vboolf4 operator <=(const vint4& a, int b) { return a <= vint4(b); }
+ __forceinline vboolf4 operator <=(int a, const vint4& b) { return vint4(a) <= b; }
+
+ __forceinline vboolf4 eq(const vint4& a, const vint4& b) { return a == b; }
+ __forceinline vboolf4 ne(const vint4& a, const vint4& b) { return a != b; }
+ __forceinline vboolf4 lt(const vint4& a, const vint4& b) { return a < b; }
+ __forceinline vboolf4 ge(const vint4& a, const vint4& b) { return a >= b; }
+ __forceinline vboolf4 gt(const vint4& a, const vint4& b) { return a > b; }
+ __forceinline vboolf4 le(const vint4& a, const vint4& b) { return a <= b; }
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf4 eq(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_EQ); }
+ __forceinline vboolf4 ne(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_NE); }
+ __forceinline vboolf4 lt(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_LT); }
+ __forceinline vboolf4 ge(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_GE); }
+ __forceinline vboolf4 gt(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_GT); }
+ __forceinline vboolf4 le(const vboolf4& mask, const vint4& a, const vint4& b) { return _mm_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_LE); }
+#else
+ __forceinline vboolf4 eq(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a == b); }
+ __forceinline vboolf4 ne(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a != b); }
+ __forceinline vboolf4 lt(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a < b); }
+ __forceinline vboolf4 ge(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a >= b); }
+ __forceinline vboolf4 gt(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a > b); }
+ __forceinline vboolf4 le(const vboolf4& mask, const vint4& a, const vint4& b) { return mask & (a <= b); }
+#endif
+
+ template<int mask>
+ __forceinline vint4 select(const vint4& t, const vint4& f) {
+#if defined(__SSE4_1__)
+ return _mm_castps_si128(_mm_blend_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), mask));
+#else
+ return select(vboolf4(mask), t, f);
+#endif
+ }
+
+
+#if defined(__aarch64__) || defined(__SSE4_1__)
+ __forceinline vint4 min(const vint4& a, const vint4& b) { return _mm_min_epi32(a, b); }
+ __forceinline vint4 max(const vint4& a, const vint4& b) { return _mm_max_epi32(a, b); }
+
+ __forceinline vint4 umin(const vint4& a, const vint4& b) { return _mm_min_epu32(a, b); }
+ __forceinline vint4 umax(const vint4& a, const vint4& b) { return _mm_max_epu32(a, b); }
+
+#else
+ __forceinline vint4 min(const vint4& a, const vint4& b) { return select(a < b,a,b); }
+ __forceinline vint4 max(const vint4& a, const vint4& b) { return select(a < b,b,a); }
+#endif
+
+ __forceinline vint4 min(const vint4& a, int b) { return min(a,vint4(b)); }
+ __forceinline vint4 min(int a, const vint4& b) { return min(vint4(a),b); }
+ __forceinline vint4 max(const vint4& a, int b) { return max(a,vint4(b)); }
+ __forceinline vint4 max(int a, const vint4& b) { return max(vint4(a),b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint4 unpacklo(const vint4& a, const vint4& b) { return _mm_castps_si128(_mm_unpacklo_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); }
+ __forceinline vint4 unpackhi(const vint4& a, const vint4& b) { return _mm_castps_si128(_mm_unpackhi_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); }
+
+#if defined(__aarch64__)
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vint4 shuffle(const vint4& v) {
+ return vreinterpretq_s32_u8(vqtbl1q_u8( (uint8x16_t)v.v, _MN_SHUFFLE(i0, i1, i2, i3)));
+ }
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vint4 shuffle(const vint4& a, const vint4& b) {
+ return vreinterpretq_s32_u8(vqtbl2q_u8( (uint8x16x2_t){(uint8x16_t)a.v, (uint8x16_t)b.v}, _MF_SHUFFLE(i0, i1, i2, i3)));
+ }
+#else
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vint4 shuffle(const vint4& v) {
+ return _mm_shuffle_epi32(v, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vint4 shuffle(const vint4& a, const vint4& b) {
+ return _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+#endif
+#if defined(__SSE3__)
+ template<> __forceinline vint4 shuffle<0, 0, 2, 2>(const vint4& v) { return _mm_castps_si128(_mm_moveldup_ps(_mm_castsi128_ps(v))); }
+ template<> __forceinline vint4 shuffle<1, 1, 3, 3>(const vint4& v) { return _mm_castps_si128(_mm_movehdup_ps(_mm_castsi128_ps(v))); }
+ template<> __forceinline vint4 shuffle<0, 1, 0, 1>(const vint4& v) { return _mm_castpd_si128(_mm_movedup_pd (_mm_castsi128_pd(v))); }
+#endif
+
+ template<int i>
+ __forceinline vint4 shuffle(const vint4& v) {
+ return shuffle<i,i,i,i>(v);
+ }
+
+#if defined(__aarch64__)
+ template<int src> __forceinline int extract(const vint4& b);
+ template<int dst> __forceinline vint4 insert(const vint4& a, const int b);
+#elif defined(__SSE4_1__)
+ template<int src> __forceinline int extract(const vint4& b) { return _mm_extract_epi32(b, src); }
+ template<int dst> __forceinline vint4 insert(const vint4& a, const int b) { return _mm_insert_epi32(a, b, dst); }
+#else
+ template<int src> __forceinline int extract(const vint4& b) { return b[src&3]; }
+ template<int dst> __forceinline vint4 insert(const vint4& a, int b) { vint4 c = a; c[dst&3] = b; return c; }
+#endif
+
+#if defined(__aarch64__)
+ template<> __forceinline int extract<0>(const vint4& b) {
+ return b.v[0];
+ }
+ template<> __forceinline int extract<1>(const vint4& b) {
+ return b.v[1];
+ }
+ template<> __forceinline int extract<2>(const vint4& b) {
+ return b.v[2];
+ }
+ template<> __forceinline int extract<3>(const vint4& b) {
+ return b.v[3];
+ }
+ template<> __forceinline vint4 insert<0>(const vint4& a, int b)
+ {
+ vint4 c = a;
+ c[0] = b;
+ return c;
+ }
+ template<> __forceinline vint4 insert<1>(const vint4& a, int b)
+ {
+ vint4 c = a;
+ c[1] = b;
+ return c;
+ }
+ template<> __forceinline vint4 insert<2>(const vint4& a, int b)
+ {
+ vint4 c = a;
+ c[2] = b;
+ return c;
+ }
+ template<> __forceinline vint4 insert<3>(const vint4& a, int b)
+ {
+ vint4 c = a;
+ c[3] = b;
+ return c;
+ }
+
+ __forceinline int toScalar(const vint4& v) {
+ return v[0];
+ }
+
+ __forceinline size_t toSizeT(const vint4& v) {
+ uint64x2_t x = uint64x2_t(v.v);
+ return x[0];
+ }
+#else
+ template<> __forceinline int extract<0>(const vint4& b) { return _mm_cvtsi128_si32(b); }
+
+ __forceinline int toScalar(const vint4& v) { return _mm_cvtsi128_si32(v); }
+
+ __forceinline size_t toSizeT(const vint4& v) {
+#if defined(__WIN32__) && !defined(__X86_64__) // win32 workaround
+ return toScalar(v);
+#elif defined(__ARM_NEON)
+ // FIXME(LTE): Do we need a swap(i.e. use lane 1)?
+ return vgetq_lane_u64(*(reinterpret_cast<const uint64x2_t *>(&v)), 0);
+#else
+ return _mm_cvtsi128_si64(v);
+#endif
+ }
+#endif
+
+#if defined(__AVX512VL__)
+
+ __forceinline vint4 permute(const vint4 &a, const vint4 &index) {
+ return _mm_castps_si128(_mm_permutevar_ps(_mm_castsi128_ps(a),index));
+ }
+
+ template<int i>
+ __forceinline vint4 align_shift_right(const vint4& a, const vint4& b) {
+ return _mm_alignr_epi32(a, b, i);
+ }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__aarch64__) || defined(__SSE4_1__)
+
+#if defined(__aarch64__)
+ __forceinline vint4 vreduce_min(const vint4& v) { int h = vminvq_s32(v); return vdupq_n_s32(h); }
+ __forceinline vint4 vreduce_max(const vint4& v) { int h = vmaxvq_s32(v); return vdupq_n_s32(h); }
+ __forceinline vint4 vreduce_add(const vint4& v) { int h = vaddvq_s32(v); return vdupq_n_s32(h); }
+
+ __forceinline int reduce_min(const vint4& v) { return vminvq_s32(v); }
+ __forceinline int reduce_max(const vint4& v) { return vmaxvq_s32(v); }
+ __forceinline int reduce_add(const vint4& v) { return vaddvq_s32(v); }
+#else
+ __forceinline vint4 vreduce_min(const vint4& v) { vint4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); }
+ __forceinline vint4 vreduce_max(const vint4& v) { vint4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); }
+ __forceinline vint4 vreduce_add(const vint4& v) { vint4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; }
+
+ __forceinline int reduce_min(const vint4& v) { return toScalar(vreduce_min(v)); }
+ __forceinline int reduce_max(const vint4& v) { return toScalar(vreduce_max(v)); }
+ __forceinline int reduce_add(const vint4& v) { return toScalar(vreduce_add(v)); }
+#endif
+
+ __forceinline size_t select_min(const vint4& v) { return bsf(movemask(v == vreduce_min(v))); }
+ __forceinline size_t select_max(const vint4& v) { return bsf(movemask(v == vreduce_max(v))); }
+
+ __forceinline size_t select_min(const vboolf4& valid, const vint4& v) { const vint4 a = select(valid,v,vint4(pos_inf)); return bsf(movemask(valid & (a == vreduce_min(a)))); }
+ __forceinline size_t select_max(const vboolf4& valid, const vint4& v) { const vint4 a = select(valid,v,vint4(neg_inf)); return bsf(movemask(valid & (a == vreduce_max(a)))); }
+
+#else
+
+ __forceinline int reduce_min(const vint4& v) { return min(v[0],v[1],v[2],v[3]); }
+ __forceinline int reduce_max(const vint4& v) { return max(v[0],v[1],v[2],v[3]); }
+ __forceinline int reduce_add(const vint4& v) { return v[0]+v[1]+v[2]+v[3]; }
+
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Sorting networks
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if (defined(__aarch64__)) || defined(__SSE4_1__)
+
+ __forceinline vint4 usort_ascending(const vint4& v)
+ {
+ const vint4 a0 = v;
+ const vint4 b0 = shuffle<1,0,3,2>(a0);
+ const vint4 c0 = umin(a0,b0);
+ const vint4 d0 = umax(a0,b0);
+ const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
+ const vint4 b1 = shuffle<2,3,0,1>(a1);
+ const vint4 c1 = umin(a1,b1);
+ const vint4 d1 = umax(a1,b1);
+ const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
+ const vint4 b2 = shuffle<0,2,1,3>(a2);
+ const vint4 c2 = umin(a2,b2);
+ const vint4 d2 = umax(a2,b2);
+ const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
+ return a3;
+ }
+
+ __forceinline vint4 usort_descending(const vint4& v)
+ {
+ const vint4 a0 = v;
+ const vint4 b0 = shuffle<1,0,3,2>(a0);
+ const vint4 c0 = umax(a0,b0);
+ const vint4 d0 = umin(a0,b0);
+ const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
+ const vint4 b1 = shuffle<2,3,0,1>(a1);
+ const vint4 c1 = umax(a1,b1);
+ const vint4 d1 = umin(a1,b1);
+ const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
+ const vint4 b2 = shuffle<0,2,1,3>(a2);
+ const vint4 c2 = umax(a2,b2);
+ const vint4 d2 = umin(a2,b2);
+ const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
+ return a3;
+ }
+
+#else
+
+ __forceinline vint4 usort_ascending(const vint4& v)
+ {
+ const vint4 a0 = v-vint4(0x80000000);
+ const vint4 b0 = shuffle<1,0,3,2>(a0);
+ const vint4 c0 = min(a0,b0);
+ const vint4 d0 = max(a0,b0);
+ const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
+ const vint4 b1 = shuffle<2,3,0,1>(a1);
+ const vint4 c1 = min(a1,b1);
+ const vint4 d1 = max(a1,b1);
+ const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
+ const vint4 b2 = shuffle<0,2,1,3>(a2);
+ const vint4 c2 = min(a2,b2);
+ const vint4 d2 = max(a2,b2);
+ const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
+ return a3+vint4(0x80000000);
+ }
+
+ __forceinline vint4 usort_descending(const vint4& v)
+ {
+ const vint4 a0 = v-vint4(0x80000000);
+ const vint4 b0 = shuffle<1,0,3,2>(a0);
+ const vint4 c0 = max(a0,b0);
+ const vint4 d0 = min(a0,b0);
+ const vint4 a1 = select<0x5 /* 0b0101 */>(c0,d0);
+ const vint4 b1 = shuffle<2,3,0,1>(a1);
+ const vint4 c1 = max(a1,b1);
+ const vint4 d1 = min(a1,b1);
+ const vint4 a2 = select<0x3 /* 0b0011 */>(c1,d1);
+ const vint4 b2 = shuffle<0,2,1,3>(a2);
+ const vint4 c2 = max(a2,b2);
+ const vint4 d2 = min(a2,b2);
+ const vint4 a3 = select<0x2 /* 0b0010 */>(c2,d2);
+ return a3+vint4(0x80000000);
+ }
+
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vint4& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">";
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/common/simd/vint8_avx.h b/thirdparty/embree-aarch64/common/simd/vint8_avx.h
new file mode 100644
index 0000000000..25a771284d
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vint8_avx.h
@@ -0,0 +1,464 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 8-wide AVX integer type */
+ template<>
+ struct vint<8>
+ {
+ ALIGNED_STRUCT_(32);
+
+ typedef vboolf8 Bool;
+ typedef vint8 Int;
+ typedef vfloat8 Float;
+
+ enum { size = 8 }; // number of SIMD elements
+ union { // data
+ __m256i v;
+ struct { __m128i vl,vh; };
+ int i[8];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint() {}
+ __forceinline vint(const vint8& a) { v = a.v; }
+ __forceinline vint8& operator =(const vint8& a) { v = a.v; return *this; }
+
+ __forceinline vint(__m256i a) : v(a) {}
+ __forceinline operator const __m256i&() const { return v; }
+ __forceinline operator __m256i&() { return v; }
+
+ __forceinline explicit vint(const vint4& a) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),a,1)) {}
+ __forceinline vint(const vint4& a, const vint4& b) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),b,1)) {}
+ __forceinline vint(const __m128i& a, const __m128i& b) : vl(a), vh(b) {}
+
+ __forceinline explicit vint(const int* a) : v(_mm256_castps_si256(_mm256_loadu_ps((const float*)a))) {}
+ __forceinline vint(int a) : v(_mm256_set1_epi32(a)) {}
+ __forceinline vint(int a, int b) : v(_mm256_set_epi32(b, a, b, a, b, a, b, a)) {}
+ __forceinline vint(int a, int b, int c, int d) : v(_mm256_set_epi32(d, c, b, a, d, c, b, a)) {}
+ __forceinline vint(int a, int b, int c, int d, int e, int f, int g, int vh) : v(_mm256_set_epi32(vh, g, f, e, d, c, b, a)) {}
+
+ __forceinline explicit vint(__m256 a) : v(_mm256_cvtps_epi32(a)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint(ZeroTy) : v(_mm256_setzero_si256()) {}
+ __forceinline vint(OneTy) : v(_mm256_set_epi32(1,1,1,1,1,1,1,1)) {}
+ __forceinline vint(PosInfTy) : v(_mm256_set_epi32(pos_inf,pos_inf,pos_inf,pos_inf,pos_inf,pos_inf,pos_inf,pos_inf)) {}
+ __forceinline vint(NegInfTy) : v(_mm256_set_epi32(neg_inf,neg_inf,neg_inf,neg_inf,neg_inf,neg_inf,neg_inf,neg_inf)) {}
+ __forceinline vint(StepTy) : v(_mm256_set_epi32(7, 6, 5, 4, 3, 2, 1, 0)) {}
+ __forceinline vint(ReverseStepTy) : v(_mm256_set_epi32(0, 1, 2, 3, 4, 5, 6, 7)) {}
+ __forceinline vint(UndefinedTy) : v(_mm256_undefined_si256()) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vint8 load (const void* a) { return _mm256_castps_si256(_mm256_load_ps((float*)a)); }
+ static __forceinline vint8 loadu(const void* a) { return _mm256_castps_si256(_mm256_loadu_ps((float*)a)); }
+
+ static __forceinline vint8 load (const vboolf8& mask, const void* a) { return _mm256_castps_si256(_mm256_maskload_ps((float*)a,mask)); }
+ static __forceinline vint8 loadu(const vboolf8& mask, const void* a) { return _mm256_castps_si256(_mm256_maskload_ps((float*)a,mask)); }
+
+ static __forceinline void store (void* ptr, const vint8& f) { _mm256_store_ps((float*)ptr,_mm256_castsi256_ps(f)); }
+ static __forceinline void storeu(void* ptr, const vint8& f) { _mm256_storeu_ps((float*)ptr,_mm256_castsi256_ps(f)); }
+
+#if !defined(__aarch64__)
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,_mm256_castsi256_ps(f)); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,_mm256_castsi256_ps(f)); }
+#else
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask.v,_mm256_castsi256_ps(f)); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask.v,_mm256_castsi256_ps(f)); }
+#endif
+
+ static __forceinline void store_nt(void* ptr, const vint8& v) {
+ _mm256_stream_ps((float*)ptr,_mm256_castsi256_ps(v));
+ }
+
+ static __forceinline vint8 load(const uint8_t* ptr) {
+ vint4 il = vint4::load(ptr+0);
+ vint4 ih = vint4::load(ptr+4);
+ return vint8(il,ih);
+ }
+
+ static __forceinline vint8 loadu(const uint8_t* ptr) {
+ vint4 il = vint4::loadu(ptr+0);
+ vint4 ih = vint4::loadu(ptr+4);
+ return vint8(il,ih);
+ }
+
+ static __forceinline vint8 load(const unsigned short* ptr) {
+ vint4 il = vint4::load(ptr+0);
+ vint4 ih = vint4::load(ptr+4);
+ return vint8(il,ih);
+ }
+
+ static __forceinline vint8 loadu(const unsigned short* ptr) {
+ vint4 il = vint4::loadu(ptr+0);
+ vint4 ih = vint4::loadu(ptr+4);
+ return vint8(il,ih);
+ }
+
+ static __forceinline void store(uint8_t* ptr, const vint8& i) {
+ vint4 il(i.vl);
+ vint4 ih(i.vh);
+ vint4::store(ptr + 0,il);
+ vint4::store(ptr + 4,ih);
+ }
+
+ static __forceinline void store(unsigned short* ptr, const vint8& v) {
+ for (size_t i=0;i<8;i++)
+ ptr[i] = (unsigned short)v[i];
+ }
+
+ template<int scale = 4>
+ static __forceinline vint8 gather(const int* ptr, const vint8& index) {
+ return vint8(
+ *(int*)(((int8_t*)ptr)+scale*index[0]),
+ *(int*)(((int8_t*)ptr)+scale*index[1]),
+ *(int*)(((int8_t*)ptr)+scale*index[2]),
+ *(int*)(((int8_t*)ptr)+scale*index[3]),
+ *(int*)(((int8_t*)ptr)+scale*index[4]),
+ *(int*)(((int8_t*)ptr)+scale*index[5]),
+ *(int*)(((int8_t*)ptr)+scale*index[6]),
+ *(int*)(((int8_t*)ptr)+scale*index[7]));
+ }
+
+ template<int scale = 4>
+ static __forceinline vint8 gather(const vboolf8& mask, const int* ptr, const vint8& index) {
+ vint8 r = zero;
+ if (likely(mask[0])) r[0] = *(int*)(((int8_t*)ptr)+scale*index[0]);
+ if (likely(mask[1])) r[1] = *(int*)(((int8_t*)ptr)+scale*index[1]);
+ if (likely(mask[2])) r[2] = *(int*)(((int8_t*)ptr)+scale*index[2]);
+ if (likely(mask[3])) r[3] = *(int*)(((int8_t*)ptr)+scale*index[3]);
+ if (likely(mask[4])) r[4] = *(int*)(((int8_t*)ptr)+scale*index[4]);
+ if (likely(mask[5])) r[5] = *(int*)(((int8_t*)ptr)+scale*index[5]);
+ if (likely(mask[6])) r[6] = *(int*)(((int8_t*)ptr)+scale*index[6]);
+ if (likely(mask[7])) r[7] = *(int*)(((int8_t*)ptr)+scale*index[7]);
+ return r;
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(void* ptr, const vint8& ofs, const vint8& v)
+ {
+ *(int*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
+ *(int*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
+ *(int*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
+ *(int*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
+ *(int*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
+ *(int*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
+ *(int*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
+ *(int*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf8& mask, void* ptr, const vint8& ofs, const vint8& v)
+ {
+ if (likely(mask[0])) *(int*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
+ if (likely(mask[1])) *(int*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
+ if (likely(mask[2])) *(int*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
+ if (likely(mask[3])) *(int*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
+ if (likely(mask[4])) *(int*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
+ if (likely(mask[5])) *(int*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
+ if (likely(mask[6])) *(int*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
+ if (likely(mask[7])) *(int*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
+ }
+
+
+ static __forceinline vint8 broadcast64(const long long& a) { return _mm256_set1_epi64x(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const int& operator [](size_t index) const { assert(index < 8); return i[index]; }
+ __forceinline int& operator [](size_t index) { assert(index < 8); return i[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 asBool(const vint8& a) { return _mm256_castsi256_ps(a); }
+
+ __forceinline vint8 operator +(const vint8& a) { return a; }
+ __forceinline vint8 operator -(const vint8& a) { return vint8(_mm_sub_epi32(_mm_setzero_si128(), a.vl), _mm_sub_epi32(_mm_setzero_si128(), a.vh)); }
+ __forceinline vint8 abs (const vint8& a) { return vint8(_mm_abs_epi32(a.vl), _mm_abs_epi32(a.vh)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint8 operator +(const vint8& a, const vint8& b) { return vint8(_mm_add_epi32(a.vl, b.vl), _mm_add_epi32(a.vh, b.vh)); }
+ __forceinline vint8 operator +(const vint8& a, int b) { return a + vint8(b); }
+ __forceinline vint8 operator +(int a, const vint8& b) { return vint8(a) + b; }
+
+ __forceinline vint8 operator -(const vint8& a, const vint8& b) { return vint8(_mm_sub_epi32(a.vl, b.vl), _mm_sub_epi32(a.vh, b.vh)); }
+ __forceinline vint8 operator -(const vint8& a, int b) { return a - vint8(b); }
+ __forceinline vint8 operator -(int a, const vint8& b) { return vint8(a) - b; }
+
+ __forceinline vint8 operator *(const vint8& a, const vint8& b) { return vint8(_mm_mullo_epi32(a.vl, b.vl), _mm_mullo_epi32(a.vh, b.vh)); }
+ __forceinline vint8 operator *(const vint8& a, int b) { return a * vint8(b); }
+ __forceinline vint8 operator *(int a, const vint8& b) { return vint8(a) * b; }
+
+ __forceinline vint8 operator &(const vint8& a, const vint8& b) { return _mm256_castps_si256(_mm256_and_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
+ __forceinline vint8 operator &(const vint8& a, int b) { return a & vint8(b); }
+ __forceinline vint8 operator &(int a, const vint8& b) { return vint8(a) & b; }
+
+ __forceinline vint8 operator |(const vint8& a, const vint8& b) { return _mm256_castps_si256(_mm256_or_ps (_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
+ __forceinline vint8 operator |(const vint8& a, int b) { return a | vint8(b); }
+ __forceinline vint8 operator |(int a, const vint8& b) { return vint8(a) | b; }
+
+ __forceinline vint8 operator ^(const vint8& a, const vint8& b) { return _mm256_castps_si256(_mm256_xor_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
+ __forceinline vint8 operator ^(const vint8& a, int b) { return a ^ vint8(b); }
+ __forceinline vint8 operator ^(int a, const vint8& b) { return vint8(a) ^ b; }
+
+ __forceinline vint8 operator <<(const vint8& a, int n) { return vint8(_mm_slli_epi32(a.vl, n), _mm_slli_epi32(a.vh, n)); }
+ __forceinline vint8 operator >>(const vint8& a, int n) { return vint8(_mm_srai_epi32(a.vl, n), _mm_srai_epi32(a.vh, n)); }
+
+ __forceinline vint8 sll (const vint8& a, int b) { return vint8(_mm_slli_epi32(a.vl, b), _mm_slli_epi32(a.vh, b)); }
+ __forceinline vint8 sra (const vint8& a, int b) { return vint8(_mm_srai_epi32(a.vl, b), _mm_srai_epi32(a.vh, b)); }
+ __forceinline vint8 srl (const vint8& a, int b) { return vint8(_mm_srli_epi32(a.vl, b), _mm_srli_epi32(a.vh, b)); }
+
+ __forceinline vint8 min(const vint8& a, const vint8& b) { return vint8(_mm_min_epi32(a.vl, b.vl), _mm_min_epi32(a.vh, b.vh)); }
+ __forceinline vint8 min(const vint8& a, int b) { return min(a,vint8(b)); }
+ __forceinline vint8 min(int a, const vint8& b) { return min(vint8(a),b); }
+
+ __forceinline vint8 max(const vint8& a, const vint8& b) { return vint8(_mm_max_epi32(a.vl, b.vl), _mm_max_epi32(a.vh, b.vh)); }
+ __forceinline vint8 max(const vint8& a, int b) { return max(a,vint8(b)); }
+ __forceinline vint8 max(int a, const vint8& b) { return max(vint8(a),b); }
+
+ __forceinline vint8 umin(const vint8& a, const vint8& b) { return vint8(_mm_min_epu32(a.vl, b.vl), _mm_min_epu32(a.vh, b.vh)); }
+ __forceinline vint8 umin(const vint8& a, int b) { return umin(a,vint8(b)); }
+ __forceinline vint8 umin(int a, const vint8& b) { return umin(vint8(a),b); }
+
+ __forceinline vint8 umax(const vint8& a, const vint8& b) { return vint8(_mm_max_epu32(a.vl, b.vl), _mm_max_epu32(a.vh, b.vh)); }
+ __forceinline vint8 umax(const vint8& a, int b) { return umax(a,vint8(b)); }
+ __forceinline vint8 umax(int a, const vint8& b) { return umax(vint8(a),b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint8& operator +=(vint8& a, const vint8& b) { return a = a + b; }
+ __forceinline vint8& operator +=(vint8& a, int b) { return a = a + b; }
+
+ __forceinline vint8& operator -=(vint8& a, const vint8& b) { return a = a - b; }
+ __forceinline vint8& operator -=(vint8& a, int b) { return a = a - b; }
+
+ __forceinline vint8& operator *=(vint8& a, const vint8& b) { return a = a * b; }
+ __forceinline vint8& operator *=(vint8& a, int b) { return a = a * b; }
+
+ __forceinline vint8& operator &=(vint8& a, const vint8& b) { return a = a & b; }
+ __forceinline vint8& operator &=(vint8& a, int b) { return a = a & b; }
+
+ __forceinline vint8& operator |=(vint8& a, const vint8& b) { return a = a | b; }
+ __forceinline vint8& operator |=(vint8& a, int b) { return a = a | b; }
+
+ __forceinline vint8& operator <<=(vint8& a, int b) { return a = a << b; }
+ __forceinline vint8& operator >>=(vint8& a, int b) { return a = a >> b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 operator ==(const vint8& a, const vint8& b) { return vboolf8(_mm_castsi128_ps(_mm_cmpeq_epi32 (a.vl, b.vl)),
+ _mm_castsi128_ps(_mm_cmpeq_epi32 (a.vh, b.vh))); }
+ __forceinline vboolf8 operator ==(const vint8& a, int b) { return a == vint8(b); }
+ __forceinline vboolf8 operator ==(int a, const vint8& b) { return vint8(a) == b; }
+
+ __forceinline vboolf8 operator !=(const vint8& a, const vint8& b) { return !(a == b); }
+ __forceinline vboolf8 operator !=(const vint8& a, int b) { return a != vint8(b); }
+ __forceinline vboolf8 operator !=(int a, const vint8& b) { return vint8(a) != b; }
+
+ __forceinline vboolf8 operator < (const vint8& a, const vint8& b) { return vboolf8(_mm_castsi128_ps(_mm_cmplt_epi32 (a.vl, b.vl)),
+ _mm_castsi128_ps(_mm_cmplt_epi32 (a.vh, b.vh))); }
+ __forceinline vboolf8 operator < (const vint8& a, int b) { return a < vint8(b); }
+ __forceinline vboolf8 operator < (int a, const vint8& b) { return vint8(a) < b; }
+
+ __forceinline vboolf8 operator >=(const vint8& a, const vint8& b) { return !(a < b); }
+ __forceinline vboolf8 operator >=(const vint8& a, int b) { return a >= vint8(b); }
+ __forceinline vboolf8 operator >=(int a, const vint8& b) { return vint8(a) >= b; }
+
+ __forceinline vboolf8 operator > (const vint8& a, const vint8& b) { return vboolf8(_mm_castsi128_ps(_mm_cmpgt_epi32 (a.vl, b.vl)),
+ _mm_castsi128_ps(_mm_cmpgt_epi32 (a.vh, b.vh))); }
+ __forceinline vboolf8 operator > (const vint8& a, int b) { return a > vint8(b); }
+ __forceinline vboolf8 operator > (int a, const vint8& b) { return vint8(a) > b; }
+
+ __forceinline vboolf8 operator <=(const vint8& a, const vint8& b) { return !(a > b); }
+ __forceinline vboolf8 operator <=(const vint8& a, int b) { return a <= vint8(b); }
+ __forceinline vboolf8 operator <=(int a, const vint8& b) { return vint8(a) <= b; }
+
+ __forceinline vboolf8 eq(const vint8& a, const vint8& b) { return a == b; }
+ __forceinline vboolf8 ne(const vint8& a, const vint8& b) { return a != b; }
+ __forceinline vboolf8 lt(const vint8& a, const vint8& b) { return a < b; }
+ __forceinline vboolf8 ge(const vint8& a, const vint8& b) { return a >= b; }
+ __forceinline vboolf8 gt(const vint8& a, const vint8& b) { return a > b; }
+ __forceinline vboolf8 le(const vint8& a, const vint8& b) { return a <= b; }
+
+ __forceinline vboolf8 eq(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a == b); }
+ __forceinline vboolf8 ne(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a != b); }
+ __forceinline vboolf8 lt(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a < b); }
+ __forceinline vboolf8 ge(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a >= b); }
+ __forceinline vboolf8 gt(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a > b); }
+ __forceinline vboolf8 le(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a <= b); }
+
+ __forceinline vint8 select(const vboolf8& m, const vint8& t, const vint8& f) {
+ return _mm256_castps_si256(_mm256_blendv_ps(_mm256_castsi256_ps(f), _mm256_castsi256_ps(t), m));
+ }
+
+ __forceinline vint8 notand(const vboolf8& m, const vint8& f) {
+ return _mm256_castps_si256(_mm256_andnot_ps(m, _mm256_castsi256_ps(f)));
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint8 unpacklo(const vint8& a, const vint8& b) { return _mm256_castps_si256(_mm256_unpacklo_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
+ __forceinline vint8 unpackhi(const vint8& a, const vint8& b) { return _mm256_castps_si256(_mm256_unpackhi_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
+
+ template<int i>
+ __forceinline vint8 shuffle(const vint8& v) {
+ return _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(v), _MM_SHUFFLE(i, i, i, i)));
+ }
+
+ template<int i0, int i1>
+ __forceinline vint8 shuffle4(const vint8& v) {
+ return _mm256_permute2f128_si256(v, v, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1>
+ __forceinline vint8 shuffle4(const vint8& a, const vint8& b) {
+ return _mm256_permute2f128_si256(a, b, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vint8 shuffle(const vint8& v) {
+ return _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(v), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vint8 shuffle(const vint8& a, const vint8& b) {
+ return _mm256_castps_si256(_mm256_shuffle_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<> __forceinline vint8 shuffle<0, 0, 2, 2>(const vint8& v) { return _mm256_castps_si256(_mm256_moveldup_ps(_mm256_castsi256_ps(v))); }
+ template<> __forceinline vint8 shuffle<1, 1, 3, 3>(const vint8& v) { return _mm256_castps_si256(_mm256_movehdup_ps(_mm256_castsi256_ps(v))); }
+ template<> __forceinline vint8 shuffle<0, 1, 0, 1>(const vint8& v) { return _mm256_castps_si256(_mm256_castpd_ps(_mm256_movedup_pd(_mm256_castps_pd(_mm256_castsi256_ps(v))))); }
+
+ __forceinline vint8 broadcast(const int* ptr) { return _mm256_castps_si256(_mm256_broadcast_ss((const float*)ptr)); }
+ template<int i> __forceinline vint8 insert4(const vint8& a, const vint4& b) { return _mm256_insertf128_si256(a, b, i); }
+ template<int i> __forceinline vint4 extract4(const vint8& a) { return _mm256_extractf128_si256(a, i); }
+ template<> __forceinline vint4 extract4<0>(const vint8& a) { return _mm256_castsi256_si128(a); }
+
+ __forceinline int toScalar(const vint8& v) { return _mm_cvtsi128_si32(_mm256_castsi256_si128(v)); }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint8 vreduce_min2(const vint8& v) { return min(v,shuffle<1,0,3,2>(v)); }
+ __forceinline vint8 vreduce_min4(const vint8& v) { vint8 v1 = vreduce_min2(v); return min(v1,shuffle<2,3,0,1>(v1)); }
+ __forceinline vint8 vreduce_min (const vint8& v) { vint8 v1 = vreduce_min4(v); return min(v1,shuffle4<1,0>(v1)); }
+
+ __forceinline vint8 vreduce_max2(const vint8& v) { return max(v,shuffle<1,0,3,2>(v)); }
+ __forceinline vint8 vreduce_max4(const vint8& v) { vint8 v1 = vreduce_max2(v); return max(v1,shuffle<2,3,0,1>(v1)); }
+ __forceinline vint8 vreduce_max (const vint8& v) { vint8 v1 = vreduce_max4(v); return max(v1,shuffle4<1,0>(v1)); }
+
+ __forceinline vint8 vreduce_add2(const vint8& v) { return v + shuffle<1,0,3,2>(v); }
+ __forceinline vint8 vreduce_add4(const vint8& v) { vint8 v1 = vreduce_add2(v); return v1 + shuffle<2,3,0,1>(v1); }
+ __forceinline vint8 vreduce_add (const vint8& v) { vint8 v1 = vreduce_add4(v); return v1 + shuffle4<1,0>(v1); }
+
+ __forceinline int reduce_min(const vint8& v) { return toScalar(vreduce_min(v)); }
+ __forceinline int reduce_max(const vint8& v) { return toScalar(vreduce_max(v)); }
+ __forceinline int reduce_add(const vint8& v) { return toScalar(vreduce_add(v)); }
+
+ __forceinline size_t select_min(const vint8& v) { return bsf(movemask(v == vreduce_min(v))); }
+ __forceinline size_t select_max(const vint8& v) { return bsf(movemask(v == vreduce_max(v))); }
+
+ __forceinline size_t select_min(const vboolf8& valid, const vint8& v) { const vint8 a = select(valid,v,vint8(pos_inf)); return bsf(movemask(valid & (a == vreduce_min(a)))); }
+ __forceinline size_t select_max(const vboolf8& valid, const vint8& v) { const vint8 a = select(valid,v,vint8(neg_inf)); return bsf(movemask(valid & (a == vreduce_max(a)))); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Sorting networks
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint8 usort_ascending(const vint8& v)
+ {
+ const vint8 a0 = v;
+ const vint8 b0 = shuffle<1,0,3,2>(a0);
+ const vint8 c0 = umin(a0,b0);
+ const vint8 d0 = umax(a0,b0);
+ const vint8 a1 = select(0x99 /* 0b10011001 */,c0,d0);
+ const vint8 b1 = shuffle<2,3,0,1>(a1);
+ const vint8 c1 = umin(a1,b1);
+ const vint8 d1 = umax(a1,b1);
+ const vint8 a2 = select(0xc3 /* 0b11000011 */,c1,d1);
+ const vint8 b2 = shuffle<1,0,3,2>(a2);
+ const vint8 c2 = umin(a2,b2);
+ const vint8 d2 = umax(a2,b2);
+ const vint8 a3 = select(0xa5 /* 0b10100101 */,c2,d2);
+ const vint8 b3 = shuffle4<1,0>(a3);
+ const vint8 c3 = umin(a3,b3);
+ const vint8 d3 = umax(a3,b3);
+ const vint8 a4 = select(0xf /* 0b00001111 */,c3,d3);
+ const vint8 b4 = shuffle<2,3,0,1>(a4);
+ const vint8 c4 = umin(a4,b4);
+ const vint8 d4 = umax(a4,b4);
+ const vint8 a5 = select(0x33 /* 0b00110011 */,c4,d4);
+ const vint8 b5 = shuffle<1,0,3,2>(a5);
+ const vint8 c5 = umin(a5,b5);
+ const vint8 d5 = umax(a5,b5);
+ const vint8 a6 = select(0x55 /* 0b01010101 */,c5,d5);
+ return a6;
+ }
+
+ __forceinline vint8 usort_descending(const vint8& v)
+ {
+ const vint8 a0 = v;
+ const vint8 b0 = shuffle<1,0,3,2>(a0);
+ const vint8 c0 = umax(a0,b0);
+ const vint8 d0 = umin(a0,b0);
+ const vint8 a1 = select(0x99 /* 0b10011001 */,c0,d0);
+ const vint8 b1 = shuffle<2,3,0,1>(a1);
+ const vint8 c1 = umax(a1,b1);
+ const vint8 d1 = umin(a1,b1);
+ const vint8 a2 = select(0xc3 /* 0b11000011 */,c1,d1);
+ const vint8 b2 = shuffle<1,0,3,2>(a2);
+ const vint8 c2 = umax(a2,b2);
+ const vint8 d2 = umin(a2,b2);
+ const vint8 a3 = select(0xa5 /* 0b10100101 */,c2,d2);
+ const vint8 b3 = shuffle4<1,0>(a3);
+ const vint8 c3 = umax(a3,b3);
+ const vint8 d3 = umin(a3,b3);
+ const vint8 a4 = select(0xf /* 0b00001111 */,c3,d3);
+ const vint8 b4 = shuffle<2,3,0,1>(a4);
+ const vint8 c4 = umax(a4,b4);
+ const vint8 d4 = umin(a4,b4);
+ const vint8 a5 = select(0x33 /* 0b00110011 */,c4,d4);
+ const vint8 b5 = shuffle<1,0,3,2>(a5);
+ const vint8 c5 = umax(a5,b5);
+ const vint8 d5 = umin(a5,b5);
+ const vint8 a6 = select(0x55 /* 0b01010101 */,c5,d5);
+ return a6;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vint8& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ", " << a[4] << ", " << a[5] << ", " << a[6] << ", " << a[7] << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vint8_avx2.h b/thirdparty/embree-aarch64/common/simd/vint8_avx2.h
new file mode 100644
index 0000000000..4937d972cf
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vint8_avx2.h
@@ -0,0 +1,512 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 8-wide AVX integer type */
+ template<>
+ struct vint<8>
+ {
+ ALIGNED_STRUCT_(32);
+
+ typedef vboolf8 Bool;
+ typedef vint8 Int;
+ typedef vfloat8 Float;
+
+ enum { size = 8 }; // number of SIMD elements
+ union { // data
+ __m256i v;
+ int i[8];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint() {}
+ __forceinline vint(const vint8& a) { v = a.v; }
+ __forceinline vint8& operator =(const vint8& a) { v = a.v; return *this; }
+
+ __forceinline vint(__m256i a) : v(a) {}
+ __forceinline operator const __m256i&() const { return v; }
+ __forceinline operator __m256i&() { return v; }
+
+ __forceinline explicit vint(const vint4& a) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),a,1)) {}
+ __forceinline vint(const vint4& a, const vint4& b) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),b,1)) {}
+ __forceinline vint(const __m128i& a, const __m128i& b) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),b,1)) {}
+
+ __forceinline explicit vint(const int* a) : v(_mm256_castps_si256(_mm256_loadu_ps((const float*)a))) {}
+ __forceinline vint(int a) : v(_mm256_set1_epi32(a)) {}
+ __forceinline vint(int a, int b) : v(_mm256_set_epi32(b, a, b, a, b, a, b, a)) {}
+ __forceinline vint(int a, int b, int c, int d) : v(_mm256_set_epi32(d, c, b, a, d, c, b, a)) {}
+ __forceinline vint(int a, int b, int c, int d, int e, int f, int g, int h) : v(_mm256_set_epi32(h, g, f, e, d, c, b, a)) {}
+
+ __forceinline explicit vint(__m256 a) : v(_mm256_cvtps_epi32(a)) {}
+
+#if defined(__AVX512VL__)
+ __forceinline explicit vint(const vboolf8& a) : v(_mm256_movm_epi32(a)) {}
+#else
+ __forceinline explicit vint(const vboolf8& a) : v(_mm256_castps_si256((__m256)a)) {}
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint(ZeroTy) : v(_mm256_setzero_si256()) {}
+ __forceinline vint(OneTy) : v(_mm256_set1_epi32(1)) {}
+ __forceinline vint(PosInfTy) : v(_mm256_set1_epi32(pos_inf)) {}
+ __forceinline vint(NegInfTy) : v(_mm256_set1_epi32(neg_inf)) {}
+ __forceinline vint(StepTy) : v(_mm256_set_epi32(7, 6, 5, 4, 3, 2, 1, 0)) {}
+ __forceinline vint(ReverseStepTy) : v(_mm256_set_epi32(0, 1, 2, 3, 4, 5, 6, 7)) {}
+ __forceinline vint(UndefinedTy) : v(_mm256_undefined_si256()) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vint8 load(const uint8_t* ptr) { return _mm256_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr)); }
+ static __forceinline vint8 loadu(const uint8_t* ptr) { return _mm256_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr)); }
+ static __forceinline vint8 load(const unsigned short* ptr) { return _mm256_cvtepu16_epi32(_mm_load_si128((__m128i*)ptr)); }
+ static __forceinline vint8 loadu(const unsigned short* ptr) { return _mm256_cvtepu16_epi32(_mm_loadu_si128((__m128i*)ptr)); }
+
+ static __forceinline vint8 load(const void* ptr) { return _mm256_load_si256((__m256i*)ptr); }
+ static __forceinline vint8 loadu(const void* ptr) { return _mm256_loadu_si256((__m256i*)ptr); }
+
+ static __forceinline void store (void* ptr, const vint8& v) { _mm256_store_si256((__m256i*)ptr,v); }
+ static __forceinline void storeu(void* ptr, const vint8& v) { _mm256_storeu_ps((float*)ptr,_mm256_castsi256_ps(v)); }
+
+#if defined(__AVX512VL__)
+
+ static __forceinline vint8 compact(const vboolf8& mask, vint8 &v) {
+ return _mm256_mask_compress_epi32(v, mask, v);
+ }
+ static __forceinline vint8 compact(const vboolf8& mask, vint8 &a, const vint8& b) {
+ return _mm256_mask_compress_epi32(a, mask, b);
+ }
+
+ static __forceinline vint8 load (const vboolf8& mask, const void* ptr) { return _mm256_mask_load_epi32 (_mm256_setzero_si256(),mask,ptr); }
+ static __forceinline vint8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_mask_loadu_epi32(_mm256_setzero_si256(),mask,ptr); }
+
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vint8& v) { _mm256_mask_store_epi32 (ptr,mask,v); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vint8& v) { _mm256_mask_storeu_epi32(ptr,mask,v); }
+#else
+ static __forceinline vint8 load (const vboolf8& mask, const void* ptr) { return _mm256_castps_si256(_mm256_maskload_ps((float*)ptr,mask)); }
+ static __forceinline vint8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_castps_si256(_mm256_maskload_ps((float*)ptr,mask)); }
+
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vint8& v) { _mm256_maskstore_epi32((int*)ptr,mask,v); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vint8& v) { _mm256_maskstore_epi32((int*)ptr,mask,v); }
+#endif
+
+ static __forceinline vint8 load_nt(void* ptr) {
+ return _mm256_stream_load_si256((__m256i*)ptr);
+ }
+
+ static __forceinline void store_nt(void* ptr, const vint8& v) {
+ _mm256_stream_ps((float*)ptr,_mm256_castsi256_ps(v));
+ }
+
+ static __forceinline void store(uint8_t* ptr, const vint8& i)
+ {
+ for (size_t j=0; j<8; j++)
+ ptr[j] = i[j];
+ }
+
+ static __forceinline void store(unsigned short* ptr, const vint8& v) {
+ for (size_t i=0;i<8;i++)
+ ptr[i] = (unsigned short)v[i];
+ }
+
+ template<int scale = 4>
+ static __forceinline vint8 gather(const int *const ptr, const vint8& index) {
+ return _mm256_i32gather_epi32(ptr, index, scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline vint8 gather(const vboolf8& mask, const int *const ptr, const vint8& index) {
+ vint8 r = zero;
+#if defined(__AVX512VL__)
+ return _mm256_mmask_i32gather_epi32(r, mask, index, ptr, scale);
+#else
+ return _mm256_mask_i32gather_epi32(r, ptr, index, mask, scale);
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(void* ptr, const vint8& ofs, const vint8& v)
+ {
+#if defined(__AVX512VL__)
+ _mm256_i32scatter_epi32((int*)ptr, ofs, v, scale);
+#else
+ *(int*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
+ *(int*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
+ *(int*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
+ *(int*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
+ *(int*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
+ *(int*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
+ *(int*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
+ *(int*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf8& mask, void* ptr, const vint8& ofs, const vint8& v)
+ {
+#if defined(__AVX512VL__)
+ _mm256_mask_i32scatter_epi32((int*)ptr, mask, ofs, v, scale);
+#else
+ if (likely(mask[0])) *(int*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
+ if (likely(mask[1])) *(int*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
+ if (likely(mask[2])) *(int*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
+ if (likely(mask[3])) *(int*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
+ if (likely(mask[4])) *(int*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
+ if (likely(mask[5])) *(int*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
+ if (likely(mask[6])) *(int*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
+ if (likely(mask[7])) *(int*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
+#endif
+ }
+
+ static __forceinline vint8 broadcast64(const long long &a) { return _mm256_set1_epi64x(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const int& operator [](size_t index) const { assert(index < 8); return i[index]; }
+ __forceinline int& operator [](size_t index) { assert(index < 8); return i[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ static __forceinline vboolf8 asBool(const vint8& a) { return _mm256_movepi32_mask(a); }
+#else
+ static __forceinline vboolf8 asBool(const vint8& a) { return _mm256_castsi256_ps(a); }
+#endif
+
+ __forceinline vint8 operator +(const vint8& a) { return a; }
+ __forceinline vint8 operator -(const vint8& a) { return _mm256_sub_epi32(_mm256_setzero_si256(), a); }
+ __forceinline vint8 abs (const vint8& a) { return _mm256_abs_epi32(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint8 operator +(const vint8& a, const vint8& b) { return _mm256_add_epi32(a, b); }
+ __forceinline vint8 operator +(const vint8& a, int b) { return a + vint8(b); }
+ __forceinline vint8 operator +(int a, const vint8& b) { return vint8(a) + b; }
+
+ __forceinline vint8 operator -(const vint8& a, const vint8& b) { return _mm256_sub_epi32(a, b); }
+ __forceinline vint8 operator -(const vint8& a, int b) { return a - vint8(b); }
+ __forceinline vint8 operator -(int a, const vint8& b) { return vint8(a) - b; }
+
+ __forceinline vint8 operator *(const vint8& a, const vint8& b) { return _mm256_mullo_epi32(a, b); }
+ __forceinline vint8 operator *(const vint8& a, int b) { return a * vint8(b); }
+ __forceinline vint8 operator *(int a, const vint8& b) { return vint8(a) * b; }
+
+ __forceinline vint8 operator &(const vint8& a, const vint8& b) { return _mm256_and_si256(a, b); }
+ __forceinline vint8 operator &(const vint8& a, int b) { return a & vint8(b); }
+ __forceinline vint8 operator &(int a, const vint8& b) { return vint8(a) & b; }
+
+ __forceinline vint8 operator |(const vint8& a, const vint8& b) { return _mm256_or_si256(a, b); }
+ __forceinline vint8 operator |(const vint8& a, int b) { return a | vint8(b); }
+ __forceinline vint8 operator |(int a, const vint8& b) { return vint8(a) | b; }
+
+ __forceinline vint8 operator ^(const vint8& a, const vint8& b) { return _mm256_xor_si256(a, b); }
+ __forceinline vint8 operator ^(const vint8& a, int b) { return a ^ vint8(b); }
+ __forceinline vint8 operator ^(int a, const vint8& b) { return vint8(a) ^ b; }
+
+ __forceinline vint8 operator <<(const vint8& a, int n) { return _mm256_slli_epi32(a, n); }
+ __forceinline vint8 operator >>(const vint8& a, int n) { return _mm256_srai_epi32(a, n); }
+
+ __forceinline vint8 operator <<(const vint8& a, const vint8& n) { return _mm256_sllv_epi32(a, n); }
+ __forceinline vint8 operator >>(const vint8& a, const vint8& n) { return _mm256_srav_epi32(a, n); }
+
+ __forceinline vint8 sll(const vint8& a, int b) { return _mm256_slli_epi32(a, b); }
+ __forceinline vint8 sra(const vint8& a, int b) { return _mm256_srai_epi32(a, b); }
+ __forceinline vint8 srl(const vint8& a, int b) { return _mm256_srli_epi32(a, b); }
+
+ __forceinline vint8 sll(const vint8& a, const vint8& b) { return _mm256_sllv_epi32(a, b); }
+ __forceinline vint8 sra(const vint8& a, const vint8& b) { return _mm256_srav_epi32(a, b); }
+ __forceinline vint8 srl(const vint8& a, const vint8& b) { return _mm256_srlv_epi32(a, b); }
+
+ __forceinline vint8 min(const vint8& a, const vint8& b) { return _mm256_min_epi32(a, b); }
+ __forceinline vint8 min(const vint8& a, int b) { return min(a,vint8(b)); }
+ __forceinline vint8 min(int a, const vint8& b) { return min(vint8(a),b); }
+
+ __forceinline vint8 max(const vint8& a, const vint8& b) { return _mm256_max_epi32(a, b); }
+ __forceinline vint8 max(const vint8& a, int b) { return max(a,vint8(b)); }
+ __forceinline vint8 max(int a, const vint8& b) { return max(vint8(a),b); }
+
+ __forceinline vint8 umin(const vint8& a, const vint8& b) { return _mm256_min_epu32(a, b); }
+ __forceinline vint8 umax(const vint8& a, const vint8& b) { return _mm256_max_epu32(a, b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint8& operator +=(vint8& a, const vint8& b) { return a = a + b; }
+ __forceinline vint8& operator +=(vint8& a, int b) { return a = a + b; }
+
+ __forceinline vint8& operator -=(vint8& a, const vint8& b) { return a = a - b; }
+ __forceinline vint8& operator -=(vint8& a, int b) { return a = a - b; }
+
+ __forceinline vint8& operator *=(vint8& a, const vint8& b) { return a = a * b; }
+ __forceinline vint8& operator *=(vint8& a, int b) { return a = a * b; }
+
+ __forceinline vint8& operator &=(vint8& a, const vint8& b) { return a = a & b; }
+ __forceinline vint8& operator &=(vint8& a, int b) { return a = a & b; }
+
+ __forceinline vint8& operator |=(vint8& a, const vint8& b) { return a = a | b; }
+ __forceinline vint8& operator |=(vint8& a, int b) { return a = a | b; }
+
+ __forceinline vint8& operator <<=(vint8& a, const int b) { return a = a << b; }
+ __forceinline vint8& operator >>=(vint8& a, const int b) { return a = a >> b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ static __forceinline vboolf8 operator ==(const vint8& a, const vint8& b) { return _mm256_cmp_epi32_mask(a,b,_MM_CMPINT_EQ); }
+ static __forceinline vboolf8 operator !=(const vint8& a, const vint8& b) { return _mm256_cmp_epi32_mask(a,b,_MM_CMPINT_NE); }
+ static __forceinline vboolf8 operator < (const vint8& a, const vint8& b) { return _mm256_cmp_epi32_mask(a,b,_MM_CMPINT_LT); }
+ static __forceinline vboolf8 operator >=(const vint8& a, const vint8& b) { return _mm256_cmp_epi32_mask(a,b,_MM_CMPINT_GE); }
+ static __forceinline vboolf8 operator > (const vint8& a, const vint8& b) { return _mm256_cmp_epi32_mask(a,b,_MM_CMPINT_GT); }
+ static __forceinline vboolf8 operator <=(const vint8& a, const vint8& b) { return _mm256_cmp_epi32_mask(a,b,_MM_CMPINT_LE); }
+
+ static __forceinline vint8 select(const vboolf8& m, const vint8& t, const vint8& f) {
+ return _mm256_mask_blend_epi32(m, (__m256i)f, (__m256i)t);
+ }
+#else
+ static __forceinline vboolf8 operator ==(const vint8& a, const vint8& b) { return _mm256_castsi256_ps(_mm256_cmpeq_epi32(a, b)); }
+ static __forceinline vboolf8 operator !=(const vint8& a, const vint8& b) { return !(a == b); }
+ static __forceinline vboolf8 operator < (const vint8& a, const vint8& b) { return _mm256_castsi256_ps(_mm256_cmpgt_epi32(b, a)); }
+ static __forceinline vboolf8 operator >=(const vint8& a, const vint8& b) { return !(a < b); }
+ static __forceinline vboolf8 operator > (const vint8& a, const vint8& b) { return _mm256_castsi256_ps(_mm256_cmpgt_epi32(a, b)); }
+ static __forceinline vboolf8 operator <=(const vint8& a, const vint8& b) { return !(a > b); }
+
+ static __forceinline vint8 select(const vboolf8& m, const vint8& t, const vint8& f) {
+ return _mm256_castps_si256(_mm256_blendv_ps(_mm256_castsi256_ps(f), _mm256_castsi256_ps(t), m));
+ }
+#endif
+
+ template<int mask>
+ __forceinline vint8 select(const vint8& t, const vint8& f) {
+ return _mm256_blend_epi32(f, t, mask);
+ }
+
+ __forceinline vboolf8 operator ==(const vint8& a, int b) { return a == vint8(b); }
+ __forceinline vboolf8 operator ==(int a, const vint8& b) { return vint8(a) == b; }
+
+ __forceinline vboolf8 operator !=(const vint8& a, int b) { return a != vint8(b); }
+ __forceinline vboolf8 operator !=(int a, const vint8& b) { return vint8(a) != b; }
+
+ __forceinline vboolf8 operator < (const vint8& a, int b) { return a < vint8(b); }
+ __forceinline vboolf8 operator < (int a, const vint8& b) { return vint8(a) < b; }
+
+ __forceinline vboolf8 operator >=(const vint8& a, int b) { return a >= vint8(b); }
+ __forceinline vboolf8 operator >=(int a, const vint8& b) { return vint8(a) >= b; }
+
+ __forceinline vboolf8 operator > (const vint8& a, int b) { return a > vint8(b); }
+ __forceinline vboolf8 operator > (int a, const vint8& b) { return vint8(a) > b; }
+
+ __forceinline vboolf8 operator <=(const vint8& a, int b) { return a <= vint8(b); }
+ __forceinline vboolf8 operator <=(int a, const vint8& b) { return vint8(a) <= b; }
+
+ __forceinline vboolf8 eq(const vint8& a, const vint8& b) { return a == b; }
+ __forceinline vboolf8 ne(const vint8& a, const vint8& b) { return a != b; }
+ __forceinline vboolf8 lt(const vint8& a, const vint8& b) { return a < b; }
+ __forceinline vboolf8 ge(const vint8& a, const vint8& b) { return a >= b; }
+ __forceinline vboolf8 gt(const vint8& a, const vint8& b) { return a > b; }
+ __forceinline vboolf8 le(const vint8& a, const vint8& b) { return a <= b; }
+
+#if defined(__AVX512VL__)
+ static __forceinline vboolf8 eq(const vboolf8& mask, const vint8& a, const vint8& b) { return _mm256_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_EQ); }
+ static __forceinline vboolf8 ne(const vboolf8& mask, const vint8& a, const vint8& b) { return _mm256_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_NE); }
+ static __forceinline vboolf8 lt(const vboolf8& mask, const vint8& a, const vint8& b) { return _mm256_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_LT); }
+ static __forceinline vboolf8 ge(const vboolf8& mask, const vint8& a, const vint8& b) { return _mm256_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_GE); }
+ static __forceinline vboolf8 gt(const vboolf8& mask, const vint8& a, const vint8& b) { return _mm256_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_GT); }
+ static __forceinline vboolf8 le(const vboolf8& mask, const vint8& a, const vint8& b) { return _mm256_mask_cmp_epi32_mask(mask, a, b, _MM_CMPINT_LE); }
+#else
+ static __forceinline vboolf8 eq(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a == b); }
+ static __forceinline vboolf8 ne(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a != b); }
+ static __forceinline vboolf8 lt(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a < b); }
+ static __forceinline vboolf8 ge(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a >= b); }
+ static __forceinline vboolf8 gt(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a > b); }
+ static __forceinline vboolf8 le(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a <= b); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint8 unpacklo(const vint8& a, const vint8& b) { return _mm256_unpacklo_epi32(a, b); }
+ __forceinline vint8 unpackhi(const vint8& a, const vint8& b) { return _mm256_unpackhi_epi32(a, b); }
+
+ template<int i>
+ __forceinline vint8 shuffle(const vint8& v) {
+ return _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(v), _MM_SHUFFLE(i, i, i, i)));
+ }
+
+ template<int i0, int i1>
+ __forceinline vint8 shuffle4(const vint8& v) {
+ return _mm256_permute2f128_si256(v, v, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1>
+ __forceinline vint8 shuffle4(const vint8& a, const vint8& b) {
+ return _mm256_permute2f128_si256(a, b, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vint8 shuffle(const vint8& v) {
+ return _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(v), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vint8 shuffle(const vint8& a, const vint8& b) {
+ return _mm256_castps_si256(_mm256_shuffle_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<> __forceinline vint8 shuffle<0, 0, 2, 2>(const vint8& v) { return _mm256_castps_si256(_mm256_moveldup_ps(_mm256_castsi256_ps(v))); }
+ template<> __forceinline vint8 shuffle<1, 1, 3, 3>(const vint8& v) { return _mm256_castps_si256(_mm256_movehdup_ps(_mm256_castsi256_ps(v))); }
+ template<> __forceinline vint8 shuffle<0, 1, 0, 1>(const vint8& v) { return _mm256_castps_si256(_mm256_castpd_ps(_mm256_movedup_pd(_mm256_castps_pd(_mm256_castsi256_ps(v))))); }
+
+ __forceinline vint8 broadcast(const int* ptr) { return _mm256_castps_si256(_mm256_broadcast_ss((const float*)ptr)); }
+
+ template<int i> __forceinline vint8 insert4(const vint8& a, const vint4& b) { return _mm256_insertf128_si256(a, b, i); }
+ template<int i> __forceinline vint4 extract4(const vint8& a) { return _mm256_extractf128_si256(a, i); }
+ template<> __forceinline vint4 extract4<0>(const vint8& a) { return _mm256_castsi256_si128(a); }
+
+ __forceinline int toScalar(const vint8& v) { return _mm_cvtsi128_si32(_mm256_castsi256_si128(v)); }
+
+#if !defined(__aarch64__)
+
+__forceinline vint8 permute(const vint8& v, const __m256i& index) {
+ return _mm256_permutevar8x32_epi32(v, index);
+ }
+
+ __forceinline vint8 shuffle(const vint8& v, const __m256i& index) {
+ return _mm256_castps_si256(_mm256_permutevar_ps(_mm256_castsi256_ps(v), index));
+ }
+
+
+
+ template<int i>
+ static __forceinline vint8 align_shift_right(const vint8& a, const vint8& b) {
+#if defined(__AVX512VL__)
+ return _mm256_alignr_epi32(a, b, i);
+#else
+ return _mm256_alignr_epi8(a, b, 4*i);
+#endif
+ }
+
+#endif
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint8 vreduce_min2(const vint8& v) { return min(v,shuffle<1,0,3,2>(v)); }
+ __forceinline vint8 vreduce_min4(const vint8& v) { vint8 v1 = vreduce_min2(v); return min(v1,shuffle<2,3,0,1>(v1)); }
+ __forceinline vint8 vreduce_min (const vint8& v) { vint8 v1 = vreduce_min4(v); return min(v1,shuffle4<1,0>(v1)); }
+
+ __forceinline vint8 vreduce_max2(const vint8& v) { return max(v,shuffle<1,0,3,2>(v)); }
+ __forceinline vint8 vreduce_max4(const vint8& v) { vint8 v1 = vreduce_max2(v); return max(v1,shuffle<2,3,0,1>(v1)); }
+ __forceinline vint8 vreduce_max (const vint8& v) { vint8 v1 = vreduce_max4(v); return max(v1,shuffle4<1,0>(v1)); }
+
+ __forceinline vint8 vreduce_add2(const vint8& v) { return v + shuffle<1,0,3,2>(v); }
+ __forceinline vint8 vreduce_add4(const vint8& v) { vint8 v1 = vreduce_add2(v); return v1 + shuffle<2,3,0,1>(v1); }
+ __forceinline vint8 vreduce_add (const vint8& v) { vint8 v1 = vreduce_add4(v); return v1 + shuffle4<1,0>(v1); }
+
+ __forceinline int reduce_min(const vint8& v) { return toScalar(vreduce_min(v)); }
+ __forceinline int reduce_max(const vint8& v) { return toScalar(vreduce_max(v)); }
+ __forceinline int reduce_add(const vint8& v) { return toScalar(vreduce_add(v)); }
+
+ __forceinline size_t select_min(const vint8& v) { return bsf(movemask(v == vreduce_min(v))); }
+ __forceinline size_t select_max(const vint8& v) { return bsf(movemask(v == vreduce_max(v))); }
+
+ __forceinline size_t select_min(const vboolf8& valid, const vint8& v) { const vint8 a = select(valid,v,vint8(pos_inf)); return bsf(movemask(valid & (a == vreduce_min(a)))); }
+ __forceinline size_t select_max(const vboolf8& valid, const vint8& v) { const vint8 a = select(valid,v,vint8(neg_inf)); return bsf(movemask(valid & (a == vreduce_max(a)))); }
+
+
+ __forceinline vint8 assign(const vint4& a) { return _mm256_castsi128_si256(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Sorting networks
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vint8 usort_ascending(const vint8& v)
+ {
+ const vint8 a0 = v;
+ const vint8 b0 = shuffle<1,0,3,2>(a0);
+ const vint8 c0 = umin(a0,b0);
+ const vint8 d0 = umax(a0,b0);
+ const vint8 a1 = select<0x99 /* 0b10011001 */>(c0,d0);
+ const vint8 b1 = shuffle<2,3,0,1>(a1);
+ const vint8 c1 = umin(a1,b1);
+ const vint8 d1 = umax(a1,b1);
+ const vint8 a2 = select<0xc3 /* 0b11000011 */>(c1,d1);
+ const vint8 b2 = shuffle<1,0,3,2>(a2);
+ const vint8 c2 = umin(a2,b2);
+ const vint8 d2 = umax(a2,b2);
+ const vint8 a3 = select<0xa5 /* 0b10100101 */>(c2,d2);
+ const vint8 b3 = shuffle4<1,0>(a3);
+ const vint8 c3 = umin(a3,b3);
+ const vint8 d3 = umax(a3,b3);
+ const vint8 a4 = select<0xf /* 0b00001111 */>(c3,d3);
+ const vint8 b4 = shuffle<2,3,0,1>(a4);
+ const vint8 c4 = umin(a4,b4);
+ const vint8 d4 = umax(a4,b4);
+ const vint8 a5 = select<0x33 /* 0b00110011 */>(c4,d4);
+ const vint8 b5 = shuffle<1,0,3,2>(a5);
+ const vint8 c5 = umin(a5,b5);
+ const vint8 d5 = umax(a5,b5);
+ const vint8 a6 = select<0x55 /* 0b01010101 */>(c5,d5);
+ return a6;
+ }
+
+ __forceinline vint8 usort_descending(const vint8& v)
+ {
+ const vint8 a0 = v;
+ const vint8 b0 = shuffle<1,0,3,2>(a0);
+ const vint8 c0 = umax(a0,b0);
+ const vint8 d0 = umin(a0,b0);
+ const vint8 a1 = select<0x99 /* 0b10011001 */>(c0,d0);
+ const vint8 b1 = shuffle<2,3,0,1>(a1);
+ const vint8 c1 = umax(a1,b1);
+ const vint8 d1 = umin(a1,b1);
+ const vint8 a2 = select<0xc3 /* 0b11000011 */>(c1,d1);
+ const vint8 b2 = shuffle<1,0,3,2>(a2);
+ const vint8 c2 = umax(a2,b2);
+ const vint8 d2 = umin(a2,b2);
+ const vint8 a3 = select<0xa5 /* 0b10100101 */>(c2,d2);
+ const vint8 b3 = shuffle4<1,0>(a3);
+ const vint8 c3 = umax(a3,b3);
+ const vint8 d3 = umin(a3,b3);
+ const vint8 a4 = select<0xf /* 0b00001111 */>(c3,d3);
+ const vint8 b4 = shuffle<2,3,0,1>(a4);
+ const vint8 c4 = umax(a4,b4);
+ const vint8 d4 = umin(a4,b4);
+ const vint8 a5 = select<0x33 /* 0b00110011 */>(c4,d4);
+ const vint8 b5 = shuffle<1,0,3,2>(a5);
+ const vint8 c5 = umax(a5,b5);
+ const vint8 d5 = umin(a5,b5);
+ const vint8 a6 = select<0x55 /* 0b01010101 */>(c5,d5);
+ return a6;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vint8& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ", " << a[4] << ", " << a[5] << ", " << a[6] << ", " << a[7] << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vllong4_avx2.h b/thirdparty/embree-aarch64/common/simd/vllong4_avx2.h
new file mode 100644
index 0000000000..de3ebc16a7
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vllong4_avx2.h
@@ -0,0 +1,358 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 4-wide AVX2 64-bit long long type */
+ template<>
+ struct vllong<4>
+ {
+ ALIGNED_STRUCT_(32);
+
+ typedef vboold4 Bool;
+
+ enum { size = 4 }; // number of SIMD elements
+ union { // data
+ __m256i v;
+ long long i[4];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong() {}
+ __forceinline vllong(const vllong4& t) { v = t.v; }
+ __forceinline vllong4& operator =(const vllong4& f) { v = f.v; return *this; }
+
+ __forceinline vllong(const __m256i& t) { v = t; }
+ __forceinline operator __m256i() const { return v; }
+ __forceinline operator __m256d() const { return _mm256_castsi256_pd(v); }
+
+
+ __forceinline vllong(long long i) {
+ v = _mm256_set1_epi64x(i);
+ }
+
+ __forceinline vllong(long long a, long long b, long long c, long long d) {
+ v = _mm256_set_epi64x(d,c,b,a);
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong(ZeroTy) : v(_mm256_setzero_si256()) {}
+ __forceinline vllong(OneTy) : v(_mm256_set1_epi64x(1)) {}
+ __forceinline vllong(StepTy) : v(_mm256_set_epi64x(3,2,1,0)) {}
+ __forceinline vllong(ReverseStepTy) : v(_mm256_set_epi64x(0,1,2,3)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline void store_nt(void* __restrict__ ptr, const vllong4& a) {
+ _mm256_stream_ps((float*)ptr,_mm256_castsi256_ps(a));
+ }
+
+ static __forceinline vllong4 loadu(const void* addr)
+ {
+ return _mm256_loadu_si256((__m256i*)addr);
+ }
+
+ static __forceinline vllong4 load(const vllong4* addr) {
+ return _mm256_load_si256((__m256i*)addr);
+ }
+
+ static __forceinline vllong4 load(const long long* addr) {
+ return _mm256_load_si256((__m256i*)addr);
+ }
+
+ static __forceinline void store(void* ptr, const vllong4& v) {
+ _mm256_store_si256((__m256i*)ptr,v);
+ }
+
+ static __forceinline void storeu(void* ptr, const vllong4& v) {
+ _mm256_storeu_si256((__m256i*)ptr,v);
+ }
+
+ static __forceinline void storeu(const vboold4& mask, long long* ptr, const vllong4& f) {
+#if defined(__AVX512VL__)
+ _mm256_mask_storeu_epi64(ptr,mask,f);
+#else
+ _mm256_maskstore_pd((double*)ptr,mask,_mm256_castsi256_pd(f));
+#endif
+ }
+
+ static __forceinline void store(const vboold4& mask, void* ptr, const vllong4& f) {
+#if defined(__AVX512VL__)
+ _mm256_mask_store_epi64(ptr,mask,f);
+#else
+ _mm256_maskstore_pd((double*)ptr,mask,_mm256_castsi256_pd(f));
+#endif
+ }
+
+ static __forceinline vllong4 broadcast64bit(size_t v) {
+ return _mm256_set1_epi64x(v);
+ }
+
+ static __forceinline size_t extract64bit(const vllong4& v)
+ {
+ return _mm_cvtsi128_si64(_mm256_castsi256_si128(v));
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline long long& operator [](size_t index) { assert(index < 4); return i[index]; }
+ __forceinline const long long& operator [](size_t index) const { assert(index < 4); return i[index]; }
+
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong4 select(const vboold4& m, const vllong4& t, const vllong4& f) {
+ #if defined(__AVX512VL__)
+ return _mm256_mask_blend_epi64(m, f, t);
+ #else
+ return _mm256_castpd_si256(_mm256_blendv_pd(_mm256_castsi256_pd(f), _mm256_castsi256_pd(t), m));
+ #endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboold4 asBool(const vllong4& a) { return _mm256_movepi64_mask(a); }
+#else
+ __forceinline vboold4 asBool(const vllong4& a) { return _mm256_castsi256_pd(a); }
+#endif
+
+ __forceinline vllong4 operator +(const vllong4& a) { return a; }
+ __forceinline vllong4 operator -(const vllong4& a) { return _mm256_sub_epi64(_mm256_setzero_si256(), a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong4 operator +(const vllong4& a, const vllong4& b) { return _mm256_add_epi64(a, b); }
+ __forceinline vllong4 operator +(const vllong4& a, long long b) { return a + vllong4(b); }
+ __forceinline vllong4 operator +(long long a, const vllong4& b) { return vllong4(a) + b; }
+
+ __forceinline vllong4 operator -(const vllong4& a, const vllong4& b) { return _mm256_sub_epi64(a, b); }
+ __forceinline vllong4 operator -(const vllong4& a, long long b) { return a - vllong4(b); }
+ __forceinline vllong4 operator -(long long a, const vllong4& b) { return vllong4(a) - b; }
+
+ /* only low 32bit part */
+ __forceinline vllong4 operator *(const vllong4& a, const vllong4& b) { return _mm256_mul_epi32(a, b); }
+ __forceinline vllong4 operator *(const vllong4& a, long long b) { return a * vllong4(b); }
+ __forceinline vllong4 operator *(long long a, const vllong4& b) { return vllong4(a) * b; }
+
+ __forceinline vllong4 operator &(const vllong4& a, const vllong4& b) { return _mm256_and_si256(a, b); }
+ __forceinline vllong4 operator &(const vllong4& a, long long b) { return a & vllong4(b); }
+ __forceinline vllong4 operator &(long long a, const vllong4& b) { return vllong4(a) & b; }
+
+ __forceinline vllong4 operator |(const vllong4& a, const vllong4& b) { return _mm256_or_si256(a, b); }
+ __forceinline vllong4 operator |(const vllong4& a, long long b) { return a | vllong4(b); }
+ __forceinline vllong4 operator |(long long a, const vllong4& b) { return vllong4(a) | b; }
+
+ __forceinline vllong4 operator ^(const vllong4& a, const vllong4& b) { return _mm256_xor_si256(a, b); }
+ __forceinline vllong4 operator ^(const vllong4& a, long long b) { return a ^ vllong4(b); }
+ __forceinline vllong4 operator ^(long long a, const vllong4& b) { return vllong4(a) ^ b; }
+
+ __forceinline vllong4 operator <<(const vllong4& a, long long n) { return _mm256_slli_epi64(a, (int)n); }
+ //__forceinline vllong4 operator >>(const vllong4& a, long long n) { return _mm256_srai_epi64(a, n); }
+
+ __forceinline vllong4 operator <<(const vllong4& a, const vllong4& n) { return _mm256_sllv_epi64(a, n); }
+ //__forceinline vllong4 operator >>(const vllong4& a, const vllong4& n) { return _mm256_srav_epi64(a, n); }
+ //__forceinline vllong4 sra(const vllong4& a, long long b) { return _mm256_srai_epi64(a, b); }
+
+ __forceinline vllong4 srl(const vllong4& a, long long b) { return _mm256_srli_epi64(a, (int)b); }
+
+ //__forceinline vllong4 min(const vllong4& a, const vllong4& b) { return _mm256_min_epi64(a, b); }
+ //__forceinline vllong4 min(const vllong4& a, long long b) { return min(a,vllong4(b)); }
+ //__forceinline vllong4 min(long long a, const vllong4& b) { return min(vllong4(a),b); }
+
+ //__forceinline vllong4 max(const vllong4& a, const vllong4& b) { return _mm256_max_epi64(a, b); }
+ //__forceinline vllong4 max(const vllong4& a, long long b) { return max(a,vllong4(b)); }
+ //__forceinline vllong4 max(long long a, const vllong4& b) { return max(vllong4(a),b); }
+
+#if defined(__AVX512VL__)
+ __forceinline vllong4 mask_and(const vboold4& m, const vllong4& c, const vllong4& a, const vllong4& b) { return _mm256_mask_and_epi64(c,m,a,b); }
+ __forceinline vllong4 mask_or (const vboold4& m, const vllong4& c, const vllong4& a, const vllong4& b) { return _mm256_mask_or_epi64(c,m,a,b); }
+#else
+ __forceinline vllong4 mask_and(const vboold4& m, const vllong4& c, const vllong4& a, const vllong4& b) { return select(m, a & b, c); }
+ __forceinline vllong4 mask_or (const vboold4& m, const vllong4& c, const vllong4& a, const vllong4& b) { return select(m, a | b, c); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong4& operator +=(vllong4& a, const vllong4& b) { return a = a + b; }
+ __forceinline vllong4& operator +=(vllong4& a, long long b) { return a = a + b; }
+
+ __forceinline vllong4& operator -=(vllong4& a, const vllong4& b) { return a = a - b; }
+ __forceinline vllong4& operator -=(vllong4& a, long long b) { return a = a - b; }
+
+ __forceinline vllong4& operator *=(vllong4& a, const vllong4& b) { return a = a * b; }
+ __forceinline vllong4& operator *=(vllong4& a, long long b) { return a = a * b; }
+
+ __forceinline vllong4& operator &=(vllong4& a, const vllong4& b) { return a = a & b; }
+ __forceinline vllong4& operator &=(vllong4& a, long long b) { return a = a & b; }
+
+ __forceinline vllong4& operator |=(vllong4& a, const vllong4& b) { return a = a | b; }
+ __forceinline vllong4& operator |=(vllong4& a, long long b) { return a = a | b; }
+
+ __forceinline vllong4& operator <<=(vllong4& a, long long b) { return a = a << b; }
+ //__forceinline vllong4& operator >>=(vllong4& a, long long b) { return a = a >> b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboold4 operator ==(const vllong4& a, const vllong4& b) { return _mm256_cmp_epi64_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboold4 operator !=(const vllong4& a, const vllong4& b) { return _mm256_cmp_epi64_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboold4 operator < (const vllong4& a, const vllong4& b) { return _mm256_cmp_epi64_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboold4 operator >=(const vllong4& a, const vllong4& b) { return _mm256_cmp_epi64_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboold4 operator > (const vllong4& a, const vllong4& b) { return _mm256_cmp_epi64_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboold4 operator <=(const vllong4& a, const vllong4& b) { return _mm256_cmp_epi64_mask(a,b,_MM_CMPINT_LE); }
+#else
+ __forceinline vboold4 operator ==(const vllong4& a, const vllong4& b) { return _mm256_cmpeq_epi64(a,b); }
+ __forceinline vboold4 operator !=(const vllong4& a, const vllong4& b) { return !(a == b); }
+ __forceinline vboold4 operator > (const vllong4& a, const vllong4& b) { return _mm256_cmpgt_epi64(a,b); }
+ __forceinline vboold4 operator < (const vllong4& a, const vllong4& b) { return _mm256_cmpgt_epi64(b,a); }
+ __forceinline vboold4 operator >=(const vllong4& a, const vllong4& b) { return !(a < b); }
+ __forceinline vboold4 operator <=(const vllong4& a, const vllong4& b) { return !(a > b); }
+#endif
+
+ __forceinline vboold4 operator ==(const vllong4& a, long long b) { return a == vllong4(b); }
+ __forceinline vboold4 operator ==(long long a, const vllong4& b) { return vllong4(a) == b; }
+
+ __forceinline vboold4 operator !=(const vllong4& a, long long b) { return a != vllong4(b); }
+ __forceinline vboold4 operator !=(long long a, const vllong4& b) { return vllong4(a) != b; }
+
+ __forceinline vboold4 operator > (const vllong4& a, long long b) { return a > vllong4(b); }
+ __forceinline vboold4 operator > (long long a, const vllong4& b) { return vllong4(a) > b; }
+
+ __forceinline vboold4 operator < (const vllong4& a, long long b) { return a < vllong4(b); }
+ __forceinline vboold4 operator < (long long a, const vllong4& b) { return vllong4(a) < b; }
+
+ __forceinline vboold4 operator >=(const vllong4& a, long long b) { return a >= vllong4(b); }
+ __forceinline vboold4 operator >=(long long a, const vllong4& b) { return vllong4(a) >= b; }
+
+ __forceinline vboold4 operator <=(const vllong4& a, long long b) { return a <= vllong4(b); }
+ __forceinline vboold4 operator <=(long long a, const vllong4& b) { return vllong4(a) <= b; }
+
+ __forceinline vboold4 eq(const vllong4& a, const vllong4& b) { return a == b; }
+ __forceinline vboold4 ne(const vllong4& a, const vllong4& b) { return a != b; }
+ __forceinline vboold4 lt(const vllong4& a, const vllong4& b) { return a < b; }
+ __forceinline vboold4 ge(const vllong4& a, const vllong4& b) { return a >= b; }
+ __forceinline vboold4 gt(const vllong4& a, const vllong4& b) { return a > b; }
+ __forceinline vboold4 le(const vllong4& a, const vllong4& b) { return a <= b; }
+
+#if defined(__AVX512VL__)
+ __forceinline vboold4 eq(const vboold4& mask, const vllong4& a, const vllong4& b) { return _mm256_mask_cmp_epi64_mask(mask, a, b, _MM_CMPINT_EQ); }
+ __forceinline vboold4 ne(const vboold4& mask, const vllong4& a, const vllong4& b) { return _mm256_mask_cmp_epi64_mask(mask, a, b, _MM_CMPINT_NE); }
+ __forceinline vboold4 lt(const vboold4& mask, const vllong4& a, const vllong4& b) { return _mm256_mask_cmp_epi64_mask(mask, a, b, _MM_CMPINT_LT); }
+ __forceinline vboold4 ge(const vboold4& mask, const vllong4& a, const vllong4& b) { return _mm256_mask_cmp_epi64_mask(mask, a, b, _MM_CMPINT_GE); }
+ __forceinline vboold4 gt(const vboold4& mask, const vllong4& a, const vllong4& b) { return _mm256_mask_cmp_epi64_mask(mask, a, b, _MM_CMPINT_GT); }
+ __forceinline vboold4 le(const vboold4& mask, const vllong4& a, const vllong4& b) { return _mm256_mask_cmp_epi64_mask(mask, a, b, _MM_CMPINT_LE); }
+#else
+ __forceinline vboold4 eq(const vboold4& mask, const vllong4& a, const vllong4& b) { return mask & (a == b); }
+ __forceinline vboold4 ne(const vboold4& mask, const vllong4& a, const vllong4& b) { return mask & (a != b); }
+ __forceinline vboold4 lt(const vboold4& mask, const vllong4& a, const vllong4& b) { return mask & (a < b); }
+ __forceinline vboold4 ge(const vboold4& mask, const vllong4& a, const vllong4& b) { return mask & (a >= b); }
+ __forceinline vboold4 gt(const vboold4& mask, const vllong4& a, const vllong4& b) { return mask & (a > b); }
+ __forceinline vboold4 le(const vboold4& mask, const vllong4& a, const vllong4& b) { return mask & (a <= b); }
+#endif
+
+ __forceinline void xchg(const vboold4& m, vllong4& a, vllong4& b) {
+ const vllong4 c = a; a = select(m,b,a); b = select(m,c,b);
+ }
+
+ __forceinline vboold4 test(const vllong4& a, const vllong4& b) {
+#if defined(__AVX512VL__)
+ return _mm256_test_epi64_mask(a,b);
+#else
+ return _mm256_testz_si256(a,b);
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<int i0, int i1>
+ __forceinline vllong4 shuffle(const vllong4& v) {
+ return _mm256_castpd_si256(_mm256_permute_pd(_mm256_castsi256_pd(v), (i1 << 3) | (i0 << 2) | (i1 << 1) | i0));
+ }
+
+ template<int i>
+ __forceinline vllong4 shuffle(const vllong4& v) {
+ return shuffle<i, i>(v);
+ }
+
+ template<int i0, int i1>
+ __forceinline vllong4 shuffle2(const vllong4& v) {
+ return _mm256_castpd_si256(_mm256_permute2f128_pd(_mm256_castsi256_pd(v), _mm256_castsi256_pd(v), (i1 << 4) | i0));
+ }
+
+ __forceinline long long toScalar(const vllong4& v) {
+ return _mm_cvtsi128_si64(_mm256_castsi256_si128(v));
+ }
+
+#if defined(__AVX512VL__)
+ __forceinline vllong4 permute(const vllong4& a, const __m256i& index) {
+ // workaround for GCC 7.x
+#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
+ return _mm256_permutex2var_epi64(a,index,a);
+#else
+ return _mm256_permutexvar_epi64(index,a);
+#endif
+ }
+
+ __forceinline vllong4 permutex2var(const vllong4& index, const vllong4& a, const vllong4& b) {
+ return _mm256_permutex2var_epi64(a,index,b);
+ }
+
+#endif
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+
+ __forceinline vllong4 vreduce_and2(const vllong4& x) { return x & shuffle<1,0>(x); }
+ __forceinline vllong4 vreduce_and (const vllong4& y) { const vllong4 x = vreduce_and2(y); return x & shuffle2<1,0>(x); }
+
+ __forceinline vllong4 vreduce_or2(const vllong4& x) { return x | shuffle<1,0>(x); }
+ __forceinline vllong4 vreduce_or (const vllong4& y) { const vllong4 x = vreduce_or2(y); return x | shuffle2<1,0>(x); }
+
+ __forceinline vllong4 vreduce_add2(const vllong4& x) { return x + shuffle<1,0>(x); }
+ __forceinline vllong4 vreduce_add (const vllong4& y) { const vllong4 x = vreduce_add2(y); return x + shuffle2<1,0>(x); }
+
+ __forceinline long long reduce_add(const vllong4& a) { return toScalar(vreduce_add(a)); }
+ __forceinline long long reduce_or (const vllong4& a) { return toScalar(vreduce_or(a)); }
+ __forceinline long long reduce_and(const vllong4& a) { return toScalar(vreduce_and(a)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vllong4& v)
+ {
+ cout << "<" << v[0];
+ for (size_t i=1; i<4; i++) cout << ", " << v[i];
+ cout << ">";
+ return cout;
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vllong8_avx512.h b/thirdparty/embree-aarch64/common/simd/vllong8_avx512.h
new file mode 100644
index 0000000000..76dddd8991
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vllong8_avx512.h
@@ -0,0 +1,381 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 8-wide AVX-512 64-bit long long type */
+ template<>
+ struct vllong<8>
+ {
+ ALIGNED_STRUCT_(64);
+
+ typedef vboold8 Bool;
+
+ enum { size = 8 }; // number of SIMD elements
+ union { // data
+ __m512i v;
+ long long i[8];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong() {}
+ __forceinline vllong(const vllong8& t) { v = t.v; }
+ __forceinline vllong8& operator =(const vllong8& f) { v = f.v; return *this; }
+
+ __forceinline vllong(const __m512i& t) { v = t; }
+ __forceinline operator __m512i() const { return v; }
+ __forceinline operator __m256i() const { return _mm512_castsi512_si256(v); }
+
+ __forceinline vllong(long long i) {
+ v = _mm512_set1_epi64(i);
+ }
+
+ __forceinline vllong(long long a, long long b, long long c, long long d) {
+ v = _mm512_set4_epi64(d,c,b,a);
+ }
+
+ __forceinline vllong(long long a0, long long a1, long long a2, long long a3,
+ long long a4, long long a5, long long a6, long long a7)
+ {
+ v = _mm512_set_epi64(a7,a6,a5,a4,a3,a2,a1,a0);
+ }
+
+ __forceinline vllong(const vllong<4>& i) {
+ v = _mm512_broadcast_i64x4(i);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong(ZeroTy) : v(_mm512_setzero_epi32()) {}
+ __forceinline vllong(OneTy) : v(_mm512_set1_epi64(1)) {}
+ __forceinline vllong(StepTy) : v(_mm512_set_epi64(7,6,5,4,3,2,1,0)) {}
+ __forceinline vllong(ReverseStepTy) : v(_mm512_setr_epi64(7,6,5,4,3,2,1,0)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline void store_nt(void* __restrict__ ptr, const vllong8& a) {
+ _mm512_stream_si512((__m512i*)ptr,a);
+ }
+
+ static __forceinline vllong8 loadu(const void* addr) {
+ return _mm512_loadu_si512(addr);
+ }
+
+ static __forceinline vllong8 load(const vllong8* addr) {
+ return _mm512_load_si512(addr);
+ }
+
+ static __forceinline vllong8 load(const long long* addr) {
+ return _mm512_load_si512(addr);
+ }
+
+ static __forceinline vllong8 load(const uint8_t* ptr) {
+ return _mm512_cvtepu8_epi64(*(__m128i*)ptr);
+ }
+
+ static __forceinline void store(void* ptr, const vllong8& v) {
+ _mm512_store_si512(ptr,v);
+ }
+
+ static __forceinline void storeu(void* ptr, const vllong8& v) {
+ _mm512_storeu_si512(ptr,v);
+ }
+
+ static __forceinline void storeu(const vboold8& mask, long long* ptr, const vllong8& f) {
+ _mm512_mask_storeu_epi64(ptr,mask,f);
+ }
+
+ static __forceinline void store(const vboold8& mask, void* addr, const vllong8& v2) {
+ _mm512_mask_store_epi64(addr,mask,v2);
+ }
+
+ /* pass by value to avoid compiler generating inefficient code */
+ static __forceinline void storeu_compact(const vboold8 mask, void* addr, const vllong8& reg) {
+ _mm512_mask_compressstoreu_epi64(addr,mask,reg);
+ }
+
+ static __forceinline vllong8 compact64bit(const vboold8& mask, vllong8& v) {
+ return _mm512_mask_compress_epi64(v,mask,v);
+ }
+
+ static __forceinline vllong8 compact64bit(const vboold8& mask, vllong8& dest, const vllong8& source) {
+ return _mm512_mask_compress_epi64(dest,mask,source);
+ }
+
+ static __forceinline vllong8 compact(const vboold8& mask, vllong8& v) {
+ return _mm512_mask_compress_epi64(v,mask,v);
+ }
+
+ static __forceinline vllong8 compact(const vboold8& mask, const vllong8& a, vllong8& b) {
+ return _mm512_mask_compress_epi64(a,mask,b);
+ }
+
+ static __forceinline vllong8 expand(const vboold8& mask, const vllong8& a, vllong8& b) {
+ return _mm512_mask_expand_epi64(b,mask,a);
+ }
+
+ static __forceinline vllong8 broadcast64bit(size_t v) {
+ return _mm512_set1_epi64(v);
+ }
+
+ static __forceinline size_t extract64bit(const vllong8& v)
+ {
+ return _mm_cvtsi128_si64(_mm512_castsi512_si128(v));
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline long long& operator [](size_t index) { assert(index < 8); return i[index]; }
+ __forceinline const long long& operator [](size_t index) const { assert(index < 8); return i[index]; }
+
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold8 asBool(const vllong8& a) { return _mm512_movepi64_mask(a); }
+
+ __forceinline vllong8 operator +(const vllong8& a) { return a; }
+ __forceinline vllong8 operator -(const vllong8& a) { return _mm512_sub_epi64(_mm512_setzero_epi32(), a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong8 operator +(const vllong8& a, const vllong8& b) { return _mm512_add_epi64(a, b); }
+ __forceinline vllong8 operator +(const vllong8& a, long long b) { return a + vllong8(b); }
+ __forceinline vllong8 operator +(long long a, const vllong8& b) { return vllong8(a) + b; }
+
+ __forceinline vllong8 operator -(const vllong8& a, const vllong8& b) { return _mm512_sub_epi64(a, b); }
+ __forceinline vllong8 operator -(const vllong8& a, long long b) { return a - vllong8(b); }
+ __forceinline vllong8 operator -(long long a, const vllong8& b) { return vllong8(a) - b; }
+
+ __forceinline vllong8 operator *(const vllong8& a, const vllong8& b) { return _mm512_mullo_epi64(a, b); }
+ __forceinline vllong8 operator *(const vllong8& a, long long b) { return a * vllong8(b); }
+ __forceinline vllong8 operator *(long long a, const vllong8& b) { return vllong8(a) * b; }
+
+ __forceinline vllong8 operator &(const vllong8& a, const vllong8& b) { return _mm512_and_epi64(a, b); }
+ __forceinline vllong8 operator &(const vllong8& a, long long b) { return a & vllong8(b); }
+ __forceinline vllong8 operator &(long long a, const vllong8& b) { return vllong8(a) & b; }
+
+ __forceinline vllong8 operator |(const vllong8& a, const vllong8& b) { return _mm512_or_epi64(a, b); }
+ __forceinline vllong8 operator |(const vllong8& a, long long b) { return a | vllong8(b); }
+ __forceinline vllong8 operator |(long long a, const vllong8& b) { return vllong8(a) | b; }
+
+ __forceinline vllong8 operator ^(const vllong8& a, const vllong8& b) { return _mm512_xor_epi64(a, b); }
+ __forceinline vllong8 operator ^(const vllong8& a, long long b) { return a ^ vllong8(b); }
+ __forceinline vllong8 operator ^(long long a, const vllong8& b) { return vllong8(a) ^ b; }
+
+ __forceinline vllong8 operator <<(const vllong8& a, long long n) { return _mm512_slli_epi64(a, n); }
+ __forceinline vllong8 operator >>(const vllong8& a, long long n) { return _mm512_srai_epi64(a, n); }
+
+ __forceinline vllong8 operator <<(const vllong8& a, const vllong8& n) { return _mm512_sllv_epi64(a, n); }
+ __forceinline vllong8 operator >>(const vllong8& a, const vllong8& n) { return _mm512_srav_epi64(a, n); }
+
+ __forceinline vllong8 sll (const vllong8& a, long long b) { return _mm512_slli_epi64(a, b); }
+ __forceinline vllong8 sra (const vllong8& a, long long b) { return _mm512_srai_epi64(a, b); }
+ __forceinline vllong8 srl (const vllong8& a, long long b) { return _mm512_srli_epi64(a, b); }
+
+ __forceinline vllong8 min(const vllong8& a, const vllong8& b) { return _mm512_min_epi64(a, b); }
+ __forceinline vllong8 min(const vllong8& a, long long b) { return min(a,vllong8(b)); }
+ __forceinline vllong8 min(long long a, const vllong8& b) { return min(vllong8(a),b); }
+
+ __forceinline vllong8 max(const vllong8& a, const vllong8& b) { return _mm512_max_epi64(a, b); }
+ __forceinline vllong8 max(const vllong8& a, long long b) { return max(a,vllong8(b)); }
+ __forceinline vllong8 max(long long a, const vllong8& b) { return max(vllong8(a),b); }
+
+ __forceinline vllong8 mask_add(const vboold8& m, const vllong8& c, const vllong8& a, const vllong8& b) { return _mm512_mask_add_epi64(c,m,a,b); }
+ __forceinline vllong8 mask_sub(const vboold8& m, const vllong8& c, const vllong8& a, const vllong8& b) { return _mm512_mask_sub_epi64(c,m,a,b); }
+
+ __forceinline vllong8 mask_and(const vboold8& m, const vllong8& c, const vllong8& a, const vllong8& b) { return _mm512_mask_and_epi64(c,m,a,b); }
+ __forceinline vllong8 mask_or (const vboold8& m, const vllong8& c, const vllong8& a, const vllong8& b) { return _mm512_mask_or_epi64(c,m,a,b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong8& operator +=(vllong8& a, const vllong8& b) { return a = a + b; }
+ __forceinline vllong8& operator +=(vllong8& a, long long b) { return a = a + b; }
+
+ __forceinline vllong8& operator -=(vllong8& a, const vllong8& b) { return a = a - b; }
+ __forceinline vllong8& operator -=(vllong8& a, long long b) { return a = a - b; }
+
+ __forceinline vllong8& operator *=(vllong8& a, const vllong8& b) { return a = a * b; }
+ __forceinline vllong8& operator *=(vllong8& a, long long b) { return a = a * b; }
+
+ __forceinline vllong8& operator &=(vllong8& a, const vllong8& b) { return a = a & b; }
+ __forceinline vllong8& operator &=(vllong8& a, long long b) { return a = a & b; }
+
+ __forceinline vllong8& operator |=(vllong8& a, const vllong8& b) { return a = a | b; }
+ __forceinline vllong8& operator |=(vllong8& a, long long b) { return a = a | b; }
+
+ __forceinline vllong8& operator <<=(vllong8& a, long long b) { return a = a << b; }
+ __forceinline vllong8& operator >>=(vllong8& a, long long b) { return a = a >> b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboold8 operator ==(const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboold8 operator ==(const vllong8& a, long long b) { return a == vllong8(b); }
+ __forceinline vboold8 operator ==(long long a, const vllong8& b) { return vllong8(a) == b; }
+
+ __forceinline vboold8 operator !=(const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboold8 operator !=(const vllong8& a, long long b) { return a != vllong8(b); }
+ __forceinline vboold8 operator !=(long long a, const vllong8& b) { return vllong8(a) != b; }
+
+ __forceinline vboold8 operator < (const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboold8 operator < (const vllong8& a, long long b) { return a < vllong8(b); }
+ __forceinline vboold8 operator < (long long a, const vllong8& b) { return vllong8(a) < b; }
+
+ __forceinline vboold8 operator >=(const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboold8 operator >=(const vllong8& a, long long b) { return a >= vllong8(b); }
+ __forceinline vboold8 operator >=(long long a, const vllong8& b) { return vllong8(a) >= b; }
+
+ __forceinline vboold8 operator > (const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboold8 operator > (const vllong8& a, long long b) { return a > vllong8(b); }
+ __forceinline vboold8 operator > (long long a, const vllong8& b) { return vllong8(a) > b; }
+
+ __forceinline vboold8 operator <=(const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_LE); }
+ __forceinline vboold8 operator <=(const vllong8& a, long long b) { return a <= vllong8(b); }
+ __forceinline vboold8 operator <=(long long a, const vllong8& b) { return vllong8(a) <= b; }
+
+ __forceinline vboold8 eq(const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboold8 ne(const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboold8 lt(const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboold8 ge(const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboold8 gt(const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboold8 le(const vllong8& a, const vllong8& b) { return _mm512_cmp_epi64_mask(a,b,_MM_CMPINT_LE); }
+
+ __forceinline vboold8 eq(const vboold8 mask, const vllong8& a, const vllong8& b) { return _mm512_mask_cmp_epi64_mask(mask,a,b,_MM_CMPINT_EQ); }
+ __forceinline vboold8 ne(const vboold8 mask, const vllong8& a, const vllong8& b) { return _mm512_mask_cmp_epi64_mask(mask,a,b,_MM_CMPINT_NE); }
+ __forceinline vboold8 lt(const vboold8 mask, const vllong8& a, const vllong8& b) { return _mm512_mask_cmp_epi64_mask(mask,a,b,_MM_CMPINT_LT); }
+ __forceinline vboold8 ge(const vboold8 mask, const vllong8& a, const vllong8& b) { return _mm512_mask_cmp_epi64_mask(mask,a,b,_MM_CMPINT_GE); }
+ __forceinline vboold8 gt(const vboold8 mask, const vllong8& a, const vllong8& b) { return _mm512_mask_cmp_epi64_mask(mask,a,b,_MM_CMPINT_GT); }
+ __forceinline vboold8 le(const vboold8 mask, const vllong8& a, const vllong8& b) { return _mm512_mask_cmp_epi64_mask(mask,a,b,_MM_CMPINT_LE); }
+
+ __forceinline vllong8 select(const vboold8& m, const vllong8& t, const vllong8& f) {
+ return _mm512_mask_or_epi64(f,m,t,t);
+ }
+
+ __forceinline void xchg(const vboold8& m, vllong8& a, vllong8& b) {
+ const vllong8 c = a; a = select(m,b,a); b = select(m,c,b);
+ }
+
+ __forceinline vboold8 test(const vboold8& m, const vllong8& a, const vllong8& b) {
+ return _mm512_mask_test_epi64_mask(m,a,b);
+ }
+
+ __forceinline vboold8 test(const vllong8& a, const vllong8& b) {
+ return _mm512_test_epi64_mask(a,b);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<int i0, int i1>
+ __forceinline vllong8 shuffle(const vllong8& v) {
+ return _mm512_castpd_si512(_mm512_permute_pd(_mm512_castsi512_pd(v), (i1 << 7) | (i0 << 6) | (i1 << 5) | (i0 << 4) | (i1 << 3) | (i0 << 2) | (i1 << 1) | i0));
+ }
+
+ template<int i>
+ __forceinline vllong8 shuffle(const vllong8& v) {
+ return shuffle<i, i>(v);
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vllong8 shuffle(const vllong8& v) {
+ return _mm512_permutex_epi64(v, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+
+ template<int i0, int i1>
+ __forceinline vllong8 shuffle4(const vllong8& v) {
+ return _mm512_shuffle_i64x2(v, v, _MM_SHUFFLE(i1*2+1, i1*2, i0*2+1, i0*2));
+ }
+
+ template<int i>
+ __forceinline vllong8 shuffle4(const vllong8& v) {
+ return shuffle4<i, i>(v);
+ }
+
+ template<int i>
+ __forceinline vllong8 align_shift_right(const vllong8& a, const vllong8& b) {
+ return _mm512_alignr_epi64(a, b, i);
+ };
+
+ __forceinline long long toScalar(const vllong8& v) {
+ return _mm_cvtsi128_si64(_mm512_castsi512_si128(v));
+ }
+
+ __forceinline vllong8 zeroExtend32Bit(const __m512i& a) {
+ return _mm512_cvtepu32_epi64(_mm512_castsi512_si256(a));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong8 vreduce_min2(vllong8 x) { return min(x, shuffle<1,0,3,2>(x)); }
+ __forceinline vllong8 vreduce_min4(vllong8 x) { x = vreduce_min2(x); return min(x, shuffle<2,3,0,1>(x)); }
+ __forceinline vllong8 vreduce_min (vllong8 x) { x = vreduce_min4(x); return min(x, shuffle4<1,0>(x)); }
+
+ __forceinline vllong8 vreduce_max2(vllong8 x) { return max(x, shuffle<1,0,3,2>(x)); }
+ __forceinline vllong8 vreduce_max4(vllong8 x) { x = vreduce_max2(x); return max(x, shuffle<2,3,0,1>(x)); }
+ __forceinline vllong8 vreduce_max (vllong8 x) { x = vreduce_max4(x); return max(x, shuffle4<1,0>(x)); }
+
+ __forceinline vllong8 vreduce_and2(vllong8 x) { return x & shuffle<1,0,3,2>(x); }
+ __forceinline vllong8 vreduce_and4(vllong8 x) { x = vreduce_and2(x); return x & shuffle<2,3,0,1>(x); }
+ __forceinline vllong8 vreduce_and (vllong8 x) { x = vreduce_and4(x); return x & shuffle4<1,0>(x); }
+
+ __forceinline vllong8 vreduce_or2(vllong8 x) { return x | shuffle<1,0,3,2>(x); }
+ __forceinline vllong8 vreduce_or4(vllong8 x) { x = vreduce_or2(x); return x | shuffle<2,3,0,1>(x); }
+ __forceinline vllong8 vreduce_or (vllong8 x) { x = vreduce_or4(x); return x | shuffle4<1,0>(x); }
+
+ __forceinline vllong8 vreduce_add2(vllong8 x) { return x + shuffle<1,0,3,2>(x); }
+ __forceinline vllong8 vreduce_add4(vllong8 x) { x = vreduce_add2(x); return x + shuffle<2,3,0,1>(x); }
+ __forceinline vllong8 vreduce_add (vllong8 x) { x = vreduce_add4(x); return x + shuffle4<1,0>(x); }
+
+ __forceinline long long reduce_min(const vllong8& v) { return toScalar(vreduce_min(v)); }
+ __forceinline long long reduce_max(const vllong8& v) { return toScalar(vreduce_max(v)); }
+ __forceinline long long reduce_and(const vllong8& v) { return toScalar(vreduce_and(v)); }
+ __forceinline long long reduce_or (const vllong8& v) { return toScalar(vreduce_or (v)); }
+ __forceinline long long reduce_add(const vllong8& v) { return toScalar(vreduce_add(v)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Memory load and store operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vllong8 permute(const vllong8& v, const vllong8& index) {
+ return _mm512_permutexvar_epi64(index,v);
+ }
+
+ __forceinline vllong8 reverse(const vllong8& a) {
+ return permute(a,vllong8(reverse_step));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vllong8& v)
+ {
+ cout << "<" << v[0];
+ for (size_t i=1; i<8; i++) cout << ", " << v[i];
+ cout << ">";
+ return cout;
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vuint16_avx512.h b/thirdparty/embree-aarch64/common/simd/vuint16_avx512.h
new file mode 100644
index 0000000000..39752611bb
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vuint16_avx512.h
@@ -0,0 +1,443 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 16-wide AVX-512 unsigned integer type */
+ template<>
+ struct vuint<16>
+ {
+ ALIGNED_STRUCT_(64);
+
+ typedef vboolf16 Bool;
+ typedef vuint16 UInt;
+ typedef vfloat16 Float;
+
+ enum { size = 16 }; // number of SIMD elements
+ union { // data
+ __m512i v;
+ unsigned int i[16];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint() {}
+ __forceinline vuint(const vuint16& t) { v = t.v; }
+ __forceinline vuint16& operator =(const vuint16& f) { v = f.v; return *this; }
+
+ __forceinline vuint(const __m512i& t) { v = t; }
+ __forceinline operator __m512i() const { return v; }
+ __forceinline operator __m256i() const { return _mm512_castsi512_si256(v); }
+
+ __forceinline vuint(unsigned int i) {
+ v = _mm512_set1_epi32(i);
+ }
+
+ __forceinline vuint(const vuint4& i) {
+ v = _mm512_broadcast_i32x4(i);
+ }
+
+ __forceinline vuint(const vuint8& i) {
+ v = _mm512_castps_si512(_mm512_castpd_ps(_mm512_broadcast_f64x4(_mm256_castsi256_pd(i))));
+ }
+
+ __forceinline vuint(unsigned int a, unsigned int b, unsigned int c, unsigned int d) {
+ v = _mm512_set4_epi32(d,c,b,a);
+ }
+
+ __forceinline vuint(unsigned int a0 , unsigned int a1 , unsigned int a2 , unsigned int a3,
+ unsigned int a4 , unsigned int a5 , unsigned int a6 , unsigned int a7,
+ unsigned int a8 , unsigned int a9 , unsigned int a10, unsigned int a11,
+ unsigned int a12, unsigned int a13, unsigned int a14, unsigned int a15)
+ {
+ v = _mm512_set_epi32(a15,a14,a13,a12,a11,a10,a9,a8,a7,a6,a5,a4,a3,a2,a1,a0);
+ }
+
+ __forceinline explicit vuint(const __m512& f) {
+ v = _mm512_cvtps_epu32(f);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint(ZeroTy) : v(_mm512_setzero_epi32()) {}
+ __forceinline vuint(OneTy) : v(_mm512_set1_epi32(1)) {}
+ __forceinline vuint(StepTy) : v(_mm512_set_epi32(15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0)) {}
+ __forceinline vuint(ReverseStepTy) : v(_mm512_setr_epi32(15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline void store_nt(void* __restrict__ ptr, const vuint16& a) {
+ _mm512_stream_si512((__m512i*)ptr,a);
+ }
+
+ static __forceinline vuint16 loadu(const void* addr)
+ {
+ return _mm512_loadu_si512(addr);
+ }
+
+ static __forceinline vuint16 loadu(const uint8_t* ptr) { return _mm512_cvtepu8_epi32(_mm_loadu_si128((__m128i*)ptr)); }
+ static __forceinline vuint16 loadu(const unsigned short* ptr) { return _mm512_cvtepu16_epi32(_mm256_loadu_si256((__m256i*)ptr)); }
+
+ static __forceinline vuint16 load(const vuint16* addr) {
+ return _mm512_load_si512(addr);
+ }
+
+ static __forceinline vuint16 load(const unsigned int* addr) {
+ return _mm512_load_si512(addr);
+ }
+
+ static __forceinline vuint16 load(unsigned short* ptr) { return _mm512_cvtepu16_epi32(*(__m256i*)ptr); }
+
+
+ static __forceinline void store(void* ptr, const vuint16& v) {
+ _mm512_store_si512(ptr,v);
+ }
+
+ static __forceinline void storeu(void* ptr, const vuint16& v) {
+ _mm512_storeu_si512(ptr,v);
+ }
+
+ static __forceinline void storeu(const vboolf16& mask, void* ptr, const vuint16& f) {
+ _mm512_mask_storeu_epi32(ptr,mask,f);
+ }
+
+ static __forceinline void store(const vboolf16& mask, void* addr, const vuint16& v2) {
+ _mm512_mask_store_epi32(addr,mask,v2);
+ }
+
+ /* pass by value to avoid compiler generating inefficient code */
+ static __forceinline void storeu_compact(const vboolf16 mask, void* addr, const vuint16 reg) {
+ _mm512_mask_compressstoreu_epi32(addr,mask,reg);
+ }
+
+ static __forceinline void storeu_compact_single(const vboolf16 mask, void* addr, vuint16 reg) {
+ //_mm512_mask_compressstoreu_epi32(addr,mask,reg);
+ *(float*)addr = mm512_cvtss_f32(_mm512_mask_compress_ps(_mm512_castsi512_ps(reg),mask,_mm512_castsi512_ps(reg)));
+ }
+
+ static __forceinline vuint16 compact64bit(const vboolf16& mask, vuint16& v) {
+ return _mm512_mask_compress_epi64(v,mask,v);
+ }
+
+ static __forceinline vuint16 compact(const vboolf16& mask, vuint16& v) {
+ return _mm512_mask_compress_epi32(v,mask,v);
+ }
+
+ static __forceinline vuint16 compact(const vboolf16& mask, const vuint16& a, vuint16& b) {
+ return _mm512_mask_compress_epi32(a,mask,b);
+ }
+
+ static __forceinline vuint16 expand(const vboolf16& mask, const vuint16& a, vuint16& b) {
+ return _mm512_mask_expand_epi32(b,mask,a);
+ }
+
+ template<int scale = 4>
+ static __forceinline vuint16 gather(const unsigned int* ptr, const vint16& index) {
+ return _mm512_i32gather_epi32(index,ptr,scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline vuint16 gather(const vboolf16& mask, const unsigned int* ptr, const vint16& index) {
+ return _mm512_mask_i32gather_epi32(_mm512_undefined_epi32(),mask,index,ptr,scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline vuint16 gather(const vboolf16& mask, vuint16& dest, const unsigned int* ptr, const vint16& index) {
+ return _mm512_mask_i32gather_epi32(dest,mask,index,ptr,scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(unsigned int* ptr, const vint16& index, const vuint16& v) {
+ _mm512_i32scatter_epi32((int*)ptr,index,v,scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf16& mask, unsigned int* ptr, const vint16& index, const vuint16& v) {
+ _mm512_mask_i32scatter_epi32((int*)ptr,mask,index,v,scale);
+ }
+
+ static __forceinline vuint16 broadcast64bit(size_t v) {
+ return _mm512_set1_epi64(v);
+ }
+
+ static __forceinline size_t extract64bit(const vuint16& v)
+ {
+ return _mm_cvtsi128_si64(_mm512_castsi512_si128(v));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline unsigned int& operator [](size_t index) { assert(index < 16); return i[index]; }
+ __forceinline const unsigned int& operator [](size_t index) const { assert(index < 16); return i[index]; }
+
+ __forceinline unsigned int uint (size_t index) const { assert(index < 16); return ((unsigned int*)i)[index]; }
+ __forceinline size_t& uint64_t(size_t index) const { assert(index < 8); return ((size_t*)i)[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf16 asBool(const vuint16& a) { return _mm512_movepi32_mask(a); }
+
+ __forceinline vuint16 operator +(const vuint16& a) { return a; }
+ __forceinline vuint16 operator -(const vuint16& a) { return _mm512_sub_epi32(_mm512_setzero_epi32(), a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint16 operator +(const vuint16& a, const vuint16& b) { return _mm512_add_epi32(a, b); }
+ __forceinline vuint16 operator +(const vuint16& a, unsigned int b) { return a + vuint16(b); }
+ __forceinline vuint16 operator +(unsigned int a, const vuint16& b) { return vuint16(a) + b; }
+
+ __forceinline vuint16 operator -(const vuint16& a, const vuint16& b) { return _mm512_sub_epi32(a, b); }
+ __forceinline vuint16 operator -(const vuint16& a, unsigned int b) { return a - vuint16(b); }
+ __forceinline vuint16 operator -(unsigned int a, const vuint16& b) { return vuint16(a) - b; }
+
+ __forceinline vuint16 operator *(const vuint16& a, const vuint16& b) { return _mm512_mul_epu32(a, b); }
+ __forceinline vuint16 operator *(const vuint16& a, unsigned int b) { return a * vuint16(b); }
+ __forceinline vuint16 operator *(unsigned int a, const vuint16& b) { return vuint16(a) * b; }
+
+ __forceinline vuint16 operator &(const vuint16& a, const vuint16& b) { return _mm512_and_epi32(a, b); }
+ __forceinline vuint16 operator &(const vuint16& a, unsigned int b) { return a & vuint16(b); }
+ __forceinline vuint16 operator &(unsigned int a, const vuint16& b) { return vuint16(a) & b; }
+
+ __forceinline vuint16 operator |(const vuint16& a, const vuint16& b) { return _mm512_or_epi32(a, b); }
+ __forceinline vuint16 operator |(const vuint16& a, unsigned int b) { return a | vuint16(b); }
+ __forceinline vuint16 operator |(unsigned int a, const vuint16& b) { return vuint16(a) | b; }
+
+ __forceinline vuint16 operator ^(const vuint16& a, const vuint16& b) { return _mm512_xor_epi32(a, b); }
+ __forceinline vuint16 operator ^(const vuint16& a, unsigned int b) { return a ^ vuint16(b); }
+ __forceinline vuint16 operator ^(unsigned int a, const vuint16& b) { return vuint16(a) ^ b; }
+
+ __forceinline vuint16 operator <<(const vuint16& a, unsigned int n) { return _mm512_slli_epi32(a, n); }
+ __forceinline vuint16 operator >>(const vuint16& a, unsigned int n) { return _mm512_srli_epi32(a, n); }
+
+ __forceinline vuint16 operator <<(const vuint16& a, const vuint16& n) { return _mm512_sllv_epi32(a, n); }
+ __forceinline vuint16 operator >>(const vuint16& a, const vuint16& n) { return _mm512_srlv_epi32(a, n); }
+
+ __forceinline vuint16 sll (const vuint16& a, unsigned int b) { return _mm512_slli_epi32(a, b); }
+ __forceinline vuint16 sra (const vuint16& a, unsigned int b) { return _mm512_srai_epi32(a, b); }
+ __forceinline vuint16 srl (const vuint16& a, unsigned int b) { return _mm512_srli_epi32(a, b); }
+
+ __forceinline vuint16 min(const vuint16& a, const vuint16& b) { return _mm512_min_epu32(a, b); }
+ __forceinline vuint16 min(const vuint16& a, unsigned int b) { return min(a,vuint16(b)); }
+ __forceinline vuint16 min(unsigned int a, const vuint16& b) { return min(vuint16(a),b); }
+
+ __forceinline vuint16 max(const vuint16& a, const vuint16& b) { return _mm512_max_epu32(a, b); }
+ __forceinline vuint16 max(const vuint16& a, unsigned int b) { return max(a,vuint16(b)); }
+ __forceinline vuint16 max(unsigned int a, const vuint16& b) { return max(vuint16(a),b); }
+
+ __forceinline vuint16 mask_add(const vboolf16& mask, vuint16& c, const vuint16& a, const vuint16& b) { return _mm512_mask_add_epi32(c,mask,a,b); }
+ __forceinline vuint16 mask_sub(const vboolf16& mask, vuint16& c, const vuint16& a, const vuint16& b) { return _mm512_mask_sub_epi32(c,mask,a,b); }
+
+ __forceinline vuint16 mask_and(const vboolf16& m, vuint16& c, const vuint16& a, const vuint16& b) { return _mm512_mask_and_epi32(c,m,a,b); }
+ __forceinline vuint16 mask_or (const vboolf16& m, vuint16& c, const vuint16& a, const vuint16& b) { return _mm512_mask_or_epi32(c,m,a,b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint16& operator +=(vuint16& a, const vuint16& b) { return a = a + b; }
+ __forceinline vuint16& operator +=(vuint16& a, unsigned int b) { return a = a + b; }
+
+ __forceinline vuint16& operator -=(vuint16& a, const vuint16& b) { return a = a - b; }
+ __forceinline vuint16& operator -=(vuint16& a, unsigned int b) { return a = a - b; }
+
+ __forceinline vuint16& operator *=(vuint16& a, const vuint16& b) { return a = a * b; }
+ __forceinline vuint16& operator *=(vuint16& a, unsigned int b) { return a = a * b; }
+
+ __forceinline vuint16& operator &=(vuint16& a, const vuint16& b) { return a = a & b; }
+ __forceinline vuint16& operator &=(vuint16& a, unsigned int b) { return a = a & b; }
+
+ __forceinline vuint16& operator |=(vuint16& a, const vuint16& b) { return a = a | b; }
+ __forceinline vuint16& operator |=(vuint16& a, unsigned int b) { return a = a | b; }
+
+ __forceinline vuint16& operator <<=(vuint16& a, unsigned int b) { return a = a << b; }
+ __forceinline vuint16& operator >>=(vuint16& a, unsigned int b) { return a = a >> b; }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf16 operator ==(const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf16 operator ==(const vuint16& a, unsigned int b) { return a == vuint16(b); }
+ __forceinline vboolf16 operator ==(unsigned int a, const vuint16& b) { return vuint16(a) == b; }
+
+ __forceinline vboolf16 operator !=(const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf16 operator !=(const vuint16& a, unsigned int b) { return a != vuint16(b); }
+ __forceinline vboolf16 operator !=(unsigned int a, const vuint16& b) { return vuint16(a) != b; }
+
+ __forceinline vboolf16 operator < (const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf16 operator < (const vuint16& a, unsigned int b) { return a < vuint16(b); }
+ __forceinline vboolf16 operator < (unsigned int a, const vuint16& b) { return vuint16(a) < b; }
+
+ __forceinline vboolf16 operator >=(const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf16 operator >=(const vuint16& a, unsigned int b) { return a >= vuint16(b); }
+ __forceinline vboolf16 operator >=(unsigned int a, const vuint16& b) { return vuint16(a) >= b; }
+
+ __forceinline vboolf16 operator > (const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf16 operator > (const vuint16& a, unsigned int b) { return a > vuint16(b); }
+ __forceinline vboolf16 operator > (unsigned int a, const vuint16& b) { return vuint16(a) > b; }
+
+ __forceinline vboolf16 operator <=(const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_LE); }
+ __forceinline vboolf16 operator <=(const vuint16& a, unsigned int b) { return a <= vuint16(b); }
+ __forceinline vboolf16 operator <=(unsigned int a, const vuint16& b) { return vuint16(a) <= b; }
+
+ __forceinline vboolf16 eq(const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf16 ne(const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf16 lt(const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf16 ge(const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf16 gt(const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf16 le(const vuint16& a, const vuint16& b) { return _mm512_cmp_epu32_mask(a,b,_MM_CMPINT_LE); }
+
+ __forceinline vboolf16 eq(const vboolf16 mask, const vuint16& a, const vuint16& b) { return _mm512_mask_cmp_epu32_mask(mask,a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf16 ne(const vboolf16 mask, const vuint16& a, const vuint16& b) { return _mm512_mask_cmp_epu32_mask(mask,a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf16 lt(const vboolf16 mask, const vuint16& a, const vuint16& b) { return _mm512_mask_cmp_epu32_mask(mask,a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf16 ge(const vboolf16 mask, const vuint16& a, const vuint16& b) { return _mm512_mask_cmp_epu32_mask(mask,a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf16 gt(const vboolf16 mask, const vuint16& a, const vuint16& b) { return _mm512_mask_cmp_epu32_mask(mask,a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf16 le(const vboolf16 mask, const vuint16& a, const vuint16& b) { return _mm512_mask_cmp_epu32_mask(mask,a,b,_MM_CMPINT_LE); }
+
+
+ __forceinline vuint16 select(const vboolf16& m, const vuint16& t, const vuint16& f) {
+ return _mm512_mask_or_epi32(f,m,t,t);
+ }
+
+ __forceinline void xchg(const vboolf16& m, vuint16& a, vuint16& b) {
+ const vuint16 c = a; a = select(m,b,a); b = select(m,c,b);
+ }
+
+ __forceinline vboolf16 test(const vboolf16& m, const vuint16& a, const vuint16& b) {
+ return _mm512_mask_test_epi32_mask(m,a,b);
+ }
+
+ __forceinline vboolf16 test(const vuint16& a, const vuint16& b) {
+ return _mm512_test_epi32_mask(a,b);
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<int i>
+ __forceinline vuint16 shuffle(const vuint16& v) {
+ return _mm512_castps_si512(_mm512_permute_ps(_mm512_castsi512_ps(v), _MM_SHUFFLE(i, i, i, i)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vuint16 shuffle(const vuint16& v) {
+ return _mm512_castps_si512(_mm512_permute_ps(_mm512_castsi512_ps(v), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i>
+ __forceinline vuint16 shuffle4(const vuint16& v) {
+ return _mm512_castps_si512(_mm512_shuffle_f32x4(_mm512_castsi512_ps(v), _mm512_castsi512_ps(v) ,_MM_SHUFFLE(i, i, i, i)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vuint16 shuffle4(const vuint16& v) {
+ return _mm512_castps_si512(_mm512_shuffle_f32x4(_mm512_castsi512_ps(v), _mm512_castsi512_ps(v), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i>
+ __forceinline vuint16 align_shift_right(const vuint16& a, const vuint16& b) {
+ return _mm512_alignr_epi32(a, b, i);
+ };
+
+ __forceinline unsigned int toScalar(const vuint16& v) {
+ return _mm_cvtsi128_si32(_mm512_castsi512_si128(v));
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint16 vreduce_min2(vuint16 x) { return min(x, shuffle<1,0,3,2>(x)); }
+ __forceinline vuint16 vreduce_min4(vuint16 x) { x = vreduce_min2(x); return min(x, shuffle<2,3,0,1>(x)); }
+ __forceinline vuint16 vreduce_min8(vuint16 x) { x = vreduce_min4(x); return min(x, shuffle4<1,0,3,2>(x)); }
+ __forceinline vuint16 vreduce_min (vuint16 x) { x = vreduce_min8(x); return min(x, shuffle4<2,3,0,1>(x)); }
+
+ __forceinline vuint16 vreduce_max2(vuint16 x) { return max(x, shuffle<1,0,3,2>(x)); }
+ __forceinline vuint16 vreduce_max4(vuint16 x) { x = vreduce_max2(x); return max(x, shuffle<2,3,0,1>(x)); }
+ __forceinline vuint16 vreduce_max8(vuint16 x) { x = vreduce_max4(x); return max(x, shuffle4<1,0,3,2>(x)); }
+ __forceinline vuint16 vreduce_max (vuint16 x) { x = vreduce_max8(x); return max(x, shuffle4<2,3,0,1>(x)); }
+
+ __forceinline vuint16 vreduce_and2(vuint16 x) { return x & shuffle<1,0,3,2>(x); }
+ __forceinline vuint16 vreduce_and4(vuint16 x) { x = vreduce_and2(x); return x & shuffle<2,3,0,1>(x); }
+ __forceinline vuint16 vreduce_and8(vuint16 x) { x = vreduce_and4(x); return x & shuffle4<1,0,3,2>(x); }
+ __forceinline vuint16 vreduce_and (vuint16 x) { x = vreduce_and8(x); return x & shuffle4<2,3,0,1>(x); }
+
+ __forceinline vuint16 vreduce_or2(vuint16 x) { return x | shuffle<1,0,3,2>(x); }
+ __forceinline vuint16 vreduce_or4(vuint16 x) { x = vreduce_or2(x); return x | shuffle<2,3,0,1>(x); }
+ __forceinline vuint16 vreduce_or8(vuint16 x) { x = vreduce_or4(x); return x | shuffle4<1,0,3,2>(x); }
+ __forceinline vuint16 vreduce_or (vuint16 x) { x = vreduce_or8(x); return x | shuffle4<2,3,0,1>(x); }
+
+ __forceinline vuint16 vreduce_add2(vuint16 x) { return x + shuffle<1,0,3,2>(x); }
+ __forceinline vuint16 vreduce_add4(vuint16 x) { x = vreduce_add2(x); return x + shuffle<2,3,0,1>(x); }
+ __forceinline vuint16 vreduce_add8(vuint16 x) { x = vreduce_add4(x); return x + shuffle4<1,0,3,2>(x); }
+ __forceinline vuint16 vreduce_add (vuint16 x) { x = vreduce_add8(x); return x + shuffle4<2,3,0,1>(x); }
+
+ __forceinline unsigned int reduce_min(const vuint16& v) { return toScalar(vreduce_min(v)); }
+ __forceinline unsigned int reduce_max(const vuint16& v) { return toScalar(vreduce_max(v)); }
+ __forceinline unsigned int reduce_and(const vuint16& v) { return toScalar(vreduce_and(v)); }
+ __forceinline unsigned int reduce_or (const vuint16& v) { return toScalar(vreduce_or (v)); }
+ __forceinline unsigned int reduce_add(const vuint16& v) { return toScalar(vreduce_add(v)); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Memory load and store operations
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint16 permute(vuint16 v, vuint16 index) {
+ return _mm512_permutexvar_epi32(index,v);
+ }
+
+ __forceinline vuint16 reverse(const vuint16& a) {
+ return permute(a,vuint16(reverse_step));
+ }
+
+ __forceinline vuint16 prefix_sum(const vuint16& a)
+ {
+ const vuint16 z(zero);
+ vuint16 v = a;
+ v = v + align_shift_right<16-1>(v,z);
+ v = v + align_shift_right<16-2>(v,z);
+ v = v + align_shift_right<16-4>(v,z);
+ v = v + align_shift_right<16-8>(v,z);
+ return v;
+ }
+
+ __forceinline vuint16 reverse_prefix_sum(const vuint16& a)
+ {
+ const vuint16 z(zero);
+ vuint16 v = a;
+ v = v + align_shift_right<1>(z,v);
+ v = v + align_shift_right<2>(z,v);
+ v = v + align_shift_right<4>(z,v);
+ v = v + align_shift_right<8>(z,v);
+ return v;
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vuint16& v)
+ {
+ cout << "<" << v[0];
+ for (int i=1; i<16; i++) cout << ", " << v[i];
+ cout << ">";
+ return cout;
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vuint4_sse2.h b/thirdparty/embree-aarch64/common/simd/vuint4_sse2.h
new file mode 100644
index 0000000000..a3f393ebf2
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vuint4_sse2.h
@@ -0,0 +1,499 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../math/math.h"
+
+namespace embree
+{
+ /* 4-wide SSE integer type */
+ template<>
+ struct vuint<4>
+ {
+ ALIGNED_STRUCT_(16);
+
+ typedef vboolf4 Bool;
+ typedef vuint4 Int;
+ typedef vfloat4 Float;
+
+ enum { size = 4 }; // number of SIMD elements
+ union { __m128i v; unsigned int i[4]; }; // data
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint() {}
+ __forceinline vuint(const vuint4& a) { v = a.v; }
+ __forceinline vuint4& operator =(const vuint4& a) { v = a.v; return *this; }
+
+ __forceinline vuint(const __m128i a) : v(a) {}
+ __forceinline operator const __m128i&() const { return v; }
+ __forceinline operator __m128i&() { return v; }
+
+
+ __forceinline vuint(unsigned int a) : v(_mm_set1_epi32(a)) {}
+ __forceinline vuint(unsigned int a, unsigned int b, unsigned int c, unsigned int d) : v(_mm_set_epi32(d, c, b, a)) {}
+
+#if defined(__AVX512VL__)
+ __forceinline explicit vuint(__m128 a) : v(_mm_cvtps_epu32(a)) {}
+#endif
+
+#if defined(__AVX512VL__)
+ __forceinline explicit vuint(const vboolf4& a) : v(_mm_movm_epi32(a)) {}
+#else
+ __forceinline explicit vuint(const vboolf4& a) : v(_mm_castps_si128((__m128)a)) {}
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint(ZeroTy) : v(_mm_setzero_si128()) {}
+ __forceinline vuint(OneTy) : v(_mm_set1_epi32(1)) {}
+ __forceinline vuint(PosInfTy) : v(_mm_set1_epi32(unsigned(pos_inf))) {}
+ __forceinline vuint(StepTy) : v(_mm_set_epi32(3, 2, 1, 0)) {}
+ __forceinline vuint(TrueTy) { v = _mm_cmpeq_epi32(v,v); }
+ __forceinline vuint(UndefinedTy) : v(_mm_castps_si128(_mm_undefined_ps())) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vuint4 load (const void* a) { return _mm_load_si128((__m128i*)a); }
+ static __forceinline vuint4 loadu(const void* a) { return _mm_loadu_si128((__m128i*)a); }
+
+ static __forceinline void store (void* ptr, const vuint4& v) { _mm_store_si128((__m128i*)ptr,v); }
+ static __forceinline void storeu(void* ptr, const vuint4& v) { _mm_storeu_si128((__m128i*)ptr,v); }
+
+#if defined(__AVX512VL__)
+ static __forceinline vuint4 load (const vboolf4& mask, const void* ptr) { return _mm_mask_load_epi32 (_mm_setzero_si128(),mask,ptr); }
+ static __forceinline vuint4 loadu(const vboolf4& mask, const void* ptr) { return _mm_mask_loadu_epi32(_mm_setzero_si128(),mask,ptr); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vuint4& v) { _mm_mask_store_epi32 (ptr,mask,v); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vuint4& v) { _mm_mask_storeu_epi32(ptr,mask,v); }
+#elif defined(__AVX__)
+ static __forceinline vuint4 load (const vbool4& mask, const void* a) { return _mm_castps_si128(_mm_maskload_ps((float*)a,mask)); }
+ static __forceinline vuint4 loadu(const vbool4& mask, const void* a) { return _mm_castps_si128(_mm_maskload_ps((float*)a,mask)); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vuint4& i) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,_mm_castsi128_ps(i)); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vuint4& i) { _mm_maskstore_ps((float*)ptr,(__m128i)mask,_mm_castsi128_ps(i)); }
+#else
+ static __forceinline vuint4 load (const vbool4& mask, const void* a) { return _mm_and_si128(_mm_load_si128 ((__m128i*)a),mask); }
+ static __forceinline vuint4 loadu(const vbool4& mask, const void* a) { return _mm_and_si128(_mm_loadu_si128((__m128i*)a),mask); }
+
+ static __forceinline void store (const vboolf4& mask, void* ptr, const vuint4& i) { store (ptr,select(mask,i,load (ptr))); }
+ static __forceinline void storeu(const vboolf4& mask, void* ptr, const vuint4& i) { storeu(ptr,select(mask,i,loadu(ptr))); }
+#endif
+
+#if defined(__aarch64__)
+ static __forceinline vuint4 load(const uint8_t* ptr) {
+ return _mm_load4epu8_epi32(((__m128i*)ptr));
+ }
+ static __forceinline vuint4 loadu(const uint8_t* ptr) {
+ return _mm_load4epu8_epi32(((__m128i*)ptr));
+ }
+#elif defined(__SSE4_1__)
+ static __forceinline vuint4 load(const uint8_t* ptr) {
+ return _mm_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr));
+ }
+
+ static __forceinline vuint4 loadu(const uint8_t* ptr) {
+ return _mm_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr));
+ }
+
+#endif
+
+ static __forceinline vuint4 load(const unsigned short* ptr) {
+#if defined(__aarch64__)
+ return _mm_load4epu16_epi32(((__m128i*)ptr));
+#elif defined (__SSE4_1__)
+ return _mm_cvtepu16_epi32(_mm_loadu_si128((__m128i*)ptr));
+#else
+ return vuint4(ptr[0],ptr[1],ptr[2],ptr[3]);
+#endif
+ }
+
+ static __forceinline void store_uint8(uint8_t* ptr, const vuint4& v) {
+#if defined(__aarch64__)
+ uint32x4_t x = uint32x4_t(v.v);
+ uint16x4_t y = vqmovn_u32(x);
+ uint8x8_t z = vqmovn_u16(vcombine_u16(y, y));
+ vst1_lane_u32((uint32_t *)ptr, uint32x2_t(z), 0);
+#elif defined(__SSE4_1__)
+ __m128i x = v;
+ x = _mm_packus_epi32(x, x);
+ x = _mm_packus_epi16(x, x);
+ *(unsigned*)ptr = _mm_cvtsi128_si32(x);
+#else
+ for (size_t i=0;i<4;i++)
+ ptr[i] = (uint8_t)v[i];
+#endif
+ }
+
+ static __forceinline void store_uint8(unsigned short* ptr, const vuint4& v) {
+#if defined(__aarch64__)
+ uint32x4_t x = (uint32x4_t)v.v;
+ uint16x4_t y = vqmovn_u32(x);
+ vst1_u16(ptr, y);
+#else
+ for (size_t i=0;i<4;i++)
+ ptr[i] = (unsigned short)v[i];
+#endif
+ }
+
+ static __forceinline vuint4 load_nt(void* ptr) {
+#if (defined(__aarch64__)) || defined(__SSE4_1__)
+ return _mm_stream_load_si128((__m128i*)ptr);
+#else
+ return _mm_load_si128((__m128i*)ptr);
+#endif
+ }
+
+ static __forceinline void store_nt(void* ptr, const vuint4& v) {
+#if !defined(__aarch64__) && defined(__SSE4_1__)
+ _mm_stream_ps((float*)ptr, _mm_castsi128_ps(v));
+#else
+ _mm_store_si128((__m128i*)ptr,v);
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline vuint4 gather(const unsigned int* ptr, const vint4& index) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return _mm_i32gather_epi32((const int*)ptr, index, scale);
+#else
+ return vuint4(
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[0]),
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[1]),
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[2]),
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[3]));
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline vuint4 gather(const vboolf4& mask, const unsigned int* ptr, const vint4& index) {
+ vuint4 r = zero;
+#if defined(__AVX512VL__)
+ return _mm_mmask_i32gather_epi32(r, mask, index, ptr, scale);
+#elif defined(__AVX2__) && !defined(__aarch64__)
+ return _mm_mask_i32gather_epi32(r, (const int*)ptr, index, mask, scale);
+#else
+ if (likely(mask[0])) r[0] = *(unsigned int*)(((int8_t*)ptr)+scale*index[0]);
+ if (likely(mask[1])) r[1] = *(unsigned int*)(((int8_t*)ptr)+scale*index[1]);
+ if (likely(mask[2])) r[2] = *(unsigned int*)(((int8_t*)ptr)+scale*index[2]);
+ if (likely(mask[3])) r[3] = *(unsigned int*)(((int8_t*)ptr)+scale*index[3]);
+ return r;
+#endif
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const unsigned int& operator [](size_t index) const { assert(index < 4); return i[index]; }
+ __forceinline unsigned int& operator [](size_t index) { assert(index < 4); return i[index]; }
+
+ friend __forceinline vuint4 select(const vboolf4& m, const vuint4& t, const vuint4& f) {
+#if defined(__AVX512VL__)
+ return _mm_mask_blend_epi32(m, (__m128i)f, (__m128i)t);
+#elif defined(__SSE4_1__)
+ return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m));
+#else
+ return _mm_or_si128(_mm_and_si128(m, t), _mm_andnot_si128(m, f));
+#endif
+ }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf4 asBool(const vuint4& a) { return _mm_movepi32_mask(a); }
+#else
+ __forceinline vboolf4 asBool(const vuint4& a) { return _mm_castsi128_ps(a); }
+#endif
+
+ __forceinline vuint4 operator +(const vuint4& a) { return a; }
+ __forceinline vuint4 operator -(const vuint4& a) { return _mm_sub_epi32(_mm_setzero_si128(), a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint4 operator +(const vuint4& a, const vuint4& b) { return _mm_add_epi32(a, b); }
+ __forceinline vuint4 operator +(const vuint4& a, unsigned int b) { return a + vuint4(b); }
+ __forceinline vuint4 operator +(unsigned int a, const vuint4& b) { return vuint4(a) + b; }
+
+ __forceinline vuint4 operator -(const vuint4& a, const vuint4& b) { return _mm_sub_epi32(a, b); }
+ __forceinline vuint4 operator -(const vuint4& a, unsigned int b) { return a - vuint4(b); }
+ __forceinline vuint4 operator -(unsigned int a, const vuint4& b) { return vuint4(a) - b; }
+
+//#if defined(__SSE4_1__)
+// __forceinline vuint4 operator *(const vuint4& a, const vuint4& b) { return _mm_mullo_epu32(a, b); }
+//#else
+// __forceinline vuint4 operator *(const vuint4& a, const vuint4& b) { return vuint4(a[0]*b[0],a[1]*b[1],a[2]*b[2],a[3]*b[3]); }
+//#endif
+// __forceinline vuint4 operator *(const vuint4& a, unsigned int b) { return a * vuint4(b); }
+// __forceinline vuint4 operator *(unsigned int a, const vuint4& b) { return vuint4(a) * b; }
+
+ __forceinline vuint4 operator &(const vuint4& a, const vuint4& b) { return _mm_and_si128(a, b); }
+ __forceinline vuint4 operator &(const vuint4& a, unsigned int b) { return a & vuint4(b); }
+ __forceinline vuint4 operator &(unsigned int a, const vuint4& b) { return vuint4(a) & b; }
+
+ __forceinline vuint4 operator |(const vuint4& a, const vuint4& b) { return _mm_or_si128(a, b); }
+ __forceinline vuint4 operator |(const vuint4& a, unsigned int b) { return a | vuint4(b); }
+ __forceinline vuint4 operator |(unsigned int a, const vuint4& b) { return vuint4(a) | b; }
+
+ __forceinline vuint4 operator ^(const vuint4& a, const vuint4& b) { return _mm_xor_si128(a, b); }
+ __forceinline vuint4 operator ^(const vuint4& a, unsigned int b) { return a ^ vuint4(b); }
+ __forceinline vuint4 operator ^(unsigned int a, const vuint4& b) { return vuint4(a) ^ b; }
+
+ __forceinline vuint4 operator <<(const vuint4& a, unsigned int n) { return _mm_slli_epi32(a, n); }
+ __forceinline vuint4 operator >>(const vuint4& a, unsigned int n) { return _mm_srli_epi32(a, n); }
+
+ __forceinline vuint4 sll (const vuint4& a, unsigned int b) { return _mm_slli_epi32(a, b); }
+ __forceinline vuint4 sra (const vuint4& a, unsigned int b) { return _mm_srai_epi32(a, b); }
+ __forceinline vuint4 srl (const vuint4& a, unsigned int b) { return _mm_srli_epi32(a, b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint4& operator +=(vuint4& a, const vuint4& b) { return a = a + b; }
+ __forceinline vuint4& operator +=(vuint4& a, unsigned int b) { return a = a + b; }
+
+ __forceinline vuint4& operator -=(vuint4& a, const vuint4& b) { return a = a - b; }
+ __forceinline vuint4& operator -=(vuint4& a, unsigned int b) { return a = a - b; }
+
+//#if defined(__SSE4_1__)
+// __forceinline vuint4& operator *=(vuint4& a, const vuint4& b) { return a = a * b; }
+// __forceinline vuint4& operator *=(vuint4& a, unsigned int b) { return a = a * b; }
+//#endif
+
+ __forceinline vuint4& operator &=(vuint4& a, const vuint4& b) { return a = a & b; }
+ __forceinline vuint4& operator &=(vuint4& a, unsigned int b) { return a = a & b; }
+
+ __forceinline vuint4& operator |=(vuint4& a, const vuint4& b) { return a = a | b; }
+ __forceinline vuint4& operator |=(vuint4& a, unsigned int b) { return a = a | b; }
+
+ __forceinline vuint4& operator <<=(vuint4& a, unsigned int b) { return a = a << b; }
+ __forceinline vuint4& operator >>=(vuint4& a, unsigned int b) { return a = a >> b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf4 operator ==(const vuint4& a, const vuint4& b) { return _mm_cmp_epu32_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf4 operator !=(const vuint4& a, const vuint4& b) { return _mm_cmp_epu32_mask(a,b,_MM_CMPINT_NE); }
+ //__forceinline vboolf4 operator < (const vuint4& a, const vuint4& b) { return _mm_cmp_epu32_mask(a,b,_MM_CMPINT_LT); }
+ //__forceinline vboolf4 operator >=(const vuint4& a, const vuint4& b) { return _mm_cmp_epu32_mask(a,b,_MM_CMPINT_GE); }
+ //__forceinline vboolf4 operator > (const vuint4& a, const vuint4& b) { return _mm_cmp_epu32_mask(a,b,_MM_CMPINT_GT); }
+ //__forceinline vboolf4 operator <=(const vuint4& a, const vuint4& b) { return _mm_cmp_epu32_mask(a,b,_MM_CMPINT_LE); }
+#else
+ __forceinline vboolf4 operator ==(const vuint4& a, const vuint4& b) { return _mm_castsi128_ps(_mm_cmpeq_epi32(a, b)); }
+ __forceinline vboolf4 operator !=(const vuint4& a, const vuint4& b) { return !(a == b); }
+ //__forceinline vboolf4 operator < (const vuint4& a, const vuint4& b) { return _mm_castsi128_ps(_mm_cmplt_epu32(a, b)); }
+ //__forceinline vboolf4 operator >=(const vuint4& a, const vuint4& b) { return !(a < b); }
+ //__forceinline vboolf4 operator > (const vuint4& a, const vuint4& b) { return _mm_castsi128_ps(_mm_cmpgt_epu32(a, b)); }
+ //__forceinline vboolf4 operator <=(const vuint4& a, const vuint4& b) { return !(a > b); }
+#endif
+
+ __forceinline vboolf4 operator ==(const vuint4& a, unsigned int b) { return a == vuint4(b); }
+ __forceinline vboolf4 operator ==(unsigned int a, const vuint4& b) { return vuint4(a) == b; }
+
+ __forceinline vboolf4 operator !=(const vuint4& a, unsigned int b) { return a != vuint4(b); }
+ __forceinline vboolf4 operator !=(unsigned int a, const vuint4& b) { return vuint4(a) != b; }
+
+ //__forceinline vboolf4 operator < (const vuint4& a, unsigned int b) { return a < vuint4(b); }
+ //__forceinline vboolf4 operator < (unsigned int a, const vuint4& b) { return vuint4(a) < b; }
+
+ //__forceinline vboolf4 operator >=(const vuint4& a, unsigned int b) { return a >= vuint4(b); }
+ //__forceinline vboolf4 operator >=(unsigned int a, const vuint4& b) { return vuint4(a) >= b; }
+
+ //__forceinline vboolf4 operator > (const vuint4& a, unsigned int b) { return a > vuint4(b); }
+ //__forceinline vboolf4 operator > (unsigned int a, const vuint4& b) { return vuint4(a) > b; }
+
+ //__forceinline vboolf4 operator <=(const vuint4& a, unsigned int b) { return a <= vuint4(b); }
+ //__forceinline vboolf4 operator <=(unsigned int a, const vuint4& b) { return vuint4(a) <= b; }
+
+ __forceinline vboolf4 eq(const vuint4& a, const vuint4& b) { return a == b; }
+ __forceinline vboolf4 ne(const vuint4& a, const vuint4& b) { return a != b; }
+ //__forceinline vboolf4 lt(const vuint4& a, const vuint4& b) { return a < b; }
+ //__forceinline vboolf4 ge(const vuint4& a, const vuint4& b) { return a >= b; }
+ //__forceinline vboolf4 gt(const vuint4& a, const vuint4& b) { return a > b; }
+ //__forceinline vboolf4 le(const vuint4& a, const vuint4& b) { return a <= b; }
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf4 eq(const vboolf4& mask, const vuint4& a, const vuint4& b) { return _mm_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_EQ); }
+ __forceinline vboolf4 ne(const vboolf4& mask, const vuint4& a, const vuint4& b) { return _mm_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_NE); }
+ //__forceinline vboolf4 lt(const vboolf4& mask, const vuint4& a, const vuint4& b) { return _mm_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_LT); }
+ //__forceinline vboolf4 ge(const vboolf4& mask, const vuint4& a, const vuint4& b) { return _mm_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_GE); }
+ //__forceinline vboolf4 gt(const vboolf4& mask, const vuint4& a, const vuint4& b) { return _mm_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_GT); }
+ //__forceinline vboolf4 le(const vboolf4& mask, const vuint4& a, const vuint4& b) { return _mm_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_LE); }
+#else
+ __forceinline vboolf4 eq(const vboolf4& mask, const vuint4& a, const vuint4& b) { return mask & (a == b); }
+ __forceinline vboolf4 ne(const vboolf4& mask, const vuint4& a, const vuint4& b) { return mask & (a != b); }
+ //__forceinline vboolf4 lt(const vboolf4& mask, const vuint4& a, const vuint4& b) { return mask & (a < b); }
+ //__forceinline vboolf4 ge(const vboolf4& mask, const vuint4& a, const vuint4& b) { return mask & (a >= b); }
+ //__forceinline vboolf4 gt(const vboolf4& mask, const vuint4& a, const vuint4& b) { return mask & (a > b); }
+ //__forceinline vboolf4 le(const vboolf4& mask, const vuint4& a, const vuint4& b) { return mask & (a <= b); }
+#endif
+
+ template<int mask>
+ __forceinline vuint4 select(const vuint4& t, const vuint4& f) {
+#if defined(__SSE4_1__)
+ return _mm_castps_si128(_mm_blend_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), mask));
+#else
+ return select(vboolf4(mask), t, f);
+#endif
+ }
+
+/*#if defined(__SSE4_1__)
+ __forceinline vuint4 min(const vuint4& a, const vuint4& b) { return _mm_min_epu32(a, b); }
+ __forceinline vuint4 max(const vuint4& a, const vuint4& b) { return _mm_max_epu32(a, b); }
+
+#else
+ __forceinline vuint4 min(const vuint4& a, const vuint4& b) { return select(a < b,a,b); }
+ __forceinline vuint4 max(const vuint4& a, const vuint4& b) { return select(a < b,b,a); }
+#endif
+
+ __forceinline vuint4 min(const vuint4& a, unsigned int b) { return min(a,vuint4(b)); }
+ __forceinline vuint4 min(unsigned int a, const vuint4& b) { return min(vuint4(a),b); }
+ __forceinline vuint4 max(const vuint4& a, unsigned int b) { return max(a,vuint4(b)); }
+ __forceinline vuint4 max(unsigned int a, const vuint4& b) { return max(vuint4(a),b); }*/
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint4 unpacklo(const vuint4& a, const vuint4& b) { return _mm_castps_si128(_mm_unpacklo_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); }
+ __forceinline vuint4 unpackhi(const vuint4& a, const vuint4& b) { return _mm_castps_si128(_mm_unpackhi_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b))); }
+
+#if defined(__aarch64__)
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vuint4 shuffle(const vuint4& v) {
+ return vreinterpretq_s32_u8(vqtbl1q_u8( (uint8x16_t)v.v, _MN_SHUFFLE(i0, i1, i2, i3)));
+ }
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vuint4 shuffle(const vuint4& a, const vuint4& b) {
+ return vreinterpretq_s32_u8(vqtbl2q_u8( (uint8x16x2_t){(uint8x16_t)a.v, (uint8x16_t)b.v}, _MF_SHUFFLE(i0, i1, i2, i3)));
+ }
+#else
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vuint4 shuffle(const vuint4& v) {
+ return _mm_shuffle_epi32(v, _MM_SHUFFLE(i3, i2, i1, i0));
+ }
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vuint4 shuffle(const vuint4& a, const vuint4& b) {
+ return _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(a), _mm_castsi128_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+#endif
+#if defined(__SSE3__)
+ template<> __forceinline vuint4 shuffle<0, 0, 2, 2>(const vuint4& v) { return _mm_castps_si128(_mm_moveldup_ps(_mm_castsi128_ps(v))); }
+ template<> __forceinline vuint4 shuffle<1, 1, 3, 3>(const vuint4& v) { return _mm_castps_si128(_mm_movehdup_ps(_mm_castsi128_ps(v))); }
+ template<> __forceinline vuint4 shuffle<0, 1, 0, 1>(const vuint4& v) { return _mm_castpd_si128(_mm_movedup_pd (_mm_castsi128_pd(v))); }
+#endif
+
+ template<int i>
+ __forceinline vuint4 shuffle(const vuint4& v) {
+ return shuffle<i,i,i,i>(v);
+ }
+
+#if defined(__aarch64__)
+ template<int src> __forceinline unsigned int extract(const vuint4& b);
+ template<int dst> __forceinline vuint4 insert(const vuint4& a, const unsigned b);
+#elif defined(__SSE4_1__)
+ template<int src> __forceinline unsigned int extract(const vuint4& b) { return _mm_extract_epi32(b, src); }
+ template<int dst> __forceinline vuint4 insert(const vuint4& a, const unsigned b) { return _mm_insert_epi32(a, b, dst); }
+#else
+ template<int src> __forceinline unsigned int extract(const vuint4& b) { return b[src&3]; }
+ template<int dst> __forceinline vuint4 insert(const vuint4& a, const unsigned b) { vuint4 c = a; c[dst&3] = b; return c; }
+#endif
+
+#if defined(__aarch64__)
+ template<> __forceinline unsigned int extract<0>(const vuint4& b) {
+ return b[0];
+ }
+ template<> __forceinline unsigned int extract<1>(const vuint4& b) {
+ return b[1];
+ }
+ template<> __forceinline unsigned int extract<2>(const vuint4& b) {
+ return b[2];
+ }
+ template<> __forceinline unsigned int extract<3>(const vuint4& b) {
+ return b[3];
+ }
+
+ template<> __forceinline vuint4 insert<0>(const vuint4& a, unsigned b){
+ vuint4 c = a;
+ c[0] = b;
+ return c;
+ }
+ template<> __forceinline vuint4 insert<1>(const vuint4& a, unsigned b){
+ vuint4 c = a;
+ c[1] = b;
+ return c;
+ }
+ template<> __forceinline vuint4 insert<2>(const vuint4& a, unsigned b){
+ vuint4 c = a;
+ c[2] = b;
+ return c;
+ }
+ template<> __forceinline vuint4 insert<3>(const vuint4& a, unsigned b){
+ vuint4 c = a;
+ c[3] = b;
+ return c;
+ }
+
+ __forceinline unsigned int toScalar(const vuint4& v) {
+ return v[0];
+ }
+#else
+ template<> __forceinline unsigned int extract<0>(const vuint4& b) { return _mm_cvtsi128_si32(b); }
+
+ __forceinline unsigned int toScalar(const vuint4& v) { return _mm_cvtsi128_si32(v); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if 0
+#if defined(__SSE4_1__)
+
+ __forceinline vuint4 vreduce_min(const vuint4& v) { vuint4 h = min(shuffle<1,0,3,2>(v),v); return min(shuffle<2,3,0,1>(h),h); }
+ __forceinline vuint4 vreduce_max(const vuint4& v) { vuint4 h = max(shuffle<1,0,3,2>(v),v); return max(shuffle<2,3,0,1>(h),h); }
+ __forceinline vuint4 vreduce_add(const vuint4& v) { vuint4 h = shuffle<1,0,3,2>(v) + v ; return shuffle<2,3,0,1>(h) + h ; }
+
+ __forceinline unsigned int reduce_min(const vuint4& v) { return toScalar(vreduce_min(v)); }
+ __forceinline unsigned int reduce_max(const vuint4& v) { return toScalar(vreduce_max(v)); }
+ __forceinline unsigned int reduce_add(const vuint4& v) { return toScalar(vreduce_add(v)); }
+
+ __forceinline size_t select_min(const vuint4& v) { return bsf(movemask(v == vreduce_min(v))); }
+ __forceinline size_t select_max(const vuint4& v) { return bsf(movemask(v == vreduce_max(v))); }
+
+ //__forceinline size_t select_min(const vboolf4& valid, const vuint4& v) { const vuint4 a = select(valid,v,vuint4(pos_inf)); return bsf(movemask(valid & (a == vreduce_min(a)))); }
+ //__forceinline size_t select_max(const vboolf4& valid, const vuint4& v) { const vuint4 a = select(valid,v,vuint4(neg_inf)); return bsf(movemask(valid & (a == vreduce_max(a)))); }
+
+#else
+
+ __forceinline unsigned int reduce_min(const vuint4& v) { return min(v[0],v[1],v[2],v[3]); }
+ __forceinline unsigned int reduce_max(const vuint4& v) { return max(v[0],v[1],v[2],v[3]); }
+ __forceinline unsigned int reduce_add(const vuint4& v) { return v[0]+v[1]+v[2]+v[3]; }
+
+#endif
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vuint4& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ">";
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/common/simd/vuint8_avx.h b/thirdparty/embree-aarch64/common/simd/vuint8_avx.h
new file mode 100644
index 0000000000..d4e86ae92d
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vuint8_avx.h
@@ -0,0 +1,379 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 8-wide AVX integer type */
+ template<>
+ struct vuint<8>
+ {
+ ALIGNED_STRUCT_(32);
+
+ typedef vboolf8 Bool;
+ typedef vuint8 Int;
+ typedef vfloat8 Float;
+
+ enum { size = 8 }; // number of SIMD elements
+ union { // data
+ __m256i v;
+ struct { __m128i vl,vh; };
+ unsigned int i[8];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint() {}
+ __forceinline vuint(const vuint8& a) { v = a.v; }
+ __forceinline vuint8& operator =(const vuint8& a) { v = a.v; return *this; }
+
+ __forceinline vuint(__m256i a) : v(a) {}
+ __forceinline operator const __m256i&() const { return v; }
+ __forceinline operator __m256i&() { return v; }
+
+ __forceinline explicit vuint(const vuint4& a) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),a,1)) {}
+ __forceinline vuint(const vuint4& a, const vuint4& b) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),b,1)) {}
+ __forceinline vuint(const __m128i& a, const __m128i& b) : vl(a), vh(b) {}
+
+ __forceinline explicit vuint(const unsigned int* a) : v(_mm256_castps_si256(_mm256_loadu_ps((const float*)a))) {}
+ __forceinline vuint(unsigned int a) : v(_mm256_set1_epi32(a)) {}
+ __forceinline vuint(unsigned int a, unsigned int b) : v(_mm256_set_epi32(b, a, b, a, b, a, b, a)) {}
+ __forceinline vuint(unsigned int a, unsigned int b, unsigned int c, unsigned int d) : v(_mm256_set_epi32(d, c, b, a, d, c, b, a)) {}
+ __forceinline vuint(unsigned int a, unsigned int b, unsigned int c, unsigned int d, unsigned int e, unsigned int f, unsigned int g, unsigned int vh) : v(_mm256_set_epi32(vh, g, f, e, d, c, b, a)) {}
+
+ __forceinline explicit vuint(__m256 a) : v(_mm256_cvtps_epi32(a)) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint(ZeroTy) : v(_mm256_setzero_si256()) {}
+ __forceinline vuint(OneTy) : v(_mm256_set1_epi32(1)) {}
+ __forceinline vuint(PosInfTy) : v(_mm256_set1_epi32(0xFFFFFFFF)) {}
+ __forceinline vuint(StepTy) : v(_mm256_set_epi32(7, 6, 5, 4, 3, 2, 1, 0)) {}
+ __forceinline vuint(UndefinedTy) : v(_mm256_undefined_si256()) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vuint8 load (const void* a) { return _mm256_castps_si256(_mm256_load_ps((float*)a)); }
+ static __forceinline vuint8 loadu(const void* a) { return _mm256_castps_si256(_mm256_loadu_ps((float*)a)); }
+
+ static __forceinline vuint8 load (const vboolf8& mask, const void* a) { return _mm256_castps_si256(_mm256_maskload_ps((float*)a,mask)); }
+ static __forceinline vuint8 loadu(const vboolf8& mask, const void* a) { return _mm256_castps_si256(_mm256_maskload_ps((float*)a,mask)); }
+
+ static __forceinline void store (void* ptr, const vuint8& f) { _mm256_store_ps((float*)ptr,_mm256_castsi256_ps(f)); }
+ static __forceinline void storeu(void* ptr, const vuint8& f) { _mm256_storeu_ps((float*)ptr,_mm256_castsi256_ps(f)); }
+
+#if !defined(__aarch64__)
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vuint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,_mm256_castsi256_ps(f)); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vuint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,_mm256_castsi256_ps(f)); }
+#else
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vuint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask.v,_mm256_castsi256_ps(f)); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vuint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask.v,_mm256_castsi256_ps(f)); }
+#endif
+ static __forceinline void store_nt(void* ptr, const vuint8& v) {
+ _mm256_stream_ps((float*)ptr,_mm256_castsi256_ps(v));
+ }
+
+ static __forceinline vuint8 load(const uint8_t* ptr) {
+ vuint4 il = vuint4::load(ptr+0);
+ vuint4 ih = vuint4::load(ptr+4);
+ return vuint8(il,ih);
+ }
+
+ static __forceinline vuint8 loadu(const uint8_t* ptr) {
+ vuint4 il = vuint4::loadu(ptr+0);
+ vuint4 ih = vuint4::loadu(ptr+4);
+ return vuint8(il,ih);
+ }
+
+ static __forceinline vuint8 load(const unsigned short* ptr) {
+ vuint4 il = vuint4::load(ptr+0);
+ vuint4 ih = vuint4::load(ptr+4);
+ return vuint8(il,ih);
+ }
+
+ static __forceinline vuint8 loadu(const unsigned short* ptr) {
+ vuint4 il = vuint4::loadu(ptr+0);
+ vuint4 ih = vuint4::loadu(ptr+4);
+ return vuint8(il,ih);
+ }
+
+ static __forceinline void store(uint8_t* ptr, const vuint8& i) {
+ vuint4 il(i.vl);
+ vuint4 ih(i.vh);
+ vuint4::store(ptr + 0,il);
+ vuint4::store(ptr + 4,ih);
+ }
+
+ static __forceinline void store(unsigned short* ptr, const vuint8& v) {
+ for (size_t i=0;i<8;i++)
+ ptr[i] = (unsigned short)v[i];
+ }
+
+ template<int scale = 4>
+ static __forceinline vuint8 gather(const unsigned int* ptr, const vint8& index) {
+ return vuint8(
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[0]),
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[1]),
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[2]),
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[3]),
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[4]),
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[5]),
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[6]),
+ *(unsigned int*)(((int8_t*)ptr)+scale*index[7]));
+ }
+
+ template<int scale = 4>
+ static __forceinline vuint8 gather(const vboolf8& mask, const unsigned int* ptr, const vint8& index) {
+ vuint8 r = zero;
+ if (likely(mask[0])) r[0] = *(unsigned int*)(((int8_t*)ptr)+scale*index[0]);
+ if (likely(mask[1])) r[1] = *(unsigned int*)(((int8_t*)ptr)+scale*index[1]);
+ if (likely(mask[2])) r[2] = *(unsigned int*)(((int8_t*)ptr)+scale*index[2]);
+ if (likely(mask[3])) r[3] = *(unsigned int*)(((int8_t*)ptr)+scale*index[3]);
+ if (likely(mask[4])) r[4] = *(unsigned int*)(((int8_t*)ptr)+scale*index[4]);
+ if (likely(mask[5])) r[5] = *(unsigned int*)(((int8_t*)ptr)+scale*index[5]);
+ if (likely(mask[6])) r[6] = *(unsigned int*)(((int8_t*)ptr)+scale*index[6]);
+ if (likely(mask[7])) r[7] = *(unsigned int*)(((int8_t*)ptr)+scale*index[7]);
+ return r;
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(void* ptr, const vint8& ofs, const vuint8& v)
+ {
+ *(unsigned int*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
+ *(unsigned int*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
+ *(unsigned int*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
+ *(unsigned int*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
+ *(unsigned int*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
+ *(unsigned int*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
+ *(unsigned int*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
+ *(unsigned int*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf8& mask, void* ptr, const vint8& ofs, const vuint8& v)
+ {
+ if (likely(mask[0])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
+ if (likely(mask[1])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
+ if (likely(mask[2])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
+ if (likely(mask[3])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
+ if (likely(mask[4])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
+ if (likely(mask[5])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
+ if (likely(mask[6])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
+ if (likely(mask[7])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
+ }
+
+
+ static __forceinline vuint8 broadcast64(const long long& a) { return _mm256_set1_epi64x(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const unsigned int& operator [](size_t index) const { assert(index < 8); return i[index]; }
+ __forceinline unsigned int& operator [](size_t index) { assert(index < 8); return i[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 asBool(const vuint8& a) { return _mm256_castsi256_ps(a); }
+
+ __forceinline vuint8 operator +(const vuint8& a) { return a; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint8 operator +(const vuint8& a, const vuint8& b) { return vuint8(_mm_add_epi32(a.vl, b.vl), _mm_add_epi32(a.vh, b.vh)); }
+ __forceinline vuint8 operator +(const vuint8& a, unsigned int b) { return a + vuint8(b); }
+ __forceinline vuint8 operator +(unsigned int a, const vuint8& b) { return vuint8(a) + b; }
+
+ __forceinline vuint8 operator -(const vuint8& a, const vuint8& b) { return vuint8(_mm_sub_epi32(a.vl, b.vl), _mm_sub_epi32(a.vh, b.vh)); }
+ __forceinline vuint8 operator -(const vuint8& a, unsigned int b) { return a - vuint8(b); }
+ __forceinline vuint8 operator -(unsigned int a, const vuint8& b) { return vuint8(a) - b; }
+
+ //__forceinline vuint8 operator *(const vuint8& a, const vuint8& b) { return vuint8(_mm_mullo_epu32(a.vl, b.vl), _mm_mullo_epu32(a.vh, b.vh)); }
+ //__forceinline vuint8 operator *(const vuint8& a, unsigned int b) { return a * vuint8(b); }
+ //__forceinline vuint8 operator *(unsigned int a, const vuint8& b) { return vuint8(a) * b; }
+
+ __forceinline vuint8 operator &(const vuint8& a, const vuint8& b) { return _mm256_castps_si256(_mm256_and_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
+ __forceinline vuint8 operator &(const vuint8& a, unsigned int b) { return a & vuint8(b); }
+ __forceinline vuint8 operator &(unsigned int a, const vuint8& b) { return vuint8(a) & b; }
+
+ __forceinline vuint8 operator |(const vuint8& a, const vuint8& b) { return _mm256_castps_si256(_mm256_or_ps (_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
+ __forceinline vuint8 operator |(const vuint8& a, unsigned int b) { return a | vuint8(b); }
+ __forceinline vuint8 operator |(unsigned int a, const vuint8& b) { return vuint8(a) | b; }
+
+ __forceinline vuint8 operator ^(const vuint8& a, const vuint8& b) { return _mm256_castps_si256(_mm256_xor_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
+ __forceinline vuint8 operator ^(const vuint8& a, unsigned int b) { return a ^ vuint8(b); }
+ __forceinline vuint8 operator ^(unsigned int a, const vuint8& b) { return vuint8(a) ^ b; }
+
+ __forceinline vuint8 operator <<(const vuint8& a, unsigned int n) { return vuint8(_mm_slli_epi32(a.vl, n), _mm_slli_epi32(a.vh, n)); }
+ __forceinline vuint8 operator >>(const vuint8& a, unsigned int n) { return vuint8(_mm_srai_epi32(a.vl, n), _mm_srli_epi32(a.vh, n)); }
+
+ __forceinline vuint8 sll (const vuint8& a, unsigned int b) { return vuint8(_mm_slli_epi32(a.vl, b), _mm_slli_epi32(a.vh, b)); }
+ __forceinline vuint8 sra (const vuint8& a, unsigned int b) { return vuint8(_mm_srai_epi32(a.vl, b), _mm_srai_epi32(a.vh, b)); }
+ __forceinline vuint8 srl (const vuint8& a, unsigned int b) { return vuint8(_mm_srli_epi32(a.vl, b), _mm_srli_epi32(a.vh, b)); }
+
+ __forceinline vuint8 min(const vuint8& a, const vuint8& b) { return vuint8(_mm_min_epu32(a.vl, b.vl), _mm_min_epu32(a.vh, b.vh)); }
+ __forceinline vuint8 min(const vuint8& a, unsigned int b) { return min(a,vuint8(b)); }
+ __forceinline vuint8 min(unsigned int a, const vuint8& b) { return min(vuint8(a),b); }
+
+ __forceinline vuint8 max(const vuint8& a, const vuint8& b) { return vuint8(_mm_max_epu32(a.vl, b.vl), _mm_max_epu32(a.vh, b.vh)); }
+ __forceinline vuint8 max(const vuint8& a, unsigned int b) { return max(a,vuint8(b)); }
+ __forceinline vuint8 max(unsigned int a, const vuint8& b) { return max(vuint8(a),b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint8& operator +=(vuint8& a, const vuint8& b) { return a = a + b; }
+ __forceinline vuint8& operator +=(vuint8& a, unsigned int b) { return a = a + b; }
+
+ __forceinline vuint8& operator -=(vuint8& a, const vuint8& b) { return a = a - b; }
+ __forceinline vuint8& operator -=(vuint8& a, unsigned int b) { return a = a - b; }
+
+ //__forceinline vuint8& operator *=(vuint8& a, const vuint8& b) { return a = a * b; }
+ //__forceinline vuint8& operator *=(vuint8& a, unsigned int b) { return a = a * b; }
+
+ __forceinline vuint8& operator &=(vuint8& a, const vuint8& b) { return a = a & b; }
+ __forceinline vuint8& operator &=(vuint8& a, unsigned int b) { return a = a & b; }
+
+ __forceinline vuint8& operator |=(vuint8& a, const vuint8& b) { return a = a | b; }
+ __forceinline vuint8& operator |=(vuint8& a, unsigned int b) { return a = a | b; }
+
+ __forceinline vuint8& operator <<=(vuint8& a, unsigned int b) { return a = a << b; }
+ __forceinline vuint8& operator >>=(vuint8& a, unsigned int b) { return a = a >> b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vboolf8 operator ==(const vuint8& a, const vuint8& b) { return vboolf8(_mm_castsi128_ps(_mm_cmpeq_epi32 (a.vl, b.vl)),
+ _mm_castsi128_ps(_mm_cmpeq_epi32 (a.vh, b.vh))); }
+ __forceinline vboolf8 operator ==(const vuint8& a, unsigned int b) { return a == vuint8(b); }
+ __forceinline vboolf8 operator ==(unsigned int a, const vuint8& b) { return vuint8(a) == b; }
+
+ __forceinline vboolf8 operator !=(const vuint8& a, const vuint8& b) { return !(a == b); }
+ __forceinline vboolf8 operator !=(const vuint8& a, unsigned int b) { return a != vuint8(b); }
+ __forceinline vboolf8 operator !=(unsigned int a, const vuint8& b) { return vuint8(a) != b; }
+
+ //__forceinline vboolf8 operator < (const vuint8& a, const vuint8& b) { return vboolf8(_mm_castsi128_ps(_mm_cmplt_epu32 (a.vl, b.vl)),
+ // _mm_castsi128_ps(_mm_cmplt_epu32 (a.vh, b.vh))); }
+ //__forceinline vboolf8 operator < (const vuint8& a, unsigned int b) { return a < vuint8(b); }
+ //__forceinline vboolf8 operator < (unsigned int a, const vuint8& b) { return vuint8(a) < b; }
+
+ //__forceinline vboolf8 operator >=(const vuint8& a, const vuint8& b) { return !(a < b); }
+ //__forceinline vboolf8 operator >=(const vuint8& a, unsigned int b) { return a >= vuint8(b); }
+ //__forceinline vboolf8 operator >=(unsigned int a, const vuint8& b) { return vuint8(a) >= b; }
+
+ //__forceinline vboolf8 operator > (const vuint8& a, const vuint8& b) { return vboolf8(_mm_castsi128_ps(_mm_cmpgt_epu32 (a.vl, b.vl)),
+ // _mm_castsi128_ps(_mm_cmpgt_epu32 (a.vh, b.vh))); }
+ //__forceinline vboolf8 operator > (const vuint8& a, unsigned int b) { return a > vuint8(b); }
+ //__forceinline vboolf8 operator > (unsigned int a, const vuint8& b) { return vuint8(a) > b; }
+
+ //__forceinline vboolf8 operator <=(const vuint8& a, const vuint8& b) { return !(a > b); }
+ //__forceinline vboolf8 operator <=(const vuint8& a, unsigned int b) { return a <= vuint8(b); }
+ //__forceinline vboolf8 operator <=(unsigned int a, const vuint8& b) { return vuint8(a) <= b; }
+
+ __forceinline vboolf8 eq(const vuint8& a, const vuint8& b) { return a == b; }
+ __forceinline vboolf8 ne(const vuint8& a, const vuint8& b) { return a != b; }
+
+ __forceinline vboolf8 eq(const vboolf8& mask, const vuint8& a, const vuint8& b) { return mask & (a == b); }
+ __forceinline vboolf8 ne(const vboolf8& mask, const vuint8& a, const vuint8& b) { return mask & (a != b); }
+
+ __forceinline vuint8 select(const vboolf8& m, const vuint8& t, const vuint8& f) {
+ return _mm256_castps_si256(_mm256_blendv_ps(_mm256_castsi256_ps(f), _mm256_castsi256_ps(t), m));
+ }
+
+ __forceinline vuint8 notand(const vboolf8& m, const vuint8& f) {
+ return _mm256_castps_si256(_mm256_andnot_ps(m, _mm256_castsi256_ps(f)));
+ }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint8 unpacklo(const vuint8& a, const vuint8& b) { return _mm256_castps_si256(_mm256_unpacklo_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
+ __forceinline vuint8 unpackhi(const vuint8& a, const vuint8& b) { return _mm256_castps_si256(_mm256_unpackhi_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
+
+ template<int i>
+ __forceinline vuint8 shuffle(const vuint8& v) {
+ return _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(v), _MM_SHUFFLE(i, i, i, i)));
+ }
+
+ template<int i0, int i1>
+ __forceinline vuint8 shuffle4(const vuint8& v) {
+ return _mm256_permute2f128_si256(v, v, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1>
+ __forceinline vuint8 shuffle4(const vuint8& a, const vuint8& b) {
+ return _mm256_permute2f128_si256(a, b, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vuint8 shuffle(const vuint8& v) {
+ return _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(v), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vuint8 shuffle(const vuint8& a, const vuint8& b) {
+ return _mm256_castps_si256(_mm256_shuffle_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<> __forceinline vuint8 shuffle<0, 0, 2, 2>(const vuint8& v) { return _mm256_castps_si256(_mm256_moveldup_ps(_mm256_castsi256_ps(v))); }
+ template<> __forceinline vuint8 shuffle<1, 1, 3, 3>(const vuint8& v) { return _mm256_castps_si256(_mm256_movehdup_ps(_mm256_castsi256_ps(v))); }
+ template<> __forceinline vuint8 shuffle<0, 1, 0, 1>(const vuint8& v) { return _mm256_castps_si256(_mm256_castpd_ps(_mm256_movedup_pd(_mm256_castps_pd(_mm256_castsi256_ps(v))))); }
+
+ __forceinline vuint8 broadcast(const unsigned int* ptr) { return _mm256_castps_si256(_mm256_broadcast_ss((const float*)ptr)); }
+ template<int i> __forceinline vuint8 insert4(const vuint8& a, const vuint4& b) { return _mm256_insertf128_si256(a, b, i); }
+ template<int i> __forceinline vuint4 extract4(const vuint8& a) { return _mm256_extractf128_si256(a, i); }
+ template<> __forceinline vuint4 extract4<0>(const vuint8& a) { return _mm256_castsi256_si128(a); }
+
+ __forceinline int toScalar(const vuint8& v) { return _mm_cvtsi128_si32(_mm256_castsi256_si128(v)); }
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ //__forceinline vuint8 vreduce_min2(const vuint8& v) { return min(v,shuffle<1,0,3,2>(v)); }
+ //__forceinline vuint8 vreduce_min4(const vuint8& v) { vuint8 v1 = vreduce_min2(v); return min(v1,shuffle<2,3,0,1>(v1)); }
+ //__forceinline vuint8 vreduce_min (const vuint8& v) { vuint8 v1 = vreduce_min4(v); return min(v1,shuffle4<1,0>(v1)); }
+
+ //__forceinline vuint8 vreduce_max2(const vuint8& v) { return max(v,shuffle<1,0,3,2>(v)); }
+ //__forceinline vuint8 vreduce_max4(const vuint8& v) { vuint8 v1 = vreduce_max2(v); return max(v1,shuffle<2,3,0,1>(v1)); }
+ //__forceinline vuint8 vreduce_max (const vuint8& v) { vuint8 v1 = vreduce_max4(v); return max(v1,shuffle4<1,0>(v1)); }
+
+ __forceinline vuint8 vreduce_add2(const vuint8& v) { return v + shuffle<1,0,3,2>(v); }
+ __forceinline vuint8 vreduce_add4(const vuint8& v) { vuint8 v1 = vreduce_add2(v); return v1 + shuffle<2,3,0,1>(v1); }
+ __forceinline vuint8 vreduce_add (const vuint8& v) { vuint8 v1 = vreduce_add4(v); return v1 + shuffle4<1,0>(v1); }
+
+ //__forceinline int reduce_min(const vuint8& v) { return toScalar(vreduce_min(v)); }
+ //__forceinline int reduce_max(const vuint8& v) { return toScalar(vreduce_max(v)); }
+ __forceinline int reduce_add(const vuint8& v) { return toScalar(vreduce_add(v)); }
+
+ //__forceinline size_t select_min(const vuint8& v) { return bsf(movemask(v == vreduce_min(v))); }
+ //__forceinline size_t select_max(const vuint8& v) { return bsf(movemask(v == vreduce_max(v))); }
+
+ //__forceinline size_t select_min(const vboolf8& valid, const vuint8& v) { const vuint8 a = select(valid,v,vuint8(pos_inf)); return bsf(movemask(valid & (a == vreduce_min(a)))); }
+ //__forceinline size_t select_max(const vboolf8& valid, const vuint8& v) { const vuint8 a = select(valid,v,vuint8(neg_inf)); return bsf(movemask(valid & (a == vreduce_max(a)))); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vuint8& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ", " << a[4] << ", " << a[5] << ", " << a[6] << ", " << a[7] << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/simd/vuint8_avx2.h b/thirdparty/embree-aarch64/common/simd/vuint8_avx2.h
new file mode 100644
index 0000000000..b2a965448d
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/simd/vuint8_avx2.h
@@ -0,0 +1,439 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* 8-wide AVX integer type */
+ template<>
+ struct vuint<8>
+ {
+ ALIGNED_STRUCT_(32);
+
+ typedef vboolf8 Bool;
+ typedef vuint8 Int;
+ typedef vfloat8 Float;
+
+ enum { size = 8 }; // number of SIMD elements
+ union { // data
+ __m256i v;
+ unsigned int i[8];
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint() {}
+ __forceinline vuint(const vuint8& a) { v = a.v; }
+ __forceinline vuint8& operator =(const vuint8& a) { v = a.v; return *this; }
+
+ __forceinline vuint(__m256i a) : v(a) {}
+ __forceinline operator const __m256i&() const { return v; }
+ __forceinline operator __m256i&() { return v; }
+
+ __forceinline explicit vuint(const vuint4& a) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),a,1)) {}
+ __forceinline vuint(const vuint4& a, const vuint4& b) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),b,1)) {}
+ __forceinline vuint(const __m128i& a, const __m128i& b) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),b,1)) {}
+
+ __forceinline explicit vuint(const unsigned int* a) : v(_mm256_castps_si256(_mm256_loadu_ps((const float*)a))) {}
+ __forceinline vuint(unsigned int a) : v(_mm256_set1_epi32(a)) {}
+ __forceinline vuint(unsigned int a, unsigned int b) : v(_mm256_set_epi32(b, a, b, a, b, a, b, a)) {}
+ __forceinline vuint(unsigned int a, unsigned int b, unsigned int c, unsigned int d) : v(_mm256_set_epi32(d, c, b, a, d, c, b, a)) {}
+ __forceinline vuint(unsigned int a, unsigned int b, unsigned int c, unsigned int d, unsigned int e, unsigned int f, unsigned int g, unsigned int h) : v(_mm256_set_epi32(h, g, f, e, d, c, b, a)) {}
+
+ __forceinline explicit vuint(__m256 a) : v(_mm256_cvtps_epi32(a)) {}
+
+#if defined(__AVX512VL__)
+ __forceinline explicit vuint(const vboolf8& a) : v(_mm256_movm_epi32(a)) {}
+#else
+ __forceinline explicit vuint(const vboolf8& a) : v(_mm256_castps_si256((__m256)a)) {}
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constants
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint(ZeroTy) : v(_mm256_setzero_si256()) {}
+ __forceinline vuint(OneTy) : v(_mm256_set1_epi32(1)) {}
+ __forceinline vuint(PosInfTy) : v(_mm256_set1_epi32(pos_inf)) {}
+ __forceinline vuint(NegInfTy) : v(_mm256_set1_epi32(neg_inf)) {}
+ __forceinline vuint(StepTy) : v(_mm256_set_epi32(7, 6, 5, 4, 3, 2, 1, 0)) {}
+ __forceinline vuint(UndefinedTy) : v(_mm256_undefined_si256()) {}
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Loads and Stores
+ ////////////////////////////////////////////////////////////////////////////////
+
+ static __forceinline vuint8 load(const uint8_t* ptr) { return _mm256_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr)); }
+ static __forceinline vuint8 loadu(const uint8_t* ptr) { return _mm256_cvtepu8_epi32(_mm_loadl_epi64((__m128i*)ptr)); }
+ static __forceinline vuint8 load(const unsigned short* ptr) { return _mm256_cvtepu16_epi32(_mm_load_si128((__m128i*)ptr)); }
+ static __forceinline vuint8 loadu(const unsigned short* ptr) { return _mm256_cvtepu16_epi32(_mm_loadu_si128((__m128i*)ptr)); }
+
+ static __forceinline vuint8 load(const void* ptr) { return _mm256_load_si256((__m256i*)ptr); }
+ static __forceinline vuint8 loadu(const void* ptr) { return _mm256_loadu_si256((__m256i*)ptr); }
+
+ static __forceinline void store (void* ptr, const vuint8& v) { _mm256_store_si256((__m256i*)ptr,v); }
+ static __forceinline void storeu(void* ptr, const vuint8& v) { _mm256_storeu_ps((float*)ptr,_mm256_castsi256_ps(v)); }
+
+#if defined(__AVX512VL__)
+
+ static __forceinline vuint8 compact(const vboolf8& mask, vuint8 &v) {
+ return _mm256_mask_compress_epi32(v, mask, v);
+ }
+ static __forceinline vuint8 compact(const vboolf8& mask, vuint8 &a, const vuint8& b) {
+ return _mm256_mask_compress_epi32(a, mask, b);
+ }
+
+ static __forceinline vuint8 load (const vboolf8& mask, const void* ptr) { return _mm256_mask_load_epi32 (_mm256_setzero_si256(),mask,ptr); }
+ static __forceinline vuint8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_mask_loadu_epi32(_mm256_setzero_si256(),mask,ptr); }
+
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vuint8& v) { _mm256_mask_store_epi32 (ptr,mask,v); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vuint8& v) { _mm256_mask_storeu_epi32(ptr,mask,v); }
+#else
+ static __forceinline vuint8 load (const vboolf8& mask, const void* ptr) { return _mm256_castps_si256(_mm256_maskload_ps((float*)ptr,mask)); }
+ static __forceinline vuint8 loadu(const vboolf8& mask, const void* ptr) { return _mm256_castps_si256(_mm256_maskload_ps((float*)ptr,mask)); }
+
+ static __forceinline void store (const vboolf8& mask, void* ptr, const vuint8& v) { _mm256_maskstore_epi32((int*)ptr,mask,v); }
+ static __forceinline void storeu(const vboolf8& mask, void* ptr, const vuint8& v) { _mm256_maskstore_epi32((int*)ptr,mask,v); }
+#endif
+
+ static __forceinline vuint8 load_nt(void* ptr) {
+ return _mm256_stream_load_si256((__m256i*)ptr);
+ }
+
+ static __forceinline void store_nt(void* ptr, const vuint8& v) {
+ _mm256_stream_ps((float*)ptr,_mm256_castsi256_ps(v));
+ }
+
+ static __forceinline void store(uint8_t* ptr, const vuint8& i)
+ {
+ for (size_t j=0; j<8; j++)
+ ptr[j] = i[j];
+ }
+
+ static __forceinline void store(unsigned short* ptr, const vuint8& v) {
+ for (size_t i=0;i<8;i++)
+ ptr[i] = (unsigned short)v[i];
+ }
+
+ template<int scale = 4>
+ static __forceinline vuint8 gather(const unsigned int *const ptr, const vint8& index) {
+ return _mm256_i32gather_epi32((const int*) ptr, index, scale);
+ }
+
+ template<int scale = 4>
+ static __forceinline vuint8 gather(const vboolf8& mask, const unsigned int *const ptr, const vint8& index) {
+ vuint8 r = zero;
+#if defined(__AVX512VL__)
+ return _mm256_mmask_i32gather_epi32(r, mask, index, (const int*) ptr, scale);
+#else
+ return _mm256_mask_i32gather_epi32(r, (const int*) ptr, index, mask, scale);
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(void* ptr, const vint8& ofs, const vuint8& v)
+ {
+#if defined(__AVX512VL__)
+ _mm256_i32scatter_epi32((int*)ptr, ofs, v, scale);
+#else
+ *(unsigned int*)(((int8_t*)ptr) + scale * ofs[0]) = v[0];
+ *(unsigned int*)(((int8_t*)ptr) + scale * ofs[1]) = v[1];
+ *(unsigned int*)(((int8_t*)ptr) + scale * ofs[2]) = v[2];
+ *(unsigned int*)(((int8_t*)ptr) + scale * ofs[3]) = v[3];
+ *(unsigned int*)(((int8_t*)ptr) + scale * ofs[4]) = v[4];
+ *(unsigned int*)(((int8_t*)ptr) + scale * ofs[5]) = v[5];
+ *(unsigned int*)(((int8_t*)ptr) + scale * ofs[6]) = v[6];
+ *(unsigned int*)(((int8_t*)ptr) + scale * ofs[7]) = v[7];
+#endif
+ }
+
+ template<int scale = 4>
+ static __forceinline void scatter(const vboolf8& mask, void* ptr, const vint8& ofs, const vuint8& v)
+ {
+#if defined(__AVX512VL__)
+ _mm256_mask_i32scatter_epi32((int*)ptr, mask, ofs, v, scale);
+#else
+ if (likely(mask[0])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
+ if (likely(mask[1])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
+ if (likely(mask[2])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
+ if (likely(mask[3])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
+ if (likely(mask[4])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
+ if (likely(mask[5])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
+ if (likely(mask[6])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
+ if (likely(mask[7])) *(unsigned int*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
+#endif
+ }
+
+ static __forceinline vuint8 broadcast64(const long long &a) { return _mm256_set1_epi64x(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Array Access
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline const unsigned int& operator [](size_t index) const { assert(index < 8); return i[index]; }
+ __forceinline unsigned int& operator [](size_t index) { assert(index < 8); return i[index]; }
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Unary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf8 asBool(const vuint8& a) { return _mm256_movepi32_mask(a); }
+#else
+ __forceinline vboolf8 asBool(const vuint8& a) { return _mm256_castsi256_ps(a); }
+#endif
+
+ __forceinline vuint8 operator +(const vuint8& a) { return a; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Binary Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint8 operator +(const vuint8& a, const vuint8& b) { return _mm256_add_epi32(a, b); }
+ __forceinline vuint8 operator +(const vuint8& a, unsigned int b) { return a + vuint8(b); }
+ __forceinline vuint8 operator +(unsigned int a, const vuint8& b) { return vuint8(a) + b; }
+
+ __forceinline vuint8 operator -(const vuint8& a, const vuint8& b) { return _mm256_sub_epi32(a, b); }
+ __forceinline vuint8 operator -(const vuint8& a, unsigned int b) { return a - vuint8(b); }
+ __forceinline vuint8 operator -(unsigned int a, const vuint8& b) { return vuint8(a) - b; }
+
+ //__forceinline vuint8 operator *(const vuint8& a, const vuint8& b) { return _mm256_mullo_epu32(a, b); }
+ //__forceinline vuint8 operator *(const vuint8& a, unsigned int b) { return a * vuint8(b); }
+ //__forceinline vuint8 operator *(unsigned int a, const vuint8& b) { return vuint8(a) * b; }
+
+ __forceinline vuint8 operator &(const vuint8& a, const vuint8& b) { return _mm256_and_si256(a, b); }
+ __forceinline vuint8 operator &(const vuint8& a, unsigned int b) { return a & vuint8(b); }
+ __forceinline vuint8 operator &(unsigned int a, const vuint8& b) { return vuint8(a) & b; }
+
+ __forceinline vuint8 operator |(const vuint8& a, const vuint8& b) { return _mm256_or_si256(a, b); }
+ __forceinline vuint8 operator |(const vuint8& a, unsigned int b) { return a | vuint8(b); }
+ __forceinline vuint8 operator |(unsigned int a, const vuint8& b) { return vuint8(a) | b; }
+
+ __forceinline vuint8 operator ^(const vuint8& a, const vuint8& b) { return _mm256_xor_si256(a, b); }
+ __forceinline vuint8 operator ^(const vuint8& a, unsigned int b) { return a ^ vuint8(b); }
+ __forceinline vuint8 operator ^(unsigned int a, const vuint8& b) { return vuint8(a) ^ b; }
+
+ __forceinline vuint8 operator <<(const vuint8& a, unsigned int n) { return _mm256_slli_epi32(a, n); }
+ __forceinline vuint8 operator >>(const vuint8& a, unsigned int n) { return _mm256_srli_epi32(a, n); }
+
+ __forceinline vuint8 operator <<(const vuint8& a, const vuint8& n) { return _mm256_sllv_epi32(a, n); }
+ __forceinline vuint8 operator >>(const vuint8& a, const vuint8& n) { return _mm256_srlv_epi32(a, n); }
+
+ __forceinline vuint8 sll(const vuint8& a, unsigned int b) { return _mm256_slli_epi32(a, b); }
+ __forceinline vuint8 sra(const vuint8& a, unsigned int b) { return _mm256_srai_epi32(a, b); }
+ __forceinline vuint8 srl(const vuint8& a, unsigned int b) { return _mm256_srli_epi32(a, b); }
+
+ __forceinline vuint8 sll(const vuint8& a, const vuint8& b) { return _mm256_sllv_epi32(a, b); }
+ __forceinline vuint8 sra(const vuint8& a, const vuint8& b) { return _mm256_srav_epi32(a, b); }
+ __forceinline vuint8 srl(const vuint8& a, const vuint8& b) { return _mm256_srlv_epi32(a, b); }
+
+ __forceinline vuint8 min(const vuint8& a, const vuint8& b) { return _mm256_min_epu32(a, b); }
+ __forceinline vuint8 min(const vuint8& a, unsigned int b) { return min(a,vuint8(b)); }
+ __forceinline vuint8 min(unsigned int a, const vuint8& b) { return min(vuint8(a),b); }
+
+ __forceinline vuint8 max(const vuint8& a, const vuint8& b) { return _mm256_max_epu32(a, b); }
+ __forceinline vuint8 max(const vuint8& a, unsigned int b) { return max(a,vuint8(b)); }
+ __forceinline vuint8 max(unsigned int a, const vuint8& b) { return max(vuint8(a),b); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Assignment Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint8& operator +=(vuint8& a, const vuint8& b) { return a = a + b; }
+ __forceinline vuint8& operator +=(vuint8& a, unsigned int b) { return a = a + b; }
+
+ __forceinline vuint8& operator -=(vuint8& a, const vuint8& b) { return a = a - b; }
+ __forceinline vuint8& operator -=(vuint8& a, unsigned int b) { return a = a - b; }
+
+ //__forceinline vuint8& operator *=(vuint8& a, const vuint8& b) { return a = a * b; }
+ //__forceinline vuint8& operator *=(vuint8& a, unsigned int b) { return a = a * b; }
+
+ __forceinline vuint8& operator &=(vuint8& a, const vuint8& b) { return a = a & b; }
+ __forceinline vuint8& operator &=(vuint8& a, unsigned int b) { return a = a & b; }
+
+ __forceinline vuint8& operator |=(vuint8& a, const vuint8& b) { return a = a | b; }
+ __forceinline vuint8& operator |=(vuint8& a, unsigned int b) { return a = a | b; }
+
+ __forceinline vuint8& operator <<=(vuint8& a, const unsigned int b) { return a = a << b; }
+ __forceinline vuint8& operator >>=(vuint8& a, const unsigned int b) { return a = a >> b; }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Comparison Operators + Select
+ ////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf8 operator ==(const vuint8& a, const vuint8& b) { return _mm256_cmp_epu32_mask(a,b,_MM_CMPINT_EQ); }
+ __forceinline vboolf8 operator !=(const vuint8& a, const vuint8& b) { return _mm256_cmp_epu32_mask(a,b,_MM_CMPINT_NE); }
+ __forceinline vboolf8 operator < (const vuint8& a, const vuint8& b) { return _mm256_cmp_epu32_mask(a,b,_MM_CMPINT_LT); }
+ __forceinline vboolf8 operator >=(const vuint8& a, const vuint8& b) { return _mm256_cmp_epu32_mask(a,b,_MM_CMPINT_GE); }
+ __forceinline vboolf8 operator > (const vuint8& a, const vuint8& b) { return _mm256_cmp_epu32_mask(a,b,_MM_CMPINT_GT); }
+ __forceinline vboolf8 operator <=(const vuint8& a, const vuint8& b) { return _mm256_cmp_epu32_mask(a,b,_MM_CMPINT_LE); }
+
+ __forceinline vuint8 select(const vboolf8& m, const vuint8& t, const vuint8& f) {
+ return _mm256_mask_blend_epi32(m, (__m256i)f, (__m256i)t);
+ }
+#else
+ __forceinline vboolf8 operator ==(const vuint8& a, const vuint8& b) { return _mm256_castsi256_ps(_mm256_cmpeq_epi32(a, b)); }
+ __forceinline vboolf8 operator !=(const vuint8& a, const vuint8& b) { return !(a == b); }
+ //__forceinline vboolf8 operator < (const vuint8& a, const vuint8& b) { return _mm256_castsi256_ps(_mm256_cmpgt_epu32(b, a)); }
+ //__forceinline vboolf8 operator >=(const vuint8& a, const vuint8& b) { return !(a < b); }
+ //__forceinline vboolf8 operator > (const vuint8& a, const vuint8& b) { return _mm256_castsi256_ps(_mm256_cmpgt_epu32(a, b)); }
+ //__forceinline vboolf8 operator <=(const vuint8& a, const vuint8& b) { return !(a > b); }
+
+ __forceinline vuint8 select(const vboolf8& m, const vuint8& t, const vuint8& f) {
+ return _mm256_castps_si256(_mm256_blendv_ps(_mm256_castsi256_ps(f), _mm256_castsi256_ps(t), m));
+ }
+#endif
+
+ template<int mask>
+ __forceinline vuint8 select(const vuint8& t, const vuint8& f) {
+ return _mm256_blend_epi32(f, t, mask);
+ }
+
+ __forceinline vboolf8 operator ==(const vuint8& a, unsigned int b) { return a == vuint8(b); }
+ __forceinline vboolf8 operator ==(unsigned int a, const vuint8& b) { return vuint8(a) == b; }
+
+ __forceinline vboolf8 operator !=(const vuint8& a, unsigned int b) { return a != vuint8(b); }
+ __forceinline vboolf8 operator !=(unsigned int a, const vuint8& b) { return vuint8(a) != b; }
+
+ //__forceinline vboolf8 operator < (const vuint8& a, unsigned int b) { return a < vuint8(b); }
+ //__forceinline vboolf8 operator < (unsigned int a, const vuint8& b) { return vuint8(a) < b; }
+
+ //__forceinline vboolf8 operator >=(const vuint8& a, unsigned int b) { return a >= vuint8(b); }
+ //__forceinline vboolf8 operator >=(unsigned int a, const vuint8& b) { return vuint8(a) >= b; }
+
+ //__forceinline vboolf8 operator > (const vuint8& a, unsigned int b) { return a > vuint8(b); }
+ //__forceinline vboolf8 operator > (unsigned int a, const vuint8& b) { return vuint8(a) > b; }
+
+ //__forceinline vboolf8 operator <=(const vuint8& a, unsigned int b) { return a <= vuint8(b); }
+ //__forceinline vboolf8 operator <=(unsigned int a, const vuint8& b) { return vuint8(a) <= b; }
+
+ __forceinline vboolf8 eq(const vuint8& a, const vuint8& b) { return a == b; }
+ __forceinline vboolf8 ne(const vuint8& a, const vuint8& b) { return a != b; }
+ //__forceinline vboolf8 lt(const vuint8& a, const vuint8& b) { return a < b; }
+ //__forceinline vboolf8 ge(const vuint8& a, const vuint8& b) { return a >= b; }
+ //__forceinline vboolf8 gt(const vuint8& a, const vuint8& b) { return a > b; }
+ //__forceinline vboolf8 le(const vuint8& a, const vuint8& b) { return a <= b; }
+
+#if defined(__AVX512VL__)
+ __forceinline vboolf8 eq(const vboolf8& mask, const vuint8& a, const vuint8& b) { return _mm256_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_EQ); }
+ __forceinline vboolf8 ne(const vboolf8& mask, const vuint8& a, const vuint8& b) { return _mm256_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_NE); }
+ __forceinline vboolf8 lt(const vboolf8& mask, const vuint8& a, const vuint8& b) { return _mm256_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_LT); }
+ __forceinline vboolf8 ge(const vboolf8& mask, const vuint8& a, const vuint8& b) { return _mm256_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_GE); }
+ __forceinline vboolf8 gt(const vboolf8& mask, const vuint8& a, const vuint8& b) { return _mm256_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_GT); }
+ __forceinline vboolf8 le(const vboolf8& mask, const vuint8& a, const vuint8& b) { return _mm256_mask_cmp_epu32_mask(mask, a, b, _MM_CMPINT_LE); }
+#else
+ __forceinline vboolf8 eq(const vboolf8& mask, const vuint8& a, const vuint8& b) { return mask & (a == b); }
+ __forceinline vboolf8 ne(const vboolf8& mask, const vuint8& a, const vuint8& b) { return mask & (a != b); }
+ //__forceinline vboolf8 lt(const vboolf8& mask, const vuint8& a, const vuint8& b) { return mask & (a < b); }
+ //__forceinline vboolf8 ge(const vboolf8& mask, const vuint8& a, const vuint8& b) { return mask & (a >= b); }
+ //__forceinline vboolf8 gt(const vboolf8& mask, const vuint8& a, const vuint8& b) { return mask & (a > b); }
+ //__forceinline vboolf8 le(const vboolf8& mask, const vuint8& a, const vuint8& b) { return mask & (a <= b); }
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Movement/Shifting/Shuffling Functions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline vuint8 unpacklo(const vuint8& a, const vuint8& b) { return _mm256_unpacklo_epi32(a, b); }
+ __forceinline vuint8 unpackhi(const vuint8& a, const vuint8& b) { return _mm256_unpackhi_epi32(a, b); }
+
+ template<int i>
+ __forceinline vuint8 shuffle(const vuint8& v) {
+ return _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(v), _MM_SHUFFLE(i, i, i, i)));
+ }
+
+ template<int i0, int i1>
+ __forceinline vuint8 shuffle4(const vuint8& v) {
+ return _mm256_permute2f128_si256(v, v, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1>
+ __forceinline vuint8 shuffle4(const vuint8& a, const vuint8& b) {
+ return _mm256_permute2f128_si256(a, b, (i1 << 4) | (i0 << 0));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vuint8 shuffle(const vuint8& v) {
+ return _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(v), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<int i0, int i1, int i2, int i3>
+ __forceinline vuint8 shuffle(const vuint8& a, const vuint8& b) {
+ return _mm256_castps_si256(_mm256_shuffle_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)));
+ }
+
+ template<> __forceinline vuint8 shuffle<0, 0, 2, 2>(const vuint8& v) { return _mm256_castps_si256(_mm256_moveldup_ps(_mm256_castsi256_ps(v))); }
+ template<> __forceinline vuint8 shuffle<1, 1, 3, 3>(const vuint8& v) { return _mm256_castps_si256(_mm256_movehdup_ps(_mm256_castsi256_ps(v))); }
+ template<> __forceinline vuint8 shuffle<0, 1, 0, 1>(const vuint8& v) { return _mm256_castps_si256(_mm256_castpd_ps(_mm256_movedup_pd(_mm256_castps_pd(_mm256_castsi256_ps(v))))); }
+
+ __forceinline vuint8 broadcast(const unsigned int* ptr) { return _mm256_castps_si256(_mm256_broadcast_ss((const float*)ptr)); }
+
+ template<int i> __forceinline vuint8 insert4(const vuint8& a, const vuint4& b) { return _mm256_insertf128_si256(a, b, i); }
+ template<int i> __forceinline vuint4 extract4(const vuint8& a) { return _mm256_extractf128_si256(a, i); }
+ template<> __forceinline vuint4 extract4<0>(const vuint8& a) { return _mm256_castsi256_si128(a); }
+
+ __forceinline int toScalar(const vuint8& v) { return _mm_cvtsi128_si32(_mm256_castsi256_si128(v)); }
+
+#if !defined(__aarch64__)
+
+ __forceinline vuint8 permute(const vuint8& v, const __m256i& index) {
+ return _mm256_permutevar8x32_epi32(v, index);
+ }
+
+ __forceinline vuint8 shuffle(const vuint8& v, const __m256i& index) {
+ return _mm256_castps_si256(_mm256_permutevar_ps(_mm256_castsi256_ps(v), index));
+ }
+
+ template<int i>
+ __forceinline vuint8 align_shift_right(const vuint8& a, const vuint8& b) {
+#if defined(__AVX512VL__)
+ return _mm256_alignr_epi32(a, b, i);
+#else
+ return _mm256_alignr_epi8(a, b, 4*i);
+#endif
+ }
+
+#endif
+
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reductions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ //__forceinline vuint8 vreduce_min2(const vuint8& v) { return min(v,shuffle<1,0,3,2>(v)); }
+ //__forceinline vuint8 vreduce_min4(const vuint8& v) { vuint8 v1 = vreduce_min2(v); return min(v1,shuffle<2,3,0,1>(v1)); }
+ //__forceinline vuint8 vreduce_min (const vuint8& v) { vuint8 v1 = vreduce_min4(v); return min(v1,shuffle4<1,0>(v1)); }
+
+ //__forceinline vuint8 vreduce_max2(const vuint8& v) { return max(v,shuffle<1,0,3,2>(v)); }
+ //__forceinline vuint8 vreduce_max4(const vuint8& v) { vuint8 v1 = vreduce_max2(v); return max(v1,shuffle<2,3,0,1>(v1)); }
+ //__forceinline vuint8 vreduce_max (const vuint8& v) { vuint8 v1 = vreduce_max4(v); return max(v1,shuffle4<1,0>(v1)); }
+
+ __forceinline vuint8 vreduce_add2(const vuint8& v) { return v + shuffle<1,0,3,2>(v); }
+ __forceinline vuint8 vreduce_add4(const vuint8& v) { vuint8 v1 = vreduce_add2(v); return v1 + shuffle<2,3,0,1>(v1); }
+ __forceinline vuint8 vreduce_add (const vuint8& v) { vuint8 v1 = vreduce_add4(v); return v1 + shuffle4<1,0>(v1); }
+
+ //__forceinline int reduce_min(const vuint8& v) { return toScalar(vreduce_min(v)); }
+ //__forceinline int reduce_max(const vuint8& v) { return toScalar(vreduce_max(v)); }
+ __forceinline int reduce_add(const vuint8& v) { return toScalar(vreduce_add(v)); }
+
+ //__forceinline size_t select_min(const vuint8& v) { return bsf(movemask(v == vreduce_min(v))); }
+ //__forceinline size_t select_max(const vuint8& v) { return bsf(movemask(v == vreduce_max(v))); }
+
+ //__forceinline size_t select_min(const vboolf8& valid, const vuint8& v) { const vuint8 a = select(valid,v,vuint8(pos_inf)); return bsf(movemask(valid & (a == vreduce_min(a)))); }
+ //__forceinline size_t select_max(const vboolf8& valid, const vuint8& v) { const vuint8 a = select(valid,v,vuint8(neg_inf)); return bsf(movemask(valid & (a == vreduce_max(a)))); }
+
+ __forceinline vuint8 assign(const vuint4& a) { return _mm256_castsi128_si256(a); }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Output Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline embree_ostream operator <<(embree_ostream cout, const vuint8& a) {
+ return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ", " << a[4] << ", " << a[5] << ", " << a[6] << ", " << a[7] << ">";
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/sys/alloc.cpp b/thirdparty/embree-aarch64/common/sys/alloc.cpp
new file mode 100644
index 0000000000..12f143f131
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/alloc.cpp
@@ -0,0 +1,327 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "alloc.h"
+#include "intrinsics.h"
+#include "sysinfo.h"
+#include "mutex.h"
+
+////////////////////////////////////////////////////////////////////////////////
+/// All Platforms
+////////////////////////////////////////////////////////////////////////////////
+
+namespace embree
+{
+ void* alignedMalloc(size_t size, size_t align)
+ {
+ if (size == 0)
+ return nullptr;
+
+ assert((align & (align-1)) == 0);
+ void* ptr = _mm_malloc(size,align);
+
+ if (size != 0 && ptr == nullptr)
+ // -- GODOT start --
+ // throw std::bad_alloc();
+ abort();
+ // -- GODOT end --
+
+ return ptr;
+ }
+
+ void alignedFree(void* ptr)
+ {
+ if (ptr)
+ _mm_free(ptr);
+ }
+
+ static bool huge_pages_enabled = false;
+ static MutexSys os_init_mutex;
+
+ __forceinline bool isHugePageCandidate(const size_t bytes)
+ {
+ if (!huge_pages_enabled)
+ return false;
+
+ /* use huge pages only when memory overhead is low */
+ const size_t hbytes = (bytes+PAGE_SIZE_2M-1) & ~size_t(PAGE_SIZE_2M-1);
+ return 66*(hbytes-bytes) < bytes; // at most 1.5% overhead
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+/// Windows Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#ifdef _WIN32
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <malloc.h>
+
+namespace embree
+{
+ bool win_enable_selockmemoryprivilege (bool verbose)
+ {
+ HANDLE hToken;
+ if (!OpenProcessToken(GetCurrentProcess(), TOKEN_QUERY | TOKEN_ADJUST_PRIVILEGES, &hToken)) {
+ if (verbose) std::cout << "WARNING: OpenProcessToken failed while trying to enable SeLockMemoryPrivilege: " << GetLastError() << std::endl;
+ return false;
+ }
+
+ TOKEN_PRIVILEGES tp;
+ tp.PrivilegeCount = 1;
+ tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
+
+ if (!LookupPrivilegeValueW(nullptr, L"SeLockMemoryPrivilege", &tp.Privileges[0].Luid)) {
+ if (verbose) std::cout << "WARNING: LookupPrivilegeValue failed while trying to enable SeLockMemoryPrivilege: " << GetLastError() << std::endl;
+ return false;
+ }
+
+ SetLastError(ERROR_SUCCESS);
+ if (!AdjustTokenPrivileges(hToken, FALSE, &tp, sizeof(tp), nullptr, 0)) {
+ if (verbose) std::cout << "WARNING: AdjustTokenPrivileges failed while trying to enable SeLockMemoryPrivilege" << std::endl;
+ return false;
+ }
+
+ if (GetLastError() == ERROR_NOT_ALL_ASSIGNED) {
+ if (verbose) std::cout << "WARNING: AdjustTokenPrivileges failed to enable SeLockMemoryPrivilege: Add SeLockMemoryPrivilege for current user and run process in elevated mode (Run as administrator)." << std::endl;
+ return false;
+ }
+
+ return true;
+ }
+
+ bool os_init(bool hugepages, bool verbose)
+ {
+ Lock<MutexSys> lock(os_init_mutex);
+
+ if (!hugepages) {
+ huge_pages_enabled = false;
+ return true;
+ }
+
+ if (GetLargePageMinimum() != PAGE_SIZE_2M) {
+ huge_pages_enabled = false;
+ return false;
+ }
+
+ huge_pages_enabled = true;
+ return true;
+ }
+
+ void* os_malloc(size_t bytes, bool& hugepages)
+ {
+ if (bytes == 0) {
+ hugepages = false;
+ return nullptr;
+ }
+
+ /* try direct huge page allocation first */
+ if (isHugePageCandidate(bytes))
+ {
+ int flags = MEM_COMMIT | MEM_RESERVE | MEM_LARGE_PAGES;
+ char* ptr = (char*) VirtualAlloc(nullptr,bytes,flags,PAGE_READWRITE);
+ if (ptr != nullptr) {
+ hugepages = true;
+ return ptr;
+ }
+ }
+
+ /* fall back to 4k pages */
+ int flags = MEM_COMMIT | MEM_RESERVE;
+ char* ptr = (char*) VirtualAlloc(nullptr,bytes,flags,PAGE_READWRITE);
+ // -- GODOT start --
+ // if (ptr == nullptr) throw std::bad_alloc();
+ if (ptr == nullptr) abort();
+ // -- GODOT end --
+ hugepages = false;
+ return ptr;
+ }
+
+ size_t os_shrink(void* ptr, size_t bytesNew, size_t bytesOld, bool hugepages)
+ {
+ if (hugepages) // decommitting huge pages seems not to work under Windows
+ return bytesOld;
+
+ const size_t pageSize = hugepages ? PAGE_SIZE_2M : PAGE_SIZE_4K;
+ bytesNew = (bytesNew+pageSize-1) & ~(pageSize-1);
+ bytesOld = (bytesOld+pageSize-1) & ~(pageSize-1);
+ if (bytesNew >= bytesOld)
+ return bytesOld;
+
+ if (!VirtualFree((char*)ptr+bytesNew,bytesOld-bytesNew,MEM_DECOMMIT))
+ // -- GODOT start --
+ // throw std::bad_alloc();
+ abort();
+ // -- GODOT end --
+
+ return bytesNew;
+ }
+
+ void os_free(void* ptr, size_t bytes, bool hugepages)
+ {
+ if (bytes == 0)
+ return;
+
+ if (!VirtualFree(ptr,0,MEM_RELEASE))
+ // -- GODOT start --
+ // throw std::bad_alloc();
+ abort();
+ // -- GODOT end --
+ }
+
+ void os_advise(void *ptr, size_t bytes)
+ {
+ }
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// Unix Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__UNIX__)
+
+#include <sys/mman.h>
+#include <errno.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sstream>
+
+#if defined(__MACOSX__)
+#include <mach/vm_statistics.h>
+#endif
+
+namespace embree
+{
+ bool os_init(bool hugepages, bool verbose)
+ {
+ Lock<MutexSys> lock(os_init_mutex);
+
+ if (!hugepages) {
+ huge_pages_enabled = false;
+ return true;
+ }
+
+#if defined(__LINUX__)
+
+ int hugepagesize = 0;
+
+ std::ifstream file;
+ file.open("/proc/meminfo",std::ios::in);
+ if (!file.is_open()) {
+ if (verbose) std::cout << "WARNING: Could not open /proc/meminfo. Huge page support cannot get enabled!" << std::endl;
+ huge_pages_enabled = false;
+ return false;
+ }
+
+ std::string line;
+ while (getline(file,line))
+ {
+ std::stringstream sline(line);
+ while (!sline.eof() && sline.peek() == ' ') sline.ignore();
+ std::string tag; getline(sline,tag,' ');
+ while (!sline.eof() && sline.peek() == ' ') sline.ignore();
+ std::string val; getline(sline,val,' ');
+ while (!sline.eof() && sline.peek() == ' ') sline.ignore();
+ std::string unit; getline(sline,unit,' ');
+ if (tag == "Hugepagesize:" && unit == "kB") {
+ hugepagesize = std::stoi(val)*1024;
+ break;
+ }
+ }
+
+ if (hugepagesize != PAGE_SIZE_2M)
+ {
+ if (verbose) std::cout << "WARNING: Only 2MB huge pages supported. Huge page support cannot get enabled!" << std::endl;
+ huge_pages_enabled = false;
+ return false;
+ }
+#endif
+
+ huge_pages_enabled = true;
+ return true;
+ }
+
+ void* os_malloc(size_t bytes, bool& hugepages)
+ {
+ if (bytes == 0) {
+ hugepages = false;
+ return nullptr;
+ }
+
+ /* try direct huge page allocation first */
+ if (isHugePageCandidate(bytes))
+ {
+#if defined(__MACOSX__)
+ void* ptr = mmap(0, bytes, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, VM_FLAGS_SUPERPAGE_SIZE_2MB, 0);
+ if (ptr != MAP_FAILED) {
+ hugepages = true;
+ return ptr;
+ }
+#elif defined(MAP_HUGETLB)
+ void* ptr = mmap(0, bytes, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON | MAP_HUGETLB, -1, 0);
+ if (ptr != MAP_FAILED) {
+ hugepages = true;
+ return ptr;
+ }
+#endif
+ }
+
+ /* fallback to 4k pages */
+ void* ptr = (char*) mmap(0, bytes, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0);
+ // -- GODOT start --
+ // if (ptr == MAP_FAILED) throw std::bad_alloc();
+ if (ptr == MAP_FAILED) abort();
+ // -- GODOT end --
+ hugepages = false;
+
+ /* advise huge page hint for THP */
+ os_advise(ptr,bytes);
+ return ptr;
+ }
+
+ size_t os_shrink(void* ptr, size_t bytesNew, size_t bytesOld, bool hugepages)
+ {
+ const size_t pageSize = hugepages ? PAGE_SIZE_2M : PAGE_SIZE_4K;
+ bytesNew = (bytesNew+pageSize-1) & ~(pageSize-1);
+ bytesOld = (bytesOld+pageSize-1) & ~(pageSize-1);
+ if (bytesNew >= bytesOld)
+ return bytesOld;
+
+ if (munmap((char*)ptr+bytesNew,bytesOld-bytesNew) == -1)
+ // -- GODOT start --
+ // throw std::bad_alloc();
+ abort();
+ // -- GODOT end --
+
+ return bytesNew;
+ }
+
+ void os_free(void* ptr, size_t bytes, bool hugepages)
+ {
+ if (bytes == 0)
+ return;
+
+ /* for hugepages we need to also align the size */
+ const size_t pageSize = hugepages ? PAGE_SIZE_2M : PAGE_SIZE_4K;
+ bytes = (bytes+pageSize-1) & ~(pageSize-1);
+ if (munmap(ptr,bytes) == -1)
+ // -- GODOT start --
+ // throw std::bad_alloc();
+ abort();
+ // -- GODOT end --
+ }
+
+ /* hint for transparent huge pages (THP) */
+ void os_advise(void* pptr, size_t bytes)
+ {
+#if defined(MADV_HUGEPAGE)
+ madvise(pptr,bytes,MADV_HUGEPAGE);
+#endif
+ }
+}
+
+#endif
diff --git a/thirdparty/embree-aarch64/common/sys/alloc.h b/thirdparty/embree-aarch64/common/sys/alloc.h
new file mode 100644
index 0000000000..5898ecda70
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/alloc.h
@@ -0,0 +1,164 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "platform.h"
+#include <vector>
+#include <set>
+
+namespace embree
+{
+#define ALIGNED_STRUCT_(align) \
+ void* operator new(size_t size) { return alignedMalloc(size,align); } \
+ void operator delete(void* ptr) { alignedFree(ptr); } \
+ void* operator new[](size_t size) { return alignedMalloc(size,align); } \
+ void operator delete[](void* ptr) { alignedFree(ptr); }
+
+#define ALIGNED_CLASS_(align) \
+ public: \
+ ALIGNED_STRUCT_(align) \
+ private:
+
+ /*! aligned allocation */
+ void* alignedMalloc(size_t size, size_t align);
+ void alignedFree(void* ptr);
+
+ /*! allocator that performs aligned allocations */
+ template<typename T, size_t alignment>
+ struct aligned_allocator
+ {
+ typedef T value_type;
+ typedef T* pointer;
+ typedef const T* const_pointer;
+ typedef T& reference;
+ typedef const T& const_reference;
+ typedef std::size_t size_type;
+ typedef std::ptrdiff_t difference_type;
+
+ __forceinline pointer allocate( size_type n ) {
+ return (pointer) alignedMalloc(n*sizeof(value_type),alignment);
+ }
+
+ __forceinline void deallocate( pointer p, size_type n ) {
+ return alignedFree(p);
+ }
+
+ __forceinline void construct( pointer p, const_reference val ) {
+ new (p) T(val);
+ }
+
+ __forceinline void destroy( pointer p ) {
+ p->~T();
+ }
+ };
+
+ /*! allocates pages directly from OS */
+ bool win_enable_selockmemoryprivilege(bool verbose);
+ bool os_init(bool hugepages, bool verbose);
+ void* os_malloc (size_t bytes, bool& hugepages);
+ size_t os_shrink (void* ptr, size_t bytesNew, size_t bytesOld, bool hugepages);
+ void os_free (void* ptr, size_t bytes, bool hugepages);
+ void os_advise (void* ptr, size_t bytes);
+
+ /*! allocator that performs OS allocations */
+ template<typename T>
+ struct os_allocator
+ {
+ typedef T value_type;
+ typedef T* pointer;
+ typedef const T* const_pointer;
+ typedef T& reference;
+ typedef const T& const_reference;
+ typedef std::size_t size_type;
+ typedef std::ptrdiff_t difference_type;
+
+ __forceinline os_allocator ()
+ : hugepages(false) {}
+
+ __forceinline pointer allocate( size_type n ) {
+ return (pointer) os_malloc(n*sizeof(value_type),hugepages);
+ }
+
+ __forceinline void deallocate( pointer p, size_type n ) {
+ return os_free(p,n*sizeof(value_type),hugepages);
+ }
+
+ __forceinline void construct( pointer p, const_reference val ) {
+ new (p) T(val);
+ }
+
+ __forceinline void destroy( pointer p ) {
+ p->~T();
+ }
+
+ bool hugepages;
+ };
+
+ /*! allocator for IDs */
+ template<typename T, size_t max_id>
+ struct IDPool
+ {
+ typedef T value_type;
+
+ IDPool ()
+ : nextID(0) {}
+
+ T allocate()
+ {
+ /* return ID from list */
+ if (!IDs.empty())
+ {
+ T id = *IDs.begin();
+ IDs.erase(IDs.begin());
+ return id;
+ }
+
+ /* allocate new ID */
+ else
+ {
+ if (size_t(nextID)+1 > max_id)
+ return -1;
+
+ return nextID++;
+ }
+ }
+
+ /* adds an ID provided by the user */
+ bool add(T id)
+ {
+ if (id > max_id)
+ return false;
+
+ /* check if ID should be in IDs set */
+ if (id < nextID) {
+ auto p = IDs.find(id);
+ if (p == IDs.end()) return false;
+ IDs.erase(p);
+ return true;
+ }
+
+ /* otherwise increase ID set */
+ else
+ {
+ for (T i=nextID; i<id; i++) {
+ IDs.insert(i);
+ }
+ nextID = id+1;
+ return true;
+ }
+ }
+
+ void deallocate( T id )
+ {
+ assert(id < nextID);
+ MAYBE_UNUSED auto done = IDs.insert(id).second;
+ assert(done);
+ }
+
+ private:
+ std::set<T> IDs; //!< stores deallocated IDs to be reused
+ T nextID; //!< next ID to use when IDs vector is empty
+ };
+}
+
diff --git a/thirdparty/embree-aarch64/common/sys/array.h b/thirdparty/embree-aarch64/common/sys/array.h
new file mode 100644
index 0000000000..77722a39f6
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/array.h
@@ -0,0 +1,222 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "platform.h"
+#include "alloc.h"
+
+namespace embree
+{
+ /*! static array with static size */
+ template<typename T, size_t N>
+ class array_t
+ {
+ public:
+
+ /********************** Iterators ****************************/
+
+ __forceinline T* begin() const { return items; };
+ __forceinline T* end () const { return items+N; };
+
+
+ /********************** Capacity ****************************/
+
+ __forceinline bool empty () const { return N == 0; }
+ __forceinline size_t size () const { return N; }
+ __forceinline size_t max_size () const { return N; }
+
+
+ /******************** Element access **************************/
+
+ __forceinline T& operator[](size_t i) { assert(i < N); return items[i]; }
+ __forceinline const T& operator[](size_t i) const { assert(i < N); return items[i]; }
+
+ __forceinline T& at(size_t i) { assert(i < N); return items[i]; }
+ __forceinline const T& at(size_t i) const { assert(i < N); return items[i]; }
+
+ __forceinline T& front() const { assert(N > 0); return items[0]; };
+ __forceinline T& back () const { assert(N > 0); return items[N-1]; };
+
+ __forceinline T* data() { return items; };
+ __forceinline const T* data() const { return items; };
+
+ private:
+ T items[N];
+ };
+
+ /*! static array with dynamic size */
+ template<typename T, size_t N>
+ class darray_t
+ {
+ public:
+
+ __forceinline darray_t () : M(0) {}
+
+ __forceinline darray_t (const T& v) : M(0) {
+ for (size_t i=0; i<N; i++) items[i] = v;
+ }
+
+ /********************** Iterators ****************************/
+
+ __forceinline T* begin() const { return items; };
+ __forceinline T* end () const { return items+M; };
+
+
+ /********************** Capacity ****************************/
+
+ __forceinline bool empty () const { return M == 0; }
+ __forceinline size_t size () const { return M; }
+ __forceinline size_t capacity () const { return N; }
+ __forceinline size_t max_size () const { return N; }
+
+ void resize(size_t new_size) {
+ assert(new_size < max_size());
+ M = new_size;
+ }
+
+ /******************** Modifiers **************************/
+
+ __forceinline void push_back(const T& v)
+ {
+ assert(M+1 < max_size());
+ items[M++] = v;
+ }
+
+ __forceinline void pop_back()
+ {
+ assert(!empty());
+ M--;
+ }
+
+ __forceinline void clear() {
+ M = 0;
+ }
+
+ /******************** Element access **************************/
+
+ __forceinline T& operator[](size_t i) { assert(i < M); return items[i]; }
+ __forceinline const T& operator[](size_t i) const { assert(i < M); return items[i]; }
+
+ __forceinline T& at(size_t i) { assert(i < M); return items[i]; }
+ __forceinline const T& at(size_t i) const { assert(i < M); return items[i]; }
+
+ __forceinline T& front() const { assert(M > 0); return items[0]; };
+ __forceinline T& back () const { assert(M > 0); return items[M-1]; };
+
+ __forceinline T* data() { return items; };
+ __forceinline const T* data() const { return items; };
+
+ private:
+ size_t M;
+ T items[N];
+ };
+
+ /*! dynamic sized array that is allocated on the stack */
+#define dynamic_large_stack_array(Ty,Name,N,max_stack_bytes) StackArray<Ty,max_stack_bytes> Name(N)
+ template<typename Ty, size_t max_stack_bytes>
+ struct __aligned(64) StackArray
+ {
+ __forceinline StackArray (const size_t N)
+ : N(N)
+ {
+ if (N*sizeof(Ty) <= max_stack_bytes)
+ data = &arr[0];
+ else
+ data = (Ty*) alignedMalloc(N*sizeof(Ty),64);
+ }
+
+ __forceinline ~StackArray () {
+ if (data != &arr[0]) alignedFree(data);
+ }
+
+ __forceinline operator Ty* () { return data; }
+ __forceinline operator const Ty* () const { return data; }
+
+ __forceinline Ty& operator[](const int i) { assert(i>=0 && i<N); return data[i]; }
+ __forceinline const Ty& operator[](const int i) const { assert(i>=0 && i<N); return data[i]; }
+
+ __forceinline Ty& operator[](const unsigned i) { assert(i<N); return data[i]; }
+ __forceinline const Ty& operator[](const unsigned i) const { assert(i<N); return data[i]; }
+
+#if defined(__X86_64__) || defined(__aarch64__)
+ __forceinline Ty& operator[](const size_t i) { assert(i<N); return data[i]; }
+ __forceinline const Ty& operator[](const size_t i) const { assert(i<N); return data[i]; }
+#endif
+
+ private:
+ Ty arr[max_stack_bytes/sizeof(Ty)];
+ Ty* data;
+ size_t N;
+
+ private:
+ StackArray (const StackArray& other) DELETED; // do not implement
+ StackArray& operator= (const StackArray& other) DELETED; // do not implement
+
+ };
+
+ /*! dynamic sized array that is allocated on the stack */
+ template<typename Ty, size_t max_stack_elements, size_t max_total_elements>
+ struct __aligned(64) DynamicStackArray
+ {
+ __forceinline DynamicStackArray ()
+ : data(&arr[0]) {}
+
+ __forceinline ~DynamicStackArray ()
+ {
+ if (!isStackAllocated())
+ delete[] data;
+ }
+
+ __forceinline bool isStackAllocated() const {
+ return data == &arr[0];
+ }
+
+ __forceinline size_t size() const
+ {
+ if (isStackAllocated()) return max_stack_elements;
+ else return max_total_elements;
+ }
+
+ __forceinline void resize(size_t M)
+ {
+ assert(M <= max_total_elements);
+ if (likely(M <= max_stack_elements)) return;
+ if (likely(!isStackAllocated())) return;
+
+ data = new Ty[max_total_elements];
+
+ for (size_t i=0; i<max_stack_elements; i++)
+ data[i] = arr[i];
+ }
+
+ __forceinline operator Ty* () { return data; }
+ __forceinline operator const Ty* () const { return data; }
+
+ __forceinline Ty& operator[](const int i) { assert(i>=0 && i<max_total_elements); resize(i+1); return data[i]; }
+ __forceinline Ty& operator[](const unsigned i) { assert(i<max_total_elements); resize(i+1); return data[i]; }
+
+#if defined(__X86_64__) || defined(__aarch64__)
+ __forceinline Ty& operator[](const size_t i) { assert(i<max_total_elements); resize(i+1); return data[i]; }
+#endif
+
+ __forceinline DynamicStackArray (const DynamicStackArray& other)
+ : data(&arr[0])
+ {
+ for (size_t i=0; i<other.size(); i++)
+ this->operator[] (i) = other[i];
+ }
+
+ DynamicStackArray& operator= (const DynamicStackArray& other)
+ {
+ for (size_t i=0; i<other.size(); i++)
+ this->operator[] (i) = other[i];
+
+ return *this;
+ }
+
+ private:
+ Ty arr[max_stack_elements];
+ Ty* data;
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/sys/atomic.h b/thirdparty/embree-aarch64/common/sys/atomic.h
new file mode 100644
index 0000000000..ebfb8552c3
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/atomic.h
@@ -0,0 +1,59 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include <atomic>
+#include "intrinsics.h"
+
+namespace embree
+{
+/* compiler memory barriers */
+#if defined(__INTEL_COMPILER)
+//#define __memory_barrier() __memory_barrier()
+#elif defined(__GNUC__) || defined(__clang__)
+# define __memory_barrier() asm volatile("" ::: "memory")
+#elif defined(_MSC_VER)
+# define __memory_barrier() _ReadWriteBarrier()
+#endif
+
+ template <typename T>
+ struct atomic : public std::atomic<T>
+ {
+ atomic () {}
+
+ atomic (const T& a)
+ : std::atomic<T>(a) {}
+
+ atomic (const atomic<T>& a) {
+ this->store(a.load());
+ }
+
+ atomic& operator=(const atomic<T>& other) {
+ this->store(other.load());
+ return *this;
+ }
+ };
+
+ template<typename T>
+ __forceinline void atomic_min(std::atomic<T>& aref, const T& bref)
+ {
+ const T b = bref.load();
+ while (true) {
+ T a = aref.load();
+ if (a <= b) break;
+ if (aref.compare_exchange_strong(a,b)) break;
+ }
+ }
+
+ template<typename T>
+ __forceinline void atomic_max(std::atomic<T>& aref, const T& bref)
+ {
+ const T b = bref.load();
+ while (true) {
+ T a = aref.load();
+ if (a >= b) break;
+ if (aref.compare_exchange_strong(a,b)) break;
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/sys/barrier.cpp b/thirdparty/embree-aarch64/common/sys/barrier.cpp
new file mode 100644
index 0000000000..0061d18db2
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/barrier.cpp
@@ -0,0 +1,289 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "barrier.h"
+#include "condition.h"
+#include "regression.h"
+#include "thread.h"
+
+#if defined (__WIN32__)
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+namespace embree
+{
+ struct BarrierSysImplementation
+ {
+ __forceinline BarrierSysImplementation (size_t N)
+ : i(0), enterCount(0), exitCount(0), barrierSize(0)
+ {
+ events[0] = CreateEvent(nullptr, TRUE, FALSE, nullptr);
+ events[1] = CreateEvent(nullptr, TRUE, FALSE, nullptr);
+ init(N);
+ }
+
+ __forceinline ~BarrierSysImplementation ()
+ {
+ CloseHandle(events[0]);
+ CloseHandle(events[1]);
+ }
+
+ __forceinline void init(size_t N)
+ {
+ barrierSize = N;
+ enterCount.store(N);
+ exitCount.store(N);
+ }
+
+ __forceinline void wait()
+ {
+ /* every thread entering the barrier decrements this count */
+ size_t i0 = i;
+ size_t cnt0 = enterCount--;
+
+ /* all threads except the last one are wait in the barrier */
+ if (cnt0 > 1)
+ {
+ if (WaitForSingleObject(events[i0], INFINITE) != WAIT_OBJECT_0)
+ THROW_RUNTIME_ERROR("WaitForSingleObjects failed");
+ }
+
+ /* the last thread starts all threads waiting at the barrier */
+ else
+ {
+ i = 1-i;
+ enterCount.store(barrierSize);
+ if (SetEvent(events[i0]) == 0)
+ THROW_RUNTIME_ERROR("SetEvent failed");
+ }
+
+ /* every thread leaving the barrier decrements this count */
+ size_t cnt1 = exitCount--;
+
+ /* the last thread that left the barrier resets the event again */
+ if (cnt1 == 1)
+ {
+ exitCount.store(barrierSize);
+ if (ResetEvent(events[i0]) == 0)
+ THROW_RUNTIME_ERROR("ResetEvent failed");
+ }
+ }
+
+ public:
+ HANDLE events[2];
+ atomic<size_t> i;
+ atomic<size_t> enterCount;
+ atomic<size_t> exitCount;
+ size_t barrierSize;
+ };
+}
+
+#else
+
+namespace embree
+{
+ struct BarrierSysImplementation
+ {
+ __forceinline BarrierSysImplementation (size_t N)
+ : count(0), barrierSize(0)
+ {
+ init(N);
+ }
+
+ __forceinline void init(size_t N)
+ {
+ assert(count == 0);
+ count = 0;
+ barrierSize = N;
+ }
+
+ __forceinline void wait()
+ {
+ mutex.lock();
+ count++;
+
+ if (count == barrierSize) {
+ count = 0;
+ cond.notify_all();
+ mutex.unlock();
+ return;
+ }
+
+ cond.wait(mutex);
+ mutex.unlock();
+ return;
+ }
+
+ public:
+ MutexSys mutex;
+ ConditionSys cond;
+ volatile size_t count;
+ volatile size_t barrierSize;
+ };
+}
+
+#endif
+
+namespace embree
+{
+ BarrierSys::BarrierSys (size_t N) {
+ opaque = new BarrierSysImplementation(N);
+ }
+
+ BarrierSys::~BarrierSys () {
+ delete (BarrierSysImplementation*) opaque;
+ }
+
+ void BarrierSys::init(size_t count) {
+ ((BarrierSysImplementation*) opaque)->init(count);
+ }
+
+ void BarrierSys::wait() {
+ ((BarrierSysImplementation*) opaque)->wait();
+ }
+
+ LinearBarrierActive::LinearBarrierActive (size_t N)
+ : count0(nullptr), count1(nullptr), mode(0), flag0(0), flag1(0), threadCount(0)
+ {
+ if (N == 0) N = getNumberOfLogicalThreads();
+ init(N);
+ }
+
+ LinearBarrierActive::~LinearBarrierActive()
+ {
+ delete[] count0;
+ delete[] count1;
+ }
+
+ void LinearBarrierActive::init(size_t N)
+ {
+ if (threadCount != N) {
+ threadCount = N;
+ if (count0) delete[] count0; count0 = new unsigned char[N];
+ if (count1) delete[] count1; count1 = new unsigned char[N];
+ }
+ mode = 0;
+ flag0 = 0;
+ flag1 = 0;
+ for (size_t i=0; i<N; i++) count0[i] = 0;
+ for (size_t i=0; i<N; i++) count1[i] = 0;
+ }
+
+ void LinearBarrierActive::wait (const size_t threadIndex)
+ {
+ if (mode == 0)
+ {
+ if (threadIndex == 0)
+ {
+ for (size_t i=0; i<threadCount; i++)
+ count1[i] = 0;
+
+ for (size_t i=1; i<threadCount; i++)
+ {
+ while (likely(count0[i] == 0))
+ pause_cpu();
+ }
+ mode = 1;
+ flag1 = 0;
+ __memory_barrier();
+ flag0 = 1;
+ }
+ else
+ {
+ count0[threadIndex] = 1;
+ {
+ while (likely(flag0 == 0))
+ pause_cpu();
+ }
+
+ }
+ }
+ else
+ {
+ if (threadIndex == 0)
+ {
+ for (size_t i=0; i<threadCount; i++)
+ count0[i] = 0;
+
+ for (size_t i=1; i<threadCount; i++)
+ {
+ while (likely(count1[i] == 0))
+ pause_cpu();
+ }
+
+ mode = 0;
+ flag0 = 0;
+ __memory_barrier();
+ flag1 = 1;
+ }
+ else
+ {
+ count1[threadIndex] = 1;
+ {
+ while (likely(flag1 == 0))
+ pause_cpu();
+ }
+ }
+ }
+ }
+
+ struct barrier_sys_regression_test : public RegressionTest
+ {
+ BarrierSys barrier;
+ std::atomic<size_t> threadID;
+ std::atomic<size_t> numFailed;
+ std::vector<size_t> threadResults;
+
+ barrier_sys_regression_test()
+ : RegressionTest("barrier_sys_regression_test"), threadID(0), numFailed(0)
+ {
+ registerRegressionTest(this);
+ }
+
+ static void thread_alloc(barrier_sys_regression_test* This)
+ {
+ size_t tid = This->threadID++;
+ for (size_t j=0; j<1000; j++)
+ {
+ This->barrier.wait();
+ This->threadResults[tid] = tid;
+ This->barrier.wait();
+ }
+ }
+
+ bool run ()
+ {
+ threadID.store(0);
+ numFailed.store(0);
+
+ size_t numThreads = getNumberOfLogicalThreads();
+ threadResults.resize(numThreads);
+ barrier.init(numThreads+1);
+
+ /* create threads */
+ std::vector<thread_t> threads;
+ for (size_t i=0; i<numThreads; i++)
+ threads.push_back(createThread((thread_func)thread_alloc,this));
+
+ /* run test */
+ for (size_t i=0; i<1000; i++)
+ {
+ for (size_t i=0; i<numThreads; i++) threadResults[i] = 0;
+ barrier.wait();
+ barrier.wait();
+ for (size_t i=0; i<numThreads; i++) numFailed += threadResults[i] != i;
+ }
+
+ /* destroy threads */
+ for (size_t i=0; i<numThreads; i++)
+ join(threads[i]);
+
+ return numFailed == 0;
+ }
+ };
+
+ barrier_sys_regression_test barrier_sys_regression_test;
+}
+
+
diff --git a/thirdparty/embree-aarch64/common/sys/barrier.h b/thirdparty/embree-aarch64/common/sys/barrier.h
new file mode 100644
index 0000000000..89607b8685
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/barrier.h
@@ -0,0 +1,112 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "intrinsics.h"
+#include "sysinfo.h"
+#include "atomic.h"
+
+namespace embree
+{
+ /*! system barrier using operating system */
+ class BarrierSys
+ {
+ public:
+
+ /*! construction / destruction */
+ BarrierSys (size_t N = 0);
+ ~BarrierSys ();
+
+ private:
+ /*! class in non-copyable */
+ BarrierSys (const BarrierSys& other) DELETED; // do not implement
+ BarrierSys& operator= (const BarrierSys& other) DELETED; // do not implement
+
+ public:
+ /*! intializes the barrier with some number of threads */
+ void init(size_t count);
+
+ /*! lets calling thread wait in barrier */
+ void wait();
+
+ private:
+ void* opaque;
+ };
+
+ /*! fast active barrier using atomitc counter */
+ struct BarrierActive
+ {
+ public:
+ BarrierActive ()
+ : cntr(0) {}
+
+ void reset() {
+ cntr.store(0);
+ }
+
+ void wait (size_t numThreads)
+ {
+ cntr++;
+ while (cntr.load() != numThreads)
+ pause_cpu();
+ }
+
+ private:
+ std::atomic<size_t> cntr;
+ };
+
+ /*! fast active barrier that does not require initialization to some number of threads */
+ struct BarrierActiveAutoReset
+ {
+ public:
+ BarrierActiveAutoReset ()
+ : cntr0(0), cntr1(0) {}
+
+ void wait (size_t threadCount)
+ {
+ cntr0.fetch_add(1);
+ while (cntr0 != threadCount) pause_cpu();
+ cntr1.fetch_add(1);
+ while (cntr1 != threadCount) pause_cpu();
+ cntr0.fetch_add(-1);
+ while (cntr0 != 0) pause_cpu();
+ cntr1.fetch_add(-1);
+ while (cntr1 != 0) pause_cpu();
+ }
+
+ private:
+ std::atomic<size_t> cntr0;
+ std::atomic<size_t> cntr1;
+ };
+
+ class LinearBarrierActive
+ {
+ public:
+
+ /*! construction and destruction */
+ LinearBarrierActive (size_t threadCount = 0);
+ ~LinearBarrierActive();
+
+ private:
+ /*! class in non-copyable */
+ LinearBarrierActive (const LinearBarrierActive& other) DELETED; // do not implement
+ LinearBarrierActive& operator= (const LinearBarrierActive& other) DELETED; // do not implement
+
+ public:
+ /*! intializes the barrier with some number of threads */
+ void init(size_t threadCount);
+
+ /*! thread with threadIndex waits in the barrier */
+ void wait (const size_t threadIndex);
+
+ private:
+ volatile unsigned char* count0;
+ volatile unsigned char* count1;
+ volatile unsigned int mode;
+ volatile unsigned int flag0;
+ volatile unsigned int flag1;
+ volatile size_t threadCount;
+ };
+}
+
diff --git a/thirdparty/embree-aarch64/common/sys/condition.cpp b/thirdparty/embree-aarch64/common/sys/condition.cpp
new file mode 100644
index 0000000000..0e7ca7af39
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/condition.cpp
@@ -0,0 +1,81 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "condition.h"
+
+#if defined(__WIN32__) && !defined(PTHREADS_WIN32)
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+namespace embree
+{
+ struct ConditionImplementation
+ {
+ __forceinline ConditionImplementation () {
+ InitializeConditionVariable(&cond);
+ }
+
+ __forceinline ~ConditionImplementation () {
+ }
+
+ __forceinline void wait(MutexSys& mutex_in) {
+ SleepConditionVariableCS(&cond, (LPCRITICAL_SECTION)mutex_in.mutex, INFINITE);
+ }
+
+ __forceinline void notify_all() {
+ WakeAllConditionVariable(&cond);
+ }
+
+ public:
+ CONDITION_VARIABLE cond;
+ };
+}
+#endif
+
+#if defined(__UNIX__) || defined(PTHREADS_WIN32)
+#include <pthread.h>
+namespace embree
+{
+ struct ConditionImplementation
+ {
+ __forceinline ConditionImplementation () {
+ pthread_cond_init(&cond,nullptr);
+ }
+
+ __forceinline ~ConditionImplementation() {
+ pthread_cond_destroy(&cond);
+ }
+
+ __forceinline void wait(MutexSys& mutex) {
+ pthread_cond_wait(&cond, (pthread_mutex_t*)mutex.mutex);
+ }
+
+ __forceinline void notify_all() {
+ pthread_cond_broadcast(&cond);
+ }
+
+ public:
+ pthread_cond_t cond;
+ };
+}
+#endif
+
+namespace embree
+{
+ ConditionSys::ConditionSys () {
+ cond = new ConditionImplementation;
+ }
+
+ ConditionSys::~ConditionSys() {
+ delete (ConditionImplementation*) cond;
+ }
+
+ void ConditionSys::wait(MutexSys& mutex) {
+ ((ConditionImplementation*) cond)->wait(mutex);
+ }
+
+ void ConditionSys::notify_all() {
+ ((ConditionImplementation*) cond)->notify_all();
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/sys/condition.h b/thirdparty/embree-aarch64/common/sys/condition.h
new file mode 100644
index 0000000000..7a3a05aa81
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/condition.h
@@ -0,0 +1,31 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "mutex.h"
+
+namespace embree
+{
+ class ConditionSys
+ {
+ public:
+ ConditionSys();
+ ~ConditionSys();
+ void wait( class MutexSys& mutex );
+ void notify_all();
+
+ template<typename Predicate>
+ __forceinline void wait( class MutexSys& mutex, const Predicate& pred )
+ {
+ while (!pred()) wait(mutex);
+ }
+
+ private:
+ ConditionSys (const ConditionSys& other) DELETED; // do not implement
+ ConditionSys& operator= (const ConditionSys& other) DELETED; // do not implement
+
+ protected:
+ void* cond;
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/sys/filename.cpp b/thirdparty/embree-aarch64/common/sys/filename.cpp
new file mode 100644
index 0000000000..86182c1afb
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/filename.cpp
@@ -0,0 +1,138 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "filename.h"
+#include "sysinfo.h"
+
+namespace embree
+{
+#ifdef __WIN32__
+ const char path_sep = '\\';
+#else
+ const char path_sep = '/';
+#endif
+
+ /*! create an empty filename */
+ FileName::FileName () {}
+
+ /*! create a valid filename from a string */
+ FileName::FileName (const char* in) {
+ filename = in;
+ for (size_t i=0; i<filename.size(); i++)
+ if (filename[i] == '\\' || filename[i] == '/')
+ filename[i] = path_sep;
+ while (!filename.empty() && filename[filename.size()-1] == path_sep)
+ filename.resize(filename.size()-1);
+ }
+
+ /*! create a valid filename from a string */
+ FileName::FileName (const std::string& in) {
+ filename = in;
+ for (size_t i=0; i<filename.size(); i++)
+ if (filename[i] == '\\' || filename[i] == '/')
+ filename[i] = path_sep;
+ while (!filename.empty() && filename[filename.size()-1] == path_sep)
+ filename.resize(filename.size()-1);
+ }
+
+ /*! returns path to home folder */
+ FileName FileName::homeFolder()
+ {
+#ifdef __WIN32__
+ const char* home = getenv("UserProfile");
+#else
+ const char* home = getenv("HOME");
+#endif
+ if (home) return home;
+ return "";
+ }
+
+ /*! returns path to executable */
+ FileName FileName::executableFolder() {
+ return FileName(getExecutableFileName()).path();
+ }
+
+ /*! returns the path */
+ FileName FileName::path() const {
+ size_t pos = filename.find_last_of(path_sep);
+ if (pos == std::string::npos) return FileName();
+ return filename.substr(0,pos);
+ }
+
+ /*! returns the basename */
+ std::string FileName::base() const {
+ size_t pos = filename.find_last_of(path_sep);
+ if (pos == std::string::npos) return filename;
+ return filename.substr(pos+1);
+ }
+
+ /*! returns the extension */
+ std::string FileName::ext() const {
+ size_t pos = filename.find_last_of('.');
+ if (pos == std::string::npos) return "";
+ return filename.substr(pos+1);
+ }
+
+ /*! returns the extension */
+ FileName FileName::dropExt() const {
+ size_t pos = filename.find_last_of('.');
+ if (pos == std::string::npos) return filename;
+ return filename.substr(0,pos);
+ }
+
+ /*! returns the basename without extension */
+ std::string FileName::name() const {
+ size_t start = filename.find_last_of(path_sep);
+ if (start == std::string::npos) start = 0; else start++;
+ size_t end = filename.find_last_of('.');
+ if (end == std::string::npos || end < start) end = filename.size();
+ return filename.substr(start, end - start);
+ }
+
+ /*! replaces the extension */
+ FileName FileName::setExt(const std::string& ext) const {
+ size_t start = filename.find_last_of(path_sep);
+ if (start == std::string::npos) start = 0; else start++;
+ size_t end = filename.find_last_of('.');
+ if (end == std::string::npos || end < start) return FileName(filename+ext);
+ return FileName(filename.substr(0,end)+ext);
+ }
+
+ /*! adds the extension */
+ FileName FileName::addExt(const std::string& ext) const {
+ return FileName(filename+ext);
+ }
+
+ /*! concatenates two filenames to this/other */
+ FileName FileName::operator +( const FileName& other ) const {
+ if (filename == "") return FileName(other);
+ else return FileName(filename + path_sep + other.filename);
+ }
+
+ /*! concatenates two filenames to this/other */
+ FileName FileName::operator +( const std::string& other ) const {
+ return operator+(FileName(other));
+ }
+
+ /*! removes the base from a filename (if possible) */
+ FileName FileName::operator -( const FileName& base ) const {
+ size_t pos = filename.find_first_of(base);
+ if (pos == std::string::npos) return *this;
+ return FileName(filename.substr(pos+1));
+ }
+
+ /*! == operator */
+ bool operator== (const FileName& a, const FileName& b) {
+ return a.filename == b.filename;
+ }
+
+ /*! != operator */
+ bool operator!= (const FileName& a, const FileName& b) {
+ return a.filename != b.filename;
+ }
+
+ /*! output operator */
+ std::ostream& operator<<(std::ostream& cout, const FileName& filename) {
+ return cout << filename.filename;
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/sys/filename.h b/thirdparty/embree-aarch64/common/sys/filename.h
new file mode 100644
index 0000000000..58f881b14d
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/filename.h
@@ -0,0 +1,81 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "platform.h"
+
+namespace embree
+{
+ /*! Convenience class for handling file names and paths. */
+ class FileName
+ {
+ public:
+
+ /*! create an empty filename */
+ FileName ();
+
+ /*! create a valid filename from a string */
+ FileName (const char* filename);
+
+ /*! create a valid filename from a string */
+ FileName (const std::string& filename);
+
+ /*! returns path to home folder */
+ static FileName homeFolder();
+
+ /*! returns path to executable */
+ static FileName executableFolder();
+
+ /*! auto convert into a string */
+ operator std::string() const { return filename; }
+
+ /*! returns a string of the filename */
+ const std::string str() const { return filename; }
+
+ /*! returns a c-string of the filename */
+ const char* c_str() const { return filename.c_str(); }
+
+ /*! returns the path of a filename */
+ FileName path() const;
+
+ /*! returns the file of a filename */
+ std::string base() const;
+
+ /*! returns the base of a filename without extension */
+ std::string name() const;
+
+ /*! returns the file extension */
+ std::string ext() const;
+
+ /*! drops the file extension */
+ FileName dropExt() const;
+
+ /*! replaces the file extension */
+ FileName setExt(const std::string& ext = "") const;
+
+ /*! adds file extension */
+ FileName addExt(const std::string& ext = "") const;
+
+ /*! concatenates two filenames to this/other */
+ FileName operator +( const FileName& other ) const;
+
+ /*! concatenates two filenames to this/other */
+ FileName operator +( const std::string& other ) const;
+
+ /*! removes the base from a filename (if possible) */
+ FileName operator -( const FileName& base ) const;
+
+ /*! == operator */
+ friend bool operator==(const FileName& a, const FileName& b);
+
+ /*! != operator */
+ friend bool operator!=(const FileName& a, const FileName& b);
+
+ /*! output operator */
+ friend embree_ostream operator<<(embree_ostream cout, const FileName& filename);
+
+ private:
+ std::string filename;
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/sys/intrinsics.h b/thirdparty/embree-aarch64/common/sys/intrinsics.h
new file mode 100644
index 0000000000..44cdbd8f0f
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/intrinsics.h
@@ -0,0 +1,559 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "platform.h"
+
+#if defined(__WIN32__)
+#include <intrin.h>
+#endif
+
+#if defined(__ARM_NEON)
+#include "../math/SSE2NEON.h"
+#if defined(NEON_AVX2_EMULATION)
+#include "../math/AVX2NEON.h"
+#endif
+#else
+#include <immintrin.h>
+#endif
+
+#if defined(__BMI__) && defined(__GNUC__) && !defined(__INTEL_COMPILER)
+ #if !defined(_tzcnt_u32)
+ #define _tzcnt_u32 __tzcnt_u32
+ #endif
+ #if !defined(_tzcnt_u64)
+ #define _tzcnt_u64 __tzcnt_u64
+ #endif
+#endif
+
+#if defined(__aarch64__)
+#if !defined(_lzcnt_u32)
+ #define _lzcnt_u32 __builtin_clz
+#endif
+#if !defined(_lzcnt_u32)
+ #define _lzcnt_u32 __builtin_clzll
+#endif
+#else
+#if defined(__LZCNT__)
+ #if !defined(_lzcnt_u32)
+ #define _lzcnt_u32 __lzcnt32
+ #endif
+ #if !defined(_lzcnt_u64)
+ #define _lzcnt_u64 __lzcnt64
+ #endif
+#endif
+#endif
+
+#if defined(__WIN32__)
+# ifndef NOMINMAX
+# define NOMINMAX
+# endif
+# include <windows.h>
+#endif
+
+/* normally defined in pmmintrin.h, but we always need this */
+#if !defined(_MM_SET_DENORMALS_ZERO_MODE)
+#define _MM_DENORMALS_ZERO_ON (0x0040)
+#define _MM_DENORMALS_ZERO_OFF (0x0000)
+#define _MM_DENORMALS_ZERO_MASK (0x0040)
+#define _MM_SET_DENORMALS_ZERO_MODE(x) (_mm_setcsr((_mm_getcsr() & ~_MM_DENORMALS_ZERO_MASK) | (x)))
+#endif
+
+namespace embree
+{
+
+////////////////////////////////////////////////////////////////////////////////
+/// Windows Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__WIN32__)
+
+ __forceinline size_t read_tsc()
+ {
+ LARGE_INTEGER li;
+ QueryPerformanceCounter(&li);
+ return (size_t)li.QuadPart;
+ }
+
+ __forceinline int bsf(int v) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return _tzcnt_u32(v);
+#else
+ unsigned long r = 0; _BitScanForward(&r,v); return r;
+#endif
+ }
+
+ __forceinline unsigned bsf(unsigned v) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return _tzcnt_u32(v);
+#else
+ unsigned long r = 0; _BitScanForward(&r,v); return r;
+#endif
+ }
+
+#if defined(__X86_64__)
+ __forceinline size_t bsf(size_t v) {
+#if defined(__AVX2__)
+ return _tzcnt_u64(v);
+#else
+ unsigned long r = 0; _BitScanForward64(&r,v); return r;
+#endif
+ }
+#endif
+
+ __forceinline int bscf(int& v)
+ {
+ int i = bsf(v);
+ v &= v-1;
+ return i;
+ }
+
+ __forceinline unsigned bscf(unsigned& v)
+ {
+ unsigned i = bsf(v);
+ v &= v-1;
+ return i;
+ }
+
+#if defined(__X86_64__)
+ __forceinline size_t bscf(size_t& v)
+ {
+ size_t i = bsf(v);
+ v &= v-1;
+ return i;
+ }
+#endif
+
+ __forceinline int bsr(int v) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return 31 - _lzcnt_u32(v);
+#else
+ unsigned long r = 0; _BitScanReverse(&r,v); return r;
+#endif
+ }
+
+ __forceinline unsigned bsr(unsigned v) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return 31 - _lzcnt_u32(v);
+#else
+ unsigned long r = 0; _BitScanReverse(&r,v); return r;
+#endif
+ }
+
+#if defined(__X86_64__)
+ __forceinline size_t bsr(size_t v) {
+#if defined(__AVX2__)
+ return 63 -_lzcnt_u64(v);
+#else
+ unsigned long r = 0; _BitScanReverse64(&r, v); return r;
+#endif
+ }
+#endif
+
+ __forceinline int lzcnt(const int x)
+ {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return _lzcnt_u32(x);
+#else
+ if (unlikely(x == 0)) return 32;
+ return 31 - bsr(x);
+#endif
+ }
+
+ __forceinline int btc(int v, int i) {
+ long r = v; _bittestandcomplement(&r,i); return r;
+ }
+
+ __forceinline int bts(int v, int i) {
+ long r = v; _bittestandset(&r,i); return r;
+ }
+
+ __forceinline int btr(int v, int i) {
+ long r = v; _bittestandreset(&r,i); return r;
+ }
+
+#if defined(__X86_64__)
+
+ __forceinline size_t btc(size_t v, size_t i) {
+ size_t r = v; _bittestandcomplement64((__int64*)&r,i); return r;
+ }
+
+ __forceinline size_t bts(size_t v, size_t i) {
+ __int64 r = v; _bittestandset64(&r,i); return r;
+ }
+
+ __forceinline size_t btr(size_t v, size_t i) {
+ __int64 r = v; _bittestandreset64(&r,i); return r;
+ }
+
+#endif
+
+ __forceinline int32_t atomic_cmpxchg(volatile int32_t* p, const int32_t c, const int32_t v) {
+ return _InterlockedCompareExchange((volatile long*)p,v,c);
+ }
+
+////////////////////////////////////////////////////////////////////////////////
+/// Unix Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#else
+
+#if defined(__i386__) && defined(__PIC__)
+
+ __forceinline void __cpuid(int out[4], int op)
+ {
+ asm volatile ("xchg{l}\t{%%}ebx, %1\n\t"
+ "cpuid\n\t"
+ "xchg{l}\t{%%}ebx, %1\n\t"
+ : "=a"(out[0]), "=r"(out[1]), "=c"(out[2]), "=d"(out[3])
+ : "0"(op));
+ }
+
+ __forceinline void __cpuid_count(int out[4], int op1, int op2)
+ {
+ asm volatile ("xchg{l}\t{%%}ebx, %1\n\t"
+ "cpuid\n\t"
+ "xchg{l}\t{%%}ebx, %1\n\t"
+ : "=a" (out[0]), "=r" (out[1]), "=c" (out[2]), "=d" (out[3])
+ : "0" (op1), "2" (op2));
+ }
+
+#else
+
+ __forceinline void __cpuid(int out[4], int op) {
+#if defined(__ARM_NEON)
+ if (op == 0) { // Get CPU name
+ out[0] = 0x41524d20;
+ out[1] = 0x41524d20;
+ out[2] = 0x41524d20;
+ out[3] = 0x41524d20;
+ }
+#else
+ asm volatile ("cpuid" : "=a"(out[0]), "=b"(out[1]), "=c"(out[2]), "=d"(out[3]) : "a"(op));
+#endif
+ }
+
+#if !defined(__ARM_NEON)
+ __forceinline void __cpuid_count(int out[4], int op1, int op2) {
+ asm volatile ("cpuid" : "=a"(out[0]), "=b"(out[1]), "=c"(out[2]), "=d"(out[3]) : "a"(op1), "c"(op2));
+ }
+#endif
+
+#endif
+
+ __forceinline uint64_t read_tsc() {
+#if defined(__ARM_NEON)
+ return 0; // FIXME(LTE): mimic rdtsc
+#else
+ uint32_t high,low;
+ asm volatile ("rdtsc" : "=d"(high), "=a"(low));
+ return (((uint64_t)high) << 32) + (uint64_t)low;
+#endif
+ }
+
+ __forceinline int bsf(int v) {
+#if defined(__ARM_NEON)
+ return __builtin_ctz(v);
+#else
+#if defined(__AVX2__)
+ return _tzcnt_u32(v);
+#else
+ int r = 0; asm ("bsf %1,%0" : "=r"(r) : "r"(v)); return r;
+#endif
+#endif
+ }
+
+#if defined(__X86_64__) || defined(__aarch64__)
+ __forceinline unsigned bsf(unsigned v)
+ {
+#if defined(__ARM_NEON)
+ return __builtin_ctz(v);
+#else
+#if defined(__AVX2__)
+ return _tzcnt_u32(v);
+#else
+ unsigned r = 0; asm ("bsf %1,%0" : "=r"(r) : "r"(v)); return r;
+#endif
+#endif
+ }
+#endif
+
+ __forceinline size_t bsf(size_t v) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+#if defined(__X86_64__)
+ return _tzcnt_u64(v);
+#else
+ return _tzcnt_u32(v);
+#endif
+#elif defined(__ARM_NEON)
+ return __builtin_ctzl(v);
+#else
+ size_t r = 0; asm ("bsf %1,%0" : "=r"(r) : "r"(v)); return r;
+#endif
+ }
+
+ __forceinline int bscf(int& v)
+ {
+ int i = bsf(v);
+ v &= v-1;
+ return i;
+ }
+
+#if defined(__X86_64__) || defined(__aarch64__)
+ __forceinline unsigned int bscf(unsigned int& v)
+ {
+ unsigned int i = bsf(v);
+ v &= v-1;
+ return i;
+ }
+#endif
+
+ __forceinline size_t bscf(size_t& v)
+ {
+ size_t i = bsf(v);
+ v &= v-1;
+ return i;
+ }
+
+ __forceinline int bsr(int v) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return 31 - _lzcnt_u32(v);
+#elif defined(__ARM_NEON)
+ return __builtin_clz(v)^31;
+#else
+ int r = 0; asm ("bsr %1,%0" : "=r"(r) : "r"(v)); return r;
+#endif
+ }
+
+#if defined(__X86_64__) || defined(__aarch64__)
+ __forceinline unsigned bsr(unsigned v) {
+#if defined(__AVX2__)
+ return 31 - _lzcnt_u32(v);
+#elif defined(__ARM_NEON)
+ return __builtin_clz(v)^31;
+#else
+ unsigned r = 0; asm ("bsr %1,%0" : "=r"(r) : "r"(v)); return r;
+#endif
+ }
+#endif
+
+ __forceinline size_t bsr(size_t v) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+#if defined(__X86_64__)
+ return 63 - _lzcnt_u64(v);
+#else
+ return 31 - _lzcnt_u32(v);
+#endif
+#elif defined(__aarch64__)
+ return (sizeof(v) * 8 - 1) - __builtin_clzl(v);
+#else
+ size_t r = 0; asm ("bsr %1,%0" : "=r"(r) : "r"(v)); return r;
+#endif
+ }
+
+ __forceinline int lzcnt(const int x)
+ {
+#if defined(__AVX2__) && !defined(__aarch64__)
+ return _lzcnt_u32(x);
+#else
+ if (unlikely(x == 0)) return 32;
+ return 31 - bsr(x);
+#endif
+ }
+
+ __forceinline size_t blsr(size_t v) {
+#if defined(__AVX2__) && !defined(__aarch64__)
+#if defined(__INTEL_COMPILER)
+ return _blsr_u64(v);
+#else
+#if defined(__X86_64__)
+ return __blsr_u64(v);
+#else
+ return __blsr_u32(v);
+#endif
+#endif
+#else
+ return v & (v-1);
+#endif
+ }
+
+ __forceinline int btc(int v, int i) {
+#if defined(__aarch64__)
+ // _bittestandcomplement(long *a, long b) {
+ // unsigned char x = (*a >> b) & 1;
+ // *a = *a ^ (1 << b);
+ // return x;
+
+ // We only need `*a`
+ return (v ^ (1 << i));
+#else
+ int r = 0; asm ("btc %1,%0" : "=r"(r) : "r"(i), "0"(v) : "flags" ); return r;
+#endif
+ }
+
+ __forceinline int bts(int v, int i) {
+#if defined(__aarch64__)
+ // _bittestandset(long *a, long b) {
+ // unsigned char x = (*a >> b) & 1;
+ // *a = *a | (1 << b);
+ // return x;
+ return (v | (v << i));
+#else
+ int r = 0; asm ("bts %1,%0" : "=r"(r) : "r"(i), "0"(v) : "flags"); return r;
+#endif
+ }
+
+ __forceinline int btr(int v, int i) {
+#if defined(__aarch64__)
+ // _bittestandreset(long *a, long b) {
+ // unsigned char x = (*a >> b) & 1;
+ // *a = *a & ~(1 << b);
+ // return x;
+ return (v & ~(v << i));
+#else
+ int r = 0; asm ("btr %1,%0" : "=r"(r) : "r"(i), "0"(v) : "flags"); return r;
+#endif
+ }
+
+ __forceinline size_t btc(size_t v, size_t i) {
+#if defined(__aarch64__)
+ return (v ^ (1 << i));
+#else
+ size_t r = 0; asm ("btc %1,%0" : "=r"(r) : "r"(i), "0"(v) : "flags" ); return r;
+#endif
+ }
+
+ __forceinline size_t bts(size_t v, size_t i) {
+#if defined(__aarch64__)
+ return (v | (v << i));
+#else
+ size_t r = 0; asm ("bts %1,%0" : "=r"(r) : "r"(i), "0"(v) : "flags"); return r;
+#endif
+ }
+
+ __forceinline size_t btr(size_t v, size_t i) {
+#if defined(__ARM_NEON)
+ return (v & ~(v << i));
+#else
+ size_t r = 0; asm ("btr %1,%0" : "=r"(r) : "r"(i), "0"(v) : "flags"); return r;
+#endif
+ }
+
+ __forceinline int32_t atomic_cmpxchg(int32_t volatile* value, int32_t comparand, const int32_t input) {
+ return __sync_val_compare_and_swap(value, comparand, input);
+ }
+
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// All Platforms
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__clang__) || defined(__GNUC__)
+#if !defined(_mm_undefined_ps)
+ __forceinline __m128 _mm_undefined_ps() { return _mm_setzero_ps(); }
+#endif
+#if !defined(_mm_undefined_si128)
+ __forceinline __m128i _mm_undefined_si128() { return _mm_setzero_si128(); }
+#endif
+#if !defined(_mm256_undefined_ps) && defined(__AVX__)
+ __forceinline __m256 _mm256_undefined_ps() { return _mm256_setzero_ps(); }
+#endif
+#if !defined(_mm256_undefined_si256) && defined(__AVX__)
+ __forceinline __m256i _mm256_undefined_si256() { return _mm256_setzero_si256(); }
+#endif
+#if !defined(_mm512_undefined_ps) && defined(__AVX512F__)
+ __forceinline __m512 _mm512_undefined_ps() { return _mm512_setzero_ps(); }
+#endif
+#if !defined(_mm512_undefined_epi32) && defined(__AVX512F__)
+ __forceinline __m512i _mm512_undefined_epi32() { return _mm512_setzero_si512(); }
+#endif
+#endif
+
+#if defined(__SSE4_2__) || defined(__ARM_NEON)
+
+ __forceinline int popcnt(int in) {
+ return _mm_popcnt_u32(in);
+ }
+
+ __forceinline unsigned popcnt(unsigned in) {
+ return _mm_popcnt_u32(in);
+ }
+
+#if defined(__X86_64__) || defined(__ARM_NEON)
+ __forceinline size_t popcnt(size_t in) {
+ return _mm_popcnt_u64(in);
+ }
+#endif
+
+#endif
+
+ __forceinline uint64_t rdtsc()
+ {
+ int dummy[4];
+ __cpuid(dummy,0);
+ uint64_t clock = read_tsc();
+ __cpuid(dummy,0);
+ return clock;
+ }
+
+ __forceinline void pause_cpu(const size_t N = 8)
+ {
+ for (size_t i=0; i<N; i++)
+ _mm_pause();
+ }
+
+ /* prefetches */
+ __forceinline void prefetchL1 (const void* ptr) { _mm_prefetch((const char*)ptr,_MM_HINT_T0); }
+ __forceinline void prefetchL2 (const void* ptr) { _mm_prefetch((const char*)ptr,_MM_HINT_T1); }
+ __forceinline void prefetchL3 (const void* ptr) { _mm_prefetch((const char*)ptr,_MM_HINT_T2); }
+ __forceinline void prefetchNTA(const void* ptr) { _mm_prefetch((const char*)ptr,_MM_HINT_NTA); }
+ __forceinline void prefetchEX (const void* ptr) {
+#if defined(__INTEL_COMPILER)
+ _mm_prefetch((const char*)ptr,_MM_HINT_ET0);
+#else
+ _mm_prefetch((const char*)ptr,_MM_HINT_T0);
+#endif
+ }
+
+ __forceinline void prefetchL1EX(const void* ptr) {
+ prefetchEX(ptr);
+ }
+
+ __forceinline void prefetchL2EX(const void* ptr) {
+ prefetchEX(ptr);
+ }
+#if defined(__AVX2__) && !defined(__aarch64__)
+ __forceinline unsigned int pext(unsigned int a, unsigned int b) { return _pext_u32(a, b); }
+ __forceinline unsigned int pdep(unsigned int a, unsigned int b) { return _pdep_u32(a, b); }
+#if defined(__X86_64__)
+ __forceinline size_t pext(size_t a, size_t b) { return _pext_u64(a, b); }
+ __forceinline size_t pdep(size_t a, size_t b) { return _pdep_u64(a, b); }
+#endif
+#endif
+
+#if defined(__AVX512F__)
+#if defined(__INTEL_COMPILER)
+ __forceinline float mm512_cvtss_f32(__m512 v) {
+ return _mm512_cvtss_f32(v);
+ }
+ __forceinline int mm512_mask2int(__mmask16 k1) {
+ return _mm512_mask2int(k1);
+ }
+ __forceinline __mmask16 mm512_int2mask(int mask) {
+ return _mm512_int2mask(mask);
+ }
+#else
+ __forceinline float mm512_cvtss_f32(__m512 v) { // FIXME: _mm512_cvtss_f32 neither supported by clang v4.0.0 nor GCC 6.3
+ return _mm_cvtss_f32(_mm512_castps512_ps128(v));
+ }
+ __forceinline int mm512_mask2int(__mmask16 k1) { // FIXME: _mm512_mask2int not yet supported by GCC 6.3
+ return (int)k1;
+ }
+ __forceinline __mmask16 mm512_int2mask(int mask) { // FIXME: _mm512_int2mask not yet supported by GCC 6.3
+ return (__mmask16)mask;
+ }
+#endif
+#endif
+}
diff --git a/thirdparty/embree-aarch64/common/sys/library.cpp b/thirdparty/embree-aarch64/common/sys/library.cpp
new file mode 100644
index 0000000000..899267a1e4
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/library.cpp
@@ -0,0 +1,83 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "library.h"
+#include "sysinfo.h"
+#include "filename.h"
+
+////////////////////////////////////////////////////////////////////////////////
+/// Windows Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__WIN32__)
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+namespace embree
+{
+ /* opens a shared library */
+ lib_t openLibrary(const std::string& file)
+ {
+ std::string fullName = file+".dll";
+ FileName executable = getExecutableFileName();
+ HANDLE handle = LoadLibrary((executable.path() + fullName).c_str());
+ return lib_t(handle);
+ }
+
+ /* returns address of a symbol from the library */
+ void* getSymbol(lib_t lib, const std::string& sym) {
+ return reinterpret_cast<void *>(GetProcAddress(HMODULE(lib),sym.c_str()));
+ }
+
+ /* closes the shared library */
+ void closeLibrary(lib_t lib) {
+ FreeLibrary(HMODULE(lib));
+ }
+}
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// Unix Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__UNIX__)
+
+#include <dlfcn.h>
+
+namespace embree
+{
+ /* opens a shared library */
+ lib_t openLibrary(const std::string& file)
+ {
+#if defined(__MACOSX__)
+ std::string fullName = "lib"+file+".dylib";
+#else
+ std::string fullName = "lib"+file+".so";
+#endif
+ void* lib = dlopen(fullName.c_str(), RTLD_NOW);
+ if (lib) return lib_t(lib);
+ FileName executable = getExecutableFileName();
+ lib = dlopen((executable.path() + fullName).c_str(),RTLD_NOW);
+ if (lib == nullptr) {
+ const char* error = dlerror();
+ if (error) {
+ THROW_RUNTIME_ERROR(error);
+ } else {
+ THROW_RUNTIME_ERROR("could not load library "+executable.str());
+ }
+ }
+ return lib_t(lib);
+ }
+
+ /* returns address of a symbol from the library */
+ void* getSymbol(lib_t lib, const std::string& sym) {
+ return dlsym(lib,sym.c_str());
+ }
+
+ /* closes the shared library */
+ void closeLibrary(lib_t lib) {
+ dlclose(lib);
+ }
+}
+#endif
diff --git a/thirdparty/embree-aarch64/common/sys/library.h b/thirdparty/embree-aarch64/common/sys/library.h
new file mode 100644
index 0000000000..c2164e9fbe
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/library.h
@@ -0,0 +1,21 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "platform.h"
+
+namespace embree
+{
+ /*! type for shared library */
+ typedef struct opaque_lib_t* lib_t;
+
+ /*! loads a shared library */
+ lib_t openLibrary(const std::string& file);
+
+ /*! returns address of a symbol from the library */
+ void* getSymbol(lib_t lib, const std::string& sym);
+
+ /*! unloads a shared library */
+ void closeLibrary(lib_t lib);
+}
diff --git a/thirdparty/embree-aarch64/common/sys/mutex.cpp b/thirdparty/embree-aarch64/common/sys/mutex.cpp
new file mode 100644
index 0000000000..11779bc9b9
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/mutex.cpp
@@ -0,0 +1,58 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "mutex.h"
+#include "regression.h"
+
+#if defined(__WIN32__) && !defined(PTHREADS_WIN32)
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+namespace embree
+{
+ MutexSys::MutexSys() { mutex = new CRITICAL_SECTION; InitializeCriticalSection((CRITICAL_SECTION*)mutex); }
+ MutexSys::~MutexSys() { DeleteCriticalSection((CRITICAL_SECTION*)mutex); delete (CRITICAL_SECTION*)mutex; }
+ void MutexSys::lock() { EnterCriticalSection((CRITICAL_SECTION*)mutex); }
+ bool MutexSys::try_lock() { return TryEnterCriticalSection((CRITICAL_SECTION*)mutex) != 0; }
+ void MutexSys::unlock() { LeaveCriticalSection((CRITICAL_SECTION*)mutex); }
+}
+#endif
+
+#if defined(__UNIX__) || defined(PTHREADS_WIN32)
+#include <pthread.h>
+namespace embree
+{
+ /*! system mutex using pthreads */
+ MutexSys::MutexSys()
+ {
+ mutex = new pthread_mutex_t;
+ if (pthread_mutex_init((pthread_mutex_t*)mutex, nullptr) != 0)
+ THROW_RUNTIME_ERROR("pthread_mutex_init failed");
+ }
+
+ MutexSys::~MutexSys()
+ {
+ MAYBE_UNUSED bool ok = pthread_mutex_destroy((pthread_mutex_t*)mutex) == 0;
+ assert(ok);
+ delete (pthread_mutex_t*)mutex;
+ mutex = nullptr;
+ }
+
+ void MutexSys::lock()
+ {
+ if (pthread_mutex_lock((pthread_mutex_t*)mutex) != 0)
+ THROW_RUNTIME_ERROR("pthread_mutex_lock failed");
+ }
+
+ bool MutexSys::try_lock() {
+ return pthread_mutex_trylock((pthread_mutex_t*)mutex) == 0;
+ }
+
+ void MutexSys::unlock()
+ {
+ if (pthread_mutex_unlock((pthread_mutex_t*)mutex) != 0)
+ THROW_RUNTIME_ERROR("pthread_mutex_unlock failed");
+ }
+};
+#endif
diff --git a/thirdparty/embree-aarch64/common/sys/mutex.h b/thirdparty/embree-aarch64/common/sys/mutex.h
new file mode 100644
index 0000000000..1164210f23
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/mutex.h
@@ -0,0 +1,98 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "platform.h"
+#include "intrinsics.h"
+#include "atomic.h"
+
+namespace embree
+{
+ /*! system mutex */
+ class MutexSys {
+ friend struct ConditionImplementation;
+ public:
+ MutexSys();
+ ~MutexSys();
+
+ private:
+ MutexSys (const MutexSys& other) DELETED; // do not implement
+ MutexSys& operator= (const MutexSys& other) DELETED; // do not implement
+
+ public:
+ void lock();
+ bool try_lock();
+ void unlock();
+
+ protected:
+ void* mutex;
+ };
+
+ /*! spinning mutex */
+ class SpinLock
+ {
+ public:
+
+ SpinLock ()
+ : flag(false) {}
+
+ __forceinline bool isLocked() {
+ return flag.load();
+ }
+
+ __forceinline void lock()
+ {
+ while (true)
+ {
+ while (flag.load())
+ {
+ _mm_pause();
+ _mm_pause();
+ }
+
+ bool expected = false;
+ if (flag.compare_exchange_strong(expected,true,std::memory_order_acquire))
+ break;
+ }
+ }
+
+ __forceinline bool try_lock()
+ {
+ bool expected = false;
+ if (flag.load() != expected) {
+ return false;
+ }
+ return flag.compare_exchange_strong(expected,true,std::memory_order_acquire);
+ }
+
+ __forceinline void unlock() {
+ flag.store(false,std::memory_order_release);
+ }
+
+ __forceinline void wait_until_unlocked()
+ {
+ while(flag.load())
+ {
+ _mm_pause();
+ _mm_pause();
+ }
+ }
+
+ public:
+ atomic<bool> flag;
+ };
+
+ /*! safe mutex lock and unlock helper */
+ template<typename Mutex> class Lock {
+ public:
+ Lock (Mutex& mutex) : mutex(mutex), locked(true) { mutex.lock(); }
+ Lock (Mutex& mutex, bool locked) : mutex(mutex), locked(locked) {}
+ ~Lock() { if (locked) mutex.unlock(); }
+ __forceinline void lock() { assert(!locked); locked = true; mutex.lock(); }
+ __forceinline bool isLocked() const { return locked; }
+ protected:
+ Mutex& mutex;
+ bool locked;
+ };
+}
diff --git a/thirdparty/embree-aarch64/common/sys/platform.h b/thirdparty/embree-aarch64/common/sys/platform.h
new file mode 100644
index 0000000000..737f14aa6e
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/platform.h
@@ -0,0 +1,387 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#define _CRT_SECURE_NO_WARNINGS
+
+#include <cstddef>
+#include <cassert>
+#include <cstdlib>
+#include <cstdio>
+#include <memory>
+#include <stdexcept>
+#include <iostream>
+#include <iomanip>
+#include <fstream>
+#include <string>
+#include <cstring>
+#include <stdint.h>
+#include <functional>
+
+////////////////////////////////////////////////////////////////////////////////
+/// detect platform
+////////////////////////////////////////////////////////////////////////////////
+
+/* detect 32 or 64 platform */
+#if defined(__x86_64__) || defined(__ia64__) || defined(_M_X64)
+#define __X86_64__
+#endif
+
+/* detect Linux platform */
+#if defined(linux) || defined(__linux__) || defined(__LINUX__)
+# if !defined(__LINUX__)
+# define __LINUX__
+# endif
+# if !defined(__UNIX__)
+# define __UNIX__
+# endif
+#endif
+
+/* detect FreeBSD platform */
+#if defined(__FreeBSD__) || defined(__FREEBSD__)
+# if !defined(__FREEBSD__)
+# define __FREEBSD__
+# endif
+# if !defined(__UNIX__)
+# define __UNIX__
+# endif
+#endif
+
+/* detect Windows 95/98/NT/2000/XP/Vista/7/8/10 platform */
+#if (defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)) && !defined(__CYGWIN__)
+# if !defined(__WIN32__)
+# define __WIN32__
+# endif
+#endif
+
+/* detect Cygwin platform */
+#if defined(__CYGWIN__)
+# if !defined(__UNIX__)
+# define __UNIX__
+# endif
+#endif
+
+/* detect MAC OS X platform */
+#if defined(__APPLE__) || defined(MACOSX) || defined(__MACOSX__)
+# if !defined(__MACOSX__)
+# define __MACOSX__
+# endif
+# if !defined(__UNIX__)
+# define __UNIX__
+# endif
+#endif
+
+/* try to detect other Unix systems */
+#if defined(__unix__) || defined (unix) || defined(__unix) || defined(_unix)
+# if !defined(__UNIX__)
+# define __UNIX__
+# endif
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// Macros
+////////////////////////////////////////////////////////////////////////////////
+
+#ifdef __WIN32__
+#define dll_export __declspec(dllexport)
+#define dll_import __declspec(dllimport)
+#else
+#define dll_export __attribute__ ((visibility ("default")))
+#define dll_import
+#endif
+
+#ifdef __WIN32__
+#if !defined(__noinline)
+#define __noinline __declspec(noinline)
+#endif
+//#define __forceinline __forceinline
+//#define __restrict __restrict
+#if defined(__INTEL_COMPILER)
+#define __restrict__ __restrict
+#else
+#define __restrict__ //__restrict // causes issues with MSVC
+#endif
+#if !defined(__thread)
+// NOTE: Require `-fms-extensions` for clang
+#define __thread __declspec(thread)
+#endif
+#if !defined(__aligned)
+#if defined(__MINGW32__)
+#define __aligned(...) __attribute__((aligned(__VA_ARGS__)))
+#else
+#define __aligned(...) __declspec(align(__VA_ARGS__))
+#endif
+#endif
+//#define __FUNCTION__ __FUNCTION__
+#define debugbreak() __debugbreak()
+
+#else
+#if !defined(__noinline)
+#define __noinline __attribute__((noinline))
+#endif
+#if !defined(__forceinline)
+#define __forceinline inline __attribute__((always_inline))
+#endif
+//#define __restrict __restrict
+//#define __thread __thread
+#if !defined(__aligned)
+#define __aligned(...) __attribute__((aligned(__VA_ARGS__)))
+#endif
+#if !defined(__FUNCTION__)
+#define __FUNCTION__ __PRETTY_FUNCTION__
+#endif
+#define debugbreak() asm ("int $3")
+#endif
+
+#if defined(__clang__) || defined(__GNUC__)
+ #define MAYBE_UNUSED __attribute__((unused))
+#else
+ #define MAYBE_UNUSED
+#endif
+
+#if defined(_MSC_VER) && (_MSC_VER < 1900) // before VS2015 deleted functions are not supported properly
+ #define DELETED
+#else
+ #define DELETED = delete
+#endif
+
+// -- GODOT start --
+#ifndef likely
+// -- GODOT end --
+#if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
+#define likely(expr) (expr)
+#define unlikely(expr) (expr)
+#else
+#define likely(expr) __builtin_expect((bool)(expr),true )
+#define unlikely(expr) __builtin_expect((bool)(expr),false)
+#endif
+// -- GODOT start --
+#endif
+// -- GODOT end --
+
+////////////////////////////////////////////////////////////////////////////////
+/// Error handling and debugging
+////////////////////////////////////////////////////////////////////////////////
+
+/* debug printing macros */
+#define STRING(x) #x
+#define TOSTRING(x) STRING(x)
+#define PING embree_cout << __FILE__ << " (" << __LINE__ << "): " << __FUNCTION__ << embree_endl
+#define PRINT(x) embree_cout << STRING(x) << " = " << (x) << embree_endl
+#define PRINT2(x,y) embree_cout << STRING(x) << " = " << (x) << ", " << STRING(y) << " = " << (y) << embree_endl
+#define PRINT3(x,y,z) embree_cout << STRING(x) << " = " << (x) << ", " << STRING(y) << " = " << (y) << ", " << STRING(z) << " = " << (z) << embree_endl
+#define PRINT4(x,y,z,w) embree_cout << STRING(x) << " = " << (x) << ", " << STRING(y) << " = " << (y) << ", " << STRING(z) << " = " << (z) << ", " << STRING(w) << " = " << (w) << embree_endl
+
+#if defined(DEBUG) // only report file and line in debug mode
+ // -- GODOT start --
+ // #define THROW_RUNTIME_ERROR(str)
+ // throw std::runtime_error(std::string(__FILE__) + " (" + toString(__LINE__) + "): " + std::string(str));
+ #define THROW_RUNTIME_ERROR(str) \
+ printf(std::string(__FILE__) + " (" + toString(__LINE__) + "): " + std::string(str)), abort();
+ // -- GODOT end --
+#else
+ // -- GODOT start --
+ // #define THROW_RUNTIME_ERROR(str)
+ // throw std::runtime_error(str);
+ #define THROW_RUNTIME_ERROR(str) \
+ abort();
+ // -- GODOT end --
+#endif
+
+#define FATAL(x) THROW_RUNTIME_ERROR(x)
+#define WARNING(x) { std::cerr << "Warning: " << x << embree_endl << std::flush; }
+
+#define NOT_IMPLEMENTED FATAL(std::string(__FUNCTION__) + " not implemented")
+
+////////////////////////////////////////////////////////////////////////////////
+/// Basic types
+////////////////////////////////////////////////////////////////////////////////
+
+/* default floating-point type */
+namespace embree {
+ typedef float real;
+}
+
+/* windows does not have ssize_t */
+#if defined(__WIN32__)
+#if defined(__X86_64__) || defined(__aarch64__)
+typedef int64_t ssize_t;
+#else
+typedef int32_t ssize_t;
+#endif
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// Basic utility functions
+////////////////////////////////////////////////////////////////////////////////
+
+__forceinline std::string toString(long long value) {
+ return std::to_string(value);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+/// Disable some compiler warnings
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__INTEL_COMPILER)
+//#pragma warning(disable:265 ) // floating-point operation result is out of range
+//#pragma warning(disable:383 ) // value copied to temporary, reference to temporary used
+//#pragma warning(disable:869 ) // parameter was never referenced
+//#pragma warning(disable:981 ) // operands are evaluated in unspecified order
+//#pragma warning(disable:1418) // external function definition with no prior declaration
+//#pragma warning(disable:1419) // external declaration in primary source file
+//#pragma warning(disable:1572) // floating-point equality and inequality comparisons are unreliable
+//#pragma warning(disable:94 ) // the size of an array must be greater than zero
+//#pragma warning(disable:1599) // declaration hides parameter
+//#pragma warning(disable:424 ) // extra ";" ignored
+#pragma warning(disable:2196) // routine is both "inline" and "noinline"
+//#pragma warning(disable:177 ) // label was declared but never referenced
+//#pragma warning(disable:114 ) // function was referenced but not defined
+//#pragma warning(disable:819 ) // template nesting depth does not match the previous declaration of function
+#pragma warning(disable:15335) // was not vectorized: vectorization possible but seems inefficient
+#endif
+
+#if defined(_MSC_VER)
+//#pragma warning(disable:4200) // nonstandard extension used : zero-sized array in struct/union
+#pragma warning(disable:4800) // forcing value to bool 'true' or 'false' (performance warning)
+//#pragma warning(disable:4267) // '=' : conversion from 'size_t' to 'unsigned long', possible loss of data
+#pragma warning(disable:4244) // 'argument' : conversion from 'ssize_t' to 'unsigned int', possible loss of data
+//#pragma warning(disable:4355) // 'this' : used in base member initializer list
+//#pragma warning(disable:391 ) // '<=' : signed / unsigned mismatch
+//#pragma warning(disable:4018) // '<' : signed / unsigned mismatch
+//#pragma warning(disable:4305) // 'initializing' : truncation from 'double' to 'float'
+//#pragma warning(disable:4068) // unknown pragma
+//#pragma warning(disable:4146) // unary minus operator applied to unsigned type, result still unsigned
+//#pragma warning(disable:4838) // conversion from 'unsigned int' to 'const int' requires a narrowing conversion)
+//#pragma warning(disable:4227) // anachronism used : qualifiers on reference are ignored
+#pragma warning(disable:4503) // decorated name length exceeded, name was truncated
+#pragma warning(disable:4180) // qualifier applied to function type has no meaning; ignored
+#pragma warning(disable:4258) // definition from the for loop is ignored; the definition from the enclosing scope is used
+
+# if _MSC_VER < 1910 // prior to Visual studio 2017 (V141)
+# pragma warning(disable:4101) // warning C4101: 'x': unreferenced local variable // a compiler bug issues wrong warnings
+# pragma warning(disable:4789) // buffer '' of size 8 bytes will be overrun; 32 bytes will be written starting at offset 0
+# endif
+
+#endif
+
+#if defined(__clang__) && !defined(__INTEL_COMPILER)
+//#pragma clang diagnostic ignored "-Wunknown-pragmas"
+//#pragma clang diagnostic ignored "-Wunused-variable"
+//#pragma clang diagnostic ignored "-Wreorder"
+//#pragma clang diagnostic ignored "-Wmicrosoft"
+//#pragma clang diagnostic ignored "-Wunused-private-field"
+//#pragma clang diagnostic ignored "-Wunused-local-typedef"
+//#pragma clang diagnostic ignored "-Wunused-function"
+//#pragma clang diagnostic ignored "-Wnarrowing"
+//#pragma clang diagnostic ignored "-Wc++11-narrowing"
+//#pragma clang diagnostic ignored "-Wdeprecated-register"
+//#pragma clang diagnostic ignored "-Wdeprecated-declarations"
+#endif
+
+#if defined(__GNUC__) && !defined(__INTEL_COMPILER) && !defined(__clang__)
+#pragma GCC diagnostic ignored "-Wpragmas"
+//#pragma GCC diagnostic ignored "-Wnarrowing"
+#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
+//#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
+//#pragma GCC diagnostic ignored "-Warray-bounds"
+#pragma GCC diagnostic ignored "-Wattributes"
+#pragma GCC diagnostic ignored "-Wmisleading-indentation"
+#pragma GCC diagnostic ignored "-Wsign-compare"
+#pragma GCC diagnostic ignored "-Wparentheses"
+#endif
+
+#if defined(__clang__) && defined(__WIN32__)
+#pragma clang diagnostic ignored "-Wunused-parameter"
+#pragma clang diagnostic ignored "-Wmicrosoft-cast"
+#pragma clang diagnostic ignored "-Wmicrosoft-enum-value"
+#pragma clang diagnostic ignored "-Wmicrosoft-include"
+#pragma clang diagnostic ignored "-Wunused-function"
+#pragma clang diagnostic ignored "-Wunknown-pragmas"
+#endif
+
+/* disabling deprecated warning, please use only where use of deprecated Embree API functions is desired */
+#if defined(__WIN32__) && defined(__INTEL_COMPILER)
+#define DISABLE_DEPRECATED_WARNING __pragma(warning (disable: 1478)) // warning: function was declared deprecated
+#define ENABLE_DEPRECATED_WARNING __pragma(warning (enable: 1478)) // warning: function was declared deprecated
+#elif defined(__INTEL_COMPILER)
+#define DISABLE_DEPRECATED_WARNING _Pragma("warning (disable: 1478)") // warning: function was declared deprecated
+#define ENABLE_DEPRECATED_WARNING _Pragma("warning (enable : 1478)") // warning: function was declared deprecated
+#elif defined(__clang__)
+#define DISABLE_DEPRECATED_WARNING _Pragma("clang diagnostic ignored \"-Wdeprecated-declarations\"") // warning: xxx is deprecated
+#define ENABLE_DEPRECATED_WARNING _Pragma("clang diagnostic warning \"-Wdeprecated-declarations\"") // warning: xxx is deprecated
+#elif defined(__GNUC__)
+#define DISABLE_DEPRECATED_WARNING _Pragma("GCC diagnostic ignored \"-Wdeprecated-declarations\"") // warning: xxx is deprecated
+#define ENABLE_DEPRECATED_WARNING _Pragma("GCC diagnostic warning \"-Wdeprecated-declarations\"") // warning: xxx is deprecated
+#elif defined(_MSC_VER)
+#define DISABLE_DEPRECATED_WARNING __pragma(warning (disable: 4996)) // warning: function was declared deprecated
+#define ENABLE_DEPRECATED_WARNING __pragma(warning (enable : 4996)) // warning: function was declared deprecated
+#endif
+
+/* embree output stream */
+#define embree_ostream std::ostream&
+#define embree_cout std::cout
+#define embree_cout_uniform std::cout
+#define embree_endl std::endl
+
+////////////////////////////////////////////////////////////////////////////////
+/// Some macros for static profiling
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined (__GNUC__)
+#define IACA_SSC_MARK( MARK_ID ) \
+__asm__ __volatile__ ( \
+ "\n\t movl $"#MARK_ID", %%ebx" \
+ "\n\t .byte 0x64, 0x67, 0x90" \
+ : : : "memory" );
+
+#define IACA_UD_BYTES __asm__ __volatile__ ("\n\t .byte 0x0F, 0x0B");
+
+#else
+#define IACA_UD_BYTES {__asm _emit 0x0F \
+ __asm _emit 0x0B}
+
+#define IACA_SSC_MARK(x) {__asm mov ebx, x\
+ __asm _emit 0x64 \
+ __asm _emit 0x67 \
+ __asm _emit 0x90 }
+
+#define IACA_VC64_START __writegsbyte(111, 111);
+#define IACA_VC64_END __writegsbyte(222, 222);
+
+#endif
+
+#define IACA_START {IACA_UD_BYTES \
+ IACA_SSC_MARK(111)}
+#define IACA_END {IACA_SSC_MARK(222) \
+ IACA_UD_BYTES}
+
+namespace embree
+{
+ template<typename Closure>
+ struct OnScopeExitHelper
+ {
+ OnScopeExitHelper (const Closure f) : active(true), f(f) {}
+ ~OnScopeExitHelper() { if (active) f(); }
+ void deactivate() { active = false; }
+ bool active;
+ const Closure f;
+ };
+
+ template <typename Closure>
+ OnScopeExitHelper<Closure> OnScopeExit(const Closure f) {
+ return OnScopeExitHelper<Closure>(f);
+ }
+
+#define STRING_JOIN2(arg1, arg2) DO_STRING_JOIN2(arg1, arg2)
+#define DO_STRING_JOIN2(arg1, arg2) arg1 ## arg2
+#define ON_SCOPE_EXIT(code) \
+ auto STRING_JOIN2(on_scope_exit_, __LINE__) = OnScopeExit([&](){code;})
+
+ template<typename Ty>
+ std::unique_ptr<Ty> make_unique(Ty* ptr) {
+ return std::unique_ptr<Ty>(ptr);
+ }
+
+}
diff --git a/thirdparty/embree-aarch64/common/sys/ref.h b/thirdparty/embree-aarch64/common/sys/ref.h
new file mode 100644
index 0000000000..24648e6234
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/ref.h
@@ -0,0 +1,122 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "atomic.h"
+
+namespace embree
+{
+ struct NullTy {
+ };
+
+ extern MAYBE_UNUSED NullTy null;
+
+ class RefCount
+ {
+ public:
+ RefCount(int val = 0) : refCounter(val) {}
+ virtual ~RefCount() {};
+
+ virtual RefCount* refInc() { refCounter.fetch_add(1); return this; }
+ virtual void refDec() { if (refCounter.fetch_add(-1) == 1) delete this; }
+ private:
+ std::atomic<size_t> refCounter;
+ };
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Reference to single object
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<typename Type>
+ class Ref
+ {
+ public:
+ Type* ptr;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Constructors, Assignment & Cast Operators
+ ////////////////////////////////////////////////////////////////////////////////
+
+ __forceinline Ref() : ptr(nullptr) {}
+ __forceinline Ref(NullTy) : ptr(nullptr) {}
+ __forceinline Ref(const Ref& input) : ptr(input.ptr) { if (ptr) ptr->refInc(); }
+ __forceinline Ref(Ref&& input) : ptr(input.ptr) { input.ptr = nullptr; }
+
+ __forceinline Ref(Type* const input) : ptr(input)
+ {
+ if (ptr)
+ ptr->refInc();
+ }
+
+ __forceinline ~Ref()
+ {
+ if (ptr)
+ ptr->refDec();
+ }
+
+ __forceinline Ref& operator =(const Ref& input)
+ {
+ if (input.ptr)
+ input.ptr->refInc();
+ if (ptr)
+ ptr->refDec();
+ ptr = input.ptr;
+ return *this;
+ }
+
+ __forceinline Ref& operator =(Ref&& input)
+ {
+ if (ptr)
+ ptr->refDec();
+ ptr = input.ptr;
+ input.ptr = nullptr;
+ return *this;
+ }
+
+ __forceinline Ref& operator =(Type* const input)
+ {
+ if (input)
+ input->refInc();
+ if (ptr)
+ ptr->refDec();
+ ptr = input;
+ return *this;
+ }
+
+ __forceinline Ref& operator =(NullTy)
+ {
+ if (ptr)
+ ptr->refDec();
+ ptr = nullptr;
+ return *this;
+ }
+
+ __forceinline operator bool() const { return ptr != nullptr; }
+
+ __forceinline const Type& operator *() const { return *ptr; }
+ __forceinline Type& operator *() { return *ptr; }
+ __forceinline const Type* operator ->() const { return ptr; }
+ __forceinline Type* operator ->() { return ptr; }
+
+ template<typename TypeOut>
+ __forceinline Ref<TypeOut> cast() { return Ref<TypeOut>(static_cast<TypeOut*>(ptr)); }
+ template<typename TypeOut>
+ __forceinline const Ref<TypeOut> cast() const { return Ref<TypeOut>(static_cast<TypeOut*>(ptr)); }
+
+ template<typename TypeOut>
+ __forceinline Ref<TypeOut> dynamicCast() { return Ref<TypeOut>(dynamic_cast<TypeOut*>(ptr)); }
+ template<typename TypeOut>
+ __forceinline const Ref<TypeOut> dynamicCast() const { return Ref<TypeOut>(dynamic_cast<TypeOut*>(ptr)); }
+ };
+
+ template<typename Type> __forceinline bool operator < (const Ref<Type>& a, const Ref<Type>& b) { return a.ptr < b.ptr; }
+
+ template<typename Type> __forceinline bool operator ==(const Ref<Type>& a, NullTy ) { return a.ptr == nullptr; }
+ template<typename Type> __forceinline bool operator ==(NullTy , const Ref<Type>& b) { return nullptr == b.ptr; }
+ template<typename Type> __forceinline bool operator ==(const Ref<Type>& a, const Ref<Type>& b) { return a.ptr == b.ptr; }
+
+ template<typename Type> __forceinline bool operator !=(const Ref<Type>& a, NullTy ) { return a.ptr != nullptr; }
+ template<typename Type> __forceinline bool operator !=(NullTy , const Ref<Type>& b) { return nullptr != b.ptr; }
+ template<typename Type> __forceinline bool operator !=(const Ref<Type>& a, const Ref<Type>& b) { return a.ptr != b.ptr; }
+}
diff --git a/thirdparty/embree-aarch64/common/sys/regression.cpp b/thirdparty/embree-aarch64/common/sys/regression.cpp
new file mode 100644
index 0000000000..d95ff8dfe0
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/regression.cpp
@@ -0,0 +1,30 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "regression.h"
+
+namespace embree
+{
+ /* registerRegressionTest is invoked from static initializers, thus
+ * we cannot have the regression_tests variable as global static
+ * variable due to issues with static variable initialization
+ * order. */
+ std::vector<RegressionTest*>& get_regression_tests()
+ {
+ static std::vector<RegressionTest*> regression_tests;
+ return regression_tests;
+ }
+
+ void registerRegressionTest(RegressionTest* test)
+ {
+ get_regression_tests().push_back(test);
+ }
+
+ RegressionTest* getRegressionTest(size_t index)
+ {
+ if (index >= get_regression_tests().size())
+ return nullptr;
+
+ return get_regression_tests()[index];
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/sys/regression.h b/thirdparty/embree-aarch64/common/sys/regression.h
new file mode 100644
index 0000000000..632f8d92cf
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/regression.h
@@ -0,0 +1,25 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "platform.h"
+
+#include <vector>
+
+namespace embree
+{
+ /*! virtual interface for all regression tests */
+ struct RegressionTest
+ {
+ RegressionTest (std::string name) : name(name) {}
+ virtual bool run() = 0;
+ std::string name;
+ };
+
+ /*! registers a regression test */
+ void registerRegressionTest(RegressionTest* test);
+
+ /*! run all regression tests */
+ RegressionTest* getRegressionTest(size_t index);
+}
diff --git a/thirdparty/embree-aarch64/common/sys/string.cpp b/thirdparty/embree-aarch64/common/sys/string.cpp
new file mode 100644
index 0000000000..931244383e
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/string.cpp
@@ -0,0 +1,42 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "string.h"
+
+#include <algorithm>
+#include <ctype.h>
+
+namespace embree
+{
+ char to_lower(char c) { return char(tolower(int(c))); }
+ char to_upper(char c) { return char(toupper(int(c))); }
+ std::string toLowerCase(const std::string& s) { std::string dst(s); std::transform(dst.begin(), dst.end(), dst.begin(), to_lower); return dst; }
+ std::string toUpperCase(const std::string& s) { std::string dst(s); std::transform(dst.begin(), dst.end(), dst.begin(), to_upper); return dst; }
+
+ Vec2f string_to_Vec2f ( std::string str )
+ {
+ size_t next = 0;
+ const float x = std::stof(str,&next); str = str.substr(next+1);
+ const float y = std::stof(str,&next);
+ return Vec2f(x,y);
+ }
+
+ Vec3f string_to_Vec3f ( std::string str )
+ {
+ size_t next = 0;
+ const float x = std::stof(str,&next); str = str.substr(next+1);
+ const float y = std::stof(str,&next); str = str.substr(next+1);
+ const float z = std::stof(str,&next);
+ return Vec3f(x,y,z);
+ }
+
+ Vec4f string_to_Vec4f ( std::string str )
+ {
+ size_t next = 0;
+ const float x = std::stof(str,&next); str = str.substr(next+1);
+ const float y = std::stof(str,&next); str = str.substr(next+1);
+ const float z = std::stof(str,&next); str = str.substr(next+1);
+ const float w = std::stof(str,&next);
+ return Vec4f(x,y,z,w);
+ }
+}
diff --git a/thirdparty/embree-aarch64/common/sys/string.h b/thirdparty/embree-aarch64/common/sys/string.h
new file mode 100644
index 0000000000..2e9b0f88c3
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/string.h
@@ -0,0 +1,37 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "platform.h"
+#include "../math/vec2.h"
+#include "../math/vec3.h"
+#include "../math/vec4.h"
+
+namespace embree
+{
+ class IOStreamStateRestorer
+ {
+ public:
+ IOStreamStateRestorer(std::ostream& iostream)
+ : iostream(iostream), flags(iostream.flags()), precision(iostream.precision()) {
+ }
+
+ ~IOStreamStateRestorer() {
+ iostream.flags(flags);
+ iostream.precision(precision);
+ }
+
+ private:
+ std::ostream& iostream;
+ std::ios::fmtflags flags;
+ std::streamsize precision;
+ };
+
+ std::string toLowerCase(const std::string& s);
+ std::string toUpperCase(const std::string& s);
+
+ Vec2f string_to_Vec2f ( std::string str );
+ Vec3f string_to_Vec3f ( std::string str );
+ Vec4f string_to_Vec4f ( std::string str );
+}
diff --git a/thirdparty/embree-aarch64/common/sys/sysinfo.cpp b/thirdparty/embree-aarch64/common/sys/sysinfo.cpp
new file mode 100644
index 0000000000..1d11436770
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/sysinfo.cpp
@@ -0,0 +1,676 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "sysinfo.h"
+#include "intrinsics.h"
+#include "string.h"
+#include "ref.h"
+#if defined(__FREEBSD__)
+#include <sys/cpuset.h>
+#include <pthread_np.h>
+typedef cpuset_t cpu_set_t;
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// All Platforms
+////////////////////////////////////////////////////////////////////////////////
+
+namespace embree
+{
+ NullTy null;
+
+ std::string getPlatformName()
+ {
+#if defined(__LINUX__) && defined(__ANDROID__) && defined(__aarch64__) && defined(__ARM_NEON)
+ return "Android Linux (aarch64 / arm64)";
+#elif defined(__LINUX__) && defined(__ANDROID__) && defined(__X86_64__)
+ return "Android Linux (x64)";
+#elif defined(__LINUX__) && defined(__ANDROID__) && (defined(_X86_) || defined(__X86__) || defined(_M_IX86))
+ return "Android Linux (x86)";
+#elif defined(__LINUX__) && !defined(__X86_64__)
+ return "Linux (32bit)";
+#elif defined(__LINUX__) && defined(__X86_64__)
+ return "Linux (64bit)";
+#elif defined(__FREEBSD__) && !defined(__X86_64__)
+ return "FreeBSD (32bit)";
+#elif defined(__FREEBSD__) && defined(__X86_64__)
+ return "FreeBSD (64bit)";
+#elif defined(__CYGWIN__) && !defined(__X86_64__)
+ return "Cygwin (32bit)";
+#elif defined(__CYGWIN__) && defined(__X86_64__)
+ return "Cygwin (64bit)";
+#elif defined(__WIN32__) && !defined(__X86_64__)
+ return "Windows (32bit)";
+#elif defined(__WIN32__) && defined(__X86_64__)
+ return "Windows (64bit)";
+#elif defined(TARGET_IPHONE_SIMULATOR) && defined(__X86_64__)
+ return "iOS Simulator (x64)";
+#elif defined(TARGET_OS_IPHONE) && defined(__aarch64__) && defined(__ARM_NEON)
+ return "iOS (aarch64 / arm64)";
+#elif defined(__MACOSX__) && !defined(__X86_64__)
+ return "Mac OS X (32bit)";
+#elif defined(__MACOSX__) && defined(__X86_64__)
+ return "Mac OS X (64bit)";
+#elif defined(__UNIX__) && defined(__aarch64__)
+ return "Unix (aarch64)";
+#elif defined(__UNIX__) && !defined(__X86_64__)
+ return "Unix (32bit)";
+#elif defined(__UNIX__) && defined(__X86_64__)
+ return "Unix (64bit)";
+#else
+ return "Unknown";
+#endif
+ }
+
+ std::string getCompilerName()
+ {
+#if defined(__INTEL_COMPILER)
+ int icc_mayor = __INTEL_COMPILER / 100 % 100;
+ int icc_minor = __INTEL_COMPILER % 100;
+ std::string version = "Intel Compiler ";
+ version += toString(icc_mayor);
+ version += "." + toString(icc_minor);
+#if defined(__INTEL_COMPILER_UPDATE)
+ version += "." + toString(__INTEL_COMPILER_UPDATE);
+#endif
+ return version;
+#elif defined(__clang__)
+ return "CLANG " __clang_version__;
+#elif defined (__GNUC__)
+ return "GCC " __VERSION__;
+#elif defined(_MSC_VER)
+ std::string version = toString(_MSC_FULL_VER);
+ version.insert(4,".");
+ version.insert(9,".");
+ version.insert(2,".");
+ return "Visual C++ Compiler " + version;
+#else
+ return "Unknown Compiler";
+#endif
+ }
+
+ std::string getCPUVendor()
+ {
+ int cpuinfo[4];
+ __cpuid (cpuinfo, 0);
+ int name[4];
+ name[0] = cpuinfo[1];
+ name[1] = cpuinfo[3];
+ name[2] = cpuinfo[2];
+ name[3] = 0;
+ return (char*)name;
+ }
+
+ CPU getCPUModel()
+ {
+ if (getCPUVendor() != "GenuineIntel")
+ return CPU::UNKNOWN;
+
+ int out[4];
+ __cpuid(out, 0);
+ if (out[0] < 1) return CPU::UNKNOWN;
+ __cpuid(out, 1);
+
+ /* please see CPUID documentation for these formulas */
+ uint32_t family_ID = (out[0] >> 8) & 0x0F;
+ uint32_t extended_family_ID = (out[0] >> 20) & 0xFF;
+
+ uint32_t model_ID = (out[0] >> 4) & 0x0F;
+ uint32_t extended_model_ID = (out[0] >> 16) & 0x0F;
+
+ uint32_t DisplayFamily = family_ID;
+ if (family_ID == 0x0F)
+ DisplayFamily += extended_family_ID;
+
+ uint32_t DisplayModel = model_ID;
+ if (family_ID == 0x06 || family_ID == 0x0F)
+ DisplayModel += extended_model_ID << 4;
+
+ uint32_t DisplayFamily_DisplayModel = (DisplayFamily << 8) + (DisplayModel << 0);
+
+ // Data from Intel® 64 and IA-32 Architectures, Volume 4, Chapter 2, Table 2-1 (CPUID Signature Values of DisplayFamily_DisplayModel)
+ if (DisplayFamily_DisplayModel == 0x067D) return CPU::CORE_ICE_LAKE;
+ if (DisplayFamily_DisplayModel == 0x067E) return CPU::CORE_ICE_LAKE;
+ if (DisplayFamily_DisplayModel == 0x068C) return CPU::CORE_TIGER_LAKE;
+ if (DisplayFamily_DisplayModel == 0x06A5) return CPU::CORE_COMET_LAKE;
+ if (DisplayFamily_DisplayModel == 0x06A6) return CPU::CORE_COMET_LAKE;
+ if (DisplayFamily_DisplayModel == 0x0666) return CPU::CORE_CANNON_LAKE;
+ if (DisplayFamily_DisplayModel == 0x068E) return CPU::CORE_KABY_LAKE;
+ if (DisplayFamily_DisplayModel == 0x069E) return CPU::CORE_KABY_LAKE;
+ if (DisplayFamily_DisplayModel == 0x066A) return CPU::XEON_ICE_LAKE;
+ if (DisplayFamily_DisplayModel == 0x066C) return CPU::XEON_ICE_LAKE;
+ if (DisplayFamily_DisplayModel == 0x0655) return CPU::XEON_SKY_LAKE;
+ if (DisplayFamily_DisplayModel == 0x064E) return CPU::CORE_SKY_LAKE;
+ if (DisplayFamily_DisplayModel == 0x065E) return CPU::CORE_SKY_LAKE;
+ if (DisplayFamily_DisplayModel == 0x0656) return CPU::XEON_BROADWELL;
+ if (DisplayFamily_DisplayModel == 0x064F) return CPU::XEON_BROADWELL;
+ if (DisplayFamily_DisplayModel == 0x0647) return CPU::CORE_BROADWELL;
+ if (DisplayFamily_DisplayModel == 0x063D) return CPU::CORE_BROADWELL;
+ if (DisplayFamily_DisplayModel == 0x063F) return CPU::XEON_HASWELL;
+ if (DisplayFamily_DisplayModel == 0x063C) return CPU::CORE_HASWELL;
+ if (DisplayFamily_DisplayModel == 0x0645) return CPU::CORE_HASWELL;
+ if (DisplayFamily_DisplayModel == 0x0646) return CPU::CORE_HASWELL;
+ if (DisplayFamily_DisplayModel == 0x063E) return CPU::XEON_IVY_BRIDGE;
+ if (DisplayFamily_DisplayModel == 0x063A) return CPU::CORE_IVY_BRIDGE;
+ if (DisplayFamily_DisplayModel == 0x062D) return CPU::SANDY_BRIDGE;
+ if (DisplayFamily_DisplayModel == 0x062F) return CPU::SANDY_BRIDGE;
+ if (DisplayFamily_DisplayModel == 0x062A) return CPU::SANDY_BRIDGE;
+ if (DisplayFamily_DisplayModel == 0x062E) return CPU::NEHALEM;
+ if (DisplayFamily_DisplayModel == 0x0625) return CPU::NEHALEM;
+ if (DisplayFamily_DisplayModel == 0x062C) return CPU::NEHALEM;
+ if (DisplayFamily_DisplayModel == 0x061E) return CPU::NEHALEM;
+ if (DisplayFamily_DisplayModel == 0x061F) return CPU::NEHALEM;
+ if (DisplayFamily_DisplayModel == 0x061A) return CPU::NEHALEM;
+ if (DisplayFamily_DisplayModel == 0x061D) return CPU::NEHALEM;
+ if (DisplayFamily_DisplayModel == 0x0617) return CPU::CORE2;
+ if (DisplayFamily_DisplayModel == 0x060F) return CPU::CORE2;
+ if (DisplayFamily_DisplayModel == 0x060E) return CPU::CORE1;
+
+ if (DisplayFamily_DisplayModel == 0x0685) return CPU::XEON_PHI_KNIGHTS_MILL;
+ if (DisplayFamily_DisplayModel == 0x0657) return CPU::XEON_PHI_KNIGHTS_LANDING;
+
+ return CPU::UNKNOWN;
+ }
+
+ std::string stringOfCPUModel(CPU model)
+ {
+ switch (model) {
+ case CPU::XEON_ICE_LAKE : return "Xeon Ice Lake";
+ case CPU::CORE_ICE_LAKE : return "Core Ice Lake";
+ case CPU::CORE_TIGER_LAKE : return "Core Tiger Lake";
+ case CPU::CORE_COMET_LAKE : return "Core Comet Lake";
+ case CPU::CORE_CANNON_LAKE : return "Core Cannon Lake";
+ case CPU::CORE_KABY_LAKE : return "Core Kaby Lake";
+ case CPU::XEON_SKY_LAKE : return "Xeon Sky Lake";
+ case CPU::CORE_SKY_LAKE : return "Core Sky Lake";
+ case CPU::XEON_PHI_KNIGHTS_MILL : return "Xeon Phi Knights Mill";
+ case CPU::XEON_PHI_KNIGHTS_LANDING: return "Xeon Phi Knights Landing";
+ case CPU::XEON_BROADWELL : return "Xeon Broadwell";
+ case CPU::CORE_BROADWELL : return "Core Broadwell";
+ case CPU::XEON_HASWELL : return "Xeon Haswell";
+ case CPU::CORE_HASWELL : return "Core Haswell";
+ case CPU::XEON_IVY_BRIDGE : return "Xeon Ivy Bridge";
+ case CPU::CORE_IVY_BRIDGE : return "Core Ivy Bridge";
+ case CPU::SANDY_BRIDGE : return "Sandy Bridge";
+ case CPU::NEHALEM : return "Nehalem";
+ case CPU::CORE2 : return "Core2";
+ case CPU::CORE1 : return "Core";
+ case CPU::ARM : return "Arm";
+ case CPU::UNKNOWN : return "Unknown CPU";
+ }
+ return "Unknown CPU (error)";
+ }
+
+#if !defined(__ARM_NEON)
+ /* constants to access destination registers of CPUID instruction */
+ static const int EAX = 0;
+ static const int EBX = 1;
+ static const int ECX = 2;
+ static const int EDX = 3;
+
+ /* cpuid[eax=1].ecx */
+ static const int CPU_FEATURE_BIT_SSE3 = 1 << 0;
+ static const int CPU_FEATURE_BIT_SSSE3 = 1 << 9;
+ static const int CPU_FEATURE_BIT_FMA3 = 1 << 12;
+ static const int CPU_FEATURE_BIT_SSE4_1 = 1 << 19;
+ static const int CPU_FEATURE_BIT_SSE4_2 = 1 << 20;
+ //static const int CPU_FEATURE_BIT_MOVBE = 1 << 22;
+ static const int CPU_FEATURE_BIT_POPCNT = 1 << 23;
+ //static const int CPU_FEATURE_BIT_XSAVE = 1 << 26;
+ static const int CPU_FEATURE_BIT_OXSAVE = 1 << 27;
+ static const int CPU_FEATURE_BIT_AVX = 1 << 28;
+ static const int CPU_FEATURE_BIT_F16C = 1 << 29;
+ static const int CPU_FEATURE_BIT_RDRAND = 1 << 30;
+
+ /* cpuid[eax=1].edx */
+ static const int CPU_FEATURE_BIT_SSE = 1 << 25;
+ static const int CPU_FEATURE_BIT_SSE2 = 1 << 26;
+
+ /* cpuid[eax=0x80000001].ecx */
+ static const int CPU_FEATURE_BIT_LZCNT = 1 << 5;
+
+ /* cpuid[eax=7,ecx=0].ebx */
+ static const int CPU_FEATURE_BIT_BMI1 = 1 << 3;
+ static const int CPU_FEATURE_BIT_AVX2 = 1 << 5;
+ static const int CPU_FEATURE_BIT_BMI2 = 1 << 8;
+ static const int CPU_FEATURE_BIT_AVX512F = 1 << 16; // AVX512F (foundation)
+ static const int CPU_FEATURE_BIT_AVX512DQ = 1 << 17; // AVX512DQ (doubleword and quadword instructions)
+ static const int CPU_FEATURE_BIT_AVX512PF = 1 << 26; // AVX512PF (prefetch gather/scatter instructions)
+ static const int CPU_FEATURE_BIT_AVX512ER = 1 << 27; // AVX512ER (exponential and reciprocal instructions)
+ static const int CPU_FEATURE_BIT_AVX512CD = 1 << 28; // AVX512CD (conflict detection instructions)
+ static const int CPU_FEATURE_BIT_AVX512BW = 1 << 30; // AVX512BW (byte and word instructions)
+ static const int CPU_FEATURE_BIT_AVX512VL = 1 << 31; // AVX512VL (vector length extensions)
+ static const int CPU_FEATURE_BIT_AVX512IFMA = 1 << 21; // AVX512IFMA (integer fused multiple-add instructions)
+
+ /* cpuid[eax=7,ecx=0].ecx */
+ static const int CPU_FEATURE_BIT_AVX512VBMI = 1 << 1; // AVX512VBMI (vector bit manipulation instructions)
+#endif
+
+#if !defined(__ARM_NEON)
+ __noinline int64_t get_xcr0()
+ {
+ // https://github.com/opencv/opencv/blob/master/modules/core/src/system.cpp#L466
+#if defined (__WIN32__) && defined(_XCR_XFEATURE_ENABLED_MASK)
+ int64_t xcr0 = 0; // int64_t is workaround for compiler bug under VS2013, Win32
+ xcr0 = _xgetbv(0);
+ return xcr0;
+#else
+ int xcr0 = 0;
+ __asm__ ("xgetbv" : "=a" (xcr0) : "c" (0) : "%edx" );
+ return xcr0;
+#endif
+ }
+#endif
+
+ int getCPUFeatures()
+ {
+#if defined(__ARM_NEON)
+ int cpu_features = CPU_FEATURE_NEON|CPU_FEATURE_SSE|CPU_FEATURE_SSE2;
+#if defined(NEON_AVX2_EMULATION)
+ cpu_features |= CPU_FEATURE_SSE3|CPU_FEATURE_SSSE3|CPU_FEATURE_SSE42;
+ cpu_features |= CPU_FEATURE_XMM_ENABLED;
+ cpu_features |= CPU_FEATURE_YMM_ENABLED;
+ cpu_features |= CPU_FEATURE_SSE41 | CPU_FEATURE_RDRAND | CPU_FEATURE_F16C;
+ cpu_features |= CPU_FEATURE_POPCNT;
+ cpu_features |= CPU_FEATURE_AVX;
+ cpu_features |= CPU_FEATURE_AVX2;
+ cpu_features |= CPU_FEATURE_FMA3;
+ cpu_features |= CPU_FEATURE_LZCNT;
+ cpu_features |= CPU_FEATURE_BMI1;
+ cpu_features |= CPU_FEATURE_BMI2;
+ cpu_features |= CPU_FEATURE_NEON_2X;
+
+
+
+#endif
+ return cpu_features;
+
+#else
+ /* cache CPU features access */
+ static int cpu_features = 0;
+ if (cpu_features)
+ return cpu_features;
+
+ /* get number of CPUID leaves */
+ int cpuid_leaf0[4];
+ __cpuid(cpuid_leaf0, 0x00000000);
+ unsigned nIds = cpuid_leaf0[EAX];
+
+ /* get number of extended CPUID leaves */
+ int cpuid_leafe[4];
+ __cpuid(cpuid_leafe, 0x80000000);
+ unsigned nExIds = cpuid_leafe[EAX];
+
+ /* get CPUID leaves for EAX = 1,7, and 0x80000001 */
+ int cpuid_leaf_1[4] = { 0,0,0,0 };
+ int cpuid_leaf_7[4] = { 0,0,0,0 };
+ int cpuid_leaf_e1[4] = { 0,0,0,0 };
+ if (nIds >= 1) __cpuid (cpuid_leaf_1,0x00000001);
+#if _WIN32
+#if _MSC_VER && (_MSC_FULL_VER < 160040219)
+#else
+ if (nIds >= 7) __cpuidex(cpuid_leaf_7,0x00000007,0);
+#endif
+#else
+ if (nIds >= 7) __cpuid_count(cpuid_leaf_7,0x00000007,0);
+#endif
+ if (nExIds >= 0x80000001) __cpuid(cpuid_leaf_e1,0x80000001);
+
+ /* detect if OS saves XMM, YMM, and ZMM states */
+ bool xmm_enabled = true;
+ bool ymm_enabled = false;
+ bool zmm_enabled = false;
+ if (cpuid_leaf_1[ECX] & CPU_FEATURE_BIT_OXSAVE) {
+ int64_t xcr0 = get_xcr0();
+ xmm_enabled = ((xcr0 & 0x02) == 0x02); /* checks if xmm are enabled in XCR0 */
+ ymm_enabled = xmm_enabled && ((xcr0 & 0x04) == 0x04); /* checks if ymm state are enabled in XCR0 */
+ zmm_enabled = ymm_enabled && ((xcr0 & 0xE0) == 0xE0); /* checks if OPMASK state, upper 256-bit of ZMM0-ZMM15 and ZMM16-ZMM31 state are enabled in XCR0 */
+ }
+ if (xmm_enabled) cpu_features |= CPU_FEATURE_XMM_ENABLED;
+ if (ymm_enabled) cpu_features |= CPU_FEATURE_YMM_ENABLED;
+ if (zmm_enabled) cpu_features |= CPU_FEATURE_ZMM_ENABLED;
+
+ if (cpuid_leaf_1[EDX] & CPU_FEATURE_BIT_SSE ) cpu_features |= CPU_FEATURE_SSE;
+ if (cpuid_leaf_1[EDX] & CPU_FEATURE_BIT_SSE2 ) cpu_features |= CPU_FEATURE_SSE2;
+ if (cpuid_leaf_1[ECX] & CPU_FEATURE_BIT_SSE3 ) cpu_features |= CPU_FEATURE_SSE3;
+ if (cpuid_leaf_1[ECX] & CPU_FEATURE_BIT_SSSE3 ) cpu_features |= CPU_FEATURE_SSSE3;
+ if (cpuid_leaf_1[ECX] & CPU_FEATURE_BIT_SSE4_1) cpu_features |= CPU_FEATURE_SSE41;
+ if (cpuid_leaf_1[ECX] & CPU_FEATURE_BIT_SSE4_2) cpu_features |= CPU_FEATURE_SSE42;
+ if (cpuid_leaf_1[ECX] & CPU_FEATURE_BIT_POPCNT) cpu_features |= CPU_FEATURE_POPCNT;
+ if (cpuid_leaf_1[ECX] & CPU_FEATURE_BIT_AVX ) cpu_features |= CPU_FEATURE_AVX;
+
+ if (cpuid_leaf_1[ECX] & CPU_FEATURE_BIT_F16C ) cpu_features |= CPU_FEATURE_F16C;
+ if (cpuid_leaf_1[ECX] & CPU_FEATURE_BIT_RDRAND) cpu_features |= CPU_FEATURE_RDRAND;
+ if (cpuid_leaf_7[EBX] & CPU_FEATURE_BIT_AVX2 ) cpu_features |= CPU_FEATURE_AVX2;
+ if (cpuid_leaf_1[ECX] & CPU_FEATURE_BIT_FMA3 ) cpu_features |= CPU_FEATURE_FMA3;
+ if (cpuid_leaf_e1[ECX] & CPU_FEATURE_BIT_LZCNT) cpu_features |= CPU_FEATURE_LZCNT;
+ if (cpuid_leaf_7 [EBX] & CPU_FEATURE_BIT_BMI1 ) cpu_features |= CPU_FEATURE_BMI1;
+ if (cpuid_leaf_7 [EBX] & CPU_FEATURE_BIT_BMI2 ) cpu_features |= CPU_FEATURE_BMI2;
+
+ if (cpuid_leaf_7[EBX] & CPU_FEATURE_BIT_AVX512F ) cpu_features |= CPU_FEATURE_AVX512F;
+ if (cpuid_leaf_7[EBX] & CPU_FEATURE_BIT_AVX512DQ ) cpu_features |= CPU_FEATURE_AVX512DQ;
+ if (cpuid_leaf_7[EBX] & CPU_FEATURE_BIT_AVX512PF ) cpu_features |= CPU_FEATURE_AVX512PF;
+ if (cpuid_leaf_7[EBX] & CPU_FEATURE_BIT_AVX512ER ) cpu_features |= CPU_FEATURE_AVX512ER;
+ if (cpuid_leaf_7[EBX] & CPU_FEATURE_BIT_AVX512CD ) cpu_features |= CPU_FEATURE_AVX512CD;
+ if (cpuid_leaf_7[EBX] & CPU_FEATURE_BIT_AVX512BW ) cpu_features |= CPU_FEATURE_AVX512BW;
+ if (cpuid_leaf_7[EBX] & CPU_FEATURE_BIT_AVX512IFMA) cpu_features |= CPU_FEATURE_AVX512IFMA;
+ if (cpuid_leaf_7[EBX] & CPU_FEATURE_BIT_AVX512VL ) cpu_features |= CPU_FEATURE_AVX512VL;
+ if (cpuid_leaf_7[ECX] & CPU_FEATURE_BIT_AVX512VBMI) cpu_features |= CPU_FEATURE_AVX512VBMI;
+
+ return cpu_features;
+#endif
+ }
+
+ std::string stringOfCPUFeatures(int features)
+ {
+ std::string str;
+ if (features & CPU_FEATURE_XMM_ENABLED) str += "XMM ";
+ if (features & CPU_FEATURE_YMM_ENABLED) str += "YMM ";
+ if (features & CPU_FEATURE_ZMM_ENABLED) str += "ZMM ";
+ if (features & CPU_FEATURE_SSE ) str += "SSE ";
+ if (features & CPU_FEATURE_SSE2 ) str += "SSE2 ";
+ if (features & CPU_FEATURE_SSE3 ) str += "SSE3 ";
+ if (features & CPU_FEATURE_SSSE3 ) str += "SSSE3 ";
+ if (features & CPU_FEATURE_SSE41 ) str += "SSE4.1 ";
+ if (features & CPU_FEATURE_SSE42 ) str += "SSE4.2 ";
+ if (features & CPU_FEATURE_POPCNT) str += "POPCNT ";
+ if (features & CPU_FEATURE_AVX ) str += "AVX ";
+ if (features & CPU_FEATURE_F16C ) str += "F16C ";
+ if (features & CPU_FEATURE_RDRAND) str += "RDRAND ";
+ if (features & CPU_FEATURE_AVX2 ) str += "AVX2 ";
+ if (features & CPU_FEATURE_FMA3 ) str += "FMA3 ";
+ if (features & CPU_FEATURE_LZCNT ) str += "LZCNT ";
+ if (features & CPU_FEATURE_BMI1 ) str += "BMI1 ";
+ if (features & CPU_FEATURE_BMI2 ) str += "BMI2 ";
+ if (features & CPU_FEATURE_AVX512F) str += "AVX512F ";
+ if (features & CPU_FEATURE_AVX512DQ) str += "AVX512DQ ";
+ if (features & CPU_FEATURE_AVX512PF) str += "AVX512PF ";
+ if (features & CPU_FEATURE_AVX512ER) str += "AVX512ER ";
+ if (features & CPU_FEATURE_AVX512CD) str += "AVX512CD ";
+ if (features & CPU_FEATURE_AVX512BW) str += "AVX512BW ";
+ if (features & CPU_FEATURE_AVX512VL) str += "AVX512VL ";
+ if (features & CPU_FEATURE_AVX512IFMA) str += "AVX512IFMA ";
+ if (features & CPU_FEATURE_AVX512VBMI) str += "AVX512VBMI ";
+ if (features & CPU_FEATURE_NEON) str += "NEON ";
+ if (features & CPU_FEATURE_NEON_2X) str += "2xNEON ";
+ return str;
+ }
+
+ std::string stringOfISA (int isa)
+ {
+ if (isa == SSE) return "SSE";
+ if (isa == SSE2) return "SSE2";
+ if (isa == SSE3) return "SSE3";
+ if (isa == SSSE3) return "SSSE3";
+ if (isa == SSE41) return "SSE4.1";
+ if (isa == SSE42) return "SSE4.2";
+ if (isa == AVX) return "AVX";
+ if (isa == AVX2) return "AVX2";
+ if (isa == AVX512KNL) return "AVX512KNL";
+ if (isa == AVX512SKX) return "AVX512SKX";
+ if (isa == NEON) return "NEON";
+ if (isa == NEON_2X) return "2xNEON";
+ return "UNKNOWN";
+ }
+
+ bool hasISA(int features, int isa) {
+ return (features & isa) == isa;
+ }
+
+ std::string supportedTargetList (int features)
+ {
+ std::string v;
+ if (hasISA(features,SSE)) v += "SSE ";
+ if (hasISA(features,SSE2)) v += "SSE2 ";
+ if (hasISA(features,SSE3)) v += "SSE3 ";
+ if (hasISA(features,SSSE3)) v += "SSSE3 ";
+ if (hasISA(features,SSE41)) v += "SSE4.1 ";
+ if (hasISA(features,SSE42)) v += "SSE4.2 ";
+ if (hasISA(features,AVX)) v += "AVX ";
+ if (hasISA(features,AVXI)) v += "AVXI ";
+ if (hasISA(features,AVX2)) v += "AVX2 ";
+ if (hasISA(features,AVX512KNL)) v += "AVX512KNL ";
+ if (hasISA(features,AVX512SKX)) v += "AVX512SKX ";
+ if (hasISA(features,NEON)) v += "NEON ";
+ if (hasISA(features,NEON_2X)) v += "2xNEON ";
+ return v;
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+/// Windows Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__WIN32__)
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <psapi.h>
+
+namespace embree
+{
+ std::string getExecutableFileName() {
+ char filename[1024];
+ if (!GetModuleFileName(nullptr, filename, sizeof(filename)))
+ return std::string();
+ return std::string(filename);
+ }
+
+ unsigned int getNumberOfLogicalThreads()
+ {
+ static int nThreads = -1;
+ if (nThreads != -1) return nThreads;
+
+ typedef WORD (WINAPI *GetActiveProcessorGroupCountFunc)();
+ typedef DWORD (WINAPI *GetActiveProcessorCountFunc)(WORD);
+ HMODULE hlib = LoadLibrary("Kernel32");
+ GetActiveProcessorGroupCountFunc pGetActiveProcessorGroupCount = (GetActiveProcessorGroupCountFunc)GetProcAddress(hlib, "GetActiveProcessorGroupCount");
+ GetActiveProcessorCountFunc pGetActiveProcessorCount = (GetActiveProcessorCountFunc) GetProcAddress(hlib, "GetActiveProcessorCount");
+
+ if (pGetActiveProcessorGroupCount && pGetActiveProcessorCount)
+ {
+ int groups = pGetActiveProcessorGroupCount();
+ int totalProcessors = 0;
+ for (int i = 0; i < groups; i++)
+ totalProcessors += pGetActiveProcessorCount(i);
+ nThreads = totalProcessors;
+ }
+ else
+ {
+ SYSTEM_INFO sysinfo;
+ GetSystemInfo(&sysinfo);
+ nThreads = sysinfo.dwNumberOfProcessors;
+ }
+ assert(nThreads);
+ return nThreads;
+ }
+
+ int getTerminalWidth()
+ {
+ HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
+ if (handle == INVALID_HANDLE_VALUE) return 80;
+ CONSOLE_SCREEN_BUFFER_INFO info;
+ memset(&info,0,sizeof(info));
+ GetConsoleScreenBufferInfo(handle, &info);
+ return info.dwSize.X;
+ }
+
+ double getSeconds()
+ {
+ LARGE_INTEGER freq, val;
+ QueryPerformanceFrequency(&freq);
+ QueryPerformanceCounter(&val);
+ return (double)val.QuadPart / (double)freq.QuadPart;
+ }
+
+ void sleepSeconds(double t) {
+ Sleep(DWORD(1000.0*t));
+ }
+
+ size_t getVirtualMemoryBytes()
+ {
+ PROCESS_MEMORY_COUNTERS info;
+ GetProcessMemoryInfo( GetCurrentProcess( ), &info, sizeof(info) );
+ return (size_t)info.QuotaPeakPagedPoolUsage;
+ }
+
+ size_t getResidentMemoryBytes()
+ {
+ PROCESS_MEMORY_COUNTERS info;
+ GetProcessMemoryInfo( GetCurrentProcess( ), &info, sizeof(info) );
+ return (size_t)info.WorkingSetSize;
+ }
+}
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// Linux Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__LINUX__)
+
+#include <stdio.h>
+#include <unistd.h>
+
+namespace embree
+{
+ std::string getExecutableFileName()
+ {
+ std::string pid = "/proc/" + toString(getpid()) + "/exe";
+ char buf[4096];
+ memset(buf,0,sizeof(buf));
+ if (readlink(pid.c_str(), buf, sizeof(buf)-1) == -1)
+ return std::string();
+ return std::string(buf);
+ }
+
+ size_t getVirtualMemoryBytes()
+ {
+ size_t virt, resident, shared;
+ std::ifstream buffer("/proc/self/statm");
+ buffer >> virt >> resident >> shared;
+ return virt*sysconf(_SC_PAGE_SIZE);
+ }
+
+ size_t getResidentMemoryBytes()
+ {
+ size_t virt, resident, shared;
+ std::ifstream buffer("/proc/self/statm");
+ buffer >> virt >> resident >> shared;
+ return resident*sysconf(_SC_PAGE_SIZE);
+ }
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// FreeBSD Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined (__FreeBSD__)
+
+#include <sys/sysctl.h>
+
+namespace embree
+{
+ std::string getExecutableFileName()
+ {
+ const int mib[4] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1 };
+ char buf[4096];
+ memset(buf,0,sizeof(buf));
+ size_t len = sizeof(buf)-1;
+ if (sysctl(mib, 4, buf, &len, 0x0, 0) == -1)
+ return std::string();
+ return std::string(buf);
+ }
+
+ size_t getVirtualMemoryBytes() {
+ return 0;
+ }
+
+ size_t getResidentMemoryBytes() {
+ return 0;
+ }
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// Mac OS X Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__MACOSX__)
+
+#include <mach-o/dyld.h>
+
+namespace embree
+{
+ std::string getExecutableFileName()
+ {
+ char buf[4096];
+ uint32_t size = sizeof(buf);
+ if (_NSGetExecutablePath(buf, &size) != 0)
+ return std::string();
+ return std::string(buf);
+ }
+
+ size_t getVirtualMemoryBytes() {
+ return 0;
+ }
+
+ size_t getResidentMemoryBytes() {
+ return 0;
+ }
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// Unix Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__UNIX__)
+
+#include <unistd.h>
+#include <sys/ioctl.h>
+#include <sys/time.h>
+#include <pthread.h>
+
+namespace embree
+{
+ unsigned int getNumberOfLogicalThreads()
+ {
+ static int nThreads = -1;
+ if (nThreads != -1) return nThreads;
+
+#if defined(__MACOSX__) || defined(__ANDROID__)
+ nThreads = sysconf(_SC_NPROCESSORS_ONLN); // does not work in Linux LXC container
+ assert(nThreads);
+#else
+ cpu_set_t set;
+ if (pthread_getaffinity_np(pthread_self(), sizeof(set), &set) == 0)
+ nThreads = CPU_COUNT(&set);
+#endif
+
+ assert(nThreads);
+ return nThreads;
+ }
+
+ int getTerminalWidth()
+ {
+ struct winsize info;
+ if (ioctl(STDOUT_FILENO, TIOCGWINSZ, &info) < 0) return 80;
+ return info.ws_col;
+ }
+
+ double getSeconds() {
+ struct timeval tp; gettimeofday(&tp,nullptr);
+ return double(tp.tv_sec) + double(tp.tv_usec)/1E6;
+ }
+
+ void sleepSeconds(double t) {
+ usleep(1000000.0*t);
+ }
+}
+#endif
+
diff --git a/thirdparty/embree-aarch64/common/sys/sysinfo.h b/thirdparty/embree-aarch64/common/sys/sysinfo.h
new file mode 100644
index 0000000000..8e313a59b3
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/sysinfo.h
@@ -0,0 +1,192 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#define CACHELINE_SIZE 64
+
+#if !defined(PAGE_SIZE)
+ #define PAGE_SIZE 4096
+#endif
+
+#define PAGE_SIZE_2M (2*1024*1024)
+#define PAGE_SIZE_4K (4*1024)
+
+#include "platform.h"
+
+/* define isa namespace and ISA bitvector */
+#if defined (__AVX512VL__)
+# define isa avx512skx
+# define ISA AVX512SKX
+# define ISA_STR "AVX512SKX"
+#elif defined (__AVX512F__)
+# define isa avx512knl
+# define ISA AVX512KNL
+# define ISA_STR "AVX512KNL"
+#elif defined (__AVX2__)
+# define isa avx2
+# define ISA AVX2
+# define ISA_STR "AVX2"
+#elif defined(__AVXI__)
+# define isa avxi
+# define ISA AVXI
+# define ISA_STR "AVXI"
+#elif defined(__AVX__)
+# define isa avx
+# define ISA AVX
+# define ISA_STR "AVX"
+#elif defined (__SSE4_2__)
+# define isa sse42
+# define ISA SSE42
+# define ISA_STR "SSE4.2"
+//#elif defined (__SSE4_1__) // we demote this to SSE2, MacOSX code compiles with SSE41 by default with XCode 11
+//# define isa sse41
+//# define ISA SSE41
+//# define ISA_STR "SSE4.1"
+//#elif defined(__SSSE3__) // we demote this to SSE2, MacOSX code compiles with SSSE3 by default with ICC
+//# define isa ssse3
+//# define ISA SSSE3
+//# define ISA_STR "SSSE3"
+//#elif defined(__SSE3__) // we demote this to SSE2, MacOSX code compiles with SSE3 by default with clang
+//# define isa sse3
+//# define ISA SSE3
+//# define ISA_STR "SSE3"
+#elif defined(__SSE2__) || defined(__SSE3__) || defined(__SSSE3__)
+# define isa sse2
+# define ISA SSE2
+# define ISA_STR "SSE2"
+#elif defined(__SSE__)
+# define isa sse
+# define ISA SSE
+# define ISA_STR "SSE"
+#elif defined(__ARM_NEON)
+// NOTE(LTE): Use sse2 for `isa` for the compatibility at the moment.
+#define isa sse2
+#define ISA NEON
+#define ISA_STR "NEON"
+#else
+#error Unknown ISA
+#endif
+
+namespace embree
+{
+ enum class CPU
+ {
+ XEON_ICE_LAKE,
+ CORE_ICE_LAKE,
+ CORE_TIGER_LAKE,
+ CORE_COMET_LAKE,
+ CORE_CANNON_LAKE,
+ CORE_KABY_LAKE,
+ XEON_SKY_LAKE,
+ CORE_SKY_LAKE,
+ XEON_PHI_KNIGHTS_MILL,
+ XEON_PHI_KNIGHTS_LANDING,
+ XEON_BROADWELL,
+ CORE_BROADWELL,
+ XEON_HASWELL,
+ CORE_HASWELL,
+ XEON_IVY_BRIDGE,
+ CORE_IVY_BRIDGE,
+ SANDY_BRIDGE,
+ NEHALEM,
+ CORE2,
+ CORE1,
+ ARM,
+ UNKNOWN,
+ };
+
+ /*! get the full path to the running executable */
+ std::string getExecutableFileName();
+
+ /*! return platform name */
+ std::string getPlatformName();
+
+ /*! get the full name of the compiler */
+ std::string getCompilerName();
+
+ /*! return the name of the CPU */
+ std::string getCPUVendor();
+
+ /*! get microprocessor model */
+ CPU getCPUModel();
+
+ /*! converts CPU model into string */
+ std::string stringOfCPUModel(CPU model);
+
+ /*! CPU features */
+ static const int CPU_FEATURE_SSE = 1 << 0;
+ static const int CPU_FEATURE_SSE2 = 1 << 1;
+ static const int CPU_FEATURE_SSE3 = 1 << 2;
+ static const int CPU_FEATURE_SSSE3 = 1 << 3;
+ static const int CPU_FEATURE_SSE41 = 1 << 4;
+ static const int CPU_FEATURE_SSE42 = 1 << 5;
+ static const int CPU_FEATURE_POPCNT = 1 << 6;
+ static const int CPU_FEATURE_AVX = 1 << 7;
+ static const int CPU_FEATURE_F16C = 1 << 8;
+ static const int CPU_FEATURE_RDRAND = 1 << 9;
+ static const int CPU_FEATURE_AVX2 = 1 << 10;
+ static const int CPU_FEATURE_FMA3 = 1 << 11;
+ static const int CPU_FEATURE_LZCNT = 1 << 12;
+ static const int CPU_FEATURE_BMI1 = 1 << 13;
+ static const int CPU_FEATURE_BMI2 = 1 << 14;
+ static const int CPU_FEATURE_AVX512F = 1 << 16;
+ static const int CPU_FEATURE_AVX512DQ = 1 << 17;
+ static const int CPU_FEATURE_AVX512PF = 1 << 18;
+ static const int CPU_FEATURE_AVX512ER = 1 << 19;
+ static const int CPU_FEATURE_AVX512CD = 1 << 20;
+ static const int CPU_FEATURE_AVX512BW = 1 << 21;
+ static const int CPU_FEATURE_AVX512VL = 1 << 22;
+ static const int CPU_FEATURE_AVX512IFMA = 1 << 23;
+ static const int CPU_FEATURE_AVX512VBMI = 1 << 24;
+ static const int CPU_FEATURE_XMM_ENABLED = 1 << 25;
+ static const int CPU_FEATURE_YMM_ENABLED = 1 << 26;
+ static const int CPU_FEATURE_ZMM_ENABLED = 1 << 27;
+ static const int CPU_FEATURE_NEON = 1 << 28;
+ static const int CPU_FEATURE_NEON_2X = 1 << 29;
+
+ /*! get CPU features */
+ int getCPUFeatures();
+
+ /*! convert CPU features into a string */
+ std::string stringOfCPUFeatures(int features);
+
+ /*! creates a string of all supported targets that are supported */
+ std::string supportedTargetList (int isa);
+
+ /*! ISAs */
+ static const int SSE = CPU_FEATURE_SSE | CPU_FEATURE_XMM_ENABLED;
+ static const int SSE2 = SSE | CPU_FEATURE_SSE2;
+ static const int SSE3 = SSE2 | CPU_FEATURE_SSE3;
+ static const int SSSE3 = SSE3 | CPU_FEATURE_SSSE3;
+ static const int SSE41 = SSSE3 | CPU_FEATURE_SSE41;
+ static const int SSE42 = SSE41 | CPU_FEATURE_SSE42 | CPU_FEATURE_POPCNT;
+ static const int AVX = SSE42 | CPU_FEATURE_AVX | CPU_FEATURE_YMM_ENABLED;
+ static const int AVXI = AVX | CPU_FEATURE_F16C | CPU_FEATURE_RDRAND;
+ static const int AVX2 = AVXI | CPU_FEATURE_AVX2 | CPU_FEATURE_FMA3 | CPU_FEATURE_BMI1 | CPU_FEATURE_BMI2 | CPU_FEATURE_LZCNT;
+ static const int AVX512KNL = AVX2 | CPU_FEATURE_AVX512F | CPU_FEATURE_AVX512PF | CPU_FEATURE_AVX512ER | CPU_FEATURE_AVX512CD | CPU_FEATURE_ZMM_ENABLED;
+ static const int AVX512SKX = AVX2 | CPU_FEATURE_AVX512F | CPU_FEATURE_AVX512DQ | CPU_FEATURE_AVX512CD | CPU_FEATURE_AVX512BW | CPU_FEATURE_AVX512VL | CPU_FEATURE_ZMM_ENABLED;
+ static const int NEON = CPU_FEATURE_NEON | CPU_FEATURE_SSE | CPU_FEATURE_SSE2;
+ static const int NEON_2X = CPU_FEATURE_NEON_2X | AVX2;
+
+ /*! converts ISA bitvector into a string */
+ std::string stringOfISA(int features);
+
+ /*! return the number of logical threads of the system */
+ unsigned int getNumberOfLogicalThreads();
+
+ /*! returns the size of the terminal window in characters */
+ int getTerminalWidth();
+
+ /*! returns performance counter in seconds */
+ double getSeconds();
+
+ /*! sleeps the specified number of seconds */
+ void sleepSeconds(double t);
+
+ /*! returns virtual address space occupied by process */
+ size_t getVirtualMemoryBytes();
+
+ /*! returns resident memory required by process */
+ size_t getResidentMemoryBytes();
+}
diff --git a/thirdparty/embree-aarch64/common/sys/thread.cpp b/thirdparty/embree-aarch64/common/sys/thread.cpp
new file mode 100644
index 0000000000..f9ea5b7d96
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/thread.cpp
@@ -0,0 +1,429 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "thread.h"
+#include "sysinfo.h"
+#include "string.h"
+
+#include <iostream>
+#if defined(__ARM_NEON)
+#include "../math/SSE2NEON.h"
+#else
+#include <xmmintrin.h>
+#endif
+
+#if defined(PTHREADS_WIN32)
+#pragma comment (lib, "pthreadVC.lib")
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// Windows Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__WIN32__)
+
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+namespace embree
+{
+ /*! set the affinity of a given thread */
+ void setAffinity(HANDLE thread, ssize_t affinity)
+ {
+ typedef WORD (WINAPI *GetActiveProcessorGroupCountFunc)();
+ typedef DWORD (WINAPI *GetActiveProcessorCountFunc)(WORD);
+ typedef BOOL (WINAPI *SetThreadGroupAffinityFunc)(HANDLE, const GROUP_AFFINITY *, PGROUP_AFFINITY);
+ typedef BOOL (WINAPI *SetThreadIdealProcessorExFunc)(HANDLE, PPROCESSOR_NUMBER, PPROCESSOR_NUMBER);
+ HMODULE hlib = LoadLibrary("Kernel32");
+ GetActiveProcessorGroupCountFunc pGetActiveProcessorGroupCount = (GetActiveProcessorGroupCountFunc)GetProcAddress(hlib, "GetActiveProcessorGroupCount");
+ GetActiveProcessorCountFunc pGetActiveProcessorCount = (GetActiveProcessorCountFunc)GetProcAddress(hlib, "GetActiveProcessorCount");
+ SetThreadGroupAffinityFunc pSetThreadGroupAffinity = (SetThreadGroupAffinityFunc)GetProcAddress(hlib, "SetThreadGroupAffinity");
+ SetThreadIdealProcessorExFunc pSetThreadIdealProcessorEx = (SetThreadIdealProcessorExFunc)GetProcAddress(hlib, "SetThreadIdealProcessorEx");
+ if (pGetActiveProcessorGroupCount && pGetActiveProcessorCount && pSetThreadGroupAffinity && pSetThreadIdealProcessorEx)
+ {
+ int groups = pGetActiveProcessorGroupCount();
+ int totalProcessors = 0, group = 0, number = 0;
+ for (int i = 0; i<groups; i++) {
+ int processors = pGetActiveProcessorCount(i);
+ if (totalProcessors + processors > affinity) {
+ group = i;
+ number = (int)affinity - totalProcessors;
+ break;
+ }
+ totalProcessors += processors;
+ }
+
+ GROUP_AFFINITY groupAffinity;
+ groupAffinity.Group = (WORD)group;
+ groupAffinity.Mask = (KAFFINITY)(uint64_t(1) << number);
+ groupAffinity.Reserved[0] = 0;
+ groupAffinity.Reserved[1] = 0;
+ groupAffinity.Reserved[2] = 0;
+ if (!pSetThreadGroupAffinity(thread, &groupAffinity, nullptr))
+ WARNING("SetThreadGroupAffinity failed"); // on purpose only a warning
+
+ PROCESSOR_NUMBER processorNumber;
+ processorNumber.Group = group;
+ processorNumber.Number = number;
+ processorNumber.Reserved = 0;
+ if (!pSetThreadIdealProcessorEx(thread, &processorNumber, nullptr))
+ WARNING("SetThreadIdealProcessorEx failed"); // on purpose only a warning
+ }
+ else
+ {
+ if (!SetThreadAffinityMask(thread, DWORD_PTR(uint64_t(1) << affinity)))
+ WARNING("SetThreadAffinityMask failed"); // on purpose only a warning
+ if (SetThreadIdealProcessor(thread, (DWORD)affinity) == (DWORD)-1)
+ WARNING("SetThreadIdealProcessor failed"); // on purpose only a warning
+ }
+ }
+
+ /*! set affinity of the calling thread */
+ void setAffinity(ssize_t affinity) {
+ setAffinity(GetCurrentThread(), affinity);
+ }
+
+ struct ThreadStartupData
+ {
+ public:
+ ThreadStartupData (thread_func f, void* arg)
+ : f(f), arg(arg) {}
+ public:
+ thread_func f;
+ void* arg;
+ };
+
+ DWORD WINAPI threadStartup(LPVOID ptr)
+ {
+ ThreadStartupData* parg = (ThreadStartupData*) ptr;
+ _mm_setcsr(_mm_getcsr() | /*FTZ:*/ (1<<15) | /*DAZ:*/ (1<<6));
+ parg->f(parg->arg);
+ delete parg;
+ parg = nullptr;
+ return 0;
+ }
+
+#if !defined(PTHREADS_WIN32)
+
+ /*! creates a hardware thread running on specific core */
+ thread_t createThread(thread_func f, void* arg, size_t stack_size, ssize_t threadID)
+ {
+ HANDLE thread = CreateThread(nullptr, stack_size, threadStartup, new ThreadStartupData(f,arg), 0, nullptr);
+ if (thread == nullptr) FATAL("CreateThread failed");
+ if (threadID >= 0) setAffinity(thread, threadID);
+ return thread_t(thread);
+ }
+
+ /*! the thread calling this function gets yielded */
+ void yield() {
+ SwitchToThread();
+ }
+
+ /*! waits until the given thread has terminated */
+ void join(thread_t tid) {
+ WaitForSingleObject(HANDLE(tid), INFINITE);
+ CloseHandle(HANDLE(tid));
+ }
+
+ /*! creates thread local storage */
+ tls_t createTls() {
+ return tls_t(size_t(TlsAlloc()));
+ }
+
+ /*! set the thread local storage pointer */
+ void setTls(tls_t tls, void* const ptr) {
+ TlsSetValue(DWORD(size_t(tls)), ptr);
+ }
+
+ /*! return the thread local storage pointer */
+ void* getTls(tls_t tls) {
+ return TlsGetValue(DWORD(size_t(tls)));
+ }
+
+ /*! destroys thread local storage identifier */
+ void destroyTls(tls_t tls) {
+ TlsFree(DWORD(size_t(tls)));
+ }
+#endif
+}
+
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// Linux Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__LINUX__)
+
+#include <fstream>
+#include <sstream>
+#include <algorithm>
+
+#if defined(__ANDROID__)
+#include <pthread.h>
+#endif
+
+namespace embree
+{
+ static MutexSys mutex;
+ static std::vector<size_t> threadIDs;
+
+#if !defined(__ANDROID__) // TODO(LTE): Implement for Android target
+ /* changes thread ID mapping such that we first fill up all thread on one core */
+ size_t mapThreadID(size_t threadID)
+ {
+ Lock<MutexSys> lock(mutex);
+
+ if (threadIDs.size() == 0)
+ {
+ /* parse thread/CPU topology */
+ for (size_t cpuID=0;;cpuID++)
+ {
+ std::fstream fs;
+ std::string cpu = std::string("/sys/devices/system/cpu/cpu") + std::to_string((long long)cpuID) + std::string("/topology/thread_siblings_list");
+ fs.open (cpu.c_str(), std::fstream::in);
+ if (fs.fail()) break;
+
+ int i;
+ while (fs >> i)
+ {
+ if (std::none_of(threadIDs.begin(),threadIDs.end(),[&] (int id) { return id == i; }))
+ threadIDs.push_back(i);
+ if (fs.peek() == ',')
+ fs.ignore();
+ }
+ fs.close();
+ }
+
+#if 0
+ for (size_t i=0;i<threadIDs.size();i++)
+ std::cout << i << " -> " << threadIDs[i] << std::endl;
+#endif
+
+ /* verify the mapping and do not use it if the mapping has errors */
+ for (size_t i=0;i<threadIDs.size();i++) {
+ for (size_t j=0;j<threadIDs.size();j++) {
+ if (i != j && threadIDs[i] == threadIDs[j]) {
+ threadIDs.clear();
+ }
+ }
+ }
+ }
+
+ /* re-map threadIDs if mapping is available */
+ size_t ID = threadID;
+ if (threadID < threadIDs.size())
+ ID = threadIDs[threadID];
+
+ /* find correct thread to affinitize to */
+ cpu_set_t set;
+ if (pthread_getaffinity_np(pthread_self(), sizeof(set), &set) == 0)
+ {
+ for (int i=0, j=0; i<CPU_SETSIZE; i++)
+ {
+ if (!CPU_ISSET(i,&set)) continue;
+
+ if (j == ID) {
+ ID = i;
+ break;
+ }
+ j++;
+ }
+ }
+
+ return ID;
+ }
+#endif
+
+ /*! set affinity of the calling thread */
+ void setAffinity(ssize_t affinity)
+ {
+#if defined(__ANDROID__)
+ // TODO(LTE): Implement
+#else
+ cpu_set_t cset;
+ CPU_ZERO(&cset);
+ size_t threadID = mapThreadID(affinity);
+ CPU_SET(threadID, &cset);
+
+ pthread_setaffinity_np(pthread_self(), sizeof(cset), &cset);
+#endif
+ }
+}
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// FreeBSD Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__FreeBSD__)
+
+#include <pthread_np.h>
+
+namespace embree
+{
+ /*! set affinity of the calling thread */
+ void setAffinity(ssize_t affinity)
+ {
+ cpuset_t cset;
+ CPU_ZERO(&cset);
+ CPU_SET(affinity, &cset);
+
+ pthread_setaffinity_np(pthread_self(), sizeof(cset), &cset);
+ }
+}
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// MacOSX Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__MACOSX__)
+
+#include <mach/thread_act.h>
+#include <mach/thread_policy.h>
+#include <mach/mach_init.h>
+
+namespace embree
+{
+ /*! set affinity of the calling thread */
+ void setAffinity(ssize_t affinity)
+ {
+ thread_affinity_policy ap;
+ ap.affinity_tag = affinity;
+ if (thread_policy_set(mach_thread_self(),THREAD_AFFINITY_POLICY,(thread_policy_t)&ap,THREAD_AFFINITY_POLICY_COUNT) != KERN_SUCCESS)
+ WARNING("setting thread affinity failed"); // on purpose only a warning
+ }
+}
+#endif
+
+////////////////////////////////////////////////////////////////////////////////
+/// Unix Platform
+////////////////////////////////////////////////////////////////////////////////
+
+#if defined(__UNIX__) || defined(PTHREADS_WIN32)
+
+#include <pthread.h>
+#include <sched.h>
+
+#if defined(__USE_NUMA__)
+#include <numa.h>
+#endif
+
+namespace embree
+{
+ struct ThreadStartupData
+ {
+ public:
+ ThreadStartupData (thread_func f, void* arg, int affinity)
+ : f(f), arg(arg), affinity(affinity) {}
+ public:
+ thread_func f;
+ void* arg;
+ ssize_t affinity;
+ };
+
+ static void* threadStartup(ThreadStartupData* parg)
+ {
+ _mm_setcsr(_mm_getcsr() | /*FTZ:*/ (1<<15) | /*DAZ:*/ (1<<6));
+
+ /*! Mac OS X does not support setting affinity at thread creation time */
+#if defined(__MACOSX__)
+ if (parg->affinity >= 0)
+ setAffinity(parg->affinity);
+#endif
+
+ parg->f(parg->arg);
+ delete parg;
+ parg = nullptr;
+ return nullptr;
+ }
+
+ /*! creates a hardware thread running on specific core */
+ thread_t createThread(thread_func f, void* arg, size_t stack_size, ssize_t threadID)
+ {
+ /* set stack size */
+ pthread_attr_t attr;
+ pthread_attr_init(&attr);
+ if (stack_size > 0) pthread_attr_setstacksize (&attr, stack_size);
+
+ /* create thread */
+ pthread_t* tid = new pthread_t;
+ if (pthread_create(tid,&attr,(void*(*)(void*))threadStartup,new ThreadStartupData(f,arg,threadID)) != 0) {
+ pthread_attr_destroy(&attr);
+ delete tid;
+ FATAL("pthread_create failed");
+ }
+ pthread_attr_destroy(&attr);
+
+ /* set affinity */
+#if defined(__LINUX__) && !defined(__ANDROID__)
+ if (threadID >= 0) {
+ cpu_set_t cset;
+ CPU_ZERO(&cset);
+ threadID = mapThreadID(threadID);
+ CPU_SET(threadID, &cset);
+ pthread_setaffinity_np(*tid, sizeof(cset), &cset);
+ }
+#elif defined(__FreeBSD__)
+ if (threadID >= 0) {
+ cpuset_t cset;
+ CPU_ZERO(&cset);
+ CPU_SET(threadID, &cset);
+ pthread_setaffinity_np(*tid, sizeof(cset), &cset);
+ }
+#endif
+
+ return thread_t(tid);
+ }
+
+ /*! the thread calling this function gets yielded */
+ void yield() {
+ sched_yield();
+ }
+
+ /*! waits until the given thread has terminated */
+ void join(thread_t tid) {
+ if (pthread_join(*(pthread_t*)tid, nullptr) != 0)
+ FATAL("pthread_join failed");
+ delete (pthread_t*)tid;
+ }
+
+ /*! creates thread local storage */
+ tls_t createTls()
+ {
+ pthread_key_t* key = new pthread_key_t;
+ if (pthread_key_create(key,nullptr) != 0) {
+ delete key;
+ FATAL("pthread_key_create failed");
+ }
+
+ return tls_t(key);
+ }
+
+ /*! return the thread local storage pointer */
+ void* getTls(tls_t tls)
+ {
+ assert(tls);
+ return pthread_getspecific(*(pthread_key_t*)tls);
+ }
+
+ /*! set the thread local storage pointer */
+ void setTls(tls_t tls, void* const ptr)
+ {
+ assert(tls);
+ if (pthread_setspecific(*(pthread_key_t*)tls, ptr) != 0)
+ FATAL("pthread_setspecific failed");
+ }
+
+ /*! destroys thread local storage identifier */
+ void destroyTls(tls_t tls)
+ {
+ assert(tls);
+ if (pthread_key_delete(*(pthread_key_t*)tls) != 0)
+ FATAL("pthread_key_delete failed");
+ delete (pthread_key_t*)tls;
+ }
+}
+
+#endif
diff --git a/thirdparty/embree-aarch64/common/sys/thread.h b/thirdparty/embree-aarch64/common/sys/thread.h
new file mode 100644
index 0000000000..45da6e6a70
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/thread.h
@@ -0,0 +1,46 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "platform.h"
+#include "mutex.h"
+#include "alloc.h"
+#include "vector.h"
+#include <vector>
+
+namespace embree
+{
+ /*! type for thread */
+ typedef struct opaque_thread_t* thread_t;
+
+ /*! signature of thread start function */
+ typedef void (*thread_func)(void*);
+
+ /*! creates a hardware thread running on specific logical thread */
+ thread_t createThread(thread_func f, void* arg, size_t stack_size = 0, ssize_t threadID = -1);
+
+ /*! set affinity of the calling thread */
+ void setAffinity(ssize_t affinity);
+
+ /*! the thread calling this function gets yielded */
+ void yield();
+
+ /*! waits until the given thread has terminated */
+ void join(thread_t tid);
+
+ /*! type for handle to thread local storage */
+ typedef struct opaque_tls_t* tls_t;
+
+ /*! creates thread local storage */
+ tls_t createTls();
+
+ /*! set the thread local storage pointer */
+ void setTls(tls_t tls, void* const ptr);
+
+ /*! return the thread local storage pointer */
+ void* getTls(tls_t tls);
+
+ /*! destroys thread local storage identifier */
+ void destroyTls(tls_t tls);
+}
diff --git a/thirdparty/embree-aarch64/common/sys/vector.h b/thirdparty/embree-aarch64/common/sys/vector.h
new file mode 100644
index 0000000000..e41794de7c
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/sys/vector.h
@@ -0,0 +1,242 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "alloc.h"
+#include <algorithm>
+
+namespace embree
+{
+ template<typename T, typename allocator>
+ class vector_t
+ {
+ public:
+ typedef T value_type;
+ typedef T* iterator;
+ typedef const T* const_iterator;
+
+ __forceinline vector_t ()
+ : size_active(0), size_alloced(0), items(nullptr) {}
+
+ __forceinline explicit vector_t (size_t sz)
+ : size_active(0), size_alloced(0), items(nullptr) { internal_resize_init(sz); }
+
+ template<typename M>
+ __forceinline explicit vector_t (M alloc, size_t sz)
+ : alloc(alloc), size_active(0), size_alloced(0), items(nullptr) { internal_resize_init(sz); }
+
+ __forceinline ~vector_t() {
+ clear();
+ }
+
+ __forceinline vector_t (const vector_t& other)
+ {
+ size_active = other.size_active;
+ size_alloced = other.size_alloced;
+ items = alloc.allocate(size_alloced);
+ for (size_t i=0; i<size_active; i++)
+ ::new (&items[i]) value_type(other.items[i]);
+ }
+
+ __forceinline vector_t (vector_t&& other)
+ : alloc(std::move(other.alloc))
+ {
+ size_active = other.size_active; other.size_active = 0;
+ size_alloced = other.size_alloced; other.size_alloced = 0;
+ items = other.items; other.items = nullptr;
+ }
+
+ __forceinline vector_t& operator=(const vector_t& other)
+ {
+ resize(other.size_active);
+ for (size_t i=0; i<size_active; i++)
+ items[i] = value_type(other.items[i]);
+ return *this;
+ }
+
+ __forceinline vector_t& operator=(vector_t&& other)
+ {
+ clear();
+ alloc = std::move(other.alloc);
+ size_active = other.size_active; other.size_active = 0;
+ size_alloced = other.size_alloced; other.size_alloced = 0;
+ items = other.items; other.items = nullptr;
+ return *this;
+ }
+
+ /********************** Iterators ****************************/
+
+ __forceinline iterator begin() { return items; };
+ __forceinline const_iterator begin() const { return items; };
+
+ __forceinline iterator end () { return items+size_active; };
+ __forceinline const_iterator end () const { return items+size_active; };
+
+
+ /********************** Capacity ****************************/
+
+ __forceinline bool empty () const { return size_active == 0; }
+ __forceinline size_t size () const { return size_active; }
+ __forceinline size_t capacity () const { return size_alloced; }
+
+
+ __forceinline void resize(size_t new_size) {
+ internal_resize(new_size,internal_grow_size(new_size));
+ }
+
+ __forceinline void reserve(size_t new_alloced)
+ {
+ /* do nothing if container already large enough */
+ if (new_alloced <= size_alloced)
+ return;
+
+ /* resize exact otherwise */
+ internal_resize(size_active,new_alloced);
+ }
+
+ __forceinline void shrink_to_fit() {
+ internal_resize(size_active,size_active);
+ }
+
+ /******************** Element access **************************/
+
+ __forceinline T& operator[](size_t i) { assert(i < size_active); return items[i]; }
+ __forceinline const T& operator[](size_t i) const { assert(i < size_active); return items[i]; }
+
+ __forceinline T& at(size_t i) { assert(i < size_active); return items[i]; }
+ __forceinline const T& at(size_t i) const { assert(i < size_active); return items[i]; }
+
+ __forceinline T& front() const { assert(size_active > 0); return items[0]; };
+ __forceinline T& back () const { assert(size_active > 0); return items[size_active-1]; };
+
+ __forceinline T* data() { return items; };
+ __forceinline const T* data() const { return items; };
+
+
+ /******************** Modifiers **************************/
+
+ __forceinline void push_back(const T& nt)
+ {
+ const T v = nt; // need local copy as input reference could point to this vector
+ internal_resize(size_active,internal_grow_size(size_active+1));
+ ::new (&items[size_active++]) T(v);
+ }
+
+ __forceinline void pop_back()
+ {
+ assert(!empty());
+ size_active--;
+ alloc.destroy(&items[size_active]);
+ }
+
+ __forceinline void clear()
+ {
+ /* destroy elements */
+ for (size_t i=0; i<size_active; i++)
+ alloc.destroy(&items[i]);
+
+ /* free memory */
+ alloc.deallocate(items,size_alloced);
+ items = nullptr;
+ size_active = size_alloced = 0;
+ }
+
+ /******************** Comparisons **************************/
+
+ friend bool operator== (const vector_t& a, const vector_t& b)
+ {
+ if (a.size() != b.size()) return false;
+ for (size_t i=0; i<a.size(); i++)
+ if (a[i] != b[i])
+ return false;
+ return true;
+ }
+
+ friend bool operator!= (const vector_t& a, const vector_t& b) {
+ return !(a==b);
+ }
+
+ private:
+
+ __forceinline void internal_resize_init(size_t new_active)
+ {
+ assert(size_active == 0);
+ assert(size_alloced == 0);
+ assert(items == nullptr);
+ if (new_active == 0) return;
+ items = alloc.allocate(new_active);
+ for (size_t i=0; i<new_active; i++) ::new (&items[i]) T();
+ size_active = new_active;
+ size_alloced = new_active;
+ }
+
+ __forceinline void internal_resize(size_t new_active, size_t new_alloced)
+ {
+ assert(new_active <= new_alloced);
+
+ /* destroy elements */
+ if (new_active < size_active)
+ {
+ for (size_t i=new_active; i<size_active; i++)
+ alloc.destroy(&items[i]);
+ size_active = new_active;
+ }
+
+ /* only reallocate if necessary */
+ if (new_alloced == size_alloced) {
+ for (size_t i=size_active; i<new_active; i++) ::new (&items[i]) T;
+ size_active = new_active;
+ return;
+ }
+
+ /* reallocate and copy items */
+ T* old_items = items;
+ items = alloc.allocate(new_alloced);
+ for (size_t i=0; i<size_active; i++) {
+ ::new (&items[i]) T(std::move(old_items[i]));
+ alloc.destroy(&old_items[i]);
+ }
+
+ for (size_t i=size_active; i<new_active; i++) {
+ ::new (&items[i]) T;
+ }
+
+ alloc.deallocate(old_items,size_alloced);
+ size_active = new_active;
+ size_alloced = new_alloced;
+ }
+
+ __forceinline size_t internal_grow_size(size_t new_alloced)
+ {
+ /* do nothing if container already large enough */
+ if (new_alloced <= size_alloced)
+ return size_alloced;
+
+ /* resize to next power of 2 otherwise */
+ size_t new_size_alloced = size_alloced;
+ while (new_size_alloced < new_alloced) {
+ new_size_alloced = std::max(size_t(1),2*new_size_alloced);
+ }
+ return new_size_alloced;
+ }
+
+ private:
+ allocator alloc;
+ size_t size_active; // number of valid items
+ size_t size_alloced; // number of items allocated
+ T* items; // data array
+ };
+
+ /*! vector class that performs standard allocations */
+ template<typename T>
+ using vector = vector_t<T,std::allocator<T>>;
+
+ /*! vector class that performs aligned allocations */
+ template<typename T>
+ using avector = vector_t<T,aligned_allocator<T,std::alignment_of<T>::value> >;
+
+ /*! vector class that performs OS allocations */
+ template<typename T>
+ using ovector = vector_t<T,os_allocator<T> >;
+}
diff --git a/thirdparty/embree-aarch64/common/tasking/taskscheduler.h b/thirdparty/embree-aarch64/common/tasking/taskscheduler.h
new file mode 100644
index 0000000000..9940e068d0
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/tasking/taskscheduler.h
@@ -0,0 +1,17 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#if defined(TASKING_INTERNAL)
+# include "taskschedulerinternal.h"
+#elif defined(TASKING_GCD) && defined(BUILD_IOS)
+# include "taskschedulergcd.h"
+#elif defined(TASKING_TBB)
+# include "taskschedulertbb.h"
+#elif defined(TASKING_PPL)
+# include "taskschedulerppl.h"
+#else
+# error "no tasking system enabled"
+#endif
+
diff --git a/thirdparty/embree-aarch64/common/tasking/taskschedulergcd.h b/thirdparty/embree-aarch64/common/tasking/taskschedulergcd.h
new file mode 100644
index 0000000000..d31f8bb478
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/tasking/taskschedulergcd.h
@@ -0,0 +1,49 @@
+#pragma once
+
+#include "../sys/platform.h"
+#include "../sys/alloc.h"
+#include "../sys/barrier.h"
+#include "../sys/thread.h"
+#include "../sys/mutex.h"
+#include "../sys/condition.h"
+#include "../sys/ref.h"
+
+#include <dispatch/dispatch.h>
+
+namespace embree
+{
+ struct TaskScheduler
+ {
+ /*! initializes the task scheduler */
+ static void create(size_t numThreads, bool set_affinity, bool start_threads);
+
+ /*! destroys the task scheduler again */
+ static void destroy() {}
+
+ /* returns the ID of the current thread */
+ static __forceinline size_t threadID()
+ {
+ return threadIndex();
+ }
+
+ /* returns the index (0..threadCount-1) of the current thread */
+ static __forceinline size_t threadIndex()
+ {
+ currentThreadIndex = (currentThreadIndex + 1) % GCDNumThreads;
+ return currentThreadIndex;
+ }
+
+ /* returns the total number of threads */
+ static __forceinline size_t threadCount()
+ {
+ return GCDNumThreads;
+ }
+
+ private:
+ static size_t GCDNumThreads;
+ static size_t currentThreadIndex;
+
+ };
+
+};
+
diff --git a/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.cpp b/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.cpp
new file mode 100644
index 0000000000..ebf656d1a0
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.cpp
@@ -0,0 +1,426 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "taskschedulerinternal.h"
+#include "../math/math.h"
+#include "../sys/sysinfo.h"
+#include <algorithm>
+
+namespace embree
+{
+ RTC_NAMESPACE_BEGIN
+
+ static MutexSys g_mutex;
+ size_t TaskScheduler::g_numThreads = 0;
+ __thread TaskScheduler* TaskScheduler::g_instance = nullptr;
+ std::vector<Ref<TaskScheduler>> g_instance_vector;
+ __thread TaskScheduler::Thread* TaskScheduler::thread_local_thread = nullptr;
+ TaskScheduler::ThreadPool* TaskScheduler::threadPool = nullptr;
+
+ template<typename Predicate, typename Body>
+ __forceinline void TaskScheduler::steal_loop(Thread& thread, const Predicate& pred, const Body& body)
+ {
+ while (true)
+ {
+ /*! some rounds that yield */
+ for (size_t i=0; i<32; i++)
+ {
+ /*! some spinning rounds */
+ const size_t threadCount = thread.threadCount();
+ for (size_t j=0; j<1024; j+=threadCount)
+ {
+ if (!pred()) return;
+ if (thread.scheduler->steal_from_other_threads(thread)) {
+ i=j=0;
+ body();
+ }
+ }
+ yield();
+ }
+ }
+ }
+
+ /*! run this task */
+ void TaskScheduler::Task::run_internal (Thread& thread) // FIXME: avoid as many dll_exports as possible
+ {
+ /* try to run if not already stolen */
+ if (try_switch_state(INITIALIZED,DONE))
+ {
+ Task* prevTask = thread.task;
+ thread.task = this;
+ // -- GODOT start --
+ // try {
+ // if (thread.scheduler->cancellingException == nullptr)
+ closure->execute();
+ // } catch (...) {
+ // if (thread.scheduler->cancellingException == nullptr)
+ // thread.scheduler->cancellingException = std::current_exception();
+ // }
+ // -- GODOT end --
+ thread.task = prevTask;
+ add_dependencies(-1);
+ }
+
+ /* steal until all dependencies have completed */
+ steal_loop(thread,
+ [&] () { return dependencies>0; },
+ [&] () { while (thread.tasks.execute_local_internal(thread,this)); });
+
+ /* now signal our parent task that we are finished */
+ if (parent)
+ parent->add_dependencies(-1);
+ }
+
+ /*! run this task */
+ dll_export void TaskScheduler::Task::run (Thread& thread) {
+ run_internal(thread);
+ }
+
+ bool TaskScheduler::TaskQueue::execute_local_internal(Thread& thread, Task* parent)
+ {
+ /* stop if we run out of local tasks or reach the waiting task */
+ if (right == 0 || &tasks[right-1] == parent)
+ return false;
+
+ /* execute task */
+ size_t oldRight = right;
+ tasks[right-1].run_internal(thread);
+ if (right != oldRight) {
+ THROW_RUNTIME_ERROR("you have to wait for spawned subtasks");
+ }
+
+ /* pop task and closure from stack */
+ right--;
+ if (tasks[right].stackPtr != size_t(-1))
+ stackPtr = tasks[right].stackPtr;
+
+ /* also move left pointer */
+ if (left >= right) left.store(right.load());
+
+ return right != 0;
+ }
+
+ dll_export bool TaskScheduler::TaskQueue::execute_local(Thread& thread, Task* parent) {
+ return execute_local_internal(thread,parent);
+ }
+
+ bool TaskScheduler::TaskQueue::steal(Thread& thread)
+ {
+ size_t l = left;
+ size_t r = right;
+ if (l < r)
+ {
+ l = left++;
+ if (l >= r)
+ return false;
+ }
+ else
+ return false;
+
+ if (!tasks[l].try_steal(thread.tasks.tasks[thread.tasks.right]))
+ return false;
+
+ thread.tasks.right++;
+ return true;
+ }
+
+ /* we steal from the left */
+ size_t TaskScheduler::TaskQueue::getTaskSizeAtLeft()
+ {
+ if (left >= right) return 0;
+ return tasks[left].N;
+ }
+
+ void threadPoolFunction(std::pair<TaskScheduler::ThreadPool*,size_t>* pair)
+ {
+ TaskScheduler::ThreadPool* pool = pair->first;
+ size_t threadIndex = pair->second;
+ delete pair;
+ pool->thread_loop(threadIndex);
+ }
+
+ TaskScheduler::ThreadPool::ThreadPool(bool set_affinity)
+ : numThreads(0), numThreadsRunning(0), set_affinity(set_affinity), running(false) {}
+
+ dll_export void TaskScheduler::ThreadPool::startThreads()
+ {
+ if (running) return;
+ setNumThreads(numThreads,true);
+ }
+
+ void TaskScheduler::ThreadPool::setNumThreads(size_t newNumThreads, bool startThreads)
+ {
+ Lock<MutexSys> lock(g_mutex);
+ assert(newNumThreads);
+ newNumThreads = min(newNumThreads, (size_t) getNumberOfLogicalThreads());
+
+ // We are observing a few % gain by increasing number threads by 2 on aarch64.
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ numThreads = newNumThreads*2;
+#else
+ numThreads = newNumThreads;
+#endif
+ numThreads = newNumThreads;
+ if (!startThreads && !running) return;
+ running = true;
+ size_t numThreadsActive = numThreadsRunning;
+
+ mutex.lock();
+ numThreadsRunning = newNumThreads;
+ mutex.unlock();
+ condition.notify_all();
+
+ /* start new threads */
+ for (size_t t=numThreadsActive; t<numThreads; t++)
+ {
+ if (t == 0) continue;
+ auto pair = new std::pair<TaskScheduler::ThreadPool*,size_t>(this,t);
+ threads.push_back(createThread((thread_func)threadPoolFunction,pair,4*1024*1024,set_affinity ? t : -1));
+ }
+
+ /* stop some threads if we reduce the number of threads */
+ for (ssize_t t=numThreadsActive-1; t>=ssize_t(numThreadsRunning); t--) {
+ if (t == 0) continue;
+ embree::join(threads.back());
+ threads.pop_back();
+ }
+ }
+
+ TaskScheduler::ThreadPool::~ThreadPool()
+ {
+ /* leave all taskschedulers */
+ mutex.lock();
+ numThreadsRunning = 0;
+ mutex.unlock();
+ condition.notify_all();
+
+ /* wait for threads to terminate */
+ for (size_t i=0; i<threads.size(); i++)
+ embree::join(threads[i]);
+ }
+
+ dll_export void TaskScheduler::ThreadPool::add(const Ref<TaskScheduler>& scheduler)
+ {
+ mutex.lock();
+ schedulers.push_back(scheduler);
+ mutex.unlock();
+ condition.notify_all();
+ }
+
+ dll_export void TaskScheduler::ThreadPool::remove(const Ref<TaskScheduler>& scheduler)
+ {
+ Lock<MutexSys> lock(mutex);
+ for (std::list<Ref<TaskScheduler> >::iterator it = schedulers.begin(); it != schedulers.end(); it++) {
+ if (scheduler == *it) {
+ schedulers.erase(it);
+ return;
+ }
+ }
+ }
+
+ void TaskScheduler::ThreadPool::thread_loop(size_t globalThreadIndex)
+ {
+ while (globalThreadIndex < numThreadsRunning)
+ {
+ Ref<TaskScheduler> scheduler = NULL;
+ ssize_t threadIndex = -1;
+ {
+ Lock<MutexSys> lock(mutex);
+ condition.wait(mutex, [&] () { return globalThreadIndex >= numThreadsRunning || !schedulers.empty(); });
+ if (globalThreadIndex >= numThreadsRunning) break;
+ scheduler = schedulers.front();
+ threadIndex = scheduler->allocThreadIndex();
+ }
+ scheduler->thread_loop(threadIndex);
+ }
+ }
+
+ TaskScheduler::TaskScheduler()
+ : threadCounter(0), anyTasksRunning(0), hasRootTask(false)
+ {
+ threadLocal.resize(2*getNumberOfLogicalThreads()); // FIXME: this has to be 2x as in the compatibility join mode with rtcCommitScene the worker threads also join. When disallowing rtcCommitScene to join a build we can remove the 2x.
+ for (size_t i=0; i<threadLocal.size(); i++)
+ threadLocal[i].store(nullptr);
+ }
+
+ TaskScheduler::~TaskScheduler()
+ {
+ assert(threadCounter == 0);
+ }
+
+ dll_export size_t TaskScheduler::threadID()
+ {
+ Thread* thread = TaskScheduler::thread();
+ if (thread) return thread->threadIndex;
+ else return 0;
+ }
+
+ dll_export size_t TaskScheduler::threadIndex()
+ {
+ Thread* thread = TaskScheduler::thread();
+ if (thread) return thread->threadIndex;
+ else return 0;
+ }
+
+ dll_export size_t TaskScheduler::threadCount() {
+ return threadPool->size();
+ }
+
+ dll_export TaskScheduler* TaskScheduler::instance()
+ {
+ if (g_instance == NULL) {
+ Lock<MutexSys> lock(g_mutex);
+ g_instance = new TaskScheduler;
+ g_instance_vector.push_back(g_instance);
+ }
+ return g_instance;
+ }
+
+ void TaskScheduler::create(size_t numThreads, bool set_affinity, bool start_threads)
+ {
+ if (!threadPool) threadPool = new TaskScheduler::ThreadPool(set_affinity);
+ threadPool->setNumThreads(numThreads,start_threads);
+ }
+
+ void TaskScheduler::destroy() {
+ delete threadPool; threadPool = nullptr;
+ }
+
+ dll_export ssize_t TaskScheduler::allocThreadIndex()
+ {
+ size_t threadIndex = threadCounter++;
+ assert(threadIndex < threadLocal.size());
+ return threadIndex;
+ }
+
+ void TaskScheduler::join()
+ {
+ mutex.lock();
+ size_t threadIndex = allocThreadIndex();
+ condition.wait(mutex, [&] () { return hasRootTask.load(); });
+ mutex.unlock();
+ // -- GODOT start --
+ // std::exception_ptr except = thread_loop(threadIndex);
+ // if (except != nullptr) std::rethrow_exception(except);
+ thread_loop(threadIndex);
+ // -- GODOT end --
+ }
+
+ void TaskScheduler::reset() {
+ hasRootTask = false;
+ }
+
+ void TaskScheduler::wait_for_threads(size_t threadCount)
+ {
+ while (threadCounter < threadCount-1)
+ pause_cpu();
+ }
+
+ dll_export TaskScheduler::Thread* TaskScheduler::thread() {
+ return thread_local_thread;
+ }
+
+ dll_export TaskScheduler::Thread* TaskScheduler::swapThread(Thread* thread)
+ {
+ Thread* old = thread_local_thread;
+ thread_local_thread = thread;
+ return old;
+ }
+
+ dll_export bool TaskScheduler::wait()
+ {
+ Thread* thread = TaskScheduler::thread();
+ if (thread == nullptr) return true;
+ while (thread->tasks.execute_local_internal(*thread,thread->task)) {};
+ return thread->scheduler->cancellingException == nullptr;
+ }
+
+// -- GODOT start --
+// std::exception_ptr TaskScheduler::thread_loop(size_t threadIndex)
+ void TaskScheduler::thread_loop(size_t threadIndex)
+// -- GODOT end --
+ {
+ /* allocate thread structure */
+ std::unique_ptr<Thread> mthread(new Thread(threadIndex,this)); // too large for stack allocation
+ Thread& thread = *mthread;
+ threadLocal[threadIndex].store(&thread);
+ Thread* oldThread = swapThread(&thread);
+
+ /* main thread loop */
+ while (anyTasksRunning)
+ {
+ steal_loop(thread,
+ [&] () { return anyTasksRunning > 0; },
+ [&] () {
+ anyTasksRunning++;
+ while (thread.tasks.execute_local_internal(thread,nullptr));
+ anyTasksRunning--;
+ });
+ }
+ threadLocal[threadIndex].store(nullptr);
+ swapThread(oldThread);
+
+ /* remember exception to throw */
+ // -- GODOT start --
+ // std::exception_ptr except = nullptr;
+ // if (cancellingException != nullptr) except = cancellingException;
+ // -- GODOT end --
+ /* wait for all threads to terminate */
+ threadCounter--;
+#if defined(__WIN32__)
+ size_t loopIndex = 1;
+#endif
+#define LOOP_YIELD_THRESHOLD (4096)
+ while (threadCounter > 0) {
+#if defined(__WIN32__)
+ if ((loopIndex % LOOP_YIELD_THRESHOLD) == 0)
+ yield();
+ else
+ _mm_pause();
+ loopIndex++;
+#else
+ yield();
+#endif
+ }
+ // -- GODOT start --
+ // return except;
+ return;
+ // -- GODOT end --
+ }
+
+ bool TaskScheduler::steal_from_other_threads(Thread& thread)
+ {
+ const size_t threadIndex = thread.threadIndex;
+ const size_t threadCount = this->threadCounter;
+
+ for (size_t i=1; i<threadCount; i++)
+ {
+ pause_cpu(32);
+ size_t otherThreadIndex = threadIndex+i;
+ if (otherThreadIndex >= threadCount) otherThreadIndex -= threadCount;
+
+ Thread* othread = threadLocal[otherThreadIndex].load();
+ if (!othread)
+ continue;
+
+ if (othread->tasks.steal(thread))
+ return true;
+ }
+
+ return false;
+ }
+
+ dll_export void TaskScheduler::startThreads() {
+ threadPool->startThreads();
+ }
+
+ dll_export void TaskScheduler::addScheduler(const Ref<TaskScheduler>& scheduler) {
+ threadPool->add(scheduler);
+ }
+
+ dll_export void TaskScheduler::removeScheduler(const Ref<TaskScheduler>& scheduler) {
+ threadPool->remove(scheduler);
+ }
+
+ RTC_NAMESPACE_END
+}
diff --git a/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.h b/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.h
new file mode 100644
index 0000000000..8bd70b2b8c
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.h
@@ -0,0 +1,386 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+#include "../sys/alloc.h"
+#include "../sys/barrier.h"
+#include "../sys/thread.h"
+#include "../sys/mutex.h"
+#include "../sys/condition.h"
+#include "../sys/ref.h"
+#include "../sys/atomic.h"
+#include "../math/range.h"
+#include "../../include/embree3/rtcore.h"
+
+#include <list>
+
+namespace embree
+{
+
+ /* The tasking system exports some symbols to be used by the tutorials. Thus we
+ hide is also in the API namespace when requested. */
+ RTC_NAMESPACE_BEGIN
+
+ struct TaskScheduler : public RefCount
+ {
+ ALIGNED_STRUCT_(64);
+ friend class Device;
+
+ static const size_t TASK_STACK_SIZE = 4*1024; //!< task structure stack
+ static const size_t CLOSURE_STACK_SIZE = 512*1024; //!< stack for task closures
+
+ struct Thread;
+
+ /*! virtual interface for all tasks */
+ struct TaskFunction {
+ virtual void execute() = 0;
+ };
+
+ /*! builds a task interface from a closure */
+ template<typename Closure>
+ struct ClosureTaskFunction : public TaskFunction
+ {
+ Closure closure;
+ __forceinline ClosureTaskFunction (const Closure& closure) : closure(closure) {}
+ void execute() { closure(); };
+ };
+
+ struct __aligned(64) Task
+ {
+ /*! states a task can be in */
+ enum { DONE, INITIALIZED };
+
+ /*! switch from one state to another */
+ __forceinline void switch_state(int from, int to)
+ {
+ __memory_barrier();
+ MAYBE_UNUSED bool success = state.compare_exchange_strong(from,to);
+ assert(success);
+ }
+
+ /*! try to switch from one state to another */
+ __forceinline bool try_switch_state(int from, int to) {
+ __memory_barrier();
+ return state.compare_exchange_strong(from,to);
+ }
+
+ /*! increment/decrement dependency counter */
+ void add_dependencies(int n) {
+ dependencies+=n;
+ }
+
+ /*! initialize all tasks to DONE state by default */
+ __forceinline Task()
+ : state(DONE) {}
+
+ /*! construction of new task */
+ __forceinline Task (TaskFunction* closure, Task* parent, size_t stackPtr, size_t N)
+ : dependencies(1), stealable(true), closure(closure), parent(parent), stackPtr(stackPtr), N(N)
+ {
+ if (parent) parent->add_dependencies(+1);
+ switch_state(DONE,INITIALIZED);
+ }
+
+ /*! construction of stolen task, stealing thread will decrement initial dependency */
+ __forceinline Task (TaskFunction* closure, Task* parent)
+ : dependencies(1), stealable(false), closure(closure), parent(parent), stackPtr(-1), N(1)
+ {
+ switch_state(DONE,INITIALIZED);
+ }
+
+ /*! try to steal this task */
+ bool try_steal(Task& child)
+ {
+ if (!stealable) return false;
+ if (!try_switch_state(INITIALIZED,DONE)) return false;
+ new (&child) Task(closure, this);
+ return true;
+ }
+
+ /*! run this task */
+ dll_export void run(Thread& thread);
+
+ void run_internal(Thread& thread);
+
+ public:
+ std::atomic<int> state; //!< state this task is in
+ std::atomic<int> dependencies; //!< dependencies to wait for
+ std::atomic<bool> stealable; //!< true if task can be stolen
+ TaskFunction* closure; //!< the closure to execute
+ Task* parent; //!< parent task to signal when we are finished
+ size_t stackPtr; //!< stack location where closure is stored
+ size_t N; //!< approximative size of task
+ };
+
+ struct TaskQueue
+ {
+ TaskQueue ()
+ : left(0), right(0), stackPtr(0) {}
+
+ __forceinline void* alloc(size_t bytes, size_t align = 64)
+ {
+ size_t ofs = bytes + ((align - stackPtr) & (align-1));
+ if (stackPtr + ofs > CLOSURE_STACK_SIZE)
+ // -- GODOT start --
+ // throw std::runtime_error("closure stack overflow");
+ abort();
+ // -- GODOT end --
+ stackPtr += ofs;
+ return &stack[stackPtr-bytes];
+ }
+
+ template<typename Closure>
+ __forceinline void push_right(Thread& thread, const size_t size, const Closure& closure)
+ {
+ if (right >= TASK_STACK_SIZE)
+ // -- GODOT start --
+ // throw std::runtime_error("task stack overflow");
+ abort();
+ // -- GODOT end --
+
+ /* allocate new task on right side of stack */
+ size_t oldStackPtr = stackPtr;
+ TaskFunction* func = new (alloc(sizeof(ClosureTaskFunction<Closure>))) ClosureTaskFunction<Closure>(closure);
+ /* gcc 8 or later fails to compile without explicit .load() */
+ new (&(tasks[right.load()])) Task(func,thread.task,oldStackPtr,size);
+ right++;
+
+ /* also move left pointer */
+ if (left >= right-1) left = right-1;
+ }
+
+ dll_export bool execute_local(Thread& thread, Task* parent);
+ bool execute_local_internal(Thread& thread, Task* parent);
+ bool steal(Thread& thread);
+ size_t getTaskSizeAtLeft();
+
+ bool empty() { return right == 0; }
+
+ public:
+
+ /* task stack */
+ Task tasks[TASK_STACK_SIZE];
+ __aligned(64) std::atomic<size_t> left; //!< threads steal from left
+ __aligned(64) std::atomic<size_t> right; //!< new tasks are added to the right
+
+ /* closure stack */
+ __aligned(64) char stack[CLOSURE_STACK_SIZE];
+ size_t stackPtr;
+ };
+
+ /*! thread local structure for each thread */
+ struct Thread
+ {
+ ALIGNED_STRUCT_(64);
+
+ Thread (size_t threadIndex, const Ref<TaskScheduler>& scheduler)
+ : threadIndex(threadIndex), task(nullptr), scheduler(scheduler) {}
+
+ __forceinline size_t threadCount() {
+ return scheduler->threadCounter;
+ }
+
+ size_t threadIndex; //!< ID of this thread
+ TaskQueue tasks; //!< local task queue
+ Task* task; //!< current active task
+ Ref<TaskScheduler> scheduler; //!< pointer to task scheduler
+ };
+
+ /*! pool of worker threads */
+ struct ThreadPool
+ {
+ ThreadPool (bool set_affinity);
+ ~ThreadPool ();
+
+ /*! starts the threads */
+ dll_export void startThreads();
+
+ /*! sets number of threads to use */
+ void setNumThreads(size_t numThreads, bool startThreads = false);
+
+ /*! adds a task scheduler object for scheduling */
+ dll_export void add(const Ref<TaskScheduler>& scheduler);
+
+ /*! remove the task scheduler object again */
+ dll_export void remove(const Ref<TaskScheduler>& scheduler);
+
+ /*! returns number of threads of the thread pool */
+ size_t size() const { return numThreads; }
+
+ /*! main loop for all threads */
+ void thread_loop(size_t threadIndex);
+
+ private:
+ std::atomic<size_t> numThreads;
+ std::atomic<size_t> numThreadsRunning;
+ bool set_affinity;
+ std::atomic<bool> running;
+ std::vector<thread_t> threads;
+
+ private:
+ MutexSys mutex;
+ ConditionSys condition;
+ std::list<Ref<TaskScheduler> > schedulers;
+ };
+
+ TaskScheduler ();
+ ~TaskScheduler ();
+
+ /*! initializes the task scheduler */
+ static void create(size_t numThreads, bool set_affinity, bool start_threads);
+
+ /*! destroys the task scheduler again */
+ static void destroy();
+
+ /*! lets new worker threads join the tasking system */
+ void join();
+ void reset();
+
+ /*! let a worker thread allocate a thread index */
+ dll_export ssize_t allocThreadIndex();
+
+ /*! wait for some number of threads available (threadCount includes main thread) */
+ void wait_for_threads(size_t threadCount);
+
+ /*! thread loop for all worker threads */
+ // -- GODOT start --
+ // std::exception_ptr thread_loop(size_t threadIndex);
+ void thread_loop(size_t threadIndex);
+ // -- GODOT end --
+
+ /*! steals a task from a different thread */
+ bool steal_from_other_threads(Thread& thread);
+
+ template<typename Predicate, typename Body>
+ static void steal_loop(Thread& thread, const Predicate& pred, const Body& body);
+
+ /* spawn a new task at the top of the threads task stack */
+ template<typename Closure>
+ void spawn_root(const Closure& closure, size_t size = 1, bool useThreadPool = true)
+ {
+ if (useThreadPool) startThreads();
+
+ size_t threadIndex = allocThreadIndex();
+ std::unique_ptr<Thread> mthread(new Thread(threadIndex,this)); // too large for stack allocation
+ Thread& thread = *mthread;
+ assert(threadLocal[threadIndex].load() == nullptr);
+ threadLocal[threadIndex] = &thread;
+ Thread* oldThread = swapThread(&thread);
+ thread.tasks.push_right(thread,size,closure);
+ {
+ Lock<MutexSys> lock(mutex);
+ anyTasksRunning++;
+ hasRootTask = true;
+ condition.notify_all();
+ }
+
+ if (useThreadPool) addScheduler(this);
+
+ while (thread.tasks.execute_local(thread,nullptr));
+ anyTasksRunning--;
+ if (useThreadPool) removeScheduler(this);
+
+ threadLocal[threadIndex] = nullptr;
+ swapThread(oldThread);
+
+ /* remember exception to throw */
+ std::exception_ptr except = nullptr;
+ if (cancellingException != nullptr) except = cancellingException;
+
+ /* wait for all threads to terminate */
+ threadCounter--;
+ while (threadCounter > 0) yield();
+ cancellingException = nullptr;
+
+ /* re-throw proper exception */
+ if (except != nullptr)
+ std::rethrow_exception(except);
+ }
+
+ /* spawn a new task at the top of the threads task stack */
+ template<typename Closure>
+ static __forceinline void spawn(size_t size, const Closure& closure)
+ {
+ Thread* thread = TaskScheduler::thread();
+ if (likely(thread != nullptr)) thread->tasks.push_right(*thread,size,closure);
+ else instance()->spawn_root(closure,size);
+ }
+
+ /* spawn a new task at the top of the threads task stack */
+ template<typename Closure>
+ static __forceinline void spawn(const Closure& closure) {
+ spawn(1,closure);
+ }
+
+ /* spawn a new task set */
+ template<typename Index, typename Closure>
+ static void spawn(const Index begin, const Index end, const Index blockSize, const Closure& closure)
+ {
+ spawn(end-begin, [=]()
+ {
+ if (end-begin <= blockSize) {
+ return closure(range<Index>(begin,end));
+ }
+ const Index center = (begin+end)/2;
+ spawn(begin,center,blockSize,closure);
+ spawn(center,end ,blockSize,closure);
+ wait();
+ });
+ }
+
+ /* work on spawned subtasks and wait until all have finished */
+ dll_export static bool wait();
+
+ /* returns the ID of the current thread */
+ dll_export static size_t threadID();
+
+ /* returns the index (0..threadCount-1) of the current thread */
+ dll_export static size_t threadIndex();
+
+ /* returns the total number of threads */
+ dll_export static size_t threadCount();
+
+ private:
+
+ /* returns the thread local task list of this worker thread */
+ dll_export static Thread* thread();
+
+ /* sets the thread local task list of this worker thread */
+ dll_export static Thread* swapThread(Thread* thread);
+
+ /*! returns the taskscheduler object to be used by the master thread */
+ dll_export static TaskScheduler* instance();
+
+ /*! starts the threads */
+ dll_export static void startThreads();
+
+ /*! adds a task scheduler object for scheduling */
+ dll_export static void addScheduler(const Ref<TaskScheduler>& scheduler);
+
+ /*! remove the task scheduler object again */
+ dll_export static void removeScheduler(const Ref<TaskScheduler>& scheduler);
+
+ private:
+ std::vector<atomic<Thread*>> threadLocal;
+ std::atomic<size_t> threadCounter;
+ std::atomic<size_t> anyTasksRunning;
+ std::atomic<bool> hasRootTask;
+ std::exception_ptr cancellingException;
+ MutexSys mutex;
+ ConditionSys condition;
+
+ private:
+ static size_t g_numThreads;
+ static __thread TaskScheduler* g_instance;
+ static __thread Thread* thread_local_thread;
+ static ThreadPool* threadPool;
+ };
+
+ RTC_NAMESPACE_END
+
+#if defined(RTC_NAMESPACE)
+ using RTC_NAMESPACE::TaskScheduler;
+#endif
+}
diff --git a/thirdparty/embree-aarch64/common/tasking/taskschedulerppl.h b/thirdparty/embree-aarch64/common/tasking/taskschedulerppl.h
new file mode 100644
index 0000000000..776f98cdac
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/tasking/taskschedulerppl.h
@@ -0,0 +1,46 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+#include "../sys/alloc.h"
+#include "../sys/barrier.h"
+#include "../sys/thread.h"
+#include "../sys/mutex.h"
+#include "../sys/condition.h"
+#include "../sys/ref.h"
+
+#if !defined(__WIN32__)
+#error PPL tasking system only available under windows
+#endif
+
+#include <ppl.h>
+
+namespace embree
+{
+ struct TaskScheduler
+ {
+ /*! initializes the task scheduler */
+ static void create(size_t numThreads, bool set_affinity, bool start_threads);
+
+ /*! destroys the task scheduler again */
+ static void destroy();
+
+ /* returns the ID of the current thread */
+ static __forceinline size_t threadID() {
+ return GetCurrentThreadId();
+ }
+
+ /* returns the index (0..threadCount-1) of the current thread */
+ /* FIXME: threadIndex is NOT supported by PPL! */
+ static __forceinline size_t threadIndex() {
+ return 0;
+ }
+
+ /* returns the total number of threads */
+ static __forceinline size_t threadCount() {
+ return GetMaximumProcessorCount(ALL_PROCESSOR_GROUPS) + 1;
+ }
+ };
+};
diff --git a/thirdparty/embree-aarch64/common/tasking/taskschedulertbb.h b/thirdparty/embree-aarch64/common/tasking/taskschedulertbb.h
new file mode 100644
index 0000000000..98dba26871
--- /dev/null
+++ b/thirdparty/embree-aarch64/common/tasking/taskschedulertbb.h
@@ -0,0 +1,67 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../sys/platform.h"
+#include "../sys/alloc.h"
+#include "../sys/barrier.h"
+#include "../sys/thread.h"
+#include "../sys/mutex.h"
+#include "../sys/condition.h"
+#include "../sys/ref.h"
+
+#if defined(__WIN32__)
+# define NOMINMAX
+#endif
+
+// We need to define these to avoid implicit linkage against
+// tbb_debug.lib under Windows. When removing these lines debug build
+// under Windows fails.
+#define __TBB_NO_IMPLICIT_LINKAGE 1
+#define __TBBMALLOC_NO_IMPLICIT_LINKAGE 1
+#define TBB_SUPPRESS_DEPRECATED_MESSAGES 1
+#define TBB_PREVIEW_ISOLATED_TASK_GROUP 1
+#include "tbb/tbb.h"
+#include "tbb/parallel_sort.h"
+
+namespace embree
+{
+ struct TaskScheduler
+ {
+ /*! initializes the task scheduler */
+ static void create(size_t numThreads, bool set_affinity, bool start_threads);
+
+ /*! destroys the task scheduler again */
+ static void destroy();
+
+ /* returns the ID of the current thread */
+ static __forceinline size_t threadID()
+ {
+ return threadIndex();
+ }
+
+ /* returns the index (0..threadCount-1) of the current thread */
+ static __forceinline size_t threadIndex()
+ {
+#if TBB_INTERFACE_VERSION >= 9100
+ return tbb::this_task_arena::current_thread_index();
+#elif TBB_INTERFACE_VERSION >= 9000
+ return tbb::task_arena::current_thread_index();
+#else
+ return 0;
+#endif
+ }
+
+ /* returns the total number of threads */
+ static __forceinline size_t threadCount() {
+#if TBB_INTERFACE_VERSION >= 9100
+ return tbb::this_task_arena::max_concurrency();
+#else
+ return tbb::task_scheduler_init::default_num_threads();
+#endif
+ }
+
+ };
+
+};
diff --git a/thirdparty/embree-aarch64/include/embree3/rtcore.h b/thirdparty/embree-aarch64/include/embree3/rtcore.h
new file mode 100644
index 0000000000..5830bb5880
--- /dev/null
+++ b/thirdparty/embree-aarch64/include/embree3/rtcore.h
@@ -0,0 +1,14 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "rtcore_config.h"
+#include "rtcore_common.h"
+#include "rtcore_device.h"
+#include "rtcore_buffer.h"
+#include "rtcore_ray.h"
+#include "rtcore_geometry.h"
+#include "rtcore_scene.h"
+#include "rtcore_builder.h"
+#include "rtcore_quaternion.h"
diff --git a/thirdparty/embree-aarch64/include/embree3/rtcore_buffer.h b/thirdparty/embree-aarch64/include/embree3/rtcore_buffer.h
new file mode 100644
index 0000000000..400b604aa5
--- /dev/null
+++ b/thirdparty/embree-aarch64/include/embree3/rtcore_buffer.h
@@ -0,0 +1,51 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "rtcore_device.h"
+
+RTC_NAMESPACE_BEGIN
+
+/* Types of buffers */
+enum RTCBufferType
+{
+ RTC_BUFFER_TYPE_INDEX = 0,
+ RTC_BUFFER_TYPE_VERTEX = 1,
+ RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE = 2,
+ RTC_BUFFER_TYPE_NORMAL = 3,
+ RTC_BUFFER_TYPE_TANGENT = 4,
+ RTC_BUFFER_TYPE_NORMAL_DERIVATIVE = 5,
+
+ RTC_BUFFER_TYPE_GRID = 8,
+
+ RTC_BUFFER_TYPE_FACE = 16,
+ RTC_BUFFER_TYPE_LEVEL = 17,
+ RTC_BUFFER_TYPE_EDGE_CREASE_INDEX = 18,
+ RTC_BUFFER_TYPE_EDGE_CREASE_WEIGHT = 19,
+ RTC_BUFFER_TYPE_VERTEX_CREASE_INDEX = 20,
+ RTC_BUFFER_TYPE_VERTEX_CREASE_WEIGHT = 21,
+ RTC_BUFFER_TYPE_HOLE = 22,
+
+ RTC_BUFFER_TYPE_FLAGS = 32
+};
+
+/* Opaque buffer type */
+typedef struct RTCBufferTy* RTCBuffer;
+
+/* Creates a new buffer. */
+RTC_API RTCBuffer rtcNewBuffer(RTCDevice device, size_t byteSize);
+
+/* Creates a new shared buffer. */
+RTC_API RTCBuffer rtcNewSharedBuffer(RTCDevice device, void* ptr, size_t byteSize);
+
+/* Returns a pointer to the buffer data. */
+RTC_API void* rtcGetBufferData(RTCBuffer buffer);
+
+/* Retains the buffer (increments the reference count). */
+RTC_API void rtcRetainBuffer(RTCBuffer buffer);
+
+/* Releases the buffer (decrements the reference count). */
+RTC_API void rtcReleaseBuffer(RTCBuffer buffer);
+
+RTC_NAMESPACE_END
diff --git a/thirdparty/embree-aarch64/include/embree3/rtcore_builder.h b/thirdparty/embree-aarch64/include/embree3/rtcore_builder.h
new file mode 100644
index 0000000000..d62a7f72cc
--- /dev/null
+++ b/thirdparty/embree-aarch64/include/embree3/rtcore_builder.h
@@ -0,0 +1,125 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "rtcore_scene.h"
+
+RTC_NAMESPACE_BEGIN
+
+/* Opaque BVH type */
+typedef struct RTCBVHTy* RTCBVH;
+
+/* Input build primitives for the builder */
+struct RTC_ALIGN(32) RTCBuildPrimitive
+{
+ float lower_x, lower_y, lower_z;
+ unsigned int geomID;
+ float upper_x, upper_y, upper_z;
+ unsigned int primID;
+};
+
+/* Opaque thread local allocator type */
+typedef struct RTCThreadLocalAllocatorTy* RTCThreadLocalAllocator;
+
+/* Callback to create a node */
+typedef void* (*RTCCreateNodeFunction) (RTCThreadLocalAllocator allocator, unsigned int childCount, void* userPtr);
+
+/* Callback to set the pointer to all children */
+typedef void (*RTCSetNodeChildrenFunction) (void* nodePtr, void** children, unsigned int childCount, void* userPtr);
+
+/* Callback to set the bounds of all children */
+typedef void (*RTCSetNodeBoundsFunction) (void* nodePtr, const struct RTCBounds** bounds, unsigned int childCount, void* userPtr);
+
+/* Callback to create a leaf node */
+typedef void* (*RTCCreateLeafFunction) (RTCThreadLocalAllocator allocator, const struct RTCBuildPrimitive* primitives, size_t primitiveCount, void* userPtr);
+
+/* Callback to split a build primitive */
+typedef void (*RTCSplitPrimitiveFunction) (const struct RTCBuildPrimitive* primitive, unsigned int dimension, float position, struct RTCBounds* leftBounds, struct RTCBounds* rightBounds, void* userPtr);
+
+/* Build flags */
+enum RTCBuildFlags
+{
+ RTC_BUILD_FLAG_NONE = 0,
+ RTC_BUILD_FLAG_DYNAMIC = (1 << 0),
+};
+
+enum RTCBuildConstants
+{
+ RTC_BUILD_MAX_PRIMITIVES_PER_LEAF = 32
+};
+
+/* Input for builders */
+struct RTCBuildArguments
+{
+ size_t byteSize;
+
+ enum RTCBuildQuality buildQuality;
+ enum RTCBuildFlags buildFlags;
+ unsigned int maxBranchingFactor;
+ unsigned int maxDepth;
+ unsigned int sahBlockSize;
+ unsigned int minLeafSize;
+ unsigned int maxLeafSize;
+ float traversalCost;
+ float intersectionCost;
+
+ RTCBVH bvh;
+ struct RTCBuildPrimitive* primitives;
+ size_t primitiveCount;
+ size_t primitiveArrayCapacity;
+
+ RTCCreateNodeFunction createNode;
+ RTCSetNodeChildrenFunction setNodeChildren;
+ RTCSetNodeBoundsFunction setNodeBounds;
+ RTCCreateLeafFunction createLeaf;
+ RTCSplitPrimitiveFunction splitPrimitive;
+ RTCProgressMonitorFunction buildProgress;
+ void* userPtr;
+};
+
+/* Returns the default build settings. */
+RTC_FORCEINLINE struct RTCBuildArguments rtcDefaultBuildArguments()
+{
+ struct RTCBuildArguments args;
+ args.byteSize = sizeof(args);
+ args.buildQuality = RTC_BUILD_QUALITY_MEDIUM;
+ args.buildFlags = RTC_BUILD_FLAG_NONE;
+ args.maxBranchingFactor = 2;
+ args.maxDepth = 32;
+ args.sahBlockSize = 1;
+ args.minLeafSize = 1;
+ args.maxLeafSize = RTC_BUILD_MAX_PRIMITIVES_PER_LEAF;
+ args.traversalCost = 1.0f;
+ args.intersectionCost = 1.0f;
+ args.bvh = NULL;
+ args.primitives = NULL;
+ args.primitiveCount = 0;
+ args.primitiveArrayCapacity = 0;
+ args.createNode = NULL;
+ args.setNodeChildren = NULL;
+ args.setNodeBounds = NULL;
+ args.createLeaf = NULL;
+ args.splitPrimitive = NULL;
+ args.buildProgress = NULL;
+ args.userPtr = NULL;
+ return args;
+}
+
+/* Creates a new BVH. */
+RTC_API RTCBVH rtcNewBVH(RTCDevice device);
+
+/* Builds a BVH. */
+RTC_API void* rtcBuildBVH(const struct RTCBuildArguments* args);
+
+/* Allocates memory using the thread local allocator. */
+RTC_API void* rtcThreadLocalAlloc(RTCThreadLocalAllocator allocator, size_t bytes, size_t align);
+
+/* Retains the BVH (increments reference count). */
+RTC_API void rtcRetainBVH(RTCBVH bvh);
+
+/* Releases the BVH (decrements reference count). */
+RTC_API void rtcReleaseBVH(RTCBVH bvh);
+
+RTC_NAMESPACE_END
+
diff --git a/thirdparty/embree-aarch64/include/embree3/rtcore_common.h b/thirdparty/embree-aarch64/include/embree3/rtcore_common.h
new file mode 100644
index 0000000000..890e06faa3
--- /dev/null
+++ b/thirdparty/embree-aarch64/include/embree3/rtcore_common.h
@@ -0,0 +1,326 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include <stddef.h>
+#include <sys/types.h>
+#include <stdbool.h>
+
+#include "rtcore_config.h"
+
+RTC_NAMESPACE_BEGIN
+
+#if defined(_WIN32)
+#if defined(_M_X64)
+typedef long long ssize_t;
+#else
+typedef int ssize_t;
+#endif
+#endif
+
+#if defined(_WIN32) && !defined(__MINGW32__)
+# define RTC_ALIGN(...) __declspec(align(__VA_ARGS__))
+#else
+# define RTC_ALIGN(...) __attribute__((aligned(__VA_ARGS__)))
+#endif
+
+#if !defined (RTC_DEPRECATED)
+#ifdef __GNUC__
+ #define RTC_DEPRECATED __attribute__((deprecated))
+#elif defined(_MSC_VER)
+ #define RTC_DEPRECATED __declspec(deprecated)
+#else
+ #define RTC_DEPRECATED
+#endif
+#endif
+
+#if defined(_WIN32)
+# define RTC_FORCEINLINE __forceinline
+#else
+# define RTC_FORCEINLINE inline __attribute__((always_inline))
+#endif
+
+/* Invalid geometry ID */
+#define RTC_INVALID_GEOMETRY_ID ((unsigned int)-1)
+
+/* Maximum number of time steps */
+#define RTC_MAX_TIME_STEP_COUNT 129
+
+/* Formats of buffers and other data structures */
+enum RTCFormat
+{
+ RTC_FORMAT_UNDEFINED = 0,
+
+ /* 8-bit unsigned integer */
+ RTC_FORMAT_UCHAR = 0x1001,
+ RTC_FORMAT_UCHAR2,
+ RTC_FORMAT_UCHAR3,
+ RTC_FORMAT_UCHAR4,
+
+ /* 8-bit signed integer */
+ RTC_FORMAT_CHAR = 0x2001,
+ RTC_FORMAT_CHAR2,
+ RTC_FORMAT_CHAR3,
+ RTC_FORMAT_CHAR4,
+
+ /* 16-bit unsigned integer */
+ RTC_FORMAT_USHORT = 0x3001,
+ RTC_FORMAT_USHORT2,
+ RTC_FORMAT_USHORT3,
+ RTC_FORMAT_USHORT4,
+
+ /* 16-bit signed integer */
+ RTC_FORMAT_SHORT = 0x4001,
+ RTC_FORMAT_SHORT2,
+ RTC_FORMAT_SHORT3,
+ RTC_FORMAT_SHORT4,
+
+ /* 32-bit unsigned integer */
+ RTC_FORMAT_UINT = 0x5001,
+ RTC_FORMAT_UINT2,
+ RTC_FORMAT_UINT3,
+ RTC_FORMAT_UINT4,
+
+ /* 32-bit signed integer */
+ RTC_FORMAT_INT = 0x6001,
+ RTC_FORMAT_INT2,
+ RTC_FORMAT_INT3,
+ RTC_FORMAT_INT4,
+
+ /* 64-bit unsigned integer */
+ RTC_FORMAT_ULLONG = 0x7001,
+ RTC_FORMAT_ULLONG2,
+ RTC_FORMAT_ULLONG3,
+ RTC_FORMAT_ULLONG4,
+
+ /* 64-bit signed integer */
+ RTC_FORMAT_LLONG = 0x8001,
+ RTC_FORMAT_LLONG2,
+ RTC_FORMAT_LLONG3,
+ RTC_FORMAT_LLONG4,
+
+ /* 32-bit float */
+ RTC_FORMAT_FLOAT = 0x9001,
+ RTC_FORMAT_FLOAT2,
+ RTC_FORMAT_FLOAT3,
+ RTC_FORMAT_FLOAT4,
+ RTC_FORMAT_FLOAT5,
+ RTC_FORMAT_FLOAT6,
+ RTC_FORMAT_FLOAT7,
+ RTC_FORMAT_FLOAT8,
+ RTC_FORMAT_FLOAT9,
+ RTC_FORMAT_FLOAT10,
+ RTC_FORMAT_FLOAT11,
+ RTC_FORMAT_FLOAT12,
+ RTC_FORMAT_FLOAT13,
+ RTC_FORMAT_FLOAT14,
+ RTC_FORMAT_FLOAT15,
+ RTC_FORMAT_FLOAT16,
+
+ /* 32-bit float matrix (row-major order) */
+ RTC_FORMAT_FLOAT2X2_ROW_MAJOR = 0x9122,
+ RTC_FORMAT_FLOAT2X3_ROW_MAJOR = 0x9123,
+ RTC_FORMAT_FLOAT2X4_ROW_MAJOR = 0x9124,
+ RTC_FORMAT_FLOAT3X2_ROW_MAJOR = 0x9132,
+ RTC_FORMAT_FLOAT3X3_ROW_MAJOR = 0x9133,
+ RTC_FORMAT_FLOAT3X4_ROW_MAJOR = 0x9134,
+ RTC_FORMAT_FLOAT4X2_ROW_MAJOR = 0x9142,
+ RTC_FORMAT_FLOAT4X3_ROW_MAJOR = 0x9143,
+ RTC_FORMAT_FLOAT4X4_ROW_MAJOR = 0x9144,
+
+ /* 32-bit float matrix (column-major order) */
+ RTC_FORMAT_FLOAT2X2_COLUMN_MAJOR = 0x9222,
+ RTC_FORMAT_FLOAT2X3_COLUMN_MAJOR = 0x9223,
+ RTC_FORMAT_FLOAT2X4_COLUMN_MAJOR = 0x9224,
+ RTC_FORMAT_FLOAT3X2_COLUMN_MAJOR = 0x9232,
+ RTC_FORMAT_FLOAT3X3_COLUMN_MAJOR = 0x9233,
+ RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR = 0x9234,
+ RTC_FORMAT_FLOAT4X2_COLUMN_MAJOR = 0x9242,
+ RTC_FORMAT_FLOAT4X3_COLUMN_MAJOR = 0x9243,
+ RTC_FORMAT_FLOAT4X4_COLUMN_MAJOR = 0x9244,
+
+ /* special 12-byte format for grids */
+ RTC_FORMAT_GRID = 0xA001
+};
+
+/* Build quality levels */
+enum RTCBuildQuality
+{
+ RTC_BUILD_QUALITY_LOW = 0,
+ RTC_BUILD_QUALITY_MEDIUM = 1,
+ RTC_BUILD_QUALITY_HIGH = 2,
+ RTC_BUILD_QUALITY_REFIT = 3,
+};
+
+/* Axis-aligned bounding box representation */
+struct RTC_ALIGN(16) RTCBounds
+{
+ float lower_x, lower_y, lower_z, align0;
+ float upper_x, upper_y, upper_z, align1;
+};
+
+/* Linear axis-aligned bounding box representation */
+struct RTC_ALIGN(16) RTCLinearBounds
+{
+ struct RTCBounds bounds0;
+ struct RTCBounds bounds1;
+};
+
+/* Intersection context flags */
+enum RTCIntersectContextFlags
+{
+ RTC_INTERSECT_CONTEXT_FLAG_NONE = 0,
+ RTC_INTERSECT_CONTEXT_FLAG_INCOHERENT = (0 << 0), // optimize for incoherent rays
+ RTC_INTERSECT_CONTEXT_FLAG_COHERENT = (1 << 0) // optimize for coherent rays
+};
+
+/* Arguments for RTCFilterFunctionN */
+struct RTCFilterFunctionNArguments
+{
+ int* valid;
+ void* geometryUserPtr;
+ struct RTCIntersectContext* context;
+ struct RTCRayN* ray;
+ struct RTCHitN* hit;
+ unsigned int N;
+};
+
+/* Filter callback function */
+typedef void (*RTCFilterFunctionN)(const struct RTCFilterFunctionNArguments* args);
+
+/* Intersection context passed to intersect/occluded calls */
+struct RTCIntersectContext
+{
+ enum RTCIntersectContextFlags flags; // intersection flags
+ RTCFilterFunctionN filter; // filter function to execute
+
+#if RTC_MAX_INSTANCE_LEVEL_COUNT > 1
+ unsigned int instStackSize; // Number of instances currently on the stack.
+#endif
+ unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // The current stack of instance ids.
+
+#if RTC_MIN_WIDTH
+ float minWidthDistanceFactor; // curve radius is set to this factor times distance to ray origin
+#endif
+};
+
+/* Initializes an intersection context. */
+RTC_FORCEINLINE void rtcInitIntersectContext(struct RTCIntersectContext* context)
+{
+ unsigned l = 0;
+ context->flags = RTC_INTERSECT_CONTEXT_FLAG_INCOHERENT;
+ context->filter = NULL;
+
+#if RTC_MAX_INSTANCE_LEVEL_COUNT > 1
+ context->instStackSize = 0;
+#endif
+ for (; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l)
+ context->instID[l] = RTC_INVALID_GEOMETRY_ID;
+
+#if RTC_MIN_WIDTH
+ context->minWidthDistanceFactor = 0.0f;
+#endif
+}
+
+/* Point query structure for closest point query */
+struct RTC_ALIGN(16) RTCPointQuery
+{
+ float x; // x coordinate of the query point
+ float y; // y coordinate of the query point
+ float z; // z coordinate of the query point
+ float time; // time of the point query
+ float radius; // radius of the point query
+};
+
+/* Structure of a packet of 4 query points */
+struct RTC_ALIGN(16) RTCPointQuery4
+{
+ float x[4]; // x coordinate of the query point
+ float y[4]; // y coordinate of the query point
+ float z[4]; // z coordinate of the query point
+ float time[4]; // time of the point query
+ float radius[4]; // radius of the point query
+};
+
+/* Structure of a packet of 8 query points */
+struct RTC_ALIGN(32) RTCPointQuery8
+{
+ float x[8]; // x coordinate of the query point
+ float y[8]; // y coordinate of the query point
+ float z[8]; // z coordinate of the query point
+ float time[8]; // time of the point query
+ float radius[8]; // radius ofr the point query
+};
+
+/* Structure of a packet of 16 query points */
+struct RTC_ALIGN(64) RTCPointQuery16
+{
+ float x[16]; // x coordinate of the query point
+ float y[16]; // y coordinate of the query point
+ float z[16]; // z coordinate of the query point
+ float time[16]; // time of the point quey
+ float radius[16]; // radius of the point query
+};
+
+struct RTCPointQueryN;
+
+struct RTC_ALIGN(16) RTCPointQueryContext
+{
+ // accumulated 4x4 column major matrices from world space to instance space.
+ // undefined if size == 0.
+ float world2inst[RTC_MAX_INSTANCE_LEVEL_COUNT][16];
+
+ // accumulated 4x4 column major matrices from instance space to world space.
+ // undefined if size == 0.
+ float inst2world[RTC_MAX_INSTANCE_LEVEL_COUNT][16];
+
+ // instance ids.
+ unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT];
+
+ // number of instances currently on the stack.
+ unsigned int instStackSize;
+};
+
+/* Initializes an intersection context. */
+RTC_FORCEINLINE void rtcInitPointQueryContext(struct RTCPointQueryContext* context)
+{
+ context->instStackSize = 0;
+ context->instID[0] = RTC_INVALID_GEOMETRY_ID;
+}
+
+struct RTC_ALIGN(16) RTCPointQueryFunctionArguments
+{
+ // The (world space) query object that was passed as an argument of rtcPointQuery. The
+ // radius of the query can be decreased inside the callback to shrink the
+ // search domain. Increasing the radius or modifying the time or position of
+ // the query results in undefined behaviour.
+ struct RTCPointQuery* query;
+
+ // Used for user input/output data. Will not be read or modified internally.
+ void* userPtr;
+
+ // primitive and geometry ID of primitive
+ unsigned int primID;
+ unsigned int geomID;
+
+ // the context with transformation and instance ID stack
+ struct RTCPointQueryContext* context;
+
+ // If the current instance transform M (= context->world2inst[context->instStackSize])
+ // is a similarity matrix, i.e there is a constant factor similarityScale such that,
+ // for all x,y: dist(Mx, My) = similarityScale * dist(x, y),
+ // The similarity scale is 0, if the current instance transform is not a
+ // similarity transform and vice versa. The similarity scale allows to compute
+ // distance information in instance space and scale the distances into world
+ // space by dividing with the similarity scale, for example, to update the
+ // query radius. If the current instance transform is not a similarity
+ // transform (similarityScale = 0), the distance computation has to be
+ // performed in world space to ensure correctness. if there is no instance
+ // transform (context->instStackSize == 0), the similarity scale is 1.
+ float similarityScale;
+};
+
+typedef bool (*RTCPointQueryFunction)(struct RTCPointQueryFunctionArguments* args);
+
+RTC_NAMESPACE_END
diff --git a/thirdparty/embree-aarch64/include/embree3/rtcore_config.h b/thirdparty/embree-aarch64/include/embree3/rtcore_config.h
new file mode 100644
index 0000000000..337d4e9487
--- /dev/null
+++ b/thirdparty/embree-aarch64/include/embree3/rtcore_config.h
@@ -0,0 +1,57 @@
+
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#define RTC_VERSION_MAJOR 3
+#define RTC_VERSION_MINOR 12
+#define RTC_VERSION_PATCH 1
+#define RTC_VERSION 31201
+#define RTC_VERSION_STRING "3.12.1"
+
+#define RTC_MAX_INSTANCE_LEVEL_COUNT 1
+
+#define EMBREE_MIN_WIDTH 0
+#define RTC_MIN_WIDTH EMBREE_MIN_WIDTH
+
+#define EMBREE_STATIC_LIB
+/* #undef EMBREE_API_NAMESPACE */
+
+#if defined(EMBREE_API_NAMESPACE)
+# define RTC_NAMESPACE
+# define RTC_NAMESPACE_BEGIN namespace {
+# define RTC_NAMESPACE_END }
+# define RTC_NAMESPACE_USE using namespace ;
+# define RTC_API_EXTERN_C
+# undef EMBREE_API_NAMESPACE
+#else
+# define RTC_NAMESPACE_BEGIN
+# define RTC_NAMESPACE_END
+# define RTC_NAMESPACE_USE
+# if defined(__cplusplus)
+# define RTC_API_EXTERN_C extern "C"
+# else
+# define RTC_API_EXTERN_C
+# endif
+#endif
+
+#if defined(ISPC)
+# define RTC_API_IMPORT extern "C" unmasked
+# define RTC_API_EXPORT extern "C" unmasked
+#elif defined(EMBREE_STATIC_LIB)
+# define RTC_API_IMPORT RTC_API_EXTERN_C
+# define RTC_API_EXPORT RTC_API_EXTERN_C
+#elif defined(_WIN32)
+# define RTC_API_IMPORT RTC_API_EXTERN_C __declspec(dllimport)
+# define RTC_API_EXPORT RTC_API_EXTERN_C __declspec(dllexport)
+#else
+# define RTC_API_IMPORT RTC_API_EXTERN_C
+# define RTC_API_EXPORT RTC_API_EXTERN_C __attribute__ ((visibility ("default")))
+#endif
+
+#if defined(RTC_EXPORT_API)
+# define RTC_API RTC_API_EXPORT
+#else
+# define RTC_API RTC_API_IMPORT
+#endif
diff --git a/thirdparty/embree-aarch64/include/embree3/rtcore_device.h b/thirdparty/embree-aarch64/include/embree3/rtcore_device.h
new file mode 100644
index 0000000000..594e2b755d
--- /dev/null
+++ b/thirdparty/embree-aarch64/include/embree3/rtcore_device.h
@@ -0,0 +1,87 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "rtcore_common.h"
+
+RTC_NAMESPACE_BEGIN
+
+/* Opaque device type */
+typedef struct RTCDeviceTy* RTCDevice;
+
+/* Creates a new Embree device. */
+RTC_API RTCDevice rtcNewDevice(const char* config);
+
+/* Retains the Embree device (increments the reference count). */
+RTC_API void rtcRetainDevice(RTCDevice device);
+
+/* Releases an Embree device (decrements the reference count). */
+RTC_API void rtcReleaseDevice(RTCDevice device);
+
+/* Device properties */
+enum RTCDeviceProperty
+{
+ RTC_DEVICE_PROPERTY_VERSION = 0,
+ RTC_DEVICE_PROPERTY_VERSION_MAJOR = 1,
+ RTC_DEVICE_PROPERTY_VERSION_MINOR = 2,
+ RTC_DEVICE_PROPERTY_VERSION_PATCH = 3,
+
+ RTC_DEVICE_PROPERTY_NATIVE_RAY4_SUPPORTED = 32,
+ RTC_DEVICE_PROPERTY_NATIVE_RAY8_SUPPORTED = 33,
+ RTC_DEVICE_PROPERTY_NATIVE_RAY16_SUPPORTED = 34,
+ RTC_DEVICE_PROPERTY_RAY_STREAM_SUPPORTED = 35,
+
+ RTC_DEVICE_PROPERTY_BACKFACE_CULLING_CURVES_ENABLED = 63,
+ RTC_DEVICE_PROPERTY_RAY_MASK_SUPPORTED = 64,
+ RTC_DEVICE_PROPERTY_BACKFACE_CULLING_ENABLED = 65,
+ RTC_DEVICE_PROPERTY_FILTER_FUNCTION_SUPPORTED = 66,
+ RTC_DEVICE_PROPERTY_IGNORE_INVALID_RAYS_ENABLED = 67,
+ RTC_DEVICE_PROPERTY_COMPACT_POLYS_ENABLED = 68,
+
+ RTC_DEVICE_PROPERTY_TRIANGLE_GEOMETRY_SUPPORTED = 96,
+ RTC_DEVICE_PROPERTY_QUAD_GEOMETRY_SUPPORTED = 97,
+ RTC_DEVICE_PROPERTY_SUBDIVISION_GEOMETRY_SUPPORTED = 98,
+ RTC_DEVICE_PROPERTY_CURVE_GEOMETRY_SUPPORTED = 99,
+ RTC_DEVICE_PROPERTY_USER_GEOMETRY_SUPPORTED = 100,
+ RTC_DEVICE_PROPERTY_POINT_GEOMETRY_SUPPORTED = 101,
+
+ RTC_DEVICE_PROPERTY_TASKING_SYSTEM = 128,
+ RTC_DEVICE_PROPERTY_JOIN_COMMIT_SUPPORTED = 129,
+ RTC_DEVICE_PROPERTY_PARALLEL_COMMIT_SUPPORTED = 130
+};
+
+/* Gets a device property. */
+RTC_API ssize_t rtcGetDeviceProperty(RTCDevice device, enum RTCDeviceProperty prop);
+
+/* Sets a device property. */
+RTC_API void rtcSetDeviceProperty(RTCDevice device, const enum RTCDeviceProperty prop, ssize_t value);
+
+/* Error codes */
+enum RTCError
+{
+ RTC_ERROR_NONE = 0,
+ RTC_ERROR_UNKNOWN = 1,
+ RTC_ERROR_INVALID_ARGUMENT = 2,
+ RTC_ERROR_INVALID_OPERATION = 3,
+ RTC_ERROR_OUT_OF_MEMORY = 4,
+ RTC_ERROR_UNSUPPORTED_CPU = 5,
+ RTC_ERROR_CANCELLED = 6
+};
+
+/* Returns the error code. */
+RTC_API enum RTCError rtcGetDeviceError(RTCDevice device);
+
+/* Error callback function */
+typedef void (*RTCErrorFunction)(void* userPtr, enum RTCError code, const char* str);
+
+/* Sets the error callback function. */
+RTC_API void rtcSetDeviceErrorFunction(RTCDevice device, RTCErrorFunction error, void* userPtr);
+
+/* Memory monitor callback function */
+typedef bool (*RTCMemoryMonitorFunction)(void* ptr, ssize_t bytes, bool post);
+
+/* Sets the memory monitor callback function. */
+RTC_API void rtcSetDeviceMemoryMonitorFunction(RTCDevice device, RTCMemoryMonitorFunction memoryMonitor, void* userPtr);
+
+RTC_NAMESPACE_END
diff --git a/thirdparty/embree-aarch64/include/embree3/rtcore_geometry.h b/thirdparty/embree-aarch64/include/embree3/rtcore_geometry.h
new file mode 100644
index 0000000000..c70f1b0e5c
--- /dev/null
+++ b/thirdparty/embree-aarch64/include/embree3/rtcore_geometry.h
@@ -0,0 +1,383 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "rtcore_buffer.h"
+#include "rtcore_quaternion.h"
+
+RTC_NAMESPACE_BEGIN
+
+/* Opaque scene type */
+typedef struct RTCSceneTy* RTCScene;
+
+/* Opaque geometry type */
+typedef struct RTCGeometryTy* RTCGeometry;
+
+/* Types of geometries */
+enum RTCGeometryType
+{
+ RTC_GEOMETRY_TYPE_TRIANGLE = 0, // triangle mesh
+ RTC_GEOMETRY_TYPE_QUAD = 1, // quad (triangle pair) mesh
+ RTC_GEOMETRY_TYPE_GRID = 2, // grid mesh
+
+ RTC_GEOMETRY_TYPE_SUBDIVISION = 8, // Catmull-Clark subdivision surface
+
+ RTC_GEOMETRY_TYPE_CONE_LINEAR_CURVE = 15, // Cone linear curves - discontinuous at edge boundaries
+ RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE = 16, // Round (rounded cone like) linear curves
+ RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE = 17, // flat (ribbon-like) linear curves
+
+ RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE = 24, // round (tube-like) Bezier curves
+ RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE = 25, // flat (ribbon-like) Bezier curves
+ RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE = 26, // flat normal-oriented Bezier curves
+
+ RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE = 32, // round (tube-like) B-spline curves
+ RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE = 33, // flat (ribbon-like) B-spline curves
+ RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE = 34, // flat normal-oriented B-spline curves
+
+ RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE = 40, // round (tube-like) Hermite curves
+ RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE = 41, // flat (ribbon-like) Hermite curves
+ RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE = 42, // flat normal-oriented Hermite curves
+
+ RTC_GEOMETRY_TYPE_SPHERE_POINT = 50,
+ RTC_GEOMETRY_TYPE_DISC_POINT = 51,
+ RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT = 52,
+
+ RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE = 58, // round (tube-like) Catmull-Rom curves
+ RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE = 59, // flat (ribbon-like) Catmull-Rom curves
+ RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE = 60, // flat normal-oriented Catmull-Rom curves
+
+ RTC_GEOMETRY_TYPE_USER = 120, // user-defined geometry
+ RTC_GEOMETRY_TYPE_INSTANCE = 121 // scene instance
+};
+
+/* Interpolation modes for subdivision surfaces */
+enum RTCSubdivisionMode
+{
+ RTC_SUBDIVISION_MODE_NO_BOUNDARY = 0,
+ RTC_SUBDIVISION_MODE_SMOOTH_BOUNDARY = 1,
+ RTC_SUBDIVISION_MODE_PIN_CORNERS = 2,
+ RTC_SUBDIVISION_MODE_PIN_BOUNDARY = 3,
+ RTC_SUBDIVISION_MODE_PIN_ALL = 4,
+};
+
+/* Curve segment flags */
+enum RTCCurveFlags
+{
+ RTC_CURVE_FLAG_NEIGHBOR_LEFT = (1 << 0), // left segments exists
+ RTC_CURVE_FLAG_NEIGHBOR_RIGHT = (1 << 1) // right segment exists
+};
+
+/* Arguments for RTCBoundsFunction */
+struct RTCBoundsFunctionArguments
+{
+ void* geometryUserPtr;
+ unsigned int primID;
+ unsigned int timeStep;
+ struct RTCBounds* bounds_o;
+};
+
+/* Bounding callback function */
+typedef void (*RTCBoundsFunction)(const struct RTCBoundsFunctionArguments* args);
+
+/* Arguments for RTCIntersectFunctionN */
+struct RTCIntersectFunctionNArguments
+{
+ int* valid;
+ void* geometryUserPtr;
+ unsigned int primID;
+ struct RTCIntersectContext* context;
+ struct RTCRayHitN* rayhit;
+ unsigned int N;
+ unsigned int geomID;
+};
+
+/* Intersection callback function */
+typedef void (*RTCIntersectFunctionN)(const struct RTCIntersectFunctionNArguments* args);
+
+/* Arguments for RTCOccludedFunctionN */
+struct RTCOccludedFunctionNArguments
+{
+ int* valid;
+ void* geometryUserPtr;
+ unsigned int primID;
+ struct RTCIntersectContext* context;
+ struct RTCRayN* ray;
+ unsigned int N;
+ unsigned int geomID;
+};
+
+/* Occlusion callback function */
+typedef void (*RTCOccludedFunctionN)(const struct RTCOccludedFunctionNArguments* args);
+
+/* Arguments for RTCDisplacementFunctionN */
+struct RTCDisplacementFunctionNArguments
+{
+ void* geometryUserPtr;
+ RTCGeometry geometry;
+ unsigned int primID;
+ unsigned int timeStep;
+ const float* u;
+ const float* v;
+ const float* Ng_x;
+ const float* Ng_y;
+ const float* Ng_z;
+ float* P_x;
+ float* P_y;
+ float* P_z;
+ unsigned int N;
+};
+
+/* Displacement mapping callback function */
+typedef void (*RTCDisplacementFunctionN)(const struct RTCDisplacementFunctionNArguments* args);
+
+/* Creates a new geometry of specified type. */
+RTC_API RTCGeometry rtcNewGeometry(RTCDevice device, enum RTCGeometryType type);
+
+/* Retains the geometry (increments the reference count). */
+RTC_API void rtcRetainGeometry(RTCGeometry geometry);
+
+/* Releases the geometry (decrements the reference count) */
+RTC_API void rtcReleaseGeometry(RTCGeometry geometry);
+
+/* Commits the geometry. */
+RTC_API void rtcCommitGeometry(RTCGeometry geometry);
+
+
+/* Enables the geometry. */
+RTC_API void rtcEnableGeometry(RTCGeometry geometry);
+
+/* Disables the geometry. */
+RTC_API void rtcDisableGeometry(RTCGeometry geometry);
+
+
+/* Sets the number of motion blur time steps of the geometry. */
+RTC_API void rtcSetGeometryTimeStepCount(RTCGeometry geometry, unsigned int timeStepCount);
+
+/* Sets the motion blur time range of the geometry. */
+RTC_API void rtcSetGeometryTimeRange(RTCGeometry geometry, float startTime, float endTime);
+
+/* Sets the number of vertex attributes of the geometry. */
+RTC_API void rtcSetGeometryVertexAttributeCount(RTCGeometry geometry, unsigned int vertexAttributeCount);
+
+/* Sets the ray mask of the geometry. */
+RTC_API void rtcSetGeometryMask(RTCGeometry geometry, unsigned int mask);
+
+/* Sets the build quality of the geometry. */
+RTC_API void rtcSetGeometryBuildQuality(RTCGeometry geometry, enum RTCBuildQuality quality);
+
+/* Sets the maximal curve or point radius scale allowed by min-width feature. */
+RTC_API void rtcSetGeometryMaxRadiusScale(RTCGeometry geometry, float maxRadiusScale);
+
+
+/* Sets a geometry buffer. */
+RTC_API void rtcSetGeometryBuffer(RTCGeometry geometry, enum RTCBufferType type, unsigned int slot, enum RTCFormat format, RTCBuffer buffer, size_t byteOffset, size_t byteStride, size_t itemCount);
+
+/* Sets a shared geometry buffer. */
+RTC_API void rtcSetSharedGeometryBuffer(RTCGeometry geometry, enum RTCBufferType type, unsigned int slot, enum RTCFormat format, const void* ptr, size_t byteOffset, size_t byteStride, size_t itemCount);
+
+/* Creates and sets a new geometry buffer. */
+RTC_API void* rtcSetNewGeometryBuffer(RTCGeometry geometry, enum RTCBufferType type, unsigned int slot, enum RTCFormat format, size_t byteStride, size_t itemCount);
+
+/* Returns the pointer to the data of a buffer. */
+RTC_API void* rtcGetGeometryBufferData(RTCGeometry geometry, enum RTCBufferType type, unsigned int slot);
+
+/* Updates a geometry buffer. */
+RTC_API void rtcUpdateGeometryBuffer(RTCGeometry geometry, enum RTCBufferType type, unsigned int slot);
+
+
+/* Sets the intersection filter callback function of the geometry. */
+RTC_API void rtcSetGeometryIntersectFilterFunction(RTCGeometry geometry, RTCFilterFunctionN filter);
+
+/* Sets the occlusion filter callback function of the geometry. */
+RTC_API void rtcSetGeometryOccludedFilterFunction(RTCGeometry geometry, RTCFilterFunctionN filter);
+
+/* Sets the user-defined data pointer of the geometry. */
+RTC_API void rtcSetGeometryUserData(RTCGeometry geometry, void* ptr);
+
+/* Gets the user-defined data pointer of the geometry. */
+RTC_API void* rtcGetGeometryUserData(RTCGeometry geometry);
+
+/* Set the point query callback function of a geometry. */
+RTC_API void rtcSetGeometryPointQueryFunction(RTCGeometry geometry, RTCPointQueryFunction pointQuery);
+
+/* Sets the number of primitives of a user geometry. */
+RTC_API void rtcSetGeometryUserPrimitiveCount(RTCGeometry geometry, unsigned int userPrimitiveCount);
+
+/* Sets the bounding callback function to calculate bounding boxes for user primitives. */
+RTC_API void rtcSetGeometryBoundsFunction(RTCGeometry geometry, RTCBoundsFunction bounds, void* userPtr);
+
+/* Set the intersect callback function of a user geometry. */
+RTC_API void rtcSetGeometryIntersectFunction(RTCGeometry geometry, RTCIntersectFunctionN intersect);
+
+/* Set the occlusion callback function of a user geometry. */
+RTC_API void rtcSetGeometryOccludedFunction(RTCGeometry geometry, RTCOccludedFunctionN occluded);
+
+/* Invokes the intersection filter from the intersection callback function. */
+RTC_API void rtcFilterIntersection(const struct RTCIntersectFunctionNArguments* args, const struct RTCFilterFunctionNArguments* filterArgs);
+
+/* Invokes the occlusion filter from the occlusion callback function. */
+RTC_API void rtcFilterOcclusion(const struct RTCOccludedFunctionNArguments* args, const struct RTCFilterFunctionNArguments* filterArgs);
+
+
+/* Sets the instanced scene of an instance geometry. */
+RTC_API void rtcSetGeometryInstancedScene(RTCGeometry geometry, RTCScene scene);
+
+/* Sets the transformation of an instance for the specified time step. */
+RTC_API void rtcSetGeometryTransform(RTCGeometry geometry, unsigned int timeStep, enum RTCFormat format, const void* xfm);
+
+/* Sets the transformation quaternion of an instance for the specified time step. */
+RTC_API void rtcSetGeometryTransformQuaternion(RTCGeometry geometry, unsigned int timeStep, const struct RTCQuaternionDecomposition* qd);
+
+/* Returns the interpolated transformation of an instance for the specified time. */
+RTC_API void rtcGetGeometryTransform(RTCGeometry geometry, float time, enum RTCFormat format, void* xfm);
+
+
+/* Sets the uniform tessellation rate of the geometry. */
+RTC_API void rtcSetGeometryTessellationRate(RTCGeometry geometry, float tessellationRate);
+
+/* Sets the number of topologies of a subdivision surface. */
+RTC_API void rtcSetGeometryTopologyCount(RTCGeometry geometry, unsigned int topologyCount);
+
+/* Sets the subdivision interpolation mode. */
+RTC_API void rtcSetGeometrySubdivisionMode(RTCGeometry geometry, unsigned int topologyID, enum RTCSubdivisionMode mode);
+
+/* Binds a vertex attribute to a topology of the geometry. */
+RTC_API void rtcSetGeometryVertexAttributeTopology(RTCGeometry geometry, unsigned int vertexAttributeID, unsigned int topologyID);
+
+/* Sets the displacement callback function of a subdivision surface. */
+RTC_API void rtcSetGeometryDisplacementFunction(RTCGeometry geometry, RTCDisplacementFunctionN displacement);
+
+/* Returns the first half edge of a face. */
+RTC_API unsigned int rtcGetGeometryFirstHalfEdge(RTCGeometry geometry, unsigned int faceID);
+
+/* Returns the face the half edge belongs to. */
+RTC_API unsigned int rtcGetGeometryFace(RTCGeometry geometry, unsigned int edgeID);
+
+/* Returns next half edge. */
+RTC_API unsigned int rtcGetGeometryNextHalfEdge(RTCGeometry geometry, unsigned int edgeID);
+
+/* Returns previous half edge. */
+RTC_API unsigned int rtcGetGeometryPreviousHalfEdge(RTCGeometry geometry, unsigned int edgeID);
+
+/* Returns opposite half edge. */
+RTC_API unsigned int rtcGetGeometryOppositeHalfEdge(RTCGeometry geometry, unsigned int topologyID, unsigned int edgeID);
+
+
+/* Arguments for rtcInterpolate */
+struct RTCInterpolateArguments
+{
+ RTCGeometry geometry;
+ unsigned int primID;
+ float u;
+ float v;
+ enum RTCBufferType bufferType;
+ unsigned int bufferSlot;
+ float* P;
+ float* dPdu;
+ float* dPdv;
+ float* ddPdudu;
+ float* ddPdvdv;
+ float* ddPdudv;
+ unsigned int valueCount;
+};
+
+/* Interpolates vertex data to some u/v location and optionally calculates all derivatives. */
+RTC_API void rtcInterpolate(const struct RTCInterpolateArguments* args);
+
+/* Interpolates vertex data to some u/v location. */
+RTC_FORCEINLINE void rtcInterpolate0(RTCGeometry geometry, unsigned int primID, float u, float v, enum RTCBufferType bufferType, unsigned int bufferSlot, float* P, unsigned int valueCount)
+{
+ struct RTCInterpolateArguments args;
+ args.geometry = geometry;
+ args.primID = primID;
+ args.u = u;
+ args.v = v;
+ args.bufferType = bufferType;
+ args.bufferSlot = bufferSlot;
+ args.P = P;
+ args.dPdu = NULL;
+ args.dPdv = NULL;
+ args.ddPdudu = NULL;
+ args.ddPdvdv = NULL;
+ args.ddPdudv = NULL;
+ args.valueCount = valueCount;
+ rtcInterpolate(&args);
+}
+
+/* Interpolates vertex data to some u/v location and calculates first order derivatives. */
+RTC_FORCEINLINE void rtcInterpolate1(RTCGeometry geometry, unsigned int primID, float u, float v, enum RTCBufferType bufferType, unsigned int bufferSlot,
+ float* P, float* dPdu, float* dPdv, unsigned int valueCount)
+{
+ struct RTCInterpolateArguments args;
+ args.geometry = geometry;
+ args.primID = primID;
+ args.u = u;
+ args.v = v;
+ args.bufferType = bufferType;
+ args.bufferSlot = bufferSlot;
+ args.P = P;
+ args.dPdu = dPdu;
+ args.dPdv = dPdv;
+ args.ddPdudu = NULL;
+ args.ddPdvdv = NULL;
+ args.ddPdudv = NULL;
+ args.valueCount = valueCount;
+ rtcInterpolate(&args);
+}
+
+/* Interpolates vertex data to some u/v location and calculates first and second order derivatives. */
+RTC_FORCEINLINE void rtcInterpolate2(RTCGeometry geometry, unsigned int primID, float u, float v, enum RTCBufferType bufferType, unsigned int bufferSlot,
+ float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, unsigned int valueCount)
+{
+ struct RTCInterpolateArguments args;
+ args.geometry = geometry;
+ args.primID = primID;
+ args.u = u;
+ args.v = v;
+ args.bufferType = bufferType;
+ args.bufferSlot = bufferSlot;
+ args.P = P;
+ args.dPdu = dPdu;
+ args.dPdv = dPdv;
+ args.ddPdudu = ddPdudu;
+ args.ddPdvdv = ddPdvdv;
+ args.ddPdudv = ddPdudv;
+ args.valueCount = valueCount;
+ rtcInterpolate(&args);
+}
+
+/* Arguments for rtcInterpolateN */
+struct RTCInterpolateNArguments
+{
+ RTCGeometry geometry;
+ const void* valid;
+ const unsigned int* primIDs;
+ const float* u;
+ const float* v;
+ unsigned int N;
+ enum RTCBufferType bufferType;
+ unsigned int bufferSlot;
+ float* P;
+ float* dPdu;
+ float* dPdv;
+ float* ddPdudu;
+ float* ddPdvdv;
+ float* ddPdudv;
+ unsigned int valueCount;
+};
+
+/* Interpolates vertex data to an array of u/v locations. */
+RTC_API void rtcInterpolateN(const struct RTCInterpolateNArguments* args);
+
+/* RTCGrid primitive for grid mesh */
+struct RTCGrid
+{
+ unsigned int startVertexID;
+ unsigned int stride;
+ unsigned short width,height; // max is a 32k x 32k grid
+};
+
+RTC_NAMESPACE_END
+
+
diff --git a/thirdparty/embree-aarch64/include/embree3/rtcore_quaternion.h b/thirdparty/embree-aarch64/include/embree3/rtcore_quaternion.h
new file mode 100644
index 0000000000..449cdedfdc
--- /dev/null
+++ b/thirdparty/embree-aarch64/include/embree3/rtcore_quaternion.h
@@ -0,0 +1,101 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "rtcore_common.h"
+
+RTC_NAMESPACE_BEGIN
+
+/*
+ * Structure for transformation respresentation as a matrix decomposition using
+ * a quaternion
+ */
+struct RTC_ALIGN(16) RTCQuaternionDecomposition
+{
+ float scale_x;
+ float scale_y;
+ float scale_z;
+ float skew_xy;
+ float skew_xz;
+ float skew_yz;
+ float shift_x;
+ float shift_y;
+ float shift_z;
+ float quaternion_r;
+ float quaternion_i;
+ float quaternion_j;
+ float quaternion_k;
+ float translation_x;
+ float translation_y;
+ float translation_z;
+};
+
+RTC_FORCEINLINE void rtcInitQuaternionDecomposition(struct RTCQuaternionDecomposition* qdecomp)
+{
+ qdecomp->scale_x = 1.f;
+ qdecomp->scale_y = 1.f;
+ qdecomp->scale_z = 1.f;
+ qdecomp->skew_xy = 0.f;
+ qdecomp->skew_xz = 0.f;
+ qdecomp->skew_yz = 0.f;
+ qdecomp->shift_x = 0.f;
+ qdecomp->shift_y = 0.f;
+ qdecomp->shift_z = 0.f;
+ qdecomp->quaternion_r = 1.f;
+ qdecomp->quaternion_i = 0.f;
+ qdecomp->quaternion_j = 0.f;
+ qdecomp->quaternion_k = 0.f;
+ qdecomp->translation_x = 0.f;
+ qdecomp->translation_y = 0.f;
+ qdecomp->translation_z = 0.f;
+}
+
+RTC_FORCEINLINE void rtcQuaternionDecompositionSetQuaternion(
+ struct RTCQuaternionDecomposition* qdecomp,
+ float r, float i, float j, float k)
+{
+ qdecomp->quaternion_r = r;
+ qdecomp->quaternion_i = i;
+ qdecomp->quaternion_j = j;
+ qdecomp->quaternion_k = k;
+}
+
+RTC_FORCEINLINE void rtcQuaternionDecompositionSetScale(
+ struct RTCQuaternionDecomposition* qdecomp,
+ float scale_x, float scale_y, float scale_z)
+{
+ qdecomp->scale_x = scale_x;
+ qdecomp->scale_y = scale_y;
+ qdecomp->scale_z = scale_z;
+}
+
+RTC_FORCEINLINE void rtcQuaternionDecompositionSetSkew(
+ struct RTCQuaternionDecomposition* qdecomp,
+ float skew_xy, float skew_xz, float skew_yz)
+{
+ qdecomp->skew_xy = skew_xy;
+ qdecomp->skew_xz = skew_xz;
+ qdecomp->skew_yz = skew_yz;
+}
+
+RTC_FORCEINLINE void rtcQuaternionDecompositionSetShift(
+ struct RTCQuaternionDecomposition* qdecomp,
+ float shift_x, float shift_y, float shift_z)
+{
+ qdecomp->shift_x = shift_x;
+ qdecomp->shift_y = shift_y;
+ qdecomp->shift_z = shift_z;
+}
+
+RTC_FORCEINLINE void rtcQuaternionDecompositionSetTranslation(
+ struct RTCQuaternionDecomposition* qdecomp,
+ float translation_x, float translation_y, float translation_z)
+{
+ qdecomp->translation_x = translation_x;
+ qdecomp->translation_y = translation_y;
+ qdecomp->translation_z = translation_z;
+}
+
+RTC_NAMESPACE_END
+
diff --git a/thirdparty/embree-aarch64/include/embree3/rtcore_ray.h b/thirdparty/embree-aarch64/include/embree3/rtcore_ray.h
new file mode 100644
index 0000000000..1ae3309ef1
--- /dev/null
+++ b/thirdparty/embree-aarch64/include/embree3/rtcore_ray.h
@@ -0,0 +1,378 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "rtcore_common.h"
+
+RTC_NAMESPACE_BEGIN
+
+/* Ray structure for a single ray */
+struct RTC_ALIGN(16) RTCRay
+{
+ float org_x; // x coordinate of ray origin
+ float org_y; // y coordinate of ray origin
+ float org_z; // z coordinate of ray origin
+ float tnear; // start of ray segment
+
+ float dir_x; // x coordinate of ray direction
+ float dir_y; // y coordinate of ray direction
+ float dir_z; // z coordinate of ray direction
+ float time; // time of this ray for motion blur
+
+ float tfar; // end of ray segment (set to hit distance)
+ unsigned int mask; // ray mask
+ unsigned int id; // ray ID
+ unsigned int flags; // ray flags
+};
+
+/* Hit structure for a single ray */
+struct RTC_ALIGN(16) RTCHit
+{
+ float Ng_x; // x coordinate of geometry normal
+ float Ng_y; // y coordinate of geometry normal
+ float Ng_z; // z coordinate of geometry normal
+
+ float u; // barycentric u coordinate of hit
+ float v; // barycentric v coordinate of hit
+
+ unsigned int primID; // primitive ID
+ unsigned int geomID; // geometry ID
+ unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID
+};
+
+/* Combined ray/hit structure for a single ray */
+struct RTCRayHit
+{
+ struct RTCRay ray;
+ struct RTCHit hit;
+};
+
+/* Ray structure for a packet of 4 rays */
+struct RTC_ALIGN(16) RTCRay4
+{
+ float org_x[4];
+ float org_y[4];
+ float org_z[4];
+ float tnear[4];
+
+ float dir_x[4];
+ float dir_y[4];
+ float dir_z[4];
+ float time[4];
+
+ float tfar[4];
+ unsigned int mask[4];
+ unsigned int id[4];
+ unsigned int flags[4];
+};
+
+/* Hit structure for a packet of 4 rays */
+struct RTC_ALIGN(16) RTCHit4
+{
+ float Ng_x[4];
+ float Ng_y[4];
+ float Ng_z[4];
+
+ float u[4];
+ float v[4];
+
+ unsigned int primID[4];
+ unsigned int geomID[4];
+ unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT][4];
+};
+
+/* Combined ray/hit structure for a packet of 4 rays */
+struct RTCRayHit4
+{
+ struct RTCRay4 ray;
+ struct RTCHit4 hit;
+};
+
+/* Ray structure for a packet of 8 rays */
+struct RTC_ALIGN(32) RTCRay8
+{
+ float org_x[8];
+ float org_y[8];
+ float org_z[8];
+ float tnear[8];
+
+ float dir_x[8];
+ float dir_y[8];
+ float dir_z[8];
+ float time[8];
+
+ float tfar[8];
+ unsigned int mask[8];
+ unsigned int id[8];
+ unsigned int flags[8];
+};
+
+/* Hit structure for a packet of 8 rays */
+struct RTC_ALIGN(32) RTCHit8
+{
+ float Ng_x[8];
+ float Ng_y[8];
+ float Ng_z[8];
+
+ float u[8];
+ float v[8];
+
+ unsigned int primID[8];
+ unsigned int geomID[8];
+ unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT][8];
+};
+
+/* Combined ray/hit structure for a packet of 8 rays */
+struct RTCRayHit8
+{
+ struct RTCRay8 ray;
+ struct RTCHit8 hit;
+};
+
+/* Ray structure for a packet of 16 rays */
+struct RTC_ALIGN(64) RTCRay16
+{
+ float org_x[16];
+ float org_y[16];
+ float org_z[16];
+ float tnear[16];
+
+ float dir_x[16];
+ float dir_y[16];
+ float dir_z[16];
+ float time[16];
+
+ float tfar[16];
+ unsigned int mask[16];
+ unsigned int id[16];
+ unsigned int flags[16];
+};
+
+/* Hit structure for a packet of 16 rays */
+struct RTC_ALIGN(64) RTCHit16
+{
+ float Ng_x[16];
+ float Ng_y[16];
+ float Ng_z[16];
+
+ float u[16];
+ float v[16];
+
+ unsigned int primID[16];
+ unsigned int geomID[16];
+ unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT][16];
+};
+
+/* Combined ray/hit structure for a packet of 16 rays */
+struct RTCRayHit16
+{
+ struct RTCRay16 ray;
+ struct RTCHit16 hit;
+};
+
+/* Ray structure for a packet/stream of N rays in pointer SOA layout */
+struct RTCRayNp
+{
+ float* org_x;
+ float* org_y;
+ float* org_z;
+ float* tnear;
+
+ float* dir_x;
+ float* dir_y;
+ float* dir_z;
+ float* time;
+
+ float* tfar;
+ unsigned int* mask;
+ unsigned int* id;
+ unsigned int* flags;
+};
+
+/* Hit structure for a packet/stream of N rays in pointer SOA layout */
+struct RTCHitNp
+{
+ float* Ng_x;
+ float* Ng_y;
+ float* Ng_z;
+
+ float* u;
+ float* v;
+
+ unsigned int* primID;
+ unsigned int* geomID;
+ unsigned int* instID[RTC_MAX_INSTANCE_LEVEL_COUNT];
+};
+
+/* Combined ray/hit structure for a packet/stream of N rays in pointer SOA layout */
+struct RTCRayHitNp
+{
+ struct RTCRayNp ray;
+ struct RTCHitNp hit;
+};
+
+struct RTCRayN;
+struct RTCHitN;
+struct RTCRayHitN;
+
+#if defined(__cplusplus)
+
+/* Helper functions to access ray packets of runtime size N */
+RTC_FORCEINLINE float& RTCRayN_org_x(RTCRayN* ray, unsigned int N, unsigned int i) { return ((float*)ray)[0*N+i]; }
+RTC_FORCEINLINE float& RTCRayN_org_y(RTCRayN* ray, unsigned int N, unsigned int i) { return ((float*)ray)[1*N+i]; }
+RTC_FORCEINLINE float& RTCRayN_org_z(RTCRayN* ray, unsigned int N, unsigned int i) { return ((float*)ray)[2*N+i]; }
+RTC_FORCEINLINE float& RTCRayN_tnear(RTCRayN* ray, unsigned int N, unsigned int i) { return ((float*)ray)[3*N+i]; }
+
+RTC_FORCEINLINE float& RTCRayN_dir_x(RTCRayN* ray, unsigned int N, unsigned int i) { return ((float*)ray)[4*N+i]; }
+RTC_FORCEINLINE float& RTCRayN_dir_y(RTCRayN* ray, unsigned int N, unsigned int i) { return ((float*)ray)[5*N+i]; }
+RTC_FORCEINLINE float& RTCRayN_dir_z(RTCRayN* ray, unsigned int N, unsigned int i) { return ((float*)ray)[6*N+i]; }
+RTC_FORCEINLINE float& RTCRayN_time (RTCRayN* ray, unsigned int N, unsigned int i) { return ((float*)ray)[7*N+i]; }
+
+RTC_FORCEINLINE float& RTCRayN_tfar (RTCRayN* ray, unsigned int N, unsigned int i) { return ((float*)ray)[8*N+i]; }
+RTC_FORCEINLINE unsigned int& RTCRayN_mask (RTCRayN* ray, unsigned int N, unsigned int i) { return ((unsigned*)ray)[9*N+i]; }
+RTC_FORCEINLINE unsigned int& RTCRayN_id (RTCRayN* ray, unsigned int N, unsigned int i) { return ((unsigned*)ray)[10*N+i]; }
+RTC_FORCEINLINE unsigned int& RTCRayN_flags(RTCRayN* ray, unsigned int N, unsigned int i) { return ((unsigned*)ray)[11*N+i]; }
+
+/* Helper functions to access hit packets of runtime size N */
+RTC_FORCEINLINE float& RTCHitN_Ng_x(RTCHitN* hit, unsigned int N, unsigned int i) { return ((float*)hit)[0*N+i]; }
+RTC_FORCEINLINE float& RTCHitN_Ng_y(RTCHitN* hit, unsigned int N, unsigned int i) { return ((float*)hit)[1*N+i]; }
+RTC_FORCEINLINE float& RTCHitN_Ng_z(RTCHitN* hit, unsigned int N, unsigned int i) { return ((float*)hit)[2*N+i]; }
+
+RTC_FORCEINLINE float& RTCHitN_u(RTCHitN* hit, unsigned int N, unsigned int i) { return ((float*)hit)[3*N+i]; }
+RTC_FORCEINLINE float& RTCHitN_v(RTCHitN* hit, unsigned int N, unsigned int i) { return ((float*)hit)[4*N+i]; }
+
+RTC_FORCEINLINE unsigned int& RTCHitN_primID(RTCHitN* hit, unsigned int N, unsigned int i) { return ((unsigned*)hit)[5*N+i]; }
+RTC_FORCEINLINE unsigned int& RTCHitN_geomID(RTCHitN* hit, unsigned int N, unsigned int i) { return ((unsigned*)hit)[6*N+i]; }
+RTC_FORCEINLINE unsigned int& RTCHitN_instID(RTCHitN* hit, unsigned int N, unsigned int i, unsigned int l) { return ((unsigned*)hit)[7*N+i+N*l]; }
+
+/* Helper functions to extract RTCRayN and RTCHitN from RTCRayHitN */
+RTC_FORCEINLINE RTCRayN* RTCRayHitN_RayN(RTCRayHitN* rayhit, unsigned int N) { return (RTCRayN*)&((float*)rayhit)[0*N]; }
+RTC_FORCEINLINE RTCHitN* RTCRayHitN_HitN(RTCRayHitN* rayhit, unsigned int N) { return (RTCHitN*)&((float*)rayhit)[12*N]; }
+
+/* Helper structure for a ray packet of compile-time size N */
+template<int N>
+struct RTCRayNt
+{
+ float org_x[N];
+ float org_y[N];
+ float org_z[N];
+ float tnear[N];
+
+ float dir_x[N];
+ float dir_y[N];
+ float dir_z[N];
+ float time[N];
+
+ float tfar[N];
+ unsigned int mask[N];
+ unsigned int id[N];
+ unsigned int flags[N];
+};
+
+/* Helper structure for a hit packet of compile-time size N */
+template<int N>
+struct RTCHitNt
+{
+ float Ng_x[N];
+ float Ng_y[N];
+ float Ng_z[N];
+
+ float u[N];
+ float v[N];
+
+ unsigned int primID[N];
+ unsigned int geomID[N];
+ unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT][N];
+};
+
+/* Helper structure for a combined ray/hit packet of compile-time size N */
+template<int N>
+struct RTCRayHitNt
+{
+ RTCRayNt<N> ray;
+ RTCHitNt<N> hit;
+};
+
+RTC_FORCEINLINE RTCRay rtcGetRayFromRayN(RTCRayN* rayN, unsigned int N, unsigned int i)
+{
+ RTCRay ray;
+ ray.org_x = RTCRayN_org_x(rayN,N,i);
+ ray.org_y = RTCRayN_org_y(rayN,N,i);
+ ray.org_z = RTCRayN_org_z(rayN,N,i);
+ ray.tnear = RTCRayN_tnear(rayN,N,i);
+ ray.dir_x = RTCRayN_dir_x(rayN,N,i);
+ ray.dir_y = RTCRayN_dir_y(rayN,N,i);
+ ray.dir_z = RTCRayN_dir_z(rayN,N,i);
+ ray.time = RTCRayN_time(rayN,N,i);
+ ray.tfar = RTCRayN_tfar(rayN,N,i);
+ ray.mask = RTCRayN_mask(rayN,N,i);
+ ray.id = RTCRayN_id(rayN,N,i);
+ ray.flags = RTCRayN_flags(rayN,N,i);
+ return ray;
+}
+
+RTC_FORCEINLINE RTCHit rtcGetHitFromHitN(RTCHitN* hitN, unsigned int N, unsigned int i)
+{
+ RTCHit hit;
+ hit.Ng_x = RTCHitN_Ng_x(hitN,N,i);
+ hit.Ng_y = RTCHitN_Ng_y(hitN,N,i);
+ hit.Ng_z = RTCHitN_Ng_z(hitN,N,i);
+ hit.u = RTCHitN_u(hitN,N,i);
+ hit.v = RTCHitN_v(hitN,N,i);
+ hit.primID = RTCHitN_primID(hitN,N,i);
+ hit.geomID = RTCHitN_geomID(hitN,N,i);
+ for (unsigned int l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; l++)
+ hit.instID[l] = RTCHitN_instID(hitN,N,i,l);
+ return hit;
+}
+
+RTC_FORCEINLINE void rtcCopyHitToHitN(RTCHitN* hitN, const RTCHit* hit, unsigned int N, unsigned int i)
+{
+ RTCHitN_Ng_x(hitN,N,i) = hit->Ng_x;
+ RTCHitN_Ng_y(hitN,N,i) = hit->Ng_y;
+ RTCHitN_Ng_z(hitN,N,i) = hit->Ng_z;
+ RTCHitN_u(hitN,N,i) = hit->u;
+ RTCHitN_v(hitN,N,i) = hit->v;
+ RTCHitN_primID(hitN,N,i) = hit->primID;
+ RTCHitN_geomID(hitN,N,i) = hit->geomID;
+ for (unsigned int l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; l++)
+ RTCHitN_instID(hitN,N,i,l) = hit->instID[l];
+}
+
+RTC_FORCEINLINE RTCRayHit rtcGetRayHitFromRayHitN(RTCRayHitN* rayhitN, unsigned int N, unsigned int i)
+{
+ RTCRayHit rh;
+
+ RTCRayN* ray = RTCRayHitN_RayN(rayhitN,N);
+ rh.ray.org_x = RTCRayN_org_x(ray,N,i);
+ rh.ray.org_y = RTCRayN_org_y(ray,N,i);
+ rh.ray.org_z = RTCRayN_org_z(ray,N,i);
+ rh.ray.tnear = RTCRayN_tnear(ray,N,i);
+ rh.ray.dir_x = RTCRayN_dir_x(ray,N,i);
+ rh.ray.dir_y = RTCRayN_dir_y(ray,N,i);
+ rh.ray.dir_z = RTCRayN_dir_z(ray,N,i);
+ rh.ray.time = RTCRayN_time(ray,N,i);
+ rh.ray.tfar = RTCRayN_tfar(ray,N,i);
+ rh.ray.mask = RTCRayN_mask(ray,N,i);
+ rh.ray.id = RTCRayN_id(ray,N,i);
+ rh.ray.flags = RTCRayN_flags(ray,N,i);
+
+ RTCHitN* hit = RTCRayHitN_HitN(rayhitN,N);
+ rh.hit.Ng_x = RTCHitN_Ng_x(hit,N,i);
+ rh.hit.Ng_y = RTCHitN_Ng_y(hit,N,i);
+ rh.hit.Ng_z = RTCHitN_Ng_z(hit,N,i);
+ rh.hit.u = RTCHitN_u(hit,N,i);
+ rh.hit.v = RTCHitN_v(hit,N,i);
+ rh.hit.primID = RTCHitN_primID(hit,N,i);
+ rh.hit.geomID = RTCHitN_geomID(hit,N,i);
+ for (unsigned int l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; l++)
+ rh.hit.instID[l] = RTCHitN_instID(hit,N,i,l);
+
+ return rh;
+}
+
+#endif
+
+RTC_NAMESPACE_END
+
diff --git a/thirdparty/embree-aarch64/include/embree3/rtcore_scene.h b/thirdparty/embree-aarch64/include/embree3/rtcore_scene.h
new file mode 100644
index 0000000000..0cd6401593
--- /dev/null
+++ b/thirdparty/embree-aarch64/include/embree3/rtcore_scene.h
@@ -0,0 +1,160 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "rtcore_device.h"
+
+RTC_NAMESPACE_BEGIN
+
+/* Forward declarations for ray structures */
+struct RTCRayHit;
+struct RTCRayHit4;
+struct RTCRayHit8;
+struct RTCRayHit16;
+struct RTCRayHitNp;
+
+/* Scene flags */
+enum RTCSceneFlags
+{
+ RTC_SCENE_FLAG_NONE = 0,
+ RTC_SCENE_FLAG_DYNAMIC = (1 << 0),
+ RTC_SCENE_FLAG_COMPACT = (1 << 1),
+ RTC_SCENE_FLAG_ROBUST = (1 << 2),
+ RTC_SCENE_FLAG_CONTEXT_FILTER_FUNCTION = (1 << 3)
+};
+
+/* Creates a new scene. */
+RTC_API RTCScene rtcNewScene(RTCDevice device);
+
+/* Returns the device the scene got created in. The reference count of
+ * the device is incremented by this function. */
+RTC_API RTCDevice rtcGetSceneDevice(RTCScene hscene);
+
+/* Retains the scene (increments the reference count). */
+RTC_API void rtcRetainScene(RTCScene scene);
+
+/* Releases the scene (decrements the reference count). */
+RTC_API void rtcReleaseScene(RTCScene scene);
+
+
+/* Attaches the geometry to a scene. */
+RTC_API unsigned int rtcAttachGeometry(RTCScene scene, RTCGeometry geometry);
+
+/* Attaches the geometry to a scene using the specified geometry ID. */
+RTC_API void rtcAttachGeometryByID(RTCScene scene, RTCGeometry geometry, unsigned int geomID);
+
+/* Detaches the geometry from the scene. */
+RTC_API void rtcDetachGeometry(RTCScene scene, unsigned int geomID);
+
+/* Gets a geometry handle from the scene. */
+RTC_API RTCGeometry rtcGetGeometry(RTCScene scene, unsigned int geomID);
+
+
+/* Commits the scene. */
+RTC_API void rtcCommitScene(RTCScene scene);
+
+/* Commits the scene from multiple threads. */
+RTC_API void rtcJoinCommitScene(RTCScene scene);
+
+
+/* Progress monitor callback function */
+typedef bool (*RTCProgressMonitorFunction)(void* ptr, double n);
+
+/* Sets the progress monitor callback function of the scene. */
+RTC_API void rtcSetSceneProgressMonitorFunction(RTCScene scene, RTCProgressMonitorFunction progress, void* ptr);
+
+/* Sets the build quality of the scene. */
+RTC_API void rtcSetSceneBuildQuality(RTCScene scene, enum RTCBuildQuality quality);
+
+/* Sets the scene flags. */
+RTC_API void rtcSetSceneFlags(RTCScene scene, enum RTCSceneFlags flags);
+
+/* Returns the scene flags. */
+RTC_API enum RTCSceneFlags rtcGetSceneFlags(RTCScene scene);
+
+/* Returns the axis-aligned bounds of the scene. */
+RTC_API void rtcGetSceneBounds(RTCScene scene, struct RTCBounds* bounds_o);
+
+/* Returns the linear axis-aligned bounds of the scene. */
+RTC_API void rtcGetSceneLinearBounds(RTCScene scene, struct RTCLinearBounds* bounds_o);
+
+
+/* Perform a closest point query of the scene. */
+RTC_API bool rtcPointQuery(RTCScene scene, struct RTCPointQuery* query, struct RTCPointQueryContext* context, RTCPointQueryFunction queryFunc, void* userPtr);
+
+/* Perform a closest point query with a packet of 4 points with the scene. */
+RTC_API bool rtcPointQuery4(const int* valid, RTCScene scene, struct RTCPointQuery4* query, struct RTCPointQueryContext* context, RTCPointQueryFunction queryFunc, void** userPtr);
+
+/* Perform a closest point query with a packet of 4 points with the scene. */
+RTC_API bool rtcPointQuery8(const int* valid, RTCScene scene, struct RTCPointQuery8* query, struct RTCPointQueryContext* context, RTCPointQueryFunction queryFunc, void** userPtr);
+
+/* Perform a closest point query with a packet of 4 points with the scene. */
+RTC_API bool rtcPointQuery16(const int* valid, RTCScene scene, struct RTCPointQuery16* query, struct RTCPointQueryContext* context, RTCPointQueryFunction queryFunc, void** userPtr);
+
+/* Intersects a single ray with the scene. */
+RTC_API void rtcIntersect1(RTCScene scene, struct RTCIntersectContext* context, struct RTCRayHit* rayhit);
+
+/* Intersects a packet of 4 rays with the scene. */
+RTC_API void rtcIntersect4(const int* valid, RTCScene scene, struct RTCIntersectContext* context, struct RTCRayHit4* rayhit);
+
+/* Intersects a packet of 8 rays with the scene. */
+RTC_API void rtcIntersect8(const int* valid, RTCScene scene, struct RTCIntersectContext* context, struct RTCRayHit8* rayhit);
+
+/* Intersects a packet of 16 rays with the scene. */
+RTC_API void rtcIntersect16(const int* valid, RTCScene scene, struct RTCIntersectContext* context, struct RTCRayHit16* rayhit);
+
+/* Intersects a stream of M rays with the scene. */
+RTC_API void rtcIntersect1M(RTCScene scene, struct RTCIntersectContext* context, struct RTCRayHit* rayhit, unsigned int M, size_t byteStride);
+
+/* Intersects a stream of pointers to M rays with the scene. */
+RTC_API void rtcIntersect1Mp(RTCScene scene, struct RTCIntersectContext* context, struct RTCRayHit** rayhit, unsigned int M);
+
+/* Intersects a stream of M ray packets of size N in SOA format with the scene. */
+RTC_API void rtcIntersectNM(RTCScene scene, struct RTCIntersectContext* context, struct RTCRayHitN* rayhit, unsigned int N, unsigned int M, size_t byteStride);
+
+/* Intersects a stream of M ray packets of size N in SOA format with the scene. */
+RTC_API void rtcIntersectNp(RTCScene scene, struct RTCIntersectContext* context, const struct RTCRayHitNp* rayhit, unsigned int N);
+
+/* Tests a single ray for occlusion with the scene. */
+RTC_API void rtcOccluded1(RTCScene scene, struct RTCIntersectContext* context, struct RTCRay* ray);
+
+/* Tests a packet of 4 rays for occlusion occluded with the scene. */
+RTC_API void rtcOccluded4(const int* valid, RTCScene scene, struct RTCIntersectContext* context, struct RTCRay4* ray);
+
+/* Tests a packet of 8 rays for occlusion with the scene. */
+RTC_API void rtcOccluded8(const int* valid, RTCScene scene, struct RTCIntersectContext* context, struct RTCRay8* ray);
+
+/* Tests a packet of 16 rays for occlusion with the scene. */
+RTC_API void rtcOccluded16(const int* valid, RTCScene scene, struct RTCIntersectContext* context, struct RTCRay16* ray);
+
+/* Tests a stream of M rays for occlusion with the scene. */
+RTC_API void rtcOccluded1M(RTCScene scene, struct RTCIntersectContext* context, struct RTCRay* ray, unsigned int M, size_t byteStride);
+
+/* Tests a stream of pointers to M rays for occlusion with the scene. */
+RTC_API void rtcOccluded1Mp(RTCScene scene, struct RTCIntersectContext* context, struct RTCRay** ray, unsigned int M);
+
+/* Tests a stream of M ray packets of size N in SOA format for occlusion with the scene. */
+RTC_API void rtcOccludedNM(RTCScene scene, struct RTCIntersectContext* context, struct RTCRayN* ray, unsigned int N, unsigned int M, size_t byteStride);
+
+/* Tests a stream of M ray packets of size N in SOA format for occlusion with the scene. */
+RTC_API void rtcOccludedNp(RTCScene scene, struct RTCIntersectContext* context, const struct RTCRayNp* ray, unsigned int N);
+
+/*! collision callback */
+struct RTCCollision { unsigned int geomID0; unsigned int primID0; unsigned int geomID1; unsigned int primID1; };
+typedef void (*RTCCollideFunc) (void* userPtr, struct RTCCollision* collisions, unsigned int num_collisions);
+
+/*! Performs collision detection of two scenes */
+RTC_API void rtcCollide (RTCScene scene0, RTCScene scene1, RTCCollideFunc callback, void* userPtr);
+
+#if defined(__cplusplus)
+
+/* Helper for easily combining scene flags */
+inline RTCSceneFlags operator|(RTCSceneFlags a, RTCSceneFlags b) {
+ return (RTCSceneFlags)((size_t)a | (size_t)b);
+}
+
+#endif
+
+RTC_NAMESPACE_END
+
diff --git a/thirdparty/embree-aarch64/kernels/builders/bvh_builder_hair.h b/thirdparty/embree-aarch64/kernels/builders/bvh_builder_hair.h
new file mode 100644
index 0000000000..755ce255fb
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/bvh_builder_hair.h
@@ -0,0 +1,411 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../bvh/bvh.h"
+#include "../geometry/primitive.h"
+#include "../builders/bvh_builder_sah.h"
+#include "../builders/heuristic_binning_array_aligned.h"
+#include "../builders/heuristic_binning_array_unaligned.h"
+#include "../builders/heuristic_strand_array.h"
+
+#define NUM_HAIR_OBJECT_BINS 32
+
+namespace embree
+{
+ namespace isa
+ {
+ struct BVHBuilderHair
+ {
+ /*! settings for builder */
+ struct Settings
+ {
+ /*! default settings */
+ Settings ()
+ : branchingFactor(2), maxDepth(32), logBlockSize(0), minLeafSize(1), maxLeafSize(7), finished_range_threshold(inf) {}
+
+ public:
+ size_t branchingFactor; //!< branching factor of BVH to build
+ size_t maxDepth; //!< maximum depth of BVH to build
+ size_t logBlockSize; //!< log2 of blocksize for SAH heuristic
+ size_t minLeafSize; //!< minimum size of a leaf
+ size_t maxLeafSize; //!< maximum size of a leaf
+ size_t finished_range_threshold; //!< finished range threshold
+ };
+
+ template<typename NodeRef,
+ typename CreateAllocFunc,
+ typename CreateAABBNodeFunc,
+ typename SetAABBNodeFunc,
+ typename CreateOBBNodeFunc,
+ typename SetOBBNodeFunc,
+ typename CreateLeafFunc,
+ typename ProgressMonitor,
+ typename ReportFinishedRangeFunc>
+
+ class BuilderT
+ {
+ ALIGNED_CLASS_(16);
+ friend struct BVHBuilderHair;
+
+ typedef FastAllocator::CachedAllocator Allocator;
+ typedef HeuristicArrayBinningSAH<PrimRef,NUM_HAIR_OBJECT_BINS> HeuristicBinningSAH;
+ typedef UnalignedHeuristicArrayBinningSAH<PrimRef,NUM_HAIR_OBJECT_BINS> UnalignedHeuristicBinningSAH;
+ typedef HeuristicStrandSplit HeuristicStrandSplitSAH;
+
+ static const size_t MAX_BRANCHING_FACTOR = 8; //!< maximum supported BVH branching factor
+ static const size_t MIN_LARGE_LEAF_LEVELS = 8; //!< create balanced tree if we are that many levels before the maximum tree depth
+ static const size_t SINGLE_THREADED_THRESHOLD = 4096; //!< threshold to switch to single threaded build
+
+ static const size_t travCostAligned = 1;
+ static const size_t travCostUnaligned = 5;
+ static const size_t intCost = 6;
+
+ BuilderT (Scene* scene,
+ PrimRef* prims,
+ const CreateAllocFunc& createAlloc,
+ const CreateAABBNodeFunc& createAABBNode,
+ const SetAABBNodeFunc& setAABBNode,
+ const CreateOBBNodeFunc& createOBBNode,
+ const SetOBBNodeFunc& setOBBNode,
+ const CreateLeafFunc& createLeaf,
+ const ProgressMonitor& progressMonitor,
+ const ReportFinishedRangeFunc& reportFinishedRange,
+ const Settings settings)
+
+ : cfg(settings),
+ prims(prims),
+ createAlloc(createAlloc),
+ createAABBNode(createAABBNode),
+ setAABBNode(setAABBNode),
+ createOBBNode(createOBBNode),
+ setOBBNode(setOBBNode),
+ createLeaf(createLeaf),
+ progressMonitor(progressMonitor),
+ reportFinishedRange(reportFinishedRange),
+ alignedHeuristic(prims), unalignedHeuristic(scene,prims), strandHeuristic(scene,prims) {}
+
+ /*! checks if all primitives are from the same geometry */
+ __forceinline bool sameGeometry(const PrimInfoRange& range)
+ {
+ if (range.size() == 0) return true;
+ unsigned int firstGeomID = prims[range.begin()].geomID();
+ for (size_t i=range.begin()+1; i<range.end(); i++) {
+ if (prims[i].geomID() != firstGeomID){
+ return false;
+ }
+ }
+ return true;
+ }
+
+ /*! creates a large leaf that could be larger than supported by the BVH */
+ NodeRef createLargeLeaf(size_t depth, const PrimInfoRange& pinfo, Allocator alloc)
+ {
+ /* this should never occur but is a fatal error */
+ if (depth > cfg.maxDepth)
+ throw_RTCError(RTC_ERROR_UNKNOWN,"depth limit reached");
+
+ /* create leaf for few primitives */
+ if (pinfo.size() <= cfg.maxLeafSize && sameGeometry(pinfo))
+ return createLeaf(prims,pinfo,alloc);
+
+ /* fill all children by always splitting the largest one */
+ PrimInfoRange children[MAX_BRANCHING_FACTOR];
+ unsigned numChildren = 1;
+ children[0] = pinfo;
+
+ do {
+
+ /* find best child with largest bounding box area */
+ int bestChild = -1;
+ size_t bestSize = 0;
+ for (unsigned i=0; i<numChildren; i++)
+ {
+ /* ignore leaves as they cannot get split */
+ if (children[i].size() <= cfg.maxLeafSize && sameGeometry(children[i]))
+ continue;
+
+ /* remember child with largest size */
+ if (children[i].size() > bestSize) {
+ bestSize = children[i].size();
+ bestChild = i;
+ }
+ }
+ if (bestChild == -1) break;
+
+ /*! split best child into left and right child */
+ __aligned(64) PrimInfoRange left, right;
+ if (!sameGeometry(children[bestChild])) {
+ alignedHeuristic.splitByGeometry(children[bestChild],left,right);
+ } else {
+ alignedHeuristic.splitFallback(children[bestChild],left,right);
+ }
+
+ /* add new children left and right */
+ children[bestChild] = children[numChildren-1];
+ children[numChildren-1] = left;
+ children[numChildren+0] = right;
+ numChildren++;
+
+ } while (numChildren < cfg.branchingFactor);
+
+ /* create node */
+ auto node = createAABBNode(alloc);
+
+ for (size_t i=0; i<numChildren; i++) {
+ const NodeRef child = createLargeLeaf(depth+1,children[i],alloc);
+ setAABBNode(node,i,child,children[i].geomBounds);
+ }
+
+ return node;
+ }
+
+ /*! performs split */
+ __noinline void split(const PrimInfoRange& pinfo, PrimInfoRange& linfo, PrimInfoRange& rinfo, bool& aligned) // FIXME: not inlined as ICC otherwise uses much stack
+ {
+ /* variable to track the SAH of the best splitting approach */
+ float bestSAH = inf;
+ const size_t blocks = (pinfo.size()+(1ull<<cfg.logBlockSize)-1ull) >> cfg.logBlockSize;
+ const float leafSAH = intCost*float(blocks)*halfArea(pinfo.geomBounds);
+
+ /* try standard binning in aligned space */
+ float alignedObjectSAH = inf;
+ HeuristicBinningSAH::Split alignedObjectSplit;
+ if (aligned) {
+ alignedObjectSplit = alignedHeuristic.find(pinfo,cfg.logBlockSize);
+ alignedObjectSAH = travCostAligned*halfArea(pinfo.geomBounds) + intCost*alignedObjectSplit.splitSAH();
+ bestSAH = min(alignedObjectSAH,bestSAH);
+ }
+
+ /* try standard binning in unaligned space */
+ UnalignedHeuristicBinningSAH::Split unalignedObjectSplit;
+ LinearSpace3fa uspace;
+ float unalignedObjectSAH = inf;
+ if (bestSAH > 0.7f*leafSAH) {
+ uspace = unalignedHeuristic.computeAlignedSpace(pinfo);
+ const PrimInfoRange sinfo = unalignedHeuristic.computePrimInfo(pinfo,uspace);
+ unalignedObjectSplit = unalignedHeuristic.find(sinfo,cfg.logBlockSize,uspace);
+ unalignedObjectSAH = travCostUnaligned*halfArea(pinfo.geomBounds) + intCost*unalignedObjectSplit.splitSAH();
+ bestSAH = min(unalignedObjectSAH,bestSAH);
+ }
+
+ /* try splitting into two strands */
+ HeuristicStrandSplitSAH::Split strandSplit;
+ float strandSAH = inf;
+ if (bestSAH > 0.7f*leafSAH && pinfo.size() <= 256) {
+ strandSplit = strandHeuristic.find(pinfo,cfg.logBlockSize);
+ strandSAH = travCostUnaligned*halfArea(pinfo.geomBounds) + intCost*strandSplit.splitSAH();
+ bestSAH = min(strandSAH,bestSAH);
+ }
+
+ /* fallback if SAH heuristics failed */
+ if (unlikely(!std::isfinite(bestSAH)))
+ {
+ alignedHeuristic.deterministic_order(pinfo);
+ alignedHeuristic.splitFallback(pinfo,linfo,rinfo);
+ }
+
+ /* perform aligned split if this is best */
+ else if (bestSAH == alignedObjectSAH) {
+ alignedHeuristic.split(alignedObjectSplit,pinfo,linfo,rinfo);
+ }
+
+ /* perform unaligned split if this is best */
+ else if (bestSAH == unalignedObjectSAH) {
+ unalignedHeuristic.split(unalignedObjectSplit,uspace,pinfo,linfo,rinfo);
+ aligned = false;
+ }
+
+ /* perform strand split if this is best */
+ else if (bestSAH == strandSAH) {
+ strandHeuristic.split(strandSplit,pinfo,linfo,rinfo);
+ aligned = false;
+ }
+
+ /* can never happen */
+ else
+ assert(false);
+ }
+
+ /*! recursive build */
+ NodeRef recurse(size_t depth, const PrimInfoRange& pinfo, Allocator alloc, bool toplevel, bool alloc_barrier)
+ {
+ /* get thread local allocator */
+ if (!alloc)
+ alloc = createAlloc();
+
+ /* call memory monitor function to signal progress */
+ if (toplevel && pinfo.size() <= SINGLE_THREADED_THRESHOLD)
+ progressMonitor(pinfo.size());
+
+ PrimInfoRange children[MAX_BRANCHING_FACTOR];
+
+ /* create leaf node */
+ if (depth+MIN_LARGE_LEAF_LEVELS >= cfg.maxDepth || pinfo.size() <= cfg.minLeafSize) {
+ alignedHeuristic.deterministic_order(pinfo);
+ return createLargeLeaf(depth,pinfo,alloc);
+ }
+
+ /* fill all children by always splitting the one with the largest surface area */
+ size_t numChildren = 1;
+ children[0] = pinfo;
+ bool aligned = true;
+
+ do {
+
+ /* find best child with largest bounding box area */
+ ssize_t bestChild = -1;
+ float bestArea = neg_inf;
+ for (size_t i=0; i<numChildren; i++)
+ {
+ /* ignore leaves as they cannot get split */
+ if (children[i].size() <= cfg.minLeafSize)
+ continue;
+
+ /* remember child with largest area */
+ if (area(children[i].geomBounds) > bestArea) {
+ bestArea = area(children[i].geomBounds);
+ bestChild = i;
+ }
+ }
+ if (bestChild == -1) break;
+
+ /*! split best child into left and right child */
+ PrimInfoRange left, right;
+ split(children[bestChild],left,right,aligned);
+
+ /* add new children left and right */
+ children[bestChild] = children[numChildren-1];
+ children[numChildren-1] = left;
+ children[numChildren+0] = right;
+ numChildren++;
+
+ } while (numChildren < cfg.branchingFactor);
+
+ NodeRef node;
+
+ /* create aligned node */
+ if (aligned)
+ {
+ node = createAABBNode(alloc);
+
+ /* spawn tasks or ... */
+ if (pinfo.size() > SINGLE_THREADED_THRESHOLD)
+ {
+ parallel_for(size_t(0), numChildren, [&] (const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ const bool child_alloc_barrier = pinfo.size() > cfg.finished_range_threshold && children[i].size() <= cfg.finished_range_threshold;
+ setAABBNode(node,i,recurse(depth+1,children[i],nullptr,true,child_alloc_barrier),children[i].geomBounds);
+ _mm_mfence(); // to allow non-temporal stores during build
+ }
+ });
+ }
+ /* ... continue sequentially */
+ else {
+ for (size_t i=0; i<numChildren; i++) {
+ const bool child_alloc_barrier = pinfo.size() > cfg.finished_range_threshold && children[i].size() <= cfg.finished_range_threshold;
+ setAABBNode(node,i,recurse(depth+1,children[i],alloc,false,child_alloc_barrier),children[i].geomBounds);
+ }
+ }
+ }
+
+ /* create unaligned node */
+ else
+ {
+ node = createOBBNode(alloc);
+
+ /* spawn tasks or ... */
+ if (pinfo.size() > SINGLE_THREADED_THRESHOLD)
+ {
+ parallel_for(size_t(0), numChildren, [&] (const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ const LinearSpace3fa space = unalignedHeuristic.computeAlignedSpace(children[i]);
+ const PrimInfoRange sinfo = unalignedHeuristic.computePrimInfo(children[i],space);
+ const OBBox3fa obounds(space,sinfo.geomBounds);
+ const bool child_alloc_barrier = pinfo.size() > cfg.finished_range_threshold && children[i].size() <= cfg.finished_range_threshold;
+ setOBBNode(node,i,recurse(depth+1,children[i],nullptr,true,child_alloc_barrier),obounds);
+ _mm_mfence(); // to allow non-temporal stores during build
+ }
+ });
+ }
+ /* ... continue sequentially */
+ else
+ {
+ for (size_t i=0; i<numChildren; i++) {
+ const LinearSpace3fa space = unalignedHeuristic.computeAlignedSpace(children[i]);
+ const PrimInfoRange sinfo = unalignedHeuristic.computePrimInfo(children[i],space);
+ const OBBox3fa obounds(space,sinfo.geomBounds);
+ const bool child_alloc_barrier = pinfo.size() > cfg.finished_range_threshold && children[i].size() <= cfg.finished_range_threshold;
+ setOBBNode(node,i,recurse(depth+1,children[i],alloc,false,child_alloc_barrier),obounds);
+ }
+ }
+ }
+
+ /* reports a finished range of primrefs */
+ if (unlikely(alloc_barrier))
+ reportFinishedRange(pinfo);
+
+ return node;
+ }
+
+ private:
+ Settings cfg;
+ PrimRef* prims;
+ const CreateAllocFunc& createAlloc;
+ const CreateAABBNodeFunc& createAABBNode;
+ const SetAABBNodeFunc& setAABBNode;
+ const CreateOBBNodeFunc& createOBBNode;
+ const SetOBBNodeFunc& setOBBNode;
+ const CreateLeafFunc& createLeaf;
+ const ProgressMonitor& progressMonitor;
+ const ReportFinishedRangeFunc& reportFinishedRange;
+
+ private:
+ HeuristicBinningSAH alignedHeuristic;
+ UnalignedHeuristicBinningSAH unalignedHeuristic;
+ HeuristicStrandSplitSAH strandHeuristic;
+ };
+
+ template<typename NodeRef,
+ typename CreateAllocFunc,
+ typename CreateAABBNodeFunc,
+ typename SetAABBNodeFunc,
+ typename CreateOBBNodeFunc,
+ typename SetOBBNodeFunc,
+ typename CreateLeafFunc,
+ typename ProgressMonitor,
+ typename ReportFinishedRangeFunc>
+
+ static NodeRef build (const CreateAllocFunc& createAlloc,
+ const CreateAABBNodeFunc& createAABBNode,
+ const SetAABBNodeFunc& setAABBNode,
+ const CreateOBBNodeFunc& createOBBNode,
+ const SetOBBNodeFunc& setOBBNode,
+ const CreateLeafFunc& createLeaf,
+ const ProgressMonitor& progressMonitor,
+ const ReportFinishedRangeFunc& reportFinishedRange,
+ Scene* scene,
+ PrimRef* prims,
+ const PrimInfo& pinfo,
+ const Settings settings)
+ {
+ typedef BuilderT<NodeRef,
+ CreateAllocFunc,
+ CreateAABBNodeFunc,SetAABBNodeFunc,
+ CreateOBBNodeFunc,SetOBBNodeFunc,
+ CreateLeafFunc,ProgressMonitor,
+ ReportFinishedRangeFunc> Builder;
+
+ Builder builder(scene,prims,createAlloc,
+ createAABBNode,setAABBNode,
+ createOBBNode,setOBBNode,
+ createLeaf,progressMonitor,reportFinishedRange,settings);
+
+ NodeRef root = builder.recurse(1,pinfo,nullptr,true,false);
+ _mm_mfence(); // to allow non-temporal stores during build
+ return root;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/bvh_builder_morton.h b/thirdparty/embree-aarch64/kernels/builders/bvh_builder_morton.h
new file mode 100644
index 0000000000..92be2f7e65
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/bvh_builder_morton.h
@@ -0,0 +1,501 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/builder.h"
+#include "../../common/algorithms/parallel_reduce.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct BVHBuilderMorton
+ {
+ static const size_t MAX_BRANCHING_FACTOR = 8; //!< maximum supported BVH branching factor
+ static const size_t MIN_LARGE_LEAF_LEVELS = 8; //!< create balanced tree of we are that many levels before the maximum tree depth
+
+ /*! settings for morton builder */
+ struct Settings
+ {
+ /*! default settings */
+ Settings ()
+ : branchingFactor(2), maxDepth(32), minLeafSize(1), maxLeafSize(7), singleThreadThreshold(1024) {}
+
+ /*! initialize settings from API settings */
+ Settings (const RTCBuildArguments& settings)
+ : branchingFactor(2), maxDepth(32), minLeafSize(1), maxLeafSize(7), singleThreadThreshold(1024)
+ {
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,maxBranchingFactor)) branchingFactor = settings.maxBranchingFactor;
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,maxDepth )) maxDepth = settings.maxDepth;
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,minLeafSize )) minLeafSize = settings.minLeafSize;
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,maxLeafSize )) maxLeafSize = settings.maxLeafSize;
+
+ minLeafSize = min(minLeafSize,maxLeafSize);
+ }
+
+ Settings (size_t branchingFactor, size_t maxDepth, size_t minLeafSize, size_t maxLeafSize, size_t singleThreadThreshold)
+ : branchingFactor(branchingFactor), maxDepth(maxDepth), minLeafSize(minLeafSize), maxLeafSize(maxLeafSize), singleThreadThreshold(singleThreadThreshold)
+ {
+ minLeafSize = min(minLeafSize,maxLeafSize);
+ }
+
+ public:
+ size_t branchingFactor; //!< branching factor of BVH to build
+ size_t maxDepth; //!< maximum depth of BVH to build
+ size_t minLeafSize; //!< minimum size of a leaf
+ size_t maxLeafSize; //!< maximum size of a leaf
+ size_t singleThreadThreshold; //!< threshold when we switch to single threaded build
+ };
+
+ /*! Build primitive consisting of morton code and primitive ID. */
+ struct __aligned(8) BuildPrim
+ {
+ union {
+ struct {
+ unsigned int code; //!< morton code
+ unsigned int index; //!< i'th primitive
+ };
+ uint64_t t;
+ };
+
+ /*! interface for radix sort */
+ __forceinline operator unsigned() const { return code; }
+
+ /*! interface for standard sort */
+ __forceinline bool operator<(const BuildPrim &m) const { return code < m.code; }
+ };
+
+ /*! maps bounding box to morton code */
+ struct MortonCodeMapping
+ {
+ static const size_t LATTICE_BITS_PER_DIM = 10;
+ static const size_t LATTICE_SIZE_PER_DIM = size_t(1) << LATTICE_BITS_PER_DIM;
+
+ vfloat4 base;
+ vfloat4 scale;
+
+ __forceinline MortonCodeMapping(const BBox3fa& bounds)
+ {
+ base = (vfloat4)bounds.lower;
+ const vfloat4 diag = (vfloat4)bounds.upper - (vfloat4)bounds.lower;
+ scale = select(diag > vfloat4(1E-19f), rcp(diag) * vfloat4(LATTICE_SIZE_PER_DIM * 0.99f),vfloat4(0.0f));
+ }
+
+ __forceinline const vint4 bin (const BBox3fa& box) const
+ {
+ const vfloat4 lower = (vfloat4)box.lower;
+ const vfloat4 upper = (vfloat4)box.upper;
+ const vfloat4 centroid = lower+upper;
+ return vint4((centroid-base)*scale);
+ }
+
+ __forceinline unsigned int code (const BBox3fa& box) const
+ {
+ const vint4 binID = bin(box);
+ const unsigned int x = extract<0>(binID);
+ const unsigned int y = extract<1>(binID);
+ const unsigned int z = extract<2>(binID);
+ const unsigned int xyz = bitInterleave(x,y,z);
+ return xyz;
+ }
+ };
+
+#if defined (__AVX2__)
+
+ /*! for AVX2 there is a fast scalar bitInterleave */
+ struct MortonCodeGenerator
+ {
+ __forceinline MortonCodeGenerator(const MortonCodeMapping& mapping, BuildPrim* dest)
+ : mapping(mapping), dest(dest) {}
+
+ __forceinline void operator() (const BBox3fa& b, const unsigned index)
+ {
+ dest->index = index;
+ dest->code = mapping.code(b);
+ dest++;
+ }
+
+ public:
+ const MortonCodeMapping mapping;
+ BuildPrim* dest;
+ size_t currentID;
+ };
+
+#else
+
+ /*! before AVX2 is it better to use the SSE version of bitInterleave */
+ struct MortonCodeGenerator
+ {
+ __forceinline MortonCodeGenerator(const MortonCodeMapping& mapping, BuildPrim* dest)
+ : mapping(mapping), dest(dest), currentID(0), slots(0), ax(0), ay(0), az(0), ai(0) {}
+
+ __forceinline ~MortonCodeGenerator()
+ {
+ if (slots != 0)
+ {
+ const vint4 code = bitInterleave(ax,ay,az);
+ for (size_t i=0; i<slots; i++) {
+ dest[currentID-slots+i].index = ai[i];
+ dest[currentID-slots+i].code = code[i];
+ }
+ }
+ }
+
+ __forceinline void operator() (const BBox3fa& b, const unsigned index)
+ {
+ const vint4 binID = mapping.bin(b);
+ ax[slots] = extract<0>(binID);
+ ay[slots] = extract<1>(binID);
+ az[slots] = extract<2>(binID);
+ ai[slots] = index;
+ slots++;
+ currentID++;
+
+ if (slots == 4)
+ {
+ const vint4 code = bitInterleave(ax,ay,az);
+ vint4::storeu(&dest[currentID-4],unpacklo(code,ai));
+ vint4::storeu(&dest[currentID-2],unpackhi(code,ai));
+ slots = 0;
+ }
+ }
+
+ public:
+ const MortonCodeMapping mapping;
+ BuildPrim* dest;
+ size_t currentID;
+ size_t slots;
+ vint4 ax, ay, az, ai;
+ };
+
+#endif
+
+ template<
+ typename ReductionTy,
+ typename Allocator,
+ typename CreateAllocator,
+ typename CreateNodeFunc,
+ typename SetNodeBoundsFunc,
+ typename CreateLeafFunc,
+ typename CalculateBounds,
+ typename ProgressMonitor>
+
+ class BuilderT : private Settings
+ {
+ ALIGNED_CLASS_(16);
+
+ public:
+
+ BuilderT (CreateAllocator& createAllocator,
+ CreateNodeFunc& createNode,
+ SetNodeBoundsFunc& setBounds,
+ CreateLeafFunc& createLeaf,
+ CalculateBounds& calculateBounds,
+ ProgressMonitor& progressMonitor,
+ const Settings& settings)
+
+ : Settings(settings),
+ createAllocator(createAllocator),
+ createNode(createNode),
+ setBounds(setBounds),
+ createLeaf(createLeaf),
+ calculateBounds(calculateBounds),
+ progressMonitor(progressMonitor),
+ morton(nullptr) {}
+
+ ReductionTy createLargeLeaf(size_t depth, const range<unsigned>& current, Allocator alloc)
+ {
+ /* this should never occur but is a fatal error */
+ if (depth > maxDepth)
+ throw_RTCError(RTC_ERROR_UNKNOWN,"depth limit reached");
+
+ /* create leaf for few primitives */
+ if (current.size() <= maxLeafSize)
+ return createLeaf(current,alloc);
+
+ /* fill all children by always splitting the largest one */
+ range<unsigned> children[MAX_BRANCHING_FACTOR];
+ size_t numChildren = 1;
+ children[0] = current;
+
+ do {
+
+ /* find best child with largest number of primitives */
+ size_t bestChild = -1;
+ size_t bestSize = 0;
+ for (size_t i=0; i<numChildren; i++)
+ {
+ /* ignore leaves as they cannot get split */
+ if (children[i].size() <= maxLeafSize)
+ continue;
+
+ /* remember child with largest size */
+ if (children[i].size() > bestSize) {
+ bestSize = children[i].size();
+ bestChild = i;
+ }
+ }
+ if (bestChild == size_t(-1)) break;
+
+ /*! split best child into left and right child */
+ auto split = children[bestChild].split();
+
+ /* add new children left and right */
+ children[bestChild] = children[numChildren-1];
+ children[numChildren-1] = split.first;
+ children[numChildren+0] = split.second;
+ numChildren++;
+
+ } while (numChildren < branchingFactor);
+
+ /* create node */
+ auto node = createNode(alloc,numChildren);
+
+ /* recurse into each child */
+ ReductionTy bounds[MAX_BRANCHING_FACTOR];
+ for (size_t i=0; i<numChildren; i++)
+ bounds[i] = createLargeLeaf(depth+1,children[i],alloc);
+
+ return setBounds(node,bounds,numChildren);
+ }
+
+ /*! recreates morton codes when reaching a region where all codes are identical */
+ __noinline void recreateMortonCodes(const range<unsigned>& current) const
+ {
+ /* fast path for small ranges */
+ if (likely(current.size() < 1024))
+ {
+ /*! recalculate centroid bounds */
+ BBox3fa centBounds(empty);
+ for (size_t i=current.begin(); i<current.end(); i++)
+ centBounds.extend(center2(calculateBounds(morton[i])));
+
+ /* recalculate morton codes */
+ MortonCodeMapping mapping(centBounds);
+ for (size_t i=current.begin(); i<current.end(); i++)
+ morton[i].code = mapping.code(calculateBounds(morton[i]));
+
+ /* sort morton codes */
+ std::sort(morton+current.begin(),morton+current.end());
+ }
+ else
+ {
+ /*! recalculate centroid bounds */
+ auto calculateCentBounds = [&] ( const range<unsigned>& r ) {
+ BBox3fa centBounds = empty;
+ for (size_t i=r.begin(); i<r.end(); i++)
+ centBounds.extend(center2(calculateBounds(morton[i])));
+ return centBounds;
+ };
+ const BBox3fa centBounds = parallel_reduce(current.begin(), current.end(), unsigned(1024),
+ BBox3fa(empty), calculateCentBounds, BBox3fa::merge);
+
+ /* recalculate morton codes */
+ MortonCodeMapping mapping(centBounds);
+ parallel_for(current.begin(), current.end(), unsigned(1024), [&] ( const range<unsigned>& r ) {
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ morton[i].code = mapping.code(calculateBounds(morton[i]));
+ }
+ });
+
+ /*! sort morton codes */
+#if defined(TASKING_TBB)
+ tbb::parallel_sort(morton+current.begin(),morton+current.end());
+#else
+ radixsort32(morton+current.begin(),current.size());
+#endif
+ }
+ }
+
+ __forceinline void split(const range<unsigned>& current, range<unsigned>& left, range<unsigned>& right) const
+ {
+ const unsigned int code_start = morton[current.begin()].code;
+ const unsigned int code_end = morton[current.end()-1].code;
+ unsigned int bitpos = lzcnt(code_start^code_end);
+
+ /* if all items mapped to same morton code, then re-create new morton codes for the items */
+ if (unlikely(bitpos == 32))
+ {
+ recreateMortonCodes(current);
+ const unsigned int code_start = morton[current.begin()].code;
+ const unsigned int code_end = morton[current.end()-1].code;
+ bitpos = lzcnt(code_start^code_end);
+
+ /* if the morton code is still the same, goto fall back split */
+ if (unlikely(bitpos == 32)) {
+ current.split(left,right);
+ return;
+ }
+ }
+
+ /* split the items at the topmost different morton code bit */
+ const unsigned int bitpos_diff = 31-bitpos;
+ const unsigned int bitmask = 1 << bitpos_diff;
+
+ /* find location where bit differs using binary search */
+ unsigned begin = current.begin();
+ unsigned end = current.end();
+ while (begin + 1 != end) {
+ const unsigned mid = (begin+end)/2;
+ const unsigned bit = morton[mid].code & bitmask;
+ if (bit == 0) begin = mid; else end = mid;
+ }
+ unsigned center = end;
+#if defined(DEBUG)
+ for (unsigned int i=begin; i<center; i++) assert((morton[i].code & bitmask) == 0);
+ for (unsigned int i=center; i<end; i++) assert((morton[i].code & bitmask) == bitmask);
+#endif
+
+ left = make_range(current.begin(),center);
+ right = make_range(center,current.end());
+ }
+
+ ReductionTy recurse(size_t depth, const range<unsigned>& current, Allocator alloc, bool toplevel)
+ {
+ /* get thread local allocator */
+ if (!alloc)
+ alloc = createAllocator();
+
+ /* call memory monitor function to signal progress */
+ if (toplevel && current.size() <= singleThreadThreshold)
+ progressMonitor(current.size());
+
+ /* create leaf node */
+ if (unlikely(depth+MIN_LARGE_LEAF_LEVELS >= maxDepth || current.size() <= minLeafSize))
+ return createLargeLeaf(depth,current,alloc);
+
+ /* fill all children by always splitting the one with the largest surface area */
+ range<unsigned> children[MAX_BRANCHING_FACTOR];
+ split(current,children[0],children[1]);
+ size_t numChildren = 2;
+
+ while (numChildren < branchingFactor)
+ {
+ /* find best child with largest number of primitives */
+ int bestChild = -1;
+ unsigned bestItems = 0;
+ for (unsigned int i=0; i<numChildren; i++)
+ {
+ /* ignore leaves as they cannot get split */
+ if (children[i].size() <= minLeafSize)
+ continue;
+
+ /* remember child with largest area */
+ if (children[i].size() > bestItems) {
+ bestItems = children[i].size();
+ bestChild = i;
+ }
+ }
+ if (bestChild == -1) break;
+
+ /*! split best child into left and right child */
+ range<unsigned> left, right;
+ split(children[bestChild],left,right);
+
+ /* add new children left and right */
+ children[bestChild] = children[numChildren-1];
+ children[numChildren-1] = left;
+ children[numChildren+0] = right;
+ numChildren++;
+ }
+
+ /* create leaf node if no split is possible */
+ if (unlikely(numChildren == 1))
+ return createLeaf(current,alloc);
+
+ /* allocate node */
+ auto node = createNode(alloc,numChildren);
+
+ /* process top parts of tree parallel */
+ ReductionTy bounds[MAX_BRANCHING_FACTOR];
+ if (current.size() > singleThreadThreshold)
+ {
+ /*! parallel_for is faster than spawing sub-tasks */
+ parallel_for(size_t(0), numChildren, [&] (const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ bounds[i] = recurse(depth+1,children[i],nullptr,true);
+ _mm_mfence(); // to allow non-temporal stores during build
+ }
+ });
+ }
+
+ /* finish tree sequentially */
+ else
+ {
+ for (size_t i=0; i<numChildren; i++)
+ bounds[i] = recurse(depth+1,children[i],alloc,false);
+ }
+
+ return setBounds(node,bounds,numChildren);
+ }
+
+ /* build function */
+ ReductionTy build(BuildPrim* src, BuildPrim* tmp, size_t numPrimitives)
+ {
+ /* sort morton codes */
+ morton = src;
+ radix_sort_u32(src,tmp,numPrimitives,singleThreadThreshold);
+
+ /* build BVH */
+ const ReductionTy root = recurse(1, range<unsigned>(0,(unsigned)numPrimitives), nullptr, true);
+ _mm_mfence(); // to allow non-temporal stores during build
+ return root;
+ }
+
+ public:
+ CreateAllocator& createAllocator;
+ CreateNodeFunc& createNode;
+ SetNodeBoundsFunc& setBounds;
+ CreateLeafFunc& createLeaf;
+ CalculateBounds& calculateBounds;
+ ProgressMonitor& progressMonitor;
+
+ public:
+ BuildPrim* morton;
+ };
+
+
+ template<
+ typename ReductionTy,
+ typename CreateAllocFunc,
+ typename CreateNodeFunc,
+ typename SetBoundsFunc,
+ typename CreateLeafFunc,
+ typename CalculateBoundsFunc,
+ typename ProgressMonitor>
+
+ static ReductionTy build(CreateAllocFunc createAllocator,
+ CreateNodeFunc createNode,
+ SetBoundsFunc setBounds,
+ CreateLeafFunc createLeaf,
+ CalculateBoundsFunc calculateBounds,
+ ProgressMonitor progressMonitor,
+ BuildPrim* src,
+ BuildPrim* tmp,
+ size_t numPrimitives,
+ const Settings& settings)
+ {
+ typedef BuilderT<
+ ReductionTy,
+ decltype(createAllocator()),
+ CreateAllocFunc,
+ CreateNodeFunc,
+ SetBoundsFunc,
+ CreateLeafFunc,
+ CalculateBoundsFunc,
+ ProgressMonitor> Builder;
+
+ Builder builder(createAllocator,
+ createNode,
+ setBounds,
+ createLeaf,
+ calculateBounds,
+ progressMonitor,
+ settings);
+
+ return builder.build(src,tmp,numPrimitives);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/bvh_builder_msmblur.h b/thirdparty/embree-aarch64/kernels/builders/bvh_builder_msmblur.h
new file mode 100644
index 0000000000..4c138dacdb
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/bvh_builder_msmblur.h
@@ -0,0 +1,692 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#define MBLUR_NUM_TEMPORAL_BINS 2
+#define MBLUR_NUM_OBJECT_BINS 32
+
+#include "../bvh/bvh.h"
+#include "../common/primref_mb.h"
+#include "heuristic_binning_array_aligned.h"
+#include "heuristic_timesplit_array.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename T>
+ struct SharedVector
+ {
+ __forceinline SharedVector() {}
+
+ __forceinline SharedVector(T* ptr, size_t refCount = 1)
+ : prims(ptr), refCount(refCount) {}
+
+ __forceinline void incRef() {
+ refCount++;
+ }
+
+ __forceinline void decRef()
+ {
+ if (--refCount == 0)
+ delete prims;
+ }
+
+ T* prims;
+ size_t refCount;
+ };
+
+ template<typename BuildRecord, int MAX_BRANCHING_FACTOR>
+ struct LocalChildListT
+ {
+ typedef SharedVector<mvector<PrimRefMB>> SharedPrimRefVector;
+
+ __forceinline LocalChildListT (const BuildRecord& record)
+ : numChildren(1), numSharedPrimVecs(1)
+ {
+ /* the local root will be freed in the ancestor where it was created (thus refCount is 2) */
+ children[0] = record;
+ primvecs[0] = new (&sharedPrimVecs[0]) SharedPrimRefVector(record.prims.prims, 2);
+ }
+
+ __forceinline ~LocalChildListT()
+ {
+ for (size_t i = 0; i < numChildren; i++)
+ primvecs[i]->decRef();
+ }
+
+ __forceinline BuildRecord& operator[] ( const size_t i ) {
+ return children[i];
+ }
+
+ __forceinline size_t size() const {
+ return numChildren;
+ }
+
+ __forceinline void split(ssize_t bestChild, const BuildRecord& lrecord, const BuildRecord& rrecord, std::unique_ptr<mvector<PrimRefMB>> new_vector)
+ {
+ SharedPrimRefVector* bsharedPrimVec = primvecs[bestChild];
+ if (lrecord.prims.prims == bsharedPrimVec->prims) {
+ primvecs[bestChild] = bsharedPrimVec;
+ bsharedPrimVec->incRef();
+ }
+ else {
+ primvecs[bestChild] = new (&sharedPrimVecs[numSharedPrimVecs++]) SharedPrimRefVector(lrecord.prims.prims);
+ }
+
+ if (rrecord.prims.prims == bsharedPrimVec->prims) {
+ primvecs[numChildren] = bsharedPrimVec;
+ bsharedPrimVec->incRef();
+ }
+ else {
+ primvecs[numChildren] = new (&sharedPrimVecs[numSharedPrimVecs++]) SharedPrimRefVector(rrecord.prims.prims);
+ }
+ bsharedPrimVec->decRef();
+ new_vector.release();
+
+ children[bestChild] = lrecord;
+ children[numChildren] = rrecord;
+ numChildren++;
+ }
+
+ public:
+ array_t<BuildRecord,MAX_BRANCHING_FACTOR> children;
+ array_t<SharedPrimRefVector*,MAX_BRANCHING_FACTOR> primvecs;
+ size_t numChildren;
+
+ array_t<SharedPrimRefVector,2*MAX_BRANCHING_FACTOR> sharedPrimVecs;
+ size_t numSharedPrimVecs;
+ };
+
+ template<typename Mesh>
+ struct RecalculatePrimRef
+ {
+ Scene* scene;
+
+ __forceinline RecalculatePrimRef (Scene* scene)
+ : scene(scene) {}
+
+ __forceinline PrimRefMB operator() (const PrimRefMB& prim, const BBox1f time_range) const
+ {
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ const Mesh* mesh = scene->get<Mesh>(geomID);
+ const LBBox3fa lbounds = mesh->linearBounds(primID, time_range);
+ const range<int> tbounds = mesh->timeSegmentRange(time_range);
+ return PrimRefMB (lbounds, tbounds.size(), mesh->time_range, mesh->numTimeSegments(), geomID, primID);
+ }
+
+ // __noinline is workaround for ICC16 bug under MacOSX
+ __noinline PrimRefMB operator() (const PrimRefMB& prim, const BBox1f time_range, const LinearSpace3fa& space) const
+ {
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ const Mesh* mesh = scene->get<Mesh>(geomID);
+ const LBBox3fa lbounds = mesh->linearBounds(space, primID, time_range);
+ const range<int> tbounds = mesh->timeSegmentRange(time_range);
+ return PrimRefMB (lbounds, tbounds.size(), mesh->time_range, mesh->numTimeSegments(), geomID, primID);
+ }
+
+ __forceinline LBBox3fa linearBounds(const PrimRefMB& prim, const BBox1f time_range) const {
+ return scene->get<Mesh>(prim.geomID())->linearBounds(prim.primID(), time_range);
+ }
+
+ // __noinline is workaround for ICC16 bug under MacOSX
+ __noinline LBBox3fa linearBounds(const PrimRefMB& prim, const BBox1f time_range, const LinearSpace3fa& space) const {
+ return scene->get<Mesh>(prim.geomID())->linearBounds(space, prim.primID(), time_range);
+ }
+ };
+
+ struct VirtualRecalculatePrimRef
+ {
+ Scene* scene;
+
+ __forceinline VirtualRecalculatePrimRef (Scene* scene)
+ : scene(scene) {}
+
+ __forceinline PrimRefMB operator() (const PrimRefMB& prim, const BBox1f time_range) const
+ {
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ const Geometry* mesh = scene->get(geomID);
+ const LBBox3fa lbounds = mesh->vlinearBounds(primID, time_range);
+ const range<int> tbounds = mesh->timeSegmentRange(time_range);
+ return PrimRefMB (lbounds, tbounds.size(), mesh->time_range, mesh->numTimeSegments(), geomID, primID);
+ }
+
+ __forceinline PrimRefMB operator() (const PrimRefMB& prim, const BBox1f time_range, const LinearSpace3fa& space) const
+ {
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ const Geometry* mesh = scene->get(geomID);
+ const LBBox3fa lbounds = mesh->vlinearBounds(space, primID, time_range);
+ const range<int> tbounds = mesh->timeSegmentRange(time_range);
+ return PrimRefMB (lbounds, tbounds.size(), mesh->time_range, mesh->numTimeSegments(), geomID, primID);
+ }
+
+ __forceinline LBBox3fa linearBounds(const PrimRefMB& prim, const BBox1f time_range) const {
+ return scene->get(prim.geomID())->vlinearBounds(prim.primID(), time_range);
+ }
+
+ __forceinline LBBox3fa linearBounds(const PrimRefMB& prim, const BBox1f time_range, const LinearSpace3fa& space) const {
+ return scene->get(prim.geomID())->vlinearBounds(space, prim.primID(), time_range);
+ }
+ };
+
+ struct BVHBuilderMSMBlur
+ {
+ /*! settings for msmblur builder */
+ struct Settings
+ {
+ /*! default settings */
+ Settings ()
+ : branchingFactor(2), maxDepth(32), logBlockSize(0), minLeafSize(1), maxLeafSize(8),
+ travCost(1.0f), intCost(1.0f), singleLeafTimeSegment(false),
+ singleThreadThreshold(1024) {}
+
+
+ Settings (size_t sahBlockSize, size_t minLeafSize, size_t maxLeafSize, float travCost, float intCost, size_t singleThreadThreshold)
+ : branchingFactor(2), maxDepth(32), logBlockSize(bsr(sahBlockSize)), minLeafSize(minLeafSize), maxLeafSize(maxLeafSize),
+ travCost(travCost), intCost(intCost), singleThreadThreshold(singleThreadThreshold)
+ {
+ minLeafSize = min(minLeafSize,maxLeafSize);
+ }
+
+ public:
+ size_t branchingFactor; //!< branching factor of BVH to build
+ size_t maxDepth; //!< maximum depth of BVH to build
+ size_t logBlockSize; //!< log2 of blocksize for SAH heuristic
+ size_t minLeafSize; //!< minimum size of a leaf
+ size_t maxLeafSize; //!< maximum size of a leaf
+ float travCost; //!< estimated cost of one traversal step
+ float intCost; //!< estimated cost of one primitive intersection
+ bool singleLeafTimeSegment; //!< split time to single time range
+ size_t singleThreadThreshold; //!< threshold when we switch to single threaded build
+ };
+
+ struct BuildRecord
+ {
+ public:
+ __forceinline BuildRecord () {}
+
+ __forceinline BuildRecord (size_t depth)
+ : depth(depth) {}
+
+ __forceinline BuildRecord (const SetMB& prims, size_t depth)
+ : depth(depth), prims(prims) {}
+
+ __forceinline friend bool operator< (const BuildRecord& a, const BuildRecord& b) {
+ return a.prims.size() < b.prims.size();
+ }
+
+ __forceinline size_t size() const {
+ return prims.size();
+ }
+
+ public:
+ size_t depth; //!< Depth of the root of this subtree.
+ SetMB prims; //!< The list of primitives.
+ };
+
+ struct BuildRecordSplit : public BuildRecord
+ {
+ __forceinline BuildRecordSplit () {}
+
+ __forceinline BuildRecordSplit (size_t depth)
+ : BuildRecord(depth) {}
+
+ __forceinline BuildRecordSplit (const BuildRecord& record, const BinSplit<MBLUR_NUM_OBJECT_BINS>& split)
+ : BuildRecord(record), split(split) {}
+
+ BinSplit<MBLUR_NUM_OBJECT_BINS> split;
+ };
+
+ template<
+ typename NodeRef,
+ typename RecalculatePrimRef,
+ typename Allocator,
+ typename CreateAllocFunc,
+ typename CreateNodeFunc,
+ typename SetNodeFunc,
+ typename CreateLeafFunc,
+ typename ProgressMonitor>
+
+ class BuilderT
+ {
+ ALIGNED_CLASS_(16);
+ static const size_t MAX_BRANCHING_FACTOR = 16; //!< maximum supported BVH branching factor
+ static const size_t MIN_LARGE_LEAF_LEVELS = 8; //!< create balanced tree if we are that many levels before the maximum tree depth
+
+ typedef BVHNodeRecordMB4D<NodeRef> NodeRecordMB4D;
+ typedef BinSplit<MBLUR_NUM_OBJECT_BINS> Split;
+ typedef mvector<PrimRefMB>* PrimRefVector;
+ typedef SharedVector<mvector<PrimRefMB>> SharedPrimRefVector;
+ typedef LocalChildListT<BuildRecord,MAX_BRANCHING_FACTOR> LocalChildList;
+ typedef LocalChildListT<BuildRecordSplit,MAX_BRANCHING_FACTOR> LocalChildListSplit;
+
+ public:
+
+ BuilderT (MemoryMonitorInterface* device,
+ const RecalculatePrimRef recalculatePrimRef,
+ const CreateAllocFunc createAlloc,
+ const CreateNodeFunc createNode,
+ const SetNodeFunc setNode,
+ const CreateLeafFunc createLeaf,
+ const ProgressMonitor progressMonitor,
+ const Settings& settings)
+ : cfg(settings),
+ heuristicObjectSplit(),
+ heuristicTemporalSplit(device, recalculatePrimRef),
+ recalculatePrimRef(recalculatePrimRef), createAlloc(createAlloc), createNode(createNode), setNode(setNode), createLeaf(createLeaf),
+ progressMonitor(progressMonitor)
+ {
+ if (cfg.branchingFactor > MAX_BRANCHING_FACTOR)
+ throw_RTCError(RTC_ERROR_UNKNOWN,"bvh_builder: branching factor too large");
+ }
+
+ /*! finds the best split */
+ const Split find(const SetMB& set)
+ {
+ /* first try standard object split */
+ const Split object_split = heuristicObjectSplit.find(set,cfg.logBlockSize);
+ const float object_split_sah = object_split.splitSAH();
+
+ /* test temporal splits only when object split was bad */
+ const float leaf_sah = set.leafSAH(cfg.logBlockSize);
+ if (object_split_sah < 0.50f*leaf_sah)
+ return object_split;
+
+ /* do temporal splits only if the the time range is big enough */
+ if (set.time_range.size() > 1.01f/float(set.max_num_time_segments))
+ {
+ const Split temporal_split = heuristicTemporalSplit.find(set,cfg.logBlockSize);
+ const float temporal_split_sah = temporal_split.splitSAH();
+
+ /* take temporal split if it improved SAH */
+ if (temporal_split_sah < object_split_sah)
+ return temporal_split;
+ }
+
+ return object_split;
+ }
+
+ /*! array partitioning */
+ __forceinline std::unique_ptr<mvector<PrimRefMB>> split(const Split& split, const SetMB& set, SetMB& lset, SetMB& rset)
+ {
+ /* perform object split */
+ if (likely(split.data == Split::SPLIT_OBJECT)) {
+ heuristicObjectSplit.split(split,set,lset,rset);
+ }
+ /* perform temporal split */
+ else if (likely(split.data == Split::SPLIT_TEMPORAL)) {
+ return heuristicTemporalSplit.split(split,set,lset,rset);
+ }
+ /* perform fallback split */
+ else if (unlikely(split.data == Split::SPLIT_FALLBACK)) {
+ set.deterministic_order();
+ splitFallback(set,lset,rset);
+ }
+ /* split by geometry */
+ else if (unlikely(split.data == Split::SPLIT_GEOMID)) {
+ set.deterministic_order();
+ splitByGeometry(set,lset,rset);
+ }
+ else
+ assert(false);
+
+ return std::unique_ptr<mvector<PrimRefMB>>();
+ }
+
+ /*! finds the best fallback split */
+ __noinline Split findFallback(const SetMB& set)
+ {
+ /* split if primitives are not from same geometry */
+ if (!sameGeometry(set))
+ return Split(0.0f,Split::SPLIT_GEOMID);
+
+ /* if a leaf can only hold a single time-segment, we might have to do additional temporal splits */
+ if (cfg.singleLeafTimeSegment)
+ {
+ /* test if one primitive has more than one time segment in time range, if so split time */
+ for (size_t i=set.begin(); i<set.end(); i++)
+ {
+ const PrimRefMB& prim = (*set.prims)[i];
+ const range<int> itime_range = prim.timeSegmentRange(set.time_range);
+ const int localTimeSegments = itime_range.size();
+ assert(localTimeSegments > 0);
+ if (localTimeSegments > 1) {
+ const int icenter = (itime_range.begin() + itime_range.end())/2;
+ const float splitTime = prim.timeStep(icenter);
+ return Split(0.0f,(unsigned)Split::SPLIT_TEMPORAL,0,splitTime);
+ }
+ }
+ }
+
+ /* otherwise return fallback split */
+ return Split(0.0f,Split::SPLIT_FALLBACK);
+ }
+
+ /*! performs fallback split */
+ void splitFallback(const SetMB& set, SetMB& lset, SetMB& rset)
+ {
+ mvector<PrimRefMB>& prims = *set.prims;
+
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ const size_t center = (begin + end)/2;
+
+ PrimInfoMB linfo = empty;
+ for (size_t i=begin; i<center; i++)
+ linfo.add_primref(prims[i]);
+
+ PrimInfoMB rinfo = empty;
+ for (size_t i=center; i<end; i++)
+ rinfo.add_primref(prims[i]);
+
+ new (&lset) SetMB(linfo,set.prims,range<size_t>(begin,center),set.time_range);
+ new (&rset) SetMB(rinfo,set.prims,range<size_t>(center,end ),set.time_range);
+ }
+
+ /*! checks if all primitives are from the same geometry */
+ __forceinline bool sameGeometry(const SetMB& set)
+ {
+ if (set.size() == 0) return true;
+ mvector<PrimRefMB>& prims = *set.prims;
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ unsigned int firstGeomID = prims[begin].geomID();
+ for (size_t i=begin+1; i<end; i++) {
+ if (prims[i].geomID() != firstGeomID){
+ return false;
+ }
+ }
+ return true;
+ }
+
+ /* split by geometry ID */
+ void splitByGeometry(const SetMB& set, SetMB& lset, SetMB& rset)
+ {
+ assert(set.size() > 1);
+
+ mvector<PrimRefMB>& prims = *set.prims;
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+
+ PrimInfoMB left(empty);
+ PrimInfoMB right(empty);
+ unsigned int geomID = prims[begin].geomID();
+ size_t center = serial_partitioning(prims.data(),begin,end,left,right,
+ [&] ( const PrimRefMB& prim ) { return prim.geomID() == geomID; },
+ [ ] ( PrimInfoMB& dst, const PrimRefMB& prim ) { dst.add_primref(prim); });
+
+ new (&lset) SetMB(left, set.prims,range<size_t>(begin,center),set.time_range);
+ new (&rset) SetMB(right,set.prims,range<size_t>(center,end ),set.time_range);
+ }
+
+ const NodeRecordMB4D createLargeLeaf(const BuildRecord& in, Allocator alloc)
+ {
+ /* this should never occur but is a fatal error */
+ if (in.depth > cfg.maxDepth)
+ throw_RTCError(RTC_ERROR_UNKNOWN,"depth limit reached");
+
+ /* replace already found split by fallback split */
+ const BuildRecordSplit current(BuildRecord(in.prims,in.depth),findFallback(in.prims));
+
+ /* special case when directly creating leaf without any splits that could shrink time_range */
+ bool force_split = false;
+ if (current.depth == 1 && current.size() > 0)
+ {
+ BBox1f c = empty;
+ BBox1f p = current.prims.time_range;
+ for (size_t i=current.prims.begin(); i<current.prims.end(); i++) {
+ mvector<PrimRefMB>& prims = *current.prims.prims;
+ c.extend(prims[i].time_range);
+ }
+
+ force_split = c.lower > p.lower || c.upper < p.upper;
+ }
+
+ /* create leaf for few primitives */
+ if (current.size() <= cfg.maxLeafSize && current.split.data < Split::SPLIT_ENFORCE && !force_split)
+ return createLeaf(current,alloc);
+
+ /* fill all children by always splitting the largest one */
+ bool hasTimeSplits = false;
+ NodeRecordMB4D values[MAX_BRANCHING_FACTOR];
+ LocalChildListSplit children(current);
+
+ do {
+ /* find best child with largest bounding box area */
+ size_t bestChild = -1;
+ size_t bestSize = 0;
+ for (size_t i=0; i<children.size(); i++)
+ {
+ /* ignore leaves as they cannot get split */
+ if (children[i].size() <= cfg.maxLeafSize && children[i].split.data < Split::SPLIT_ENFORCE && !force_split)
+ continue;
+
+ force_split = false;
+
+ /* remember child with largest size */
+ if (children[i].size() > bestSize) {
+ bestSize = children[i].size();
+ bestChild = i;
+ }
+ }
+ if (bestChild == -1) break;
+
+ /* perform best found split */
+ BuildRecordSplit& brecord = children[bestChild];
+ BuildRecordSplit lrecord(current.depth+1);
+ BuildRecordSplit rrecord(current.depth+1);
+ std::unique_ptr<mvector<PrimRefMB>> new_vector = split(brecord.split,brecord.prims,lrecord.prims,rrecord.prims);
+ hasTimeSplits |= new_vector != nullptr;
+
+ /* find new splits */
+ lrecord.split = findFallback(lrecord.prims);
+ rrecord.split = findFallback(rrecord.prims);
+ children.split(bestChild,lrecord,rrecord,std::move(new_vector));
+
+ } while (children.size() < cfg.branchingFactor);
+
+ /* detect time_ranges that have shrunken */
+ for (size_t i=0; i<children.size(); i++) {
+ const BBox1f c = children[i].prims.time_range;
+ const BBox1f p = in.prims.time_range;
+ hasTimeSplits |= c.lower > p.lower || c.upper < p.upper;
+ }
+
+ /* create node */
+ auto node = createNode(children.children.data(),children.numChildren,alloc,hasTimeSplits);
+
+ /* recurse into each child and perform reduction */
+ LBBox3fa gbounds = empty;
+ for (size_t i=0; i<children.size(); i++) {
+ values[i] = createLargeLeaf(children[i],alloc);
+ gbounds.extend(values[i].lbounds);
+ }
+
+ setNode(current,children.children.data(),node,values,children.numChildren);
+
+ /* calculate geometry bounds of this node */
+ if (hasTimeSplits)
+ return NodeRecordMB4D(node,current.prims.linearBounds(recalculatePrimRef),current.prims.time_range);
+ else
+ return NodeRecordMB4D(node,gbounds,current.prims.time_range);
+ }
+
+ const NodeRecordMB4D recurse(const BuildRecord& current, Allocator alloc, bool toplevel)
+ {
+ /* get thread local allocator */
+ if (!alloc)
+ alloc = createAlloc();
+
+ /* call memory monitor function to signal progress */
+ if (toplevel && current.size() <= cfg.singleThreadThreshold)
+ progressMonitor(current.size());
+
+ /*! find best split */
+ const Split csplit = find(current.prims);
+
+ /*! compute leaf and split cost */
+ const float leafSAH = cfg.intCost*current.prims.leafSAH(cfg.logBlockSize);
+ const float splitSAH = cfg.travCost*current.prims.halfArea()+cfg.intCost*csplit.splitSAH();
+ assert((current.size() == 0) || ((leafSAH >= 0) && (splitSAH >= 0)));
+
+ /*! create a leaf node when threshold reached or SAH tells us to stop */
+ if (current.size() <= cfg.minLeafSize || current.depth+MIN_LARGE_LEAF_LEVELS >= cfg.maxDepth || (current.size() <= cfg.maxLeafSize && leafSAH <= splitSAH)) {
+ current.prims.deterministic_order();
+ return createLargeLeaf(current,alloc);
+ }
+
+ /*! perform initial split */
+ SetMB lprims,rprims;
+ std::unique_ptr<mvector<PrimRefMB>> new_vector = split(csplit,current.prims,lprims,rprims);
+ bool hasTimeSplits = new_vector != nullptr;
+ NodeRecordMB4D values[MAX_BRANCHING_FACTOR];
+ LocalChildList children(current);
+ {
+ BuildRecord lrecord(lprims,current.depth+1);
+ BuildRecord rrecord(rprims,current.depth+1);
+ children.split(0,lrecord,rrecord,std::move(new_vector));
+ }
+
+ /*! split until node is full or SAH tells us to stop */
+ while (children.size() < cfg.branchingFactor)
+ {
+ /*! find best child to split */
+ float bestArea = neg_inf;
+ ssize_t bestChild = -1;
+ for (size_t i=0; i<children.size(); i++)
+ {
+ if (children[i].size() <= cfg.minLeafSize) continue;
+ if (expectedApproxHalfArea(children[i].prims.geomBounds) > bestArea) {
+ bestChild = i; bestArea = expectedApproxHalfArea(children[i].prims.geomBounds);
+ }
+ }
+ if (bestChild == -1) break;
+
+ /* perform split */
+ BuildRecord& brecord = children[bestChild];
+ BuildRecord lrecord(current.depth+1);
+ BuildRecord rrecord(current.depth+1);
+ Split csplit = find(brecord.prims);
+ std::unique_ptr<mvector<PrimRefMB>> new_vector = split(csplit,brecord.prims,lrecord.prims,rrecord.prims);
+ hasTimeSplits |= new_vector != nullptr;
+ children.split(bestChild,lrecord,rrecord,std::move(new_vector));
+ }
+
+ /* detect time_ranges that have shrunken */
+ for (size_t i=0; i<children.size(); i++) {
+ const BBox1f c = children[i].prims.time_range;
+ const BBox1f p = current.prims.time_range;
+ hasTimeSplits |= c.lower > p.lower || c.upper < p.upper;
+ }
+
+ /* sort buildrecords for simpler shadow ray traversal */
+ //std::sort(&children[0],&children[children.size()],std::greater<BuildRecord>()); // FIXME: reduces traversal performance of bvh8.triangle4 (need to verified) !!
+
+ /*! create an inner node */
+ auto node = createNode(children.children.data(), children.numChildren, alloc, hasTimeSplits);
+ LBBox3fa gbounds = empty;
+
+ /* spawn tasks */
+ if (unlikely(current.size() > cfg.singleThreadThreshold))
+ {
+ /*! parallel_for is faster than spawing sub-tasks */
+ parallel_for(size_t(0), children.size(), [&] (const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ values[i] = recurse(children[i],nullptr,true);
+ _mm_mfence(); // to allow non-temporal stores during build
+ }
+ });
+
+ /*! merge bounding boxes */
+ for (size_t i=0; i<children.size(); i++)
+ gbounds.extend(values[i].lbounds);
+ }
+ /* recurse into each child */
+ else
+ {
+ //for (size_t i=0; i<children.size(); i++)
+ for (ssize_t i=children.size()-1; i>=0; i--) {
+ values[i] = recurse(children[i],alloc,false);
+ gbounds.extend(values[i].lbounds);
+ }
+ }
+
+ setNode(current,children.children.data(),node,values,children.numChildren);
+
+ /* calculate geometry bounds of this node */
+ if (unlikely(hasTimeSplits))
+ return NodeRecordMB4D(node,current.prims.linearBounds(recalculatePrimRef),current.prims.time_range);
+ else
+ return NodeRecordMB4D(node,gbounds,current.prims.time_range);
+ }
+
+ /*! builder entry function */
+ __forceinline const NodeRecordMB4D operator() (mvector<PrimRefMB>& prims, const PrimInfoMB& pinfo)
+ {
+ const SetMB set(pinfo,&prims);
+ auto ret = recurse(BuildRecord(set,1),nullptr,true);
+ _mm_mfence(); // to allow non-temporal stores during build
+ return ret;
+ }
+
+ private:
+ Settings cfg;
+ HeuristicArrayBinningMB<PrimRefMB,MBLUR_NUM_OBJECT_BINS> heuristicObjectSplit;
+ HeuristicMBlurTemporalSplit<PrimRefMB,RecalculatePrimRef,MBLUR_NUM_TEMPORAL_BINS> heuristicTemporalSplit;
+ const RecalculatePrimRef recalculatePrimRef;
+ const CreateAllocFunc createAlloc;
+ const CreateNodeFunc createNode;
+ const SetNodeFunc setNode;
+ const CreateLeafFunc createLeaf;
+ const ProgressMonitor progressMonitor;
+ };
+
+ template<typename NodeRef,
+ typename RecalculatePrimRef,
+ typename CreateAllocFunc,
+ typename CreateNodeFunc,
+ typename SetNodeFunc,
+ typename CreateLeafFunc,
+ typename ProgressMonitorFunc>
+
+ static const BVHNodeRecordMB4D<NodeRef> build(mvector<PrimRefMB>& prims,
+ const PrimInfoMB& pinfo,
+ MemoryMonitorInterface* device,
+ const RecalculatePrimRef recalculatePrimRef,
+ const CreateAllocFunc createAlloc,
+ const CreateNodeFunc createNode,
+ const SetNodeFunc setNode,
+ const CreateLeafFunc createLeaf,
+ const ProgressMonitorFunc progressMonitor,
+ const Settings& settings)
+ {
+ typedef BuilderT<
+ NodeRef,
+ RecalculatePrimRef,
+ decltype(createAlloc()),
+ CreateAllocFunc,
+ CreateNodeFunc,
+ SetNodeFunc,
+ CreateLeafFunc,
+ ProgressMonitorFunc> Builder;
+
+ Builder builder(device,
+ recalculatePrimRef,
+ createAlloc,
+ createNode,
+ setNode,
+ createLeaf,
+ progressMonitor,
+ settings);
+
+
+ return builder(prims,pinfo);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/bvh_builder_msmblur_hair.h b/thirdparty/embree-aarch64/kernels/builders/bvh_builder_msmblur_hair.h
new file mode 100644
index 0000000000..e477c313a3
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/bvh_builder_msmblur_hair.h
@@ -0,0 +1,526 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../bvh/bvh.h"
+#include "../geometry/primitive.h"
+#include "../builders/bvh_builder_msmblur.h"
+#include "../builders/heuristic_binning_array_aligned.h"
+#include "../builders/heuristic_binning_array_unaligned.h"
+#include "../builders/heuristic_timesplit_array.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct BVHBuilderHairMSMBlur
+ {
+ /*! settings for msmblur builder */
+ struct Settings
+ {
+ /*! default settings */
+ Settings ()
+ : branchingFactor(2), maxDepth(32), logBlockSize(0), minLeafSize(1), maxLeafSize(8) {}
+
+ public:
+ size_t branchingFactor; //!< branching factor of BVH to build
+ size_t maxDepth; //!< maximum depth of BVH to build
+ size_t logBlockSize; //!< log2 of blocksize for SAH heuristic
+ size_t minLeafSize; //!< minimum size of a leaf
+ size_t maxLeafSize; //!< maximum size of a leaf
+ };
+
+ struct BuildRecord
+ {
+ public:
+ __forceinline BuildRecord () {}
+
+ __forceinline BuildRecord (size_t depth)
+ : depth(depth) {}
+
+ __forceinline BuildRecord (const SetMB& prims, size_t depth)
+ : depth(depth), prims(prims) {}
+
+ __forceinline size_t size() const {
+ return prims.size();
+ }
+
+ public:
+ size_t depth; //!< depth of the root of this subtree
+ SetMB prims; //!< the list of primitives
+ };
+
+ template<typename NodeRef,
+ typename RecalculatePrimRef,
+ typename CreateAllocFunc,
+ typename CreateAABBNodeMBFunc,
+ typename SetAABBNodeMBFunc,
+ typename CreateOBBNodeMBFunc,
+ typename SetOBBNodeMBFunc,
+ typename CreateLeafFunc,
+ typename ProgressMonitor>
+
+ class BuilderT
+ {
+ ALIGNED_CLASS_(16);
+
+ static const size_t MAX_BRANCHING_FACTOR = 8; //!< maximum supported BVH branching factor
+ static const size_t MIN_LARGE_LEAF_LEVELS = 8; //!< create balanced tree if we are that many levels before the maximum tree depth
+ static const size_t SINGLE_THREADED_THRESHOLD = 4096; //!< threshold to switch to single threaded build
+
+ typedef BVHNodeRecordMB<NodeRef> NodeRecordMB;
+ typedef BVHNodeRecordMB4D<NodeRef> NodeRecordMB4D;
+
+ typedef FastAllocator::CachedAllocator Allocator;
+ typedef LocalChildListT<BuildRecord,MAX_BRANCHING_FACTOR> LocalChildList;
+
+ typedef HeuristicMBlurTemporalSplit<PrimRefMB,RecalculatePrimRef,MBLUR_NUM_TEMPORAL_BINS> HeuristicTemporal;
+ typedef HeuristicArrayBinningMB<PrimRefMB,MBLUR_NUM_OBJECT_BINS> HeuristicBinning;
+ typedef UnalignedHeuristicArrayBinningMB<PrimRefMB,MBLUR_NUM_OBJECT_BINS> UnalignedHeuristicBinning;
+
+ public:
+
+ BuilderT (Scene* scene,
+ const RecalculatePrimRef& recalculatePrimRef,
+ const CreateAllocFunc& createAlloc,
+ const CreateAABBNodeMBFunc& createAABBNodeMB,
+ const SetAABBNodeMBFunc& setAABBNodeMB,
+ const CreateOBBNodeMBFunc& createOBBNodeMB,
+ const SetOBBNodeMBFunc& setOBBNodeMB,
+ const CreateLeafFunc& createLeaf,
+ const ProgressMonitor& progressMonitor,
+ const Settings settings)
+
+ : cfg(settings),
+ scene(scene),
+ recalculatePrimRef(recalculatePrimRef),
+ createAlloc(createAlloc),
+ createAABBNodeMB(createAABBNodeMB), setAABBNodeMB(setAABBNodeMB),
+ createOBBNodeMB(createOBBNodeMB), setOBBNodeMB(setOBBNodeMB),
+ createLeaf(createLeaf),
+ progressMonitor(progressMonitor),
+ unalignedHeuristic(scene),
+ temporalSplitHeuristic(scene->device,recalculatePrimRef) {}
+
+ private:
+
+ /*! checks if all primitives are from the same geometry */
+ __forceinline bool sameGeometry(const SetMB& set)
+ {
+ mvector<PrimRefMB>& prims = *set.prims;
+ unsigned int firstGeomID = prims[set.begin()].geomID();
+ for (size_t i=set.begin()+1; i<set.end(); i++) {
+ if (prims[i].geomID() != firstGeomID){
+ return false;
+ }
+ }
+ return true;
+ }
+
+ /*! performs some split if SAH approaches fail */
+ void splitFallback(const SetMB& set, SetMB& lset, SetMB& rset)
+ {
+ mvector<PrimRefMB>& prims = *set.prims;
+
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ const size_t center = (begin + end)/2;
+
+ PrimInfoMB linfo = empty;
+ for (size_t i=begin; i<center; i++)
+ linfo.add_primref(prims[i]);
+
+ PrimInfoMB rinfo = empty;
+ for (size_t i=center; i<end; i++)
+ rinfo.add_primref(prims[i]);
+
+ new (&lset) SetMB(linfo,set.prims,range<size_t>(begin,center),set.time_range);
+ new (&rset) SetMB(rinfo,set.prims,range<size_t>(center,end ),set.time_range);
+ }
+
+ void splitByGeometry(const SetMB& set, SetMB& lset, SetMB& rset)
+ {
+ assert(set.size() > 1);
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ PrimInfoMB linfo(empty);
+ PrimInfoMB rinfo(empty);
+ unsigned int geomID = (*set.prims)[begin].geomID();
+ size_t center = serial_partitioning(set.prims->data(),begin,end,linfo,rinfo,
+ [&] ( const PrimRefMB& prim ) { return prim.geomID() == geomID; },
+ [ ] ( PrimInfoMB& a, const PrimRefMB& ref ) { a.add_primref(ref); });
+
+ new (&lset) SetMB(linfo,set.prims,range<size_t>(begin,center),set.time_range);
+ new (&rset) SetMB(rinfo,set.prims,range<size_t>(center,end ),set.time_range);
+ }
+
+ /*! creates a large leaf that could be larger than supported by the BVH */
+ NodeRecordMB4D createLargeLeaf(BuildRecord& current, Allocator alloc)
+ {
+ /* this should never occur but is a fatal error */
+ if (current.depth > cfg.maxDepth)
+ throw_RTCError(RTC_ERROR_UNKNOWN,"depth limit reached");
+
+ /* special case when directly creating leaf without any splits that could shrink time_range */
+ bool force_split = false;
+ if (current.depth == 1 && current.size() > 0)
+ {
+ BBox1f c = empty;
+ BBox1f p = current.prims.time_range;
+ for (size_t i=current.prims.begin(); i<current.prims.end(); i++) {
+ mvector<PrimRefMB>& prims = *current.prims.prims;
+ c.extend(prims[i].time_range);
+ }
+
+ force_split = c.lower > p.lower || c.upper < p.upper;
+ }
+
+ /* create leaf for few primitives */
+ if (current.size() <= cfg.maxLeafSize && sameGeometry(current.prims) && !force_split)
+ return createLeaf(current.prims,alloc);
+
+ /* fill all children by always splitting the largest one */
+ LocalChildList children(current);
+ NodeRecordMB4D values[MAX_BRANCHING_FACTOR];
+
+ do {
+
+ /* find best child with largest bounding box area */
+ int bestChild = -1;
+ size_t bestSize = 0;
+ for (unsigned i=0; i<children.size(); i++)
+ {
+ /* ignore leaves as they cannot get split */
+ if (children[i].size() <= cfg.maxLeafSize && sameGeometry(children[i].prims) && !force_split)
+ continue;
+
+ force_split = false;
+
+ /* remember child with largest size */
+ if (children[i].size() > bestSize) {
+ bestSize = children[i].size();
+ bestChild = i;
+ }
+ }
+ if (bestChild == -1) break;
+
+ /*! split best child into left and right child */
+ BuildRecord left(current.depth+1);
+ BuildRecord right(current.depth+1);
+ if (!sameGeometry(children[bestChild].prims)) {
+ splitByGeometry(children[bestChild].prims,left.prims,right.prims);
+ } else {
+ splitFallback(children[bestChild].prims,left.prims,right.prims);
+ }
+ children.split(bestChild,left,right,std::unique_ptr<mvector<PrimRefMB>>());
+
+ } while (children.size() < cfg.branchingFactor);
+
+
+ /* detect time_ranges that have shrunken */
+ bool timesplit = false;
+ for (size_t i=0; i<children.size(); i++) {
+ const BBox1f c = children[i].prims.time_range;
+ const BBox1f p = current.prims.time_range;
+ timesplit |= c.lower > p.lower || c.upper < p.upper;
+ }
+
+ /* create node */
+ NodeRef node = createAABBNodeMB(children.children.data(),children.numChildren,alloc,timesplit);
+
+ LBBox3fa bounds = empty;
+ for (size_t i=0; i<children.size(); i++) {
+ values[i] = createLargeLeaf(children[i],alloc);
+ bounds.extend(values[i].lbounds);
+ }
+
+ setAABBNodeMB(current,children.children.data(),node,values,children.numChildren);
+
+ if (timesplit)
+ bounds = current.prims.linearBounds(recalculatePrimRef);
+
+ return NodeRecordMB4D(node,bounds,current.prims.time_range);
+ }
+
+ /*! performs split */
+ std::unique_ptr<mvector<PrimRefMB>> split(const BuildRecord& current, BuildRecord& lrecord, BuildRecord& rrecord, bool& aligned, bool& timesplit)
+ {
+ /* variable to track the SAH of the best splitting approach */
+ float bestSAH = inf;
+ const float leafSAH = current.prims.leafSAH(cfg.logBlockSize);
+
+ /* perform standard binning in aligned space */
+ HeuristicBinning::Split alignedObjectSplit = alignedHeuristic.find(current.prims,cfg.logBlockSize);
+ float alignedObjectSAH = alignedObjectSplit.splitSAH();
+ bestSAH = min(alignedObjectSAH,bestSAH);
+
+ /* perform standard binning in unaligned space */
+ UnalignedHeuristicBinning::Split unalignedObjectSplit;
+ LinearSpace3fa uspace;
+ float unalignedObjectSAH = inf;
+ if (alignedObjectSAH > 0.7f*leafSAH) {
+ uspace = unalignedHeuristic.computeAlignedSpaceMB(scene,current.prims);
+ const SetMB sset = current.prims.primInfo(recalculatePrimRef,uspace);
+ unalignedObjectSplit = unalignedHeuristic.find(sset,cfg.logBlockSize,uspace);
+ unalignedObjectSAH = 1.3f*unalignedObjectSplit.splitSAH(); // makes unaligned splits more expensive
+ bestSAH = min(unalignedObjectSAH,bestSAH);
+ }
+
+ /* do temporal splits only if previous approaches failed to produce good SAH and the the time range is large enough */
+ float temporal_split_sah = inf;
+ typename HeuristicTemporal::Split temporal_split;
+ if (bestSAH > 0.5f*leafSAH) {
+ if (current.prims.time_range.size() > 1.01f/float(current.prims.max_num_time_segments)) {
+ temporal_split = temporalSplitHeuristic.find(current.prims,cfg.logBlockSize);
+ temporal_split_sah = temporal_split.splitSAH();
+ bestSAH = min(temporal_split_sah,bestSAH);
+ }
+ }
+
+ /* perform fallback split if SAH heuristics failed */
+ if (unlikely(!std::isfinite(bestSAH))) {
+ current.prims.deterministic_order();
+ splitFallback(current.prims,lrecord.prims,rrecord.prims);
+ }
+ /* perform aligned split if this is best */
+ else if (likely(bestSAH == alignedObjectSAH)) {
+ alignedHeuristic.split(alignedObjectSplit,current.prims,lrecord.prims,rrecord.prims);
+ }
+ /* perform unaligned split if this is best */
+ else if (likely(bestSAH == unalignedObjectSAH)) {
+ unalignedHeuristic.split(unalignedObjectSplit,uspace,current.prims,lrecord.prims,rrecord.prims);
+ aligned = false;
+ }
+ /* perform temporal split if this is best */
+ else if (likely(bestSAH == temporal_split_sah)) {
+ timesplit = true;
+ return temporalSplitHeuristic.split(temporal_split,current.prims,lrecord.prims,rrecord.prims);
+ }
+ else
+ assert(false);
+
+ return std::unique_ptr<mvector<PrimRefMB>>();
+ }
+
+ /*! recursive build */
+ NodeRecordMB4D recurse(BuildRecord& current, Allocator alloc, bool toplevel)
+ {
+ /* get thread local allocator */
+ if (!alloc)
+ alloc = createAlloc();
+
+ /* call memory monitor function to signal progress */
+ if (toplevel && current.size() <= SINGLE_THREADED_THRESHOLD)
+ progressMonitor(current.size());
+
+ /* create leaf node */
+ if (current.depth+MIN_LARGE_LEAF_LEVELS >= cfg.maxDepth || current.size() <= cfg.minLeafSize) {
+ current.prims.deterministic_order();
+ return createLargeLeaf(current,alloc);
+ }
+
+ /* fill all children by always splitting the one with the largest surface area */
+ NodeRecordMB4D values[MAX_BRANCHING_FACTOR];
+ LocalChildList children(current);
+ bool aligned = true;
+ bool timesplit = false;
+
+ do {
+
+ /* find best child with largest bounding box area */
+ ssize_t bestChild = -1;
+ float bestArea = neg_inf;
+ for (size_t i=0; i<children.size(); i++)
+ {
+ /* ignore leaves as they cannot get split */
+ if (children[i].size() <= cfg.minLeafSize)
+ continue;
+
+ /* remember child with largest area */
+ const float A = children[i].prims.halfArea();
+ if (A > bestArea) {
+ bestArea = children[i].prims.halfArea();
+ bestChild = i;
+ }
+ }
+ if (bestChild == -1) break;
+
+ /*! split best child into left and right child */
+ BuildRecord left(current.depth+1);
+ BuildRecord right(current.depth+1);
+ std::unique_ptr<mvector<PrimRefMB>> new_vector = split(children[bestChild],left,right,aligned,timesplit);
+ children.split(bestChild,left,right,std::move(new_vector));
+
+ } while (children.size() < cfg.branchingFactor);
+
+ /* detect time_ranges that have shrunken */
+ for (size_t i=0; i<children.size(); i++) {
+ const BBox1f c = children[i].prims.time_range;
+ const BBox1f p = current.prims.time_range;
+ timesplit |= c.lower > p.lower || c.upper < p.upper;
+ }
+
+ /* create time split node */
+ if (timesplit)
+ {
+ const NodeRef node = createAABBNodeMB(children.children.data(),children.numChildren,alloc,true);
+
+ /* spawn tasks or ... */
+ if (current.size() > SINGLE_THREADED_THRESHOLD)
+ {
+ parallel_for(size_t(0), children.size(), [&] (const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ values[i] = recurse(children[i],nullptr,true);
+ _mm_mfence(); // to allow non-temporal stores during build
+ }
+ });
+ }
+ /* ... continue sequential */
+ else {
+ for (size_t i=0; i<children.size(); i++) {
+ values[i] = recurse(children[i],alloc,false);
+ }
+ }
+
+ setAABBNodeMB(current,children.children.data(),node,values,children.numChildren);
+
+ const LBBox3fa bounds = current.prims.linearBounds(recalculatePrimRef);
+ return NodeRecordMB4D(node,bounds,current.prims.time_range);
+ }
+
+ /* create aligned node */
+ else if (aligned)
+ {
+ const NodeRef node = createAABBNodeMB(children.children.data(),children.numChildren,alloc,true);
+
+ /* spawn tasks or ... */
+ if (current.size() > SINGLE_THREADED_THRESHOLD)
+ {
+ LBBox3fa cbounds[MAX_BRANCHING_FACTOR];
+ parallel_for(size_t(0), children.size(), [&] (const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ values[i] = recurse(children[i],nullptr,true);
+ cbounds[i] = values[i].lbounds;
+ _mm_mfence(); // to allow non-temporal stores during build
+ }
+ });
+
+ LBBox3fa bounds = empty;
+ for (size_t i=0; i<children.size(); i++)
+ bounds.extend(cbounds[i]);
+ setAABBNodeMB(current,children.children.data(),node,values,children.numChildren);
+ return NodeRecordMB4D(node,bounds,current.prims.time_range);
+ }
+ /* ... continue sequentially */
+ else
+ {
+ LBBox3fa bounds = empty;
+ for (size_t i=0; i<children.size(); i++) {
+ values[i] = recurse(children[i],alloc,false);
+ bounds.extend(values[i].lbounds);
+ }
+ setAABBNodeMB(current,children.children.data(),node,values,children.numChildren);
+ return NodeRecordMB4D(node,bounds,current.prims.time_range);
+ }
+ }
+
+ /* create unaligned node */
+ else
+ {
+ const NodeRef node = createOBBNodeMB(alloc);
+
+ /* spawn tasks or ... */
+ if (current.size() > SINGLE_THREADED_THRESHOLD)
+ {
+ parallel_for(size_t(0), children.size(), [&] (const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ const LinearSpace3fa space = unalignedHeuristic.computeAlignedSpaceMB(scene,children[i].prims);
+ const LBBox3fa lbounds = children[i].prims.linearBounds(recalculatePrimRef,space);
+ const auto child = recurse(children[i],nullptr,true);
+ setOBBNodeMB(node,i,child.ref,space,lbounds,children[i].prims.time_range);
+ _mm_mfence(); // to allow non-temporal stores during build
+ }
+ });
+ }
+ /* ... continue sequentially */
+ else
+ {
+ for (size_t i=0; i<children.size(); i++) {
+ const LinearSpace3fa space = unalignedHeuristic.computeAlignedSpaceMB(scene,children[i].prims);
+ const LBBox3fa lbounds = children[i].prims.linearBounds(recalculatePrimRef,space);
+ const auto child = recurse(children[i],alloc,false);
+ setOBBNodeMB(node,i,child.ref,space,lbounds,children[i].prims.time_range);
+ }
+ }
+
+ const LBBox3fa bounds = current.prims.linearBounds(recalculatePrimRef);
+ return NodeRecordMB4D(node,bounds,current.prims.time_range);
+ }
+ }
+
+ public:
+
+ /*! entry point into builder */
+ NodeRecordMB4D operator() (mvector<PrimRefMB>& prims, const PrimInfoMB& pinfo)
+ {
+ BuildRecord record(SetMB(pinfo,&prims),1);
+ auto root = recurse(record,nullptr,true);
+ _mm_mfence(); // to allow non-temporal stores during build
+ return root;
+ }
+
+ private:
+ Settings cfg;
+ Scene* scene;
+ const RecalculatePrimRef& recalculatePrimRef;
+ const CreateAllocFunc& createAlloc;
+ const CreateAABBNodeMBFunc& createAABBNodeMB;
+ const SetAABBNodeMBFunc& setAABBNodeMB;
+ const CreateOBBNodeMBFunc& createOBBNodeMB;
+ const SetOBBNodeMBFunc& setOBBNodeMB;
+ const CreateLeafFunc& createLeaf;
+ const ProgressMonitor& progressMonitor;
+
+ private:
+ HeuristicBinning alignedHeuristic;
+ UnalignedHeuristicBinning unalignedHeuristic;
+ HeuristicTemporal temporalSplitHeuristic;
+ };
+
+ template<typename NodeRef,
+ typename RecalculatePrimRef,
+ typename CreateAllocFunc,
+ typename CreateAABBNodeMBFunc,
+ typename SetAABBNodeMBFunc,
+ typename CreateOBBNodeMBFunc,
+ typename SetOBBNodeMBFunc,
+ typename CreateLeafFunc,
+ typename ProgressMonitor>
+
+ static BVHNodeRecordMB4D<NodeRef> build (Scene* scene, mvector<PrimRefMB>& prims, const PrimInfoMB& pinfo,
+ const RecalculatePrimRef& recalculatePrimRef,
+ const CreateAllocFunc& createAlloc,
+ const CreateAABBNodeMBFunc& createAABBNodeMB,
+ const SetAABBNodeMBFunc& setAABBNodeMB,
+ const CreateOBBNodeMBFunc& createOBBNodeMB,
+ const SetOBBNodeMBFunc& setOBBNodeMB,
+ const CreateLeafFunc& createLeaf,
+ const ProgressMonitor& progressMonitor,
+ const Settings settings)
+ {
+ typedef BuilderT<NodeRef,RecalculatePrimRef,CreateAllocFunc,
+ CreateAABBNodeMBFunc,SetAABBNodeMBFunc,
+ CreateOBBNodeMBFunc,SetOBBNodeMBFunc,
+ CreateLeafFunc,ProgressMonitor> Builder;
+
+ Builder builder(scene,recalculatePrimRef,createAlloc,
+ createAABBNodeMB,setAABBNodeMB,
+ createOBBNodeMB,setOBBNodeMB,
+ createLeaf,progressMonitor,settings);
+
+ return builder(prims,pinfo);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/bvh_builder_sah.h b/thirdparty/embree-aarch64/kernels/builders/bvh_builder_sah.h
new file mode 100644
index 0000000000..3f7e678a10
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/bvh_builder_sah.h
@@ -0,0 +1,669 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "heuristic_binning_array_aligned.h"
+#include "heuristic_spatial_array.h"
+#include "heuristic_openmerge_array.h"
+
+#if defined(__AVX512F__) && !defined(__AVX512VL__) // KNL
+# define NUM_OBJECT_BINS 16
+# define NUM_SPATIAL_BINS 16
+#else
+# define NUM_OBJECT_BINS 32
+# define NUM_SPATIAL_BINS 16
+#endif
+
+namespace embree
+{
+ namespace isa
+ {
+ MAYBE_UNUSED static const float travCost = 1.0f;
+ MAYBE_UNUSED static const size_t DEFAULT_SINGLE_THREAD_THRESHOLD = 1024;
+
+ struct GeneralBVHBuilder
+ {
+ static const size_t MAX_BRANCHING_FACTOR = 16; //!< maximum supported BVH branching factor
+ static const size_t MIN_LARGE_LEAF_LEVELS = 8; //!< create balanced tree of we are that many levels before the maximum tree depth
+
+
+ /*! settings for SAH builder */
+ struct Settings
+ {
+ /*! default settings */
+ Settings ()
+ : branchingFactor(2), maxDepth(32), logBlockSize(0), minLeafSize(1), maxLeafSize(7),
+ travCost(1.0f), intCost(1.0f), singleThreadThreshold(1024), primrefarrayalloc(inf) {}
+
+ /*! initialize settings from API settings */
+ Settings (const RTCBuildArguments& settings)
+ : branchingFactor(2), maxDepth(32), logBlockSize(0), minLeafSize(1), maxLeafSize(7),
+ travCost(1.0f), intCost(1.0f), singleThreadThreshold(1024), primrefarrayalloc(inf)
+ {
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,maxBranchingFactor)) branchingFactor = settings.maxBranchingFactor;
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,maxDepth )) maxDepth = settings.maxDepth;
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,sahBlockSize )) logBlockSize = bsr(static_cast<size_t>(settings.sahBlockSize));
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,minLeafSize )) minLeafSize = settings.minLeafSize;
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,maxLeafSize )) maxLeafSize = settings.maxLeafSize;
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,traversalCost )) travCost = settings.traversalCost;
+ if (RTC_BUILD_ARGUMENTS_HAS(settings,intersectionCost )) intCost = settings.intersectionCost;
+
+ minLeafSize = min(minLeafSize,maxLeafSize);
+ }
+
+ Settings (size_t sahBlockSize, size_t minLeafSize, size_t maxLeafSize, float travCost, float intCost, size_t singleThreadThreshold, size_t primrefarrayalloc = inf)
+ : branchingFactor(2), maxDepth(32), logBlockSize(bsr(sahBlockSize)), minLeafSize(minLeafSize), maxLeafSize(maxLeafSize),
+ travCost(travCost), intCost(intCost), singleThreadThreshold(singleThreadThreshold), primrefarrayalloc(primrefarrayalloc)
+ {
+ minLeafSize = min(minLeafSize,maxLeafSize);
+ }
+
+ public:
+ size_t branchingFactor; //!< branching factor of BVH to build
+ size_t maxDepth; //!< maximum depth of BVH to build
+ size_t logBlockSize; //!< log2 of blocksize for SAH heuristic
+ size_t minLeafSize; //!< minimum size of a leaf
+ size_t maxLeafSize; //!< maximum size of a leaf
+ float travCost; //!< estimated cost of one traversal step
+ float intCost; //!< estimated cost of one primitive intersection
+ size_t singleThreadThreshold; //!< threshold when we switch to single threaded build
+ size_t primrefarrayalloc; //!< builder uses prim ref array to allocate nodes and leaves when a subtree of that size is finished
+ };
+
+ /*! recursive state of builder */
+ template<typename Set, typename Split>
+ struct BuildRecordT
+ {
+ public:
+ __forceinline BuildRecordT () {}
+
+ __forceinline BuildRecordT (size_t depth)
+ : depth(depth), alloc_barrier(false), prims(empty) {}
+
+ __forceinline BuildRecordT (size_t depth, const Set& prims)
+ : depth(depth), alloc_barrier(false), prims(prims) {}
+
+ __forceinline BBox3fa bounds() const { return prims.geomBounds; }
+
+ __forceinline friend bool operator< (const BuildRecordT& a, const BuildRecordT& b) { return a.prims.size() < b.prims.size(); }
+ __forceinline friend bool operator> (const BuildRecordT& a, const BuildRecordT& b) { return a.prims.size() > b.prims.size(); }
+
+ __forceinline size_t size() const { return prims.size(); }
+
+ public:
+ size_t depth; //!< Depth of the root of this subtree.
+ bool alloc_barrier; //!< barrier used to reuse primref-array blocks to allocate nodes
+ Set prims; //!< The list of primitives.
+ };
+
+ template<typename PrimRef, typename Set>
+ struct DefaultCanCreateLeafFunc
+ {
+ __forceinline bool operator()(const PrimRef*, const Set&) const { return true; }
+ };
+
+ template<typename PrimRef, typename Set>
+ struct DefaultCanCreateLeafSplitFunc
+ {
+ __forceinline void operator()(PrimRef*, const Set&, Set&, Set&) const { }
+ };
+
+ template<typename BuildRecord,
+ typename Heuristic,
+ typename Set,
+ typename PrimRef,
+ typename ReductionTy,
+ typename Allocator,
+ typename CreateAllocFunc,
+ typename CreateNodeFunc,
+ typename UpdateNodeFunc,
+ typename CreateLeafFunc,
+ typename CanCreateLeafFunc,
+ typename CanCreateLeafSplitFunc,
+ typename ProgressMonitor>
+
+ class BuilderT
+ {
+ friend struct GeneralBVHBuilder;
+
+ BuilderT (PrimRef* prims,
+ Heuristic& heuristic,
+ const CreateAllocFunc& createAlloc,
+ const CreateNodeFunc& createNode,
+ const UpdateNodeFunc& updateNode,
+ const CreateLeafFunc& createLeaf,
+ const CanCreateLeafFunc& canCreateLeaf,
+ const CanCreateLeafSplitFunc& canCreateLeafSplit,
+ const ProgressMonitor& progressMonitor,
+ const Settings& settings) :
+ cfg(settings),
+ prims(prims),
+ heuristic(heuristic),
+ createAlloc(createAlloc),
+ createNode(createNode),
+ updateNode(updateNode),
+ createLeaf(createLeaf),
+ canCreateLeaf(canCreateLeaf),
+ canCreateLeafSplit(canCreateLeafSplit),
+ progressMonitor(progressMonitor)
+ {
+ if (cfg.branchingFactor > MAX_BRANCHING_FACTOR)
+ throw_RTCError(RTC_ERROR_UNKNOWN,"bvh_builder: branching factor too large");
+ }
+
+ const ReductionTy createLargeLeaf(const BuildRecord& current, Allocator alloc)
+ {
+ /* this should never occur but is a fatal error */
+ if (current.depth > cfg.maxDepth)
+ throw_RTCError(RTC_ERROR_UNKNOWN,"depth limit reached");
+
+ /* create leaf for few primitives */
+ if (current.prims.size() <= cfg.maxLeafSize && canCreateLeaf(prims,current.prims))
+ return createLeaf(prims,current.prims,alloc);
+
+ /* fill all children by always splitting the largest one */
+ ReductionTy values[MAX_BRANCHING_FACTOR];
+ BuildRecord children[MAX_BRANCHING_FACTOR];
+ size_t numChildren = 1;
+ children[0] = current;
+ do {
+
+ /* find best child with largest bounding box area */
+ size_t bestChild = -1;
+ size_t bestSize = 0;
+ for (size_t i=0; i<numChildren; i++)
+ {
+ /* ignore leaves as they cannot get split */
+ if (children[i].prims.size() <= cfg.maxLeafSize && canCreateLeaf(prims,children[i].prims))
+ continue;
+
+ /* remember child with largest size */
+ if (children[i].prims.size() > bestSize) {
+ bestSize = children[i].prims.size();
+ bestChild = i;
+ }
+ }
+ if (bestChild == (size_t)-1) break;
+
+ /*! split best child into left and right child */
+ BuildRecord left(current.depth+1);
+ BuildRecord right(current.depth+1);
+ if (!canCreateLeaf(prims,children[bestChild].prims)) {
+ canCreateLeafSplit(prims,children[bestChild].prims,left.prims,right.prims);
+ } else {
+ heuristic.splitFallback(children[bestChild].prims,left.prims,right.prims);
+ }
+
+ /* add new children left and right */
+ children[bestChild] = children[numChildren-1];
+ children[numChildren-1] = left;
+ children[numChildren+0] = right;
+ numChildren++;
+
+ } while (numChildren < cfg.branchingFactor);
+
+ /* set barrier for primrefarrayalloc */
+ if (unlikely(current.size() > cfg.primrefarrayalloc))
+ for (size_t i=0; i<numChildren; i++)
+ children[i].alloc_barrier = children[i].size() <= cfg.primrefarrayalloc;
+
+ /* create node */
+ auto node = createNode(children,numChildren,alloc);
+
+ /* recurse into each child and perform reduction */
+ for (size_t i=0; i<numChildren; i++)
+ values[i] = createLargeLeaf(children[i],alloc);
+
+ /* perform reduction */
+ return updateNode(current,children,node,values,numChildren);
+ }
+
+ const ReductionTy recurse(BuildRecord& current, Allocator alloc, bool toplevel)
+ {
+ /* get thread local allocator */
+ if (!alloc)
+ alloc = createAlloc();
+
+ /* call memory monitor function to signal progress */
+ if (toplevel && current.size() <= cfg.singleThreadThreshold)
+ progressMonitor(current.size());
+
+ /*! find best split */
+ auto split = heuristic.find(current.prims,cfg.logBlockSize);
+
+ /*! compute leaf and split cost */
+ const float leafSAH = cfg.intCost*current.prims.leafSAH(cfg.logBlockSize);
+ const float splitSAH = cfg.travCost*halfArea(current.prims.geomBounds)+cfg.intCost*split.splitSAH();
+ assert((current.prims.size() == 0) || ((leafSAH >= 0) && (splitSAH >= 0)));
+
+ /*! create a leaf node when threshold reached or SAH tells us to stop */
+ if (current.prims.size() <= cfg.minLeafSize || current.depth+MIN_LARGE_LEAF_LEVELS >= cfg.maxDepth || (current.prims.size() <= cfg.maxLeafSize && leafSAH <= splitSAH)) {
+ heuristic.deterministic_order(current.prims);
+ return createLargeLeaf(current,alloc);
+ }
+
+ /*! perform initial split */
+ Set lprims,rprims;
+ heuristic.split(split,current.prims,lprims,rprims);
+
+ /*! initialize child list with initial split */
+ ReductionTy values[MAX_BRANCHING_FACTOR];
+ BuildRecord children[MAX_BRANCHING_FACTOR];
+ children[0] = BuildRecord(current.depth+1,lprims);
+ children[1] = BuildRecord(current.depth+1,rprims);
+ size_t numChildren = 2;
+
+ /*! split until node is full or SAH tells us to stop */
+ while (numChildren < cfg.branchingFactor)
+ {
+ /*! find best child to split */
+ float bestArea = neg_inf;
+ ssize_t bestChild = -1;
+ for (size_t i=0; i<numChildren; i++)
+ {
+ /* ignore leaves as they cannot get split */
+ if (children[i].prims.size() <= cfg.minLeafSize) continue;
+
+ /* find child with largest surface area */
+ if (halfArea(children[i].prims.geomBounds) > bestArea) {
+ bestChild = i;
+ bestArea = halfArea(children[i].prims.geomBounds);
+ }
+ }
+ if (bestChild == -1) break;
+
+ /* perform best found split */
+ BuildRecord& brecord = children[bestChild];
+ BuildRecord lrecord(current.depth+1);
+ BuildRecord rrecord(current.depth+1);
+ auto split = heuristic.find(brecord.prims,cfg.logBlockSize);
+ heuristic.split(split,brecord.prims,lrecord.prims,rrecord.prims);
+ children[bestChild ] = lrecord;
+ children[numChildren] = rrecord;
+ numChildren++;
+ }
+
+ /* set barrier for primrefarrayalloc */
+ if (unlikely(current.size() > cfg.primrefarrayalloc))
+ for (size_t i=0; i<numChildren; i++)
+ children[i].alloc_barrier = children[i].size() <= cfg.primrefarrayalloc;
+
+ /* sort buildrecords for faster shadow ray traversal */
+ std::sort(&children[0],&children[numChildren],std::greater<BuildRecord>());
+
+ /*! create an inner node */
+ auto node = createNode(children,numChildren,alloc);
+
+ /* spawn tasks */
+ if (current.size() > cfg.singleThreadThreshold)
+ {
+ /*! parallel_for is faster than spawing sub-tasks */
+ parallel_for(size_t(0), numChildren, [&] (const range<size_t>& r) { // FIXME: no range here
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ values[i] = recurse(children[i],nullptr,true);
+ _mm_mfence(); // to allow non-temporal stores during build
+ }
+ });
+
+ return updateNode(current,children,node,values,numChildren);
+ }
+ /* recurse into each child */
+ else
+ {
+ for (size_t i=0; i<numChildren; i++)
+ values[i] = recurse(children[i],alloc,false);
+
+ return updateNode(current,children,node,values,numChildren);
+ }
+ }
+
+ private:
+ Settings cfg;
+ PrimRef* prims;
+ Heuristic& heuristic;
+ const CreateAllocFunc& createAlloc;
+ const CreateNodeFunc& createNode;
+ const UpdateNodeFunc& updateNode;
+ const CreateLeafFunc& createLeaf;
+ const CanCreateLeafFunc& canCreateLeaf;
+ const CanCreateLeafSplitFunc& canCreateLeafSplit;
+ const ProgressMonitor& progressMonitor;
+ };
+
+ template<
+ typename ReductionTy,
+ typename Heuristic,
+ typename Set,
+ typename PrimRef,
+ typename CreateAllocFunc,
+ typename CreateNodeFunc,
+ typename UpdateNodeFunc,
+ typename CreateLeafFunc,
+ typename ProgressMonitor>
+
+ __noinline static ReductionTy build(Heuristic& heuristic,
+ PrimRef* prims,
+ const Set& set,
+ CreateAllocFunc createAlloc,
+ CreateNodeFunc createNode, UpdateNodeFunc updateNode,
+ const CreateLeafFunc& createLeaf,
+ const ProgressMonitor& progressMonitor,
+ const Settings& settings)
+ {
+ typedef BuildRecordT<Set,typename Heuristic::Split> BuildRecord;
+
+ typedef BuilderT<
+ BuildRecord,
+ Heuristic,
+ Set,
+ PrimRef,
+ ReductionTy,
+ decltype(createAlloc()),
+ CreateAllocFunc,
+ CreateNodeFunc,
+ UpdateNodeFunc,
+ CreateLeafFunc,
+ DefaultCanCreateLeafFunc<PrimRef, Set>,
+ DefaultCanCreateLeafSplitFunc<PrimRef, Set>,
+ ProgressMonitor> Builder;
+
+ /* instantiate builder */
+ Builder builder(prims,
+ heuristic,
+ createAlloc,
+ createNode,
+ updateNode,
+ createLeaf,
+ DefaultCanCreateLeafFunc<PrimRef, Set>(),
+ DefaultCanCreateLeafSplitFunc<PrimRef, Set>(),
+ progressMonitor,
+ settings);
+
+ /* build hierarchy */
+ BuildRecord record(1,set);
+ const ReductionTy root = builder.recurse(record,nullptr,true);
+ _mm_mfence(); // to allow non-temporal stores during build
+ return root;
+ }
+
+ template<
+ typename ReductionTy,
+ typename Heuristic,
+ typename Set,
+ typename PrimRef,
+ typename CreateAllocFunc,
+ typename CreateNodeFunc,
+ typename UpdateNodeFunc,
+ typename CreateLeafFunc,
+ typename CanCreateLeafFunc,
+ typename CanCreateLeafSplitFunc,
+ typename ProgressMonitor>
+
+ __noinline static ReductionTy build(Heuristic& heuristic,
+ PrimRef* prims,
+ const Set& set,
+ CreateAllocFunc createAlloc,
+ CreateNodeFunc createNode, UpdateNodeFunc updateNode,
+ const CreateLeafFunc& createLeaf,
+ const CanCreateLeafFunc& canCreateLeaf,
+ const CanCreateLeafSplitFunc& canCreateLeafSplit,
+ const ProgressMonitor& progressMonitor,
+ const Settings& settings)
+ {
+ typedef BuildRecordT<Set,typename Heuristic::Split> BuildRecord;
+
+ typedef BuilderT<
+ BuildRecord,
+ Heuristic,
+ Set,
+ PrimRef,
+ ReductionTy,
+ decltype(createAlloc()),
+ CreateAllocFunc,
+ CreateNodeFunc,
+ UpdateNodeFunc,
+ CreateLeafFunc,
+ CanCreateLeafFunc,
+ CanCreateLeafSplitFunc,
+ ProgressMonitor> Builder;
+
+ /* instantiate builder */
+ Builder builder(prims,
+ heuristic,
+ createAlloc,
+ createNode,
+ updateNode,
+ createLeaf,
+ canCreateLeaf,
+ canCreateLeafSplit,
+ progressMonitor,
+ settings);
+
+ /* build hierarchy */
+ BuildRecord record(1,set);
+ const ReductionTy root = builder.recurse(record,nullptr,true);
+ _mm_mfence(); // to allow non-temporal stores during build
+ return root;
+ }
+ };
+
+ /* SAH builder that operates on an array of BuildRecords */
+ struct BVHBuilderBinnedSAH
+ {
+ typedef PrimInfoRange Set;
+ typedef HeuristicArrayBinningSAH<PrimRef,NUM_OBJECT_BINS> Heuristic;
+ typedef GeneralBVHBuilder::BuildRecordT<Set,typename Heuristic::Split> BuildRecord;
+ typedef GeneralBVHBuilder::Settings Settings;
+
+ /*! special builder that propagates reduction over the tree */
+ template<
+ typename ReductionTy,
+ typename CreateAllocFunc,
+ typename CreateNodeFunc,
+ typename UpdateNodeFunc,
+ typename CreateLeafFunc,
+ typename ProgressMonitor>
+
+ static ReductionTy build(CreateAllocFunc createAlloc,
+ CreateNodeFunc createNode, UpdateNodeFunc updateNode,
+ const CreateLeafFunc& createLeaf,
+ const ProgressMonitor& progressMonitor,
+ PrimRef* prims, const PrimInfo& pinfo,
+ const Settings& settings)
+ {
+ Heuristic heuristic(prims);
+ return GeneralBVHBuilder::build<ReductionTy,Heuristic,Set,PrimRef>(
+ heuristic,
+ prims,
+ PrimInfoRange(0,pinfo.size(),pinfo),
+ createAlloc,
+ createNode,
+ updateNode,
+ createLeaf,
+ progressMonitor,
+ settings);
+ }
+
+ /*! special builder that propagates reduction over the tree */
+ template<
+ typename ReductionTy,
+ typename CreateAllocFunc,
+ typename CreateNodeFunc,
+ typename UpdateNodeFunc,
+ typename CreateLeafFunc,
+ typename CanCreateLeafFunc,
+ typename CanCreateLeafSplitFunc,
+ typename ProgressMonitor>
+
+ static ReductionTy build(CreateAllocFunc createAlloc,
+ CreateNodeFunc createNode, UpdateNodeFunc updateNode,
+ const CreateLeafFunc& createLeaf,
+ const CanCreateLeafFunc& canCreateLeaf,
+ const CanCreateLeafSplitFunc& canCreateLeafSplit,
+ const ProgressMonitor& progressMonitor,
+ PrimRef* prims, const PrimInfo& pinfo,
+ const Settings& settings)
+ {
+ Heuristic heuristic(prims);
+ return GeneralBVHBuilder::build<ReductionTy,Heuristic,Set,PrimRef>(
+ heuristic,
+ prims,
+ PrimInfoRange(0,pinfo.size(),pinfo),
+ createAlloc,
+ createNode,
+ updateNode,
+ createLeaf,
+ canCreateLeaf,
+ canCreateLeafSplit,
+ progressMonitor,
+ settings);
+ }
+ };
+
+ /* Spatial SAH builder that operates on an double-buffered array of BuildRecords */
+ struct BVHBuilderBinnedFastSpatialSAH
+ {
+ typedef PrimInfoExtRange Set;
+ typedef Split2<BinSplit<NUM_OBJECT_BINS>,SpatialBinSplit<NUM_SPATIAL_BINS> > Split;
+ typedef GeneralBVHBuilder::BuildRecordT<Set,Split> BuildRecord;
+ typedef GeneralBVHBuilder::Settings Settings;
+
+ static const unsigned int GEOMID_MASK = 0xFFFFFFFF >> RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS;
+ static const unsigned int SPLITS_MASK = 0xFFFFFFFF << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS);
+
+ template<typename ReductionTy, typename UserCreateLeaf>
+ struct CreateLeafExt
+ {
+ __forceinline CreateLeafExt (const UserCreateLeaf userCreateLeaf)
+ : userCreateLeaf(userCreateLeaf) {}
+
+ // __noinline is workaround for ICC2016 compiler bug
+ template<typename Allocator>
+ __noinline ReductionTy operator() (PrimRef* prims, const range<size_t>& range, Allocator alloc) const
+ {
+ for (size_t i=range.begin(); i<range.end(); i++)
+ prims[i].lower.u &= GEOMID_MASK;
+
+ return userCreateLeaf(prims,range,alloc);
+ }
+
+ const UserCreateLeaf userCreateLeaf;
+ };
+
+ /*! special builder that propagates reduction over the tree */
+ template<
+ typename ReductionTy,
+ typename CreateAllocFunc,
+ typename CreateNodeFunc,
+ typename UpdateNodeFunc,
+ typename CreateLeafFunc,
+ typename SplitPrimitiveFunc,
+ typename ProgressMonitor>
+
+ static ReductionTy build(CreateAllocFunc createAlloc,
+ CreateNodeFunc createNode,
+ UpdateNodeFunc updateNode,
+ const CreateLeafFunc& createLeaf,
+ SplitPrimitiveFunc splitPrimitive,
+ ProgressMonitor progressMonitor,
+ PrimRef* prims,
+ const size_t extSize,
+ const PrimInfo& pinfo,
+ const Settings& settings)
+ {
+ typedef HeuristicArraySpatialSAH<SplitPrimitiveFunc,PrimRef,NUM_OBJECT_BINS,NUM_SPATIAL_BINS> Heuristic;
+ Heuristic heuristic(splitPrimitive,prims,pinfo);
+
+ /* calculate total surface area */ // FIXME: this sum is not deterministic
+ const float A = (float) parallel_reduce(size_t(0),pinfo.size(),0.0, [&] (const range<size_t>& r) -> double {
+
+ double A = 0.0f;
+ for (size_t i=r.begin(); i<r.end(); i++)
+ {
+ PrimRef& prim = prims[i];
+ A += area(prim.bounds());
+ }
+ return A;
+ },std::plus<double>());
+
+
+ /* calculate maximum number of spatial splits per primitive */
+ const unsigned int maxSplits = ((size_t)1 << RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS)-1;
+ const float f = 10.0f;
+
+ const float invA = 1.0f / A;
+ parallel_for( size_t(0), pinfo.size(), [&](const range<size_t>& r) {
+
+ for (size_t i=r.begin(); i<r.end(); i++)
+ {
+ PrimRef& prim = prims[i];
+ assert((prim.geomID() & SPLITS_MASK) == 0);
+ // FIXME: is there a better general heuristic ?
+ const float nf = ceilf(f*pinfo.size()*area(prim.bounds()) * invA);
+ unsigned int n = 4+min((int)maxSplits-4, max(1, (int)(nf)));
+ prim.lower.u |= n << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS);
+ }
+ });
+
+ return GeneralBVHBuilder::build<ReductionTy,Heuristic,Set,PrimRef>(
+ heuristic,
+ prims,
+ PrimInfoExtRange(0,pinfo.size(),extSize,pinfo),
+ createAlloc,
+ createNode,
+ updateNode,
+ CreateLeafExt<ReductionTy,CreateLeafFunc>(createLeaf),
+ progressMonitor,
+ settings);
+ }
+ };
+
+ /* Open/Merge SAH builder that operates on an array of BuildRecords */
+ struct BVHBuilderBinnedOpenMergeSAH
+ {
+ static const size_t NUM_OBJECT_BINS_HQ = 32;
+ typedef PrimInfoExtRange Set;
+ typedef BinSplit<NUM_OBJECT_BINS_HQ> Split;
+ typedef GeneralBVHBuilder::BuildRecordT<Set,Split> BuildRecord;
+ typedef GeneralBVHBuilder::Settings Settings;
+
+ /*! special builder that propagates reduction over the tree */
+ template<
+ typename ReductionTy,
+ typename BuildRef,
+ typename CreateAllocFunc,
+ typename CreateNodeFunc,
+ typename UpdateNodeFunc,
+ typename CreateLeafFunc,
+ typename NodeOpenerFunc,
+ typename ProgressMonitor>
+
+ static ReductionTy build(CreateAllocFunc createAlloc,
+ CreateNodeFunc createNode,
+ UpdateNodeFunc updateNode,
+ const CreateLeafFunc& createLeaf,
+ NodeOpenerFunc nodeOpenerFunc,
+ ProgressMonitor progressMonitor,
+ BuildRef* prims,
+ const size_t extSize,
+ const PrimInfo& pinfo,
+ const Settings& settings)
+ {
+ typedef HeuristicArrayOpenMergeSAH<NodeOpenerFunc,BuildRef,NUM_OBJECT_BINS_HQ> Heuristic;
+ Heuristic heuristic(nodeOpenerFunc,prims,settings.branchingFactor);
+
+ return GeneralBVHBuilder::build<ReductionTy,Heuristic,Set,BuildRef>(
+ heuristic,
+ prims,
+ PrimInfoExtRange(0,pinfo.size(),extSize,pinfo),
+ createAlloc,
+ createNode,
+ updateNode,
+ createLeaf,
+ progressMonitor,
+ settings);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/heuristic_binning.h b/thirdparty/embree-aarch64/kernels/builders/heuristic_binning.h
new file mode 100644
index 0000000000..a4d3b68e46
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/heuristic_binning.h
@@ -0,0 +1,972 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "priminfo.h"
+#include "../../common/algorithms/parallel_reduce.h"
+#include "../../common/algorithms/parallel_partition.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! mapping into bins */
+ template<size_t BINS>
+ struct BinMapping
+ {
+ public:
+ __forceinline BinMapping() {}
+
+ /*! calculates the mapping */
+ __forceinline BinMapping(size_t N, const BBox3fa& centBounds)
+ {
+ num = min(BINS,size_t(4.0f + 0.05f*N));
+ assert(num >= 1);
+ const vfloat4 eps = 1E-34f;
+ const vfloat4 diag = max(eps, (vfloat4) centBounds.size());
+ scale = select(diag > eps,vfloat4(0.99f*num)/diag,vfloat4(0.0f));
+ ofs = (vfloat4) centBounds.lower;
+ }
+
+ /*! calculates the mapping */
+ __forceinline BinMapping(const BBox3fa& centBounds)
+ {
+ num = BINS;
+ const vfloat4 eps = 1E-34f;
+ const vfloat4 diag = max(eps, (vfloat4) centBounds.size());
+ scale = select(diag > eps,vfloat4(0.99f*num)/diag,vfloat4(0.0f));
+ ofs = (vfloat4) centBounds.lower;
+ }
+
+ /*! calculates the mapping */
+ template<typename PrimInfo>
+ __forceinline BinMapping(const PrimInfo& pinfo)
+ {
+ const vfloat4 eps = 1E-34f;
+ num = min(BINS,size_t(4.0f + 0.05f*pinfo.size()));
+ const vfloat4 diag = max(eps,(vfloat4) pinfo.centBounds.size());
+ scale = select(diag > eps,vfloat4(0.99f*num)/diag,vfloat4(0.0f));
+ ofs = (vfloat4) pinfo.centBounds.lower;
+ }
+
+ /*! returns number of bins */
+ __forceinline size_t size() const { return num; }
+
+ /*! slower but safe binning */
+ __forceinline Vec3ia bin(const Vec3fa& p) const
+ {
+ const vint4 i = floori((vfloat4(p)-ofs)*scale);
+#if 1
+ assert(i[0] >= 0 && (size_t)i[0] < num);
+ assert(i[1] >= 0 && (size_t)i[1] < num);
+ assert(i[2] >= 0 && (size_t)i[2] < num);
+ return Vec3ia(i);
+#else
+ return Vec3ia(clamp(i,vint4(0),vint4(num-1)));
+#endif
+ }
+
+ /*! faster but unsafe binning */
+ __forceinline Vec3ia bin_unsafe(const Vec3fa& p) const {
+ return Vec3ia(floori((vfloat4(p)-ofs)*scale));
+ }
+
+ /*! faster but unsafe binning */
+ template<typename PrimRef>
+ __forceinline Vec3ia bin_unsafe(const PrimRef& p) const {
+ return bin_unsafe(p.binCenter());
+ }
+
+ /*! faster but unsafe binning */
+ template<typename PrimRef, typename BinBoundsAndCenter>
+ __forceinline Vec3ia bin_unsafe(const PrimRef& p, const BinBoundsAndCenter& binBoundsAndCenter) const {
+ return bin_unsafe(binBoundsAndCenter.binCenter(p));
+ }
+
+ template<typename PrimRef>
+ __forceinline bool bin_unsafe(const PrimRef& ref,
+ const vint4& vSplitPos,
+ const vbool4& splitDimMask) const // FIXME: rename to isLeft
+ {
+ return any(((vint4)bin_unsafe(center2(ref.bounds())) < vSplitPos) & splitDimMask);
+ }
+ /*! calculates left spatial position of bin */
+ __forceinline float pos(const size_t bin, const size_t dim) const {
+ return madd(float(bin),1.0f / scale[dim],ofs[dim]);
+ }
+
+ /*! returns true if the mapping is invalid in some dimension */
+ __forceinline bool invalid(const size_t dim) const {
+ return scale[dim] == 0.0f;
+ }
+
+ /*! stream output */
+ friend embree_ostream operator<<(embree_ostream cout, const BinMapping& mapping) {
+ return cout << "BinMapping { num = " << mapping.num << ", ofs = " << mapping.ofs << ", scale = " << mapping.scale << "}";
+ }
+
+ public:
+ size_t num;
+ vfloat4 ofs,scale; //!< linear function that maps to bin ID
+ };
+
+ /*! stores all information to perform some split */
+ template<size_t BINS>
+ struct BinSplit
+ {
+ enum
+ {
+ SPLIT_OBJECT = 0,
+ SPLIT_FALLBACK = 1,
+ SPLIT_ENFORCE = 2, // splits with larger ID are enforced in createLargeLeaf even if we could create a leaf already
+ SPLIT_TEMPORAL = 2,
+ SPLIT_GEOMID = 3,
+ };
+
+ /*! construct an invalid split by default */
+ __forceinline BinSplit()
+ : sah(inf), dim(-1), pos(0), data(0) {}
+
+ __forceinline BinSplit(float sah, unsigned data, int dim = 0, float fpos = 0)
+ : sah(sah), dim(dim), fpos(fpos), data(data) {}
+
+ /*! constructs specified split */
+ __forceinline BinSplit(float sah, int dim, int pos, const BinMapping<BINS>& mapping)
+ : sah(sah), dim(dim), pos(pos), data(0), mapping(mapping) {}
+
+ /*! tests if this split is valid */
+ __forceinline bool valid() const { return dim != -1; }
+
+ /*! calculates surface area heuristic for performing the split */
+ __forceinline float splitSAH() const { return sah; }
+
+ /*! stream output */
+ friend embree_ostream operator<<(embree_ostream cout, const BinSplit& split) {
+ return cout << "BinSplit { sah = " << split.sah << ", dim = " << split.dim << ", pos = " << split.pos << "}";
+ }
+
+ public:
+ float sah; //!< SAH cost of the split
+ int dim; //!< split dimension
+ union { int pos; float fpos; }; //!< bin index for splitting
+ unsigned int data; //!< extra optional split data
+ BinMapping<BINS> mapping; //!< mapping into bins
+ };
+
+ /*! stores extended information about the split */
+ template<typename BBox>
+ struct SplitInfoT
+ {
+
+ __forceinline SplitInfoT () {}
+
+ __forceinline SplitInfoT (size_t leftCount, const BBox& leftBounds, size_t rightCount, const BBox& rightBounds)
+ : leftCount(leftCount), rightCount(rightCount), leftBounds(leftBounds), rightBounds(rightBounds) {}
+
+ public:
+ size_t leftCount,rightCount;
+ BBox leftBounds,rightBounds;
+ };
+
+ typedef SplitInfoT<BBox3fa> SplitInfo;
+ typedef SplitInfoT<LBBox3fa> SplitInfo2;
+
+ /*! stores all binning information */
+ template<size_t BINS, typename PrimRef, typename BBox>
+ struct __aligned(64) BinInfoT
+ {
+ typedef BinSplit<BINS> Split;
+ typedef vbool4 vbool;
+ typedef vint4 vint;
+ typedef vfloat4 vfloat;
+
+ __forceinline BinInfoT() {
+ }
+
+ __forceinline BinInfoT(EmptyTy) {
+ clear();
+ }
+
+ /*! bin access function */
+ __forceinline BBox &bounds(const size_t binID, const size_t dimID) { return _bounds[binID][dimID]; }
+ __forceinline const BBox &bounds(const size_t binID, const size_t dimID) const { return _bounds[binID][dimID]; }
+
+ __forceinline unsigned int &counts(const size_t binID, const size_t dimID) { return _counts[binID][dimID]; }
+ __forceinline const unsigned int &counts(const size_t binID, const size_t dimID) const { return _counts[binID][dimID]; }
+
+ __forceinline vuint4 &counts(const size_t binID) { return _counts[binID]; }
+ __forceinline const vuint4 &counts(const size_t binID) const { return _counts[binID]; }
+
+ /*! clears the bin info */
+ __forceinline void clear()
+ {
+ for (size_t i=0; i<BINS; i++) {
+ bounds(i,0) = bounds(i,1) = bounds(i,2) = empty;
+ counts(i) = vuint4(zero);
+ }
+ }
+
+ /*! bins an array of primitives */
+ __forceinline void bin (const PrimRef* prims, size_t N, const BinMapping<BINS>& mapping)
+ {
+ if (unlikely(N == 0)) return;
+ size_t i;
+ for (i=0; i<N-1; i+=2)
+ {
+ /*! map even and odd primitive to bin */
+ BBox prim0; Vec3fa center0;
+ prims[i+0].binBoundsAndCenter(prim0,center0);
+ const vint4 bin0 = (vint4)mapping.bin(center0);
+
+ BBox prim1; Vec3fa center1;
+ prims[i+1].binBoundsAndCenter(prim1,center1);
+ const vint4 bin1 = (vint4)mapping.bin(center1);
+
+ /*! increase bounds for bins for even primitive */
+ const unsigned int b00 = extract<0>(bin0); bounds(b00,0).extend(prim0);
+ const unsigned int b01 = extract<1>(bin0); bounds(b01,1).extend(prim0);
+ const unsigned int b02 = extract<2>(bin0); bounds(b02,2).extend(prim0);
+ const unsigned int s0 = (unsigned int)prims[i+0].size();
+ counts(b00,0)+=s0;
+ counts(b01,1)+=s0;
+ counts(b02,2)+=s0;
+
+ /*! increase bounds of bins for odd primitive */
+ const unsigned int b10 = extract<0>(bin1); bounds(b10,0).extend(prim1);
+ const unsigned int b11 = extract<1>(bin1); bounds(b11,1).extend(prim1);
+ const unsigned int b12 = extract<2>(bin1); bounds(b12,2).extend(prim1);
+ const unsigned int s1 = (unsigned int)prims[i+1].size();
+ counts(b10,0)+=s1;
+ counts(b11,1)+=s1;
+ counts(b12,2)+=s1;
+ }
+ /*! for uneven number of primitives */
+ if (i < N)
+ {
+ /*! map primitive to bin */
+ BBox prim0; Vec3fa center0;
+ prims[i].binBoundsAndCenter(prim0,center0);
+ const vint4 bin0 = (vint4)mapping.bin(center0);
+
+ /*! increase bounds of bins */
+ const unsigned int s0 = (unsigned int)prims[i].size();
+ const int b00 = extract<0>(bin0); counts(b00,0)+=s0; bounds(b00,0).extend(prim0);
+ const int b01 = extract<1>(bin0); counts(b01,1)+=s0; bounds(b01,1).extend(prim0);
+ const int b02 = extract<2>(bin0); counts(b02,2)+=s0; bounds(b02,2).extend(prim0);
+ }
+ }
+
+ /*! bins an array of primitives */
+ template<typename BinBoundsAndCenter>
+ __forceinline void bin (const PrimRef* prims, size_t N, const BinMapping<BINS>& mapping, const BinBoundsAndCenter& binBoundsAndCenter)
+ {
+ if (N == 0) return;
+
+ size_t i;
+ for (i=0; i<N-1; i+=2)
+ {
+ /*! map even and odd primitive to bin */
+ BBox prim0; Vec3fa center0; binBoundsAndCenter.binBoundsAndCenter(prims[i+0],prim0,center0);
+ const vint4 bin0 = (vint4)mapping.bin(center0);
+ BBox prim1; Vec3fa center1; binBoundsAndCenter.binBoundsAndCenter(prims[i+1],prim1,center1);
+ const vint4 bin1 = (vint4)mapping.bin(center1);
+
+ /*! increase bounds for bins for even primitive */
+ const unsigned int s0 = prims[i+0].size();
+ const int b00 = extract<0>(bin0); counts(b00,0)+=s0; bounds(b00,0).extend(prim0);
+ const int b01 = extract<1>(bin0); counts(b01,1)+=s0; bounds(b01,1).extend(prim0);
+ const int b02 = extract<2>(bin0); counts(b02,2)+=s0; bounds(b02,2).extend(prim0);
+
+ /*! increase bounds of bins for odd primitive */
+ const unsigned int s1 = prims[i+1].size();
+ const int b10 = extract<0>(bin1); counts(b10,0)+=s1; bounds(b10,0).extend(prim1);
+ const int b11 = extract<1>(bin1); counts(b11,1)+=s1; bounds(b11,1).extend(prim1);
+ const int b12 = extract<2>(bin1); counts(b12,2)+=s1; bounds(b12,2).extend(prim1);
+ }
+
+ /*! for uneven number of primitives */
+ if (i < N)
+ {
+ /*! map primitive to bin */
+ BBox prim0; Vec3fa center0; binBoundsAndCenter.binBoundsAndCenter(prims[i+0],prim0,center0);
+ const vint4 bin0 = (vint4)mapping.bin(center0);
+
+ /*! increase bounds of bins */
+ const unsigned int s0 = prims[i+0].size();
+ const int b00 = extract<0>(bin0); counts(b00,0)+=s0; bounds(b00,0).extend(prim0);
+ const int b01 = extract<1>(bin0); counts(b01,1)+=s0; bounds(b01,1).extend(prim0);
+ const int b02 = extract<2>(bin0); counts(b02,2)+=s0; bounds(b02,2).extend(prim0);
+ }
+ }
+
+ __forceinline void bin(const PrimRef* prims, size_t begin, size_t end, const BinMapping<BINS>& mapping) {
+ bin(prims+begin,end-begin,mapping);
+ }
+
+ template<typename BinBoundsAndCenter>
+ __forceinline void bin(const PrimRef* prims, size_t begin, size_t end, const BinMapping<BINS>& mapping, const BinBoundsAndCenter& binBoundsAndCenter) {
+ bin<BinBoundsAndCenter>(prims+begin,end-begin,mapping,binBoundsAndCenter);
+ }
+
+ /*! merges in other binning information */
+ __forceinline void merge (const BinInfoT& other, size_t numBins)
+ {
+
+ for (size_t i=0; i<numBins; i++)
+ {
+ counts(i) += other.counts(i);
+ bounds(i,0).extend(other.bounds(i,0));
+ bounds(i,1).extend(other.bounds(i,1));
+ bounds(i,2).extend(other.bounds(i,2));
+ }
+ }
+
+ /*! reduces binning information */
+ static __forceinline const BinInfoT reduce (const BinInfoT& a, const BinInfoT& b, const size_t numBins = BINS)
+ {
+ BinInfoT c;
+ for (size_t i=0; i<numBins; i++)
+ {
+ c.counts(i) = a.counts(i)+b.counts(i);
+ c.bounds(i,0) = embree::merge(a.bounds(i,0),b.bounds(i,0));
+ c.bounds(i,1) = embree::merge(a.bounds(i,1),b.bounds(i,1));
+ c.bounds(i,2) = embree::merge(a.bounds(i,2),b.bounds(i,2));
+ }
+ return c;
+ }
+
+ /*! finds the best split by scanning binning information */
+ __forceinline Split best(const BinMapping<BINS>& mapping, const size_t blocks_shift) const
+ {
+ /* sweep from right to left and compute parallel prefix of merged bounds */
+ vfloat4 rAreas[BINS];
+ vuint4 rCounts[BINS];
+ vuint4 count = 0; BBox bx = empty; BBox by = empty; BBox bz = empty;
+ for (size_t i=mapping.size()-1; i>0; i--)
+ {
+ count += counts(i);
+ rCounts[i] = count;
+ bx.extend(bounds(i,0)); rAreas[i][0] = expectedApproxHalfArea(bx);
+ by.extend(bounds(i,1)); rAreas[i][1] = expectedApproxHalfArea(by);
+ bz.extend(bounds(i,2)); rAreas[i][2] = expectedApproxHalfArea(bz);
+ rAreas[i][3] = 0.0f;
+ }
+ /* sweep from left to right and compute SAH */
+ vuint4 blocks_add = (1 << blocks_shift)-1;
+ vuint4 ii = 1; vfloat4 vbestSAH = pos_inf; vuint4 vbestPos = 0;
+ count = 0; bx = empty; by = empty; bz = empty;
+ for (size_t i=1; i<mapping.size(); i++, ii+=1)
+ {
+ count += counts(i-1);
+ bx.extend(bounds(i-1,0)); float Ax = expectedApproxHalfArea(bx);
+ by.extend(bounds(i-1,1)); float Ay = expectedApproxHalfArea(by);
+ bz.extend(bounds(i-1,2)); float Az = expectedApproxHalfArea(bz);
+ const vfloat4 lArea = vfloat4(Ax,Ay,Az,Az);
+ const vfloat4 rArea = rAreas[i];
+ const vuint4 lCount = (count +blocks_add) >> (unsigned int)(blocks_shift); // if blocks_shift >=1 then lCount < 4B and could be represented with an vint4, which would allow for faster vfloat4 conversions.
+ const vuint4 rCount = (rCounts[i]+blocks_add) >> (unsigned int)(blocks_shift);
+ const vfloat4 sah = madd(lArea,vfloat4(lCount),rArea*vfloat4(rCount));
+ //const vfloat4 sah = madd(lArea,vfloat4(vint4(lCount)),rArea*vfloat4(vint4(rCount)));
+
+ vbestPos = select(sah < vbestSAH,ii ,vbestPos);
+ vbestSAH = select(sah < vbestSAH,sah,vbestSAH);
+ }
+
+ /* find best dimension */
+ float bestSAH = inf;
+ int bestDim = -1;
+ int bestPos = 0;
+ for (int dim=0; dim<3; dim++)
+ {
+ /* ignore zero sized dimensions */
+ if (unlikely(mapping.invalid(dim)))
+ continue;
+
+ /* test if this is a better dimension */
+ if (vbestSAH[dim] < bestSAH && vbestPos[dim] != 0) {
+ bestDim = dim;
+ bestPos = vbestPos[dim];
+ bestSAH = vbestSAH[dim];
+ }
+ }
+ return Split(bestSAH,bestDim,bestPos,mapping);
+ }
+
+ /*! calculates extended split information */
+ __forceinline void getSplitInfo(const BinMapping<BINS>& mapping, const Split& split, SplitInfoT<BBox>& info) const
+ {
+ if (split.dim == -1) {
+ new (&info) SplitInfoT<BBox>(0,empty,0,empty);
+ return;
+ }
+
+ size_t leftCount = 0;
+ BBox leftBounds = empty;
+ for (size_t i=0; i<(size_t)split.pos; i++) {
+ leftCount += counts(i,split.dim);
+ leftBounds.extend(bounds(i,split.dim));
+ }
+ size_t rightCount = 0;
+ BBox rightBounds = empty;
+ for (size_t i=split.pos; i<mapping.size(); i++) {
+ rightCount += counts(i,split.dim);
+ rightBounds.extend(bounds(i,split.dim));
+ }
+ new (&info) SplitInfoT<BBox>(leftCount,leftBounds,rightCount,rightBounds);
+ }
+
+ /*! gets the number of primitives left of the split */
+ __forceinline size_t getLeftCount(const BinMapping<BINS>& mapping, const Split& split) const
+ {
+ if (unlikely(split.dim == -1)) return -1;
+
+ size_t leftCount = 0;
+ for (size_t i = 0; i < (size_t)split.pos; i++) {
+ leftCount += counts(i, split.dim);
+ }
+ return leftCount;
+ }
+
+ /*! gets the number of primitives right of the split */
+ __forceinline size_t getRightCount(const BinMapping<BINS>& mapping, const Split& split) const
+ {
+ if (unlikely(split.dim == -1)) return -1;
+
+ size_t rightCount = 0;
+ for (size_t i = (size_t)split.pos; i<mapping.size(); i++) {
+ rightCount += counts(i, split.dim);
+ }
+ return rightCount;
+ }
+
+ private:
+ BBox _bounds[BINS][3]; //!< geometry bounds for each bin in each dimension
+ vuint4 _counts[BINS]; //!< counts number of primitives that map into the bins
+ };
+
+#if defined(__AVX512ER__) // KNL
+
+ /*! mapping into bins */
+ template<>
+ struct BinMapping<16>
+ {
+ public:
+ __forceinline BinMapping() {}
+
+ /*! calculates the mapping */
+ template<typename PrimInfo>
+ __forceinline BinMapping(const PrimInfo& pinfo)
+ {
+ num = 16;
+ const vfloat4 eps = 1E-34f;
+ const vfloat4 diag = max(eps,(vfloat4) pinfo.centBounds.size());
+ scale = select(diag > eps,vfloat4(0.99f*num)/diag,vfloat4(0.0f));
+ ofs = (vfloat4) pinfo.centBounds.lower;
+ scale16 = scale;
+ ofs16 = ofs;
+ }
+
+ /*! returns number of bins */
+ __forceinline size_t size() const { return num; }
+
+ __forceinline vint16 bin16(const Vec3fa& p) const {
+ return vint16(vint4(floori((vfloat4(p)-ofs)*scale)));
+ }
+
+ __forceinline vint16 bin16(const vfloat16& p) const {
+ return floori((p-ofs16)*scale16);
+ }
+
+ __forceinline int bin_unsafe(const PrimRef& ref,
+ const vint16& vSplitPos,
+ const vbool16& splitDimMask) const // FIXME: rename to isLeft
+ {
+ const vfloat16 lower(*(vfloat4*)&ref.lower);
+ const vfloat16 upper(*(vfloat4*)&ref.upper);
+ const vfloat16 p = lower + upper;
+ const vint16 i = floori((p-ofs16)*scale16);
+ return lt(splitDimMask,i,vSplitPos);
+ }
+
+ /*! returns true if the mapping is invalid in some dimension */
+ __forceinline bool invalid(const size_t dim) const {
+ return scale[dim] == 0.0f;
+ }
+
+ public:
+ size_t num;
+ vfloat4 ofs,scale; //!< linear function that maps to bin ID
+ vfloat16 ofs16,scale16; //!< linear function that maps to bin ID
+ };
+
+ /* 16 bins in-register binner */
+ template<typename PrimRef>
+ struct __aligned(64) BinInfoT<16,PrimRef,BBox3fa>
+ {
+ typedef BinSplit<16> Split;
+ typedef vbool16 vbool;
+ typedef vint16 vint;
+ typedef vfloat16 vfloat;
+
+ __forceinline BinInfoT() {
+ }
+
+ __forceinline BinInfoT(EmptyTy) {
+ clear();
+ }
+
+ /*! clears the bin info */
+ __forceinline void clear()
+ {
+ lower[0] = lower[1] = lower[2] = pos_inf;
+ upper[0] = upper[1] = upper[2] = neg_inf;
+ count[0] = count[1] = count[2] = 0;
+ }
+
+
+ static __forceinline vfloat16 prefix_area_rl(const vfloat16 min_x,
+ const vfloat16 min_y,
+ const vfloat16 min_z,
+ const vfloat16 max_x,
+ const vfloat16 max_y,
+ const vfloat16 max_z)
+ {
+ const vfloat16 r_min_x = reverse_prefix_min(min_x);
+ const vfloat16 r_min_y = reverse_prefix_min(min_y);
+ const vfloat16 r_min_z = reverse_prefix_min(min_z);
+ const vfloat16 r_max_x = reverse_prefix_max(max_x);
+ const vfloat16 r_max_y = reverse_prefix_max(max_y);
+ const vfloat16 r_max_z = reverse_prefix_max(max_z);
+ const vfloat16 dx = r_max_x - r_min_x;
+ const vfloat16 dy = r_max_y - r_min_y;
+ const vfloat16 dz = r_max_z - r_min_z;
+ const vfloat16 area_rl = madd(dx,dy,madd(dx,dz,dy*dz));
+ return area_rl;
+ }
+
+ static __forceinline vfloat16 prefix_area_lr(const vfloat16 min_x,
+ const vfloat16 min_y,
+ const vfloat16 min_z,
+ const vfloat16 max_x,
+ const vfloat16 max_y,
+ const vfloat16 max_z)
+ {
+ const vfloat16 r_min_x = prefix_min(min_x);
+ const vfloat16 r_min_y = prefix_min(min_y);
+ const vfloat16 r_min_z = prefix_min(min_z);
+ const vfloat16 r_max_x = prefix_max(max_x);
+ const vfloat16 r_max_y = prefix_max(max_y);
+ const vfloat16 r_max_z = prefix_max(max_z);
+ const vfloat16 dx = r_max_x - r_min_x;
+ const vfloat16 dy = r_max_y - r_min_y;
+ const vfloat16 dz = r_max_z - r_min_z;
+ const vfloat16 area_lr = madd(dx,dy,madd(dx,dz,dy*dz));
+ return area_lr;
+ }
+
+
+ /*! bins an array of primitives */
+ __forceinline void bin (const PrimRef* prims, size_t N, const BinMapping<16>& mapping)
+ {
+ if (unlikely(N == 0)) return;
+
+ const vfloat16 init_min(pos_inf);
+ const vfloat16 init_max(neg_inf);
+
+ vfloat16 min_x0,min_x1,min_x2;
+ vfloat16 min_y0,min_y1,min_y2;
+ vfloat16 min_z0,min_z1,min_z2;
+ vfloat16 max_x0,max_x1,max_x2;
+ vfloat16 max_y0,max_y1,max_y2;
+ vfloat16 max_z0,max_z1,max_z2;
+ vuint16 count0,count1,count2;
+
+ min_x0 = init_min;
+ min_x1 = init_min;
+ min_x2 = init_min;
+ min_y0 = init_min;
+ min_y1 = init_min;
+ min_y2 = init_min;
+ min_z0 = init_min;
+ min_z1 = init_min;
+ min_z2 = init_min;
+
+ max_x0 = init_max;
+ max_x1 = init_max;
+ max_x2 = init_max;
+ max_y0 = init_max;
+ max_y1 = init_max;
+ max_y2 = init_max;
+ max_z0 = init_max;
+ max_z1 = init_max;
+ max_z2 = init_max;
+
+ count0 = zero;
+ count1 = zero;
+ count2 = zero;
+
+ const vint16 step16(step);
+ size_t i;
+ for (i=0; i<N-1; i+=2)
+ {
+ /*! map even and odd primitive to bin */
+ const BBox3fa primA = prims[i+0].bounds();
+ const vfloat16 centerA = vfloat16((vfloat4)primA.lower) + vfloat16((vfloat4)primA.upper);
+ const vint16 binA = mapping.bin16(centerA);
+
+ const BBox3fa primB = prims[i+1].bounds();
+ const vfloat16 centerB = vfloat16((vfloat4)primB.lower) + vfloat16((vfloat4)primB.upper);
+ const vint16 binB = mapping.bin16(centerB);
+
+ /* A */
+ {
+ const vfloat16 b_min_x = prims[i+0].lower.x;
+ const vfloat16 b_min_y = prims[i+0].lower.y;
+ const vfloat16 b_min_z = prims[i+0].lower.z;
+ const vfloat16 b_max_x = prims[i+0].upper.x;
+ const vfloat16 b_max_y = prims[i+0].upper.y;
+ const vfloat16 b_max_z = prims[i+0].upper.z;
+
+ const vint16 bin0 = shuffle<0>(binA);
+ const vint16 bin1 = shuffle<1>(binA);
+ const vint16 bin2 = shuffle<2>(binA);
+
+ const vbool16 m_update_x = step16 == bin0;
+ const vbool16 m_update_y = step16 == bin1;
+ const vbool16 m_update_z = step16 == bin2;
+
+ assert(popcnt((size_t)m_update_x) == 1);
+ assert(popcnt((size_t)m_update_y) == 1);
+ assert(popcnt((size_t)m_update_z) == 1);
+
+ min_x0 = mask_min(m_update_x,min_x0,min_x0,b_min_x);
+ min_y0 = mask_min(m_update_x,min_y0,min_y0,b_min_y);
+ min_z0 = mask_min(m_update_x,min_z0,min_z0,b_min_z);
+ // ------------------------------------------------------------------------
+ max_x0 = mask_max(m_update_x,max_x0,max_x0,b_max_x);
+ max_y0 = mask_max(m_update_x,max_y0,max_y0,b_max_y);
+ max_z0 = mask_max(m_update_x,max_z0,max_z0,b_max_z);
+ // ------------------------------------------------------------------------
+ min_x1 = mask_min(m_update_y,min_x1,min_x1,b_min_x);
+ min_y1 = mask_min(m_update_y,min_y1,min_y1,b_min_y);
+ min_z1 = mask_min(m_update_y,min_z1,min_z1,b_min_z);
+ // ------------------------------------------------------------------------
+ max_x1 = mask_max(m_update_y,max_x1,max_x1,b_max_x);
+ max_y1 = mask_max(m_update_y,max_y1,max_y1,b_max_y);
+ max_z1 = mask_max(m_update_y,max_z1,max_z1,b_max_z);
+ // ------------------------------------------------------------------------
+ min_x2 = mask_min(m_update_z,min_x2,min_x2,b_min_x);
+ min_y2 = mask_min(m_update_z,min_y2,min_y2,b_min_y);
+ min_z2 = mask_min(m_update_z,min_z2,min_z2,b_min_z);
+ // ------------------------------------------------------------------------
+ max_x2 = mask_max(m_update_z,max_x2,max_x2,b_max_x);
+ max_y2 = mask_max(m_update_z,max_y2,max_y2,b_max_y);
+ max_z2 = mask_max(m_update_z,max_z2,max_z2,b_max_z);
+ // ------------------------------------------------------------------------
+ count0 = mask_add(m_update_x,count0,count0,vuint16(1));
+ count1 = mask_add(m_update_y,count1,count1,vuint16(1));
+ count2 = mask_add(m_update_z,count2,count2,vuint16(1));
+ }
+
+
+ /* B */
+ {
+ const vfloat16 b_min_x = prims[i+1].lower.x;
+ const vfloat16 b_min_y = prims[i+1].lower.y;
+ const vfloat16 b_min_z = prims[i+1].lower.z;
+ const vfloat16 b_max_x = prims[i+1].upper.x;
+ const vfloat16 b_max_y = prims[i+1].upper.y;
+ const vfloat16 b_max_z = prims[i+1].upper.z;
+
+ const vint16 bin0 = shuffle<0>(binB);
+ const vint16 bin1 = shuffle<1>(binB);
+ const vint16 bin2 = shuffle<2>(binB);
+
+ const vbool16 m_update_x = step16 == bin0;
+ const vbool16 m_update_y = step16 == bin1;
+ const vbool16 m_update_z = step16 == bin2;
+
+ assert(popcnt((size_t)m_update_x) == 1);
+ assert(popcnt((size_t)m_update_y) == 1);
+ assert(popcnt((size_t)m_update_z) == 1);
+
+ min_x0 = mask_min(m_update_x,min_x0,min_x0,b_min_x);
+ min_y0 = mask_min(m_update_x,min_y0,min_y0,b_min_y);
+ min_z0 = mask_min(m_update_x,min_z0,min_z0,b_min_z);
+ // ------------------------------------------------------------------------
+ max_x0 = mask_max(m_update_x,max_x0,max_x0,b_max_x);
+ max_y0 = mask_max(m_update_x,max_y0,max_y0,b_max_y);
+ max_z0 = mask_max(m_update_x,max_z0,max_z0,b_max_z);
+ // ------------------------------------------------------------------------
+ min_x1 = mask_min(m_update_y,min_x1,min_x1,b_min_x);
+ min_y1 = mask_min(m_update_y,min_y1,min_y1,b_min_y);
+ min_z1 = mask_min(m_update_y,min_z1,min_z1,b_min_z);
+ // ------------------------------------------------------------------------
+ max_x1 = mask_max(m_update_y,max_x1,max_x1,b_max_x);
+ max_y1 = mask_max(m_update_y,max_y1,max_y1,b_max_y);
+ max_z1 = mask_max(m_update_y,max_z1,max_z1,b_max_z);
+ // ------------------------------------------------------------------------
+ min_x2 = mask_min(m_update_z,min_x2,min_x2,b_min_x);
+ min_y2 = mask_min(m_update_z,min_y2,min_y2,b_min_y);
+ min_z2 = mask_min(m_update_z,min_z2,min_z2,b_min_z);
+ // ------------------------------------------------------------------------
+ max_x2 = mask_max(m_update_z,max_x2,max_x2,b_max_x);
+ max_y2 = mask_max(m_update_z,max_y2,max_y2,b_max_y);
+ max_z2 = mask_max(m_update_z,max_z2,max_z2,b_max_z);
+ // ------------------------------------------------------------------------
+ count0 = mask_add(m_update_x,count0,count0,vuint16(1));
+ count1 = mask_add(m_update_y,count1,count1,vuint16(1));
+ count2 = mask_add(m_update_z,count2,count2,vuint16(1));
+ }
+
+ }
+
+ if (i < N)
+ {
+ const BBox3fa prim0 = prims[i].bounds();
+ const vfloat16 center0 = vfloat16((vfloat4)prim0.lower) + vfloat16((vfloat4)prim0.upper);
+ const vint16 bin = mapping.bin16(center0);
+
+ const vfloat16 b_min_x = prims[i].lower.x;
+ const vfloat16 b_min_y = prims[i].lower.y;
+ const vfloat16 b_min_z = prims[i].lower.z;
+ const vfloat16 b_max_x = prims[i].upper.x;
+ const vfloat16 b_max_y = prims[i].upper.y;
+ const vfloat16 b_max_z = prims[i].upper.z;
+
+ const vint16 bin0 = shuffle<0>(bin);
+ const vint16 bin1 = shuffle<1>(bin);
+ const vint16 bin2 = shuffle<2>(bin);
+
+ const vbool16 m_update_x = step16 == bin0;
+ const vbool16 m_update_y = step16 == bin1;
+ const vbool16 m_update_z = step16 == bin2;
+
+ assert(popcnt((size_t)m_update_x) == 1);
+ assert(popcnt((size_t)m_update_y) == 1);
+ assert(popcnt((size_t)m_update_z) == 1);
+
+ min_x0 = mask_min(m_update_x,min_x0,min_x0,b_min_x);
+ min_y0 = mask_min(m_update_x,min_y0,min_y0,b_min_y);
+ min_z0 = mask_min(m_update_x,min_z0,min_z0,b_min_z);
+ // ------------------------------------------------------------------------
+ max_x0 = mask_max(m_update_x,max_x0,max_x0,b_max_x);
+ max_y0 = mask_max(m_update_x,max_y0,max_y0,b_max_y);
+ max_z0 = mask_max(m_update_x,max_z0,max_z0,b_max_z);
+ // ------------------------------------------------------------------------
+ min_x1 = mask_min(m_update_y,min_x1,min_x1,b_min_x);
+ min_y1 = mask_min(m_update_y,min_y1,min_y1,b_min_y);
+ min_z1 = mask_min(m_update_y,min_z1,min_z1,b_min_z);
+ // ------------------------------------------------------------------------
+ max_x1 = mask_max(m_update_y,max_x1,max_x1,b_max_x);
+ max_y1 = mask_max(m_update_y,max_y1,max_y1,b_max_y);
+ max_z1 = mask_max(m_update_y,max_z1,max_z1,b_max_z);
+ // ------------------------------------------------------------------------
+ min_x2 = mask_min(m_update_z,min_x2,min_x2,b_min_x);
+ min_y2 = mask_min(m_update_z,min_y2,min_y2,b_min_y);
+ min_z2 = mask_min(m_update_z,min_z2,min_z2,b_min_z);
+ // ------------------------------------------------------------------------
+ max_x2 = mask_max(m_update_z,max_x2,max_x2,b_max_x);
+ max_y2 = mask_max(m_update_z,max_y2,max_y2,b_max_y);
+ max_z2 = mask_max(m_update_z,max_z2,max_z2,b_max_z);
+ // ------------------------------------------------------------------------
+ count0 = mask_add(m_update_x,count0,count0,vuint16(1));
+ count1 = mask_add(m_update_y,count1,count1,vuint16(1));
+ count2 = mask_add(m_update_z,count2,count2,vuint16(1));
+ }
+
+ lower[0] = Vec3vf16( min_x0, min_y0, min_z0 );
+ lower[1] = Vec3vf16( min_x1, min_y1, min_z1 );
+ lower[2] = Vec3vf16( min_x2, min_y2, min_z2 );
+
+ upper[0] = Vec3vf16( max_x0, max_y0, max_z0 );
+ upper[1] = Vec3vf16( max_x1, max_y1, max_z1 );
+ upper[2] = Vec3vf16( max_x2, max_y2, max_z2 );
+
+ count[0] = count0;
+ count[1] = count1;
+ count[2] = count2;
+ }
+
+ __forceinline void bin(const PrimRef* prims, size_t begin, size_t end, const BinMapping<16>& mapping) {
+ bin(prims+begin,end-begin,mapping);
+ }
+
+ /*! merges in other binning information */
+ __forceinline void merge (const BinInfoT& other, size_t numBins)
+ {
+ for (size_t i=0; i<3; i++)
+ {
+ lower[i] = min(lower[i],other.lower[i]);
+ upper[i] = max(upper[i],other.upper[i]);
+ count[i] += other.count[i];
+ }
+ }
+
+ /*! reducesr binning information */
+ static __forceinline const BinInfoT reduce (const BinInfoT& a, const BinInfoT& b)
+ {
+ BinInfoT c;
+ for (size_t i=0; i<3; i++)
+ {
+ c.counts[i] = a.counts[i] + b.counts[i];
+ c.lower[i] = min(a.lower[i],b.lower[i]);
+ c.upper[i] = max(a.upper[i],b.upper[i]);
+ }
+ return c;
+ }
+
+ /*! finds the best split by scanning binning information */
+ __forceinline Split best(const BinMapping<16>& mapping, const size_t blocks_shift) const
+ {
+ /* find best dimension */
+ float bestSAH = inf;
+ int bestDim = -1;
+ int bestPos = 0;
+ const vuint16 blocks_add = (1 << blocks_shift)-1;
+ const vfloat16 inf(pos_inf);
+ for (size_t dim=0; dim<3; dim++)
+ {
+ /* ignore zero sized dimensions */
+ if (unlikely(mapping.invalid(dim)))
+ continue;
+
+ const vfloat16 rArea16 = prefix_area_rl(lower[dim].x,lower[dim].y,lower[dim].z, upper[dim].x,upper[dim].y,upper[dim].z);
+ const vfloat16 lArea16 = prefix_area_lr(lower[dim].x,lower[dim].y,lower[dim].z, upper[dim].x,upper[dim].y,upper[dim].z);
+ const vuint16 lCount16 = prefix_sum(count[dim]);
+ const vuint16 rCount16 = reverse_prefix_sum(count[dim]);
+
+ /* compute best split in this dimension */
+ const vfloat16 leftArea = lArea16;
+ const vfloat16 rightArea = align_shift_right<1>(zero,rArea16);
+ const vuint16 lC = lCount16;
+ const vuint16 rC = align_shift_right<1>(zero,rCount16);
+ const vuint16 leftCount = ( lC + blocks_add) >> blocks_shift;
+ const vuint16 rightCount = ( rC + blocks_add) >> blocks_shift;
+ const vbool16 valid = (leftArea < inf) & (rightArea < inf) & vbool16(0x7fff); // handles inf entries
+ const vfloat16 sah = select(valid,madd(leftArea,vfloat16(leftCount),rightArea*vfloat16(rightCount)),vfloat16(pos_inf));
+ /* test if this is a better dimension */
+ if (any(sah < vfloat16(bestSAH)))
+ {
+ const size_t index = select_min(sah);
+ assert(index < 15);
+ assert(sah[index] < bestSAH);
+ bestDim = dim;
+ bestPos = index+1;
+ bestSAH = sah[index];
+ }
+ }
+
+ return Split(bestSAH,bestDim,bestPos,mapping);
+
+ }
+
+ /*! calculates extended split information */
+ __forceinline void getSplitInfo(const BinMapping<16>& mapping, const Split& split, SplitInfo& info) const
+ {
+ if (split.dim == -1) {
+ new (&info) SplitInfo(0,empty,0,empty);
+ return;
+ }
+ // FIXME: horizontal reduction!
+
+ size_t leftCount = 0;
+ BBox3fa leftBounds = empty;
+ for (size_t i=0; i<(size_t)split.pos; i++) {
+ leftCount += count[split.dim][i];
+ Vec3fa bounds_lower(lower[split.dim].x[i],lower[split.dim].y[i],lower[split.dim].z[i]);
+ Vec3fa bounds_upper(upper[split.dim].x[i],upper[split.dim].y[i],upper[split.dim].z[i]);
+ leftBounds.extend(BBox3fa(bounds_lower,bounds_upper));
+ }
+ size_t rightCount = 0;
+ BBox3fa rightBounds = empty;
+ for (size_t i=split.pos; i<mapping.size(); i++) {
+ rightCount += count[split.dim][i];
+ Vec3fa bounds_lower(lower[split.dim].x[i],lower[split.dim].y[i],lower[split.dim].z[i]);
+ Vec3fa bounds_upper(upper[split.dim].x[i],upper[split.dim].y[i],upper[split.dim].z[i]);
+ rightBounds.extend(BBox3fa(bounds_lower,bounds_upper));
+ }
+ new (&info) SplitInfo(leftCount,leftBounds,rightCount,rightBounds);
+ }
+
+ /*! gets the number of primitives left of the split */
+ __forceinline size_t getLeftCount(const BinMapping<16>& mapping, const Split& split) const
+ {
+ if (unlikely(split.dim == -1)) return -1;
+
+ size_t leftCount = 0;
+ for (size_t i = 0; i < (size_t)split.pos; i++) {
+ leftCount += count[split.dim][i];
+ }
+ return leftCount;
+ }
+
+ /*! gets the number of primitives right of the split */
+ __forceinline size_t getRightCount(const BinMapping<16>& mapping, const Split& split) const
+ {
+ if (unlikely(split.dim == -1)) return -1;
+
+ size_t rightCount = 0;
+ for (size_t i = (size_t)split.pos; i<mapping.size(); i++) {
+ rightCount += count[split.dim][i];
+ }
+ return rightCount;
+ }
+
+ private:
+ Vec3vf16 lower[3];
+ Vec3vf16 upper[3];
+ vuint16 count[3];
+ };
+#endif
+ }
+
+ template<typename BinInfoT, typename BinMapping, typename PrimRef>
+ __forceinline void bin_parallel(BinInfoT& binner, const PrimRef* prims, size_t begin, size_t end, size_t blockSize, size_t parallelThreshold, const BinMapping& mapping)
+ {
+ if (likely(end-begin < parallelThreshold)) {
+ binner.bin(prims,begin,end,mapping);
+ } else {
+ binner = parallel_reduce(begin,end,blockSize,binner,
+ [&](const range<size_t>& r) -> BinInfoT { BinInfoT binner(empty); binner.bin(prims + r.begin(), r.size(), mapping); return binner; },
+ [&](const BinInfoT& b0, const BinInfoT& b1) -> BinInfoT { BinInfoT r = b0; r.merge(b1, mapping.size()); return r; });
+ }
+ }
+
+ template<typename BinBoundsAndCenter, typename BinInfoT, typename BinMapping, typename PrimRef>
+ __forceinline void bin_parallel(BinInfoT& binner, const PrimRef* prims, size_t begin, size_t end, size_t blockSize, size_t parallelThreshold, const BinMapping& mapping, const BinBoundsAndCenter& binBoundsAndCenter)
+ {
+ if (likely(end-begin < parallelThreshold)) {
+ binner.bin(prims,begin,end,mapping,binBoundsAndCenter);
+ } else {
+ binner = parallel_reduce(begin,end,blockSize,binner,
+ [&](const range<size_t>& r) -> BinInfoT { BinInfoT binner(empty); binner.bin(prims + r.begin(), r.size(), mapping, binBoundsAndCenter); return binner; },
+ [&](const BinInfoT& b0, const BinInfoT& b1) -> BinInfoT { BinInfoT r = b0; r.merge(b1, mapping.size()); return r; });
+ }
+ }
+
+ template<bool parallel, typename BinInfoT, typename BinMapping, typename PrimRef>
+ __forceinline void bin_serial_or_parallel(BinInfoT& binner, const PrimRef* prims, size_t begin, size_t end, size_t blockSize, const BinMapping& mapping)
+ {
+ if (!parallel) {
+ binner.bin(prims,begin,end,mapping);
+ } else {
+ binner = parallel_reduce(begin,end,blockSize,binner,
+ [&](const range<size_t>& r) -> BinInfoT { BinInfoT binner(empty); binner.bin(prims + r.begin(), r.size(), mapping); return binner; },
+ [&](const BinInfoT& b0, const BinInfoT& b1) -> BinInfoT { BinInfoT r = b0; r.merge(b1, mapping.size()); return r; });
+ }
+ }
+
+ template<bool parallel, typename BinBoundsAndCenter, typename BinInfoT, typename BinMapping, typename PrimRef>
+ __forceinline void bin_serial_or_parallel(BinInfoT& binner, const PrimRef* prims, size_t begin, size_t end, size_t blockSize, const BinMapping& mapping, const BinBoundsAndCenter& binBoundsAndCenter)
+ {
+ if (!parallel) {
+ binner.bin(prims,begin,end,mapping,binBoundsAndCenter);
+ } else {
+ binner = parallel_reduce(begin,end,blockSize,binner,
+ [&](const range<size_t>& r) -> BinInfoT { BinInfoT binner(empty); binner.bin(prims + r.begin(), r.size(), mapping, binBoundsAndCenter); return binner; },
+ [&](const BinInfoT& b0, const BinInfoT& b1) -> BinInfoT { BinInfoT r = b0; r.merge(b1, mapping.size()); return r; });
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/heuristic_binning_array_aligned.h b/thirdparty/embree-aarch64/kernels/builders/heuristic_binning_array_aligned.h
new file mode 100644
index 0000000000..a4c272f015
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/heuristic_binning_array_aligned.h
@@ -0,0 +1,205 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "heuristic_binning.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct PrimInfoRange : public CentGeomBBox3fa, public range<size_t>
+ {
+ __forceinline PrimInfoRange () {
+ }
+
+ __forceinline PrimInfoRange(const PrimInfo& pinfo)
+ : CentGeomBBox3fa(pinfo), range<size_t>(pinfo.begin,pinfo.end) {}
+
+ __forceinline PrimInfoRange(EmptyTy)
+ : CentGeomBBox3fa(EmptyTy()), range<size_t>(0,0) {}
+
+ __forceinline PrimInfoRange (size_t begin, size_t end, const CentGeomBBox3fa& centGeomBounds)
+ : CentGeomBBox3fa(centGeomBounds), range<size_t>(begin,end) {}
+
+ __forceinline float leafSAH() const {
+ return expectedApproxHalfArea(geomBounds)*float(size());
+ }
+
+ __forceinline float leafSAH(size_t block_shift) const {
+ return expectedApproxHalfArea(geomBounds)*float((size()+(size_t(1)<<block_shift)-1) >> block_shift);
+ }
+ };
+
+ /*! Performs standard object binning */
+ template<typename PrimRef, size_t BINS>
+ struct HeuristicArrayBinningSAH
+ {
+ typedef BinSplit<BINS> Split;
+ typedef BinInfoT<BINS,PrimRef,BBox3fa> Binner;
+ typedef range<size_t> Set;
+
+#if defined(__AVX512ER__) // KNL
+ static const size_t PARALLEL_THRESHOLD = 4*768;
+ static const size_t PARALLEL_FIND_BLOCK_SIZE = 768;
+ static const size_t PARALLEL_PARTITION_BLOCK_SIZE = 768;
+#else
+ static const size_t PARALLEL_THRESHOLD = 3 * 1024;
+ static const size_t PARALLEL_FIND_BLOCK_SIZE = 1024;
+ static const size_t PARALLEL_PARTITION_BLOCK_SIZE = 128;
+#endif
+ __forceinline HeuristicArrayBinningSAH ()
+ : prims(nullptr) {}
+
+ /*! remember prim array */
+ __forceinline HeuristicArrayBinningSAH (PrimRef* prims)
+ : prims(prims) {}
+
+ /*! finds the best split */
+ __noinline const Split find(const PrimInfoRange& pinfo, const size_t logBlockSize)
+ {
+ if (likely(pinfo.size() < PARALLEL_THRESHOLD))
+ return find_template<false>(pinfo,logBlockSize);
+ else
+ return find_template<true>(pinfo,logBlockSize);
+ }
+
+ template<bool parallel>
+ __forceinline const Split find_template(const PrimInfoRange& pinfo, const size_t logBlockSize)
+ {
+ Binner binner(empty);
+ const BinMapping<BINS> mapping(pinfo);
+ bin_serial_or_parallel<parallel>(binner,prims,pinfo.begin(),pinfo.end(),PARALLEL_FIND_BLOCK_SIZE,mapping);
+ return binner.best(mapping,logBlockSize);
+ }
+
+ /*! array partitioning */
+ __forceinline void split(const Split& split, const PrimInfoRange& pinfo, PrimInfoRange& linfo, PrimInfoRange& rinfo)
+ {
+ if (likely(pinfo.size() < PARALLEL_THRESHOLD))
+ split_template<false>(split,pinfo,linfo,rinfo);
+ else
+ split_template<true>(split,pinfo,linfo,rinfo);
+ }
+
+ template<bool parallel>
+ __forceinline void split_template(const Split& split, const PrimInfoRange& set, PrimInfoRange& lset, PrimInfoRange& rset)
+ {
+ if (!split.valid()) {
+ deterministic_order(set);
+ return splitFallback(set,lset,rset);
+ }
+
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ CentGeomBBox3fa local_left(empty);
+ CentGeomBBox3fa local_right(empty);
+ const unsigned int splitPos = split.pos;
+ const unsigned int splitDim = split.dim;
+ const unsigned int splitDimMask = (unsigned int)1 << splitDim;
+
+ const typename Binner::vint vSplitPos(splitPos);
+ const typename Binner::vbool vSplitMask(splitDimMask);
+ auto isLeft = [&] (const PrimRef &ref) { return split.mapping.bin_unsafe(ref,vSplitPos,vSplitMask); };
+
+ size_t center = 0;
+ if (!parallel)
+ center = serial_partitioning(prims,begin,end,local_left,local_right,isLeft,
+ [] (CentGeomBBox3fa& pinfo,const PrimRef& ref) { pinfo.extend_center2(ref); });
+ else
+ center = parallel_partitioning(
+ prims,begin,end,EmptyTy(),local_left,local_right,isLeft,
+ [] (CentGeomBBox3fa& pinfo,const PrimRef& ref) { pinfo.extend_center2(ref); },
+ [] (CentGeomBBox3fa& pinfo0,const CentGeomBBox3fa& pinfo1) { pinfo0.merge(pinfo1); },
+ PARALLEL_PARTITION_BLOCK_SIZE);
+
+ new (&lset) PrimInfoRange(begin,center,local_left);
+ new (&rset) PrimInfoRange(center,end,local_right);
+ assert(area(lset.geomBounds) >= 0.0f);
+ assert(area(rset.geomBounds) >= 0.0f);
+ }
+
+ void deterministic_order(const PrimInfoRange& pinfo)
+ {
+ /* required as parallel partition destroys original primitive order */
+ std::sort(&prims[pinfo.begin()],&prims[pinfo.end()]);
+ }
+
+ void splitFallback(const PrimInfoRange& pinfo, PrimInfoRange& linfo, PrimInfoRange& rinfo)
+ {
+ const size_t begin = pinfo.begin();
+ const size_t end = pinfo.end();
+ const size_t center = (begin + end)/2;
+
+ CentGeomBBox3fa left(empty);
+ for (size_t i=begin; i<center; i++)
+ left.extend_center2(prims[i]);
+ new (&linfo) PrimInfoRange(begin,center,left);
+
+ CentGeomBBox3fa right(empty);
+ for (size_t i=center; i<end; i++)
+ right.extend_center2(prims[i]);
+ new (&rinfo) PrimInfoRange(center,end,right);
+ }
+
+ void splitByGeometry(const range<size_t>& range, PrimInfoRange& linfo, PrimInfoRange& rinfo)
+ {
+ assert(range.size() > 1);
+ CentGeomBBox3fa left(empty);
+ CentGeomBBox3fa right(empty);
+ unsigned int geomID = prims[range.begin()].geomID();
+ size_t center = serial_partitioning(prims,range.begin(),range.end(),left,right,
+ [&] ( const PrimRef& prim ) { return prim.geomID() == geomID; },
+ [ ] ( CentGeomBBox3fa& a, const PrimRef& ref ) { a.extend_center2(ref); });
+
+ new (&linfo) PrimInfoRange(range.begin(),center,left);
+ new (&rinfo) PrimInfoRange(center,range.end(),right);
+ }
+
+ private:
+ PrimRef* const prims;
+ };
+
+ /*! Performs standard object binning */
+ template<typename PrimRefMB, size_t BINS>
+ struct HeuristicArrayBinningMB
+ {
+ typedef BinSplit<BINS> Split;
+ typedef typename PrimRefMB::BBox BBox;
+ typedef BinInfoT<BINS,PrimRefMB,BBox> ObjectBinner;
+ static const size_t PARALLEL_THRESHOLD = 3 * 1024;
+ static const size_t PARALLEL_FIND_BLOCK_SIZE = 1024;
+ static const size_t PARALLEL_PARTITION_BLOCK_SIZE = 128;
+
+ /*! finds the best split */
+ const Split find(const SetMB& set, const size_t logBlockSize)
+ {
+ ObjectBinner binner(empty);
+ const BinMapping<BINS> mapping(set.size(),set.centBounds);
+ bin_parallel(binner,set.prims->data(),set.begin(),set.end(),PARALLEL_FIND_BLOCK_SIZE,PARALLEL_THRESHOLD,mapping);
+ Split osplit = binner.best(mapping,logBlockSize);
+ osplit.sah *= set.time_range.size();
+ if (!osplit.valid()) osplit.data = Split::SPLIT_FALLBACK; // use fallback split
+ return osplit;
+ }
+
+ /*! array partitioning */
+ __forceinline void split(const Split& split, const SetMB& set, SetMB& lset, SetMB& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ PrimInfoMB left = empty;
+ PrimInfoMB right = empty;
+ const vint4 vSplitPos(split.pos);
+ const vbool4 vSplitMask(1 << split.dim);
+ auto isLeft = [&] (const PrimRefMB &ref) { return any(((vint4)split.mapping.bin_unsafe(ref) < vSplitPos) & vSplitMask); };
+ auto reduction = [] (PrimInfoMB& pinfo, const PrimRefMB& ref) { pinfo.add_primref(ref); };
+ auto reduction2 = [] (PrimInfoMB& pinfo0,const PrimInfoMB& pinfo1) { pinfo0.merge(pinfo1); };
+ size_t center = parallel_partitioning(set.prims->data(),begin,end,EmptyTy(),left,right,isLeft,reduction,reduction2,PARALLEL_PARTITION_BLOCK_SIZE,PARALLEL_THRESHOLD);
+ new (&lset) SetMB(left, set.prims,range<size_t>(begin,center),set.time_range);
+ new (&rset) SetMB(right,set.prims,range<size_t>(center,end ),set.time_range);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/heuristic_binning_array_unaligned.h b/thirdparty/embree-aarch64/kernels/builders/heuristic_binning_array_unaligned.h
new file mode 100644
index 0000000000..1370244586
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/heuristic_binning_array_unaligned.h
@@ -0,0 +1,302 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "heuristic_binning.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Performs standard object binning */
+ template<typename PrimRef, size_t BINS>
+ struct UnalignedHeuristicArrayBinningSAH
+ {
+ typedef BinSplit<BINS> Split;
+ typedef BinInfoT<BINS,PrimRef,BBox3fa> Binner;
+ typedef range<size_t> Set;
+
+ __forceinline UnalignedHeuristicArrayBinningSAH () // FIXME: required?
+ : scene(nullptr), prims(nullptr) {}
+
+ /*! remember prim array */
+ __forceinline UnalignedHeuristicArrayBinningSAH (Scene* scene, PrimRef* prims)
+ : scene(scene), prims(prims) {}
+
+ const LinearSpace3fa computeAlignedSpace(const range<size_t>& set)
+ {
+ Vec3fa axis(0,0,1);
+ uint64_t bestGeomPrimID = -1;
+
+ /*! find curve with minimum ID that defines valid direction */
+ for (size_t i=set.begin(); i<set.end(); i++)
+ {
+ const unsigned int geomID = prims[i].geomID();
+ const unsigned int primID = prims[i].primID();
+ const uint64_t geomprimID = prims[i].ID64();
+ if (geomprimID >= bestGeomPrimID) continue;
+ const Vec3fa axis1 = scene->get(geomID)->computeDirection(primID);
+ if (sqr_length(axis1) > 1E-18f) {
+ axis = normalize(axis1);
+ bestGeomPrimID = geomprimID;
+ }
+ }
+ return frame(axis).transposed();
+ }
+
+ const PrimInfo computePrimInfo(const range<size_t>& set, const LinearSpace3fa& space)
+ {
+ auto computeBounds = [&](const range<size_t>& r) -> CentGeomBBox3fa
+ {
+ CentGeomBBox3fa bounds(empty);
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ Geometry* mesh = scene->get(prims[i].geomID());
+ bounds.extend(mesh->vbounds(space,prims[i].primID()));
+ }
+ return bounds;
+ };
+
+ const CentGeomBBox3fa bounds = parallel_reduce(set.begin(), set.end(), size_t(1024), size_t(4096),
+ CentGeomBBox3fa(empty), computeBounds, CentGeomBBox3fa::merge2);
+
+ return PrimInfo(set.begin(),set.end(),bounds);
+ }
+
+ struct BinBoundsAndCenter
+ {
+ __forceinline BinBoundsAndCenter(Scene* scene, const LinearSpace3fa& space)
+ : scene(scene), space(space) {}
+
+ /*! returns center for binning */
+ __forceinline Vec3fa binCenter(const PrimRef& ref) const
+ {
+ Geometry* mesh = (Geometry*) scene->get(ref.geomID());
+ BBox3fa bounds = mesh->vbounds(space,ref.primID());
+ return embree::center2(bounds);
+ }
+
+ /*! returns bounds and centroid used for binning */
+ __forceinline void binBoundsAndCenter(const PrimRef& ref, BBox3fa& bounds_o, Vec3fa& center_o) const
+ {
+ Geometry* mesh = (Geometry*) scene->get(ref.geomID());
+ BBox3fa bounds = mesh->vbounds(space,ref.primID());
+ bounds_o = bounds;
+ center_o = embree::center2(bounds);
+ }
+
+ private:
+ Scene* scene;
+ const LinearSpace3fa space;
+ };
+
+ /*! finds the best split */
+ __forceinline const Split find(const PrimInfoRange& pinfo, const size_t logBlockSize, const LinearSpace3fa& space)
+ {
+ if (likely(pinfo.size() < 10000))
+ return find_template<false>(pinfo,logBlockSize,space);
+ else
+ return find_template<true>(pinfo,logBlockSize,space);
+ }
+
+ /*! finds the best split */
+ template<bool parallel>
+ const Split find_template(const PrimInfoRange& set, const size_t logBlockSize, const LinearSpace3fa& space)
+ {
+ Binner binner(empty);
+ const BinMapping<BINS> mapping(set);
+ BinBoundsAndCenter binBoundsAndCenter(scene,space);
+ bin_serial_or_parallel<parallel>(binner,prims,set.begin(),set.end(),size_t(4096),mapping,binBoundsAndCenter);
+ return binner.best(mapping,logBlockSize);
+ }
+
+ /*! array partitioning */
+ __forceinline void split(const Split& split, const LinearSpace3fa& space, const Set& set, PrimInfoRange& lset, PrimInfoRange& rset)
+ {
+ if (likely(set.size() < 10000))
+ split_template<false>(split,space,set,lset,rset);
+ else
+ split_template<true>(split,space,set,lset,rset);
+ }
+
+ /*! array partitioning */
+ template<bool parallel>
+ __forceinline void split_template(const Split& split, const LinearSpace3fa& space, const Set& set, PrimInfoRange& lset, PrimInfoRange& rset)
+ {
+ if (!split.valid()) {
+ deterministic_order(set);
+ return splitFallback(set,lset,rset);
+ }
+
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ CentGeomBBox3fa local_left(empty);
+ CentGeomBBox3fa local_right(empty);
+ const int splitPos = split.pos;
+ const int splitDim = split.dim;
+ BinBoundsAndCenter binBoundsAndCenter(scene,space);
+
+ size_t center = 0;
+ if (likely(set.size() < 10000))
+ center = serial_partitioning(prims,begin,end,local_left,local_right,
+ [&] (const PrimRef& ref) { return split.mapping.bin_unsafe(ref,binBoundsAndCenter)[splitDim] < splitPos; },
+ [] (CentGeomBBox3fa& pinfo,const PrimRef& ref) { pinfo.extend_center2(ref); });
+ else
+ center = parallel_partitioning(prims,begin,end,EmptyTy(),local_left,local_right,
+ [&] (const PrimRef& ref) { return split.mapping.bin_unsafe(ref,binBoundsAndCenter)[splitDim] < splitPos; },
+ [] (CentGeomBBox3fa& pinfo,const PrimRef& ref) { pinfo.extend_center2(ref); },
+ [] (CentGeomBBox3fa& pinfo0,const CentGeomBBox3fa& pinfo1) { pinfo0.merge(pinfo1); },
+ 128);
+
+ new (&lset) PrimInfoRange(begin,center,local_left);
+ new (&rset) PrimInfoRange(center,end,local_right);
+ assert(area(lset.geomBounds) >= 0.0f);
+ assert(area(rset.geomBounds) >= 0.0f);
+ }
+
+ void deterministic_order(const range<size_t>& set)
+ {
+ /* required as parallel partition destroys original primitive order */
+ std::sort(&prims[set.begin()],&prims[set.end()]);
+ }
+
+ void splitFallback(const range<size_t>& set, PrimInfoRange& lset, PrimInfoRange& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ const size_t center = (begin + end)/2;
+
+ CentGeomBBox3fa left(empty);
+ for (size_t i=begin; i<center; i++)
+ left.extend_center2(prims[i]);
+ new (&lset) PrimInfoRange(begin,center,left);
+
+ CentGeomBBox3fa right(empty);
+ for (size_t i=center; i<end; i++)
+ right.extend_center2(prims[i]);
+ new (&rset) PrimInfoRange(center,end,right);
+ }
+
+ private:
+ Scene* const scene;
+ PrimRef* const prims;
+ };
+
+ /*! Performs standard object binning */
+ template<typename PrimRefMB, size_t BINS>
+ struct UnalignedHeuristicArrayBinningMB
+ {
+ typedef BinSplit<BINS> Split;
+ typedef typename PrimRefMB::BBox BBox;
+ typedef BinInfoT<BINS,PrimRefMB,BBox> ObjectBinner;
+
+ static const size_t PARALLEL_THRESHOLD = 3 * 1024;
+ static const size_t PARALLEL_FIND_BLOCK_SIZE = 1024;
+ static const size_t PARALLEL_PARTITION_BLOCK_SIZE = 128;
+
+ UnalignedHeuristicArrayBinningMB(Scene* scene)
+ : scene(scene) {}
+
+ const LinearSpace3fa computeAlignedSpaceMB(Scene* scene, const SetMB& set)
+ {
+ Vec3fa axis0(0,0,1);
+ uint64_t bestGeomPrimID = -1;
+
+ /*! find curve with minimum ID that defines valid direction */
+ for (size_t i=set.begin(); i<set.end(); i++)
+ {
+ const PrimRefMB& prim = (*set.prims)[i];
+ const unsigned int geomID = prim.geomID();
+ const unsigned int primID = prim.primID();
+ const uint64_t geomprimID = prim.ID64();
+ if (geomprimID >= bestGeomPrimID) continue;
+
+ const Geometry* mesh = scene->get(geomID);
+ const range<int> tbounds = mesh->timeSegmentRange(set.time_range);
+ if (tbounds.size() == 0) continue;
+
+ const size_t t = (tbounds.begin()+tbounds.end())/2;
+ const Vec3fa axis1 = mesh->computeDirection(primID,t);
+ if (sqr_length(axis1) > 1E-18f) {
+ axis0 = normalize(axis1);
+ bestGeomPrimID = geomprimID;
+ }
+ }
+
+ return frame(axis0).transposed();
+ }
+
+ struct BinBoundsAndCenter
+ {
+ __forceinline BinBoundsAndCenter(Scene* scene, BBox1f time_range, const LinearSpace3fa& space)
+ : scene(scene), time_range(time_range), space(space) {}
+
+ /*! returns center for binning */
+ template<typename PrimRef>
+ __forceinline Vec3fa binCenter(const PrimRef& ref) const
+ {
+ Geometry* mesh = scene->get(ref.geomID());
+ LBBox3fa lbounds = mesh->vlinearBounds(space,ref.primID(),time_range);
+ return center2(lbounds.interpolate(0.5f));
+ }
+
+ /*! returns bounds and centroid used for binning */
+ __noinline void binBoundsAndCenter (const PrimRefMB& ref, BBox3fa& bounds_o, Vec3fa& center_o) const // __noinline is workaround for ICC16 bug under MacOSX
+ {
+ Geometry* mesh = scene->get(ref.geomID());
+ LBBox3fa lbounds = mesh->vlinearBounds(space,ref.primID(),time_range);
+ bounds_o = lbounds.interpolate(0.5f);
+ center_o = center2(bounds_o);
+ }
+
+ /*! returns bounds and centroid used for binning */
+ __noinline void binBoundsAndCenter (const PrimRefMB& ref, LBBox3fa& bounds_o, Vec3fa& center_o) const // __noinline is workaround for ICC16 bug under MacOSX
+ {
+ Geometry* mesh = scene->get(ref.geomID());
+ LBBox3fa lbounds = mesh->vlinearBounds(space,ref.primID(),time_range);
+ bounds_o = lbounds;
+ center_o = center2(lbounds.interpolate(0.5f));
+ }
+
+ private:
+ Scene* scene;
+ BBox1f time_range;
+ const LinearSpace3fa space;
+ };
+
+ /*! finds the best split */
+ const Split find(const SetMB& set, const size_t logBlockSize, const LinearSpace3fa& space)
+ {
+ BinBoundsAndCenter binBoundsAndCenter(scene,set.time_range,space);
+ ObjectBinner binner(empty);
+ const BinMapping<BINS> mapping(set.size(),set.centBounds);
+ bin_parallel(binner,set.prims->data(),set.begin(),set.end(),PARALLEL_FIND_BLOCK_SIZE,PARALLEL_THRESHOLD,mapping,binBoundsAndCenter);
+ Split osplit = binner.best(mapping,logBlockSize);
+ osplit.sah *= set.time_range.size();
+ if (!osplit.valid()) osplit.data = Split::SPLIT_FALLBACK; // use fallback split
+ return osplit;
+ }
+
+ /*! array partitioning */
+ __forceinline void split(const Split& split, const LinearSpace3fa& space, const SetMB& set, SetMB& lset, SetMB& rset)
+ {
+ BinBoundsAndCenter binBoundsAndCenter(scene,set.time_range,space);
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ PrimInfoMB left = empty;
+ PrimInfoMB right = empty;
+ const vint4 vSplitPos(split.pos);
+ const vbool4 vSplitMask(1 << split.dim);
+ auto isLeft = [&] (const PrimRefMB &ref) { return any(((vint4)split.mapping.bin_unsafe(ref,binBoundsAndCenter) < vSplitPos) & vSplitMask); };
+ auto reduction = [] (PrimInfoMB& pinfo, const PrimRefMB& ref) { pinfo.add_primref(ref); };
+ auto reduction2 = [] (PrimInfoMB& pinfo0,const PrimInfoMB& pinfo1) { pinfo0.merge(pinfo1); };
+ size_t center = parallel_partitioning(set.prims->data(),begin,end,EmptyTy(),left,right,isLeft,reduction,reduction2,PARALLEL_PARTITION_BLOCK_SIZE,PARALLEL_THRESHOLD);
+ new (&lset) SetMB(left,set.prims,range<size_t>(begin,center),set.time_range);
+ new (&rset) SetMB(right,set.prims,range<size_t>(center,end ),set.time_range);
+ }
+
+ private:
+ Scene* scene;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/heuristic_openmerge_array.h b/thirdparty/embree-aarch64/kernels/builders/heuristic_openmerge_array.h
new file mode 100644
index 0000000000..21f18c0208
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/heuristic_openmerge_array.h
@@ -0,0 +1,443 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+// TODO:
+// - adjust parallel build thresholds
+// - openNodesBasedOnExtend should consider max extended size
+
+#pragma once
+
+#include "heuristic_binning.h"
+#include "heuristic_spatial.h"
+
+/* stop opening of all bref.geomIDs are the same */
+#define EQUAL_GEOMID_STOP_CRITERIA 1
+
+/* 10% spatial extend threshold */
+#define MAX_EXTEND_THRESHOLD 0.1f
+
+/* maximum is 8 children */
+#define MAX_OPENED_CHILD_NODES 8
+
+/* open until all build refs are below threshold size in one step */
+#define USE_LOOP_OPENING 0
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Performs standard object binning */
+ template<typename NodeOpenerFunc, typename PrimRef, size_t OBJECT_BINS>
+ struct HeuristicArrayOpenMergeSAH
+ {
+ typedef BinSplit<OBJECT_BINS> Split;
+ typedef BinInfoT<OBJECT_BINS,PrimRef,BBox3fa> Binner;
+
+ static const size_t PARALLEL_THRESHOLD = 1024;
+ static const size_t PARALLEL_FIND_BLOCK_SIZE = 512;
+ static const size_t PARALLEL_PARTITION_BLOCK_SIZE = 128;
+
+ static const size_t MOVE_STEP_SIZE = 64;
+ static const size_t CREATE_SPLITS_STEP_SIZE = 128;
+
+ __forceinline HeuristicArrayOpenMergeSAH ()
+ : prims0(nullptr) {}
+
+ /*! remember prim array */
+ __forceinline HeuristicArrayOpenMergeSAH (const NodeOpenerFunc& nodeOpenerFunc, PrimRef* prims0, size_t max_open_size)
+ : prims0(prims0), nodeOpenerFunc(nodeOpenerFunc), max_open_size(max_open_size)
+ {
+ assert(max_open_size <= MAX_OPENED_CHILD_NODES);
+ }
+
+ struct OpenHeuristic
+ {
+ __forceinline OpenHeuristic( const PrimInfoExtRange& pinfo )
+ {
+ const Vec3fa diag = pinfo.geomBounds.size();
+ dim = maxDim(diag);
+ assert(diag[dim] > 0.0f);
+ inv_max_extend = 1.0f / diag[dim];
+ }
+
+ __forceinline bool operator () ( PrimRef& prim ) const {
+ return !prim.node.isLeaf() && prim.bounds().size()[dim] * inv_max_extend > MAX_EXTEND_THRESHOLD;
+ }
+
+ private:
+ size_t dim;
+ float inv_max_extend;
+ };
+
+ /*! compute extended ranges */
+ __forceinline void setExtentedRanges(const PrimInfoExtRange& set, PrimInfoExtRange& lset, PrimInfoExtRange& rset, const size_t lweight, const size_t rweight)
+ {
+ assert(set.ext_range_size() > 0);
+ const float left_factor = (float)lweight / (lweight + rweight);
+ const size_t ext_range_size = set.ext_range_size();
+ const size_t left_ext_range_size = min((size_t)(floorf(left_factor * ext_range_size)),ext_range_size);
+ const size_t right_ext_range_size = ext_range_size - left_ext_range_size;
+ lset.set_ext_range(lset.end() + left_ext_range_size);
+ rset.set_ext_range(rset.end() + right_ext_range_size);
+ }
+
+ /*! move ranges */
+ __forceinline void moveExtentedRange(const PrimInfoExtRange& set, const PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ const size_t left_ext_range_size = lset.ext_range_size();
+ const size_t right_size = rset.size();
+
+ /* has the left child an extended range? */
+ if (left_ext_range_size > 0)
+ {
+ /* left extended range smaller than right range ? */
+ if (left_ext_range_size < right_size)
+ {
+ /* only move a small part of the beginning of the right range to the end */
+ parallel_for( rset.begin(), rset.begin()+left_ext_range_size, MOVE_STEP_SIZE, [&](const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++)
+ prims0[i+right_size] = prims0[i];
+ });
+ }
+ else
+ {
+ /* no overlap, move entire right range to new location, can be made fully parallel */
+ parallel_for( rset.begin(), rset.end(), MOVE_STEP_SIZE, [&](const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++)
+ prims0[i+left_ext_range_size] = prims0[i];
+ });
+ }
+ /* update right range */
+ assert(rset.ext_end() + left_ext_range_size == set.ext_end());
+ rset.move_right(left_ext_range_size);
+ }
+ }
+
+ /* estimates the extra space required when opening, and checks if all primitives are from same geometry */
+ __noinline std::pair<size_t,bool> getProperties(const PrimInfoExtRange& set)
+ {
+ const OpenHeuristic heuristic(set);
+ const unsigned int geomID = prims0[set.begin()].geomID();
+
+ auto body = [&] (const range<size_t>& r) -> std::pair<size_t,bool> {
+ bool commonGeomID = true;
+ size_t opens = 0;
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ commonGeomID &= prims0[i].geomID() == geomID;
+ if (heuristic(prims0[i]))
+ opens += prims0[i].node.getN()-1; // coarse approximation
+ }
+ return std::pair<size_t,bool>(opens,commonGeomID);
+ };
+ auto reduction = [&] (const std::pair<size_t,bool>& b0, const std::pair<size_t,bool>& b1) -> std::pair<size_t,bool> {
+ return std::pair<size_t,bool>(b0.first+b1.first,b0.second && b1.second);
+ };
+ return parallel_reduce(set.begin(),set.end(),PARALLEL_FIND_BLOCK_SIZE,PARALLEL_THRESHOLD,std::pair<size_t,bool>(0,true),body,reduction);
+ }
+
+ // FIXME: should consider maximum available extended size
+ __noinline void openNodesBasedOnExtend(PrimInfoExtRange& set)
+ {
+ const OpenHeuristic heuristic(set);
+ const size_t ext_range_start = set.end();
+
+ if (false && set.size() < PARALLEL_THRESHOLD)
+ {
+ size_t extra_elements = 0;
+ for (size_t i=set.begin(); i<set.end(); i++)
+ {
+ if (heuristic(prims0[i]))
+ {
+ PrimRef tmp[MAX_OPENED_CHILD_NODES];
+ const size_t n = nodeOpenerFunc(prims0[i],tmp);
+ assert(extra_elements + n-1 <= set.ext_range_size());
+ for (size_t j=0; j<n; j++)
+ set.extend_center2(tmp[j]);
+
+ prims0[i] = tmp[0];
+ for (size_t j=1; j<n; j++)
+ prims0[ext_range_start+extra_elements+j-1] = tmp[j];
+ extra_elements += n-1;
+ }
+ }
+ set._end += extra_elements;
+ }
+ else
+ {
+ std::atomic<size_t> ext_elements;
+ ext_elements.store(0);
+ PrimInfo info = parallel_reduce( set.begin(), set.end(), CREATE_SPLITS_STEP_SIZE, PrimInfo(empty), [&](const range<size_t>& r) -> PrimInfo {
+ PrimInfo info(empty);
+ for (size_t i=r.begin(); i<r.end(); i++)
+ if (heuristic(prims0[i]))
+ {
+ PrimRef tmp[MAX_OPENED_CHILD_NODES];
+ const size_t n = nodeOpenerFunc(prims0[i],tmp);
+ const size_t ID = ext_elements.fetch_add(n-1);
+ assert(ID + n-1 <= set.ext_range_size());
+
+ for (size_t j=0; j<n; j++)
+ info.extend_center2(tmp[j]);
+
+ prims0[i] = tmp[0];
+ for (size_t j=1; j<n; j++)
+ prims0[ext_range_start+ID+j-1] = tmp[j];
+ }
+ return info;
+ }, [] (const PrimInfo& a, const PrimInfo& b) { return PrimInfo::merge(a,b); });
+ set.centBounds.extend(info.centBounds);
+ assert(ext_elements.load() <= set.ext_range_size());
+ set._end += ext_elements.load();
+ }
+ }
+
+ __noinline void openNodesBasedOnExtendLoop(PrimInfoExtRange& set, const size_t est_new_elements)
+ {
+ const OpenHeuristic heuristic(set);
+ size_t next_iteration_extra_elements = est_new_elements;
+
+ while (next_iteration_extra_elements <= set.ext_range_size())
+ {
+ next_iteration_extra_elements = 0;
+ size_t extra_elements = 0;
+ const size_t ext_range_start = set.end();
+
+ for (size_t i=set.begin(); i<set.end(); i++)
+ {
+ if (heuristic(prims0[i]))
+ {
+ PrimRef tmp[MAX_OPENED_CHILD_NODES];
+ const size_t n = nodeOpenerFunc(prims0[i],tmp);
+ assert(extra_elements + n-1 <= set.ext_range_size());
+ for (size_t j=0;j<n;j++)
+ set.extend_center2(tmp[j]);
+
+ prims0[i] = tmp[0];
+ for (size_t j=1;j<n;j++)
+ prims0[ext_range_start+extra_elements+j-1] = tmp[j];
+ extra_elements += n-1;
+
+ for (size_t j=0; j<n; j++)
+ if (heuristic(tmp[j]))
+ next_iteration_extra_elements += tmp[j].node.getN()-1; // coarse approximation
+
+ }
+ }
+ assert( extra_elements <= set.ext_range_size());
+ set._end += extra_elements;
+
+ for (size_t i=set.begin();i<set.end();i++)
+ assert(prims0[i].numPrimitives() > 0);
+
+ if (unlikely(next_iteration_extra_elements == 0)) break;
+ }
+ }
+
+ __noinline const Split find(PrimInfoExtRange& set, const size_t logBlockSize)
+ {
+ /* single element */
+ if (set.size() <= 1)
+ return Split();
+
+ /* disable opening if there is no overlap */
+ const size_t D = 4;
+ if (unlikely(set.has_ext_range() && set.size() <= D))
+ {
+ bool disjoint = true;
+ for (size_t j=set.begin(); j<set.end()-1; j++) {
+ for (size_t i=set.begin()+1; i<set.end(); i++) {
+ if (conjoint(prims0[j].bounds(),prims0[i].bounds())) {
+ disjoint = false; break;
+ }
+ }
+ }
+ if (disjoint) set.set_ext_range(set.end()); /* disables opening */
+ }
+
+ std::pair<size_t,bool> p(0,false);
+
+ /* disable opening when all primitives are from same geometry */
+ if (unlikely(set.has_ext_range()))
+ {
+ p = getProperties(set);
+#if EQUAL_GEOMID_STOP_CRITERIA == 1
+ if (p.second) set.set_ext_range(set.end()); /* disable opening */
+#endif
+ }
+
+ /* open nodes when we have sufficient space available */
+ if (unlikely(set.has_ext_range()))
+ {
+#if USE_LOOP_OPENING == 1
+ openNodesBasedOnExtendLoop(set,p.first);
+#else
+ if (p.first <= set.ext_range_size())
+ openNodesBasedOnExtend(set);
+#endif
+
+ /* disable opening when unsufficient space for opening a node available */
+ if (set.ext_range_size() < max_open_size-1)
+ set.set_ext_range(set.end()); /* disable opening */
+ }
+
+ /* find best split */
+ return object_find(set,logBlockSize);
+ }
+
+
+ /*! finds the best object split */
+ __forceinline const Split object_find(const PrimInfoExtRange& set,const size_t logBlockSize)
+ {
+ if (set.size() < PARALLEL_THRESHOLD) return sequential_object_find(set,logBlockSize);
+ else return parallel_object_find (set,logBlockSize);
+ }
+
+ /*! finds the best object split */
+ __noinline const Split sequential_object_find(const PrimInfoExtRange& set, const size_t logBlockSize)
+ {
+ Binner binner(empty);
+ const BinMapping<OBJECT_BINS> mapping(set.centBounds);
+ binner.bin(prims0,set.begin(),set.end(),mapping);
+ return binner.best(mapping,logBlockSize);
+ }
+
+ /*! finds the best split */
+ __noinline const Split parallel_object_find(const PrimInfoExtRange& set, const size_t logBlockSize)
+ {
+ Binner binner(empty);
+ const BinMapping<OBJECT_BINS> mapping(set.centBounds);
+ const BinMapping<OBJECT_BINS>& _mapping = mapping; // CLANG 3.4 parser bug workaround
+ auto body = [&] (const range<size_t>& r) -> Binner {
+ Binner binner(empty); binner.bin(prims0+r.begin(),r.size(),_mapping); return binner;
+ };
+ auto reduction = [&] (const Binner& b0, const Binner& b1) -> Binner {
+ Binner r = b0; r.merge(b1,_mapping.size()); return r;
+ };
+ binner = parallel_reduce(set.begin(),set.end(),PARALLEL_FIND_BLOCK_SIZE,binner,body,reduction);
+ return binner.best(mapping,logBlockSize);
+ }
+
+ /*! array partitioning */
+ __noinline void split(const Split& split, const PrimInfoExtRange& set_i, PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ PrimInfoExtRange set = set_i;
+
+ /* valid split */
+ if (unlikely(!split.valid())) {
+ deterministic_order(set);
+ splitFallback(set,lset,rset);
+ return;
+ }
+
+ std::pair<size_t,size_t> ext_weights(0,0);
+
+ /* object split */
+ if (likely(set.size() < PARALLEL_THRESHOLD))
+ ext_weights = sequential_object_split(split,set,lset,rset);
+ else
+ ext_weights = parallel_object_split(split,set,lset,rset);
+
+ /* if we have an extended range, set extended child ranges and move right split range */
+ if (unlikely(set.has_ext_range()))
+ {
+ setExtentedRanges(set,lset,rset,ext_weights.first,ext_weights.second);
+ moveExtentedRange(set,lset,rset);
+ }
+ }
+
+ /*! array partitioning */
+ std::pair<size_t,size_t> sequential_object_split(const Split& split, const PrimInfoExtRange& set, PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ PrimInfo local_left(empty);
+ PrimInfo local_right(empty);
+ const unsigned int splitPos = split.pos;
+ const unsigned int splitDim = split.dim;
+ const unsigned int splitDimMask = (unsigned int)1 << splitDim;
+
+ const vint4 vSplitPos(splitPos);
+ const vbool4 vSplitMask( (int)splitDimMask );
+
+ size_t center = serial_partitioning(prims0,
+ begin,end,local_left,local_right,
+ [&] (const PrimRef& ref) { return split.mapping.bin_unsafe(ref,vSplitPos,vSplitMask); },
+ [] (PrimInfo& pinfo,const PrimRef& ref) { pinfo.add_center2(ref); });
+
+ new (&lset) PrimInfoExtRange(begin,center,center,local_left);
+ new (&rset) PrimInfoExtRange(center,end,end,local_right);
+ assert(area(lset.geomBounds) >= 0.0f);
+ assert(area(rset.geomBounds) >= 0.0f);
+ return std::pair<size_t,size_t>(local_left.size(),local_right.size());
+ }
+
+ /*! array partitioning */
+ __noinline std::pair<size_t,size_t> parallel_object_split(const Split& split, const PrimInfoExtRange& set, PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ PrimInfo left(empty);
+ PrimInfo right(empty);
+ const unsigned int splitPos = split.pos;
+ const unsigned int splitDim = split.dim;
+ const unsigned int splitDimMask = (unsigned int)1 << splitDim;
+
+ const vint4 vSplitPos(splitPos);
+ const vbool4 vSplitMask( (int)splitDimMask );
+ auto isLeft = [&] (const PrimRef& ref) { return split.mapping.bin_unsafe(ref,vSplitPos,vSplitMask); };
+
+ const size_t center = parallel_partitioning(
+ prims0,begin,end,EmptyTy(),left,right,isLeft,
+ [] (PrimInfo& pinfo,const PrimRef& ref) { pinfo.add_center2(ref); },
+ [] (PrimInfo& pinfo0,const PrimInfo& pinfo1) { pinfo0.merge(pinfo1); },
+ PARALLEL_PARTITION_BLOCK_SIZE);
+
+ new (&lset) PrimInfoExtRange(begin,center,center,left);
+ new (&rset) PrimInfoExtRange(center,end,end,right);
+ assert(area(lset.geomBounds) >= 0.0f);
+ assert(area(rset.geomBounds) >= 0.0f);
+
+ return std::pair<size_t,size_t>(left.size(),right.size());
+ }
+
+ void deterministic_order(const extended_range<size_t>& set)
+ {
+ /* required as parallel partition destroys original primitive order */
+ std::sort(&prims0[set.begin()],&prims0[set.end()]);
+ }
+
+ __forceinline void splitFallback(const PrimInfoExtRange& set, PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ const size_t center = (begin + end)/2;
+
+ PrimInfo left(empty);
+ for (size_t i=begin; i<center; i++)
+ left.add_center2(prims0[i]);
+
+ const size_t lweight = left.end;
+
+ PrimInfo right(empty);
+ for (size_t i=center; i<end; i++)
+ right.add_center2(prims0[i]);
+
+ const size_t rweight = right.end;
+ new (&lset) PrimInfoExtRange(begin,center,center,left);
+ new (&rset) PrimInfoExtRange(center,end,end,right);
+
+ /* if we have an extended range */
+ if (set.has_ext_range())
+ {
+ setExtentedRanges(set,lset,rset,lweight,rweight);
+ moveExtentedRange(set,lset,rset);
+ }
+ }
+
+ private:
+ PrimRef* const prims0;
+ const NodeOpenerFunc& nodeOpenerFunc;
+ size_t max_open_size;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/heuristic_spatial.h b/thirdparty/embree-aarch64/kernels/builders/heuristic_spatial.h
new file mode 100644
index 0000000000..d8ca6cb92c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/heuristic_spatial.h
@@ -0,0 +1,414 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/scene.h"
+#include "priminfo.h"
+
+namespace embree
+{
+ static const unsigned int RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS = 5;
+
+ namespace isa
+ {
+
+ /*! mapping into bins */
+ template<size_t BINS>
+ struct SpatialBinMapping
+ {
+ public:
+ __forceinline SpatialBinMapping() {}
+
+ /*! calculates the mapping */
+ __forceinline SpatialBinMapping(const CentGeomBBox3fa& pinfo)
+ {
+ const vfloat4 lower = (vfloat4) pinfo.geomBounds.lower;
+ const vfloat4 upper = (vfloat4) pinfo.geomBounds.upper;
+ const vfloat4 eps = 128.0f*vfloat4(ulp)*max(abs(lower),abs(upper));
+ const vfloat4 diag = max(eps,(vfloat4) pinfo.geomBounds.size());
+ scale = select(upper-lower <= eps,vfloat4(0.0f),vfloat4(BINS)/diag);
+ ofs = (vfloat4) pinfo.geomBounds.lower;
+ inv_scale = 1.0f / scale;
+ }
+
+ /*! slower but safe binning */
+ __forceinline vint4 bin(const Vec3fa& p) const
+ {
+ const vint4 i = floori((vfloat4(p)-ofs)*scale);
+ return clamp(i,vint4(0),vint4(BINS-1));
+ }
+
+ __forceinline std::pair<vint4,vint4> bin(const BBox3fa& b) const
+ {
+#if defined(__AVX__)
+ const vfloat8 ofs8(ofs);
+ const vfloat8 scale8(scale);
+ const vint8 lu = floori((vfloat8::loadu(&b)-ofs8)*scale8);
+ const vint8 c_lu = clamp(lu,vint8(zero),vint8(BINS-1));
+ return std::pair<vint4,vint4>(extract4<0>(c_lu),extract4<1>(c_lu));
+#else
+ const vint4 lower = floori((vfloat4(b.lower)-ofs)*scale);
+ const vint4 upper = floori((vfloat4(b.upper)-ofs)*scale);
+ const vint4 c_lower = clamp(lower,vint4(0),vint4(BINS-1));
+ const vint4 c_upper = clamp(upper,vint4(0),vint4(BINS-1));
+ return std::pair<vint4,vint4>(c_lower,c_upper);
+#endif
+ }
+
+
+ /*! calculates left spatial position of bin */
+ __forceinline float pos(const size_t bin, const size_t dim) const {
+ return madd(float(bin),inv_scale[dim],ofs[dim]);
+ }
+
+ /*! calculates left spatial position of bin */
+ template<size_t N>
+ __forceinline vfloat<N> posN(const vfloat<N> bin, const size_t dim) const {
+ return madd(bin,vfloat<N>(inv_scale[dim]),vfloat<N>(ofs[dim]));
+ }
+
+ /*! returns true if the mapping is invalid in some dimension */
+ __forceinline bool invalid(const size_t dim) const {
+ return scale[dim] == 0.0f;
+ }
+
+ public:
+ vfloat4 ofs,scale,inv_scale; //!< linear function that maps to bin ID
+ };
+
+ /*! stores all information required to perform some split */
+ template<size_t BINS>
+ struct SpatialBinSplit
+ {
+ /*! construct an invalid split by default */
+ __forceinline SpatialBinSplit()
+ : sah(inf), dim(-1), pos(0), left(-1), right(-1), factor(1.0f) {}
+
+ /*! constructs specified split */
+ __forceinline SpatialBinSplit(float sah, int dim, int pos, const SpatialBinMapping<BINS>& mapping)
+ : sah(sah), dim(dim), pos(pos), left(-1), right(-1), factor(1.0f), mapping(mapping) {}
+
+ /*! constructs specified split */
+ __forceinline SpatialBinSplit(float sah, int dim, int pos, int left, int right, float factor, const SpatialBinMapping<BINS>& mapping)
+ : sah(sah), dim(dim), pos(pos), left(left), right(right), factor(factor), mapping(mapping) {}
+
+ /*! tests if this split is valid */
+ __forceinline bool valid() const { return dim != -1; }
+
+ /*! calculates surface area heuristic for performing the split */
+ __forceinline float splitSAH() const { return sah; }
+
+ /*! stream output */
+ friend embree_ostream operator<<(embree_ostream cout, const SpatialBinSplit& split) {
+ return cout << "SpatialBinSplit { sah = " << split.sah << ", dim = " << split.dim << ", pos = " << split.pos << ", left = " << split.left << ", right = " << split.right << ", factor = " << split.factor << "}";
+ }
+
+ public:
+ float sah; //!< SAH cost of the split
+ int dim; //!< split dimension
+ int pos; //!< split position
+ int left; //!< number of elements on the left side
+ int right; //!< number of elements on the right side
+ float factor; //!< factor splitting the extended range
+ SpatialBinMapping<BINS> mapping; //!< mapping into bins
+ };
+
+ /*! stores all binning information */
+ template<size_t BINS, typename PrimRef>
+ struct __aligned(64) SpatialBinInfo
+ {
+ SpatialBinInfo() {
+ }
+
+ __forceinline SpatialBinInfo(EmptyTy) {
+ clear();
+ }
+
+ /*! clears the bin info */
+ __forceinline void clear()
+ {
+ for (size_t i=0; i<BINS; i++) {
+ bounds[i][0] = bounds[i][1] = bounds[i][2] = empty;
+ numBegin[i] = numEnd[i] = 0;
+ }
+ }
+
+ /*! adds binning data */
+ __forceinline void add(const size_t dim,
+ const size_t beginID,
+ const size_t endID,
+ const size_t binID,
+ const BBox3fa &b,
+ const size_t n = 1)
+ {
+ assert(beginID < BINS);
+ assert(endID < BINS);
+ assert(binID < BINS);
+
+ numBegin[beginID][dim]+=(unsigned int)n;
+ numEnd [endID][dim]+=(unsigned int)n;
+ bounds [binID][dim].extend(b);
+ }
+
+ /*! extends binning bounds */
+ __forceinline void extend(const size_t dim,
+ const size_t binID,
+ const BBox3fa &b)
+ {
+ assert(binID < BINS);
+ bounds [binID][dim].extend(b);
+ }
+
+ /*! bins an array of triangles */
+ template<typename SplitPrimitive>
+ __forceinline void bin(const SplitPrimitive& splitPrimitive, const PrimRef* prims, size_t N, const SpatialBinMapping<BINS>& mapping)
+ {
+ for (size_t i=0; i<N; i++)
+ {
+ const PrimRef prim = prims[i];
+ unsigned splits = prim.geomID() >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS);
+
+ if (unlikely(splits == 1))
+ {
+ const vint4 bin = mapping.bin(center(prim.bounds()));
+ for (size_t dim=0; dim<3; dim++)
+ {
+ assert(bin[dim] >= (int)0 && bin[dim] < (int)BINS);
+ numBegin[bin[dim]][dim]++;
+ numEnd [bin[dim]][dim]++;
+ bounds [bin[dim]][dim].extend(prim.bounds());
+ }
+ }
+ else
+ {
+ const vint4 bin0 = mapping.bin(prim.bounds().lower);
+ const vint4 bin1 = mapping.bin(prim.bounds().upper);
+
+ for (size_t dim=0; dim<3; dim++)
+ {
+ size_t bin;
+ PrimRef rest = prim;
+ size_t l = bin0[dim];
+ size_t r = bin1[dim];
+
+ // same bin optimization
+ if (likely(l == r))
+ {
+ numBegin[l][dim]++;
+ numEnd [l][dim]++;
+ bounds [l][dim].extend(prim.bounds());
+ continue;
+ }
+
+ for (bin=(size_t)bin0[dim]; bin<(size_t)bin1[dim]; bin++)
+ {
+ const float pos = mapping.pos(bin+1,dim);
+
+ PrimRef left,right;
+ splitPrimitive(rest,(int)dim,pos,left,right);
+ if (unlikely(left.bounds().empty())) l++;
+ bounds[bin][dim].extend(left.bounds());
+ rest = right;
+ }
+ if (unlikely(rest.bounds().empty())) r--;
+ numBegin[l][dim]++;
+ numEnd [r][dim]++;
+ bounds [bin][dim].extend(rest.bounds());
+ }
+ }
+ }
+ }
+
+ /*! bins a range of primitives inside an array */
+ template<typename SplitPrimitive>
+ void bin(const SplitPrimitive& splitPrimitive, const PrimRef* prims, size_t begin, size_t end, const SpatialBinMapping<BINS>& mapping) {
+ bin(splitPrimitive,prims+begin,end-begin,mapping);
+ }
+
+ /*! bins an array of primitives */
+ template<typename PrimitiveSplitterFactory>
+ __forceinline void bin2(const PrimitiveSplitterFactory& splitterFactory, const PrimRef* source, size_t begin, size_t end, const SpatialBinMapping<BINS>& mapping)
+ {
+ for (size_t i=begin; i<end; i++)
+ {
+ const PrimRef &prim = source[i];
+ const vint4 bin0 = mapping.bin(prim.bounds().lower);
+ const vint4 bin1 = mapping.bin(prim.bounds().upper);
+
+ for (size_t dim=0; dim<3; dim++)
+ {
+ if (unlikely(mapping.invalid(dim)))
+ continue;
+
+ size_t bin;
+ size_t l = bin0[dim];
+ size_t r = bin1[dim];
+
+ // same bin optimization
+ if (likely(l == r))
+ {
+ add(dim,l,l,l,prim.bounds());
+ continue;
+ }
+ const size_t bin_start = bin0[dim];
+ const size_t bin_end = bin1[dim];
+ BBox3fa rest = prim.bounds();
+ const auto splitter = splitterFactory(prim);
+ for (bin=bin_start; bin<bin_end; bin++)
+ {
+ const float pos = mapping.pos(bin+1,dim);
+ BBox3fa left,right;
+ splitter(rest,dim,pos,left,right);
+ if (unlikely(left.empty())) l++;
+ extend(dim,bin,left);
+ rest = right;
+ }
+ if (unlikely(rest.empty())) r--;
+ add(dim,l,r,bin,rest);
+ }
+ }
+ }
+
+
+
+ /*! bins an array of primitives */
+ __forceinline void binSubTreeRefs(const PrimRef* source, size_t begin, size_t end, const SpatialBinMapping<BINS>& mapping)
+ {
+ for (size_t i=begin; i<end; i++)
+ {
+ const PrimRef &prim = source[i];
+ const vint4 bin0 = mapping.bin(prim.bounds().lower);
+ const vint4 bin1 = mapping.bin(prim.bounds().upper);
+
+ for (size_t dim=0; dim<3; dim++)
+ {
+ if (unlikely(mapping.invalid(dim)))
+ continue;
+
+ const size_t l = bin0[dim];
+ const size_t r = bin1[dim];
+
+ const unsigned int n = prim.primID();
+
+ // same bin optimization
+ if (likely(l == r))
+ {
+ add(dim,l,l,l,prim.bounds(),n);
+ continue;
+ }
+ const size_t bin_start = bin0[dim];
+ const size_t bin_end = bin1[dim];
+ for (size_t bin=bin_start; bin<bin_end; bin++)
+ add(dim,l,r,bin,prim.bounds(),n);
+ }
+ }
+ }
+
+ /*! merges in other binning information */
+ void merge (const SpatialBinInfo& other)
+ {
+ for (size_t i=0; i<BINS; i++)
+ {
+ numBegin[i] += other.numBegin[i];
+ numEnd [i] += other.numEnd [i];
+ bounds[i][0].extend(other.bounds[i][0]);
+ bounds[i][1].extend(other.bounds[i][1]);
+ bounds[i][2].extend(other.bounds[i][2]);
+ }
+ }
+
+ /*! merges in other binning information */
+ static __forceinline const SpatialBinInfo reduce (const SpatialBinInfo& a, const SpatialBinInfo& b)
+ {
+ SpatialBinInfo c(empty);
+ for (size_t i=0; i<BINS; i++)
+ {
+ c.numBegin[i] += a.numBegin[i]+b.numBegin[i];
+ c.numEnd [i] += a.numEnd [i]+b.numEnd [i];
+ c.bounds[i][0] = embree::merge(a.bounds[i][0],b.bounds[i][0]);
+ c.bounds[i][1] = embree::merge(a.bounds[i][1],b.bounds[i][1]);
+ c.bounds[i][2] = embree::merge(a.bounds[i][2],b.bounds[i][2]);
+ }
+ return c;
+ }
+
+ /*! finds the best split by scanning binning information */
+ SpatialBinSplit<BINS> best(const SpatialBinMapping<BINS>& mapping, const size_t blocks_shift) const
+ {
+ /* sweep from right to left and compute parallel prefix of merged bounds */
+ vfloat4 rAreas[BINS];
+ vuint4 rCounts[BINS];
+ vuint4 count = 0; BBox3fa bx = empty; BBox3fa by = empty; BBox3fa bz = empty;
+ for (size_t i=BINS-1; i>0; i--)
+ {
+ count += numEnd[i];
+ rCounts[i] = count;
+ bx.extend(bounds[i][0]); rAreas[i][0] = halfArea(bx);
+ by.extend(bounds[i][1]); rAreas[i][1] = halfArea(by);
+ bz.extend(bounds[i][2]); rAreas[i][2] = halfArea(bz);
+ rAreas[i][3] = 0.0f;
+ }
+
+ /* sweep from left to right and compute SAH */
+ vuint4 blocks_add = (1 << blocks_shift)-1;
+ vuint4 ii = 1; vfloat4 vbestSAH = pos_inf; vuint4 vbestPos = 0; vuint4 vbestlCount = 0; vuint4 vbestrCount = 0;
+ count = 0; bx = empty; by = empty; bz = empty;
+ for (size_t i=1; i<BINS; i++, ii+=1)
+ {
+ count += numBegin[i-1];
+ bx.extend(bounds[i-1][0]); float Ax = halfArea(bx);
+ by.extend(bounds[i-1][1]); float Ay = halfArea(by);
+ bz.extend(bounds[i-1][2]); float Az = halfArea(bz);
+ const vfloat4 lArea = vfloat4(Ax,Ay,Az,Az);
+ const vfloat4 rArea = rAreas[i];
+ const vuint4 lCount = (count +blocks_add) >> (unsigned int)(blocks_shift);
+ const vuint4 rCount = (rCounts[i]+blocks_add) >> (unsigned int)(blocks_shift);
+ const vfloat4 sah = madd(lArea,vfloat4(lCount),rArea*vfloat4(rCount));
+ // const vfloat4 sah = madd(lArea,vfloat4(vint4(lCount)),rArea*vfloat4(vint4(rCount)));
+ const vbool4 mask = sah < vbestSAH;
+ vbestPos = select(mask,ii ,vbestPos);
+ vbestSAH = select(mask,sah,vbestSAH);
+ vbestlCount = select(mask,count,vbestlCount);
+ vbestrCount = select(mask,rCounts[i],vbestrCount);
+ }
+
+ /* find best dimension */
+ float bestSAH = inf;
+ int bestDim = -1;
+ int bestPos = 0;
+ unsigned int bestlCount = 0;
+ unsigned int bestrCount = 0;
+ for (int dim=0; dim<3; dim++)
+ {
+ /* ignore zero sized dimensions */
+ if (unlikely(mapping.invalid(dim)))
+ continue;
+
+ /* test if this is a better dimension */
+ if (vbestSAH[dim] < bestSAH && vbestPos[dim] != 0) {
+ bestDim = dim;
+ bestPos = vbestPos[dim];
+ bestSAH = vbestSAH[dim];
+ bestlCount = vbestlCount[dim];
+ bestrCount = vbestrCount[dim];
+ }
+ }
+ assert(bestSAH >= 0.0f);
+
+ /* return invalid split if no split found */
+ if (bestDim == -1)
+ return SpatialBinSplit<BINS>(inf,-1,0,mapping);
+
+ /* return best found split */
+ return SpatialBinSplit<BINS>(bestSAH,bestDim,bestPos,bestlCount,bestrCount,1.0f,mapping);
+ }
+
+ private:
+ BBox3fa bounds[BINS][3]; //!< geometry bounds for each bin in each dimension
+ vuint4 numBegin[BINS]; //!< number of primitives starting in bin
+ vuint4 numEnd[BINS]; //!< number of primitives ending in bin
+ };
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/builders/heuristic_spatial_array.h b/thirdparty/embree-aarch64/kernels/builders/heuristic_spatial_array.h
new file mode 100644
index 0000000000..911dcf950c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/heuristic_spatial_array.h
@@ -0,0 +1,552 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "heuristic_binning.h"
+#include "heuristic_spatial.h"
+
+namespace embree
+{
+ namespace isa
+ {
+#if 0
+#define SPATIAL_ASPLIT_OVERLAP_THRESHOLD 0.2f
+#define SPATIAL_ASPLIT_SAH_THRESHOLD 0.95f
+#define SPATIAL_ASPLIT_AREA_THRESHOLD 0.0f
+#else
+#define SPATIAL_ASPLIT_OVERLAP_THRESHOLD 0.1f
+#define SPATIAL_ASPLIT_SAH_THRESHOLD 0.99f
+#define SPATIAL_ASPLIT_AREA_THRESHOLD 0.000005f
+#endif
+
+ struct PrimInfoExtRange : public CentGeomBBox3fa, public extended_range<size_t>
+ {
+ __forceinline PrimInfoExtRange() {
+ }
+
+ __forceinline PrimInfoExtRange(EmptyTy)
+ : CentGeomBBox3fa(EmptyTy()), extended_range<size_t>(0,0,0) {}
+
+ __forceinline PrimInfoExtRange(size_t begin, size_t end, size_t ext_end, const CentGeomBBox3fa& centGeomBounds)
+ : CentGeomBBox3fa(centGeomBounds), extended_range<size_t>(begin,end,ext_end) {}
+
+ __forceinline float leafSAH() const {
+ return expectedApproxHalfArea(geomBounds)*float(size());
+ }
+
+ __forceinline float leafSAH(size_t block_shift) const {
+ return expectedApproxHalfArea(geomBounds)*float((size()+(size_t(1)<<block_shift)-1) >> block_shift);
+ }
+ };
+
+ template<typename ObjectSplit, typename SpatialSplit>
+ struct Split2
+ {
+ __forceinline Split2 () {}
+
+ __forceinline Split2 (const Split2& other)
+ {
+ spatial = other.spatial;
+ sah = other.sah;
+ if (spatial) spatialSplit() = other.spatialSplit();
+ else objectSplit() = other.objectSplit();
+ }
+
+ __forceinline Split2& operator= (const Split2& other)
+ {
+ spatial = other.spatial;
+ sah = other.sah;
+ if (spatial) spatialSplit() = other.spatialSplit();
+ else objectSplit() = other.objectSplit();
+ return *this;
+ }
+
+ __forceinline ObjectSplit& objectSplit() { return *( ObjectSplit*)data; }
+ __forceinline const ObjectSplit& objectSplit() const { return *(const ObjectSplit*)data; }
+
+ __forceinline SpatialSplit& spatialSplit() { return *( SpatialSplit*)data; }
+ __forceinline const SpatialSplit& spatialSplit() const { return *(const SpatialSplit*)data; }
+
+ __forceinline Split2 (const ObjectSplit& objectSplit, float sah)
+ : spatial(false), sah(sah)
+ {
+ new (data) ObjectSplit(objectSplit);
+ }
+
+ __forceinline Split2 (const SpatialSplit& spatialSplit, float sah)
+ : spatial(true), sah(sah)
+ {
+ new (data) SpatialSplit(spatialSplit);
+ }
+
+ __forceinline float splitSAH() const {
+ return sah;
+ }
+
+ __forceinline bool valid() const {
+ return sah < float(inf);
+ }
+
+ public:
+ __aligned(64) char data[sizeof(ObjectSplit) > sizeof(SpatialSplit) ? sizeof(ObjectSplit) : sizeof(SpatialSplit)];
+ bool spatial;
+ float sah;
+ };
+
+ /*! Performs standard object binning */
+ template<typename PrimitiveSplitterFactory, typename PrimRef, size_t OBJECT_BINS, size_t SPATIAL_BINS>
+ struct HeuristicArraySpatialSAH
+ {
+ typedef BinSplit<OBJECT_BINS> ObjectSplit;
+ typedef BinInfoT<OBJECT_BINS,PrimRef,BBox3fa> ObjectBinner;
+
+ typedef SpatialBinSplit<SPATIAL_BINS> SpatialSplit;
+ typedef SpatialBinInfo<SPATIAL_BINS,PrimRef> SpatialBinner;
+
+ //typedef extended_range<size_t> Set;
+ typedef Split2<ObjectSplit,SpatialSplit> Split;
+
+#if defined(__AVX512ER__) // KNL
+ static const size_t PARALLEL_THRESHOLD = 3*1024;
+ static const size_t PARALLEL_FIND_BLOCK_SIZE = 768;
+ static const size_t PARALLEL_PARTITION_BLOCK_SIZE = 128;
+#else
+ static const size_t PARALLEL_THRESHOLD = 3*1024;
+ static const size_t PARALLEL_FIND_BLOCK_SIZE = 1024;
+ static const size_t PARALLEL_PARTITION_BLOCK_SIZE = 128;
+#endif
+
+ static const size_t MOVE_STEP_SIZE = 64;
+ static const size_t CREATE_SPLITS_STEP_SIZE = 64;
+
+ __forceinline HeuristicArraySpatialSAH ()
+ : prims0(nullptr) {}
+
+ /*! remember prim array */
+ __forceinline HeuristicArraySpatialSAH (const PrimitiveSplitterFactory& splitterFactory, PrimRef* prims0, const CentGeomBBox3fa& root_info)
+ : prims0(prims0), splitterFactory(splitterFactory), root_info(root_info) {}
+
+
+ /*! compute extended ranges */
+ __noinline void setExtentedRanges(const PrimInfoExtRange& set, PrimInfoExtRange& lset, PrimInfoExtRange& rset, const size_t lweight, const size_t rweight)
+ {
+ assert(set.ext_range_size() > 0);
+ const float left_factor = (float)lweight / (lweight + rweight);
+ const size_t ext_range_size = set.ext_range_size();
+ const size_t left_ext_range_size = min((size_t)(floorf(left_factor * ext_range_size)),ext_range_size);
+ const size_t right_ext_range_size = ext_range_size - left_ext_range_size;
+ lset.set_ext_range(lset.end() + left_ext_range_size);
+ rset.set_ext_range(rset.end() + right_ext_range_size);
+ }
+
+ /*! move ranges */
+ __noinline void moveExtentedRange(const PrimInfoExtRange& set, const PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ const size_t left_ext_range_size = lset.ext_range_size();
+ const size_t right_size = rset.size();
+
+ /* has the left child an extended range? */
+ if (left_ext_range_size > 0)
+ {
+ /* left extended range smaller than right range ? */
+ if (left_ext_range_size < right_size)
+ {
+ /* only move a small part of the beginning of the right range to the end */
+ parallel_for( rset.begin(), rset.begin()+left_ext_range_size, MOVE_STEP_SIZE, [&](const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++)
+ prims0[i+right_size] = prims0[i];
+ });
+ }
+ else
+ {
+ /* no overlap, move entire right range to new location, can be made fully parallel */
+ parallel_for( rset.begin(), rset.end(), MOVE_STEP_SIZE, [&](const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++)
+ prims0[i+left_ext_range_size] = prims0[i];
+ });
+ }
+ /* update right range */
+ assert(rset.ext_end() + left_ext_range_size == set.ext_end());
+ rset.move_right(left_ext_range_size);
+ }
+ }
+
+ /*! finds the best split */
+ const Split find(const PrimInfoExtRange& set, const size_t logBlockSize)
+ {
+ SplitInfo oinfo;
+ const ObjectSplit object_split = object_find(set,logBlockSize,oinfo);
+ const float object_split_sah = object_split.splitSAH();
+
+ if (unlikely(set.has_ext_range()))
+ {
+ const BBox3fa overlap = intersect(oinfo.leftBounds, oinfo.rightBounds);
+
+ /* do only spatial splits if the child bounds overlap */
+ if (safeArea(overlap) >= SPATIAL_ASPLIT_AREA_THRESHOLD*safeArea(root_info.geomBounds) &&
+ safeArea(overlap) >= SPATIAL_ASPLIT_OVERLAP_THRESHOLD*safeArea(set.geomBounds))
+ {
+ const SpatialSplit spatial_split = spatial_find(set, logBlockSize);
+ const float spatial_split_sah = spatial_split.splitSAH();
+
+ /* valid spatial split, better SAH and number of splits do not exceed extended range */
+ if (spatial_split_sah < SPATIAL_ASPLIT_SAH_THRESHOLD*object_split_sah &&
+ spatial_split.left + spatial_split.right - set.size() <= set.ext_range_size())
+ {
+ return Split(spatial_split,spatial_split_sah);
+ }
+ }
+ }
+
+ return Split(object_split,object_split_sah);
+ }
+
+ /*! finds the best object split */
+ __forceinline const ObjectSplit object_find(const PrimInfoExtRange& set, const size_t logBlockSize, SplitInfo &info)
+ {
+ if (set.size() < PARALLEL_THRESHOLD) return sequential_object_find(set,logBlockSize,info);
+ else return parallel_object_find (set,logBlockSize,info);
+ }
+
+ /*! finds the best object split */
+ __noinline const ObjectSplit sequential_object_find(const PrimInfoExtRange& set, const size_t logBlockSize, SplitInfo &info)
+ {
+ ObjectBinner binner(empty);
+ const BinMapping<OBJECT_BINS> mapping(set);
+ binner.bin(prims0,set.begin(),set.end(),mapping);
+ ObjectSplit s = binner.best(mapping,logBlockSize);
+ binner.getSplitInfo(mapping, s, info);
+ return s;
+ }
+
+ /*! finds the best split */
+ __noinline const ObjectSplit parallel_object_find(const PrimInfoExtRange& set, const size_t logBlockSize, SplitInfo &info)
+ {
+ ObjectBinner binner(empty);
+ const BinMapping<OBJECT_BINS> mapping(set);
+ const BinMapping<OBJECT_BINS>& _mapping = mapping; // CLANG 3.4 parser bug workaround
+ binner = parallel_reduce(set.begin(),set.end(),PARALLEL_FIND_BLOCK_SIZE,binner,
+ [&] (const range<size_t>& r) -> ObjectBinner { ObjectBinner binner(empty); binner.bin(prims0+r.begin(),r.size(),_mapping); return binner; },
+ [&] (const ObjectBinner& b0, const ObjectBinner& b1) -> ObjectBinner { ObjectBinner r = b0; r.merge(b1,_mapping.size()); return r; });
+ ObjectSplit s = binner.best(mapping,logBlockSize);
+ binner.getSplitInfo(mapping, s, info);
+ return s;
+ }
+
+ /*! finds the best spatial split */
+ __forceinline const SpatialSplit spatial_find(const PrimInfoExtRange& set, const size_t logBlockSize)
+ {
+ if (set.size() < PARALLEL_THRESHOLD) return sequential_spatial_find(set, logBlockSize);
+ else return parallel_spatial_find (set, logBlockSize);
+ }
+
+ /*! finds the best spatial split */
+ __noinline const SpatialSplit sequential_spatial_find(const PrimInfoExtRange& set, const size_t logBlockSize)
+ {
+ SpatialBinner binner(empty);
+ const SpatialBinMapping<SPATIAL_BINS> mapping(set);
+ binner.bin2(splitterFactory,prims0,set.begin(),set.end(),mapping);
+ /* todo: best spatial split not exeeding the extended range does not provide any benefit ?*/
+ return binner.best(mapping,logBlockSize); //,set.ext_size());
+ }
+
+ __noinline const SpatialSplit parallel_spatial_find(const PrimInfoExtRange& set, const size_t logBlockSize)
+ {
+ SpatialBinner binner(empty);
+ const SpatialBinMapping<SPATIAL_BINS> mapping(set);
+ const SpatialBinMapping<SPATIAL_BINS>& _mapping = mapping; // CLANG 3.4 parser bug workaround
+ binner = parallel_reduce(set.begin(),set.end(),PARALLEL_FIND_BLOCK_SIZE,binner,
+ [&] (const range<size_t>& r) -> SpatialBinner {
+ SpatialBinner binner(empty);
+ binner.bin2(splitterFactory,prims0,r.begin(),r.end(),_mapping);
+ return binner; },
+ [&] (const SpatialBinner& b0, const SpatialBinner& b1) -> SpatialBinner { return SpatialBinner::reduce(b0,b1); });
+ /* todo: best spatial split not exeeding the extended range does not provide any benefit ?*/
+ return binner.best(mapping,logBlockSize); //,set.ext_size());
+ }
+
+
+ /*! subdivides primitives based on a spatial split */
+ __noinline void create_spatial_splits(PrimInfoExtRange& set, const SpatialSplit& split, const SpatialBinMapping<SPATIAL_BINS> &mapping)
+ {
+ assert(set.has_ext_range());
+ const size_t max_ext_range_size = set.ext_range_size();
+ const size_t ext_range_start = set.end();
+
+ /* atomic counter for number of primref splits */
+ std::atomic<size_t> ext_elements;
+ ext_elements.store(0);
+
+ const float fpos = split.mapping.pos(split.pos,split.dim);
+
+ const unsigned int mask = 0xFFFFFFFF >> RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS;
+
+ parallel_for( set.begin(), set.end(), CREATE_SPLITS_STEP_SIZE, [&](const range<size_t>& r) {
+ for (size_t i=r.begin();i<r.end();i++)
+ {
+ const unsigned int splits = prims0[i].geomID() >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS);
+
+ if (likely(splits <= 1)) continue; /* todo: does this ever happen ? */
+
+ //int bin0 = split.mapping.bin(prims0[i].lower)[split.dim];
+ //int bin1 = split.mapping.bin(prims0[i].upper)[split.dim];
+ //if (unlikely(bin0 < split.pos && bin1 >= split.pos))
+ if (unlikely(prims0[i].lower[split.dim] < fpos && prims0[i].upper[split.dim] > fpos))
+ {
+ assert(splits > 1);
+
+ PrimRef left,right;
+ const auto splitter = splitterFactory(prims0[i]);
+ splitter(prims0[i],split.dim,fpos,left,right);
+
+ // no empty splits
+ if (unlikely(left.bounds().empty() || right.bounds().empty())) continue;
+
+ left.lower.u = (left.lower.u & mask) | ((splits-1) << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS));
+ right.lower.u = (right.lower.u & mask) | ((splits-1) << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS));
+
+ const size_t ID = ext_elements.fetch_add(1);
+
+ /* break if the number of subdivided elements are greater than the maximum allowed size */
+ if (unlikely(ID >= max_ext_range_size))
+ break;
+
+ /* only write within the correct bounds */
+ assert(ID < max_ext_range_size);
+ prims0[i] = left;
+ prims0[ext_range_start+ID] = right;
+ }
+ }
+ });
+
+ const size_t numExtElements = min(max_ext_range_size,ext_elements.load());
+ assert(set.end()+numExtElements<=set.ext_end());
+ set._end += numExtElements;
+ }
+
+ /*! array partitioning */
+ void split(const Split& split, const PrimInfoExtRange& set_i, PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ PrimInfoExtRange set = set_i;
+
+ /* valid split */
+ if (unlikely(!split.valid())) {
+ deterministic_order(set);
+ return splitFallback(set,lset,rset);
+ }
+
+ std::pair<size_t,size_t> ext_weights(0,0);
+
+ if (unlikely(split.spatial))
+ {
+ create_spatial_splits(set,split.spatialSplit(), split.spatialSplit().mapping);
+
+ /* spatial split */
+ if (likely(set.size() < PARALLEL_THRESHOLD))
+ ext_weights = sequential_spatial_split(split.spatialSplit(),set,lset,rset);
+ else
+ ext_weights = parallel_spatial_split(split.spatialSplit(),set,lset,rset);
+ }
+ else
+ {
+ /* object split */
+ if (likely(set.size() < PARALLEL_THRESHOLD))
+ ext_weights = sequential_object_split(split.objectSplit(),set,lset,rset);
+ else
+ ext_weights = parallel_object_split(split.objectSplit(),set,lset,rset);
+ }
+
+ /* if we have an extended range, set extended child ranges and move right split range */
+ if (unlikely(set.has_ext_range()))
+ {
+ setExtentedRanges(set,lset,rset,ext_weights.first,ext_weights.second);
+ moveExtentedRange(set,lset,rset);
+ }
+ }
+
+ /*! array partitioning */
+ std::pair<size_t,size_t> sequential_object_split(const ObjectSplit& split, const PrimInfoExtRange& set, PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ PrimInfo local_left(empty);
+ PrimInfo local_right(empty);
+ const unsigned int splitPos = split.pos;
+ const unsigned int splitDim = split.dim;
+ const unsigned int splitDimMask = (unsigned int)1 << splitDim;
+
+ const typename ObjectBinner::vint vSplitPos(splitPos);
+ const typename ObjectBinner::vbool vSplitMask(splitDimMask);
+ size_t center = serial_partitioning(prims0,
+ begin,end,local_left,local_right,
+ [&] (const PrimRef& ref) {
+ return split.mapping.bin_unsafe(ref,vSplitPos,vSplitMask);
+ },
+ [] (PrimInfo& pinfo,const PrimRef& ref) { pinfo.add_center2(ref,ref.lower.u >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS)); });
+ const size_t left_weight = local_left.end;
+ const size_t right_weight = local_right.end;
+
+ new (&lset) PrimInfoExtRange(begin,center,center,local_left);
+ new (&rset) PrimInfoExtRange(center,end,end,local_right);
+
+ assert(area(lset.geomBounds) >= 0.0f);
+ assert(area(rset.geomBounds) >= 0.0f);
+ return std::pair<size_t,size_t>(left_weight,right_weight);
+ }
+
+
+ /*! array partitioning */
+ __noinline std::pair<size_t,size_t> sequential_spatial_split(const SpatialSplit& split, const PrimInfoExtRange& set, PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ PrimInfo local_left(empty);
+ PrimInfo local_right(empty);
+ const unsigned int splitPos = split.pos;
+ const unsigned int splitDim = split.dim;
+ const unsigned int splitDimMask = (unsigned int)1 << splitDim;
+
+ /* init spatial mapping */
+ const SpatialBinMapping<SPATIAL_BINS> &mapping = split.mapping;
+ const vint4 vSplitPos(splitPos);
+ const vbool4 vSplitMask( (int)splitDimMask );
+
+ size_t center = serial_partitioning(prims0,
+ begin,end,local_left,local_right,
+ [&] (const PrimRef& ref) {
+ const Vec3fa c = ref.bounds().center();
+ return any(((vint4)mapping.bin(c) < vSplitPos) & vSplitMask);
+ },
+ [] (PrimInfo& pinfo,const PrimRef& ref) { pinfo.add_center2(ref,ref.lower.u >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS)); });
+
+ const size_t left_weight = local_left.end;
+ const size_t right_weight = local_right.end;
+
+ new (&lset) PrimInfoExtRange(begin,center,center,local_left);
+ new (&rset) PrimInfoExtRange(center,end,end,local_right);
+ assert(area(lset.geomBounds) >= 0.0f);
+ assert(area(rset.geomBounds) >= 0.0f);
+ return std::pair<size_t,size_t>(left_weight,right_weight);
+ }
+
+
+
+ /*! array partitioning */
+ __noinline std::pair<size_t,size_t> parallel_object_split(const ObjectSplit& split, const PrimInfoExtRange& set, PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ PrimInfo left(empty);
+ PrimInfo right(empty);
+ const unsigned int splitPos = split.pos;
+ const unsigned int splitDim = split.dim;
+ const unsigned int splitDimMask = (unsigned int)1 << splitDim;
+
+ const typename ObjectBinner::vint vSplitPos(splitPos);
+ const typename ObjectBinner::vbool vSplitMask(splitDimMask);
+ auto isLeft = [&] (const PrimRef &ref) { return split.mapping.bin_unsafe(ref,vSplitPos,vSplitMask); };
+
+ const size_t center = parallel_partitioning(
+ prims0,begin,end,EmptyTy(),left,right,isLeft,
+ [] (PrimInfo &pinfo,const PrimRef &ref) { pinfo.add_center2(ref,ref.lower.u >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS)); },
+ [] (PrimInfo &pinfo0,const PrimInfo &pinfo1) { pinfo0.merge(pinfo1); },
+ PARALLEL_PARTITION_BLOCK_SIZE);
+
+ const size_t left_weight = left.end;
+ const size_t right_weight = right.end;
+
+ left.begin = begin; left.end = center;
+ right.begin = center; right.end = end;
+
+ new (&lset) PrimInfoExtRange(begin,center,center,left);
+ new (&rset) PrimInfoExtRange(center,end,end,right);
+
+ assert(area(left.geomBounds) >= 0.0f);
+ assert(area(right.geomBounds) >= 0.0f);
+ return std::pair<size_t,size_t>(left_weight,right_weight);
+ }
+
+ /*! array partitioning */
+ __noinline std::pair<size_t,size_t> parallel_spatial_split(const SpatialSplit& split, const PrimInfoExtRange& set, PrimInfoExtRange& lset, PrimInfoExtRange& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ PrimInfo left(empty);
+ PrimInfo right(empty);
+ const unsigned int splitPos = split.pos;
+ const unsigned int splitDim = split.dim;
+ const unsigned int splitDimMask = (unsigned int)1 << splitDim;
+
+ /* init spatial mapping */
+ const SpatialBinMapping<SPATIAL_BINS>& mapping = split.mapping;
+ const vint4 vSplitPos(splitPos);
+ const vbool4 vSplitMask( (int)splitDimMask );
+
+ auto isLeft = [&] (const PrimRef &ref) {
+ const Vec3fa c = ref.bounds().center();
+ return any(((vint4)mapping.bin(c) < vSplitPos) & vSplitMask); };
+
+ const size_t center = parallel_partitioning(
+ prims0,begin,end,EmptyTy(),left,right,isLeft,
+ [] (PrimInfo &pinfo,const PrimRef &ref) { pinfo.add_center2(ref,ref.lower.u >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS)); },
+ [] (PrimInfo &pinfo0,const PrimInfo &pinfo1) { pinfo0.merge(pinfo1); },
+ PARALLEL_PARTITION_BLOCK_SIZE);
+
+ const size_t left_weight = left.end;
+ const size_t right_weight = right.end;
+
+ left.begin = begin; left.end = center;
+ right.begin = center; right.end = end;
+
+ new (&lset) PrimInfoExtRange(begin,center,center,left);
+ new (&rset) PrimInfoExtRange(center,end,end,right);
+
+ assert(area(left.geomBounds) >= 0.0f);
+ assert(area(right.geomBounds) >= 0.0f);
+ return std::pair<size_t,size_t>(left_weight,right_weight);
+ }
+
+ void deterministic_order(const PrimInfoExtRange& set)
+ {
+ /* required as parallel partition destroys original primitive order */
+ std::sort(&prims0[set.begin()],&prims0[set.end()]);
+ }
+
+ void splitFallback(const PrimInfoExtRange& set,
+ PrimInfoExtRange& lset,
+ PrimInfoExtRange& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ const size_t center = (begin + end)/2;
+
+ PrimInfo left(empty);
+ for (size_t i=begin; i<center; i++) {
+ left.add_center2(prims0[i],prims0[i].lower.u >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS));
+ }
+ const size_t lweight = left.end;
+
+ PrimInfo right(empty);
+ for (size_t i=center; i<end; i++) {
+ right.add_center2(prims0[i],prims0[i].lower.u >> (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS));
+ }
+ const size_t rweight = right.end;
+
+ new (&lset) PrimInfoExtRange(begin,center,center,left);
+ new (&rset) PrimInfoExtRange(center,end,end,right);
+
+ /* if we have an extended range */
+ if (set.has_ext_range()) {
+ setExtentedRanges(set,lset,rset,lweight,rweight);
+ moveExtentedRange(set,lset,rset);
+ }
+ }
+
+ private:
+ PrimRef* const prims0;
+ const PrimitiveSplitterFactory& splitterFactory;
+ const CentGeomBBox3fa& root_info;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/heuristic_strand_array.h b/thirdparty/embree-aarch64/kernels/builders/heuristic_strand_array.h
new file mode 100644
index 0000000000..ede0d04c78
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/heuristic_strand_array.h
@@ -0,0 +1,188 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "priminfo.h"
+#include "../../common/algorithms/parallel_reduce.h"
+#include "../../common/algorithms/parallel_partition.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Performs standard object binning */
+ struct HeuristicStrandSplit
+ {
+ typedef range<size_t> Set;
+
+ static const size_t PARALLEL_THRESHOLD = 10000;
+ static const size_t PARALLEL_FIND_BLOCK_SIZE = 4096;
+ static const size_t PARALLEL_PARTITION_BLOCK_SIZE = 64;
+
+ /*! stores all information to perform some split */
+ struct Split
+ {
+ /*! construct an invalid split by default */
+ __forceinline Split()
+ : sah(inf), axis0(zero), axis1(zero) {}
+
+ /*! constructs specified split */
+ __forceinline Split(const float sah, const Vec3fa& axis0, const Vec3fa& axis1)
+ : sah(sah), axis0(axis0), axis1(axis1) {}
+
+ /*! calculates standard surface area heuristic for the split */
+ __forceinline float splitSAH() const { return sah; }
+
+ /*! test if this split is valid */
+ __forceinline bool valid() const { return sah != float(inf); }
+
+ public:
+ float sah; //!< SAH cost of the split
+ Vec3fa axis0, axis1; //!< axis the two strands are aligned into
+ };
+
+ __forceinline HeuristicStrandSplit () // FIXME: required?
+ : scene(nullptr), prims(nullptr) {}
+
+ /*! remember prim array */
+ __forceinline HeuristicStrandSplit (Scene* scene, PrimRef* prims)
+ : scene(scene), prims(prims) {}
+
+ __forceinline const Vec3fa direction(const PrimRef& prim) {
+ return scene->get(prim.geomID())->computeDirection(prim.primID());
+ }
+
+ __forceinline const BBox3fa bounds(const PrimRef& prim) {
+ return scene->get(prim.geomID())->vbounds(prim.primID());
+ }
+
+ __forceinline const BBox3fa bounds(const LinearSpace3fa& space, const PrimRef& prim) {
+ return scene->get(prim.geomID())->vbounds(space,prim.primID());
+ }
+
+ /*! finds the best split */
+ const Split find(const range<size_t>& set, size_t logBlockSize)
+ {
+ Vec3fa axis0(0,0,1);
+ uint64_t bestGeomPrimID = -1;
+
+ /* curve with minimum ID determines first axis */
+ for (size_t i=set.begin(); i<set.end(); i++)
+ {
+ const uint64_t geomprimID = prims[i].ID64();
+ if (geomprimID >= bestGeomPrimID) continue;
+ const Vec3fa axis = direction(prims[i]);
+ if (sqr_length(axis) > 1E-18f) {
+ axis0 = normalize(axis);
+ bestGeomPrimID = geomprimID;
+ }
+ }
+
+ /* find 2nd axis that is most misaligned with first axis and has minimum ID */
+ float bestCos = 1.0f;
+ Vec3fa axis1 = axis0;
+ bestGeomPrimID = -1;
+ for (size_t i=set.begin(); i<set.end(); i++)
+ {
+ const uint64_t geomprimID = prims[i].ID64();
+ Vec3fa axisi = direction(prims[i]);
+ float leni = length(axisi);
+ if (leni == 0.0f) continue;
+ axisi /= leni;
+ float cos = abs(dot(axisi,axis0));
+ if ((cos == bestCos && (geomprimID < bestGeomPrimID)) || cos < bestCos) {
+ bestCos = cos; axis1 = axisi;
+ bestGeomPrimID = geomprimID;
+ }
+ }
+
+ /* partition the two strands */
+ size_t lnum = 0, rnum = 0;
+ BBox3fa lbounds = empty, rbounds = empty;
+ const LinearSpace3fa space0 = frame(axis0).transposed();
+ const LinearSpace3fa space1 = frame(axis1).transposed();
+
+ for (size_t i=set.begin(); i<set.end(); i++)
+ {
+ PrimRef& prim = prims[i];
+ const Vec3fa axisi = normalize(direction(prim));
+ const float cos0 = abs(dot(axisi,axis0));
+ const float cos1 = abs(dot(axisi,axis1));
+
+ if (cos0 > cos1) { lnum++; lbounds.extend(bounds(space0,prim)); }
+ else { rnum++; rbounds.extend(bounds(space1,prim)); }
+ }
+
+ /*! return an invalid split if we do not partition */
+ if (lnum == 0 || rnum == 0)
+ return Split(inf,axis0,axis1);
+
+ /*! calculate sah for the split */
+ const size_t lblocks = (lnum+(1ull<<logBlockSize)-1ull) >> logBlockSize;
+ const size_t rblocks = (rnum+(1ull<<logBlockSize)-1ull) >> logBlockSize;
+ const float sah = madd(float(lblocks),halfArea(lbounds),float(rblocks)*halfArea(rbounds));
+ return Split(sah,axis0,axis1);
+ }
+
+ /*! array partitioning */
+ void split(const Split& split, const PrimInfoRange& set, PrimInfoRange& lset, PrimInfoRange& rset)
+ {
+ if (!split.valid()) {
+ deterministic_order(set);
+ return splitFallback(set,lset,rset);
+ }
+
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ CentGeomBBox3fa local_left(empty);
+ CentGeomBBox3fa local_right(empty);
+
+ auto primOnLeftSide = [&] (const PrimRef& prim) -> bool {
+ const Vec3fa axisi = normalize(direction(prim));
+ const float cos0 = abs(dot(axisi,split.axis0));
+ const float cos1 = abs(dot(axisi,split.axis1));
+ return cos0 > cos1;
+ };
+
+ auto mergePrimBounds = [this] (CentGeomBBox3fa& pinfo,const PrimRef& ref) {
+ pinfo.extend(bounds(ref));
+ };
+
+ size_t center = serial_partitioning(prims,begin,end,local_left,local_right,primOnLeftSide,mergePrimBounds);
+
+ new (&lset) PrimInfoRange(begin,center,local_left);
+ new (&rset) PrimInfoRange(center,end,local_right);
+ assert(area(lset.geomBounds) >= 0.0f);
+ assert(area(rset.geomBounds) >= 0.0f);
+ }
+
+ void deterministic_order(const Set& set)
+ {
+ /* required as parallel partition destroys original primitive order */
+ std::sort(&prims[set.begin()],&prims[set.end()]);
+ }
+
+ void splitFallback(const Set& set, PrimInfoRange& lset, PrimInfoRange& rset)
+ {
+ const size_t begin = set.begin();
+ const size_t end = set.end();
+ const size_t center = (begin + end)/2;
+
+ CentGeomBBox3fa left(empty);
+ for (size_t i=begin; i<center; i++)
+ left.extend(bounds(prims[i]));
+ new (&lset) PrimInfoRange(begin,center,left);
+
+ CentGeomBBox3fa right(empty);
+ for (size_t i=center; i<end; i++)
+ right.extend(bounds(prims[i]));
+ new (&rset) PrimInfoRange(center,end,right);
+ }
+
+ private:
+ Scene* const scene;
+ PrimRef* const prims;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/heuristic_timesplit_array.h b/thirdparty/embree-aarch64/kernels/builders/heuristic_timesplit_array.h
new file mode 100644
index 0000000000..c999941a11
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/heuristic_timesplit_array.h
@@ -0,0 +1,237 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/primref_mb.h"
+#include "../../common/algorithms/parallel_filter.h"
+
+#define MBLUR_TIME_SPLIT_THRESHOLD 1.25f
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Performs standard object binning */
+ template<typename PrimRefMB, typename RecalculatePrimRef, size_t BINS>
+ struct HeuristicMBlurTemporalSplit
+ {
+ typedef BinSplit<MBLUR_NUM_OBJECT_BINS> Split;
+ typedef mvector<PrimRefMB>* PrimRefVector;
+ typedef typename PrimRefMB::BBox BBox;
+
+ static const size_t PARALLEL_THRESHOLD = 3 * 1024;
+ static const size_t PARALLEL_FIND_BLOCK_SIZE = 1024;
+ static const size_t PARALLEL_PARTITION_BLOCK_SIZE = 128;
+
+ HeuristicMBlurTemporalSplit (MemoryMonitorInterface* device, const RecalculatePrimRef& recalculatePrimRef)
+ : device(device), recalculatePrimRef(recalculatePrimRef) {}
+
+ struct TemporalBinInfo
+ {
+ __forceinline TemporalBinInfo () {
+ }
+
+ __forceinline TemporalBinInfo (EmptyTy)
+ {
+ for (size_t i=0; i<BINS-1; i++)
+ {
+ count0[i] = count1[i] = 0;
+ bounds0[i] = bounds1[i] = empty;
+ }
+ }
+
+ void bin(const PrimRefMB* prims, size_t begin, size_t end, BBox1f time_range, const SetMB& set, const RecalculatePrimRef& recalculatePrimRef)
+ {
+ for (int b=0; b<BINS-1; b++)
+ {
+ const float t = float(b+1)/float(BINS);
+ const float ct = lerp(time_range.lower,time_range.upper,t);
+ const float center_time = set.align_time(ct);
+ if (center_time <= time_range.lower) continue;
+ if (center_time >= time_range.upper) continue;
+ const BBox1f dt0(time_range.lower,center_time);
+ const BBox1f dt1(center_time,time_range.upper);
+
+ /* find linear bounds for both time segments */
+ for (size_t i=begin; i<end; i++)
+ {
+ if (prims[i].time_range_overlap(dt0))
+ {
+ const LBBox3fa bn0 = recalculatePrimRef.linearBounds(prims[i],dt0);
+#if MBLUR_BIN_LBBOX
+ bounds0[b].extend(bn0);
+#else
+ bounds0[b].extend(bn0.interpolate(0.5f));
+#endif
+ count0[b] += prims[i].timeSegmentRange(dt0).size();
+ }
+
+ if (prims[i].time_range_overlap(dt1))
+ {
+ const LBBox3fa bn1 = recalculatePrimRef.linearBounds(prims[i],dt1);
+#if MBLUR_BIN_LBBOX
+ bounds1[b].extend(bn1);
+#else
+ bounds1[b].extend(bn1.interpolate(0.5f));
+#endif
+ count1[b] += prims[i].timeSegmentRange(dt1).size();
+ }
+ }
+ }
+ }
+
+ __forceinline void bin_parallel(const PrimRefMB* prims, size_t begin, size_t end, size_t blockSize, size_t parallelThreshold, BBox1f time_range, const SetMB& set, const RecalculatePrimRef& recalculatePrimRef)
+ {
+ if (likely(end-begin < parallelThreshold)) {
+ bin(prims,begin,end,time_range,set,recalculatePrimRef);
+ }
+ else
+ {
+ auto bin = [&](const range<size_t>& r) -> TemporalBinInfo {
+ TemporalBinInfo binner(empty); binner.bin(prims, r.begin(), r.end(), time_range, set, recalculatePrimRef); return binner;
+ };
+ *this = parallel_reduce(begin,end,blockSize,TemporalBinInfo(empty),bin,merge2);
+ }
+ }
+
+ /*! merges in other binning information */
+ __forceinline void merge (const TemporalBinInfo& other)
+ {
+ for (size_t i=0; i<BINS-1; i++)
+ {
+ count0[i] += other.count0[i];
+ count1[i] += other.count1[i];
+ bounds0[i].extend(other.bounds0[i]);
+ bounds1[i].extend(other.bounds1[i]);
+ }
+ }
+
+ static __forceinline const TemporalBinInfo merge2(const TemporalBinInfo& a, const TemporalBinInfo& b) {
+ TemporalBinInfo r = a; r.merge(b); return r;
+ }
+
+ Split best(int logBlockSize, BBox1f time_range, const SetMB& set)
+ {
+ float bestSAH = inf;
+ float bestPos = 0.0f;
+ for (int b=0; b<BINS-1; b++)
+ {
+ float t = float(b+1)/float(BINS);
+ float ct = lerp(time_range.lower,time_range.upper,t);
+ const float center_time = set.align_time(ct);
+ if (center_time <= time_range.lower) continue;
+ if (center_time >= time_range.upper) continue;
+ const BBox1f dt0(time_range.lower,center_time);
+ const BBox1f dt1(center_time,time_range.upper);
+
+ /* calculate sah */
+ const size_t lCount = (count0[b]+(size_t(1) << logBlockSize)-1) >> int(logBlockSize);
+ const size_t rCount = (count1[b]+(size_t(1) << logBlockSize)-1) >> int(logBlockSize);
+ float sah0 = expectedApproxHalfArea(bounds0[b])*float(lCount)*dt0.size();
+ float sah1 = expectedApproxHalfArea(bounds1[b])*float(rCount)*dt1.size();
+ if (unlikely(lCount == 0)) sah0 = 0.0f; // happens for initial splits when objects not alive over entire shutter time
+ if (unlikely(rCount == 0)) sah1 = 0.0f;
+ const float sah = sah0+sah1;
+ if (sah < bestSAH) {
+ bestSAH = sah;
+ bestPos = center_time;
+ }
+ }
+ return Split(bestSAH*MBLUR_TIME_SPLIT_THRESHOLD,(unsigned)Split::SPLIT_TEMPORAL,0,bestPos);
+ }
+
+ public:
+ size_t count0[BINS-1];
+ size_t count1[BINS-1];
+ BBox bounds0[BINS-1];
+ BBox bounds1[BINS-1];
+ };
+
+ /*! finds the best split */
+ const Split find(const SetMB& set, const size_t logBlockSize)
+ {
+ assert(set.size() > 0);
+ TemporalBinInfo binner(empty);
+ binner.bin_parallel(set.prims->data(),set.begin(),set.end(),PARALLEL_FIND_BLOCK_SIZE,PARALLEL_THRESHOLD,set.time_range,set,recalculatePrimRef);
+ Split tsplit = binner.best((int)logBlockSize,set.time_range,set);
+ if (!tsplit.valid()) tsplit.data = Split::SPLIT_FALLBACK; // use fallback split
+ return tsplit;
+ }
+
+ __forceinline std::unique_ptr<mvector<PrimRefMB>> split(const Split& tsplit, const SetMB& set, SetMB& lset, SetMB& rset)
+ {
+ assert(tsplit.sah != float(inf));
+ assert(tsplit.fpos > set.time_range.lower);
+ assert(tsplit.fpos < set.time_range.upper);
+
+ float center_time = tsplit.fpos;
+ const BBox1f time_range0(set.time_range.lower,center_time);
+ const BBox1f time_range1(center_time,set.time_range.upper);
+ mvector<PrimRefMB>& prims = *set.prims;
+
+ /* calculate primrefs for first time range */
+ std::unique_ptr<mvector<PrimRefMB>> new_vector(new mvector<PrimRefMB>(device, set.size()));
+ PrimRefVector lprims = new_vector.get();
+
+ auto reduction_func0 = [&] (const range<size_t>& r) {
+ PrimInfoMB pinfo = empty;
+ for (size_t i=r.begin(); i<r.end(); i++)
+ {
+ if (likely(prims[i].time_range_overlap(time_range0)))
+ {
+ const PrimRefMB& prim = recalculatePrimRef(prims[i],time_range0);
+ (*lprims)[i-set.begin()] = prim;
+ pinfo.add_primref(prim);
+ }
+ else
+ {
+ (*lprims)[i-set.begin()] = prims[i];
+ }
+ }
+ return pinfo;
+ };
+ PrimInfoMB linfo = parallel_reduce(set.object_range,PARALLEL_PARTITION_BLOCK_SIZE,PARALLEL_THRESHOLD,PrimInfoMB(empty),reduction_func0,PrimInfoMB::merge2);
+
+ /* primrefs for first time range are in lprims[0 .. set.size()) */
+ /* some primitives may need to be filtered out */
+ if (linfo.size() != set.size())
+ linfo.object_range._end = parallel_filter(lprims->data(), size_t(0), set.size(), size_t(1024),
+ [&](const PrimRefMB& prim) { return prim.time_range_overlap(time_range0); });
+
+ lset = SetMB(linfo,lprims,time_range0);
+
+ /* calculate primrefs for second time range */
+ auto reduction_func1 = [&] (const range<size_t>& r) {
+ PrimInfoMB pinfo = empty;
+ for (size_t i=r.begin(); i<r.end(); i++)
+ {
+ if (likely(prims[i].time_range_overlap(time_range1)))
+ {
+ const PrimRefMB& prim = recalculatePrimRef(prims[i],time_range1);
+ prims[i] = prim;
+ pinfo.add_primref(prim);
+ }
+ }
+ return pinfo;
+ };
+ PrimInfoMB rinfo = parallel_reduce(set.object_range,PARALLEL_PARTITION_BLOCK_SIZE,PARALLEL_THRESHOLD,PrimInfoMB(empty),reduction_func1,PrimInfoMB::merge2);
+ rinfo.object_range = range<size_t>(set.begin(), set.begin() + rinfo.size());
+
+ /* primrefs for second time range are in prims[set.begin() .. set.end()) */
+ /* some primitives may need to be filtered out */
+ if (rinfo.size() != set.size())
+ rinfo.object_range._end = parallel_filter(prims.data(), set.begin(), set.end(), size_t(1024),
+ [&](const PrimRefMB& prim) { return prim.time_range_overlap(time_range1); });
+
+ rset = SetMB(rinfo,&prims,time_range1);
+
+ return new_vector;
+ }
+
+ private:
+ MemoryMonitorInterface* device; // device to report memory usage to
+ const RecalculatePrimRef recalculatePrimRef;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/priminfo.h b/thirdparty/embree-aarch64/kernels/builders/priminfo.h
new file mode 100644
index 0000000000..06c1388742
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/priminfo.h
@@ -0,0 +1,362 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/default.h"
+#include "../common/primref.h"
+#include "../common/primref_mb.h"
+
+namespace embree
+{
+ // FIXME: maybe there's a better place for this util fct
+ __forceinline float areaProjectedTriangle(const Vec3fa& v0, const Vec3fa& v1, const Vec3fa& v2)
+ {
+ const Vec3fa e0 = v1-v0;
+ const Vec3fa e1 = v2-v0;
+ const Vec3fa d = cross(e0,e1);
+ return fabs(d.x) + fabs(d.y) + fabs(d.z);
+ }
+
+ //namespace isa
+ //{
+ template<typename BBox>
+ class CentGeom
+ {
+ public:
+ __forceinline CentGeom () {}
+
+ __forceinline CentGeom (EmptyTy)
+ : geomBounds(empty), centBounds(empty) {}
+
+ __forceinline CentGeom (const BBox& geomBounds, const BBox3fa& centBounds)
+ : geomBounds(geomBounds), centBounds(centBounds) {}
+
+ template<typename PrimRef>
+ __forceinline void extend_primref(const PrimRef& prim)
+ {
+ BBox bounds; Vec3fa center;
+ prim.binBoundsAndCenter(bounds,center);
+ geomBounds.extend(bounds);
+ centBounds.extend(center);
+ }
+
+ template<typename PrimRef>
+ __forceinline void extend_center2(const PrimRef& prim)
+ {
+ BBox3fa bounds = prim.bounds();
+ geomBounds.extend(bounds);
+ centBounds.extend(bounds.center2());
+ }
+
+ __forceinline void extend(const BBox& geomBounds_) {
+ geomBounds.extend(geomBounds_);
+ centBounds.extend(center2(geomBounds_));
+ }
+
+ __forceinline void merge(const CentGeom& other)
+ {
+ geomBounds.extend(other.geomBounds);
+ centBounds.extend(other.centBounds);
+ }
+
+ static __forceinline const CentGeom merge2(const CentGeom& a, const CentGeom& b) {
+ CentGeom r = a; r.merge(b); return r;
+ }
+
+ public:
+ BBox geomBounds; //!< geometry bounds of primitives
+ BBox3fa centBounds; //!< centroid bounds of primitives
+ };
+
+ typedef CentGeom<BBox3fa> CentGeomBBox3fa;
+
+ /*! stores bounding information for a set of primitives */
+ template<typename BBox>
+ class PrimInfoT : public CentGeom<BBox>
+ {
+ public:
+ using CentGeom<BBox>::geomBounds;
+ using CentGeom<BBox>::centBounds;
+
+ __forceinline PrimInfoT () {}
+
+ __forceinline PrimInfoT (EmptyTy)
+ : CentGeom<BBox>(empty), begin(0), end(0) {}
+
+ __forceinline PrimInfoT (size_t begin, size_t end, const CentGeomBBox3fa& centGeomBounds)
+ : CentGeom<BBox>(centGeomBounds), begin(begin), end(end) {}
+
+ template<typename PrimRef>
+ __forceinline void add_primref(const PrimRef& prim)
+ {
+ CentGeom<BBox>::extend_primref(prim);
+ end++;
+ }
+
+ template<typename PrimRef>
+ __forceinline void add_center2(const PrimRef& prim) {
+ CentGeom<BBox>::extend_center2(prim);
+ end++;
+ }
+
+ template<typename PrimRef>
+ __forceinline void add_center2(const PrimRef& prim, const size_t i) {
+ CentGeom<BBox>::extend_center2(prim);
+ end+=i;
+ }
+
+ /*__forceinline void add(const BBox& geomBounds_) {
+ CentGeom<BBox>::extend(geomBounds_);
+ end++;
+ }
+
+ __forceinline void add(const BBox& geomBounds_, const size_t i) {
+ CentGeom<BBox>::extend(geomBounds_);
+ end+=i;
+ }*/
+
+ __forceinline void merge(const PrimInfoT& other)
+ {
+ CentGeom<BBox>::merge(other);
+ begin += other.begin;
+ end += other.end;
+ }
+
+ static __forceinline const PrimInfoT merge(const PrimInfoT& a, const PrimInfoT& b) {
+ PrimInfoT r = a; r.merge(b); return r;
+ }
+
+ /*! returns the number of primitives */
+ __forceinline size_t size() const {
+ return end-begin;
+ }
+
+ __forceinline float halfArea() {
+ return expectedApproxHalfArea(geomBounds);
+ }
+
+ __forceinline float leafSAH() const {
+ return expectedApproxHalfArea(geomBounds)*float(size());
+ //return halfArea(geomBounds)*blocks(num);
+ }
+
+ __forceinline float leafSAH(size_t block_shift) const {
+ return expectedApproxHalfArea(geomBounds)*float((size()+(size_t(1)<<block_shift)-1) >> block_shift);
+ //return halfArea(geomBounds)*float((num+3) >> 2);
+ //return halfArea(geomBounds)*blocks(num);
+ }
+
+ /*! stream output */
+ friend embree_ostream operator<<(embree_ostream cout, const PrimInfoT& pinfo) {
+ return cout << "PrimInfo { begin = " << pinfo.begin << ", end = " << pinfo.end << ", geomBounds = " << pinfo.geomBounds << ", centBounds = " << pinfo.centBounds << "}";
+ }
+
+ public:
+ size_t begin,end; //!< number of primitives
+ };
+
+ typedef PrimInfoT<BBox3fa> PrimInfo;
+ //typedef PrimInfoT<LBBox3fa> PrimInfoMB;
+
+ /*! stores bounding information for a set of primitives */
+ template<typename BBox>
+ class PrimInfoMBT : public CentGeom<BBox>
+ {
+ public:
+ using CentGeom<BBox>::geomBounds;
+ using CentGeom<BBox>::centBounds;
+
+ __forceinline PrimInfoMBT () {
+ }
+
+ __forceinline PrimInfoMBT (EmptyTy)
+ : CentGeom<BBox>(empty), object_range(0,0), num_time_segments(0), max_num_time_segments(0), max_time_range(0.0f,1.0f), time_range(1.0f,0.0f) {}
+
+ __forceinline PrimInfoMBT (size_t begin, size_t end)
+ : CentGeom<BBox>(empty), object_range(begin,end), num_time_segments(0), max_num_time_segments(0), max_time_range(0.0f,1.0f), time_range(1.0f,0.0f) {}
+
+ template<typename PrimRef>
+ __forceinline void add_primref(const PrimRef& prim)
+ {
+ CentGeom<BBox>::extend_primref(prim);
+ time_range.extend(prim.time_range);
+ object_range._end++;
+ num_time_segments += prim.size();
+ if (max_num_time_segments < prim.totalTimeSegments()) {
+ max_num_time_segments = prim.totalTimeSegments();
+ max_time_range = prim.time_range;
+ }
+ }
+
+ __forceinline void merge(const PrimInfoMBT& other)
+ {
+ CentGeom<BBox>::merge(other);
+ time_range.extend(other.time_range);
+ object_range._begin += other.object_range.begin();
+ object_range._end += other.object_range.end();
+ num_time_segments += other.num_time_segments;
+ if (max_num_time_segments < other.max_num_time_segments) {
+ max_num_time_segments = other.max_num_time_segments;
+ max_time_range = other.max_time_range;
+ }
+ }
+
+ static __forceinline const PrimInfoMBT merge2(const PrimInfoMBT& a, const PrimInfoMBT& b) {
+ PrimInfoMBT r = a; r.merge(b); return r;
+ }
+
+ __forceinline size_t begin() const {
+ return object_range.begin();
+ }
+
+ __forceinline size_t end() const {
+ return object_range.end();
+ }
+
+ /*! returns the number of primitives */
+ __forceinline size_t size() const {
+ return object_range.size();
+ }
+
+ __forceinline float halfArea() const {
+ return time_range.size()*expectedApproxHalfArea(geomBounds);
+ }
+
+ __forceinline float leafSAH() const {
+ return time_range.size()*expectedApproxHalfArea(geomBounds)*float(num_time_segments);
+ }
+
+ __forceinline float leafSAH(size_t block_shift) const {
+ return time_range.size()*expectedApproxHalfArea(geomBounds)*float((num_time_segments+(size_t(1)<<block_shift)-1) >> block_shift);
+ }
+
+ __forceinline float align_time(float ct) const
+ {
+ //return roundf(ct * float(numTimeSegments)) / float(numTimeSegments);
+ float t0 = (ct-max_time_range.lower)/max_time_range.size();
+ float t1 = roundf(t0 * float(max_num_time_segments)) / float(max_num_time_segments);
+ return t1*max_time_range.size()+max_time_range.lower;
+ }
+
+ /*! stream output */
+ friend embree_ostream operator<<(embree_ostream cout, const PrimInfoMBT& pinfo)
+ {
+ return cout << "PrimInfo { " <<
+ "object_range = " << pinfo.object_range <<
+ ", time_range = " << pinfo.time_range <<
+ ", time_segments = " << pinfo.num_time_segments <<
+ ", geomBounds = " << pinfo.geomBounds <<
+ ", centBounds = " << pinfo.centBounds <<
+ "}";
+ }
+
+ public:
+ range<size_t> object_range; //!< primitive range
+ size_t num_time_segments; //!< total number of time segments of all added primrefs
+ size_t max_num_time_segments; //!< maximum number of time segments of a primitive
+ BBox1f max_time_range; //!< time range of primitive with max_num_time_segments
+ BBox1f time_range; //!< merged time range of primitives when merging prims, or additionally clipped with build time range when used in SetMB
+ };
+
+ typedef PrimInfoMBT<typename PrimRefMB::BBox> PrimInfoMB;
+
+ struct SetMB : public PrimInfoMB
+ {
+ static const size_t PARALLEL_THRESHOLD = 3 * 1024;
+ static const size_t PARALLEL_FIND_BLOCK_SIZE = 1024;
+ static const size_t PARALLEL_PARTITION_BLOCK_SIZE = 128;
+
+ typedef mvector<PrimRefMB>* PrimRefVector;
+
+ __forceinline SetMB() {}
+
+ __forceinline SetMB(const PrimInfoMB& pinfo_i, PrimRefVector prims)
+ : PrimInfoMB(pinfo_i), prims(prims) {}
+
+ __forceinline SetMB(const PrimInfoMB& pinfo_i, PrimRefVector prims, range<size_t> object_range_in, BBox1f time_range_in)
+ : PrimInfoMB(pinfo_i), prims(prims)
+ {
+ object_range = object_range_in;
+ time_range = intersect(time_range,time_range_in);
+ }
+
+ __forceinline SetMB(const PrimInfoMB& pinfo_i, PrimRefVector prims, BBox1f time_range_in)
+ : PrimInfoMB(pinfo_i), prims(prims)
+ {
+ time_range = intersect(time_range,time_range_in);
+ }
+
+ void deterministic_order() const
+ {
+ /* required as parallel partition destroys original primitive order */
+ PrimRefMB* prim = prims->data();
+ std::sort(&prim[object_range.begin()],&prim[object_range.end()]);
+ }
+
+ template<typename RecalculatePrimRef>
+ __forceinline LBBox3fa linearBounds(const RecalculatePrimRef& recalculatePrimRef) const
+ {
+ auto reduce = [&](const range<size_t>& r) -> LBBox3fa
+ {
+ LBBox3fa cbounds(empty);
+ for (size_t j = r.begin(); j < r.end(); j++)
+ {
+ PrimRefMB& ref = (*prims)[j];
+ const LBBox3fa bn = recalculatePrimRef.linearBounds(ref, time_range);
+ cbounds.extend(bn);
+ };
+ return cbounds;
+ };
+
+ return parallel_reduce(object_range.begin(), object_range.end(), PARALLEL_FIND_BLOCK_SIZE, PARALLEL_THRESHOLD, LBBox3fa(empty),
+ reduce,
+ [&](const LBBox3fa& b0, const LBBox3fa& b1) -> LBBox3fa { return embree::merge(b0, b1); });
+ }
+
+ template<typename RecalculatePrimRef>
+ __forceinline LBBox3fa linearBounds(const RecalculatePrimRef& recalculatePrimRef, const LinearSpace3fa& space) const
+ {
+ auto reduce = [&](const range<size_t>& r) -> LBBox3fa
+ {
+ LBBox3fa cbounds(empty);
+ for (size_t j = r.begin(); j < r.end(); j++)
+ {
+ PrimRefMB& ref = (*prims)[j];
+ const LBBox3fa bn = recalculatePrimRef.linearBounds(ref, time_range, space);
+ cbounds.extend(bn);
+ };
+ return cbounds;
+ };
+
+ return parallel_reduce(object_range.begin(), object_range.end(), PARALLEL_FIND_BLOCK_SIZE, PARALLEL_THRESHOLD, LBBox3fa(empty),
+ reduce,
+ [&](const LBBox3fa& b0, const LBBox3fa& b1) -> LBBox3fa { return embree::merge(b0, b1); });
+ }
+
+ template<typename RecalculatePrimRef>
+ const SetMB primInfo(const RecalculatePrimRef& recalculatePrimRef, const LinearSpace3fa& space) const
+ {
+ auto computePrimInfo = [&](const range<size_t>& r) -> PrimInfoMB
+ {
+ PrimInfoMB pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ PrimRefMB& ref = (*prims)[j];
+ PrimRefMB ref1 = recalculatePrimRef(ref,time_range,space);
+ pinfo.add_primref(ref1);
+ };
+ return pinfo;
+ };
+
+ const PrimInfoMB pinfo = parallel_reduce(object_range.begin(), object_range.end(), PARALLEL_FIND_BLOCK_SIZE, PARALLEL_THRESHOLD,
+ PrimInfoMB(empty), computePrimInfo, PrimInfoMB::merge2);
+
+ return SetMB(pinfo,prims,object_range,time_range);
+ }
+
+ public:
+ PrimRefVector prims;
+ };
+//}
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/primrefgen.cpp b/thirdparty/embree-aarch64/kernels/builders/primrefgen.cpp
new file mode 100644
index 0000000000..e23de3df28
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/primrefgen.cpp
@@ -0,0 +1,244 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "primrefgen.h"
+#include "primrefgen_presplit.h"
+
+#include "../../common/algorithms/parallel_for_for.h"
+#include "../../common/algorithms/parallel_for_for_prefix_sum.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ PrimInfo createPrimRefArray(Geometry* geometry, unsigned int geomID, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
+ {
+ ParallelPrefixSumState<PrimInfo> pstate;
+
+ /* first try */
+ progressMonitor(0);
+ PrimInfo pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
+ return geometry->createPrimRefArray(prims,r,r.begin(),geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ /* if we need to filter out geometry, run again */
+ if (pinfo.size() != prims.size())
+ {
+ progressMonitor(0);
+ pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
+ return geometry->createPrimRefArray(prims,r,base.size(),geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ }
+ return pinfo;
+ }
+
+ PrimInfo createPrimRefArray(Scene* scene, Geometry::GTypeMask types, bool mblur, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
+ {
+ ParallelForForPrefixSumState<PrimInfo> pstate;
+ Scene::Iterator2 iter(scene,types,mblur);
+
+ /* first try */
+ progressMonitor(0);
+ pstate.init(iter,size_t(1024));
+ PrimInfo pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
+ return mesh->createPrimRefArray(prims,r,k,(unsigned)geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ /* if we need to filter out geometry, run again */
+ if (pinfo.size() != prims.size())
+ {
+ progressMonitor(0);
+ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
+ return mesh->createPrimRefArray(prims,r,base.size(),(unsigned)geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ }
+ return pinfo;
+ }
+
+ PrimInfo createPrimRefArrayMBlur(Scene* scene, Geometry::GTypeMask types, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor, size_t itime)
+ {
+ ParallelForForPrefixSumState<PrimInfo> pstate;
+ Scene::Iterator2 iter(scene,types,true);
+
+ /* first try */
+ progressMonitor(0);
+ pstate.init(iter,size_t(1024));
+ PrimInfo pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
+ return mesh->createPrimRefArrayMB(prims,itime,r,k,(unsigned)geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ /* if we need to filter out geometry, run again */
+ if (pinfo.size() != prims.size())
+ {
+ progressMonitor(0);
+ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
+ return mesh->createPrimRefArrayMB(prims,itime,r,base.size(),(unsigned)geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ }
+ return pinfo;
+ }
+
+ PrimInfoMB createPrimRefArrayMSMBlur(Scene* scene, Geometry::GTypeMask types, mvector<PrimRefMB>& prims, BuildProgressMonitor& progressMonitor, BBox1f t0t1)
+ {
+ ParallelForForPrefixSumState<PrimInfoMB> pstate;
+ Scene::Iterator2 iter(scene,types,true);
+
+ /* first try */
+ progressMonitor(0);
+ pstate.init(iter,size_t(1024));
+ PrimInfoMB pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfoMB(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfoMB {
+ return mesh->createPrimRefMBArray(prims,t0t1,r,k,(unsigned)geomID);
+ }, [](const PrimInfoMB& a, const PrimInfoMB& b) -> PrimInfoMB { return PrimInfoMB::merge2(a,b); });
+
+ /* if we need to filter out geometry, run again */
+ if (pinfo.size() != prims.size())
+ {
+ progressMonitor(0);
+ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfoMB(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfoMB& base) -> PrimInfoMB {
+ return mesh->createPrimRefMBArray(prims,t0t1,r,base.size(),(unsigned)geomID);
+ }, [](const PrimInfoMB& a, const PrimInfoMB& b) -> PrimInfoMB { return PrimInfoMB::merge2(a,b); });
+ }
+
+ /* the BVH starts with that time range, even though primitives might have smaller/larger time range */
+ pinfo.time_range = t0t1;
+ return pinfo;
+ }
+
+ template<typename Mesh>
+ size_t createMortonCodeArray(Mesh* mesh, mvector<BVHBuilderMorton::BuildPrim>& morton, BuildProgressMonitor& progressMonitor)
+ {
+ size_t numPrimitives = morton.size();
+
+ /* compute scene bounds */
+ std::pair<size_t,BBox3fa> cb_empty(0,empty);
+ auto cb = parallel_reduce
+ ( size_t(0), numPrimitives, size_t(1024), cb_empty, [&](const range<size_t>& r) -> std::pair<size_t,BBox3fa>
+ {
+ size_t num = 0;
+ BBox3fa bounds = empty;
+
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa prim_bounds = empty;
+ if (unlikely(!mesh->buildBounds(j,&prim_bounds))) continue;
+ bounds.extend(center2(prim_bounds));
+ num++;
+ }
+ return std::make_pair(num,bounds);
+ }, [] (const std::pair<size_t,BBox3fa>& a, const std::pair<size_t,BBox3fa>& b) {
+ return std::make_pair(a.first + b.first,merge(a.second,b.second));
+ });
+
+
+ size_t numPrimitivesGen = cb.first;
+ const BBox3fa centBounds = cb.second;
+
+ /* compute morton codes */
+ if (likely(numPrimitivesGen == numPrimitives))
+ {
+ /* fast path if all primitives were valid */
+ BVHBuilderMorton::MortonCodeMapping mapping(centBounds);
+ parallel_for( size_t(0), numPrimitives, size_t(1024), [&](const range<size_t>& r) -> void {
+ BVHBuilderMorton::MortonCodeGenerator generator(mapping,&morton.data()[r.begin()]);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ generator(mesh->bounds(j),unsigned(j));
+ });
+ }
+ else
+ {
+ /* slow path, fallback in case some primitives were invalid */
+ ParallelPrefixSumState<size_t> pstate;
+ BVHBuilderMorton::MortonCodeMapping mapping(centBounds);
+ parallel_prefix_sum( pstate, size_t(0), numPrimitives, size_t(1024), size_t(0), [&](const range<size_t>& r, const size_t base) -> size_t {
+ size_t num = 0;
+ BVHBuilderMorton::MortonCodeGenerator generator(mapping,&morton.data()[r.begin()]);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (unlikely(!mesh->buildBounds(j,&bounds))) continue;
+ generator(bounds,unsigned(j));
+ num++;
+ }
+ return num;
+ }, std::plus<size_t>());
+
+ parallel_prefix_sum( pstate, size_t(0), numPrimitives, size_t(1024), size_t(0), [&](const range<size_t>& r, const size_t base) -> size_t {
+ size_t num = 0;
+ BVHBuilderMorton::MortonCodeGenerator generator(mapping,&morton.data()[base]);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!mesh->buildBounds(j,&bounds)) continue;
+ generator(bounds,unsigned(j));
+ num++;
+ }
+ return num;
+ }, std::plus<size_t>());
+ }
+ return numPrimitivesGen;
+ }
+
+ // ====================================================================================================
+ // ====================================================================================================
+ // ====================================================================================================
+
+ // template for grid meshes
+
+#if 0
+ template<>
+ PrimInfo createPrimRefArray<GridMesh,false>(Scene* scene, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
+ {
+ PING;
+ ParallelForForPrefixSumState<PrimInfo> pstate;
+ Scene::Iterator<GridMesh,false> iter(scene);
+
+ /* first try */
+ progressMonitor(0);
+ pstate.init(iter,size_t(1024));
+ PrimInfo pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](GridMesh* mesh, const range<size_t>& r, size_t k) -> PrimInfo
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!mesh->buildBounds(j,&bounds)) continue;
+ const PrimRef prim(bounds,mesh->geomID,unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ /* if we need to filter out geometry, run again */
+ if (pinfo.size() != prims.size())
+ {
+ progressMonitor(0);
+ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](GridMesh* mesh, const range<size_t>& r, size_t k, const PrimInfo& base) -> PrimInfo
+ {
+ k = base.size();
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!mesh->buildBounds(j,&bounds)) continue;
+ const PrimRef prim(bounds,mesh->geomID,unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ }
+ return pinfo;
+ }
+#endif
+
+ // ====================================================================================================
+ // ====================================================================================================
+ // ====================================================================================================
+
+ IF_ENABLED_TRIS (template size_t createMortonCodeArray<TriangleMesh>(TriangleMesh* mesh COMMA mvector<BVHBuilderMorton::BuildPrim>& morton COMMA BuildProgressMonitor& progressMonitor));
+ IF_ENABLED_QUADS(template size_t createMortonCodeArray<QuadMesh>(QuadMesh* mesh COMMA mvector<BVHBuilderMorton::BuildPrim>& morton COMMA BuildProgressMonitor& progressMonitor));
+ IF_ENABLED_USER (template size_t createMortonCodeArray<UserGeometry>(UserGeometry* mesh COMMA mvector<BVHBuilderMorton::BuildPrim>& morton COMMA BuildProgressMonitor& progressMonitor));
+ IF_ENABLED_INSTANCE (template size_t createMortonCodeArray<Instance>(Instance* mesh COMMA mvector<BVHBuilderMorton::BuildPrim>& morton COMMA BuildProgressMonitor& progressMonitor));
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/primrefgen.h b/thirdparty/embree-aarch64/kernels/builders/primrefgen.h
new file mode 100644
index 0000000000..9919c945c3
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/primrefgen.h
@@ -0,0 +1,28 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/scene.h"
+#include "../common/primref.h"
+#include "../common/primref_mb.h"
+#include "priminfo.h"
+#include "bvh_builder_morton.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ PrimInfo createPrimRefArray(Geometry* geometry, unsigned int geomID, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
+
+ PrimInfo createPrimRefArray(Scene* scene, Geometry::GTypeMask types, bool mblur, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor);
+
+ PrimInfo createPrimRefArrayMBlur(Scene* scene, Geometry::GTypeMask types, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor, size_t itime = 0);
+
+ PrimInfoMB createPrimRefArrayMSMBlur(Scene* scene, Geometry::GTypeMask types, mvector<PrimRefMB>& prims, BuildProgressMonitor& progressMonitor, BBox1f t0t1 = BBox1f(0.0f,1.0f));
+
+ template<typename Mesh>
+ size_t createMortonCodeArray(Mesh* mesh, mvector<BVHBuilderMorton::BuildPrim>& morton, BuildProgressMonitor& progressMonitor);
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/builders/primrefgen_presplit.h b/thirdparty/embree-aarch64/kernels/builders/primrefgen_presplit.h
new file mode 100644
index 0000000000..8bdb38b955
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/primrefgen_presplit.h
@@ -0,0 +1,371 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../builders/primrefgen.h"
+#include "../builders/heuristic_spatial.h"
+#include "../builders/splitter.h"
+
+#include "../../common/algorithms/parallel_for_for.h"
+#include "../../common/algorithms/parallel_for_for_prefix_sum.h"
+
+#define DBG_PRESPLIT(x)
+#define CHECK_PRESPLIT(x)
+
+#define GRID_SIZE 1024
+#define MAX_PRESPLITS_PER_PRIMITIVE_LOG 5
+#define MAX_PRESPLITS_PER_PRIMITIVE (1<<MAX_PRESPLITS_PER_PRIMITIVE_LOG)
+#define PRIORITY_CUTOFF_THRESHOLD 1.0f
+#define PRIORITY_SPLIT_POS_WEIGHT 1.5f
+
+namespace embree
+{
+ namespace isa
+ {
+
+ struct PresplitItem
+ {
+ union {
+ float priority;
+ unsigned int data;
+ };
+ unsigned int index;
+
+ __forceinline operator unsigned() const
+ {
+ return reinterpret_cast<const unsigned&>(priority);
+ }
+ __forceinline bool operator < (const PresplitItem& item) const
+ {
+ return (priority < item.priority);
+ }
+
+ template<typename Mesh>
+ __forceinline static float compute_priority(const PrimRef &ref, Scene *scene, const Vec2i &mc)
+ {
+ const unsigned int geomID = ref.geomID();
+ const unsigned int primID = ref.primID();
+ const float area_aabb = area(ref.bounds());
+ const float area_prim = ((Mesh*)scene->get(geomID))->projectedPrimitiveArea(primID);
+ const unsigned int diff = 31 - lzcnt(mc.x^mc.y);
+ assert(area_prim <= area_aabb);
+ //const float priority = powf((area_aabb - area_prim) * powf(PRIORITY_SPLIT_POS_WEIGHT,(float)diff),1.0f/4.0f);
+ const float priority = sqrtf(sqrtf( (area_aabb - area_prim) * powf(PRIORITY_SPLIT_POS_WEIGHT,(float)diff) ));
+ assert(priority >= 0.0f && priority < FLT_LARGE);
+ return priority;
+ }
+
+
+ };
+
+ inline std::ostream &operator<<(std::ostream &cout, const PresplitItem& item) {
+ return cout << "index " << item.index << " priority " << item.priority;
+ };
+
+ template<typename SplitterFactory>
+ void splitPrimitive(SplitterFactory &Splitter,
+ const PrimRef &prim,
+ const unsigned int geomID,
+ const unsigned int primID,
+ const unsigned int split_level,
+ const Vec3fa &grid_base,
+ const float grid_scale,
+ const float grid_extend,
+ PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE],
+ unsigned int& numSubPrims)
+ {
+ assert(split_level <= MAX_PRESPLITS_PER_PRIMITIVE_LOG);
+ if (split_level == 0)
+ {
+ assert(numSubPrims < MAX_PRESPLITS_PER_PRIMITIVE);
+ subPrims[numSubPrims++] = prim;
+ }
+ else
+ {
+ const Vec3fa lower = prim.lower;
+ const Vec3fa upper = prim.upper;
+ const Vec3fa glower = (lower-grid_base)*Vec3fa(grid_scale)+Vec3fa(0.2f);
+ const Vec3fa gupper = (upper-grid_base)*Vec3fa(grid_scale)-Vec3fa(0.2f);
+ Vec3ia ilower(floor(glower));
+ Vec3ia iupper(floor(gupper));
+
+ /* this ignores dimensions that are empty */
+ iupper = (Vec3ia)(select(vint4(glower) >= vint4(gupper),vint4(ilower),vint4(iupper)));
+
+ /* compute a morton code for the lower and upper grid coordinates. */
+ const unsigned int lower_code = bitInterleave(ilower.x,ilower.y,ilower.z);
+ const unsigned int upper_code = bitInterleave(iupper.x,iupper.y,iupper.z);
+
+ /* if all bits are equal then we cannot split */
+ if(unlikely(lower_code == upper_code))
+ {
+ assert(numSubPrims < MAX_PRESPLITS_PER_PRIMITIVE);
+ subPrims[numSubPrims++] = prim;
+ return;
+ }
+
+ /* compute octree level and dimension to perform the split in */
+ const unsigned int diff = 31 - lzcnt(lower_code^upper_code);
+ const unsigned int level = diff / 3;
+ const unsigned int dim = diff % 3;
+
+ /* now we compute the grid position of the split */
+ const unsigned int isplit = iupper[dim] & ~((1<<level)-1);
+
+ /* compute world space position of split */
+ const float inv_grid_size = 1.0f / GRID_SIZE;
+ const float fsplit = grid_base[dim] + isplit * inv_grid_size * grid_extend;
+
+ assert(prim.lower[dim] <= fsplit &&
+ prim.upper[dim] >= fsplit);
+
+ /* split primitive */
+ const auto splitter = Splitter(prim);
+ BBox3fa left,right;
+ splitter(prim.bounds(),dim,fsplit,left,right);
+ assert(!left.empty());
+ assert(!right.empty());
+
+
+ splitPrimitive(Splitter,PrimRef(left ,geomID,primID),geomID,primID,split_level-1,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
+ splitPrimitive(Splitter,PrimRef(right,geomID,primID),geomID,primID,split_level-1,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
+ }
+ }
+
+
+ template<typename Mesh, typename SplitterFactory>
+ PrimInfo createPrimRefArray_presplit(Geometry* geometry, unsigned int geomID, size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
+ {
+ ParallelPrefixSumState<PrimInfo> pstate;
+
+ /* first try */
+ progressMonitor(0);
+ PrimInfo pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
+ return geometry->createPrimRefArray(prims,r,r.begin(),geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ /* if we need to filter out geometry, run again */
+ if (pinfo.size() != numPrimRefs)
+ {
+ progressMonitor(0);
+ pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
+ return geometry->createPrimRefArray(prims,r,base.size(),geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ }
+ return pinfo;
+ }
+
+ __forceinline Vec2i computeMC(const Vec3fa &grid_base, const float grid_scale, const PrimRef &ref)
+ {
+ const Vec3fa lower = ref.lower;
+ const Vec3fa upper = ref.upper;
+ const Vec3fa glower = (lower-grid_base)*Vec3fa(grid_scale)+Vec3fa(0.2f);
+ const Vec3fa gupper = (upper-grid_base)*Vec3fa(grid_scale)-Vec3fa(0.2f);
+ Vec3ia ilower(floor(glower));
+ Vec3ia iupper(floor(gupper));
+
+ /* this ignores dimensions that are empty */
+ iupper = (Vec3ia)select(vint4(glower) >= vint4(gupper),vint4(ilower),vint4(iupper));
+
+ /* compute a morton code for the lower and upper grid coordinates. */
+ const unsigned int lower_code = bitInterleave(ilower.x,ilower.y,ilower.z);
+ const unsigned int upper_code = bitInterleave(iupper.x,iupper.y,iupper.z);
+ return Vec2i(lower_code,upper_code);
+ }
+
+ template<typename Mesh, typename SplitterFactory>
+ PrimInfo createPrimRefArray_presplit(Scene* scene, Geometry::GTypeMask types, bool mblur, size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
+ {
+ static const size_t MIN_STEP_SIZE = 128;
+
+ ParallelForForPrefixSumState<PrimInfo> pstate;
+ Scene::Iterator2 iter(scene,types,mblur);
+
+ /* first try */
+ progressMonitor(0);
+ pstate.init(iter,size_t(1024));
+ PrimInfo pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
+ return mesh->createPrimRefArray(prims,r,k,(unsigned)geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ /* if we need to filter out geometry, run again */
+ if (pinfo.size() != numPrimRefs)
+ {
+ progressMonitor(0);
+ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
+ return mesh->createPrimRefArray(prims,r,base.size(),(unsigned)geomID);
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ }
+
+ /* use correct number of primitives */
+ size_t numPrimitives = pinfo.size();
+ const size_t alloc_numPrimitives = prims.size();
+ const size_t numSplitPrimitivesBudget = alloc_numPrimitives - numPrimitives;
+
+ /* set up primitive splitter */
+ SplitterFactory Splitter(scene);
+
+
+ DBG_PRESPLIT(
+ const size_t org_numPrimitives = pinfo.size();
+ PRINT(numPrimitives);
+ PRINT(alloc_numPrimitives);
+ PRINT(numSplitPrimitivesBudget);
+ );
+
+ /* allocate double buffer presplit items */
+ const size_t presplit_allocation_size = sizeof(PresplitItem)*alloc_numPrimitives;
+ PresplitItem *presplitItem = (PresplitItem*)alignedMalloc(presplit_allocation_size,64);
+ PresplitItem *tmp_presplitItem = (PresplitItem*)alignedMalloc(presplit_allocation_size,64);
+
+ /* compute grid */
+ const Vec3fa grid_base = pinfo.geomBounds.lower;
+ const Vec3fa grid_diag = pinfo.geomBounds.size();
+ const float grid_extend = max(grid_diag.x,max(grid_diag.y,grid_diag.z));
+ const float grid_scale = grid_extend == 0.0f ? 0.0f : GRID_SIZE / grid_extend;
+
+ /* init presplit items and get total sum */
+ const float psum = parallel_reduce( size_t(0), numPrimitives, size_t(MIN_STEP_SIZE), 0.0f, [&](const range<size_t>& r) -> float {
+ float sum = 0.0f;
+ for (size_t i=r.begin(); i<r.end(); i++)
+ {
+ presplitItem[i].index = (unsigned int)i;
+ const Vec2i mc = computeMC(grid_base,grid_scale,prims[i]);
+ /* if all bits are equal then we cannot split */
+ presplitItem[i].priority = (mc.x != mc.y) ? PresplitItem::compute_priority<Mesh>(prims[i],scene,mc) : 0.0f;
+ /* FIXME: sum undeterministic */
+ sum += presplitItem[i].priority;
+ }
+ return sum;
+ },[](const float& a, const float& b) -> float { return a+b; });
+
+ /* compute number of splits per primitive */
+ const float inv_psum = 1.0f / psum;
+ parallel_for( size_t(0), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& r) -> void {
+ for (size_t i=r.begin(); i<r.end(); i++)
+ {
+ if (presplitItem[i].priority > 0.0f)
+ {
+ const float rel_p = (float)numSplitPrimitivesBudget * presplitItem[i].priority * inv_psum;
+ if (rel_p >= PRIORITY_CUTOFF_THRESHOLD) // need at least a split budget that generates two sub-prims
+ {
+ presplitItem[i].priority = max(min(ceilf(logf(rel_p)/logf(2.0f)),(float)MAX_PRESPLITS_PER_PRIMITIVE_LOG),1.0f);
+ //presplitItem[i].priority = min(floorf(logf(rel_p)/logf(2.0f)),(float)MAX_PRESPLITS_PER_PRIMITIVE_LOG);
+ assert(presplitItem[i].priority >= 0.0f && presplitItem[i].priority <= (float)MAX_PRESPLITS_PER_PRIMITIVE_LOG);
+ }
+ else
+ presplitItem[i].priority = 0.0f;
+ }
+ }
+ });
+
+ auto isLeft = [&] (const PresplitItem &ref) { return ref.priority < PRIORITY_CUTOFF_THRESHOLD; };
+ size_t center = parallel_partitioning(presplitItem,0,numPrimitives,isLeft,1024);
+
+ /* anything to split ? */
+ if (center < numPrimitives)
+ {
+ const size_t numPrimitivesToSplit = numPrimitives - center;
+ assert(presplitItem[center].priority >= 1.0f);
+
+ /* sort presplit items in ascending order */
+ radix_sort_u32(presplitItem + center,tmp_presplitItem + center,numPrimitivesToSplit,1024);
+
+ CHECK_PRESPLIT(
+ parallel_for( size_t(center+1), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& r) -> void {
+ for (size_t i=r.begin(); i<r.end(); i++)
+ assert(presplitItem[i-1].priority <= presplitItem[i].priority);
+ });
+ );
+
+ unsigned int *const primOffset0 = (unsigned int*)tmp_presplitItem;
+ unsigned int *const primOffset1 = (unsigned int*)tmp_presplitItem + numPrimitivesToSplit;
+
+ /* compute actual number of sub-primitives generated within the [center;numPrimitives-1] range */
+ const size_t totalNumSubPrims = parallel_reduce( size_t(center), numPrimitives, size_t(MIN_STEP_SIZE), size_t(0), [&](const range<size_t>& t) -> size_t {
+ size_t sum = 0;
+ for (size_t i=t.begin(); i<t.end(); i++)
+ {
+ PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE];
+ assert(presplitItem[i].priority >= 1.0f);
+ const unsigned int primrefID = presplitItem[i].index;
+ const float prio = presplitItem[i].priority;
+ const unsigned int geomID = prims[primrefID].geomID();
+ const unsigned int primID = prims[primrefID].primID();
+ const unsigned int split_levels = (unsigned int)prio;
+ unsigned int numSubPrims = 0;
+ splitPrimitive(Splitter,prims[primrefID],geomID,primID,split_levels,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
+ assert(numSubPrims);
+ numSubPrims--; // can reuse slot
+ sum+=numSubPrims;
+ presplitItem[i].data = (numSubPrims << MAX_PRESPLITS_PER_PRIMITIVE_LOG) | split_levels;
+ primOffset0[i-center] = numSubPrims;
+ }
+ return sum;
+ },[](const size_t& a, const size_t& b) -> size_t { return a+b; });
+
+ /* if we are over budget, need to shrink the range */
+ if (totalNumSubPrims > numSplitPrimitivesBudget)
+ {
+ size_t new_center = numPrimitives-1;
+ size_t sum = 0;
+ for (;new_center>=center;new_center--)
+ {
+ const unsigned int numSubPrims = presplitItem[new_center].data >> MAX_PRESPLITS_PER_PRIMITIVE_LOG;
+ if (unlikely(sum + numSubPrims >= numSplitPrimitivesBudget)) break;
+ sum += numSubPrims;
+ }
+ new_center++;
+ center = new_center;
+ }
+
+ /* parallel prefix sum to compute offsets for storing sub-primitives */
+ const unsigned int offset = parallel_prefix_sum(primOffset0,primOffset1,numPrimitivesToSplit,(unsigned int)0,std::plus<unsigned int>());
+
+ /* iterate over range, and split primitives into sub primitives and append them to prims array */
+ parallel_for( size_t(center), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& rn) -> void {
+ for (size_t j=rn.begin(); j<rn.end(); j++)
+ {
+ PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE];
+ const unsigned int primrefID = presplitItem[j].index;
+ const unsigned int geomID = prims[primrefID].geomID();
+ const unsigned int primID = prims[primrefID].primID();
+ const unsigned int split_levels = presplitItem[j].data & ((unsigned int)(1 << MAX_PRESPLITS_PER_PRIMITIVE_LOG)-1);
+
+ assert(split_levels);
+ assert(split_levels <= MAX_PRESPLITS_PER_PRIMITIVE_LOG);
+ unsigned int numSubPrims = 0;
+ splitPrimitive(Splitter,prims[primrefID],geomID,primID,split_levels,grid_base,grid_scale,grid_extend,subPrims,numSubPrims);
+ const size_t newID = numPrimitives + primOffset1[j-center];
+ assert(newID+numSubPrims <= alloc_numPrimitives);
+ prims[primrefID] = subPrims[0];
+ for (size_t i=1;i<numSubPrims;i++)
+ prims[newID+i-1] = subPrims[i];
+ }
+ });
+
+ numPrimitives += offset;
+ DBG_PRESPLIT(
+ PRINT(pinfo.size());
+ PRINT(numPrimitives);
+ PRINT((float)numPrimitives/org_numPrimitives));
+ }
+
+ /* recompute centroid bounding boxes */
+ pinfo = parallel_reduce(size_t(0),numPrimitives,size_t(MIN_STEP_SIZE),PrimInfo(empty),[&] (const range<size_t>& r) -> PrimInfo {
+ PrimInfo p(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ p.add_center2(prims[j]);
+ return p;
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ assert(pinfo.size() == numPrimitives);
+
+ /* free double buffer presplit items */
+ alignedFree(tmp_presplitItem);
+ alignedFree(presplitItem);
+ return pinfo;
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/builders/splitter.h b/thirdparty/embree-aarch64/kernels/builders/splitter.h
new file mode 100644
index 0000000000..dbd6cf07c7
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/builders/splitter.h
@@ -0,0 +1,169 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/scene.h"
+#include "../common/primref.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<size_t N>
+ __forceinline void splitPolygon(const BBox3fa& bounds,
+ const size_t dim,
+ const float pos,
+ const Vec3fa (&v)[N+1],
+ const Vec3fa (&inv_length)[N],
+ BBox3fa& left_o,
+ BBox3fa& right_o)
+ {
+ BBox3fa left = empty, right = empty;
+ /* clip triangle to left and right box by processing all edges */
+ for (size_t i=0; i<N; i++)
+ {
+ const Vec3fa &v0 = v[i];
+ const Vec3fa &v1 = v[i+1];
+ const float v0d = v0[dim];
+ const float v1d = v1[dim];
+
+ if (v0d <= pos) left. extend(v0); // this point is on left side
+ if (v0d >= pos) right.extend(v0); // this point is on right side
+
+ if ((v0d < pos && pos < v1d) || (v1d < pos && pos < v0d)) // the edge crosses the splitting location
+ {
+ assert((v1d-v0d) != 0.0f);
+ const Vec3fa c = madd(Vec3fa((pos-v0d)*inv_length[i][dim]),v1-v0,v0);
+ left.extend(c);
+ right.extend(c);
+ }
+ }
+
+ /* clip against current bounds */
+ left_o = intersect(left,bounds);
+ right_o = intersect(right,bounds);
+ }
+
+ template<size_t N>
+ __forceinline void splitPolygon(const PrimRef& prim,
+ const size_t dim,
+ const float pos,
+ const Vec3fa (&v)[N+1],
+ PrimRef& left_o,
+ PrimRef& right_o)
+ {
+ BBox3fa left = empty, right = empty;
+ for (size_t i=0; i<N; i++)
+ {
+ const Vec3fa &v0 = v[i];
+ const Vec3fa &v1 = v[i+1];
+ const float v0d = v0[dim];
+ const float v1d = v1[dim];
+
+ if (v0d <= pos) left. extend(v0); // this point is on left side
+ if (v0d >= pos) right.extend(v0); // this point is on right side
+
+ if ((v0d < pos && pos < v1d) || (v1d < pos && pos < v0d)) // the edge crosses the splitting location
+ {
+ assert((v1d-v0d) != 0.0f);
+ const float inv_length = 1.0f/(v1d-v0d);
+ const Vec3fa c = madd(Vec3fa((pos-v0d)*inv_length),v1-v0,v0);
+ left.extend(c);
+ right.extend(c);
+ }
+ }
+
+ /* clip against current bounds */
+ new (&left_o ) PrimRef(intersect(left ,prim.bounds()),prim.geomID(), prim.primID());
+ new (&right_o) PrimRef(intersect(right,prim.bounds()),prim.geomID(), prim.primID());
+ }
+
+ struct TriangleSplitter
+ {
+ __forceinline TriangleSplitter(const Scene* scene, const PrimRef& prim)
+ {
+ const unsigned int mask = 0xFFFFFFFF >> RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS;
+ const TriangleMesh* mesh = (const TriangleMesh*) scene->get(prim.geomID() & mask );
+ TriangleMesh::Triangle tri = mesh->triangle(prim.primID());
+ v[0] = mesh->vertex(tri.v[0]);
+ v[1] = mesh->vertex(tri.v[1]);
+ v[2] = mesh->vertex(tri.v[2]);
+ v[3] = mesh->vertex(tri.v[0]);
+ inv_length[0] = Vec3fa(1.0f) / (v[1]-v[0]);
+ inv_length[1] = Vec3fa(1.0f) / (v[2]-v[1]);
+ inv_length[2] = Vec3fa(1.0f) / (v[0]-v[2]);
+ }
+
+ __forceinline void operator() (const PrimRef& prim, const size_t dim, const float pos, PrimRef& left_o, PrimRef& right_o) const {
+ splitPolygon<3>(prim,dim,pos,v,left_o,right_o);
+ }
+
+ __forceinline void operator() (const BBox3fa& prim, const size_t dim, const float pos, BBox3fa& left_o, BBox3fa& right_o) const {
+ splitPolygon<3>(prim,dim,pos,v,inv_length,left_o,right_o);
+ }
+
+ private:
+ Vec3fa v[4];
+ Vec3fa inv_length[3];
+ };
+
+ struct TriangleSplitterFactory
+ {
+ __forceinline TriangleSplitterFactory(const Scene* scene)
+ : scene(scene) {}
+
+ __forceinline TriangleSplitter operator() (const PrimRef& prim) const {
+ return TriangleSplitter(scene,prim);
+ }
+
+ private:
+ const Scene* scene;
+ };
+
+ struct QuadSplitter
+ {
+ __forceinline QuadSplitter(const Scene* scene, const PrimRef& prim)
+ {
+ const unsigned int mask = 0xFFFFFFFF >> RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS;
+ const QuadMesh* mesh = (const QuadMesh*) scene->get(prim.geomID() & mask );
+ QuadMesh::Quad quad = mesh->quad(prim.primID());
+ v[0] = mesh->vertex(quad.v[0]);
+ v[1] = mesh->vertex(quad.v[1]);
+ v[2] = mesh->vertex(quad.v[2]);
+ v[3] = mesh->vertex(quad.v[3]);
+ v[4] = mesh->vertex(quad.v[0]);
+ inv_length[0] = Vec3fa(1.0f) / (v[1]-v[0]);
+ inv_length[1] = Vec3fa(1.0f) / (v[2]-v[1]);
+ inv_length[2] = Vec3fa(1.0f) / (v[3]-v[2]);
+ inv_length[3] = Vec3fa(1.0f) / (v[0]-v[3]);
+ }
+
+ __forceinline void operator() (const PrimRef& prim, const size_t dim, const float pos, PrimRef& left_o, PrimRef& right_o) const {
+ splitPolygon<4>(prim,dim,pos,v,left_o,right_o);
+ }
+
+ __forceinline void operator() (const BBox3fa& prim, const size_t dim, const float pos, BBox3fa& left_o, BBox3fa& right_o) const {
+ splitPolygon<4>(prim,dim,pos,v,inv_length,left_o,right_o);
+ }
+
+ private:
+ Vec3fa v[5];
+ Vec3fa inv_length[4];
+ };
+
+ struct QuadSplitterFactory
+ {
+ __forceinline QuadSplitterFactory(const Scene* scene)
+ : scene(scene) {}
+
+ __forceinline QuadSplitter operator() (const PrimRef& prim) const {
+ return QuadSplitter(scene,prim);
+ }
+
+ private:
+ const Scene* scene;
+ };
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh.cpp
new file mode 100644
index 0000000000..bd102bd6ef
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh.cpp
@@ -0,0 +1,190 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh.h"
+#include "bvh_statistics.h"
+
+namespace embree
+{
+ template<int N>
+ BVHN<N>::BVHN (const PrimitiveType& primTy, Scene* scene)
+ : AccelData((N==4) ? AccelData::TY_BVH4 : (N==8) ? AccelData::TY_BVH8 : AccelData::TY_UNKNOWN),
+ primTy(&primTy), device(scene->device), scene(scene),
+ root(emptyNode), alloc(scene->device,scene->isStaticAccel()), numPrimitives(0), numVertices(0)
+ {
+ }
+
+ template<int N>
+ BVHN<N>::~BVHN ()
+ {
+ for (size_t i=0; i<objects.size(); i++)
+ delete objects[i];
+ }
+
+ template<int N>
+ void BVHN<N>::clear()
+ {
+ set(BVHN::emptyNode,empty,0);
+ alloc.clear();
+ }
+
+ template<int N>
+ void BVHN<N>::set (NodeRef root, const LBBox3fa& bounds, size_t numPrimitives)
+ {
+ this->root = root;
+ this->bounds = bounds;
+ this->numPrimitives = numPrimitives;
+ }
+
+ template<int N>
+ void BVHN<N>::clearBarrier(NodeRef& node)
+ {
+ if (node.isBarrier())
+ node.clearBarrier();
+ else if (!node.isLeaf()) {
+ BaseNode* n = node.baseNode(); // FIXME: flags should be stored in BVH
+ for (size_t c=0; c<N; c++)
+ clearBarrier(n->child(c));
+ }
+ }
+
+ template<int N>
+ void BVHN<N>::layoutLargeNodes(size_t num)
+ {
+#if defined(__X86_64__) || defined(__aarch64__) // do not use tree rotations on 32 bit platforms, barrier bit in NodeRef will cause issues
+ struct NodeArea
+ {
+ __forceinline NodeArea() {}
+
+ __forceinline NodeArea(NodeRef& node, const BBox3fa& bounds)
+ : node(&node), A(node.isLeaf() ? float(neg_inf) : area(bounds)) {}
+
+ __forceinline bool operator< (const NodeArea& other) const {
+ return this->A < other.A;
+ }
+
+ NodeRef* node;
+ float A;
+ };
+ std::vector<NodeArea> lst;
+ lst.reserve(num);
+ lst.push_back(NodeArea(root,empty));
+
+ while (lst.size() < num)
+ {
+ std::pop_heap(lst.begin(), lst.end());
+ NodeArea n = lst.back(); lst.pop_back();
+ if (!n.node->isAABBNode()) break;
+ AABBNode* node = n.node->getAABBNode();
+ for (size_t i=0; i<N; i++) {
+ if (node->child(i) == BVHN::emptyNode) continue;
+ lst.push_back(NodeArea(node->child(i),node->bounds(i)));
+ std::push_heap(lst.begin(), lst.end());
+ }
+ }
+
+ for (size_t i=0; i<lst.size(); i++)
+ lst[i].node->setBarrier();
+
+ root = layoutLargeNodesRecursion(root,alloc.getCachedAllocator());
+#endif
+ }
+
+ template<int N>
+ typename BVHN<N>::NodeRef BVHN<N>::layoutLargeNodesRecursion(NodeRef& node, const FastAllocator::CachedAllocator& allocator)
+ {
+ if (node.isBarrier()) {
+ node.clearBarrier();
+ return node;
+ }
+ else if (node.isAABBNode())
+ {
+ AABBNode* oldnode = node.getAABBNode();
+ AABBNode* newnode = (BVHN::AABBNode*) allocator.malloc0(sizeof(BVHN::AABBNode),byteNodeAlignment);
+ *newnode = *oldnode;
+ for (size_t c=0; c<N; c++)
+ newnode->child(c) = layoutLargeNodesRecursion(oldnode->child(c),allocator);
+ return encodeNode(newnode);
+ }
+ else return node;
+ }
+
+ template<int N>
+ double BVHN<N>::preBuild(const std::string& builderName)
+ {
+ if (builderName == "")
+ return inf;
+
+ if (device->verbosity(2))
+ {
+ Lock<MutexSys> lock(g_printMutex);
+ std::cout << "building BVH" << N << (builderName.find("MBlur") != std::string::npos ? "MB" : "") << "<" << primTy->name() << "> using " << builderName << " ..." << std::endl << std::flush;
+ }
+
+ double t0 = 0.0;
+ if (device->benchmark || device->verbosity(2)) t0 = getSeconds();
+ return t0;
+ }
+
+ template<int N>
+ void BVHN<N>::postBuild(double t0)
+ {
+ if (t0 == double(inf))
+ return;
+
+ double dt = 0.0;
+ if (device->benchmark || device->verbosity(2))
+ dt = getSeconds()-t0;
+
+ std::unique_ptr<BVHNStatistics<N>> stat;
+
+ /* print statistics */
+ if (device->verbosity(2))
+ {
+ if (!stat) stat.reset(new BVHNStatistics<N>(this));
+ const size_t usedBytes = alloc.getUsedBytes();
+ Lock<MutexSys> lock(g_printMutex);
+ std::cout << "finished BVH" << N << "<" << primTy->name() << "> : " << 1000.0f*dt << "ms, " << 1E-6*double(numPrimitives)/dt << " Mprim/s, " << 1E-9*double(usedBytes)/dt << " GB/s" << std::endl;
+
+ if (device->verbosity(2))
+ std::cout << stat->str();
+
+ if (device->verbosity(2))
+ {
+ FastAllocator::AllStatistics stat(&alloc);
+ for (size_t i=0; i<objects.size(); i++)
+ if (objects[i])
+ stat = stat + FastAllocator::AllStatistics(&objects[i]->alloc);
+
+ stat.print(numPrimitives);
+ }
+
+ if (device->verbosity(3))
+ {
+ alloc.print_blocks();
+ for (size_t i=0; i<objects.size(); i++)
+ if (objects[i])
+ objects[i]->alloc.print_blocks();
+ }
+
+ std::cout << std::flush;
+ }
+
+ /* benchmark mode */
+ if (device->benchmark)
+ {
+ if (!stat) stat.reset(new BVHNStatistics<N>(this));
+ Lock<MutexSys> lock(g_printMutex);
+ std::cout << "BENCHMARK_BUILD " << dt << " " << double(numPrimitives)/dt << " " << stat->sah() << " " << stat->bytesUsed() << " BVH" << N << "<" << primTy->name() << ">" << std::endl << std::flush;
+ }
+ }
+
+#if defined(__AVX__)
+ template class BVHN<8>;
+#endif
+
+#if !defined(__AVX__) || !defined(EMBREE_TARGET_SSE2) && !defined(EMBREE_TARGET_SSE42) || defined(__aarch64__)
+ template class BVHN<4>;
+#endif
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh.h b/thirdparty/embree-aarch64/kernels/bvh/bvh.h
new file mode 100644
index 0000000000..8fdf912e52
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh.h
@@ -0,0 +1,235 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+/* include all node types */
+#include "bvh_node_aabb.h"
+#include "bvh_node_aabb_mb.h"
+#include "bvh_node_aabb_mb4d.h"
+#include "bvh_node_obb.h"
+#include "bvh_node_obb_mb.h"
+#include "bvh_node_qaabb.h"
+
+namespace embree
+{
+ /*! flags used to enable specific node types in intersectors */
+ enum BVHNodeFlags
+ {
+ BVH_FLAG_ALIGNED_NODE = 0x00001,
+ BVH_FLAG_ALIGNED_NODE_MB = 0x00010,
+ BVH_FLAG_UNALIGNED_NODE = 0x00100,
+ BVH_FLAG_UNALIGNED_NODE_MB = 0x01000,
+ BVH_FLAG_QUANTIZED_NODE = 0x100000,
+ BVH_FLAG_ALIGNED_NODE_MB4D = 0x1000000,
+
+ /* short versions */
+ BVH_AN1 = BVH_FLAG_ALIGNED_NODE,
+ BVH_AN2 = BVH_FLAG_ALIGNED_NODE_MB,
+ BVH_AN2_AN4D = BVH_FLAG_ALIGNED_NODE_MB | BVH_FLAG_ALIGNED_NODE_MB4D,
+ BVH_UN1 = BVH_FLAG_UNALIGNED_NODE,
+ BVH_UN2 = BVH_FLAG_UNALIGNED_NODE_MB,
+ BVH_MB = BVH_FLAG_ALIGNED_NODE_MB | BVH_FLAG_UNALIGNED_NODE_MB | BVH_FLAG_ALIGNED_NODE_MB4D,
+ BVH_AN1_UN1 = BVH_FLAG_ALIGNED_NODE | BVH_FLAG_UNALIGNED_NODE,
+ BVH_AN2_UN2 = BVH_FLAG_ALIGNED_NODE_MB | BVH_FLAG_UNALIGNED_NODE_MB,
+ BVH_AN2_AN4D_UN2 = BVH_FLAG_ALIGNED_NODE_MB | BVH_FLAG_ALIGNED_NODE_MB4D | BVH_FLAG_UNALIGNED_NODE_MB,
+ BVH_QN1 = BVH_FLAG_QUANTIZED_NODE
+ };
+
+ /*! Multi BVH with N children. Each node stores the bounding box of
+ * it's N children as well as N child references. */
+ template<int N>
+ class BVHN : public AccelData
+ {
+ ALIGNED_CLASS_(16);
+ public:
+
+ /*! forward declaration of node ref type */
+ typedef NodeRefPtr<N> NodeRef;
+ typedef BaseNode_t<NodeRef,N> BaseNode;
+ typedef AABBNode_t<NodeRef,N> AABBNode;
+ typedef AABBNodeMB_t<NodeRef,N> AABBNodeMB;
+ typedef AABBNodeMB4D_t<NodeRef,N> AABBNodeMB4D;
+ typedef OBBNode_t<NodeRef,N> OBBNode;
+ typedef OBBNodeMB_t<NodeRef,N> OBBNodeMB;
+ typedef QuantizedBaseNode_t<N> QuantizedBaseNode;
+ typedef QuantizedBaseNodeMB_t<N> QuantizedBaseNodeMB;
+ typedef QuantizedNode_t<NodeRef,N> QuantizedNode;
+
+ /*! Number of bytes the nodes and primitives are minimally aligned to.*/
+ static const size_t byteAlignment = 16;
+ static const size_t byteNodeAlignment = 4*N;
+
+ /*! Empty node */
+ static const size_t emptyNode = NodeRef::emptyNode;
+
+ /*! Invalid node, used as marker in traversal */
+ static const size_t invalidNode = NodeRef::invalidNode;
+ static const size_t popRay = NodeRef::popRay;
+
+ /*! Maximum depth of the BVH. */
+ static const size_t maxBuildDepth = 32;
+ static const size_t maxBuildDepthLeaf = maxBuildDepth+8;
+ static const size_t maxDepth = 2*maxBuildDepthLeaf; // 2x because of two level builder
+
+ /*! Maximum number of primitive blocks in a leaf. */
+ static const size_t maxLeafBlocks = NodeRef::maxLeafBlocks;
+
+ public:
+
+ /*! Builder interface to create allocator */
+ struct CreateAlloc : public FastAllocator::Create {
+ __forceinline CreateAlloc (BVHN* bvh) : FastAllocator::Create(&bvh->alloc) {}
+ };
+
+ typedef BVHNodeRecord<NodeRef> NodeRecord;
+ typedef BVHNodeRecordMB<NodeRef> NodeRecordMB;
+ typedef BVHNodeRecordMB4D<NodeRef> NodeRecordMB4D;
+
+ public:
+
+ /*! BVHN default constructor. */
+ BVHN (const PrimitiveType& primTy, Scene* scene);
+
+ /*! BVHN destruction */
+ ~BVHN ();
+
+ /*! clears the acceleration structure */
+ void clear();
+
+ /*! sets BVH members after build */
+ void set (NodeRef root, const LBBox3fa& bounds, size_t numPrimitives);
+
+ /*! Clears the barrier bits of a subtree. */
+ void clearBarrier(NodeRef& node);
+
+ /*! lays out num large nodes of the BVH */
+ void layoutLargeNodes(size_t num);
+ NodeRef layoutLargeNodesRecursion(NodeRef& node, const FastAllocator::CachedAllocator& allocator);
+
+ /*! called by all builders before build starts */
+ double preBuild(const std::string& builderName);
+
+ /*! called by all builders after build ended */
+ void postBuild(double t0);
+
+ /*! allocator class */
+ struct Allocator {
+ BVHN* bvh;
+ Allocator (BVHN* bvh) : bvh(bvh) {}
+ __forceinline void* operator() (size_t bytes) const {
+ return bvh->alloc._threadLocal()->malloc(&bvh->alloc,bytes);
+ }
+ };
+
+ /*! post build cleanup */
+ void cleanup() {
+ alloc.cleanup();
+ }
+
+ public:
+
+ /*! Encodes a node */
+ static __forceinline NodeRef encodeNode(AABBNode* node) { return NodeRef::encodeNode(node); }
+ static __forceinline NodeRef encodeNode(AABBNodeMB* node) { return NodeRef::encodeNode(node); }
+ static __forceinline NodeRef encodeNode(AABBNodeMB4D* node) { return NodeRef::encodeNode(node); }
+ static __forceinline NodeRef encodeNode(OBBNode* node) { return NodeRef::encodeNode(node); }
+ static __forceinline NodeRef encodeNode(OBBNodeMB* node) { return NodeRef::encodeNode(node); }
+ static __forceinline NodeRef encodeLeaf(void* tri, size_t num) { return NodeRef::encodeLeaf(tri,num); }
+ static __forceinline NodeRef encodeTypedLeaf(void* ptr, size_t ty) { return NodeRef::encodeTypedLeaf(ptr,ty); }
+
+ public:
+
+ /*! Prefetches the node this reference points to */
+ __forceinline static void prefetch(const NodeRef ref, int types=0)
+ {
+#if defined(__AVX512PF__) // MIC
+ if (types != BVH_FLAG_QUANTIZED_NODE) {
+ prefetchL2(((char*)ref.ptr)+0*64);
+ prefetchL2(((char*)ref.ptr)+1*64);
+ if ((N >= 8) || (types > BVH_FLAG_ALIGNED_NODE)) {
+ prefetchL2(((char*)ref.ptr)+2*64);
+ prefetchL2(((char*)ref.ptr)+3*64);
+ }
+ if ((N >= 8) && (types > BVH_FLAG_ALIGNED_NODE)) {
+ /* KNL still needs L2 prefetches for large nodes */
+ prefetchL2(((char*)ref.ptr)+4*64);
+ prefetchL2(((char*)ref.ptr)+5*64);
+ prefetchL2(((char*)ref.ptr)+6*64);
+ prefetchL2(((char*)ref.ptr)+7*64);
+ }
+ }
+ else
+ {
+ /* todo: reduce if 32bit offsets are enabled */
+ prefetchL2(((char*)ref.ptr)+0*64);
+ prefetchL2(((char*)ref.ptr)+1*64);
+ prefetchL2(((char*)ref.ptr)+2*64);
+ }
+#else
+ if (types != BVH_FLAG_QUANTIZED_NODE) {
+ prefetchL1(((char*)ref.ptr)+0*64);
+ prefetchL1(((char*)ref.ptr)+1*64);
+ if ((N >= 8) || (types > BVH_FLAG_ALIGNED_NODE)) {
+ prefetchL1(((char*)ref.ptr)+2*64);
+ prefetchL1(((char*)ref.ptr)+3*64);
+ }
+ if ((N >= 8) && (types > BVH_FLAG_ALIGNED_NODE)) {
+ /* deactivate for large nodes on Xeon, as it introduces regressions */
+ //prefetchL1(((char*)ref.ptr)+4*64);
+ //prefetchL1(((char*)ref.ptr)+5*64);
+ //prefetchL1(((char*)ref.ptr)+6*64);
+ //prefetchL1(((char*)ref.ptr)+7*64);
+ }
+ }
+ else
+ {
+ /* todo: reduce if 32bit offsets are enabled */
+ prefetchL1(((char*)ref.ptr)+0*64);
+ prefetchL1(((char*)ref.ptr)+1*64);
+ prefetchL1(((char*)ref.ptr)+2*64);
+ }
+#endif
+ }
+
+ __forceinline static void prefetchW(const NodeRef ref, int types=0)
+ {
+ embree::prefetchEX(((char*)ref.ptr)+0*64);
+ embree::prefetchEX(((char*)ref.ptr)+1*64);
+ if ((N >= 8) || (types > BVH_FLAG_ALIGNED_NODE)) {
+ embree::prefetchEX(((char*)ref.ptr)+2*64);
+ embree::prefetchEX(((char*)ref.ptr)+3*64);
+ }
+ if ((N >= 8) && (types > BVH_FLAG_ALIGNED_NODE)) {
+ embree::prefetchEX(((char*)ref.ptr)+4*64);
+ embree::prefetchEX(((char*)ref.ptr)+5*64);
+ embree::prefetchEX(((char*)ref.ptr)+6*64);
+ embree::prefetchEX(((char*)ref.ptr)+7*64);
+ }
+ }
+
+ /*! bvh type information */
+ public:
+ const PrimitiveType* primTy; //!< primitive type stored in the BVH
+
+ /*! bvh data */
+ public:
+ Device* device; //!< device pointer
+ Scene* scene; //!< scene pointer
+ NodeRef root; //!< root node
+ FastAllocator alloc; //!< allocator used to allocate nodes
+
+ /*! statistics data */
+ public:
+ size_t numPrimitives; //!< number of primitives the BVH is build over
+ size_t numVertices; //!< number of vertices the BVH references
+
+ /*! data arrays for special builders */
+ public:
+ std::vector<BVHN*> objects;
+ vector_t<char,aligned_allocator<char,32>> subdiv_patches;
+ };
+
+ typedef BVHN<4> BVH4;
+ typedef BVHN<8> BVH8;
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.cpp
new file mode 100644
index 0000000000..23f4f63d45
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.cpp
@@ -0,0 +1,1325 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh4_factory.h"
+#include "../bvh/bvh.h"
+
+#include "../geometry/curveNv.h"
+#include "../geometry/curveNi.h"
+#include "../geometry/curveNi_mb.h"
+#include "../geometry/linei.h"
+#include "../geometry/triangle.h"
+#include "../geometry/trianglev.h"
+#include "../geometry/trianglev_mb.h"
+#include "../geometry/trianglei.h"
+#include "../geometry/quadv.h"
+#include "../geometry/quadi.h"
+#include "../geometry/subdivpatch1.h"
+#include "../geometry/object.h"
+#include "../geometry/instance.h"
+#include "../geometry/subgrid.h"
+#include "../common/accelinstance.h"
+
+namespace embree
+{
+ DECLARE_SYMBOL2(Accel::Collider,BVH4ColliderUserGeom);
+
+ DECLARE_ISA_FUNCTION(VirtualCurveIntersector*,VirtualCurveIntersector4i,void);
+ DECLARE_ISA_FUNCTION(VirtualCurveIntersector*,VirtualCurveIntersector8i,void);
+ DECLARE_ISA_FUNCTION(VirtualCurveIntersector*,VirtualCurveIntersector4v,void);
+ DECLARE_ISA_FUNCTION(VirtualCurveIntersector*,VirtualCurveIntersector8v,void);
+ DECLARE_ISA_FUNCTION(VirtualCurveIntersector*,VirtualCurveIntersector4iMB,void);
+ DECLARE_ISA_FUNCTION(VirtualCurveIntersector*,VirtualCurveIntersector8iMB,void);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersector1);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersector1MB);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersectorRobust1);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersectorRobust1MB);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4Intersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vIntersector1Pluecker);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vMBIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iMBIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vMBIntersector1Pluecker);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iMBIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4vIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4iIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4vIntersector1Pluecker);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4iIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4iMBIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4Quad4iMBIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,QBVH4Triangle4iIntersector1Pluecker);
+ DECLARE_SYMBOL2(Accel::Intersector1,QBVH4Quad4iIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4SubdivPatch1Intersector1);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4SubdivPatch1MBIntersector1);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4VirtualIntersector1);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4VirtualMBIntersector1);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4InstanceIntersector1);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4InstanceMBIntersector1);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4GridIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4GridMBIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH4GridIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersector4Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersector4HybridMB);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersectorRobust4Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersectorRobust4HybridMB);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4Intersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4Intersector4HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vIntersector4HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iIntersector4HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vMBIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iMBIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vMBIntersector4HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iMBIntersector4HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4iIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4iIntersector4HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4iMBIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4Quad4iMBIntersector4HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4SubdivPatch1Intersector4);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4SubdivPatch1MBIntersector4);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4VirtualIntersector4Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4VirtualMBIntersector4Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4InstanceIntersector4Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4InstanceMBIntersector4Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4GridIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4GridMBIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH4GridIntersector4HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersector8Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersector8HybridMB);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersectorRobust8Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersectorRobust8HybridMB);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4Intersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4Intersector8HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vIntersector8HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iIntersector8HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vMBIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iMBIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vMBIntersector8HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iMBIntersector8HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4iIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4iIntersector8HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4iMBIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4Quad4iMBIntersector8HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4SubdivPatch1Intersector8);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4SubdivPatch1MBIntersector8);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4VirtualIntersector8Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4VirtualMBIntersector8Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4InstanceIntersector8Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4InstanceMBIntersector8Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4GridIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4GridMBIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH4GridIntersector8HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersector16Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersector16HybridMB);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersectorRobust16Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersectorRobust16HybridMB);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4Intersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4Intersector16HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vIntersector16HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iIntersector16HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vMBIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iMBIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vMBIntersector16HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iMBIntersector16HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4iIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4iIntersector16HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4iMBIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4Quad4iMBIntersector16HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4SubdivPatch1Intersector16);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4SubdivPatch1MBIntersector16);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4VirtualIntersector16Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4VirtualMBIntersector16Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4InstanceIntersector16Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4InstanceMBIntersector16Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4GridIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4GridMBIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH4GridIntersector16HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4IntersectorStreamPacketFallback);
+
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Triangle4IntersectorStreamMoeller);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Triangle4IntersectorStreamMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Triangle4iIntersectorStreamMoeller);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Triangle4vIntersectorStreamPluecker);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Triangle4iIntersectorStreamPluecker);
+
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Quad4vIntersectorStreamMoeller);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Quad4vIntersectorStreamMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Quad4iIntersectorStreamMoeller);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Quad4vIntersectorStreamPluecker);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4Quad4iIntersectorStreamPluecker);
+
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4VirtualIntersectorStream);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH4InstanceIntersectorStream);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4MeshSAH,void* COMMA Scene* COMMA bool);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4vMeshSAH,void* COMMA Scene* COMMA bool);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4iMeshSAH,void* COMMA Scene* COMMA bool);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelQuadMeshSAH,void* COMMA Scene* COMMA bool);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelVirtualSAH,void* COMMA Scene* COMMA bool);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelInstanceSAH,void* COMMA Scene* COMMA Geometry::GTypeMask COMMA bool);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Curve4vBuilder_OBB_New,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Curve4iBuilder_OBB_New,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4OBBCurve4iMBBuilder_OBB,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Curve8iBuilder_OBB_New,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4OBBCurve8iMBBuilder_OBB,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4SceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4vMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4QuantizedTriangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Quad4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Quad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Quad4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4QuantizedQuad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4SceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4iSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Quad4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4VirtualSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4VirtualMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4InstanceSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4InstanceMBSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4GridSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4GridMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4SubdivPatch1BuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4SubdivPatch1MBBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4MeshRefitSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4vMeshRefitSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4iMeshRefitSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Quad4vMeshRefitSAH,void* COMMA QuadMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4VirtualMeshRefitSAH,void* COMMA UserGeometry* COMMA unsigned int COMMA size_t);
+
+ BVH4Factory::BVH4Factory(int bfeatures, int ifeatures)
+ {
+ SELECT_SYMBOL_DEFAULT_AVX_AVX2(ifeatures,BVH4ColliderUserGeom);
+
+ selectBuilders(bfeatures);
+ selectIntersectors(ifeatures);
+ }
+
+ void BVH4Factory::selectBuilders(int features)
+ {
+ IF_ENABLED_TRIS (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4BuilderTwoLevelTriangle4MeshSAH));
+ IF_ENABLED_TRIS (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4BuilderTwoLevelTriangle4iMeshSAH));
+ IF_ENABLED_TRIS (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4BuilderTwoLevelTriangle4vMeshSAH));
+ IF_ENABLED_QUADS (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4BuilderTwoLevelQuadMeshSAH));
+ IF_ENABLED_USER (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4BuilderTwoLevelVirtualSAH));
+ IF_ENABLED_INSTANCE (SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4BuilderTwoLevelInstanceSAH));
+
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Curve4vBuilder_OBB_New));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Curve4iBuilder_OBB_New));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4OBBCurve4iMBBuilder_OBB));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX(features,BVH4Curve8iBuilder_OBB_New));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX(features,BVH4OBBCurve8iMBBuilder_OBB));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4Triangle4SceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4Triangle4vSceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4Triangle4iSceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Triangle4iMBSceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Triangle4vMBSceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4QuantizedTriangle4iSceneBuilderSAH));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4Quad4vSceneBuilderSAH));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4Quad4iSceneBuilderSAH));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Quad4iMBSceneBuilderSAH));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4QuantizedQuad4iSceneBuilderSAH));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Triangle4SceneBuilderFastSpatialSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Triangle4vSceneBuilderFastSpatialSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Triangle4iSceneBuilderFastSpatialSAH));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4Quad4vSceneBuilderFastSpatialSAH));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4VirtualSceneBuilderSAH));
+ IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4VirtualMBSceneBuilderSAH));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4InstanceSceneBuilderSAH));
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4InstanceMBSceneBuilderSAH));
+
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4GridSceneBuilderSAH));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_DEFAULT_AVX(features,BVH4GridMBSceneBuilderSAH));
+
+ IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4SubdivPatch1BuilderSAH));
+ IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,BVH4SubdivPatch1MBBuilderSAH));
+ }
+
+ void BVH4Factory::selectIntersectors(int features)
+ {
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(features,VirtualCurveIntersector4i));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,VirtualCurveIntersector8i));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(features,VirtualCurveIntersector4v));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,VirtualCurveIntersector8v));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(features,VirtualCurveIntersector4iMB));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,VirtualCurveIntersector8iMB));
+
+ /* select intersectors1 */
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersector1));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersector1MB));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersectorRobust1));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersectorRobust1MB));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4Intersector1Moeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,BVH4Triangle4iIntersector1Moeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,BVH4Triangle4vIntersector1Pluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,BVH4Triangle4iIntersector1Pluecker));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector1Moeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector1Moeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector1Pluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector1Pluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector1Moeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector1Moeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector1Pluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector1Pluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector1Pluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector1Moeller));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,QBVH4Triangle4iIntersector1Pluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,QBVH4Quad4iIntersector1Pluecker));
+
+ IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4SubdivPatch1Intersector1));
+ IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4SubdivPatch1MBIntersector1));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4VirtualIntersector1));
+ IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4VirtualMBIntersector1));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4InstanceIntersector1));
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4InstanceMBIntersector1));
+
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4GridIntersector1Moeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4GridMBIntersector1Moeller))
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4GridIntersector1Pluecker));
+
+#if defined (EMBREE_RAY_PACKETS)
+
+ /* select intersectors4 */
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersector4Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersector4HybridMB));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersectorRobust4Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersectorRobust4HybridMB));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4Intersector4HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4Intersector4HybridMoellerNoFilter));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iIntersector4HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vIntersector4HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iIntersector4HybridPluecker));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector4HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector4HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector4HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector4HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector4HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector4HybridMoellerNoFilter));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector4HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector4HybridPluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector4HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector4HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector4HybridPluecker));
+
+ IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4SubdivPatch1Intersector4));
+ IF_ENABLED_SUBDIV(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4SubdivPatch1MBIntersector4));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4VirtualIntersector4Chunk));
+ IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4VirtualMBIntersector4Chunk));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4InstanceIntersector4Chunk));
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4InstanceMBIntersector4Chunk));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector4HybridMoeller));
+
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4GridIntersector4HybridMoeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4GridMBIntersector4HybridMoeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,BVH4GridIntersector4HybridPluecker));
+
+ /* select intersectors8 */
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersector8Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersector8HybridMB));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersectorRobust8Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4OBBVirtualCurveIntersectorRobust8HybridMB));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4Intersector8HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4Intersector8HybridMoellerNoFilter));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iIntersector8HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vIntersector8HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iIntersector8HybridPluecker));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector8HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector8HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4vMBIntersector8HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Triangle4iMBIntersector8HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector8HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector8HybridMoellerNoFilter));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector8HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4vIntersector8HybridPluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4iIntersector8HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector8HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4Quad4iMBIntersector8HybridPluecker));
+
+ IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4SubdivPatch1Intersector8));
+ IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4SubdivPatch1MBIntersector8));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4VirtualIntersector8Chunk));
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4VirtualMBIntersector8Chunk));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4InstanceIntersector8Chunk));
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4InstanceMBIntersector8Chunk));
+
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4GridIntersector8HybridMoeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4GridMBIntersector8HybridMoeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH4GridIntersector8HybridPluecker));
+
+ /* select intersectors16 */
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4OBBVirtualCurveIntersector16Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4OBBVirtualCurveIntersector16HybridMB));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4OBBVirtualCurveIntersectorRobust16Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4OBBVirtualCurveIntersectorRobust16HybridMB));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4Intersector16HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4Intersector16HybridMoellerNoFilter));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4iIntersector16HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4vIntersector16HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4iIntersector16HybridPluecker));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4vMBIntersector16HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4iMBIntersector16HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4vMBIntersector16HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Triangle4iMBIntersector16HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersector16HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersector16HybridMoellerNoFilter));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4iIntersector16HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersector16HybridPluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4iIntersector16HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4iMBIntersector16HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4Quad4iMBIntersector16HybridPluecker));
+
+ IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4SubdivPatch1Intersector16));
+ IF_ENABLED_SUBDIV(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4SubdivPatch1MBIntersector16));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4VirtualIntersector16Chunk));
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4VirtualMBIntersector16Chunk));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4InstanceIntersector16Chunk));
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4InstanceMBIntersector16Chunk));
+
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4GridIntersector16HybridMoeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4GridMBIntersector16HybridMoeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH4GridIntersector16HybridPluecker));
+
+ /* select stream intersectors */
+ SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4IntersectorStreamPacketFallback);
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4IntersectorStreamMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4IntersectorStreamMoellerNoFilter));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4iIntersectorStreamMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4vIntersectorStreamPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Triangle4iIntersectorStreamPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersectorStreamMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersectorStreamMoellerNoFilter));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4iIntersectorStreamMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4vIntersectorStreamPluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4Quad4iIntersectorStreamPluecker));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4VirtualIntersectorStream));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH4InstanceIntersectorStream));
+
+#endif
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4OBBVirtualCurveIntersectors(BVH4* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.leafIntersector = leafIntersector;
+ intersectors.intersector1 = BVH4OBBVirtualCurveIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4OBBVirtualCurveIntersector4Hybrid();
+ intersectors.intersector8 = BVH4OBBVirtualCurveIntersector8Hybrid();
+ intersectors.intersector16 = BVH4OBBVirtualCurveIntersector16Hybrid();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.leafIntersector = leafIntersector;
+ intersectors.intersector1 = BVH4OBBVirtualCurveIntersectorRobust1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4OBBVirtualCurveIntersectorRobust4Hybrid();
+ intersectors.intersector8 = BVH4OBBVirtualCurveIntersectorRobust8Hybrid();
+ intersectors.intersector16 = BVH4OBBVirtualCurveIntersectorRobust16Hybrid();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ default: assert(false);
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4OBBVirtualCurveIntersectorsMB(BVH4* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.leafIntersector = leafIntersector;
+ intersectors.intersector1 = BVH4OBBVirtualCurveIntersector1MB();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4OBBVirtualCurveIntersector4HybridMB();
+ intersectors.intersector8 = BVH4OBBVirtualCurveIntersector8HybridMB();
+ intersectors.intersector16 = BVH4OBBVirtualCurveIntersector16HybridMB();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.leafIntersector = leafIntersector;
+ intersectors.intersector1 = BVH4OBBVirtualCurveIntersectorRobust1MB();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4OBBVirtualCurveIntersectorRobust4HybridMB();
+ intersectors.intersector8 = BVH4OBBVirtualCurveIntersectorRobust8HybridMB();
+ intersectors.intersector16 = BVH4OBBVirtualCurveIntersectorRobust16HybridMB();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ default: assert(false);
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4Triangle4Intersectors(BVH4* bvh, IntersectVariant ivariant)
+ {
+ assert(ivariant == IntersectVariant::FAST);
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Triangle4Intersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4_filter = BVH4Triangle4Intersector4HybridMoeller();
+ intersectors.intersector4_nofilter = BVH4Triangle4Intersector4HybridMoellerNoFilter();
+ intersectors.intersector8_filter = BVH4Triangle4Intersector8HybridMoeller();
+ intersectors.intersector8_nofilter = BVH4Triangle4Intersector8HybridMoellerNoFilter();
+ intersectors.intersector16_filter = BVH4Triangle4Intersector16HybridMoeller();
+ intersectors.intersector16_nofilter = BVH4Triangle4Intersector16HybridMoellerNoFilter();
+ intersectors.intersectorN_filter = BVH4Triangle4IntersectorStreamMoeller();
+ intersectors.intersectorN_nofilter = BVH4Triangle4IntersectorStreamMoellerNoFilter();
+#endif
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4Triangle4vIntersectors(BVH4* bvh, IntersectVariant ivariant)
+ {
+ assert(ivariant == IntersectVariant::ROBUST);
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Triangle4vIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Triangle4vIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH4Triangle4vIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH4Triangle4vIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH4Triangle4vIntersectorStreamPluecker();
+#endif
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4Triangle4iIntersectors(BVH4* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Triangle4iIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Triangle4iIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH4Triangle4iIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH4Triangle4iIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH4Triangle4iIntersectorStreamMoeller();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Triangle4iIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Triangle4iIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH4Triangle4iIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH4Triangle4iIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH4Triangle4iIntersectorStreamPluecker();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4Triangle4vMBIntersectors(BVH4* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Triangle4vMBIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Triangle4vMBIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH4Triangle4vMBIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH4Triangle4vMBIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Triangle4vMBIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Triangle4vMBIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH4Triangle4vMBIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH4Triangle4vMBIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4Triangle4iMBIntersectors(BVH4* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Triangle4iMBIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Triangle4iMBIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH4Triangle4iMBIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH4Triangle4iMBIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Triangle4iMBIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Triangle4iMBIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH4Triangle4iMBIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH4Triangle4iMBIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4Quad4vIntersectors(BVH4* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Quad4vIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4_filter = BVH4Quad4vIntersector4HybridMoeller();
+ intersectors.intersector4_nofilter = BVH4Quad4vIntersector4HybridMoellerNoFilter();
+ intersectors.intersector8_filter = BVH4Quad4vIntersector8HybridMoeller();
+ intersectors.intersector8_nofilter = BVH4Quad4vIntersector8HybridMoellerNoFilter();
+ intersectors.intersector16_filter = BVH4Quad4vIntersector16HybridMoeller();
+ intersectors.intersector16_nofilter = BVH4Quad4vIntersector16HybridMoellerNoFilter();
+ intersectors.intersectorN_filter = BVH4Quad4vIntersectorStreamMoeller();
+ intersectors.intersectorN_nofilter = BVH4Quad4vIntersectorStreamMoellerNoFilter();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Quad4vIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Quad4vIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH4Quad4vIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH4Quad4vIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH4Quad4vIntersectorStreamPluecker();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4Quad4iIntersectors(BVH4* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Quad4iIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Quad4iIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH4Quad4iIntersector8HybridMoeller();
+ intersectors.intersector16= BVH4Quad4iIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH4Quad4iIntersectorStreamMoeller();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Quad4iIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Quad4iIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH4Quad4iIntersector8HybridPluecker();
+ intersectors.intersector16= BVH4Quad4iIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH4Quad4iIntersectorStreamPluecker();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4Quad4iMBIntersectors(BVH4* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Quad4iMBIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Quad4iMBIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH4Quad4iMBIntersector8HybridMoeller();
+ intersectors.intersector16= BVH4Quad4iMBIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4Quad4iMBIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4Quad4iMBIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH4Quad4iMBIntersector8HybridPluecker();
+ intersectors.intersector16= BVH4Quad4iMBIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH4Factory::QBVH4Triangle4iIntersectors(BVH4* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = QBVH4Triangle4iIntersector1Pluecker();
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH4Factory::QBVH4Quad4iIntersectors(BVH4* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = QBVH4Quad4iIntersector1Pluecker();
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4UserGeometryIntersectors(BVH4* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4VirtualIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4VirtualIntersector4Chunk();
+ intersectors.intersector8 = BVH4VirtualIntersector8Chunk();
+ intersectors.intersector16 = BVH4VirtualIntersector16Chunk();
+ intersectors.intersectorN = BVH4VirtualIntersectorStream();
+#endif
+ intersectors.collider = BVH4ColliderUserGeom();
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4UserGeometryMBIntersectors(BVH4* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4VirtualMBIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4VirtualMBIntersector4Chunk();
+ intersectors.intersector8 = BVH4VirtualMBIntersector8Chunk();
+ intersectors.intersector16 = BVH4VirtualMBIntersector16Chunk();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4InstanceIntersectors(BVH4* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4InstanceIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4InstanceIntersector4Chunk();
+ intersectors.intersector8 = BVH4InstanceIntersector8Chunk();
+ intersectors.intersector16 = BVH4InstanceIntersector16Chunk();
+ intersectors.intersectorN = BVH4InstanceIntersectorStream();
+#endif
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4InstanceMBIntersectors(BVH4* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4InstanceMBIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4InstanceMBIntersector4Chunk();
+ intersectors.intersector8 = BVH4InstanceMBIntersector8Chunk();
+ intersectors.intersector16 = BVH4InstanceMBIntersector16Chunk();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4SubdivPatch1Intersectors(BVH4* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4SubdivPatch1Intersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4SubdivPatch1Intersector4();
+ intersectors.intersector8 = BVH4SubdivPatch1Intersector8();
+ intersectors.intersector16 = BVH4SubdivPatch1Intersector16();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4SubdivPatch1MBIntersectors(BVH4* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4SubdivPatch1MBIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4SubdivPatch1MBIntersector4();
+ intersectors.intersector8 = BVH4SubdivPatch1MBIntersector8();
+ intersectors.intersector16 = BVH4SubdivPatch1MBIntersector16();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+
+ Accel* BVH4Factory::BVH4OBBVirtualCurve4i(Scene* scene, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Curve4i::type,scene);
+ Accel::Intersectors intersectors = BVH4OBBVirtualCurveIntersectors(accel,VirtualCurveIntersector4i(),ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->hair_builder == "default" ) builder = BVH4Curve4iBuilder_OBB_New(accel,scene,0);
+ else if (scene->device->hair_builder == "sah" ) builder = BVH4Curve4iBuilder_OBB_New(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->hair_builder+" for BVH4OBB<VirtualCurve4i>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+#if defined(EMBREE_TARGET_SIMD8)
+ Accel* BVH4Factory::BVH4OBBVirtualCurve8i(Scene* scene, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Curve8i::type,scene);
+ Accel::Intersectors intersectors = BVH4OBBVirtualCurveIntersectors(accel,VirtualCurveIntersector8i(),ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->hair_builder == "default" ) builder = BVH4Curve8iBuilder_OBB_New(accel,scene,0);
+ else if (scene->device->hair_builder == "sah" ) builder = BVH4Curve8iBuilder_OBB_New(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->hair_builder+" for BVH4OBB<VirtualCurve8i>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+#endif
+
+ Accel* BVH4Factory::BVH4OBBVirtualCurve4v(Scene* scene, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Curve4v::type,scene);
+ Accel::Intersectors intersectors = BVH4OBBVirtualCurveIntersectors(accel,VirtualCurveIntersector4v(),ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->hair_builder == "default" ) builder = BVH4Curve4vBuilder_OBB_New(accel,scene,0);
+ else if (scene->device->hair_builder == "sah" ) builder = BVH4Curve4vBuilder_OBB_New(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->hair_builder+" for BVH4OBB<VirtualCurve4v>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4OBBVirtualCurve4iMB(Scene* scene, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Curve4iMB::type,scene);
+ Accel::Intersectors intersectors = BVH4OBBVirtualCurveIntersectorsMB(accel,VirtualCurveIntersector4iMB(),ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->hair_builder == "default" ) builder = BVH4OBBCurve4iMBBuilder_OBB(accel,scene,0);
+ else if (scene->device->hair_builder == "sah" ) builder = BVH4OBBCurve4iMBBuilder_OBB(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->hair_builder+" for BVH4OBB<VirtualCurve4iMB>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+#if defined(EMBREE_TARGET_SIMD8)
+ Accel* BVH4Factory::BVH4OBBVirtualCurve8iMB(Scene* scene, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Curve8iMB::type,scene);
+ Accel::Intersectors intersectors = BVH4OBBVirtualCurveIntersectorsMB(accel,VirtualCurveIntersector8iMB(), ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->hair_builder == "default" ) builder = BVH4OBBCurve8iMBBuilder_OBB(accel,scene,0);
+ else if (scene->device->hair_builder == "sah" ) builder = BVH4OBBCurve8iMBBuilder_OBB(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->hair_builder+" for BVH4OBB<VirtualCurve8iMB>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+#endif
+
+ Accel* BVH4Factory::BVH4Triangle4(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Triangle4::type,scene);
+
+ Accel::Intersectors intersectors;
+ if (scene->device->tri_traverser == "default") intersectors = BVH4Triangle4Intersectors(accel,ivariant);
+ else if (scene->device->tri_traverser == "fast" ) intersectors = BVH4Triangle4Intersectors(accel,IntersectVariant::FAST);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown traverser "+scene->device->tri_traverser+" for BVH4<Triangle4>");
+
+ Builder* builder = nullptr;
+ if (scene->device->tri_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH4Triangle4SceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelTriangle4MeshSAH(accel,scene,false); break;
+ case BuildVariant::HIGH_QUALITY: builder = BVH4Triangle4SceneBuilderFastSpatialSAH(accel,scene,0); break;
+ }
+ }
+ else if (scene->device->tri_builder == "sah" ) builder = BVH4Triangle4SceneBuilderSAH(accel,scene,0);
+ else if (scene->device->tri_builder == "sah_fast_spatial" ) builder = BVH4Triangle4SceneBuilderFastSpatialSAH(accel,scene,0);
+ else if (scene->device->tri_builder == "sah_presplit") builder = BVH4Triangle4SceneBuilderSAH(accel,scene,MODE_HIGH_QUALITY);
+ else if (scene->device->tri_builder == "dynamic" ) builder = BVH4BuilderTwoLevelTriangle4MeshSAH(accel,scene,false);
+ else if (scene->device->tri_builder == "morton" ) builder = BVH4BuilderTwoLevelTriangle4MeshSAH(accel,scene,true);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder+" for BVH4<Triangle4>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4Triangle4v(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Triangle4v::type,scene);
+
+ Accel::Intersectors intersectors;
+ if (scene->device->tri_traverser == "default") intersectors = BVH4Triangle4vIntersectors(accel,ivariant);
+ else if (scene->device->tri_traverser == "fast" ) intersectors = BVH4Triangle4vIntersectors(accel,IntersectVariant::FAST);
+ else if (scene->device->tri_traverser == "robust" ) intersectors = BVH4Triangle4vIntersectors(accel,IntersectVariant::ROBUST);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown traverser "+scene->device->tri_traverser+" for BVH4<Triangle4>");
+
+ Builder* builder = nullptr;
+ if (scene->device->tri_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH4Triangle4vSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelTriangle4vMeshSAH(accel,scene,false); break;
+ case BuildVariant::HIGH_QUALITY: builder = BVH4Triangle4vSceneBuilderFastSpatialSAH(accel,scene,0); break;
+ }
+ }
+ else if (scene->device->tri_builder == "sah" ) builder = BVH4Triangle4vSceneBuilderSAH(accel,scene,0);
+ else if (scene->device->tri_builder == "sah_fast_spatial" ) builder = BVH4Triangle4vSceneBuilderFastSpatialSAH(accel,scene,0);
+ else if (scene->device->tri_builder == "sah_presplit") builder = BVH4Triangle4vSceneBuilderSAH(accel,scene,MODE_HIGH_QUALITY);
+ else if (scene->device->tri_builder == "dynamic" ) builder = BVH4BuilderTwoLevelTriangle4vMeshSAH(accel,scene,false);
+ else if (scene->device->tri_builder == "morton" ) builder = BVH4BuilderTwoLevelTriangle4vMeshSAH(accel,scene,true);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder+" for BVH4<Triangle4v>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4Triangle4i(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Triangle4i::type,scene);
+
+ Accel::Intersectors intersectors;
+ if (scene->device->tri_traverser == "default") intersectors = BVH4Triangle4iIntersectors(accel,ivariant);
+ else if (scene->device->tri_traverser == "fast" ) intersectors = BVH4Triangle4iIntersectors(accel,IntersectVariant::FAST);
+ else if (scene->device->tri_traverser == "robust" ) intersectors = BVH4Triangle4iIntersectors(accel,IntersectVariant::ROBUST);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown traverser "+scene->device->tri_traverser+" for BVH4<Triangle4i>");
+
+ Builder* builder = nullptr;
+ if (scene->device->tri_builder == "default" ) {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH4Triangle4iSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelTriangle4iMeshSAH(accel,scene,false); break;
+ case BuildVariant::HIGH_QUALITY: builder = BVH4Triangle4iSceneBuilderFastSpatialSAH(accel,scene,0); break;
+ }
+ }
+ else if (scene->device->tri_builder == "sah" ) builder = BVH4Triangle4iSceneBuilderSAH(accel,scene,0);
+ else if (scene->device->tri_builder == "sah_fast_spatial" ) builder = BVH4Triangle4iSceneBuilderFastSpatialSAH(accel,scene,0);
+ else if (scene->device->tri_builder == "sah_presplit") builder = BVH4Triangle4iSceneBuilderSAH(accel,scene,MODE_HIGH_QUALITY);
+ else if (scene->device->tri_builder == "dynamic" ) builder = BVH4BuilderTwoLevelTriangle4iMeshSAH(accel,scene,false);
+ else if (scene->device->tri_builder == "morton" ) builder = BVH4BuilderTwoLevelTriangle4iMeshSAH(accel,scene,true);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder+" for BVH4<Triangle4i>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4Triangle4iMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Triangle4i::type,scene);
+
+ Accel::Intersectors intersectors;
+ if (scene->device->tri_traverser_mb == "default") intersectors = BVH4Triangle4iMBIntersectors(accel,ivariant);
+ else if (scene->device->tri_traverser_mb == "fast" ) intersectors = BVH4Triangle4iMBIntersectors(accel,IntersectVariant::FAST);
+ else if (scene->device->tri_traverser_mb == "robust" ) intersectors = BVH4Triangle4iMBIntersectors(accel,IntersectVariant::ROBUST);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown traverser "+scene->device->tri_traverser_mb+" for BVH4<Triangle4iMB>");
+
+ Builder* builder = nullptr;
+ if (scene->device->tri_builder_mb == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH4Triangle4iMBSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
+ case BuildVariant::HIGH_QUALITY: assert(false); break;
+ }
+ }
+ else if (scene->device->tri_builder_mb == "internal_time_splits") builder = BVH4Triangle4iMBSceneBuilderSAH(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder_mb+" for BVH4<Triangle4iMB>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4Triangle4vMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Triangle4vMB::type,scene);
+
+ Accel::Intersectors intersectors;
+ if (scene->device->tri_traverser_mb == "default") intersectors = BVH4Triangle4vMBIntersectors(accel,ivariant);
+ else if (scene->device->tri_traverser_mb == "fast" ) intersectors = BVH4Triangle4vMBIntersectors(accel,IntersectVariant::FAST);
+ else if (scene->device->tri_traverser_mb == "robust" ) intersectors = BVH4Triangle4vMBIntersectors(accel,IntersectVariant::ROBUST);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown traverser "+scene->device->tri_traverser_mb+" for BVH4<Triangle4vMB>");
+
+ Builder* builder = nullptr;
+ if (scene->device->tri_builder_mb == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH4Triangle4vMBSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
+ case BuildVariant::HIGH_QUALITY: assert(false); break;
+ }
+ }
+ else if (scene->device->tri_builder_mb == "internal_time_splits") builder = BVH4Triangle4vMBSceneBuilderSAH(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder_mb+" for BVH4<Triangle4vMB>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4Quad4v(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Quad4v::type,scene);
+ Accel::Intersectors intersectors = BVH4Quad4vIntersectors(accel,ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->quad_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH4Quad4vSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelQuadMeshSAH(accel,scene,false); break;
+ case BuildVariant::HIGH_QUALITY: builder = BVH4Quad4vSceneBuilderFastSpatialSAH(accel,scene,0); break;
+ }
+ }
+ else if (scene->device->quad_builder == "sah" ) builder = BVH4Quad4vSceneBuilderSAH(accel,scene,0);
+ else if (scene->device->quad_builder == "sah_fast_spatial" ) builder = BVH4Quad4vSceneBuilderFastSpatialSAH(accel,scene,0);
+ else if (scene->device->quad_builder == "dynamic" ) builder = BVH4BuilderTwoLevelQuadMeshSAH(accel,scene,false);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->quad_builder+" for BVH4<Quad4v>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4Quad4i(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Quad4i::type,scene);
+ Accel::Intersectors intersectors = BVH4Quad4iIntersectors(accel,ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->quad_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH4Quad4iSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
+ case BuildVariant::HIGH_QUALITY: assert(false); break; // FIXME: implement
+ }
+ }
+ else if (scene->device->quad_builder == "sah") builder = BVH4Quad4iSceneBuilderSAH(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->quad_builder+" for BVH4<Quad4i>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4Quad4iMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(Quad4i::type,scene);
+ Accel::Intersectors intersectors = BVH4Quad4iMBIntersectors(accel,ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->quad_builder_mb == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH4Quad4iMBSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
+ case BuildVariant::HIGH_QUALITY: assert(false); break;
+ }
+ }
+ else if (scene->device->quad_builder_mb == "sah") builder = BVH4Quad4iMBSceneBuilderSAH(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->quad_builder_mb+" for BVH4<Quad4iMB>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4QuantizedQuad4i(Scene* scene)
+ {
+ BVH4* accel = new BVH4(Quad4i::type,scene);
+ Builder* builder = BVH4QuantizedQuad4iSceneBuilderSAH(accel,scene,0);
+ Accel::Intersectors intersectors = QBVH4Quad4iIntersectors(accel);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4QuantizedTriangle4i(Scene* scene)
+ {
+ BVH4* accel = new BVH4(Triangle4i::type,scene);
+ Builder* builder = BVH4QuantizedTriangle4iSceneBuilderSAH(accel,scene,0);
+ Accel::Intersectors intersectors = QBVH4Triangle4iIntersectors(accel);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4SubdivPatch1(Scene* scene)
+ {
+ BVH4* accel = new BVH4(SubdivPatch1::type,scene);
+ Accel::Intersectors intersectors = BVH4SubdivPatch1Intersectors(accel);
+ Builder* builder = BVH4SubdivPatch1BuilderSAH(accel,scene,0);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4SubdivPatch1MB(Scene* scene)
+ {
+ BVH4* accel = new BVH4(SubdivPatch1::type,scene);
+ Accel::Intersectors intersectors = BVH4SubdivPatch1MBIntersectors(accel);
+ Builder* builder = BVH4SubdivPatch1MBBuilderSAH(accel,scene,0);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4UserGeometry(Scene* scene, BuildVariant bvariant)
+ {
+ BVH4* accel = new BVH4(Object::type,scene);
+ Accel::Intersectors intersectors = BVH4UserGeometryIntersectors(accel);
+
+ Builder* builder = nullptr;
+ if (scene->device->object_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH4VirtualSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelVirtualSAH(accel,scene,false); break;
+ case BuildVariant::HIGH_QUALITY: assert(false); break;
+ }
+ }
+ else if (scene->device->object_builder == "sah") builder = BVH4VirtualSceneBuilderSAH(accel,scene,0);
+ else if (scene->device->object_builder == "dynamic") builder = BVH4BuilderTwoLevelVirtualSAH(accel,scene,false);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->object_builder+" for BVH4<Object>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4UserGeometryMB(Scene* scene)
+ {
+ BVH4* accel = new BVH4(Object::type,scene);
+ Accel::Intersectors intersectors = BVH4UserGeometryMBIntersectors(accel);
+ Builder* builder = BVH4VirtualMBSceneBuilderSAH(accel,scene,0);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4Instance(Scene* scene, bool isExpensive, BuildVariant bvariant)
+ {
+ BVH4* accel = new BVH4(InstancePrimitive::type,scene);
+ Accel::Intersectors intersectors = BVH4InstanceIntersectors(accel);
+ auto gtype = isExpensive ? Geometry::MTY_INSTANCE_EXPENSIVE : Geometry::MTY_INSTANCE_CHEAP;
+ // Builder* builder = BVH4InstanceSceneBuilderSAH(accel,scene,gtype);
+
+ Builder* builder = nullptr;
+ if (scene->device->object_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH4InstanceSceneBuilderSAH(accel,scene,gtype); break;
+ case BuildVariant::DYNAMIC : builder = BVH4BuilderTwoLevelInstanceSAH(accel,scene,gtype,false); break;
+ case BuildVariant::HIGH_QUALITY: assert(false); break;
+ }
+ }
+ else if (scene->device->object_builder == "sah") builder = BVH4InstanceSceneBuilderSAH(accel,scene,gtype);
+ else if (scene->device->object_builder == "dynamic") builder = BVH4BuilderTwoLevelInstanceSAH(accel,scene,gtype,false);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->object_builder+" for BVH4<Object>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4InstanceMB(Scene* scene, bool isExpensive)
+ {
+ BVH4* accel = new BVH4(InstancePrimitive::type,scene);
+ Accel::Intersectors intersectors = BVH4InstanceMBIntersectors(accel);
+ auto gtype = isExpensive ? Geometry::MTY_INSTANCE_EXPENSIVE : Geometry::MTY_INSTANCE_CHEAP;
+ Builder* builder = BVH4InstanceMBSceneBuilderSAH(accel,scene,gtype);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4GridIntersectors(BVH4* bvh, IntersectVariant ivariant)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ if (ivariant == IntersectVariant::FAST)
+ {
+ intersectors.intersector1 = BVH4GridIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4GridIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH4GridIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH4GridIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ }
+ else /* if (ivariant == IntersectVariant::ROBUST) */
+ {
+ intersectors.intersector1 = BVH4GridIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4GridIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH4GridIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH4GridIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ }
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH4Factory::BVH4GridMBIntersectors(BVH4* bvh, IntersectVariant ivariant)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH4GridMBIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH4GridMBIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH4GridMBIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH4GridMBIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH4IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+
+ Accel* BVH4Factory::BVH4Grid(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(SubGridQBVH4::type,scene);
+ Accel::Intersectors intersectors = BVH4GridIntersectors(accel,ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->object_builder == "default") {
+ builder = BVH4GridSceneBuilderSAH(accel,scene,0);
+ }
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->grid_builder+" for BVH4<GridMesh>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH4Factory::BVH4GridMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH4* accel = new BVH4(SubGridQBVH4::type,scene);
+ Accel::Intersectors intersectors = BVH4GridMBIntersectors(accel,ivariant);
+ Builder* builder = nullptr;
+ if (scene->device->object_builder == "default") {
+ builder = BVH4GridMBSceneBuilderSAH(accel,scene,0);
+ }
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->grid_builder+" for BVH4MB<GridMesh>");
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.h b/thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.h
new file mode 100644
index 0000000000..a68227b41f
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh4_factory.h
@@ -0,0 +1,316 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh_factory.h"
+
+namespace embree
+{
+ /*! BVH4 instantiations */
+ class BVH4Factory : public BVHFactory
+ {
+ public:
+ BVH4Factory(int bfeatures, int ifeatures);
+
+ public:
+ Accel* BVH4OBBVirtualCurve4i(Scene* scene, IntersectVariant ivariant);
+ Accel* BVH4OBBVirtualCurve4v(Scene* scene, IntersectVariant ivariant);
+ Accel* BVH4OBBVirtualCurve8i(Scene* scene, IntersectVariant ivariant);
+ Accel* BVH4OBBVirtualCurve4iMB(Scene* scene, IntersectVariant ivariant);
+ Accel* BVH4OBBVirtualCurve8iMB(Scene* scene, IntersectVariant ivariant);
+ DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector4i);
+ DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8i);
+ DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector4v);
+ DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8v);
+ DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector4iMB);
+ DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8iMB);
+
+ Accel* BVH4Triangle4 (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH4Triangle4v (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::ROBUST);
+ Accel* BVH4Triangle4i (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH4Triangle4vMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH4Triangle4iMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+
+ Accel* BVH4Quad4v (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH4Quad4i (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH4Quad4iMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+
+ Accel* BVH4QuantizedTriangle4i(Scene* scene);
+ Accel* BVH4QuantizedQuad4i(Scene* scene);
+
+ Accel* BVH4SubdivPatch1(Scene* scene);
+ Accel* BVH4SubdivPatch1MB(Scene* scene);
+
+ Accel* BVH4UserGeometry(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC);
+ Accel* BVH4UserGeometryMB(Scene* scene);
+
+ Accel* BVH4Instance(Scene* scene, bool isExpensive, BuildVariant bvariant = BuildVariant::STATIC);
+ Accel* BVH4InstanceMB(Scene* scene, bool isExpensive);
+
+ Accel* BVH4Grid(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH4GridMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+
+ private:
+ void selectBuilders(int features);
+ void selectIntersectors(int features);
+
+ private:
+ Accel::Intersectors BVH4OBBVirtualCurveIntersectors(BVH4* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant);
+ Accel::Intersectors BVH4OBBVirtualCurveIntersectorsMB(BVH4* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant);
+
+ Accel::Intersectors BVH4Triangle4Intersectors(BVH4* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH4Triangle4vIntersectors(BVH4* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH4Triangle4iIntersectors(BVH4* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH4Triangle4iMBIntersectors(BVH4* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH4Triangle4vMBIntersectors(BVH4* bvh, IntersectVariant ivariant);
+
+ Accel::Intersectors BVH4Quad4vIntersectors(BVH4* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH4Quad4iIntersectors(BVH4* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH4Quad4iMBIntersectors(BVH4* bvh, IntersectVariant ivariant);
+
+ Accel::Intersectors QBVH4Quad4iIntersectors(BVH4* bvh);
+ Accel::Intersectors QBVH4Triangle4iIntersectors(BVH4* bvh);
+
+ Accel::Intersectors BVH4UserGeometryIntersectors(BVH4* bvh);
+ Accel::Intersectors BVH4UserGeometryMBIntersectors(BVH4* bvh);
+
+ Accel::Intersectors BVH4InstanceIntersectors(BVH4* bvh);
+ Accel::Intersectors BVH4InstanceMBIntersectors(BVH4* bvh);
+
+ Accel::Intersectors BVH4SubdivPatch1Intersectors(BVH4* bvh);
+ Accel::Intersectors BVH4SubdivPatch1MBIntersectors(BVH4* bvh);
+
+ Accel::Intersectors BVH4GridIntersectors(BVH4* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH4GridMBIntersectors(BVH4* bvh, IntersectVariant ivariant);
+
+ private:
+
+ DEFINE_SYMBOL2(Accel::Collider,BVH4ColliderUserGeom);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersector1);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersector1MB);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersectorRobust1);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4OBBVirtualCurveIntersectorRobust1MB);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4Intersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vIntersector1Pluecker);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vMBIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iMBIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4vMBIntersector1Pluecker);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Triangle4iMBIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4vIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4vIntersector1Pluecker);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iMBIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4Quad4iMBIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,QBVH4Triangle4iIntersector1Pluecker);
+ DEFINE_SYMBOL2(Accel::Intersector1,QBVH4Quad4iIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4SubdivPatch1Intersector1);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4SubdivPatch1MBIntersector1);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4VirtualIntersector1);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4VirtualMBIntersector1);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4InstanceIntersector1);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4InstanceMBIntersector1);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4GridIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4GridMBIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH4GridIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersector4Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersector4HybridMB);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersectorRobust4Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4OBBVirtualCurveIntersectorRobust4HybridMB);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4Intersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4Intersector4HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vIntersector4HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iIntersector4HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vMBIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iMBIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4vMBIntersector4HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Triangle4iMBIntersector4HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4vIntersector4HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iIntersector4HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iMBIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4Quad4iMBIntersector4HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4SubdivPatch1Intersector4);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4SubdivPatch1MBIntersector4);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4VirtualIntersector4Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4VirtualMBIntersector4Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4InstanceIntersector4Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4InstanceMBIntersector4Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4GridIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4GridMBIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH4GridIntersector4HybridPluecker);
+
+ // ==============
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersector8Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersector8HybridMB);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersectorRobust8Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4OBBVirtualCurveIntersectorRobust8HybridMB);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4Intersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4Intersector8HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vIntersector8HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iIntersector8HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vMBIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iMBIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4vMBIntersector8HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Triangle4iMBIntersector8HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4vIntersector8HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iIntersector8HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iMBIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4Quad4iMBIntersector8HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4SubdivPatch1Intersector8);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4SubdivPatch1MBIntersector8);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4VirtualIntersector8Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4VirtualMBIntersector8Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4InstanceIntersector8Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4InstanceMBIntersector8Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4GridIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4GridMBIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH4GridIntersector8HybridPluecker);
+
+ // ==============
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersector16Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersector16HybridMB);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersectorRobust16Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4OBBVirtualCurveIntersectorRobust16HybridMB);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4Intersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4Intersector16HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vIntersector16HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iIntersector16HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vMBIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iMBIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4vMBIntersector16HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Triangle4iMBIntersector16HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4vIntersector16HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iIntersector16HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iMBIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4Quad4iMBIntersector16HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4SubdivPatch1Intersector16);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4SubdivPatch1MBIntersector16);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4VirtualIntersector16Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4VirtualMBIntersector16Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4InstanceIntersector16Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4InstanceMBIntersector16Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4GridIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4GridMBIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH4GridIntersector16HybridPluecker);
+
+ // ==============
+
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4IntersectorStreamPacketFallback);
+
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Triangle4IntersectorStreamMoeller);
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Triangle4IntersectorStreamMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Triangle4iIntersectorStreamMoeller);
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Triangle4vIntersectorStreamPluecker);
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Triangle4iIntersectorStreamPluecker);
+
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Quad4vIntersectorStreamMoeller);
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Quad4vIntersectorStreamMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Quad4iIntersectorStreamMoeller);
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Quad4vIntersectorStreamPluecker);
+ DEFINE_SYMBOL2(Accel::IntersectorN, BVH4Quad4iIntersectorStreamPluecker);
+
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH4VirtualIntersectorStream);
+
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH4InstanceIntersectorStream);
+
+ // SAH scene builders
+ private:
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Curve4vBuilder_OBB_New,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Curve4iBuilder_OBB_New,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4OBBCurve4iMBBuilder_OBB,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Curve8iBuilder_OBB_New,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4OBBCurve8iMBBuilder_OBB,void* COMMA Scene* COMMA size_t);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4SceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4vMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4QuantizedTriangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4QuantizedQuad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH4SubdivPatch1BuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4SubdivPatch1MBBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH4VirtualSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4VirtualMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH4InstanceSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4InstanceMBSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH4GridSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4GridMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ // spatial scene builder
+ private:
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4SceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Triangle4iSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4Quad4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+
+ // twolevel scene builders
+ private:
+ DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4MeshSAH,void* COMMA Scene* COMMA bool);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4vMeshSAH,void* COMMA Scene* COMMA bool);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelTriangle4iMeshSAH,void* COMMA Scene* COMMA bool);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelQuadMeshSAH,void* COMMA Scene* COMMA bool);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelVirtualSAH,void* COMMA Scene* COMMA bool);
+ DEFINE_ISA_FUNCTION(Builder*,BVH4BuilderTwoLevelInstanceSAH,void* COMMA Scene* COMMA Geometry::GTypeMask COMMA bool);
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh8_factory.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh8_factory.cpp
new file mode 100644
index 0000000000..9fe057c392
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh8_factory.cpp
@@ -0,0 +1,1165 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "../common/isa.h" // to define EMBREE_TARGET_SIMD8
+
+#if defined (EMBREE_TARGET_SIMD8)
+
+#include "bvh8_factory.h"
+#include "../bvh/bvh.h"
+
+#include "../geometry/curveNv.h"
+#include "../geometry/curveNi.h"
+#include "../geometry/curveNi_mb.h"
+#include "../geometry/linei.h"
+#include "../geometry/triangle.h"
+#include "../geometry/trianglev.h"
+#include "../geometry/trianglev_mb.h"
+#include "../geometry/trianglei.h"
+#include "../geometry/quadv.h"
+#include "../geometry/quadi.h"
+#include "../geometry/subdivpatch1.h"
+#include "../geometry/object.h"
+#include "../geometry/instance.h"
+#include "../geometry/subgrid.h"
+#include "../common/accelinstance.h"
+
+namespace embree
+{
+ DECLARE_SYMBOL2(Accel::Collider,BVH8ColliderUserGeom);
+
+ DECLARE_ISA_FUNCTION(VirtualCurveIntersector*,VirtualCurveIntersector8v,void);
+ DECLARE_ISA_FUNCTION(VirtualCurveIntersector*,VirtualCurveIntersector8iMB,void);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8OBBVirtualCurveIntersector1);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8OBBVirtualCurveIntersector1MB);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8OBBVirtualCurveIntersectorRobust1);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8OBBVirtualCurveIntersectorRobust1MB);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Triangle4Intersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Triangle4iIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Triangle4vIntersector1Pluecker);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Triangle4iIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Triangle4vIntersector1Woop);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Triangle4vMBIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Triangle4iMBIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Triangle4vMBIntersector1Pluecker);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Triangle4iMBIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Quad4vIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Quad4iIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Quad4vIntersector1Pluecker);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Quad4iIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Quad4iMBIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8Quad4iMBIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,QBVH8Triangle4iIntersector1Pluecker);
+ DECLARE_SYMBOL2(Accel::Intersector1,QBVH8Triangle4Intersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,QBVH8Quad4iIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8VirtualIntersector1);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8VirtualMBIntersector1);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8InstanceIntersector1);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8InstanceMBIntersector1);
+
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8GridIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8GridMBIntersector1Moeller);
+ DECLARE_SYMBOL2(Accel::Intersector1,BVH8GridIntersector1Pluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8OBBVirtualCurveIntersector4Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8OBBVirtualCurveIntersector4HybridMB);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8OBBVirtualCurveIntersectorRobust4Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8OBBVirtualCurveIntersectorRobust4HybridMB);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Triangle4Intersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Triangle4Intersector4HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Triangle4iIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Triangle4vIntersector4HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Triangle4iIntersector4HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Triangle4vMBIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Triangle4iMBIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Triangle4vMBIntersector4HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Triangle4iMBIntersector4HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Quad4vIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Quad4vIntersector4HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Quad4iIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Quad4vIntersector4HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Quad4iIntersector4HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Quad4iMBIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8Quad4iMBIntersector4HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8VirtualIntersector4Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8VirtualMBIntersector4Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8InstanceIntersector4Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8InstanceMBIntersector4Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8GridIntersector4HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector4,BVH8GridIntersector4HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8OBBVirtualCurveIntersector8Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8OBBVirtualCurveIntersector8HybridMB);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8OBBVirtualCurveIntersectorRobust8Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8OBBVirtualCurveIntersectorRobust8HybridMB);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Triangle4Intersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Triangle4Intersector8HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Triangle4iIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Triangle4vIntersector8HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Triangle4iIntersector8HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Triangle4vMBIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Triangle4iMBIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Triangle4vMBIntersector8HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Triangle4iMBIntersector8HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Quad4vIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Quad4vIntersector8HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Quad4iIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Quad4vIntersector8HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Quad4iIntersector8HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Quad4iMBIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8Quad4iMBIntersector8HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8VirtualIntersector8Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8VirtualMBIntersector8Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8InstanceIntersector8Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8InstanceMBIntersector8Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8GridIntersector8HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector8,BVH8GridIntersector8HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8OBBVirtualCurveIntersector16Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8OBBVirtualCurveIntersector16HybridMB);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8OBBVirtualCurveIntersectorRobust16Hybrid);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8OBBVirtualCurveIntersectorRobust16HybridMB);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Triangle4Intersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Triangle4Intersector16HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Triangle4iIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Triangle4vIntersector16HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Triangle4iIntersector16HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Triangle4vMBIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Triangle4iMBIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Triangle4vMBIntersector16HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Triangle4iMBIntersector16HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Quad4vIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Quad4vIntersector16HybridMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Quad4iIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Quad4vIntersector16HybridPluecker);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Quad4iIntersector16HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Quad4iMBIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8Quad4iMBIntersector16HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8VirtualIntersector16Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8VirtualMBIntersector16Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8InstanceIntersector16Chunk);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8InstanceMBIntersector16Chunk);
+
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8GridIntersector16HybridMoeller);
+ DECLARE_SYMBOL2(Accel::Intersector16,BVH8GridIntersector16HybridPluecker);
+
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8IntersectorStreamPacketFallback);
+
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8Triangle4IntersectorStreamMoeller);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8Triangle4IntersectorStreamMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8Triangle4iIntersectorStreamMoeller);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8Triangle4vIntersectorStreamPluecker);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8Triangle4iIntersectorStreamPluecker);
+
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8Quad4vIntersectorStreamMoeller);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8Quad4vIntersectorStreamMoellerNoFilter);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8Quad4iIntersectorStreamMoeller);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8Quad4vIntersectorStreamPluecker);
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8Quad4iIntersectorStreamPluecker);
+
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8VirtualIntersectorStream);
+
+ DECLARE_SYMBOL2(Accel::IntersectorN,BVH8InstanceIntersectorStream);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Curve8vBuilder_OBB_New,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8OBBCurve8iMBBuilder_OBB,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4SceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4vMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8QuantizedTriangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8QuantizedTriangle4SceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Quad4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Quad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Quad4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8QuantizedQuad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH8VirtualSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8VirtualMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH8InstanceSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8InstanceMBSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4SceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Quad4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8GridSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8GridMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DECLARE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelTriangle4MeshSAH,void* COMMA Scene* COMMA bool);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelTriangle4vMeshSAH,void* COMMA Scene* COMMA bool);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelTriangle4iMeshSAH,void* COMMA Scene* COMMA bool);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelQuadMeshSAH,void* COMMA Scene* COMMA bool);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelVirtualSAH,void* COMMA Scene* COMMA bool);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelInstanceSAH,void* COMMA Scene* COMMA Geometry::GTypeMask COMMA bool);
+
+ BVH8Factory::BVH8Factory(int bfeatures, int ifeatures)
+ {
+ SELECT_SYMBOL_INIT_AVX(ifeatures,BVH8ColliderUserGeom);
+
+ selectBuilders(bfeatures);
+ selectIntersectors(ifeatures);
+ }
+
+ void BVH8Factory::selectBuilders(int features)
+ {
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX(features,BVH8Curve8vBuilder_OBB_New));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX(features,BVH8OBBCurve8iMBBuilder_OBB));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Triangle4SceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Triangle4vSceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Triangle4iSceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Triangle4iMBSceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Triangle4vMBSceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX(features,BVH8QuantizedTriangle4iSceneBuilderSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX(features,BVH8QuantizedTriangle4SceneBuilderSAH));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Quad4vSceneBuilderSAH));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Quad4iSceneBuilderSAH));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Quad4iMBSceneBuilderSAH));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX(features,BVH8QuantizedQuad4iSceneBuilderSAH));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX(features,BVH8VirtualSceneBuilderSAH));
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX(features,BVH8VirtualMBSceneBuilderSAH));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX(features,BVH8InstanceSceneBuilderSAH));
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX(features,BVH8InstanceMBSceneBuilderSAH));
+
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX(features,BVH8GridSceneBuilderSAH));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX(features,BVH8GridMBSceneBuilderSAH));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Triangle4SceneBuilderFastSpatialSAH));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Triangle4vSceneBuilderFastSpatialSAH));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8Quad4vSceneBuilderFastSpatialSAH));
+
+ IF_ENABLED_TRIS (SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8BuilderTwoLevelTriangle4MeshSAH));
+ IF_ENABLED_TRIS (SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8BuilderTwoLevelTriangle4vMeshSAH));
+ IF_ENABLED_TRIS (SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8BuilderTwoLevelTriangle4iMeshSAH));
+ IF_ENABLED_QUADS (SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8BuilderTwoLevelQuadMeshSAH));
+ IF_ENABLED_USER (SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8BuilderTwoLevelVirtualSAH));
+ IF_ENABLED_INSTANCE (SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,BVH8BuilderTwoLevelInstanceSAH));
+ }
+
+ void BVH8Factory::selectIntersectors(int features)
+ {
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,VirtualCurveIntersector8v));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,VirtualCurveIntersector8iMB));
+
+ /* select intersectors1 */
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8OBBVirtualCurveIntersector1));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8OBBVirtualCurveIntersector1MB));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8OBBVirtualCurveIntersectorRobust1));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8OBBVirtualCurveIntersectorRobust1MB));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4Intersector1Moeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4iIntersector1Moeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4vIntersector1Pluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4iIntersector1Pluecker));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4vIntersector1Woop));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4vMBIntersector1Moeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4iMBIntersector1Moeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4vMBIntersector1Pluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4iMBIntersector1Pluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4vIntersector1Moeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4iIntersector1Moeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4vIntersector1Pluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4iIntersector1Pluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4iMBIntersector1Moeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4iMBIntersector1Pluecker));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,QBVH8Triangle4iIntersector1Pluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,QBVH8Triangle4Intersector1Moeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,QBVH8Quad4iIntersector1Pluecker));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8VirtualIntersector1));
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8VirtualMBIntersector1));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8InstanceIntersector1));
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8InstanceMBIntersector1));
+
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8GridIntersector1Moeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8GridMBIntersector1Moeller))
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8GridIntersector1Pluecker));
+
+#if defined (EMBREE_RAY_PACKETS)
+
+ /* select intersectors4 */
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8OBBVirtualCurveIntersector4Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8OBBVirtualCurveIntersector4HybridMB));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8OBBVirtualCurveIntersectorRobust4Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8OBBVirtualCurveIntersectorRobust4HybridMB));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4Intersector4HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4Intersector4HybridMoellerNoFilter));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4iIntersector4HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4vIntersector4HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4iIntersector4HybridPluecker));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4vMBIntersector4HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4iMBIntersector4HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4vMBIntersector4HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4iMBIntersector4HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Quad4vIntersector4HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Quad4vIntersector4HybridMoellerNoFilter));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Quad4iIntersector4HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Quad4vIntersector4HybridPluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Quad4iIntersector4HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2(features,BVH8Quad4iMBIntersector4HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2(features,BVH8Quad4iMBIntersector4HybridPluecker));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8VirtualIntersector4Chunk));
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8VirtualMBIntersector4Chunk));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8InstanceIntersector4Chunk));
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8InstanceMBIntersector4Chunk));
+
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8GridIntersector4HybridMoeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8GridIntersector4HybridPluecker));
+
+ /* select intersectors8 */
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8OBBVirtualCurveIntersector8Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8OBBVirtualCurveIntersector8HybridMB));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8OBBVirtualCurveIntersectorRobust8Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8OBBVirtualCurveIntersectorRobust8HybridMB));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4Intersector8HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4Intersector8HybridMoellerNoFilter));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4iIntersector8HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4vIntersector8HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4iIntersector8HybridPluecker));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4vMBIntersector8HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4iMBIntersector8HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4vMBIntersector8HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Triangle4iMBIntersector8HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Quad4vIntersector8HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Quad4vIntersector8HybridMoellerNoFilter));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Quad4iIntersector8HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Quad4vIntersector8HybridPluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8Quad4iIntersector8HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2(features,BVH8Quad4iMBIntersector8HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2(features,BVH8Quad4iMBIntersector8HybridPluecker));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8VirtualIntersector8Chunk));
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8VirtualMBIntersector8Chunk));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8InstanceIntersector8Chunk));
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8InstanceMBIntersector8Chunk));
+
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8GridIntersector8HybridMoeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,BVH8GridIntersector8HybridPluecker));
+
+ /* select intersectors16 */
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8OBBVirtualCurveIntersector16Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8OBBVirtualCurveIntersector16HybridMB));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8OBBVirtualCurveIntersectorRobust16Hybrid));
+ IF_ENABLED_CURVES_OR_POINTS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8OBBVirtualCurveIntersectorRobust16HybridMB));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Triangle4Intersector16HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Triangle4Intersector16HybridMoellerNoFilter));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Triangle4iIntersector16HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Triangle4vIntersector16HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Triangle4iIntersector16HybridPluecker));
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Triangle4vMBIntersector16HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Triangle4iMBIntersector16HybridMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Triangle4vMBIntersector16HybridPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Triangle4iMBIntersector16HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Quad4vIntersector16HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Quad4vIntersector16HybridMoellerNoFilter));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Quad4iIntersector16HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Quad4vIntersector16HybridPluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Quad4iIntersector16HybridPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Quad4iMBIntersector16HybridMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8Quad4iMBIntersector16HybridPluecker));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8VirtualIntersector16Chunk));
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8VirtualMBIntersector16Chunk));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8InstanceIntersector16Chunk));
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8InstanceMBIntersector16Chunk));
+
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8GridIntersector16HybridMoeller));
+ IF_ENABLED_GRIDS(SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,BVH8GridIntersector16HybridPluecker));
+
+ /* select stream intersectors */
+
+ SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8IntersectorStreamPacketFallback);
+
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4IntersectorStreamMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4IntersectorStreamMoellerNoFilter));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4iIntersectorStreamMoeller));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4vIntersectorStreamPluecker));
+ IF_ENABLED_TRIS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Triangle4iIntersectorStreamPluecker));
+
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4vIntersectorStreamMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4vIntersectorStreamMoellerNoFilter));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4iIntersectorStreamMoeller));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4vIntersectorStreamPluecker));
+ IF_ENABLED_QUADS(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8Quad4iIntersectorStreamPluecker));
+
+ IF_ENABLED_USER(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8VirtualIntersectorStream));
+
+ IF_ENABLED_INSTANCE(SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,BVH8InstanceIntersectorStream));
+
+#endif
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8OBBVirtualCurveIntersectors(BVH8* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.leafIntersector = leafIntersector;
+ intersectors.intersector1 = BVH8OBBVirtualCurveIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8OBBVirtualCurveIntersector4Hybrid();
+ intersectors.intersector8 = BVH8OBBVirtualCurveIntersector8Hybrid();
+ intersectors.intersector16 = BVH8OBBVirtualCurveIntersector16Hybrid();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.leafIntersector = leafIntersector;
+ intersectors.intersector1 = BVH8OBBVirtualCurveIntersectorRobust1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8OBBVirtualCurveIntersectorRobust4Hybrid();
+ intersectors.intersector8 = BVH8OBBVirtualCurveIntersectorRobust8Hybrid();
+ intersectors.intersector16 = BVH8OBBVirtualCurveIntersectorRobust16Hybrid();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ default: assert(false);
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8OBBVirtualCurveIntersectorsMB(BVH8* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.leafIntersector = leafIntersector;
+ intersectors.intersector1 = BVH8OBBVirtualCurveIntersector1MB();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8OBBVirtualCurveIntersector4HybridMB();
+ intersectors.intersector8 = BVH8OBBVirtualCurveIntersector8HybridMB();
+ intersectors.intersector16 = BVH8OBBVirtualCurveIntersector16HybridMB();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.leafIntersector = leafIntersector;
+ intersectors.intersector1 = BVH8OBBVirtualCurveIntersectorRobust1MB();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8OBBVirtualCurveIntersectorRobust4HybridMB();
+ intersectors.intersector8 = BVH8OBBVirtualCurveIntersectorRobust8HybridMB();
+ intersectors.intersector16 = BVH8OBBVirtualCurveIntersectorRobust16HybridMB();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ default: assert(false);
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8Triangle4Intersectors(BVH8* bvh, IntersectVariant ivariant)
+ {
+ assert(ivariant == IntersectVariant::FAST);
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Triangle4Intersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4_filter = BVH8Triangle4Intersector4HybridMoeller();
+ intersectors.intersector4_nofilter = BVH8Triangle4Intersector4HybridMoellerNoFilter();
+ intersectors.intersector8_filter = BVH8Triangle4Intersector8HybridMoeller();
+ intersectors.intersector8_nofilter = BVH8Triangle4Intersector8HybridMoellerNoFilter();
+ intersectors.intersector16_filter = BVH8Triangle4Intersector16HybridMoeller();
+ intersectors.intersector16_nofilter = BVH8Triangle4Intersector16HybridMoellerNoFilter();
+ intersectors.intersectorN_filter = BVH8Triangle4IntersectorStreamMoeller();
+ intersectors.intersectorN_nofilter = BVH8Triangle4IntersectorStreamMoellerNoFilter();
+#endif
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8Triangle4vIntersectors(BVH8* bvh, IntersectVariant ivariant)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+#define ENABLE_WOOP_TEST 0
+#if ENABLE_WOOP_TEST == 0
+ //assert(ivariant == IntersectVariant::ROBUST);
+ intersectors.intersector1 = BVH8Triangle4vIntersector1Pluecker();
+#else
+ intersectors.intersector1 = BVH8Triangle4vIntersector1Woop();
+#endif
+
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Triangle4vIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH8Triangle4vIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH8Triangle4vIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH8Triangle4vIntersectorStreamPluecker();
+#endif
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8Triangle4iIntersectors(BVH8* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Triangle4iIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Triangle4iIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH8Triangle4iIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH8Triangle4iIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH8Triangle4iIntersectorStreamMoeller();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Triangle4iIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Triangle4iIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH8Triangle4iIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH8Triangle4iIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH8Triangle4iIntersectorStreamPluecker();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8Triangle4vMBIntersectors(BVH8* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Triangle4vMBIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Triangle4vMBIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH8Triangle4vMBIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH8Triangle4vMBIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Triangle4vMBIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Triangle4vMBIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH8Triangle4vMBIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH8Triangle4vMBIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8Triangle4iMBIntersectors(BVH8* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Triangle4iMBIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Triangle4iMBIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH8Triangle4iMBIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH8Triangle4iMBIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Triangle4iMBIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Triangle4iMBIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH8Triangle4iMBIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH8Triangle4iMBIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8Quad4vIntersectors(BVH8* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Quad4vIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4_filter = BVH8Quad4vIntersector4HybridMoeller();
+ intersectors.intersector4_nofilter = BVH8Quad4vIntersector4HybridMoellerNoFilter();
+ intersectors.intersector8_filter = BVH8Quad4vIntersector8HybridMoeller();
+ intersectors.intersector8_nofilter = BVH8Quad4vIntersector8HybridMoellerNoFilter();
+ intersectors.intersector16_filter = BVH8Quad4vIntersector16HybridMoeller();
+ intersectors.intersector16_nofilter = BVH8Quad4vIntersector16HybridMoellerNoFilter();
+ intersectors.intersectorN_filter = BVH8Quad4vIntersectorStreamMoeller();
+ intersectors.intersectorN_nofilter = BVH8Quad4vIntersectorStreamMoellerNoFilter();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Quad4vIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Quad4vIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH8Quad4vIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH8Quad4vIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH8Quad4vIntersectorStreamPluecker();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8Quad4iIntersectors(BVH8* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Quad4iIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Quad4iIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH8Quad4iIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH8Quad4iIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH8Quad4iIntersectorStreamMoeller();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Quad4iIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Quad4iIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH8Quad4iIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH8Quad4iIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH8Quad4iIntersectorStreamPluecker();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8Quad4iMBIntersectors(BVH8* bvh, IntersectVariant ivariant)
+ {
+ switch (ivariant) {
+ case IntersectVariant::FAST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Quad4iMBIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Quad4iMBIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH8Quad4iMBIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH8Quad4iMBIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ case IntersectVariant::ROBUST:
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8Quad4iMBIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8Quad4iMBIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH8Quad4iMBIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH8Quad4iMBIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+ }
+ return Accel::Intersectors();
+ }
+
+ Accel::Intersectors BVH8Factory::QBVH8Triangle4iIntersectors(BVH8* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = QBVH8Triangle4iIntersector1Pluecker();
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH8Factory::QBVH8Triangle4Intersectors(BVH8* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = QBVH8Triangle4Intersector1Moeller();
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH8Factory::QBVH8Quad4iIntersectors(BVH8* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = QBVH8Quad4iIntersector1Pluecker();
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8UserGeometryIntersectors(BVH8* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8VirtualIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8VirtualIntersector4Chunk();
+ intersectors.intersector8 = BVH8VirtualIntersector8Chunk();
+ intersectors.intersector16 = BVH8VirtualIntersector16Chunk();
+ intersectors.intersectorN = BVH8VirtualIntersectorStream();
+#endif
+ intersectors.collider = BVH8ColliderUserGeom();
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8UserGeometryMBIntersectors(BVH8* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8VirtualMBIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8VirtualMBIntersector4Chunk();
+ intersectors.intersector8 = BVH8VirtualMBIntersector8Chunk();
+ intersectors.intersector16 = BVH8VirtualMBIntersector16Chunk();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8InstanceIntersectors(BVH8* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8InstanceIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8InstanceIntersector4Chunk();
+ intersectors.intersector8 = BVH8InstanceIntersector8Chunk();
+ intersectors.intersector16 = BVH8InstanceIntersector16Chunk();
+ intersectors.intersectorN = BVH8InstanceIntersectorStream();
+#endif
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8InstanceMBIntersectors(BVH8* bvh)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8InstanceMBIntersector1();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8InstanceMBIntersector4Chunk();
+ intersectors.intersector8 = BVH8InstanceMBIntersector8Chunk();
+ intersectors.intersector16 = BVH8InstanceMBIntersector16Chunk();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ return intersectors;
+ }
+
+ Accel* BVH8Factory::BVH8OBBVirtualCurve8v(Scene* scene, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(Curve8v::type,scene);
+ Accel::Intersectors intersectors = BVH8OBBVirtualCurveIntersectors(accel,VirtualCurveIntersector8v(),ivariant);
+ Builder* builder = BVH8Curve8vBuilder_OBB_New(accel,scene,0);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8OBBVirtualCurve8iMB(Scene* scene, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(Curve8iMB::type,scene);
+ Accel::Intersectors intersectors = BVH8OBBVirtualCurveIntersectorsMB(accel,VirtualCurveIntersector8iMB(),ivariant);
+ Builder* builder = BVH8OBBCurve8iMBBuilder_OBB(accel,scene,0);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8Triangle4(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(Triangle4::type,scene);
+ Accel::Intersectors intersectors= BVH8Triangle4Intersectors(accel,ivariant);
+ Builder* builder = nullptr;
+ if (scene->device->tri_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH8Triangle4SceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : builder = BVH8BuilderTwoLevelTriangle4MeshSAH(accel,scene,false); break;
+ case BuildVariant::HIGH_QUALITY: builder = BVH8Triangle4SceneBuilderFastSpatialSAH(accel,scene,0); break;
+ }
+ }
+ else if (scene->device->tri_builder == "sah" ) builder = BVH8Triangle4SceneBuilderSAH(accel,scene,0);
+ else if (scene->device->tri_builder == "sah_fast_spatial") builder = BVH8Triangle4SceneBuilderFastSpatialSAH(accel,scene,0);
+ else if (scene->device->tri_builder == "sah_presplit") builder = BVH8Triangle4SceneBuilderSAH(accel,scene,MODE_HIGH_QUALITY);
+ else if (scene->device->tri_builder == "dynamic" ) builder = BVH8BuilderTwoLevelTriangle4MeshSAH(accel,scene,false);
+ else if (scene->device->tri_builder == "morton" ) builder = BVH8BuilderTwoLevelTriangle4MeshSAH(accel,scene,true);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder+" for BVH8<Triangle4>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8Triangle4v(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(Triangle4v::type,scene);
+ Accel::Intersectors intersectors= BVH8Triangle4vIntersectors(accel,ivariant);
+ Builder* builder = nullptr;
+ if (scene->device->tri_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH8Triangle4vSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : builder = BVH8BuilderTwoLevelTriangle4vMeshSAH(accel,scene,false); break;
+ case BuildVariant::HIGH_QUALITY: builder = BVH8Triangle4vSceneBuilderFastSpatialSAH(accel,scene,0); break;
+ }
+ }
+ else if (scene->device->tri_builder == "sah_fast_spatial") builder = BVH8Triangle4SceneBuilderFastSpatialSAH(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder+" for BVH8<Triangle4v>");
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8Triangle4i(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(Triangle4i::type,scene);
+ Accel::Intersectors intersectors = BVH8Triangle4iIntersectors(accel,ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->tri_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH8Triangle4iSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : builder = BVH8BuilderTwoLevelTriangle4iMeshSAH(accel,scene,false); break;
+ case BuildVariant::HIGH_QUALITY: assert(false); break; // FIXME: implement
+ }
+ }
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder+" for BVH8<Triangle4i>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8Triangle4iMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(Triangle4i::type,scene);
+ Accel::Intersectors intersectors = BVH8Triangle4iMBIntersectors(accel,ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->tri_builder_mb == "default") { // FIXME: implement
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH8Triangle4iMBSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
+ case BuildVariant::HIGH_QUALITY: assert(false); break;
+ }
+ }
+ else if (scene->device->tri_builder_mb == "internal_time_splits") builder = BVH8Triangle4iMBSceneBuilderSAH(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder_mb+" for BVH8<Triangle4iMB>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8Triangle4vMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(Triangle4vMB::type,scene);
+ Accel::Intersectors intersectors= BVH8Triangle4vMBIntersectors(accel,ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->tri_builder_mb == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH8Triangle4vMBSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
+ case BuildVariant::HIGH_QUALITY: assert(false); break;
+ }
+ }
+ else if (scene->device->tri_builder_mb == "internal_time_splits") builder = BVH8Triangle4vMBSceneBuilderSAH(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->tri_builder_mb+" for BVH8<Triangle4vMB>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8QuantizedTriangle4i(Scene* scene)
+ {
+ BVH8* accel = new BVH8(Triangle4i::type,scene);
+ Accel::Intersectors intersectors = QBVH8Triangle4iIntersectors(accel);
+ Builder* builder = BVH8QuantizedTriangle4iSceneBuilderSAH(accel,scene,0);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8QuantizedTriangle4(Scene* scene)
+ {
+ BVH8* accel = new BVH8(Triangle4::type,scene);
+ Accel::Intersectors intersectors = QBVH8Triangle4Intersectors(accel);
+ Builder* builder = BVH8QuantizedTriangle4SceneBuilderSAH(accel,scene,0);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8Quad4v(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(Quad4v::type,scene);
+ Accel::Intersectors intersectors = BVH8Quad4vIntersectors(accel,ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->quad_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH8Quad4vSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : builder = BVH8BuilderTwoLevelQuadMeshSAH(accel,scene,false); break;
+ case BuildVariant::HIGH_QUALITY: builder = BVH8Quad4vSceneBuilderFastSpatialSAH(accel,scene,0); break;
+ }
+ }
+ else if (scene->device->quad_builder == "dynamic" ) builder = BVH8BuilderTwoLevelQuadMeshSAH(accel,scene,false);
+ else if (scene->device->quad_builder == "morton" ) builder = BVH8BuilderTwoLevelQuadMeshSAH(accel,scene,true);
+ else if (scene->device->quad_builder == "sah_fast_spatial" ) builder = BVH8Quad4vSceneBuilderFastSpatialSAH(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->quad_builder+" for BVH8<Quad4v>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8Quad4i(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(Quad4i::type,scene);
+ Accel::Intersectors intersectors = BVH8Quad4iIntersectors(accel,ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->quad_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH8Quad4iSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
+ case BuildVariant::HIGH_QUALITY: assert(false); break; // FIXME: implement
+ }
+ }
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->quad_builder+" for BVH8<Quad4i>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8Quad4iMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(Quad4i::type,scene);
+ Accel::Intersectors intersectors = BVH8Quad4iMBIntersectors(accel,ivariant);
+
+ Builder* builder = nullptr;
+ if (scene->device->quad_builder_mb == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH8Quad4iMBSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : assert(false); break; // FIXME: implement
+ case BuildVariant::HIGH_QUALITY: assert(false); break;
+ }
+ }
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->quad_builder_mb+" for BVH8<Quad4i>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8QuantizedQuad4i(Scene* scene)
+ {
+ BVH8* accel = new BVH8(Quad4i::type,scene);
+ Accel::Intersectors intersectors = QBVH8Quad4iIntersectors(accel);
+ Builder* builder = nullptr;
+ if (scene->device->quad_builder == "default" ) builder = BVH8QuantizedQuad4iSceneBuilderSAH(accel,scene,0);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->quad_builder+" for QBVH8<Quad4i>");
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8UserGeometry(Scene* scene, BuildVariant bvariant)
+ {
+ BVH8* accel = new BVH8(Object::type,scene);
+ Accel::Intersectors intersectors = BVH8UserGeometryIntersectors(accel);
+
+ Builder* builder = nullptr;
+ if (scene->device->object_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH8VirtualSceneBuilderSAH(accel,scene,0); break;
+ case BuildVariant::DYNAMIC : builder = BVH8BuilderTwoLevelVirtualSAH(accel,scene,false); break;
+ case BuildVariant::HIGH_QUALITY: assert(false); break;
+ }
+ }
+ else if (scene->device->object_builder == "sah") builder = BVH8VirtualSceneBuilderSAH(accel,scene,0);
+ else if (scene->device->object_builder == "dynamic") builder = BVH8BuilderTwoLevelVirtualSAH(accel,scene,false);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->object_builder+" for BVH8<Object>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8UserGeometryMB(Scene* scene)
+ {
+ BVH8* accel = new BVH8(Object::type,scene);
+ Accel::Intersectors intersectors = BVH8UserGeometryMBIntersectors(accel);
+ Builder* builder = BVH8VirtualMBSceneBuilderSAH(accel,scene,0);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8Instance(Scene* scene, bool isExpensive, BuildVariant bvariant)
+ {
+ BVH8* accel = new BVH8(InstancePrimitive::type,scene);
+ Accel::Intersectors intersectors = BVH8InstanceIntersectors(accel);
+ auto gtype = isExpensive ? Geometry::MTY_INSTANCE_EXPENSIVE : Geometry::MTY_INSTANCE;
+ // Builder* builder = BVH8InstanceSceneBuilderSAH(accel,scene,gtype);
+
+ Builder* builder = nullptr;
+ if (scene->device->object_builder == "default") {
+ switch (bvariant) {
+ case BuildVariant::STATIC : builder = BVH8InstanceSceneBuilderSAH(accel,scene,gtype);; break;
+ case BuildVariant::DYNAMIC : builder = BVH8BuilderTwoLevelInstanceSAH(accel,scene,gtype,false); break;
+ case BuildVariant::HIGH_QUALITY: assert(false); break;
+ }
+ }
+ else if (scene->device->object_builder == "sah") builder = BVH8InstanceSceneBuilderSAH(accel,scene,gtype);
+ else if (scene->device->object_builder == "dynamic") builder = BVH8BuilderTwoLevelInstanceSAH(accel,scene,gtype,false);
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->object_builder+" for BVH8<Object>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8InstanceMB(Scene* scene, bool isExpensive)
+ {
+ BVH8* accel = new BVH8(InstancePrimitive::type,scene);
+ Accel::Intersectors intersectors = BVH8InstanceMBIntersectors(accel);
+ auto gtype = isExpensive ? Geometry::MTY_INSTANCE_EXPENSIVE : Geometry::MTY_INSTANCE;
+ Builder* builder = BVH8InstanceMBSceneBuilderSAH(accel,scene,gtype);
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8GridIntersectors(BVH8* bvh, IntersectVariant ivariant)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ if (ivariant == IntersectVariant::FAST)
+ {
+ intersectors.intersector1 = BVH8GridIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8GridIntersector4HybridMoeller();
+ intersectors.intersector8 = BVH8GridIntersector8HybridMoeller();
+ intersectors.intersector16 = BVH8GridIntersector16HybridMoeller();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ }
+ else /* if (ivariant == IntersectVariant::ROBUST) */
+ {
+ intersectors.intersector1 = BVH8GridIntersector1Pluecker();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = BVH8GridIntersector4HybridPluecker();
+ intersectors.intersector8 = BVH8GridIntersector8HybridPluecker();
+ intersectors.intersector16 = BVH8GridIntersector16HybridPluecker();
+ intersectors.intersectorN = BVH8IntersectorStreamPacketFallback();
+#endif
+ }
+ return intersectors;
+ }
+
+ Accel::Intersectors BVH8Factory::BVH8GridMBIntersectors(BVH8* bvh, IntersectVariant ivariant)
+ {
+ Accel::Intersectors intersectors;
+ intersectors.ptr = bvh;
+ intersectors.intersector1 = BVH8GridMBIntersector1Moeller();
+#if defined (EMBREE_RAY_PACKETS)
+ intersectors.intersector4 = nullptr;
+ intersectors.intersector8 = nullptr;
+ intersectors.intersector16 = nullptr;
+ intersectors.intersectorN = nullptr;
+#endif
+ return intersectors;
+ }
+
+ Accel* BVH8Factory::BVH8Grid(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(SubGridQBVH8::type,scene);
+ Accel::Intersectors intersectors = BVH8GridIntersectors(accel,ivariant);
+ Builder* builder = nullptr;
+ if (scene->device->grid_builder == "default") {
+ builder = BVH8GridSceneBuilderSAH(accel,scene,0);
+ }
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->object_builder+" for BVH4<GridMesh>");
+
+ return new AccelInstance(accel,builder,intersectors);
+ }
+
+ Accel* BVH8Factory::BVH8GridMB(Scene* scene, BuildVariant bvariant, IntersectVariant ivariant)
+ {
+ BVH8* accel = new BVH8(SubGridQBVH8::type,scene);
+ Accel::Intersectors intersectors = BVH8GridMBIntersectors(accel,ivariant);
+ Builder* builder = nullptr;
+ if (scene->device->grid_builder_mb == "default") {
+ builder = BVH8GridMBSceneBuilderSAH(accel,scene,0);
+ }
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown builder "+scene->device->object_builder+" for BVH8MB<GridMesh>");
+ return new AccelInstance(accel,builder,intersectors);
+ }
+}
+
+#endif
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh8_factory.h b/thirdparty/embree-aarch64/kernels/bvh/bvh8_factory.h
new file mode 100644
index 0000000000..b92188e7d3
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh8_factory.h
@@ -0,0 +1,280 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh_factory.h"
+
+namespace embree
+{
+ /*! BVH8 instantiations */
+ class BVH8Factory : public BVHFactory
+ {
+ public:
+ BVH8Factory(int bfeatures, int ifeatures);
+
+ public:
+ Accel* BVH8OBBVirtualCurve8v(Scene* scene, IntersectVariant ivariant);
+ Accel* BVH8OBBVirtualCurve8iMB(Scene* scene, IntersectVariant ivariant);
+ DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8v);
+ DEFINE_SYMBOL2(VirtualCurveIntersector*,VirtualCurveIntersector8iMB);
+
+ Accel* BVH8Triangle4 (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH8Triangle4v (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH8Triangle4i (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH8Triangle4vMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH8Triangle4iMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+
+ Accel* BVH8Quad4v (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH8Quad4i (Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH8Quad4iMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+
+ Accel* BVH8QuantizedTriangle4i(Scene* scene);
+ Accel* BVH8QuantizedTriangle4(Scene* scene);
+ Accel* BVH8QuantizedQuad4i(Scene* scene);
+
+ Accel* BVH8UserGeometry(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC);
+ Accel* BVH8UserGeometryMB(Scene* scene);
+
+ Accel* BVH8Instance(Scene* scene, bool isExpensive, BuildVariant bvariant = BuildVariant::STATIC);
+ Accel* BVH8InstanceMB(Scene* scene, bool isExpensive);
+
+ Accel* BVH8Grid(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+ Accel* BVH8GridMB(Scene* scene, BuildVariant bvariant = BuildVariant::STATIC, IntersectVariant ivariant = IntersectVariant::FAST);
+
+ private:
+ void selectBuilders(int features);
+ void selectIntersectors(int features);
+
+ private:
+ Accel::Intersectors BVH8OBBVirtualCurveIntersectors(BVH8* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant);
+ Accel::Intersectors BVH8OBBVirtualCurveIntersectorsMB(BVH8* bvh, VirtualCurveIntersector* leafIntersector, IntersectVariant ivariant);
+
+ Accel::Intersectors BVH8Triangle4Intersectors(BVH8* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH8Triangle4vIntersectors(BVH8* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH8Triangle4iIntersectors(BVH8* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH8Triangle4iMBIntersectors(BVH8* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH8Triangle4vMBIntersectors(BVH8* bvh, IntersectVariant ivariant);
+
+ Accel::Intersectors BVH8Quad4vIntersectors(BVH8* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH8Quad4iIntersectors(BVH8* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH8Quad4iMBIntersectors(BVH8* bvh, IntersectVariant ivariant);
+
+ Accel::Intersectors QBVH8Triangle4iIntersectors(BVH8* bvh);
+ Accel::Intersectors QBVH8Triangle4Intersectors(BVH8* bvh);
+ Accel::Intersectors QBVH8Quad4iIntersectors(BVH8* bvh);
+
+ Accel::Intersectors BVH8UserGeometryIntersectors(BVH8* bvh);
+ Accel::Intersectors BVH8UserGeometryMBIntersectors(BVH8* bvh);
+
+ Accel::Intersectors BVH8InstanceIntersectors(BVH8* bvh);
+ Accel::Intersectors BVH8InstanceMBIntersectors(BVH8* bvh);
+
+ Accel::Intersectors BVH8GridIntersectors(BVH8* bvh, IntersectVariant ivariant);
+ Accel::Intersectors BVH8GridMBIntersectors(BVH8* bvh, IntersectVariant ivariant);
+
+ private:
+ DEFINE_SYMBOL2(Accel::Collider,BVH8ColliderUserGeom);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8OBBVirtualCurveIntersector1);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8OBBVirtualCurveIntersector1MB);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8OBBVirtualCurveIntersectorRobust1);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8OBBVirtualCurveIntersectorRobust1MB);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Triangle4Intersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Triangle4iIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Triangle4vIntersector1Pluecker);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Triangle4iIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Triangle4vMBIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Triangle4iMBIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Triangle4vMBIntersector1Pluecker);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Triangle4iMBIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Triangle4vIntersector1Woop);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Quad4vIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Quad4iIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Quad4vIntersector1Pluecker);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Quad4iIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Quad4iMBIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8Quad4iMBIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,QBVH8Triangle4iIntersector1Pluecker);
+ DEFINE_SYMBOL2(Accel::Intersector1,QBVH8Triangle4Intersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,QBVH8Quad4iIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8VirtualIntersector1);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8VirtualMBIntersector1);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8InstanceIntersector1);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8InstanceMBIntersector1);
+
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8GridIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8GridMBIntersector1Moeller);
+ DEFINE_SYMBOL2(Accel::Intersector1,BVH8GridIntersector1Pluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8OBBVirtualCurveIntersector4Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8OBBVirtualCurveIntersector4HybridMB);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8OBBVirtualCurveIntersectorRobust4Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8OBBVirtualCurveIntersectorRobust4HybridMB);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Triangle4Intersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Triangle4Intersector4HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Triangle4iIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Triangle4vIntersector4HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Triangle4iIntersector4HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Triangle4vMBIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Triangle4iMBIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Triangle4vMBIntersector4HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Triangle4iMBIntersector4HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Quad4vIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Quad4vIntersector4HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Quad4iIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Quad4vIntersector4HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Quad4iIntersector4HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Quad4iMBIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8Quad4iMBIntersector4HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8VirtualIntersector4Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8VirtualMBIntersector4Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8InstanceIntersector4Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8InstanceMBIntersector4Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8GridIntersector4HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector4,BVH8GridIntersector4HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8OBBVirtualCurveIntersector8Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8OBBVirtualCurveIntersector8HybridMB);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8OBBVirtualCurveIntersectorRobust8Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8OBBVirtualCurveIntersectorRobust8HybridMB);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Triangle4Intersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Triangle4Intersector8HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Triangle4iIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Triangle4vIntersector8HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Triangle4iIntersector8HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Triangle4vMBIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Triangle4iMBIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Triangle4vMBIntersector8HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Triangle4iMBIntersector8HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Quad4vIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Quad4vIntersector8HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Quad4iIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Quad4vIntersector8HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Quad4iIntersector8HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Quad4iMBIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8Quad4iMBIntersector8HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8VirtualIntersector8Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8VirtualMBIntersector8Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8InstanceIntersector8Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8InstanceMBIntersector8Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8GridIntersector8HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector8,BVH8GridIntersector8HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8OBBVirtualCurveIntersector16Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8OBBVirtualCurveIntersector16HybridMB);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8OBBVirtualCurveIntersectorRobust16Hybrid);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8OBBVirtualCurveIntersectorRobust16HybridMB);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Triangle4Intersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Triangle4Intersector16HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Triangle4iIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Triangle4vIntersector16HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Triangle4iIntersector16HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Triangle4vMBIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Triangle4iMBIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Triangle4vMBIntersector16HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Triangle4iMBIntersector16HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Quad4vIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Quad4vIntersector16HybridMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Quad4iIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Quad4vIntersector16HybridPluecker);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Quad4iIntersector16HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Quad4iMBIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8Quad4iMBIntersector16HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8VirtualIntersector16Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8VirtualMBIntersector16Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8InstanceIntersector16Chunk);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8InstanceMBIntersector16Chunk);
+
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8GridIntersector16HybridMoeller);
+ DEFINE_SYMBOL2(Accel::Intersector16,BVH8GridIntersector16HybridPluecker);
+
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8IntersectorStreamPacketFallback);
+
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8Triangle4IntersectorStreamMoeller);
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8Triangle4IntersectorStreamMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8Triangle4iIntersectorStreamMoeller);
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8Triangle4vIntersectorStreamPluecker);
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8Triangle4iIntersectorStreamPluecker);
+
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8Quad4vIntersectorStreamMoeller);
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8Quad4vIntersectorStreamMoellerNoFilter);
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8Quad4iIntersectorStreamMoeller);
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8Quad4vIntersectorStreamPluecker);
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8Quad4iIntersectorStreamPluecker);
+
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8VirtualIntersectorStream);
+
+ DEFINE_SYMBOL2(Accel::IntersectorN,BVH8InstanceIntersectorStream);
+
+ // SAH scene builders
+ private:
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Curve8vBuilder_OBB_New,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8OBBCurve8iMBBuilder_OBB,void* COMMA Scene* COMMA size_t);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Triangle4SceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Triangle4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Triangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Triangle4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Triangle4vMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8QuantizedTriangle4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8QuantizedTriangle4SceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Quad4vSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Quad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Quad4iMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8QuantizedQuad4iSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH8VirtualSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8VirtualMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH8InstanceSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8InstanceMBSceneBuilderSAH,void* COMMA Scene* COMMA Geometry::GTypeMask);
+
+ DEFINE_ISA_FUNCTION(Builder*,BVH8GridSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8GridMBSceneBuilderSAH,void* COMMA Scene* COMMA size_t);
+
+ // SAH spatial scene builders
+ private:
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Triangle4SceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Triangle4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8Quad4vSceneBuilderFastSpatialSAH,void* COMMA Scene* COMMA size_t);
+
+ // twolevel scene builders
+ private:
+ DEFINE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelTriangle4MeshSAH,void* COMMA Scene* COMMA bool);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelTriangle4vMeshSAH,void* COMMA Scene* COMMA bool);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelTriangle4iMeshSAH,void* COMMA Scene* COMMA bool);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelQuadMeshSAH,void* COMMA Scene* COMMA bool);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelVirtualSAH,void* COMMA Scene* COMMA bool);
+ DEFINE_ISA_FUNCTION(Builder*,BVH8BuilderTwoLevelInstanceSAH,void* COMMA Scene* COMMA Geometry::GTypeMask COMMA bool);
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_builder.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder.cpp
new file mode 100644
index 0000000000..e832537ec5
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder.cpp
@@ -0,0 +1,60 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_builder.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N>
+ typename BVHN<N>::NodeRef BVHNBuilderVirtual<N>::BVHNBuilderV::build(FastAllocator* allocator, BuildProgressMonitor& progressFunc, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings)
+ {
+ auto createLeafFunc = [&] (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) -> NodeRef {
+ return createLeaf(prims,set,alloc);
+ };
+
+ settings.branchingFactor = N;
+ settings.maxDepth = BVH::maxBuildDepthLeaf;
+ return BVHBuilderBinnedSAH::build<NodeRef>
+ (FastAllocator::Create(allocator),typename BVH::AABBNode::Create2(),typename BVH::AABBNode::Set3(allocator,prims),createLeafFunc,progressFunc,prims,pinfo,settings);
+ }
+
+
+ template<int N>
+ typename BVHN<N>::NodeRef BVHNBuilderQuantizedVirtual<N>::BVHNBuilderV::build(FastAllocator* allocator, BuildProgressMonitor& progressFunc, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings)
+ {
+ auto createLeafFunc = [&] (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) -> NodeRef {
+ return createLeaf(prims,set,alloc);
+ };
+
+ settings.branchingFactor = N;
+ settings.maxDepth = BVH::maxBuildDepthLeaf;
+ return BVHBuilderBinnedSAH::build<NodeRef>
+ (FastAllocator::Create(allocator),typename BVH::QuantizedNode::Create2(),typename BVH::QuantizedNode::Set2(),createLeafFunc,progressFunc,prims,pinfo,settings);
+ }
+
+ template<int N>
+ typename BVHN<N>::NodeRecordMB BVHNBuilderMblurVirtual<N>::BVHNBuilderV::build(FastAllocator* allocator, BuildProgressMonitor& progressFunc, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings, const BBox1f& timeRange)
+ {
+ auto createLeafFunc = [&] (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) -> NodeRecordMB {
+ return createLeaf(prims,set,alloc);
+ };
+
+ settings.branchingFactor = N;
+ settings.maxDepth = BVH::maxBuildDepthLeaf;
+ return BVHBuilderBinnedSAH::build<NodeRecordMB>
+ (FastAllocator::Create(allocator),typename BVH::AABBNodeMB::Create(),typename BVH::AABBNodeMB::SetTimeRange(timeRange),createLeafFunc,progressFunc,prims,pinfo,settings);
+ }
+
+ template struct BVHNBuilderVirtual<4>;
+ template struct BVHNBuilderQuantizedVirtual<4>;
+ template struct BVHNBuilderMblurVirtual<4>;
+
+#if defined(__AVX__)
+ template struct BVHNBuilderVirtual<8>;
+ template struct BVHNBuilderQuantizedVirtual<8>;
+ template struct BVHNBuilderMblurVirtual<8>;
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_builder.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder.h
new file mode 100644
index 0000000000..1b86bb45ad
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder.h
@@ -0,0 +1,114 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh.h"
+#include "../builders/bvh_builder_sah.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+
+ template<int N>
+ struct BVHNBuilderVirtual
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef FastAllocator::CachedAllocator Allocator;
+
+ struct BVHNBuilderV {
+ NodeRef build(FastAllocator* allocator, BuildProgressMonitor& progress, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings);
+ virtual NodeRef createLeaf (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) = 0;
+ };
+
+ template<typename CreateLeafFunc>
+ struct BVHNBuilderT : public BVHNBuilderV
+ {
+ BVHNBuilderT (CreateLeafFunc createLeafFunc)
+ : createLeafFunc(createLeafFunc) {}
+
+ NodeRef createLeaf (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) {
+ return createLeafFunc(prims,set,alloc);
+ }
+
+ private:
+ CreateLeafFunc createLeafFunc;
+ };
+
+ template<typename CreateLeafFunc>
+ static NodeRef build(FastAllocator* allocator, CreateLeafFunc createLeaf, BuildProgressMonitor& progress, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings) {
+ return BVHNBuilderT<CreateLeafFunc>(createLeaf).build(allocator,progress,prims,pinfo,settings);
+ }
+ };
+
+ template<int N>
+ struct BVHNBuilderQuantizedVirtual
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef FastAllocator::CachedAllocator Allocator;
+
+ struct BVHNBuilderV {
+ NodeRef build(FastAllocator* allocator, BuildProgressMonitor& progress, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings);
+ virtual NodeRef createLeaf (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) = 0;
+ };
+
+ template<typename CreateLeafFunc>
+ struct BVHNBuilderT : public BVHNBuilderV
+ {
+ BVHNBuilderT (CreateLeafFunc createLeafFunc)
+ : createLeafFunc(createLeafFunc) {}
+
+ NodeRef createLeaf (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) {
+ return createLeafFunc(prims,set,alloc);
+ }
+
+ private:
+ CreateLeafFunc createLeafFunc;
+ };
+
+ template<typename CreateLeafFunc>
+ static NodeRef build(FastAllocator* allocator, CreateLeafFunc createLeaf, BuildProgressMonitor& progress, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings) {
+ return BVHNBuilderT<CreateLeafFunc>(createLeaf).build(allocator,progress,prims,pinfo,settings);
+ }
+ };
+
+ template<int N>
+ struct BVHNBuilderMblurVirtual
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::AABBNodeMB AABBNodeMB;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecordMB NodeRecordMB;
+ typedef FastAllocator::CachedAllocator Allocator;
+
+ struct BVHNBuilderV {
+ NodeRecordMB build(FastAllocator* allocator, BuildProgressMonitor& progress, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings, const BBox1f& timeRange);
+ virtual NodeRecordMB createLeaf (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) = 0;
+ };
+
+ template<typename CreateLeafFunc>
+ struct BVHNBuilderT : public BVHNBuilderV
+ {
+ BVHNBuilderT (CreateLeafFunc createLeafFunc)
+ : createLeafFunc(createLeafFunc) {}
+
+ NodeRecordMB createLeaf (const PrimRef* prims, const range<size_t>& set, const Allocator& alloc) {
+ return createLeafFunc(prims,set,alloc);
+ }
+
+ private:
+ CreateLeafFunc createLeafFunc;
+ };
+
+ template<typename CreateLeafFunc>
+ static NodeRecordMB build(FastAllocator* allocator, CreateLeafFunc createLeaf, BuildProgressMonitor& progress, PrimRef* prims, const PrimInfo& pinfo, GeneralBVHBuilder::Settings settings, const BBox1f& timeRange) {
+ return BVHNBuilderT<CreateLeafFunc>(createLeaf).build(allocator,progress,prims,pinfo,settings,timeRange);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_morton.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_morton.cpp
new file mode 100644
index 0000000000..64759c1294
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_morton.cpp
@@ -0,0 +1,531 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh.h"
+#include "bvh_statistics.h"
+#include "bvh_rotate.h"
+#include "../common/profile.h"
+#include "../../common/algorithms/parallel_prefix_sum.h"
+
+#include "../builders/primrefgen.h"
+#include "../builders/bvh_builder_morton.h"
+
+#include "../geometry/triangle.h"
+#include "../geometry/trianglev.h"
+#include "../geometry/trianglei.h"
+#include "../geometry/quadv.h"
+#include "../geometry/quadi.h"
+#include "../geometry/object.h"
+#include "../geometry/instance.h"
+
+#if defined(__X86_64__) || defined(__aarch64__)
+# define ROTATE_TREE 1 // specifies number of tree rotation rounds to perform
+#else
+# define ROTATE_TREE 0 // do not use tree rotations on 32 bit platforms, barrier bit in NodeRef will cause issues
+#endif
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N>
+ struct SetBVHNBounds
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecord NodeRecord;
+ typedef typename BVH::AABBNode AABBNode;
+
+ BVH* bvh;
+ __forceinline SetBVHNBounds (BVH* bvh) : bvh(bvh) {}
+
+ __forceinline NodeRecord operator() (NodeRef ref, const NodeRecord* children, size_t num)
+ {
+ AABBNode* node = ref.getAABBNode();
+
+ BBox3fa res = empty;
+ for (size_t i=0; i<num; i++) {
+ const BBox3fa b = children[i].bounds;
+ res.extend(b);
+ node->setRef(i,children[i].ref);
+ node->setBounds(i,b);
+ }
+
+ BBox3fx result = (BBox3fx&)res;
+#if ROTATE_TREE
+ if (N == 4)
+ {
+ size_t n = 0;
+ for (size_t i=0; i<num; i++)
+ n += children[i].bounds.lower.a;
+
+ if (n >= 4096) {
+ for (size_t i=0; i<num; i++) {
+ if (children[i].bounds.lower.a < 4096) {
+ for (int j=0; j<ROTATE_TREE; j++)
+ BVHNRotate<N>::rotate(node->child(i));
+ node->child(i).setBarrier();
+ }
+ }
+ }
+ result.lower.a = unsigned(n);
+ }
+#endif
+
+ return NodeRecord(ref,result);
+ }
+ };
+
+ template<int N, typename Primitive>
+ struct CreateMortonLeaf;
+
+ template<int N>
+ struct CreateMortonLeaf<N,Triangle4>
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecord NodeRecord;
+
+ __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
+ : mesh(mesh), morton(morton), geomID_(geomID) {}
+
+ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
+ {
+ vfloat4 lower(pos_inf);
+ vfloat4 upper(neg_inf);
+ size_t items = current.size();
+ size_t start = current.begin();
+ assert(items<=4);
+
+ /* allocate leaf node */
+ Triangle4* accel = (Triangle4*) alloc.malloc1(sizeof(Triangle4),BVH::byteAlignment);
+ NodeRef ref = BVH::encodeLeaf((char*)accel,1);
+ vuint4 vgeomID = -1, vprimID = -1;
+ Vec3vf4 v0 = zero, v1 = zero, v2 = zero;
+ const TriangleMesh* __restrict__ const mesh = this->mesh;
+
+ for (size_t i=0; i<items; i++)
+ {
+ const unsigned int primID = morton[start+i].index;
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
+ const Vec3fa& p0 = mesh->vertex(tri.v[0]);
+ const Vec3fa& p1 = mesh->vertex(tri.v[1]);
+ const Vec3fa& p2 = mesh->vertex(tri.v[2]);
+ lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
+ upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
+ vgeomID [i] = geomID_;
+ vprimID [i] = primID;
+ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
+ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
+ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
+ }
+
+ Triangle4::store_nt(accel,Triangle4(v0,v1,v2,vgeomID,vprimID));
+ BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper);
+#if ROTATE_TREE
+ if (N == 4)
+ box_o.lower.a = unsigned(current.size());
+#endif
+ return NodeRecord(ref,box_o);
+ }
+
+ private:
+ TriangleMesh* mesh;
+ BVHBuilderMorton::BuildPrim* morton;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
+ };
+
+ template<int N>
+ struct CreateMortonLeaf<N,Triangle4v>
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecord NodeRecord;
+
+ __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
+ : mesh(mesh), morton(morton), geomID_(geomID) {}
+
+ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
+ {
+ vfloat4 lower(pos_inf);
+ vfloat4 upper(neg_inf);
+ size_t items = current.size();
+ size_t start = current.begin();
+ assert(items<=4);
+
+ /* allocate leaf node */
+ Triangle4v* accel = (Triangle4v*) alloc.malloc1(sizeof(Triangle4v),BVH::byteAlignment);
+ NodeRef ref = BVH::encodeLeaf((char*)accel,1);
+ vuint4 vgeomID = -1, vprimID = -1;
+ Vec3vf4 v0 = zero, v1 = zero, v2 = zero;
+ const TriangleMesh* __restrict__ mesh = this->mesh;
+
+ for (size_t i=0; i<items; i++)
+ {
+ const unsigned int primID = morton[start+i].index;
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
+ const Vec3fa& p0 = mesh->vertex(tri.v[0]);
+ const Vec3fa& p1 = mesh->vertex(tri.v[1]);
+ const Vec3fa& p2 = mesh->vertex(tri.v[2]);
+ lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
+ upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
+ vgeomID [i] = geomID_;
+ vprimID [i] = primID;
+ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
+ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
+ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
+ }
+ Triangle4v::store_nt(accel,Triangle4v(v0,v1,v2,vgeomID,vprimID));
+ BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper);
+#if ROTATE_TREE
+ if (N == 4)
+ box_o.lower.a = current.size();
+#endif
+ return NodeRecord(ref,box_o);
+ }
+ private:
+ TriangleMesh* mesh;
+ BVHBuilderMorton::BuildPrim* morton;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
+ };
+
+ template<int N>
+ struct CreateMortonLeaf<N,Triangle4i>
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecord NodeRecord;
+
+ __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
+ : mesh(mesh), morton(morton), geomID_(geomID) {}
+
+ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
+ {
+ vfloat4 lower(pos_inf);
+ vfloat4 upper(neg_inf);
+ size_t items = current.size();
+ size_t start = current.begin();
+ assert(items<=4);
+
+ /* allocate leaf node */
+ Triangle4i* accel = (Triangle4i*) alloc.malloc1(sizeof(Triangle4i),BVH::byteAlignment);
+ NodeRef ref = BVH::encodeLeaf((char*)accel,1);
+
+ vuint4 v0 = zero, v1 = zero, v2 = zero;
+ vuint4 vgeomID = -1, vprimID = -1;
+ const TriangleMesh* __restrict__ const mesh = this->mesh;
+
+ for (size_t i=0; i<items; i++)
+ {
+ const unsigned int primID = morton[start+i].index;
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
+ const Vec3fa& p0 = mesh->vertex(tri.v[0]);
+ const Vec3fa& p1 = mesh->vertex(tri.v[1]);
+ const Vec3fa& p2 = mesh->vertex(tri.v[2]);
+ lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
+ upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2);
+ vgeomID[i] = geomID_;
+ vprimID[i] = primID;
+ unsigned int int_stride = mesh->vertices0.getStride()/4;
+ v0[i] = tri.v[0] * int_stride;
+ v1[i] = tri.v[1] * int_stride;
+ v2[i] = tri.v[2] * int_stride;
+ }
+
+ for (size_t i=items; i<4; i++)
+ {
+ vgeomID[i] = vgeomID[0];
+ vprimID[i] = -1;
+ v0[i] = 0;
+ v1[i] = 0;
+ v2[i] = 0;
+ }
+ Triangle4i::store_nt(accel,Triangle4i(v0,v1,v2,vgeomID,vprimID));
+ BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper);
+#if ROTATE_TREE
+ if (N == 4)
+ box_o.lower.a = current.size();
+#endif
+ return NodeRecord(ref,box_o);
+ }
+ private:
+ TriangleMesh* mesh;
+ BVHBuilderMorton::BuildPrim* morton;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
+ };
+
+ template<int N>
+ struct CreateMortonLeaf<N,Quad4v>
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecord NodeRecord;
+
+ __forceinline CreateMortonLeaf (QuadMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
+ : mesh(mesh), morton(morton), geomID_(geomID) {}
+
+ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
+ {
+ vfloat4 lower(pos_inf);
+ vfloat4 upper(neg_inf);
+ size_t items = current.size();
+ size_t start = current.begin();
+ assert(items<=4);
+
+ /* allocate leaf node */
+ Quad4v* accel = (Quad4v*) alloc.malloc1(sizeof(Quad4v),BVH::byteAlignment);
+ NodeRef ref = BVH::encodeLeaf((char*)accel,1);
+
+ vuint4 vgeomID = -1, vprimID = -1;
+ Vec3vf4 v0 = zero, v1 = zero, v2 = zero, v3 = zero;
+ const QuadMesh* __restrict__ mesh = this->mesh;
+
+ for (size_t i=0; i<items; i++)
+ {
+ const unsigned int primID = morton[start+i].index;
+ const QuadMesh::Quad& tri = mesh->quad(primID);
+ const Vec3fa& p0 = mesh->vertex(tri.v[0]);
+ const Vec3fa& p1 = mesh->vertex(tri.v[1]);
+ const Vec3fa& p2 = mesh->vertex(tri.v[2]);
+ const Vec3fa& p3 = mesh->vertex(tri.v[3]);
+ lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2,(vfloat4)p3);
+ upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2,(vfloat4)p3);
+ vgeomID [i] = geomID_;
+ vprimID [i] = primID;
+ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
+ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
+ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
+ v3.x[i] = p3.x; v3.y[i] = p3.y; v3.z[i] = p3.z;
+ }
+ Quad4v::store_nt(accel,Quad4v(v0,v1,v2,v3,vgeomID,vprimID));
+ BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper);
+#if ROTATE_TREE
+ if (N == 4)
+ box_o.lower.a = current.size();
+#endif
+ return NodeRecord(ref,box_o);
+ }
+ private:
+ QuadMesh* mesh;
+ BVHBuilderMorton::BuildPrim* morton;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
+ };
+
+ template<int N>
+ struct CreateMortonLeaf<N,Object>
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecord NodeRecord;
+
+ __forceinline CreateMortonLeaf (UserGeometry* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
+ : mesh(mesh), morton(morton), geomID_(geomID) {}
+
+ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
+ {
+ vfloat4 lower(pos_inf);
+ vfloat4 upper(neg_inf);
+ size_t items = current.size();
+ size_t start = current.begin();
+
+ /* allocate leaf node */
+ Object* accel = (Object*) alloc.malloc1(items*sizeof(Object),BVH::byteAlignment);
+ NodeRef ref = BVH::encodeLeaf((char*)accel,items);
+ const UserGeometry* mesh = this->mesh;
+
+ BBox3fa bounds = empty;
+ for (size_t i=0; i<items; i++)
+ {
+ const unsigned int index = morton[start+i].index;
+ const unsigned int primID = index;
+ bounds.extend(mesh->bounds(primID));
+ new (&accel[i]) Object(geomID_,primID);
+ }
+
+ BBox3fx box_o = (BBox3fx&)bounds;
+#if ROTATE_TREE
+ if (N == 4)
+ box_o.lower.a = current.size();
+#endif
+ return NodeRecord(ref,box_o);
+ }
+ private:
+ UserGeometry* mesh;
+ BVHBuilderMorton::BuildPrim* morton;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
+ };
+
+ template<int N>
+ struct CreateMortonLeaf<N,InstancePrimitive>
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecord NodeRecord;
+
+ __forceinline CreateMortonLeaf (Instance* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton)
+ : mesh(mesh), morton(morton), geomID_(geomID) {}
+
+ __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc)
+ {
+ vfloat4 lower(pos_inf);
+ vfloat4 upper(neg_inf);
+ size_t items = current.size();
+ size_t start = current.begin();
+ assert(items <= 1);
+
+ /* allocate leaf node */
+ InstancePrimitive* accel = (InstancePrimitive*) alloc.malloc1(items*sizeof(InstancePrimitive),BVH::byteAlignment);
+ NodeRef ref = BVH::encodeLeaf((char*)accel,items);
+ const Instance* instance = this->mesh;
+
+ BBox3fa bounds = empty;
+ for (size_t i=0; i<items; i++)
+ {
+ const unsigned int primID = morton[start+i].index;
+ bounds.extend(instance->bounds(primID));
+ new (&accel[i]) InstancePrimitive(instance, geomID_);
+ }
+
+ BBox3fx box_o = (BBox3fx&)bounds;
+#if ROTATE_TREE
+ if (N == 4)
+ box_o.lower.a = current.size();
+#endif
+ return NodeRecord(ref,box_o);
+ }
+ private:
+ Instance* mesh;
+ BVHBuilderMorton::BuildPrim* morton;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
+ };
+
+ template<typename Mesh>
+ struct CalculateMeshBounds
+ {
+ __forceinline CalculateMeshBounds (Mesh* mesh)
+ : mesh(mesh) {}
+
+ __forceinline const BBox3fa operator() (const BVHBuilderMorton::BuildPrim& morton) {
+ return mesh->bounds(morton.index);
+ }
+
+ private:
+ Mesh* mesh;
+ };
+
+ template<int N, typename Mesh, typename Primitive>
+ class BVHNMeshBuilderMorton : public Builder
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::AABBNode AABBNode;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecord NodeRecord;
+
+ public:
+
+ BVHNMeshBuilderMorton (BVH* bvh, Mesh* mesh, unsigned int geomID, const size_t minLeafSize, const size_t maxLeafSize, const size_t singleThreadThreshold = DEFAULT_SINGLE_THREAD_THRESHOLD)
+ : bvh(bvh), mesh(mesh), morton(bvh->device,0), settings(N,BVH::maxBuildDepth,minLeafSize,min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks),singleThreadThreshold), geomID_(geomID) {}
+
+ /* build function */
+ void build()
+ {
+ /* we reset the allocator when the mesh size changed */
+ if (mesh->numPrimitives != numPreviousPrimitives) {
+ bvh->alloc.clear();
+ morton.clear();
+ }
+ size_t numPrimitives = mesh->size();
+ numPreviousPrimitives = numPrimitives;
+
+ /* skip build for empty scene */
+ if (numPrimitives == 0) {
+ bvh->set(BVH::emptyNode,empty,0);
+ return;
+ }
+
+ /* preallocate arrays */
+ morton.resize(numPrimitives);
+ size_t bytesEstimated = numPrimitives*sizeof(AABBNode)/(4*N) + size_t(1.2f*Primitive::blocks(numPrimitives)*sizeof(Primitive));
+ size_t bytesMortonCodes = numPrimitives*sizeof(BVHBuilderMorton::BuildPrim);
+ bytesEstimated = max(bytesEstimated,bytesMortonCodes); // the first allocation block is reused to sort the morton codes
+ bvh->alloc.init(bytesMortonCodes,bytesMortonCodes,bytesEstimated);
+
+ /* create morton code array */
+ BVHBuilderMorton::BuildPrim* dest = (BVHBuilderMorton::BuildPrim*) bvh->alloc.specialAlloc(bytesMortonCodes);
+ size_t numPrimitivesGen = createMortonCodeArray<Mesh>(mesh,morton,bvh->scene->progressInterface);
+
+ /* create BVH */
+ SetBVHNBounds<N> setBounds(bvh);
+ CreateMortonLeaf<N,Primitive> createLeaf(mesh,geomID_,morton.data());
+ CalculateMeshBounds<Mesh> calculateBounds(mesh);
+ auto root = BVHBuilderMorton::build<NodeRecord>(
+ typename BVH::CreateAlloc(bvh),
+ typename BVH::AABBNode::Create(),
+ setBounds,createLeaf,calculateBounds,bvh->scene->progressInterface,
+ morton.data(),dest,numPrimitivesGen,settings);
+
+ bvh->set(root.ref,LBBox3fa(root.bounds),numPrimitives);
+
+#if ROTATE_TREE
+ if (N == 4)
+ {
+ for (int i=0; i<ROTATE_TREE; i++)
+ BVHNRotate<N>::rotate(bvh->root);
+ bvh->clearBarrier(bvh->root);
+ }
+#endif
+
+ /* clear temporary data for static geometry */
+ if (bvh->scene->isStaticAccel()) {
+ morton.clear();
+ }
+ bvh->cleanup();
+ }
+
+ void clear() {
+ morton.clear();
+ }
+
+ private:
+ BVH* bvh;
+ Mesh* mesh;
+ mvector<BVHBuilderMorton::BuildPrim> morton;
+ BVHBuilderMorton::Settings settings;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
+ unsigned int numPreviousPrimitives = 0;
+ };
+
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ Builder* BVH4Triangle4MeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4> ((BVH4*)bvh,mesh,geomID,4,4); }
+ Builder* BVH4Triangle4vMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4v>((BVH4*)bvh,mesh,geomID,4,4); }
+ Builder* BVH4Triangle4iMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4i>((BVH4*)bvh,mesh,geomID,4,4); }
+#if defined(__AVX__)
+ Builder* BVH8Triangle4MeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4> ((BVH8*)bvh,mesh,geomID,4,4); }
+ Builder* BVH8Triangle4vMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4v>((BVH8*)bvh,mesh,geomID,4,4); }
+ Builder* BVH8Triangle4iMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4i>((BVH8*)bvh,mesh,geomID,4,4); }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_QUAD)
+ Builder* BVH4Quad4vMeshBuilderMortonGeneral (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,QuadMesh,Quad4v>((BVH4*)bvh,mesh,geomID,4,4); }
+#if defined(__AVX__)
+ Builder* BVH8Quad4vMeshBuilderMortonGeneral (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,QuadMesh,Quad4v>((BVH8*)bvh,mesh,geomID,4,4); }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_USER)
+ Builder* BVH4VirtualMeshBuilderMortonGeneral (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,UserGeometry,Object>((BVH4*)bvh,mesh,geomID,1,BVH4::maxLeafBlocks); }
+#if defined(__AVX__)
+ Builder* BVH8VirtualMeshBuilderMortonGeneral (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,UserGeometry,Object>((BVH8*)bvh,mesh,geomID,1,BVH4::maxLeafBlocks); }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ Builder* BVH4InstanceMeshBuilderMortonGeneral (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,Instance,InstancePrimitive>((BVH4*)bvh,mesh,gtype,geomID,1,BVH4::maxLeafBlocks); }
+#if defined(__AVX__)
+ Builder* BVH8InstanceMeshBuilderMortonGeneral (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,Instance,InstancePrimitive>((BVH8*)bvh,mesh,gtype,geomID,1,BVH4::maxLeafBlocks); }
+#endif
+#endif
+
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_sah.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_sah.cpp
new file mode 100644
index 0000000000..cf5b2eb47f
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_sah.cpp
@@ -0,0 +1,640 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh.h"
+#include "bvh_builder.h"
+#include "../builders/primrefgen.h"
+#include "../builders/splitter.h"
+
+#include "../geometry/linei.h"
+#include "../geometry/triangle.h"
+#include "../geometry/trianglev.h"
+#include "../geometry/trianglev_mb.h"
+#include "../geometry/trianglei.h"
+#include "../geometry/quadv.h"
+#include "../geometry/quadi.h"
+#include "../geometry/object.h"
+#include "../geometry/instance.h"
+#include "../geometry/subgrid.h"
+
+#include "../common/state.h"
+#include "../../common/algorithms/parallel_for_for.h"
+#include "../../common/algorithms/parallel_for_for_prefix_sum.h"
+
+#define PROFILE 0
+#define PROFILE_RUNS 20
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N, typename Primitive>
+ struct CreateLeaf
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+
+ __forceinline CreateLeaf (BVH* bvh) : bvh(bvh) {}
+
+ __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const
+ {
+ size_t n = set.size();
+ size_t items = Primitive::blocks(n);
+ size_t start = set.begin();
+ Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment);
+ typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items);
+ for (size_t i=0; i<items; i++) {
+ accel[i].fill(prims,start,set.end(),bvh->scene);
+ }
+ return node;
+ }
+
+ BVH* bvh;
+ };
+
+
+ template<int N, typename Primitive>
+ struct CreateLeafQuantized
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+
+ __forceinline CreateLeafQuantized (BVH* bvh) : bvh(bvh) {}
+
+ __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const
+ {
+ size_t n = set.size();
+ size_t items = Primitive::blocks(n);
+ size_t start = set.begin();
+ Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment);
+ typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items);
+ for (size_t i=0; i<items; i++) {
+ accel[i].fill(prims,start,set.end(),bvh->scene);
+ }
+ return node;
+ }
+
+ BVH* bvh;
+ };
+
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+
+ template<int N, typename Primitive>
+ struct BVHNBuilderSAH : public Builder
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVHN<N>::NodeRef NodeRef;
+
+ BVH* bvh;
+ Scene* scene;
+ Geometry* mesh;
+ mvector<PrimRef> prims;
+ GeneralBVHBuilder::Settings settings;
+ Geometry::GTypeMask gtype_;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max ();
+ bool primrefarrayalloc;
+ unsigned int numPreviousPrimitives = 0;
+
+ BVHNBuilderSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize,
+ const Geometry::GTypeMask gtype, bool primrefarrayalloc = false)
+ : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0),
+ settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), primrefarrayalloc(primrefarrayalloc) {}
+
+ BVHNBuilderSAH (BVH* bvh, Geometry* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype)
+ : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), geomID_(geomID), primrefarrayalloc(false) {}
+
+ // FIXME: shrink bvh->alloc in destructor here and in other builders too
+
+ void build()
+ {
+ /* we reset the allocator when the mesh size changed */
+ if (mesh && mesh->numPrimitives != numPreviousPrimitives) {
+ bvh->alloc.clear();
+ }
+
+ /* if we use the primrefarray for allocations we have to take it back from the BVH */
+ if (settings.primrefarrayalloc != size_t(inf))
+ bvh->alloc.unshare(prims);
+
+ /* skip build for empty scene */
+ const size_t numPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(gtype_,false);
+ numPreviousPrimitives = numPrimitives;
+ if (numPrimitives == 0) {
+ bvh->clear();
+ prims.clear();
+ return;
+ }
+
+ double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + "BuilderSAH");
+
+#if PROFILE
+ profile(2,PROFILE_RUNS,numPrimitives,[&] (ProfileTimer& timer) {
+#endif
+
+ /* create primref array */
+ if (primrefarrayalloc) {
+ settings.primrefarrayalloc = numPrimitives/1000;
+ if (settings.primrefarrayalloc < 1000)
+ settings.primrefarrayalloc = inf;
+ }
+
+ /* enable os_malloc for two level build */
+ if (mesh)
+ bvh->alloc.setOSallocation(true);
+
+ /* initialize allocator */
+ const size_t node_bytes = numPrimitives*sizeof(typename BVH::AABBNodeMB)/(4*N);
+ const size_t leaf_bytes = size_t(1.2*Primitive::blocks(numPrimitives)*sizeof(Primitive));
+ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
+ settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes);
+ prims.resize(numPrimitives);
+
+ PrimInfo pinfo = mesh ?
+ createPrimRefArray(mesh,geomID_,prims,bvh->scene->progressInterface) :
+ createPrimRefArray(scene,gtype_,false,prims,bvh->scene->progressInterface);
+
+ /* pinfo might has zero size due to invalid geometry */
+ if (unlikely(pinfo.size() == 0))
+ {
+ bvh->clear();
+ prims.clear();
+ return;
+ }
+
+ /* call BVH builder */
+ NodeRef root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeaf<N,Primitive>(bvh),bvh->scene->progressInterface,prims.data(),pinfo,settings);
+ bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size());
+ bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f));
+
+#if PROFILE
+ });
+#endif
+
+ /* if we allocated using the primrefarray we have to keep it alive */
+ if (settings.primrefarrayalloc != size_t(inf))
+ bvh->alloc.share(prims);
+
+ /* for static geometries we can do some cleanups */
+ else if (scene && scene->isStaticAccel()) {
+ prims.clear();
+ }
+ bvh->cleanup();
+ bvh->postBuild(t0);
+ }
+
+ void clear() {
+ prims.clear();
+ }
+ };
+
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+
+ template<int N, typename Primitive>
+ struct BVHNBuilderSAHQuantized : public Builder
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVHN<N>::NodeRef NodeRef;
+
+ BVH* bvh;
+ Scene* scene;
+ Geometry* mesh;
+ mvector<PrimRef> prims;
+ GeneralBVHBuilder::Settings settings;
+ Geometry::GTypeMask gtype_;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
+ unsigned int numPreviousPrimitives = 0;
+
+ BVHNBuilderSAHQuantized (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype)
+ : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype) {}
+
+ BVHNBuilderSAHQuantized (BVH* bvh, Geometry* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype)
+ : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), geomID_(geomID) {}
+
+ // FIXME: shrink bvh->alloc in destructor here and in other builders too
+
+ void build()
+ {
+ /* we reset the allocator when the mesh size changed */
+ if (mesh && mesh->numPrimitives != numPreviousPrimitives) {
+ bvh->alloc.clear();
+ }
+
+ /* skip build for empty scene */
+ const size_t numPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(gtype_,false);
+ numPreviousPrimitives = numPrimitives;
+ if (numPrimitives == 0) {
+ prims.clear();
+ bvh->clear();
+ return;
+ }
+
+ double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::QBVH" + toString(N) + "BuilderSAH");
+
+#if PROFILE
+ profile(2,PROFILE_RUNS,numPrimitives,[&] (ProfileTimer& timer) {
+#endif
+ /* create primref array */
+ prims.resize(numPrimitives);
+ PrimInfo pinfo = mesh ?
+ createPrimRefArray(mesh,geomID_,prims,bvh->scene->progressInterface) :
+ createPrimRefArray(scene,gtype_,false,prims,bvh->scene->progressInterface);
+
+ /* enable os_malloc for two level build */
+ if (mesh)
+ bvh->alloc.setOSallocation(true);
+
+ /* call BVH builder */
+ const size_t node_bytes = numPrimitives*sizeof(typename BVH::QuantizedNode)/(4*N);
+ const size_t leaf_bytes = size_t(1.2*Primitive::blocks(numPrimitives)*sizeof(Primitive));
+ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
+ settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes);
+ NodeRef root = BVHNBuilderQuantizedVirtual<N>::build(&bvh->alloc,CreateLeafQuantized<N,Primitive>(bvh),bvh->scene->progressInterface,prims.data(),pinfo,settings);
+ bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size());
+ //bvh->layoutLargeNodes(pinfo.size()*0.005f); // FIXME: COPY LAYOUT FOR LARGE NODES !!!
+#if PROFILE
+ });
+#endif
+
+ /* clear temporary data for static geometry */
+ if (scene && scene->isStaticAccel()) {
+ prims.clear();
+ }
+ bvh->cleanup();
+ bvh->postBuild(t0);
+ }
+
+ void clear() {
+ prims.clear();
+ }
+ };
+
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+
+
+ template<int N, typename Primitive>
+ struct CreateLeafGrid
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+
+ __forceinline CreateLeafGrid (BVH* bvh, const SubGridBuildData * const sgrids) : bvh(bvh),sgrids(sgrids) {}
+
+ __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const
+ {
+ const size_t items = set.size(); //Primitive::blocks(n);
+ const size_t start = set.begin();
+
+ /* collect all subsets with unique geomIDs */
+ assert(items <= N);
+ unsigned int geomIDs[N];
+ unsigned int num_geomIDs = 1;
+ geomIDs[0] = prims[start].geomID();
+
+ for (size_t i=1;i<items;i++)
+ {
+ bool found = false;
+ const unsigned int new_geomID = prims[start+i].geomID();
+ for (size_t j=0;j<num_geomIDs;j++)
+ if (new_geomID == geomIDs[j])
+ { found = true; break; }
+ if (!found)
+ geomIDs[num_geomIDs++] = new_geomID;
+ }
+
+ /* allocate all leaf memory in one single block */
+ SubGridQBVHN<N>* accel = (SubGridQBVHN<N>*) alloc.malloc1(num_geomIDs*sizeof(SubGridQBVHN<N>),BVH::byteAlignment);
+ typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,num_geomIDs);
+
+ for (size_t g=0;g<num_geomIDs;g++)
+ {
+ unsigned int x[N];
+ unsigned int y[N];
+ unsigned int primID[N];
+ BBox3fa bounds[N];
+ unsigned int pos = 0;
+ for (size_t i=0;i<items;i++)
+ {
+ if (unlikely(prims[start+i].geomID() != geomIDs[g])) continue;
+
+ const SubGridBuildData& sgrid_bd = sgrids[prims[start+i].primID()];
+ x[pos] = sgrid_bd.sx;
+ y[pos] = sgrid_bd.sy;
+ primID[pos] = sgrid_bd.primID;
+ bounds[pos] = prims[start+i].bounds();
+ pos++;
+ }
+ assert(pos <= N);
+ new (&accel[g]) SubGridQBVHN<N>(x,y,primID,bounds,geomIDs[g],pos);
+ }
+
+ return node;
+ }
+
+ BVH* bvh;
+ const SubGridBuildData * const sgrids;
+ };
+
+
+ template<int N>
+ struct BVHNBuilderSAHGrid : public Builder
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVHN<N>::NodeRef NodeRef;
+
+ BVH* bvh;
+ Scene* scene;
+ GridMesh* mesh;
+ mvector<PrimRef> prims;
+ mvector<SubGridBuildData> sgrids;
+ GeneralBVHBuilder::Settings settings;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
+ unsigned int numPreviousPrimitives = 0;
+
+ BVHNBuilderSAHGrid (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode)
+ : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), sgrids(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD) {}
+
+ BVHNBuilderSAHGrid (BVH* bvh, GridMesh* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode)
+ : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), sgrids(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), geomID_(geomID) {}
+
+ void build()
+ {
+ /* we reset the allocator when the mesh size changed */
+ if (mesh && mesh->numPrimitives != numPreviousPrimitives) {
+ bvh->alloc.clear();
+ }
+
+ /* if we use the primrefarray for allocations we have to take it back from the BVH */
+ if (settings.primrefarrayalloc != size_t(inf))
+ bvh->alloc.unshare(prims);
+
+ const size_t numGridPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(GridMesh::geom_type,false);
+ numPreviousPrimitives = numGridPrimitives;
+
+ PrimInfo pinfo(empty);
+ size_t numPrimitives = 0;
+
+ if (!mesh)
+ {
+ /* first run to get #primitives */
+
+ ParallelForForPrefixSumState<PrimInfo> pstate;
+ Scene::Iterator<GridMesh,false> iter(scene);
+
+ pstate.init(iter,size_t(1024));
+
+ /* iterate over all meshes in the scene */
+ pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](GridMesh* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!mesh->valid(j)) continue;
+ BBox3fa bounds = empty;
+ const PrimRef prim(bounds,(unsigned)geomID,(unsigned)j);
+ if (!mesh->valid(j)) continue;
+ pinfo.add_center2(prim,mesh->getNumSubGrids(j));
+ }
+ return pinfo;
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ numPrimitives = pinfo.size();
+
+ /* resize arrays */
+ sgrids.resize(numPrimitives);
+ prims.resize(numPrimitives);
+
+ /* second run to fill primrefs and SubGridBuildData arrays */
+ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](GridMesh* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
+ k = base.size();
+ size_t p_index = k;
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!mesh->valid(j)) continue;
+ const GridMesh::Grid &g = mesh->grid(j);
+ for (unsigned int y=0; y<g.resY-1u; y+=2)
+ for (unsigned int x=0; x<g.resX-1u; x+=2)
+ {
+ BBox3fa bounds = empty;
+ if (!mesh->buildBounds(g,x,y,bounds)) continue; // get bounds of subgrid
+ const PrimRef prim(bounds,(unsigned)geomID,(unsigned)p_index);
+ pinfo.add_center2(prim);
+ sgrids[p_index] = SubGridBuildData(x | g.get3x3FlagsX(x), y | g.get3x3FlagsY(y), unsigned(j));
+ prims[p_index++] = prim;
+ }
+ }
+ return pinfo;
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ assert(pinfo.size() == numPrimitives);
+ }
+ else
+ {
+ ParallelPrefixSumState<PrimInfo> pstate;
+ /* iterate over all grids in a single mesh */
+ pinfo = parallel_prefix_sum( pstate, size_t(0), mesh->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!mesh->valid(j)) continue;
+ BBox3fa bounds = empty;
+ const PrimRef prim(bounds,geomID_,unsigned(j));
+ pinfo.add_center2(prim,mesh->getNumSubGrids(j));
+ }
+ return pinfo;
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+ numPrimitives = pinfo.size();
+ /* resize arrays */
+ sgrids.resize(numPrimitives);
+ prims.resize(numPrimitives);
+
+ /* second run to fill primrefs and SubGridBuildData arrays */
+ pinfo = parallel_prefix_sum( pstate, size_t(0), mesh->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo
+ {
+
+ size_t p_index = base.size();
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!mesh->valid(j)) continue;
+ const GridMesh::Grid &g = mesh->grid(j);
+ for (unsigned int y=0; y<g.resY-1u; y+=2)
+ for (unsigned int x=0; x<g.resX-1u; x+=2)
+ {
+ BBox3fa bounds = empty;
+ if (!mesh->buildBounds(g,x,y,bounds)) continue; // get bounds of subgrid
+ const PrimRef prim(bounds,geomID_,unsigned(p_index));
+ pinfo.add_center2(prim);
+ sgrids[p_index] = SubGridBuildData(x | g.get3x3FlagsX(x), y | g.get3x3FlagsY(y), unsigned(j));
+ prims[p_index++] = prim;
+ }
+ }
+ return pinfo;
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ }
+
+ /* no primitives */
+ if (numPrimitives == 0) {
+ bvh->clear();
+ prims.clear();
+ sgrids.clear();
+ return;
+ }
+
+ double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + "BuilderSAH");
+
+ /* create primref array */
+ settings.primrefarrayalloc = numPrimitives/1000;
+ if (settings.primrefarrayalloc < 1000)
+ settings.primrefarrayalloc = inf;
+
+ /* enable os_malloc for two level build */
+ if (mesh)
+ bvh->alloc.setOSallocation(true);
+
+ /* initialize allocator */
+ const size_t node_bytes = numPrimitives*sizeof(typename BVH::AABBNodeMB)/(4*N);
+ const size_t leaf_bytes = size_t(1.2*(float)numPrimitives/N * sizeof(SubGridQBVHN<N>));
+
+ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
+ settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes);
+
+ /* pinfo might has zero size due to invalid geometry */
+ if (unlikely(pinfo.size() == 0))
+ {
+ bvh->clear();
+ sgrids.clear();
+ prims.clear();
+ return;
+ }
+
+ /* call BVH builder */
+ NodeRef root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeafGrid<N,SubGridQBVHN<N>>(bvh,sgrids.data()),bvh->scene->progressInterface,prims.data(),pinfo,settings);
+ bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size());
+ bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f));
+
+ /* clear temporary array */
+ sgrids.clear();
+
+ /* if we allocated using the primrefarray we have to keep it alive */
+ if (settings.primrefarrayalloc != size_t(inf))
+ bvh->alloc.share(prims);
+
+ /* for static geometries we can do some cleanups */
+ else if (scene && scene->isStaticAccel()) {
+ prims.clear();
+ }
+ bvh->cleanup();
+ bvh->postBuild(t0);
+ }
+
+ void clear() {
+ prims.clear();
+ }
+ };
+
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ Builder* BVH4Triangle4MeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); }
+ Builder* BVH4Triangle4vMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4v>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); }
+ Builder* BVH4Triangle4iMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4i>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); }
+
+ Builder* BVH4Triangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); }
+ Builder* BVH4Triangle4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4v>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); }
+ Builder* BVH4Triangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4i>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type,true); }
+
+
+ Builder* BVH4QuantizedTriangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Triangle4i>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); }
+#if defined(__AVX__)
+ Builder* BVH8Triangle4MeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); }
+ Builder* BVH8Triangle4vMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4v>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); }
+ Builder* BVH8Triangle4iMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4i>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); }
+
+ Builder* BVH8Triangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); }
+ Builder* BVH8Triangle4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4v>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); }
+ Builder* BVH8Triangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4i>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type,true); }
+ Builder* BVH8QuantizedTriangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Triangle4i>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); }
+ Builder* BVH8QuantizedTriangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Triangle4>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); }
+
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_QUAD)
+ Builder* BVH4Quad4vMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Quad4v>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); }
+ Builder* BVH4Quad4iMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Quad4i>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); }
+ Builder* BVH4Quad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Quad4v>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); }
+ Builder* BVH4Quad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Quad4i>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type,true); }
+ Builder* BVH4QuantizedQuad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Quad4v>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); }
+ Builder* BVH4QuantizedQuad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Quad4i>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); }
+
+#if defined(__AVX__)
+ Builder* BVH8Quad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Quad4v>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); }
+ Builder* BVH8Quad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Quad4i>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type,true); }
+ Builder* BVH8QuantizedQuad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Quad4v>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); }
+ Builder* BVH8QuantizedQuad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Quad4i>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); }
+ Builder* BVH8Quad4vMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Quad4v>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); }
+
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_USER)
+
+ Builder* BVH4VirtualSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) {
+ int minLeafSize = scene->device->object_accel_min_leaf_size;
+ int maxLeafSize = scene->device->object_accel_max_leaf_size;
+ return new BVHNBuilderSAH<4,Object>((BVH4*)bvh,scene,4,1.0f,minLeafSize,maxLeafSize,UserGeometry::geom_type);
+ }
+
+ Builder* BVH4VirtualMeshBuilderSAH (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) {
+ return new BVHNBuilderSAH<4,Object>((BVH4*)bvh,mesh,geomID,4,1.0f,1,inf,UserGeometry::geom_type);
+ }
+#if defined(__AVX__)
+
+ Builder* BVH8VirtualSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) {
+ int minLeafSize = scene->device->object_accel_min_leaf_size;
+ int maxLeafSize = scene->device->object_accel_max_leaf_size;
+ return new BVHNBuilderSAH<8,Object>((BVH8*)bvh,scene,8,1.0f,minLeafSize,maxLeafSize,UserGeometry::geom_type);
+ }
+
+ Builder* BVH8VirtualMeshBuilderSAH (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) {
+ return new BVHNBuilderSAH<8,Object>((BVH8*)bvh,mesh,geomID,8,1.0f,1,inf,UserGeometry::geom_type);
+ }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ Builder* BVH4InstanceSceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderSAH<4,InstancePrimitive>((BVH4*)bvh,scene,4,1.0f,1,1,gtype); }
+ Builder* BVH4InstanceMeshBuilderSAH (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) {
+ return new BVHNBuilderSAH<4,InstancePrimitive>((BVH4*)bvh,mesh,geomID,4,1.0f,1,inf,gtype);
+ }
+#if defined(__AVX__)
+ Builder* BVH8InstanceSceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderSAH<8,InstancePrimitive>((BVH8*)bvh,scene,8,1.0f,1,1,gtype); }
+ Builder* BVH8InstanceMeshBuilderSAH (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) {
+ return new BVHNBuilderSAH<8,InstancePrimitive>((BVH8*)bvh,mesh,geomID,8,1.0f,1,inf,gtype);
+ }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_GRID)
+ Builder* BVH4GridMeshBuilderSAH (void* bvh, GridMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAHGrid<4>((BVH4*)bvh,mesh,geomID,4,1.0f,4,4,mode); }
+ Builder* BVH4GridSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHGrid<4>((BVH4*)bvh,scene,4,1.0f,4,4,mode); } // FIXME: check whether cost factors are correct
+
+#if defined(__AVX__)
+ Builder* BVH8GridMeshBuilderSAH (void* bvh, GridMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAHGrid<8>((BVH8*)bvh,mesh,geomID,8,1.0f,8,8,mode); }
+ Builder* BVH8GridSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHGrid<8>((BVH8*)bvh,scene,8,1.0f,8,8,mode); } // FIXME: check whether cost factors are correct
+#endif
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_sah_mb.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_sah_mb.cpp
new file mode 100644
index 0000000000..9c01553ec6
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_sah_mb.cpp
@@ -0,0 +1,705 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh.h"
+#include "bvh_builder.h"
+#include "../builders/bvh_builder_msmblur.h"
+
+#include "../builders/primrefgen.h"
+#include "../builders/splitter.h"
+
+#include "../geometry/linei.h"
+#include "../geometry/triangle.h"
+#include "../geometry/trianglev.h"
+#include "../geometry/trianglev_mb.h"
+#include "../geometry/trianglei.h"
+#include "../geometry/quadv.h"
+#include "../geometry/quadi.h"
+#include "../geometry/object.h"
+#include "../geometry/instance.h"
+#include "../geometry/subgrid.h"
+
+#include "../common/state.h"
+
+// FIXME: remove after removing BVHNBuilderMBlurRootTimeSplitsSAH
+#include "../../common/algorithms/parallel_for_for.h"
+#include "../../common/algorithms/parallel_for_for_prefix_sum.h"
+
+
+namespace embree
+{
+ namespace isa
+ {
+
+#if 0
+ template<int N, typename Primitive>
+ struct CreateMBlurLeaf
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecordMB NodeRecordMB;
+
+ __forceinline CreateMBlurLeaf (BVH* bvh, PrimRef* prims, size_t time) : bvh(bvh), prims(prims), time(time) {}
+
+ __forceinline NodeRecordMB operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const
+ {
+ size_t items = Primitive::blocks(set.size());
+ size_t start = set.begin();
+ for (size_t i=start; i<end; i++) assert((*current.prims.prims)[start].geomID() == (*current.prims.prims)[i].geomID()); // assert that all geomIDs are identical
+ Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment);
+ NodeRef node = bvh->encodeLeaf((char*)accel,items);
+
+ LBBox3fa allBounds = empty;
+ for (size_t i=0; i<items; i++)
+ allBounds.extend(accel[i].fillMB(prims, start, set.end(), bvh->scene, time));
+
+ return NodeRecordMB(node,allBounds);
+ }
+
+ BVH* bvh;
+ PrimRef* prims;
+ size_t time;
+ };
+#endif
+
+ template<int N, typename Mesh, typename Primitive>
+ struct CreateMSMBlurLeaf
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecordMB4D NodeRecordMB4D;
+
+ __forceinline CreateMSMBlurLeaf (BVH* bvh) : bvh(bvh) {}
+
+ __forceinline const NodeRecordMB4D operator() (const BVHBuilderMSMBlur::BuildRecord& current, const FastAllocator::CachedAllocator& alloc) const
+ {
+ size_t items = Primitive::blocks(current.prims.size());
+ size_t start = current.prims.begin();
+ size_t end = current.prims.end();
+ for (size_t i=start; i<end; i++) assert((*current.prims.prims)[start].geomID() == (*current.prims.prims)[i].geomID()); // assert that all geomIDs are identical
+ Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteNodeAlignment);
+ NodeRef node = bvh->encodeLeaf((char*)accel,items);
+ LBBox3fa allBounds = empty;
+ for (size_t i=0; i<items; i++)
+ allBounds.extend(accel[i].fillMB(current.prims.prims->data(), start, current.prims.end(), bvh->scene, current.prims.time_range));
+ return NodeRecordMB4D(node,allBounds,current.prims.time_range);
+ }
+
+ BVH* bvh;
+ };
+
+ /* Motion blur BVH with 4D nodes and internal time splits */
+ template<int N, typename Mesh, typename Primitive>
+ struct BVHNBuilderMBlurSAH : public Builder
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVHN<N>::NodeRef NodeRef;
+ typedef typename BVHN<N>::NodeRecordMB NodeRecordMB;
+ typedef typename BVHN<N>::AABBNodeMB AABBNodeMB;
+
+ BVH* bvh;
+ Scene* scene;
+ const size_t sahBlockSize;
+ const float intCost;
+ const size_t minLeafSize;
+ const size_t maxLeafSize;
+ const Geometry::GTypeMask gtype_;
+
+ BVHNBuilderMBlurSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype)
+ : bvh(bvh), scene(scene), sahBlockSize(sahBlockSize), intCost(intCost), minLeafSize(minLeafSize), maxLeafSize(min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks)), gtype_(gtype) {}
+
+ void build()
+ {
+ /* skip build for empty scene */
+ const size_t numPrimitives = scene->getNumPrimitives(gtype_,true);
+ if (numPrimitives == 0) { bvh->clear(); return; }
+
+ double t0 = bvh->preBuild(TOSTRING(isa) "::BVH" + toString(N) + "BuilderMBlurSAH");
+
+#if PROFILE
+ profile(2,PROFILE_RUNS,numPrimitives,[&] (ProfileTimer& timer) {
+#endif
+
+ //const size_t numTimeSteps = scene->getNumTimeSteps<typename Mesh::type_t,true>();
+ //const size_t numTimeSegments = numTimeSteps-1; assert(numTimeSteps > 1);
+
+ /*if (numTimeSegments == 1)
+ buildSingleSegment(numPrimitives);
+ else*/
+ buildMultiSegment(numPrimitives);
+
+#if PROFILE
+ });
+#endif
+
+ /* clear temporary data for static geometry */
+ bvh->cleanup();
+ bvh->postBuild(t0);
+ }
+
+#if 0 // No longer compatible when time_ranges are present for geometries. Would have to create temporal nodes sometimes, and put only a single geometry into leaf.
+ void buildSingleSegment(size_t numPrimitives)
+ {
+ /* create primref array */
+ mvector<PrimRef> prims(scene->device,numPrimitives);
+ const PrimInfo pinfo = createPrimRefArrayMBlur(scene,gtype_,prims,bvh->scene->progressInterface,0);
+ /* early out if no valid primitives */
+ if (pinfo.size() == 0) { bvh->clear(); return; }
+ /* estimate acceleration structure size */
+ const size_t node_bytes = pinfo.size()*sizeof(AABBNodeMB)/(4*N);
+ const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive));
+ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
+
+ /* settings for BVH build */
+ GeneralBVHBuilder::Settings settings;
+ settings.branchingFactor = N;
+ settings.maxDepth = BVH::maxBuildDepthLeaf;
+ settings.logBlockSize = bsr(sahBlockSize);
+ settings.minLeafSize = min(minLeafSize,maxLeafSize);
+ settings.maxLeafSize = maxLeafSize;
+ settings.travCost = travCost;
+ settings.intCost = intCost;
+ settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);
+
+ /* build hierarchy */
+ auto root = BVHBuilderBinnedSAH::build<NodeRecordMB>
+ (typename BVH::CreateAlloc(bvh),typename BVH::AABBNodeMB::Create(),typename BVH::AABBNodeMB::Set(),
+ CreateMBlurLeaf<N,Primitive>(bvh,prims.data(),0),bvh->scene->progressInterface,
+ prims.data(),pinfo,settings);
+
+ bvh->set(root.ref,root.lbounds,pinfo.size());
+ }
+#endif
+
+ void buildMultiSegment(size_t numPrimitives)
+ {
+ /* create primref array */
+ mvector<PrimRefMB> prims(scene->device,numPrimitives);
+ PrimInfoMB pinfo = createPrimRefArrayMSMBlur(scene,gtype_,prims,bvh->scene->progressInterface);
+
+ /* early out if no valid primitives */
+ if (pinfo.size() == 0) { bvh->clear(); return; }
+
+ /* estimate acceleration structure size */
+ const size_t node_bytes = pinfo.num_time_segments*sizeof(AABBNodeMB)/(4*N);
+ const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.num_time_segments)*sizeof(Primitive));
+ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
+
+ /* settings for BVH build */
+ BVHBuilderMSMBlur::Settings settings;
+ settings.branchingFactor = N;
+ settings.maxDepth = BVH::maxDepth;
+ settings.logBlockSize = bsr(sahBlockSize);
+ settings.minLeafSize = min(minLeafSize,maxLeafSize);
+ settings.maxLeafSize = maxLeafSize;
+ settings.travCost = travCost;
+ settings.intCost = intCost;
+ settings.singleLeafTimeSegment = Primitive::singleTimeSegment;
+ settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);
+
+ /* build hierarchy */
+ auto root =
+ BVHBuilderMSMBlur::build<NodeRef>(prims,pinfo,scene->device,
+ RecalculatePrimRef<Mesh>(scene),
+ typename BVH::CreateAlloc(bvh),
+ typename BVH::AABBNodeMB4D::Create(),
+ typename BVH::AABBNodeMB4D::Set(),
+ CreateMSMBlurLeaf<N,Mesh,Primitive>(bvh),
+ bvh->scene->progressInterface,
+ settings);
+
+ bvh->set(root.ref,root.lbounds,pinfo.num_time_segments);
+ }
+
+ void clear() {
+ }
+ };
+
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+
+ struct GridRecalculatePrimRef
+ {
+ Scene* scene;
+ const SubGridBuildData * const sgrids;
+
+ __forceinline GridRecalculatePrimRef (Scene* scene, const SubGridBuildData * const sgrids)
+ : scene(scene), sgrids(sgrids) {}
+
+ __forceinline PrimRefMB operator() (const PrimRefMB& prim, const BBox1f time_range) const
+ {
+ const unsigned int geomID = prim.geomID();
+ const GridMesh* mesh = scene->get<GridMesh>(geomID);
+ const unsigned int buildID = prim.primID();
+ const SubGridBuildData &subgrid = sgrids[buildID];
+ const unsigned int primID = subgrid.primID;
+ const size_t x = subgrid.x();
+ const size_t y = subgrid.y();
+ const LBBox3fa lbounds = mesh->linearBounds(mesh->grid(primID),x,y,time_range);
+ const unsigned num_time_segments = mesh->numTimeSegments();
+ const range<int> tbounds = mesh->timeSegmentRange(time_range);
+ return PrimRefMB (lbounds, tbounds.size(), mesh->time_range, num_time_segments, geomID, buildID);
+ }
+
+ __forceinline LBBox3fa linearBounds(const PrimRefMB& prim, const BBox1f time_range) const {
+ const unsigned int geomID = prim.geomID();
+ const GridMesh* mesh = scene->get<GridMesh>(geomID);
+ const unsigned int buildID = prim.primID();
+ const SubGridBuildData &subgrid = sgrids[buildID];
+ const unsigned int primID = subgrid.primID;
+ const size_t x = subgrid.x();
+ const size_t y = subgrid.y();
+ return mesh->linearBounds(mesh->grid(primID),x,y,time_range);
+ }
+
+ };
+
+ template<int N>
+ struct CreateMSMBlurLeafGrid
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecordMB4D NodeRecordMB4D;
+
+ __forceinline CreateMSMBlurLeafGrid (Scene* scene, BVH* bvh, const SubGridBuildData * const sgrids) : scene(scene), bvh(bvh), sgrids(sgrids) {}
+
+ __forceinline const NodeRecordMB4D operator() (const BVHBuilderMSMBlur::BuildRecord& current, const FastAllocator::CachedAllocator& alloc) const
+ {
+ const size_t items = current.prims.size();
+ const size_t start = current.prims.begin();
+
+ const PrimRefMB* prims = current.prims.prims->data();
+ /* collect all subsets with unique geomIDs */
+ assert(items <= N);
+ unsigned int geomIDs[N];
+ unsigned int num_geomIDs = 1;
+ geomIDs[0] = prims[start].geomID();
+
+ for (size_t i=1;i<items;i++)
+ {
+ bool found = false;
+ const unsigned int new_geomID = prims[start+i].geomID();
+ for (size_t j=0;j<num_geomIDs;j++)
+ if (new_geomID == geomIDs[j])
+ { found = true; break; }
+ if (!found)
+ geomIDs[num_geomIDs++] = new_geomID;
+ }
+
+ /* allocate all leaf memory in one single block */
+ SubGridMBQBVHN<N>* accel = (SubGridMBQBVHN<N>*) alloc.malloc1(num_geomIDs*sizeof(SubGridMBQBVHN<N>),BVH::byteAlignment);
+ typename BVH::NodeRef node = bvh->encodeLeaf((char*)accel,num_geomIDs);
+
+ LBBox3fa allBounds = empty;
+
+ for (size_t g=0;g<num_geomIDs;g++)
+ {
+ const GridMesh* __restrict__ const mesh = scene->get<GridMesh>(geomIDs[g]);
+ unsigned int x[N];
+ unsigned int y[N];
+ unsigned int primID[N];
+ BBox3fa bounds0[N];
+ BBox3fa bounds1[N];
+ unsigned int pos = 0;
+ for (size_t i=0;i<items;i++)
+ {
+ if (unlikely(prims[start+i].geomID() != geomIDs[g])) continue;
+
+ const SubGridBuildData &sgrid_bd = sgrids[prims[start+i].primID()];
+ x[pos] = sgrid_bd.sx;
+ y[pos] = sgrid_bd.sy;
+ primID[pos] = sgrid_bd.primID;
+ const size_t x = sgrid_bd.x();
+ const size_t y = sgrid_bd.y();
+ LBBox3fa newBounds = mesh->linearBounds(mesh->grid(sgrid_bd.primID),x,y,current.prims.time_range);
+ allBounds.extend(newBounds);
+ bounds0[pos] = newBounds.bounds0;
+ bounds1[pos] = newBounds.bounds1;
+ pos++;
+ }
+ assert(pos <= N);
+ new (&accel[g]) SubGridMBQBVHN<N>(x,y,primID,bounds0,bounds1,geomIDs[g],current.prims.time_range.lower,1.0f/current.prims.time_range.size(),pos);
+ }
+ return NodeRecordMB4D(node,allBounds,current.prims.time_range);
+ }
+
+ Scene *scene;
+ BVH* bvh;
+ const SubGridBuildData * const sgrids;
+ };
+
+#if 0
+ template<int N>
+ struct CreateLeafGridMB
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::NodeRecordMB NodeRecordMB;
+
+ __forceinline CreateLeafGridMB (Scene* scene, BVH* bvh, const SubGridBuildData * const sgrids)
+ : scene(scene), bvh(bvh), sgrids(sgrids) {}
+
+ __forceinline NodeRecordMB operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const
+ {
+ const size_t items = set.size();
+ const size_t start = set.begin();
+
+ /* collect all subsets with unique geomIDs */
+ assert(items <= N);
+ unsigned int geomIDs[N];
+ unsigned int num_geomIDs = 1;
+ geomIDs[0] = prims[start].geomID();
+
+ for (size_t i=1;i<items;i++)
+ {
+ bool found = false;
+ const unsigned int new_geomID = prims[start+i].geomID();
+ for (size_t j=0;j<num_geomIDs;j++)
+ if (new_geomID == geomIDs[j])
+ { found = true; break; }
+ if (!found)
+ geomIDs[num_geomIDs++] = new_geomID;
+ }
+
+ /* allocate all leaf memory in one single block */
+ SubGridMBQBVHN<N>* accel = (SubGridMBQBVHN<N>*) alloc.malloc1(num_geomIDs*sizeof(SubGridMBQBVHN<N>),BVH::byteAlignment);
+ typename BVH::NodeRef node = bvh->encodeLeaf((char*)accel,num_geomIDs);
+
+ LBBox3fa allBounds = empty;
+
+ for (size_t g=0;g<num_geomIDs;g++)
+ {
+ const GridMesh* __restrict__ const mesh = scene->get<GridMesh>(geomIDs[g]);
+
+ unsigned int x[N];
+ unsigned int y[N];
+ unsigned int primID[N];
+ BBox3fa bounds0[N];
+ BBox3fa bounds1[N];
+ unsigned int pos = 0;
+ for (size_t i=0;i<items;i++)
+ {
+ if (unlikely(prims[start+i].geomID() != geomIDs[g])) continue;
+
+ const SubGridBuildData &sgrid_bd = sgrids[prims[start+i].primID()];
+ x[pos] = sgrid_bd.sx;
+ y[pos] = sgrid_bd.sy;
+ primID[pos] = sgrid_bd.primID;
+ const size_t x = sgrid_bd.x();
+ const size_t y = sgrid_bd.y();
+ bool MAYBE_UNUSED valid0 = mesh->buildBounds(mesh->grid(sgrid_bd.primID),x,y,0,bounds0[pos]);
+ bool MAYBE_UNUSED valid1 = mesh->buildBounds(mesh->grid(sgrid_bd.primID),x,y,1,bounds1[pos]);
+ assert(valid0);
+ assert(valid1);
+ allBounds.extend(LBBox3fa(bounds0[pos],bounds1[pos]));
+ pos++;
+ }
+ new (&accel[g]) SubGridMBQBVHN<N>(x,y,primID,bounds0,bounds1,geomIDs[g],0.0f,1.0f,pos);
+ }
+ return NodeRecordMB(node,allBounds);
+ }
+
+ Scene *scene;
+ BVH* bvh;
+ const SubGridBuildData * const sgrids;
+ };
+#endif
+
+
+ /* Motion blur BVH with 4D nodes and internal time splits */
+ template<int N>
+ struct BVHNBuilderMBlurSAHGrid : public Builder
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVHN<N>::NodeRef NodeRef;
+ typedef typename BVHN<N>::NodeRecordMB NodeRecordMB;
+ typedef typename BVHN<N>::AABBNodeMB AABBNodeMB;
+
+ BVH* bvh;
+ Scene* scene;
+ const size_t sahBlockSize;
+ const float intCost;
+ const size_t minLeafSize;
+ const size_t maxLeafSize;
+ mvector<SubGridBuildData> sgrids;
+
+
+ BVHNBuilderMBlurSAHGrid (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize)
+ : bvh(bvh), scene(scene), sahBlockSize(sahBlockSize), intCost(intCost), minLeafSize(minLeafSize), maxLeafSize(min(maxLeafSize,BVH::maxLeafBlocks)), sgrids(scene->device,0) {}
+
+
+ PrimInfo createPrimRefArrayMBlurGrid(Scene* scene, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor, size_t itime)
+ {
+ /* first run to get #primitives */
+ ParallelForForPrefixSumState<PrimInfo> pstate;
+ Scene::Iterator<GridMesh,true> iter(scene);
+
+ pstate.init(iter,size_t(1024));
+
+ /* iterate over all meshes in the scene */
+ PrimInfo pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](GridMesh* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
+
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!mesh->valid(j,range<size_t>(0,1))) continue;
+ BBox3fa bounds = empty;
+ const PrimRef prim(bounds,unsigned(geomID),unsigned(j));
+ pinfo.add_center2(prim,mesh->getNumSubGrids(j));
+ }
+ return pinfo;
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ size_t numPrimitives = pinfo.size();
+ if (numPrimitives == 0) return pinfo;
+
+ /* resize arrays */
+ sgrids.resize(numPrimitives);
+ prims.resize(numPrimitives);
+
+ /* second run to fill primrefs and SubGridBuildData arrays */
+ pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](GridMesh* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
+
+ k = base.size();
+ size_t p_index = k;
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ const GridMesh::Grid &g = mesh->grid(j);
+ if (!mesh->valid(j,range<size_t>(0,1))) continue;
+
+ for (unsigned int y=0; y<g.resY-1u; y+=2)
+ for (unsigned int x=0; x<g.resX-1u; x+=2)
+ {
+ BBox3fa bounds = empty;
+ if (!mesh->buildBounds(g,x,y,itime,bounds)) continue; // get bounds of subgrid
+ const PrimRef prim(bounds,unsigned(geomID),unsigned(p_index));
+ pinfo.add_center2(prim);
+ sgrids[p_index] = SubGridBuildData(x | g.get3x3FlagsX(x), y | g.get3x3FlagsY(y), unsigned(j));
+ prims[p_index++] = prim;
+ }
+ }
+ return pinfo;
+ }, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
+
+ assert(pinfo.size() == numPrimitives);
+ return pinfo;
+ }
+
+ PrimInfoMB createPrimRefArrayMSMBlurGrid(Scene* scene, mvector<PrimRefMB>& prims, BuildProgressMonitor& progressMonitor, BBox1f t0t1 = BBox1f(0.0f,1.0f))
+ {
+ /* first run to get #primitives */
+ ParallelForForPrefixSumState<PrimInfoMB> pstate;
+ Scene::Iterator<GridMesh,true> iter(scene);
+
+ pstate.init(iter,size_t(1024));
+ /* iterate over all meshes in the scene */
+ PrimInfoMB pinfoMB = parallel_for_for_prefix_sum0( pstate, iter, PrimInfoMB(empty), [&](GridMesh* mesh, const range<size_t>& r, size_t k, size_t /*geomID*/) -> PrimInfoMB {
+
+ PrimInfoMB pinfoMB(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!mesh->valid(j, mesh->timeSegmentRange(t0t1))) continue;
+ LBBox3fa bounds(empty);
+ PrimInfoMB gridMB(0,mesh->getNumSubGrids(j));
+ pinfoMB.merge(gridMB);
+ }
+ return pinfoMB;
+ }, [](const PrimInfoMB& a, const PrimInfoMB& b) -> PrimInfoMB { return PrimInfoMB::merge2(a,b); });
+
+ size_t numPrimitives = pinfoMB.size();
+ if (numPrimitives == 0) return pinfoMB;
+
+ /* resize arrays */
+ sgrids.resize(numPrimitives);
+ prims.resize(numPrimitives);
+ /* second run to fill primrefs and SubGridBuildData arrays */
+ pinfoMB = parallel_for_for_prefix_sum1( pstate, iter, PrimInfoMB(empty), [&](GridMesh* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfoMB& base) -> PrimInfoMB {
+
+ k = base.size();
+ size_t p_index = k;
+ PrimInfoMB pinfoMB(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!mesh->valid(j, mesh->timeSegmentRange(t0t1))) continue;
+ const GridMesh::Grid &g = mesh->grid(j);
+
+ for (unsigned int y=0; y<g.resY-1u; y+=2)
+ for (unsigned int x=0; x<g.resX-1u; x+=2)
+ {
+ const PrimRefMB prim(mesh->linearBounds(g,x,y,t0t1),mesh->numTimeSegments(),mesh->time_range,mesh->numTimeSegments(),unsigned(geomID),unsigned(p_index));
+ pinfoMB.add_primref(prim);
+ sgrids[p_index] = SubGridBuildData(x | g.get3x3FlagsX(x), y | g.get3x3FlagsY(y), unsigned(j));
+ prims[p_index++] = prim;
+ }
+ }
+ return pinfoMB;
+ }, [](const PrimInfoMB& a, const PrimInfoMB& b) -> PrimInfoMB { return PrimInfoMB::merge2(a,b); });
+
+ assert(pinfoMB.size() == numPrimitives);
+ pinfoMB.time_range = t0t1;
+ return pinfoMB;
+ }
+
+ void build()
+ {
+ /* skip build for empty scene */
+ const size_t numPrimitives = scene->getNumPrimitives(GridMesh::geom_type,true);
+ if (numPrimitives == 0) { bvh->clear(); return; }
+
+ double t0 = bvh->preBuild(TOSTRING(isa) "::BVH" + toString(N) + "BuilderMBlurSAHGrid");
+
+ //const size_t numTimeSteps = scene->getNumTimeSteps<GridMesh,true>();
+ //const size_t numTimeSegments = numTimeSteps-1; assert(numTimeSteps > 1);
+ //if (numTimeSegments == 1)
+ // buildSingleSegment(numPrimitives);
+ //else
+ buildMultiSegment(numPrimitives);
+
+ /* clear temporary data for static geometry */
+ bvh->cleanup();
+ bvh->postBuild(t0);
+ }
+
+#if 0
+ void buildSingleSegment(size_t numPrimitives)
+ {
+ /* create primref array */
+ mvector<PrimRef> prims(scene->device,numPrimitives);
+ const PrimInfo pinfo = createPrimRefArrayMBlurGrid(scene,prims,bvh->scene->progressInterface,0);
+ /* early out if no valid primitives */
+ if (pinfo.size() == 0) { bvh->clear(); return; }
+
+ /* estimate acceleration structure size */
+ const size_t node_bytes = pinfo.size()*sizeof(AABBNodeMB)/(4*N);
+ //TODO: check leaf_bytes
+ const size_t leaf_bytes = size_t(1.2*(float)numPrimitives/N * sizeof(SubGridQBVHN<N>));
+ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
+
+ /* settings for BVH build */
+ GeneralBVHBuilder::Settings settings;
+ settings.branchingFactor = N;
+ settings.maxDepth = BVH::maxBuildDepthLeaf;
+ settings.logBlockSize = bsr(sahBlockSize);
+ settings.minLeafSize = min(minLeafSize,maxLeafSize);
+ settings.maxLeafSize = maxLeafSize;
+ settings.travCost = travCost;
+ settings.intCost = intCost;
+ settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);
+
+ /* build hierarchy */
+ auto root = BVHBuilderBinnedSAH::build<NodeRecordMB>
+ (typename BVH::CreateAlloc(bvh),
+ typename BVH::AABBNodeMB::Create(),
+ typename BVH::AABBNodeMB::Set(),
+ CreateLeafGridMB<N>(scene,bvh,sgrids.data()),
+ bvh->scene->progressInterface,
+ prims.data(),pinfo,settings);
+
+ bvh->set(root.ref,root.lbounds,pinfo.size());
+ }
+#endif
+
+ void buildMultiSegment(size_t numPrimitives)
+ {
+ /* create primref array */
+ mvector<PrimRefMB> prims(scene->device,numPrimitives);
+ PrimInfoMB pinfo = createPrimRefArrayMSMBlurGrid(scene,prims,bvh->scene->progressInterface);
+
+ /* early out if no valid primitives */
+ if (pinfo.size() == 0) { bvh->clear(); return; }
+
+
+
+ GridRecalculatePrimRef recalculatePrimRef(scene,sgrids.data());
+
+ /* estimate acceleration structure size */
+ const size_t node_bytes = pinfo.num_time_segments*sizeof(AABBNodeMB)/(4*N);
+ //FIXME: check leaf_bytes
+ //const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.num_time_segments)*sizeof(SubGridQBVHN<N>));
+ const size_t leaf_bytes = size_t(1.2*(float)numPrimitives/N * sizeof(SubGridQBVHN<N>));
+
+ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
+
+ /* settings for BVH build */
+ BVHBuilderMSMBlur::Settings settings;
+ settings.branchingFactor = N;
+ settings.maxDepth = BVH::maxDepth;
+ settings.logBlockSize = bsr(sahBlockSize);
+ settings.minLeafSize = min(minLeafSize,maxLeafSize);
+ settings.maxLeafSize = maxLeafSize;
+ settings.travCost = travCost;
+ settings.intCost = intCost;
+ settings.singleLeafTimeSegment = false;
+ settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);
+
+ /* build hierarchy */
+ auto root =
+ BVHBuilderMSMBlur::build<NodeRef>(prims,pinfo,scene->device,
+ recalculatePrimRef,
+ typename BVH::CreateAlloc(bvh),
+ typename BVH::AABBNodeMB4D::Create(),
+ typename BVH::AABBNodeMB4D::Set(),
+ CreateMSMBlurLeafGrid<N>(scene,bvh,sgrids.data()),
+ bvh->scene->progressInterface,
+ settings);
+ bvh->set(root.ref,root.lbounds,pinfo.num_time_segments);
+ }
+
+ void clear() {
+ }
+ };
+
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ Builder* BVH4Triangle4iMBSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderMBlurSAH<4,TriangleMesh,Triangle4i>((BVH4*)bvh,scene,4,1.0f,4,inf,Geometry::MTY_TRIANGLE_MESH); }
+ Builder* BVH4Triangle4vMBSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderMBlurSAH<4,TriangleMesh,Triangle4vMB>((BVH4*)bvh,scene,4,1.0f,4,inf,Geometry::MTY_TRIANGLE_MESH); }
+#if defined(__AVX__)
+ Builder* BVH8Triangle4iMBSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderMBlurSAH<8,TriangleMesh,Triangle4i>((BVH8*)bvh,scene,4,1.0f,4,inf,Geometry::MTY_TRIANGLE_MESH); }
+ Builder* BVH8Triangle4vMBSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderMBlurSAH<8,TriangleMesh,Triangle4vMB>((BVH8*)bvh,scene,4,1.0f,4,inf,Geometry::MTY_TRIANGLE_MESH); }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_QUAD)
+ Builder* BVH4Quad4iMBSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderMBlurSAH<4,QuadMesh,Quad4i>((BVH4*)bvh,scene,4,1.0f,4,inf,Geometry::MTY_QUAD_MESH); }
+#if defined(__AVX__)
+ Builder* BVH8Quad4iMBSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderMBlurSAH<8,QuadMesh,Quad4i>((BVH8*)bvh,scene,4,1.0f,4,inf,Geometry::MTY_QUAD_MESH); }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_USER)
+ Builder* BVH4VirtualMBSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) {
+ int minLeafSize = scene->device->object_accel_mb_min_leaf_size;
+ int maxLeafSize = scene->device->object_accel_mb_max_leaf_size;
+ return new BVHNBuilderMBlurSAH<4,UserGeometry,Object>((BVH4*)bvh,scene,4,1.0f,minLeafSize,maxLeafSize,Geometry::MTY_USER_GEOMETRY);
+ }
+#if defined(__AVX__)
+ Builder* BVH8VirtualMBSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) {
+ int minLeafSize = scene->device->object_accel_mb_min_leaf_size;
+ int maxLeafSize = scene->device->object_accel_mb_max_leaf_size;
+ return new BVHNBuilderMBlurSAH<8,UserGeometry,Object>((BVH8*)bvh,scene,8,1.0f,minLeafSize,maxLeafSize,Geometry::MTY_USER_GEOMETRY);
+ }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ Builder* BVH4InstanceMBSceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderMBlurSAH<4,Instance,InstancePrimitive>((BVH4*)bvh,scene,4,1.0f,1,1,gtype); }
+#if defined(__AVX__)
+ Builder* BVH8InstanceMBSceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderMBlurSAH<8,Instance,InstancePrimitive>((BVH8*)bvh,scene,8,1.0f,1,1,gtype); }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_GRID)
+ Builder* BVH4GridMBSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderMBlurSAHGrid<4>((BVH4*)bvh,scene,4,1.0f,4,4); }
+#if defined(__AVX__)
+ Builder* BVH8GridMBSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderMBlurSAHGrid<8>((BVH8*)bvh,scene,8,1.0f,8,8); }
+#endif
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_sah_spatial.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_sah_spatial.cpp
new file mode 100644
index 0000000000..285b38c39d
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_sah_spatial.cpp
@@ -0,0 +1,201 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh.h"
+#include "bvh_builder.h"
+
+#include "../builders/primrefgen.h"
+#include "../builders/primrefgen_presplit.h"
+#include "../builders/splitter.h"
+
+#include "../geometry/linei.h"
+#include "../geometry/triangle.h"
+#include "../geometry/trianglev.h"
+#include "../geometry/trianglev_mb.h"
+#include "../geometry/trianglei.h"
+#include "../geometry/quadv.h"
+#include "../geometry/quadi.h"
+#include "../geometry/object.h"
+#include "../geometry/instance.h"
+#include "../geometry/subgrid.h"
+
+#include "../common/state.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N, typename Primitive>
+ struct CreateLeafSpatial
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+
+ __forceinline CreateLeafSpatial (BVH* bvh) : bvh(bvh) {}
+
+ __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const
+ {
+ size_t n = set.size();
+ size_t items = Primitive::blocks(n);
+ size_t start = set.begin();
+ Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment);
+ typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items);
+ for (size_t i=0; i<items; i++) {
+ accel[i].fill(prims,start,set.end(),bvh->scene);
+ }
+ return node;
+ }
+
+ BVH* bvh;
+ };
+
+ template<int N, typename Mesh, typename Primitive, typename Splitter>
+ struct BVHNBuilderFastSpatialSAH : public Builder
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ BVH* bvh;
+ Scene* scene;
+ Mesh* mesh;
+ mvector<PrimRef> prims0;
+ GeneralBVHBuilder::Settings settings;
+ const float splitFactor;
+ unsigned int geomID_ = std::numeric_limits<unsigned int>::max();
+ unsigned int numPreviousPrimitives = 0;
+
+ BVHNBuilderFastSpatialSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode)
+ : bvh(bvh), scene(scene), mesh(nullptr), prims0(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD),
+ splitFactor(scene->device->max_spatial_split_replications) {}
+
+ BVHNBuilderFastSpatialSAH (BVH* bvh, Mesh* mesh, const unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode)
+ : bvh(bvh), scene(nullptr), mesh(mesh), prims0(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD),
+ splitFactor(scene->device->max_spatial_split_replications), geomID_(geomID) {}
+
+ // FIXME: shrink bvh->alloc in destructor here and in other builders too
+
+ void build()
+ {
+ /* we reset the allocator when the mesh size changed */
+ if (mesh && mesh->numPrimitives != numPreviousPrimitives) {
+ bvh->alloc.clear();
+ }
+
+ /* skip build for empty scene */
+ const size_t numOriginalPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(Mesh::geom_type,false);
+ numPreviousPrimitives = numOriginalPrimitives;
+ if (numOriginalPrimitives == 0) {
+ prims0.clear();
+ bvh->clear();
+ return;
+ }
+
+ const unsigned int maxGeomID = mesh ? geomID_ : scene->getMaxGeomID<Mesh,false>();
+ const bool usePreSplits = scene->device->useSpatialPreSplits || (maxGeomID >= ((unsigned int)1 << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS)));
+ double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + (usePreSplits ? "BuilderFastSpatialPresplitSAH" : "BuilderFastSpatialSAH"));
+
+ /* create primref array */
+ const size_t numSplitPrimitives = max(numOriginalPrimitives,size_t(splitFactor*numOriginalPrimitives));
+ prims0.resize(numSplitPrimitives);
+
+ /* enable os_malloc for two level build */
+ if (mesh)
+ bvh->alloc.setOSallocation(true);
+
+ NodeRef root(0);
+ PrimInfo pinfo;
+
+
+ if (likely(usePreSplits))
+ {
+ /* spatial presplit SAH BVH builder */
+ pinfo = mesh ?
+ createPrimRefArray_presplit<Mesh,Splitter>(mesh,maxGeomID,numOriginalPrimitives,prims0,bvh->scene->progressInterface) :
+ createPrimRefArray_presplit<Mesh,Splitter>(scene,Mesh::geom_type,false,numOriginalPrimitives,prims0,bvh->scene->progressInterface);
+
+ const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N);
+ const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive));
+ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
+ settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);
+
+ settings.branchingFactor = N;
+ settings.maxDepth = BVH::maxBuildDepthLeaf;
+
+ /* call BVH builder */
+ root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeafSpatial<N,Primitive>(bvh),bvh->scene->progressInterface,prims0.data(),pinfo,settings);
+ }
+ else
+ {
+ /* standard spatial split SAH BVH builder */
+ pinfo = mesh ?
+ createPrimRefArray(mesh,geomID_,/*numSplitPrimitives,*/prims0,bvh->scene->progressInterface) :
+ createPrimRefArray(scene,Mesh::geom_type,false,/*numSplitPrimitives,*/prims0,bvh->scene->progressInterface);
+
+ Splitter splitter(scene);
+
+ const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N);
+ const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive));
+ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
+ settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes);
+
+ settings.branchingFactor = N;
+ settings.maxDepth = BVH::maxBuildDepthLeaf;
+
+ /* call BVH builder */
+ root = BVHBuilderBinnedFastSpatialSAH::build<NodeRef>(
+ typename BVH::CreateAlloc(bvh),
+ typename BVH::AABBNode::Create2(),
+ typename BVH::AABBNode::Set2(),
+ CreateLeafSpatial<N,Primitive>(bvh),
+ splitter,
+ bvh->scene->progressInterface,
+ prims0.data(),
+ numSplitPrimitives,
+ pinfo,settings);
+
+ /* ==================== */
+ }
+
+ bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size());
+ bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f));
+
+ /* clear temporary data for static geometry */
+ if (scene && scene->isStaticAccel()) {
+ prims0.clear();
+ }
+ bvh->cleanup();
+ bvh->postBuild(t0);
+ }
+
+ void clear() {
+ prims0.clear();
+ }
+ };
+
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+
+
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+
+ Builder* BVH4Triangle4SceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); }
+ Builder* BVH4Triangle4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); }
+ Builder* BVH4Triangle4iSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4i,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); }
+
+#if defined(__AVX__)
+ Builder* BVH8Triangle4SceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); }
+ Builder* BVH8Triangle4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_QUAD)
+ Builder* BVH4Quad4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,QuadMesh,Quad4v,QuadSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); }
+
+#if defined(__AVX__)
+ Builder* BVH8Quad4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,QuadMesh,Quad4v,QuadSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); }
+#endif
+
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_twolevel.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_twolevel.cpp
new file mode 100644
index 0000000000..1a78f347ac
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_twolevel.cpp
@@ -0,0 +1,377 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_builder_twolevel.h"
+#include "bvh_statistics.h"
+#include "../builders/bvh_builder_sah.h"
+#include "../common/scene_line_segments.h"
+#include "../common/scene_triangle_mesh.h"
+#include "../common/scene_quad_mesh.h"
+
+#define PROFILE 0
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N, typename Mesh, typename Primitive>
+ BVHNBuilderTwoLevel<N,Mesh,Primitive>::BVHNBuilderTwoLevel (BVH* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder, const size_t singleThreadThreshold)
+ : bvh(bvh), scene(scene), refs(scene->device,0), prims(scene->device,0), singleThreadThreshold(singleThreadThreshold), gtype(gtype), useMortonBuilder_(useMortonBuilder) {}
+
+ template<int N, typename Mesh, typename Primitive>
+ BVHNBuilderTwoLevel<N,Mesh,Primitive>::~BVHNBuilderTwoLevel () {
+ }
+
+ // ===========================================================================
+ // ===========================================================================
+ // ===========================================================================
+
+ template<int N, typename Mesh, typename Primitive>
+ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::build()
+ {
+ /* delete some objects */
+ size_t num = scene->size();
+ if (num < bvh->objects.size()) {
+ parallel_for(num, bvh->objects.size(), [&] (const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ builders[i].reset();
+ delete bvh->objects[i]; bvh->objects[i] = nullptr;
+ }
+ });
+ }
+
+#if PROFILE
+ while(1)
+#endif
+ {
+ /* reset memory allocator */
+ bvh->alloc.reset();
+
+ /* skip build for empty scene */
+ const size_t numPrimitives = scene->getNumPrimitives(gtype,false);
+
+ if (numPrimitives == 0) {
+ prims.resize(0);
+ bvh->set(BVH::emptyNode,empty,0);
+ return;
+ }
+
+ /* calculate the size of the entire BVH */
+ const size_t numLeafBlocks = Primitive::blocks(numPrimitives);
+ const size_t node_bytes = 2*numLeafBlocks*sizeof(typename BVH::AABBNode)/N;
+ const size_t leaf_bytes = size_t(1.2*numLeafBlocks*sizeof(Primitive));
+ bvh->alloc.init_estimate(node_bytes+leaf_bytes);
+
+ double t0 = bvh->preBuild(TOSTRING(isa) "::BVH" + toString(N) + "BuilderTwoLevel");
+
+ /* resize object array if scene got larger */
+ if (bvh->objects.size() < num) bvh->objects.resize(num);
+ if (builders.size() < num) builders.resize(num);
+ resizeRefsList ();
+ nextRef.store(0);
+
+ /* create acceleration structures */
+ parallel_for(size_t(0), num, [&] (const range<size_t>& r)
+ {
+ for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
+ {
+ Mesh* mesh = scene->getSafe<Mesh>(objectID);
+
+ /* ignore meshes we do not support */
+ if (mesh == nullptr || mesh->numTimeSteps != 1)
+ continue;
+
+ if (isSmallGeometry(mesh)) {
+ setupSmallBuildRefBuilder (objectID, mesh);
+ } else {
+ setupLargeBuildRefBuilder (objectID, mesh);
+ }
+ }
+ });
+
+ /* parallel build of acceleration structures */
+ parallel_for(size_t(0), num, [&] (const range<size_t>& r)
+ {
+ for (size_t objectID=r.begin(); objectID<r.end(); objectID++)
+ {
+ /* ignore if no triangle mesh or not enabled */
+ Mesh* mesh = scene->getSafe<Mesh>(objectID);
+ if (mesh == nullptr || !mesh->isEnabled() || mesh->numTimeSteps != 1)
+ continue;
+
+ builders[objectID]->attachBuildRefs (this);
+ }
+ });
+
+
+#if PROFILE
+ double d0 = getSeconds();
+#endif
+ /* fast path for single geometry scenes */
+ if (nextRef == 1) {
+ bvh->set(refs[0].node,LBBox3fa(refs[0].bounds()),numPrimitives);
+ }
+
+ else
+ {
+ /* open all large nodes */
+ refs.resize(nextRef);
+
+ /* this probably needs some more tuning */
+ const size_t extSize = max(max((size_t)SPLIT_MIN_EXT_SPACE,refs.size()*SPLIT_MEMORY_RESERVE_SCALE),size_t((float)numPrimitives / SPLIT_MEMORY_RESERVE_FACTOR));
+
+#if !ENABLE_DIRECT_SAH_MERGE_BUILDER
+
+#if ENABLE_OPEN_SEQUENTIAL
+ open_sequential(extSize);
+#endif
+ /* compute PrimRefs */
+ prims.resize(refs.size());
+#endif
+
+#if defined(TASKING_TBB) && defined(__AVX512ER__) && USE_TASK_ARENA // KNL
+ tbb::task_arena limited(min(32,(int)TaskScheduler::threadCount()));
+ limited.execute([&]
+#endif
+ {
+#if ENABLE_DIRECT_SAH_MERGE_BUILDER
+
+ const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range<size_t>& r) -> PrimInfo {
+
+ PrimInfo pinfo(empty);
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ pinfo.add_center2(refs[i]);
+ }
+ return pinfo;
+ }, [] (const PrimInfo& a, const PrimInfo& b) { return PrimInfo::merge(a,b); });
+
+#else
+ const PrimInfo pinfo = parallel_reduce(size_t(0), refs.size(), PrimInfo(empty), [&] (const range<size_t>& r) -> PrimInfo {
+
+ PrimInfo pinfo(empty);
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ pinfo.add_center2(refs[i]);
+ prims[i] = PrimRef(refs[i].bounds(),(size_t)refs[i].node);
+ }
+ return pinfo;
+ }, [] (const PrimInfo& a, const PrimInfo& b) { return PrimInfo::merge(a,b); });
+#endif
+
+ /* skip if all objects where empty */
+ if (pinfo.size() == 0)
+ bvh->set(BVH::emptyNode,empty,0);
+
+ /* otherwise build toplevel hierarchy */
+ else
+ {
+ /* settings for BVH build */
+ GeneralBVHBuilder::Settings settings;
+ settings.branchingFactor = N;
+ settings.maxDepth = BVH::maxBuildDepthLeaf;
+ settings.logBlockSize = bsr(N);
+ settings.minLeafSize = 1;
+ settings.maxLeafSize = 1;
+ settings.travCost = 1.0f;
+ settings.intCost = 1.0f;
+ settings.singleThreadThreshold = singleThreadThreshold;
+
+#if ENABLE_DIRECT_SAH_MERGE_BUILDER
+
+ refs.resize(extSize);
+
+ NodeRef root = BVHBuilderBinnedOpenMergeSAH::build<NodeRef,BuildRef>(
+ typename BVH::CreateAlloc(bvh),
+ typename BVH::AABBNode::Create2(),
+ typename BVH::AABBNode::Set2(),
+
+ [&] (const BuildRef* refs, const range<size_t>& range, const FastAllocator::CachedAllocator& alloc) -> NodeRef {
+ assert(range.size() == 1);
+ return (NodeRef) refs[range.begin()].node;
+ },
+ [&] (BuildRef &bref, BuildRef *refs) -> size_t {
+ return openBuildRef(bref,refs);
+ },
+ [&] (size_t dn) { bvh->scene->progressMonitor(0); },
+ refs.data(),extSize,pinfo,settings);
+#else
+ NodeRef root = BVHBuilderBinnedSAH::build<NodeRef>(
+ typename BVH::CreateAlloc(bvh),
+ typename BVH::AABBNode::Create2(),
+ typename BVH::AABBNode::Set2(),
+
+ [&] (const PrimRef* prims, const range<size_t>& range, const FastAllocator::CachedAllocator& alloc) -> NodeRef {
+ assert(range.size() == 1);
+ return (NodeRef) prims[range.begin()].ID();
+ },
+ [&] (size_t dn) { bvh->scene->progressMonitor(0); },
+ prims.data(),pinfo,settings);
+#endif
+
+
+ bvh->set(root,LBBox3fa(pinfo.geomBounds),numPrimitives);
+ }
+ }
+#if defined(TASKING_TBB) && defined(__AVX512ER__) && USE_TASK_ARENA // KNL
+ );
+#endif
+
+ }
+
+ bvh->alloc.cleanup();
+ bvh->postBuild(t0);
+#if PROFILE
+ double d1 = getSeconds();
+ std::cout << "TOP_LEVEL OPENING/REBUILD TIME " << 1000.0*(d1-d0) << " ms" << std::endl;
+#endif
+ }
+
+ }
+
+ template<int N, typename Mesh, typename Primitive>
+ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::deleteGeometry(size_t geomID)
+ {
+ if (geomID >= bvh->objects.size()) return;
+ if (builders[geomID]) builders[geomID].reset();
+ delete bvh->objects [geomID]; bvh->objects [geomID] = nullptr;
+ }
+
+ template<int N, typename Mesh, typename Primitive>
+ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::clear()
+ {
+ for (size_t i=0; i<bvh->objects.size(); i++)
+ if (bvh->objects[i]) bvh->objects[i]->clear();
+
+ for (size_t i=0; i<builders.size(); i++)
+ if (builders[i]) builders[i].reset();
+
+ refs.clear();
+ }
+
+ template<int N, typename Mesh, typename Primitive>
+ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::open_sequential(const size_t extSize)
+ {
+ if (refs.size() == 0)
+ return;
+
+ refs.reserve(extSize);
+
+#if 1
+ for (size_t i=0;i<refs.size();i++)
+ {
+ NodeRef ref = refs[i].node;
+ if (ref.isAABBNode())
+ BVH::prefetch(ref);
+ }
+#endif
+
+ std::make_heap(refs.begin(),refs.end());
+ while (refs.size()+N-1 <= extSize)
+ {
+ std::pop_heap (refs.begin(),refs.end());
+ NodeRef ref = refs.back().node;
+ if (ref.isLeaf()) break;
+ refs.pop_back();
+
+ AABBNode* node = ref.getAABBNode();
+ for (size_t i=0; i<N; i++) {
+ if (node->child(i) == BVH::emptyNode) continue;
+ refs.push_back(BuildRef(node->bounds(i),node->child(i)));
+
+#if 1
+ NodeRef ref_pre = node->child(i);
+ if (ref_pre.isAABBNode())
+ ref_pre.prefetch();
+#endif
+ std::push_heap (refs.begin(),refs.end());
+ }
+ }
+ }
+
+ template<int N, typename Mesh, typename Primitive>
+ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::setupSmallBuildRefBuilder (size_t objectID, Mesh const * const /*mesh*/)
+ {
+ if (builders[objectID] == nullptr || // new mesh
+ dynamic_cast<RefBuilderSmall*>(builders[objectID].get()) == nullptr) // size change resulted in large->small change
+ {
+ builders[objectID].reset (new RefBuilderSmall(objectID));
+ }
+ }
+
+ template<int N, typename Mesh, typename Primitive>
+ void BVHNBuilderTwoLevel<N,Mesh,Primitive>::setupLargeBuildRefBuilder (size_t objectID, Mesh const * const mesh)
+ {
+ if (bvh->objects[objectID] == nullptr || // new mesh
+ builders[objectID]->meshQualityChanged (mesh->quality) || // changed build quality
+ dynamic_cast<RefBuilderLarge*>(builders[objectID].get()) == nullptr) // size change resulted in small->large change
+ {
+ Builder* builder = nullptr;
+ delete bvh->objects[objectID];
+ createMeshAccel(objectID, builder);
+ builders[objectID].reset (new RefBuilderLarge(objectID, builder, mesh->quality));
+ }
+ }
+
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ Builder* BVH4BuilderTwoLevelTriangle4MeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
+ }
+ Builder* BVH4BuilderTwoLevelTriangle4vMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4v>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
+ }
+ Builder* BVH4BuilderTwoLevelTriangle4iMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<4,TriangleMesh,Triangle4i>((BVH4*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
+ }
+#endif
+
+#if defined(EMBREE_GEOMETRY_QUAD)
+ Builder* BVH4BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<4,QuadMesh,Quad4v>((BVH4*)bvh,scene,QuadMesh::geom_type,useMortonBuilder);
+ }
+#endif
+
+#if defined(EMBREE_GEOMETRY_USER)
+ Builder* BVH4BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<4,UserGeometry,Object>((BVH4*)bvh,scene,UserGeometry::geom_type,useMortonBuilder);
+ }
+#endif
+
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ Builder* BVH4BuilderTwoLevelInstanceSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<4,Instance,InstancePrimitive>((BVH4*)bvh,scene,gtype,useMortonBuilder);
+ }
+#endif
+
+#if defined(__AVX__)
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ Builder* BVH8BuilderTwoLevelTriangle4MeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
+ }
+ Builder* BVH8BuilderTwoLevelTriangle4vMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4v>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
+ }
+ Builder* BVH8BuilderTwoLevelTriangle4iMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<8,TriangleMesh,Triangle4i>((BVH8*)bvh,scene,TriangleMesh::geom_type,useMortonBuilder);
+ }
+#endif
+
+#if defined(EMBREE_GEOMETRY_QUAD)
+ Builder* BVH8BuilderTwoLevelQuadMeshSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<8,QuadMesh,Quad4v>((BVH8*)bvh,scene,QuadMesh::geom_type,useMortonBuilder);
+ }
+#endif
+
+#if defined(EMBREE_GEOMETRY_USER)
+ Builder* BVH8BuilderTwoLevelVirtualSAH (void* bvh, Scene* scene, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<8,UserGeometry,Object>((BVH8*)bvh,scene,UserGeometry::geom_type,useMortonBuilder);
+ }
+#endif
+
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ Builder* BVH8BuilderTwoLevelInstanceSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype, bool useMortonBuilder) {
+ return new BVHNBuilderTwoLevel<8,Instance,InstancePrimitive>((BVH8*)bvh,scene,gtype,useMortonBuilder);
+ }
+#endif
+
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_twolevel.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_twolevel.h
new file mode 100644
index 0000000000..8f57c3b406
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_twolevel.h
@@ -0,0 +1,263 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include <type_traits>
+
+#include "bvh_builder_twolevel_internal.h"
+#include "bvh.h"
+#include "../common/primref.h"
+#include "../builders/priminfo.h"
+#include "../builders/primrefgen.h"
+
+/* new open/merge builder */
+#define ENABLE_DIRECT_SAH_MERGE_BUILDER 1
+#define ENABLE_OPEN_SEQUENTIAL 0
+#define SPLIT_MEMORY_RESERVE_FACTOR 1000
+#define SPLIT_MEMORY_RESERVE_SCALE 2
+#define SPLIT_MIN_EXT_SPACE 1000
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N, typename Mesh, typename Primitive>
+ class BVHNBuilderTwoLevel : public Builder
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::AABBNode AABBNode;
+ typedef typename BVH::NodeRef NodeRef;
+
+ __forceinline static bool isSmallGeometry(Mesh* mesh) {
+ return mesh->size() <= 4;
+ }
+
+ public:
+
+ typedef void (*createMeshAccelTy)(Scene* scene, unsigned int geomID, AccelData*& accel, Builder*& builder);
+
+ struct BuildRef : public PrimRef
+ {
+ public:
+ __forceinline BuildRef () {}
+
+ __forceinline BuildRef (const BBox3fa& bounds, NodeRef node)
+ : PrimRef(bounds,(size_t)node), node(node)
+ {
+ if (node.isLeaf())
+ bounds_area = 0.0f;
+ else
+ bounds_area = area(this->bounds());
+ }
+
+ /* used by the open/merge bvh builder */
+ __forceinline BuildRef (const BBox3fa& bounds, NodeRef node, const unsigned int geomID, const unsigned int numPrimitives)
+ : PrimRef(bounds,geomID,numPrimitives), node(node)
+ {
+ /* important for relative buildref ordering */
+ if (node.isLeaf())
+ bounds_area = 0.0f;
+ else
+ bounds_area = area(this->bounds());
+ }
+
+ __forceinline size_t size() const {
+ return primID();
+ }
+
+ friend bool operator< (const BuildRef& a, const BuildRef& b) {
+ return a.bounds_area < b.bounds_area;
+ }
+
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const BuildRef& ref) {
+ return cout << "{ lower = " << ref.lower << ", upper = " << ref.upper << ", center2 = " << ref.center2() << ", geomID = " << ref.geomID() << ", numPrimitives = " << ref.numPrimitives() << ", bounds_area = " << ref.bounds_area << " }";
+ }
+
+ __forceinline unsigned int numPrimitives() const { return primID(); }
+
+ public:
+ NodeRef node;
+ float bounds_area;
+ };
+
+
+ __forceinline size_t openBuildRef(BuildRef &bref, BuildRef *const refs) {
+ if (bref.node.isLeaf())
+ {
+ refs[0] = bref;
+ return 1;
+ }
+ NodeRef ref = bref.node;
+ unsigned int geomID = bref.geomID();
+ unsigned int numPrims = max((unsigned int)bref.numPrimitives() / N,(unsigned int)1);
+ AABBNode* node = ref.getAABBNode();
+ size_t n = 0;
+ for (size_t i=0; i<N; i++) {
+ if (node->child(i) == BVH::emptyNode) continue;
+ refs[i] = BuildRef(node->bounds(i),node->child(i),geomID,numPrims);
+ n++;
+ }
+ assert(n > 1);
+ return n;
+ }
+
+ /*! Constructor. */
+ BVHNBuilderTwoLevel (BVH* bvh, Scene* scene, Geometry::GTypeMask gtype = Mesh::geom_type, bool useMortonBuilder = false, const size_t singleThreadThreshold = DEFAULT_SINGLE_THREAD_THRESHOLD);
+
+ /*! Destructor */
+ ~BVHNBuilderTwoLevel ();
+
+ /*! builder entry point */
+ void build();
+ void deleteGeometry(size_t geomID);
+ void clear();
+
+ void open_sequential(const size_t extSize);
+
+ private:
+
+ class RefBuilderBase {
+ public:
+ virtual ~RefBuilderBase () {}
+ virtual void attachBuildRefs (BVHNBuilderTwoLevel* builder) = 0;
+ virtual bool meshQualityChanged (RTCBuildQuality currQuality) = 0;
+ };
+
+ class RefBuilderSmall : public RefBuilderBase {
+ public:
+
+ RefBuilderSmall (size_t objectID)
+ : objectID_ (objectID) {}
+
+ void attachBuildRefs (BVHNBuilderTwoLevel* topBuilder) {
+
+ Mesh* mesh = topBuilder->scene->template getSafe<Mesh>(objectID_);
+ size_t meshSize = mesh->size();
+ assert(isSmallGeometry(mesh));
+
+ mvector<PrimRef> prefs(topBuilder->scene->device, meshSize);
+ auto pinfo = createPrimRefArray(mesh,objectID_,prefs,topBuilder->bvh->scene->progressInterface);
+
+ size_t begin=0;
+ while (begin < pinfo.size())
+ {
+ Primitive* accel = (Primitive*) topBuilder->bvh->alloc.getCachedAllocator().malloc1(sizeof(Primitive),BVH::byteAlignment);
+ typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,1);
+ accel->fill(prefs.data(),begin,pinfo.size(),topBuilder->bvh->scene);
+
+ /* create build primitive */
+#if ENABLE_DIRECT_SAH_MERGE_BUILDER
+ topBuilder->refs[topBuilder->nextRef++] = BVHNBuilderTwoLevel::BuildRef(pinfo.geomBounds,node,(unsigned int)objectID_,1);
+#else
+ topBuilder->refs[topBuilder->nextRef++] = BVHNBuilderTwoLevel::BuildRef(pinfo.geomBounds,node);
+#endif
+ }
+ assert(begin == pinfo.size());
+ }
+
+ bool meshQualityChanged (RTCBuildQuality /*currQuality*/) {
+ return false;
+ }
+
+ size_t objectID_;
+ };
+
+ class RefBuilderLarge : public RefBuilderBase {
+ public:
+
+ RefBuilderLarge (size_t objectID, const Ref<Builder>& builder, RTCBuildQuality quality)
+ : objectID_ (objectID), builder_ (builder), quality_ (quality) {}
+
+ void attachBuildRefs (BVHNBuilderTwoLevel* topBuilder)
+ {
+ BVH* object = topBuilder->getBVH(objectID_); assert(object);
+
+ /* build object if it got modified */
+ if (topBuilder->isGeometryModified(objectID_))
+ builder_->build();
+
+ /* create build primitive */
+ if (!object->getBounds().empty())
+ {
+#if ENABLE_DIRECT_SAH_MERGE_BUILDER
+ Mesh* mesh = topBuilder->getMesh(objectID_);
+ topBuilder->refs[topBuilder->nextRef++] = BVHNBuilderTwoLevel::BuildRef(object->getBounds(),object->root,(unsigned int)objectID_,(unsigned int)mesh->size());
+#else
+ topBuilder->refs[topBuilder->nextRef++] = BVHNBuilderTwoLevel::BuildRef(object->getBounds(),object->root);
+#endif
+ }
+ }
+
+ bool meshQualityChanged (RTCBuildQuality currQuality) {
+ return currQuality != quality_;
+ }
+
+ private:
+ size_t objectID_;
+ Ref<Builder> builder_;
+ RTCBuildQuality quality_;
+ };
+
+ void setupLargeBuildRefBuilder (size_t objectID, Mesh const * const mesh);
+ void setupSmallBuildRefBuilder (size_t objectID, Mesh const * const mesh);
+
+ BVH* getBVH (size_t objectID) {
+ return this->bvh->objects[objectID];
+ }
+ Mesh* getMesh (size_t objectID) {
+ return this->scene->template getSafe<Mesh>(objectID);
+ }
+ bool isGeometryModified (size_t objectID) {
+ return this->scene->isGeometryModified(objectID);
+ }
+
+ void resizeRefsList ()
+ {
+ size_t num = parallel_reduce (size_t(0), scene->size(), size_t(0),
+ [this](const range<size_t>& r)->size_t {
+ size_t c = 0;
+ for (auto i=r.begin(); i<r.end(); ++i) {
+ Mesh* mesh = scene->getSafe<Mesh>(i);
+ if (mesh == nullptr || mesh->numTimeSteps != 1)
+ continue;
+ size_t meshSize = mesh->size();
+ c += isSmallGeometry(mesh) ? Primitive::blocks(meshSize) : 1;
+ }
+ return c;
+ },
+ std::plus<size_t>()
+ );
+
+ if (refs.size() < num) {
+ refs.resize(num);
+ }
+ }
+
+ void createMeshAccel (size_t geomID, Builder*& builder)
+ {
+ bvh->objects[geomID] = new BVH(Primitive::type,scene);
+ BVH* accel = bvh->objects[geomID];
+ auto mesh = scene->getSafe<Mesh>(geomID);
+ if (nullptr == mesh) {
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"geomID does not return correct type");
+ return;
+ }
+
+ __internal_two_level_builder__::MeshBuilder<N,Mesh,Primitive>()(accel, mesh, geomID, this->gtype, this->useMortonBuilder_, builder);
+ }
+
+ using BuilderList = std::vector<std::unique_ptr<RefBuilderBase>>;
+
+ BuilderList builders;
+ BVH* bvh;
+ Scene* scene;
+ mvector<BuildRef> refs;
+ mvector<PrimRef> prims;
+ std::atomic<int> nextRef;
+ const size_t singleThreadThreshold;
+ Geometry::GTypeMask gtype;
+ bool useMortonBuilder_ = false;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_twolevel_internal.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_twolevel_internal.h
new file mode 100644
index 0000000000..1c1ae8d6a7
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_builder_twolevel_internal.h
@@ -0,0 +1,267 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh.h"
+#include "../geometry/triangle.h"
+#include "../geometry/trianglev.h"
+#include "../geometry/trianglei.h"
+#include "../geometry/quadv.h"
+#include "../geometry/quadi.h"
+#include "../geometry/object.h"
+#include "../geometry/instance.h"
+
+namespace embree
+{
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4MeshBuilderMortonGeneral,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4MeshBuilderSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4MeshRefitSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4vMeshBuilderMortonGeneral,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4vMeshBuilderSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4vMeshRefitSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4iMeshBuilderMortonGeneral,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4iMeshBuilderSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Triangle4iMeshRefitSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Quad4vMeshBuilderMortonGeneral,void* COMMA QuadMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Quad4vMeshBuilderSAH,void* COMMA QuadMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4Quad4vMeshRefitSAH,void* COMMA QuadMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4VirtualMeshBuilderMortonGeneral,void* COMMA UserGeometry* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4VirtualMeshBuilderSAH,void* COMMA UserGeometry* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4VirtualMeshRefitSAH,void* COMMA UserGeometry* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4InstanceMeshBuilderMortonGeneral,void* COMMA Instance* COMMA Geometry::GTypeMask COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4InstanceMeshBuilderSAH,void* COMMA Instance* COMMA Geometry::GTypeMask COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH4InstanceMeshRefitSAH,void* COMMA Instance* COMMA Geometry::GTypeMask COMMA unsigned int COMMA size_t)
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4MeshBuilderMortonGeneral,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4MeshBuilderSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4MeshRefitSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4vMeshBuilderMortonGeneral,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4vMeshBuilderSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4vMeshRefitSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4iMeshBuilderMortonGeneral,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4iMeshBuilderSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Triangle4iMeshRefitSAH,void* COMMA TriangleMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Quad4vMeshBuilderMortonGeneral,void* COMMA QuadMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Quad4vMeshBuilderSAH,void* COMMA QuadMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8Quad4vMeshRefitSAH,void* COMMA QuadMesh* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8VirtualMeshBuilderMortonGeneral,void* COMMA UserGeometry* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8VirtualMeshBuilderSAH,void* COMMA UserGeometry* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8VirtualMeshRefitSAH,void* COMMA UserGeometry* COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8InstanceMeshBuilderMortonGeneral,void* COMMA Instance* COMMA Geometry::GTypeMask COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8InstanceMeshBuilderSAH,void* COMMA Instance* COMMA Geometry::GTypeMask COMMA unsigned int COMMA size_t);
+ DECLARE_ISA_FUNCTION(Builder*,BVH8InstanceMeshRefitSAH,void* COMMA Instance* COMMA Geometry::GTypeMask COMMA unsigned int COMMA size_t)
+
+ namespace isa
+ {
+
+ namespace __internal_two_level_builder__ {
+
+ template<int N, typename Mesh, typename Primitive>
+ struct MortonBuilder {};
+ template<>
+ struct MortonBuilder<4,TriangleMesh,Triangle4> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Triangle4MeshBuilderMortonGeneral(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<4,TriangleMesh,Triangle4v> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Triangle4vMeshBuilderMortonGeneral(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<4,TriangleMesh,Triangle4i> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Triangle4iMeshBuilderMortonGeneral(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<4,QuadMesh,Quad4v> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, QuadMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Quad4vMeshBuilderMortonGeneral(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<4,UserGeometry,Object> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, UserGeometry* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4VirtualMeshBuilderMortonGeneral(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<4,Instance,InstancePrimitive> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, Instance* mesh, size_t geomID, Geometry::GTypeMask gtype) { return BVH4InstanceMeshBuilderMortonGeneral(bvh,mesh,gtype,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<8,TriangleMesh,Triangle4> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Triangle4MeshBuilderMortonGeneral(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<8,TriangleMesh,Triangle4v> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Triangle4vMeshBuilderMortonGeneral(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<8,TriangleMesh,Triangle4i> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Triangle4iMeshBuilderMortonGeneral(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<8,QuadMesh,Quad4v> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, QuadMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Quad4vMeshBuilderMortonGeneral(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<8,UserGeometry,Object> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, UserGeometry* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8VirtualMeshBuilderMortonGeneral(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct MortonBuilder<8,Instance,InstancePrimitive> {
+ MortonBuilder () {}
+ Builder* operator () (void* bvh, Instance* mesh, size_t geomID, Geometry::GTypeMask gtype) { return BVH8InstanceMeshBuilderMortonGeneral(bvh,mesh,gtype,geomID,0);}
+ };
+
+ template<int N, typename Mesh, typename Primitive>
+ struct SAHBuilder {};
+ template<>
+ struct SAHBuilder<4,TriangleMesh,Triangle4> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Triangle4MeshBuilderSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<4,TriangleMesh,Triangle4v> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Triangle4vMeshBuilderSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<4,TriangleMesh,Triangle4i> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Triangle4iMeshBuilderSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<4,QuadMesh,Quad4v> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, QuadMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Quad4vMeshBuilderSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<4,UserGeometry,Object> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, UserGeometry* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4VirtualMeshBuilderSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<4,Instance,InstancePrimitive> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, Instance* mesh, size_t geomID, Geometry::GTypeMask gtype) { return BVH4InstanceMeshBuilderSAH(bvh,mesh,gtype,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<8,TriangleMesh,Triangle4> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Triangle4MeshBuilderSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<8,TriangleMesh,Triangle4v> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Triangle4vMeshBuilderSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<8,TriangleMesh,Triangle4i> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Triangle4iMeshBuilderSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<8,QuadMesh,Quad4v> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, QuadMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Quad4vMeshBuilderSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<8,UserGeometry,Object> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, UserGeometry* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8VirtualMeshBuilderSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct SAHBuilder<8,Instance,InstancePrimitive> {
+ SAHBuilder () {}
+ Builder* operator () (void* bvh, Instance* mesh, size_t geomID, Geometry::GTypeMask gtype) { return BVH8InstanceMeshBuilderSAH(bvh,mesh,gtype,geomID,0);}
+ };
+
+ template<int N, typename Mesh, typename Primitive>
+ struct RefitBuilder {};
+ template<>
+ struct RefitBuilder<4,TriangleMesh,Triangle4> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Triangle4MeshRefitSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<4,TriangleMesh,Triangle4v> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Triangle4vMeshRefitSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<4,TriangleMesh,Triangle4i> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Triangle4iMeshRefitSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<4,QuadMesh,Quad4v> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, QuadMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4Quad4vMeshRefitSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<4,UserGeometry,Object> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, UserGeometry* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH4VirtualMeshRefitSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<4,Instance,InstancePrimitive> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, Instance* mesh, size_t geomID, Geometry::GTypeMask gtype) { return BVH4InstanceMeshRefitSAH(bvh,mesh,gtype,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<8,TriangleMesh,Triangle4> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Triangle4MeshRefitSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<8,TriangleMesh,Triangle4v> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Triangle4vMeshRefitSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<8,TriangleMesh,Triangle4i> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, TriangleMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Triangle4iMeshRefitSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<8,QuadMesh,Quad4v> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, QuadMesh* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8Quad4vMeshRefitSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<8,UserGeometry,Object> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, UserGeometry* mesh, size_t geomID, Geometry::GTypeMask /*gtype*/) { return BVH8VirtualMeshRefitSAH(bvh,mesh,geomID,0);}
+ };
+ template<>
+ struct RefitBuilder<8,Instance,InstancePrimitive> {
+ RefitBuilder () {}
+ Builder* operator () (void* bvh, Instance* mesh, size_t geomID, Geometry::GTypeMask gtype) { return BVH8InstanceMeshRefitSAH(bvh,mesh,gtype,geomID,0);}
+ };
+
+ template<int N, typename Mesh, typename Primitive>
+ struct MeshBuilder {
+ MeshBuilder () {}
+ void operator () (void* bvh, Mesh* mesh, size_t geomID, Geometry::GTypeMask gtype, bool useMortonBuilder, Builder*& builder) {
+ if(useMortonBuilder) {
+ builder = MortonBuilder<N,Mesh,Primitive>()(bvh,mesh,geomID,gtype);
+ return;
+ }
+ switch (mesh->quality) {
+ case RTC_BUILD_QUALITY_LOW: builder = MortonBuilder<N,Mesh,Primitive>()(bvh,mesh,geomID,gtype); break;
+ case RTC_BUILD_QUALITY_MEDIUM:
+ case RTC_BUILD_QUALITY_HIGH: builder = SAHBuilder<N,Mesh,Primitive>()(bvh,mesh,geomID,gtype); break;
+ case RTC_BUILD_QUALITY_REFIT: builder = RefitBuilder<N,Mesh,Primitive>()(bvh,mesh,geomID,gtype); break;
+ default: throw_RTCError(RTC_ERROR_UNKNOWN,"invalid build quality");
+ }
+ }
+ };
+ }
+ }
+} \ No newline at end of file
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_collider.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_collider.cpp
new file mode 100644
index 0000000000..a27be8bae8
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_collider.cpp
@@ -0,0 +1,375 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_collider.h"
+#include "../geometry/triangle_triangle_intersector.h"
+
+namespace embree
+{
+ namespace isa
+ {
+#define CSTAT(x)
+
+ size_t parallel_depth_threshold = 3;
+ CSTAT(std::atomic<size_t> bvh_collide_traversal_steps(0));
+ CSTAT(std::atomic<size_t> bvh_collide_leaf_pairs(0));
+ CSTAT(std::atomic<size_t> bvh_collide_leaf_iterations(0));
+ CSTAT(std::atomic<size_t> bvh_collide_prim_intersections1(0));
+ CSTAT(std::atomic<size_t> bvh_collide_prim_intersections2(0));
+ CSTAT(std::atomic<size_t> bvh_collide_prim_intersections3(0));
+ CSTAT(std::atomic<size_t> bvh_collide_prim_intersections4(0));
+ CSTAT(std::atomic<size_t> bvh_collide_prim_intersections5(0));
+ CSTAT(std::atomic<size_t> bvh_collide_prim_intersections(0));
+
+ struct Collision
+ {
+ __forceinline Collision() {}
+
+ __forceinline Collision (unsigned geomID0, unsigned primID0, unsigned geomID1, unsigned primID1)
+ : geomID0(geomID0), primID0(primID0), geomID1(geomID1), primID1(primID1) {}
+
+ unsigned geomID0;
+ unsigned primID0;
+ unsigned geomID1;
+ unsigned primID1;
+ };
+
+ template<int N>
+ __forceinline size_t overlap(const BBox3fa& box0, const typename BVHN<N>::AABBNode& node1)
+ {
+ const vfloat<N> lower_x = max(vfloat<N>(box0.lower.x),node1.lower_x);
+ const vfloat<N> lower_y = max(vfloat<N>(box0.lower.y),node1.lower_y);
+ const vfloat<N> lower_z = max(vfloat<N>(box0.lower.z),node1.lower_z);
+ const vfloat<N> upper_x = min(vfloat<N>(box0.upper.x),node1.upper_x);
+ const vfloat<N> upper_y = min(vfloat<N>(box0.upper.y),node1.upper_y);
+ const vfloat<N> upper_z = min(vfloat<N>(box0.upper.z),node1.upper_z);
+ return movemask((lower_x <= upper_x) & (lower_y <= upper_y) & (lower_z <= upper_z));
+ }
+
+ template<int N>
+ __forceinline size_t overlap(const BBox3fa& box0, const BBox<Vec3<vfloat<N>>>& box1)
+ {
+ const vfloat<N> lower_x = max(vfloat<N>(box0.lower.x),box1.lower.x);
+ const vfloat<N> lower_y = max(vfloat<N>(box0.lower.y),box1.lower.y);
+ const vfloat<N> lower_z = max(vfloat<N>(box0.lower.z),box1.lower.z);
+ const vfloat<N> upper_x = min(vfloat<N>(box0.upper.x),box1.upper.x);
+ const vfloat<N> upper_y = min(vfloat<N>(box0.upper.y),box1.upper.y);
+ const vfloat<N> upper_z = min(vfloat<N>(box0.upper.z),box1.upper.z);
+ return movemask((lower_x <= upper_x) & (lower_y <= upper_y) & (lower_z <= upper_z));
+ }
+
+ template<int N>
+ __forceinline size_t overlap(const BBox<Vec3<vfloat<N>>>& box0, size_t i, const BBox<Vec3<vfloat<N>>>& box1)
+ {
+ const vfloat<N> lower_x = max(vfloat<N>(box0.lower.x[i]),box1.lower.x);
+ const vfloat<N> lower_y = max(vfloat<N>(box0.lower.y[i]),box1.lower.y);
+ const vfloat<N> lower_z = max(vfloat<N>(box0.lower.z[i]),box1.lower.z);
+ const vfloat<N> upper_x = min(vfloat<N>(box0.upper.x[i]),box1.upper.x);
+ const vfloat<N> upper_y = min(vfloat<N>(box0.upper.y[i]),box1.upper.y);
+ const vfloat<N> upper_z = min(vfloat<N>(box0.upper.z[i]),box1.upper.z);
+ return movemask((lower_x <= upper_x) & (lower_y <= upper_y) & (lower_z <= upper_z));
+ }
+
+ bool intersect_triangle_triangle (Scene* scene0, unsigned geomID0, unsigned primID0, Scene* scene1, unsigned geomID1, unsigned primID1)
+ {
+ CSTAT(bvh_collide_prim_intersections1++);
+ const TriangleMesh* mesh0 = scene0->get<TriangleMesh>(geomID0);
+ const TriangleMesh* mesh1 = scene1->get<TriangleMesh>(geomID1);
+ const TriangleMesh::Triangle& tri0 = mesh0->triangle(primID0);
+ const TriangleMesh::Triangle& tri1 = mesh1->triangle(primID1);
+
+ /* special culling for scene intersection with itself */
+ if (scene0 == scene1 && geomID0 == geomID1)
+ {
+ /* ignore self intersections */
+ if (primID0 == primID1)
+ return false;
+ }
+ CSTAT(bvh_collide_prim_intersections2++);
+
+ if (scene0 == scene1 && geomID0 == geomID1)
+ {
+ /* ignore intersection with topological neighbors */
+ const vint4 t0(tri0.v[0],tri0.v[1],tri0.v[2],tri0.v[2]);
+ if (any(vint4(tri1.v[0]) == t0)) return false;
+ if (any(vint4(tri1.v[1]) == t0)) return false;
+ if (any(vint4(tri1.v[2]) == t0)) return false;
+ }
+ CSTAT(bvh_collide_prim_intersections3++);
+
+ const Vec3fa a0 = mesh0->vertex(tri0.v[0]);
+ const Vec3fa a1 = mesh0->vertex(tri0.v[1]);
+ const Vec3fa a2 = mesh0->vertex(tri0.v[2]);
+ const Vec3fa b0 = mesh1->vertex(tri1.v[0]);
+ const Vec3fa b1 = mesh1->vertex(tri1.v[1]);
+ const Vec3fa b2 = mesh1->vertex(tri1.v[2]);
+
+ return TriangleTriangleIntersector::intersect_triangle_triangle(a0,a1,a2,b0,b1,b2);
+ }
+
+ template<int N>
+ __forceinline void BVHNColliderUserGeom<N>::processLeaf(NodeRef node0, NodeRef node1)
+ {
+ Collision collisions[16];
+ size_t num_collisions = 0;
+
+ size_t N0; Object* leaf0 = (Object*) node0.leaf(N0);
+ size_t N1; Object* leaf1 = (Object*) node1.leaf(N1);
+ for (size_t i=0; i<N0; i++) {
+ for (size_t j=0; j<N1; j++) {
+ const unsigned geomID0 = leaf0[i].geomID();
+ const unsigned primID0 = leaf0[i].primID();
+ const unsigned geomID1 = leaf1[j].geomID();
+ const unsigned primID1 = leaf1[j].primID();
+ if (this->scene0 == this->scene1 && geomID0 == geomID1 && primID0 == primID1) continue;
+ collisions[num_collisions++] = Collision(geomID0,primID0,geomID1,primID1);
+ if (num_collisions == 16) {
+ this->callback(this->userPtr,(RTCCollision*)&collisions,num_collisions);
+ num_collisions = 0;
+ }
+ }
+ }
+ if (num_collisions)
+ this->callback(this->userPtr,(RTCCollision*)&collisions,num_collisions);
+ }
+
+ template<int N>
+ void BVHNCollider<N>::collide_recurse(NodeRef ref0, const BBox3fa& bounds0, NodeRef ref1, const BBox3fa& bounds1, size_t depth0, size_t depth1)
+ {
+ CSTAT(bvh_collide_traversal_steps++);
+ if (unlikely(ref0.isLeaf())) {
+ if (unlikely(ref1.isLeaf())) {
+ CSTAT(bvh_collide_leaf_pairs++);
+ processLeaf(ref0,ref1);
+ return;
+ } else goto recurse_node1;
+
+ } else {
+ if (unlikely(ref1.isLeaf())) {
+ goto recurse_node0;
+ } else {
+ if (area(bounds0) > area(bounds1)) {
+ goto recurse_node0;
+ }
+ else {
+ goto recurse_node1;
+ }
+ }
+ }
+
+ {
+ recurse_node0:
+ AABBNode* node0 = ref0.getAABBNode();
+ size_t mask = overlap<N>(bounds1,*node0);
+ //for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) {
+ //for (size_t i=0; i<N; i++) {
+#if 0
+ if (depth0 < parallel_depth_threshold)
+ {
+ parallel_for(size_t(N), [&] ( size_t i ) {
+ if (mask & ( 1 << i)) {
+ BVHN<N>::prefetch(node0->child(i),BVH_FLAG_ALIGNED_NODE);
+ collide_recurse(node0->child(i),node0->bounds(i),ref1,bounds1,depth0+1,depth1);
+ }
+ });
+ }
+ else
+#endif
+ {
+ for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) {
+ BVHN<N>::prefetch(node0->child(i),BVH_FLAG_ALIGNED_NODE);
+ collide_recurse(node0->child(i),node0->bounds(i),ref1,bounds1,depth0+1,depth1);
+ }
+ }
+ return;
+ }
+
+ {
+ recurse_node1:
+ AABBNode* node1 = ref1.getAABBNode();
+ size_t mask = overlap<N>(bounds0,*node1);
+ //for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) {
+ //for (size_t i=0; i<N; i++) {
+#if 0
+ if (depth1 < parallel_depth_threshold)
+ {
+ parallel_for(size_t(N), [&] ( size_t i ) {
+ if (mask & ( 1 << i)) {
+ BVHN<N>::prefetch(node1->child(i),BVH_FLAG_ALIGNED_NODE);
+ collide_recurse(ref0,bounds0,node1->child(i),node1->bounds(i),depth0,depth1+1);
+ }
+ });
+ }
+ else
+#endif
+ {
+ for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) {
+ BVHN<N>::prefetch(node1->child(i),BVH_FLAG_ALIGNED_NODE);
+ collide_recurse(ref0,bounds0,node1->child(i),node1->bounds(i),depth0,depth1+1);
+ }
+ }
+ return;
+ }
+ }
+
+ template<int N>
+ void BVHNCollider<N>::split(const CollideJob& job, jobvector& jobs)
+ {
+ if (unlikely(job.ref0.isLeaf())) {
+ if (unlikely(job.ref1.isLeaf())) {
+ jobs.push_back(job);
+ return;
+ } else goto recurse_node1;
+ } else {
+ if (unlikely(job.ref1.isLeaf())) {
+ goto recurse_node0;
+ } else {
+ if (area(job.bounds0) > area(job.bounds1)) {
+ goto recurse_node0;
+ }
+ else {
+ goto recurse_node1;
+ }
+ }
+ }
+
+ {
+ recurse_node0:
+ const AABBNode* node0 = job.ref0.getAABBNode();
+ size_t mask = overlap<N>(job.bounds1,*node0);
+ for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) {
+ jobs.push_back(CollideJob(node0->child(i),node0->bounds(i),job.depth0+1,job.ref1,job.bounds1,job.depth1));
+ }
+ return;
+ }
+
+ {
+ recurse_node1:
+ const AABBNode* node1 = job.ref1.getAABBNode();
+ size_t mask = overlap<N>(job.bounds0,*node1);
+ for (size_t m=mask, i=bsf(m); m!=0; m=btc(m,i), i=bsf(m)) {
+ jobs.push_back(CollideJob(job.ref0,job.bounds0,job.depth0,node1->child(i),node1->bounds(i),job.depth1+1));
+ }
+ return;
+ }
+ }
+
+ template<int N>
+ void BVHNCollider<N>::collide_recurse_entry(NodeRef ref0, const BBox3fa& bounds0, NodeRef ref1, const BBox3fa& bounds1)
+ {
+ CSTAT(bvh_collide_traversal_steps = 0);
+ CSTAT(bvh_collide_leaf_pairs = 0);
+ CSTAT(bvh_collide_leaf_iterations = 0);
+ CSTAT(bvh_collide_prim_intersections1 = 0);
+ CSTAT(bvh_collide_prim_intersections2 = 0);
+ CSTAT(bvh_collide_prim_intersections3 = 0);
+ CSTAT(bvh_collide_prim_intersections4 = 0);
+ CSTAT(bvh_collide_prim_intersections5 = 0);
+ CSTAT(bvh_collide_prim_intersections = 0);
+#if 0
+ collide_recurse(ref0,bounds0,ref1,bounds1,0,0);
+#else
+ const int M = 2048;
+ jobvector jobs[2];
+ jobs[0].reserve(M);
+ jobs[1].reserve(M);
+ jobs[0].push_back(CollideJob(ref0,bounds0,0,ref1,bounds1,0));
+ int source = 0;
+ int target = 1;
+
+ /* try to split job until job list is full */
+ while (jobs[source].size()+8 <= M)
+ {
+ for (size_t i=0; i<jobs[source].size(); i++)
+ {
+ const CollideJob& job = jobs[source][i];
+ size_t remaining = jobs[source].size()-i;
+ if (jobs[target].size()+remaining+8 > M) {
+ jobs[target].push_back(job);
+ } else {
+ split(job,jobs[target]);
+ }
+ }
+
+ /* stop splitting jobs if we reached only leaves and cannot make progress anymore */
+ if (jobs[target].size() == jobs[source].size())
+ break;
+
+ jobs[source].resize(0);
+ std::swap(source,target);
+ }
+
+ /* parallel processing of all jobs */
+ parallel_for(size_t(jobs[source].size()), [&] ( size_t i ) {
+ CollideJob& j = jobs[source][i];
+ collide_recurse(j.ref0,j.bounds0,j.ref1,j.bounds1,j.depth0,j.depth1);
+ });
+
+
+#endif
+ CSTAT(PRINT(bvh_collide_traversal_steps));
+ CSTAT(PRINT(bvh_collide_leaf_pairs));
+ CSTAT(PRINT(bvh_collide_leaf_iterations));
+ CSTAT(PRINT(bvh_collide_prim_intersections1));
+ CSTAT(PRINT(bvh_collide_prim_intersections2));
+ CSTAT(PRINT(bvh_collide_prim_intersections3));
+ CSTAT(PRINT(bvh_collide_prim_intersections4));
+ CSTAT(PRINT(bvh_collide_prim_intersections5));
+ CSTAT(PRINT(bvh_collide_prim_intersections));
+ }
+
+ template<int N>
+ void BVHNColliderUserGeom<N>::collide(BVH* __restrict__ bvh0, BVH* __restrict__ bvh1, RTCCollideFunc callback, void* userPtr)
+ {
+ BVHNColliderUserGeom<N>(bvh0->scene,bvh1->scene,callback,userPtr).
+ collide_recurse_entry(bvh0->root,bvh0->bounds.bounds(),bvh1->root,bvh1->bounds.bounds());
+ }
+
+#if defined (EMBREE_LOWEST_ISA)
+ struct collision_regression_test : public RegressionTest
+ {
+ collision_regression_test(const char* name) : RegressionTest(name) {
+ registerRegressionTest(this);
+ }
+
+ bool run ()
+ {
+ bool passed = true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(-0.008815f, 0.041848f, -2.49875e-06f), Vec3fa(-0.008276f, 0.053318f, -2.49875e-06f), Vec3fa(0.003023f, 0.048969f, -2.49875e-06f),
+ Vec3fa(0.00245f, 0.037612f, -2.49875e-06f), Vec3fa(0.01434f, 0.042634f, -2.49875e-06f), Vec3fa(0.013499f, 0.031309f, -2.49875e-06f)) == false;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,1),Vec3fa(1,0,1),Vec3fa(0,1,1)) == false;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,1),Vec3fa(1,0,0),Vec3fa(0,1,0)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,0),Vec3fa(1,0,1),Vec3fa(0,1,1)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0.1f,0.1f,0),Vec3fa(1,0,1),Vec3fa(0,1,1)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0.1f,0.1f,-0.1f),Vec3fa(1,0,1),Vec3fa(0,1,1)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0,0,0),Vec3fa(0.5f,0,0),Vec3fa(0,0.5f,0)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0.1f,0.1f,0),Vec3fa(0.5f,0,0),Vec3fa(0,0.5f,0)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0.1f,0.1f,0),Vec3fa(0.5f,0.1f,0),Vec3fa(0.1f,0.5f,0)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(0.1f,-0.1f,0),Vec3fa(0.5f,0.1f,0),Vec3fa(0.1f,0.5f,0)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0), Vec3fa(-0.1f,0.1f,0),Vec3fa(0.5f,0.1f,0),Vec3fa(0.1f,0.5f,0)) == true;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0),
+ Vec3fa(-1,1,0) + Vec3fa(0,0,0),Vec3fa(-1,1,0) + Vec3fa(0.1f,0,0),Vec3fa(-1,1,0) + Vec3fa(0,0.1f,0)) == false;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0),
+ Vec3fa( 2,0.5f,0) + Vec3fa(0,0,0),Vec3fa( 2,0.5f,0) + Vec3fa(0.1f,0,0),Vec3fa( 2,0.5f,0) + Vec3fa(0,0.1f,0)) == false;
+ passed &= TriangleTriangleIntersector::intersect_triangle_triangle (Vec3fa(0,0,0),Vec3fa(1,0,0),Vec3fa(0,1,0),
+ Vec3fa(0.5f,-2.0f,0) + Vec3fa(0,0,0),Vec3fa(0.5f,-2.0f,0) + Vec3fa(0.1f,0,0),Vec3fa(0.5f,-2.0f,0) + Vec3fa(0,0.1f,0)) == false;
+ return passed;
+ }
+ };
+
+ collision_regression_test collision_regression("collision_regression_test");
+#endif
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Collider Definitions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ DEFINE_COLLIDER(BVH4ColliderUserGeom,BVHNColliderUserGeom<4>);
+
+#if defined(__AVX__)
+ DEFINE_COLLIDER(BVH8ColliderUserGeom,BVHNColliderUserGeom<8>);
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_collider.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_collider.h
new file mode 100644
index 0000000000..ac4f99c96a
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_collider.h
@@ -0,0 +1,72 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh.h"
+#include "../geometry/trianglev.h"
+#include "../geometry/object.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N>
+ class BVHNCollider
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::AABBNode AABBNode;
+
+ struct CollideJob
+ {
+ CollideJob () {}
+
+ CollideJob (NodeRef ref0, const BBox3fa& bounds0, size_t depth0,
+ NodeRef ref1, const BBox3fa& bounds1, size_t depth1)
+ : ref0(ref0), bounds0(bounds0), depth0(depth0), ref1(ref1), bounds1(bounds1), depth1(depth1) {}
+
+ NodeRef ref0;
+ BBox3fa bounds0;
+ size_t depth0;
+ NodeRef ref1;
+ BBox3fa bounds1;
+ size_t depth1;
+ };
+
+ typedef vector_t<CollideJob, aligned_allocator<CollideJob,16>> jobvector;
+
+ void split(const CollideJob& job, jobvector& jobs);
+
+ public:
+ __forceinline BVHNCollider (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr)
+ : scene0(scene0), scene1(scene1), callback(callback), userPtr(userPtr) {}
+
+ public:
+ virtual void processLeaf(NodeRef leaf0, NodeRef leaf1) = 0;
+ void collide_recurse(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1, size_t depth0, size_t depth1);
+ void collide_recurse_entry(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1);
+
+ protected:
+ Scene* scene0;
+ Scene* scene1;
+ RTCCollideFunc callback;
+ void* userPtr;
+ };
+
+ template<int N>
+ class BVHNColliderUserGeom : public BVHNCollider<N>
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::AABBNode AABBNode;
+
+ __forceinline BVHNColliderUserGeom (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr)
+ : BVHNCollider<N>(scene0,scene1,callback,userPtr) {}
+
+ virtual void processLeaf(NodeRef leaf0, NodeRef leaf1);
+ public:
+ static void collide(BVH* __restrict__ bvh0, BVH* __restrict__ bvh1, RTCCollideFunc callback, void* userPtr);
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_factory.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_factory.h
new file mode 100644
index 0000000000..54021ca6eb
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_factory.h
@@ -0,0 +1,21 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../bvh/bvh.h"
+#include "../common/isa.h"
+#include "../common/accel.h"
+#include "../common/scene.h"
+#include "../geometry/curve_intersector_virtual.h"
+
+namespace embree
+{
+ /*! BVH instantiations */
+ class BVHFactory
+ {
+ public:
+ enum class BuildVariant { STATIC, DYNAMIC, HIGH_QUALITY };
+ enum class IntersectVariant { FAST, ROBUST };
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector1.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector1.cpp
new file mode 100644
index 0000000000..ea6adc2717
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector1.cpp
@@ -0,0 +1,330 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_intersector1.h"
+#include "node_intersector1.h"
+#include "bvh_traverser1.h"
+
+#include "../geometry/intersector_iterators.h"
+#include "../geometry/triangle_intersector.h"
+#include "../geometry/trianglev_intersector.h"
+#include "../geometry/trianglev_mb_intersector.h"
+#include "../geometry/trianglei_intersector.h"
+#include "../geometry/quadv_intersector.h"
+#include "../geometry/quadi_intersector.h"
+#include "../geometry/curveNv_intersector.h"
+#include "../geometry/curveNi_intersector.h"
+#include "../geometry/curveNi_mb_intersector.h"
+#include "../geometry/linei_intersector.h"
+#include "../geometry/subdivpatch1_intersector.h"
+#include "../geometry/object_intersector.h"
+#include "../geometry/instance_intersector.h"
+#include "../geometry/subgrid_intersector.h"
+#include "../geometry/subgrid_mb_intersector.h"
+#include "../geometry/curve_intersector_virtual.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N, int types, bool robust, typename PrimitiveIntersector1>
+ void BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::intersect(const Accel::Intersectors* __restrict__ This,
+ RayHit& __restrict__ ray,
+ IntersectContext* __restrict__ context)
+ {
+ const BVH* __restrict__ bvh = (const BVH*)This->ptr;
+
+ /* we may traverse an empty BVH in case all geometry was invalid */
+ if (bvh->root == BVH::emptyNode)
+ return;
+
+ /* perform per ray precalculations required by the primitive intersector */
+ Precalculations pre(ray, bvh);
+
+ /* stack state */
+ StackItemT<NodeRef> stack[stackSize]; // stack of nodes
+ StackItemT<NodeRef>* stackPtr = stack+1; // current stack pointer
+ StackItemT<NodeRef>* stackEnd = stack+stackSize;
+ stack[0].ptr = bvh->root;
+ stack[0].dist = neg_inf;
+
+ if (bvh->root == BVH::emptyNode)
+ return;
+
+ /* filter out invalid rays */
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ if (!ray.valid()) return;
+#endif
+ /* verify correct input */
+ assert(ray.valid());
+ assert(ray.tnear() >= 0.0f);
+ assert(!(types & BVH_MB) || (ray.time() >= 0.0f && ray.time() <= 1.0f));
+
+ /* load the ray into SIMD registers */
+ TravRay<N,Nx,robust> tray(ray.org, ray.dir, max(ray.tnear(), 0.0f), max(ray.tfar, 0.0f));
+
+ /* initialize the node traverser */
+ BVHNNodeTraverser1Hit<N, Nx, types> nodeTraverser;
+
+ /* pop loop */
+ while (true) pop:
+ {
+ /* pop next node */
+ if (unlikely(stackPtr == stack)) break;
+ stackPtr--;
+ NodeRef cur = NodeRef(stackPtr->ptr);
+
+ /* if popped node is too far, pop next one */
+#if defined(__AVX512ER__)
+ /* much faster on KNL */
+ if (unlikely(any(vfloat<Nx>(*(float*)&stackPtr->dist) > tray.tfar)))
+ continue;
+#else
+ if (unlikely(*(float*)&stackPtr->dist > ray.tfar))
+ continue;
+#endif
+
+ /* downtraversal loop */
+ while (true)
+ {
+ /* intersect node */
+ size_t mask; vfloat<Nx> tNear;
+ STAT3(normal.trav_nodes,1,1,1);
+ bool nodeIntersected = BVHNNodeIntersector1<N, Nx, types, robust>::intersect(cur, tray, ray.time(), tNear, mask);
+ if (unlikely(!nodeIntersected)) { STAT3(normal.trav_nodes,-1,-1,-1); break; }
+
+ /* if no child is hit, pop next node */
+ if (unlikely(mask == 0))
+ goto pop;
+
+ /* select next child and push other children */
+ nodeTraverser.traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd);
+ }
+
+ /* this is a leaf node */
+ assert(cur != BVH::emptyNode);
+ STAT3(normal.trav_leaves,1,1,1);
+ size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
+ size_t lazy_node = 0;
+ PrimitiveIntersector1::intersect(This, pre, ray, context, prim, num, tray, lazy_node);
+ tray.tfar = ray.tfar;
+
+ /* push lazy node onto stack */
+ if (unlikely(lazy_node)) {
+ stackPtr->ptr = lazy_node;
+ stackPtr->dist = neg_inf;
+ stackPtr++;
+ }
+ }
+ }
+
+ template<int N, int types, bool robust, typename PrimitiveIntersector1>
+ void BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::occluded(const Accel::Intersectors* __restrict__ This,
+ Ray& __restrict__ ray,
+ IntersectContext* __restrict__ context)
+ {
+ const BVH* __restrict__ bvh = (const BVH*)This->ptr;
+
+ /* we may traverse an empty BVH in case all geometry was invalid */
+ if (bvh->root == BVH::emptyNode)
+ return;
+
+ /* early out for already occluded rays */
+ if (unlikely(ray.tfar < 0.0f))
+ return;
+
+ /* perform per ray precalculations required by the primitive intersector */
+ Precalculations pre(ray, bvh);
+
+ /* stack state */
+ NodeRef stack[stackSize]; // stack of nodes that still need to get traversed
+ NodeRef* stackPtr = stack+1; // current stack pointer
+ NodeRef* stackEnd = stack+stackSize;
+ stack[0] = bvh->root;
+
+ /* filter out invalid rays */
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ if (!ray.valid()) return;
+#endif
+
+ /* verify correct input */
+ assert(ray.valid());
+ assert(ray.tnear() >= 0.0f);
+ assert(!(types & BVH_MB) || (ray.time() >= 0.0f && ray.time() <= 1.0f));
+
+ /* load the ray into SIMD registers */
+ TravRay<N,Nx,robust> tray(ray.org, ray.dir, max(ray.tnear(), 0.0f), max(ray.tfar, 0.0f));
+
+ /* initialize the node traverser */
+ BVHNNodeTraverser1Hit<N, Nx, types> nodeTraverser;
+
+ /* pop loop */
+ while (true) pop:
+ {
+ /* pop next node */
+ if (unlikely(stackPtr == stack)) break;
+ stackPtr--;
+ NodeRef cur = (NodeRef)*stackPtr;
+
+ /* downtraversal loop */
+ while (true)
+ {
+ /* intersect node */
+ size_t mask; vfloat<Nx> tNear;
+ STAT3(shadow.trav_nodes,1,1,1);
+ bool nodeIntersected = BVHNNodeIntersector1<N, Nx, types, robust>::intersect(cur, tray, ray.time(), tNear, mask);
+ if (unlikely(!nodeIntersected)) { STAT3(shadow.trav_nodes,-1,-1,-1); break; }
+
+ /* if no child is hit, pop next node */
+ if (unlikely(mask == 0))
+ goto pop;
+
+ /* select next child and push other children */
+ nodeTraverser.traverseAnyHit(cur, mask, tNear, stackPtr, stackEnd);
+ }
+
+ /* this is a leaf node */
+ assert(cur != BVH::emptyNode);
+ STAT3(shadow.trav_leaves,1,1,1);
+ size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
+ size_t lazy_node = 0;
+ if (PrimitiveIntersector1::occluded(This, pre, ray, context, prim, num, tray, lazy_node)) {
+ ray.tfar = neg_inf;
+ break;
+ }
+
+ /* push lazy node onto stack */
+ if (unlikely(lazy_node)) {
+ *stackPtr = (NodeRef)lazy_node;
+ stackPtr++;
+ }
+ }
+ }
+
+ template<int N, int types, bool robust, typename PrimitiveIntersector1>
+ struct PointQueryDispatch
+ {
+ typedef typename PrimitiveIntersector1::Precalculations Precalculations;
+ typedef typename PrimitiveIntersector1::Primitive Primitive;
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::AABBNode AABBNode;
+ typedef typename BVH::AABBNodeMB4D AABBNodeMB4D;
+
+ static const size_t stackSize = 1+(N-1)*BVH::maxDepth+3; // +3 due to 16-wide store
+
+ /* right now AVX512KNL SIMD extension only for standard node types */
+ static const size_t Nx = (types == BVH_AN1 || types == BVH_QN1) ? vextend<N>::size : N;
+
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context)
+ {
+ const BVH* __restrict__ bvh = (const BVH*)This->ptr;
+
+ /* we may traverse an empty BVH in case all geometry was invalid */
+ if (bvh->root == BVH::emptyNode)
+ return false;
+
+ /* stack state */
+ StackItemT<NodeRef> stack[stackSize]; // stack of nodes
+ StackItemT<NodeRef>* stackPtr = stack+1; // current stack pointer
+ StackItemT<NodeRef>* stackEnd = stack+stackSize;
+ stack[0].ptr = bvh->root;
+ stack[0].dist = neg_inf;
+
+ /* verify correct input */
+ assert(!(types & BVH_MB) || (query->time >= 0.0f && query->time <= 1.0f));
+
+ /* load the point query into SIMD registers */
+ TravPointQuery<N> tquery(query->p, context->query_radius);
+
+ /* initialize the node traverser */
+ BVHNNodeTraverser1Hit<N, N, types> nodeTraverser;
+
+ bool changed = false;
+ float cull_radius = context->query_type == POINT_QUERY_TYPE_SPHERE
+ ? query->radius * query->radius
+ : dot(context->query_radius, context->query_radius);
+
+ /* pop loop */
+ while (true) pop:
+ {
+ /* pop next node */
+ if (unlikely(stackPtr == stack)) break;
+ stackPtr--;
+ NodeRef cur = NodeRef(stackPtr->ptr);
+
+ /* if popped node is too far, pop next one */
+ if (unlikely(*(float*)&stackPtr->dist > cull_radius))
+ continue;
+
+ /* downtraversal loop */
+ while (true)
+ {
+ /* intersect node */
+ size_t mask; vfloat<N> tNear;
+ STAT3(point_query.trav_nodes,1,1,1);
+ bool nodeIntersected;
+ if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) {
+ nodeIntersected = BVHNNodePointQuerySphere1<N, types>::pointQuery(cur, tquery, query->time, tNear, mask);
+ } else {
+ nodeIntersected = BVHNNodePointQueryAABB1 <N, types>::pointQuery(cur, tquery, query->time, tNear, mask);
+ }
+ if (unlikely(!nodeIntersected)) { STAT3(point_query.trav_nodes,-1,-1,-1); break; }
+
+ /* if no child is hit, pop next node */
+ if (unlikely(mask == 0))
+ goto pop;
+
+ /* select next child and push other children */
+ nodeTraverser.traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd);
+ }
+
+ /* this is a leaf node */
+ assert(cur != BVH::emptyNode);
+ STAT3(point_query.trav_leaves,1,1,1);
+ size_t num; Primitive* prim = (Primitive*)cur.leaf(num);
+ size_t lazy_node = 0;
+ if (PrimitiveIntersector1::pointQuery(This, query, context, prim, num, tquery, lazy_node))
+ {
+ changed = true;
+ tquery.rad = context->query_radius;
+ cull_radius = context->query_type == POINT_QUERY_TYPE_SPHERE
+ ? query->radius * query->radius
+ : dot(context->query_radius, context->query_radius);
+ }
+
+ /* push lazy node onto stack */
+ if (unlikely(lazy_node)) {
+ stackPtr->ptr = lazy_node;
+ stackPtr->dist = neg_inf;
+ stackPtr++;
+ }
+ }
+ return changed;
+ }
+ };
+
+ /* disable point queries for not yet supported geometry types */
+ template<int N, int types, bool robust>
+ struct PointQueryDispatch<N, types, robust, VirtualCurveIntersector1> {
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; }
+ };
+
+ template<int N, int types, bool robust>
+ struct PointQueryDispatch<N, types, robust, SubdivPatch1Intersector1> {
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; }
+ };
+
+ template<int N, int types, bool robust>
+ struct PointQueryDispatch<N, types, robust, SubdivPatch1MBIntersector1> {
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; }
+ };
+
+ template<int N, int types, bool robust, typename PrimitiveIntersector1>
+ bool BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::pointQuery(
+ const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context)
+ {
+ return PointQueryDispatch<N, types, robust, PrimitiveIntersector1>::pointQuery(This, query, context);
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector1.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector1.h
new file mode 100644
index 0000000000..1a269c319a
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector1.h
@@ -0,0 +1,37 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh.h"
+#include "../common/ray.h"
+#include "../common/point_query.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! BVH single ray intersector. */
+ template<int N, int types, bool robust, typename PrimitiveIntersector1>
+ class BVHNIntersector1
+ {
+ /* shortcuts for frequently used types */
+ typedef typename PrimitiveIntersector1::Precalculations Precalculations;
+ typedef typename PrimitiveIntersector1::Primitive Primitive;
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::AABBNode AABBNode;
+ typedef typename BVH::AABBNodeMB4D AABBNodeMB4D;
+
+ static const size_t stackSize = 1+(N-1)*BVH::maxDepth+3; // +3 due to 16-wide store
+
+ /* right now AVX512KNL SIMD extension only for standard node types */
+ static const size_t Nx = (types == BVH_AN1 || types == BVH_QN1) ? vextend<N>::size : N;
+
+ public:
+ static void intersect (const Accel::Intersectors* This, RayHit& ray, IntersectContext* context);
+ static void occluded (const Accel::Intersectors* This, Ray& ray, IntersectContext* context);
+ static bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context);
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector1_bvh4.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector1_bvh4.cpp
new file mode 100644
index 0000000000..989f7354fd
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector1_bvh4.cpp
@@ -0,0 +1,61 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_intersector1.cpp"
+
+namespace embree
+{
+ namespace isa
+ {
+ int getISA() {
+ return VerifyMultiTargetLinking::getISA();
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// BVH4Intersector1 Definitions
+ ////////////////////////////////////////////////////////////////////////////////
+
+ IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR1(BVH4OBBVirtualCurveIntersector1,BVHNIntersector1<4 COMMA BVH_AN1_UN1 COMMA false COMMA VirtualCurveIntersector1 >));
+ IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR1(BVH4OBBVirtualCurveIntersector1MB,BVHNIntersector1<4 COMMA BVH_AN2_AN4D_UN2 COMMA false COMMA VirtualCurveIntersector1 >));
+
+ IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR1(BVH4OBBVirtualCurveIntersectorRobust1,BVHNIntersector1<4 COMMA BVH_AN1_UN1 COMMA true COMMA VirtualCurveIntersector1 >));
+ IF_ENABLED_CURVES_OR_POINTS(DEFINE_INTERSECTOR1(BVH4OBBVirtualCurveIntersectorRobust1MB,BVHNIntersector1<4 COMMA BVH_AN2_AN4D_UN2 COMMA true COMMA VirtualCurveIntersector1 >));
+
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR1(BVH4Triangle4Intersector1Moeller, BVHNIntersector1<4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersector1<TriangleMIntersector1Moeller <SIMD_MODE(4) COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR1(BVH4Triangle4iIntersector1Moeller, BVHNIntersector1<4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersector1<TriangleMiIntersector1Moeller <SIMD_MODE(4) COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR1(BVH4Triangle4vIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersector1<TriangleMvIntersector1Pluecker<SIMD_MODE(4) COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR1(BVH4Triangle4iIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersector1<TriangleMiIntersector1Pluecker<SIMD_MODE(4) COMMA true> > >));
+
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR1(BVH4Triangle4vMBIntersector1Moeller, BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersector1<TriangleMvMBIntersector1Moeller <SIMD_MODE(4) COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR1(BVH4Triangle4iMBIntersector1Moeller, BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersector1<TriangleMiMBIntersector1Moeller <SIMD_MODE(4) COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR1(BVH4Triangle4vMBIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersector1<TriangleMvMBIntersector1Pluecker<SIMD_MODE(4) COMMA true> > >));
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR1(BVH4Triangle4iMBIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersector1<TriangleMiMBIntersector1Pluecker<SIMD_MODE(4) COMMA true> > >));
+
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR1(BVH4Quad4vIntersector1Moeller, BVHNIntersector1<4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersector1<QuadMvIntersector1Moeller <4 COMMA true> > >));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR1(BVH4Quad4iIntersector1Moeller, BVHNIntersector1<4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersector1<QuadMiIntersector1Moeller <4 COMMA true> > >));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR1(BVH4Quad4vIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersector1<QuadMvIntersector1Pluecker<4 COMMA true> > >));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR1(BVH4Quad4iIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_AN1 COMMA true COMMA ArrayIntersector1<QuadMiIntersector1Pluecker<4 COMMA true> > >));
+
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR1(BVH4Quad4iMBIntersector1Moeller, BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersector1<QuadMiMBIntersector1Moeller <4 COMMA true> > >));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR1(BVH4Quad4iMBIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA true COMMA ArrayIntersector1<QuadMiMBIntersector1Pluecker<4 COMMA true> > >));
+
+ IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR1(BVH4SubdivPatch1Intersector1,BVHNIntersector1<4 COMMA BVH_AN1 COMMA true COMMA SubdivPatch1Intersector1>));
+ IF_ENABLED_SUBDIV(DEFINE_INTERSECTOR1(BVH4SubdivPatch1MBIntersector1,BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA true COMMA SubdivPatch1MBIntersector1>));
+
+ IF_ENABLED_USER(DEFINE_INTERSECTOR1(BVH4VirtualIntersector1,BVHNIntersector1<4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersector1<ObjectIntersector1<false>> >));
+ IF_ENABLED_USER(DEFINE_INTERSECTOR1(BVH4VirtualMBIntersector1,BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersector1<ObjectIntersector1<true>> >));
+
+ IF_ENABLED_INSTANCE(DEFINE_INTERSECTOR1(BVH4InstanceIntersector1,BVHNIntersector1<4 COMMA BVH_AN1 COMMA false COMMA ArrayIntersector1<InstanceIntersector1> >));
+ IF_ENABLED_INSTANCE(DEFINE_INTERSECTOR1(BVH4InstanceMBIntersector1,BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA false COMMA ArrayIntersector1<InstanceIntersector1MB> >));
+
+ IF_ENABLED_TRIS(DEFINE_INTERSECTOR1(QBVH4Triangle4iIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_QN1 COMMA false COMMA ArrayIntersector1<TriangleMiIntersector1Pluecker<SIMD_MODE(4) COMMA true> > >));
+ IF_ENABLED_QUADS(DEFINE_INTERSECTOR1(QBVH4Quad4iIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_QN1 COMMA false COMMA ArrayIntersector1<QuadMiIntersector1Pluecker<4 COMMA true> > >));
+
+ IF_ENABLED_GRIDS(DEFINE_INTERSECTOR1(BVH4GridIntersector1Moeller,BVHNIntersector1<4 COMMA BVH_AN1 COMMA false COMMA SubGridIntersector1Moeller<4 COMMA true> >));
+ IF_ENABLED_GRIDS(DEFINE_INTERSECTOR1(BVH4GridMBIntersector1Moeller,BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA true COMMA SubGridMBIntersector1Pluecker<4 COMMA true> >));
+
+ IF_ENABLED_GRIDS(DEFINE_INTERSECTOR1(BVH4GridIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_AN1 COMMA true COMMA SubGridIntersector1Pluecker<4 COMMA true> >));
+ //IF_ENABLED_GRIDS(DEFINE_INTERSECTOR1(BVH4GridMBIntersector1Pluecker,BVHNIntersector1<4 COMMA BVH_AN2_AN4D COMMA false COMMA SubGridMBIntersector1Pluecker<4 COMMA true> >));
+
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector_hybrid.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector_hybrid.h
new file mode 100644
index 0000000000..d764cc928d
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector_hybrid.h
@@ -0,0 +1,61 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh.h"
+#include "../common/ray.h"
+#include "../common/stack_item.h"
+#include "node_intersector_frustum.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int K, bool robust>
+ struct TravRayK;
+
+ /*! BVH hybrid packet intersector. Switches between packet and single ray traversal (optional). */
+ template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK, bool single = true>
+ class BVHNIntersectorKHybrid
+ {
+ /* right now AVX512KNL SIMD extension only for standard node types */
+ static const size_t Nx = types == BVH_AN1 ? vextend<N>::size : N;
+
+ /* shortcuts for frequently used types */
+ typedef typename PrimitiveIntersectorK::Precalculations Precalculations;
+ typedef typename PrimitiveIntersectorK::Primitive Primitive;
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::BaseNode BaseNode;
+ typedef typename BVH::AABBNode AABBNode;
+
+ static const size_t stackSizeSingle = 1+(N-1)*BVH::maxDepth+3; // +3 due to 16-wide store
+ static const size_t stackSizeChunk = 1+(N-1)*BVH::maxDepth;
+
+ static const size_t switchThresholdIncoherent = \
+ (K==4) ? 3 :
+ (K==8) ? ((N==4) ? 5 : 7) :
+ (K==16) ? 14 : // 14 seems to work best for KNL due to better ordered chunk traversal
+ 0;
+
+ private:
+ static void intersect1(Accel::Intersectors* This, const BVH* bvh, NodeRef root, size_t k, Precalculations& pre,
+ RayHitK<K>& ray, const TravRayK<K, robust>& tray, IntersectContext* context);
+ static bool occluded1(Accel::Intersectors* This, const BVH* bvh, NodeRef root, size_t k, Precalculations& pre,
+ RayK<K>& ray, const TravRayK<K, robust>& tray, IntersectContext* context);
+
+ public:
+ static void intersect(vint<K>* valid, Accel::Intersectors* This, RayHitK<K>& ray, IntersectContext* context);
+ static void occluded (vint<K>* valid, Accel::Intersectors* This, RayK<K>& ray, IntersectContext* context);
+
+ static void intersectCoherent(vint<K>* valid, Accel::Intersectors* This, RayHitK<K>& ray, IntersectContext* context);
+ static void occludedCoherent (vint<K>* valid, Accel::Intersectors* This, RayK<K>& ray, IntersectContext* context);
+
+ };
+
+ /*! BVH packet intersector. */
+ template<int N, int K, int types, bool robust, typename PrimitiveIntersectorK>
+ class BVHNIntersectorKChunk : public BVHNIntersectorKHybrid<N, K, types, robust, PrimitiveIntersectorK, false> {};
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector_stream.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector_stream.h
new file mode 100644
index 0000000000..83d1fb4d3d
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector_stream.h
@@ -0,0 +1,295 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "node_intersector_packet_stream.h"
+#include "node_intersector_frustum.h"
+#include "bvh_traverser_stream.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! BVH ray stream intersector. */
+ template<int N, int Nx, int types, bool robust, typename PrimitiveIntersector>
+ class BVHNIntersectorStream
+ {
+ static const int Nxd = (Nx == N) ? N : Nx/2;
+
+ /* shortcuts for frequently used types */
+ template<int K> using PrimitiveIntersectorK = typename PrimitiveIntersector::template Type<K>;
+ template<int K> using PrimitiveK = typename PrimitiveIntersectorK<K>::PrimitiveK;
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::BaseNode BaseNode;
+ typedef typename BVH::AABBNode AABBNode;
+ typedef typename BVH::AABBNodeMB AABBNodeMB;
+
+ template<int K>
+ __forceinline static size_t initPacketsAndFrustum(RayK<K>** inputPackets, size_t numOctantRays,
+ TravRayKStream<K, robust>* packets, Frustum<robust>& frustum, bool& commonOctant)
+ {
+ const size_t numPackets = (numOctantRays+K-1)/K;
+
+ Vec3vf<K> tmp_min_rdir(pos_inf);
+ Vec3vf<K> tmp_max_rdir(neg_inf);
+ Vec3vf<K> tmp_min_org(pos_inf);
+ Vec3vf<K> tmp_max_org(neg_inf);
+ vfloat<K> tmp_min_dist(pos_inf);
+ vfloat<K> tmp_max_dist(neg_inf);
+
+ size_t m_active = 0;
+ for (size_t i = 0; i < numPackets; i++)
+ {
+ const vfloat<K> tnear = inputPackets[i]->tnear();
+ const vfloat<K> tfar = inputPackets[i]->tfar;
+ vbool<K> m_valid = (tnear <= tfar) & (tnear >= 0.0f);
+
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ m_valid &= inputPackets[i]->valid();
+#endif
+
+ m_active |= (size_t)movemask(m_valid) << (i*K);
+
+ vfloat<K> packet_min_dist = max(tnear, 0.0f);
+ vfloat<K> packet_max_dist = select(m_valid, tfar, neg_inf);
+ tmp_min_dist = min(tmp_min_dist, packet_min_dist);
+ tmp_max_dist = max(tmp_max_dist, packet_max_dist);
+
+ const Vec3vf<K>& org = inputPackets[i]->org;
+ const Vec3vf<K>& dir = inputPackets[i]->dir;
+
+ new (&packets[i]) TravRayKStream<K, robust>(org, dir, packet_min_dist, packet_max_dist);
+
+ tmp_min_rdir = min(tmp_min_rdir, select(m_valid, packets[i].rdir, Vec3vf<K>(pos_inf)));
+ tmp_max_rdir = max(tmp_max_rdir, select(m_valid, packets[i].rdir, Vec3vf<K>(neg_inf)));
+ tmp_min_org = min(tmp_min_org , select(m_valid,org , Vec3vf<K>(pos_inf)));
+ tmp_max_org = max(tmp_max_org , select(m_valid,org , Vec3vf<K>(neg_inf)));
+ }
+
+ m_active &= (numOctantRays == (8 * sizeof(size_t))) ? (size_t)-1 : (((size_t)1 << numOctantRays)-1);
+
+
+ const Vec3fa reduced_min_rdir(reduce_min(tmp_min_rdir.x),
+ reduce_min(tmp_min_rdir.y),
+ reduce_min(tmp_min_rdir.z));
+
+ const Vec3fa reduced_max_rdir(reduce_max(tmp_max_rdir.x),
+ reduce_max(tmp_max_rdir.y),
+ reduce_max(tmp_max_rdir.z));
+
+ const Vec3fa reduced_min_origin(reduce_min(tmp_min_org.x),
+ reduce_min(tmp_min_org.y),
+ reduce_min(tmp_min_org.z));
+
+ const Vec3fa reduced_max_origin(reduce_max(tmp_max_org.x),
+ reduce_max(tmp_max_org.y),
+ reduce_max(tmp_max_org.z));
+
+ commonOctant =
+ (reduced_max_rdir.x < 0.0f || reduced_min_rdir.x >= 0.0f) &&
+ (reduced_max_rdir.y < 0.0f || reduced_min_rdir.y >= 0.0f) &&
+ (reduced_max_rdir.z < 0.0f || reduced_min_rdir.z >= 0.0f);
+
+ const float frustum_min_dist = reduce_min(tmp_min_dist);
+ const float frustum_max_dist = reduce_max(tmp_max_dist);
+
+ frustum.init(reduced_min_origin, reduced_max_origin,
+ reduced_min_rdir, reduced_max_rdir,
+ frustum_min_dist, frustum_max_dist,
+ N);
+
+ return m_active;
+ }
+
+ template<int K>
+ __forceinline static size_t intersectAABBNodePacket(size_t m_active,
+ const TravRayKStream<K,robust>* packets,
+ const AABBNode* __restrict__ node,
+ size_t boxID,
+ const NearFarPrecalculations& nf)
+ {
+ assert(m_active);
+ const size_t startPacketID = bsf(m_active) / K;
+ const size_t endPacketID = bsr(m_active) / K;
+ size_t m_trav_active = 0;
+ for (size_t i = startPacketID; i <= endPacketID; i++)
+ {
+ const size_t m_hit = intersectNodeK<N>(node, boxID, packets[i], nf);
+ m_trav_active |= m_hit << (i*K);
+ }
+ return m_trav_active;
+ }
+
+ template<int K>
+ __forceinline static size_t traverseCoherentStream(size_t m_active,
+ TravRayKStream<K, robust>* packets,
+ const AABBNode* __restrict__ node,
+ const Frustum<robust>& frustum,
+ size_t* maskK,
+ vfloat<Nx>& dist)
+ {
+ size_t m_node_hit = intersectNodeFrustum<N,Nx>(node, frustum, dist);
+ const size_t first_index = bsf(m_active);
+ const size_t first_packetID = first_index / K;
+ const size_t first_rayID = first_index % K;
+ size_t m_first_hit = intersectNode1<N,Nx>(node, packets[first_packetID], first_rayID, frustum.nf);
+
+ /* this make traversal independent of the ordering of rays */
+ size_t m_node = m_node_hit ^ m_first_hit;
+ while (unlikely(m_node))
+ {
+ const size_t boxID = bscf(m_node);
+ const size_t m_current = m_active & intersectAABBNodePacket(m_active, packets, node, boxID, frustum.nf);
+ m_node_hit ^= m_current ? (size_t)0 : ((size_t)1 << boxID);
+ maskK[boxID] = m_current;
+ }
+ return m_node_hit;
+ }
+
+ // TODO: explicit 16-wide path for KNL
+ template<int K>
+ __forceinline static vint<Nx> traverseIncoherentStream(size_t m_active,
+ TravRayKStreamFast<K>* __restrict__ packets,
+ const AABBNode* __restrict__ node,
+ const NearFarPrecalculations& nf,
+ const int shiftTable[32])
+ {
+ const vfloat<Nx> bminX = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearX));
+ const vfloat<Nx> bminY = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearY));
+ const vfloat<Nx> bminZ = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearZ));
+ const vfloat<Nx> bmaxX = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farX));
+ const vfloat<Nx> bmaxY = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farY));
+ const vfloat<Nx> bmaxZ = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farZ));
+ assert(m_active);
+ vint<Nx> vmask(zero);
+ do
+ {
+ STAT3(shadow.trav_nodes,1,1,1);
+ const size_t rayID = bscf(m_active);
+ assert(rayID < MAX_INTERNAL_STREAM_SIZE);
+ TravRayKStream<K,robust> &p = packets[rayID / K];
+ const size_t i = rayID % K;
+ const vint<Nx> bitmask(shiftTable[rayID]);
+
+#if defined (__aarch64__)
+ const vfloat<Nx> tNearX = madd(bminX, p.rdir.x[i], p.neg_org_rdir.x[i]);
+ const vfloat<Nx> tNearY = madd(bminY, p.rdir.y[i], p.neg_org_rdir.y[i]);
+ const vfloat<Nx> tNearZ = madd(bminZ, p.rdir.z[i], p.neg_org_rdir.z[i]);
+ const vfloat<Nx> tFarX = madd(bmaxX, p.rdir.x[i], p.neg_org_rdir.x[i]);
+ const vfloat<Nx> tFarY = madd(bmaxY, p.rdir.y[i], p.neg_org_rdir.y[i]);
+ const vfloat<Nx> tFarZ = madd(bmaxZ, p.rdir.z[i], p.neg_org_rdir.z[i]);
+#else
+ const vfloat<Nx> tNearX = msub(bminX, p.rdir.x[i], p.org_rdir.x[i]);
+ const vfloat<Nx> tNearY = msub(bminY, p.rdir.y[i], p.org_rdir.y[i]);
+ const vfloat<Nx> tNearZ = msub(bminZ, p.rdir.z[i], p.org_rdir.z[i]);
+ const vfloat<Nx> tFarX = msub(bmaxX, p.rdir.x[i], p.org_rdir.x[i]);
+ const vfloat<Nx> tFarY = msub(bmaxY, p.rdir.y[i], p.org_rdir.y[i]);
+ const vfloat<Nx> tFarZ = msub(bmaxZ, p.rdir.z[i], p.org_rdir.z[i]);
+#endif
+
+ const vfloat<Nx> tNear = maxi(tNearX, tNearY, tNearZ, vfloat<Nx>(p.tnear[i]));
+ const vfloat<Nx> tFar = mini(tFarX , tFarY , tFarZ, vfloat<Nx>(p.tfar[i]));
+
+#if defined(__AVX512ER__)
+ const vboolx m_node((1 << N)-1);
+ const vbool<Nx> hit_mask = le(m_node, tNear, tFar);
+ vmask = mask_or(hit_mask, vmask, vmask, bitmask);
+#else
+ const vbool<Nx> hit_mask = tNear <= tFar;
+#if defined(__AVX2__)
+ vmask = vmask | (bitmask & vint<Nx>(hit_mask));
+#else
+ vmask = select(hit_mask, vmask | bitmask, vmask);
+#endif
+#endif
+ } while(m_active);
+ return vmask;
+ }
+
+ template<int K>
+ __forceinline static vint<Nx> traverseIncoherentStream(size_t m_active,
+ TravRayKStreamRobust<K>* __restrict__ packets,
+ const AABBNode* __restrict__ node,
+ const NearFarPrecalculations& nf,
+ const int shiftTable[32])
+ {
+ const vfloat<Nx> bminX = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearX));
+ const vfloat<Nx> bminY = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearY));
+ const vfloat<Nx> bminZ = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearZ));
+ const vfloat<Nx> bmaxX = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farX));
+ const vfloat<Nx> bmaxY = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farY));
+ const vfloat<Nx> bmaxZ = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farZ));
+ assert(m_active);
+ vint<Nx> vmask(zero);
+ do
+ {
+ STAT3(shadow.trav_nodes,1,1,1);
+ const size_t rayID = bscf(m_active);
+ assert(rayID < MAX_INTERNAL_STREAM_SIZE);
+ TravRayKStream<K,robust> &p = packets[rayID / K];
+ const size_t i = rayID % K;
+ const vint<Nx> bitmask(shiftTable[rayID]);
+ const vfloat<Nx> tNearX = (bminX - p.org.x[i]) * p.rdir.x[i];
+ const vfloat<Nx> tNearY = (bminY - p.org.y[i]) * p.rdir.y[i];
+ const vfloat<Nx> tNearZ = (bminZ - p.org.z[i]) * p.rdir.z[i];
+ const vfloat<Nx> tFarX = (bmaxX - p.org.x[i]) * p.rdir.x[i];
+ const vfloat<Nx> tFarY = (bmaxY - p.org.y[i]) * p.rdir.y[i];
+ const vfloat<Nx> tFarZ = (bmaxZ - p.org.z[i]) * p.rdir.z[i];
+ const vfloat<Nx> tNear = maxi(tNearX, tNearY, tNearZ, vfloat<Nx>(p.tnear[i]));
+ const vfloat<Nx> tFar = mini(tFarX , tFarY , tFarZ, vfloat<Nx>(p.tfar[i]));
+ const float round_down = 1.0f-2.0f*float(ulp);
+ const float round_up = 1.0f+2.0f*float(ulp);
+#if defined(__AVX512ER__)
+ const vboolx m_node((1 << N)-1);
+ const vbool<Nx> hit_mask = le(m_node, round_down*tNear, round_up*tFar);
+ vmask = mask_or(hit_mask, vmask, vmask, bitmask);
+#else
+ const vbool<Nx> hit_mask = round_down*tNear <= round_up*tFar;
+#if defined(__AVX2__)
+ vmask = vmask | (bitmask & vint<Nx>(hit_mask));
+#else
+ vmask = select(hit_mask, vmask | bitmask, vmask);
+#endif
+#endif
+ } while(m_active);
+ return vmask;
+ }
+
+
+ static const size_t stackSizeSingle = 1+(N-1)*BVH::maxDepth;
+
+ public:
+ static void intersect(Accel::Intersectors* This, RayHitN** inputRays, size_t numRays, IntersectContext* context);
+ static void occluded (Accel::Intersectors* This, RayN** inputRays, size_t numRays, IntersectContext* context);
+
+ private:
+ template<int K>
+ static void intersectCoherent(Accel::Intersectors* This, RayHitK<K>** inputRays, size_t numRays, IntersectContext* context);
+
+ template<int K>
+ static void occludedCoherent(Accel::Intersectors* This, RayK<K>** inputRays, size_t numRays, IntersectContext* context);
+
+ template<int K>
+ static void occludedIncoherent(Accel::Intersectors* This, RayK<K>** inputRays, size_t numRays, IntersectContext* context);
+ };
+
+
+ /*! BVH ray stream intersector with direct fallback to packets. */
+ template<int N, int Nx>
+ class BVHNIntersectorStreamPacketFallback
+ {
+ public:
+ static void intersect(Accel::Intersectors* This, RayHitN** inputRays, size_t numRays, IntersectContext* context);
+ static void occluded (Accel::Intersectors* This, RayN** inputRays, size_t numRays, IntersectContext* context);
+
+ private:
+ template<int K>
+ static void intersectK(Accel::Intersectors* This, RayHitK<K>** inputRays, size_t numRays, IntersectContext* context);
+
+ template<int K>
+ static void occludedK(Accel::Intersectors* This, RayK<K>** inputRays, size_t numRays, IntersectContext* context);
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector_stream_filters.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector_stream_filters.h
new file mode 100644
index 0000000000..cdeb923637
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_intersector_stream_filters.h
@@ -0,0 +1,41 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/default.h"
+#include "../common/ray.h"
+#include "../common/scene.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ class RayStreamFilter
+ {
+ public:
+ static void intersectAOS(Scene* scene, RTCRayHit* rays, size_t N, size_t stride, IntersectContext* context);
+ static void intersectAOP(Scene* scene, RTCRayHit** rays, size_t N, IntersectContext* context);
+ static void intersectSOA(Scene* scene, char* rays, size_t N, size_t numPackets, size_t stride, IntersectContext* context);
+ static void intersectSOP(Scene* scene, const RTCRayHitNp* rays, size_t N, IntersectContext* context);
+
+ static void occludedAOS(Scene* scene, RTCRay* rays, size_t N, size_t stride, IntersectContext* context);
+ static void occludedAOP(Scene* scene, RTCRay** rays, size_t N, IntersectContext* context);
+ static void occludedSOA(Scene* scene, char* rays, size_t N, size_t numPackets, size_t stride, IntersectContext* context);
+ static void occludedSOP(Scene* scene, const RTCRayNp* rays, size_t N, IntersectContext* context);
+
+ private:
+ template<int K, bool intersect>
+ static void filterAOS(Scene* scene, void* rays, size_t N, size_t stride, IntersectContext* context);
+
+ template<int K, bool intersect>
+ static void filterAOP(Scene* scene, void** rays, size_t N, IntersectContext* context);
+
+ template<int K, bool intersect>
+ static void filterSOA(Scene* scene, char* rays, size_t N, size_t numPackets, size_t stride, IntersectContext* context);
+
+ template<int K, bool intersect>
+ static void filterSOP(Scene* scene, const void* rays, size_t N, IntersectContext* context);
+ };
+ }
+};
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_node_aabb.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_aabb.h
new file mode 100644
index 0000000000..baa4a8d805
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_aabb.h
@@ -0,0 +1,213 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh_node_base.h"
+
+namespace embree
+{
+ /*! BVHN AABBNode */
+ template<typename NodeRef, int N>
+ struct AABBNode_t : public BaseNode_t<NodeRef, N>
+ {
+ using BaseNode_t<NodeRef,N>::children;
+
+ struct Create
+ {
+ __forceinline NodeRef operator() (const FastAllocator::CachedAllocator& alloc, size_t numChildren = 0) const
+ {
+ AABBNode_t* node = (AABBNode_t*) alloc.malloc0(sizeof(AABBNode_t),NodeRef::byteNodeAlignment); node->clear();
+ return NodeRef::encodeNode(node);
+ }
+ };
+
+ struct Set
+ {
+ __forceinline void operator() (NodeRef node, size_t i, NodeRef child, const BBox3fa& bounds) const {
+ node.getAABBNode()->setRef(i,child);
+ node.getAABBNode()->setBounds(i,bounds);
+ }
+ };
+
+ struct Create2
+ {
+ template<typename BuildRecord>
+ __forceinline NodeRef operator() (BuildRecord* children, const size_t num, const FastAllocator::CachedAllocator& alloc) const
+ {
+ AABBNode_t* node = (AABBNode_t*) alloc.malloc0(sizeof(AABBNode_t), NodeRef::byteNodeAlignment); node->clear();
+ for (size_t i=0; i<num; i++) node->setBounds(i,children[i].bounds());
+ return NodeRef::encodeNode(node);
+ }
+ };
+
+ struct Set2
+ {
+ template<typename BuildRecord>
+ __forceinline NodeRef operator() (const BuildRecord& precord, const BuildRecord* crecords, NodeRef ref, NodeRef* children, const size_t num) const
+ {
+ AABBNode_t* node = ref.getAABBNode();
+ for (size_t i=0; i<num; i++) node->setRef(i,children[i]);
+ return ref;
+ }
+ };
+
+ struct Set3
+ {
+ Set3 (FastAllocator* allocator, PrimRef* prims)
+ : allocator(allocator), prims(prims) {}
+
+ template<typename BuildRecord>
+ __forceinline NodeRef operator() (const BuildRecord& precord, const BuildRecord* crecords, NodeRef ref, NodeRef* children, const size_t num) const
+ {
+ AABBNode_t* node = ref.getAABBNode();
+ for (size_t i=0; i<num; i++) node->setRef(i,children[i]);
+
+ if (unlikely(precord.alloc_barrier))
+ {
+ PrimRef* begin = &prims[precord.prims.begin()];
+ PrimRef* end = &prims[precord.prims.end()]; // FIXME: extended end for spatial split builder!!!!!
+ size_t bytes = (size_t)end - (size_t)begin;
+ allocator->addBlock(begin,bytes);
+ }
+
+ return ref;
+ }
+
+ FastAllocator* const allocator;
+ PrimRef* const prims;
+ };
+
+ /*! Clears the node. */
+ __forceinline void clear() {
+ lower_x = lower_y = lower_z = pos_inf;
+ upper_x = upper_y = upper_z = neg_inf;
+ BaseNode_t<NodeRef,N>::clear();
+ }
+
+ /*! Sets bounding box and ID of child. */
+ __forceinline void setRef(size_t i, const NodeRef& ref) {
+ assert(i < N);
+ children[i] = ref;
+ }
+
+ /*! Sets bounding box of child. */
+ __forceinline void setBounds(size_t i, const BBox3fa& bounds)
+ {
+ assert(i < N);
+ lower_x[i] = bounds.lower.x; lower_y[i] = bounds.lower.y; lower_z[i] = bounds.lower.z;
+ upper_x[i] = bounds.upper.x; upper_y[i] = bounds.upper.y; upper_z[i] = bounds.upper.z;
+ }
+
+ /*! Sets bounding box and ID of child. */
+ __forceinline void set(size_t i, const NodeRef& ref, const BBox3fa& bounds) {
+ setBounds(i,bounds);
+ children[i] = ref;
+ }
+
+ /*! Returns bounds of node. */
+ __forceinline BBox3fa bounds() const {
+ const Vec3fa lower(reduce_min(lower_x),reduce_min(lower_y),reduce_min(lower_z));
+ const Vec3fa upper(reduce_max(upper_x),reduce_max(upper_y),reduce_max(upper_z));
+ return BBox3fa(lower,upper);
+ }
+
+ /*! Returns bounds of specified child. */
+ __forceinline BBox3fa bounds(size_t i) const
+ {
+ assert(i < N);
+ const Vec3fa lower(lower_x[i],lower_y[i],lower_z[i]);
+ const Vec3fa upper(upper_x[i],upper_y[i],upper_z[i]);
+ return BBox3fa(lower,upper);
+ }
+
+ /*! Returns extent of bounds of specified child. */
+ __forceinline Vec3fa extend(size_t i) const {
+ return bounds(i).size();
+ }
+
+ /*! Returns bounds of all children (implemented later as specializations) */
+ __forceinline void bounds(BBox<vfloat4>& bounds0, BBox<vfloat4>& bounds1, BBox<vfloat4>& bounds2, BBox<vfloat4>& bounds3) const;
+
+ /*! swap two children of the node */
+ __forceinline void swap(size_t i, size_t j)
+ {
+ assert(i<N && j<N);
+ std::swap(children[i],children[j]);
+ std::swap(lower_x[i],lower_x[j]);
+ std::swap(lower_y[i],lower_y[j]);
+ std::swap(lower_z[i],lower_z[j]);
+ std::swap(upper_x[i],upper_x[j]);
+ std::swap(upper_y[i],upper_y[j]);
+ std::swap(upper_z[i],upper_z[j]);
+ }
+
+ /*! swap the children of two nodes */
+ __forceinline static void swap(AABBNode_t* a, size_t i, AABBNode_t* b, size_t j)
+ {
+ assert(i<N && j<N);
+ std::swap(a->children[i],b->children[j]);
+ std::swap(a->lower_x[i],b->lower_x[j]);
+ std::swap(a->lower_y[i],b->lower_y[j]);
+ std::swap(a->lower_z[i],b->lower_z[j]);
+ std::swap(a->upper_x[i],b->upper_x[j]);
+ std::swap(a->upper_y[i],b->upper_y[j]);
+ std::swap(a->upper_z[i],b->upper_z[j]);
+ }
+
+ /*! compacts a node (moves empty children to the end) */
+ __forceinline static void compact(AABBNode_t* a)
+ {
+ /* find right most filled node */
+ ssize_t j=N;
+ for (j=j-1; j>=0; j--)
+ if (a->child(j) != NodeRef::emptyNode)
+ break;
+
+ /* replace empty nodes with filled nodes */
+ for (ssize_t i=0; i<j; i++) {
+ if (a->child(i) == NodeRef::emptyNode) {
+ a->swap(i,j);
+ for (j=j-1; j>i; j--)
+ if (a->child(j) != NodeRef::emptyNode)
+ break;
+ }
+ }
+ }
+
+ /*! Returns reference to specified child */
+ __forceinline NodeRef& child(size_t i) { assert(i<N); return children[i]; }
+ __forceinline const NodeRef& child(size_t i) const { assert(i<N); return children[i]; }
+
+ /*! output operator */
+ friend embree_ostream operator<<(embree_ostream o, const AABBNode_t& n)
+ {
+ o << "AABBNode { " << embree_endl;
+ o << " lower_x " << n.lower_x << embree_endl;
+ o << " upper_x " << n.upper_x << embree_endl;
+ o << " lower_y " << n.lower_y << embree_endl;
+ o << " upper_y " << n.upper_y << embree_endl;
+ o << " lower_z " << n.lower_z << embree_endl;
+ o << " upper_z " << n.upper_z << embree_endl;
+ o << " children = ";
+ for (size_t i=0; i<N; i++) o << n.children[i] << " ";
+ o << embree_endl;
+ o << "}" << embree_endl;
+ return o;
+ }
+
+ public:
+ vfloat<N> lower_x; //!< X dimension of lower bounds of all N children.
+ vfloat<N> upper_x; //!< X dimension of upper bounds of all N children.
+ vfloat<N> lower_y; //!< Y dimension of lower bounds of all N children.
+ vfloat<N> upper_y; //!< Y dimension of upper bounds of all N children.
+ vfloat<N> lower_z; //!< Z dimension of lower bounds of all N children.
+ vfloat<N> upper_z; //!< Z dimension of upper bounds of all N children.
+ };
+
+ template<>
+ __forceinline void AABBNode_t<NodeRefPtr<4>,4>::bounds(BBox<vfloat4>& bounds0, BBox<vfloat4>& bounds1, BBox<vfloat4>& bounds2, BBox<vfloat4>& bounds3) const {
+ transpose(lower_x,lower_y,lower_z,vfloat4(zero),bounds0.lower,bounds1.lower,bounds2.lower,bounds3.lower);
+ transpose(upper_x,upper_y,upper_z,vfloat4(zero),bounds0.upper,bounds1.upper,bounds2.upper,bounds3.upper);
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_node_aabb_mb.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_aabb_mb.h
new file mode 100644
index 0000000000..501f4bce5b
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_aabb_mb.h
@@ -0,0 +1,247 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh_node_base.h"
+
+namespace embree
+{
+ /*! Motion Blur AABBNode */
+ template<typename NodeRef, int N>
+ struct AABBNodeMB_t : public BaseNode_t<NodeRef, N>
+ {
+ using BaseNode_t<NodeRef,N>::children;
+ typedef BVHNodeRecord<NodeRef> NodeRecord;
+ typedef BVHNodeRecordMB<NodeRef> NodeRecordMB;
+ typedef BVHNodeRecordMB4D<NodeRef> NodeRecordMB4D;
+
+ struct Create
+ {
+ template<typename BuildRecord>
+ __forceinline NodeRef operator() (BuildRecord* children, const size_t num, const FastAllocator::CachedAllocator& alloc) const
+ {
+ AABBNodeMB_t* node = (AABBNodeMB_t*) alloc.malloc0(sizeof(AABBNodeMB_t),NodeRef::byteNodeAlignment); node->clear();
+ return NodeRef::encodeNode(node);
+ }
+ };
+
+ struct Set
+ {
+ template<typename BuildRecord>
+ __forceinline NodeRecordMB operator() (const BuildRecord& precord, const BuildRecord* crecords, NodeRef ref, NodeRecordMB* children, const size_t num) const
+ {
+ AABBNodeMB_t* node = ref.getAABBNodeMB();
+
+ LBBox3fa bounds = empty;
+ for (size_t i=0; i<num; i++) {
+ node->setRef(i,children[i].ref);
+ node->setBounds(i,children[i].lbounds);
+ bounds.extend(children[i].lbounds);
+ }
+ return NodeRecordMB(ref,bounds);
+ }
+ };
+
+ struct SetTimeRange
+ {
+ __forceinline SetTimeRange(BBox1f tbounds) : tbounds(tbounds) {}
+
+ template<typename BuildRecord>
+ __forceinline NodeRecordMB operator() (const BuildRecord& precord, const BuildRecord* crecords, NodeRef ref, NodeRecordMB* children, const size_t num) const
+ {
+ AABBNodeMB_t* node = ref.getAABBNodeMB();
+
+ LBBox3fa bounds = empty;
+ for (size_t i=0; i<num; i++) {
+ node->setRef(i, children[i].ref);
+ node->setBounds(i, children[i].lbounds, tbounds);
+ bounds.extend(children[i].lbounds);
+ }
+ return NodeRecordMB(ref,bounds);
+ }
+
+ BBox1f tbounds;
+ };
+
+ /*! Clears the node. */
+ __forceinline void clear() {
+ lower_x = lower_y = lower_z = vfloat<N>(pos_inf);
+ upper_x = upper_y = upper_z = vfloat<N>(neg_inf);
+ lower_dx = lower_dy = lower_dz = vfloat<N>(0.0f);
+ upper_dx = upper_dy = upper_dz = vfloat<N>(0.0f);
+ BaseNode_t<NodeRef,N>::clear();
+ }
+
+ /*! Sets ID of child. */
+ __forceinline void setRef(size_t i, NodeRef ref) {
+ children[i] = ref;
+ }
+
+ /*! Sets bounding box of child. */
+ __forceinline void setBounds(size_t i, const BBox3fa& bounds0_i, const BBox3fa& bounds1_i)
+ {
+ /*! for empty bounds we have to avoid inf-inf=nan */
+ BBox3fa bounds0(min(bounds0_i.lower,Vec3fa(+FLT_MAX)),max(bounds0_i.upper,Vec3fa(-FLT_MAX)));
+ BBox3fa bounds1(min(bounds1_i.lower,Vec3fa(+FLT_MAX)),max(bounds1_i.upper,Vec3fa(-FLT_MAX)));
+ bounds0 = bounds0.enlarge_by(4.0f*float(ulp));
+ bounds1 = bounds1.enlarge_by(4.0f*float(ulp));
+ Vec3fa dlower = bounds1.lower-bounds0.lower;
+ Vec3fa dupper = bounds1.upper-bounds0.upper;
+
+ lower_x[i] = bounds0.lower.x; lower_y[i] = bounds0.lower.y; lower_z[i] = bounds0.lower.z;
+ upper_x[i] = bounds0.upper.x; upper_y[i] = bounds0.upper.y; upper_z[i] = bounds0.upper.z;
+
+ lower_dx[i] = dlower.x; lower_dy[i] = dlower.y; lower_dz[i] = dlower.z;
+ upper_dx[i] = dupper.x; upper_dy[i] = dupper.y; upper_dz[i] = dupper.z;
+ }
+
+ /*! Sets bounding box of child. */
+ __forceinline void setBounds(size_t i, const LBBox3fa& bounds) {
+ setBounds(i, bounds.bounds0, bounds.bounds1);
+ }
+
+ /*! Sets bounding box of child. */
+ __forceinline void setBounds(size_t i, const LBBox3fa& bounds, const BBox1f& tbounds) {
+ setBounds(i, bounds.global(tbounds));
+ }
+
+ /*! Sets bounding box and ID of child. */
+ __forceinline void set(size_t i, NodeRef ref, const BBox3fa& bounds) {
+ lower_x[i] = bounds.lower.x; lower_y[i] = bounds.lower.y; lower_z[i] = bounds.lower.z;
+ upper_x[i] = bounds.upper.x; upper_y[i] = bounds.upper.y; upper_z[i] = bounds.upper.z;
+ children[i] = ref;
+ }
+
+ /*! Sets bounding box and ID of child. */
+ __forceinline void set(size_t i, const NodeRecordMB4D& child)
+ {
+ setRef(i, child.ref);
+ setBounds(i, child.lbounds, child.dt);
+ }
+
+ /*! Return bounding box for time 0 */
+ __forceinline BBox3fa bounds0(size_t i) const {
+ return BBox3fa(Vec3fa(lower_x[i],lower_y[i],lower_z[i]),
+ Vec3fa(upper_x[i],upper_y[i],upper_z[i]));
+ }
+
+ /*! Return bounding box for time 1 */
+ __forceinline BBox3fa bounds1(size_t i) const {
+ return BBox3fa(Vec3fa(lower_x[i]+lower_dx[i],lower_y[i]+lower_dy[i],lower_z[i]+lower_dz[i]),
+ Vec3fa(upper_x[i]+upper_dx[i],upper_y[i]+upper_dy[i],upper_z[i]+upper_dz[i]));
+ }
+
+ /*! Returns bounds of node. */
+ __forceinline BBox3fa bounds() const {
+ return BBox3fa(Vec3fa(reduce_min(min(lower_x,lower_x+lower_dx)),
+ reduce_min(min(lower_y,lower_y+lower_dy)),
+ reduce_min(min(lower_z,lower_z+lower_dz))),
+ Vec3fa(reduce_max(max(upper_x,upper_x+upper_dx)),
+ reduce_max(max(upper_y,upper_y+upper_dy)),
+ reduce_max(max(upper_z,upper_z+upper_dz))));
+ }
+
+ /*! Return bounding box of child i */
+ __forceinline BBox3fa bounds(size_t i) const {
+ return merge(bounds0(i),bounds1(i));
+ }
+
+ /*! Return linear bounding box of child i */
+ __forceinline LBBox3fa lbounds(size_t i) const {
+ return LBBox3fa(bounds0(i),bounds1(i));
+ }
+
+ /*! Return bounding box of child i at specified time */
+ __forceinline BBox3fa bounds(size_t i, float time) const {
+ return lerp(bounds0(i),bounds1(i),time);
+ }
+
+ /*! Returns the expected surface area when randomly sampling the time. */
+ __forceinline float expectedHalfArea(size_t i) const {
+ return lbounds(i).expectedHalfArea();
+ }
+
+ /*! Returns the expected surface area when randomly sampling the time. */
+ __forceinline float expectedHalfArea(size_t i, const BBox1f& t0t1) const {
+ return lbounds(i).expectedHalfArea(t0t1);
+ }
+
+ /*! swap two children of the node */
+ __forceinline void swap(size_t i, size_t j)
+ {
+ assert(i<N && j<N);
+ std::swap(children[i],children[j]);
+
+ std::swap(lower_x[i],lower_x[j]);
+ std::swap(upper_x[i],upper_x[j]);
+ std::swap(lower_y[i],lower_y[j]);
+ std::swap(upper_y[i],upper_y[j]);
+ std::swap(lower_z[i],lower_z[j]);
+ std::swap(upper_z[i],upper_z[j]);
+
+ std::swap(lower_dx[i],lower_dx[j]);
+ std::swap(upper_dx[i],upper_dx[j]);
+ std::swap(lower_dy[i],lower_dy[j]);
+ std::swap(upper_dy[i],upper_dy[j]);
+ std::swap(lower_dz[i],lower_dz[j]);
+ std::swap(upper_dz[i],upper_dz[j]);
+ }
+
+ /*! compacts a node (moves empty children to the end) */
+ __forceinline static void compact(AABBNodeMB_t* a)
+ {
+ /* find right most filled node */
+ ssize_t j=N;
+ for (j=j-1; j>=0; j--)
+ if (a->child(j) != NodeRef::emptyNode)
+ break;
+
+ /* replace empty nodes with filled nodes */
+ for (ssize_t i=0; i<j; i++) {
+ if (a->child(i) == NodeRef::emptyNode) {
+ a->swap(i,j);
+ for (j=j-1; j>i; j--)
+ if (a->child(j) != NodeRef::emptyNode)
+ break;
+ }
+ }
+ }
+
+ /*! Returns reference to specified child */
+ __forceinline NodeRef& child(size_t i) { assert(i<N); return children[i]; }
+ __forceinline const NodeRef& child(size_t i) const { assert(i<N); return children[i]; }
+
+ /*! stream output operator */
+ friend embree_ostream operator<<(embree_ostream cout, const AABBNodeMB_t& n)
+ {
+ cout << "AABBNodeMB {" << embree_endl;
+ for (size_t i=0; i<N; i++)
+ {
+ const BBox3fa b0 = n.bounds0(i);
+ const BBox3fa b1 = n.bounds1(i);
+ cout << " child" << i << " { " << embree_endl;
+ cout << " bounds0 = " << b0 << ", " << embree_endl;
+ cout << " bounds1 = " << b1 << ", " << embree_endl;
+ cout << " }";
+ }
+ cout << "}";
+ return cout;
+ }
+
+ public:
+ vfloat<N> lower_x; //!< X dimension of lower bounds of all N children.
+ vfloat<N> upper_x; //!< X dimension of upper bounds of all N children.
+ vfloat<N> lower_y; //!< Y dimension of lower bounds of all N children.
+ vfloat<N> upper_y; //!< Y dimension of upper bounds of all N children.
+ vfloat<N> lower_z; //!< Z dimension of lower bounds of all N children.
+ vfloat<N> upper_z; //!< Z dimension of upper bounds of all N children.
+
+ vfloat<N> lower_dx; //!< X dimension of lower bounds of all N children.
+ vfloat<N> upper_dx; //!< X dimension of upper bounds of all N children.
+ vfloat<N> lower_dy; //!< Y dimension of lower bounds of all N children.
+ vfloat<N> upper_dy; //!< Y dimension of upper bounds of all N children.
+ vfloat<N> lower_dz; //!< Z dimension of lower bounds of all N children.
+ vfloat<N> upper_dz; //!< Z dimension of upper bounds of all N children.
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_node_aabb_mb4d.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_aabb_mb4d.h
new file mode 100644
index 0000000000..e968bbbc39
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_aabb_mb4d.h
@@ -0,0 +1,107 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh_node_aabb_mb.h"
+
+namespace embree
+{
+ /*! Aligned 4D Motion Blur Node */
+ template<typename NodeRef, int N>
+ struct AABBNodeMB4D_t : public AABBNodeMB_t<NodeRef, N>
+ {
+ using BaseNode_t<NodeRef,N>::children;
+ using AABBNodeMB_t<NodeRef,N>::set;
+
+ typedef BVHNodeRecord<NodeRef> NodeRecord;
+ typedef BVHNodeRecordMB<NodeRef> NodeRecordMB;
+ typedef BVHNodeRecordMB4D<NodeRef> NodeRecordMB4D;
+
+ struct Create
+ {
+ template<typename BuildRecord>
+ __forceinline NodeRef operator() (BuildRecord*, const size_t, const FastAllocator::CachedAllocator& alloc, bool hasTimeSplits = true) const
+ {
+ if (hasTimeSplits)
+ {
+ AABBNodeMB4D_t* node = (AABBNodeMB4D_t*) alloc.malloc0(sizeof(AABBNodeMB4D_t),NodeRef::byteNodeAlignment); node->clear();
+ return NodeRef::encodeNode(node);
+ }
+ else
+ {
+ AABBNodeMB_t<NodeRef,N>* node = (AABBNodeMB_t<NodeRef,N>*) alloc.malloc0(sizeof(AABBNodeMB_t<NodeRef,N>),NodeRef::byteNodeAlignment); node->clear();
+ return NodeRef::encodeNode(node);
+ }
+ }
+ };
+
+ struct Set
+ {
+ template<typename BuildRecord>
+ __forceinline void operator() (const BuildRecord&, const BuildRecord*, NodeRef ref, NodeRecordMB4D* children, const size_t num) const
+ {
+ if (likely(ref.isAABBNodeMB())) {
+ for (size_t i=0; i<num; i++)
+ ref.getAABBNodeMB()->set(i, children[i]);
+ } else {
+ for (size_t i=0; i<num; i++)
+ ref.getAABBNodeMB4D()->set(i, children[i]);
+ }
+ }
+ };
+
+ /*! Clears the node. */
+ __forceinline void clear() {
+ lower_t = vfloat<N>(pos_inf);
+ upper_t = vfloat<N>(neg_inf);
+ AABBNodeMB_t<NodeRef,N>::clear();
+ }
+
+ /*! Sets bounding box of child. */
+ __forceinline void setBounds(size_t i, const LBBox3fa& bounds, const BBox1f& tbounds)
+ {
+ AABBNodeMB_t<NodeRef,N>::setBounds(i, bounds.global(tbounds));
+ lower_t[i] = tbounds.lower;
+ upper_t[i] = tbounds.upper == 1.0f ? 1.0f+float(ulp) : tbounds.upper;
+ }
+
+ /*! Sets bounding box and ID of child. */
+ __forceinline void set(size_t i, const NodeRecordMB4D& child) {
+ AABBNodeMB_t<NodeRef,N>::setRef(i,child.ref);
+ setBounds(i, child.lbounds, child.dt);
+ }
+
+ /*! Returns the expected surface area when randomly sampling the time. */
+ __forceinline float expectedHalfArea(size_t i) const {
+ return AABBNodeMB_t<NodeRef,N>::lbounds(i).expectedHalfArea(timeRange(i));
+ }
+
+ /*! returns time range for specified child */
+ __forceinline BBox1f timeRange(size_t i) const {
+ return BBox1f(lower_t[i],upper_t[i]);
+ }
+
+ /*! stream output operator */
+ friend embree_ostream operator<<(embree_ostream cout, const AABBNodeMB4D_t& n)
+ {
+ cout << "AABBNodeMB4D {" << embree_endl;
+ for (size_t i=0; i<N; i++)
+ {
+ const BBox3fa b0 = n.bounds0(i);
+ const BBox3fa b1 = n.bounds1(i);
+ cout << " child" << i << " { " << embree_endl;
+ cout << " bounds0 = " << lerp(b0,b1,n.lower_t[i]) << ", " << embree_endl;
+ cout << " bounds1 = " << lerp(b0,b1,n.upper_t[i]) << ", " << embree_endl;
+ cout << " time_bounds = " << n.lower_t[i] << ", " << n.upper_t[i] << embree_endl;
+ cout << " }";
+ }
+ cout << "}";
+ return cout;
+ }
+
+ public:
+ vfloat<N> lower_t; //!< time dimension of lower bounds of all N children
+ vfloat<N> upper_t; //!< time dimension of upper bounds of all N children
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_node_base.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_base.h
new file mode 100644
index 0000000000..8268f3b932
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_base.h
@@ -0,0 +1,43 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh_node_ref.h"
+
+namespace embree
+{
+
+ /*! BVHN Base Node */
+ template<typename NodeRef, int N>
+ struct BaseNode_t
+ {
+ /*! Clears the node. */
+ __forceinline void clear()
+ {
+ for (size_t i=0; i<N; i++)
+ children[i] = NodeRef::emptyNode;
+ }
+
+ /*! Returns reference to specified child */
+ __forceinline NodeRef& child(size_t i) { assert(i<N); return children[i]; }
+ __forceinline const NodeRef& child(size_t i) const { assert(i<N); return children[i]; }
+
+ /*! verifies the node */
+ __forceinline bool verify() const
+ {
+ for (size_t i=0; i<N; i++) {
+ if (child(i) == NodeRef::emptyNode) {
+ for (; i<N; i++) {
+ if (child(i) != NodeRef::emptyNode)
+ return false;
+ }
+ break;
+ }
+ }
+ return true;
+ }
+
+ NodeRef children[N]; //!< Pointer to the N children (can be a node or leaf)
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_node_obb.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_obb.h
new file mode 100644
index 0000000000..fa7cc08211
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_obb.h
@@ -0,0 +1,98 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh_node_base.h"
+
+namespace embree
+{
+ /*! Node with unaligned bounds */
+ template<typename NodeRef, int N>
+ struct OBBNode_t : public BaseNode_t<NodeRef, N>
+ {
+ using BaseNode_t<NodeRef,N>::children;
+
+ struct Create
+ {
+ __forceinline NodeRef operator() (const FastAllocator::CachedAllocator& alloc) const
+ {
+ OBBNode_t* node = (OBBNode_t*) alloc.malloc0(sizeof(OBBNode_t),NodeRef::byteNodeAlignment); node->clear();
+ return NodeRef::encodeNode(node);
+ }
+ };
+
+ struct Set
+ {
+ __forceinline void operator() (NodeRef node, size_t i, NodeRef child, const OBBox3fa& bounds) const {
+ node.ungetAABBNode()->setRef(i,child);
+ node.ungetAABBNode()->setBounds(i,bounds);
+ }
+ };
+
+ /*! Clears the node. */
+ __forceinline void clear()
+ {
+ naabb.l.vx = Vec3fa(nan);
+ naabb.l.vy = Vec3fa(nan);
+ naabb.l.vz = Vec3fa(nan);
+ naabb.p = Vec3fa(nan);
+ BaseNode_t<NodeRef,N>::clear();
+ }
+
+ /*! Sets bounding box. */
+ __forceinline void setBounds(size_t i, const OBBox3fa& b)
+ {
+ assert(i < N);
+
+ AffineSpace3fa space = b.space;
+ space.p -= b.bounds.lower;
+ space = AffineSpace3fa::scale(1.0f/max(Vec3fa(1E-19f),b.bounds.upper-b.bounds.lower))*space;
+
+ naabb.l.vx.x[i] = space.l.vx.x;
+ naabb.l.vx.y[i] = space.l.vx.y;
+ naabb.l.vx.z[i] = space.l.vx.z;
+
+ naabb.l.vy.x[i] = space.l.vy.x;
+ naabb.l.vy.y[i] = space.l.vy.y;
+ naabb.l.vy.z[i] = space.l.vy.z;
+
+ naabb.l.vz.x[i] = space.l.vz.x;
+ naabb.l.vz.y[i] = space.l.vz.y;
+ naabb.l.vz.z[i] = space.l.vz.z;
+
+ naabb.p.x[i] = space.p.x;
+ naabb.p.y[i] = space.p.y;
+ naabb.p.z[i] = space.p.z;
+ }
+
+ /*! Sets ID of child. */
+ __forceinline void setRef(size_t i, const NodeRef& ref) {
+ assert(i < N);
+ children[i] = ref;
+ }
+
+ /*! Returns the extent of the bounds of the ith child */
+ __forceinline Vec3fa extent(size_t i) const {
+ assert(i<N);
+ const Vec3fa vx(naabb.l.vx.x[i],naabb.l.vx.y[i],naabb.l.vx.z[i]);
+ const Vec3fa vy(naabb.l.vy.x[i],naabb.l.vy.y[i],naabb.l.vy.z[i]);
+ const Vec3fa vz(naabb.l.vz.x[i],naabb.l.vz.y[i],naabb.l.vz.z[i]);
+ return rsqrt(vx*vx + vy*vy + vz*vz);
+ }
+
+ /*! Returns reference to specified child */
+ __forceinline NodeRef& child(size_t i) { assert(i<N); return children[i]; }
+ __forceinline const NodeRef& child(size_t i) const { assert(i<N); return children[i]; }
+
+ /*! output operator */
+ friend embree_ostream operator<<(embree_ostream o, const OBBNode_t& n)
+ {
+ o << "UnAABBNode { " << n.naabb << " } " << embree_endl;
+ return o;
+ }
+
+ public:
+ AffineSpace3vf<N> naabb; //!< non-axis aligned bounding boxes (bounds are [0,1] in specified space)
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_node_obb_mb.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_obb_mb.h
new file mode 100644
index 0000000000..834cf5ec28
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_obb_mb.h
@@ -0,0 +1,90 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh_node_base.h"
+
+namespace embree
+{
+ template<typename NodeRef, int N>
+ struct OBBNodeMB_t : public BaseNode_t<NodeRef, N>
+ {
+ using BaseNode_t<NodeRef,N>::children;
+
+ struct Create
+ {
+ __forceinline NodeRef operator() (const FastAllocator::CachedAllocator& alloc) const
+ {
+ OBBNodeMB_t* node = (OBBNodeMB_t*) alloc.malloc0(sizeof(OBBNodeMB_t),NodeRef::byteNodeAlignment); node->clear();
+ return NodeRef::encodeNode(node);
+ }
+ };
+
+ struct Set
+ {
+ __forceinline void operator() (NodeRef node, size_t i, NodeRef child, const LinearSpace3fa& space, const LBBox3fa& lbounds, const BBox1f dt) const {
+ node.ungetAABBNodeMB()->setRef(i,child);
+ node.ungetAABBNodeMB()->setBounds(i,space,lbounds.global(dt));
+ }
+ };
+
+ /*! Clears the node. */
+ __forceinline void clear()
+ {
+ space0 = one;
+ //b0.lower = b0.upper = Vec3fa(nan);
+ b1.lower = b1.upper = Vec3fa(nan);
+ BaseNode_t<NodeRef,N>::clear();
+ }
+
+ /*! Sets space and bounding boxes. */
+ __forceinline void setBounds(size_t i, const AffineSpace3fa& space, const LBBox3fa& lbounds) {
+ setBounds(i,space,lbounds.bounds0,lbounds.bounds1);
+ }
+
+ /*! Sets space and bounding boxes. */
+ __forceinline void setBounds(size_t i, const AffineSpace3fa& s0, const BBox3fa& a, const BBox3fa& c)
+ {
+ assert(i < N);
+
+ AffineSpace3fa space = s0;
+ space.p -= a.lower;
+ Vec3fa scale = 1.0f/max(Vec3fa(1E-19f),a.upper-a.lower);
+ space = AffineSpace3fa::scale(scale)*space;
+ BBox3fa a1((a.lower-a.lower)*scale,(a.upper-a.lower)*scale);
+ BBox3fa c1((c.lower-a.lower)*scale,(c.upper-a.lower)*scale);
+
+ space0.l.vx.x[i] = space.l.vx.x; space0.l.vx.y[i] = space.l.vx.y; space0.l.vx.z[i] = space.l.vx.z;
+ space0.l.vy.x[i] = space.l.vy.x; space0.l.vy.y[i] = space.l.vy.y; space0.l.vy.z[i] = space.l.vy.z;
+ space0.l.vz.x[i] = space.l.vz.x; space0.l.vz.y[i] = space.l.vz.y; space0.l.vz.z[i] = space.l.vz.z;
+ space0.p .x[i] = space.p .x; space0.p .y[i] = space.p .y; space0.p .z[i] = space.p .z;
+
+ /*b0.lower.x[i] = a1.lower.x; b0.lower.y[i] = a1.lower.y; b0.lower.z[i] = a1.lower.z;
+ b0.upper.x[i] = a1.upper.x; b0.upper.y[i] = a1.upper.y; b0.upper.z[i] = a1.upper.z;*/
+
+ b1.lower.x[i] = c1.lower.x; b1.lower.y[i] = c1.lower.y; b1.lower.z[i] = c1.lower.z;
+ b1.upper.x[i] = c1.upper.x; b1.upper.y[i] = c1.upper.y; b1.upper.z[i] = c1.upper.z;
+ }
+
+ /*! Sets ID of child. */
+ __forceinline void setRef(size_t i, const NodeRef& ref) {
+ assert(i < N);
+ children[i] = ref;
+ }
+
+ /*! Returns the extent of the bounds of the ith child */
+ __forceinline Vec3fa extent0(size_t i) const {
+ assert(i < N);
+ const Vec3fa vx(space0.l.vx.x[i],space0.l.vx.y[i],space0.l.vx.z[i]);
+ const Vec3fa vy(space0.l.vy.x[i],space0.l.vy.y[i],space0.l.vy.z[i]);
+ const Vec3fa vz(space0.l.vz.x[i],space0.l.vz.y[i],space0.l.vz.z[i]);
+ return rsqrt(vx*vx + vy*vy + vz*vz);
+ }
+
+ public:
+ AffineSpace3vf<N> space0;
+ //BBox3vf<N> b0; // these are the unit bounds
+ BBox3vf<N> b1;
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_node_qaabb.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_qaabb.h
new file mode 100644
index 0000000000..5212821f3f
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_qaabb.h
@@ -0,0 +1,265 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh_node_base.h"
+
+namespace embree
+{
+ /*! BVHN Quantized Node */
+ template<int N>
+ struct __aligned(8) QuantizedBaseNode_t
+ {
+ typedef unsigned char T;
+ static const T MIN_QUAN = 0;
+ static const T MAX_QUAN = 255;
+
+ /*! Clears the node. */
+ __forceinline void clear() {
+ for (size_t i=0; i<N; i++) lower_x[i] = lower_y[i] = lower_z[i] = MAX_QUAN;
+ for (size_t i=0; i<N; i++) upper_x[i] = upper_y[i] = upper_z[i] = MIN_QUAN;
+ }
+
+ /*! Returns bounds of specified child. */
+ __forceinline BBox3fa bounds(size_t i) const
+ {
+ assert(i < N);
+ const Vec3fa lower(madd(scale.x,(float)lower_x[i],start.x),
+ madd(scale.y,(float)lower_y[i],start.y),
+ madd(scale.z,(float)lower_z[i],start.z));
+ const Vec3fa upper(madd(scale.x,(float)upper_x[i],start.x),
+ madd(scale.y,(float)upper_y[i],start.y),
+ madd(scale.z,(float)upper_z[i],start.z));
+ return BBox3fa(lower,upper);
+ }
+
+ /*! Returns extent of bounds of specified child. */
+ __forceinline Vec3fa extent(size_t i) const {
+ return bounds(i).size();
+ }
+
+ static __forceinline void init_dim(const vfloat<N> &lower,
+ const vfloat<N> &upper,
+ T lower_quant[N],
+ T upper_quant[N],
+ float &start,
+ float &scale)
+ {
+ /* quantize bounds */
+ const vbool<N> m_valid = lower != vfloat<N>(pos_inf);
+ const float minF = reduce_min(lower);
+ const float maxF = reduce_max(upper);
+ float diff = (1.0f+2.0f*float(ulp))*(maxF - minF);
+ float decode_scale = diff / float(MAX_QUAN);
+ if (decode_scale == 0.0f) decode_scale = 2.0f*FLT_MIN; // result may have been flushed to zero
+ assert(madd(decode_scale,float(MAX_QUAN),minF) >= maxF);
+ const float encode_scale = diff > 0 ? (float(MAX_QUAN) / diff) : 0.0f;
+ vint<N> ilower = max(vint<N>(floor((lower - vfloat<N>(minF))*vfloat<N>(encode_scale))),MIN_QUAN);
+ vint<N> iupper = min(vint<N>(ceil ((upper - vfloat<N>(minF))*vfloat<N>(encode_scale))),MAX_QUAN);
+
+ /* lower/upper correction */
+ vbool<N> m_lower_correction = (madd(vfloat<N>(ilower),decode_scale,minF)) > lower;
+ vbool<N> m_upper_correction = (madd(vfloat<N>(iupper),decode_scale,minF)) < upper;
+ ilower = max(select(m_lower_correction,ilower-1,ilower),MIN_QUAN);
+ iupper = min(select(m_upper_correction,iupper+1,iupper),MAX_QUAN);
+
+ /* disable invalid lanes */
+ ilower = select(m_valid,ilower,MAX_QUAN);
+ iupper = select(m_valid,iupper,MIN_QUAN);
+
+ /* store as uchar to memory */
+ vint<N>::store(lower_quant,ilower);
+ vint<N>::store(upper_quant,iupper);
+ start = minF;
+ scale = decode_scale;
+
+#if defined(DEBUG)
+ vfloat<N> extract_lower( vint<N>::loadu(lower_quant) );
+ vfloat<N> extract_upper( vint<N>::loadu(upper_quant) );
+ vfloat<N> final_extract_lower = madd(extract_lower,decode_scale,minF);
+ vfloat<N> final_extract_upper = madd(extract_upper,decode_scale,minF);
+ assert( (movemask(final_extract_lower <= lower ) & movemask(m_valid)) == movemask(m_valid));
+ assert( (movemask(final_extract_upper >= upper ) & movemask(m_valid)) == movemask(m_valid));
+#endif
+ }
+
+ __forceinline void init_dim(AABBNode_t<NodeRefPtr<N>,N>& node)
+ {
+ init_dim(node.lower_x,node.upper_x,lower_x,upper_x,start.x,scale.x);
+ init_dim(node.lower_y,node.upper_y,lower_y,upper_y,start.y,scale.y);
+ init_dim(node.lower_z,node.upper_z,lower_z,upper_z,start.z,scale.z);
+ }
+
+ __forceinline vbool<N> validMask() const { return vint<N>::loadu(lower_x) <= vint<N>::loadu(upper_x); }
+
+#if defined(__AVX512F__) // KNL
+ __forceinline vbool16 validMask16() const { return le(0xff,vint<16>::loadu(lower_x),vint<16>::loadu(upper_x)); }
+#endif
+ __forceinline vfloat<N> dequantizeLowerX() const { return madd(vfloat<N>(vint<N>::loadu(lower_x)),scale.x,vfloat<N>(start.x)); }
+
+ __forceinline vfloat<N> dequantizeUpperX() const { return madd(vfloat<N>(vint<N>::loadu(upper_x)),scale.x,vfloat<N>(start.x)); }
+
+ __forceinline vfloat<N> dequantizeLowerY() const { return madd(vfloat<N>(vint<N>::loadu(lower_y)),scale.y,vfloat<N>(start.y)); }
+
+ __forceinline vfloat<N> dequantizeUpperY() const { return madd(vfloat<N>(vint<N>::loadu(upper_y)),scale.y,vfloat<N>(start.y)); }
+
+ __forceinline vfloat<N> dequantizeLowerZ() const { return madd(vfloat<N>(vint<N>::loadu(lower_z)),scale.z,vfloat<N>(start.z)); }
+
+ __forceinline vfloat<N> dequantizeUpperZ() const { return madd(vfloat<N>(vint<N>::loadu(upper_z)),scale.z,vfloat<N>(start.z)); }
+
+ template <int M>
+ __forceinline vfloat<M> dequantize(const size_t offset) const { return vfloat<M>(vint<M>::loadu(all_planes+offset)); }
+
+#if defined(__AVX512F__)
+ __forceinline vfloat16 dequantizeLowerUpperX(const vint16 &p) const { return madd(vfloat16(permute(vint<16>::loadu(lower_x),p)),scale.x,vfloat16(start.x)); }
+ __forceinline vfloat16 dequantizeLowerUpperY(const vint16 &p) const { return madd(vfloat16(permute(vint<16>::loadu(lower_y),p)),scale.y,vfloat16(start.y)); }
+ __forceinline vfloat16 dequantizeLowerUpperZ(const vint16 &p) const { return madd(vfloat16(permute(vint<16>::loadu(lower_z),p)),scale.z,vfloat16(start.z)); }
+#endif
+
+ union {
+ struct {
+ T lower_x[N]; //!< 8bit discretized X dimension of lower bounds of all N children
+ T upper_x[N]; //!< 8bit discretized X dimension of upper bounds of all N children
+ T lower_y[N]; //!< 8bit discretized Y dimension of lower bounds of all N children
+ T upper_y[N]; //!< 8bit discretized Y dimension of upper bounds of all N children
+ T lower_z[N]; //!< 8bit discretized Z dimension of lower bounds of all N children
+ T upper_z[N]; //!< 8bit discretized Z dimension of upper bounds of all N children
+ };
+ T all_planes[6*N];
+ };
+
+ Vec3f start;
+ Vec3f scale;
+
+ friend embree_ostream operator<<(embree_ostream o, const QuantizedBaseNode_t& n)
+ {
+ o << "QuantizedBaseNode { " << embree_endl;
+ o << " start " << n.start << embree_endl;
+ o << " scale " << n.scale << embree_endl;
+ o << " lower_x " << vuint<N>::loadu(n.lower_x) << embree_endl;
+ o << " upper_x " << vuint<N>::loadu(n.upper_x) << embree_endl;
+ o << " lower_y " << vuint<N>::loadu(n.lower_y) << embree_endl;
+ o << " upper_y " << vuint<N>::loadu(n.upper_y) << embree_endl;
+ o << " lower_z " << vuint<N>::loadu(n.lower_z) << embree_endl;
+ o << " upper_z " << vuint<N>::loadu(n.upper_z) << embree_endl;
+ o << "}" << embree_endl;
+ return o;
+ }
+
+ };
+
+ template<typename NodeRef, int N>
+ struct __aligned(8) QuantizedNode_t : public BaseNode_t<NodeRef, N>, QuantizedBaseNode_t<N>
+ {
+ using BaseNode_t<NodeRef,N>::children;
+ using QuantizedBaseNode_t<N>::lower_x;
+ using QuantizedBaseNode_t<N>::upper_x;
+ using QuantizedBaseNode_t<N>::lower_y;
+ using QuantizedBaseNode_t<N>::upper_y;
+ using QuantizedBaseNode_t<N>::lower_z;
+ using QuantizedBaseNode_t<N>::upper_z;
+ using QuantizedBaseNode_t<N>::start;
+ using QuantizedBaseNode_t<N>::scale;
+ using QuantizedBaseNode_t<N>::init_dim;
+
+ __forceinline void setRef(size_t i, const NodeRef& ref) {
+ assert(i < N);
+ children[i] = ref;
+ }
+
+ struct Create2
+ {
+ template<typename BuildRecord>
+ __forceinline NodeRef operator() (BuildRecord* children, const size_t n, const FastAllocator::CachedAllocator& alloc) const
+ {
+ __aligned(64) AABBNode_t<NodeRef,N> node;
+ node.clear();
+ for (size_t i=0; i<n; i++) {
+ node.setBounds(i,children[i].bounds());
+ }
+ QuantizedNode_t *qnode = (QuantizedNode_t*) alloc.malloc0(sizeof(QuantizedNode_t), NodeRef::byteAlignment);
+ qnode->init(node);
+
+ return (size_t)qnode | NodeRef::tyQuantizedNode;
+ }
+ };
+
+ struct Set2
+ {
+ template<typename BuildRecord>
+ __forceinline NodeRef operator() (const BuildRecord& precord, const BuildRecord* crecords, NodeRef ref, NodeRef* children, const size_t num) const
+ {
+ QuantizedNode_t* node = ref.quantizedNode();
+ for (size_t i=0; i<num; i++) node->setRef(i,children[i]);
+ return ref;
+ }
+ };
+
+ __forceinline void init(AABBNode_t<NodeRef,N>& node)
+ {
+ for (size_t i=0;i<N;i++) children[i] = NodeRef::emptyNode;
+ init_dim(node);
+ }
+
+ };
+
+ /*! BVHN Quantized Node */
+ template<int N>
+ struct __aligned(8) QuantizedBaseNodeMB_t
+ {
+ QuantizedBaseNode_t<N> node0;
+ QuantizedBaseNode_t<N> node1;
+
+ /*! Clears the node. */
+ __forceinline void clear() {
+ node0.clear();
+ node1.clear();
+ }
+
+ /*! Returns bounds of specified child. */
+ __forceinline BBox3fa bounds(size_t i) const
+ {
+ assert(i < N);
+ BBox3fa bounds0 = node0.bounds(i);
+ BBox3fa bounds1 = node1.bounds(i);
+ bounds0.extend(bounds1);
+ return bounds0;
+ }
+
+ /*! Returns extent of bounds of specified child. */
+ __forceinline Vec3fa extent(size_t i) const {
+ return bounds(i).size();
+ }
+
+ __forceinline vbool<N> validMask() const { return node0.validMask(); }
+
+ template<typename T>
+ __forceinline vfloat<N> dequantizeLowerX(const T t) const { return lerp(node0.dequantizeLowerX(),node1.dequantizeLowerX(),t); }
+ template<typename T>
+ __forceinline vfloat<N> dequantizeUpperX(const T t) const { return lerp(node0.dequantizeUpperX(),node1.dequantizeUpperX(),t); }
+ template<typename T>
+ __forceinline vfloat<N> dequantizeLowerY(const T t) const { return lerp(node0.dequantizeLowerY(),node1.dequantizeLowerY(),t); }
+ template<typename T>
+ __forceinline vfloat<N> dequantizeUpperY(const T t) const { return lerp(node0.dequantizeUpperY(),node1.dequantizeUpperY(),t); }
+ template<typename T>
+ __forceinline vfloat<N> dequantizeLowerZ(const T t) const { return lerp(node0.dequantizeLowerZ(),node1.dequantizeLowerZ(),t); }
+ template<typename T>
+ __forceinline vfloat<N> dequantizeUpperZ(const T t) const { return lerp(node0.dequantizeUpperZ(),node1.dequantizeUpperZ(),t); }
+
+
+ template<int M>
+ __forceinline vfloat<M> dequantizeLowerX(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeLowerX()[i]),vfloat<M>(node1.dequantizeLowerX()[i]),t); }
+ template<int M>
+ __forceinline vfloat<M> dequantizeUpperX(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeUpperX()[i]),vfloat<M>(node1.dequantizeUpperX()[i]),t); }
+ template<int M>
+ __forceinline vfloat<M> dequantizeLowerY(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeLowerY()[i]),vfloat<M>(node1.dequantizeLowerY()[i]),t); }
+ template<int M>
+ __forceinline vfloat<M> dequantizeUpperY(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeUpperY()[i]),vfloat<M>(node1.dequantizeUpperY()[i]),t); }
+ template<int M>
+ __forceinline vfloat<M> dequantizeLowerZ(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeLowerZ()[i]),vfloat<M>(node1.dequantizeLowerZ()[i]),t); }
+ template<int M>
+ __forceinline vfloat<M> dequantizeUpperZ(const size_t i, const vfloat<M> &t) const { return lerp(vfloat<M>(node0.dequantizeUpperZ()[i]),vfloat<M>(node1.dequantizeUpperZ()[i]),t); }
+
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_node_ref.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_ref.h
new file mode 100644
index 0000000000..0f6d4dac7e
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_node_ref.h
@@ -0,0 +1,242 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/default.h"
+#include "../common/alloc.h"
+#include "../common/accel.h"
+#include "../common/device.h"
+#include "../common/scene.h"
+#include "../geometry/primitive.h"
+#include "../common/ray.h"
+
+namespace embree
+{
+ /* BVH node reference with bounds */
+ template<typename NodeRef>
+ struct BVHNodeRecord
+ {
+ __forceinline BVHNodeRecord() {}
+ __forceinline BVHNodeRecord(NodeRef ref, const BBox3fa& bounds) : ref(ref), bounds((BBox3fx)bounds) {}
+ __forceinline BVHNodeRecord(NodeRef ref, const BBox3fx& bounds) : ref(ref), bounds(bounds) {}
+
+ NodeRef ref;
+ BBox3fx bounds;
+ };
+
+ template<typename NodeRef>
+ struct BVHNodeRecordMB
+ {
+ __forceinline BVHNodeRecordMB() {}
+ __forceinline BVHNodeRecordMB(NodeRef ref, const LBBox3fa& lbounds) : ref(ref), lbounds(lbounds) {}
+
+ NodeRef ref;
+ LBBox3fa lbounds;
+ };
+
+ template<typename NodeRef>
+ struct BVHNodeRecordMB4D
+ {
+ __forceinline BVHNodeRecordMB4D() {}
+ __forceinline BVHNodeRecordMB4D(NodeRef ref, const LBBox3fa& lbounds, const BBox1f& dt) : ref(ref), lbounds(lbounds), dt(dt) {}
+
+ NodeRef ref;
+ LBBox3fa lbounds;
+ BBox1f dt;
+ };
+
+ template<typename NodeRef, int N> struct BaseNode_t;
+ template<typename NodeRef, int N> struct AABBNode_t;
+ template<typename NodeRef, int N> struct AABBNodeMB_t;
+ template<typename NodeRef, int N> struct AABBNodeMB4D_t;
+ template<typename NodeRef, int N> struct OBBNode_t;
+ template<typename NodeRef, int N> struct OBBNodeMB_t;
+ template<typename NodeRef, int N> struct QuantizedNode_t;
+ template<typename NodeRef, int N> struct QuantizedNodeMB_t;
+
+ /*! Pointer that points to a node or a list of primitives */
+ template<int N>
+ struct NodeRefPtr
+ {
+ //template<int NN> friend class BVHN;
+
+ /*! Number of bytes the nodes and primitives are minimally aligned to.*/
+ static const size_t byteAlignment = 16;
+ static const size_t byteNodeAlignment = 4*N;
+
+ /*! highest address bit is used as barrier for some algorithms */
+ static const size_t barrier_mask = (1LL << (8*sizeof(size_t)-1));
+
+ /*! Masks the bits that store the number of items per leaf. */
+ static const size_t align_mask = byteAlignment-1;
+ static const size_t items_mask = byteAlignment-1;
+
+ /*! different supported node types */
+ static const size_t tyAABBNode = 0;
+ static const size_t tyAABBNodeMB = 1;
+ static const size_t tyAABBNodeMB4D = 6;
+ static const size_t tyOBBNode = 2;
+ static const size_t tyOBBNodeMB = 3;
+ static const size_t tyQuantizedNode = 5;
+ static const size_t tyLeaf = 8;
+
+ /*! Empty node */
+ static const size_t emptyNode = tyLeaf;
+
+ /*! Invalid node, used as marker in traversal */
+ static const size_t invalidNode = (((size_t)-1) & (~items_mask)) | (tyLeaf+0);
+ static const size_t popRay = (((size_t)-1) & (~items_mask)) | (tyLeaf+1);
+
+ /*! Maximum number of primitive blocks in a leaf. */
+ static const size_t maxLeafBlocks = items_mask-tyLeaf;
+
+ /*! Default constructor */
+ __forceinline NodeRefPtr () {}
+
+ /*! Construction from integer */
+ __forceinline NodeRefPtr (size_t ptr) : ptr(ptr) {}
+
+ /*! Cast to size_t */
+ __forceinline operator size_t() const { return ptr; }
+
+ /*! Sets the barrier bit. */
+ __forceinline void setBarrier() {
+#if defined(__X86_64__) || defined(__aarch64__)
+ assert(!isBarrier());
+ ptr |= barrier_mask;
+#else
+ assert(false);
+#endif
+ }
+
+ /*! Clears the barrier bit. */
+ __forceinline void clearBarrier() {
+#if defined(__X86_64__) || defined(__aarch64__)
+ ptr &= ~barrier_mask;
+#else
+ assert(false);
+#endif
+ }
+
+ /*! Checks if this is an barrier. A barrier tells the top level tree rotations how deep to enter the tree. */
+ __forceinline bool isBarrier() const { return (ptr & barrier_mask) != 0; }
+
+ /*! checks if this is a leaf */
+ __forceinline size_t isLeaf() const { return ptr & tyLeaf; }
+
+ /*! returns node type */
+ __forceinline int type() const { return ptr & (size_t)align_mask; }
+
+ /*! checks if this is a node */
+ __forceinline int isAABBNode() const { return (ptr & (size_t)align_mask) == tyAABBNode; }
+
+ /*! checks if this is a motion blur node */
+ __forceinline int isAABBNodeMB() const { return (ptr & (size_t)align_mask) == tyAABBNodeMB; }
+
+ /*! checks if this is a 4D motion blur node */
+ __forceinline int isAABBNodeMB4D() const { return (ptr & (size_t)align_mask) == tyAABBNodeMB4D; }
+
+ /*! checks if this is a node with unaligned bounding boxes */
+ __forceinline int isOBBNode() const { return (ptr & (size_t)align_mask) == tyOBBNode; }
+
+ /*! checks if this is a motion blur node with unaligned bounding boxes */
+ __forceinline int isOBBNodeMB() const { return (ptr & (size_t)align_mask) == tyOBBNodeMB; }
+
+ /*! checks if this is a quantized node */
+ __forceinline int isQuantizedNode() const { return (ptr & (size_t)align_mask) == tyQuantizedNode; }
+
+ /*! Encodes a node */
+ static __forceinline NodeRefPtr encodeNode(AABBNode_t<NodeRefPtr,N>* node) {
+ assert(!((size_t)node & align_mask));
+ return NodeRefPtr((size_t) node);
+ }
+
+ static __forceinline NodeRefPtr encodeNode(AABBNodeMB_t<NodeRefPtr,N>* node) {
+ assert(!((size_t)node & align_mask));
+ return NodeRefPtr((size_t) node | tyAABBNodeMB);
+ }
+
+ static __forceinline NodeRefPtr encodeNode(AABBNodeMB4D_t<NodeRefPtr,N>* node) {
+ assert(!((size_t)node & align_mask));
+ return NodeRefPtr((size_t) node | tyAABBNodeMB4D);
+ }
+
+ /*! Encodes an unaligned node */
+ static __forceinline NodeRefPtr encodeNode(OBBNode_t<NodeRefPtr,N>* node) {
+ return NodeRefPtr((size_t) node | tyOBBNode);
+ }
+
+ /*! Encodes an unaligned motion blur node */
+ static __forceinline NodeRefPtr encodeNode(OBBNodeMB_t<NodeRefPtr,N>* node) {
+ return NodeRefPtr((size_t) node | tyOBBNodeMB);
+ }
+
+ /*! Encodes a leaf */
+ static __forceinline NodeRefPtr encodeLeaf(void* tri, size_t num) {
+ assert(!((size_t)tri & align_mask));
+ assert(num <= maxLeafBlocks);
+ return NodeRefPtr((size_t)tri | (tyLeaf+min(num,(size_t)maxLeafBlocks)));
+ }
+
+ /*! Encodes a leaf */
+ static __forceinline NodeRefPtr encodeTypedLeaf(void* ptr, size_t ty) {
+ assert(!((size_t)ptr & align_mask));
+ return NodeRefPtr((size_t)ptr | (tyLeaf+ty));
+ }
+
+ /*! returns base node pointer */
+ __forceinline BaseNode_t<NodeRefPtr,N>* baseNode()
+ {
+ assert(!isLeaf());
+ return (BaseNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask);
+ }
+ __forceinline const BaseNode_t<NodeRefPtr,N>* baseNode() const
+ {
+ assert(!isLeaf());
+ return (const BaseNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask);
+ }
+
+ /*! returns node pointer */
+ __forceinline AABBNode_t<NodeRefPtr,N>* getAABBNode() { assert(isAABBNode()); return ( AABBNode_t<NodeRefPtr,N>*)ptr; }
+ __forceinline const AABBNode_t<NodeRefPtr,N>* getAABBNode() const { assert(isAABBNode()); return (const AABBNode_t<NodeRefPtr,N>*)ptr; }
+
+ /*! returns motion blur node pointer */
+ __forceinline AABBNodeMB_t<NodeRefPtr,N>* getAABBNodeMB() { assert(isAABBNodeMB() || isAABBNodeMB4D()); return ( AABBNodeMB_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
+ __forceinline const AABBNodeMB_t<NodeRefPtr,N>* getAABBNodeMB() const { assert(isAABBNodeMB() || isAABBNodeMB4D()); return (const AABBNodeMB_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
+
+ /*! returns 4D motion blur node pointer */
+ __forceinline AABBNodeMB4D_t<NodeRefPtr,N>* getAABBNodeMB4D() { assert(isAABBNodeMB4D()); return ( AABBNodeMB4D_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
+ __forceinline const AABBNodeMB4D_t<NodeRefPtr,N>* getAABBNodeMB4D() const { assert(isAABBNodeMB4D()); return (const AABBNodeMB4D_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
+
+ /*! returns unaligned node pointer */
+ __forceinline OBBNode_t<NodeRefPtr,N>* ungetAABBNode() { assert(isOBBNode()); return ( OBBNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
+ __forceinline const OBBNode_t<NodeRefPtr,N>* ungetAABBNode() const { assert(isOBBNode()); return (const OBBNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
+
+ /*! returns unaligned motion blur node pointer */
+ __forceinline OBBNodeMB_t<NodeRefPtr,N>* ungetAABBNodeMB() { assert(isOBBNodeMB()); return ( OBBNodeMB_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
+ __forceinline const OBBNodeMB_t<NodeRefPtr,N>* ungetAABBNodeMB() const { assert(isOBBNodeMB()); return (const OBBNodeMB_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask); }
+
+ /*! returns quantized node pointer */
+ __forceinline QuantizedNode_t<NodeRefPtr,N>* quantizedNode() { assert(isQuantizedNode()); return ( QuantizedNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask ); }
+ __forceinline const QuantizedNode_t<NodeRefPtr,N>* quantizedNode() const { assert(isQuantizedNode()); return (const QuantizedNode_t<NodeRefPtr,N>*)(ptr & ~(size_t)align_mask ); }
+
+ /*! returns leaf pointer */
+ __forceinline char* leaf(size_t& num) const {
+ assert(isLeaf());
+ num = (ptr & (size_t)items_mask)-tyLeaf;
+ return (char*)(ptr & ~(size_t)align_mask);
+ }
+
+ /*! clear all bit flags */
+ __forceinline void clearFlags() {
+ ptr &= ~(size_t)align_mask;
+ }
+
+ /*! returns the wideness */
+ __forceinline size_t getN() const { return N; }
+
+ public:
+ size_t ptr;
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_refit.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_refit.cpp
new file mode 100644
index 0000000000..a273c21e8b
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_refit.cpp
@@ -0,0 +1,247 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_refit.h"
+#include "bvh_statistics.h"
+
+#include "../geometry/linei.h"
+#include "../geometry/triangle.h"
+#include "../geometry/trianglev.h"
+#include "../geometry/trianglei.h"
+#include "../geometry/quadv.h"
+#include "../geometry/object.h"
+#include "../geometry/instance.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ static const size_t SINGLE_THREAD_THRESHOLD = 4*1024;
+
+ template<int N>
+ __forceinline bool compare(const typename BVHN<N>::NodeRef* a, const typename BVHN<N>::NodeRef* b)
+ {
+ size_t sa = *(size_t*)&a->node()->lower_x;
+ size_t sb = *(size_t*)&b->node()->lower_x;
+ return sa < sb;
+ }
+
+ template<int N>
+ BVHNRefitter<N>::BVHNRefitter (BVH* bvh, const LeafBoundsInterface& leafBounds)
+ : bvh(bvh), leafBounds(leafBounds), numSubTrees(0)
+ {
+ }
+
+ template<int N>
+ void BVHNRefitter<N>::refit()
+ {
+ if (bvh->numPrimitives <= SINGLE_THREAD_THRESHOLD) {
+ bvh->bounds = LBBox3fa(recurse_bottom(bvh->root));
+ }
+ else
+ {
+ BBox3fa subTreeBounds[MAX_NUM_SUB_TREES];
+ numSubTrees = 0;
+ gather_subtree_refs(bvh->root,numSubTrees,0);
+ if (numSubTrees)
+ parallel_for(size_t(0), numSubTrees, size_t(1), [&](const range<size_t>& r) {
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ NodeRef& ref = subTrees[i];
+ subTreeBounds[i] = recurse_bottom(ref);
+ }
+ });
+
+ numSubTrees = 0;
+ bvh->bounds = LBBox3fa(refit_toplevel(bvh->root,numSubTrees,subTreeBounds,0));
+ }
+ }
+
+ template<int N>
+ void BVHNRefitter<N>::gather_subtree_refs(NodeRef& ref,
+ size_t &subtrees,
+ const size_t depth)
+ {
+ if (depth >= MAX_SUB_TREE_EXTRACTION_DEPTH)
+ {
+ assert(subtrees < MAX_NUM_SUB_TREES);
+ subTrees[subtrees++] = ref;
+ return;
+ }
+
+ if (ref.isAABBNode())
+ {
+ AABBNode* node = ref.getAABBNode();
+ for (size_t i=0; i<N; i++) {
+ NodeRef& child = node->child(i);
+ if (unlikely(child == BVH::emptyNode)) continue;
+ gather_subtree_refs(child,subtrees,depth+1);
+ }
+ }
+ }
+
+ template<int N>
+ BBox3fa BVHNRefitter<N>::refit_toplevel(NodeRef& ref,
+ size_t &subtrees,
+ const BBox3fa *const subTreeBounds,
+ const size_t depth)
+ {
+ if (depth >= MAX_SUB_TREE_EXTRACTION_DEPTH)
+ {
+ assert(subtrees < MAX_NUM_SUB_TREES);
+ assert(subTrees[subtrees] == ref);
+ return subTreeBounds[subtrees++];
+ }
+
+ if (ref.isAABBNode())
+ {
+ AABBNode* node = ref.getAABBNode();
+ BBox3fa bounds[N];
+
+ for (size_t i=0; i<N; i++)
+ {
+ NodeRef& child = node->child(i);
+
+ if (unlikely(child == BVH::emptyNode))
+ bounds[i] = BBox3fa(empty);
+ else
+ bounds[i] = refit_toplevel(child,subtrees,subTreeBounds,depth+1);
+ }
+
+ BBox3vf<N> boundsT = transpose<N>(bounds);
+
+ /* set new bounds */
+ node->lower_x = boundsT.lower.x;
+ node->lower_y = boundsT.lower.y;
+ node->lower_z = boundsT.lower.z;
+ node->upper_x = boundsT.upper.x;
+ node->upper_y = boundsT.upper.y;
+ node->upper_z = boundsT.upper.z;
+
+ return merge<N>(bounds);
+ }
+ else
+ return leafBounds.leafBounds(ref);
+ }
+
+ // =========================================================
+ // =========================================================
+ // =========================================================
+
+
+ template<int N>
+ BBox3fa BVHNRefitter<N>::recurse_bottom(NodeRef& ref)
+ {
+ /* this is a leaf node */
+ if (unlikely(ref.isLeaf()))
+ return leafBounds.leafBounds(ref);
+
+ /* recurse if this is an internal node */
+ AABBNode* node = ref.getAABBNode();
+
+ /* enable exclusive prefetch for >= AVX platforms */
+#if defined(__AVX__)
+ BVH::prefetchW(ref);
+#endif
+ BBox3fa bounds[N];
+
+ for (size_t i=0; i<N; i++)
+ if (unlikely(node->child(i) == BVH::emptyNode))
+ {
+ bounds[i] = BBox3fa(empty);
+ }
+ else
+ bounds[i] = recurse_bottom(node->child(i));
+
+ /* AOS to SOA transform */
+ BBox3vf<N> boundsT = transpose<N>(bounds);
+
+ /* set new bounds */
+ node->lower_x = boundsT.lower.x;
+ node->lower_y = boundsT.lower.y;
+ node->lower_z = boundsT.lower.z;
+ node->upper_x = boundsT.upper.x;
+ node->upper_y = boundsT.upper.y;
+ node->upper_z = boundsT.upper.z;
+
+ return merge<N>(bounds);
+ }
+
+ template<int N, typename Mesh, typename Primitive>
+ BVHNRefitT<N,Mesh,Primitive>::BVHNRefitT (BVH* bvh, Builder* builder, Mesh* mesh, size_t mode)
+ : bvh(bvh), builder(builder), refitter(new BVHNRefitter<N>(bvh,*(typename BVHNRefitter<N>::LeafBoundsInterface*)this)), mesh(mesh), topologyVersion(0) {}
+
+ template<int N, typename Mesh, typename Primitive>
+ void BVHNRefitT<N,Mesh,Primitive>::clear()
+ {
+ if (builder)
+ builder->clear();
+ }
+
+ template<int N, typename Mesh, typename Primitive>
+ void BVHNRefitT<N,Mesh,Primitive>::build()
+ {
+ if (mesh->topologyChanged(topologyVersion)) {
+ topologyVersion = mesh->getTopologyVersion();
+ builder->build();
+ }
+ else
+ refitter->refit();
+ }
+
+ template class BVHNRefitter<4>;
+#if defined(__AVX__)
+ template class BVHNRefitter<8>;
+#endif
+
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ Builder* BVH4Triangle4MeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode);
+ Builder* BVH4Triangle4vMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode);
+ Builder* BVH4Triangle4iMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode);
+
+ Builder* BVH4Triangle4MeshRefitSAH (void* accel, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNRefitT<4,TriangleMesh,Triangle4> ((BVH4*)accel,BVH4Triangle4MeshBuilderSAH (accel,mesh,geomID,mode),mesh,mode); }
+ Builder* BVH4Triangle4vMeshRefitSAH (void* accel, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNRefitT<4,TriangleMesh,Triangle4v>((BVH4*)accel,BVH4Triangle4vMeshBuilderSAH(accel,mesh,geomID,mode),mesh,mode); }
+ Builder* BVH4Triangle4iMeshRefitSAH (void* accel, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNRefitT<4,TriangleMesh,Triangle4i>((BVH4*)accel,BVH4Triangle4iMeshBuilderSAH(accel,mesh,geomID,mode),mesh,mode); }
+#if defined(__AVX__)
+ Builder* BVH8Triangle4MeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode);
+ Builder* BVH8Triangle4vMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode);
+ Builder* BVH8Triangle4iMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode);
+
+ Builder* BVH8Triangle4MeshRefitSAH (void* accel, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNRefitT<8,TriangleMesh,Triangle4> ((BVH8*)accel,BVH8Triangle4MeshBuilderSAH (accel,mesh,geomID,mode),mesh,mode); }
+ Builder* BVH8Triangle4vMeshRefitSAH (void* accel, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNRefitT<8,TriangleMesh,Triangle4v>((BVH8*)accel,BVH8Triangle4vMeshBuilderSAH(accel,mesh,geomID,mode),mesh,mode); }
+ Builder* BVH8Triangle4iMeshRefitSAH (void* accel, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNRefitT<8,TriangleMesh,Triangle4i>((BVH8*)accel,BVH8Triangle4iMeshBuilderSAH(accel,mesh,geomID,mode),mesh,mode); }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_QUAD)
+ Builder* BVH4Quad4vMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode);
+ Builder* BVH4Quad4vMeshRefitSAH (void* accel, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNRefitT<4,QuadMesh,Quad4v>((BVH4*)accel,BVH4Quad4vMeshBuilderSAH(accel,mesh,geomID,mode),mesh,mode); }
+
+#if defined(__AVX__)
+ Builder* BVH8Quad4vMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode);
+ Builder* BVH8Quad4vMeshRefitSAH (void* accel, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNRefitT<8,QuadMesh,Quad4v>((BVH8*)accel,BVH8Quad4vMeshBuilderSAH(accel,mesh,geomID,mode),mesh,mode); }
+#endif
+
+#endif
+
+#if defined(EMBREE_GEOMETRY_USER)
+ Builder* BVH4VirtualMeshBuilderSAH (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode);
+ Builder* BVH4VirtualMeshRefitSAH (void* accel, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new BVHNRefitT<4,UserGeometry,Object>((BVH4*)accel,BVH4VirtualMeshBuilderSAH(accel,mesh,geomID,mode),mesh,mode); }
+
+#if defined(__AVX__)
+ Builder* BVH8VirtualMeshBuilderSAH (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode);
+ Builder* BVH8VirtualMeshRefitSAH (void* accel, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new BVHNRefitT<8,UserGeometry,Object>((BVH8*)accel,BVH8VirtualMeshBuilderSAH(accel,mesh,geomID,mode),mesh,mode); }
+#endif
+#endif
+
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ Builder* BVH4InstanceMeshBuilderSAH (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode);
+ Builder* BVH4InstanceMeshRefitSAH (void* accel, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new BVHNRefitT<4,Instance,InstancePrimitive>((BVH4*)accel,BVH4InstanceMeshBuilderSAH(accel,mesh,gtype,geomID,mode),mesh,mode); }
+
+#if defined(__AVX__)
+ Builder* BVH8InstanceMeshBuilderSAH (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode);
+ Builder* BVH8InstanceMeshRefitSAH (void* accel, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new BVHNRefitT<8,Instance,InstancePrimitive>((BVH8*)accel,BVH8InstanceMeshBuilderSAH(accel,mesh,gtype,geomID,mode),mesh,mode); }
+#endif
+#endif
+
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_refit.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_refit.h
new file mode 100644
index 0000000000..4aa9bdd7cc
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_refit.h
@@ -0,0 +1,95 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../bvh/bvh.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N>
+ class BVHNRefitter
+ {
+ public:
+
+ /*! Type shortcuts */
+ typedef BVHN<N> BVH;
+ typedef typename BVH::AABBNode AABBNode;
+ typedef typename BVH::NodeRef NodeRef;
+
+ struct LeafBoundsInterface {
+ virtual const BBox3fa leafBounds(NodeRef& ref) const = 0;
+ };
+
+ public:
+
+ /*! Constructor. */
+ BVHNRefitter (BVH* bvh, const LeafBoundsInterface& leafBounds);
+
+ /*! refits the BVH */
+ void refit();
+
+ private:
+ /* single-threaded subtree extraction based on BVH depth */
+ void gather_subtree_refs(NodeRef& ref,
+ size_t &subtrees,
+ const size_t depth = 0);
+
+ /* single-threaded top-level refit */
+ BBox3fa refit_toplevel(NodeRef& ref,
+ size_t &subtrees,
+ const BBox3fa *const subTreeBounds,
+ const size_t depth = 0);
+
+ /* single-threaded subtree refit */
+ BBox3fa recurse_bottom(NodeRef& ref);
+
+ public:
+ BVH* bvh; //!< BVH to refit
+ const LeafBoundsInterface& leafBounds; //!< calculates bounds of leaves
+
+ static const size_t MAX_SUB_TREE_EXTRACTION_DEPTH = (N==4) ? 4 : (N==8) ? 3 : 3;
+ static const size_t MAX_NUM_SUB_TREES = (N==4) ? 256 : (N==8) ? 512 : N*N*N; // N ^ MAX_SUB_TREE_EXTRACTION_DEPTH
+ size_t numSubTrees;
+ NodeRef subTrees[MAX_NUM_SUB_TREES];
+ };
+
+ template<int N, typename Mesh, typename Primitive>
+ class BVHNRefitT : public Builder, public BVHNRefitter<N>::LeafBoundsInterface
+ {
+ public:
+
+ /*! Type shortcuts */
+ typedef BVHN<N> BVH;
+ typedef typename BVH::AABBNode AABBNode;
+ typedef typename BVH::NodeRef NodeRef;
+
+ public:
+ BVHNRefitT (BVH* bvh, Builder* builder, Mesh* mesh, size_t mode);
+
+ virtual void build();
+
+ virtual void clear();
+
+ virtual const BBox3fa leafBounds (NodeRef& ref) const
+ {
+ size_t num; char* prim = ref.leaf(num);
+ if (unlikely(ref == BVH::emptyNode)) return empty;
+
+ BBox3fa bounds = empty;
+ for (size_t i=0; i<num; i++)
+ bounds.extend(((Primitive*)prim)[i].update(mesh));
+ return bounds;
+ }
+
+ private:
+ BVH* bvh;
+ std::unique_ptr<Builder> builder;
+ std::unique_ptr<BVHNRefitter<N>> refitter;
+ Mesh* mesh;
+ unsigned int topologyVersion;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_rotate.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_rotate.cpp
new file mode 100644
index 0000000000..2bb431bf0e
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_rotate.cpp
@@ -0,0 +1,127 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_rotate.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Computes half surface area of box. */
+ __forceinline float halfArea3f(const BBox<vfloat4>& box) {
+ const vfloat4 d = box.size();
+ const vfloat4 a = d*shuffle<1,2,0,3>(d);
+ return a[0]+a[1]+a[2];
+ }
+
+ size_t BVHNRotate<4>::rotate(NodeRef parentRef, size_t depth)
+ {
+ /*! nothing to rotate if we reached a leaf node. */
+ if (parentRef.isBarrier()) return 0;
+ if (parentRef.isLeaf()) return 0;
+ AABBNode* parent = parentRef.getAABBNode();
+
+ /*! rotate all children first */
+ vint4 cdepth;
+ for (size_t c=0; c<4; c++)
+ cdepth[c] = (int)rotate(parent->child(c),depth+1);
+
+ /* compute current areas of all children */
+ vfloat4 sizeX = parent->upper_x-parent->lower_x;
+ vfloat4 sizeY = parent->upper_y-parent->lower_y;
+ vfloat4 sizeZ = parent->upper_z-parent->lower_z;
+ vfloat4 childArea = madd(sizeX,(sizeY + sizeZ),sizeY*sizeZ);
+
+ /*! get node bounds */
+ BBox<vfloat4> child1_0,child1_1,child1_2,child1_3;
+ parent->bounds(child1_0,child1_1,child1_2,child1_3);
+
+ /*! Find best rotation. We pick a first child (child1) and a sub-child
+ (child2child) of a different second child (child2), and swap child1
+ and child2child. We perform the best such swap. */
+ float bestArea = 0;
+ size_t bestChild1 = -1, bestChild2 = -1, bestChild2Child = -1;
+ for (size_t c2=0; c2<4; c2++)
+ {
+ /*! ignore leaf nodes as we cannot descent into them */
+ if (parent->child(c2).isBarrier()) continue;
+ if (parent->child(c2).isLeaf()) continue;
+ AABBNode* child2 = parent->child(c2).getAABBNode();
+
+ /*! transpose child bounds */
+ BBox<vfloat4> child2c0,child2c1,child2c2,child2c3;
+ child2->bounds(child2c0,child2c1,child2c2,child2c3);
+
+ /*! put child1_0 at each child2 position */
+ float cost00 = halfArea3f(merge(child1_0,child2c1,child2c2,child2c3));
+ float cost01 = halfArea3f(merge(child2c0,child1_0,child2c2,child2c3));
+ float cost02 = halfArea3f(merge(child2c0,child2c1,child1_0,child2c3));
+ float cost03 = halfArea3f(merge(child2c0,child2c1,child2c2,child1_0));
+ vfloat4 cost0 = vfloat4(cost00,cost01,cost02,cost03);
+ vfloat4 min0 = vreduce_min(cost0);
+ int pos0 = (int)bsf(movemask(min0 == cost0));
+
+ /*! put child1_1 at each child2 position */
+ float cost10 = halfArea3f(merge(child1_1,child2c1,child2c2,child2c3));
+ float cost11 = halfArea3f(merge(child2c0,child1_1,child2c2,child2c3));
+ float cost12 = halfArea3f(merge(child2c0,child2c1,child1_1,child2c3));
+ float cost13 = halfArea3f(merge(child2c0,child2c1,child2c2,child1_1));
+ vfloat4 cost1 = vfloat4(cost10,cost11,cost12,cost13);
+ vfloat4 min1 = vreduce_min(cost1);
+ int pos1 = (int)bsf(movemask(min1 == cost1));
+
+ /*! put child1_2 at each child2 position */
+ float cost20 = halfArea3f(merge(child1_2,child2c1,child2c2,child2c3));
+ float cost21 = halfArea3f(merge(child2c0,child1_2,child2c2,child2c3));
+ float cost22 = halfArea3f(merge(child2c0,child2c1,child1_2,child2c3));
+ float cost23 = halfArea3f(merge(child2c0,child2c1,child2c2,child1_2));
+ vfloat4 cost2 = vfloat4(cost20,cost21,cost22,cost23);
+ vfloat4 min2 = vreduce_min(cost2);
+ int pos2 = (int)bsf(movemask(min2 == cost2));
+
+ /*! put child1_3 at each child2 position */
+ float cost30 = halfArea3f(merge(child1_3,child2c1,child2c2,child2c3));
+ float cost31 = halfArea3f(merge(child2c0,child1_3,child2c2,child2c3));
+ float cost32 = halfArea3f(merge(child2c0,child2c1,child1_3,child2c3));
+ float cost33 = halfArea3f(merge(child2c0,child2c1,child2c2,child1_3));
+ vfloat4 cost3 = vfloat4(cost30,cost31,cost32,cost33);
+ vfloat4 min3 = vreduce_min(cost3);
+ int pos3 = (int)bsf(movemask(min3 == cost3));
+
+ /*! find best other child */
+ vfloat4 area0123 = vfloat4(extract<0>(min0),extract<0>(min1),extract<0>(min2),extract<0>(min3)) - vfloat4(childArea[c2]);
+ int pos[4] = { pos0,pos1,pos2,pos3 };
+ const size_t mbd = BVH4::maxBuildDepth;
+ vbool4 valid = vint4(int(depth+1))+cdepth <= vint4(mbd); // only select swaps that fulfill depth constraints
+ valid &= vint4(int(c2)) != vint4(step);
+ if (none(valid)) continue;
+ size_t c1 = select_min(valid,area0123);
+ float area = area0123[c1];
+ if (c1 == c2) continue; // can happen if bounds are NANs
+
+ /*! accept a swap when it reduces cost and is not swapping a node with itself */
+ if (area < bestArea) {
+ bestArea = area;
+ bestChild1 = c1;
+ bestChild2 = c2;
+ bestChild2Child = pos[c1];
+ }
+ }
+
+ /*! if we did not find a swap that improves the SAH then do nothing */
+ if (bestChild1 == size_t(-1)) return 1+reduce_max(cdepth);
+
+ /*! perform the best found tree rotation */
+ AABBNode* child2 = parent->child(bestChild2).getAABBNode();
+ AABBNode::swap(parent,bestChild1,child2,bestChild2Child);
+ parent->setBounds(bestChild2,child2->bounds());
+ AABBNode::compact(parent);
+ AABBNode::compact(child2);
+
+ /*! This returned depth is conservative as the child that was
+ * pulled up in the tree could have been on the critical path. */
+ cdepth[bestChild1]++; // bestChild1 was pushed down one level
+ return 1+reduce_max(cdepth);
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_rotate.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_rotate.h
new file mode 100644
index 0000000000..009bef339e
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_rotate.h
@@ -0,0 +1,37 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N>
+ class BVHNRotate
+ {
+ typedef typename BVHN<N>::NodeRef NodeRef;
+
+ public:
+ static const bool enabled = false;
+
+ static __forceinline size_t rotate(NodeRef parentRef, size_t depth = 1) { return 0; }
+ static __forceinline void restructure(NodeRef ref, size_t depth = 1) {}
+ };
+
+ /* BVH4 tree rotations */
+ template<>
+ class BVHNRotate<4>
+ {
+ typedef BVH4::AABBNode AABBNode;
+ typedef BVH4::NodeRef NodeRef;
+
+ public:
+ static const bool enabled = true;
+
+ static size_t rotate(NodeRef parentRef, size_t depth = 1);
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_statistics.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_statistics.cpp
new file mode 100644
index 0000000000..aa56035026
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_statistics.cpp
@@ -0,0 +1,168 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "bvh_statistics.h"
+#include "../../common/algorithms/parallel_reduce.h"
+
+namespace embree
+{
+ template<int N>
+ BVHNStatistics<N>::BVHNStatistics (BVH* bvh) : bvh(bvh)
+ {
+ double A = max(0.0f,bvh->getLinearBounds().expectedHalfArea());
+ stat = statistics(bvh->root,A,BBox1f(0.0f,1.0f));
+ }
+
+ template<int N>
+ std::string BVHNStatistics<N>::str()
+ {
+ std::ostringstream stream;
+ stream.setf(std::ios::fixed, std::ios::floatfield);
+ stream << " primitives = " << bvh->numPrimitives << ", vertices = " << bvh->numVertices << ", depth = " << stat.depth << std::endl;
+ size_t totalBytes = stat.bytes(bvh);
+ double totalSAH = stat.sah(bvh);
+ stream << " total : sah = " << std::setw(7) << std::setprecision(3) << totalSAH << " (100.00%), ";
+ stream << "#bytes = " << std::setw(7) << std::setprecision(2) << totalBytes/1E6 << " MB (100.00%), ";
+ stream << "#nodes = " << std::setw(7) << stat.size() << " (" << std::setw(6) << std::setprecision(2) << 100.0*stat.fillRate(bvh) << "% filled), ";
+ stream << "#bytes/prim = " << std::setw(6) << std::setprecision(2) << double(totalBytes)/double(bvh->numPrimitives) << std::endl;
+ if (stat.statAABBNodes.numNodes ) stream << " getAABBNodes : " << stat.statAABBNodes.toString(bvh,totalSAH,totalBytes) << std::endl;
+ if (stat.statOBBNodes.numNodes ) stream << " ungetAABBNodes : " << stat.statOBBNodes.toString(bvh,totalSAH,totalBytes) << std::endl;
+ if (stat.statAABBNodesMB.numNodes ) stream << " getAABBNodesMB : " << stat.statAABBNodesMB.toString(bvh,totalSAH,totalBytes) << std::endl;
+ if (stat.statAABBNodesMB4D.numNodes) stream << " getAABBNodesMB4D : " << stat.statAABBNodesMB4D.toString(bvh,totalSAH,totalBytes) << std::endl;
+ if (stat.statOBBNodesMB.numNodes) stream << " ungetAABBNodesMB : " << stat.statOBBNodesMB.toString(bvh,totalSAH,totalBytes) << std::endl;
+ if (stat.statQuantizedNodes.numNodes ) stream << " quantizedNodes : " << stat.statQuantizedNodes.toString(bvh,totalSAH,totalBytes) << std::endl;
+ if (true) stream << " leaves : " << stat.statLeaf.toString(bvh,totalSAH,totalBytes) << std::endl;
+ if (true) stream << " histogram : " << stat.statLeaf.histToString() << std::endl;
+ return stream.str();
+ }
+
+ template<int N>
+ typename BVHNStatistics<N>::Statistics BVHNStatistics<N>::statistics(NodeRef node, const double A, const BBox1f t0t1)
+ {
+ Statistics s;
+ assert(t0t1.size() > 0.0f);
+ double dt = max(0.0f,t0t1.size());
+ if (node.isAABBNode())
+ {
+ AABBNode* n = node.getAABBNode();
+ s = s + parallel_reduce(0,N,Statistics(),[&] ( const int i ) {
+ if (n->child(i) == BVH::emptyNode) return Statistics();
+ const double Ai = max(0.0f,halfArea(n->extend(i)));
+ Statistics s = statistics(n->child(i),Ai,t0t1);
+ s.statAABBNodes.numChildren++;
+ return s;
+ }, Statistics::add);
+ s.statAABBNodes.numNodes++;
+ s.statAABBNodes.nodeSAH += dt*A;
+ s.depth++;
+ }
+ else if (node.isOBBNode())
+ {
+ OBBNode* n = node.ungetAABBNode();
+ s = s + parallel_reduce(0,N,Statistics(),[&] ( const int i ) {
+ if (n->child(i) == BVH::emptyNode) return Statistics();
+ const double Ai = max(0.0f,halfArea(n->extent(i)));
+ Statistics s = statistics(n->child(i),Ai,t0t1);
+ s.statOBBNodes.numChildren++;
+ return s;
+ }, Statistics::add);
+ s.statOBBNodes.numNodes++;
+ s.statOBBNodes.nodeSAH += dt*A;
+ s.depth++;
+ }
+ else if (node.isAABBNodeMB())
+ {
+ AABBNodeMB* n = node.getAABBNodeMB();
+ s = s + parallel_reduce(0,N,Statistics(),[&] ( const int i ) {
+ if (n->child(i) == BVH::emptyNode) return Statistics();
+ const double Ai = max(0.0f,n->expectedHalfArea(i,t0t1));
+ Statistics s = statistics(n->child(i),Ai,t0t1);
+ s.statAABBNodesMB.numChildren++;
+ return s;
+ }, Statistics::add);
+ s.statAABBNodesMB.numNodes++;
+ s.statAABBNodesMB.nodeSAH += dt*A;
+ s.depth++;
+ }
+ else if (node.isAABBNodeMB4D())
+ {
+ AABBNodeMB4D* n = node.getAABBNodeMB4D();
+ s = s + parallel_reduce(0,N,Statistics(),[&] ( const int i ) {
+ if (n->child(i) == BVH::emptyNode) return Statistics();
+ const BBox1f t0t1i = intersect(t0t1,n->timeRange(i));
+ assert(!t0t1i.empty());
+ const double Ai = n->AABBNodeMB::expectedHalfArea(i,t0t1i);
+ Statistics s = statistics(n->child(i),Ai,t0t1i);
+ s.statAABBNodesMB4D.numChildren++;
+ return s;
+ }, Statistics::add);
+ s.statAABBNodesMB4D.numNodes++;
+ s.statAABBNodesMB4D.nodeSAH += dt*A;
+ s.depth++;
+ }
+ else if (node.isOBBNodeMB())
+ {
+ OBBNodeMB* n = node.ungetAABBNodeMB();
+ s = s + parallel_reduce(0,N,Statistics(),[&] ( const int i ) {
+ if (n->child(i) == BVH::emptyNode) return Statistics();
+ const double Ai = max(0.0f,halfArea(n->extent0(i)));
+ Statistics s = statistics(n->child(i),Ai,t0t1);
+ s.statOBBNodesMB.numChildren++;
+ return s;
+ }, Statistics::add);
+ s.statOBBNodesMB.numNodes++;
+ s.statOBBNodesMB.nodeSAH += dt*A;
+ s.depth++;
+ }
+ else if (node.isQuantizedNode())
+ {
+ QuantizedNode* n = node.quantizedNode();
+ s = s + parallel_reduce(0,N,Statistics(),[&] ( const int i ) {
+ if (n->child(i) == BVH::emptyNode) return Statistics();
+ const double Ai = max(0.0f,halfArea(n->extent(i)));
+ Statistics s = statistics(n->child(i),Ai,t0t1);
+ s.statQuantizedNodes.numChildren++;
+ return s;
+ }, Statistics::add);
+ s.statQuantizedNodes.numNodes++;
+ s.statQuantizedNodes.nodeSAH += dt*A;
+ s.depth++;
+ }
+ else if (node.isLeaf())
+ {
+ size_t num; const char* tri = node.leaf(num);
+ if (num)
+ {
+ for (size_t i=0; i<num; i++)
+ {
+ const size_t bytes = bvh->primTy->getBytes(tri);
+ s.statLeaf.numPrimsActive += bvh->primTy->sizeActive(tri);
+ s.statLeaf.numPrimsTotal += bvh->primTy->sizeTotal(tri);
+ s.statLeaf.numBytes += bytes;
+ tri+=bytes;
+ }
+ s.statLeaf.numLeaves++;
+ s.statLeaf.numPrimBlocks += num;
+ s.statLeaf.leafSAH += dt*A*num;
+ if (num-1 < Statistics::LeafStat::NHIST) {
+ s.statLeaf.numPrimBlocksHistogram[num-1]++;
+ }
+ }
+ }
+ else {
+ // -- GODOT start --
+ // throw std::runtime_error("not supported node type in bvh_statistics");
+ abort();
+ // -- GODOT end --
+ }
+ return s;
+ }
+
+#if defined(__AVX__)
+ template class BVHNStatistics<8>;
+#endif
+
+#if !defined(__AVX__) || (!defined(EMBREE_TARGET_SSE2) && !defined(EMBREE_TARGET_SSE42)) || defined(__aarch64__)
+ template class BVHNStatistics<4>;
+#endif
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_statistics.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_statistics.h
new file mode 100644
index 0000000000..73dfc6fbcc
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_statistics.h
@@ -0,0 +1,285 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh.h"
+#include <sstream>
+
+namespace embree
+{
+ template<int N>
+ class BVHNStatistics
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::AABBNode AABBNode;
+ typedef typename BVH::OBBNode OBBNode;
+ typedef typename BVH::AABBNodeMB AABBNodeMB;
+ typedef typename BVH::AABBNodeMB4D AABBNodeMB4D;
+ typedef typename BVH::OBBNodeMB OBBNodeMB;
+ typedef typename BVH::QuantizedNode QuantizedNode;
+
+ typedef typename BVH::NodeRef NodeRef;
+
+ struct Statistics
+ {
+ template<typename Node>
+ struct NodeStat
+ {
+ NodeStat ( double nodeSAH = 0,
+ size_t numNodes = 0,
+ size_t numChildren = 0)
+ : nodeSAH(nodeSAH),
+ numNodes(numNodes),
+ numChildren(numChildren) {}
+
+ double sah(BVH* bvh) const {
+ return nodeSAH/bvh->getLinearBounds().expectedHalfArea();
+ }
+
+ size_t bytes() const {
+ return numNodes*sizeof(Node);
+ }
+
+ size_t size() const {
+ return numNodes;
+ }
+
+ double fillRateNom () const { return double(numChildren); }
+ double fillRateDen () const { return double(numNodes*N); }
+ double fillRate () const { return fillRateNom()/fillRateDen(); }
+
+ __forceinline friend NodeStat operator+ ( const NodeStat& a, const NodeStat& b)
+ {
+ return NodeStat(a.nodeSAH + b.nodeSAH,
+ a.numNodes+b.numNodes,
+ a.numChildren+b.numChildren);
+ }
+
+ std::string toString(BVH* bvh, double sahTotal, size_t bytesTotal) const
+ {
+ std::ostringstream stream;
+ stream.setf(std::ios::fixed, std::ios::floatfield);
+ stream << "sah = " << std::setw(7) << std::setprecision(3) << sah(bvh);
+ stream << " (" << std::setw(6) << std::setprecision(2) << 100.0*sah(bvh)/sahTotal << "%), ";
+ stream << "#bytes = " << std::setw(7) << std::setprecision(2) << bytes()/1E6 << " MB ";
+ stream << "(" << std::setw(6) << std::setprecision(2) << 100.0*double(bytes())/double(bytesTotal) << "%), ";
+ stream << "#nodes = " << std::setw(7) << numNodes << " (" << std::setw(6) << std::setprecision(2) << 100.0*fillRate() << "% filled), ";
+ stream << "#bytes/prim = " << std::setw(6) << std::setprecision(2) << double(bytes())/double(bvh->numPrimitives);
+ return stream.str();
+ }
+
+ public:
+ double nodeSAH;
+ size_t numNodes;
+ size_t numChildren;
+ };
+
+ struct LeafStat
+ {
+ static const int NHIST = 8;
+
+ LeafStat ( double leafSAH = 0.0f,
+ size_t numLeaves = 0,
+ size_t numPrimsActive = 0,
+ size_t numPrimsTotal = 0,
+ size_t numPrimBlocks = 0,
+ size_t numBytes = 0)
+ : leafSAH(leafSAH),
+ numLeaves(numLeaves),
+ numPrimsActive(numPrimsActive),
+ numPrimsTotal(numPrimsTotal),
+ numPrimBlocks(numPrimBlocks),
+ numBytes(numBytes)
+ {
+ for (size_t i=0; i<NHIST; i++)
+ numPrimBlocksHistogram[i] = 0;
+ }
+
+ double sah(BVH* bvh) const {
+ return leafSAH/bvh->getLinearBounds().expectedHalfArea();
+ }
+
+ size_t bytes(BVH* bvh) const {
+ return numBytes;
+ }
+
+ size_t size() const {
+ return numLeaves;
+ }
+
+ double fillRateNom (BVH* bvh) const { return double(numPrimsActive); }
+ double fillRateDen (BVH* bvh) const { return double(numPrimsTotal); }
+ double fillRate (BVH* bvh) const { return fillRateNom(bvh)/fillRateDen(bvh); }
+
+ __forceinline friend LeafStat operator+ ( const LeafStat& a, const LeafStat& b)
+ {
+ LeafStat stat(a.leafSAH + b.leafSAH,
+ a.numLeaves+b.numLeaves,
+ a.numPrimsActive+b.numPrimsActive,
+ a.numPrimsTotal+b.numPrimsTotal,
+ a.numPrimBlocks+b.numPrimBlocks,
+ a.numBytes+b.numBytes);
+ for (size_t i=0; i<NHIST; i++) {
+ stat.numPrimBlocksHistogram[i] += a.numPrimBlocksHistogram[i];
+ stat.numPrimBlocksHistogram[i] += b.numPrimBlocksHistogram[i];
+ }
+ return stat;
+ }
+
+ std::string toString(BVH* bvh, double sahTotal, size_t bytesTotal) const
+ {
+ std::ostringstream stream;
+ stream.setf(std::ios::fixed, std::ios::floatfield);
+ stream << "sah = " << std::setw(7) << std::setprecision(3) << sah(bvh);
+ stream << " (" << std::setw(6) << std::setprecision(2) << 100.0*sah(bvh)/sahTotal << "%), ";
+ stream << "#bytes = " << std::setw(7) << std::setprecision(2) << double(bytes(bvh))/1E6 << " MB ";
+ stream << "(" << std::setw(6) << std::setprecision(2) << 100.0*double(bytes(bvh))/double(bytesTotal) << "%), ";
+ stream << "#nodes = " << std::setw(7) << numLeaves << " (" << std::setw(6) << std::setprecision(2) << 100.0*fillRate(bvh) << "% filled), ";
+ stream << "#bytes/prim = " << std::setw(6) << std::setprecision(2) << double(bytes(bvh))/double(bvh->numPrimitives);
+ return stream.str();
+ }
+
+ std::string histToString() const
+ {
+ std::ostringstream stream;
+ stream.setf(std::ios::fixed, std::ios::floatfield);
+ for (size_t i=0; i<NHIST; i++)
+ stream << std::setw(6) << std::setprecision(2) << 100.0f*float(numPrimBlocksHistogram[i])/float(numLeaves) << "% ";
+ return stream.str();
+ }
+
+ public:
+ double leafSAH; //!< SAH of the leaves only
+ size_t numLeaves; //!< Number of leaf nodes.
+ size_t numPrimsActive; //!< Number of active primitives (
+ size_t numPrimsTotal; //!< Number of active and inactive primitives
+ size_t numPrimBlocks; //!< Number of primitive blocks.
+ size_t numBytes; //!< Number of bytes of leaves.
+ size_t numPrimBlocksHistogram[8];
+ };
+
+ public:
+ Statistics (size_t depth = 0,
+ LeafStat statLeaf = LeafStat(),
+ NodeStat<AABBNode> statAABBNodes = NodeStat<AABBNode>(),
+ NodeStat<OBBNode> statOBBNodes = NodeStat<OBBNode>(),
+ NodeStat<AABBNodeMB> statAABBNodesMB = NodeStat<AABBNodeMB>(),
+ NodeStat<AABBNodeMB4D> statAABBNodesMB4D = NodeStat<AABBNodeMB4D>(),
+ NodeStat<OBBNodeMB> statOBBNodesMB = NodeStat<OBBNodeMB>(),
+ NodeStat<QuantizedNode> statQuantizedNodes = NodeStat<QuantizedNode>())
+
+ : depth(depth),
+ statLeaf(statLeaf),
+ statAABBNodes(statAABBNodes),
+ statOBBNodes(statOBBNodes),
+ statAABBNodesMB(statAABBNodesMB),
+ statAABBNodesMB4D(statAABBNodesMB4D),
+ statOBBNodesMB(statOBBNodesMB),
+ statQuantizedNodes(statQuantizedNodes) {}
+
+ double sah(BVH* bvh) const
+ {
+ return statLeaf.sah(bvh) +
+ statAABBNodes.sah(bvh) +
+ statOBBNodes.sah(bvh) +
+ statAABBNodesMB.sah(bvh) +
+ statAABBNodesMB4D.sah(bvh) +
+ statOBBNodesMB.sah(bvh) +
+ statQuantizedNodes.sah(bvh);
+ }
+
+ size_t bytes(BVH* bvh) const {
+ return statLeaf.bytes(bvh) +
+ statAABBNodes.bytes() +
+ statOBBNodes.bytes() +
+ statAABBNodesMB.bytes() +
+ statAABBNodesMB4D.bytes() +
+ statOBBNodesMB.bytes() +
+ statQuantizedNodes.bytes();
+ }
+
+ size_t size() const
+ {
+ return statLeaf.size() +
+ statAABBNodes.size() +
+ statOBBNodes.size() +
+ statAABBNodesMB.size() +
+ statAABBNodesMB4D.size() +
+ statOBBNodesMB.size() +
+ statQuantizedNodes.size();
+ }
+
+ double fillRate (BVH* bvh) const
+ {
+ double nom = statLeaf.fillRateNom(bvh) +
+ statAABBNodes.fillRateNom() +
+ statOBBNodes.fillRateNom() +
+ statAABBNodesMB.fillRateNom() +
+ statAABBNodesMB4D.fillRateNom() +
+ statOBBNodesMB.fillRateNom() +
+ statQuantizedNodes.fillRateNom();
+ double den = statLeaf.fillRateDen(bvh) +
+ statAABBNodes.fillRateDen() +
+ statOBBNodes.fillRateDen() +
+ statAABBNodesMB.fillRateDen() +
+ statAABBNodesMB4D.fillRateDen() +
+ statOBBNodesMB.fillRateDen() +
+ statQuantizedNodes.fillRateDen();
+ return nom/den;
+ }
+
+ friend Statistics operator+ ( const Statistics& a, const Statistics& b )
+ {
+ return Statistics(max(a.depth,b.depth),
+ a.statLeaf + b.statLeaf,
+ a.statAABBNodes + b.statAABBNodes,
+ a.statOBBNodes + b.statOBBNodes,
+ a.statAABBNodesMB + b.statAABBNodesMB,
+ a.statAABBNodesMB4D + b.statAABBNodesMB4D,
+ a.statOBBNodesMB + b.statOBBNodesMB,
+ a.statQuantizedNodes + b.statQuantizedNodes);
+ }
+
+ static Statistics add ( const Statistics& a, const Statistics& b ) {
+ return a+b;
+ }
+
+ public:
+ size_t depth;
+ LeafStat statLeaf;
+ NodeStat<AABBNode> statAABBNodes;
+ NodeStat<OBBNode> statOBBNodes;
+ NodeStat<AABBNodeMB> statAABBNodesMB;
+ NodeStat<AABBNodeMB4D> statAABBNodesMB4D;
+ NodeStat<OBBNodeMB> statOBBNodesMB;
+ NodeStat<QuantizedNode> statQuantizedNodes;
+ };
+
+ public:
+
+ /* Constructor gathers statistics. */
+ BVHNStatistics (BVH* bvh);
+
+ /*! Convert statistics into a string */
+ std::string str();
+
+ double sah() const {
+ return stat.sah(bvh);
+ }
+
+ size_t bytesUsed() const {
+ return stat.bytes(bvh);
+ }
+
+ private:
+ Statistics statistics(NodeRef node, const double A, const BBox1f dt);
+
+ private:
+ BVH* bvh;
+ Statistics stat;
+ };
+
+ typedef BVHNStatistics<4> BVH4Statistics;
+ typedef BVHNStatistics<8> BVH8Statistics;
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_traverser1.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_traverser1.h
new file mode 100644
index 0000000000..7f17084b81
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_traverser1.h
@@ -0,0 +1,676 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh.h"
+#include "node_intersector1.h"
+#include "../common/stack_item.h"
+
+#define NEW_SORTING_CODE 1
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! BVH regular node traversal for single rays. */
+ template<int N, int Nx, int types>
+ class BVHNNodeTraverser1Hit;
+
+ /*! Helper functions for fast sorting using AVX512 instructions. */
+#if defined(__AVX512ER__)
+
+ /* KNL code path */
+ __forceinline void isort_update(vfloat16 &dist, vllong8 &ptr, const vfloat16 &d, const vllong8 &p)
+ {
+ const vfloat16 dist_shift = align_shift_right<15>(dist,dist);
+ const vllong8 ptr_shift = align_shift_right<7>(ptr,ptr);
+ const vbool16 m_geq = d >= dist;
+ const vbool16 m_geq_shift = m_geq << 1;
+ dist = select(m_geq,d,dist);
+ ptr = select(vboold8(m_geq),p,ptr);
+ dist = select(m_geq_shift,dist_shift,dist);
+ ptr = select(vboold8(m_geq_shift),ptr_shift,ptr);
+ }
+
+ __forceinline void isort_quick_update(vfloat16 &dist, vllong8 &ptr, const vfloat16 &d, const vllong8 &p)
+ {
+ //dist = align_shift_right<15>(dist,d);
+ //ptr = align_shift_right<7>(ptr,p);
+ dist = align_shift_right<15>(dist,permute(d,vint16(zero)));
+ ptr = align_shift_right<7>(ptr,permute(p,vllong8(zero)));
+ }
+
+ template<int N, int Nx, int types, class NodeRef, class BaseNode>
+ __forceinline void traverseClosestHitAVX512(NodeRef& cur,
+ size_t mask,
+ const vfloat<Nx>& tNear,
+ StackItemT<NodeRef>*& stackPtr,
+ StackItemT<NodeRef>* stackEnd)
+ {
+ assert(mask != 0);
+ const BaseNode* node = cur.baseNode();
+
+ vllong8 children( vllong<N>::loadu((void*)node->children) );
+ children = vllong8::compact((int)mask,children);
+ vfloat16 distance = tNear;
+ distance = vfloat16::compact((int)mask,distance,tNear);
+
+ cur = toScalar(children);
+ BVHN<N>::prefetch(cur,types);
+
+ mask &= mask-1;
+ if (likely(mask == 0)) return;
+
+ /* 2 hits: order A0 B0 */
+ const vllong8 c0(children);
+ const vfloat16 d0(distance);
+ children = align_shift_right<1>(children,children);
+ distance = align_shift_right<1>(distance,distance);
+ const vllong8 c1(children);
+ const vfloat16 d1(distance);
+
+ cur = toScalar(children);
+ BVHN<N>::prefetch(cur,types);
+
+ /* a '<' keeps the order for equal distances, scenes like powerplant largely benefit from it */
+ const vboolf16 m_dist = d0 < d1;
+ const vfloat16 dist_A0 = select(m_dist, d0, d1);
+ const vfloat16 dist_B0 = select(m_dist, d1, d0);
+ const vllong8 ptr_A0 = select(vboold8(m_dist), c0, c1);
+ const vllong8 ptr_B0 = select(vboold8(m_dist), c1, c0);
+
+ mask &= mask-1;
+ if (likely(mask == 0)) {
+ cur = toScalar(ptr_A0);
+ stackPtr[0].ptr = toScalar(ptr_B0);
+ *(float*)&stackPtr[0].dist = toScalar(dist_B0);
+ stackPtr++;
+ return;
+ }
+
+ /* 3 hits: order A1 B1 C1 */
+
+ children = align_shift_right<1>(children,children);
+ distance = align_shift_right<1>(distance,distance);
+
+ const vllong8 c2(children);
+ const vfloat16 d2(distance);
+
+ cur = toScalar(children);
+ BVHN<N>::prefetch(cur,types);
+
+ const vboolf16 m_dist1 = dist_A0 <= d2;
+ const vfloat16 dist_tmp_B1 = select(m_dist1, d2, dist_A0);
+ const vllong8 ptr_A1 = select(vboold8(m_dist1), ptr_A0, c2);
+ const vllong8 ptr_tmp_B1 = select(vboold8(m_dist1), c2, ptr_A0);
+
+ const vboolf16 m_dist2 = dist_B0 <= dist_tmp_B1;
+ const vfloat16 dist_B1 = select(m_dist2, dist_B0 , dist_tmp_B1);
+ const vfloat16 dist_C1 = select(m_dist2, dist_tmp_B1, dist_B0);
+ const vllong8 ptr_B1 = select(vboold8(m_dist2), ptr_B0, ptr_tmp_B1);
+ const vllong8 ptr_C1 = select(vboold8(m_dist2), ptr_tmp_B1, ptr_B0);
+
+ mask &= mask-1;
+ if (likely(mask == 0)) {
+ cur = toScalar(ptr_A1);
+ stackPtr[0].ptr = toScalar(ptr_C1);
+ *(float*)&stackPtr[0].dist = toScalar(dist_C1);
+ stackPtr[1].ptr = toScalar(ptr_B1);
+ *(float*)&stackPtr[1].dist = toScalar(dist_B1);
+ stackPtr+=2;
+ return;
+ }
+
+ /* 4 hits: order A2 B2 C2 D2 */
+
+ const vfloat16 dist_A1 = select(m_dist1, dist_A0, d2);
+
+ children = align_shift_right<1>(children,children);
+ distance = align_shift_right<1>(distance,distance);
+
+ const vllong8 c3(children);
+ const vfloat16 d3(distance);
+
+ cur = toScalar(children);
+ BVHN<N>::prefetch(cur,types);
+
+ const vboolf16 m_dist3 = dist_A1 <= d3;
+ const vfloat16 dist_tmp_B2 = select(m_dist3, d3, dist_A1);
+ const vllong8 ptr_A2 = select(vboold8(m_dist3), ptr_A1, c3);
+ const vllong8 ptr_tmp_B2 = select(vboold8(m_dist3), c3, ptr_A1);
+
+ const vboolf16 m_dist4 = dist_B1 <= dist_tmp_B2;
+ const vfloat16 dist_B2 = select(m_dist4, dist_B1 , dist_tmp_B2);
+ const vfloat16 dist_tmp_C2 = select(m_dist4, dist_tmp_B2, dist_B1);
+ const vllong8 ptr_B2 = select(vboold8(m_dist4), ptr_B1, ptr_tmp_B2);
+ const vllong8 ptr_tmp_C2 = select(vboold8(m_dist4), ptr_tmp_B2, ptr_B1);
+
+ const vboolf16 m_dist5 = dist_C1 <= dist_tmp_C2;
+ const vfloat16 dist_C2 = select(m_dist5, dist_C1 , dist_tmp_C2);
+ const vfloat16 dist_D2 = select(m_dist5, dist_tmp_C2, dist_C1);
+ const vllong8 ptr_C2 = select(vboold8(m_dist5), ptr_C1, ptr_tmp_C2);
+ const vllong8 ptr_D2 = select(vboold8(m_dist5), ptr_tmp_C2, ptr_C1);
+
+ mask &= mask-1;
+ if (likely(mask == 0)) {
+ cur = toScalar(ptr_A2);
+ stackPtr[0].ptr = toScalar(ptr_D2);
+ *(float*)&stackPtr[0].dist = toScalar(dist_D2);
+ stackPtr[1].ptr = toScalar(ptr_C2);
+ *(float*)&stackPtr[1].dist = toScalar(dist_C2);
+ stackPtr[2].ptr = toScalar(ptr_B2);
+ *(float*)&stackPtr[2].dist = toScalar(dist_B2);
+ stackPtr+=3;
+ return;
+ }
+
+ /* >=5 hits: reverse to descending order for writing to stack */
+
+ const size_t hits = 4 + popcnt(mask);
+ const vfloat16 dist_A2 = select(m_dist3, dist_A1, d3);
+ vfloat16 dist(neg_inf);
+ vllong8 ptr(zero);
+
+
+ isort_quick_update(dist,ptr,dist_A2,ptr_A2);
+ isort_quick_update(dist,ptr,dist_B2,ptr_B2);
+ isort_quick_update(dist,ptr,dist_C2,ptr_C2);
+ isort_quick_update(dist,ptr,dist_D2,ptr_D2);
+
+ do {
+
+ children = align_shift_right<1>(children,children);
+ distance = align_shift_right<1>(distance,distance);
+
+ cur = toScalar(children);
+ BVHN<N>::prefetch(cur,types);
+
+ const vfloat16 new_dist(permute(distance,vint16(zero)));
+ const vllong8 new_ptr(permute(children,vllong8(zero)));
+
+ mask &= mask-1;
+ isort_update(dist,ptr,new_dist,new_ptr);
+
+ } while(mask);
+
+ const vboold8 m_stack_ptr(0x55); // 10101010 (lsb -> msb)
+ const vboolf16 m_stack_dist(0x4444); // 0010001000100010 (lsb -> msb)
+
+ /* extract current noderef */
+ cur = toScalar(permute(ptr,vllong8(hits-1)));
+ /* rearrange pointers to beginning of 16 bytes block */
+ vllong8 stackElementA0;
+ stackElementA0 = vllong8::expand(m_stack_ptr,ptr,stackElementA0);
+ /* put distances in between */
+ vuint16 stackElementA1((__m512i)stackElementA0);
+ stackElementA1 = vuint16::expand(m_stack_dist,asUInt(dist),stackElementA1);
+ /* write out first 4 x 16 bytes block to stack */
+ vuint16::storeu(stackPtr,stackElementA1);
+ /* get upper half of dist and ptr */
+ dist = align_shift_right<4>(dist,dist);
+ ptr = align_shift_right<4>(ptr,ptr);
+ /* assemble and write out second block */
+ vllong8 stackElementB0;
+ stackElementB0 = vllong8::expand(m_stack_ptr,ptr,stackElementB0);
+ vuint16 stackElementB1((__m512i)stackElementB0);
+ stackElementB1 = vuint16::expand(m_stack_dist,asUInt(dist),stackElementB1);
+ vuint16::storeu(stackPtr + 4,stackElementB1);
+ /* increase stack pointer */
+ stackPtr += hits-1;
+ }
+#endif
+
+#if defined(__AVX512VL__) // SKX
+
+ template<int N>
+ __forceinline void isort_update(vint<N> &dist, const vint<N> &d)
+ {
+ const vint<N> dist_shift = align_shift_right<N-1>(dist,dist);
+ const vboolf<N> m_geq = d >= dist;
+ const vboolf<N> m_geq_shift = m_geq << 1;
+ dist = select(m_geq,d,dist);
+ dist = select(m_geq_shift,dist_shift,dist);
+ }
+
+ template<int N>
+ __forceinline void isort_quick_update(vint<N> &dist, const vint<N> &d) {
+ dist = align_shift_right<N-1>(dist,permute(d,vint<N>(zero)));
+ }
+
+ __forceinline size_t permuteExtract(const vint8& index, const vllong4& n0, const vllong4& n1) {
+ return toScalar(permutex2var((__m256i)index,n0,n1));
+ }
+
+ __forceinline float permuteExtract(const vint8& index, const vfloat8& n) {
+ return toScalar(permute(n,index));
+ }
+
+#endif
+
+ /* Specialization for BVH4. */
+ template<int Nx, int types>
+ class BVHNNodeTraverser1Hit<4, Nx, types>
+ {
+ typedef BVH4 BVH;
+ typedef BVH4::NodeRef NodeRef;
+ typedef BVH4::BaseNode BaseNode;
+
+
+ public:
+ /* Traverses a node with at least one hit child. Optimized for finding the closest hit (intersection). */
+ static __forceinline void traverseClosestHit(NodeRef& cur,
+ size_t mask,
+ const vfloat<Nx>& tNear,
+ StackItemT<NodeRef>*& stackPtr,
+ StackItemT<NodeRef>* stackEnd)
+ {
+ assert(mask != 0);
+#if defined(__AVX512ER__)
+ traverseClosestHitAVX512<4,Nx,types,NodeRef,BaseNode>(cur,mask,tNear,stackPtr,stackEnd);
+#else
+ const BaseNode* node = cur.baseNode();
+
+ /*! one child is hit, continue with that child */
+ size_t r = bscf(mask);
+ cur = node->child(r);
+ BVH::prefetch(cur,types);
+ if (likely(mask == 0)) {
+ assert(cur != BVH::emptyNode);
+ return;
+ }
+
+ /*! two children are hit, push far child, and continue with closer child */
+ NodeRef c0 = cur;
+ const unsigned int d0 = ((unsigned int*)&tNear)[r];
+ r = bscf(mask);
+ NodeRef c1 = node->child(r);
+ BVH::prefetch(c1,types);
+ const unsigned int d1 = ((unsigned int*)&tNear)[r];
+ assert(c0 != BVH::emptyNode);
+ assert(c1 != BVH::emptyNode);
+ if (likely(mask == 0)) {
+ assert(stackPtr < stackEnd);
+ if (d0 < d1) { stackPtr->ptr = c1; stackPtr->dist = d1; stackPtr++; cur = c0; return; }
+ else { stackPtr->ptr = c0; stackPtr->dist = d0; stackPtr++; cur = c1; return; }
+ }
+
+#if NEW_SORTING_CODE == 1
+ vint4 s0((size_t)c0,(size_t)d0);
+ vint4 s1((size_t)c1,(size_t)d1);
+ r = bscf(mask);
+ NodeRef c2 = node->child(r); BVH::prefetch(c2,types); unsigned int d2 = ((unsigned int*)&tNear)[r];
+ vint4 s2((size_t)c2,(size_t)d2);
+ /* 3 hits */
+ if (likely(mask == 0)) {
+ StackItemT<NodeRef>::sort3(s0,s1,s2);
+ *(vint4*)&stackPtr[0] = s0; *(vint4*)&stackPtr[1] = s1;
+ cur = toSizeT(s2);
+ stackPtr+=2;
+ return;
+ }
+ r = bscf(mask);
+ NodeRef c3 = node->child(r); BVH::prefetch(c3,types); unsigned int d3 = ((unsigned int*)&tNear)[r];
+ vint4 s3((size_t)c3,(size_t)d3);
+ /* 4 hits */
+ StackItemT<NodeRef>::sort4(s0,s1,s2,s3);
+ *(vint4*)&stackPtr[0] = s0; *(vint4*)&stackPtr[1] = s1; *(vint4*)&stackPtr[2] = s2;
+ cur = toSizeT(s3);
+ stackPtr+=3;
+#else
+ /*! Here starts the slow path for 3 or 4 hit children. We push
+ * all nodes onto the stack to sort them there. */
+ assert(stackPtr < stackEnd);
+ stackPtr->ptr = c0; stackPtr->dist = d0; stackPtr++;
+ assert(stackPtr < stackEnd);
+ stackPtr->ptr = c1; stackPtr->dist = d1; stackPtr++;
+
+ /*! three children are hit, push all onto stack and sort 3 stack items, continue with closest child */
+ assert(stackPtr < stackEnd);
+ r = bscf(mask);
+ NodeRef c = node->child(r); BVH::prefetch(c,types); unsigned int d = ((unsigned int*)&tNear)[r]; stackPtr->ptr = c; stackPtr->dist = d; stackPtr++;
+ assert(c != BVH::emptyNode);
+ if (likely(mask == 0)) {
+ sort(stackPtr[-1],stackPtr[-2],stackPtr[-3]);
+ cur = (NodeRef) stackPtr[-1].ptr; stackPtr--;
+ return;
+ }
+
+ /*! four children are hit, push all onto stack and sort 4 stack items, continue with closest child */
+ assert(stackPtr < stackEnd);
+ r = bscf(mask);
+ c = node->child(r); BVH::prefetch(c,types); d = *(unsigned int*)&tNear[r]; stackPtr->ptr = c; stackPtr->dist = d; stackPtr++;
+ assert(c != BVH::emptyNode);
+ sort(stackPtr[-1],stackPtr[-2],stackPtr[-3],stackPtr[-4]);
+ cur = (NodeRef) stackPtr[-1].ptr; stackPtr--;
+#endif
+#endif
+ }
+
+ /* Traverses a node with at least one hit child. Optimized for finding any hit (occlusion). */
+ static __forceinline void traverseAnyHit(NodeRef& cur,
+ size_t mask,
+ const vfloat<Nx>& tNear,
+ NodeRef*& stackPtr,
+ NodeRef* stackEnd)
+ {
+ const BaseNode* node = cur.baseNode();
+
+ /*! one child is hit, continue with that child */
+ size_t r = bscf(mask);
+ cur = node->child(r);
+ BVH::prefetch(cur,types);
+
+ /* simpler in sequence traversal order */
+ assert(cur != BVH::emptyNode);
+ if (likely(mask == 0)) return;
+ assert(stackPtr < stackEnd);
+ *stackPtr = cur; stackPtr++;
+
+ for (; ;)
+ {
+ r = bscf(mask);
+ cur = node->child(r); BVH::prefetch(cur,types);
+ assert(cur != BVH::emptyNode);
+ if (likely(mask == 0)) return;
+ assert(stackPtr < stackEnd);
+ *stackPtr = cur; stackPtr++;
+ }
+ }
+ };
+
+ /* Specialization for BVH8. */
+ template<int Nx, int types>
+ class BVHNNodeTraverser1Hit<8, Nx, types>
+ {
+ typedef BVH8 BVH;
+ typedef BVH8::NodeRef NodeRef;
+ typedef BVH8::BaseNode BaseNode;
+
+#if defined(__AVX512VL__)
+ template<class NodeRef, class BaseNode>
+ static __forceinline void traverseClosestHitAVX512VL8(NodeRef& cur,
+ size_t mask,
+ const vfloat8& tNear,
+ StackItemT<NodeRef>*& stackPtr,
+ StackItemT<NodeRef>* stackEnd)
+ {
+ assert(mask != 0);
+ const BaseNode* node = cur.baseNode();
+ const vllong4 n0 = vllong4::loadu((vllong4*)&node->children[0]);
+ const vllong4 n1 = vllong4::loadu((vllong4*)&node->children[4]);
+ vint8 distance_i = (asInt(tNear) & 0xfffffff8) | vint8(step);
+ distance_i = vint8::compact((int)mask,distance_i,distance_i);
+ cur = permuteExtract(distance_i,n0,n1);
+ BVH::prefetch(cur,types);
+
+ mask &= mask-1;
+ if (likely(mask == 0)) return;
+
+ /* 2 hits: order A0 B0 */
+ const vint8 d0(distance_i);
+ const vint8 d1(shuffle<1>(distance_i));
+ cur = permuteExtract(d1,n0,n1);
+ BVH::prefetch(cur,types);
+
+ const vint8 dist_A0 = min(d0, d1);
+ const vint8 dist_B0 = max(d0, d1);
+ assert(dist_A0[0] < dist_B0[0]);
+
+ mask &= mask-1;
+ if (likely(mask == 0)) {
+ cur = permuteExtract(dist_A0,n0,n1);
+ stackPtr[0].ptr = permuteExtract(dist_B0,n0,n1);
+ *(float*)&stackPtr[0].dist = permuteExtract(dist_B0,tNear);
+ stackPtr++;
+ return;
+ }
+
+ /* 3 hits: order A1 B1 C1 */
+
+ const vint8 d2(shuffle<2>(distance_i));
+ cur = permuteExtract(d2,n0,n1);
+ BVH::prefetch(cur,types);
+
+ const vint8 dist_A1 = min(dist_A0,d2);
+ const vint8 dist_tmp_B1 = max(dist_A0,d2);
+ const vint8 dist_B1 = min(dist_B0,dist_tmp_B1);
+ const vint8 dist_C1 = max(dist_B0,dist_tmp_B1);
+ assert(dist_A1[0] < dist_B1[0]);
+ assert(dist_B1[0] < dist_C1[0]);
+
+ mask &= mask-1;
+ if (likely(mask == 0)) {
+ cur = permuteExtract(dist_A1,n0,n1);
+ stackPtr[0].ptr = permuteExtract(dist_C1,n0,n1);
+ *(float*)&stackPtr[0].dist = permuteExtract(dist_C1,tNear);
+ stackPtr[1].ptr = permuteExtract(dist_B1,n0,n1);
+ *(float*)&stackPtr[1].dist = permuteExtract(dist_B1,tNear);
+ stackPtr+=2;
+ return;
+ }
+
+ /* 4 hits: order A2 B2 C2 D2 */
+
+ const vint8 d3(shuffle<3>(distance_i));
+ cur = permuteExtract(d3,n0,n1);
+ BVH::prefetch(cur,types);
+
+ const vint8 dist_A2 = min(dist_A1,d3);
+ const vint8 dist_tmp_B2 = max(dist_A1,d3);
+ const vint8 dist_B2 = min(dist_B1,dist_tmp_B2);
+ const vint8 dist_tmp_C2 = max(dist_B1,dist_tmp_B2);
+ const vint8 dist_C2 = min(dist_C1,dist_tmp_C2);
+ const vint8 dist_D2 = max(dist_C1,dist_tmp_C2);
+ assert(dist_A2[0] < dist_B2[0]);
+ assert(dist_B2[0] < dist_C2[0]);
+ assert(dist_C2[0] < dist_D2[0]);
+
+ mask &= mask-1;
+ if (likely(mask == 0)) {
+ cur = permuteExtract(dist_A2,n0,n1);
+ stackPtr[0].ptr = permuteExtract(dist_D2,n0,n1);
+ *(float*)&stackPtr[0].dist = permuteExtract(dist_D2,tNear);
+ stackPtr[1].ptr = permuteExtract(dist_C2,n0,n1);
+ *(float*)&stackPtr[1].dist = permuteExtract(dist_C2,tNear);
+ stackPtr[2].ptr = permuteExtract(dist_B2,n0,n1);
+ *(float*)&stackPtr[2].dist = permuteExtract(dist_B2,tNear);
+ stackPtr+=3;
+ return;
+ }
+
+ /* >=5 hits: reverse to descending order for writing to stack */
+
+ distance_i = align_shift_right<3>(distance_i,distance_i);
+ const size_t hits = 4 + popcnt(mask);
+ vint8 dist(INT_MIN); // this will work with -0.0f (0x80000000) as distance, isort_update uses >= to insert
+
+ isort_quick_update(dist,dist_A2);
+ isort_quick_update(dist,dist_B2);
+ isort_quick_update(dist,dist_C2);
+ isort_quick_update(dist,dist_D2);
+
+ do {
+
+ distance_i = align_shift_right<1>(distance_i,distance_i);
+ cur = permuteExtract(distance_i,n0,n1);
+ BVH::prefetch(cur,types);
+ const vint8 new_dist(permute(distance_i,vint8(zero)));
+ mask &= mask-1;
+ isort_update(dist,new_dist);
+
+ } while(mask);
+
+ for (size_t i=0; i<7; i++)
+ assert(dist[i+0]>=dist[i+1]);
+
+ for (size_t i=0;i<hits-1;i++)
+ {
+ stackPtr->ptr = permuteExtract(dist,n0,n1);
+ *(float*)&stackPtr->dist = permuteExtract(dist,tNear);
+ dist = align_shift_right<1>(dist,dist);
+ stackPtr++;
+ }
+ cur = permuteExtract(dist,n0,n1);
+ }
+#endif
+
+ public:
+ static __forceinline void traverseClosestHit(NodeRef& cur,
+ size_t mask,
+ const vfloat<Nx>& tNear,
+ StackItemT<NodeRef>*& stackPtr,
+ StackItemT<NodeRef>* stackEnd)
+ {
+ assert(mask != 0);
+#if defined(__AVX512ER__)
+ traverseClosestHitAVX512<8,Nx,types,NodeRef,BaseNode>(cur,mask,tNear,stackPtr,stackEnd);
+#elif defined(__AVX512VL__)
+ traverseClosestHitAVX512VL8<NodeRef,BaseNode>(cur,mask,tNear,stackPtr,stackEnd);
+#else
+
+ const BaseNode* node = cur.baseNode();
+
+ /*! one child is hit, continue with that child */
+ size_t r = bscf(mask);
+ cur = node->child(r);
+ BVH::prefetch(cur,types);
+ if (likely(mask == 0)) {
+ assert(cur != BVH::emptyNode);
+ return;
+ }
+
+ /*! two children are hit, push far child, and continue with closer child */
+ NodeRef c0 = cur;
+ const unsigned int d0 = ((unsigned int*)&tNear)[r];
+ r = bscf(mask);
+ NodeRef c1 = node->child(r);
+ BVH::prefetch(c1,types);
+ const unsigned int d1 = ((unsigned int*)&tNear)[r];
+
+ assert(c0 != BVH::emptyNode);
+ assert(c1 != BVH::emptyNode);
+ if (likely(mask == 0)) {
+ assert(stackPtr < stackEnd);
+ if (d0 < d1) { stackPtr->ptr = c1; stackPtr->dist = d1; stackPtr++; cur = c0; return; }
+ else { stackPtr->ptr = c0; stackPtr->dist = d0; stackPtr++; cur = c1; return; }
+ }
+#if NEW_SORTING_CODE == 1
+ vint4 s0((size_t)c0,(size_t)d0);
+ vint4 s1((size_t)c1,(size_t)d1);
+
+ r = bscf(mask);
+ NodeRef c2 = node->child(r); BVH::prefetch(c2,types); unsigned int d2 = ((unsigned int*)&tNear)[r];
+ vint4 s2((size_t)c2,(size_t)d2);
+ /* 3 hits */
+ if (likely(mask == 0)) {
+ StackItemT<NodeRef>::sort3(s0,s1,s2);
+ *(vint4*)&stackPtr[0] = s0; *(vint4*)&stackPtr[1] = s1;
+ cur = toSizeT(s2);
+ stackPtr+=2;
+ return;
+ }
+ r = bscf(mask);
+ NodeRef c3 = node->child(r); BVH::prefetch(c3,types); unsigned int d3 = ((unsigned int*)&tNear)[r];
+ vint4 s3((size_t)c3,(size_t)d3);
+ /* 4 hits */
+ if (likely(mask == 0)) {
+ StackItemT<NodeRef>::sort4(s0,s1,s2,s3);
+ *(vint4*)&stackPtr[0] = s0; *(vint4*)&stackPtr[1] = s1; *(vint4*)&stackPtr[2] = s2;
+ cur = toSizeT(s3);
+ stackPtr+=3;
+ return;
+ }
+ *(vint4*)&stackPtr[0] = s0; *(vint4*)&stackPtr[1] = s1; *(vint4*)&stackPtr[2] = s2; *(vint4*)&stackPtr[3] = s3;
+ /*! fallback case if more than 4 children are hit */
+ StackItemT<NodeRef>* stackFirst = stackPtr;
+ stackPtr+=4;
+ while (1)
+ {
+ assert(stackPtr < stackEnd);
+ r = bscf(mask);
+ NodeRef c = node->child(r); BVH::prefetch(c,types); unsigned int d = *(unsigned int*)&tNear[r];
+ const vint4 s((size_t)c,(size_t)d);
+ *(vint4*)stackPtr++ = s;
+ assert(c != BVH::emptyNode);
+ if (unlikely(mask == 0)) break;
+ }
+ sort(stackFirst,stackPtr);
+ cur = (NodeRef) stackPtr[-1].ptr; stackPtr--;
+#else
+ /*! Here starts the slow path for 3 or 4 hit children. We push
+ * all nodes onto the stack to sort them there. */
+ assert(stackPtr < stackEnd);
+ stackPtr->ptr = c0; stackPtr->dist = d0; stackPtr++;
+ assert(stackPtr < stackEnd);
+ stackPtr->ptr = c1; stackPtr->dist = d1; stackPtr++;
+
+ /*! three children are hit, push all onto stack and sort 3 stack items, continue with closest child */
+ assert(stackPtr < stackEnd);
+ r = bscf(mask);
+ NodeRef c = node->child(r); BVH::prefetch(c,types); unsigned int d = ((unsigned int*)&tNear)[r]; stackPtr->ptr = c; stackPtr->dist = d; stackPtr++;
+ assert(c != BVH::emptyNode);
+ if (likely(mask == 0)) {
+ sort(stackPtr[-1],stackPtr[-2],stackPtr[-3]);
+ cur = (NodeRef) stackPtr[-1].ptr; stackPtr--;
+ return;
+ }
+
+ /*! four children are hit, push all onto stack and sort 4 stack items, continue with closest child */
+ assert(stackPtr < stackEnd);
+ r = bscf(mask);
+ c = node->child(r); BVH::prefetch(c,types); d = *(unsigned int*)&tNear[r]; stackPtr->ptr = c; stackPtr->dist = d; stackPtr++;
+ assert(c != BVH::emptyNode);
+ if (likely(mask == 0)) {
+ sort(stackPtr[-1],stackPtr[-2],stackPtr[-3],stackPtr[-4]);
+ cur = (NodeRef) stackPtr[-1].ptr; stackPtr--;
+ return;
+ }
+ /*! fallback case if more than 4 children are hit */
+ StackItemT<NodeRef>* stackFirst = stackPtr-4;
+ while (1)
+ {
+ assert(stackPtr < stackEnd);
+ r = bscf(mask);
+ c = node->child(r); BVH::prefetch(c,types); d = *(unsigned int*)&tNear[r]; stackPtr->ptr = c; stackPtr->dist = d; stackPtr++;
+ assert(c != BVH::emptyNode);
+ if (unlikely(mask == 0)) break;
+ }
+ sort(stackFirst,stackPtr);
+ cur = (NodeRef) stackPtr[-1].ptr; stackPtr--;
+#endif
+#endif
+ }
+
+ static __forceinline void traverseAnyHit(NodeRef& cur,
+ size_t mask,
+ const vfloat<Nx>& tNear,
+ NodeRef*& stackPtr,
+ NodeRef* stackEnd)
+ {
+ const BaseNode* node = cur.baseNode();
+
+ /*! one child is hit, continue with that child */
+ size_t r = bscf(mask);
+ cur = node->child(r);
+ BVH::prefetch(cur,types);
+
+ /* simpler in sequence traversal order */
+ assert(cur != BVH::emptyNode);
+ if (likely(mask == 0)) return;
+ assert(stackPtr < stackEnd);
+ *stackPtr = cur; stackPtr++;
+
+ for (; ;)
+ {
+ r = bscf(mask);
+ cur = node->child(r); BVH::prefetch(cur,types);
+ assert(cur != BVH::emptyNode);
+ if (likely(mask == 0)) return;
+ assert(stackPtr < stackEnd);
+ *stackPtr = cur; stackPtr++;
+ }
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_traverser_stream.h b/thirdparty/embree-aarch64/kernels/bvh/bvh_traverser_stream.h
new file mode 100644
index 0000000000..9c603babf0
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_traverser_stream.h
@@ -0,0 +1,154 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh.h"
+#include "../common/ray.h"
+#include "../common/stack_item.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N, int Nx, int types>
+ class BVHNNodeTraverserStreamHitCoherent
+ {
+ typedef BVHN<N> BVH;
+ typedef typename BVH::NodeRef NodeRef;
+ typedef typename BVH::BaseNode BaseNode;
+
+ public:
+ template<class T>
+ static __forceinline void traverseClosestHit(NodeRef& cur,
+ size_t& m_trav_active,
+ const vbool<Nx>& vmask,
+ const vfloat<Nx>& tNear,
+ const T* const tMask,
+ StackItemMaskCoherent*& stackPtr)
+ {
+ const NodeRef parent = cur;
+ size_t mask = movemask(vmask);
+ assert(mask != 0);
+ const BaseNode* node = cur.baseNode();
+
+ /*! one child is hit, continue with that child */
+ const size_t r0 = bscf(mask);
+ assert(r0 < 8);
+ cur = node->child(r0);
+ BVHN<N>::prefetch(cur,types);
+ m_trav_active = tMask[r0];
+ assert(cur != BVH::emptyNode);
+ if (unlikely(mask == 0)) return;
+
+ const unsigned int* const tNear_i = (unsigned int*)&tNear;
+
+ /*! two children are hit, push far child, and continue with closer child */
+ NodeRef c0 = cur;
+ unsigned int d0 = tNear_i[r0];
+ const size_t r1 = bscf(mask);
+ assert(r1 < 8);
+ NodeRef c1 = node->child(r1);
+ BVHN<N>::prefetch(c1,types);
+ unsigned int d1 = tNear_i[r1];
+
+ assert(c0 != BVH::emptyNode);
+ assert(c1 != BVH::emptyNode);
+ if (likely(mask == 0)) {
+ if (d0 < d1) {
+ assert(tNear[r1] >= 0.0f);
+ stackPtr->mask = tMask[r1];
+ stackPtr->parent = parent;
+ stackPtr->child = c1;
+ stackPtr++;
+ cur = c0;
+ m_trav_active = tMask[r0];
+ return;
+ }
+ else {
+ assert(tNear[r0] >= 0.0f);
+ stackPtr->mask = tMask[r0];
+ stackPtr->parent = parent;
+ stackPtr->child = c0;
+ stackPtr++;
+ cur = c1;
+ m_trav_active = tMask[r1];
+ return;
+ }
+ }
+
+ /*! slow path for more than two hits */
+ size_t hits = movemask(vmask);
+ const vint<Nx> dist_i = select(vmask, (asInt(tNear) & 0xfffffff8) | vint<Nx>(step), 0);
+ #if defined(__AVX512F__) && !defined(__AVX512VL__) // KNL
+ const vint<N> tmp = extractN<N,0>(dist_i);
+ const vint<Nx> dist_i_sorted = usort_descending(tmp);
+ #else
+ const vint<Nx> dist_i_sorted = usort_descending(dist_i);
+ #endif
+ const vint<Nx> sorted_index = dist_i_sorted & 7;
+
+ size_t i = 0;
+ for (;;)
+ {
+ const unsigned int index = sorted_index[i];
+ assert(index < 8);
+ cur = node->child(index);
+ m_trav_active = tMask[index];
+ assert(m_trav_active);
+ BVHN<N>::prefetch(cur,types);
+ bscf(hits);
+ if (unlikely(hits==0)) break;
+ i++;
+ assert(cur != BVH::emptyNode);
+ assert(tNear[index] >= 0.0f);
+ stackPtr->mask = m_trav_active;
+ stackPtr->parent = parent;
+ stackPtr->child = cur;
+ stackPtr++;
+ }
+ }
+
+ template<class T>
+ static __forceinline void traverseAnyHit(NodeRef& cur,
+ size_t& m_trav_active,
+ const vbool<Nx>& vmask,
+ const T* const tMask,
+ StackItemMaskCoherent*& stackPtr)
+ {
+ const NodeRef parent = cur;
+ size_t mask = movemask(vmask);
+ assert(mask != 0);
+ const BaseNode* node = cur.baseNode();
+
+ /*! one child is hit, continue with that child */
+ size_t r = bscf(mask);
+ cur = node->child(r);
+ BVHN<N>::prefetch(cur,types);
+ m_trav_active = tMask[r];
+
+ /* simple in order sequence */
+ assert(cur != BVH::emptyNode);
+ if (likely(mask == 0)) return;
+ stackPtr->mask = m_trav_active;
+ stackPtr->parent = parent;
+ stackPtr->child = cur;
+ stackPtr++;
+
+ for (; ;)
+ {
+ r = bscf(mask);
+ cur = node->child(r);
+ BVHN<N>::prefetch(cur,types);
+ m_trav_active = tMask[r];
+ assert(cur != BVH::emptyNode);
+ if (likely(mask == 0)) return;
+ stackPtr->mask = m_trav_active;
+ stackPtr->parent = parent;
+ stackPtr->child = cur;
+ stackPtr++;
+ }
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/node_intersector.h b/thirdparty/embree-aarch64/kernels/bvh/node_intersector.h
new file mode 100644
index 0000000000..a978c0c459
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/node_intersector.h
@@ -0,0 +1,31 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bvh.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct NearFarPrecalculations
+ {
+ size_t nearX, nearY, nearZ;
+ size_t farX, farY, farZ;
+
+ __forceinline NearFarPrecalculations() {}
+
+ __forceinline NearFarPrecalculations(const Vec3fa& dir, size_t N)
+ {
+ const size_t size = sizeof(float)*N;
+ nearX = (dir.x < 0.0f) ? 1*size : 0*size;
+ nearY = (dir.y < 0.0f) ? 3*size : 2*size;
+ nearZ = (dir.z < 0.0f) ? 5*size : 4*size;
+ farX = nearX ^ size;
+ farY = nearY ^ size;
+ farZ = nearZ ^ size;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/node_intersector1.h b/thirdparty/embree-aarch64/kernels/bvh/node_intersector1.h
new file mode 100644
index 0000000000..aa0d4ba4d7
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/node_intersector1.h
@@ -0,0 +1,1788 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "node_intersector.h"
+
+#if defined(__AVX2__)
+#define __FMA_X4__
+#endif
+
+#if defined(__aarch64__)
+#define __FMA_X4__
+#endif
+
+
+namespace embree
+{
+ namespace isa
+ {
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Ray structure used in single-ray traversal
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int Nx, bool robust>
+ struct TravRayBase;
+
+ /* Base (without tnear and tfar) */
+ template<int N, int Nx>
+ struct TravRayBase<N,Nx,false>
+ {
+ __forceinline TravRayBase() {}
+
+ __forceinline TravRayBase(const Vec3fa& ray_org, const Vec3fa& ray_dir)
+ : org_xyz(ray_org), dir_xyz(ray_dir)
+ {
+ const Vec3fa ray_rdir = rcp_safe(ray_dir);
+ org = Vec3vf<N>(ray_org.x,ray_org.y,ray_org.z);
+ dir = Vec3vf<N>(ray_dir.x,ray_dir.y,ray_dir.z);
+ rdir = Vec3vf<N>(ray_rdir.x,ray_rdir.y,ray_rdir.z);
+#if defined(__FMA_X4__)
+ const Vec3fa ray_org_rdir = ray_org*ray_rdir;
+#if !defined(__aarch64__)
+ org_rdir = Vec3vf<N>(ray_org_rdir.x,ray_org_rdir.y,ray_org_rdir.z);
+#else
+ //for aarch64, we do not have msub equal instruction, so we negeate orig and use madd
+ //x86 will use msub
+ neg_org_rdir = Vec3vf<N>(-ray_org_rdir.x,-ray_org_rdir.y,-ray_org_rdir.z);
+#endif
+#endif
+ nearX = ray_rdir.x >= 0.0f ? 0*sizeof(vfloat<N>) : 1*sizeof(vfloat<N>);
+ nearY = ray_rdir.y >= 0.0f ? 2*sizeof(vfloat<N>) : 3*sizeof(vfloat<N>);
+ nearZ = ray_rdir.z >= 0.0f ? 4*sizeof(vfloat<N>) : 5*sizeof(vfloat<N>);
+ farX = nearX ^ sizeof(vfloat<N>);
+ farY = nearY ^ sizeof(vfloat<N>);
+ farZ = nearZ ^ sizeof(vfloat<N>);
+
+#if defined(__AVX512ER__) // KNL+
+ /* optimization works only for 8-wide BVHs with 16-wide SIMD */
+ const vint<16> id(step);
+ const vint<16> id2 = align_shift_right<16/2>(id, id);
+ permX = select(vfloat<16>(dir.x) >= 0.0f, id, id2);
+ permY = select(vfloat<16>(dir.y) >= 0.0f, id, id2);
+ permZ = select(vfloat<16>(dir.z) >= 0.0f, id, id2);
+#endif
+
+ }
+
+ template<int K>
+ __forceinline TravRayBase(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir,
+ const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ,
+ size_t flip = sizeof(vfloat<N>))
+ {
+ org = Vec3vf<Nx>(ray_org.x[k], ray_org.y[k], ray_org.z[k]);
+ dir = Vec3vf<Nx>(ray_dir.x[k], ray_dir.y[k], ray_dir.z[k]);
+ rdir = Vec3vf<Nx>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]);
+#if defined(__FMA_X4__)
+#if !defined(__aarch64__)
+ org_rdir = org*rdir;
+#else
+ neg_org_rdir = -(org*rdir);
+#endif
+#endif
+ nearX = nearXYZ.x[k];
+ nearY = nearXYZ.y[k];
+ nearZ = nearXYZ.z[k];
+ farX = nearX ^ flip;
+ farY = nearY ^ flip;
+ farZ = nearZ ^ flip;
+
+#if defined(__AVX512ER__) // KNL+
+ /* optimization works only for 8-wide BVHs with 16-wide SIMD */
+ const vint<16> id(step);
+ const vint<16> id2 = align_shift_right<16/2>(id, id);
+ permX = select(vfloat<16>(dir.x) >= 0.0f, id, id2);
+ permY = select(vfloat<16>(dir.y) >= 0.0f, id, id2);
+ permZ = select(vfloat<16>(dir.z) >= 0.0f, id, id2);
+#endif
+ }
+
+ Vec3fa org_xyz, dir_xyz;
+ Vec3vf<Nx> org, dir, rdir;
+#if defined(__FMA_X4__)
+#if !defined(__aarch64__)
+ Vec3vf<Nx> org_rdir;
+#else
+ //aarch64 version are keeping negation of the org_rdir and use madd
+ //x86 uses msub
+ Vec3vf<Nx> neg_org_rdir;
+#endif
+#endif
+#if defined(__AVX512ER__) // KNL+
+ vint16 permX, permY, permZ;
+#endif
+
+ size_t nearX, nearY, nearZ;
+ size_t farX, farY, farZ;
+ };
+
+ /* Base (without tnear and tfar) */
+ template<int N, int Nx>
+ struct TravRayBase<N,Nx,true>
+ {
+ __forceinline TravRayBase() {}
+
+ __forceinline TravRayBase(const Vec3fa& ray_org, const Vec3fa& ray_dir)
+ : org_xyz(ray_org), dir_xyz(ray_dir)
+ {
+ const float round_down = 1.0f-3.0f*float(ulp);
+ const float round_up = 1.0f+3.0f*float(ulp);
+ const Vec3fa ray_rdir = 1.0f/zero_fix(ray_dir);
+ const Vec3fa ray_rdir_near = round_down*ray_rdir;
+ const Vec3fa ray_rdir_far = round_up *ray_rdir;
+ org = Vec3vf<N>(ray_org.x,ray_org.y,ray_org.z);
+ dir = Vec3vf<N>(ray_dir.x,ray_dir.y,ray_dir.z);
+ rdir_near = Vec3vf<N>(ray_rdir_near.x,ray_rdir_near.y,ray_rdir_near.z);
+ rdir_far = Vec3vf<N>(ray_rdir_far .x,ray_rdir_far .y,ray_rdir_far .z);
+ nearX = ray_rdir_near.x >= 0.0f ? 0*sizeof(vfloat<N>) : 1*sizeof(vfloat<N>);
+ nearY = ray_rdir_near.y >= 0.0f ? 2*sizeof(vfloat<N>) : 3*sizeof(vfloat<N>);
+ nearZ = ray_rdir_near.z >= 0.0f ? 4*sizeof(vfloat<N>) : 5*sizeof(vfloat<N>);
+ farX = nearX ^ sizeof(vfloat<N>);
+ farY = nearY ^ sizeof(vfloat<N>);
+ farZ = nearZ ^ sizeof(vfloat<N>);
+
+#if defined(__AVX512ER__) // KNL+
+ /* optimization works only for 8-wide BVHs with 16-wide SIMD */
+ const vint<16> id(step);
+ const vint<16> id2 = align_shift_right<16/2>(id, id);
+ permX = select(vfloat<16>(dir.x) >= 0.0f, id, id2);
+ permY = select(vfloat<16>(dir.y) >= 0.0f, id, id2);
+ permZ = select(vfloat<16>(dir.z) >= 0.0f, id, id2);
+#endif
+ }
+
+ template<int K>
+ __forceinline TravRayBase(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir,
+ const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ,
+ size_t flip = sizeof(vfloat<N>))
+ {
+ const vfloat<Nx> round_down = 1.0f-3.0f*float(ulp);
+ const vfloat<Nx> round_up = 1.0f+3.0f*float(ulp);
+ org = Vec3vf<Nx>(ray_org.x[k], ray_org.y[k], ray_org.z[k]);
+ dir = Vec3vf<Nx>(ray_dir.x[k], ray_dir.y[k], ray_dir.z[k]);
+ rdir_near = round_down*Vec3vf<Nx>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]);
+ rdir_far = round_up *Vec3vf<Nx>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]);
+
+ nearX = nearXYZ.x[k];
+ nearY = nearXYZ.y[k];
+ nearZ = nearXYZ.z[k];
+ farX = nearX ^ flip;
+ farY = nearY ^ flip;
+ farZ = nearZ ^ flip;
+
+#if defined(__AVX512ER__) // KNL+
+ /* optimization works only for 8-wide BVHs with 16-wide SIMD */
+ const vint<16> id(step);
+ const vint<16> id2 = align_shift_right<16/2>(id, id);
+ permX = select(vfloat<16>(dir.x) >= 0.0f, id, id2);
+ permY = select(vfloat<16>(dir.y) >= 0.0f, id, id2);
+ permZ = select(vfloat<16>(dir.z) >= 0.0f, id, id2);
+#endif
+ }
+
+ Vec3fa org_xyz, dir_xyz;
+ Vec3vf<Nx> org, dir, rdir_near, rdir_far;
+#if defined(__AVX512ER__) // KNL+
+ vint16 permX, permY, permZ;
+#endif
+
+ size_t nearX, nearY, nearZ;
+ size_t farX, farY, farZ;
+ };
+
+ /* Full (with tnear and tfar) */
+ template<int N, int Nx, bool robust>
+ struct TravRay : TravRayBase<N,Nx,robust>
+ {
+ __forceinline TravRay() {}
+
+ __forceinline TravRay(const Vec3fa& ray_org, const Vec3fa& ray_dir, float ray_tnear, float ray_tfar)
+ : TravRayBase<N,Nx,robust>(ray_org, ray_dir),
+ tnear(ray_tnear), tfar(ray_tfar) {}
+
+ template<int K>
+ __forceinline TravRay(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir,
+ const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ,
+ float ray_tnear, float ray_tfar,
+ size_t flip = sizeof(vfloat<N>))
+ : TravRayBase<N,Nx,robust>(k, ray_org, ray_dir, ray_rdir, nearXYZ, flip),
+ tnear(ray_tnear), tfar(ray_tfar) {}
+
+ vfloat<Nx> tnear;
+ vfloat<Nx> tfar;
+ };
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Point Query structure used in single-ray traversal
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N>
+ struct TravPointQuery
+ {
+ __forceinline TravPointQuery() {}
+
+ __forceinline TravPointQuery(const Vec3fa& query_org, const Vec3fa& query_rad)
+ {
+ org = Vec3vf<N>(query_org.x, query_org.y, query_org.z);
+ rad = Vec3vf<N>(query_rad.x, query_rad.y, query_rad.z);
+ }
+
+ __forceinline vfloat<N> const& tfar() const {
+ return rad.x;
+ }
+
+ Vec3vf<N> org, rad;
+ };
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // point query
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N>
+ __forceinline size_t pointQuerySphereDistAndMask(
+ const TravPointQuery<N>& query, vfloat<N>& dist, vfloat<N> const& minX, vfloat<N> const& maxX,
+ vfloat<N> const& minY, vfloat<N> const& maxY, vfloat<N> const& minZ, vfloat<N> const& maxZ)
+ {
+ const vfloat<N> vX = min(max(query.org.x, minX), maxX) - query.org.x;
+ const vfloat<N> vY = min(max(query.org.y, minY), maxY) - query.org.y;
+ const vfloat<N> vZ = min(max(query.org.z, minZ), maxZ) - query.org.z;
+ dist = vX * vX + vY * vY + vZ * vZ;
+ const vbool<N> vmask = dist <= query.tfar()*query.tfar();
+ const vbool<N> valid = minX <= maxX;
+ return movemask(vmask) & movemask(valid);
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::AABBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
+ {
+ const vfloat<N> minX = vfloat<N>::load((float*)((const char*)&node->lower_x));
+ const vfloat<N> minY = vfloat<N>::load((float*)((const char*)&node->lower_y));
+ const vfloat<N> minZ = vfloat<N>::load((float*)((const char*)&node->lower_z));
+ const vfloat<N> maxX = vfloat<N>::load((float*)((const char*)&node->upper_x));
+ const vfloat<N> maxY = vfloat<N>::load((float*)((const char*)&node->upper_y));
+ const vfloat<N> maxZ = vfloat<N>::load((float*)((const char*)&node->upper_z));
+ return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ);
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::AABBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
+ {
+ const vfloat<N>* pMinX = (const vfloat<N>*)((const char*)&node->lower_x);
+ const vfloat<N>* pMinY = (const vfloat<N>*)((const char*)&node->lower_y);
+ const vfloat<N>* pMinZ = (const vfloat<N>*)((const char*)&node->lower_z);
+ const vfloat<N>* pMaxX = (const vfloat<N>*)((const char*)&node->upper_x);
+ const vfloat<N>* pMaxY = (const vfloat<N>*)((const char*)&node->upper_y);
+ const vfloat<N>* pMaxZ = (const vfloat<N>*)((const char*)&node->upper_z);
+ const vfloat<N> minX = madd(time,pMinX[6],vfloat<N>(pMinX[0]));
+ const vfloat<N> minY = madd(time,pMinY[6],vfloat<N>(pMinY[0]));
+ const vfloat<N> minZ = madd(time,pMinZ[6],vfloat<N>(pMinZ[0]));
+ const vfloat<N> maxX = madd(time,pMaxX[6],vfloat<N>(pMaxX[0]));
+ const vfloat<N> maxY = madd(time,pMaxY[6],vfloat<N>(pMaxY[0]));
+ const vfloat<N> maxZ = madd(time,pMaxZ[6],vfloat<N>(pMaxZ[0]));
+ return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ);
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeSphereMB4D(const typename BVHN<N>::NodeRef ref, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
+ {
+ const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB();
+ size_t mask = pointQueryNodeSphere(node, query, time, dist);
+
+ if (unlikely(ref.isAABBNodeMB4D())) {
+ const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node;
+ const vbool<N> vmask = (node1->lower_t <= time) & (time < node1->upper_t);
+ mask &= movemask(vmask);
+ }
+
+ return mask;
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
+ {
+ const vfloat<N> start_x(node->start.x);
+ const vfloat<N> scale_x(node->scale.x);
+ const vfloat<N> minX = madd(node->template dequantize<N>((0*sizeof(vfloat<N>)) >> 2),scale_x,start_x);
+ const vfloat<N> maxX = madd(node->template dequantize<N>((1*sizeof(vfloat<N>)) >> 2),scale_x,start_x);
+ const vfloat<N> start_y(node->start.y);
+ const vfloat<N> scale_y(node->scale.y);
+ const vfloat<N> minY = madd(node->template dequantize<N>((2*sizeof(vfloat<N>)) >> 2),scale_y,start_y);
+ const vfloat<N> maxY = madd(node->template dequantize<N>((3*sizeof(vfloat<N>)) >> 2),scale_y,start_y);
+ const vfloat<N> start_z(node->start.z);
+ const vfloat<N> scale_z(node->scale.z);
+ const vfloat<N> minZ = madd(node->template dequantize<N>((4*sizeof(vfloat<N>)) >> 2),scale_z,start_z);
+ const vfloat<N> maxZ = madd(node->template dequantize<N>((5*sizeof(vfloat<N>)) >> 2),scale_z,start_z);
+ return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & movemask(node->validMask());
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
+ {
+ const vfloat<N> minX = node->dequantizeLowerX(time);
+ const vfloat<N> maxX = node->dequantizeUpperX(time);
+ const vfloat<N> minY = node->dequantizeLowerY(time);
+ const vfloat<N> maxY = node->dequantizeUpperY(time);
+ const vfloat<N> minZ = node->dequantizeLowerZ(time);
+ const vfloat<N> maxZ = node->dequantizeUpperZ(time);
+ return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & movemask(node->validMask());
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::OBBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
+ {
+ // TODO: point query - implement
+ const vbool<N> vmask = vbool<N>(true);
+ const size_t mask = movemask(vmask) & ((1<<N)-1);
+ dist = vfloat<N>(0.0f);
+ return mask;
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::OBBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
+ {
+ // TODO: point query - implement
+ const vbool<N> vmask = vbool<N>(true);
+ const size_t mask = movemask(vmask) & ((1<<N)-1);
+ dist = vfloat<N>(0.0f);
+ return mask;
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryAABBDistAndMask(
+ const TravPointQuery<N>& query, vfloat<N>& dist, vfloat<N> const& minX, vfloat<N> const& maxX,
+ vfloat<N> const& minY, vfloat<N> const& maxY, vfloat<N> const& minZ, vfloat<N> const& maxZ)
+ {
+ const vfloat<N> vX = min(max(query.org.x, minX), maxX) - query.org.x;
+ const vfloat<N> vY = min(max(query.org.y, minY), maxY) - query.org.y;
+ const vfloat<N> vZ = min(max(query.org.z, minZ), maxZ) - query.org.z;
+ dist = vX * vX + vY * vY + vZ * vZ;
+ const vbool<N> valid = minX <= maxX;
+ const vbool<N> vmask = !((maxX < query.org.x - query.rad.x) | (minX > query.org.x + query.rad.x) |
+ (maxY < query.org.y - query.rad.y) | (minY > query.org.y + query.rad.y) |
+ (maxZ < query.org.z - query.rad.z) | (minZ > query.org.z + query.rad.z));
+ return movemask(vmask) & movemask(valid);
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::AABBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
+ {
+ const vfloat<N> minX = vfloat<N>::load((float*)((const char*)&node->lower_x));
+ const vfloat<N> minY = vfloat<N>::load((float*)((const char*)&node->lower_y));
+ const vfloat<N> minZ = vfloat<N>::load((float*)((const char*)&node->lower_z));
+ const vfloat<N> maxX = vfloat<N>::load((float*)((const char*)&node->upper_x));
+ const vfloat<N> maxY = vfloat<N>::load((float*)((const char*)&node->upper_y));
+ const vfloat<N> maxZ = vfloat<N>::load((float*)((const char*)&node->upper_z));
+ return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ);
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::AABBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
+ {
+ const vfloat<N>* pMinX = (const vfloat<N>*)((const char*)&node->lower_x);
+ const vfloat<N>* pMinY = (const vfloat<N>*)((const char*)&node->lower_y);
+ const vfloat<N>* pMinZ = (const vfloat<N>*)((const char*)&node->lower_z);
+ const vfloat<N>* pMaxX = (const vfloat<N>*)((const char*)&node->upper_x);
+ const vfloat<N>* pMaxY = (const vfloat<N>*)((const char*)&node->upper_y);
+ const vfloat<N>* pMaxZ = (const vfloat<N>*)((const char*)&node->upper_z);
+ const vfloat<N> minX = madd(time,pMinX[6],vfloat<N>(pMinX[0]));
+ const vfloat<N> minY = madd(time,pMinY[6],vfloat<N>(pMinY[0]));
+ const vfloat<N> minZ = madd(time,pMinZ[6],vfloat<N>(pMinZ[0]));
+ const vfloat<N> maxX = madd(time,pMaxX[6],vfloat<N>(pMaxX[0]));
+ const vfloat<N> maxY = madd(time,pMaxY[6],vfloat<N>(pMaxY[0]));
+ const vfloat<N> maxZ = madd(time,pMaxZ[6],vfloat<N>(pMaxZ[0]));
+ return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ);
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeAABBMB4D(const typename BVHN<N>::NodeRef ref, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
+ {
+ const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB();
+ size_t mask = pointQueryNodeAABB(node, query, time, dist);
+
+ if (unlikely(ref.isAABBNodeMB4D())) {
+ const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node;
+ const vbool<N> vmask = (node1->lower_t <= time) & (time < node1->upper_t);
+ mask &= movemask(vmask);
+ }
+
+ return mask;
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
+ {
+ const size_t mvalid = movemask(node->validMask());
+ const vfloat<N> start_x(node->start.x);
+ const vfloat<N> scale_x(node->scale.x);
+ const vfloat<N> minX = madd(node->template dequantize<N>((0*sizeof(vfloat<N>)) >> 2),scale_x,start_x);
+ const vfloat<N> maxX = madd(node->template dequantize<N>((1*sizeof(vfloat<N>)) >> 2),scale_x,start_x);
+ const vfloat<N> start_y(node->start.y);
+ const vfloat<N> scale_y(node->scale.y);
+ const vfloat<N> minY = madd(node->template dequantize<N>((2*sizeof(vfloat<N>)) >> 2),scale_y,start_y);
+ const vfloat<N> maxY = madd(node->template dequantize<N>((3*sizeof(vfloat<N>)) >> 2),scale_y,start_y);
+ const vfloat<N> start_z(node->start.z);
+ const vfloat<N> scale_z(node->scale.z);
+ const vfloat<N> minZ = madd(node->template dequantize<N>((4*sizeof(vfloat<N>)) >> 2),scale_z,start_z);
+ const vfloat<N> maxZ = madd(node->template dequantize<N>((5*sizeof(vfloat<N>)) >> 2),scale_z,start_z);
+ return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & mvalid;
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
+ {
+ const size_t mvalid = movemask(node->validMask());
+ const vfloat<N> minX = node->dequantizeLowerX(time);
+ const vfloat<N> maxX = node->dequantizeUpperX(time);
+ const vfloat<N> minY = node->dequantizeLowerY(time);
+ const vfloat<N> maxY = node->dequantizeUpperY(time);
+ const vfloat<N> minZ = node->dequantizeLowerZ(time);
+ const vfloat<N> maxZ = node->dequantizeUpperZ(time);
+ return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & mvalid;
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::OBBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
+ {
+ // TODO: point query - implement
+ const vbool<N> vmask = vbool<N>(true);
+ const size_t mask = movemask(vmask) & ((1<<N)-1);
+ dist = vfloat<N>(0.0f);
+ return mask;
+ }
+
+ template<int N>
+ __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::OBBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
+ {
+ // TODO: point query - implement
+ const vbool<N> vmask = vbool<N>(true);
+ const size_t mask = movemask(vmask) & ((1<<N)-1);
+ dist = vfloat<N>(0.0f);
+ return mask;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast AABBNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int Nx, bool robust>
+ __forceinline size_t intersectNode(const typename BVHN<N>::AABBNode* node, const TravRay<N,Nx,robust>& ray, vfloat<Nx>& dist);
+
+ template<>
+ __forceinline size_t intersectNode<4,4>(const typename BVH4::AABBNode* node, const TravRay<4,4,false>& ray, vfloat4& dist)
+ {
+#if defined(__FMA_X4__)
+#if defined(__aarch64__)
+ const vfloat4 tNearX = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat4 tNearY = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat4 tNearZ = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat4 tFarX = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat4 tFarY = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat4 tFarZ = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.neg_org_rdir.z);
+#else
+ const vfloat4 tNearX = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x);
+ const vfloat4 tNearY = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y);
+ const vfloat4 tNearZ = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z);
+ const vfloat4 tFarX = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x);
+ const vfloat4 tFarY = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y);
+ const vfloat4 tFarZ = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z);
+#endif
+#else
+ const vfloat4 tNearX = (vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir.x;
+ const vfloat4 tNearY = (vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir.y;
+ const vfloat4 tNearZ = (vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir.z;
+ const vfloat4 tFarX = (vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir.x;
+ const vfloat4 tFarY = (vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir.y;
+ const vfloat4 tFarZ = (vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir.z;
+#endif
+
+#if defined(__aarch64__)
+ const vfloat4 tNear = maxi(tNearX, tNearY, tNearZ, ray.tnear);
+ const vfloat4 tFar = mini(tFarX, tFarY, tFarZ, ray.tfar);
+ const vbool4 vmask = asInt(tNear) <= asInt(tFar);
+ const size_t mask = movemask(vmask);
+#elif defined(__SSE4_1__) && !defined(__AVX512F__) // up to HSW
+ const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool4 vmask = asInt(tNear) > asInt(tFar);
+ const size_t mask = movemask(vmask) ^ ((1<<4)-1);
+#elif defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool4 vmask = asInt(tNear) <= asInt(tFar);
+ const size_t mask = movemask(vmask);
+#else
+ const vfloat4 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat4 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool4 vmask = tNear <= tFar;
+ const size_t mask = movemask(vmask);
+#endif
+ dist = tNear;
+ return mask;
+ }
+
+#if defined(__AVX__)
+
+ template<>
+ __forceinline size_t intersectNode<8,8>(const typename BVH8::AABBNode* node, const TravRay<8,8,false>& ray, vfloat8& dist)
+ {
+#if defined(__AVX2__)
+#if defined(__aarch64__)
+ const vfloat8 tNearX = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat8 tNearY = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat8 tNearZ = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat8 tFarX = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat8 tFarY = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat8 tFarZ = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.neg_org_rdir.z);
+#else
+ const vfloat8 tNearX = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x);
+ const vfloat8 tNearY = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y);
+ const vfloat8 tNearZ = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z);
+ const vfloat8 tFarX = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x);
+ const vfloat8 tFarY = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y);
+ const vfloat8 tFarZ = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z);
+#endif
+
+#else
+ const vfloat8 tNearX = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir.x;
+ const vfloat8 tNearY = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir.y;
+ const vfloat8 tNearZ = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir.z;
+ const vfloat8 tFarX = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir.x;
+ const vfloat8 tFarY = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir.y;
+ const vfloat8 tFarZ = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir.z;
+#endif
+
+#if defined(__AVX2__) && !defined(__AVX512F__) // HSW
+ const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool8 vmask = asInt(tNear) > asInt(tFar);
+ const size_t mask = movemask(vmask) ^ ((1<<8)-1);
+#elif defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool8 vmask = asInt(tNear) <= asInt(tFar);
+ const size_t mask = movemask(vmask);
+#else
+ const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat8 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool8 vmask = tNear <= tFar;
+ const size_t mask = movemask(vmask);
+#endif
+ dist = tNear;
+ return mask;
+ }
+
+#endif
+
+#if defined(__AVX512F__) && !defined(__AVX512VL__) // KNL
+
+ template<>
+ __forceinline size_t intersectNode<4,16>(const typename BVH4::AABBNode* node, const TravRay<4,16,false>& ray, vfloat16& dist)
+ {
+ const vfloat16 tNearX = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x);
+ const vfloat16 tNearY = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y);
+ const vfloat16 tNearZ = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z);
+ const vfloat16 tFarX = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x);
+ const vfloat16 tFarY = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y);
+ const vfloat16 tFarZ = msub(vfloat16(*(vfloat4*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z);
+ const vfloat16 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat16 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool16 vmask = le(vbool16(0xf),tNear,tFar);
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+ template<>
+ __forceinline size_t intersectNode<8,16>(const typename BVH8::AABBNode* node, const TravRay<8,16,false>& ray, vfloat16& dist)
+ {
+ const vllong8 invalid((size_t)BVH8::emptyNode);
+ const vboold8 m_valid(invalid != vllong8::loadu(node->children));
+ const vfloat16 bminmaxX = permute(vfloat16::load((const float*)&node->lower_x), ray.permX);
+ const vfloat16 bminmaxY = permute(vfloat16::load((const float*)&node->lower_y), ray.permY);
+ const vfloat16 bminmaxZ = permute(vfloat16::load((const float*)&node->lower_z), ray.permZ);
+ const vfloat16 tNearFarX = msub(bminmaxX, ray.rdir.x, ray.org_rdir.x);
+ const vfloat16 tNearFarY = msub(bminmaxY, ray.rdir.y, ray.org_rdir.y);
+ const vfloat16 tNearFarZ = msub(bminmaxZ, ray.rdir.z, ray.org_rdir.z);
+ const vfloat16 tNear = max(tNearFarX, tNearFarY, tNearFarZ, ray.tnear);
+ const vfloat16 tFar = min(tNearFarX, tNearFarY, tNearFarZ, ray.tfar);
+ const vbool16 vmask = le(vboolf16(m_valid),tNear,align_shift_right<8>(tFar, tFar));
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+#endif
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Robust AABBNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int Nx>
+ __forceinline size_t intersectNodeRobust(const typename BVHN<N>::AABBNode* node, const TravRay<N,Nx,true>& ray, vfloat<Nx>& dist)
+ {
+ const vfloat<N> tNearX = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir_near.x;
+ const vfloat<N> tNearY = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir_near.y;
+ const vfloat<N> tNearZ = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir_near.z;
+ const vfloat<N> tFarX = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir_far.x;
+ const vfloat<N> tFarY = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir_far.y;
+ const vfloat<N> tFarZ = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir_far.z;
+ const vfloat<N> tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat<N> tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool<N> vmask = tNear <= tFar;
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+#if defined(__AVX512F__) && !defined(__AVX512VL__) // KNL
+
+ template<>
+ __forceinline size_t intersectNodeRobust<4,16>(const typename BVHN<4>::AABBNode* node, const TravRay<4,16,true>& ray, vfloat<16>& dist)
+ {
+ const vfloat16 tNearX = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir_near.x;
+ const vfloat16 tNearY = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir_near.y;
+ const vfloat16 tNearZ = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir_near.z;
+ const vfloat16 tFarX = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir_far.x;
+ const vfloat16 tFarY = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir_far.y;
+ const vfloat16 tFarZ = (vfloat16(*(vfloat<4>*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir_far.z;
+ const vfloat16 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat16 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool16 vmask = le((1 << 4)-1,tNear,tFar);
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+ template<>
+ __forceinline size_t intersectNodeRobust<8,16>(const typename BVHN<8>::AABBNode* node, const TravRay<8,16,true>& ray, vfloat<16>& dist)
+ {
+ const vfloat16 tNearX = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir_near.x;
+ const vfloat16 tNearY = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir_near.y;
+ const vfloat16 tNearZ = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir_near.z;
+ const vfloat16 tFarX = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir_far.x;
+ const vfloat16 tFarY = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir_far.y;
+ const vfloat16 tFarZ = (vfloat16(*(vfloat<8>*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir_far.z;
+ const vfloat16 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat16 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool16 vmask = le((1 << 8)-1,tNear,tFar);
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+#endif
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast AABBNodeMB intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N>
+ __forceinline size_t intersectNode(const typename BVHN<N>::AABBNodeMB* node, const TravRay<N,N,false>& ray, const float time, vfloat<N>& dist)
+ {
+ const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX);
+ const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY);
+ const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ);
+ const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX);
+ const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY);
+ const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ);
+#if defined(__FMA_X4__)
+#if defined(__aarch64__)
+ const vfloat<N> tNearX = madd(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<N> tNearY = madd(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<N> tNearZ = madd(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat<N> tFarX = madd(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<N> tFarY = madd(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<N> tFarZ = madd(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.neg_org_rdir.z);
+#else
+ const vfloat<N> tNearX = msub(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.org_rdir.x);
+ const vfloat<N> tNearY = msub(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.org_rdir.y);
+ const vfloat<N> tNearZ = msub(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.org_rdir.z);
+ const vfloat<N> tFarX = msub(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.org_rdir.x);
+ const vfloat<N> tFarY = msub(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.org_rdir.y);
+ const vfloat<N> tFarZ = msub(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.org_rdir.z);
+#endif
+#else
+ const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir.x;
+ const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir.y;
+ const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir.z;
+ const vfloat<N> tFarX = (madd(time,pFarX [6],vfloat<N>(pFarX [0])) - ray.org.x) * ray.rdir.x;
+ const vfloat<N> tFarY = (madd(time,pFarY [6],vfloat<N>(pFarY [0])) - ray.org.y) * ray.rdir.y;
+ const vfloat<N> tFarZ = (madd(time,pFarZ [6],vfloat<N>(pFarZ [0])) - ray.org.z) * ray.rdir.z;
+#endif
+#if defined(__FMA_X4__) && !defined(__AVX512F__) // HSW
+ const vfloat<N> tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat<N> tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool<N> vmask = asInt(tNear) > asInt(tFar);
+ const size_t mask = movemask(vmask) ^ ((1<<N)-1);
+#elif defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ const vfloat<N> tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat<N> tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool<N> vmask = asInt(tNear) <= asInt(tFar);
+ const size_t mask = movemask(vmask);
+#else
+ const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ);
+ const vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ );
+ const vbool<N> vmask = tNear <= tFar;
+ const size_t mask = movemask(vmask);
+#endif
+ dist = tNear;
+ return mask;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Robust AABBNodeMB intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N>
+ __forceinline size_t intersectNodeRobust(const typename BVHN<N>::AABBNodeMB* node, const TravRay<N,N,true>& ray, const float time, vfloat<N>& dist)
+ {
+ const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX);
+ const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY);
+ const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ);
+ const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir_near.x;
+ const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir_near.y;
+ const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir_near.z;
+ const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ);
+ const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX);
+ const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY);
+ const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ);
+ const vfloat<N> tFarX = (madd(time,pFarX[6],vfloat<N>(pFarX[0])) - ray.org.x) * ray.rdir_far.x;
+ const vfloat<N> tFarY = (madd(time,pFarY[6],vfloat<N>(pFarY[0])) - ray.org.y) * ray.rdir_far.y;
+ const vfloat<N> tFarZ = (madd(time,pFarZ[6],vfloat<N>(pFarZ[0])) - ray.org.z) * ray.rdir_far.z;
+ const vfloat<N> tFar = min(ray.tfar,tFarX,tFarY,tFarZ);
+ const size_t mask = movemask(tNear <= tFar);
+ dist = tNear;
+ return mask;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast AABBNodeMB4D intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N>
+ __forceinline size_t intersectNodeMB4D(const typename BVHN<N>::NodeRef ref, const TravRay<N,N,false>& ray, const float time, vfloat<N>& dist)
+ {
+ const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB();
+
+ const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX);
+ const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY);
+ const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ);
+ const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX);
+ const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY);
+ const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ);
+#if defined (__FMA_X4__)
+#if defined(__aarch64__)
+ const vfloat<N> tNearX = madd(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<N> tNearY = madd(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<N> tNearZ = madd(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat<N> tFarX = madd(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<N> tFarY = madd(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<N> tFarZ = madd(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.neg_org_rdir.z);
+#else
+ const vfloat<N> tNearX = msub(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.org_rdir.x);
+ const vfloat<N> tNearY = msub(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.org_rdir.y);
+ const vfloat<N> tNearZ = msub(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.org_rdir.z);
+ const vfloat<N> tFarX = msub(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.org_rdir.x);
+ const vfloat<N> tFarY = msub(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.org_rdir.y);
+ const vfloat<N> tFarZ = msub(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.org_rdir.z);
+#endif
+#else
+ const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir.x;
+ const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir.y;
+ const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir.z;
+ const vfloat<N> tFarX = (madd(time,pFarX [6],vfloat<N>(pFarX [0])) - ray.org.x) * ray.rdir.x;
+ const vfloat<N> tFarY = (madd(time,pFarY [6],vfloat<N>(pFarY [0])) - ray.org.y) * ray.rdir.y;
+ const vfloat<N> tFarZ = (madd(time,pFarZ [6],vfloat<N>(pFarZ [0])) - ray.org.z) * ray.rdir.z;
+#endif
+#if defined(__FMA_X4__) && !defined(__AVX512F__)
+ const vfloat<N> tNear = maxi(maxi(tNearX,tNearY),maxi(tNearZ,ray.tnear));
+ const vfloat<N> tFar = mini(mini(tFarX ,tFarY ),mini(tFarZ ,ray.tfar ));
+#else
+ const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ);
+ const vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ );
+#endif
+ vbool<N> vmask = tNear <= tFar;
+ if (unlikely(ref.isAABBNodeMB4D())) {
+ const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node;
+ vmask &= (node1->lower_t <= time) & (time < node1->upper_t);
+ }
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Robust AABBNodeMB4D intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N>
+ __forceinline size_t intersectNodeMB4DRobust(const typename BVHN<N>::NodeRef ref, const TravRay<N,N,true>& ray, const float time, vfloat<N>& dist)
+ {
+ const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB();
+
+ const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX);
+ const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY);
+ const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ);
+ const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir_near.x;
+ const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir_near.y;
+ const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir_near.z;
+ const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ);
+ const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX);
+ const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY);
+ const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ);
+ const vfloat<N> tFarX = (madd(time,pFarX[6],vfloat<N>(pFarX[0])) - ray.org.x) * ray.rdir_far.x;
+ const vfloat<N> tFarY = (madd(time,pFarY[6],vfloat<N>(pFarY[0])) - ray.org.y) * ray.rdir_far.y;
+ const vfloat<N> tFarZ = (madd(time,pFarZ[6],vfloat<N>(pFarZ[0])) - ray.org.z) * ray.rdir_far.z;
+ const vfloat<N> tFar = min(ray.tfar,tFarX,tFarY,tFarZ);
+ vbool<N> vmask = tNear <= tFar;
+ if (unlikely(ref.isAABBNodeMB4D())) {
+ const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node;
+ vmask &= (node1->lower_t <= time) & (time < node1->upper_t);
+ }
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast QuantizedBaseNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int Nx, bool robust>
+ __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,Nx,robust>& ray, vfloat<Nx>& dist);
+
+ template<>
+ __forceinline size_t intersectNode<4,4>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,4,false>& ray, vfloat4& dist)
+ {
+ const size_t mvalid = movemask(node->validMask());
+ const vfloat4 start_x(node->start.x);
+ const vfloat4 scale_x(node->scale.x);
+ const vfloat4 lower_x = madd(node->dequantize<4>(ray.nearX >> 2),scale_x,start_x);
+ const vfloat4 upper_x = madd(node->dequantize<4>(ray.farX >> 2),scale_x,start_x);
+ const vfloat4 start_y(node->start.y);
+ const vfloat4 scale_y(node->scale.y);
+ const vfloat4 lower_y = madd(node->dequantize<4>(ray.nearY >> 2),scale_y,start_y);
+ const vfloat4 upper_y = madd(node->dequantize<4>(ray.farY >> 2),scale_y,start_y);
+ const vfloat4 start_z(node->start.z);
+ const vfloat4 scale_z(node->scale.z);
+ const vfloat4 lower_z = madd(node->dequantize<4>(ray.nearZ >> 2),scale_z,start_z);
+ const vfloat4 upper_z = madd(node->dequantize<4>(ray.farZ >> 2),scale_z,start_z);
+
+#if defined(__FMA_X4__)
+#if defined(__aarch64__)
+ const vfloat4 tNearX = madd(lower_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat4 tNearY = madd(lower_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat4 tNearZ = madd(lower_z, ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat4 tFarX = madd(upper_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat4 tFarY = madd(upper_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat4 tFarZ = madd(upper_z, ray.rdir.z, ray.neg_org_rdir.z);
+#else
+ const vfloat4 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat4 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat4 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
+ const vfloat4 tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat4 tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat4 tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
+#endif
+#else
+ const vfloat4 tNearX = (lower_x - ray.org.x) * ray.rdir.x;
+ const vfloat4 tNearY = (lower_y - ray.org.y) * ray.rdir.y;
+ const vfloat4 tNearZ = (lower_z - ray.org.z) * ray.rdir.z;
+ const vfloat4 tFarX = (upper_x - ray.org.x) * ray.rdir.x;
+ const vfloat4 tFarY = (upper_y - ray.org.y) * ray.rdir.y;
+ const vfloat4 tFarZ = (upper_z - ray.org.z) * ray.rdir.z;
+#endif
+
+#if (defined(__aarch64__) && defined(BUILD_IOS)) || defined(__SSE4_1__) && !defined(__AVX512F__) // up to HSW
+ const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool4 vmask = asInt(tNear) > asInt(tFar);
+ const size_t mask = movemask(vmask) ^ ((1<<4)-1);
+#elif defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool4 vmask = asInt(tNear) <= asInt(tFar);
+ const size_t mask = movemask(vmask);
+#else
+ const vfloat4 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat4 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool4 vmask = tNear <= tFar;
+ const size_t mask = movemask(vmask);
+#endif
+ dist = tNear;
+ return mask & mvalid;
+ }
+
+ template<>
+ __forceinline size_t intersectNode<4,4>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,4,true>& ray, vfloat4& dist)
+ {
+ const size_t mvalid = movemask(node->validMask());
+ const vfloat4 start_x(node->start.x);
+ const vfloat4 scale_x(node->scale.x);
+ const vfloat4 lower_x = madd(node->dequantize<4>(ray.nearX >> 2),scale_x,start_x);
+ const vfloat4 upper_x = madd(node->dequantize<4>(ray.farX >> 2),scale_x,start_x);
+ const vfloat4 start_y(node->start.y);
+ const vfloat4 scale_y(node->scale.y);
+ const vfloat4 lower_y = madd(node->dequantize<4>(ray.nearY >> 2),scale_y,start_y);
+ const vfloat4 upper_y = madd(node->dequantize<4>(ray.farY >> 2),scale_y,start_y);
+ const vfloat4 start_z(node->start.z);
+ const vfloat4 scale_z(node->scale.z);
+ const vfloat4 lower_z = madd(node->dequantize<4>(ray.nearZ >> 2),scale_z,start_z);
+ const vfloat4 upper_z = madd(node->dequantize<4>(ray.farZ >> 2),scale_z,start_z);
+
+ const vfloat4 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x;
+ const vfloat4 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y;
+ const vfloat4 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z;
+ const vfloat4 tFarX = (upper_x - ray.org.x) * ray.rdir_far.x;
+ const vfloat4 tFarY = (upper_y - ray.org.y) * ray.rdir_far.y;
+ const vfloat4 tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z;
+
+ const vfloat4 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat4 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool4 vmask = tNear <= tFar;
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask & mvalid;
+ }
+
+
+#if defined(__AVX__)
+
+ template<>
+ __forceinline size_t intersectNode<8,8>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,8,false>& ray, vfloat8& dist)
+ {
+ const size_t mvalid = movemask(node->validMask());
+ const vfloat8 start_x(node->start.x);
+ const vfloat8 scale_x(node->scale.x);
+ const vfloat8 lower_x = madd(node->dequantize<8>(ray.nearX >> 2),scale_x,start_x);
+ const vfloat8 upper_x = madd(node->dequantize<8>(ray.farX >> 2),scale_x,start_x);
+ const vfloat8 start_y(node->start.y);
+ const vfloat8 scale_y(node->scale.y);
+ const vfloat8 lower_y = madd(node->dequantize<8>(ray.nearY >> 2),scale_y,start_y);
+ const vfloat8 upper_y = madd(node->dequantize<8>(ray.farY >> 2),scale_y,start_y);
+ const vfloat8 start_z(node->start.z);
+ const vfloat8 scale_z(node->scale.z);
+ const vfloat8 lower_z = madd(node->dequantize<8>(ray.nearZ >> 2),scale_z,start_z);
+ const vfloat8 upper_z = madd(node->dequantize<8>(ray.farZ >> 2),scale_z,start_z);
+
+#if defined(__AVX2__)
+#if defined(__aarch64__)
+ const vfloat8 tNearX = madd(lower_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat8 tNearY = madd(lower_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat8 tNearZ = madd(lower_z, ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat8 tFarX = madd(upper_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat8 tFarY = madd(upper_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat8 tFarZ = madd(upper_z, ray.rdir.z, ray.neg_org_rdir.z);
+#else
+ const vfloat8 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat8 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat8 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
+ const vfloat8 tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat8 tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat8 tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
+#endif
+#else
+ const vfloat8 tNearX = (lower_x - ray.org.x) * ray.rdir.x;
+ const vfloat8 tNearY = (lower_y - ray.org.y) * ray.rdir.y;
+ const vfloat8 tNearZ = (lower_z - ray.org.z) * ray.rdir.z;
+ const vfloat8 tFarX = (upper_x - ray.org.x) * ray.rdir.x;
+ const vfloat8 tFarY = (upper_y - ray.org.y) * ray.rdir.y;
+ const vfloat8 tFarZ = (upper_z - ray.org.z) * ray.rdir.z;
+#endif
+
+#if defined(__AVX2__) && !defined(__AVX512F__) // HSW
+ const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool8 vmask = asInt(tNear) > asInt(tFar);
+ const size_t mask = movemask(vmask) ^ ((1<<8)-1);
+#elif defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool8 vmask = asInt(tNear) <= asInt(tFar);
+ const size_t mask = movemask(vmask);
+#else
+ const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat8 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool8 vmask = tNear <= tFar;
+ const size_t mask = movemask(vmask);
+#endif
+ dist = tNear;
+ return mask & mvalid;
+ }
+
+ template<>
+ __forceinline size_t intersectNode<8,8>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,8,true>& ray, vfloat8& dist)
+ {
+ const size_t mvalid = movemask(node->validMask());
+ const vfloat8 start_x(node->start.x);
+ const vfloat8 scale_x(node->scale.x);
+ const vfloat8 lower_x = madd(node->dequantize<8>(ray.nearX >> 2),scale_x,start_x);
+ const vfloat8 upper_x = madd(node->dequantize<8>(ray.farX >> 2),scale_x,start_x);
+ const vfloat8 start_y(node->start.y);
+ const vfloat8 scale_y(node->scale.y);
+ const vfloat8 lower_y = madd(node->dequantize<8>(ray.nearY >> 2),scale_y,start_y);
+ const vfloat8 upper_y = madd(node->dequantize<8>(ray.farY >> 2),scale_y,start_y);
+ const vfloat8 start_z(node->start.z);
+ const vfloat8 scale_z(node->scale.z);
+ const vfloat8 lower_z = madd(node->dequantize<8>(ray.nearZ >> 2),scale_z,start_z);
+ const vfloat8 upper_z = madd(node->dequantize<8>(ray.farZ >> 2),scale_z,start_z);
+
+ const vfloat8 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x;
+ const vfloat8 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y;
+ const vfloat8 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z;
+ const vfloat8 tFarX = (upper_x - ray.org.x) * ray.rdir_far.x;
+ const vfloat8 tFarY = (upper_y - ray.org.y) * ray.rdir_far.y;
+ const vfloat8 tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z;
+
+ const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat8 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool8 vmask = tNear <= tFar;
+ const size_t mask = movemask(vmask);
+
+ dist = tNear;
+ return mask & mvalid;
+ }
+
+
+#endif
+
+#if defined(__AVX512F__) && !defined(__AVX512VL__) // KNL
+
+ template<>
+ __forceinline size_t intersectNode<4,16>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,16,false>& ray, vfloat16& dist)
+ {
+ const size_t mvalid = movemask(node->validMask());
+ const vfloat16 start_x(node->start.x);
+ const vfloat16 scale_x(node->scale.x);
+ const vfloat16 lower_x = madd(vfloat16(node->dequantize<4>(ray.nearX >> 2)),scale_x,start_x);
+ const vfloat16 upper_x = madd(vfloat16(node->dequantize<4>(ray.farX >> 2)),scale_x,start_x);
+ const vfloat16 start_y(node->start.y);
+ const vfloat16 scale_y(node->scale.y);
+ const vfloat16 lower_y = madd(vfloat16(node->dequantize<4>(ray.nearY >> 2)),scale_y,start_y);
+ const vfloat16 upper_y = madd(vfloat16(node->dequantize<4>(ray.farY >> 2)),scale_y,start_y);
+ const vfloat16 start_z(node->start.z);
+ const vfloat16 scale_z(node->scale.z);
+ const vfloat16 lower_z = madd(vfloat16(node->dequantize<4>(ray.nearZ >> 2)),scale_z,start_z);
+ const vfloat16 upper_z = madd(vfloat16(node->dequantize<4>(ray.farZ >> 2)),scale_z,start_z);
+
+ const vfloat16 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat16 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat16 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
+ const vfloat16 tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat16 tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat16 tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
+ const vfloat16 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat16 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool16 vmask = le(vbool16(0xf),tNear,tFar);
+ const size_t mask = movemask(vmask) & mvalid;
+ dist = tNear;
+ return mask;
+ }
+
+ template<>
+ __forceinline size_t intersectNode<4,16>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,16,true>& ray, vfloat16& dist)
+ {
+ const size_t mvalid = movemask(node->validMask());
+ const vfloat16 start_x(node->start.x);
+ const vfloat16 scale_x(node->scale.x);
+ const vfloat16 lower_x = madd(vfloat16(node->dequantize<4>(ray.nearX >> 2)),scale_x,start_x);
+ const vfloat16 upper_x = madd(vfloat16(node->dequantize<4>(ray.farX >> 2)),scale_x,start_x);
+ const vfloat16 start_y(node->start.y);
+ const vfloat16 scale_y(node->scale.y);
+ const vfloat16 lower_y = madd(vfloat16(node->dequantize<4>(ray.nearY >> 2)),scale_y,start_y);
+ const vfloat16 upper_y = madd(vfloat16(node->dequantize<4>(ray.farY >> 2)),scale_y,start_y);
+ const vfloat16 start_z(node->start.z);
+ const vfloat16 scale_z(node->scale.z);
+ const vfloat16 lower_z = madd(vfloat16(node->dequantize<4>(ray.nearZ >> 2)),scale_z,start_z);
+ const vfloat16 upper_z = madd(vfloat16(node->dequantize<4>(ray.farZ >> 2)),scale_z,start_z);
+
+ const vfloat16 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x;
+ const vfloat16 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y;
+ const vfloat16 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z;
+ const vfloat16 tFarX = (upper_x - ray.org.x) * ray.rdir_far.x;
+ const vfloat16 tFarY = (upper_y - ray.org.y) * ray.rdir_far.y;
+ const vfloat16 tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z;
+
+ const vfloat16 tNear = max(tNearX,tNearY,tNearZ,ray.tnear);
+ const vfloat16 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar);
+ const vbool16 vmask = le(vbool16(0xf),tNear,tFar);
+ const size_t mask = movemask(vmask) & mvalid;
+ dist = tNear;
+ return mask;
+ }
+
+ template<>
+ __forceinline size_t intersectNode<8,16>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,16,false>& ray, vfloat16& dist)
+ {
+ const vbool16 m_valid(node->validMask16());
+ const vfloat16 bminmaxX = node->dequantizeLowerUpperX(ray.permX);
+ const vfloat16 bminmaxY = node->dequantizeLowerUpperY(ray.permY);
+ const vfloat16 bminmaxZ = node->dequantizeLowerUpperZ(ray.permZ);
+ const vfloat16 tNearFarX = msub(bminmaxX, ray.rdir.x, ray.org_rdir.x);
+ const vfloat16 tNearFarY = msub(bminmaxY, ray.rdir.y, ray.org_rdir.y);
+ const vfloat16 tNearFarZ = msub(bminmaxZ, ray.rdir.z, ray.org_rdir.z);
+ const vfloat16 tNear = max(tNearFarX, tNearFarY, tNearFarZ, ray.tnear);
+ const vfloat16 tFar = min(tNearFarX, tNearFarY, tNearFarZ, ray.tfar);
+ const vbool16 vmask = le(m_valid,tNear,align_shift_right<8>(tFar, tFar));
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+ template<>
+ __forceinline size_t intersectNode<8,16>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,16,true>& ray, vfloat16& dist)
+ {
+ const vbool16 m_valid(node->validMask16());
+ const vfloat16 bminmaxX = node->dequantizeLowerUpperX(ray.permX);
+ const vfloat16 bminmaxY = node->dequantizeLowerUpperY(ray.permY);
+ const vfloat16 bminmaxZ = node->dequantizeLowerUpperZ(ray.permZ);
+ const vfloat16 tNearFarX = (bminmaxX - ray.org.x) * ray.rdir_far.x; // FIXME: this is not conservative !!!!!!!!!
+ const vfloat16 tNearFarY = (bminmaxY - ray.org.y) * ray.rdir_far.y;
+ const vfloat16 tNearFarZ = (bminmaxZ - ray.org.z) * ray.rdir_far.z;
+ const vfloat16 tNear = max(tNearFarX, tNearFarY, tNearFarZ, ray.tnear);
+ const vfloat16 tFar = min(tNearFarX, tNearFarY, tNearFarZ, ray.tfar);
+ const vbool16 vmask = le(m_valid,tNear,align_shift_right<8>(tFar, tFar));
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+
+#endif
+
+
+ template<int N, int Nx>
+ __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,Nx,false>& ray, const float time, vfloat<N>& dist)
+ {
+ const vboolf<N> mvalid = node->validMask();
+ const vfloat<N> lower_x = node->dequantizeLowerX(time);
+ const vfloat<N> upper_x = node->dequantizeUpperX(time);
+ const vfloat<N> lower_y = node->dequantizeLowerY(time);
+ const vfloat<N> upper_y = node->dequantizeUpperY(time);
+ const vfloat<N> lower_z = node->dequantizeLowerZ(time);
+ const vfloat<N> upper_z = node->dequantizeUpperZ(time);
+#if defined(__FMA_X4__)
+#if defined(__aarch64__)
+ const vfloat<N> tNearX = madd(lower_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<N> tNearY = madd(lower_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<N> tNearZ = madd(lower_z, ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat<N> tFarX = madd(upper_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<N> tFarY = madd(upper_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<N> tFarZ = madd(upper_z, ray.rdir.z, ray.neg_org_rdir.z);
+#else
+ const vfloat<N> tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat<N> tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat<N> tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
+ const vfloat<N> tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat<N> tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat<N> tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
+#endif
+#else
+ const vfloat<N> tNearX = (lower_x - ray.org.x) * ray.rdir.x;
+ const vfloat<N> tNearY = (lower_y - ray.org.y) * ray.rdir.y;
+ const vfloat<N> tNearZ = (lower_z - ray.org.z) * ray.rdir.z;
+ const vfloat<N> tFarX = (upper_x - ray.org.x) * ray.rdir.x;
+ const vfloat<N> tFarY = (upper_y - ray.org.y) * ray.rdir.y;
+ const vfloat<N> tFarZ = (upper_z - ray.org.z) * ray.rdir.z;
+#endif
+
+ const vfloat<N> tminX = mini(tNearX,tFarX);
+ const vfloat<N> tmaxX = maxi(tNearX,tFarX);
+ const vfloat<N> tminY = mini(tNearY,tFarY);
+ const vfloat<N> tmaxY = maxi(tNearY,tFarY);
+ const vfloat<N> tminZ = mini(tNearZ,tFarZ);
+ const vfloat<N> tmaxZ = maxi(tNearZ,tFarZ);
+ const vfloat<N> tNear = maxi(tminX,tminY,tminZ,ray.tnear);
+ const vfloat<N> tFar = mini(tmaxX,tmaxY,tmaxZ,ray.tfar);
+#if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ const vbool<N> vmask = le(mvalid,asInt(tNear),asInt(tFar));
+#else
+ const vbool<N> vmask = (asInt(tNear) <= asInt(tFar)) & mvalid;
+#endif
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+ template<int N, int Nx>
+ __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,Nx,true>& ray, const float time, vfloat<N>& dist)
+ {
+ const vboolf<N> mvalid = node->validMask();
+ const vfloat<N> lower_x = node->dequantizeLowerX(time);
+ const vfloat<N> upper_x = node->dequantizeUpperX(time);
+ const vfloat<N> lower_y = node->dequantizeLowerY(time);
+ const vfloat<N> upper_y = node->dequantizeUpperY(time);
+ const vfloat<N> lower_z = node->dequantizeLowerZ(time);
+ const vfloat<N> upper_z = node->dequantizeUpperZ(time);
+ const vfloat<N> tNearX = (lower_x - ray.org.x) * ray.rdir_near.x;
+ const vfloat<N> tNearY = (lower_y - ray.org.y) * ray.rdir_near.y;
+ const vfloat<N> tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z;
+ const vfloat<N> tFarX = (upper_x - ray.org.x) * ray.rdir_far.x;
+ const vfloat<N> tFarY = (upper_y - ray.org.y) * ray.rdir_far.y;
+ const vfloat<N> tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z;
+
+ const vfloat<N> tminX = mini(tNearX,tFarX);
+ const vfloat<N> tmaxX = maxi(tNearX,tFarX);
+ const vfloat<N> tminY = mini(tNearY,tFarY);
+ const vfloat<N> tmaxY = maxi(tNearY,tFarY);
+ const vfloat<N> tminZ = mini(tNearZ,tFarZ);
+ const vfloat<N> tmaxZ = maxi(tNearZ,tFarZ);
+ const vfloat<N> tNear = maxi(tminX,tminY,tminZ,ray.tnear);
+ const vfloat<N> tFar = mini(tmaxX,tmaxY,tmaxZ,ray.tfar);
+#if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ const vbool<N> vmask = le(mvalid,asInt(tNear),asInt(tFar));
+#else
+ const vbool<N> vmask = (asInt(tNear) <= asInt(tFar)) & mvalid;
+#endif
+ const size_t mask = movemask(vmask);
+ dist = tNear;
+ return mask;
+ }
+
+
+#if defined(__AVX512ER__)
+ // for KNL
+ template<>
+ __forceinline size_t intersectNode<4,16>(const typename BVHN<4>::QuantizedBaseNodeMB* node, const TravRay<4,16,false>& ray, const float time, vfloat<4>& dist)
+ {
+ const size_t mvalid = movemask(node->validMask());
+ const vfloat16 lower_x = node->dequantizeLowerX(time);
+ const vfloat16 upper_x = node->dequantizeUpperX(time);
+ const vfloat16 lower_y = node->dequantizeLowerY(time);
+ const vfloat16 upper_y = node->dequantizeUpperY(time);
+ const vfloat16 lower_z = node->dequantizeLowerZ(time);
+ const vfloat16 upper_z = node->dequantizeUpperZ(time);
+
+ const vfloat16 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat16 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat16 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
+ const vfloat16 tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat16 tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat16 tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
+
+ const vfloat16 tminX = min(tNearX,tFarX);
+ const vfloat16 tmaxX = max(tNearX,tFarX);
+ const vfloat16 tminY = min(tNearY,tFarY);
+ const vfloat16 tmaxY = max(tNearY,tFarY);
+ const vfloat16 tminZ = min(tNearZ,tFarZ);
+ const vfloat16 tmaxZ = max(tNearZ,tFarZ);
+ const vfloat16 tNear = max(tminX,tminY,tminZ,ray.tnear);
+ const vfloat16 tFar = min(tmaxX,tmaxY,tmaxZ,ray.tfar );
+ const vbool16 vmask = tNear <= tFar;
+ const size_t mask = movemask(vmask) & mvalid;
+ dist = extractN<4,0>(tNear);
+ return mask;
+ }
+
+
+ // for KNL
+ template<>
+ __forceinline size_t intersectNode<4,16>(const typename BVHN<4>::QuantizedBaseNodeMB* node, const TravRay<4,16,true>& ray, const float time, vfloat<4>& dist)
+ {
+ const size_t mvalid = movemask(node->validMask());
+ const vfloat16 lower_x = node->dequantizeLowerX(time);
+ const vfloat16 upper_x = node->dequantizeUpperX(time);
+ const vfloat16 lower_y = node->dequantizeLowerY(time);
+ const vfloat16 upper_y = node->dequantizeUpperY(time);
+ const vfloat16 lower_z = node->dequantizeLowerZ(time);
+ const vfloat16 upper_z = node->dequantizeUpperZ(time);
+
+ const vfloat16 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x;
+ const vfloat16 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y;
+ const vfloat16 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z;
+ const vfloat16 tFarX = (upper_x - ray.org.x) * ray.rdir_far.x;
+ const vfloat16 tFarY = (upper_y - ray.org.y) * ray.rdir_far.y;
+ const vfloat16 tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z;
+
+ const vfloat16 tminX = min(tNearX,tFarX);
+ const vfloat16 tmaxX = max(tNearX,tFarX);
+ const vfloat16 tminY = min(tNearY,tFarY);
+ const vfloat16 tmaxY = max(tNearY,tFarY);
+ const vfloat16 tminZ = min(tNearZ,tFarZ);
+ const vfloat16 tmaxZ = max(tNearZ,tFarZ);
+ const vfloat16 tNear = max(tminX,tminY,tminZ,ray.tnear);
+ const vfloat16 tFar = min(tmaxX,tmaxY,tmaxZ,ray.tfar );
+ const vbool16 vmask = tNear <= tFar;
+ const size_t mask = movemask(vmask) & mvalid;
+ dist = extractN<4,0>(tNear);
+ return mask;
+ }
+
+#endif
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast OBBNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, bool robust>
+ __forceinline size_t intersectNode(const typename BVHN<N>::OBBNode* node, const TravRay<N,N,robust>& ray, vfloat<N>& dist)
+ {
+ const Vec3vf<N> dir = xfmVector(node->naabb,ray.dir);
+ //const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))/dir;
+ const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))*rcp_safe(dir);
+ const Vec3vf<N> org = xfmPoint(node->naabb,ray.org);
+ const Vec3vf<N> tLowerXYZ = org * nrdir; // (Vec3fa(zero) - org) * rdir;
+ const Vec3vf<N> tUpperXYZ = tLowerXYZ - nrdir; // (Vec3fa(one ) - org) * rdir;
+
+ const vfloat<N> tNearX = mini(tLowerXYZ.x,tUpperXYZ.x);
+ const vfloat<N> tNearY = mini(tLowerXYZ.y,tUpperXYZ.y);
+ const vfloat<N> tNearZ = mini(tLowerXYZ.z,tUpperXYZ.z);
+ const vfloat<N> tFarX = maxi(tLowerXYZ.x,tUpperXYZ.x);
+ const vfloat<N> tFarY = maxi(tLowerXYZ.y,tUpperXYZ.y);
+ const vfloat<N> tFarZ = maxi(tLowerXYZ.z,tUpperXYZ.z);
+ vfloat<N> tNear = max(ray.tnear, tNearX,tNearY,tNearZ);
+ vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ );
+ if (robust) {
+ tNear = tNear*vfloat<N>(1.0f-3.0f*float(ulp));
+ tFar = tFar *vfloat<N>(1.0f+3.0f*float(ulp));
+ }
+ const vbool<N> vmask = tNear <= tFar;
+ dist = tNear;
+ return movemask(vmask);
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast OBBNodeMB intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, bool robust>
+ __forceinline size_t intersectNode(const typename BVHN<N>::OBBNodeMB* node, const TravRay<N,N,robust>& ray, const float time, vfloat<N>& dist)
+ {
+ const AffineSpace3vf<N> xfm = node->space0;
+ const Vec3vf<N> b0_lower = zero;
+ const Vec3vf<N> b0_upper = one;
+ const Vec3vf<N> lower = lerp(b0_lower,node->b1.lower,vfloat<N>(time));
+ const Vec3vf<N> upper = lerp(b0_upper,node->b1.upper,vfloat<N>(time));
+
+ const BBox3vf<N> bounds(lower,upper);
+ const Vec3vf<N> dir = xfmVector(xfm,ray.dir);
+ const Vec3vf<N> rdir = rcp_safe(dir);
+ const Vec3vf<N> org = xfmPoint(xfm,ray.org);
+
+ const Vec3vf<N> tLowerXYZ = (bounds.lower - org) * rdir;
+ const Vec3vf<N> tUpperXYZ = (bounds.upper - org) * rdir;
+
+ const vfloat<N> tNearX = mini(tLowerXYZ.x,tUpperXYZ.x);
+ const vfloat<N> tNearY = mini(tLowerXYZ.y,tUpperXYZ.y);
+ const vfloat<N> tNearZ = mini(tLowerXYZ.z,tUpperXYZ.z);
+ const vfloat<N> tFarX = maxi(tLowerXYZ.x,tUpperXYZ.x);
+ const vfloat<N> tFarY = maxi(tLowerXYZ.y,tUpperXYZ.y);
+ const vfloat<N> tFarZ = maxi(tLowerXYZ.z,tUpperXYZ.z);
+ vfloat<N> tNear = max(ray.tnear, tNearX,tNearY,tNearZ);
+ vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ );
+ if (robust) {
+ tNear = tNear*vfloat<N>(1.0f-3.0f*float(ulp));
+ tFar = tFar *vfloat<N>(1.0f+3.0f*float(ulp));
+ }
+ const vbool<N> vmask = tNear <= tFar;
+ dist = tNear;
+ return movemask(vmask);
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Node intersectors used in point query raversal
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ /*! Computes traversal information for N nodes with 1 point query */
+ template<int N, int types>
+ struct BVHNNodePointQuerySphere1;
+
+ template<int N>
+ struct BVHNNodePointQuerySphere1<N, BVH_AN1>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = pointQueryNodeSphere(node.getAABBNode(), query, dist);
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQuerySphere1<N, BVH_AN2>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = pointQueryNodeSphere(node.getAABBNodeMB(), query, time, dist);
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQuerySphere1<N, BVH_AN2_AN4D>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = pointQueryNodeSphereMB4D<N>(node, query, time, dist);
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQuerySphere1<N, BVH_AN1_UN1>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (likely(node.isAABBNode())) mask = pointQueryNodeSphere(node.getAABBNode(), query, dist);
+ else if (unlikely(node.isOBBNode())) mask = pointQueryNodeSphere(node.ungetAABBNode(), query, dist);
+ else return false;
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQuerySphere1<N, BVH_AN2_UN2>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (likely(node.isAABBNodeMB())) mask = pointQueryNodeSphere(node.getAABBNodeMB(), query, time, dist);
+ else if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeSphere(node.ungetAABBNodeMB(), query, time, dist);
+ else return false;
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQuerySphere1<N, BVH_AN2_AN4D_UN2>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeSphere(node.ungetAABBNodeMB(), query, time, dist);
+ else mask = pointQueryNodeSphereMB4D(node, query, time, dist);
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQuerySphere1<N, BVH_QN1>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = pointQueryNodeSphere((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), query, dist);
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNQuantizedBaseNodePointQuerySphere1
+ {
+ static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
+ {
+ return pointQueryNodeSphere(node,query,dist);
+ }
+
+ static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
+ {
+ return pointQueryNodeSphere(node,query,time,dist);
+ }
+ };
+
+ /*! Computes traversal information for N nodes with 1 point query */
+ template<int N, int types>
+ struct BVHNNodePointQueryAABB1;
+
+ template<int N>
+ struct BVHNNodePointQueryAABB1<N, BVH_AN1>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = pointQueryNodeAABB(node.getAABBNode(), query, dist);
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQueryAABB1<N, BVH_AN2>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = pointQueryNodeAABB(node.getAABBNodeMB(), query, time, dist);
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQueryAABB1<N, BVH_AN2_AN4D>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = pointQueryNodeAABBMB4D<N>(node, query, time, dist);
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQueryAABB1<N, BVH_AN1_UN1>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (likely(node.isAABBNode())) mask = pointQueryNodeAABB(node.getAABBNode(), query, dist);
+ else if (unlikely(node.isOBBNode())) mask = pointQueryNodeAABB(node.ungetAABBNode(), query, dist);
+ else return false;
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQueryAABB1<N, BVH_AN2_UN2>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (likely(node.isAABBNodeMB())) mask = pointQueryNodeAABB(node.getAABBNodeMB(), query, time, dist);
+ else if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeAABB(node.ungetAABBNodeMB(), query, time, dist);
+ else return false;
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQueryAABB1<N, BVH_AN2_AN4D_UN2>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeAABB(node.ungetAABBNodeMB(), query, time, dist);
+ else mask = pointQueryNodeAABBMB4D(node, query, time, dist);
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNNodePointQueryAABB1<N, BVH_QN1>
+ {
+ static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = pointQueryNodeAABB((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), query, dist);
+ return true;
+ }
+ };
+
+ template<int N>
+ struct BVHNQuantizedBaseNodePointQueryAABB1
+ {
+ static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist)
+ {
+ return pointQueryNodeAABB(node,query,dist);
+ }
+
+ static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist)
+ {
+ return pointQueryNodeAABB(node,query,time,dist);
+ }
+ };
+
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Node intersectors used in ray traversal
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ /*! Intersects N nodes with 1 ray */
+ template<int N, int Nx, int types, bool robust>
+ struct BVHNNodeIntersector1;
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN1, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = intersectNode(node.getAABBNode(), ray, dist);
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN1, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = intersectNodeRobust(node.getAABBNode(), ray, dist);
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN2, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = intersectNode(node.getAABBNodeMB(), ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN2, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = intersectNodeRobust(node.getAABBNodeMB(), ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN2_AN4D, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = intersectNodeMB4D<N>(node, ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN2_AN4D, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = intersectNodeMB4DRobust<N>(node, ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN1_UN1, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (likely(node.isAABBNode())) mask = intersectNode(node.getAABBNode(), ray, dist);
+ else if (unlikely(node.isOBBNode())) mask = intersectNode(node.ungetAABBNode(), ray, dist);
+ else return false;
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN1_UN1, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (likely(node.isAABBNode())) mask = intersectNodeRobust(node.getAABBNode(), ray, dist);
+ else if (unlikely(node.isOBBNode())) mask = intersectNode(node.ungetAABBNode(), ray, dist);
+ else return false;
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN2_UN2, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (likely(node.isAABBNodeMB())) mask = intersectNode(node.getAABBNodeMB(), ray, time, dist);
+ else if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist);
+ else return false;
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN2_UN2, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (likely(node.isAABBNodeMB())) mask = intersectNodeRobust(node.getAABBNodeMB(), ray, time, dist);
+ else if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist);
+ else return false;
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN2_AN4D_UN2, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist);
+ else mask = intersectNodeMB4D(node, ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_AN2_AN4D_UN2, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist);
+ else mask = intersectNodeMB4DRobust(node, ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_QN1, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,false>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = intersectNode((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), ray, dist);
+ return true;
+ }
+ };
+
+ template<int N, int Nx>
+ struct BVHNNodeIntersector1<N, Nx, BVH_QN1, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,Nx,true>& ray, float time, vfloat<Nx>& dist, size_t& mask)
+ {
+ if (unlikely(node.isLeaf())) return false;
+ mask = intersectNodeRobust((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), ray, dist);
+ return true;
+ }
+ };
+
+ /*! Intersects N nodes with K rays */
+ template<int N, int Nx, bool robust>
+ struct BVHNQuantizedBaseNodeIntersector1;
+
+ template<int N, int Nx>
+ struct BVHNQuantizedBaseNodeIntersector1<N, Nx, false>
+ {
+ static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,Nx,false>& ray, vfloat<Nx>& dist)
+ {
+ return intersectNode(node,ray,dist);
+ }
+
+ static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,Nx,false>& ray, const float time, vfloat<N>& dist)
+ {
+ return intersectNode(node,ray,time,dist);
+ }
+
+ };
+
+ template<int N, int Nx>
+ struct BVHNQuantizedBaseNodeIntersector1<N, Nx, true>
+ {
+ static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,Nx,true>& ray, vfloat<Nx>& dist)
+ {
+ return intersectNode(node,ray,dist);
+ }
+
+ static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,Nx,true>& ray, const float time, vfloat<N>& dist)
+ {
+ return intersectNode(node,ray,time,dist);
+ }
+
+ };
+
+
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/node_intersector_frustum.h b/thirdparty/embree-aarch64/kernels/bvh/node_intersector_frustum.h
new file mode 100644
index 0000000000..800ac8b478
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/node_intersector_frustum.h
@@ -0,0 +1,269 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "node_intersector.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Frustum structure used in hybrid and stream traversal
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ /*
+ Optimized frustum test. We calculate t=(p-org)/dir in ray/box
+ intersection. We assume the rays are split by octant, thus
+ dir intervals are either positive or negative in each
+ dimension.
+
+ Case 1: dir.min >= 0 && dir.max >= 0:
+ t_min = (p_min - org_max) / dir_max = (p_min - org_max)*rdir_min = p_min*rdir_min - org_max*rdir_min
+ t_max = (p_max - org_min) / dir_min = (p_max - org_min)*rdir_max = p_max*rdir_max - org_min*rdir_max
+
+ Case 2: dir.min < 0 && dir.max < 0:
+ t_min = (p_max - org_min) / dir_min = (p_max - org_min)*rdir_max = p_max*rdir_max - org_min*rdir_max
+ t_max = (p_min - org_max) / dir_max = (p_min - org_max)*rdir_min = p_min*rdir_min - org_max*rdir_min
+ */
+
+ template<bool robust>
+ struct Frustum;
+
+ /* Fast variant */
+ template<>
+ struct Frustum<false>
+ {
+ __forceinline Frustum() {}
+
+ template<int K>
+ __forceinline Frustum(const vbool<K>& valid, const Vec3vf<K>& org, const Vec3vf<K>& rdir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar, int N)
+ {
+ init(valid, org, rdir, ray_tnear, ray_tfar, N);
+ }
+
+ template<int K>
+ __forceinline void init(const vbool<K>& valid, const Vec3vf<K>& org, const Vec3vf<K>& rdir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar, int N)
+ {
+ const Vec3fa reduced_min_org(reduce_min(select(valid, org.x, pos_inf)),
+ reduce_min(select(valid, org.y, pos_inf)),
+ reduce_min(select(valid, org.z, pos_inf)));
+
+ const Vec3fa reduced_max_org(reduce_max(select(valid, org.x, neg_inf)),
+ reduce_max(select(valid, org.y, neg_inf)),
+ reduce_max(select(valid, org.z, neg_inf)));
+
+ const Vec3fa reduced_min_rdir(reduce_min(select(valid, rdir.x, pos_inf)),
+ reduce_min(select(valid, rdir.y, pos_inf)),
+ reduce_min(select(valid, rdir.z, pos_inf)));
+
+ const Vec3fa reduced_max_rdir(reduce_max(select(valid, rdir.x, neg_inf)),
+ reduce_max(select(valid, rdir.y, neg_inf)),
+ reduce_max(select(valid, rdir.z, neg_inf)));
+
+ const float reduced_min_dist = reduce_min(select(valid, ray_tnear, vfloat<K>(pos_inf)));
+ const float reduced_max_dist = reduce_max(select(valid, ray_tfar , vfloat<K>(neg_inf)));
+
+ init(reduced_min_org, reduced_max_org, reduced_min_rdir, reduced_max_rdir, reduced_min_dist, reduced_max_dist, N);
+ }
+
+ __forceinline void init(const Vec3fa& reduced_min_org,
+ const Vec3fa& reduced_max_org,
+ const Vec3fa& reduced_min_rdir,
+ const Vec3fa& reduced_max_rdir,
+ float reduced_min_dist,
+ float reduced_max_dist,
+ int N)
+ {
+ const Vec3ba pos_rdir = ge_mask(reduced_min_rdir, Vec3fa(zero));
+
+ min_rdir = select(pos_rdir, reduced_min_rdir, reduced_max_rdir);
+ max_rdir = select(pos_rdir, reduced_max_rdir, reduced_min_rdir);
+
+#if defined (__aarch64__)
+ neg_min_org_rdir = -(min_rdir * select(pos_rdir, reduced_max_org, reduced_min_org));
+ neg_max_org_rdir = -(max_rdir * select(pos_rdir, reduced_min_org, reduced_max_org));
+#else
+ min_org_rdir = min_rdir * select(pos_rdir, reduced_max_org, reduced_min_org);
+ max_org_rdir = max_rdir * select(pos_rdir, reduced_min_org, reduced_max_org);
+#endif
+ min_dist = reduced_min_dist;
+ max_dist = reduced_max_dist;
+
+ nf = NearFarPrecalculations(min_rdir, N);
+ }
+
+ template<int K>
+ __forceinline void updateMaxDist(const vfloat<K>& ray_tfar)
+ {
+ max_dist = reduce_max(ray_tfar);
+ }
+
+ NearFarPrecalculations nf;
+
+ Vec3fa min_rdir;
+ Vec3fa max_rdir;
+
+#if defined (__aarch64__)
+ Vec3fa neg_min_org_rdir;
+ Vec3fa neg_max_org_rdir;
+#else
+ Vec3fa min_org_rdir;
+ Vec3fa max_org_rdir;
+#endif
+ float min_dist;
+ float max_dist;
+ };
+
+ typedef Frustum<false> FrustumFast;
+
+ /* Robust variant */
+ template<>
+ struct Frustum<true>
+ {
+ __forceinline Frustum() {}
+
+ template<int K>
+ __forceinline Frustum(const vbool<K>& valid, const Vec3vf<K>& org, const Vec3vf<K>& rdir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar, int N)
+ {
+ init(valid, org, rdir, ray_tnear, ray_tfar, N);
+ }
+
+ template<int K>
+ __forceinline void init(const vbool<K>& valid, const Vec3vf<K>& org, const Vec3vf<K>& rdir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar, int N)
+ {
+ const Vec3fa reduced_min_org(reduce_min(select(valid, org.x, pos_inf)),
+ reduce_min(select(valid, org.y, pos_inf)),
+ reduce_min(select(valid, org.z, pos_inf)));
+
+ const Vec3fa reduced_max_org(reduce_max(select(valid, org.x, neg_inf)),
+ reduce_max(select(valid, org.y, neg_inf)),
+ reduce_max(select(valid, org.z, neg_inf)));
+
+ const Vec3fa reduced_min_rdir(reduce_min(select(valid, rdir.x, pos_inf)),
+ reduce_min(select(valid, rdir.y, pos_inf)),
+ reduce_min(select(valid, rdir.z, pos_inf)));
+
+ const Vec3fa reduced_max_rdir(reduce_max(select(valid, rdir.x, neg_inf)),
+ reduce_max(select(valid, rdir.y, neg_inf)),
+ reduce_max(select(valid, rdir.z, neg_inf)));
+
+ const float reduced_min_dist = reduce_min(select(valid, ray_tnear, vfloat<K>(pos_inf)));
+ const float reduced_max_dist = reduce_max(select(valid, ray_tfar , vfloat<K>(neg_inf)));
+
+ init(reduced_min_org, reduced_max_org, reduced_min_rdir, reduced_max_rdir, reduced_min_dist, reduced_max_dist, N);
+ }
+
+ __forceinline void init(const Vec3fa& reduced_min_org,
+ const Vec3fa& reduced_max_org,
+ const Vec3fa& reduced_min_rdir,
+ const Vec3fa& reduced_max_rdir,
+ float reduced_min_dist,
+ float reduced_max_dist,
+ int N)
+ {
+ const Vec3ba pos_rdir = ge_mask(reduced_min_rdir, Vec3fa(zero));
+ min_rdir = select(pos_rdir, reduced_min_rdir, reduced_max_rdir);
+ max_rdir = select(pos_rdir, reduced_max_rdir, reduced_min_rdir);
+
+ min_org = select(pos_rdir, reduced_max_org, reduced_min_org);
+ max_org = select(pos_rdir, reduced_min_org, reduced_max_org);
+
+ min_dist = reduced_min_dist;
+ max_dist = reduced_max_dist;
+
+ nf = NearFarPrecalculations(min_rdir, N);
+ }
+
+ template<int K>
+ __forceinline void updateMaxDist(const vfloat<K>& ray_tfar)
+ {
+ max_dist = reduce_max(ray_tfar);
+ }
+
+ NearFarPrecalculations nf;
+
+ Vec3fa min_rdir;
+ Vec3fa max_rdir;
+
+ Vec3fa min_org;
+ Vec3fa max_org;
+
+ float min_dist;
+ float max_dist;
+ };
+
+ typedef Frustum<true> FrustumRobust;
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast AABBNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int Nx>
+ __forceinline size_t intersectNodeFrustum(const typename BVHN<N>::AABBNode* __restrict__ node,
+ const FrustumFast& frustum, vfloat<Nx>& dist)
+ {
+ const vfloat<Nx> bminX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearX);
+ const vfloat<Nx> bminY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearY);
+ const vfloat<Nx> bminZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearZ);
+ const vfloat<Nx> bmaxX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farX);
+ const vfloat<Nx> bmaxY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farY);
+ const vfloat<Nx> bmaxZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farZ);
+
+#if defined (__aarch64__)
+ const vfloat<Nx> fminX = madd(bminX, vfloat<Nx>(frustum.min_rdir.x), vfloat<Nx>(frustum.neg_min_org_rdir.x));
+ const vfloat<Nx> fminY = madd(bminY, vfloat<Nx>(frustum.min_rdir.y), vfloat<Nx>(frustum.neg_min_org_rdir.y));
+ const vfloat<Nx> fminZ = madd(bminZ, vfloat<Nx>(frustum.min_rdir.z), vfloat<Nx>(frustum.neg_min_org_rdir.z));
+ const vfloat<Nx> fmaxX = madd(bmaxX, vfloat<Nx>(frustum.max_rdir.x), vfloat<Nx>(frustum.neg_max_org_rdir.x));
+ const vfloat<Nx> fmaxY = madd(bmaxY, vfloat<Nx>(frustum.max_rdir.y), vfloat<Nx>(frustum.neg_max_org_rdir.y));
+ const vfloat<Nx> fmaxZ = madd(bmaxZ, vfloat<Nx>(frustum.max_rdir.z), vfloat<Nx>(frustum.neg_max_org_rdir.z));
+#else
+ const vfloat<Nx> fminX = msub(bminX, vfloat<Nx>(frustum.min_rdir.x), vfloat<Nx>(frustum.min_org_rdir.x));
+ const vfloat<Nx> fminY = msub(bminY, vfloat<Nx>(frustum.min_rdir.y), vfloat<Nx>(frustum.min_org_rdir.y));
+ const vfloat<Nx> fminZ = msub(bminZ, vfloat<Nx>(frustum.min_rdir.z), vfloat<Nx>(frustum.min_org_rdir.z));
+ const vfloat<Nx> fmaxX = msub(bmaxX, vfloat<Nx>(frustum.max_rdir.x), vfloat<Nx>(frustum.max_org_rdir.x));
+ const vfloat<Nx> fmaxY = msub(bmaxY, vfloat<Nx>(frustum.max_rdir.y), vfloat<Nx>(frustum.max_org_rdir.y));
+ const vfloat<Nx> fmaxZ = msub(bmaxZ, vfloat<Nx>(frustum.max_rdir.z), vfloat<Nx>(frustum.max_org_rdir.z));
+#endif
+ const vfloat<Nx> fmin = maxi(fminX, fminY, fminZ, vfloat<Nx>(frustum.min_dist));
+ dist = fmin;
+ const vfloat<Nx> fmax = mini(fmaxX, fmaxY, fmaxZ, vfloat<Nx>(frustum.max_dist));
+ const vbool<Nx> vmask_node_hit = fmin <= fmax;
+ size_t m_node = movemask(vmask_node_hit) & (((size_t)1 << N)-1);
+ return m_node;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Robust AABBNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int Nx>
+ __forceinline size_t intersectNodeFrustum(const typename BVHN<N>::AABBNode* __restrict__ node,
+ const FrustumRobust& frustum, vfloat<Nx>& dist)
+ {
+ const vfloat<Nx> bminX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearX);
+ const vfloat<Nx> bminY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearY);
+ const vfloat<Nx> bminZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearZ);
+ const vfloat<Nx> bmaxX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farX);
+ const vfloat<Nx> bmaxY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farY);
+ const vfloat<Nx> bmaxZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farZ);
+
+ const vfloat<Nx> fminX = (bminX - vfloat<Nx>(frustum.min_org.x)) * vfloat<Nx>(frustum.min_rdir.x);
+ const vfloat<Nx> fminY = (bminY - vfloat<Nx>(frustum.min_org.y)) * vfloat<Nx>(frustum.min_rdir.y);
+ const vfloat<Nx> fminZ = (bminZ - vfloat<Nx>(frustum.min_org.z)) * vfloat<Nx>(frustum.min_rdir.z);
+ const vfloat<Nx> fmaxX = (bmaxX - vfloat<Nx>(frustum.max_org.x)) * vfloat<Nx>(frustum.max_rdir.x);
+ const vfloat<Nx> fmaxY = (bmaxY - vfloat<Nx>(frustum.max_org.y)) * vfloat<Nx>(frustum.max_rdir.y);
+ const vfloat<Nx> fmaxZ = (bmaxZ - vfloat<Nx>(frustum.max_org.z)) * vfloat<Nx>(frustum.max_rdir.z);
+
+ const float round_down = 1.0f-2.0f*float(ulp); // FIXME: use per instruction rounding for AVX512
+ const float round_up = 1.0f+2.0f*float(ulp);
+ const vfloat<Nx> fmin = max(fminX, fminY, fminZ, vfloat<Nx>(frustum.min_dist));
+ dist = fmin;
+ const vfloat<Nx> fmax = min(fmaxX, fmaxY, fmaxZ, vfloat<Nx>(frustum.max_dist));
+ const vbool<Nx> vmask_node_hit = (round_down*fmin <= round_up*fmax);
+ size_t m_node = movemask(vmask_node_hit) & (((size_t)1 << N)-1);
+ return m_node;
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/node_intersector_packet.h b/thirdparty/embree-aarch64/kernels/bvh/node_intersector_packet.h
new file mode 100644
index 0000000000..0543e56f8e
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/node_intersector_packet.h
@@ -0,0 +1,843 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "node_intersector.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Ray packet structure used in hybrid traversal
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int K, bool robust>
+ struct TravRayK;
+
+ /* Fast variant */
+ template<int K>
+ struct TravRayK<K, false>
+ {
+ __forceinline TravRayK() {}
+
+ __forceinline TravRayK(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, int N)
+ {
+ init(ray_org, ray_dir, N);
+ }
+
+ __forceinline TravRayK(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar, int N)
+ {
+ init(ray_org, ray_dir, N);
+ tnear = ray_tnear;
+ tfar = ray_tfar;
+ }
+
+ __forceinline void init(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, int N)
+ {
+ org = ray_org;
+ dir = ray_dir;
+ rdir = rcp_safe(ray_dir);
+#if defined(__aarch64__)
+ neg_org_rdir = -(org * rdir);
+#elif defined(__AVX2__)
+ org_rdir = org * rdir;
+#endif
+ if (N)
+ {
+ const int size = sizeof(float)*N;
+ nearXYZ.x = select(rdir.x >= 0.0f, vint<K>(0*size), vint<K>(1*size));
+ nearXYZ.y = select(rdir.y >= 0.0f, vint<K>(2*size), vint<K>(3*size));
+ nearXYZ.z = select(rdir.z >= 0.0f, vint<K>(4*size), vint<K>(5*size));
+ }
+ }
+
+ Vec3vf<K> org;
+ Vec3vf<K> dir;
+ Vec3vf<K> rdir;
+#if defined(__aarch64__)
+ Vec3vf<K> neg_org_rdir;
+#elif defined(__AVX2__)
+ Vec3vf<K> org_rdir;
+#endif
+ Vec3vi<K> nearXYZ;
+ vfloat<K> tnear;
+ vfloat<K> tfar;
+ };
+
+ template<int K>
+ using TravRayKFast = TravRayK<K, false>;
+
+ /* Robust variant */
+ template<int K>
+ struct TravRayK<K, true>
+ {
+ __forceinline TravRayK() {}
+
+ __forceinline TravRayK(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, int N)
+ {
+ init(ray_org, ray_dir, N);
+ }
+
+ __forceinline TravRayK(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar, int N)
+ {
+ init(ray_org, ray_dir, N);
+ tnear = ray_tnear;
+ tfar = ray_tfar;
+ }
+
+ __forceinline void init(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, int N)
+ {
+ org = ray_org;
+ dir = ray_dir;
+ rdir = vfloat<K>(1.0f)/(zero_fix(ray_dir));
+
+ if (N)
+ {
+ const int size = sizeof(float)*N;
+ nearXYZ.x = select(rdir.x >= 0.0f, vint<K>(0*size), vint<K>(1*size));
+ nearXYZ.y = select(rdir.y >= 0.0f, vint<K>(2*size), vint<K>(3*size));
+ nearXYZ.z = select(rdir.z >= 0.0f, vint<K>(4*size), vint<K>(5*size));
+ }
+ }
+
+ Vec3vf<K> org;
+ Vec3vf<K> dir;
+ Vec3vf<K> rdir;
+ Vec3vi<K> nearXYZ;
+ vfloat<K> tnear;
+ vfloat<K> tfar;
+ };
+
+ template<int K>
+ using TravRayKRobust = TravRayK<K, true>;
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast AABBNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int K>
+ __forceinline vbool<K> intersectNodeK(const typename BVHN<N>::AABBNode* node, size_t i,
+ const TravRayKFast<K>& ray, vfloat<K>& dist)
+
+ {
+#if defined(__aarch64__)
+ const vfloat<K> lclipMinX = madd(node->lower_x[i], ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> lclipMinY = madd(node->lower_y[i], ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> lclipMinZ = madd(node->lower_z[i], ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat<K> lclipMaxX = madd(node->upper_x[i], ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> lclipMaxY = madd(node->upper_y[i], ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> lclipMaxZ = madd(node->upper_z[i], ray.rdir.z, ray.neg_org_rdir.z);
+#elif defined(__AVX2__)
+ const vfloat<K> lclipMinX = msub(node->lower_x[i], ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> lclipMinY = msub(node->lower_y[i], ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> lclipMinZ = msub(node->lower_z[i], ray.rdir.z, ray.org_rdir.z);
+ const vfloat<K> lclipMaxX = msub(node->upper_x[i], ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> lclipMaxY = msub(node->upper_y[i], ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> lclipMaxZ = msub(node->upper_z[i], ray.rdir.z, ray.org_rdir.z);
+ #else
+ const vfloat<K> lclipMinX = (node->lower_x[i] - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMinY = (node->lower_y[i] - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMinZ = (node->lower_z[i] - ray.org.z) * ray.rdir.z;
+ const vfloat<K> lclipMaxX = (node->upper_x[i] - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMaxY = (node->upper_y[i] - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMaxZ = (node->upper_z[i] - ray.org.z) * ray.rdir.z;
+ #endif
+
+ #if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ if (K == 16)
+ {
+ /* use mixed float/int min/max */
+ const vfloat<K> lnearP = maxi(min(lclipMinX, lclipMaxX), min(lclipMinY, lclipMaxY), min(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = mini(max(lclipMinX, lclipMaxX), max(lclipMinY, lclipMaxY), max(lclipMinZ, lclipMaxZ));
+ const vbool<K> lhit = asInt(maxi(lnearP, ray.tnear)) <= asInt(mini(lfarP, ray.tfar));
+ dist = lnearP;
+ return lhit;
+ }
+ else
+ #endif
+ {
+ const vfloat<K> lnearP = maxi(mini(lclipMinX, lclipMaxX), mini(lclipMinY, lclipMaxY), mini(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = mini(maxi(lclipMinX, lclipMaxX), maxi(lclipMinY, lclipMaxY), maxi(lclipMinZ, lclipMaxZ));
+ #if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ const vbool<K> lhit = asInt(maxi(lnearP, ray.tnear)) <= asInt(mini(lfarP, ray.tfar));
+ #else
+ const vbool<K> lhit = maxi(lnearP, ray.tnear) <= mini(lfarP, ray.tfar);
+ #endif
+ dist = lnearP;
+ return lhit;
+ }
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Robust AABBNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int K>
+ __forceinline vbool<K> intersectNodeKRobust(const typename BVHN<N>::AABBNode* node, size_t i,
+ const TravRayKRobust<K>& ray, vfloat<K>& dist)
+ {
+ // FIXME: use per instruction rounding for AVX512
+ const vfloat<K> lclipMinX = (node->lower_x[i] - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMinY = (node->lower_y[i] - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMinZ = (node->lower_z[i] - ray.org.z) * ray.rdir.z;
+ const vfloat<K> lclipMaxX = (node->upper_x[i] - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMaxY = (node->upper_y[i] - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMaxZ = (node->upper_z[i] - ray.org.z) * ray.rdir.z;
+ const float round_up = 1.0f+3.0f*float(ulp);
+ const float round_down = 1.0f-3.0f*float(ulp);
+ const vfloat<K> lnearP = round_down*max(max(min(lclipMinX, lclipMaxX), min(lclipMinY, lclipMaxY)), min(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = round_up *min(min(max(lclipMinX, lclipMaxX), max(lclipMinY, lclipMaxY)), max(lclipMinZ, lclipMaxZ));
+ const vbool<K> lhit = max(lnearP, ray.tnear) <= min(lfarP, ray.tfar);
+ dist = lnearP;
+ return lhit;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast AABBNodeMB intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int K>
+ __forceinline vbool<K> intersectNodeK(const typename BVHN<N>::AABBNodeMB* node, const size_t i,
+ const TravRayKFast<K>& ray, const vfloat<K>& time, vfloat<K>& dist)
+ {
+ const vfloat<K> vlower_x = madd(time, vfloat<K>(node->lower_dx[i]), vfloat<K>(node->lower_x[i]));
+ const vfloat<K> vlower_y = madd(time, vfloat<K>(node->lower_dy[i]), vfloat<K>(node->lower_y[i]));
+ const vfloat<K> vlower_z = madd(time, vfloat<K>(node->lower_dz[i]), vfloat<K>(node->lower_z[i]));
+ const vfloat<K> vupper_x = madd(time, vfloat<K>(node->upper_dx[i]), vfloat<K>(node->upper_x[i]));
+ const vfloat<K> vupper_y = madd(time, vfloat<K>(node->upper_dy[i]), vfloat<K>(node->upper_y[i]));
+ const vfloat<K> vupper_z = madd(time, vfloat<K>(node->upper_dz[i]), vfloat<K>(node->upper_z[i]));
+
+#if defined(__aarch64__)
+ const vfloat<K> lclipMinX = madd(vlower_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> lclipMinY = madd(vlower_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> lclipMinZ = madd(vlower_z, ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat<K> lclipMaxX = madd(vupper_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> lclipMaxY = madd(vupper_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> lclipMaxZ = madd(vupper_z, ray.rdir.z, ray.neg_org_rdir.z);
+#elif defined(__AVX2__)
+ const vfloat<K> lclipMinX = msub(vlower_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> lclipMinY = msub(vlower_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> lclipMinZ = msub(vlower_z, ray.rdir.z, ray.org_rdir.z);
+ const vfloat<K> lclipMaxX = msub(vupper_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> lclipMaxY = msub(vupper_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> lclipMaxZ = msub(vupper_z, ray.rdir.z, ray.org_rdir.z);
+#else
+ const vfloat<K> lclipMinX = (vlower_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMinY = (vlower_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMinZ = (vlower_z - ray.org.z) * ray.rdir.z;
+ const vfloat<K> lclipMaxX = (vupper_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMaxY = (vupper_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMaxZ = (vupper_z - ray.org.z) * ray.rdir.z;
+#endif
+
+#if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ if (K == 16)
+ {
+ /* use mixed float/int min/max */
+ const vfloat<K> lnearP = maxi(min(lclipMinX, lclipMaxX), min(lclipMinY, lclipMaxY), min(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = mini(max(lclipMinX, lclipMaxX), max(lclipMinY, lclipMaxY), max(lclipMinZ, lclipMaxZ));
+ const vbool<K> lhit = asInt(maxi(lnearP, ray.tnear)) <= asInt(mini(lfarP, ray.tfar));
+ dist = lnearP;
+ return lhit;
+ }
+ else
+#endif
+ {
+ const vfloat<K> lnearP = maxi(mini(lclipMinX, lclipMaxX), mini(lclipMinY, lclipMaxY), mini(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = mini(maxi(lclipMinX, lclipMaxX), maxi(lclipMinY, lclipMaxY), maxi(lclipMinZ, lclipMaxZ));
+#if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ const vbool<K> lhit = asInt(maxi(lnearP, ray.tnear)) <= asInt(mini(lfarP, ray.tfar));
+#else
+ const vbool<K> lhit = maxi(lnearP, ray.tnear) <= mini(lfarP, ray.tfar);
+#endif
+ dist = lnearP;
+ return lhit;
+ }
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Robust AABBNodeMB intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int K>
+ __forceinline vbool<K> intersectNodeKRobust(const typename BVHN<N>::AABBNodeMB* node, const size_t i,
+ const TravRayKRobust<K>& ray, const vfloat<K>& time, vfloat<K>& dist)
+ {
+ const vfloat<K> vlower_x = madd(time, vfloat<K>(node->lower_dx[i]), vfloat<K>(node->lower_x[i]));
+ const vfloat<K> vlower_y = madd(time, vfloat<K>(node->lower_dy[i]), vfloat<K>(node->lower_y[i]));
+ const vfloat<K> vlower_z = madd(time, vfloat<K>(node->lower_dz[i]), vfloat<K>(node->lower_z[i]));
+ const vfloat<K> vupper_x = madd(time, vfloat<K>(node->upper_dx[i]), vfloat<K>(node->upper_x[i]));
+ const vfloat<K> vupper_y = madd(time, vfloat<K>(node->upper_dy[i]), vfloat<K>(node->upper_y[i]));
+ const vfloat<K> vupper_z = madd(time, vfloat<K>(node->upper_dz[i]), vfloat<K>(node->upper_z[i]));
+
+ const vfloat<K> lclipMinX = (vlower_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMinY = (vlower_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMinZ = (vlower_z - ray.org.z) * ray.rdir.z;
+ const vfloat<K> lclipMaxX = (vupper_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMaxY = (vupper_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMaxZ = (vupper_z - ray.org.z) * ray.rdir.z;
+
+ const float round_up = 1.0f+3.0f*float(ulp);
+ const float round_down = 1.0f-3.0f*float(ulp);
+
+#if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ if (K == 16)
+ {
+ const vfloat<K> lnearP = round_down*maxi(min(lclipMinX, lclipMaxX), min(lclipMinY, lclipMaxY), min(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = round_up *mini(max(lclipMinX, lclipMaxX), max(lclipMinY, lclipMaxY), max(lclipMinZ, lclipMaxZ));
+ const vbool<K> lhit = maxi(lnearP, ray.tnear) <= mini(lfarP, ray.tfar);
+ dist = lnearP;
+ return lhit;
+ }
+ else
+#endif
+ {
+ const vfloat<K> lnearP = round_down*maxi(mini(lclipMinX, lclipMaxX), mini(lclipMinY, lclipMaxY), mini(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = round_up *mini(maxi(lclipMinX, lclipMaxX), maxi(lclipMinY, lclipMaxY), maxi(lclipMinZ, lclipMaxZ));
+ const vbool<K> lhit = maxi(lnearP, ray.tnear) <= mini(lfarP, ray.tfar);
+ dist = lnearP;
+ return lhit;
+ }
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast AABBNodeMB4D intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int K>
+ __forceinline vbool<K> intersectNodeKMB4D(const typename BVHN<N>::NodeRef ref, const size_t i,
+ const TravRayKFast<K>& ray, const vfloat<K>& time, vfloat<K>& dist)
+ {
+ const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB();
+
+ const vfloat<K> vlower_x = madd(time, vfloat<K>(node->lower_dx[i]), vfloat<K>(node->lower_x[i]));
+ const vfloat<K> vlower_y = madd(time, vfloat<K>(node->lower_dy[i]), vfloat<K>(node->lower_y[i]));
+ const vfloat<K> vlower_z = madd(time, vfloat<K>(node->lower_dz[i]), vfloat<K>(node->lower_z[i]));
+ const vfloat<K> vupper_x = madd(time, vfloat<K>(node->upper_dx[i]), vfloat<K>(node->upper_x[i]));
+ const vfloat<K> vupper_y = madd(time, vfloat<K>(node->upper_dy[i]), vfloat<K>(node->upper_y[i]));
+ const vfloat<K> vupper_z = madd(time, vfloat<K>(node->upper_dz[i]), vfloat<K>(node->upper_z[i]));
+
+#if defined(__aarch64__)
+ const vfloat<K> lclipMinX = madd(vlower_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> lclipMinY = madd(vlower_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> lclipMinZ = madd(vlower_z, ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat<K> lclipMaxX = madd(vupper_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> lclipMaxY = madd(vupper_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> lclipMaxZ = madd(vupper_z, ray.rdir.z, ray.neg_org_rdir.z);
+#elif defined(__AVX2__)
+ const vfloat<K> lclipMinX = msub(vlower_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> lclipMinY = msub(vlower_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> lclipMinZ = msub(vlower_z, ray.rdir.z, ray.org_rdir.z);
+ const vfloat<K> lclipMaxX = msub(vupper_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> lclipMaxY = msub(vupper_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> lclipMaxZ = msub(vupper_z, ray.rdir.z, ray.org_rdir.z);
+#else
+ const vfloat<K> lclipMinX = (vlower_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMinY = (vlower_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMinZ = (vlower_z - ray.org.z) * ray.rdir.z;
+ const vfloat<K> lclipMaxX = (vupper_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMaxY = (vupper_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMaxZ = (vupper_z - ray.org.z) * ray.rdir.z;
+#endif
+
+ const vfloat<K> lnearP = maxi(maxi(mini(lclipMinX, lclipMaxX), mini(lclipMinY, lclipMaxY)), mini(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = mini(mini(maxi(lclipMinX, lclipMaxX), maxi(lclipMinY, lclipMaxY)), maxi(lclipMinZ, lclipMaxZ));
+ vbool<K> lhit = maxi(lnearP, ray.tnear) <= mini(lfarP, ray.tfar);
+ if (unlikely(ref.isAABBNodeMB4D())) {
+ const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node;
+ lhit = lhit & (vfloat<K>(node1->lower_t[i]) <= time) & (time < vfloat<K>(node1->upper_t[i]));
+ }
+ dist = lnearP;
+ return lhit;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Robust AABBNodeMB4D intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int K>
+ __forceinline vbool<K> intersectNodeKMB4DRobust(const typename BVHN<N>::NodeRef ref, const size_t i,
+ const TravRayKRobust<K>& ray, const vfloat<K>& time, vfloat<K>& dist)
+ {
+ const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB();
+
+ const vfloat<K> vlower_x = madd(time, vfloat<K>(node->lower_dx[i]), vfloat<K>(node->lower_x[i]));
+ const vfloat<K> vlower_y = madd(time, vfloat<K>(node->lower_dy[i]), vfloat<K>(node->lower_y[i]));
+ const vfloat<K> vlower_z = madd(time, vfloat<K>(node->lower_dz[i]), vfloat<K>(node->lower_z[i]));
+ const vfloat<K> vupper_x = madd(time, vfloat<K>(node->upper_dx[i]), vfloat<K>(node->upper_x[i]));
+ const vfloat<K> vupper_y = madd(time, vfloat<K>(node->upper_dy[i]), vfloat<K>(node->upper_y[i]));
+ const vfloat<K> vupper_z = madd(time, vfloat<K>(node->upper_dz[i]), vfloat<K>(node->upper_z[i]));
+
+ const vfloat<K> lclipMinX = (vlower_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMinY = (vlower_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMinZ = (vlower_z - ray.org.z) * ray.rdir.z;
+ const vfloat<K> lclipMaxX = (vupper_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMaxY = (vupper_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMaxZ = (vupper_z - ray.org.z) * ray.rdir.z;
+
+ const float round_up = 1.0f+3.0f*float(ulp);
+ const float round_down = 1.0f-3.0f*float(ulp);
+ const vfloat<K> lnearP = round_down*maxi(maxi(mini(lclipMinX, lclipMaxX), mini(lclipMinY, lclipMaxY)), mini(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = round_up *mini(mini(maxi(lclipMinX, lclipMaxX), maxi(lclipMinY, lclipMaxY)), maxi(lclipMinZ, lclipMaxZ));
+ vbool<K> lhit = maxi(lnearP, ray.tnear) <= mini(lfarP, ray.tfar);
+
+ if (unlikely(ref.isAABBNodeMB4D())) {
+ const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node;
+ lhit = lhit & (vfloat<K>(node1->lower_t[i]) <= time) & (time < vfloat<K>(node1->upper_t[i]));
+ }
+ dist = lnearP;
+ return lhit;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast OBBNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int K, bool robust>
+ __forceinline vbool<K> intersectNodeK(const typename BVHN<N>::OBBNode* node, const size_t i,
+ const TravRayK<K,robust>& ray, vfloat<K>& dist)
+ {
+ const AffineSpace3vf<K> naabb(Vec3f(node->naabb.l.vx.x[i], node->naabb.l.vx.y[i], node->naabb.l.vx.z[i]),
+ Vec3f(node->naabb.l.vy.x[i], node->naabb.l.vy.y[i], node->naabb.l.vy.z[i]),
+ Vec3f(node->naabb.l.vz.x[i], node->naabb.l.vz.y[i], node->naabb.l.vz.z[i]),
+ Vec3f(node->naabb.p .x[i], node->naabb.p .y[i], node->naabb.p .z[i]));
+
+ const Vec3vf<K> dir = xfmVector(naabb, ray.dir);
+ const Vec3vf<K> nrdir = Vec3vf<K>(vfloat<K>(-1.0f)) * rcp_safe(dir); // FIXME: negate instead of mul with -1?
+ const Vec3vf<K> org = xfmPoint(naabb, ray.org);
+
+ const vfloat<K> lclipMinX = org.x * nrdir.x; // (Vec3fa(zero) - org) * rdir;
+ const vfloat<K> lclipMinY = org.y * nrdir.y;
+ const vfloat<K> lclipMinZ = org.z * nrdir.z;
+ const vfloat<K> lclipMaxX = lclipMinX - nrdir.x; // (Vec3fa(one) - org) * rdir;
+ const vfloat<K> lclipMaxY = lclipMinY - nrdir.y;
+ const vfloat<K> lclipMaxZ = lclipMinZ - nrdir.z;
+
+ vfloat<K> lnearP = maxi(mini(lclipMinX, lclipMaxX), mini(lclipMinY, lclipMaxY), mini(lclipMinZ, lclipMaxZ));
+ vfloat<K> lfarP = mini(maxi(lclipMinX, lclipMaxX), maxi(lclipMinY, lclipMaxY), maxi(lclipMinZ, lclipMaxZ));
+ if (robust) {
+ lnearP = lnearP*vfloat<K>(1.0f-3.0f*float(ulp));
+ lfarP = lfarP *vfloat<K>(1.0f+3.0f*float(ulp));
+ }
+ const vbool<K> lhit = maxi(lnearP, ray.tnear) <= mini(lfarP, ray.tfar);
+ dist = lnearP;
+ return lhit;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast OBBNodeMB intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int K, bool robust>
+ __forceinline vbool<K> intersectNodeK(const typename BVHN<N>::OBBNodeMB* node, const size_t i,
+ const TravRayK<K,robust>& ray, const vfloat<K>& time, vfloat<K>& dist)
+ {
+ const AffineSpace3vf<K> xfm(Vec3f(node->space0.l.vx.x[i], node->space0.l.vx.y[i], node->space0.l.vx.z[i]),
+ Vec3f(node->space0.l.vy.x[i], node->space0.l.vy.y[i], node->space0.l.vy.z[i]),
+ Vec3f(node->space0.l.vz.x[i], node->space0.l.vz.y[i], node->space0.l.vz.z[i]),
+ Vec3f(node->space0.p .x[i], node->space0.p .y[i], node->space0.p .z[i]));
+
+ const Vec3vf<K> b0_lower = zero;
+ const Vec3vf<K> b0_upper = one;
+ const Vec3vf<K> b1_lower(node->b1.lower.x[i], node->b1.lower.y[i], node->b1.lower.z[i]);
+ const Vec3vf<K> b1_upper(node->b1.upper.x[i], node->b1.upper.y[i], node->b1.upper.z[i]);
+ const Vec3vf<K> lower = lerp(b0_lower, b1_lower, time);
+ const Vec3vf<K> upper = lerp(b0_upper, b1_upper, time);
+
+ const Vec3vf<K> dir = xfmVector(xfm, ray.dir);
+ const Vec3vf<K> rdir = rcp_safe(dir);
+ const Vec3vf<K> org = xfmPoint(xfm, ray.org);
+
+ const vfloat<K> lclipMinX = (lower.x - org.x) * rdir.x;
+ const vfloat<K> lclipMinY = (lower.y - org.y) * rdir.y;
+ const vfloat<K> lclipMinZ = (lower.z - org.z) * rdir.z;
+ const vfloat<K> lclipMaxX = (upper.x - org.x) * rdir.x;
+ const vfloat<K> lclipMaxY = (upper.y - org.y) * rdir.y;
+ const vfloat<K> lclipMaxZ = (upper.z - org.z) * rdir.z;
+
+ vfloat<K> lnearP = maxi(mini(lclipMinX, lclipMaxX), mini(lclipMinY, lclipMaxY), mini(lclipMinZ, lclipMaxZ));
+ vfloat<K> lfarP = mini(maxi(lclipMinX, lclipMaxX), maxi(lclipMinY, lclipMaxY), maxi(lclipMinZ, lclipMaxZ));
+ if (robust) {
+ lnearP = lnearP*vfloat<K>(1.0f-3.0f*float(ulp));
+ lfarP = lfarP *vfloat<K>(1.0f+3.0f*float(ulp));
+ }
+
+ const vbool<K> lhit = maxi(lnearP, ray.tnear) <= mini(lfarP, ray.tfar);
+ dist = lnearP;
+ return lhit;
+ }
+
+
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // QuantizedBaseNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int K>
+ __forceinline vbool<K> intersectQuantizedNodeK(const typename BVHN<N>::QuantizedBaseNode* node, size_t i,
+ const TravRayK<K,false>& ray, vfloat<K>& dist)
+
+ {
+ assert(movemask(node->validMask()) & ((size_t)1 << i));
+ const vfloat<N> lower_x = node->dequantizeLowerX();
+ const vfloat<N> upper_x = node->dequantizeUpperX();
+ const vfloat<N> lower_y = node->dequantizeLowerY();
+ const vfloat<N> upper_y = node->dequantizeUpperY();
+ const vfloat<N> lower_z = node->dequantizeLowerZ();
+ const vfloat<N> upper_z = node->dequantizeUpperZ();
+
+ #if defined(__aarch64__)
+ const vfloat<K> lclipMinX = madd(lower_x[i], ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> lclipMinY = madd(lower_y[i], ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> lclipMinZ = madd(lower_z[i], ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat<K> lclipMaxX = madd(upper_x[i], ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> lclipMaxY = madd(upper_y[i], ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> lclipMaxZ = madd(upper_z[i], ray.rdir.z, ray.neg_org_rdir.z);
+ #elif defined(__AVX2__)
+ const vfloat<K> lclipMinX = msub(lower_x[i], ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> lclipMinY = msub(lower_y[i], ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> lclipMinZ = msub(lower_z[i], ray.rdir.z, ray.org_rdir.z);
+ const vfloat<K> lclipMaxX = msub(upper_x[i], ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> lclipMaxY = msub(upper_y[i], ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> lclipMaxZ = msub(upper_z[i], ray.rdir.z, ray.org_rdir.z);
+ #else
+ const vfloat<K> lclipMinX = (lower_x[i] - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMinY = (lower_y[i] - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMinZ = (lower_z[i] - ray.org.z) * ray.rdir.z;
+ const vfloat<K> lclipMaxX = (upper_x[i] - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMaxY = (upper_y[i] - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMaxZ = (upper_z[i] - ray.org.z) * ray.rdir.z;
+ #endif
+
+ #if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ if (K == 16)
+ {
+ /* use mixed float/int min/max */
+ const vfloat<K> lnearP = maxi(min(lclipMinX, lclipMaxX), min(lclipMinY, lclipMaxY), min(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = mini(max(lclipMinX, lclipMaxX), max(lclipMinY, lclipMaxY), max(lclipMinZ, lclipMaxZ));
+ const vbool<K> lhit = asInt(maxi(lnearP, ray.tnear)) <= asInt(mini(lfarP, ray.tfar));
+ dist = lnearP;
+ return lhit;
+ }
+ else
+ #endif
+ {
+ const vfloat<K> lnearP = maxi(mini(lclipMinX, lclipMaxX), mini(lclipMinY, lclipMaxY), mini(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = mini(maxi(lclipMinX, lclipMaxX), maxi(lclipMinY, lclipMaxY), maxi(lclipMinZ, lclipMaxZ));
+ #if defined(__AVX512F__) && !defined(__AVX512ER__) // SKX
+ const vbool<K> lhit = asInt(maxi(lnearP, ray.tnear)) <= asInt(mini(lfarP, ray.tfar));
+ #else
+ const vbool<K> lhit = maxi(lnearP, ray.tnear) <= mini(lfarP, ray.tfar);
+ #endif
+ dist = lnearP;
+ return lhit;
+ }
+ }
+
+ template<int N, int K>
+ __forceinline vbool<K> intersectQuantizedNodeK(const typename BVHN<N>::QuantizedBaseNode* node, size_t i,
+ const TravRayK<K,true>& ray, vfloat<K>& dist)
+
+ {
+ assert(movemask(node->validMask()) & ((size_t)1 << i));
+ const vfloat<N> lower_x = node->dequantizeLowerX();
+ const vfloat<N> upper_x = node->dequantizeUpperX();
+ const vfloat<N> lower_y = node->dequantizeLowerY();
+ const vfloat<N> upper_y = node->dequantizeUpperY();
+ const vfloat<N> lower_z = node->dequantizeLowerZ();
+ const vfloat<N> upper_z = node->dequantizeUpperZ();
+
+ const vfloat<K> lclipMinX = (lower_x[i] - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMinY = (lower_y[i] - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMinZ = (lower_z[i] - ray.org.z) * ray.rdir.z;
+ const vfloat<K> lclipMaxX = (upper_x[i] - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMaxY = (upper_y[i] - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMaxZ = (upper_z[i] - ray.org.z) * ray.rdir.z;
+
+ const float round_up = 1.0f+3.0f*float(ulp);
+ const float round_down = 1.0f-3.0f*float(ulp);
+
+ const vfloat<K> lnearP = round_down*max(min(lclipMinX, lclipMaxX), min(lclipMinY, lclipMaxY), min(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = round_up *min(max(lclipMinX, lclipMaxX), max(lclipMinY, lclipMaxY), max(lclipMinZ, lclipMaxZ));
+ const vbool<K> lhit = max(lnearP, ray.tnear) <= min(lfarP, ray.tfar);
+ dist = lnearP;
+ return lhit;
+ }
+
+ template<int N, int K>
+ __forceinline vbool<K> intersectQuantizedNodeMBK(const typename BVHN<N>::QuantizedBaseNodeMB* node, const size_t i,
+ const TravRayK<K,false>& ray, const vfloat<K>& time, vfloat<K>& dist)
+
+ {
+ assert(movemask(node->validMask()) & ((size_t)1 << i));
+
+ const vfloat<K> lower_x = node->dequantizeLowerX(i,time);
+ const vfloat<K> upper_x = node->dequantizeUpperX(i,time);
+ const vfloat<K> lower_y = node->dequantizeLowerY(i,time);
+ const vfloat<K> upper_y = node->dequantizeUpperY(i,time);
+ const vfloat<K> lower_z = node->dequantizeLowerZ(i,time);
+ const vfloat<K> upper_z = node->dequantizeUpperZ(i,time);
+
+#if defined(__aarch64__)
+ const vfloat<K> lclipMinX = madd(lower_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> lclipMinY = madd(lower_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> lclipMinZ = madd(lower_z, ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat<K> lclipMaxX = madd(upper_x, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> lclipMaxY = madd(upper_y, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> lclipMaxZ = madd(upper_z, ray.rdir.z, ray.neg_org_rdir.z);
+#elif defined(__AVX2__)
+ const vfloat<K> lclipMinX = msub(lower_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> lclipMinY = msub(lower_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> lclipMinZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z);
+ const vfloat<K> lclipMaxX = msub(upper_x, ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> lclipMaxY = msub(upper_y, ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> lclipMaxZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z);
+#else
+ const vfloat<K> lclipMinX = (lower_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMinY = (lower_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMinZ = (lower_z - ray.org.z) * ray.rdir.z;
+ const vfloat<K> lclipMaxX = (upper_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMaxY = (upper_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMaxZ = (upper_z - ray.org.z) * ray.rdir.z;
+ #endif
+ const vfloat<K> lnearP = max(min(lclipMinX, lclipMaxX), min(lclipMinY, lclipMaxY), min(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = min(max(lclipMinX, lclipMaxX), max(lclipMinY, lclipMaxY), max(lclipMinZ, lclipMaxZ));
+ const vbool<K> lhit = max(lnearP, ray.tnear) <= min(lfarP, ray.tfar);
+ dist = lnearP;
+ return lhit;
+ }
+
+
+ template<int N, int K>
+ __forceinline vbool<K> intersectQuantizedNodeMBK(const typename BVHN<N>::QuantizedBaseNodeMB* node, const size_t i,
+ const TravRayK<K,true>& ray, const vfloat<K>& time, vfloat<K>& dist)
+
+ {
+ assert(movemask(node->validMask()) & ((size_t)1 << i));
+
+ const vfloat<K> lower_x = node->dequantizeLowerX(i,time);
+ const vfloat<K> upper_x = node->dequantizeUpperX(i,time);
+ const vfloat<K> lower_y = node->dequantizeLowerY(i,time);
+ const vfloat<K> upper_y = node->dequantizeUpperY(i,time);
+ const vfloat<K> lower_z = node->dequantizeLowerZ(i,time);
+ const vfloat<K> upper_z = node->dequantizeUpperZ(i,time);
+
+ const vfloat<K> lclipMinX = (lower_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMinY = (lower_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMinZ = (lower_z - ray.org.z) * ray.rdir.z;
+ const vfloat<K> lclipMaxX = (upper_x - ray.org.x) * ray.rdir.x;
+ const vfloat<K> lclipMaxY = (upper_y - ray.org.y) * ray.rdir.y;
+ const vfloat<K> lclipMaxZ = (upper_z - ray.org.z) * ray.rdir.z;
+
+ const float round_up = 1.0f+3.0f*float(ulp);
+ const float round_down = 1.0f-3.0f*float(ulp);
+
+ const vfloat<K> lnearP = round_down*max(min(lclipMinX, lclipMaxX), min(lclipMinY, lclipMaxY), min(lclipMinZ, lclipMaxZ));
+ const vfloat<K> lfarP = round_up *min(max(lclipMinX, lclipMaxX), max(lclipMinY, lclipMaxY), max(lclipMinZ, lclipMaxZ));
+ const vbool<K> lhit = max(lnearP, ray.tnear) <= min(lfarP, ray.tfar);
+ dist = lnearP;
+ return lhit;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Node intersectors used in hybrid traversal
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ /*! Intersects N nodes with K rays */
+ template<int N, int K, int types, bool robust>
+ struct BVHNNodeIntersectorK;
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN1, false>
+ {
+ /* vmask is both an input and an output parameter! Its initial value should be the parent node
+ hit mask, which is used for correctly computing the current hit mask. The parent hit mask
+ is actually required only for motion blur node intersections (because different rays may
+ have different times), so for regular nodes vmask is simply overwritten. */
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKFast<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ vmask = intersectNodeK<N,K>(node.getAABBNode(), i, ray, dist);
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN1, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKRobust<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ vmask = intersectNodeKRobust<N,K>(node.getAABBNode(), i, ray, dist);
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN2, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKFast<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ vmask = intersectNodeK<N,K>(node.getAABBNodeMB(), i, ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN2, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKRobust<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ vmask = intersectNodeKRobust<N,K>(node.getAABBNodeMB(), i, ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN1_UN1, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKFast<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ if (likely(node.isAABBNode())) vmask = intersectNodeK<N,K>(node.getAABBNode(), i, ray, dist);
+ else /*if (unlikely(node.isOBBNode()))*/ vmask = intersectNodeK<N,K>(node.ungetAABBNode(), i, ray, dist);
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN1_UN1, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKRobust<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ if (likely(node.isAABBNode())) vmask = intersectNodeKRobust<N,K>(node.getAABBNode(), i, ray, dist);
+ else /*if (unlikely(node.isOBBNode()))*/ vmask = intersectNodeK<N,K>(node.ungetAABBNode(), i, ray, dist);
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN2_UN2, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKFast<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ if (likely(node.isAABBNodeMB())) vmask = intersectNodeK<N,K>(node.getAABBNodeMB(), i, ray, time, dist);
+ else /*if (unlikely(node.isOBBNodeMB()))*/ vmask = intersectNodeK<N,K>(node.ungetAABBNodeMB(), i, ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN2_UN2, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKRobust<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ if (likely(node.isAABBNodeMB())) vmask = intersectNodeKRobust<N,K>(node.getAABBNodeMB(), i, ray, time, dist);
+ else /*if (unlikely(node.isOBBNodeMB()))*/ vmask = intersectNodeK<N,K>(node.ungetAABBNodeMB(), i, ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN2_AN4D, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKFast<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ vmask &= intersectNodeKMB4D<N,K>(node, i, ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN2_AN4D, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKRobust<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ vmask &= intersectNodeKMB4DRobust<N,K>(node, i, ray, time, dist);
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN2_AN4D_UN2, false>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKFast<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ if (likely(node.isAABBNodeMB() || node.isAABBNodeMB4D())) {
+ vmask &= intersectNodeKMB4D<N,K>(node, i, ray, time, dist);
+ } else /*if (unlikely(node.isOBBNodeMB()))*/ {
+ assert(node.isOBBNodeMB());
+ vmask &= intersectNodeK<N,K>(node.ungetAABBNodeMB(), i, ray, time, dist);
+ }
+ return true;
+ }
+ };
+
+ template<int N, int K>
+ struct BVHNNodeIntersectorK<N, K, BVH_AN2_AN4D_UN2, true>
+ {
+ static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, size_t i,
+ const TravRayKRobust<K>& ray, const vfloat<K>& time, vfloat<K>& dist, vbool<K>& vmask)
+ {
+ if (likely(node.isAABBNodeMB() || node.isAABBNodeMB4D())) {
+ vmask &= intersectNodeKMB4DRobust<N,K>(node, i, ray, time, dist);
+ } else /*if (unlikely(node.isOBBNodeMB()))*/ {
+ assert(node.isOBBNodeMB());
+ vmask &= intersectNodeK<N,K>(node.ungetAABBNodeMB(), i, ray, time, dist);
+ }
+ return true;
+ }
+ };
+
+
+ /*! Intersects N nodes with K rays */
+ template<int N, int K, bool robust>
+ struct BVHNQuantizedBaseNodeIntersectorK;
+
+ template<int N, int K>
+ struct BVHNQuantizedBaseNodeIntersectorK<N, K, false>
+ {
+ static __forceinline vbool<K> intersectK(const typename BVHN<N>::QuantizedBaseNode* node, const size_t i,
+ const TravRayK<K,false>& ray, vfloat<K>& dist)
+ {
+ return intersectQuantizedNodeK<N,K>(node,i,ray,dist);
+ }
+
+ static __forceinline vbool<K> intersectK(const typename BVHN<N>::QuantizedBaseNodeMB* node, const size_t i,
+ const TravRayK<K,false>& ray, const vfloat<K>& time, vfloat<K>& dist)
+ {
+ return intersectQuantizedNodeMBK<N,K>(node,i,ray,time,dist);
+ }
+
+ };
+
+ template<int N, int K>
+ struct BVHNQuantizedBaseNodeIntersectorK<N, K, true>
+ {
+ static __forceinline vbool<K> intersectK(const typename BVHN<N>::QuantizedBaseNode* node, const size_t i,
+ const TravRayK<K,true>& ray, vfloat<K>& dist)
+ {
+ return intersectQuantizedNodeK<N,K>(node,i,ray,dist);
+ }
+
+ static __forceinline vbool<K> intersectK(const typename BVHN<N>::QuantizedBaseNodeMB* node, const size_t i,
+ const TravRayK<K,true>& ray, const vfloat<K>& time, vfloat<K>& dist)
+ {
+ return intersectQuantizedNodeMBK<N,K>(node,i,ray,time,dist);
+ }
+ };
+
+
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/bvh/node_intersector_packet_stream.h b/thirdparty/embree-aarch64/kernels/bvh/node_intersector_packet_stream.h
new file mode 100644
index 0000000000..f379b57aea
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/bvh/node_intersector_packet_stream.h
@@ -0,0 +1,215 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "node_intersector.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Ray packet structure used in stream traversal
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int K, bool robust>
+ struct TravRayKStream;
+
+ /* Fast variant */
+ template<int K>
+ struct TravRayKStream<K, false>
+ {
+ __forceinline TravRayKStream() {}
+
+ __forceinline TravRayKStream(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar)
+ {
+ init(ray_org, ray_dir);
+ tnear = ray_tnear;
+ tfar = ray_tfar;
+ }
+
+ __forceinline void init(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir)
+ {
+ rdir = rcp_safe(ray_dir);
+#if defined(__aarch64__)
+ neg_org_rdir = -(ray_org * rdir);
+#else
+ org_rdir = ray_org * rdir;
+#endif
+ }
+
+ Vec3vf<K> rdir;
+#if defined(__aarch64__)
+ Vec3vf<K> neg_org_rdir;
+#else
+ Vec3vf<K> org_rdir;
+#endif
+ vfloat<K> tnear;
+ vfloat<K> tfar;
+ };
+
+ template<int K>
+ using TravRayKStreamFast = TravRayKStream<K, false>;
+
+ /* Robust variant */
+ template<int K>
+ struct TravRayKStream<K, true>
+ {
+ __forceinline TravRayKStream() {}
+
+ __forceinline TravRayKStream(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar)
+ {
+ init(ray_org, ray_dir);
+ tnear = ray_tnear;
+ tfar = ray_tfar;
+ }
+
+ __forceinline void init(const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir)
+ {
+ rdir = vfloat<K>(1.0f)/(zero_fix(ray_dir));
+ org = ray_org;
+ }
+
+ Vec3vf<K> rdir;
+ Vec3vf<K> org;
+ vfloat<K> tnear;
+ vfloat<K> tfar;
+ };
+
+ template<int K>
+ using TravRayKStreamRobust = TravRayKStream<K, true>;
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Fast AABBNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int Nx, int K>
+ __forceinline size_t intersectNode1(const typename BVHN<N>::AABBNode* __restrict__ node,
+ const TravRayKStreamFast<K>& ray, size_t k, const NearFarPrecalculations& nf)
+ {
+ const vfloat<Nx> bminX = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearX));
+ const vfloat<Nx> bminY = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearY));
+ const vfloat<Nx> bminZ = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearZ));
+ const vfloat<Nx> bmaxX = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farX));
+ const vfloat<Nx> bmaxY = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farY));
+ const vfloat<Nx> bmaxZ = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farZ));
+
+#if defined (__aarch64__)
+ const vfloat<Nx> rminX = madd(bminX, vfloat<Nx>(ray.rdir.x[k]), vfloat<Nx>(ray.neg_org_rdir.x[k]));
+ const vfloat<Nx> rminY = madd(bminY, vfloat<Nx>(ray.rdir.y[k]), vfloat<Nx>(ray.neg_org_rdir.y[k]));
+ const vfloat<Nx> rminZ = madd(bminZ, vfloat<Nx>(ray.rdir.z[k]), vfloat<Nx>(ray.neg_org_rdir.z[k]));
+ const vfloat<Nx> rmaxX = madd(bmaxX, vfloat<Nx>(ray.rdir.x[k]), vfloat<Nx>(ray.neg_org_rdir.x[k]));
+ const vfloat<Nx> rmaxY = madd(bmaxY, vfloat<Nx>(ray.rdir.y[k]), vfloat<Nx>(ray.neg_org_rdir.y[k]));
+ const vfloat<Nx> rmaxZ = madd(bmaxZ, vfloat<Nx>(ray.rdir.z[k]), vfloat<Nx>(ray.neg_org_rdir.z[k]));
+#else
+ const vfloat<Nx> rminX = msub(bminX, vfloat<Nx>(ray.rdir.x[k]), vfloat<Nx>(ray.org_rdir.x[k]));
+ const vfloat<Nx> rminY = msub(bminY, vfloat<Nx>(ray.rdir.y[k]), vfloat<Nx>(ray.org_rdir.y[k]));
+ const vfloat<Nx> rminZ = msub(bminZ, vfloat<Nx>(ray.rdir.z[k]), vfloat<Nx>(ray.org_rdir.z[k]));
+ const vfloat<Nx> rmaxX = msub(bmaxX, vfloat<Nx>(ray.rdir.x[k]), vfloat<Nx>(ray.org_rdir.x[k]));
+ const vfloat<Nx> rmaxY = msub(bmaxY, vfloat<Nx>(ray.rdir.y[k]), vfloat<Nx>(ray.org_rdir.y[k]));
+ const vfloat<Nx> rmaxZ = msub(bmaxZ, vfloat<Nx>(ray.rdir.z[k]), vfloat<Nx>(ray.org_rdir.z[k]));
+#endif
+ const vfloat<Nx> rmin = maxi(rminX, rminY, rminZ, vfloat<Nx>(ray.tnear[k]));
+ const vfloat<Nx> rmax = mini(rmaxX, rmaxY, rmaxZ, vfloat<Nx>(ray.tfar[k]));
+
+ const vbool<Nx> vmask_first_hit = rmin <= rmax;
+
+ return movemask(vmask_first_hit) & (((size_t)1 << N)-1);
+ }
+
+ template<int N, int K>
+ __forceinline size_t intersectNodeK(const typename BVHN<N>::AABBNode* __restrict__ node, size_t i,
+ const TravRayKStreamFast<K>& ray, const NearFarPrecalculations& nf)
+ {
+ char* ptr = (char*)&node->lower_x + i*sizeof(float);
+ const vfloat<K> bminX = *(const float*)(ptr + nf.nearX);
+ const vfloat<K> bminY = *(const float*)(ptr + nf.nearY);
+ const vfloat<K> bminZ = *(const float*)(ptr + nf.nearZ);
+ const vfloat<K> bmaxX = *(const float*)(ptr + nf.farX);
+ const vfloat<K> bmaxY = *(const float*)(ptr + nf.farY);
+ const vfloat<K> bmaxZ = *(const float*)(ptr + nf.farZ);
+
+#if defined (__aarch64__)
+ const vfloat<K> rminX = madd(bminX, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> rminY = madd(bminY, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> rminZ = madd(bminZ, ray.rdir.z, ray.neg_org_rdir.z);
+ const vfloat<K> rmaxX = madd(bmaxX, ray.rdir.x, ray.neg_org_rdir.x);
+ const vfloat<K> rmaxY = madd(bmaxY, ray.rdir.y, ray.neg_org_rdir.y);
+ const vfloat<K> rmaxZ = madd(bmaxZ, ray.rdir.z, ray.neg_org_rdir.z);
+#else
+ const vfloat<K> rminX = msub(bminX, ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> rminY = msub(bminY, ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> rminZ = msub(bminZ, ray.rdir.z, ray.org_rdir.z);
+ const vfloat<K> rmaxX = msub(bmaxX, ray.rdir.x, ray.org_rdir.x);
+ const vfloat<K> rmaxY = msub(bmaxY, ray.rdir.y, ray.org_rdir.y);
+ const vfloat<K> rmaxZ = msub(bmaxZ, ray.rdir.z, ray.org_rdir.z);
+#endif
+
+ const vfloat<K> rmin = maxi(rminX, rminY, rminZ, ray.tnear);
+ const vfloat<K> rmax = mini(rmaxX, rmaxY, rmaxZ, ray.tfar);
+
+ const vbool<K> vmask_first_hit = rmin <= rmax;
+
+ return movemask(vmask_first_hit);
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////////
+ // Robust AABBNode intersection
+ //////////////////////////////////////////////////////////////////////////////////////
+
+ template<int N, int Nx, int K>
+ __forceinline size_t intersectNode1(const typename BVHN<N>::AABBNode* __restrict__ node,
+ const TravRayKStreamRobust<K>& ray, size_t k, const NearFarPrecalculations& nf)
+ {
+ const vfloat<Nx> bminX = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearX));
+ const vfloat<Nx> bminY = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearY));
+ const vfloat<Nx> bminZ = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.nearZ));
+ const vfloat<Nx> bmaxX = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farX));
+ const vfloat<Nx> bmaxY = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farY));
+ const vfloat<Nx> bmaxZ = vfloat<Nx>(*(const vfloat<N>*)((const char*)&node->lower_x + nf.farZ));
+
+ const vfloat<Nx> rminX = (bminX - vfloat<Nx>(ray.org.x[k])) * vfloat<Nx>(ray.rdir.x[k]);
+ const vfloat<Nx> rminY = (bminY - vfloat<Nx>(ray.org.y[k])) * vfloat<Nx>(ray.rdir.y[k]);
+ const vfloat<Nx> rminZ = (bminZ - vfloat<Nx>(ray.org.z[k])) * vfloat<Nx>(ray.rdir.z[k]);
+ const vfloat<Nx> rmaxX = (bmaxX - vfloat<Nx>(ray.org.x[k])) * vfloat<Nx>(ray.rdir.x[k]);
+ const vfloat<Nx> rmaxY = (bmaxY - vfloat<Nx>(ray.org.y[k])) * vfloat<Nx>(ray.rdir.y[k]);
+ const vfloat<Nx> rmaxZ = (bmaxZ - vfloat<Nx>(ray.org.z[k])) * vfloat<Nx>(ray.rdir.z[k]);
+ const float round_up = 1.0f+3.0f*float(ulp); // FIXME: use per instruction rounding for AVX512
+ const vfloat<Nx> rmin = max(rminX, rminY, rminZ, vfloat<Nx>(ray.tnear[k]));
+ const vfloat<Nx> rmax = round_up *min(rmaxX, rmaxY, rmaxZ, vfloat<Nx>(ray.tfar[k]));
+
+ const vbool<Nx> vmask_first_hit = rmin <= rmax;
+
+ return movemask(vmask_first_hit) & (((size_t)1 << N)-1);
+ }
+
+ template<int N, int K>
+ __forceinline size_t intersectNodeK(const typename BVHN<N>::AABBNode* __restrict__ node, size_t i,
+ const TravRayKStreamRobust<K>& ray, const NearFarPrecalculations& nf)
+ {
+ char *ptr = (char*)&node->lower_x + i*sizeof(float);
+ const vfloat<K> bminX = *(const float*)(ptr + nf.nearX);
+ const vfloat<K> bminY = *(const float*)(ptr + nf.nearY);
+ const vfloat<K> bminZ = *(const float*)(ptr + nf.nearZ);
+ const vfloat<K> bmaxX = *(const float*)(ptr + nf.farX);
+ const vfloat<K> bmaxY = *(const float*)(ptr + nf.farY);
+ const vfloat<K> bmaxZ = *(const float*)(ptr + nf.farZ);
+
+ const vfloat<K> rminX = (bminX - ray.org.x) * ray.rdir.x;
+ const vfloat<K> rminY = (bminY - ray.org.y) * ray.rdir.y;
+ const vfloat<K> rminZ = (bminZ - ray.org.z) * ray.rdir.z;
+ const vfloat<K> rmaxX = (bmaxX - ray.org.x) * ray.rdir.x;
+ const vfloat<K> rmaxY = (bmaxY - ray.org.y) * ray.rdir.y;
+ const vfloat<K> rmaxZ = (bmaxZ - ray.org.z) * ray.rdir.z;
+
+ const float round_up = 1.0f+3.0f*float(ulp);
+ const vfloat<K> rmin = max(rminX, rminY, rminZ, vfloat<K>(ray.tnear));
+ const vfloat<K> rmax = round_up * min(rmaxX, rmaxY, rmaxZ, vfloat<K>(ray.tfar));
+
+ const vbool<K> vmask_first_hit = rmin <= rmax;
+
+ return movemask(vmask_first_hit);
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/accel.h b/thirdparty/embree-aarch64/kernels/common/accel.h
new file mode 100644
index 0000000000..c038d3cf21
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/accel.h
@@ -0,0 +1,556 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "ray.h"
+#include "point_query.h"
+#include "context.h"
+
+namespace embree
+{
+ class Scene;
+
+ /*! Base class for the acceleration structure data. */
+ class AccelData : public RefCount
+ {
+ ALIGNED_CLASS_(16);
+ public:
+ enum Type { TY_UNKNOWN = 0, TY_ACCELN = 1, TY_ACCEL_INSTANCE = 2, TY_BVH4 = 3, TY_BVH8 = 4 };
+
+ public:
+ AccelData (const Type type)
+ : bounds(empty), type(type) {}
+
+ /*! notifies the acceleration structure about the deletion of some geometry */
+ virtual void deleteGeometry(size_t geomID) {};
+
+ /*! clears the acceleration structure data */
+ virtual void clear() = 0;
+
+ /*! returns normal bounds */
+ __forceinline BBox3fa getBounds() const {
+ return bounds.bounds();
+ }
+
+ /*! returns bounds for some time */
+ __forceinline BBox3fa getBounds(float t) const {
+ return bounds.interpolate(t);
+ }
+
+ /*! returns linear bounds */
+ __forceinline LBBox3fa getLinearBounds() const {
+ return bounds;
+ }
+
+ /*! checks if acceleration structure is empty */
+ __forceinline bool isEmpty() const {
+ return bounds.bounds0.lower.x == float(pos_inf);
+ }
+
+ public:
+ LBBox3fa bounds; // linear bounds
+ Type type;
+ };
+
+ /*! Base class for all intersectable and buildable acceleration structures. */
+ class Accel : public AccelData
+ {
+ ALIGNED_CLASS_(16);
+ public:
+
+ struct Intersectors;
+
+ /*! Type of collide function */
+ typedef void (*CollideFunc)(void* bvh0, void* bvh1, RTCCollideFunc callback, void* userPtr);
+
+ /*! Type of point query function */
+ typedef bool(*PointQueryFunc)(Intersectors* This, /*!< this pointer to accel */
+ PointQuery* query, /*!< point query for lookup */
+ PointQueryContext* context); /*!< point query context */
+
+ /*! Type of intersect function pointer for single rays. */
+ typedef void (*IntersectFunc)(Intersectors* This, /*!< this pointer to accel */
+ RTCRayHit& ray, /*!< ray to intersect */
+ IntersectContext* context);
+
+ /*! Type of intersect function pointer for ray packets of size 4. */
+ typedef void (*IntersectFunc4)(const void* valid, /*!< pointer to valid mask */
+ Intersectors* This, /*!< this pointer to accel */
+ RTCRayHit4& ray, /*!< ray packet to intersect */
+ IntersectContext* context);
+
+ /*! Type of intersect function pointer for ray packets of size 8. */
+ typedef void (*IntersectFunc8)(const void* valid, /*!< pointer to valid mask */
+ Intersectors* This, /*!< this pointer to accel */
+ RTCRayHit8& ray, /*!< ray packet to intersect */
+ IntersectContext* context);
+
+ /*! Type of intersect function pointer for ray packets of size 16. */
+ typedef void (*IntersectFunc16)(const void* valid, /*!< pointer to valid mask */
+ Intersectors* This, /*!< this pointer to accel */
+ RTCRayHit16& ray, /*!< ray packet to intersect */
+ IntersectContext* context);
+
+ /*! Type of intersect function pointer for ray packets of size N. */
+ typedef void (*IntersectFuncN)(Intersectors* This, /*!< this pointer to accel */
+ RTCRayHitN** ray, /*!< ray stream to intersect */
+ const size_t N, /*!< number of rays in stream */
+ IntersectContext* context /*!< layout flags */);
+
+
+ /*! Type of occlusion function pointer for single rays. */
+ typedef void (*OccludedFunc) (Intersectors* This, /*!< this pointer to accel */
+ RTCRay& ray, /*!< ray to test occlusion */
+ IntersectContext* context);
+
+ /*! Type of occlusion function pointer for ray packets of size 4. */
+ typedef void (*OccludedFunc4) (const void* valid, /*!< pointer to valid mask */
+ Intersectors* This, /*!< this pointer to accel */
+ RTCRay4& ray, /*!< ray packet to test occlusion. */
+ IntersectContext* context);
+
+ /*! Type of occlusion function pointer for ray packets of size 8. */
+ typedef void (*OccludedFunc8) (const void* valid, /*!< pointer to valid mask */
+ Intersectors* This, /*!< this pointer to accel */
+ RTCRay8& ray, /*!< ray packet to test occlusion. */
+ IntersectContext* context);
+
+ /*! Type of occlusion function pointer for ray packets of size 16. */
+ typedef void (*OccludedFunc16) (const void* valid, /*!< pointer to valid mask */
+ Intersectors* This, /*!< this pointer to accel */
+ RTCRay16& ray, /*!< ray packet to test occlusion. */
+ IntersectContext* context);
+
+ /*! Type of intersect function pointer for ray packets of size N. */
+ typedef void (*OccludedFuncN)(Intersectors* This, /*!< this pointer to accel */
+ RTCRayN** ray, /*!< ray stream to test occlusion */
+ const size_t N, /*!< number of rays in stream */
+ IntersectContext* context /*!< layout flags */);
+ typedef void (*ErrorFunc) ();
+
+ struct Collider
+ {
+ Collider (ErrorFunc error = nullptr)
+ : collide((CollideFunc)error), name(nullptr) {}
+
+ Collider (CollideFunc collide, const char* name)
+ : collide(collide), name(name) {}
+
+ operator bool() const { return name; }
+
+ public:
+ CollideFunc collide;
+ const char* name;
+ };
+
+ struct Intersector1
+ {
+ Intersector1 (ErrorFunc error = nullptr)
+ : intersect((IntersectFunc)error), occluded((OccludedFunc)error), name(nullptr) {}
+
+ Intersector1 (IntersectFunc intersect, OccludedFunc occluded, const char* name)
+ : intersect(intersect), occluded(occluded), pointQuery(nullptr), name(name) {}
+
+ Intersector1 (IntersectFunc intersect, OccludedFunc occluded, PointQueryFunc pointQuery, const char* name)
+ : intersect(intersect), occluded(occluded), pointQuery(pointQuery), name(name) {}
+
+ operator bool() const { return name; }
+
+ public:
+ static const char* type;
+ IntersectFunc intersect;
+ OccludedFunc occluded;
+ PointQueryFunc pointQuery;
+ const char* name;
+ };
+
+ struct Intersector4
+ {
+ Intersector4 (ErrorFunc error = nullptr)
+ : intersect((IntersectFunc4)error), occluded((OccludedFunc4)error), name(nullptr) {}
+
+ Intersector4 (IntersectFunc4 intersect, OccludedFunc4 occluded, const char* name)
+ : intersect(intersect), occluded(occluded), name(name) {}
+
+ operator bool() const { return name; }
+
+ public:
+ static const char* type;
+ IntersectFunc4 intersect;
+ OccludedFunc4 occluded;
+ const char* name;
+ };
+
+ struct Intersector8
+ {
+ Intersector8 (ErrorFunc error = nullptr)
+ : intersect((IntersectFunc8)error), occluded((OccludedFunc8)error), name(nullptr) {}
+
+ Intersector8 (IntersectFunc8 intersect, OccludedFunc8 occluded, const char* name)
+ : intersect(intersect), occluded(occluded), name(name) {}
+
+ operator bool() const { return name; }
+
+ public:
+ static const char* type;
+ IntersectFunc8 intersect;
+ OccludedFunc8 occluded;
+ const char* name;
+ };
+
+ struct Intersector16
+ {
+ Intersector16 (ErrorFunc error = nullptr)
+ : intersect((IntersectFunc16)error), occluded((OccludedFunc16)error), name(nullptr) {}
+
+ Intersector16 (IntersectFunc16 intersect, OccludedFunc16 occluded, const char* name)
+ : intersect(intersect), occluded(occluded), name(name) {}
+
+ operator bool() const { return name; }
+
+ public:
+ static const char* type;
+ IntersectFunc16 intersect;
+ OccludedFunc16 occluded;
+ const char* name;
+ };
+
+ struct IntersectorN
+ {
+ IntersectorN (ErrorFunc error = nullptr)
+ : intersect((IntersectFuncN)error), occluded((OccludedFuncN)error), name(nullptr) {}
+
+ IntersectorN (IntersectFuncN intersect, OccludedFuncN occluded, const char* name)
+ : intersect(intersect), occluded(occluded), name(name) {}
+
+ operator bool() const { return name; }
+
+ public:
+ static const char* type;
+ IntersectFuncN intersect;
+ OccludedFuncN occluded;
+ const char* name;
+ };
+
+ struct Intersectors
+ {
+ Intersectors()
+ : ptr(nullptr), leafIntersector(nullptr), collider(nullptr), intersector1(nullptr), intersector4(nullptr), intersector8(nullptr), intersector16(nullptr), intersectorN(nullptr) {}
+
+ Intersectors (ErrorFunc error)
+ : ptr(nullptr), leafIntersector(nullptr), collider(error), intersector1(error), intersector4(error), intersector8(error), intersector16(error), intersectorN(error) {}
+
+ void print(size_t ident)
+ {
+ if (collider.name) {
+ for (size_t i=0; i<ident; i++) std::cout << " ";
+ std::cout << "collider = " << collider.name << std::endl;
+ }
+ if (intersector1.name) {
+ for (size_t i=0; i<ident; i++) std::cout << " ";
+ std::cout << "intersector1 = " << intersector1.name << std::endl;
+ }
+ if (intersector4.name) {
+ for (size_t i=0; i<ident; i++) std::cout << " ";
+ std::cout << "intersector4 = " << intersector4.name << std::endl;
+ }
+ if (intersector8.name) {
+ for (size_t i=0; i<ident; i++) std::cout << " ";
+ std::cout << "intersector8 = " << intersector8.name << std::endl;
+ }
+ if (intersector16.name) {
+ for (size_t i=0; i<ident; i++) std::cout << " ";
+ std::cout << "intersector16 = " << intersector16.name << std::endl;
+ }
+ if (intersectorN.name) {
+ for (size_t i=0; i<ident; i++) std::cout << " ";
+ std::cout << "intersectorN = " << intersectorN.name << std::endl;
+ }
+ }
+
+ void select(bool filter)
+ {
+ if (intersector4_filter) {
+ if (filter) intersector4 = intersector4_filter;
+ else intersector4 = intersector4_nofilter;
+ }
+ if (intersector8_filter) {
+ if (filter) intersector8 = intersector8_filter;
+ else intersector8 = intersector8_nofilter;
+ }
+ if (intersector16_filter) {
+ if (filter) intersector16 = intersector16_filter;
+ else intersector16 = intersector16_nofilter;
+ }
+ if (intersectorN_filter) {
+ if (filter) intersectorN = intersectorN_filter;
+ else intersectorN = intersectorN_nofilter;
+ }
+ }
+
+ __forceinline bool pointQuery (PointQuery* query, PointQueryContext* context) {
+ assert(intersector1.pointQuery);
+ return intersector1.pointQuery(this,query,context);
+ }
+
+ /*! collides two scenes */
+ __forceinline void collide (Accel* scene0, Accel* scene1, RTCCollideFunc callback, void* userPtr) {
+ assert(collider.collide);
+ collider.collide(scene0->intersectors.ptr,scene1->intersectors.ptr,callback,userPtr);
+ }
+
+ /*! Intersects a single ray with the scene. */
+ __forceinline void intersect (RTCRayHit& ray, IntersectContext* context) {
+ assert(intersector1.intersect);
+ intersector1.intersect(this,ray,context);
+ }
+
+ /*! Intersects a packet of 4 rays with the scene. */
+ __forceinline void intersect4 (const void* valid, RTCRayHit4& ray, IntersectContext* context) {
+ assert(intersector4.intersect);
+ intersector4.intersect(valid,this,ray,context);
+ }
+
+ /*! Intersects a packet of 8 rays with the scene. */
+ __forceinline void intersect8 (const void* valid, RTCRayHit8& ray, IntersectContext* context) {
+ assert(intersector8.intersect);
+ intersector8.intersect(valid,this,ray,context);
+ }
+
+ /*! Intersects a packet of 16 rays with the scene. */
+ __forceinline void intersect16 (const void* valid, RTCRayHit16& ray, IntersectContext* context) {
+ assert(intersector16.intersect);
+ intersector16.intersect(valid,this,ray,context);
+ }
+
+ /*! Intersects a stream of N rays in SOA layout with the scene. */
+ __forceinline void intersectN (RTCRayHitN** rayN, const size_t N, IntersectContext* context)
+ {
+ assert(intersectorN.intersect);
+ intersectorN.intersect(this,rayN,N,context);
+ }
+
+#if defined(__SSE__) || defined(__ARM_NEON)
+ __forceinline void intersect(const vbool4& valid, RayHitK<4>& ray, IntersectContext* context) {
+ const vint<4> mask = valid.mask32();
+ intersect4(&mask,(RTCRayHit4&)ray,context);
+ }
+#endif
+#if defined(__AVX__)
+ __forceinline void intersect(const vbool8& valid, RayHitK<8>& ray, IntersectContext* context) {
+ const vint<8> mask = valid.mask32();
+ intersect8(&mask,(RTCRayHit8&)ray,context);
+ }
+#endif
+#if defined(__AVX512F__)
+ __forceinline void intersect(const vbool16& valid, RayHitK<16>& ray, IntersectContext* context) {
+ const vint<16> mask = valid.mask32();
+ intersect16(&mask,(RTCRayHit16&)ray,context);
+ }
+#endif
+
+ template<int K>
+ __forceinline void intersectN (RayHitK<K>** rayN, const size_t N, IntersectContext* context)
+ {
+ intersectN((RTCRayHitN**)rayN,N,context);
+ }
+
+ /*! Tests if single ray is occluded by the scene. */
+ __forceinline void occluded (RTCRay& ray, IntersectContext* context) {
+ assert(intersector1.occluded);
+ intersector1.occluded(this,ray,context);
+ }
+
+ /*! Tests if a packet of 4 rays is occluded by the scene. */
+ __forceinline void occluded4 (const void* valid, RTCRay4& ray, IntersectContext* context) {
+ assert(intersector4.occluded);
+ intersector4.occluded(valid,this,ray,context);
+ }
+
+ /*! Tests if a packet of 8 rays is occluded by the scene. */
+ __forceinline void occluded8 (const void* valid, RTCRay8& ray, IntersectContext* context) {
+ assert(intersector8.occluded);
+ intersector8.occluded(valid,this,ray,context);
+ }
+
+ /*! Tests if a packet of 16 rays is occluded by the scene. */
+ __forceinline void occluded16 (const void* valid, RTCRay16& ray, IntersectContext* context) {
+ assert(intersector16.occluded);
+ intersector16.occluded(valid,this,ray,context);
+ }
+
+ /*! Tests if a stream of N rays in SOA layout is occluded by the scene. */
+ __forceinline void occludedN (RTCRayN** rayN, const size_t N, IntersectContext* context)
+ {
+ assert(intersectorN.occluded);
+ intersectorN.occluded(this,rayN,N,context);
+ }
+
+#if defined(__SSE__) || defined(__ARM_NEON)
+ __forceinline void occluded(const vbool4& valid, RayK<4>& ray, IntersectContext* context) {
+ const vint<4> mask = valid.mask32();
+ occluded4(&mask,(RTCRay4&)ray,context);
+ }
+#endif
+#if defined(__AVX__)
+ __forceinline void occluded(const vbool8& valid, RayK<8>& ray, IntersectContext* context) {
+ const vint<8> mask = valid.mask32();
+ occluded8(&mask,(RTCRay8&)ray,context);
+ }
+#endif
+#if defined(__AVX512F__)
+ __forceinline void occluded(const vbool16& valid, RayK<16>& ray, IntersectContext* context) {
+ const vint<16> mask = valid.mask32();
+ occluded16(&mask,(RTCRay16&)ray,context);
+ }
+#endif
+
+ template<int K>
+ __forceinline void occludedN (RayK<K>** rayN, const size_t N, IntersectContext* context)
+ {
+ occludedN((RTCRayN**)rayN,N,context);
+ }
+
+ /*! Tests if single ray is occluded by the scene. */
+ __forceinline void intersect(RTCRay& ray, IntersectContext* context) {
+ occluded(ray, context);
+ }
+
+ /*! Tests if a packet of K rays is occluded by the scene. */
+ template<int K>
+ __forceinline void intersect(const vbool<K>& valid, RayK<K>& ray, IntersectContext* context) {
+ occluded(valid, ray, context);
+ }
+
+ /*! Tests if a packet of N rays in SOA layout is occluded by the scene. */
+ template<int K>
+ __forceinline void intersectN(RayK<K>** rayN, const size_t N, IntersectContext* context) {
+ occludedN(rayN, N, context);
+ }
+
+ public:
+ AccelData* ptr;
+ void* leafIntersector;
+ Collider collider;
+ Intersector1 intersector1;
+ Intersector4 intersector4;
+ Intersector4 intersector4_filter;
+ Intersector4 intersector4_nofilter;
+ Intersector8 intersector8;
+ Intersector8 intersector8_filter;
+ Intersector8 intersector8_nofilter;
+ Intersector16 intersector16;
+ Intersector16 intersector16_filter;
+ Intersector16 intersector16_nofilter;
+ IntersectorN intersectorN;
+ IntersectorN intersectorN_filter;
+ IntersectorN intersectorN_nofilter;
+ };
+
+ public:
+
+ /*! Construction */
+ Accel (const AccelData::Type type)
+ : AccelData(type) {}
+
+ /*! Construction */
+ Accel (const AccelData::Type type, const Intersectors& intersectors)
+ : AccelData(type), intersectors(intersectors) {}
+
+ /*! Virtual destructor */
+ virtual ~Accel() {}
+
+ /*! makes the acceleration structure immutable */
+ virtual void immutable () {}
+
+ /*! build acceleration structure */
+ virtual void build () = 0;
+
+ public:
+ Intersectors intersectors;
+ };
+
+#define DEFINE_COLLIDER(symbol,collider) \
+ Accel::Collider symbol() { \
+ return Accel::Collider((Accel::CollideFunc)collider::collide, \
+ TOSTRING(isa) "::" TOSTRING(symbol)); \
+ }
+
+#define DEFINE_INTERSECTOR1(symbol,intersector) \
+ Accel::Intersector1 symbol() { \
+ return Accel::Intersector1((Accel::IntersectFunc )intersector::intersect, \
+ (Accel::OccludedFunc )intersector::occluded, \
+ (Accel::PointQueryFunc)intersector::pointQuery,\
+ TOSTRING(isa) "::" TOSTRING(symbol)); \
+ }
+
+#define DEFINE_INTERSECTOR4(symbol,intersector) \
+ Accel::Intersector4 symbol() { \
+ return Accel::Intersector4((Accel::IntersectFunc4)intersector::intersect, \
+ (Accel::OccludedFunc4)intersector::occluded, \
+ TOSTRING(isa) "::" TOSTRING(symbol)); \
+ }
+
+#define DEFINE_INTERSECTOR8(symbol,intersector) \
+ Accel::Intersector8 symbol() { \
+ return Accel::Intersector8((Accel::IntersectFunc8)intersector::intersect, \
+ (Accel::OccludedFunc8)intersector::occluded, \
+ TOSTRING(isa) "::" TOSTRING(symbol)); \
+ }
+
+#define DEFINE_INTERSECTOR16(symbol,intersector) \
+ Accel::Intersector16 symbol() { \
+ return Accel::Intersector16((Accel::IntersectFunc16)intersector::intersect, \
+ (Accel::OccludedFunc16)intersector::occluded, \
+ TOSTRING(isa) "::" TOSTRING(symbol)); \
+ }
+
+#define DEFINE_INTERSECTORN(symbol,intersector) \
+ Accel::IntersectorN symbol() { \
+ return Accel::IntersectorN((Accel::IntersectFuncN)intersector::intersect, \
+ (Accel::OccludedFuncN)intersector::occluded, \
+ TOSTRING(isa) "::" TOSTRING(symbol)); \
+ }
+
+ /* ray stream filter interface */
+ typedef void (*intersectStreamAOS_func)(Scene* scene, RTCRayHit* _rayN, const size_t N, const size_t stride, IntersectContext* context);
+ typedef void (*intersectStreamAOP_func)(Scene* scene, RTCRayHit** _rayN, const size_t N, IntersectContext* context);
+ typedef void (*intersectStreamSOA_func)(Scene* scene, char* rayN, const size_t N, const size_t streams, const size_t stream_offset, IntersectContext* context);
+ typedef void (*intersectStreamSOP_func)(Scene* scene, const RTCRayHitNp* rayN, const size_t N, IntersectContext* context);
+
+ typedef void (*occludedStreamAOS_func)(Scene* scene, RTCRay* _rayN, const size_t N, const size_t stride, IntersectContext* context);
+ typedef void (*occludedStreamAOP_func)(Scene* scene, RTCRay** _rayN, const size_t N, IntersectContext* context);
+ typedef void (*occludedStreamSOA_func)(Scene* scene, char* rayN, const size_t N, const size_t streams, const size_t stream_offset, IntersectContext* context);
+ typedef void (*occludedStreamSOP_func)(Scene* scene, const RTCRayNp* rayN, const size_t N, IntersectContext* context);
+
+ struct RayStreamFilterFuncs
+ {
+ RayStreamFilterFuncs()
+ : intersectAOS(nullptr), intersectAOP(nullptr), intersectSOA(nullptr), intersectSOP(nullptr),
+ occludedAOS(nullptr), occludedAOP(nullptr), occludedSOA(nullptr), occludedSOP(nullptr) {}
+
+ RayStreamFilterFuncs(void (*ptr) ())
+ : intersectAOS((intersectStreamAOS_func) ptr), intersectAOP((intersectStreamAOP_func) ptr), intersectSOA((intersectStreamSOA_func) ptr), intersectSOP((intersectStreamSOP_func) ptr),
+ occludedAOS((occludedStreamAOS_func) ptr), occludedAOP((occludedStreamAOP_func) ptr), occludedSOA((occludedStreamSOA_func) ptr), occludedSOP((occludedStreamSOP_func) ptr) {}
+
+ RayStreamFilterFuncs(intersectStreamAOS_func intersectAOS, intersectStreamAOP_func intersectAOP, intersectStreamSOA_func intersectSOA, intersectStreamSOP_func intersectSOP,
+ occludedStreamAOS_func occludedAOS, occludedStreamAOP_func occludedAOP, occludedStreamSOA_func occludedSOA, occludedStreamSOP_func occludedSOP)
+ : intersectAOS(intersectAOS), intersectAOP(intersectAOP), intersectSOA(intersectSOA), intersectSOP(intersectSOP),
+ occludedAOS(occludedAOS), occludedAOP(occludedAOP), occludedSOA(occludedSOA), occludedSOP(occludedSOP) {}
+
+ public:
+ intersectStreamAOS_func intersectAOS;
+ intersectStreamAOP_func intersectAOP;
+ intersectStreamSOA_func intersectSOA;
+ intersectStreamSOP_func intersectSOP;
+
+ occludedStreamAOS_func occludedAOS;
+ occludedStreamAOP_func occludedAOP;
+ occludedStreamSOA_func occludedSOA;
+ occludedStreamSOP_func occludedSOP;
+ };
+
+ typedef RayStreamFilterFuncs (*RayStreamFilterFuncsType)();
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/accelinstance.h b/thirdparty/embree-aarch64/kernels/common/accelinstance.h
new file mode 100644
index 0000000000..d74b96df3f
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/accelinstance.h
@@ -0,0 +1,41 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "accel.h"
+#include "builder.h"
+
+namespace embree
+{
+ class AccelInstance : public Accel
+ {
+ public:
+ AccelInstance (AccelData* accel, Builder* builder, Intersectors& intersectors)
+ : Accel(AccelData::TY_ACCEL_INSTANCE,intersectors), accel(accel), builder(builder) {}
+
+ void immutable () {
+ builder.reset(nullptr);
+ }
+
+ public:
+ void build () {
+ if (builder) builder->build();
+ bounds = accel->bounds;
+ }
+
+ void deleteGeometry(size_t geomID) {
+ if (accel ) accel->deleteGeometry(geomID);
+ if (builder) builder->deleteGeometry(geomID);
+ }
+
+ void clear() {
+ if (accel) accel->clear();
+ if (builder) builder->clear();
+ }
+
+ private:
+ std::unique_ptr<AccelData> accel;
+ std::unique_ptr<Builder> builder;
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/acceln.cpp b/thirdparty/embree-aarch64/kernels/common/acceln.cpp
new file mode 100644
index 0000000000..aadb4a64ef
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/acceln.cpp
@@ -0,0 +1,232 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "acceln.h"
+#include "ray.h"
+#include "../../include/embree3/rtcore_ray.h"
+#include "../../common/algorithms/parallel_for.h"
+
+namespace embree
+{
+ AccelN::AccelN()
+ : Accel(AccelData::TY_ACCELN), accels() {}
+
+ AccelN::~AccelN()
+ {
+ for (size_t i=0; i<accels.size(); i++)
+ delete accels[i];
+ }
+
+ void AccelN::accels_add(Accel* accel)
+ {
+ assert(accel);
+ accels.push_back(accel);
+ }
+
+ void AccelN::accels_init()
+ {
+ for (size_t i=0; i<accels.size(); i++)
+ delete accels[i];
+
+ accels.clear();
+ }
+
+ bool AccelN::pointQuery (Accel::Intersectors* This_in, PointQuery* query, PointQueryContext* context)
+ {
+ bool changed = false;
+ AccelN* This = (AccelN*)This_in->ptr;
+ for (size_t i=0; i<This->accels.size(); i++)
+ if (!This->accels[i]->isEmpty())
+ changed |= This->accels[i]->intersectors.pointQuery(query,context);
+ return changed;
+ }
+
+ void AccelN::intersect (Accel::Intersectors* This_in, RTCRayHit& ray, IntersectContext* context)
+ {
+ AccelN* This = (AccelN*)This_in->ptr;
+ for (size_t i=0; i<This->accels.size(); i++)
+ if (!This->accels[i]->isEmpty())
+ This->accels[i]->intersectors.intersect(ray,context);
+ }
+
+ void AccelN::intersect4 (const void* valid, Accel::Intersectors* This_in, RTCRayHit4& ray, IntersectContext* context)
+ {
+ AccelN* This = (AccelN*)This_in->ptr;
+ for (size_t i=0; i<This->accels.size(); i++)
+ if (!This->accels[i]->isEmpty())
+ This->accels[i]->intersectors.intersect4(valid,ray,context);
+ }
+
+ void AccelN::intersect8 (const void* valid, Accel::Intersectors* This_in, RTCRayHit8& ray, IntersectContext* context)
+ {
+ AccelN* This = (AccelN*)This_in->ptr;
+ for (size_t i=0; i<This->accels.size(); i++)
+ if (!This->accels[i]->isEmpty())
+ This->accels[i]->intersectors.intersect8(valid,ray,context);
+ }
+
+ void AccelN::intersect16 (const void* valid, Accel::Intersectors* This_in, RTCRayHit16& ray, IntersectContext* context)
+ {
+ AccelN* This = (AccelN*)This_in->ptr;
+ for (size_t i=0; i<This->accels.size(); i++)
+ if (!This->accels[i]->isEmpty())
+ This->accels[i]->intersectors.intersect16(valid,ray,context);
+ }
+
+ void AccelN::intersectN (Accel::Intersectors* This_in, RTCRayHitN** ray, const size_t N, IntersectContext* context)
+ {
+ AccelN* This = (AccelN*)This_in->ptr;
+ for (size_t i=0; i<This->accels.size(); i++)
+ if (!This->accels[i]->isEmpty())
+ This->accels[i]->intersectors.intersectN(ray,N,context);
+ }
+
+ void AccelN::occluded (Accel::Intersectors* This_in, RTCRay& ray, IntersectContext* context)
+ {
+ AccelN* This = (AccelN*)This_in->ptr;
+ for (size_t i=0; i<This->accels.size(); i++) {
+ if (This->accels[i]->isEmpty()) continue;
+ This->accels[i]->intersectors.occluded(ray,context);
+ if (ray.tfar < 0.0f) break;
+ }
+ }
+
+ void AccelN::occluded4 (const void* valid, Accel::Intersectors* This_in, RTCRay4& ray, IntersectContext* context)
+ {
+ AccelN* This = (AccelN*)This_in->ptr;
+ for (size_t i=0; i<This->accels.size(); i++) {
+ if (This->accels[i]->isEmpty()) continue;
+ This->accels[i]->intersectors.occluded4(valid,ray,context);
+#if defined(__SSE2__) || defined(__ARM_NEON)
+ vbool4 valid0 = asBool(((vint4*)valid)[0]);
+ vbool4 hit0 = ((vfloat4*)ray.tfar)[0] >= vfloat4(zero);
+ if (unlikely(none(valid0 & hit0))) break;
+#endif
+ }
+ }
+
+ void AccelN::occluded8 (const void* valid, Accel::Intersectors* This_in, RTCRay8& ray, IntersectContext* context)
+ {
+ AccelN* This = (AccelN*)This_in->ptr;
+ for (size_t i=0; i<This->accels.size(); i++) {
+ if (This->accels[i]->isEmpty()) continue;
+ This->accels[i]->intersectors.occluded8(valid,ray,context);
+#if defined(__SSE2__) || defined(__ARM_NEON) // FIXME: use higher ISA
+ vbool4 valid0 = asBool(((vint4*)valid)[0]);
+ vbool4 hit0 = ((vfloat4*)ray.tfar)[0] >= vfloat4(zero);
+ vbool4 valid1 = asBool(((vint4*)valid)[1]);
+ vbool4 hit1 = ((vfloat4*)ray.tfar)[1] >= vfloat4(zero);
+ if (unlikely((none((valid0 & hit0) | (valid1 & hit1))))) break;
+#endif
+ }
+ }
+
+ void AccelN::occluded16 (const void* valid, Accel::Intersectors* This_in, RTCRay16& ray, IntersectContext* context)
+ {
+ AccelN* This = (AccelN*)This_in->ptr;
+ for (size_t i=0; i<This->accels.size(); i++) {
+ if (This->accels[i]->isEmpty()) continue;
+ This->accels[i]->intersectors.occluded16(valid,ray,context);
+#if defined(__SSE2__) || defined(__ARM_NEON) // FIXME: use higher ISA
+ vbool4 valid0 = asBool(((vint4*)valid)[0]);
+ vbool4 hit0 = ((vfloat4*)ray.tfar)[0] >= vfloat4(zero);
+ vbool4 valid1 = asBool(((vint4*)valid)[1]);
+ vbool4 hit1 = ((vfloat4*)ray.tfar)[1] >= vfloat4(zero);
+ vbool4 valid2 = asBool(((vint4*)valid)[2]);
+ vbool4 hit2 = ((vfloat4*)ray.tfar)[2] >= vfloat4(zero);
+ vbool4 valid3 = asBool(((vint4*)valid)[3]);
+ vbool4 hit3 = ((vfloat4*)ray.tfar)[3] >= vfloat4(zero);
+ if (unlikely((none((valid0 & hit0) | (valid1 & hit1) | (valid2 & hit2) | (valid3 & hit3))))) break;
+#endif
+ }
+ }
+
+ void AccelN::occludedN (Accel::Intersectors* This_in, RTCRayN** ray, const size_t N, IntersectContext* context)
+ {
+ AccelN* This = (AccelN*)This_in->ptr;
+ size_t M = N;
+ for (size_t i=0; i<This->accels.size(); i++)
+ if (!This->accels[i]->isEmpty())
+ This->accels[i]->intersectors.occludedN(ray,M,context);
+ }
+
+ void AccelN::accels_print(size_t ident)
+ {
+ for (size_t i=0; i<accels.size(); i++)
+ {
+ for (size_t j=0; j<ident; j++) std::cout << " ";
+ std::cout << "accels[" << i << "]" << std::endl;
+ accels[i]->intersectors.print(ident+2);
+ }
+ }
+
+ void AccelN::accels_immutable()
+ {
+ for (size_t i=0; i<accels.size(); i++)
+ accels[i]->immutable();
+ }
+
+ void AccelN::accels_build ()
+ {
+ /* reduce memory consumption */
+ accels.shrink_to_fit();
+
+ /* build all acceleration structures in parallel */
+ parallel_for (accels.size(), [&] (size_t i) {
+ accels[i]->build();
+ });
+
+ /* create list of non-empty acceleration structures */
+ bool valid1 = true;
+ bool valid4 = true;
+ bool valid8 = true;
+ bool valid16 = true;
+ for (size_t i=0; i<accels.size(); i++) {
+ valid1 &= (bool) accels[i]->intersectors.intersector1;
+ valid4 &= (bool) accels[i]->intersectors.intersector4;
+ valid8 &= (bool) accels[i]->intersectors.intersector8;
+ valid16 &= (bool) accels[i]->intersectors.intersector16;
+ }
+
+ if (accels.size() == 1) {
+ type = accels[0]->type; // FIXME: should just assign entire Accel
+ bounds = accels[0]->bounds;
+ intersectors = accels[0]->intersectors;
+ }
+ else
+ {
+ type = AccelData::TY_ACCELN;
+ intersectors.ptr = this;
+ intersectors.intersector1 = Intersector1(&intersect,&occluded,&pointQuery,valid1 ? "AccelN::intersector1": nullptr);
+ intersectors.intersector4 = Intersector4(&intersect4,&occluded4,valid4 ? "AccelN::intersector4" : nullptr);
+ intersectors.intersector8 = Intersector8(&intersect8,&occluded8,valid8 ? "AccelN::intersector8" : nullptr);
+ intersectors.intersector16 = Intersector16(&intersect16,&occluded16,valid16 ? "AccelN::intersector16": nullptr);
+ intersectors.intersectorN = IntersectorN(&intersectN,&occludedN,"AccelN::intersectorN");
+
+ /*! calculate bounds */
+ bounds = empty;
+ for (size_t i=0; i<accels.size(); i++)
+ bounds.extend(accels[i]->bounds);
+ }
+ }
+
+ void AccelN::accels_select(bool filter)
+ {
+ for (size_t i=0; i<accels.size(); i++)
+ accels[i]->intersectors.select(filter);
+ }
+
+ void AccelN::accels_deleteGeometry(size_t geomID)
+ {
+ for (size_t i=0; i<accels.size(); i++)
+ accels[i]->deleteGeometry(geomID);
+ }
+
+ void AccelN::accels_clear()
+ {
+ for (size_t i=0; i<accels.size(); i++) {
+ accels[i]->clear();
+ }
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/common/acceln.h b/thirdparty/embree-aarch64/kernels/common/acceln.h
new file mode 100644
index 0000000000..2edd98f647
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/acceln.h
@@ -0,0 +1,49 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "accel.h"
+
+namespace embree
+{
+ /*! merges N acceleration structures together, by processing them in order */
+ class AccelN : public Accel
+ {
+ public:
+ AccelN ();
+ ~AccelN();
+
+ public:
+ void accels_add(Accel* accel);
+ void accels_init();
+
+ public:
+ static bool pointQuery (Accel::Intersectors* This, PointQuery* query, PointQueryContext* context);
+
+ public:
+ static void intersect (Accel::Intersectors* This, RTCRayHit& ray, IntersectContext* context);
+ static void intersect4 (const void* valid, Accel::Intersectors* This, RTCRayHit4& ray, IntersectContext* context);
+ static void intersect8 (const void* valid, Accel::Intersectors* This, RTCRayHit8& ray, IntersectContext* context);
+ static void intersect16 (const void* valid, Accel::Intersectors* This, RTCRayHit16& ray, IntersectContext* context);
+ static void intersectN (Accel::Intersectors* This, RTCRayHitN** ray, const size_t N, IntersectContext* context);
+
+ public:
+ static void occluded (Accel::Intersectors* This, RTCRay& ray, IntersectContext* context);
+ static void occluded4 (const void* valid, Accel::Intersectors* This, RTCRay4& ray, IntersectContext* context);
+ static void occluded8 (const void* valid, Accel::Intersectors* This, RTCRay8& ray, IntersectContext* context);
+ static void occluded16 (const void* valid, Accel::Intersectors* This, RTCRay16& ray, IntersectContext* context);
+ static void occludedN (Accel::Intersectors* This, RTCRayN** ray, const size_t N, IntersectContext* context);
+
+ public:
+ void accels_print(size_t ident);
+ void accels_immutable();
+ void accels_build ();
+ void accels_select(bool filter);
+ void accels_deleteGeometry(size_t geomID);
+ void accels_clear ();
+
+ public:
+ std::vector<Accel*> accels;
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/accelset.cpp b/thirdparty/embree-aarch64/kernels/common/accelset.cpp
new file mode 100644
index 0000000000..79be1c4301
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/accelset.cpp
@@ -0,0 +1,17 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "accelset.h"
+#include "scene.h"
+
+namespace embree
+{
+ AccelSet::AccelSet (Device* device, Geometry::GType gtype, size_t numItems, size_t numTimeSteps)
+ : Geometry(device,gtype,(unsigned int)numItems,(unsigned int)numTimeSteps), boundsFunc(nullptr) {}
+
+ AccelSet::IntersectorN::IntersectorN (ErrorFunc error)
+ : intersect((IntersectFuncN)error), occluded((OccludedFuncN)error), name(nullptr) {}
+
+ AccelSet::IntersectorN::IntersectorN (IntersectFuncN intersect, OccludedFuncN occluded, const char* name)
+ : intersect(intersect), occluded(occluded), name(name) {}
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/accelset.h b/thirdparty/embree-aarch64/kernels/common/accelset.h
new file mode 100644
index 0000000000..3774b2accb
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/accelset.h
@@ -0,0 +1,248 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "builder.h"
+#include "geometry.h"
+#include "ray.h"
+#include "hit.h"
+
+namespace embree
+{
+ struct IntersectFunctionNArguments;
+ struct OccludedFunctionNArguments;
+
+ typedef void (*ReportIntersectionFunc) (IntersectFunctionNArguments* args, const RTCFilterFunctionNArguments* filter_args);
+ typedef void (*ReportOcclusionFunc) (OccludedFunctionNArguments* args, const RTCFilterFunctionNArguments* filter_args);
+
+ struct IntersectFunctionNArguments : public RTCIntersectFunctionNArguments
+ {
+ IntersectContext* internal_context;
+ Geometry* geometry;
+ ReportIntersectionFunc report;
+ };
+
+ struct OccludedFunctionNArguments : public RTCOccludedFunctionNArguments
+ {
+ IntersectContext* internal_context;
+ Geometry* geometry;
+ ReportOcclusionFunc report;
+ };
+
+ /*! Base class for set of acceleration structures. */
+ class AccelSet : public Geometry
+ {
+ public:
+ typedef RTCIntersectFunctionN IntersectFuncN;
+ typedef RTCOccludedFunctionN OccludedFuncN;
+ typedef void (*ErrorFunc) ();
+
+ struct IntersectorN
+ {
+ IntersectorN (ErrorFunc error = nullptr) ;
+ IntersectorN (IntersectFuncN intersect, OccludedFuncN occluded, const char* name);
+
+ operator bool() const { return name; }
+
+ public:
+ static const char* type;
+ IntersectFuncN intersect;
+ OccludedFuncN occluded;
+ const char* name;
+ };
+
+ public:
+
+ /*! construction */
+ AccelSet (Device* device, Geometry::GType gtype, size_t items, size_t numTimeSteps);
+
+ /*! makes the acceleration structure immutable */
+ virtual void immutable () {}
+
+ /*! build accel */
+ virtual void build () = 0;
+
+ /*! check if the i'th primitive is valid between the specified time range */
+ __forceinline bool valid(size_t i, const range<size_t>& itime_range) const
+ {
+ for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
+ if (!isvalid_non_empty(bounds(i,itime))) return false;
+
+ return true;
+ }
+
+ /*! Calculates the bounds of an item */
+ __forceinline BBox3fa bounds(size_t i, size_t itime = 0) const
+ {
+ BBox3fa box;
+ assert(i < size());
+ RTCBoundsFunctionArguments args;
+ args.geometryUserPtr = userPtr;
+ args.primID = (unsigned int)i;
+ args.timeStep = (unsigned int)itime;
+ args.bounds_o = (RTCBounds*)&box;
+ boundsFunc(&args);
+ return box;
+ }
+
+ /*! calculates the linear bounds of the i'th item at the itime'th time segment */
+ __forceinline LBBox3fa linearBounds(size_t i, size_t itime) const
+ {
+ BBox3fa box[2];
+ assert(i < size());
+ RTCBoundsFunctionArguments args;
+ args.geometryUserPtr = userPtr;
+ args.primID = (unsigned int)i;
+ args.timeStep = (unsigned int)(itime+0);
+ args.bounds_o = (RTCBounds*)&box[0];
+ boundsFunc(&args);
+ args.timeStep = (unsigned int)(itime+1);
+ args.bounds_o = (RTCBounds*)&box[1];
+ boundsFunc(&args);
+ return LBBox3fa(box[0],box[1]);
+ }
+
+ /*! calculates the build bounds of the i'th item, if it's valid */
+ __forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const
+ {
+ const BBox3fa b = bounds(i);
+ if (bbox) *bbox = b;
+ return isvalid_non_empty(b);
+ }
+
+ /*! calculates the build bounds of the i'th item at the itime'th time segment, if it's valid */
+ __forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
+ {
+ const LBBox3fa bounds = linearBounds(i,itime);
+ bbox = bounds.bounds0; // use bounding box of first timestep to build BVH
+ return isvalid_non_empty(bounds);
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const {
+ return LBBox3fa([&] (size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments);
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline bool linearBounds(size_t i, const BBox1f& time_range, LBBox3fa& bbox) const {
+ if (!valid(i, timeSegmentRange(time_range))) return false;
+ bbox = linearBounds(i, time_range);
+ return true;
+ }
+
+ /* gets version info of topology */
+ unsigned int getTopologyVersion() const {
+ return numPrimitives;
+ }
+
+ /* returns true if topology changed */
+ bool topologyChanged(unsigned int otherVersion) const {
+ return numPrimitives != otherVersion;
+ }
+
+ public:
+
+ /*! Intersects a single ray with the scene. */
+ __forceinline void intersect (RayHit& ray, unsigned int geomID, unsigned int primID, IntersectContext* context, ReportIntersectionFunc report)
+ {
+ assert(primID < size());
+ assert(intersectorN.intersect);
+
+ int mask = -1;
+ IntersectFunctionNArguments args;
+ args.valid = &mask;
+ args.geometryUserPtr = userPtr;
+ args.context = context->user;
+ args.rayhit = (RTCRayHitN*)&ray;
+ args.N = 1;
+ args.geomID = geomID;
+ args.primID = primID;
+ args.internal_context = context;
+ args.geometry = this;
+ args.report = report;
+
+ intersectorN.intersect(&args);
+ }
+
+ /*! Tests if single ray is occluded by the scene. */
+ __forceinline void occluded (Ray& ray, unsigned int geomID, unsigned int primID, IntersectContext* context, ReportOcclusionFunc report)
+ {
+ assert(primID < size());
+ assert(intersectorN.occluded);
+
+ int mask = -1;
+ OccludedFunctionNArguments args;
+ args.valid = &mask;
+ args.geometryUserPtr = userPtr;
+ args.context = context->user;
+ args.ray = (RTCRayN*)&ray;
+ args.N = 1;
+ args.geomID = geomID;
+ args.primID = primID;
+ args.internal_context = context;
+ args.geometry = this;
+ args.report = report;
+
+ intersectorN.occluded(&args);
+ }
+
+ /*! Intersects a packet of K rays with the scene. */
+ template<int K>
+ __forceinline void intersect (const vbool<K>& valid, RayHitK<K>& ray, unsigned int geomID, unsigned int primID, IntersectContext* context, ReportIntersectionFunc report)
+ {
+ assert(primID < size());
+ assert(intersectorN.intersect);
+
+ vint<K> mask = valid.mask32();
+ IntersectFunctionNArguments args;
+ args.valid = (int*)&mask;
+ args.geometryUserPtr = userPtr;
+ args.context = context->user;
+ args.rayhit = (RTCRayHitN*)&ray;
+ args.N = K;
+ args.geomID = geomID;
+ args.primID = primID;
+ args.internal_context = context;
+ args.geometry = this;
+ args.report = report;
+
+ intersectorN.intersect(&args);
+ }
+
+ /*! Tests if a packet of K rays is occluded by the scene. */
+ template<int K>
+ __forceinline void occluded (const vbool<K>& valid, RayK<K>& ray, unsigned int geomID, unsigned int primID, IntersectContext* context, ReportOcclusionFunc report)
+ {
+ assert(primID < size());
+ assert(intersectorN.occluded);
+
+ vint<K> mask = valid.mask32();
+ OccludedFunctionNArguments args;
+ args.valid = (int*)&mask;
+ args.geometryUserPtr = userPtr;
+ args.context = context->user;
+ args.ray = (RTCRayN*)&ray;
+ args.N = K;
+ args.geomID = geomID;
+ args.primID = primID;
+ args.internal_context = context;
+ args.geometry = this;
+ args.report = report;
+
+ intersectorN.occluded(&args);
+ }
+
+ public:
+ RTCBoundsFunction boundsFunc;
+ IntersectorN intersectorN;
+ };
+
+#define DEFINE_SET_INTERSECTORN(symbol,intersector) \
+ AccelSet::IntersectorN symbol() { \
+ return AccelSet::IntersectorN(intersector::intersect, \
+ intersector::occluded, \
+ TOSTRING(isa) "::" TOSTRING(symbol)); \
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/alloc.cpp b/thirdparty/embree-aarch64/kernels/common/alloc.cpp
new file mode 100644
index 0000000000..6fa406f03a
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/alloc.cpp
@@ -0,0 +1,82 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "alloc.h"
+#include "../../common/sys/thread.h"
+#if defined(__aarch64__) && defined(BUILD_IOS)
+#include "../../common/sys/barrier.h"
+#endif
+
+namespace embree
+{
+ __thread FastAllocator::ThreadLocal2* FastAllocator::thread_local_allocator2 = nullptr;
+ SpinLock FastAllocator::s_thread_local_allocators_lock;
+ std::vector<std::unique_ptr<FastAllocator::ThreadLocal2>> FastAllocator::s_thread_local_allocators;
+
+ struct fast_allocator_regression_test : public RegressionTest
+ {
+ BarrierSys barrier;
+ std::atomic<size_t> numFailed;
+ std::unique_ptr<FastAllocator> alloc;
+
+ fast_allocator_regression_test()
+ : RegressionTest("fast_allocator_regression_test"), numFailed(0)
+ {
+ registerRegressionTest(this);
+ }
+
+ static void thread_alloc(fast_allocator_regression_test* This)
+ {
+ FastAllocator::CachedAllocator threadalloc = This->alloc->getCachedAllocator();
+
+ size_t* ptrs[1000];
+ for (size_t j=0; j<1000; j++)
+ {
+ This->barrier.wait();
+ for (size_t i=0; i<1000; i++) {
+ ptrs[i] = (size_t*) threadalloc.malloc0(sizeof(size_t)+(i%32));
+ *ptrs[i] = size_t(threadalloc.talloc0) + i;
+ }
+ for (size_t i=0; i<1000; i++) {
+ if (*ptrs[i] != size_t(threadalloc.talloc0) + i)
+ This->numFailed++;
+ }
+ This->barrier.wait();
+ }
+ }
+
+ bool run ()
+ {
+ alloc = make_unique(new FastAllocator(nullptr,false));
+ numFailed.store(0);
+
+ size_t numThreads = getNumberOfLogicalThreads();
+ barrier.init(numThreads+1);
+
+ /* create threads */
+ std::vector<thread_t> threads;
+ for (size_t i=0; i<numThreads; i++)
+ threads.push_back(createThread((thread_func)thread_alloc,this));
+
+ /* run test */
+ for (size_t i=0; i<1000; i++)
+ {
+ alloc->reset();
+ barrier.wait();
+ barrier.wait();
+ }
+
+ /* destroy threads */
+ for (size_t i=0; i<numThreads; i++)
+ join(threads[i]);
+
+ alloc = nullptr;
+
+ return numFailed == 0;
+ }
+ };
+
+ fast_allocator_regression_test fast_allocator_regression;
+}
+
+
diff --git a/thirdparty/embree-aarch64/kernels/common/alloc.h b/thirdparty/embree-aarch64/kernels/common/alloc.h
new file mode 100644
index 0000000000..488fa707ef
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/alloc.h
@@ -0,0 +1,1006 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "device.h"
+#include "scene.h"
+#include "primref.h"
+
+#if defined(__aarch64__) && defined(BUILD_IOS)
+#include <mutex>
+#endif
+
+namespace embree
+{
+ class FastAllocator
+ {
+ /*! maximum supported alignment */
+ static const size_t maxAlignment = 64;
+
+ /*! maximum allocation size */
+
+ /* default settings */
+ //static const size_t defaultBlockSize = 4096;
+#define maxAllocationSize size_t(2*1024*1024-maxAlignment)
+
+ static const size_t MAX_THREAD_USED_BLOCK_SLOTS = 8;
+
+ public:
+
+ struct ThreadLocal2;
+ enum AllocationType { ALIGNED_MALLOC, EMBREE_OS_MALLOC, SHARED, ANY_TYPE };
+
+ /*! Per thread structure holding the current memory block. */
+ struct __aligned(64) ThreadLocal
+ {
+ ALIGNED_CLASS_(64);
+ public:
+
+ /*! Constructor for usage with ThreadLocalData */
+ __forceinline ThreadLocal (ThreadLocal2* parent)
+ : parent(parent), ptr(nullptr), cur(0), end(0), allocBlockSize(0), bytesUsed(0), bytesWasted(0) {}
+
+ /*! initialize allocator */
+ void init(FastAllocator* alloc)
+ {
+ ptr = nullptr;
+ cur = end = 0;
+ bytesUsed = 0;
+ bytesWasted = 0;
+ allocBlockSize = 0;
+ if (alloc) allocBlockSize = alloc->defaultBlockSize;
+ }
+
+ /* Allocate aligned memory from the threads memory block. */
+ __forceinline void* malloc(FastAllocator* alloc, size_t bytes, size_t align = 16)
+ {
+ /* bind the thread local allocator to the proper FastAllocator*/
+ parent->bind(alloc);
+
+ assert(align <= maxAlignment);
+ bytesUsed += bytes;
+
+ /* try to allocate in local block */
+ size_t ofs = (align - cur) & (align-1);
+ cur += bytes + ofs;
+ if (likely(cur <= end)) { bytesWasted += ofs; return &ptr[cur - bytes]; }
+ cur -= bytes + ofs;
+
+ /* if allocation is too large allocate with parent allocator */
+ if (4*bytes > allocBlockSize) {
+ return alloc->malloc(bytes,maxAlignment,false);
+ }
+
+ /* get new partial block if allocation failed */
+ size_t blockSize = allocBlockSize;
+ ptr = (char*) alloc->malloc(blockSize,maxAlignment,true);
+ bytesWasted += end-cur;
+ cur = 0; end = blockSize;
+
+ /* retry allocation */
+ ofs = (align - cur) & (align-1);
+ cur += bytes + ofs;
+ if (likely(cur <= end)) { bytesWasted += ofs; return &ptr[cur - bytes]; }
+ cur -= bytes + ofs;
+
+ /* get new full block if allocation failed */
+ blockSize = allocBlockSize;
+ ptr = (char*) alloc->malloc(blockSize,maxAlignment,false);
+ bytesWasted += end-cur;
+ cur = 0; end = blockSize;
+
+ /* retry allocation */
+ ofs = (align - cur) & (align-1);
+ cur += bytes + ofs;
+ if (likely(cur <= end)) { bytesWasted += ofs; return &ptr[cur - bytes]; }
+ cur -= bytes + ofs;
+
+ /* should never happen as large allocations get handled specially above */
+ assert(false);
+ return nullptr;
+ }
+
+
+ /*! returns amount of used bytes */
+ __forceinline size_t getUsedBytes() const { return bytesUsed; }
+
+ /*! returns amount of free bytes */
+ __forceinline size_t getFreeBytes() const { return end-cur; }
+
+ /*! returns amount of wasted bytes */
+ __forceinline size_t getWastedBytes() const { return bytesWasted; }
+
+ private:
+ ThreadLocal2* parent;
+ char* ptr; //!< pointer to memory block
+ size_t cur; //!< current location of the allocator
+ size_t end; //!< end of the memory block
+ size_t allocBlockSize; //!< block size for allocations
+ size_t bytesUsed; //!< number of total bytes allocated
+ size_t bytesWasted; //!< number of bytes wasted
+ };
+
+ /*! Two thread local structures. */
+ struct __aligned(64) ThreadLocal2
+ {
+ ALIGNED_CLASS_(64);
+ public:
+
+ __forceinline ThreadLocal2()
+ : alloc(nullptr), alloc0(this), alloc1(this) {}
+
+ /*! bind to fast allocator */
+ __forceinline void bind(FastAllocator* alloc_i)
+ {
+ assert(alloc_i);
+ if (alloc.load() == alloc_i) return;
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(mutex);
+#else
+ Lock<SpinLock> lock(mutex);
+#endif
+ //if (alloc.load() == alloc_i) return; // not required as only one thread calls bind
+ if (alloc.load()) {
+ alloc.load()->bytesUsed += alloc0.getUsedBytes() + alloc1.getUsedBytes();
+ alloc.load()->bytesFree += alloc0.getFreeBytes() + alloc1.getFreeBytes();
+ alloc.load()->bytesWasted += alloc0.getWastedBytes() + alloc1.getWastedBytes();
+ }
+ alloc0.init(alloc_i);
+ alloc1.init(alloc_i);
+ alloc.store(alloc_i);
+ alloc_i->join(this);
+ }
+
+ /*! unbind to fast allocator */
+ void unbind(FastAllocator* alloc_i)
+ {
+ assert(alloc_i);
+ if (alloc.load() != alloc_i) return;
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(mutex);
+#else
+ Lock<SpinLock> lock(mutex);
+#endif
+ if (alloc.load() != alloc_i) return; // required as a different thread calls unbind
+ alloc.load()->bytesUsed += alloc0.getUsedBytes() + alloc1.getUsedBytes();
+ alloc.load()->bytesFree += alloc0.getFreeBytes() + alloc1.getFreeBytes();
+ alloc.load()->bytesWasted += alloc0.getWastedBytes() + alloc1.getWastedBytes();
+ alloc0.init(nullptr);
+ alloc1.init(nullptr);
+ alloc.store(nullptr);
+ }
+
+ public:
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::mutex mutex;
+#else
+ SpinLock mutex; //!< required as unbind is called from other threads
+#endif
+ std::atomic<FastAllocator*> alloc; //!< parent allocator
+ ThreadLocal alloc0;
+ ThreadLocal alloc1;
+ };
+
+ FastAllocator (Device* device, bool osAllocation)
+ : device(device), slotMask(0), usedBlocks(nullptr), freeBlocks(nullptr), use_single_mode(false), defaultBlockSize(PAGE_SIZE), estimatedSize(0),
+ growSize(PAGE_SIZE), maxGrowSize(maxAllocationSize), log2_grow_size_scale(0), bytesUsed(0), bytesFree(0), bytesWasted(0), atype(osAllocation ? EMBREE_OS_MALLOC : ALIGNED_MALLOC),
+ primrefarray(device,0)
+ {
+ for (size_t i=0; i<MAX_THREAD_USED_BLOCK_SLOTS; i++)
+ {
+ threadUsedBlocks[i] = nullptr;
+ threadBlocks[i] = nullptr;
+ assert(!slotMutex[i].isLocked());
+ }
+ }
+
+ ~FastAllocator () {
+ clear();
+ }
+
+ /*! returns the device attached to this allocator */
+ Device* getDevice() {
+ return device;
+ }
+
+ void share(mvector<PrimRef>& primrefarray_i) {
+ primrefarray = std::move(primrefarray_i);
+ }
+
+ void unshare(mvector<PrimRef>& primrefarray_o)
+ {
+ reset(); // this removes blocks that are allocated inside the shared primref array
+ primrefarray_o = std::move(primrefarray);
+ }
+
+ /*! returns first fast thread local allocator */
+ __forceinline ThreadLocal* _threadLocal() {
+ return &threadLocal2()->alloc0;
+ }
+
+ void setOSallocation(bool flag)
+ {
+ atype = flag ? EMBREE_OS_MALLOC : ALIGNED_MALLOC;
+ }
+
+ private:
+
+ /*! returns both fast thread local allocators */
+ __forceinline ThreadLocal2* threadLocal2()
+ {
+ ThreadLocal2* alloc = thread_local_allocator2;
+ if (alloc == nullptr) {
+ thread_local_allocator2 = alloc = new ThreadLocal2;
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(s_thread_local_allocators_lock);
+#else
+ Lock<SpinLock> lock(s_thread_local_allocators_lock);
+#endif
+ s_thread_local_allocators.push_back(make_unique(alloc));
+ }
+ return alloc;
+ }
+
+ public:
+
+ __forceinline void join(ThreadLocal2* alloc)
+ {
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(s_thread_local_allocators_lock);
+#else
+ Lock<SpinLock> lock(thread_local_allocators_lock);
+#endif
+ thread_local_allocators.push_back(alloc);
+ }
+
+ public:
+
+ struct CachedAllocator
+ {
+ __forceinline CachedAllocator(void* ptr)
+ : alloc(nullptr), talloc0(nullptr), talloc1(nullptr)
+ {
+ assert(ptr == nullptr);
+ }
+
+ __forceinline CachedAllocator(FastAllocator* alloc, ThreadLocal2* talloc)
+ : alloc(alloc), talloc0(&talloc->alloc0), talloc1(alloc->use_single_mode ? &talloc->alloc0 : &talloc->alloc1) {}
+
+ __forceinline operator bool () const {
+ return alloc != nullptr;
+ }
+
+ __forceinline void* operator() (size_t bytes, size_t align = 16) const {
+ return talloc0->malloc(alloc,bytes,align);
+ }
+
+ __forceinline void* malloc0 (size_t bytes, size_t align = 16) const {
+ return talloc0->malloc(alloc,bytes,align);
+ }
+
+ __forceinline void* malloc1 (size_t bytes, size_t align = 16) const {
+ return talloc1->malloc(alloc,bytes,align);
+ }
+
+ public:
+ FastAllocator* alloc;
+ ThreadLocal* talloc0;
+ ThreadLocal* talloc1;
+ };
+
+ __forceinline CachedAllocator getCachedAllocator() {
+ return CachedAllocator(this,threadLocal2());
+ }
+
+ /*! Builder interface to create thread local allocator */
+ struct Create
+ {
+ public:
+ __forceinline Create (FastAllocator* allocator) : allocator(allocator) {}
+ __forceinline CachedAllocator operator() () const { return allocator->getCachedAllocator(); }
+
+ private:
+ FastAllocator* allocator;
+ };
+
+ void internal_fix_used_blocks()
+ {
+ /* move thread local blocks to global block list */
+ for (size_t i = 0; i < MAX_THREAD_USED_BLOCK_SLOTS; i++)
+ {
+ while (threadBlocks[i].load() != nullptr) {
+ Block* nextUsedBlock = threadBlocks[i].load()->next;
+ threadBlocks[i].load()->next = usedBlocks.load();
+ usedBlocks = threadBlocks[i].load();
+ threadBlocks[i] = nextUsedBlock;
+ }
+ threadBlocks[i] = nullptr;
+ }
+ }
+
+ static const size_t threadLocalAllocOverhead = 20; //! 20 means 5% parallel allocation overhead through unfilled thread local blocks
+#if defined(__AVX512ER__) // KNL
+ static const size_t mainAllocOverheadStatic = 15; //! 15 means 7.5% allocation overhead through unfilled main alloc blocks
+#else
+ static const size_t mainAllocOverheadStatic = 20; //! 20 means 5% allocation overhead through unfilled main alloc blocks
+#endif
+ static const size_t mainAllocOverheadDynamic = 8; //! 20 means 12.5% allocation overhead through unfilled main alloc blocks
+
+ /* calculates a single threaded threshold for the builders such
+ * that for small scenes the overhead of partly allocated blocks
+ * per thread is low */
+ size_t fixSingleThreadThreshold(size_t branchingFactor, size_t defaultThreshold, size_t numPrimitives, size_t bytesEstimated)
+ {
+ if (numPrimitives == 0 || bytesEstimated == 0)
+ return defaultThreshold;
+
+ /* calculate block size in bytes to fulfill threadLocalAllocOverhead constraint */
+ const size_t single_mode_factor = use_single_mode ? 1 : 2;
+ const size_t threadCount = TaskScheduler::threadCount();
+ const size_t singleThreadBytes = single_mode_factor*threadLocalAllocOverhead*defaultBlockSize;
+
+ /* if we do not have to limit number of threads use optimal thresdhold */
+ if ( (bytesEstimated+(singleThreadBytes-1))/singleThreadBytes >= threadCount)
+ return defaultThreshold;
+
+ /* otherwise limit number of threads by calculating proper single thread threshold */
+ else {
+ double bytesPerPrimitive = double(bytesEstimated)/double(numPrimitives);
+ return size_t(ceil(branchingFactor*singleThreadBytes/bytesPerPrimitive));
+ }
+ }
+
+ __forceinline size_t alignSize(size_t i) {
+ return (i+127)/128*128;
+ }
+
+ /*! initializes the grow size */
+ __forceinline void initGrowSizeAndNumSlots(size_t bytesEstimated, bool fast)
+ {
+ /* we do not need single thread local allocator mode */
+ use_single_mode = false;
+
+ /* calculate growSize such that at most mainAllocationOverhead gets wasted when a block stays unused */
+ size_t mainAllocOverhead = fast ? mainAllocOverheadDynamic : mainAllocOverheadStatic;
+ size_t blockSize = alignSize(bytesEstimated/mainAllocOverhead);
+ growSize = maxGrowSize = clamp(blockSize,size_t(1024),maxAllocationSize);
+
+ /* if we reached the maxAllocationSize for growSize, we can
+ * increase the number of allocation slots by still guaranteeing
+ * the mainAllocationOverhead */
+ slotMask = 0x0;
+
+ if (MAX_THREAD_USED_BLOCK_SLOTS >= 2 && bytesEstimated > 2*mainAllocOverhead*growSize) slotMask = 0x1;
+ if (MAX_THREAD_USED_BLOCK_SLOTS >= 4 && bytesEstimated > 4*mainAllocOverhead*growSize) slotMask = 0x3;
+ if (MAX_THREAD_USED_BLOCK_SLOTS >= 8 && bytesEstimated > 8*mainAllocOverhead*growSize) slotMask = 0x7;
+ if (MAX_THREAD_USED_BLOCK_SLOTS >= 8 && bytesEstimated > 16*mainAllocOverhead*growSize) { growSize *= 2; } /* if the overhead is tiny, double the growSize */
+
+ /* set the thread local alloc block size */
+ size_t defaultBlockSizeSwitch = PAGE_SIZE+maxAlignment;
+
+ /* for sufficiently large scene we can increase the defaultBlockSize over the defaultBlockSizeSwitch size */
+#if 0 // we do not do this as a block size of 4160 if for some reason best for KNL
+ const size_t threadCount = TaskScheduler::threadCount();
+ const size_t single_mode_factor = use_single_mode ? 1 : 2;
+ const size_t singleThreadBytes = single_mode_factor*threadLocalAllocOverhead*defaultBlockSizeSwitch;
+ if (bytesEstimated+(singleThreadBytes-1))/singleThreadBytes >= threadCount)
+ defaultBlockSize = min(max(defaultBlockSizeSwitch,bytesEstimated/(single_mode_factor*threadLocalAllocOverhead*threadCount)),growSize);
+
+ /* otherwise we grow the defaultBlockSize up to defaultBlockSizeSwitch */
+ else
+#endif
+ defaultBlockSize = clamp(blockSize,size_t(1024),defaultBlockSizeSwitch);
+
+ if (bytesEstimated == 0) {
+ maxGrowSize = maxAllocationSize; // special mode if builder cannot estimate tree size
+ defaultBlockSize = defaultBlockSizeSwitch;
+ }
+ log2_grow_size_scale = 0;
+
+ if (device->alloc_main_block_size != 0) growSize = device->alloc_main_block_size;
+ if (device->alloc_num_main_slots >= 1 ) slotMask = 0x0;
+ if (device->alloc_num_main_slots >= 2 ) slotMask = 0x1;
+ if (device->alloc_num_main_slots >= 4 ) slotMask = 0x3;
+ if (device->alloc_num_main_slots >= 8 ) slotMask = 0x7;
+ if (device->alloc_thread_block_size != 0) defaultBlockSize = device->alloc_thread_block_size;
+ if (device->alloc_single_thread_alloc != -1) use_single_mode = device->alloc_single_thread_alloc;
+ }
+
+ /*! initializes the allocator */
+ void init(size_t bytesAllocate, size_t bytesReserve, size_t bytesEstimate)
+ {
+ internal_fix_used_blocks();
+ /* distribute the allocation to multiple thread block slots */
+ slotMask = MAX_THREAD_USED_BLOCK_SLOTS-1; // FIXME: remove
+ if (usedBlocks.load() || freeBlocks.load()) { reset(); return; }
+ if (bytesReserve == 0) bytesReserve = bytesAllocate;
+ freeBlocks = Block::create(device,bytesAllocate,bytesReserve,nullptr,atype);
+ estimatedSize = bytesEstimate;
+ initGrowSizeAndNumSlots(bytesEstimate,true);
+ }
+
+ /*! initializes the allocator */
+ void init_estimate(size_t bytesEstimate)
+ {
+ internal_fix_used_blocks();
+ if (usedBlocks.load() || freeBlocks.load()) { reset(); return; }
+ /* single allocator mode ? */
+ estimatedSize = bytesEstimate;
+ //initGrowSizeAndNumSlots(bytesEstimate,false);
+ initGrowSizeAndNumSlots(bytesEstimate,false);
+
+ }
+
+ /*! frees state not required after build */
+ __forceinline void cleanup()
+ {
+ internal_fix_used_blocks();
+
+ /* unbind all thread local allocators */
+ for (auto alloc : thread_local_allocators) alloc->unbind(this);
+ thread_local_allocators.clear();
+ }
+
+ /*! resets the allocator, memory blocks get reused */
+ void reset ()
+ {
+ internal_fix_used_blocks();
+
+ bytesUsed.store(0);
+ bytesFree.store(0);
+ bytesWasted.store(0);
+
+ /* reset all used blocks and move them to begin of free block list */
+ while (usedBlocks.load() != nullptr) {
+ usedBlocks.load()->reset_block();
+ Block* nextUsedBlock = usedBlocks.load()->next;
+ usedBlocks.load()->next = freeBlocks.load();
+ freeBlocks = usedBlocks.load();
+ usedBlocks = nextUsedBlock;
+ }
+
+ /* remove all shared blocks as they are re-added during build */
+ freeBlocks.store(Block::remove_shared_blocks(freeBlocks.load()));
+
+ for (size_t i=0; i<MAX_THREAD_USED_BLOCK_SLOTS; i++)
+ {
+ threadUsedBlocks[i] = nullptr;
+ threadBlocks[i] = nullptr;
+ }
+
+ /* unbind all thread local allocators */
+ for (auto alloc : thread_local_allocators) alloc->unbind(this);
+ thread_local_allocators.clear();
+ }
+
+ /*! frees all allocated memory */
+ __forceinline void clear()
+ {
+ cleanup();
+ bytesUsed.store(0);
+ bytesFree.store(0);
+ bytesWasted.store(0);
+ if (usedBlocks.load() != nullptr) usedBlocks.load()->clear_list(device); usedBlocks = nullptr;
+ if (freeBlocks.load() != nullptr) freeBlocks.load()->clear_list(device); freeBlocks = nullptr;
+ for (size_t i=0; i<MAX_THREAD_USED_BLOCK_SLOTS; i++) {
+ threadUsedBlocks[i] = nullptr;
+ threadBlocks[i] = nullptr;
+ }
+ primrefarray.clear();
+ }
+
+ __forceinline size_t incGrowSizeScale()
+ {
+ size_t scale = log2_grow_size_scale.fetch_add(1)+1;
+ return size_t(1) << min(size_t(16),scale);
+ }
+
+ /*! thread safe allocation of memory */
+ void* malloc(size_t& bytes, size_t align, bool partial)
+ {
+ assert(align <= maxAlignment);
+
+ while (true)
+ {
+ /* allocate using current block */
+ size_t threadID = TaskScheduler::threadID();
+ size_t slot = threadID & slotMask;
+ Block* myUsedBlocks = threadUsedBlocks[slot];
+ if (myUsedBlocks) {
+ void* ptr = myUsedBlocks->malloc(device,bytes,align,partial);
+ if (ptr) return ptr;
+ }
+
+ /* throw error if allocation is too large */
+ if (bytes > maxAllocationSize)
+ throw_RTCError(RTC_ERROR_UNKNOWN,"allocation is too large");
+
+ /* parallel block creation in case of no freeBlocks, avoids single global mutex */
+ if (likely(freeBlocks.load() == nullptr))
+ {
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(slotMutex[slot]);
+#else
+ Lock<SpinLock> lock(slotMutex[slot]);
+#endif
+ if (myUsedBlocks == threadUsedBlocks[slot]) {
+ const size_t alignedBytes = (bytes+(align-1)) & ~(align-1);
+ const size_t allocSize = max(min(growSize,maxGrowSize),alignedBytes);
+ assert(allocSize >= bytes);
+ threadBlocks[slot] = threadUsedBlocks[slot] = Block::create(device,allocSize,allocSize,threadBlocks[slot],atype); // FIXME: a large allocation might throw away a block here!
+ // FIXME: a direct allocation should allocate inside the block here, and not in the next loop! a different thread could do some allocation and make the large allocation fail.
+ }
+ continue;
+ }
+
+ /* if this fails allocate new block */
+ {
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(mutex);
+#else
+ Lock<SpinLock> lock(mutex);
+#endif
+ if (myUsedBlocks == threadUsedBlocks[slot])
+ {
+ if (freeBlocks.load() != nullptr) {
+ Block* nextFreeBlock = freeBlocks.load()->next;
+ freeBlocks.load()->next = usedBlocks;
+ __memory_barrier();
+ usedBlocks = freeBlocks.load();
+ threadUsedBlocks[slot] = freeBlocks.load();
+ freeBlocks = nextFreeBlock;
+ } else {
+ const size_t allocSize = min(growSize*incGrowSizeScale(),maxGrowSize);
+ usedBlocks = threadUsedBlocks[slot] = Block::create(device,allocSize,allocSize,usedBlocks,atype); // FIXME: a large allocation should get delivered directly, like above!
+ }
+ }
+ }
+ }
+ }
+
+ /*! add new block */
+ void addBlock(void* ptr, ssize_t bytes)
+ {
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(mutex);
+#else
+ Lock<SpinLock> lock(mutex);
+#endif
+ const size_t sizeof_Header = offsetof(Block,data[0]);
+ void* aptr = (void*) ((((size_t)ptr)+maxAlignment-1) & ~(maxAlignment-1));
+ size_t ofs = (size_t) aptr - (size_t) ptr;
+ bytes -= ofs;
+ if (bytes < 4096) return; // ignore empty or very small blocks
+ freeBlocks = new (aptr) Block(SHARED,bytes-sizeof_Header,bytes-sizeof_Header,freeBlocks,ofs);
+ }
+
+ /* special allocation only used from morton builder only a single time for each build */
+ void* specialAlloc(size_t bytes)
+ {
+ assert(freeBlocks.load() != nullptr && freeBlocks.load()->getBlockAllocatedBytes() >= bytes);
+ return freeBlocks.load()->ptr();
+ }
+
+ struct Statistics
+ {
+ Statistics ()
+ : bytesUsed(0), bytesFree(0), bytesWasted(0) {}
+
+ Statistics (size_t bytesUsed, size_t bytesFree, size_t bytesWasted)
+ : bytesUsed(bytesUsed), bytesFree(bytesFree), bytesWasted(bytesWasted) {}
+
+ Statistics (FastAllocator* alloc, AllocationType atype, bool huge_pages = false)
+ : bytesUsed(0), bytesFree(0), bytesWasted(0)
+ {
+ Block* usedBlocks = alloc->usedBlocks.load();
+ Block* freeBlocks = alloc->freeBlocks.load();
+ if (usedBlocks) bytesUsed += usedBlocks->getUsedBytes(atype,huge_pages);
+ if (freeBlocks) bytesFree += freeBlocks->getAllocatedBytes(atype,huge_pages);
+ if (usedBlocks) bytesFree += usedBlocks->getFreeBytes(atype,huge_pages);
+ if (freeBlocks) bytesWasted += freeBlocks->getWastedBytes(atype,huge_pages);
+ if (usedBlocks) bytesWasted += usedBlocks->getWastedBytes(atype,huge_pages);
+ }
+
+ std::string str(size_t numPrimitives)
+ {
+ std::stringstream str;
+ str.setf(std::ios::fixed, std::ios::floatfield);
+ str << "used = " << std::setw(7) << std::setprecision(3) << 1E-6f*bytesUsed << " MB, "
+ << "free = " << std::setw(7) << std::setprecision(3) << 1E-6f*bytesFree << " MB, "
+ << "wasted = " << std::setw(7) << std::setprecision(3) << 1E-6f*bytesWasted << " MB, "
+ << "total = " << std::setw(7) << std::setprecision(3) << 1E-6f*bytesAllocatedTotal() << " MB, "
+ << "#bytes/prim = " << std::setw(6) << std::setprecision(2) << double(bytesAllocatedTotal())/double(numPrimitives);
+ return str.str();
+ }
+
+ friend Statistics operator+ ( const Statistics& a, const Statistics& b)
+ {
+ return Statistics(a.bytesUsed+b.bytesUsed,
+ a.bytesFree+b.bytesFree,
+ a.bytesWasted+b.bytesWasted);
+ }
+
+ size_t bytesAllocatedTotal() const {
+ return bytesUsed + bytesFree + bytesWasted;
+ }
+
+ public:
+ size_t bytesUsed;
+ size_t bytesFree;
+ size_t bytesWasted;
+ };
+
+ Statistics getStatistics(AllocationType atype, bool huge_pages = false) {
+ return Statistics(this,atype,huge_pages);
+ }
+
+ size_t getUsedBytes() {
+ return bytesUsed;
+ }
+
+ size_t getWastedBytes() {
+ return bytesWasted;
+ }
+
+ struct AllStatistics
+ {
+ AllStatistics (FastAllocator* alloc)
+
+ : bytesUsed(alloc->bytesUsed),
+ bytesFree(alloc->bytesFree),
+ bytesWasted(alloc->bytesWasted),
+ stat_all(alloc,ANY_TYPE),
+ stat_malloc(alloc,ALIGNED_MALLOC),
+ stat_4K(alloc,EMBREE_OS_MALLOC,false),
+ stat_2M(alloc,EMBREE_OS_MALLOC,true),
+ stat_shared(alloc,SHARED) {}
+
+ AllStatistics (size_t bytesUsed,
+ size_t bytesFree,
+ size_t bytesWasted,
+ Statistics stat_all,
+ Statistics stat_malloc,
+ Statistics stat_4K,
+ Statistics stat_2M,
+ Statistics stat_shared)
+
+ : bytesUsed(bytesUsed),
+ bytesFree(bytesFree),
+ bytesWasted(bytesWasted),
+ stat_all(stat_all),
+ stat_malloc(stat_malloc),
+ stat_4K(stat_4K),
+ stat_2M(stat_2M),
+ stat_shared(stat_shared) {}
+
+ friend AllStatistics operator+ (const AllStatistics& a, const AllStatistics& b)
+ {
+ return AllStatistics(a.bytesUsed+b.bytesUsed,
+ a.bytesFree+b.bytesFree,
+ a.bytesWasted+b.bytesWasted,
+ a.stat_all + b.stat_all,
+ a.stat_malloc + b.stat_malloc,
+ a.stat_4K + b.stat_4K,
+ a.stat_2M + b.stat_2M,
+ a.stat_shared + b.stat_shared);
+ }
+
+ void print(size_t numPrimitives)
+ {
+ std::stringstream str0;
+ str0.setf(std::ios::fixed, std::ios::floatfield);
+ str0 << " alloc : "
+ << "used = " << std::setw(7) << std::setprecision(3) << 1E-6f*bytesUsed << " MB, "
+ << " "
+ << "#bytes/prim = " << std::setw(6) << std::setprecision(2) << double(bytesUsed)/double(numPrimitives);
+ std::cout << str0.str() << std::endl;
+
+ std::stringstream str1;
+ str1.setf(std::ios::fixed, std::ios::floatfield);
+ str1 << " alloc : "
+ << "used = " << std::setw(7) << std::setprecision(3) << 1E-6f*bytesUsed << " MB, "
+ << "free = " << std::setw(7) << std::setprecision(3) << 1E-6f*bytesFree << " MB, "
+ << "wasted = " << std::setw(7) << std::setprecision(3) << 1E-6f*bytesWasted << " MB, "
+ << "total = " << std::setw(7) << std::setprecision(3) << 1E-6f*(bytesUsed+bytesFree+bytesWasted) << " MB, "
+ << "#bytes/prim = " << std::setw(6) << std::setprecision(2) << double(bytesUsed+bytesFree+bytesWasted)/double(numPrimitives);
+ std::cout << str1.str() << std::endl;
+
+ std::cout << " total : " << stat_all.str(numPrimitives) << std::endl;
+ std::cout << " 4K : " << stat_4K.str(numPrimitives) << std::endl;
+ std::cout << " 2M : " << stat_2M.str(numPrimitives) << std::endl;
+ std::cout << " malloc: " << stat_malloc.str(numPrimitives) << std::endl;
+ std::cout << " shared: " << stat_shared.str(numPrimitives) << std::endl;
+ }
+
+ private:
+ size_t bytesUsed;
+ size_t bytesFree;
+ size_t bytesWasted;
+ Statistics stat_all;
+ Statistics stat_malloc;
+ Statistics stat_4K;
+ Statistics stat_2M;
+ Statistics stat_shared;
+ };
+
+ void print_blocks()
+ {
+ std::cout << " estimatedSize = " << estimatedSize << ", slotMask = " << slotMask << ", use_single_mode = " << use_single_mode << ", maxGrowSize = " << maxGrowSize << ", defaultBlockSize = " << defaultBlockSize << std::endl;
+
+ std::cout << " used blocks = ";
+ if (usedBlocks.load() != nullptr) usedBlocks.load()->print_list();
+ std::cout << "[END]" << std::endl;
+
+ std::cout << " free blocks = ";
+ if (freeBlocks.load() != nullptr) freeBlocks.load()->print_list();
+ std::cout << "[END]" << std::endl;
+ }
+
+ private:
+
+ struct Block
+ {
+ static Block* create(MemoryMonitorInterface* device, size_t bytesAllocate, size_t bytesReserve, Block* next, AllocationType atype)
+ {
+ /* We avoid using os_malloc for small blocks as this could
+ * cause a risk of fragmenting the virtual address space and
+ * reach the limit of vm.max_map_count = 65k under Linux. */
+ if (atype == EMBREE_OS_MALLOC && bytesAllocate < maxAllocationSize)
+ atype = ALIGNED_MALLOC;
+
+ /* we need to additionally allocate some header */
+ const size_t sizeof_Header = offsetof(Block,data[0]);
+ bytesAllocate = sizeof_Header+bytesAllocate;
+ bytesReserve = sizeof_Header+bytesReserve;
+
+ /* consume full 4k pages with using os_malloc */
+ if (atype == EMBREE_OS_MALLOC) {
+ bytesAllocate = ((bytesAllocate+PAGE_SIZE-1) & ~(PAGE_SIZE-1));
+ bytesReserve = ((bytesReserve +PAGE_SIZE-1) & ~(PAGE_SIZE-1));
+ }
+
+ /* either use alignedMalloc or os_malloc */
+ void *ptr = nullptr;
+ if (atype == ALIGNED_MALLOC)
+ {
+ /* special handling for default block size */
+ if (bytesAllocate == (2*PAGE_SIZE_2M))
+ {
+ const size_t alignment = maxAlignment;
+ if (device) device->memoryMonitor(bytesAllocate+alignment,false);
+ ptr = alignedMalloc(bytesAllocate,alignment);
+
+ /* give hint to transparently convert these pages to 2MB pages */
+ const size_t ptr_aligned_begin = ((size_t)ptr) & ~size_t(PAGE_SIZE_2M-1);
+ os_advise((void*)(ptr_aligned_begin + 0),PAGE_SIZE_2M); // may fail if no memory mapped before block
+ os_advise((void*)(ptr_aligned_begin + 1*PAGE_SIZE_2M),PAGE_SIZE_2M);
+ os_advise((void*)(ptr_aligned_begin + 2*PAGE_SIZE_2M),PAGE_SIZE_2M); // may fail if no memory mapped after block
+
+ return new (ptr) Block(ALIGNED_MALLOC,bytesAllocate-sizeof_Header,bytesAllocate-sizeof_Header,next,alignment);
+ }
+ else
+ {
+ const size_t alignment = maxAlignment;
+ if (device) device->memoryMonitor(bytesAllocate+alignment,false);
+ ptr = alignedMalloc(bytesAllocate,alignment);
+ return new (ptr) Block(ALIGNED_MALLOC,bytesAllocate-sizeof_Header,bytesAllocate-sizeof_Header,next,alignment);
+ }
+ }
+ else if (atype == EMBREE_OS_MALLOC)
+ {
+ if (device) device->memoryMonitor(bytesAllocate,false);
+ bool huge_pages; ptr = os_malloc(bytesReserve,huge_pages);
+ return new (ptr) Block(EMBREE_OS_MALLOC,bytesAllocate-sizeof_Header,bytesReserve-sizeof_Header,next,0,huge_pages);
+ }
+ else
+ assert(false);
+
+ return NULL;
+ }
+
+ Block (AllocationType atype, size_t bytesAllocate, size_t bytesReserve, Block* next, size_t wasted, bool huge_pages = false)
+ : cur(0), allocEnd(bytesAllocate), reserveEnd(bytesReserve), next(next), wasted(wasted), atype(atype), huge_pages(huge_pages)
+ {
+ assert((((size_t)&data[0]) & (maxAlignment-1)) == 0);
+ }
+
+ static Block* remove_shared_blocks(Block* head)
+ {
+ Block** prev_next = &head;
+ for (Block* block = head; block; block = block->next) {
+ if (block->atype == SHARED) *prev_next = block->next;
+ else prev_next = &block->next;
+ }
+ return head;
+ }
+
+ void clear_list(MemoryMonitorInterface* device)
+ {
+ Block* block = this;
+ while (block) {
+ Block* next = block->next;
+ block->clear_block(device);
+ block = next;
+ }
+ }
+
+ void clear_block (MemoryMonitorInterface* device)
+ {
+ const size_t sizeof_Header = offsetof(Block,data[0]);
+ const ssize_t sizeof_Alloced = wasted+sizeof_Header+getBlockAllocatedBytes();
+
+ if (atype == ALIGNED_MALLOC) {
+ alignedFree(this);
+ if (device) device->memoryMonitor(-sizeof_Alloced,true);
+ }
+
+ else if (atype == EMBREE_OS_MALLOC) {
+ size_t sizeof_This = sizeof_Header+reserveEnd;
+ os_free(this,sizeof_This,huge_pages);
+ if (device) device->memoryMonitor(-sizeof_Alloced,true);
+ }
+
+ else /* if (atype == SHARED) */ {
+ }
+ }
+
+ void* malloc(MemoryMonitorInterface* device, size_t& bytes_in, size_t align, bool partial)
+ {
+ size_t bytes = bytes_in;
+ assert(align <= maxAlignment);
+ bytes = (bytes+(align-1)) & ~(align-1);
+ if (unlikely(cur+bytes > reserveEnd && !partial)) return nullptr;
+ const size_t i = cur.fetch_add(bytes);
+ if (unlikely(i+bytes > reserveEnd && !partial)) return nullptr;
+ if (unlikely(i > reserveEnd)) return nullptr;
+ bytes_in = bytes = min(bytes,reserveEnd-i);
+
+ if (i+bytes > allocEnd) {
+ if (device) device->memoryMonitor(i+bytes-max(i,allocEnd),true);
+ }
+ return &data[i];
+ }
+
+ void* ptr() {
+ return &data[cur];
+ }
+
+ void reset_block ()
+ {
+ allocEnd = max(allocEnd,(size_t)cur);
+ cur = 0;
+ }
+
+ size_t getBlockUsedBytes() const {
+ return min(size_t(cur),reserveEnd);
+ }
+
+ size_t getBlockFreeBytes() const {
+ return getBlockAllocatedBytes() - getBlockUsedBytes();
+ }
+
+ size_t getBlockAllocatedBytes() const {
+ return min(max(allocEnd,size_t(cur)),reserveEnd);
+ }
+
+ size_t getBlockWastedBytes() const {
+ const size_t sizeof_Header = offsetof(Block,data[0]);
+ return sizeof_Header + wasted;
+ }
+
+ size_t getBlockReservedBytes() const {
+ return reserveEnd;
+ }
+
+ bool hasType(AllocationType atype_i, bool huge_pages_i) const
+ {
+ if (atype_i == ANY_TYPE ) return true;
+ else if (atype == EMBREE_OS_MALLOC) return atype_i == atype && huge_pages_i == huge_pages;
+ else return atype_i == atype;
+ }
+
+ size_t getUsedBytes(AllocationType atype, bool huge_pages = false) const {
+ size_t bytes = 0;
+ for (const Block* block = this; block; block = block->next) {
+ if (!block->hasType(atype,huge_pages)) continue;
+ bytes += block->getBlockUsedBytes();
+ }
+ return bytes;
+ }
+
+ size_t getFreeBytes(AllocationType atype, bool huge_pages = false) const {
+ size_t bytes = 0;
+ for (const Block* block = this; block; block = block->next) {
+ if (!block->hasType(atype,huge_pages)) continue;
+ bytes += block->getBlockFreeBytes();
+ }
+ return bytes;
+ }
+
+ size_t getWastedBytes(AllocationType atype, bool huge_pages = false) const {
+ size_t bytes = 0;
+ for (const Block* block = this; block; block = block->next) {
+ if (!block->hasType(atype,huge_pages)) continue;
+ bytes += block->getBlockWastedBytes();
+ }
+ return bytes;
+ }
+
+ size_t getAllocatedBytes(AllocationType atype, bool huge_pages = false) const {
+ size_t bytes = 0;
+ for (const Block* block = this; block; block = block->next) {
+ if (!block->hasType(atype,huge_pages)) continue;
+ bytes += block->getBlockAllocatedBytes();
+ }
+ return bytes;
+ }
+
+ void print_list ()
+ {
+ for (const Block* block = this; block; block = block->next)
+ block->print_block();
+ }
+
+ void print_block() const
+ {
+ if (atype == ALIGNED_MALLOC) std::cout << "A";
+ else if (atype == EMBREE_OS_MALLOC) std::cout << "O";
+ else if (atype == SHARED) std::cout << "S";
+ if (huge_pages) std::cout << "H";
+ size_t bytesUsed = getBlockUsedBytes();
+ size_t bytesFree = getBlockFreeBytes();
+ size_t bytesWasted = getBlockWastedBytes();
+ std::cout << "[" << bytesUsed << ", " << bytesFree << ", " << bytesWasted << "] ";
+ }
+
+ public:
+ std::atomic<size_t> cur; //!< current location of the allocator
+ std::atomic<size_t> allocEnd; //!< end of the allocated memory region
+ std::atomic<size_t> reserveEnd; //!< end of the reserved memory region
+ Block* next; //!< pointer to next block in list
+ size_t wasted; //!< amount of memory wasted through block alignment
+ AllocationType atype; //!< allocation mode of the block
+ bool huge_pages; //!< whether the block uses huge pages
+ char align[maxAlignment-5*sizeof(size_t)-sizeof(AllocationType)-sizeof(bool)]; //!< align data to maxAlignment
+ char data[1]; //!< here starts memory to use for allocations
+ };
+
+ private:
+ Device* device;
+ SpinLock mutex;
+ size_t slotMask;
+ std::atomic<Block*> threadUsedBlocks[MAX_THREAD_USED_BLOCK_SLOTS];
+ std::atomic<Block*> usedBlocks;
+ std::atomic<Block*> freeBlocks;
+
+ std::atomic<Block*> threadBlocks[MAX_THREAD_USED_BLOCK_SLOTS];
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::mutex slotMutex[MAX_THREAD_USED_BLOCK_SLOTS];
+#else
+ SpinLock slotMutex[MAX_THREAD_USED_BLOCK_SLOTS];
+#endif
+
+ bool use_single_mode;
+ size_t defaultBlockSize;
+ size_t estimatedSize;
+ size_t growSize;
+ size_t maxGrowSize;
+ std::atomic<size_t> log2_grow_size_scale; //!< log2 of scaling factor for grow size // FIXME: remove
+ std::atomic<size_t> bytesUsed;
+ std::atomic<size_t> bytesFree;
+ std::atomic<size_t> bytesWasted;
+ static __thread ThreadLocal2* thread_local_allocator2;
+ static SpinLock s_thread_local_allocators_lock;
+ static std::vector<std::unique_ptr<ThreadLocal2>> s_thread_local_allocators;
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::mutex thread_local_allocators_lock;
+#else
+ SpinLock thread_local_allocators_lock;
+#endif
+ std::vector<ThreadLocal2*> thread_local_allocators;
+ AllocationType atype;
+ mvector<PrimRef> primrefarray; //!< primrefarray used to allocate nodes
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/buffer.h b/thirdparty/embree-aarch64/kernels/common/buffer.h
new file mode 100644
index 0000000000..02d319c59d
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/buffer.h
@@ -0,0 +1,263 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "device.h"
+
+namespace embree
+{
+ /*! Implements an API data buffer object. This class may or may not own the data. */
+ class Buffer : public RefCount
+ {
+ public:
+ /*! Buffer construction */
+ Buffer()
+ : device(nullptr), ptr(nullptr), numBytes(0), shared(false) {}
+
+ /*! Buffer construction */
+ Buffer(Device* device, size_t numBytes_in, void* ptr_in = nullptr)
+ : device(device), numBytes(numBytes_in)
+ {
+ device->refInc();
+
+ if (ptr_in)
+ {
+ shared = true;
+ ptr = (char*)ptr_in;
+ }
+ else
+ {
+ shared = false;
+ alloc();
+ }
+ }
+
+ /*! Buffer destruction */
+ ~Buffer() {
+ free();
+ device->refDec();
+ }
+
+ /*! this class is not copyable */
+ private:
+ Buffer(const Buffer& other) DELETED; // do not implement
+ Buffer& operator =(const Buffer& other) DELETED; // do not implement
+
+ public:
+ /* inits and allocates the buffer */
+ void create(Device* device_in, size_t numBytes_in)
+ {
+ init(device_in, numBytes_in);
+ alloc();
+ }
+
+ /* inits the buffer */
+ void init(Device* device_in, size_t numBytes_in)
+ {
+ free();
+ device = device_in;
+ ptr = nullptr;
+ numBytes = numBytes_in;
+ shared = false;
+ }
+
+ /*! sets shared buffer */
+ void set(Device* device_in, void* ptr_in, size_t numBytes_in)
+ {
+ free();
+ device = device_in;
+ ptr = (char*)ptr_in;
+ if (numBytes_in != (size_t)-1)
+ numBytes = numBytes_in;
+ shared = true;
+ }
+
+ /*! allocated buffer */
+ void alloc()
+ {
+ if (device)
+ device->memoryMonitor(this->bytes(), false);
+ size_t b = (this->bytes()+15) & ssize_t(-16);
+ ptr = (char*)alignedMalloc(b,16);
+ }
+
+ /*! frees the buffer */
+ void free()
+ {
+ if (shared) return;
+ alignedFree(ptr);
+ if (device)
+ device->memoryMonitor(-ssize_t(this->bytes()), true);
+ ptr = nullptr;
+ }
+
+ /*! gets buffer pointer */
+ void* data()
+ {
+ /* report error if buffer is not existing */
+ if (!device)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer specified");
+
+ /* return buffer */
+ return ptr;
+ }
+
+ /*! returns pointer to first element */
+ __forceinline char* getPtr() const {
+ return ptr;
+ }
+
+ /*! returns the number of bytes of the buffer */
+ __forceinline size_t bytes() const {
+ return numBytes;
+ }
+
+ /*! returns true of the buffer is not empty */
+ __forceinline operator bool() const {
+ return ptr;
+ }
+
+ public:
+ Device* device; //!< device to report memory usage to
+ char* ptr; //!< pointer to buffer data
+ size_t numBytes; //!< number of bytes in the buffer
+ bool shared; //!< set if memory is shared with application
+ };
+
+ /*! An untyped contiguous range of a buffer. This class does not own the buffer content. */
+ class RawBufferView
+ {
+ public:
+ /*! Buffer construction */
+ RawBufferView()
+ : ptr_ofs(nullptr), stride(0), num(0), format(RTC_FORMAT_UNDEFINED), modCounter(1), modified(true), userData(0) {}
+
+ public:
+ /*! sets the buffer view */
+ void set(const Ref<Buffer>& buffer_in, size_t offset_in, size_t stride_in, size_t num_in, RTCFormat format_in)
+ {
+ if ((offset_in + stride_in * num_in) > (stride_in * buffer_in->numBytes))
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "buffer range out of bounds");
+
+ ptr_ofs = buffer_in->ptr + offset_in;
+ stride = stride_in;
+ num = num_in;
+ format = format_in;
+ modCounter++;
+ modified = true;
+ buffer = buffer_in;
+ }
+
+ /*! returns pointer to the first element */
+ __forceinline char* getPtr() const {
+ return ptr_ofs;
+ }
+
+ /*! returns pointer to the i'th element */
+ __forceinline char* getPtr(size_t i) const
+ {
+ assert(i<num);
+ return ptr_ofs + i*stride;
+ }
+
+ /*! returns the number of elements of the buffer */
+ __forceinline size_t size() const {
+ return num;
+ }
+
+ /*! returns the number of bytes of the buffer */
+ __forceinline size_t bytes() const {
+ return num*stride;
+ }
+
+ /*! returns the buffer stride */
+ __forceinline unsigned getStride() const
+ {
+ assert(stride <= unsigned(inf));
+ return unsigned(stride);
+ }
+
+ /*! return the buffer format */
+ __forceinline RTCFormat getFormat() const {
+ return format;
+ }
+
+ /*! mark buffer as modified or unmodified */
+ __forceinline void setModified() {
+ modCounter++;
+ modified = true;
+ }
+
+ /*! mark buffer as modified or unmodified */
+ __forceinline bool isModified(unsigned int otherModCounter) const {
+ return modCounter > otherModCounter;
+ }
+
+ /*! mark buffer as modified or unmodified */
+ __forceinline bool isLocalModified() const {
+ return modified;
+ }
+
+ /*! clear local modified flag */
+ __forceinline void clearLocalModified() {
+ modified = false;
+ }
+
+ /*! returns true of the buffer is not empty */
+ __forceinline operator bool() const {
+ return ptr_ofs;
+ }
+
+ /*! checks padding to 16 byte check, fails hard */
+ __forceinline void checkPadding16() const
+ {
+ if (ptr_ofs && num)
+ volatile int MAYBE_UNUSED w = *((int*)getPtr(size()-1)+3); // FIXME: is failing hard avoidable?
+ }
+
+ public:
+ char* ptr_ofs; //!< base pointer plus offset
+ size_t stride; //!< stride of the buffer in bytes
+ size_t num; //!< number of elements in the buffer
+ RTCFormat format; //!< format of the buffer
+ unsigned int modCounter; //!< version ID of this buffer
+ bool modified; //!< local modified data
+ int userData; //!< special data
+ Ref<Buffer> buffer; //!< reference to the parent buffer
+ };
+
+ /*! A typed contiguous range of a buffer. This class does not own the buffer content. */
+ template<typename T>
+ class BufferView : public RawBufferView
+ {
+ public:
+ typedef T value_type;
+
+ /*! access to the ith element of the buffer */
+ __forceinline T& operator [](size_t i) { assert(i<num); return *(T*)(ptr_ofs + i*stride); }
+ __forceinline const T& operator [](size_t i) const { assert(i<num); return *(T*)(ptr_ofs + i*stride); }
+ };
+
+ template<>
+ class BufferView<Vec3fa> : public RawBufferView
+ {
+ public:
+ typedef Vec3fa value_type;
+
+ /*! access to the ith element of the buffer */
+ __forceinline const Vec3fa operator [](size_t i) const
+ {
+ assert(i<num);
+ return Vec3fa(vfloat4::loadu((float*)(ptr_ofs + i*stride)));
+ }
+
+ /*! writes the i'th element */
+ __forceinline void store(size_t i, const Vec3fa& v)
+ {
+ assert(i<num);
+ vfloat4::storeu((float*)(ptr_ofs + i*stride), (vfloat4)v);
+ }
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/builder.h b/thirdparty/embree-aarch64/kernels/common/builder.h
new file mode 100644
index 0000000000..d2a1cfe3ce
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/builder.h
@@ -0,0 +1,60 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "accel.h"
+
+namespace embree
+{
+#define MODE_HIGH_QUALITY (1<<8)
+
+ /*! virtual interface for all hierarchy builders */
+ class Builder : public RefCount {
+ public:
+
+ static const size_t DEFAULT_SINGLE_THREAD_THRESHOLD = 1024;
+
+ /*! initiates the hierarchy builder */
+ virtual void build() = 0;
+
+ /*! notifies the builder about the deletion of some geometry */
+ virtual void deleteGeometry(size_t geomID) {};
+
+ /*! clears internal builder state */
+ virtual void clear() = 0;
+ };
+
+ /*! virtual interface for progress monitor class */
+ struct BuildProgressMonitor {
+ virtual void operator() (size_t dn) const = 0;
+ };
+
+ /*! build the progress monitor interface from a closure */
+ template<typename Closure>
+ struct ProgressMonitorClosure : BuildProgressMonitor
+ {
+ public:
+ ProgressMonitorClosure (const Closure& closure) : closure(closure) {}
+ void operator() (size_t dn) const { closure(dn); }
+ private:
+ const Closure closure;
+ };
+ template<typename Closure> __forceinline const ProgressMonitorClosure<Closure> BuildProgressMonitorFromClosure(const Closure& closure) {
+ return ProgressMonitorClosure<Closure>(closure);
+ }
+
+ struct LineSegments;
+ struct TriangleMesh;
+ struct QuadMesh;
+ struct UserGeometry;
+
+ class Scene;
+
+ typedef void (*createLineSegmentsAccelTy)(Scene* scene, LineSegments* mesh, AccelData*& accel, Builder*& builder);
+ typedef void (*createTriangleMeshAccelTy)(Scene* scene, unsigned int geomID, AccelData*& accel, Builder*& builder);
+ typedef void (*createQuadMeshAccelTy)(Scene* scene, unsigned int geomID, AccelData*& accel, Builder*& builder);
+ typedef void (*createUserGeometryAccelTy)(Scene* scene, unsigned int geomID, AccelData*& accel, Builder*& builder);
+
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/context.h b/thirdparty/embree-aarch64/kernels/common/context.h
new file mode 100644
index 0000000000..d0185a74f2
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/context.h
@@ -0,0 +1,131 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "rtcore.h"
+#include "point_query.h"
+
+namespace embree
+{
+ class Scene;
+
+ struct IntersectContext
+ {
+ public:
+ __forceinline IntersectContext(Scene* scene, RTCIntersectContext* user_context)
+ : scene(scene), user(user_context) {}
+
+ __forceinline bool hasContextFilter() const {
+ return user->filter != nullptr;
+ }
+
+ __forceinline bool isCoherent() const {
+ return embree::isCoherent(user->flags);
+ }
+
+ __forceinline bool isIncoherent() const {
+ return embree::isIncoherent(user->flags);
+ }
+
+ public:
+ Scene* scene;
+ RTCIntersectContext* user;
+ };
+
+ template<int M, typename Geometry>
+ __forceinline Vec4vf<M> enlargeRadiusToMinWidth(const IntersectContext* context, const Geometry* geom, const Vec3vf<M>& ray_org, const Vec4vf<M>& v)
+ {
+#if RTC_MIN_WIDTH
+ const vfloat<M> d = length(Vec3vf<M>(v) - ray_org);
+ const vfloat<M> r = clamp(context->user->minWidthDistanceFactor*d, v.w, geom->maxRadiusScale*v.w);
+ return Vec4vf<M>(v.x,v.y,v.z,r);
+#else
+ return v;
+#endif
+ }
+
+ template<typename Geometry>
+ __forceinline Vec3ff enlargeRadiusToMinWidth(const IntersectContext* context, const Geometry* geom, const Vec3fa& ray_org, const Vec3ff& v)
+ {
+#if RTC_MIN_WIDTH
+ const float d = length(Vec3fa(v) - ray_org);
+ const float r = clamp(context->user->minWidthDistanceFactor*d, v.w, geom->maxRadiusScale*v.w);
+ return Vec3ff(v.x,v.y,v.z,r);
+#else
+ return v;
+#endif
+ }
+
+ enum PointQueryType
+ {
+ POINT_QUERY_TYPE_UNDEFINED = 0,
+ POINT_QUERY_TYPE_SPHERE = 1,
+ POINT_QUERY_TYPE_AABB = 2,
+ };
+
+ typedef bool (*PointQueryFunction)(struct RTCPointQueryFunctionArguments* args);
+
+ struct PointQueryContext
+ {
+ public:
+ __forceinline PointQueryContext(Scene* scene,
+ PointQuery* query_ws,
+ PointQueryType query_type,
+ PointQueryFunction func,
+ RTCPointQueryContext* userContext,
+ float similarityScale,
+ void* userPtr)
+ : scene(scene)
+ , query_ws(query_ws)
+ , query_type(query_type)
+ , func(func)
+ , userContext(userContext)
+ , similarityScale(similarityScale)
+ , userPtr(userPtr)
+ , primID(RTC_INVALID_GEOMETRY_ID)
+ , geomID(RTC_INVALID_GEOMETRY_ID)
+ , query_radius(query_ws->radius)
+ {
+ if (query_type == POINT_QUERY_TYPE_AABB) {
+ assert(similarityScale == 0.f);
+ updateAABB();
+ }
+ if (userContext->instStackSize == 0) {
+ assert(similarityScale == 1.f);
+ }
+ }
+
+ public:
+ __forceinline void updateAABB()
+ {
+ if (likely(query_ws->radius == (float)inf || userContext->instStackSize == 0)) {
+ query_radius = Vec3fa(query_ws->radius);
+ return;
+ }
+
+ const AffineSpace3fa m = AffineSpace3fa_load_unaligned((AffineSpace3fa*)userContext->world2inst[userContext->instStackSize-1]);
+ BBox3fa bbox(Vec3fa(-query_ws->radius), Vec3fa(query_ws->radius));
+ bbox = xfmBounds(m, bbox);
+ query_radius = 0.5f * (bbox.upper - bbox.lower);
+ }
+
+public:
+ Scene* scene;
+
+ PointQuery* query_ws; // the original world space point query
+ PointQueryType query_type;
+ PointQueryFunction func;
+ RTCPointQueryContext* userContext;
+ const float similarityScale;
+
+ void* userPtr;
+
+ unsigned int primID;
+ unsigned int geomID;
+
+ Vec3fa query_radius; // used if the query is converted to an AABB internally
+ };
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/common/default.h b/thirdparty/embree-aarch64/kernels/common/default.h
new file mode 100644
index 0000000000..709119163b
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/default.h
@@ -0,0 +1,273 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../../common/sys/platform.h"
+#include "../../common/sys/sysinfo.h"
+#include "../../common/sys/thread.h"
+#include "../../common/sys/alloc.h"
+#include "../../common/sys/ref.h"
+#include "../../common/sys/intrinsics.h"
+#include "../../common/sys/atomic.h"
+#include "../../common/sys/mutex.h"
+#include "../../common/sys/vector.h"
+#include "../../common/sys/array.h"
+#include "../../common/sys/string.h"
+#include "../../common/sys/regression.h"
+#include "../../common/sys/vector.h"
+
+#include "../../common/math/math.h"
+#include "../../common/math/transcendental.h"
+#include "../../common/simd/simd.h"
+#include "../../common/math/vec2.h"
+#include "../../common/math/vec3.h"
+#include "../../common/math/vec4.h"
+#include "../../common/math/vec2fa.h"
+#include "../../common/math/vec3fa.h"
+#include "../../common/math/interval.h"
+#include "../../common/math/bbox.h"
+#include "../../common/math/obbox.h"
+#include "../../common/math/lbbox.h"
+#include "../../common/math/linearspace2.h"
+#include "../../common/math/linearspace3.h"
+#include "../../common/math/affinespace.h"
+#include "../../common/math/range.h"
+#include "../../common/lexers/tokenstream.h"
+
+#include "../../common/tasking/taskscheduler.h"
+
+#define COMMA ,
+
+#include "../config.h"
+#include "isa.h"
+#include "stat.h"
+#include "profile.h"
+#include "rtcore.h"
+#include "vector.h"
+#include "state.h"
+#include "instance_stack.h"
+
+#include <vector>
+#include <map>
+#include <algorithm>
+#include <functional>
+#include <utility>
+#include <sstream>
+
+#if !defined(_DEBUG) && defined(BUILD_IOS)
+#undef assert
+#define assert(_EXPR)
+#endif
+
+namespace embree
+{
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Vec2 shortcuts
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<int N> using Vec2vf = Vec2<vfloat<N>>;
+ template<int N> using Vec2vd = Vec2<vdouble<N>>;
+ template<int N> using Vec2vr = Vec2<vreal<N>>;
+ template<int N> using Vec2vi = Vec2<vint<N>>;
+ template<int N> using Vec2vl = Vec2<vllong<N>>;
+ template<int N> using Vec2vb = Vec2<vbool<N>>;
+ template<int N> using Vec2vbf = Vec2<vboolf<N>>;
+ template<int N> using Vec2vbd = Vec2<vboold<N>>;
+
+ typedef Vec2<vfloat4> Vec2vf4;
+ typedef Vec2<vdouble4> Vec2vd4;
+ typedef Vec2<vreal4> Vec2vr4;
+ typedef Vec2<vint4> Vec2vi4;
+ typedef Vec2<vllong4> Vec2vl4;
+ typedef Vec2<vbool4> Vec2vb4;
+ typedef Vec2<vboolf4> Vec2vbf4;
+ typedef Vec2<vboold4> Vec2vbd4;
+
+ typedef Vec2<vfloat8> Vec2vf8;
+ typedef Vec2<vdouble8> Vec2vd8;
+ typedef Vec2<vreal8> Vec2vr8;
+ typedef Vec2<vint8> Vec2vi8;
+ typedef Vec2<vllong8> Vec2vl8;
+ typedef Vec2<vbool8> Vec2vb8;
+ typedef Vec2<vboolf8> Vec2vbf8;
+ typedef Vec2<vboold8> Vec2vbd8;
+
+ typedef Vec2<vfloat16> Vec2vf16;
+ typedef Vec2<vdouble16> Vec2vd16;
+ typedef Vec2<vreal16> Vec2vr16;
+ typedef Vec2<vint16> Vec2vi16;
+ typedef Vec2<vllong16> Vec2vl16;
+ typedef Vec2<vbool16> Vec2vb16;
+ typedef Vec2<vboolf16> Vec2vbf16;
+ typedef Vec2<vboold16> Vec2vbd16;
+
+ typedef Vec2<vfloatx> Vec2vfx;
+ typedef Vec2<vdoublex> Vec2vdx;
+ typedef Vec2<vrealx> Vec2vrx;
+ typedef Vec2<vintx> Vec2vix;
+ typedef Vec2<vllongx> Vec2vlx;
+ typedef Vec2<vboolx> Vec2vbx;
+ typedef Vec2<vboolfx> Vec2vbfx;
+ typedef Vec2<vbooldx> Vec2vbdx;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Vec3 shortcuts
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<int N> using Vec3vf = Vec3<vfloat<N>>;
+ template<int N> using Vec3vd = Vec3<vdouble<N>>;
+ template<int N> using Vec3vr = Vec3<vreal<N>>;
+ template<int N> using Vec3vi = Vec3<vint<N>>;
+ template<int N> using Vec3vl = Vec3<vllong<N>>;
+ template<int N> using Vec3vb = Vec3<vbool<N>>;
+ template<int N> using Vec3vbf = Vec3<vboolf<N>>;
+ template<int N> using Vec3vbd = Vec3<vboold<N>>;
+
+ typedef Vec3<vfloat4> Vec3vf4;
+ typedef Vec3<vdouble4> Vec3vd4;
+ typedef Vec3<vreal4> Vec3vr4;
+ typedef Vec3<vint4> Vec3vi4;
+ typedef Vec3<vllong4> Vec3vl4;
+ typedef Vec3<vbool4> Vec3vb4;
+ typedef Vec3<vboolf4> Vec3vbf4;
+ typedef Vec3<vboold4> Vec3vbd4;
+
+ typedef Vec3<vfloat8> Vec3vf8;
+ typedef Vec3<vdouble8> Vec3vd8;
+ typedef Vec3<vreal8> Vec3vr8;
+ typedef Vec3<vint8> Vec3vi8;
+ typedef Vec3<vllong8> Vec3vl8;
+ typedef Vec3<vbool8> Vec3vb8;
+ typedef Vec3<vboolf8> Vec3vbf8;
+ typedef Vec3<vboold8> Vec3vbd8;
+
+ typedef Vec3<vfloat16> Vec3vf16;
+ typedef Vec3<vdouble16> Vec3vd16;
+ typedef Vec3<vreal16> Vec3vr16;
+ typedef Vec3<vint16> Vec3vi16;
+ typedef Vec3<vllong16> Vec3vl16;
+ typedef Vec3<vbool16> Vec3vb16;
+ typedef Vec3<vboolf16> Vec3vbf16;
+ typedef Vec3<vboold16> Vec3vbd16;
+
+ typedef Vec3<vfloatx> Vec3vfx;
+ typedef Vec3<vdoublex> Vec3vdx;
+ typedef Vec3<vrealx> Vec3vrx;
+ typedef Vec3<vintx> Vec3vix;
+ typedef Vec3<vllongx> Vec3vlx;
+ typedef Vec3<vboolx> Vec3vbx;
+ typedef Vec3<vboolfx> Vec3vbfx;
+ typedef Vec3<vbooldx> Vec3vbdx;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Vec4 shortcuts
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<int N> using Vec4vf = Vec4<vfloat<N>>;
+ template<int N> using Vec4vd = Vec4<vdouble<N>>;
+ template<int N> using Vec4vr = Vec4<vreal<N>>;
+ template<int N> using Vec4vi = Vec4<vint<N>>;
+ template<int N> using Vec4vl = Vec4<vllong<N>>;
+ template<int N> using Vec4vb = Vec4<vbool<N>>;
+ template<int N> using Vec4vbf = Vec4<vboolf<N>>;
+ template<int N> using Vec4vbd = Vec4<vboold<N>>;
+
+ typedef Vec4<vfloat4> Vec4vf4;
+ typedef Vec4<vdouble4> Vec4vd4;
+ typedef Vec4<vreal4> Vec4vr4;
+ typedef Vec4<vint4> Vec4vi4;
+ typedef Vec4<vllong4> Vec4vl4;
+ typedef Vec4<vbool4> Vec4vb4;
+ typedef Vec4<vboolf4> Vec4vbf4;
+ typedef Vec4<vboold4> Vec4vbd4;
+
+ typedef Vec4<vfloat8> Vec4vf8;
+ typedef Vec4<vdouble8> Vec4vd8;
+ typedef Vec4<vreal8> Vec4vr8;
+ typedef Vec4<vint8> Vec4vi8;
+ typedef Vec4<vllong8> Vec4vl8;
+ typedef Vec4<vbool8> Vec4vb8;
+ typedef Vec4<vboolf8> Vec4vbf8;
+ typedef Vec4<vboold8> Vec4vbd8;
+
+ typedef Vec4<vfloat16> Vec4vf16;
+ typedef Vec4<vdouble16> Vec4vd16;
+ typedef Vec4<vreal16> Vec4vr16;
+ typedef Vec4<vint16> Vec4vi16;
+ typedef Vec4<vllong16> Vec4vl16;
+ typedef Vec4<vbool16> Vec4vb16;
+ typedef Vec4<vboolf16> Vec4vbf16;
+ typedef Vec4<vboold16> Vec4vbd16;
+
+ typedef Vec4<vfloatx> Vec4vfx;
+ typedef Vec4<vdoublex> Vec4vdx;
+ typedef Vec4<vrealx> Vec4vrx;
+ typedef Vec4<vintx> Vec4vix;
+ typedef Vec4<vllongx> Vec4vlx;
+ typedef Vec4<vboolx> Vec4vbx;
+ typedef Vec4<vboolfx> Vec4vbfx;
+ typedef Vec4<vbooldx> Vec4vbdx;
+
+ ////////////////////////////////////////////////////////////////////////////////
+ /// Other shortcuts
+ ////////////////////////////////////////////////////////////////////////////////
+
+ template<int N> using BBox3vf = BBox<Vec3vf<N>>;
+ typedef BBox<Vec3vf4> BBox3vf4;
+ typedef BBox<Vec3vf8> BBox3vf8;
+ typedef BBox<Vec3vf16> BBox3vf16;
+
+ /* calculate time segment itime and fractional time ftime */
+ __forceinline int getTimeSegment(float time, float numTimeSegments, float& ftime)
+ {
+ const float timeScaled = time * numTimeSegments;
+ const float itimef = clamp(floorf(timeScaled), 0.0f, numTimeSegments-1.0f);
+ ftime = timeScaled - itimef;
+ return int(itimef);
+ }
+
+ __forceinline int getTimeSegment(float time, float start_time, float end_time, float numTimeSegments, float& ftime)
+ {
+ const float timeScaled = (time-start_time)/(end_time-start_time) * numTimeSegments;
+ const float itimef = clamp(floorf(timeScaled), 0.0f, numTimeSegments-1.0f);
+ ftime = timeScaled - itimef;
+ return int(itimef);
+ }
+
+ template<int N>
+ __forceinline vint<N> getTimeSegment(const vfloat<N>& time, const vfloat<N>& numTimeSegments, vfloat<N>& ftime)
+ {
+ const vfloat<N> timeScaled = time * numTimeSegments;
+ const vfloat<N> itimef = clamp(floor(timeScaled), vfloat<N>(zero), numTimeSegments-1.0f);
+ ftime = timeScaled - itimef;
+ return vint<N>(itimef);
+ }
+
+ template<int N>
+ __forceinline vint<N> getTimeSegment(const vfloat<N>& time, const vfloat<N>& start_time, const vfloat<N>& end_time, const vfloat<N>& numTimeSegments, vfloat<N>& ftime)
+ {
+ const vfloat<N> timeScaled = (time-start_time)/(end_time-start_time) * numTimeSegments;
+ const vfloat<N> itimef = clamp(floor(timeScaled), vfloat<N>(zero), numTimeSegments-1.0f);
+ ftime = timeScaled - itimef;
+ return vint<N>(itimef);
+ }
+
+ /* calculate overlapping time segment range */
+ __forceinline range<int> getTimeSegmentRange(const BBox1f& time_range, float numTimeSegments)
+ {
+ const float round_up = 1.0f+2.0f*float(ulp); // corrects inaccuracies to precisely match time step
+ const float round_down = 1.0f-2.0f*float(ulp);
+ const int itime_lower = (int)max(floor(round_up *time_range.lower*numTimeSegments), 0.0f);
+ const int itime_upper = (int)min(ceil (round_down*time_range.upper*numTimeSegments), numTimeSegments);
+ return make_range(itime_lower, itime_upper);
+ }
+
+ /* calculate overlapping time segment range */
+ __forceinline range<int> getTimeSegmentRange(const BBox1f& range, BBox1f time_range, float numTimeSegments)
+ {
+ const float lower = (range.lower-time_range.lower)/time_range.size();
+ const float upper = (range.upper-time_range.lower)/time_range.size();
+ return getTimeSegmentRange(BBox1f(lower,upper),numTimeSegments);
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/device.cpp b/thirdparty/embree-aarch64/kernels/common/device.cpp
new file mode 100644
index 0000000000..16ec11b892
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/device.cpp
@@ -0,0 +1,567 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "device.h"
+#include "../hash.h"
+#include "scene_triangle_mesh.h"
+#include "scene_user_geometry.h"
+#include "scene_instance.h"
+#include "scene_curves.h"
+#include "scene_subdiv_mesh.h"
+
+#include "../subdiv/tessellation_cache.h"
+
+#include "acceln.h"
+#include "geometry.h"
+
+#include "../geometry/cylinder.h"
+
+#include "../bvh/bvh4_factory.h"
+#include "../bvh/bvh8_factory.h"
+
+#include "../../common/tasking/taskscheduler.h"
+#include "../../common/sys/alloc.h"
+
+namespace embree
+{
+ /*! some global variables that can be set via rtcSetParameter1i for debugging purposes */
+ ssize_t Device::debug_int0 = 0;
+ ssize_t Device::debug_int1 = 0;
+ ssize_t Device::debug_int2 = 0;
+ ssize_t Device::debug_int3 = 0;
+
+ DECLARE_SYMBOL2(RayStreamFilterFuncs,rayStreamFilterFuncs);
+
+ static MutexSys g_mutex;
+ static std::map<Device*,size_t> g_cache_size_map;
+ static std::map<Device*,size_t> g_num_threads_map;
+
+ Device::Device (const char* cfg)
+ {
+ /* check that CPU supports lowest ISA */
+ if (!hasISA(ISA)) {
+ throw_RTCError(RTC_ERROR_UNSUPPORTED_CPU,"CPU does not support " ISA_STR);
+ }
+
+ /* set default frequency level for detected CPU */
+ switch (getCPUModel()) {
+ case CPU::UNKNOWN: frequency_level = FREQUENCY_SIMD256; break;
+ case CPU::XEON_ICE_LAKE: frequency_level = FREQUENCY_SIMD256; break;
+ case CPU::CORE_ICE_LAKE: frequency_level = FREQUENCY_SIMD256; break;
+ case CPU::CORE_TIGER_LAKE: frequency_level = FREQUENCY_SIMD128; break;
+ case CPU::CORE_COMET_LAKE: frequency_level = FREQUENCY_SIMD128; break;
+ case CPU::CORE_CANNON_LAKE:frequency_level = FREQUENCY_SIMD128; break;
+ case CPU::CORE_KABY_LAKE: frequency_level = FREQUENCY_SIMD128; break;
+ case CPU::XEON_SKY_LAKE: frequency_level = FREQUENCY_SIMD128; break;
+ case CPU::CORE_SKY_LAKE: frequency_level = FREQUENCY_SIMD128; break;
+ case CPU::XEON_BROADWELL: frequency_level = FREQUENCY_SIMD256; break;
+ case CPU::CORE_BROADWELL: frequency_level = FREQUENCY_SIMD256; break;
+ case CPU::XEON_HASWELL: frequency_level = FREQUENCY_SIMD256; break;
+ case CPU::CORE_HASWELL: frequency_level = FREQUENCY_SIMD256; break;
+ case CPU::XEON_IVY_BRIDGE: frequency_level = FREQUENCY_SIMD256; break;
+ case CPU::CORE_IVY_BRIDGE: frequency_level = FREQUENCY_SIMD256; break;
+ case CPU::SANDY_BRIDGE: frequency_level = FREQUENCY_SIMD256; break;
+ case CPU::NEHALEM: frequency_level = FREQUENCY_SIMD128; break;
+ case CPU::CORE2: frequency_level = FREQUENCY_SIMD128; break;
+ case CPU::CORE1: frequency_level = FREQUENCY_SIMD128; break;
+ }
+
+ /* initialize global state */
+#if defined(EMBREE_CONFIG)
+ State::parseString(EMBREE_CONFIG);
+#endif
+ State::parseString(cfg);
+ if (!ignore_config_files && FileName::executableFolder() != FileName(""))
+ State::parseFile(FileName::executableFolder()+FileName(".embree" TOSTRING(RTC_VERSION_MAJOR)));
+ if (!ignore_config_files && FileName::homeFolder() != FileName(""))
+ State::parseFile(FileName::homeFolder()+FileName(".embree" TOSTRING(RTC_VERSION_MAJOR)));
+ State::verify();
+
+ /* check whether selected ISA is supported by the HW, as the user could have forced an unsupported ISA */
+ if (!checkISASupport()) {
+ throw_RTCError(RTC_ERROR_UNSUPPORTED_CPU,"CPU does not support selected ISA");
+ }
+
+ /*! do some internal tests */
+ assert(isa::Cylinder::verify());
+
+ /*! enable huge page support if desired */
+#if defined(__WIN32__)
+ if (State::enable_selockmemoryprivilege)
+ State::hugepages_success &= win_enable_selockmemoryprivilege(State::verbosity(3));
+#endif
+ State::hugepages_success &= os_init(State::hugepages,State::verbosity(3));
+
+ /*! set tessellation cache size */
+ setCacheSize( State::tessellation_cache_size );
+
+ /*! enable some floating point exceptions to catch bugs */
+ if (State::float_exceptions)
+ {
+ int exceptions = _MM_MASK_MASK;
+ //exceptions &= ~_MM_MASK_INVALID;
+ exceptions &= ~_MM_MASK_DENORM;
+ exceptions &= ~_MM_MASK_DIV_ZERO;
+ //exceptions &= ~_MM_MASK_OVERFLOW;
+ //exceptions &= ~_MM_MASK_UNDERFLOW;
+ //exceptions &= ~_MM_MASK_INEXACT;
+ _MM_SET_EXCEPTION_MASK(exceptions);
+ }
+
+ /* print info header */
+ if (State::verbosity(1))
+ print();
+ if (State::verbosity(2))
+ State::print();
+
+ /* register all algorithms */
+ bvh4_factory = make_unique(new BVH4Factory(enabled_builder_cpu_features, enabled_cpu_features));
+
+#if defined(EMBREE_TARGET_SIMD8)
+ bvh8_factory = make_unique(new BVH8Factory(enabled_builder_cpu_features, enabled_cpu_features));
+#endif
+
+ /* setup tasking system */
+ initTaskingSystem(numThreads);
+
+ /* ray stream SOA to AOS conversion */
+#if defined(EMBREE_RAY_PACKETS)
+ RayStreamFilterFuncsType rayStreamFilterFuncs;
+ SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(enabled_cpu_features,rayStreamFilterFuncs);
+ rayStreamFilters = rayStreamFilterFuncs();
+#endif
+ }
+
+ Device::~Device ()
+ {
+ setCacheSize(0);
+ exitTaskingSystem();
+ }
+
+ std::string getEnabledTargets()
+ {
+ std::string v;
+#if defined(EMBREE_TARGET_SSE2)
+ v += "SSE2 ";
+#endif
+#if defined(EMBREE_TARGET_SSE42)
+ v += "SSE4.2 ";
+#endif
+#if defined(EMBREE_TARGET_AVX)
+ v += "AVX ";
+#endif
+#if defined(EMBREE_TARGET_AVX2)
+ v += "AVX2 ";
+#endif
+#if defined(EMBREE_TARGET_AVX512KNL)
+ v += "AVX512KNL ";
+#endif
+#if defined(EMBREE_TARGET_AVX512SKX)
+ v += "AVX512SKX ";
+#endif
+ return v;
+ }
+
+ std::string getEmbreeFeatures()
+ {
+ std::string v;
+#if defined(EMBREE_RAY_MASK)
+ v += "raymasks ";
+#endif
+#if defined (EMBREE_BACKFACE_CULLING)
+ v += "backfaceculling ";
+#endif
+#if defined (EMBREE_BACKFACE_CULLING_CURVES)
+ v += "backfacecullingcurves ";
+#endif
+#if defined(EMBREE_FILTER_FUNCTION)
+ v += "intersection_filter ";
+#endif
+#if defined (EMBREE_COMPACT_POLYS)
+ v += "compact_polys ";
+#endif
+ return v;
+ }
+
+ void Device::print()
+ {
+ const int cpu_features = getCPUFeatures();
+ std::cout << std::endl;
+ std::cout << "Embree Ray Tracing Kernels " << RTC_VERSION_STRING << " (" << RTC_HASH << ")" << std::endl;
+ std::cout << " Compiler : " << getCompilerName() << std::endl;
+ std::cout << " Build : ";
+#if defined(DEBUG)
+ std::cout << "Debug " << std::endl;
+#else
+ std::cout << "Release " << std::endl;
+#endif
+ std::cout << " Platform : " << getPlatformName() << std::endl;
+ std::cout << " CPU : " << stringOfCPUModel(getCPUModel()) << " (" << getCPUVendor() << ")" << std::endl;
+ std::cout << " Threads : " << getNumberOfLogicalThreads() << std::endl;
+ std::cout << " ISA : " << stringOfCPUFeatures(cpu_features) << std::endl;
+ std::cout << " Targets : " << supportedTargetList(cpu_features) << std::endl;
+ const bool hasFTZ = _mm_getcsr() & _MM_FLUSH_ZERO_ON;
+ const bool hasDAZ = _mm_getcsr() & _MM_DENORMALS_ZERO_ON;
+ std::cout << " MXCSR : " << "FTZ=" << hasFTZ << ", DAZ=" << hasDAZ << std::endl;
+ std::cout << " Config" << std::endl;
+ std::cout << " Threads : " << (numThreads ? toString(numThreads) : std::string("default")) << std::endl;
+ std::cout << " ISA : " << stringOfCPUFeatures(enabled_cpu_features) << std::endl;
+ std::cout << " Targets : " << supportedTargetList(enabled_cpu_features) << " (supported)" << std::endl;
+ std::cout << " " << getEnabledTargets() << " (compile time enabled)" << std::endl;
+ std::cout << " Features: " << getEmbreeFeatures() << std::endl;
+ std::cout << " Tasking : ";
+#if defined(TASKING_TBB)
+ std::cout << "TBB" << TBB_VERSION_MAJOR << "." << TBB_VERSION_MINOR << " ";
+ #if TBB_INTERFACE_VERSION >= 12002
+ std::cout << "TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << TBB_runtime_interface_version() << " ";
+ #else
+ std::cout << "TBB_header_interface_" << TBB_INTERFACE_VERSION << " TBB_lib_interface_" << tbb::TBB_runtime_interface_version() << " ";
+ #endif
+#endif
+#if defined(TASKING_INTERNAL)
+ std::cout << "internal_tasking_system ";
+#endif
+#if defined(TASKING_GCD) && defined(BUILD_IOS)
+ std::cout << "GCD tasking system ";
+#endif
+#if defined(TASKING_PPL)
+ std::cout << "PPL ";
+#endif
+ std::cout << std::endl;
+
+ /* check of FTZ and DAZ flags are set in CSR */
+ if (!hasFTZ || !hasDAZ)
+ {
+#if !defined(_DEBUG)
+ if (State::verbosity(1))
+#endif
+ {
+ std::cout << std::endl;
+ std::cout << "================================================================================" << std::endl;
+ std::cout << " WARNING: \"Flush to Zero\" or \"Denormals are Zero\" mode not enabled " << std::endl
+ << " in the MXCSR control and status register. This can have a severe " << std::endl
+ << " performance impact. Please enable these modes for each application " << std::endl
+ << " thread the following way:" << std::endl
+ << std::endl
+ << " #include \"xmmintrin.h\"" << std::endl
+ << " #include \"pmmintrin.h\"" << std::endl
+ << std::endl
+ << " _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);" << std::endl
+ << " _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);" << std::endl;
+ std::cout << "================================================================================" << std::endl;
+ std::cout << std::endl;
+ }
+ }
+ std::cout << std::endl;
+ }
+
+ void Device::setDeviceErrorCode(RTCError error)
+ {
+ RTCError* stored_error = errorHandler.error();
+ if (*stored_error == RTC_ERROR_NONE)
+ *stored_error = error;
+ }
+
+ RTCError Device::getDeviceErrorCode()
+ {
+ RTCError* stored_error = errorHandler.error();
+ RTCError error = *stored_error;
+ *stored_error = RTC_ERROR_NONE;
+ return error;
+ }
+
+ void Device::setThreadErrorCode(RTCError error)
+ {
+ RTCError* stored_error = g_errorHandler.error();
+ if (*stored_error == RTC_ERROR_NONE)
+ *stored_error = error;
+ }
+
+ RTCError Device::getThreadErrorCode()
+ {
+ RTCError* stored_error = g_errorHandler.error();
+ RTCError error = *stored_error;
+ *stored_error = RTC_ERROR_NONE;
+ return error;
+ }
+
+ void Device::process_error(Device* device, RTCError error, const char* str)
+ {
+ /* store global error code when device construction failed */
+ if (!device)
+ return setThreadErrorCode(error);
+
+ /* print error when in verbose mode */
+ if (device->verbosity(1))
+ {
+ switch (error) {
+ case RTC_ERROR_NONE : std::cerr << "Embree: No error"; break;
+ case RTC_ERROR_UNKNOWN : std::cerr << "Embree: Unknown error"; break;
+ case RTC_ERROR_INVALID_ARGUMENT : std::cerr << "Embree: Invalid argument"; break;
+ case RTC_ERROR_INVALID_OPERATION: std::cerr << "Embree: Invalid operation"; break;
+ case RTC_ERROR_OUT_OF_MEMORY : std::cerr << "Embree: Out of memory"; break;
+ case RTC_ERROR_UNSUPPORTED_CPU : std::cerr << "Embree: Unsupported CPU"; break;
+ default : std::cerr << "Embree: Invalid error code"; break;
+ };
+ if (str) std::cerr << ", (" << str << ")";
+ std::cerr << std::endl;
+ }
+
+ /* call user specified error callback */
+ if (device->error_function)
+ device->error_function(device->error_function_userptr,error,str);
+
+ /* record error code */
+ device->setDeviceErrorCode(error);
+ }
+
+ void Device::memoryMonitor(ssize_t bytes, bool post)
+ {
+ if (State::memory_monitor_function && bytes != 0) {
+ if (!State::memory_monitor_function(State::memory_monitor_userptr,bytes,post)) {
+ if (bytes > 0) { // only throw exception when we allocate memory to never throw inside a destructor
+ throw_RTCError(RTC_ERROR_OUT_OF_MEMORY,"memory monitor forced termination");
+ }
+ }
+ }
+ }
+
+ size_t getMaxNumThreads()
+ {
+ size_t maxNumThreads = 0;
+ for (std::map<Device*,size_t>::iterator i=g_num_threads_map.begin(); i != g_num_threads_map.end(); i++)
+ maxNumThreads = max(maxNumThreads, (*i).second);
+ if (maxNumThreads == 0)
+ maxNumThreads = std::numeric_limits<size_t>::max();
+ return maxNumThreads;
+ }
+
+ size_t getMaxCacheSize()
+ {
+ size_t maxCacheSize = 0;
+ for (std::map<Device*,size_t>::iterator i=g_cache_size_map.begin(); i!= g_cache_size_map.end(); i++)
+ maxCacheSize = max(maxCacheSize, (*i).second);
+ return maxCacheSize;
+ }
+
+ void Device::setCacheSize(size_t bytes)
+ {
+#if defined(EMBREE_GEOMETRY_SUBDIVISION)
+ Lock<MutexSys> lock(g_mutex);
+ if (bytes == 0) g_cache_size_map.erase(this);
+ else g_cache_size_map[this] = bytes;
+
+ size_t maxCacheSize = getMaxCacheSize();
+ resizeTessellationCache(maxCacheSize);
+#endif
+ }
+
+ void Device::initTaskingSystem(size_t numThreads)
+ {
+ Lock<MutexSys> lock(g_mutex);
+ if (numThreads == 0)
+ g_num_threads_map[this] = std::numeric_limits<size_t>::max();
+ else
+ g_num_threads_map[this] = numThreads;
+
+ /* create task scheduler */
+ size_t maxNumThreads = getMaxNumThreads();
+ TaskScheduler::create(maxNumThreads,State::set_affinity,State::start_threads);
+#if USE_TASK_ARENA
+ const size_t nThreads = min(maxNumThreads,TaskScheduler::threadCount());
+ const size_t uThreads = min(max(numUserThreads,(size_t)1),nThreads);
+ arena = make_unique(new tbb::task_arena((int)nThreads,(unsigned int)uThreads));
+#endif
+ }
+
+ void Device::exitTaskingSystem()
+ {
+ Lock<MutexSys> lock(g_mutex);
+ g_num_threads_map.erase(this);
+
+ /* terminate tasking system */
+ if (g_num_threads_map.size() == 0) {
+ TaskScheduler::destroy();
+ }
+ /* or configure new number of threads */
+ else {
+ size_t maxNumThreads = getMaxNumThreads();
+ TaskScheduler::create(maxNumThreads,State::set_affinity,State::start_threads);
+ }
+#if USE_TASK_ARENA
+ arena.reset();
+#endif
+ }
+
+ void Device::setProperty(const RTCDeviceProperty prop, ssize_t val)
+ {
+ /* hidden internal properties */
+ switch ((size_t)prop)
+ {
+ case 1000000: debug_int0 = val; return;
+ case 1000001: debug_int1 = val; return;
+ case 1000002: debug_int2 = val; return;
+ case 1000003: debug_int3 = val; return;
+ }
+
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown writable property");
+ }
+
+ ssize_t Device::getProperty(const RTCDeviceProperty prop)
+ {
+ size_t iprop = (size_t)prop;
+
+ /* get name of internal regression test */
+ if (iprop >= 2000000 && iprop < 3000000)
+ {
+ RegressionTest* test = getRegressionTest(iprop-2000000);
+ if (test) return (ssize_t) test->name.c_str();
+ else return 0;
+ }
+
+ /* run internal regression test */
+ if (iprop >= 3000000 && iprop < 4000000)
+ {
+ RegressionTest* test = getRegressionTest(iprop-3000000);
+ if (test) return test->run();
+ else return 0;
+ }
+
+ /* documented properties */
+ switch (prop)
+ {
+ case RTC_DEVICE_PROPERTY_VERSION_MAJOR: return RTC_VERSION_MAJOR;
+ case RTC_DEVICE_PROPERTY_VERSION_MINOR: return RTC_VERSION_MINOR;
+ case RTC_DEVICE_PROPERTY_VERSION_PATCH: return RTC_VERSION_PATCH;
+ case RTC_DEVICE_PROPERTY_VERSION : return RTC_VERSION;
+
+#if defined(EMBREE_TARGET_SIMD4) && defined(EMBREE_RAY_PACKETS)
+ case RTC_DEVICE_PROPERTY_NATIVE_RAY4_SUPPORTED: return hasISA(SSE2);
+#else
+ case RTC_DEVICE_PROPERTY_NATIVE_RAY4_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_TARGET_SIMD8) && defined(EMBREE_RAY_PACKETS)
+ case RTC_DEVICE_PROPERTY_NATIVE_RAY8_SUPPORTED: return hasISA(AVX);
+#else
+ case RTC_DEVICE_PROPERTY_NATIVE_RAY8_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_TARGET_SIMD16) && defined(EMBREE_RAY_PACKETS)
+ case RTC_DEVICE_PROPERTY_NATIVE_RAY16_SUPPORTED: return hasISA(AVX512KNL) | hasISA(AVX512SKX);
+#else
+ case RTC_DEVICE_PROPERTY_NATIVE_RAY16_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_RAY_PACKETS)
+ case RTC_DEVICE_PROPERTY_RAY_STREAM_SUPPORTED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_RAY_STREAM_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_RAY_MASK)
+ case RTC_DEVICE_PROPERTY_RAY_MASK_SUPPORTED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_RAY_MASK_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_BACKFACE_CULLING)
+ case RTC_DEVICE_PROPERTY_BACKFACE_CULLING_ENABLED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_BACKFACE_CULLING_ENABLED: return 0;
+#endif
+
+#if defined(EMBREE_BACKFACE_CULLING_CURVES)
+ case RTC_DEVICE_PROPERTY_BACKFACE_CULLING_CURVES_ENABLED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_BACKFACE_CULLING_CURVES_ENABLED: return 0;
+#endif
+
+#if defined(EMBREE_COMPACT_POLYS)
+ case RTC_DEVICE_PROPERTY_COMPACT_POLYS_ENABLED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_COMPACT_POLYS_ENABLED: return 0;
+#endif
+
+#if defined(EMBREE_FILTER_FUNCTION)
+ case RTC_DEVICE_PROPERTY_FILTER_FUNCTION_SUPPORTED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_FILTER_FUNCTION_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_IGNORE_INVALID_RAYS)
+ case RTC_DEVICE_PROPERTY_IGNORE_INVALID_RAYS_ENABLED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_IGNORE_INVALID_RAYS_ENABLED: return 0;
+#endif
+
+#if defined(TASKING_INTERNAL)
+ case RTC_DEVICE_PROPERTY_TASKING_SYSTEM: return 0;
+#endif
+
+#if defined(TASKING_TBB)
+ case RTC_DEVICE_PROPERTY_TASKING_SYSTEM: return 1;
+#endif
+
+#if defined(TASKING_PPL)
+ case RTC_DEVICE_PROPERTY_TASKING_SYSTEM: return 2;
+#endif
+
+#if defined(TASKING_GCD) && defined(BUILD_IOS)
+ case RTC_DEVICE_PROPERTY_TASKING_SYSTEM: return 3;
+#endif
+
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ case RTC_DEVICE_PROPERTY_TRIANGLE_GEOMETRY_SUPPORTED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_TRIANGLE_GEOMETRY_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_GEOMETRY_QUAD)
+ case RTC_DEVICE_PROPERTY_QUAD_GEOMETRY_SUPPORTED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_QUAD_GEOMETRY_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_GEOMETRY_CURVE)
+ case RTC_DEVICE_PROPERTY_CURVE_GEOMETRY_SUPPORTED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_CURVE_GEOMETRY_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_GEOMETRY_SUBDIVISION)
+ case RTC_DEVICE_PROPERTY_SUBDIVISION_GEOMETRY_SUPPORTED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_SUBDIVISION_GEOMETRY_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_GEOMETRY_USER)
+ case RTC_DEVICE_PROPERTY_USER_GEOMETRY_SUPPORTED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_USER_GEOMETRY_SUPPORTED: return 0;
+#endif
+
+#if defined(EMBREE_GEOMETRY_POINT)
+ case RTC_DEVICE_PROPERTY_POINT_GEOMETRY_SUPPORTED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_POINT_GEOMETRY_SUPPORTED: return 0;
+#endif
+
+#if defined(TASKING_PPL)
+ case RTC_DEVICE_PROPERTY_JOIN_COMMIT_SUPPORTED: return 0;
+#elif defined(TASKING_TBB) && (TBB_INTERFACE_VERSION_MAJOR < 8)
+ case RTC_DEVICE_PROPERTY_JOIN_COMMIT_SUPPORTED: return 0;
+#else
+ case RTC_DEVICE_PROPERTY_JOIN_COMMIT_SUPPORTED: return 1;
+#endif
+
+#if defined(TASKING_TBB) && TASKING_TBB_USE_TASK_ISOLATION
+ case RTC_DEVICE_PROPERTY_PARALLEL_COMMIT_SUPPORTED: return 1;
+#else
+ case RTC_DEVICE_PROPERTY_PARALLEL_COMMIT_SUPPORTED: return 0;
+#endif
+
+ default: throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown readable property"); break;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/device.h b/thirdparty/embree-aarch64/kernels/common/device.h
new file mode 100644
index 0000000000..e9a81bb109
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/device.h
@@ -0,0 +1,85 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "state.h"
+#include "accel.h"
+
+namespace embree
+{
+ class BVH4Factory;
+ class BVH8Factory;
+
+ class Device : public State, public MemoryMonitorInterface
+ {
+ ALIGNED_CLASS_(16);
+
+ public:
+
+ /*! Device construction */
+ Device (const char* cfg);
+
+ /*! Device destruction */
+ virtual ~Device ();
+
+ /*! prints info about the device */
+ void print();
+
+ /*! sets the error code */
+ void setDeviceErrorCode(RTCError error);
+
+ /*! returns and clears the error code */
+ RTCError getDeviceErrorCode();
+
+ /*! sets the error code */
+ static void setThreadErrorCode(RTCError error);
+
+ /*! returns and clears the error code */
+ static RTCError getThreadErrorCode();
+
+ /*! processes error codes, do not call directly */
+ static void process_error(Device* device, RTCError error, const char* str);
+
+ /*! invokes the memory monitor callback */
+ void memoryMonitor(ssize_t bytes, bool post);
+
+ /*! sets the size of the software cache. */
+ void setCacheSize(size_t bytes);
+
+ /*! sets a property */
+ void setProperty(const RTCDeviceProperty prop, ssize_t val);
+
+ /*! gets a property */
+ ssize_t getProperty(const RTCDeviceProperty prop);
+
+ private:
+
+ /*! initializes the tasking system */
+ void initTaskingSystem(size_t numThreads);
+
+ /*! shuts down the tasking system */
+ void exitTaskingSystem();
+
+ /*! some variables that can be set via rtcSetParameter1i for debugging purposes */
+ public:
+ static ssize_t debug_int0;
+ static ssize_t debug_int1;
+ static ssize_t debug_int2;
+ static ssize_t debug_int3;
+
+ public:
+ std::unique_ptr<BVH4Factory> bvh4_factory;
+#if defined(EMBREE_TARGET_SIMD8)
+ std::unique_ptr<BVH8Factory> bvh8_factory;
+#endif
+
+#if USE_TASK_ARENA
+ std::unique_ptr<tbb::task_arena> arena;
+#endif
+
+ /* ray streams filter */
+ RayStreamFilterFuncs rayStreamFilters;
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/geometry.cpp b/thirdparty/embree-aarch64/kernels/common/geometry.cpp
new file mode 100644
index 0000000000..b3aa8e3396
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/geometry.cpp
@@ -0,0 +1,259 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "geometry.h"
+#include "scene.h"
+
+namespace embree
+{
+ const char* Geometry::gtype_names[Geometry::GTY_END] =
+ {
+ "flat_linear_curve",
+ "round_linear_curve",
+ "oriented_linear_curve",
+ "",
+ "flat_bezier_curve",
+ "round_bezier_curve",
+ "oriented_bezier_curve",
+ "",
+ "flat_bspline_curve",
+ "round_bspline_curve",
+ "oriented_bspline_curve",
+ "",
+ "flat_hermite_curve",
+ "round_hermite_curve",
+ "oriented_hermite_curve",
+ "",
+ "flat_catmull_rom_curve",
+ "round_catmull_rom_curve",
+ "oriented_catmull_rom_curve",
+ "",
+ "triangles",
+ "quads",
+ "grid",
+ "subdivs",
+ "",
+ "sphere",
+ "disc",
+ "oriented_disc",
+ "",
+ "usergeom",
+ "instance_cheap",
+ "instance_expensive",
+ };
+
+ Geometry::Geometry (Device* device, GType gtype, unsigned int numPrimitives, unsigned int numTimeSteps)
+ : device(device), userPtr(nullptr),
+ numPrimitives(numPrimitives), numTimeSteps(unsigned(numTimeSteps)), fnumTimeSegments(float(numTimeSteps-1)), time_range(0.0f,1.0f),
+ mask(-1),
+ gtype(gtype),
+ gsubtype(GTY_SUBTYPE_DEFAULT),
+ quality(RTC_BUILD_QUALITY_MEDIUM),
+ state((unsigned)State::MODIFIED),
+ enabled(true),
+ intersectionFilterN(nullptr), occlusionFilterN(nullptr), pointQueryFunc(nullptr)
+ {
+ device->refInc();
+ }
+
+ Geometry::~Geometry()
+ {
+ device->refDec();
+ }
+
+ void Geometry::setNumPrimitives(unsigned int numPrimitives_in)
+ {
+ if (numPrimitives_in == numPrimitives) return;
+
+ numPrimitives = numPrimitives_in;
+
+ Geometry::update();
+ }
+
+ void Geometry::setNumTimeSteps (unsigned int numTimeSteps_in)
+ {
+ if (numTimeSteps_in == numTimeSteps) {
+ return;
+ }
+
+ numTimeSteps = numTimeSteps_in;
+ fnumTimeSegments = float(numTimeSteps_in-1);
+
+ Geometry::update();
+ }
+
+ void Geometry::setTimeRange (const BBox1f range)
+ {
+ time_range = range;
+ Geometry::update();
+ }
+
+ void Geometry::update()
+ {
+ ++modCounter_; // FIXME: required?
+ state = (unsigned)State::MODIFIED;
+ }
+
+ void Geometry::commit()
+ {
+ ++modCounter_;
+ state = (unsigned)State::COMMITTED;
+ }
+
+ void Geometry::preCommit()
+ {
+ if (State::MODIFIED == (State)state)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"geometry not committed");
+ }
+
+ void Geometry::postCommit()
+ {
+ }
+
+ void Geometry::enable ()
+ {
+ if (isEnabled())
+ return;
+
+ enabled = true;
+ ++modCounter_;
+ }
+
+ void Geometry::disable ()
+ {
+ if (isDisabled())
+ return;
+
+ enabled = false;
+ ++modCounter_;
+ }
+
+ void Geometry::setUserData (void* ptr)
+ {
+ userPtr = ptr;
+ }
+
+ void Geometry::setIntersectionFilterFunctionN (RTCFilterFunctionN filter)
+ {
+ if (!(getTypeMask() & (MTY_TRIANGLE_MESH | MTY_QUAD_MESH | MTY_CURVES | MTY_SUBDIV_MESH | MTY_USER_GEOMETRY | MTY_GRID_MESH)))
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"filter functions not supported for this geometry");
+
+ intersectionFilterN = filter;
+ }
+
+ void Geometry::setOcclusionFilterFunctionN (RTCFilterFunctionN filter)
+ {
+ if (!(getTypeMask() & (MTY_TRIANGLE_MESH | MTY_QUAD_MESH | MTY_CURVES | MTY_SUBDIV_MESH | MTY_USER_GEOMETRY | MTY_GRID_MESH)))
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"filter functions not supported for this geometry");
+
+ occlusionFilterN = filter;
+ }
+
+ void Geometry::setPointQueryFunction (RTCPointQueryFunction func)
+ {
+ pointQueryFunc = func;
+ }
+
+ void Geometry::interpolateN(const RTCInterpolateNArguments* const args)
+ {
+ const void* valid_i = args->valid;
+ const unsigned* primIDs = args->primIDs;
+ const float* u = args->u;
+ const float* v = args->v;
+ unsigned int N = args->N;
+ RTCBufferType bufferType = args->bufferType;
+ unsigned int bufferSlot = args->bufferSlot;
+ float* P = args->P;
+ float* dPdu = args->dPdu;
+ float* dPdv = args->dPdv;
+ float* ddPdudu = args->ddPdudu;
+ float* ddPdvdv = args->ddPdvdv;
+ float* ddPdudv = args->ddPdudv;
+ unsigned int valueCount = args->valueCount;
+
+ if (valueCount > 256) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"maximally 256 floating point values can be interpolated per vertex");
+ const int* valid = (const int*) valid_i;
+
+ __aligned(64) float P_tmp[256];
+ __aligned(64) float dPdu_tmp[256];
+ __aligned(64) float dPdv_tmp[256];
+ __aligned(64) float ddPdudu_tmp[256];
+ __aligned(64) float ddPdvdv_tmp[256];
+ __aligned(64) float ddPdudv_tmp[256];
+
+ float* Pt = P ? P_tmp : nullptr;
+ float* dPdut = nullptr, *dPdvt = nullptr;
+ if (dPdu) { dPdut = dPdu_tmp; dPdvt = dPdv_tmp; }
+ float* ddPdudut = nullptr, *ddPdvdvt = nullptr, *ddPdudvt = nullptr;
+ if (ddPdudu) { ddPdudut = ddPdudu_tmp; ddPdvdvt = ddPdvdv_tmp; ddPdudvt = ddPdudv_tmp; }
+
+ for (unsigned int i=0; i<N; i++)
+ {
+ if (valid && !valid[i]) continue;
+
+ RTCInterpolateArguments iargs;
+ iargs.primID = primIDs[i];
+ iargs.u = u[i];
+ iargs.v = v[i];
+ iargs.bufferType = bufferType;
+ iargs.bufferSlot = bufferSlot;
+ iargs.P = Pt;
+ iargs.dPdu = dPdut;
+ iargs.dPdv = dPdvt;
+ iargs.ddPdudu = ddPdudut;
+ iargs.ddPdvdv = ddPdvdvt;
+ iargs.ddPdudv = ddPdudvt;
+ iargs.valueCount = valueCount;
+ interpolate(&iargs);
+
+ if (likely(P)) {
+ for (unsigned int j=0; j<valueCount; j++)
+ P[j*N+i] = Pt[j];
+ }
+ if (likely(dPdu))
+ {
+ for (unsigned int j=0; j<valueCount; j++) {
+ dPdu[j*N+i] = dPdut[j];
+ dPdv[j*N+i] = dPdvt[j];
+ }
+ }
+ if (likely(ddPdudu))
+ {
+ for (unsigned int j=0; j<valueCount; j++) {
+ ddPdudu[j*N+i] = ddPdudut[j];
+ ddPdvdv[j*N+i] = ddPdvdvt[j];
+ ddPdudv[j*N+i] = ddPdudvt[j];
+ }
+ }
+ }
+ }
+
+ bool Geometry::pointQuery(PointQuery* query, PointQueryContext* context)
+ {
+ assert(context->primID < size());
+
+ RTCPointQueryFunctionArguments args;
+ args.query = (RTCPointQuery*)context->query_ws;
+ args.userPtr = context->userPtr;
+ args.primID = context->primID;
+ args.geomID = context->geomID;
+ args.context = context->userContext;
+ args.similarityScale = context->similarityScale;
+
+ bool update = false;
+ if(context->func) update |= context->func(&args);
+ if(pointQueryFunc) update |= pointQueryFunc(&args);
+
+ if (update && context->userContext->instStackSize > 0)
+ {
+ // update point query
+ if (context->query_type == POINT_QUERY_TYPE_AABB) {
+ context->updateAABB();
+ } else {
+ assert(context->similarityScale > 0.f);
+ query->radius = context->query_ws->radius * context->similarityScale;
+ }
+ }
+ return update;
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/geometry.h b/thirdparty/embree-aarch64/kernels/common/geometry.h
new file mode 100644
index 0000000000..953974bfd2
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/geometry.h
@@ -0,0 +1,582 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "device.h"
+#include "buffer.h"
+#include "../common/point_query.h"
+#include "../builders/priminfo.h"
+
+namespace embree
+{
+ class Scene;
+ class Geometry;
+
+ struct GeometryCounts
+ {
+ __forceinline GeometryCounts()
+ : numFilterFunctions(0),
+ numTriangles(0), numMBTriangles(0),
+ numQuads(0), numMBQuads(0),
+ numBezierCurves(0), numMBBezierCurves(0),
+ numLineSegments(0), numMBLineSegments(0),
+ numSubdivPatches(0), numMBSubdivPatches(0),
+ numUserGeometries(0), numMBUserGeometries(0),
+ numInstancesCheap(0), numMBInstancesCheap(0),
+ numInstancesExpensive(0), numMBInstancesExpensive(0),
+ numGrids(0), numMBGrids(0),
+ numPoints(0), numMBPoints(0) {}
+
+ __forceinline size_t size() const {
+ return numTriangles + numQuads + numBezierCurves + numLineSegments + numSubdivPatches + numUserGeometries + numInstancesCheap + numInstancesExpensive + numGrids + numPoints
+ + numMBTriangles + numMBQuads + numMBBezierCurves + numMBLineSegments + numMBSubdivPatches + numMBUserGeometries + numMBInstancesCheap + numMBInstancesExpensive + numMBGrids + numMBPoints;
+ }
+
+ __forceinline unsigned int enabledGeometryTypesMask() const
+ {
+ unsigned int mask = 0;
+ if (numTriangles) mask |= 1 << 0;
+ if (numQuads) mask |= 1 << 1;
+ if (numBezierCurves+numLineSegments) mask |= 1 << 2;
+ if (numSubdivPatches) mask |= 1 << 3;
+ if (numUserGeometries) mask |= 1 << 4;
+ if (numInstancesCheap) mask |= 1 << 5;
+ if (numInstancesExpensive) mask |= 1 << 6;
+ if (numGrids) mask |= 1 << 7;
+ if (numPoints) mask |= 1 << 8;
+
+ unsigned int maskMB = 0;
+ if (numMBTriangles) maskMB |= 1 << 0;
+ if (numMBQuads) maskMB |= 1 << 1;
+ if (numMBBezierCurves+numMBLineSegments) maskMB |= 1 << 2;
+ if (numMBSubdivPatches) maskMB |= 1 << 3;
+ if (numMBUserGeometries) maskMB |= 1 << 4;
+ if (numMBInstancesCheap) maskMB |= 1 << 5;
+ if (numMBInstancesExpensive) maskMB |= 1 << 6;
+ if (numMBGrids) maskMB |= 1 << 7;
+ if (numMBPoints) maskMB |= 1 << 8;
+
+ return (mask<<8) + maskMB;
+ }
+
+ __forceinline GeometryCounts operator+ (GeometryCounts const & rhs) const
+ {
+ GeometryCounts ret;
+ ret.numFilterFunctions = numFilterFunctions + rhs.numFilterFunctions;
+ ret.numTriangles = numTriangles + rhs.numTriangles;
+ ret.numMBTriangles = numMBTriangles + rhs.numMBTriangles;
+ ret.numQuads = numQuads + rhs.numQuads;
+ ret.numMBQuads = numMBQuads + rhs.numMBQuads;
+ ret.numBezierCurves = numBezierCurves + rhs.numBezierCurves;
+ ret.numMBBezierCurves = numMBBezierCurves + rhs.numMBBezierCurves;
+ ret.numLineSegments = numLineSegments + rhs.numLineSegments;
+ ret.numMBLineSegments = numMBLineSegments + rhs.numMBLineSegments;
+ ret.numSubdivPatches = numSubdivPatches + rhs.numSubdivPatches;
+ ret.numMBSubdivPatches = numMBSubdivPatches + rhs.numMBSubdivPatches;
+ ret.numUserGeometries = numUserGeometries + rhs.numUserGeometries;
+ ret.numMBUserGeometries = numMBUserGeometries + rhs.numMBUserGeometries;
+ ret.numInstancesCheap = numInstancesCheap + rhs.numInstancesCheap;
+ ret.numMBInstancesCheap = numMBInstancesCheap + rhs.numMBInstancesCheap;
+ ret.numInstancesExpensive = numInstancesExpensive + rhs.numInstancesExpensive;
+ ret.numMBInstancesExpensive = numMBInstancesExpensive + rhs.numMBInstancesExpensive;
+ ret.numGrids = numGrids + rhs.numGrids;
+ ret.numMBGrids = numMBGrids + rhs.numMBGrids;
+ ret.numPoints = numPoints + rhs.numPoints;
+ ret.numMBPoints = numMBPoints + rhs.numMBPoints;
+
+ return ret;
+ }
+
+ size_t numFilterFunctions; //!< number of geometries with filter functions enabled
+ size_t numTriangles; //!< number of enabled triangles
+ size_t numMBTriangles; //!< number of enabled motion blured triangles
+ size_t numQuads; //!< number of enabled quads
+ size_t numMBQuads; //!< number of enabled motion blurred quads
+ size_t numBezierCurves; //!< number of enabled curves
+ size_t numMBBezierCurves; //!< number of enabled motion blurred curves
+ size_t numLineSegments; //!< number of enabled line segments
+ size_t numMBLineSegments; //!< number of enabled line motion blurred segments
+ size_t numSubdivPatches; //!< number of enabled subdivision patches
+ size_t numMBSubdivPatches; //!< number of enabled motion blured subdivision patches
+ size_t numUserGeometries; //!< number of enabled user geometries
+ size_t numMBUserGeometries; //!< number of enabled motion blurred user geometries
+ size_t numInstancesCheap; //!< number of enabled cheap instances
+ size_t numMBInstancesCheap; //!< number of enabled motion blurred cheap instances
+ size_t numInstancesExpensive; //!< number of enabled expensive instances
+ size_t numMBInstancesExpensive; //!< number of enabled motion blurred expensive instances
+ size_t numGrids; //!< number of enabled grid geometries
+ size_t numMBGrids; //!< number of enabled motion blurred grid geometries
+ size_t numPoints; //!< number of enabled points
+ size_t numMBPoints; //!< number of enabled motion blurred points
+ };
+
+ /*! Base class all geometries are derived from */
+ class Geometry : public RefCount
+ {
+ friend class Scene;
+ public:
+
+ /*! type of geometry */
+ enum GType
+ {
+ GTY_FLAT_LINEAR_CURVE = 0,
+ GTY_ROUND_LINEAR_CURVE = 1,
+ GTY_ORIENTED_LINEAR_CURVE = 2,
+ GTY_CONE_LINEAR_CURVE = 3,
+
+ GTY_FLAT_BEZIER_CURVE = 4,
+ GTY_ROUND_BEZIER_CURVE = 5,
+ GTY_ORIENTED_BEZIER_CURVE = 6,
+
+ GTY_FLAT_BSPLINE_CURVE = 8,
+ GTY_ROUND_BSPLINE_CURVE = 9,
+ GTY_ORIENTED_BSPLINE_CURVE = 10,
+
+ GTY_FLAT_HERMITE_CURVE = 12,
+ GTY_ROUND_HERMITE_CURVE = 13,
+ GTY_ORIENTED_HERMITE_CURVE = 14,
+
+ GTY_FLAT_CATMULL_ROM_CURVE = 16,
+ GTY_ROUND_CATMULL_ROM_CURVE = 17,
+ GTY_ORIENTED_CATMULL_ROM_CURVE = 18,
+
+ GTY_TRIANGLE_MESH = 20,
+ GTY_QUAD_MESH = 21,
+ GTY_GRID_MESH = 22,
+ GTY_SUBDIV_MESH = 23,
+
+ GTY_SPHERE_POINT = 25,
+ GTY_DISC_POINT = 26,
+ GTY_ORIENTED_DISC_POINT = 27,
+
+ GTY_USER_GEOMETRY = 29,
+ GTY_INSTANCE_CHEAP = 30,
+ GTY_INSTANCE_EXPENSIVE = 31,
+ GTY_END = 32,
+
+ GTY_BASIS_LINEAR = 0,
+ GTY_BASIS_BEZIER = 4,
+ GTY_BASIS_BSPLINE = 8,
+ GTY_BASIS_HERMITE = 12,
+ GTY_BASIS_CATMULL_ROM = 16,
+ GTY_BASIS_MASK = 28,
+
+ GTY_SUBTYPE_FLAT_CURVE = 0,
+ GTY_SUBTYPE_ROUND_CURVE = 1,
+ GTY_SUBTYPE_ORIENTED_CURVE = 2,
+ GTY_SUBTYPE_MASK = 3,
+ };
+
+ enum GSubType
+ {
+ GTY_SUBTYPE_DEFAULT= 0,
+ GTY_SUBTYPE_INSTANCE_LINEAR = 0,
+ GTY_SUBTYPE_INSTANCE_QUATERNION = 1
+ };
+
+ enum GTypeMask
+ {
+ MTY_FLAT_LINEAR_CURVE = 1ul << GTY_FLAT_LINEAR_CURVE,
+ MTY_ROUND_LINEAR_CURVE = 1ul << GTY_ROUND_LINEAR_CURVE,
+ MTY_CONE_LINEAR_CURVE = 1ul << GTY_CONE_LINEAR_CURVE,
+ MTY_ORIENTED_LINEAR_CURVE = 1ul << GTY_ORIENTED_LINEAR_CURVE,
+
+ MTY_FLAT_BEZIER_CURVE = 1ul << GTY_FLAT_BEZIER_CURVE,
+ MTY_ROUND_BEZIER_CURVE = 1ul << GTY_ROUND_BEZIER_CURVE,
+ MTY_ORIENTED_BEZIER_CURVE = 1ul << GTY_ORIENTED_BEZIER_CURVE,
+
+ MTY_FLAT_BSPLINE_CURVE = 1ul << GTY_FLAT_BSPLINE_CURVE,
+ MTY_ROUND_BSPLINE_CURVE = 1ul << GTY_ROUND_BSPLINE_CURVE,
+ MTY_ORIENTED_BSPLINE_CURVE = 1ul << GTY_ORIENTED_BSPLINE_CURVE,
+
+ MTY_FLAT_HERMITE_CURVE = 1ul << GTY_FLAT_HERMITE_CURVE,
+ MTY_ROUND_HERMITE_CURVE = 1ul << GTY_ROUND_HERMITE_CURVE,
+ MTY_ORIENTED_HERMITE_CURVE = 1ul << GTY_ORIENTED_HERMITE_CURVE,
+
+ MTY_FLAT_CATMULL_ROM_CURVE = 1ul << GTY_FLAT_CATMULL_ROM_CURVE,
+ MTY_ROUND_CATMULL_ROM_CURVE = 1ul << GTY_ROUND_CATMULL_ROM_CURVE,
+ MTY_ORIENTED_CATMULL_ROM_CURVE = 1ul << GTY_ORIENTED_CATMULL_ROM_CURVE,
+
+ MTY_CURVE2 = MTY_FLAT_LINEAR_CURVE | MTY_ROUND_LINEAR_CURVE | MTY_CONE_LINEAR_CURVE | MTY_ORIENTED_LINEAR_CURVE,
+
+ MTY_CURVE4 = MTY_FLAT_BEZIER_CURVE | MTY_ROUND_BEZIER_CURVE | MTY_ORIENTED_BEZIER_CURVE |
+ MTY_FLAT_BSPLINE_CURVE | MTY_ROUND_BSPLINE_CURVE | MTY_ORIENTED_BSPLINE_CURVE |
+ MTY_FLAT_HERMITE_CURVE | MTY_ROUND_HERMITE_CURVE | MTY_ORIENTED_HERMITE_CURVE |
+ MTY_FLAT_CATMULL_ROM_CURVE | MTY_ROUND_CATMULL_ROM_CURVE | MTY_ORIENTED_CATMULL_ROM_CURVE,
+
+ MTY_SPHERE_POINT = 1ul << GTY_SPHERE_POINT,
+ MTY_DISC_POINT = 1ul << GTY_DISC_POINT,
+ MTY_ORIENTED_DISC_POINT = 1ul << GTY_ORIENTED_DISC_POINT,
+
+ MTY_POINTS = MTY_SPHERE_POINT | MTY_DISC_POINT | MTY_ORIENTED_DISC_POINT,
+
+ MTY_CURVES = MTY_CURVE2 | MTY_CURVE4 | MTY_POINTS,
+
+ MTY_TRIANGLE_MESH = 1ul << GTY_TRIANGLE_MESH,
+ MTY_QUAD_MESH = 1ul << GTY_QUAD_MESH,
+ MTY_GRID_MESH = 1ul << GTY_GRID_MESH,
+ MTY_SUBDIV_MESH = 1ul << GTY_SUBDIV_MESH,
+ MTY_USER_GEOMETRY = 1ul << GTY_USER_GEOMETRY,
+
+ MTY_INSTANCE_CHEAP = 1ul << GTY_INSTANCE_CHEAP,
+ MTY_INSTANCE_EXPENSIVE = 1ul << GTY_INSTANCE_EXPENSIVE,
+ MTY_INSTANCE = MTY_INSTANCE_CHEAP | MTY_INSTANCE_EXPENSIVE
+ };
+
+ static const char* gtype_names[GTY_END];
+
+ enum class State : unsigned {
+ MODIFIED = 0,
+ COMMITTED = 1,
+ };
+
+ public:
+
+ /*! Geometry constructor */
+ Geometry (Device* device, GType gtype, unsigned int numPrimitives, unsigned int numTimeSteps);
+
+ /*! Geometry destructor */
+ virtual ~Geometry();
+
+ public:
+
+ /*! tests if geometry is enabled */
+ __forceinline bool isEnabled() const { return enabled; }
+
+ /*! tests if geometry is disabled */
+ __forceinline bool isDisabled() const { return !isEnabled(); }
+
+ /*! tests if that geometry has some filter function set */
+ __forceinline bool hasFilterFunctions () const {
+ return (intersectionFilterN != nullptr) || (occlusionFilterN != nullptr);
+ }
+
+ /*! returns geometry type */
+ __forceinline GType getType() const { return gtype; }
+
+ /*! returns curve type */
+ __forceinline GType getCurveType() const { return (GType)(gtype & GTY_SUBTYPE_MASK); }
+
+ /*! returns curve basis */
+ __forceinline GType getCurveBasis() const { return (GType)(gtype & GTY_BASIS_MASK); }
+
+ /*! returns geometry type mask */
+ __forceinline GTypeMask getTypeMask() const { return (GTypeMask)(1 << gtype); }
+
+ /*! returns number of primitives */
+ __forceinline size_t size() const { return numPrimitives; }
+
+ /*! sets the number of primitives */
+ virtual void setNumPrimitives(unsigned int numPrimitives_in);
+
+ /*! sets number of time steps */
+ virtual void setNumTimeSteps (unsigned int numTimeSteps_in);
+
+ /*! sets motion blur time range */
+ void setTimeRange (const BBox1f range);
+
+ /*! sets number of vertex attributes */
+ virtual void setVertexAttributeCount (unsigned int N) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! sets number of topologies */
+ virtual void setTopologyCount (unsigned int N) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! sets the build quality */
+ void setBuildQuality(RTCBuildQuality quality_in)
+ {
+ this->quality = quality_in;
+ Geometry::update();
+ }
+
+ /* calculate time segment itime and fractional time ftime */
+ __forceinline int timeSegment(float time, float& ftime) const {
+ return getTimeSegment(time,time_range.lower,time_range.upper,fnumTimeSegments,ftime);
+ }
+
+ template<int N>
+ __forceinline vint<N> timeSegment(const vfloat<N>& time, vfloat<N>& ftime) const {
+ return getTimeSegment(time,vfloat<N>(time_range.lower),vfloat<N>(time_range.upper),vfloat<N>(fnumTimeSegments),ftime);
+ }
+
+ /* calculate overlapping time segment range */
+ __forceinline range<int> timeSegmentRange(const BBox1f& range) const {
+ return getTimeSegmentRange(range,time_range,fnumTimeSegments);
+ }
+
+ /* returns time that corresponds to time step */
+ __forceinline float timeStep(const int i) const {
+ assert(i>=0 && i<(int)numTimeSteps);
+ return time_range.lower + time_range.size()*float(i)/fnumTimeSegments;
+ }
+
+ /*! for all geometries */
+ public:
+
+ /*! Enable geometry. */
+ virtual void enable();
+
+ /*! Update geometry. */
+ void update();
+
+ /*! commit of geometry */
+ virtual void commit();
+
+ /*! Update geometry buffer. */
+ virtual void updateBuffer(RTCBufferType type, unsigned int slot) {
+ update(); // update everything for geometries not supporting this call
+ }
+
+ /*! Disable geometry. */
+ virtual void disable();
+
+ /*! Verify the geometry */
+ virtual bool verify() { return true; }
+
+ /*! called before every build */
+ virtual void preCommit();
+
+ /*! called after every build */
+ virtual void postCommit();
+
+ virtual void addElementsToCount (GeometryCounts & counts) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ };
+
+ /*! sets constant tessellation rate for the geometry */
+ virtual void setTessellationRate(float N) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Sets the maximal curve radius scale allowed by min-width feature. */
+ virtual void setMaxRadiusScale(float s) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Set user data pointer. */
+ virtual void setUserData(void* ptr);
+
+ /*! Get user data pointer. */
+ __forceinline void* getUserData() const {
+ return userPtr;
+ }
+
+ /*! interpolates user data to the specified u/v location */
+ virtual void interpolate(const RTCInterpolateArguments* const args) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! interpolates user data to the specified u/v locations */
+ virtual void interpolateN(const RTCInterpolateNArguments* const args);
+
+ /* point query api */
+ bool pointQuery(PointQuery* query, PointQueryContext* context);
+
+ /*! for subdivision surfaces only */
+ public:
+ virtual void setSubdivisionMode (unsigned topologyID, RTCSubdivisionMode mode) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ virtual void setVertexAttributeTopology(unsigned int vertexBufferSlot, unsigned int indexBufferSlot) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Set displacement function. */
+ virtual void setDisplacementFunction (RTCDisplacementFunctionN filter) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ virtual unsigned int getFirstHalfEdge(unsigned int faceID) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ virtual unsigned int getFace(unsigned int edgeID) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ virtual unsigned int getNextHalfEdge(unsigned int edgeID) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ virtual unsigned int getPreviousHalfEdge(unsigned int edgeID) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ virtual unsigned int getOppositeHalfEdge(unsigned int topologyID, unsigned int edgeID) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! get fast access to first vertex buffer if applicable */
+ virtual float * getCompactVertexArray () const {
+ return nullptr;
+ }
+
+ /*! Returns the modified counter - how many times the geo has been modified */
+ __forceinline unsigned int getModCounter () const {
+ return modCounter_;
+ }
+
+ /*! for triangle meshes and bezier curves only */
+ public:
+
+
+ /*! Sets ray mask. */
+ virtual void setMask(unsigned mask) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Sets specified buffer. */
+ virtual void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Gets specified buffer. */
+ virtual void* getBuffer(RTCBufferType type, unsigned int slot) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Set intersection filter function for ray packets of size N. */
+ virtual void setIntersectionFilterFunctionN (RTCFilterFunctionN filterN);
+
+ /*! Set occlusion filter function for ray packets of size N. */
+ virtual void setOcclusionFilterFunctionN (RTCFilterFunctionN filterN);
+
+ /*! for instances only */
+ public:
+
+ /*! Sets the instanced scene */
+ virtual void setInstancedScene(const Ref<Scene>& scene) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Sets transformation of the instance */
+ virtual void setTransform(const AffineSpace3fa& transform, unsigned int timeStep) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Sets transformation of the instance */
+ virtual void setQuaternionDecomposition(const AffineSpace3ff& qd, unsigned int timeStep) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Returns the transformation of the instance */
+ virtual AffineSpace3fa getTransform(float time) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! for user geometries only */
+ public:
+
+ /*! Set bounds function. */
+ virtual void setBoundsFunction (RTCBoundsFunction bounds, void* userPtr) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Set intersect function for ray packets of size N. */
+ virtual void setIntersectFunctionN (RTCIntersectFunctionN intersect) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Set occlusion function for ray packets of size N. */
+ virtual void setOccludedFunctionN (RTCOccludedFunctionN occluded) {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation not supported for this geometry");
+ }
+
+ /*! Set point query function. */
+ void setPointQueryFunction(RTCPointQueryFunction func);
+
+ /*! returns number of time segments */
+ __forceinline unsigned numTimeSegments () const {
+ return numTimeSteps-1;
+ }
+
+ public:
+
+ virtual PrimInfo createPrimRefArray(mvector<PrimRef>& prims, const range<size_t>& r, size_t k, unsigned int geomID) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"createPrimRefArray not implemented for this geometry");
+ }
+
+ virtual PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"createPrimRefMBArray not implemented for this geometry");
+ }
+
+ virtual PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims, const BBox1f& t0t1, const range<size_t>& r, size_t k, unsigned int geomID) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"createPrimRefMBArray not implemented for this geometry");
+ }
+
+ virtual LinearSpace3fa computeAlignedSpace(const size_t primID) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"computeAlignedSpace not implemented for this geometry");
+ }
+
+ virtual LinearSpace3fa computeAlignedSpaceMB(const size_t primID, const BBox1f time_range) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"computeAlignedSpace not implemented for this geometry");
+ }
+
+ virtual Vec3fa computeDirection(unsigned int primID) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"computeDirection not implemented for this geometry");
+ }
+
+ virtual Vec3fa computeDirection(unsigned int primID, size_t time) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"computeDirection not implemented for this geometry");
+ }
+
+ virtual BBox3fa vbounds(size_t primID) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"vbounds not implemented for this geometry");
+ }
+
+ virtual BBox3fa vbounds(const LinearSpace3fa& space, size_t primID) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"vbounds not implemented for this geometry");
+ }
+
+ virtual BBox3fa vbounds(const Vec3fa& ofs, const float scale, const float r_scale0, const LinearSpace3fa& space, size_t i, size_t itime = 0) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"vbounds not implemented for this geometry");
+ }
+
+ virtual LBBox3fa vlinearBounds(size_t primID, const BBox1f& time_range) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"vlinearBounds not implemented for this geometry");
+ }
+
+ virtual LBBox3fa vlinearBounds(const LinearSpace3fa& space, size_t primID, const BBox1f& time_range) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"vlinearBounds not implemented for this geometry");
+ }
+
+ virtual LBBox3fa vlinearBounds(const Vec3fa& ofs, const float scale, const float r_scale0, const LinearSpace3fa& space, size_t primID, const BBox1f& time_range) const {
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"vlinearBounds not implemented for this geometry");
+ }
+
+ public:
+ __forceinline bool hasIntersectionFilter() const { return intersectionFilterN != nullptr; }
+ __forceinline bool hasOcclusionFilter() const { return occlusionFilterN != nullptr; }
+
+ public:
+ Device* device; //!< device this geometry belongs to
+
+ void* userPtr; //!< user pointer
+ unsigned int numPrimitives; //!< number of primitives of this geometry
+
+ unsigned int numTimeSteps; //!< number of time steps
+ float fnumTimeSegments; //!< number of time segments (precalculation)
+ BBox1f time_range; //!< motion blur time range
+
+ unsigned int mask; //!< for masking out geometry
+ unsigned int modCounter_ = 1; //!< counter for every modification - used to rebuild scenes when geo is modified
+
+ struct {
+ GType gtype : 8; //!< geometry type
+ GSubType gsubtype : 8; //!< geometry subtype
+ RTCBuildQuality quality : 3; //!< build quality for geometry
+ unsigned state : 2;
+ bool enabled : 1; //!< true if geometry is enabled
+ };
+
+ RTCFilterFunctionN intersectionFilterN;
+ RTCFilterFunctionN occlusionFilterN;
+ RTCPointQueryFunction pointQueryFunc;
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/hit.h b/thirdparty/embree-aarch64/kernels/common/hit.h
new file mode 100644
index 0000000000..32a198cdfe
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/hit.h
@@ -0,0 +1,114 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "ray.h"
+#include "instance_stack.h"
+
+namespace embree
+{
+ /* Hit structure for K hits */
+ template<int K>
+ struct HitK
+ {
+ /* Default construction does nothing */
+ __forceinline HitK() {}
+
+ /* Constructs a hit */
+ __forceinline HitK(const RTCIntersectContext* context, const vuint<K>& geomID, const vuint<K>& primID, const vfloat<K>& u, const vfloat<K>& v, const Vec3vf<K>& Ng)
+ : Ng(Ng), u(u), v(v), primID(primID), geomID(geomID)
+ {
+ for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l)
+ instID[l] = RTC_INVALID_GEOMETRY_ID;
+ instance_id_stack::copy(context->instID, instID);
+ }
+
+ /* Returns the size of the hit */
+ static __forceinline size_t size() { return K; }
+
+ public:
+ Vec3vf<K> Ng; // geometry normal
+ vfloat<K> u; // barycentric u coordinate of hit
+ vfloat<K> v; // barycentric v coordinate of hit
+ vuint<K> primID; // primitive ID
+ vuint<K> geomID; // geometry ID
+ vuint<K> instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID
+ };
+
+ /* Specialization for a single hit */
+ template<>
+ struct __aligned(16) HitK<1>
+ {
+ /* Default construction does nothing */
+ __forceinline HitK() {}
+
+ /* Constructs a hit */
+ __forceinline HitK(const RTCIntersectContext* context, unsigned int geomID, unsigned int primID, float u, float v, const Vec3fa& Ng)
+ : Ng(Ng.x,Ng.y,Ng.z), u(u), v(v), primID(primID), geomID(geomID)
+ {
+ instance_id_stack::copy(context->instID, instID);
+ }
+
+ /* Returns the size of the hit */
+ static __forceinline size_t size() { return 1; }
+
+ public:
+ Vec3<float> Ng; // geometry normal
+ float u; // barycentric u coordinate of hit
+ float v; // barycentric v coordinate of hit
+ unsigned int primID; // primitive ID
+ unsigned int geomID; // geometry ID
+ unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID
+ };
+
+ /* Shortcuts */
+ typedef HitK<1> Hit;
+ typedef HitK<4> Hit4;
+ typedef HitK<8> Hit8;
+ typedef HitK<16> Hit16;
+
+ /* Outputs hit to stream */
+ template<int K>
+ __forceinline embree_ostream operator<<(embree_ostream cout, const HitK<K>& ray)
+ {
+ cout << "{ " << embree_endl
+ << " Ng = " << ray.Ng << embree_endl
+ << " u = " << ray.u << embree_endl
+ << " v = " << ray.v << embree_endl
+ << " primID = " << ray.primID << embree_endl
+ << " geomID = " << ray.geomID << embree_endl
+ << " instID =";
+ for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l)
+ {
+ cout << " " << ray.instID[l];
+ }
+ cout << embree_endl;
+ return cout << "}";
+ }
+
+ template<typename Hit>
+ __forceinline void copyHitToRay(RayHit& ray, const Hit& hit)
+ {
+ ray.Ng = hit.Ng;
+ ray.u = hit.u;
+ ray.v = hit.v;
+ ray.primID = hit.primID;
+ ray.geomID = hit.geomID;
+ instance_id_stack::copy(hit.instID, ray.instID);
+ }
+
+ template<int K>
+ __forceinline void copyHitToRay(const vbool<K> &mask, RayHitK<K> &ray, const HitK<K> &hit)
+ {
+ vfloat<K>::storeu(mask,&ray.Ng.x, hit.Ng.x);
+ vfloat<K>::storeu(mask,&ray.Ng.y, hit.Ng.y);
+ vfloat<K>::storeu(mask,&ray.Ng.z, hit.Ng.z);
+ vfloat<K>::storeu(mask,&ray.u, hit.u);
+ vfloat<K>::storeu(mask,&ray.v, hit.v);
+ vuint<K>::storeu(mask,&ray.primID, hit.primID);
+ vuint<K>::storeu(mask,&ray.geomID, hit.geomID);
+ instance_id_stack::copy(hit.instID, ray.instID, mask);
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/instance_stack.h b/thirdparty/embree-aarch64/kernels/common/instance_stack.h
new file mode 100644
index 0000000000..d7e3637f7b
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/instance_stack.h
@@ -0,0 +1,199 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "rtcore.h"
+
+namespace embree {
+namespace instance_id_stack {
+
+static_assert(RTC_MAX_INSTANCE_LEVEL_COUNT > 0,
+ "RTC_MAX_INSTANCE_LEVEL_COUNT must be greater than 0.");
+
+/*******************************************************************************
+ * Instance ID stack manipulation.
+ * This is used from the instance intersector.
+ ******************************************************************************/
+
+/*
+ * Push an instance to the stack.
+ */
+RTC_FORCEINLINE bool push(RTCIntersectContext* context,
+ unsigned instanceId)
+{
+#if RTC_MAX_INSTANCE_LEVEL_COUNT > 1
+ const bool spaceAvailable = context->instStackSize < RTC_MAX_INSTANCE_LEVEL_COUNT;
+ /* We assert here because instances are silently dropped when the stack is full.
+ This might be quite hard to find in production. */
+ assert(spaceAvailable);
+ if (likely(spaceAvailable))
+ context->instID[context->instStackSize++] = instanceId;
+ return spaceAvailable;
+#else
+ const bool spaceAvailable = (context->instID[0] == RTC_INVALID_GEOMETRY_ID);
+ assert(spaceAvailable);
+ if (likely(spaceAvailable))
+ context->instID[0] = instanceId;
+ return spaceAvailable;
+#endif
+}
+
+
+/*
+ * Pop the last instance pushed to the stack.
+ * Do not call on an empty stack.
+ */
+RTC_FORCEINLINE void pop(RTCIntersectContext* context)
+{
+ assert(context);
+#if RTC_MAX_INSTANCE_LEVEL_COUNT > 1
+ assert(context->instStackSize > 0);
+ context->instID[--context->instStackSize] = RTC_INVALID_GEOMETRY_ID;
+#else
+ assert(context->instID[0] != RTC_INVALID_GEOMETRY_ID);
+ context->instID[0] = RTC_INVALID_GEOMETRY_ID;
+#endif
+}
+
+/*******************************************************************************
+ * Optimized instance id stack copy.
+ * The copy() function at the bottom of this block will either copy full
+ * stacks or copy only until the last valid element has been copied, depending
+ * on RTC_MAX_INSTANCE_LEVEL_COUNT.
+ ******************************************************************************/
+
+/*
+ * Plain array assignment. This works for scalar->scalar,
+ * scalar->vector, and vector->vector.
+ */
+template <class Src, class Tgt>
+RTC_FORCEINLINE void level_copy(unsigned level, Src* src, Tgt* tgt)
+{
+ tgt[level] = src[level];
+}
+
+/*
+ * Masked SIMD vector->vector store.
+ */
+template <int K>
+RTC_FORCEINLINE void level_copy(unsigned level, const vuint<K>* src, vuint<K>* tgt, const vbool<K>& mask)
+{
+ vuint<K>::storeu(mask, tgt + level, src[level]);
+}
+
+/*
+ * Masked scalar->SIMD vector store.
+ */
+template <int K>
+RTC_FORCEINLINE void level_copy(unsigned level, const unsigned* src, vuint<K>* tgt, const vbool<K>& mask)
+{
+ vuint<K>::store(mask, tgt + level, src[level]);
+}
+
+/*
+ * Indexed assign from vector to scalar.
+ */
+template <int K>
+RTC_FORCEINLINE void level_copy(unsigned level, const vuint<K>* src, unsigned* tgt, const size_t& idx)
+{
+ tgt[level] = src[level][idx];
+}
+
+/*
+ * Indexed assign from scalar to vector.
+ */
+template <int K>
+RTC_FORCEINLINE void level_copy(unsigned level, const unsigned* src, vuint<K>* tgt, const size_t& idx)
+{
+ tgt[level][idx] = src[level];
+}
+
+/*
+ * Indexed assign from vector to vector.
+ */
+template <int K>
+RTC_FORCEINLINE void level_copy(unsigned level, const vuint<K>* src, vuint<K>* tgt, const size_t& i, const size_t& j)
+{
+ tgt[level][j] = src[level][i];
+}
+
+/*
+ * Check if the given stack level is valid.
+ * These are only used for large max stack sizes.
+ */
+RTC_FORCEINLINE bool level_valid(unsigned level, const unsigned* stack)
+{
+ return stack[level] != RTC_INVALID_GEOMETRY_ID;
+}
+RTC_FORCEINLINE bool level_valid(unsigned level, const unsigned* stack, const size_t& /*i*/)
+{
+ return stack[level] != RTC_INVALID_GEOMETRY_ID;
+}
+template <int K>
+RTC_FORCEINLINE bool level_valid(unsigned level, const unsigned* stack, const vbool<K>& /*mask*/)
+{
+ return stack[level] != RTC_INVALID_GEOMETRY_ID;
+}
+
+template <int K>
+RTC_FORCEINLINE bool level_valid(unsigned level, const vuint<K>* stack)
+{
+ return any(stack[level] != RTC_INVALID_GEOMETRY_ID);
+}
+template <int K>
+RTC_FORCEINLINE bool level_valid(unsigned level, const vuint<K>* stack, const vbool<K>& mask)
+{
+ return any(mask & (stack[level] != RTC_INVALID_GEOMETRY_ID));
+}
+
+template <int K>
+RTC_FORCEINLINE bool level_valid(unsigned level, const vuint<K>* stack, const size_t& i)
+{
+ return stack[level][i] != RTC_INVALID_GEOMETRY_ID;
+}
+template <int K>
+RTC_FORCEINLINE bool level_valid(unsigned level, const vuint<K>* stack, const size_t& i, const size_t& /*j*/)
+{
+ return stack[level][i] != RTC_INVALID_GEOMETRY_ID;
+}
+
+/*
+ * Copy an instance ID stack.
+ *
+ * This function automatically selects a LevelFunctor from the above Assign
+ * structs.
+ */
+template <class Src, class Tgt, class... Args>
+RTC_FORCEINLINE void copy(Src src, Tgt tgt, Args&&... args)
+{
+#if (RTC_MAX_INSTANCE_LEVEL_COUNT == 1)
+ /*
+ * Avoid all loops for only one level.
+ */
+ level_copy(0, src, tgt, std::forward<Args>(args)...);
+
+#elif (RTC_MAX_INSTANCE_LEVEL_COUNT <= 4)
+ /*
+ * It is faster to avoid the valid test for low level counts.
+ * Just copy the whole stack.
+ */
+ for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l)
+ level_copy(l, src, tgt, std::forward<Args>(args)...);
+
+#else
+ /*
+ * For general stack sizes, it pays off to test for validity.
+ */
+ bool valid = true;
+ for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT && valid; ++l)
+ {
+ level_copy(l, src, tgt, std::forward<Args>(args)...);
+ valid = level_valid(l, src, std::forward<Args>(args)...);
+ }
+#endif
+}
+
+} // namespace instance_id_stack
+} // namespace embree
+
diff --git a/thirdparty/embree-aarch64/kernels/common/isa.h b/thirdparty/embree-aarch64/kernels/common/isa.h
new file mode 100644
index 0000000000..63fb8d3351
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/isa.h
@@ -0,0 +1,271 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../../common/sys/platform.h"
+#include "../../common/sys/sysinfo.h"
+
+namespace embree
+{
+#define DEFINE_SYMBOL2(type,name) \
+ typedef type (*name##Func)(); \
+ name##Func name;
+
+#define DECLARE_SYMBOL2(type,name) \
+ namespace sse2 { extern type name(); } \
+ namespace sse42 { extern type name(); } \
+ namespace avx { extern type name(); } \
+ namespace avx2 { extern type name(); } \
+ namespace avx512knl { extern type name(); } \
+ namespace avx512skx { extern type name(); } \
+ void name##_error2() { throw_RTCError(RTC_ERROR_UNKNOWN,"internal error in ISA selection for " TOSTRING(name)); } \
+ type name##_error() { return type(name##_error2); } \
+ type name##_zero() { return type(nullptr); }
+
+#define DECLARE_ISA_FUNCTION(type,symbol,args) \
+ namespace sse2 { extern type symbol(args); } \
+ namespace sse42 { extern type symbol(args); } \
+ namespace avx { extern type symbol(args); } \
+ namespace avx2 { extern type symbol(args); } \
+ namespace avx512knl { extern type symbol(args); } \
+ namespace avx512skx { extern type symbol(args); } \
+ inline type symbol##_error(args) { throw_RTCError(RTC_ERROR_UNSUPPORTED_CPU,"function " TOSTRING(symbol) " not supported by your CPU"); } \
+ typedef type (*symbol##Ty)(args); \
+
+#define DEFINE_ISA_FUNCTION(type,symbol,args) \
+ typedef type (*symbol##Func)(args); \
+ symbol##Func symbol;
+
+#define ZERO_SYMBOL(features,intersector) \
+ intersector = intersector##_zero;
+
+#define INIT_SYMBOL(features,intersector) \
+ intersector = decltype(intersector)(intersector##_error);
+
+#define SELECT_SYMBOL_DEFAULT(features,intersector) \
+ intersector = isa::intersector;
+
+#if defined(__SSE__) || defined(__ARM_NEON)
+#if !defined(EMBREE_TARGET_SIMD4)
+#define EMBREE_TARGET_SIMD4
+#endif
+#endif
+
+#if defined(EMBREE_TARGET_SSE42)
+#define SELECT_SYMBOL_SSE42(features,intersector) \
+ if ((features & SSE42) == SSE42) intersector = sse42::intersector;
+#else
+#define SELECT_SYMBOL_SSE42(features,intersector)
+#endif
+
+#if defined(EMBREE_TARGET_AVX) || defined(__AVX__)
+#if !defined(EMBREE_TARGET_SIMD8)
+#define EMBREE_TARGET_SIMD8
+#endif
+#if defined(__AVX__) // if default ISA is >= AVX we treat AVX target as default target
+#define SELECT_SYMBOL_AVX(features,intersector) \
+ if ((features & ISA) == ISA) intersector = isa::intersector;
+#else
+#define SELECT_SYMBOL_AVX(features,intersector) \
+ if ((features & AVX) == AVX) intersector = avx::intersector;
+#endif
+#else
+#define SELECT_SYMBOL_AVX(features,intersector)
+#endif
+
+#if defined(EMBREE_TARGET_AVX2)
+#if !defined(EMBREE_TARGET_SIMD8)
+#define EMBREE_TARGET_SIMD8
+#endif
+#define SELECT_SYMBOL_AVX2(features,intersector) \
+ if ((features & AVX2) == AVX2) intersector = avx2::intersector;
+#else
+#define SELECT_SYMBOL_AVX2(features,intersector)
+#endif
+
+#if defined(EMBREE_TARGET_AVX512KNL)
+#if !defined(EMBREE_TARGET_SIMD16)
+#define EMBREE_TARGET_SIMD16
+#endif
+#define SELECT_SYMBOL_AVX512KNL(features,intersector) \
+ if ((features & AVX512KNL) == AVX512KNL) intersector = avx512knl::intersector;
+#else
+#define SELECT_SYMBOL_AVX512KNL(features,intersector)
+#endif
+
+#if defined(EMBREE_TARGET_AVX512SKX)
+#if !defined(EMBREE_TARGET_SIMD16)
+#define EMBREE_TARGET_SIMD16
+#endif
+#define SELECT_SYMBOL_AVX512SKX(features,intersector) \
+ if ((features & AVX512SKX) == AVX512SKX) intersector = avx512skx::intersector;
+#else
+#define SELECT_SYMBOL_AVX512SKX(features,intersector)
+#endif
+
+#define SELECT_SYMBOL_DEFAULT_SSE42(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_SSE42(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_SSE42_AVX(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_SSE42(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_SSE42(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX512SKX(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_SSE42(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512SKX(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_SSE42(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_SSE42_AVX_AVX2_AVX512SKX(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_SSE42(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_AVX(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_AVX_AVX2(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_AVX_AVX512KNL_AVX512SKX(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_AVX_AVX512SKX(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_INIT_AVX(features,intersector) \
+ INIT_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector);
+
+#define SELECT_SYMBOL_INIT_AVX_AVX2(features,intersector) \
+ INIT_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector);
+
+#define SELECT_SYMBOL_INIT_AVX_AVX2_AVX512SKX(features,intersector) \
+ INIT_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_INIT_SSE42_AVX_AVX2(features,intersector) \
+ INIT_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_SSE42(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector);
+
+#define SELECT_SYMBOL_INIT_AVX_AVX512KNL(features,intersector) \
+ INIT_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector);
+
+#define SELECT_SYMBOL_INIT_AVX_AVX512KNL_AVX512SKX(features,intersector) \
+ INIT_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL(features,intersector) \
+ INIT_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector);
+
+#define SELECT_SYMBOL_INIT_AVX_AVX2_AVX512KNL_AVX512SKX(features,intersector) \
+ INIT_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_INIT_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,intersector) \
+ INIT_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_SSE42(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_ZERO_SSE42_AVX_AVX2_AVX512KNL_AVX512SKX(features,intersector) \
+ ZERO_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_SSE42(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(features,intersector) \
+ SELECT_SYMBOL_DEFAULT(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_INIT_AVX512KNL_AVX512SKX(features,intersector) \
+ INIT_SYMBOL(features,intersector); \
+ SELECT_SYMBOL_AVX512KNL(features,intersector); \
+ SELECT_SYMBOL_AVX512SKX(features,intersector);
+
+#define SELECT_SYMBOL_SSE42_AVX_AVX2(features,intersector) \
+ SELECT_SYMBOL_SSE42(features,intersector); \
+ SELECT_SYMBOL_AVX(features,intersector); \
+ SELECT_SYMBOL_AVX2(features,intersector);
+
+ struct VerifyMultiTargetLinking {
+ static __noinline int getISA(int depth = 5) {
+ if (depth == 0) return ISA;
+ else return getISA(depth-1);
+ }
+ };
+ namespace sse2 { int getISA(); };
+ namespace sse42 { int getISA(); };
+ namespace avx { int getISA(); };
+ namespace avx2 { int getISA(); };
+ namespace avx512knl { int getISA(); };
+ namespace avx512skx { int getISA(); };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/motion_derivative.h b/thirdparty/embree-aarch64/kernels/common/motion_derivative.h
new file mode 100644
index 0000000000..82953f0e89
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/motion_derivative.h
@@ -0,0 +1,325 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../../common/math/affinespace.h"
+#include "../../common/math/interval.h"
+
+#include <functional>
+
+namespace embree {
+
+#define MOTION_DERIVATIVE_ROOT_EPSILON 1e-4f
+
+static void motion_derivative_coefficients(const float *p, float *coeff);
+
+struct MotionDerivativeCoefficients
+{
+ float theta;
+ float coeffs[3*8*7];
+
+ MotionDerivativeCoefficients() {}
+
+ // xfm0 and xfm1 are interpret as quaternion decomposition
+ MotionDerivativeCoefficients(AffineSpace3ff const& xfm0, AffineSpace3ff const& xfm1)
+ {
+ // cosTheta of the two quaternions
+ const float cosTheta = min(1.f, max(-1.f,
+ xfm0.l.vx.w * xfm1.l.vx.w
+ + xfm0.l.vy.w * xfm1.l.vy.w
+ + xfm0.l.vz.w * xfm1.l.vz.w
+ + xfm0.p.w * xfm1.p.w));
+
+ theta = std::acos(cosTheta);
+ Vec4f qperp(xfm1.p.w, xfm1.l.vx.w, xfm1.l.vy.w, xfm1.l.vz.w);
+ if (cosTheta < 0.995f) {
+ // compute perpendicular quaternion
+ qperp.x = xfm1.p.w - cosTheta * xfm0.p.w;
+ qperp.y = xfm1.l.vx.w - cosTheta * xfm0.l.vx.w;
+ qperp.z = xfm1.l.vy.w - cosTheta * xfm0.l.vy.w;
+ qperp.w = xfm1.l.vz.w - cosTheta * xfm0.l.vz.w;
+ qperp = normalize(qperp);
+ }
+ const float p[33] = {
+ theta,
+ xfm0.l.vx.y, xfm0.l.vx.z, xfm0.l.vy.z, // translation component of xfm0
+ xfm1.l.vx.y, xfm1.l.vx.z, xfm1.l.vy.z, // translation component of xfm1
+ xfm0.p.w, xfm0.l.vx.w, xfm0.l.vy.w, xfm0.l.vz.w, // quaternion of xfm0
+ qperp.x, qperp.y, qperp.z, qperp.w,
+ xfm0.l.vx.x, xfm0.l.vy.x, xfm0.l.vz.x, xfm0.p.x, // scale/skew component of xfm0
+ xfm0.l.vy.y, xfm0.l.vz.y, xfm0.p.y,
+ xfm0.l.vz.z, xfm0.p.z,
+ xfm1.l.vx.x, xfm1.l.vy.x, xfm1.l.vz.x, xfm1.p.x, // scale/skew component of xfm1
+ xfm1.l.vy.y, xfm1.l.vz.y, xfm1.p.y,
+ xfm1.l.vz.z, xfm1.p.z
+ };
+ motion_derivative_coefficients(p, coeffs);
+ }
+};
+
+struct MotionDerivative
+{
+ float twoTheta;
+ float c[8];
+
+ MotionDerivative(MotionDerivativeCoefficients const& mdc,
+ int dim, Vec3fa const& p0, Vec3fa const& p1)
+ : twoTheta(2.f*mdc.theta)
+ {
+ const float p[7] = { 1, p0.x, p0.y, p0.z, p1.x, p1.y, p1.z };
+ for (int i = 0; i < 8; ++i) {
+ c[i] = 0;
+ for (int j = 0; j < 7; ++j) {
+ c[i] += mdc.coeffs[8*7*dim + i*7 + j] * p[j];
+ }
+ }
+ }
+
+ template<typename T>
+ struct EvalMotionDerivative
+ {
+ MotionDerivative const& md;
+ float offset;
+
+ EvalMotionDerivative(MotionDerivative const& md, float offset) : md(md), offset(offset) {}
+
+ T operator()(T const& time) const {
+ return md.c[0] + md.c[1] * time
+ + (md.c[2] + md.c[3] * time + md.c[4] * time * time) * cos(md.twoTheta * time)
+ + (md.c[5] + md.c[6] * time + md.c[7] * time * time) * sin(md.twoTheta * time)
+ + offset;
+ }
+ };
+
+ unsigned int findRoots(
+ Interval1f const& interval,
+ float offset,
+ float* roots,
+ unsigned int maxNumRoots)
+ {
+ unsigned int numRoots = 0;
+ EvalMotionDerivative<Interval1f> eval(*this, offset);
+ findRoots(eval, interval, numRoots, roots, maxNumRoots);
+ return numRoots;
+ }
+
+ template<typename Eval>
+ static void findRoots(
+
+ Eval const& eval,
+ Interval1f const& interval,
+ unsigned int& numRoots,
+ float* roots,
+ unsigned int maxNumRoots)
+ {
+ Interval1f range = eval(interval);
+ if (range.lower > 0 || range.upper < 0 || range.lower >= range.upper) return;
+
+ const float split = 0.5f * (interval.upper + interval.lower);
+ if (interval.upper-interval.lower < 1e-7f || abs(split-interval.lower) < 1e-7f || abs(split-interval.upper) < 1e-7f)
+ {
+ // check if the root already exists
+ for (unsigned int k = 0; k < numRoots && k < maxNumRoots; ++k) {
+ if (abs(roots[k]-split) < MOTION_DERIVATIVE_ROOT_EPSILON)
+ return;
+ }
+ if (numRoots < maxNumRoots) {
+ roots[numRoots++] = split;
+ }
+ if (numRoots > maxNumRoots) {
+ printf("error: more roots than expected\n"); // FIXME: workaround for ICC2019.4 compiler bug under macOS
+ return;
+ }
+ return;
+ }
+
+ findRoots(eval, Interval1f(interval.lower, split), numRoots, roots, maxNumRoots);
+ findRoots(eval, Interval1f(split, interval.upper), numRoots, roots, maxNumRoots);
+ }
+};
+
+/******************************************************************************
+ * Code generated with sympy 1.4 *
+ * See http://www.sympy.org/ for more information. *
+ * *
+ * see *
+ * *
+ * scripts/generate_motion_derivative_coefficients.py *
+ * *
+ * for how this code is generated *
+ * *
+ ******************************************************************************/
+static void motion_derivative_coefficients(const float *p, float *coeff)
+{
+ coeff[0] = -p[1] + p[4] - p[7]*p[9]*p[23] + p[7]*p[9]*p[32] + p[7]*p[10]*p[21] - p[7]*p[10]*p[30] - p[8]*p[9]*p[21] + p[8]*p[9]*p[30] - p[8]*p[10]*p[23] + p[8]*p[10]*p[32] + p[9]*p[9]*p[18] - p[9]*p[9]*p[27] + p[10]*p[10]*p[18] - p[10]*p[10]*p[27] - p[11]*p[13]*p[23] + p[11]*p[13]*p[32] + p[11]*p[14]*p[21] - p[11]*p[14]*p[30] - p[12]*p[13]*p[21] + p[12]*p[13]*p[30] - p[12]*p[14]*p[23] + p[12]*p[14]*p[32] + p[13]*p[13]*p[18] - p[13]*p[13]*p[27] + p[14]*p[14]*p[18] - p[14]*p[14]*p[27] - p[18] + p[27];
+ coeff[1] = 2*p[9]*p[9]*p[15] - p[9]*p[9]*p[24] + 2*p[10]*p[10]*p[15] - p[10]*p[10]*p[24] + 2*p[13]*p[13]*p[15] - p[13]*p[13]*p[24] + 2*p[14]*p[14]*p[15] - p[14]*p[14]*p[24] - 2*p[15] + p[24];
+ coeff[2] = 2*p[7]*p[10]*p[19] - p[7]*p[10]*p[28] - 2*p[8]*p[9]*p[19] + p[8]*p[9]*p[28] + 2*p[9]*p[9]*p[16] - p[9]*p[9]*p[25] + 2*p[10]*p[10]*p[16] - p[10]*p[10]*p[25] + 2*p[11]*p[14]*p[19] - p[11]*p[14]*p[28] - 2*p[12]*p[13]*p[19] + p[12]*p[13]*p[28] + 2*p[13]*p[13]*p[16] - p[13]*p[13]*p[25] + 2*p[14]*p[14]*p[16] - p[14]*p[14]*p[25] - 2*p[16] + p[25];
+ coeff[3] = -2*p[7]*p[9]*p[22] + p[7]*p[9]*p[31] + 2*p[7]*p[10]*p[20] - p[7]*p[10]*p[29] - 2*p[8]*p[9]*p[20] + p[8]*p[9]*p[29] - 2*p[8]*p[10]*p[22] + p[8]*p[10]*p[31] + 2*p[9]*p[9]*p[17] - p[9]*p[9]*p[26] + 2*p[10]*p[10]*p[17] - p[10]*p[10]*p[26] - 2*p[11]*p[13]*p[22] + p[11]*p[13]*p[31] + 2*p[11]*p[14]*p[20] - p[11]*p[14]*p[29] - 2*p[12]*p[13]*p[20] + p[12]*p[13]*p[29] - 2*p[12]*p[14]*p[22] + p[12]*p[14]*p[31] + 2*p[13]*p[13]*p[17] - p[13]*p[13]*p[26] + 2*p[14]*p[14]*p[17] - p[14]*p[14]*p[26] - 2*p[17] + p[26];
+ coeff[4] = (-p[9]*p[9] - p[10]*p[10] - p[13]*p[13] - p[14]*p[14] + 1)*p[15];
+ coeff[5] = -p[7]*p[10]*p[19] + p[8]*p[9]*p[19] - p[9]*p[9]*p[16] - p[10]*p[10]*p[16] - p[11]*p[14]*p[19] + p[12]*p[13]*p[19] - p[13]*p[13]*p[16] - p[14]*p[14]*p[16] + p[16];
+ coeff[6] = p[7]*p[9]*p[22] - p[7]*p[10]*p[20] + p[8]*p[9]*p[20] + p[8]*p[10]*p[22] - p[9]*p[9]*p[17] - p[10]*p[10]*p[17] + p[11]*p[13]*p[22] - p[11]*p[14]*p[20] + p[12]*p[13]*p[20] + p[12]*p[14]*p[22] - p[13]*p[13]*p[17] - p[14]*p[14]*p[17] + p[17];
+ coeff[7] = 0;
+ coeff[8] = -2*p[9]*p[9]*p[15] + 2*p[9]*p[9]*p[24] - 2*p[10]*p[10]*p[15] + 2*p[10]*p[10]*p[24] - 2*p[13]*p[13]*p[15] + 2*p[13]*p[13]*p[24] - 2*p[14]*p[14]*p[15] + 2*p[14]*p[14]*p[24] + 2*p[15] - 2*p[24];
+ coeff[9] = -2*p[7]*p[10]*p[19] + 2*p[7]*p[10]*p[28] + 2*p[8]*p[9]*p[19] - 2*p[8]*p[9]*p[28] - 2*p[9]*p[9]*p[16] + 2*p[9]*p[9]*p[25] - 2*p[10]*p[10]*p[16] + 2*p[10]*p[10]*p[25] - 2*p[11]*p[14]*p[19] + 2*p[11]*p[14]*p[28] + 2*p[12]*p[13]*p[19] - 2*p[12]*p[13]*p[28] - 2*p[13]*p[13]*p[16] + 2*p[13]*p[13]*p[25] - 2*p[14]*p[14]*p[16] + 2*p[14]*p[14]*p[25] + 2*p[16] - 2*p[25];
+ coeff[10] = 2*p[7]*p[9]*p[22] - 2*p[7]*p[9]*p[31] - 2*p[7]*p[10]*p[20] + 2*p[7]*p[10]*p[29] + 2*p[8]*p[9]*p[20] - 2*p[8]*p[9]*p[29] + 2*p[8]*p[10]*p[22] - 2*p[8]*p[10]*p[31] - 2*p[9]*p[9]*p[17] + 2*p[9]*p[9]*p[26] - 2*p[10]*p[10]*p[17] + 2*p[10]*p[10]*p[26] + 2*p[11]*p[13]*p[22] - 2*p[11]*p[13]*p[31] - 2*p[11]*p[14]*p[20] + 2*p[11]*p[14]*p[29] + 2*p[12]*p[13]*p[20] - 2*p[12]*p[13]*p[29] + 2*p[12]*p[14]*p[22] - 2*p[12]*p[14]*p[31] - 2*p[13]*p[13]*p[17] + 2*p[13]*p[13]*p[26] - 2*p[14]*p[14]*p[17] + 2*p[14]*p[14]*p[26] + 2*p[17] - 2*p[26];
+ coeff[11] = 2*p[9]*p[9]*p[15] - 2*p[9]*p[9]*p[24] + 2*p[10]*p[10]*p[15] - 2*p[10]*p[10]*p[24] + 2*p[13]*p[13]*p[15] - 2*p[13]*p[13]*p[24] + 2*p[14]*p[14]*p[15] - 2*p[14]*p[14]*p[24] - 2*p[15] + 2*p[24];
+ coeff[12] = 2*p[7]*p[10]*p[19] - 2*p[7]*p[10]*p[28] - 2*p[8]*p[9]*p[19] + 2*p[8]*p[9]*p[28] + 2*p[9]*p[9]*p[16] - 2*p[9]*p[9]*p[25] + 2*p[10]*p[10]*p[16] - 2*p[10]*p[10]*p[25] + 2*p[11]*p[14]*p[19] - 2*p[11]*p[14]*p[28] - 2*p[12]*p[13]*p[19] + 2*p[12]*p[13]*p[28] + 2*p[13]*p[13]*p[16] - 2*p[13]*p[13]*p[25] + 2*p[14]*p[14]*p[16] - 2*p[14]*p[14]*p[25] - 2*p[16] + 2*p[25];
+ coeff[13] = -2*p[7]*p[9]*p[22] + 2*p[7]*p[9]*p[31] + 2*p[7]*p[10]*p[20] - 2*p[7]*p[10]*p[29] - 2*p[8]*p[9]*p[20] + 2*p[8]*p[9]*p[29] - 2*p[8]*p[10]*p[22] + 2*p[8]*p[10]*p[31] + 2*p[9]*p[9]*p[17] - 2*p[9]*p[9]*p[26] + 2*p[10]*p[10]*p[17] - 2*p[10]*p[10]*p[26] - 2*p[11]*p[13]*p[22] + 2*p[11]*p[13]*p[31] + 2*p[11]*p[14]*p[20] - 2*p[11]*p[14]*p[29] - 2*p[12]*p[13]*p[20] + 2*p[12]*p[13]*p[29] - 2*p[12]*p[14]*p[22] + 2*p[12]*p[14]*p[31] + 2*p[13]*p[13]*p[17] - 2*p[13]*p[13]*p[26] + 2*p[14]*p[14]*p[17] - 2*p[14]*p[14]*p[26] - 2*p[17] + 2*p[26];
+ coeff[14] = 2*p[0]*p[7]*p[11]*p[18] + 2*p[0]*p[7]*p[13]*p[23] - 2*p[0]*p[7]*p[14]*p[21] + 2*p[0]*p[8]*p[12]*p[18] + 2*p[0]*p[8]*p[13]*p[21] + 2*p[0]*p[8]*p[14]*p[23] + 2*p[0]*p[9]*p[11]*p[23] + 2*p[0]*p[9]*p[12]*p[21] - 2*p[0]*p[9]*p[13]*p[18] - 2*p[0]*p[10]*p[11]*p[21] + 2*p[0]*p[10]*p[12]*p[23] - 2*p[0]*p[10]*p[14]*p[18] - p[7]*p[9]*p[23] + p[7]*p[9]*p[32] + p[7]*p[10]*p[21] - p[7]*p[10]*p[30] - p[8]*p[9]*p[21] + p[8]*p[9]*p[30] - p[8]*p[10]*p[23] + p[8]*p[10]*p[32] + p[9]*p[9]*p[18] - p[9]*p[9]*p[27] + p[10]*p[10]*p[18] - p[10]*p[10]*p[27] + p[11]*p[13]*p[23] - p[11]*p[13]*p[32] - p[11]*p[14]*p[21] + p[11]*p[14]*p[30] + p[12]*p[13]*p[21] - p[12]*p[13]*p[30] + p[12]*p[14]*p[23] - p[12]*p[14]*p[32] - p[13]*p[13]*p[18] + p[13]*p[13]*p[27] - p[14]*p[14]*p[18] + p[14]*p[14]*p[27];
+ coeff[15] = 2*p[0]*p[7]*p[11]*p[15] + 2*p[0]*p[8]*p[12]*p[15] - 2*p[0]*p[9]*p[13]*p[15] - 2*p[0]*p[10]*p[14]*p[15] + 2*p[9]*p[9]*p[15] - p[9]*p[9]*p[24] + 2*p[10]*p[10]*p[15] - p[10]*p[10]*p[24] - 2*p[13]*p[13]*p[15] + p[13]*p[13]*p[24] - 2*p[14]*p[14]*p[15] + p[14]*p[14]*p[24];
+ coeff[16] = 2*p[0]*p[7]*p[11]*p[16] - 2*p[0]*p[7]*p[14]*p[19] + 2*p[0]*p[8]*p[12]*p[16] + 2*p[0]*p[8]*p[13]*p[19] + 2*p[0]*p[9]*p[12]*p[19] - 2*p[0]*p[9]*p[13]*p[16] - 2*p[0]*p[10]*p[11]*p[19] - 2*p[0]*p[10]*p[14]*p[16] + 2*p[7]*p[10]*p[19] - p[7]*p[10]*p[28] - 2*p[8]*p[9]*p[19] + p[8]*p[9]*p[28] + 2*p[9]*p[9]*p[16] - p[9]*p[9]*p[25] + 2*p[10]*p[10]*p[16] - p[10]*p[10]*p[25] - 2*p[11]*p[14]*p[19] + p[11]*p[14]*p[28] + 2*p[12]*p[13]*p[19] - p[12]*p[13]*p[28] - 2*p[13]*p[13]*p[16] + p[13]*p[13]*p[25] - 2*p[14]*p[14]*p[16] + p[14]*p[14]*p[25];
+ coeff[17] = 2*p[0]*p[7]*p[11]*p[17] + 2*p[0]*p[7]*p[13]*p[22] - 2*p[0]*p[7]*p[14]*p[20] + 2*p[0]*p[8]*p[12]*p[17] + 2*p[0]*p[8]*p[13]*p[20] + 2*p[0]*p[8]*p[14]*p[22] + 2*p[0]*p[9]*p[11]*p[22] + 2*p[0]*p[9]*p[12]*p[20] - 2*p[0]*p[9]*p[13]*p[17] - 2*p[0]*p[10]*p[11]*p[20] + 2*p[0]*p[10]*p[12]*p[22] - 2*p[0]*p[10]*p[14]*p[17] - 2*p[7]*p[9]*p[22] + p[7]*p[9]*p[31] + 2*p[7]*p[10]*p[20] - p[7]*p[10]*p[29] - 2*p[8]*p[9]*p[20] + p[8]*p[9]*p[29] - 2*p[8]*p[10]*p[22] + p[8]*p[10]*p[31] + 2*p[9]*p[9]*p[17] - p[9]*p[9]*p[26] + 2*p[10]*p[10]*p[17] - p[10]*p[10]*p[26] + 2*p[11]*p[13]*p[22] - p[11]*p[13]*p[31] - 2*p[11]*p[14]*p[20] + p[11]*p[14]*p[29] + 2*p[12]*p[13]*p[20] - p[12]*p[13]*p[29] + 2*p[12]*p[14]*p[22] - p[12]*p[14]*p[31] - 2*p[13]*p[13]*p[17] + p[13]*p[13]*p[26] - 2*p[14]*p[14]*p[17] + p[14]*p[14]*p[26];
+ coeff[18] = (-p[9]*p[9] - p[10]*p[10] + p[13]*p[13] + p[14]*p[14])*p[15];
+ coeff[19] = -p[7]*p[10]*p[19] + p[8]*p[9]*p[19] - p[9]*p[9]*p[16] - p[10]*p[10]*p[16] + p[11]*p[14]*p[19] - p[12]*p[13]*p[19] + p[13]*p[13]*p[16] + p[14]*p[14]*p[16];
+ coeff[20] = p[7]*p[9]*p[22] - p[7]*p[10]*p[20] + p[8]*p[9]*p[20] + p[8]*p[10]*p[22] - p[9]*p[9]*p[17] - p[10]*p[10]*p[17] - p[11]*p[13]*p[22] + p[11]*p[14]*p[20] - p[12]*p[13]*p[20] - p[12]*p[14]*p[22] + p[13]*p[13]*p[17] + p[14]*p[14]*p[17];
+ coeff[21] = 2*(-p[7]*p[11]*p[18] + p[7]*p[11]*p[27] - p[7]*p[13]*p[23] + p[7]*p[13]*p[32] + p[7]*p[14]*p[21] - p[7]*p[14]*p[30] - p[8]*p[12]*p[18] + p[8]*p[12]*p[27] - p[8]*p[13]*p[21] + p[8]*p[13]*p[30] - p[8]*p[14]*p[23] + p[8]*p[14]*p[32] - p[9]*p[11]*p[23] + p[9]*p[11]*p[32] - p[9]*p[12]*p[21] + p[9]*p[12]*p[30] + p[9]*p[13]*p[18] - p[9]*p[13]*p[27] + p[10]*p[11]*p[21] - p[10]*p[11]*p[30] - p[10]*p[12]*p[23] + p[10]*p[12]*p[32] + p[10]*p[14]*p[18] - p[10]*p[14]*p[27])*p[0];
+ coeff[22] = -4*p[0]*p[7]*p[11]*p[15] + 2*p[0]*p[7]*p[11]*p[24] - 4*p[0]*p[8]*p[12]*p[15] + 2*p[0]*p[8]*p[12]*p[24] + 4*p[0]*p[9]*p[13]*p[15] - 2*p[0]*p[9]*p[13]*p[24] + 4*p[0]*p[10]*p[14]*p[15] - 2*p[0]*p[10]*p[14]*p[24] - 2*p[9]*p[9]*p[15] + 2*p[9]*p[9]*p[24] - 2*p[10]*p[10]*p[15] + 2*p[10]*p[10]*p[24] + 2*p[13]*p[13]*p[15] - 2*p[13]*p[13]*p[24] + 2*p[14]*p[14]*p[15] - 2*p[14]*p[14]*p[24];
+ coeff[23] = -4*p[0]*p[7]*p[11]*p[16] + 2*p[0]*p[7]*p[11]*p[25] + 4*p[0]*p[7]*p[14]*p[19] - 2*p[0]*p[7]*p[14]*p[28] - 4*p[0]*p[8]*p[12]*p[16] + 2*p[0]*p[8]*p[12]*p[25] - 4*p[0]*p[8]*p[13]*p[19] + 2*p[0]*p[8]*p[13]*p[28] - 4*p[0]*p[9]*p[12]*p[19] + 2*p[0]*p[9]*p[12]*p[28] + 4*p[0]*p[9]*p[13]*p[16] - 2*p[0]*p[9]*p[13]*p[25] + 4*p[0]*p[10]*p[11]*p[19] - 2*p[0]*p[10]*p[11]*p[28] + 4*p[0]*p[10]*p[14]*p[16] - 2*p[0]*p[10]*p[14]*p[25] - 2*p[7]*p[10]*p[19] + 2*p[7]*p[10]*p[28] + 2*p[8]*p[9]*p[19] - 2*p[8]*p[9]*p[28] - 2*p[9]*p[9]*p[16] + 2*p[9]*p[9]*p[25] - 2*p[10]*p[10]*p[16] + 2*p[10]*p[10]*p[25] + 2*p[11]*p[14]*p[19] - 2*p[11]*p[14]*p[28] - 2*p[12]*p[13]*p[19] + 2*p[12]*p[13]*p[28] + 2*p[13]*p[13]*p[16] - 2*p[13]*p[13]*p[25] + 2*p[14]*p[14]*p[16] - 2*p[14]*p[14]*p[25];
+ coeff[24] = -4*p[0]*p[7]*p[11]*p[17] + 2*p[0]*p[7]*p[11]*p[26] - 4*p[0]*p[7]*p[13]*p[22] + 2*p[0]*p[7]*p[13]*p[31] + 4*p[0]*p[7]*p[14]*p[20] - 2*p[0]*p[7]*p[14]*p[29] - 4*p[0]*p[8]*p[12]*p[17] + 2*p[0]*p[8]*p[12]*p[26] - 4*p[0]*p[8]*p[13]*p[20] + 2*p[0]*p[8]*p[13]*p[29] - 4*p[0]*p[8]*p[14]*p[22] + 2*p[0]*p[8]*p[14]*p[31] - 4*p[0]*p[9]*p[11]*p[22] + 2*p[0]*p[9]*p[11]*p[31] - 4*p[0]*p[9]*p[12]*p[20] + 2*p[0]*p[9]*p[12]*p[29] + 4*p[0]*p[9]*p[13]*p[17] - 2*p[0]*p[9]*p[13]*p[26] + 4*p[0]*p[10]*p[11]*p[20] - 2*p[0]*p[10]*p[11]*p[29] - 4*p[0]*p[10]*p[12]*p[22] + 2*p[0]*p[10]*p[12]*p[31] + 4*p[0]*p[10]*p[14]*p[17] - 2*p[0]*p[10]*p[14]*p[26] + 2*p[7]*p[9]*p[22] - 2*p[7]*p[9]*p[31] - 2*p[7]*p[10]*p[20] + 2*p[7]*p[10]*p[29] + 2*p[8]*p[9]*p[20] - 2*p[8]*p[9]*p[29] + 2*p[8]*p[10]*p[22] - 2*p[8]*p[10]*p[31] - 2*p[9]*p[9]*p[17] + 2*p[9]*p[9]*p[26] - 2*p[10]*p[10]*p[17] + 2*p[10]*p[10]*p[26] - 2*p[11]*p[13]*p[22] + 2*p[11]*p[13]*p[31] + 2*p[11]*p[14]*p[20] - 2*p[11]*p[14]*p[29] - 2*p[12]*p[13]*p[20] + 2*p[12]*p[13]*p[29] - 2*p[12]*p[14]*p[22] + 2*p[12]*p[14]*p[31] + 2*p[13]*p[13]*p[17] - 2*p[13]*p[13]*p[26] + 2*p[14]*p[14]*p[17] - 2*p[14]*p[14]*p[26];
+ coeff[25] = 2*p[0]*p[7]*p[11]*p[15] + 2*p[0]*p[8]*p[12]*p[15] - 2*p[0]*p[9]*p[13]*p[15] - 2*p[0]*p[10]*p[14]*p[15] + 2*p[9]*p[9]*p[15] - 2*p[9]*p[9]*p[24] + 2*p[10]*p[10]*p[15] - 2*p[10]*p[10]*p[24] - 2*p[13]*p[13]*p[15] + 2*p[13]*p[13]*p[24] - 2*p[14]*p[14]*p[15] + 2*p[14]*p[14]*p[24];
+ coeff[26] = 2*p[0]*p[7]*p[11]*p[16] - 2*p[0]*p[7]*p[14]*p[19] + 2*p[0]*p[8]*p[12]*p[16] + 2*p[0]*p[8]*p[13]*p[19] + 2*p[0]*p[9]*p[12]*p[19] - 2*p[0]*p[9]*p[13]*p[16] - 2*p[0]*p[10]*p[11]*p[19] - 2*p[0]*p[10]*p[14]*p[16] + 2*p[7]*p[10]*p[19] - 2*p[7]*p[10]*p[28] - 2*p[8]*p[9]*p[19] + 2*p[8]*p[9]*p[28] + 2*p[9]*p[9]*p[16] - 2*p[9]*p[9]*p[25] + 2*p[10]*p[10]*p[16] - 2*p[10]*p[10]*p[25] - 2*p[11]*p[14]*p[19] + 2*p[11]*p[14]*p[28] + 2*p[12]*p[13]*p[19] - 2*p[12]*p[13]*p[28] - 2*p[13]*p[13]*p[16] + 2*p[13]*p[13]*p[25] - 2*p[14]*p[14]*p[16] + 2*p[14]*p[14]*p[25];
+ coeff[27] = 2*p[0]*p[7]*p[11]*p[17] + 2*p[0]*p[7]*p[13]*p[22] - 2*p[0]*p[7]*p[14]*p[20] + 2*p[0]*p[8]*p[12]*p[17] + 2*p[0]*p[8]*p[13]*p[20] + 2*p[0]*p[8]*p[14]*p[22] + 2*p[0]*p[9]*p[11]*p[22] + 2*p[0]*p[9]*p[12]*p[20] - 2*p[0]*p[9]*p[13]*p[17] - 2*p[0]*p[10]*p[11]*p[20] + 2*p[0]*p[10]*p[12]*p[22] - 2*p[0]*p[10]*p[14]*p[17] - 2*p[7]*p[9]*p[22] + 2*p[7]*p[9]*p[31] + 2*p[7]*p[10]*p[20] - 2*p[7]*p[10]*p[29] - 2*p[8]*p[9]*p[20] + 2*p[8]*p[9]*p[29] - 2*p[8]*p[10]*p[22] + 2*p[8]*p[10]*p[31] + 2*p[9]*p[9]*p[17] - 2*p[9]*p[9]*p[26] + 2*p[10]*p[10]*p[17] - 2*p[10]*p[10]*p[26] + 2*p[11]*p[13]*p[22] - 2*p[11]*p[13]*p[31] - 2*p[11]*p[14]*p[20] + 2*p[11]*p[14]*p[29] + 2*p[12]*p[13]*p[20] - 2*p[12]*p[13]*p[29] + 2*p[12]*p[14]*p[22] - 2*p[12]*p[14]*p[31] - 2*p[13]*p[13]*p[17] + 2*p[13]*p[13]*p[26] - 2*p[14]*p[14]*p[17] + 2*p[14]*p[14]*p[26];
+ coeff[28] = 0;
+ coeff[29] = 2*(p[7]*p[11]*p[15] - p[7]*p[11]*p[24] + p[8]*p[12]*p[15] - p[8]*p[12]*p[24] - p[9]*p[13]*p[15] + p[9]*p[13]*p[24] - p[10]*p[14]*p[15] + p[10]*p[14]*p[24])*p[0];
+ coeff[30] = 2*(p[7]*p[11]*p[16] - p[7]*p[11]*p[25] - p[7]*p[14]*p[19] + p[7]*p[14]*p[28] + p[8]*p[12]*p[16] - p[8]*p[12]*p[25] + p[8]*p[13]*p[19] - p[8]*p[13]*p[28] + p[9]*p[12]*p[19] - p[9]*p[12]*p[28] - p[9]*p[13]*p[16] + p[9]*p[13]*p[25] - p[10]*p[11]*p[19] + p[10]*p[11]*p[28] - p[10]*p[14]*p[16] + p[10]*p[14]*p[25])*p[0];
+ coeff[31] = 2*(p[7]*p[11]*p[17] - p[7]*p[11]*p[26] + p[7]*p[13]*p[22] - p[7]*p[13]*p[31] - p[7]*p[14]*p[20] + p[7]*p[14]*p[29] + p[8]*p[12]*p[17] - p[8]*p[12]*p[26] + p[8]*p[13]*p[20] - p[8]*p[13]*p[29] + p[8]*p[14]*p[22] - p[8]*p[14]*p[31] + p[9]*p[11]*p[22] - p[9]*p[11]*p[31] + p[9]*p[12]*p[20] - p[9]*p[12]*p[29] - p[9]*p[13]*p[17] + p[9]*p[13]*p[26] - p[10]*p[11]*p[20] + p[10]*p[11]*p[29] + p[10]*p[12]*p[22] - p[10]*p[12]*p[31] - p[10]*p[14]*p[17] + p[10]*p[14]*p[26])*p[0];
+ coeff[32] = 2*(-p[7]*p[11]*p[15] + p[7]*p[11]*p[24] - p[8]*p[12]*p[15] + p[8]*p[12]*p[24] + p[9]*p[13]*p[15] - p[9]*p[13]*p[24] + p[10]*p[14]*p[15] - p[10]*p[14]*p[24])*p[0];
+ coeff[33] = 2*(-p[7]*p[11]*p[16] + p[7]*p[11]*p[25] + p[7]*p[14]*p[19] - p[7]*p[14]*p[28] - p[8]*p[12]*p[16] + p[8]*p[12]*p[25] - p[8]*p[13]*p[19] + p[8]*p[13]*p[28] - p[9]*p[12]*p[19] + p[9]*p[12]*p[28] + p[9]*p[13]*p[16] - p[9]*p[13]*p[25] + p[10]*p[11]*p[19] - p[10]*p[11]*p[28] + p[10]*p[14]*p[16] - p[10]*p[14]*p[25])*p[0];
+ coeff[34] = 2*(-p[7]*p[11]*p[17] + p[7]*p[11]*p[26] - p[7]*p[13]*p[22] + p[7]*p[13]*p[31] + p[7]*p[14]*p[20] - p[7]*p[14]*p[29] - p[8]*p[12]*p[17] + p[8]*p[12]*p[26] - p[8]*p[13]*p[20] + p[8]*p[13]*p[29] - p[8]*p[14]*p[22] + p[8]*p[14]*p[31] - p[9]*p[11]*p[22] + p[9]*p[11]*p[31] - p[9]*p[12]*p[20] + p[9]*p[12]*p[29] + p[9]*p[13]*p[17] - p[9]*p[13]*p[26] + p[10]*p[11]*p[20] - p[10]*p[11]*p[29] - p[10]*p[12]*p[22] + p[10]*p[12]*p[31] + p[10]*p[14]*p[17] - p[10]*p[14]*p[26])*p[0];
+ coeff[35] = -2*p[0]*p[7]*p[9]*p[23] + 2*p[0]*p[7]*p[10]*p[21] - 2*p[0]*p[8]*p[9]*p[21] - 2*p[0]*p[8]*p[10]*p[23] + 2*p[0]*p[9]*p[9]*p[18] + 2*p[0]*p[10]*p[10]*p[18] + 2*p[0]*p[11]*p[13]*p[23] - 2*p[0]*p[11]*p[14]*p[21] + 2*p[0]*p[12]*p[13]*p[21] + 2*p[0]*p[12]*p[14]*p[23] - 2*p[0]*p[13]*p[13]*p[18] - 2*p[0]*p[14]*p[14]*p[18] - p[7]*p[11]*p[18] + p[7]*p[11]*p[27] - p[7]*p[13]*p[23] + p[7]*p[13]*p[32] + p[7]*p[14]*p[21] - p[7]*p[14]*p[30] - p[8]*p[12]*p[18] + p[8]*p[12]*p[27] - p[8]*p[13]*p[21] + p[8]*p[13]*p[30] - p[8]*p[14]*p[23] + p[8]*p[14]*p[32] - p[9]*p[11]*p[23] + p[9]*p[11]*p[32] - p[9]*p[12]*p[21] + p[9]*p[12]*p[30] + p[9]*p[13]*p[18] - p[9]*p[13]*p[27] + p[10]*p[11]*p[21] - p[10]*p[11]*p[30] - p[10]*p[12]*p[23] + p[10]*p[12]*p[32] + p[10]*p[14]*p[18] - p[10]*p[14]*p[27];
+ coeff[36] = 2*p[0]*p[9]*p[9]*p[15] + 2*p[0]*p[10]*p[10]*p[15] - 2*p[0]*p[13]*p[13]*p[15] - 2*p[0]*p[14]*p[14]*p[15] - 2*p[7]*p[11]*p[15] + p[7]*p[11]*p[24] - 2*p[8]*p[12]*p[15] + p[8]*p[12]*p[24] + 2*p[9]*p[13]*p[15] - p[9]*p[13]*p[24] + 2*p[10]*p[14]*p[15] - p[10]*p[14]*p[24];
+ coeff[37] = 2*p[0]*p[7]*p[10]*p[19] - 2*p[0]*p[8]*p[9]*p[19] + 2*p[0]*p[9]*p[9]*p[16] + 2*p[0]*p[10]*p[10]*p[16] - 2*p[0]*p[11]*p[14]*p[19] + 2*p[0]*p[12]*p[13]*p[19] - 2*p[0]*p[13]*p[13]*p[16] - 2*p[0]*p[14]*p[14]*p[16] - 2*p[7]*p[11]*p[16] + p[7]*p[11]*p[25] + 2*p[7]*p[14]*p[19] - p[7]*p[14]*p[28] - 2*p[8]*p[12]*p[16] + p[8]*p[12]*p[25] - 2*p[8]*p[13]*p[19] + p[8]*p[13]*p[28] - 2*p[9]*p[12]*p[19] + p[9]*p[12]*p[28] + 2*p[9]*p[13]*p[16] - p[9]*p[13]*p[25] + 2*p[10]*p[11]*p[19] - p[10]*p[11]*p[28] + 2*p[10]*p[14]*p[16] - p[10]*p[14]*p[25];
+ coeff[38] = -2*p[0]*p[7]*p[9]*p[22] + 2*p[0]*p[7]*p[10]*p[20] - 2*p[0]*p[8]*p[9]*p[20] - 2*p[0]*p[8]*p[10]*p[22] + 2*p[0]*p[9]*p[9]*p[17] + 2*p[0]*p[10]*p[10]*p[17] + 2*p[0]*p[11]*p[13]*p[22] - 2*p[0]*p[11]*p[14]*p[20] + 2*p[0]*p[12]*p[13]*p[20] + 2*p[0]*p[12]*p[14]*p[22] - 2*p[0]*p[13]*p[13]*p[17] - 2*p[0]*p[14]*p[14]*p[17] - 2*p[7]*p[11]*p[17] + p[7]*p[11]*p[26] - 2*p[7]*p[13]*p[22] + p[7]*p[13]*p[31] + 2*p[7]*p[14]*p[20] - p[7]*p[14]*p[29] - 2*p[8]*p[12]*p[17] + p[8]*p[12]*p[26] - 2*p[8]*p[13]*p[20] + p[8]*p[13]*p[29] - 2*p[8]*p[14]*p[22] + p[8]*p[14]*p[31] - 2*p[9]*p[11]*p[22] + p[9]*p[11]*p[31] - 2*p[9]*p[12]*p[20] + p[9]*p[12]*p[29] + 2*p[9]*p[13]*p[17] - p[9]*p[13]*p[26] + 2*p[10]*p[11]*p[20] - p[10]*p[11]*p[29] - 2*p[10]*p[12]*p[22] + p[10]*p[12]*p[31] + 2*p[10]*p[14]*p[17] - p[10]*p[14]*p[26];
+ coeff[39] = (p[7]*p[11] + p[8]*p[12] - p[9]*p[13] - p[10]*p[14])*p[15];
+ coeff[40] = p[7]*p[11]*p[16] - p[7]*p[14]*p[19] + p[8]*p[12]*p[16] + p[8]*p[13]*p[19] + p[9]*p[12]*p[19] - p[9]*p[13]*p[16] - p[10]*p[11]*p[19] - p[10]*p[14]*p[16];
+ coeff[41] = p[7]*p[11]*p[17] + p[7]*p[13]*p[22] - p[7]*p[14]*p[20] + p[8]*p[12]*p[17] + p[8]*p[13]*p[20] + p[8]*p[14]*p[22] + p[9]*p[11]*p[22] + p[9]*p[12]*p[20] - p[9]*p[13]*p[17] - p[10]*p[11]*p[20] + p[10]*p[12]*p[22] - p[10]*p[14]*p[17];
+ coeff[42] = 2*(p[7]*p[9]*p[23] - p[7]*p[9]*p[32] - p[7]*p[10]*p[21] + p[7]*p[10]*p[30] + p[8]*p[9]*p[21] - p[8]*p[9]*p[30] + p[8]*p[10]*p[23] - p[8]*p[10]*p[32] - p[9]*p[9]*p[18] + p[9]*p[9]*p[27] - p[10]*p[10]*p[18] + p[10]*p[10]*p[27] - p[11]*p[13]*p[23] + p[11]*p[13]*p[32] + p[11]*p[14]*p[21] - p[11]*p[14]*p[30] - p[12]*p[13]*p[21] + p[12]*p[13]*p[30] - p[12]*p[14]*p[23] + p[12]*p[14]*p[32] + p[13]*p[13]*p[18] - p[13]*p[13]*p[27] + p[14]*p[14]*p[18] - p[14]*p[14]*p[27])*p[0];
+ coeff[43] = -4*p[0]*p[9]*p[9]*p[15] + 2*p[0]*p[9]*p[9]*p[24] - 4*p[0]*p[10]*p[10]*p[15] + 2*p[0]*p[10]*p[10]*p[24] + 4*p[0]*p[13]*p[13]*p[15] - 2*p[0]*p[13]*p[13]*p[24] + 4*p[0]*p[14]*p[14]*p[15] - 2*p[0]*p[14]*p[14]*p[24] + 2*p[7]*p[11]*p[15] - 2*p[7]*p[11]*p[24] + 2*p[8]*p[12]*p[15] - 2*p[8]*p[12]*p[24] - 2*p[9]*p[13]*p[15] + 2*p[9]*p[13]*p[24] - 2*p[10]*p[14]*p[15] + 2*p[10]*p[14]*p[24];
+ coeff[44] = -4*p[0]*p[7]*p[10]*p[19] + 2*p[0]*p[7]*p[10]*p[28] + 4*p[0]*p[8]*p[9]*p[19] - 2*p[0]*p[8]*p[9]*p[28] - 4*p[0]*p[9]*p[9]*p[16] + 2*p[0]*p[9]*p[9]*p[25] - 4*p[0]*p[10]*p[10]*p[16] + 2*p[0]*p[10]*p[10]*p[25] + 4*p[0]*p[11]*p[14]*p[19] - 2*p[0]*p[11]*p[14]*p[28] - 4*p[0]*p[12]*p[13]*p[19] + 2*p[0]*p[12]*p[13]*p[28] + 4*p[0]*p[13]*p[13]*p[16] - 2*p[0]*p[13]*p[13]*p[25] + 4*p[0]*p[14]*p[14]*p[16] - 2*p[0]*p[14]*p[14]*p[25] + 2*p[7]*p[11]*p[16] - 2*p[7]*p[11]*p[25] - 2*p[7]*p[14]*p[19] + 2*p[7]*p[14]*p[28] + 2*p[8]*p[12]*p[16] - 2*p[8]*p[12]*p[25] + 2*p[8]*p[13]*p[19] - 2*p[8]*p[13]*p[28] + 2*p[9]*p[12]*p[19] - 2*p[9]*p[12]*p[28] - 2*p[9]*p[13]*p[16] + 2*p[9]*p[13]*p[25] - 2*p[10]*p[11]*p[19] + 2*p[10]*p[11]*p[28] - 2*p[10]*p[14]*p[16] + 2*p[10]*p[14]*p[25];
+ coeff[45] = 4*p[0]*p[7]*p[9]*p[22] - 2*p[0]*p[7]*p[9]*p[31] - 4*p[0]*p[7]*p[10]*p[20] + 2*p[0]*p[7]*p[10]*p[29] + 4*p[0]*p[8]*p[9]*p[20] - 2*p[0]*p[8]*p[9]*p[29] + 4*p[0]*p[8]*p[10]*p[22] - 2*p[0]*p[8]*p[10]*p[31] - 4*p[0]*p[9]*p[9]*p[17] + 2*p[0]*p[9]*p[9]*p[26] - 4*p[0]*p[10]*p[10]*p[17] + 2*p[0]*p[10]*p[10]*p[26] - 4*p[0]*p[11]*p[13]*p[22] + 2*p[0]*p[11]*p[13]*p[31] + 4*p[0]*p[11]*p[14]*p[20] - 2*p[0]*p[11]*p[14]*p[29] - 4*p[0]*p[12]*p[13]*p[20] + 2*p[0]*p[12]*p[13]*p[29] - 4*p[0]*p[12]*p[14]*p[22] + 2*p[0]*p[12]*p[14]*p[31] + 4*p[0]*p[13]*p[13]*p[17] - 2*p[0]*p[13]*p[13]*p[26] + 4*p[0]*p[14]*p[14]*p[17] - 2*p[0]*p[14]*p[14]*p[26] + 2*p[7]*p[11]*p[17] - 2*p[7]*p[11]*p[26] + 2*p[7]*p[13]*p[22] - 2*p[7]*p[13]*p[31] - 2*p[7]*p[14]*p[20] + 2*p[7]*p[14]*p[29] + 2*p[8]*p[12]*p[17] - 2*p[8]*p[12]*p[26] + 2*p[8]*p[13]*p[20] - 2*p[8]*p[13]*p[29] + 2*p[8]*p[14]*p[22] - 2*p[8]*p[14]*p[31] + 2*p[9]*p[11]*p[22] - 2*p[9]*p[11]*p[31] + 2*p[9]*p[12]*p[20] - 2*p[9]*p[12]*p[29] - 2*p[9]*p[13]*p[17] + 2*p[9]*p[13]*p[26] - 2*p[10]*p[11]*p[20] + 2*p[10]*p[11]*p[29] + 2*p[10]*p[12]*p[22] - 2*p[10]*p[12]*p[31] - 2*p[10]*p[14]*p[17] + 2*p[10]*p[14]*p[26];
+ coeff[46] = 2*p[0]*p[9]*p[9]*p[15] + 2*p[0]*p[10]*p[10]*p[15] - 2*p[0]*p[13]*p[13]*p[15] - 2*p[0]*p[14]*p[14]*p[15] - 2*p[7]*p[11]*p[15] + 2*p[7]*p[11]*p[24] - 2*p[8]*p[12]*p[15] + 2*p[8]*p[12]*p[24] + 2*p[9]*p[13]*p[15] - 2*p[9]*p[13]*p[24] + 2*p[10]*p[14]*p[15] - 2*p[10]*p[14]*p[24];
+ coeff[47] = 2*p[0]*p[7]*p[10]*p[19] - 2*p[0]*p[8]*p[9]*p[19] + 2*p[0]*p[9]*p[9]*p[16] + 2*p[0]*p[10]*p[10]*p[16] - 2*p[0]*p[11]*p[14]*p[19] + 2*p[0]*p[12]*p[13]*p[19] - 2*p[0]*p[13]*p[13]*p[16] - 2*p[0]*p[14]*p[14]*p[16] - 2*p[7]*p[11]*p[16] + 2*p[7]*p[11]*p[25] + 2*p[7]*p[14]*p[19] - 2*p[7]*p[14]*p[28] - 2*p[8]*p[12]*p[16] + 2*p[8]*p[12]*p[25] - 2*p[8]*p[13]*p[19] + 2*p[8]*p[13]*p[28] - 2*p[9]*p[12]*p[19] + 2*p[9]*p[12]*p[28] + 2*p[9]*p[13]*p[16] - 2*p[9]*p[13]*p[25] + 2*p[10]*p[11]*p[19] - 2*p[10]*p[11]*p[28] + 2*p[10]*p[14]*p[16] - 2*p[10]*p[14]*p[25];
+ coeff[48] = -2*p[0]*p[7]*p[9]*p[22] + 2*p[0]*p[7]*p[10]*p[20] - 2*p[0]*p[8]*p[9]*p[20] - 2*p[0]*p[8]*p[10]*p[22] + 2*p[0]*p[9]*p[9]*p[17] + 2*p[0]*p[10]*p[10]*p[17] + 2*p[0]*p[11]*p[13]*p[22] - 2*p[0]*p[11]*p[14]*p[20] + 2*p[0]*p[12]*p[13]*p[20] + 2*p[0]*p[12]*p[14]*p[22] - 2*p[0]*p[13]*p[13]*p[17] - 2*p[0]*p[14]*p[14]*p[17] - 2*p[7]*p[11]*p[17] + 2*p[7]*p[11]*p[26] - 2*p[7]*p[13]*p[22] + 2*p[7]*p[13]*p[31] + 2*p[7]*p[14]*p[20] - 2*p[7]*p[14]*p[29] - 2*p[8]*p[12]*p[17] + 2*p[8]*p[12]*p[26] - 2*p[8]*p[13]*p[20] + 2*p[8]*p[13]*p[29] - 2*p[8]*p[14]*p[22] + 2*p[8]*p[14]*p[31] - 2*p[9]*p[11]*p[22] + 2*p[9]*p[11]*p[31] - 2*p[9]*p[12]*p[20] + 2*p[9]*p[12]*p[29] + 2*p[9]*p[13]*p[17] - 2*p[9]*p[13]*p[26] + 2*p[10]*p[11]*p[20] - 2*p[10]*p[11]*p[29] - 2*p[10]*p[12]*p[22] + 2*p[10]*p[12]*p[31] + 2*p[10]*p[14]*p[17] - 2*p[10]*p[14]*p[26];
+ coeff[49] = 0;
+ coeff[50] = 2*(p[9]*p[9]*p[15] - p[9]*p[9]*p[24] + p[10]*p[10]*p[15] - p[10]*p[10]*p[24] - p[13]*p[13]*p[15] + p[13]*p[13]*p[24] - p[14]*p[14]*p[15] + p[14]*p[14]*p[24])*p[0];
+ coeff[51] = 2*(p[7]*p[10]*p[19] - p[7]*p[10]*p[28] - p[8]*p[9]*p[19] + p[8]*p[9]*p[28] + p[9]*p[9]*p[16] - p[9]*p[9]*p[25] + p[10]*p[10]*p[16] - p[10]*p[10]*p[25] - p[11]*p[14]*p[19] + p[11]*p[14]*p[28] + p[12]*p[13]*p[19] - p[12]*p[13]*p[28] - p[13]*p[13]*p[16] + p[13]*p[13]*p[25] - p[14]*p[14]*p[16] + p[14]*p[14]*p[25])*p[0];
+ coeff[52] = 2*(-p[7]*p[9]*p[22] + p[7]*p[9]*p[31] + p[7]*p[10]*p[20] - p[7]*p[10]*p[29] - p[8]*p[9]*p[20] + p[8]*p[9]*p[29] - p[8]*p[10]*p[22] + p[8]*p[10]*p[31] + p[9]*p[9]*p[17] - p[9]*p[9]*p[26] + p[10]*p[10]*p[17] - p[10]*p[10]*p[26] + p[11]*p[13]*p[22] - p[11]*p[13]*p[31] - p[11]*p[14]*p[20] + p[11]*p[14]*p[29] + p[12]*p[13]*p[20] - p[12]*p[13]*p[29] + p[12]*p[14]*p[22] - p[12]*p[14]*p[31] - p[13]*p[13]*p[17] + p[13]*p[13]*p[26] - p[14]*p[14]*p[17] + p[14]*p[14]*p[26])*p[0];
+ coeff[53] = 2*(-p[9]*p[9]*p[15] + p[9]*p[9]*p[24] - p[10]*p[10]*p[15] + p[10]*p[10]*p[24] + p[13]*p[13]*p[15] - p[13]*p[13]*p[24] + p[14]*p[14]*p[15] - p[14]*p[14]*p[24])*p[0];
+ coeff[54] = 2*(-p[7]*p[10]*p[19] + p[7]*p[10]*p[28] + p[8]*p[9]*p[19] - p[8]*p[9]*p[28] - p[9]*p[9]*p[16] + p[9]*p[9]*p[25] - p[10]*p[10]*p[16] + p[10]*p[10]*p[25] + p[11]*p[14]*p[19] - p[11]*p[14]*p[28] - p[12]*p[13]*p[19] + p[12]*p[13]*p[28] + p[13]*p[13]*p[16] - p[13]*p[13]*p[25] + p[14]*p[14]*p[16] - p[14]*p[14]*p[25])*p[0];
+ coeff[55] = 2*(p[7]*p[9]*p[22] - p[7]*p[9]*p[31] - p[7]*p[10]*p[20] + p[7]*p[10]*p[29] + p[8]*p[9]*p[20] - p[8]*p[9]*p[29] + p[8]*p[10]*p[22] - p[8]*p[10]*p[31] - p[9]*p[9]*p[17] + p[9]*p[9]*p[26] - p[10]*p[10]*p[17] + p[10]*p[10]*p[26] - p[11]*p[13]*p[22] + p[11]*p[13]*p[31] + p[11]*p[14]*p[20] - p[11]*p[14]*p[29] - p[12]*p[13]*p[20] + p[12]*p[13]*p[29] - p[12]*p[14]*p[22] + p[12]*p[14]*p[31] + p[13]*p[13]*p[17] - p[13]*p[13]*p[26] + p[14]*p[14]*p[17] - p[14]*p[14]*p[26])*p[0];
+ coeff[56] = -p[2] + p[5] + p[7]*p[8]*p[23] - p[7]*p[8]*p[32] - p[7]*p[10]*p[18] + p[7]*p[10]*p[27] + p[8]*p[8]*p[21] - p[8]*p[8]*p[30] - p[8]*p[9]*p[18] + p[8]*p[9]*p[27] - p[9]*p[10]*p[23] + p[9]*p[10]*p[32] + p[10]*p[10]*p[21] - p[10]*p[10]*p[30] + p[11]*p[12]*p[23] - p[11]*p[12]*p[32] - p[11]*p[14]*p[18] + p[11]*p[14]*p[27] + p[12]*p[12]*p[21] - p[12]*p[12]*p[30] - p[12]*p[13]*p[18] + p[12]*p[13]*p[27] - p[13]*p[14]*p[23] + p[13]*p[14]*p[32] + p[14]*p[14]*p[21] - p[14]*p[14]*p[30] - p[21] + p[30];
+ coeff[57] = -2*p[7]*p[10]*p[15] + p[7]*p[10]*p[24] - 2*p[8]*p[9]*p[15] + p[8]*p[9]*p[24] - 2*p[11]*p[14]*p[15] + p[11]*p[14]*p[24] - 2*p[12]*p[13]*p[15] + p[12]*p[13]*p[24];
+ coeff[58] = -2*p[7]*p[10]*p[16] + p[7]*p[10]*p[25] + 2*p[8]*p[8]*p[19] - p[8]*p[8]*p[28] - 2*p[8]*p[9]*p[16] + p[8]*p[9]*p[25] + 2*p[10]*p[10]*p[19] - p[10]*p[10]*p[28] - 2*p[11]*p[14]*p[16] + p[11]*p[14]*p[25] + 2*p[12]*p[12]*p[19] - p[12]*p[12]*p[28] - 2*p[12]*p[13]*p[16] + p[12]*p[13]*p[25] + 2*p[14]*p[14]*p[19] - p[14]*p[14]*p[28] - 2*p[19] + p[28];
+ coeff[59] = 2*p[7]*p[8]*p[22] - p[7]*p[8]*p[31] - 2*p[7]*p[10]*p[17] + p[7]*p[10]*p[26] + 2*p[8]*p[8]*p[20] - p[8]*p[8]*p[29] - 2*p[8]*p[9]*p[17] + p[8]*p[9]*p[26] - 2*p[9]*p[10]*p[22] + p[9]*p[10]*p[31] + 2*p[10]*p[10]*p[20] - p[10]*p[10]*p[29] + 2*p[11]*p[12]*p[22] - p[11]*p[12]*p[31] - 2*p[11]*p[14]*p[17] + p[11]*p[14]*p[26] + 2*p[12]*p[12]*p[20] - p[12]*p[12]*p[29] - 2*p[12]*p[13]*p[17] + p[12]*p[13]*p[26] - 2*p[13]*p[14]*p[22] + p[13]*p[14]*p[31] + 2*p[14]*p[14]*p[20] - p[14]*p[14]*p[29] - 2*p[20] + p[29];
+ coeff[60] = (p[7]*p[10] + p[8]*p[9] + p[11]*p[14] + p[12]*p[13])*p[15];
+ coeff[61] = p[7]*p[10]*p[16] - p[8]*p[8]*p[19] + p[8]*p[9]*p[16] - p[10]*p[10]*p[19] + p[11]*p[14]*p[16] - p[12]*p[12]*p[19] + p[12]*p[13]*p[16] - p[14]*p[14]*p[19] + p[19];
+ coeff[62] = -p[7]*p[8]*p[22] + p[7]*p[10]*p[17] - p[8]*p[8]*p[20] + p[8]*p[9]*p[17] + p[9]*p[10]*p[22] - p[10]*p[10]*p[20] - p[11]*p[12]*p[22] + p[11]*p[14]*p[17] - p[12]*p[12]*p[20] + p[12]*p[13]*p[17] + p[13]*p[14]*p[22] - p[14]*p[14]*p[20] + p[20];
+ coeff[63] = 0;
+ coeff[64] = 2*p[7]*p[10]*p[15] - 2*p[7]*p[10]*p[24] + 2*p[8]*p[9]*p[15] - 2*p[8]*p[9]*p[24] + 2*p[11]*p[14]*p[15] - 2*p[11]*p[14]*p[24] + 2*p[12]*p[13]*p[15] - 2*p[12]*p[13]*p[24];
+ coeff[65] = 2*p[7]*p[10]*p[16] - 2*p[7]*p[10]*p[25] - 2*p[8]*p[8]*p[19] + 2*p[8]*p[8]*p[28] + 2*p[8]*p[9]*p[16] - 2*p[8]*p[9]*p[25] - 2*p[10]*p[10]*p[19] + 2*p[10]*p[10]*p[28] + 2*p[11]*p[14]*p[16] - 2*p[11]*p[14]*p[25] - 2*p[12]*p[12]*p[19] + 2*p[12]*p[12]*p[28] + 2*p[12]*p[13]*p[16] - 2*p[12]*p[13]*p[25] - 2*p[14]*p[14]*p[19] + 2*p[14]*p[14]*p[28] + 2*p[19] - 2*p[28];
+ coeff[66] = -2*p[7]*p[8]*p[22] + 2*p[7]*p[8]*p[31] + 2*p[7]*p[10]*p[17] - 2*p[7]*p[10]*p[26] - 2*p[8]*p[8]*p[20] + 2*p[8]*p[8]*p[29] + 2*p[8]*p[9]*p[17] - 2*p[8]*p[9]*p[26] + 2*p[9]*p[10]*p[22] - 2*p[9]*p[10]*p[31] - 2*p[10]*p[10]*p[20] + 2*p[10]*p[10]*p[29] - 2*p[11]*p[12]*p[22] + 2*p[11]*p[12]*p[31] + 2*p[11]*p[14]*p[17] - 2*p[11]*p[14]*p[26] - 2*p[12]*p[12]*p[20] + 2*p[12]*p[12]*p[29] + 2*p[12]*p[13]*p[17] - 2*p[12]*p[13]*p[26] + 2*p[13]*p[14]*p[22] - 2*p[13]*p[14]*p[31] - 2*p[14]*p[14]*p[20] + 2*p[14]*p[14]*p[29] + 2*p[20] - 2*p[29];
+ coeff[67] = -2*p[7]*p[10]*p[15] + 2*p[7]*p[10]*p[24] - 2*p[8]*p[9]*p[15] + 2*p[8]*p[9]*p[24] - 2*p[11]*p[14]*p[15] + 2*p[11]*p[14]*p[24] - 2*p[12]*p[13]*p[15] + 2*p[12]*p[13]*p[24];
+ coeff[68] = -2*p[7]*p[10]*p[16] + 2*p[7]*p[10]*p[25] + 2*p[8]*p[8]*p[19] - 2*p[8]*p[8]*p[28] - 2*p[8]*p[9]*p[16] + 2*p[8]*p[9]*p[25] + 2*p[10]*p[10]*p[19] - 2*p[10]*p[10]*p[28] - 2*p[11]*p[14]*p[16] + 2*p[11]*p[14]*p[25] + 2*p[12]*p[12]*p[19] - 2*p[12]*p[12]*p[28] - 2*p[12]*p[13]*p[16] + 2*p[12]*p[13]*p[25] + 2*p[14]*p[14]*p[19] - 2*p[14]*p[14]*p[28] - 2*p[19] + 2*p[28];
+ coeff[69] = 2*p[7]*p[8]*p[22] - 2*p[7]*p[8]*p[31] - 2*p[7]*p[10]*p[17] + 2*p[7]*p[10]*p[26] + 2*p[8]*p[8]*p[20] - 2*p[8]*p[8]*p[29] - 2*p[8]*p[9]*p[17] + 2*p[8]*p[9]*p[26] - 2*p[9]*p[10]*p[22] + 2*p[9]*p[10]*p[31] + 2*p[10]*p[10]*p[20] - 2*p[10]*p[10]*p[29] + 2*p[11]*p[12]*p[22] - 2*p[11]*p[12]*p[31] - 2*p[11]*p[14]*p[17] + 2*p[11]*p[14]*p[26] + 2*p[12]*p[12]*p[20] - 2*p[12]*p[12]*p[29] - 2*p[12]*p[13]*p[17] + 2*p[12]*p[13]*p[26] - 2*p[13]*p[14]*p[22] + 2*p[13]*p[14]*p[31] + 2*p[14]*p[14]*p[20] - 2*p[14]*p[14]*p[29] - 2*p[20] + 2*p[29];
+ coeff[70] = 2*p[0]*p[7]*p[11]*p[21] - 2*p[0]*p[7]*p[12]*p[23] + 2*p[0]*p[7]*p[14]*p[18] - 2*p[0]*p[8]*p[11]*p[23] - 2*p[0]*p[8]*p[12]*p[21] + 2*p[0]*p[8]*p[13]*p[18] + 2*p[0]*p[9]*p[12]*p[18] + 2*p[0]*p[9]*p[13]*p[21] + 2*p[0]*p[9]*p[14]*p[23] + 2*p[0]*p[10]*p[11]*p[18] + 2*p[0]*p[10]*p[13]*p[23] - 2*p[0]*p[10]*p[14]*p[21] + p[7]*p[8]*p[23] - p[7]*p[8]*p[32] - p[7]*p[10]*p[18] + p[7]*p[10]*p[27] + p[8]*p[8]*p[21] - p[8]*p[8]*p[30] - p[8]*p[9]*p[18] + p[8]*p[9]*p[27] - p[9]*p[10]*p[23] + p[9]*p[10]*p[32] + p[10]*p[10]*p[21] - p[10]*p[10]*p[30] - p[11]*p[12]*p[23] + p[11]*p[12]*p[32] + p[11]*p[14]*p[18] - p[11]*p[14]*p[27] - p[12]*p[12]*p[21] + p[12]*p[12]*p[30] + p[12]*p[13]*p[18] - p[12]*p[13]*p[27] + p[13]*p[14]*p[23] - p[13]*p[14]*p[32] - p[14]*p[14]*p[21] + p[14]*p[14]*p[30];
+ coeff[71] = 2*p[0]*p[7]*p[14]*p[15] + 2*p[0]*p[8]*p[13]*p[15] + 2*p[0]*p[9]*p[12]*p[15] + 2*p[0]*p[10]*p[11]*p[15] - 2*p[7]*p[10]*p[15] + p[7]*p[10]*p[24] - 2*p[8]*p[9]*p[15] + p[8]*p[9]*p[24] + 2*p[11]*p[14]*p[15] - p[11]*p[14]*p[24] + 2*p[12]*p[13]*p[15] - p[12]*p[13]*p[24];
+ coeff[72] = 2*p[0]*p[7]*p[11]*p[19] + 2*p[0]*p[7]*p[14]*p[16] - 2*p[0]*p[8]*p[12]*p[19] + 2*p[0]*p[8]*p[13]*p[16] + 2*p[0]*p[9]*p[12]*p[16] + 2*p[0]*p[9]*p[13]*p[19] + 2*p[0]*p[10]*p[11]*p[16] - 2*p[0]*p[10]*p[14]*p[19] - 2*p[7]*p[10]*p[16] + p[7]*p[10]*p[25] + 2*p[8]*p[8]*p[19] - p[8]*p[8]*p[28] - 2*p[8]*p[9]*p[16] + p[8]*p[9]*p[25] + 2*p[10]*p[10]*p[19] - p[10]*p[10]*p[28] + 2*p[11]*p[14]*p[16] - p[11]*p[14]*p[25] - 2*p[12]*p[12]*p[19] + p[12]*p[12]*p[28] + 2*p[12]*p[13]*p[16] - p[12]*p[13]*p[25] - 2*p[14]*p[14]*p[19] + p[14]*p[14]*p[28];
+ coeff[73] = 2*p[0]*p[7]*p[11]*p[20] - 2*p[0]*p[7]*p[12]*p[22] + 2*p[0]*p[7]*p[14]*p[17] - 2*p[0]*p[8]*p[11]*p[22] - 2*p[0]*p[8]*p[12]*p[20] + 2*p[0]*p[8]*p[13]*p[17] + 2*p[0]*p[9]*p[12]*p[17] + 2*p[0]*p[9]*p[13]*p[20] + 2*p[0]*p[9]*p[14]*p[22] + 2*p[0]*p[10]*p[11]*p[17] + 2*p[0]*p[10]*p[13]*p[22] - 2*p[0]*p[10]*p[14]*p[20] + 2*p[7]*p[8]*p[22] - p[7]*p[8]*p[31] - 2*p[7]*p[10]*p[17] + p[7]*p[10]*p[26] + 2*p[8]*p[8]*p[20] - p[8]*p[8]*p[29] - 2*p[8]*p[9]*p[17] + p[8]*p[9]*p[26] - 2*p[9]*p[10]*p[22] + p[9]*p[10]*p[31] + 2*p[10]*p[10]*p[20] - p[10]*p[10]*p[29] - 2*p[11]*p[12]*p[22] + p[11]*p[12]*p[31] + 2*p[11]*p[14]*p[17] - p[11]*p[14]*p[26] - 2*p[12]*p[12]*p[20] + p[12]*p[12]*p[29] + 2*p[12]*p[13]*p[17] - p[12]*p[13]*p[26] + 2*p[13]*p[14]*p[22] - p[13]*p[14]*p[31] - 2*p[14]*p[14]*p[20] + p[14]*p[14]*p[29];
+ coeff[74] = (p[7]*p[10] + p[8]*p[9] - p[11]*p[14] - p[12]*p[13])*p[15];
+ coeff[75] = p[7]*p[10]*p[16] - p[8]*p[8]*p[19] + p[8]*p[9]*p[16] - p[10]*p[10]*p[19] - p[11]*p[14]*p[16] + p[12]*p[12]*p[19] - p[12]*p[13]*p[16] + p[14]*p[14]*p[19];
+ coeff[76] = -p[7]*p[8]*p[22] + p[7]*p[10]*p[17] - p[8]*p[8]*p[20] + p[8]*p[9]*p[17] + p[9]*p[10]*p[22] - p[10]*p[10]*p[20] + p[11]*p[12]*p[22] - p[11]*p[14]*p[17] + p[12]*p[12]*p[20] - p[12]*p[13]*p[17] - p[13]*p[14]*p[22] + p[14]*p[14]*p[20];
+ coeff[77] = 2*(-p[7]*p[11]*p[21] + p[7]*p[11]*p[30] + p[7]*p[12]*p[23] - p[7]*p[12]*p[32] - p[7]*p[14]*p[18] + p[7]*p[14]*p[27] + p[8]*p[11]*p[23] - p[8]*p[11]*p[32] + p[8]*p[12]*p[21] - p[8]*p[12]*p[30] - p[8]*p[13]*p[18] + p[8]*p[13]*p[27] - p[9]*p[12]*p[18] + p[9]*p[12]*p[27] - p[9]*p[13]*p[21] + p[9]*p[13]*p[30] - p[9]*p[14]*p[23] + p[9]*p[14]*p[32] - p[10]*p[11]*p[18] + p[10]*p[11]*p[27] - p[10]*p[13]*p[23] + p[10]*p[13]*p[32] + p[10]*p[14]*p[21] - p[10]*p[14]*p[30])*p[0];
+ coeff[78] = -4*p[0]*p[7]*p[14]*p[15] + 2*p[0]*p[7]*p[14]*p[24] - 4*p[0]*p[8]*p[13]*p[15] + 2*p[0]*p[8]*p[13]*p[24] - 4*p[0]*p[9]*p[12]*p[15] + 2*p[0]*p[9]*p[12]*p[24] - 4*p[0]*p[10]*p[11]*p[15] + 2*p[0]*p[10]*p[11]*p[24] + 2*p[7]*p[10]*p[15] - 2*p[7]*p[10]*p[24] + 2*p[8]*p[9]*p[15] - 2*p[8]*p[9]*p[24] - 2*p[11]*p[14]*p[15] + 2*p[11]*p[14]*p[24] - 2*p[12]*p[13]*p[15] + 2*p[12]*p[13]*p[24];
+ coeff[79] = -4*p[0]*p[7]*p[11]*p[19] + 2*p[0]*p[7]*p[11]*p[28] - 4*p[0]*p[7]*p[14]*p[16] + 2*p[0]*p[7]*p[14]*p[25] + 4*p[0]*p[8]*p[12]*p[19] - 2*p[0]*p[8]*p[12]*p[28] - 4*p[0]*p[8]*p[13]*p[16] + 2*p[0]*p[8]*p[13]*p[25] - 4*p[0]*p[9]*p[12]*p[16] + 2*p[0]*p[9]*p[12]*p[25] - 4*p[0]*p[9]*p[13]*p[19] + 2*p[0]*p[9]*p[13]*p[28] - 4*p[0]*p[10]*p[11]*p[16] + 2*p[0]*p[10]*p[11]*p[25] + 4*p[0]*p[10]*p[14]*p[19] - 2*p[0]*p[10]*p[14]*p[28] + 2*p[7]*p[10]*p[16] - 2*p[7]*p[10]*p[25] - 2*p[8]*p[8]*p[19] + 2*p[8]*p[8]*p[28] + 2*p[8]*p[9]*p[16] - 2*p[8]*p[9]*p[25] - 2*p[10]*p[10]*p[19] + 2*p[10]*p[10]*p[28] - 2*p[11]*p[14]*p[16] + 2*p[11]*p[14]*p[25] + 2*p[12]*p[12]*p[19] - 2*p[12]*p[12]*p[28] - 2*p[12]*p[13]*p[16] + 2*p[12]*p[13]*p[25] + 2*p[14]*p[14]*p[19] - 2*p[14]*p[14]*p[28];
+ coeff[80] = -4*p[0]*p[7]*p[11]*p[20] + 2*p[0]*p[7]*p[11]*p[29] + 4*p[0]*p[7]*p[12]*p[22] - 2*p[0]*p[7]*p[12]*p[31] - 4*p[0]*p[7]*p[14]*p[17] + 2*p[0]*p[7]*p[14]*p[26] + 4*p[0]*p[8]*p[11]*p[22] - 2*p[0]*p[8]*p[11]*p[31] + 4*p[0]*p[8]*p[12]*p[20] - 2*p[0]*p[8]*p[12]*p[29] - 4*p[0]*p[8]*p[13]*p[17] + 2*p[0]*p[8]*p[13]*p[26] - 4*p[0]*p[9]*p[12]*p[17] + 2*p[0]*p[9]*p[12]*p[26] - 4*p[0]*p[9]*p[13]*p[20] + 2*p[0]*p[9]*p[13]*p[29] - 4*p[0]*p[9]*p[14]*p[22] + 2*p[0]*p[9]*p[14]*p[31] - 4*p[0]*p[10]*p[11]*p[17] + 2*p[0]*p[10]*p[11]*p[26] - 4*p[0]*p[10]*p[13]*p[22] + 2*p[0]*p[10]*p[13]*p[31] + 4*p[0]*p[10]*p[14]*p[20] - 2*p[0]*p[10]*p[14]*p[29] - 2*p[7]*p[8]*p[22] + 2*p[7]*p[8]*p[31] + 2*p[7]*p[10]*p[17] - 2*p[7]*p[10]*p[26] - 2*p[8]*p[8]*p[20] + 2*p[8]*p[8]*p[29] + 2*p[8]*p[9]*p[17] - 2*p[8]*p[9]*p[26] + 2*p[9]*p[10]*p[22] - 2*p[9]*p[10]*p[31] - 2*p[10]*p[10]*p[20] + 2*p[10]*p[10]*p[29] + 2*p[11]*p[12]*p[22] - 2*p[11]*p[12]*p[31] - 2*p[11]*p[14]*p[17] + 2*p[11]*p[14]*p[26] + 2*p[12]*p[12]*p[20] - 2*p[12]*p[12]*p[29] - 2*p[12]*p[13]*p[17] + 2*p[12]*p[13]*p[26] - 2*p[13]*p[14]*p[22] + 2*p[13]*p[14]*p[31] + 2*p[14]*p[14]*p[20] - 2*p[14]*p[14]*p[29];
+ coeff[81] = 2*p[0]*p[7]*p[14]*p[15] + 2*p[0]*p[8]*p[13]*p[15] + 2*p[0]*p[9]*p[12]*p[15] + 2*p[0]*p[10]*p[11]*p[15] - 2*p[7]*p[10]*p[15] + 2*p[7]*p[10]*p[24] - 2*p[8]*p[9]*p[15] + 2*p[8]*p[9]*p[24] + 2*p[11]*p[14]*p[15] - 2*p[11]*p[14]*p[24] + 2*p[12]*p[13]*p[15] - 2*p[12]*p[13]*p[24];
+ coeff[82] = 2*p[0]*p[7]*p[11]*p[19] + 2*p[0]*p[7]*p[14]*p[16] - 2*p[0]*p[8]*p[12]*p[19] + 2*p[0]*p[8]*p[13]*p[16] + 2*p[0]*p[9]*p[12]*p[16] + 2*p[0]*p[9]*p[13]*p[19] + 2*p[0]*p[10]*p[11]*p[16] - 2*p[0]*p[10]*p[14]*p[19] - 2*p[7]*p[10]*p[16] + 2*p[7]*p[10]*p[25] + 2*p[8]*p[8]*p[19] - 2*p[8]*p[8]*p[28] - 2*p[8]*p[9]*p[16] + 2*p[8]*p[9]*p[25] + 2*p[10]*p[10]*p[19] - 2*p[10]*p[10]*p[28] + 2*p[11]*p[14]*p[16] - 2*p[11]*p[14]*p[25] - 2*p[12]*p[12]*p[19] + 2*p[12]*p[12]*p[28] + 2*p[12]*p[13]*p[16] - 2*p[12]*p[13]*p[25] - 2*p[14]*p[14]*p[19] + 2*p[14]*p[14]*p[28];
+ coeff[83] = 2*p[0]*p[7]*p[11]*p[20] - 2*p[0]*p[7]*p[12]*p[22] + 2*p[0]*p[7]*p[14]*p[17] - 2*p[0]*p[8]*p[11]*p[22] - 2*p[0]*p[8]*p[12]*p[20] + 2*p[0]*p[8]*p[13]*p[17] + 2*p[0]*p[9]*p[12]*p[17] + 2*p[0]*p[9]*p[13]*p[20] + 2*p[0]*p[9]*p[14]*p[22] + 2*p[0]*p[10]*p[11]*p[17] + 2*p[0]*p[10]*p[13]*p[22] - 2*p[0]*p[10]*p[14]*p[20] + 2*p[7]*p[8]*p[22] - 2*p[7]*p[8]*p[31] - 2*p[7]*p[10]*p[17] + 2*p[7]*p[10]*p[26] + 2*p[8]*p[8]*p[20] - 2*p[8]*p[8]*p[29] - 2*p[8]*p[9]*p[17] + 2*p[8]*p[9]*p[26] - 2*p[9]*p[10]*p[22] + 2*p[9]*p[10]*p[31] + 2*p[10]*p[10]*p[20] - 2*p[10]*p[10]*p[29] - 2*p[11]*p[12]*p[22] + 2*p[11]*p[12]*p[31] + 2*p[11]*p[14]*p[17] - 2*p[11]*p[14]*p[26] - 2*p[12]*p[12]*p[20] + 2*p[12]*p[12]*p[29] + 2*p[12]*p[13]*p[17] - 2*p[12]*p[13]*p[26] + 2*p[13]*p[14]*p[22] - 2*p[13]*p[14]*p[31] - 2*p[14]*p[14]*p[20] + 2*p[14]*p[14]*p[29];
+ coeff[84] = 0;
+ coeff[85] = 2*(p[7]*p[14]*p[15] - p[7]*p[14]*p[24] + p[8]*p[13]*p[15] - p[8]*p[13]*p[24] + p[9]*p[12]*p[15] - p[9]*p[12]*p[24] + p[10]*p[11]*p[15] - p[10]*p[11]*p[24])*p[0];
+ coeff[86] = 2*(p[7]*p[11]*p[19] - p[7]*p[11]*p[28] + p[7]*p[14]*p[16] - p[7]*p[14]*p[25] - p[8]*p[12]*p[19] + p[8]*p[12]*p[28] + p[8]*p[13]*p[16] - p[8]*p[13]*p[25] + p[9]*p[12]*p[16] - p[9]*p[12]*p[25] + p[9]*p[13]*p[19] - p[9]*p[13]*p[28] + p[10]*p[11]*p[16] - p[10]*p[11]*p[25] - p[10]*p[14]*p[19] + p[10]*p[14]*p[28])*p[0];
+ coeff[87] = 2*(p[7]*p[11]*p[20] - p[7]*p[11]*p[29] - p[7]*p[12]*p[22] + p[7]*p[12]*p[31] + p[7]*p[14]*p[17] - p[7]*p[14]*p[26] - p[8]*p[11]*p[22] + p[8]*p[11]*p[31] - p[8]*p[12]*p[20] + p[8]*p[12]*p[29] + p[8]*p[13]*p[17] - p[8]*p[13]*p[26] + p[9]*p[12]*p[17] - p[9]*p[12]*p[26] + p[9]*p[13]*p[20] - p[9]*p[13]*p[29] + p[9]*p[14]*p[22] - p[9]*p[14]*p[31] + p[10]*p[11]*p[17] - p[10]*p[11]*p[26] + p[10]*p[13]*p[22] - p[10]*p[13]*p[31] - p[10]*p[14]*p[20] + p[10]*p[14]*p[29])*p[0];
+ coeff[88] = 2*(-p[7]*p[14]*p[15] + p[7]*p[14]*p[24] - p[8]*p[13]*p[15] + p[8]*p[13]*p[24] - p[9]*p[12]*p[15] + p[9]*p[12]*p[24] - p[10]*p[11]*p[15] + p[10]*p[11]*p[24])*p[0];
+ coeff[89] = 2*(-p[7]*p[11]*p[19] + p[7]*p[11]*p[28] - p[7]*p[14]*p[16] + p[7]*p[14]*p[25] + p[8]*p[12]*p[19] - p[8]*p[12]*p[28] - p[8]*p[13]*p[16] + p[8]*p[13]*p[25] - p[9]*p[12]*p[16] + p[9]*p[12]*p[25] - p[9]*p[13]*p[19] + p[9]*p[13]*p[28] - p[10]*p[11]*p[16] + p[10]*p[11]*p[25] + p[10]*p[14]*p[19] - p[10]*p[14]*p[28])*p[0];
+ coeff[90] = 2*(-p[7]*p[11]*p[20] + p[7]*p[11]*p[29] + p[7]*p[12]*p[22] - p[7]*p[12]*p[31] - p[7]*p[14]*p[17] + p[7]*p[14]*p[26] + p[8]*p[11]*p[22] - p[8]*p[11]*p[31] + p[8]*p[12]*p[20] - p[8]*p[12]*p[29] - p[8]*p[13]*p[17] + p[8]*p[13]*p[26] - p[9]*p[12]*p[17] + p[9]*p[12]*p[26] - p[9]*p[13]*p[20] + p[9]*p[13]*p[29] - p[9]*p[14]*p[22] + p[9]*p[14]*p[31] - p[10]*p[11]*p[17] + p[10]*p[11]*p[26] - p[10]*p[13]*p[22] + p[10]*p[13]*p[31] + p[10]*p[14]*p[20] - p[10]*p[14]*p[29])*p[0];
+ coeff[91] = 2*p[0]*p[7]*p[8]*p[23] - 2*p[0]*p[7]*p[10]*p[18] + 2*p[0]*p[8]*p[8]*p[21] - 2*p[0]*p[8]*p[9]*p[18] - 2*p[0]*p[9]*p[10]*p[23] + 2*p[0]*p[10]*p[10]*p[21] - 2*p[0]*p[11]*p[12]*p[23] + 2*p[0]*p[11]*p[14]*p[18] - 2*p[0]*p[12]*p[12]*p[21] + 2*p[0]*p[12]*p[13]*p[18] + 2*p[0]*p[13]*p[14]*p[23] - 2*p[0]*p[14]*p[14]*p[21] - p[7]*p[11]*p[21] + p[7]*p[11]*p[30] + p[7]*p[12]*p[23] - p[7]*p[12]*p[32] - p[7]*p[14]*p[18] + p[7]*p[14]*p[27] + p[8]*p[11]*p[23] - p[8]*p[11]*p[32] + p[8]*p[12]*p[21] - p[8]*p[12]*p[30] - p[8]*p[13]*p[18] + p[8]*p[13]*p[27] - p[9]*p[12]*p[18] + p[9]*p[12]*p[27] - p[9]*p[13]*p[21] + p[9]*p[13]*p[30] - p[9]*p[14]*p[23] + p[9]*p[14]*p[32] - p[10]*p[11]*p[18] + p[10]*p[11]*p[27] - p[10]*p[13]*p[23] + p[10]*p[13]*p[32] + p[10]*p[14]*p[21] - p[10]*p[14]*p[30];
+ coeff[92] = -2*p[0]*p[7]*p[10]*p[15] - 2*p[0]*p[8]*p[9]*p[15] + 2*p[0]*p[11]*p[14]*p[15] + 2*p[0]*p[12]*p[13]*p[15] - 2*p[7]*p[14]*p[15] + p[7]*p[14]*p[24] - 2*p[8]*p[13]*p[15] + p[8]*p[13]*p[24] - 2*p[9]*p[12]*p[15] + p[9]*p[12]*p[24] - 2*p[10]*p[11]*p[15] + p[10]*p[11]*p[24];
+ coeff[93] = -2*p[0]*p[7]*p[10]*p[16] + 2*p[0]*p[8]*p[8]*p[19] - 2*p[0]*p[8]*p[9]*p[16] + 2*p[0]*p[10]*p[10]*p[19] + 2*p[0]*p[11]*p[14]*p[16] - 2*p[0]*p[12]*p[12]*p[19] + 2*p[0]*p[12]*p[13]*p[16] - 2*p[0]*p[14]*p[14]*p[19] - 2*p[7]*p[11]*p[19] + p[7]*p[11]*p[28] - 2*p[7]*p[14]*p[16] + p[7]*p[14]*p[25] + 2*p[8]*p[12]*p[19] - p[8]*p[12]*p[28] - 2*p[8]*p[13]*p[16] + p[8]*p[13]*p[25] - 2*p[9]*p[12]*p[16] + p[9]*p[12]*p[25] - 2*p[9]*p[13]*p[19] + p[9]*p[13]*p[28] - 2*p[10]*p[11]*p[16] + p[10]*p[11]*p[25] + 2*p[10]*p[14]*p[19] - p[10]*p[14]*p[28];
+ coeff[94] = 2*p[0]*p[7]*p[8]*p[22] - 2*p[0]*p[7]*p[10]*p[17] + 2*p[0]*p[8]*p[8]*p[20] - 2*p[0]*p[8]*p[9]*p[17] - 2*p[0]*p[9]*p[10]*p[22] + 2*p[0]*p[10]*p[10]*p[20] - 2*p[0]*p[11]*p[12]*p[22] + 2*p[0]*p[11]*p[14]*p[17] - 2*p[0]*p[12]*p[12]*p[20] + 2*p[0]*p[12]*p[13]*p[17] + 2*p[0]*p[13]*p[14]*p[22] - 2*p[0]*p[14]*p[14]*p[20] - 2*p[7]*p[11]*p[20] + p[7]*p[11]*p[29] + 2*p[7]*p[12]*p[22] - p[7]*p[12]*p[31] - 2*p[7]*p[14]*p[17] + p[7]*p[14]*p[26] + 2*p[8]*p[11]*p[22] - p[8]*p[11]*p[31] + 2*p[8]*p[12]*p[20] - p[8]*p[12]*p[29] - 2*p[8]*p[13]*p[17] + p[8]*p[13]*p[26] - 2*p[9]*p[12]*p[17] + p[9]*p[12]*p[26] - 2*p[9]*p[13]*p[20] + p[9]*p[13]*p[29] - 2*p[9]*p[14]*p[22] + p[9]*p[14]*p[31] - 2*p[10]*p[11]*p[17] + p[10]*p[11]*p[26] - 2*p[10]*p[13]*p[22] + p[10]*p[13]*p[31] + 2*p[10]*p[14]*p[20] - p[10]*p[14]*p[29];
+ coeff[95] = (p[7]*p[14] + p[8]*p[13] + p[9]*p[12] + p[10]*p[11])*p[15];
+ coeff[96] = p[7]*p[11]*p[19] + p[7]*p[14]*p[16] - p[8]*p[12]*p[19] + p[8]*p[13]*p[16] + p[9]*p[12]*p[16] + p[9]*p[13]*p[19] + p[10]*p[11]*p[16] - p[10]*p[14]*p[19];
+ coeff[97] = p[7]*p[11]*p[20] - p[7]*p[12]*p[22] + p[7]*p[14]*p[17] - p[8]*p[11]*p[22] - p[8]*p[12]*p[20] + p[8]*p[13]*p[17] + p[9]*p[12]*p[17] + p[9]*p[13]*p[20] + p[9]*p[14]*p[22] + p[10]*p[11]*p[17] + p[10]*p[13]*p[22] - p[10]*p[14]*p[20];
+ coeff[98] = 2*(-p[7]*p[8]*p[23] + p[7]*p[8]*p[32] + p[7]*p[10]*p[18] - p[7]*p[10]*p[27] - p[8]*p[8]*p[21] + p[8]*p[8]*p[30] + p[8]*p[9]*p[18] - p[8]*p[9]*p[27] + p[9]*p[10]*p[23] - p[9]*p[10]*p[32] - p[10]*p[10]*p[21] + p[10]*p[10]*p[30] + p[11]*p[12]*p[23] - p[11]*p[12]*p[32] - p[11]*p[14]*p[18] + p[11]*p[14]*p[27] + p[12]*p[12]*p[21] - p[12]*p[12]*p[30] - p[12]*p[13]*p[18] + p[12]*p[13]*p[27] - p[13]*p[14]*p[23] + p[13]*p[14]*p[32] + p[14]*p[14]*p[21] - p[14]*p[14]*p[30])*p[0];
+ coeff[99] = 4*p[0]*p[7]*p[10]*p[15] - 2*p[0]*p[7]*p[10]*p[24] + 4*p[0]*p[8]*p[9]*p[15] - 2*p[0]*p[8]*p[9]*p[24] - 4*p[0]*p[11]*p[14]*p[15] + 2*p[0]*p[11]*p[14]*p[24] - 4*p[0]*p[12]*p[13]*p[15] + 2*p[0]*p[12]*p[13]*p[24] + 2*p[7]*p[14]*p[15] - 2*p[7]*p[14]*p[24] + 2*p[8]*p[13]*p[15] - 2*p[8]*p[13]*p[24] + 2*p[9]*p[12]*p[15] - 2*p[9]*p[12]*p[24] + 2*p[10]*p[11]*p[15] - 2*p[10]*p[11]*p[24];
+ coeff[100] = 4*p[0]*p[7]*p[10]*p[16] - 2*p[0]*p[7]*p[10]*p[25] - 4*p[0]*p[8]*p[8]*p[19] + 2*p[0]*p[8]*p[8]*p[28] + 4*p[0]*p[8]*p[9]*p[16] - 2*p[0]*p[8]*p[9]*p[25] - 4*p[0]*p[10]*p[10]*p[19] + 2*p[0]*p[10]*p[10]*p[28] - 4*p[0]*p[11]*p[14]*p[16] + 2*p[0]*p[11]*p[14]*p[25] + 4*p[0]*p[12]*p[12]*p[19] - 2*p[0]*p[12]*p[12]*p[28] - 4*p[0]*p[12]*p[13]*p[16] + 2*p[0]*p[12]*p[13]*p[25] + 4*p[0]*p[14]*p[14]*p[19] - 2*p[0]*p[14]*p[14]*p[28] + 2*p[7]*p[11]*p[19] - 2*p[7]*p[11]*p[28] + 2*p[7]*p[14]*p[16] - 2*p[7]*p[14]*p[25] - 2*p[8]*p[12]*p[19] + 2*p[8]*p[12]*p[28] + 2*p[8]*p[13]*p[16] - 2*p[8]*p[13]*p[25] + 2*p[9]*p[12]*p[16] - 2*p[9]*p[12]*p[25] + 2*p[9]*p[13]*p[19] - 2*p[9]*p[13]*p[28] + 2*p[10]*p[11]*p[16] - 2*p[10]*p[11]*p[25] - 2*p[10]*p[14]*p[19] + 2*p[10]*p[14]*p[28];
+ coeff[101] = -4*p[0]*p[7]*p[8]*p[22] + 2*p[0]*p[7]*p[8]*p[31] + 4*p[0]*p[7]*p[10]*p[17] - 2*p[0]*p[7]*p[10]*p[26] - 4*p[0]*p[8]*p[8]*p[20] + 2*p[0]*p[8]*p[8]*p[29] + 4*p[0]*p[8]*p[9]*p[17] - 2*p[0]*p[8]*p[9]*p[26] + 4*p[0]*p[9]*p[10]*p[22] - 2*p[0]*p[9]*p[10]*p[31] - 4*p[0]*p[10]*p[10]*p[20] + 2*p[0]*p[10]*p[10]*p[29] + 4*p[0]*p[11]*p[12]*p[22] - 2*p[0]*p[11]*p[12]*p[31] - 4*p[0]*p[11]*p[14]*p[17] + 2*p[0]*p[11]*p[14]*p[26] + 4*p[0]*p[12]*p[12]*p[20] - 2*p[0]*p[12]*p[12]*p[29] - 4*p[0]*p[12]*p[13]*p[17] + 2*p[0]*p[12]*p[13]*p[26] - 4*p[0]*p[13]*p[14]*p[22] + 2*p[0]*p[13]*p[14]*p[31] + 4*p[0]*p[14]*p[14]*p[20] - 2*p[0]*p[14]*p[14]*p[29] + 2*p[7]*p[11]*p[20] - 2*p[7]*p[11]*p[29] - 2*p[7]*p[12]*p[22] + 2*p[7]*p[12]*p[31] + 2*p[7]*p[14]*p[17] - 2*p[7]*p[14]*p[26] - 2*p[8]*p[11]*p[22] + 2*p[8]*p[11]*p[31] - 2*p[8]*p[12]*p[20] + 2*p[8]*p[12]*p[29] + 2*p[8]*p[13]*p[17] - 2*p[8]*p[13]*p[26] + 2*p[9]*p[12]*p[17] - 2*p[9]*p[12]*p[26] + 2*p[9]*p[13]*p[20] - 2*p[9]*p[13]*p[29] + 2*p[9]*p[14]*p[22] - 2*p[9]*p[14]*p[31] + 2*p[10]*p[11]*p[17] - 2*p[10]*p[11]*p[26] + 2*p[10]*p[13]*p[22] - 2*p[10]*p[13]*p[31] - 2*p[10]*p[14]*p[20] + 2*p[10]*p[14]*p[29];
+ coeff[102] = -2*p[0]*p[7]*p[10]*p[15] - 2*p[0]*p[8]*p[9]*p[15] + 2*p[0]*p[11]*p[14]*p[15] + 2*p[0]*p[12]*p[13]*p[15] - 2*p[7]*p[14]*p[15] + 2*p[7]*p[14]*p[24] - 2*p[8]*p[13]*p[15] + 2*p[8]*p[13]*p[24] - 2*p[9]*p[12]*p[15] + 2*p[9]*p[12]*p[24] - 2*p[10]*p[11]*p[15] + 2*p[10]*p[11]*p[24];
+ coeff[103] = -2*p[0]*p[7]*p[10]*p[16] + 2*p[0]*p[8]*p[8]*p[19] - 2*p[0]*p[8]*p[9]*p[16] + 2*p[0]*p[10]*p[10]*p[19] + 2*p[0]*p[11]*p[14]*p[16] - 2*p[0]*p[12]*p[12]*p[19] + 2*p[0]*p[12]*p[13]*p[16] - 2*p[0]*p[14]*p[14]*p[19] - 2*p[7]*p[11]*p[19] + 2*p[7]*p[11]*p[28] - 2*p[7]*p[14]*p[16] + 2*p[7]*p[14]*p[25] + 2*p[8]*p[12]*p[19] - 2*p[8]*p[12]*p[28] - 2*p[8]*p[13]*p[16] + 2*p[8]*p[13]*p[25] - 2*p[9]*p[12]*p[16] + 2*p[9]*p[12]*p[25] - 2*p[9]*p[13]*p[19] + 2*p[9]*p[13]*p[28] - 2*p[10]*p[11]*p[16] + 2*p[10]*p[11]*p[25] + 2*p[10]*p[14]*p[19] - 2*p[10]*p[14]*p[28];
+ coeff[104] = 2*p[0]*p[7]*p[8]*p[22] - 2*p[0]*p[7]*p[10]*p[17] + 2*p[0]*p[8]*p[8]*p[20] - 2*p[0]*p[8]*p[9]*p[17] - 2*p[0]*p[9]*p[10]*p[22] + 2*p[0]*p[10]*p[10]*p[20] - 2*p[0]*p[11]*p[12]*p[22] + 2*p[0]*p[11]*p[14]*p[17] - 2*p[0]*p[12]*p[12]*p[20] + 2*p[0]*p[12]*p[13]*p[17] + 2*p[0]*p[13]*p[14]*p[22] - 2*p[0]*p[14]*p[14]*p[20] - 2*p[7]*p[11]*p[20] + 2*p[7]*p[11]*p[29] + 2*p[7]*p[12]*p[22] - 2*p[7]*p[12]*p[31] - 2*p[7]*p[14]*p[17] + 2*p[7]*p[14]*p[26] + 2*p[8]*p[11]*p[22] - 2*p[8]*p[11]*p[31] + 2*p[8]*p[12]*p[20] - 2*p[8]*p[12]*p[29] - 2*p[8]*p[13]*p[17] + 2*p[8]*p[13]*p[26] - 2*p[9]*p[12]*p[17] + 2*p[9]*p[12]*p[26] - 2*p[9]*p[13]*p[20] + 2*p[9]*p[13]*p[29] - 2*p[9]*p[14]*p[22] + 2*p[9]*p[14]*p[31] - 2*p[10]*p[11]*p[17] + 2*p[10]*p[11]*p[26] - 2*p[10]*p[13]*p[22] + 2*p[10]*p[13]*p[31] + 2*p[10]*p[14]*p[20] - 2*p[10]*p[14]*p[29];
+ coeff[105] = 0;
+ coeff[106] = 2*(-p[7]*p[10]*p[15] + p[7]*p[10]*p[24] - p[8]*p[9]*p[15] + p[8]*p[9]*p[24] + p[11]*p[14]*p[15] - p[11]*p[14]*p[24] + p[12]*p[13]*p[15] - p[12]*p[13]*p[24])*p[0];
+ coeff[107] = 2*(-p[7]*p[10]*p[16] + p[7]*p[10]*p[25] + p[8]*p[8]*p[19] - p[8]*p[8]*p[28] - p[8]*p[9]*p[16] + p[8]*p[9]*p[25] + p[10]*p[10]*p[19] - p[10]*p[10]*p[28] + p[11]*p[14]*p[16] - p[11]*p[14]*p[25] - p[12]*p[12]*p[19] + p[12]*p[12]*p[28] + p[12]*p[13]*p[16] - p[12]*p[13]*p[25] - p[14]*p[14]*p[19] + p[14]*p[14]*p[28])*p[0];
+ coeff[108] = 2*(p[7]*p[8]*p[22] - p[7]*p[8]*p[31] - p[7]*p[10]*p[17] + p[7]*p[10]*p[26] + p[8]*p[8]*p[20] - p[8]*p[8]*p[29] - p[8]*p[9]*p[17] + p[8]*p[9]*p[26] - p[9]*p[10]*p[22] + p[9]*p[10]*p[31] + p[10]*p[10]*p[20] - p[10]*p[10]*p[29] - p[11]*p[12]*p[22] + p[11]*p[12]*p[31] + p[11]*p[14]*p[17] - p[11]*p[14]*p[26] - p[12]*p[12]*p[20] + p[12]*p[12]*p[29] + p[12]*p[13]*p[17] - p[12]*p[13]*p[26] + p[13]*p[14]*p[22] - p[13]*p[14]*p[31] - p[14]*p[14]*p[20] + p[14]*p[14]*p[29])*p[0];
+ coeff[109] = 2*(p[7]*p[10]*p[15] - p[7]*p[10]*p[24] + p[8]*p[9]*p[15] - p[8]*p[9]*p[24] - p[11]*p[14]*p[15] + p[11]*p[14]*p[24] - p[12]*p[13]*p[15] + p[12]*p[13]*p[24])*p[0];
+ coeff[110] = 2*(p[7]*p[10]*p[16] - p[7]*p[10]*p[25] - p[8]*p[8]*p[19] + p[8]*p[8]*p[28] + p[8]*p[9]*p[16] - p[8]*p[9]*p[25] - p[10]*p[10]*p[19] + p[10]*p[10]*p[28] - p[11]*p[14]*p[16] + p[11]*p[14]*p[25] + p[12]*p[12]*p[19] - p[12]*p[12]*p[28] - p[12]*p[13]*p[16] + p[12]*p[13]*p[25] + p[14]*p[14]*p[19] - p[14]*p[14]*p[28])*p[0];
+ coeff[111] = 2*(-p[7]*p[8]*p[22] + p[7]*p[8]*p[31] + p[7]*p[10]*p[17] - p[7]*p[10]*p[26] - p[8]*p[8]*p[20] + p[8]*p[8]*p[29] + p[8]*p[9]*p[17] - p[8]*p[9]*p[26] + p[9]*p[10]*p[22] - p[9]*p[10]*p[31] - p[10]*p[10]*p[20] + p[10]*p[10]*p[29] + p[11]*p[12]*p[22] - p[11]*p[12]*p[31] - p[11]*p[14]*p[17] + p[11]*p[14]*p[26] + p[12]*p[12]*p[20] - p[12]*p[12]*p[29] - p[12]*p[13]*p[17] + p[12]*p[13]*p[26] - p[13]*p[14]*p[22] + p[13]*p[14]*p[31] + p[14]*p[14]*p[20] - p[14]*p[14]*p[29])*p[0];
+ coeff[112] = -p[3] + p[6] - p[7]*p[8]*p[21] + p[7]*p[8]*p[30] + p[7]*p[9]*p[18] - p[7]*p[9]*p[27] + p[8]*p[8]*p[23] - p[8]*p[8]*p[32] - p[8]*p[10]*p[18] + p[8]*p[10]*p[27] + p[9]*p[9]*p[23] - p[9]*p[9]*p[32] - p[9]*p[10]*p[21] + p[9]*p[10]*p[30] - p[11]*p[12]*p[21] + p[11]*p[12]*p[30] + p[11]*p[13]*p[18] - p[11]*p[13]*p[27] + p[12]*p[12]*p[23] - p[12]*p[12]*p[32] - p[12]*p[14]*p[18] + p[12]*p[14]*p[27] + p[13]*p[13]*p[23] - p[13]*p[13]*p[32] - p[13]*p[14]*p[21] + p[13]*p[14]*p[30] - p[23] + p[32];
+ coeff[113] = 2*p[7]*p[9]*p[15] - p[7]*p[9]*p[24] - 2*p[8]*p[10]*p[15] + p[8]*p[10]*p[24] + 2*p[11]*p[13]*p[15] - p[11]*p[13]*p[24] - 2*p[12]*p[14]*p[15] + p[12]*p[14]*p[24];
+ coeff[114] = -2*p[7]*p[8]*p[19] + p[7]*p[8]*p[28] + 2*p[7]*p[9]*p[16] - p[7]*p[9]*p[25] - 2*p[8]*p[10]*p[16] + p[8]*p[10]*p[25] - 2*p[9]*p[10]*p[19] + p[9]*p[10]*p[28] - 2*p[11]*p[12]*p[19] + p[11]*p[12]*p[28] + 2*p[11]*p[13]*p[16] - p[11]*p[13]*p[25] - 2*p[12]*p[14]*p[16] + p[12]*p[14]*p[25] - 2*p[13]*p[14]*p[19] + p[13]*p[14]*p[28];
+ coeff[115] = -2*p[7]*p[8]*p[20] + p[7]*p[8]*p[29] + 2*p[7]*p[9]*p[17] - p[7]*p[9]*p[26] + 2*p[8]*p[8]*p[22] - p[8]*p[8]*p[31] - 2*p[8]*p[10]*p[17] + p[8]*p[10]*p[26] + 2*p[9]*p[9]*p[22] - p[9]*p[9]*p[31] - 2*p[9]*p[10]*p[20] + p[9]*p[10]*p[29] - 2*p[11]*p[12]*p[20] + p[11]*p[12]*p[29] + 2*p[11]*p[13]*p[17] - p[11]*p[13]*p[26] + 2*p[12]*p[12]*p[22] - p[12]*p[12]*p[31] - 2*p[12]*p[14]*p[17] + p[12]*p[14]*p[26] + 2*p[13]*p[13]*p[22] - p[13]*p[13]*p[31] - 2*p[13]*p[14]*p[20] + p[13]*p[14]*p[29] - 2*p[22] + p[31];
+ coeff[116] = (-p[7]*p[9] + p[8]*p[10] - p[11]*p[13] + p[12]*p[14])*p[15];
+ coeff[117] = p[7]*p[8]*p[19] - p[7]*p[9]*p[16] + p[8]*p[10]*p[16] + p[9]*p[10]*p[19] + p[11]*p[12]*p[19] - p[11]*p[13]*p[16] + p[12]*p[14]*p[16] + p[13]*p[14]*p[19];
+ coeff[118] = p[7]*p[8]*p[20] - p[7]*p[9]*p[17] - p[8]*p[8]*p[22] + p[8]*p[10]*p[17] - p[9]*p[9]*p[22] + p[9]*p[10]*p[20] + p[11]*p[12]*p[20] - p[11]*p[13]*p[17] - p[12]*p[12]*p[22] + p[12]*p[14]*p[17] - p[13]*p[13]*p[22] + p[13]*p[14]*p[20] + p[22];
+ coeff[119] = 0;
+ coeff[120] = -2*p[7]*p[9]*p[15] + 2*p[7]*p[9]*p[24] + 2*p[8]*p[10]*p[15] - 2*p[8]*p[10]*p[24] - 2*p[11]*p[13]*p[15] + 2*p[11]*p[13]*p[24] + 2*p[12]*p[14]*p[15] - 2*p[12]*p[14]*p[24];
+ coeff[121] = 2*p[7]*p[8]*p[19] - 2*p[7]*p[8]*p[28] - 2*p[7]*p[9]*p[16] + 2*p[7]*p[9]*p[25] + 2*p[8]*p[10]*p[16] - 2*p[8]*p[10]*p[25] + 2*p[9]*p[10]*p[19] - 2*p[9]*p[10]*p[28] + 2*p[11]*p[12]*p[19] - 2*p[11]*p[12]*p[28] - 2*p[11]*p[13]*p[16] + 2*p[11]*p[13]*p[25] + 2*p[12]*p[14]*p[16] - 2*p[12]*p[14]*p[25] + 2*p[13]*p[14]*p[19] - 2*p[13]*p[14]*p[28];
+ coeff[122] = 2*p[7]*p[8]*p[20] - 2*p[7]*p[8]*p[29] - 2*p[7]*p[9]*p[17] + 2*p[7]*p[9]*p[26] - 2*p[8]*p[8]*p[22] + 2*p[8]*p[8]*p[31] + 2*p[8]*p[10]*p[17] - 2*p[8]*p[10]*p[26] - 2*p[9]*p[9]*p[22] + 2*p[9]*p[9]*p[31] + 2*p[9]*p[10]*p[20] - 2*p[9]*p[10]*p[29] + 2*p[11]*p[12]*p[20] - 2*p[11]*p[12]*p[29] - 2*p[11]*p[13]*p[17] + 2*p[11]*p[13]*p[26] - 2*p[12]*p[12]*p[22] + 2*p[12]*p[12]*p[31] + 2*p[12]*p[14]*p[17] - 2*p[12]*p[14]*p[26] - 2*p[13]*p[13]*p[22] + 2*p[13]*p[13]*p[31] + 2*p[13]*p[14]*p[20] - 2*p[13]*p[14]*p[29] + 2*p[22] - 2*p[31];
+ coeff[123] = 2*p[7]*p[9]*p[15] - 2*p[7]*p[9]*p[24] - 2*p[8]*p[10]*p[15] + 2*p[8]*p[10]*p[24] + 2*p[11]*p[13]*p[15] - 2*p[11]*p[13]*p[24] - 2*p[12]*p[14]*p[15] + 2*p[12]*p[14]*p[24];
+ coeff[124] = -2*p[7]*p[8]*p[19] + 2*p[7]*p[8]*p[28] + 2*p[7]*p[9]*p[16] - 2*p[7]*p[9]*p[25] - 2*p[8]*p[10]*p[16] + 2*p[8]*p[10]*p[25] - 2*p[9]*p[10]*p[19] + 2*p[9]*p[10]*p[28] - 2*p[11]*p[12]*p[19] + 2*p[11]*p[12]*p[28] + 2*p[11]*p[13]*p[16] - 2*p[11]*p[13]*p[25] - 2*p[12]*p[14]*p[16] + 2*p[12]*p[14]*p[25] - 2*p[13]*p[14]*p[19] + 2*p[13]*p[14]*p[28];
+ coeff[125] = -2*p[7]*p[8]*p[20] + 2*p[7]*p[8]*p[29] + 2*p[7]*p[9]*p[17] - 2*p[7]*p[9]*p[26] + 2*p[8]*p[8]*p[22] - 2*p[8]*p[8]*p[31] - 2*p[8]*p[10]*p[17] + 2*p[8]*p[10]*p[26] + 2*p[9]*p[9]*p[22] - 2*p[9]*p[9]*p[31] - 2*p[9]*p[10]*p[20] + 2*p[9]*p[10]*p[29] - 2*p[11]*p[12]*p[20] + 2*p[11]*p[12]*p[29] + 2*p[11]*p[13]*p[17] - 2*p[11]*p[13]*p[26] + 2*p[12]*p[12]*p[22] - 2*p[12]*p[12]*p[31] - 2*p[12]*p[14]*p[17] + 2*p[12]*p[14]*p[26] + 2*p[13]*p[13]*p[22] - 2*p[13]*p[13]*p[31] - 2*p[13]*p[14]*p[20] + 2*p[13]*p[14]*p[29] - 2*p[22] + 2*p[31];
+ coeff[126] = 2*p[0]*p[7]*p[11]*p[23] + 2*p[0]*p[7]*p[12]*p[21] - 2*p[0]*p[7]*p[13]*p[18] + 2*p[0]*p[8]*p[11]*p[21] - 2*p[0]*p[8]*p[12]*p[23] + 2*p[0]*p[8]*p[14]*p[18] - 2*p[0]*p[9]*p[11]*p[18] - 2*p[0]*p[9]*p[13]*p[23] + 2*p[0]*p[9]*p[14]*p[21] + 2*p[0]*p[10]*p[12]*p[18] + 2*p[0]*p[10]*p[13]*p[21] + 2*p[0]*p[10]*p[14]*p[23] - p[7]*p[8]*p[21] + p[7]*p[8]*p[30] + p[7]*p[9]*p[18] - p[7]*p[9]*p[27] + p[8]*p[8]*p[23] - p[8]*p[8]*p[32] - p[8]*p[10]*p[18] + p[8]*p[10]*p[27] + p[9]*p[9]*p[23] - p[9]*p[9]*p[32] - p[9]*p[10]*p[21] + p[9]*p[10]*p[30] + p[11]*p[12]*p[21] - p[11]*p[12]*p[30] - p[11]*p[13]*p[18] + p[11]*p[13]*p[27] - p[12]*p[12]*p[23] + p[12]*p[12]*p[32] + p[12]*p[14]*p[18] - p[12]*p[14]*p[27] - p[13]*p[13]*p[23] + p[13]*p[13]*p[32] + p[13]*p[14]*p[21] - p[13]*p[14]*p[30];
+ coeff[127] = -2*p[0]*p[7]*p[13]*p[15] + 2*p[0]*p[8]*p[14]*p[15] - 2*p[0]*p[9]*p[11]*p[15] + 2*p[0]*p[10]*p[12]*p[15] + 2*p[7]*p[9]*p[15] - p[7]*p[9]*p[24] - 2*p[8]*p[10]*p[15] + p[8]*p[10]*p[24] - 2*p[11]*p[13]*p[15] + p[11]*p[13]*p[24] + 2*p[12]*p[14]*p[15] - p[12]*p[14]*p[24];
+ coeff[128] = 2*p[0]*p[7]*p[12]*p[19] - 2*p[0]*p[7]*p[13]*p[16] + 2*p[0]*p[8]*p[11]*p[19] + 2*p[0]*p[8]*p[14]*p[16] - 2*p[0]*p[9]*p[11]*p[16] + 2*p[0]*p[9]*p[14]*p[19] + 2*p[0]*p[10]*p[12]*p[16] + 2*p[0]*p[10]*p[13]*p[19] - 2*p[7]*p[8]*p[19] + p[7]*p[8]*p[28] + 2*p[7]*p[9]*p[16] - p[7]*p[9]*p[25] - 2*p[8]*p[10]*p[16] + p[8]*p[10]*p[25] - 2*p[9]*p[10]*p[19] + p[9]*p[10]*p[28] + 2*p[11]*p[12]*p[19] - p[11]*p[12]*p[28] - 2*p[11]*p[13]*p[16] + p[11]*p[13]*p[25] + 2*p[12]*p[14]*p[16] - p[12]*p[14]*p[25] + 2*p[13]*p[14]*p[19] - p[13]*p[14]*p[28];
+ coeff[129] = 2*p[0]*p[7]*p[11]*p[22] + 2*p[0]*p[7]*p[12]*p[20] - 2*p[0]*p[7]*p[13]*p[17] + 2*p[0]*p[8]*p[11]*p[20] - 2*p[0]*p[8]*p[12]*p[22] + 2*p[0]*p[8]*p[14]*p[17] - 2*p[0]*p[9]*p[11]*p[17] - 2*p[0]*p[9]*p[13]*p[22] + 2*p[0]*p[9]*p[14]*p[20] + 2*p[0]*p[10]*p[12]*p[17] + 2*p[0]*p[10]*p[13]*p[20] + 2*p[0]*p[10]*p[14]*p[22] - 2*p[7]*p[8]*p[20] + p[7]*p[8]*p[29] + 2*p[7]*p[9]*p[17] - p[7]*p[9]*p[26] + 2*p[8]*p[8]*p[22] - p[8]*p[8]*p[31] - 2*p[8]*p[10]*p[17] + p[8]*p[10]*p[26] + 2*p[9]*p[9]*p[22] - p[9]*p[9]*p[31] - 2*p[9]*p[10]*p[20] + p[9]*p[10]*p[29] + 2*p[11]*p[12]*p[20] - p[11]*p[12]*p[29] - 2*p[11]*p[13]*p[17] + p[11]*p[13]*p[26] - 2*p[12]*p[12]*p[22] + p[12]*p[12]*p[31] + 2*p[12]*p[14]*p[17] - p[12]*p[14]*p[26] - 2*p[13]*p[13]*p[22] + p[13]*p[13]*p[31] + 2*p[13]*p[14]*p[20] - p[13]*p[14]*p[29];
+ coeff[130] = (-p[7]*p[9] + p[8]*p[10] + p[11]*p[13] - p[12]*p[14])*p[15];
+ coeff[131] = p[7]*p[8]*p[19] - p[7]*p[9]*p[16] + p[8]*p[10]*p[16] + p[9]*p[10]*p[19] - p[11]*p[12]*p[19] + p[11]*p[13]*p[16] - p[12]*p[14]*p[16] - p[13]*p[14]*p[19];
+ coeff[132] = p[7]*p[8]*p[20] - p[7]*p[9]*p[17] - p[8]*p[8]*p[22] + p[8]*p[10]*p[17] - p[9]*p[9]*p[22] + p[9]*p[10]*p[20] - p[11]*p[12]*p[20] + p[11]*p[13]*p[17] + p[12]*p[12]*p[22] - p[12]*p[14]*p[17] + p[13]*p[13]*p[22] - p[13]*p[14]*p[20];
+ coeff[133] = 2*(-p[7]*p[11]*p[23] + p[7]*p[11]*p[32] - p[7]*p[12]*p[21] + p[7]*p[12]*p[30] + p[7]*p[13]*p[18] - p[7]*p[13]*p[27] - p[8]*p[11]*p[21] + p[8]*p[11]*p[30] + p[8]*p[12]*p[23] - p[8]*p[12]*p[32] - p[8]*p[14]*p[18] + p[8]*p[14]*p[27] + p[9]*p[11]*p[18] - p[9]*p[11]*p[27] + p[9]*p[13]*p[23] - p[9]*p[13]*p[32] - p[9]*p[14]*p[21] + p[9]*p[14]*p[30] - p[10]*p[12]*p[18] + p[10]*p[12]*p[27] - p[10]*p[13]*p[21] + p[10]*p[13]*p[30] - p[10]*p[14]*p[23] + p[10]*p[14]*p[32])*p[0];
+ coeff[134] = 4*p[0]*p[7]*p[13]*p[15] - 2*p[0]*p[7]*p[13]*p[24] - 4*p[0]*p[8]*p[14]*p[15] + 2*p[0]*p[8]*p[14]*p[24] + 4*p[0]*p[9]*p[11]*p[15] - 2*p[0]*p[9]*p[11]*p[24] - 4*p[0]*p[10]*p[12]*p[15] + 2*p[0]*p[10]*p[12]*p[24] - 2*p[7]*p[9]*p[15] + 2*p[7]*p[9]*p[24] + 2*p[8]*p[10]*p[15] - 2*p[8]*p[10]*p[24] + 2*p[11]*p[13]*p[15] - 2*p[11]*p[13]*p[24] - 2*p[12]*p[14]*p[15] + 2*p[12]*p[14]*p[24];
+ coeff[135] = -4*p[0]*p[7]*p[12]*p[19] + 2*p[0]*p[7]*p[12]*p[28] + 4*p[0]*p[7]*p[13]*p[16] - 2*p[0]*p[7]*p[13]*p[25] - 4*p[0]*p[8]*p[11]*p[19] + 2*p[0]*p[8]*p[11]*p[28] - 4*p[0]*p[8]*p[14]*p[16] + 2*p[0]*p[8]*p[14]*p[25] + 4*p[0]*p[9]*p[11]*p[16] - 2*p[0]*p[9]*p[11]*p[25] - 4*p[0]*p[9]*p[14]*p[19] + 2*p[0]*p[9]*p[14]*p[28] - 4*p[0]*p[10]*p[12]*p[16] + 2*p[0]*p[10]*p[12]*p[25] - 4*p[0]*p[10]*p[13]*p[19] + 2*p[0]*p[10]*p[13]*p[28] + 2*p[7]*p[8]*p[19] - 2*p[7]*p[8]*p[28] - 2*p[7]*p[9]*p[16] + 2*p[7]*p[9]*p[25] + 2*p[8]*p[10]*p[16] - 2*p[8]*p[10]*p[25] + 2*p[9]*p[10]*p[19] - 2*p[9]*p[10]*p[28] - 2*p[11]*p[12]*p[19] + 2*p[11]*p[12]*p[28] + 2*p[11]*p[13]*p[16] - 2*p[11]*p[13]*p[25] - 2*p[12]*p[14]*p[16] + 2*p[12]*p[14]*p[25] - 2*p[13]*p[14]*p[19] + 2*p[13]*p[14]*p[28];
+ coeff[136] = -4*p[0]*p[7]*p[11]*p[22] + 2*p[0]*p[7]*p[11]*p[31] - 4*p[0]*p[7]*p[12]*p[20] + 2*p[0]*p[7]*p[12]*p[29] + 4*p[0]*p[7]*p[13]*p[17] - 2*p[0]*p[7]*p[13]*p[26] - 4*p[0]*p[8]*p[11]*p[20] + 2*p[0]*p[8]*p[11]*p[29] + 4*p[0]*p[8]*p[12]*p[22] - 2*p[0]*p[8]*p[12]*p[31] - 4*p[0]*p[8]*p[14]*p[17] + 2*p[0]*p[8]*p[14]*p[26] + 4*p[0]*p[9]*p[11]*p[17] - 2*p[0]*p[9]*p[11]*p[26] + 4*p[0]*p[9]*p[13]*p[22] - 2*p[0]*p[9]*p[13]*p[31] - 4*p[0]*p[9]*p[14]*p[20] + 2*p[0]*p[9]*p[14]*p[29] - 4*p[0]*p[10]*p[12]*p[17] + 2*p[0]*p[10]*p[12]*p[26] - 4*p[0]*p[10]*p[13]*p[20] + 2*p[0]*p[10]*p[13]*p[29] - 4*p[0]*p[10]*p[14]*p[22] + 2*p[0]*p[10]*p[14]*p[31] + 2*p[7]*p[8]*p[20] - 2*p[7]*p[8]*p[29] - 2*p[7]*p[9]*p[17] + 2*p[7]*p[9]*p[26] - 2*p[8]*p[8]*p[22] + 2*p[8]*p[8]*p[31] + 2*p[8]*p[10]*p[17] - 2*p[8]*p[10]*p[26] - 2*p[9]*p[9]*p[22] + 2*p[9]*p[9]*p[31] + 2*p[9]*p[10]*p[20] - 2*p[9]*p[10]*p[29] - 2*p[11]*p[12]*p[20] + 2*p[11]*p[12]*p[29] + 2*p[11]*p[13]*p[17] - 2*p[11]*p[13]*p[26] + 2*p[12]*p[12]*p[22] - 2*p[12]*p[12]*p[31] - 2*p[12]*p[14]*p[17] + 2*p[12]*p[14]*p[26] + 2*p[13]*p[13]*p[22] - 2*p[13]*p[13]*p[31] - 2*p[13]*p[14]*p[20] + 2*p[13]*p[14]*p[29];
+ coeff[137] = -2*p[0]*p[7]*p[13]*p[15] + 2*p[0]*p[8]*p[14]*p[15] - 2*p[0]*p[9]*p[11]*p[15] + 2*p[0]*p[10]*p[12]*p[15] + 2*p[7]*p[9]*p[15] - 2*p[7]*p[9]*p[24] - 2*p[8]*p[10]*p[15] + 2*p[8]*p[10]*p[24] - 2*p[11]*p[13]*p[15] + 2*p[11]*p[13]*p[24] + 2*p[12]*p[14]*p[15] - 2*p[12]*p[14]*p[24];
+ coeff[138] = 2*p[0]*p[7]*p[12]*p[19] - 2*p[0]*p[7]*p[13]*p[16] + 2*p[0]*p[8]*p[11]*p[19] + 2*p[0]*p[8]*p[14]*p[16] - 2*p[0]*p[9]*p[11]*p[16] + 2*p[0]*p[9]*p[14]*p[19] + 2*p[0]*p[10]*p[12]*p[16] + 2*p[0]*p[10]*p[13]*p[19] - 2*p[7]*p[8]*p[19] + 2*p[7]*p[8]*p[28] + 2*p[7]*p[9]*p[16] - 2*p[7]*p[9]*p[25] - 2*p[8]*p[10]*p[16] + 2*p[8]*p[10]*p[25] - 2*p[9]*p[10]*p[19] + 2*p[9]*p[10]*p[28] + 2*p[11]*p[12]*p[19] - 2*p[11]*p[12]*p[28] - 2*p[11]*p[13]*p[16] + 2*p[11]*p[13]*p[25] + 2*p[12]*p[14]*p[16] - 2*p[12]*p[14]*p[25] + 2*p[13]*p[14]*p[19] - 2*p[13]*p[14]*p[28];
+ coeff[139] = 2*p[0]*p[7]*p[11]*p[22] + 2*p[0]*p[7]*p[12]*p[20] - 2*p[0]*p[7]*p[13]*p[17] + 2*p[0]*p[8]*p[11]*p[20] - 2*p[0]*p[8]*p[12]*p[22] + 2*p[0]*p[8]*p[14]*p[17] - 2*p[0]*p[9]*p[11]*p[17] - 2*p[0]*p[9]*p[13]*p[22] + 2*p[0]*p[9]*p[14]*p[20] + 2*p[0]*p[10]*p[12]*p[17] + 2*p[0]*p[10]*p[13]*p[20] + 2*p[0]*p[10]*p[14]*p[22] - 2*p[7]*p[8]*p[20] + 2*p[7]*p[8]*p[29] + 2*p[7]*p[9]*p[17] - 2*p[7]*p[9]*p[26] + 2*p[8]*p[8]*p[22] - 2*p[8]*p[8]*p[31] - 2*p[8]*p[10]*p[17] + 2*p[8]*p[10]*p[26] + 2*p[9]*p[9]*p[22] - 2*p[9]*p[9]*p[31] - 2*p[9]*p[10]*p[20] + 2*p[9]*p[10]*p[29] + 2*p[11]*p[12]*p[20] - 2*p[11]*p[12]*p[29] - 2*p[11]*p[13]*p[17] + 2*p[11]*p[13]*p[26] - 2*p[12]*p[12]*p[22] + 2*p[12]*p[12]*p[31] + 2*p[12]*p[14]*p[17] - 2*p[12]*p[14]*p[26] - 2*p[13]*p[13]*p[22] + 2*p[13]*p[13]*p[31] + 2*p[13]*p[14]*p[20] - 2*p[13]*p[14]*p[29];
+ coeff[140] = 0;
+ coeff[141] = 2*(-p[7]*p[13]*p[15] + p[7]*p[13]*p[24] + p[8]*p[14]*p[15] - p[8]*p[14]*p[24] - p[9]*p[11]*p[15] + p[9]*p[11]*p[24] + p[10]*p[12]*p[15] - p[10]*p[12]*p[24])*p[0];
+ coeff[142] = 2*(p[7]*p[12]*p[19] - p[7]*p[12]*p[28] - p[7]*p[13]*p[16] + p[7]*p[13]*p[25] + p[8]*p[11]*p[19] - p[8]*p[11]*p[28] + p[8]*p[14]*p[16] - p[8]*p[14]*p[25] - p[9]*p[11]*p[16] + p[9]*p[11]*p[25] + p[9]*p[14]*p[19] - p[9]*p[14]*p[28] + p[10]*p[12]*p[16] - p[10]*p[12]*p[25] + p[10]*p[13]*p[19] - p[10]*p[13]*p[28])*p[0];
+ coeff[143] = 2*(p[7]*p[11]*p[22] - p[7]*p[11]*p[31] + p[7]*p[12]*p[20] - p[7]*p[12]*p[29] - p[7]*p[13]*p[17] + p[7]*p[13]*p[26] + p[8]*p[11]*p[20] - p[8]*p[11]*p[29] - p[8]*p[12]*p[22] + p[8]*p[12]*p[31] + p[8]*p[14]*p[17] - p[8]*p[14]*p[26] - p[9]*p[11]*p[17] + p[9]*p[11]*p[26] - p[9]*p[13]*p[22] + p[9]*p[13]*p[31] + p[9]*p[14]*p[20] - p[9]*p[14]*p[29] + p[10]*p[12]*p[17] - p[10]*p[12]*p[26] + p[10]*p[13]*p[20] - p[10]*p[13]*p[29] + p[10]*p[14]*p[22] - p[10]*p[14]*p[31])*p[0];
+ coeff[144] = 2*(p[7]*p[13]*p[15] - p[7]*p[13]*p[24] - p[8]*p[14]*p[15] + p[8]*p[14]*p[24] + p[9]*p[11]*p[15] - p[9]*p[11]*p[24] - p[10]*p[12]*p[15] + p[10]*p[12]*p[24])*p[0];
+ coeff[145] = 2*(-p[7]*p[12]*p[19] + p[7]*p[12]*p[28] + p[7]*p[13]*p[16] - p[7]*p[13]*p[25] - p[8]*p[11]*p[19] + p[8]*p[11]*p[28] - p[8]*p[14]*p[16] + p[8]*p[14]*p[25] + p[9]*p[11]*p[16] - p[9]*p[11]*p[25] - p[9]*p[14]*p[19] + p[9]*p[14]*p[28] - p[10]*p[12]*p[16] + p[10]*p[12]*p[25] - p[10]*p[13]*p[19] + p[10]*p[13]*p[28])*p[0];
+ coeff[146] = 2*(-p[7]*p[11]*p[22] + p[7]*p[11]*p[31] - p[7]*p[12]*p[20] + p[7]*p[12]*p[29] + p[7]*p[13]*p[17] - p[7]*p[13]*p[26] - p[8]*p[11]*p[20] + p[8]*p[11]*p[29] + p[8]*p[12]*p[22] - p[8]*p[12]*p[31] - p[8]*p[14]*p[17] + p[8]*p[14]*p[26] + p[9]*p[11]*p[17] - p[9]*p[11]*p[26] + p[9]*p[13]*p[22] - p[9]*p[13]*p[31] - p[9]*p[14]*p[20] + p[9]*p[14]*p[29] - p[10]*p[12]*p[17] + p[10]*p[12]*p[26] - p[10]*p[13]*p[20] + p[10]*p[13]*p[29] - p[10]*p[14]*p[22] + p[10]*p[14]*p[31])*p[0];
+ coeff[147] = -2*p[0]*p[7]*p[8]*p[21] + 2*p[0]*p[7]*p[9]*p[18] + 2*p[0]*p[8]*p[8]*p[23] - 2*p[0]*p[8]*p[10]*p[18] + 2*p[0]*p[9]*p[9]*p[23] - 2*p[0]*p[9]*p[10]*p[21] + 2*p[0]*p[11]*p[12]*p[21] - 2*p[0]*p[11]*p[13]*p[18] - 2*p[0]*p[12]*p[12]*p[23] + 2*p[0]*p[12]*p[14]*p[18] - 2*p[0]*p[13]*p[13]*p[23] + 2*p[0]*p[13]*p[14]*p[21] - p[7]*p[11]*p[23] + p[7]*p[11]*p[32] - p[7]*p[12]*p[21] + p[7]*p[12]*p[30] + p[7]*p[13]*p[18] - p[7]*p[13]*p[27] - p[8]*p[11]*p[21] + p[8]*p[11]*p[30] + p[8]*p[12]*p[23] - p[8]*p[12]*p[32] - p[8]*p[14]*p[18] + p[8]*p[14]*p[27] + p[9]*p[11]*p[18] - p[9]*p[11]*p[27] + p[9]*p[13]*p[23] - p[9]*p[13]*p[32] - p[9]*p[14]*p[21] + p[9]*p[14]*p[30] - p[10]*p[12]*p[18] + p[10]*p[12]*p[27] - p[10]*p[13]*p[21] + p[10]*p[13]*p[30] - p[10]*p[14]*p[23] + p[10]*p[14]*p[32];
+ coeff[148] = 2*p[0]*p[7]*p[9]*p[15] - 2*p[0]*p[8]*p[10]*p[15] - 2*p[0]*p[11]*p[13]*p[15] + 2*p[0]*p[12]*p[14]*p[15] + 2*p[7]*p[13]*p[15] - p[7]*p[13]*p[24] - 2*p[8]*p[14]*p[15] + p[8]*p[14]*p[24] + 2*p[9]*p[11]*p[15] - p[9]*p[11]*p[24] - 2*p[10]*p[12]*p[15] + p[10]*p[12]*p[24];
+ coeff[149] = -2*p[0]*p[7]*p[8]*p[19] + 2*p[0]*p[7]*p[9]*p[16] - 2*p[0]*p[8]*p[10]*p[16] - 2*p[0]*p[9]*p[10]*p[19] + 2*p[0]*p[11]*p[12]*p[19] - 2*p[0]*p[11]*p[13]*p[16] + 2*p[0]*p[12]*p[14]*p[16] + 2*p[0]*p[13]*p[14]*p[19] - 2*p[7]*p[12]*p[19] + p[7]*p[12]*p[28] + 2*p[7]*p[13]*p[16] - p[7]*p[13]*p[25] - 2*p[8]*p[11]*p[19] + p[8]*p[11]*p[28] - 2*p[8]*p[14]*p[16] + p[8]*p[14]*p[25] + 2*p[9]*p[11]*p[16] - p[9]*p[11]*p[25] - 2*p[9]*p[14]*p[19] + p[9]*p[14]*p[28] - 2*p[10]*p[12]*p[16] + p[10]*p[12]*p[25] - 2*p[10]*p[13]*p[19] + p[10]*p[13]*p[28];
+ coeff[150] = -2*p[0]*p[7]*p[8]*p[20] + 2*p[0]*p[7]*p[9]*p[17] + 2*p[0]*p[8]*p[8]*p[22] - 2*p[0]*p[8]*p[10]*p[17] + 2*p[0]*p[9]*p[9]*p[22] - 2*p[0]*p[9]*p[10]*p[20] + 2*p[0]*p[11]*p[12]*p[20] - 2*p[0]*p[11]*p[13]*p[17] - 2*p[0]*p[12]*p[12]*p[22] + 2*p[0]*p[12]*p[14]*p[17] - 2*p[0]*p[13]*p[13]*p[22] + 2*p[0]*p[13]*p[14]*p[20] - 2*p[7]*p[11]*p[22] + p[7]*p[11]*p[31] - 2*p[7]*p[12]*p[20] + p[7]*p[12]*p[29] + 2*p[7]*p[13]*p[17] - p[7]*p[13]*p[26] - 2*p[8]*p[11]*p[20] + p[8]*p[11]*p[29] + 2*p[8]*p[12]*p[22] - p[8]*p[12]*p[31] - 2*p[8]*p[14]*p[17] + p[8]*p[14]*p[26] + 2*p[9]*p[11]*p[17] - p[9]*p[11]*p[26] + 2*p[9]*p[13]*p[22] - p[9]*p[13]*p[31] - 2*p[9]*p[14]*p[20] + p[9]*p[14]*p[29] - 2*p[10]*p[12]*p[17] + p[10]*p[12]*p[26] - 2*p[10]*p[13]*p[20] + p[10]*p[13]*p[29] - 2*p[10]*p[14]*p[22] + p[10]*p[14]*p[31];
+ coeff[151] = (-p[7]*p[13] + p[8]*p[14] - p[9]*p[11] + p[10]*p[12])*p[15];
+ coeff[152] = p[7]*p[12]*p[19] - p[7]*p[13]*p[16] + p[8]*p[11]*p[19] + p[8]*p[14]*p[16] - p[9]*p[11]*p[16] + p[9]*p[14]*p[19] + p[10]*p[12]*p[16] + p[10]*p[13]*p[19];
+ coeff[153] = p[7]*p[11]*p[22] + p[7]*p[12]*p[20] - p[7]*p[13]*p[17] + p[8]*p[11]*p[20] - p[8]*p[12]*p[22] + p[8]*p[14]*p[17] - p[9]*p[11]*p[17] - p[9]*p[13]*p[22] + p[9]*p[14]*p[20] + p[10]*p[12]*p[17] + p[10]*p[13]*p[20] + p[10]*p[14]*p[22];
+ coeff[154] = 2*(p[7]*p[8]*p[21] - p[7]*p[8]*p[30] - p[7]*p[9]*p[18] + p[7]*p[9]*p[27] - p[8]*p[8]*p[23] + p[8]*p[8]*p[32] + p[8]*p[10]*p[18] - p[8]*p[10]*p[27] - p[9]*p[9]*p[23] + p[9]*p[9]*p[32] + p[9]*p[10]*p[21] - p[9]*p[10]*p[30] - p[11]*p[12]*p[21] + p[11]*p[12]*p[30] + p[11]*p[13]*p[18] - p[11]*p[13]*p[27] + p[12]*p[12]*p[23] - p[12]*p[12]*p[32] - p[12]*p[14]*p[18] + p[12]*p[14]*p[27] + p[13]*p[13]*p[23] - p[13]*p[13]*p[32] - p[13]*p[14]*p[21] + p[13]*p[14]*p[30])*p[0];
+ coeff[155] = -4*p[0]*p[7]*p[9]*p[15] + 2*p[0]*p[7]*p[9]*p[24] + 4*p[0]*p[8]*p[10]*p[15] - 2*p[0]*p[8]*p[10]*p[24] + 4*p[0]*p[11]*p[13]*p[15] - 2*p[0]*p[11]*p[13]*p[24] - 4*p[0]*p[12]*p[14]*p[15] + 2*p[0]*p[12]*p[14]*p[24] - 2*p[7]*p[13]*p[15] + 2*p[7]*p[13]*p[24] + 2*p[8]*p[14]*p[15] - 2*p[8]*p[14]*p[24] - 2*p[9]*p[11]*p[15] + 2*p[9]*p[11]*p[24] + 2*p[10]*p[12]*p[15] - 2*p[10]*p[12]*p[24];
+ coeff[156] = 4*p[0]*p[7]*p[8]*p[19] - 2*p[0]*p[7]*p[8]*p[28] - 4*p[0]*p[7]*p[9]*p[16] + 2*p[0]*p[7]*p[9]*p[25] + 4*p[0]*p[8]*p[10]*p[16] - 2*p[0]*p[8]*p[10]*p[25] + 4*p[0]*p[9]*p[10]*p[19] - 2*p[0]*p[9]*p[10]*p[28] - 4*p[0]*p[11]*p[12]*p[19] + 2*p[0]*p[11]*p[12]*p[28] + 4*p[0]*p[11]*p[13]*p[16] - 2*p[0]*p[11]*p[13]*p[25] - 4*p[0]*p[12]*p[14]*p[16] + 2*p[0]*p[12]*p[14]*p[25] - 4*p[0]*p[13]*p[14]*p[19] + 2*p[0]*p[13]*p[14]*p[28] + 2*p[7]*p[12]*p[19] - 2*p[7]*p[12]*p[28] - 2*p[7]*p[13]*p[16] + 2*p[7]*p[13]*p[25] + 2*p[8]*p[11]*p[19] - 2*p[8]*p[11]*p[28] + 2*p[8]*p[14]*p[16] - 2*p[8]*p[14]*p[25] - 2*p[9]*p[11]*p[16] + 2*p[9]*p[11]*p[25] + 2*p[9]*p[14]*p[19] - 2*p[9]*p[14]*p[28] + 2*p[10]*p[12]*p[16] - 2*p[10]*p[12]*p[25] + 2*p[10]*p[13]*p[19] - 2*p[10]*p[13]*p[28];
+ coeff[157] = 4*p[0]*p[7]*p[8]*p[20] - 2*p[0]*p[7]*p[8]*p[29] - 4*p[0]*p[7]*p[9]*p[17] + 2*p[0]*p[7]*p[9]*p[26] - 4*p[0]*p[8]*p[8]*p[22] + 2*p[0]*p[8]*p[8]*p[31] + 4*p[0]*p[8]*p[10]*p[17] - 2*p[0]*p[8]*p[10]*p[26] - 4*p[0]*p[9]*p[9]*p[22] + 2*p[0]*p[9]*p[9]*p[31] + 4*p[0]*p[9]*p[10]*p[20] - 2*p[0]*p[9]*p[10]*p[29] - 4*p[0]*p[11]*p[12]*p[20] + 2*p[0]*p[11]*p[12]*p[29] + 4*p[0]*p[11]*p[13]*p[17] - 2*p[0]*p[11]*p[13]*p[26] + 4*p[0]*p[12]*p[12]*p[22] - 2*p[0]*p[12]*p[12]*p[31] - 4*p[0]*p[12]*p[14]*p[17] + 2*p[0]*p[12]*p[14]*p[26] + 4*p[0]*p[13]*p[13]*p[22] - 2*p[0]*p[13]*p[13]*p[31] - 4*p[0]*p[13]*p[14]*p[20] + 2*p[0]*p[13]*p[14]*p[29] + 2*p[7]*p[11]*p[22] - 2*p[7]*p[11]*p[31] + 2*p[7]*p[12]*p[20] - 2*p[7]*p[12]*p[29] - 2*p[7]*p[13]*p[17] + 2*p[7]*p[13]*p[26] + 2*p[8]*p[11]*p[20] - 2*p[8]*p[11]*p[29] - 2*p[8]*p[12]*p[22] + 2*p[8]*p[12]*p[31] + 2*p[8]*p[14]*p[17] - 2*p[8]*p[14]*p[26] - 2*p[9]*p[11]*p[17] + 2*p[9]*p[11]*p[26] - 2*p[9]*p[13]*p[22] + 2*p[9]*p[13]*p[31] + 2*p[9]*p[14]*p[20] - 2*p[9]*p[14]*p[29] + 2*p[10]*p[12]*p[17] - 2*p[10]*p[12]*p[26] + 2*p[10]*p[13]*p[20] - 2*p[10]*p[13]*p[29] + 2*p[10]*p[14]*p[22] - 2*p[10]*p[14]*p[31];
+ coeff[158] = 2*p[0]*p[7]*p[9]*p[15] - 2*p[0]*p[8]*p[10]*p[15] - 2*p[0]*p[11]*p[13]*p[15] + 2*p[0]*p[12]*p[14]*p[15] + 2*p[7]*p[13]*p[15] - 2*p[7]*p[13]*p[24] - 2*p[8]*p[14]*p[15] + 2*p[8]*p[14]*p[24] + 2*p[9]*p[11]*p[15] - 2*p[9]*p[11]*p[24] - 2*p[10]*p[12]*p[15] + 2*p[10]*p[12]*p[24];
+ coeff[159] = -2*p[0]*p[7]*p[8]*p[19] + 2*p[0]*p[7]*p[9]*p[16] - 2*p[0]*p[8]*p[10]*p[16] - 2*p[0]*p[9]*p[10]*p[19] + 2*p[0]*p[11]*p[12]*p[19] - 2*p[0]*p[11]*p[13]*p[16] + 2*p[0]*p[12]*p[14]*p[16] + 2*p[0]*p[13]*p[14]*p[19] - 2*p[7]*p[12]*p[19] + 2*p[7]*p[12]*p[28] + 2*p[7]*p[13]*p[16] - 2*p[7]*p[13]*p[25] - 2*p[8]*p[11]*p[19] + 2*p[8]*p[11]*p[28] - 2*p[8]*p[14]*p[16] + 2*p[8]*p[14]*p[25] + 2*p[9]*p[11]*p[16] - 2*p[9]*p[11]*p[25] - 2*p[9]*p[14]*p[19] + 2*p[9]*p[14]*p[28] - 2*p[10]*p[12]*p[16] + 2*p[10]*p[12]*p[25] - 2*p[10]*p[13]*p[19] + 2*p[10]*p[13]*p[28];
+ coeff[160] = -2*p[0]*p[7]*p[8]*p[20] + 2*p[0]*p[7]*p[9]*p[17] + 2*p[0]*p[8]*p[8]*p[22] - 2*p[0]*p[8]*p[10]*p[17] + 2*p[0]*p[9]*p[9]*p[22] - 2*p[0]*p[9]*p[10]*p[20] + 2*p[0]*p[11]*p[12]*p[20] - 2*p[0]*p[11]*p[13]*p[17] - 2*p[0]*p[12]*p[12]*p[22] + 2*p[0]*p[12]*p[14]*p[17] - 2*p[0]*p[13]*p[13]*p[22] + 2*p[0]*p[13]*p[14]*p[20] - 2*p[7]*p[11]*p[22] + 2*p[7]*p[11]*p[31] - 2*p[7]*p[12]*p[20] + 2*p[7]*p[12]*p[29] + 2*p[7]*p[13]*p[17] - 2*p[7]*p[13]*p[26] - 2*p[8]*p[11]*p[20] + 2*p[8]*p[11]*p[29] + 2*p[8]*p[12]*p[22] - 2*p[8]*p[12]*p[31] - 2*p[8]*p[14]*p[17] + 2*p[8]*p[14]*p[26] + 2*p[9]*p[11]*p[17] - 2*p[9]*p[11]*p[26] + 2*p[9]*p[13]*p[22] - 2*p[9]*p[13]*p[31] - 2*p[9]*p[14]*p[20] + 2*p[9]*p[14]*p[29] - 2*p[10]*p[12]*p[17] + 2*p[10]*p[12]*p[26] - 2*p[10]*p[13]*p[20] + 2*p[10]*p[13]*p[29] - 2*p[10]*p[14]*p[22] + 2*p[10]*p[14]*p[31];
+ coeff[161] = 0;
+ coeff[162] = 2*(p[7]*p[9]*p[15] - p[7]*p[9]*p[24] - p[8]*p[10]*p[15] + p[8]*p[10]*p[24] - p[11]*p[13]*p[15] + p[11]*p[13]*p[24] + p[12]*p[14]*p[15] - p[12]*p[14]*p[24])*p[0];
+ coeff[163] = 2*(-p[7]*p[8]*p[19] + p[7]*p[8]*p[28] + p[7]*p[9]*p[16] - p[7]*p[9]*p[25] - p[8]*p[10]*p[16] + p[8]*p[10]*p[25] - p[9]*p[10]*p[19] + p[9]*p[10]*p[28] + p[11]*p[12]*p[19] - p[11]*p[12]*p[28] - p[11]*p[13]*p[16] + p[11]*p[13]*p[25] + p[12]*p[14]*p[16] - p[12]*p[14]*p[25] + p[13]*p[14]*p[19] - p[13]*p[14]*p[28])*p[0];
+ coeff[164] = 2*(-p[7]*p[8]*p[20] + p[7]*p[8]*p[29] + p[7]*p[9]*p[17] - p[7]*p[9]*p[26] + p[8]*p[8]*p[22] - p[8]*p[8]*p[31] - p[8]*p[10]*p[17] + p[8]*p[10]*p[26] + p[9]*p[9]*p[22] - p[9]*p[9]*p[31] - p[9]*p[10]*p[20] + p[9]*p[10]*p[29] + p[11]*p[12]*p[20] - p[11]*p[12]*p[29] - p[11]*p[13]*p[17] + p[11]*p[13]*p[26] - p[12]*p[12]*p[22] + p[12]*p[12]*p[31] + p[12]*p[14]*p[17] - p[12]*p[14]*p[26] - p[13]*p[13]*p[22] + p[13]*p[13]*p[31] + p[13]*p[14]*p[20] - p[13]*p[14]*p[29])*p[0];
+ coeff[165] = 2*(-p[7]*p[9]*p[15] + p[7]*p[9]*p[24] + p[8]*p[10]*p[15] - p[8]*p[10]*p[24] + p[11]*p[13]*p[15] - p[11]*p[13]*p[24] - p[12]*p[14]*p[15] + p[12]*p[14]*p[24])*p[0];
+ coeff[166] = 2*(p[7]*p[8]*p[19] - p[7]*p[8]*p[28] - p[7]*p[9]*p[16] + p[7]*p[9]*p[25] + p[8]*p[10]*p[16] - p[8]*p[10]*p[25] + p[9]*p[10]*p[19] - p[9]*p[10]*p[28] - p[11]*p[12]*p[19] + p[11]*p[12]*p[28] + p[11]*p[13]*p[16] - p[11]*p[13]*p[25] - p[12]*p[14]*p[16] + p[12]*p[14]*p[25] - p[13]*p[14]*p[19] + p[13]*p[14]*p[28])*p[0];
+ coeff[167] = 2*(p[7]*p[8]*p[20] - p[7]*p[8]*p[29] - p[7]*p[9]*p[17] + p[7]*p[9]*p[26] - p[8]*p[8]*p[22] + p[8]*p[8]*p[31] + p[8]*p[10]*p[17] - p[8]*p[10]*p[26] - p[9]*p[9]*p[22] + p[9]*p[9]*p[31] + p[9]*p[10]*p[20] - p[9]*p[10]*p[29] - p[11]*p[12]*p[20] + p[11]*p[12]*p[29] + p[11]*p[13]*p[17] - p[11]*p[13]*p[26] + p[12]*p[12]*p[22] - p[12]*p[12]*p[31] - p[12]*p[14]*p[17] + p[12]*p[14]*p[26] + p[13]*p[13]*p[22] - p[13]*p[13]*p[31] - p[13]*p[14]*p[20] + p[13]*p[14]*p[29])*p[0];
+}
+
+} // namespace embree
diff --git a/thirdparty/embree-aarch64/kernels/common/point_query.h b/thirdparty/embree-aarch64/kernels/common/point_query.h
new file mode 100644
index 0000000000..27d158ca3a
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/point_query.h
@@ -0,0 +1,136 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+
+namespace embree
+{
+ /* Point query structure for closest point query */
+ template<int K>
+ struct RTC_ALIGN(16) PointQueryK
+ {
+ /* Default construction does nothing */
+ __forceinline PointQueryK() {}
+
+ /* Constructs a ray from origin, direction, and ray segment. Near
+ * has to be smaller than far */
+ __forceinline PointQueryK(const Vec3vf<K>& p, const vfloat<K>& radius = inf, const vfloat<K>& time = zero)
+ : p(p), time(time), radius(radius) {}
+
+ /* Returns the size of the ray */
+ static __forceinline size_t size() { return K; }
+
+ /* Calculates if this is a valid ray that does not cause issues during traversal */
+ __forceinline vbool<K> valid() const
+ {
+ const vbool<K> vx = (abs(p.x) <= vfloat<K>(FLT_LARGE));
+ const vbool<K> vy = (abs(p.y) <= vfloat<K>(FLT_LARGE));
+ const vbool<K> vz = (abs(p.z) <= vfloat<K>(FLT_LARGE));
+ const vbool<K> vn = radius >= vfloat<K>(0);
+ const vbool<K> vf = abs(time) < vfloat<K>(inf);
+ return vx & vy & vz & vn & vf;
+ }
+
+ __forceinline void get(PointQueryK<1>* ray) const;
+ __forceinline void get(size_t i, PointQueryK<1>& ray) const;
+ __forceinline void set(const PointQueryK<1>* ray);
+ __forceinline void set(size_t i, const PointQueryK<1>& ray);
+
+ Vec3vf<K> p; // location of the query point
+ vfloat<K> time; // time for motion blur
+ vfloat<K> radius; // radius for the point query
+ };
+
+ /* Specialization for a single point query */
+ template<>
+ struct RTC_ALIGN(16) PointQueryK<1>
+ {
+ /* Default construction does nothing */
+ __forceinline PointQueryK() {}
+
+ /* Constructs a ray from origin, direction, and ray segment. Near
+ * has to be smaller than far */
+ __forceinline PointQueryK(const Vec3fa& p, float radius = inf, float time = zero)
+ : p(p), time(time), radius(radius) {}
+
+ /* Calculates if this is a valid ray that does not cause issues during traversal */
+ __forceinline bool valid() const {
+ return all(le_mask(abs(Vec3fa(p)), Vec3fa(FLT_LARGE)) & le_mask(Vec3fa(0.f), Vec3fa(radius))) && abs(time) < float(inf);
+ }
+
+ Vec3f p;
+ float time;
+ float radius;
+ };
+
+ /* Converts point query packet to single point query */
+ template<int K>
+ __forceinline void PointQueryK<K>::get(PointQueryK<1>* query) const
+ {
+ for (size_t i = 0; i < K; i++) // FIXME: use SIMD transpose
+ {
+ query[i].p.x = p.x[i];
+ query[i].p.y = p.y[i];
+ query[i].p.z = p.z[i];
+ query[i].time = time[i];
+ query[i].radius = radius[i];
+ }
+ }
+
+ /* Extracts a single point query out of a point query packet*/
+ template<int K>
+ __forceinline void PointQueryK<K>::get(size_t i, PointQueryK<1>& query) const
+ {
+ query.p.x = p.x[i];
+ query.p.y = p.y[i];
+ query.p.z = p.z[i];
+ query.radius = radius[i];
+ query.time = time[i];
+ }
+
+ /* Converts single point query to point query packet */
+ template<int K>
+ __forceinline void PointQueryK<K>::set(const PointQueryK<1>* query)
+ {
+ for (size_t i = 0; i < K; i++)
+ {
+ p.x[i] = query[i].p.x;
+ p.y[i] = query[i].p.y;
+ p.z[i] = query[i].p.z;
+ radius[i] = query[i].radius;
+ time[i] = query[i].time;
+ }
+ }
+
+ /* inserts a single point query into a point query packet element */
+ template<int K>
+ __forceinline void PointQueryK<K>::set(size_t i, const PointQueryK<1>& query)
+ {
+ p.x[i] = query.p.x;
+ p.y[i] = query.p.y;
+ p.z[i] = query.p.z;
+ radius[i] = query.radius;
+ time[i] = query.time;
+ }
+
+ /* Shortcuts */
+ typedef PointQueryK<1> PointQuery;
+ typedef PointQueryK<4> PointQuery4;
+ typedef PointQueryK<8> PointQuery8;
+ typedef PointQueryK<16> PointQuery16;
+ struct PointQueryN;
+
+ /* Outputs point query to stream */
+ template<int K>
+ __forceinline embree_ostream operator <<(embree_ostream cout, const PointQueryK<K>& query)
+ {
+ cout << "{ " << embree_endl
+ << " p = " << query.p << embree_endl
+ << " r = " << query.radius << embree_endl
+ << " time = " << query.time << embree_endl
+ << "}";
+ return cout;
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/primref.h b/thirdparty/embree-aarch64/kernels/common/primref.h
new file mode 100644
index 0000000000..ce75c982bb
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/primref.h
@@ -0,0 +1,138 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+
+namespace embree
+{
+ /*! A primitive reference stores the bounds of the primitive and its ID. */
+ struct __aligned(32) PrimRef
+ {
+ __forceinline PrimRef () {}
+
+#if defined(__AVX__)
+ __forceinline PrimRef(const PrimRef& v) {
+ vfloat8::store((float*)this,vfloat8::load((float*)&v));
+ }
+ __forceinline PrimRef& operator=(const PrimRef& v) {
+ vfloat8::store((float*)this,vfloat8::load((float*)&v)); return *this;
+ }
+#endif
+
+ __forceinline PrimRef (const BBox3fa& bounds, unsigned int geomID, unsigned int primID)
+ {
+ lower = Vec3fx(bounds.lower, geomID);
+ upper = Vec3fx(bounds.upper, primID);
+ }
+
+ __forceinline PrimRef (const BBox3fa& bounds, size_t id)
+ {
+#if defined(__X86_64__) || defined(__aarch64__)
+ lower = Vec3fx(bounds.lower, (unsigned)(id & 0xFFFFFFFF));
+ upper = Vec3fx(bounds.upper, (unsigned)((id >> 32) & 0xFFFFFFFF));
+#else
+ lower = Vec3fx(bounds.lower, (unsigned)id);
+ upper = Vec3fx(bounds.upper, (unsigned)0);
+#endif
+ }
+
+ /*! calculates twice the center of the primitive */
+ __forceinline const Vec3fa center2() const {
+ return lower+upper;
+ }
+
+ /*! return the bounding box of the primitive */
+ __forceinline const BBox3fa bounds() const {
+ return BBox3fa(lower,upper);
+ }
+
+ /*! size for bin heuristic is 1 */
+ __forceinline unsigned size() const {
+ return 1;
+ }
+
+ /*! returns bounds and centroid used for binning */
+ __forceinline void binBoundsAndCenter(BBox3fa& bounds_o, Vec3fa& center_o) const
+ {
+ bounds_o = bounds();
+ center_o = embree::center2(bounds_o);
+ }
+
+ __forceinline unsigned& geomIDref() { // FIXME: remove !!!!!!!
+ return lower.u;
+ }
+ __forceinline unsigned& primIDref() { // FIXME: remove !!!!!!!
+ return upper.u;
+ }
+
+ /*! returns the geometry ID */
+ __forceinline unsigned geomID() const {
+ return lower.a;
+ }
+
+ /*! returns the primitive ID */
+ __forceinline unsigned primID() const {
+ return upper.a;
+ }
+
+ /*! returns an size_t sized ID */
+ __forceinline size_t ID() const {
+#if defined(__X86_64__) || defined(__aarch64__)
+ return size_t(lower.u) + (size_t(upper.u) << 32);
+#else
+ return size_t(lower.u);
+#endif
+ }
+
+ /*! special function for operator< */
+ __forceinline uint64_t ID64() const {
+ return (((uint64_t)primID()) << 32) + (uint64_t)geomID();
+ }
+
+ /*! allows sorting the primrefs by ID */
+ friend __forceinline bool operator<(const PrimRef& p0, const PrimRef& p1) {
+ return p0.ID64() < p1.ID64();
+ }
+
+ /*! Outputs primitive reference to a stream. */
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const PrimRef& ref) {
+ return cout << "{ lower = " << ref.lower << ", upper = " << ref.upper << ", geomID = " << ref.geomID() << ", primID = " << ref.primID() << " }";
+ }
+
+ public:
+ Vec3fx lower; //!< lower bounds and geomID
+ Vec3fx upper; //!< upper bounds and primID
+ };
+
+ /*! fast exchange for PrimRefs */
+ __forceinline void xchg(PrimRef& a, PrimRef& b)
+ {
+#if defined(__AVX__)
+ const vfloat8 aa = vfloat8::load((float*)&a);
+ const vfloat8 bb = vfloat8::load((float*)&b);
+ vfloat8::store((float*)&a,bb);
+ vfloat8::store((float*)&b,aa);
+#else
+ std::swap(a,b);
+#endif
+ }
+
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+ /************************************************************************************/
+
+ struct SubGridBuildData {
+ unsigned short sx,sy;
+ unsigned int primID;
+
+ __forceinline SubGridBuildData() {};
+ __forceinline SubGridBuildData(const unsigned int sx, const unsigned int sy, const unsigned int primID) : sx(sx), sy(sy), primID(primID) {};
+
+ __forceinline size_t x() const { return (size_t)sx & 0x7fff; }
+ __forceinline size_t y() const { return (size_t)sy & 0x7fff; }
+
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/primref_mb.h b/thirdparty/embree-aarch64/kernels/common/primref_mb.h
new file mode 100644
index 0000000000..b6c1ad5712
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/primref_mb.h
@@ -0,0 +1,262 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+
+#define MBLUR_BIN_LBBOX 1
+
+namespace embree
+{
+#if MBLUR_BIN_LBBOX
+
+ /*! A primitive reference stores the bounds of the primitive and its ID. */
+ struct PrimRefMB
+ {
+ typedef LBBox3fa BBox;
+
+ __forceinline PrimRefMB () {}
+
+ __forceinline PrimRefMB (const LBBox3fa& lbounds_i, unsigned int activeTimeSegments, BBox1f time_range, unsigned int totalTimeSegments, unsigned int geomID, unsigned int primID)
+ : lbounds((LBBox3fx)lbounds_i), time_range(time_range)
+ {
+ assert(activeTimeSegments > 0);
+ lbounds.bounds0.lower.a = geomID;
+ lbounds.bounds0.upper.a = primID;
+ lbounds.bounds1.lower.a = activeTimeSegments;
+ lbounds.bounds1.upper.a = totalTimeSegments;
+ }
+
+ __forceinline PrimRefMB (EmptyTy empty, const LBBox3fa& lbounds_i, unsigned int activeTimeSegments, BBox1f time_range, unsigned int totalTimeSegments, size_t id)
+ : lbounds((LBBox3fx)lbounds_i), time_range(time_range)
+ {
+ assert(activeTimeSegments > 0);
+#if defined(__X86_64__) || defined(__aarch64__)
+ lbounds.bounds0.lower.a = id & 0xFFFFFFFF;
+ lbounds.bounds0.upper.a = (id >> 32) & 0xFFFFFFFF;
+#else
+ lbounds.bounds0.lower.a = id;
+ lbounds.bounds0.upper.a = 0;
+#endif
+ lbounds.bounds1.lower.a = activeTimeSegments;
+ lbounds.bounds1.upper.a = totalTimeSegments;
+ }
+
+ __forceinline PrimRefMB (const LBBox3fa& lbounds_i, unsigned int activeTimeSegments, BBox1f time_range, unsigned int totalTimeSegments, size_t id)
+ : lbounds((LBBox3fx)lbounds_i), time_range(time_range)
+ {
+ assert(activeTimeSegments > 0);
+#if defined(__X86_64__) || defined(__aarch64__)
+ lbounds.bounds0.lower.u = id & 0xFFFFFFFF;
+ lbounds.bounds0.upper.u = (id >> 32) & 0xFFFFFFFF;
+#else
+ lbounds.bounds0.lower.u = id;
+ lbounds.bounds0.upper.u = 0;
+#endif
+ lbounds.bounds1.lower.a = activeTimeSegments;
+ lbounds.bounds1.upper.a = totalTimeSegments;
+ }
+
+ /*! returns bounds for binning */
+ __forceinline LBBox3fa bounds() const {
+ return lbounds;
+ }
+
+ /*! returns the number of time segments of this primref */
+ __forceinline unsigned size() const {
+ return lbounds.bounds1.lower.a;
+ }
+
+ __forceinline unsigned totalTimeSegments() const {
+ return lbounds.bounds1.upper.a;
+ }
+
+ /* calculate overlapping time segment range */
+ __forceinline range<int> timeSegmentRange(const BBox1f& range) const {
+ return getTimeSegmentRange(range,time_range,float(totalTimeSegments()));
+ }
+
+ /* returns time that corresponds to time step */
+ __forceinline float timeStep(const int i) const {
+ assert(i>=0 && i<=(int)totalTimeSegments());
+ return time_range.lower + time_range.size()*float(i)/float(totalTimeSegments());
+ }
+
+ /*! checks if time range overlaps */
+ __forceinline bool time_range_overlap(const BBox1f& range) const
+ {
+ if (0.9999f*time_range.upper <= range.lower) return false;
+ if (1.0001f*time_range.lower >= range.upper) return false;
+ return true;
+ }
+
+ /*! returns center for binning */
+ __forceinline Vec3fa binCenter() const {
+ return center2(lbounds.interpolate(0.5f));
+ }
+
+ /*! returns bounds and centroid used for binning */
+ __forceinline void binBoundsAndCenter(LBBox3fa& bounds_o, Vec3fa& center_o) const
+ {
+ bounds_o = bounds();
+ center_o = binCenter();
+ }
+
+ /*! returns the geometry ID */
+ __forceinline unsigned geomID() const {
+ return lbounds.bounds0.lower.a;
+ }
+
+ /*! returns the primitive ID */
+ __forceinline unsigned primID() const {
+ return lbounds.bounds0.upper.a;
+ }
+
+ /*! returns an size_t sized ID */
+ __forceinline size_t ID() const {
+#if defined(__X86_64__) || defined(__aarch64__)
+ return size_t(lbounds.bounds0.lower.u) + (size_t(lbounds.bounds0.upper.u) << 32);
+#else
+ return size_t(lbounds.bounds0.lower.u);
+#endif
+ }
+
+ /*! special function for operator< */
+ __forceinline uint64_t ID64() const {
+ return (((uint64_t)primID()) << 32) + (uint64_t)geomID();
+ }
+
+ /*! allows sorting the primrefs by ID */
+ friend __forceinline bool operator<(const PrimRefMB& p0, const PrimRefMB& p1) {
+ return p0.ID64() < p1.ID64();
+ }
+
+ /*! Outputs primitive reference to a stream. */
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const PrimRefMB& ref) {
+ return cout << "{ time_range = " << ref.time_range << ", bounds = " << ref.bounds() << ", geomID = " << ref.geomID() << ", primID = " << ref.primID() << ", active_segments = " << ref.size() << ", total_segments = " << ref.totalTimeSegments() << " }";
+ }
+
+ public:
+ LBBox3fx lbounds;
+ BBox1f time_range; // entire geometry time range
+ };
+
+#else
+
+ /*! A primitive reference stores the bounds of the primitive and its ID. */
+ struct __aligned(16) PrimRefMB
+ {
+ typedef BBox3fa BBox;
+
+ __forceinline PrimRefMB () {}
+
+ __forceinline PrimRefMB (const LBBox3fa& bounds, unsigned int activeTimeSegments, BBox1f time_range, unsigned int totalTimeSegments, unsigned int geomID, unsigned int primID)
+ : bbox(bounds.interpolate(0.5f)), _activeTimeSegments(activeTimeSegments), _totalTimeSegments(totalTimeSegments), time_range(time_range)
+ {
+ assert(activeTimeSegments > 0);
+ bbox.lower.a = geomID;
+ bbox.upper.a = primID;
+ }
+
+ __forceinline PrimRefMB (EmptyTy empty, const LBBox3fa& bounds, unsigned int activeTimeSegments, BBox1f time_range, unsigned int totalTimeSegments, size_t id)
+ : bbox(bounds.interpolate(0.5f)), _activeTimeSegments(activeTimeSegments), _totalTimeSegments(totalTimeSegments), time_range(time_range)
+ {
+ assert(activeTimeSegments > 0);
+#if defined(__X86_64__) || defined(__aarch64__)
+ bbox.lower.u = id & 0xFFFFFFFF;
+ bbox.upper.u = (id >> 32) & 0xFFFFFFFF;
+#else
+ bbox.lower.u = id;
+ bbox.upper.u = 0;
+#endif
+ }
+
+ /*! returns bounds for binning */
+ __forceinline BBox3fa bounds() const {
+ return bbox;
+ }
+
+ /*! returns the number of time segments of this primref */
+ __forceinline unsigned int size() const {
+ return _activeTimeSegments;
+ }
+
+ __forceinline unsigned int totalTimeSegments() const {
+ return _totalTimeSegments;
+ }
+
+ /* calculate overlapping time segment range */
+ __forceinline range<int> timeSegmentRange(const BBox1f& range) const {
+ return getTimeSegmentRange(range,time_range,float(_totalTimeSegments));
+ }
+
+ /* returns time that corresponds to time step */
+ __forceinline float timeStep(const int i) const {
+ assert(i>=0 && i<=(int)_totalTimeSegments);
+ return time_range.lower + time_range.size()*float(i)/float(_totalTimeSegments);
+ }
+
+ /*! checks if time range overlaps */
+ __forceinline bool time_range_overlap(const BBox1f& range) const
+ {
+ if (0.9999f*time_range.upper <= range.lower) return false;
+ if (1.0001f*time_range.lower >= range.upper) return false;
+ return true;
+ }
+
+ /*! returns center for binning */
+ __forceinline Vec3fa binCenter() const {
+ return center2(bounds());
+ }
+
+ /*! returns bounds and centroid used for binning */
+ __forceinline void binBoundsAndCenter(BBox3fa& bounds_o, Vec3fa& center_o) const
+ {
+ bounds_o = bounds();
+ center_o = center2(bounds());
+ }
+
+ /*! returns the geometry ID */
+ __forceinline unsigned int geomID() const {
+ return bbox.lower.a;
+ }
+
+ /*! returns the primitive ID */
+ __forceinline unsigned int primID() const {
+ return bbox.upper.a;
+ }
+
+ /*! returns an size_t sized ID */
+ __forceinline size_t ID() const {
+#if defined(__X86_64__) || defined(__aarch64__)
+ return size_t(bbox.lower.u) + (size_t(bbox.upper.u) << 32);
+#else
+ return size_t(bbox.lower.u);
+#endif
+ }
+
+ /*! special function for operator< */
+ __forceinline uint64_t ID64() const {
+ return (((uint64_t)primID()) << 32) + (uint64_t)geomID();
+ }
+
+ /*! allows sorting the primrefs by ID */
+ friend __forceinline bool operator<(const PrimRefMB& p0, const PrimRefMB& p1) {
+ return p0.ID64() < p1.ID64();
+ }
+
+ /*! Outputs primitive reference to a stream. */
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const PrimRefMB& ref) {
+ return cout << "{ bounds = " << ref.bounds() << ", geomID = " << ref.geomID() << ", primID = " << ref.primID() << ", active_segments = " << ref.size() << ", total_segments = " << ref.totalTimeSegments() << " }";
+ }
+
+ public:
+ BBox3fa bbox; // bounds, geomID, primID
+ unsigned int _activeTimeSegments;
+ unsigned int _totalTimeSegments;
+ BBox1f time_range; // entire geometry time range
+ };
+
+#endif
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/profile.h b/thirdparty/embree-aarch64/kernels/common/profile.h
new file mode 100644
index 0000000000..a7de36414d
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/profile.h
@@ -0,0 +1,159 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+
+namespace embree
+{
+ /*! helper structure for the implementation of the profile functions below */
+ struct ProfileTimer
+ {
+ static const size_t N = 20;
+
+ ProfileTimer () {}
+
+ ProfileTimer (const size_t numSkip) : i(0), j(0), maxJ(0), numSkip(numSkip), t0(0)
+ {
+ for (size_t i=0; i<N; i++) names[i] = nullptr;
+ for (size_t i=0; i<N; i++) dt_fst[i] = 0.0;
+ for (size_t i=0; i<N; i++) dt_min[i] = pos_inf;
+ for (size_t i=0; i<N; i++) dt_avg[i] = 0.0;
+ for (size_t i=0; i<N; i++) dt_max[i] = neg_inf;
+ }
+
+ __forceinline void begin()
+ {
+ j=0;
+ t0 = tj = getSeconds();
+ }
+
+ __forceinline void end() {
+ absolute("total");
+ i++;
+ }
+
+ __forceinline void operator() (const char* name) {
+ relative(name);
+ }
+
+ __forceinline void absolute (const char* name)
+ {
+ const double t1 = getSeconds();
+ const double dt = t1-t0;
+ assert(names[j] == nullptr || names[j] == name);
+ names[j] = name;
+ if (i == 0) dt_fst[j] = dt;
+ if (i>=numSkip) {
+ dt_min[j] = min(dt_min[j],dt);
+ dt_avg[j] = dt_avg[j] + dt;
+ dt_max[j] = max(dt_max[j],dt);
+ }
+ j++;
+ maxJ = max(maxJ,j);
+ }
+
+ __forceinline void relative (const char* name)
+ {
+ const double t1 = getSeconds();
+ const double dt = t1-tj;
+ tj = t1;
+ assert(names[j] == nullptr || names[j] == name);
+ names[j] = name;
+ if (i == 0) dt_fst[j] = dt;
+ if (i>=numSkip) {
+ dt_min[j] = min(dt_min[j],dt);
+ dt_avg[j] = dt_avg[j] + dt;
+ dt_max[j] = max(dt_max[j],dt);
+ }
+ j++;
+ maxJ = max(maxJ,j);
+ }
+
+ void print(size_t numElements)
+ {
+ for (size_t k=0; k<N; k++)
+ dt_avg[k] /= double(i-numSkip);
+
+ printf(" profile [M/s]:\n");
+ for (size_t j=0; j<maxJ; j++)
+ printf("%20s: fst = %7.2f M/s, min = %7.2f M/s, avg = %7.2f M/s, max = %7.2f M/s\n",
+ names[j],numElements/dt_fst[j]*1E-6,numElements/dt_max[j]*1E-6,numElements/dt_avg[j]*1E-6,numElements/dt_min[j]*1E-6);
+
+ printf(" profile [ms]:\n");
+ for (size_t j=0; j<maxJ; j++)
+ printf("%20s: fst = %7.2f ms, min = %7.2f ms, avg = %7.2f ms, max = %7.2fms\n",
+ names[j],1000.0*dt_fst[j],1000.0*dt_min[j],1000.0*dt_avg[j],1000.0*dt_max[j]);
+ }
+
+ void print()
+ {
+ printf(" profile:\n");
+
+ for (size_t k=0; k<N; k++)
+ dt_avg[k] /= double(i-numSkip);
+
+ for (size_t j=0; j<maxJ; j++) {
+ printf("%20s: fst = %7.2f ms, min = %7.2f ms, avg = %7.2f ms, max = %7.2fms\n",
+ names[j],1000.0*dt_fst[j],1000.0*dt_min[j],1000.0*dt_avg[j],1000.0*dt_max[j]);
+ }
+ }
+
+ double avg() {
+ return dt_avg[maxJ-1]/double(i-numSkip);
+ }
+
+ private:
+ size_t i;
+ size_t j;
+ size_t maxJ;
+ size_t numSkip;
+ double t0;
+ double tj;
+ const char* names[N];
+ double dt_fst[N];
+ double dt_min[N];
+ double dt_avg[N];
+ double dt_max[N];
+ };
+
+ /*! This function executes some code block multiple times and measured sections of it.
+ Use the following way:
+
+ profile(1,10,1000,[&](ProfileTimer& timer) {
+ // code
+ timer("A");
+ // code
+ timer("B");
+ });
+ */
+ template<typename Closure>
+ void profile(const size_t numSkip, const size_t numIter, const size_t numElements, const Closure& closure)
+ {
+ ProfileTimer timer(numSkip);
+
+ for (size_t i=0; i<numSkip+numIter; i++)
+ {
+ timer.begin();
+ closure(timer);
+ timer.end();
+ }
+ timer.print(numElements);
+ }
+
+ /*! similar as the function above, but the timer object comes externally */
+ template<typename Closure>
+ void profile(ProfileTimer& timer, const size_t numSkip, const size_t numIter, const size_t numElements, const Closure& closure)
+ {
+ timer = ProfileTimer(numSkip);
+
+ for (size_t i=0; i<numSkip+numIter; i++)
+ {
+ timer.begin();
+ closure(timer);
+ timer.end();
+ }
+ timer.print(numElements);
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/ray.h b/thirdparty/embree-aarch64/kernels/common/ray.h
new file mode 100644
index 0000000000..336d48942c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/ray.h
@@ -0,0 +1,1517 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "instance_stack.h"
+
+// FIXME: if ray gets seperated into ray* and hit, uload4 needs to be adjusted
+
+namespace embree
+{
+ static const size_t MAX_INTERNAL_STREAM_SIZE = 32;
+
+ /* Ray structure for K rays */
+ template<int K>
+ struct RayK
+ {
+ /* Default construction does nothing */
+ __forceinline RayK() {}
+
+ /* Constructs a ray from origin, direction, and ray segment. Near
+ * has to be smaller than far */
+ __forceinline RayK(const Vec3vf<K>& org, const Vec3vf<K>& dir,
+ const vfloat<K>& tnear = zero, const vfloat<K>& tfar = inf,
+ const vfloat<K>& time = zero, const vint<K>& mask = -1, const vint<K>& id = 0, const vint<K>& flags = 0)
+ : org(org), dir(dir), _tnear(tnear), tfar(tfar), _time(time), mask(mask), id(id), flags(flags) {}
+
+ /* Returns the size of the ray */
+ static __forceinline size_t size() { return K; }
+
+ /* Calculates if this is a valid ray that does not cause issues during traversal */
+ __forceinline vbool<K> valid() const
+ {
+ const vbool<K> vx = (abs(org.x) <= vfloat<K>(FLT_LARGE)) & (abs(dir.x) <= vfloat<K>(FLT_LARGE));
+ const vbool<K> vy = (abs(org.y) <= vfloat<K>(FLT_LARGE)) & (abs(dir.y) <= vfloat<K>(FLT_LARGE));
+ const vbool<K> vz = (abs(org.z) <= vfloat<K>(FLT_LARGE)) & (abs(dir.z) <= vfloat<K>(FLT_LARGE));
+ const vbool<K> vn = abs(tnear()) <= vfloat<K>(inf);
+ const vbool<K> vf = abs(tfar) <= vfloat<K>(inf);
+ return vx & vy & vz & vn & vf;
+ }
+
+ __forceinline void get(RayK<1>* ray) const;
+ __forceinline void get(size_t i, RayK<1>& ray) const;
+ __forceinline void set(const RayK<1>* ray);
+ __forceinline void set(size_t i, const RayK<1>& ray);
+
+ __forceinline void copy(size_t dest, size_t source);
+
+ __forceinline vint<K> octant() const
+ {
+ return select(dir.x < 0.0f, vint<K>(1), vint<K>(zero)) |
+ select(dir.y < 0.0f, vint<K>(2), vint<K>(zero)) |
+ select(dir.z < 0.0f, vint<K>(4), vint<K>(zero));
+ }
+
+ /* Ray data */
+ Vec3vf<K> org; // ray origin
+ vfloat<K> _tnear; // start of ray segment
+ Vec3vf<K> dir; // ray direction
+ vfloat<K> _time; // time of this ray for motion blur
+ vfloat<K> tfar; // end of ray segment
+ vint<K> mask; // used to mask out objects during traversal
+ vint<K> id;
+ vint<K> flags;
+
+ __forceinline vfloat<K>& tnear() { return _tnear; }
+ __forceinline vfloat<K>& time() { return _time; }
+ __forceinline const vfloat<K>& tnear() const { return _tnear; }
+ __forceinline const vfloat<K>& time() const { return _time; }
+ };
+
+ /* Ray+hit structure for K rays */
+ template<int K>
+ struct RayHitK : RayK<K>
+ {
+ using RayK<K>::org;
+ using RayK<K>::_tnear;
+ using RayK<K>::dir;
+ using RayK<K>::_time;
+ using RayK<K>::tfar;
+ using RayK<K>::mask;
+ using RayK<K>::id;
+ using RayK<K>::flags;
+
+ using RayK<K>::tnear;
+ using RayK<K>::time;
+
+ /* Default construction does nothing */
+ __forceinline RayHitK() {}
+
+ /* Constructs a ray from origin, direction, and ray segment. Near
+ * has to be smaller than far */
+ __forceinline RayHitK(const Vec3vf<K>& org, const Vec3vf<K>& dir,
+ const vfloat<K>& tnear = zero, const vfloat<K>& tfar = inf,
+ const vfloat<K>& time = zero, const vint<K>& mask = -1, const vint<K>& id = 0, const vint<K>& flags = 0)
+ : RayK<K>(org, dir, tnear, tfar, time, mask, id, flags),
+ geomID(RTC_INVALID_GEOMETRY_ID)
+ {
+ for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l)
+ instID[l] = RTC_INVALID_GEOMETRY_ID;
+ }
+
+ __forceinline RayHitK(const RayK<K>& ray)
+ : RayK<K>(ray),
+ geomID(RTC_INVALID_GEOMETRY_ID)
+ {
+ for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l)
+ instID[l] = RTC_INVALID_GEOMETRY_ID;
+ }
+
+ __forceinline RayHitK<K>& operator =(const RayK<K>& ray)
+ {
+ org = ray.org;
+ _tnear = ray._tnear;
+ dir = ray.dir;
+ _time = ray._time;
+ tfar = ray.tfar;
+ mask = ray.mask;
+ id = ray.id;
+ flags = ray.flags;
+
+ geomID = RTC_INVALID_GEOMETRY_ID;
+ for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l)
+ instID[l] = RTC_INVALID_GEOMETRY_ID;
+
+ return *this;
+ }
+
+ /* Calculates if the hit is valid */
+ __forceinline void verifyHit(const vbool<K>& valid0) const
+ {
+ vbool<K> valid = valid0 & geomID != vuint<K>(RTC_INVALID_GEOMETRY_ID);
+ const vbool<K> vt = (abs(tfar) <= vfloat<K>(FLT_LARGE)) | (tfar == vfloat<K>(neg_inf));
+ const vbool<K> vu = (abs(u) <= vfloat<K>(FLT_LARGE));
+ const vbool<K> vv = (abs(u) <= vfloat<K>(FLT_LARGE));
+ const vbool<K> vnx = abs(Ng.x) <= vfloat<K>(FLT_LARGE);
+ const vbool<K> vny = abs(Ng.y) <= vfloat<K>(FLT_LARGE);
+ const vbool<K> vnz = abs(Ng.z) <= vfloat<K>(FLT_LARGE);
+ if (any(valid & !vt)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid t");
+ if (any(valid & !vu)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid u");
+ if (any(valid & !vv)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid v");
+ if (any(valid & !vnx)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.x");
+ if (any(valid & !vny)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.y");
+ if (any(valid & !vnz)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.z");
+ }
+
+ __forceinline void get(RayHitK<1>* ray) const;
+ __forceinline void get(size_t i, RayHitK<1>& ray) const;
+ __forceinline void set(const RayHitK<1>* ray);
+ __forceinline void set(size_t i, const RayHitK<1>& ray);
+
+ __forceinline void copy(size_t dest, size_t source);
+
+ /* Hit data */
+ Vec3vf<K> Ng; // geometry normal
+ vfloat<K> u; // barycentric u coordinate of hit
+ vfloat<K> v; // barycentric v coordinate of hit
+ vuint<K> primID; // primitive ID
+ vuint<K> geomID; // geometry ID
+ vuint<K> instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID
+ };
+
+ /* Specialization for a single ray */
+ template<>
+ struct RayK<1>
+ {
+ /* Default construction does nothing */
+ __forceinline RayK() {}
+
+ /* Constructs a ray from origin, direction, and ray segment. Near
+ * has to be smaller than far */
+ __forceinline RayK(const Vec3fa& org, const Vec3fa& dir, float tnear = zero, float tfar = inf, float time = zero, int mask = -1, int id = 0, int flags = 0)
+ : org(org,tnear), dir(dir,time), tfar(tfar), mask(mask), id(id), flags(flags) {}
+
+ /* Calculates if this is a valid ray that does not cause issues during traversal */
+ __forceinline bool valid() const {
+ return all(le_mask(abs(Vec3fa(org)), Vec3fa(FLT_LARGE)) & le_mask(abs(Vec3fa(dir)), Vec3fa(FLT_LARGE))) && abs(tnear()) <= float(inf) && abs(tfar) <= float(inf);
+ }
+
+ /* Ray data */
+ Vec3ff org; // 3 floats for ray origin, 1 float for tnear
+ //float tnear; // start of ray segment
+ Vec3ff dir; // 3 floats for ray direction, 1 float for time
+ // float time;
+ float tfar; // end of ray segment
+ int mask; // used to mask out objects during traversal
+ int id; // ray ID
+ int flags; // ray flags
+
+ __forceinline float& tnear() { return org.w; };
+ __forceinline const float& tnear() const { return org.w; };
+
+ __forceinline float& time() { return dir.w; };
+ __forceinline const float& time() const { return dir.w; };
+
+ };
+
+ template<>
+ struct RayHitK<1> : RayK<1>
+ {
+ /* Default construction does nothing */
+ __forceinline RayHitK() {}
+
+ /* Constructs a ray from origin, direction, and ray segment. Near
+ * has to be smaller than far */
+ __forceinline RayHitK(const Vec3fa& org, const Vec3fa& dir, float tnear = zero, float tfar = inf, float time = zero, int mask = -1, int id = 0, int flags = 0)
+ : RayK<1>(org, dir, tnear, tfar, time, mask, id, flags),
+ geomID(RTC_INVALID_GEOMETRY_ID) {}
+
+ __forceinline RayHitK(const RayK<1>& ray)
+ : RayK<1>(ray),
+ geomID(RTC_INVALID_GEOMETRY_ID) {}
+
+ __forceinline RayHitK<1>& operator =(const RayK<1>& ray)
+ {
+ org = ray.org;
+ dir = ray.dir;
+ tfar = ray.tfar;
+ mask = ray.mask;
+ id = ray.id;
+ flags = ray.flags;
+
+ geomID = RTC_INVALID_GEOMETRY_ID;
+
+ return *this;
+ }
+
+ /* Calculates if the hit is valid */
+ __forceinline void verifyHit() const
+ {
+ if (geomID == RTC_INVALID_GEOMETRY_ID) return;
+ const bool vt = (abs(tfar) <= FLT_LARGE) || (tfar == float(neg_inf));
+ const bool vu = (abs(u) <= FLT_LARGE);
+ const bool vv = (abs(u) <= FLT_LARGE);
+ const bool vnx = abs(Ng.x) <= FLT_LARGE;
+ const bool vny = abs(Ng.y) <= FLT_LARGE;
+ const bool vnz = abs(Ng.z) <= FLT_LARGE;
+ if (!vt) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid t");
+ if (!vu) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid u");
+ if (!vv) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid v");
+ if (!vnx) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.x");
+ if (!vny) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.y");
+ if (!vnz) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.z");
+ }
+
+ /* Hit data */
+ Vec3f Ng; // not normalized geometry normal
+ float u; // barycentric u coordinate of hit
+ float v; // barycentric v coordinate of hit
+ unsigned int primID; // primitive ID
+ unsigned int geomID; // geometry ID
+ unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID
+ };
+
+ /* Converts ray packet to single rays */
+ template<int K>
+ __forceinline void RayK<K>::get(RayK<1>* ray) const
+ {
+ for (size_t i = 0; i < K; i++) // FIXME: use SIMD transpose
+ {
+ ray[i].org.x = org.x[i]; ray[i].org.y = org.y[i]; ray[i].org.z = org.z[i]; ray[i].tnear() = tnear()[i];
+ ray[i].dir.x = dir.x[i]; ray[i].dir.y = dir.y[i]; ray[i].dir.z = dir.z[i]; ray[i].time() = time()[i];
+ ray[i].tfar = tfar[i]; ray[i].mask = mask[i]; ray[i].id = id[i]; ray[i].flags = flags[i];
+ }
+ }
+
+ template<int K>
+ __forceinline void RayHitK<K>::get(RayHitK<1>* ray) const
+ {
+ // FIXME: use SIMD transpose
+ for (size_t i = 0; i < K; i++)
+ get(i, ray[i]);
+ }
+
+ /* Extracts a single ray out of a ray packet*/
+ template<int K>
+ __forceinline void RayK<K>::get(size_t i, RayK<1>& ray) const
+ {
+ ray.org.x = org.x[i]; ray.org.y = org.y[i]; ray.org.z = org.z[i]; ray.tnear() = tnear()[i];
+ ray.dir.x = dir.x[i]; ray.dir.y = dir.y[i]; ray.dir.z = dir.z[i]; ray.time() = time()[i];
+ ray.tfar = tfar[i]; ray.mask = mask[i]; ray.id = id[i]; ray.flags = flags[i];
+ }
+
+ template<int K>
+ __forceinline void RayHitK<K>::get(size_t i, RayHitK<1>& ray) const
+ {
+ ray.org.x = org.x[i]; ray.org.y = org.y[i]; ray.org.z = org.z[i]; ray.tnear() = tnear()[i];
+ ray.dir.x = dir.x[i]; ray.dir.y = dir.y[i]; ray.dir.z = dir.z[i]; ray.tfar = tfar[i]; ray.time() = time()[i];
+ ray.mask = mask[i]; ray.id = id[i]; ray.flags = flags[i];
+ ray.Ng.x = Ng.x[i]; ray.Ng.y = Ng.y[i]; ray.Ng.z = Ng.z[i];
+ ray.u = u[i]; ray.v = v[i];
+ ray.primID = primID[i]; ray.geomID = geomID[i];
+
+ instance_id_stack::copy(instID, ray.instID, i);
+ }
+
+ /* Converts single rays to ray packet */
+ template<int K>
+ __forceinline void RayK<K>::set(const RayK<1>* ray)
+ {
+ // FIXME: use SIMD transpose
+ for (size_t i = 0; i < K; i++)
+ set(i, ray[i]);
+ }
+
+ template<int K>
+ __forceinline void RayHitK<K>::set(const RayHitK<1>* ray)
+ {
+ // FIXME: use SIMD transpose
+ for (size_t i = 0; i < K; i++)
+ set(i, ray[i]);
+ }
+
+ /* inserts a single ray into a ray packet element */
+ template<int K>
+ __forceinline void RayK<K>::set(size_t i, const RayK<1>& ray)
+ {
+ org.x[i] = ray.org.x; org.y[i] = ray.org.y; org.z[i] = ray.org.z; tnear()[i] = ray.tnear();
+ dir.x[i] = ray.dir.x; dir.y[i] = ray.dir.y; dir.z[i] = ray.dir.z; time()[i] = ray.time();
+ tfar[i] = ray.tfar; mask[i] = ray.mask; id[i] = ray.id; flags[i] = ray.flags;
+ }
+
+ template<int K>
+ __forceinline void RayHitK<K>::set(size_t i, const RayHitK<1>& ray)
+ {
+ org.x[i] = ray.org.x; org.y[i] = ray.org.y; org.z[i] = ray.org.z; tnear()[i] = ray.tnear();
+ dir.x[i] = ray.dir.x; dir.y[i] = ray.dir.y; dir.z[i] = ray.dir.z; time()[i] = ray.time();
+ tfar[i] = ray.tfar; mask[i] = ray.mask; id[i] = ray.id; flags[i] = ray.flags;
+ Ng.x[i] = ray.Ng.x; Ng.y[i] = ray.Ng.y; Ng.z[i] = ray.Ng.z;
+ u[i] = ray.u; v[i] = ray.v;
+ primID[i] = ray.primID; geomID[i] = ray.geomID;
+
+ instance_id_stack::copy(ray.instID, instID, i);
+ }
+
+ /* copies a ray packet element into another element*/
+ template<int K>
+ __forceinline void RayK<K>::copy(size_t dest, size_t source)
+ {
+ org.x[dest] = org.x[source]; org.y[dest] = org.y[source]; org.z[dest] = org.z[source]; tnear()[dest] = tnear()[source];
+ dir.x[dest] = dir.x[source]; dir.y[dest] = dir.y[source]; dir.z[dest] = dir.z[source]; time()[dest] = time()[source];
+ tfar [dest] = tfar[source]; mask[dest] = mask[source]; id[dest] = id[source]; flags[dest] = flags[source];
+ }
+
+ template<int K>
+ __forceinline void RayHitK<K>::copy(size_t dest, size_t source)
+ {
+ org.x[dest] = org.x[source]; org.y[dest] = org.y[source]; org.z[dest] = org.z[source]; tnear()[dest] = tnear()[source];
+ dir.x[dest] = dir.x[source]; dir.y[dest] = dir.y[source]; dir.z[dest] = dir.z[source]; time()[dest] = time()[source];
+ tfar [dest] = tfar[source]; mask[dest] = mask[source]; id[dest] = id[source]; flags[dest] = flags[source];
+ Ng.x[dest] = Ng.x[source]; Ng.y[dest] = Ng.y[source]; Ng.z[dest] = Ng.z[source];
+ u[dest] = u[source]; v[dest] = v[source];
+ primID[dest] = primID[source]; geomID[dest] = geomID[source];
+
+ instance_id_stack::copy(instID, instID, source, dest);
+ }
+
+ /* Shortcuts */
+ typedef RayK<1> Ray;
+ typedef RayK<4> Ray4;
+ typedef RayK<8> Ray8;
+ typedef RayK<16> Ray16;
+ struct RayN;
+
+ typedef RayHitK<1> RayHit;
+ typedef RayHitK<4> RayHit4;
+ typedef RayHitK<8> RayHit8;
+ typedef RayHitK<16> RayHit16;
+ struct RayHitN;
+
+ template<int K, bool intersect>
+ struct RayTypeHelper;
+
+ template<int K>
+ struct RayTypeHelper<K, true>
+ {
+ typedef RayHitK<K> Ty;
+ };
+
+ template<int K>
+ struct RayTypeHelper<K, false>
+ {
+ typedef RayK<K> Ty;
+ };
+
+ template<bool intersect>
+ using RayType = typename RayTypeHelper<1, intersect>::Ty;
+
+ template<int K, bool intersect>
+ using RayTypeK = typename RayTypeHelper<K, intersect>::Ty;
+
+ /* Outputs ray to stream */
+ template<int K>
+ __forceinline embree_ostream operator <<(embree_ostream cout, const RayK<K>& ray)
+ {
+ return cout << "{ " << embree_endl
+ << " org = " << ray.org << embree_endl
+ << " dir = " << ray.dir << embree_endl
+ << " near = " << ray.tnear() << embree_endl
+ << " far = " << ray.tfar << embree_endl
+ << " time = " << ray.time() << embree_endl
+ << " mask = " << ray.mask << embree_endl
+ << " id = " << ray.id << embree_endl
+ << " flags = " << ray.flags << embree_endl
+ << "}";
+ }
+
+ template<int K>
+ __forceinline embree_ostream operator <<(embree_ostream cout, const RayHitK<K>& ray)
+ {
+ cout << "{ " << embree_endl
+ << " org = " << ray.org << embree_endl
+ << " dir = " << ray.dir << embree_endl
+ << " near = " << ray.tnear() << embree_endl
+ << " far = " << ray.tfar << embree_endl
+ << " time = " << ray.time() << embree_endl
+ << " mask = " << ray.mask << embree_endl
+ << " id = " << ray.id << embree_endl
+ << " flags = " << ray.flags << embree_endl
+ << " Ng = " << ray.Ng
+ << " u = " << ray.u << embree_endl
+ << " v = " << ray.v << embree_endl
+ << " primID = " << ray.primID << embree_endl
+ << " geomID = " << ray.geomID << embree_endl
+ << " instID =";
+ for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l)
+ {
+ cout << " " << ray.instID[l];
+ }
+ cout << embree_endl;
+ return cout << "}";
+ }
+
+ struct RayStreamSOA
+ {
+ __forceinline RayStreamSOA(void* rays, size_t N)
+ : ptr((char*)rays), N(N) {}
+
+ /* ray data access functions */
+ __forceinline float* org_x(size_t offset = 0) { return (float*)&ptr[0*4*N+offset]; } // x coordinate of ray origin
+ __forceinline float* org_y(size_t offset = 0) { return (float*)&ptr[1*4*N+offset]; } // y coordinate of ray origin
+ __forceinline float* org_z(size_t offset = 0) { return (float*)&ptr[2*4*N+offset]; }; // z coordinate of ray origin
+ __forceinline float* tnear(size_t offset = 0) { return (float*)&ptr[3*4*N+offset]; }; // start of ray segment
+
+ __forceinline float* dir_x(size_t offset = 0) { return (float*)&ptr[4*4*N+offset]; }; // x coordinate of ray direction
+ __forceinline float* dir_y(size_t offset = 0) { return (float*)&ptr[5*4*N+offset]; }; // y coordinate of ray direction
+ __forceinline float* dir_z(size_t offset = 0) { return (float*)&ptr[6*4*N+offset]; }; // z coordinate of ray direction
+ __forceinline float* time (size_t offset = 0) { return (float*)&ptr[7*4*N+offset]; }; // time of this ray for motion blur
+
+ __forceinline float* tfar (size_t offset = 0) { return (float*)&ptr[8*4*N+offset]; }; // end of ray segment (set to hit distance)
+ __forceinline int* mask (size_t offset = 0) { return (int*)&ptr[9*4*N+offset]; }; // used to mask out objects during traversal (optional)
+ __forceinline int* id (size_t offset = 0) { return (int*)&ptr[10*4*N+offset]; }; // id
+ __forceinline int* flags(size_t offset = 0) { return (int*)&ptr[11*4*N+offset]; }; // flags
+
+ /* hit data access functions */
+ __forceinline float* Ng_x(size_t offset = 0) { return (float*)&ptr[12*4*N+offset]; }; // x coordinate of geometry normal
+ __forceinline float* Ng_y(size_t offset = 0) { return (float*)&ptr[13*4*N+offset]; }; // y coordinate of geometry normal
+ __forceinline float* Ng_z(size_t offset = 0) { return (float*)&ptr[14*4*N+offset]; }; // z coordinate of geometry normal
+
+ __forceinline float* u(size_t offset = 0) { return (float*)&ptr[15*4*N+offset]; }; // barycentric u coordinate of hit
+ __forceinline float* v(size_t offset = 0) { return (float*)&ptr[16*4*N+offset]; }; // barycentric v coordinate of hit
+
+ __forceinline unsigned int* primID(size_t offset = 0) { return (unsigned int*)&ptr[17*4*N+offset]; }; // primitive ID
+ __forceinline unsigned int* geomID(size_t offset = 0) { return (unsigned int*)&ptr[18*4*N+offset]; }; // geometry ID
+ __forceinline unsigned int* instID(size_t level, size_t offset = 0) { return (unsigned int*)&ptr[19*4*N+level*4*N+offset]; }; // instance ID
+
+ __forceinline Ray getRayByOffset(size_t offset)
+ {
+ Ray ray;
+ ray.org.x = org_x(offset)[0];
+ ray.org.y = org_y(offset)[0];
+ ray.org.z = org_z(offset)[0];
+ ray.tnear() = tnear(offset)[0];
+ ray.dir.x = dir_x(offset)[0];
+ ray.dir.y = dir_y(offset)[0];
+ ray.dir.z = dir_z(offset)[0];
+ ray.time() = time(offset)[0];
+ ray.tfar = tfar(offset)[0];
+ ray.mask = mask(offset)[0];
+ ray.id = id(offset)[0];
+ ray.flags = flags(offset)[0];
+ return ray;
+ }
+
+ template<int K>
+ __forceinline RayK<K> getRayByOffset(size_t offset)
+ {
+ RayK<K> ray;
+ ray.org.x = vfloat<K>::loadu(org_x(offset));
+ ray.org.y = vfloat<K>::loadu(org_y(offset));
+ ray.org.z = vfloat<K>::loadu(org_z(offset));
+ ray.tnear = vfloat<K>::loadu(tnear(offset));
+ ray.dir.x = vfloat<K>::loadu(dir_x(offset));
+ ray.dir.y = vfloat<K>::loadu(dir_y(offset));
+ ray.dir.z = vfloat<K>::loadu(dir_z(offset));
+ ray.time = vfloat<K>::loadu(time(offset));
+ ray.tfar = vfloat<K>::loadu(tfar(offset));
+ ray.mask = vint<K>::loadu(mask(offset));
+ ray.id = vint<K>::loadu(id(offset));
+ ray.flags = vint<K>::loadu(flags(offset));
+ return ray;
+ }
+
+ template<int K>
+ __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, size_t offset)
+ {
+ RayK<K> ray;
+ ray.org.x = vfloat<K>::loadu(valid, org_x(offset));
+ ray.org.y = vfloat<K>::loadu(valid, org_y(offset));
+ ray.org.z = vfloat<K>::loadu(valid, org_z(offset));
+ ray.tnear() = vfloat<K>::loadu(valid, tnear(offset));
+ ray.dir.x = vfloat<K>::loadu(valid, dir_x(offset));
+ ray.dir.y = vfloat<K>::loadu(valid, dir_y(offset));
+ ray.dir.z = vfloat<K>::loadu(valid, dir_z(offset));
+ ray.time() = vfloat<K>::loadu(valid, time(offset));
+ ray.tfar = vfloat<K>::loadu(valid, tfar(offset));
+
+#if !defined(__AVX__)
+ /* SSE: some ray members must be loaded with scalar instructions to ensure that we don't cause memory faults,
+ because the SSE masked loads always access the entire vector */
+ if (unlikely(!all(valid)))
+ {
+ ray.mask = zero;
+ ray.id = zero;
+ ray.flags = zero;
+
+ for (size_t k = 0; k < K; k++)
+ {
+ if (likely(valid[k]))
+ {
+ ray.mask[k] = mask(offset)[k];
+ ray.id[k] = id(offset)[k];
+ ray.flags[k] = flags(offset)[k];
+ }
+ }
+ }
+ else
+#endif
+ {
+ ray.mask = vint<K>::loadu(valid, mask(offset));
+ ray.id = vint<K>::loadu(valid, id(offset));
+ ray.flags = vint<K>::loadu(valid, flags(offset));
+ }
+
+ return ray;
+ }
+
+ template<int K>
+ __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayHitK<K>& ray)
+ {
+ /*
+ * valid_i: stores which of the input rays exist (do not access nonexistent rays!)
+ * valid: stores which of the rays actually hit something.
+ */
+ vbool<K> valid = valid_i;
+ valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID);
+
+ if (likely(any(valid)))
+ {
+ vfloat<K>::storeu(valid, tfar(offset), ray.tfar);
+ vfloat<K>::storeu(valid, Ng_x(offset), ray.Ng.x);
+ vfloat<K>::storeu(valid, Ng_y(offset), ray.Ng.y);
+ vfloat<K>::storeu(valid, Ng_z(offset), ray.Ng.z);
+ vfloat<K>::storeu(valid, u(offset), ray.u);
+ vfloat<K>::storeu(valid, v(offset), ray.v);
+
+#if !defined(__AVX__)
+ /* SSE: some ray members must be stored with scalar instructions to ensure that we don't cause memory faults,
+ because the SSE masked stores always access the entire vector */
+ if (unlikely(!all(valid_i)))
+ {
+ for (size_t k = 0; k < K; k++)
+ {
+ if (likely(valid[k]))
+ {
+ primID(offset)[k] = ray.primID[k];
+ geomID(offset)[k] = ray.geomID[k];
+
+ instID(0, offset)[k] = ray.instID[0][k];
+#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1)
+ for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l)
+ instID(l, offset)[k] = ray.instID[l][k];
+#endif
+ }
+ }
+ }
+ else
+#endif
+ {
+ vuint<K>::storeu(valid, primID(offset), ray.primID);
+ vuint<K>::storeu(valid, geomID(offset), ray.geomID);
+
+ vuint<K>::storeu(valid, instID(0, offset), ray.instID[0]);
+#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1)
+ for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l)
+ vuint<K>::storeu(valid, instID(l, offset), ray.instID[l]);
+#endif
+ }
+ }
+ }
+
+ template<int K>
+ __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.tfar < 0.0f);
+
+ if (likely(any(valid)))
+ vfloat<K>::storeu(valid, tfar(offset), ray.tfar);
+ }
+
+ __forceinline size_t getOctantByOffset(size_t offset)
+ {
+ const float dx = dir_x(offset)[0];
+ const float dy = dir_y(offset)[0];
+ const float dz = dir_z(offset)[0];
+ const size_t octantID = (dx < 0.0f ? 1 : 0) + (dy < 0.0f ? 2 : 0) + (dz < 0.0f ? 4 : 0);
+ return octantID;
+ }
+
+ __forceinline bool isValidByOffset(size_t offset)
+ {
+ const float nnear = tnear(offset)[0];
+ const float ffar = tfar(offset)[0];
+ return nnear <= ffar;
+ }
+
+ template<int K>
+ __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset)
+ {
+ RayK<K> ray;
+
+#if defined(__AVX2__)
+ ray.org.x = vfloat<K>::template gather<1>(valid, org_x(), offset);
+ ray.org.y = vfloat<K>::template gather<1>(valid, org_y(), offset);
+ ray.org.z = vfloat<K>::template gather<1>(valid, org_z(), offset);
+ ray.tnear() = vfloat<K>::template gather<1>(valid, tnear(), offset);
+ ray.dir.x = vfloat<K>::template gather<1>(valid, dir_x(), offset);
+ ray.dir.y = vfloat<K>::template gather<1>(valid, dir_y(), offset);
+ ray.dir.z = vfloat<K>::template gather<1>(valid, dir_z(), offset);
+ ray.time() = vfloat<K>::template gather<1>(valid, time(), offset);
+ ray.tfar = vfloat<K>::template gather<1>(valid, tfar(), offset);
+ ray.mask = vint<K>::template gather<1>(valid, mask(), offset);
+ ray.id = vint<K>::template gather<1>(valid, id(), offset);
+ ray.flags = vint<K>::template gather<1>(valid, flags(), offset);
+#else
+ ray.org = zero;
+ ray.tnear() = zero;
+ ray.dir = zero;
+ ray.time() = zero;
+ ray.tfar = zero;
+ ray.mask = zero;
+ ray.id = zero;
+ ray.flags = zero;
+
+ for (size_t k = 0; k < K; k++)
+ {
+ if (likely(valid[k]))
+ {
+ const size_t ofs = offset[k];
+
+ ray.org.x[k] = *org_x(ofs);
+ ray.org.y[k] = *org_y(ofs);
+ ray.org.z[k] = *org_z(ofs);
+ ray.tnear()[k] = *tnear(ofs);
+ ray.dir.x[k] = *dir_x(ofs);
+ ray.dir.y[k] = *dir_y(ofs);
+ ray.dir.z[k] = *dir_z(ofs);
+ ray.time()[k] = *time(ofs);
+ ray.tfar[k] = *tfar(ofs);
+ ray.mask[k] = *mask(ofs);
+ ray.id[k] = *id(ofs);
+ ray.flags[k] = *flags(ofs);
+ }
+ }
+#endif
+
+ return ray;
+ }
+
+ template<int K>
+ __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID);
+
+ if (likely(any(valid)))
+ {
+#if defined(__AVX512F__)
+ vfloat<K>::template scatter<1>(valid, tfar(), offset, ray.tfar);
+ vfloat<K>::template scatter<1>(valid, Ng_x(), offset, ray.Ng.x);
+ vfloat<K>::template scatter<1>(valid, Ng_y(), offset, ray.Ng.y);
+ vfloat<K>::template scatter<1>(valid, Ng_z(), offset, ray.Ng.z);
+ vfloat<K>::template scatter<1>(valid, u(), offset, ray.u);
+ vfloat<K>::template scatter<1>(valid, v(), offset, ray.v);
+ vuint<K>::template scatter<1>(valid, primID(), offset, ray.primID);
+ vuint<K>::template scatter<1>(valid, geomID(), offset, ray.geomID);
+
+ vuint<K>::template scatter<1>(valid, instID(0), offset, ray.instID[0]);
+#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1)
+ for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l)
+ vuint<K>::template scatter<1>(valid, instID(l), offset, ray.instID[l]);
+#endif
+#else
+ size_t valid_bits = movemask(valid);
+ while (valid_bits != 0)
+ {
+ const size_t k = bscf(valid_bits);
+ const size_t ofs = offset[k];
+
+ *tfar(ofs) = ray.tfar[k];
+
+ *Ng_x(ofs) = ray.Ng.x[k];
+ *Ng_y(ofs) = ray.Ng.y[k];
+ *Ng_z(ofs) = ray.Ng.z[k];
+ *u(ofs) = ray.u[k];
+ *v(ofs) = ray.v[k];
+ *primID(ofs) = ray.primID[k];
+ *geomID(ofs) = ray.geomID[k];
+
+ *instID(0, ofs) = ray.instID[0][k];
+#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1)
+ for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l)
+ *instID(l, ofs) = ray.instID[l][k];
+#endif
+ }
+#endif
+ }
+ }
+
+ template<int K>
+ __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.tfar < 0.0f);
+
+ if (likely(any(valid)))
+ {
+#if defined(__AVX512F__)
+ vfloat<K>::template scatter<1>(valid, tfar(), offset, ray.tfar);
+#else
+ size_t valid_bits = movemask(valid);
+ while (valid_bits != 0)
+ {
+ const size_t k = bscf(valid_bits);
+ const size_t ofs = offset[k];
+
+ *tfar(ofs) = ray.tfar[k];
+ }
+#endif
+ }
+ }
+
+ char* __restrict__ ptr;
+ size_t N;
+ };
+
+ template<size_t MAX_K>
+ struct StackRayStreamSOA : public RayStreamSOA
+ {
+ __forceinline StackRayStreamSOA(size_t K)
+ : RayStreamSOA(data, K) { assert(K <= MAX_K); }
+
+ char data[MAX_K / 4 * sizeof(RayHit4)];
+ };
+
+
+ struct RayStreamSOP
+ {
+ template<class T>
+ __forceinline void init(T& t)
+ {
+ org_x = (float*)&t.org.x;
+ org_y = (float*)&t.org.y;
+ org_z = (float*)&t.org.z;
+ tnear = (float*)&t.tnear;
+ dir_x = (float*)&t.dir.x;
+ dir_y = (float*)&t.dir.y;
+ dir_z = (float*)&t.dir.z;
+ time = (float*)&t.time;
+ tfar = (float*)&t.tfar;
+ mask = (unsigned int*)&t.mask;
+ id = (unsigned int*)&t.id;
+ flags = (unsigned int*)&t.flags;
+
+ Ng_x = (float*)&t.Ng.x;
+ Ng_y = (float*)&t.Ng.y;
+ Ng_z = (float*)&t.Ng.z;
+ u = (float*)&t.u;
+ v = (float*)&t.v;
+ primID = (unsigned int*)&t.primID;
+ geomID = (unsigned int*)&t.geomID;
+
+ for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l)
+ instID[l] = (unsigned int*)&t.instID[l];
+ }
+
+ __forceinline Ray getRayByOffset(size_t offset)
+ {
+ Ray ray;
+ ray.org.x = *(float* __restrict__)((char*)org_x + offset);
+ ray.org.y = *(float* __restrict__)((char*)org_y + offset);
+ ray.org.z = *(float* __restrict__)((char*)org_z + offset);
+ ray.dir.x = *(float* __restrict__)((char*)dir_x + offset);
+ ray.dir.y = *(float* __restrict__)((char*)dir_y + offset);
+ ray.dir.z = *(float* __restrict__)((char*)dir_z + offset);
+ ray.tfar = *(float* __restrict__)((char*)tfar + offset);
+ ray.tnear() = tnear ? *(float* __restrict__)((char*)tnear + offset) : 0.0f;
+ ray.time() = time ? *(float* __restrict__)((char*)time + offset) : 0.0f;
+ ray.mask = mask ? *(unsigned int* __restrict__)((char*)mask + offset) : -1;
+ ray.id = id ? *(unsigned int* __restrict__)((char*)id + offset) : -1;
+ ray.flags = flags ? *(unsigned int* __restrict__)((char*)flags + offset) : -1;
+ return ray;
+ }
+
+ template<int K>
+ __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, size_t offset)
+ {
+ RayK<K> ray;
+ ray.org.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_x + offset));
+ ray.org.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_y + offset));
+ ray.org.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_z + offset));
+ ray.dir.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_x + offset));
+ ray.dir.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_y + offset));
+ ray.dir.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_z + offset));
+ ray.tfar = vfloat<K>::loadu(valid, (float* __restrict__)((char*)tfar + offset));
+ ray.tnear() = tnear ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)tnear + offset)) : 0.0f;
+ ray.time() = time ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)time + offset)) : 0.0f;
+ ray.mask = mask ? vint<K>::loadu(valid, (const void* __restrict__)((char*)mask + offset)) : -1;
+ ray.id = id ? vint<K>::loadu(valid, (const void* __restrict__)((char*)id + offset)) : -1;
+ ray.flags = flags ? vint<K>::loadu(valid, (const void* __restrict__)((char*)flags + offset)) : -1;
+ return ray;
+ }
+
+ template<int K>
+ __forceinline Vec3vf<K> getDirByOffset(const vbool<K>& valid, size_t offset)
+ {
+ Vec3vf<K> dir;
+ dir.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_x + offset));
+ dir.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_y + offset));
+ dir.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_z + offset));
+ return dir;
+ }
+
+ __forceinline void setHitByOffset(size_t offset, const RayHit& ray)
+ {
+ if (ray.geomID != RTC_INVALID_GEOMETRY_ID)
+ {
+ *(float* __restrict__)((char*)tfar + offset) = ray.tfar;
+
+ if (likely(Ng_x)) *(float* __restrict__)((char*)Ng_x + offset) = ray.Ng.x;
+ if (likely(Ng_y)) *(float* __restrict__)((char*)Ng_y + offset) = ray.Ng.y;
+ if (likely(Ng_z)) *(float* __restrict__)((char*)Ng_z + offset) = ray.Ng.z;
+ *(float* __restrict__)((char*)u + offset) = ray.u;
+ *(float* __restrict__)((char*)v + offset) = ray.v;
+ *(unsigned int* __restrict__)((char*)geomID + offset) = ray.geomID;
+ *(unsigned int* __restrict__)((char*)primID + offset) = ray.primID;
+
+ if (likely(instID[0])) {
+ *(unsigned int* __restrict__)((char*)instID[0] + offset) = ray.instID[0];
+#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1)
+ for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID; ++l)
+ *(unsigned int* __restrict__)((char*)instID[l] + offset) = ray.instID[l];
+#endif
+ }
+ }
+ }
+
+ __forceinline void setHitByOffset(size_t offset, const Ray& ray)
+ {
+ *(float* __restrict__)((char*)tfar + offset) = ray.tfar;
+ }
+
+ template<int K>
+ __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayHitK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID);
+
+ if (likely(any(valid)))
+ {
+ vfloat<K>::storeu(valid, (float* __restrict__)((char*)tfar + offset), ray.tfar);
+
+ if (likely(Ng_x)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_x + offset), ray.Ng.x);
+ if (likely(Ng_y)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_y + offset), ray.Ng.y);
+ if (likely(Ng_z)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_z + offset), ray.Ng.z);
+ vfloat<K>::storeu(valid, (float* __restrict__)((char*)u + offset), ray.u);
+ vfloat<K>::storeu(valid, (float* __restrict__)((char*)v + offset), ray.v);
+ vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)primID + offset), ray.primID);
+ vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)geomID + offset), ray.geomID);
+
+ if (likely(instID[0])) {
+ vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)instID[0] + offset), ray.instID[0]);
+#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1)
+ for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l)
+ vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)instID[l] + offset), ray.instID[l]);
+#endif
+ }
+ }
+ }
+
+ template<int K>
+ __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.tfar < 0.0f);
+
+ if (likely(any(valid)))
+ vfloat<K>::storeu(valid, (float* __restrict__)((char*)tfar + offset), ray.tfar);
+ }
+
+ __forceinline size_t getOctantByOffset(size_t offset)
+ {
+ const float dx = *(float* __restrict__)((char*)dir_x + offset);
+ const float dy = *(float* __restrict__)((char*)dir_y + offset);
+ const float dz = *(float* __restrict__)((char*)dir_z + offset);
+ const size_t octantID = (dx < 0.0f ? 1 : 0) + (dy < 0.0f ? 2 : 0) + (dz < 0.0f ? 4 : 0);
+ return octantID;
+ }
+
+ __forceinline bool isValidByOffset(size_t offset)
+ {
+ const float nnear = tnear ? *(float* __restrict__)((char*)tnear + offset) : 0.0f;
+ const float ffar = *(float* __restrict__)((char*)tfar + offset);
+ return nnear <= ffar;
+ }
+
+ template<int K>
+ __forceinline vbool<K> isValidByOffset(const vbool<K>& valid, size_t offset)
+ {
+ const vfloat<K> nnear = tnear ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)tnear + offset)) : 0.0f;
+ const vfloat<K> ffar = vfloat<K>::loadu(valid, (float* __restrict__)((char*)tfar + offset));
+ return nnear <= ffar;
+ }
+
+ template<int K>
+ __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset)
+ {
+ RayK<K> ray;
+
+#if defined(__AVX2__)
+ ray.org.x = vfloat<K>::template gather<1>(valid, org_x, offset);
+ ray.org.y = vfloat<K>::template gather<1>(valid, org_y, offset);
+ ray.org.z = vfloat<K>::template gather<1>(valid, org_z, offset);
+ ray.dir.x = vfloat<K>::template gather<1>(valid, dir_x, offset);
+ ray.dir.y = vfloat<K>::template gather<1>(valid, dir_y, offset);
+ ray.dir.z = vfloat<K>::template gather<1>(valid, dir_z, offset);
+ ray.tfar = vfloat<K>::template gather<1>(valid, tfar, offset);
+ ray.tnear() = tnear ? vfloat<K>::template gather<1>(valid, tnear, offset) : vfloat<K>(zero);
+ ray.time() = time ? vfloat<K>::template gather<1>(valid, time, offset) : vfloat<K>(zero);
+ ray.mask = mask ? vint<K>::template gather<1>(valid, (int*)mask, offset) : vint<K>(-1);
+ ray.id = id ? vint<K>::template gather<1>(valid, (int*)id, offset) : vint<K>(-1);
+ ray.flags = flags ? vint<K>::template gather<1>(valid, (int*)flags, offset) : vint<K>(-1);
+#else
+ ray.org = zero;
+ ray.tnear() = zero;
+ ray.dir = zero;
+ ray.tfar = zero;
+ ray.time() = zero;
+ ray.mask = zero;
+ ray.id = zero;
+ ray.flags = zero;
+
+ for (size_t k = 0; k < K; k++)
+ {
+ if (likely(valid[k]))
+ {
+ const size_t ofs = offset[k];
+
+ ray.org.x[k] = *(float* __restrict__)((char*)org_x + ofs);
+ ray.org.y[k] = *(float* __restrict__)((char*)org_y + ofs);
+ ray.org.z[k] = *(float* __restrict__)((char*)org_z + ofs);
+ ray.dir.x[k] = *(float* __restrict__)((char*)dir_x + ofs);
+ ray.dir.y[k] = *(float* __restrict__)((char*)dir_y + ofs);
+ ray.dir.z[k] = *(float* __restrict__)((char*)dir_z + ofs);
+ ray.tfar[k] = *(float* __restrict__)((char*)tfar + ofs);
+ ray.tnear()[k] = tnear ? *(float* __restrict__)((char*)tnear + ofs) : 0.0f;
+ ray.time()[k] = time ? *(float* __restrict__)((char*)time + ofs) : 0.0f;
+ ray.mask[k] = mask ? *(int* __restrict__)((char*)mask + ofs) : -1;
+ ray.id[k] = id ? *(int* __restrict__)((char*)id + ofs) : -1;
+ ray.flags[k] = flags ? *(int* __restrict__)((char*)flags + ofs) : -1;
+ }
+ }
+#endif
+
+ return ray;
+ }
+
+ template<int K>
+ __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID);
+
+ if (likely(any(valid)))
+ {
+#if defined(__AVX512F__)
+ vfloat<K>::template scatter<1>(valid, tfar, offset, ray.tfar);
+
+ if (likely(Ng_x)) vfloat<K>::template scatter<1>(valid, Ng_x, offset, ray.Ng.x);
+ if (likely(Ng_y)) vfloat<K>::template scatter<1>(valid, Ng_y, offset, ray.Ng.y);
+ if (likely(Ng_z)) vfloat<K>::template scatter<1>(valid, Ng_z, offset, ray.Ng.z);
+ vfloat<K>::template scatter<1>(valid, u, offset, ray.u);
+ vfloat<K>::template scatter<1>(valid, v, offset, ray.v);
+ vuint<K>::template scatter<1>(valid, (unsigned int*)geomID, offset, ray.geomID);
+ vuint<K>::template scatter<1>(valid, (unsigned int*)primID, offset, ray.primID);
+
+ if (likely(instID[0])) {
+ vuint<K>::template scatter<1>(valid, (unsigned int*)instID[0], offset, ray.instID[0]);
+#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1)
+ for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l)
+ vuint<K>::template scatter<1>(valid, (unsigned int*)instID[l], offset, ray.instID[l]);
+#endif
+ }
+#else
+ size_t valid_bits = movemask(valid);
+ while (valid_bits != 0)
+ {
+ const size_t k = bscf(valid_bits);
+ const size_t ofs = offset[k];
+
+ *(float* __restrict__)((char*)tfar + ofs) = ray.tfar[k];
+
+ if (likely(Ng_x)) *(float* __restrict__)((char*)Ng_x + ofs) = ray.Ng.x[k];
+ if (likely(Ng_y)) *(float* __restrict__)((char*)Ng_y + ofs) = ray.Ng.y[k];
+ if (likely(Ng_z)) *(float* __restrict__)((char*)Ng_z + ofs) = ray.Ng.z[k];
+ *(float* __restrict__)((char*)u + ofs) = ray.u[k];
+ *(float* __restrict__)((char*)v + ofs) = ray.v[k];
+ *(unsigned int* __restrict__)((char*)primID + ofs) = ray.primID[k];
+ *(unsigned int* __restrict__)((char*)geomID + ofs) = ray.geomID[k];
+
+ if (likely(instID[0])) {
+ *(unsigned int* __restrict__)((char*)instID[0] + ofs) = ray.instID[0][k];
+#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1)
+ for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l)
+ *(unsigned int* __restrict__)((char*)instID[l] + ofs) = ray.instID[l][k];
+#endif
+ }
+ }
+#endif
+ }
+ }
+
+ template<int K>
+ __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.tfar < 0.0f);
+
+ if (likely(any(valid)))
+ {
+#if defined(__AVX512F__)
+ vfloat<K>::template scatter<1>(valid, tfar, offset, ray.tfar);
+#else
+ size_t valid_bits = movemask(valid);
+ while (valid_bits != 0)
+ {
+ const size_t k = bscf(valid_bits);
+ const size_t ofs = offset[k];
+
+ *(float* __restrict__)((char*)tfar + ofs) = ray.tfar[k];
+ }
+#endif
+ }
+ }
+
+ /* ray data */
+ float* __restrict__ org_x; // x coordinate of ray origin
+ float* __restrict__ org_y; // y coordinate of ray origin
+ float* __restrict__ org_z; // z coordinate of ray origin
+ float* __restrict__ tnear; // start of ray segment (optional)
+
+ float* __restrict__ dir_x; // x coordinate of ray direction
+ float* __restrict__ dir_y; // y coordinate of ray direction
+ float* __restrict__ dir_z; // z coordinate of ray direction
+ float* __restrict__ time; // time of this ray for motion blur (optional)
+
+ float* __restrict__ tfar; // end of ray segment (set to hit distance)
+ unsigned int* __restrict__ mask; // used to mask out objects during traversal (optional)
+ unsigned int* __restrict__ id; // ray ID
+ unsigned int* __restrict__ flags; // ray flags
+
+ /* hit data */
+ float* __restrict__ Ng_x; // x coordinate of geometry normal (optional)
+ float* __restrict__ Ng_y; // y coordinate of geometry normal (optional)
+ float* __restrict__ Ng_z; // z coordinate of geometry normal (optional)
+
+ float* __restrict__ u; // barycentric u coordinate of hit
+ float* __restrict__ v; // barycentric v coordinate of hit
+
+ unsigned int* __restrict__ primID; // primitive ID
+ unsigned int* __restrict__ geomID; // geometry ID
+ unsigned int* __restrict__ instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID (optional)
+ };
+
+
+ struct RayStreamAOS
+ {
+ __forceinline RayStreamAOS(void* rays)
+ : ptr((Ray*)rays) {}
+
+ __forceinline Ray& getRayByOffset(size_t offset)
+ {
+ return *(Ray*)((char*)ptr + offset);
+ }
+
+ template<int K>
+ __forceinline RayK<K> getRayByOffset(const vint<K>& offset);
+
+ template<int K>
+ __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset)
+ {
+ const vint<K> valid_offset = select(valid, offset, vintx(zero));
+ return getRayByOffset(valid_offset);
+ }
+
+ template<int K>
+ __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID);
+
+ if (likely(any(valid)))
+ {
+#if defined(__AVX512F__)
+ vfloat<K>::template scatter<1>(valid, &ptr->tfar, offset, ray.tfar);
+ vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.x, offset, ray.Ng.x);
+ vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.y, offset, ray.Ng.y);
+ vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.z, offset, ray.Ng.z);
+ vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->u, offset, ray.u);
+ vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->v, offset, ray.v);
+ vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->primID, offset, ray.primID);
+ vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->geomID, offset, ray.geomID);
+
+ vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->instID[0], offset, ray.instID[0]);
+#if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1)
+ for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l)
+ vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->instID[l], offset, ray.instID[l]);
+#endif
+#else
+ size_t valid_bits = movemask(valid);
+ while (valid_bits != 0)
+ {
+ const size_t k = bscf(valid_bits);
+ RayHit* __restrict__ ray_k = (RayHit*)((char*)ptr + offset[k]);
+ ray_k->tfar = ray.tfar[k];
+ ray_k->Ng.x = ray.Ng.x[k];
+ ray_k->Ng.y = ray.Ng.y[k];
+ ray_k->Ng.z = ray.Ng.z[k];
+ ray_k->u = ray.u[k];
+ ray_k->v = ray.v[k];
+ ray_k->primID = ray.primID[k];
+ ray_k->geomID = ray.geomID[k];
+
+ instance_id_stack::copy(ray.instID, ray_k->instID, k);
+ }
+#endif
+ }
+ }
+
+ template<int K>
+ __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.tfar < 0.0f);
+
+ if (likely(any(valid)))
+ {
+#if defined(__AVX512F__)
+ vfloat<K>::template scatter<1>(valid, &ptr->tfar, offset, ray.tfar);
+#else
+ size_t valid_bits = movemask(valid);
+ while (valid_bits != 0)
+ {
+ const size_t k = bscf(valid_bits);
+ Ray* __restrict__ ray_k = (Ray*)((char*)ptr + offset[k]);
+ ray_k->tfar = ray.tfar[k];
+ }
+#endif
+ }
+ }
+
+ Ray* __restrict__ ptr;
+ };
+
+ template<>
+ __forceinline Ray4 RayStreamAOS::getRayByOffset(const vint4& offset)
+ {
+ Ray4 ray;
+
+ /* load and transpose: org.x, org.y, org.z, tnear */
+ const vfloat4 a0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->org);
+ const vfloat4 a1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->org);
+ const vfloat4 a2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->org);
+ const vfloat4 a3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->org);
+
+ transpose(a0,a1,a2,a3, ray.org.x, ray.org.y, ray.org.z, ray.tnear());
+
+ /* load and transpose: dir.x, dir.y, dir.z, time */
+ const vfloat4 b0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->dir);
+ const vfloat4 b1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->dir);
+ const vfloat4 b2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->dir);
+ const vfloat4 b3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->dir);
+
+ transpose(b0,b1,b2,b3, ray.dir.x, ray.dir.y, ray.dir.z, ray.time());
+
+ /* load and transpose: tfar, mask, id, flags */
+ const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->tfar);
+ const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->tfar);
+ const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->tfar);
+ const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->tfar);
+
+ vfloat4 maskf, idf, flagsf;
+ transpose(c0,c1,c2,c3, ray.tfar, maskf, idf, flagsf);
+ ray.mask = asInt(maskf);
+ ray.id = asInt(idf);
+ ray.flags = asInt(flagsf);
+
+ return ray;
+ }
+
+#if defined(__AVX__)
+ template<>
+ __forceinline Ray8 RayStreamAOS::getRayByOffset(const vint8& offset)
+ {
+ Ray8 ray;
+
+ /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */
+ const vfloat8 ab0 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[0]))->org);
+ const vfloat8 ab1 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[1]))->org);
+ const vfloat8 ab2 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[2]))->org);
+ const vfloat8 ab3 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[3]))->org);
+ const vfloat8 ab4 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[4]))->org);
+ const vfloat8 ab5 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[5]))->org);
+ const vfloat8 ab6 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[6]))->org);
+ const vfloat8 ab7 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[7]))->org);
+
+ transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7, ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time());
+
+ /* load and transpose: tfar, mask, id, flags */
+ const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->tfar);
+ const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->tfar);
+ const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->tfar);
+ const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->tfar);
+ const vfloat4 c4 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[4]))->tfar);
+ const vfloat4 c5 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[5]))->tfar);
+ const vfloat4 c6 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[6]))->tfar);
+ const vfloat4 c7 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[7]))->tfar);
+
+ vfloat8 maskf, idf, flagsf;
+ transpose(c0,c1,c2,c3,c4,c5,c6,c7, ray.tfar, maskf, idf, flagsf);
+ ray.mask = asInt(maskf);
+ ray.id = asInt(idf);
+ ray.flags = asInt(flagsf);
+
+ return ray;
+ }
+#endif
+
+#if defined(__AVX512F__)
+ template<>
+ __forceinline Ray16 RayStreamAOS::getRayByOffset(const vint16& offset)
+ {
+ Ray16 ray;
+
+ /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */
+ const vfloat8 ab0 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 0]))->org);
+ const vfloat8 ab1 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 1]))->org);
+ const vfloat8 ab2 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 2]))->org);
+ const vfloat8 ab3 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 3]))->org);
+ const vfloat8 ab4 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 4]))->org);
+ const vfloat8 ab5 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 5]))->org);
+ const vfloat8 ab6 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 6]))->org);
+ const vfloat8 ab7 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 7]))->org);
+ const vfloat8 ab8 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 8]))->org);
+ const vfloat8 ab9 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 9]))->org);
+ const vfloat8 ab10 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[10]))->org);
+ const vfloat8 ab11 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[11]))->org);
+ const vfloat8 ab12 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[12]))->org);
+ const vfloat8 ab13 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[13]))->org);
+ const vfloat8 ab14 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[14]))->org);
+ const vfloat8 ab15 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[15]))->org);
+
+ transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7,ab8,ab9,ab10,ab11,ab12,ab13,ab14,ab15,
+ ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time());
+
+ /* load and transpose: tfar, mask, id, flags */
+ const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 0]))->tfar);
+ const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 1]))->tfar);
+ const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 2]))->tfar);
+ const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 3]))->tfar);
+ const vfloat4 c4 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 4]))->tfar);
+ const vfloat4 c5 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 5]))->tfar);
+ const vfloat4 c6 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 6]))->tfar);
+ const vfloat4 c7 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 7]))->tfar);
+ const vfloat4 c8 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 8]))->tfar);
+ const vfloat4 c9 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 9]))->tfar);
+ const vfloat4 c10 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[10]))->tfar);
+ const vfloat4 c11 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[11]))->tfar);
+ const vfloat4 c12 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[12]))->tfar);
+ const vfloat4 c13 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[13]))->tfar);
+ const vfloat4 c14 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[14]))->tfar);
+ const vfloat4 c15 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[15]))->tfar);
+
+ vfloat16 maskf, idf, flagsf;
+ transpose(c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13,c14,c15,
+ ray.tfar, maskf, idf, flagsf);
+ ray.mask = asInt(maskf);
+ ray.id = asInt(idf);
+ ray.flags = asInt(flagsf);
+
+ return ray;
+ }
+#endif
+
+
+ struct RayStreamAOP
+ {
+ __forceinline RayStreamAOP(void* rays)
+ : ptr((Ray**)rays) {}
+
+ __forceinline Ray& getRayByIndex(size_t index)
+ {
+ return *ptr[index];
+ }
+
+ template<int K>
+ __forceinline RayK<K> getRayByIndex(const vint<K>& index);
+
+ template<int K>
+ __forceinline RayK<K> getRayByIndex(const vbool<K>& valid, const vint<K>& index)
+ {
+ const vint<K> valid_index = select(valid, index, vintx(zero));
+ return getRayByIndex(valid_index);
+ }
+
+ template<int K>
+ __forceinline void setHitByIndex(const vbool<K>& valid_i, const vint<K>& index, const RayHitK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID);
+
+ if (likely(any(valid)))
+ {
+ size_t valid_bits = movemask(valid);
+ while (valid_bits != 0)
+ {
+ const size_t k = bscf(valid_bits);
+ RayHit* __restrict__ ray_k = (RayHit*)ptr[index[k]];
+
+ ray_k->tfar = ray.tfar[k];
+ ray_k->Ng.x = ray.Ng.x[k];
+ ray_k->Ng.y = ray.Ng.y[k];
+ ray_k->Ng.z = ray.Ng.z[k];
+ ray_k->u = ray.u[k];
+ ray_k->v = ray.v[k];
+ ray_k->primID = ray.primID[k];
+ ray_k->geomID = ray.geomID[k];
+ instance_id_stack::copy(ray.instID, ray_k->instID, k);
+ }
+ }
+ }
+
+ template<int K>
+ __forceinline void setHitByIndex(const vbool<K>& valid_i, const vint<K>& index, const RayK<K>& ray)
+ {
+ vbool<K> valid = valid_i;
+ valid &= (ray.tfar < 0.0f);
+
+ if (likely(any(valid)))
+ {
+ size_t valid_bits = movemask(valid);
+ while (valid_bits != 0)
+ {
+ const size_t k = bscf(valid_bits);
+ Ray* __restrict__ ray_k = ptr[index[k]];
+
+ ray_k->tfar = ray.tfar[k];
+ }
+ }
+ }
+
+ Ray** __restrict__ ptr;
+ };
+
+ template<>
+ __forceinline Ray4 RayStreamAOP::getRayByIndex(const vint4& index)
+ {
+ Ray4 ray;
+
+ /* load and transpose: org.x, org.y, org.z, tnear */
+ const vfloat4 a0 = vfloat4::loadu(&ptr[index[0]]->org);
+ const vfloat4 a1 = vfloat4::loadu(&ptr[index[1]]->org);
+ const vfloat4 a2 = vfloat4::loadu(&ptr[index[2]]->org);
+ const vfloat4 a3 = vfloat4::loadu(&ptr[index[3]]->org);
+
+ transpose(a0,a1,a2,a3, ray.org.x, ray.org.y, ray.org.z, ray.tnear());
+
+ /* load and transpose: dir.x, dir.y, dir.z, time */
+ const vfloat4 b0 = vfloat4::loadu(&ptr[index[0]]->dir);
+ const vfloat4 b1 = vfloat4::loadu(&ptr[index[1]]->dir);
+ const vfloat4 b2 = vfloat4::loadu(&ptr[index[2]]->dir);
+ const vfloat4 b3 = vfloat4::loadu(&ptr[index[3]]->dir);
+
+ transpose(b0,b1,b2,b3, ray.dir.x, ray.dir.y, ray.dir.z, ray.time());
+
+ /* load and transpose: tfar, mask, id, flags */
+ const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar);
+ const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar);
+ const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar);
+ const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar);
+
+ vfloat4 maskf, idf, flagsf;
+ transpose(c0,c1,c2,c3, ray.tfar, maskf, idf, flagsf);
+ ray.mask = asInt(maskf);
+ ray.id = asInt(idf);
+ ray.flags = asInt(flagsf);
+
+ return ray;
+ }
+
+#if defined(__AVX__)
+ template<>
+ __forceinline Ray8 RayStreamAOP::getRayByIndex(const vint8& index)
+ {
+ Ray8 ray;
+
+ /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */
+ const vfloat8 ab0 = vfloat8::loadu(&ptr[index[0]]->org);
+ const vfloat8 ab1 = vfloat8::loadu(&ptr[index[1]]->org);
+ const vfloat8 ab2 = vfloat8::loadu(&ptr[index[2]]->org);
+ const vfloat8 ab3 = vfloat8::loadu(&ptr[index[3]]->org);
+ const vfloat8 ab4 = vfloat8::loadu(&ptr[index[4]]->org);
+ const vfloat8 ab5 = vfloat8::loadu(&ptr[index[5]]->org);
+ const vfloat8 ab6 = vfloat8::loadu(&ptr[index[6]]->org);
+ const vfloat8 ab7 = vfloat8::loadu(&ptr[index[7]]->org);
+
+ transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7, ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time());
+
+ /* load and transpose: tfar, mask, id, flags */
+ const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar);
+ const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar);
+ const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar);
+ const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar);
+ const vfloat4 c4 = vfloat4::loadu(&ptr[index[4]]->tfar);
+ const vfloat4 c5 = vfloat4::loadu(&ptr[index[5]]->tfar);
+ const vfloat4 c6 = vfloat4::loadu(&ptr[index[6]]->tfar);
+ const vfloat4 c7 = vfloat4::loadu(&ptr[index[7]]->tfar);
+
+ vfloat8 maskf, idf, flagsf;
+ transpose(c0,c1,c2,c3,c4,c5,c6,c7, ray.tfar, maskf, idf, flagsf);
+ ray.mask = asInt(maskf);
+ ray.id = asInt(idf);
+ ray.flags = asInt(flagsf);
+
+ return ray;
+ }
+#endif
+
+#if defined(__AVX512F__)
+ template<>
+ __forceinline Ray16 RayStreamAOP::getRayByIndex(const vint16& index)
+ {
+ Ray16 ray;
+
+ /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */
+ const vfloat8 ab0 = vfloat8::loadu(&ptr[index[0]]->org);
+ const vfloat8 ab1 = vfloat8::loadu(&ptr[index[1]]->org);
+ const vfloat8 ab2 = vfloat8::loadu(&ptr[index[2]]->org);
+ const vfloat8 ab3 = vfloat8::loadu(&ptr[index[3]]->org);
+ const vfloat8 ab4 = vfloat8::loadu(&ptr[index[4]]->org);
+ const vfloat8 ab5 = vfloat8::loadu(&ptr[index[5]]->org);
+ const vfloat8 ab6 = vfloat8::loadu(&ptr[index[6]]->org);
+ const vfloat8 ab7 = vfloat8::loadu(&ptr[index[7]]->org);
+ const vfloat8 ab8 = vfloat8::loadu(&ptr[index[8]]->org);
+ const vfloat8 ab9 = vfloat8::loadu(&ptr[index[9]]->org);
+ const vfloat8 ab10 = vfloat8::loadu(&ptr[index[10]]->org);
+ const vfloat8 ab11 = vfloat8::loadu(&ptr[index[11]]->org);
+ const vfloat8 ab12 = vfloat8::loadu(&ptr[index[12]]->org);
+ const vfloat8 ab13 = vfloat8::loadu(&ptr[index[13]]->org);
+ const vfloat8 ab14 = vfloat8::loadu(&ptr[index[14]]->org);
+ const vfloat8 ab15 = vfloat8::loadu(&ptr[index[15]]->org);
+
+ transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7,ab8,ab9,ab10,ab11,ab12,ab13,ab14,ab15,
+ ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time());
+
+ /* load and transpose: tfar, mask, id, flags */
+ const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar);
+ const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar);
+ const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar);
+ const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar);
+ const vfloat4 c4 = vfloat4::loadu(&ptr[index[4]]->tfar);
+ const vfloat4 c5 = vfloat4::loadu(&ptr[index[5]]->tfar);
+ const vfloat4 c6 = vfloat4::loadu(&ptr[index[6]]->tfar);
+ const vfloat4 c7 = vfloat4::loadu(&ptr[index[7]]->tfar);
+ const vfloat4 c8 = vfloat4::loadu(&ptr[index[8]]->tfar);
+ const vfloat4 c9 = vfloat4::loadu(&ptr[index[9]]->tfar);
+ const vfloat4 c10 = vfloat4::loadu(&ptr[index[10]]->tfar);
+ const vfloat4 c11 = vfloat4::loadu(&ptr[index[11]]->tfar);
+ const vfloat4 c12 = vfloat4::loadu(&ptr[index[12]]->tfar);
+ const vfloat4 c13 = vfloat4::loadu(&ptr[index[13]]->tfar);
+ const vfloat4 c14 = vfloat4::loadu(&ptr[index[14]]->tfar);
+ const vfloat4 c15 = vfloat4::loadu(&ptr[index[15]]->tfar);
+
+ vfloat16 maskf, idf, flagsf;
+ transpose(c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13,c14,c15,
+ ray.tfar, maskf, idf, flagsf);
+
+ ray.mask = asInt(maskf);
+ ray.id = asInt(idf);
+ ray.flags = asInt(flagsf);
+
+ return ray;
+ }
+#endif
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/rtcore.cpp b/thirdparty/embree-aarch64/kernels/common/rtcore.cpp
new file mode 100644
index 0000000000..625fbf6d4f
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/rtcore.cpp
@@ -0,0 +1,1799 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#define RTC_EXPORT_API
+
+#include "default.h"
+#include "device.h"
+#include "scene.h"
+#include "context.h"
+#include "../../include/embree3/rtcore_ray.h"
+
+#if defined(__aarch64__) && defined(BUILD_IOS)
+#include <mutex>
+#endif
+
+using namespace embree;
+
+RTC_NAMESPACE_BEGIN;
+
+ /* mutex to make API thread safe */
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ static std::mutex g_mutex;
+#else
+ static MutexSys g_mutex;
+#endif
+
+ RTC_API RTCDevice rtcNewDevice(const char* config)
+ {
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcNewDevice);
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(g_mutex);
+#else
+ Lock<MutexSys> lock(g_mutex);
+#endif
+ Device* device = new Device(config);
+ return (RTCDevice) device->refInc();
+ RTC_CATCH_END(nullptr);
+ return (RTCDevice) nullptr;
+ }
+
+ RTC_API void rtcRetainDevice(RTCDevice hdevice)
+ {
+ Device* device = (Device*) hdevice;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcRetainDevice);
+ RTC_VERIFY_HANDLE(hdevice);
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(g_mutex);
+#else
+ Lock<MutexSys> lock(g_mutex);
+#endif
+ device->refInc();
+ RTC_CATCH_END(nullptr);
+ }
+
+ RTC_API void rtcReleaseDevice(RTCDevice hdevice)
+ {
+ Device* device = (Device*) hdevice;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcReleaseDevice);
+ RTC_VERIFY_HANDLE(hdevice);
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(g_mutex);
+#else
+ Lock<MutexSys> lock(g_mutex);
+#endif
+ device->refDec();
+ RTC_CATCH_END(nullptr);
+ }
+
+ RTC_API ssize_t rtcGetDeviceProperty(RTCDevice hdevice, RTCDeviceProperty prop)
+ {
+ Device* device = (Device*) hdevice;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetDeviceProperty);
+ RTC_VERIFY_HANDLE(hdevice);
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(g_mutex);
+#else
+ Lock<MutexSys> lock(g_mutex);
+#endif
+ return device->getProperty(prop);
+ RTC_CATCH_END(device);
+ return 0;
+ }
+
+ RTC_API void rtcSetDeviceProperty(RTCDevice hdevice, const RTCDeviceProperty prop, ssize_t val)
+ {
+ Device* device = (Device*) hdevice;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetDeviceProperty);
+ const bool internal_prop = (size_t)prop >= 1000000 && (size_t)prop < 1000004;
+ if (!internal_prop) RTC_VERIFY_HANDLE(hdevice); // allow NULL device for special internal settings
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(g_mutex);
+#else
+ Lock<MutexSys> lock(g_mutex);
+#endif
+ device->setProperty(prop,val);
+ RTC_CATCH_END(device);
+ }
+
+ RTC_API RTCError rtcGetDeviceError(RTCDevice hdevice)
+ {
+ Device* device = (Device*) hdevice;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetDeviceError);
+ if (device == nullptr) return Device::getThreadErrorCode();
+ else return device->getDeviceErrorCode();
+ RTC_CATCH_END(device);
+ return RTC_ERROR_UNKNOWN;
+ }
+
+ RTC_API void rtcSetDeviceErrorFunction(RTCDevice hdevice, RTCErrorFunction error, void* userPtr)
+ {
+ Device* device = (Device*) hdevice;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetDeviceErrorFunction);
+ RTC_VERIFY_HANDLE(hdevice);
+ device->setErrorFunction(error, userPtr);
+ RTC_CATCH_END(device);
+ }
+
+ RTC_API void rtcSetDeviceMemoryMonitorFunction(RTCDevice hdevice, RTCMemoryMonitorFunction memoryMonitor, void* userPtr)
+ {
+ Device* device = (Device*) hdevice;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetDeviceMemoryMonitorFunction);
+ device->setMemoryMonitorFunction(memoryMonitor, userPtr);
+ RTC_CATCH_END(device);
+ }
+
+ RTC_API RTCBuffer rtcNewBuffer(RTCDevice hdevice, size_t byteSize)
+ {
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcNewBuffer);
+ RTC_VERIFY_HANDLE(hdevice);
+ Buffer* buffer = new Buffer((Device*)hdevice, byteSize);
+ return (RTCBuffer)buffer->refInc();
+ RTC_CATCH_END((Device*)hdevice);
+ return nullptr;
+ }
+
+ RTC_API RTCBuffer rtcNewSharedBuffer(RTCDevice hdevice, void* ptr, size_t byteSize)
+ {
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcNewSharedBuffer);
+ RTC_VERIFY_HANDLE(hdevice);
+ Buffer* buffer = new Buffer((Device*)hdevice, byteSize, ptr);
+ return (RTCBuffer)buffer->refInc();
+ RTC_CATCH_END((Device*)hdevice);
+ return nullptr;
+ }
+
+ RTC_API void* rtcGetBufferData(RTCBuffer hbuffer)
+ {
+ Buffer* buffer = (Buffer*)hbuffer;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetBufferData);
+ RTC_VERIFY_HANDLE(hbuffer);
+ return buffer->data();
+ RTC_CATCH_END2(buffer);
+ return nullptr;
+ }
+
+ RTC_API void rtcRetainBuffer(RTCBuffer hbuffer)
+ {
+ Buffer* buffer = (Buffer*)hbuffer;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcRetainBuffer);
+ RTC_VERIFY_HANDLE(hbuffer);
+ buffer->refInc();
+ RTC_CATCH_END2(buffer);
+ }
+
+ RTC_API void rtcReleaseBuffer(RTCBuffer hbuffer)
+ {
+ Buffer* buffer = (Buffer*)hbuffer;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcReleaseBuffer);
+ RTC_VERIFY_HANDLE(hbuffer);
+ buffer->refDec();
+ RTC_CATCH_END2(buffer);
+ }
+
+ RTC_API RTCScene rtcNewScene (RTCDevice hdevice)
+ {
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcNewScene);
+ RTC_VERIFY_HANDLE(hdevice);
+ Scene* scene = new Scene((Device*)hdevice);
+ return (RTCScene) scene->refInc();
+ RTC_CATCH_END((Device*)hdevice);
+ return nullptr;
+ }
+
+ RTC_API RTCDevice rtcGetSceneDevice(RTCScene hscene)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetSceneDevice);
+ RTC_VERIFY_HANDLE(hscene);
+ return (RTCDevice)scene->device->refInc(); // user will own one additional device reference
+ RTC_CATCH_END2(scene);
+ return (RTCDevice)nullptr;
+ }
+
+ RTC_API void rtcSetSceneProgressMonitorFunction(RTCScene hscene, RTCProgressMonitorFunction progress, void* ptr)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetSceneProgressMonitorFunction);
+ RTC_VERIFY_HANDLE(hscene);
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(g_mutex);
+#else
+ Lock<MutexSys> lock(g_mutex);
+#endif
+ scene->setProgressMonitorFunction(progress,ptr);
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcSetSceneBuildQuality (RTCScene hscene, RTCBuildQuality quality)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetSceneBuildQuality);
+ RTC_VERIFY_HANDLE(hscene);
+ if (quality != RTC_BUILD_QUALITY_LOW &&
+ quality != RTC_BUILD_QUALITY_MEDIUM &&
+ quality != RTC_BUILD_QUALITY_HIGH)
+ // -- GODOT start --
+ // throw std::runtime_error("invalid build quality");
+ abort();
+ // -- GODOT end --
+ scene->setBuildQuality(quality);
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcSetSceneFlags (RTCScene hscene, RTCSceneFlags flags)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetSceneFlags);
+ RTC_VERIFY_HANDLE(hscene);
+ scene->setSceneFlags(flags);
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API RTCSceneFlags rtcGetSceneFlags(RTCScene hscene)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetSceneFlags);
+ RTC_VERIFY_HANDLE(hscene);
+ return scene->getSceneFlags();
+ RTC_CATCH_END2(scene);
+ return RTC_SCENE_FLAG_NONE;
+ }
+
+ RTC_API void rtcCommitScene (RTCScene hscene)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcCommitScene);
+ RTC_VERIFY_HANDLE(hscene);
+ scene->commit(false);
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcJoinCommitScene (RTCScene hscene)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcJoinCommitScene);
+ RTC_VERIFY_HANDLE(hscene);
+ scene->commit(true);
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcGetSceneBounds(RTCScene hscene, RTCBounds* bounds_o)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetSceneBounds);
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ BBox3fa bounds = scene->bounds.bounds();
+ bounds_o->lower_x = bounds.lower.x;
+ bounds_o->lower_y = bounds.lower.y;
+ bounds_o->lower_z = bounds.lower.z;
+ bounds_o->align0 = 0;
+ bounds_o->upper_x = bounds.upper.x;
+ bounds_o->upper_y = bounds.upper.y;
+ bounds_o->upper_z = bounds.upper.z;
+ bounds_o->align1 = 0;
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcGetSceneLinearBounds(RTCScene hscene, RTCLinearBounds* bounds_o)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetSceneBounds);
+ RTC_VERIFY_HANDLE(hscene);
+ if (bounds_o == nullptr)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invalid destination pointer");
+ if (scene->isModified())
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+
+ bounds_o->bounds0.lower_x = scene->bounds.bounds0.lower.x;
+ bounds_o->bounds0.lower_y = scene->bounds.bounds0.lower.y;
+ bounds_o->bounds0.lower_z = scene->bounds.bounds0.lower.z;
+ bounds_o->bounds0.align0 = 0;
+ bounds_o->bounds0.upper_x = scene->bounds.bounds0.upper.x;
+ bounds_o->bounds0.upper_y = scene->bounds.bounds0.upper.y;
+ bounds_o->bounds0.upper_z = scene->bounds.bounds0.upper.z;
+ bounds_o->bounds0.align1 = 0;
+ bounds_o->bounds1.lower_x = scene->bounds.bounds1.lower.x;
+ bounds_o->bounds1.lower_y = scene->bounds.bounds1.lower.y;
+ bounds_o->bounds1.lower_z = scene->bounds.bounds1.lower.z;
+ bounds_o->bounds1.align0 = 0;
+ bounds_o->bounds1.upper_x = scene->bounds.bounds1.upper.x;
+ bounds_o->bounds1.upper_y = scene->bounds.bounds1.upper.y;
+ bounds_o->bounds1.upper_z = scene->bounds.bounds1.upper.z;
+ bounds_o->bounds1.align1 = 0;
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcCollide (RTCScene hscene0, RTCScene hscene1, RTCCollideFunc callback, void* userPtr)
+ {
+ Scene* scene0 = (Scene*) hscene0;
+ Scene* scene1 = (Scene*) hscene1;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcCollide);
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene0);
+ RTC_VERIFY_HANDLE(hscene1);
+ if (scene0->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene got not committed");
+ if (scene1->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene got not committed");
+ if (scene0->device != scene1->device) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scenes are from different devices");
+ auto nUserPrims0 = scene0->getNumPrimitives (Geometry::MTY_USER_GEOMETRY, false);
+ auto nUserPrims1 = scene1->getNumPrimitives (Geometry::MTY_USER_GEOMETRY, false);
+ if (scene0->numPrimitives() != nUserPrims0 && scene1->numPrimitives() != nUserPrims1) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scenes must only contain user geometries with a single timestep");
+#endif
+ scene0->intersectors.collide(scene0,scene1,callback,userPtr);
+ RTC_CATCH_END(scene0->device);
+ }
+
+ inline bool pointQuery(Scene* scene, RTCPointQuery* query, RTCPointQueryContext* userContext, RTCPointQueryFunction queryFunc, void* userPtr)
+ {
+ bool changed = false;
+ if (userContext->instStackSize > 0)
+ {
+ const AffineSpace3fa transform = AffineSpace3fa_load_unaligned((AffineSpace3fa*)userContext->world2inst[userContext->instStackSize-1]);
+
+ float similarityScale = 0.f;
+ const bool similtude = similarityTransform(transform, &similarityScale);
+ assert((similtude && similarityScale > 0) || (!similtude && similarityScale == 0.f));
+
+ PointQuery query_inst;
+ query_inst.p = xfmPoint(transform, Vec3fa(query->x, query->y, query->z));
+ query_inst.radius = query->radius * similarityScale;
+ query_inst.time = query->time;
+
+ PointQueryContext context_inst(scene, (PointQuery*)query,
+ similtude ? POINT_QUERY_TYPE_SPHERE : POINT_QUERY_TYPE_AABB,
+ queryFunc, userContext, similarityScale, userPtr);
+ changed = scene->intersectors.pointQuery((PointQuery*)&query_inst, &context_inst);
+ }
+ else
+ {
+ PointQueryContext context(scene, (PointQuery*)query,
+ POINT_QUERY_TYPE_SPHERE, queryFunc, userContext, 1.f, userPtr);
+ changed = scene->intersectors.pointQuery((PointQuery*)query, &context);
+ }
+ return changed;
+ }
+
+ RTC_API bool rtcPointQuery(RTCScene hscene, RTCPointQuery* query, RTCPointQueryContext* userContext, RTCPointQueryFunction queryFunc, void* userPtr)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcPointQuery);
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ RTC_VERIFY_HANDLE(userContext);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene got not committed");
+ if (((size_t)query) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "query not aligned to 16 bytes");
+ if (((size_t)userContext) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "context not aligned to 16 bytes");
+#endif
+
+ return pointQuery(scene, query, userContext, queryFunc, userPtr);
+ RTC_CATCH_END2_FALSE(scene);
+ }
+
+ RTC_API bool rtcPointQuery4 (const int* valid, RTCScene hscene, RTCPointQuery4* query, struct RTCPointQueryContext* userContext, RTCPointQueryFunction queryFunc, void** userPtrN)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcPointQuery4);
+
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene got not committed");
+ if (((size_t)valid) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "mask not aligned to 16 bytes");
+ if (((size_t)query) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "query not aligned to 16 bytes");
+#endif
+ STAT(size_t cnt=0; for (size_t i=0; i<4; i++) cnt += ((int*)valid)[i] == -1;);
+ STAT3(point_query.travs,cnt,cnt,cnt);
+
+ bool changed = false;
+ PointQuery4* query4 = (PointQuery4*)query;
+ PointQuery query1;
+ for (size_t i=0; i<4; i++) {
+ if (!valid[i]) continue;
+ query4->get(i,query1);
+ changed |= pointQuery(scene, (RTCPointQuery*)&query1, userContext, queryFunc, userPtrN?userPtrN[i]:NULL);
+ query4->set(i,query1);
+ }
+ return changed;
+ RTC_CATCH_END2_FALSE(scene);
+ }
+
+ RTC_API bool rtcPointQuery8 (const int* valid, RTCScene hscene, RTCPointQuery8* query, struct RTCPointQueryContext* userContext, RTCPointQueryFunction queryFunc, void** userPtrN)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcPointQuery8);
+
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene got not committed");
+ if (((size_t)valid) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "mask not aligned to 16 bytes");
+ if (((size_t)query) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "query not aligned to 16 bytes");
+#endif
+ STAT(size_t cnt=0; for (size_t i=0; i<4; i++) cnt += ((int*)valid)[i] == -1;);
+ STAT3(point_query.travs,cnt,cnt,cnt);
+
+ bool changed = false;
+ PointQuery8* query8 = (PointQuery8*)query;
+ PointQuery query1;
+ for (size_t i=0; i<8; i++) {
+ if (!valid[i]) continue;
+ query8->get(i,query1);
+ changed |= pointQuery(scene, (RTCPointQuery*)&query1, userContext, queryFunc, userPtrN?userPtrN[i]:NULL);
+ query8->set(i,query1);
+ }
+ return changed;
+ RTC_CATCH_END2_FALSE(scene);
+ }
+
+ RTC_API bool rtcPointQuery16 (const int* valid, RTCScene hscene, RTCPointQuery16* query, struct RTCPointQueryContext* userContext, RTCPointQueryFunction queryFunc, void** userPtrN)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcPointQuery16);
+
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene got not committed");
+ if (((size_t)valid) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "mask not aligned to 16 bytes");
+ if (((size_t)query) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "query not aligned to 16 bytes");
+#endif
+ STAT(size_t cnt=0; for (size_t i=0; i<4; i++) cnt += ((int*)valid)[i] == -1;);
+ STAT3(point_query.travs,cnt,cnt,cnt);
+
+ bool changed = false;
+ PointQuery16* query16 = (PointQuery16*)query;
+ PointQuery query1;
+ for (size_t i=0; i<16; i++) {
+ if (!valid[i]) continue;
+ PointQuery query1; query16->get(i,query1);
+ changed |= pointQuery(scene, (RTCPointQuery*)&query1, userContext, queryFunc, userPtrN?userPtrN[i]:NULL);
+ query16->set(i,query1);
+ }
+ return changed;
+ RTC_CATCH_END2_FALSE(scene);
+ }
+
+ RTC_API void rtcIntersect1 (RTCScene hscene, RTCIntersectContext* user_context, RTCRayHit* rayhit)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcIntersect1);
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)rayhit) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 16 bytes");
+#endif
+ STAT3(normal.travs,1,1,1);
+ IntersectContext context(scene,user_context);
+ scene->intersectors.intersect(*rayhit,&context);
+#if defined(DEBUG)
+ ((RayHit*)rayhit)->verifyHit();
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcIntersect4 (const int* valid, RTCScene hscene, RTCIntersectContext* user_context, RTCRayHit4* rayhit)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcIntersect4);
+
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)valid) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "mask not aligned to 16 bytes");
+ if (((size_t)rayhit) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit not aligned to 16 bytes");
+#endif
+ STAT(size_t cnt=0; for (size_t i=0; i<4; i++) cnt += ((int*)valid)[i] == -1;);
+ STAT3(normal.travs,cnt,cnt,cnt);
+
+ IntersectContext context(scene,user_context);
+#if !defined(EMBREE_RAY_PACKETS)
+ RayHit4* rayhit4 = (RayHit4*)rayhit;
+ for (size_t i=0; i<4; i++) {
+ if (!valid[i]) continue;
+ RayHit ray1; rayhit4->get(i,ray1);
+ scene->intersectors.intersect((RTCRayHit&)ray1,&context);
+ rayhit4->set(i,ray1);
+ }
+#else
+ scene->intersectors.intersect4(valid,*rayhit,&context);
+#endif
+
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcIntersect8 (const int* valid, RTCScene hscene, RTCIntersectContext* user_context, RTCRayHit8* rayhit)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcIntersect8);
+
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)valid) & 0x1F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "mask not aligned to 32 bytes");
+ if (((size_t)rayhit) & 0x1F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit not aligned to 32 bytes");
+#endif
+ STAT(size_t cnt=0; for (size_t i=0; i<8; i++) cnt += ((int*)valid)[i] == -1;);
+ STAT3(normal.travs,cnt,cnt,cnt);
+
+ IntersectContext context(scene,user_context);
+#if !defined(EMBREE_RAY_PACKETS)
+ RayHit8* rayhit8 = (RayHit8*) rayhit;
+ for (size_t i=0; i<8; i++) {
+ if (!valid[i]) continue;
+ RayHit ray1; rayhit8->get(i,ray1);
+ scene->intersectors.intersect((RTCRayHit&)ray1,&context);
+ rayhit8->set(i,ray1);
+ }
+#else
+ if (likely(scene->intersectors.intersector8))
+ scene->intersectors.intersect8(valid,*rayhit,&context);
+ else
+ scene->device->rayStreamFilters.intersectSOA(scene,(char*)rayhit,8,1,sizeof(RTCRayHit8),&context);
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcIntersect16 (const int* valid, RTCScene hscene, RTCIntersectContext* user_context, RTCRayHit16* rayhit)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcIntersect16);
+
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)valid) & 0x3F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "mask not aligned to 64 bytes");
+ if (((size_t)rayhit) & 0x3F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit not aligned to 64 bytes");
+#endif
+ STAT(size_t cnt=0; for (size_t i=0; i<16; i++) cnt += ((int*)valid)[i] == -1;);
+ STAT3(normal.travs,cnt,cnt,cnt);
+
+ IntersectContext context(scene,user_context);
+#if !defined(EMBREE_RAY_PACKETS)
+ RayHit16* rayhit16 = (RayHit16*) rayhit;
+ for (size_t i=0; i<16; i++) {
+ if (!valid[i]) continue;
+ RayHit ray1; rayhit16->get(i,ray1);
+ scene->intersectors.intersect((RTCRayHit&)ray1,&context);
+ rayhit16->set(i,ray1);
+ }
+#else
+ if (likely(scene->intersectors.intersector16))
+ scene->intersectors.intersect16(valid,*rayhit,&context);
+ else
+ scene->device->rayStreamFilters.intersectSOA(scene,(char*)rayhit,16,1,sizeof(RTCRayHit16),&context);
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcIntersect1M (RTCScene hscene, RTCIntersectContext* user_context, RTCRayHit* rayhit, unsigned int M, size_t byteStride)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcIntersect1M);
+
+#if defined (EMBREE_RAY_PACKETS)
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)rayhit ) & 0x03) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 4 bytes");
+#endif
+ STAT3(normal.travs,M,M,M);
+ IntersectContext context(scene,user_context);
+
+ /* fast codepath for single rays */
+ if (likely(M == 1)) {
+ if (likely(rayhit->ray.tnear <= rayhit->ray.tfar))
+ scene->intersectors.intersect(*rayhit,&context);
+ }
+
+ /* codepath for streams */
+ else {
+ scene->device->rayStreamFilters.intersectAOS(scene,rayhit,M,byteStride,&context);
+ }
+#else
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersect1M not supported");
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcIntersect1Mp (RTCScene hscene, RTCIntersectContext* user_context, RTCRayHit** rn, unsigned int M)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcIntersect1Mp);
+
+#if defined (EMBREE_RAY_PACKETS)
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)rn) & 0x03) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 4 bytes");
+#endif
+ STAT3(normal.travs,M,M,M);
+ IntersectContext context(scene,user_context);
+
+ /* fast codepath for single rays */
+ if (likely(M == 1)) {
+ if (likely(rn[0]->ray.tnear <= rn[0]->ray.tfar))
+ scene->intersectors.intersect(*rn[0],&context);
+ }
+
+ /* codepath for streams */
+ else {
+ scene->device->rayStreamFilters.intersectAOP(scene,rn,M,&context);
+ }
+#else
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersect1Mp not supported");
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcIntersectNM (RTCScene hscene, RTCIntersectContext* user_context, struct RTCRayHitN* rayhit, unsigned int N, unsigned int M, size_t byteStride)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcIntersectNM);
+
+#if defined (EMBREE_RAY_PACKETS)
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)rayhit) & 0x03) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 4 bytes");
+#endif
+ STAT3(normal.travs,N*M,N*M,N*M);
+ IntersectContext context(scene,user_context);
+
+ /* code path for single ray streams */
+ if (likely(N == 1))
+ {
+ /* fast code path for streams of size 1 */
+ if (likely(M == 1)) {
+ if (likely(((RTCRayHit*)rayhit)->ray.tnear <= ((RTCRayHit*)rayhit)->ray.tfar))
+ scene->intersectors.intersect(*(RTCRayHit*)rayhit,&context);
+ }
+ /* normal codepath for single ray streams */
+ else {
+ scene->device->rayStreamFilters.intersectAOS(scene,(RTCRayHit*)rayhit,M,byteStride,&context);
+ }
+ }
+ /* code path for ray packet streams */
+ else {
+ scene->device->rayStreamFilters.intersectSOA(scene,(char*)rayhit,N,M,byteStride,&context);
+ }
+#else
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersectNM not supported");
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcIntersectNp (RTCScene hscene, RTCIntersectContext* user_context, const RTCRayHitNp* rayhit, unsigned int N)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcIntersectNp);
+
+#if defined (EMBREE_RAY_PACKETS)
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)rayhit->ray.org_x ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->ray.org_x not aligned to 4 bytes");
+ if (((size_t)rayhit->ray.org_y ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->ray.org_y not aligned to 4 bytes");
+ if (((size_t)rayhit->ray.org_z ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->ray.org_z not aligned to 4 bytes");
+ if (((size_t)rayhit->ray.dir_x ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->ray.dir_x not aligned to 4 bytes");
+ if (((size_t)rayhit->ray.dir_y ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->ray.dir_y not aligned to 4 bytes");
+ if (((size_t)rayhit->ray.dir_z ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->ray.dir_z not aligned to 4 bytes");
+ if (((size_t)rayhit->ray.tnear ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->ray.dir_x not aligned to 4 bytes");
+ if (((size_t)rayhit->ray.tfar ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->ray.tnear not aligned to 4 bytes");
+ if (((size_t)rayhit->ray.time ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->ray.time not aligned to 4 bytes");
+ if (((size_t)rayhit->ray.mask ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->ray.mask not aligned to 4 bytes");
+ if (((size_t)rayhit->hit.Ng_x ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->hit.Ng_x not aligned to 4 bytes");
+ if (((size_t)rayhit->hit.Ng_y ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->hit.Ng_y not aligned to 4 bytes");
+ if (((size_t)rayhit->hit.Ng_z ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->hit.Ng_z not aligned to 4 bytes");
+ if (((size_t)rayhit->hit.u ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->hit.u not aligned to 4 bytes");
+ if (((size_t)rayhit->hit.v ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->hit.v not aligned to 4 bytes");
+ if (((size_t)rayhit->hit.geomID) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->hit.geomID not aligned to 4 bytes");
+ if (((size_t)rayhit->hit.primID) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->hit.primID not aligned to 4 bytes");
+ if (((size_t)rayhit->hit.instID) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "rayhit->hit.instID not aligned to 4 bytes");
+#endif
+ STAT3(normal.travs,N,N,N);
+ IntersectContext context(scene,user_context);
+ scene->device->rayStreamFilters.intersectSOP(scene,rayhit,N,&context);
+#else
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersectNp not supported");
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcOccluded1 (RTCScene hscene, RTCIntersectContext* user_context, RTCRay* ray)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcOccluded1);
+ STAT3(shadow.travs,1,1,1);
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)ray) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 16 bytes");
+#endif
+ IntersectContext context(scene,user_context);
+ scene->intersectors.occluded(*ray,&context);
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcOccluded4 (const int* valid, RTCScene hscene, RTCIntersectContext* user_context, RTCRay4* ray)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcOccluded4);
+
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)valid) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "mask not aligned to 16 bytes");
+ if (((size_t)ray) & 0x0F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 16 bytes");
+#endif
+ STAT(size_t cnt=0; for (size_t i=0; i<4; i++) cnt += ((int*)valid)[i] == -1;);
+ STAT3(shadow.travs,cnt,cnt,cnt);
+
+ IntersectContext context(scene,user_context);
+#if !defined(EMBREE_RAY_PACKETS)
+ Ray4* ray4 = (Ray4*) ray;
+ for (size_t i=0; i<4; i++) {
+ if (!valid[i]) continue;
+ Ray ray1; ray4->get(i,ray1);
+ scene->intersectors.occluded((RTCRay&)ray1,&context);
+ ray4->set(i,ray1);
+ }
+#else
+ scene->intersectors.occluded4(valid,*ray,&context);
+#endif
+
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcOccluded8 (const int* valid, RTCScene hscene, RTCIntersectContext* user_context, RTCRay8* ray)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcOccluded8);
+
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)valid) & 0x1F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "mask not aligned to 32 bytes");
+ if (((size_t)ray) & 0x1F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 32 bytes");
+#endif
+ STAT(size_t cnt=0; for (size_t i=0; i<8; i++) cnt += ((int*)valid)[i] == -1;);
+ STAT3(shadow.travs,cnt,cnt,cnt);
+
+ IntersectContext context(scene,user_context);
+#if !defined(EMBREE_RAY_PACKETS)
+ Ray8* ray8 = (Ray8*) ray;
+ for (size_t i=0; i<8; i++) {
+ if (!valid[i]) continue;
+ Ray ray1; ray8->get(i,ray1);
+ scene->intersectors.occluded((RTCRay&)ray1,&context);
+ ray8->set(i,ray1);
+ }
+#else
+ if (likely(scene->intersectors.intersector8))
+ scene->intersectors.occluded8(valid,*ray,&context);
+ else
+ scene->device->rayStreamFilters.occludedSOA(scene,(char*)ray,8,1,sizeof(RTCRay8),&context);
+#endif
+
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcOccluded16 (const int* valid, RTCScene hscene, RTCIntersectContext* user_context, RTCRay16* ray)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcOccluded16);
+
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)valid) & 0x3F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "mask not aligned to 64 bytes");
+ if (((size_t)ray) & 0x3F) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 64 bytes");
+#endif
+ STAT(size_t cnt=0; for (size_t i=0; i<16; i++) cnt += ((int*)valid)[i] == -1;);
+ STAT3(shadow.travs,cnt,cnt,cnt);
+
+ IntersectContext context(scene,user_context);
+#if !defined(EMBREE_RAY_PACKETS)
+ Ray16* ray16 = (Ray16*) ray;
+ for (size_t i=0; i<16; i++) {
+ if (!valid[i]) continue;
+ Ray ray1; ray16->get(i,ray1);
+ scene->intersectors.occluded((RTCRay&)ray1,&context);
+ ray16->set(i,ray1);
+ }
+#else
+ if (likely(scene->intersectors.intersector16))
+ scene->intersectors.occluded16(valid,*ray,&context);
+ else
+ scene->device->rayStreamFilters.occludedSOA(scene,(char*)ray,16,1,sizeof(RTCRay16),&context);
+#endif
+
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcOccluded1M(RTCScene hscene, RTCIntersectContext* user_context, RTCRay* ray, unsigned int M, size_t byteStride)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcOccluded1M);
+
+#if defined (EMBREE_RAY_PACKETS)
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)ray) & 0x03) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 4 bytes");
+#endif
+ STAT3(shadow.travs,M,M,M);
+ IntersectContext context(scene,user_context);
+ /* fast codepath for streams of size 1 */
+ if (likely(M == 1)) {
+ if (likely(ray->tnear <= ray->tfar))
+ scene->intersectors.occluded (*ray,&context);
+ }
+ /* codepath for normal streams */
+ else {
+ scene->device->rayStreamFilters.occludedAOS(scene,ray,M,byteStride,&context);
+ }
+#else
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcOccluded1M not supported");
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcOccluded1Mp(RTCScene hscene, RTCIntersectContext* user_context, RTCRay** ray, unsigned int M)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcOccluded1Mp);
+
+#if defined (EMBREE_RAY_PACKETS)
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)ray) & 0x03) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 4 bytes");
+#endif
+ STAT3(shadow.travs,M,M,M);
+ IntersectContext context(scene,user_context);
+
+ /* fast codepath for streams of size 1 */
+ if (likely(M == 1)) {
+ if (likely(ray[0]->tnear <= ray[0]->tfar))
+ scene->intersectors.occluded (*ray[0],&context);
+ }
+ /* codepath for normal streams */
+ else {
+ scene->device->rayStreamFilters.occludedAOP(scene,ray,M,&context);
+ }
+#else
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcOccluded1Mp not supported");
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcOccludedNM(RTCScene hscene, RTCIntersectContext* user_context, RTCRayN* ray, unsigned int N, unsigned int M, size_t byteStride)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcOccludedNM);
+
+#if defined (EMBREE_RAY_PACKETS)
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (byteStride < sizeof(RTCRayHit)) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"byteStride too small");
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)ray) & 0x03) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "ray not aligned to 4 bytes");
+#endif
+ STAT3(shadow.travs,N*M,N*N,N*N);
+ IntersectContext context(scene,user_context);
+
+ /* codepath for single rays */
+ if (likely(N == 1))
+ {
+ /* fast path for streams of size 1 */
+ if (likely(M == 1)) {
+ if (likely(((RTCRay*)ray)->tnear <= ((RTCRay*)ray)->tfar))
+ scene->intersectors.occluded (*(RTCRay*)ray,&context);
+ }
+ /* codepath for normal ray streams */
+ else {
+ scene->device->rayStreamFilters.occludedAOS(scene,(RTCRay*)ray,M,byteStride,&context);
+ }
+ }
+ /* code path for ray packet streams */
+ else {
+ scene->device->rayStreamFilters.occludedSOA(scene,(char*)ray,N,M,byteStride,&context);
+ }
+#else
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcOccludedNM not supported");
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcOccludedNp(RTCScene hscene, RTCIntersectContext* user_context, const RTCRayNp* ray, unsigned int N)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcOccludedNp);
+
+#if defined (EMBREE_RAY_PACKETS)
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ if (scene->isModified()) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed");
+ if (((size_t)ray->org_x ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "org_x not aligned to 4 bytes");
+ if (((size_t)ray->org_y ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "org_y not aligned to 4 bytes");
+ if (((size_t)ray->org_z ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "org_z not aligned to 4 bytes");
+ if (((size_t)ray->dir_x ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "dir_x not aligned to 4 bytes");
+ if (((size_t)ray->dir_y ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "dir_y not aligned to 4 bytes");
+ if (((size_t)ray->dir_z ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "dir_z not aligned to 4 bytes");
+ if (((size_t)ray->tnear ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "dir_x not aligned to 4 bytes");
+ if (((size_t)ray->tfar ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "tnear not aligned to 4 bytes");
+ if (((size_t)ray->time ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "time not aligned to 4 bytes");
+ if (((size_t)ray->mask ) & 0x03 ) throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "mask not aligned to 4 bytes");
+#endif
+ STAT3(shadow.travs,N,N,N);
+ IntersectContext context(scene,user_context);
+ scene->device->rayStreamFilters.occludedSOP(scene,ray,N,&context);
+#else
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcOccludedNp not supported");
+#endif
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcRetainScene (RTCScene hscene)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcRetainScene);
+ RTC_VERIFY_HANDLE(hscene);
+ scene->refInc();
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcReleaseScene (RTCScene hscene)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcReleaseScene);
+ RTC_VERIFY_HANDLE(hscene);
+ scene->refDec();
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcSetGeometryInstancedScene(RTCGeometry hgeometry, RTCScene hscene)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ Ref<Scene> scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryInstancedScene);
+ RTC_VERIFY_HANDLE(hgeometry);
+ RTC_VERIFY_HANDLE(hscene);
+ geometry->setInstancedScene(scene);
+ RTC_CATCH_END2(geometry);
+ }
+
+ AffineSpace3fa loadTransform(RTCFormat format, const float* xfm)
+ {
+ AffineSpace3fa space = one;
+ switch (format)
+ {
+ case RTC_FORMAT_FLOAT3X4_ROW_MAJOR:
+ space = AffineSpace3fa(Vec3fa(xfm[ 0], xfm[ 4], xfm[ 8]),
+ Vec3fa(xfm[ 1], xfm[ 5], xfm[ 9]),
+ Vec3fa(xfm[ 2], xfm[ 6], xfm[10]),
+ Vec3fa(xfm[ 3], xfm[ 7], xfm[11]));
+ break;
+
+ case RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR:
+ space = AffineSpace3fa(Vec3fa(xfm[ 0], xfm[ 1], xfm[ 2]),
+ Vec3fa(xfm[ 3], xfm[ 4], xfm[ 5]),
+ Vec3fa(xfm[ 6], xfm[ 7], xfm[ 8]),
+ Vec3fa(xfm[ 9], xfm[10], xfm[11]));
+ break;
+
+ case RTC_FORMAT_FLOAT4X4_COLUMN_MAJOR:
+ space = AffineSpace3fa(Vec3fa(xfm[ 0], xfm[ 1], xfm[ 2]),
+ Vec3fa(xfm[ 4], xfm[ 5], xfm[ 6]),
+ Vec3fa(xfm[ 8], xfm[ 9], xfm[10]),
+ Vec3fa(xfm[12], xfm[13], xfm[14]));
+ break;
+
+ default:
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid matrix format");
+ break;
+ }
+ return space;
+ }
+
+ void storeTransform(const AffineSpace3fa& space, RTCFormat format, float* xfm)
+ {
+ switch (format)
+ {
+ case RTC_FORMAT_FLOAT3X4_ROW_MAJOR:
+ xfm[ 0] = space.l.vx.x; xfm[ 1] = space.l.vy.x; xfm[ 2] = space.l.vz.x; xfm[ 3] = space.p.x;
+ xfm[ 4] = space.l.vx.y; xfm[ 5] = space.l.vy.y; xfm[ 6] = space.l.vz.y; xfm[ 7] = space.p.y;
+ xfm[ 8] = space.l.vx.z; xfm[ 9] = space.l.vy.z; xfm[10] = space.l.vz.z; xfm[11] = space.p.z;
+ break;
+
+ case RTC_FORMAT_FLOAT3X4_COLUMN_MAJOR:
+ xfm[ 0] = space.l.vx.x; xfm[ 1] = space.l.vx.y; xfm[ 2] = space.l.vx.z;
+ xfm[ 3] = space.l.vy.x; xfm[ 4] = space.l.vy.y; xfm[ 5] = space.l.vy.z;
+ xfm[ 6] = space.l.vz.x; xfm[ 7] = space.l.vz.y; xfm[ 8] = space.l.vz.z;
+ xfm[ 9] = space.p.x; xfm[10] = space.p.y; xfm[11] = space.p.z;
+ break;
+
+ case RTC_FORMAT_FLOAT4X4_COLUMN_MAJOR:
+ xfm[ 0] = space.l.vx.x; xfm[ 1] = space.l.vx.y; xfm[ 2] = space.l.vx.z; xfm[ 3] = 0.f;
+ xfm[ 4] = space.l.vy.x; xfm[ 5] = space.l.vy.y; xfm[ 6] = space.l.vy.z; xfm[ 7] = 0.f;
+ xfm[ 8] = space.l.vz.x; xfm[ 9] = space.l.vz.y; xfm[10] = space.l.vz.z; xfm[11] = 0.f;
+ xfm[12] = space.p.x; xfm[13] = space.p.y; xfm[14] = space.p.z; xfm[15] = 1.f;
+ break;
+
+ default:
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid matrix format");
+ break;
+ }
+ }
+
+ RTC_API void rtcSetGeometryTransform(RTCGeometry hgeometry, unsigned int timeStep, RTCFormat format, const void* xfm)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryTransform);
+ RTC_VERIFY_HANDLE(hgeometry);
+ RTC_VERIFY_HANDLE(xfm);
+ const AffineSpace3fa transform = loadTransform(format, (const float*)xfm);
+ geometry->setTransform(transform, timeStep);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryTransformQuaternion(RTCGeometry hgeometry, unsigned int timeStep, const RTCQuaternionDecomposition* qd)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryTransformQuaternion);
+ RTC_VERIFY_HANDLE(hgeometry);
+ RTC_VERIFY_HANDLE(qd);
+
+ AffineSpace3fx transform;
+ transform.l.vx.x = qd->scale_x;
+ transform.l.vy.y = qd->scale_y;
+ transform.l.vz.z = qd->scale_z;
+ transform.l.vy.x = qd->skew_xy;
+ transform.l.vz.x = qd->skew_xz;
+ transform.l.vz.y = qd->skew_yz;
+ transform.l.vx.y = qd->translation_x;
+ transform.l.vx.z = qd->translation_y;
+ transform.l.vy.z = qd->translation_z;
+ transform.p.x = qd->shift_x;
+ transform.p.y = qd->shift_y;
+ transform.p.z = qd->shift_z;
+
+ // normalize quaternion
+ Quaternion3f q(qd->quaternion_r, qd->quaternion_i, qd->quaternion_j, qd->quaternion_k);
+ q = normalize(q);
+ transform.l.vx.w = q.i;
+ transform.l.vy.w = q.j;
+ transform.l.vz.w = q.k;
+ transform.p.w = q.r;
+
+ geometry->setQuaternionDecomposition(transform, timeStep);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcGetGeometryTransform(RTCGeometry hgeometry, float time, RTCFormat format, void* xfm)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetGeometryTransform);
+ const AffineSpace3fa transform = geometry->getTransform(time);
+ storeTransform(transform, format, (float*)xfm);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcFilterIntersection(const struct RTCIntersectFunctionNArguments* const args_i, const struct RTCFilterFunctionNArguments* filter_args)
+ {
+ IntersectFunctionNArguments* args = (IntersectFunctionNArguments*) args_i;
+ args->report(args,filter_args);
+ }
+
+ RTC_API void rtcFilterOcclusion(const struct RTCOccludedFunctionNArguments* const args_i, const struct RTCFilterFunctionNArguments* filter_args)
+ {
+ OccludedFunctionNArguments* args = (OccludedFunctionNArguments*) args_i;
+ args->report(args,filter_args);
+ }
+
+ RTC_API RTCGeometry rtcNewGeometry (RTCDevice hdevice, RTCGeometryType type)
+ {
+ Device* device = (Device*) hdevice;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcNewGeometry);
+ RTC_VERIFY_HANDLE(hdevice);
+
+ switch (type)
+ {
+ case RTC_GEOMETRY_TYPE_TRIANGLE:
+ {
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ createTriangleMeshTy createTriangleMesh = nullptr;
+ SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(device->enabled_cpu_features,createTriangleMesh);
+ Geometry* geom = createTriangleMesh(device);
+ return (RTCGeometry) geom->refInc();
+#else
+ throw_RTCError(RTC_ERROR_UNKNOWN,"RTC_GEOMETRY_TYPE_TRIANGLE is not supported");
+#endif
+ }
+
+ case RTC_GEOMETRY_TYPE_QUAD:
+ {
+#if defined(EMBREE_GEOMETRY_QUAD)
+ createQuadMeshTy createQuadMesh = nullptr;
+ SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(device->enabled_cpu_features,createQuadMesh);
+ Geometry* geom = createQuadMesh(device);
+ return (RTCGeometry) geom->refInc();
+#else
+ throw_RTCError(RTC_ERROR_UNKNOWN,"RTC_GEOMETRY_TYPE_QUAD is not supported");
+#endif
+ }
+
+ case RTC_GEOMETRY_TYPE_SPHERE_POINT:
+ case RTC_GEOMETRY_TYPE_DISC_POINT:
+ case RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT:
+ {
+#if defined(EMBREE_GEOMETRY_POINT)
+ createPointsTy createPoints = nullptr;
+ SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(device->enabled_builder_cpu_features, createPoints);
+
+ Geometry *geom;
+ switch(type) {
+ case RTC_GEOMETRY_TYPE_SPHERE_POINT:
+ geom = createPoints(device, Geometry::GTY_SPHERE_POINT);
+ break;
+ case RTC_GEOMETRY_TYPE_DISC_POINT:
+ geom = createPoints(device, Geometry::GTY_DISC_POINT);
+ break;
+ case RTC_GEOMETRY_TYPE_ORIENTED_DISC_POINT:
+ geom = createPoints(device, Geometry::GTY_ORIENTED_DISC_POINT);
+ break;
+ default:
+ geom = nullptr;
+ break;
+ }
+ return (RTCGeometry) geom->refInc();
+#else
+ throw_RTCError(RTC_ERROR_UNKNOWN,"RTC_GEOMETRY_TYPE_POINT is not supported");
+#endif
+ }
+
+ case RTC_GEOMETRY_TYPE_CONE_LINEAR_CURVE:
+ case RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE:
+ case RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE:
+
+ case RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE:
+ case RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE:
+ case RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE:
+
+ case RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE:
+ case RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE:
+ case RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE:
+
+ case RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE:
+ case RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE:
+ case RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE:
+
+ case RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE:
+ case RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE:
+ case RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE:
+ {
+#if defined(EMBREE_GEOMETRY_CURVE)
+ createLineSegmentsTy createLineSegments = nullptr;
+ SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(device->enabled_cpu_features,createLineSegments);
+ createCurvesTy createCurves = nullptr;
+ SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(device->enabled_cpu_features,createCurves);
+
+ Geometry* geom;
+ switch (type) {
+ case RTC_GEOMETRY_TYPE_CONE_LINEAR_CURVE : geom = createLineSegments (device,Geometry::GTY_CONE_LINEAR_CURVE); break;
+ case RTC_GEOMETRY_TYPE_ROUND_LINEAR_CURVE : geom = createLineSegments (device,Geometry::GTY_ROUND_LINEAR_CURVE); break;
+ case RTC_GEOMETRY_TYPE_FLAT_LINEAR_CURVE : geom = createLineSegments (device,Geometry::GTY_FLAT_LINEAR_CURVE); break;
+ //case RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_LINEAR_CURVE : geom = createLineSegments (device,Geometry::GTY_ORIENTED_LINEAR_CURVE); break;
+
+ case RTC_GEOMETRY_TYPE_ROUND_BEZIER_CURVE : geom = createCurves(device,Geometry::GTY_ROUND_BEZIER_CURVE); break;
+ case RTC_GEOMETRY_TYPE_FLAT_BEZIER_CURVE : geom = createCurves(device,Geometry::GTY_FLAT_BEZIER_CURVE); break;
+ case RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BEZIER_CURVE : geom = createCurves(device,Geometry::GTY_ORIENTED_BEZIER_CURVE); break;
+
+ case RTC_GEOMETRY_TYPE_ROUND_BSPLINE_CURVE : geom = createCurves(device,Geometry::GTY_ROUND_BSPLINE_CURVE); break;
+ case RTC_GEOMETRY_TYPE_FLAT_BSPLINE_CURVE : geom = createCurves(device,Geometry::GTY_FLAT_BSPLINE_CURVE); break;
+ case RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_BSPLINE_CURVE : geom = createCurves(device,Geometry::GTY_ORIENTED_BSPLINE_CURVE); break;
+
+ case RTC_GEOMETRY_TYPE_ROUND_HERMITE_CURVE : geom = createCurves(device,Geometry::GTY_ROUND_HERMITE_CURVE); break;
+ case RTC_GEOMETRY_TYPE_FLAT_HERMITE_CURVE : geom = createCurves(device,Geometry::GTY_FLAT_HERMITE_CURVE); break;
+ case RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_HERMITE_CURVE : geom = createCurves(device,Geometry::GTY_ORIENTED_HERMITE_CURVE); break;
+
+ case RTC_GEOMETRY_TYPE_ROUND_CATMULL_ROM_CURVE : geom = createCurves(device,Geometry::GTY_ROUND_CATMULL_ROM_CURVE); break;
+ case RTC_GEOMETRY_TYPE_FLAT_CATMULL_ROM_CURVE : geom = createCurves(device,Geometry::GTY_FLAT_CATMULL_ROM_CURVE); break;
+ case RTC_GEOMETRY_TYPE_NORMAL_ORIENTED_CATMULL_ROM_CURVE : geom = createCurves(device,Geometry::GTY_ORIENTED_CATMULL_ROM_CURVE); break;
+ default: geom = nullptr; break;
+ }
+ return (RTCGeometry) geom->refInc();
+#else
+ throw_RTCError(RTC_ERROR_UNKNOWN,"RTC_GEOMETRY_TYPE_CURVE is not supported");
+#endif
+ }
+
+ case RTC_GEOMETRY_TYPE_SUBDIVISION:
+ {
+#if defined(EMBREE_GEOMETRY_SUBDIVISION)
+ createSubdivMeshTy createSubdivMesh = nullptr;
+ SELECT_SYMBOL_DEFAULT_AVX(device->enabled_cpu_features,createSubdivMesh);
+ //SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(device->enabled_cpu_features,createSubdivMesh); // FIXME: this does not work for some reason?
+ Geometry* geom = createSubdivMesh(device);
+ return (RTCGeometry) geom->refInc();
+#else
+ throw_RTCError(RTC_ERROR_UNKNOWN,"RTC_GEOMETRY_TYPE_SUBDIVISION is not supported");
+#endif
+ }
+
+ case RTC_GEOMETRY_TYPE_USER:
+ {
+#if defined(EMBREE_GEOMETRY_USER)
+ createUserGeometryTy createUserGeometry = nullptr;
+ SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(device->enabled_cpu_features,createUserGeometry);
+ Geometry* geom = createUserGeometry(device);
+ return (RTCGeometry) geom->refInc();
+#else
+ throw_RTCError(RTC_ERROR_UNKNOWN,"RTC_GEOMETRY_TYPE_USER is not supported");
+#endif
+ }
+
+ case RTC_GEOMETRY_TYPE_INSTANCE:
+ {
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ createInstanceTy createInstance = nullptr;
+ SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(device->enabled_cpu_features,createInstance);
+ Geometry* geom = createInstance(device);
+ return (RTCGeometry) geom->refInc();
+#else
+ throw_RTCError(RTC_ERROR_UNKNOWN,"RTC_GEOMETRY_TYPE_INSTANCE is not supported");
+#endif
+ }
+
+ case RTC_GEOMETRY_TYPE_GRID:
+ {
+#if defined(EMBREE_GEOMETRY_GRID)
+ createGridMeshTy createGridMesh = nullptr;
+ SELECT_SYMBOL_DEFAULT_AVX_AVX2_AVX512KNL_AVX512SKX(device->enabled_cpu_features,createGridMesh);
+ Geometry* geom = createGridMesh(device);
+ return (RTCGeometry) geom->refInc();
+#else
+ throw_RTCError(RTC_ERROR_UNKNOWN,"RTC_GEOMETRY_TYPE_GRID is not supported");
+#endif
+ }
+
+ default:
+ throw_RTCError(RTC_ERROR_UNKNOWN,"invalid geometry type");
+ }
+
+ RTC_CATCH_END(device);
+ return nullptr;
+ }
+
+ RTC_API void rtcSetGeometryUserPrimitiveCount(RTCGeometry hgeometry, unsigned int userPrimitiveCount)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryUserPrimitiveCount);
+ RTC_VERIFY_HANDLE(hgeometry);
+
+ if (unlikely(geometry->getType() != Geometry::GTY_USER_GEOMETRY))
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"operation only allowed for user geometries");
+
+ geometry->setNumPrimitives(userPrimitiveCount);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryTimeStepCount(RTCGeometry hgeometry, unsigned int timeStepCount)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryTimeStepCount);
+ RTC_VERIFY_HANDLE(hgeometry);
+
+ if (timeStepCount > RTC_MAX_TIME_STEP_COUNT)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"number of time steps is out of range");
+
+ geometry->setNumTimeSteps(timeStepCount);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryTimeRange(RTCGeometry hgeometry, float startTime, float endTime)
+ {
+ Ref<Geometry> geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryTimeRange);
+ RTC_VERIFY_HANDLE(hgeometry);
+
+ if (startTime > endTime)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"startTime has to be smaller or equal to the endTime");
+
+ geometry->setTimeRange(BBox1f(startTime,endTime));
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryVertexAttributeCount(RTCGeometry hgeometry, unsigned int N)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryVertexAttributeCount);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setVertexAttributeCount(N);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryTopologyCount(RTCGeometry hgeometry, unsigned int N)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryTopologyCount);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setTopologyCount(N);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryBuildQuality (RTCGeometry hgeometry, RTCBuildQuality quality)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryBuildQuality);
+ RTC_VERIFY_HANDLE(hgeometry);
+ if (quality != RTC_BUILD_QUALITY_LOW &&
+ quality != RTC_BUILD_QUALITY_MEDIUM &&
+ quality != RTC_BUILD_QUALITY_HIGH &&
+ quality != RTC_BUILD_QUALITY_REFIT)
+ // -- GODOT start --
+ // throw std::runtime_error("invalid build quality");
+ abort();
+ // -- GODOT end --
+ geometry->setBuildQuality(quality);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryMaxRadiusScale(RTCGeometry hgeometry, float maxRadiusScale)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryMaxRadiusScale);
+ RTC_VERIFY_HANDLE(hgeometry);
+#if RTC_MIN_WIDTH
+ if (maxRadiusScale < 1.0f) throw_RTCError(RTC_ERROR_INVALID_OPERATION,"maximal radius scale has to be larger or equal to 1");
+ geometry->setMaxRadiusScale(maxRadiusScale);
+#else
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"min-width feature is not enabled");
+#endif
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryMask (RTCGeometry hgeometry, unsigned int mask)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryMask);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setMask(mask);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometrySubdivisionMode (RTCGeometry hgeometry, unsigned topologyID, RTCSubdivisionMode mode)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometrySubdivisionMode);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setSubdivisionMode(topologyID,mode);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryVertexAttributeTopology(RTCGeometry hgeometry, unsigned int vertexAttributeID, unsigned int topologyID)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryVertexAttributeTopology);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setVertexAttributeTopology(vertexAttributeID, topologyID);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryBuffer(RTCGeometry hgeometry, RTCBufferType type, unsigned int slot, RTCFormat format, RTCBuffer hbuffer, size_t byteOffset, size_t byteStride, size_t itemCount)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ Ref<Buffer> buffer = (Buffer*)hbuffer;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryBuffer);
+ RTC_VERIFY_HANDLE(hgeometry);
+ RTC_VERIFY_HANDLE(hbuffer);
+
+ if (geometry->device != buffer->device)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"inputs are from different devices");
+
+ if (itemCount > 0xFFFFFFFFu)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"buffer too large");
+
+ geometry->setBuffer(type, slot, format, buffer, byteOffset, byteStride, (unsigned int)itemCount);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetSharedGeometryBuffer(RTCGeometry hgeometry, RTCBufferType type, unsigned int slot, RTCFormat format, const void* ptr, size_t byteOffset, size_t byteStride, size_t itemCount)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetSharedGeometryBuffer);
+ RTC_VERIFY_HANDLE(hgeometry);
+
+ if (itemCount > 0xFFFFFFFFu)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"buffer too large");
+
+ Ref<Buffer> buffer = new Buffer(geometry->device, itemCount*byteStride, (char*)ptr + byteOffset);
+ geometry->setBuffer(type, slot, format, buffer, 0, byteStride, (unsigned int)itemCount);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void* rtcSetNewGeometryBuffer(RTCGeometry hgeometry, RTCBufferType type, unsigned int slot, RTCFormat format, size_t byteStride, size_t itemCount)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetNewGeometryBuffer);
+ RTC_VERIFY_HANDLE(hgeometry);
+
+ if (itemCount > 0xFFFFFFFFu)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"buffer too large");
+
+ /* vertex buffers need to get overallocated slightly as elements are accessed using SSE loads */
+ size_t bytes = itemCount*byteStride;
+ if (type == RTC_BUFFER_TYPE_VERTEX || type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE)
+ bytes += (16 - (byteStride%16))%16;
+
+ Ref<Buffer> buffer = new Buffer(geometry->device, bytes);
+ geometry->setBuffer(type, slot, format, buffer, 0, byteStride, (unsigned int)itemCount);
+ return buffer->data();
+ RTC_CATCH_END2(geometry);
+ return nullptr;
+ }
+
+ RTC_API void* rtcGetGeometryBufferData(RTCGeometry hgeometry, RTCBufferType type, unsigned int slot)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetGeometryBufferData);
+ RTC_VERIFY_HANDLE(hgeometry);
+ return geometry->getBuffer(type, slot);
+ RTC_CATCH_END2(geometry);
+ return nullptr;
+ }
+
+ RTC_API void rtcEnableGeometry (RTCGeometry hgeometry)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcEnableGeometry);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->enable();
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcUpdateGeometryBuffer (RTCGeometry hgeometry, RTCBufferType type, unsigned int slot)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcUpdateGeometryBuffer);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->updateBuffer(type, slot);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcDisableGeometry (RTCGeometry hgeometry)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcDisableGeometry);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->disable();
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryTessellationRate (RTCGeometry hgeometry, float tessellationRate)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryTessellationRate);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setTessellationRate(tessellationRate);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryUserData (RTCGeometry hgeometry, void* ptr)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryUserData);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setUserData(ptr);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void* rtcGetGeometryUserData (RTCGeometry hgeometry)
+ {
+ Geometry* geometry = (Geometry*) hgeometry; // no ref counting here!
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetGeometryUserData);
+ RTC_VERIFY_HANDLE(hgeometry);
+ return geometry->getUserData();
+ RTC_CATCH_END2(geometry);
+ return nullptr;
+ }
+
+ RTC_API void rtcSetGeometryBoundsFunction (RTCGeometry hgeometry, RTCBoundsFunction bounds, void* userPtr)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryBoundsFunction);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setBoundsFunction(bounds,userPtr);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryDisplacementFunction (RTCGeometry hgeometry, RTCDisplacementFunctionN displacement)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryDisplacementFunction);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setDisplacementFunction(displacement);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryIntersectFunction (RTCGeometry hgeometry, RTCIntersectFunctionN intersect)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryIntersectFunction);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setIntersectFunctionN(intersect);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryPointQueryFunction(RTCGeometry hgeometry, RTCPointQueryFunction pointQuery)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryPointQueryFunction);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setPointQueryFunction(pointQuery);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API unsigned int rtcGetGeometryFirstHalfEdge(RTCGeometry hgeometry, unsigned int faceID)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetGeometryFirstHalfEdge);
+ return geometry->getFirstHalfEdge(faceID);
+ RTC_CATCH_END2(geometry);
+ return -1;
+ }
+
+ RTC_API unsigned int rtcGetGeometryFace(RTCGeometry hgeometry, unsigned int edgeID)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetGeometryFace);
+ return geometry->getFace(edgeID);
+ RTC_CATCH_END2(geometry);
+ return -1;
+ }
+
+ RTC_API unsigned int rtcGetGeometryNextHalfEdge(RTCGeometry hgeometry, unsigned int edgeID)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetGeometryNextHalfEdge);
+ return geometry->getNextHalfEdge(edgeID);
+ RTC_CATCH_END2(geometry);
+ return -1;
+ }
+
+ RTC_API unsigned int rtcGetGeometryPreviousHalfEdge(RTCGeometry hgeometry, unsigned int edgeID)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetGeometryPreviousHalfEdge);
+ return geometry->getPreviousHalfEdge(edgeID);
+ RTC_CATCH_END2(geometry);
+ return -1;
+ }
+
+ RTC_API unsigned int rtcGetGeometryOppositeHalfEdge(RTCGeometry hgeometry, unsigned int topologyID, unsigned int edgeID)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetGeometryOppositeHalfEdge);
+ return geometry->getOppositeHalfEdge(topologyID,edgeID);
+ RTC_CATCH_END2(geometry);
+ return -1;
+ }
+
+ RTC_API void rtcSetGeometryOccludedFunction (RTCGeometry hgeometry, RTCOccludedFunctionN occluded)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetOccludedFunctionN);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setOccludedFunctionN(occluded);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryIntersectFilterFunction (RTCGeometry hgeometry, RTCFilterFunctionN filter)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryIntersectFilterFunction);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setIntersectionFilterFunctionN(filter);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcSetGeometryOccludedFilterFunction (RTCGeometry hgeometry, RTCFilterFunctionN filter)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcSetGeometryOccludedFilterFunction);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->setOcclusionFilterFunctionN(filter);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcInterpolate(const RTCInterpolateArguments* const args)
+ {
+ Geometry* geometry = (Geometry*) args->geometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcInterpolate);
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(args->geometry);
+#endif
+ geometry->interpolate(args);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcInterpolateN(const RTCInterpolateNArguments* const args)
+ {
+ Geometry* geometry = (Geometry*) args->geometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcInterpolateN);
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(args->geometry);
+#endif
+ geometry->interpolateN(args);
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcCommitGeometry (RTCGeometry hgeometry)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcCommitGeometry);
+ RTC_VERIFY_HANDLE(hgeometry);
+ return geometry->commit();
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API unsigned int rtcAttachGeometry (RTCScene hscene, RTCGeometry hgeometry)
+ {
+ Scene* scene = (Scene*) hscene;
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcAttachGeometry);
+ RTC_VERIFY_HANDLE(hscene);
+ RTC_VERIFY_HANDLE(hgeometry);
+ if (scene->device != geometry->device)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"inputs are from different devices");
+ return scene->bind(RTC_INVALID_GEOMETRY_ID,geometry);
+ RTC_CATCH_END2(scene);
+ return -1;
+ }
+
+ RTC_API void rtcAttachGeometryByID (RTCScene hscene, RTCGeometry hgeometry, unsigned int geomID)
+ {
+ Scene* scene = (Scene*) hscene;
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcAttachGeometryByID);
+ RTC_VERIFY_HANDLE(hscene);
+ RTC_VERIFY_HANDLE(hgeometry);
+ RTC_VERIFY_GEOMID(geomID);
+ if (scene->device != geometry->device)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"inputs are from different devices");
+ scene->bind(geomID,geometry);
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcDetachGeometry (RTCScene hscene, unsigned int geomID)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcDetachGeometry);
+ RTC_VERIFY_HANDLE(hscene);
+ RTC_VERIFY_GEOMID(geomID);
+ scene->detachGeometry(geomID);
+ RTC_CATCH_END2(scene);
+ }
+
+ RTC_API void rtcRetainGeometry (RTCGeometry hgeometry)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcRetainGeometry);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->refInc();
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API void rtcReleaseGeometry (RTCGeometry hgeometry)
+ {
+ Geometry* geometry = (Geometry*) hgeometry;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcReleaseGeometry);
+ RTC_VERIFY_HANDLE(hgeometry);
+ geometry->refDec();
+ RTC_CATCH_END2(geometry);
+ }
+
+ RTC_API RTCGeometry rtcGetGeometry (RTCScene hscene, unsigned int geomID)
+ {
+ Scene* scene = (Scene*) hscene;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcGetGeometry);
+#if defined(DEBUG)
+ RTC_VERIFY_HANDLE(hscene);
+ RTC_VERIFY_GEOMID(geomID);
+#endif
+ return (RTCGeometry) scene->get(geomID);
+ RTC_CATCH_END2(scene);
+ return nullptr;
+ }
+
+RTC_NAMESPACE_END
diff --git a/thirdparty/embree-aarch64/kernels/common/rtcore.h b/thirdparty/embree-aarch64/kernels/common/rtcore.h
new file mode 100644
index 0000000000..4b070e122b
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/rtcore.h
@@ -0,0 +1,142 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../../include/embree3/rtcore.h"
+RTC_NAMESPACE_USE
+
+namespace embree
+{
+ /*! decoding of intersection flags */
+ __forceinline bool isCoherent (RTCIntersectContextFlags flags) { return (flags & RTC_INTERSECT_CONTEXT_FLAG_COHERENT) == RTC_INTERSECT_CONTEXT_FLAG_COHERENT; }
+ __forceinline bool isIncoherent(RTCIntersectContextFlags flags) { return (flags & RTC_INTERSECT_CONTEXT_FLAG_COHERENT) == RTC_INTERSECT_CONTEXT_FLAG_INCOHERENT; }
+
+#if defined(TASKING_TBB) && (TBB_INTERFACE_VERSION_MAJOR >= 8)
+# define USE_TASK_ARENA 1
+#else
+# define USE_TASK_ARENA 0
+#endif
+
+#if defined(TASKING_TBB) && (TBB_INTERFACE_VERSION >= 11009) // TBB 2019 Update 9
+# define TASKING_TBB_USE_TASK_ISOLATION 1
+#else
+# define TASKING_TBB_USE_TASK_ISOLATION 0
+#endif
+
+/*! Macros used in the rtcore API implementation */
+// -- GODOT start --
+// #define RTC_CATCH_BEGIN try {
+#define RTC_CATCH_BEGIN
+
+// #define RTC_CATCH_END(device) \
+// } catch (std::bad_alloc&) { \
+// Device::process_error(device,RTC_ERROR_OUT_OF_MEMORY,"out of memory"); \
+// } catch (rtcore_error& e) { \
+// Device::process_error(device,e.error,e.what()); \
+// } catch (std::exception& e) { \
+// Device::process_error(device,RTC_ERROR_UNKNOWN,e.what()); \
+// } catch (...) { \
+// Device::process_error(device,RTC_ERROR_UNKNOWN,"unknown exception caught"); \
+// }
+#define RTC_CATCH_END(device)
+
+// #define RTC_CATCH_END2(scene) \
+// } catch (std::bad_alloc&) { \
+// Device* device = scene ? scene->device : nullptr; \
+// Device::process_error(device,RTC_ERROR_OUT_OF_MEMORY,"out of memory"); \
+// } catch (rtcore_error& e) { \
+// Device* device = scene ? scene->device : nullptr; \
+// Device::process_error(device,e.error,e.what()); \
+// } catch (std::exception& e) { \
+// Device* device = scene ? scene->device : nullptr; \
+// Device::process_error(device,RTC_ERROR_UNKNOWN,e.what()); \
+// } catch (...) { \
+// Device* device = scene ? scene->device : nullptr; \
+// Device::process_error(device,RTC_ERROR_UNKNOWN,"unknown exception caught"); \
+// }
+#define RTC_CATCH_END2(scene)
+
+// #define RTC_CATCH_END2_FALSE(scene) \
+// } catch (std::bad_alloc&) { \
+// Device* device = scene ? scene->device : nullptr; \
+// Device::process_error(device,RTC_ERROR_OUT_OF_MEMORY,"out of memory"); \
+// return false; \
+// } catch (rtcore_error& e) { \
+// Device* device = scene ? scene->device : nullptr; \
+// Device::process_error(device,e.error,e.what()); \
+// return false; \
+// } catch (std::exception& e) { \
+// Device* device = scene ? scene->device : nullptr; \
+// Device::process_error(device,RTC_ERROR_UNKNOWN,e.what()); \
+// return false; \
+// } catch (...) { \
+// Device* device = scene ? scene->device : nullptr; \
+// Device::process_error(device,RTC_ERROR_UNKNOWN,"unknown exception caught"); \
+// return false; \
+// }
+#define RTC_CATCH_END2_FALSE(scene) return false;
+// -- GODOT end --
+
+#define RTC_VERIFY_HANDLE(handle) \
+ if (handle == nullptr) { \
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"invalid argument"); \
+ }
+
+#define RTC_VERIFY_GEOMID(id) \
+ if (id == RTC_INVALID_GEOMETRY_ID) { \
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"invalid argument"); \
+ }
+
+#define RTC_VERIFY_UPPER(id,upper) \
+ if (id > upper) { \
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"invalid argument"); \
+ }
+
+#define RTC_VERIFY_RANGE(id,lower,upper) \
+ if (id < lower || id > upper) \
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"argument out of bounds");
+
+#if 0 // enable to debug print all API calls
+#define RTC_TRACE(x) std::cout << #x << std::endl;
+#else
+#define RTC_TRACE(x)
+#endif
+
+// -- GODOT begin --
+// /*! used to throw embree API errors */
+// struct rtcore_error : public std::exception
+// {
+// __forceinline rtcore_error(RTCError error, const std::string& str)
+// : error(error), str(str) {}
+//
+// ~rtcore_error() throw() {}
+//
+// const char* what () const throw () {
+// return str.c_str();
+// }
+//
+// RTCError error;
+// std::string str;
+// };
+// -- GODOT end --
+
+#if defined(DEBUG) // only report file and line in debug mode
+ // -- GODOT begin --
+ // #define throw_RTCError(error,str) \
+ // throw rtcore_error(error,std::string(__FILE__) + " (" + toString(__LINE__) + "): " + std::string(str));
+ #define throw_RTCError(error,str) \
+ printf(std::string(__FILE__) + " (" + toString(__LINE__) + "): " + std::string(str)), abort();
+ // -- GODOT end --
+#else
+ // -- GODOT begin --
+ // #define throw_RTCError(error,str) \
+ // throw rtcore_error(error,str);
+ #define throw_RTCError(error,str) \
+ abort();
+ // -- GODOT end --
+#endif
+
+#define RTC_BUILD_ARGUMENTS_HAS(settings,member) \
+ (settings.byteSize > (offsetof(RTCBuildArguments,member)+sizeof(settings.member)))
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/rtcore_builder.cpp b/thirdparty/embree-aarch64/kernels/common/rtcore_builder.cpp
new file mode 100644
index 0000000000..6bb96bba07
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/rtcore_builder.cpp
@@ -0,0 +1,442 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#define RTC_EXPORT_API
+
+#include "default.h"
+#include "device.h"
+#include "scene.h"
+#include "context.h"
+#include "alloc.h"
+
+#include "../builders/bvh_builder_sah.h"
+#include "../builders/bvh_builder_morton.h"
+
+namespace embree
+{
+ namespace isa // FIXME: support more ISAs for builders
+ {
+ struct BVH : public RefCount
+ {
+ BVH (Device* device)
+ : device(device), allocator(device,true), morton_src(device,0), morton_tmp(device,0)
+ {
+ device->refInc();
+ }
+
+ ~BVH() {
+ device->refDec();
+ }
+
+ public:
+ Device* device;
+ FastAllocator allocator;
+ mvector<BVHBuilderMorton::BuildPrim> morton_src;
+ mvector<BVHBuilderMorton::BuildPrim> morton_tmp;
+ };
+
+ void* rtcBuildBVHMorton(const RTCBuildArguments* arguments)
+ {
+ BVH* bvh = (BVH*) arguments->bvh;
+ RTCBuildPrimitive* prims_i = arguments->primitives;
+ size_t primitiveCount = arguments->primitiveCount;
+ RTCCreateNodeFunction createNode = arguments->createNode;
+ RTCSetNodeChildrenFunction setNodeChildren = arguments->setNodeChildren;
+ RTCSetNodeBoundsFunction setNodeBounds = arguments->setNodeBounds;
+ RTCCreateLeafFunction createLeaf = arguments->createLeaf;
+ RTCProgressMonitorFunction buildProgress = arguments->buildProgress;
+ void* userPtr = arguments->userPtr;
+
+ std::atomic<size_t> progress(0);
+
+ /* initialize temporary arrays for morton builder */
+ PrimRef* prims = (PrimRef*) prims_i;
+ mvector<BVHBuilderMorton::BuildPrim>& morton_src = bvh->morton_src;
+ mvector<BVHBuilderMorton::BuildPrim>& morton_tmp = bvh->morton_tmp;
+ morton_src.resize(primitiveCount);
+ morton_tmp.resize(primitiveCount);
+
+ /* compute centroid bounds */
+ const BBox3fa centBounds = parallel_reduce ( size_t(0), primitiveCount, BBox3fa(empty), [&](const range<size_t>& r) -> BBox3fa {
+
+ BBox3fa bounds(empty);
+ for (size_t i=r.begin(); i<r.end(); i++)
+ bounds.extend(prims[i].bounds().center2());
+ return bounds;
+ }, BBox3fa::merge);
+
+ /* compute morton codes */
+ BVHBuilderMorton::MortonCodeMapping mapping(centBounds);
+ parallel_for ( size_t(0), primitiveCount, [&](const range<size_t>& r) {
+ BVHBuilderMorton::MortonCodeGenerator generator(mapping,&morton_src[r.begin()]);
+ for (size_t i=r.begin(); i<r.end(); i++) {
+ generator(prims[i].bounds(),(unsigned) i);
+ }
+ });
+
+ /* start morton build */
+ std::pair<void*,BBox3fa> root = BVHBuilderMorton::build<std::pair<void*,BBox3fa>>(
+
+ /* thread local allocator for fast allocations */
+ [&] () -> FastAllocator::CachedAllocator {
+ return bvh->allocator.getCachedAllocator();
+ },
+
+ /* lambda function that allocates BVH nodes */
+ [&] ( const FastAllocator::CachedAllocator& alloc, size_t N ) -> void* {
+ return createNode((RTCThreadLocalAllocator)&alloc, (unsigned int)N,userPtr);
+ },
+
+ /* lambda function that sets bounds */
+ [&] (void* node, const std::pair<void*,BBox3fa>* children, size_t N) -> std::pair<void*,BBox3fa>
+ {
+ BBox3fa bounds = empty;
+ void* childptrs[BVHBuilderMorton::MAX_BRANCHING_FACTOR];
+ const RTCBounds* cbounds[BVHBuilderMorton::MAX_BRANCHING_FACTOR];
+ for (size_t i=0; i<N; i++) {
+ bounds.extend(children[i].second);
+ childptrs[i] = children[i].first;
+ cbounds[i] = (const RTCBounds*)&children[i].second;
+ }
+ setNodeBounds(node,cbounds,(unsigned int)N,userPtr);
+ setNodeChildren(node,childptrs, (unsigned int)N,userPtr);
+ return std::make_pair(node,bounds);
+ },
+
+ /* lambda function that creates BVH leaves */
+ [&]( const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) -> std::pair<void*,BBox3fa>
+ {
+ RTCBuildPrimitive localBuildPrims[RTC_BUILD_MAX_PRIMITIVES_PER_LEAF];
+ BBox3fa bounds = empty;
+ for (size_t i=0;i<current.size();i++)
+ {
+ const size_t id = morton_src[current.begin()+i].index;
+ bounds.extend(prims[id].bounds());
+ localBuildPrims[i] = prims_i[id];
+ }
+ void* node = createLeaf((RTCThreadLocalAllocator)&alloc,localBuildPrims,current.size(),userPtr);
+ return std::make_pair(node,bounds);
+ },
+
+ /* lambda that calculates the bounds for some primitive */
+ [&] (const BVHBuilderMorton::BuildPrim& morton) -> BBox3fa {
+ return prims[morton.index].bounds();
+ },
+
+ /* progress monitor function */
+ [&] (size_t dn) {
+ if (!buildProgress) return true;
+ const size_t n = progress.fetch_add(dn)+dn;
+ const double f = std::min(1.0,double(n)/double(primitiveCount));
+ return buildProgress(userPtr,f);
+ },
+
+ morton_src.data(),morton_tmp.data(),primitiveCount,
+ *arguments);
+
+ bvh->allocator.cleanup();
+ return root.first;
+ }
+
+ void* rtcBuildBVHBinnedSAH(const RTCBuildArguments* arguments)
+ {
+ BVH* bvh = (BVH*) arguments->bvh;
+ RTCBuildPrimitive* prims = arguments->primitives;
+ size_t primitiveCount = arguments->primitiveCount;
+ RTCCreateNodeFunction createNode = arguments->createNode;
+ RTCSetNodeChildrenFunction setNodeChildren = arguments->setNodeChildren;
+ RTCSetNodeBoundsFunction setNodeBounds = arguments->setNodeBounds;
+ RTCCreateLeafFunction createLeaf = arguments->createLeaf;
+ RTCProgressMonitorFunction buildProgress = arguments->buildProgress;
+ void* userPtr = arguments->userPtr;
+
+ std::atomic<size_t> progress(0);
+
+ /* calculate priminfo */
+ auto computeBounds = [&](const range<size_t>& r) -> CentGeomBBox3fa
+ {
+ CentGeomBBox3fa bounds(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ bounds.extend((BBox3fa&)prims[j]);
+ return bounds;
+ };
+ const CentGeomBBox3fa bounds =
+ parallel_reduce(size_t(0),primitiveCount,size_t(1024),size_t(1024),CentGeomBBox3fa(empty), computeBounds, CentGeomBBox3fa::merge2);
+
+ const PrimInfo pinfo(0,primitiveCount,bounds);
+
+ /* build BVH */
+ void* root = BVHBuilderBinnedSAH::build<void*>(
+
+ /* thread local allocator for fast allocations */
+ [&] () -> FastAllocator::CachedAllocator {
+ return bvh->allocator.getCachedAllocator();
+ },
+
+ /* lambda function that creates BVH nodes */
+ [&](BVHBuilderBinnedSAH::BuildRecord* children, const size_t N, const FastAllocator::CachedAllocator& alloc) -> void*
+ {
+ void* node = createNode((RTCThreadLocalAllocator)&alloc, (unsigned int)N,userPtr);
+ const RTCBounds* cbounds[GeneralBVHBuilder::MAX_BRANCHING_FACTOR];
+ for (size_t i=0; i<N; i++) cbounds[i] = (const RTCBounds*) &children[i].prims.geomBounds;
+ setNodeBounds(node,cbounds, (unsigned int)N,userPtr);
+ return node;
+ },
+
+ /* lambda function that updates BVH nodes */
+ [&](const BVHBuilderBinnedSAH::BuildRecord& precord, const BVHBuilderBinnedSAH::BuildRecord* crecords, void* node, void** children, const size_t N) -> void* {
+ setNodeChildren(node,children, (unsigned int)N,userPtr);
+ return node;
+ },
+
+ /* lambda function that creates BVH leaves */
+ [&](const PrimRef* prims, const range<size_t>& range, const FastAllocator::CachedAllocator& alloc) -> void* {
+ return createLeaf((RTCThreadLocalAllocator)&alloc,(RTCBuildPrimitive*)(prims+range.begin()),range.size(),userPtr);
+ },
+
+ /* progress monitor function */
+ [&] (size_t dn) {
+ if (!buildProgress) return true;
+ const size_t n = progress.fetch_add(dn)+dn;
+ const double f = std::min(1.0,double(n)/double(primitiveCount));
+ return buildProgress(userPtr,f);
+ },
+
+ (PrimRef*)prims,pinfo,*arguments);
+
+ bvh->allocator.cleanup();
+ return root;
+ }
+
+ static __forceinline const std::pair<CentGeomBBox3fa,unsigned int> mergePair(const std::pair<CentGeomBBox3fa,unsigned int>& a, const std::pair<CentGeomBBox3fa,unsigned int>& b) {
+ CentGeomBBox3fa centBounds = CentGeomBBox3fa::merge2(a.first,b.first);
+ unsigned int maxGeomID = max(a.second,b.second);
+ return std::pair<CentGeomBBox3fa,unsigned int>(centBounds,maxGeomID);
+ }
+
+ void* rtcBuildBVHSpatialSAH(const RTCBuildArguments* arguments)
+ {
+ BVH* bvh = (BVH*) arguments->bvh;
+ RTCBuildPrimitive* prims = arguments->primitives;
+ size_t primitiveCount = arguments->primitiveCount;
+ RTCCreateNodeFunction createNode = arguments->createNode;
+ RTCSetNodeChildrenFunction setNodeChildren = arguments->setNodeChildren;
+ RTCSetNodeBoundsFunction setNodeBounds = arguments->setNodeBounds;
+ RTCCreateLeafFunction createLeaf = arguments->createLeaf;
+ RTCSplitPrimitiveFunction splitPrimitive = arguments->splitPrimitive;
+ RTCProgressMonitorFunction buildProgress = arguments->buildProgress;
+ void* userPtr = arguments->userPtr;
+
+ std::atomic<size_t> progress(0);
+
+ /* calculate priminfo */
+
+ auto computeBounds = [&](const range<size_t>& r) -> std::pair<CentGeomBBox3fa,unsigned int>
+ {
+ CentGeomBBox3fa bounds(empty);
+ unsigned maxGeomID = 0;
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ bounds.extend((BBox3fa&)prims[j]);
+ maxGeomID = max(maxGeomID,prims[j].geomID);
+ }
+ return std::pair<CentGeomBBox3fa,unsigned int>(bounds,maxGeomID);
+ };
+
+
+ const std::pair<CentGeomBBox3fa,unsigned int> pair =
+ parallel_reduce(size_t(0),primitiveCount,size_t(1024),size_t(1024),std::pair<CentGeomBBox3fa,unsigned int>(CentGeomBBox3fa(empty),0), computeBounds, mergePair);
+
+ CentGeomBBox3fa bounds = pair.first;
+ const unsigned int maxGeomID = pair.second;
+
+ if (unlikely(maxGeomID >= ((unsigned int)1 << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS))))
+ {
+ /* fallback code for max geomID larger than threshold */
+ return rtcBuildBVHBinnedSAH(arguments);
+ }
+
+ const PrimInfo pinfo(0,primitiveCount,bounds);
+
+ /* function that splits a build primitive */
+ struct Splitter
+ {
+ Splitter (RTCSplitPrimitiveFunction splitPrimitive, unsigned geomID, unsigned primID, void* userPtr)
+ : splitPrimitive(splitPrimitive), geomID(geomID), primID(primID), userPtr(userPtr) {}
+
+ __forceinline void operator() (PrimRef& prim, const size_t dim, const float pos, PrimRef& left_o, PrimRef& right_o) const
+ {
+ prim.geomIDref() &= BVHBuilderBinnedFastSpatialSAH::GEOMID_MASK;
+ splitPrimitive((RTCBuildPrimitive*)&prim,(unsigned)dim,pos,(RTCBounds*)&left_o,(RTCBounds*)&right_o,userPtr);
+ left_o.geomIDref() = geomID; left_o.primIDref() = primID;
+ right_o.geomIDref() = geomID; right_o.primIDref() = primID;
+ }
+
+ __forceinline void operator() (const BBox3fa& box, const size_t dim, const float pos, BBox3fa& left_o, BBox3fa& right_o) const
+ {
+ PrimRef prim(box,geomID & BVHBuilderBinnedFastSpatialSAH::GEOMID_MASK,primID);
+ splitPrimitive((RTCBuildPrimitive*)&prim,(unsigned)dim,pos,(RTCBounds*)&left_o,(RTCBounds*)&right_o,userPtr);
+ }
+
+ RTCSplitPrimitiveFunction splitPrimitive;
+ unsigned geomID;
+ unsigned primID;
+ void* userPtr;
+ };
+
+ /* build BVH */
+ void* root = BVHBuilderBinnedFastSpatialSAH::build<void*>(
+
+ /* thread local allocator for fast allocations */
+ [&] () -> FastAllocator::CachedAllocator {
+ return bvh->allocator.getCachedAllocator();
+ },
+
+ /* lambda function that creates BVH nodes */
+ [&] (BVHBuilderBinnedFastSpatialSAH::BuildRecord* children, const size_t N, const FastAllocator::CachedAllocator& alloc) -> void*
+ {
+ void* node = createNode((RTCThreadLocalAllocator)&alloc, (unsigned int)N,userPtr);
+ const RTCBounds* cbounds[GeneralBVHBuilder::MAX_BRANCHING_FACTOR];
+ for (size_t i=0; i<N; i++) cbounds[i] = (const RTCBounds*) &children[i].prims.geomBounds;
+ setNodeBounds(node,cbounds, (unsigned int)N,userPtr);
+ return node;
+ },
+
+ /* lambda function that updates BVH nodes */
+ [&] (const BVHBuilderBinnedFastSpatialSAH::BuildRecord& precord, const BVHBuilderBinnedFastSpatialSAH::BuildRecord* crecords, void* node, void** children, const size_t N) -> void* {
+ setNodeChildren(node,children, (unsigned int)N,userPtr);
+ return node;
+ },
+
+ /* lambda function that creates BVH leaves */
+ [&] (const PrimRef* prims, const range<size_t>& range, const FastAllocator::CachedAllocator& alloc) -> void* {
+ return createLeaf((RTCThreadLocalAllocator)&alloc,(RTCBuildPrimitive*)(prims+range.begin()),range.size(),userPtr);
+ },
+
+ /* returns the splitter */
+ [&] ( const PrimRef& prim ) -> Splitter {
+ return Splitter(splitPrimitive,prim.geomID(),prim.primID(),userPtr);
+ },
+
+ /* progress monitor function */
+ [&] (size_t dn) {
+ if (!buildProgress) return true;
+ const size_t n = progress.fetch_add(dn)+dn;
+ const double f = std::min(1.0,double(n)/double(primitiveCount));
+ return buildProgress(userPtr,f);
+ },
+
+ (PrimRef*)prims,
+ arguments->primitiveArrayCapacity,
+ pinfo,*arguments);
+
+ bvh->allocator.cleanup();
+ return root;
+ }
+ }
+}
+
+using namespace embree;
+using namespace embree::isa;
+
+RTC_NAMESPACE_BEGIN
+
+ RTC_API RTCBVH rtcNewBVH(RTCDevice device)
+ {
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcNewAllocator);
+ RTC_VERIFY_HANDLE(device);
+ BVH* bvh = new BVH((Device*)device);
+ return (RTCBVH) bvh->refInc();
+ RTC_CATCH_END((Device*)device);
+ return nullptr;
+ }
+
+ RTC_API void* rtcBuildBVH(const RTCBuildArguments* arguments)
+ {
+ BVH* bvh = (BVH*) arguments->bvh;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcBuildBVH);
+ RTC_VERIFY_HANDLE(bvh);
+ RTC_VERIFY_HANDLE(arguments);
+ RTC_VERIFY_HANDLE(arguments->createNode);
+ RTC_VERIFY_HANDLE(arguments->setNodeChildren);
+ RTC_VERIFY_HANDLE(arguments->setNodeBounds);
+ RTC_VERIFY_HANDLE(arguments->createLeaf);
+
+ if (arguments->primitiveArrayCapacity < arguments->primitiveCount)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"primitiveArrayCapacity must be greater or equal to primitiveCount")
+
+ /* initialize the allocator */
+ bvh->allocator.init_estimate(arguments->primitiveCount*sizeof(BBox3fa));
+ bvh->allocator.reset();
+
+ /* switch between differnet builders based on quality level */
+ if (arguments->buildQuality == RTC_BUILD_QUALITY_LOW)
+ return rtcBuildBVHMorton(arguments);
+ else if (arguments->buildQuality == RTC_BUILD_QUALITY_MEDIUM)
+ return rtcBuildBVHBinnedSAH(arguments);
+ else if (arguments->buildQuality == RTC_BUILD_QUALITY_HIGH) {
+ if (arguments->splitPrimitive == nullptr || arguments->primitiveArrayCapacity <= arguments->primitiveCount)
+ return rtcBuildBVHBinnedSAH(arguments);
+ else
+ return rtcBuildBVHSpatialSAH(arguments);
+ }
+ else
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invalid build quality");
+
+ /* if we are in dynamic mode, then do not clear temporary data */
+ if (!(arguments->buildFlags & RTC_BUILD_FLAG_DYNAMIC))
+ {
+ bvh->morton_src.clear();
+ bvh->morton_tmp.clear();
+ }
+
+ RTC_CATCH_END(bvh->device);
+ return nullptr;
+ }
+
+ RTC_API void* rtcThreadLocalAlloc(RTCThreadLocalAllocator localAllocator, size_t bytes, size_t align)
+ {
+ FastAllocator::CachedAllocator* alloc = (FastAllocator::CachedAllocator*) localAllocator;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcThreadLocalAlloc);
+ return alloc->malloc0(bytes,align);
+ RTC_CATCH_END(alloc->alloc->getDevice());
+ return nullptr;
+ }
+
+ RTC_API void rtcMakeStaticBVH(RTCBVH hbvh)
+ {
+ BVH* bvh = (BVH*) hbvh;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcStaticBVH);
+ RTC_VERIFY_HANDLE(hbvh);
+ bvh->morton_src.clear();
+ bvh->morton_tmp.clear();
+ RTC_CATCH_END(bvh->device);
+ }
+
+ RTC_API void rtcRetainBVH(RTCBVH hbvh)
+ {
+ BVH* bvh = (BVH*) hbvh;
+ Device* device = bvh ? bvh->device : nullptr;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcRetainBVH);
+ RTC_VERIFY_HANDLE(hbvh);
+ bvh->refInc();
+ RTC_CATCH_END(device);
+ }
+
+ RTC_API void rtcReleaseBVH(RTCBVH hbvh)
+ {
+ BVH* bvh = (BVH*) hbvh;
+ Device* device = bvh ? bvh->device : nullptr;
+ RTC_CATCH_BEGIN;
+ RTC_TRACE(rtcReleaseBVH);
+ RTC_VERIFY_HANDLE(hbvh);
+ bvh->refDec();
+ RTC_CATCH_END(device);
+ }
+
+RTC_NAMESPACE_END
diff --git a/thirdparty/embree-aarch64/kernels/common/scene.cpp b/thirdparty/embree-aarch64/kernels/common/scene.cpp
new file mode 100644
index 0000000000..1e23aeb415
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene.cpp
@@ -0,0 +1,976 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "scene.h"
+
+#include "../bvh/bvh4_factory.h"
+#include "../bvh/bvh8_factory.h"
+#include "../../common/algorithms/parallel_reduce.h"
+
+namespace embree
+{
+ /* error raising rtcIntersect and rtcOccluded functions */
+ void missing_rtcCommit() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"scene not committed"); }
+ void invalid_rtcIntersect1() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersect and rtcOccluded not enabled"); }
+ void invalid_rtcIntersect4() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersect4 and rtcOccluded4 not enabled"); }
+ void invalid_rtcIntersect8() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersect8 and rtcOccluded8 not enabled"); }
+ void invalid_rtcIntersect16() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersect16 and rtcOccluded16 not enabled"); }
+ void invalid_rtcIntersectN() { throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcIntersectN and rtcOccludedN not enabled"); }
+
+ Scene::Scene (Device* device)
+ : device(device),
+ flags_modified(true), enabled_geometry_types(0),
+ scene_flags(RTC_SCENE_FLAG_NONE),
+ quality_flags(RTC_BUILD_QUALITY_MEDIUM),
+ is_build(false), modified(true),
+ progressInterface(this), progress_monitor_function(nullptr), progress_monitor_ptr(nullptr), progress_monitor_counter(0)
+ {
+ device->refInc();
+
+ intersectors = Accel::Intersectors(missing_rtcCommit);
+
+ /* one can overwrite flags through device for debugging */
+ if (device->quality_flags != -1)
+ quality_flags = (RTCBuildQuality) device->quality_flags;
+ if (device->scene_flags != -1)
+ scene_flags = (RTCSceneFlags) device->scene_flags;
+ }
+
+ Scene::~Scene() noexcept
+ {
+ device->refDec();
+ }
+
+ void Scene::printStatistics()
+ {
+ /* calculate maximum number of time segments */
+ unsigned max_time_steps = 0;
+ for (size_t i=0; i<size(); i++) {
+ if (!get(i)) continue;
+ max_time_steps = max(max_time_steps,get(i)->numTimeSteps);
+ }
+
+ /* initialize vectors*/
+ std::vector<size_t> statistics[Geometry::GTY_END];
+ for (size_t i=0; i<Geometry::GTY_END; i++)
+ statistics[i].resize(max_time_steps);
+
+ /* gather statistics */
+ for (size_t i=0; i<size(); i++)
+ {
+ if (!get(i)) continue;
+ int ty = get(i)->getType();
+ assert(ty<Geometry::GTY_END);
+ int timesegments = get(i)->numTimeSegments();
+ assert((unsigned int)timesegments < max_time_steps);
+ statistics[ty][timesegments] += get(i)->size();
+ }
+
+ /* print statistics */
+ std::cout << std::setw(23) << "segments" << ": ";
+ for (size_t t=0; t<max_time_steps; t++)
+ std::cout << std::setw(10) << t;
+ std::cout << std::endl;
+
+ std::cout << "-------------------------";
+ for (size_t t=0; t<max_time_steps; t++)
+ std::cout << "----------";
+ std::cout << std::endl;
+
+ for (size_t p=0; p<Geometry::GTY_END; p++)
+ {
+ if (std::string(Geometry::gtype_names[p]) == "") continue;
+ std::cout << std::setw(23) << Geometry::gtype_names[p] << ": ";
+ for (size_t t=0; t<max_time_steps; t++)
+ std::cout << std::setw(10) << statistics[p][t];
+ std::cout << std::endl;
+ }
+ }
+
+ void Scene::createTriangleAccel()
+ {
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ if (device->tri_accel == "default")
+ {
+ if (quality_flags != RTC_BUILD_QUALITY_LOW)
+ {
+ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
+ switch (mode) {
+ case /*0b00*/ 0:
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX())
+ {
+ if (quality_flags == RTC_BUILD_QUALITY_HIGH)
+ accels_add(device->bvh8_factory->BVH8Triangle4(this,BVHFactory::BuildVariant::HIGH_QUALITY,BVHFactory::IntersectVariant::FAST));
+ else
+ accels_add(device->bvh8_factory->BVH8Triangle4(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
+ }
+ else
+#endif
+ {
+ if (quality_flags == RTC_BUILD_QUALITY_HIGH)
+ accels_add(device->bvh4_factory->BVH4Triangle4(this,BVHFactory::BuildVariant::HIGH_QUALITY,BVHFactory::IntersectVariant::FAST));
+ else
+ accels_add(device->bvh4_factory->BVH4Triangle4(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
+ }
+ break;
+
+ case /*0b01*/ 1:
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX())
+ accels_add(device->bvh8_factory->BVH8Triangle4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
+ else
+#endif
+ accels_add(device->bvh4_factory->BVH4Triangle4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
+
+ break;
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ else /* dynamic */
+ {
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX())
+ {
+ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
+ switch (mode) {
+ case /*0b00*/ 0: accels_add(device->bvh8_factory->BVH8Triangle4 (this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST )); break;
+ case /*0b01*/ 1: accels_add(device->bvh8_factory->BVH8Triangle4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST )); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ else
+#endif
+ {
+ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
+ switch (mode) {
+ case /*0b00*/ 0: accels_add(device->bvh4_factory->BVH4Triangle4 (this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST )); break;
+ case /*0b01*/ 1: accels_add(device->bvh4_factory->BVH4Triangle4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST )); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Triangle4i(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ }
+ }
+ else if (device->tri_accel == "bvh4.triangle4") accels_add(device->bvh4_factory->BVH4Triangle4 (this));
+ else if (device->tri_accel == "bvh4.triangle4v") accels_add(device->bvh4_factory->BVH4Triangle4v(this));
+ else if (device->tri_accel == "bvh4.triangle4i") accels_add(device->bvh4_factory->BVH4Triangle4i(this));
+ else if (device->tri_accel == "qbvh4.triangle4i") accels_add(device->bvh4_factory->BVH4QuantizedTriangle4i(this));
+
+#if defined (EMBREE_TARGET_SIMD8)
+ else if (device->tri_accel == "bvh8.triangle4") accels_add(device->bvh8_factory->BVH8Triangle4 (this));
+ else if (device->tri_accel == "bvh8.triangle4v") accels_add(device->bvh8_factory->BVH8Triangle4v(this));
+ else if (device->tri_accel == "bvh8.triangle4i") accels_add(device->bvh8_factory->BVH8Triangle4i(this));
+ else if (device->tri_accel == "qbvh8.triangle4i") accels_add(device->bvh8_factory->BVH8QuantizedTriangle4i(this));
+ else if (device->tri_accel == "qbvh8.triangle4") accels_add(device->bvh8_factory->BVH8QuantizedTriangle4(this));
+#endif
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown triangle acceleration structure "+device->tri_accel);
+#endif
+ }
+
+ void Scene::createTriangleMBAccel()
+ {
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ if (device->tri_accel_mb == "default")
+ {
+ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
+
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX2()) // BVH8 reduces performance on AVX only-machines
+ {
+ switch (mode) {
+ case /*0b00*/ 0: accels_add(device->bvh8_factory->BVH8Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
+ case /*0b01*/ 1: accels_add(device->bvh8_factory->BVH8Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ else
+#endif
+ {
+ switch (mode) {
+ case /*0b00*/ 0: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
+ case /*0b01*/ 1: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Triangle4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ }
+ else if (device->tri_accel_mb == "bvh4.triangle4imb") accels_add(device->bvh4_factory->BVH4Triangle4iMB(this));
+ else if (device->tri_accel_mb == "bvh4.triangle4vmb") accels_add(device->bvh4_factory->BVH4Triangle4vMB(this));
+#if defined (EMBREE_TARGET_SIMD8)
+ else if (device->tri_accel_mb == "bvh8.triangle4imb") accels_add(device->bvh8_factory->BVH8Triangle4iMB(this));
+ else if (device->tri_accel_mb == "bvh8.triangle4vmb") accels_add(device->bvh8_factory->BVH8Triangle4vMB(this));
+#endif
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown motion blur triangle acceleration structure "+device->tri_accel_mb);
+#endif
+ }
+
+ void Scene::createQuadAccel()
+ {
+#if defined(EMBREE_GEOMETRY_QUAD)
+ if (device->quad_accel == "default")
+ {
+ if (quality_flags != RTC_BUILD_QUALITY_LOW)
+ {
+ /* static */
+ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
+ switch (mode) {
+ case /*0b00*/ 0:
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX())
+ {
+ if (quality_flags == RTC_BUILD_QUALITY_HIGH)
+ accels_add(device->bvh8_factory->BVH8Quad4v(this,BVHFactory::BuildVariant::HIGH_QUALITY,BVHFactory::IntersectVariant::FAST));
+ else
+ accels_add(device->bvh8_factory->BVH8Quad4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
+ }
+ else
+#endif
+ {
+ if (quality_flags == RTC_BUILD_QUALITY_HIGH)
+ accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::HIGH_QUALITY,BVHFactory::IntersectVariant::FAST));
+ else
+ accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
+ }
+ break;
+
+ case /*0b01*/ 1:
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX())
+ accels_add(device->bvh8_factory->BVH8Quad4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
+ else
+#endif
+ accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
+ break;
+
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Quad4i(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST)); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Quad4i(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ else /* dynamic */
+ {
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX())
+ {
+ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
+ switch (mode) {
+ case /*0b00*/ 0: accels_add(device->bvh8_factory->BVH8Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST)); break;
+ case /*0b01*/ 1: accels_add(device->bvh8_factory->BVH8Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST)); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ else
+#endif
+ {
+ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
+ switch (mode) {
+ case /*0b00*/ 0: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST)); break;
+ case /*0b01*/ 1: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::FAST)); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Quad4v(this,BVHFactory::BuildVariant::DYNAMIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ }
+ }
+ else if (device->quad_accel == "bvh4.quad4v") accels_add(device->bvh4_factory->BVH4Quad4v(this));
+ else if (device->quad_accel == "bvh4.quad4i") accels_add(device->bvh4_factory->BVH4Quad4i(this));
+ else if (device->quad_accel == "qbvh4.quad4i") accels_add(device->bvh4_factory->BVH4QuantizedQuad4i(this));
+
+#if defined (EMBREE_TARGET_SIMD8)
+ else if (device->quad_accel == "bvh8.quad4v") accels_add(device->bvh8_factory->BVH8Quad4v(this));
+ else if (device->quad_accel == "bvh8.quad4i") accels_add(device->bvh8_factory->BVH8Quad4i(this));
+ else if (device->quad_accel == "qbvh8.quad4i") accels_add(device->bvh8_factory->BVH8QuantizedQuad4i(this));
+#endif
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown quad acceleration structure "+device->quad_accel);
+#endif
+ }
+
+ void Scene::createQuadMBAccel()
+ {
+#if defined(EMBREE_GEOMETRY_QUAD)
+ if (device->quad_accel_mb == "default")
+ {
+ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
+ switch (mode) {
+ case /*0b00*/ 0:
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX())
+ accels_add(device->bvh8_factory->BVH8Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
+ else
+#endif
+ accels_add(device->bvh4_factory->BVH4Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST));
+ break;
+
+ case /*0b01*/ 1:
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX())
+ accels_add(device->bvh8_factory->BVH8Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
+ else
+#endif
+ accels_add(device->bvh4_factory->BVH4Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST));
+ break;
+
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::FAST )); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4Quad4iMB(this,BVHFactory::BuildVariant::STATIC,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ else if (device->quad_accel_mb == "bvh4.quad4imb") accels_add(device->bvh4_factory->BVH4Quad4iMB(this));
+#if defined (EMBREE_TARGET_SIMD8)
+ else if (device->quad_accel_mb == "bvh8.quad4imb") accels_add(device->bvh8_factory->BVH8Quad4iMB(this));
+#endif
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown quad motion blur acceleration structure "+device->quad_accel_mb);
+#endif
+ }
+
+ void Scene::createHairAccel()
+ {
+#if defined(EMBREE_GEOMETRY_CURVE) || defined(EMBREE_GEOMETRY_POINT)
+ if (device->hair_accel == "default")
+ {
+ int mode = 2*(int)isCompactAccel() + 1*(int)isRobustAccel();
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX2()) // only enable on HSW machines, for SNB this codepath is slower
+ {
+ switch (mode) {
+ case /*0b00*/ 0: accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8v(this,BVHFactory::IntersectVariant::FAST)); break;
+ case /*0b01*/ 1: accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8v(this,BVHFactory::IntersectVariant::ROBUST)); break;
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve8i(this,BVHFactory::IntersectVariant::FAST)); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve8i(this,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ else
+#endif
+ {
+ switch (mode) {
+ case /*0b00*/ 0: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4v(this,BVHFactory::IntersectVariant::FAST)); break;
+ case /*0b01*/ 1: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4v(this,BVHFactory::IntersectVariant::ROBUST)); break;
+ case /*0b10*/ 2: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4i(this,BVHFactory::IntersectVariant::FAST)); break;
+ case /*0b11*/ 3: accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4i(this,BVHFactory::IntersectVariant::ROBUST)); break;
+ }
+ }
+ }
+ else if (device->hair_accel == "bvh4obb.virtualcurve4v" ) accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4v(this,BVHFactory::IntersectVariant::FAST));
+ else if (device->hair_accel == "bvh4obb.virtualcurve4i" ) accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4i(this,BVHFactory::IntersectVariant::FAST));
+#if defined (EMBREE_TARGET_SIMD8)
+ else if (device->hair_accel == "bvh8obb.virtualcurve8v" ) accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8v(this,BVHFactory::IntersectVariant::FAST));
+ else if (device->hair_accel == "bvh4obb.virtualcurve8i" ) accels_add(device->bvh4_factory->BVH4OBBVirtualCurve8i(this,BVHFactory::IntersectVariant::FAST));
+#endif
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown hair acceleration structure "+device->hair_accel);
+#endif
+ }
+
+ void Scene::createHairMBAccel()
+ {
+#if defined(EMBREE_GEOMETRY_CURVE) || defined(EMBREE_GEOMETRY_POINT)
+ if (device->hair_accel_mb == "default")
+ {
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX2()) // only enable on HSW machines, on SNB this codepath is slower
+ {
+ if (isRobustAccel()) accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8iMB(this,BVHFactory::IntersectVariant::ROBUST));
+ else accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8iMB(this,BVHFactory::IntersectVariant::FAST));
+ }
+ else
+#endif
+ {
+ if (isRobustAccel()) accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4iMB(this,BVHFactory::IntersectVariant::ROBUST));
+ else accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4iMB(this,BVHFactory::IntersectVariant::FAST));
+ }
+ }
+ else if (device->hair_accel_mb == "bvh4.virtualcurve4imb") accels_add(device->bvh4_factory->BVH4OBBVirtualCurve4iMB(this,BVHFactory::IntersectVariant::FAST));
+
+#if defined (EMBREE_TARGET_SIMD8)
+ else if (device->hair_accel_mb == "bvh4.virtualcurve8imb") accels_add(device->bvh4_factory->BVH4OBBVirtualCurve8iMB(this,BVHFactory::IntersectVariant::FAST));
+ else if (device->hair_accel_mb == "bvh8.virtualcurve8imb") accels_add(device->bvh8_factory->BVH8OBBVirtualCurve8iMB(this,BVHFactory::IntersectVariant::FAST));
+#endif
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown motion blur hair acceleration structure "+device->hair_accel_mb);
+#endif
+ }
+
+ void Scene::createSubdivAccel()
+ {
+#if defined(EMBREE_GEOMETRY_SUBDIVISION)
+ if (device->subdiv_accel == "default") {
+ accels_add(device->bvh4_factory->BVH4SubdivPatch1(this));
+ }
+ else if (device->subdiv_accel == "bvh4.grid.eager" ) accels_add(device->bvh4_factory->BVH4SubdivPatch1(this));
+ else if (device->subdiv_accel == "bvh4.subdivpatch1eager" ) accels_add(device->bvh4_factory->BVH4SubdivPatch1(this));
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown subdiv accel "+device->subdiv_accel);
+#endif
+ }
+
+ void Scene::createSubdivMBAccel()
+ {
+#if defined(EMBREE_GEOMETRY_SUBDIVISION)
+ if (device->subdiv_accel_mb == "default") {
+ accels_add(device->bvh4_factory->BVH4SubdivPatch1MB(this));
+ }
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown subdiv mblur accel "+device->subdiv_accel_mb);
+#endif
+ }
+
+ void Scene::createUserGeometryAccel()
+ {
+#if defined(EMBREE_GEOMETRY_USER)
+ if (device->object_accel == "default")
+ {
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX() && !isCompactAccel())
+ {
+ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
+ accels_add(device->bvh8_factory->BVH8UserGeometry(this,BVHFactory::BuildVariant::STATIC));
+ } else {
+ accels_add(device->bvh8_factory->BVH8UserGeometry(this,BVHFactory::BuildVariant::DYNAMIC));
+ }
+ }
+ else
+#endif
+ {
+ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
+ accels_add(device->bvh4_factory->BVH4UserGeometry(this,BVHFactory::BuildVariant::STATIC));
+ } else {
+ accels_add(device->bvh4_factory->BVH4UserGeometry(this,BVHFactory::BuildVariant::DYNAMIC));
+ }
+ }
+ }
+ else if (device->object_accel == "bvh4.object") accels_add(device->bvh4_factory->BVH4UserGeometry(this));
+#if defined (EMBREE_TARGET_SIMD8)
+ else if (device->object_accel == "bvh8.object") accels_add(device->bvh8_factory->BVH8UserGeometry(this));
+#endif
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown user geometry accel "+device->object_accel);
+#endif
+ }
+
+ void Scene::createUserGeometryMBAccel()
+ {
+#if defined(EMBREE_GEOMETRY_USER)
+ if (device->object_accel_mb == "default" ) {
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX() && !isCompactAccel())
+ accels_add(device->bvh8_factory->BVH8UserGeometryMB(this));
+ else
+#endif
+ accels_add(device->bvh4_factory->BVH4UserGeometryMB(this));
+ }
+ else if (device->object_accel_mb == "bvh4.object") accels_add(device->bvh4_factory->BVH4UserGeometryMB(this));
+#if defined (EMBREE_TARGET_SIMD8)
+ else if (device->object_accel_mb == "bvh8.object") accels_add(device->bvh8_factory->BVH8UserGeometryMB(this));
+#endif
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown user geometry mblur accel "+device->object_accel_mb);
+#endif
+ }
+
+ void Scene::createInstanceAccel()
+ {
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ // if (device->object_accel == "default")
+ {
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX() && !isCompactAccel()) {
+ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
+ accels_add(device->bvh8_factory->BVH8Instance(this, false, BVHFactory::BuildVariant::STATIC));
+ } else {
+ accels_add(device->bvh8_factory->BVH8Instance(this, false, BVHFactory::BuildVariant::DYNAMIC));
+ }
+ }
+ else
+#endif
+ {
+ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
+ accels_add(device->bvh4_factory->BVH4Instance(this, false, BVHFactory::BuildVariant::STATIC));
+ } else {
+ accels_add(device->bvh4_factory->BVH4Instance(this, false, BVHFactory::BuildVariant::DYNAMIC));
+ }
+ }
+ }
+ // else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown instance accel "+device->instance_accel);
+#endif
+ }
+
+ void Scene::createInstanceMBAccel()
+ {
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ //if (device->instance_accel_mb == "default")
+ {
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX() && !isCompactAccel())
+ accels_add(device->bvh8_factory->BVH8InstanceMB(this, false));
+ else
+#endif
+ accels_add(device->bvh4_factory->BVH4InstanceMB(this, false));
+ }
+ //else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown instance mblur accel "+device->instance_accel_mb);
+#endif
+ }
+
+ void Scene::createInstanceExpensiveAccel()
+ {
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ // if (device->object_accel == "default")
+ {
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX() && !isCompactAccel()) {
+ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
+ accels_add(device->bvh8_factory->BVH8Instance(this, true, BVHFactory::BuildVariant::STATIC));
+ } else {
+ accels_add(device->bvh8_factory->BVH8Instance(this, true, BVHFactory::BuildVariant::DYNAMIC));
+ }
+ }
+ else
+#endif
+ {
+ if (quality_flags != RTC_BUILD_QUALITY_LOW) {
+ accels_add(device->bvh4_factory->BVH4Instance(this, true, BVHFactory::BuildVariant::STATIC));
+ } else {
+ accels_add(device->bvh4_factory->BVH4Instance(this, true, BVHFactory::BuildVariant::DYNAMIC));
+ }
+ }
+ }
+ // else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown instance accel "+device->instance_accel);
+#endif
+ }
+
+ void Scene::createInstanceExpensiveMBAccel()
+ {
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ //if (device->instance_accel_mb == "default")
+ {
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX() && !isCompactAccel())
+ accels_add(device->bvh8_factory->BVH8InstanceMB(this, true));
+ else
+#endif
+ accels_add(device->bvh4_factory->BVH4InstanceMB(this, true));
+ }
+ //else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown instance mblur accel "+device->instance_accel_mb);
+#endif
+ }
+
+ void Scene::createGridAccel()
+ {
+ BVHFactory::IntersectVariant ivariant = isRobustAccel() ? BVHFactory::IntersectVariant::ROBUST : BVHFactory::IntersectVariant::FAST;
+#if defined(EMBREE_GEOMETRY_GRID)
+ if (device->grid_accel == "default")
+ {
+#if defined (EMBREE_TARGET_SIMD8)
+ if (device->canUseAVX() && !isCompactAccel())
+ {
+ accels_add(device->bvh8_factory->BVH8Grid(this,BVHFactory::BuildVariant::STATIC,ivariant));
+ }
+ else
+#endif
+ {
+ accels_add(device->bvh4_factory->BVH4Grid(this,BVHFactory::BuildVariant::STATIC,ivariant));
+ }
+ }
+ else if (device->grid_accel == "bvh4.grid") accels_add(device->bvh4_factory->BVH4Grid(this,BVHFactory::BuildVariant::STATIC,ivariant));
+#if defined (EMBREE_TARGET_SIMD8)
+ else if (device->grid_accel == "bvh8.grid") accels_add(device->bvh8_factory->BVH8Grid(this,BVHFactory::BuildVariant::STATIC,ivariant));
+#endif
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown grid accel "+device->grid_accel);
+#endif
+
+ }
+
+ void Scene::createGridMBAccel()
+ {
+#if defined(EMBREE_GEOMETRY_GRID)
+ if (device->grid_accel_mb == "default")
+ {
+ accels_add(device->bvh4_factory->BVH4GridMB(this,BVHFactory::BuildVariant::STATIC));
+ }
+ else if (device->grid_accel_mb == "bvh4mb.grid") accels_add(device->bvh4_factory->BVH4GridMB(this));
+ else throw_RTCError(RTC_ERROR_INVALID_ARGUMENT,"unknown grid mb accel "+device->grid_accel);
+#endif
+
+ }
+
+ void Scene::clear() {
+ }
+
+ unsigned Scene::bind(unsigned geomID, Ref<Geometry> geometry)
+ {
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(geometriesMutex);
+#else
+ Lock<SpinLock> lock(geometriesMutex);
+#endif
+ if (geomID == RTC_INVALID_GEOMETRY_ID) {
+ geomID = id_pool.allocate();
+ if (geomID == RTC_INVALID_GEOMETRY_ID)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"too many geometries inside scene");
+ }
+ else
+ {
+ if (!id_pool.add(geomID))
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invalid geometry ID provided");
+ }
+ if (geomID >= geometries.size()) {
+ geometries.resize(geomID+1);
+ vertices.resize(geomID+1);
+ geometryModCounters_.resize(geomID+1);
+ }
+ geometries[geomID] = geometry;
+ geometryModCounters_[geomID] = 0;
+ if (geometry->isEnabled()) {
+ setModified ();
+ }
+ return geomID;
+ }
+
+ void Scene::detachGeometry(size_t geomID)
+ {
+#if defined(__aarch64__) && defined(BUILD_IOS)
+ std::scoped_lock lock(geometriesMutex);
+#else
+ Lock<SpinLock> lock(geometriesMutex);
+#endif
+
+ if (geomID >= geometries.size())
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invalid geometry ID");
+
+ Ref<Geometry>& geometry = geometries[geomID];
+ if (geometry == null)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invalid geometry");
+
+ if (geometry->isEnabled()) {
+ setModified ();
+ }
+ accels_deleteGeometry(unsigned(geomID));
+ id_pool.deallocate((unsigned)geomID);
+ geometries[geomID] = null;
+ vertices[geomID] = nullptr;
+ geometryModCounters_[geomID] = 0;
+ }
+
+ void Scene::updateInterface()
+ {
+ is_build = true;
+ }
+
+ void Scene::commit_task ()
+ {
+ checkIfModifiedAndSet ();
+ if (!isModified()) {
+ return;
+ }
+
+ /* print scene statistics */
+ if (device->verbosity(2))
+ printStatistics();
+
+ progress_monitor_counter = 0;
+
+ /* gather scene stats and call preCommit function of each geometry */
+ this->world = parallel_reduce (size_t(0), geometries.size(), GeometryCounts (),
+ [this](const range<size_t>& r)->GeometryCounts
+ {
+ GeometryCounts c;
+ for (auto i=r.begin(); i<r.end(); ++i)
+ {
+ if (geometries[i] && geometries[i]->isEnabled())
+ {
+ geometries[i]->preCommit();
+ geometries[i]->addElementsToCount (c);
+ c.numFilterFunctions += (int) geometries[i]->hasFilterFunctions();
+ }
+ }
+ return c;
+ },
+ std::plus<GeometryCounts>()
+ );
+
+ /* select acceleration structures to build */
+ unsigned int new_enabled_geometry_types = world.enabledGeometryTypesMask();
+ if (flags_modified || new_enabled_geometry_types != enabled_geometry_types)
+ {
+ accels_init();
+
+ /* we need to make all geometries modified, otherwise two level builder will
+ not rebuild currently not modified geometries */
+ parallel_for(geometryModCounters_.size(), [&] ( const size_t i ) {
+ geometryModCounters_[i] = 0;
+ });
+
+ if (getNumPrimitives(TriangleMesh::geom_type,false)) createTriangleAccel();
+ if (getNumPrimitives(TriangleMesh::geom_type,true)) createTriangleMBAccel();
+ if (getNumPrimitives(QuadMesh::geom_type,false)) createQuadAccel();
+ if (getNumPrimitives(QuadMesh::geom_type,true)) createQuadMBAccel();
+ if (getNumPrimitives(GridMesh::geom_type,false)) createGridAccel();
+ if (getNumPrimitives(GridMesh::geom_type,true)) createGridMBAccel();
+ if (getNumPrimitives(SubdivMesh::geom_type,false)) createSubdivAccel();
+ if (getNumPrimitives(SubdivMesh::geom_type,true)) createSubdivMBAccel();
+ if (getNumPrimitives(Geometry::MTY_CURVES,false)) createHairAccel();
+ if (getNumPrimitives(Geometry::MTY_CURVES,true)) createHairMBAccel();
+ if (getNumPrimitives(UserGeometry::geom_type,false)) createUserGeometryAccel();
+ if (getNumPrimitives(UserGeometry::geom_type,true)) createUserGeometryMBAccel();
+ if (getNumPrimitives(Geometry::MTY_INSTANCE_CHEAP,false)) createInstanceAccel();
+ if (getNumPrimitives(Geometry::MTY_INSTANCE_CHEAP,true)) createInstanceMBAccel();
+ if (getNumPrimitives(Geometry::MTY_INSTANCE_EXPENSIVE,false)) createInstanceExpensiveAccel();
+ if (getNumPrimitives(Geometry::MTY_INSTANCE_EXPENSIVE,true)) createInstanceExpensiveMBAccel();
+
+ flags_modified = false;
+ enabled_geometry_types = new_enabled_geometry_types;
+ }
+
+ /* select fast code path if no filter function is present */
+ accels_select(hasFilterFunction());
+
+ /* build all hierarchies of this scene */
+ accels_build();
+
+ /* make static geometry immutable */
+ if (!isDynamicAccel()) {
+ accels_immutable();
+ flags_modified = true; // in non-dynamic mode we have to re-create accels
+ }
+
+ /* call postCommit function of each geometry */
+ parallel_for(geometries.size(), [&] ( const size_t i ) {
+ if (geometries[i] && geometries[i]->isEnabled()) {
+ geometries[i]->postCommit();
+ vertices[i] = geometries[i]->getCompactVertexArray();
+ geometryModCounters_[i] = geometries[i]->getModCounter();
+ }
+ });
+
+ updateInterface();
+
+ if (device->verbosity(2)) {
+ std::cout << "created scene intersector" << std::endl;
+ accels_print(2);
+ std::cout << "selected scene intersector" << std::endl;
+ intersectors.print(2);
+ }
+
+ setModified(false);
+ }
+
+ void Scene::setBuildQuality(RTCBuildQuality quality_flags_i)
+ {
+ if (quality_flags == quality_flags_i) return;
+ quality_flags = quality_flags_i;
+ flags_modified = true;
+ }
+
+ RTCBuildQuality Scene::getBuildQuality() const {
+ return quality_flags;
+ }
+
+ void Scene::setSceneFlags(RTCSceneFlags scene_flags_i)
+ {
+ if (scene_flags == scene_flags_i) return;
+ scene_flags = scene_flags_i;
+ flags_modified = true;
+ }
+
+ RTCSceneFlags Scene::getSceneFlags() const {
+ return scene_flags;
+ }
+
+#if defined(TASKING_INTERNAL)
+
+ void Scene::commit (bool join)
+ {
+ Lock<MutexSys> buildLock(buildMutex,false);
+
+ /* allocates own taskscheduler for each build */
+ Ref<TaskScheduler> scheduler = nullptr;
+ {
+ Lock<MutexSys> lock(schedulerMutex);
+ scheduler = this->scheduler;
+ if (scheduler == null) {
+ buildLock.lock();
+ this->scheduler = scheduler = new TaskScheduler;
+ }
+ }
+
+ /* worker threads join build */
+ if (!buildLock.isLocked())
+ {
+ if (!join)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"use rtcJoinCommitScene to join a build operation");
+
+ scheduler->join();
+ return;
+ }
+
+ /* initiate build */
+ // -- GODOT start --
+ // try {
+ scheduler->spawn_root([&]() { commit_task(); Lock<MutexSys> lock(schedulerMutex); this->scheduler = nullptr; }, 1, !join);
+ // }
+ // catch (...) {
+ // accels_clear();
+ // updateInterface();
+ // Lock<MutexSys> lock(schedulerMutex);
+ // this->scheduler = nullptr;
+ // throw;
+ // }
+ // -- GODOT end --
+ }
+
+#endif
+
+#if defined(TASKING_TBB) || defined(TASKING_GCD)
+
+ void Scene::commit (bool join)
+ {
+#if defined(TASKING_TBB) && (TBB_INTERFACE_VERSION_MAJOR < 8)
+ if (join)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcJoinCommitScene not supported with this TBB version");
+#endif
+
+ /* try to obtain build lock */
+ Lock<MutexSys> lock(buildMutex,buildMutex.try_lock());
+
+ /* join hierarchy build */
+ if (!lock.isLocked())
+ {
+#if !TASKING_TBB_USE_TASK_ISOLATION
+ if (!join)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"invoking rtcCommitScene from multiple threads is not supported with this TBB version");
+#endif
+
+ do {
+
+#if defined(TASKING_GCD)
+ // Do Nothing
+#else
+#if USE_TASK_ARENA
+ if (join) {
+ device->arena->execute([&]{ group.wait(); });
+ }
+ else
+#endif
+ {
+ group.wait();
+ }
+#endif
+
+ pause_cpu();
+ yield();
+
+ } while (!buildMutex.try_lock());
+
+ buildMutex.unlock();
+ return;
+ }
+
+ /* for best performance set FTZ and DAZ flags in the MXCSR control and status register */
+ const unsigned int mxcsr = _mm_getcsr();
+ _mm_setcsr(mxcsr | /* FTZ */ (1<<15) | /* DAZ */ (1<<6));
+
+ try {
+#if defined(TASKING_TBB)
+#if TBB_INTERFACE_VERSION_MAJOR < 8
+ tbb::task_group_context ctx( tbb::task_group_context::isolated, tbb::task_group_context::default_traits);
+#else
+ tbb::task_group_context ctx( tbb::task_group_context::isolated, tbb::task_group_context::default_traits | tbb::task_group_context::fp_settings );
+#endif
+ //ctx.set_priority(tbb::priority_high);
+
+#if USE_TASK_ARENA
+ if (join)
+ {
+ device->arena->execute([&]{
+ group.run([&]{
+ tbb::parallel_for (size_t(0), size_t(1), size_t(1), [&] (size_t) { commit_task(); }, ctx);
+ });
+ group.wait();
+ });
+ }
+ else
+#endif
+ {
+ group.run([&]{
+ tbb::parallel_for (size_t(0), size_t(1), size_t(1), [&] (size_t) { commit_task(); }, ctx);
+ });
+ group.wait();
+ }
+
+ /* reset MXCSR register again */
+ _mm_setcsr(mxcsr);
+
+#elif defined(TASKING_GCD)
+
+ commit_task();
+
+#endif // #if defined(TASKING_TBB)
+
+ }
+ catch (...)
+ {
+ /* reset MXCSR register again */
+ _mm_setcsr(mxcsr);
+
+ accels_clear();
+ updateInterface();
+ throw;
+ }
+ }
+#endif
+
+#if defined(TASKING_PPL)
+
+ void Scene::commit (bool join)
+ {
+#if defined(TASKING_PPL)
+ if (join)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"rtcJoinCommitScene not supported with PPL");
+#endif
+
+ /* try to obtain build lock */
+ Lock<MutexSys> lock(buildMutex);
+
+ checkIfModifiedAndSet ();
+ if (!isModified()) {
+ return;
+ }
+
+ /* for best performance set FTZ and DAZ flags in the MXCSR control and status register */
+ const unsigned int mxcsr = _mm_getcsr();
+ _mm_setcsr(mxcsr | /* FTZ */ (1<<15) | /* DAZ */ (1<<6));
+
+ try {
+
+ group.run([&]{
+ concurrency::parallel_for(size_t(0), size_t(1), size_t(1), [&](size_t) { commit_task(); });
+ });
+ group.wait();
+
+ /* reset MXCSR register again */
+ _mm_setcsr(mxcsr);
+ }
+ catch (...)
+ {
+ /* reset MXCSR register again */
+ _mm_setcsr(mxcsr);
+
+ accels_clear();
+ updateInterface();
+ throw;
+ }
+ }
+#endif
+
+ void Scene::setProgressMonitorFunction(RTCProgressMonitorFunction func, void* ptr)
+ {
+ progress_monitor_function = func;
+ progress_monitor_ptr = ptr;
+ }
+
+ void Scene::progressMonitor(double dn)
+ {
+ if (progress_monitor_function) {
+ size_t n = size_t(dn) + progress_monitor_counter.fetch_add(size_t(dn));
+ if (!progress_monitor_function(progress_monitor_ptr, n / (double(numPrimitives())))) {
+ throw_RTCError(RTC_ERROR_CANCELLED,"progress monitor forced termination");
+ }
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/scene.h b/thirdparty/embree-aarch64/kernels/common/scene.h
new file mode 100644
index 0000000000..b41c6cde91
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene.h
@@ -0,0 +1,390 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "device.h"
+#include "builder.h"
+#include "../../common/algorithms/parallel_any_of.h"
+#include "scene_triangle_mesh.h"
+#include "scene_quad_mesh.h"
+#include "scene_user_geometry.h"
+#include "scene_instance.h"
+#include "scene_curves.h"
+#include "scene_line_segments.h"
+#include "scene_subdiv_mesh.h"
+#include "scene_grid_mesh.h"
+#include "scene_points.h"
+#include "../subdiv/tessellation_cache.h"
+
+#include "acceln.h"
+#include "geometry.h"
+
+namespace embree
+{
+ /*! Base class all scenes are derived from */
+ class Scene : public AccelN
+ {
+ ALIGNED_CLASS_(std::alignment_of<Scene>::value);
+
+ public:
+ template<typename Ty, bool mblur = false>
+ class Iterator
+ {
+ public:
+ Iterator () {}
+
+ Iterator (Scene* scene, bool all = false)
+ : scene(scene), all(all) {}
+
+ __forceinline Ty* at(const size_t i)
+ {
+ Geometry* geom = scene->geometries[i].ptr;
+ if (geom == nullptr) return nullptr;
+ if (!all && !geom->isEnabled()) return nullptr;
+ const size_t mask = geom->getTypeMask() & Ty::geom_type;
+ if (!(mask)) return nullptr;
+ if ((geom->numTimeSteps != 1) != mblur) return nullptr;
+ return (Ty*) geom;
+ }
+
+ __forceinline Ty* operator[] (const size_t i) {
+ return at(i);
+ }
+
+ __forceinline size_t size() const {
+ return scene->size();
+ }
+
+ __forceinline size_t numPrimitives() const {
+ return scene->getNumPrimitives(Ty::geom_type,mblur);
+ }
+
+ __forceinline size_t maxPrimitivesPerGeometry()
+ {
+ size_t ret = 0;
+ for (size_t i=0; i<scene->size(); i++) {
+ Ty* mesh = at(i);
+ if (mesh == nullptr) continue;
+ ret = max(ret,mesh->size());
+ }
+ return ret;
+ }
+
+ __forceinline unsigned int maxGeomID()
+ {
+ unsigned int ret = 0;
+ for (size_t i=0; i<scene->size(); i++) {
+ Ty* mesh = at(i);
+ if (mesh == nullptr) continue;
+ ret = max(ret,(unsigned int)i);
+ }
+ return ret;
+ }
+
+ __forceinline unsigned maxTimeStepsPerGeometry()
+ {
+ unsigned ret = 0;
+ for (size_t i=0; i<scene->size(); i++) {
+ Ty* mesh = at(i);
+ if (mesh == nullptr) continue;
+ ret = max(ret,mesh->numTimeSteps);
+ }
+ return ret;
+ }
+
+ private:
+ Scene* scene;
+ bool all;
+ };
+
+ class Iterator2
+ {
+ public:
+ Iterator2 () {}
+
+ Iterator2 (Scene* scene, Geometry::GTypeMask typemask, bool mblur)
+ : scene(scene), typemask(typemask), mblur(mblur) {}
+
+ __forceinline Geometry* at(const size_t i)
+ {
+ Geometry* geom = scene->geometries[i].ptr;
+ if (geom == nullptr) return nullptr;
+ if (!geom->isEnabled()) return nullptr;
+ if (!(geom->getTypeMask() & typemask)) return nullptr;
+ if ((geom->numTimeSteps != 1) != mblur) return nullptr;
+ return geom;
+ }
+
+ __forceinline Geometry* operator[] (const size_t i) {
+ return at(i);
+ }
+
+ __forceinline size_t size() const {
+ return scene->size();
+ }
+
+ private:
+ Scene* scene;
+ Geometry::GTypeMask typemask;
+ bool mblur;
+ };
+
+ public:
+
+ /*! Scene construction */
+ Scene (Device* device);
+
+ /*! Scene destruction */
+ ~Scene () noexcept;
+
+ private:
+ /*! class is non-copyable */
+ Scene (const Scene& other) DELETED; // do not implement
+ Scene& operator= (const Scene& other) DELETED; // do not implement
+
+ public:
+ void createTriangleAccel();
+ void createTriangleMBAccel();
+ void createQuadAccel();
+ void createQuadMBAccel();
+ void createHairAccel();
+ void createHairMBAccel();
+ void createSubdivAccel();
+ void createSubdivMBAccel();
+ void createUserGeometryAccel();
+ void createUserGeometryMBAccel();
+ void createInstanceAccel();
+ void createInstanceMBAccel();
+ void createInstanceExpensiveAccel();
+ void createInstanceExpensiveMBAccel();
+ void createGridAccel();
+ void createGridMBAccel();
+
+ /*! prints statistics about the scene */
+ void printStatistics();
+
+ /*! clears the scene */
+ void clear();
+
+ /*! detaches some geometry */
+ void detachGeometry(size_t geomID);
+
+ void setBuildQuality(RTCBuildQuality quality_flags);
+ RTCBuildQuality getBuildQuality() const;
+
+ void setSceneFlags(RTCSceneFlags scene_flags);
+ RTCSceneFlags getSceneFlags() const;
+
+ void commit (bool join);
+ void commit_task ();
+ void build () {}
+
+ void updateInterface();
+
+ /* return number of geometries */
+ __forceinline size_t size() const { return geometries.size(); }
+
+ /* bind geometry to the scene */
+ unsigned int bind (unsigned geomID, Ref<Geometry> geometry);
+
+ /* determines if scene is modified */
+ __forceinline bool isModified() const { return modified; }
+
+ /* sets modified flag */
+ __forceinline void setModified(bool f = true) {
+ modified = f;
+ }
+
+ __forceinline bool isGeometryModified(size_t geomID)
+ {
+ Ref<Geometry>& g = geometries[geomID];
+ if (!g) return false;
+ return g->getModCounter() > geometryModCounters_[geomID];
+ }
+
+ protected:
+
+ __forceinline void checkIfModifiedAndSet ()
+ {
+ if (isModified ()) return;
+
+ auto geometryIsModified = [this](size_t geomID)->bool {
+ return isGeometryModified(geomID);
+ };
+
+ if (parallel_any_of (size_t(0), geometries.size (), geometryIsModified)) {
+ setModified ();
+ }
+ }
+
+ public:
+
+ /* get mesh by ID */
+ __forceinline Geometry* get(size_t i) { assert(i < geometries.size()); return geometries[i].ptr; }
+ __forceinline const Geometry* get(size_t i) const { assert(i < geometries.size()); return geometries[i].ptr; }
+
+ template<typename Mesh>
+ __forceinline Mesh* get(size_t i) {
+ assert(i < geometries.size());
+ assert(geometries[i]->getTypeMask() & Mesh::geom_type);
+ return (Mesh*)geometries[i].ptr;
+ }
+ template<typename Mesh>
+ __forceinline const Mesh* get(size_t i) const {
+ assert(i < geometries.size());
+ assert(geometries[i]->getTypeMask() & Mesh::geom_type);
+ return (Mesh*)geometries[i].ptr;
+ }
+
+ template<typename Mesh>
+ __forceinline Mesh* getSafe(size_t i) {
+ assert(i < geometries.size());
+ if (geometries[i] == null) return nullptr;
+ if (!(geometries[i]->getTypeMask() & Mesh::geom_type)) return nullptr;
+ else return (Mesh*) geometries[i].ptr;
+ }
+
+ __forceinline Ref<Geometry> get_locked(size_t i) {
+ Lock<SpinLock> lock(geometriesMutex);
+ assert(i < geometries.size());
+ return geometries[i];
+ }
+
+ /* flag decoding */
+ __forceinline bool isFastAccel() const { return !isCompactAccel() && !isRobustAccel(); }
+ __forceinline bool isCompactAccel() const { return scene_flags & RTC_SCENE_FLAG_COMPACT; }
+ __forceinline bool isRobustAccel() const { return scene_flags & RTC_SCENE_FLAG_ROBUST; }
+ __forceinline bool isStaticAccel() const { return !(scene_flags & RTC_SCENE_FLAG_DYNAMIC); }
+ __forceinline bool isDynamicAccel() const { return scene_flags & RTC_SCENE_FLAG_DYNAMIC; }
+
+ __forceinline bool hasContextFilterFunction() const {
+ return scene_flags & RTC_SCENE_FLAG_CONTEXT_FILTER_FUNCTION;
+ }
+
+ __forceinline bool hasGeometryFilterFunction() {
+ return world.numFilterFunctions != 0;
+ }
+
+ __forceinline bool hasFilterFunction() {
+ return hasContextFilterFunction() || hasGeometryFilterFunction();
+ }
+
+ /* test if scene got already build */
+ __forceinline bool isBuild() const { return is_build; }
+
+ public:
+ IDPool<unsigned,0xFFFFFFFE> id_pool;
+ vector<Ref<Geometry>> geometries; //!< list of all user geometries
+ vector<unsigned int> geometryModCounters_;
+ vector<float*> vertices;
+
+ public:
+ Device* device;
+
+ /* these are to detect if we need to recreate the acceleration structures */
+ bool flags_modified;
+ unsigned int enabled_geometry_types;
+
+ RTCSceneFlags scene_flags;
+ RTCBuildQuality quality_flags;
+ MutexSys buildMutex;
+ SpinLock geometriesMutex;
+ bool is_build;
+ private:
+ bool modified; //!< true if scene got modified
+
+ public:
+
+ /*! global lock step task scheduler */
+#if defined(TASKING_INTERNAL)
+ MutexSys schedulerMutex;
+ Ref<TaskScheduler> scheduler;
+#elif defined(TASKING_TBB) && TASKING_TBB_USE_TASK_ISOLATION
+ tbb::isolated_task_group group;
+#elif defined(TASKING_TBB)
+ tbb::task_group group;
+#elif defined(TASKING_PPL)
+ concurrency::task_group group;
+#endif
+
+ public:
+ struct BuildProgressMonitorInterface : public BuildProgressMonitor {
+ BuildProgressMonitorInterface(Scene* scene)
+ : scene(scene) {}
+ void operator() (size_t dn) const { scene->progressMonitor(double(dn)); }
+ private:
+ Scene* scene;
+ };
+ BuildProgressMonitorInterface progressInterface;
+ RTCProgressMonitorFunction progress_monitor_function;
+ void* progress_monitor_ptr;
+ std::atomic<size_t> progress_monitor_counter;
+ void progressMonitor(double nprims);
+ void setProgressMonitorFunction(RTCProgressMonitorFunction func, void* ptr);
+
+ private:
+ GeometryCounts world; //!< counts for geometry
+
+ public:
+
+ __forceinline size_t numPrimitives() const {
+ return world.size();
+ }
+
+ __forceinline size_t getNumPrimitives(Geometry::GTypeMask mask, bool mblur) const
+ {
+ size_t count = 0;
+
+ if (mask & Geometry::MTY_TRIANGLE_MESH)
+ count += mblur ? world.numMBTriangles : world.numTriangles;
+
+ if (mask & Geometry::MTY_QUAD_MESH)
+ count += mblur ? world.numMBQuads : world.numQuads;
+
+ if (mask & Geometry::MTY_CURVE2)
+ count += mblur ? world.numMBLineSegments : world.numLineSegments;
+
+ if (mask & Geometry::MTY_CURVE4)
+ count += mblur ? world.numMBBezierCurves : world.numBezierCurves;
+
+ if (mask & Geometry::MTY_POINTS)
+ count += mblur ? world.numMBPoints : world.numPoints;
+
+ if (mask & Geometry::MTY_SUBDIV_MESH)
+ count += mblur ? world.numMBSubdivPatches : world.numSubdivPatches;
+
+ if (mask & Geometry::MTY_USER_GEOMETRY)
+ count += mblur ? world.numMBUserGeometries : world.numUserGeometries;
+
+ if (mask & Geometry::MTY_INSTANCE_CHEAP)
+ count += mblur ? world.numMBInstancesCheap : world.numInstancesCheap;
+
+ if (mask & Geometry::MTY_INSTANCE_EXPENSIVE)
+ count += mblur ? world.numMBInstancesExpensive : world.numInstancesExpensive;
+
+ if (mask & Geometry::MTY_GRID_MESH)
+ count += mblur ? world.numMBGrids : world.numGrids;
+
+ return count;
+ }
+
+ template<typename Mesh, bool mblur>
+ __forceinline unsigned getNumTimeSteps()
+ {
+ if (!mblur)
+ return 1;
+
+ Scene::Iterator<Mesh,mblur> iter(this);
+ return iter.maxTimeStepsPerGeometry();
+ }
+
+ template<typename Mesh, bool mblur>
+ __forceinline unsigned int getMaxGeomID()
+ {
+ Scene::Iterator<Mesh,mblur> iter(this);
+ return iter.maxGeomID();
+ }
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/scene_curves.h b/thirdparty/embree-aarch64/kernels/common/scene_curves.h
new file mode 100644
index 0000000000..2649ab0e3e
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene_curves.h
@@ -0,0 +1,341 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "geometry.h"
+#include "buffer.h"
+
+namespace embree
+{
+ /*! represents an array of bicubic bezier curves */
+ struct CurveGeometry : public Geometry
+ {
+ /*! type of this geometry */
+ static const Geometry::GTypeMask geom_type = Geometry::MTY_CURVE4;
+
+ public:
+
+ /*! bezier curve construction */
+ CurveGeometry (Device* device, Geometry::GType gtype);
+
+ public:
+ void setMask(unsigned mask);
+ void setNumTimeSteps (unsigned int numTimeSteps);
+ void setVertexAttributeCount (unsigned int N);
+ void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num);
+ void* getBuffer(RTCBufferType type, unsigned int slot);
+ void updateBuffer(RTCBufferType type, unsigned int slot);
+ void commit();
+ bool verify();
+ void setTessellationRate(float N);
+ void setMaxRadiusScale(float s);
+ void addElementsToCount (GeometryCounts & counts) const;
+
+ public:
+
+ /*! returns the number of vertices */
+ __forceinline size_t numVertices() const {
+ return vertices[0].size();
+ }
+
+ /*! returns the i'th curve */
+ __forceinline const unsigned int& curve(size_t i) const {
+ return curves[i];
+ }
+
+ /*! returns i'th vertex of the first time step */
+ __forceinline Vec3ff vertex(size_t i) const {
+ return vertices0[i];
+ }
+
+ /*! returns i'th normal of the first time step */
+ __forceinline Vec3fa normal(size_t i) const {
+ return normals0[i];
+ }
+
+ /*! returns i'th tangent of the first time step */
+ __forceinline Vec3ff tangent(size_t i) const {
+ return tangents0[i];
+ }
+
+ /*! returns i'th normal derivative of the first time step */
+ __forceinline Vec3fa dnormal(size_t i) const {
+ return dnormals0[i];
+ }
+
+ /*! returns i'th radius of the first time step */
+ __forceinline float radius(size_t i) const {
+ return vertices0[i].w;
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline Vec3ff vertex(size_t i, size_t itime) const {
+ return vertices[itime][i];
+ }
+
+ /*! returns i'th normal of itime'th timestep */
+ __forceinline Vec3fa normal(size_t i, size_t itime) const {
+ return normals[itime][i];
+ }
+
+ /*! returns i'th tangent of itime'th timestep */
+ __forceinline Vec3ff tangent(size_t i, size_t itime) const {
+ return tangents[itime][i];
+ }
+
+ /*! returns i'th normal derivative of itime'th timestep */
+ __forceinline Vec3fa dnormal(size_t i, size_t itime) const {
+ return dnormals[itime][i];
+ }
+
+ /*! returns i'th radius of itime'th timestep */
+ __forceinline float radius(size_t i, size_t itime) const {
+ return vertices[itime][i].w;
+ }
+
+ /*! gathers the curve starting with i'th vertex */
+ __forceinline void gather(Vec3ff& p0, Vec3ff& p1, Vec3ff& p2, Vec3ff& p3, size_t i) const
+ {
+ p0 = vertex(i+0);
+ p1 = vertex(i+1);
+ p2 = vertex(i+2);
+ p3 = vertex(i+3);
+ }
+
+ /*! gathers the curve starting with i'th vertex of itime'th timestep */
+ __forceinline void gather(Vec3ff& p0, Vec3ff& p1, Vec3ff& p2, Vec3ff& p3, size_t i, size_t itime) const
+ {
+ p0 = vertex(i+0,itime);
+ p1 = vertex(i+1,itime);
+ p2 = vertex(i+2,itime);
+ p3 = vertex(i+3,itime);
+ }
+
+ /*! gathers the curve starting with i'th vertex */
+ __forceinline void gather(Vec3ff& p0, Vec3ff& p1, Vec3ff& p2, Vec3ff& p3, Vec3fa& n0, Vec3fa& n1, Vec3fa& n2, Vec3fa& n3, size_t i) const
+ {
+ p0 = vertex(i+0);
+ p1 = vertex(i+1);
+ p2 = vertex(i+2);
+ p3 = vertex(i+3);
+ n0 = normal(i+0);
+ n1 = normal(i+1);
+ n2 = normal(i+2);
+ n3 = normal(i+3);
+ }
+
+ /*! gathers the curve starting with i'th vertex of itime'th timestep */
+ __forceinline void gather(Vec3ff& p0, Vec3ff& p1, Vec3ff& p2, Vec3ff& p3, Vec3fa& n0, Vec3fa& n1, Vec3fa& n2, Vec3fa& n3, size_t i, size_t itime) const
+ {
+ p0 = vertex(i+0,itime);
+ p1 = vertex(i+1,itime);
+ p2 = vertex(i+2,itime);
+ p3 = vertex(i+3,itime);
+ n0 = normal(i+0,itime);
+ n1 = normal(i+1,itime);
+ n2 = normal(i+2,itime);
+ n3 = normal(i+3,itime);
+ }
+
+ /*! prefetches the curve starting with i'th vertex of itime'th timestep */
+ __forceinline void prefetchL1_vertices(size_t i) const
+ {
+ prefetchL1(vertices0.getPtr(i)+0);
+ prefetchL1(vertices0.getPtr(i)+64);
+ }
+
+ /*! prefetches the curve starting with i'th vertex of itime'th timestep */
+ __forceinline void prefetchL2_vertices(size_t i) const
+ {
+ prefetchL2(vertices0.getPtr(i)+0);
+ prefetchL2(vertices0.getPtr(i)+64);
+ }
+
+ /*! loads curve vertices for specified time */
+ __forceinline void gather(Vec3ff& p0, Vec3ff& p1, Vec3ff& p2, Vec3ff& p3, size_t i, float time) const
+ {
+ float ftime;
+ const size_t itime = timeSegment(time, ftime);
+
+ const float t0 = 1.0f - ftime;
+ const float t1 = ftime;
+ Vec3ff a0,a1,a2,a3;
+ gather(a0,a1,a2,a3,i,itime);
+ Vec3ff b0,b1,b2,b3;
+ gather(b0,b1,b2,b3,i,itime+1);
+ p0 = madd(Vec3ff(t0),a0,t1*b0);
+ p1 = madd(Vec3ff(t0),a1,t1*b1);
+ p2 = madd(Vec3ff(t0),a2,t1*b2);
+ p3 = madd(Vec3ff(t0),a3,t1*b3);
+ }
+
+ /*! loads curve vertices for specified time */
+ __forceinline void gather(Vec3ff& p0, Vec3ff& p1, Vec3ff& p2, Vec3ff& p3, Vec3fa& n0, Vec3fa& n1, Vec3fa& n2, Vec3fa& n3, size_t i, float time) const
+ {
+ float ftime;
+ const size_t itime = timeSegment(time, ftime);
+
+ const float t0 = 1.0f - ftime;
+ const float t1 = ftime;
+ Vec3ff a0,a1,a2,a3; Vec3fa an0,an1,an2,an3;
+ gather(a0,a1,a2,a3,an0,an1,an2,an3,i,itime);
+ Vec3ff b0,b1,b2,b3; Vec3fa bn0,bn1,bn2,bn3;
+ gather(b0,b1,b2,b3,bn0,bn1,bn2,bn3,i,itime+1);
+ p0 = madd(Vec3ff(t0),a0,t1*b0);
+ p1 = madd(Vec3ff(t0),a1,t1*b1);
+ p2 = madd(Vec3ff(t0),a2,t1*b2);
+ p3 = madd(Vec3ff(t0),a3,t1*b3);
+ n0 = madd(Vec3ff(t0),an0,t1*bn0);
+ n1 = madd(Vec3ff(t0),an1,t1*bn1);
+ n2 = madd(Vec3ff(t0),an2,t1*bn2);
+ n3 = madd(Vec3ff(t0),an3,t1*bn3);
+ }
+
+ template<typename SourceCurve3ff, typename SourceCurve3fa, typename TensorLinearCubicBezierSurface3fa>
+ __forceinline TensorLinearCubicBezierSurface3fa getNormalOrientedCurve(IntersectContext* context, const Vec3fa& ray_org, const unsigned int primID, const size_t itime) const
+ {
+ Vec3ff v0,v1,v2,v3; Vec3fa n0,n1,n2,n3;
+ unsigned int vertexID = curve(primID);
+ gather(v0,v1,v2,v3,n0,n1,n2,n3,vertexID,itime);
+ SourceCurve3ff ccurve(v0,v1,v2,v3);
+ SourceCurve3fa ncurve(n0,n1,n2,n3);
+ ccurve = enlargeRadiusToMinWidth(context,this,ray_org,ccurve);
+ return TensorLinearCubicBezierSurface3fa::fromCenterAndNormalCurve(ccurve,ncurve);
+ }
+
+ template<typename SourceCurve3ff, typename SourceCurve3fa, typename TensorLinearCubicBezierSurface3fa>
+ __forceinline TensorLinearCubicBezierSurface3fa getNormalOrientedCurve(IntersectContext* context, const Vec3fa& ray_org, const unsigned int primID, const float time) const
+ {
+ float ftime;
+ const size_t itime = timeSegment(time, ftime);
+ const TensorLinearCubicBezierSurface3fa curve0 = getNormalOrientedCurve<SourceCurve3ff, SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context,ray_org,primID,itime+0);
+ const TensorLinearCubicBezierSurface3fa curve1 = getNormalOrientedCurve<SourceCurve3ff, SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context,ray_org,primID,itime+1);
+ return clerp(curve0,curve1,ftime);
+ }
+
+ /*! gathers the hermite curve starting with i'th vertex */
+ __forceinline void gather_hermite(Vec3ff& p0, Vec3ff& t0, Vec3ff& p1, Vec3ff& t1, size_t i) const
+ {
+ p0 = vertex (i+0);
+ p1 = vertex (i+1);
+ t0 = tangent(i+0);
+ t1 = tangent(i+1);
+ }
+
+ /*! gathers the hermite curve starting with i'th vertex of itime'th timestep */
+ __forceinline void gather_hermite(Vec3ff& p0, Vec3ff& t0, Vec3ff& p1, Vec3ff& t1, size_t i, size_t itime) const
+ {
+ p0 = vertex (i+0,itime);
+ p1 = vertex (i+1,itime);
+ t0 = tangent(i+0,itime);
+ t1 = tangent(i+1,itime);
+ }
+
+ /*! loads curve vertices for specified time */
+ __forceinline void gather_hermite(Vec3ff& p0, Vec3ff& t0, Vec3ff& p1, Vec3ff& t1, size_t i, float time) const
+ {
+ float ftime;
+ const size_t itime = timeSegment(time, ftime);
+ const float f0 = 1.0f - ftime, f1 = ftime;
+ Vec3ff ap0,at0,ap1,at1;
+ gather_hermite(ap0,at0,ap1,at1,i,itime);
+ Vec3ff bp0,bt0,bp1,bt1;
+ gather_hermite(bp0,bt0,bp1,bt1,i,itime+1);
+ p0 = madd(Vec3ff(f0),ap0,f1*bp0);
+ t0 = madd(Vec3ff(f0),at0,f1*bt0);
+ p1 = madd(Vec3ff(f0),ap1,f1*bp1);
+ t1 = madd(Vec3ff(f0),at1,f1*bt1);
+ }
+
+ /*! gathers the hermite curve starting with i'th vertex */
+ __forceinline void gather_hermite(Vec3ff& p0, Vec3ff& t0, Vec3fa& n0, Vec3fa& dn0, Vec3ff& p1, Vec3ff& t1, Vec3fa& n1, Vec3fa& dn1, size_t i) const
+ {
+ p0 = vertex (i+0);
+ p1 = vertex (i+1);
+ t0 = tangent(i+0);
+ t1 = tangent(i+1);
+ n0 = normal(i+0);
+ n1 = normal(i+1);
+ dn0 = dnormal(i+0);
+ dn1 = dnormal(i+1);
+ }
+
+ /*! gathers the hermite curve starting with i'th vertex of itime'th timestep */
+ __forceinline void gather_hermite(Vec3ff& p0, Vec3ff& t0, Vec3fa& n0, Vec3fa& dn0, Vec3ff& p1, Vec3ff& t1, Vec3fa& n1, Vec3fa& dn1, size_t i, size_t itime) const
+ {
+ p0 = vertex (i+0,itime);
+ p1 = vertex (i+1,itime);
+ t0 = tangent(i+0,itime);
+ t1 = tangent(i+1,itime);
+ n0 = normal(i+0,itime);
+ n1 = normal(i+1,itime);
+ dn0 = dnormal(i+0,itime);
+ dn1 = dnormal(i+1,itime);
+ }
+
+ /*! loads curve vertices for specified time */
+ __forceinline void gather_hermite(Vec3ff& p0, Vec3fa& t0, Vec3fa& n0, Vec3fa& dn0, Vec3ff& p1, Vec3fa& t1, Vec3fa& n1, Vec3fa& dn1, size_t i, float time) const
+ {
+ float ftime;
+ const size_t itime = timeSegment(time, ftime);
+ const float f0 = 1.0f - ftime, f1 = ftime;
+ Vec3ff ap0,at0,ap1,at1; Vec3fa an0,adn0,an1,adn1;
+ gather_hermite(ap0,at0,an0,adn0,ap1,at1,an1,adn1,i,itime);
+ Vec3ff bp0,bt0,bp1,bt1; Vec3fa bn0,bdn0,bn1,bdn1;
+ gather_hermite(bp0,bt0,bn0,bdn0,bp1,bt1,bn1,bdn1,i,itime+1);
+ p0 = madd(Vec3ff(f0),ap0,f1*bp0);
+ t0 = madd(Vec3ff(f0),at0,f1*bt0);
+ n0 = madd(Vec3ff(f0),an0,f1*bn0);
+ dn0= madd(Vec3ff(f0),adn0,f1*bdn0);
+ p1 = madd(Vec3ff(f0),ap1,f1*bp1);
+ t1 = madd(Vec3ff(f0),at1,f1*bt1);
+ n1 = madd(Vec3ff(f0),an1,f1*bn1);
+ dn1= madd(Vec3ff(f0),adn1,f1*bdn1);
+ }
+
+ template<typename SourceCurve3ff, typename SourceCurve3fa, typename TensorLinearCubicBezierSurface3fa>
+ __forceinline TensorLinearCubicBezierSurface3fa getNormalOrientedHermiteCurve(IntersectContext* context, const Vec3fa& ray_org, const unsigned int primID, const size_t itime) const
+ {
+ Vec3ff v0,t0,v1,t1; Vec3fa n0,dn0,n1,dn1;
+ unsigned int vertexID = curve(primID);
+ gather_hermite(v0,t0,n0,dn0,v1,t1,n1,dn1,vertexID,itime);
+
+ SourceCurve3ff ccurve(v0,t0,v1,t1);
+ SourceCurve3fa ncurve(n0,dn0,n1,dn1);
+ ccurve = enlargeRadiusToMinWidth(context,this,ray_org,ccurve);
+ return TensorLinearCubicBezierSurface3fa::fromCenterAndNormalCurve(ccurve,ncurve);
+ }
+
+ template<typename SourceCurve3ff, typename SourceCurve3fa, typename TensorLinearCubicBezierSurface3fa>
+ __forceinline TensorLinearCubicBezierSurface3fa getNormalOrientedHermiteCurve(IntersectContext* context, const Vec3fa& ray_org, const unsigned int primID, const float time) const
+ {
+ float ftime;
+ const size_t itime = timeSegment(time, ftime);
+ const TensorLinearCubicBezierSurface3fa curve0 = getNormalOrientedHermiteCurve<SourceCurve3ff, SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,itime+0);
+ const TensorLinearCubicBezierSurface3fa curve1 = getNormalOrientedHermiteCurve<SourceCurve3ff, SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,itime+1);
+ return clerp(curve0,curve1,ftime);
+ }
+
+ private:
+ void resizeBuffers(unsigned int numSteps);
+
+ public:
+ BufferView<unsigned int> curves; //!< array of curve indices
+ BufferView<Vec3ff> vertices0; //!< fast access to first vertex buffer
+ BufferView<Vec3fa> normals0; //!< fast access to first normal buffer
+ BufferView<Vec3ff> tangents0; //!< fast access to first tangent buffer
+ BufferView<Vec3fa> dnormals0; //!< fast access to first normal derivative buffer
+ vector<BufferView<Vec3ff>> vertices; //!< vertex array for each timestep
+ vector<BufferView<Vec3fa>> normals; //!< normal array for each timestep
+ vector<BufferView<Vec3ff>> tangents; //!< tangent array for each timestep
+ vector<BufferView<Vec3fa>> dnormals; //!< normal derivative array for each timestep
+ BufferView<char> flags; //!< start, end flag per segment
+ vector<BufferView<char>> vertexAttribs; //!< user buffers
+ int tessellationRate; //!< tessellation rate for flat curve
+ float maxRadiusScale = 1.0; //!< maximal min-width scaling of curve radii
+ };
+
+ DECLARE_ISA_FUNCTION(CurveGeometry*, createCurves, Device* COMMA Geometry::GType);
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/scene_grid_mesh.h b/thirdparty/embree-aarch64/kernels/common/scene_grid_mesh.h
new file mode 100644
index 0000000000..c08658466a
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene_grid_mesh.h
@@ -0,0 +1,215 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "geometry.h"
+#include "buffer.h"
+
+namespace embree
+{
+ /*! Grid Mesh */
+ struct GridMesh : public Geometry
+ {
+ /*! type of this geometry */
+ static const Geometry::GTypeMask geom_type = Geometry::MTY_GRID_MESH;
+
+ /*! grid */
+ struct Grid
+ {
+ unsigned int startVtxID;
+ unsigned int lineVtxOffset;
+ unsigned short resX,resY;
+
+ /* border flags due to 3x3 vertex pattern */
+ __forceinline unsigned int get3x3FlagsX(const unsigned int x) const
+ {
+ return (x + 2 >= (unsigned int)resX) ? (1<<15) : 0;
+ }
+
+ /* border flags due to 3x3 vertex pattern */
+ __forceinline unsigned int get3x3FlagsY(const unsigned int y) const
+ {
+ return (y + 2 >= (unsigned int)resY) ? (1<<15) : 0;
+ }
+
+ /*! outputs grid structure */
+ __forceinline friend embree_ostream operator<<(embree_ostream cout, const Grid& t) {
+ return cout << "Grid { startVtxID " << t.startVtxID << ", lineVtxOffset " << t.lineVtxOffset << ", resX " << t.resX << ", resY " << t.resY << " }";
+ }
+ };
+
+ public:
+
+ /*! grid mesh construction */
+ GridMesh (Device* device);
+
+ /* geometry interface */
+ public:
+ void setMask(unsigned mask);
+ void setNumTimeSteps (unsigned int numTimeSteps);
+ void setVertexAttributeCount (unsigned int N);
+ void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num);
+ void* getBuffer(RTCBufferType type, unsigned int slot);
+ void updateBuffer(RTCBufferType type, unsigned int slot);
+ void commit();
+ bool verify();
+ void interpolate(const RTCInterpolateArguments* const args);
+ void addElementsToCount (GeometryCounts & counts) const;
+
+ __forceinline unsigned int getNumSubGrids(const size_t gridID)
+ {
+ const Grid &g = grid(gridID);
+ return max((unsigned int)1,((unsigned int)g.resX >> 1) * ((unsigned int)g.resY >> 1));
+ }
+
+ /*! get fast access to first vertex buffer */
+ __forceinline float * getCompactVertexArray () const {
+ return (float*) vertices0.getPtr();
+ }
+
+ public:
+
+ /*! returns number of vertices */
+ __forceinline size_t numVertices() const {
+ return vertices[0].size();
+ }
+
+ /*! returns i'th grid*/
+ __forceinline const Grid& grid(size_t i) const {
+ return grids[i];
+ }
+
+ /*! returns i'th vertex of the first time step */
+ __forceinline const Vec3fa vertex(size_t i) const { // FIXME: check if this does a unaligned load
+ return vertices0[i];
+ }
+
+ /*! returns i'th vertex of the first time step */
+ __forceinline const char* vertexPtr(size_t i) const {
+ return vertices0.getPtr(i);
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline const Vec3fa vertex(size_t i, size_t itime) const {
+ return vertices[itime][i];
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline const char* vertexPtr(size_t i, size_t itime) const {
+ return vertices[itime].getPtr(i);
+ }
+
+ /*! returns i'th vertex of the first timestep */
+ __forceinline size_t grid_vertex_index(const Grid& g, size_t x, size_t y) const {
+ assert(x < (size_t)g.resX);
+ assert(y < (size_t)g.resY);
+ return g.startVtxID + x + y * g.lineVtxOffset;
+ }
+
+ /*! returns i'th vertex of the first timestep */
+ __forceinline const Vec3fa grid_vertex(const Grid& g, size_t x, size_t y) const {
+ const size_t index = grid_vertex_index(g,x,y);
+ return vertex(index);
+ }
+
+ /*! returns i'th vertex of the itime'th timestep */
+ __forceinline const Vec3fa grid_vertex(const Grid& g, size_t x, size_t y, size_t itime) const {
+ const size_t index = grid_vertex_index(g,x,y);
+ return vertex(index,itime);
+ }
+
+ /*! calculates the build bounds of the i'th primitive, if it's valid */
+ __forceinline bool buildBounds(const Grid& g, size_t sx, size_t sy, BBox3fa& bbox) const
+ {
+ BBox3fa b(empty);
+ for (size_t t=0; t<numTimeSteps; t++)
+ {
+ for (size_t y=sy;y<min(sy+3,(size_t)g.resY);y++)
+ for (size_t x=sx;x<min(sx+3,(size_t)g.resX);x++)
+ {
+ const Vec3fa v = grid_vertex(g,x,y,t);
+ if (unlikely(!isvalid(v))) return false;
+ b.extend(v);
+ }
+ }
+
+ bbox = b;
+ return true;
+ }
+
+ /*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */
+ __forceinline bool buildBounds(const Grid& g, size_t sx, size_t sy, size_t itime, BBox3fa& bbox) const
+ {
+ assert(itime < numTimeSteps);
+ BBox3fa b0(empty);
+ for (size_t y=sy;y<min(sy+3,(size_t)g.resY);y++)
+ for (size_t x=sx;x<min(sx+3,(size_t)g.resX);x++)
+ {
+ const Vec3fa v = grid_vertex(g,x,y,itime);
+ if (unlikely(!isvalid(v))) return false;
+ b0.extend(v);
+ }
+
+ /* use bounds of first time step in builder */
+ bbox = b0;
+ return true;
+ }
+
+ __forceinline bool valid(size_t gridID, size_t itime=0) const {
+ return valid(gridID, make_range(itime, itime));
+ }
+
+ /*! check if the i'th primitive is valid between the specified time range */
+ __forceinline bool valid(size_t gridID, const range<size_t>& itime_range) const
+ {
+ if (unlikely(gridID >= grids.size())) return false;
+ const Grid &g = grid(gridID);
+ if (unlikely(g.startVtxID + 0 >= vertices0.size())) return false;
+ if (unlikely(g.startVtxID + (g.resY-1)*g.lineVtxOffset + g.resX-1 >= vertices0.size())) return false;
+
+ for (size_t y=0;y<g.resY;y++)
+ for (size_t x=0;x<g.resX;x++)
+ for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
+ if (!isvalid(grid_vertex(g,x,y,itime))) return false;
+ return true;
+ }
+
+
+ __forceinline BBox3fa bounds(const Grid& g, size_t sx, size_t sy, size_t itime) const
+ {
+ BBox3fa box(empty);
+ buildBounds(g,sx,sy,itime,box);
+ return box;
+ }
+
+ __forceinline LBBox3fa linearBounds(const Grid& g, size_t sx, size_t sy, size_t itime) const {
+ BBox3fa bounds0, bounds1;
+ buildBounds(g,sx,sy,itime+0,bounds0);
+ buildBounds(g,sx,sy,itime+1,bounds1);
+ return LBBox3fa(bounds0,bounds1);
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline LBBox3fa linearBounds(const Grid& g, size_t sx, size_t sy, const BBox1f& dt) const {
+ return LBBox3fa([&] (size_t itime) { return bounds(g,sx,sy,itime); }, dt, time_range, fnumTimeSegments);
+ }
+
+ public:
+ BufferView<Grid> grids; //!< array of triangles
+ BufferView<Vec3fa> vertices0; //!< fast access to first vertex buffer
+ vector<BufferView<Vec3fa>> vertices; //!< vertex array for each timestep
+ vector<RawBufferView> vertexAttribs; //!< vertex attributes
+ };
+
+ namespace isa
+ {
+ struct GridMeshISA : public GridMesh
+ {
+ GridMeshISA (Device* device)
+ : GridMesh(device) {}
+ };
+ }
+
+ DECLARE_ISA_FUNCTION(GridMesh*, createGridMesh, Device*);
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/scene_instance.h b/thirdparty/embree-aarch64/kernels/common/scene_instance.h
new file mode 100644
index 0000000000..7ff82a4fb8
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene_instance.h
@@ -0,0 +1,272 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "geometry.h"
+#include "accel.h"
+
+namespace embree
+{
+ struct MotionDerivativeCoefficients;
+
+ /*! Instanced acceleration structure */
+ struct Instance : public Geometry
+ {
+ ALIGNED_STRUCT_(16);
+ static const Geometry::GTypeMask geom_type = Geometry::MTY_INSTANCE;
+
+ public:
+ Instance (Device* device, Accel* object = nullptr, unsigned int numTimeSteps = 1);
+ ~Instance();
+
+ private:
+ Instance (const Instance& other) DELETED; // do not implement
+ Instance& operator= (const Instance& other) DELETED; // do not implement
+
+ private:
+ LBBox3fa nonlinearBounds(const BBox1f& time_range_in,
+ const BBox1f& geom_time_range,
+ float geom_time_segments) const;
+
+ BBox3fa boundSegment(size_t itime,
+ BBox3fa const& obbox0, BBox3fa const& obbox1,
+ BBox3fa const& bbox0, BBox3fa const& bbox1,
+ float t_min, float t_max) const;
+
+ /* calculates the (correct) interpolated bounds */
+ __forceinline BBox3fa bounds(size_t itime0, size_t itime1, float f) const
+ {
+ if (unlikely(gsubtype == GTY_SUBTYPE_INSTANCE_QUATERNION))
+ return xfmBounds(slerp(local2world[itime0], local2world[itime1], f),
+ lerp(getObjectBounds(itime0), getObjectBounds(itime1), f));
+ return xfmBounds(lerp(local2world[itime0], local2world[itime1], f),
+ lerp(getObjectBounds(itime0), getObjectBounds(itime1), f));
+ }
+
+ public:
+ virtual void setNumTimeSteps (unsigned int numTimeSteps) override;
+ virtual void setInstancedScene(const Ref<Scene>& scene) override;
+ virtual void setTransform(const AffineSpace3fa& local2world, unsigned int timeStep) override;
+ virtual void setQuaternionDecomposition(const AffineSpace3ff& qd, unsigned int timeStep) override;
+ virtual AffineSpace3fa getTransform(float time) override;
+ virtual void setMask (unsigned mask) override;
+ virtual void build() {}
+ virtual void addElementsToCount (GeometryCounts & counts) const override;
+ virtual void commit() override;
+
+ public:
+
+ /*! calculates the bounds of instance */
+ __forceinline BBox3fa bounds(size_t i) const {
+ assert(i == 0);
+ if (unlikely(gsubtype == GTY_SUBTYPE_INSTANCE_QUATERNION))
+ return xfmBounds(quaternionDecompositionToAffineSpace(local2world[0]),object->bounds.bounds());
+ return xfmBounds(local2world[0],object->bounds.bounds());
+ }
+
+ /*! gets the bounds of the instanced scene */
+ __forceinline BBox3fa getObjectBounds(size_t itime) const {
+ return object->getBounds(timeStep(itime));
+ }
+
+ /*! calculates the bounds of instance */
+ __forceinline BBox3fa bounds(size_t i, size_t itime) const {
+ assert(i == 0);
+ if (unlikely(gsubtype == GTY_SUBTYPE_INSTANCE_QUATERNION))
+ return xfmBounds(quaternionDecompositionToAffineSpace(local2world[itime]),getObjectBounds(itime));
+ return xfmBounds(local2world[itime],getObjectBounds(itime));
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline LBBox3fa linearBounds(size_t i, const BBox1f& dt) const {
+ assert(i == 0);
+ LBBox3fa lbbox = nonlinearBounds(dt, time_range, fnumTimeSegments);
+ return lbbox;
+ }
+
+ /*! calculates the build bounds of the i'th item, if it's valid */
+ __forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const
+ {
+ assert(i==0);
+ const BBox3fa b = bounds(i);
+ if (bbox) *bbox = b;
+ return isvalid(b);
+ }
+
+ /*! calculates the build bounds of the i'th item at the itime'th time segment, if it's valid */
+ __forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
+ {
+ assert(i==0);
+ const LBBox3fa bounds = linearBounds(i,itime);
+ bbox = bounds.bounds ();
+ return isvalid(bounds);
+ }
+
+ /* gets version info of topology */
+ unsigned int getTopologyVersion() const {
+ return numPrimitives;
+ }
+
+ /* returns true if topology changed */
+ bool topologyChanged(unsigned int otherVersion) const {
+ return numPrimitives != otherVersion;
+ }
+
+ /*! check if the i'th primitive is valid between the specified time range */
+ __forceinline bool valid(size_t i, const range<size_t>& itime_range) const
+ {
+ assert(i == 0);
+ for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
+ if (!isvalid(bounds(i,itime))) return false;
+
+ return true;
+ }
+
+ __forceinline AffineSpace3fa getLocal2World() const
+ {
+ if (unlikely(gsubtype == GTY_SUBTYPE_INSTANCE_QUATERNION))
+ return quaternionDecompositionToAffineSpace(local2world[0]);
+ return local2world[0];
+ }
+
+ __forceinline AffineSpace3fa getLocal2World(float t) const
+ {
+ float ftime; const unsigned int itime = timeSegment(t, ftime);
+ if (unlikely(gsubtype == GTY_SUBTYPE_INSTANCE_QUATERNION))
+ return slerp(local2world[itime+0],local2world[itime+1],ftime);
+ return lerp(local2world[itime+0],local2world[itime+1],ftime);
+ }
+
+ __forceinline AffineSpace3fa getWorld2Local() const {
+ return world2local0;
+ }
+
+ __forceinline AffineSpace3fa getWorld2Local(float t) const {
+ return rcp(getLocal2World(t));
+ }
+
+ template<int K>
+ __forceinline AffineSpace3vf<K> getWorld2Local(const vbool<K>& valid, const vfloat<K>& t) const
+ {
+ if (unlikely(gsubtype == GTY_SUBTYPE_INSTANCE_QUATERNION))
+ return getWorld2LocalSlerp(valid, t);
+ return getWorld2LocalLerp(valid, t);
+ }
+
+ private:
+
+ template<int K>
+ __forceinline AffineSpace3vf<K> getWorld2LocalSlerp(const vbool<K>& valid, const vfloat<K>& t) const
+ {
+ vfloat<K> ftime;
+ const vint<K> itime_k = timeSegment(t, ftime);
+ assert(any(valid));
+ const size_t index = bsf(movemask(valid));
+ const int itime = itime_k[index];
+ if (likely(all(valid, itime_k == vint<K>(itime)))) {
+ return rcp(slerp(AffineSpace3vff<K>(local2world[itime+0]),
+ AffineSpace3vff<K>(local2world[itime+1]),
+ ftime));
+ }
+ else {
+ AffineSpace3vff<K> space0,space1;
+ vbool<K> valid1 = valid;
+ while (any(valid1)) {
+ vbool<K> valid2;
+ const int itime = next_unique(valid1, itime_k, valid2);
+ space0 = select(valid2, AffineSpace3vff<K>(local2world[itime+0]), space0);
+ space1 = select(valid2, AffineSpace3vff<K>(local2world[itime+1]), space1);
+ }
+ return rcp(slerp(space0, space1, ftime));
+ }
+ }
+
+ template<int K>
+ __forceinline AffineSpace3vf<K> getWorld2LocalLerp(const vbool<K>& valid, const vfloat<K>& t) const
+ {
+ vfloat<K> ftime;
+ const vint<K> itime_k = timeSegment(t, ftime);
+ assert(any(valid));
+ const size_t index = bsf(movemask(valid));
+ const int itime = itime_k[index];
+ if (likely(all(valid, itime_k == vint<K>(itime)))) {
+ return rcp(lerp(AffineSpace3vf<K>((AffineSpace3fa)local2world[itime+0]),
+ AffineSpace3vf<K>((AffineSpace3fa)local2world[itime+1]),
+ ftime));
+ } else {
+ AffineSpace3vf<K> space0,space1;
+ vbool<K> valid1 = valid;
+ while (any(valid1)) {
+ vbool<K> valid2;
+ const int itime = next_unique(valid1, itime_k, valid2);
+ space0 = select(valid2, AffineSpace3vf<K>((AffineSpace3fa)local2world[itime+0]), space0);
+ space1 = select(valid2, AffineSpace3vf<K>((AffineSpace3fa)local2world[itime+1]), space1);
+ }
+ return rcp(lerp(space0, space1, ftime));
+ }
+ }
+
+ public:
+ Accel* object; //!< pointer to instanced acceleration structure
+ AffineSpace3ff* local2world; //!< transformation from local space to world space for each timestep (either normal matrix or quaternion decomposition)
+ AffineSpace3fa world2local0; //!< transformation from world space to local space for timestep 0
+ };
+
+ namespace isa
+ {
+ struct InstanceISA : public Instance
+ {
+ InstanceISA (Device* device)
+ : Instance(device) {}
+
+ PrimInfo createPrimRefArray(mvector<PrimRef>& prims, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ assert(r.begin() == 0);
+ assert(r.end() == 1);
+
+ PrimInfo pinfo(empty);
+ BBox3fa b = empty;
+ if (!buildBounds(0,&b)) return pinfo;
+ // const BBox3fa b = bounds(0);
+ // if (!isvalid(b)) return pinfo;
+
+ const PrimRef prim(b,geomID,unsigned(0));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ return pinfo;
+ }
+
+ PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ assert(r.begin() == 0);
+ assert(r.end() == 1);
+
+ PrimInfo pinfo(empty);
+ BBox3fa b = empty;
+ if (!buildBounds(0,&b)) return pinfo;
+ // if (!valid(0,range<size_t>(itime))) return pinfo;
+ // const PrimRef prim(linearBounds(0,itime).bounds(),geomID,unsigned(0));
+ const PrimRef prim(b,geomID,unsigned(0));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ return pinfo;
+ }
+
+ PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims, const BBox1f& t0t1, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ assert(r.begin() == 0);
+ assert(r.end() == 1);
+
+ PrimInfoMB pinfo(empty);
+ if (!valid(0, timeSegmentRange(t0t1))) return pinfo;
+ const PrimRefMB prim(linearBounds(0,t0t1),this->numTimeSegments(),this->time_range,this->numTimeSegments(),geomID,unsigned(0));
+ pinfo.add_primref(prim);
+ prims[k++] = prim;
+ return pinfo;
+ }
+ };
+ }
+
+ DECLARE_ISA_FUNCTION(Instance*, createInstance, Device*);
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/scene_line_segments.h b/thirdparty/embree-aarch64/kernels/common/scene_line_segments.h
new file mode 100644
index 0000000000..c0f9ee8f77
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene_line_segments.h
@@ -0,0 +1,307 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+#include "geometry.h"
+#include "buffer.h"
+
+namespace embree
+{
+ /*! represents an array of line segments */
+ struct LineSegments : public Geometry
+ {
+ /*! type of this geometry */
+ static const Geometry::GTypeMask geom_type = Geometry::MTY_CURVE2;
+
+ public:
+
+ /*! line segments construction */
+ LineSegments (Device* device, Geometry::GType gtype);
+
+ public:
+ void setMask (unsigned mask);
+ void setNumTimeSteps (unsigned int numTimeSteps);
+ void setVertexAttributeCount (unsigned int N);
+ void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num);
+ void* getBuffer(RTCBufferType type, unsigned int slot);
+ void updateBuffer(RTCBufferType type, unsigned int slot);
+ void commit();
+ bool verify ();
+ void interpolate(const RTCInterpolateArguments* const args);
+ void setTessellationRate(float N);
+ void setMaxRadiusScale(float s);
+ void addElementsToCount (GeometryCounts & counts) const;
+
+ public:
+
+ /*! returns the number of vertices */
+ __forceinline size_t numVertices() const {
+ return vertices[0].size();
+ }
+
+ /*! returns the i'th segment */
+ __forceinline const unsigned int& segment(size_t i) const {
+ return segments[i];
+ }
+
+ /*! returns the segment to the left of the i'th segment */
+ __forceinline bool segmentLeftExists(size_t i) const {
+ assert (flags);
+ return (flags[i] & RTC_CURVE_FLAG_NEIGHBOR_LEFT) != 0;
+ }
+
+ /*! returns the segment to the right of the i'th segment */
+ __forceinline bool segmentRightExists(size_t i) const {
+ assert (flags);
+ return (flags[i] & RTC_CURVE_FLAG_NEIGHBOR_RIGHT) != 0;
+ }
+
+ /*! returns i'th vertex of the first time step */
+ __forceinline Vec3ff vertex(size_t i) const {
+ return vertices0[i];
+ }
+
+ /*! returns i'th vertex of the first time step */
+ __forceinline const char* vertexPtr(size_t i) const {
+ return vertices0.getPtr(i);
+ }
+
+ /*! returns i'th normal of the first time step */
+ __forceinline Vec3fa normal(size_t i) const {
+ return normals0[i];
+ }
+
+ /*! returns i'th radius of the first time step */
+ __forceinline float radius(size_t i) const {
+ return vertices0[i].w;
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline Vec3ff vertex(size_t i, size_t itime) const {
+ return vertices[itime][i];
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline const char* vertexPtr(size_t i, size_t itime) const {
+ return vertices[itime].getPtr(i);
+ }
+
+ /*! returns i'th normal of itime'th timestep */
+ __forceinline Vec3fa normal(size_t i, size_t itime) const {
+ return normals[itime][i];
+ }
+
+ /*! returns i'th radius of itime'th timestep */
+ __forceinline float radius(size_t i, size_t itime) const {
+ return vertices[itime][i].w;
+ }
+
+ /*! calculates bounding box of i'th line segment */
+ __forceinline BBox3fa bounds(const Vec3ff& v0, const Vec3ff& v1) const
+ {
+ const BBox3ff b = merge(BBox3ff(v0),BBox3ff(v1));
+ return enlarge((BBox3fa)b,maxRadiusScale*Vec3fa(max(v0.w,v1.w)));
+ }
+
+ /*! calculates bounding box of i'th line segment */
+ __forceinline BBox3fa bounds(size_t i) const
+ {
+ const unsigned int index = segment(i);
+ const Vec3ff v0 = vertex(index+0);
+ const Vec3ff v1 = vertex(index+1);
+ return bounds(v0,v1);
+ }
+
+ /*! calculates bounding box of i'th line segment for the itime'th time step */
+ __forceinline BBox3fa bounds(size_t i, size_t itime) const
+ {
+ const unsigned int index = segment(i);
+ const Vec3ff v0 = vertex(index+0,itime);
+ const Vec3ff v1 = vertex(index+1,itime);
+ return bounds(v0,v1);
+ }
+
+ /*! calculates bounding box of i'th line segment */
+ __forceinline BBox3fa bounds(const LinearSpace3fa& space, size_t i) const
+ {
+ const unsigned int index = segment(i);
+ const Vec3ff v0 = vertex(index+0);
+ const Vec3ff v1 = vertex(index+1);
+ const Vec3ff w0(xfmVector(space,(Vec3fa)v0),v0.w);
+ const Vec3ff w1(xfmVector(space,(Vec3fa)v1),v1.w);
+ return bounds(w0,w1);
+ }
+
+ /*! calculates bounding box of i'th line segment for the itime'th time step */
+ __forceinline BBox3fa bounds(const LinearSpace3fa& space, size_t i, size_t itime) const
+ {
+ const unsigned int index = segment(i);
+ const Vec3ff v0 = vertex(index+0,itime);
+ const Vec3ff v1 = vertex(index+1,itime);
+ const Vec3ff w0(xfmVector(space,(Vec3fa)v0),v0.w);
+ const Vec3ff w1(xfmVector(space,(Vec3fa)v1),v1.w);
+ return bounds(w0,w1);
+ }
+
+ /*! check if the i'th primitive is valid at the itime'th timestep */
+ __forceinline bool valid(size_t i, size_t itime) const {
+ return valid(i, make_range(itime, itime));
+ }
+
+ /*! check if the i'th primitive is valid between the specified time range */
+ __forceinline bool valid(size_t i, const range<size_t>& itime_range) const
+ {
+ const unsigned int index = segment(i);
+ if (index+1 >= numVertices()) return false;
+
+ for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
+ {
+ const Vec3ff v0 = vertex(index+0,itime); if (unlikely(!isvalid4(v0))) return false;
+ const Vec3ff v1 = vertex(index+1,itime); if (unlikely(!isvalid4(v1))) return false;
+ if (min(v0.w,v1.w) < 0.0f) return false;
+ }
+ return true;
+ }
+
+ /*! calculates the linear bounds of the i'th primitive at the itimeGlobal'th time segment */
+ __forceinline LBBox3fa linearBounds(size_t i, size_t itime) const {
+ return LBBox3fa(bounds(i,itime+0),bounds(i,itime+1));
+ }
+
+ /*! calculates the build bounds of the i'th primitive, if it's valid */
+ __forceinline bool buildBounds(size_t i, BBox3fa* bbox) const
+ {
+ if (!valid(i,0)) return false;
+ *bbox = bounds(i);
+ return true;
+ }
+
+ /*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */
+ __forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
+ {
+ if (!valid(i,itime+0) || !valid(i,itime+1)) return false;
+ bbox = bounds(i,itime); // use bounds of first time step in builder
+ return true;
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const {
+ return LBBox3fa([&] (size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments);
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline LBBox3fa linearBounds(const LinearSpace3fa& space, size_t primID, const BBox1f& dt) const {
+ return LBBox3fa([&] (size_t itime) { return bounds(space, primID, itime); }, dt, time_range, fnumTimeSegments);
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline bool linearBounds(size_t i, const BBox1f& time_range, LBBox3fa& bbox) const
+ {
+ if (!valid(i, timeSegmentRange(time_range))) return false;
+ bbox = linearBounds(i, time_range);
+ return true;
+ }
+
+ /*! get fast access to first vertex buffer */
+ __forceinline float * getCompactVertexArray () const {
+ return (float*) vertices0.getPtr();
+ }
+
+ public:
+ BufferView<unsigned int> segments; //!< array of line segment indices
+ BufferView<Vec3ff> vertices0; //!< fast access to first vertex buffer
+ BufferView<Vec3fa> normals0; //!< fast access to first normal buffer
+ BufferView<char> flags; //!< start, end flag per segment
+ vector<BufferView<Vec3ff>> vertices; //!< vertex array for each timestep
+ vector<BufferView<Vec3fa>> normals; //!< normal array for each timestep
+ vector<BufferView<char>> vertexAttribs; //!< user buffers
+ int tessellationRate; //!< tessellation rate for bezier curve
+ float maxRadiusScale = 1.0; //!< maximal min-width scaling of curve radii
+ };
+
+ namespace isa
+ {
+ struct LineSegmentsISA : public LineSegments
+ {
+ LineSegmentsISA (Device* device, Geometry::GType gtype)
+ : LineSegments(device,gtype) {}
+
+ Vec3fa computeDirection(unsigned int primID) const
+ {
+ const unsigned vtxID = segment(primID);
+ const Vec3fa v0 = vertex(vtxID+0);
+ const Vec3fa v1 = vertex(vtxID+1);
+ return v1-v0;
+ }
+
+ Vec3fa computeDirection(unsigned int primID, size_t time) const
+ {
+ const unsigned vtxID = segment(primID);
+ const Vec3fa v0 = vertex(vtxID+0,time);
+ const Vec3fa v1 = vertex(vtxID+1,time);
+ return v1-v0;
+ }
+
+ PrimInfo createPrimRefArray(mvector<PrimRef>& prims, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!buildBounds(j,&bounds)) continue;
+ const PrimRef prim(bounds,geomID,unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!buildBounds(j,itime,bounds)) continue;
+ const PrimRef prim(bounds,geomID,unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims, const BBox1f& t0t1, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfoMB pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!valid(j, timeSegmentRange(t0t1))) continue;
+ const PrimRefMB prim(linearBounds(j,t0t1),this->numTimeSegments(),this->time_range,this->numTimeSegments(),geomID,unsigned(j));
+ pinfo.add_primref(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ BBox3fa vbounds(size_t i) const {
+ return bounds(i);
+ }
+
+ BBox3fa vbounds(const LinearSpace3fa& space, size_t i) const {
+ return bounds(space,i);
+ }
+
+ LBBox3fa vlinearBounds(size_t primID, const BBox1f& time_range) const {
+ return linearBounds(primID,time_range);
+ }
+
+ LBBox3fa vlinearBounds(const LinearSpace3fa& space, size_t primID, const BBox1f& time_range) const {
+ return linearBounds(space,primID,time_range);
+ }
+ };
+ }
+
+ DECLARE_ISA_FUNCTION(LineSegments*, createLineSegments, Device* COMMA Geometry::GType);
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/scene_points.h b/thirdparty/embree-aarch64/kernels/common/scene_points.h
new file mode 100644
index 0000000000..1d39ed07ba
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene_points.h
@@ -0,0 +1,282 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "buffer.h"
+#include "default.h"
+#include "geometry.h"
+
+namespace embree
+{
+ /*! represents an array of points */
+ struct Points : public Geometry
+ {
+ /*! type of this geometry */
+ static const Geometry::GTypeMask geom_type = Geometry::MTY_POINTS;
+
+ public:
+ /*! line segments construction */
+ Points(Device* device, Geometry::GType gtype);
+
+ public:
+ void setMask(unsigned mask);
+ void setNumTimeSteps(unsigned int numTimeSteps);
+ void setVertexAttributeCount(unsigned int N);
+ void setBuffer(RTCBufferType type,
+ unsigned int slot,
+ RTCFormat format,
+ const Ref<Buffer>& buffer,
+ size_t offset,
+ size_t stride,
+ unsigned int num);
+ void* getBuffer(RTCBufferType type, unsigned int slot);
+ void updateBuffer(RTCBufferType type, unsigned int slot);
+ void commit();
+ bool verify();
+ void setMaxRadiusScale(float s);
+ void addElementsToCount (GeometryCounts & counts) const;
+
+ public:
+ /*! returns the number of vertices */
+ __forceinline size_t numVertices() const {
+ return vertices[0].size();
+ }
+
+ /*! returns i'th vertex of the first time step */
+ __forceinline Vec3ff vertex(size_t i) const {
+ return vertices0[i];
+ }
+
+ /*! returns i'th vertex of the first time step */
+ __forceinline const char* vertexPtr(size_t i) const {
+ return vertices0.getPtr(i);
+ }
+
+ /*! returns i'th normal of the first time step */
+ __forceinline Vec3fa normal(size_t i) const {
+ return normals0[i];
+ }
+
+ /*! returns i'th radius of the first time step */
+ __forceinline float radius(size_t i) const {
+ return vertices0[i].w;
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline Vec3ff vertex(size_t i, size_t itime) const {
+ return vertices[itime][i];
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline const char* vertexPtr(size_t i, size_t itime) const {
+ return vertices[itime].getPtr(i);
+ }
+
+ /*! returns i'th normal of itime'th timestep */
+ __forceinline Vec3fa normal(size_t i, size_t itime) const {
+ return normals[itime][i];
+ }
+
+ /*! returns i'th radius of itime'th timestep */
+ __forceinline float radius(size_t i, size_t itime) const {
+ return vertices[itime][i].w;
+ }
+
+ /*! calculates bounding box of i'th line segment */
+ __forceinline BBox3fa bounds(const Vec3ff& v0) const {
+ return enlarge(BBox3fa(v0), maxRadiusScale*Vec3fa(v0.w));
+ }
+
+ /*! calculates bounding box of i'th line segment */
+ __forceinline BBox3fa bounds(size_t i) const
+ {
+ const Vec3ff v0 = vertex(i);
+ return bounds(v0);
+ }
+
+ /*! calculates bounding box of i'th line segment for the itime'th time step */
+ __forceinline BBox3fa bounds(size_t i, size_t itime) const
+ {
+ const Vec3ff v0 = vertex(i, itime);
+ return bounds(v0);
+ }
+
+ /*! calculates bounding box of i'th line segment */
+ __forceinline BBox3fa bounds(const LinearSpace3fa& space, size_t i) const
+ {
+ const Vec3ff v0 = vertex(i);
+ const Vec3ff w0(xfmVector(space, (Vec3fa)v0), v0.w);
+ return bounds(w0);
+ }
+
+ /*! calculates bounding box of i'th line segment for the itime'th time step */
+ __forceinline BBox3fa bounds(const LinearSpace3fa& space, size_t i, size_t itime) const
+ {
+ const Vec3ff v0 = vertex(i, itime);
+ const Vec3ff w0(xfmVector(space, (Vec3fa)v0), v0.w);
+ return bounds(w0);
+ }
+
+ /*! check if the i'th primitive is valid at the itime'th timestep */
+ __forceinline bool valid(size_t i, size_t itime) const {
+ return valid(i, make_range(itime, itime));
+ }
+
+ /*! check if the i'th primitive is valid between the specified time range */
+ __forceinline bool valid(size_t i, const range<size_t>& itime_range) const
+ {
+ const unsigned int index = (unsigned int)i;
+ if (index >= numVertices())
+ return false;
+
+ for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++) {
+ const Vec3ff v0 = vertex(index + 0, itime);
+ if (unlikely(!isvalid4(v0)))
+ return false;
+ if (v0.w < 0.0f)
+ return false;
+ }
+ return true;
+ }
+
+ /*! calculates the linear bounds of the i'th primitive at the itimeGlobal'th time segment */
+ __forceinline LBBox3fa linearBounds(size_t i, size_t itime) const {
+ return LBBox3fa(bounds(i, itime + 0), bounds(i, itime + 1));
+ }
+
+ /*! calculates the build bounds of the i'th primitive, if it's valid */
+ __forceinline bool buildBounds(size_t i, BBox3fa* bbox) const
+ {
+ if (!valid(i, 0))
+ return false;
+ *bbox = bounds(i);
+ return true;
+ }
+
+ /*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */
+ __forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
+ {
+ if (!valid(i, itime + 0) || !valid(i, itime + 1))
+ return false;
+ bbox = bounds(i, itime); // use bounds of first time step in builder
+ return true;
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const {
+ return LBBox3fa([&](size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments);
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline LBBox3fa linearBounds(const LinearSpace3fa& space, size_t primID, const BBox1f& dt) const {
+ return LBBox3fa([&](size_t itime) { return bounds(space, primID, itime); }, dt, time_range, fnumTimeSegments);
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline bool linearBounds(size_t i, const BBox1f& time_range, LBBox3fa& bbox) const
+ {
+ if (!valid(i, timeSegmentRange(time_range))) return false;
+ bbox = linearBounds(i, time_range);
+ return true;
+ }
+
+ /*! get fast access to first vertex buffer */
+ __forceinline float * getCompactVertexArray () const {
+ return (float*) vertices0.getPtr();
+ }
+
+ public:
+ BufferView<Vec3ff> vertices0; //!< fast access to first vertex buffer
+ BufferView<Vec3fa> normals0; //!< fast access to first normal buffer
+ vector<BufferView<Vec3ff>> vertices; //!< vertex array for each timestep
+ vector<BufferView<Vec3fa>> normals; //!< normal array for each timestep
+ vector<BufferView<char>> vertexAttribs; //!< user buffers
+ float maxRadiusScale = 1.0; //!< maximal min-width scaling of curve radii
+ };
+
+ namespace isa
+ {
+ struct PointsISA : public Points
+ {
+ PointsISA(Device* device, Geometry::GType gtype) : Points(device, gtype) {}
+
+ Vec3fa computeDirection(unsigned int primID) const
+ {
+ return Vec3fa(1, 0, 0);
+ }
+
+ Vec3fa computeDirection(unsigned int primID, size_t time) const
+ {
+ return Vec3fa(1, 0, 0);
+ }
+
+ PrimInfo createPrimRefArray(mvector<PrimRef>& prims, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j = r.begin(); j < r.end(); j++) {
+ BBox3fa bounds = empty;
+ if (!buildBounds(j, &bounds))
+ continue;
+ const PrimRef prim(bounds, geomID, unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j = r.begin(); j < r.end(); j++) {
+ BBox3fa bounds = empty;
+ if (!buildBounds(j, itime, bounds))
+ continue;
+ const PrimRef prim(bounds, geomID, unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims,
+ const BBox1f& t0t1,
+ const range<size_t>& r,
+ size_t k,
+ unsigned int geomID) const
+ {
+ PrimInfoMB pinfo(empty);
+ for (size_t j = r.begin(); j < r.end(); j++) {
+ if (!valid(j, timeSegmentRange(t0t1)))
+ continue;
+ const PrimRefMB prim(linearBounds(j, t0t1), this->numTimeSegments(), this->time_range, this->numTimeSegments(), geomID, unsigned(j));
+ pinfo.add_primref(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ BBox3fa vbounds(size_t i) const
+ {
+ return bounds(i);
+ }
+
+ BBox3fa vbounds(const LinearSpace3fa& space, size_t i) const
+ {
+ return bounds(space, i);
+ }
+
+ LBBox3fa vlinearBounds(size_t primID, const BBox1f& time_range) const
+ {
+ return linearBounds(primID, time_range);
+ }
+
+ LBBox3fa vlinearBounds(const LinearSpace3fa& space, size_t primID, const BBox1f& time_range) const
+ {
+ return linearBounds(space, primID, time_range);
+ }
+ };
+ } // namespace isa
+
+ DECLARE_ISA_FUNCTION(Points*, createPoints, Device* COMMA Geometry::GType);
+} // namespace embree
diff --git a/thirdparty/embree-aarch64/kernels/common/scene_quad_mesh.h b/thirdparty/embree-aarch64/kernels/common/scene_quad_mesh.h
new file mode 100644
index 0000000000..d5bb054b14
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene_quad_mesh.h
@@ -0,0 +1,277 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "geometry.h"
+#include "buffer.h"
+
+namespace embree
+{
+ /*! Quad Mesh */
+ struct QuadMesh : public Geometry
+ {
+ /*! type of this geometry */
+ static const Geometry::GTypeMask geom_type = Geometry::MTY_QUAD_MESH;
+
+ /*! triangle indices */
+ struct Quad
+ {
+ uint32_t v[4];
+
+ /*! outputs triangle indices */
+ __forceinline friend embree_ostream operator<<(embree_ostream cout, const Quad& q) {
+ return cout << "Quad {" << q.v[0] << ", " << q.v[1] << ", " << q.v[2] << ", " << q.v[3] << " }";
+ }
+ };
+
+ public:
+
+ /*! quad mesh construction */
+ QuadMesh (Device* device);
+
+ /* geometry interface */
+ public:
+ void setMask(unsigned mask);
+ void setNumTimeSteps (unsigned int numTimeSteps);
+ void setVertexAttributeCount (unsigned int N);
+ void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num);
+ void* getBuffer(RTCBufferType type, unsigned int slot);
+ void updateBuffer(RTCBufferType type, unsigned int slot);
+ void commit();
+ bool verify();
+ void interpolate(const RTCInterpolateArguments* const args);
+ void addElementsToCount (GeometryCounts & counts) const;
+
+ public:
+
+ /*! returns number of vertices */
+ __forceinline size_t numVertices() const {
+ return vertices[0].size();
+ }
+
+ /*! returns i'th quad */
+ __forceinline const Quad& quad(size_t i) const {
+ return quads[i];
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline const Vec3fa vertex(size_t i) const {
+ return vertices0[i];
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline const char* vertexPtr(size_t i) const {
+ return vertices0.getPtr(i);
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline const Vec3fa vertex(size_t i, size_t itime) const {
+ return vertices[itime][i];
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline const char* vertexPtr(size_t i, size_t itime) const {
+ return vertices[itime].getPtr(i);
+ }
+
+ /*! calculates the bounds of the i'th quad */
+ __forceinline BBox3fa bounds(size_t i) const
+ {
+ const Quad& q = quad(i);
+ const Vec3fa v0 = vertex(q.v[0]);
+ const Vec3fa v1 = vertex(q.v[1]);
+ const Vec3fa v2 = vertex(q.v[2]);
+ const Vec3fa v3 = vertex(q.v[3]);
+ return BBox3fa(min(v0,v1,v2,v3),max(v0,v1,v2,v3));
+ }
+
+ /*! calculates the bounds of the i'th quad at the itime'th timestep */
+ __forceinline BBox3fa bounds(size_t i, size_t itime) const
+ {
+ const Quad& q = quad(i);
+ const Vec3fa v0 = vertex(q.v[0],itime);
+ const Vec3fa v1 = vertex(q.v[1],itime);
+ const Vec3fa v2 = vertex(q.v[2],itime);
+ const Vec3fa v3 = vertex(q.v[3],itime);
+ return BBox3fa(min(v0,v1,v2,v3),max(v0,v1,v2,v3));
+ }
+
+ /*! check if the i'th primitive is valid at the itime'th timestep */
+ __forceinline bool valid(size_t i, size_t itime) const {
+ return valid(i, make_range(itime, itime));
+ }
+
+ /*! check if the i'th primitive is valid between the specified time range */
+ __forceinline bool valid(size_t i, const range<size_t>& itime_range) const
+ {
+ const Quad& q = quad(i);
+ if (unlikely(q.v[0] >= numVertices())) return false;
+ if (unlikely(q.v[1] >= numVertices())) return false;
+ if (unlikely(q.v[2] >= numVertices())) return false;
+ if (unlikely(q.v[3] >= numVertices())) return false;
+
+ for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
+ {
+ if (!isvalid(vertex(q.v[0],itime))) return false;
+ if (!isvalid(vertex(q.v[1],itime))) return false;
+ if (!isvalid(vertex(q.v[2],itime))) return false;
+ if (!isvalid(vertex(q.v[3],itime))) return false;
+ }
+
+ return true;
+ }
+
+ /*! calculates the linear bounds of the i'th quad at the itimeGlobal'th time segment */
+ __forceinline LBBox3fa linearBounds(size_t i, size_t itime) const {
+ return LBBox3fa(bounds(i,itime+0),bounds(i,itime+1));
+ }
+
+ /*! calculates the build bounds of the i'th primitive, if it's valid */
+ __forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const
+ {
+ const Quad& q = quad(i);
+ if (q.v[0] >= numVertices()) return false;
+ if (q.v[1] >= numVertices()) return false;
+ if (q.v[2] >= numVertices()) return false;
+ if (q.v[3] >= numVertices()) return false;
+
+ for (unsigned int t=0; t<numTimeSteps; t++)
+ {
+ const Vec3fa v0 = vertex(q.v[0],t);
+ const Vec3fa v1 = vertex(q.v[1],t);
+ const Vec3fa v2 = vertex(q.v[2],t);
+ const Vec3fa v3 = vertex(q.v[3],t);
+
+ if (unlikely(!isvalid(v0) || !isvalid(v1) || !isvalid(v2) || !isvalid(v3)))
+ return false;
+ }
+
+ if (bbox)
+ *bbox = bounds(i);
+
+ return true;
+ }
+
+ /*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */
+ __forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
+ {
+ const Quad& q = quad(i);
+ if (unlikely(q.v[0] >= numVertices())) return false;
+ if (unlikely(q.v[1] >= numVertices())) return false;
+ if (unlikely(q.v[2] >= numVertices())) return false;
+ if (unlikely(q.v[3] >= numVertices())) return false;
+
+ assert(itime+1 < numTimeSteps);
+ const Vec3fa a0 = vertex(q.v[0],itime+0); if (unlikely(!isvalid(a0))) return false;
+ const Vec3fa a1 = vertex(q.v[1],itime+0); if (unlikely(!isvalid(a1))) return false;
+ const Vec3fa a2 = vertex(q.v[2],itime+0); if (unlikely(!isvalid(a2))) return false;
+ const Vec3fa a3 = vertex(q.v[3],itime+0); if (unlikely(!isvalid(a3))) return false;
+ const Vec3fa b0 = vertex(q.v[0],itime+1); if (unlikely(!isvalid(b0))) return false;
+ const Vec3fa b1 = vertex(q.v[1],itime+1); if (unlikely(!isvalid(b1))) return false;
+ const Vec3fa b2 = vertex(q.v[2],itime+1); if (unlikely(!isvalid(b2))) return false;
+ const Vec3fa b3 = vertex(q.v[3],itime+1); if (unlikely(!isvalid(b3))) return false;
+
+ /* use bounds of first time step in builder */
+ bbox = BBox3fa(min(a0,a1,a2,a3),max(a0,a1,a2,a3));
+ return true;
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const {
+ return LBBox3fa([&] (size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments);
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline bool linearBounds(size_t i, const BBox1f& dt, LBBox3fa& bbox) const
+ {
+ if (!valid(i, timeSegmentRange(dt))) return false;
+ bbox = linearBounds(i, dt);
+ return true;
+ }
+
+ /*! get fast access to first vertex buffer */
+ __forceinline float * getCompactVertexArray () const {
+ return (float*) vertices0.getPtr();
+ }
+
+ /* gets version info of topology */
+ unsigned int getTopologyVersion() const {
+ return quads.modCounter;
+ }
+
+ /* returns true if topology changed */
+ bool topologyChanged(unsigned int otherVersion) const {
+ return quads.isModified(otherVersion); // || numPrimitivesChanged;
+ }
+
+ /* returns the projected area */
+ __forceinline float projectedPrimitiveArea(const size_t i) const {
+ const Quad& q = quad(i);
+ const Vec3fa v0 = vertex(q.v[0]);
+ const Vec3fa v1 = vertex(q.v[1]);
+ const Vec3fa v2 = vertex(q.v[2]);
+ const Vec3fa v3 = vertex(q.v[3]);
+ return areaProjectedTriangle(v0,v1,v3) +
+ areaProjectedTriangle(v1,v2,v3);
+ }
+
+ public:
+ BufferView<Quad> quads; //!< array of quads
+ BufferView<Vec3fa> vertices0; //!< fast access to first vertex buffer
+ vector<BufferView<Vec3fa>> vertices; //!< vertex array for each timestep
+ vector<BufferView<char>> vertexAttribs; //!< vertex attribute buffers
+ };
+
+ namespace isa
+ {
+ struct QuadMeshISA : public QuadMesh
+ {
+ QuadMeshISA (Device* device)
+ : QuadMesh(device) {}
+
+ PrimInfo createPrimRefArray(mvector<PrimRef>& prims, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!buildBounds(j,&bounds)) continue;
+ const PrimRef prim(bounds,geomID,unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!buildBounds(j,itime,bounds)) continue;
+ const PrimRef prim(bounds,geomID,unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims, const BBox1f& t0t1, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfoMB pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!valid(j, timeSegmentRange(t0t1))) continue;
+ const PrimRefMB prim(linearBounds(j,t0t1),this->numTimeSegments(),this->time_range,this->numTimeSegments(),geomID,unsigned(j));
+ pinfo.add_primref(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+ };
+ }
+
+ DECLARE_ISA_FUNCTION(QuadMesh*, createQuadMesh, Device*);
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/scene_subdiv_mesh.h b/thirdparty/embree-aarch64/kernels/common/scene_subdiv_mesh.h
new file mode 100644
index 0000000000..d0246009db
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene_subdiv_mesh.h
@@ -0,0 +1,326 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "geometry.h"
+#include "buffer.h"
+#include "../subdiv/half_edge.h"
+#include "../subdiv/tessellation_cache.h"
+#include "../subdiv/catmullclark_coefficients.h"
+#include "../subdiv/patch.h"
+#include "../../common/algorithms/parallel_map.h"
+#include "../../common/algorithms/parallel_set.h"
+
+namespace embree
+{
+ class SubdivMesh : public Geometry
+ {
+ ALIGNED_CLASS_(16);
+ public:
+
+ typedef HalfEdge::Edge Edge;
+
+ /*! type of this geometry */
+ static const Geometry::GTypeMask geom_type = Geometry::MTY_SUBDIV_MESH;
+
+ /*! structure used to sort half edges using radix sort by their key */
+ struct KeyHalfEdge
+ {
+ KeyHalfEdge() {}
+
+ KeyHalfEdge (uint64_t key, HalfEdge* edge)
+ : key(key), edge(edge) {}
+
+ __forceinline operator uint64_t() const {
+ return key;
+ }
+
+ friend __forceinline bool operator<(const KeyHalfEdge& e0, const KeyHalfEdge& e1) {
+ return e0.key < e1.key;
+ }
+
+ public:
+ uint64_t key;
+ HalfEdge* edge;
+ };
+
+ public:
+
+ /*! subdiv mesh construction */
+ SubdivMesh(Device* device);
+
+ public:
+ void setMask (unsigned mask);
+ void setSubdivisionMode (unsigned int topologyID, RTCSubdivisionMode mode);
+ void setVertexAttributeTopology(unsigned int vertexAttribID, unsigned int topologyID);
+ void setNumTimeSteps (unsigned int numTimeSteps);
+ void setVertexAttributeCount (unsigned int N);
+ void setTopologyCount (unsigned int N);
+ void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num);
+ void* getBuffer(RTCBufferType type, unsigned int slot);
+ void updateBuffer(RTCBufferType type, unsigned int slot);
+ void setTessellationRate(float N);
+ bool verify();
+ void commit();
+ void addElementsToCount (GeometryCounts & counts) const;
+ void setDisplacementFunction (RTCDisplacementFunctionN func);
+ unsigned int getFirstHalfEdge(unsigned int faceID);
+ unsigned int getFace(unsigned int edgeID);
+ unsigned int getNextHalfEdge(unsigned int edgeID);
+ unsigned int getPreviousHalfEdge(unsigned int edgeID);
+ unsigned int getOppositeHalfEdge(unsigned int topologyID, unsigned int edgeID);
+
+ public:
+
+ /*! return the number of faces */
+ size_t numFaces() const {
+ return faceVertices.size();
+ }
+
+ /*! return the number of edges */
+ size_t numEdges() const {
+ return topology[0].vertexIndices.size();
+ }
+
+ /*! return the number of vertices */
+ size_t numVertices() const {
+ return vertices[0].size();
+ }
+
+ /*! calculates the bounds of the i'th subdivision patch at the j'th timestep */
+ __forceinline BBox3fa bounds(size_t i, size_t j = 0) const {
+ return topology[0].getHalfEdge(i)->bounds(vertices[j]);
+ }
+
+ /*! check if the i'th primitive is valid */
+ __forceinline bool valid(size_t i) const {
+ return topology[0].valid(i) && !invalidFace(i);
+ }
+
+ /*! check if the i'th primitive is valid for the j'th time range */
+ __forceinline bool valid(size_t i, size_t j) const {
+ return topology[0].valid(i) && !invalidFace(i,j);
+ }
+
+ /*! prints some statistics */
+ void printStatistics();
+
+ /*! initializes the half edge data structure */
+ void initializeHalfEdgeStructures ();
+
+ public:
+
+ /*! returns the vertex buffer for some time step */
+ __forceinline const BufferView<Vec3fa>& getVertexBuffer( const size_t t = 0 ) const {
+ return vertices[t];
+ }
+
+ /* returns tessellation level of edge */
+ __forceinline float getEdgeLevel(const size_t i) const
+ {
+ if (levels) return clamp(levels[i],1.0f,4096.0f); // FIXME: do we want to limit edge level?
+ else return clamp(tessellationRate,1.0f,4096.0f); // FIXME: do we want to limit edge level?
+ }
+
+ public:
+ RTCDisplacementFunctionN displFunc; //!< displacement function
+
+ /*! all buffers in this section are provided by the application */
+ public:
+
+ /*! the topology contains all data that may differ when
+ * interpolating different user data buffers */
+ struct Topology
+ {
+ public:
+
+ /*! Default topology construction */
+ Topology () : halfEdges(nullptr,0) {}
+
+ /*! Topology initialization */
+ Topology (SubdivMesh* mesh);
+
+ /*! make the class movable */
+ public:
+ Topology (Topology&& other) // FIXME: this is only required to workaround compilation issues under Windows
+ : mesh(std::move(other.mesh)),
+ vertexIndices(std::move(other.vertexIndices)),
+ subdiv_mode(std::move(other.subdiv_mode)),
+ halfEdges(std::move(other.halfEdges)),
+ halfEdges0(std::move(other.halfEdges0)),
+ halfEdges1(std::move(other.halfEdges1)) {}
+
+ Topology& operator= (Topology&& other) // FIXME: this is only required to workaround compilation issues under Windows
+ {
+ mesh = std::move(other.mesh);
+ vertexIndices = std::move(other.vertexIndices);
+ subdiv_mode = std::move(other.subdiv_mode);
+ halfEdges = std::move(other.halfEdges);
+ halfEdges0 = std::move(other.halfEdges0);
+ halfEdges1 = std::move(other.halfEdges1);
+ return *this;
+ }
+
+ public:
+ /*! check if the i'th primitive is valid in this topology */
+ __forceinline bool valid(size_t i) const
+ {
+ if (unlikely(subdiv_mode == RTC_SUBDIVISION_MODE_NO_BOUNDARY)) {
+ if (getHalfEdge(i)->faceHasBorder()) return false;
+ }
+ return true;
+ }
+
+ /*! updates the interpolation mode for the topology */
+ void setSubdivisionMode (RTCSubdivisionMode mode);
+
+ /*! marks all buffers as modified */
+ void update ();
+
+ /*! verifies index array */
+ bool verify (size_t numVertices);
+
+ /*! initializes the half edge data structure */
+ void initializeHalfEdgeStructures ();
+
+ private:
+
+ /*! recalculates the half edges */
+ void calculateHalfEdges();
+
+ /*! updates half edges when recalculation is not necessary */
+ void updateHalfEdges();
+
+ /*! user input data */
+ public:
+
+ SubdivMesh* mesh;
+
+ /*! indices of the vertices composing each face */
+ BufferView<unsigned int> vertexIndices;
+
+ /*! subdiv interpolation mode */
+ RTCSubdivisionMode subdiv_mode;
+
+ /*! generated data */
+ public:
+
+ /*! returns the start half edge for face f */
+ __forceinline const HalfEdge* getHalfEdge ( const size_t f ) const {
+ return &halfEdges[mesh->faceStartEdge[f]];
+ }
+
+ /*! Half edge structure, generated by initHalfEdgeStructures */
+ mvector<HalfEdge> halfEdges;
+
+ /*! the following data is only required during construction of the
+ * half edge structure and can be cleared for static scenes */
+ private:
+
+ /*! two arrays used to sort the half edges */
+ std::vector<KeyHalfEdge> halfEdges0;
+ std::vector<KeyHalfEdge> halfEdges1;
+ };
+
+ /*! returns the start half edge for topology t and face f */
+ __forceinline const HalfEdge* getHalfEdge ( const size_t t , const size_t f ) const {
+ return topology[t].getHalfEdge(f);
+ }
+
+ /*! buffer containing the number of vertices for each face */
+ BufferView<unsigned int> faceVertices;
+
+ /*! array of topologies */
+ vector<Topology> topology;
+
+ /*! vertex buffer (one buffer for each time step) */
+ vector<BufferView<Vec3fa>> vertices;
+
+ /*! user data buffers */
+ vector<RawBufferView> vertexAttribs;
+
+ /*! edge crease buffer containing edges (pairs of vertices) that carry edge crease weights */
+ BufferView<Edge> edge_creases;
+
+ /*! edge crease weights for each edge of the edge_creases buffer */
+ BufferView<float> edge_crease_weights;
+
+ /*! vertex crease buffer containing all vertices that carry vertex crease weights */
+ BufferView<unsigned int> vertex_creases;
+
+ /*! vertex crease weights for each vertex of the vertex_creases buffer */
+ BufferView<float> vertex_crease_weights;
+
+ /*! subdivision level for each half edge of the vertexIndices buffer */
+ BufferView<float> levels;
+ float tessellationRate; // constant rate that is used when levels is not set
+
+ /*! buffer that marks specific faces as holes */
+ BufferView<unsigned> holes;
+
+ /*! all data in this section is generated by initializeHalfEdgeStructures function */
+ private:
+
+ /*! number of half edges used by faces */
+ size_t numHalfEdges;
+
+ /*! fast lookup table to find the first half edge for some face */
+ mvector<uint32_t> faceStartEdge;
+
+ /*! fast lookup table to find the face for some half edge */
+ mvector<uint32_t> halfEdgeFace;
+
+ /*! set with all holes */
+ parallel_set<uint32_t> holeSet;
+
+ /*! fast lookup table to detect invalid faces */
+ mvector<int8_t> invalid_face;
+
+ /*! test if face i is invalid in timestep j */
+ __forceinline int8_t& invalidFace(size_t i, size_t j = 0) { return invalid_face[i*numTimeSteps+j]; }
+ __forceinline const int8_t& invalidFace(size_t i, size_t j = 0) const { return invalid_face[i*numTimeSteps+j]; }
+
+ /*! interpolation cache */
+ public:
+ static __forceinline size_t numInterpolationSlots4(size_t stride) { return (stride+15)/16; }
+ static __forceinline size_t numInterpolationSlots8(size_t stride) { return (stride+31)/32; }
+ static __forceinline size_t interpolationSlot(size_t prim, size_t slot, size_t stride) {
+ const size_t slots = numInterpolationSlots4(stride);
+ assert(slot < slots);
+ return slots*prim+slot;
+ }
+ std::vector<std::vector<SharedLazyTessellationCache::CacheEntry>> vertex_buffer_tags;
+ std::vector<std::vector<SharedLazyTessellationCache::CacheEntry>> vertex_attrib_buffer_tags;
+ std::vector<Patch3fa::Ref> patch_eval_trees;
+
+ /*! the following data is only required during construction of the
+ * half edge structure and can be cleared for static scenes */
+ private:
+
+ /*! map with all vertex creases */
+ parallel_map<uint32_t,float> vertexCreaseMap;
+
+ /*! map with all edge creases */
+ parallel_map<uint64_t,float> edgeCreaseMap;
+
+ protected:
+
+ /*! counts number of geometry commits */
+ size_t commitCounter;
+ };
+
+ namespace isa
+ {
+ struct SubdivMeshISA : public SubdivMesh
+ {
+ SubdivMeshISA (Device* device)
+ : SubdivMesh(device) {}
+
+ void interpolate(const RTCInterpolateArguments* const args);
+ void interpolateN(const RTCInterpolateNArguments* const args);
+ };
+ }
+
+ DECLARE_ISA_FUNCTION(SubdivMesh*, createSubdivMesh, Device*);
+};
diff --git a/thirdparty/embree-aarch64/kernels/common/scene_triangle_mesh.cpp b/thirdparty/embree-aarch64/kernels/common/scene_triangle_mesh.cpp
new file mode 100644
index 0000000000..d1c2750f14
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene_triangle_mesh.cpp
@@ -0,0 +1,243 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "scene_triangle_mesh.h"
+#include "scene.h"
+
+namespace embree
+{
+#if defined(EMBREE_LOWEST_ISA)
+
+ TriangleMesh::TriangleMesh (Device* device)
+ : Geometry(device,GTY_TRIANGLE_MESH,0,1)
+ {
+ vertices.resize(numTimeSteps);
+ }
+
+ void TriangleMesh::setMask (unsigned mask)
+ {
+ this->mask = mask;
+ Geometry::update();
+ }
+
+ void TriangleMesh::setNumTimeSteps (unsigned int numTimeSteps)
+ {
+ vertices.resize(numTimeSteps);
+ Geometry::setNumTimeSteps(numTimeSteps);
+ }
+
+ void TriangleMesh::setVertexAttributeCount (unsigned int N)
+ {
+ vertexAttribs.resize(N);
+ Geometry::update();
+ }
+
+ void TriangleMesh::setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num)
+ {
+ /* verify that all accesses are 4 bytes aligned */
+ if (((size_t(buffer->getPtr()) + offset) & 0x3) || (stride & 0x3))
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "data must be 4 bytes aligned");
+
+ if (type == RTC_BUFFER_TYPE_VERTEX)
+ {
+ if (format != RTC_FORMAT_FLOAT3)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex buffer format");
+
+ /* if buffer is larger than 16GB the premultiplied index optimization does not work */
+ if (stride*num > 16ll*1024ll*1024ll*1024ll)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "vertex buffer can be at most 16GB large");
+
+ if (slot >= vertices.size())
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid vertex buffer slot");
+
+ vertices[slot].set(buffer, offset, stride, num, format);
+ vertices[slot].checkPadding16();
+ vertices0 = vertices[0];
+ }
+ else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE)
+ {
+ if (format < RTC_FORMAT_FLOAT || format > RTC_FORMAT_FLOAT16)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex attribute buffer format");
+
+ if (slot >= vertexAttribs.size())
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid vertex attribute buffer slot");
+
+ vertexAttribs[slot].set(buffer, offset, stride, num, format);
+ vertexAttribs[slot].checkPadding16();
+ }
+ else if (type == RTC_BUFFER_TYPE_INDEX)
+ {
+ if (slot != 0)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
+ if (format != RTC_FORMAT_UINT3)
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION, "invalid index buffer format");
+
+ triangles.set(buffer, offset, stride, num, format);
+ setNumPrimitives(num);
+ }
+ else
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type");
+ }
+
+ void* TriangleMesh::getBuffer(RTCBufferType type, unsigned int slot)
+ {
+ if (type == RTC_BUFFER_TYPE_INDEX)
+ {
+ if (slot != 0)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
+ return triangles.getPtr();
+ }
+ else if (type == RTC_BUFFER_TYPE_VERTEX)
+ {
+ if (slot >= vertices.size())
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
+ return vertices[slot].getPtr();
+ }
+ else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE)
+ {
+ if (slot >= vertexAttribs.size())
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
+ return vertexAttribs[slot].getPtr();
+ }
+ else
+ {
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type");
+ return nullptr;
+ }
+ }
+
+ void TriangleMesh::updateBuffer(RTCBufferType type, unsigned int slot)
+ {
+ if (type == RTC_BUFFER_TYPE_INDEX)
+ {
+ if (slot != 0)
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
+ triangles.setModified();
+ }
+ else if (type == RTC_BUFFER_TYPE_VERTEX)
+ {
+ if (slot >= vertices.size())
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
+ vertices[slot].setModified();
+ }
+ else if (type == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE)
+ {
+ if (slot >= vertexAttribs.size())
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "invalid buffer slot");
+ vertexAttribs[slot].setModified();
+ }
+ else
+ {
+ throw_RTCError(RTC_ERROR_INVALID_ARGUMENT, "unknown buffer type");
+ }
+
+ Geometry::update();
+ }
+
+ void TriangleMesh::commit()
+ {
+ /* verify that stride of all time steps are identical */
+ for (unsigned int t=0; t<numTimeSteps; t++)
+ if (vertices[t].getStride() != vertices[0].getStride())
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"stride of vertex buffers have to be identical for each time step");
+
+ Geometry::commit();
+ }
+
+ void TriangleMesh::addElementsToCount (GeometryCounts & counts) const
+ {
+ if (numTimeSteps == 1) counts.numTriangles += numPrimitives;
+ else counts.numMBTriangles += numPrimitives;
+ }
+
+ bool TriangleMesh::verify()
+ {
+ /*! verify size of vertex arrays */
+ if (vertices.size() == 0) return false;
+ for (const auto& buffer : vertices)
+ if (buffer.size() != numVertices())
+ return false;
+
+ /*! verify size of user vertex arrays */
+ for (const auto& buffer : vertexAttribs)
+ if (buffer.size() != numVertices())
+ return false;
+
+ /*! verify triangle indices */
+ for (size_t i=0; i<size(); i++) {
+ if (triangles[i].v[0] >= numVertices()) return false;
+ if (triangles[i].v[1] >= numVertices()) return false;
+ if (triangles[i].v[2] >= numVertices()) return false;
+ }
+
+ /*! verify vertices */
+ for (const auto& buffer : vertices)
+ for (size_t i=0; i<buffer.size(); i++)
+ if (!isvalid(buffer[i]))
+ return false;
+
+ return true;
+ }
+
+ void TriangleMesh::interpolate(const RTCInterpolateArguments* const args)
+ {
+ unsigned int primID = args->primID;
+ float u = args->u;
+ float v = args->v;
+ RTCBufferType bufferType = args->bufferType;
+ unsigned int bufferSlot = args->bufferSlot;
+ float* P = args->P;
+ float* dPdu = args->dPdu;
+ float* dPdv = args->dPdv;
+ float* ddPdudu = args->ddPdudu;
+ float* ddPdvdv = args->ddPdvdv;
+ float* ddPdudv = args->ddPdudv;
+ unsigned int valueCount = args->valueCount;
+
+ /* calculate base pointer and stride */
+ assert((bufferType == RTC_BUFFER_TYPE_VERTEX && bufferSlot < numTimeSteps) ||
+ (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE && bufferSlot <= vertexAttribs.size()));
+ const char* src = nullptr;
+ size_t stride = 0;
+ if (bufferType == RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE) {
+ src = vertexAttribs[bufferSlot].getPtr();
+ stride = vertexAttribs[bufferSlot].getStride();
+ } else {
+ src = vertices[bufferSlot].getPtr();
+ stride = vertices[bufferSlot].getStride();
+ }
+
+ for (unsigned int i=0; i<valueCount; i+=4)
+ {
+ size_t ofs = i*sizeof(float);
+ const float w = 1.0f-u-v;
+ const Triangle& tri = triangle(primID);
+ const vbool4 valid = vint4((int)i)+vint4(step) < vint4(int(valueCount));
+ const vfloat4 p0 = vfloat4::loadu(valid,(float*)&src[tri.v[0]*stride+ofs]);
+ const vfloat4 p1 = vfloat4::loadu(valid,(float*)&src[tri.v[1]*stride+ofs]);
+ const vfloat4 p2 = vfloat4::loadu(valid,(float*)&src[tri.v[2]*stride+ofs]);
+
+ if (P) {
+ vfloat4::storeu(valid,P+i,madd(w,p0,madd(u,p1,v*p2)));
+ }
+ if (dPdu) {
+ assert(dPdu); vfloat4::storeu(valid,dPdu+i,p1-p0);
+ assert(dPdv); vfloat4::storeu(valid,dPdv+i,p2-p0);
+ }
+ if (ddPdudu) {
+ assert(ddPdudu); vfloat4::storeu(valid,ddPdudu+i,vfloat4(zero));
+ assert(ddPdvdv); vfloat4::storeu(valid,ddPdvdv+i,vfloat4(zero));
+ assert(ddPdudv); vfloat4::storeu(valid,ddPdudv+i,vfloat4(zero));
+ }
+ }
+ }
+
+#endif
+
+ namespace isa
+ {
+ TriangleMesh* createTriangleMesh(Device* device) {
+ return new TriangleMeshISA(device);
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/scene_triangle_mesh.h b/thirdparty/embree-aarch64/kernels/common/scene_triangle_mesh.h
new file mode 100644
index 0000000000..eaf2e1799a
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene_triangle_mesh.h
@@ -0,0 +1,264 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "geometry.h"
+#include "buffer.h"
+
+namespace embree
+{
+ /*! Triangle Mesh */
+ struct TriangleMesh : public Geometry
+ {
+ /*! type of this geometry */
+ static const Geometry::GTypeMask geom_type = Geometry::MTY_TRIANGLE_MESH;
+
+ /*! triangle indices */
+ struct Triangle
+ {
+ uint32_t v[3];
+
+ /*! outputs triangle indices */
+ __forceinline friend embree_ostream operator<<(embree_ostream cout, const Triangle& t) {
+ return cout << "Triangle { " << t.v[0] << ", " << t.v[1] << ", " << t.v[2] << " }";
+ }
+ };
+
+ public:
+
+ /*! triangle mesh construction */
+ TriangleMesh (Device* device);
+
+ /* geometry interface */
+ public:
+ void setMask(unsigned mask);
+ void setNumTimeSteps (unsigned int numTimeSteps);
+ void setVertexAttributeCount (unsigned int N);
+ void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num);
+ void* getBuffer(RTCBufferType type, unsigned int slot);
+ void updateBuffer(RTCBufferType type, unsigned int slot);
+ void commit();
+ bool verify();
+ void interpolate(const RTCInterpolateArguments* const args);
+ void addElementsToCount (GeometryCounts & counts) const;
+
+ public:
+
+ /*! returns number of vertices */
+ __forceinline size_t numVertices() const {
+ return vertices[0].size();
+ }
+
+ /*! returns i'th triangle*/
+ __forceinline const Triangle& triangle(size_t i) const {
+ return triangles[i];
+ }
+
+ /*! returns i'th vertex of the first time step */
+ __forceinline const Vec3fa vertex(size_t i) const {
+ return vertices0[i];
+ }
+
+ /*! returns i'th vertex of the first time step */
+ __forceinline const char* vertexPtr(size_t i) const {
+ return vertices0.getPtr(i);
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline const Vec3fa vertex(size_t i, size_t itime) const {
+ return vertices[itime][i];
+ }
+
+ /*! returns i'th vertex of itime'th timestep */
+ __forceinline const char* vertexPtr(size_t i, size_t itime) const {
+ return vertices[itime].getPtr(i);
+ }
+
+ /*! calculates the bounds of the i'th triangle */
+ __forceinline BBox3fa bounds(size_t i) const
+ {
+ const Triangle& tri = triangle(i);
+ const Vec3fa v0 = vertex(tri.v[0]);
+ const Vec3fa v1 = vertex(tri.v[1]);
+ const Vec3fa v2 = vertex(tri.v[2]);
+ return BBox3fa(min(v0,v1,v2),max(v0,v1,v2));
+ }
+
+ /*! calculates the bounds of the i'th triangle at the itime'th timestep */
+ __forceinline BBox3fa bounds(size_t i, size_t itime) const
+ {
+ const Triangle& tri = triangle(i);
+ const Vec3fa v0 = vertex(tri.v[0],itime);
+ const Vec3fa v1 = vertex(tri.v[1],itime);
+ const Vec3fa v2 = vertex(tri.v[2],itime);
+ return BBox3fa(min(v0,v1,v2),max(v0,v1,v2));
+ }
+
+ /*! check if the i'th primitive is valid at the itime'th timestep */
+ __forceinline bool valid(size_t i, size_t itime) const {
+ return valid(i, make_range(itime, itime));
+ }
+
+ /*! check if the i'th primitive is valid between the specified time range */
+ __forceinline bool valid(size_t i, const range<size_t>& itime_range) const
+ {
+ const Triangle& tri = triangle(i);
+ if (unlikely(tri.v[0] >= numVertices())) return false;
+ if (unlikely(tri.v[1] >= numVertices())) return false;
+ if (unlikely(tri.v[2] >= numVertices())) return false;
+
+ for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
+ {
+ if (!isvalid(vertex(tri.v[0],itime))) return false;
+ if (!isvalid(vertex(tri.v[1],itime))) return false;
+ if (!isvalid(vertex(tri.v[2],itime))) return false;
+ }
+
+ return true;
+ }
+
+ /*! calculates the linear bounds of the i'th primitive at the itimeGlobal'th time segment */
+ __forceinline LBBox3fa linearBounds(size_t i, size_t itime) const {
+ return LBBox3fa(bounds(i,itime+0),bounds(i,itime+1));
+ }
+
+ /*! calculates the build bounds of the i'th primitive, if it's valid */
+ __forceinline bool buildBounds(size_t i, BBox3fa* bbox = nullptr) const
+ {
+ const Triangle& tri = triangle(i);
+ if (unlikely(tri.v[0] >= numVertices())) return false;
+ if (unlikely(tri.v[1] >= numVertices())) return false;
+ if (unlikely(tri.v[2] >= numVertices())) return false;
+
+ for (size_t t=0; t<numTimeSteps; t++)
+ {
+ const Vec3fa v0 = vertex(tri.v[0],t);
+ const Vec3fa v1 = vertex(tri.v[1],t);
+ const Vec3fa v2 = vertex(tri.v[2],t);
+ if (unlikely(!isvalid(v0) || !isvalid(v1) || !isvalid(v2)))
+ return false;
+ }
+
+ if (likely(bbox))
+ *bbox = bounds(i);
+
+ return true;
+ }
+
+ /*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */
+ __forceinline bool buildBounds(size_t i, size_t itime, BBox3fa& bbox) const
+ {
+ const Triangle& tri = triangle(i);
+ if (unlikely(tri.v[0] >= numVertices())) return false;
+ if (unlikely(tri.v[1] >= numVertices())) return false;
+ if (unlikely(tri.v[2] >= numVertices())) return false;
+
+ assert(itime+1 < numTimeSteps);
+ const Vec3fa a0 = vertex(tri.v[0],itime+0); if (unlikely(!isvalid(a0))) return false;
+ const Vec3fa a1 = vertex(tri.v[1],itime+0); if (unlikely(!isvalid(a1))) return false;
+ const Vec3fa a2 = vertex(tri.v[2],itime+0); if (unlikely(!isvalid(a2))) return false;
+ const Vec3fa b0 = vertex(tri.v[0],itime+1); if (unlikely(!isvalid(b0))) return false;
+ const Vec3fa b1 = vertex(tri.v[1],itime+1); if (unlikely(!isvalid(b1))) return false;
+ const Vec3fa b2 = vertex(tri.v[2],itime+1); if (unlikely(!isvalid(b2))) return false;
+
+ /* use bounds of first time step in builder */
+ bbox = BBox3fa(min(a0,a1,a2),max(a0,a1,a2));
+ return true;
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline LBBox3fa linearBounds(size_t primID, const BBox1f& dt) const {
+ return LBBox3fa([&] (size_t itime) { return bounds(primID, itime); }, dt, time_range, fnumTimeSegments);
+ }
+
+ /*! calculates the linear bounds of the i'th primitive for the specified time range */
+ __forceinline bool linearBounds(size_t i, const BBox1f& dt, LBBox3fa& bbox) const {
+ if (!valid(i, timeSegmentRange(dt))) return false;
+ bbox = linearBounds(i, dt);
+ return true;
+ }
+
+ /*! get fast access to first vertex buffer */
+ __forceinline float * getCompactVertexArray () const {
+ return (float*) vertices0.getPtr();
+ }
+
+ /* gets version info of topology */
+ unsigned int getTopologyVersion() const {
+ return triangles.modCounter;
+ }
+
+ /* returns true if topology changed */
+ bool topologyChanged(unsigned int otherVersion) const {
+ return triangles.isModified(otherVersion); // || numPrimitivesChanged;
+ }
+
+ /* returns the projected area */
+ __forceinline float projectedPrimitiveArea(const size_t i) const {
+ const Triangle& tri = triangle(i);
+ const Vec3fa v0 = vertex(tri.v[0]);
+ const Vec3fa v1 = vertex(tri.v[1]);
+ const Vec3fa v2 = vertex(tri.v[2]);
+ return areaProjectedTriangle(v0,v1,v2);
+ }
+
+ public:
+ BufferView<Triangle> triangles; //!< array of triangles
+ BufferView<Vec3fa> vertices0; //!< fast access to first vertex buffer
+ vector<BufferView<Vec3fa>> vertices; //!< vertex array for each timestep
+ vector<RawBufferView> vertexAttribs; //!< vertex attributes
+ };
+
+ namespace isa
+ {
+ struct TriangleMeshISA : public TriangleMesh
+ {
+ TriangleMeshISA (Device* device)
+ : TriangleMesh(device) {}
+
+ PrimInfo createPrimRefArray(mvector<PrimRef>& prims, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!buildBounds(j,&bounds)) continue;
+ const PrimRef prim(bounds,geomID,unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!buildBounds(j,itime,bounds)) continue;
+ const PrimRef prim(bounds,geomID,unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims, const BBox1f& t0t1, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfoMB pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!valid(j, timeSegmentRange(t0t1))) continue;
+ const PrimRefMB prim(linearBounds(j,t0t1),this->numTimeSegments(),this->time_range,this->numTimeSegments(),geomID,unsigned(j));
+ pinfo.add_primref(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+ };
+ }
+
+ DECLARE_ISA_FUNCTION(TriangleMesh*, createTriangleMesh, Device*);
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/scene_user_geometry.h b/thirdparty/embree-aarch64/kernels/common/scene_user_geometry.h
new file mode 100644
index 0000000000..8d11ed6986
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/scene_user_geometry.h
@@ -0,0 +1,77 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "accelset.h"
+
+namespace embree
+{
+ /*! User geometry with user defined intersection functions */
+ struct UserGeometry : public AccelSet
+ {
+ /*! type of this geometry */
+ static const Geometry::GTypeMask geom_type = Geometry::MTY_USER_GEOMETRY;
+
+ public:
+ UserGeometry (Device* device, unsigned int items = 0, unsigned int numTimeSteps = 1);
+ virtual void setMask (unsigned mask);
+ virtual void setBoundsFunction (RTCBoundsFunction bounds, void* userPtr);
+ virtual void setIntersectFunctionN (RTCIntersectFunctionN intersect);
+ virtual void setOccludedFunctionN (RTCOccludedFunctionN occluded);
+ virtual void build() {}
+ virtual void addElementsToCount (GeometryCounts & counts) const;
+ };
+
+ namespace isa
+ {
+ struct UserGeometryISA : public UserGeometry
+ {
+ UserGeometryISA (Device* device)
+ : UserGeometry(device) {}
+
+ PrimInfo createPrimRefArray(mvector<PrimRef>& prims, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!buildBounds(j,&bounds)) continue;
+ const PrimRef prim(bounds,geomID,unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ PrimInfo createPrimRefArrayMB(mvector<PrimRef>& prims, size_t itime, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfo pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ BBox3fa bounds = empty;
+ if (!buildBounds(j,itime,bounds)) continue;
+ const PrimRef prim(bounds,geomID,unsigned(j));
+ pinfo.add_center2(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+
+ PrimInfoMB createPrimRefMBArray(mvector<PrimRefMB>& prims, const BBox1f& t0t1, const range<size_t>& r, size_t k, unsigned int geomID) const
+ {
+ PrimInfoMB pinfo(empty);
+ for (size_t j=r.begin(); j<r.end(); j++)
+ {
+ if (!valid(j, timeSegmentRange(t0t1))) continue;
+ const PrimRefMB prim(linearBounds(j,t0t1),this->numTimeSegments(),this->time_range,this->numTimeSegments(),geomID,unsigned(j));
+ pinfo.add_primref(prim);
+ prims[k++] = prim;
+ }
+ return pinfo;
+ }
+ };
+ }
+
+ DECLARE_ISA_FUNCTION(UserGeometry*, createUserGeometry, Device*);
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/stack_item.h b/thirdparty/embree-aarch64/kernels/common/stack_item.h
new file mode 100644
index 0000000000..533c385365
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/stack_item.h
@@ -0,0 +1,125 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+
+namespace embree
+{
+ /*! An item on the stack holds the node ID and distance of that node. */
+ template<typename T>
+ struct __aligned(16) StackItemT
+ {
+ /*! assert that the xchg function works */
+ static_assert(sizeof(T) <= 12, "sizeof(T) <= 12 failed");
+
+ __forceinline StackItemT() {}
+
+ __forceinline StackItemT(T &ptr, unsigned &dist) : ptr(ptr), dist(dist) {}
+
+ /*! use SSE instructions to swap stack items */
+ __forceinline static void xchg(StackItemT& a, StackItemT& b)
+ {
+ const vfloat4 sse_a = vfloat4::load((float*)&a);
+ const vfloat4 sse_b = vfloat4::load((float*)&b);
+ vfloat4::store(&a,sse_b);
+ vfloat4::store(&b,sse_a);
+ }
+
+ /*! Sort 2 stack items. */
+ __forceinline friend void sort(StackItemT& s1, StackItemT& s2) {
+ if (s2.dist < s1.dist) xchg(s2,s1);
+ }
+
+ /*! Sort 3 stack items. */
+ __forceinline friend void sort(StackItemT& s1, StackItemT& s2, StackItemT& s3)
+ {
+ if (s2.dist < s1.dist) xchg(s2,s1);
+ if (s3.dist < s2.dist) xchg(s3,s2);
+ if (s2.dist < s1.dist) xchg(s2,s1);
+ }
+
+ /*! Sort 4 stack items. */
+ __forceinline friend void sort(StackItemT& s1, StackItemT& s2, StackItemT& s3, StackItemT& s4)
+ {
+ if (s2.dist < s1.dist) xchg(s2,s1);
+ if (s4.dist < s3.dist) xchg(s4,s3);
+ if (s3.dist < s1.dist) xchg(s3,s1);
+ if (s4.dist < s2.dist) xchg(s4,s2);
+ if (s3.dist < s2.dist) xchg(s3,s2);
+ }
+
+ /*! use SSE instructions to swap stack items */
+ __forceinline static void cmp_xchg(vint4& a, vint4& b)
+ {
+#if defined(__AVX512VL__)
+ const vboolf4 mask(shuffle<2,2,2,2>(b) < shuffle<2,2,2,2>(a));
+#else
+ const vboolf4 mask0(b < a);
+ const vboolf4 mask(shuffle<2,2,2,2>(mask0));
+#endif
+ const vint4 c = select(mask,b,a);
+ const vint4 d = select(mask,a,b);
+ a = c;
+ b = d;
+ }
+
+ /*! Sort 3 stack items. */
+ __forceinline static void sort3(vint4& s1, vint4& s2, vint4& s3)
+ {
+ cmp_xchg(s2,s1);
+ cmp_xchg(s3,s2);
+ cmp_xchg(s2,s1);
+ }
+
+ /*! Sort 4 stack items. */
+ __forceinline static void sort4(vint4& s1, vint4& s2, vint4& s3, vint4& s4)
+ {
+ cmp_xchg(s2,s1);
+ cmp_xchg(s4,s3);
+ cmp_xchg(s3,s1);
+ cmp_xchg(s4,s2);
+ cmp_xchg(s3,s2);
+ }
+
+
+ /*! Sort N stack items. */
+ __forceinline friend void sort(StackItemT* begin, StackItemT* end)
+ {
+ for (StackItemT* i = begin+1; i != end; ++i)
+ {
+ const vfloat4 item = vfloat4::load((float*)i);
+ const unsigned dist = i->dist;
+ StackItemT* j = i;
+
+ while ((j != begin) && ((j-1)->dist < dist))
+ {
+ vfloat4::store(j, vfloat4::load((float*)(j-1)));
+ --j;
+ }
+
+ vfloat4::store(j, item);
+ }
+ }
+
+ public:
+ T ptr;
+ unsigned dist;
+ };
+
+ /*! An item on the stack holds the node ID and active ray mask. */
+ template<typename T>
+ struct __aligned(8) StackItemMaskT
+ {
+ T ptr;
+ size_t mask;
+ };
+
+ struct __aligned(8) StackItemMaskCoherent
+ {
+ size_t mask;
+ size_t parent;
+ size_t child;
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/stat.cpp b/thirdparty/embree-aarch64/kernels/common/stat.cpp
new file mode 100644
index 0000000000..b73c3a8c76
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/stat.cpp
@@ -0,0 +1,128 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "stat.h"
+
+namespace embree
+{
+ Stat Stat::instance;
+
+ Stat::Stat () {
+ }
+
+ Stat::~Stat ()
+ {
+#ifdef EMBREE_STAT_COUNTERS
+ Stat::print(std::cout);
+#endif
+ }
+
+ void Stat::print(std::ostream& cout)
+ {
+ Counters& cntrs = instance.cntrs;
+ Counters::Data& data = instance.cntrs.code;
+ //Counters::Data& data = instance.cntrs.active;
+
+ /* print absolute numbers */
+ cout << "--------- ABSOLUTE ---------" << std::endl;
+ cout << " #normal_travs = " << float(data.normal.travs )*1E-6 << "M" << std::endl;
+ cout << " #nodes = " << float(data.normal.trav_nodes )*1E-6 << "M" << std::endl;
+ cout << " #nodes_xfm = " << float(data.normal.trav_xfm_nodes )*1E-6 << "M" << std::endl;
+ cout << " #leaves = " << float(data.normal.trav_leaves )*1E-6 << "M" << std::endl;
+ cout << " #prims = " << float(data.normal.trav_prims )*1E-6 << "M" << std::endl;
+ cout << " #prim_hits = " << float(data.normal.trav_prim_hits )*1E-6 << "M" << std::endl;
+
+ cout << " #stack nodes = " << float(data.normal.trav_stack_nodes )*1E-6 << "M" << std::endl;
+ cout << " #stack pop = " << float(data.normal.trav_stack_pop )*1E-6 << "M" << std::endl;
+
+ size_t normal_box_hits = 0;
+ size_t weighted_box_hits = 0;
+ for (size_t i=0;i<SIZE_HISTOGRAM;i++) {
+ normal_box_hits += data.normal.trav_hit_boxes[i];
+ weighted_box_hits += data.normal.trav_hit_boxes[i]*i;
+ }
+ cout << " #hit_boxes = " << normal_box_hits << " (total) distribution: ";
+ float average = 0.0f;
+ for (size_t i=0;i<SIZE_HISTOGRAM;i++)
+ {
+ float value = 100.0f * data.normal.trav_hit_boxes[i] / normal_box_hits;
+ cout << "[" << i << "] " << value << " ";
+ average += (float)i*data.normal.trav_hit_boxes[i] / normal_box_hits;
+ }
+ cout << " average = " << average << std::endl;
+ for (size_t i=0;i<SIZE_HISTOGRAM;i++) cout << "[" << i << "] " << 100.0f * data.normal.trav_hit_boxes[i]*i / weighted_box_hits << " ";
+ cout << std::endl;
+
+ if (data.shadow.travs) {
+ cout << " #shadow_travs = " << float(data.shadow.travs )*1E-6 << "M" << std::endl;
+ cout << " #nodes = " << float(data.shadow.trav_nodes )*1E-6 << "M" << std::endl;
+ cout << " #nodes_xfm = " << float(data.shadow.trav_xfm_nodes)*1E-6 << "M" << std::endl;
+ cout << " #leaves = " << float(data.shadow.trav_leaves )*1E-6 << "M" << std::endl;
+ cout << " #prims = " << float(data.shadow.trav_prims )*1E-6 << "M" << std::endl;
+ cout << " #prim_hits = " << float(data.shadow.trav_prim_hits)*1E-6 << "M" << std::endl;
+
+ cout << " #stack nodes = " << float(data.shadow.trav_stack_nodes )*1E-6 << "M" << std::endl;
+ cout << " #stack pop = " << float(data.shadow.trav_stack_pop )*1E-6 << "M" << std::endl;
+
+ size_t shadow_box_hits = 0;
+ size_t weighted_shadow_box_hits = 0;
+
+ for (size_t i=0;i<SIZE_HISTOGRAM;i++) {
+ shadow_box_hits += data.shadow.trav_hit_boxes[i];
+ weighted_shadow_box_hits += data.shadow.trav_hit_boxes[i]*i;
+ }
+ cout << " #hit_boxes = ";
+ for (size_t i=0;i<SIZE_HISTOGRAM;i++) cout << "[" << i << "] " << 100.0f * data.shadow.trav_hit_boxes[i] / shadow_box_hits << " ";
+ cout << std::endl;
+ for (size_t i=0;i<SIZE_HISTOGRAM;i++) cout << "[" << i << "] " << 100.0f * data.shadow.trav_hit_boxes[i]*i / weighted_shadow_box_hits << " ";
+ cout << std::endl;
+ }
+ cout << std::endl;
+
+ /* print per traversal numbers */
+ cout << "--------- PER TRAVERSAL ---------" << std::endl;
+ float active_normal_travs = float(cntrs.active.normal.travs )/float(cntrs.all.normal.travs );
+ float active_normal_trav_nodes = float(cntrs.active.normal.trav_nodes )/float(cntrs.all.normal.trav_nodes );
+ float active_normal_trav_xfm_nodes = float(cntrs.active.normal.trav_xfm_nodes )/float(cntrs.all.normal.trav_xfm_nodes );
+ float active_normal_trav_leaves = float(cntrs.active.normal.trav_leaves)/float(cntrs.all.normal.trav_leaves);
+ float active_normal_trav_prims = float(cntrs.active.normal.trav_prims )/float(cntrs.all.normal.trav_prims );
+ float active_normal_trav_prim_hits = float(cntrs.active.normal.trav_prim_hits )/float(cntrs.all.normal.trav_prim_hits );
+ float active_normal_trav_stack_pop = float(cntrs.active.normal.trav_stack_pop )/float(cntrs.all.normal.trav_stack_pop );
+
+ cout << " #normal_travs = " << float(cntrs.code.normal.travs )/float(cntrs.code.normal.travs) << ", " << 100.0f*active_normal_travs << "% active" << std::endl;
+ cout << " #nodes = " << float(cntrs.code.normal.trav_nodes )/float(cntrs.code.normal.travs) << ", " << 100.0f*active_normal_trav_nodes << "% active" << std::endl;
+ cout << " #node_xfm = " << float(cntrs.code.normal.trav_xfm_nodes )/float(cntrs.code.normal.travs) << ", " << 100.0f*active_normal_trav_xfm_nodes << "% active" << std::endl;
+ cout << " #leaves = " << float(cntrs.code.normal.trav_leaves)/float(cntrs.code.normal.travs) << ", " << 100.0f*active_normal_trav_leaves << "% active" << std::endl;
+ cout << " #prims = " << float(cntrs.code.normal.trav_prims )/float(cntrs.code.normal.travs) << ", " << 100.0f*active_normal_trav_prims << "% active" << std::endl;
+ cout << " #prim_hits = " << float(cntrs.code.normal.trav_prim_hits )/float(cntrs.code.normal.travs) << ", " << 100.0f*active_normal_trav_prim_hits << "% active" << std::endl;
+ cout << " #stack_pop = " << float(cntrs.code.normal.trav_stack_pop )/float(cntrs.code.normal.travs) << ", " << 100.0f*active_normal_trav_stack_pop << "% active" << std::endl;
+
+ if (cntrs.all.shadow.travs) {
+ float active_shadow_travs = float(cntrs.active.shadow.travs )/float(cntrs.all.shadow.travs );
+ float active_shadow_trav_nodes = float(cntrs.active.shadow.trav_nodes )/float(cntrs.all.shadow.trav_nodes );
+ float active_shadow_trav_xfm_nodes = float(cntrs.active.shadow.trav_xfm_nodes )/float(cntrs.all.shadow.trav_xfm_nodes );
+ float active_shadow_trav_leaves = float(cntrs.active.shadow.trav_leaves)/float(cntrs.all.shadow.trav_leaves);
+ float active_shadow_trav_prims = float(cntrs.active.shadow.trav_prims )/float(cntrs.all.shadow.trav_prims );
+ float active_shadow_trav_prim_hits = float(cntrs.active.shadow.trav_prim_hits )/float(cntrs.all.shadow.trav_prim_hits );
+
+ cout << " #shadow_travs = " << float(cntrs.code.shadow.travs )/float(cntrs.code.shadow.travs) << ", " << 100.0f*active_shadow_travs << "% active" << std::endl;
+ cout << " #nodes = " << float(cntrs.code.shadow.trav_nodes )/float(cntrs.code.shadow.travs) << ", " << 100.0f*active_shadow_trav_nodes << "% active" << std::endl;
+ cout << " #nodes_xfm = " << float(cntrs.code.shadow.trav_xfm_nodes )/float(cntrs.code.shadow.travs) << ", " << 100.0f*active_shadow_trav_xfm_nodes << "% active" << std::endl;
+ cout << " #leaves = " << float(cntrs.code.shadow.trav_leaves)/float(cntrs.code.shadow.travs) << ", " << 100.0f*active_shadow_trav_leaves << "% active" << std::endl;
+ cout << " #prims = " << float(cntrs.code.shadow.trav_prims )/float(cntrs.code.shadow.travs) << ", " << 100.0f*active_shadow_trav_prims << "% active" << std::endl;
+ cout << " #prim_hits = " << float(cntrs.code.shadow.trav_prim_hits )/float(cntrs.code.shadow.travs) << ", " << 100.0f*active_shadow_trav_prim_hits << "% active" << std::endl;
+
+ }
+ cout << std::endl;
+
+ /* print user counters for performance tuning */
+ cout << "--------- USER ---------" << std::endl;
+ for (size_t i=0; i<10; i++)
+ cout << "#user" << i << " = " << float(cntrs.user[i])/float(cntrs.all.normal.travs+cntrs.all.shadow.travs) << " per traversal" << std::endl;
+
+ cout << "#user5/user3 " << 100.0f*float(cntrs.user[5])/float(cntrs.user[3]) << "%" << std::endl;
+ cout << "#user6/user3 " << 100.0f*float(cntrs.user[6])/float(cntrs.user[3]) << "%" << std::endl;
+ cout << "#user7/user3 " << 100.0f*float(cntrs.user[7])/float(cntrs.user[3]) << "%" << std::endl;
+ cout << std::endl;
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/stat.h b/thirdparty/embree-aarch64/kernels/common/stat.h
new file mode 100644
index 0000000000..3cda2bd014
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/stat.h
@@ -0,0 +1,116 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+
+/* Macros to gather statistics */
+#ifdef EMBREE_STAT_COUNTERS
+# define STAT(x) x
+# define STAT3(s,x,y,z) \
+ STAT(Stat::get().code .s+=x); \
+ STAT(Stat::get().active.s+=y); \
+ STAT(Stat::get().all .s+=z);
+# define STAT_USER(i,x) Stat::get().user[i]+=x;
+#else
+# define STAT(x)
+# define STAT3(s,x,y,z)
+# define STAT_USER(i,x)
+#endif
+
+namespace embree
+{
+ /*! Gathers ray tracing statistics. We count 1) how often a code
+ * location is reached, 2) how many SIMD lanes are active, 3) how
+ * many SIMD lanes reach the code location */
+ class Stat
+ {
+ public:
+
+ static const size_t SIZE_HISTOGRAM = 64+1;
+
+ /*! constructs stat counter class */
+ Stat ();
+
+ /*! destructs stat counter class */
+ ~Stat ();
+
+ class Counters
+ {
+ public:
+ Counters () {
+ clear();
+ }
+
+ void clear()
+ {
+ all.clear();
+ active.clear();
+ code.clear();
+ for (auto& u : user) u.store(0);
+ }
+
+ public:
+
+ /* per packet and per ray stastics */
+ struct Data
+ {
+ void clear () {
+ normal.clear();
+ shadow.clear();
+ point_query.clear();
+ }
+
+ /* normal and shadow ray statistics */
+ struct
+ {
+ void clear()
+ {
+ travs.store(0);
+ trav_nodes.store(0);
+ trav_leaves.store(0);
+ trav_prims.store(0);
+ trav_prim_hits.store(0);
+ for (auto& v : trav_hit_boxes) v.store(0);
+ trav_stack_pop.store(0);
+ trav_stack_nodes.store(0);
+ trav_xfm_nodes.store(0);
+ }
+
+ public:
+ std::atomic<size_t> travs;
+ std::atomic<size_t> trav_nodes;
+ std::atomic<size_t> trav_leaves;
+ std::atomic<size_t> trav_prims;
+ std::atomic<size_t> trav_prim_hits;
+ std::atomic<size_t> trav_hit_boxes[SIZE_HISTOGRAM+1];
+ std::atomic<size_t> trav_stack_pop;
+ std::atomic<size_t> trav_stack_nodes;
+ std::atomic<size_t> trav_xfm_nodes;
+
+ } normal, shadow, point_query;
+ } all, active, code;
+
+ std::atomic<size_t> user[10];
+ };
+
+ public:
+
+ static __forceinline Counters& get() {
+ return instance.cntrs;
+ }
+
+ static void clear() {
+ instance.cntrs.clear();
+ }
+
+ static void print(embree_ostream cout);
+
+ private:
+ Counters cntrs;
+
+ private:
+ static Stat instance;
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/state.cpp b/thirdparty/embree-aarch64/kernels/common/state.cpp
new file mode 100644
index 0000000000..51fc9b7826
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/state.cpp
@@ -0,0 +1,543 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "state.h"
+#include "../../common/lexers/streamfilters.h"
+
+namespace embree
+{
+ MutexSys g_printMutex;
+
+ State::ErrorHandler State::g_errorHandler;
+
+ State::ErrorHandler::ErrorHandler()
+ : thread_error(createTls()) {}
+
+ State::ErrorHandler::~ErrorHandler()
+ {
+ Lock<MutexSys> lock(errors_mutex);
+ for (size_t i=0; i<thread_errors.size(); i++)
+ delete thread_errors[i];
+ destroyTls(thread_error);
+ thread_errors.clear();
+ }
+
+ RTCError* State::ErrorHandler::error()
+ {
+ RTCError* stored_error = (RTCError*) getTls(thread_error);
+ if (stored_error) return stored_error;
+
+ Lock<MutexSys> lock(errors_mutex);
+ stored_error = new RTCError(RTC_ERROR_NONE);
+ thread_errors.push_back(stored_error);
+ setTls(thread_error,stored_error);
+ return stored_error;
+ }
+
+ State::State ()
+ : enabled_cpu_features(getCPUFeatures()),
+ enabled_builder_cpu_features(enabled_cpu_features),
+ frequency_level(FREQUENCY_SIMD256)
+ {
+ tri_accel = "default";
+ tri_builder = "default";
+ tri_traverser = "default";
+
+ tri_accel_mb = "default";
+ tri_builder_mb = "default";
+ tri_traverser_mb = "default";
+
+ quad_accel = "default";
+ quad_builder = "default";
+ quad_traverser = "default";
+
+ quad_accel_mb = "default";
+ quad_builder_mb = "default";
+ quad_traverser_mb = "default";
+
+ line_accel = "default";
+ line_builder = "default";
+ line_traverser = "default";
+
+ line_accel_mb = "default";
+ line_builder_mb = "default";
+ line_traverser_mb = "default";
+
+ hair_accel = "default";
+ hair_builder = "default";
+ hair_traverser = "default";
+
+ hair_accel_mb = "default";
+ hair_builder_mb = "default";
+ hair_traverser_mb = "default";
+
+ object_accel = "default";
+ object_builder = "default";
+ object_accel_min_leaf_size = 1;
+ object_accel_max_leaf_size = 1;
+
+ object_accel_mb = "default";
+ object_builder_mb = "default";
+ object_accel_mb_min_leaf_size = 1;
+ object_accel_mb_max_leaf_size = 1;
+
+ max_spatial_split_replications = 1.2f;
+ useSpatialPreSplits = false;
+
+ tessellation_cache_size = 128*1024*1024;
+
+ subdiv_accel = "default";
+ subdiv_accel_mb = "default";
+
+ grid_accel = "default";
+ grid_builder = "default";
+ grid_accel_mb = "default";
+ grid_builder_mb = "default";
+
+ instancing_open_min = 0;
+ instancing_block_size = 0;
+ instancing_open_factor = 8.0f;
+ instancing_open_max_depth = 32;
+ instancing_open_max = 50000000;
+
+ ignore_config_files = false;
+ float_exceptions = false;
+ quality_flags = -1;
+ scene_flags = -1;
+ verbose = 0;
+ benchmark = 0;
+
+ numThreads = 0;
+ numUserThreads = 0;
+
+#if TASKING_INTERNAL
+ set_affinity = true;
+#else
+ set_affinity = false;
+#endif
+ /* per default enable affinity on KNL */
+ if (hasISA(AVX512KNL)) set_affinity = true;
+
+ start_threads = false;
+ enable_selockmemoryprivilege = false;
+#if defined(__LINUX__)
+ hugepages = true;
+#else
+ hugepages = false;
+#endif
+ hugepages_success = true;
+
+ alloc_main_block_size = 0;
+ alloc_num_main_slots = 0;
+ alloc_thread_block_size = 0;
+ alloc_single_thread_alloc = -1;
+
+ error_function = nullptr;
+ error_function_userptr = nullptr;
+
+ memory_monitor_function = nullptr;
+ memory_monitor_userptr = nullptr;
+ }
+
+ State::~State() {
+ }
+
+ bool State::hasISA(const int isa) {
+ return (enabled_cpu_features & isa) == isa;
+ }
+
+ bool State::checkISASupport() {
+#if defined(__ARM_NEON)
+ /*
+ * NEON CPU type is a mixture of NEON and SSE2
+ */
+
+ bool hasSSE2 = (getCPUFeatures() & enabled_cpu_features) & CPU_FEATURE_SSE2;
+
+ /* this will be true when explicitly initialize Device with `isa=neon` config */
+ bool hasNEON = (getCPUFeatures() & enabled_cpu_features) & CPU_FEATURE_NEON;
+
+ return hasSSE2 || hasNEON;
+#else
+ return (getCPUFeatures() & enabled_cpu_features) == enabled_cpu_features;
+#endif
+ }
+
+ void State::verify()
+ {
+ /* verify that calculations stay in range */
+ assert(rcp(min_rcp_input)*FLT_LARGE+FLT_LARGE < 0.01f*FLT_MAX);
+
+ /* here we verify that CPP files compiled for a specific ISA only
+ * call that same or lower ISA version of non-inlined class member
+ * functions */
+#if defined(DEBUG)
+#if defined(EMBREE_TARGET_SSE2)
+#if !defined(__ARM_NEON)
+ assert(sse2::getISA() <= SSE2);
+#endif
+#endif
+#if defined(EMBREE_TARGET_SSE42)
+ assert(sse42::getISA() <= SSE42);
+#endif
+#if defined(EMBREE_TARGET_AVX)
+ assert(avx::getISA() <= AVX);
+#endif
+#if defined(EMBREE_TARGET_AVX2)
+ assert(avx2::getISA() <= AVX2);
+#endif
+#if defined (EMBREE_TARGET_AVX512KNL)
+ assert(avx512knl::getISA() <= AVX512KNL);
+#endif
+#if defined (EMBREE_TARGET_AVX512SKX)
+ assert(avx512skx::getISA() <= AVX512SKX);
+#endif
+#endif
+ }
+
+ const char* symbols[3] = { "=", ",", "|" };
+
+ bool State::parseFile(const FileName& fileName)
+ {
+ FILE* f = fopen(fileName.c_str(),"r");
+ if (!f) return false;
+ Ref<Stream<int> > file = new FileStream(f,fileName);
+
+ std::vector<std::string> syms;
+ for (size_t i=0; i<sizeof(symbols)/sizeof(void*); i++)
+ syms.push_back(symbols[i]);
+
+ Ref<TokenStream> cin = new TokenStream(new LineCommentFilter(file,"#"),
+ TokenStream::alpha+TokenStream::ALPHA+TokenStream::numbers+"_.",
+ TokenStream::separators,syms);
+ parse(cin);
+ return true;
+ }
+
+ void State::parseString(const char* cfg)
+ {
+ if (cfg == nullptr) return;
+
+ std::vector<std::string> syms;
+ for (size_t i=0; i<sizeof(symbols)/sizeof(void*); i++)
+ syms.push_back(symbols[i]);
+
+ Ref<TokenStream> cin = new TokenStream(new StrStream(cfg),
+ TokenStream::alpha+TokenStream::ALPHA+TokenStream::numbers+"_.",
+ TokenStream::separators,syms);
+ parse(cin);
+ }
+
+ int string_to_cpufeatures(const std::string& isa)
+ {
+ if (isa == "sse" ) return SSE;
+ else if (isa == "sse2") return SSE2;
+ else if (isa == "sse3") return SSE3;
+ else if (isa == "ssse3") return SSSE3;
+ else if (isa == "sse41") return SSE41;
+ else if (isa == "sse4.1") return SSE41;
+ else if (isa == "sse42") return SSE42;
+ else if (isa == "sse4.2") return SSE42;
+ else if (isa == "avx") return AVX;
+ else if (isa == "avxi") return AVXI;
+ else if (isa == "avx2") return AVX2;
+ else if (isa == "avx512knl") return AVX512KNL;
+ else if (isa == "avx512skx") return AVX512SKX;
+ else return SSE2;
+ }
+
+ void State::parse(Ref<TokenStream> cin)
+ {
+ /* parse until end of stream */
+ while (cin->peek() != Token::Eof())
+ {
+ const Token tok = cin->get();
+
+ if (tok == Token::Id("threads") && cin->trySymbol("="))
+ numThreads = cin->get().Int();
+
+ else if (tok == Token::Id("user_threads")&& cin->trySymbol("="))
+ numUserThreads = cin->get().Int();
+
+ else if (tok == Token::Id("set_affinity")&& cin->trySymbol("="))
+ set_affinity = cin->get().Int();
+
+ else if (tok == Token::Id("affinity")&& cin->trySymbol("="))
+ set_affinity = cin->get().Int();
+
+ else if (tok == Token::Id("start_threads")&& cin->trySymbol("="))
+ start_threads = cin->get().Int();
+
+ else if (tok == Token::Id("isa") && cin->trySymbol("=")) {
+ std::string isa = toLowerCase(cin->get().Identifier());
+ enabled_cpu_features = string_to_cpufeatures(isa);
+ enabled_builder_cpu_features = enabled_cpu_features;
+ }
+
+ else if (tok == Token::Id("max_isa") && cin->trySymbol("=")) {
+ std::string isa = toLowerCase(cin->get().Identifier());
+ enabled_cpu_features &= string_to_cpufeatures(isa);
+ enabled_builder_cpu_features &= enabled_cpu_features;
+ }
+
+ else if (tok == Token::Id("max_builder_isa") && cin->trySymbol("=")) {
+ std::string isa = toLowerCase(cin->get().Identifier());
+ enabled_builder_cpu_features &= string_to_cpufeatures(isa);
+ }
+
+ else if (tok == Token::Id("frequency_level") && cin->trySymbol("=")) {
+ std::string freq = cin->get().Identifier();
+ if (freq == "simd128") frequency_level = FREQUENCY_SIMD128;
+ else if (freq == "simd256") frequency_level = FREQUENCY_SIMD256;
+ else if (freq == "simd512") frequency_level = FREQUENCY_SIMD512;
+ }
+
+ else if (tok == Token::Id("enable_selockmemoryprivilege") && cin->trySymbol("=")) {
+ enable_selockmemoryprivilege = cin->get().Int();
+ }
+ else if (tok == Token::Id("hugepages") && cin->trySymbol("=")) {
+ hugepages = cin->get().Int();
+ }
+
+ else if (tok == Token::Id("ignore_config_files") && cin->trySymbol("="))
+ ignore_config_files = cin->get().Int();
+ else if (tok == Token::Id("float_exceptions") && cin->trySymbol("="))
+ float_exceptions = cin->get().Int();
+
+ else if ((tok == Token::Id("tri_accel") || tok == Token::Id("accel")) && cin->trySymbol("="))
+ tri_accel = cin->get().Identifier();
+ else if ((tok == Token::Id("tri_builder") || tok == Token::Id("builder")) && cin->trySymbol("="))
+ tri_builder = cin->get().Identifier();
+ else if ((tok == Token::Id("tri_traverser") || tok == Token::Id("traverser")) && cin->trySymbol("="))
+ tri_traverser = cin->get().Identifier();
+
+ else if ((tok == Token::Id("tri_accel_mb") || tok == Token::Id("accel_mb")) && cin->trySymbol("="))
+ tri_accel_mb = cin->get().Identifier();
+ else if ((tok == Token::Id("tri_builder_mb") || tok == Token::Id("builder_mb")) && cin->trySymbol("="))
+ tri_builder_mb = cin->get().Identifier();
+ else if ((tok == Token::Id("tri_traverser_mb") || tok == Token::Id("traverser_mb")) && cin->trySymbol("="))
+ tri_traverser_mb = cin->get().Identifier();
+
+ else if ((tok == Token::Id("quad_accel")) && cin->trySymbol("="))
+ quad_accel = cin->get().Identifier();
+ else if ((tok == Token::Id("quad_builder")) && cin->trySymbol("="))
+ quad_builder = cin->get().Identifier();
+ else if ((tok == Token::Id("quad_traverser")) && cin->trySymbol("="))
+ quad_traverser = cin->get().Identifier();
+
+ else if ((tok == Token::Id("quad_accel_mb")) && cin->trySymbol("="))
+ quad_accel_mb = cin->get().Identifier();
+ else if ((tok == Token::Id("quad_builder_mb")) && cin->trySymbol("="))
+ quad_builder_mb = cin->get().Identifier();
+ else if ((tok == Token::Id("quad_traverser_mb")) && cin->trySymbol("="))
+ quad_traverser_mb = cin->get().Identifier();
+
+ else if ((tok == Token::Id("line_accel")) && cin->trySymbol("="))
+ line_accel = cin->get().Identifier();
+ else if ((tok == Token::Id("line_builder")) && cin->trySymbol("="))
+ line_builder = cin->get().Identifier();
+ else if ((tok == Token::Id("line_traverser")) && cin->trySymbol("="))
+ line_traverser = cin->get().Identifier();
+
+ else if ((tok == Token::Id("line_accel_mb")) && cin->trySymbol("="))
+ line_accel_mb = cin->get().Identifier();
+ else if ((tok == Token::Id("line_builder_mb")) && cin->trySymbol("="))
+ line_builder_mb = cin->get().Identifier();
+ else if ((tok == Token::Id("line_traverser_mb")) && cin->trySymbol("="))
+ line_traverser_mb = cin->get().Identifier();
+
+ else if (tok == Token::Id("hair_accel") && cin->trySymbol("="))
+ hair_accel = cin->get().Identifier();
+ else if (tok == Token::Id("hair_builder") && cin->trySymbol("="))
+ hair_builder = cin->get().Identifier();
+ else if (tok == Token::Id("hair_traverser") && cin->trySymbol("="))
+ hair_traverser = cin->get().Identifier();
+
+ else if (tok == Token::Id("hair_accel_mb") && cin->trySymbol("="))
+ hair_accel_mb = cin->get().Identifier();
+ else if (tok == Token::Id("hair_builder_mb") && cin->trySymbol("="))
+ hair_builder_mb = cin->get().Identifier();
+ else if (tok == Token::Id("hair_traverser_mb") && cin->trySymbol("="))
+ hair_traverser_mb = cin->get().Identifier();
+
+ else if (tok == Token::Id("object_accel") && cin->trySymbol("="))
+ object_accel = cin->get().Identifier();
+ else if (tok == Token::Id("object_builder") && cin->trySymbol("="))
+ object_builder = cin->get().Identifier();
+ else if (tok == Token::Id("object_accel_min_leaf_size") && cin->trySymbol("="))
+ object_accel_min_leaf_size = cin->get().Int();
+ else if (tok == Token::Id("object_accel_max_leaf_size") && cin->trySymbol("="))
+ object_accel_max_leaf_size = cin->get().Int();
+
+ else if (tok == Token::Id("object_accel_mb") && cin->trySymbol("="))
+ object_accel_mb = cin->get().Identifier();
+ else if (tok == Token::Id("object_builder_mb") && cin->trySymbol("="))
+ object_builder_mb = cin->get().Identifier();
+ else if (tok == Token::Id("object_accel_mb_min_leaf_size") && cin->trySymbol("="))
+ object_accel_mb_min_leaf_size = cin->get().Int();
+ else if (tok == Token::Id("object_accel_mb_max_leaf_size") && cin->trySymbol("="))
+ object_accel_mb_max_leaf_size = cin->get().Int();
+
+ else if (tok == Token::Id("instancing_open_min") && cin->trySymbol("="))
+ instancing_open_min = cin->get().Int();
+ else if (tok == Token::Id("instancing_block_size") && cin->trySymbol("=")) {
+ instancing_block_size = cin->get().Int();
+ instancing_open_factor = 0.0f;
+ }
+ else if (tok == Token::Id("instancing_open_max_depth") && cin->trySymbol("="))
+ instancing_open_max_depth = cin->get().Int();
+ else if (tok == Token::Id("instancing_open_factor") && cin->trySymbol("=")) {
+ instancing_block_size = 0;
+ instancing_open_factor = cin->get().Float();
+ }
+ else if (tok == Token::Id("instancing_open_max") && cin->trySymbol("="))
+ instancing_open_max = cin->get().Int();
+
+ else if (tok == Token::Id("subdiv_accel") && cin->trySymbol("="))
+ subdiv_accel = cin->get().Identifier();
+ else if (tok == Token::Id("subdiv_accel_mb") && cin->trySymbol("="))
+ subdiv_accel_mb = cin->get().Identifier();
+
+ else if (tok == Token::Id("grid_accel") && cin->trySymbol("="))
+ grid_accel = cin->get().Identifier();
+ else if (tok == Token::Id("grid_accel_mb") && cin->trySymbol("="))
+ grid_accel_mb = cin->get().Identifier();
+
+ else if (tok == Token::Id("verbose") && cin->trySymbol("="))
+ verbose = cin->get().Int();
+ else if (tok == Token::Id("benchmark") && cin->trySymbol("="))
+ benchmark = cin->get().Int();
+
+ else if (tok == Token::Id("quality")) {
+ if (cin->trySymbol("=")) {
+ Token flag = cin->get();
+ if (flag == Token::Id("low")) quality_flags = RTC_BUILD_QUALITY_LOW;
+ else if (flag == Token::Id("medium")) quality_flags = RTC_BUILD_QUALITY_MEDIUM;
+ else if (flag == Token::Id("high")) quality_flags = RTC_BUILD_QUALITY_HIGH;
+ }
+ }
+
+ else if (tok == Token::Id("scene_flags")) {
+ scene_flags = 0;
+ if (cin->trySymbol("=")) {
+ do {
+ Token flag = cin->get();
+ if (flag == Token::Id("dynamic") ) scene_flags |= RTC_SCENE_FLAG_DYNAMIC;
+ else if (flag == Token::Id("compact")) scene_flags |= RTC_SCENE_FLAG_COMPACT;
+ else if (flag == Token::Id("robust")) scene_flags |= RTC_SCENE_FLAG_ROBUST;
+ } while (cin->trySymbol("|"));
+ }
+ }
+
+ else if (tok == Token::Id("max_spatial_split_replications") && cin->trySymbol("="))
+ max_spatial_split_replications = cin->get().Float();
+
+ else if (tok == Token::Id("presplits") && cin->trySymbol("="))
+ useSpatialPreSplits = cin->get().Int() != 0 ? true : false;
+
+ else if (tok == Token::Id("tessellation_cache_size") && cin->trySymbol("="))
+ tessellation_cache_size = size_t(cin->get().Float()*1024.0f*1024.0f);
+ else if (tok == Token::Id("cache_size") && cin->trySymbol("="))
+ tessellation_cache_size = size_t(cin->get().Float()*1024.0f*1024.0f);
+
+ else if (tok == Token::Id("alloc_main_block_size") && cin->trySymbol("="))
+ alloc_main_block_size = cin->get().Int();
+ else if (tok == Token::Id("alloc_num_main_slots") && cin->trySymbol("="))
+ alloc_num_main_slots = cin->get().Int();
+ else if (tok == Token::Id("alloc_thread_block_size") && cin->trySymbol("="))
+ alloc_thread_block_size = cin->get().Int();
+ else if (tok == Token::Id("alloc_single_thread_alloc") && cin->trySymbol("="))
+ alloc_single_thread_alloc = cin->get().Int();
+
+ cin->trySymbol(","); // optional , separator
+ }
+ }
+
+ bool State::verbosity(size_t N) {
+ return N <= verbose;
+ }
+
+ void State::print()
+ {
+ std::cout << "general:" << std::endl;
+ std::cout << " build threads = " << numThreads << std::endl;
+ std::cout << " build user threads = " << numUserThreads << std::endl;
+ std::cout << " start_threads = " << start_threads << std::endl;
+ std::cout << " affinity = " << set_affinity << std::endl;
+ std::cout << " frequency_level = ";
+ switch (frequency_level) {
+ case FREQUENCY_SIMD128: std::cout << "simd128" << std::endl; break;
+ case FREQUENCY_SIMD256: std::cout << "simd256" << std::endl; break;
+ case FREQUENCY_SIMD512: std::cout << "simd512" << std::endl; break;
+ default: std::cout << "error" << std::endl; break;
+ }
+
+ std::cout << " hugepages = ";
+ if (!hugepages) std::cout << "disabled" << std::endl;
+ else if (hugepages_success) std::cout << "enabled" << std::endl;
+ else std::cout << "failed" << std::endl;
+
+ std::cout << " verbosity = " << verbose << std::endl;
+ std::cout << " cache_size = " << float(tessellation_cache_size)*1E-6 << " MB" << std::endl;
+ std::cout << " max_spatial_split_replications = " << max_spatial_split_replications << std::endl;
+
+ std::cout << "triangles:" << std::endl;
+ std::cout << " accel = " << tri_accel << std::endl;
+ std::cout << " builder = " << tri_builder << std::endl;
+ std::cout << " traverser = " << tri_traverser << std::endl;
+
+ std::cout << "motion blur triangles:" << std::endl;
+ std::cout << " accel = " << tri_accel_mb << std::endl;
+ std::cout << " builder = " << tri_builder_mb << std::endl;
+ std::cout << " traverser = " << tri_traverser_mb << std::endl;
+
+ std::cout << "quads:" << std::endl;
+ std::cout << " accel = " << quad_accel << std::endl;
+ std::cout << " builder = " << quad_builder << std::endl;
+ std::cout << " traverser = " << quad_traverser << std::endl;
+
+ std::cout << "motion blur quads:" << std::endl;
+ std::cout << " accel = " << quad_accel_mb << std::endl;
+ std::cout << " builder = " << quad_builder_mb << std::endl;
+ std::cout << " traverser = " << quad_traverser_mb << std::endl;
+
+ std::cout << "line segments:" << std::endl;
+ std::cout << " accel = " << line_accel << std::endl;
+ std::cout << " builder = " << line_builder << std::endl;
+ std::cout << " traverser = " << line_traverser << std::endl;
+
+ std::cout << "motion blur line segments:" << std::endl;
+ std::cout << " accel = " << line_accel_mb << std::endl;
+ std::cout << " builder = " << line_builder_mb << std::endl;
+ std::cout << " traverser = " << line_traverser_mb << std::endl;
+
+ std::cout << "hair:" << std::endl;
+ std::cout << " accel = " << hair_accel << std::endl;
+ std::cout << " builder = " << hair_builder << std::endl;
+ std::cout << " traverser = " << hair_traverser << std::endl;
+
+ std::cout << "motion blur hair:" << std::endl;
+ std::cout << " accel = " << hair_accel_mb << std::endl;
+ std::cout << " builder = " << hair_builder_mb << std::endl;
+ std::cout << " traverser = " << hair_traverser_mb << std::endl;
+
+ std::cout << "subdivision surfaces:" << std::endl;
+ std::cout << " accel = " << subdiv_accel << std::endl;
+
+ std::cout << "grids:" << std::endl;
+ std::cout << " accel = " << grid_accel << std::endl;
+ std::cout << " builder = " << grid_builder << std::endl;
+
+ std::cout << "motion blur grids:" << std::endl;
+ std::cout << " accel = " << grid_accel_mb << std::endl;
+ std::cout << " builder = " << grid_builder_mb << std::endl;
+
+ std::cout << "object_accel:" << std::endl;
+ std::cout << " min_leaf_size = " << object_accel_min_leaf_size << std::endl;
+ std::cout << " max_leaf_size = " << object_accel_max_leaf_size << std::endl;
+
+ std::cout << "object_accel_mb:" << std::endl;
+ std::cout << " min_leaf_size = " << object_accel_mb_min_leaf_size << std::endl;
+ std::cout << " max_leaf_size = " << object_accel_mb_max_leaf_size << std::endl;
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/state.h b/thirdparty/embree-aarch64/kernels/common/state.h
new file mode 100644
index 0000000000..d0fccc023f
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/state.h
@@ -0,0 +1,197 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "default.h"
+
+namespace embree
+{
+ /* mutex to make printing to cout thread safe */
+ extern MutexSys g_printMutex;
+
+ struct State : public RefCount
+ {
+ public:
+ /*! state construction */
+ State ();
+
+ /*! state destruction */
+ ~State();
+
+ /*! verifies that state is correct */
+ void verify();
+
+ /*! parses state from a configuration file */
+ bool parseFile(const FileName& fileName);
+
+ /*! parses the state from a string */
+ void parseString(const char* cfg);
+
+ /*! parses the state from a stream */
+ void parse(Ref<TokenStream> cin);
+
+ /*! prints the state */
+ void print();
+
+ /*! checks if verbosity level is at least N */
+ bool verbosity(size_t N);
+
+ /*! checks if some particular ISA is enabled */
+ bool hasISA(const int isa);
+
+ /*! check whether selected ISA is supported by the HW */
+ bool checkISASupport();
+
+ public:
+ std::string tri_accel; //!< acceleration structure to use for triangles
+ std::string tri_builder; //!< builder to use for triangles
+ std::string tri_traverser; //!< traverser to use for triangles
+
+ public:
+ std::string tri_accel_mb; //!< acceleration structure to use for motion blur triangles
+ std::string tri_builder_mb; //!< builder to use for motion blur triangles
+ std::string tri_traverser_mb; //!< traverser to use for triangles
+
+ public:
+ std::string quad_accel; //!< acceleration structure to use for quads
+ std::string quad_builder; //!< builder to use for quads
+ std::string quad_traverser; //!< traverser to use for quads
+
+ public:
+ std::string quad_accel_mb; //!< acceleration structure to use for motion blur quads
+ std::string quad_builder_mb; //!< builder to use for motion blur quads
+ std::string quad_traverser_mb; //!< traverser to use for motion blur quads
+
+ public:
+ std::string line_accel; //!< acceleration structure to use for line segments
+ std::string line_builder; //!< builder to use for line segments
+ std::string line_traverser; //!< traverser to use for line segments
+
+ public:
+ std::string line_accel_mb; //!< acceleration structure to use for motion blur line segments
+ std::string line_builder_mb; //!< builder to use for motion blur line segments
+ std::string line_traverser_mb; //!< traverser to use for motion blur line segments
+
+ public:
+ std::string hair_accel; //!< hair acceleration structure to use
+ std::string hair_builder; //!< builder to use for hair
+ std::string hair_traverser; //!< traverser to use for hair
+
+ public:
+ std::string hair_accel_mb; //!< acceleration structure to use for motion blur hair
+ std::string hair_builder_mb; //!< builder to use for motion blur hair
+ std::string hair_traverser_mb; //!< traverser to use for motion blur hair
+
+ public:
+ std::string object_accel; //!< acceleration structure for user geometries
+ std::string object_builder; //!< builder for user geometries
+ int object_accel_min_leaf_size; //!< minimum leaf size for object acceleration structure
+ int object_accel_max_leaf_size; //!< maximum leaf size for object acceleration structure
+
+ public:
+ std::string object_accel_mb; //!< acceleration structure for user geometries
+ std::string object_builder_mb; //!< builder for user geometries
+ int object_accel_mb_min_leaf_size; //!< minimum leaf size for mblur object acceleration structure
+ int object_accel_mb_max_leaf_size; //!< maximum leaf size for mblur object acceleration structure
+
+ public:
+ std::string subdiv_accel; //!< acceleration structure to use for subdivision surfaces
+ std::string subdiv_accel_mb; //!< acceleration structure to use for subdivision surfaces
+
+ public:
+ std::string grid_accel; //!< acceleration structure to use for grids
+ std::string grid_builder; //!< builder for grids
+ std::string grid_accel_mb; //!< acceleration structure to use for motion blur grids
+ std::string grid_builder_mb; //!< builder for motion blur grids
+
+ public:
+ float max_spatial_split_replications; //!< maximally replications*N many primitives in accel for spatial splits
+ bool useSpatialPreSplits; //!< use spatial pre-splits instead of the full spatial split builder
+ size_t tessellation_cache_size; //!< size of the shared tessellation cache
+
+ public:
+ size_t instancing_open_min; //!< instancing opens tree to minimally that number of subtrees
+ size_t instancing_block_size; //!< instancing opens tree up to average block size of primitives
+ float instancing_open_factor; //!< instancing opens tree up to x times the number of instances
+ size_t instancing_open_max_depth; //!< maximum open depth for geometries
+ size_t instancing_open_max; //!< instancing opens tree to maximally that number of subtrees
+
+ public:
+ bool ignore_config_files; //!< if true no more config files get parse
+ bool float_exceptions; //!< enable floating point exceptions
+ int quality_flags;
+ int scene_flags;
+ size_t verbose; //!< verbosity of output
+ size_t benchmark; //!< true
+
+ public:
+ size_t numThreads; //!< number of threads to use in builders
+ size_t numUserThreads; //!< number of user provided threads to use in builders
+ bool set_affinity; //!< sets affinity for worker threads
+ bool start_threads; //!< true when threads should be started at device creation time
+ int enabled_cpu_features; //!< CPU ISA features to use
+ int enabled_builder_cpu_features; //!< CPU ISA features to use for builders only
+ enum FREQUENCY_LEVEL {
+ FREQUENCY_SIMD128,
+ FREQUENCY_SIMD256,
+ FREQUENCY_SIMD512
+ } frequency_level; //!< frequency level the app wants to run on (default is SIMD256)
+ bool enable_selockmemoryprivilege; //!< configures the SeLockMemoryPrivilege under Windows to enable huge pages
+ bool hugepages; //!< true if huge pages should get used
+ bool hugepages_success; //!< status for enabling huge pages
+
+ public:
+ size_t alloc_main_block_size; //!< main allocation block size (shared between threads)
+ int alloc_num_main_slots; //!< number of such shared blocks to be used to allocate
+ size_t alloc_thread_block_size; //!< size of thread local allocator block size
+ int alloc_single_thread_alloc; //!< in single mode nodes and leaves use same thread local allocator
+
+ public:
+
+ /*! checks if we can use AVX */
+ bool canUseAVX() {
+ return hasISA(AVX) && frequency_level != FREQUENCY_SIMD128;
+ }
+
+ /*! checks if we can use AVX2 */
+ bool canUseAVX2() {
+ return hasISA(AVX2) && frequency_level != FREQUENCY_SIMD128;
+ }
+
+ struct ErrorHandler
+ {
+ public:
+ ErrorHandler();
+ ~ErrorHandler();
+ RTCError* error();
+
+ public:
+ tls_t thread_error;
+ std::vector<RTCError*> thread_errors;
+ MutexSys errors_mutex;
+ };
+ ErrorHandler errorHandler;
+ static ErrorHandler g_errorHandler;
+
+ public:
+ void setErrorFunction(RTCErrorFunction fptr, void* uptr)
+ {
+ error_function = fptr;
+ error_function_userptr = uptr;
+ }
+
+ RTCErrorFunction error_function;
+ void* error_function_userptr;
+
+ public:
+ void setMemoryMonitorFunction(RTCMemoryMonitorFunction fptr, void* uptr)
+ {
+ memory_monitor_function = fptr;
+ memory_monitor_userptr = uptr;
+ }
+
+ RTCMemoryMonitorFunction memory_monitor_function;
+ void* memory_monitor_userptr;
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/common/vector.h b/thirdparty/embree-aarch64/kernels/common/vector.h
new file mode 100644
index 0000000000..b478762240
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/common/vector.h
@@ -0,0 +1,76 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "default.h"
+
+namespace embree
+{
+ /*! invokes the memory monitor callback */
+ struct MemoryMonitorInterface {
+ virtual void memoryMonitor(ssize_t bytes, bool post) = 0;
+ };
+
+ /*! allocator that performs aligned monitored allocations */
+ template<typename T, size_t alignment = 64>
+ struct aligned_monitored_allocator
+ {
+ typedef T value_type;
+ typedef T* pointer;
+ typedef const T* const_pointer;
+ typedef T& reference;
+ typedef const T& const_reference;
+ typedef std::size_t size_type;
+ typedef std::ptrdiff_t difference_type;
+
+ __forceinline aligned_monitored_allocator(MemoryMonitorInterface* device)
+ : device(device), hugepages(false) {}
+
+ __forceinline pointer allocate( size_type n )
+ {
+ if (n) {
+ assert(device);
+ device->memoryMonitor(n*sizeof(T),false);
+ }
+ if (n*sizeof(value_type) >= 14 * PAGE_SIZE_2M)
+ {
+ pointer p = (pointer) os_malloc(n*sizeof(value_type),hugepages);
+ assert(p);
+ return p;
+ }
+ return (pointer) alignedMalloc(n*sizeof(value_type),alignment);
+ }
+
+ __forceinline void deallocate( pointer p, size_type n )
+ {
+ if (p)
+ {
+ if (n*sizeof(value_type) >= 14 * PAGE_SIZE_2M)
+ os_free(p,n*sizeof(value_type),hugepages);
+ else
+ alignedFree(p);
+ }
+ else assert(n == 0);
+
+ if (n) {
+ assert(device);
+ device->memoryMonitor(-ssize_t(n)*sizeof(T),true);
+ }
+ }
+
+ __forceinline void construct( pointer p, const_reference val ) {
+ new (p) T(val);
+ }
+
+ __forceinline void destroy( pointer p ) {
+ p->~T();
+ }
+
+ private:
+ MemoryMonitorInterface* device;
+ bool hugepages;
+ };
+
+ /*! monitored vector */
+ template<typename T>
+ using mvector = vector_t<T,aligned_monitored_allocator<T,std::alignment_of<T>::value> >;
+}
diff --git a/thirdparty/embree-aarch64/kernels/config.h b/thirdparty/embree-aarch64/kernels/config.h
new file mode 100644
index 0000000000..80a8ab2a56
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/config.h
@@ -0,0 +1,76 @@
+
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+/* #undef EMBREE_RAY_MASK */
+/* #undef EMBREE_STAT_COUNTERS */
+/* #undef EMBREE_BACKFACE_CULLING */
+/* #undef EMBREE_BACKFACE_CULLING_CURVES */
+#define EMBREE_FILTER_FUNCTION
+/* #undef EMBREE_IGNORE_INVALID_RAYS */
+#define EMBREE_GEOMETRY_TRIANGLE
+/* #undef EMBREE_GEOMETRY_QUAD */
+/* #undef EMBREE_GEOMETRY_CURVE */
+/* #undef EMBREE_GEOMETRY_SUBDIVISION */
+/* #undef EMBREE_GEOMETRY_USER */
+/* #undef EMBREE_GEOMETRY_INSTANCE */
+/* #undef EMBREE_GEOMETRY_GRID */
+/* #undef EMBREE_GEOMETRY_POINT */
+/* #undef EMBREE_RAY_PACKETS */
+/* #undef EMBREE_COMPACT_POLYS */
+
+#define EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR 2.0
+
+#if defined(EMBREE_GEOMETRY_TRIANGLE)
+ #define IF_ENABLED_TRIS(x) x
+#else
+ #define IF_ENABLED_TRIS(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_QUAD)
+ #define IF_ENABLED_QUADS(x) x
+#else
+ #define IF_ENABLED_QUADS(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_CURVE) || defined(EMBREE_GEOMETRY_POINT)
+ #define IF_ENABLED_CURVES_OR_POINTS(x) x
+#else
+ #define IF_ENABLED_CURVES_OR_POINTS(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_CURVE)
+ #define IF_ENABLED_CURVES(x) x
+#else
+ #define IF_ENABLED_CURVES(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_POINT)
+ #define IF_ENABLED_POINTS(x) x
+#else
+ #define IF_ENABLED_POINTS(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_SUBDIVISION)
+ #define IF_ENABLED_SUBDIV(x) x
+#else
+ #define IF_ENABLED_SUBDIV(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_USER)
+ #define IF_ENABLED_USER(x) x
+#else
+ #define IF_ENABLED_USER(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_INSTANCE)
+ #define IF_ENABLED_INSTANCE(x) x
+#else
+ #define IF_ENABLED_INSTANCE(x)
+#endif
+
+#if defined(EMBREE_GEOMETRY_GRID)
+ #define IF_ENABLED_GRIDS(x) x
+#else
+ #define IF_ENABLED_GRIDS(x)
+#endif
diff --git a/thirdparty/embree-aarch64/kernels/geometry/cone.h b/thirdparty/embree-aarch64/kernels/geometry/cone.h
new file mode 100644
index 0000000000..961ef86160
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/cone.h
@@ -0,0 +1,321 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct Cone
+ {
+ const Vec3fa p0; //!< start position of cone
+ const Vec3fa p1; //!< end position of cone
+ const float r0; //!< start radius of cone
+ const float r1; //!< end radius of cone
+
+ __forceinline Cone(const Vec3fa& p0, const float r0, const Vec3fa& p1, const float r1)
+ : p0(p0), p1(p1), r0(r0), r1(r1) {}
+
+ __forceinline bool intersect(const Vec3fa& org, const Vec3fa& dir,
+ BBox1f& t_o,
+ float& u0_o, Vec3fa& Ng0_o,
+ float& u1_o, Vec3fa& Ng1_o) const
+ {
+ /* calculate quadratic equation to solve */
+ const Vec3fa v0 = p0-org;
+ const Vec3fa v1 = p1-org;
+
+ const float rl = rcp_length(v1-v0);
+ const Vec3fa P0 = v0, dP = (v1-v0)*rl;
+ const float dr = (r1-r0)*rl;
+ const Vec3fa O = -P0, dO = dir;
+
+ const float dOdO = dot(dO,dO);
+ const float OdO = dot(dO,O);
+ const float OO = dot(O,O);
+ const float dOz = dot(dP,dO);
+ const float Oz = dot(dP,O);
+
+ const float R = r0 + Oz*dr;
+ const float A = dOdO - sqr(dOz) * (1.0f+sqr(dr));
+ const float B = 2.0f * (OdO - dOz*(Oz + R*dr));
+ const float C = OO - (sqr(Oz) + sqr(R));
+
+ /* we miss the cone if determinant is smaller than zero */
+ const float D = B*B - 4.0f*A*C;
+ if (D < 0.0f) return false;
+
+ /* special case for rays that are "parallel" to the cone */
+ const float eps = float(1<<8)*float(ulp)*max(abs(dOdO),abs(sqr(dOz)));
+ if (unlikely(abs(A) < eps))
+ {
+ /* cylinder case */
+ if (abs(dr) < 16.0f*float(ulp)) {
+ if (C <= 0.0f) { t_o = BBox1f(neg_inf,pos_inf); return true; }
+ else { t_o = BBox1f(pos_inf,neg_inf); return false; }
+ }
+
+ /* cone case */
+ else
+ {
+ /* if we hit the negative cone there cannot be a hit */
+ const float t = -C/B;
+ const float z0 = Oz+t*dOz;
+ const float z0r = r0+z0*dr;
+ if (z0r < 0.0f) return false;
+
+ /* test if we start inside or outside the cone */
+ if (dOz*dr > 0.0f) t_o = BBox1f(t,pos_inf);
+ else t_o = BBox1f(neg_inf,t);
+ }
+ }
+
+ /* standard case for "non-parallel" rays */
+ else
+ {
+ const float Q = sqrt(D);
+ const float rcp_2A = rcp(2.0f*A);
+ t_o.lower = (-B-Q)*rcp_2A;
+ t_o.upper = (-B+Q)*rcp_2A;
+
+ /* standard case where both hits are on same cone */
+ if (likely(A > 0.0f)) {
+ const float z0 = Oz+t_o.lower*dOz;
+ const float z0r = r0+z0*dr;
+ if (z0r < 0.0f) return false;
+ }
+
+ /* special case where the hits are on the positive and negative cone */
+ else
+ {
+ /* depending on the ray direction and the open direction
+ * of the cone we have a hit from inside or outside the
+ * cone */
+ if (dOz*dr > 0) t_o.upper = pos_inf;
+ else t_o.lower = neg_inf;
+ }
+ }
+
+ /* calculates u and Ng for near hit */
+ {
+ u0_o = (Oz+t_o.lower*dOz)*rl;
+ const Vec3fa Pr = t_o.lower*dir;
+ const Vec3fa Pl = v0 + u0_o*(v1-v0);
+ const Vec3fa R = normalize(Pr-Pl);
+ const Vec3fa U = (p1-p0)+(r1-r0)*R;
+ const Vec3fa V = cross(p1-p0,R);
+ Ng0_o = cross(V,U);
+ }
+
+ /* calculates u and Ng for far hit */
+ {
+ u1_o = (Oz+t_o.upper*dOz)*rl;
+ const Vec3fa Pr = t_o.upper*dir;
+ const Vec3fa Pl = v0 + u1_o*(v1-v0);
+ const Vec3fa R = normalize(Pr-Pl);
+ const Vec3fa U = (p1-p0)+(r1-r0)*R;
+ const Vec3fa V = cross(p1-p0,R);
+ Ng1_o = cross(V,U);
+ }
+ return true;
+ }
+
+ __forceinline bool intersect(const Vec3fa& org, const Vec3fa& dir, BBox1f& t_o) const
+ {
+ float u0_o; Vec3fa Ng0_o; float u1_o; Vec3fa Ng1_o;
+ return intersect(org,dir,t_o,u0_o,Ng0_o,u1_o,Ng1_o);
+ }
+
+ static bool verify(const size_t id, const Cone& cone, const Ray& ray, bool shouldhit, const float t0, const float t1)
+ {
+ float eps = 0.001f;
+ BBox1f t; bool hit;
+ hit = cone.intersect(ray.org,ray.dir,t);
+
+ bool failed = hit != shouldhit;
+ if (shouldhit) failed |= std::isinf(t0) ? t0 != t.lower : (t0 == -1E6) ? t.lower > -1E6f : abs(t0-t.lower) > eps;
+ if (shouldhit) failed |= std::isinf(t1) ? t1 != t.upper : (t1 == +1E6) ? t.upper < +1E6f : abs(t1-t.upper) > eps;
+ if (!failed) return true;
+ embree_cout << "Cone test " << id << " failed: cone = " << cone << ", ray = " << ray << ", hit = " << hit << ", t = " << t << embree_endl;
+ return false;
+ }
+
+ /* verify cone class */
+ static bool verify()
+ {
+ bool passed = true;
+ const Cone cone0(Vec3fa(0.0f,0.0f,0.0f),0.0f,Vec3fa(1.0f,0.0f,0.0f),1.0f);
+ passed &= verify(0,cone0,Ray(Vec3fa(-2.0f,1.0f,0.0f),Vec3fa(+1.0f,+0.0f,+0.0f),0.0f,float(inf)),true,3.0f,pos_inf);
+ passed &= verify(1,cone0,Ray(Vec3fa(+2.0f,1.0f,0.0f),Vec3fa(-1.0f,+0.0f,+0.0f),0.0f,float(inf)),true,neg_inf,1.0f);
+ passed &= verify(2,cone0,Ray(Vec3fa(-1.0f,0.0f,2.0f),Vec3fa(+0.0f,+0.0f,-1.0f),0.0f,float(inf)),false,0.0f,0.0f);
+ passed &= verify(3,cone0,Ray(Vec3fa(+1.0f,0.0f,2.0f),Vec3fa(+0.0f,+0.0f,-1.0f),0.0f,float(inf)),true,1.0f,3.0f);
+ passed &= verify(4,cone0,Ray(Vec3fa(-1.0f,0.0f,0.0f),Vec3fa(+1.0f,+0.0f,+0.0f),0.0f,float(inf)),true,1.0f,pos_inf);
+ passed &= verify(5,cone0,Ray(Vec3fa(+1.0f,0.0f,0.0f),Vec3fa(-1.0f,+0.0f,+0.0f),0.0f,float(inf)),true,neg_inf,1.0f);
+ passed &= verify(6,cone0,Ray(Vec3fa(+0.0f,0.0f,1.0f),Vec3fa(+0.0f,+0.0f,-1.0f),0.0f,float(inf)),true,1.0f,1.0f);
+ passed &= verify(7,cone0,Ray(Vec3fa(+0.0f,1.0f,0.0f),Vec3fa(-1.0f,-1.0f,+0.0f),0.0f,float(inf)),false,0.0f,0.0f);
+ passed &= verify(8,cone0,Ray(Vec3fa(+0.0f,1.0f,0.0f),Vec3fa(+1.0f,-1.0f,+0.0f),0.0f,float(inf)),true,0.5f,+1E6);
+ passed &= verify(9,cone0,Ray(Vec3fa(+0.0f,1.0f,0.0f),Vec3fa(-1.0f,+1.0f,+0.0f),0.0f,float(inf)),true,-1E6,-0.5f);
+ const Cone cone1(Vec3fa(0.0f,0.0f,0.0f),1.0f,Vec3fa(1.0f,0.0f,0.0f),0.0f);
+ passed &= verify(10,cone1,Ray(Vec3fa(-2.0f,1.0f,0.0f),Vec3fa(+1.0f,+0.0f,+0.0f),0.0f,float(inf)),true,neg_inf,2.0f);
+ passed &= verify(11,cone1,Ray(Vec3fa(-1.0f,0.0f,2.0f),Vec3fa(+0.0f,+0.0f,-1.0f),0.0f,float(inf)),true,0.0f,4.0f);
+ const Cone cylinder(Vec3fa(0.0f,0.0f,0.0f),1.0f,Vec3fa(1.0f,0.0f,0.0f),1.0f);
+ passed &= verify(12,cylinder,Ray(Vec3fa(-2.0f,1.0f,0.0f),Vec3fa( 0.0f,-1.0f,+0.0f),0.0f,float(inf)),true,0.0f,2.0f);
+ passed &= verify(13,cylinder,Ray(Vec3fa(+2.0f,1.0f,0.0f),Vec3fa( 0.0f,-1.0f,+0.0f),0.0f,float(inf)),true,0.0f,2.0f);
+ passed &= verify(14,cylinder,Ray(Vec3fa(+2.0f,1.0f,2.0f),Vec3fa( 0.0f,-1.0f,+0.0f),0.0f,float(inf)),false,0.0f,0.0f);
+ passed &= verify(15,cylinder,Ray(Vec3fa(+0.0f,0.0f,0.0f),Vec3fa( 1.0f, 0.0f,+0.0f),0.0f,float(inf)),true,neg_inf,pos_inf);
+ passed &= verify(16,cylinder,Ray(Vec3fa(+0.0f,0.0f,0.0f),Vec3fa(-1.0f, 0.0f,+0.0f),0.0f,float(inf)),true,neg_inf,pos_inf);
+ passed &= verify(17,cylinder,Ray(Vec3fa(+0.0f,2.0f,0.0f),Vec3fa( 1.0f, 0.0f,+0.0f),0.0f,float(inf)),false,pos_inf,neg_inf);
+ passed &= verify(18,cylinder,Ray(Vec3fa(+0.0f,2.0f,0.0f),Vec3fa(-1.0f, 0.0f,+0.0f),0.0f,float(inf)),false,pos_inf,neg_inf);
+ return passed;
+ }
+
+ /*! output operator */
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const Cone& c) {
+ return cout << "Cone { p0 = " << c.p0 << ", r0 = " << c.r0 << ", p1 = " << c.p1 << ", r1 = " << c.r1 << "}";
+ }
+ };
+
+ template<int N>
+ struct ConeN
+ {
+ typedef Vec3<vfloat<N>> Vec3vfN;
+
+ const Vec3vfN p0; //!< start position of cone
+ const Vec3vfN p1; //!< end position of cone
+ const vfloat<N> r0; //!< start radius of cone
+ const vfloat<N> r1; //!< end radius of cone
+
+ __forceinline ConeN(const Vec3vfN& p0, const vfloat<N>& r0, const Vec3vfN& p1, const vfloat<N>& r1)
+ : p0(p0), p1(p1), r0(r0), r1(r1) {}
+
+ __forceinline Cone operator[] (const size_t i) const
+ {
+ assert(i<N);
+ return Cone(Vec3fa(p0.x[i],p0.y[i],p0.z[i]),r0[i],Vec3fa(p1.x[i],p1.y[i],p1.z[i]),r1[i]);
+ }
+
+ __forceinline vbool<N> intersect(const Vec3fa& org, const Vec3fa& dir,
+ BBox<vfloat<N>>& t_o,
+ vfloat<N>& u0_o, Vec3vfN& Ng0_o,
+ vfloat<N>& u1_o, Vec3vfN& Ng1_o) const
+ {
+ /* calculate quadratic equation to solve */
+ const Vec3vfN v0 = p0-Vec3vfN(org);
+ const Vec3vfN v1 = p1-Vec3vfN(org);
+
+ const vfloat<N> rl = rcp_length(v1-v0);
+ const Vec3vfN P0 = v0, dP = (v1-v0)*rl;
+ const vfloat<N> dr = (r1-r0)*rl;
+ const Vec3vfN O = -P0, dO = dir;
+
+ const vfloat<N> dOdO = dot(dO,dO);
+ const vfloat<N> OdO = dot(dO,O);
+ const vfloat<N> OO = dot(O,O);
+ const vfloat<N> dOz = dot(dP,dO);
+ const vfloat<N> Oz = dot(dP,O);
+
+ const vfloat<N> R = r0 + Oz*dr;
+ const vfloat<N> A = dOdO - sqr(dOz) * (vfloat<N>(1.0f)+sqr(dr));
+ const vfloat<N> B = 2.0f * (OdO - dOz*(Oz + R*dr));
+ const vfloat<N> C = OO - (sqr(Oz) + sqr(R));
+
+ /* we miss the cone if determinant is smaller than zero */
+ const vfloat<N> D = B*B - 4.0f*A*C;
+ vbool<N> valid = D >= 0.0f;
+ if (none(valid)) return valid;
+
+ /* special case for rays that are "parallel" to the cone */
+ const vfloat<N> eps = float(1<<8)*float(ulp)*max(abs(dOdO),abs(sqr(dOz)));
+ const vbool<N> validt = valid & (abs(A) < eps);
+ const vbool<N> validf = valid & !(abs(A) < eps);
+ if (unlikely(any(validt)))
+ {
+ const vboolx validtt = validt & (abs(dr) < 16.0f*float(ulp));
+ const vboolx validtf = validt & (abs(dr) >= 16.0f*float(ulp));
+
+ /* cylinder case */
+ if (unlikely(any(validtt)))
+ {
+ t_o.lower = select(validtt, select(C <= 0.0f, vfloat<N>(neg_inf), vfloat<N>(pos_inf)), t_o.lower);
+ t_o.upper = select(validtt, select(C <= 0.0f, vfloat<N>(pos_inf), vfloat<N>(neg_inf)), t_o.upper);
+ valid &= !validtt | C <= 0.0f;
+ }
+
+ /* cone case */
+ if (any(validtf))
+ {
+ /* if we hit the negative cone there cannot be a hit */
+ const vfloat<N> t = -C/B;
+ const vfloat<N> z0 = Oz+t*dOz;
+ const vfloat<N> z0r = r0+z0*dr;
+ valid &= !validtf | z0r >= 0.0f;
+
+ /* test if we start inside or outside the cone */
+ t_o.lower = select(validtf, select(dOz*dr > 0.0f, t, vfloat<N>(neg_inf)), t_o.lower);
+ t_o.upper = select(validtf, select(dOz*dr > 0.0f, vfloat<N>(pos_inf), t), t_o.upper);
+ }
+ }
+
+ /* standard case for "non-parallel" rays */
+ if (likely(any(validf)))
+ {
+ const vfloat<N> Q = sqrt(D);
+ const vfloat<N> rcp_2A = 0.5f*rcp(A);
+ t_o.lower = select(validf, (-B-Q)*rcp_2A, t_o.lower);
+ t_o.upper = select(validf, (-B+Q)*rcp_2A, t_o.upper);
+
+ /* standard case where both hits are on same cone */
+ const vbool<N> validft = validf & A>0.0f;
+ const vbool<N> validff = validf & !(A>0.0f);
+ if (any(validft)) {
+ const vfloat<N> z0 = Oz+t_o.lower*dOz;
+ const vfloat<N> z0r = r0+z0*dr;
+ valid &= !validft | z0r >= 0.0f;
+ }
+
+ /* special case where the hits are on the positive and negative cone */
+ if (any(validff)) {
+ /* depending on the ray direction and the open direction
+ * of the cone we have a hit from inside or outside the
+ * cone */
+ t_o.lower = select(validff, select(dOz*dr > 0.0f, t_o.lower, float(neg_inf)), t_o.lower);
+ t_o.upper = select(validff, select(dOz*dr > 0.0f, float(pos_inf), t_o.upper), t_o.upper);
+ }
+ }
+
+ /* calculates u and Ng for near hit */
+ {
+ u0_o = (Oz+t_o.lower*dOz)*rl;
+ const Vec3vfN Pr = t_o.lower*Vec3vfN(dir);
+ const Vec3vfN Pl = v0 + u0_o*(v1-v0);
+ const Vec3vfN R = normalize(Pr-Pl);
+ const Vec3vfN U = (p1-p0)+(r1-r0)*R;
+ const Vec3vfN V = cross(p1-p0,R);
+ Ng0_o = cross(V,U);
+ }
+
+ /* calculates u and Ng for far hit */
+ {
+ u1_o = (Oz+t_o.upper*dOz)*rl;
+ const Vec3vfN Pr = t_o.lower*Vec3vfN(dir);
+ const Vec3vfN Pl = v0 + u1_o*(v1-v0);
+ const Vec3vfN R = normalize(Pr-Pl);
+ const Vec3vfN U = (p1-p0)+(r1-r0)*R;
+ const Vec3vfN V = cross(p1-p0,R);
+ Ng1_o = cross(V,U);
+ }
+ return valid;
+ }
+
+ __forceinline vbool<N> intersect(const Vec3fa& org, const Vec3fa& dir, BBox<vfloat<N>>& t_o) const
+ {
+ vfloat<N> u0_o; Vec3vfN Ng0_o; vfloat<N> u1_o; Vec3vfN Ng1_o;
+ return intersect(org,dir,t_o,u0_o,Ng0_o,u1_o,Ng1_o);
+ }
+ };
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/geometry/coneline_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/coneline_intersector.h
new file mode 100644
index 0000000000..0902baff7d
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/coneline_intersector.h
@@ -0,0 +1,209 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "curve_intersector_precalculations.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ namespace __coneline_internal
+ {
+ template<int M, typename Epilog, typename ray_tfar_func>
+ static __forceinline bool intersectCone(const vbool<M>& valid_i,
+ const Vec3vf<M>& ray_org_in, const Vec3vf<M>& ray_dir,
+ const vfloat<M>& ray_tnear, const ray_tfar_func& ray_tfar,
+ const Vec4vf<M>& v0, const Vec4vf<M>& v1,
+ const vbool<M>& cL, const vbool<M>& cR,
+ const Epilog& epilog)
+ {
+ vbool<M> valid = valid_i;
+
+ /* move ray origin closer to make calculations numerically stable */
+ const vfloat<M> dOdO = sqr(ray_dir);
+ const vfloat<M> rcp_dOdO = rcp(dOdO);
+ const Vec3vf<M> center = vfloat<M>(0.5f)*(v0.xyz()+v1.xyz());
+ const vfloat<M> dt = dot(center-ray_org_in,ray_dir)*rcp_dOdO;
+ const Vec3vf<M> ray_org = ray_org_in + dt*ray_dir;
+
+ const Vec3vf<M> dP = v1.xyz() - v0.xyz();
+ const Vec3vf<M> p0 = ray_org - v0.xyz();
+ const Vec3vf<M> p1 = ray_org - v1.xyz();
+
+ const vfloat<M> dPdP = sqr(dP);
+ const vfloat<M> dP0 = dot(p0,dP);
+ const vfloat<M> dP1 = dot(p1,dP);
+ const vfloat<M> dOdP = dot(ray_dir,dP);
+
+ // intersect cone body
+ const vfloat<M> dr = v0.w - v1.w;
+ const vfloat<M> hy = dPdP + sqr(dr);
+ const vfloat<M> dO0 = dot(ray_dir,p0);
+ const vfloat<M> OO = sqr(p0);
+ const vfloat<M> dPdP2 = sqr(dPdP);
+ const vfloat<M> dPdPr0 = dPdP*v0.w;
+
+ const vfloat<M> A = dPdP2 - sqr(dOdP)*hy;
+ const vfloat<M> B = dPdP2*dO0 - dP0*dOdP*hy + dPdPr0*(dr*dOdP);
+ const vfloat<M> C = dPdP2*OO - sqr(dP0)*hy + dPdPr0*(2.0f*dr*dP0 - dPdPr0);
+
+ const vfloat<M> D = B*B - A*C;
+ valid &= D >= 0.0f;
+ if (unlikely(none(valid))) {
+ return false;
+ }
+
+ /* standard case for "non-parallel" rays */
+ const vfloat<M> Q = sqrt(D);
+ const vfloat<M> rcp_A = rcp(A);
+ /* special case for rays that are "parallel" to the cone - assume miss */
+ const vbool<M> isParallel = abs(A) <= min_rcp_input;
+
+ vfloat<M> t_cone_lower = select (isParallel, neg_inf, (-B-Q)*rcp_A);
+ vfloat<M> t_cone_upper = select (isParallel, pos_inf, (-B+Q)*rcp_A);
+ const vfloat<M> y_lower = dP0 + t_cone_lower*dOdP;
+ const vfloat<M> y_upper = dP0 + t_cone_upper*dOdP;
+ t_cone_lower = select(valid & y_lower > 0.0f & y_lower < dPdP, t_cone_lower, pos_inf);
+ t_cone_upper = select(valid & y_upper > 0.0f & y_upper < dPdP, t_cone_upper, neg_inf);
+
+ const vbool<M> hitDisk0 = valid & cL;
+ const vbool<M> hitDisk1 = valid & cR;
+ const vfloat<M> rcp_dOdP = rcp(dOdP);
+ const vfloat<M> t_disk0 = select (hitDisk0, select (sqr(p0*dOdP-ray_dir*dP0)<(sqr(v0.w)*sqr(dOdP)), -dP0*rcp_dOdP, pos_inf), pos_inf);
+ const vfloat<M> t_disk1 = select (hitDisk1, select (sqr(p1*dOdP-ray_dir*dP1)<(sqr(v1.w)*sqr(dOdP)), -dP1*rcp_dOdP, pos_inf), pos_inf);
+ const vfloat<M> t_disk_lower = min(t_disk0, t_disk1);
+ const vfloat<M> t_disk_upper = max(t_disk0, t_disk1);
+
+ const vfloat<M> t_lower = min(t_cone_lower, t_disk_lower);
+ const vfloat<M> t_upper = max(t_cone_upper, select(t_lower==t_disk_lower,
+ select(t_disk_upper==vfloat<M>(pos_inf),neg_inf,t_disk_upper),
+ select(t_disk_lower==vfloat<M>(pos_inf),neg_inf,t_disk_lower)));
+
+ const vbool<M> valid_lower = valid & ray_tnear <= dt+t_lower & dt+t_lower <= ray_tfar() & t_lower != vfloat<M>(pos_inf);
+ const vbool<M> valid_upper = valid & ray_tnear <= dt+t_upper & dt+t_upper <= ray_tfar() & t_upper != vfloat<M>(neg_inf);
+
+ const vbool<M> valid_first = valid_lower | valid_upper;
+ if (unlikely(none(valid_first)))
+ return false;
+
+ const vfloat<M> t_first = select(valid_lower, t_lower, t_upper);
+ const vfloat<M> y_first = select(valid_lower, y_lower, y_upper);
+
+ const vfloat<M> rcp_dPdP = rcp(dPdP);
+ const Vec3vf<M> dP2drr0dP = dPdP*dr*v0.w*dP;
+ const Vec3vf<M> dPhy = dP*hy;
+ const vbool<M> cone_hit_first = valid & (t_first == t_cone_lower | t_first == t_cone_upper);
+ const vbool<M> disk0_hit_first = valid & (t_first == t_disk0);
+ const Vec3vf<M> Ng_first = select(cone_hit_first, dPdP2*(p0+t_first*ray_dir)+dP2drr0dP-dPhy*y_first, select(disk0_hit_first, -dP, dP));
+ const vfloat<M> u_first = select(cone_hit_first, y_first*rcp_dPdP, select(disk0_hit_first, vfloat<M>(zero), vfloat<M>(one)));
+
+ /* invoke intersection filter for first hit */
+ RoundLineIntersectorHitM<M> hit(u_first,zero,dt+t_first,Ng_first);
+ const bool is_hit_first = epilog(valid_first, hit);
+
+ /* check for possible second hits before potentially accepted hit */
+ const vfloat<M> t_second = t_upper;
+ const vfloat<M> y_second = y_upper;
+ const vbool<M> valid_second = valid_lower & valid_upper & (dt+t_upper <= ray_tfar());
+ if (unlikely(none(valid_second)))
+ return is_hit_first;
+
+ /* invoke intersection filter for second hit */
+ const vbool<M> cone_hit_second = t_second == t_cone_lower | t_second == t_cone_upper;
+ const vbool<M> disk0_hit_second = t_second == t_disk0;
+ const Vec3vf<M> Ng_second = select(cone_hit_second, dPdP2*(p0+t_second*ray_dir)+dP2drr0dP-dPhy*y_second, select(disk0_hit_second, -dP, dP));
+ const vfloat<M> u_second = select(cone_hit_second, y_second*rcp_dPdP, select(disk0_hit_first, vfloat<M>(zero), vfloat<M>(one)));
+
+ hit = RoundLineIntersectorHitM<M>(u_second,zero,dt+t_second,Ng_second);
+ const bool is_hit_second = epilog(valid_second, hit);
+
+ return is_hit_first | is_hit_second;
+ }
+ }
+
+ template<int M>
+ struct ConeLineIntersectorHitM
+ {
+ __forceinline ConeLineIntersectorHitM() {}
+
+ __forceinline ConeLineIntersectorHitM(const vfloat<M>& u, const vfloat<M>& v, const vfloat<M>& t, const Vec3vf<M>& Ng)
+ : vu(u), vv(v), vt(t), vNg(Ng) {}
+
+ __forceinline void finalize() {}
+
+ __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
+ __forceinline float t (const size_t i) const { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
+
+ public:
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+ };
+
+ template<int M>
+ struct ConeCurveIntersector1
+ {
+ typedef CurvePrecalculations1 Precalculations;
+
+ struct ray_tfar {
+ Ray& ray;
+ __forceinline ray_tfar(Ray& ray) : ray(ray) {}
+ __forceinline vfloat<M> operator() () const { return ray.tfar; };
+ };
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid_i,
+ Ray& ray,
+ IntersectContext* context,
+ const LineSegments* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i, const Vec4vf<M>& v1i,
+ const vbool<M>& cL, const vbool<M>& cR,
+ const Epilog& epilog)
+ {
+ const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z);
+ const Vec3vf<M> ray_dir(ray.dir.x, ray.dir.y, ray.dir.z);
+ const vfloat<M> ray_tnear(ray.tnear());
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec4vf<M> v1 = enlargeRadiusToMinWidth(context,geom,ray_org,v1i);
+ return __coneline_internal::intersectCone(valid_i,ray_org,ray_dir,ray_tnear,ray_tfar(ray),v0,v1,cL,cR,epilog);
+ }
+ };
+
+ template<int M, int K>
+ struct ConeCurveIntersectorK
+ {
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ struct ray_tfar {
+ RayK<K>& ray;
+ size_t k;
+ __forceinline ray_tfar(RayK<K>& ray, size_t k) : ray(ray), k(k) {}
+ __forceinline vfloat<M> operator() () const { return ray.tfar[k]; };
+ };
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid_i,
+ RayK<K>& ray, size_t k,
+ IntersectContext* context,
+ const LineSegments* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i, const Vec4vf<M>& v1i,
+ const vbool<M>& cL, const vbool<M>& cR,
+ const Epilog& epilog)
+ {
+ const Vec3vf<M> ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);
+ const Vec3vf<M> ray_dir(ray.dir.x[k], ray.dir.y[k], ray.dir.z[k]);
+ const vfloat<M> ray_tnear = ray.tnear()[k];
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec4vf<M> v1 = enlargeRadiusToMinWidth(context,geom,ray_org,v1i);
+ return __coneline_internal::intersectCone(valid_i,ray_org,ray_dir,ray_tnear,ray_tfar(ray,k),v0,v1,cL,cR,epilog);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/conelinei_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/conelinei_intersector.h
new file mode 100644
index 0000000000..d47218eb8b
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/conelinei_intersector.h
@@ -0,0 +1,141 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "coneline_intersector.h"
+#include "intersector_epilog.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M, int Mx, bool filter>
+ struct ConeCurveMiIntersector1
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1;
+ vbool<M> cL,cR;
+ line.gather(v0,v1,cL,cR,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ ConeCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1;
+ vbool<M> cL,cR;
+ line.gather(v0,v1,cL,cR,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return ConeCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ return false;
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
+ }
+ };
+
+ template<int M, int Mx, bool filter>
+ struct ConeCurveMiMBIntersector1
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1;
+ vbool<M> cL,cR;
+ line.gather(v0,v1,cL,cR,geom,ray.time());
+ const vbool<Mx> valid = line.template valid<Mx>();
+ ConeCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1;
+ vbool<M> cL,cR;
+ line.gather(v0,v1,cL,cR,geom,ray.time());
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return ConeCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ return false;
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct ConeCurveMiIntersectorK
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1;
+ vbool<M> cL,cR;
+ line.gather(v0,v1,cL,cR,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ ConeCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1;
+ vbool<M> cL,cR;
+ line.gather(v0,v1,cL,cR,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return ConeCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct ConeCurveMiMBIntersectorK
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1;
+ vbool<M> cL,cR;
+ line.gather(v0,v1,cL,cR,geom,ray.time()[k]);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ ConeCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1;
+ vbool<M> cL,cR;
+ line.gather(v0,v1,cL,cR,geom,ray.time()[k]);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return ConeCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curveNi.h b/thirdparty/embree-aarch64/kernels/geometry/curveNi.h
new file mode 100644
index 0000000000..51384f1959
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curveNi.h
@@ -0,0 +1,222 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+#include "curve_intersector_precalculations.h"
+
+namespace embree
+{
+ template<int M>
+ struct CurveNi
+ {
+ struct Type : public PrimitiveType {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* Returns maximum number of stored primitives */
+ static __forceinline size_t max_size() { return M; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return (N+M-1)/M; }
+
+ static __forceinline size_t bytes(size_t N)
+ {
+ const size_t f = N/M, r = N%M;
+ static_assert(sizeof(CurveNi) == 22+25*M, "internal data layout issue");
+ return f*sizeof(CurveNi) + (r!=0)*(22 + 25*r);
+ }
+
+ public:
+
+ /*! Default constructor. */
+ __forceinline CurveNi () {}
+
+ /*! fill curve from curve list */
+ __forceinline void fill(const PrimRef* prims, size_t& begin, size_t _end, Scene* scene)
+ {
+ size_t end = min(begin+M,_end);
+ N = (uint8_t)(end-begin);
+ const unsigned int geomID0 = prims[begin].geomID();
+ this->geomID(N) = geomID0;
+ ty = (uint8_t) scene->get(geomID0)->getType();
+
+ /* encode all primitives */
+ BBox3fa bounds = empty;
+ for (size_t i=0; i<N; i++)
+ {
+ const PrimRef& prim = prims[begin+i];
+ const unsigned int geomID = prim.geomID(); assert(geomID == geomID0);
+ const unsigned int primID = prim.primID();
+ bounds.extend(scene->get(geomID)->vbounds(primID));
+ }
+
+ /* calculate offset and scale */
+ Vec3fa loffset = bounds.lower;
+ float lscale = reduce_min(256.0f/(bounds.size()*sqrt(3.0f)));
+ if (bounds.size() == Vec3fa(zero)) lscale = 0.0f;
+ *this->offset(N) = loffset;
+ *this->scale(N) = lscale;
+
+ /* encode all primitives */
+ for (size_t i=0; i<M && begin<end; i++, begin++)
+ {
+ const PrimRef& prim = prims[begin];
+ const unsigned int geomID = prim.geomID();
+ const unsigned int primID = prim.primID();
+ const LinearSpace3fa space2 = scene->get(geomID)->computeAlignedSpace(primID);
+
+ const LinearSpace3fa space3(trunc(126.0f*space2.vx),trunc(126.0f*space2.vy),trunc(126.0f*space2.vz));
+ const BBox3fa bounds = scene->get(geomID)->vbounds(loffset,lscale,max(length(space3.vx),length(space3.vy),length(space3.vz)),space3.transposed(),primID);
+
+ bounds_vx_x(N)[i] = (int8_t) space3.vx.x;
+ bounds_vx_y(N)[i] = (int8_t) space3.vx.y;
+ bounds_vx_z(N)[i] = (int8_t) space3.vx.z;
+ bounds_vx_lower(N)[i] = (short) clamp(floor(bounds.lower.x),-32767.0f,32767.0f);
+ bounds_vx_upper(N)[i] = (short) clamp(ceil (bounds.upper.x),-32767.0f,32767.0f);
+ assert(-32767.0f <= floor(bounds.lower.x) && floor(bounds.lower.x) <= 32767.0f);
+ assert(-32767.0f <= ceil (bounds.upper.x) && ceil (bounds.upper.x) <= 32767.0f);
+
+ bounds_vy_x(N)[i] = (int8_t) space3.vy.x;
+ bounds_vy_y(N)[i] = (int8_t) space3.vy.y;
+ bounds_vy_z(N)[i] = (int8_t) space3.vy.z;
+ bounds_vy_lower(N)[i] = (short) clamp(floor(bounds.lower.y),-32767.0f,32767.0f);
+ bounds_vy_upper(N)[i] = (short) clamp(ceil (bounds.upper.y),-32767.0f,32767.0f);
+ assert(-32767.0f <= floor(bounds.lower.y) && floor(bounds.lower.y) <= 32767.0f);
+ assert(-32767.0f <= ceil (bounds.upper.y) && ceil (bounds.upper.y) <= 32767.0f);
+
+ bounds_vz_x(N)[i] = (int8_t) space3.vz.x;
+ bounds_vz_y(N)[i] = (int8_t) space3.vz.y;
+ bounds_vz_z(N)[i] = (int8_t) space3.vz.z;
+ bounds_vz_lower(N)[i] = (short) clamp(floor(bounds.lower.z),-32767.0f,32767.0f);
+ bounds_vz_upper(N)[i] = (short) clamp(ceil (bounds.upper.z),-32767.0f,32767.0f);
+ assert(-32767.0f <= floor(bounds.lower.z) && floor(bounds.lower.z) <= 32767.0f);
+ assert(-32767.0f <= ceil (bounds.upper.z) && ceil (bounds.upper.z) <= 32767.0f);
+
+ this->primID(N)[i] = primID;
+ }
+ }
+
+ template<typename BVH, typename Allocator>
+ __forceinline static typename BVH::NodeRef createLeaf (BVH* bvh, const PrimRef* prims, const range<size_t>& set, const Allocator& alloc)
+ {
+ size_t start = set.begin();
+ size_t items = CurveNi::blocks(set.size());
+ size_t numbytes = CurveNi::bytes(set.size());
+ CurveNi* accel = (CurveNi*) alloc.malloc1(numbytes,BVH::byteAlignment);
+ for (size_t i=0; i<items; i++) {
+ accel[i].fill(prims,start,set.end(),bvh->scene);
+ }
+ return bvh->encodeLeaf((int8_t*)accel,items);
+ };
+
+ public:
+
+ // 27.6 - 46 bytes per primitive
+ uint8_t ty;
+ uint8_t N;
+ uint8_t data[4+25*M+16];
+
+ /*
+ struct Layout
+ {
+ unsigned int geomID;
+ unsigned int primID[N];
+
+ int8_t bounds_vx_x[N];
+ int8_t bounds_vx_y[N];
+ int8_t bounds_vx_z[N];
+ short bounds_vx_lower[N];
+ short bounds_vx_upper[N];
+
+ int8_t bounds_vy_x[N];
+ int8_t bounds_vy_y[N];
+ int8_t bounds_vy_z[N];
+ short bounds_vy_lower[N];
+ short bounds_vy_upper[N];
+
+ int8_t bounds_vz_x[N];
+ int8_t bounds_vz_y[N];
+ int8_t bounds_vz_z[N];
+ short bounds_vz_lower[N];
+ short bounds_vz_upper[N];
+
+ Vec3f offset;
+ float scale;
+ };
+ */
+
+ __forceinline unsigned int& geomID(size_t N) { return *(unsigned int*)((int8_t*)this+2); }
+ __forceinline const unsigned int& geomID(size_t N) const { return *(unsigned int*)((int8_t*)this+2); }
+
+ __forceinline unsigned int* primID(size_t N) { return (unsigned int*)((int8_t*)this+6); }
+ __forceinline const unsigned int* primID(size_t N) const { return (unsigned int*)((int8_t*)this+6); }
+
+ __forceinline int8_t* bounds_vx_x(size_t N) { return (int8_t*)((int8_t*)this+6+4*N); }
+ __forceinline const int8_t* bounds_vx_x(size_t N) const { return (int8_t*)((int8_t*)this+6+4*N); }
+
+ __forceinline int8_t* bounds_vx_y(size_t N) { return (int8_t*)((int8_t*)this+6+5*N); }
+ __forceinline const int8_t* bounds_vx_y(size_t N) const { return (int8_t*)((int8_t*)this+6+5*N); }
+
+ __forceinline int8_t* bounds_vx_z(size_t N) { return (int8_t*)((int8_t*)this+6+6*N); }
+ __forceinline const int8_t* bounds_vx_z(size_t N) const { return (int8_t*)((int8_t*)this+6+6*N); }
+
+ __forceinline short* bounds_vx_lower(size_t N) { return (short*)((int8_t*)this+6+7*N); }
+ __forceinline const short* bounds_vx_lower(size_t N) const { return (short*)((int8_t*)this+6+7*N); }
+
+ __forceinline short* bounds_vx_upper(size_t N) { return (short*)((int8_t*)this+6+9*N); }
+ __forceinline const short* bounds_vx_upper(size_t N) const { return (short*)((int8_t*)this+6+9*N); }
+
+ __forceinline int8_t* bounds_vy_x(size_t N) { return (int8_t*)((int8_t*)this+6+11*N); }
+ __forceinline const int8_t* bounds_vy_x(size_t N) const { return (int8_t*)((int8_t*)this+6+11*N); }
+
+ __forceinline int8_t* bounds_vy_y(size_t N) { return (int8_t*)((int8_t*)this+6+12*N); }
+ __forceinline const int8_t* bounds_vy_y(size_t N) const { return (int8_t*)((int8_t*)this+6+12*N); }
+
+ __forceinline int8_t* bounds_vy_z(size_t N) { return (int8_t*)((int8_t*)this+6+13*N); }
+ __forceinline const int8_t* bounds_vy_z(size_t N) const { return (int8_t*)((int8_t*)this+6+13*N); }
+
+ __forceinline short* bounds_vy_lower(size_t N) { return (short*)((int8_t*)this+6+14*N); }
+ __forceinline const short* bounds_vy_lower(size_t N) const { return (short*)((int8_t*)this+6+14*N); }
+
+ __forceinline short* bounds_vy_upper(size_t N) { return (short*)((int8_t*)this+6+16*N); }
+ __forceinline const short* bounds_vy_upper(size_t N) const { return (short*)((int8_t*)this+6+16*N); }
+
+ __forceinline int8_t* bounds_vz_x(size_t N) { return (int8_t*)((int8_t*)this+6+18*N); }
+ __forceinline const int8_t* bounds_vz_x(size_t N) const { return (int8_t*)((int8_t*)this+6+18*N); }
+
+ __forceinline int8_t* bounds_vz_y(size_t N) { return (int8_t*)((int8_t*)this+6+19*N); }
+ __forceinline const int8_t* bounds_vz_y(size_t N) const { return (int8_t*)((int8_t*)this+6+19*N); }
+
+ __forceinline int8_t* bounds_vz_z(size_t N) { return (int8_t*)((int8_t*)this+6+20*N); }
+ __forceinline const int8_t* bounds_vz_z(size_t N) const { return (int8_t*)((int8_t*)this+6+20*N); }
+
+ __forceinline short* bounds_vz_lower(size_t N) { return (short*)((int8_t*)this+6+21*N); }
+ __forceinline const short* bounds_vz_lower(size_t N) const { return (short*)((int8_t*)this+6+21*N); }
+
+ __forceinline short* bounds_vz_upper(size_t N) { return (short*)((int8_t*)this+6+23*N); }
+ __forceinline const short* bounds_vz_upper(size_t N) const { return (short*)((int8_t*)this+6+23*N); }
+
+ __forceinline Vec3f* offset(size_t N) { return (Vec3f*)((int8_t*)this+6+25*N); }
+ __forceinline const Vec3f* offset(size_t N) const { return (Vec3f*)((int8_t*)this+6+25*N); }
+
+ __forceinline float* scale(size_t N) { return (float*)((int8_t*)this+6+25*N+12); }
+ __forceinline const float* scale(size_t N) const { return (float*)((int8_t*)this+6+25*N+12); }
+
+ __forceinline int8_t* end(size_t N) { return (int8_t*)this+6+25*N+16; }
+ __forceinline const int8_t* end(size_t N) const { return (int8_t*)this+6+25*N+16; }
+ };
+
+ template<int M>
+ typename CurveNi<M>::Type CurveNi<M>::type;
+
+ typedef CurveNi<4> Curve4i;
+ typedef CurveNi<8> Curve8i;
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curveNi_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/curveNi_intersector.h
new file mode 100644
index 0000000000..0f9038c9fc
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curveNi_intersector.h
@@ -0,0 +1,569 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "curveNi.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct CurveNiIntersector1
+ {
+ typedef CurveNi<M> Primitive;
+ typedef Vec3vf<M> Vec3vfM;
+ typedef LinearSpace3<Vec3vfM>LinearSpace3vfM;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline vbool<M> intersect(Ray& ray, const Primitive& prim, vfloat<M>& tNear_o)
+ {
+ const size_t N = prim.N;
+ const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N));
+ const Vec3fa offset = Vec3fa(offset_scale);
+ const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale));
+ const Vec3fa org1 = (ray.org-offset)*scale;
+ const Vec3fa dir1 = ray.dir*scale;
+
+ const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)),
+ vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)),
+ vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N)));
+
+ const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1));
+ const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1));
+ const Vec3vfM rcp_dir2 = rcp_safe(dir2);
+
+ const vfloat<M> t_lower_x = (vfloat<M>::load(prim.bounds_vx_lower(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
+ const vfloat<M> t_upper_x = (vfloat<M>::load(prim.bounds_vx_upper(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
+ const vfloat<M> t_lower_y = (vfloat<M>::load(prim.bounds_vy_lower(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
+ const vfloat<M> t_upper_y = (vfloat<M>::load(prim.bounds_vy_upper(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
+ const vfloat<M> t_lower_z = (vfloat<M>::load(prim.bounds_vz_lower(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
+ const vfloat<M> t_upper_z = (vfloat<M>::load(prim.bounds_vz_upper(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
+
+ const vfloat<M> round_up (1.0f+3.0f*float(ulp));
+ const vfloat<M> round_down(1.0f-3.0f*float(ulp));
+ const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()));
+ const vfloat<M> tFar = round_up *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar));
+ tNear_o = tNear;
+ return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar);
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID));
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ const unsigned int primID1 = prim.primID(N)[i1];
+ geom->prefetchL1_vertices(geom->curve(primID1));
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ const unsigned int primID2 = prim.primID(N)[i2];
+ geom->prefetchL2_vertices(geom->curve(primID2));
+ }
+ }
+
+ Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID));
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ const unsigned int primID1 = prim.primID(N)[i1];
+ geom->prefetchL1_vertices(geom->curve(primID1));
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ const unsigned int primID2 = prim.primID(N)[i2];
+ geom->prefetchL2_vertices(geom->curve(primID2));
+ }
+ }
+
+ if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_n(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+
+ unsigned int vertexID = geom->curve(primID);
+ Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID);
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ const unsigned int primID1 = prim.primID(N)[i1];
+ geom->prefetchL1_vertices(geom->curve(primID1));
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ const unsigned int primID2 = prim.primID(N)[i2];
+ geom->prefetchL2_vertices(geom->curve(primID2));
+ }
+ }
+
+ Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_n(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+
+ unsigned int vertexID = geom->curve(primID);
+ Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID);
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ const unsigned int primID1 = prim.primID(N)[i1];
+ geom->prefetchL1_vertices(geom->curve(primID1));
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ const unsigned int primID2 = prim.primID(N)[i2];
+ geom->prefetchL2_vertices(geom->curve(primID2));
+ }
+ }
+
+ if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_h(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID));
+ Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_h(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID));
+ if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_hn(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID));
+ Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_hn(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID));
+ if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ return false;
+ }
+ };
+
+ template<int M, int K>
+ struct CurveNiIntersectorK
+ {
+ typedef CurveNi<M> Primitive;
+ typedef Vec3vf<M> Vec3vfM;
+ typedef LinearSpace3<Vec3vfM>LinearSpace3vfM;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline vbool<M> intersect(RayK<K>& ray, const size_t k, const Primitive& prim, vfloat<M>& tNear_o)
+ {
+ const size_t N = prim.N;
+ const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N));
+ const Vec3fa offset = Vec3fa(offset_scale);
+ const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale));
+
+ const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);
+ const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
+ const Vec3fa org1 = (ray_org-offset)*scale;
+ const Vec3fa dir1 = ray_dir*scale;
+
+ const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)),
+ vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)),
+ vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N)));
+
+ const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1));
+ const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1));
+ const Vec3vfM rcp_dir2 = rcp_safe(dir2);
+
+ const vfloat<M> t_lower_x = (vfloat<M>::load(prim.bounds_vx_lower(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
+ const vfloat<M> t_upper_x = (vfloat<M>::load(prim.bounds_vx_upper(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
+ const vfloat<M> t_lower_y = (vfloat<M>::load(prim.bounds_vy_lower(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
+ const vfloat<M> t_upper_y = (vfloat<M>::load(prim.bounds_vy_upper(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
+ const vfloat<M> t_lower_z = (vfloat<M>::load(prim.bounds_vz_lower(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
+ const vfloat<M> t_upper_z = (vfloat<M>::load(prim.bounds_vz_upper(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
+
+ const vfloat<M> round_up (1.0f+3.0f*float(ulp));
+ const vfloat<M> round_down(1.0f-3.0f*float(ulp));
+ const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()[k]));
+ const vfloat<M> tFar = round_up *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar[k]));
+ tNear_o = tNear;
+ return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar);
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID));
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ const unsigned int primID1 = prim.primID(N)[i1];
+ geom->prefetchL1_vertices(geom->curve(primID1));
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ const unsigned int primID2 = prim.primID(N)[i2];
+ geom->prefetchL2_vertices(geom->curve(primID2));
+ }
+ }
+
+ Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID));
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ const unsigned int primID1 = prim.primID(N)[i1];
+ geom->prefetchL1_vertices(geom->curve(primID1));
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ const unsigned int primID2 = prim.primID(N)[i2];
+ geom->prefetchL2_vertices(geom->curve(primID2));
+ }
+ }
+
+ if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_n(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+
+ unsigned int vertexID = geom->curve(primID);
+ Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID);
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ const unsigned int primID1 = prim.primID(N)[i1];
+ geom->prefetchL1_vertices(geom->curve(primID1));
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ const unsigned int primID2 = prim.primID(N)[i2];
+ geom->prefetchL2_vertices(geom->curve(primID2));
+ }
+ }
+
+ Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,k,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_n(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+
+ unsigned int vertexID = geom->curve(primID);
+ Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(a0,a1,a2,a3,n0,n1,n2,n3,vertexID);
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ const unsigned int primID1 = prim.primID(N)[i1];
+ geom->prefetchL1_vertices(geom->curve(primID1));
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ const unsigned int primID2 = prim.primID(N)[i2];
+ geom->prefetchL2_vertices(geom->curve(primID2));
+ }
+ }
+
+ if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,k,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_h(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID));
+ Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_h(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID));
+ if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_hn(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID));
+ Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,k,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_hn(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,geom->curve(primID));
+ if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,k,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ return false;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curveNi_mb.h b/thirdparty/embree-aarch64/kernels/geometry/curveNi_mb.h
new file mode 100644
index 0000000000..0cd8f833fd
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curveNi_mb.h
@@ -0,0 +1,278 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+#include "curve_intersector_precalculations.h"
+
+namespace embree
+{
+ template<int M>
+ struct CurveNiMB
+ {
+ struct Type : public PrimitiveType {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* Returns maximum number of stored primitives */
+ static __forceinline size_t max_size() { return M; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return (N+M-1)/M; }
+
+ static __forceinline size_t bytes(size_t N)
+ {
+ const size_t f = N/M, r = N%M;
+ static_assert(sizeof(CurveNiMB) == 6+37*M+24, "internal data layout issue");
+ return f*sizeof(CurveNiMB) + (r!=0)*(6+37*r+24);
+ }
+
+ public:
+
+ /*! Default constructor. */
+ __forceinline CurveNiMB () {}
+
+ /*! fill curve from curve list */
+ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& begin, size_t _end, Scene* scene, const BBox1f time_range)
+ {
+ size_t end = min(begin+M,_end);
+ N = (uint8_t)(end-begin);
+ const unsigned int geomID0 = prims[begin].geomID();
+ this->geomID(N) = geomID0;
+ ty = (uint8_t) scene->get(geomID0)->getType();
+
+ /* encode all primitives */
+ LBBox3fa lbounds = empty;
+ for (size_t i=0; i<N; i++)
+ {
+ const PrimRefMB& prim = prims[begin+i];
+ const unsigned int geomID = prim.geomID(); assert(geomID == geomID0);
+ const unsigned int primID = prim.primID();
+ lbounds.extend(scene->get(geomID)->vlinearBounds(primID,time_range));
+ }
+ BBox3fa bounds = lbounds.bounds();
+
+ /* calculate offset and scale */
+ Vec3fa loffset = bounds.lower;
+ float lscale = reduce_min(256.0f/(bounds.size()*sqrt(3.0f)));
+ if (bounds.size() == Vec3fa(zero)) lscale = 0.0f;
+ *this->offset(N) = loffset;
+ *this->scale(N) = lscale;
+ this->time_offset(N) = time_range.lower;
+ this->time_scale(N) = 1.0f/time_range.size();
+
+ /* encode all primitives */
+ for (size_t i=0; i<M && begin<end; i++, begin++)
+ {
+ const PrimRefMB& prim = prims[begin];
+ const unsigned int geomID = prim.geomID();
+ const unsigned int primID = prim.primID();
+ const LinearSpace3fa space2 = scene->get(geomID)->computeAlignedSpaceMB(primID,time_range);
+
+ const LinearSpace3fa space3(trunc(126.0f*space2.vx),trunc(126.0f*space2.vy),trunc(126.0f*space2.vz));
+ const LBBox3fa bounds = scene->get(geomID)->vlinearBounds(loffset,lscale,max(length(space3.vx),length(space3.vy),length(space3.vz)),space3.transposed(),primID,time_range);
+
+ // NOTE: this weird (int8_t) (short) cast works around VS2015 Win32 compiler bug
+ bounds_vx_x(N)[i] = (int8_t) (short) space3.vx.x;
+ bounds_vx_y(N)[i] = (int8_t) (short) space3.vx.y;
+ bounds_vx_z(N)[i] = (int8_t) (short) space3.vx.z;
+ bounds_vx_lower0(N)[i] = (short) clamp(floor(bounds.bounds0.lower.x),-32767.0f,32767.0f);
+ bounds_vx_upper0(N)[i] = (short) clamp(ceil (bounds.bounds0.upper.x),-32767.0f,32767.0f);
+ bounds_vx_lower1(N)[i] = (short) clamp(floor(bounds.bounds1.lower.x),-32767.0f,32767.0f);
+ bounds_vx_upper1(N)[i] = (short) clamp(ceil (bounds.bounds1.upper.x),-32767.0f,32767.0f);
+ assert(-32767.0f <= floor(bounds.bounds0.lower.x) && floor(bounds.bounds0.lower.x) <= 32767.0f);
+ assert(-32767.0f <= ceil (bounds.bounds0.upper.x) && ceil (bounds.bounds0.upper.x) <= 32767.0f);
+ assert(-32767.0f <= floor(bounds.bounds1.lower.x) && floor(bounds.bounds1.lower.x) <= 32767.0f);
+ assert(-32767.0f <= ceil (bounds.bounds1.upper.x) && ceil (bounds.bounds1.upper.x) <= 32767.0f);
+
+ bounds_vy_x(N)[i] = (int8_t) (short) space3.vy.x;
+ bounds_vy_y(N)[i] = (int8_t) (short) space3.vy.y;
+ bounds_vy_z(N)[i] = (int8_t) (short) space3.vy.z;
+ bounds_vy_lower0(N)[i] = (short) clamp(floor(bounds.bounds0.lower.y),-32767.0f,32767.0f);
+ bounds_vy_upper0(N)[i] = (short) clamp(ceil (bounds.bounds0.upper.y),-32767.0f,32767.0f);
+ bounds_vy_lower1(N)[i] = (short) clamp(floor(bounds.bounds1.lower.y),-32767.0f,32767.0f);
+ bounds_vy_upper1(N)[i] = (short) clamp(ceil (bounds.bounds1.upper.y),-32767.0f,32767.0f);
+ assert(-32767.0f <= floor(bounds.bounds0.lower.y) && floor(bounds.bounds0.lower.y) <= 32767.0f);
+ assert(-32767.0f <= ceil (bounds.bounds0.upper.y) && ceil (bounds.bounds0.upper.y) <= 32767.0f);
+ assert(-32767.0f <= floor(bounds.bounds1.lower.y) && floor(bounds.bounds1.lower.y) <= 32767.0f);
+ assert(-32767.0f <= ceil (bounds.bounds1.upper.y) && ceil (bounds.bounds1.upper.y) <= 32767.0f);
+
+ bounds_vz_x(N)[i] = (int8_t) (short) space3.vz.x;
+ bounds_vz_y(N)[i] = (int8_t) (short) space3.vz.y;
+ bounds_vz_z(N)[i] = (int8_t) (short) space3.vz.z;
+ bounds_vz_lower0(N)[i] = (short) clamp(floor(bounds.bounds0.lower.z),-32767.0f,32767.0f);
+ bounds_vz_upper0(N)[i] = (short) clamp(ceil (bounds.bounds0.upper.z),-32767.0f,32767.0f);
+ bounds_vz_lower1(N)[i] = (short) clamp(floor(bounds.bounds1.lower.z),-32767.0f,32767.0f);
+ bounds_vz_upper1(N)[i] = (short) clamp(ceil (bounds.bounds1.upper.z),-32767.0f,32767.0f);
+ assert(-32767.0f <= floor(bounds.bounds0.lower.z) && floor(bounds.bounds0.lower.z) <= 32767.0f);
+ assert(-32767.0f <= ceil (bounds.bounds0.upper.z) && ceil (bounds.bounds0.upper.z) <= 32767.0f);
+ assert(-32767.0f <= floor(bounds.bounds1.lower.z) && floor(bounds.bounds1.lower.z) <= 32767.0f);
+ assert(-32767.0f <= ceil (bounds.bounds1.upper.z) && ceil (bounds.bounds1.upper.z) <= 32767.0f);
+
+ this->primID(N)[i] = primID;
+ }
+
+ return lbounds;
+ }
+
+ template<typename BVH, typename SetMB, typename Allocator>
+ __forceinline static typename BVH::NodeRecordMB4D createLeafMB(BVH* bvh, const SetMB& prims, const Allocator& alloc)
+ {
+ size_t start = prims.begin();
+ size_t end = prims.end();
+ size_t items = CurveNiMB::blocks(prims.size());
+ size_t numbytes = CurveNiMB::bytes(prims.size());
+ CurveNiMB* accel = (CurveNiMB*) alloc.malloc1(numbytes,BVH::byteAlignment);
+ const typename BVH::NodeRef node = bvh->encodeLeaf((int8_t*)accel,items);
+
+ LBBox3fa bounds = empty;
+ for (size_t i=0; i<items; i++)
+ bounds.extend(accel[i].fillMB(prims.prims->data(),start,end,bvh->scene,prims.time_range));
+
+ return typename BVH::NodeRecordMB4D(node,bounds,prims.time_range);
+ };
+
+
+ public:
+
+ // 27.6 - 46 bytes per primitive
+ uint8_t ty;
+ uint8_t N;
+ uint8_t data[4+37*M+24];
+
+ /*
+ struct Layout
+ {
+ unsigned int geomID;
+ unsigned int primID[N];
+
+ int8_t bounds_vx_x[N];
+ int8_t bounds_vx_y[N];
+ int8_t bounds_vx_z[N];
+ short bounds_vx_lower0[N];
+ short bounds_vx_upper0[N];
+ short bounds_vx_lower1[N];
+ short bounds_vx_upper1[N];
+
+ int8_t bounds_vy_x[N];
+ int8_t bounds_vy_y[N];
+ int8_t bounds_vy_z[N];
+ short bounds_vy_lower0[N];
+ short bounds_vy_upper0[N];
+ short bounds_vy_lower1[N];
+ short bounds_vy_upper1[N];
+
+ int8_t bounds_vz_x[N];
+ int8_t bounds_vz_y[N];
+ int8_t bounds_vz_z[N];
+ short bounds_vz_lower0[N];
+ short bounds_vz_upper0[N];
+ short bounds_vz_lower1[N];
+ short bounds_vz_upper1[N];
+
+ Vec3f offset;
+ float scale;
+
+ float time_offset;
+ float time_scale;
+ };
+ */
+
+ __forceinline unsigned int& geomID(size_t N) { return *(unsigned int*)((int8_t*)this+2); }
+ __forceinline const unsigned int& geomID(size_t N) const { return *(unsigned int*)((int8_t*)this+2); }
+
+ __forceinline unsigned int* primID(size_t N) { return (unsigned int*)((int8_t*)this+6); }
+ __forceinline const unsigned int* primID(size_t N) const { return (unsigned int*)((int8_t*)this+6); }
+
+ __forceinline int8_t* bounds_vx_x(size_t N) { return (int8_t*)((int8_t*)this+6+4*N); }
+ __forceinline const int8_t* bounds_vx_x(size_t N) const { return (int8_t*)((int8_t*)this+6+4*N); }
+
+ __forceinline int8_t* bounds_vx_y(size_t N) { return (int8_t*)((int8_t*)this+6+5*N); }
+ __forceinline const int8_t* bounds_vx_y(size_t N) const { return (int8_t*)((int8_t*)this+6+5*N); }
+
+ __forceinline int8_t* bounds_vx_z(size_t N) { return (int8_t*)((int8_t*)this+6+6*N); }
+ __forceinline const int8_t* bounds_vx_z(size_t N) const { return (int8_t*)((int8_t*)this+6+6*N); }
+
+ __forceinline short* bounds_vx_lower0(size_t N) { return (short*)((int8_t*)this+6+7*N); }
+ __forceinline const short* bounds_vx_lower0(size_t N) const { return (short*)((int8_t*)this+6+7*N); }
+
+ __forceinline short* bounds_vx_upper0(size_t N) { return (short*)((int8_t*)this+6+9*N); }
+ __forceinline const short* bounds_vx_upper0(size_t N) const { return (short*)((int8_t*)this+6+9*N); }
+
+ __forceinline short* bounds_vx_lower1(size_t N) { return (short*)((int8_t*)this+6+11*N); }
+ __forceinline const short* bounds_vx_lower1(size_t N) const { return (short*)((int8_t*)this+6+11*N); }
+
+ __forceinline short* bounds_vx_upper1(size_t N) { return (short*)((int8_t*)this+6+13*N); }
+ __forceinline const short* bounds_vx_upper1(size_t N) const { return (short*)((int8_t*)this+6+13*N); }
+
+ __forceinline int8_t* bounds_vy_x(size_t N) { return (int8_t*)((int8_t*)this+6+15*N); }
+ __forceinline const int8_t* bounds_vy_x(size_t N) const { return (int8_t*)((int8_t*)this+6+15*N); }
+
+ __forceinline int8_t* bounds_vy_y(size_t N) { return (int8_t*)((int8_t*)this+6+16*N); }
+ __forceinline const int8_t* bounds_vy_y(size_t N) const { return (int8_t*)((int8_t*)this+6+16*N); }
+
+ __forceinline int8_t* bounds_vy_z(size_t N) { return (int8_t*)((int8_t*)this+6+17*N); }
+ __forceinline const int8_t* bounds_vy_z(size_t N) const { return (int8_t*)((int8_t*)this+6+17*N); }
+
+ __forceinline short* bounds_vy_lower0(size_t N) { return (short*)((int8_t*)this+6+18*N); }
+ __forceinline const short* bounds_vy_lower0(size_t N) const { return (short*)((int8_t*)this+6+18*N); }
+
+ __forceinline short* bounds_vy_upper0(size_t N) { return (short*)((int8_t*)this+6+20*N); }
+ __forceinline const short* bounds_vy_upper0(size_t N) const { return (short*)((int8_t*)this+6+20*N); }
+
+ __forceinline short* bounds_vy_lower1(size_t N) { return (short*)((int8_t*)this+6+22*N); }
+ __forceinline const short* bounds_vy_lower1(size_t N) const { return (short*)((int8_t*)this+6+22*N); }
+
+ __forceinline short* bounds_vy_upper1(size_t N) { return (short*)((int8_t*)this+6+24*N); }
+ __forceinline const short* bounds_vy_upper1(size_t N) const { return (short*)((int8_t*)this+6+24*N); }
+
+ __forceinline int8_t* bounds_vz_x(size_t N) { return (int8_t*)((int8_t*)this+6+26*N); }
+ __forceinline const int8_t* bounds_vz_x(size_t N) const { return (int8_t*)((int8_t*)this+6+26*N); }
+
+ __forceinline int8_t* bounds_vz_y(size_t N) { return (int8_t*)((int8_t*)this+6+27*N); }
+ __forceinline const int8_t* bounds_vz_y(size_t N) const { return (int8_t*)((int8_t*)this+6+27*N); }
+
+ __forceinline int8_t* bounds_vz_z(size_t N) { return (int8_t*)((int8_t*)this+6+28*N); }
+ __forceinline const int8_t* bounds_vz_z(size_t N) const { return (int8_t*)((int8_t*)this+6+28*N); }
+
+ __forceinline short* bounds_vz_lower0(size_t N) { return (short*)((int8_t*)this+6+29*N); }
+ __forceinline const short* bounds_vz_lower0(size_t N) const { return (short*)((int8_t*)this+6+29*N); }
+
+ __forceinline short* bounds_vz_upper0(size_t N) { return (short*)((int8_t*)this+6+31*N); }
+ __forceinline const short* bounds_vz_upper0(size_t N) const { return (short*)((int8_t*)this+6+31*N); }
+
+ __forceinline short* bounds_vz_lower1(size_t N) { return (short*)((int8_t*)this+6+33*N); }
+ __forceinline const short* bounds_vz_lower1(size_t N) const { return (short*)((int8_t*)this+6+33*N); }
+
+ __forceinline short* bounds_vz_upper1(size_t N) { return (short*)((int8_t*)this+6+35*N); }
+ __forceinline const short* bounds_vz_upper1(size_t N) const { return (short*)((int8_t*)this+6+35*N); }
+
+ __forceinline Vec3f* offset(size_t N) { return (Vec3f*)((int8_t*)this+6+37*N); }
+ __forceinline const Vec3f* offset(size_t N) const { return (Vec3f*)((int8_t*)this+6+37*N); }
+
+ __forceinline float* scale(size_t N) { return (float*)((int8_t*)this+6+37*N+12); }
+ __forceinline const float* scale(size_t N) const { return (float*)((int8_t*)this+6+37*N+12); }
+
+ __forceinline float& time_offset(size_t N) { return *(float*)((int8_t*)this+6+37*N+16); }
+ __forceinline const float& time_offset(size_t N) const { return *(float*)((int8_t*)this+6+37*N+16); }
+
+ __forceinline float& time_scale(size_t N) { return *(float*)((int8_t*)this+6+37*N+20); }
+ __forceinline const float& time_scale(size_t N) const { return *(float*)((int8_t*)this+6+37*N+20); }
+
+ __forceinline int8_t* end(size_t N) { return (int8_t*)this+6+37*N+24; }
+ __forceinline const int8_t* end(size_t N) const { return (int8_t*)this+6+37*N+24; }
+ };
+
+ template<int M>
+ typename CurveNiMB<M>::Type CurveNiMB<M>::type;
+
+ typedef CurveNiMB<4> Curve4iMB;
+ typedef CurveNiMB<8> Curve8iMB;
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curveNi_mb_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/curveNi_mb_intersector.h
new file mode 100644
index 0000000000..0cbc764668
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curveNi_mb_intersector.h
@@ -0,0 +1,516 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "curveNi_mb.h"
+#include "../subdiv/linear_bezier_patch.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct CurveNiMBIntersector1
+ {
+ typedef CurveNiMB<M> Primitive;
+ typedef Vec3vf<M> Vec3vfM;
+ typedef LinearSpace3<Vec3vfM>LinearSpace3vfM;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline vbool<M> intersect(Ray& ray, const Primitive& prim, vfloat<M>& tNear_o)
+ {
+ const size_t N = prim.N;
+ const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N));
+ const Vec3fa offset = Vec3fa(offset_scale);
+ const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale));
+ const Vec3fa org1 = (ray.org-offset)*scale;
+ const Vec3fa dir1 = ray.dir*scale;
+
+ const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)),
+ vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)),
+ vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N)));
+
+ const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1));
+ const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1));
+ const Vec3vfM rcp_dir2 = rcp_safe(dir2);
+
+ const vfloat<M> ltime = (ray.time()-prim.time_offset(N))*prim.time_scale(N);
+ const vfloat<M> vx_lower0 = vfloat<M>::load(prim.bounds_vx_lower0(N));
+ const vfloat<M> vx_lower1 = vfloat<M>::load(prim.bounds_vx_lower1(N));
+ const vfloat<M> vx_lower = madd(ltime,vx_lower1-vx_lower0,vx_lower0);
+ const vfloat<M> vx_upper0 = vfloat<M>::load(prim.bounds_vx_upper0(N));
+ const vfloat<M> vx_upper1 = vfloat<M>::load(prim.bounds_vx_upper1(N));
+ const vfloat<M> vx_upper = madd(ltime,vx_upper1-vx_upper0,vx_upper0);
+
+ const vfloat<M> vy_lower0 = vfloat<M>::load(prim.bounds_vy_lower0(N));
+ const vfloat<M> vy_lower1 = vfloat<M>::load(prim.bounds_vy_lower1(N));
+ const vfloat<M> vy_lower = madd(ltime,vy_lower1-vy_lower0,vy_lower0);
+ const vfloat<M> vy_upper0 = vfloat<M>::load(prim.bounds_vy_upper0(N));
+ const vfloat<M> vy_upper1 = vfloat<M>::load(prim.bounds_vy_upper1(N));
+ const vfloat<M> vy_upper = madd(ltime,vy_upper1-vy_upper0,vy_upper0);
+
+ const vfloat<M> vz_lower0 = vfloat<M>::load(prim.bounds_vz_lower0(N));
+ const vfloat<M> vz_lower1 = vfloat<M>::load(prim.bounds_vz_lower1(N));
+ const vfloat<M> vz_lower = madd(ltime,vz_lower1-vz_lower0,vz_lower0);
+ const vfloat<M> vz_upper0 = vfloat<M>::load(prim.bounds_vz_upper0(N));
+ const vfloat<M> vz_upper1 = vfloat<M>::load(prim.bounds_vz_upper1(N));
+ const vfloat<M> vz_upper = madd(ltime,vz_upper1-vz_upper0,vz_upper0);
+
+ const vfloat<M> t_lower_x = (vx_lower-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
+ const vfloat<M> t_upper_x = (vx_upper-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
+ const vfloat<M> t_lower_y = (vy_lower-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
+ const vfloat<M> t_upper_y = (vy_upper-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
+ const vfloat<M> t_lower_z = (vz_lower-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
+ const vfloat<M> t_upper_z = (vz_upper-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
+
+ const vfloat<M> round_up (1.0f+3.0f*float(ulp));
+ const vfloat<M> round_down(1.0f-3.0f*float(ulp));
+ const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()));
+ const vfloat<M> tFar = round_up *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar));
+ tNear_o = tNear;
+ return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar);
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time());
+
+ Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time());
+
+ if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_n(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time());
+ Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_n(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time());
+
+ if (Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_h(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time());
+ Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_h(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time());
+ if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_hn(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time());
+ Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_hn(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time());
+ if (Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ return false;
+ }
+ };
+
+ template<int M, int K>
+ struct CurveNiMBIntersectorK
+ {
+ typedef CurveNiMB<M> Primitive;
+ typedef Vec3vf<M> Vec3vfM;
+ typedef LinearSpace3<Vec3vfM>LinearSpace3vfM;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline vbool<M> intersect(RayK<K>& ray, const size_t k, const Primitive& prim, vfloat<M>& tNear_o)
+ {
+ const size_t N = prim.N;
+ const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N));
+ const Vec3fa offset = Vec3fa(offset_scale);
+ const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale));
+
+ const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);
+ const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
+ const Vec3fa org1 = (ray_org-offset)*scale;
+ const Vec3fa dir1 = ray_dir*scale;
+
+ const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)),
+ vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)),
+ vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N)));
+
+ const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1));
+ const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1));
+ const Vec3vfM rcp_dir2 = rcp_safe(dir2);
+
+ const vfloat<M> ltime = (ray.time()[k]-prim.time_offset(N))*prim.time_scale(N);
+ const vfloat<M> vx_lower0 = vfloat<M>::load(prim.bounds_vx_lower0(N));
+ const vfloat<M> vx_lower1 = vfloat<M>::load(prim.bounds_vx_lower1(N));
+ const vfloat<M> vx_lower = madd(ltime,vx_lower1-vx_lower0,vx_lower0);
+ const vfloat<M> vx_upper0 = vfloat<M>::load(prim.bounds_vx_upper0(N));
+ const vfloat<M> vx_upper1 = vfloat<M>::load(prim.bounds_vx_upper1(N));
+ const vfloat<M> vx_upper = madd(ltime,vx_upper1-vx_upper0,vx_upper0);
+
+ const vfloat<M> vy_lower0 = vfloat<M>::load(prim.bounds_vy_lower0(N));
+ const vfloat<M> vy_lower1 = vfloat<M>::load(prim.bounds_vy_lower1(N));
+ const vfloat<M> vy_lower = madd(ltime,vy_lower1-vy_lower0,vy_lower0);
+ const vfloat<M> vy_upper0 = vfloat<M>::load(prim.bounds_vy_upper0(N));
+ const vfloat<M> vy_upper1 = vfloat<M>::load(prim.bounds_vy_upper1(N));
+ const vfloat<M> vy_upper = madd(ltime,vy_upper1-vy_upper0,vy_upper0);
+
+ const vfloat<M> vz_lower0 = vfloat<M>::load(prim.bounds_vz_lower0(N));
+ const vfloat<M> vz_lower1 = vfloat<M>::load(prim.bounds_vz_lower1(N));
+ const vfloat<M> vz_lower = madd(ltime,vz_lower1-vz_lower0,vz_lower0);
+ const vfloat<M> vz_upper0 = vfloat<M>::load(prim.bounds_vz_upper0(N));
+ const vfloat<M> vz_upper1 = vfloat<M>::load(prim.bounds_vz_upper1(N));
+ const vfloat<M> vz_upper = madd(ltime,vz_upper1-vz_upper0,vz_upper0);
+
+ const vfloat<M> t_lower_x = (vx_lower-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
+ const vfloat<M> t_upper_x = (vx_upper-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x);
+ const vfloat<M> t_lower_y = (vy_lower-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
+ const vfloat<M> t_upper_y = (vy_upper-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y);
+ const vfloat<M> t_lower_z = (vz_lower-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
+ const vfloat<M> t_upper_z = (vz_upper-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z);
+
+ const vfloat<M> round_up (1.0f+3.0f*float(ulp));
+ const vfloat<M> round_down(1.0f-3.0f*float(ulp));
+ const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()[k]));
+ const vfloat<M> tFar = round_up *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar[k]));
+ tNear_o = tNear;
+ return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar);
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time()[k]);
+
+ Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time()[k]);
+
+ if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_n(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);
+ const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]);
+ Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_n(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);
+ const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]);
+
+ if (Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_h(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time()[k]);
+ Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_h(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time()[k]);
+ if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ return false;
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_hn(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);
+ const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]);
+ Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_hn(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID);
+ const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);
+ const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]);
+ if (Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ return false;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curveNv.h b/thirdparty/embree-aarch64/kernels/geometry/curveNv.h
new file mode 100644
index 0000000000..6eb5e30b39
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curveNv.h
@@ -0,0 +1,101 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "curveNi.h"
+
+namespace embree
+{
+ template<int M>
+ struct CurveNv : public CurveNi<M>
+ {
+ using CurveNi<M>::N;
+
+ struct Type : public PrimitiveType {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* Returns maximum number of stored primitives */
+ static __forceinline size_t max_size() { return M; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return (N+M-1)/M; }
+
+ static __forceinline size_t bytes(size_t N)
+ {
+ const size_t f = N/M, r = N%M;
+ static_assert(sizeof(CurveNv) == 22+25*M+4*16*M, "internal data layout issue");
+ return f*sizeof(CurveNv) + (r!=0)*(22 + 25*r + 4*16*r);
+ }
+
+ public:
+
+ /*! Default constructor. */
+ __forceinline CurveNv () {}
+
+ /*! fill curve from curve list */
+ __forceinline void fill(const PrimRef* prims, size_t& begin, size_t _end, Scene* scene)
+ {
+ size_t end = min(begin+M,_end);
+ size_t N = end-begin;
+
+ /* encode all primitives */
+ for (size_t i=0; i<N; i++)
+ {
+ const PrimRef& prim = prims[begin+i];
+ const unsigned int geomID = prim.geomID();
+ const unsigned int primID = prim.primID();
+ CurveGeometry* mesh = (CurveGeometry*) scene->get(geomID);
+ const unsigned vtxID = mesh->curve(primID);
+ Vec3fa::storeu(&this->vertices(i,N)[0],mesh->vertex(vtxID+0));
+ Vec3fa::storeu(&this->vertices(i,N)[1],mesh->vertex(vtxID+1));
+ Vec3fa::storeu(&this->vertices(i,N)[2],mesh->vertex(vtxID+2));
+ Vec3fa::storeu(&this->vertices(i,N)[3],mesh->vertex(vtxID+3));
+ }
+ }
+
+ template<typename BVH, typename Allocator>
+ __forceinline static typename BVH::NodeRef createLeaf (BVH* bvh, const PrimRef* prims, const range<size_t>& set, const Allocator& alloc)
+ {
+ if (set.size() == 0)
+ return BVH::emptyNode;
+
+ /* fall back to CurveNi for oriented curves */
+ unsigned int geomID = prims[set.begin()].geomID();
+ if (bvh->scene->get(geomID)->getCurveType() == Geometry::GTY_SUBTYPE_ORIENTED_CURVE) {
+ return CurveNi<M>::createLeaf(bvh,prims,set,alloc);
+ }
+ if (bvh->scene->get(geomID)->getCurveBasis() == Geometry::GTY_BASIS_HERMITE) {
+ return CurveNi<M>::createLeaf(bvh,prims,set,alloc);
+ }
+
+ size_t start = set.begin();
+ size_t items = CurveNv::blocks(set.size());
+ size_t numbytes = CurveNv::bytes(set.size());
+ CurveNv* accel = (CurveNv*) alloc.malloc1(numbytes,BVH::byteAlignment);
+ for (size_t i=0; i<items; i++) {
+ accel[i].CurveNv<M>::fill(prims,start,set.end(),bvh->scene);
+ accel[i].CurveNi<M>::fill(prims,start,set.end(),bvh->scene);
+ }
+ return bvh->encodeLeaf((char*)accel,items);
+ };
+
+ public:
+ unsigned char data[4*16*M];
+ __forceinline Vec3fa* vertices(size_t i, size_t N) { return (Vec3fa*)CurveNi<M>::end(N)+4*i; }
+ __forceinline const Vec3fa* vertices(size_t i, size_t N) const { return (Vec3fa*)CurveNi<M>::end(N)+4*i; }
+ };
+
+ template<int M>
+ typename CurveNv<M>::Type CurveNv<M>::type;
+
+ typedef CurveNv<4> Curve4v;
+ typedef CurveNv<8> Curve8v;
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curveNv_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/curveNv_intersector.h
new file mode 100644
index 0000000000..e20da2882e
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curveNv_intersector.h
@@ -0,0 +1,181 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "curveNv.h"
+#include "curveNi_intersector.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct CurveNvIntersector1 : public CurveNiIntersector1<M>
+ {
+ typedef CurveNv<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = CurveNiIntersector1<M>::intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID);
+ const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]);
+ const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]);
+ const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]);
+ const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]);
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ prefetchL1(&prim.vertices(i1,N)[0]);
+ prefetchL1(&prim.vertices(i1,N)[4]);
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ prefetchL2(&prim.vertices(i2,N)[0]);
+ prefetchL2(&prim.vertices(i2,N)[4]);
+ }
+ }
+
+ Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = CurveNiIntersector1<M>::intersect(ray,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID);
+ const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]);
+ const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]);
+ const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]);
+ const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]);
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ prefetchL1(&prim.vertices(i1,N)[0]);
+ prefetchL1(&prim.vertices(i1,N)[4]);
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ prefetchL2(&prim.vertices(i2,N)[0]);
+ prefetchL2(&prim.vertices(i2,N)[4]);
+ }
+ }
+
+ if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar));
+ }
+ return false;
+ }
+ };
+
+ template<int M, int K>
+ struct CurveNvIntersectorK : public CurveNiIntersectorK<M,K>
+ {
+ typedef CurveNv<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = CurveNiIntersectorK<M,K>::intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(normal.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID);
+ const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]);
+ const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]);
+ const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]);
+ const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]);
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ prefetchL1(&prim.vertices(i1,N)[0]);
+ prefetchL1(&prim.vertices(i1,N)[4]);
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ prefetchL2(&prim.vertices(i2,N)[0]);
+ prefetchL2(&prim.vertices(i2,N)[4]);
+ }
+ }
+
+ Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID));
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ }
+
+ template<typename Intersector, typename Epilog>
+ static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim)
+ {
+ vfloat<M> tNear;
+ vbool<M> valid = CurveNiIntersectorK<M,K>::intersect(ray,k,prim,tNear);
+
+ const size_t N = prim.N;
+ size_t mask = movemask(valid);
+ while (mask)
+ {
+ const size_t i = bscf(mask);
+ STAT3(shadow.trav_prims,1,1,1);
+ const unsigned int geomID = prim.geomID(N);
+ const unsigned int primID = prim.primID(N)[i];
+ const CurveGeometry* geom = (CurveGeometry*) context->scene->get(geomID);
+ const Vec3ff a0 = Vec3ff::loadu(&prim.vertices(i,N)[0]);
+ const Vec3ff a1 = Vec3ff::loadu(&prim.vertices(i,N)[1]);
+ const Vec3ff a2 = Vec3ff::loadu(&prim.vertices(i,N)[2]);
+ const Vec3ff a3 = Vec3ff::loadu(&prim.vertices(i,N)[3]);
+
+ size_t mask1 = mask;
+ const size_t i1 = bscf(mask1);
+ if (mask) {
+ prefetchL1(&prim.vertices(i1,N)[0]);
+ prefetchL1(&prim.vertices(i1,N)[4]);
+ if (mask1) {
+ const size_t i2 = bsf(mask1);
+ prefetchL2(&prim.vertices(i2,N)[0]);
+ prefetchL2(&prim.vertices(i2,N)[4]);
+ }
+ }
+
+ if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)))
+ return true;
+
+ mask &= movemask(tNear <= vfloat<M>(ray.tfar[k]));
+ }
+ return false;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector.h
new file mode 100644
index 0000000000..204958f7cc
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector.h
@@ -0,0 +1,98 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+#include "../subdiv/bezier_curve.h"
+#include "../common/primref.h"
+#include "bezier_hair_intersector.h"
+#include "bezier_ribbon_intersector.h"
+#include "bezier_curve_intersector.h"
+#include "oriented_curve_intersector.h"
+#include "../bvh/node_intersector1.h"
+
+// FIXME: this file seems replicate of curve_intersector_virtual.h
+
+namespace embree
+{
+ namespace isa
+ {
+ struct VirtualCurveIntersector1
+ {
+ typedef unsigned char Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
+ leafIntersector.intersect<1>(&pre,&ray,context,prim);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
+ return leafIntersector.occluded<1>(&pre,&ray,context,prim);
+ }
+ };
+
+ template<int K>
+ struct VirtualCurveIntersectorK
+ {
+ typedef unsigned char Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(const vbool<K>& valid_i, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
+ size_t mask = movemask(valid_i);
+ while (mask) leafIntersector.intersect<K>(&pre,&ray,bscf(mask),context,prim);
+ }
+
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
+ vbool<K> valid_o = false;
+ size_t mask = movemask(valid_i);
+ while (mask) {
+ size_t k = bscf(mask);
+ if (leafIntersector.occluded<K>(&pre,&ray,k,context,prim))
+ set(valid_o, k);
+ }
+ return valid_o;
+ }
+
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
+ leafIntersector.intersect<K>(&pre,&ray,k,context,prim);
+ }
+
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurvePrimitive::Intersectors& leafIntersector = ((VirtualCurvePrimitive*) This->leafIntersector)->vtbl[ty];
+ return leafIntersector.occluded<K>(&pre,&ray,k,context,prim);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_distance.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_distance.h
new file mode 100644
index 0000000000..343cc8ff28
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_distance.h
@@ -0,0 +1,129 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "curve_intersector_precalculations.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename NativeCurve3fa, int M>
+ struct DistanceCurveHit
+ {
+ __forceinline DistanceCurveHit() {}
+
+ __forceinline DistanceCurveHit(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const int i, const int N,
+ const NativeCurve3fa& curve3D)
+ : U(U), V(V), T(T), i(i), N(N), curve3D(curve3D), valid(valid) {}
+
+ __forceinline void finalize()
+ {
+ vu = (vfloat<M>(step)+U+vfloat<M>(float(i)))*(1.0f/float(N));
+ vv = V;
+ vt = T;
+ }
+
+ __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
+ __forceinline float t (const size_t i) const { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) const {
+ return curve3D.eval_du(vu[i]);
+ }
+
+ public:
+ vfloat<M> U;
+ vfloat<M> V;
+ vfloat<M> T;
+ int i, N;
+ NativeCurve3fa curve3D;
+
+ public:
+ vbool<M> valid;
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ };
+
+ template<typename NativeCurve3fa>
+ struct DistanceCurve1Intersector1
+ {
+ template<typename Epilog>
+ __forceinline bool intersect(const CurvePrecalculations1& pre,Ray& ray,
+ IntersectContext* context,
+ const CurveGeometry* geom, const unsigned int primID,
+ const Vec3fa& v0, const Vec3fa& v1, const Vec3fa& v2, const Vec3fa& v3,
+ const Epilog& epilog)
+ {
+ const int N = geom->tessellationRate;
+
+ /* transform control points into ray space */
+ const NativeCurve3fa curve3Di(v0,v1,v2,v3);
+ const NativeCurve3fa curve3D = enlargeRadiusToMinWidth(context,geom,ray.org,curve3Di);
+ const NativeCurve3fa curve2D = curve3D.xfm_pr(pre.ray_space,ray.org);
+
+ /* evaluate the bezier curve */
+ vboolx valid = vfloatx(step) < vfloatx(float(N));
+ const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(0,N);
+ const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(0,N);
+
+ /* approximative intersection with cone */
+ const Vec4vfx v = p1-p0;
+ const Vec4vfx w = -p0;
+ const vfloatx d0 = madd(w.x,v.x,w.y*v.y);
+ const vfloatx d1 = madd(v.x,v.x,v.y*v.y);
+ const vfloatx u = clamp(d0*rcp(d1),vfloatx(zero),vfloatx(one));
+ const Vec4vfx p = madd(u,v,p0);
+ const vfloatx t = p.z*pre.depth_scale;
+ const vfloatx d2 = madd(p.x,p.x,p.y*p.y);
+ const vfloatx r = p.w;
+ const vfloatx r2 = r*r;
+ valid &= (d2 <= r2) & (vfloatx(ray.tnear()) <= t) & (t <= vfloatx(ray.tfar));
+ if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)
+ valid &= t > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*pre.depth_scale; // ignore self intersections
+
+ /* update hit information */
+ bool ishit = false;
+ if (unlikely(any(valid))) {
+ DistanceCurveHit<NativeCurve3fa,VSIZEX> hit(valid,u,0.0f,t,0,N,curve3D);
+ ishit = ishit | epilog(valid,hit);
+ }
+
+ if (unlikely(VSIZEX < N))
+ {
+ /* process SIMD-size many segments per iteration */
+ for (int i=VSIZEX; i<N; i+=VSIZEX)
+ {
+ /* evaluate the bezier curve */
+ vboolx valid = vintx(i)+vintx(step) < vintx(N);
+ const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(i,N);
+ const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(i,N);
+
+ /* approximative intersection with cone */
+ const Vec4vfx v = p1-p0;
+ const Vec4vfx w = -p0;
+ const vfloatx d0 = madd(w.x,v.x,w.y*v.y);
+ const vfloatx d1 = madd(v.x,v.x,v.y*v.y);
+ const vfloatx u = clamp(d0*rcp(d1),vfloatx(zero),vfloatx(one));
+ const Vec4vfx p = madd(u,v,p0);
+ const vfloatx t = p.z*pre.depth_scale;
+ const vfloatx d2 = madd(p.x,p.x,p.y*p.y);
+ const vfloatx r = p.w;
+ const vfloatx r2 = r*r;
+ valid &= (d2 <= r2) & (vfloatx(ray.tnear()) <= t) & (t <= vfloatx(ray.tfar));
+ if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)
+ valid &= t > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*pre.depth_scale; // ignore self intersections
+
+ /* update hit information */
+ if (unlikely(any(valid))) {
+ DistanceCurveHit<NativeCurve3fa,VSIZEX> hit(valid,u,0.0f,t,i,N,curve3D);
+ ishit = ishit | epilog(valid,hit);
+ }
+ }
+ }
+ return ishit;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_oriented.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_oriented.h
new file mode 100644
index 0000000000..47531027fc
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_oriented.h
@@ -0,0 +1,417 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "curve_intersector_precalculations.h"
+#include "curve_intersector_sweep.h"
+#include "../subdiv/linear_bezier_patch.h"
+
+#define DBG(x)
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename Ray, typename Epilog>
+ struct TensorLinearCubicBezierSurfaceIntersector
+ {
+ const LinearSpace3fa& ray_space;
+ Ray& ray;
+ TensorLinearCubicBezierSurface3fa curve3d;
+ TensorLinearCubicBezierSurface2fa curve2d;
+ float eps;
+ const Epilog& epilog;
+ bool isHit;
+
+ __forceinline TensorLinearCubicBezierSurfaceIntersector (const LinearSpace3fa& ray_space, Ray& ray, const TensorLinearCubicBezierSurface3fa& curve3d, const Epilog& epilog)
+ : ray_space(ray_space), ray(ray), curve3d(curve3d), epilog(epilog), isHit(false)
+ {
+ const TensorLinearCubicBezierSurface3fa curve3dray = curve3d.xfm(ray_space,ray.org);
+ curve2d = TensorLinearCubicBezierSurface2fa(CubicBezierCurve2fa(curve3dray.L),CubicBezierCurve2fa(curve3dray.R));
+ const BBox2fa b2 = curve2d.bounds();
+ eps = 8.0f*float(ulp)*reduce_max(max(abs(b2.lower),abs(b2.upper)));
+ }
+
+ __forceinline Interval1f solve_linear(const float u0, const float u1, const float& p0, const float& p1)
+ {
+ if (p1 == p0) {
+ if (p0 == 0.0f) return Interval1f(u0,u1);
+ else return Interval1f(empty);
+ }
+ const float t = -p0/(p1-p0);
+ const float tt = lerp(u0,u1,t);
+ return Interval1f(tt);
+ }
+
+ __forceinline void solve_linear(const float u0, const float u1, const Interval1f& p0, const Interval1f& p1, Interval1f& u)
+ {
+ if (sign(p0.lower) != sign(p0.upper)) u.extend(u0);
+ if (sign(p0.lower) != sign(p1.lower)) u.extend(solve_linear(u0,u1,p0.lower,p1.lower));
+ if (sign(p0.upper) != sign(p1.upper)) u.extend(solve_linear(u0,u1,p0.upper,p1.upper));
+ if (sign(p1.lower) != sign(p1.upper)) u.extend(u1);
+ }
+
+ __forceinline Interval1f bezier_clipping(const CubicBezierCurve<Interval1f>& curve)
+ {
+ Interval1f u = empty;
+ solve_linear(0.0f/3.0f,1.0f/3.0f,curve.v0,curve.v1,u);
+ solve_linear(0.0f/3.0f,2.0f/3.0f,curve.v0,curve.v2,u);
+ solve_linear(0.0f/3.0f,3.0f/3.0f,curve.v0,curve.v3,u);
+ solve_linear(1.0f/3.0f,2.0f/3.0f,curve.v1,curve.v2,u);
+ solve_linear(1.0f/3.0f,3.0f/3.0f,curve.v1,curve.v3,u);
+ solve_linear(2.0f/3.0f,3.0f/3.0f,curve.v2,curve.v3,u);
+ return intersect(u,Interval1f(0.0f,1.0f));
+ }
+
+ __forceinline Interval1f bezier_clipping(const LinearBezierCurve<Interval1f>& curve)
+ {
+ Interval1f v = empty;
+ solve_linear(0.0f,1.0f,curve.v0,curve.v1,v);
+ return intersect(v,Interval1f(0.0f,1.0f));
+ }
+
+ __forceinline void solve_bezier_clipping(BBox1f cu, BBox1f cv, const TensorLinearCubicBezierSurface2fa& curve2)
+ {
+ BBox2fa bounds = curve2.bounds();
+ if (bounds.upper.x < 0.0f) return;
+ if (bounds.upper.y < 0.0f) return;
+ if (bounds.lower.x > 0.0f) return;
+ if (bounds.lower.y > 0.0f) return;
+
+ if (max(cu.size(),cv.size()) < 1E-4f)
+ {
+ const float u = cu.center();
+ const float v = cv.center();
+ TensorLinearCubicBezierSurface1f curve_z = curve3d.xfm(ray_space.row2(),ray.org);
+ const float t = curve_z.eval(u,v);
+ if (ray.tnear() <= t && t <= ray.tfar) {
+ const Vec3fa Ng = cross(curve3d.eval_du(u,v),curve3d.eval_dv(u,v));
+ BezierCurveHit hit(t,u,v,Ng);
+ isHit |= epilog(hit);
+ }
+ return;
+ }
+
+ const Vec2fa dv = curve2.axis_v();
+ const TensorLinearCubicBezierSurface1f curve1v = curve2.xfm(dv);
+ LinearBezierCurve<Interval1f> curve0v = curve1v.reduce_u();
+ if (!curve0v.hasRoot()) return;
+
+ const Interval1f v = bezier_clipping(curve0v);
+ if (isEmpty(v)) return;
+ TensorLinearCubicBezierSurface2fa curve2a = curve2.clip_v(v);
+ cv = BBox1f(lerp(cv.lower,cv.upper,v.lower),lerp(cv.lower,cv.upper,v.upper));
+
+ const Vec2fa du = curve2.axis_u();
+ const TensorLinearCubicBezierSurface1f curve1u = curve2a.xfm(du);
+ CubicBezierCurve<Interval1f> curve0u = curve1u.reduce_v();
+ int roots = curve0u.maxRoots();
+ if (roots == 0) return;
+
+ if (roots == 1)
+ {
+ const Interval1f u = bezier_clipping(curve0u);
+ if (isEmpty(u)) return;
+ TensorLinearCubicBezierSurface2fa curve2b = curve2a.clip_u(u);
+ cu = BBox1f(lerp(cu.lower,cu.upper,u.lower),lerp(cu.lower,cu.upper,u.upper));
+ solve_bezier_clipping(cu,cv,curve2b);
+ return;
+ }
+
+ TensorLinearCubicBezierSurface2fa curve2l, curve2r;
+ curve2a.split_u(curve2l,curve2r);
+ solve_bezier_clipping(BBox1f(cu.lower,cu.center()),cv,curve2l);
+ solve_bezier_clipping(BBox1f(cu.center(),cu.upper),cv,curve2r);
+ }
+
+ __forceinline bool solve_bezier_clipping()
+ {
+ solve_bezier_clipping(BBox1f(0.0f,1.0f),BBox1f(0.0f,1.0f),curve2d);
+ return isHit;
+ }
+
+ __forceinline void solve_newton_raphson(BBox1f cu, BBox1f cv)
+ {
+ Vec2fa uv(cu.center(),cv.center());
+ const Vec2fa dfdu = curve2d.eval_du(uv.x,uv.y);
+ const Vec2fa dfdv = curve2d.eval_dv(uv.x,uv.y);
+ const LinearSpace2fa rcp_J = rcp(LinearSpace2fa(dfdu,dfdv));
+ solve_newton_raphson_loop(cu,cv,uv,dfdu,dfdv,rcp_J);
+ }
+
+ __forceinline void solve_newton_raphson_loop(BBox1f cu, BBox1f cv, const Vec2fa& uv_in, const Vec2fa& dfdu, const Vec2fa& dfdv, const LinearSpace2fa& rcp_J)
+ {
+ Vec2fa uv = uv_in;
+
+ for (size_t i=0; i<200; i++)
+ {
+ const Vec2fa f = curve2d.eval(uv.x,uv.y);
+ const Vec2fa duv = rcp_J*f;
+ uv -= duv;
+
+ if (max(abs(f.x),abs(f.y)) < eps)
+ {
+ const float u = uv.x;
+ const float v = uv.y;
+ if (!(u >= 0.0f && u <= 1.0f)) return; // rejects NaNs
+ if (!(v >= 0.0f && v <= 1.0f)) return; // rejects NaNs
+ const TensorLinearCubicBezierSurface1f curve_z = curve3d.xfm(ray_space.row2(),ray.org);
+ const float t = curve_z.eval(u,v);
+ if (!(ray.tnear() <= t && t <= ray.tfar)) return; // rejects NaNs
+ const Vec3fa Ng = cross(curve3d.eval_du(u,v),curve3d.eval_dv(u,v));
+ BezierCurveHit hit(t,u,v,Ng);
+ isHit |= epilog(hit);
+ return;
+ }
+ }
+ }
+
+ __forceinline bool clip_v(BBox1f& cu, BBox1f& cv)
+ {
+ const Vec2fa dv = curve2d.eval_dv(cu.lower,cv.lower);
+ const TensorLinearCubicBezierSurface1f curve1v = curve2d.xfm(dv).clip(cu,cv);
+ LinearBezierCurve<Interval1f> curve0v = curve1v.reduce_u();
+ if (!curve0v.hasRoot()) return false;
+ Interval1f v = bezier_clipping(curve0v);
+ if (isEmpty(v)) return false;
+ v = intersect(v + Interval1f(-0.1f,+0.1f),Interval1f(0.0f,1.0f));
+ cv = BBox1f(lerp(cv.lower,cv.upper,v.lower),lerp(cv.lower,cv.upper,v.upper));
+ return true;
+ }
+
+ __forceinline bool solve_krawczyk(bool very_small, BBox1f& cu, BBox1f& cv)
+ {
+ /* perform bezier clipping in v-direction to get tight v-bounds */
+ TensorLinearCubicBezierSurface2fa curve2 = curve2d.clip(cu,cv);
+ const Vec2fa dv = curve2.axis_v();
+ const TensorLinearCubicBezierSurface1f curve1v = curve2.xfm(dv);
+ LinearBezierCurve<Interval1f> curve0v = curve1v.reduce_u();
+ if (unlikely(!curve0v.hasRoot())) return true;
+ Interval1f v = bezier_clipping(curve0v);
+ if (unlikely(isEmpty(v))) return true;
+ v = intersect(v + Interval1f(-0.1f,+0.1f),Interval1f(0.0f,1.0f));
+ curve2 = curve2.clip_v(v);
+ cv = BBox1f(lerp(cv.lower,cv.upper,v.lower),lerp(cv.lower,cv.upper,v.upper));
+
+ /* perform one newton raphson iteration */
+ Vec2fa c(cu.center(),cv.center());
+ Vec2fa f,dfdu,dfdv; curve2d.eval(c.x,c.y,f,dfdu,dfdv);
+ const LinearSpace2fa rcp_J = rcp(LinearSpace2fa(dfdu,dfdv));
+ const Vec2fa c1 = c - rcp_J*f;
+
+ /* calculate bounds of derivatives */
+ const BBox2fa bounds_du = (1.0f/cu.size())*curve2.derivative_u().bounds();
+ const BBox2fa bounds_dv = (1.0f/cv.size())*curve2.derivative_v().bounds();
+
+ /* calculate krawczyk test */
+ LinearSpace2<Vec2<Interval1f>> I(Interval1f(1.0f), Interval1f(0.0f),
+ Interval1f(0.0f), Interval1f(1.0f));
+
+ LinearSpace2<Vec2<Interval1f>> G(Interval1f(bounds_du.lower.x,bounds_du.upper.x), Interval1f(bounds_dv.lower.x,bounds_dv.upper.x),
+ Interval1f(bounds_du.lower.y,bounds_du.upper.y), Interval1f(bounds_dv.lower.y,bounds_dv.upper.y));
+
+ const LinearSpace2<Vec2f> rcp_J2(rcp_J);
+ const LinearSpace2<Vec2<Interval1f>> rcp_Ji(rcp_J2);
+
+ const Vec2<Interval1f> x(cu,cv);
+ const Vec2<Interval1f> K = Vec2<Interval1f>(Vec2f(c1)) + (I - rcp_Ji*G)*(x-Vec2<Interval1f>(Vec2f(c)));
+
+ /* test if there is no solution */
+ const Vec2<Interval1f> KK = intersect(K,x);
+ if (unlikely(isEmpty(KK.x) || isEmpty(KK.y))) return true;
+
+ /* exit if convergence cannot get proven, but terminate if we are very small */
+ if (unlikely(!subset(K,x) && !very_small)) return false;
+
+ /* solve using newton raphson iteration of convergence is guarenteed */
+ solve_newton_raphson_loop(cu,cv,c1,dfdu,dfdv,rcp_J);
+ return true;
+ }
+
+ __forceinline void solve_newton_raphson_no_recursion(BBox1f cu, BBox1f cv)
+ {
+ if (!clip_v(cu,cv)) return;
+ return solve_newton_raphson(cu,cv);
+ }
+
+ __forceinline void solve_newton_raphson_recursion(BBox1f cu, BBox1f cv)
+ {
+ unsigned int sptr = 0;
+ const unsigned int stack_size = 4;
+ unsigned int mask_stack[stack_size];
+ BBox1f cu_stack[stack_size];
+ BBox1f cv_stack[stack_size];
+ goto entry;
+
+ /* terminate if stack is empty */
+ while (sptr)
+ {
+ /* pop from stack */
+ {
+ sptr--;
+ size_t mask = mask_stack[sptr];
+ cu = cu_stack[sptr];
+ cv = cv_stack[sptr];
+ const size_t i = bscf(mask);
+ mask_stack[sptr] = mask;
+ if (mask) sptr++; // there are still items on the stack
+
+ /* process next element recurse into each hit curve segment */
+ const float u0 = float(i+0)*(1.0f/(VSIZEX-1));
+ const float u1 = float(i+1)*(1.0f/(VSIZEX-1));
+ const BBox1f cui(lerp(cu.lower,cu.upper,u0),lerp(cu.lower,cu.upper,u1));
+ cu = cui;
+ }
+
+#if 0
+ solve_newton_raphson_no_recursion(cu,cv);
+ continue;
+
+#else
+ /* we assume convergence for small u ranges and verify using krawczyk */
+ if (cu.size() < 1.0f/6.0f) {
+ const bool very_small = cu.size() < 0.001f || sptr >= stack_size;
+ if (solve_krawczyk(very_small,cu,cv)) {
+ continue;
+ }
+ }
+#endif
+
+ entry:
+
+ /* split the curve into VSIZEX-1 segments in u-direction */
+ vboolx valid = true;
+ TensorLinearCubicBezierSurface<Vec2vfx> subcurves = curve2d.clip_v(cv).vsplit_u(valid,cu);
+
+ /* slabs test in u-direction */
+ Vec2vfx ndv = cross(subcurves.axis_v());
+ BBox<vfloatx> boundsv = subcurves.vxfm(ndv).bounds();
+ valid &= boundsv.lower <= eps;
+ valid &= boundsv.upper >= -eps;
+ if (none(valid)) continue;
+
+ /* slabs test in v-direction */
+ Vec2vfx ndu = cross(subcurves.axis_u());
+ BBox<vfloatx> boundsu = subcurves.vxfm(ndu).bounds();
+ valid &= boundsu.lower <= eps;
+ valid &= boundsu.upper >= -eps;
+ if (none(valid)) continue;
+
+ /* push valid segments to stack */
+ assert(sptr < stack_size);
+ mask_stack [sptr] = movemask(valid);
+ cu_stack [sptr] = cu;
+ cv_stack [sptr] = cv;
+ sptr++;
+ }
+ }
+
+ __forceinline bool solve_newton_raphson_main()
+ {
+ BBox1f vu(0.0f,1.0f);
+ BBox1f vv(0.0f,1.0f);
+ solve_newton_raphson_recursion(vu,vv);
+ return isHit;
+ }
+ };
+
+
+ template<template<typename Ty> class SourceCurve>
+ struct OrientedCurve1Intersector1
+ {
+ //template<typename Ty> using Curve = SourceCurve<Ty>;
+ typedef SourceCurve<Vec3ff> SourceCurve3ff;
+ typedef SourceCurve<Vec3fa> SourceCurve3fa;
+
+ __forceinline OrientedCurve1Intersector1() {}
+
+ __forceinline OrientedCurve1Intersector1(const Ray& ray, const void* ptr) {}
+
+ template<typename Epilog>
+ __noinline bool intersect(const CurvePrecalculations1& pre, Ray& ray,
+ IntersectContext* context,
+ const CurveGeometry* geom, const unsigned int primID,
+ const Vec3ff& v0i, const Vec3ff& v1i, const Vec3ff& v2i, const Vec3ff& v3i,
+ const Vec3fa& n0i, const Vec3fa& n1i, const Vec3fa& n2i, const Vec3fa& n3i,
+ const Epilog& epilog) const
+ {
+ STAT3(normal.trav_prims,1,1,1);
+
+ SourceCurve3ff ccurve(v0i,v1i,v2i,v3i);
+ SourceCurve3fa ncurve(n0i,n1i,n2i,n3i);
+ ccurve = enlargeRadiusToMinWidth(context,geom,ray.org,ccurve);
+ TensorLinearCubicBezierSurface3fa curve = TensorLinearCubicBezierSurface3fa::fromCenterAndNormalCurve(ccurve,ncurve);
+ //return TensorLinearCubicBezierSurfaceIntersector<Ray,Epilog>(pre.ray_space,ray,curve,epilog).solve_bezier_clipping();
+ return TensorLinearCubicBezierSurfaceIntersector<Ray,Epilog>(pre.ray_space,ray,curve,epilog).solve_newton_raphson_main();
+ }
+
+ template<typename Epilog>
+ __noinline bool intersect(const CurvePrecalculations1& pre, Ray& ray,
+ IntersectContext* context,
+ const CurveGeometry* geom, const unsigned int primID,
+ const TensorLinearCubicBezierSurface3fa& curve, const Epilog& epilog) const
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ //return TensorLinearCubicBezierSurfaceIntersector<Ray,Epilog>(pre.ray_space,ray,curve,epilog).solve_bezier_clipping();
+ return TensorLinearCubicBezierSurfaceIntersector<Ray,Epilog>(pre.ray_space,ray,curve,epilog).solve_newton_raphson_main();
+ }
+ };
+
+ template<template<typename Ty> class SourceCurve, int K>
+ struct OrientedCurve1IntersectorK
+ {
+ //template<typename Ty> using Curve = SourceCurve<Ty>;
+ typedef SourceCurve<Vec3ff> SourceCurve3ff;
+ typedef SourceCurve<Vec3fa> SourceCurve3fa;
+
+ struct Ray1
+ {
+ __forceinline Ray1(RayK<K>& ray, size_t k)
+ : org(ray.org.x[k],ray.org.y[k],ray.org.z[k]), dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]), _tnear(ray.tnear()[k]), tfar(ray.tfar[k]) {}
+
+ Vec3fa org;
+ Vec3fa dir;
+ float _tnear;
+ float& tfar;
+
+ __forceinline float& tnear() { return _tnear; }
+ //__forceinline float& tfar() { return _tfar; }
+ __forceinline const float& tnear() const { return _tnear; }
+ //__forceinline const float& tfar() const { return _tfar; }
+ };
+
+ template<typename Epilog>
+ __forceinline bool intersect(const CurvePrecalculationsK<K>& pre, RayK<K>& vray, size_t k,
+ IntersectContext* context,
+ const CurveGeometry* geom, const unsigned int primID,
+ const Vec3ff& v0i, const Vec3ff& v1i, const Vec3ff& v2i, const Vec3ff& v3i,
+ const Vec3fa& n0i, const Vec3fa& n1i, const Vec3fa& n2i, const Vec3fa& n3i,
+ const Epilog& epilog)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Ray1 ray(vray,k);
+ SourceCurve3ff ccurve(v0i,v1i,v2i,v3i);
+ SourceCurve3fa ncurve(n0i,n1i,n2i,n3i);
+ ccurve = enlargeRadiusToMinWidth(context,geom,ray.org,ccurve);
+ TensorLinearCubicBezierSurface3fa curve = TensorLinearCubicBezierSurface3fa::fromCenterAndNormalCurve(ccurve,ncurve);
+ //return TensorLinearCubicBezierSurfaceIntersector<Ray1,Epilog>(pre.ray_space[k],ray,curve,epilog).solve_bezier_clipping();
+ return TensorLinearCubicBezierSurfaceIntersector<Ray1,Epilog>(pre.ray_space[k],ray,curve,epilog).solve_newton_raphson_main();
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersect(const CurvePrecalculationsK<K>& pre, RayK<K>& vray, size_t k,
+ IntersectContext* context,
+ const CurveGeometry* geom, const unsigned int primID,
+ const TensorLinearCubicBezierSurface3fa& curve,
+ const Epilog& epilog)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Ray1 ray(vray,k);
+ //return TensorLinearCubicBezierSurfaceIntersector<Ray1,Epilog>(pre.ray_space[k],ray,curve,epilog).solve_bezier_clipping();
+ return TensorLinearCubicBezierSurfaceIntersector<Ray1,Epilog>(pre.ray_space[k],ray,curve,epilog).solve_newton_raphson_main();
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_precalculations.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_precalculations.h
new file mode 100644
index 0000000000..6e9fc91925
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_precalculations.h
@@ -0,0 +1,49 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "../common/geometry.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct CurvePrecalculations1
+ {
+ float depth_scale;
+ LinearSpace3fa ray_space;
+
+ __forceinline CurvePrecalculations1() {}
+
+ __forceinline CurvePrecalculations1(const Ray& ray, const void* ptr)
+ {
+ depth_scale = rsqrt(dot(ray.dir,ray.dir));
+ LinearSpace3fa space = frame(depth_scale*ray.dir);
+ space.vz *= depth_scale;
+ ray_space = space.transposed();
+ }
+ };
+
+ template<int K>
+ struct CurvePrecalculationsK
+ {
+ vfloat<K> depth_scale;
+ LinearSpace3fa ray_space[K];
+
+ __forceinline CurvePrecalculationsK(const vbool<K>& valid, const RayK<K>& ray)
+ {
+ size_t mask = movemask(valid);
+ depth_scale = rsqrt(dot(ray.dir,ray.dir));
+ while (mask) {
+ size_t k = bscf(mask);
+ Vec3fa ray_dir_k = Vec3fa(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
+ LinearSpace3fa ray_space_k = frame(depth_scale[k]*ray_dir_k);
+ ray_space_k.vz *= depth_scale[k];
+ ray_space[k] = ray_space_k.transposed();
+ }
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_ribbon.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_ribbon.h
new file mode 100644
index 0000000000..a99cf99d56
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_ribbon.h
@@ -0,0 +1,214 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "quad_intersector.h"
+#include "curve_intersector_precalculations.h"
+
+#define Bezier1Intersector1 RibbonCurve1Intersector1
+#define Bezier1IntersectorK RibbonCurve1IntersectorK
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename NativeCurve3ff, int M>
+ struct RibbonHit
+ {
+ __forceinline RibbonHit() {}
+
+ __forceinline RibbonHit(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const int i, const int N,
+ const NativeCurve3ff& curve3D)
+ : U(U), V(V), T(T), i(i), N(N), curve3D(curve3D), valid(valid) {}
+
+ __forceinline void finalize()
+ {
+ vu = (vfloat<M>(step)+U+vfloat<M>(float(i)))*(1.0f/float(N));
+ vv = V;
+ vt = T;
+ }
+
+ __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
+ __forceinline float t (const size_t i) const { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) const {
+ return curve3D.eval_du(vu[i]);
+ }
+
+ public:
+ vfloat<M> U;
+ vfloat<M> V;
+ vfloat<M> T;
+ int i, N;
+ NativeCurve3ff curve3D;
+
+ public:
+ vbool<M> valid;
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ };
+
+ /* calculate squared distance of point p0 to line p1->p2 */
+ __forceinline std::pair<vfloatx,vfloatx> sqr_point_line_distance(const Vec2vfx& p0, const Vec2vfx& p1, const Vec2vfx& p2)
+ {
+ const vfloatx num = det(p2-p1,p1-p0);
+ const vfloatx den2 = dot(p2-p1,p2-p1);
+ return std::make_pair(num*num,den2);
+ }
+
+ /* performs culling against a cylinder */
+ __forceinline vboolx cylinder_culling_test(const Vec2vfx& p0, const Vec2vfx& p1, const Vec2vfx& p2, const vfloatx& r)
+ {
+ const std::pair<vfloatx,vfloatx> d = sqr_point_line_distance(p0,p1,p2);
+ return d.first <= r*r*d.second;
+ }
+
+ template<typename NativeCurve3ff, typename Epilog>
+ __forceinline bool intersect_ribbon(const Vec3fa& ray_org, const Vec3fa& ray_dir, const float ray_tnear, const float& ray_tfar,
+ const LinearSpace3fa& ray_space, const float& depth_scale,
+ const NativeCurve3ff& curve3D, const int N,
+ const Epilog& epilog)
+ {
+ /* transform control points into ray space */
+ const NativeCurve3ff curve2D = curve3D.xfm_pr(ray_space,ray_org);
+ float eps = 4.0f*float(ulp)*reduce_max(max(abs(curve2D.v0),abs(curve2D.v1),abs(curve2D.v2),abs(curve2D.v3)));
+
+ /* evaluate the bezier curve */
+ bool ishit = false;
+ vboolx valid = vfloatx(step) < vfloatx(float(N));
+ const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(0,N);
+ const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(0,N);
+ valid &= cylinder_culling_test(zero,Vec2vfx(p0.x,p0.y),Vec2vfx(p1.x,p1.y),max(p0.w,p1.w));
+
+ if (any(valid))
+ {
+ Vec3vfx dp0dt = curve2D.template derivative0<VSIZEX>(0,N);
+ Vec3vfx dp1dt = curve2D.template derivative1<VSIZEX>(0,N);
+ dp0dt = select(reduce_max(abs(dp0dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp0dt);
+ dp1dt = select(reduce_max(abs(dp1dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp1dt);
+ const Vec3vfx n0(dp0dt.y,-dp0dt.x,0.0f);
+ const Vec3vfx n1(dp1dt.y,-dp1dt.x,0.0f);
+ const Vec3vfx nn0 = normalize(n0);
+ const Vec3vfx nn1 = normalize(n1);
+ const Vec3vfx lp0 = madd(p0.w,nn0,Vec3vfx(p0));
+ const Vec3vfx lp1 = madd(p1.w,nn1,Vec3vfx(p1));
+ const Vec3vfx up0 = nmadd(p0.w,nn0,Vec3vfx(p0));
+ const Vec3vfx up1 = nmadd(p1.w,nn1,Vec3vfx(p1));
+
+ vfloatx vu,vv,vt;
+ vboolx valid0 = intersect_quad_backface_culling(valid,zero,Vec3fa(0,0,1),ray_tnear,ray_tfar,lp0,lp1,up1,up0,vu,vv,vt);
+
+ if (any(valid0))
+ {
+ /* ignore self intersections */
+ if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f) {
+ vfloatx r = lerp(p0.w, p1.w, vu);
+ valid0 &= vt > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale;
+ }
+
+ if (any(valid0))
+ {
+ vv = madd(2.0f,vv,vfloatx(-1.0f));
+ RibbonHit<NativeCurve3ff,VSIZEX> bhit(valid0,vu,vv,vt,0,N,curve3D);
+ ishit |= epilog(bhit.valid,bhit);
+ }
+ }
+ }
+
+ if (unlikely(VSIZEX < N))
+ {
+ /* process SIMD-size many segments per iteration */
+ for (int i=VSIZEX; i<N; i+=VSIZEX)
+ {
+ /* evaluate the bezier curve */
+ vboolx valid = vintx(i)+vintx(step) < vintx(N);
+ const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(i,N);
+ const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(i,N);
+ valid &= cylinder_culling_test(zero,Vec2vfx(p0.x,p0.y),Vec2vfx(p1.x,p1.y),max(p0.w,p1.w));
+ if (none(valid)) continue;
+
+ Vec3vfx dp0dt = curve2D.template derivative0<VSIZEX>(i,N);
+ Vec3vfx dp1dt = curve2D.template derivative1<VSIZEX>(i,N);
+ dp0dt = select(reduce_max(abs(dp0dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp0dt);
+ dp1dt = select(reduce_max(abs(dp1dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp1dt);
+ const Vec3vfx n0(dp0dt.y,-dp0dt.x,0.0f);
+ const Vec3vfx n1(dp1dt.y,-dp1dt.x,0.0f);
+ const Vec3vfx nn0 = normalize(n0);
+ const Vec3vfx nn1 = normalize(n1);
+ const Vec3vfx lp0 = madd(p0.w,nn0,Vec3vfx(p0));
+ const Vec3vfx lp1 = madd(p1.w,nn1,Vec3vfx(p1));
+ const Vec3vfx up0 = nmadd(p0.w,nn0,Vec3vfx(p0));
+ const Vec3vfx up1 = nmadd(p1.w,nn1,Vec3vfx(p1));
+
+ vfloatx vu,vv,vt;
+ vboolx valid0 = intersect_quad_backface_culling(valid,zero,Vec3fa(0,0,1),ray_tnear,ray_tfar,lp0,lp1,up1,up0,vu,vv,vt);
+
+ if (any(valid0))
+ {
+ /* ignore self intersections */
+ if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f) {
+ vfloatx r = lerp(p0.w, p1.w, vu);
+ valid0 &= vt > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale;
+ }
+
+ if (any(valid0))
+ {
+ vv = madd(2.0f,vv,vfloatx(-1.0f));
+ RibbonHit<NativeCurve3ff,VSIZEX> bhit(valid0,vu,vv,vt,i,N,curve3D);
+ ishit |= epilog(bhit.valid,bhit);
+ }
+ }
+ }
+ }
+ return ishit;
+ }
+
+ template<template<typename Ty> class NativeCurve>
+ struct RibbonCurve1Intersector1
+ {
+ typedef NativeCurve<Vec3ff> NativeCurve3ff;
+
+ template<typename Epilog>
+ __forceinline bool intersect(const CurvePrecalculations1& pre, Ray& ray,
+ IntersectContext* context,
+ const CurveGeometry* geom, const unsigned int primID,
+ const Vec3ff& v0, const Vec3ff& v1, const Vec3ff& v2, const Vec3ff& v3,
+ const Epilog& epilog)
+ {
+ const int N = geom->tessellationRate;
+ NativeCurve3ff curve(v0,v1,v2,v3);
+ curve = enlargeRadiusToMinWidth(context,geom,ray.org,curve);
+ return intersect_ribbon<NativeCurve3ff>(ray.org,ray.dir,ray.tnear(),ray.tfar,
+ pre.ray_space,pre.depth_scale,
+ curve,N,
+ epilog);
+ }
+ };
+
+ template<template<typename Ty> class NativeCurve, int K>
+ struct RibbonCurve1IntersectorK
+ {
+ typedef NativeCurve<Vec3ff> NativeCurve3ff;
+
+ template<typename Epilog>
+ __forceinline bool intersect(const CurvePrecalculationsK<K>& pre, RayK<K>& ray, size_t k,
+ IntersectContext* context,
+ const CurveGeometry* geom, const unsigned int primID,
+ const Vec3ff& v0, const Vec3ff& v1, const Vec3ff& v2, const Vec3ff& v3,
+ const Epilog& epilog)
+ {
+ const int N = geom->tessellationRate;
+ const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);
+ const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
+ NativeCurve3ff curve(v0,v1,v2,v3);
+ curve = enlargeRadiusToMinWidth(context,geom,ray_org,curve);
+ return intersect_ribbon<NativeCurve3ff>(ray_org,ray_dir,ray.tnear()[k],ray.tfar[k],
+ pre.ray_space[k],pre.depth_scale[k],
+ curve,N,
+ epilog);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_sweep.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_sweep.h
new file mode 100644
index 0000000000..883cedc3d2
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_sweep.h
@@ -0,0 +1,362 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "cylinder.h"
+#include "plane.h"
+#include "line_intersector.h"
+#include "curve_intersector_precalculations.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ static const size_t numJacobianIterations = 5;
+#if defined(__AVX__)
+ static const size_t numBezierSubdivisions = 2;
+#else
+ static const size_t numBezierSubdivisions = 3;
+#endif
+
+ struct BezierCurveHit
+ {
+ __forceinline BezierCurveHit() {}
+
+ __forceinline BezierCurveHit(const float t, const float u, const Vec3fa& Ng)
+ : t(t), u(u), v(0.0f), Ng(Ng) {}
+
+ __forceinline BezierCurveHit(const float t, const float u, const float v, const Vec3fa& Ng)
+ : t(t), u(u), v(v), Ng(Ng) {}
+
+ __forceinline void finalize() {}
+
+ public:
+ float t;
+ float u;
+ float v;
+ Vec3fa Ng;
+ };
+
+ template<typename NativeCurve3ff, typename Ray, typename Epilog>
+ __forceinline bool intersect_bezier_iterative_debug(const Ray& ray, const float dt, const NativeCurve3ff& curve, size_t i,
+ const vfloatx& u, const BBox<vfloatx>& tp, const BBox<vfloatx>& h0, const BBox<vfloatx>& h1,
+ const Vec3vfx& Ng, const Vec4vfx& dP0du, const Vec4vfx& dP3du,
+ const Epilog& epilog)
+ {
+ if (tp.lower[i]+dt > ray.tfar) return false;
+ Vec3fa Ng_o = Vec3fa(Ng.x[i],Ng.y[i],Ng.z[i]);
+ if (h0.lower[i] == tp.lower[i]) Ng_o = -Vec3fa(dP0du.x[i],dP0du.y[i],dP0du.z[i]);
+ if (h1.lower[i] == tp.lower[i]) Ng_o = +Vec3fa(dP3du.x[i],dP3du.y[i],dP3du.z[i]);
+ BezierCurveHit hit(tp.lower[i]+dt,u[i],Ng_o);
+ return epilog(hit);
+ }
+
+ template<typename NativeCurve3ff, typename Ray, typename Epilog>
+ __forceinline bool intersect_bezier_iterative_jacobian(const Ray& ray, const float dt, const NativeCurve3ff& curve, float u, float t, const Epilog& epilog)
+ {
+ const Vec3fa org = zero;
+ const Vec3fa dir = ray.dir;
+ const float length_ray_dir = length(dir);
+
+ /* error of curve evaluations is propertional to largest coordinate */
+ const BBox3ff box = curve.bounds();
+ const float P_err = 16.0f*float(ulp)*reduce_max(max(abs(box.lower),abs(box.upper)));
+
+ for (size_t i=0; i<numJacobianIterations; i++)
+ {
+ const Vec3fa Q = madd(Vec3fa(t),dir,org);
+ //const Vec3fa dQdu = zero;
+ const Vec3fa dQdt = dir;
+ const float Q_err = 16.0f*float(ulp)*length_ray_dir*t; // works as org=zero here
+
+ Vec3ff P,dPdu,ddPdu; curve.eval(u,P,dPdu,ddPdu);
+ //const Vec3fa dPdt = zero;
+
+ const Vec3fa R = Q-P;
+ const float len_R = length(R); //reduce_max(abs(R));
+ const float R_err = max(Q_err,P_err);
+ const Vec3fa dRdu = /*dQdu*/-dPdu;
+ const Vec3fa dRdt = dQdt;//-dPdt;
+
+ const Vec3fa T = normalize(dPdu);
+ const Vec3fa dTdu = dnormalize(dPdu,ddPdu);
+ //const Vec3fa dTdt = zero;
+ const float cos_err = P_err/length(dPdu);
+
+ /* Error estimate for dot(R,T):
+
+ dot(R,T) = cos(R,T) |R| |T|
+ = (cos(R,T) +- cos_error) * (|R| +- |R|_err) * (|T| +- |T|_err)
+ = cos(R,T)*|R|*|T|
+ +- cos(R,T)*(|R|*|T|_err + |T|*|R|_err)
+ +- cos_error*(|R| + |T|)
+ +- lower order terms
+ with cos(R,T) being in [0,1] and |T| = 1 we get:
+ dot(R,T)_err = |R|*|T|_err + |R|_err = cos_error*(|R|+1)
+ */
+
+ const float f = dot(R,T);
+ const float f_err = len_R*P_err + R_err + cos_err*(1.0f+len_R);
+ const float dfdu = dot(dRdu,T) + dot(R,dTdu);
+ const float dfdt = dot(dRdt,T);// + dot(R,dTdt);
+
+ const float K = dot(R,R)-sqr(f);
+ const float dKdu = /*2.0f*/(dot(R,dRdu)-f*dfdu);
+ const float dKdt = /*2.0f*/(dot(R,dRdt)-f*dfdt);
+ const float rsqrt_K = rsqrt(K);
+
+ const float g = sqrt(K)-P.w;
+ const float g_err = R_err + f_err + 16.0f*float(ulp)*box.upper.w;
+ const float dgdu = /*0.5f*/dKdu*rsqrt_K-dPdu.w;
+ const float dgdt = /*0.5f*/dKdt*rsqrt_K;//-dPdt.w;
+
+ const LinearSpace2f J = LinearSpace2f(dfdu,dfdt,dgdu,dgdt);
+ const Vec2f dut = rcp(J)*Vec2f(f,g);
+ const Vec2f ut = Vec2f(u,t) - dut;
+ u = ut.x; t = ut.y;
+
+ if (abs(f) < f_err && abs(g) < g_err)
+ {
+ t+=dt;
+ if (!(ray.tnear() <= t && t <= ray.tfar)) return false; // rejects NaNs
+ if (!(u >= 0.0f && u <= 1.0f)) return false; // rejects NaNs
+ const Vec3fa R = normalize(Q-P);
+ const Vec3fa U = madd(Vec3fa(dPdu.w),R,dPdu);
+ const Vec3fa V = cross(dPdu,R);
+ BezierCurveHit hit(t,u,cross(V,U));
+ return epilog(hit);
+ }
+ }
+ return false;
+ }
+
+ template<typename NativeCurve3ff, typename Ray, typename Epilog>
+ bool intersect_bezier_recursive_jacobian(const Ray& ray, const float dt, const NativeCurve3ff& curve,
+ float u0, float u1, unsigned int depth, const Epilog& epilog)
+ {
+#if defined(__AVX__)
+ typedef vbool8 vboolx; // maximally 8-wide to work around KNL issues
+ typedef vint8 vintx;
+ typedef vfloat8 vfloatx;
+#else
+ typedef vbool4 vboolx;
+ typedef vint4 vintx;
+ typedef vfloat4 vfloatx;
+#endif
+ typedef Vec3<vfloatx> Vec3vfx;
+ typedef Vec4<vfloatx> Vec4vfx;
+
+ unsigned int maxDepth = numBezierSubdivisions;
+ bool found = false;
+ const Vec3fa org = zero;
+ const Vec3fa dir = ray.dir;
+
+ unsigned int sptr = 0;
+ const unsigned int stack_size = numBezierSubdivisions+1; // +1 because of unstable workaround below
+ struct StackEntry {
+ vboolx valid;
+ vfloatx tlower;
+ float u0;
+ float u1;
+ unsigned int depth;
+ };
+ StackEntry stack[stack_size];
+ goto entry;
+
+ /* terminate if stack is empty */
+ while (sptr)
+ {
+ /* pop from stack */
+ {
+ sptr--;
+ vboolx valid = stack[sptr].valid;
+ const vfloatx tlower = stack[sptr].tlower;
+ valid &= tlower+dt <= ray.tfar;
+ if (none(valid)) continue;
+ u0 = stack[sptr].u0;
+ u1 = stack[sptr].u1;
+ depth = stack[sptr].depth;
+ const size_t i = select_min(valid,tlower); clear(valid,i);
+ stack[sptr].valid = valid;
+ if (any(valid)) sptr++; // there are still items on the stack
+
+ /* process next segment */
+ const vfloatx vu0 = lerp(u0,u1,vfloatx(step)*(1.0f/(vfloatx::size-1)));
+ u0 = vu0[i+0];
+ u1 = vu0[i+1];
+ }
+ entry:
+
+ /* subdivide curve */
+ const float dscale = (u1-u0)*(1.0f/(3.0f*(vfloatx::size-1)));
+ const vfloatx vu0 = lerp(u0,u1,vfloatx(step)*(1.0f/(vfloatx::size-1)));
+ Vec4vfx P0, dP0du; curve.veval(vu0,P0,dP0du); dP0du = dP0du * Vec4vfx(dscale);
+ const Vec4vfx P3 = shift_right_1(P0);
+ const Vec4vfx dP3du = shift_right_1(dP0du);
+ const Vec4vfx P1 = P0 + dP0du;
+ const Vec4vfx P2 = P3 - dP3du;
+
+ /* calculate bounding cylinders */
+ const vfloatx rr1 = sqr_point_to_line_distance(Vec3vfx(dP0du),Vec3vfx(P3-P0));
+ const vfloatx rr2 = sqr_point_to_line_distance(Vec3vfx(dP3du),Vec3vfx(P3-P0));
+ const vfloatx maxr12 = sqrt(max(rr1,rr2));
+ const vfloatx one_plus_ulp = 1.0f+2.0f*float(ulp);
+ const vfloatx one_minus_ulp = 1.0f-2.0f*float(ulp);
+ vfloatx r_outer = max(P0.w,P1.w,P2.w,P3.w)+maxr12;
+ vfloatx r_inner = min(P0.w,P1.w,P2.w,P3.w)-maxr12;
+ r_outer = one_plus_ulp*r_outer;
+ r_inner = max(0.0f,one_minus_ulp*r_inner);
+ const CylinderN<vfloatx::size> cylinder_outer(Vec3vfx(P0),Vec3vfx(P3),r_outer);
+ const CylinderN<vfloatx::size> cylinder_inner(Vec3vfx(P0),Vec3vfx(P3),r_inner);
+ vboolx valid = true; clear(valid,vfloatx::size-1);
+
+ /* intersect with outer cylinder */
+ BBox<vfloatx> tc_outer; vfloatx u_outer0; Vec3vfx Ng_outer0; vfloatx u_outer1; Vec3vfx Ng_outer1;
+ valid &= cylinder_outer.intersect(org,dir,tc_outer,u_outer0,Ng_outer0,u_outer1,Ng_outer1);
+ if (none(valid)) continue;
+
+ /* intersect with cap-planes */
+ BBox<vfloatx> tp(ray.tnear()-dt,ray.tfar-dt);
+ tp = embree::intersect(tp,tc_outer);
+ BBox<vfloatx> h0 = HalfPlaneN<vfloatx::size>(Vec3vfx(P0),+Vec3vfx(dP0du)).intersect(org,dir);
+ tp = embree::intersect(tp,h0);
+ BBox<vfloatx> h1 = HalfPlaneN<vfloatx::size>(Vec3vfx(P3),-Vec3vfx(dP3du)).intersect(org,dir);
+ tp = embree::intersect(tp,h1);
+ valid &= tp.lower <= tp.upper;
+ if (none(valid)) continue;
+
+ /* clamp and correct u parameter */
+ u_outer0 = clamp(u_outer0,vfloatx(0.0f),vfloatx(1.0f));
+ u_outer1 = clamp(u_outer1,vfloatx(0.0f),vfloatx(1.0f));
+ u_outer0 = lerp(u0,u1,(vfloatx(step)+u_outer0)*(1.0f/float(vfloatx::size)));
+ u_outer1 = lerp(u0,u1,(vfloatx(step)+u_outer1)*(1.0f/float(vfloatx::size)));
+
+ /* intersect with inner cylinder */
+ BBox<vfloatx> tc_inner;
+ vfloatx u_inner0 = zero; Vec3vfx Ng_inner0 = zero; vfloatx u_inner1 = zero; Vec3vfx Ng_inner1 = zero;
+ const vboolx valid_inner = cylinder_inner.intersect(org,dir,tc_inner,u_inner0,Ng_inner0,u_inner1,Ng_inner1);
+
+ /* at the unstable area we subdivide deeper */
+ const vboolx unstable0 = (!valid_inner) | (abs(dot(Vec3vfx(Vec3fa(ray.dir)),Ng_inner0)) < 0.3f);
+ const vboolx unstable1 = (!valid_inner) | (abs(dot(Vec3vfx(Vec3fa(ray.dir)),Ng_inner1)) < 0.3f);
+
+ /* subtract the inner interval from the current hit interval */
+ BBox<vfloatx> tp0, tp1;
+ subtract(tp,tc_inner,tp0,tp1);
+ vboolx valid0 = valid & (tp0.lower <= tp0.upper);
+ vboolx valid1 = valid & (tp1.lower <= tp1.upper);
+ if (none(valid0 | valid1)) continue;
+
+ /* iterate over all first hits front to back */
+ const vintx termDepth0 = select(unstable0,vintx(maxDepth+1),vintx(maxDepth));
+ vboolx recursion_valid0 = valid0 & (depth < termDepth0);
+ valid0 &= depth >= termDepth0;
+
+ while (any(valid0))
+ {
+ const size_t i = select_min(valid0,tp0.lower); clear(valid0,i);
+ found = found | intersect_bezier_iterative_jacobian(ray,dt,curve,u_outer0[i],tp0.lower[i],epilog);
+ //found = found | intersect_bezier_iterative_debug (ray,dt,curve,i,u_outer0,tp0,h0,h1,Ng_outer0,dP0du,dP3du,epilog);
+ valid0 &= tp0.lower+dt <= ray.tfar;
+ }
+ valid1 &= tp1.lower+dt <= ray.tfar;
+
+ /* iterate over all second hits front to back */
+ const vintx termDepth1 = select(unstable1,vintx(maxDepth+1),vintx(maxDepth));
+ vboolx recursion_valid1 = valid1 & (depth < termDepth1);
+ valid1 &= depth >= termDepth1;
+ while (any(valid1))
+ {
+ const size_t i = select_min(valid1,tp1.lower); clear(valid1,i);
+ found = found | intersect_bezier_iterative_jacobian(ray,dt,curve,u_outer1[i],tp1.upper[i],epilog);
+ //found = found | intersect_bezier_iterative_debug (ray,dt,curve,i,u_outer1,tp1,h0,h1,Ng_outer1,dP0du,dP3du,epilog);
+ valid1 &= tp1.lower+dt <= ray.tfar;
+ }
+
+ /* push valid segments to stack */
+ recursion_valid0 &= tp0.lower+dt <= ray.tfar;
+ recursion_valid1 &= tp1.lower+dt <= ray.tfar;
+ const vboolx recursion_valid = recursion_valid0 | recursion_valid1;
+ if (any(recursion_valid))
+ {
+ assert(sptr < stack_size);
+ stack[sptr].valid = recursion_valid;
+ stack[sptr].tlower = select(recursion_valid0,tp0.lower,tp1.lower);
+ stack[sptr].u0 = u0;
+ stack[sptr].u1 = u1;
+ stack[sptr].depth = depth+1;
+ sptr++;
+ }
+ }
+ return found;
+ }
+
+ template<template<typename Ty> class NativeCurve>
+ struct SweepCurve1Intersector1
+ {
+ typedef NativeCurve<Vec3ff> NativeCurve3ff;
+
+ template<typename Epilog>
+ __noinline bool intersect(const CurvePrecalculations1& pre, Ray& ray,
+ IntersectContext* context,
+ const CurveGeometry* geom, const unsigned int primID,
+ const Vec3ff& v0, const Vec3ff& v1, const Vec3ff& v2, const Vec3ff& v3,
+ const Epilog& epilog)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+
+ /* move ray closer to make intersection stable */
+ NativeCurve3ff curve0(v0,v1,v2,v3);
+ curve0 = enlargeRadiusToMinWidth(context,geom,ray.org,curve0);
+ const float dt = dot(curve0.center()-ray.org,ray.dir)*rcp(dot(ray.dir,ray.dir));
+ const Vec3ff ref(madd(Vec3fa(dt),ray.dir,ray.org),0.0f);
+ const NativeCurve3ff curve1 = curve0-ref;
+ return intersect_bezier_recursive_jacobian(ray,dt,curve1,0.0f,1.0f,1,epilog);
+ }
+ };
+
+ template<template<typename Ty> class NativeCurve, int K>
+ struct SweepCurve1IntersectorK
+ {
+ typedef NativeCurve<Vec3ff> NativeCurve3ff;
+
+ struct Ray1
+ {
+ __forceinline Ray1(RayK<K>& ray, size_t k)
+ : org(ray.org.x[k],ray.org.y[k],ray.org.z[k]), dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]), _tnear(ray.tnear()[k]), tfar(ray.tfar[k]) {}
+
+ Vec3fa org;
+ Vec3fa dir;
+ float _tnear;
+ float& tfar;
+
+ __forceinline float& tnear() { return _tnear; }
+ //__forceinline float& tfar() { return _tfar; }
+ __forceinline const float& tnear() const { return _tnear; }
+ //__forceinline const float& tfar() const { return _tfar; }
+
+ };
+
+ template<typename Epilog>
+ __forceinline bool intersect(const CurvePrecalculationsK<K>& pre, RayK<K>& vray, size_t k,
+ IntersectContext* context,
+ const CurveGeometry* geom, const unsigned int primID,
+ const Vec3ff& v0, const Vec3ff& v1, const Vec3ff& v2, const Vec3ff& v3,
+ const Epilog& epilog)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Ray1 ray(vray,k);
+
+ /* move ray closer to make intersection stable */
+ NativeCurve3ff curve0(v0,v1,v2,v3);
+ curve0 = enlargeRadiusToMinWidth(context,geom,ray.org,curve0);
+ const float dt = dot(curve0.center()-ray.org,ray.dir)*rcp(dot(ray.dir,ray.dir));
+ const Vec3ff ref(madd(Vec3fa(dt),ray.dir,ray.org),0.0f);
+ const NativeCurve3ff curve1 = curve0-ref;
+ return intersect_bezier_recursive_jacobian(ray,dt,curve1,0.0f,1.0f,1,epilog);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual.h
new file mode 100644
index 0000000000..e1f4238130
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual.h
@@ -0,0 +1,671 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+#include "../subdiv/bezier_curve.h"
+#include "../common/primref.h"
+#include "curve_intersector_precalculations.h"
+#include "../bvh/node_intersector1.h"
+#include "../bvh/node_intersector_packet.h"
+
+#include "intersector_epilog.h"
+
+#include "../subdiv/bezier_curve.h"
+#include "../subdiv/bspline_curve.h"
+#include "../subdiv/hermite_curve.h"
+#include "../subdiv/catmullrom_curve.h"
+
+#include "spherei_intersector.h"
+#include "disci_intersector.h"
+
+#include "linei_intersector.h"
+#include "roundlinei_intersector.h"
+#include "conelinei_intersector.h"
+
+#include "curveNi_intersector.h"
+#include "curveNv_intersector.h"
+#include "curveNi_mb_intersector.h"
+
+#include "curve_intersector_distance.h"
+#include "curve_intersector_ribbon.h"
+#include "curve_intersector_oriented.h"
+#include "curve_intersector_sweep.h"
+
+namespace embree
+{
+ struct VirtualCurveIntersector
+ {
+ typedef void (*Intersect1Ty)(void* pre, void* ray, IntersectContext* context, const void* primitive);
+ typedef bool (*Occluded1Ty )(void* pre, void* ray, IntersectContext* context, const void* primitive);
+
+ typedef void (*Intersect4Ty)(void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive);
+ typedef bool (*Occluded4Ty) (void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive);
+
+ typedef void (*Intersect8Ty)(void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive);
+ typedef bool (*Occluded8Ty) (void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive);
+
+ typedef void (*Intersect16Ty)(void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive);
+ typedef bool (*Occluded16Ty) (void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive);
+
+ public:
+ struct Intersectors
+ {
+ Intersectors() {} // WARNING: Do not zero initialize this, as we otherwise get problems with thread unsafe local static variable initialization (e.g. on VS2013) in curve_intersector_virtual.cpp.
+
+ template<int K> void intersect(void* pre, void* ray, IntersectContext* context, const void* primitive);
+ template<int K> bool occluded (void* pre, void* ray, IntersectContext* context, const void* primitive);
+
+ template<int K> void intersect(void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive);
+ template<int K> bool occluded (void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive);
+
+ public:
+ Intersect1Ty intersect1;
+ Occluded1Ty occluded1;
+ Intersect4Ty intersect4;
+ Occluded4Ty occluded4;
+ Intersect8Ty intersect8;
+ Occluded8Ty occluded8;
+ Intersect16Ty intersect16;
+ Occluded16Ty occluded16;
+ };
+
+ Intersectors vtbl[Geometry::GTY_END];
+ };
+
+ template<> __forceinline void VirtualCurveIntersector::Intersectors::intersect<1> (void* pre, void* ray, IntersectContext* context, const void* primitive) { assert(intersect1); intersect1(pre,ray,context,primitive); }
+ template<> __forceinline bool VirtualCurveIntersector::Intersectors::occluded<1> (void* pre, void* ray, IntersectContext* context, const void* primitive) { assert(occluded1); return occluded1(pre,ray,context,primitive); }
+
+ template<> __forceinline void VirtualCurveIntersector::Intersectors::intersect<4>(void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive) { assert(intersect4); intersect4(pre,ray,k,context,primitive); }
+ template<> __forceinline bool VirtualCurveIntersector::Intersectors::occluded<4> (void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive) { assert(occluded4); return occluded4(pre,ray,k,context,primitive); }
+
+#if defined(__AVX__)
+ template<> __forceinline void VirtualCurveIntersector::Intersectors::intersect<8>(void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive) { assert(intersect8); intersect8(pre,ray,k,context,primitive); }
+ template<> __forceinline bool VirtualCurveIntersector::Intersectors::occluded<8> (void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive) { assert(occluded8); return occluded8(pre,ray,k,context,primitive); }
+#endif
+
+#if defined(__AVX512F__)
+ template<> __forceinline void VirtualCurveIntersector::Intersectors::intersect<16>(void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive) { assert(intersect16); intersect16(pre,ray,k,context,primitive); }
+ template<> __forceinline bool VirtualCurveIntersector::Intersectors::occluded<16> (void* pre, void* ray, size_t k, IntersectContext* context, const void* primitive) { assert(occluded16); return occluded16(pre,ray,k,context,primitive); }
+#endif
+
+ namespace isa
+ {
+ struct VirtualCurveIntersector1
+ {
+ typedef unsigned char Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurveIntersector::Intersectors& leafIntersector = ((VirtualCurveIntersector*) This->leafIntersector)->vtbl[ty];
+ leafIntersector.intersect<1>(&pre,&ray,context,prim);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurveIntersector::Intersectors& leafIntersector = ((VirtualCurveIntersector*) This->leafIntersector)->vtbl[ty];
+ return leafIntersector.occluded<1>(&pre,&ray,context,prim);
+ }
+ };
+
+ template<int K>
+ struct VirtualCurveIntersectorK
+ {
+ typedef unsigned char Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ template<bool robust>
+ static __forceinline void intersect(const vbool<K>& valid_i, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurveIntersector::Intersectors& leafIntersector = ((VirtualCurveIntersector*) This->leafIntersector)->vtbl[ty];
+ size_t mask = movemask(valid_i);
+ while (mask) leafIntersector.intersect<K>(&pre,&ray,bscf(mask),context,prim);
+ }
+
+ template<bool robust>
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurveIntersector::Intersectors& leafIntersector = ((VirtualCurveIntersector*) This->leafIntersector)->vtbl[ty];
+ vbool<K> valid_o = false;
+ size_t mask = movemask(valid_i);
+ while (mask) {
+ size_t k = bscf(mask);
+ if (leafIntersector.occluded<K>(&pre,&ray,k,context,prim))
+ set(valid_o, k);
+ }
+ return valid_o;
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurveIntersector::Intersectors& leafIntersector = ((VirtualCurveIntersector*) This->leafIntersector)->vtbl[ty];
+ leafIntersector.intersect<K>(&pre,&ray,k,context,prim);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ assert(num == 1);
+ RTCGeometryType ty = (RTCGeometryType)(*prim);
+ assert(This->leafIntersector);
+ VirtualCurveIntersector::Intersectors& leafIntersector = ((VirtualCurveIntersector*) This->leafIntersector)->vtbl[ty];
+ return leafIntersector.occluded<K>(&pre,&ray,k,context,prim);
+ }
+ };
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors LinearRoundConeNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &RoundLinearCurveMiIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &RoundLinearCurveMiIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &RoundLinearCurveMiIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &RoundLinearCurveMiIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&RoundLinearCurveMiIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &RoundLinearCurveMiIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&RoundLinearCurveMiIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &RoundLinearCurveMiIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors LinearConeNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &ConeCurveMiIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &ConeCurveMiIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &ConeCurveMiIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &ConeCurveMiIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&ConeCurveMiIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &ConeCurveMiIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&ConeCurveMiIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &ConeCurveMiIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors LinearRoundConeNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &RoundLinearCurveMiMBIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &RoundLinearCurveMiMBIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &RoundLinearCurveMiMBIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &RoundLinearCurveMiMBIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&RoundLinearCurveMiMBIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &RoundLinearCurveMiMBIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&RoundLinearCurveMiMBIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &RoundLinearCurveMiMBIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors LinearConeNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &ConeCurveMiMBIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &ConeCurveMiMBIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &ConeCurveMiMBIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &ConeCurveMiMBIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&ConeCurveMiMBIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &ConeCurveMiMBIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&ConeCurveMiMBIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &ConeCurveMiMBIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors LinearRibbonNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &FlatLinearCurveMiIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &FlatLinearCurveMiIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &FlatLinearCurveMiIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &FlatLinearCurveMiIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&FlatLinearCurveMiIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &FlatLinearCurveMiIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&FlatLinearCurveMiIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &FlatLinearCurveMiIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors LinearRibbonNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &FlatLinearCurveMiMBIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &FlatLinearCurveMiMBIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &FlatLinearCurveMiMBIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &FlatLinearCurveMiMBIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&FlatLinearCurveMiMBIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &FlatLinearCurveMiMBIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&FlatLinearCurveMiMBIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &FlatLinearCurveMiMBIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors SphereNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &SphereMiIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &SphereMiIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &SphereMiIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &SphereMiIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&SphereMiIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &SphereMiIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&SphereMiIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &SphereMiIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors SphereNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &SphereMiMBIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &SphereMiMBIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &SphereMiMBIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &SphereMiMBIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&SphereMiMBIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &SphereMiMBIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&SphereMiMBIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &SphereMiMBIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors DiscNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &DiscMiIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &DiscMiIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &DiscMiIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &DiscMiIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&DiscMiIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &DiscMiIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&DiscMiIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &DiscMiIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors DiscNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &DiscMiMBIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &DiscMiMBIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &DiscMiMBIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &DiscMiMBIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&DiscMiMBIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &DiscMiMBIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&DiscMiMBIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &DiscMiMBIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors OrientedDiscNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &OrientedDiscMiIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &OrientedDiscMiIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &OrientedDiscMiIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &OrientedDiscMiIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&OrientedDiscMiIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &OrientedDiscMiIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&OrientedDiscMiIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &OrientedDiscMiIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<int N>
+ static VirtualCurveIntersector::Intersectors OrientedDiscNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &OrientedDiscMiMBIntersector1<N,N,true>::intersect;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &OrientedDiscMiMBIntersector1<N,N,true>::occluded;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &OrientedDiscMiMBIntersectorK<N,N,4,true>::intersect;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &OrientedDiscMiMBIntersectorK<N,N,4,true>::occluded;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&OrientedDiscMiMBIntersectorK<N,N,8,true>::intersect;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &OrientedDiscMiMBIntersectorK<N,N,8,true>::occluded;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&OrientedDiscMiMBIntersectorK<N,N,16,true>::intersect;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &OrientedDiscMiMBIntersectorK<N,N,16,true>::occluded;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors RibbonNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiIntersector1<N>::template intersect_t<RibbonCurve1Intersector1<Curve>, Intersect1EpilogMU<VSIZEX,true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiIntersector1<N>::template occluded_t <RibbonCurve1Intersector1<Curve>, Occluded1EpilogMU<VSIZEX,true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &CurveNiIntersectorK<N,4>::template intersect_t<RibbonCurve1IntersectorK<Curve,4>, Intersect1KEpilogMU<VSIZEX,4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiIntersectorK<N,4>::template occluded_t <RibbonCurve1IntersectorK<Curve,4>, Occluded1KEpilogMU<VSIZEX,4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiIntersectorK<N,8>::template intersect_t<RibbonCurve1IntersectorK<Curve,8>, Intersect1KEpilogMU<VSIZEX,8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiIntersectorK<N,8>::template occluded_t <RibbonCurve1IntersectorK<Curve,8>, Occluded1KEpilogMU<VSIZEX,8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiIntersectorK<N,16>::template intersect_t<RibbonCurve1IntersectorK<Curve,16>, Intersect1KEpilogMU<VSIZEX,16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiIntersectorK<N,16>::template occluded_t <RibbonCurve1IntersectorK<Curve,16>, Occluded1KEpilogMU<VSIZEX,16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors RibbonNvIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNvIntersector1<N>::template intersect_t<RibbonCurve1Intersector1<Curve>, Intersect1EpilogMU<VSIZEX,true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNvIntersector1<N>::template occluded_t <RibbonCurve1Intersector1<Curve>, Occluded1EpilogMU<VSIZEX,true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &CurveNvIntersectorK<N,4>::template intersect_t<RibbonCurve1IntersectorK<Curve,4>, Intersect1KEpilogMU<VSIZEX,4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNvIntersectorK<N,4>::template occluded_t <RibbonCurve1IntersectorK<Curve,4>, Occluded1KEpilogMU<VSIZEX,4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNvIntersectorK<N,8>::template intersect_t<RibbonCurve1IntersectorK<Curve,8>, Intersect1KEpilogMU<VSIZEX,8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNvIntersectorK<N,8>::template occluded_t <RibbonCurve1IntersectorK<Curve,8>, Occluded1KEpilogMU<VSIZEX,8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNvIntersectorK<N,16>::template intersect_t<RibbonCurve1IntersectorK<Curve,16>, Intersect1KEpilogMU<VSIZEX,16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNvIntersectorK<N,16>::template occluded_t <RibbonCurve1IntersectorK<Curve,16>, Occluded1KEpilogMU<VSIZEX,16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors RibbonNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiMBIntersector1<N>::template intersect_t<RibbonCurve1Intersector1<Curve>, Intersect1EpilogMU<VSIZEX,true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiMBIntersector1<N>::template occluded_t <RibbonCurve1Intersector1<Curve>, Occluded1EpilogMU<VSIZEX,true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty) &CurveNiMBIntersectorK<N,4>::template intersect_t<RibbonCurve1IntersectorK<Curve,4>, Intersect1KEpilogMU<VSIZEX,4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiMBIntersectorK<N,4>::template occluded_t <RibbonCurve1IntersectorK<Curve,4>, Occluded1KEpilogMU<VSIZEX,4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiMBIntersectorK<N,8>::template intersect_t<RibbonCurve1IntersectorK<Curve,8>, Intersect1KEpilogMU<VSIZEX,8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiMBIntersectorK<N,8>::template occluded_t <RibbonCurve1IntersectorK<Curve,8>, Occluded1KEpilogMU<VSIZEX,8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiMBIntersectorK<N,16>::template intersect_t<RibbonCurve1IntersectorK<Curve,16>, Intersect1KEpilogMU<VSIZEX,16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiMBIntersectorK<N,16>::template occluded_t <RibbonCurve1IntersectorK<Curve,16>, Occluded1KEpilogMU<VSIZEX,16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors CurveNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiIntersector1<N>::template intersect_t<SweepCurve1Intersector1<Curve>, Intersect1Epilog1<true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiIntersector1<N>::template occluded_t <SweepCurve1Intersector1<Curve>, Occluded1Epilog1<true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNiIntersectorK<N,4>::template intersect_t<SweepCurve1IntersectorK<Curve,4>, Intersect1KEpilog1<4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiIntersectorK<N,4>::template occluded_t <SweepCurve1IntersectorK<Curve,4>, Occluded1KEpilog1<4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiIntersectorK<N,8>::template intersect_t<SweepCurve1IntersectorK<Curve,8>, Intersect1KEpilog1<8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiIntersectorK<N,8>::template occluded_t <SweepCurve1IntersectorK<Curve,8>, Occluded1KEpilog1<8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiIntersectorK<N,16>::template intersect_t<SweepCurve1IntersectorK<Curve,16>, Intersect1KEpilog1<16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiIntersectorK<N,16>::template occluded_t <SweepCurve1IntersectorK<Curve,16>, Occluded1KEpilog1<16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors CurveNvIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNvIntersector1<N>::template intersect_t<SweepCurve1Intersector1<Curve>, Intersect1Epilog1<true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNvIntersector1<N>::template occluded_t <SweepCurve1Intersector1<Curve>, Occluded1Epilog1<true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNvIntersectorK<N,4>::template intersect_t<SweepCurve1IntersectorK<Curve,4>, Intersect1KEpilog1<4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNvIntersectorK<N,4>::template occluded_t <SweepCurve1IntersectorK<Curve,4>, Occluded1KEpilog1<4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNvIntersectorK<N,8>::template intersect_t<SweepCurve1IntersectorK<Curve,8>, Intersect1KEpilog1<8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNvIntersectorK<N,8>::template occluded_t <SweepCurve1IntersectorK<Curve,8>, Occluded1KEpilog1<8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNvIntersectorK<N,16>::template intersect_t<SweepCurve1IntersectorK<Curve,16>, Intersect1KEpilog1<16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNvIntersectorK<N,16>::template occluded_t <SweepCurve1IntersectorK<Curve,16>, Occluded1KEpilog1<16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors CurveNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiMBIntersector1<N>::template intersect_t<SweepCurve1Intersector1<Curve>, Intersect1Epilog1<true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiMBIntersector1<N>::template occluded_t <SweepCurve1Intersector1<Curve>, Occluded1Epilog1<true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNiMBIntersectorK<N,4>::template intersect_t<SweepCurve1IntersectorK<Curve,4>, Intersect1KEpilog1<4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiMBIntersectorK<N,4>::template occluded_t <SweepCurve1IntersectorK<Curve,4>, Occluded1KEpilog1<4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiMBIntersectorK<N,8>::template intersect_t<SweepCurve1IntersectorK<Curve,8>, Intersect1KEpilog1<8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiMBIntersectorK<N,8>::template occluded_t <SweepCurve1IntersectorK<Curve,8>, Occluded1KEpilog1<8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiMBIntersectorK<N,16>::template intersect_t<SweepCurve1IntersectorK<Curve,16>, Intersect1KEpilog1<16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiMBIntersectorK<N,16>::template occluded_t <SweepCurve1IntersectorK<Curve,16>, Occluded1KEpilog1<16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors OrientedCurveNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiIntersector1<N>::template intersect_n<OrientedCurve1Intersector1<Curve>, Intersect1Epilog1<true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiIntersector1<N>::template occluded_n <OrientedCurve1Intersector1<Curve>, Occluded1Epilog1<true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNiIntersectorK<N,4>::template intersect_n<OrientedCurve1IntersectorK<Curve,4>, Intersect1KEpilog1<4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiIntersectorK<N,4>::template occluded_n <OrientedCurve1IntersectorK<Curve,4>, Occluded1KEpilog1<4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiIntersectorK<N,8>::template intersect_n<OrientedCurve1IntersectorK<Curve,8>, Intersect1KEpilog1<8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiIntersectorK<N,8>::template occluded_n <OrientedCurve1IntersectorK<Curve,8>, Occluded1KEpilog1<8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiIntersectorK<N,16>::template intersect_n<OrientedCurve1IntersectorK<Curve,16>, Intersect1KEpilog1<16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiIntersectorK<N,16>::template occluded_n <OrientedCurve1IntersectorK<Curve,16>, Occluded1KEpilog1<16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors OrientedCurveNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiMBIntersector1<N>::template intersect_n<OrientedCurve1Intersector1<Curve>, Intersect1Epilog1<true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiMBIntersector1<N>::template occluded_n <OrientedCurve1Intersector1<Curve>, Occluded1Epilog1<true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNiMBIntersectorK<N,4>::template intersect_n<OrientedCurve1IntersectorK<Curve,4>, Intersect1KEpilog1<4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiMBIntersectorK<N,4>::template occluded_n <OrientedCurve1IntersectorK<Curve,4>, Occluded1KEpilog1<4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiMBIntersectorK<N,8>::template intersect_n<OrientedCurve1IntersectorK<Curve,8>, Intersect1KEpilog1<8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiMBIntersectorK<N,8>::template occluded_n <OrientedCurve1IntersectorK<Curve,8>, Occluded1KEpilog1<8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiMBIntersectorK<N,16>::template intersect_n<OrientedCurve1IntersectorK<Curve,16>, Intersect1KEpilog1<16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiMBIntersectorK<N,16>::template occluded_n <OrientedCurve1IntersectorK<Curve,16>, Occluded1KEpilog1<16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors HermiteRibbonNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiIntersector1<N>::template intersect_h<RibbonCurve1Intersector1<Curve>, Intersect1EpilogMU<VSIZEX,true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiIntersector1<N>::template occluded_h <RibbonCurve1Intersector1<Curve>, Occluded1EpilogMU<VSIZEX,true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNiIntersectorK<N,4>::template intersect_h<RibbonCurve1IntersectorK<Curve,4>, Intersect1KEpilogMU<VSIZEX,4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiIntersectorK<N,4>::template occluded_h <RibbonCurve1IntersectorK<Curve,4>, Occluded1KEpilogMU<VSIZEX,4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiIntersectorK<N,8>::template intersect_h<RibbonCurve1IntersectorK<Curve,8>, Intersect1KEpilogMU<VSIZEX,8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiIntersectorK<N,8>::template occluded_h <RibbonCurve1IntersectorK<Curve,8>, Occluded1KEpilogMU<VSIZEX,8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiIntersectorK<N,16>::template intersect_h<RibbonCurve1IntersectorK<Curve,16>, Intersect1KEpilogMU<VSIZEX,16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiIntersectorK<N,16>::template occluded_h <RibbonCurve1IntersectorK<Curve,16>, Occluded1KEpilogMU<VSIZEX,16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors HermiteRibbonNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiMBIntersector1<N>::template intersect_h<RibbonCurve1Intersector1<Curve>, Intersect1EpilogMU<VSIZEX,true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiMBIntersector1<N>::template occluded_h <RibbonCurve1Intersector1<Curve>, Occluded1EpilogMU<VSIZEX,true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNiMBIntersectorK<N,4>::template intersect_h<RibbonCurve1IntersectorK<Curve,4>, Intersect1KEpilogMU<VSIZEX,4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiMBIntersectorK<N,4>::template occluded_h <RibbonCurve1IntersectorK<Curve,4>, Occluded1KEpilogMU<VSIZEX,4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiMBIntersectorK<N,8>::template intersect_h<RibbonCurve1IntersectorK<Curve,8>, Intersect1KEpilogMU<VSIZEX,8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiMBIntersectorK<N,8>::template occluded_h <RibbonCurve1IntersectorK<Curve,8>, Occluded1KEpilogMU<VSIZEX,8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiMBIntersectorK<N,16>::template intersect_h<RibbonCurve1IntersectorK<Curve,16>, Intersect1KEpilogMU<VSIZEX,16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiMBIntersectorK<N,16>::template occluded_h <RibbonCurve1IntersectorK<Curve,16>, Occluded1KEpilogMU<VSIZEX,16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors HermiteCurveNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiIntersector1<N>::template intersect_h<SweepCurve1Intersector1<Curve>, Intersect1Epilog1<true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiIntersector1<N>::template occluded_h <SweepCurve1Intersector1<Curve>, Occluded1Epilog1<true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNiIntersectorK<N,4>::template intersect_h<SweepCurve1IntersectorK<Curve,4>, Intersect1KEpilog1<4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiIntersectorK<N,4>::template occluded_h <SweepCurve1IntersectorK<Curve,4>, Occluded1KEpilog1<4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiIntersectorK<N,8>::template intersect_h<SweepCurve1IntersectorK<Curve,8>, Intersect1KEpilog1<8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiIntersectorK<N,8>::template occluded_h <SweepCurve1IntersectorK<Curve,8>, Occluded1KEpilog1<8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiIntersectorK<N,16>::template intersect_h<SweepCurve1IntersectorK<Curve,16>, Intersect1KEpilog1<16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiIntersectorK<N,16>::template occluded_h <SweepCurve1IntersectorK<Curve,16>, Occluded1KEpilog1<16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors HermiteCurveNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiMBIntersector1<N>::template intersect_h<SweepCurve1Intersector1<Curve>, Intersect1Epilog1<true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiMBIntersector1<N>::template occluded_h <SweepCurve1Intersector1<Curve>, Occluded1Epilog1<true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNiMBIntersectorK<N,4>::template intersect_h<SweepCurve1IntersectorK<Curve,4>, Intersect1KEpilog1<4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiMBIntersectorK<N,4>::template occluded_h <SweepCurve1IntersectorK<Curve,4>, Occluded1KEpilog1<4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiMBIntersectorK<N,8>::template intersect_h<SweepCurve1IntersectorK<Curve,8>, Intersect1KEpilog1<8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiMBIntersectorK<N,8>::template occluded_h <SweepCurve1IntersectorK<Curve,8>, Occluded1KEpilog1<8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiMBIntersectorK<N,16>::template intersect_h<SweepCurve1IntersectorK<Curve,16>, Intersect1KEpilog1<16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiMBIntersectorK<N,16>::template occluded_h <SweepCurve1IntersectorK<Curve,16>, Occluded1KEpilog1<16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors HermiteOrientedCurveNiIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiIntersector1<N>::template intersect_hn<OrientedCurve1Intersector1<Curve>, Intersect1Epilog1<true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiIntersector1<N>::template occluded_hn <OrientedCurve1Intersector1<Curve>, Occluded1Epilog1<true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNiIntersectorK<N,4>::template intersect_hn<OrientedCurve1IntersectorK<Curve,4>, Intersect1KEpilog1<4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiIntersectorK<N,4>::template occluded_hn <OrientedCurve1IntersectorK<Curve,4>, Occluded1KEpilog1<4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiIntersectorK<N,8>::template intersect_hn<OrientedCurve1IntersectorK<Curve,8>, Intersect1KEpilog1<8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiIntersectorK<N,8>::template occluded_hn <OrientedCurve1IntersectorK<Curve,8>, Occluded1KEpilog1<8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiIntersectorK<N,16>::template intersect_hn<OrientedCurve1IntersectorK<Curve,16>, Intersect1KEpilog1<16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiIntersectorK<N,16>::template occluded_hn <OrientedCurve1IntersectorK<Curve,16>, Occluded1KEpilog1<16,true> >;
+#endif
+ return intersectors;
+ }
+
+ template<template<typename Ty> class Curve, int N>
+ static VirtualCurveIntersector::Intersectors HermiteOrientedCurveNiMBIntersectors()
+ {
+ VirtualCurveIntersector::Intersectors intersectors;
+ intersectors.intersect1 = (VirtualCurveIntersector::Intersect1Ty) &CurveNiMBIntersector1<N>::template intersect_hn<OrientedCurve1Intersector1<Curve>, Intersect1Epilog1<true> >;
+ intersectors.occluded1 = (VirtualCurveIntersector::Occluded1Ty) &CurveNiMBIntersector1<N>::template occluded_hn <OrientedCurve1Intersector1<Curve>, Occluded1Epilog1<true> >;
+ intersectors.intersect4 = (VirtualCurveIntersector::Intersect4Ty)&CurveNiMBIntersectorK<N,4>::template intersect_hn<OrientedCurve1IntersectorK<Curve,4>, Intersect1KEpilog1<4,true> >;
+ intersectors.occluded4 = (VirtualCurveIntersector::Occluded4Ty) &CurveNiMBIntersectorK<N,4>::template occluded_hn <OrientedCurve1IntersectorK<Curve,4>, Occluded1KEpilog1<4,true> >;
+#if defined(__AVX__)
+ intersectors.intersect8 = (VirtualCurveIntersector::Intersect8Ty)&CurveNiMBIntersectorK<N,8>::template intersect_hn<OrientedCurve1IntersectorK<Curve,8>, Intersect1KEpilog1<8,true> >;
+ intersectors.occluded8 = (VirtualCurveIntersector::Occluded8Ty) &CurveNiMBIntersectorK<N,8>::template occluded_hn <OrientedCurve1IntersectorK<Curve,8>, Occluded1KEpilog1<8,true> >;
+#endif
+#if defined(__AVX512F__)
+ intersectors.intersect16 = (VirtualCurveIntersector::Intersect16Ty)&CurveNiMBIntersectorK<N,16>::template intersect_hn<OrientedCurve1IntersectorK<Curve,16>, Intersect1KEpilog1<16,true> >;
+ intersectors.occluded16 = (VirtualCurveIntersector::Occluded16Ty) &CurveNiMBIntersectorK<N,16>::template occluded_hn <OrientedCurve1IntersectorK<Curve,16>, Occluded1KEpilog1<16,true> >;
+#endif
+ return intersectors;
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_bezier_curve.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_bezier_curve.h
new file mode 100644
index 0000000000..69cf612275
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_bezier_curve.h
@@ -0,0 +1,21 @@
+// Copyright 2020 Light Transport Entertainment Inc.
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "curve_intersector_virtual.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ void AddVirtualCurveBezierCurveInterector4i(VirtualCurveIntersector &prim);
+ void AddVirtualCurveBezierCurveInterector4v(VirtualCurveIntersector &prim);
+ void AddVirtualCurveBezierCurveInterector4iMB(VirtualCurveIntersector &prim);
+#if defined(__AVX__)
+ void AddVirtualCurveBezierCurveInterector8i(VirtualCurveIntersector &prim);
+ void AddVirtualCurveBezierCurveInterector8v(VirtualCurveIntersector &prim);
+ void AddVirtualCurveBezierCurveInterector8iMB(VirtualCurveIntersector &prim);
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_bspline_curve.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_bspline_curve.h
new file mode 100644
index 0000000000..d37e41098e
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_bspline_curve.h
@@ -0,0 +1,21 @@
+// Copyright 2020 Light Transport Entertainment Inc.
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "curve_intersector_virtual.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ void AddVirtualCurveBSplineCurveInterector4i(VirtualCurveIntersector &prim);
+ void AddVirtualCurveBSplineCurveInterector4v(VirtualCurveIntersector &prim);
+ void AddVirtualCurveBSplineCurveInterector4iMB(VirtualCurveIntersector &prim);
+#if defined(__AVX__)
+ void AddVirtualCurveBSplineCurveInterector8i(VirtualCurveIntersector &prim);
+ void AddVirtualCurveBSplineCurveInterector8v(VirtualCurveIntersector &prim);
+ void AddVirtualCurveBSplineCurveInterector8iMB(VirtualCurveIntersector &prim);
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_catmullrom_curve.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_catmullrom_curve.h
new file mode 100644
index 0000000000..a133a11d63
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_catmullrom_curve.h
@@ -0,0 +1,21 @@
+// Copyright 2020 Light Transport Entertainment Inc.
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "curve_intersector_virtual.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ void AddVirtualCurveCatmullRomCurveInterector4i(VirtualCurveIntersector &prim);
+ void AddVirtualCurveCatmullRomCurveInterector4v(VirtualCurveIntersector &prim);
+ void AddVirtualCurveCatmullRomCurveInterector4iMB(VirtualCurveIntersector &prim);
+#if defined(__AVX__)
+ void AddVirtualCurveCatmullRomCurveInterector8i(VirtualCurveIntersector &prim);
+ void AddVirtualCurveCatmullRomCurveInterector8v(VirtualCurveIntersector &prim);
+ void AddVirtualCurveCatmullRomCurveInterector8iMB(VirtualCurveIntersector &prim);
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_hermite_curve.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_hermite_curve.h
new file mode 100644
index 0000000000..9aec35da45
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_hermite_curve.h
@@ -0,0 +1,21 @@
+// Copyright 2020 Light Transport Entertainment Inc.
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "curve_intersector_virtual.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ void AddVirtualCurveHermiteCurveInterector4i(VirtualCurveIntersector &prim);
+ void AddVirtualCurveHermiteCurveInterector4v(VirtualCurveIntersector &prim);
+ void AddVirtualCurveHermiteCurveInterector4iMB(VirtualCurveIntersector &prim);
+#if defined(__AVX__)
+ void AddVirtualCurveHermiteCurveInterector8i(VirtualCurveIntersector &prim);
+ void AddVirtualCurveHermiteCurveInterector8v(VirtualCurveIntersector &prim);
+ void AddVirtualCurveHermiteCurveInterector8iMB(VirtualCurveIntersector &prim);
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_linear_curve.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_linear_curve.h
new file mode 100644
index 0000000000..dd37d194f5
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_linear_curve.h
@@ -0,0 +1,21 @@
+// Copyright 2020 Light Transport Entertainment Inc.
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "curve_intersector_virtual.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ void AddVirtualCurveLinearCurveInterector4i(VirtualCurveIntersector &prim);
+ void AddVirtualCurveLinearCurveInterector4v(VirtualCurveIntersector &prim);
+ void AddVirtualCurveLinearCurveInterector4iMB(VirtualCurveIntersector &prim);
+#if defined(__AVX__)
+ void AddVirtualCurveLinearCurveInterector8i(VirtualCurveIntersector &prim);
+ void AddVirtualCurveLinearCurveInterector8v(VirtualCurveIntersector &prim);
+ void AddVirtualCurveLinearCurveInterector8iMB(VirtualCurveIntersector &prim);
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_point.h b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_point.h
new file mode 100644
index 0000000000..fe5ceed840
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/curve_intersector_virtual_point.h
@@ -0,0 +1,22 @@
+// Copyright 2020 Light Transport Entertainment Inc.
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "curve_intersector_virtual.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ void AddVirtualCurvePointInterector4i(VirtualCurveIntersector &prim);
+ void AddVirtualCurvePointInterector4v(VirtualCurveIntersector &prim);
+ void AddVirtualCurvePointInterector4iMB(VirtualCurveIntersector &prim);
+
+#if defined (__AVX__)
+ void AddVirtualCurvePointInterector8i(VirtualCurveIntersector &prim);
+ void AddVirtualCurvePointInterector8v(VirtualCurveIntersector &prim);
+ void AddVirtualCurvePointInterector8iMB(VirtualCurveIntersector &prim);
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/cylinder.h b/thirdparty/embree-aarch64/kernels/geometry/cylinder.h
new file mode 100644
index 0000000000..39a582864c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/cylinder.h
@@ -0,0 +1,223 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct Cylinder
+ {
+ const Vec3fa p0; //!< start location
+ const Vec3fa p1; //!< end position
+ const float rr; //!< squared radius of cylinder
+
+ __forceinline Cylinder(const Vec3fa& p0, const Vec3fa& p1, const float r)
+ : p0(p0), p1(p1), rr(sqr(r)) {}
+
+ __forceinline Cylinder(const Vec3fa& p0, const Vec3fa& p1, const float rr, bool)
+ : p0(p0), p1(p1), rr(rr) {}
+
+ __forceinline bool intersect(const Vec3fa& org,
+ const Vec3fa& dir,
+ BBox1f& t_o,
+ float& u0_o, Vec3fa& Ng0_o,
+ float& u1_o, Vec3fa& Ng1_o) const
+ {
+ /* calculate quadratic equation to solve */
+ const float rl = rcp_length(p1-p0);
+ const Vec3fa P0 = p0, dP = (p1-p0)*rl;
+ const Vec3fa O = org-P0, dO = dir;
+
+ const float dOdO = dot(dO,dO);
+ const float OdO = dot(dO,O);
+ const float OO = dot(O,O);
+ const float dOz = dot(dP,dO);
+ const float Oz = dot(dP,O);
+
+ const float A = dOdO - sqr(dOz);
+ const float B = 2.0f * (OdO - dOz*Oz);
+ const float C = OO - sqr(Oz) - rr;
+
+ /* we miss the cylinder if determinant is smaller than zero */
+ const float D = B*B - 4.0f*A*C;
+ if (D < 0.0f) {
+ t_o = BBox1f(pos_inf,neg_inf);
+ return false;
+ }
+
+ /* special case for rays that are parallel to the cylinder */
+ const float eps = 16.0f*float(ulp)*max(abs(dOdO),abs(sqr(dOz)));
+ if (abs(A) < eps)
+ {
+ if (C <= 0.0f) {
+ t_o = BBox1f(neg_inf,pos_inf);
+ return true;
+ } else {
+ t_o = BBox1f(pos_inf,neg_inf);
+ return false;
+ }
+ }
+
+ /* standard case for rays that are not parallel to the cylinder */
+ const float Q = sqrt(D);
+ const float rcp_2A = rcp(2.0f*A);
+ const float t0 = (-B-Q)*rcp_2A;
+ const float t1 = (-B+Q)*rcp_2A;
+
+ /* calculates u and Ng for near hit */
+ {
+ u0_o = madd(t0,dOz,Oz)*rl;
+ const Vec3fa Pr = t0*dir;
+ const Vec3fa Pl = madd(u0_o,p1-p0,p0);
+ Ng0_o = Pr-Pl;
+ }
+
+ /* calculates u and Ng for far hit */
+ {
+ u1_o = madd(t1,dOz,Oz)*rl;
+ const Vec3fa Pr = t1*dir;
+ const Vec3fa Pl = madd(u1_o,p1-p0,p0);
+ Ng1_o = Pr-Pl;
+ }
+
+ t_o.lower = t0;
+ t_o.upper = t1;
+ return true;
+ }
+
+ __forceinline bool intersect(const Vec3fa& org_i, const Vec3fa& dir, BBox1f& t_o) const
+ {
+ float u0_o; Vec3fa Ng0_o;
+ float u1_o; Vec3fa Ng1_o;
+ return intersect(org_i,dir,t_o,u0_o,Ng0_o,u1_o,Ng1_o);
+ }
+
+ static bool verify(const size_t id, const Cylinder& cylinder, const RayHit& ray, bool shouldhit, const float t0, const float t1)
+ {
+ float eps = 0.001f;
+ BBox1f t; bool hit;
+ hit = cylinder.intersect(ray.org,ray.dir,t);
+
+ bool failed = hit != shouldhit;
+ if (shouldhit) failed |= std::isinf(t0) ? t0 != t.lower : abs(t0-t.lower) > eps;
+ if (shouldhit) failed |= std::isinf(t1) ? t1 != t.upper : abs(t1-t.upper) > eps;
+ if (!failed) return true;
+ embree_cout << "Cylinder test " << id << " failed: cylinder = " << cylinder << ", ray = " << ray << ", hit = " << hit << ", t = " << t << embree_endl;
+ return false;
+ }
+
+ /* verify cylinder class */
+ static bool verify()
+ {
+ bool passed = true;
+ const Cylinder cylinder(Vec3fa(0.0f,0.0f,0.0f),Vec3fa(1.0f,0.0f,0.0f),1.0f);
+ passed &= verify(0,cylinder,RayHit(Vec3fa(-2.0f,1.0f,0.0f),Vec3fa( 0.0f,-1.0f,+0.0f),0.0f,float(inf)),true,0.0f,2.0f);
+ passed &= verify(1,cylinder,RayHit(Vec3fa(+2.0f,1.0f,0.0f),Vec3fa( 0.0f,-1.0f,+0.0f),0.0f,float(inf)),true,0.0f,2.0f);
+ passed &= verify(2,cylinder,RayHit(Vec3fa(+2.0f,1.0f,2.0f),Vec3fa( 0.0f,-1.0f,+0.0f),0.0f,float(inf)),false,0.0f,0.0f);
+ passed &= verify(3,cylinder,RayHit(Vec3fa(+0.0f,0.0f,0.0f),Vec3fa( 1.0f, 0.0f,+0.0f),0.0f,float(inf)),true,neg_inf,pos_inf);
+ passed &= verify(4,cylinder,RayHit(Vec3fa(+0.0f,0.0f,0.0f),Vec3fa(-1.0f, 0.0f,+0.0f),0.0f,float(inf)),true,neg_inf,pos_inf);
+ passed &= verify(5,cylinder,RayHit(Vec3fa(+0.0f,2.0f,0.0f),Vec3fa( 1.0f, 0.0f,+0.0f),0.0f,float(inf)),false,pos_inf,neg_inf);
+ passed &= verify(6,cylinder,RayHit(Vec3fa(+0.0f,2.0f,0.0f),Vec3fa(-1.0f, 0.0f,+0.0f),0.0f,float(inf)),false,pos_inf,neg_inf);
+ return passed;
+ }
+
+ /*! output operator */
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const Cylinder& c) {
+ return cout << "Cylinder { p0 = " << c.p0 << ", p1 = " << c.p1 << ", r = " << sqrtf(c.rr) << "}";
+ }
+ };
+
+ template<int N>
+ struct CylinderN
+ {
+ const Vec3vf<N> p0; //!< start location
+ const Vec3vf<N> p1; //!< end position
+ const vfloat<N> rr; //!< squared radius of cylinder
+
+ __forceinline CylinderN(const Vec3vf<N>& p0, const Vec3vf<N>& p1, const vfloat<N>& r)
+ : p0(p0), p1(p1), rr(sqr(r)) {}
+
+ __forceinline CylinderN(const Vec3vf<N>& p0, const Vec3vf<N>& p1, const vfloat<N>& rr, bool)
+ : p0(p0), p1(p1), rr(rr) {}
+
+
+ __forceinline vbool<N> intersect(const Vec3fa& org, const Vec3fa& dir,
+ BBox<vfloat<N>>& t_o,
+ vfloat<N>& u0_o, Vec3vf<N>& Ng0_o,
+ vfloat<N>& u1_o, Vec3vf<N>& Ng1_o) const
+ {
+ /* calculate quadratic equation to solve */
+ const vfloat<N> rl = rcp_length(p1-p0);
+ const Vec3vf<N> P0 = p0, dP = (p1-p0)*rl;
+ const Vec3vf<N> O = Vec3vf<N>(org)-P0, dO = dir;
+
+ const vfloat<N> dOdO = dot(dO,dO);
+ const vfloat<N> OdO = dot(dO,O);
+ const vfloat<N> OO = dot(O,O);
+ const vfloat<N> dOz = dot(dP,dO);
+ const vfloat<N> Oz = dot(dP,O);
+
+ const vfloat<N> A = dOdO - sqr(dOz);
+ const vfloat<N> B = 2.0f * (OdO - dOz*Oz);
+ const vfloat<N> C = OO - sqr(Oz) - rr;
+
+ /* we miss the cylinder if determinant is smaller than zero */
+ const vfloat<N> D = B*B - 4.0f*A*C;
+ vbool<N> valid = D >= 0.0f;
+ if (none(valid)) {
+ t_o = BBox<vfloat<N>>(empty);
+ return valid;
+ }
+
+ /* standard case for rays that are not parallel to the cylinder */
+ const vfloat<N> Q = sqrt(D);
+ const vfloat<N> rcp_2A = rcp(2.0f*A);
+ const vfloat<N> t0 = (-B-Q)*rcp_2A;
+ const vfloat<N> t1 = (-B+Q)*rcp_2A;
+
+ /* calculates u and Ng for near hit */
+ {
+ u0_o = madd(t0,dOz,Oz)*rl;
+ const Vec3vf<N> Pr = t0*Vec3vf<N>(dir);
+ const Vec3vf<N> Pl = madd(u0_o,p1-p0,p0);
+ Ng0_o = Pr-Pl;
+ }
+
+ /* calculates u and Ng for far hit */
+ {
+ u1_o = madd(t1,dOz,Oz)*rl;
+ const Vec3vf<N> Pr = t1*Vec3vf<N>(dir);
+ const Vec3vf<N> Pl = madd(u1_o,p1-p0,p0);
+ Ng1_o = Pr-Pl;
+ }
+
+ t_o.lower = select(valid, t0, vfloat<N>(pos_inf));
+ t_o.upper = select(valid, t1, vfloat<N>(neg_inf));
+
+ /* special case for rays that are parallel to the cylinder */
+ const vfloat<N> eps = 16.0f*float(ulp)*max(abs(dOdO),abs(sqr(dOz)));
+ vbool<N> validt = valid & (abs(A) < eps);
+ if (unlikely(any(validt)))
+ {
+ vbool<N> inside = C <= 0.0f;
+ t_o.lower = select(validt,select(inside,vfloat<N>(neg_inf),vfloat<N>(pos_inf)),t_o.lower);
+ t_o.upper = select(validt,select(inside,vfloat<N>(pos_inf),vfloat<N>(neg_inf)),t_o.upper);
+ valid &= !validt | inside;
+ }
+ return valid;
+ }
+
+ __forceinline vbool<N> intersect(const Vec3fa& org_i, const Vec3fa& dir, BBox<vfloat<N>>& t_o) const
+ {
+ vfloat<N> u0_o; Vec3vf<N> Ng0_o;
+ vfloat<N> u1_o; Vec3vf<N> Ng1_o;
+ return intersect(org_i,dir,t_o,u0_o,Ng0_o,u1_o,Ng1_o);
+ }
+ };
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/geometry/disc_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/disc_intersector.h
new file mode 100644
index 0000000000..e8305780e5
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/disc_intersector.h
@@ -0,0 +1,216 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "../common/scene_points.h"
+#include "curve_intersector_precalculations.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct DiscIntersectorHitM
+ {
+ __forceinline DiscIntersectorHitM() {}
+
+ __forceinline DiscIntersectorHitM(const vfloat<M>& u, const vfloat<M>& v, const vfloat<M>& t, const Vec3vf<M>& Ng)
+ : vu(u), vv(v), vt(t), vNg(Ng)
+ {
+ }
+
+ __forceinline void finalize() {}
+
+ __forceinline Vec2f uv(const size_t i) const
+ {
+ return Vec2f(vu[i], vv[i]);
+ }
+ __forceinline float t(const size_t i) const
+ {
+ return vt[i];
+ }
+ __forceinline Vec3fa Ng(const size_t i) const
+ {
+ return Vec3fa(vNg.x[i], vNg.y[i], vNg.z[i]);
+ }
+
+ public:
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+ };
+
+ template<int M>
+ struct DiscIntersector1
+ {
+ typedef CurvePrecalculations1 Precalculations;
+
+ template<typename Epilog>
+ static __forceinline bool intersect(
+ const vbool<M>& valid_i,
+ Ray& ray,
+ IntersectContext* context,
+ const Points* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i,
+ const Epilog& epilog)
+ {
+ vbool<M> valid = valid_i;
+
+ const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z);
+ const Vec3vf<M> ray_dir(ray.dir.x, ray.dir.y, ray.dir.z);
+ const vfloat<M> rd2 = rcp(dot(ray_dir, ray_dir));
+
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec3vf<M> center = v0.xyz();
+ const vfloat<M> radius = v0.w;
+
+ const Vec3vf<M> c0 = center - ray_org;
+ const vfloat<M> projC0 = dot(c0, ray_dir) * rd2;
+
+ valid &= (vfloat<M>(ray.tnear()) <= projC0) & (projC0 <= vfloat<M>(ray.tfar));
+ if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)
+ valid &= projC0 > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR) * radius * pre.depth_scale; // ignore self intersections
+ if (unlikely(none(valid)))
+ return false;
+
+ const Vec3vf<M> perp = c0 - projC0 * ray_dir;
+ const vfloat<M> l2 = dot(perp, perp);
+ const vfloat<M> r2 = radius * radius;
+ valid &= (l2 <= r2);
+ if (unlikely(none(valid)))
+ return false;
+
+ DiscIntersectorHitM<M> hit(zero, zero, projC0, -ray_dir);
+ return epilog(valid, hit);
+ }
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid_i,
+ Ray& ray,
+ IntersectContext* context,
+ const Points* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i,
+ const Vec3vf<M>& normal,
+ const Epilog& epilog)
+ {
+ vbool<M> valid = valid_i;
+ const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z);
+
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec3vf<M> center = v0.xyz();
+ const vfloat<M> radius = v0.w;
+
+ vfloat<M> divisor = dot(Vec3vf<M>((Vec3fa)ray.dir), normal);
+ const vbool<M> parallel = divisor == vfloat<M>(0.f);
+ valid &= !parallel;
+ divisor = select(parallel, 1.f, divisor); // prevent divide by zero
+
+ vfloat<M> t = dot(center - Vec3vf<M>((Vec3fa)ray.org), Vec3vf<M>(normal)) / divisor;
+
+ valid &= (vfloat<M>(ray.tnear()) <= t) & (t <= vfloat<M>(ray.tfar));
+ if (unlikely(none(valid)))
+ return false;
+
+ Vec3vf<M> intersection = Vec3vf<M>((Vec3fa)ray.org) + Vec3vf<M>((Vec3fa)ray.dir) * t;
+ vfloat<M> dist2 = dot(intersection - center, intersection - center);
+ valid &= dist2 < radius * radius;
+ if (unlikely(none(valid)))
+ return false;
+
+ DiscIntersectorHitM<M> hit(zero, zero, t, normal);
+ return epilog(valid, hit);
+ }
+ };
+
+ template<int M, int K>
+ struct DiscIntersectorK
+ {
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid_i,
+ RayK<K>& ray,
+ size_t k,
+ IntersectContext* context,
+ const Points* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i,
+ const Epilog& epilog)
+ {
+ vbool<M> valid = valid_i;
+
+ const Vec3vf<M> ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);
+ const Vec3vf<M> ray_dir(ray.dir.x[k], ray.dir.y[k], ray.dir.z[k]);
+ const vfloat<M> rd2 = rcp(dot(ray_dir, ray_dir));
+
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec3vf<M> center = v0.xyz();
+ const vfloat<M> radius = v0.w;
+
+ const Vec3vf<M> c0 = center - ray_org;
+ const vfloat<M> projC0 = dot(c0, ray_dir) * rd2;
+
+ valid &= (vfloat<M>(ray.tnear()[k]) <= projC0) & (projC0 <= vfloat<M>(ray.tfar[k]));
+ if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)
+ valid &= projC0 > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR) * radius * pre.depth_scale[k]; // ignore self intersections
+ if (unlikely(none(valid)))
+ return false;
+
+ const Vec3vf<M> perp = c0 - projC0 * ray_dir;
+ const vfloat<M> l2 = dot(perp, perp);
+ const vfloat<M> r2 = radius * radius;
+ valid &= (l2 <= r2);
+ if (unlikely(none(valid)))
+ return false;
+
+ DiscIntersectorHitM<M> hit(zero, zero, projC0, -ray_dir);
+ return epilog(valid, hit);
+ }
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid_i,
+ RayK<K>& ray,
+ size_t k,
+ IntersectContext* context,
+ const Points* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i,
+ const Vec3vf<M>& normal,
+ const Epilog& epilog)
+ {
+ vbool<M> valid = valid_i;
+ const Vec3vf<M> ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);
+ const Vec3vf<M> ray_dir(ray.dir.x[k], ray.dir.y[k], ray.dir.z[k]);
+
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec3vf<M> center = v0.xyz();
+ const vfloat<M> radius = v0.w;
+
+ vfloat<M> divisor = dot(Vec3vf<M>(ray_dir), normal);
+ const vbool<M> parallel = divisor == vfloat<M>(0.f);
+ valid &= !parallel;
+ divisor = select(parallel, 1.f, divisor); // prevent divide by zero
+
+ vfloat<M> t = dot(center - Vec3vf<M>(ray_org), Vec3vf<M>(normal)) / divisor;
+
+ valid &= (vfloat<M>(ray.tnear()[k]) <= t) & (t <= vfloat<M>(ray.tfar[k]));
+ if (unlikely(none(valid)))
+ return false;
+
+ Vec3vf<M> intersection = Vec3vf<M>(ray_org) + Vec3vf<M>(ray_dir) * t;
+ vfloat<M> dist2 = dot(intersection - center, intersection - center);
+ valid &= dist2 < radius * radius;
+ if (unlikely(none(valid)))
+ return false;
+
+ DiscIntersectorHitM<M> hit(zero, zero, t, normal);
+ return epilog(valid, hit);
+ }
+ };
+ } // namespace isa
+} // namespace embree
diff --git a/thirdparty/embree-aarch64/kernels/geometry/disci_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/disci_intersector.h
new file mode 100644
index 0000000000..e1dc3aa98e
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/disci_intersector.h
@@ -0,0 +1,277 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "disc_intersector.h"
+#include "intersector_epilog.h"
+#include "pointi.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M, int Mx, bool filter>
+ struct DiscMiIntersector1
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre,
+ RayHit& ray,
+ IntersectContext* context,
+ const Primitive& Disc)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Disc.gather(v0, geom);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ DiscIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre,
+ Ray& ray,
+ IntersectContext* context,
+ const Primitive& Disc)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Disc.gather(v0, geom);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ return DiscIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
+ }
+ };
+
+ template<int M, int Mx, bool filter>
+ struct DiscMiMBIntersector1
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre,
+ RayHit& ray,
+ IntersectContext* context,
+ const Primitive& Disc)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Disc.gather(v0, geom, ray.time());
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ DiscIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre,
+ Ray& ray,
+ IntersectContext* context,
+ const Primitive& Disc)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Disc.gather(v0, geom, ray.time());
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ return DiscIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct DiscMiIntersectorK
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(
+ const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Disc.gather(v0, geom);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ DiscIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0,
+ Intersect1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
+ }
+
+ static __forceinline bool occluded(
+ const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Disc.gather(v0, geom);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ return DiscIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0,
+ Occluded1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct DiscMiMBIntersectorK
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(
+ const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()[k]);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ DiscIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0,
+ Intersect1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
+ }
+
+ static __forceinline bool occluded(
+ const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()[k]);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ return DiscIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0, Occluded1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
+ }
+ };
+
+ template<int M, int Mx, bool filter>
+ struct OrientedDiscMiIntersector1
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre,
+ RayHit& ray,
+ IntersectContext* context,
+ const Primitive& Disc)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Vec3vf<M> n0;
+ Disc.gather(v0, n0, geom);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ DiscIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, n0, Intersect1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre,
+ Ray& ray,
+ IntersectContext* context,
+ const Primitive& Disc)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Vec3vf<M> n0;
+ Disc.gather(v0, n0, geom);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ return DiscIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, n0, Occluded1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
+ }
+ };
+
+ template<int M, int Mx, bool filter>
+ struct OrientedDiscMiMBIntersector1
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre,
+ RayHit& ray,
+ IntersectContext* context,
+ const Primitive& Disc)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Vec3vf<M> n0;
+ Disc.gather(v0, n0, geom, ray.time());
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ DiscIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, n0, Intersect1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre,
+ Ray& ray,
+ IntersectContext* context,
+ const Primitive& Disc)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Vec3vf<M> n0;
+ Disc.gather(v0, n0, geom, ray.time());
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ return DiscIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, n0, Occluded1EpilogM<M, Mx, filter>(ray, context, Disc.geomID(), Disc.primID()));
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct OrientedDiscMiIntersectorK
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(
+ const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Vec3vf<M> n0;
+ Disc.gather(v0, n0, geom);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ DiscIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0, n0,
+ Intersect1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
+ }
+
+ static __forceinline bool occluded(
+ const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Vec3vf<M> n0;
+ Disc.gather(v0, n0, geom);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ return DiscIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0, n0,
+ Occluded1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct OrientedDiscMiMBIntersectorK
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(
+ const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Vec3vf<M> n0;
+ Disc.gather(v0, n0, geom, ray.time()[k]);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ DiscIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0, n0,
+ Intersect1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
+ }
+
+ static __forceinline bool occluded(
+ const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(Disc.geomID());
+ Vec4vf<M> v0; Vec3vf<M> n0;
+ Disc.gather(v0, n0, geom, ray.time()[k]);
+ const vbool<Mx> valid = Disc.template valid<Mx>();
+ return DiscIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0, n0,
+ Occluded1KEpilogM<M, Mx, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
+ }
+ };
+ } // namespace isa
+} // namespace embree
diff --git a/thirdparty/embree-aarch64/kernels/geometry/filter.h b/thirdparty/embree-aarch64/kernels/geometry/filter.h
new file mode 100644
index 0000000000..4cdf7a395a
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/filter.h
@@ -0,0 +1,204 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/geometry.h"
+#include "../common/ray.h"
+#include "../common/hit.h"
+#include "../common/context.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ __forceinline bool runIntersectionFilter1Helper(RTCFilterFunctionNArguments* args, const Geometry* const geometry, IntersectContext* context)
+ {
+ if (geometry->intersectionFilterN)
+ {
+ assert(context->scene->hasGeometryFilterFunction());
+ geometry->intersectionFilterN(args);
+
+ if (args->valid[0] == 0)
+ return false;
+ }
+
+ if (context->user->filter) {
+ assert(context->scene->hasContextFilterFunction());
+ context->user->filter(args);
+
+ if (args->valid[0] == 0)
+ return false;
+ }
+
+ copyHitToRay(*(RayHit*)args->ray,*(Hit*)args->hit);
+ return true;
+ }
+
+ __forceinline bool runIntersectionFilter1(const Geometry* const geometry, RayHit& ray, IntersectContext* context, Hit& hit)
+ {
+ RTCFilterFunctionNArguments args;
+ int mask = -1;
+ args.valid = &mask;
+ args.geometryUserPtr = geometry->userPtr;
+ args.context = context->user;
+ args.ray = (RTCRayN*)&ray;
+ args.hit = (RTCHitN*)&hit;
+ args.N = 1;
+ return runIntersectionFilter1Helper(&args,geometry,context);
+ }
+
+ __forceinline void reportIntersection1(IntersectFunctionNArguments* args, const RTCFilterFunctionNArguments* filter_args)
+ {
+#if defined(EMBREE_FILTER_FUNCTION)
+ IntersectContext* MAYBE_UNUSED context = args->internal_context;
+ const Geometry* const geometry = args->geometry;
+ if (geometry->intersectionFilterN) {
+ assert(context->scene->hasGeometryFilterFunction());
+ geometry->intersectionFilterN(filter_args);
+ }
+
+ //if (args->valid[0] == 0)
+ // return;
+
+ if (context->user->filter) {
+ assert(context->scene->hasContextFilterFunction());
+ context->user->filter(filter_args);
+ }
+#endif
+ }
+
+ __forceinline bool runOcclusionFilter1Helper(RTCFilterFunctionNArguments* args, const Geometry* const geometry, IntersectContext* context)
+ {
+ if (geometry->occlusionFilterN)
+ {
+ assert(context->scene->hasGeometryFilterFunction());
+ geometry->occlusionFilterN(args);
+
+ if (args->valid[0] == 0)
+ return false;
+ }
+
+ if (context->user->filter) {
+ assert(context->scene->hasContextFilterFunction());
+ context->user->filter(args);
+
+ if (args->valid[0] == 0)
+ return false;
+ }
+ return true;
+ }
+
+ __forceinline bool runOcclusionFilter1(const Geometry* const geometry, Ray& ray, IntersectContext* context, Hit& hit)
+ {
+ RTCFilterFunctionNArguments args;
+ int mask = -1;
+ args.valid = &mask;
+ args.geometryUserPtr = geometry->userPtr;
+ args.context = context->user;
+ args.ray = (RTCRayN*)&ray;
+ args.hit = (RTCHitN*)&hit;
+ args.N = 1;
+ return runOcclusionFilter1Helper(&args,geometry,context);
+ }
+
+ __forceinline void reportOcclusion1(OccludedFunctionNArguments* args, const RTCFilterFunctionNArguments* filter_args)
+ {
+#if defined(EMBREE_FILTER_FUNCTION)
+ IntersectContext* MAYBE_UNUSED context = args->internal_context;
+ const Geometry* const geometry = args->geometry;
+ if (geometry->occlusionFilterN) {
+ assert(context->scene->hasGeometryFilterFunction());
+ geometry->occlusionFilterN(filter_args);
+ }
+
+ //if (args->valid[0] == 0)
+ // return false;
+
+ if (context->user->filter) {
+ assert(context->scene->hasContextFilterFunction());
+ context->user->filter(filter_args);
+ }
+#endif
+ }
+
+ template<int K>
+ __forceinline vbool<K> runIntersectionFilterHelper(RTCFilterFunctionNArguments* args, const Geometry* const geometry, IntersectContext* context)
+ {
+ vint<K>* mask = (vint<K>*) args->valid;
+ if (geometry->intersectionFilterN)
+ {
+ assert(context->scene->hasGeometryFilterFunction());
+ geometry->intersectionFilterN(args);
+ }
+
+ vbool<K> valid_o = *mask != vint<K>(zero);
+ if (none(valid_o)) return valid_o;
+
+ if (context->user->filter) {
+ assert(context->scene->hasContextFilterFunction());
+ context->user->filter(args);
+ }
+
+ valid_o = *mask != vint<K>(zero);
+ if (none(valid_o)) return valid_o;
+
+ copyHitToRay(valid_o,*(RayHitK<K>*)args->ray,*(HitK<K>*)args->hit);
+ return valid_o;
+ }
+
+ template<int K>
+ __forceinline vbool<K> runIntersectionFilter(const vbool<K>& valid, const Geometry* const geometry, RayHitK<K>& ray, IntersectContext* context, HitK<K>& hit)
+ {
+ RTCFilterFunctionNArguments args;
+ vint<K> mask = valid.mask32();
+ args.valid = (int*)&mask;
+ args.geometryUserPtr = geometry->userPtr;
+ args.context = context->user;
+ args.ray = (RTCRayN*)&ray;
+ args.hit = (RTCHitN*)&hit;
+ args.N = K;
+ return runIntersectionFilterHelper<K>(&args,geometry,context);
+ }
+
+ template<int K>
+ __forceinline vbool<K> runOcclusionFilterHelper(RTCFilterFunctionNArguments* args, const Geometry* const geometry, IntersectContext* context)
+ {
+ vint<K>* mask = (vint<K>*) args->valid;
+ if (geometry->occlusionFilterN)
+ {
+ assert(context->scene->hasGeometryFilterFunction());
+ geometry->occlusionFilterN(args);
+ }
+
+ vbool<K> valid_o = *mask != vint<K>(zero);
+
+ if (none(valid_o)) return valid_o;
+
+ if (context->user->filter) {
+ assert(context->scene->hasContextFilterFunction());
+ context->user->filter(args);
+ }
+
+ valid_o = *mask != vint<K>(zero);
+
+ RayK<K>* ray = (RayK<K>*) args->ray;
+ ray->tfar = select(valid_o, vfloat<K>(neg_inf), ray->tfar);
+ return valid_o;
+ }
+
+ template<int K>
+ __forceinline vbool<K> runOcclusionFilter(const vbool<K>& valid, const Geometry* const geometry, RayK<K>& ray, IntersectContext* context, HitK<K>& hit)
+ {
+ RTCFilterFunctionNArguments args;
+ vint<K> mask = valid.mask32();
+ args.valid = (int*)&mask;
+ args.geometryUserPtr = geometry->userPtr;
+ args.context = context->user;
+ args.ray = (RTCRayN*)&ray;
+ args.hit = (RTCHitN*)&hit;
+ args.N = K;
+ return runOcclusionFilterHelper<K>(&args,geometry,context);
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/grid_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/grid_intersector.h
new file mode 100644
index 0000000000..46a0af0827
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/grid_intersector.h
@@ -0,0 +1,99 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "grid_soa.h"
+#include "grid_soa_intersector1.h"
+#include "grid_soa_intersector_packet.h"
+#include "../common/ray.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename T>
+ class SubdivPatch1Precalculations : public T
+ {
+ public:
+ __forceinline SubdivPatch1Precalculations (const Ray& ray, const void* ptr)
+ : T(ray,ptr) {}
+ };
+
+ template<int K, typename T>
+ class SubdivPatch1PrecalculationsK : public T
+ {
+ public:
+ __forceinline SubdivPatch1PrecalculationsK (const vbool<K>& valid, RayK<K>& ray)
+ : T(valid,ray) {}
+ };
+
+ class Grid1Intersector1
+ {
+ public:
+ typedef GridSOA Primitive;
+ typedef Grid1Precalculations<GridSOAIntersector1::Precalculations> Precalculations;
+
+ /*! Intersect a ray with the primitive. */
+ static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t ty, size_t& lazy_node)
+ {
+ GridSOAIntersector1::intersect(pre,ray,context,prim,lazy_node);
+ }
+ static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, size_t& lazy_node) {
+ intersect(pre,ray,context,prim,ty,lazy_node);
+ }
+
+ /*! Test if the ray is occluded by the primitive */
+ static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t ty, size_t& lazy_node)
+ {
+ GridSOAIntersector1::occluded(pre,ray,context,prim,lazy_node);
+ }
+ static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, size_t& lazy_node) {
+ return occluded(pre,ray,context,prim,ty,lazy_node);
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t ty, size_t& lazy_node) {
+ assert(false && "not implemented");
+ return false;
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, size_t ty0, const Primitive* prim, size_t ty, size_t& lazy_node) {
+ assert(false && "not implemented");
+ return false;
+ }
+ };
+
+ template <int K>
+ struct GridIntersectorK
+ {
+ typedef GridSOA Primitive;
+ typedef SubdivPatch1PrecalculationsK<K,typename GridSOAIntersectorK<K>::Precalculations> Precalculations;
+
+
+ static __forceinline void intersect(const vbool<K>& valid, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, size_t& lazy_node)
+ {
+ GridSOAIntersectorK<K>::intersect(valid,pre,ray,context,prim,lazy_node);
+ }
+
+ static __forceinline vbool<K> occluded(const vbool<K>& valid, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, size_t& lazy_node)
+ {
+ GridSOAIntersectorK<K>::occluded(valid,pre,ray,context,prim,lazy_node);
+ }
+
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, size_t& lazy_node)
+ {
+ GridSOAIntersectorK<K>::intersect(pre,ray,k,context,prim,lazy_node);
+ }
+
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, size_t& lazy_node)
+ {
+ GridSOAIntersectorK<K>::occluded(pre,ray,k,context,prim,lazy_node);
+ }
+ };
+
+ typedef Grid1IntersectorK<4> SubdivPatch1Intersector4;
+ typedef Grid1IntersectorK<8> SubdivPatch1Intersector8;
+ typedef Grid1IntersectorK<16> SubdivPatch1Intersector16;
+
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/grid_soa.h b/thirdparty/embree-aarch64/kernels/geometry/grid_soa.h
new file mode 100644
index 0000000000..d3b275586c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/grid_soa.h
@@ -0,0 +1,275 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "../common/scene_subdiv_mesh.h"
+#include "../bvh/bvh.h"
+#include "../subdiv/tessellation.h"
+#include "../subdiv/tessellation_cache.h"
+#include "subdivpatch1.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ class GridSOA
+ {
+ public:
+
+ /*! GridSOA constructor */
+ GridSOA(const SubdivPatch1Base* patches, const unsigned time_steps,
+ const unsigned x0, const unsigned x1, const unsigned y0, const unsigned y1, const unsigned swidth, const unsigned sheight,
+ const SubdivMesh* const geom, const size_t totalBvhBytes, const size_t gridBytes, BBox3fa* bounds_o = nullptr);
+
+ /*! Subgrid creation */
+ template<typename Allocator>
+ static GridSOA* create(const SubdivPatch1Base* patches, const unsigned time_steps,
+ unsigned x0, unsigned x1, unsigned y0, unsigned y1,
+ const Scene* scene, Allocator& alloc, BBox3fa* bounds_o = nullptr)
+ {
+ const unsigned width = x1-x0+1;
+ const unsigned height = y1-y0+1;
+ const GridRange range(0,width-1,0,height-1);
+ size_t bvhBytes = 0;
+ if (time_steps == 1)
+ bvhBytes = getBVHBytes(range,sizeof(BVH4::AABBNode),0);
+ else {
+ bvhBytes = (time_steps-1)*getBVHBytes(range,sizeof(BVH4::AABBNodeMB),0);
+ bvhBytes += getTemporalBVHBytes(make_range(0,int(time_steps-1)),sizeof(BVH4::AABBNodeMB4D));
+ }
+ const size_t gridBytes = 4*size_t(width)*size_t(height)*sizeof(float);
+ size_t rootBytes = time_steps*sizeof(BVH4::NodeRef);
+#if !defined(__X86_64__) && !defined(__aarch64__)
+ rootBytes += 4; // We read 2 elements behind the grid. As we store at least 8 root bytes after the grid we are fine in 64 bit mode. But in 32 bit mode we have to do additional padding.
+#endif
+ void* data = alloc(offsetof(GridSOA,data)+bvhBytes+time_steps*gridBytes+rootBytes);
+ assert(data);
+ return new (data) GridSOA(patches,time_steps,x0,x1,y0,y1,patches->grid_u_res,patches->grid_v_res,scene->get<SubdivMesh>(patches->geomID()),bvhBytes,gridBytes,bounds_o);
+ }
+
+ /*! Grid creation */
+ template<typename Allocator>
+ static GridSOA* create(const SubdivPatch1Base* const patches, const unsigned time_steps,
+ const Scene* scene, const Allocator& alloc, BBox3fa* bounds_o = nullptr)
+ {
+ return create(patches,time_steps,0,patches->grid_u_res-1,0,patches->grid_v_res-1,scene,alloc,bounds_o);
+ }
+
+ /*! returns reference to root */
+ __forceinline BVH4::NodeRef& root(size_t t = 0) { return (BVH4::NodeRef&)data[rootOffset + t*sizeof(BVH4::NodeRef)]; }
+ __forceinline const BVH4::NodeRef& root(size_t t = 0) const { return (BVH4::NodeRef&)data[rootOffset + t*sizeof(BVH4::NodeRef)]; }
+
+ /*! returns pointer to BVH array */
+ __forceinline int8_t* bvhData() { return &data[0]; }
+ __forceinline const int8_t* bvhData() const { return &data[0]; }
+
+ /*! returns pointer to Grid array */
+ __forceinline float* gridData(size_t t = 0) { return (float*) &data[gridOffset + t*gridBytes]; }
+ __forceinline const float* gridData(size_t t = 0) const { return (float*) &data[gridOffset + t*gridBytes]; }
+
+ __forceinline void* encodeLeaf(size_t u, size_t v) {
+ return (void*) (16*(v * width + u + 1)); // +1 to not create empty leaf
+ }
+ __forceinline float* decodeLeaf(size_t t, const void* ptr) {
+ return gridData(t) + (((size_t) (ptr) >> 4) - 1);
+ }
+
+ /*! returns the size of the BVH over the grid in bytes */
+ static size_t getBVHBytes(const GridRange& range, const size_t nodeBytes, const size_t leafBytes);
+
+ /*! returns the size of the temporal BVH over the time range BVHs */
+ static size_t getTemporalBVHBytes(const range<int> time_range, const size_t nodeBytes);
+
+ /*! calculates bounding box of grid range */
+ __forceinline BBox3fa calculateBounds(size_t time, const GridRange& range) const
+ {
+ const float* const grid_array = gridData(time);
+ const float* const grid_x_array = grid_array + 0 * dim_offset;
+ const float* const grid_y_array = grid_array + 1 * dim_offset;
+ const float* const grid_z_array = grid_array + 2 * dim_offset;
+
+ /* compute the bounds just for the range! */
+ BBox3fa bounds( empty );
+ for (unsigned v = range.v_start; v<=range.v_end; v++)
+ {
+ for (unsigned u = range.u_start; u<=range.u_end; u++)
+ {
+ const float x = grid_x_array[ v * width + u];
+ const float y = grid_y_array[ v * width + u];
+ const float z = grid_z_array[ v * width + u];
+ bounds.extend( Vec3fa(x,y,z) );
+ }
+ }
+ assert(is_finite(bounds));
+ return bounds;
+ }
+
+ /*! Evaluates grid over patch and builds BVH4 tree over the grid. */
+ std::pair<BVH4::NodeRef,BBox3fa> buildBVH(BBox3fa* bounds_o);
+
+ /*! Create BVH4 tree over grid. */
+ std::pair<BVH4::NodeRef,BBox3fa> buildBVH(const GridRange& range, size_t& allocator);
+
+ /*! Evaluates grid over patch and builds MSMBlur BVH4 tree over the grid. */
+ std::pair<BVH4::NodeRef,LBBox3fa> buildMSMBlurBVH(const range<int> time_range, BBox3fa* bounds_o);
+
+ /*! Create MBlur BVH4 tree over grid. */
+ std::pair<BVH4::NodeRef,LBBox3fa> buildMBlurBVH(size_t time, const GridRange& range, size_t& allocator);
+
+ /*! Create MSMBlur BVH4 tree over grid. */
+ std::pair<BVH4::NodeRef,LBBox3fa> buildMSMBlurBVH(const range<int> time_range, size_t& allocator, BBox3fa* bounds_o);
+
+ template<typename Loader>
+ struct MapUV
+ {
+ typedef typename Loader::vfloat vfloat;
+ const float* const grid_uv;
+ size_t line_offset;
+ size_t lines;
+
+ __forceinline MapUV(const float* const grid_uv, size_t line_offset, const size_t lines)
+ : grid_uv(grid_uv), line_offset(line_offset), lines(lines) {}
+
+ __forceinline void operator() (vfloat& u, vfloat& v) const {
+ const Vec3<vfloat> tri_v012_uv = Loader::gather(grid_uv,line_offset,lines);
+ const Vec2<vfloat> uv0 = GridSOA::decodeUV(tri_v012_uv[0]);
+ const Vec2<vfloat> uv1 = GridSOA::decodeUV(tri_v012_uv[1]);
+ const Vec2<vfloat> uv2 = GridSOA::decodeUV(tri_v012_uv[2]);
+ const Vec2<vfloat> uv = u * uv1 + v * uv2 + (1.0f-u-v) * uv0;
+ u = uv[0];v = uv[1];
+ }
+ };
+
+ struct Gather2x3
+ {
+ enum { M = 4 };
+ typedef vbool4 vbool;
+ typedef vint4 vint;
+ typedef vfloat4 vfloat;
+
+ static __forceinline const Vec3vf4 gather(const float* const grid, const size_t line_offset, const size_t lines)
+ {
+ vfloat4 r0 = vfloat4::loadu(grid + 0*line_offset);
+ vfloat4 r1 = vfloat4::loadu(grid + 1*line_offset); // this accesses 2 elements too much in case of 2x2 grid, but this is ok as we ensure enough padding after the grid
+ if (unlikely(line_offset == 2))
+ {
+ r0 = shuffle<0,1,1,1>(r0);
+ r1 = shuffle<0,1,1,1>(r1);
+ }
+ return Vec3vf4(unpacklo(r0,r1), // r00, r10, r01, r11
+ shuffle<1,1,2,2>(r0), // r01, r01, r02, r02
+ shuffle<0,1,1,2>(r1)); // r10, r11, r11, r12
+ }
+
+ static __forceinline void gather(const float* const grid_x,
+ const float* const grid_y,
+ const float* const grid_z,
+ const size_t line_offset,
+ const size_t lines,
+ Vec3vf4& v0_o,
+ Vec3vf4& v1_o,
+ Vec3vf4& v2_o)
+ {
+ const Vec3vf4 tri_v012_x = gather(grid_x,line_offset,lines);
+ const Vec3vf4 tri_v012_y = gather(grid_y,line_offset,lines);
+ const Vec3vf4 tri_v012_z = gather(grid_z,line_offset,lines);
+ v0_o = Vec3vf4(tri_v012_x[0],tri_v012_y[0],tri_v012_z[0]);
+ v1_o = Vec3vf4(tri_v012_x[1],tri_v012_y[1],tri_v012_z[1]);
+ v2_o = Vec3vf4(tri_v012_x[2],tri_v012_y[2],tri_v012_z[2]);
+ }
+ };
+
+#if defined (__AVX__)
+ struct Gather3x3
+ {
+ enum { M = 8 };
+ typedef vbool8 vbool;
+ typedef vint8 vint;
+ typedef vfloat8 vfloat;
+
+ static __forceinline const Vec3vf8 gather(const float* const grid, const size_t line_offset, const size_t lines)
+ {
+ vfloat4 ra = vfloat4::loadu(grid + 0*line_offset);
+ vfloat4 rb = vfloat4::loadu(grid + 1*line_offset); // this accesses 2 elements too much in case of 2x2 grid, but this is ok as we ensure enough padding after the grid
+ vfloat4 rc;
+ if (likely(lines > 2))
+ rc = vfloat4::loadu(grid + 2*line_offset);
+ else
+ rc = rb;
+
+ if (unlikely(line_offset == 2))
+ {
+ ra = shuffle<0,1,1,1>(ra);
+ rb = shuffle<0,1,1,1>(rb);
+ rc = shuffle<0,1,1,1>(rc);
+ }
+
+ const vfloat8 r0 = vfloat8(ra,rb);
+ const vfloat8 r1 = vfloat8(rb,rc);
+ return Vec3vf8(unpacklo(r0,r1), // r00, r10, r01, r11, r10, r20, r11, r21
+ shuffle<1,1,2,2>(r0), // r01, r01, r02, r02, r11, r11, r12, r12
+ shuffle<0,1,1,2>(r1)); // r10, r11, r11, r12, r20, r21, r21, r22
+ }
+
+ static __forceinline void gather(const float* const grid_x,
+ const float* const grid_y,
+ const float* const grid_z,
+ const size_t line_offset,
+ const size_t lines,
+ Vec3vf8& v0_o,
+ Vec3vf8& v1_o,
+ Vec3vf8& v2_o)
+ {
+ const Vec3vf8 tri_v012_x = gather(grid_x,line_offset,lines);
+ const Vec3vf8 tri_v012_y = gather(grid_y,line_offset,lines);
+ const Vec3vf8 tri_v012_z = gather(grid_z,line_offset,lines);
+ v0_o = Vec3vf8(tri_v012_x[0],tri_v012_y[0],tri_v012_z[0]);
+ v1_o = Vec3vf8(tri_v012_x[1],tri_v012_y[1],tri_v012_z[1]);
+ v2_o = Vec3vf8(tri_v012_x[2],tri_v012_y[2],tri_v012_z[2]);
+ }
+ };
+#endif
+
+ template<typename vfloat>
+ static __forceinline Vec2<vfloat> decodeUV(const vfloat& uv)
+ {
+ typedef typename vfloat::Int vint;
+ const vint iu = asInt(uv) & 0xffff;
+ const vint iv = srl(asInt(uv),16);
+ const vfloat u = (vfloat)iu * vfloat(8.0f/0x10000);
+ const vfloat v = (vfloat)iv * vfloat(8.0f/0x10000);
+ return Vec2<vfloat>(u,v);
+ }
+
+ __forceinline unsigned int geomID() const {
+ return _geomID;
+ }
+
+ __forceinline unsigned int primID() const {
+ return _primID;
+ }
+
+ public:
+ BVH4::NodeRef troot;
+#if !defined(__X86_64__) && !defined(__aarch64__)
+ unsigned align1;
+#endif
+ unsigned time_steps;
+ unsigned width;
+
+ unsigned height;
+ unsigned dim_offset;
+ unsigned _geomID;
+ unsigned _primID;
+
+ unsigned align2;
+ unsigned gridOffset;
+ unsigned gridBytes;
+ unsigned rootOffset;
+
+ int8_t data[1]; //!< after the struct we first store the BVH, then the grid, and finally the roots
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/grid_soa_intersector1.h b/thirdparty/embree-aarch64/kernels/geometry/grid_soa_intersector1.h
new file mode 100644
index 0000000000..2ed922a5ae
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/grid_soa_intersector1.h
@@ -0,0 +1,207 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "grid_soa.h"
+#include "../common/ray.h"
+#include "triangle_intersector_pluecker.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ class GridSOAIntersector1
+ {
+ public:
+ typedef void Primitive;
+
+ class Precalculations
+ {
+ public:
+ __forceinline Precalculations (const Ray& ray, const void* ptr)
+ : grid(nullptr) {}
+
+ public:
+ GridSOA* grid;
+ int itime;
+ float ftime;
+ };
+
+ template<typename Loader>
+ static __forceinline void intersect(RayHit& ray,
+ IntersectContext* context,
+ const float* const grid_x,
+ const size_t line_offset,
+ const size_t lines,
+ Precalculations& pre)
+ {
+ typedef typename Loader::vfloat vfloat;
+ const size_t dim_offset = pre.grid->dim_offset;
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+ Vec3<vfloat> v0, v1, v2;
+ Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,v0,v1,v2);
+ GridSOA::MapUV<Loader> mapUV(grid_uv,line_offset,lines);
+ PlueckerIntersector1<Loader::M> intersector(ray,nullptr);
+ intersector.intersect(ray,v0,v1,v2,mapUV,Intersect1EpilogMU<Loader::M,true>(ray,context,pre.grid->geomID(),pre.grid->primID()));
+ };
+
+ template<typename Loader>
+ static __forceinline bool occluded(Ray& ray,
+ IntersectContext* context,
+ const float* const grid_x,
+ const size_t line_offset,
+ const size_t lines,
+ Precalculations& pre)
+ {
+ typedef typename Loader::vfloat vfloat;
+ const size_t dim_offset = pre.grid->dim_offset;
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+
+ Vec3<vfloat> v0, v1, v2;
+ Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,v0,v1,v2);
+
+ GridSOA::MapUV<Loader> mapUV(grid_uv,line_offset,lines);
+ PlueckerIntersector1<Loader::M> intersector(ray,nullptr);
+ return intersector.intersect(ray,v0,v1,v2,mapUV,Occluded1EpilogMU<Loader::M,true>(ray,context,pre.grid->geomID(),pre.grid->primID()));
+ }
+
+ /*! Intersect a ray with the primitive. */
+ static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ const size_t line_offset = pre.grid->width;
+ const size_t lines = pre.grid->height;
+ const float* const grid_x = pre.grid->decodeLeaf(0,prim);
+
+#if defined(__AVX__)
+ intersect<GridSOA::Gather3x3>( ray, context, grid_x, line_offset, lines, pre);
+#else
+ intersect<GridSOA::Gather2x3>(ray, context, grid_x , line_offset, lines, pre);
+ if (likely(lines > 2))
+ intersect<GridSOA::Gather2x3>(ray, context, grid_x+line_offset, line_offset, lines, pre);
+#endif
+ }
+
+ /*! Test if the ray is occluded by the primitive */
+ static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ const size_t line_offset = pre.grid->width;
+ const size_t lines = pre.grid->height;
+ const float* const grid_x = pre.grid->decodeLeaf(0,prim);
+
+#if defined(__AVX__)
+ return occluded<GridSOA::Gather3x3>( ray, context, grid_x, line_offset, lines, pre);
+#else
+ if (occluded<GridSOA::Gather2x3>(ray, context, grid_x , line_offset, lines, pre)) return true;
+ if (likely(lines > 2))
+ if (occluded<GridSOA::Gather2x3>(ray, context, grid_x+line_offset, line_offset, lines, pre)) return true;
+#endif
+ return false;
+ }
+ };
+
+ class GridSOAMBIntersector1
+ {
+ public:
+ typedef void Primitive;
+ typedef GridSOAIntersector1::Precalculations Precalculations;
+
+ template<typename Loader>
+ static __forceinline void intersect(RayHit& ray, const float ftime,
+ IntersectContext* context,
+ const float* const grid_x,
+ const size_t line_offset,
+ const size_t lines,
+ Precalculations& pre)
+ {
+ typedef typename Loader::vfloat vfloat;
+ const size_t dim_offset = pre.grid->dim_offset;
+ const size_t grid_offset = pre.grid->gridBytes >> 2;
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+
+ Vec3<vfloat> a0, a1, a2;
+ Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,a0,a1,a2);
+
+ Vec3<vfloat> b0, b1, b2;
+ Loader::gather(grid_x+grid_offset,grid_y+grid_offset,grid_z+grid_offset,line_offset,lines,b0,b1,b2);
+
+ Vec3<vfloat> v0 = lerp(a0,b0,vfloat(ftime));
+ Vec3<vfloat> v1 = lerp(a1,b1,vfloat(ftime));
+ Vec3<vfloat> v2 = lerp(a2,b2,vfloat(ftime));
+
+ GridSOA::MapUV<Loader> mapUV(grid_uv,line_offset,lines);
+ PlueckerIntersector1<Loader::M> intersector(ray,nullptr);
+ intersector.intersect(ray,v0,v1,v2,mapUV,Intersect1EpilogMU<Loader::M,true>(ray,context,pre.grid->geomID(),pre.grid->primID()));
+ };
+
+ template<typename Loader>
+ static __forceinline bool occluded(Ray& ray, const float ftime,
+ IntersectContext* context,
+ const float* const grid_x,
+ const size_t line_offset,
+ const size_t lines,
+ Precalculations& pre)
+ {
+ typedef typename Loader::vfloat vfloat;
+ const size_t dim_offset = pre.grid->dim_offset;
+ const size_t grid_offset = pre.grid->gridBytes >> 2;
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+
+ Vec3<vfloat> a0, a1, a2;
+ Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,a0,a1,a2);
+
+ Vec3<vfloat> b0, b1, b2;
+ Loader::gather(grid_x+grid_offset,grid_y+grid_offset,grid_z+grid_offset,line_offset,lines,b0,b1,b2);
+
+ Vec3<vfloat> v0 = lerp(a0,b0,vfloat(ftime));
+ Vec3<vfloat> v1 = lerp(a1,b1,vfloat(ftime));
+ Vec3<vfloat> v2 = lerp(a2,b2,vfloat(ftime));
+
+ GridSOA::MapUV<Loader> mapUV(grid_uv,line_offset,lines);
+ PlueckerIntersector1<Loader::M> intersector(ray,nullptr);
+ return intersector.intersect(ray,v0,v1,v2,mapUV,Occluded1EpilogMU<Loader::M,true>(ray,context,pre.grid->geomID(),pre.grid->primID()));
+ }
+
+ /*! Intersect a ray with the primitive. */
+ static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ const size_t line_offset = pre.grid->width;
+ const size_t lines = pre.grid->height;
+ const float* const grid_x = pre.grid->decodeLeaf(pre.itime,prim);
+
+#if defined(__AVX__)
+ intersect<GridSOA::Gather3x3>( ray, pre.ftime, context, grid_x, line_offset, lines, pre);
+#else
+ intersect<GridSOA::Gather2x3>(ray, pre.ftime, context, grid_x, line_offset, lines, pre);
+ if (likely(lines > 2))
+ intersect<GridSOA::Gather2x3>(ray, pre.ftime, context, grid_x+line_offset, line_offset, lines, pre);
+#endif
+ }
+
+ /*! Test if the ray is occluded by the primitive */
+ static __forceinline bool occluded(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ const size_t line_offset = pre.grid->width;
+ const size_t lines = pre.grid->height;
+ const float* const grid_x = pre.grid->decodeLeaf(pre.itime,prim);
+
+#if defined(__AVX__)
+ return occluded<GridSOA::Gather3x3>( ray, pre.ftime, context, grid_x, line_offset, lines, pre);
+#else
+ if (occluded<GridSOA::Gather2x3>(ray, pre.ftime, context, grid_x , line_offset, lines, pre)) return true;
+ if (likely(lines > 2))
+ if (occluded<GridSOA::Gather2x3>(ray, pre.ftime, context, grid_x+line_offset, line_offset, lines, pre)) return true;
+#endif
+ return false;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/grid_soa_intersector_packet.h b/thirdparty/embree-aarch64/kernels/geometry/grid_soa_intersector_packet.h
new file mode 100644
index 0000000000..41d66e1e28
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/grid_soa_intersector_packet.h
@@ -0,0 +1,445 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "grid_soa.h"
+#include "../common/ray.h"
+#include "triangle_intersector_pluecker.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int K>
+ struct MapUV0
+ {
+ const float* const grid_uv;
+ size_t ofs00, ofs01, ofs10, ofs11;
+
+ __forceinline MapUV0(const float* const grid_uv, size_t ofs00, size_t ofs01, size_t ofs10, size_t ofs11)
+ : grid_uv(grid_uv), ofs00(ofs00), ofs01(ofs01), ofs10(ofs10), ofs11(ofs11) {}
+
+ __forceinline void operator() (vfloat<K>& u, vfloat<K>& v) const {
+ const vfloat<K> uv00(grid_uv[ofs00]);
+ const vfloat<K> uv01(grid_uv[ofs01]);
+ const vfloat<K> uv10(grid_uv[ofs10]);
+ const vfloat<K> uv11(grid_uv[ofs11]);
+ const Vec2vf<K> uv0 = GridSOA::decodeUV(uv00);
+ const Vec2vf<K> uv1 = GridSOA::decodeUV(uv01);
+ const Vec2vf<K> uv2 = GridSOA::decodeUV(uv10);
+ const Vec2vf<K> uv = madd(u,uv1,madd(v,uv2,(1.0f-u-v)*uv0));
+ u = uv[0]; v = uv[1];
+ }
+ };
+
+ template<int K>
+ struct MapUV1
+ {
+ const float* const grid_uv;
+ size_t ofs00, ofs01, ofs10, ofs11;
+
+ __forceinline MapUV1(const float* const grid_uv, size_t ofs00, size_t ofs01, size_t ofs10, size_t ofs11)
+ : grid_uv(grid_uv), ofs00(ofs00), ofs01(ofs01), ofs10(ofs10), ofs11(ofs11) {}
+
+ __forceinline void operator() (vfloat<K>& u, vfloat<K>& v) const {
+ const vfloat<K> uv00(grid_uv[ofs00]);
+ const vfloat<K> uv01(grid_uv[ofs01]);
+ const vfloat<K> uv10(grid_uv[ofs10]);
+ const vfloat<K> uv11(grid_uv[ofs11]);
+ const Vec2vf<K> uv0 = GridSOA::decodeUV(uv10);
+ const Vec2vf<K> uv1 = GridSOA::decodeUV(uv01);
+ const Vec2vf<K> uv2 = GridSOA::decodeUV(uv11);
+ const Vec2vf<K> uv = madd(u,uv1,madd(v,uv2,(1.0f-u-v)*uv0));
+ u = uv[0]; v = uv[1];
+ }
+ };
+
+ template<int K>
+ class GridSOAIntersectorK
+ {
+ public:
+ typedef void Primitive;
+
+ class Precalculations
+ {
+#if defined(__AVX__)
+ static const int M = 8;
+#else
+ static const int M = 4;
+#endif
+
+ public:
+ __forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray)
+ : grid(nullptr), intersector(valid,ray) {}
+
+ public:
+ GridSOA* grid;
+ PlueckerIntersectorK<M,K> intersector; // FIXME: use quad intersector
+ };
+
+ /*! Intersect a ray with the primitive. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ const size_t dim_offset = pre.grid->dim_offset;
+ const size_t line_offset = pre.grid->width;
+ const float* const grid_x = pre.grid->decodeLeaf(0,prim);
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+
+ const size_t max_x = pre.grid->width == 2 ? 1 : 2;
+ const size_t max_y = pre.grid->height == 2 ? 1 : 2;
+ for (size_t y=0; y<max_y; y++)
+ {
+ for (size_t x=0; x<max_x; x++)
+ {
+ const size_t ofs00 = (y+0)*line_offset+(x+0);
+ const size_t ofs01 = (y+0)*line_offset+(x+1);
+ const size_t ofs10 = (y+1)*line_offset+(x+0);
+ const size_t ofs11 = (y+1)*line_offset+(x+1);
+ const Vec3vf<K> p00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]);
+ const Vec3vf<K> p01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]);
+ const Vec3vf<K> p10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]);
+ const Vec3vf<K> p11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]);
+
+ pre.intersector.intersectK(valid_i,ray,p00,p01,p10,MapUV0<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),IntersectKEpilogMU<1,K,true>(ray,context,pre.grid->geomID(),pre.grid->primID()));
+ pre.intersector.intersectK(valid_i,ray,p10,p01,p11,MapUV1<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),IntersectKEpilogMU<1,K,true>(ray,context,pre.grid->geomID(),pre.grid->primID()));
+ }
+ }
+ }
+
+ /*! Test if the ray is occluded by the primitive */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ const size_t dim_offset = pre.grid->dim_offset;
+ const size_t line_offset = pre.grid->width;
+ const float* const grid_x = pre.grid->decodeLeaf(0,prim);
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+
+ vbool<K> valid = valid_i;
+ const size_t max_x = pre.grid->width == 2 ? 1 : 2;
+ const size_t max_y = pre.grid->height == 2 ? 1 : 2;
+ for (size_t y=0; y<max_y; y++)
+ {
+ for (size_t x=0; x<max_x; x++)
+ {
+ const size_t ofs00 = (y+0)*line_offset+(x+0);
+ const size_t ofs01 = (y+0)*line_offset+(x+1);
+ const size_t ofs10 = (y+1)*line_offset+(x+0);
+ const size_t ofs11 = (y+1)*line_offset+(x+1);
+ const Vec3vf<K> p00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]);
+ const Vec3vf<K> p01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]);
+ const Vec3vf<K> p10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]);
+ const Vec3vf<K> p11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]);
+
+ pre.intersector.intersectK(valid,ray,p00,p01,p10,MapUV0<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),OccludedKEpilogMU<1,K,true>(valid,ray,context,pre.grid->geomID(),pre.grid->primID()));
+ if (none(valid)) break;
+ pre.intersector.intersectK(valid,ray,p10,p01,p11,MapUV1<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),OccludedKEpilogMU<1,K,true>(valid,ray,context,pre.grid->geomID(),pre.grid->primID()));
+ if (none(valid)) break;
+ }
+ }
+ return !valid;
+ }
+
+ template<typename Loader>
+ static __forceinline void intersect(RayHitK<K>& ray, size_t k,
+ IntersectContext* context,
+ const float* const grid_x,
+ const size_t line_offset,
+ const size_t lines,
+ Precalculations& pre)
+ {
+ typedef typename Loader::vfloat vfloat;
+ const size_t dim_offset = pre.grid->dim_offset;
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+ Vec3<vfloat> v0, v1, v2; Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,v0,v1,v2);
+ pre.intersector.intersect(ray,k,v0,v1,v2,GridSOA::MapUV<Loader>(grid_uv,line_offset,lines),Intersect1KEpilogMU<Loader::M,K,true>(ray,k,context,pre.grid->geomID(),pre.grid->primID()));
+ };
+
+ template<typename Loader>
+ static __forceinline bool occluded(RayK<K>& ray, size_t k,
+ IntersectContext* context,
+ const float* const grid_x,
+ const size_t line_offset,
+ const size_t lines,
+ Precalculations& pre)
+ {
+ typedef typename Loader::vfloat vfloat;
+ const size_t dim_offset = pre.grid->dim_offset;
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+ Vec3<vfloat> v0, v1, v2; Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,v0,v1,v2);
+ return pre.intersector.intersect(ray,k,v0,v1,v2,GridSOA::MapUV<Loader>(grid_uv,line_offset,lines),Occluded1KEpilogMU<Loader::M,K,true>(ray,k,context,pre.grid->geomID(),pre.grid->primID()));
+ }
+
+ /*! Intersect a ray with the primitive. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ const size_t line_offset = pre.grid->width;
+ const size_t lines = pre.grid->height;
+ const float* const grid_x = pre.grid->decodeLeaf(0,prim);
+#if defined(__AVX__)
+ intersect<GridSOA::Gather3x3>( ray, k, context, grid_x, line_offset, lines, pre);
+#else
+ intersect<GridSOA::Gather2x3>(ray, k, context, grid_x , line_offset, lines, pre);
+ if (likely(lines > 2))
+ intersect<GridSOA::Gather2x3>(ray, k, context, grid_x+line_offset, line_offset, lines, pre);
+#endif
+ }
+
+ /*! Test if the ray is occluded by the primitive */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ const size_t line_offset = pre.grid->width;
+ const size_t lines = pre.grid->height;
+ const float* const grid_x = pre.grid->decodeLeaf(0,prim);
+
+#if defined(__AVX__)
+ return occluded<GridSOA::Gather3x3>( ray, k, context, grid_x, line_offset, lines, pre);
+#else
+ if (occluded<GridSOA::Gather2x3>(ray, k, context, grid_x , line_offset, lines, pre)) return true;
+ if (likely(lines > 2))
+ if (occluded<GridSOA::Gather2x3>(ray, k, context, grid_x+line_offset, line_offset, lines, pre)) return true;
+#endif
+ return false;
+ }
+ };
+
+ template<int K>
+ class GridSOAMBIntersectorK
+ {
+ public:
+ typedef void Primitive;
+ typedef typename GridSOAIntersectorK<K>::Precalculations Precalculations;
+
+ /*! Intersect a ray with the primitive. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ vfloat<K> vftime;
+ vint<K> vitime = getTimeSegment(ray.time(), vfloat<K>((float)(pre.grid->time_steps-1)), vftime);
+
+ vbool<K> valid1 = valid_i;
+ while (any(valid1)) {
+ const size_t j = bsf(movemask(valid1));
+ const int itime = vitime[j];
+ const vbool<K> valid2 = valid1 & (itime == vitime);
+ valid1 = valid1 & !valid2;
+ intersect(valid2,pre,ray,vftime,itime,context,prim,lazy_node);
+ }
+ }
+
+ /*! Intersect a ray with the primitive. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, const vfloat<K>& ftime, int itime, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ const size_t grid_offset = pre.grid->gridBytes >> 2;
+ const size_t dim_offset = pre.grid->dim_offset;
+ const size_t line_offset = pre.grid->width;
+ const float* const grid_x = pre.grid->decodeLeaf(itime,prim);
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+
+ const size_t max_x = pre.grid->width == 2 ? 1 : 2;
+ const size_t max_y = pre.grid->height == 2 ? 1 : 2;
+ for (size_t y=0; y<max_y; y++)
+ {
+ for (size_t x=0; x<max_x; x++)
+ {
+ size_t ofs00 = (y+0)*line_offset+(x+0);
+ size_t ofs01 = (y+0)*line_offset+(x+1);
+ size_t ofs10 = (y+1)*line_offset+(x+0);
+ size_t ofs11 = (y+1)*line_offset+(x+1);
+ const Vec3vf<K> a00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]);
+ const Vec3vf<K> a01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]);
+ const Vec3vf<K> a10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]);
+ const Vec3vf<K> a11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]);
+ ofs00 += grid_offset;
+ ofs01 += grid_offset;
+ ofs10 += grid_offset;
+ ofs11 += grid_offset;
+ const Vec3vf<K> b00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]);
+ const Vec3vf<K> b01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]);
+ const Vec3vf<K> b10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]);
+ const Vec3vf<K> b11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]);
+ const Vec3vf<K> p00 = lerp(a00,b00,ftime);
+ const Vec3vf<K> p01 = lerp(a01,b01,ftime);
+ const Vec3vf<K> p10 = lerp(a10,b10,ftime);
+ const Vec3vf<K> p11 = lerp(a11,b11,ftime);
+
+ pre.intersector.intersectK(valid_i,ray,p00,p01,p10,MapUV0<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),IntersectKEpilogMU<1,K,true>(ray,context,pre.grid->geomID(),pre.grid->primID()));
+ pre.intersector.intersectK(valid_i,ray,p10,p01,p11,MapUV1<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),IntersectKEpilogMU<1,K,true>(ray,context,pre.grid->geomID(),pre.grid->primID()));
+ }
+ }
+ }
+
+ /*! Test if the ray is occluded by the primitive */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ vfloat<K> vftime;
+ vint<K> vitime = getTimeSegment(ray.time(), vfloat<K>((float)(pre.grid->time_steps-1)), vftime);
+
+ vbool<K> valid_o = valid_i;
+ vbool<K> valid1 = valid_i;
+ while (any(valid1)) {
+ const int j = int(bsf(movemask(valid1)));
+ const int itime = vitime[j];
+ const vbool<K> valid2 = valid1 & (itime == vitime);
+ valid1 = valid1 & !valid2;
+ valid_o &= !valid2 | occluded(valid2,pre,ray,vftime,itime,context,prim,lazy_node);
+ }
+ return !valid_o;
+ }
+
+ /*! Test if the ray is occluded by the primitive */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, const vfloat<K>& ftime, int itime, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ const size_t grid_offset = pre.grid->gridBytes >> 2;
+ const size_t dim_offset = pre.grid->dim_offset;
+ const size_t line_offset = pre.grid->width;
+ const float* const grid_x = pre.grid->decodeLeaf(itime,prim);
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+
+ vbool<K> valid = valid_i;
+ const size_t max_x = pre.grid->width == 2 ? 1 : 2;
+ const size_t max_y = pre.grid->height == 2 ? 1 : 2;
+ for (size_t y=0; y<max_y; y++)
+ {
+ for (size_t x=0; x<max_x; x++)
+ {
+ size_t ofs00 = (y+0)*line_offset+(x+0);
+ size_t ofs01 = (y+0)*line_offset+(x+1);
+ size_t ofs10 = (y+1)*line_offset+(x+0);
+ size_t ofs11 = (y+1)*line_offset+(x+1);
+ const Vec3vf<K> a00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]);
+ const Vec3vf<K> a01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]);
+ const Vec3vf<K> a10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]);
+ const Vec3vf<K> a11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]);
+ ofs00 += grid_offset;
+ ofs01 += grid_offset;
+ ofs10 += grid_offset;
+ ofs11 += grid_offset;
+ const Vec3vf<K> b00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]);
+ const Vec3vf<K> b01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]);
+ const Vec3vf<K> b10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]);
+ const Vec3vf<K> b11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]);
+ const Vec3vf<K> p00 = lerp(a00,b00,ftime);
+ const Vec3vf<K> p01 = lerp(a01,b01,ftime);
+ const Vec3vf<K> p10 = lerp(a10,b10,ftime);
+ const Vec3vf<K> p11 = lerp(a11,b11,ftime);
+
+ pre.intersector.intersectK(valid,ray,p00,p01,p10,MapUV0<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),OccludedKEpilogMU<1,K,true>(valid,ray,context,pre.grid->geomID(),pre.grid->primID()));
+ if (none(valid)) break;
+ pre.intersector.intersectK(valid,ray,p10,p01,p11,MapUV1<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),OccludedKEpilogMU<1,K,true>(valid,ray,context,pre.grid->geomID(),pre.grid->primID()));
+ if (none(valid)) break;
+ }
+ }
+ return valid;
+ }
+
+ template<typename Loader>
+ static __forceinline void intersect(RayHitK<K>& ray, size_t k,
+ const float ftime,
+ IntersectContext* context,
+ const float* const grid_x,
+ const size_t line_offset,
+ const size_t lines,
+ Precalculations& pre)
+ {
+ typedef typename Loader::vfloat vfloat;
+ const size_t grid_offset = pre.grid->gridBytes >> 2;
+ const size_t dim_offset = pre.grid->dim_offset;
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+
+ Vec3<vfloat> a0, a1, a2;
+ Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,a0,a1,a2);
+
+ Vec3<vfloat> b0, b1, b2;
+ Loader::gather(grid_x+grid_offset,grid_y+grid_offset,grid_z+grid_offset,line_offset,lines,b0,b1,b2);
+
+ Vec3<vfloat> v0 = lerp(a0,b0,vfloat(ftime));
+ Vec3<vfloat> v1 = lerp(a1,b1,vfloat(ftime));
+ Vec3<vfloat> v2 = lerp(a2,b2,vfloat(ftime));
+
+ pre.intersector.intersect(ray,k,v0,v1,v2,GridSOA::MapUV<Loader>(grid_uv,line_offset,lines),Intersect1KEpilogMU<Loader::M,K,true>(ray,k,context,pre.grid->geomID(),pre.grid->primID()));
+ };
+
+ template<typename Loader>
+ static __forceinline bool occluded(RayK<K>& ray, size_t k,
+ const float ftime,
+ IntersectContext* context,
+ const float* const grid_x,
+ const size_t line_offset,
+ const size_t lines,
+ Precalculations& pre)
+ {
+ typedef typename Loader::vfloat vfloat;
+ const size_t grid_offset = pre.grid->gridBytes >> 2;
+ const size_t dim_offset = pre.grid->dim_offset;
+ const float* const grid_y = grid_x + 1 * dim_offset;
+ const float* const grid_z = grid_x + 2 * dim_offset;
+ const float* const grid_uv = grid_x + 3 * dim_offset;
+
+ Vec3<vfloat> a0, a1, a2;
+ Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,a0,a1,a2);
+
+ Vec3<vfloat> b0, b1, b2;
+ Loader::gather(grid_x+grid_offset,grid_y+grid_offset,grid_z+grid_offset,line_offset,lines,b0,b1,b2);
+
+ Vec3<vfloat> v0 = lerp(a0,b0,vfloat(ftime));
+ Vec3<vfloat> v1 = lerp(a1,b1,vfloat(ftime));
+ Vec3<vfloat> v2 = lerp(a2,b2,vfloat(ftime));
+
+ return pre.intersector.intersect(ray,k,v0,v1,v2,GridSOA::MapUV<Loader>(grid_uv,line_offset,lines),Occluded1KEpilogMU<Loader::M,K,true>(ray,k,context,pre.grid->geomID(),pre.grid->primID()));
+ }
+
+ /*! Intersect a ray with the primitive. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ float ftime;
+ int itime = getTimeSegment(ray.time()[k], float(pre.grid->time_steps-1), ftime);
+
+ const size_t line_offset = pre.grid->width;
+ const size_t lines = pre.grid->height;
+ const float* const grid_x = pre.grid->decodeLeaf(itime,prim);
+
+#if defined(__AVX__)
+ intersect<GridSOA::Gather3x3>( ray, k, ftime, context, grid_x, line_offset, lines, pre);
+#else
+ intersect<GridSOA::Gather2x3>(ray, k, ftime, context, grid_x, line_offset, lines, pre);
+ if (likely(lines > 2))
+ intersect<GridSOA::Gather2x3>(ray, k, ftime, context, grid_x+line_offset, line_offset, lines, pre);
+#endif
+ }
+
+ /*! Test if the ray is occluded by the primitive */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ float ftime;
+ int itime = getTimeSegment(ray.time()[k], float(pre.grid->time_steps-1), ftime);
+
+ const size_t line_offset = pre.grid->width;
+ const size_t lines = pre.grid->height;
+ const float* const grid_x = pre.grid->decodeLeaf(itime,prim);
+
+#if defined(__AVX__)
+ return occluded<GridSOA::Gather3x3>( ray, k, ftime, context, grid_x, line_offset, lines, pre);
+#else
+ if (occluded<GridSOA::Gather2x3>(ray, k, ftime, context, grid_x, line_offset, lines, pre)) return true;
+ if (likely(lines > 2))
+ if (occluded<GridSOA::Gather2x3>(ray, k, ftime, context, grid_x+line_offset, line_offset, lines, pre)) return true;
+#endif
+ return false;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/instance.h b/thirdparty/embree-aarch64/kernels/geometry/instance.h
new file mode 100644
index 0000000000..66893d581f
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/instance.h
@@ -0,0 +1,78 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+#include "../common/scene_instance.h"
+
+namespace embree
+{
+ struct InstancePrimitive
+ {
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* primitive supports multiple time segments */
+ static const bool singleTimeSegment = false;
+
+ /* Returns maximum number of stored primitives */
+ static __forceinline size_t max_size() { return 1; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return N; }
+
+ public:
+
+ InstancePrimitive (const Instance* instance, unsigned int instID)
+ : instance(instance)
+ , instID_(instID)
+ {}
+
+ __forceinline void fill(const PrimRef* prims, size_t& i, size_t end, Scene* scene)
+ {
+ assert(end-i == 1);
+ const PrimRef& prim = prims[i]; i++;
+ const unsigned int geomID = prim.geomID();
+ const Instance* instance = scene->get<Instance>(geomID);
+ new (this) InstancePrimitive(instance, geomID);
+ }
+
+ __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& i, size_t end, Scene* scene, size_t itime)
+ {
+ assert(end-i == 1);
+ const PrimRef& prim = prims[i]; i++;
+ const unsigned int geomID = prim.geomID();
+ const Instance* instance = scene->get<Instance>(geomID);
+ new (this) InstancePrimitive(instance,geomID);
+ return instance->linearBounds(0,itime);
+ }
+
+ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& i, size_t end, Scene* scene, const BBox1f time_range)
+ {
+ assert(end-i == 1);
+ const PrimRefMB& prim = prims[i]; i++;
+ const unsigned int geomID = prim.geomID();
+ const Instance* instance = scene->get<Instance>(geomID);
+ new (this) InstancePrimitive(instance,geomID);
+ return instance->linearBounds(0,time_range);
+ }
+
+ /* Updates the primitive */
+ __forceinline BBox3fa update(Instance* instance) {
+ return instance->bounds(0);
+ }
+
+ public:
+ const Instance* instance;
+ const unsigned int instID_ = std::numeric_limits<unsigned int>::max ();
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/instance_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/instance_intersector.h
new file mode 100644
index 0000000000..91731a39c5
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/instance_intersector.h
@@ -0,0 +1,84 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "instance.h"
+#include "../common/ray.h"
+#include "../common/point_query.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct InstanceIntersector1
+ {
+ typedef InstancePrimitive Primitive;
+
+ struct Precalculations {
+ __forceinline Precalculations (const Ray& ray, const void *ptr) {}
+ };
+
+ static void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim);
+ static bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim);
+ static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim);
+ };
+
+ struct InstanceIntersector1MB
+ {
+ typedef InstancePrimitive Primitive;
+
+ struct Precalculations {
+ __forceinline Precalculations (const Ray& ray, const void *ptr) {}
+ };
+
+ static void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim);
+ static bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim);
+ static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim);
+ };
+
+ template<int K>
+ struct InstanceIntersectorK
+ {
+ typedef InstancePrimitive Primitive;
+
+ struct Precalculations {
+ __forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
+ };
+
+ static void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& prim);
+ static vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim);
+
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
+ intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
+ }
+
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
+ occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
+ return ray.tfar[k] < 0.0f;
+ }
+ };
+
+ template<int K>
+ struct InstanceIntersectorKMB
+ {
+ typedef InstancePrimitive Primitive;
+
+ struct Precalculations {
+ __forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
+ };
+
+ static void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& prim);
+ static vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim);
+
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
+ intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
+ }
+
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
+ occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
+ return ray.tfar[k] < 0.0f;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/intersector_epilog.h b/thirdparty/embree-aarch64/kernels/geometry/intersector_epilog.h
new file mode 100644
index 0000000000..0df49dd6e9
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/intersector_epilog.h
@@ -0,0 +1,1074 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "../common/context.h"
+#include "filter.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct UVIdentity {
+ __forceinline void operator() (vfloat<M>& u, vfloat<M>& v) const {}
+ };
+
+
+ template<bool filter>
+ struct Intersect1Epilog1
+ {
+ RayHit& ray;
+ IntersectContext* context;
+ const unsigned int geomID;
+ const unsigned int primID;
+
+ __forceinline Intersect1Epilog1(RayHit& ray,
+ IntersectContext* context,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : ray(ray), context(context), geomID(geomID), primID(primID) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (Hit& hit) const
+ {
+ /* ray mask test */
+ Scene* scene MAYBE_UNUSED = context->scene;
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+#if defined(EMBREE_RAY_MASK)
+ if ((geometry->mask & ray.mask) == 0) return false;
+#endif
+ hit.finalize();
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
+ HitK<1> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng);
+ const float old_t = ray.tfar;
+ ray.tfar = hit.t;
+ bool found = runIntersectionFilter1(geometry,ray,context,h);
+ if (!found) ray.tfar = old_t;
+ return found;
+ }
+ }
+#endif
+
+ /* update hit information */
+ ray.tfar = hit.t;
+ ray.Ng = hit.Ng;
+ ray.u = hit.u;
+ ray.v = hit.v;
+ ray.primID = primID;
+ ray.geomID = geomID;
+ instance_id_stack::copy(context->user->instID, ray.instID);
+ return true;
+ }
+ };
+
+ template<bool filter>
+ struct Occluded1Epilog1
+ {
+ Ray& ray;
+ IntersectContext* context;
+ const unsigned int geomID;
+ const unsigned int primID;
+
+ __forceinline Occluded1Epilog1(Ray& ray,
+ IntersectContext* context,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : ray(ray), context(context), geomID(geomID), primID(primID) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (Hit& hit) const
+ {
+ /* ray mask test */
+ Scene* scene MAYBE_UNUSED = context->scene;
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+
+
+#if defined(EMBREE_RAY_MASK)
+ if ((geometry->mask & ray.mask) == 0) return false;
+#endif
+ hit.finalize();
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) {
+ HitK<1> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng);
+ const float old_t = ray.tfar;
+ ray.tfar = hit.t;
+ const bool found = runOcclusionFilter1(geometry,ray,context,h);
+ if (!found) ray.tfar = old_t;
+ return found;
+ }
+ }
+#endif
+ return true;
+ }
+ };
+
+ template<int K, bool filter>
+ struct Intersect1KEpilog1
+ {
+ RayHitK<K>& ray;
+ size_t k;
+ IntersectContext* context;
+ const unsigned int geomID;
+ const unsigned int primID;
+
+ __forceinline Intersect1KEpilog1(RayHitK<K>& ray, size_t k,
+ IntersectContext* context,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : ray(ray), k(k), context(context), geomID(geomID), primID(primID) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (Hit& hit) const
+ {
+ /* ray mask test */
+ Scene* scene MAYBE_UNUSED = context->scene;
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+#if defined(EMBREE_RAY_MASK)
+ if ((geometry->mask & ray.mask[k]) == 0)
+ return false;
+#endif
+ hit.finalize();
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
+ HitK<K> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng);
+ const float old_t = ray.tfar[k];
+ ray.tfar[k] = hit.t;
+ const bool found = any(runIntersectionFilter(vbool<K>(1<<k),geometry,ray,context,h));
+ if (!found) ray.tfar[k] = old_t;
+ return found;
+ }
+ }
+#endif
+
+ /* update hit information */
+ ray.tfar[k] = hit.t;
+ ray.Ng.x[k] = hit.Ng.x;
+ ray.Ng.y[k] = hit.Ng.y;
+ ray.Ng.z[k] = hit.Ng.z;
+ ray.u[k] = hit.u;
+ ray.v[k] = hit.v;
+ ray.primID[k] = primID;
+ ray.geomID[k] = geomID;
+ instance_id_stack::copy<const unsigned*, vuint<K>*, const size_t&>(context->user->instID, ray.instID, k);
+ return true;
+ }
+ };
+
+ template<int K, bool filter>
+ struct Occluded1KEpilog1
+ {
+ RayK<K>& ray;
+ size_t k;
+ IntersectContext* context;
+ const unsigned int geomID;
+ const unsigned int primID;
+
+ __forceinline Occluded1KEpilog1(RayK<K>& ray, size_t k,
+ IntersectContext* context,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : ray(ray), k(k), context(context), geomID(geomID), primID(primID) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (Hit& hit) const
+ {
+ /* ray mask test */
+ Scene* scene MAYBE_UNUSED = context->scene;
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+#if defined(EMBREE_RAY_MASK)
+ if ((geometry->mask & ray.mask[k]) == 0)
+ return false;
+#endif
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter())) {
+ hit.finalize();
+ HitK<K> h(context->user,geomID,primID,hit.u,hit.v,hit.Ng);
+ const float old_t = ray.tfar[k];
+ ray.tfar[k] = hit.t;
+ const bool found = any(runOcclusionFilter(vbool<K>(1<<k),geometry,ray,context,h));
+ if (!found) ray.tfar[k] = old_t;
+ return found;
+ }
+ }
+#endif
+ return true;
+ }
+ };
+
+ template<int M, int Mx, bool filter>
+ struct Intersect1EpilogM
+ {
+ RayHit& ray;
+ IntersectContext* context;
+ const vuint<M>& geomIDs;
+ const vuint<M>& primIDs;
+
+ __forceinline Intersect1EpilogM(RayHit& ray,
+ IntersectContext* context,
+ const vuint<M>& geomIDs,
+ const vuint<M>& primIDs)
+ : ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (const vbool<Mx>& valid_i, Hit& hit) const
+ {
+ Scene* scene MAYBE_UNUSED = context->scene;
+ vbool<Mx> valid = valid_i;
+ if (Mx > M) valid &= (1<<M)-1;
+ hit.finalize();
+ size_t i = select_min(valid,hit.vt);
+ unsigned int geomID = geomIDs[i];
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK)
+ bool foundhit = false;
+ goto entry;
+ while (true)
+ {
+ if (unlikely(none(valid))) return foundhit;
+ i = select_min(valid,hit.vt);
+
+ geomID = geomIDs[i];
+ entry:
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+
+#if defined(EMBREE_RAY_MASK)
+ /* goto next hit if mask test fails */
+ if ((geometry->mask & ray.mask) == 0) {
+ clear(valid,i);
+ continue;
+ }
+#endif
+
+#if defined(EMBREE_FILTER_FUNCTION)
+ /* call intersection filter function */
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
+ const Vec2f uv = hit.uv(i);
+ HitK<1> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i));
+ const float old_t = ray.tfar;
+ ray.tfar = hit.t(i);
+ const bool found = runIntersectionFilter1(geometry,ray,context,h);
+ if (!found) ray.tfar = old_t;
+ foundhit |= found;
+ clear(valid,i);
+ valid &= hit.vt <= ray.tfar; // intersection filters may modify tfar value
+ continue;
+ }
+ }
+#endif
+ break;
+ }
+#endif
+
+ /* update hit information */
+ const Vec2f uv = hit.uv(i);
+ ray.tfar = hit.vt[i];
+ ray.Ng.x = hit.vNg.x[i];
+ ray.Ng.y = hit.vNg.y[i];
+ ray.Ng.z = hit.vNg.z[i];
+ ray.u = uv.x;
+ ray.v = uv.y;
+ ray.primID = primIDs[i];
+ ray.geomID = geomID;
+ instance_id_stack::copy(context->user->instID, ray.instID);
+ return true;
+
+ }
+ };
+
+#if 0 && defined(__AVX512F__) // do not enable, this reduced frequency for BVH4
+ template<int M, bool filter>
+ struct Intersect1EpilogM<M,16,filter>
+ {
+ static const size_t Mx = 16;
+ RayHit& ray;
+ IntersectContext* context;
+ const vuint<M>& geomIDs;
+ const vuint<M>& primIDs;
+
+ __forceinline Intersect1EpilogM(RayHit& ray,
+ IntersectContext* context,
+ const vuint<M>& geomIDs,
+ const vuint<M>& primIDs)
+ : ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (const vbool<Mx>& valid_i, Hit& hit) const
+ {
+ Scene* MAYBE_UNUSED scene = context->scene;
+ vbool<Mx> valid = valid_i;
+ if (Mx > M) valid &= (1<<M)-1;
+ hit.finalize();
+ size_t i = select_min(valid,hit.vt);
+ unsigned int geomID = geomIDs[i];
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK)
+ bool foundhit = false;
+ goto entry;
+ while (true)
+ {
+ if (unlikely(none(valid))) return foundhit;
+ i = select_min(valid,hit.vt);
+
+ geomID = geomIDs[i];
+ entry:
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+
+#if defined(EMBREE_RAY_MASK)
+ /* goto next hit if mask test fails */
+ if ((geometry->mask & ray.mask) == 0) {
+ clear(valid,i);
+ continue;
+ }
+#endif
+
+#if defined(EMBREE_FILTER_FUNCTION)
+ /* call intersection filter function */
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
+ const Vec2f uv = hit.uv(i);
+ HitK<1> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i));
+ const float old_t = ray.tfar;
+ ray.tfar = hit.t(i);
+ const bool found = runIntersectionFilter1(geometry,ray,context,h);
+ if (!found) ray.tfar = old_t;
+ foundhit |= found;
+ clear(valid,i);
+ valid &= hit.vt <= ray.tfar; // intersection filters may modify tfar value
+ continue;
+ }
+ }
+#endif
+ break;
+ }
+#endif
+
+ vbool<Mx> finalMask(((unsigned int)1 << i));
+ ray.update(finalMask,hit.vt,hit.vu,hit.vv,hit.vNg.x,hit.vNg.y,hit.vNg.z,geomID,primIDs);
+ instance_id_stack::foreach([&](unsigned level)
+ {
+ ray.instID[level] = context->user->instID[level];
+ return (context->user->instID[level] != RTC_INVALID_GEOMETRY_ID);
+ });
+ return true;
+
+ }
+ };
+#endif
+
+ template<int M, int Mx, bool filter>
+ struct Occluded1EpilogM
+ {
+ Ray& ray;
+ IntersectContext* context;
+ const vuint<M>& geomIDs;
+ const vuint<M>& primIDs;
+
+ __forceinline Occluded1EpilogM(Ray& ray,
+ IntersectContext* context,
+ const vuint<M>& geomIDs,
+ const vuint<M>& primIDs)
+ : ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (const vbool<Mx>& valid_i, Hit& hit) const
+ {
+ Scene* scene MAYBE_UNUSED = context->scene;
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK)
+ if (unlikely(filter))
+ hit.finalize(); /* called only once */
+
+ vbool<Mx> valid = valid_i;
+ if (Mx > M) valid &= (1<<M)-1;
+ size_t m=movemask(valid);
+ goto entry;
+ while (true)
+ {
+ if (unlikely(m == 0)) return false;
+ entry:
+ size_t i=bsf(m);
+
+ const unsigned int geomID = geomIDs[i];
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+
+#if defined(EMBREE_RAY_MASK)
+ /* goto next hit if mask test fails */
+ if ((geometry->mask & ray.mask) == 0) {
+ m=btc(m,i);
+ continue;
+ }
+#endif
+
+#if defined(EMBREE_FILTER_FUNCTION)
+ /* if we have no filter then the test passed */
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
+ {
+ const Vec2f uv = hit.uv(i);
+ HitK<1> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i));
+ const float old_t = ray.tfar;
+ ray.tfar = hit.t(i);
+ if (runOcclusionFilter1(geometry,ray,context,h)) return true;
+ ray.tfar = old_t;
+ m=btc(m,i);
+ continue;
+ }
+ }
+#endif
+ break;
+ }
+#endif
+
+ return true;
+ }
+ };
+
+ template<int M, bool filter>
+ struct Intersect1EpilogMU
+ {
+ RayHit& ray;
+ IntersectContext* context;
+ const unsigned int geomID;
+ const unsigned int primID;
+
+ __forceinline Intersect1EpilogMU(RayHit& ray,
+ IntersectContext* context,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : ray(ray), context(context), geomID(geomID), primID(primID) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const
+ {
+ /* ray mask test */
+ Scene* scene MAYBE_UNUSED = context->scene;
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+#if defined(EMBREE_RAY_MASK)
+ if ((geometry->mask & ray.mask) == 0) return false;
+#endif
+
+ vbool<M> valid = valid_i;
+ hit.finalize();
+
+ size_t i = select_min(valid,hit.vt);
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter()))
+ {
+ bool foundhit = false;
+ while (true)
+ {
+ /* call intersection filter function */
+ Vec2f uv = hit.uv(i);
+ const float old_t = ray.tfar;
+ ray.tfar = hit.t(i);
+ HitK<1> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i));
+ const bool found = runIntersectionFilter1(geometry,ray,context,h);
+ if (!found) ray.tfar = old_t;
+ foundhit |= found;
+ clear(valid,i);
+ valid &= hit.vt <= ray.tfar; // intersection filters may modify tfar value
+ if (unlikely(none(valid))) break;
+ i = select_min(valid,hit.vt);
+ }
+ return foundhit;
+ }
+#endif
+
+ /* update hit information */
+ const Vec2f uv = hit.uv(i);
+ const Vec3fa Ng = hit.Ng(i);
+ ray.tfar = hit.t(i);
+ ray.Ng.x = Ng.x;
+ ray.Ng.y = Ng.y;
+ ray.Ng.z = Ng.z;
+ ray.u = uv.x;
+ ray.v = uv.y;
+ ray.primID = primID;
+ ray.geomID = geomID;
+ instance_id_stack::copy(context->user->instID, ray.instID);
+ return true;
+ }
+ };
+
+ template<int M, bool filter>
+ struct Occluded1EpilogMU
+ {
+ Ray& ray;
+ IntersectContext* context;
+ const unsigned int geomID;
+ const unsigned int primID;
+
+ __forceinline Occluded1EpilogMU(Ray& ray,
+ IntersectContext* context,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : ray(ray), context(context), geomID(geomID), primID(primID) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (const vbool<M>& valid, Hit& hit) const
+ {
+ /* ray mask test */
+ Scene* scene MAYBE_UNUSED = context->scene;
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+#if defined(EMBREE_RAY_MASK)
+ if ((geometry->mask & ray.mask) == 0) return false;
+#endif
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
+ {
+ hit.finalize();
+ for (size_t m=movemask(valid), i=bsf(m); m!=0; m=btc(m,i), i=bsf(m))
+ {
+ const Vec2f uv = hit.uv(i);
+ const float old_t = ray.tfar;
+ ray.tfar = hit.t(i);
+ HitK<1> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i));
+ if (runOcclusionFilter1(geometry,ray,context,h)) return true;
+ ray.tfar = old_t;
+ }
+ return false;
+ }
+#endif
+ return true;
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct IntersectKEpilogM
+ {
+ RayHitK<K>& ray;
+ IntersectContext* context;
+ const vuint<M>& geomIDs;
+ const vuint<M>& primIDs;
+ const size_t i;
+
+ __forceinline IntersectKEpilogM(RayHitK<K>& ray,
+ IntersectContext* context,
+ const vuint<M>& geomIDs,
+ const vuint<M>& primIDs,
+ size_t i)
+ : ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs), i(i) {}
+
+ template<typename Hit>
+ __forceinline vbool<K> operator() (const vbool<K>& valid_i, const Hit& hit) const
+ {
+ Scene* scene MAYBE_UNUSED = context->scene;
+
+ vfloat<K> u, v, t;
+ Vec3vf<K> Ng;
+ vbool<K> valid = valid_i;
+
+ std::tie(u,v,t,Ng) = hit();
+
+ const unsigned int geomID = geomIDs[i];
+ const unsigned int primID = primIDs[i];
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+
+ /* ray masking test */
+#if defined(EMBREE_RAY_MASK)
+ valid &= (geometry->mask & ray.mask) != 0;
+ if (unlikely(none(valid))) return false;
+#endif
+
+ /* occlusion filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
+ HitK<K> h(context->user,geomID,primID,u,v,Ng);
+ const vfloat<K> old_t = ray.tfar;
+ ray.tfar = select(valid,t,ray.tfar);
+ const vbool<K> m_accept = runIntersectionFilter(valid,geometry,ray,context,h);
+ ray.tfar = select(m_accept,ray.tfar,old_t);
+ return m_accept;
+ }
+ }
+#endif
+
+ /* update hit information */
+ vfloat<K>::store(valid,&ray.tfar,t);
+ vfloat<K>::store(valid,&ray.Ng.x,Ng.x);
+ vfloat<K>::store(valid,&ray.Ng.y,Ng.y);
+ vfloat<K>::store(valid,&ray.Ng.z,Ng.z);
+ vfloat<K>::store(valid,&ray.u,u);
+ vfloat<K>::store(valid,&ray.v,v);
+ vuint<K>::store(valid,&ray.primID,primID);
+ vuint<K>::store(valid,&ray.geomID,geomID);
+ instance_id_stack::copy<const unsigned*, vuint<K>*, const vbool<K>&>(context->user->instID, ray.instID, valid);
+ return valid;
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct OccludedKEpilogM
+ {
+ vbool<K>& valid0;
+ RayK<K>& ray;
+ IntersectContext* context;
+ const vuint<M>& geomIDs;
+ const vuint<M>& primIDs;
+ const size_t i;
+
+ __forceinline OccludedKEpilogM(vbool<K>& valid0,
+ RayK<K>& ray,
+ IntersectContext* context,
+ const vuint<M>& geomIDs,
+ const vuint<M>& primIDs,
+ size_t i)
+ : valid0(valid0), ray(ray), context(context), geomIDs(geomIDs), primIDs(primIDs), i(i) {}
+
+ template<typename Hit>
+ __forceinline vbool<K> operator() (const vbool<K>& valid_i, const Hit& hit) const
+ {
+ vbool<K> valid = valid_i;
+
+ /* ray masking test */
+ Scene* scene MAYBE_UNUSED = context->scene;
+ const unsigned int geomID = geomIDs[i];
+ const unsigned int primID = primIDs[i];
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+#if defined(EMBREE_RAY_MASK)
+ valid &= (geometry->mask & ray.mask) != 0;
+ if (unlikely(none(valid))) return valid;
+#endif
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
+ {
+ vfloat<K> u, v, t;
+ Vec3vf<K> Ng;
+ std::tie(u,v,t,Ng) = hit();
+ HitK<K> h(context->user,geomID,primID,u,v,Ng);
+ const vfloat<K> old_t = ray.tfar;
+ ray.tfar = select(valid,t,ray.tfar);
+ valid = runOcclusionFilter(valid,geometry,ray,context,h);
+ ray.tfar = select(valid,ray.tfar,old_t);
+ }
+ }
+#endif
+
+ /* update occlusion */
+ valid0 = valid0 & !valid;
+ return valid;
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct IntersectKEpilogMU
+ {
+ RayHitK<K>& ray;
+ IntersectContext* context;
+ const unsigned int geomID;
+ const unsigned int primID;
+
+ __forceinline IntersectKEpilogMU(RayHitK<K>& ray,
+ IntersectContext* context,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : ray(ray), context(context), geomID(geomID), primID(primID) {}
+
+ template<typename Hit>
+ __forceinline vbool<K> operator() (const vbool<K>& valid_org, const Hit& hit) const
+ {
+ vbool<K> valid = valid_org;
+ vfloat<K> u, v, t;
+ Vec3vf<K> Ng;
+ std::tie(u,v,t,Ng) = hit();
+
+ Scene* scene MAYBE_UNUSED = context->scene;
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+
+ /* ray masking test */
+#if defined(EMBREE_RAY_MASK)
+ valid &= (geometry->mask & ray.mask) != 0;
+ if (unlikely(none(valid))) return false;
+#endif
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
+ HitK<K> h(context->user,geomID,primID,u,v,Ng);
+ const vfloat<K> old_t = ray.tfar;
+ ray.tfar = select(valid,t,ray.tfar);
+ const vbool<K> m_accept = runIntersectionFilter(valid,geometry,ray,context,h);
+ ray.tfar = select(m_accept,ray.tfar,old_t);
+ return m_accept;
+ }
+ }
+#endif
+
+ /* update hit information */
+ vfloat<K>::store(valid,&ray.tfar,t);
+ vfloat<K>::store(valid,&ray.Ng.x,Ng.x);
+ vfloat<K>::store(valid,&ray.Ng.y,Ng.y);
+ vfloat<K>::store(valid,&ray.Ng.z,Ng.z);
+ vfloat<K>::store(valid,&ray.u,u);
+ vfloat<K>::store(valid,&ray.v,v);
+ vuint<K>::store(valid,&ray.primID,primID);
+ vuint<K>::store(valid,&ray.geomID,geomID);
+ instance_id_stack::copy<const unsigned*, vuint<K>*, const vbool<K>&>(context->user->instID, ray.instID, valid);
+
+ return valid;
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct OccludedKEpilogMU
+ {
+ vbool<K>& valid0;
+ RayK<K>& ray;
+ IntersectContext* context;
+ const unsigned int geomID;
+ const unsigned int primID;
+
+ __forceinline OccludedKEpilogMU(vbool<K>& valid0,
+ RayK<K>& ray,
+ IntersectContext* context,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : valid0(valid0), ray(ray), context(context), geomID(geomID), primID(primID) {}
+
+ template<typename Hit>
+ __forceinline vbool<K> operator() (const vbool<K>& valid_i, const Hit& hit) const
+ {
+ vbool<K> valid = valid_i;
+ Scene* scene MAYBE_UNUSED = context->scene;
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+
+#if defined(EMBREE_RAY_MASK)
+ valid &= (geometry->mask & ray.mask) != 0;
+ if (unlikely(none(valid))) return false;
+#endif
+
+ /* occlusion filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
+ {
+ vfloat<K> u, v, t;
+ Vec3vf<K> Ng;
+ std::tie(u,v,t,Ng) = hit();
+ HitK<K> h(context->user,geomID,primID,u,v,Ng);
+ const vfloat<K> old_t = ray.tfar;
+ ray.tfar = select(valid,t,ray.tfar);
+ valid = runOcclusionFilter(valid,geometry,ray,context,h);
+ ray.tfar = select(valid,ray.tfar,old_t);
+ }
+ }
+#endif
+
+ /* update occlusion */
+ valid0 = valid0 & !valid;
+ return valid;
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct Intersect1KEpilogM
+ {
+ RayHitK<K>& ray;
+ size_t k;
+ IntersectContext* context;
+ const vuint<M>& geomIDs;
+ const vuint<M>& primIDs;
+
+ __forceinline Intersect1KEpilogM(RayHitK<K>& ray, size_t k,
+ IntersectContext* context,
+ const vuint<M>& geomIDs,
+ const vuint<M>& primIDs)
+ : ray(ray), k(k), context(context), geomIDs(geomIDs), primIDs(primIDs) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (const vbool<Mx>& valid_i, Hit& hit) const
+ {
+ Scene* scene MAYBE_UNUSED = context->scene;
+ vbool<Mx> valid = valid_i;
+ hit.finalize();
+ if (Mx > M) valid &= (1<<M)-1;
+ size_t i = select_min(valid,hit.vt);
+ assert(i<M);
+ unsigned int geomID = geomIDs[i];
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK)
+ bool foundhit = false;
+ goto entry;
+ while (true)
+ {
+ if (unlikely(none(valid))) return foundhit;
+ i = select_min(valid,hit.vt);
+ assert(i<M);
+ geomID = geomIDs[i];
+ entry:
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+
+#if defined(EMBREE_RAY_MASK)
+ /* goto next hit if mask test fails */
+ if ((geometry->mask & ray.mask[k]) == 0) {
+ clear(valid,i);
+ continue;
+ }
+#endif
+
+#if defined(EMBREE_FILTER_FUNCTION)
+ /* call intersection filter function */
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter())) {
+ assert(i<M);
+ const Vec2f uv = hit.uv(i);
+ HitK<K> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i));
+ const float old_t = ray.tfar[k];
+ ray.tfar[k] = hit.t(i);
+ const bool found = any(runIntersectionFilter(vbool<K>(1<<k),geometry,ray,context,h));
+ if (!found) ray.tfar[k] = old_t;
+ foundhit = foundhit | found;
+ clear(valid,i);
+ valid &= hit.vt <= ray.tfar[k]; // intersection filters may modify tfar value
+ continue;
+ }
+ }
+#endif
+ break;
+ }
+#endif
+ assert(i<M);
+ /* update hit information */
+#if 0 && defined(__AVX512F__) // do not enable, this reduced frequency for BVH4
+ ray.updateK(i,k,hit.vt,hit.vu,hit.vv,vfloat<Mx>(hit.vNg.x),vfloat<Mx>(hit.vNg.y),vfloat<Mx>(hit.vNg.z),geomID,vuint<Mx>(primIDs));
+#else
+ const Vec2f uv = hit.uv(i);
+ ray.tfar[k] = hit.t(i);
+ ray.Ng.x[k] = hit.vNg.x[i];
+ ray.Ng.y[k] = hit.vNg.y[i];
+ ray.Ng.z[k] = hit.vNg.z[i];
+ ray.u[k] = uv.x;
+ ray.v[k] = uv.y;
+ ray.primID[k] = primIDs[i];
+ ray.geomID[k] = geomID;
+ instance_id_stack::copy<const unsigned*, vuint<K>*, const size_t&>(context->user->instID, ray.instID, k);
+#endif
+ return true;
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct Occluded1KEpilogM
+ {
+ RayK<K>& ray;
+ size_t k;
+ IntersectContext* context;
+ const vuint<M>& geomIDs;
+ const vuint<M>& primIDs;
+
+ __forceinline Occluded1KEpilogM(RayK<K>& ray, size_t k,
+ IntersectContext* context,
+ const vuint<M>& geomIDs,
+ const vuint<M>& primIDs)
+ : ray(ray), k(k), context(context), geomIDs(geomIDs), primIDs(primIDs) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (const vbool<Mx>& valid_i, Hit& hit) const
+ {
+ Scene* scene MAYBE_UNUSED = context->scene;
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION) || defined(EMBREE_RAY_MASK)
+ if (unlikely(filter))
+ hit.finalize(); /* called only once */
+
+ vbool<Mx> valid = valid_i;
+ if (Mx > M) valid &= (1<<M)-1;
+ size_t m=movemask(valid);
+ goto entry;
+ while (true)
+ {
+ if (unlikely(m == 0)) return false;
+ entry:
+ size_t i=bsf(m);
+
+ const unsigned int geomID = geomIDs[i];
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+
+#if defined(EMBREE_RAY_MASK)
+ /* goto next hit if mask test fails */
+ if ((geometry->mask & ray.mask[k]) == 0) {
+ m=btc(m,i);
+ continue;
+ }
+#endif
+
+#if defined(EMBREE_FILTER_FUNCTION)
+ /* execute occlusion filer */
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
+ {
+ const Vec2f uv = hit.uv(i);
+ const float old_t = ray.tfar[k];
+ ray.tfar[k] = hit.t(i);
+ HitK<K> h(context->user,geomID,primIDs[i],uv.x,uv.y,hit.Ng(i));
+ if (any(runOcclusionFilter(vbool<K>(1<<k),geometry,ray,context,h))) return true;
+ ray.tfar[k] = old_t;
+ m=btc(m,i);
+ continue;
+ }
+ }
+#endif
+ break;
+ }
+#endif
+ return true;
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct Intersect1KEpilogMU
+ {
+ RayHitK<K>& ray;
+ size_t k;
+ IntersectContext* context;
+ const unsigned int geomID;
+ const unsigned int primID;
+
+ __forceinline Intersect1KEpilogMU(RayHitK<K>& ray, size_t k,
+ IntersectContext* context,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : ray(ray), k(k), context(context), geomID(geomID), primID(primID) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const
+ {
+ Scene* scene MAYBE_UNUSED = context->scene;
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+#if defined(EMBREE_RAY_MASK)
+ /* ray mask test */
+ if ((geometry->mask & ray.mask[k]) == 0)
+ return false;
+#endif
+
+ /* finalize hit calculation */
+ vbool<M> valid = valid_i;
+ hit.finalize();
+ size_t i = select_min(valid,hit.vt);
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasIntersectionFilter()))
+ {
+ bool foundhit = false;
+ while (true)
+ {
+ const Vec2f uv = hit.uv(i);
+ const float old_t = ray.tfar[k];
+ ray.tfar[k] = hit.t(i);
+ HitK<K> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i));
+ const bool found = any(runIntersectionFilter(vbool<K>(1<<k),geometry,ray,context,h));
+ if (!found) ray.tfar[k] = old_t;
+ foundhit = foundhit | found;
+ clear(valid,i);
+ valid &= hit.vt <= ray.tfar[k]; // intersection filters may modify tfar value
+ if (unlikely(none(valid))) break;
+ i = select_min(valid,hit.vt);
+ }
+ return foundhit;
+ }
+ }
+#endif
+
+ /* update hit information */
+#if 0 && defined(__AVX512F__) // do not enable, this reduced frequency for BVH4
+ const Vec3fa Ng = hit.Ng(i);
+ ray.updateK(i,k,hit.vt,hit.vu,hit.vv,vfloat<M>(Ng.x),vfloat<M>(Ng.y),vfloat<M>(Ng.z),geomID,vuint<M>(primID));
+#else
+ const Vec2f uv = hit.uv(i);
+ const Vec3fa Ng = hit.Ng(i);
+ ray.tfar[k] = hit.t(i);
+ ray.Ng.x[k] = Ng.x;
+ ray.Ng.y[k] = Ng.y;
+ ray.Ng.z[k] = Ng.z;
+ ray.u[k] = uv.x;
+ ray.v[k] = uv.y;
+ ray.primID[k] = primID;
+ ray.geomID[k] = geomID;
+ instance_id_stack::copy<const unsigned*, vuint<K>*, const size_t&>(context->user->instID, ray.instID, k);
+#endif
+ return true;
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct Occluded1KEpilogMU
+ {
+ RayK<K>& ray;
+ size_t k;
+ IntersectContext* context;
+ const unsigned int geomID;
+ const unsigned int primID;
+
+ __forceinline Occluded1KEpilogMU(RayK<K>& ray, size_t k,
+ IntersectContext* context,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : ray(ray), k(k), context(context), geomID(geomID), primID(primID) {}
+
+ template<typename Hit>
+ __forceinline bool operator() (const vbool<M>& valid_i, Hit& hit) const
+ {
+ Scene* scene MAYBE_UNUSED = context->scene;
+ Geometry* geometry MAYBE_UNUSED = scene->get(geomID);
+#if defined(EMBREE_RAY_MASK)
+ /* ray mask test */
+ if ((geometry->mask & ray.mask[k]) == 0)
+ return false;
+#endif
+
+ /* intersection filter test */
+#if defined(EMBREE_FILTER_FUNCTION)
+ if (filter) {
+ if (unlikely(context->hasContextFilter() || geometry->hasOcclusionFilter()))
+ {
+ hit.finalize();
+ for (size_t m=movemask(valid_i), i=bsf(m); m!=0; m=btc(m,i), i=bsf(m))
+ {
+ const Vec2f uv = hit.uv(i);
+ const float old_t = ray.tfar[k];
+ ray.tfar[k] = hit.t(i);
+ HitK<K> h(context->user,geomID,primID,uv.x,uv.y,hit.Ng(i));
+ if (any(runOcclusionFilter(vbool<K>(1<<k),geometry,ray,context,h))) return true;
+ ray.tfar[k] = old_t;
+ }
+ return false;
+ }
+ }
+#endif
+ return true;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/intersector_iterators.h b/thirdparty/embree-aarch64/kernels/geometry/intersector_iterators.h
new file mode 100644
index 0000000000..5c1ba5cb61
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/intersector_iterators.h
@@ -0,0 +1,172 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/scene.h"
+#include "../common/ray.h"
+#include "../common/point_query.h"
+#include "../bvh/node_intersector1.h"
+#include "../bvh/node_intersector_packet.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename Intersector>
+ struct ArrayIntersector1
+ {
+ typedef typename Intersector::Primitive Primitive;
+ typedef typename Intersector::Precalculations Precalculations;
+
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ for (size_t i=0; i<num; i++)
+ Intersector::intersect(pre,ray,context,prim[i]);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ for (size_t i=0; i<num; i++) {
+ if (Intersector::occluded(pre,ray,context,prim[i]))
+ return true;
+ }
+ return false;
+ }
+
+ template<int N>
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node)
+ {
+ bool changed = false;
+ for (size_t i=0; i<num; i++)
+ changed |= Intersector::pointQuery(query, context, prim[i]);
+ return changed;
+ }
+
+ template<int K>
+ static __forceinline void intersectK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
+ {
+ }
+
+ template<int K>
+ static __forceinline vbool<K> occludedK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
+ {
+ return valid;
+ }
+ };
+
+ template<int K, typename Intersector>
+ struct ArrayIntersectorK_1
+ {
+ typedef typename Intersector::Primitive Primitive;
+ typedef typename Intersector::Precalculations Precalculations;
+
+ template<bool robust>
+ static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ for (size_t i=0; i<num; i++) {
+ Intersector::intersect(valid,pre,ray,context,prim[i]);
+ }
+ }
+
+ template<bool robust>
+ static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ vbool<K> valid0 = valid;
+ for (size_t i=0; i<num; i++) {
+ valid0 &= !Intersector::occluded(valid0,pre,ray,context,prim[i]);
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ for (size_t i=0; i<num; i++) {
+ Intersector::intersect(pre,ray,k,context,prim[i]);
+ }
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ for (size_t i=0; i<num; i++) {
+ if (Intersector::occluded(pre,ray,k,context,prim[i]))
+ return true;
+ }
+ return false;
+ }
+ };
+
+ // =============================================================================================
+
+ template<int K, typename IntersectorK>
+ struct ArrayIntersectorKStream
+ {
+ typedef typename IntersectorK::Primitive PrimitiveK;
+ typedef typename IntersectorK::Precalculations PrecalculationsK;
+
+ static __forceinline void intersectK(const vbool<K>& valid, const Accel::Intersectors* This, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
+ {
+ PrecalculationsK pre(valid,ray); // FIXME: might cause trouble
+
+ for (size_t i=0; i<num; i++) {
+ IntersectorK::intersect(valid,pre,ray,context,prim[i]);
+ }
+ }
+
+ static __forceinline vbool<K> occludedK(const vbool<K>& valid, const Accel::Intersectors* This, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
+ {
+ PrecalculationsK pre(valid,ray); // FIXME: might cause trouble
+ vbool<K> valid0 = valid;
+ for (size_t i=0; i<num; i++) {
+ valid0 &= !IntersectorK::occluded(valid0,pre,ray,context,prim[i]);
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ static __forceinline void intersect(const Accel::Intersectors* This, RayHitK<K>& ray, size_t k, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
+ {
+ PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble
+ for (size_t i=0; i<num; i++) {
+ IntersectorK::intersect(pre,ray,k,context,prim[i]);
+ }
+ }
+
+ static __forceinline bool occluded(const Accel::Intersectors* This, RayK<K>& ray, size_t k, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
+ {
+ PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble
+ for (size_t i=0; i<num; i++) {
+ if (IntersectorK::occluded(pre,ray,k,context,prim[i]))
+ return true;
+ }
+ return false;
+ }
+
+ static __forceinline size_t occluded(const Accel::Intersectors* This, size_t cur_mask, RayK<K>** __restrict__ inputPackets, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node)
+ {
+ size_t m_occluded = 0;
+ for (size_t i=0; i<num; i++) {
+ size_t bits = cur_mask & (~m_occluded);
+ for (; bits!=0; )
+ {
+ const size_t rayID = bscf(bits);
+ RayHitK<K> &ray = *inputPackets[rayID / K];
+ const size_t k = rayID % K;
+ PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble
+ if (IntersectorK::occluded(pre,ray,k,context,prim[i]))
+ {
+ m_occluded |= (size_t)1 << rayID;
+ ray.tfar[k] = neg_inf;
+ }
+ }
+ }
+ return m_occluded;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/line_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/line_intersector.h
new file mode 100644
index 0000000000..eef5b0b1fd
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/line_intersector.h
@@ -0,0 +1,141 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "curve_intersector_precalculations.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct LineIntersectorHitM
+ {
+ __forceinline LineIntersectorHitM() {}
+
+ __forceinline LineIntersectorHitM(const vfloat<M>& u, const vfloat<M>& v, const vfloat<M>& t, const Vec3vf<M>& Ng)
+ : vu(u), vv(v), vt(t), vNg(Ng) {}
+
+ __forceinline void finalize() {}
+
+ __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
+ __forceinline float t (const size_t i) const { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
+
+ public:
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+ };
+
+ template<int M>
+ struct FlatLinearCurveIntersector1
+ {
+ typedef CurvePrecalculations1 Precalculations;
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid_i,
+ Ray& ray,
+ IntersectContext* context,
+ const LineSegments* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i, const Vec4vf<M>& v1i,
+ const Epilog& epilog)
+ {
+ /* transform end points into ray space */
+ vbool<M> valid = valid_i;
+ vfloat<M> depth_scale = pre.depth_scale;
+ LinearSpace3<Vec3vf<M>> ray_space = pre.ray_space;
+
+ const Vec3vf<M> ray_org ((Vec3fa)ray.org);
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec4vf<M> v1 = enlargeRadiusToMinWidth(context,geom,ray_org,v1i);
+
+ Vec4vf<M> p0(xfmVector(ray_space,v0.xyz()-ray_org), v0.w);
+ Vec4vf<M> p1(xfmVector(ray_space,v1.xyz()-ray_org), v1.w);
+
+ /* approximative intersection with cone */
+ const Vec4vf<M> v = p1-p0;
+ const Vec4vf<M> w = -p0;
+ const vfloat<M> d0 = madd(w.x,v.x,w.y*v.y);
+ const vfloat<M> d1 = madd(v.x,v.x,v.y*v.y);
+ const vfloat<M> u = clamp(d0*rcp(d1),vfloat<M>(zero),vfloat<M>(one));
+ const Vec4vf<M> p = madd(u,v,p0);
+ const vfloat<M> t = p.z;
+ const vfloat<M> d2 = madd(p.x,p.x,p.y*p.y);
+ const vfloat<M> r = p.w;
+ const vfloat<M> r2 = r*r;
+ valid &= (d2 <= r2) & (vfloat<M>(ray.tnear()) <= t) & (t <= vfloat<M>(ray.tfar));
+ if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)
+ valid &= t > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale; // ignore self intersections
+ if (unlikely(none(valid))) return false;
+
+ /* ignore denormalized segments */
+ const Vec3vf<M> T = v1.xyz()-v0.xyz();
+ valid &= (T.x != vfloat<M>(zero)) | (T.y != vfloat<M>(zero)) | (T.z != vfloat<M>(zero));
+ if (unlikely(none(valid))) return false;
+
+ /* update hit information */
+ LineIntersectorHitM<M> hit(u,zero,t,T);
+ return epilog(valid,hit);
+ }
+ };
+
+ template<int M, int K>
+ struct FlatLinearCurveIntersectorK
+ {
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid_i,
+ RayK<K>& ray, size_t k,
+ IntersectContext* context,
+ const LineSegments* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i, const Vec4vf<M>& v1i,
+ const Epilog& epilog)
+ {
+ /* transform end points into ray space */
+ vbool<M> valid = valid_i;
+ vfloat<M> depth_scale = pre.depth_scale[k];
+ LinearSpace3<Vec3vf<M>> ray_space = pre.ray_space[k];
+ const Vec3vf<M> ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);
+ const Vec3vf<M> ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
+
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec4vf<M> v1 = enlargeRadiusToMinWidth(context,geom,ray_org,v1i);
+
+ Vec4vf<M> p0(xfmVector(ray_space,v0.xyz()-ray_org), v0.w);
+ Vec4vf<M> p1(xfmVector(ray_space,v1.xyz()-ray_org), v1.w);
+
+ /* approximative intersection with cone */
+ const Vec4vf<M> v = p1-p0;
+ const Vec4vf<M> w = -p0;
+ const vfloat<M> d0 = madd(w.x,v.x,w.y*v.y);
+ const vfloat<M> d1 = madd(v.x,v.x,v.y*v.y);
+ const vfloat<M> u = clamp(d0*rcp(d1),vfloat<M>(zero),vfloat<M>(one));
+ const Vec4vf<M> p = madd(u,v,p0);
+ const vfloat<M> t = p.z;
+ const vfloat<M> d2 = madd(p.x,p.x,p.y*p.y);
+ const vfloat<M> r = p.w;
+ const vfloat<M> r2 = r*r;
+ valid &= (d2 <= r2) & (vfloat<M>(ray.tnear()[k]) <= t) & (t <= vfloat<M>(ray.tfar[k]));
+ if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)
+ valid &= t > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale; // ignore self intersections
+ if (unlikely(none(valid))) return false;
+
+ /* ignore denormalized segments */
+ const Vec3vf<M> T = v1.xyz()-v0.xyz();
+ valid &= (T.x != vfloat<M>(zero)) | (T.y != vfloat<M>(zero)) | (T.z != vfloat<M>(zero));
+ if (unlikely(none(valid))) return false;
+
+ /* update hit information */
+ LineIntersectorHitM<M> hit(u,zero,t,T);
+ return epilog(valid,hit);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/linei.h b/thirdparty/embree-aarch64/kernels/geometry/linei.h
new file mode 100644
index 0000000000..a72029ca53
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/linei.h
@@ -0,0 +1,709 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+
+namespace embree
+{
+ template<int M>
+ struct LineMi
+ {
+ /* Virtual interface to query information about the line segment type */
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* primitive supports multiple time segments */
+ static const bool singleTimeSegment = false;
+
+ /* Returns maximum number of stored line segments */
+ static __forceinline size_t max_size() { return M; }
+
+ /* Returns required number of primitive blocks for N line segments */
+ static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
+
+ /* Returns required number of bytes for N line segments */
+ static __forceinline size_t bytes(size_t N) { return blocks(N)*sizeof(LineMi); }
+
+ public:
+
+ /* Default constructor */
+ __forceinline LineMi() { }
+
+ /* Construction from vertices and IDs */
+ __forceinline LineMi(const vuint<M>& v0, unsigned short leftExists, unsigned short rightExists, const vuint<M>& geomIDs, const vuint<M>& primIDs, Geometry::GType gtype)
+ : gtype((unsigned char)gtype), m((unsigned char)popcnt(vuint<M>(primIDs) != vuint<M>(-1))), sharedGeomID(geomIDs[0]), leftExists (leftExists), rightExists(rightExists), v0(v0), primIDs(primIDs)
+ {
+ assert(all(vuint<M>(geomID()) == geomIDs));
+ }
+
+ /* Returns a mask that tells which line segments are valid */
+ __forceinline vbool<M> valid() const { return primIDs != vuint<M>(-1); }
+
+ /* Returns a mask that tells which line segments are valid */
+ template<int Mx>
+ __forceinline vbool<Mx> valid() const { return vuint<Mx>(primIDs) != vuint<Mx>(-1); }
+
+ /* Returns if the specified line segment is valid */
+ __forceinline bool valid(const size_t i) const { assert(i<M); return primIDs[i] != -1; }
+
+ /* Returns the number of stored line segments */
+ __forceinline size_t size() const { return bsf(~movemask(valid())); }
+
+ /* Returns the geometry IDs */
+ //template<class T>
+ //static __forceinline T unmask(T &index) { return index & 0x3fffffff; }
+
+ __forceinline unsigned int geomID(unsigned int i = 0) const { return sharedGeomID; }
+ //__forceinline vuint<M> geomID() { return unmask(geomIDs); }
+ //__forceinline const vuint<M> geomID() const { return unmask(geomIDs); }
+ //__forceinline unsigned int geomID(const size_t i) const { assert(i<M); return unmask(geomIDs[i]); }
+
+ /* Returns the primitive IDs */
+ __forceinline vuint<M>& primID() { return primIDs; }
+ __forceinline const vuint<M>& primID() const { return primIDs; }
+ __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
+
+ /* gather the line segments */
+ __forceinline void gather(Vec4vf<M>& p0,
+ Vec4vf<M>& p1,
+ const LineSegments* geom) const;
+
+ __forceinline void gatheri(Vec4vf<M>& p0,
+ Vec4vf<M>& p1,
+ const LineSegments* geom,
+ const int itime) const;
+
+ __forceinline void gather(Vec4vf<M>& p0,
+ Vec4vf<M>& p1,
+ const LineSegments* geom,
+ float time) const;
+
+ /* gather the line segments with lateral info */
+ __forceinline void gather(Vec4vf<M>& p0,
+ Vec4vf<M>& p1,
+ Vec4vf<M>& pL,
+ Vec4vf<M>& pR,
+ const LineSegments* geom) const;
+
+ __forceinline void gatheri(Vec4vf<M>& p0,
+ Vec4vf<M>& p1,
+ Vec4vf<M>& pL,
+ Vec4vf<M>& pR,
+ const LineSegments* geom,
+ const int itime) const;
+
+ __forceinline void gather(Vec4vf<M>& p0,
+ Vec4vf<M>& p1,
+ Vec4vf<M>& pL,
+ Vec4vf<M>& pR,
+ const LineSegments* geom,
+ float time) const;
+
+ __forceinline void gather(Vec4vf<M>& p0,
+ Vec4vf<M>& p1,
+ vbool<M>& cL,
+ vbool<M>& cR,
+ const LineSegments* geom) const;
+
+ __forceinline void gatheri(Vec4vf<M>& p0,
+ Vec4vf<M>& p1,
+ vbool<M>& cL,
+ vbool<M>& cR,
+ const LineSegments* geom,
+ const int itime) const;
+
+ __forceinline void gather(Vec4vf<M>& p0,
+ Vec4vf<M>& p1,
+ vbool<M>& cL,
+ vbool<M>& cR,
+ const LineSegments* geom,
+ float time) const;
+
+ /* Calculate the bounds of the line segments */
+ __forceinline const BBox3fa bounds(const Scene* scene, size_t itime = 0) const
+ {
+ BBox3fa bounds = empty;
+ for (size_t i=0; i<M && valid(i); i++)
+ {
+ const LineSegments* geom = scene->get<LineSegments>(geomID(i));
+ const Vec3ff& p0 = geom->vertex(v0[i]+0,itime);
+ const Vec3ff& p1 = geom->vertex(v0[i]+1,itime);
+ BBox3fa b = merge(BBox3fa(p0),BBox3fa(p1));
+ b = enlarge(b,Vec3fa(max(p0.w,p1.w)));
+ bounds.extend(b);
+ }
+ return bounds;
+ }
+
+ /* Calculate the linear bounds of the primitive */
+ __forceinline LBBox3fa linearBounds(const Scene* scene, size_t itime) {
+ return LBBox3fa(bounds(scene,itime+0), bounds(scene,itime+1));
+ }
+
+ __forceinline LBBox3fa linearBounds(const Scene *const scene, size_t itime, size_t numTimeSteps) {
+ LBBox3fa allBounds = empty;
+ for (size_t i=0; i<M && valid(i); i++)
+ {
+ const LineSegments* geom = scene->get<LineSegments>(geomID(i));
+ allBounds.extend(geom->linearBounds(primID(i), itime, numTimeSteps));
+ }
+ return allBounds;
+ }
+
+ __forceinline LBBox3fa linearBounds(const Scene *const scene, const BBox1f time_range)
+ {
+ LBBox3fa allBounds = empty;
+ for (size_t i=0; i<M && valid(i); i++)
+ {
+ const LineSegments* geom = scene->get<LineSegments>(geomID((unsigned int)i));
+ allBounds.extend(geom->linearBounds(primID(i), time_range));
+ }
+ return allBounds;
+ }
+
+ /* Fill line segment from line segment list */
+ template<typename PrimRefT>
+ __forceinline void fill(const PrimRefT* prims, size_t& begin, size_t end, Scene* scene)
+ {
+ Geometry::GType gty = scene->get(prims[begin].geomID())->getType();
+ vuint<M> geomID, primID;
+ vuint<M> v0;
+ unsigned short leftExists = 0;
+ unsigned short rightExists = 0;
+ const PrimRefT* prim = &prims[begin];
+
+ for (size_t i=0; i<M; i++)
+ {
+ const LineSegments* geom = scene->get<LineSegments>(prim->geomID());
+ if (begin<end) {
+ geomID[i] = prim->geomID();
+ primID[i] = prim->primID();
+ v0[i] = geom->segment(prim->primID());
+ leftExists |= geom->segmentLeftExists(primID[i]) << i;
+ rightExists |= geom->segmentRightExists(primID[i]) << i;
+ begin++;
+ } else {
+ assert(i);
+ if (i>0) {
+ geomID[i] = geomID[i-1];
+ primID[i] = -1;
+ v0[i] = v0[i-1];
+ }
+ }
+ if (begin<end) prim = &prims[begin]; // FIXME: remove this line
+ }
+ new (this) LineMi(v0,leftExists,rightExists,geomID,primID,gty); // FIXME: use non temporal store
+ }
+
+ template<typename BVH, typename Allocator>
+ __forceinline static typename BVH::NodeRef createLeaf (BVH* bvh, const PrimRef* prims, const range<size_t>& set, const Allocator& alloc)
+ {
+ size_t start = set.begin();
+ size_t items = LineMi::blocks(set.size());
+ size_t numbytes = LineMi::bytes(set.size());
+ LineMi* accel = (LineMi*) alloc.malloc1(numbytes,M*sizeof(float));
+ for (size_t i=0; i<items; i++) {
+ accel[i].fill(prims,start,set.end(),bvh->scene);
+ }
+ return bvh->encodeLeaf((char*)accel,items);
+ };
+
+ __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime)
+ {
+ fill(prims,begin,end,scene);
+ return linearBounds(scene,itime);
+ }
+
+ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& begin, size_t end, Scene* scene, const BBox1f time_range)
+ {
+ fill(prims,begin,end,scene);
+ return linearBounds(scene,time_range);
+ }
+
+ template<typename BVH, typename SetMB, typename Allocator>
+ __forceinline static typename BVH::NodeRecordMB4D createLeafMB(BVH* bvh, const SetMB& prims, const Allocator& alloc)
+ {
+ size_t start = prims.begin();
+ size_t end = prims.end();
+ size_t items = LineMi::blocks(prims.size());
+ size_t numbytes = LineMi::bytes(prims.size());
+ LineMi* accel = (LineMi*) alloc.malloc1(numbytes,M*sizeof(float));
+ const typename BVH::NodeRef node = bvh->encodeLeaf((char*)accel,items);
+
+ LBBox3fa bounds = empty;
+ for (size_t i=0; i<items; i++)
+ bounds.extend(accel[i].fillMB(prims.prims->data(),start,end,bvh->scene,prims.time_range));
+
+ return typename BVH::NodeRecordMB4D(node,bounds,prims.time_range);
+ };
+
+ /* Updates the primitive */
+ __forceinline BBox3fa update(LineSegments* geom)
+ {
+ BBox3fa bounds = empty;
+ for (size_t i=0; i<M && valid(i); i++)
+ {
+ const Vec3ff& p0 = geom->vertex(v0[i]+0);
+ const Vec3ff& p1 = geom->vertex(v0[i]+1);
+ BBox3fa b = merge(BBox3fa(p0),BBox3fa(p1));
+ b = enlarge(b,Vec3fa(max(p0.w,p1.w)));
+ bounds.extend(b);
+ }
+ return bounds;
+ }
+
+ /*! output operator */
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const LineMi& line) {
+ return cout << "Line" << M << "i {" << line.v0 << ", " << line.geomID() << ", " << line.primID() << "}";
+ }
+
+ public:
+ unsigned char gtype;
+ unsigned char m;
+ unsigned int sharedGeomID;
+ unsigned short leftExists, rightExists;
+ vuint<M> v0; // index of start vertex
+ private:
+ vuint<M> primIDs; // primitive ID
+ };
+
+ template<>
+ __forceinline void LineMi<4>::gather(Vec4vf4& p0,
+ Vec4vf4& p1,
+ const LineSegments* geom) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0]));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1]));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2]));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3]));
+ transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w);
+
+ const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1));
+ const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1));
+ const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1));
+ const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1));
+ transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w);
+ }
+
+ template<>
+ __forceinline void LineMi<4>::gatheri(Vec4vf4& p0,
+ Vec4vf4& p1,
+ const LineSegments* geom,
+ const int itime) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime));
+ transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w);
+
+ const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime));
+ const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime));
+ const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime));
+ const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime));
+ transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w);
+ }
+
+ template<>
+ __forceinline void LineMi<4>::gather(Vec4vf4& p0,
+ Vec4vf4& p1,
+ const LineSegments* geom,
+ float time) const
+ {
+ float ftime;
+ const int itime = geom->timeSegment(time, ftime);
+
+ Vec4vf4 a0,a1;
+ gatheri(a0,a1,geom,itime);
+ Vec4vf4 b0,b1;
+ gatheri(b0,b1,geom,itime+1);
+ p0 = lerp(a0,b0,vfloat4(ftime));
+ p1 = lerp(a1,b1,vfloat4(ftime));
+ }
+
+ template<>
+ __forceinline void LineMi<4>::gather(Vec4vf4& p0,
+ Vec4vf4& p1,
+ vbool4& cL,
+ vbool4& cR,
+ const LineSegments* geom) const
+ {
+ gather(p0,p1,geom);
+ cL = !vbool4(leftExists);
+ cR = !vbool4(rightExists);
+ }
+
+ template<>
+ __forceinline void LineMi<4>::gatheri(Vec4vf4& p0,
+ Vec4vf4& p1,
+ vbool4& cL,
+ vbool4& cR,
+ const LineSegments* geom,
+ const int itime) const
+ {
+ gatheri(p0,p1,geom,itime);
+ cL = !vbool4(leftExists);
+ cR = !vbool4(rightExists);
+ }
+
+ template<>
+ __forceinline void LineMi<4>::gather(Vec4vf4& p0,
+ Vec4vf4& p1,
+ vbool4& cL,
+ vbool4& cR,
+ const LineSegments* geom,
+ float time) const
+ {
+ float ftime;
+ const int itime = geom->timeSegment(time, ftime);
+
+ Vec4vf4 a0,a1;
+ gatheri(a0,a1,geom,itime);
+ Vec4vf4 b0,b1;
+ gatheri(b0,b1,geom,itime+1);
+ p0 = lerp(a0,b0,vfloat4(ftime));
+ p1 = lerp(a1,b1,vfloat4(ftime));
+ cL = !vbool4(leftExists);
+ cR = !vbool4(rightExists);
+ }
+
+ template<>
+ __forceinline void LineMi<4>::gather(Vec4vf4& p0,
+ Vec4vf4& p1,
+ Vec4vf4& pL,
+ Vec4vf4& pR,
+ const LineSegments* geom) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0]));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1]));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2]));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3]));
+ transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w);
+
+ const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1));
+ const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1));
+ const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1));
+ const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1));
+ transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w);
+
+ const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1)) : vfloat4(inf);
+ const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1)) : vfloat4(inf);
+ const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1)) : vfloat4(inf);
+ const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1)) : vfloat4(inf);
+ transpose(l0,l1,l2,l3,pL.x,pL.y,pL.z,pL.w);
+
+ const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2)) : vfloat4(inf);
+ const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2)) : vfloat4(inf);
+ const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2)) : vfloat4(inf);
+ const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2)) : vfloat4(inf);
+ transpose(r0,r1,r2,r3,pR.x,pR.y,pR.z,pR.w);
+ }
+
+ template<>
+ __forceinline void LineMi<4>::gatheri(Vec4vf4& p0,
+ Vec4vf4& p1,
+ Vec4vf4& pL,
+ Vec4vf4& pR,
+ const LineSegments* geom,
+ const int itime) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime));
+ transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w);
+
+ const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime));
+ const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime));
+ const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime));
+ const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime));
+ transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w);
+
+ const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1,itime)) : vfloat4(inf);
+ const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1,itime)) : vfloat4(inf);
+ const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1,itime)) : vfloat4(inf);
+ const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1,itime)) : vfloat4(inf);
+ transpose(l0,l1,l2,l3,pL.x,pL.y,pL.z,pL.w);
+
+ const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2,itime)) : vfloat4(inf);
+ const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2,itime)) : vfloat4(inf);
+ const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2,itime)) : vfloat4(inf);
+ const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2,itime)) : vfloat4(inf);
+ transpose(r0,r1,r2,r3,pR.x,pR.y,pR.z,pR.w);
+ }
+
+ template<>
+ __forceinline void LineMi<4>::gather(Vec4vf4& p0,
+ Vec4vf4& p1,
+ Vec4vf4& pL,
+ Vec4vf4& pR,
+ const LineSegments* geom,
+ float time) const
+ {
+ float ftime;
+ const int itime = geom->timeSegment(time, ftime);
+
+ Vec4vf4 a0,a1,aL,aR;
+ gatheri(a0,a1,aL,aR,geom,itime);
+ Vec4vf4 b0,b1,bL,bR;
+ gatheri(b0,b1,bL,bR,geom,itime+1);
+ p0 = lerp(a0,b0,vfloat4(ftime));
+ p1 = lerp(a1,b1,vfloat4(ftime));
+ pL = lerp(aL,bL,vfloat4(ftime));
+ pR = lerp(aR,bR,vfloat4(ftime));
+ }
+
+#if defined(__AVX__)
+
+ template<>
+ __forceinline void LineMi<8>::gather(Vec4vf8& p0,
+ Vec4vf8& p1,
+ const LineSegments* geom) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0]));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1]));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2]));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3]));
+ const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4]));
+ const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5]));
+ const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6]));
+ const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7]));
+ transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w);
+
+ const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1));
+ const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1));
+ const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1));
+ const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1));
+ const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1));
+ const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1));
+ const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1));
+ const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1));
+ transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w);
+ }
+
+ template<>
+ __forceinline void LineMi<8>::gatheri(Vec4vf8& p0,
+ Vec4vf8& p1,
+ const LineSegments* geom,
+ const int itime) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime));
+ const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4],itime));
+ const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5],itime));
+ const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6],itime));
+ const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7],itime));
+ transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w);
+
+ const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime));
+ const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime));
+ const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime));
+ const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime));
+ const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1,itime));
+ const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1,itime));
+ const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1,itime));
+ const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1,itime));
+ transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w);
+ }
+
+ template<>
+ __forceinline void LineMi<8>::gather(Vec4vf8& p0,
+ Vec4vf8& p1,
+ const LineSegments* geom,
+ float time) const
+ {
+ float ftime;
+ const int itime = geom->timeSegment(time, ftime);
+
+ Vec4vf8 a0,a1;
+ gatheri(a0,a1,geom,itime);
+ Vec4vf8 b0,b1;
+ gatheri(b0,b1,geom,itime+1);
+ p0 = lerp(a0,b0,vfloat8(ftime));
+ p1 = lerp(a1,b1,vfloat8(ftime));
+ }
+
+ template<>
+ __forceinline void LineMi<8>::gather(Vec4vf8& p0,
+ Vec4vf8& p1,
+ Vec4vf8& pL,
+ Vec4vf8& pR,
+ const LineSegments* geom) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0]));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1]));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2]));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3]));
+ const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4]));
+ const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5]));
+ const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6]));
+ const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7]));
+ transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w);
+
+ const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1));
+ const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1));
+ const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1));
+ const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1));
+ const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1));
+ const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1));
+ const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1));
+ const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1));
+ transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w);
+
+ const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1)) : vfloat4(inf);
+ const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1)) : vfloat4(inf);
+ const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1)) : vfloat4(inf);
+ const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1)) : vfloat4(inf);
+ const vfloat4 l4 = (leftExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]-1)) : vfloat4(inf);
+ const vfloat4 l5 = (leftExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]-1)) : vfloat4(inf);
+ const vfloat4 l6 = (leftExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]-1)) : vfloat4(inf);
+ const vfloat4 l7 = (leftExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]-1)) : vfloat4(inf);
+ transpose(l0,l1,l2,l3,l4,l5,l6,l7,pL.x,pL.y,pL.z,pL.w);
+
+ const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2)) : vfloat4(inf);
+ const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2)) : vfloat4(inf);
+ const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2)) : vfloat4(inf);
+ const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2)) : vfloat4(inf);
+ const vfloat4 r4 = (rightExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]+2)) : vfloat4(inf);
+ const vfloat4 r5 = (rightExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]+2)) : vfloat4(inf);
+ const vfloat4 r6 = (rightExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]+2)) : vfloat4(inf);
+ const vfloat4 r7 = (rightExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]+2)) : vfloat4(inf);
+ transpose(r0,r1,r2,r3,r4,r5,r6,r7,pR.x,pR.y,pR.z,pR.w);
+ }
+
+ template<>
+ __forceinline void LineMi<8>::gatheri(Vec4vf8& p0,
+ Vec4vf8& p1,
+ Vec4vf8& pL,
+ Vec4vf8& pR,
+ const LineSegments* geom,
+ const int itime) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime));
+ const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4],itime));
+ const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5],itime));
+ const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6],itime));
+ const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7],itime));
+ transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w);
+
+ const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime));
+ const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime));
+ const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime));
+ const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime));
+ const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1,itime));
+ const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1,itime));
+ const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1,itime));
+ const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1,itime));
+ transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w);
+
+ const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1,itime)) : vfloat4(inf);
+ const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1,itime)) : vfloat4(inf);
+ const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1,itime)) : vfloat4(inf);
+ const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1,itime)) : vfloat4(inf);
+ const vfloat4 l4 = (leftExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]-1,itime)) : vfloat4(inf);
+ const vfloat4 l5 = (leftExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]-1,itime)) : vfloat4(inf);
+ const vfloat4 l6 = (leftExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]-1,itime)) : vfloat4(inf);
+ const vfloat4 l7 = (leftExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]-1,itime)) : vfloat4(inf);
+ transpose(l0,l1,l2,l3,l4,l5,l6,l7,pL.x,pL.y,pL.z,pL.w);
+
+ const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2,itime)) : vfloat4(inf);
+ const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2,itime)) : vfloat4(inf);
+ const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2,itime)) : vfloat4(inf);
+ const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2,itime)) : vfloat4(inf);
+ const vfloat4 r4 = (rightExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]+2,itime)) : vfloat4(inf);
+ const vfloat4 r5 = (rightExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]+2,itime)) : vfloat4(inf);
+ const vfloat4 r6 = (rightExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]+2,itime)) : vfloat4(inf);
+ const vfloat4 r7 = (rightExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]+2,itime)) : vfloat4(inf);
+ transpose(r0,r1,r2,r3,r4,r5,r6,r7,pR.x,pR.y,pR.z,pR.w);
+ }
+
+ template<>
+ __forceinline void LineMi<8>::gather(Vec4vf8& p0,
+ Vec4vf8& p1,
+ Vec4vf8& pL,
+ Vec4vf8& pR,
+ const LineSegments* geom,
+ float time) const
+ {
+ float ftime;
+ const int itime = geom->timeSegment(time, ftime);
+
+ Vec4vf8 a0,a1,aL,aR;
+ gatheri(a0,a1,aL,aR,geom,itime);
+ Vec4vf8 b0,b1,bL,bR;
+ gatheri(b0,b1,bL,bR,geom,itime+1);
+ p0 = lerp(a0,b0,vfloat8(ftime));
+ p1 = lerp(a1,b1,vfloat8(ftime));
+ pL = lerp(aL,bL,vfloat8(ftime));
+ pR = lerp(aR,bR,vfloat8(ftime));
+ }
+
+ template<>
+ __forceinline void LineMi<8>::gather(Vec4vf8& p0,
+ Vec4vf8& p1,
+ vbool8& cL,
+ vbool8& cR,
+ const LineSegments* geom) const
+ {
+ gather(p0,p1,geom);
+ cL = !vbool8(leftExists);
+ cR = !vbool8(rightExists);
+ }
+
+ template<>
+ __forceinline void LineMi<8>::gatheri(Vec4vf8& p0,
+ Vec4vf8& p1,
+ vbool8& cL,
+ vbool8& cR,
+ const LineSegments* geom,
+ const int itime) const
+ {
+ gatheri(p0,p1,geom,itime);
+ cL = !vbool8(leftExists);
+ cR = !vbool8(rightExists);
+ }
+
+ template<>
+ __forceinline void LineMi<8>::gather(Vec4vf8& p0,
+ Vec4vf8& p1,
+ vbool8& cL,
+ vbool8& cR,
+ const LineSegments* geom,
+ float time) const
+ {
+ float ftime;
+ const int itime = geom->timeSegment(time, ftime);
+
+ Vec4vf8 a0,a1;
+ gatheri(a0,a1,geom,itime);
+ Vec4vf8 b0,b1;
+ gatheri(b0,b1,geom,itime+1);
+ p0 = lerp(a0,b0,vfloat8(ftime));
+ p1 = lerp(a1,b1,vfloat8(ftime));
+ cL = !vbool8(leftExists);
+ cR = !vbool8(rightExists);
+ }
+
+#endif
+
+ template<int M>
+ typename LineMi<M>::Type LineMi<M>::type;
+
+ typedef LineMi<4> Line4i;
+ typedef LineMi<8> Line8i;
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/linei_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/linei_intersector.h
new file mode 100644
index 0000000000..a431796a88
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/linei_intersector.h
@@ -0,0 +1,124 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "linei.h"
+#include "line_intersector.h"
+#include "intersector_epilog.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M, int Mx, bool filter>
+ struct FlatLinearCurveMiIntersector1
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1; line.gather(v0,v1,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ FlatLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1; line.gather(v0,v1,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return FlatLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
+ }
+ };
+
+ template<int M, int Mx, bool filter>
+ struct FlatLinearCurveMiMBIntersector1
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1; line.gather(v0,v1,geom,ray.time());
+ const vbool<Mx> valid = line.template valid<Mx>();
+ FlatLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1; line.gather(v0,v1,geom,ray.time());
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return FlatLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct FlatLinearCurveMiIntersectorK
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1; line.gather(v0,v1,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ FlatLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1; line.gather(v0,v1,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return FlatLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct FlatLinearCurveMiMBIntersectorK
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1; line.gather(v0,v1,geom,ray.time()[k]);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ FlatLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1; line.gather(v0,v1,geom,ray.time()[k]);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return FlatLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/object.h b/thirdparty/embree-aarch64/kernels/geometry/object.h
new file mode 100644
index 0000000000..f26391de52
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/object.h
@@ -0,0 +1,84 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+
+namespace embree
+{
+ struct Object
+ {
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* primitive supports multiple time segments */
+ static const bool singleTimeSegment = false;
+
+ /* Returns maximum number of stored primitives */
+ static __forceinline size_t max_size() { return 1; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return N; }
+
+ public:
+
+ /*! constructs a virtual object */
+ Object (unsigned geomID, unsigned primID)
+ : _geomID(geomID), _primID(primID) {}
+
+ __forceinline unsigned geomID() const {
+ return _geomID;
+ }
+
+ __forceinline unsigned primID() const {
+ return _primID;
+ }
+
+ /*! fill triangle from triangle list */
+ __forceinline void fill(const PrimRef* prims, size_t& i, size_t end, Scene* scene)
+ {
+ const PrimRef& prim = prims[i]; i++;
+ new (this) Object(prim.geomID(), prim.primID());
+ }
+
+ /*! fill triangle from triangle list */
+ __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& i, size_t end, Scene* scene, size_t itime)
+ {
+ const PrimRef& prim = prims[i]; i++;
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ new (this) Object(geomID, primID);
+ AccelSet* accel = (AccelSet*) scene->get(geomID);
+ return accel->linearBounds(primID,itime);
+ }
+
+ /*! fill triangle from triangle list */
+ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& i, size_t end, Scene* scene, const BBox1f time_range)
+ {
+ const PrimRefMB& prim = prims[i]; i++;
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ new (this) Object(geomID, primID);
+ AccelSet* accel = (AccelSet*) scene->get(geomID);
+ return accel->linearBounds(primID,time_range);
+ }
+
+ /* Updates the primitive */
+ __forceinline BBox3fa update(AccelSet* mesh) {
+ return mesh->bounds(primID());
+ }
+
+ private:
+ unsigned int _geomID; //!< geometry ID
+ unsigned int _primID; //!< primitive ID
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/object_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/object_intersector.h
new file mode 100644
index 0000000000..97882e0e59
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/object_intersector.h
@@ -0,0 +1,127 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "object.h"
+#include "../common/ray.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<bool mblur>
+ struct ObjectIntersector1
+ {
+ typedef Object Primitive;
+
+ static const bool validIntersectorK = false;
+
+ struct Precalculations {
+ __forceinline Precalculations() {}
+ __forceinline Precalculations (const Ray& ray, const void *ptr) {}
+ };
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim)
+ {
+ AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID());
+
+ /* perform ray mask test */
+#if defined(EMBREE_RAY_MASK)
+ if ((ray.mask & accel->mask) == 0)
+ return;
+#endif
+
+ accel->intersect(ray,prim.geomID(),prim.primID(),context,reportIntersection1);
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim)
+ {
+ AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID());
+ /* perform ray mask test */
+#if defined(EMBREE_RAY_MASK)
+ if ((ray.mask & accel->mask) == 0)
+ return false;
+#endif
+
+ accel->occluded(ray,prim.geomID(),prim.primID(),context,&reportOcclusion1);
+ return ray.tfar < 0.0f;
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim)
+ {
+ AccelSet* accel = (AccelSet*)context->scene->get(prim.geomID());
+ context->geomID = prim.geomID();
+ context->primID = prim.primID();
+ return accel->pointQuery(query, context);
+ }
+
+ template<int K>
+ static __forceinline void intersectK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
+ {
+ assert(false);
+ }
+
+ template<int K>
+ static __forceinline vbool<K> occludedK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node)
+ {
+ assert(false);
+ return valid;
+ }
+ };
+
+ template<int K, bool mblur>
+ struct ObjectIntersectorK
+ {
+ typedef Object Primitive;
+
+ struct Precalculations {
+ __forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) {}
+ };
+
+ static __forceinline void intersect(const vbool<K>& valid_i, const Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vbool<K> valid = valid_i;
+ AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID());
+
+ /* perform ray mask test */
+#if defined(EMBREE_RAY_MASK)
+ valid &= (ray.mask & accel->mask) != 0;
+ if (none(valid)) return;
+#endif
+ accel->intersect(valid,ray,prim.geomID(),prim.primID(),context,&reportIntersection1);
+ }
+
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, const Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& prim)
+ {
+ vbool<K> valid = valid_i;
+ AccelSet* accel = (AccelSet*) context->scene->get(prim.geomID());
+
+ /* perform ray mask test */
+#if defined(EMBREE_RAY_MASK)
+ valid &= (ray.mask & accel->mask) != 0;
+ if (none(valid)) return false;
+#endif
+ accel->occluded(valid,ray,prim.geomID(),prim.primID(),context,&reportOcclusion1);
+ return ray.tfar < 0.0f;
+ }
+
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
+ intersect(vbool<K>(1<<int(k)),pre,ray,context,prim);
+ }
+
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& prim) {
+ occluded(vbool<K>(1<<int(k)),pre,ray,context,prim);
+ return ray.tfar[k] < 0.0f;
+ }
+ };
+
+ typedef ObjectIntersectorK<4,false> ObjectIntersector4;
+ typedef ObjectIntersectorK<8,false> ObjectIntersector8;
+ typedef ObjectIntersectorK<16,false> ObjectIntersector16;
+
+ typedef ObjectIntersectorK<4,true> ObjectIntersector4MB;
+ typedef ObjectIntersectorK<8,true> ObjectIntersector8MB;
+ typedef ObjectIntersectorK<16,true> ObjectIntersector16MB;
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/plane.h b/thirdparty/embree-aarch64/kernels/geometry/plane.h
new file mode 100644
index 0000000000..ebe45db558
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/plane.h
@@ -0,0 +1,57 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct HalfPlane
+ {
+ const Vec3fa P; //!< plane origin
+ const Vec3fa N; //!< plane normal
+
+ __forceinline HalfPlane(const Vec3fa& P, const Vec3fa& N)
+ : P(P), N(N) {}
+
+ __forceinline BBox1f intersect(const Vec3fa& ray_org, const Vec3fa& ray_dir) const
+ {
+ Vec3fa O = Vec3fa(ray_org) - P;
+ Vec3fa D = Vec3fa(ray_dir);
+ float ON = dot(O,N);
+ float DN = dot(D,N);
+ bool eps = abs(DN) < min_rcp_input;
+ float t = -ON*rcp(DN);
+ float lower = select(eps || DN < 0.0f, float(neg_inf), t);
+ float upper = select(eps || DN > 0.0f, float(pos_inf), t);
+ return BBox1f(lower,upper);
+ }
+ };
+
+ template<int M>
+ struct HalfPlaneN
+ {
+ const Vec3vf<M> P; //!< plane origin
+ const Vec3vf<M> N; //!< plane normal
+
+ __forceinline HalfPlaneN(const Vec3vf<M>& P, const Vec3vf<M>& N)
+ : P(P), N(N) {}
+
+ __forceinline BBox<vfloat<M>> intersect(const Vec3fa& ray_org, const Vec3fa& ray_dir) const
+ {
+ Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray_org) - P;
+ Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray_dir);
+ vfloat<M> ON = dot(O,N);
+ vfloat<M> DN = dot(D,N);
+ vbool<M> eps = abs(DN) < min_rcp_input;
+ vfloat<M> t = -ON*rcp(DN);
+ vfloat<M> lower = select(eps | DN < 0.0f, vfloat<M>(neg_inf), t);
+ vfloat<M> upper = select(eps | DN > 0.0f, vfloat<M>(pos_inf), t);
+ return BBox<vfloat<M>>(lower,upper);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/pointi.h b/thirdparty/embree-aarch64/kernels/geometry/pointi.h
new file mode 100644
index 0000000000..4ba298e86b
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/pointi.h
@@ -0,0 +1,417 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+
+namespace embree
+{
+ template<int M>
+ struct PointMi
+ {
+ /* Virtual interface to query information about the line segment type */
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+ /* primitive supports multiple time segments */
+ static const bool singleTimeSegment = false;
+
+ /* Returns maximum number of stored line segments */
+ static __forceinline size_t max_size()
+ {
+ return M;
+ }
+
+ /* Returns required number of primitive blocks for N line segments */
+ static __forceinline size_t blocks(size_t N)
+ {
+ return (N + max_size() - 1) / max_size();
+ }
+
+ /* Returns required number of bytes for N line segments */
+ static __forceinline size_t bytes(size_t N)
+ {
+ return blocks(N) * sizeof(PointMi);
+ }
+
+ public:
+ /* Default constructor */
+ __forceinline PointMi() {}
+
+ /* Construction from vertices and IDs */
+ __forceinline PointMi(const vuint<M>& geomIDs, const vuint<M>& primIDs, Geometry::GType gtype, uint32_t numPrimitives)
+ : gtype((unsigned char)gtype),
+ numPrimitives(numPrimitives),
+ sharedGeomID(geomIDs[0]),
+ primIDs(primIDs)
+ {
+ assert(all(vuint<M>(geomID()) == geomIDs));
+ }
+
+ /* Returns a mask that tells which line segments are valid */
+ __forceinline vbool<M> valid() const {
+ return vint<M>(step) < vint<M>(numPrimitives);
+ }
+
+ /* Returns a mask that tells which line segments are valid */
+ template<int Mx> __forceinline vbool<Mx> valid() const {
+ return vint<Mx>(step) < vint<Mx>(numPrimitives);
+ }
+
+ /* Returns if the specified line segment is valid */
+ __forceinline bool valid(const size_t i) const
+ {
+ assert(i < M);
+ return i < numPrimitives;
+ }
+
+ /* Returns the number of stored line segments */
+ __forceinline size_t size() const {
+ return numPrimitives;
+ }
+
+ __forceinline unsigned int geomID(unsigned int i = 0) const {
+ return sharedGeomID;
+ }
+
+ __forceinline vuint<M>& primID() {
+ return primIDs;
+ }
+ __forceinline const vuint<M>& primID() const {
+ return primIDs;
+ }
+ __forceinline unsigned int primID(const size_t i) const {
+ assert(i < M);
+ return primIDs[i];
+ }
+
+ /* gather the line segments */
+ __forceinline void gather(Vec4vf<M>& p0, const Points* geom) const;
+ __forceinline void gather(Vec4vf<M>& p0, Vec3vf<M>& n0, const Points* geom) const;
+
+ __forceinline void gatheri(Vec4vf<M>& p0, const Points* geom, const int itime) const;
+ __forceinline void gatheri(Vec4vf<M>& p0, Vec3vf<M>& n0, const Points* geom, const int itime) const;
+
+ __forceinline void gather(Vec4vf<M>& p0, const Points* geom, float time) const;
+ __forceinline void gather(Vec4vf<M>& p0, Vec3vf<M>& n0, const Points* geom, float time) const;
+
+ /* Calculate the bounds of the line segments */
+ __forceinline const BBox3fa bounds(const Scene* scene, size_t itime = 0) const
+ {
+ BBox3fa bounds = empty;
+ for (size_t i = 0; i < M && valid(i); i++) {
+ const Points* geom = scene->get<Points>(geomID(i));
+ bounds.extend(geom->bounds(primID(i),itime));
+ }
+ return bounds;
+ }
+
+ /* Calculate the linear bounds of the primitive */
+ __forceinline LBBox3fa linearBounds(const Scene* scene, size_t itime) {
+ return LBBox3fa(bounds(scene, itime + 0), bounds(scene, itime + 1));
+ }
+
+ __forceinline LBBox3fa linearBounds(const Scene* const scene, size_t itime, size_t numTimeSteps)
+ {
+ LBBox3fa allBounds = empty;
+ for (size_t i = 0; i < M && valid(i); i++) {
+ const Points* geom = scene->get<Points>(geomID(i));
+ allBounds.extend(geom->linearBounds(primID(i), itime, numTimeSteps));
+ }
+ return allBounds;
+ }
+
+ __forceinline LBBox3fa linearBounds(const Scene* const scene, const BBox1f time_range)
+ {
+ LBBox3fa allBounds = empty;
+ for (size_t i = 0; i < M && valid(i); i++) {
+ const Points* geom = scene->get<Points>(geomID((unsigned int)i));
+ allBounds.extend(geom->linearBounds(primID(i), time_range));
+ }
+ return allBounds;
+ }
+
+ /* Fill line segment from line segment list */
+ template<typename PrimRefT>
+ __forceinline void fill(const PrimRefT* prims, size_t& begin, size_t end, Scene* scene)
+ {
+ Geometry::GType gty = scene->get(prims[begin].geomID())->getType();
+ vuint<M> geomID, primID;
+ vuint<M> v0;
+ const PrimRefT* prim = &prims[begin];
+
+ int numPrimitives = 0;
+ for (size_t i = 0; i < M; i++) {
+ if (begin < end) {
+ geomID[i] = prim->geomID();
+ primID[i] = prim->primID();
+ begin++;
+ numPrimitives++;
+ } else {
+ assert(i);
+ if (i > 0) {
+ geomID[i] = geomID[i - 1];
+ primID[i] = primID[i - 1];
+ }
+ }
+ if (begin < end)
+ prim = &prims[begin]; // FIXME: remove this line
+ }
+ new (this) PointMi(geomID, primID, gty, numPrimitives); // FIXME: use non temporal store
+ }
+
+ template<typename BVH, typename Allocator>
+ __forceinline static typename BVH::NodeRef createLeaf(BVH* bvh,
+ const PrimRef* prims,
+ const range<size_t>& set,
+ const Allocator& alloc)
+ {
+ size_t start = set.begin();
+ size_t items = PointMi::blocks(set.size());
+ size_t numbytes = PointMi::bytes(set.size());
+ PointMi* accel = (PointMi*)alloc.malloc1(numbytes, M * sizeof(float));
+ for (size_t i = 0; i < items; i++) {
+ accel[i].fill(prims, start, set.end(), bvh->scene);
+ }
+ return bvh->encodeLeaf((char*)accel, items);
+ };
+
+ __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime)
+ {
+ fill(prims, begin, end, scene);
+ return linearBounds(scene, itime);
+ }
+
+ __forceinline LBBox3fa fillMB(
+ const PrimRefMB* prims, size_t& begin, size_t end, Scene* scene, const BBox1f time_range)
+ {
+ fill(prims, begin, end, scene);
+ return linearBounds(scene, time_range);
+ }
+
+ template<typename BVH, typename SetMB, typename Allocator>
+ __forceinline static typename BVH::NodeRecordMB4D createLeafMB(BVH* bvh, const SetMB& prims, const Allocator& alloc)
+ {
+ size_t start = prims.object_range.begin();
+ size_t end = prims.object_range.end();
+ size_t items = PointMi::blocks(prims.object_range.size());
+ size_t numbytes = PointMi::bytes(prims.object_range.size());
+ PointMi* accel = (PointMi*)alloc.malloc1(numbytes, M * sizeof(float));
+ const typename BVH::NodeRef node = bvh->encodeLeaf((char*)accel, items);
+
+ LBBox3fa bounds = empty;
+ for (size_t i = 0; i < items; i++)
+ bounds.extend(accel[i].fillMB(prims.prims->data(), start, end, bvh->scene, prims.time_range));
+
+ return typename BVH::NodeRecordMB4D(node, bounds, prims.time_range);
+ };
+
+ /*! output operator */
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const PointMi& line)
+ {
+ return cout << "Line" << M << "i {" << line.v0 << ", " << line.geomID() << ", " << line.primID() << "}";
+ }
+
+ public:
+ unsigned char gtype;
+ unsigned char numPrimitives;
+ unsigned int sharedGeomID;
+
+ private:
+ vuint<M> primIDs; // primitive ID
+ };
+
+ template<>
+ __forceinline void PointMi<4>::gather(Vec4vf4& p0, const Points* geom) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0)));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1)));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2)));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3)));
+ transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w);
+ }
+
+ template<>
+ __forceinline void PointMi<4>::gather(Vec4vf4& p0, Vec3vf4& n0, const Points* geom) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0)));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1)));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2)));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3)));
+ transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w);
+ const vfloat4 b0 = vfloat4(geom->normal(primID(0)));
+ const vfloat4 b1 = vfloat4(geom->normal(primID(1)));
+ const vfloat4 b2 = vfloat4(geom->normal(primID(2)));
+ const vfloat4 b3 = vfloat4(geom->normal(primID(3)));
+ transpose(b0, b1, b2, b3, n0.x, n0.y, n0.z);
+ }
+
+ template<>
+ __forceinline void PointMi<4>::gatheri(Vec4vf4& p0, const Points* geom, const int itime) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime));
+ transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w);
+ }
+
+ template<>
+ __forceinline void PointMi<4>::gatheri(Vec4vf4& p0, Vec3vf4& n0, const Points* geom, const int itime) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime));
+ transpose(a0, a1, a2, a3, p0.x, p0.y, p0.z, p0.w);
+ const vfloat4 b0 = vfloat4(geom->normal(primID(0), itime));
+ const vfloat4 b1 = vfloat4(geom->normal(primID(1), itime));
+ const vfloat4 b2 = vfloat4(geom->normal(primID(2), itime));
+ const vfloat4 b3 = vfloat4(geom->normal(primID(3), itime));
+ transpose(b0, b1, b2, b3, n0.x, n0.y, n0.z);
+ }
+
+ template<>
+ __forceinline void PointMi<4>::gather(Vec4vf4& p0, const Points* geom, float time) const
+ {
+ float ftime;
+ const int itime = geom->timeSegment(time, ftime);
+
+ Vec4vf4 a0; gatheri(a0, geom, itime);
+ Vec4vf4 b0; gatheri(b0, geom, itime + 1);
+ p0 = lerp(a0, b0, vfloat4(ftime));
+ }
+
+ template<>
+ __forceinline void PointMi<4>::gather(Vec4vf4& p0, Vec3vf4& n0, const Points* geom, float time) const
+ {
+ float ftime;
+ const int itime = geom->timeSegment(time, ftime);
+
+ Vec4vf4 a0, b0;
+ Vec3vf4 norm0, norm1;
+ gatheri(a0, norm0, geom, itime);
+ gatheri(b0, norm1, geom, itime + 1);
+ p0 = lerp(a0, b0, vfloat4(ftime));
+ n0 = lerp(norm0, norm1, vfloat4(ftime));
+ }
+
+#if defined(__AVX__)
+
+ template<>
+ __forceinline void PointMi<8>::gather(Vec4vf8& p0, const Points* geom) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0)));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1)));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2)));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3)));
+ const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4)));
+ const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5)));
+ const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6)));
+ const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7)));
+ transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w);
+ }
+
+ template<>
+ __forceinline void PointMi<8>::gather(Vec4vf8& p0, Vec3vf8& n0, const Points* geom) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0)));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1)));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2)));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3)));
+ const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4)));
+ const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5)));
+ const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6)));
+ const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7)));
+ transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w);
+ const vfloat4 b0 = vfloat4(geom->normal(primID(0)));
+ const vfloat4 b1 = vfloat4(geom->normal(primID(1)));
+ const vfloat4 b2 = vfloat4(geom->normal(primID(2)));
+ const vfloat4 b3 = vfloat4(geom->normal(primID(3)));
+ const vfloat4 b4 = vfloat4(geom->normal(primID(4)));
+ const vfloat4 b5 = vfloat4(geom->normal(primID(5)));
+ const vfloat4 b6 = vfloat4(geom->normal(primID(6)));
+ const vfloat4 b7 = vfloat4(geom->normal(primID(7)));
+ transpose(b0, b1, b2, b3, b4, b5, b6, b7, n0.x, n0.y, n0.z);
+ }
+
+ template<>
+ __forceinline void PointMi<8>::gatheri(Vec4vf8& p0, const Points* geom, const int itime) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime));
+ const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4), itime));
+ const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5), itime));
+ const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6), itime));
+ const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7), itime));
+ transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w);
+ }
+
+ template<>
+ __forceinline void PointMi<8>::gatheri(Vec4vf8& p0, Vec3vf8& n0, const Points* geom, const int itime) const
+ {
+ const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(primID(0), itime));
+ const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(primID(1), itime));
+ const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(primID(2), itime));
+ const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(primID(3), itime));
+ const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(primID(4), itime));
+ const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(primID(5), itime));
+ const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(primID(6), itime));
+ const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(primID(7), itime));
+ transpose(a0, a1, a2, a3, a4, a5, a6, a7, p0.x, p0.y, p0.z, p0.w);
+ const vfloat4 b0 = vfloat4(geom->normal(primID(0), itime));
+ const vfloat4 b1 = vfloat4(geom->normal(primID(1), itime));
+ const vfloat4 b2 = vfloat4(geom->normal(primID(2), itime));
+ const vfloat4 b3 = vfloat4(geom->normal(primID(3), itime));
+ const vfloat4 b4 = vfloat4(geom->normal(primID(4), itime));
+ const vfloat4 b5 = vfloat4(geom->normal(primID(5), itime));
+ const vfloat4 b6 = vfloat4(geom->normal(primID(6), itime));
+ const vfloat4 b7 = vfloat4(geom->normal(primID(7), itime));
+ transpose(b0, b1, b2, b3, b4, b5, b6, b7, n0.x, n0.y, n0.z);
+ }
+
+ template<>
+ __forceinline void PointMi<8>::gather(Vec4vf8& p0, const Points* geom, float time) const
+ {
+ float ftime;
+ const int itime = geom->timeSegment(time, ftime);
+
+ Vec4vf8 a0;
+ gatheri(a0, geom, itime);
+ Vec4vf8 b0;
+ gatheri(b0, geom, itime + 1);
+ p0 = lerp(a0, b0, vfloat8(ftime));
+ }
+
+ template<>
+ __forceinline void PointMi<8>::gather(Vec4vf8& p0, Vec3vf8& n0, const Points* geom, float time) const
+ {
+ float ftime;
+ const int itime = geom->timeSegment(time, ftime);
+
+ Vec4vf8 a0, b0;
+ Vec3vf8 norm0, norm1;
+ gatheri(a0, norm0, geom, itime);
+ gatheri(b0, norm1, geom, itime + 1);
+ p0 = lerp(a0, b0, vfloat8(ftime));
+ n0 = lerp(norm0, norm1, vfloat8(ftime));
+ }
+#endif
+
+ template<int M>
+ typename PointMi<M>::Type PointMi<M>::type;
+
+ typedef PointMi<4> Point4i;
+ typedef PointMi<8> Point8i;
+
+} // namespace embree
diff --git a/thirdparty/embree-aarch64/kernels/geometry/primitive.h b/thirdparty/embree-aarch64/kernels/geometry/primitive.h
new file mode 100644
index 0000000000..41e5b2b304
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/primitive.h
@@ -0,0 +1,49 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/default.h"
+#include "../common/scene.h"
+#include "../../common/simd/simd.h"
+#include "../common/primref.h"
+#include "../common/primref_mb.h"
+
+namespace embree
+{
+ struct PrimitiveType
+ {
+ /*! returns name of this primitive type */
+ virtual const char* name() const = 0;
+
+ /*! Returns the number of stored active primitives in a block. */
+ virtual size_t sizeActive(const char* This) const = 0;
+
+ /*! Returns the number of stored active and inactive primitives in a block. */
+ virtual size_t sizeTotal(const char* This) const = 0;
+
+ /*! Returns the number of bytes of block. */
+ virtual size_t getBytes(const char* This) const = 0;
+ };
+
+ template<typename Primitive>
+ struct PrimitivePointQuery1
+ {
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim)
+ {
+ bool changed = false;
+ for (size_t i = 0; i < Primitive::max_size(); i++)
+ {
+ if (!prim.valid(i)) break;
+ STAT3(point_query.trav_prims,1,1,1);
+ AccelSet* accel = (AccelSet*)context->scene->get(prim.geomID(i));
+ context->geomID = prim.geomID(i);
+ context->primID = prim.primID(i);
+ changed |= accel->pointQuery(query, context);
+ }
+ return changed;
+ }
+
+ static __forceinline void pointQueryNoop(PointQuery* query, PointQueryContext* context, const Primitive& prim) { }
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/primitive4.cpp b/thirdparty/embree-aarch64/kernels/geometry/primitive4.cpp
new file mode 100644
index 0000000000..f93574c9c8
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/primitive4.cpp
@@ -0,0 +1,379 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "primitive.h"
+#include "curveNv.h"
+#include "curveNi.h"
+#include "curveNi_mb.h"
+#include "linei.h"
+#include "triangle.h"
+#include "trianglev.h"
+#include "trianglev_mb.h"
+#include "trianglei.h"
+#include "quadv.h"
+#include "quadi.h"
+#include "subdivpatch1.h"
+#include "object.h"
+#include "instance.h"
+#include "subgrid.h"
+
+namespace embree
+{
+ /********************** Curve4v **************************/
+
+ template<>
+ const char* Curve4v::Type::name () const {
+ return "curve4v";
+ }
+
+ template<>
+ size_t Curve4v::Type::sizeActive(const char* This) const
+ {
+ if ((*This & Geometry::GType::GTY_BASIS_MASK) == Geometry::GType::GTY_BASIS_LINEAR)
+ return ((Line4i*)This)->size();
+ else
+ return ((Curve4v*)This)->N;
+ }
+
+ template<>
+ size_t Curve4v::Type::sizeTotal(const char* This) const
+ {
+ if ((*This & Geometry::GType::GTY_BASIS_MASK) == Geometry::GType::GTY_BASIS_LINEAR)
+ return 4;
+ else
+ return ((Curve4v*)This)->N;
+ }
+
+ template<>
+ size_t Curve4v::Type::getBytes(const char* This) const
+ {
+ if ((*This & Geometry::GType::GTY_BASIS_MASK) == Geometry::GType::GTY_BASIS_LINEAR)
+ return Line4i::bytes(sizeActive(This));
+ else
+ return Curve4v::bytes(sizeActive(This));
+ }
+
+ /********************** Curve4i **************************/
+
+ template<>
+ const char* Curve4i::Type::name () const {
+ return "curve4i";
+ }
+
+ template<>
+ size_t Curve4i::Type::sizeActive(const char* This) const
+ {
+ if ((*This & Geometry::GType::GTY_BASIS_MASK) == Geometry::GType::GTY_BASIS_LINEAR)
+ return ((Line4i*)This)->size();
+ else
+ return ((Curve4i*)This)->N;
+ }
+
+ template<>
+ size_t Curve4i::Type::sizeTotal(const char* This) const
+ {
+ if ((*This & Geometry::GType::GTY_BASIS_MASK) == Geometry::GType::GTY_BASIS_LINEAR)
+ return 4;
+ else
+ return ((Curve4i*)This)->N;
+ }
+
+ template<>
+ size_t Curve4i::Type::getBytes(const char* This) const
+ {
+ if ((*This & Geometry::GType::GTY_BASIS_MASK) == Geometry::GType::GTY_BASIS_LINEAR)
+ return Line4i::bytes(sizeActive(This));
+ else
+ return Curve4i::bytes(sizeActive(This));
+ }
+
+ /********************** Curve4iMB **************************/
+
+ template<>
+ const char* Curve4iMB::Type::name () const {
+ return "curve4imb";
+ }
+
+ template<>
+ size_t Curve4iMB::Type::sizeActive(const char* This) const
+ {
+ if ((*This & Geometry::GType::GTY_BASIS_MASK) == Geometry::GType::GTY_BASIS_LINEAR)
+ return ((Line4i*)This)->size();
+ else
+ return ((Curve4iMB*)This)->N;
+ }
+
+ template<>
+ size_t Curve4iMB::Type::sizeTotal(const char* This) const
+ {
+ if ((*This & Geometry::GType::GTY_BASIS_MASK) == Geometry::GType::GTY_BASIS_LINEAR)
+ return 4;
+ else
+ return ((Curve4iMB*)This)->N;
+ }
+
+ template<>
+ size_t Curve4iMB::Type::getBytes(const char* This) const
+ {
+ if ((*This & Geometry::GType::GTY_BASIS_MASK) == Geometry::GType::GTY_BASIS_LINEAR)
+ return Line4i::bytes(sizeActive(This));
+ else
+ return Curve4iMB::bytes(sizeActive(This));
+ }
+
+ /********************** Line4i **************************/
+
+ template<>
+ const char* Line4i::Type::name () const {
+ return "line4i";
+ }
+
+ template<>
+ size_t Line4i::Type::sizeActive(const char* This) const {
+ return ((Line4i*)This)->size();
+ }
+
+ template<>
+ size_t Line4i::Type::sizeTotal(const char* This) const {
+ return 4;
+ }
+
+ template<>
+ size_t Line4i::Type::getBytes(const char* This) const {
+ return sizeof(Line4i);
+ }
+
+ /********************** Triangle4 **************************/
+
+ template<>
+ const char* Triangle4::Type::name () const {
+ return "triangle4";
+ }
+
+ template<>
+ size_t Triangle4::Type::sizeActive(const char* This) const {
+ return ((Triangle4*)This)->size();
+ }
+
+ template<>
+ size_t Triangle4::Type::sizeTotal(const char* This) const {
+ return 4;
+ }
+
+ template<>
+ size_t Triangle4::Type::getBytes(const char* This) const {
+ return sizeof(Triangle4);
+ }
+
+ /********************** Triangle4v **************************/
+
+ template<>
+ const char* Triangle4v::Type::name () const {
+ return "triangle4v";
+ }
+
+ template<>
+ size_t Triangle4v::Type::sizeActive(const char* This) const {
+ return ((Triangle4v*)This)->size();
+ }
+
+ template<>
+ size_t Triangle4v::Type::sizeTotal(const char* This) const {
+ return 4;
+ }
+
+ template<>
+ size_t Triangle4v::Type::getBytes(const char* This) const {
+ return sizeof(Triangle4v);
+ }
+
+ /********************** Triangle4i **************************/
+
+ template<>
+ const char* Triangle4i::Type::name () const {
+ return "triangle4i";
+ }
+
+ template<>
+ size_t Triangle4i::Type::sizeActive(const char* This) const {
+ return ((Triangle4i*)This)->size();
+ }
+
+ template<>
+ size_t Triangle4i::Type::sizeTotal(const char* This) const {
+ return 4;
+ }
+
+ template<>
+ size_t Triangle4i::Type::getBytes(const char* This) const {
+ return sizeof(Triangle4i);
+ }
+
+ /********************** Triangle4vMB **************************/
+
+ template<>
+ const char* Triangle4vMB::Type::name () const {
+ return "triangle4vmb";
+ }
+
+ template<>
+ size_t Triangle4vMB::Type::sizeActive(const char* This) const {
+ return ((Triangle4vMB*)This)->size();
+ }
+
+ template<>
+ size_t Triangle4vMB::Type::sizeTotal(const char* This) const {
+ return 4;
+ }
+
+ template<>
+ size_t Triangle4vMB::Type::getBytes(const char* This) const {
+ return sizeof(Triangle4vMB);
+ }
+
+ /********************** Quad4v **************************/
+
+ template<>
+ const char* Quad4v::Type::name () const {
+ return "quad4v";
+ }
+
+ template<>
+ size_t Quad4v::Type::sizeActive(const char* This) const {
+ return ((Quad4v*)This)->size();
+ }
+
+ template<>
+ size_t Quad4v::Type::sizeTotal(const char* This) const {
+ return 4;
+ }
+
+ template<>
+ size_t Quad4v::Type::getBytes(const char* This) const {
+ return sizeof(Quad4v);
+ }
+
+ /********************** Quad4i **************************/
+
+ template<>
+ const char* Quad4i::Type::name () const {
+ return "quad4i";
+ }
+
+ template<>
+ size_t Quad4i::Type::sizeActive(const char* This) const {
+ return ((Quad4i*)This)->size();
+ }
+
+ template<>
+ size_t Quad4i::Type::sizeTotal(const char* This) const {
+ return 4;
+ }
+
+ template<>
+ size_t Quad4i::Type::getBytes(const char* This) const {
+ return sizeof(Quad4i);
+ }
+
+ /********************** SubdivPatch1 **************************/
+
+ const char* SubdivPatch1::Type::name () const {
+ return "subdivpatch1";
+ }
+
+ size_t SubdivPatch1::Type::sizeActive(const char* This) const {
+ return 1;
+ }
+
+ size_t SubdivPatch1::Type::sizeTotal(const char* This) const {
+ return 1;
+ }
+
+ size_t SubdivPatch1::Type::getBytes(const char* This) const {
+ return sizeof(SubdivPatch1);
+ }
+
+ SubdivPatch1::Type SubdivPatch1::type;
+
+ /********************** Virtual Object **************************/
+
+ const char* Object::Type::name () const {
+ return "object";
+ }
+
+ size_t Object::Type::sizeActive(const char* This) const {
+ return 1;
+ }
+
+ size_t Object::Type::sizeTotal(const char* This) const {
+ return 1;
+ }
+
+ size_t Object::Type::getBytes(const char* This) const {
+ return sizeof(Object);
+ }
+
+ Object::Type Object::type;
+
+ /********************** Instance **************************/
+
+ const char* InstancePrimitive::Type::name () const {
+ return "instance";
+ }
+
+ size_t InstancePrimitive::Type::sizeActive(const char* This) const {
+ return 1;
+ }
+
+ size_t InstancePrimitive::Type::sizeTotal(const char* This) const {
+ return 1;
+ }
+
+ size_t InstancePrimitive::Type::getBytes(const char* This) const {
+ return sizeof(InstancePrimitive);
+ }
+
+ InstancePrimitive::Type InstancePrimitive::type;
+
+ /********************** SubGrid **************************/
+
+ const char* SubGrid::Type::name () const {
+ return "subgrid";
+ }
+
+ size_t SubGrid::Type::sizeActive(const char* This) const {
+ return 1;
+ }
+
+ size_t SubGrid::Type::sizeTotal(const char* This) const {
+ return 1;
+ }
+
+ size_t SubGrid::Type::getBytes(const char* This) const {
+ return sizeof(SubGrid);
+ }
+
+ SubGrid::Type SubGrid::type;
+
+ /********************** SubGridQBVH4 **************************/
+
+ template<>
+ const char* SubGridQBVH4::Type::name () const {
+ return "SubGridQBVH4";
+ }
+
+ template<>
+ size_t SubGridQBVH4::Type::sizeActive(const char* This) const {
+ return 1;
+ }
+
+ template<>
+ size_t SubGridQBVH4::Type::sizeTotal(const char* This) const {
+ return 1;
+ }
+
+ template<>
+ size_t SubGridQBVH4::Type::getBytes(const char* This) const {
+ return sizeof(SubGridQBVH4);
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/quad_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector.h
new file mode 100644
index 0000000000..57ff4e60e5
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector.h
@@ -0,0 +1,76 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Intersects a ray with a quad with backface culling
+ * enabled. The quad v0,v1,v2,v3 is split into two triangles
+ * v0,v1,v3 and v2,v3,v1. The edge v1,v2 decides which of the two
+ * triangles gets intersected. */
+ template<int N>
+ __forceinline vbool<N> intersect_quad_backface_culling(const vbool<N>& valid0,
+ const Vec3fa& ray_org,
+ const Vec3fa& ray_dir,
+ const float ray_tnear,
+ const float ray_tfar,
+ const Vec3vf<N>& quad_v0,
+ const Vec3vf<N>& quad_v1,
+ const Vec3vf<N>& quad_v2,
+ const Vec3vf<N>& quad_v3,
+ vfloat<N>& u_o,
+ vfloat<N>& v_o,
+ vfloat<N>& t_o)
+ {
+ /* calculate vertices relative to ray origin */
+ vbool<N> valid = valid0;
+ const Vec3vf<N> O = Vec3vf<N>(ray_org);
+ const Vec3vf<N> D = Vec3vf<N>(ray_dir);
+ const Vec3vf<N> va = quad_v0-O;
+ const Vec3vf<N> vb = quad_v1-O;
+ const Vec3vf<N> vc = quad_v2-O;
+ const Vec3vf<N> vd = quad_v3-O;
+
+ const Vec3vf<N> edb = vb-vd;
+ const vfloat<N> WW = dot(cross(vd,edb),D);
+ const Vec3vf<N> v0 = select(WW <= 0.0f,va,vc);
+ const Vec3vf<N> v1 = select(WW <= 0.0f,vb,vd);
+ const Vec3vf<N> v2 = select(WW <= 0.0f,vd,vb);
+
+ /* calculate edges */
+ const Vec3vf<N> e0 = v2-v0;
+ const Vec3vf<N> e1 = v0-v1;
+
+ /* perform edge tests */
+ const vfloat<N> U = dot(cross(v0,e0),D);
+ const vfloat<N> V = dot(cross(v1,e1),D);
+ valid &= max(U,V) <= 0.0f;
+ if (unlikely(none(valid))) return false;
+
+ /* calculate geometry normal and denominator */
+ const Vec3vf<N> Ng = cross(e1,e0);
+ const vfloat<N> den = dot(Ng,D);
+ const vfloat<N> rcpDen = rcp(den);
+
+ /* perform depth test */
+ const vfloat<N> t = rcpDen*dot(v0,Ng);
+ valid &= vfloat<N>(ray_tnear) <= t & t <= vfloat<N>(ray_tfar);
+ if (unlikely(none(valid))) return false;
+
+ /* avoid division by 0 */
+ valid &= den != vfloat<N>(zero);
+ if (unlikely(none(valid))) return false;
+
+ /* update hit information */
+ t_o = t;
+ u_o = U * rcpDen;
+ v_o = V * rcpDen;
+ u_o = select(WW <= 0.0f,u_o,1.0f-u_o);
+ v_o = select(WW <= 0.0f,v_o,1.0f-v_o);
+ return valid;
+ }
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h
new file mode 100644
index 0000000000..74e8c7720c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_moeller.h
@@ -0,0 +1,566 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "quadv.h"
+#include "triangle_intersector_moeller.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct QuadHitM
+ {
+ __forceinline QuadHitM() {}
+
+ __forceinline QuadHitM(const vbool<M>& valid,
+ const vfloat<M>& U,
+ const vfloat<M>& V,
+ const vfloat<M>& T,
+ const vfloat<M>& absDen,
+ const Vec3vf<M>& Ng,
+ const vbool<M>& flags)
+ : U(U), V(V), T(T), absDen(absDen), tri_Ng(Ng), valid(valid), flags(flags) {}
+
+ __forceinline void finalize()
+ {
+ const vfloat<M> rcpAbsDen = rcp(absDen);
+ vt = T * rcpAbsDen;
+ const vfloat<M> u = min(U * rcpAbsDen,1.0f);
+ const vfloat<M> v = min(V * rcpAbsDen,1.0f);
+ const vfloat<M> u1 = vfloat<M>(1.0f) - u;
+ const vfloat<M> v1 = vfloat<M>(1.0f) - v;
+#if !defined(__AVX__) || defined(EMBREE_BACKFACE_CULLING)
+ vu = select(flags,u1,u);
+ vv = select(flags,v1,v);
+ vNg = Vec3vf<M>(tri_Ng.x,tri_Ng.y,tri_Ng.z);
+#else
+ const vfloat<M> flip = select(flags,vfloat<M>(-1.0f),vfloat<M>(1.0f));
+ vv = select(flags,u1,v);
+ vu = select(flags,v1,u);
+ vNg = Vec3vf<M>(flip*tri_Ng.x,flip*tri_Ng.y,flip*tri_Ng.z);
+#endif
+ }
+
+ __forceinline Vec2f uv(const size_t i)
+ {
+ const float u = vu[i];
+ const float v = vv[i];
+ return Vec2f(u,v);
+ }
+
+ __forceinline float t(const size_t i) { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
+
+ private:
+ vfloat<M> U;
+ vfloat<M> V;
+ vfloat<M> T;
+ vfloat<M> absDen;
+ Vec3vf<M> tri_Ng;
+
+ public:
+ vbool<M> valid;
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+
+ public:
+ const vbool<M> flags;
+ };
+
+ template<int K>
+ struct QuadHitK
+ {
+ __forceinline QuadHitK(const vfloat<K>& U,
+ const vfloat<K>& V,
+ const vfloat<K>& T,
+ const vfloat<K>& absDen,
+ const Vec3vf<K>& Ng,
+ const vbool<K>& flags)
+ : U(U), V(V), T(T), absDen(absDen), flags(flags), tri_Ng(Ng) {}
+
+ __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const
+ {
+ const vfloat<K> rcpAbsDen = rcp(absDen);
+ const vfloat<K> t = T * rcpAbsDen;
+ const vfloat<K> u0 = min(U * rcpAbsDen,1.0f);
+ const vfloat<K> v0 = min(V * rcpAbsDen,1.0f);
+ const vfloat<K> u1 = vfloat<K>(1.0f) - u0;
+ const vfloat<K> v1 = vfloat<K>(1.0f) - v0;
+ const vfloat<K> u = select(flags,u1,u0);
+ const vfloat<K> v = select(flags,v1,v0);
+ const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z);
+ return std::make_tuple(u,v,t,Ng);
+ }
+
+ private:
+ const vfloat<K> U;
+ const vfloat<K> V;
+ const vfloat<K> T;
+ const vfloat<K> absDen;
+ const vbool<K> flags;
+ const Vec3vf<K> tri_Ng;
+ };
+
+ /* ----------------------------- */
+ /* -- single ray intersectors -- */
+ /* ----------------------------- */
+
+
+ template<int M, bool filter>
+ struct QuadMIntersector1MoellerTrumbore;
+
+ /*! Intersects M quads with 1 ray */
+ template<int M, bool filter>
+ struct QuadMIntersector1MoellerTrumbore
+ {
+ __forceinline QuadMIntersector1MoellerTrumbore() {}
+
+ __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
+
+ __forceinline void intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ MoellerTrumboreIntersector1<M> intersector(ray,nullptr);
+ Intersect1EpilogM<M,M,filter> epilog(ray,context,geomID,primID);
+
+ /* intersect first triangle */
+ if (intersector.intersect(ray,v0,v1,v3,hit))
+ epilog(hit.valid,hit);
+
+ /* intersect second triangle */
+ if (intersector.intersect(ray,v2,v3,v1,hit))
+ {
+ hit.U = hit.absDen - hit.U;
+ hit.V = hit.absDen - hit.V;
+ epilog(hit.valid,hit);
+ }
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ MoellerTrumboreIntersector1<M> intersector(ray,nullptr);
+ Occluded1EpilogM<M,M,filter> epilog(ray,context,geomID,primID);
+
+ /* intersect first triangle */
+ if (intersector.intersect(ray,v0,v1,v3,hit))
+ {
+ if (epilog(hit.valid,hit))
+ return true;
+ }
+
+ /* intersect second triangle */
+ if (intersector.intersect(ray,v2,v3,v1,hit))
+ {
+ hit.U = hit.absDen - hit.U;
+ hit.V = hit.absDen - hit.V;
+ if (epilog(hit.valid,hit))
+ return true;
+ }
+ return false;
+ }
+ };
+
+#if defined(__AVX512ER__) // KNL
+
+ /*! Intersects 4 quads with 1 ray using AVX512 */
+ template<bool filter>
+ struct QuadMIntersector1MoellerTrumbore<4,filter>
+ {
+ __forceinline QuadMIntersector1MoellerTrumbore() {}
+
+ __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf16 vtx0(select(0x0f0f,vfloat16(v0.x),vfloat16(v2.x)),
+ select(0x0f0f,vfloat16(v0.y),vfloat16(v2.y)),
+ select(0x0f0f,vfloat16(v0.z),vfloat16(v2.z)));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf16 vtx1(vfloat16(v1.x),vfloat16(v1.y),vfloat16(v1.z));
+ const Vec3vf16 vtx2(vfloat16(v3.x),vfloat16(v3.y),vfloat16(v3.z));
+#else
+ const Vec3vf16 vtx1(select(0x0f0f,vfloat16(v1.x),vfloat16(v3.x)),
+ select(0x0f0f,vfloat16(v1.y),vfloat16(v3.y)),
+ select(0x0f0f,vfloat16(v1.z),vfloat16(v3.z)));
+ const Vec3vf16 vtx2(select(0x0f0f,vfloat16(v3.x),vfloat16(v1.x)),
+ select(0x0f0f,vfloat16(v3.y),vfloat16(v1.y)),
+ select(0x0f0f,vfloat16(v3.z),vfloat16(v1.z)));
+#endif
+ const vbool16 flags(0xf0f0);
+
+ MoellerTrumboreHitM<16> hit;
+ MoellerTrumboreIntersector1<16> intersector(ray,nullptr);
+ if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,hit)))
+ {
+ vfloat16 U = hit.U, V = hit.V, absDen = hit.absDen;
+#if !defined(EMBREE_BACKFACE_CULLING)
+ hit.U = select(flags,absDen-V,U);
+ hit.V = select(flags,absDen-U,V);
+ hit.vNg *= select(flags,vfloat16(-1.0f),vfloat16(1.0f)); // FIXME: use XOR
+#else
+ hit.U = select(flags,absDen-U,U);
+ hit.V = select(flags,absDen-V,V);
+#endif
+ if (likely(epilog(hit.valid,hit)))
+ return true;
+ }
+ return false;
+ }
+
+ __forceinline bool intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,16,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,16,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#elif defined(__AVX__)
+
+ /*! Intersects 4 quads with 1 ray using AVX */
+ template<bool filter>
+ struct QuadMIntersector1MoellerTrumbore<4,filter>
+ {
+ __forceinline QuadMIntersector1MoellerTrumbore() {}
+
+ __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
+#else
+ const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
+#endif
+ MoellerTrumboreHitM<8> hit;
+ MoellerTrumboreIntersector1<8> intersector(ray,nullptr);
+ const vbool8 flags(0,0,0,0,1,1,1,1);
+ if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,hit)))
+ {
+ vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen;
+
+#if !defined(EMBREE_BACKFACE_CULLING)
+ hit.U = select(flags,absDen-V,U);
+ hit.V = select(flags,absDen-U,V);
+ hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); // FIXME: use XOR
+#else
+ hit.U = select(flags,absDen-U,U);
+ hit.V = select(flags,absDen-V,V);
+#endif
+ if (unlikely(epilog(hit.valid,hit)))
+ return true;
+ }
+ return false;
+ }
+
+ __forceinline bool intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,8,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,8,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#endif
+
+ /* ----------------------------- */
+ /* -- ray packet intersectors -- */
+ /* ----------------------------- */
+
+
+ struct MoellerTrumboreIntersector1KTriangleM
+ {
+ /*! Intersect k'th ray from ray packet of size K with M triangles. */
+ template<int M, int K, typename Epilog>
+ static __forceinline bool intersect(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ const Vec3vf<M>& tri_Ng,
+ const vbool<M>& flags,
+ const Epilog& epilog)
+ {
+ /* calculate denominator */
+ const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k);
+ const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k);
+ const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O;
+ const Vec3vf<M> R = cross(C,D);
+ const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D);
+ const vfloat<M> absDen = abs(den);
+ const vfloat<M> sgnDen = signmsk(den);
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen;
+ const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#else
+ vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#endif
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen;
+ valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k]));
+ if (likely(none(valid))) return false;
+
+ /* calculate hit information */
+ QuadHitM<M> hit(valid,U,V,T,absDen,tri_Ng,flags);
+ return epilog(valid,hit);
+ }
+
+ template<int M, int K, typename Epilog>
+ static __forceinline bool intersect1(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const vbool<M>& flags,
+ const Epilog& epilog)
+ {
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v2-v0;
+ const Vec3vf<M> Ng = cross(e2,e1);
+ return intersect(ray,k,v0,e1,e2,Ng,flags,epilog);
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct QuadMIntersectorKMoellerTrumboreBase
+ {
+ __forceinline QuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {}
+
+ /*! Intersects K rays with one of M triangles. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_e1,
+ const Vec3vf<K>& tri_e2,
+ const Vec3vf<K>& tri_Ng,
+ const vbool<K>& flags,
+ const Epilog& epilog) const
+ {
+ /* calculate denominator */
+ vbool<K> valid = valid0;
+ const Vec3vf<K> C = tri_v0 - ray.org;
+ const Vec3vf<K> R = cross(C,ray.dir);
+ const vfloat<K> den = dot(tri_Ng,ray.dir);
+ const vfloat<K> absDen = abs(den);
+ const vfloat<K> sgnDen = signmsk(den);
+
+ /* test against edge p2 p0 */
+ const vfloat<K> U = dot(R,tri_e2) ^ sgnDen;
+ valid &= U >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* test against edge p0 p1 */
+ const vfloat<K> V = dot(R,tri_e1) ^ sgnDen;
+ valid &= V >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* test against edge p1 p2 */
+ const vfloat<K> W = absDen-U-V;
+ valid &= W >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen;
+ valid &= (absDen*ray.tnear() < T) & (T <= absDen*ray.tfar);
+ if (unlikely(none(valid))) return false;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ valid &= den < vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+#else
+ valid &= den != vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+#endif
+
+ /* calculate hit information */
+ QuadHitK<K> hit(U,V,T,absDen,tri_Ng,flags);
+ return epilog(valid,hit);
+ }
+
+ /*! Intersects K rays with one of M quads. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_v1,
+ const Vec3vf<K>& tri_v2,
+ const vbool<K>& flags,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<K> e1 = tri_v0-tri_v1;
+ const Vec3vf<K> e2 = tri_v2-tri_v0;
+ const Vec3vf<K> Ng = cross(e2,e1);
+ return intersectK(valid0,ray,tri_v0,e1,e2,Ng,flags,epilog);
+ }
+
+ /*! Intersects K rays with one of M quads. */
+ template<typename Epilog>
+ __forceinline bool intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& v0,
+ const Vec3vf<K>& v1,
+ const Vec3vf<K>& v2,
+ const Vec3vf<K>& v3,
+ const Epilog& epilog) const
+ {
+ intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),epilog);
+ if (none(valid0)) return true;
+ intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),epilog);
+ return none(valid0);
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct QuadMIntersectorKMoellerTrumbore : public QuadMIntersectorKMoellerTrumboreBase<M,K,filter>
+ {
+ __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
+ : QuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {}
+
+ __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ Intersect1KEpilogM<M,M,K,filter> epilog(ray,k,context,geomID,primID);
+ MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v0,v1,v3,vbool<M>(false),epilog);
+ MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v2,v3,v1,vbool<M>(true ),epilog);
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ Occluded1KEpilogM<M,M,K,filter> epilog(ray,k,context,geomID,primID);
+ if (MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v0,v1,v3,vbool<M>(false),epilog)) return true;
+ if (MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,v2,v3,v1,vbool<M>(true ),epilog)) return true;
+ return false;
+ }
+ };
+
+
+#if defined(__AVX512ER__) // KNL
+
+ /*! Intersects 4 quads with 1 ray using AVX512 */
+ template<int K, bool filter>
+ struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter>
+ {
+ __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
+ : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect1(RayK<K>& ray, size_t k,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf16 vtx0(select(0x0f0f,vfloat16(v0.x),vfloat16(v2.x)),
+ select(0x0f0f,vfloat16(v0.y),vfloat16(v2.y)),
+ select(0x0f0f,vfloat16(v0.z),vfloat16(v2.z)));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf16 vtx1(vfloat16(v1.x),vfloat16(v1.y),vfloat16(v1.z));
+ const Vec3vf16 vtx2(vfloat16(v3.x),vfloat16(v3.y),vfloat16(v3.z));
+#else
+ const Vec3vf16 vtx1(select(0x0f0f,vfloat16(v1.x),vfloat16(v3.x)),
+ select(0x0f0f,vfloat16(v1.y),vfloat16(v3.y)),
+ select(0x0f0f,vfloat16(v1.z),vfloat16(v3.z)));
+ const Vec3vf16 vtx2(select(0x0f0f,vfloat16(v3.x),vfloat16(v1.x)),
+ select(0x0f0f,vfloat16(v3.y),vfloat16(v1.y)),
+ select(0x0f0f,vfloat16(v3.z),vfloat16(v1.z)));
+#endif
+ const vbool16 flags(0xf0f0);
+ return MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,vtx0,vtx1,vtx2,flags,epilog);
+ }
+
+ __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,16,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,16,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#elif defined(__AVX__)
+
+ /*! Intersects 4 quads with 1 ray using AVX */
+ template<int K, bool filter>
+ struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter>
+ {
+ __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
+ : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect1(RayK<K>& ray, size_t k,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
+#else
+ const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
+#endif
+ const vbool8 flags(0,0,0,0,1,1,1,1);
+ return MoellerTrumboreIntersector1KTriangleM::intersect1(ray,k,vtx0,vtx1,vtx2,flags,epilog);
+ }
+
+ __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_pluecker.h b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_pluecker.h
new file mode 100644
index 0000000000..7ca3aed0a0
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/quad_intersector_pluecker.h
@@ -0,0 +1,529 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "quad_intersector_moeller.h"
+
+/*! Modified Pluecker ray/triangle intersector. The test first shifts
+ * the ray origin into the origin of the coordinate system and then
+ * uses Pluecker coordinates for the intersection. Due to the shift,
+ * the Pluecker coordinate calculation simplifies and the tests get
+ * numerically stable. The edge equations are watertight along the
+ * edge for neighboring triangles. */
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct QuadHitPlueckerM
+ {
+ __forceinline QuadHitPlueckerM() {}
+
+ __forceinline QuadHitPlueckerM(const vbool<M>& valid,
+ const vfloat<M>& U,
+ const vfloat<M>& V,
+ const vfloat<M>& UVW,
+ const vfloat<M>& t,
+ const Vec3vf<M>& Ng,
+ const vbool<M>& flags)
+ : U(U), V(V), UVW(UVW), tri_Ng(Ng), valid(valid), vt(t), flags(flags) {}
+
+ __forceinline void finalize()
+ {
+ const vbool<M> invalid = abs(UVW) < min_rcp_input;
+ const vfloat<M> rcpUVW = select(invalid,vfloat<M>(0.0f),rcp(UVW));
+ const vfloat<M> u = min(U * rcpUVW,1.0f);
+ const vfloat<M> v = min(V * rcpUVW,1.0f);
+ const vfloat<M> u1 = vfloat<M>(1.0f) - u;
+ const vfloat<M> v1 = vfloat<M>(1.0f) - v;
+#if !defined(__AVX__) || defined(EMBREE_BACKFACE_CULLING)
+ vu = select(flags,u1,u);
+ vv = select(flags,v1,v);
+ vNg = Vec3vf<M>(tri_Ng.x,tri_Ng.y,tri_Ng.z);
+#else
+ const vfloat<M> flip = select(flags,vfloat<M>(-1.0f),vfloat<M>(1.0f));
+ vv = select(flags,u1,v);
+ vu = select(flags,v1,u);
+ vNg = Vec3vf<M>(flip*tri_Ng.x,flip*tri_Ng.y,flip*tri_Ng.z);
+#endif
+ }
+
+ __forceinline Vec2f uv(const size_t i)
+ {
+ const float u = vu[i];
+ const float v = vv[i];
+ return Vec2f(u,v);
+ }
+
+ __forceinline float t(const size_t i) { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
+
+ private:
+ vfloat<M> U;
+ vfloat<M> V;
+ vfloat<M> UVW;
+ Vec3vf<M> tri_Ng;
+
+ public:
+ vbool<M> valid;
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+
+ public:
+ const vbool<M> flags;
+ };
+
+ template<int K>
+ struct QuadHitPlueckerK
+ {
+ __forceinline QuadHitPlueckerK(const vfloat<K>& U,
+ const vfloat<K>& V,
+ const vfloat<K>& UVW,
+ const vfloat<K>& t,
+ const Vec3vf<K>& Ng,
+ const vbool<K>& flags)
+ : U(U), V(V), UVW(UVW), t(t), flags(flags), tri_Ng(Ng) {}
+
+ __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const
+ {
+ const vbool<K> invalid = abs(UVW) < min_rcp_input;
+ const vfloat<K> rcpUVW = select(invalid,vfloat<K>(0.0f),rcp(UVW));
+ const vfloat<K> u0 = min(U * rcpUVW,1.0f);
+ const vfloat<K> v0 = min(V * rcpUVW,1.0f);
+ const vfloat<K> u1 = vfloat<K>(1.0f) - u0;
+ const vfloat<K> v1 = vfloat<K>(1.0f) - v0;
+ const vfloat<K> u = select(flags,u1,u0);
+ const vfloat<K> v = select(flags,v1,v0);
+ const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z);
+ return std::make_tuple(u,v,t,Ng);
+ }
+
+ private:
+ const vfloat<K> U;
+ const vfloat<K> V;
+ const vfloat<K> UVW;
+ const vfloat<K> t;
+ const vbool<K> flags;
+ const Vec3vf<K> tri_Ng;
+ };
+
+ struct PlueckerIntersectorTriangle1
+ {
+ template<int M, typename Epilog>
+ static __forceinline bool intersect(Ray& ray,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_v1,
+ const Vec3vf<M>& tri_v2,
+ const vbool<M>& flags,
+ const Epilog& epilog)
+ {
+ /* calculate vertices relative to ray origin */
+ const Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray.org);
+ const Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray.dir);
+ const Vec3vf<M> v0 = tri_v0-O;
+ const Vec3vf<M> v1 = tri_v1-O;
+ const Vec3vf<M> v2 = tri_v2-O;
+
+ /* calculate triangle edges */
+ const Vec3vf<M> e0 = v2-v0;
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v1-v2;
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(cross(e0,v2+v0),D);
+ const vfloat<M> V = dot(cross(e1,v0+v1),D);
+ const vfloat<M> W = dot(cross(e2,v1+v2),D);
+ const vfloat<M> UVW = U+V+W;
+ const vfloat<M> eps = float(ulp)*abs(UVW);
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = max(U,V,W) <= eps;
+#else
+ vbool<M> valid = (min(U,V,W) >= -eps) | (max(U,V,W) <= eps);
+#endif
+ if (unlikely(none(valid))) return false;
+
+ /* calculate geometry normal and denominator */
+ const Vec3vf<M> Ng = stable_triangle_normal(e0,e1,e2);
+ const vfloat<M> den = twice(dot(Ng,D));
+
+ /* perform depth test */
+ const vfloat<M> T = twice(dot(v0,Ng));
+ const vfloat<M> t = rcp(den)*T;
+ valid &= vfloat<M>(ray.tnear()) <= t & t <= vfloat<M>(ray.tfar);
+ valid &= den != vfloat<M>(zero);
+ if (unlikely(none(valid))) return false;
+
+ /* update hit information */
+ QuadHitPlueckerM<M> hit(valid,U,V,UVW,t,Ng,flags);
+ return epilog(valid,hit);
+ }
+ };
+
+ /*! Intersects M quads with 1 ray */
+ template<int M, bool filter>
+ struct QuadMIntersector1Pluecker
+ {
+ __forceinline QuadMIntersector1Pluecker() {}
+
+ __forceinline QuadMIntersector1Pluecker(const Ray& ray, const void* ptr) {}
+
+ __forceinline void intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ Intersect1EpilogM<M,M,filter> epilog(ray,context,geomID,primID);
+ PlueckerIntersectorTriangle1::intersect(ray,v0,v1,v3,vbool<M>(false),epilog);
+ PlueckerIntersectorTriangle1::intersect(ray,v2,v3,v1,vbool<M>(true),epilog);
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ Occluded1EpilogM<M,M,filter> epilog(ray,context,geomID,primID);
+ if (PlueckerIntersectorTriangle1::intersect(ray,v0,v1,v3,vbool<M>(false),epilog)) return true;
+ if (PlueckerIntersectorTriangle1::intersect(ray,v2,v3,v1,vbool<M>(true ),epilog)) return true;
+ return false;
+ }
+ };
+
+#if defined(__AVX512ER__) // KNL
+
+ /*! Intersects 4 quads with 1 ray using AVX512 */
+ template<bool filter>
+ struct QuadMIntersector1Pluecker<4,filter>
+ {
+ __forceinline QuadMIntersector1Pluecker() {}
+
+ __forceinline QuadMIntersector1Pluecker(const Ray& ray, const void* ptr) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf16 vtx0(select(0x0f0f,vfloat16(v0.x),vfloat16(v2.x)),
+ select(0x0f0f,vfloat16(v0.y),vfloat16(v2.y)),
+ select(0x0f0f,vfloat16(v0.z),vfloat16(v2.z)));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf16 vtx1(vfloat16(v1.x),vfloat16(v1.y),vfloat16(v1.z));
+ const Vec3vf16 vtx2(vfloat16(v3.x),vfloat16(v3.y),vfloat16(v3.z));
+#else
+ const Vec3vf16 vtx1(select(0x0f0f,vfloat16(v1.x),vfloat16(v3.x)),
+ select(0x0f0f,vfloat16(v1.y),vfloat16(v3.y)),
+ select(0x0f0f,vfloat16(v1.z),vfloat16(v3.z)));
+ const Vec3vf16 vtx2(select(0x0f0f,vfloat16(v3.x),vfloat16(v1.x)),
+ select(0x0f0f,vfloat16(v3.y),vfloat16(v1.y)),
+ select(0x0f0f,vfloat16(v3.z),vfloat16(v1.z)));
+#endif
+ const vbool16 flags(0xf0f0);
+ return PlueckerIntersectorTriangle1::intersect(ray,vtx0,vtx1,vtx2,flags,epilog);
+ }
+
+ __forceinline bool intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,16,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,16,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#elif defined(__AVX__)
+
+ /*! Intersects 4 quads with 1 ray using AVX */
+ template<bool filter>
+ struct QuadMIntersector1Pluecker<4,filter>
+ {
+ __forceinline QuadMIntersector1Pluecker() {}
+
+ __forceinline QuadMIntersector1Pluecker(const Ray& ray, const void* ptr) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
+#else
+ const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
+#endif
+ const vbool8 flags(0,0,0,0,1,1,1,1);
+ return PlueckerIntersectorTriangle1::intersect(ray,vtx0,vtx1,vtx2,flags,epilog);
+ }
+
+ __forceinline bool intersect(RayHit& ray, IntersectContext* context, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,8,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,8,filter>(ray,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#endif
+
+
+ /* ----------------------------- */
+ /* -- ray packet intersectors -- */
+ /* ----------------------------- */
+
+ struct PlueckerIntersector1KTriangleM
+ {
+ /*! Intersect k'th ray from ray packet of size K with M triangles. */
+ template<int M, int K, typename Epilog>
+ static __forceinline bool intersect1(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_v1,
+ const Vec3vf<M>& tri_v2,
+ const vbool<M>& flags,
+ const Epilog& epilog)
+ {
+ /* calculate vertices relative to ray origin */
+ const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k);
+ const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k);
+ const Vec3vf<M> v0 = tri_v0-O;
+ const Vec3vf<M> v1 = tri_v1-O;
+ const Vec3vf<M> v2 = tri_v2-O;
+
+ /* calculate triangle edges */
+ const Vec3vf<M> e0 = v2-v0;
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v1-v2;
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(cross(e0,v2+v0),D);
+ const vfloat<M> V = dot(cross(e1,v0+v1),D);
+ const vfloat<M> W = dot(cross(e2,v1+v2),D);
+ const vfloat<M> UVW = U+V+W;
+ const vfloat<M> eps = float(ulp)*abs(UVW);
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = max(U,V,W) <= eps;
+#else
+ vbool<M> valid = (min(U,V,W) >= -eps) | (max(U,V,W) <= eps);
+#endif
+ if (unlikely(none(valid))) return false;
+
+ /* calculate geometry normal and denominator */
+ const Vec3vf<M> Ng = stable_triangle_normal(e0,e1,e2);
+ const vfloat<M> den = twice(dot(Ng,D));
+
+ /* perform depth test */
+ const vfloat<M> T = twice(dot(v0,Ng));
+ const vfloat<M> t = rcp(den)*T;
+ valid &= vfloat<M>(ray.tnear()[k]) <= t & t <= vfloat<M>(ray.tfar[k]);
+ if (unlikely(none(valid))) return false;
+
+ /* avoid division by 0 */
+ valid &= den != vfloat<M>(zero);
+ if (unlikely(none(valid))) return false;
+
+ /* update hit information */
+ QuadHitPlueckerM<M> hit(valid,U,V,UVW,t,Ng,flags);
+ return epilog(valid,hit);
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct QuadMIntersectorKPlueckerBase
+ {
+ __forceinline QuadMIntersectorKPlueckerBase(const vbool<K>& valid, const RayK<K>& ray) {}
+
+ /*! Intersects K rays with one of M triangles. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_v1,
+ const Vec3vf<K>& tri_v2,
+ const vbool<K>& flags,
+ const Epilog& epilog) const
+ {
+ /* calculate vertices relative to ray origin */
+ vbool<K> valid = valid0;
+ const Vec3vf<K> O = ray.org;
+ const Vec3vf<K> D = ray.dir;
+ const Vec3vf<K> v0 = tri_v0-O;
+ const Vec3vf<K> v1 = tri_v1-O;
+ const Vec3vf<K> v2 = tri_v2-O;
+
+ /* calculate triangle edges */
+ const Vec3vf<K> e0 = v2-v0;
+ const Vec3vf<K> e1 = v0-v1;
+ const Vec3vf<K> e2 = v1-v2;
+
+ /* perform edge tests */
+ const vfloat<K> U = dot(Vec3vf<K>(cross(e0,v2+v0)),D);
+ const vfloat<K> V = dot(Vec3vf<K>(cross(e1,v0+v1)),D);
+ const vfloat<K> W = dot(Vec3vf<K>(cross(e2,v1+v2)),D);
+ const vfloat<K> UVW = U+V+W;
+ const vfloat<K> eps = float(ulp)*abs(UVW);
+#if defined(EMBREE_BACKFACE_CULLING)
+ valid &= max(U,V,W) <= eps;
+#else
+ valid &= (min(U,V,W) >= -eps) | (max(U,V,W) <= eps);
+#endif
+ if (unlikely(none(valid))) return false;
+
+ /* calculate geometry normal and denominator */
+ const Vec3vf<K> Ng = stable_triangle_normal(e0,e1,e2);
+ const vfloat<K> den = twice(dot(Vec3vf<K>(Ng),D));
+
+ /* perform depth test */
+ const vfloat<K> T = twice(dot(v0,Vec3vf<K>(Ng)));
+ const vfloat<K> t = rcp(den)*T;
+ valid &= ray.tnear() <= t & t <= ray.tfar;
+ valid &= den != vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+
+ /* calculate hit information */
+ QuadHitPlueckerK<K> hit(U,V,UVW,t,Ng,flags);
+ return epilog(valid,hit);
+ }
+
+ /*! Intersects K rays with one of M quads. */
+ template<typename Epilog>
+ __forceinline bool intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& v0,
+ const Vec3vf<K>& v1,
+ const Vec3vf<K>& v2,
+ const Vec3vf<K>& v3,
+ const Epilog& epilog) const
+ {
+ intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),epilog);
+ if (none(valid0)) return true;
+ intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),epilog);
+ return none(valid0);
+ }
+ };
+
+ template<int M, int K, bool filter>
+ struct QuadMIntersectorKPluecker : public QuadMIntersectorKPlueckerBase<M,K,filter>
+ {
+ __forceinline QuadMIntersectorKPluecker(const vbool<K>& valid, const RayK<K>& ray)
+ : QuadMIntersectorKPlueckerBase<M,K,filter>(valid,ray) {}
+
+ __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ Intersect1KEpilogM<M,M,K,filter> epilog(ray,k,context,geomID,primID);
+ PlueckerIntersector1KTriangleM::intersect1(ray,k,v0,v1,v3,vbool<M>(false),epilog);
+ PlueckerIntersector1KTriangleM::intersect1(ray,k,v2,v3,v1,vbool<M>(true ),epilog);
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const vuint<M>& geomID, const vuint<M>& primID) const
+ {
+ Occluded1KEpilogM<M,M,K,filter> epilog(ray,k,context,geomID,primID);
+ if (PlueckerIntersector1KTriangleM::intersect1(ray,k,v0,v1,v3,vbool<M>(false),epilog)) return true;
+ if (PlueckerIntersector1KTriangleM::intersect1(ray,k,v2,v3,v1,vbool<M>(true ),epilog)) return true;
+ return false;
+ }
+ };
+
+#if defined(__AVX512ER__) // KNL
+
+ /*! Intersects 4 quads with 1 ray using AVX512 */
+ template<int K, bool filter>
+ struct QuadMIntersectorKPluecker<4,K,filter> : public QuadMIntersectorKPlueckerBase<4,K,filter>
+ {
+ __forceinline QuadMIntersectorKPluecker(const vbool<K>& valid, const RayK<K>& ray)
+ : QuadMIntersectorKPlueckerBase<4,K,filter>(valid,ray) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect1(RayK<K>& ray, size_t k, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf16 vtx0(select(0x0f0f,vfloat16(v0.x),vfloat16(v2.x)),
+ select(0x0f0f,vfloat16(v0.y),vfloat16(v2.y)),
+ select(0x0f0f,vfloat16(v0.z),vfloat16(v2.z)));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf16 vtx1(vfloat16(v1.x),vfloat16(v1.y),vfloat16(v1.z));
+ const Vec3vf16 vtx2(vfloat16(v3.x),vfloat16(v3.y),vfloat16(v3.z));
+#else
+ const Vec3vf16 vtx1(select(0x0f0f,vfloat16(v1.x),vfloat16(v3.x)),
+ select(0x0f0f,vfloat16(v1.y),vfloat16(v3.y)),
+ select(0x0f0f,vfloat16(v1.z),vfloat16(v3.z)));
+ const Vec3vf16 vtx2(select(0x0f0f,vfloat16(v3.x),vfloat16(v1.x)),
+ select(0x0f0f,vfloat16(v3.y),vfloat16(v1.y)),
+ select(0x0f0f,vfloat16(v3.z),vfloat16(v1.z)));
+#endif
+
+ const vbool16 flags(0xf0f0);
+ return PlueckerIntersector1KTriangleM::intersect1(ray,k,vtx0,vtx1,vtx2,flags,epilog);
+ }
+
+ __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,16,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,16,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#elif defined(__AVX__)
+
+ /*! Intersects 4 quads with 1 ray using AVX */
+ template<int K, bool filter>
+ struct QuadMIntersectorKPluecker<4,K,filter> : public QuadMIntersectorKPlueckerBase<4,K,filter>
+ {
+ __forceinline QuadMIntersectorKPluecker(const vbool<K>& valid, const RayK<K>& ray)
+ : QuadMIntersectorKPlueckerBase<4,K,filter>(valid,ray) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect1(RayK<K>& ray, size_t k, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const
+ {
+ const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
+ const vbool8 flags(0,0,0,0,1,1,1,1);
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
+#else
+ const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
+#endif
+ return PlueckerIntersector1KTriangleM::intersect1(ray,k,vtx0,vtx1,vtx2,flags,epilog);
+ }
+
+ __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const vuint4& geomID, const vuint4& primID) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID)));
+ }
+ };
+
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/quadi.h b/thirdparty/embree-aarch64/kernels/geometry/quadi.h
new file mode 100644
index 0000000000..741ec519ab
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/quadi.h
@@ -0,0 +1,483 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+#include "../common/scene.h"
+
+namespace embree
+{
+ /* Stores M quads from an indexed face set */
+ template <int M>
+ struct QuadMi
+ {
+ /* Virtual interface to query information about the quad type */
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* primitive supports multiple time segments */
+ static const bool singleTimeSegment = false;
+
+ /* Returns maximum number of stored quads */
+ static __forceinline size_t max_size() { return M; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
+
+ public:
+
+ /* Default constructor */
+ __forceinline QuadMi() { }
+
+ /* Construction from vertices and IDs */
+ __forceinline QuadMi(const vuint<M>& v0,
+ const vuint<M>& v1,
+ const vuint<M>& v2,
+ const vuint<M>& v3,
+ const vuint<M>& geomIDs,
+ const vuint<M>& primIDs)
+#if defined(EMBREE_COMPACT_POLYS)
+ : geomIDs(geomIDs), primIDs(primIDs) {}
+#else
+ : v0_(v0),v1_(v1), v2_(v2), v3_(v3), geomIDs(geomIDs), primIDs(primIDs) {}
+#endif
+
+ /* Returns a mask that tells which quads are valid */
+ __forceinline vbool<M> valid() const { return primIDs != vuint<M>(-1); }
+
+ /* Returns if the specified quad is valid */
+ __forceinline bool valid(const size_t i) const { assert(i<M); return primIDs[i] != -1; }
+
+ /* Returns the number of stored quads */
+ __forceinline size_t size() const { return bsf(~movemask(valid())); }
+
+ /* Returns the geometry IDs */
+ __forceinline vuint<M>& geomID() { return geomIDs; }
+ __forceinline const vuint<M>& geomID() const { return geomIDs; }
+ __forceinline unsigned int geomID(const size_t i) const { assert(i<M); assert(geomIDs[i] != -1); return geomIDs[i]; }
+
+ /* Returns the primitive IDs */
+ __forceinline vuint<M>& primID() { return primIDs; }
+ __forceinline const vuint<M>& primID() const { return primIDs; }
+ __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
+
+ /* Calculate the bounds of the quads */
+ __forceinline const BBox3fa bounds(const Scene *const scene, const size_t itime=0) const
+ {
+ BBox3fa bounds = empty;
+ for (size_t i=0; i<M && valid(i); i++) {
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID(i));
+ bounds.extend(mesh->bounds(primID(i),itime));
+ }
+ return bounds;
+ }
+
+ /* Calculate the linear bounds of the primitive */
+ __forceinline LBBox3fa linearBounds(const Scene* const scene, const size_t itime) {
+ return LBBox3fa(bounds(scene,itime+0),bounds(scene,itime+1));
+ }
+
+ __forceinline LBBox3fa linearBounds(const Scene *const scene, size_t itime, size_t numTimeSteps)
+ {
+ LBBox3fa allBounds = empty;
+ for (size_t i=0; i<M && valid(i); i++)
+ {
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID(i));
+ allBounds.extend(mesh->linearBounds(primID(i), itime, numTimeSteps));
+ }
+ return allBounds;
+ }
+
+ __forceinline LBBox3fa linearBounds(const Scene *const scene, const BBox1f time_range)
+ {
+ LBBox3fa allBounds = empty;
+ for (size_t i=0; i<M && valid(i); i++)
+ {
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID(i));
+ allBounds.extend(mesh->linearBounds(primID(i), time_range));
+ }
+ return allBounds;
+ }
+
+ /* Fill quad from quad list */
+ template<typename PrimRefT>
+ __forceinline void fill(const PrimRefT* prims, size_t& begin, size_t end, Scene* scene)
+ {
+ vuint<M> geomID = -1, primID = -1;
+ const PrimRefT* prim = &prims[begin];
+ vuint<M> v0 = zero, v1 = zero, v2 = zero, v3 = zero;
+
+ for (size_t i=0; i<M; i++)
+ {
+ if (begin<end) {
+ geomID[i] = prim->geomID();
+ primID[i] = prim->primID();
+#if !defined(EMBREE_COMPACT_POLYS)
+ const QuadMesh* mesh = scene->get<QuadMesh>(prim->geomID());
+ const QuadMesh::Quad& q = mesh->quad(prim->primID());
+ unsigned int_stride = mesh->vertices0.getStride()/4;
+ v0[i] = q.v[0] * int_stride;
+ v1[i] = q.v[1] * int_stride;
+ v2[i] = q.v[2] * int_stride;
+ v3[i] = q.v[3] * int_stride;
+#endif
+ begin++;
+ } else {
+ assert(i);
+ if (likely(i > 0)) {
+ geomID[i] = geomID[0]; // always valid geomIDs
+ primID[i] = -1; // indicates invalid data
+ v0[i] = v0[0];
+ v1[i] = v0[0];
+ v2[i] = v0[0];
+ v3[i] = v0[0];
+ }
+ }
+ if (begin<end) prim = &prims[begin];
+ }
+ new (this) QuadMi(v0,v1,v2,v3,geomID,primID); // FIXME: use non temporal store
+ }
+
+ __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime)
+ {
+ fill(prims, begin, end, scene);
+ return linearBounds(scene, itime);
+ }
+
+ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& begin, size_t end, Scene* scene, const BBox1f time_range)
+ {
+ fill(prims, begin, end, scene);
+ return linearBounds(scene, time_range);
+ }
+
+ friend embree_ostream operator<<(embree_ostream cout, const QuadMi& quad) {
+ return cout << "QuadMi<" << M << ">( "
+#if !defined(EMBREE_COMPACT_POLYS)
+ << "v0 = " << quad.v0_ << ", v1 = " << quad.v1_ << ", v2 = " << quad.v2_ << ", v3 = " << quad.v3_ << ", "
+#endif
+ << "geomID = " << quad.geomIDs << ", primID = " << quad.primIDs << " )";
+ }
+
+ protected:
+#if !defined(EMBREE_COMPACT_POLYS)
+ vuint<M> v0_; // 4 byte offset of 1st vertex
+ vuint<M> v1_; // 4 byte offset of 2nd vertex
+ vuint<M> v2_; // 4 byte offset of 3rd vertex
+ vuint<M> v3_; // 4 byte offset of 4th vertex
+#endif
+ vuint<M> geomIDs; // geometry ID of mesh
+ vuint<M> primIDs; // primitive ID of primitive inside mesh
+ };
+
+ namespace isa
+ {
+
+ template<int M>
+ struct QuadMi : public embree::QuadMi<M>
+ {
+#if !defined(EMBREE_COMPACT_POLYS)
+ using embree::QuadMi<M>::v0_;
+ using embree::QuadMi<M>::v1_;
+ using embree::QuadMi<M>::v2_;
+ using embree::QuadMi<M>::v3_;
+#endif
+ using embree::QuadMi<M>::geomIDs;
+ using embree::QuadMi<M>::primIDs;
+ using embree::QuadMi<M>::geomID;
+ using embree::QuadMi<M>::primID;
+ using embree::QuadMi<M>::valid;
+
+ template<int vid>
+ __forceinline Vec3f getVertex(const size_t index, const Scene *const scene) const
+ {
+#if defined(EMBREE_COMPACT_POLYS)
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID(index));
+ const QuadMesh::Quad& quad = mesh->quad(primID(index));
+ return (Vec3f) mesh->vertices[0][quad.v[vid]];
+#else
+ const vuint<M>& v = getVertexOffset<vid>();
+ const float* vertices = scene->vertices[geomID(index)];
+ return (Vec3f&) vertices[v[index]];
+#endif
+ }
+
+ template<int vid, typename T>
+ __forceinline Vec3<T> getVertex(const size_t index, const Scene *const scene, const size_t itime, const T& ftime) const
+ {
+#if defined(EMBREE_COMPACT_POLYS)
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID(index));
+ const QuadMesh::Quad& quad = mesh->quad(primID(index));
+ const Vec3fa v0 = mesh->vertices[itime+0][quad.v[vid]];
+ const Vec3fa v1 = mesh->vertices[itime+1][quad.v[vid]];
+#else
+ const vuint<M>& v = getVertexOffset<vid>();
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID(index));
+ const float* vertices0 = (const float*) mesh->vertexPtr(0,itime+0);
+ const float* vertices1 = (const float*) mesh->vertexPtr(0,itime+1);
+ const Vec3fa v0 = Vec3fa::loadu(vertices0+v[index]);
+ const Vec3fa v1 = Vec3fa::loadu(vertices1+v[index]);
+#endif
+ const Vec3<T> p0(v0.x,v0.y,v0.z);
+ const Vec3<T> p1(v1.x,v1.y,v1.z);
+ return lerp(p0,p1,ftime);
+ }
+
+ template<int vid, int K, typename T>
+ __forceinline Vec3<T> getVertex(const vbool<K>& valid, const size_t index, const Scene *const scene, const vint<K>& itime, const T& ftime) const
+ {
+ Vec3<T> p0, p1;
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID(index));
+
+ for (size_t mask=movemask(valid), i=bsf(mask); mask; mask=btc(mask,i), i=bsf(mask))
+ {
+#if defined(EMBREE_COMPACT_POLYS)
+ const QuadMesh::Quad& quad = mesh->quad(primID(index));
+ const Vec3fa v0 = mesh->vertices[itime[i]+0][quad.v[vid]];
+ const Vec3fa v1 = mesh->vertices[itime[i]+1][quad.v[vid]];
+#else
+ const vuint<M>& v = getVertexOffset<vid>();
+ const float* vertices0 = (const float*) mesh->vertexPtr(0,itime[i]+0);
+ const float* vertices1 = (const float*) mesh->vertexPtr(0,itime[i]+1);
+ const Vec3fa v0 = Vec3fa::loadu(vertices0+v[index]);
+ const Vec3fa v1 = Vec3fa::loadu(vertices1+v[index]);
+#endif
+ p0.x[i] = v0.x; p0.y[i] = v0.y; p0.z[i] = v0.z;
+ p1.x[i] = v1.x; p1.y[i] = v1.y; p1.z[i] = v1.z;
+ }
+ return (T(one)-ftime)*p0 + ftime*p1;
+ }
+
+ struct Quad {
+ vfloat4 v0,v1,v2,v3;
+ };
+
+#if defined(EMBREE_COMPACT_POLYS)
+
+ __forceinline Quad loadQuad(const int i, const Scene* const scene) const
+ {
+ const unsigned int geomID = geomIDs[i];
+ const unsigned int primID = primIDs[i];
+ if (unlikely(primID == -1)) return { zero, zero, zero, zero };
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID);
+ const QuadMesh::Quad& quad = mesh->quad(primID);
+ const vfloat4 v0 = (vfloat4) mesh->vertices0[quad.v[0]];
+ const vfloat4 v1 = (vfloat4) mesh->vertices0[quad.v[1]];
+ const vfloat4 v2 = (vfloat4) mesh->vertices0[quad.v[2]];
+ const vfloat4 v3 = (vfloat4) mesh->vertices0[quad.v[3]];
+ return { v0, v1, v2, v3 };
+ }
+
+ __forceinline Quad loadQuad(const int i, const int itime, const Scene* const scene) const
+ {
+ const unsigned int geomID = geomIDs[i];
+ const unsigned int primID = primIDs[i];
+ if (unlikely(primID == -1)) return { zero, zero, zero, zero };
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID);
+ const QuadMesh::Quad& quad = mesh->quad(primID);
+ const vfloat4 v0 = (vfloat4) mesh->vertices[itime][quad.v[0]];
+ const vfloat4 v1 = (vfloat4) mesh->vertices[itime][quad.v[1]];
+ const vfloat4 v2 = (vfloat4) mesh->vertices[itime][quad.v[2]];
+ const vfloat4 v3 = (vfloat4) mesh->vertices[itime][quad.v[3]];
+ return { v0, v1, v2, v3 };
+ }
+
+#else
+
+ __forceinline Quad loadQuad(const int i, const Scene* const scene) const
+ {
+ const float* vertices = scene->vertices[geomID(i)];
+ const vfloat4 v0 = vfloat4::loadu(vertices + v0_[i]);
+ const vfloat4 v1 = vfloat4::loadu(vertices + v1_[i]);
+ const vfloat4 v2 = vfloat4::loadu(vertices + v2_[i]);
+ const vfloat4 v3 = vfloat4::loadu(vertices + v3_[i]);
+ return { v0, v1, v2, v3 };
+ }
+
+ __forceinline Quad loadQuad(const int i, const int itime, const Scene* const scene) const
+ {
+ const unsigned int geomID = geomIDs[i];
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID);
+ const float* vertices = (const float*) mesh->vertexPtr(0,itime);
+ const vfloat4 v0 = vfloat4::loadu(vertices + v0_[i]);
+ const vfloat4 v1 = vfloat4::loadu(vertices + v1_[i]);
+ const vfloat4 v2 = vfloat4::loadu(vertices + v2_[i]);
+ const vfloat4 v3 = vfloat4::loadu(vertices + v3_[i]);
+ return { v0, v1, v2, v3 };
+ }
+
+#endif
+
+ /* Gather the quads */
+ __forceinline void gather(Vec3vf<M>& p0,
+ Vec3vf<M>& p1,
+ Vec3vf<M>& p2,
+ Vec3vf<M>& p3,
+ const Scene *const scene) const;
+
+#if defined(__AVX512F__)
+ __forceinline void gather(Vec3vf16& p0,
+ Vec3vf16& p1,
+ Vec3vf16& p2,
+ Vec3vf16& p3,
+ const Scene *const scene) const;
+#endif
+
+ template<int K>
+#if defined(__INTEL_COMPILER) && (__INTEL_COMPILER < 2000) // workaround for compiler bug in ICC 2019
+ __noinline
+#else
+ __forceinline
+#endif
+ void gather(const vbool<K>& valid,
+ Vec3vf<K>& p0,
+ Vec3vf<K>& p1,
+ Vec3vf<K>& p2,
+ Vec3vf<K>& p3,
+ const size_t index,
+ const Scene* const scene,
+ const vfloat<K>& time) const
+ {
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID(index));
+
+ vfloat<K> ftime;
+ const vint<K> itime = mesh->timeSegment(time, ftime);
+
+ const size_t first = bsf(movemask(valid));
+ if (likely(all(valid,itime[first] == itime)))
+ {
+ p0 = getVertex<0>(index, scene, itime[first], ftime);
+ p1 = getVertex<1>(index, scene, itime[first], ftime);
+ p2 = getVertex<2>(index, scene, itime[first], ftime);
+ p3 = getVertex<3>(index, scene, itime[first], ftime);
+ }
+ else
+ {
+ p0 = getVertex<0>(valid, index, scene, itime, ftime);
+ p1 = getVertex<1>(valid, index, scene, itime, ftime);
+ p2 = getVertex<2>(valid, index, scene, itime, ftime);
+ p3 = getVertex<3>(valid, index, scene, itime, ftime);
+ }
+ }
+
+ __forceinline void gather(Vec3vf<M>& p0,
+ Vec3vf<M>& p1,
+ Vec3vf<M>& p2,
+ Vec3vf<M>& p3,
+ const QuadMesh* mesh,
+ const Scene *const scene,
+ const int itime) const;
+
+ __forceinline void gather(Vec3vf<M>& p0,
+ Vec3vf<M>& p1,
+ Vec3vf<M>& p2,
+ Vec3vf<M>& p3,
+ const Scene *const scene,
+ const float time) const;
+
+ /* Updates the primitive */
+ __forceinline BBox3fa update(QuadMesh* mesh)
+ {
+ BBox3fa bounds = empty;
+ for (size_t i=0; i<M; i++)
+ {
+ if (!valid(i)) break;
+ const unsigned primId = primID(i);
+ const QuadMesh::Quad& q = mesh->quad(primId);
+ const Vec3fa p0 = mesh->vertex(q.v[0]);
+ const Vec3fa p1 = mesh->vertex(q.v[1]);
+ const Vec3fa p2 = mesh->vertex(q.v[2]);
+ const Vec3fa p3 = mesh->vertex(q.v[3]);
+ bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2),BBox3fa(p3)));
+ }
+ return bounds;
+ }
+
+ private:
+#if !defined(EMBREE_COMPACT_POLYS)
+ template<int N> const vuint<M>& getVertexOffset() const;
+#endif
+ };
+
+#if !defined(EMBREE_COMPACT_POLYS)
+ template<> template<> __forceinline const vuint<4>& QuadMi<4>::getVertexOffset<0>() const { return v0_; }
+ template<> template<> __forceinline const vuint<4>& QuadMi<4>::getVertexOffset<1>() const { return v1_; }
+ template<> template<> __forceinline const vuint<4>& QuadMi<4>::getVertexOffset<2>() const { return v2_; }
+ template<> template<> __forceinline const vuint<4>& QuadMi<4>::getVertexOffset<3>() const { return v3_; }
+#endif
+
+ template<>
+ __forceinline void QuadMi<4>::gather(Vec3vf4& p0,
+ Vec3vf4& p1,
+ Vec3vf4& p2,
+ Vec3vf4& p3,
+ const Scene *const scene) const
+ {
+ prefetchL1(((char*)this)+0*64);
+ prefetchL1(((char*)this)+1*64);
+ const Quad tri0 = loadQuad(0,scene);
+ const Quad tri1 = loadQuad(1,scene);
+ const Quad tri2 = loadQuad(2,scene);
+ const Quad tri3 = loadQuad(3,scene);
+ transpose(tri0.v0,tri1.v0,tri2.v0,tri3.v0,p0.x,p0.y,p0.z);
+ transpose(tri0.v1,tri1.v1,tri2.v1,tri3.v1,p1.x,p1.y,p1.z);
+ transpose(tri0.v2,tri1.v2,tri2.v2,tri3.v2,p2.x,p2.y,p2.z);
+ transpose(tri0.v3,tri1.v3,tri2.v3,tri3.v3,p3.x,p3.y,p3.z);
+ }
+
+ template<>
+ __forceinline void QuadMi<4>::gather(Vec3vf4& p0,
+ Vec3vf4& p1,
+ Vec3vf4& p2,
+ Vec3vf4& p3,
+ const QuadMesh* mesh,
+ const Scene *const scene,
+ const int itime) const
+ {
+ // FIXME: for trianglei there all geometries are identical, is this the case here too?
+
+ const Quad tri0 = loadQuad(0,itime,scene);
+ const Quad tri1 = loadQuad(1,itime,scene);
+ const Quad tri2 = loadQuad(2,itime,scene);
+ const Quad tri3 = loadQuad(3,itime,scene);
+ transpose(tri0.v0,tri1.v0,tri2.v0,tri3.v0,p0.x,p0.y,p0.z);
+ transpose(tri0.v1,tri1.v1,tri2.v1,tri3.v1,p1.x,p1.y,p1.z);
+ transpose(tri0.v2,tri1.v2,tri2.v2,tri3.v2,p2.x,p2.y,p2.z);
+ transpose(tri0.v3,tri1.v3,tri2.v3,tri3.v3,p3.x,p3.y,p3.z);
+ }
+
+ template<>
+ __forceinline void QuadMi<4>::gather(Vec3vf4& p0,
+ Vec3vf4& p1,
+ Vec3vf4& p2,
+ Vec3vf4& p3,
+ const Scene *const scene,
+ const float time) const
+ {
+ const QuadMesh* mesh = scene->get<QuadMesh>(geomID(0)); // in mblur mode all geometries are identical
+
+ float ftime;
+ const int itime = mesh->timeSegment(time, ftime);
+
+ Vec3vf4 a0,a1,a2,a3; gather(a0,a1,a2,a3,mesh,scene,itime);
+ Vec3vf4 b0,b1,b2,b3; gather(b0,b1,b2,b3,mesh,scene,itime+1);
+ p0 = lerp(a0,b0,vfloat4(ftime));
+ p1 = lerp(a1,b1,vfloat4(ftime));
+ p2 = lerp(a2,b2,vfloat4(ftime));
+ p3 = lerp(a3,b3,vfloat4(ftime));
+ }
+ }
+
+ template<int M>
+ typename QuadMi<M>::Type QuadMi<M>::type;
+
+ typedef QuadMi<4> Quad4i;
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/quadi_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/quadi_intersector.h
new file mode 100644
index 0000000000..96cf7f1ca2
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/quadi_intersector.h
@@ -0,0 +1,350 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "quadi.h"
+#include "quad_intersector_moeller.h"
+#include "quad_intersector_pluecker.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Intersects M quads with 1 ray */
+ template<int M, bool filter>
+ struct QuadMiIntersector1Moeller
+ {
+ typedef QuadMi<M> Primitive;
+ typedef QuadMIntersector1MoellerTrumbore<M,filter> Precalculations;
+
+ /*! Intersect a ray with the M quads and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene);
+ pre.intersect(ray,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of M quads. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene);
+ return pre.occluded(ray,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& quad)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, quad);
+ }
+ };
+
+ /*! Intersects M triangles with K rays. */
+ template<int M, int K, bool filter>
+ struct QuadMiIntersectorKMoeller
+ {
+ typedef QuadMi<M> Primitive;
+ typedef QuadMIntersectorKMoellerTrumbore<M,K,filter> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ Scene* scene = context->scene;
+ for (size_t i=0; i<QuadMi<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> p0 = quad.template getVertex<0>(i,scene);
+ const Vec3vf<K> p1 = quad.template getVertex<1>(i,scene);
+ const Vec3vf<K> p2 = quad.template getVertex<2>(i,scene);
+ const Vec3vf<K> p3 = quad.template getVertex<3>(i,scene);
+ pre.intersectK(valid_i,ray,p0,p1,p2,p3,IntersectKEpilogM<M,K,filter>(ray,context,quad.geomID(),quad.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ Scene* scene = context->scene;
+ vbool<K> valid0 = valid_i;
+ for (size_t i=0; i<QuadMi<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ const Vec3vf<K> p0 = quad.template getVertex<0>(i,scene);
+ const Vec3vf<K> p1 = quad.template getVertex<1>(i,scene);
+ const Vec3vf<K> p2 = quad.template getVertex<2>(i,scene);
+ const Vec3vf<K> p3 = quad.template getVertex<3>(i,scene);
+ if (pre.intersectK(valid0,ray,p0,p1,p2,p3,OccludedKEpilogM<M,K,filter>(valid0,ray,context,quad.geomID(),quad.primID(),i)))
+ break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf4 v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene);
+ pre.intersect1(ray,k,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf4 v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene);
+ return pre.occluded1(ray,k,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+ };
+
+ /*! Intersects M quads with 1 ray */
+ template<int M, bool filter>
+ struct QuadMiIntersector1Pluecker
+ {
+ typedef QuadMi<M> Primitive;
+ typedef QuadMIntersector1Pluecker<M,filter> Precalculations;
+
+ /*! Intersect a ray with the M quads and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene);
+ pre.intersect(ray,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of M quads. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene);
+ return pre.occluded(ray,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& quad)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, quad);
+ }
+ };
+
+ /*! Intersects M triangles with K rays. */
+ template<int M, int K, bool filter>
+ struct QuadMiIntersectorKPluecker
+ {
+ typedef QuadMi<M> Primitive;
+ typedef QuadMIntersectorKPluecker<M,K,filter> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ Scene* scene = context->scene;
+ for (size_t i=0; i<QuadMi<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> p0 = quad.template getVertex<0>(i,scene);
+ const Vec3vf<K> p1 = quad.template getVertex<1>(i,scene);
+ const Vec3vf<K> p2 = quad.template getVertex<2>(i,scene);
+ const Vec3vf<K> p3 = quad.template getVertex<3>(i,scene);
+ pre.intersectK(valid_i,ray,p0,p1,p2,p3,IntersectKEpilogM<M,K,filter>(ray,context,quad.geomID(),quad.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ Scene* scene = context->scene;
+ vbool<K> valid0 = valid_i;
+ for (size_t i=0; i<QuadMi<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ const Vec3vf<K> p0 = quad.template getVertex<0>(i,scene);
+ const Vec3vf<K> p1 = quad.template getVertex<1>(i,scene);
+ const Vec3vf<K> p2 = quad.template getVertex<2>(i,scene);
+ const Vec3vf<K> p3 = quad.template getVertex<3>(i,scene);
+ if (pre.intersectK(valid0,ray,p0,p1,p2,p3,OccludedKEpilogM<M,K,filter>(valid0,ray,context,quad.geomID(),quad.primID(),i)))
+ break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf4 v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene);
+ pre.intersect1(ray,k,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf4 v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene);
+ return pre.occluded1(ray,k,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+ };
+
+ /*! Intersects M motion blur quads with 1 ray */
+ template<int M, bool filter>
+ struct QuadMiMBIntersector1Moeller
+ {
+ typedef QuadMi<M> Primitive;
+ typedef QuadMIntersector1MoellerTrumbore<M,filter> Precalculations;
+
+ /*! Intersect a ray with the M quads and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene,ray.time());
+ pre.intersect(ray,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of M quads. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene,ray.time());
+ return pre.occluded(ray,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& quad)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, quad);
+ }
+ };
+
+ /*! Intersects M motion blur quads with K rays. */
+ template<int M, int K, bool filter>
+ struct QuadMiMBIntersectorKMoeller
+ {
+ typedef QuadMi<M> Primitive;
+ typedef QuadMIntersectorKMoellerTrumbore<M,K,filter> Precalculations;
+
+ /*! Intersects K rays with M quads. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ for (size_t i=0; i<QuadMi<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ Vec3vf<K> v0,v1,v2,v3; quad.gather(valid_i,v0,v1,v2,v3,i,context->scene,ray.time());
+ pre.intersectK(valid_i,ray,v0,v1,v2,v3,IntersectKEpilogM<M,K,filter>(ray,context,quad.geomID(),quad.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M quads. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ vbool<K> valid0 = valid_i;
+ for (size_t i=0; i<QuadMi<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ Vec3vf<K> v0,v1,v2,v3; quad.gather(valid_i,v0,v1,v2,v3,i,context->scene,ray.time());
+ if (pre.intersectK(valid0,ray,v0,v1,v2,v3,OccludedKEpilogM<M,K,filter>(valid0,ray,context,quad.geomID(),quad.primID(),i)))
+ break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M quads and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene,ray.time()[k]);
+ pre.intersect1(ray,k,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of the M quads. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene,ray.time()[k]);
+ return pre.occluded1(ray,k,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+ };
+
+ /*! Intersects M motion blur quads with 1 ray */
+ template<int M, bool filter>
+ struct QuadMiMBIntersector1Pluecker
+ {
+ typedef QuadMi<M> Primitive;
+ typedef QuadMIntersector1Pluecker<M,filter> Precalculations;
+
+ /*! Intersect a ray with the M quads and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene,ray.time());
+ pre.intersect(ray,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of M quads. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene,ray.time());
+ return pre.occluded(ray,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& quad)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, quad);
+ }
+ };
+
+ /*! Intersects M motion blur quads with K rays. */
+ template<int M, int K, bool filter>
+ struct QuadMiMBIntersectorKPluecker
+ {
+ typedef QuadMi<M> Primitive;
+ typedef QuadMIntersectorKPluecker<M,K,filter> Precalculations;
+
+ /*! Intersects K rays with M quads. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ for (size_t i=0; i<QuadMi<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ Vec3vf<K> v0,v1,v2,v3; quad.gather(valid_i,v0,v1,v2,v3,i,context->scene,ray.time());
+ pre.intersectK(valid_i,ray,v0,v1,v2,v3,IntersectKEpilogM<M,K,filter>(ray,context,quad.geomID(),quad.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M quads. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ vbool<K> valid0 = valid_i;
+ for (size_t i=0; i<QuadMi<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ Vec3vf<K> v0,v1,v2,v3; quad.gather(valid_i,v0,v1,v2,v3,i,context->scene,ray.time());
+ if (pre.intersectK(valid0,ray,v0,v1,v2,v3,OccludedKEpilogM<M,K,filter>(valid0,ray,context,quad.geomID(),quad.primID(),i)))
+ break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M quads and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene,ray.time()[k]);
+ pre.intersect1(ray,k,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of the M quads. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const QuadMi<M>& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2,v3; quad.gather(v0,v1,v2,v3,context->scene,ray.time()[k]);
+ return pre.occluded1(ray,k,context,v0,v1,v2,v3,quad.geomID(),quad.primID());
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/quadv.h b/thirdparty/embree-aarch64/kernels/geometry/quadv.h
new file mode 100644
index 0000000000..0a1fe4d128
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/quadv.h
@@ -0,0 +1,165 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+
+namespace embree
+{
+ /* Stores the vertices of M quads in struct of array layout */
+ template <int M>
+ struct QuadMv
+ {
+ public:
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* Returns maximum number of stored quads */
+ static __forceinline size_t max_size() { return M; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
+
+ public:
+
+ /* Default constructor */
+ __forceinline QuadMv() {}
+
+ /* Construction from vertices and IDs */
+ __forceinline QuadMv(const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const vuint<M>& geomIDs, const vuint<M>& primIDs)
+ : v0(v0), v1(v1), v2(v2), v3(v3), geomIDs(geomIDs), primIDs(primIDs) {}
+
+ /* Returns a mask that tells which quads are valid */
+ __forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); }
+
+ /* Returns true if the specified quad is valid */
+ __forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; }
+
+ /* Returns the number of stored quads */
+ __forceinline size_t size() const { return bsf(~movemask(valid())); }
+
+ /* Returns the geometry IDs */
+ __forceinline vuint<M>& geomID() { return geomIDs; }
+ __forceinline const vuint<M>& geomID() const { return geomIDs; }
+ __forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
+
+ /* Returns the primitive IDs */
+ __forceinline vuint<M> primID() { return primIDs; }
+ __forceinline const vuint<M> primID() const { return primIDs; }
+ __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
+
+ /* Calculate the bounds of the quads */
+ __forceinline BBox3fa bounds() const
+ {
+ Vec3vf<M> lower = min(v0,v1,v2,v3);
+ Vec3vf<M> upper = max(v0,v1,v2,v3);
+ vbool<M> mask = valid();
+ lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
+ lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
+ lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
+ upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
+ upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
+ upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
+ return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
+ Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
+ }
+
+ /* Non temporal store */
+ __forceinline static void store_nt(QuadMv* dst, const QuadMv& src)
+ {
+ vfloat<M>::store_nt(&dst->v0.x,src.v0.x);
+ vfloat<M>::store_nt(&dst->v0.y,src.v0.y);
+ vfloat<M>::store_nt(&dst->v0.z,src.v0.z);
+ vfloat<M>::store_nt(&dst->v1.x,src.v1.x);
+ vfloat<M>::store_nt(&dst->v1.y,src.v1.y);
+ vfloat<M>::store_nt(&dst->v1.z,src.v1.z);
+ vfloat<M>::store_nt(&dst->v2.x,src.v2.x);
+ vfloat<M>::store_nt(&dst->v2.y,src.v2.y);
+ vfloat<M>::store_nt(&dst->v2.z,src.v2.z);
+ vfloat<M>::store_nt(&dst->v3.x,src.v3.x);
+ vfloat<M>::store_nt(&dst->v3.y,src.v3.y);
+ vfloat<M>::store_nt(&dst->v3.z,src.v3.z);
+ vuint<M>::store_nt(&dst->geomIDs,src.geomIDs);
+ vuint<M>::store_nt(&dst->primIDs,src.primIDs);
+ }
+
+ /* Fill quad from quad list */
+ __forceinline void fill(const PrimRef* prims, size_t& begin, size_t end, Scene* scene)
+ {
+ vuint<M> vgeomID = -1, vprimID = -1;
+ Vec3vf<M> v0 = zero, v1 = zero, v2 = zero, v3 = zero;
+
+ for (size_t i=0; i<M && begin<end; i++, begin++)
+ {
+ const PrimRef& prim = prims[begin];
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ const QuadMesh* __restrict__ const mesh = scene->get<QuadMesh>(geomID);
+ const QuadMesh::Quad& quad = mesh->quad(primID);
+ const Vec3fa& p0 = mesh->vertex(quad.v[0]);
+ const Vec3fa& p1 = mesh->vertex(quad.v[1]);
+ const Vec3fa& p2 = mesh->vertex(quad.v[2]);
+ const Vec3fa& p3 = mesh->vertex(quad.v[3]);
+ vgeomID [i] = geomID;
+ vprimID [i] = primID;
+ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
+ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
+ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
+ v3.x[i] = p3.x; v3.y[i] = p3.y; v3.z[i] = p3.z;
+ }
+ QuadMv::store_nt(this,QuadMv(v0,v1,v2,v3,vgeomID,vprimID));
+ }
+
+ /* Updates the primitive */
+ __forceinline BBox3fa update(QuadMesh* mesh)
+ {
+ BBox3fa bounds = empty;
+ vuint<M> vgeomID = -1, vprimID = -1;
+ Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
+
+ for (size_t i=0; i<M; i++)
+ {
+ if (primID(i) == -1) break;
+ const unsigned geomId = geomID(i);
+ const unsigned primId = primID(i);
+ const QuadMesh::Quad& quad = mesh->quad(primId);
+ const Vec3fa p0 = mesh->vertex(quad.v[0]);
+ const Vec3fa p1 = mesh->vertex(quad.v[1]);
+ const Vec3fa p2 = mesh->vertex(quad.v[2]);
+ const Vec3fa p3 = mesh->vertex(quad.v[3]);
+ bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2),BBox3fa(p3)));
+ vgeomID [i] = geomId;
+ vprimID [i] = primId;
+ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
+ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
+ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
+ v3.x[i] = p3.x; v3.y[i] = p3.y; v3.z[i] = p3.z;
+ }
+ new (this) QuadMv(v0,v1,v2,v3,vgeomID,vprimID);
+ return bounds;
+ }
+
+ public:
+ Vec3vf<M> v0; // 1st vertex of the quads
+ Vec3vf<M> v1; // 2nd vertex of the quads
+ Vec3vf<M> v2; // 3rd vertex of the quads
+ Vec3vf<M> v3; // 4rd vertex of the quads
+ private:
+ vuint<M> geomIDs; // geometry ID
+ vuint<M> primIDs; // primitive ID
+ };
+
+ template<int M>
+ typename QuadMv<M>::Type QuadMv<M>::type;
+
+ typedef QuadMv<4> Quad4v;
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/quadv_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/quadv_intersector.h
new file mode 100644
index 0000000000..30a24b291a
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/quadv_intersector.h
@@ -0,0 +1,181 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "quadv.h"
+#include "quad_intersector_moeller.h"
+#include "quad_intersector_pluecker.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Intersects M quads with 1 ray */
+ template<int M, bool filter>
+ struct QuadMvIntersector1Moeller
+ {
+ typedef QuadMv<M> Primitive;
+ typedef QuadMIntersector1MoellerTrumbore<M,filter> Precalculations;
+
+ /*! Intersect a ray with the M quads and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ pre.intersect(ray,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of M quads. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return pre.occluded(ray,context, quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& quad)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, quad);
+ }
+ };
+
+ /*! Intersects M triangles with K rays. */
+ template<int M, int K, bool filter>
+ struct QuadMvIntersectorKMoeller
+ {
+ typedef QuadMv<M> Primitive;
+ typedef QuadMIntersectorKMoellerTrumbore<M,K,filter> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const QuadMv<M>& quad)
+ {
+ for (size_t i=0; i<QuadMv<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> p0 = broadcast<vfloat<K>>(quad.v0,i);
+ const Vec3vf<K> p1 = broadcast<vfloat<K>>(quad.v1,i);
+ const Vec3vf<K> p2 = broadcast<vfloat<K>>(quad.v2,i);
+ const Vec3vf<K> p3 = broadcast<vfloat<K>>(quad.v3,i);
+ pre.intersectK(valid_i,ray,p0,p1,p2,p3,IntersectKEpilogM<M,K,filter>(ray,context,quad.geomID(),quad.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const QuadMv<M>& quad)
+ {
+ vbool<K> valid0 = valid_i;
+
+ for (size_t i=0; i<QuadMv<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ const Vec3vf<K> p0 = broadcast<vfloat<K>>(quad.v0,i);
+ const Vec3vf<K> p1 = broadcast<vfloat<K>>(quad.v1,i);
+ const Vec3vf<K> p2 = broadcast<vfloat<K>>(quad.v2,i);
+ const Vec3vf<K> p3 = broadcast<vfloat<K>>(quad.v3,i);
+ if (pre.intersectK(valid0,ray,p0,p1,p2,p3,OccludedKEpilogM<M,K,filter>(valid0,ray,context,quad.geomID(),quad.primID(),i)))
+ break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ pre.intersect1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return pre.occluded1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
+ }
+ };
+
+ /*! Intersects M quads with 1 ray */
+ template<int M, bool filter>
+ struct QuadMvIntersector1Pluecker
+ {
+ typedef QuadMv<M> Primitive;
+ typedef QuadMIntersector1Pluecker<M,filter> Precalculations;
+
+ /*! Intersect a ray with the M quads and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ pre.intersect(ray,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of M quads. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return pre.occluded(ray,context, quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& quad)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, quad);
+ }
+ };
+
+ /*! Intersects M triangles with K rays. */
+ template<int M, int K, bool filter>
+ struct QuadMvIntersectorKPluecker
+ {
+ typedef QuadMv<M> Primitive;
+ typedef QuadMIntersectorKPluecker<M,K,filter> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const QuadMv<M>& quad)
+ {
+ for (size_t i=0; i<QuadMv<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> p0 = broadcast<vfloat<K>>(quad.v0,i);
+ const Vec3vf<K> p1 = broadcast<vfloat<K>>(quad.v1,i);
+ const Vec3vf<K> p2 = broadcast<vfloat<K>>(quad.v2,i);
+ const Vec3vf<K> p3 = broadcast<vfloat<K>>(quad.v3,i);
+ pre.intersectK(valid_i,ray,p0,p1,p2,p3,IntersectKEpilogM<M,K,filter>(ray,context,quad.geomID(),quad.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const QuadMv<M>& quad)
+ {
+ vbool<K> valid0 = valid_i;
+
+ for (size_t i=0; i<QuadMv<M>::max_size(); i++)
+ {
+ if (!quad.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ const Vec3vf<K> p0 = broadcast<vfloat<K>>(quad.v0,i);
+ const Vec3vf<K> p1 = broadcast<vfloat<K>>(quad.v1,i);
+ const Vec3vf<K> p2 = broadcast<vfloat<K>>(quad.v2,i);
+ const Vec3vf<K> p3 = broadcast<vfloat<K>>(quad.v3,i);
+ if (pre.intersectK(valid0,ray,p0,p1,p2,p3,OccludedKEpilogM<M,K,filter>(valid0,ray,context,quad.geomID(),quad.primID(),i)))
+ break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ pre.intersect1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const QuadMv<M>& quad)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return pre.occluded1(ray,k,context,quad.v0,quad.v1,quad.v2,quad.v3,quad.geomID(),quad.primID());
+ }
+ };
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/geometry/roundline_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/roundline_intersector.h
new file mode 100644
index 0000000000..cdf68f486b
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/roundline_intersector.h
@@ -0,0 +1,710 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "curve_intersector_precalculations.h"
+
+
+/*
+
+ This file implements the intersection of a ray with a round linear
+ curve segment. We define the geometry of such a round linear curve
+ segment from point p0 with radius r0 to point p1 with radius r1
+ using the cone that touches spheres p0/r0 and p1/r1 tangentially
+ plus the sphere p1/r1. We denote the tangentially touching cone from
+ p0/r0 to p1/r1 with cone(p0,r0,p1,r1) and the cone plus the ending
+ sphere with cone_sphere(p0,r0,p1,r1).
+
+ For multiple connected round linear curve segments this construction
+ yield a proper shape when viewed from the outside. Using the
+ following CSG we can also handle the interiour in most common cases:
+
+ round_linear_curve(pl,rl,p0,r0,p1,r1,pr,rr) =
+ cone_sphere(p0,r0,p1,r1) - cone(pl,rl,p0,r0) - cone(p1,r1,pr,rr)
+
+ Thus by subtracting the neighboring cone geometries, we cut away
+ parts of the center cone_sphere surface which lie inside the
+ combined curve. This approach works as long as geometry of the
+ current cone_sphere penetrates into direct neighbor segments only,
+ and not into segments further away.
+
+ To construct a cone that touches two spheres at p0 and p1 with r0
+ and r1, one has to increase the cone radius at r0 and r1 to obtain
+ larger radii w0 and w1, such that the infinite cone properly touches
+ the spheres. From the paper "Ray Tracing Generalized Tube
+ Primitives: Method and Applications"
+ (https://www.researchgate.net/publication/334378683_Ray_Tracing_Generalized_Tube_Primitives_Method_and_Applications)
+ one can derive the following equations for these increased
+ radii:
+
+ sr = 1.0f / sqrt(1-sqr(dr)/sqr(p1-p0))
+ w0 = sr*r0
+ w1 = sr*r1
+
+ Further, we want the cone to start where it touches the sphere at p0
+ and to end where it touches sphere at p1. Therefore, we need to
+ construct clipping locations y0 and y1 for the start and end of the
+ cone. These start and end clipping location of the cone can get
+ calculated as:
+
+ Y0 = - r0 * (r1-r0) / length(p1-p0)
+ Y1 = length(p1-p0) - r1 * (r1-r0) / length(p1-p0)
+
+ Where the cone starts a distance Y0 and ends a distance Y1 away of
+ point p0 along the cone center. The distance between Y1-Y0 can get
+ calculated as:
+
+ dY = length(p1-p0) - (r1-r0)^2 / length(p1-p0)
+
+ In the code below, Y will always be scaled by length(p1-p0) to
+ obtain y and you will find the terms r0*(r1-r0) and
+ (p1-p0)^2-(r1-r0)^2.
+
+ */
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct RoundLineIntersectorHitM
+ {
+ __forceinline RoundLineIntersectorHitM() {}
+
+ __forceinline RoundLineIntersectorHitM(const vfloat<M>& u, const vfloat<M>& v, const vfloat<M>& t, const Vec3vf<M>& Ng)
+ : vu(u), vv(v), vt(t), vNg(Ng) {}
+
+ __forceinline void finalize() {}
+
+ __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
+ __forceinline float t (const size_t i) const { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
+
+ public:
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+ };
+
+ namespace __roundline_internal
+ {
+ template<int M>
+ struct ConeGeometry
+ {
+ ConeGeometry (const Vec4vf<M>& a, const Vec4vf<M>& b)
+ : p0(a.xyz()), p1(b.xyz()), dP(p1-p0), dPdP(dot(dP,dP)), r0(a.w), sqr_r0(sqr(r0)), r1(b.w), dr(r1-r0), drdr(dr*dr), r0dr (r0*dr), g(dPdP - drdr) {}
+
+ /*
+
+ This function tests if a point is accepted by first cone
+ clipping plane.
+
+ First, we need to project the point onto the line p0->p1:
+
+ Y = (p-p0)*(p1-p0)/length(p1-p0)
+
+ This value y is the distance to the projection point from
+ p0. The clip distances are calculated as:
+
+ Y0 = - r0 * (r1-r0) / length(p1-p0)
+ Y1 = length(p1-p0) - r1 * (r1-r0) / length(p1-p0)
+
+ Thus to test if the point p is accepted by the first
+ clipping plane we need to test Y > Y0 and to test if it
+ is accepted by the second clipping plane we need to test
+ Y < Y1.
+
+ By multiplying the calculations with length(p1-p0) these
+ calculation can get simplied to:
+
+ y = (p-p0)*(p1-p0)
+ y0 = - r0 * (r1-r0)
+ y1 = (p1-p0)^2 - r1 * (r1-r0)
+
+ and the test y > y0 and y < y1.
+
+ */
+
+ __forceinline vbool<M> isClippedByPlane (const vbool<M>& valid_i, const Vec3vf<M>& p) const
+ {
+ const Vec3vf<M> p0p = p - p0;
+ const vfloat<M> y = dot(p0p,dP);
+ const vfloat<M> cap0 = -r0dr;
+ const vbool<M> inside_cone = y > cap0;
+ return valid_i & (p0.x != vfloat<M>(inf)) & (p1.x != vfloat<M>(inf)) & inside_cone;
+ }
+
+ /*
+
+ This function tests whether a point lies inside the capped cone
+ tangential to its ending spheres.
+
+ Therefore one has to check if the point is inside the
+ region defined by the cone clipping planes, which is
+ performed similar as in the previous function.
+
+ To perform the inside cone test we need to project the
+ point onto the line p0->p1:
+
+ dP = p1-p0
+ Y = (p-p0)*dP/length(dP)
+
+ This value Y is the distance to the projection point from
+ p0. To obtain a parameter value u going from 0 to 1 along
+ the line p0->p1 we calculate:
+
+ U = Y/length(dP)
+
+ The radii to use at points p0 and p1 are:
+
+ w0 = sr * r0
+ w1 = sr * r1
+ dw = w1-w0
+
+ Using these radii and u one can directly test if the point
+ lies inside the cone using the formula dP*dP < wy*wy with:
+
+ wy = w0 + u*dw
+ py = p0 + u*dP - p
+
+ By multiplying the calculations with length(p1-p0) and
+ inserting the definition of w can obtain simpler equations:
+
+ y = (p-p0)*dP
+ ry = r0 + y/dP^2 * dr
+ wy = sr*ry
+ py = p0 + y/dP^2*dP - p
+ y0 = - r0 * dr
+ y1 = dP^2 - r1 * dr
+
+ Thus for the in-cone test we get:
+
+ py^2 < wy^2
+ <=> py^2 < sr^2 * ry^2
+ <=> py^2 * ( dP^2 - dr^2 ) < dP^2 * ry^2
+
+ This can further get simplified to:
+
+ (p0-p)^2 * (dP^2 - dr^2) - y^2 < dP^2 * r0^2 + 2.0f*r0*dr*y;
+
+ */
+
+ __forceinline vbool<M> isInsideCappedCone (const vbool<M>& valid_i, const Vec3vf<M>& p) const
+ {
+ const Vec3vf<M> p0p = p - p0;
+ const vfloat<M> y = dot(p0p,dP);
+ const vfloat<M> cap0 = -r0dr+vfloat<M>(ulp);
+ const vfloat<M> cap1 = -r1*dr + dPdP;
+
+ vbool<M> inside_cone = valid_i & (p0.x != vfloat<M>(inf)) & (p1.x != vfloat<M>(inf));
+ inside_cone &= y > cap0; // start clipping plane
+ inside_cone &= y < cap1; // end clipping plane
+ inside_cone &= sqr(p0p)*g - sqr(y) < dPdP * sqr_r0 + 2.0f*r0dr*y; // in cone test
+ return inside_cone;
+ }
+
+ protected:
+ Vec3vf<M> p0;
+ Vec3vf<M> p1;
+ Vec3vf<M> dP;
+ vfloat<M> dPdP;
+ vfloat<M> r0;
+ vfloat<M> sqr_r0;
+ vfloat<M> r1;
+ vfloat<M> dr;
+ vfloat<M> drdr;
+ vfloat<M> r0dr;
+ vfloat<M> g;
+ };
+
+ template<int M>
+ struct ConeGeometryIntersector : public ConeGeometry<M>
+ {
+ using ConeGeometry<M>::p0;
+ using ConeGeometry<M>::p1;
+ using ConeGeometry<M>::dP;
+ using ConeGeometry<M>::dPdP;
+ using ConeGeometry<M>::r0;
+ using ConeGeometry<M>::sqr_r0;
+ using ConeGeometry<M>::r1;
+ using ConeGeometry<M>::dr;
+ using ConeGeometry<M>::r0dr;
+ using ConeGeometry<M>::g;
+
+ ConeGeometryIntersector (const Vec3vf<M>& ray_org, const Vec3vf<M>& ray_dir, const vfloat<M>& dOdO, const vfloat<M>& rcp_dOdO, const Vec4vf<M>& a, const Vec4vf<M>& b)
+ : ConeGeometry<M>(a,b), org(ray_org), O(ray_org-p0), dO(ray_dir), dOdO(dOdO), rcp_dOdO(rcp_dOdO), OdP(dot(dP,O)), dOdP(dot(dP,dO)), yp(OdP + r0dr) {}
+
+ /*
+
+ This function intersects a ray with a cone that touches a
+ start sphere p0/r0 and end sphere p1/r1.
+
+ To find this ray/cone intersections one could just
+ calculate radii w0 and w1 as described above and use a
+ standard ray/cone intersection routine with these
+ radii. However, it turns out that calculations can get
+ simplified when deriving a specialized ray/cone
+ intersection for this special case. We perform
+ calculations relative to the cone origin p0 and define:
+
+ O = ray_org - p0
+ dO = ray_dir
+ dP = p1-p0
+ dr = r1-r0
+ dw = w1-w0
+
+ For some t we can compute the potential hit point h = O + t*dO and
+ project it onto the cone vector dP to obtain u = (h*dP)/(dP*dP). In
+ case of an intersection, the squared distance from the hit point
+ projected onto the cone center line to the hit point should be equal
+ to the squared cone radius at u:
+
+ (u*dP - h)^2 = (w0 + u*dw)^2
+
+ Inserting the definition of h, u, w0, and dw into this formula, then
+ factoring out all terms, and sorting by t^2, t^1, and t^0 terms
+ yields a quadratic equation to solve.
+
+ Inserting u:
+ ( (h*dP)*dP/dP^2 - h )^2 = ( w0 + (h*dP)*dw/dP^2 )^2
+
+ Multiplying by dP^4:
+ ( (h*dP)*dP - h*dP^2 )^2 = ( w0*dP^2 + (h*dP)*dw )^2
+
+ Inserting w0 and dw:
+ ( (h*dP)*dP - h*dP^2 )^2 = ( r0*dP^2 + (h*dP)*dr )^2 / (1-dr^2/dP^2)
+ ( (h*dP)*dP - h*dP^2 )^2 *(dP^2 - dr^2) = dP^2 * ( r0*dP^2 + (h*dP)*dr )^2
+
+ Now one can insert the definition of h, factor out, and presort by t:
+ ( ((O + t*dO)*dP)*dP - (O + t*dO)*dP^2 )^2 *(dP^2 - dr^2) = dP^2 * ( r0*dP^2 + ((O + t*dO)*dP)*dr )^2
+ ( (O*dP)*dP-O*dP^2 + t*( (dO*dP)*dP - dO*dP^2 ) )^2 *(dP^2 - dr^2) = dP^2 * ( r0*dP^2 + (O*dP)*dr + t*(dO*dP)*dr )^2
+
+ Factoring out further and sorting by t^2, t^1 and t^0 yields:
+
+ 0 = t^2 * [ ((dO*dP)*dP - dO-dP^2)^2 * (dP^2 - dr^2) - dP^2*(dO*dP)^2*dr^2 ]
+ + 2*t^1 * [ ((O*dP)*dP - O*dP^2) * ((dO*dP)*dP - dO*dP^2) * (dP^2 - dr^2) - dP^2*(r0*dP^2 + (O*dP)*dr)*(dO*dP)*dr ]
+ + t^0 * [ ( (O*dP)*dP - O*dP^2)^2 * (dP^2-dr^2) - dP^2*(r0*dP^2 + (O*dP)*dr)^2 ]
+
+ This can be simplified to:
+
+ 0 = t^2 * [ (dP^2 - dr^2)*dO^2 - (dO*dP)^2 ]
+ + 2*t^1 * [ (dP^2 - dr^2)*(O*dO) - (dO*dP)*(O*dP + r0*dr) ]
+ + t^0 * [ (dP^2 - dr^2)*O^2 - (O*dP)^2 - r0^2*dP^2 - 2.0f*r0*dr*(O*dP) ]
+
+ Solving this quadratic equation yields the values for t at which the
+ ray intersects the cone.
+
+ */
+
+ __forceinline bool intersectCone(vbool<M>& valid, vfloat<M>& lower, vfloat<M>& upper)
+ {
+ /* return no hit by default */
+ lower = pos_inf;
+ upper = neg_inf;
+
+ /* compute quadratic equation A*t^2 + B*t + C = 0 */
+ const vfloat<M> OO = dot(O,O);
+ const vfloat<M> OdO = dot(dO,O);
+ const vfloat<M> A = g * dOdO - sqr(dOdP);
+ const vfloat<M> B = 2.0f * (g*OdO - dOdP*yp);
+ const vfloat<M> C = g*OO - sqr(OdP) - sqr_r0*dPdP - 2.0f*r0dr*OdP;
+
+ /* we miss the cone if determinant is smaller than zero */
+ const vfloat<M> D = B*B - 4.0f*A*C;
+ valid &= (D >= 0.0f & g > 0.0f); // if g <= 0 then the cone is inside a sphere end
+
+ /* When rays are parallel to the cone surface, then the
+ * ray may be inside or outside the cone. We just assume a
+ * miss in that case, which is fine as rays inside the
+ * cone would anyway hit the ending spheres in that
+ * case. */
+ valid &= abs(A) > min_rcp_input;
+ if (unlikely(none(valid))) {
+ return false;
+ }
+
+ /* compute distance to front and back hit */
+ const vfloat<M> Q = sqrt(D);
+ const vfloat<M> rcp_2A = rcp(2.0f*A);
+ t_cone_front = (-B-Q)*rcp_2A;
+ y_cone_front = yp + t_cone_front*dOdP;
+ lower = select( (y_cone_front > -(float)ulp) & (y_cone_front <= g) & (g > 0.0f), t_cone_front, vfloat<M>(pos_inf));
+#if !defined (EMBREE_BACKFACE_CULLING_CURVES)
+ t_cone_back = (-B+Q)*rcp_2A;
+ y_cone_back = yp + t_cone_back *dOdP;
+ upper = select( (y_cone_back > -(float)ulp) & (y_cone_back <= g) & (g > 0.0f), t_cone_back , vfloat<M>(neg_inf));
+#endif
+ return true;
+ }
+
+ /*
+ This function intersects the ray with the end sphere at
+ p1. We already clip away hits that are inside the
+ neighboring cone segment.
+
+ */
+
+ __forceinline void intersectEndSphere(vbool<M>& valid,
+ const ConeGeometry<M>& coneR,
+ vfloat<M>& lower, vfloat<M>& upper)
+ {
+ /* calculate front and back hit with end sphere */
+ const Vec3vf<M> O1 = org - p1;
+ const vfloat<M> O1dO = dot(O1,dO);
+ const vfloat<M> h2 = sqr(O1dO) - dOdO*(sqr(O1) - sqr(r1));
+ const vfloat<M> rhs1 = select( h2 >= 0.0f, sqrt(h2), vfloat<M>(neg_inf) );
+
+ /* clip away front hit if it is inside next cone segment */
+ t_sph1_front = (-O1dO - rhs1)*rcp_dOdO;
+ const Vec3vf<M> hit_front = org + t_sph1_front*dO;
+ vbool<M> valid_sph1_front = h2 >= 0.0f & yp + t_sph1_front*dOdP > g & !coneR.isClippedByPlane (valid, hit_front);
+ lower = select(valid_sph1_front, t_sph1_front, vfloat<M>(pos_inf));
+
+#if !defined(EMBREE_BACKFACE_CULLING_CURVES)
+ /* clip away back hit if it is inside next cone segment */
+ t_sph1_back = (-O1dO + rhs1)*rcp_dOdO;
+ const Vec3vf<M> hit_back = org + t_sph1_back*dO;
+ vbool<M> valid_sph1_back = h2 >= 0.0f & yp + t_sph1_back*dOdP > g & !coneR.isClippedByPlane (valid, hit_back);
+ upper = select(valid_sph1_back, t_sph1_back, vfloat<M>(neg_inf));
+#else
+ upper = vfloat<M>(neg_inf);
+#endif
+ }
+
+ __forceinline void intersectBeginSphere(const vbool<M>& valid,
+ vfloat<M>& lower, vfloat<M>& upper)
+ {
+ /* calculate front and back hit with end sphere */
+ const Vec3vf<M> O1 = org - p0;
+ const vfloat<M> O1dO = dot(O1,dO);
+ const vfloat<M> h2 = sqr(O1dO) - dOdO*(sqr(O1) - sqr(r0));
+ const vfloat<M> rhs1 = select( h2 >= 0.0f, sqrt(h2), vfloat<M>(neg_inf) );
+
+ /* clip away front hit if it is inside next cone segment */
+ t_sph0_front = (-O1dO - rhs1)*rcp_dOdO;
+ vbool<M> valid_sph1_front = valid & h2 >= 0.0f & yp + t_sph0_front*dOdP < 0;
+ lower = select(valid_sph1_front, t_sph0_front, vfloat<M>(pos_inf));
+
+#if !defined(EMBREE_BACKFACE_CULLING_CURVES)
+ /* clip away back hit if it is inside next cone segment */
+ t_sph0_back = (-O1dO + rhs1)*rcp_dOdO;
+ vbool<M> valid_sph1_back = valid & h2 >= 0.0f & yp + t_sph0_back*dOdP < 0;
+ upper = select(valid_sph1_back, t_sph0_back, vfloat<M>(neg_inf));
+#else
+ upper = vfloat<M>(neg_inf);
+#endif
+ }
+
+ /*
+
+ This function calculates the geometry normal of some cone hit.
+
+ For a given hit point h (relative to p0) with a cone
+ starting at p0 with radius w0 and ending at p1 with
+ radius w1 one normally calculates the geometry normal by
+ first calculating the parmetric u hit location along the
+ cone:
+
+ u = dot(h,dP)/dP^2
+
+ Using this value one can now directly calculate the
+ geometry normal by bending the connection vector (h-u*dP)
+ from hit to projected hit with some cone dependent value
+ dw/sqrt(dP^2) * normalize(dP):
+
+ Ng = normalize(h-u*dP) - dw/length(dP) * normalize(dP)
+
+ The length of the vector (h-u*dP) can also get calculated
+ by interpolating the radii as w0+u*dw which yields:
+
+ Ng = (h-u*dP)/(w0+u*dw) - dw/dP^2 * dP
+
+ Multiplying with (w0+u*dw) yield a scaled Ng':
+
+ Ng' = (h-u*dP) - (w0+u*dw)*dw/dP^2*dP
+
+ Inserting the definition of w0 and dw and refactoring
+ yield a furhter scaled Ng'':
+
+ Ng'' = (dP^2 - dr^2) (h-q) - (r0+u*dr)*dr*dP
+
+ Now inserting the definition of u gives and multiplying
+ with the denominator yields:
+
+ Ng''' = (dP^2-dr^2)*(dP^2*h-dot(h,dP)*dP) - (dP^2*r0+dot(h,dP)*dr)*dr*dP
+
+ Factoring out, cancelling terms, dividing by dP^2, and
+ factoring again yields finally:
+
+ Ng'''' = (dP^2-dr^2)*h - dP*(dot(h,dP) + r0*dr)
+
+ */
+
+ __forceinline Vec3vf<M> Ng_cone(const vbool<M>& front_hit) const
+ {
+#if !defined(EMBREE_BACKFACE_CULLING_CURVES)
+ const vfloat<M> y = select(front_hit, y_cone_front, y_cone_back);
+ const vfloat<M> t = select(front_hit, t_cone_front, t_cone_back);
+ const Vec3vf<M> h = O + t*dO;
+ return g*h-dP*y;
+#else
+ const Vec3vf<M> h = O + t_cone_front*dO;
+ return g*h-dP*y_cone_front;
+#endif
+ }
+
+ /* compute geometry normal of sphere hit as the difference
+ * vector from hit point to sphere center */
+
+ __forceinline Vec3vf<M> Ng_sphere1(const vbool<M>& front_hit) const
+ {
+#if !defined(EMBREE_BACKFACE_CULLING_CURVES)
+ const vfloat<M> t_sph1 = select(front_hit, t_sph1_front, t_sph1_back);
+ return org+t_sph1*dO-p1;
+#else
+ return org+t_sph1_front*dO-p1;
+#endif
+ }
+
+ __forceinline Vec3vf<M> Ng_sphere0(const vbool<M>& front_hit) const
+ {
+#if !defined(EMBREE_BACKFACE_CULLING_CURVES)
+ const vfloat<M> t_sph0 = select(front_hit, t_sph0_front, t_sph0_back);
+ return org+t_sph0*dO-p0;
+#else
+ return org+t_sph0_front*dO-p0;
+#endif
+ }
+
+ /*
+ This function calculates the u coordinate of a
+ hit. Therefore we use the hit distance y (which is zero
+ at the first cone clipping plane) and divide by distance
+ g between the clipping planes.
+
+ */
+
+ __forceinline vfloat<M> u_cone(const vbool<M>& front_hit) const
+ {
+#if !defined(EMBREE_BACKFACE_CULLING_CURVES)
+ const vfloat<M> y = select(front_hit, y_cone_front, y_cone_back);
+ return clamp(y*rcp(g));
+#else
+ return clamp(y_cone_front*rcp(g));
+#endif
+ }
+
+ private:
+ Vec3vf<M> org;
+ Vec3vf<M> O;
+ Vec3vf<M> dO;
+ vfloat<M> dOdO;
+ vfloat<M> rcp_dOdO;
+ vfloat<M> OdP;
+ vfloat<M> dOdP;
+
+ /* for ray/cone intersection */
+ private:
+ vfloat<M> yp;
+ vfloat<M> y_cone_front;
+ vfloat<M> t_cone_front;
+#if !defined (EMBREE_BACKFACE_CULLING_CURVES)
+ vfloat<M> y_cone_back;
+ vfloat<M> t_cone_back;
+#endif
+
+ /* for ray/sphere intersection */
+ private:
+ vfloat<M> t_sph1_front;
+ vfloat<M> t_sph0_front;
+#if !defined (EMBREE_BACKFACE_CULLING_CURVES)
+ vfloat<M> t_sph1_back;
+ vfloat<M> t_sph0_back;
+#endif
+ };
+
+
+ template<int M, typename Epilog, typename ray_tfar_func>
+ static __forceinline bool intersectConeSphere(const vbool<M>& valid_i,
+ const Vec3vf<M>& ray_org_in, const Vec3vf<M>& ray_dir,
+ const vfloat<M>& ray_tnear, const ray_tfar_func& ray_tfar,
+ const Vec4vf<M>& v0, const Vec4vf<M>& v1,
+ const Vec4vf<M>& vL, const Vec4vf<M>& vR,
+ const Epilog& epilog)
+ {
+ vbool<M> valid = valid_i;
+
+ /* move ray origin closer to make calculations numerically stable */
+ const vfloat<M> dOdO = sqr(ray_dir);
+ const vfloat<M> rcp_dOdO = rcp(dOdO);
+ const Vec3vf<M> center = vfloat<M>(0.5f)*(v0.xyz()+v1.xyz());
+ const vfloat<M> dt = dot(center-ray_org_in,ray_dir)*rcp_dOdO;
+ const Vec3vf<M> ray_org = ray_org_in + dt*ray_dir;
+
+ /* intersect with cone from v0 to v1 */
+ vfloat<M> t_cone_lower, t_cone_upper;
+ ConeGeometryIntersector<M> cone (ray_org, ray_dir, dOdO, rcp_dOdO, v0, v1);
+ vbool<M> validCone = valid;
+ cone.intersectCone(validCone, t_cone_lower, t_cone_upper);
+
+ valid &= (validCone | (cone.g <= 0.0f)); // if cone is entirely in sphere end - check sphere
+ if (unlikely(none(valid)))
+ return false;
+
+ /* cone hits inside the neighboring capped cones are inside the geometry and thus ignored */
+ const ConeGeometry<M> coneL (v0, vL);
+ const ConeGeometry<M> coneR (v1, vR);
+#if !defined(EMBREE_BACKFACE_CULLING_CURVES)
+ const Vec3vf<M> hit_lower = ray_org + t_cone_lower*ray_dir;
+ const Vec3vf<M> hit_upper = ray_org + t_cone_upper*ray_dir;
+ t_cone_lower = select (!coneL.isInsideCappedCone (validCone, hit_lower) & !coneR.isInsideCappedCone (validCone, hit_lower), t_cone_lower, vfloat<M>(pos_inf));
+ t_cone_upper = select (!coneL.isInsideCappedCone (validCone, hit_upper) & !coneR.isInsideCappedCone (validCone, hit_upper), t_cone_upper, vfloat<M>(neg_inf));
+#endif
+
+ /* intersect ending sphere */
+ vfloat<M> t_sph1_lower, t_sph1_upper;
+ vfloat<M> t_sph0_lower = vfloat<M>(pos_inf);
+ vfloat<M> t_sph0_upper = vfloat<M>(neg_inf);
+ cone.intersectEndSphere(valid, coneR, t_sph1_lower, t_sph1_upper);
+
+ const vbool<M> isBeginPoint = valid & (vL[0] == vfloat<M>(pos_inf));
+ if (unlikely(any(isBeginPoint))) {
+ cone.intersectBeginSphere (isBeginPoint, t_sph0_lower, t_sph0_upper);
+ }
+
+ /* CSG union of cone and end sphere */
+ vfloat<M> t_sph_lower = min(t_sph0_lower, t_sph1_lower);
+ vfloat<M> t_cone_sphere_lower = min(t_cone_lower, t_sph_lower);
+#if !defined (EMBREE_BACKFACE_CULLING_CURVES)
+ vfloat<M> t_sph_upper = max(t_sph0_upper, t_sph1_upper);
+ vfloat<M> t_cone_sphere_upper = max(t_cone_upper, t_sph_upper);
+
+ /* filter out hits that are not in tnear/tfar range */
+ const vbool<M> valid_lower = valid & ray_tnear <= dt+t_cone_sphere_lower & dt+t_cone_sphere_lower <= ray_tfar() & t_cone_sphere_lower != vfloat<M>(pos_inf);
+ const vbool<M> valid_upper = valid & ray_tnear <= dt+t_cone_sphere_upper & dt+t_cone_sphere_upper <= ray_tfar() & t_cone_sphere_upper != vfloat<M>(neg_inf);
+
+ /* check if there is a first hit */
+ const vbool<M> valid_first = valid_lower | valid_upper;
+ if (unlikely(none(valid_first)))
+ return false;
+
+ /* construct first hit */
+ const vfloat<M> t_first = select(valid_lower, t_cone_sphere_lower, t_cone_sphere_upper);
+ const vbool<M> cone_hit_first = t_first == t_cone_lower | t_first == t_cone_upper;
+ const vbool<M> sph0_hit_first = t_first == t_sph0_lower | t_first == t_sph0_upper;
+ const Vec3vf<M> Ng_first = select(cone_hit_first, cone.Ng_cone(valid_lower), select (sph0_hit_first, cone.Ng_sphere0(valid_lower), cone.Ng_sphere1(valid_lower)));
+ const vfloat<M> u_first = select(cone_hit_first, cone.u_cone(valid_lower), select (sph0_hit_first, vfloat<M>(zero), vfloat<M>(one)));
+
+ /* invoke intersection filter for first hit */
+ RoundLineIntersectorHitM<M> hit(u_first,zero,dt+t_first,Ng_first);
+ const bool is_hit_first = epilog(valid_first, hit);
+
+ /* check for possible second hits before potentially accepted hit */
+ const vfloat<M> t_second = t_cone_sphere_upper;
+ const vbool<M> valid_second = valid_lower & valid_upper & (dt+t_cone_sphere_upper <= ray_tfar());
+ if (unlikely(none(valid_second)))
+ return is_hit_first;
+
+ /* invoke intersection filter for second hit */
+ const vbool<M> cone_hit_second = t_second == t_cone_lower | t_second == t_cone_upper;
+ const vbool<M> sph0_hit_second = t_second == t_sph0_lower | t_second == t_sph0_upper;
+ const Vec3vf<M> Ng_second = select(cone_hit_second, cone.Ng_cone(false), select (sph0_hit_second, cone.Ng_sphere0(false), cone.Ng_sphere1(false)));
+ const vfloat<M> u_second = select(cone_hit_second, cone.u_cone(false), select (sph0_hit_second, vfloat<M>(zero), vfloat<M>(one)));
+
+ hit = RoundLineIntersectorHitM<M>(u_second,zero,dt+t_second,Ng_second);
+ const bool is_hit_second = epilog(valid_second, hit);
+
+ return is_hit_first | is_hit_second;
+#else
+ /* filter out hits that are not in tnear/tfar range */
+ const vbool<M> valid_lower = valid & ray_tnear <= dt+t_cone_sphere_lower & dt+t_cone_sphere_lower <= ray_tfar() & t_cone_sphere_lower != vfloat<M>(pos_inf);
+
+ /* check if there is a valid hit */
+ if (unlikely(none(valid_lower)))
+ return false;
+
+ /* construct first hit */
+ const vbool<M> cone_hit_first = t_cone_sphere_lower == t_cone_lower | t_cone_sphere_lower == t_cone_upper;
+ const vbool<M> sph0_hit_first = t_cone_sphere_lower == t_sph0_lower | t_cone_sphere_lower == t_sph0_upper;
+ const Vec3vf<M> Ng_first = select(cone_hit_first, cone.Ng_cone(valid_lower), select (sph0_hit_first, cone.Ng_sphere0(valid_lower), cone.Ng_sphere1(valid_lower)));
+ const vfloat<M> u_first = select(cone_hit_first, cone.u_cone(valid_lower), select (sph0_hit_first, vfloat<M>(zero), vfloat<M>(one)));
+
+ /* invoke intersection filter for first hit */
+ RoundLineIntersectorHitM<M> hit(u_first,zero,dt+t_cone_sphere_lower,Ng_first);
+ const bool is_hit_first = epilog(valid_lower, hit);
+
+ return is_hit_first;
+#endif
+ }
+
+ } // end namespace __roundline_internal
+
+ template<int M>
+ struct RoundLinearCurveIntersector1
+ {
+ typedef CurvePrecalculations1 Precalculations;
+
+ struct ray_tfar {
+ Ray& ray;
+ __forceinline ray_tfar(Ray& ray) : ray(ray) {}
+ __forceinline vfloat<M> operator() () const { return ray.tfar; };
+ };
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid_i,
+ Ray& ray,
+ IntersectContext* context,
+ const LineSegments* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i, const Vec4vf<M>& v1i,
+ const Vec4vf<M>& vLi, const Vec4vf<M>& vRi,
+ const Epilog& epilog)
+ {
+ const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z);
+ const Vec3vf<M> ray_dir(ray.dir.x, ray.dir.y, ray.dir.z);
+ const vfloat<M> ray_tnear(ray.tnear());
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec4vf<M> v1 = enlargeRadiusToMinWidth(context,geom,ray_org,v1i);
+ const Vec4vf<M> vL = enlargeRadiusToMinWidth(context,geom,ray_org,vLi);
+ const Vec4vf<M> vR = enlargeRadiusToMinWidth(context,geom,ray_org,vRi);
+ return __roundline_internal::intersectConeSphere(valid_i,ray_org,ray_dir,ray_tnear,ray_tfar(ray),v0,v1,vL,vR,epilog);
+ }
+ };
+
+ template<int M, int K>
+ struct RoundLinearCurveIntersectorK
+ {
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ struct ray_tfar {
+ RayK<K>& ray;
+ size_t k;
+ __forceinline ray_tfar(RayK<K>& ray, size_t k) : ray(ray), k(k) {}
+ __forceinline vfloat<M> operator() () const { return ray.tfar[k]; };
+ };
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid_i,
+ RayK<K>& ray, size_t k,
+ IntersectContext* context,
+ const LineSegments* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i, const Vec4vf<M>& v1i,
+ const Vec4vf<M>& vLi, const Vec4vf<M>& vRi,
+ const Epilog& epilog)
+ {
+ const Vec3vf<M> ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);
+ const Vec3vf<M> ray_dir(ray.dir.x[k], ray.dir.y[k], ray.dir.z[k]);
+ const vfloat<M> ray_tnear = ray.tnear()[k];
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec4vf<M> v1 = enlargeRadiusToMinWidth(context,geom,ray_org,v1i);
+ const Vec4vf<M> vL = enlargeRadiusToMinWidth(context,geom,ray_org,vLi);
+ const Vec4vf<M> vR = enlargeRadiusToMinWidth(context,geom,ray_org,vRi);
+ return __roundline_internal::intersectConeSphere(valid_i,ray_org,ray_dir,ray_tnear,ray_tfar(ray,k),v0,v1,vL,vR,epilog);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/roundlinei_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/roundlinei_intersector.h
new file mode 100644
index 0000000000..079817335e
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/roundlinei_intersector.h
@@ -0,0 +1,136 @@
+// ======================================================================== //
+// Copyright 2009-2020 Intel Corporation //
+// //
+// Licensed under the Apache License, Version 2.0 (the "License"); //
+// you may not use this file except in compliance with the License. //
+// You may obtain a copy of the License at //
+// //
+// http://www.apache.org/licenses/LICENSE-2.0 //
+// //
+// Unless required by applicable law or agreed to in writing, software //
+// distributed under the License is distributed on an "AS IS" BASIS, //
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
+// See the License for the specific language governing permissions and //
+// limitations under the License. //
+// ======================================================================== //
+
+#pragma once
+
+#include "roundline_intersector.h"
+#include "intersector_epilog.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M, int Mx, bool filter>
+ struct RoundLinearCurveMiIntersector1
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
+ }
+ };
+
+ template<int M, int Mx, bool filter>
+ struct RoundLinearCurveMiMBIntersector1
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time());
+ const vbool<Mx> valid = line.template valid<Mx>();
+ RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time());
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return RoundLinearCurveIntersector1<Mx>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM<M,Mx,filter>(ray,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct RoundLinearCurveMiIntersectorK
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct RoundLinearCurveMiMBIntersectorK
+ {
+ typedef LineMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
+ Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]);
+ const vbool<Mx> valid = line.template valid<Mx>();
+ return RoundLinearCurveIntersectorK<Mx,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,line.geomID(),line.primID()));
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/sphere_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/sphere_intersector.h
new file mode 100644
index 0000000000..3ab90c29ef
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/sphere_intersector.h
@@ -0,0 +1,183 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "../common/scene_points.h"
+#include "curve_intersector_precalculations.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct SphereIntersectorHitM
+ {
+ __forceinline SphereIntersectorHitM() {}
+
+ __forceinline SphereIntersectorHitM(const vfloat<M>& t, const Vec3vf<M>& Ng)
+ : vt(t), vNg(Ng) {}
+
+ __forceinline void finalize() {}
+
+ __forceinline Vec2f uv(const size_t i) const {
+ return Vec2f(0.0f, 0.0f);
+ }
+ __forceinline float t(const size_t i) const {
+ return vt[i];
+ }
+ __forceinline Vec3fa Ng(const size_t i) const {
+ return Vec3fa(vNg.x[i], vNg.y[i], vNg.z[i]);
+ }
+
+ public:
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+ };
+
+ template<int M>
+ struct SphereIntersector1
+ {
+ typedef CurvePrecalculations1 Precalculations;
+
+ template<typename Epilog>
+ static __forceinline bool intersect(
+ const vbool<M>& valid_i, Ray& ray,
+ const Precalculations& pre, const Vec4vf<M>& v0, const Epilog& epilog)
+ {
+ vbool<M> valid = valid_i;
+
+ const vfloat<M> rd2 = rcp(dot(ray.dir, ray.dir));
+ const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z);
+ const Vec3vf<M> ray_dir(ray.dir.x, ray.dir.y, ray.dir.z);
+ const Vec3vf<M> center = v0.xyz();
+ const vfloat<M> radius = v0.w;
+
+ const Vec3vf<M> c0 = center - ray_org;
+ const vfloat<M> projC0 = dot(c0, ray_dir) * rd2;
+ const Vec3vf<M> perp = c0 - projC0 * ray_dir;
+ const vfloat<M> l2 = dot(perp, perp);
+ const vfloat<M> r2 = radius * radius;
+ valid &= (l2 <= r2);
+ if (unlikely(none(valid)))
+ return false;
+
+ const vfloat<M> td = sqrt((r2 - l2) * rd2);
+ const vfloat<M> t_front = projC0 - td;
+ const vfloat<M> t_back = projC0 + td;
+
+ const vbool<M> valid_front = valid & (ray.tnear() <= t_front) & (t_front <= ray.tfar);
+ const vbool<M> valid_back = valid & (ray.tnear() <= t_back ) & (t_back <= ray.tfar);
+
+ /* check if there is a first hit */
+ const vbool<M> valid_first = valid_front | valid_back;
+ if (unlikely(none(valid_first)))
+ return false;
+
+ /* construct first hit */
+ const vfloat<M> td_front = -td;
+ const vfloat<M> td_back = +td;
+ const vfloat<M> t_first = select(valid_front, t_front, t_back);
+ const Vec3vf<M> Ng_first = select(valid_front, td_front, td_back) * ray_dir - perp;
+ SphereIntersectorHitM<M> hit(t_first, Ng_first);
+
+ /* invoke intersection filter for first hit */
+ const bool is_hit_first = epilog(valid_first, hit);
+
+ /* check for possible second hits before potentially accepted hit */
+ const vfloat<M> t_second = t_back;
+ const vbool<M> valid_second = valid_front & valid_back & (t_second <= ray.tfar);
+ if (unlikely(none(valid_second)))
+ return is_hit_first;
+
+ /* invoke intersection filter for second hit */
+ const Vec3vf<M> Ng_second = td_back * ray_dir - perp;
+ hit = SphereIntersectorHitM<M> (t_second, Ng_second);
+ const bool is_hit_second = epilog(valid_second, hit);
+
+ return is_hit_first | is_hit_second;
+ }
+
+ template<typename Epilog>
+ static __forceinline bool intersect(
+ const vbool<M>& valid_i, Ray& ray, IntersectContext* context, const Points* geom,
+ const Precalculations& pre, const Vec4vf<M>& v0i, const Epilog& epilog)
+ {
+ const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z);
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ return intersect(valid_i,ray,pre,v0,epilog);
+ }
+ };
+
+ template<int M, int K>
+ struct SphereIntersectorK
+ {
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid_i,
+ RayK<K>& ray, size_t k,
+ IntersectContext* context,
+ const Points* geom,
+ const Precalculations& pre,
+ const Vec4vf<M>& v0i,
+ const Epilog& epilog)
+ {
+ vbool<M> valid = valid_i;
+
+ const Vec3vf<M> ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]);
+ const Vec3vf<M> ray_dir(ray.dir.x[k], ray.dir.y[k], ray.dir.z[k]);
+ const vfloat<M> rd2 = rcp(dot(ray_dir, ray_dir));
+
+ const Vec4vf<M> v0 = enlargeRadiusToMinWidth(context,geom,ray_org,v0i);
+ const Vec3vf<M> center = v0.xyz();
+ const vfloat<M> radius = v0.w;
+
+ const Vec3vf<M> c0 = center - ray_org;
+ const vfloat<M> projC0 = dot(c0, ray_dir) * rd2;
+ const Vec3vf<M> perp = c0 - projC0 * ray_dir;
+ const vfloat<M> l2 = dot(perp, perp);
+ const vfloat<M> r2 = radius * radius;
+ valid &= (l2 <= r2);
+ if (unlikely(none(valid)))
+ return false;
+
+ const vfloat<M> td = sqrt((r2 - l2) * rd2);
+ const vfloat<M> t_front = projC0 - td;
+ const vfloat<M> t_back = projC0 + td;
+
+ const vbool<M> valid_front = valid & (ray.tnear()[k] <= t_front) & (t_front <= ray.tfar[k]);
+ const vbool<M> valid_back = valid & (ray.tnear()[k] <= t_back ) & (t_back <= ray.tfar[k]);
+
+ /* check if there is a first hit */
+ const vbool<M> valid_first = valid_front | valid_back;
+ if (unlikely(none(valid_first)))
+ return false;
+
+ /* construct first hit */
+ const vfloat<M> td_front = -td;
+ const vfloat<M> td_back = +td;
+ const vfloat<M> t_first = select(valid_front, t_front, t_back);
+ const Vec3vf<M> Ng_first = select(valid_front, td_front, td_back) * ray_dir - perp;
+ SphereIntersectorHitM<M> hit(t_first, Ng_first);
+
+ /* invoke intersection filter for first hit */
+ const bool is_hit_first = epilog(valid_first, hit);
+
+ /* check for possible second hits before potentially accepted hit */
+ const vfloat<M> t_second = t_back;
+ const vbool<M> valid_second = valid_front & valid_back & (t_second <= ray.tfar[k]);
+ if (unlikely(none(valid_second)))
+ return is_hit_first;
+
+ /* invoke intersection filter for second hit */
+ const Vec3vf<M> Ng_second = td_back * ray_dir - perp;
+ hit = SphereIntersectorHitM<M> (t_second, Ng_second);
+ const bool is_hit_second = epilog(valid_second, hit);
+
+ return is_hit_first | is_hit_second;
+ }
+ };
+ } // namespace isa
+} // namespace embree
diff --git a/thirdparty/embree-aarch64/kernels/geometry/spherei_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/spherei_intersector.h
new file mode 100644
index 0000000000..1146847602
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/spherei_intersector.h
@@ -0,0 +1,156 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "intersector_epilog.h"
+#include "pointi.h"
+#include "sphere_intersector.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M, int Mx, bool filter>
+ struct SphereMiIntersector1
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre,
+ RayHit& ray,
+ IntersectContext* context,
+ const Primitive& sphere)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(sphere.geomID());
+ Vec4vf<M> v0; sphere.gather(v0, geom);
+ const vbool<Mx> valid = sphere.template valid<Mx>();
+ SphereIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, Mx, filter>(ray, context, sphere.geomID(), sphere.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre,
+ Ray& ray,
+ IntersectContext* context,
+ const Primitive& sphere)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(sphere.geomID());
+ Vec4vf<M> v0; sphere.gather(v0, geom);
+ const vbool<Mx> valid = sphere.template valid<Mx>();
+ return SphereIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, Mx, filter>(ray, context, sphere.geomID(), sphere.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query,
+ PointQueryContext* context,
+ const Primitive& sphere)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, sphere);
+ }
+ };
+
+ template<int M, int Mx, bool filter>
+ struct SphereMiMBIntersector1
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculations1 Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre,
+ RayHit& ray,
+ IntersectContext* context,
+ const Primitive& sphere)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(sphere.geomID());
+ Vec4vf<M> v0; sphere.gather(v0, geom, ray.time());
+ const vbool<Mx> valid = sphere.template valid<Mx>();
+ SphereIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, Mx, filter>(ray, context, sphere.geomID(), sphere.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre,
+ Ray& ray,
+ IntersectContext* context,
+ const Primitive& sphere)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(sphere.geomID());
+ Vec4vf<M> v0; sphere.gather(v0, geom, ray.time());
+ const vbool<Mx> valid = sphere.template valid<Mx>();
+ return SphereIntersector1<Mx>::intersect(
+ valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, Mx, filter>(ray, context, sphere.geomID(), sphere.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query,
+ PointQueryContext* context,
+ const Primitive& sphere)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, sphere);
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct SphereMiIntersectorK
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(
+ const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(sphere.geomID());
+ Vec4vf<M> v0; sphere.gather(v0, geom);
+ const vbool<Mx> valid = sphere.template valid<Mx>();
+ SphereIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0,
+ Intersect1KEpilogM<M, Mx, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
+ }
+
+ static __forceinline bool occluded(
+ const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(sphere.geomID());
+ Vec4vf<M> v0; sphere.gather(v0, geom);
+ const vbool<Mx> valid = sphere.template valid<Mx>();
+ return SphereIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0,
+ Occluded1KEpilogM<M, Mx, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
+ }
+ };
+
+ template<int M, int Mx, int K, bool filter>
+ struct SphereMiMBIntersectorK
+ {
+ typedef PointMi<M> Primitive;
+ typedef CurvePrecalculationsK<K> Precalculations;
+
+ static __forceinline void intersect(
+ const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere)
+ {
+ STAT3(normal.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(sphere.geomID());
+ Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()[k]);
+ const vbool<Mx> valid = sphere.template valid<Mx>();
+ SphereIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0,
+ Intersect1KEpilogM<M, Mx, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
+ }
+
+ static __forceinline bool occluded(
+ const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere)
+ {
+ STAT3(shadow.trav_prims, 1, 1, 1);
+ const Points* geom = context->scene->get<Points>(sphere.geomID());
+ Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()[k]);
+ const vbool<Mx> valid = sphere.template valid<Mx>();
+ return SphereIntersectorK<Mx, K>::intersect(
+ valid, ray, k, context, geom, pre, v0,
+ Occluded1KEpilogM<M, Mx, K, filter>(ray, k, context, sphere.geomID(), sphere.primID()));
+ }
+ };
+ } // namespace isa
+} // namespace embree
diff --git a/thirdparty/embree-aarch64/kernels/geometry/subdivpatch1.h b/thirdparty/embree-aarch64/kernels/geometry/subdivpatch1.h
new file mode 100644
index 0000000000..94ad46ad87
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/subdivpatch1.h
@@ -0,0 +1,38 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../geometry/primitive.h"
+#include "../subdiv/subdivpatch1base.h"
+
+namespace embree
+{
+
+ struct __aligned(64) SubdivPatch1 : public SubdivPatch1Base
+ {
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+
+ static Type type;
+
+ public:
+
+ /*! constructor for cached subdiv patch */
+ SubdivPatch1 (const unsigned int gID,
+ const unsigned int pID,
+ const unsigned int subPatch,
+ const SubdivMesh *const mesh,
+ const size_t time,
+ const Vec2f uv[4],
+ const float edge_level[4],
+ const int subdiv[4],
+ const int simd_width)
+ : SubdivPatch1Base(gID,pID,subPatch,mesh,time,uv,edge_level,subdiv,simd_width) {}
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/subdivpatch1_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/subdivpatch1_intersector.h
new file mode 100644
index 0000000000..74ec1de258
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/subdivpatch1_intersector.h
@@ -0,0 +1,237 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "subdivpatch1.h"
+#include "grid_soa.h"
+#include "grid_soa_intersector1.h"
+#include "grid_soa_intersector_packet.h"
+#include "../common/ray.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename T>
+ class SubdivPatch1Precalculations : public T
+ {
+ public:
+ __forceinline SubdivPatch1Precalculations (const Ray& ray, const void* ptr)
+ : T(ray,ptr) {}
+ };
+
+ template<int K, typename T>
+ class SubdivPatch1PrecalculationsK : public T
+ {
+ public:
+ __forceinline SubdivPatch1PrecalculationsK (const vbool<K>& valid, RayK<K>& ray)
+ : T(valid,ray) {}
+ };
+
+ class SubdivPatch1Intersector1
+ {
+ public:
+ typedef GridSOA Primitive;
+ typedef SubdivPatch1Precalculations<GridSOAIntersector1::Precalculations> Precalculations;
+
+ static __forceinline bool processLazyNode(Precalculations& pre, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ lazy_node = prim->root(0);
+ pre.grid = (Primitive*)prim;
+ return false;
+ }
+
+ /*! Intersect a ray with the primitive. */
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) GridSOAIntersector1::intersect(pre,ray,context,prim,lazy_node);
+ else processLazyNode(pre,context,prim,lazy_node);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node) {
+ intersect(This,pre,ray,context,prim,ty,tray,lazy_node);
+ }
+
+ /*! Test if the ray is occluded by the primitive */
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) return GridSOAIntersector1::occluded(pre,ray,context,prim,lazy_node);
+ else return processLazyNode(pre,context,prim,lazy_node);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node) {
+ return occluded(This,pre,ray,context,prim,ty,tray,lazy_node);
+ }
+
+ template<int N>
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node)
+ {
+ // TODO: PointQuery implement
+ assert(false && "not implemented");
+ return false;
+ }
+
+ template<int N>
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node) {
+ return pointQuery(This,query,context,prim,ty,tquery,lazy_node);
+ }
+ };
+
+ class SubdivPatch1MBIntersector1
+ {
+ public:
+ typedef SubdivPatch1 Primitive;
+ typedef GridSOAMBIntersector1::Precalculations Precalculations;
+
+ static __forceinline bool processLazyNode(Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim_i, size_t& lazy_node)
+ {
+ Primitive* prim = (Primitive*) prim_i;
+ GridSOA* grid = nullptr;
+ grid = (GridSOA*) prim->root_ref.get();
+ pre.itime = getTimeSegment(ray.time(), float(grid->time_steps-1), pre.ftime);
+ lazy_node = grid->root(pre.itime);
+ pre.grid = grid;
+ return false;
+ }
+
+ /*! Intersect a ray with the primitive. */
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) GridSOAMBIntersector1::intersect(pre,ray,context,prim,lazy_node);
+ else processLazyNode(pre,ray,context,prim,lazy_node);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node) {
+ intersect(This,pre,ray,context,prim,ty,tray,lazy_node);
+ }
+
+ /*! Test if the ray is occluded by the primitive */
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) return GridSOAMBIntersector1::occluded(pre,ray,context,prim,lazy_node);
+ else return processLazyNode(pre,ray,context,prim,lazy_node);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node) {
+ return occluded(This,pre,ray,context,prim,ty,tray,lazy_node);
+ }
+
+ template<int N>
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node)
+ {
+ // TODO: PointQuery implement
+ assert(false && "not implemented");
+ return false;
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, size_t ty0, const Primitive* prim, size_t ty, const TravPointQuery<N> &tquery, size_t& lazy_node) {
+ return pointQuery(This,query,context,prim,ty,tquery,lazy_node);
+ }
+ };
+
+ template <int K>
+ struct SubdivPatch1IntersectorK
+ {
+ typedef GridSOA Primitive;
+ typedef SubdivPatch1PrecalculationsK<K,typename GridSOAIntersectorK<K>::Precalculations> Precalculations;
+
+ static __forceinline bool processLazyNode(Precalculations& pre, IntersectContext* context, const Primitive* prim, size_t& lazy_node)
+ {
+ lazy_node = prim->root(0);
+ pre.grid = (Primitive*)prim;
+ return false;
+ }
+
+ template<bool robust>
+ static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) GridSOAIntersectorK<K>::intersect(valid,pre,ray,context,prim,lazy_node);
+ else processLazyNode(pre,context,prim,lazy_node);
+ }
+
+ template<bool robust>
+ static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) return GridSOAIntersectorK<K>::occluded(valid,pre,ray,context,prim,lazy_node);
+ else return processLazyNode(pre,context,prim,lazy_node);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) GridSOAIntersectorK<K>::intersect(pre,ray,k,context,prim,lazy_node);
+ else processLazyNode(pre,context,prim,lazy_node);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) return GridSOAIntersectorK<K>::occluded(pre,ray,k,context,prim,lazy_node);
+ else return processLazyNode(pre,context,prim,lazy_node);
+ }
+ };
+
+ typedef SubdivPatch1IntersectorK<4> SubdivPatch1Intersector4;
+ typedef SubdivPatch1IntersectorK<8> SubdivPatch1Intersector8;
+ typedef SubdivPatch1IntersectorK<16> SubdivPatch1Intersector16;
+
+ template <int K>
+ struct SubdivPatch1MBIntersectorK
+ {
+ typedef SubdivPatch1 Primitive;
+ //typedef GridSOAMBIntersectorK<K>::Precalculations Precalculations;
+ typedef SubdivPatch1PrecalculationsK<K,typename GridSOAMBIntersectorK<K>::Precalculations> Precalculations;
+
+ static __forceinline bool processLazyNode(Precalculations& pre, IntersectContext* context, const Primitive* prim_i, size_t& lazy_node)
+ {
+ Primitive* prim = (Primitive*) prim_i;
+ GridSOA* grid = (GridSOA*) prim->root_ref.get();
+ lazy_node = grid->troot;
+ pre.grid = grid;
+ return false;
+ }
+
+ template<bool robust>
+ static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) GridSOAMBIntersectorK<K>::intersect(valid,pre,ray,context,prim,lazy_node);
+ else processLazyNode(pre,context,prim,lazy_node);
+ }
+
+ template<bool robust>
+ static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t ty, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) return GridSOAMBIntersectorK<K>::occluded(valid,pre,ray,context,prim,lazy_node);
+ else return processLazyNode(pre,context,prim,lazy_node);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) GridSOAMBIntersectorK<K>::intersect(pre,ray,k,context,prim,lazy_node);
+ else processLazyNode(pre,context,prim,lazy_node);
+ }
+
+ template<int N, int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t ty, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ if (likely(ty == 0)) return GridSOAMBIntersectorK<K>::occluded(pre,ray,k,context,prim,lazy_node);
+ else return processLazyNode(pre,context,prim,lazy_node);
+ }
+ };
+
+ typedef SubdivPatch1MBIntersectorK<4> SubdivPatch1MBIntersector4;
+ typedef SubdivPatch1MBIntersectorK<8> SubdivPatch1MBIntersector8;
+ typedef SubdivPatch1MBIntersectorK<16> SubdivPatch1MBIntersector16;
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/subgrid.h b/thirdparty/embree-aarch64/kernels/geometry/subgrid.h
new file mode 100644
index 0000000000..39fa6fb0f0
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/subgrid.h
@@ -0,0 +1,517 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/ray.h"
+#include "../common/scene_grid_mesh.h"
+#include "../bvh/bvh.h"
+
+namespace embree
+{
+ /* Stores M quads from an indexed face set */
+ struct SubGrid
+ {
+ /* Virtual interface to query information about the quad type */
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* primitive supports multiple time segments */
+ static const bool singleTimeSegment = false;
+
+ /* Returns maximum number of stored quads */
+ static __forceinline size_t max_size() { return 1; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
+
+ public:
+
+ /* Default constructor */
+ __forceinline SubGrid() { }
+
+ /* Construction from vertices and IDs */
+ __forceinline SubGrid(const unsigned int x,
+ const unsigned int y,
+ const unsigned int geomID,
+ const unsigned int primID)
+ : _x(x), _y(y), _geomID(geomID), _primID(primID)
+ {
+ }
+
+ __forceinline bool invalid3x3X() const { return (unsigned int)_x & (1<<15); }
+ __forceinline bool invalid3x3Y() const { return (unsigned int)_y & (1<<15); }
+
+ /* Gather the quads */
+ __forceinline void gather(Vec3vf4& p0,
+ Vec3vf4& p1,
+ Vec3vf4& p2,
+ Vec3vf4& p3,
+ const GridMesh* const mesh,
+ const GridMesh::Grid &g) const
+ {
+ /* first quad always valid */
+ const size_t vtxID00 = g.startVtxID + x() + y() * g.lineVtxOffset;
+ const size_t vtxID01 = vtxID00 + 1;
+ const vfloat4 vtx00 = vfloat4::loadu(mesh->vertexPtr(vtxID00));
+ const vfloat4 vtx01 = vfloat4::loadu(mesh->vertexPtr(vtxID01));
+ const size_t vtxID10 = vtxID00 + g.lineVtxOffset;
+ const size_t vtxID11 = vtxID01 + g.lineVtxOffset;
+ const vfloat4 vtx10 = vfloat4::loadu(mesh->vertexPtr(vtxID10));
+ const vfloat4 vtx11 = vfloat4::loadu(mesh->vertexPtr(vtxID11));
+
+ /* deltaX => vtx02, vtx12 */
+ const size_t deltaX = invalid3x3X() ? 0 : 1;
+ const size_t vtxID02 = vtxID01 + deltaX;
+ const vfloat4 vtx02 = vfloat4::loadu(mesh->vertexPtr(vtxID02));
+ const size_t vtxID12 = vtxID11 + deltaX;
+ const vfloat4 vtx12 = vfloat4::loadu(mesh->vertexPtr(vtxID12));
+
+ /* deltaY => vtx20, vtx21 */
+ const size_t deltaY = invalid3x3Y() ? 0 : g.lineVtxOffset;
+ const size_t vtxID20 = vtxID10 + deltaY;
+ const size_t vtxID21 = vtxID11 + deltaY;
+ const vfloat4 vtx20 = vfloat4::loadu(mesh->vertexPtr(vtxID20));
+ const vfloat4 vtx21 = vfloat4::loadu(mesh->vertexPtr(vtxID21));
+
+ /* deltaX/deltaY => vtx22 */
+ const size_t vtxID22 = vtxID11 + deltaX + deltaY;
+ const vfloat4 vtx22 = vfloat4::loadu(mesh->vertexPtr(vtxID22));
+
+ transpose(vtx00,vtx01,vtx11,vtx10,p0.x,p0.y,p0.z);
+ transpose(vtx01,vtx02,vtx12,vtx11,p1.x,p1.y,p1.z);
+ transpose(vtx11,vtx12,vtx22,vtx21,p2.x,p2.y,p2.z);
+ transpose(vtx10,vtx11,vtx21,vtx20,p3.x,p3.y,p3.z);
+ }
+
+ template<typename T>
+ __forceinline vfloat4 getVertexMB(const GridMesh* const mesh, const size_t offset, const size_t itime, const float ftime) const
+ {
+ const T v0 = T::loadu(mesh->vertexPtr(offset,itime+0));
+ const T v1 = T::loadu(mesh->vertexPtr(offset,itime+1));
+ return lerp(v0,v1,ftime);
+ }
+
+ /* Gather the quads */
+ __forceinline void gatherMB(Vec3vf4& p0,
+ Vec3vf4& p1,
+ Vec3vf4& p2,
+ Vec3vf4& p3,
+ const GridMesh* const mesh,
+ const GridMesh::Grid &g,
+ const size_t itime,
+ const float ftime) const
+ {
+ /* first quad always valid */
+ const size_t vtxID00 = g.startVtxID + x() + y() * g.lineVtxOffset;
+ const size_t vtxID01 = vtxID00 + 1;
+ const vfloat4 vtx00 = getVertexMB<vfloat4>(mesh,vtxID00,itime,ftime);
+ const vfloat4 vtx01 = getVertexMB<vfloat4>(mesh,vtxID01,itime,ftime);
+ const size_t vtxID10 = vtxID00 + g.lineVtxOffset;
+ const size_t vtxID11 = vtxID01 + g.lineVtxOffset;
+ const vfloat4 vtx10 = getVertexMB<vfloat4>(mesh,vtxID10,itime,ftime);
+ const vfloat4 vtx11 = getVertexMB<vfloat4>(mesh,vtxID11,itime,ftime);
+
+ /* deltaX => vtx02, vtx12 */
+ const size_t deltaX = invalid3x3X() ? 0 : 1;
+ const size_t vtxID02 = vtxID01 + deltaX;
+ const vfloat4 vtx02 = getVertexMB<vfloat4>(mesh,vtxID02,itime,ftime);
+ const size_t vtxID12 = vtxID11 + deltaX;
+ const vfloat4 vtx12 = getVertexMB<vfloat4>(mesh,vtxID12,itime,ftime);
+
+ /* deltaY => vtx20, vtx21 */
+ const size_t deltaY = invalid3x3Y() ? 0 : g.lineVtxOffset;
+ const size_t vtxID20 = vtxID10 + deltaY;
+ const size_t vtxID21 = vtxID11 + deltaY;
+ const vfloat4 vtx20 = getVertexMB<vfloat4>(mesh,vtxID20,itime,ftime);
+ const vfloat4 vtx21 = getVertexMB<vfloat4>(mesh,vtxID21,itime,ftime);
+
+ /* deltaX/deltaY => vtx22 */
+ const size_t vtxID22 = vtxID11 + deltaX + deltaY;
+ const vfloat4 vtx22 = getVertexMB<vfloat4>(mesh,vtxID22,itime,ftime);
+
+ transpose(vtx00,vtx01,vtx11,vtx10,p0.x,p0.y,p0.z);
+ transpose(vtx01,vtx02,vtx12,vtx11,p1.x,p1.y,p1.z);
+ transpose(vtx11,vtx12,vtx22,vtx21,p2.x,p2.y,p2.z);
+ transpose(vtx10,vtx11,vtx21,vtx20,p3.x,p3.y,p3.z);
+ }
+
+
+
+ /* Gather the quads */
+ __forceinline void gather(Vec3vf4& p0,
+ Vec3vf4& p1,
+ Vec3vf4& p2,
+ Vec3vf4& p3,
+ const Scene *const scene) const
+ {
+ const GridMesh* const mesh = scene->get<GridMesh>(geomID());
+ const GridMesh::Grid &g = mesh->grid(primID());
+ gather(p0,p1,p2,p3,mesh,g);
+ }
+
+ /* Gather the quads in the motion blur case */
+ __forceinline void gatherMB(Vec3vf4& p0,
+ Vec3vf4& p1,
+ Vec3vf4& p2,
+ Vec3vf4& p3,
+ const Scene *const scene,
+ const size_t itime,
+ const float ftime) const
+ {
+ const GridMesh* const mesh = scene->get<GridMesh>(geomID());
+ const GridMesh::Grid &g = mesh->grid(primID());
+ gatherMB(p0,p1,p2,p3,mesh,g,itime,ftime);
+ }
+
+ /* Gather the quads */
+ __forceinline void gather(Vec3fa vtx[16], const Scene *const scene) const
+ {
+ const GridMesh* mesh = scene->get<GridMesh>(geomID());
+ const GridMesh::Grid &g = mesh->grid(primID());
+
+ /* first quad always valid */
+ const size_t vtxID00 = g.startVtxID + x() + y() * g.lineVtxOffset;
+ const size_t vtxID01 = vtxID00 + 1;
+ const Vec3fa vtx00 = Vec3fa::loadu(mesh->vertexPtr(vtxID00));
+ const Vec3fa vtx01 = Vec3fa::loadu(mesh->vertexPtr(vtxID01));
+ const size_t vtxID10 = vtxID00 + g.lineVtxOffset;
+ const size_t vtxID11 = vtxID01 + g.lineVtxOffset;
+ const Vec3fa vtx10 = Vec3fa::loadu(mesh->vertexPtr(vtxID10));
+ const Vec3fa vtx11 = Vec3fa::loadu(mesh->vertexPtr(vtxID11));
+
+ /* deltaX => vtx02, vtx12 */
+ const size_t deltaX = invalid3x3X() ? 0 : 1;
+ const size_t vtxID02 = vtxID01 + deltaX;
+ const Vec3fa vtx02 = Vec3fa::loadu(mesh->vertexPtr(vtxID02));
+ const size_t vtxID12 = vtxID11 + deltaX;
+ const Vec3fa vtx12 = Vec3fa::loadu(mesh->vertexPtr(vtxID12));
+
+ /* deltaY => vtx20, vtx21 */
+ const size_t deltaY = invalid3x3Y() ? 0 : g.lineVtxOffset;
+ const size_t vtxID20 = vtxID10 + deltaY;
+ const size_t vtxID21 = vtxID11 + deltaY;
+ const Vec3fa vtx20 = Vec3fa::loadu(mesh->vertexPtr(vtxID20));
+ const Vec3fa vtx21 = Vec3fa::loadu(mesh->vertexPtr(vtxID21));
+
+ /* deltaX/deltaY => vtx22 */
+ const size_t vtxID22 = vtxID11 + deltaX + deltaY;
+ const Vec3fa vtx22 = Vec3fa::loadu(mesh->vertexPtr(vtxID22));
+
+ vtx[ 0] = vtx00; vtx[ 1] = vtx01; vtx[ 2] = vtx11; vtx[ 3] = vtx10;
+ vtx[ 4] = vtx01; vtx[ 5] = vtx02; vtx[ 6] = vtx12; vtx[ 7] = vtx11;
+ vtx[ 8] = vtx10; vtx[ 9] = vtx11; vtx[10] = vtx21; vtx[11] = vtx20;
+ vtx[12] = vtx11; vtx[13] = vtx12; vtx[14] = vtx22; vtx[15] = vtx21;
+ }
+
+ /* Gather the quads */
+ __forceinline void gatherMB(vfloat4 vtx[16], const Scene *const scene, const size_t itime, const float ftime) const
+ {
+ const GridMesh* mesh = scene->get<GridMesh>(geomID());
+ const GridMesh::Grid &g = mesh->grid(primID());
+
+ /* first quad always valid */
+ const size_t vtxID00 = g.startVtxID + x() + y() * g.lineVtxOffset;
+ const size_t vtxID01 = vtxID00 + 1;
+ const vfloat4 vtx00 = getVertexMB<vfloat4>(mesh,vtxID00,itime,ftime);
+ const vfloat4 vtx01 = getVertexMB<vfloat4>(mesh,vtxID01,itime,ftime);
+ const size_t vtxID10 = vtxID00 + g.lineVtxOffset;
+ const size_t vtxID11 = vtxID01 + g.lineVtxOffset;
+ const vfloat4 vtx10 = getVertexMB<vfloat4>(mesh,vtxID10,itime,ftime);
+ const vfloat4 vtx11 = getVertexMB<vfloat4>(mesh,vtxID11,itime,ftime);
+
+ /* deltaX => vtx02, vtx12 */
+ const size_t deltaX = invalid3x3X() ? 0 : 1;
+ const size_t vtxID02 = vtxID01 + deltaX;
+ const vfloat4 vtx02 = getVertexMB<vfloat4>(mesh,vtxID02,itime,ftime);
+ const size_t vtxID12 = vtxID11 + deltaX;
+ const vfloat4 vtx12 = getVertexMB<vfloat4>(mesh,vtxID12,itime,ftime);
+
+ /* deltaY => vtx20, vtx21 */
+ const size_t deltaY = invalid3x3Y() ? 0 : g.lineVtxOffset;
+ const size_t vtxID20 = vtxID10 + deltaY;
+ const size_t vtxID21 = vtxID11 + deltaY;
+ const vfloat4 vtx20 = getVertexMB<vfloat4>(mesh,vtxID20,itime,ftime);
+ const vfloat4 vtx21 = getVertexMB<vfloat4>(mesh,vtxID21,itime,ftime);
+
+ /* deltaX/deltaY => vtx22 */
+ const size_t vtxID22 = vtxID11 + deltaX + deltaY;
+ const vfloat4 vtx22 = getVertexMB<vfloat4>(mesh,vtxID22,itime,ftime);
+
+ vtx[ 0] = vtx00; vtx[ 1] = vtx01; vtx[ 2] = vtx11; vtx[ 3] = vtx10;
+ vtx[ 4] = vtx01; vtx[ 5] = vtx02; vtx[ 6] = vtx12; vtx[ 7] = vtx11;
+ vtx[ 8] = vtx10; vtx[ 9] = vtx11; vtx[10] = vtx21; vtx[11] = vtx20;
+ vtx[12] = vtx11; vtx[13] = vtx12; vtx[14] = vtx22; vtx[15] = vtx21;
+ }
+
+
+ /* Calculate the bounds of the subgrid */
+ __forceinline const BBox3fa bounds(const Scene *const scene, const size_t itime=0) const
+ {
+ BBox3fa bounds = empty;
+ FATAL("not implemented yet");
+ return bounds;
+ }
+
+ /* Calculate the linear bounds of the primitive */
+ __forceinline LBBox3fa linearBounds(const Scene* const scene, const size_t itime)
+ {
+ return LBBox3fa(bounds(scene,itime+0),bounds(scene,itime+1));
+ }
+
+ __forceinline LBBox3fa linearBounds(const Scene *const scene, size_t itime, size_t numTimeSteps)
+ {
+ LBBox3fa allBounds = empty;
+ FATAL("not implemented yet");
+ return allBounds;
+ }
+
+ __forceinline LBBox3fa linearBounds(const Scene *const scene, const BBox1f time_range)
+ {
+ LBBox3fa allBounds = empty;
+ FATAL("not implemented yet");
+ return allBounds;
+ }
+
+
+ friend embree_ostream operator<<(embree_ostream cout, const SubGrid& sg) {
+ return cout << "SubGrid " << " ( x " << sg.x() << ", y = " << sg.y() << ", geomID = " << sg.geomID() << ", primID = " << sg.primID() << " )";
+ }
+
+ __forceinline unsigned int geomID() const { return _geomID; }
+ __forceinline unsigned int primID() const { return _primID; }
+ __forceinline unsigned int x() const { return (unsigned int)_x & 0x7fff; }
+ __forceinline unsigned int y() const { return (unsigned int)_y & 0x7fff; }
+
+ private:
+ unsigned short _x;
+ unsigned short _y;
+ unsigned int _geomID; // geometry ID of mesh
+ unsigned int _primID; // primitive ID of primitive inside mesh
+ };
+
+ struct SubGridID {
+ unsigned short x;
+ unsigned short y;
+ unsigned int primID;
+
+ __forceinline SubGridID() {}
+ __forceinline SubGridID(const unsigned int x, const unsigned int y, const unsigned int primID) :
+ x(x), y(y), primID(primID) {}
+ };
+
+ /* QuantizedBaseNode as large subgrid leaf */
+ template<int N>
+ struct SubGridQBVHN
+ {
+ /* Virtual interface to query information about the quad type */
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ __forceinline size_t size() const
+ {
+ for (size_t i=0;i<N;i++)
+ if (primID(i) == -1) return i;
+ return N;
+ }
+
+ __forceinline void clear() {
+ for (size_t i=0;i<N;i++)
+ subgridIDs[i] = SubGridID(0,0,(unsigned int)-1);
+ qnode.clear();
+ }
+
+ /* Default constructor */
+ __forceinline SubGridQBVHN() { }
+
+ /* Construction from vertices and IDs */
+ __forceinline SubGridQBVHN(const unsigned int x[N],
+ const unsigned int y[N],
+ const unsigned int primID[N],
+ const BBox3fa * const subGridBounds,
+ const unsigned int geomID,
+ const unsigned int items)
+ {
+ clear();
+ _geomID = geomID;
+
+ __aligned(64) typename BVHN<N>::AABBNode node;
+ node.clear();
+ for (size_t i=0;i<items;i++)
+ {
+ subgridIDs[i] = SubGridID(x[i],y[i],primID[i]);
+ node.setBounds(i,subGridBounds[i]);
+ }
+ qnode.init_dim(node);
+ }
+
+ __forceinline unsigned int geomID() const { return _geomID; }
+ __forceinline unsigned int primID(const size_t i) const { assert(i < N); return subgridIDs[i].primID; }
+ __forceinline unsigned int x(const size_t i) const { assert(i < N); return subgridIDs[i].x; }
+ __forceinline unsigned int y(const size_t i) const { assert(i < N); return subgridIDs[i].y; }
+
+ __forceinline SubGrid subgrid(const size_t i) const {
+ assert(i < N);
+ assert(primID(i) != -1);
+ return SubGrid(x(i),y(i),geomID(),primID(i));
+ }
+
+ public:
+ SubGridID subgridIDs[N];
+
+ typename BVHN<N>::QuantizedBaseNode qnode;
+
+ unsigned int _geomID; // geometry ID of mesh
+
+
+ friend embree_ostream operator<<(embree_ostream cout, const SubGridQBVHN& sg) {
+ cout << "SubGridQBVHN " << embree_endl;
+ for (size_t i=0;i<N;i++)
+ cout << i << " ( x = " << sg.subgridIDs[i].x << ", y = " << sg.subgridIDs[i].y << ", primID = " << sg.subgridIDs[i].primID << " )" << embree_endl;
+ cout << "geomID " << sg._geomID << embree_endl;
+ cout << "lowerX " << sg.qnode.dequantizeLowerX() << embree_endl;
+ cout << "upperX " << sg.qnode.dequantizeUpperX() << embree_endl;
+ cout << "lowerY " << sg.qnode.dequantizeLowerY() << embree_endl;
+ cout << "upperY " << sg.qnode.dequantizeUpperY() << embree_endl;
+ cout << "lowerZ " << sg.qnode.dequantizeLowerZ() << embree_endl;
+ cout << "upperZ " << sg.qnode.dequantizeUpperZ() << embree_endl;
+ return cout;
+ }
+
+ };
+
+ template<int N>
+ typename SubGridQBVHN<N>::Type SubGridQBVHN<N>::type;
+
+ typedef SubGridQBVHN<4> SubGridQBVH4;
+ typedef SubGridQBVHN<8> SubGridQBVH8;
+
+
+ /* QuantizedBaseNode as large subgrid leaf */
+ template<int N>
+ struct SubGridMBQBVHN
+ {
+ /* Virtual interface to query information about the quad type */
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ __forceinline size_t size() const
+ {
+ for (size_t i=0;i<N;i++)
+ if (primID(i) == -1) return i;
+ return N;
+ }
+
+ __forceinline void clear() {
+ for (size_t i=0;i<N;i++)
+ subgridIDs[i] = SubGridID(0,0,(unsigned int)-1);
+ qnode.clear();
+ }
+
+ /* Default constructor */
+ __forceinline SubGridMBQBVHN() { }
+
+ /* Construction from vertices and IDs */
+ __forceinline SubGridMBQBVHN(const unsigned int x[N],
+ const unsigned int y[N],
+ const unsigned int primID[N],
+ const BBox3fa * const subGridBounds0,
+ const BBox3fa * const subGridBounds1,
+ const unsigned int geomID,
+ const float toffset,
+ const float tscale,
+ const unsigned int items)
+ {
+ clear();
+ _geomID = geomID;
+ time_offset = toffset;
+ time_scale = tscale;
+
+ __aligned(64) typename BVHN<N>::AABBNode node0,node1;
+ node0.clear();
+ node1.clear();
+ for (size_t i=0;i<items;i++)
+ {
+ subgridIDs[i] = SubGridID(x[i],y[i],primID[i]);
+ node0.setBounds(i,subGridBounds0[i]);
+ node1.setBounds(i,subGridBounds1[i]);
+ }
+ qnode.node0.init_dim(node0);
+ qnode.node1.init_dim(node1);
+ }
+
+ __forceinline unsigned int geomID() const { return _geomID; }
+ __forceinline unsigned int primID(const size_t i) const { assert(i < N); return subgridIDs[i].primID; }
+ __forceinline unsigned int x(const size_t i) const { assert(i < N); return subgridIDs[i].x; }
+ __forceinline unsigned int y(const size_t i) const { assert(i < N); return subgridIDs[i].y; }
+
+ __forceinline SubGrid subgrid(const size_t i) const {
+ assert(i < N);
+ assert(primID(i) != -1);
+ return SubGrid(x(i),y(i),geomID(),primID(i));
+ }
+
+ __forceinline float adjustTime(const float t) const { return time_scale * (t-time_offset); }
+
+ template<int K>
+ __forceinline vfloat<K> adjustTime(const vfloat<K> &t) const { return time_scale * (t-time_offset); }
+
+ public:
+ SubGridID subgridIDs[N];
+
+ typename BVHN<N>::QuantizedBaseNodeMB qnode;
+
+ float time_offset;
+ float time_scale;
+ unsigned int _geomID; // geometry ID of mesh
+
+
+ friend embree_ostream operator<<(embree_ostream cout, const SubGridMBQBVHN& sg) {
+ cout << "SubGridMBQBVHN " << embree_endl;
+ for (size_t i=0;i<N;i++)
+ cout << i << " ( x = " << sg.subgridIDs[i].x << ", y = " << sg.subgridIDs[i].y << ", primID = " << sg.subgridIDs[i].primID << " )" << embree_endl;
+ cout << "geomID " << sg._geomID << embree_endl;
+ cout << "time_offset " << sg.time_offset << embree_endl;
+ cout << "time_scale " << sg.time_scale << embree_endl;
+ cout << "lowerX " << sg.qnode.node0.dequantizeLowerX() << embree_endl;
+ cout << "upperX " << sg.qnode.node0.dequantizeUpperX() << embree_endl;
+ cout << "lowerY " << sg.qnode.node0.dequantizeLowerY() << embree_endl;
+ cout << "upperY " << sg.qnode.node0.dequantizeUpperY() << embree_endl;
+ cout << "lowerZ " << sg.qnode.node0.dequantizeLowerZ() << embree_endl;
+ cout << "upperZ " << sg.qnode.node0.dequantizeUpperZ() << embree_endl;
+ cout << "lowerX " << sg.qnode.node1.dequantizeLowerX() << embree_endl;
+ cout << "upperX " << sg.qnode.node1.dequantizeUpperX() << embree_endl;
+ cout << "lowerY " << sg.qnode.node1.dequantizeLowerY() << embree_endl;
+ cout << "upperY " << sg.qnode.node1.dequantizeUpperY() << embree_endl;
+ cout << "lowerZ " << sg.qnode.node1.dequantizeLowerZ() << embree_endl;
+ cout << "upperZ " << sg.qnode.node1.dequantizeUpperZ() << embree_endl;
+ return cout;
+ }
+
+ };
+
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/subgrid_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/subgrid_intersector.h
new file mode 100644
index 0000000000..045eee4329
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/subgrid_intersector.h
@@ -0,0 +1,518 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "subgrid.h"
+#include "subgrid_intersector_moeller.h"
+#include "subgrid_intersector_pluecker.h"
+
+namespace embree
+{
+ namespace isa
+ {
+
+ // =======================================================================================
+ // =================================== SubGridIntersectors ===============================
+ // =======================================================================================
+
+
+ template<int N, bool filter>
+ struct SubGridIntersector1Moeller
+ {
+ typedef SubGridQBVHN<N> Primitive;
+ typedef SubGridQuadMIntersector1MoellerTrumbore<4,filter> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
+ pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
+ return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid)
+ {
+ STAT3(point_query.trav_prims,1,1,1);
+ AccelSet* accel = (AccelSet*)context->scene->get(subgrid.geomID());
+ assert(accel);
+ context->geomID = subgrid.geomID();
+ context->primID = subgrid.primID();
+ return accel->pointQuery(query, context);
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<Nx> dist;
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
+#if defined(__AVX__)
+ STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1);
+#endif
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
+
+ if (unlikely(dist[ID] > ray.tfar)) continue;
+ intersect(pre,ray,context,prim[i].subgrid(ID));
+ }
+ }
+ }
+ template<int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<Nx> dist;
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
+
+ if (occluded(pre,ray,context,prim[i].subgrid(ID)))
+ return true;
+ }
+ }
+ return false;
+ }
+
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node)
+ {
+ bool changed = false;
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<N> dist;
+ size_t mask;
+ if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) {
+ mask = BVHNQuantizedBaseNodePointQuerySphere1<N>::pointQuery(&prim[i].qnode,tquery,dist);
+ } else {
+ mask = BVHNQuantizedBaseNodePointQueryAABB1<N>::pointQuery(&prim[i].qnode,tquery,dist);
+ }
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
+ changed |= pointQuery(query, context, prim[i].subgrid(ID));
+ }
+ }
+ return changed;
+ }
+ };
+
+ template<int N, bool filter>
+ struct SubGridIntersector1Pluecker
+ {
+ typedef SubGridQBVHN<N> Primitive;
+ typedef SubGridQuadMIntersector1Pluecker<4,filter> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
+ pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
+ return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid)
+ {
+ STAT3(point_query.trav_prims,1,1,1);
+ AccelSet* accel = (AccelSet*)context->scene->get(subgrid.geomID());
+ context->geomID = subgrid.geomID();
+ context->primID = subgrid.primID();
+ return accel->pointQuery(query, context);
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<Nx> dist;
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
+#if defined(__AVX__)
+ STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1);
+#endif
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
+
+ if (unlikely(dist[ID] > ray.tfar)) continue;
+ intersect(pre,ray,context,prim[i].subgrid(ID));
+ }
+ }
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<Nx> dist;
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
+
+ if (occluded(pre,ray,context,prim[i].subgrid(ID)))
+ return true;
+ }
+ }
+ return false;
+ }
+
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node)
+ {
+ bool changed = false;
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<N> dist;
+ size_t mask;
+ if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) {
+ mask = BVHNQuantizedBaseNodePointQuerySphere1<N>::pointQuery(&prim[i].qnode,tquery,dist);
+ } else {
+ mask = BVHNQuantizedBaseNodePointQueryAABB1<N>::pointQuery(&prim[i].qnode,tquery,dist);
+ }
+#if defined(__AVX__)
+ STAT3(point_query.trav_hit_boxes[popcnt(mask)],1,1,1);
+#endif
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
+ changed |= pointQuery(query, context, prim[i].subgrid(ID));
+ }
+ }
+ return changed;
+ }
+ };
+
+ template<int N, int K, bool filter>
+ struct SubGridIntersectorKMoeller
+ {
+ typedef SubGridQBVHN<N> Primitive;
+ typedef SubGridQuadMIntersectorKMoellerTrumbore<4,K,filter> Precalculations;
+
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ Vec3fa vtx[16];
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ subgrid.gather(vtx,context->scene);
+ for (unsigned int i=0; i<4; i++)
+ {
+ const Vec3vf<K> p0 = vtx[i*4+0];
+ const Vec3vf<K> p1 = vtx[i*4+1];
+ const Vec3vf<K> p2 = vtx[i*4+2];
+ const Vec3vf<K> p3 = vtx[i*4+3];
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ pre.intersectK(valid_i,ray,p0,p1,p2,p3,g,subgrid,i,IntersectKEpilogM<4,K,filter>(ray,context,subgrid.geomID(),subgrid.primID(),i));
+ }
+ }
+
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ vbool<K> valid0 = valid_i;
+ Vec3fa vtx[16];
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ subgrid.gather(vtx,context->scene);
+ for (unsigned int i=0; i<4; i++)
+ {
+ const Vec3vf<K> p0 = vtx[i*4+0];
+ const Vec3vf<K> p1 = vtx[i*4+1];
+ const Vec3vf<K> p2 = vtx[i*4+2];
+ const Vec3vf<K> p3 = vtx[i*4+3];
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ if (pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)))
+ break;
+ }
+ return !valid0;
+ }
+
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
+ pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+ Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
+ return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ template<bool robust>
+ static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
+ for (size_t j=0;j<num;j++)
+ {
+ size_t m_valid = movemask(prim[j].qnode.validMask());
+ vfloat<K> dist;
+ while(m_valid)
+ {
+ const size_t i = bscf(m_valid);
+ if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
+ intersect(valid,pre,ray,context,prim[j].subgrid(i));
+ }
+ }
+ }
+
+ template<bool robust>
+ static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
+ vbool<K> valid0 = valid;
+ for (size_t j=0;j<num;j++)
+ {
+ size_t m_valid = movemask(prim[j].qnode.validMask());
+ vfloat<K> dist;
+ while(m_valid)
+ {
+ const size_t i = bscf(m_valid);
+ if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
+ valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i));
+ if (none(valid0)) break;
+ }
+ }
+ return !valid0;
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<Nx> dist;
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
+
+ if (unlikely(dist[ID] > ray.tfar[k])) continue;
+ intersect(pre,ray,k,context,prim[i].subgrid(ID));
+ }
+ }
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<Nx> dist;
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
+
+ if (occluded(pre,ray,k,context,prim[i].subgrid(ID)))
+ return true;
+ }
+ }
+ return false;
+ }
+ };
+
+
+ template<int N, int K, bool filter>
+ struct SubGridIntersectorKPluecker
+ {
+ typedef SubGridQBVHN<N> Primitive;
+ typedef SubGridQuadMIntersectorKPluecker<4,K,filter> Precalculations;
+
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ Vec3fa vtx[16];
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ subgrid.gather(vtx,context->scene);
+ for (unsigned int i=0; i<4; i++)
+ {
+ const Vec3vf<K> p0 = vtx[i*4+0];
+ const Vec3vf<K> p1 = vtx[i*4+1];
+ const Vec3vf<K> p2 = vtx[i*4+2];
+ const Vec3vf<K> p3 = vtx[i*4+3];
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ pre.intersectK(valid_i,ray,p0,p1,p2,p3,g,subgrid,i,IntersectKEpilogM<4,K,filter>(ray,context,subgrid.geomID(),subgrid.primID(),i));
+ }
+ }
+
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ vbool<K> valid0 = valid_i;
+ Vec3fa vtx[16];
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ subgrid.gather(vtx,context->scene);
+ for (unsigned int i=0; i<4; i++)
+ {
+ const Vec3vf<K> p0 = vtx[i*4+0];
+ const Vec3vf<K> p1 = vtx[i*4+1];
+ const Vec3vf<K> p2 = vtx[i*4+2];
+ const Vec3vf<K> p3 = vtx[i*4+3];
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ if (pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)))
+ break;
+ }
+ return !valid0;
+ }
+
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
+ pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+ Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
+ return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ template<bool robust>
+ static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
+ for (size_t j=0;j<num;j++)
+ {
+ size_t m_valid = movemask(prim[j].qnode.validMask());
+ vfloat<K> dist;
+ while(m_valid)
+ {
+ const size_t i = bscf(m_valid);
+ if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
+ intersect(valid,pre,ray,context,prim[j].subgrid(i));
+ }
+ }
+ }
+
+ template<bool robust>
+ static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
+ vbool<K> valid0 = valid;
+ for (size_t j=0;j<num;j++)
+ {
+ size_t m_valid = movemask(prim[j].qnode.validMask());
+ vfloat<K> dist;
+ while(m_valid)
+ {
+ const size_t i = bscf(m_valid);
+ if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
+ valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i));
+ if (none(valid0)) break;
+ }
+ }
+ return !valid0;
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<Nx> dist;
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
+
+ if (unlikely(dist[ID] > ray.tfar[k])) continue;
+ intersect(pre,ray,k,context,prim[i].subgrid(ID));
+ }
+ }
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<Nx> dist;
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
+
+ if (occluded(pre,ray,k,context,prim[i].subgrid(ID)))
+ return true;
+ }
+ }
+ return false;
+ }
+ };
+
+
+
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/subgrid_intersector_moeller.h b/thirdparty/embree-aarch64/kernels/geometry/subgrid_intersector_moeller.h
new file mode 100644
index 0000000000..f65b4abf61
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/subgrid_intersector_moeller.h
@@ -0,0 +1,493 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "subgrid.h"
+#include "quad_intersector_moeller.h"
+
+namespace embree
+{
+ namespace isa
+ {
+
+ /* ----------------------------- */
+ /* -- single ray intersectors -- */
+ /* ----------------------------- */
+
+ template<int M>
+ __forceinline void interpolateUV(MoellerTrumboreHitM<M> &hit,const GridMesh::Grid &g, const SubGrid& subgrid)
+ {
+ /* correct U,V interpolation across the entire grid */
+ const vint<M> sx((int)subgrid.x());
+ const vint<M> sy((int)subgrid.y());
+ const vint<M> sxM(sx + vint<M>(0,1,1,0));
+ const vint<M> syM(sy + vint<M>(0,0,1,1));
+ const float inv_resX = rcp((float)((int)g.resX-1));
+ const float inv_resY = rcp((float)((int)g.resY-1));
+ hit.U = (hit.U + (vfloat<M>)sxM * hit.absDen) * inv_resX;
+ hit.V = (hit.V + (vfloat<M>)syM * hit.absDen) * inv_resY;
+ }
+
+ template<int M, bool filter>
+ struct SubGridQuadMIntersector1MoellerTrumbore;
+
+ template<int M, bool filter>
+ struct SubGridQuadMIntersector1MoellerTrumbore
+ {
+ __forceinline SubGridQuadMIntersector1MoellerTrumbore() {}
+
+ __forceinline SubGridQuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
+
+ __forceinline void intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const GridMesh::Grid &g, const SubGrid& subgrid) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ MoellerTrumboreIntersector1<M> intersector(ray,nullptr);
+ Intersect1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID());
+
+ /* intersect first triangle */
+ if (intersector.intersect(ray,v0,v1,v3,hit))
+ {
+ interpolateUV<M>(hit,g,subgrid);
+ epilog(hit.valid,hit);
+ }
+
+ /* intersect second triangle */
+ if (intersector.intersect(ray,v2,v3,v1,hit))
+ {
+ hit.U = hit.absDen - hit.U;
+ hit.V = hit.absDen - hit.V;
+ interpolateUV<M>(hit,g,subgrid);
+ epilog(hit.valid,hit);
+ }
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const GridMesh::Grid &g, const SubGrid& subgrid) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ MoellerTrumboreIntersector1<M> intersector(ray,nullptr);
+ Occluded1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID());
+
+ /* intersect first triangle */
+ if (intersector.intersect(ray,v0,v1,v3,hit))
+ {
+ interpolateUV<M>(hit,g,subgrid);
+ if (epilog(hit.valid,hit))
+ return true;
+ }
+
+ /* intersect second triangle */
+ if (intersector.intersect(ray,v2,v3,v1,hit))
+ {
+ hit.U = hit.absDen - hit.U;
+ hit.V = hit.absDen - hit.V;
+ interpolateUV<M>(hit,g,subgrid);
+ if (epilog(hit.valid,hit))
+ return true;
+ }
+ return false;
+ }
+ };
+
+#if defined (__AVX__)
+
+ /*! Intersects 4 quads with 1 ray using AVX */
+ template<bool filter>
+ struct SubGridQuadMIntersector1MoellerTrumbore<4,filter>
+ {
+ __forceinline SubGridQuadMIntersector1MoellerTrumbore() {}
+
+ __forceinline SubGridQuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid& subgrid, const Epilog& epilog) const
+ {
+ const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
+#else
+ const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
+#endif
+ MoellerTrumboreHitM<8> hit;
+ MoellerTrumboreIntersector1<8> intersector(ray,nullptr);
+ const vbool8 flags(0,0,0,0,1,1,1,1);
+ if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,hit)))
+ {
+ vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen;
+
+#if !defined(EMBREE_BACKFACE_CULLING)
+ hit.U = select(flags,absDen-V,U);
+ hit.V = select(flags,absDen-U,V);
+ hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f));
+#else
+ hit.U = select(flags,absDen-U,U);
+ hit.V = select(flags,absDen-V,V);
+#endif
+ /* correct U,V interpolation across the entire grid */
+ const vint8 sx((int)subgrid.x());
+ const vint8 sy((int)subgrid.y());
+ const vint8 sx8(sx + vint8(0,1,1,0,0,1,1,0));
+ const vint8 sy8(sy + vint8(0,0,1,1,0,0,1,1));
+ const float inv_resX = rcp((float)((int)g.resX-1));
+ const float inv_resY = rcp((float)((int)g.resY-1));
+ hit.U = (hit.U + (vfloat8)sx8 * absDen) * inv_resX;
+ hit.V = (hit.V + (vfloat8)sy8 * absDen) * inv_resY;
+
+ if (unlikely(epilog(hit.valid,hit)))
+ return true;
+ }
+ return false;
+ }
+
+ __forceinline bool intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const GridMesh::Grid &g, const SubGrid& subgrid) const
+ {
+ return intersect(ray,v0,v1,v2,v3,g,subgrid,Intersect1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID()));
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const GridMesh::Grid &g, const SubGrid& subgrid) const
+ {
+ return intersect(ray,v0,v1,v2,v3,g,subgrid,Occluded1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID()));
+ }
+ };
+
+#endif
+
+ // ============================================================================================================================
+ // ============================================================================================================================
+ // ============================================================================================================================
+
+
+ /* ----------------------------- */
+ /* -- ray packet intersectors -- */
+ /* ----------------------------- */
+
+ template<int K>
+ struct SubGridQuadHitK
+ {
+ __forceinline SubGridQuadHitK(const vfloat<K>& U,
+ const vfloat<K>& V,
+ const vfloat<K>& T,
+ const vfloat<K>& absDen,
+ const Vec3vf<K>& Ng,
+ const vbool<K>& flags,
+ const GridMesh::Grid &g,
+ const SubGrid& subgrid,
+ const unsigned int i)
+ : U(U), V(V), T(T), absDen(absDen), flags(flags), tri_Ng(Ng), g(g), subgrid(subgrid), i(i) {}
+
+ __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const
+ {
+ const vfloat<K> rcpAbsDen = rcp(absDen);
+ const vfloat<K> t = T * rcpAbsDen;
+ const vfloat<K> u0 = min(U * rcpAbsDen,1.0f);
+ const vfloat<K> v0 = min(V * rcpAbsDen,1.0f);
+ const vfloat<K> u1 = vfloat<K>(1.0f) - u0;
+ const vfloat<K> v1 = vfloat<K>(1.0f) - v0;
+ const vfloat<K> uu = select(flags,u1,u0);
+ const vfloat<K> vv = select(flags,v1,v0);
+ const unsigned int sx = subgrid.x() + (unsigned int)(i % 2);
+ const unsigned int sy = subgrid.y() + (unsigned int)(i >>1);
+ const float inv_resX = rcp((float)(int)(g.resX-1));
+ const float inv_resY = rcp((float)(int)(g.resY-1));
+ const vfloat<K> u = (uu + (float)(int)sx) * inv_resX;
+ const vfloat<K> v = (vv + (float)(int)sy) * inv_resY;
+ const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z);
+ return std::make_tuple(u,v,t,Ng);
+ }
+
+ private:
+ const vfloat<K> U;
+ const vfloat<K> V;
+ const vfloat<K> T;
+ const vfloat<K> absDen;
+ const vbool<K> flags;
+ const Vec3vf<K> tri_Ng;
+
+ const GridMesh::Grid &g;
+ const SubGrid& subgrid;
+ const size_t i;
+ };
+
+ template<int M, int K, bool filter>
+ struct SubGridQuadMIntersectorKMoellerTrumboreBase
+ {
+ __forceinline SubGridQuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {}
+
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_e1,
+ const Vec3vf<K>& tri_e2,
+ const Vec3vf<K>& tri_Ng,
+ const vbool<K>& flags,
+ const GridMesh::Grid &g,
+ const SubGrid &subgrid,
+ const unsigned int i,
+ const Epilog& epilog) const
+ {
+ /* calculate denominator */
+ vbool<K> valid = valid0;
+ const Vec3vf<K> C = tri_v0 - ray.org;
+ const Vec3vf<K> R = cross(C,ray.dir);
+ const vfloat<K> den = dot(tri_Ng,ray.dir);
+ const vfloat<K> absDen = abs(den);
+ const vfloat<K> sgnDen = signmsk(den);
+
+ /* test against edge p2 p0 */
+ const vfloat<K> U = dot(R,tri_e2) ^ sgnDen;
+ valid &= U >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* test against edge p0 p1 */
+ const vfloat<K> V = dot(R,tri_e1) ^ sgnDen;
+ valid &= V >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* test against edge p1 p2 */
+ const vfloat<K> W = absDen-U-V;
+ valid &= W >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen;
+ valid &= (absDen*ray.tnear() < T) & (T <= absDen*ray.tfar);
+ if (unlikely(none(valid))) return false;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ valid &= den < vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+#else
+ valid &= den != vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+#endif
+
+ /* calculate hit information */
+ SubGridQuadHitK<K> hit(U,V,T,absDen,tri_Ng,flags,g,subgrid,i);
+ return epilog(valid,hit);
+ }
+
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_v1,
+ const Vec3vf<K>& tri_v2,
+ const vbool<K>& flags,
+ const GridMesh::Grid &g,
+ const SubGrid &subgrid,
+ const unsigned int i,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<K> e1 = tri_v0-tri_v1;
+ const Vec3vf<K> e2 = tri_v2-tri_v0;
+ const Vec3vf<K> Ng = cross(e2,e1);
+ return intersectK(valid0,ray,tri_v0,e1,e2,Ng,flags,g,subgrid,i,epilog);
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& v0,
+ const Vec3vf<K>& v1,
+ const Vec3vf<K>& v2,
+ const Vec3vf<K>& v3,
+ const GridMesh::Grid &g,
+ const SubGrid &subgrid,
+ const unsigned int i,
+ const Epilog& epilog) const
+ {
+ intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),g,subgrid,i,epilog);
+ if (none(valid0)) return true;
+ intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),g,subgrid,i,epilog);
+ return none(valid0);
+ }
+
+ static __forceinline bool intersect1(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ const Vec3vf<M>& tri_Ng,
+ MoellerTrumboreHitM<M> &hit)
+ {
+ /* calculate denominator */
+ const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k);
+ const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k);
+ const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O;
+ const Vec3vf<M> R = cross(C,D);
+ const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D);
+ const vfloat<M> absDen = abs(den);
+ const vfloat<M> sgnDen = signmsk(den);
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen;
+ const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#else
+ vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#endif
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen;
+ valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k]));
+ if (likely(none(valid))) return false;
+
+ /* calculate hit information */
+ new (&hit) MoellerTrumboreHitM<M>(valid,U,V,T,absDen,tri_Ng);
+ return true;
+ }
+
+ static __forceinline bool intersect1(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ MoellerTrumboreHitM<M> &hit)
+ {
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v2-v0;
+ const Vec3vf<M> Ng = cross(e2,e1);
+ return intersect1(ray,k,v0,e1,e2,Ng,hit);
+ }
+
+ };
+
+ template<int M, int K, bool filter>
+ struct SubGridQuadMIntersectorKMoellerTrumbore : public SubGridQuadMIntersectorKMoellerTrumboreBase<M,K,filter>
+ {
+ __forceinline SubGridQuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
+ : SubGridQuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {}
+
+ __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
+ {
+ Intersect1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID());
+
+ MoellerTrumboreHitM<4> hit;
+ if (SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>::intersect1(ray,k,v0,v1,v3,hit))
+ {
+ interpolateUV<M>(hit,g,subgrid);
+ epilog(hit.valid,hit);
+ }
+
+ if (SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>::intersect1(ray,k,v2,v3,v1,hit))
+ {
+ hit.U = hit.absDen - hit.U;
+ hit.V = hit.absDen - hit.V;
+ interpolateUV<M>(hit,g,subgrid);
+ epilog(hit.valid,hit);
+ }
+
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
+ {
+ Occluded1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID());
+
+ MoellerTrumboreHitM<4> hit;
+ if (SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>::intersect1(ray,k,v0,v1,v3,hit))
+ {
+ interpolateUV<M>(hit,g,subgrid);
+ if (epilog(hit.valid,hit)) return true;
+ }
+
+ if (SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>::intersect1(ray,k,v2,v3,v1,hit))
+ {
+ hit.U = hit.absDen - hit.U;
+ hit.V = hit.absDen - hit.V;
+ interpolateUV<M>(hit,g,subgrid);
+ if (epilog(hit.valid,hit)) return true;
+ }
+ return false;
+ }
+ };
+
+
+#if defined (__AVX__)
+
+ /*! Intersects 4 quads with 1 ray using AVX */
+ template<int K, bool filter>
+ struct SubGridQuadMIntersectorKMoellerTrumbore<4,K,filter> : public SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>
+ {
+ __forceinline SubGridQuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
+ : SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect1(RayK<K>& ray, size_t k,const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const GridMesh::Grid &g, const SubGrid &subgrid, const Epilog& epilog) const
+ {
+ const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
+#else
+ const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
+#endif
+ const vbool8 flags(0,0,0,0,1,1,1,1);
+
+ MoellerTrumboreHitM<8> hit;
+ if (SubGridQuadMIntersectorKMoellerTrumboreBase<8,K,filter>::intersect1(ray,k,vtx0,vtx1,vtx2,hit))
+ {
+ vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen;
+#if !defined(EMBREE_BACKFACE_CULLING)
+ hit.U = select(flags,absDen-V,U);
+ hit.V = select(flags,absDen-U,V);
+ hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f));
+#else
+ hit.U = select(flags,absDen-U,U);
+ hit.V = select(flags,absDen-V,V);
+#endif
+
+ /* correct U,V interpolation across the entire grid */
+ const vint8 sx((int)subgrid.x());
+ const vint8 sy((int)subgrid.y());
+ const vint8 sx8(sx + vint8(0,1,1,0,0,1,1,0));
+ const vint8 sy8(sy + vint8(0,0,1,1,0,0,1,1));
+ const float inv_resX = rcp((float)((int)g.resX-1));
+ const float inv_resY = rcp((float)((int)g.resY-1));
+ hit.U = (hit.U + (vfloat8)sx8 * absDen) * inv_resX;
+ hit.V = (hit.V + (vfloat8)sy8 * absDen) * inv_resY;
+ if (unlikely(epilog(hit.valid,hit)))
+ return true;
+
+ }
+ return false;
+ }
+
+ __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Intersect1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID()));
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
+ {
+ return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Occluded1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID()));
+ }
+ };
+
+#endif
+
+
+
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/subgrid_intersector_pluecker.h b/thirdparty/embree-aarch64/kernels/geometry/subgrid_intersector_pluecker.h
new file mode 100644
index 0000000000..1cd88aa799
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/subgrid_intersector_pluecker.h
@@ -0,0 +1,508 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "subgrid.h"
+#include "quad_intersector_moeller.h"
+#include "quad_intersector_pluecker.h"
+
+namespace embree
+{
+ namespace isa
+ {
+
+ template<int M>
+ struct SubGridQuadHitPlueckerM
+ {
+ __forceinline SubGridQuadHitPlueckerM() {}
+
+ __forceinline SubGridQuadHitPlueckerM(const vbool<M>& valid,
+ const vfloat<M>& U,
+ const vfloat<M>& V,
+ const vfloat<M>& UVW,
+ const vfloat<M>& t,
+ const Vec3vf<M>& Ng,
+ const vbool<M>& flags) : valid(valid), vt(t)
+ {
+ const vbool<M> invalid = abs(UVW) < min_rcp_input;
+ const vfloat<M> rcpUVW = select(invalid,vfloat<M>(0.0f),rcp(UVW));
+ const vfloat<M> u = min(U * rcpUVW,1.0f);
+ const vfloat<M> v = min(V * rcpUVW,1.0f);
+ const vfloat<M> u1 = vfloat<M>(1.0f) - u;
+ const vfloat<M> v1 = vfloat<M>(1.0f) - v;
+#if !defined(__AVX__) || defined(EMBREE_BACKFACE_CULLING)
+ vu = select(flags,u1,u);
+ vv = select(flags,v1,v);
+ vNg = Vec3vf<M>(Ng.x,Ng.y,Ng.z);
+#else
+ const vfloat<M> flip = select(flags,vfloat<M>(-1.0f),vfloat<M>(1.0f));
+ vv = select(flags,u1,v);
+ vu = select(flags,v1,u);
+ vNg = Vec3vf<M>(flip*Ng.x,flip*Ng.y,flip*Ng.z);
+#endif
+ }
+
+ __forceinline void finalize()
+ {
+ }
+
+ __forceinline Vec2f uv(const size_t i)
+ {
+ const float u = vu[i];
+ const float v = vv[i];
+ return Vec2f(u,v);
+ }
+
+ __forceinline float t(const size_t i) { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
+
+ public:
+ vbool<M> valid;
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+ };
+
+ template<int M>
+ __forceinline void interpolateUV(SubGridQuadHitPlueckerM<M> &hit,const GridMesh::Grid &g, const SubGrid& subgrid, const vint<M> &stepX, const vint<M> &stepY)
+ {
+ /* correct U,V interpolation across the entire grid */
+ const vint<M> sx((int)subgrid.x());
+ const vint<M> sy((int)subgrid.y());
+ const vint<M> sxM(sx + stepX);
+ const vint<M> syM(sy + stepY);
+ const float inv_resX = rcp((float)((int)g.resX-1));
+ const float inv_resY = rcp((float)((int)g.resY-1));
+ hit.vu = (hit.vu + vfloat<M>(sxM)) * inv_resX;
+ hit.vv = (hit.vv + vfloat<M>(syM)) * inv_resY;
+ }
+
+ template<int M>
+ __forceinline static bool intersectPluecker(Ray& ray,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_v1,
+ const Vec3vf<M>& tri_v2,
+ const vbool<M>& flags,
+ SubGridQuadHitPlueckerM<M> &hit)
+ {
+ /* calculate vertices relative to ray origin */
+ const Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray.org);
+ const Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray.dir);
+ const Vec3vf<M> v0 = tri_v0-O;
+ const Vec3vf<M> v1 = tri_v1-O;
+ const Vec3vf<M> v2 = tri_v2-O;
+
+ /* calculate triangle edges */
+ const Vec3vf<M> e0 = v2-v0;
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v1-v2;
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(cross(e0,v2+v0),D);
+ const vfloat<M> V = dot(cross(e1,v0+v1),D);
+ const vfloat<M> W = dot(cross(e2,v1+v2),D);
+ const vfloat<M> UVW = U+V+W;
+ const vfloat<M> eps = float(ulp)*abs(UVW);
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = max(U,V,W) <= eps;
+#else
+ vbool<M> valid = (min(U,V,W) >= -eps) | (max(U,V,W) <= eps);
+#endif
+ if (unlikely(none(valid))) return false;
+
+ /* calculate geometry normal and denominator */
+ const Vec3vf<M> Ng = stable_triangle_normal(e0,e1,e2);
+ const vfloat<M> den = twice(dot(Ng,D));
+
+ /* perform depth test */
+ const vfloat<M> T = twice(dot(v0,Ng));
+ const vfloat<M> t = rcp(den)*T;
+ valid &= vfloat<M>(ray.tnear()) <= t & t <= vfloat<M>(ray.tfar);
+ valid &= den != vfloat<M>(zero);
+ if (unlikely(none(valid))) return false;
+
+ /* update hit information */
+ new (&hit) SubGridQuadHitPlueckerM<M>(valid,U,V,UVW,t,Ng,flags);
+ return true;
+ }
+
+ template<int M, bool filter>
+ struct SubGridQuadMIntersector1Pluecker;
+
+ template<int M, bool filter>
+ struct SubGridQuadMIntersector1Pluecker
+ {
+ __forceinline SubGridQuadMIntersector1Pluecker() {}
+
+ __forceinline SubGridQuadMIntersector1Pluecker(const Ray& ray, const void* ptr) {}
+
+ __forceinline void intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const GridMesh::Grid &g, const SubGrid& subgrid) const
+ {
+ SubGridQuadHitPlueckerM<M> hit;
+ Intersect1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID());
+
+ /* intersect first triangle */
+ if (intersectPluecker(ray,v0,v1,v3,vbool<M>(false),hit))
+ {
+ interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
+ epilog(hit.valid,hit);
+ }
+
+ /* intersect second triangle */
+ if (intersectPluecker(ray,v2,v3,v1,vbool<M>(true),hit))
+ {
+ interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
+ epilog(hit.valid,hit);
+ }
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
+ const GridMesh::Grid &g, const SubGrid& subgrid) const
+ {
+ SubGridQuadHitPlueckerM<M> hit;
+ Occluded1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID());
+
+ /* intersect first triangle */
+ if (intersectPluecker(ray,v0,v1,v3,vbool<M>(false),hit))
+ {
+ interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
+ if (epilog(hit.valid,hit))
+ return true;
+ }
+
+ /* intersect second triangle */
+ if (intersectPluecker(ray,v2,v3,v1,vbool<M>(true),hit))
+ {
+ interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
+ if (epilog(hit.valid,hit))
+ return true;
+ }
+
+ return false;
+ }
+ };
+
+#if defined (__AVX__)
+
+ /*! Intersects 4 quads with 1 ray using AVX */
+ template<bool filter>
+ struct SubGridQuadMIntersector1Pluecker<4,filter>
+ {
+ __forceinline SubGridQuadMIntersector1Pluecker() {}
+
+ __forceinline SubGridQuadMIntersector1Pluecker(const Ray& ray, const void* ptr) {}
+
+ template<typename Epilog>
+ __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid& subgrid, const Epilog& epilog) const
+ {
+ const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
+#if !defined(EMBREE_BACKFACE_CULLING)
+ const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
+#else
+ const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
+ const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
+#endif
+ SubGridQuadHitPlueckerM<8> hit;
+ const vbool8 flags(0,0,0,0,1,1,1,1);
+ if (unlikely(intersectPluecker(ray,vtx0,vtx1,vtx2,flags,hit)))
+ {
+ /* correct U,V interpolation across the entire grid */
+ interpolateUV<8>(hit,g,subgrid,vint<8>(0,1,1,0,0,1,1,0),vint<8>(0,0,1,1,0,0,1,1));
+ if (unlikely(epilog(hit.valid,hit)))
+ return true;
+ }
+ return false;
+ }
+
+ __forceinline bool intersect(RayHit& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const GridMesh::Grid &g, const SubGrid& subgrid) const
+ {
+ return intersect(ray,v0,v1,v2,v3,g,subgrid,Intersect1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID()));
+ }
+
+ __forceinline bool occluded(Ray& ray, IntersectContext* context,
+ const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
+ const GridMesh::Grid &g, const SubGrid& subgrid) const
+ {
+ return intersect(ray,v0,v1,v2,v3,g,subgrid,Occluded1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID()));
+ }
+ };
+
+#endif
+
+
+ /* ----------------------------- */
+ /* -- ray packet intersectors -- */
+ /* ----------------------------- */
+
+ template<int K>
+ struct SubGridQuadHitPlueckerK
+ {
+ __forceinline SubGridQuadHitPlueckerK(const vfloat<K>& U,
+ const vfloat<K>& V,
+ const vfloat<K>& UVW,
+ const vfloat<K>& t,
+ const Vec3vf<K>& Ng,
+ const vbool<K>& flags,
+ const GridMesh::Grid &g,
+ const SubGrid& subgrid,
+ const unsigned int i)
+ : U(U), V(V), UVW(UVW), t(t), flags(flags), tri_Ng(Ng), g(g), subgrid(subgrid), i(i) {}
+
+ __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const
+ {
+ const vbool<K> invalid = abs(UVW) < min_rcp_input;
+ const vfloat<K> rcpUVW = select(invalid,vfloat<K>(0.0f),rcp(UVW));
+ const vfloat<K> u0 = min(U * rcpUVW,1.0f);
+ const vfloat<K> v0 = min(V * rcpUVW,1.0f);
+ const vfloat<K> u1 = vfloat<K>(1.0f) - u0;
+ const vfloat<K> v1 = vfloat<K>(1.0f) - v0;
+ const vfloat<K> uu = select(flags,u1,u0);
+ const vfloat<K> vv = select(flags,v1,v0);
+ const unsigned int sx = subgrid.x() + (unsigned int)(i % 2);
+ const unsigned int sy = subgrid.y() + (unsigned int)(i >>1);
+ const float inv_resX = rcp((float)(int)(g.resX-1));
+ const float inv_resY = rcp((float)(int)(g.resY-1));
+ const vfloat<K> u = (uu + (float)(int)sx) * inv_resX;
+ const vfloat<K> v = (vv + (float)(int)sy) * inv_resY;
+ const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z);
+ return std::make_tuple(u,v,t,Ng);
+ }
+
+ private:
+ const vfloat<K> U;
+ const vfloat<K> V;
+ const vfloat<K> UVW;
+ const vfloat<K> t;
+ const vfloat<K> absDen;
+ const vbool<K> flags;
+ const Vec3vf<K> tri_Ng;
+
+ const GridMesh::Grid &g;
+ const SubGrid& subgrid;
+ const size_t i;
+ };
+
+
+ template<int M, int K, bool filter>
+ struct SubGridQuadMIntersectorKPlueckerBase
+ {
+ __forceinline SubGridQuadMIntersectorKPlueckerBase(const vbool<K>& valid, const RayK<K>& ray) {}
+
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_v1,
+ const Vec3vf<K>& tri_v2,
+ const Vec3vf<K>& tri_Ng,
+ const vbool<K>& flags,
+ const GridMesh::Grid &g,
+ const SubGrid &subgrid,
+ const unsigned int i,
+ const Epilog& epilog) const
+ {
+ /* calculate denominator */
+ /* calculate vertices relative to ray origin */
+ vbool<K> valid = valid0;
+ const Vec3vf<K> O = ray.org;
+ const Vec3vf<K> D = ray.dir;
+ const Vec3vf<K> v0 = tri_v0-O;
+ const Vec3vf<K> v1 = tri_v1-O;
+ const Vec3vf<K> v2 = tri_v2-O;
+
+ /* calculate triangle edges */
+ const Vec3vf<K> e0 = v2-v0;
+ const Vec3vf<K> e1 = v0-v1;
+ const Vec3vf<K> e2 = v1-v2;
+
+ /* perform edge tests */
+ const vfloat<K> U = dot(Vec3vf<K>(cross(e0,v2+v0)),D);
+ const vfloat<K> V = dot(Vec3vf<K>(cross(e1,v0+v1)),D);
+ const vfloat<K> W = dot(Vec3vf<K>(cross(e2,v1+v2)),D);
+ const vfloat<K> UVW = U+V+W;
+ const vfloat<K> eps = float(ulp)*abs(UVW);
+#if defined(EMBREE_BACKFACE_CULLING)
+ valid &= max(U,V,W) <= eps;
+#else
+ valid &= (min(U,V,W) >= -eps) | (max(U,V,W) <= eps);
+#endif
+ if (unlikely(none(valid))) return false;
+
+ /* calculate geometry normal and denominator */
+ const Vec3vf<K> Ng = stable_triangle_normal(e0,e1,e2);
+ const vfloat<K> den = twice(dot(Vec3vf<K>(Ng),D));
+
+ /* perform depth test */
+ const vfloat<K> T = twice(dot(v0,Vec3vf<K>(Ng)));
+ const vfloat<K> t = rcp(den)*T;
+ valid &= ray.tnear() <= t & t <= ray.tfar;
+ valid &= den != vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+
+ /* calculate hit information */
+ SubGridQuadHitPlueckerK<K> hit(U,V,UVW,t,tri_Ng,flags,g,subgrid,i);
+ return epilog(valid,hit);
+ }
+
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& v0,
+ const Vec3vf<K>& v1,
+ const Vec3vf<K>& v2,
+ const vbool<K>& flags,
+ const GridMesh::Grid &g,
+ const SubGrid &subgrid,
+ const unsigned int i,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<K> e1 = v0-v1;
+ const Vec3vf<K> e2 = v2-v0;
+ const Vec3vf<K> Ng = cross(e2,e1);
+ return intersectK(valid0,ray,v0,v1,v2,Ng,flags,g,subgrid,i,epilog);
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& v0,
+ const Vec3vf<K>& v1,
+ const Vec3vf<K>& v2,
+ const Vec3vf<K>& v3,
+ const GridMesh::Grid &g,
+ const SubGrid &subgrid,
+ const unsigned int i,
+ const Epilog& epilog) const
+ {
+ intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),g,subgrid,i,epilog);
+ if (none(valid0)) return true;
+ intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),g,subgrid,i,epilog);
+ return none(valid0);
+ }
+
+ static __forceinline bool intersect1(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_v1,
+ const Vec3vf<M>& tri_v2,
+ const Vec3vf<M>& tri_Ng,
+ const vbool<M>& flags,
+ SubGridQuadHitPlueckerM<M> &hit)
+ {
+ /* calculate vertices relative to ray origin */
+ const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k);
+ const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k);
+ const Vec3vf<M> v0 = tri_v0-O;
+ const Vec3vf<M> v1 = tri_v1-O;
+ const Vec3vf<M> v2 = tri_v2-O;
+
+ /* calculate triangle edges */
+ const Vec3vf<M> e0 = v2-v0;
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v1-v2;
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(cross(e0,v2+v0),D);
+ const vfloat<M> V = dot(cross(e1,v0+v1),D);
+ const vfloat<M> W = dot(cross(e2,v1+v2),D);
+ const vfloat<M> UVW = U+V+W;
+ const vfloat<M> eps = float(ulp)*abs(UVW);
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = max(U,V,W) <= eps ;
+#else
+ vbool<M> valid = (min(U,V,W) >= -eps) | (max(U,V,W) <= eps);
+#endif
+ if (unlikely(none(valid))) return false;
+
+ /* calculate geometry normal and denominator */
+ const Vec3vf<M> Ng = stable_triangle_normal(e0,e1,e2);
+ const vfloat<M> den = twice(dot(Ng,D));
+
+ /* perform depth test */
+ const vfloat<M> T = twice(dot(v0,Ng));
+ const vfloat<M> t = rcp(den)*T;
+ valid &= vfloat<M>(ray.tnear()[k]) <= t & t <= vfloat<M>(ray.tfar[k]);
+ if (unlikely(none(valid))) return false;
+
+ /* avoid division by 0 */
+ valid &= den != vfloat<M>(zero);
+ if (unlikely(none(valid))) return false;
+
+ /* update hit information */
+ new (&hit) SubGridQuadHitPlueckerM<M>(valid,U,V,UVW,t,tri_Ng,flags);
+ return true;
+ }
+
+ static __forceinline bool intersect1(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const vbool<M>& flags,
+ SubGridQuadHitPlueckerM<M> &hit)
+ {
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v2-v0;
+ const Vec3vf<M> Ng = cross(e2,e1); // FIXME: optimize!!!
+ return intersect1(ray,k,v0,v1,v2,Ng,flags,hit);
+ }
+
+ };
+
+ template<int M, int K, bool filter>
+ struct SubGridQuadMIntersectorKPluecker : public SubGridQuadMIntersectorKPlueckerBase<M,K,filter>
+ {
+ __forceinline SubGridQuadMIntersectorKPluecker(const vbool<K>& valid, const RayK<K>& ray)
+ : SubGridQuadMIntersectorKPlueckerBase<M,K,filter>(valid,ray) {}
+
+ __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
+ {
+ Intersect1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID());
+
+ SubGridQuadHitPlueckerM<4> hit;
+ if (SubGridQuadMIntersectorKPlueckerBase<4,K,filter>::intersect1(ray,k,v0,v1,v3,vboolf4(false),hit))
+ {
+ interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
+ epilog(hit.valid,hit);
+ }
+
+ if (SubGridQuadMIntersectorKPlueckerBase<4,K,filter>::intersect1(ray,k,v2,v3,v1,vboolf4(true),hit))
+ {
+ interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
+ epilog(hit.valid,hit);
+ }
+
+ }
+
+ __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
+ const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
+ {
+ Occluded1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID());
+
+ SubGridQuadHitPlueckerM<4> hit;
+ if (SubGridQuadMIntersectorKPlueckerBase<4,K,filter>::intersect1(ray,k,v0,v1,v3,vboolf4(false),hit))
+ {
+ interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
+ if (epilog(hit.valid,hit)) return true;
+ }
+
+ if (SubGridQuadMIntersectorKPlueckerBase<4,K,filter>::intersect1(ray,k,v2,v3,v1,vboolf4(true),hit))
+ {
+ interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
+ if (epilog(hit.valid,hit)) return true;
+ }
+ return false;
+ }
+ };
+
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/subgrid_mb_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/subgrid_mb_intersector.h
new file mode 100644
index 0000000000..400a88b985
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/subgrid_mb_intersector.h
@@ -0,0 +1,236 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "subgrid_intersector.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int N, bool filter>
+ struct SubGridMBIntersector1Pluecker
+ {
+ typedef SubGridMBQBVHN<N> Primitive;
+ typedef SubGridQuadMIntersector1Pluecker<4,filter> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ float ftime;
+ const int itime = mesh->timeSegment(ray.time(), ftime);
+ Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(v0,v1,v2,v3,context->scene,itime,ftime);
+ pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ float ftime;
+ const int itime = mesh->timeSegment(ray.time(), ftime);
+
+ Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(v0,v1,v2,v3,context->scene,itime,ftime);
+ return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, subgrid);
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<Nx> dist;
+ const float time = prim[i].adjustTime(ray.time());
+
+ assert(time <= 1.0f);
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist);
+#if defined(__AVX__)
+ STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1);
+#endif
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ if (unlikely(dist[ID] > ray.tfar)) continue;
+ intersect(pre,ray,context,prim[i].subgrid(ID));
+ }
+ }
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+ for (size_t i=0;i<num;i++)
+ {
+ const float time = prim[i].adjustTime(ray.time());
+ assert(time <= 1.0f);
+ vfloat<Nx> dist;
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist);
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ if (occluded(pre,ray,context,prim[i].subgrid(ID)))
+ return true;
+ }
+ }
+ return false;
+ }
+
+ static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node)
+ {
+ assert(false && "not implemented");
+ return false;
+ }
+ };
+
+
+ template<int N, int K, bool filter>
+ struct SubGridMBIntersectorKPluecker
+ {
+ typedef SubGridMBQBVHN<N> Primitive;
+ typedef SubGridQuadMIntersectorKPluecker<4,K,filter> Precalculations;
+
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ size_t m_valid = movemask(valid_i);
+ while(m_valid)
+ {
+ size_t ID = bscf(m_valid);
+ intersect(pre,ray,ID,context,subgrid);
+ }
+ }
+
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
+ {
+ vbool<K> valid0 = valid_i;
+ size_t m_valid = movemask(valid_i);
+ while(m_valid)
+ {
+ size_t ID = bscf(m_valid);
+ if (occluded(pre,ray,ID,context,subgrid))
+ clear(valid0,ID);
+ }
+ return !valid0;
+ }
+
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ vfloat<K> ftime;
+ const vint<K> itime = mesh->timeSegment(ray.time(), ftime);
+ Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(v0,v1,v2,v3,context->scene,itime[k],ftime[k]);
+ pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
+ const GridMesh::Grid &g = mesh->grid(subgrid.primID());
+
+ vfloat<K> ftime;
+ const vint<K> itime = mesh->timeSegment(ray.time(), ftime);
+ Vec3vf4 v0,v1,v2,v3; subgrid.gatherMB(v0,v1,v2,v3,context->scene,itime[k],ftime[k]);
+ return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid);
+ }
+
+ template<bool robust>
+ static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
+ for (size_t j=0;j<num;j++)
+ {
+ size_t m_valid = movemask(prim[j].qnode.validMask());
+ const vfloat<K> time = prim[j].adjustTime(ray.time());
+
+ vfloat<K> dist;
+ while(m_valid)
+ {
+ const size_t i = bscf(m_valid);
+ if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,time,dist))) continue;
+ intersect(valid,pre,ray,context,prim[j].subgrid(i));
+ }
+ }
+ }
+
+ template<bool robust>
+ static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
+
+ vbool<K> valid0 = valid;
+ for (size_t j=0;j<num;j++)
+ {
+ size_t m_valid = movemask(prim[j].qnode.validMask());
+ const vfloat<K> time = prim[j].adjustTime(ray.time());
+ vfloat<K> dist;
+ while(m_valid)
+ {
+ const size_t i = bscf(m_valid);
+ if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,time,dist))) continue;
+ valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i));
+ if (none(valid0)) break;
+ }
+ }
+ return !valid0;
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<N> dist;
+ const float time = prim[i].adjustTime(ray.time()[k]);
+ assert(time <= 1.0f);
+
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist);
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ if (unlikely(dist[ID] > ray.tfar[k])) continue;
+ intersect(pre,ray,k,context,prim[i].subgrid(ID));
+ }
+ }
+ }
+
+ template<int Nx, bool robust>
+ static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,Nx,robust> &tray, size_t& lazy_node)
+ {
+ BVHNQuantizedBaseNodeIntersector1<N,Nx,robust> isec1;
+
+ for (size_t i=0;i<num;i++)
+ {
+ vfloat<N> dist;
+ const float time = prim[i].adjustTime(ray.time()[k]);
+ assert(time <= 1.0f);
+
+ size_t mask = isec1.intersect(&prim[i].qnode,tray,time,dist);
+ while(mask != 0)
+ {
+ const size_t ID = bscf(mask);
+ if (occluded(pre,ray,k,context,prim[i].subgrid(ID)))
+ return true;
+ }
+ }
+ return false;
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/triangle.h b/thirdparty/embree-aarch64/kernels/geometry/triangle.h
new file mode 100644
index 0000000000..0dedf6dc4c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/triangle.h
@@ -0,0 +1,162 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+
+namespace embree
+{
+ /* Precalculated representation for M triangles. Stores for each
+ triangle a base vertex, two edges, and the geometry normal to
+ speed up intersection calculations */
+ template<int M>
+ struct TriangleM
+ {
+ public:
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* Returns maximum number of stored triangles */
+ static __forceinline size_t max_size() { return M; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
+
+ public:
+
+ /* Default constructor */
+ __forceinline TriangleM() {}
+
+ /* Construction from vertices and IDs */
+ __forceinline TriangleM(const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const vuint<M>& geomIDs, const vuint<M>& primIDs)
+ : v0(v0), e1(v0-v1), e2(v2-v0), geomIDs(geomIDs), primIDs(primIDs) {}
+
+ /* Returns a mask that tells which triangles are valid */
+ __forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); }
+
+ /* Returns true if the specified triangle is valid */
+ __forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; }
+
+ /* Returns the number of stored triangles */
+ __forceinline size_t size() const { return bsf(~movemask(valid())); }
+
+ /* Returns the geometry IDs */
+ __forceinline vuint<M>& geomID() { return geomIDs; }
+ __forceinline const vuint<M>& geomID() const { return geomIDs; }
+ __forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
+
+ /* Returns the primitive IDs */
+ __forceinline vuint<M>& primID() { return primIDs; }
+ __forceinline const vuint<M>& primID() const { return primIDs; }
+ __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
+
+ /* Calculate the bounds of the triangle */
+ __forceinline BBox3fa bounds() const
+ {
+ Vec3vf<M> p0 = v0;
+ Vec3vf<M> p1 = v0-e1;
+ Vec3vf<M> p2 = v0+e2;
+ Vec3vf<M> lower = min(p0,p1,p2);
+ Vec3vf<M> upper = max(p0,p1,p2);
+ vbool<M> mask = valid();
+ lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
+ lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
+ lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
+ upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
+ upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
+ upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
+ return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
+ Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
+ }
+
+ /* Non temporal store */
+ __forceinline static void store_nt(TriangleM* dst, const TriangleM& src)
+ {
+ vfloat<M>::store_nt(&dst->v0.x,src.v0.x);
+ vfloat<M>::store_nt(&dst->v0.y,src.v0.y);
+ vfloat<M>::store_nt(&dst->v0.z,src.v0.z);
+ vfloat<M>::store_nt(&dst->e1.x,src.e1.x);
+ vfloat<M>::store_nt(&dst->e1.y,src.e1.y);
+ vfloat<M>::store_nt(&dst->e1.z,src.e1.z);
+ vfloat<M>::store_nt(&dst->e2.x,src.e2.x);
+ vfloat<M>::store_nt(&dst->e2.y,src.e2.y);
+ vfloat<M>::store_nt(&dst->e2.z,src.e2.z);
+ vuint<M>::store_nt(&dst->geomIDs,src.geomIDs);
+ vuint<M>::store_nt(&dst->primIDs,src.primIDs);
+ }
+
+ /* Fill triangle from triangle list */
+ __forceinline void fill(const PrimRef* prims, size_t& begin, size_t end, Scene* scene)
+ {
+ vuint<M> vgeomID = -1, vprimID = -1;
+ Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
+
+ for (size_t i=0; i<M && begin<end; i++, begin++)
+ {
+ const PrimRef& prim = prims[begin];
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ const TriangleMesh* __restrict__ const mesh = scene->get<TriangleMesh>(geomID);
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
+ const Vec3fa& p0 = mesh->vertex(tri.v[0]);
+ const Vec3fa& p1 = mesh->vertex(tri.v[1]);
+ const Vec3fa& p2 = mesh->vertex(tri.v[2]);
+ vgeomID [i] = geomID;
+ vprimID [i] = primID;
+ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
+ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
+ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
+ }
+ TriangleM::store_nt(this,TriangleM(v0,v1,v2,vgeomID,vprimID));
+ }
+
+ /* Updates the primitive */
+ __forceinline BBox3fa update(TriangleMesh* mesh)
+ {
+ BBox3fa bounds = empty;
+ vuint<M> vgeomID = -1, vprimID = -1;
+ Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
+
+ for (size_t i=0; i<M; i++)
+ {
+ if (unlikely(geomID(i) == -1)) break;
+ const unsigned geomId = geomID(i);
+ const unsigned primId = primID(i);
+ const TriangleMesh::Triangle& tri = mesh->triangle(primId);
+ const Vec3fa p0 = mesh->vertex(tri.v[0]);
+ const Vec3fa p1 = mesh->vertex(tri.v[1]);
+ const Vec3fa p2 = mesh->vertex(tri.v[2]);
+ bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2)));
+ vgeomID [i] = geomId;
+ vprimID [i] = primId;
+ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
+ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
+ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
+ }
+ TriangleM::store_nt(this,TriangleM(v0,v1,v2,vgeomID,vprimID));
+ return bounds;
+ }
+
+ public:
+ Vec3vf<M> v0; // base vertex of the triangles
+ Vec3vf<M> e1; // 1st edge of the triangles (v0-v1)
+ Vec3vf<M> e2; // 2nd edge of the triangles (v2-v0)
+ private:
+ vuint<M> geomIDs; // geometry IDs
+ vuint<M> primIDs; // primitive IDs
+ };
+
+ template<int M>
+ typename TriangleM<M>::Type TriangleM<M>::type;
+
+ typedef TriangleM<4> Triangle4;
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector.h
new file mode 100644
index 0000000000..125a42c5fe
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector.h
@@ -0,0 +1,96 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "triangle.h"
+#include "triangle_intersector_moeller.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Intersects M triangles with 1 ray */
+ template<int M, int Mx, bool filter>
+ struct TriangleMIntersector1Moeller
+ {
+ typedef TriangleM<M> Primitive;
+ typedef MoellerTrumboreIntersector1<Mx> Precalculations;
+
+ /*! Intersect a ray with the M triangles and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleM<M>& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of M triangles. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleM<M>& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return pre.intersectEdge(ray,tri.v0,tri.e1,tri.e2,Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri);
+ }
+
+ };
+
+ /*! Intersects M triangles with K rays. */
+ template<int M, int Mx, int K, bool filter>
+ struct TriangleMIntersectorKMoeller
+ {
+ typedef TriangleM<M> Primitive;
+ typedef MoellerTrumboreIntersectorK<Mx,K> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleM<M>& tri)
+ {
+ STAT_USER(0,TriangleM<M>::max_size());
+ for (size_t i=0; i<TriangleM<M>::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> p0 = broadcast<vfloat<K>>(tri.v0,i);
+ const Vec3vf<K> e1 = broadcast<vfloat<K>>(tri.e1,i);
+ const Vec3vf<K> e2 = broadcast<vfloat<K>>(tri.e2,i);
+ pre.intersectEdgeK(valid_i,ray,p0,e1,e2,IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleM<M>& tri)
+ {
+ vbool<K> valid0 = valid_i;
+
+ for (size_t i=0; i<TriangleM<M>::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ const Vec3vf<K> p0 = broadcast<vfloat<K>>(tri.v0,i);
+ const Vec3vf<K> e1 = broadcast<vfloat<K>>(tri.e1,i);
+ const Vec3vf<K> e2 = broadcast<vfloat<K>>(tri.e2,i);
+ pre.intersectEdgeK(valid0,ray,p0,e1,e2,OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i));
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleM<M>& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleM<M>& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return pre.intersectEdge(ray,k,tri.v0,tri.e1,tri.e2,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_moeller.h b/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_moeller.h
new file mode 100644
index 0000000000..b5a8519236
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_moeller.h
@@ -0,0 +1,403 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "triangle.h"
+#include "intersector_epilog.h"
+
+/*! This intersector implements a modified version of the Moeller
+ * Trumbore intersector from the paper "Fast, Minimum Storage
+ * Ray-Triangle Intersection". In contrast to the paper we
+ * precalculate some factors and factor the calculations differently
+ * to allow precalculating the cross product e1 x e2. The resulting
+ * algorithm is similar to the fastest one of the paper "Optimizing
+ * Ray-Triangle Intersection via Automated Search". */
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct MoellerTrumboreHitM
+ {
+ __forceinline MoellerTrumboreHitM() {}
+
+ __forceinline MoellerTrumboreHitM(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const vfloat<M>& absDen, const Vec3vf<M>& Ng)
+ : U(U), V(V), T(T), absDen(absDen), valid(valid), vNg(Ng) {}
+
+ __forceinline void finalize()
+ {
+ const vfloat<M> rcpAbsDen = rcp(absDen);
+ vt = T * rcpAbsDen;
+ vu = U * rcpAbsDen;
+ vv = V * rcpAbsDen;
+ }
+
+ __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
+ __forceinline float t (const size_t i) const { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
+
+ public:
+ vfloat<M> U;
+ vfloat<M> V;
+ vfloat<M> T;
+ vfloat<M> absDen;
+
+ public:
+ vbool<M> valid;
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+ };
+
+ template<int M>
+ struct MoellerTrumboreIntersector1
+ {
+ __forceinline MoellerTrumboreIntersector1() {}
+
+ __forceinline MoellerTrumboreIntersector1(const Ray& ray, const void* ptr) {}
+
+ __forceinline bool intersect(const vbool<M>& valid0,
+ Ray& ray,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ const Vec3vf<M>& tri_Ng,
+ MoellerTrumboreHitM<M>& hit) const
+ {
+ /* calculate denominator */
+ vbool<M> valid = valid0;
+ const Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray.org);
+ const Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray.dir);
+ const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O;
+ const Vec3vf<M> R = cross(C,D);
+ const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D);
+
+ const vfloat<M> absDen = abs(den);
+ const vfloat<M> sgnDen = signmsk(den);
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen;
+ const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ valid &= (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#else
+ valid &= (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#endif
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen;
+ valid &= (absDen*vfloat<M>(ray.tnear()) < T) & (T <= absDen*vfloat<M>(ray.tfar));
+ if (likely(none(valid))) return false;
+
+
+ /* update hit information */
+ new (&hit) MoellerTrumboreHitM<M>(valid,U,V,T,absDen,tri_Ng);
+
+ return true;
+ }
+
+ __forceinline bool intersectEdge(Ray& ray,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ MoellerTrumboreHitM<M>& hit) const
+ {
+ vbool<M> valid = true;
+ const Vec3<vfloat<M>> tri_Ng = cross(tri_e2,tri_e1);
+ return intersect(valid,ray,tri_v0,tri_e1,tri_e2,tri_Ng,hit);
+ }
+
+ __forceinline bool intersect(Ray& ray,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ MoellerTrumboreHitM<M>& hit) const
+ {
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v2-v0;
+ return intersectEdge(ray,v0,e1,e2,hit);
+ }
+
+ __forceinline bool intersect(const vbool<M>& valid,
+ Ray& ray,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ MoellerTrumboreHitM<M>& hit) const
+ {
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v2-v0;
+ return intersectEdge(valid,ray,v0,e1,e2,hit);
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersectEdge(Ray& ray,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& e1,
+ const Vec3vf<M>& e2,
+ const Epilog& epilog) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ if (likely(intersectEdge(ray,v0,e1,e2,hit))) return epilog(hit.valid,hit);
+ return false;
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersect(Ray& ray,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const Epilog& epilog) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ if (likely(intersect(ray,v0,v1,v2,hit))) return epilog(hit.valid,hit);
+ return false;
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersect(const vbool<M>& valid,
+ Ray& ray,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const Epilog& epilog) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ if (likely(intersect(valid,ray,v0,v1,v2,hit))) return epilog(hit.valid,hit);
+ return false;
+ }
+ };
+
+ template<int K>
+ struct MoellerTrumboreHitK
+ {
+ __forceinline MoellerTrumboreHitK(const vfloat<K>& U, const vfloat<K>& V, const vfloat<K>& T, const vfloat<K>& absDen, const Vec3vf<K>& Ng)
+ : U(U), V(V), T(T), absDen(absDen), Ng(Ng) {}
+
+ __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const
+ {
+ const vfloat<K> rcpAbsDen = rcp(absDen);
+ const vfloat<K> t = T * rcpAbsDen;
+ const vfloat<K> u = U * rcpAbsDen;
+ const vfloat<K> v = V * rcpAbsDen;
+ return std::make_tuple(u,v,t,Ng);
+ }
+
+ private:
+ const vfloat<K> U;
+ const vfloat<K> V;
+ const vfloat<K> T;
+ const vfloat<K> absDen;
+ const Vec3vf<K> Ng;
+ };
+
+ template<int M, int K>
+ struct MoellerTrumboreIntersectorK
+ {
+ __forceinline MoellerTrumboreIntersectorK(const vbool<K>& valid, const RayK<K>& ray) {}
+
+ /*! Intersects K rays with one of M triangles. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ //RayK<K>& ray,
+ const Vec3vf<K>& ray_org,
+ const Vec3vf<K>& ray_dir,
+ const vfloat<K>& ray_tnear,
+ const vfloat<K>& ray_tfar,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_e1,
+ const Vec3vf<K>& tri_e2,
+ const Vec3vf<K>& tri_Ng,
+ const Epilog& epilog) const
+ {
+ /* calculate denominator */
+ vbool<K> valid = valid0;
+ const Vec3vf<K> C = tri_v0 - ray_org;
+ const Vec3vf<K> R = cross(C,ray_dir);
+ const vfloat<K> den = dot(tri_Ng,ray_dir);
+ const vfloat<K> absDen = abs(den);
+ const vfloat<K> sgnDen = signmsk(den);
+
+ /* test against edge p2 p0 */
+ const vfloat<K> U = dot(tri_e2,R) ^ sgnDen;
+ valid &= U >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* test against edge p0 p1 */
+ const vfloat<K> V = dot(tri_e1,R) ^ sgnDen;
+ valid &= V >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* test against edge p1 p2 */
+ const vfloat<K> W = absDen-U-V;
+ valid &= W >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen;
+ valid &= (absDen*ray_tnear < T) & (T <= absDen*ray_tfar);
+ if (unlikely(none(valid))) return false;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ valid &= den < vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+#else
+ valid &= den != vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+#endif
+
+ /* calculate hit information */
+ MoellerTrumboreHitK<K> hit(U,V,T,absDen,tri_Ng);
+ return epilog(valid,hit);
+ }
+
+ /*! Intersects K rays with one of M triangles. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_v1,
+ const Vec3vf<K>& tri_v2,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<K> e1 = tri_v0-tri_v1;
+ const Vec3vf<K> e2 = tri_v2-tri_v0;
+ const Vec3vf<K> Ng = cross(e2,e1);
+ return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,epilog);
+ }
+
+ /*! Intersects K rays with one of M triangles. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectEdgeK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_e1,
+ const Vec3vf<K>& tri_e2,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<K> tri_Ng = cross(tri_e2,tri_e1);
+ return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,tri_e1,tri_e2,tri_Ng,epilog);
+ }
+
+ /*! Intersect k'th ray from ray packet of size K with M triangles. */
+ __forceinline bool intersectEdge(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ MoellerTrumboreHitM<M>& hit) const
+ {
+ /* calculate denominator */
+ typedef Vec3vf<M> Vec3vfM;
+ const Vec3vf<M> tri_Ng = cross(tri_e2,tri_e1);
+
+ const Vec3vfM O = broadcast<vfloat<M>>(ray.org,k);
+ const Vec3vfM D = broadcast<vfloat<M>>(ray.dir,k);
+ const Vec3vfM C = Vec3vfM(tri_v0) - O;
+ const Vec3vfM R = cross(C,D);
+ const vfloat<M> den = dot(Vec3vfM(tri_Ng),D);
+ const vfloat<M> absDen = abs(den);
+ const vfloat<M> sgnDen = signmsk(den);
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(Vec3vf<M>(tri_e2),R) ^ sgnDen;
+ const vfloat<M> V = dot(Vec3vf<M>(tri_e1),R) ^ sgnDen;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#else
+ vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#endif
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen;
+ valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k]));
+ if (likely(none(valid))) return false;
+
+ /* calculate hit information */
+ new (&hit) MoellerTrumboreHitM<M>(valid,U,V,T,absDen,tri_Ng);
+ return true;
+ }
+
+ __forceinline bool intersectEdge(RayK<K>& ray,
+ size_t k,
+ const BBox<vfloat<M>>& time_range,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ MoellerTrumboreHitM<M>& hit) const
+ {
+ if (likely(intersect(ray,k,tri_v0,tri_e1,tri_e2,hit)))
+ {
+ hit.valid &= time_range.lower <= vfloat<M>(ray.time[k]);
+ hit.valid &= vfloat<M>(ray.time[k]) < time_range.upper;
+ return any(hit.valid);
+ }
+ return false;
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersectEdge(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ const Epilog& epilog) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ if (likely(intersectEdge(ray,k,tri_v0,tri_e1,tri_e2,hit))) return epilog(hit.valid,hit);
+ return false;
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersectEdge(RayK<K>& ray,
+ size_t k,
+ const BBox<vfloat<M>>& time_range,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ const Epilog& epilog) const
+ {
+ MoellerTrumboreHitM<M> hit;
+ if (likely(intersectEdge(ray,k,time_range,tri_v0,tri_e1,tri_e2,hit))) return epilog(hit.valid,hit);
+ return false;
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersect(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v2-v0;
+ return intersectEdge(ray,k,v0,e1,e2,epilog);
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersect(RayK<K>& ray,
+ size_t k,
+ const BBox<vfloat<M>>& time_range,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v2-v0;
+ return intersectEdge(ray,k,time_range,v0,e1,e2,epilog);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_pluecker.h b/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_pluecker.h
new file mode 100644
index 0000000000..f1de99d208
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_pluecker.h
@@ -0,0 +1,247 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "triangle.h"
+#include "trianglev.h"
+#include "trianglev_mb.h"
+#include "intersector_epilog.h"
+
+/*! Modified Pluecker ray/triangle intersector. The test first shifts
+ * the ray origin into the origin of the coordinate system and then
+ * uses Pluecker coordinates for the intersection. Due to the shift,
+ * the Pluecker coordinate calculation simplifies and the tests get
+ * numerically stable. The edge equations are watertight along the
+ * edge for neighboring triangles. */
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M, typename UVMapper>
+ struct PlueckerHitM
+ {
+ __forceinline PlueckerHitM(const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& UVW, const vfloat<M>& t, const Vec3vf<M>& Ng, const UVMapper& mapUV)
+ : U(U), V(V), UVW(UVW), mapUV(mapUV), vt(t), vNg(Ng) {}
+
+ __forceinline void finalize()
+ {
+ const vbool<M> invalid = abs(UVW) < min_rcp_input;
+ const vfloat<M> rcpUVW = select(invalid,vfloat<M>(0.0f),rcp(UVW));
+ vu = U * rcpUVW;
+ vv = V * rcpUVW;
+ mapUV(vu,vv);
+ }
+
+ __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
+ __forceinline float t (const size_t i) const { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
+
+ private:
+ const vfloat<M> U;
+ const vfloat<M> V;
+ const vfloat<M> UVW;
+ const UVMapper& mapUV;
+
+ public:
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+ };
+
+ template<int M>
+ struct PlueckerIntersector1
+ {
+ __forceinline PlueckerIntersector1() {}
+
+ __forceinline PlueckerIntersector1(const Ray& ray, const void* ptr) {}
+
+ template<typename UVMapper, typename Epilog>
+ __forceinline bool intersect(Ray& ray,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_v1,
+ const Vec3vf<M>& tri_v2,
+ const UVMapper& mapUV,
+ const Epilog& epilog) const
+ {
+ /* calculate vertices relative to ray origin */
+ const Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray.org);
+ const Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray.dir);
+ const Vec3vf<M> v0 = tri_v0-O;
+ const Vec3vf<M> v1 = tri_v1-O;
+ const Vec3vf<M> v2 = tri_v2-O;
+
+ /* calculate triangle edges */
+ const Vec3vf<M> e0 = v2-v0;
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v1-v2;
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(cross(e0,v2+v0),D);
+ const vfloat<M> V = dot(cross(e1,v0+v1),D);
+ const vfloat<M> W = dot(cross(e2,v1+v2),D);
+ const vfloat<M> UVW = U+V+W;
+ const vfloat<M> eps = float(ulp)*abs(UVW);
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = max(U,V,W) <= eps;
+#else
+ vbool<M> valid = (min(U,V,W) >= -eps) | (max(U,V,W) <= eps);
+#endif
+ if (unlikely(none(valid))) return false;
+
+ /* calculate geometry normal and denominator */
+ const Vec3vf<M> Ng = stable_triangle_normal(e0,e1,e2);
+ const vfloat<M> den = twice(dot(Ng,D));
+
+ /* perform depth test */
+ const vfloat<M> T = twice(dot(v0,Ng));
+ const vfloat<M> t = rcp(den)*T;
+ valid &= vfloat<M>(ray.tnear()) <= t & t <= vfloat<M>(ray.tfar);
+ valid &= den != vfloat<M>(zero);
+ if (unlikely(none(valid))) return false;
+
+ /* update hit information */
+ PlueckerHitM<M,UVMapper> hit(U,V,UVW,t,Ng,mapUV);
+ return epilog(valid,hit);
+ }
+ };
+
+ template<int K, typename UVMapper>
+ struct PlueckerHitK
+ {
+ __forceinline PlueckerHitK(const vfloat<K>& U, const vfloat<K>& V, const vfloat<K>& UVW, const vfloat<K>& t, const Vec3vf<K>& Ng, const UVMapper& mapUV)
+ : U(U), V(V), UVW(UVW), t(t), Ng(Ng), mapUV(mapUV) {}
+
+ __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const
+ {
+ const vbool<K> invalid = abs(UVW) < min_rcp_input;
+ const vfloat<K> rcpUVW = select(invalid,vfloat<K>(0.0f),rcp(UVW));
+ vfloat<K> u = U * rcpUVW;
+ vfloat<K> v = V * rcpUVW;
+ mapUV(u,v);
+ return std::make_tuple(u,v,t,Ng);
+ }
+
+ private:
+ const vfloat<K> U;
+ const vfloat<K> V;
+ const vfloat<K> UVW;
+ const vfloat<K> t;
+ const Vec3vf<K> Ng;
+ const UVMapper& mapUV;
+ };
+
+ template<int M, int K>
+ struct PlueckerIntersectorK
+ {
+ __forceinline PlueckerIntersectorK(const vbool<K>& valid, const RayK<K>& ray) {}
+
+ /*! Intersects K rays with one of M triangles. */
+ template<typename UVMapper, typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_v1,
+ const Vec3vf<K>& tri_v2,
+ const UVMapper& mapUV,
+ const Epilog& epilog) const
+ {
+ /* calculate vertices relative to ray origin */
+ vbool<K> valid = valid0;
+ const Vec3vf<K> O = ray.org;
+ const Vec3vf<K> D = ray.dir;
+ const Vec3vf<K> v0 = tri_v0-O;
+ const Vec3vf<K> v1 = tri_v1-O;
+ const Vec3vf<K> v2 = tri_v2-O;
+
+ /* calculate triangle edges */
+ const Vec3vf<K> e0 = v2-v0;
+ const Vec3vf<K> e1 = v0-v1;
+ const Vec3vf<K> e2 = v1-v2;
+
+ /* perform edge tests */
+ const vfloat<K> U = dot(Vec3vf<K>(cross(e0,v2+v0)),D);
+ const vfloat<K> V = dot(Vec3vf<K>(cross(e1,v0+v1)),D);
+ const vfloat<K> W = dot(Vec3vf<K>(cross(e2,v1+v2)),D);
+ const vfloat<K> UVW = U+V+W;
+ const vfloat<K> eps = float(ulp)*abs(UVW);
+#if defined(EMBREE_BACKFACE_CULLING)
+ valid &= max(U,V,W) <= eps;
+#else
+ valid &= (min(U,V,W) >= -eps) | (max(U,V,W) <= eps);
+#endif
+ if (unlikely(none(valid))) return false;
+
+ /* calculate geometry normal and denominator */
+ const Vec3vf<K> Ng = stable_triangle_normal(e0,e1,e2);
+ const vfloat<K> den = twice(dot(Vec3vf<K>(Ng),D));
+
+ /* perform depth test */
+ const vfloat<K> T = twice(dot(v0,Vec3vf<K>(Ng)));
+ const vfloat<K> t = rcp(den)*T;
+ valid &= ray.tnear() <= t & t <= ray.tfar;
+ valid &= den != vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+
+ /* calculate hit information */
+ PlueckerHitK<K,UVMapper> hit(U,V,UVW,t,Ng,mapUV);
+ return epilog(valid,hit);
+ }
+
+ /*! Intersect k'th ray from ray packet of size K with M triangles. */
+ template<typename UVMapper, typename Epilog>
+ __forceinline bool intersect(RayK<K>& ray, size_t k,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_v1,
+ const Vec3vf<M>& tri_v2,
+ const UVMapper& mapUV,
+ const Epilog& epilog) const
+ {
+ /* calculate vertices relative to ray origin */
+ const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k);
+ const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k);
+ const Vec3vf<M> v0 = tri_v0-O;
+ const Vec3vf<M> v1 = tri_v1-O;
+ const Vec3vf<M> v2 = tri_v2-O;
+
+ /* calculate triangle edges */
+ const Vec3vf<M> e0 = v2-v0;
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v1-v2;
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(cross(e0,v2+v0),D);
+ const vfloat<M> V = dot(cross(e1,v0+v1),D);
+ const vfloat<M> W = dot(cross(e2,v1+v2),D);
+ const vfloat<M> UVW = U+V+W;
+ const vfloat<M> eps = float(ulp)*abs(UVW);
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = max(U,V,W) <= eps;
+#else
+ vbool<M> valid = (min(U,V,W) >= -eps) | (max(U,V,W) <= eps);
+#endif
+ if (unlikely(none(valid))) return false;
+
+ /* calculate geometry normal and denominator */
+ const Vec3vf<M> Ng = stable_triangle_normal(e0,e1,e2);
+ const vfloat<M> den = twice(dot(Ng,D));
+
+ /* perform depth test */
+ const vfloat<M> T = twice(dot(v0,Ng));
+ const vfloat<M> t = rcp(den)*T;
+ valid &= vfloat<M>(ray.tnear()[k]) <= t & t <= vfloat<M>(ray.tfar[k]);
+ if (unlikely(none(valid))) return false;
+
+ /* avoid division by 0 */
+ valid &= den != vfloat<M>(zero);
+ if (unlikely(none(valid))) return false;
+
+ /* update hit information */
+ PlueckerHitM<M,UVMapper> hit(U,V,UVW,t,Ng,mapUV);
+ return epilog(valid,hit);
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_woop.h b/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_woop.h
new file mode 100644
index 0000000000..63e649d8fb
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/triangle_intersector_woop.h
@@ -0,0 +1,418 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "triangle.h"
+#include "intersector_epilog.h"
+
+/*! This intersector implements a modified version of the Woop's ray-triangle intersection test */
+
+namespace embree
+{
+ namespace isa
+ {
+ template<int M>
+ struct WoopHitM
+ {
+ __forceinline WoopHitM() {}
+
+ __forceinline WoopHitM(const vbool<M>& valid,
+ const vfloat<M>& U,
+ const vfloat<M>& V,
+ const vfloat<M>& T,
+ const vfloat<M>& inv_det,
+ const Vec3vf<M>& Ng)
+ : U(U), V(V), T(T), inv_det(inv_det), valid(valid), vNg(Ng) {}
+
+ __forceinline void finalize()
+ {
+ vt = T;
+ vu = U*inv_det;
+ vv = V*inv_det;
+ }
+
+ __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
+ __forceinline float t (const size_t i) const { return vt[i]; }
+ __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
+
+ private:
+ const vfloat<M> U;
+ const vfloat<M> V;
+ const vfloat<M> T;
+ const vfloat<M> inv_det;
+
+ public:
+ const vbool<M> valid;
+ vfloat<M> vu;
+ vfloat<M> vv;
+ vfloat<M> vt;
+ Vec3vf<M> vNg;
+ };
+
+ template<int M>
+ struct WoopPrecalculations1
+ {
+ unsigned int kx,ky,kz;
+ Vec3vf<M> org;
+ Vec3fa S;
+ __forceinline WoopPrecalculations1() {}
+
+ __forceinline WoopPrecalculations1(const Ray& ray, const void* ptr)
+ {
+ kz = maxDim(abs(ray.dir));
+ kx = (kz+1) % 3;
+ ky = (kx+1) % 3;
+ const float inv_dir_kz = rcp(ray.dir[kz]);
+ if (ray.dir[kz]) std::swap(kx,ky);
+ S.x = ray.dir[kx] * inv_dir_kz;
+ S.y = ray.dir[ky] * inv_dir_kz;
+ S.z = inv_dir_kz;
+ org = Vec3vf<M>(ray.org[kx],ray.org[ky],ray.org[kz]);
+ }
+ };
+
+
+ template<int M>
+ struct WoopIntersector1
+ {
+
+ typedef WoopPrecalculations1<M> Precalculations;
+
+ __forceinline WoopIntersector1() {}
+
+ __forceinline WoopIntersector1(const Ray& ray, const void* ptr) {}
+
+ static __forceinline bool intersect(const vbool<M>& valid0,
+ Ray& ray,
+ const Precalculations& pre,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_v1,
+ const Vec3vf<M>& tri_v2,
+ WoopHitM<M>& hit)
+ {
+ vbool<M> valid = valid0;
+
+ /* vertices relative to ray origin */
+ const Vec3vf<M> org = Vec3vf<M>(pre.org.x,pre.org.y,pre.org.z);
+ const Vec3vf<M> A = Vec3vf<M>(tri_v0[pre.kx],tri_v0[pre.ky],tri_v0[pre.kz]) - org;
+ const Vec3vf<M> B = Vec3vf<M>(tri_v1[pre.kx],tri_v1[pre.ky],tri_v1[pre.kz]) - org;
+ const Vec3vf<M> C = Vec3vf<M>(tri_v2[pre.kx],tri_v2[pre.ky],tri_v2[pre.kz]) - org;
+
+ /* shear and scale vertices */
+ const vfloat<M> Ax = nmadd(A.z,pre.S.x,A.x);
+ const vfloat<M> Ay = nmadd(A.z,pre.S.y,A.y);
+ const vfloat<M> Bx = nmadd(B.z,pre.S.x,B.x);
+ const vfloat<M> By = nmadd(B.z,pre.S.y,B.y);
+ const vfloat<M> Cx = nmadd(C.z,pre.S.x,C.x);
+ const vfloat<M> Cy = nmadd(C.z,pre.S.y,C.y);
+
+ /* scaled barycentric */
+ const vfloat<M> U0 = Cx*By;
+ const vfloat<M> U1 = Cy*Bx;
+ const vfloat<M> V0 = Ax*Cy;
+ const vfloat<M> V1 = Ay*Cx;
+ const vfloat<M> W0 = Bx*Ay;
+ const vfloat<M> W1 = By*Ax;
+#if !defined(__AVX512F__)
+ valid &= (U0 >= U1) & (V0 >= V1) & (W0 >= W1) |
+ (U0 <= U1) & (V0 <= V1) & (W0 <= W1);
+#else
+ valid &= ge(ge(U0 >= U1,V0,V1),W0,W1) | le(le(U0 <= U1,V0,V1),W0,W1);
+#endif
+
+ if (likely(none(valid))) return false;
+ const vfloat<M> U = U0-U1;
+ const vfloat<M> V = V0-V1;
+ const vfloat<M> W = W0-W1;
+
+ const vfloat<M> det = U+V+W;
+
+ valid &= det != 0.0f;
+ const vfloat<M> inv_det = rcp(det);
+
+ const vfloat<M> Az = pre.S.z * A.z;
+ const vfloat<M> Bz = pre.S.z * B.z;
+ const vfloat<M> Cz = pre.S.z * C.z;
+ const vfloat<M> T = madd(U,Az,madd(V,Bz,W*Cz));
+ const vfloat<M> t = T * inv_det;
+ /* perform depth test */
+ valid &= (vfloat<M>(ray.tnear()) < t) & (t <= vfloat<M>(ray.tfar));
+ if (likely(none(valid))) return false;
+
+ const Vec3vf<M> tri_Ng = cross(tri_v2-tri_v0,tri_v0-tri_v1);
+
+ /* update hit information */
+ new (&hit) WoopHitM<M>(valid,U,V,t,inv_det,tri_Ng);
+ return true;
+ }
+
+ static __forceinline bool intersect(Ray& ray,
+ const Precalculations& pre,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ WoopHitM<M>& hit)
+ {
+ vbool<M> valid = true;
+ return intersect(valid,ray,pre,v0,v1,v2,hit);
+ }
+
+
+ template<typename Epilog>
+ static __forceinline bool intersect(Ray& ray,
+ const Precalculations& pre,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const Epilog& epilog)
+ {
+ WoopHitM<M> hit;
+ if (likely(intersect(ray,pre,v0,v1,v2,hit))) return epilog(hit.valid,hit);
+ return false;
+ }
+
+ template<typename Epilog>
+ static __forceinline bool intersect(const vbool<M>& valid,
+ Ray& ray,
+ const Precalculations& pre,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const Epilog& epilog)
+ {
+ WoopHitM<M> hit;
+ if (likely(intersect(valid,ray,pre,v0,v1,v2,hit))) return epilog(hit.valid,hit);
+ return false;
+ }
+ };
+
+#if 0
+ template<int K>
+ struct WoopHitK
+ {
+ __forceinline WoopHitK(const vfloat<K>& U, const vfloat<K>& V, const vfloat<K>& T, const vfloat<K>& absDen, const Vec3vf<K>& Ng)
+ : U(U), V(V), T(T), absDen(absDen), Ng(Ng) {}
+
+ __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const
+ {
+ const vfloat<K> rcpAbsDen = rcp(absDen);
+ const vfloat<K> t = T * rcpAbsDen;
+ const vfloat<K> u = U * rcpAbsDen;
+ const vfloat<K> v = V * rcpAbsDen;
+ return std::make_tuple(u,v,t,Ng);
+ }
+
+ private:
+ const vfloat<K> U;
+ const vfloat<K> V;
+ const vfloat<K> T;
+ const vfloat<K> absDen;
+ const Vec3vf<K> Ng;
+ };
+
+ template<int M, int K>
+ struct WoopIntersectorK
+ {
+ __forceinline WoopIntersectorK(const vbool<K>& valid, const RayK<K>& ray) {}
+
+ /*! Intersects K rays with one of M triangles. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ //RayK<K>& ray,
+ const Vec3vf<K>& ray_org,
+ const Vec3vf<K>& ray_dir,
+ const vfloat<K>& ray_tnear,
+ const vfloat<K>& ray_tfar,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_e1,
+ const Vec3vf<K>& tri_e2,
+ const Vec3vf<K>& tri_Ng,
+ const Epilog& epilog) const
+ {
+ /* calculate denominator */
+ vbool<K> valid = valid0;
+ const Vec3vf<K> C = tri_v0 - ray_org;
+ const Vec3vf<K> R = cross(C,ray_dir);
+ const vfloat<K> den = dot(tri_Ng,ray_dir);
+ const vfloat<K> absDen = abs(den);
+ const vfloat<K> sgnDen = signmsk(den);
+
+ /* test against edge p2 p0 */
+ const vfloat<K> U = dot(tri_e2,R) ^ sgnDen;
+ valid &= U >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* test against edge p0 p1 */
+ const vfloat<K> V = dot(tri_e1,R) ^ sgnDen;
+ valid &= V >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* test against edge p1 p2 */
+ const vfloat<K> W = absDen-U-V;
+ valid &= W >= 0.0f;
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen;
+ valid &= (absDen*ray_tnear < T) & (T <= absDen*ray_tfar);
+ if (unlikely(none(valid))) return false;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ valid &= den < vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+#else
+ valid &= den != vfloat<K>(zero);
+ if (unlikely(none(valid))) return false;
+#endif
+
+ /* calculate hit information */
+ WoopHitK<K> hit(U,V,T,absDen,tri_Ng);
+ return epilog(valid,hit);
+ }
+
+ /*! Intersects K rays with one of M triangles. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_v1,
+ const Vec3vf<K>& tri_v2,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<K> e1 = tri_v0-tri_v1;
+ const Vec3vf<K> e2 = tri_v2-tri_v0;
+ const Vec3vf<K> Ng = cross(e2,e1);
+ return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,epilog);
+ }
+
+ /*! Intersects K rays with one of M triangles. */
+ template<typename Epilog>
+ __forceinline vbool<K> intersectEdgeK(const vbool<K>& valid0,
+ RayK<K>& ray,
+ const Vec3vf<K>& tri_v0,
+ const Vec3vf<K>& tri_e1,
+ const Vec3vf<K>& tri_e2,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<K> tri_Ng = cross(tri_e2,tri_e1);
+ return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,tri_e1,tri_e2,tri_Ng,epilog);
+ }
+
+ /*! Intersect k'th ray from ray packet of size K with M triangles. */
+ __forceinline bool intersectEdge(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ WoopHitM<M>& hit) const
+ {
+ /* calculate denominator */
+ typedef Vec3vf<M> Vec3vfM;
+ const Vec3vf<M> tri_Ng = cross(tri_e2,tri_e1);
+
+ const Vec3vfM O = broadcast<vfloat<M>>(ray.org,k);
+ const Vec3vfM D = broadcast<vfloat<M>>(ray.dir,k);
+ const Vec3vfM C = Vec3vfM(tri_v0) - O;
+ const Vec3vfM R = cross(C,D);
+ const vfloat<M> den = dot(Vec3vfM(tri_Ng),D);
+ const vfloat<M> absDen = abs(den);
+ const vfloat<M> sgnDen = signmsk(den);
+
+ /* perform edge tests */
+ const vfloat<M> U = dot(Vec3vf<M>(tri_e2),R) ^ sgnDen;
+ const vfloat<M> V = dot(Vec3vf<M>(tri_e1),R) ^ sgnDen;
+
+ /* perform backface culling */
+#if defined(EMBREE_BACKFACE_CULLING)
+ vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#else
+ vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
+#endif
+ if (likely(none(valid))) return false;
+
+ /* perform depth test */
+ const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen;
+ valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k]));
+ if (likely(none(valid))) return false;
+
+ /* calculate hit information */
+ new (&hit) WoopHitM<M>(valid,U,V,T,absDen,tri_Ng);
+ return true;
+ }
+
+ __forceinline bool intersectEdge(RayK<K>& ray,
+ size_t k,
+ const BBox<vfloat<M>>& time_range,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ WoopHitM<M>& hit) const
+ {
+ if (likely(intersect(ray,k,tri_v0,tri_e1,tri_e2,hit)))
+ {
+ hit.valid &= time_range.lower <= vfloat<M>(ray.time[k]);
+ hit.valid &= vfloat<M>(ray.time[k]) < time_range.upper;
+ return any(hit.valid);
+ }
+ return false;
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersectEdge(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ const Epilog& epilog) const
+ {
+ WoopHitM<M> hit;
+ if (likely(intersectEdge(ray,k,tri_v0,tri_e1,tri_e2,hit))) return epilog(hit.valid,hit);
+ return false;
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersectEdge(RayK<K>& ray,
+ size_t k,
+ const BBox<vfloat<M>>& time_range,
+ const Vec3vf<M>& tri_v0,
+ const Vec3vf<M>& tri_e1,
+ const Vec3vf<M>& tri_e2,
+ const Epilog& epilog) const
+ {
+ WoopHitM<M> hit;
+ if (likely(intersectEdge(ray,k,time_range,tri_v0,tri_e1,tri_e2,hit))) return epilog(hit.valid,hit);
+ return false;
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersect(RayK<K>& ray,
+ size_t k,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v2-v0;
+ return intersectEdge(ray,k,v0,e1,e2,epilog);
+ }
+
+ template<typename Epilog>
+ __forceinline bool intersect(RayK<K>& ray,
+ size_t k,
+ const BBox<vfloat<M>>& time_range,
+ const Vec3vf<M>& v0,
+ const Vec3vf<M>& v1,
+ const Vec3vf<M>& v2,
+ const Epilog& epilog) const
+ {
+ const Vec3vf<M> e1 = v0-v1;
+ const Vec3vf<M> e2 = v2-v0;
+ return intersectEdge(ray,k,time_range,v0,e1,e2,epilog);
+ }
+ };
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/triangle_triangle_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/triangle_triangle_intersector.h
new file mode 100644
index 0000000000..91b35c36f3
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/triangle_triangle_intersector.h
@@ -0,0 +1,132 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#include "primitive.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct TriangleTriangleIntersector
+ {
+ __forceinline static float T(float pa0, float pa1, float da0, float da1) {
+ return pa0 + (pa1-pa0)*da0/(da0-da1);
+ }
+
+ __forceinline static bool point_line_side(const Vec2f& p, const Vec2f& a0, const Vec2f& a1) {
+ return det(p-a0,a0-a1) >= 0.0f;
+ }
+
+ __forceinline static bool point_inside_triangle(const Vec2f& p, const Vec2f& a, const Vec2f& b, const Vec2f& c)
+ {
+ const bool pab = point_line_side(p,a,b);
+ const bool pbc = point_line_side(p,b,c);
+ const bool pca = point_line_side(p,c,a);
+ return pab == pbc && pab == pca;
+ }
+
+ __forceinline static bool intersect_line_line(const Vec2f& a0, const Vec2f& a1, const Vec2f& b0, const Vec2f& b1)
+ {
+ const bool different_sides0 = point_line_side(b0,a0,a1) != point_line_side(b1,a0,a1);
+ const bool different_sides1 = point_line_side(a0,b0,b1) != point_line_side(a1,b0,b1);
+ return different_sides0 && different_sides1;
+ }
+
+ __forceinline static bool intersect_triangle_triangle (const Vec2f& a0, const Vec2f& a1, const Vec2f& a2,
+ const Vec2f& b0, const Vec2f& b1, const Vec2f& b2)
+ {
+ const bool a01_b01 = intersect_line_line(a0,a1,b0,b1);
+ if (a01_b01) return true;
+ const bool a01_b12 = intersect_line_line(a0,a1,b1,b2);
+ if (a01_b12) return true;
+ const bool a01_b20 = intersect_line_line(a0,a1,b2,b0);
+ if (a01_b20) return true;
+ const bool a12_b01 = intersect_line_line(a1,a2,b0,b1);
+ if (a12_b01) return true;
+ const bool a12_b12 = intersect_line_line(a1,a2,b1,b2);
+ if (a12_b12) return true;
+ const bool a12_b20 = intersect_line_line(a1,a2,b2,b0);
+ if (a12_b20) return true;
+ const bool a20_b01 = intersect_line_line(a2,a0,b0,b1);
+ if (a20_b01) return true;
+ const bool a20_b12 = intersect_line_line(a2,a0,b1,b2);
+ if (a20_b12) return true;
+ const bool a20_b20 = intersect_line_line(a2,a0,b2,b0);
+ if (a20_b20) return true;
+
+ bool a_in_b = point_inside_triangle(a0,b0,b1,b2) && point_inside_triangle(a1,b0,b1,b2) && point_inside_triangle(a2,b0,b1,b2);
+ if (a_in_b) return true;
+
+ bool b_in_a = point_inside_triangle(b0,a0,a1,a2) && point_inside_triangle(b1,a0,a1,a2) && point_inside_triangle(b2,a0,a1,a2);
+ if (b_in_a) return true;
+
+ return false;
+ }
+
+ static bool intersect_triangle_triangle (const Vec3fa& a0, const Vec3fa& a1, const Vec3fa& a2,
+ const Vec3fa& b0, const Vec3fa& b1, const Vec3fa& b2)
+ {
+ const float eps = 1E-5f;
+
+ /* calculate triangle planes */
+ const Vec3fa Na = cross(a1-a0,a2-a0);
+ const float Ca = dot(Na,a0);
+ const Vec3fa Nb = cross(b1-b0,b2-b0);
+ const float Cb = dot(Nb,b0);
+
+ /* project triangle A onto plane B */
+ const float da0 = dot(Nb,a0)-Cb;
+ const float da1 = dot(Nb,a1)-Cb;
+ const float da2 = dot(Nb,a2)-Cb;
+ if (max(da0,da1,da2) < -eps) return false;
+ if (min(da0,da1,da2) > +eps) return false;
+ //CSTAT(bvh_collide_prim_intersections4++);
+
+ /* project triangle B onto plane A */
+ const float db0 = dot(Na,b0)-Ca;
+ const float db1 = dot(Na,b1)-Ca;
+ const float db2 = dot(Na,b2)-Ca;
+ if (max(db0,db1,db2) < -eps) return false;
+ if (min(db0,db1,db2) > +eps) return false;
+ //CSTAT(bvh_collide_prim_intersections5++);
+
+ if (unlikely((std::fabs(da0) < eps && std::fabs(da1) < eps && std::fabs(da2) < eps) ||
+ (std::fabs(db0) < eps && std::fabs(db1) < eps && std::fabs(db2) < eps)))
+ {
+ const size_t dz = maxDim(Na);
+ const size_t dx = (dz+1)%3;
+ const size_t dy = (dx+1)%3;
+ const Vec2f A0(a0[dx],a0[dy]);
+ const Vec2f A1(a1[dx],a1[dy]);
+ const Vec2f A2(a2[dx],a2[dy]);
+ const Vec2f B0(b0[dx],b0[dy]);
+ const Vec2f B1(b1[dx],b1[dy]);
+ const Vec2f B2(b2[dx],b2[dy]);
+ return intersect_triangle_triangle(A0,A1,A2,B0,B1,B2);
+ }
+
+ const Vec3fa D = cross(Na,Nb);
+ const float pa0 = dot(D,a0);
+ const float pa1 = dot(D,a1);
+ const float pa2 = dot(D,a2);
+ const float pb0 = dot(D,b0);
+ const float pb1 = dot(D,b1);
+ const float pb2 = dot(D,b2);
+
+ BBox1f ba = empty;
+ if (min(da0,da1) <= 0.0f && max(da0,da1) >= 0.0f && abs(da0-da1) > 0.0f) ba.extend(T(pa0,pa1,da0,da1));
+ if (min(da1,da2) <= 0.0f && max(da1,da2) >= 0.0f && abs(da1-da2) > 0.0f) ba.extend(T(pa1,pa2,da1,da2));
+ if (min(da2,da0) <= 0.0f && max(da2,da0) >= 0.0f && abs(da2-da0) > 0.0f) ba.extend(T(pa2,pa0,da2,da0));
+
+ BBox1f bb = empty;
+ if (min(db0,db1) <= 0.0f && max(db0,db1) >= 0.0f && abs(db0-db1) > 0.0f) bb.extend(T(pb0,pb1,db0,db1));
+ if (min(db1,db2) <= 0.0f && max(db1,db2) >= 0.0f && abs(db1-db2) > 0.0f) bb.extend(T(pb1,pb2,db1,db2));
+ if (min(db2,db0) <= 0.0f && max(db2,db0) >= 0.0f && abs(db2-db0) > 0.0f) bb.extend(T(pb2,pb0,db2,db0));
+
+ return conjoint(ba,bb);
+ }
+ };
+ }
+}
+
+
diff --git a/thirdparty/embree-aarch64/kernels/geometry/trianglei.h b/thirdparty/embree-aarch64/kernels/geometry/trianglei.h
new file mode 100644
index 0000000000..4f3118cc0c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/trianglei.h
@@ -0,0 +1,442 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+#include "../common/scene.h"
+
+namespace embree
+{
+ /* Stores M triangles from an indexed face set */
+ template <int M>
+ struct TriangleMi
+ {
+ /* Virtual interface to query information about the triangle type */
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* primitive supports multiple time segments */
+ static const bool singleTimeSegment = false;
+
+ /* Returns maximum number of stored triangles */
+ static __forceinline size_t max_size() { return M; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
+
+ public:
+
+ /* Default constructor */
+ __forceinline TriangleMi() { }
+
+ /* Construction from vertices and IDs */
+ __forceinline TriangleMi(const vuint<M>& v0,
+ const vuint<M>& v1,
+ const vuint<M>& v2,
+ const vuint<M>& geomIDs,
+ const vuint<M>& primIDs)
+#if defined(EMBREE_COMPACT_POLYS)
+ : geomIDs(geomIDs), primIDs(primIDs) {}
+#else
+ : v0_(v0), v1_(v1), v2_(v2), geomIDs(geomIDs), primIDs(primIDs) {}
+#endif
+
+ /* Returns a mask that tells which triangles are valid */
+ __forceinline vbool<M> valid() const { return primIDs != vuint<M>(-1); }
+
+ /* Returns if the specified triangle is valid */
+ __forceinline bool valid(const size_t i) const { assert(i<M); return primIDs[i] != -1; }
+
+ /* Returns the number of stored triangles */
+ __forceinline size_t size() const { return bsf(~movemask(valid())); }
+
+ /* Returns the geometry IDs */
+ __forceinline vuint<M> geomID() const { return geomIDs; }
+ __forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
+
+ /* Returns the primitive IDs */
+ __forceinline vuint<M> primID() const { return primIDs; }
+ __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
+
+ /* Calculate the bounds of the triangles */
+ __forceinline const BBox3fa bounds(const Scene *const scene, const size_t itime=0) const
+ {
+ BBox3fa bounds = empty;
+ for (size_t i=0; i<M && valid(i); i++) {
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(geomID(i));
+ bounds.extend(mesh->bounds(primID(i),itime));
+ }
+ return bounds;
+ }
+
+ /* Calculate the linear bounds of the primitive */
+ __forceinline LBBox3fa linearBounds(const Scene *const scene, size_t itime) {
+ return LBBox3fa(bounds(scene,itime+0),bounds(scene,itime+1));
+ }
+
+ __forceinline LBBox3fa linearBounds(const Scene *const scene, size_t itime, size_t numTimeSteps)
+ {
+ LBBox3fa allBounds = empty;
+ for (size_t i=0; i<M && valid(i); i++)
+ {
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(geomID(i));
+ allBounds.extend(mesh->linearBounds(primID(i), itime, numTimeSteps));
+ }
+ return allBounds;
+ }
+
+ __forceinline LBBox3fa linearBounds(const Scene *const scene, const BBox1f time_range)
+ {
+ LBBox3fa allBounds = empty;
+ for (size_t i=0; i<M && valid(i); i++)
+ {
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(geomID(i));
+ allBounds.extend(mesh->linearBounds(primID(i), time_range));
+ }
+ return allBounds;
+ }
+
+ /* Non-temporal store */
+ __forceinline static void store_nt(TriangleMi* dst, const TriangleMi& src)
+ {
+#if !defined(EMBREE_COMPACT_POLYS)
+ vuint<M>::store_nt(&dst->v0_,src.v0_);
+ vuint<M>::store_nt(&dst->v1_,src.v1_);
+ vuint<M>::store_nt(&dst->v2_,src.v2_);
+#endif
+ vuint<M>::store_nt(&dst->geomIDs,src.geomIDs);
+ vuint<M>::store_nt(&dst->primIDs,src.primIDs);
+ }
+
+ /* Fill triangle from triangle list */
+ template<typename PrimRefT>
+ __forceinline void fill(const PrimRefT* prims, size_t& begin, size_t end, Scene* scene)
+ {
+ vuint<M> v0 = zero, v1 = zero, v2 = zero;
+ vuint<M> geomID = -1, primID = -1;
+ const PrimRefT* prim = &prims[begin];
+
+ for (size_t i=0; i<M; i++)
+ {
+ if (begin<end) {
+ geomID[i] = prim->geomID();
+ primID[i] = prim->primID();
+#if !defined(EMBREE_COMPACT_POLYS)
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(prim->geomID());
+ const TriangleMesh::Triangle& tri = mesh->triangle(prim->primID());
+ unsigned int int_stride = mesh->vertices0.getStride()/4;
+ v0[i] = tri.v[0] * int_stride;
+ v1[i] = tri.v[1] * int_stride;
+ v2[i] = tri.v[2] * int_stride;
+#endif
+ begin++;
+ } else {
+ assert(i);
+ if (likely(i > 0)) {
+ geomID[i] = geomID[0];
+ primID[i] = -1;
+ v0[i] = v0[0];
+ v1[i] = v0[0];
+ v2[i] = v0[0];
+ }
+ }
+ if (begin<end) prim = &prims[begin];
+ }
+ new (this) TriangleMi(v0,v1,v2,geomID,primID); // FIXME: use non temporal store
+ }
+
+ __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime)
+ {
+ fill(prims, begin, end, scene);
+ return linearBounds(scene, itime);
+ }
+
+ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& begin, size_t end, Scene* scene, const BBox1f time_range)
+ {
+ fill(prims, begin, end, scene);
+ return linearBounds(scene, time_range);
+ }
+
+ /* Updates the primitive */
+ __forceinline BBox3fa update(TriangleMesh* mesh)
+ {
+ BBox3fa bounds = empty;
+ for (size_t i=0; i<M; i++)
+ {
+ if (primID(i) == -1) break;
+ const unsigned int primId = primID(i);
+ const TriangleMesh::Triangle& tri = mesh->triangle(primId);
+ const Vec3fa p0 = mesh->vertex(tri.v[0]);
+ const Vec3fa p1 = mesh->vertex(tri.v[1]);
+ const Vec3fa p2 = mesh->vertex(tri.v[2]);
+ bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2)));
+ }
+ return bounds;
+ }
+
+ protected:
+#if !defined(EMBREE_COMPACT_POLYS)
+ vuint<M> v0_; // 4 byte offset of 1st vertex
+ vuint<M> v1_; // 4 byte offset of 2nd vertex
+ vuint<M> v2_; // 4 byte offset of 3rd vertex
+#endif
+ vuint<M> geomIDs; // geometry ID of mesh
+ vuint<M> primIDs; // primitive ID of primitive inside mesh
+ };
+
+ namespace isa
+ {
+
+ template<int M>
+ struct TriangleMi : public embree::TriangleMi<M>
+ {
+#if !defined(EMBREE_COMPACT_POLYS)
+ using embree::TriangleMi<M>::v0_;
+ using embree::TriangleMi<M>::v1_;
+ using embree::TriangleMi<M>::v2_;
+#endif
+ using embree::TriangleMi<M>::geomIDs;
+ using embree::TriangleMi<M>::primIDs;
+ using embree::TriangleMi<M>::geomID;
+ using embree::TriangleMi<M>::primID;
+ using embree::TriangleMi<M>::valid;
+
+ /* loads a single vertex */
+ template<int vid>
+ __forceinline Vec3f getVertex(const size_t index, const Scene *const scene) const
+ {
+#if defined(EMBREE_COMPACT_POLYS)
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(geomID(index));
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID(index));
+ return (Vec3f) mesh->vertices[0][tri.v[vid]];
+#else
+ const vuint<M>& v = getVertexOffset<vid>();
+ const float* vertices = scene->vertices[geomID(index)];
+ return (Vec3f&) vertices[v[index]];
+#endif
+ }
+
+ template<int vid, typename T>
+ __forceinline Vec3<T> getVertex(const size_t index, const Scene *const scene, const size_t itime, const T& ftime) const
+ {
+#if defined(EMBREE_COMPACT_POLYS)
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(geomID(index));
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID(index));
+ const Vec3fa v0 = mesh->vertices[itime+0][tri.v[vid]];
+ const Vec3fa v1 = mesh->vertices[itime+1][tri.v[vid]];
+#else
+ const vuint<M>& v = getVertexOffset<vid>();
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(geomID(index));
+ const float* vertices0 = (const float*) mesh->vertexPtr(0,itime+0);
+ const float* vertices1 = (const float*) mesh->vertexPtr(0,itime+1);
+ const Vec3fa v0 = Vec3fa::loadu(vertices0+v[index]);
+ const Vec3fa v1 = Vec3fa::loadu(vertices1+v[index]);
+#endif
+ const Vec3<T> p0(v0.x,v0.y,v0.z);
+ const Vec3<T> p1(v1.x,v1.y,v1.z);
+ return lerp(p0,p1,ftime);
+ }
+
+ template<int vid, int K, typename T>
+ __forceinline Vec3<T> getVertex(const vbool<K>& valid, const size_t index, const Scene *const scene, const vint<K>& itime, const T& ftime) const
+ {
+ Vec3<T> p0, p1;
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(geomID(index));
+
+ for (size_t mask=movemask(valid), i=bsf(mask); mask; mask=btc(mask,i), i=bsf(mask))
+ {
+#if defined(EMBREE_COMPACT_POLYS)
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID(index));
+ const Vec3fa v0 = mesh->vertices[itime[i]+0][tri.v[vid]];
+ const Vec3fa v1 = mesh->vertices[itime[i]+1][tri.v[vid]];
+#else
+ const vuint<M>& v = getVertexOffset<vid>();
+ const float* vertices0 = (const float*) mesh->vertexPtr(0,itime[i]+0);
+ const float* vertices1 = (const float*) mesh->vertexPtr(0,itime[i]+1);
+ const Vec3fa v0 = Vec3fa::loadu(vertices0+v[index]);
+ const Vec3fa v1 = Vec3fa::loadu(vertices1+v[index]);
+#endif
+ p0.x[i] = v0.x; p0.y[i] = v0.y; p0.z[i] = v0.z;
+ p1.x[i] = v1.x; p1.y[i] = v1.y; p1.z[i] = v1.z;
+ }
+ return (T(one)-ftime)*p0 + ftime*p1;
+ }
+
+ struct Triangle {
+ vfloat4 v0,v1,v2;
+ };
+
+#if defined(EMBREE_COMPACT_POLYS)
+
+ __forceinline Triangle loadTriangle(const int i, const Scene* const scene) const
+ {
+ const unsigned int geomID = geomIDs[i];
+ const unsigned int primID = primIDs[i];
+ if (unlikely(primID == -1)) return { zero, zero, zero };
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(geomID);
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
+ const vfloat4 v0 = (vfloat4) mesh->vertices0[tri.v[0]];
+ const vfloat4 v1 = (vfloat4) mesh->vertices0[tri.v[1]];
+ const vfloat4 v2 = (vfloat4) mesh->vertices0[tri.v[2]];
+ return { v0, v1, v2 };
+ }
+
+ __forceinline Triangle loadTriangle(const int i, const int itime, const TriangleMesh* const mesh) const
+ {
+ const unsigned int primID = primIDs[i];
+ if (unlikely(primID == -1)) return { zero, zero, zero };
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
+ const vfloat4 v0 = (vfloat4) mesh->vertices[itime][tri.v[0]];
+ const vfloat4 v1 = (vfloat4) mesh->vertices[itime][tri.v[1]];
+ const vfloat4 v2 = (vfloat4) mesh->vertices[itime][tri.v[2]];
+ return { v0, v1, v2 };
+ }
+
+#else
+
+ __forceinline Triangle loadTriangle(const int i, const Scene* const scene) const
+ {
+ const float* vertices = scene->vertices[geomID(i)];
+ const vfloat4 v0 = vfloat4::loadu(vertices + v0_[i]);
+ const vfloat4 v1 = vfloat4::loadu(vertices + v1_[i]);
+ const vfloat4 v2 = vfloat4::loadu(vertices + v2_[i]);
+ return { v0, v1, v2 };
+ }
+
+ __forceinline Triangle loadTriangle(const int i, const int itime, const TriangleMesh* const mesh) const
+ {
+ const float* vertices = (const float*) mesh->vertexPtr(0,itime);
+ const vfloat4 v0 = vfloat4::loadu(vertices + v0_[i]);
+ const vfloat4 v1 = vfloat4::loadu(vertices + v1_[i]);
+ const vfloat4 v2 = vfloat4::loadu(vertices + v2_[i]);
+ return { v0, v1, v2 };
+ }
+
+#endif
+
+ /* Gather the triangles */
+ __forceinline void gather(Vec3vf<M>& p0, Vec3vf<M>& p1, Vec3vf<M>& p2, const Scene* const scene) const;
+
+ template<int K>
+#if defined(__INTEL_COMPILER) && (__INTEL_COMPILER < 2000) // workaround for compiler bug in ICC 2019
+ __noinline
+#else
+ __forceinline
+#endif
+ void gather(const vbool<K>& valid,
+ Vec3vf<K>& p0,
+ Vec3vf<K>& p1,
+ Vec3vf<K>& p2,
+ const size_t index,
+ const Scene* const scene,
+ const vfloat<K>& time) const
+ {
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(geomID(index));
+
+ vfloat<K> ftime;
+ const vint<K> itime = mesh->timeSegment(time, ftime);
+
+ const size_t first = bsf(movemask(valid));
+ if (likely(all(valid,itime[first] == itime)))
+ {
+ p0 = getVertex<0>(index, scene, itime[first], ftime);
+ p1 = getVertex<1>(index, scene, itime[first], ftime);
+ p2 = getVertex<2>(index, scene, itime[first], ftime);
+ } else {
+ p0 = getVertex<0>(valid, index, scene, itime, ftime);
+ p1 = getVertex<1>(valid, index, scene, itime, ftime);
+ p2 = getVertex<2>(valid, index, scene, itime, ftime);
+ }
+ }
+
+ __forceinline void gather(Vec3vf<M>& p0,
+ Vec3vf<M>& p1,
+ Vec3vf<M>& p2,
+ const TriangleMesh* mesh,
+ const Scene *const scene,
+ const int itime) const;
+
+ __forceinline void gather(Vec3vf<M>& p0,
+ Vec3vf<M>& p1,
+ Vec3vf<M>& p2,
+ const Scene *const scene,
+ const float time) const;
+
+
+#if !defined(EMBREE_COMPACT_POLYS)
+ template<int N> const vuint<M>& getVertexOffset() const;
+#endif
+ };
+
+#if !defined(EMBREE_COMPACT_POLYS)
+ template<> template<> __forceinline const vuint<4>& TriangleMi<4>::getVertexOffset<0>() const { return v0_; }
+ template<> template<> __forceinline const vuint<4>& TriangleMi<4>::getVertexOffset<1>() const { return v1_; }
+ template<> template<> __forceinline const vuint<4>& TriangleMi<4>::getVertexOffset<2>() const { return v2_; }
+#endif
+
+ template<>
+ __forceinline void TriangleMi<4>::gather(Vec3vf4& p0,
+ Vec3vf4& p1,
+ Vec3vf4& p2,
+ const Scene* const scene) const
+ {
+ const Triangle tri0 = loadTriangle(0,scene);
+ const Triangle tri1 = loadTriangle(1,scene);
+ const Triangle tri2 = loadTriangle(2,scene);
+ const Triangle tri3 = loadTriangle(3,scene);
+ transpose(tri0.v0,tri1.v0,tri2.v0,tri3.v0,p0.x,p0.y,p0.z);
+ transpose(tri0.v1,tri1.v1,tri2.v1,tri3.v1,p1.x,p1.y,p1.z);
+ transpose(tri0.v2,tri1.v2,tri2.v2,tri3.v2,p2.x,p2.y,p2.z);
+ }
+
+ template<>
+ __forceinline void TriangleMi<4>::gather(Vec3vf4& p0,
+ Vec3vf4& p1,
+ Vec3vf4& p2,
+ const TriangleMesh* mesh,
+ const Scene *const scene,
+ const int itime) const
+ {
+ const Triangle tri0 = loadTriangle(0,itime,mesh);
+ const Triangle tri1 = loadTriangle(1,itime,mesh);
+ const Triangle tri2 = loadTriangle(2,itime,mesh);
+ const Triangle tri3 = loadTriangle(3,itime,mesh);
+ transpose(tri0.v0,tri1.v0,tri2.v0,tri3.v0,p0.x,p0.y,p0.z);
+ transpose(tri0.v1,tri1.v1,tri2.v1,tri3.v1,p1.x,p1.y,p1.z);
+ transpose(tri0.v2,tri1.v2,tri2.v2,tri3.v2,p2.x,p2.y,p2.z);
+ }
+
+ template<>
+ __forceinline void TriangleMi<4>::gather(Vec3vf4& p0,
+ Vec3vf4& p1,
+ Vec3vf4& p2,
+ const Scene *const scene,
+ const float time) const
+ {
+ const TriangleMesh* mesh = scene->get<TriangleMesh>(geomID(0)); // in mblur mode all geometries are identical
+
+ float ftime;
+ const int itime = mesh->timeSegment(time, ftime);
+
+ Vec3vf4 a0,a1,a2; gather(a0,a1,a2,mesh,scene,itime);
+ Vec3vf4 b0,b1,b2; gather(b0,b1,b2,mesh,scene,itime+1);
+ p0 = lerp(a0,b0,vfloat4(ftime));
+ p1 = lerp(a1,b1,vfloat4(ftime));
+ p2 = lerp(a2,b2,vfloat4(ftime));
+ }
+ }
+
+ template<int M>
+ typename TriangleMi<M>::Type TriangleMi<M>::type;
+
+ typedef TriangleMi<4> Triangle4i;
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/trianglei_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/trianglei_intersector.h
new file mode 100644
index 0000000000..e2f106a62c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/trianglei_intersector.h
@@ -0,0 +1,336 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "trianglei.h"
+#include "triangle_intersector_moeller.h"
+#include "triangle_intersector_pluecker.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Intersects M triangles with 1 ray */
+ template<int M, int Mx, bool filter>
+ struct TriangleMiIntersector1Moeller
+ {
+ typedef TriangleMi<M> Primitive;
+ typedef MoellerTrumboreIntersector1<Mx> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene);
+ pre.intersect(ray,v0,v1,v2,/*UVIdentity<Mx>(),*/Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene);
+ return pre.intersect(ray,v0,v1,v2,/*UVIdentity<Mx>(),*/Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri);
+ }
+ };
+
+ /*! Intersects M triangles with K rays */
+ template<int M, int Mx, int K, bool filter>
+ struct TriangleMiIntersectorKMoeller
+ {
+ typedef TriangleMi<M> Primitive;
+ typedef MoellerTrumboreIntersectorK<Mx,K> Precalculations;
+
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& tri)
+ {
+ const Scene* scene = context->scene;
+ for (size_t i=0; i<Primitive::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),RayHitK<K>::size());
+ const Vec3vf<K> v0 = tri.template getVertex<0>(i,scene);
+ const Vec3vf<K> v1 = tri.template getVertex<1>(i,scene);
+ const Vec3vf<K> v2 = tri.template getVertex<2>(i,scene);
+ pre.intersectK(valid_i,ray,v0,v1,v2,/*UVIdentity<K>(),*/IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i));
+ }
+ }
+
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& tri)
+ {
+ vbool<K> valid0 = valid_i;
+ const Scene* scene = context->scene;
+
+ for (size_t i=0; i<Primitive::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid_i),RayHitK<K>::size());
+ const Vec3vf<K> v0 = tri.template getVertex<0>(i,scene);
+ const Vec3vf<K> v1 = tri.template getVertex<1>(i,scene);
+ const Vec3vf<K> v2 = tri.template getVertex<2>(i,scene);
+ pre.intersectK(valid0,ray,v0,v1,v2,/*UVIdentity<K>(),*/OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i));
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene);
+ pre.intersect(ray,k,v0,v1,v2,/*UVIdentity<Mx>(),*/Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene);
+ return pre.intersect(ray,k,v0,v1,v2,/*UVIdentity<Mx>(),*/Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+ };
+
+ /*! Intersects M triangles with 1 ray */
+ template<int M, int Mx, bool filter>
+ struct TriangleMiIntersector1Pluecker
+ {
+ typedef TriangleMi<M> Primitive;
+ typedef PlueckerIntersector1<Mx> Precalculations;
+
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene);
+ pre.intersect(ray,v0,v1,v2,UVIdentity<Mx>(),Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene);
+ return pre.intersect(ray,v0,v1,v2,UVIdentity<Mx>(),Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri);
+ }
+ };
+
+ /*! Intersects M triangles with K rays */
+ template<int M, int Mx, int K, bool filter>
+ struct TriangleMiIntersectorKPluecker
+ {
+ typedef TriangleMi<M> Primitive;
+ typedef PlueckerIntersectorK<Mx,K> Precalculations;
+
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& tri)
+ {
+ const Scene* scene = context->scene;
+ for (size_t i=0; i<Primitive::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),RayHitK<K>::size());
+ const Vec3vf<K> v0 = tri.template getVertex<0>(i,scene);
+ const Vec3vf<K> v1 = tri.template getVertex<1>(i,scene);
+ const Vec3vf<K> v2 = tri.template getVertex<2>(i,scene);
+ pre.intersectK(valid_i,ray,v0,v1,v2,UVIdentity<K>(),IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i));
+ }
+ }
+
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& tri)
+ {
+ vbool<K> valid0 = valid_i;
+ const Scene* scene = context->scene;
+
+ for (size_t i=0; i<Primitive::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid_i),RayHitK<K>::size());
+ const Vec3vf<K> v0 = tri.template getVertex<0>(i,scene);
+ const Vec3vf<K> v1 = tri.template getVertex<1>(i,scene);
+ const Vec3vf<K> v2 = tri.template getVertex<2>(i,scene);
+ pre.intersectK(valid0,ray,v0,v1,v2,UVIdentity<K>(),OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i));
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene);
+ pre.intersect(ray,k,v0,v1,v2,UVIdentity<Mx>(),Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene);
+ return pre.intersect(ray,k,v0,v1,v2,UVIdentity<Mx>(),Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+ };
+
+ /*! Intersects M motion blur triangles with 1 ray */
+ template<int M, int Mx, bool filter>
+ struct TriangleMiMBIntersector1Moeller
+ {
+ typedef TriangleMi<M> Primitive;
+ typedef MoellerTrumboreIntersector1<Mx> Precalculations;
+
+ /*! Intersect a ray with the M triangles and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time());
+ pre.intersect(ray,v0,v1,v2,/*UVIdentity<Mx>(),*/Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of M triangles. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time());
+ return pre.intersect(ray,v0,v1,v2,/*UVIdentity<Mx>(),*/Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri);
+ }
+ };
+
+ /*! Intersects M motion blur triangles with K rays. */
+ template<int M, int Mx, int K, bool filter>
+ struct TriangleMiMBIntersectorKMoeller
+ {
+ typedef TriangleMi<M> Primitive;
+ typedef MoellerTrumboreIntersectorK<Mx,K> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri)
+ {
+ for (size_t i=0; i<TriangleMi<M>::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ Vec3vf<K> v0,v1,v2; tri.gather(valid_i,v0,v1,v2,i,context->scene,ray.time());
+ pre.intersectK(valid_i,ray,v0,v1,v2,/*UVIdentity<K>(),*/IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri)
+ {
+ vbool<K> valid0 = valid_i;
+ for (size_t i=0; i<TriangleMi<M>::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ Vec3vf<K> v0,v1,v2; tri.gather(valid_i,v0,v1,v2,i,context->scene,ray.time());
+ pre.intersectK(valid0,ray,v0,v1,v2,/*UVIdentity<K>(),*/OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i));
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]);
+ pre.intersect(ray,k,v0,v1,v2,/*UVIdentity<Mx>(),*/Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]);
+ return pre.intersect(ray,k,v0,v1,v2,/*UVIdentity<Mx>(),*/Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+ };
+
+ /*! Intersects M motion blur triangles with 1 ray */
+ template<int M, int Mx, bool filter>
+ struct TriangleMiMBIntersector1Pluecker
+ {
+ typedef TriangleMi<M> Primitive;
+ typedef PlueckerIntersector1<Mx> Precalculations;
+
+ /*! Intersect a ray with the M triangles and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time());
+ pre.intersect(ray,v0,v1,v2,UVIdentity<Mx>(),Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of M triangles. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time());
+ return pre.intersect(ray,v0,v1,v2,UVIdentity<Mx>(),Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri);
+ }
+ };
+
+ /*! Intersects M motion blur triangles with K rays. */
+ template<int M, int Mx, int K, bool filter>
+ struct TriangleMiMBIntersectorKPluecker
+ {
+ typedef TriangleMi<M> Primitive;
+ typedef PlueckerIntersectorK<Mx,K> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri)
+ {
+ for (size_t i=0; i<TriangleMi<M>::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ Vec3vf<K> v0,v1,v2; tri.gather(valid_i,v0,v1,v2,i,context->scene,ray.time());
+ pre.intersectK(valid_i,ray,v0,v1,v2,UVIdentity<K>(),IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri)
+ {
+ vbool<K> valid0 = valid_i;
+ for (size_t i=0; i<TriangleMi<M>::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ Vec3vf<K> v0,v1,v2; tri.gather(valid_i,v0,v1,v2,i,context->scene,ray.time());
+ pre.intersectK(valid0,ray,v0,v1,v2,UVIdentity<K>(),OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i));
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]);
+ pre.intersect(ray,k,v0,v1,v2,UVIdentity<Mx>(),Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]);
+ return pre.intersect(ray,k,v0,v1,v2,UVIdentity<Mx>(),Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/trianglev.h b/thirdparty/embree-aarch64/kernels/geometry/trianglev.h
new file mode 100644
index 0000000000..19af389e73
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/trianglev.h
@@ -0,0 +1,157 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+
+namespace embree
+{
+ /* Stores the vertices of M triangles in struct of array layout */
+ template <int M>
+ struct TriangleMv
+ {
+ public:
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+ static Type type;
+
+ public:
+
+ /* Returns maximum number of stored triangles */
+ static __forceinline size_t max_size() { return M; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
+
+ public:
+
+ /* Default constructor */
+ __forceinline TriangleMv() {}
+
+ /* Construction from vertices and IDs */
+ __forceinline TriangleMv(const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const vuint<M>& geomIDs, const vuint<M>& primIDs)
+ : v0(v0), v1(v1), v2(v2), geomIDs(geomIDs), primIDs(primIDs) {}
+
+ /* Returns a mask that tells which triangles are valid */
+ __forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); }
+
+ /* Returns true if the specified triangle is valid */
+ __forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; }
+
+ /* Returns the number of stored triangles */
+ __forceinline size_t size() const { return bsf(~movemask(valid())); }
+
+ /* Returns the geometry IDs */
+ __forceinline vuint<M>& geomID() { return geomIDs; }
+ __forceinline const vuint<M>& geomID() const { return geomIDs; }
+ __forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
+
+ /* Returns the primitive IDs */
+ __forceinline vuint<M>& primID() { return primIDs; }
+ __forceinline const vuint<M>& primID() const { return primIDs; }
+ __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
+
+ /* Calculate the bounds of the triangles */
+ __forceinline BBox3fa bounds() const
+ {
+ Vec3vf<M> lower = min(v0,v1,v2);
+ Vec3vf<M> upper = max(v0,v1,v2);
+ vbool<M> mask = valid();
+ lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
+ lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
+ lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
+ upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
+ upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
+ upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
+ return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
+ Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
+ }
+
+ /* Non temporal store */
+ __forceinline static void store_nt(TriangleMv* dst, const TriangleMv& src)
+ {
+ vfloat<M>::store_nt(&dst->v0.x,src.v0.x);
+ vfloat<M>::store_nt(&dst->v0.y,src.v0.y);
+ vfloat<M>::store_nt(&dst->v0.z,src.v0.z);
+ vfloat<M>::store_nt(&dst->v1.x,src.v1.x);
+ vfloat<M>::store_nt(&dst->v1.y,src.v1.y);
+ vfloat<M>::store_nt(&dst->v1.z,src.v1.z);
+ vfloat<M>::store_nt(&dst->v2.x,src.v2.x);
+ vfloat<M>::store_nt(&dst->v2.y,src.v2.y);
+ vfloat<M>::store_nt(&dst->v2.z,src.v2.z);
+ vuint<M>::store_nt(&dst->geomIDs,src.geomIDs);
+ vuint<M>::store_nt(&dst->primIDs,src.primIDs);
+ }
+
+ /* Fill triangle from triangle list */
+ __forceinline void fill(const PrimRef* prims, size_t& begin, size_t end, Scene* scene)
+ {
+ vuint<M> vgeomID = -1, vprimID = -1;
+ Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
+
+ for (size_t i=0; i<M && begin<end; i++, begin++)
+ {
+ const PrimRef& prim = prims[begin];
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ const TriangleMesh* __restrict__ const mesh = scene->get<TriangleMesh>(geomID);
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
+ const Vec3fa& p0 = mesh->vertex(tri.v[0]);
+ const Vec3fa& p1 = mesh->vertex(tri.v[1]);
+ const Vec3fa& p2 = mesh->vertex(tri.v[2]);
+ vgeomID [i] = geomID;
+ vprimID [i] = primID;
+ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
+ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
+ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
+ }
+ TriangleMv::store_nt(this,TriangleMv(v0,v1,v2,vgeomID,vprimID));
+ }
+
+ /* Updates the primitive */
+ __forceinline BBox3fa update(TriangleMesh* mesh)
+ {
+ BBox3fa bounds = empty;
+ vuint<M> vgeomID = -1, vprimID = -1;
+ Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
+
+ for (size_t i=0; i<M; i++)
+ {
+ if (primID(i) == -1) break;
+ const unsigned geomId = geomID(i);
+ const unsigned primId = primID(i);
+ const TriangleMesh::Triangle& tri = mesh->triangle(primId);
+ const Vec3fa p0 = mesh->vertex(tri.v[0]);
+ const Vec3fa p1 = mesh->vertex(tri.v[1]);
+ const Vec3fa p2 = mesh->vertex(tri.v[2]);
+ bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2)));
+ vgeomID [i] = geomId;
+ vprimID [i] = primId;
+ v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
+ v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
+ v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
+ }
+ new (this) TriangleMv(v0,v1,v2,vgeomID,vprimID);
+ return bounds;
+ }
+
+ public:
+ Vec3vf<M> v0; // 1st vertex of the triangles
+ Vec3vf<M> v1; // 2nd vertex of the triangles
+ Vec3vf<M> v2; // 3rd vertex of the triangles
+ private:
+ vuint<M> geomIDs; // geometry ID
+ vuint<M> primIDs; // primitive ID
+ };
+
+ template<int M>
+ typename TriangleMv<M>::Type TriangleMv<M>::type;
+
+ typedef TriangleMv<4> Triangle4v;
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/trianglev_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/trianglev_intersector.h
new file mode 100644
index 0000000000..6af0d5a11c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/trianglev_intersector.h
@@ -0,0 +1,206 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "triangle.h"
+#include "triangle_intersector_pluecker.h"
+#include "triangle_intersector_moeller.h"
+#include "triangle_intersector_woop.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Intersects M triangles with 1 ray */
+ template<int M, int Mx, bool filter>
+ struct TriangleMvIntersector1Moeller
+ {
+ typedef TriangleMv<M> Primitive;
+ typedef MoellerTrumboreIntersector1<Mx> Precalculations;
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ pre.intersect(ray,tri.v0,tri.v1,tri.v2,/*UVIdentity<Mx>(),*/Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return pre.intersect(ray,tri.v0,tri.v1,tri.v2,/*UVIdentity<Mx>(),*/Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri);
+ }
+ };
+
+
+ template<int M, int Mx, bool filter>
+ struct TriangleMvIntersector1Woop
+ {
+ typedef TriangleMv<M> Primitive;
+ typedef WoopIntersector1<Mx> intersec;
+ typedef WoopPrecalculations1<M> Precalculations;
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ intersec::intersect(ray,pre,tri.v0,tri.v1,tri.v2,Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return intersec::intersect(ray,pre,tri.v0,tri.v1,tri.v2,Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri);
+ }
+ };
+
+
+ /*! Intersects M triangles with K rays */
+ template<int M, int Mx, int K, bool filter>
+ struct TriangleMvIntersectorKMoeller
+ {
+ typedef TriangleMv<M> Primitive;
+ typedef MoellerTrumboreIntersectorK<Mx,K> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& tri)
+ {
+ for (size_t i=0; i<M; i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> v0 = broadcast<vfloat<K>>(tri.v0,i);
+ const Vec3vf<K> v1 = broadcast<vfloat<K>>(tri.v1,i);
+ const Vec3vf<K> v2 = broadcast<vfloat<K>>(tri.v2,i);
+ pre.intersectK(valid_i,ray,v0,v1,v2,/*UVIdentity<K>(),*/IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& tri)
+ {
+ vbool<K> valid0 = valid_i;
+
+ for (size_t i=0; i<M; i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> v0 = broadcast<vfloat<K>>(tri.v0,i);
+ const Vec3vf<K> v1 = broadcast<vfloat<K>>(tri.v1,i);
+ const Vec3vf<K> v2 = broadcast<vfloat<K>>(tri.v2,i);
+ pre.intersectK(valid0,ray,v0,v1,v2,/*UVIdentity<K>(),*/OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i));
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,/*UVIdentity<Mx>(),*/Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID())); //FIXME: M,Mx
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,/*UVIdentity<Mx>(),*/Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID())); //FIXME: M,Mx
+ }
+ };
+
+ /*! Intersects M triangles with 1 ray */
+ template<int M, int Mx, bool filter>
+ struct TriangleMvIntersector1Pluecker
+ {
+ typedef TriangleMv<M> Primitive;
+ typedef PlueckerIntersector1<Mx> Precalculations;
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ pre.intersect(ray,tri.v0,tri.v1,tri.v2,UVIdentity<Mx>(),Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return pre.intersect(ray,tri.v0,tri.v1,tri.v2,UVIdentity<Mx>(),Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri);
+ }
+ };
+
+ /*! Intersects M triangles with K rays */
+ template<int M, int Mx, int K, bool filter>
+ struct TriangleMvIntersectorKPluecker
+ {
+ typedef TriangleMv<M> Primitive;
+ typedef PlueckerIntersectorK<Mx,K> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& tri)
+ {
+ for (size_t i=0; i<M; i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> v0 = broadcast<vfloat<K>>(tri.v0,i);
+ const Vec3vf<K> v1 = broadcast<vfloat<K>>(tri.v1,i);
+ const Vec3vf<K> v2 = broadcast<vfloat<K>>(tri.v2,i);
+ pre.intersectK(valid_i,ray,v0,v1,v2,UVIdentity<K>(),IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& tri)
+ {
+ vbool<K> valid0 = valid_i;
+
+ for (size_t i=0; i<M; i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> v0 = broadcast<vfloat<K>>(tri.v0,i);
+ const Vec3vf<K> v1 = broadcast<vfloat<K>>(tri.v1,i);
+ const Vec3vf<K> v2 = broadcast<vfloat<K>>(tri.v2,i);
+ pre.intersectK(valid0,ray,v0,v1,v2,UVIdentity<K>(),OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i));
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,UVIdentity<Mx>(),Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID())); //FIXME: M,Mx
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ return pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,UVIdentity<Mx>(),Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID())); //FIXME: M,Mx
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/trianglev_mb.h b/thirdparty/embree-aarch64/kernels/geometry/trianglev_mb.h
new file mode 100644
index 0000000000..63137aee16
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/trianglev_mb.h
@@ -0,0 +1,201 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "primitive.h"
+
+namespace embree
+{
+ /* Stores the vertices of M triangles in struct of array layout */
+ template<int M>
+ struct TriangleMvMB
+ {
+ public:
+ struct Type : public PrimitiveType
+ {
+ const char* name() const;
+ size_t sizeActive(const char* This) const;
+ size_t sizeTotal(const char* This) const;
+ size_t getBytes(const char* This) const;
+ };
+
+ static Type type;
+
+ public:
+
+ /* primitive supports single time segments */
+ static const bool singleTimeSegment = true;
+
+ /* Returns maximum number of stored triangles */
+ static __forceinline size_t max_size() { return M; }
+
+ /* Returns required number of primitive blocks for N primitives */
+ static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
+
+ public:
+
+ /* Default constructor */
+ __forceinline TriangleMvMB() {}
+
+ /* Construction from vertices and IDs */
+ __forceinline TriangleMvMB(const Vec3vf<M>& a0, const Vec3vf<M>& a1,
+ const Vec3vf<M>& b0, const Vec3vf<M>& b1,
+ const Vec3vf<M>& c0, const Vec3vf<M>& c1,
+ const vuint<M>& geomIDs, const vuint<M>& primIDs)
+ : v0(a0), v1(b0), v2(c0), dv0(a1-a0), dv1(b1-b0), dv2(c1-c0), geomIDs(geomIDs), primIDs(primIDs) {}
+
+ /* Returns a mask that tells which triangles are valid */
+ __forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); }
+
+ /* Returns if the specified triangle is valid */
+ __forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; }
+
+ /* Returns the number of stored triangles */
+ __forceinline size_t size() const { return bsf(~movemask(valid())); }
+
+ /* Returns the geometry IDs */
+ __forceinline vuint<M>& geomID() { return geomIDs; }
+ __forceinline const vuint<M>& geomID() const { return geomIDs; }
+ __forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
+
+ /* Returns the primitive IDs */
+ __forceinline vuint<M>& primID() { return primIDs; }
+ __forceinline const vuint<M>& primID() const { return primIDs; }
+ __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
+
+ /* Calculate the bounds of the triangles at t0 */
+ __forceinline BBox3fa bounds0() const
+ {
+ Vec3vf<M> lower = min(v0,v1,v2);
+ Vec3vf<M> upper = max(v0,v1,v2);
+ const vbool<M> mask = valid();
+ lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
+ lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
+ lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
+ upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
+ upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
+ upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
+ return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
+ Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
+ }
+
+ /* Calculate the bounds of the triangles at t1 */
+ __forceinline BBox3fa bounds1() const
+ {
+ const Vec3vf<M> p0 = v0+dv0;
+ const Vec3vf<M> p1 = v1+dv1;
+ const Vec3vf<M> p2 = v2+dv2;
+ Vec3vf<M> lower = min(p0,p1,p2);
+ Vec3vf<M> upper = max(p0,p1,p2);
+ const vbool<M> mask = valid();
+ lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
+ lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
+ lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
+ upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
+ upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
+ upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
+ return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
+ Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
+ }
+
+ /* Calculate the linear bounds of the primitive */
+ __forceinline LBBox3fa linearBounds() const {
+ return LBBox3fa(bounds0(),bounds1());
+ }
+
+ /* Fill triangle from triangle list */
+ __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime)
+ {
+ vuint<M> vgeomID = -1, vprimID = -1;
+ Vec3vf<M> va0 = zero, vb0 = zero, vc0 = zero;
+ Vec3vf<M> va1 = zero, vb1 = zero, vc1 = zero;
+
+ BBox3fa bounds0 = empty;
+ BBox3fa bounds1 = empty;
+
+ for (size_t i=0; i<M && begin<end; i++, begin++)
+ {
+ const PrimRef& prim = prims[begin];
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ const TriangleMesh* __restrict__ const mesh = scene->get<TriangleMesh>(geomID);
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
+ const Vec3fa& a0 = mesh->vertex(tri.v[0],itime+0); bounds0.extend(a0);
+ const Vec3fa& a1 = mesh->vertex(tri.v[0],itime+1); bounds1.extend(a1);
+ const Vec3fa& b0 = mesh->vertex(tri.v[1],itime+0); bounds0.extend(b0);
+ const Vec3fa& b1 = mesh->vertex(tri.v[1],itime+1); bounds1.extend(b1);
+ const Vec3fa& c0 = mesh->vertex(tri.v[2],itime+0); bounds0.extend(c0);
+ const Vec3fa& c1 = mesh->vertex(tri.v[2],itime+1); bounds1.extend(c1);
+ vgeomID [i] = geomID;
+ vprimID [i] = primID;
+ va0.x[i] = a0.x; va0.y[i] = a0.y; va0.z[i] = a0.z;
+ va1.x[i] = a1.x; va1.y[i] = a1.y; va1.z[i] = a1.z;
+ vb0.x[i] = b0.x; vb0.y[i] = b0.y; vb0.z[i] = b0.z;
+ vb1.x[i] = b1.x; vb1.y[i] = b1.y; vb1.z[i] = b1.z;
+ vc0.x[i] = c0.x; vc0.y[i] = c0.y; vc0.z[i] = c0.z;
+ vc1.x[i] = c1.x; vc1.y[i] = c1.y; vc1.z[i] = c1.z;
+ }
+ new (this) TriangleMvMB(va0,va1,vb0,vb1,vc0,vc1,vgeomID,vprimID);
+ return LBBox3fa(bounds0,bounds1);
+ }
+
+ /* Fill triangle from triangle list */
+ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& begin, size_t end, Scene* scene, const BBox1f time_range)
+ {
+ vuint<M> vgeomID = -1, vprimID = -1;
+ Vec3vf<M> va0 = zero, vb0 = zero, vc0 = zero;
+ Vec3vf<M> va1 = zero, vb1 = zero, vc1 = zero;
+
+ LBBox3fa allBounds = empty;
+ for (size_t i=0; i<M && begin<end; i++, begin++)
+ {
+ const PrimRefMB& prim = prims[begin];
+ const unsigned geomID = prim.geomID();
+ const unsigned primID = prim.primID();
+ const TriangleMesh* const mesh = scene->get<TriangleMesh>(geomID);
+ const range<int> itime_range = mesh->timeSegmentRange(time_range);
+ assert(itime_range.size() == 1);
+ const int ilower = itime_range.begin();
+ const TriangleMesh::Triangle& tri = mesh->triangle(primID);
+ allBounds.extend(mesh->linearBounds(primID, time_range));
+ const Vec3fa& a0 = mesh->vertex(tri.v[0],ilower+0);
+ const Vec3fa& a1 = mesh->vertex(tri.v[0],ilower+1);
+ const Vec3fa& b0 = mesh->vertex(tri.v[1],ilower+0);
+ const Vec3fa& b1 = mesh->vertex(tri.v[1],ilower+1);
+ const Vec3fa& c0 = mesh->vertex(tri.v[2],ilower+0);
+ const Vec3fa& c1 = mesh->vertex(tri.v[2],ilower+1);
+ const BBox1f time_range_v(mesh->timeStep(ilower+0),mesh->timeStep(ilower+1));
+ auto a01 = globalLinear(std::make_pair(a0,a1),time_range_v);
+ auto b01 = globalLinear(std::make_pair(b0,b1),time_range_v);
+ auto c01 = globalLinear(std::make_pair(c0,c1),time_range_v);
+ vgeomID [i] = geomID;
+ vprimID [i] = primID;
+ va0.x[i] = a01.first .x; va0.y[i] = a01.first .y; va0.z[i] = a01.first .z;
+ va1.x[i] = a01.second.x; va1.y[i] = a01.second.y; va1.z[i] = a01.second.z;
+ vb0.x[i] = b01.first .x; vb0.y[i] = b01.first .y; vb0.z[i] = b01.first .z;
+ vb1.x[i] = b01.second.x; vb1.y[i] = b01.second.y; vb1.z[i] = b01.second.z;
+ vc0.x[i] = c01.first .x; vc0.y[i] = c01.first .y; vc0.z[i] = c01.first .z;
+ vc1.x[i] = c01.second.x; vc1.y[i] = c01.second.y; vc1.z[i] = c01.second.z;
+ }
+ new (this) TriangleMvMB(va0,va1,vb0,vb1,vc0,vc1,vgeomID,vprimID);
+ return allBounds;
+ }
+
+ public:
+ Vec3vf<M> v0; // 1st vertex of the triangles
+ Vec3vf<M> v1; // 2nd vertex of the triangles
+ Vec3vf<M> v2; // 3rd vertex of the triangles
+ Vec3vf<M> dv0; // difference vector between time steps t0 and t1 for first vertex
+ Vec3vf<M> dv1; // difference vector between time steps t0 and t1 for second vertex
+ Vec3vf<M> dv2; // difference vector between time steps t0 and t1 for third vertex
+ private:
+ vuint<M> geomIDs; // geometry ID
+ vuint<M> primIDs; // primitive ID
+ };
+
+ template<int M>
+ typename TriangleMvMB<M>::Type TriangleMvMB<M>::type;
+
+ typedef TriangleMvMB<4> Triangle4vMB;
+}
diff --git a/thirdparty/embree-aarch64/kernels/geometry/trianglev_mb_intersector.h b/thirdparty/embree-aarch64/kernels/geometry/trianglev_mb_intersector.h
new file mode 100644
index 0000000000..35a260d826
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/geometry/trianglev_mb_intersector.h
@@ -0,0 +1,211 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "triangle.h"
+#include "intersector_epilog.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ /*! Intersects M motion blur triangles with 1 ray */
+ template<int M, int Mx, bool filter>
+ struct TriangleMvMBIntersector1Moeller
+ {
+ typedef TriangleMvMB<M> Primitive;
+ typedef MoellerTrumboreIntersector1<Mx> Precalculations;
+
+ /*! Intersect a ray with the M triangles and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const Vec3vf<Mx> time(ray.time());
+ const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0));
+ const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1));
+ const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2));
+ pre.intersect(ray,v0,v1,v2,Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of M triangles. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const Vec3vf<Mx> time(ray.time());
+ const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0));
+ const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1));
+ const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2));
+ return pre.intersect(ray,v0,v1,v2,Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri);
+ }
+ };
+
+ /*! Intersects M motion blur triangles with K rays. */
+ template<int M, int Mx, int K, bool filter>
+ struct TriangleMvMBIntersectorKMoeller
+ {
+ typedef TriangleMvMB<M> Primitive;
+ typedef MoellerTrumboreIntersectorK<Mx,K> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> time(ray.time());
+ const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i));
+ const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i));
+ const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i));
+ pre.intersectK(valid_i,ray,v0,v1,v2,IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ vbool<K> valid0 = valid_i;
+
+ for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ const Vec3vf<K> time(ray.time());
+ const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i));
+ const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i));
+ const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i));
+ pre.intersectK(valid0,ray,v0,v1,v2,OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i));
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const Vec3vf<Mx> time(ray.time()[k]);
+ const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0));
+ const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1));
+ const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2));
+ pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const Vec3vf<Mx> time(ray.time()[k]);
+ const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0));
+ const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1));
+ const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2));
+ return pre.intersect(ray,k,v0,v1,v2,Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+ };
+
+ /*! Intersects M motion blur triangles with 1 ray */
+ template<int M, int Mx, bool filter>
+ struct TriangleMvMBIntersector1Pluecker
+ {
+ typedef TriangleMvMB<M> Primitive;
+ typedef PlueckerIntersector1<Mx> Precalculations;
+
+ /*! Intersect a ray with the M triangles and updates the hit. */
+ static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const Vec3vf<Mx> time(ray.time());
+ const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0));
+ const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1));
+ const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2));
+ pre.intersect(ray,v0,v1,v2,UVIdentity<Mx>(),Intersect1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of M triangles. */
+ static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const Vec3vf<Mx> time(ray.time());
+ const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0));
+ const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1));
+ const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2));
+ return pre.intersect(ray,v0,v1,v2,UVIdentity<Mx>(),Occluded1EpilogM<M,Mx,filter>(ray,context,tri.geomID(),tri.primID()));
+ }
+
+ static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri)
+ {
+ return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri);
+ }
+ };
+
+ /*! Intersects M motion blur triangles with K rays. */
+ template<int M, int Mx, int K, bool filter>
+ struct TriangleMvMBIntersectorKPluecker
+ {
+ typedef TriangleMvMB<M> Primitive;
+ typedef PlueckerIntersectorK<Mx,K> Precalculations;
+
+ /*! Intersects K rays with M triangles. */
+ static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(normal.trav_prims,1,popcnt(valid_i),K);
+ const Vec3vf<K> time(ray.time());
+ const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i));
+ const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i));
+ const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i));
+ pre.intersectK(valid_i,ray,v0,v1,v2,UVIdentity<K>(),IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i));
+ }
+ }
+
+ /*! Test for K rays if they are occluded by any of the M triangles. */
+ static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ vbool<K> valid0 = valid_i;
+
+ for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++)
+ {
+ if (!tri.valid(i)) break;
+ STAT3(shadow.trav_prims,1,popcnt(valid0),K);
+ const Vec3vf<K> time(ray.time());
+ const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i));
+ const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i));
+ const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i));
+ pre.intersectK(valid0,ray,v0,v1,v2,UVIdentity<K>(),OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i));
+ if (none(valid0)) break;
+ }
+ return !valid0;
+ }
+
+ /*! Intersect a ray with M triangles and updates the hit. */
+ static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ STAT3(normal.trav_prims,1,1,1);
+ const Vec3vf<Mx> time(ray.time()[k]);
+ const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0));
+ const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1));
+ const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2));
+ pre.intersect(ray,k,v0,v1,v2,UVIdentity<Mx>(),Intersect1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+
+ /*! Test if the ray is occluded by one of the M triangles. */
+ static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri)
+ {
+ STAT3(shadow.trav_prims,1,1,1);
+ const Vec3vf<Mx> time(ray.time()[k]);
+ const Vec3vf<Mx> v0 = madd(time,Vec3vf<Mx>(tri.dv0),Vec3vf<Mx>(tri.v0));
+ const Vec3vf<Mx> v1 = madd(time,Vec3vf<Mx>(tri.dv1),Vec3vf<Mx>(tri.v1));
+ const Vec3vf<Mx> v2 = madd(time,Vec3vf<Mx>(tri.dv2),Vec3vf<Mx>(tri.v2));
+ return pre.intersect(ray,k,v0,v1,v2,UVIdentity<Mx>(),Occluded1KEpilogM<M,Mx,K,filter>(ray,k,context,tri.geomID(),tri.primID()));
+ }
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/hash.h b/thirdparty/embree-aarch64/kernels/hash.h
new file mode 100644
index 0000000000..4abbe203d6
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/hash.h
@@ -0,0 +1,5 @@
+
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#define RTC_HASH "6ef362f99af80c9dfe8dd2bfc582d9067897edc6"
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/bezier_curve.h b/thirdparty/embree-aarch64/kernels/subdiv/bezier_curve.h
new file mode 100644
index 0000000000..c0e78820f8
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/bezier_curve.h
@@ -0,0 +1,669 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/default.h"
+#include "../common/scene_curves.h"
+
+namespace embree
+{
+ class BezierBasis
+ {
+ public:
+
+ template<typename T>
+ static __forceinline Vec4<T> eval(const T& u)
+ {
+ const T t1 = u;
+ const T t0 = 1.0f-t1;
+ const T B0 = t0 * t0 * t0;
+ const T B1 = 3.0f * t1 * (t0 * t0);
+ const T B2 = 3.0f * (t1 * t1) * t0;
+ const T B3 = t1 * t1 * t1;
+ return Vec4<T>(B0,B1,B2,B3);
+ }
+
+ template<typename T>
+ static __forceinline Vec4<T> derivative(const T& u)
+ {
+ const T t1 = u;
+ const T t0 = 1.0f-t1;
+ const T B0 = -(t0*t0);
+ const T B1 = madd(-2.0f,t0*t1,t0*t0);
+ const T B2 = msub(+2.0f,t0*t1,t1*t1);
+ const T B3 = +(t1*t1);
+ return T(3.0f)*Vec4<T>(B0,B1,B2,B3);
+ }
+
+ template<typename T>
+ static __forceinline Vec4<T> derivative2(const T& u)
+ {
+ const T t1 = u;
+ const T t0 = 1.0f-t1;
+ const T B0 = t0;
+ const T B1 = madd(-2.0f,t0,t1);
+ const T B2 = madd(-2.0f,t1,t0);
+ const T B3 = t1;
+ return T(6.0f)*Vec4<T>(B0,B1,B2,B3);
+ }
+ };
+
+ struct PrecomputedBezierBasis
+ {
+ enum { N = 16 };
+ public:
+ PrecomputedBezierBasis() {}
+ PrecomputedBezierBasis(int shift);
+
+ /* basis for bezier evaluation */
+ public:
+ float c0[N+1][N+1];
+ float c1[N+1][N+1];
+ float c2[N+1][N+1];
+ float c3[N+1][N+1];
+
+ /* basis for bezier derivative evaluation */
+ public:
+ float d0[N+1][N+1];
+ float d1[N+1][N+1];
+ float d2[N+1][N+1];
+ float d3[N+1][N+1];
+ };
+ extern PrecomputedBezierBasis bezier_basis0;
+ extern PrecomputedBezierBasis bezier_basis1;
+
+
+ template<typename V>
+ struct LinearBezierCurve
+ {
+ V v0,v1;
+
+ __forceinline LinearBezierCurve () {}
+
+ __forceinline LinearBezierCurve (const LinearBezierCurve& other)
+ : v0(other.v0), v1(other.v1) {}
+
+ __forceinline LinearBezierCurve& operator= (const LinearBezierCurve& other) {
+ v0 = other.v0; v1 = other.v1; return *this;
+ }
+
+ __forceinline LinearBezierCurve (const V& v0, const V& v1)
+ : v0(v0), v1(v1) {}
+
+ __forceinline V begin() const { return v0; }
+ __forceinline V end () const { return v1; }
+
+ bool hasRoot() const;
+
+ friend embree_ostream operator<<(embree_ostream cout, const LinearBezierCurve& a) {
+ return cout << "LinearBezierCurve (" << a.v0 << ", " << a.v1 << ")";
+ }
+ };
+
+ template<> __forceinline bool LinearBezierCurve<Interval1f>::hasRoot() const {
+ return numRoots(v0,v1);
+ }
+
+ template<typename V>
+ struct QuadraticBezierCurve
+ {
+ V v0,v1,v2;
+
+ __forceinline QuadraticBezierCurve () {}
+
+ __forceinline QuadraticBezierCurve (const QuadraticBezierCurve& other)
+ : v0(other.v0), v1(other.v1), v2(other.v2) {}
+
+ __forceinline QuadraticBezierCurve& operator= (const QuadraticBezierCurve& other) {
+ v0 = other.v0; v1 = other.v1; v2 = other.v2; return *this;
+ }
+
+ __forceinline QuadraticBezierCurve (const V& v0, const V& v1, const V& v2)
+ : v0(v0), v1(v1), v2(v2) {}
+
+ __forceinline V begin() const { return v0; }
+ __forceinline V end () const { return v2; }
+
+ __forceinline V interval() const {
+ return merge(v0,v1,v2);
+ }
+
+ __forceinline BBox<V> bounds() const {
+ return merge(BBox<V>(v0),BBox<V>(v1),BBox<V>(v2));
+ }
+
+ friend embree_ostream operator<<(embree_ostream cout, const QuadraticBezierCurve& a) {
+ return cout << "QuadraticBezierCurve ( (" << a.u.lower << ", " << a.u.upper << "), " << a.v0 << ", " << a.v1 << ", " << a.v2 << ")";
+ }
+ };
+
+
+ typedef QuadraticBezierCurve<float> QuadraticBezierCurve1f;
+ typedef QuadraticBezierCurve<Vec2fa> QuadraticBezierCurve2fa;
+ typedef QuadraticBezierCurve<Vec3fa> QuadraticBezierCurve3fa;
+
+ template<typename Vertex>
+ struct CubicBezierCurve
+ {
+ Vertex v0,v1,v2,v3;
+
+ __forceinline CubicBezierCurve() {}
+
+ template<typename T1>
+ __forceinline CubicBezierCurve (const CubicBezierCurve<T1>& other)
+ : v0(other.v0), v1(other.v1), v2(other.v2), v3(other.v3) {}
+
+ __forceinline CubicBezierCurve& operator= (const CubicBezierCurve& other) {
+ v0 = other.v0; v1 = other.v1; v2 = other.v2; v3 = other.v3; return *this;
+ }
+
+ __forceinline CubicBezierCurve(const Vertex& v0, const Vertex& v1, const Vertex& v2, const Vertex& v3)
+ : v0(v0), v1(v1), v2(v2), v3(v3) {}
+
+ __forceinline Vertex begin() const {
+ return v0;
+ }
+
+ __forceinline Vertex end() const {
+ return v3;
+ }
+
+ __forceinline Vertex center() const {
+ return 0.25f*(v0+v1+v2+v3);
+ }
+
+ __forceinline Vertex begin_direction() const {
+ return v1-v0;
+ }
+
+ __forceinline Vertex end_direction() const {
+ return v3-v2;
+ }
+
+ __forceinline CubicBezierCurve<float> xfm(const Vertex& dx) const {
+ return CubicBezierCurve<float>(dot(v0,dx),dot(v1,dx),dot(v2,dx),dot(v3,dx));
+ }
+
+ __forceinline CubicBezierCurve<vfloatx> vxfm(const Vertex& dx) const {
+ return CubicBezierCurve<vfloatx>(dot(v0,dx),dot(v1,dx),dot(v2,dx),dot(v3,dx));
+ }
+
+ __forceinline CubicBezierCurve<float> xfm(const Vertex& dx, const Vertex& p) const {
+ return CubicBezierCurve<float>(dot(v0-p,dx),dot(v1-p,dx),dot(v2-p,dx),dot(v3-p,dx));
+ }
+
+ __forceinline CubicBezierCurve<Vec3fa> xfm(const LinearSpace3fa& space) const
+ {
+ const Vec3fa q0 = xfmVector(space,v0);
+ const Vec3fa q1 = xfmVector(space,v1);
+ const Vec3fa q2 = xfmVector(space,v2);
+ const Vec3fa q3 = xfmVector(space,v3);
+ return CubicBezierCurve<Vec3fa>(q0,q1,q2,q3);
+ }
+
+ __forceinline CubicBezierCurve<Vec3fa> xfm(const LinearSpace3fa& space, const Vec3fa& p) const
+ {
+ const Vec3fa q0 = xfmVector(space,v0-p);
+ const Vec3fa q1 = xfmVector(space,v1-p);
+ const Vec3fa q2 = xfmVector(space,v2-p);
+ const Vec3fa q3 = xfmVector(space,v3-p);
+ return CubicBezierCurve<Vec3fa>(q0,q1,q2,q3);
+ }
+
+ __forceinline CubicBezierCurve<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const
+ {
+ const Vec3ff q0(xfmVector(space,(Vec3fa)v0-p), v0.w);
+ const Vec3ff q1(xfmVector(space,(Vec3fa)v1-p), v1.w);
+ const Vec3ff q2(xfmVector(space,(Vec3fa)v2-p), v2.w);
+ const Vec3ff q3(xfmVector(space,(Vec3fa)v3-p), v3.w);
+ return CubicBezierCurve<Vec3ff>(q0,q1,q2,q3);
+ }
+
+ __forceinline CubicBezierCurve<Vec3fa> xfm(const LinearSpace3fa& space, const Vec3fa& p, const float s) const
+ {
+ const Vec3fa q0 = xfmVector(space,s*(v0-p));
+ const Vec3fa q1 = xfmVector(space,s*(v1-p));
+ const Vec3fa q2 = xfmVector(space,s*(v2-p));
+ const Vec3fa q3 = xfmVector(space,s*(v3-p));
+ return CubicBezierCurve<Vec3fa>(q0,q1,q2,q3);
+ }
+
+ __forceinline int maxRoots() const;
+
+ __forceinline BBox<Vertex> bounds() const {
+ return merge(BBox<Vertex>(v0),BBox<Vertex>(v1),BBox<Vertex>(v2),BBox<Vertex>(v3));
+ }
+
+ __forceinline friend CubicBezierCurve operator +( const CubicBezierCurve& a, const CubicBezierCurve& b ) {
+ return CubicBezierCurve(a.v0+b.v0,a.v1+b.v1,a.v2+b.v2,a.v3+b.v3);
+ }
+
+ __forceinline friend CubicBezierCurve operator -( const CubicBezierCurve& a, const CubicBezierCurve& b ) {
+ return CubicBezierCurve(a.v0-b.v0,a.v1-b.v1,a.v2-b.v2,a.v3-b.v3);
+ }
+
+ __forceinline friend CubicBezierCurve operator -( const CubicBezierCurve& a, const Vertex& b ) {
+ return CubicBezierCurve(a.v0-b,a.v1-b,a.v2-b,a.v3-b);
+ }
+
+ __forceinline friend CubicBezierCurve operator *( const Vertex& a, const CubicBezierCurve& b ) {
+ return CubicBezierCurve(a*b.v0,a*b.v1,a*b.v2,a*b.v3);
+ }
+
+ __forceinline friend CubicBezierCurve cmadd( const Vertex& a, const CubicBezierCurve& b, const CubicBezierCurve& c) {
+ return CubicBezierCurve(madd(a,b.v0,c.v0),madd(a,b.v1,c.v1),madd(a,b.v2,c.v2),madd(a,b.v3,c.v3));
+ }
+
+ __forceinline friend CubicBezierCurve clerp ( const CubicBezierCurve& a, const CubicBezierCurve& b, const Vertex& t ) {
+ return cmadd((Vertex(1.0f)-t),a,t*b);
+ }
+
+ __forceinline friend CubicBezierCurve merge ( const CubicBezierCurve& a, const CubicBezierCurve& b ) {
+ return CubicBezierCurve(merge(a.v0,b.v0),merge(a.v1,b.v1),merge(a.v2,b.v2),merge(a.v3,b.v3));
+ }
+
+ __forceinline void split(CubicBezierCurve& left, CubicBezierCurve& right, const float t = 0.5f) const
+ {
+ const Vertex p00 = v0;
+ const Vertex p01 = v1;
+ const Vertex p02 = v2;
+ const Vertex p03 = v3;
+
+ const Vertex p10 = lerp(p00,p01,t);
+ const Vertex p11 = lerp(p01,p02,t);
+ const Vertex p12 = lerp(p02,p03,t);
+ const Vertex p20 = lerp(p10,p11,t);
+ const Vertex p21 = lerp(p11,p12,t);
+ const Vertex p30 = lerp(p20,p21,t);
+
+ new (&left ) CubicBezierCurve(p00,p10,p20,p30);
+ new (&right) CubicBezierCurve(p30,p21,p12,p03);
+ }
+
+ __forceinline CubicBezierCurve<Vec2vfx> split() const
+ {
+ const float u0 = 0.0f, u1 = 1.0f;
+ const float dscale = (u1-u0)*(1.0f/(3.0f*(VSIZEX-1)));
+ const vfloatx vu0 = lerp(u0,u1,vfloatx(step)*(1.0f/(VSIZEX-1)));
+ Vec2vfx P0, dP0du; evalN(vu0,P0,dP0du); dP0du = dP0du * Vec2vfx(dscale);
+ const Vec2vfx P3 = shift_right_1(P0);
+ const Vec2vfx dP3du = shift_right_1(dP0du);
+ const Vec2vfx P1 = P0 + dP0du;
+ const Vec2vfx P2 = P3 - dP3du;
+ return CubicBezierCurve<Vec2vfx>(P0,P1,P2,P3);
+ }
+
+ __forceinline CubicBezierCurve<Vec2vfx> split(const BBox1f& u) const
+ {
+ const float u0 = u.lower, u1 = u.upper;
+ const float dscale = (u1-u0)*(1.0f/(3.0f*(VSIZEX-1)));
+ const vfloatx vu0 = lerp(u0,u1,vfloatx(step)*(1.0f/(VSIZEX-1)));
+ Vec2vfx P0, dP0du; evalN(vu0,P0,dP0du); dP0du = dP0du * Vec2vfx(dscale);
+ const Vec2vfx P3 = shift_right_1(P0);
+ const Vec2vfx dP3du = shift_right_1(dP0du);
+ const Vec2vfx P1 = P0 + dP0du;
+ const Vec2vfx P2 = P3 - dP3du;
+ return CubicBezierCurve<Vec2vfx>(P0,P1,P2,P3);
+ }
+
+ __forceinline void eval(float t, Vertex& p, Vertex& dp) const
+ {
+ const Vertex p00 = v0;
+ const Vertex p01 = v1;
+ const Vertex p02 = v2;
+ const Vertex p03 = v3;
+
+ const Vertex p10 = lerp(p00,p01,t);
+ const Vertex p11 = lerp(p01,p02,t);
+ const Vertex p12 = lerp(p02,p03,t);
+ const Vertex p20 = lerp(p10,p11,t);
+ const Vertex p21 = lerp(p11,p12,t);
+ const Vertex p30 = lerp(p20,p21,t);
+
+ p = p30;
+ dp = Vertex(3.0f)*(p21-p20);
+ }
+
+#if 0
+ __forceinline Vertex eval(float t) const
+ {
+ const Vertex p00 = v0;
+ const Vertex p01 = v1;
+ const Vertex p02 = v2;
+ const Vertex p03 = v3;
+
+ const Vertex p10 = lerp(p00,p01,t);
+ const Vertex p11 = lerp(p01,p02,t);
+ const Vertex p12 = lerp(p02,p03,t);
+ const Vertex p20 = lerp(p10,p11,t);
+ const Vertex p21 = lerp(p11,p12,t);
+ const Vertex p30 = lerp(p20,p21,t);
+
+ return p30;
+ }
+#else
+ __forceinline Vertex eval(const float t) const
+ {
+ const Vec4<float> b = BezierBasis::eval(t);
+ return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
+ }
+#endif
+
+ __forceinline Vertex eval_dt(float t) const
+ {
+ const Vertex p00 = v1-v0;
+ const Vertex p01 = v2-v1;
+ const Vertex p02 = v3-v2;
+ const Vertex p10 = lerp(p00,p01,t);
+ const Vertex p11 = lerp(p01,p02,t);
+ const Vertex p20 = lerp(p10,p11,t);
+ return Vertex(3.0f)*p20;
+ }
+
+ __forceinline Vertex eval_du(const float t) const
+ {
+ const Vec4<float> b = BezierBasis::derivative(t);
+ return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
+ }
+
+ __forceinline Vertex eval_dudu(const float t) const
+ {
+ const Vec4<float> b = BezierBasis::derivative2(t);
+ return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
+ }
+
+ __forceinline void evalN(const vfloatx& t, Vec2vfx& p, Vec2vfx& dp) const
+ {
+ const Vec2vfx p00 = v0;
+ const Vec2vfx p01 = v1;
+ const Vec2vfx p02 = v2;
+ const Vec2vfx p03 = v3;
+
+ const Vec2vfx p10 = lerp(p00,p01,t);
+ const Vec2vfx p11 = lerp(p01,p02,t);
+ const Vec2vfx p12 = lerp(p02,p03,t);
+
+ const Vec2vfx p20 = lerp(p10,p11,t);
+ const Vec2vfx p21 = lerp(p11,p12,t);
+
+ const Vec2vfx p30 = lerp(p20,p21,t);
+
+ p = p30;
+ dp = vfloatx(3.0f)*(p21-p20);
+ }
+
+ __forceinline void eval(const float t, Vertex& p, Vertex& dp, Vertex& ddp) const
+ {
+ const Vertex p00 = v0;
+ const Vertex p01 = v1;
+ const Vertex p02 = v2;
+ const Vertex p03 = v3;
+ const Vertex p10 = lerp(p00,p01,t);
+ const Vertex p11 = lerp(p01,p02,t);
+ const Vertex p12 = lerp(p02,p03,t);
+ const Vertex p20 = lerp(p10,p11,t);
+ const Vertex p21 = lerp(p11,p12,t);
+ const Vertex p30 = lerp(p20,p21,t);
+ p = p30;
+ dp = 3.0f*(p21-p20);
+ ddp = eval_dudu(t);
+ }
+
+ __forceinline CubicBezierCurve clip(const Interval1f& u1) const
+ {
+ Vertex f0,df0; eval(u1.lower,f0,df0);
+ Vertex f1,df1; eval(u1.upper,f1,df1);
+ float s = u1.upper-u1.lower;
+ return CubicBezierCurve(f0,f0+s*(1.0f/3.0f)*df0,f1-s*(1.0f/3.0f)*df1,f1);
+ }
+
+ __forceinline QuadraticBezierCurve<Vertex> derivative() const
+ {
+ const Vertex q0 = 3.0f*(v1-v0);
+ const Vertex q1 = 3.0f*(v2-v1);
+ const Vertex q2 = 3.0f*(v3-v2);
+ return QuadraticBezierCurve<Vertex>(q0,q1,q2);
+ }
+
+ __forceinline BBox<Vertex> derivative_bounds(const Interval1f& u1) const
+ {
+ Vertex f0,df0; eval(u1.lower,f0,df0);
+ Vertex f3,df3; eval(u1.upper,f3,df3);
+ const float s = u1.upper-u1.lower;
+ const Vertex f1 = f0+s*(1.0f/3.0f)*df0;
+ const Vertex f2 = f3-s*(1.0f/3.0f)*df3;
+ const Vertex q0 = s*df0;
+ const Vertex q1 = 3.0f*(f2-f1);
+ const Vertex q2 = s*df3;
+ return merge(BBox<Vertex>(q0),BBox<Vertex>(q1),BBox<Vertex>(q2));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> veval(const vfloat<M>& t) const
+ {
+ const Vec4vf<M> b = BezierBasis::eval(t);
+ return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> veval_du(const vfloat<M>& t) const
+ {
+ const Vec4vf<M> b = BezierBasis::derivative(t);
+ return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> veval_dudu(const vfloat<M>& t) const
+ {
+ const Vec4vf<M> b = BezierBasis::derivative2(t);
+ return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline void veval(const vfloat<M>& t, Vec4vf<M>& p, Vec4vf<M>& dp) const
+ {
+ const Vec4vf<M> p00 = v0;
+ const Vec4vf<M> p01 = v1;
+ const Vec4vf<M> p02 = v2;
+ const Vec4vf<M> p03 = v3;
+
+ const Vec4vf<M> p10 = lerp(p00,p01,t);
+ const Vec4vf<M> p11 = lerp(p01,p02,t);
+ const Vec4vf<M> p12 = lerp(p02,p03,t);
+ const Vec4vf<M> p20 = lerp(p10,p11,t);
+ const Vec4vf<M> p21 = lerp(p11,p12,t);
+ const Vec4vf<M> p30 = lerp(p20,p21,t);
+
+ p = p30;
+ dp = vfloat<M>(3.0f)*(p21-p20);
+ }
+
+ template<int M, typename Vec = Vec4vf<M>>
+ __forceinline Vec eval0(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedBezierBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&bezier_basis0.c0[size][ofs]), Vec(v0),
+ madd(vfloat<M>::loadu(&bezier_basis0.c1[size][ofs]), Vec(v1),
+ madd(vfloat<M>::loadu(&bezier_basis0.c2[size][ofs]), Vec(v2),
+ vfloat<M>::loadu(&bezier_basis0.c3[size][ofs]) * Vec(v3))));
+ }
+
+ template<int M, typename Vec = Vec4vf<M>>
+ __forceinline Vec eval1(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedBezierBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&bezier_basis1.c0[size][ofs]), Vec(v0),
+ madd(vfloat<M>::loadu(&bezier_basis1.c1[size][ofs]), Vec(v1),
+ madd(vfloat<M>::loadu(&bezier_basis1.c2[size][ofs]), Vec(v2),
+ vfloat<M>::loadu(&bezier_basis1.c3[size][ofs]) * Vec(v3))));
+ }
+
+ template<int M, typename Vec = Vec4vf<M>>
+ __forceinline Vec derivative0(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedBezierBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&bezier_basis0.d0[size][ofs]), Vec(v0),
+ madd(vfloat<M>::loadu(&bezier_basis0.d1[size][ofs]), Vec(v1),
+ madd(vfloat<M>::loadu(&bezier_basis0.d2[size][ofs]), Vec(v2),
+ vfloat<M>::loadu(&bezier_basis0.d3[size][ofs]) * Vec(v3))));
+ }
+
+ template<int M, typename Vec = Vec4vf<M>>
+ __forceinline Vec derivative1(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedBezierBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&bezier_basis1.d0[size][ofs]), Vec(v0),
+ madd(vfloat<M>::loadu(&bezier_basis1.d1[size][ofs]), Vec(v1),
+ madd(vfloat<M>::loadu(&bezier_basis1.d2[size][ofs]), Vec(v2),
+ vfloat<M>::loadu(&bezier_basis1.d3[size][ofs]) * Vec(v3))));
+ }
+
+ /* calculates bounds of bezier curve geometry */
+ __forceinline BBox3fa accurateBounds() const
+ {
+ const int N = 7;
+ const float scale = 1.0f/(3.0f*(N-1));
+ Vec3vfx pl(pos_inf), pu(neg_inf);
+ for (int i=0; i<=N; i+=VSIZEX)
+ {
+ vintx vi = vintx(i)+vintx(step);
+ vboolx valid = vi <= vintx(N);
+ const Vec3vfx p = eval0<VSIZEX,Vec3vf<VSIZEX>>(i,N);
+ const Vec3vfx dp = derivative0<VSIZEX,Vec3vf<VSIZEX>>(i,N);
+ const Vec3vfx pm = p-Vec3vfx(scale)*select(vi!=vintx(0),dp,Vec3vfx(zero));
+ const Vec3vfx pp = p+Vec3vfx(scale)*select(vi!=vintx(N),dp,Vec3vfx(zero));
+ pl = select(valid,min(pl,p,pm,pp),pl); // FIXME: use masked min
+ pu = select(valid,max(pu,p,pm,pp),pu); // FIXME: use masked min
+ }
+ const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
+ const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
+ return BBox3fa(lower,upper);
+ }
+
+ /* calculates bounds of bezier curve geometry */
+ __forceinline BBox3fa accurateRoundBounds() const
+ {
+ const int N = 7;
+ const float scale = 1.0f/(3.0f*(N-1));
+ Vec4vfx pl(pos_inf), pu(neg_inf);
+ for (int i=0; i<=N; i+=VSIZEX)
+ {
+ vintx vi = vintx(i)+vintx(step);
+ vboolx valid = vi <= vintx(N);
+ const Vec4vfx p = eval0<VSIZEX>(i,N);
+ const Vec4vfx dp = derivative0<VSIZEX>(i,N);
+ const Vec4vfx pm = p-Vec4vfx(scale)*select(vi!=vintx(0),dp,Vec4vfx(zero));
+ const Vec4vfx pp = p+Vec4vfx(scale)*select(vi!=vintx(N),dp,Vec4vfx(zero));
+ pl = select(valid,min(pl,p,pm,pp),pl); // FIXME: use masked min
+ pu = select(valid,max(pu,p,pm,pp),pu); // FIXME: use masked min
+ }
+ const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
+ const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
+ const float r_min = reduce_min(pl.w);
+ const float r_max = reduce_max(pu.w);
+ const Vec3fa upper_r = Vec3fa(max(abs(r_min),abs(r_max)));
+ return enlarge(BBox3fa(lower,upper),upper_r);
+ }
+
+ /* calculates bounds when tessellated into N line segments */
+ __forceinline BBox3fa accurateFlatBounds(int N) const
+ {
+ if (likely(N == 4))
+ {
+ const Vec4vf4 pi = eval0<4>(0,4);
+ const Vec3fa lower(reduce_min(pi.x),reduce_min(pi.y),reduce_min(pi.z));
+ const Vec3fa upper(reduce_max(pi.x),reduce_max(pi.y),reduce_max(pi.z));
+ const Vec3fa upper_r = Vec3fa(reduce_max(abs(pi.w)));
+ return enlarge(BBox3fa(min(lower,v3),max(upper,v3)),max(upper_r,Vec3fa(abs(v3.w))));
+ }
+ else
+ {
+ Vec3vfx pl(pos_inf), pu(neg_inf); vfloatx ru(0.0f);
+ for (int i=0; i<N; i+=VSIZEX)
+ {
+ vboolx valid = vintx(i)+vintx(step) < vintx(N);
+ const Vec4vfx pi = eval0<VSIZEX>(i,N);
+
+ pl.x = select(valid,min(pl.x,pi.x),pl.x); // FIXME: use masked min
+ pl.y = select(valid,min(pl.y,pi.y),pl.y);
+ pl.z = select(valid,min(pl.z,pi.z),pl.z);
+
+ pu.x = select(valid,max(pu.x,pi.x),pu.x); // FIXME: use masked min
+ pu.y = select(valid,max(pu.y,pi.y),pu.y);
+ pu.z = select(valid,max(pu.z,pi.z),pu.z);
+
+ ru = select(valid,max(ru,abs(pi.w)),ru);
+ }
+ const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
+ const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
+ const Vec3fa upper_r(reduce_max(ru));
+ return enlarge(BBox3fa(min(lower,v3),max(upper,v3)),max(upper_r,Vec3fa(abs(v3.w))));
+ }
+ }
+
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const CubicBezierCurve& curve) {
+ return cout << "CubicBezierCurve { v0 = " << curve.v0 << ", v1 = " << curve.v1 << ", v2 = " << curve.v2 << ", v3 = " << curve.v3 << " }";
+ }
+ };
+
+#if defined(__AVX__)
+ template<>
+ __forceinline CubicBezierCurve<vfloat4> CubicBezierCurve<vfloat4>::clip(const Interval1f& u1) const
+ {
+ const vfloat8 p00 = vfloat8(v0);
+ const vfloat8 p01 = vfloat8(v1);
+ const vfloat8 p02 = vfloat8(v2);
+ const vfloat8 p03 = vfloat8(v3);
+
+ const vfloat8 t(vfloat4(u1.lower),vfloat4(u1.upper));
+ const vfloat8 p10 = lerp(p00,p01,t);
+ const vfloat8 p11 = lerp(p01,p02,t);
+ const vfloat8 p12 = lerp(p02,p03,t);
+ const vfloat8 p20 = lerp(p10,p11,t);
+ const vfloat8 p21 = lerp(p11,p12,t);
+ const vfloat8 p30 = lerp(p20,p21,t);
+
+ const vfloat8 f01 = p30;
+ const vfloat8 df01 = vfloat8(3.0f)*(p21-p20);
+
+ const vfloat4 f0 = extract4<0>(f01), f1 = extract4<1>(f01);
+ const vfloat4 df0 = extract4<0>(df01), df1 = extract4<1>(df01);
+ const float s = u1.upper-u1.lower;
+ return CubicBezierCurve(f0,f0+s*(1.0f/3.0f)*df0,f1-s*(1.0f/3.0f)*df1,f1);
+ }
+#endif
+
+ template<typename Vertex> using BezierCurveT = CubicBezierCurve<Vertex>;
+
+ typedef CubicBezierCurve<float> CubicBezierCurve1f;
+ typedef CubicBezierCurve<Vec2fa> CubicBezierCurve2fa;
+ typedef CubicBezierCurve<Vec3fa> CubicBezierCurve3fa;
+ typedef CubicBezierCurve<Vec3fa> BezierCurve3fa;
+
+ template<> __forceinline int CubicBezierCurve<float>::maxRoots() const
+ {
+ float eps = 1E-4f;
+ bool neg0 = v0 <= 0.0f; bool zero0 = fabs(v0) < eps;
+ bool neg1 = v1 <= 0.0f; bool zero1 = fabs(v1) < eps;
+ bool neg2 = v2 <= 0.0f; bool zero2 = fabs(v2) < eps;
+ bool neg3 = v3 <= 0.0f; bool zero3 = fabs(v3) < eps;
+ return (neg0 != neg1 || zero0) + (neg1 != neg2 || zero1) + (neg2 != neg3 || zero2 || zero3);
+ }
+
+ template<> __forceinline int CubicBezierCurve<Interval1f>::maxRoots() const {
+ return numRoots(v0,v1) + numRoots(v1,v2) + numRoots(v2,v3);
+ }
+
+ __forceinline CubicBezierCurve<Vec3ff> enlargeRadiusToMinWidth(const IntersectContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const CubicBezierCurve<Vec3ff>& curve)
+ {
+ return CubicBezierCurve<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,curve.v0),
+ enlargeRadiusToMinWidth(context,geom,ray_org,curve.v1),
+ enlargeRadiusToMinWidth(context,geom,ray_org,curve.v2),
+ enlargeRadiusToMinWidth(context,geom,ray_org,curve.v3));
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/bezier_patch.h b/thirdparty/embree-aarch64/kernels/subdiv/bezier_patch.h
new file mode 100644
index 0000000000..d87ed41ccb
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/bezier_patch.h
@@ -0,0 +1,372 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "catmullclark_patch.h"
+#include "bezier_curve.h"
+
+namespace embree
+{
+ template<class T, class S>
+ static __forceinline T deCasteljau(const S& uu, const T& v0, const T& v1, const T& v2, const T& v3)
+ {
+ const T v0_1 = lerp(v0,v1,uu);
+ const T v1_1 = lerp(v1,v2,uu);
+ const T v2_1 = lerp(v2,v3,uu);
+ const T v0_2 = lerp(v0_1,v1_1,uu);
+ const T v1_2 = lerp(v1_1,v2_1,uu);
+ const T v0_3 = lerp(v0_2,v1_2,uu);
+ return v0_3;
+ }
+
+ template<class T, class S>
+ static __forceinline T deCasteljau_tangent(const S& uu, const T& v0, const T& v1, const T& v2, const T& v3)
+ {
+ const T v0_1 = lerp(v0,v1,uu);
+ const T v1_1 = lerp(v1,v2,uu);
+ const T v2_1 = lerp(v2,v3,uu);
+ const T v0_2 = lerp(v0_1,v1_1,uu);
+ const T v1_2 = lerp(v1_1,v2_1,uu);
+ return S(3.0f)*(v1_2-v0_2);
+ }
+
+ template<typename Vertex>
+ __forceinline Vertex computeInnerBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x) {
+ return 1.0f / 36.0f * (16.0f * v[y][x] + 4.0f * (v[y-1][x] + v[y+1][x] + v[y][x-1] + v[y][x+1]) + (v[y-1][x-1] + v[y+1][x+1] + v[y-1][x+1] + v[y+1][x-1]));
+ }
+
+ template<typename Vertex>
+ __forceinline Vertex computeTopEdgeBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x) {
+ return 1.0f / 18.0f * (8.0f * v[y][x] + 4.0f * v[y-1][x] + 2.0f * (v[y][x-1] + v[y][x+1]) + (v[y-1][x-1] + v[y-1][x+1]));
+ }
+
+ template<typename Vertex>
+ __forceinline Vertex computeBottomEdgeBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x) {
+ return 1.0f / 18.0f * (8.0f * v[y][x] + 4.0f * v[y+1][x] + 2.0f * (v[y][x-1] + v[y][x+1]) + v[y+1][x-1] + v[y+1][x+1]);
+ }
+
+ template<typename Vertex>
+ __forceinline Vertex computeLeftEdgeBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x) {
+ return 1.0f / 18.0f * (8.0f * v[y][x] + 4.0f * v[y][x-1] + 2.0f * (v[y-1][x] + v[y+1][x]) + v[y-1][x-1] + v[y+1][x-1]);
+ }
+
+ template<typename Vertex>
+ __forceinline Vertex computeRightEdgeBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x) {
+ return 1.0f / 18.0f * (8.0f * v[y][x] + 4.0f * v[y][x+1] + 2.0f * (v[y-1][x] + v[y+1][x]) + v[y-1][x+1] + v[y+1][x+1]);
+ }
+
+ template<typename Vertex>
+ __forceinline Vertex computeCornerBezierControlPoint(const Vertex v[4][4], const size_t y, const size_t x, const ssize_t delta_y, const ssize_t delta_x)
+ {
+ return 1.0f / 9.0f * (4.0f * v[y][x] + 2.0f * (v[y+delta_y][x] + v[y][x+delta_x]) + v[y+delta_y][x+delta_x]);
+ }
+
+ template<typename Vertex, typename Vertex_t>
+ class __aligned(64) BezierPatchT
+ {
+ public:
+ Vertex matrix[4][4];
+
+ public:
+
+ __forceinline BezierPatchT() {}
+
+ __forceinline BezierPatchT (const HalfEdge* edge, const char* vertices, size_t stride);
+
+ __forceinline BezierPatchT(const CatmullClarkPatchT<Vertex,Vertex_t>& patch);
+
+ __forceinline BezierPatchT(const CatmullClarkPatchT<Vertex,Vertex_t>& patch,
+ const BezierCurveT<Vertex>* border0,
+ const BezierCurveT<Vertex>* border1,
+ const BezierCurveT<Vertex>* border2,
+ const BezierCurveT<Vertex>* border3);
+
+ __forceinline BezierPatchT(const BSplinePatchT<Vertex,Vertex_t>& source)
+ {
+ /* compute inner bezier control points */
+ matrix[0][0] = computeInnerBezierControlPoint(source.v,1,1);
+ matrix[0][3] = computeInnerBezierControlPoint(source.v,1,2);
+ matrix[3][3] = computeInnerBezierControlPoint(source.v,2,2);
+ matrix[3][0] = computeInnerBezierControlPoint(source.v,2,1);
+
+ /* compute top edge control points */
+ matrix[0][1] = computeRightEdgeBezierControlPoint(source.v,1,1);
+ matrix[0][2] = computeLeftEdgeBezierControlPoint(source.v,1,2);
+
+ /* compute buttom edge control points */
+ matrix[3][1] = computeRightEdgeBezierControlPoint(source.v,2,1);
+ matrix[3][2] = computeLeftEdgeBezierControlPoint(source.v,2,2);
+
+ /* compute left edge control points */
+ matrix[1][0] = computeBottomEdgeBezierControlPoint(source.v,1,1);
+ matrix[2][0] = computeTopEdgeBezierControlPoint(source.v,2,1);
+
+ /* compute right edge control points */
+ matrix[1][3] = computeBottomEdgeBezierControlPoint(source.v,1,2);
+ matrix[2][3] = computeTopEdgeBezierControlPoint(source.v,2,2);
+
+ /* compute corner control points */
+ matrix[1][1] = computeCornerBezierControlPoint(source.v,1,1, 1, 1);
+ matrix[1][2] = computeCornerBezierControlPoint(source.v,1,2, 1,-1);
+ matrix[2][2] = computeCornerBezierControlPoint(source.v,2,2,-1,-1);
+ matrix[2][1] = computeCornerBezierControlPoint(source.v,2,1,-1, 1);
+ }
+
+ static __forceinline Vertex_t bilinear(const Vec4f Bu, const Vertex matrix[4][4], const Vec4f Bv)
+ {
+ const Vertex_t M0 = madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3])));
+ const Vertex_t M1 = madd(Bu.x,matrix[1][0],madd(Bu.y,matrix[1][1],madd(Bu.z,matrix[1][2],Bu.w * matrix[1][3])));
+ const Vertex_t M2 = madd(Bu.x,matrix[2][0],madd(Bu.y,matrix[2][1],madd(Bu.z,matrix[2][2],Bu.w * matrix[2][3])));
+ const Vertex_t M3 = madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3])));
+ return madd(Bv.x,M0,madd(Bv.y,M1,madd(Bv.z,M2,Bv.w*M3)));
+ }
+
+ static __forceinline Vertex_t eval(const Vertex matrix[4][4], const float uu, const float vv)
+ {
+ const Vec4f Bu = BezierBasis::eval(uu);
+ const Vec4f Bv = BezierBasis::eval(vv);
+ return bilinear(Bu,matrix,Bv);
+ }
+
+ static __forceinline Vertex_t eval_du(const Vertex matrix[4][4], const float uu, const float vv)
+ {
+ const Vec4f Bu = BezierBasis::derivative(uu);
+ const Vec4f Bv = BezierBasis::eval(vv);
+ return bilinear(Bu,matrix,Bv);
+ }
+
+ static __forceinline Vertex_t eval_dv(const Vertex matrix[4][4], const float uu, const float vv)
+ {
+ const Vec4f Bu = BezierBasis::eval(uu);
+ const Vec4f Bv = BezierBasis::derivative(vv);
+ return bilinear(Bu,matrix,Bv);
+ }
+
+ static __forceinline Vertex_t eval_dudu(const Vertex matrix[4][4], const float uu, const float vv)
+ {
+ const Vec4f Bu = BezierBasis::derivative2(uu);
+ const Vec4f Bv = BezierBasis::eval(vv);
+ return bilinear(Bu,matrix,Bv);
+ }
+
+ static __forceinline Vertex_t eval_dvdv(const Vertex matrix[4][4], const float uu, const float vv)
+ {
+ const Vec4f Bu = BezierBasis::eval(uu);
+ const Vec4f Bv = BezierBasis::derivative2(vv);
+ return bilinear(Bu,matrix,Bv);
+ }
+
+ static __forceinline Vertex_t eval_dudv(const Vertex matrix[4][4], const float uu, const float vv)
+ {
+ const Vec4f Bu = BezierBasis::derivative(uu);
+ const Vec4f Bv = BezierBasis::derivative(vv);
+ return bilinear(Bu,matrix,Bv);
+ }
+
+ static __forceinline Vertex_t normal(const Vertex matrix[4][4], const float uu, const float vv)
+ {
+ const Vertex_t dPdu = eval_du(matrix,uu,vv);
+ const Vertex_t dPdv = eval_dv(matrix,uu,vv);
+ return cross(dPdu,dPdv);
+ }
+
+ __forceinline Vertex_t normal(const float uu, const float vv)
+ {
+ const Vertex_t dPdu = eval_du(matrix,uu,vv);
+ const Vertex_t dPdv = eval_dv(matrix,uu,vv);
+ return cross(dPdu,dPdv);
+ }
+
+ __forceinline Vertex_t eval(const float uu, const float vv) const {
+ return eval(matrix,uu,vv);
+ }
+
+ __forceinline Vertex_t eval_du(const float uu, const float vv) const {
+ return eval_du(matrix,uu,vv);
+ }
+
+ __forceinline Vertex_t eval_dv(const float uu, const float vv) const {
+ return eval_dv(matrix,uu,vv);
+ }
+
+ __forceinline Vertex_t eval_dudu(const float uu, const float vv) const {
+ return eval_dudu(matrix,uu,vv);
+ }
+
+ __forceinline Vertex_t eval_dvdv(const float uu, const float vv) const {
+ return eval_dvdv(matrix,uu,vv);
+ }
+
+ __forceinline Vertex_t eval_dudv(const float uu, const float vv) const {
+ return eval_dudv(matrix,uu,vv);
+ }
+
+ __forceinline void eval(const float u, const float v, Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv, const float dscale = 1.0f) const
+ {
+ if (P) {
+ *P = eval(u,v);
+ }
+ if (dPdu) {
+ assert(dPdu); *dPdu = eval_du(u,v)*dscale;
+ assert(dPdv); *dPdv = eval_dv(u,v)*dscale;
+ }
+ if (ddPdudu) {
+ assert(ddPdudu); *ddPdudu = eval_dudu(u,v)*sqr(dscale);
+ assert(ddPdvdv); *ddPdvdv = eval_dvdv(u,v)*sqr(dscale);
+ assert(ddPdudv); *ddPdudv = eval_dudv(u,v)*sqr(dscale);
+ }
+ }
+
+ template<class vfloat>
+ __forceinline vfloat eval(const size_t i, const vfloat& uu, const vfloat& vv, const Vec4<vfloat>& u_n, const Vec4<vfloat>& v_n) const
+ {
+ const vfloat curve0_x = v_n[0] * vfloat(matrix[0][0][i]) + v_n[1] * vfloat(matrix[1][0][i]) + v_n[2] * vfloat(matrix[2][0][i]) + v_n[3] * vfloat(matrix[3][0][i]);
+ const vfloat curve1_x = v_n[0] * vfloat(matrix[0][1][i]) + v_n[1] * vfloat(matrix[1][1][i]) + v_n[2] * vfloat(matrix[2][1][i]) + v_n[3] * vfloat(matrix[3][1][i]);
+ const vfloat curve2_x = v_n[0] * vfloat(matrix[0][2][i]) + v_n[1] * vfloat(matrix[1][2][i]) + v_n[2] * vfloat(matrix[2][2][i]) + v_n[3] * vfloat(matrix[3][2][i]);
+ const vfloat curve3_x = v_n[0] * vfloat(matrix[0][3][i]) + v_n[1] * vfloat(matrix[1][3][i]) + v_n[2] * vfloat(matrix[2][3][i]) + v_n[3] * vfloat(matrix[3][3][i]);
+ return u_n[0] * curve0_x + u_n[1] * curve1_x + u_n[2] * curve2_x + u_n[3] * curve3_x;
+ }
+
+ template<typename vbool, typename vfloat>
+ __forceinline void eval(const vbool& valid, const vfloat& uu, const vfloat& vv,
+ float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv,
+ const float dscale, const size_t dstride, const size_t N) const
+ {
+ if (P) {
+ const Vec4<vfloat> u_n = BezierBasis::eval(uu);
+ const Vec4<vfloat> v_n = BezierBasis::eval(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,P+i*dstride,eval(i,uu,vv,u_n,v_n));
+ }
+ if (dPdu)
+ {
+ {
+ assert(dPdu);
+ const Vec4<vfloat> u_n = BezierBasis::derivative(uu);
+ const Vec4<vfloat> v_n = BezierBasis::eval(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,dPdu+i*dstride,eval(i,uu,vv,u_n,v_n)*dscale);
+ }
+ {
+ assert(dPdv);
+ const Vec4<vfloat> u_n = BezierBasis::eval(uu);
+ const Vec4<vfloat> v_n = BezierBasis::derivative(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,dPdv+i*dstride,eval(i,uu,vv,u_n,v_n)*dscale);
+ }
+ }
+ if (ddPdudu)
+ {
+ {
+ assert(ddPdudu);
+ const Vec4<vfloat> u_n = BezierBasis::derivative2(uu);
+ const Vec4<vfloat> v_n = BezierBasis::eval(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdudu+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
+ }
+ {
+ assert(ddPdvdv);
+ const Vec4<vfloat> u_n = BezierBasis::eval(uu);
+ const Vec4<vfloat> v_n = BezierBasis::derivative2(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdvdv+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
+ }
+ {
+ assert(ddPdudv);
+ const Vec4<vfloat> u_n = BezierBasis::derivative(uu);
+ const Vec4<vfloat> v_n = BezierBasis::derivative(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdudv+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
+ }
+ }
+ }
+
+ template<typename T>
+ static __forceinline Vec3<T> eval(const Vertex matrix[4][4], const T& uu, const T& vv)
+ {
+ const T one_minus_uu = 1.0f - uu;
+ const T one_minus_vv = 1.0f - vv;
+
+ const T B0_u = one_minus_uu * one_minus_uu * one_minus_uu;
+ const T B0_v = one_minus_vv * one_minus_vv * one_minus_vv;
+ const T B1_u = 3.0f * (one_minus_uu * uu * one_minus_uu);
+ const T B1_v = 3.0f * (one_minus_vv * vv * one_minus_vv);
+ const T B2_u = 3.0f * (uu * one_minus_uu * uu);
+ const T B2_v = 3.0f * (vv * one_minus_vv * vv);
+ const T B3_u = uu * uu * uu;
+ const T B3_v = vv * vv * vv;
+
+ const T x =
+ madd(B0_v,madd(B0_u,matrix[0][0].x,madd(B1_u,matrix[0][1].x,madd(B2_u,matrix[0][2].x,B3_u*matrix[0][3].x))),
+ madd(B1_v,madd(B0_u,matrix[1][0].x,madd(B1_u,matrix[1][1].x,madd(B2_u,matrix[1][2].x,B3_u*matrix[1][3].x))),
+ madd(B2_v,madd(B0_u,matrix[2][0].x,madd(B1_u,matrix[2][1].x,madd(B2_u,matrix[2][2].x,B3_u*matrix[2][3].x))),
+ B3_v*madd(B0_u,matrix[3][0].x,madd(B1_u,matrix[3][1].x,madd(B2_u,matrix[3][2].x,B3_u*matrix[3][3].x))))));
+
+ const T y =
+ madd(B0_v,madd(B0_u,matrix[0][0].y,madd(B1_u,matrix[0][1].y,madd(B2_u,matrix[0][2].y,B3_u*matrix[0][3].y))),
+ madd(B1_v,madd(B0_u,matrix[1][0].y,madd(B1_u,matrix[1][1].y,madd(B2_u,matrix[1][2].y,B3_u*matrix[1][3].y))),
+ madd(B2_v,madd(B0_u,matrix[2][0].y,madd(B1_u,matrix[2][1].y,madd(B2_u,matrix[2][2].y,B3_u*matrix[2][3].y))),
+ B3_v*madd(B0_u,matrix[3][0].y,madd(B1_u,matrix[3][1].y,madd(B2_u,matrix[3][2].y,B3_u*matrix[3][3].y))))));
+
+ const T z =
+ madd(B0_v,madd(B0_u,matrix[0][0].z,madd(B1_u,matrix[0][1].z,madd(B2_u,matrix[0][2].z,B3_u*matrix[0][3].z))),
+ madd(B1_v,madd(B0_u,matrix[1][0].z,madd(B1_u,matrix[1][1].z,madd(B2_u,matrix[1][2].z,B3_u*matrix[1][3].z))),
+ madd(B2_v,madd(B0_u,matrix[2][0].z,madd(B1_u,matrix[2][1].z,madd(B2_u,matrix[2][2].z,B3_u*matrix[2][3].z))),
+ B3_v*madd(B0_u,matrix[3][0].z,madd(B1_u,matrix[3][1].z,madd(B2_u,matrix[3][2].z,B3_u*matrix[3][3].z))))));
+
+ return Vec3<T>(x,y,z);
+ }
+
+ template<typename vfloat>
+ __forceinline Vec3<vfloat> eval(const vfloat& uu, const vfloat& vv) const {
+ return eval(matrix,uu,vv);
+ }
+
+ template<class T>
+ static __forceinline Vec3<T> normal(const Vertex matrix[4][4], const T& uu, const T& vv)
+ {
+
+ const Vec3<T> matrix_00 = Vec3<T>(matrix[0][0].x,matrix[0][0].y,matrix[0][0].z);
+ const Vec3<T> matrix_01 = Vec3<T>(matrix[0][1].x,matrix[0][1].y,matrix[0][1].z);
+ const Vec3<T> matrix_02 = Vec3<T>(matrix[0][2].x,matrix[0][2].y,matrix[0][2].z);
+ const Vec3<T> matrix_03 = Vec3<T>(matrix[0][3].x,matrix[0][3].y,matrix[0][3].z);
+
+ const Vec3<T> matrix_10 = Vec3<T>(matrix[1][0].x,matrix[1][0].y,matrix[1][0].z);
+ const Vec3<T> matrix_11 = Vec3<T>(matrix[1][1].x,matrix[1][1].y,matrix[1][1].z);
+ const Vec3<T> matrix_12 = Vec3<T>(matrix[1][2].x,matrix[1][2].y,matrix[1][2].z);
+ const Vec3<T> matrix_13 = Vec3<T>(matrix[1][3].x,matrix[1][3].y,matrix[1][3].z);
+
+ const Vec3<T> matrix_20 = Vec3<T>(matrix[2][0].x,matrix[2][0].y,matrix[2][0].z);
+ const Vec3<T> matrix_21 = Vec3<T>(matrix[2][1].x,matrix[2][1].y,matrix[2][1].z);
+ const Vec3<T> matrix_22 = Vec3<T>(matrix[2][2].x,matrix[2][2].y,matrix[2][2].z);
+ const Vec3<T> matrix_23 = Vec3<T>(matrix[2][3].x,matrix[2][3].y,matrix[2][3].z);
+
+ const Vec3<T> matrix_30 = Vec3<T>(matrix[3][0].x,matrix[3][0].y,matrix[3][0].z);
+ const Vec3<T> matrix_31 = Vec3<T>(matrix[3][1].x,matrix[3][1].y,matrix[3][1].z);
+ const Vec3<T> matrix_32 = Vec3<T>(matrix[3][2].x,matrix[3][2].y,matrix[3][2].z);
+ const Vec3<T> matrix_33 = Vec3<T>(matrix[3][3].x,matrix[3][3].y,matrix[3][3].z);
+
+ /* tangentU */
+ const Vec3<T> col0 = deCasteljau(vv, matrix_00, matrix_10, matrix_20, matrix_30);
+ const Vec3<T> col1 = deCasteljau(vv, matrix_01, matrix_11, matrix_21, matrix_31);
+ const Vec3<T> col2 = deCasteljau(vv, matrix_02, matrix_12, matrix_22, matrix_32);
+ const Vec3<T> col3 = deCasteljau(vv, matrix_03, matrix_13, matrix_23, matrix_33);
+
+ const Vec3<T> tangentU = deCasteljau_tangent(uu, col0, col1, col2, col3);
+
+ /* tangentV */
+ const Vec3<T> row0 = deCasteljau(uu, matrix_00, matrix_01, matrix_02, matrix_03);
+ const Vec3<T> row1 = deCasteljau(uu, matrix_10, matrix_11, matrix_12, matrix_13);
+ const Vec3<T> row2 = deCasteljau(uu, matrix_20, matrix_21, matrix_22, matrix_23);
+ const Vec3<T> row3 = deCasteljau(uu, matrix_30, matrix_31, matrix_32, matrix_33);
+
+ const Vec3<T> tangentV = deCasteljau_tangent(vv, row0, row1, row2, row3);
+
+ /* normal = tangentU x tangentV */
+ const Vec3<T> n = cross(tangentU,tangentV);
+ return n;
+ }
+
+ template<typename vfloat>
+ __forceinline Vec3<vfloat> normal(const vfloat& uu, const vfloat& vv) const {
+ return normal(matrix,uu,vv);
+ }
+ };
+
+ typedef BezierPatchT<Vec3fa,Vec3fa_t> BezierPatch3fa;
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/bilinear_patch.h b/thirdparty/embree-aarch64/kernels/subdiv/bilinear_patch.h
new file mode 100644
index 0000000000..35748754bd
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/bilinear_patch.h
@@ -0,0 +1,191 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "catmullclark_patch.h"
+#include "bezier_curve.h"
+
+namespace embree
+{
+ template<typename Vertex, typename Vertex_t = Vertex>
+ class __aligned(64) BilinearPatchT
+ {
+ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
+ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
+
+ public:
+ Vertex v[4];
+
+ public:
+
+ __forceinline BilinearPatchT () {}
+
+ __forceinline BilinearPatchT (const HalfEdge* edge, const BufferView<Vertex>& vertices) {
+ init(edge,vertices.getPtr(),vertices.getStride());
+ }
+
+ __forceinline BilinearPatchT (const HalfEdge* edge, const char* vertices, size_t stride) {
+ init(edge,vertices,stride);
+ }
+
+ __forceinline void init (const HalfEdge* edge, const char* vertices, size_t stride)
+ {
+ v[0] = Vertex::loadu(vertices+edge->getStartVertexIndex()*stride); edge = edge->next();
+ v[1] = Vertex::loadu(vertices+edge->getStartVertexIndex()*stride); edge = edge->next();
+ v[2] = Vertex::loadu(vertices+edge->getStartVertexIndex()*stride); edge = edge->next();
+ v[3] = Vertex::loadu(vertices+edge->getStartVertexIndex()*stride); edge = edge->next();
+ }
+
+ __forceinline BilinearPatchT (const CatmullClarkPatch& patch)
+ {
+ v[0] = patch.ring[0].getLimitVertex();
+ v[1] = patch.ring[1].getLimitVertex();
+ v[2] = patch.ring[2].getLimitVertex();
+ v[3] = patch.ring[3].getLimitVertex();
+ }
+
+ __forceinline BBox<Vertex> bounds() const
+ {
+
+ BBox<Vertex> bounds (v[0]);
+ bounds.extend(v[1]);
+ bounds.extend(v[2]);
+ bounds.extend(v[3]);
+ return bounds;
+ }
+
+ __forceinline Vertex eval(const float uu, const float vv) const {
+ return lerp(lerp(v[0],v[1],uu),lerp(v[3],v[2],uu),vv);
+ }
+
+ __forceinline Vertex eval_du(const float uu, const float vv) const {
+ return lerp(v[1]-v[0],v[2]-v[3],vv);
+ }
+
+ __forceinline Vertex eval_dv(const float uu, const float vv) const {
+ return lerp(v[3]-v[0],v[2]-v[1],uu);
+ }
+
+ __forceinline Vertex eval_dudu(const float uu, const float vv) const {
+ return Vertex(zero);
+ }
+
+ __forceinline Vertex eval_dvdv(const float uu, const float vv) const {
+ return Vertex(zero);
+ }
+
+ __forceinline Vertex eval_dudv(const float uu, const float vv) const {
+ return (v[2]-v[3]) - (v[1]-v[0]);
+ }
+
+ __forceinline Vertex normal(const float uu, const float vv) const {
+ return cross(eval_du(uu,vv),eval_dv(uu,vv));
+ }
+
+ __forceinline void eval(const float u, const float v,
+ Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv,
+ const float dscale = 1.0f) const
+ {
+ if (P) {
+ *P = eval(u,v);
+ }
+ if (dPdu) {
+ assert(dPdu); *dPdu = eval_du(u,v)*dscale;
+ assert(dPdv); *dPdv = eval_dv(u,v)*dscale;
+ }
+ if (ddPdudu) {
+ assert(ddPdudu); *ddPdudu = eval_dudu(u,v)*sqr(dscale);
+ assert(ddPdvdv); *ddPdvdv = eval_dvdv(u,v)*sqr(dscale);
+ assert(ddPdudv); *ddPdudv = eval_dudv(u,v)*sqr(dscale);
+ }
+ }
+
+ template<class vfloat>
+ __forceinline Vec3<vfloat> eval(const vfloat& uu, const vfloat& vv) const
+ {
+ const vfloat x = lerp(lerp(v[0].x,v[1].x,uu),lerp(v[3].x,v[2].x,uu),vv);
+ const vfloat y = lerp(lerp(v[0].y,v[1].y,uu),lerp(v[3].y,v[2].y,uu),vv);
+ const vfloat z = lerp(lerp(v[0].z,v[1].z,uu),lerp(v[3].z,v[2].z,uu),vv);
+ return Vec3<vfloat>(x,y,z);
+ }
+
+ template<class vfloat>
+ __forceinline Vec3<vfloat> eval_du(const vfloat& uu, const vfloat& vv) const
+ {
+ const vfloat x = lerp(v[1].x-v[0].x,v[2].x-v[3].x,vv);
+ const vfloat y = lerp(v[1].y-v[0].y,v[2].y-v[3].y,vv);
+ const vfloat z = lerp(v[1].z-v[0].z,v[2].z-v[3].z,vv);
+ return Vec3<vfloat>(x,y,z);
+ }
+
+ template<class vfloat>
+ __forceinline Vec3<vfloat> eval_dv(const vfloat& uu, const vfloat& vv) const
+ {
+ const vfloat x = lerp(v[3].x-v[0].x,v[2].x-v[1].x,uu);
+ const vfloat y = lerp(v[3].y-v[0].y,v[2].y-v[1].y,uu);
+ const vfloat z = lerp(v[3].z-v[0].z,v[2].z-v[1].z,uu);
+ return Vec3<vfloat>(x,y,z);
+ }
+
+ template<typename vfloat>
+ __forceinline Vec3<vfloat> normal(const vfloat& uu, const vfloat& vv) const {
+ return cross(eval_du(uu,vv),eval_dv(uu,vv));
+ }
+
+ template<class vfloat>
+ __forceinline vfloat eval(const size_t i, const vfloat& uu, const vfloat& vv) const {
+ return lerp(lerp(v[0][i],v[1][i],uu),lerp(v[3][i],v[2][i],uu),vv);
+ }
+
+ template<class vfloat>
+ __forceinline vfloat eval_du(const size_t i, const vfloat& uu, const vfloat& vv) const {
+ return lerp(v[1][i]-v[0][i],v[2][i]-v[3][i],vv);
+ }
+
+ template<class vfloat>
+ __forceinline vfloat eval_dv(const size_t i, const vfloat& uu, const vfloat& vv) const {
+ return lerp(v[3][i]-v[0][i],v[2][i]-v[1][i],uu);
+ }
+
+ template<class vfloat>
+ __forceinline vfloat eval_dudu(const size_t i, const vfloat& uu, const vfloat& vv) const {
+ return vfloat(zero);
+ }
+
+ template<class vfloat>
+ __forceinline vfloat eval_dvdv(const size_t i, const vfloat& uu, const vfloat& vv) const {
+ return vfloat(zero);
+ }
+
+ template<class vfloat>
+ __forceinline vfloat eval_dudv(const size_t i, const vfloat& uu, const vfloat& vv) const {
+ return (v[2][i]-v[3][i]) - (v[1][i]-v[0][i]);
+ }
+
+ template<typename vbool, typename vfloat>
+ __forceinline void eval(const vbool& valid, const vfloat& uu, const vfloat& vv,
+ float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv,
+ const float dscale, const size_t dstride, const size_t N) const
+ {
+ if (P) {
+ for (size_t i=0; i<N; i++) vfloat::store(valid,P+i*dstride,eval(i,uu,vv));
+ }
+ if (dPdu) {
+ for (size_t i=0; i<N; i++) {
+ assert(dPdu); vfloat::store(valid,dPdu+i*dstride,eval_du(i,uu,vv)*dscale);
+ assert(dPdv); vfloat::store(valid,dPdv+i*dstride,eval_dv(i,uu,vv)*dscale);
+ }
+ }
+ if (ddPdudu) {
+ for (size_t i=0; i<N; i++) {
+ assert(ddPdudu); vfloat::store(valid,ddPdudu+i*dstride,eval_dudu(i,uu,vv)*sqr(dscale));
+ assert(ddPdvdv); vfloat::store(valid,ddPdvdv+i*dstride,eval_dvdv(i,uu,vv)*sqr(dscale));
+ assert(ddPdudv); vfloat::store(valid,ddPdudv+i*dstride,eval_dudv(i,uu,vv)*sqr(dscale));
+ }
+ }
+ }
+ };
+
+ typedef BilinearPatchT<Vec3fa,Vec3fa_t> BilinearPatch3fa;
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/bspline_curve.h b/thirdparty/embree-aarch64/kernels/subdiv/bspline_curve.h
new file mode 100644
index 0000000000..a325667328
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/bspline_curve.h
@@ -0,0 +1,319 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/default.h"
+#include "bezier_curve.h"
+
+namespace embree
+{
+ class BSplineBasis
+ {
+ public:
+
+ template<typename T>
+ static __forceinline Vec4<T> eval(const T& u)
+ {
+ const T t = u;
+ const T s = T(1.0f) - u;
+ const T n0 = s*s*s;
+ const T n1 = (4.0f*(s*s*s)+(t*t*t)) + (12.0f*((s*t)*s) + 6.0f*((t*s)*t));
+ const T n2 = (4.0f*(t*t*t)+(s*s*s)) + (12.0f*((t*s)*t) + 6.0f*((s*t)*s));
+ const T n3 = t*t*t;
+ return T(1.0f/6.0f)*Vec4<T>(n0,n1,n2,n3);
+ }
+
+ template<typename T>
+ static __forceinline Vec4<T> derivative(const T& u)
+ {
+ const T t = u;
+ const T s = 1.0f - u;
+ const T n0 = -s*s;
+ const T n1 = -t*t - 4.0f*(t*s);
+ const T n2 = s*s + 4.0f*(s*t);
+ const T n3 = t*t;
+ return T(0.5f)*Vec4<T>(n0,n1,n2,n3);
+ }
+
+ template<typename T>
+ static __forceinline Vec4<T> derivative2(const T& u)
+ {
+ const T t = u;
+ const T s = 1.0f - u;
+ const T n0 = s;
+ const T n1 = t - 2.0f*s;
+ const T n2 = s - 2.0f*t;
+ const T n3 = t;
+ return Vec4<T>(n0,n1,n2,n3);
+ }
+ };
+
+ struct PrecomputedBSplineBasis
+ {
+ enum { N = 16 };
+ public:
+ PrecomputedBSplineBasis() {}
+ PrecomputedBSplineBasis(int shift);
+
+ /* basis for bspline evaluation */
+ public:
+ float c0[N+1][N+1];
+ float c1[N+1][N+1];
+ float c2[N+1][N+1];
+ float c3[N+1][N+1];
+
+ /* basis for bspline derivative evaluation */
+ public:
+ float d0[N+1][N+1];
+ float d1[N+1][N+1];
+ float d2[N+1][N+1];
+ float d3[N+1][N+1];
+ };
+ extern PrecomputedBSplineBasis bspline_basis0;
+ extern PrecomputedBSplineBasis bspline_basis1;
+
+ template<typename Vertex>
+ struct BSplineCurveT
+ {
+ Vertex v0,v1,v2,v3;
+
+ __forceinline BSplineCurveT() {}
+
+ __forceinline BSplineCurveT(const Vertex& v0, const Vertex& v1, const Vertex& v2, const Vertex& v3)
+ : v0(v0), v1(v1), v2(v2), v3(v3) {}
+
+ __forceinline Vertex begin() const {
+ return madd(1.0f/6.0f,v0,madd(2.0f/3.0f,v1,1.0f/6.0f*v2));
+ }
+
+ __forceinline Vertex end() const {
+ return madd(1.0f/6.0f,v1,madd(2.0f/3.0f,v2,1.0f/6.0f*v3));
+ }
+
+ __forceinline Vertex center() const {
+ return 0.25f*(v0+v1+v2+v3);
+ }
+
+ __forceinline BBox<Vertex> bounds() const {
+ return merge(BBox<Vertex>(v0),BBox<Vertex>(v1),BBox<Vertex>(v2),BBox<Vertex>(v3));
+ }
+
+ __forceinline friend BSplineCurveT operator -( const BSplineCurveT& a, const Vertex& b ) {
+ return BSplineCurveT(a.v0-b,a.v1-b,a.v2-b,a.v3-b);
+ }
+
+ __forceinline BSplineCurveT<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const
+ {
+ const Vec3ff q0(xfmVector(space,(Vec3fa)v0-p), v0.w);
+ const Vec3ff q1(xfmVector(space,(Vec3fa)v1-p), v1.w);
+ const Vec3ff q2(xfmVector(space,(Vec3fa)v2-p), v2.w);
+ const Vec3ff q3(xfmVector(space,(Vec3fa)v3-p), v3.w);
+ return BSplineCurveT<Vec3ff>(q0,q1,q2,q3);
+ }
+
+ __forceinline Vertex eval(const float t) const
+ {
+ const Vec4<float> b = BSplineBasis::eval(t);
+ return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
+ }
+
+ __forceinline Vertex eval_du(const float t) const
+ {
+ const Vec4<float> b = BSplineBasis::derivative(t);
+ return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
+ }
+
+ __forceinline Vertex eval_dudu(const float t) const
+ {
+ const Vec4<float> b = BSplineBasis::derivative2(t);
+ return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
+ }
+
+ __forceinline void eval(const float t, Vertex& p, Vertex& dp, Vertex& ddp) const
+ {
+ p = eval(t);
+ dp = eval_du(t);
+ ddp = eval_dudu(t);
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> veval(const vfloat<M>& t) const
+ {
+ const Vec4vf<M> b = BSplineBasis::eval(t);
+ return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> veval_du(const vfloat<M>& t) const
+ {
+ const Vec4vf<M> b = BSplineBasis::derivative(t);
+ return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> veval_dudu(const vfloat<M>& t) const
+ {
+ const Vec4vf<M> b = BSplineBasis::derivative2(t);
+ return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline void veval(const vfloat<M>& t, Vec4vf<M>& p, Vec4vf<M>& dp) const
+ {
+ p = veval(t);
+ dp = veval_du(t);
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> eval0(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedBSplineBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&bspline_basis0.c0[size][ofs]), Vec4vf<M>(v0),
+ madd(vfloat<M>::loadu(&bspline_basis0.c1[size][ofs]), Vec4vf<M>(v1),
+ madd(vfloat<M>::loadu(&bspline_basis0.c2[size][ofs]), Vec4vf<M>(v2),
+ vfloat<M>::loadu(&bspline_basis0.c3[size][ofs]) * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> eval1(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedBSplineBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&bspline_basis1.c0[size][ofs]), Vec4vf<M>(v0),
+ madd(vfloat<M>::loadu(&bspline_basis1.c1[size][ofs]), Vec4vf<M>(v1),
+ madd(vfloat<M>::loadu(&bspline_basis1.c2[size][ofs]), Vec4vf<M>(v2),
+ vfloat<M>::loadu(&bspline_basis1.c3[size][ofs]) * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> derivative0(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedBSplineBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&bspline_basis0.d0[size][ofs]), Vec4vf<M>(v0),
+ madd(vfloat<M>::loadu(&bspline_basis0.d1[size][ofs]), Vec4vf<M>(v1),
+ madd(vfloat<M>::loadu(&bspline_basis0.d2[size][ofs]), Vec4vf<M>(v2),
+ vfloat<M>::loadu(&bspline_basis0.d3[size][ofs]) * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> derivative1(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedBSplineBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&bspline_basis1.d0[size][ofs]), Vec4vf<M>(v0),
+ madd(vfloat<M>::loadu(&bspline_basis1.d1[size][ofs]), Vec4vf<M>(v1),
+ madd(vfloat<M>::loadu(&bspline_basis1.d2[size][ofs]), Vec4vf<M>(v2),
+ vfloat<M>::loadu(&bspline_basis1.d3[size][ofs]) * Vec4vf<M>(v3))));
+ }
+
+ /* calculates bounds of bspline curve geometry */
+ __forceinline BBox3fa accurateRoundBounds() const
+ {
+ const int N = 7;
+ const float scale = 1.0f/(3.0f*(N-1));
+ Vec4vfx pl(pos_inf), pu(neg_inf);
+ for (int i=0; i<=N; i+=VSIZEX)
+ {
+ vintx vi = vintx(i)+vintx(step);
+ vboolx valid = vi <= vintx(N);
+ const Vec4vfx p = eval0<VSIZEX>(i,N);
+ const Vec4vfx dp = derivative0<VSIZEX>(i,N);
+ const Vec4vfx pm = p-Vec4vfx(scale)*select(vi!=vintx(0),dp,Vec4vfx(zero));
+ const Vec4vfx pp = p+Vec4vfx(scale)*select(vi!=vintx(N),dp,Vec4vfx(zero));
+ pl = select(valid,min(pl,p,pm,pp),pl); // FIXME: use masked min
+ pu = select(valid,max(pu,p,pm,pp),pu); // FIXME: use masked min
+ }
+ const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
+ const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
+ const float r_min = reduce_min(pl.w);
+ const float r_max = reduce_max(pu.w);
+ const Vec3fa upper_r = Vec3fa(max(abs(r_min),abs(r_max)));
+ return enlarge(BBox3fa(lower,upper),upper_r);
+ }
+
+ /* calculates bounds when tessellated into N line segments */
+ __forceinline BBox3fa accurateFlatBounds(int N) const
+ {
+ if (likely(N == 4))
+ {
+ const Vec4vf4 pi = eval0<4>(0,4);
+ const Vec3fa lower(reduce_min(pi.x),reduce_min(pi.y),reduce_min(pi.z));
+ const Vec3fa upper(reduce_max(pi.x),reduce_max(pi.y),reduce_max(pi.z));
+ const Vec3fa upper_r = Vec3fa(reduce_max(abs(pi.w)));
+ const Vec3ff pe = end();
+ return enlarge(BBox3fa(min(lower,pe),max(upper,pe)),max(upper_r,Vec3fa(abs(pe.w))));
+ }
+ else
+ {
+ Vec3vfx pl(pos_inf), pu(neg_inf); vfloatx ru(0.0f);
+ for (int i=0; i<=N; i+=VSIZEX)
+ {
+ vboolx valid = vintx(i)+vintx(step) <= vintx(N);
+ const Vec4vfx pi = eval0<VSIZEX>(i,N);
+
+ pl.x = select(valid,min(pl.x,pi.x),pl.x); // FIXME: use masked min
+ pl.y = select(valid,min(pl.y,pi.y),pl.y);
+ pl.z = select(valid,min(pl.z,pi.z),pl.z);
+
+ pu.x = select(valid,max(pu.x,pi.x),pu.x); // FIXME: use masked min
+ pu.y = select(valid,max(pu.y,pi.y),pu.y);
+ pu.z = select(valid,max(pu.z,pi.z),pu.z);
+
+ ru = select(valid,max(ru,abs(pi.w)),ru);
+ }
+ const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
+ const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
+ const Vec3fa upper_r(reduce_max(ru));
+ return enlarge(BBox3fa(lower,upper),upper_r);
+ }
+ }
+
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const BSplineCurveT& curve) {
+ return cout << "BSplineCurve { v0 = " << curve.v0 << ", v1 = " << curve.v1 << ", v2 = " << curve.v2 << ", v3 = " << curve.v3 << " }";
+ }
+ };
+
+ template<typename Vertex>
+ __forceinline void convert(const BezierCurveT<Vertex>& icurve, BezierCurveT<Vertex>& ocurve) {
+ ocurve = icurve;
+ }
+
+ template<typename Vertex>
+ __forceinline void convert(const BSplineCurveT<Vertex>& icurve, BSplineCurveT<Vertex>& ocurve) {
+ ocurve = icurve;
+ }
+
+ template<typename Vertex>
+ __forceinline void convert(const BezierCurveT<Vertex>& icurve, BSplineCurveT<Vertex>& ocurve)
+ {
+ const Vertex v0 = madd(6.0f,icurve.v0,madd(-7.0f,icurve.v1,2.0f*icurve.v2));
+ const Vertex v1 = msub(2.0f,icurve.v1,icurve.v2);
+ const Vertex v2 = msub(2.0f,icurve.v2,icurve.v1);
+ const Vertex v3 = madd(2.0f,icurve.v1,madd(-7.0f,icurve.v2,6.0f*icurve.v3));
+ ocurve = BSplineCurveT<Vertex>(v0,v1,v2,v3);
+ }
+
+ template<typename Vertex>
+ __forceinline void convert(const BSplineCurveT<Vertex>& icurve, BezierCurveT<Vertex>& ocurve)
+ {
+ const Vertex v0 = madd(1.0f/6.0f,icurve.v0,madd(2.0f/3.0f,icurve.v1,1.0f/6.0f*icurve.v2));
+ const Vertex v1 = madd(2.0f/3.0f,icurve.v1,1.0f/3.0f*icurve.v2);
+ const Vertex v2 = madd(1.0f/3.0f,icurve.v1,2.0f/3.0f*icurve.v2);
+ const Vertex v3 = madd(1.0f/6.0f,icurve.v1,madd(2.0f/3.0f,icurve.v2,1.0f/6.0f*icurve.v3));
+ ocurve = BezierCurveT<Vertex>(v0,v1,v2,v3);
+ }
+
+ __forceinline BSplineCurveT<Vec3ff> enlargeRadiusToMinWidth(const IntersectContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const BSplineCurveT<Vec3ff>& curve)
+ {
+ return BSplineCurveT<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,curve.v0),
+ enlargeRadiusToMinWidth(context,geom,ray_org,curve.v1),
+ enlargeRadiusToMinWidth(context,geom,ray_org,curve.v2),
+ enlargeRadiusToMinWidth(context,geom,ray_org,curve.v3));
+ }
+
+ typedef BSplineCurveT<Vec3fa> BSplineCurve3fa;
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/bspline_patch.h b/thirdparty/embree-aarch64/kernels/subdiv/bspline_patch.h
new file mode 100644
index 0000000000..9769bc17bd
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/bspline_patch.h
@@ -0,0 +1,449 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "catmullclark_patch.h"
+#include "bspline_curve.h"
+
+namespace embree
+{
+ template<typename Vertex, typename Vertex_t = Vertex>
+ class __aligned(64) BSplinePatchT
+ {
+ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
+ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
+
+ public:
+
+ __forceinline BSplinePatchT () {}
+
+ __forceinline BSplinePatchT (const CatmullClarkPatch& patch) {
+ init(patch);
+ }
+
+ __forceinline BSplinePatchT(const CatmullClarkPatch& patch,
+ const BezierCurveT<Vertex>* border0,
+ const BezierCurveT<Vertex>* border1,
+ const BezierCurveT<Vertex>* border2,
+ const BezierCurveT<Vertex>* border3)
+ {
+ init(patch);
+ }
+
+ __forceinline BSplinePatchT (const HalfEdge* edge, const char* vertices, size_t stride) {
+ init(edge,vertices,stride);
+ }
+
+ __forceinline Vertex hard_corner(const Vertex& v01, const Vertex& v02,
+ const Vertex& v10, const Vertex& v11, const Vertex& v12,
+ const Vertex& v20, const Vertex& v21, const Vertex& v22)
+ {
+ return 4.0f*v11 - 2.0f*(v12+v21) + v22;
+ }
+
+ __forceinline Vertex soft_convex_corner( const Vertex& v01, const Vertex& v02,
+ const Vertex& v10, const Vertex& v11, const Vertex& v12,
+ const Vertex& v20, const Vertex& v21, const Vertex& v22)
+ {
+ return -8.0f*v11 + 4.0f*(v12+v21) + v22;
+ }
+
+ __forceinline Vertex convex_corner(const float vertex_crease_weight,
+ const Vertex& v01, const Vertex& v02,
+ const Vertex& v10, const Vertex& v11, const Vertex& v12,
+ const Vertex& v20, const Vertex& v21, const Vertex& v22)
+ {
+ if (std::isinf(vertex_crease_weight)) return hard_corner(v01,v02,v10,v11,v12,v20,v21,v22);
+ else return soft_convex_corner(v01,v02,v10,v11,v12,v20,v21,v22);
+ }
+
+ __forceinline Vertex load(const HalfEdge* edge, const char* vertices, size_t stride) {
+ return Vertex_t::loadu(vertices+edge->getStartVertexIndex()*stride);
+ }
+
+ __forceinline void init_border(const CatmullClarkRing& edge0,
+ Vertex& v01, Vertex& v02,
+ const Vertex& v11, const Vertex& v12,
+ const Vertex& v21, const Vertex& v22)
+ {
+ if (likely(edge0.has_opposite_back(0)))
+ {
+ v01 = edge0.back(2);
+ v02 = edge0.back(1);
+ } else {
+ v01 = 2.0f*v11-v21;
+ v02 = 2.0f*v12-v22;
+ }
+ }
+
+ __forceinline void init_corner(const CatmullClarkRing& edge0,
+ Vertex& v00, const Vertex& v01, const Vertex& v02,
+ const Vertex& v10, const Vertex& v11, const Vertex& v12,
+ const Vertex& v20, const Vertex& v21, const Vertex& v22)
+ {
+ const bool MAYBE_UNUSED has_back1 = edge0.has_opposite_back(1);
+ const bool has_back0 = edge0.has_opposite_back(0);
+ const bool has_front1 = edge0.has_opposite_front(1);
+ const bool MAYBE_UNUSED has_front2 = edge0.has_opposite_front(2);
+
+ if (likely(has_back0)) {
+ if (likely(has_front1)) { assert(has_back1 && has_front2); v00 = edge0.back(3); }
+ else { assert(!has_back1); v00 = 2.0f*v01-v02; }
+ }
+ else {
+ if (likely(has_front1)) { assert(!has_front2); v00 = 2.0f*v10-v20; }
+ else v00 = convex_corner(edge0.vertex_crease_weight,v01,v02,v10,v11,v12,v20,v21,v22);
+ }
+ }
+
+ void init(const CatmullClarkPatch& patch)
+ {
+ /* fill inner vertices */
+ const Vertex v11 = v[1][1] = patch.ring[0].vtx;
+ const Vertex v12 = v[1][2] = patch.ring[1].vtx;
+ const Vertex v22 = v[2][2] = patch.ring[2].vtx;
+ const Vertex v21 = v[2][1] = patch.ring[3].vtx;
+
+ /* fill border vertices */
+ init_border(patch.ring[0],v[0][1],v[0][2],v11,v12,v21,v22);
+ init_border(patch.ring[1],v[1][3],v[2][3],v12,v22,v11,v21);
+ init_border(patch.ring[2],v[3][2],v[3][1],v22,v21,v12,v11);
+ init_border(patch.ring[3],v[2][0],v[1][0],v21,v11,v22,v12);
+
+ /* fill corner vertices */
+ init_corner(patch.ring[0],v[0][0],v[0][1],v[0][2],v[1][0],v11,v12,v[2][0],v21,v22);
+ init_corner(patch.ring[1],v[0][3],v[1][3],v[2][3],v[0][2],v12,v22,v[0][1],v11,v21);
+ init_corner(patch.ring[2],v[3][3],v[3][2],v[3][1],v[2][3],v22,v21,v[1][3],v12,v11);
+ init_corner(patch.ring[3],v[3][0],v[2][0],v[1][0],v[3][1],v21,v11,v[3][2],v22,v12);
+ }
+
+ void init_border(const HalfEdge* edge0, const char* vertices, size_t stride,
+ Vertex& v01, Vertex& v02,
+ const Vertex& v11, const Vertex& v12,
+ const Vertex& v21, const Vertex& v22)
+ {
+ if (likely(edge0->hasOpposite()))
+ {
+ const HalfEdge* e = edge0->opposite()->next()->next();
+ v01 = load(e,vertices,stride);
+ v02 = load(e->next(),vertices,stride);
+ } else {
+ v01 = 2.0f*v11-v21;
+ v02 = 2.0f*v12-v22;
+ }
+ }
+
+ void init_corner(const HalfEdge* edge0, const char* vertices, size_t stride,
+ Vertex& v00, const Vertex& v01, const Vertex& v02,
+ const Vertex& v10, const Vertex& v11, const Vertex& v12,
+ const Vertex& v20, const Vertex& v21, const Vertex& v22)
+ {
+ const bool has_back0 = edge0->hasOpposite();
+ const bool has_front1 = edge0->prev()->hasOpposite();
+
+ if (likely(has_back0))
+ {
+ const HalfEdge* e = edge0->opposite()->next();
+ if (likely(has_front1))
+ {
+ assert(e->hasOpposite());
+ assert(edge0->prev()->opposite()->prev()->hasOpposite());
+ v00 = load(e->opposite()->prev(),vertices,stride);
+ }
+ else {
+ assert(!e->hasOpposite());
+ v00 = 2.0f*v01-v02;
+ }
+ }
+ else
+ {
+ if (likely(has_front1)) {
+ assert(!edge0->prev()->opposite()->prev()->hasOpposite());
+ v00 = 2.0f*v10-v20;
+ }
+ else {
+ assert(edge0->vertex_crease_weight == 0.0f || std::isinf(edge0->vertex_crease_weight));
+ v00 = convex_corner(edge0->vertex_crease_weight,v01,v02,v10,v11,v12,v20,v21,v22);
+ }
+ }
+ }
+
+ void init(const HalfEdge* edge0, const char* vertices, size_t stride)
+ {
+ assert( edge0->isRegularFace() );
+
+ /* fill inner vertices */
+ const Vertex v11 = v[1][1] = load(edge0,vertices,stride); const HalfEdge* edge1 = edge0->next();
+ const Vertex v12 = v[1][2] = load(edge1,vertices,stride); const HalfEdge* edge2 = edge1->next();
+ const Vertex v22 = v[2][2] = load(edge2,vertices,stride); const HalfEdge* edge3 = edge2->next();
+ const Vertex v21 = v[2][1] = load(edge3,vertices,stride); assert(edge0 == edge3->next());
+
+ /* fill border vertices */
+ init_border(edge0,vertices,stride,v[0][1],v[0][2],v11,v12,v21,v22);
+ init_border(edge1,vertices,stride,v[1][3],v[2][3],v12,v22,v11,v21);
+ init_border(edge2,vertices,stride,v[3][2],v[3][1],v22,v21,v12,v11);
+ init_border(edge3,vertices,stride,v[2][0],v[1][0],v21,v11,v22,v12);
+
+ /* fill corner vertices */
+ init_corner(edge0,vertices,stride,v[0][0],v[0][1],v[0][2],v[1][0],v11,v12,v[2][0],v21,v22);
+ init_corner(edge1,vertices,stride,v[0][3],v[1][3],v[2][3],v[0][2],v12,v22,v[0][1],v11,v21);
+ init_corner(edge2,vertices,stride,v[3][3],v[3][2],v[3][1],v[2][3],v22,v21,v[1][3],v12,v11);
+ init_corner(edge3,vertices,stride,v[3][0],v[2][0],v[1][0],v[3][1],v21,v11,v[3][2],v22,v12);
+ }
+
+ __forceinline BBox<Vertex> bounds() const
+ {
+ const Vertex* const cv = &v[0][0];
+ BBox<Vertex> bounds (cv[0]);
+ for (size_t i=1; i<16 ; i++)
+ bounds.extend( cv[i] );
+ return bounds;
+ }
+
+ __forceinline Vertex eval(const float uu, const float vv) const
+ {
+ const Vec4f v_n = BSplineBasis::eval(vv);
+ const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
+ const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
+ const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
+ const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
+
+ const Vec4f u_n = BSplineBasis::eval(uu);
+ return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
+ }
+
+ __forceinline Vertex eval_du(const float uu, const float vv) const
+ {
+ const Vec4f v_n = BSplineBasis::eval(vv);
+ const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
+ const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
+ const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
+ const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
+
+ const Vec4f u_n = BSplineBasis::derivative(uu);
+ return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
+ }
+
+ __forceinline Vertex eval_dv(const float uu, const float vv) const
+ {
+ const Vec4f v_n = BSplineBasis::derivative(vv);
+ const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
+ const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
+ const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
+ const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
+
+ const Vec4f u_n = BSplineBasis::eval(uu);
+ return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
+ }
+
+ __forceinline Vertex eval_dudu(const float uu, const float vv) const
+ {
+ const Vec4f v_n = BSplineBasis::eval(vv);
+ const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
+ const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
+ const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
+ const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
+
+ const Vec4f u_n = BSplineBasis::derivative2(uu);
+ return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
+ }
+
+ __forceinline Vertex eval_dvdv(const float uu, const float vv) const
+ {
+ const Vec4f v_n = BSplineBasis::derivative2(vv);
+ const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
+ const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
+ const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
+ const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
+
+ const Vec4f u_n = BSplineBasis::eval(uu);
+ return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
+ }
+
+ __forceinline Vertex eval_dudv(const float uu, const float vv) const
+ {
+ const Vec4f v_n = BSplineBasis::derivative(vv);
+ const Vertex_t curve0 = madd(v_n[0],v[0][0],madd(v_n[1],v[1][0],madd(v_n[2],v[2][0],v_n[3] * v[3][0])));
+ const Vertex_t curve1 = madd(v_n[0],v[0][1],madd(v_n[1],v[1][1],madd(v_n[2],v[2][1],v_n[3] * v[3][1])));
+ const Vertex_t curve2 = madd(v_n[0],v[0][2],madd(v_n[1],v[1][2],madd(v_n[2],v[2][2],v_n[3] * v[3][2])));
+ const Vertex_t curve3 = madd(v_n[0],v[0][3],madd(v_n[1],v[1][3],madd(v_n[2],v[2][3],v_n[3] * v[3][3])));
+
+ const Vec4f u_n = BSplineBasis::derivative(uu);
+ return madd(u_n[0],curve0,madd(u_n[1],curve1,madd(u_n[2],curve2,u_n[3] * curve3)));
+ }
+
+ __forceinline Vertex normal(const float uu, const float vv) const
+ {
+ const Vertex tu = eval_du(uu,vv);
+ const Vertex tv = eval_dv(uu,vv);
+ return cross(tu,tv);
+ }
+
+ template<typename T>
+ __forceinline Vec3<T> eval(const T& uu, const T& vv, const Vec4<T>& u_n, const Vec4<T>& v_n) const
+ {
+ const T curve0_x = madd(v_n[0],T(v[0][0].x),madd(v_n[1],T(v[1][0].x),madd(v_n[2],T(v[2][0].x),v_n[3] * T(v[3][0].x))));
+ const T curve1_x = madd(v_n[0],T(v[0][1].x),madd(v_n[1],T(v[1][1].x),madd(v_n[2],T(v[2][1].x),v_n[3] * T(v[3][1].x))));
+ const T curve2_x = madd(v_n[0],T(v[0][2].x),madd(v_n[1],T(v[1][2].x),madd(v_n[2],T(v[2][2].x),v_n[3] * T(v[3][2].x))));
+ const T curve3_x = madd(v_n[0],T(v[0][3].x),madd(v_n[1],T(v[1][3].x),madd(v_n[2],T(v[2][3].x),v_n[3] * T(v[3][3].x))));
+ const T x = madd(u_n[0],curve0_x,madd(u_n[1],curve1_x,madd(u_n[2],curve2_x,u_n[3] * curve3_x)));
+
+ const T curve0_y = madd(v_n[0],T(v[0][0].y),madd(v_n[1],T(v[1][0].y),madd(v_n[2],T(v[2][0].y),v_n[3] * T(v[3][0].y))));
+ const T curve1_y = madd(v_n[0],T(v[0][1].y),madd(v_n[1],T(v[1][1].y),madd(v_n[2],T(v[2][1].y),v_n[3] * T(v[3][1].y))));
+ const T curve2_y = madd(v_n[0],T(v[0][2].y),madd(v_n[1],T(v[1][2].y),madd(v_n[2],T(v[2][2].y),v_n[3] * T(v[3][2].y))));
+ const T curve3_y = madd(v_n[0],T(v[0][3].y),madd(v_n[1],T(v[1][3].y),madd(v_n[2],T(v[2][3].y),v_n[3] * T(v[3][3].y))));
+ const T y = madd(u_n[0],curve0_y,madd(u_n[1],curve1_y,madd(u_n[2],curve2_y,u_n[3] * curve3_y)));
+
+ const T curve0_z = madd(v_n[0],T(v[0][0].z),madd(v_n[1],T(v[1][0].z),madd(v_n[2],T(v[2][0].z),v_n[3] * T(v[3][0].z))));
+ const T curve1_z = madd(v_n[0],T(v[0][1].z),madd(v_n[1],T(v[1][1].z),madd(v_n[2],T(v[2][1].z),v_n[3] * T(v[3][1].z))));
+ const T curve2_z = madd(v_n[0],T(v[0][2].z),madd(v_n[1],T(v[1][2].z),madd(v_n[2],T(v[2][2].z),v_n[3] * T(v[3][2].z))));
+ const T curve3_z = madd(v_n[0],T(v[0][3].z),madd(v_n[1],T(v[1][3].z),madd(v_n[2],T(v[2][3].z),v_n[3] * T(v[3][3].z))));
+ const T z = madd(u_n[0],curve0_z,madd(u_n[1],curve1_z,madd(u_n[2],curve2_z,u_n[3] * curve3_z)));
+
+ return Vec3<T>(x,y,z);
+ }
+
+ template<typename T>
+ __forceinline Vec3<T> eval(const T& uu, const T& vv) const
+ {
+ const Vec4<T> u_n = BSplineBasis::eval(uu);
+ const Vec4<T> v_n = BSplineBasis::eval(vv);
+ return eval(uu,vv,u_n,v_n);
+ }
+
+ template<typename T>
+ __forceinline Vec3<T> eval_du(const T& uu, const T& vv) const
+ {
+ const Vec4<T> u_n = BSplineBasis::derivative(uu);
+ const Vec4<T> v_n = BSplineBasis::eval(vv);
+ return eval(uu,vv,u_n,v_n);
+ }
+
+ template<typename T>
+ __forceinline Vec3<T> eval_dv(const T& uu, const T& vv) const
+ {
+ const Vec4<T> u_n = BSplineBasis::eval(uu);
+ const Vec4<T> v_n = BSplineBasis::derivative(vv);
+ return eval(uu,vv,u_n,v_n);
+ }
+
+ template<typename T>
+ __forceinline Vec3<T> eval_dudu(const T& uu, const T& vv) const
+ {
+ const Vec4<T> u_n = BSplineBasis::derivative2(uu);
+ const Vec4<T> v_n = BSplineBasis::eval(vv);
+ return eval(uu,vv,u_n,v_n);
+ }
+
+ template<typename T>
+ __forceinline Vec3<T> eval_dvdv(const T& uu, const T& vv) const
+ {
+ const Vec4<T> u_n = BSplineBasis::eval(uu);
+ const Vec4<T> v_n = BSplineBasis::derivative2(vv);
+ return eval(uu,vv,u_n,v_n);
+ }
+
+ template<typename T>
+ __forceinline Vec3<T> eval_dudv(const T& uu, const T& vv) const
+ {
+ const Vec4<T> u_n = BSplineBasis::derivative(uu);
+ const Vec4<T> v_n = BSplineBasis::derivative(vv);
+ return eval(uu,vv,u_n,v_n);
+ }
+
+ template<typename T>
+ __forceinline Vec3<T> normal(const T& uu, const T& vv) const {
+ return cross(eval_du(uu,vv),eval_dv(uu,vv));
+ }
+
+ void eval(const float u, const float v,
+ Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv,
+ const float dscale = 1.0f) const
+ {
+ if (P) {
+ *P = eval(u,v);
+ }
+ if (dPdu) {
+ assert(dPdu); *dPdu = eval_du(u,v)*dscale;
+ assert(dPdv); *dPdv = eval_dv(u,v)*dscale;
+ }
+ if (ddPdudu) {
+ assert(ddPdudu); *ddPdudu = eval_dudu(u,v)*sqr(dscale);
+ assert(ddPdvdv); *ddPdvdv = eval_dvdv(u,v)*sqr(dscale);
+ assert(ddPdudv); *ddPdudv = eval_dudv(u,v)*sqr(dscale);
+ }
+ }
+
+ template<class vfloat>
+ __forceinline vfloat eval(const size_t i, const vfloat& uu, const vfloat& vv, const Vec4<vfloat>& u_n, const Vec4<vfloat>& v_n) const
+ {
+ const vfloat curve0_x = madd(v_n[0],vfloat(v[0][0][i]),madd(v_n[1],vfloat(v[1][0][i]),madd(v_n[2],vfloat(v[2][0][i]),v_n[3] * vfloat(v[3][0][i]))));
+ const vfloat curve1_x = madd(v_n[0],vfloat(v[0][1][i]),madd(v_n[1],vfloat(v[1][1][i]),madd(v_n[2],vfloat(v[2][1][i]),v_n[3] * vfloat(v[3][1][i]))));
+ const vfloat curve2_x = madd(v_n[0],vfloat(v[0][2][i]),madd(v_n[1],vfloat(v[1][2][i]),madd(v_n[2],vfloat(v[2][2][i]),v_n[3] * vfloat(v[3][2][i]))));
+ const vfloat curve3_x = madd(v_n[0],vfloat(v[0][3][i]),madd(v_n[1],vfloat(v[1][3][i]),madd(v_n[2],vfloat(v[2][3][i]),v_n[3] * vfloat(v[3][3][i]))));
+ return madd(u_n[0],curve0_x,madd(u_n[1],curve1_x,madd(u_n[2],curve2_x,u_n[3] * curve3_x)));
+ }
+
+ template<typename vbool, typename vfloat>
+ void eval(const vbool& valid, const vfloat& uu, const vfloat& vv,
+ float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv,
+ const float dscale, const size_t dstride, const size_t N) const
+ {
+ if (P) {
+ const Vec4<vfloat> u_n = BSplineBasis::eval(uu);
+ const Vec4<vfloat> v_n = BSplineBasis::eval(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,P+i*dstride,eval(i,uu,vv,u_n,v_n));
+ }
+ if (dPdu)
+ {
+ {
+ assert(dPdu);
+ const Vec4<vfloat> u_n = BSplineBasis::derivative(uu);
+ const Vec4<vfloat> v_n = BSplineBasis::eval(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,dPdu+i*dstride,eval(i,uu,vv,u_n,v_n)*dscale);
+ }
+ {
+ assert(dPdv);
+ const Vec4<vfloat> u_n = BSplineBasis::eval(uu);
+ const Vec4<vfloat> v_n = BSplineBasis::derivative(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,dPdv+i*dstride,eval(i,uu,vv,u_n,v_n)*dscale);
+ }
+ }
+ if (ddPdudu)
+ {
+ {
+ assert(ddPdudu);
+ const Vec4<vfloat> u_n = BSplineBasis::derivative2(uu);
+ const Vec4<vfloat> v_n = BSplineBasis::eval(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdudu+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
+ }
+ {
+ assert(ddPdvdv);
+ const Vec4<vfloat> u_n = BSplineBasis::eval(uu);
+ const Vec4<vfloat> v_n = BSplineBasis::derivative2(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdvdv+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
+ }
+ {
+ assert(ddPdudv);
+ const Vec4<vfloat> u_n = BSplineBasis::derivative(uu);
+ const Vec4<vfloat> v_n = BSplineBasis::derivative(vv);
+ for (size_t i=0; i<N; i++) vfloat::store(valid,ddPdudv+i*dstride,eval(i,uu,vv,u_n,v_n)*sqr(dscale));
+ }
+ }
+ }
+
+ friend __forceinline embree_ostream operator<<(embree_ostream o, const BSplinePatchT& p)
+ {
+ for (size_t y=0; y<4; y++)
+ for (size_t x=0; x<4; x++)
+ o << "[" << y << "][" << x << "] " << p.v[y][x] << embree_endl;
+ return o;
+ }
+
+ public:
+ Vertex v[4][4];
+ };
+
+ typedef BSplinePatchT<Vec3fa,Vec3fa_t> BSplinePatch3fa;
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/catmullclark_coefficients.h b/thirdparty/embree-aarch64/kernels/subdiv/catmullclark_coefficients.h
new file mode 100644
index 0000000000..05031cf6b9
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/catmullclark_coefficients.h
@@ -0,0 +1,85 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/geometry.h"
+
+namespace embree
+{
+ static const size_t MAX_PATCH_VALENCE = 16; //!< maximum number of vertices of a patch
+ static const size_t MAX_RING_FACE_VALENCE = 64; //!< maximum number of faces per ring
+ static const size_t MAX_RING_EDGE_VALENCE = 2*64; //!< maximum number of edges per ring
+
+ class CatmullClarkPrecomputedCoefficients
+ {
+ private:
+
+ float table_cos_2PI_div_n[MAX_RING_FACE_VALENCE+1];
+
+ float* table_limittangent_a[MAX_RING_FACE_VALENCE+1];
+ float* table_limittangent_b[MAX_RING_FACE_VALENCE+1];
+ float table_limittangent_c[MAX_RING_FACE_VALENCE+1];
+
+ __forceinline float set_cos_2PI_div_n(const size_t n) {
+ if (unlikely(n == 0)) return 1.0f;
+ return cosf(2.0f*float(pi)/(float)n);
+ }
+
+ __forceinline float set_limittangent_a(const size_t i, const size_t n)
+ {
+ if (unlikely(n == 0)) return 1.0f;
+ const float c0 = 1.0f/(float)n * 1.0f / sqrtf(4.0f + cosf(float(pi)/(float)n)*cosf(float(pi)/(float)n));
+ const float c1 = (1.0f/(float)n + cosf(float(pi)/(float)n) * c0);
+ return cosf(2.0f*float(pi)*(float)i/(float)n) * c1;
+ }
+
+ __forceinline float set_limittangent_b(const size_t i, const size_t n)
+ {
+ if (unlikely(n == 0)) return 1.0f;
+ const float c0 = 1.0f/(float)n * 1.0f / sqrtf(4.0f + cosf(float(pi)/(float)n)*cosf(float(pi)/(float)n));
+ return cosf((2.0f*float(pi)*i+float(pi))/(float)n) * c0;
+ }
+
+ __forceinline float set_limittangent_c(const size_t n)
+ {
+ if (unlikely(n == 0)) return 1.0f;
+ return 2.0f/16.0f * (5.0f + cosf(2.0f*float(pi)/(float)n) + cosf(float(pi)/(float)n) * sqrtf(18.0f+2.0f*cosf(2.0f*float(pi)/(float)n)));
+ }
+
+ public:
+
+ __forceinline float cos_2PI_div_n(const size_t n)
+ {
+ if (likely(n <= MAX_RING_FACE_VALENCE))
+ return table_cos_2PI_div_n[n];
+ else
+ return set_cos_2PI_div_n(n);
+ }
+
+ __forceinline float limittangent_a(const size_t i, const size_t n)
+ {
+ assert(n <= MAX_RING_FACE_VALENCE);
+ assert(i < n);
+ return table_limittangent_a[n][i];
+ }
+
+ __forceinline float limittangent_b(const size_t i, const size_t n)
+ {
+ assert(n <= MAX_RING_FACE_VALENCE);
+ assert(i < n);
+ return table_limittangent_b[n][i];
+ }
+
+ __forceinline float limittangent_c(const size_t n)
+ {
+ assert(n <= MAX_RING_FACE_VALENCE);
+ return table_limittangent_c[n];
+ }
+
+ static CatmullClarkPrecomputedCoefficients table;
+
+ CatmullClarkPrecomputedCoefficients();
+ ~CatmullClarkPrecomputedCoefficients();
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/catmullclark_patch.h b/thirdparty/embree-aarch64/kernels/subdiv/catmullclark_patch.h
new file mode 100644
index 0000000000..ab1d63594a
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/catmullclark_patch.h
@@ -0,0 +1,562 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "catmullclark_ring.h"
+#include "bezier_curve.h"
+
+namespace embree
+{
+ template<typename Vertex, typename Vertex_t = Vertex>
+ class __aligned(64) CatmullClarkPatchT
+ {
+ public:
+ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring;
+ typedef typename CatmullClark1Ring::Type Type;
+
+ array_t<CatmullClark1RingT<Vertex,Vertex_t>,4> ring;
+
+ public:
+ __forceinline CatmullClarkPatchT () {}
+
+ __forceinline CatmullClarkPatchT (const HalfEdge* first_half_edge, const char* vertices, size_t stride) {
+ init(first_half_edge,vertices,stride);
+ }
+
+ __forceinline CatmullClarkPatchT (const HalfEdge* first_half_edge, const BufferView<Vec3fa>& vertices) {
+ init(first_half_edge,vertices.getPtr(),vertices.getStride());
+ }
+
+ __forceinline void init (const HalfEdge* first_half_edge, const char* vertices, size_t stride)
+ {
+ for (unsigned i=0; i<4; i++)
+ ring[i].init(first_half_edge+i,vertices,stride);
+
+ assert(verify());
+ }
+
+ __forceinline size_t bytes() const {
+ return ring[0].bytes()+ring[1].bytes()+ring[2].bytes()+ring[3].bytes();
+ }
+
+ __forceinline void serialize(void* ptr, size_t& ofs) const
+ {
+ for (size_t i=0; i<4; i++)
+ ring[i].serialize((char*)ptr,ofs);
+ }
+
+ __forceinline void deserialize(void* ptr)
+ {
+ size_t ofs = 0;
+ for (size_t i=0; i<4; i++)
+ ring[i].deserialize((char*)ptr,ofs);
+ }
+
+ __forceinline BBox3fa bounds() const
+ {
+ BBox3fa bounds (ring[0].bounds());
+ for (size_t i=1; i<4; i++)
+ bounds.extend(ring[i].bounds());
+ return bounds;
+ }
+
+ __forceinline Type type() const
+ {
+ const int ty0 = ring[0].type() ^ CatmullClark1Ring::TYPE_CREASES;
+ const int ty1 = ring[1].type() ^ CatmullClark1Ring::TYPE_CREASES;
+ const int ty2 = ring[2].type() ^ CatmullClark1Ring::TYPE_CREASES;
+ const int ty3 = ring[3].type() ^ CatmullClark1Ring::TYPE_CREASES;
+ return (Type) ((ty0 & ty1 & ty2 & ty3) ^ CatmullClark1Ring::TYPE_CREASES);
+ }
+
+ __forceinline bool isFinalResolution(float res) const {
+ return ring[0].isFinalResolution(res) && ring[1].isFinalResolution(res) && ring[2].isFinalResolution(res) && ring[3].isFinalResolution(res);
+ }
+
+ static __forceinline void init_regular(const CatmullClark1RingT<Vertex,Vertex_t>& p0,
+ const CatmullClark1RingT<Vertex,Vertex_t>& p1,
+ CatmullClark1RingT<Vertex,Vertex_t>& dest0,
+ CatmullClark1RingT<Vertex,Vertex_t>& dest1)
+ {
+ assert(p1.face_valence > 2);
+ dest1.vertex_level = dest0.vertex_level = p0.edge_level;
+ dest1.face_valence = dest0.face_valence = 4;
+ dest1.edge_valence = dest0.edge_valence = 8;
+ dest1.border_index = dest0.border_index = -1;
+ dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
+ dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
+
+ dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
+ dest1.ring[1] = dest0.ring[7] = (Vertex_t)p1.ring[0];
+ dest1.ring[0] = dest0.ring[6] = (Vertex_t)p1.vtx;
+ dest1.ring[7] = dest0.ring[5] = (Vertex_t)p1.ring[4];
+ dest1.ring[6] = dest0.ring[4] = (Vertex_t)p0.ring[p0.edge_valence-1];
+ dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.edge_valence-2];
+ dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
+ dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
+
+ dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
+ dest1.crease_weight[0] = dest0.crease_weight[3] = p1.crease_weight[1];
+ dest1.crease_weight[3] = dest0.crease_weight[2] = 0.0f;
+ dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
+
+ if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
+ {
+ dest0.eval_start_index = 3;
+ dest1.eval_start_index = 0;
+ dest0.eval_unique_identifier = p0.eval_unique_identifier;
+ dest1.eval_unique_identifier = p0.eval_unique_identifier;
+ }
+ else
+ {
+ dest0.eval_start_index = 1;
+ dest1.eval_start_index = 2;
+ dest0.eval_unique_identifier = p1.eval_unique_identifier;
+ dest1.eval_unique_identifier = p1.eval_unique_identifier;
+ }
+ }
+
+ static __forceinline void init_border(const CatmullClark1RingT<Vertex,Vertex_t> &p0,
+ const CatmullClark1RingT<Vertex,Vertex_t> &p1,
+ CatmullClark1RingT<Vertex,Vertex_t> &dest0,
+ CatmullClark1RingT<Vertex,Vertex_t> &dest1)
+ {
+ dest1.vertex_level = dest0.vertex_level = p0.edge_level;
+ dest1.face_valence = dest0.face_valence = 3;
+ dest1.edge_valence = dest0.edge_valence = 6;
+ dest0.border_index = 2;
+ dest1.border_index = 4;
+ dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
+ dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
+
+ dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
+ dest1.ring[1] = dest0.ring[5] = (Vertex_t)p1.ring[0];
+ dest1.ring[0] = dest0.ring[4] = (Vertex_t)p1.vtx;
+ dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.border_index+1]; // dummy
+ dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
+ dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
+
+ dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
+ dest1.crease_weight[0] = dest0.crease_weight[2] = p1.crease_weight[1];
+ dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
+
+ if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
+ {
+ dest0.eval_start_index = 1;
+ dest1.eval_start_index = 2;
+ dest0.eval_unique_identifier = p0.eval_unique_identifier;
+ dest1.eval_unique_identifier = p0.eval_unique_identifier;
+ }
+ else
+ {
+ dest0.eval_start_index = 2;
+ dest1.eval_start_index = 0;
+ dest0.eval_unique_identifier = p1.eval_unique_identifier;
+ dest1.eval_unique_identifier = p1.eval_unique_identifier;
+ }
+ }
+
+ static __forceinline void init_regular(const Vertex_t &center, const Vertex_t center_ring[8], const unsigned int offset, CatmullClark1RingT<Vertex,Vertex_t> &dest)
+ {
+ dest.vertex_level = 0.0f;
+ dest.face_valence = 4;
+ dest.edge_valence = 8;
+ dest.border_index = -1;
+ dest.vtx = (Vertex_t)center;
+ dest.vertex_crease_weight = 0.0f;
+ for (size_t i=0; i<8; i++)
+ dest.ring[i] = (Vertex_t)center_ring[(offset+i)%8];
+ for (size_t i=0; i<4; i++)
+ dest.crease_weight[i] = 0.0f;
+
+ dest.eval_start_index = (8-offset)>>1;
+ if (dest.eval_start_index >= dest.face_valence) dest.eval_start_index -= dest.face_valence;
+ assert( dest.eval_start_index < dest.face_valence );
+ dest.eval_unique_identifier = 0;
+ }
+
+ __noinline void subdivide(array_t<CatmullClarkPatchT,4>& patch) const
+ {
+ ring[0].subdivide(patch[0].ring[0]);
+ ring[1].subdivide(patch[1].ring[1]);
+ ring[2].subdivide(patch[2].ring[2]);
+ ring[3].subdivide(patch[3].ring[3]);
+
+ patch[0].ring[0].edge_level = 0.5f*ring[0].edge_level;
+ patch[0].ring[1].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
+ patch[0].ring[2].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
+ patch[0].ring[3].edge_level = 0.5f*ring[3].edge_level;
+
+ patch[1].ring[0].edge_level = 0.5f*ring[0].edge_level;
+ patch[1].ring[1].edge_level = 0.5f*ring[1].edge_level;
+ patch[1].ring[2].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
+ patch[1].ring[3].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
+
+ patch[2].ring[0].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
+ patch[2].ring[1].edge_level = 0.5f*ring[1].edge_level;
+ patch[2].ring[2].edge_level = 0.5f*ring[2].edge_level;
+ patch[2].ring[3].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
+
+ patch[3].ring[0].edge_level = 0.25f*(ring[0].edge_level+ring[2].edge_level);
+ patch[3].ring[1].edge_level = 0.25f*(ring[1].edge_level+ring[3].edge_level);
+ patch[3].ring[2].edge_level = 0.5f*ring[2].edge_level;
+ patch[3].ring[3].edge_level = 0.5f*ring[3].edge_level;
+
+ const bool regular0 = ring[0].has_last_face() && ring[1].face_valence > 2;
+ if (likely(regular0))
+ init_regular(patch[0].ring[0],patch[1].ring[1],patch[0].ring[1],patch[1].ring[0]);
+ else
+ init_border(patch[0].ring[0],patch[1].ring[1],patch[0].ring[1],patch[1].ring[0]);
+
+ const bool regular1 = ring[1].has_last_face() && ring[2].face_valence > 2;
+ if (likely(regular1))
+ init_regular(patch[1].ring[1],patch[2].ring[2],patch[1].ring[2],patch[2].ring[1]);
+ else
+ init_border(patch[1].ring[1],patch[2].ring[2],patch[1].ring[2],patch[2].ring[1]);
+
+ const bool regular2 = ring[2].has_last_face() && ring[3].face_valence > 2;
+ if (likely(regular2))
+ init_regular(patch[2].ring[2],patch[3].ring[3],patch[2].ring[3],patch[3].ring[2]);
+ else
+ init_border(patch[2].ring[2],patch[3].ring[3],patch[2].ring[3],patch[3].ring[2]);
+
+ const bool regular3 = ring[3].has_last_face() && ring[0].face_valence > 2;
+ if (likely(regular3))
+ init_regular(patch[3].ring[3],patch[0].ring[0],patch[3].ring[0],patch[0].ring[3]);
+ else
+ init_border(patch[3].ring[3],patch[0].ring[0],patch[3].ring[0],patch[0].ring[3]);
+
+ Vertex_t center = (ring[0].vtx + ring[1].vtx + ring[2].vtx + ring[3].vtx) * 0.25f;
+
+ Vertex_t center_ring[8];
+ center_ring[0] = (Vertex_t)patch[3].ring[3].ring[0];
+ center_ring[7] = (Vertex_t)patch[3].ring[3].vtx;
+ center_ring[6] = (Vertex_t)patch[2].ring[2].ring[0];
+ center_ring[5] = (Vertex_t)patch[2].ring[2].vtx;
+ center_ring[4] = (Vertex_t)patch[1].ring[1].ring[0];
+ center_ring[3] = (Vertex_t)patch[1].ring[1].vtx;
+ center_ring[2] = (Vertex_t)patch[0].ring[0].ring[0];
+ center_ring[1] = (Vertex_t)patch[0].ring[0].vtx;
+
+ init_regular(center,center_ring,0,patch[0].ring[2]);
+ init_regular(center,center_ring,2,patch[1].ring[3]);
+ init_regular(center,center_ring,4,patch[2].ring[0]);
+ init_regular(center,center_ring,6,patch[3].ring[1]);
+
+ assert(patch[0].verify());
+ assert(patch[1].verify());
+ assert(patch[2].verify());
+ assert(patch[3].verify());
+ }
+
+ bool verify() const {
+ return ring[0].hasValidPositions() && ring[1].hasValidPositions() && ring[2].hasValidPositions() && ring[3].hasValidPositions();
+ }
+
+ __forceinline void init( FinalQuad& quad ) const
+ {
+ quad.vtx[0] = (Vertex_t)ring[0].vtx;
+ quad.vtx[1] = (Vertex_t)ring[1].vtx;
+ quad.vtx[2] = (Vertex_t)ring[2].vtx;
+ quad.vtx[3] = (Vertex_t)ring[3].vtx;
+ };
+
+ friend __forceinline embree_ostream operator<<(embree_ostream o, const CatmullClarkPatchT &p)
+ {
+ o << "CatmullClarkPatch { " << embree_endl;
+ for (size_t i=0; i<4; i++)
+ o << "ring" << i << ": " << p.ring[i] << embree_endl;
+ o << "}" << embree_endl;
+ return o;
+ }
+ };
+
+ typedef CatmullClarkPatchT<Vec3fa,Vec3fa_t> CatmullClarkPatch3fa;
+
+ template<typename Vertex, typename Vertex_t = Vertex>
+ class __aligned(64) GeneralCatmullClarkPatchT
+ {
+ public:
+ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
+ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring;
+ typedef BezierCurveT<Vertex> BezierCurve;
+
+ static const unsigned SIZE = MAX_PATCH_VALENCE;
+ DynamicStackArray<GeneralCatmullClark1RingT<Vertex,Vertex_t>,8,SIZE> ring;
+ unsigned N;
+
+ __forceinline GeneralCatmullClarkPatchT ()
+ : N(0) {}
+
+ GeneralCatmullClarkPatchT (const HalfEdge* h, const char* vertices, size_t stride) {
+ init(h,vertices,stride);
+ }
+
+ __forceinline GeneralCatmullClarkPatchT (const HalfEdge* first_half_edge, const BufferView<Vec3fa>& vertices) {
+ init(first_half_edge,vertices.getPtr(),vertices.getStride());
+ }
+
+ __forceinline void init (const HalfEdge* h, const char* vertices, size_t stride)
+ {
+ unsigned int i = 0;
+ const HalfEdge* edge = h;
+ do {
+ ring[i].init(edge,vertices,stride);
+ edge = edge->next();
+ i++;
+ } while ((edge != h) && (i < SIZE));
+ N = i;
+ }
+
+ __forceinline unsigned size() const {
+ return N;
+ }
+
+ __forceinline bool isQuadPatch() const {
+ return (N == 4) && ring[0].only_quads && ring[1].only_quads && ring[2].only_quads && ring[3].only_quads;
+ }
+
+ static __forceinline void init_regular(const CatmullClark1RingT<Vertex,Vertex_t>& p0,
+ const CatmullClark1RingT<Vertex,Vertex_t>& p1,
+ CatmullClark1RingT<Vertex,Vertex_t>& dest0,
+ CatmullClark1RingT<Vertex,Vertex_t>& dest1)
+ {
+ assert(p1.face_valence > 2);
+ dest1.vertex_level = dest0.vertex_level = p0.edge_level;
+ dest1.face_valence = dest0.face_valence = 4;
+ dest1.edge_valence = dest0.edge_valence = 8;
+ dest1.border_index = dest0.border_index = -1;
+ dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
+ dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
+
+ dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
+ dest1.ring[1] = dest0.ring[7] = (Vertex_t)p1.ring[0];
+ dest1.ring[0] = dest0.ring[6] = (Vertex_t)p1.vtx;
+ dest1.ring[7] = dest0.ring[5] = (Vertex_t)p1.ring[4];
+ dest1.ring[6] = dest0.ring[4] = (Vertex_t)p0.ring[p0.edge_valence-1];
+ dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.edge_valence-2];
+ dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
+ dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
+
+ dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
+ dest1.crease_weight[0] = dest0.crease_weight[3] = p1.crease_weight[1];
+ dest1.crease_weight[3] = dest0.crease_weight[2] = 0.0f;
+ dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
+
+ if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
+ {
+ dest0.eval_start_index = 3;
+ dest1.eval_start_index = 0;
+ dest0.eval_unique_identifier = p0.eval_unique_identifier;
+ dest1.eval_unique_identifier = p0.eval_unique_identifier;
+ }
+ else
+ {
+ dest0.eval_start_index = 1;
+ dest1.eval_start_index = 2;
+ dest0.eval_unique_identifier = p1.eval_unique_identifier;
+ dest1.eval_unique_identifier = p1.eval_unique_identifier;
+ }
+ }
+
+
+ static __forceinline void init_border(const CatmullClark1RingT<Vertex,Vertex_t> &p0,
+ const CatmullClark1RingT<Vertex,Vertex_t> &p1,
+ CatmullClark1RingT<Vertex,Vertex_t> &dest0,
+ CatmullClark1RingT<Vertex,Vertex_t> &dest1)
+ {
+ dest1.vertex_level = dest0.vertex_level = p0.edge_level;
+ dest1.face_valence = dest0.face_valence = 3;
+ dest1.edge_valence = dest0.edge_valence = 6;
+ dest0.border_index = 2;
+ dest1.border_index = 4;
+ dest1.vtx = dest0.vtx = (Vertex_t)p0.ring[0];
+ dest1.vertex_crease_weight = dest0.vertex_crease_weight = 0.0f;
+
+ dest1.ring[2] = dest0.ring[0] = (Vertex_t)p0.ring[1];
+ dest1.ring[1] = dest0.ring[5] = (Vertex_t)p1.ring[0];
+ dest1.ring[0] = dest0.ring[4] = (Vertex_t)p1.vtx;
+ dest1.ring[5] = dest0.ring[3] = (Vertex_t)p0.ring[p0.border_index+1]; // dummy
+ dest1.ring[4] = dest0.ring[2] = (Vertex_t)p0.vtx;
+ dest1.ring[3] = dest0.ring[1] = (Vertex_t)p0.ring[2];
+
+ dest1.crease_weight[1] = dest0.crease_weight[0] = 0.0f;
+ dest1.crease_weight[0] = dest0.crease_weight[2] = p1.crease_weight[1];
+ dest1.crease_weight[2] = dest0.crease_weight[1] = p0.crease_weight[0];
+
+ if (p0.eval_unique_identifier <= p1.eval_unique_identifier)
+ {
+ dest0.eval_start_index = 1;
+ dest1.eval_start_index = 2;
+ dest0.eval_unique_identifier = p0.eval_unique_identifier;
+ dest1.eval_unique_identifier = p0.eval_unique_identifier;
+ }
+ else
+ {
+ dest0.eval_start_index = 2;
+ dest1.eval_start_index = 0;
+ dest0.eval_unique_identifier = p1.eval_unique_identifier;
+ dest1.eval_unique_identifier = p1.eval_unique_identifier;
+ }
+ }
+
+ static __forceinline void init_regular(const Vertex_t &center, const array_t<Vertex_t,2*SIZE>& center_ring, const float vertex_level, const unsigned int N, const unsigned int offset, CatmullClark1RingT<Vertex,Vertex_t> &dest)
+ {
+ assert(N<(MAX_RING_FACE_VALENCE));
+ assert(2*N<(MAX_RING_EDGE_VALENCE));
+ dest.vertex_level = vertex_level;
+ dest.face_valence = N;
+ dest.edge_valence = 2*N;
+ dest.border_index = -1;
+ dest.vtx = (Vertex_t)center;
+ dest.vertex_crease_weight = 0.0f;
+ for (unsigned i=0; i<2*N; i++) {
+ dest.ring[i] = (Vertex_t)center_ring[(2*N+offset+i-1)%(2*N)];
+ assert(isvalid(dest.ring[i]));
+ }
+ for (unsigned i=0; i<N; i++)
+ dest.crease_weight[i] = 0.0f;
+
+ assert(offset <= 2*N);
+ dest.eval_start_index = (2*N-offset)>>1;
+ if (dest.eval_start_index >= dest.face_valence) dest.eval_start_index -= dest.face_valence;
+
+ assert( dest.eval_start_index < dest.face_valence );
+ dest.eval_unique_identifier = 0;
+ }
+
+ __noinline void subdivide(array_t<CatmullClarkPatch,SIZE>& patch, unsigned& N_o) const
+ {
+ N_o = N;
+ assert( N );
+ for (unsigned i=0; i<N; i++) {
+ unsigned ip1 = (i+1)%N; // FIXME: %
+ ring[i].subdivide(patch[i].ring[0]);
+ patch[i] .ring[0].edge_level = 0.5f*ring[i].edge_level;
+ patch[ip1].ring[3].edge_level = 0.5f*ring[i].edge_level;
+
+ assert( patch[i].ring[0].hasValidPositions() );
+
+ }
+ assert(N < 2*SIZE);
+ Vertex_t center = Vertex_t(0.0f);
+ array_t<Vertex_t,2*SIZE> center_ring;
+ float center_vertex_level = 2.0f; // guarantees that irregular vertices get always isolated also for non-quads
+
+ for (unsigned i=0; i<N; i++)
+ {
+ unsigned ip1 = (i+1)%N; // FIXME: %
+ unsigned im1 = (i+N-1)%N; // FIXME: %
+ bool regular = ring[i].has_last_face() && ring[ip1].face_valence > 2;
+ if (likely(regular)) init_regular(patch[i].ring[0],patch[ip1].ring[0],patch[i].ring[1],patch[ip1].ring[3]);
+ else init_border (patch[i].ring[0],patch[ip1].ring[0],patch[i].ring[1],patch[ip1].ring[3]);
+
+ assert( patch[i].ring[1].hasValidPositions() );
+ assert( patch[ip1].ring[3].hasValidPositions() );
+
+ float level = 0.25f*(ring[im1].edge_level+ring[ip1].edge_level);
+ patch[i].ring[1].edge_level = patch[ip1].ring[2].edge_level = level;
+ center_vertex_level = max(center_vertex_level,level);
+
+ center += ring[i].vtx;
+ center_ring[2*i+0] = (Vertex_t)patch[i].ring[0].vtx;
+ center_ring[2*i+1] = (Vertex_t)patch[i].ring[0].ring[0];
+ }
+ center /= float(N);
+
+ for (unsigned int i=0; i<N; i++) {
+ init_regular(center,center_ring,center_vertex_level,N,2*i,patch[i].ring[2]);
+
+ assert( patch[i].ring[2].hasValidPositions() );
+ }
+ }
+
+ void init(CatmullClarkPatch& patch) const
+ {
+ assert(size() == 4);
+ ring[0].convert(patch.ring[0]);
+ ring[1].convert(patch.ring[1]);
+ ring[2].convert(patch.ring[2]);
+ ring[3].convert(patch.ring[3]);
+ }
+
+ static void fix_quad_ring_order (array_t<CatmullClarkPatch,GeneralCatmullClarkPatchT::SIZE>& patches)
+ {
+ CatmullClark1Ring patches1ring1 = patches[1].ring[1];
+ patches[1].ring[1] = patches[1].ring[0]; // FIXME: optimize these assignments
+ patches[1].ring[0] = patches[1].ring[3];
+ patches[1].ring[3] = patches[1].ring[2];
+ patches[1].ring[2] = patches1ring1;
+
+ CatmullClark1Ring patches2ring2 = patches[2].ring[2];
+ patches[2].ring[2] = patches[2].ring[0];
+ patches[2].ring[0] = patches2ring2;
+ CatmullClark1Ring patches2ring3 = patches[2].ring[3];
+ patches[2].ring[3] = patches[2].ring[1];
+ patches[2].ring[1] = patches2ring3;
+
+ CatmullClark1Ring patches3ring3 = patches[3].ring[3];
+ patches[3].ring[3] = patches[3].ring[0];
+ patches[3].ring[0] = patches[3].ring[1];
+ patches[3].ring[1] = patches[3].ring[2];
+ patches[3].ring[2] = patches3ring3;
+ }
+
+ __forceinline void getLimitBorder(BezierCurve curves[GeneralCatmullClarkPatchT::SIZE]) const
+ {
+ Vertex P0 = ring[0].getLimitVertex();
+ for (unsigned i=0; i<N; i++)
+ {
+ const unsigned i0 = i, i1 = i+1==N ? 0 : i+1;
+ const Vertex P1 = madd(1.0f/3.0f,ring[i0].getLimitTangent(),P0);
+ const Vertex P3 = ring[i1].getLimitVertex();
+ const Vertex P2 = madd(1.0f/3.0f,ring[i1].getSecondLimitTangent(),P3);
+ new (&curves[i]) BezierCurve(P0,P1,P2,P3);
+ P0 = P3;
+ }
+ }
+
+ __forceinline void getLimitBorder(BezierCurve curves[2], const unsigned subPatch) const
+ {
+ const unsigned i0 = subPatch;
+ const Vertex t0_p = ring[i0].getLimitTangent();
+ const Vertex t0_m = ring[i0].getSecondLimitTangent();
+
+ const unsigned i1 = subPatch+1 == N ? 0 : subPatch+1;
+ const Vertex t1_p = ring[i1].getLimitTangent();
+ const Vertex t1_m = ring[i1].getSecondLimitTangent();
+
+ const unsigned i2 = subPatch == 0 ? N-1 : subPatch-1;
+ const Vertex t2_p = ring[i2].getLimitTangent();
+ const Vertex t2_m = ring[i2].getSecondLimitTangent();
+
+ const Vertex b00 = ring[i0].getLimitVertex();
+ const Vertex b03 = ring[i1].getLimitVertex();
+ const Vertex b33 = ring[i2].getLimitVertex();
+
+ const Vertex b01 = madd(1.0/3.0f,t0_p,b00);
+ const Vertex b11 = madd(1.0/3.0f,t0_m,b00);
+
+ //const Vertex b13 = madd(1.0/3.0f,t1_p,b03);
+ const Vertex b02 = madd(1.0/3.0f,t1_m,b03);
+
+ const Vertex b22 = madd(1.0/3.0f,t2_p,b33);
+ const Vertex b23 = madd(1.0/3.0f,t2_m,b33);
+
+ new (&curves[0]) BezierCurve(b00,b01,b02,b03);
+ new (&curves[1]) BezierCurve(b33,b22,b11,b00);
+ }
+
+ friend __forceinline embree_ostream operator<<(embree_ostream o, const GeneralCatmullClarkPatchT &p)
+ {
+ o << "GeneralCatmullClarkPatch { " << embree_endl;
+ for (unsigned i=0; i<p.N; i++)
+ o << "ring" << i << ": " << p.ring[i] << embree_endl;
+ o << "}" << embree_endl;
+ return o;
+ }
+ };
+
+ typedef GeneralCatmullClarkPatchT<Vec3fa,Vec3fa_t> GeneralCatmullClarkPatch3fa;
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/catmullclark_ring.h b/thirdparty/embree-aarch64/kernels/subdiv/catmullclark_ring.h
new file mode 100644
index 0000000000..73b41fd4ff
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/catmullclark_ring.h
@@ -0,0 +1,826 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/geometry.h"
+#include "../common/buffer.h"
+#include "half_edge.h"
+#include "catmullclark_coefficients.h"
+
+namespace embree
+{
+ struct __aligned(64) FinalQuad {
+ Vec3fa vtx[4];
+ };
+
+ template<typename Vertex, typename Vertex_t = Vertex>
+ struct __aligned(64) CatmullClark1RingT
+ {
+ ALIGNED_STRUCT_(64);
+
+ int border_index; //!< edge index where border starts
+ unsigned int face_valence; //!< number of adjacent quad faces
+ unsigned int edge_valence; //!< number of adjacent edges (2*face_valence)
+ float vertex_crease_weight; //!< weight of vertex crease (0 if no vertex crease)
+ DynamicStackArray<float,16,MAX_RING_FACE_VALENCE> crease_weight; //!< edge crease weights for each adjacent edge
+ float vertex_level; //!< maximum level of all adjacent edges
+ float edge_level; //!< level of first edge
+ unsigned int eval_start_index; //!< topology dependent index to start evaluation
+ unsigned int eval_unique_identifier; //!< topology dependent unique identifier for this ring
+ Vertex vtx; //!< center vertex
+ DynamicStackArray<Vertex,32,MAX_RING_EDGE_VALENCE> ring; //!< ring of neighboring vertices
+
+ public:
+ CatmullClark1RingT ()
+ : eval_start_index(0), eval_unique_identifier(0) {} // FIXME: default constructor should be empty
+
+ /*! calculates number of bytes required to serialize this structure */
+ __forceinline size_t bytes() const
+ {
+ size_t ofs = 0;
+ ofs += sizeof(border_index);
+ ofs += sizeof(face_valence);
+ assert(2*face_valence == edge_valence);
+ ofs += sizeof(vertex_crease_weight);
+ ofs += face_valence*sizeof(float);
+ ofs += sizeof(vertex_level);
+ ofs += sizeof(edge_level);
+ ofs += sizeof(eval_start_index);
+ ofs += sizeof(eval_unique_identifier);
+ ofs += sizeof(vtx);
+ ofs += edge_valence*sizeof(Vertex);
+ return ofs;
+ }
+
+ template<typename Ty>
+ static __forceinline void store(char* ptr, size_t& ofs, const Ty& v) {
+ *(Ty*)&ptr[ofs] = v; ofs += sizeof(Ty);
+ }
+
+ template<typename Ty>
+ static __forceinline void load(char* ptr, size_t& ofs, Ty& v) {
+ v = *(Ty*)&ptr[ofs]; ofs += sizeof(Ty);
+ }
+
+ /*! serializes the ring to some memory location */
+ __forceinline void serialize(char* ptr, size_t& ofs) const
+ {
+ store(ptr,ofs,border_index);
+ store(ptr,ofs,face_valence);
+ store(ptr,ofs,vertex_crease_weight);
+ for (size_t i=0; i<face_valence; i++)
+ store(ptr,ofs,crease_weight[i]);
+ store(ptr,ofs,vertex_level);
+ store(ptr,ofs,edge_level);
+ store(ptr,ofs,eval_start_index);
+ store(ptr,ofs,eval_unique_identifier);
+ Vertex_t::storeu(&ptr[ofs],vtx); ofs += sizeof(Vertex);
+ for (size_t i=0; i<edge_valence; i++) {
+ Vertex_t::storeu(&ptr[ofs],ring[i]); ofs += sizeof(Vertex);
+ }
+ }
+
+ /*! deserializes the ring from some memory location */
+ __forceinline void deserialize(char* ptr, size_t& ofs)
+ {
+ load(ptr,ofs,border_index);
+ load(ptr,ofs,face_valence);
+ edge_valence = 2*face_valence;
+ load(ptr,ofs,vertex_crease_weight);
+ for (size_t i=0; i<face_valence; i++)
+ load(ptr,ofs,crease_weight[i]);
+ load(ptr,ofs,vertex_level);
+ load(ptr,ofs,edge_level);
+ load(ptr,ofs,eval_start_index);
+ load(ptr,ofs,eval_unique_identifier);
+ vtx = Vertex_t::loadu(&ptr[ofs]); ofs += sizeof(Vertex);
+ for (size_t i=0; i<edge_valence; i++) {
+ ring[i] = Vertex_t::loadu(&ptr[ofs]); ofs += sizeof(Vertex);
+ }
+ }
+
+ __forceinline bool hasBorder() const {
+ return border_index != -1;
+ }
+
+ __forceinline const Vertex& front(size_t i) const {
+ assert(edge_valence>i);
+ return ring[i];
+ }
+
+ __forceinline const Vertex& back(size_t i) const {
+ assert(edge_valence>=i);
+ return ring[edge_valence-i];
+ }
+
+ __forceinline bool has_last_face() const {
+ return (size_t)border_index != (size_t)edge_valence-2;
+ }
+
+ __forceinline bool has_opposite_front(size_t i) const {
+ return (size_t)border_index != 2*i;
+ }
+
+ __forceinline bool has_opposite_back(size_t i) const {
+ return (size_t)border_index != ((size_t)edge_valence-2-2*i);
+ }
+
+ __forceinline BBox3fa bounds() const
+ {
+ BBox3fa bounds ( vtx );
+ for (size_t i = 0; i<edge_valence ; i++)
+ bounds.extend( ring[i] );
+ return bounds;
+ }
+
+ /*! initializes the ring from the half edge structure */
+ __forceinline void init(const HalfEdge* const h, const char* vertices, size_t stride)
+ {
+ border_index = -1;
+ vtx = Vertex_t::loadu(vertices+h->getStartVertexIndex()*stride);
+ vertex_crease_weight = h->vertex_crease_weight;
+
+ HalfEdge* p = (HalfEdge*) h;
+
+ unsigned i=0;
+ unsigned min_vertex_index = (unsigned)-1;
+ unsigned min_vertex_index_face = (unsigned)-1;
+ edge_level = p->edge_level;
+ vertex_level = 0.0f;
+
+ do
+ {
+ vertex_level = max(vertex_level,p->edge_level);
+ crease_weight[i/2] = p->edge_crease_weight;
+ assert(p->hasOpposite() || p->edge_crease_weight == float(inf));
+
+ /* store first two vertices of face */
+ p = p->next();
+ const unsigned index0 = p->getStartVertexIndex();
+ ring[i++] = Vertex_t::loadu(vertices+index0*stride);
+ if (index0 < min_vertex_index) { min_vertex_index = index0; min_vertex_index_face = i>>1; }
+ p = p->next();
+
+ const unsigned index1 = p->getStartVertexIndex();
+ ring[i++] = Vertex_t::loadu(vertices+index1*stride);
+ p = p->next();
+
+ /* continue with next face */
+ if (likely(p->hasOpposite()))
+ p = p->opposite();
+
+ /* if there is no opposite go the long way to the other side of the border */
+ else
+ {
+ /* find minimum start vertex */
+ const unsigned index0 = p->getStartVertexIndex();
+ if (index0 < min_vertex_index) { min_vertex_index = index0; min_vertex_index_face = i>>1; }
+
+ /*! mark first border edge and store dummy vertex for face between the two border edges */
+ border_index = i;
+ crease_weight[i/2] = inf;
+ ring[i++] = Vertex_t::loadu(vertices+index0*stride);
+ ring[i++] = vtx; // dummy vertex
+
+ /*! goto other side of border */
+ p = (HalfEdge*) h;
+ while (p->hasOpposite())
+ p = p->opposite()->next();
+ }
+
+ } while (p != h);
+
+ edge_valence = i;
+ face_valence = i >> 1;
+ eval_unique_identifier = min_vertex_index;
+ eval_start_index = min_vertex_index_face;
+
+ assert( hasValidPositions() );
+ }
+
+ __forceinline void subdivide(CatmullClark1RingT& dest) const
+ {
+ dest.edge_level = 0.5f*edge_level;
+ dest.vertex_level = 0.5f*vertex_level;
+ dest.face_valence = face_valence;
+ dest.edge_valence = edge_valence;
+ dest.border_index = border_index;
+ dest.vertex_crease_weight = max(0.0f,vertex_crease_weight-1.0f);
+ dest.eval_start_index = eval_start_index;
+ dest.eval_unique_identifier = eval_unique_identifier;
+
+ /* calculate face points */
+ Vertex_t S = Vertex_t(0.0f);
+ for (size_t i=0; i<face_valence; i++)
+ {
+ size_t face_index = i + eval_start_index; if (face_index >= face_valence) face_index -= face_valence; assert(face_index < face_valence);
+ size_t index0 = 2*face_index+0; if (index0 >= edge_valence) index0 -= edge_valence; assert(index0 < edge_valence);
+ size_t index1 = 2*face_index+1; if (index1 >= edge_valence) index1 -= edge_valence; assert(index1 < edge_valence);
+ size_t index2 = 2*face_index+2; if (index2 >= edge_valence) index2 -= edge_valence; assert(index2 < edge_valence);
+ S += dest.ring[index1] = ((vtx + ring[index1]) + (ring[index0] + ring[index2])) * 0.25f;
+ }
+
+ /* calculate new edge points */
+ size_t num_creases = 0;
+ array_t<size_t,MAX_RING_FACE_VALENCE> crease_id;
+
+ for (size_t i=0; i<face_valence; i++)
+ {
+ size_t face_index = i + eval_start_index;
+ if (face_index >= face_valence) face_index -= face_valence;
+ const float edge_crease = crease_weight[face_index];
+ dest.crease_weight[face_index] = max(edge_crease-1.0f,0.0f);
+
+ size_t index = 2*face_index;
+ size_t prev_index = face_index == 0 ? edge_valence-1 : 2*face_index-1;
+ size_t next_index = 2*face_index+1;
+
+ const Vertex_t v = vtx + ring[index];
+ const Vertex_t f = dest.ring[prev_index] + dest.ring[next_index];
+ S += ring[index];
+
+ /* fast path for regular edge points */
+ if (likely(edge_crease <= 0.0f)) {
+ dest.ring[index] = (v+f) * 0.25f;
+ }
+
+ /* slower path for hard edge rule */
+ else {
+ crease_id[num_creases++] = face_index;
+ dest.ring[index] = v*0.5f;
+
+ /* even slower path for blended edge rule */
+ if (unlikely(edge_crease < 1.0f)) {
+ dest.ring[index] = lerp((v+f)*0.25f,v*0.5f,edge_crease);
+ }
+ }
+ }
+
+ /* compute new vertex using smooth rule */
+ const float inv_face_valence = 1.0f / (float)face_valence;
+ const Vertex_t v_smooth = (Vertex_t) madd(inv_face_valence,S,(float(face_valence)-2.0f)*vtx)*inv_face_valence;
+ dest.vtx = v_smooth;
+
+ /* compute new vertex using vertex_crease_weight rule */
+ if (unlikely(vertex_crease_weight > 0.0f))
+ {
+ if (vertex_crease_weight >= 1.0f) {
+ dest.vtx = vtx;
+ } else {
+ dest.vtx = lerp(v_smooth,vtx,vertex_crease_weight);
+ }
+ return;
+ }
+
+ /* no edge crease rule and dart rule */
+ if (likely(num_creases <= 1))
+ return;
+
+ /* compute new vertex using crease rule */
+ if (likely(num_creases == 2))
+ {
+ /* update vertex using crease rule */
+ const size_t crease0 = crease_id[0], crease1 = crease_id[1];
+ const Vertex_t v_sharp = (Vertex_t)(ring[2*crease0] + 6.0f*vtx + ring[2*crease1]) * (1.0f / 8.0f);
+ dest.vtx = v_sharp;
+
+ /* update crease_weights using chaikin rule */
+ const float crease_weight0 = crease_weight[crease0], crease_weight1 = crease_weight[crease1];
+ dest.crease_weight[crease0] = max(0.25f*(3.0f*crease_weight0 + crease_weight1)-1.0f,0.0f);
+ dest.crease_weight[crease1] = max(0.25f*(3.0f*crease_weight1 + crease_weight0)-1.0f,0.0f);
+
+ /* interpolate between sharp and smooth rule */
+ const float v_blend = 0.5f*(crease_weight0+crease_weight1);
+ if (unlikely(v_blend < 1.0f)) {
+ dest.vtx = lerp(v_smooth,v_sharp,v_blend);
+ }
+ }
+
+ /* compute new vertex using corner rule */
+ else {
+ dest.vtx = vtx;
+ }
+ }
+
+ __forceinline bool isRegular1() const
+ {
+ if (border_index == -1) {
+ if (face_valence == 4) return true;
+ } else {
+ if (face_valence < 4) return true;
+ }
+ return false;
+ }
+
+ __forceinline size_t numEdgeCreases() const
+ {
+ ssize_t numCreases = 0;
+ for (size_t i=0; i<face_valence; i++) {
+ numCreases += crease_weight[i] > 0.0f;
+ }
+ return numCreases;
+ }
+
+ enum Type {
+ TYPE_NONE = 0, //!< invalid type
+ TYPE_REGULAR = 1, //!< regular patch when ignoring creases
+ TYPE_REGULAR_CREASES = 2, //!< regular patch when considering creases
+ TYPE_GREGORY = 4, //!< gregory patch when ignoring creases
+ TYPE_GREGORY_CREASES = 8, //!< gregory patch when considering creases
+ TYPE_CREASES = 16 //!< patch has crease features
+ };
+
+ __forceinline Type type() const
+ {
+ /* check if there is an edge crease anywhere */
+ const size_t numCreases = numEdgeCreases();
+ const bool noInnerCreases = hasBorder() ? numCreases == 2 : numCreases == 0;
+
+ Type crease_mask = (Type) (TYPE_REGULAR | TYPE_GREGORY);
+ if (noInnerCreases ) crease_mask = (Type) (crease_mask | TYPE_REGULAR_CREASES | TYPE_GREGORY_CREASES);
+ if (numCreases != 0) crease_mask = (Type) (crease_mask | TYPE_CREASES);
+
+ /* calculate if this vertex is regular */
+ bool hasBorder = border_index != -1;
+ if (face_valence == 2 && hasBorder) {
+ if (vertex_crease_weight == 0.0f ) return (Type) (crease_mask & (TYPE_REGULAR | TYPE_REGULAR_CREASES | TYPE_GREGORY | TYPE_GREGORY_CREASES | TYPE_CREASES));
+ else if (vertex_crease_weight == float(inf)) return (Type) (crease_mask & (TYPE_REGULAR | TYPE_REGULAR_CREASES | TYPE_GREGORY | TYPE_GREGORY_CREASES | TYPE_CREASES));
+ else return TYPE_CREASES;
+ }
+ else if (vertex_crease_weight != 0.0f) return TYPE_CREASES;
+ else if (face_valence == 3 && hasBorder) return (Type) (crease_mask & (TYPE_REGULAR | TYPE_REGULAR_CREASES | TYPE_GREGORY | TYPE_GREGORY_CREASES | TYPE_CREASES));
+ else if (face_valence == 4 && !hasBorder) return (Type) (crease_mask & (TYPE_REGULAR | TYPE_REGULAR_CREASES | TYPE_GREGORY | TYPE_GREGORY_CREASES | TYPE_CREASES));
+ else return (Type) (crease_mask & (TYPE_GREGORY | TYPE_GREGORY_CREASES | TYPE_CREASES));
+ }
+
+ __forceinline bool isFinalResolution(float res) const {
+ return vertex_level <= res;
+ }
+
+ /* computes the limit vertex */
+ __forceinline Vertex getLimitVertex() const
+ {
+ /* return hard corner */
+ if (unlikely(std::isinf(vertex_crease_weight)))
+ return vtx;
+
+ /* border vertex rule */
+ if (unlikely(border_index != -1))
+ {
+ const unsigned int second_border_index = border_index+2 >= int(edge_valence) ? 0 : border_index+2;
+ return (4.0f * vtx + (ring[border_index] + ring[second_border_index])) * 1.0f/6.0f;
+ }
+
+ Vertex_t F( 0.0f );
+ Vertex_t E( 0.0f );
+
+ assert(eval_start_index < face_valence);
+
+ for (size_t i=0; i<face_valence; i++) {
+ size_t index = i+eval_start_index;
+ if (index >= face_valence) index -= face_valence;
+ F += ring[2*index+1];
+ E += ring[2*index];
+ }
+
+ const float n = (float)face_valence;
+ return (Vertex_t)(n*n*vtx+4.0f*E+F) / ((n+5.0f)*n);
+ }
+
+ /* gets limit tangent in the direction of egde vtx -> ring[0] */
+ __forceinline Vertex getLimitTangent() const
+ {
+ if (unlikely(std::isinf(vertex_crease_weight)))
+ return ring[0] - vtx;
+
+ /* border vertex rule */
+ if (unlikely(border_index != -1))
+ {
+ if (border_index != (int)edge_valence-2 ) {
+ return ring[0] - vtx;
+ }
+ else
+ {
+ const unsigned int second_border_index = border_index+2 >= int(edge_valence) ? 0 : border_index+2;
+ return (ring[second_border_index] - ring[border_index]) * 0.5f;
+ }
+ }
+
+ Vertex_t alpha( 0.0f );
+ Vertex_t beta ( 0.0f );
+
+ const size_t n = face_valence;
+
+ assert(eval_start_index < face_valence);
+
+ Vertex_t q( 0.0f );
+ for (size_t i=0; i<face_valence; i++)
+ {
+ size_t index = i+eval_start_index;
+ if (index >= face_valence) index -= face_valence;
+ const float a = CatmullClarkPrecomputedCoefficients::table.limittangent_a(index,n);
+ const float b = CatmullClarkPrecomputedCoefficients::table.limittangent_b(index,n);
+ alpha += a * ring[2*index];
+ beta += b * ring[2*index+1];
+ }
+
+ const float sigma = CatmullClarkPrecomputedCoefficients::table.limittangent_c(n);
+ return sigma * (alpha + beta);
+ }
+
+ /* gets limit tangent in the direction of egde vtx -> ring[edge_valence-2] */
+ __forceinline Vertex getSecondLimitTangent() const
+ {
+ if (unlikely(std::isinf(vertex_crease_weight)))
+ return ring[2] - vtx;
+
+ /* border vertex rule */
+ if (unlikely(border_index != -1))
+ {
+ if (border_index != 2) {
+ return ring[2] - vtx;
+ }
+ else {
+ const unsigned int second_border_index = border_index+2 >= int(edge_valence) ? 0 : border_index+2;
+ return (ring[border_index] - ring[second_border_index]) * 0.5f;
+ }
+ }
+
+ Vertex_t alpha( 0.0f );
+ Vertex_t beta ( 0.0f );
+
+ const size_t n = face_valence;
+
+ assert(eval_start_index < face_valence);
+
+ for (size_t i=0; i<face_valence; i++)
+ {
+ size_t index = i+eval_start_index;
+ if (index >= face_valence) index -= face_valence;
+
+ size_t prev_index = index == 0 ? face_valence-1 : index-1; // need to be bit-wise exact in cosf eval
+ const float a = CatmullClarkPrecomputedCoefficients::table.limittangent_a(prev_index,n);
+ const float b = CatmullClarkPrecomputedCoefficients::table.limittangent_b(prev_index,n);
+ alpha += a * ring[2*index];
+ beta += b * ring[2*index+1];
+ }
+
+ const float sigma = CatmullClarkPrecomputedCoefficients::table.limittangent_c(n);
+ return sigma* (alpha + beta);
+ }
+
+ /* gets surface normal */
+ const Vertex getNormal() const {
+ return cross(getLimitTangent(),getSecondLimitTangent());
+ }
+
+ /* returns center of the n-th quad in the 1-ring */
+ __forceinline Vertex getQuadCenter(const size_t index) const
+ {
+ const Vertex_t &p0 = vtx;
+ const Vertex_t &p1 = ring[2*index+0];
+ const Vertex_t &p2 = ring[2*index+1];
+ const Vertex_t &p3 = index == face_valence-1 ? ring[0] : ring[2*index+2];
+ const Vertex p = (p0+p1+p2+p3) * 0.25f;
+ return p;
+ }
+
+ /* returns center of the n-th edge in the 1-ring */
+ __forceinline Vertex getEdgeCenter(const size_t index) const {
+ return (vtx + ring[index*2]) * 0.5f;
+ }
+
+ bool hasValidPositions() const
+ {
+ for (size_t i=0; i<edge_valence; i++) {
+ if (!isvalid(ring[i]))
+ return false;
+ }
+ return true;
+ }
+
+ friend __forceinline embree_ostream operator<<(embree_ostream o, const CatmullClark1RingT &c)
+ {
+ o << "vtx " << c.vtx << " size = " << c.edge_valence << ", " <<
+ "hard_edge = " << c.border_index << ", face_valence " << c.face_valence <<
+ ", edge_level = " << c.edge_level << ", vertex_level = " << c.vertex_level << ", eval_start_index: " << c.eval_start_index << ", ring: " << embree_endl;
+
+ for (unsigned int i=0; i<min(c.edge_valence,(unsigned int)MAX_RING_FACE_VALENCE); i++) {
+ o << i << " -> " << c.ring[i];
+ if (i % 2 == 0) o << " crease = " << c.crease_weight[i/2];
+ o << embree_endl;
+ }
+ return o;
+ }
+ };
+
+ typedef CatmullClark1RingT<Vec3fa,Vec3fa_t> CatmullClark1Ring3fa;
+
+ template<typename Vertex, typename Vertex_t = Vertex>
+ struct __aligned(64) GeneralCatmullClark1RingT
+ {
+ ALIGNED_STRUCT_(64);
+
+ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring;
+
+ struct Face
+ {
+ __forceinline Face() {}
+ __forceinline Face (int size, float crease_weight)
+ : size(size), crease_weight(crease_weight) {}
+
+ // FIXME: add member that returns total number of vertices
+
+ int size; // number of vertices-2 of nth face in ring
+ float crease_weight;
+ };
+
+ Vertex vtx;
+ DynamicStackArray<Vertex,32,MAX_RING_EDGE_VALENCE> ring;
+ DynamicStackArray<Face,16,MAX_RING_FACE_VALENCE> faces;
+ unsigned int face_valence;
+ unsigned int edge_valence;
+ int border_face;
+ float vertex_crease_weight;
+ float vertex_level; //!< maximum level of adjacent edges
+ float edge_level; // level of first edge
+ bool only_quads; // true if all faces are quads
+ unsigned int eval_start_face_index;
+ unsigned int eval_start_vertex_index;
+ unsigned int eval_unique_identifier;
+
+ public:
+ GeneralCatmullClark1RingT()
+ : eval_start_face_index(0), eval_start_vertex_index(0), eval_unique_identifier(0) {}
+
+ __forceinline bool isRegular() const
+ {
+ if (border_face == -1 && face_valence == 4) return true;
+ return false;
+ }
+
+ __forceinline bool has_last_face() const {
+ return border_face != (int)face_valence-1;
+ }
+
+ __forceinline bool has_second_face() const {
+ return (border_face == -1) || (border_face >= 2);
+ }
+
+ bool hasValidPositions() const
+ {
+ for (size_t i=0; i<edge_valence; i++) {
+ if (!isvalid(ring[i]))
+ return false;
+ }
+ return true;
+ }
+
+ __forceinline void init(const HalfEdge* const h, const char* vertices, size_t stride)
+ {
+ only_quads = true;
+ border_face = -1;
+ vtx = Vertex_t::loadu(vertices+h->getStartVertexIndex()*stride);
+ vertex_crease_weight = h->vertex_crease_weight;
+ HalfEdge* p = (HalfEdge*) h;
+
+ unsigned int e=0, f=0;
+ unsigned min_vertex_index = (unsigned)-1;
+ unsigned min_vertex_index_face = (unsigned)-1;
+ unsigned min_vertex_index_vertex = (unsigned)-1;
+ edge_level = p->edge_level;
+ vertex_level = 0.0f;
+ do
+ {
+ HalfEdge* p_prev = p->prev();
+ HalfEdge* p_next = p->next();
+ const float crease_weight = p->edge_crease_weight;
+ assert(p->hasOpposite() || p->edge_crease_weight == float(inf));
+ vertex_level = max(vertex_level,p->edge_level);
+
+ /* find minimum start vertex */
+ unsigned vertex_index = p_next->getStartVertexIndex();
+ if (vertex_index < min_vertex_index) { min_vertex_index = vertex_index; min_vertex_index_face = f; min_vertex_index_vertex = e; }
+
+ /* store first N-2 vertices of face */
+ unsigned int vn = 0;
+ for (p = p_next; p!=p_prev; p=p->next()) {
+ ring[e++] = Vertex_t::loadu(vertices+p->getStartVertexIndex()*stride);
+ vn++;
+ }
+ faces[f++] = Face(vn,crease_weight);
+ only_quads &= (vn == 2);
+
+ /* continue with next face */
+ if (likely(p->hasOpposite()))
+ p = p->opposite();
+
+ /* if there is no opposite go the long way to the other side of the border */
+ else
+ {
+ /* find minimum start vertex */
+ unsigned vertex_index = p->getStartVertexIndex();
+ if (vertex_index < min_vertex_index) { min_vertex_index = vertex_index; min_vertex_index_face = f; min_vertex_index_vertex = e; }
+
+ /*! mark first border edge and store dummy vertex for face between the two border edges */
+ border_face = f;
+ faces[f++] = Face(2,inf);
+ ring[e++] = Vertex_t::loadu(vertices+p->getStartVertexIndex()*stride);
+ ring[e++] = vtx; // dummy vertex
+
+ /*! goto other side of border */
+ p = (HalfEdge*) h;
+ while (p->hasOpposite())
+ p = p->opposite()->next();
+ }
+
+ } while (p != h);
+
+ edge_valence = e;
+ face_valence = f;
+ eval_unique_identifier = min_vertex_index;
+ eval_start_face_index = min_vertex_index_face;
+ eval_start_vertex_index = min_vertex_index_vertex;
+
+ assert( hasValidPositions() );
+ }
+
+ __forceinline void subdivide(CatmullClark1Ring& dest) const
+ {
+ dest.edge_level = 0.5f*edge_level;
+ dest.vertex_level = 0.5f*vertex_level;
+ dest.face_valence = face_valence;
+ dest.edge_valence = 2*face_valence;
+ dest.border_index = border_face == -1 ? -1 : 2*border_face; // FIXME:
+ dest.vertex_crease_weight = max(0.0f,vertex_crease_weight-1.0f);
+ dest.eval_start_index = eval_start_face_index;
+ dest.eval_unique_identifier = eval_unique_identifier;
+ assert(dest.face_valence <= MAX_RING_FACE_VALENCE);
+
+ /* calculate face points */
+ Vertex_t S = Vertex_t(0.0f);
+ for (size_t face=0, v=eval_start_vertex_index; face<face_valence; face++) {
+ size_t f = (face + eval_start_face_index)%face_valence;
+
+ Vertex_t F = vtx;
+ for (size_t k=v; k<=v+faces[f].size; k++) F += ring[k%edge_valence]; // FIXME: optimize
+ S += dest.ring[2*f+1] = F/float(faces[f].size+2);
+ v+=faces[f].size;
+ v%=edge_valence;
+ }
+
+ /* calculate new edge points */
+ size_t num_creases = 0;
+ array_t<size_t,MAX_RING_FACE_VALENCE> crease_id;
+ Vertex_t C = Vertex_t(0.0f);
+ for (size_t face=0, j=eval_start_vertex_index; face<face_valence; face++)
+ {
+ size_t i = (face + eval_start_face_index)%face_valence;
+
+ const Vertex_t v = vtx + ring[j];
+ Vertex_t f = dest.ring[2*i+1];
+ if (i == 0) f += dest.ring[dest.edge_valence-1];
+ else f += dest.ring[2*i-1];
+ S += ring[j];
+ dest.crease_weight[i] = max(faces[i].crease_weight-1.0f,0.0f);
+
+ /* fast path for regular edge points */
+ if (likely(faces[i].crease_weight <= 0.0f)) {
+ dest.ring[2*i] = (v+f) * 0.25f;
+ }
+
+ /* slower path for hard edge rule */
+ else {
+ C += ring[j]; crease_id[num_creases++] = i;
+ dest.ring[2*i] = v*0.5f;
+
+ /* even slower path for blended edge rule */
+ if (unlikely(faces[i].crease_weight < 1.0f)) {
+ dest.ring[2*i] = lerp((v+f)*0.25f,v*0.5f,faces[i].crease_weight);
+ }
+ }
+ j+=faces[i].size;
+ j%=edge_valence;
+ }
+
+ /* compute new vertex using smooth rule */
+ const float inv_face_valence = 1.0f / (float)face_valence;
+ const Vertex_t v_smooth = (Vertex_t) madd(inv_face_valence,S,(float(face_valence)-2.0f)*vtx)*inv_face_valence;
+ dest.vtx = v_smooth;
+
+ /* compute new vertex using vertex_crease_weight rule */
+ if (unlikely(vertex_crease_weight > 0.0f))
+ {
+ if (vertex_crease_weight >= 1.0f) {
+ dest.vtx = vtx;
+ } else {
+ dest.vtx = lerp(vtx,v_smooth,vertex_crease_weight);
+ }
+ return;
+ }
+
+ if (likely(num_creases <= 1))
+ return;
+
+ /* compute new vertex using crease rule */
+ if (likely(num_creases == 2)) {
+ const Vertex_t v_sharp = (Vertex_t)(C + 6.0f * vtx) * (1.0f / 8.0f);
+ const float crease_weight0 = faces[crease_id[0]].crease_weight;
+ const float crease_weight1 = faces[crease_id[1]].crease_weight;
+ dest.vtx = v_sharp;
+ dest.crease_weight[crease_id[0]] = max(0.25f*(3.0f*crease_weight0 + crease_weight1)-1.0f,0.0f);
+ dest.crease_weight[crease_id[1]] = max(0.25f*(3.0f*crease_weight1 + crease_weight0)-1.0f,0.0f);
+ const float v_blend = 0.5f*(crease_weight0+crease_weight1);
+ if (unlikely(v_blend < 1.0f)) {
+ dest.vtx = lerp(v_sharp,v_smooth,v_blend);
+ }
+ }
+
+ /* compute new vertex using corner rule */
+ else {
+ dest.vtx = vtx;
+ }
+ }
+
+ void convert(CatmullClark1Ring& dst) const
+ {
+ dst.edge_level = edge_level;
+ dst.vertex_level = vertex_level;
+ dst.vtx = vtx;
+ dst.face_valence = face_valence;
+ dst.edge_valence = 2*face_valence;
+ dst.border_index = border_face == -1 ? -1 : 2*border_face;
+ for (size_t i=0; i<face_valence; i++)
+ dst.crease_weight[i] = faces[i].crease_weight;
+ dst.vertex_crease_weight = vertex_crease_weight;
+ for (size_t i=0; i<edge_valence; i++) dst.ring[i] = ring[i];
+
+ dst.eval_start_index = eval_start_face_index;
+ dst.eval_unique_identifier = eval_unique_identifier;
+
+ assert( dst.hasValidPositions() );
+ }
+
+
+ /* gets limit tangent in the direction of egde vtx -> ring[0] */
+ __forceinline Vertex getLimitTangent() const
+ {
+ CatmullClark1Ring cc_vtx;
+
+ /* fast path for quad only rings */
+ if (only_quads)
+ {
+ convert(cc_vtx);
+ return cc_vtx.getLimitTangent();
+ }
+
+ subdivide(cc_vtx);
+ return 2.0f * cc_vtx.getLimitTangent();
+ }
+
+ /* gets limit tangent in the direction of egde vtx -> ring[edge_valence-2] */
+ __forceinline Vertex getSecondLimitTangent() const
+ {
+ CatmullClark1Ring cc_vtx;
+
+ /* fast path for quad only rings */
+ if (only_quads)
+ {
+ convert(cc_vtx);
+ return cc_vtx.getSecondLimitTangent();
+ }
+
+ subdivide(cc_vtx);
+ return 2.0f * cc_vtx.getSecondLimitTangent();
+ }
+
+
+ /* gets limit vertex */
+ __forceinline Vertex getLimitVertex() const
+ {
+ CatmullClark1Ring cc_vtx;
+
+ /* fast path for quad only rings */
+ if (only_quads)
+ convert(cc_vtx);
+ else
+ subdivide(cc_vtx);
+ return cc_vtx.getLimitVertex();
+ }
+
+ friend __forceinline embree_ostream operator<<(embree_ostream o, const GeneralCatmullClark1RingT &c)
+ {
+ o << "vtx " << c.vtx << " size = " << c.edge_valence << ", border_face = " << c.border_face << ", " << " face_valence = " << c.face_valence <<
+ ", edge_level = " << c.edge_level << ", vertex_level = " << c.vertex_level << ", ring: " << embree_endl;
+ for (size_t v=0, f=0; f<c.face_valence; v+=c.faces[f++].size) {
+ for (size_t i=v; i<v+c.faces[f].size; i++) {
+ o << i << " -> " << c.ring[i];
+ if (i == v) o << " crease = " << c.faces[f].crease_weight;
+ o << embree_endl;
+ }
+ }
+ return o;
+ }
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/catmullrom_curve.h b/thirdparty/embree-aarch64/kernels/subdiv/catmullrom_curve.h
new file mode 100644
index 0000000000..b244af481c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/catmullrom_curve.h
@@ -0,0 +1,296 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/default.h"
+#include "../common/scene_curves.h"
+
+/*
+
+ Implements Catmul Rom curves with control points p0, p1, p2, p3. At
+ t=0 the curve goes through p1, with tangent (p2-p0)/3, and for t=1
+ the curve goes through p2 with tangent (p3-p2)/2.
+
+ */
+
+namespace embree
+{
+ class CatmullRomBasis
+ {
+ public:
+
+ template<typename T>
+ static __forceinline Vec4<T> eval(const T& u)
+ {
+ const T t = u;
+ const T s = T(1.0f) - u;
+ const T n0 = - t * s * s;
+ const T n1 = 2.0f + t * t * (3.0f * t - 5.0f);
+ const T n2 = 2.0f + s * s * (3.0f * s - 5.0f);
+ const T n3 = - s * t * t;
+ return T(0.5f) * Vec4<T>(n0, n1, n2, n3);
+ }
+
+ template<typename T>
+ static __forceinline Vec4<T> derivative(const T& u)
+ {
+ const T t = u;
+ const T s = 1.0f - u;
+ const T n0 = - s * s + 2.0f * s * t;
+ const T n1 = 2.0f * t * (3.0f * t - 5.0f) + 3.0f * t * t;
+ const T n2 = 2.0f * s * (3.0f * t + 2.0f) - 3.0f * s * s;
+ const T n3 = -2.0f * s * t + t * t;
+ return T(0.5f) * Vec4<T>(n0, n1, n2, n3);
+ }
+
+ template<typename T>
+ static __forceinline Vec4<T> derivative2(const T& u)
+ {
+ const T t = u;
+ const T n0 = -3.0f * t + 2.0f;
+ const T n1 = 9.0f * t - 5.0f;
+ const T n2 = -9.0f * t + 4.0f;
+ const T n3 = 3.0f * t - 1.0f;
+ return Vec4<T>(n0, n1, n2, n3);
+ }
+ };
+
+ struct PrecomputedCatmullRomBasis
+ {
+ enum { N = 16 };
+ public:
+ PrecomputedCatmullRomBasis() {}
+ PrecomputedCatmullRomBasis(int shift);
+
+ /* basis for bspline evaluation */
+ public:
+ float c0[N+1][N+1];
+ float c1[N+1][N+1];
+ float c2[N+1][N+1];
+ float c3[N+1][N+1];
+
+ /* basis for bspline derivative evaluation */
+ public:
+ float d0[N+1][N+1];
+ float d1[N+1][N+1];
+ float d2[N+1][N+1];
+ float d3[N+1][N+1];
+ };
+ extern PrecomputedCatmullRomBasis catmullrom_basis0;
+ extern PrecomputedCatmullRomBasis catmullrom_basis1;
+
+ template<typename Vertex>
+ struct CatmullRomCurveT
+ {
+ Vertex v0,v1,v2,v3;
+
+ __forceinline CatmullRomCurveT() {}
+
+ __forceinline CatmullRomCurveT(const Vertex& v0, const Vertex& v1, const Vertex& v2, const Vertex& v3)
+ : v0(v0), v1(v1), v2(v2), v3(v3) {}
+
+ __forceinline Vertex begin() const {
+ return madd(1.0f/6.0f,v0,madd(2.0f/3.0f,v1,1.0f/6.0f*v2));
+ }
+
+ __forceinline Vertex end() const {
+ return madd(1.0f/6.0f,v1,madd(2.0f/3.0f,v2,1.0f/6.0f*v3));
+ }
+
+ __forceinline Vertex center() const {
+ return 0.25f*(v0+v1+v2+v3);
+ }
+
+ __forceinline BBox<Vertex> bounds() const {
+ return merge(BBox<Vertex>(v0),BBox<Vertex>(v1),BBox<Vertex>(v2),BBox<Vertex>(v3));
+ }
+
+ __forceinline friend CatmullRomCurveT operator -( const CatmullRomCurveT& a, const Vertex& b ) {
+ return CatmullRomCurveT(a.v0-b,a.v1-b,a.v2-b,a.v3-b);
+ }
+
+ __forceinline CatmullRomCurveT<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const
+ {
+ const Vec3ff q0(xfmVector(space,v0-p), v0.w);
+ const Vec3ff q1(xfmVector(space,v1-p), v1.w);
+ const Vec3ff q2(xfmVector(space,v2-p), v2.w);
+ const Vec3ff q3(xfmVector(space,v3-p), v3.w);
+ return CatmullRomCurveT<Vec3ff>(q0,q1,q2,q3);
+ }
+
+ __forceinline Vertex eval(const float t) const
+ {
+ const Vec4<float> b = CatmullRomBasis::eval(t);
+ return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
+ }
+
+ __forceinline Vertex eval_du(const float t) const
+ {
+ const Vec4<float> b = CatmullRomBasis::derivative(t);
+ return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
+ }
+
+ __forceinline Vertex eval_dudu(const float t) const
+ {
+ const Vec4<float> b = CatmullRomBasis::derivative2(t);
+ return madd(b.x,v0,madd(b.y,v1,madd(b.z,v2,b.w*v3)));
+ }
+
+ __forceinline void eval(const float t, Vertex& p, Vertex& dp, Vertex& ddp) const
+ {
+ p = eval(t);
+ dp = eval_du(t);
+ ddp = eval_dudu(t);
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> veval(const vfloat<M>& t) const
+ {
+ const Vec4vf<M> b = CatmullRomBasis::eval(t);
+ return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> veval_du(const vfloat<M>& t) const
+ {
+ const Vec4vf<M> b = CatmullRomBasis::derivative(t);
+ return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> veval_dudu(const vfloat<M>& t) const
+ {
+ const Vec4vf<M> b = CatmullRomBasis::derivative2(t);
+ return madd(b.x, Vec4vf<M>(v0), madd(b.y, Vec4vf<M>(v1), madd(b.z, Vec4vf<M>(v2), b.w * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline void veval(const vfloat<M>& t, Vec4vf<M>& p, Vec4vf<M>& dp) const
+ {
+ p = veval(t);
+ dp = veval_du(t);
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> eval0(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedCatmullRomBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&catmullrom_basis0.c0[size][ofs]), Vec4vf<M>(v0),
+ madd(vfloat<M>::loadu(&catmullrom_basis0.c1[size][ofs]), Vec4vf<M>(v1),
+ madd(vfloat<M>::loadu(&catmullrom_basis0.c2[size][ofs]), Vec4vf<M>(v2),
+ vfloat<M>::loadu(&catmullrom_basis0.c3[size][ofs]) * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> eval1(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedCatmullRomBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&catmullrom_basis1.c0[size][ofs]), Vec4vf<M>(v0),
+ madd(vfloat<M>::loadu(&catmullrom_basis1.c1[size][ofs]), Vec4vf<M>(v1),
+ madd(vfloat<M>::loadu(&catmullrom_basis1.c2[size][ofs]), Vec4vf<M>(v2),
+ vfloat<M>::loadu(&catmullrom_basis1.c3[size][ofs]) * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> derivative0(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedCatmullRomBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&catmullrom_basis0.d0[size][ofs]), Vec4vf<M>(v0),
+ madd(vfloat<M>::loadu(&catmullrom_basis0.d1[size][ofs]), Vec4vf<M>(v1),
+ madd(vfloat<M>::loadu(&catmullrom_basis0.d2[size][ofs]), Vec4vf<M>(v2),
+ vfloat<M>::loadu(&catmullrom_basis0.d3[size][ofs]) * Vec4vf<M>(v3))));
+ }
+
+ template<int M>
+ __forceinline Vec4vf<M> derivative1(const int ofs, const int size) const
+ {
+ assert(size <= PrecomputedCatmullRomBasis::N);
+ assert(ofs <= size);
+ return madd(vfloat<M>::loadu(&catmullrom_basis1.d0[size][ofs]), Vec4vf<M>(v0),
+ madd(vfloat<M>::loadu(&catmullrom_basis1.d1[size][ofs]), Vec4vf<M>(v1),
+ madd(vfloat<M>::loadu(&catmullrom_basis1.d2[size][ofs]), Vec4vf<M>(v2),
+ vfloat<M>::loadu(&catmullrom_basis1.d3[size][ofs]) * Vec4vf<M>(v3))));
+ }
+
+ /* calculates bounds of catmull-rom curve geometry */
+ __forceinline BBox3fa accurateRoundBounds() const
+ {
+ const int N = 7;
+ const float scale = 1.0f/(3.0f*(N-1));
+ Vec4vfx pl(pos_inf), pu(neg_inf);
+ for (int i=0; i<=N; i+=VSIZEX)
+ {
+ vintx vi = vintx(i)+vintx(step);
+ vboolx valid = vi <= vintx(N);
+ const Vec4vfx p = eval0<VSIZEX>(i,N);
+ const Vec4vfx dp = derivative0<VSIZEX>(i,N);
+ const Vec4vfx pm = p-Vec4vfx(scale)*select(vi!=vintx(0),dp,Vec4vfx(zero));
+ const Vec4vfx pp = p+Vec4vfx(scale)*select(vi!=vintx(N),dp,Vec4vfx(zero));
+ pl = select(valid,min(pl,p,pm,pp),pl); // FIXME: use masked min
+ pu = select(valid,max(pu,p,pm,pp),pu); // FIXME: use masked min
+ }
+ const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
+ const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
+ const float r_min = reduce_min(pl.w);
+ const float r_max = reduce_max(pu.w);
+ const Vec3fa upper_r = Vec3fa(max(abs(r_min),abs(r_max)));
+ return enlarge(BBox3fa(lower,upper),upper_r);
+ }
+
+ /* calculates bounds when tessellated into N line segments */
+ __forceinline BBox3fa accurateFlatBounds(int N) const
+ {
+ if (likely(N == 4))
+ {
+ const Vec4vf4 pi = eval0<4>(0,4);
+ const Vec3fa lower(reduce_min(pi.x),reduce_min(pi.y),reduce_min(pi.z));
+ const Vec3fa upper(reduce_max(pi.x),reduce_max(pi.y),reduce_max(pi.z));
+ const Vec3fa upper_r = Vec3fa(reduce_max(abs(pi.w)));
+ const Vec3ff pe = end();
+ return enlarge(BBox3fa(min(lower,pe),max(upper,pe)),max(upper_r,Vec3fa(abs(pe.w))));
+ }
+ else
+ {
+ Vec3vfx pl(pos_inf), pu(neg_inf); vfloatx ru(0.0f);
+ for (int i=0; i<=N; i+=VSIZEX)
+ {
+ vboolx valid = vintx(i)+vintx(step) <= vintx(N);
+ const Vec4vfx pi = eval0<VSIZEX>(i,N);
+
+ pl.x = select(valid,min(pl.x,pi.x),pl.x); // FIXME: use masked min
+ pl.y = select(valid,min(pl.y,pi.y),pl.y);
+ pl.z = select(valid,min(pl.z,pi.z),pl.z);
+
+ pu.x = select(valid,max(pu.x,pi.x),pu.x); // FIXME: use masked min
+ pu.y = select(valid,max(pu.y,pi.y),pu.y);
+ pu.z = select(valid,max(pu.z,pi.z),pu.z);
+
+ ru = select(valid,max(ru,abs(pi.w)),ru);
+ }
+ const Vec3fa lower(reduce_min(pl.x),reduce_min(pl.y),reduce_min(pl.z));
+ const Vec3fa upper(reduce_max(pu.x),reduce_max(pu.y),reduce_max(pu.z));
+ const Vec3fa upper_r(reduce_max(ru));
+ return enlarge(BBox3fa(lower,upper),upper_r);
+ }
+ }
+
+ friend __forceinline embree_ostream operator<<(embree_ostream cout, const CatmullRomCurveT& curve) {
+ return cout << "CatmullRomCurve { v0 = " << curve.v0 << ", v1 = " << curve.v1 << ", v2 = " << curve.v2 << ", v3 = " << curve.v3 << " }";
+ }
+ };
+
+ __forceinline CatmullRomCurveT<Vec3ff> enlargeRadiusToMinWidth(const IntersectContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const CatmullRomCurveT<Vec3ff>& curve)
+ {
+ return CatmullRomCurveT<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,curve.v0),
+ enlargeRadiusToMinWidth(context,geom,ray_org,curve.v1),
+ enlargeRadiusToMinWidth(context,geom,ray_org,curve.v2),
+ enlargeRadiusToMinWidth(context,geom,ray_org,curve.v3));
+ }
+
+ typedef CatmullRomCurveT<Vec3fa> CatmullRomCurve3fa;
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/feature_adaptive_eval.h b/thirdparty/embree-aarch64/kernels/subdiv/feature_adaptive_eval.h
new file mode 100644
index 0000000000..23f24c360c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/feature_adaptive_eval.h
@@ -0,0 +1,226 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "patch.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename Vertex, typename Vertex_t = Vertex>
+ struct FeatureAdaptiveEval
+ {
+ public:
+
+ typedef PatchT<Vertex,Vertex_t> Patch;
+ typedef typename Patch::Ref Ref;
+ typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch;
+ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
+ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
+ typedef BSplinePatchT<Vertex,Vertex_t> BSplinePatch;
+ typedef BezierPatchT<Vertex,Vertex_t> BezierPatch;
+ typedef GregoryPatchT<Vertex,Vertex_t> GregoryPatch;
+ typedef BilinearPatchT<Vertex,Vertex_t> BilinearPatch;
+ typedef BezierCurveT<Vertex> BezierCurve;
+
+ public:
+
+ FeatureAdaptiveEval (const HalfEdge* edge, const char* vertices, size_t stride, const float u, const float v,
+ Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv)
+ : P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv)
+ {
+ switch (edge->patch_type) {
+ case HalfEdge::BILINEAR_PATCH: BilinearPatch(edge,vertices,stride).eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f); break;
+ case HalfEdge::REGULAR_QUAD_PATCH: RegularPatchT(edge,vertices,stride).eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f); break;
+#if PATCH_USE_GREGORY == 2
+ case HalfEdge::IRREGULAR_QUAD_PATCH: GregoryPatch(edge,vertices,stride).eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f); break;
+#endif
+ default: {
+ GeneralCatmullClarkPatch patch(edge,vertices,stride);
+ eval(patch,Vec2f(u,v),0);
+ break;
+ }
+ }
+ }
+
+ FeatureAdaptiveEval (CatmullClarkPatch& patch, const float u, const float v, float dscale, size_t depth,
+ Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv)
+ : P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv)
+ {
+ eval(patch,Vec2f(u,v),dscale,depth);
+ }
+
+ void eval_general_quad(const GeneralCatmullClarkPatch& patch, array_t<CatmullClarkPatch,GeneralCatmullClarkPatch::SIZE>& patches, const Vec2f& uv, size_t depth)
+ {
+ float u = uv.x, v = uv.y;
+ if (v < 0.5f) {
+ if (u < 0.5f) {
+#if PATCH_USE_GREGORY == 2
+ BezierCurve borders[2]; patch.getLimitBorder(borders,0);
+ BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
+ BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
+ eval(patches[0],Vec2f(2.0f*u,2.0f*v),2.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
+#else
+ eval(patches[0],Vec2f(2.0f*u,2.0f*v),2.0f,depth+1);
+#endif
+ if (dPdu && dPdv) {
+ const Vertex dpdx = *dPdu, dpdy = *dPdv;
+ *dPdu = dpdx; *dPdv = dpdy;
+ }
+ }
+ else {
+#if PATCH_USE_GREGORY == 2
+ BezierCurve borders[2]; patch.getLimitBorder(borders,1);
+ BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
+ BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
+ eval(patches[1],Vec2f(2.0f*v,2.0f-2.0f*u),2.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
+#else
+ eval(patches[1],Vec2f(2.0f*v,2.0f-2.0f*u),2.0f,depth+1);
+#endif
+ if (dPdu && dPdv) {
+ const Vertex dpdx = *dPdu, dpdy = *dPdv;
+ *dPdu = -dpdy; *dPdv = dpdx;
+ }
+ }
+ } else {
+ if (u > 0.5f) {
+#if PATCH_USE_GREGORY == 2
+ BezierCurve borders[2]; patch.getLimitBorder(borders,2);
+ BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
+ BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
+ eval(patches[2],Vec2f(2.0f-2.0f*u,2.0f-2.0f*v),2.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
+#else
+ eval(patches[2],Vec2f(2.0f-2.0f*u,2.0f-2.0f*v),2.0f,depth+1);
+#endif
+ if (dPdu && dPdv) {
+ const Vertex dpdx = *dPdu, dpdy = *dPdv;
+ *dPdu = -dpdx; *dPdv = -dpdy;
+ }
+ }
+ else {
+#if PATCH_USE_GREGORY == 2
+ BezierCurve borders[2]; patch.getLimitBorder(borders,3);
+ BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
+ BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
+ eval(patches[3],Vec2f(2.0f-2.0f*v,2.0f*u),2.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
+#else
+ eval(patches[3],Vec2f(2.0f-2.0f*v,2.0f*u),2.0f,depth+1);
+#endif
+ if (dPdu && dPdv) {
+ const Vertex dpdx = *dPdu, dpdy = *dPdv;
+ *dPdu = dpdy; *dPdv = -dpdx;
+ }
+ }
+ }
+ }
+
+ __forceinline bool final(const CatmullClarkPatch& patch, const typename CatmullClarkRing::Type type, size_t depth)
+ {
+ const int max_eval_depth = (type & CatmullClarkRing::TYPE_CREASES) ? PATCH_MAX_EVAL_DEPTH_CREASE : PATCH_MAX_EVAL_DEPTH_IRREGULAR;
+//#if PATCH_MIN_RESOLUTION
+// return patch.isFinalResolution(PATCH_MIN_RESOLUTION) || depth>=(size_t)max_eval_depth;
+//#else
+ return depth>=(size_t)max_eval_depth;
+//#endif
+ }
+
+ void eval(CatmullClarkPatch& patch, Vec2f uv, float dscale, size_t depth,
+ BezierCurve* border0 = nullptr, BezierCurve* border1 = nullptr, BezierCurve* border2 = nullptr, BezierCurve* border3 = nullptr)
+ {
+ while (true)
+ {
+ typename CatmullClarkPatch::Type ty = patch.type();
+
+ if (unlikely(final(patch,ty,depth)))
+ {
+ if (ty & CatmullClarkRing::TYPE_REGULAR) {
+ RegularPatch(patch,border0,border1,border2,border3).eval(uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
+ PATCH_DEBUG_SUBDIVISION(234423,c,c,-1);
+ return;
+ } else {
+ IrregularFillPatch(patch,border0,border1,border2,border3).eval(uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
+ PATCH_DEBUG_SUBDIVISION(34534,c,-1,c);
+ return;
+ }
+ }
+ else if (ty & CatmullClarkRing::TYPE_REGULAR_CREASES) {
+ assert(depth > 0);
+ RegularPatch(patch,border0,border1,border2,border3).eval(uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
+ PATCH_DEBUG_SUBDIVISION(43524,c,c,-1);
+ return;
+ }
+#if PATCH_USE_GREGORY == 2
+ else if (ty & CatmullClarkRing::TYPE_GREGORY_CREASES) {
+ assert(depth > 0);
+ GregoryPatch(patch,border0,border1,border2,border3).eval(uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
+ PATCH_DEBUG_SUBDIVISION(23498,c,-1,c);
+ return;
+ }
+#endif
+ else
+ {
+ array_t<CatmullClarkPatch,4> patches;
+ patch.subdivide(patches); // FIXME: only have to generate one of the patches
+
+ const float u = uv.x, v = uv.y;
+ if (v < 0.5f) {
+ if (u < 0.5f) { patch = patches[0]; uv = Vec2f(2.0f*u,2.0f*v); dscale *= 2.0f; }
+ else { patch = patches[1]; uv = Vec2f(2.0f*u-1.0f,2.0f*v); dscale *= 2.0f; }
+ } else {
+ if (u > 0.5f) { patch = patches[2]; uv = Vec2f(2.0f*u-1.0f,2.0f*v-1.0f); dscale *= 2.0f; }
+ else { patch = patches[3]; uv = Vec2f(2.0f*u,2.0f*v-1.0f); dscale *= 2.0f; }
+ }
+ depth++;
+ }
+ }
+ }
+
+ void eval(const GeneralCatmullClarkPatch& patch, const Vec2f& uv, const size_t depth)
+ {
+ /* convert into standard quad patch if possible */
+ if (likely(patch.isQuadPatch()))
+ {
+ CatmullClarkPatch qpatch; patch.init(qpatch);
+ return eval(qpatch,uv,1.0f,depth);
+ }
+
+ /* subdivide patch */
+ unsigned N;
+ array_t<CatmullClarkPatch,GeneralCatmullClarkPatch::SIZE> patches;
+ patch.subdivide(patches,N); // FIXME: only have to generate one of the patches
+
+ /* parametrization for quads */
+ if (N == 4)
+ eval_general_quad(patch,patches,uv,depth);
+
+ /* parametrization for arbitrary polygons */
+ else
+ {
+ const unsigned l = (unsigned) floor(0.5f*uv.x); const float u = 2.0f*frac(0.5f*uv.x)-0.5f;
+ const unsigned h = (unsigned) floor(0.5f*uv.y); const float v = 2.0f*frac(0.5f*uv.y)-0.5f;
+ const unsigned i = 4*h+l; assert(i<N);
+ if (i >= N) return;
+
+#if PATCH_USE_GREGORY == 2
+ BezierCurve borders[2]; patch.getLimitBorder(borders,i);
+ BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
+ BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
+ eval(patches[i],Vec2f(u,v),1.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
+#else
+ eval(patches[i],Vec2f(u,v),1.0f,depth+1);
+#endif
+ }
+ }
+
+ private:
+ Vertex* const P;
+ Vertex* const dPdu;
+ Vertex* const dPdv;
+ Vertex* const ddPdudu;
+ Vertex* const ddPdvdv;
+ Vertex* const ddPdudv;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/feature_adaptive_eval_grid.h b/thirdparty/embree-aarch64/kernels/subdiv/feature_adaptive_eval_grid.h
new file mode 100644
index 0000000000..76583b2e5d
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/feature_adaptive_eval_grid.h
@@ -0,0 +1,359 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "patch.h"
+#include "catmullclark_patch.h"
+#include "bspline_patch.h"
+#include "gregory_patch.h"
+#include "tessellation.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct FeatureAdaptiveEvalGrid
+ {
+ typedef CatmullClark1Ring3fa CatmullClarkRing;
+ typedef CatmullClarkPatch3fa CatmullClarkPatch;
+ typedef BilinearPatch3fa BilinearPatch;
+ typedef BSplinePatch3fa BSplinePatch;
+ typedef BezierPatch3fa BezierPatch;
+ typedef GregoryPatch3fa GregoryPatch;
+
+ private:
+ const unsigned x0,x1;
+ const unsigned y0,y1;
+ const unsigned swidth,sheight;
+ const float rcp_swidth, rcp_sheight;
+ float* const Px;
+ float* const Py;
+ float* const Pz;
+ float* const U;
+ float* const V;
+ float* const Nx;
+ float* const Ny;
+ float* const Nz;
+ const unsigned dwidth;
+ //const unsigned dheight;
+ unsigned count;
+
+
+ public:
+ FeatureAdaptiveEvalGrid (const GeneralCatmullClarkPatch3fa& patch, unsigned subPatch,
+ const unsigned x0, const unsigned x1, const unsigned y0, const unsigned y1, const unsigned swidth, const unsigned sheight,
+ float* Px, float* Py, float* Pz, float* U, float* V,
+ float* Nx, float* Ny, float* Nz,
+ const unsigned dwidth, const unsigned dheight)
+ : x0(x0), x1(x1), y0(y0), y1(y1), swidth(swidth), sheight(sheight), rcp_swidth(1.0f/(swidth-1.0f)), rcp_sheight(1.0f/(sheight-1.0f)),
+ Px(Px), Py(Py), Pz(Pz), U(U), V(V), Nx(Nx), Ny(Ny), Nz(Nz), dwidth(dwidth), /*dheight(dheight),*/ count(0)
+ {
+ assert(swidth < (2<<20) && sheight < (2<<20));
+ const BBox2f srange(Vec2f(0.0f,0.0f),Vec2f(float(swidth-1),float(sheight-1)));
+ const BBox2f erange(Vec2f((float)x0,(float)y0),Vec2f((float)x1,(float)y1));
+
+ /* convert into standard quad patch if possible */
+ if (likely(patch.isQuadPatch()))
+ {
+ CatmullClarkPatch3fa qpatch; patch.init(qpatch);
+ eval(qpatch, srange, erange, 0);
+ assert(count == (x1-x0+1)*(y1-y0+1));
+ return;
+ }
+
+ /* subdivide patch */
+ unsigned N;
+ array_t<CatmullClarkPatch3fa,GeneralCatmullClarkPatch3fa::SIZE> patches;
+ patch.subdivide(patches,N);
+
+ if (N == 4)
+ {
+ const Vec2f c = srange.center();
+ const BBox2f srange0(srange.lower,c);
+ const BBox2f srange1(Vec2f(c.x,srange.lower.y),Vec2f(srange.upper.x,c.y));
+ const BBox2f srange2(c,srange.upper);
+ const BBox2f srange3(Vec2f(srange.lower.x,c.y),Vec2f(c.x,srange.upper.y));
+
+#if PATCH_USE_GREGORY == 2
+ BezierCurve3fa borders[GeneralCatmullClarkPatch3fa::SIZE]; patch.getLimitBorder(borders);
+ BezierCurve3fa border0l,border0r; borders[0].subdivide(border0l,border0r);
+ BezierCurve3fa border1l,border1r; borders[1].subdivide(border1l,border1r);
+ BezierCurve3fa border2l,border2r; borders[2].subdivide(border2l,border2r);
+ BezierCurve3fa border3l,border3r; borders[3].subdivide(border3l,border3r);
+ GeneralCatmullClarkPatch3fa::fix_quad_ring_order(patches);
+ eval(patches[0],srange0,intersect(srange0,erange),1,&border0l,nullptr,nullptr,&border3r);
+ eval(patches[1],srange1,intersect(srange1,erange),1,&border0r,&border1l,nullptr,nullptr);
+ eval(patches[2],srange2,intersect(srange2,erange),1,nullptr,&border1r,&border2l,nullptr);
+ eval(patches[3],srange3,intersect(srange3,erange),1,nullptr,nullptr,&border2r,&border3l);
+#else
+ GeneralCatmullClarkPatch3fa::fix_quad_ring_order(patches);
+ eval(patches[0],srange0,intersect(srange0,erange),1);
+ eval(patches[1],srange1,intersect(srange1,erange),1);
+ eval(patches[2],srange2,intersect(srange2,erange),1);
+ eval(patches[3],srange3,intersect(srange3,erange),1);
+#endif
+ }
+ else
+ {
+ assert(subPatch < N);
+
+#if PATCH_USE_GREGORY == 2
+ BezierCurve3fa borders[2]; patch.getLimitBorder(borders,subPatch);
+ BezierCurve3fa border0l,border0r; borders[0].subdivide(border0l,border0r);
+ BezierCurve3fa border2l,border2r; borders[1].subdivide(border2l,border2r);
+ eval(patches[subPatch], srange, erange, 1, &border0l, nullptr, nullptr, &border2r);
+#else
+ eval(patches[subPatch], srange, erange, 1);
+#endif
+
+ }
+ assert(count == (x1-x0+1)*(y1-y0+1));
+ }
+
+ FeatureAdaptiveEvalGrid (const CatmullClarkPatch3fa& patch,
+ const BBox2f& srange, const BBox2f& erange, const unsigned depth,
+ const unsigned x0, const unsigned x1, const unsigned y0, const unsigned y1, const unsigned swidth, const unsigned sheight,
+ float* Px, float* Py, float* Pz, float* U, float* V,
+ float* Nx, float* Ny, float* Nz,
+ const unsigned dwidth, const unsigned dheight)
+ : x0(x0), x1(x1), y0(y0), y1(y1), swidth(swidth), sheight(sheight), rcp_swidth(1.0f/(swidth-1.0f)), rcp_sheight(1.0f/(sheight-1.0f)),
+ Px(Px), Py(Py), Pz(Pz), U(U), V(V), Nx(Nx), Ny(Ny), Nz(Nz), dwidth(dwidth), /*dheight(dheight),*/ count(0)
+ {
+ eval(patch,srange,erange,depth);
+ }
+
+ template<typename Patch>
+ void evalLocalGrid(const Patch& patch, const BBox2f& srange, const int lx0, const int lx1, const int ly0, const int ly1)
+ {
+ const float scale_x = rcp(srange.upper.x-srange.lower.x);
+ const float scale_y = rcp(srange.upper.y-srange.lower.y);
+ count += (lx1-lx0)*(ly1-ly0);
+
+#if 0
+ for (unsigned iy=ly0; iy<ly1; iy++) {
+ for (unsigned ix=lx0; ix<lx1; ix++) {
+ const float lu = select(ix == swidth -1, float(1.0f), (float(ix)-srange.lower.x)*scale_x);
+ const float lv = select(iy == sheight-1, float(1.0f), (float(iy)-srange.lower.y)*scale_y);
+ const Vec3fa p = patch.eval(lu,lv);
+ const float u = float(ix)*rcp_swidth;
+ const float v = float(iy)*rcp_sheight;
+ const int ofs = (iy-y0)*dwidth+(ix-x0);
+ Px[ofs] = p.x;
+ Py[ofs] = p.y;
+ Pz[ofs] = p.z;
+ U[ofs] = u;
+ V[ofs] = v;
+ }
+ }
+#else
+ foreach2(lx0,lx1,ly0,ly1,[&](const vboolx& valid, const vintx& ix, const vintx& iy) {
+ const vfloatx lu = select(ix == swidth -1, vfloatx(1.0f), (vfloatx(ix)-srange.lower.x)*scale_x);
+ const vfloatx lv = select(iy == sheight-1, vfloatx(1.0f), (vfloatx(iy)-srange.lower.y)*scale_y);
+ const Vec3vfx p = patch.eval(lu,lv);
+ Vec3vfx n = zero;
+ if (unlikely(Nx != nullptr)) n = normalize_safe(patch.normal(lu,lv));
+ const vfloatx u = vfloatx(ix)*rcp_swidth;
+ const vfloatx v = vfloatx(iy)*rcp_sheight;
+ const vintx ofs = (iy-y0)*dwidth+(ix-x0);
+ if (likely(all(valid)) && all(iy==iy[0])) {
+ const unsigned ofs2 = ofs[0];
+ vfloatx::storeu(Px+ofs2,p.x);
+ vfloatx::storeu(Py+ofs2,p.y);
+ vfloatx::storeu(Pz+ofs2,p.z);
+ vfloatx::storeu(U+ofs2,u);
+ vfloatx::storeu(V+ofs2,v);
+ if (unlikely(Nx != nullptr)) {
+ vfloatx::storeu(Nx+ofs2,n.x);
+ vfloatx::storeu(Ny+ofs2,n.y);
+ vfloatx::storeu(Nz+ofs2,n.z);
+ }
+ } else {
+ foreach_unique_index(valid,iy,[&](const vboolx& valid, const int iy0, const int j) {
+ const unsigned ofs2 = ofs[j]-j;
+ vfloatx::storeu(valid,Px+ofs2,p.x);
+ vfloatx::storeu(valid,Py+ofs2,p.y);
+ vfloatx::storeu(valid,Pz+ofs2,p.z);
+ vfloatx::storeu(valid,U+ofs2,u);
+ vfloatx::storeu(valid,V+ofs2,v);
+ if (unlikely(Nx != nullptr)) {
+ vfloatx::storeu(valid,Nx+ofs2,n.x);
+ vfloatx::storeu(valid,Ny+ofs2,n.y);
+ vfloatx::storeu(valid,Nz+ofs2,n.z);
+ }
+ });
+ }
+ });
+#endif
+ }
+
+ __forceinline bool final(const CatmullClarkPatch3fa& patch, const CatmullClarkRing::Type type, unsigned depth)
+ {
+ const unsigned max_eval_depth = (type & CatmullClarkRing::TYPE_CREASES) ? PATCH_MAX_EVAL_DEPTH_CREASE : PATCH_MAX_EVAL_DEPTH_IRREGULAR;
+//#if PATCH_MIN_RESOLUTION
+// return patch.isFinalResolution(PATCH_MIN_RESOLUTION) || depth>=max_eval_depth;
+//#else
+ return depth>=max_eval_depth;
+//#endif
+ }
+
+ void eval(const CatmullClarkPatch3fa& patch, const BBox2f& srange, const BBox2f& erange, const unsigned depth,
+ const BezierCurve3fa* border0 = nullptr, const BezierCurve3fa* border1 = nullptr, const BezierCurve3fa* border2 = nullptr, const BezierCurve3fa* border3 = nullptr)
+ {
+ if (erange.empty())
+ return;
+
+ int lx0 = (int) ceilf(erange.lower.x);
+ int lx1 = (int) ceilf(erange.upper.x) + (erange.upper.x == x1 && (srange.lower.x < erange.upper.x || erange.upper.x == 0));
+ int ly0 = (int) ceilf(erange.lower.y);
+ int ly1 = (int) ceilf(erange.upper.y) + (erange.upper.y == y1 && (srange.lower.y < erange.upper.y || erange.upper.y == 0));
+ if (lx0 >= lx1 || ly0 >= ly1) return;
+
+ CatmullClarkPatch::Type ty = patch.type();
+
+ if (unlikely(final(patch,ty,depth)))
+ {
+ if (ty & CatmullClarkRing::TYPE_REGULAR) {
+ RegularPatch rpatch(patch,border0,border1,border2,border3);
+ evalLocalGrid(rpatch,srange,lx0,lx1,ly0,ly1);
+ return;
+ } else {
+ IrregularFillPatch ipatch(patch,border0,border1,border2,border3);
+ evalLocalGrid(ipatch,srange,lx0,lx1,ly0,ly1);
+ return;
+ }
+ }
+ else if (ty & CatmullClarkRing::TYPE_REGULAR_CREASES) {
+ assert(depth > 0);
+ RegularPatch rpatch(patch,border0,border1,border2,border3);
+ evalLocalGrid(rpatch,srange,lx0,lx1,ly0,ly1);
+ return;
+ }
+#if PATCH_USE_GREGORY == 2
+ else if (ty & CatmullClarkRing::TYPE_GREGORY_CREASES) {
+ assert(depth > 0);
+ GregoryPatch gpatch(patch,border0,border1,border2,border3);
+ evalLocalGrid(gpatch,srange,lx0,lx1,ly0,ly1);
+ }
+#endif
+ else
+ {
+ array_t<CatmullClarkPatch3fa,4> patches;
+ patch.subdivide(patches);
+
+ const Vec2f c = srange.center();
+ const BBox2f srange0(srange.lower,c);
+ const BBox2f srange1(Vec2f(c.x,srange.lower.y),Vec2f(srange.upper.x,c.y));
+ const BBox2f srange2(c,srange.upper);
+ const BBox2f srange3(Vec2f(srange.lower.x,c.y),Vec2f(c.x,srange.upper.y));
+
+ eval(patches[0],srange0,intersect(srange0,erange),depth+1);
+ eval(patches[1],srange1,intersect(srange1,erange),depth+1);
+ eval(patches[2],srange2,intersect(srange2,erange),depth+1);
+ eval(patches[3],srange3,intersect(srange3,erange),depth+1);
+ }
+ }
+ };
+
+ template<typename Eval, typename Patch>
+ bool stitch_col(const Patch& patch, int subPatch,
+ const bool right, const unsigned y0, const unsigned y1, const int fine_y, const int coarse_y,
+ float* Px, float* Py, float* Pz, float* U, float* V, float* Nx, float* Ny, float* Nz, const unsigned dx0, const unsigned dwidth, const unsigned dheight)
+ {
+ assert(coarse_y <= fine_y);
+ if (likely(fine_y == coarse_y))
+ return false;
+
+ const unsigned y0s = stitch(y0,fine_y,coarse_y);
+ const unsigned y1s = stitch(y1,fine_y,coarse_y);
+ const unsigned M = y1s-y0s+1 + VSIZEX;
+
+ dynamic_large_stack_array(float,px,M,64*sizeof(float));
+ dynamic_large_stack_array(float,py,M,64*sizeof(float));
+ dynamic_large_stack_array(float,pz,M,64*sizeof(float));
+ dynamic_large_stack_array(float,u,M,64*sizeof(float));
+ dynamic_large_stack_array(float,v,M,64*sizeof(float));
+ dynamic_large_stack_array(float,nx,M,64*sizeof(float));
+ dynamic_large_stack_array(float,ny,M,64*sizeof(float));
+ dynamic_large_stack_array(float,nz,M,64*sizeof(float));
+ const bool has_Nxyz = Nx; assert(!Nx || (Ny && Nz));
+ Eval(patch,subPatch, right,right, y0s,y1s, 2,coarse_y+1, px,py,pz,u,v,
+ has_Nxyz ? (float*)nx : nullptr,has_Nxyz ? (float*)ny : nullptr ,has_Nxyz ? (float*)nz : nullptr, 1,4097);
+
+ for (unsigned y=y0; y<=y1; y++)
+ {
+ const unsigned ys = stitch(y,fine_y,coarse_y)-y0s;
+ Px[(y-y0)*dwidth+dx0] = px[ys];
+ Py[(y-y0)*dwidth+dx0] = py[ys];
+ Pz[(y-y0)*dwidth+dx0] = pz[ys];
+ U [(y-y0)*dwidth+dx0] = u[ys];
+ V [(y-y0)*dwidth+dx0] = v[ys];
+ if (unlikely(has_Nxyz)) {
+ Nx[(y-y0)*dwidth+dx0] = nx[ys];
+ Ny[(y-y0)*dwidth+dx0] = ny[ys];
+ Nz[(y-y0)*dwidth+dx0] = nz[ys];
+ }
+ }
+ return true;
+ }
+
+ template<typename Eval, typename Patch>
+ bool stitch_row(const Patch& patch, int subPatch,
+ const bool bottom, const unsigned x0, const unsigned x1, const int fine_x, const int coarse_x,
+ float* Px, float* Py, float* Pz, float* U, float* V, float* Nx, float* Ny, float* Nz, const unsigned dy0, const unsigned dwidth, const unsigned dheight)
+ {
+ assert(coarse_x <= fine_x);
+ if (likely(fine_x == coarse_x))
+ return false;
+
+ const unsigned x0s = stitch(x0,fine_x,coarse_x);
+ const unsigned x1s = stitch(x1,fine_x,coarse_x);
+ const unsigned M = x1s-x0s+1 + VSIZEX;
+
+ dynamic_large_stack_array(float,px,M,32*sizeof(float));
+ dynamic_large_stack_array(float,py,M,32*sizeof(float));
+ dynamic_large_stack_array(float,pz,M,32*sizeof(float));
+ dynamic_large_stack_array(float,u,M,32*sizeof(float));
+ dynamic_large_stack_array(float,v,M,32*sizeof(float));
+ dynamic_large_stack_array(float,nx,M,32*sizeof(float));
+ dynamic_large_stack_array(float,ny,M,32*sizeof(float));
+ dynamic_large_stack_array(float,nz,M,32*sizeof(float));
+ const bool has_Nxyz = Nx; assert(!Nx || (Ny && Nz));
+ Eval(patch,subPatch, x0s,x1s, bottom,bottom, coarse_x+1,2, px,py,pz,u,v,
+ has_Nxyz ? (float*)nx :nullptr, has_Nxyz ? (float*)ny : nullptr , has_Nxyz ? (float*)nz : nullptr, 4097,1);
+
+ for (unsigned x=x0; x<=x1; x++)
+ {
+ const unsigned xs = stitch(x,fine_x,coarse_x)-x0s;
+ Px[dy0*dwidth+x-x0] = px[xs];
+ Py[dy0*dwidth+x-x0] = py[xs];
+ Pz[dy0*dwidth+x-x0] = pz[xs];
+ U [dy0*dwidth+x-x0] = u[xs];
+ V [dy0*dwidth+x-x0] = v[xs];
+ if (unlikely(has_Nxyz)) {
+ Nx[dy0*dwidth+x-x0] = nx[xs];
+ Ny[dy0*dwidth+x-x0] = ny[xs];
+ Nz[dy0*dwidth+x-x0] = nz[xs];
+ }
+ }
+ return true;
+ }
+
+ template<typename Eval, typename Patch>
+ void feature_adaptive_eval_grid (const Patch& patch, unsigned subPatch, const float levels[4],
+ const unsigned x0, const unsigned x1, const unsigned y0, const unsigned y1, const unsigned swidth, const unsigned sheight,
+ float* Px, float* Py, float* Pz, float* U, float* V, float* Nx, float* Ny, float* Nz, const unsigned dwidth, const unsigned dheight)
+ {
+ bool sl = false, sr = false, st = false, sb = false;
+ if (levels) {
+ sl = x0 == 0 && stitch_col<Eval,Patch>(patch,subPatch,0,y0,y1,sheight-1,int(levels[3]), Px,Py,Pz,U,V,Nx,Ny,Nz, 0 ,dwidth,dheight);
+ sr = x1 == swidth-1 && stitch_col<Eval,Patch>(patch,subPatch,1,y0,y1,sheight-1,int(levels[1]), Px,Py,Pz,U,V,Nx,Ny,Nz, x1-x0,dwidth,dheight);
+ st = y0 == 0 && stitch_row<Eval,Patch>(patch,subPatch,0,x0,x1,swidth-1,int(levels[0]), Px,Py,Pz,U,V,Nx,Ny,Nz, 0 ,dwidth,dheight);
+ sb = y1 == sheight-1 && stitch_row<Eval,Patch>(patch,subPatch,1,x0,x1,swidth-1,int(levels[2]), Px,Py,Pz,U,V,Nx,Ny,Nz, y1-y0,dwidth,dheight);
+ }
+ const unsigned ofs = st*dwidth+sl;
+ Eval(patch,subPatch,x0+sl,x1-sr,y0+st,y1-sb, swidth,sheight, Px+ofs,Py+ofs,Pz+ofs,U+ofs,V+ofs,Nx?Nx+ofs:nullptr,Ny?Ny+ofs:nullptr,Nz?Nz+ofs:nullptr, dwidth,dheight);
+ }
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/feature_adaptive_eval_simd.h b/thirdparty/embree-aarch64/kernels/subdiv/feature_adaptive_eval_simd.h
new file mode 100644
index 0000000000..fa3216730f
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/feature_adaptive_eval_simd.h
@@ -0,0 +1,186 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "patch.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename vbool, typename vint, typename vfloat, typename Vertex, typename Vertex_t = Vertex>
+ struct FeatureAdaptiveEvalSimd
+ {
+ public:
+
+ typedef PatchT<Vertex,Vertex_t> Patch;
+ typedef typename Patch::Ref Ref;
+ typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch;
+ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
+ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
+ typedef BSplinePatchT<Vertex,Vertex_t> BSplinePatch;
+ typedef BezierPatchT<Vertex,Vertex_t> BezierPatch;
+ typedef GregoryPatchT<Vertex,Vertex_t> GregoryPatch;
+ typedef BilinearPatchT<Vertex,Vertex_t> BilinearPatch;
+ typedef BezierCurveT<Vertex> BezierCurve;
+
+ FeatureAdaptiveEvalSimd (const HalfEdge* edge, const char* vertices, size_t stride, const vbool& valid, const vfloat& u, const vfloat& v,
+ float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, const size_t dstride, const size_t N)
+ : P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv), dstride(dstride), N(N)
+ {
+ switch (edge->patch_type) {
+ case HalfEdge::BILINEAR_PATCH: BilinearPatch(edge,vertices,stride).eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f,dstride,N); break;
+ case HalfEdge::REGULAR_QUAD_PATCH: RegularPatchT(edge,vertices,stride).eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f,dstride,N); break;
+#if PATCH_USE_GREGORY == 2
+ case HalfEdge::IRREGULAR_QUAD_PATCH: GregoryPatchT<Vertex,Vertex_t>(edge,vertices,stride).eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,1.0f,dstride,N); break;
+#endif
+ default: {
+ GeneralCatmullClarkPatch patch(edge,vertices,stride);
+ eval_direct(valid,patch,Vec2<vfloat>(u,v),0);
+ break;
+ }
+ }
+ }
+
+ FeatureAdaptiveEvalSimd (const CatmullClarkPatch& patch, const vbool& valid, const vfloat& u, const vfloat& v, float dscale, size_t depth,
+ float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, const size_t dstride, const size_t N)
+ : P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv), dstride(dstride), N(N)
+ {
+ eval_direct(valid,patch,Vec2<vfloat>(u,v),dscale,depth);
+ }
+
+ template<size_t N>
+ __forceinline void eval_quad_direct(const vbool& valid, array_t<CatmullClarkPatch,N>& patches, const Vec2<vfloat>& uv, float dscale, size_t depth)
+ {
+ const vfloat u = uv.x, v = uv.y;
+ const vbool u0_mask = u < 0.5f, u1_mask = u >= 0.5f;
+ const vbool v0_mask = v < 0.5f, v1_mask = v >= 0.5f;
+ const vbool u0v0_mask = valid & u0_mask & v0_mask;
+ const vbool u0v1_mask = valid & u0_mask & v1_mask;
+ const vbool u1v0_mask = valid & u1_mask & v0_mask;
+ const vbool u1v1_mask = valid & u1_mask & v1_mask;
+ if (any(u0v0_mask)) eval_direct(u0v0_mask,patches[0],Vec2<vfloat>(2.0f*u,2.0f*v),2.0f*dscale,depth+1);
+ if (any(u1v0_mask)) eval_direct(u1v0_mask,patches[1],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v),2.0f*dscale,depth+1);
+ if (any(u1v1_mask)) eval_direct(u1v1_mask,patches[2],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v-1.0f),2.0f*dscale,depth+1);
+ if (any(u0v1_mask)) eval_direct(u0v1_mask,patches[3],Vec2<vfloat>(2.0f*u,2.0f*v-1.0f),2.0f*dscale,depth+1);
+ }
+
+ template<size_t N>
+ __forceinline void eval_general_quad_direct(const vbool& valid, const GeneralCatmullClarkPatch& patch, array_t<CatmullClarkPatch,N>& patches, const Vec2<vfloat>& uv, float dscale, size_t depth)
+ {
+#if PATCH_USE_GREGORY == 2
+ BezierCurve borders[GeneralCatmullClarkPatch::SIZE]; patch.getLimitBorder(borders);
+ BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
+ BezierCurve border1l,border1r; borders[1].subdivide(border1l,border1r);
+ BezierCurve border2l,border2r; borders[2].subdivide(border2l,border2r);
+ BezierCurve border3l,border3r; borders[3].subdivide(border3l,border3r);
+#endif
+ GeneralCatmullClarkPatch::fix_quad_ring_order(patches);
+ const vfloat u = uv.x, v = uv.y;
+ const vbool u0_mask = u < 0.5f, u1_mask = u >= 0.5f;
+ const vbool v0_mask = v < 0.5f, v1_mask = v >= 0.5f;
+ const vbool u0v0_mask = valid & u0_mask & v0_mask;
+ const vbool u0v1_mask = valid & u0_mask & v1_mask;
+ const vbool u1v0_mask = valid & u1_mask & v0_mask;
+ const vbool u1v1_mask = valid & u1_mask & v1_mask;
+#if PATCH_USE_GREGORY == 2
+ if (any(u0v0_mask)) eval_direct(u0v0_mask,patches[0],Vec2<vfloat>(2.0f*u,2.0f*v),2.0f*dscale,depth+1,&border0l,nullptr,nullptr,&border3r);
+ if (any(u1v0_mask)) eval_direct(u1v0_mask,patches[1],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v),2.0f*dscale,depth+1,&border0r,&border1l,nullptr,nullptr);
+ if (any(u1v1_mask)) eval_direct(u1v1_mask,patches[2],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v-1.0f),2.0f*dscale,depth+1,nullptr,&border1r,&border2l,nullptr);
+ if (any(u0v1_mask)) eval_direct(u0v1_mask,patches[3],Vec2<vfloat>(2.0f*u,2.0f*v-1.0f),2.0f*dscale,depth+1,nullptr,nullptr,&border2r,&border3l);
+#else
+ if (any(u0v0_mask)) eval_direct(u0v0_mask,patches[0],Vec2<vfloat>(2.0f*u,2.0f*v),2.0f*dscale,depth+1);
+ if (any(u1v0_mask)) eval_direct(u1v0_mask,patches[1],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v),2.0f*dscale,depth+1);
+ if (any(u1v1_mask)) eval_direct(u1v1_mask,patches[2],Vec2<vfloat>(2.0f*u-1.0f,2.0f*v-1.0f),2.0f*dscale,depth+1);
+ if (any(u0v1_mask)) eval_direct(u0v1_mask,patches[3],Vec2<vfloat>(2.0f*u,2.0f*v-1.0f),2.0f*dscale,depth+1);
+#endif
+ }
+
+ __forceinline bool final(const CatmullClarkPatch& patch, const typename CatmullClarkRing::Type type, size_t depth)
+ {
+ const size_t max_eval_depth = (type & CatmullClarkRing::TYPE_CREASES) ? PATCH_MAX_EVAL_DEPTH_CREASE : PATCH_MAX_EVAL_DEPTH_IRREGULAR;
+//#if PATCH_MIN_RESOLUTION
+// return patch.isFinalResolution(PATCH_MIN_RESOLUTION) || depth>=max_eval_depth;
+//#else
+ return depth>=max_eval_depth;
+//#endif
+ }
+
+ void eval_direct(const vbool& valid, const CatmullClarkPatch& patch, const Vec2<vfloat>& uv, float dscale, size_t depth,
+ BezierCurve* border0 = nullptr, BezierCurve* border1 = nullptr, BezierCurve* border2 = nullptr, BezierCurve* border3 = nullptr)
+ {
+ typename CatmullClarkPatch::Type ty = patch.type();
+
+ if (unlikely(final(patch,ty,depth)))
+ {
+ if (ty & CatmullClarkRing::TYPE_REGULAR) {
+ RegularPatch(patch,border0,border1,border2,border3).eval(valid,uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
+ } else {
+ IrregularFillPatch(patch,border0,border1,border2,border3).eval(valid,uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
+ }
+ }
+ else if (ty & CatmullClarkRing::TYPE_REGULAR_CREASES) {
+ assert(depth > 0); RegularPatch(patch,border0,border1,border2,border3).eval(valid,uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
+ }
+#if PATCH_USE_GREGORY == 2
+ else if (ty & CatmullClarkRing::TYPE_GREGORY_CREASES) {
+ assert(depth > 0); GregoryPatch(patch,border0,border1,border2,border3).eval(valid,uv.x,uv.y,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
+ }
+#endif
+ else
+ {
+ array_t<CatmullClarkPatch,4> patches;
+ patch.subdivide(patches); // FIXME: only have to generate one of the patches
+ eval_quad_direct(valid,patches,uv,dscale,depth);
+ }
+ }
+
+ void eval_direct(const vbool& valid, const GeneralCatmullClarkPatch& patch, const Vec2<vfloat>& uv, const size_t depth)
+ {
+ /* convert into standard quad patch if possible */
+ if (likely(patch.isQuadPatch())) {
+ CatmullClarkPatch qpatch; patch.init(qpatch);
+ return eval_direct(valid,qpatch,uv,1.0f,depth);
+ }
+
+ /* subdivide patch */
+ unsigned Nc;
+ array_t<CatmullClarkPatch,GeneralCatmullClarkPatch::SIZE> patches;
+ patch.subdivide(patches,Nc); // FIXME: only have to generate one of the patches
+
+ /* parametrization for quads */
+ if (Nc == 4)
+ eval_general_quad_direct(valid,patch,patches,uv,1.0f,depth);
+
+ /* parametrization for arbitrary polygons */
+ else
+ {
+ const vint l = (vint)floor(0.5f*uv.x); const vfloat u = 2.0f*frac(0.5f*uv.x)-0.5f;
+ const vint h = (vint)floor(0.5f*uv.y); const vfloat v = 2.0f*frac(0.5f*uv.y)-0.5f;
+ const vint i = (h<<2)+l; assert(all(valid,i<Nc));
+ foreach_unique(valid,i,[&](const vbool& valid, const int i) {
+#if PATCH_USE_GREGORY == 2
+ BezierCurve borders[2]; patch.getLimitBorder(borders,i);
+ BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
+ BezierCurve border2l,border2r; borders[1].subdivide(border2l,border2r);
+ eval_direct(valid,patches[i],Vec2<vfloat>(u,v),1.0f,depth+1, &border0l, nullptr, nullptr, &border2r);
+#else
+ eval_direct(valid,patches[i],Vec2<vfloat>(u,v),1.0f,depth+1);
+#endif
+ });
+ }
+ }
+
+ private:
+ float* const P;
+ float* const dPdu;
+ float* const dPdv;
+ float* const ddPdudu;
+ float* const ddPdvdv;
+ float* const ddPdudv;
+ const size_t dstride;
+ const size_t N;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/gregory_patch.h b/thirdparty/embree-aarch64/kernels/subdiv/gregory_patch.h
new file mode 100644
index 0000000000..2a7c4b1f2c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/gregory_patch.h
@@ -0,0 +1,893 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "catmullclark_patch.h"
+#include "bezier_patch.h"
+#include "bezier_curve.h"
+#include "catmullclark_coefficients.h"
+
+namespace embree
+{
+ template<typename Vertex, typename Vertex_t = Vertex>
+ class __aligned(64) GregoryPatchT
+ {
+ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
+ typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch;
+ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring;
+ typedef BezierCurveT<Vertex> BezierCurve;
+
+ public:
+ Vertex v[4][4];
+ Vertex f[2][2];
+
+ __forceinline GregoryPatchT() {}
+
+ __forceinline GregoryPatchT(const CatmullClarkPatch& patch) {
+ init(patch);
+ }
+
+ __forceinline GregoryPatchT(const CatmullClarkPatch& patch,
+ const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
+ {
+ init_crackfix(patch,border0,border1,border2,border3);
+ }
+
+ __forceinline GregoryPatchT (const HalfEdge* edge, const char* vertices, size_t stride) {
+ init(CatmullClarkPatch(edge,vertices,stride));
+ }
+
+ __forceinline Vertex& p0() { return v[0][0]; }
+ __forceinline Vertex& p1() { return v[0][3]; }
+ __forceinline Vertex& p2() { return v[3][3]; }
+ __forceinline Vertex& p3() { return v[3][0]; }
+
+ __forceinline Vertex& e0_p() { return v[0][1]; }
+ __forceinline Vertex& e0_m() { return v[1][0]; }
+ __forceinline Vertex& e1_p() { return v[1][3]; }
+ __forceinline Vertex& e1_m() { return v[0][2]; }
+ __forceinline Vertex& e2_p() { return v[3][2]; }
+ __forceinline Vertex& e2_m() { return v[2][3]; }
+ __forceinline Vertex& e3_p() { return v[2][0]; }
+ __forceinline Vertex& e3_m() { return v[3][1]; }
+
+ __forceinline Vertex& f0_p() { return v[1][1]; }
+ __forceinline Vertex& f1_p() { return v[1][2]; }
+ __forceinline Vertex& f2_p() { return v[2][2]; }
+ __forceinline Vertex& f3_p() { return v[2][1]; }
+ __forceinline Vertex& f0_m() { return f[0][0]; }
+ __forceinline Vertex& f1_m() { return f[0][1]; }
+ __forceinline Vertex& f2_m() { return f[1][1]; }
+ __forceinline Vertex& f3_m() { return f[1][0]; }
+
+ __forceinline const Vertex& p0() const { return v[0][0]; }
+ __forceinline const Vertex& p1() const { return v[0][3]; }
+ __forceinline const Vertex& p2() const { return v[3][3]; }
+ __forceinline const Vertex& p3() const { return v[3][0]; }
+
+ __forceinline const Vertex& e0_p() const { return v[0][1]; }
+ __forceinline const Vertex& e0_m() const { return v[1][0]; }
+ __forceinline const Vertex& e1_p() const { return v[1][3]; }
+ __forceinline const Vertex& e1_m() const { return v[0][2]; }
+ __forceinline const Vertex& e2_p() const { return v[3][2]; }
+ __forceinline const Vertex& e2_m() const { return v[2][3]; }
+ __forceinline const Vertex& e3_p() const { return v[2][0]; }
+ __forceinline const Vertex& e3_m() const { return v[3][1]; }
+
+ __forceinline const Vertex& f0_p() const { return v[1][1]; }
+ __forceinline const Vertex& f1_p() const { return v[1][2]; }
+ __forceinline const Vertex& f2_p() const { return v[2][2]; }
+ __forceinline const Vertex& f3_p() const { return v[2][1]; }
+ __forceinline const Vertex& f0_m() const { return f[0][0]; }
+ __forceinline const Vertex& f1_m() const { return f[0][1]; }
+ __forceinline const Vertex& f2_m() const { return f[1][1]; }
+ __forceinline const Vertex& f3_m() const { return f[1][0]; }
+
+ __forceinline Vertex initCornerVertex(const CatmullClarkPatch& irreg_patch, const size_t index) {
+ return irreg_patch.ring[index].getLimitVertex();
+ }
+
+ __forceinline Vertex initPositiveEdgeVertex(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx) {
+ return madd(1.0f/3.0f,irreg_patch.ring[index].getLimitTangent(),p_vtx);
+ }
+
+ __forceinline Vertex initNegativeEdgeVertex(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx) {
+ return madd(1.0f/3.0f,irreg_patch.ring[index].getSecondLimitTangent(),p_vtx);
+ }
+
+ __forceinline Vertex initPositiveEdgeVertex2(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx)
+ {
+ CatmullClark1Ring3fa r0,r1,r2;
+ irreg_patch.ring[index].subdivide(r0);
+ r0.subdivide(r1);
+ r1.subdivide(r2);
+ return madd(8.0f/3.0f,r2.getLimitTangent(),p_vtx);
+ }
+
+ __forceinline Vertex initNegativeEdgeVertex2(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx)
+ {
+ CatmullClark1Ring3fa r0,r1,r2;
+ irreg_patch.ring[index].subdivide(r0);
+ r0.subdivide(r1);
+ r1.subdivide(r2);
+ return madd(8.0f/3.0f,r2.getSecondLimitTangent(),p_vtx);
+ }
+
+ void initFaceVertex(const CatmullClarkPatch& irreg_patch,
+ const size_t index,
+ const Vertex& p_vtx,
+ const Vertex& e0_p_vtx,
+ const Vertex& e1_m_vtx,
+ const unsigned int face_valence_p1,
+ const Vertex& e0_m_vtx,
+ const Vertex& e3_p_vtx,
+ const unsigned int face_valence_p3,
+ Vertex& f_p_vtx,
+ Vertex& f_m_vtx)
+ {
+ const unsigned int face_valence = irreg_patch.ring[index].face_valence;
+ const unsigned int edge_valence = irreg_patch.ring[index].edge_valence;
+ const unsigned int border_index = irreg_patch.ring[index].border_index;
+
+ const Vertex& vtx = irreg_patch.ring[index].vtx;
+ const Vertex e_i = irreg_patch.ring[index].getEdgeCenter(0);
+ const Vertex c_i_m_1 = irreg_patch.ring[index].getQuadCenter(0);
+ const Vertex e_i_m_1 = irreg_patch.ring[index].getEdgeCenter(1);
+
+ Vertex c_i, e_i_p_1;
+ const bool hasHardEdge0 =
+ std::isinf(irreg_patch.ring[index].vertex_crease_weight) &&
+ std::isinf(irreg_patch.ring[index].crease_weight[0]);
+
+ if (unlikely((border_index == edge_valence-2) || hasHardEdge0))
+ {
+ /* mirror quad center and edge mid-point */
+ c_i = madd(2.0f, e_i - c_i_m_1, c_i_m_1);
+ e_i_p_1 = madd(2.0f, vtx - e_i_m_1, e_i_m_1);
+ }
+ else
+ {
+ c_i = irreg_patch.ring[index].getQuadCenter( face_valence-1 );
+ e_i_p_1 = irreg_patch.ring[index].getEdgeCenter( face_valence-1 );
+ }
+
+ Vertex c_i_m_2, e_i_m_2;
+ const bool hasHardEdge1 =
+ std::isinf(irreg_patch.ring[index].vertex_crease_weight) &&
+ std::isinf(irreg_patch.ring[index].crease_weight[1]);
+
+ if (unlikely(border_index == 2 || hasHardEdge1))
+ {
+ /* mirror quad center and edge mid-point */
+ c_i_m_2 = madd(2.0f, e_i_m_1 - c_i_m_1, c_i_m_1);
+ e_i_m_2 = madd(2.0f, vtx - e_i, + e_i);
+ }
+ else
+ {
+ c_i_m_2 = irreg_patch.ring[index].getQuadCenter( 1 );
+ e_i_m_2 = irreg_patch.ring[index].getEdgeCenter( 2 );
+ }
+
+ const float d = 3.0f;
+ //const float c = cosf(2.0f*M_PI/(float)face_valence);
+ //const float c_e_p = cosf(2.0f*M_PI/(float)face_valence_p1);
+ //const float c_e_m = cosf(2.0f*M_PI/(float)face_valence_p3);
+
+ const float c = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence);
+ const float c_e_p = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p1);
+ const float c_e_m = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p3);
+
+ const Vertex r_e_p = 1.0f/3.0f * (e_i_m_1 - e_i_p_1) + 2.0f/3.0f * (c_i_m_1 - c_i);
+ const Vertex r_e_m = 1.0f/3.0f * (e_i - e_i_m_2) + 2.0f/3.0f * (c_i_m_1 - c_i_m_2);
+
+ f_p_vtx = 1.0f / d * (c_e_p * p_vtx + (d - 2.0f*c - c_e_p) * e0_p_vtx + 2.0f*c* e1_m_vtx + r_e_p);
+ f_m_vtx = 1.0f / d * (c_e_m * p_vtx + (d - 2.0f*c - c_e_m) * e0_m_vtx + 2.0f*c* e3_p_vtx + r_e_m);
+ }
+
+ __noinline void init(const CatmullClarkPatch& patch)
+ {
+ assert( patch.ring[0].hasValidPositions() );
+ assert( patch.ring[1].hasValidPositions() );
+ assert( patch.ring[2].hasValidPositions() );
+ assert( patch.ring[3].hasValidPositions() );
+
+ p0() = initCornerVertex(patch,0);
+ p1() = initCornerVertex(patch,1);
+ p2() = initCornerVertex(patch,2);
+ p3() = initCornerVertex(patch,3);
+
+ e0_p() = initPositiveEdgeVertex(patch,0, p0());
+ e1_p() = initPositiveEdgeVertex(patch,1, p1());
+ e2_p() = initPositiveEdgeVertex(patch,2, p2());
+ e3_p() = initPositiveEdgeVertex(patch,3, p3());
+
+ e0_m() = initNegativeEdgeVertex(patch,0, p0());
+ e1_m() = initNegativeEdgeVertex(patch,1, p1());
+ e2_m() = initNegativeEdgeVertex(patch,2, p2());
+ e3_m() = initNegativeEdgeVertex(patch,3, p3());
+
+ const unsigned int face_valence_p0 = patch.ring[0].face_valence;
+ const unsigned int face_valence_p1 = patch.ring[1].face_valence;
+ const unsigned int face_valence_p2 = patch.ring[2].face_valence;
+ const unsigned int face_valence_p3 = patch.ring[3].face_valence;
+
+ initFaceVertex(patch,0,p0(),e0_p(),e1_m(),face_valence_p1,e0_m(),e3_p(),face_valence_p3,f0_p(),f0_m() );
+ initFaceVertex(patch,1,p1(),e1_p(),e2_m(),face_valence_p2,e1_m(),e0_p(),face_valence_p0,f1_p(),f1_m() );
+ initFaceVertex(patch,2,p2(),e2_p(),e3_m(),face_valence_p3,e2_m(),e1_p(),face_valence_p1,f2_p(),f2_m() );
+ initFaceVertex(patch,3,p3(),e3_p(),e0_m(),face_valence_p0,e3_m(),e2_p(),face_valence_p3,f3_p(),f3_m() );
+
+ }
+
+ __noinline void init_crackfix(const CatmullClarkPatch& patch,
+ const BezierCurve* border0,
+ const BezierCurve* border1,
+ const BezierCurve* border2,
+ const BezierCurve* border3)
+ {
+ assert( patch.ring[0].hasValidPositions() );
+ assert( patch.ring[1].hasValidPositions() );
+ assert( patch.ring[2].hasValidPositions() );
+ assert( patch.ring[3].hasValidPositions() );
+
+ p0() = initCornerVertex(patch,0);
+ p1() = initCornerVertex(patch,1);
+ p2() = initCornerVertex(patch,2);
+ p3() = initCornerVertex(patch,3);
+
+ e0_p() = initPositiveEdgeVertex(patch,0, p0());
+ e1_p() = initPositiveEdgeVertex(patch,1, p1());
+ e2_p() = initPositiveEdgeVertex(patch,2, p2());
+ e3_p() = initPositiveEdgeVertex(patch,3, p3());
+
+ e0_m() = initNegativeEdgeVertex(patch,0, p0());
+ e1_m() = initNegativeEdgeVertex(patch,1, p1());
+ e2_m() = initNegativeEdgeVertex(patch,2, p2());
+ e3_m() = initNegativeEdgeVertex(patch,3, p3());
+
+ if (unlikely(border0 != nullptr))
+ {
+ p0() = border0->v0;
+ e0_p() = border0->v1;
+ e1_m() = border0->v2;
+ p1() = border0->v3;
+ }
+
+ if (unlikely(border1 != nullptr))
+ {
+ p1() = border1->v0;
+ e1_p() = border1->v1;
+ e2_m() = border1->v2;
+ p2() = border1->v3;
+ }
+
+ if (unlikely(border2 != nullptr))
+ {
+ p2() = border2->v0;
+ e2_p() = border2->v1;
+ e3_m() = border2->v2;
+ p3() = border2->v3;
+ }
+
+ if (unlikely(border3 != nullptr))
+ {
+ p3() = border3->v0;
+ e3_p() = border3->v1;
+ e0_m() = border3->v2;
+ p0() = border3->v3;
+ }
+
+ const unsigned int face_valence_p0 = patch.ring[0].face_valence;
+ const unsigned int face_valence_p1 = patch.ring[1].face_valence;
+ const unsigned int face_valence_p2 = patch.ring[2].face_valence;
+ const unsigned int face_valence_p3 = patch.ring[3].face_valence;
+
+ initFaceVertex(patch,0,p0(),e0_p(),e1_m(),face_valence_p1,e0_m(),e3_p(),face_valence_p3,f0_p(),f0_m() );
+ initFaceVertex(patch,1,p1(),e1_p(),e2_m(),face_valence_p2,e1_m(),e0_p(),face_valence_p0,f1_p(),f1_m() );
+ initFaceVertex(patch,2,p2(),e2_p(),e3_m(),face_valence_p3,e2_m(),e1_p(),face_valence_p1,f2_p(),f2_m() );
+ initFaceVertex(patch,3,p3(),e3_p(),e0_m(),face_valence_p0,e3_m(),e2_p(),face_valence_p3,f3_p(),f3_m() );
+ }
+
+
+ void computeGregoryPatchFacePoints(const unsigned int face_valence,
+ const Vertex& r_e_p,
+ const Vertex& r_e_m,
+ const Vertex& p_vtx,
+ const Vertex& e0_p_vtx,
+ const Vertex& e1_m_vtx,
+ const unsigned int face_valence_p1,
+ const Vertex& e0_m_vtx,
+ const Vertex& e3_p_vtx,
+ const unsigned int face_valence_p3,
+ Vertex& f_p_vtx,
+ Vertex& f_m_vtx,
+ const float d = 3.0f)
+ {
+ //const float c = cosf(2.0*M_PI/(float)face_valence);
+ //const float c_e_p = cosf(2.0*M_PI/(float)face_valence_p1);
+ //const float c_e_m = cosf(2.0*M_PI/(float)face_valence_p3);
+
+ const float c = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence);
+ const float c_e_p = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p1);
+ const float c_e_m = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p3);
+
+
+ f_p_vtx = 1.0f / d * (c_e_p * p_vtx + (d - 2.0f*c - c_e_p) * e0_p_vtx + 2.0f*c* e1_m_vtx + r_e_p);
+ f_m_vtx = 1.0f / d * (c_e_m * p_vtx + (d - 2.0f*c - c_e_m) * e0_m_vtx + 2.0f*c* e3_p_vtx + r_e_m);
+ f_p_vtx = 1.0f / d * (c_e_p * p_vtx + (d - 2.0f*c - c_e_p) * e0_p_vtx + 2.0f*c* e1_m_vtx + r_e_p);
+ f_m_vtx = 1.0f / d * (c_e_m * p_vtx + (d - 2.0f*c - c_e_m) * e0_m_vtx + 2.0f*c* e3_p_vtx + r_e_m);
+ }
+
+ __noinline void init(const GeneralCatmullClarkPatch& patch)
+ {
+ assert(patch.size() == 4);
+#if 0
+ CatmullClarkPatch qpatch; patch.init(qpatch);
+ init(qpatch);
+#else
+ const float face_valence_p0 = patch.ring[0].face_valence;
+ const float face_valence_p1 = patch.ring[1].face_valence;
+ const float face_valence_p2 = patch.ring[2].face_valence;
+ const float face_valence_p3 = patch.ring[3].face_valence;
+
+ Vertex p0_r_p, p0_r_m;
+ patch.ring[0].computeGregoryPatchEdgePoints( p0(), e0_p(), e0_m(), p0_r_p, p0_r_m );
+
+ Vertex p1_r_p, p1_r_m;
+ patch.ring[1].computeGregoryPatchEdgePoints( p1(), e1_p(), e1_m(), p1_r_p, p1_r_m );
+
+ Vertex p2_r_p, p2_r_m;
+ patch.ring[2].computeGregoryPatchEdgePoints( p2(), e2_p(), e2_m(), p2_r_p, p2_r_m );
+
+ Vertex p3_r_p, p3_r_m;
+ patch.ring[3].computeGregoryPatchEdgePoints( p3(), e3_p(), e3_m(), p3_r_p, p3_r_m );
+
+ computeGregoryPatchFacePoints(face_valence_p0, p0_r_p, p0_r_m, p0(), e0_p(), e1_m(), face_valence_p1, e0_m(), e3_p(), face_valence_p3, f0_p(), f0_m() );
+ computeGregoryPatchFacePoints(face_valence_p1, p1_r_p, p1_r_m, p1(), e1_p(), e2_m(), face_valence_p2, e1_m(), e0_p(), face_valence_p0, f1_p(), f1_m() );
+ computeGregoryPatchFacePoints(face_valence_p2, p2_r_p, p2_r_m, p2(), e2_p(), e3_m(), face_valence_p3, e2_m(), e1_p(), face_valence_p1, f2_p(), f2_m() );
+ computeGregoryPatchFacePoints(face_valence_p3, p3_r_p, p3_r_m, p3(), e3_p(), e0_m(), face_valence_p0, e3_m(), e2_p(), face_valence_p3, f3_p(), f3_m() );
+
+#endif
+ }
+
+
+ __forceinline void convert_to_bezier()
+ {
+ f0_p() = (f0_p() + f0_m()) * 0.5f;
+ f1_p() = (f1_p() + f1_m()) * 0.5f;
+ f2_p() = (f2_p() + f2_m()) * 0.5f;
+ f3_p() = (f3_p() + f3_m()) * 0.5f;
+ f0_m() = Vertex( zero );
+ f1_m() = Vertex( zero );
+ f2_m() = Vertex( zero );
+ f3_m() = Vertex( zero );
+ }
+
+ static __forceinline void computeInnerVertices(const Vertex matrix[4][4], const Vertex f_m[2][2], const float uu, const float vv,
+ Vertex_t& matrix_11, Vertex_t& matrix_12, Vertex_t& matrix_22, Vertex_t& matrix_21)
+ {
+ if (unlikely(uu == 0.0f || uu == 1.0f || vv == 0.0f || vv == 1.0f))
+ {
+ matrix_11 = matrix[1][1];
+ matrix_12 = matrix[1][2];
+ matrix_22 = matrix[2][2];
+ matrix_21 = matrix[2][1];
+ }
+ else
+ {
+ const Vertex_t f0_p = matrix[1][1];
+ const Vertex_t f1_p = matrix[1][2];
+ const Vertex_t f2_p = matrix[2][2];
+ const Vertex_t f3_p = matrix[2][1];
+
+ const Vertex_t f0_m = f_m[0][0];
+ const Vertex_t f1_m = f_m[0][1];
+ const Vertex_t f2_m = f_m[1][1];
+ const Vertex_t f3_m = f_m[1][0];
+
+ matrix_11 = ( uu * f0_p + vv * f0_m)*rcp(uu+vv);
+ matrix_12 = ((1.0f-uu) * f1_m + vv * f1_p)*rcp(1.0f-uu+vv);
+ matrix_22 = ((1.0f-uu) * f2_p + (1.0f-vv) * f2_m)*rcp(2.0f-uu-vv);
+ matrix_21 = ( uu * f3_m + (1.0f-vv) * f3_p)*rcp(1.0f+uu-vv);
+ }
+ }
+
+ template<typename vfloat>
+ static __forceinline void computeInnerVertices(const Vertex v[4][4], const Vertex f[2][2],
+ size_t i, const vfloat& uu, const vfloat& vv, vfloat& matrix_11, vfloat& matrix_12, vfloat& matrix_22, vfloat& matrix_21)
+ {
+ const auto m_border = (uu == 0.0f) | (uu == 1.0f) | (vv == 0.0f) | (vv == 1.0f);
+
+ const vfloat f0_p = v[1][1][i];
+ const vfloat f1_p = v[1][2][i];
+ const vfloat f2_p = v[2][2][i];
+ const vfloat f3_p = v[2][1][i];
+
+ const vfloat f0_m = f[0][0][i];
+ const vfloat f1_m = f[0][1][i];
+ const vfloat f2_m = f[1][1][i];
+ const vfloat f3_m = f[1][0][i];
+
+ const vfloat one_minus_uu = vfloat(1.0f) - uu;
+ const vfloat one_minus_vv = vfloat(1.0f) - vv;
+
+ const vfloat f0_i = ( uu * f0_p + vv * f0_m) * rcp(uu+vv);
+ const vfloat f1_i = (one_minus_uu * f1_m + vv * f1_p) * rcp(one_minus_uu+vv);
+ const vfloat f2_i = (one_minus_uu * f2_p + one_minus_vv * f2_m) * rcp(one_minus_uu+one_minus_vv);
+ const vfloat f3_i = ( uu * f3_m + one_minus_vv * f3_p) * rcp(uu+one_minus_vv);
+
+ matrix_11 = select(m_border,f0_p,f0_i);
+ matrix_12 = select(m_border,f1_p,f1_i);
+ matrix_22 = select(m_border,f2_p,f2_i);
+ matrix_21 = select(m_border,f3_p,f3_i);
+ }
+
+ static __forceinline Vertex eval(const Vertex matrix[4][4], const Vertex f[2][2], const float& uu, const float& vv)
+ {
+ Vertex_t v_11, v_12, v_22, v_21;
+ computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
+
+ const Vec4<float> Bu = BezierBasis::eval(uu);
+ const Vec4<float> Bv = BezierBasis::eval(vv);
+
+ return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
+ madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
+ madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
+ Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
+ }
+
+ static __forceinline Vertex eval_du(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
+ {
+ Vertex_t v_11, v_12, v_22, v_21;
+ computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
+
+ const Vec4<float> Bu = BezierBasis::derivative(uu);
+ const Vec4<float> Bv = BezierBasis::eval(vv);
+
+ return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
+ madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
+ madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
+ Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
+ }
+
+ static __forceinline Vertex eval_dv(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
+ {
+ Vertex_t v_11, v_12, v_22, v_21;
+ computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
+
+ const Vec4<float> Bu = BezierBasis::eval(uu);
+ const Vec4<float> Bv = BezierBasis::derivative(vv);
+
+ return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
+ madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
+ madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
+ Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
+ }
+
+ static __forceinline Vertex eval_dudu(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
+ {
+ Vertex_t v_11, v_12, v_22, v_21;
+ computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
+
+ const Vec4<float> Bu = BezierBasis::derivative2(uu);
+ const Vec4<float> Bv = BezierBasis::eval(vv);
+
+ return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
+ madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
+ madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
+ Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
+ }
+
+ static __forceinline Vertex eval_dvdv(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
+ {
+ Vertex_t v_11, v_12, v_22, v_21;
+ computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
+
+ const Vec4<float> Bu = BezierBasis::eval(uu);
+ const Vec4<float> Bv = BezierBasis::derivative2(vv);
+
+ return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
+ madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
+ madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
+ Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
+ }
+
+ static __forceinline Vertex eval_dudv(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
+ {
+ Vertex_t v_11, v_12, v_22, v_21;
+ computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21);
+
+ const Vec4<float> Bu = BezierBasis::derivative(uu);
+ const Vec4<float> Bv = BezierBasis::derivative(vv);
+
+ return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),
+ madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11 ,madd(Bu.z,v_12 ,Bu.w * matrix[1][3]))),
+ madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21 ,madd(Bu.z,v_22 ,Bu.w * matrix[2][3]))),
+ Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));
+ }
+
+ __forceinline Vertex eval(const float uu, const float vv) const {
+ return eval(v,f,uu,vv);
+ }
+
+ __forceinline Vertex eval_du( const float uu, const float vv) const {
+ return eval_du(v,f,uu,vv);
+ }
+
+ __forceinline Vertex eval_dv( const float uu, const float vv) const {
+ return eval_dv(v,f,uu,vv);
+ }
+
+ __forceinline Vertex eval_dudu( const float uu, const float vv) const {
+ return eval_dudu(v,f,uu,vv);
+ }
+
+ __forceinline Vertex eval_dvdv( const float uu, const float vv) const {
+ return eval_dvdv(v,f,uu,vv);
+ }
+
+ __forceinline Vertex eval_dudv( const float uu, const float vv) const {
+ return eval_dudv(v,f,uu,vv);
+ }
+
+ static __forceinline Vertex normal(const Vertex matrix[4][4], const Vertex f_m[2][2], const float uu, const float vv) // FIXME: why not using basis functions
+ {
+ /* interpolate inner vertices */
+ Vertex_t matrix_11, matrix_12, matrix_22, matrix_21;
+ computeInnerVertices(matrix,f_m,uu,vv,matrix_11, matrix_12, matrix_22, matrix_21);
+
+ /* tangentU */
+ const Vertex_t col0 = deCasteljau(vv, (Vertex_t)matrix[0][0], (Vertex_t)matrix[1][0], (Vertex_t)matrix[2][0], (Vertex_t)matrix[3][0]);
+ const Vertex_t col1 = deCasteljau(vv, (Vertex_t)matrix[0][1], (Vertex_t)matrix_11 , (Vertex_t)matrix_21 , (Vertex_t)matrix[3][1]);
+ const Vertex_t col2 = deCasteljau(vv, (Vertex_t)matrix[0][2], (Vertex_t)matrix_12 , (Vertex_t)matrix_22 , (Vertex_t)matrix[3][2]);
+ const Vertex_t col3 = deCasteljau(vv, (Vertex_t)matrix[0][3], (Vertex_t)matrix[1][3], (Vertex_t)matrix[2][3], (Vertex_t)matrix[3][3]);
+
+ const Vertex_t tangentU = deCasteljau_tangent(uu, col0, col1, col2, col3);
+
+ /* tangentV */
+ const Vertex_t row0 = deCasteljau(uu, (Vertex_t)matrix[0][0], (Vertex_t)matrix[0][1], (Vertex_t)matrix[0][2], (Vertex_t)matrix[0][3]);
+ const Vertex_t row1 = deCasteljau(uu, (Vertex_t)matrix[1][0], (Vertex_t)matrix_11 , (Vertex_t)matrix_12 , (Vertex_t)matrix[1][3]);
+ const Vertex_t row2 = deCasteljau(uu, (Vertex_t)matrix[2][0], (Vertex_t)matrix_21 , (Vertex_t)matrix_22 , (Vertex_t)matrix[2][3]);
+ const Vertex_t row3 = deCasteljau(uu, (Vertex_t)matrix[3][0], (Vertex_t)matrix[3][1], (Vertex_t)matrix[3][2], (Vertex_t)matrix[3][3]);
+
+ const Vertex_t tangentV = deCasteljau_tangent(vv, row0, row1, row2, row3);
+
+ /* normal = tangentU x tangentV */
+ const Vertex_t n = cross(tangentU,tangentV);
+
+ return n;
+ }
+
+ __forceinline Vertex normal( const float uu, const float vv) const {
+ return normal(v,f,uu,vv);
+ }
+
+ __forceinline void eval(const float u, const float v,
+ Vertex* P, Vertex* dPdu, Vertex* dPdv,
+ Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv,
+ const float dscale = 1.0f) const
+ {
+ if (P) {
+ *P = eval(u,v);
+ }
+ if (dPdu) {
+ assert(dPdu); *dPdu = eval_du(u,v)*dscale;
+ assert(dPdv); *dPdv = eval_dv(u,v)*dscale;
+ }
+ if (ddPdudu) {
+ assert(ddPdudu); *ddPdudu = eval_dudu(u,v)*sqr(dscale);
+ assert(ddPdvdv); *ddPdvdv = eval_dvdv(u,v)*sqr(dscale);
+ assert(ddPdudv); *ddPdudv = eval_dudv(u,v)*sqr(dscale);
+ }
+ }
+
+ template<class vfloat>
+ static __forceinline vfloat eval(const Vertex v[4][4], const Vertex f[2][2],
+ const size_t i, const vfloat& uu, const vfloat& vv, const Vec4<vfloat>& u_n, const Vec4<vfloat>& v_n,
+ vfloat& matrix_11, vfloat& matrix_12, vfloat& matrix_22, vfloat& matrix_21)
+ {
+ const vfloat curve0_x = madd(v_n[0],vfloat(v[0][0][i]),madd(v_n[1],vfloat(v[1][0][i]),madd(v_n[2],vfloat(v[2][0][i]),v_n[3] * vfloat(v[3][0][i]))));
+ const vfloat curve1_x = madd(v_n[0],vfloat(v[0][1][i]),madd(v_n[1],vfloat(matrix_11 ),madd(v_n[2],vfloat(matrix_21 ),v_n[3] * vfloat(v[3][1][i]))));
+ const vfloat curve2_x = madd(v_n[0],vfloat(v[0][2][i]),madd(v_n[1],vfloat(matrix_12 ),madd(v_n[2],vfloat(matrix_22 ),v_n[3] * vfloat(v[3][2][i]))));
+ const vfloat curve3_x = madd(v_n[0],vfloat(v[0][3][i]),madd(v_n[1],vfloat(v[1][3][i]),madd(v_n[2],vfloat(v[2][3][i]),v_n[3] * vfloat(v[3][3][i]))));
+ return madd(u_n[0],curve0_x,madd(u_n[1],curve1_x,madd(u_n[2],curve2_x,u_n[3] * curve3_x)));
+ }
+
+ template<typename vbool, typename vfloat>
+ static __forceinline void eval(const Vertex v[4][4], const Vertex f[2][2],
+ const vbool& valid, const vfloat& uu, const vfloat& vv,
+ float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv,
+ const float dscale, const size_t dstride, const size_t N)
+ {
+ if (P) {
+ const Vec4<vfloat> u_n = BezierBasis::eval(uu);
+ const Vec4<vfloat> v_n = BezierBasis::eval(vv);
+ for (size_t i=0; i<N; i++) {
+ vfloat matrix_11, matrix_12, matrix_22, matrix_21;
+ computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
+ vfloat::store(valid,P+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21));
+ }
+ }
+ if (dPdu)
+ {
+ {
+ assert(dPdu);
+ const Vec4<vfloat> u_n = BezierBasis::derivative(uu);
+ const Vec4<vfloat> v_n = BezierBasis::eval(vv);
+ for (size_t i=0; i<N; i++) {
+ vfloat matrix_11, matrix_12, matrix_22, matrix_21;
+ computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
+ vfloat::store(valid,dPdu+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*dscale);
+ }
+ }
+ {
+ assert(dPdv);
+ const Vec4<vfloat> u_n = BezierBasis::eval(uu);
+ const Vec4<vfloat> v_n = BezierBasis::derivative(vv);
+ for (size_t i=0; i<N; i++) {
+ vfloat matrix_11, matrix_12, matrix_22, matrix_21;
+ computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
+ vfloat::store(valid,dPdv+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*dscale);
+ }
+ }
+ }
+ if (ddPdudu)
+ {
+ {
+ assert(ddPdudu);
+ const Vec4<vfloat> u_n = BezierBasis::derivative2(uu);
+ const Vec4<vfloat> v_n = BezierBasis::eval(vv);
+ for (size_t i=0; i<N; i++) {
+ vfloat matrix_11, matrix_12, matrix_22, matrix_21;
+ computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
+ vfloat::store(valid,ddPdudu+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*sqr(dscale));
+ }
+ }
+ {
+ assert(ddPdvdv);
+ const Vec4<vfloat> u_n = BezierBasis::eval(uu);
+ const Vec4<vfloat> v_n = BezierBasis::derivative2(vv);
+ for (size_t i=0; i<N; i++) {
+ vfloat matrix_11, matrix_12, matrix_22, matrix_21;
+ computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
+ vfloat::store(valid,ddPdvdv+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*sqr(dscale));
+ }
+ }
+ {
+ assert(ddPdudv);
+ const Vec4<vfloat> u_n = BezierBasis::derivative(uu);
+ const Vec4<vfloat> v_n = BezierBasis::derivative(vv);
+ for (size_t i=0; i<N; i++) {
+ vfloat matrix_11, matrix_12, matrix_22, matrix_21;
+ computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
+ vfloat::store(valid,ddPdudv+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*sqr(dscale));
+ }
+ }
+ }
+ }
+
+ template<typename vbool, typename vfloat>
+ __forceinline void eval(const vbool& valid, const vfloat& uu, const vfloat& vv,
+ float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv,
+ const float dscale, const size_t dstride, const size_t N) const {
+ eval(v,f,valid,uu,vv,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
+ }
+
+ template<class T>
+ static __forceinline Vec3<T> eval_t(const Vertex matrix[4][4], const Vec3<T> f[2][2], const T& uu, const T& vv)
+ {
+ typedef typename T::Bool M;
+ const M m_border = (uu == 0.0f) | (uu == 1.0f) | (vv == 0.0f) | (vv == 1.0f);
+
+ const Vec3<T> f0_p = Vec3<T>(matrix[1][1].x,matrix[1][1].y,matrix[1][1].z);
+ const Vec3<T> f1_p = Vec3<T>(matrix[1][2].x,matrix[1][2].y,matrix[1][2].z);
+ const Vec3<T> f2_p = Vec3<T>(matrix[2][2].x,matrix[2][2].y,matrix[2][2].z);
+ const Vec3<T> f3_p = Vec3<T>(matrix[2][1].x,matrix[2][1].y,matrix[2][1].z);
+
+ const Vec3<T> f0_m = f[0][0];
+ const Vec3<T> f1_m = f[0][1];
+ const Vec3<T> f2_m = f[1][1];
+ const Vec3<T> f3_m = f[1][0];
+
+ const T one_minus_uu = T(1.0f) - uu;
+ const T one_minus_vv = T(1.0f) - vv;
+
+ const Vec3<T> f0_i = ( uu * f0_p + vv * f0_m) * rcp(uu+vv);
+ const Vec3<T> f1_i = (one_minus_uu * f1_m + vv * f1_p) * rcp(one_minus_uu+vv);
+ const Vec3<T> f2_i = (one_minus_uu * f2_p + one_minus_vv * f2_m) * rcp(one_minus_uu+one_minus_vv);
+ const Vec3<T> f3_i = ( uu * f3_m + one_minus_vv * f3_p) * rcp(uu+one_minus_vv);
+
+ const Vec3<T> F0( select(m_border,f0_p.x,f0_i.x), select(m_border,f0_p.y,f0_i.y), select(m_border,f0_p.z,f0_i.z) );
+ const Vec3<T> F1( select(m_border,f1_p.x,f1_i.x), select(m_border,f1_p.y,f1_i.y), select(m_border,f1_p.z,f1_i.z) );
+ const Vec3<T> F2( select(m_border,f2_p.x,f2_i.x), select(m_border,f2_p.y,f2_i.y), select(m_border,f2_p.z,f2_i.z) );
+ const Vec3<T> F3( select(m_border,f3_p.x,f3_i.x), select(m_border,f3_p.y,f3_i.y), select(m_border,f3_p.z,f3_i.z) );
+
+ const T B0_u = one_minus_uu * one_minus_uu * one_minus_uu;
+ const T B0_v = one_minus_vv * one_minus_vv * one_minus_vv;
+ const T B1_u = 3.0f * (one_minus_uu * uu * one_minus_uu);
+ const T B1_v = 3.0f * (one_minus_vv * vv * one_minus_vv);
+ const T B2_u = 3.0f * (uu * one_minus_uu * uu);
+ const T B2_v = 3.0f * (vv * one_minus_vv * vv);
+ const T B3_u = uu * uu * uu;
+ const T B3_v = vv * vv * vv;
+
+ const T x = madd(B0_v,madd(B0_u,matrix[0][0].x,madd(B1_u,matrix[0][1].x,madd(B2_u,matrix[0][2].x,B3_u * matrix[0][3].x))),
+ madd(B1_v,madd(B0_u,matrix[1][0].x,madd(B1_u,F0.x ,madd(B2_u,F1.x ,B3_u * matrix[1][3].x))),
+ madd(B2_v,madd(B0_u,matrix[2][0].x,madd(B1_u,F3.x ,madd(B2_u,F2.x ,B3_u * matrix[2][3].x))),
+ B3_v*madd(B0_u,matrix[3][0].x,madd(B1_u,matrix[3][1].x,madd(B2_u,matrix[3][2].x,B3_u * matrix[3][3].x))))));
+
+ const T y = madd(B0_v,madd(B0_u,matrix[0][0].y,madd(B1_u,matrix[0][1].y,madd(B2_u,matrix[0][2].y,B3_u * matrix[0][3].y))),
+ madd(B1_v,madd(B0_u,matrix[1][0].y,madd(B1_u,F0.y ,madd(B2_u,F1.y ,B3_u * matrix[1][3].y))),
+ madd(B2_v,madd(B0_u,matrix[2][0].y,madd(B1_u,F3.y ,madd(B2_u,F2.y ,B3_u * matrix[2][3].y))),
+ B3_v*madd(B0_u,matrix[3][0].y,madd(B1_u,matrix[3][1].y,madd(B2_u,matrix[3][2].y,B3_u * matrix[3][3].y))))));
+
+ const T z = madd(B0_v,madd(B0_u,matrix[0][0].z,madd(B1_u,matrix[0][1].z,madd(B2_u,matrix[0][2].z,B3_u * matrix[0][3].z))),
+ madd(B1_v,madd(B0_u,matrix[1][0].z,madd(B1_u,F0.z ,madd(B2_u,F1.z ,B3_u * matrix[1][3].z))),
+ madd(B2_v,madd(B0_u,matrix[2][0].z,madd(B1_u,F3.z ,madd(B2_u,F2.z ,B3_u * matrix[2][3].z))),
+ B3_v*madd(B0_u,matrix[3][0].z,madd(B1_u,matrix[3][1].z,madd(B2_u,matrix[3][2].z,B3_u * matrix[3][3].z))))));
+
+ return Vec3<T>(x,y,z);
+ }
+
+ template<class T>
+ __forceinline Vec3<T> eval(const T& uu, const T& vv) const
+ {
+ Vec3<T> ff[2][2];
+ ff[0][0] = Vec3<T>(f[0][0]);
+ ff[0][1] = Vec3<T>(f[0][1]);
+ ff[1][1] = Vec3<T>(f[1][1]);
+ ff[1][0] = Vec3<T>(f[1][0]);
+ return eval_t(v,ff,uu,vv);
+ }
+
+ template<class T>
+ static __forceinline Vec3<T> normal_t(const Vertex matrix[4][4], const Vec3<T> f[2][2], const T& uu, const T& vv)
+ {
+ typedef typename T::Bool M;
+
+ const Vec3<T> f0_p = Vec3<T>(matrix[1][1].x,matrix[1][1].y,matrix[1][1].z);
+ const Vec3<T> f1_p = Vec3<T>(matrix[1][2].x,matrix[1][2].y,matrix[1][2].z);
+ const Vec3<T> f2_p = Vec3<T>(matrix[2][2].x,matrix[2][2].y,matrix[2][2].z);
+ const Vec3<T> f3_p = Vec3<T>(matrix[2][1].x,matrix[2][1].y,matrix[2][1].z);
+
+ const Vec3<T> f0_m = f[0][0];
+ const Vec3<T> f1_m = f[0][1];
+ const Vec3<T> f2_m = f[1][1];
+ const Vec3<T> f3_m = f[1][0];
+
+ const T one_minus_uu = T(1.0f) - uu;
+ const T one_minus_vv = T(1.0f) - vv;
+
+ const Vec3<T> f0_i = ( uu * f0_p + vv * f0_m) * rcp(uu+vv);
+ const Vec3<T> f1_i = (one_minus_uu * f1_m + vv * f1_p) * rcp(one_minus_uu+vv);
+ const Vec3<T> f2_i = (one_minus_uu * f2_p + one_minus_vv * f2_m) * rcp(one_minus_uu+one_minus_vv);
+ const Vec3<T> f3_i = ( uu * f3_m + one_minus_vv * f3_p) * rcp(uu+one_minus_vv);
+
+#if 1
+ const M m_corner0 = (uu == 0.0f) & (vv == 0.0f);
+ const M m_corner1 = (uu == 1.0f) & (vv == 0.0f);
+ const M m_corner2 = (uu == 1.0f) & (vv == 1.0f);
+ const M m_corner3 = (uu == 0.0f) & (vv == 1.0f);
+ const Vec3<T> matrix_11( select(m_corner0,f0_p.x,f0_i.x), select(m_corner0,f0_p.y,f0_i.y), select(m_corner0,f0_p.z,f0_i.z) );
+ const Vec3<T> matrix_12( select(m_corner1,f1_p.x,f1_i.x), select(m_corner1,f1_p.y,f1_i.y), select(m_corner1,f1_p.z,f1_i.z) );
+ const Vec3<T> matrix_22( select(m_corner2,f2_p.x,f2_i.x), select(m_corner2,f2_p.y,f2_i.y), select(m_corner2,f2_p.z,f2_i.z) );
+ const Vec3<T> matrix_21( select(m_corner3,f3_p.x,f3_i.x), select(m_corner3,f3_p.y,f3_i.y), select(m_corner3,f3_p.z,f3_i.z) );
+#else
+ const M m_border = (uu == 0.0f) | (uu == 1.0f) | (vv == 0.0f) | (vv == 1.0f);
+ const Vec3<T> matrix_11( select(m_border,f0_p.x,f0_i.x), select(m_border,f0_p.y,f0_i.y), select(m_border,f0_p.z,f0_i.z) );
+ const Vec3<T> matrix_12( select(m_border,f1_p.x,f1_i.x), select(m_border,f1_p.y,f1_i.y), select(m_border,f1_p.z,f1_i.z) );
+ const Vec3<T> matrix_22( select(m_border,f2_p.x,f2_i.x), select(m_border,f2_p.y,f2_i.y), select(m_border,f2_p.z,f2_i.z) );
+ const Vec3<T> matrix_21( select(m_border,f3_p.x,f3_i.x), select(m_border,f3_p.y,f3_i.y), select(m_border,f3_p.z,f3_i.z) );
+#endif
+
+ const Vec3<T> matrix_00 = Vec3<T>(matrix[0][0].x,matrix[0][0].y,matrix[0][0].z);
+ const Vec3<T> matrix_10 = Vec3<T>(matrix[1][0].x,matrix[1][0].y,matrix[1][0].z);
+ const Vec3<T> matrix_20 = Vec3<T>(matrix[2][0].x,matrix[2][0].y,matrix[2][0].z);
+ const Vec3<T> matrix_30 = Vec3<T>(matrix[3][0].x,matrix[3][0].y,matrix[3][0].z);
+
+ const Vec3<T> matrix_01 = Vec3<T>(matrix[0][1].x,matrix[0][1].y,matrix[0][1].z);
+ const Vec3<T> matrix_02 = Vec3<T>(matrix[0][2].x,matrix[0][2].y,matrix[0][2].z);
+ const Vec3<T> matrix_03 = Vec3<T>(matrix[0][3].x,matrix[0][3].y,matrix[0][3].z);
+
+ const Vec3<T> matrix_31 = Vec3<T>(matrix[3][1].x,matrix[3][1].y,matrix[3][1].z);
+ const Vec3<T> matrix_32 = Vec3<T>(matrix[3][2].x,matrix[3][2].y,matrix[3][2].z);
+ const Vec3<T> matrix_33 = Vec3<T>(matrix[3][3].x,matrix[3][3].y,matrix[3][3].z);
+
+ const Vec3<T> matrix_13 = Vec3<T>(matrix[1][3].x,matrix[1][3].y,matrix[1][3].z);
+ const Vec3<T> matrix_23 = Vec3<T>(matrix[2][3].x,matrix[2][3].y,matrix[2][3].z);
+
+ /* tangentU */
+ const Vec3<T> col0 = deCasteljau(vv, matrix_00, matrix_10, matrix_20, matrix_30);
+ const Vec3<T> col1 = deCasteljau(vv, matrix_01, matrix_11, matrix_21, matrix_31);
+ const Vec3<T> col2 = deCasteljau(vv, matrix_02, matrix_12, matrix_22, matrix_32);
+ const Vec3<T> col3 = deCasteljau(vv, matrix_03, matrix_13, matrix_23, matrix_33);
+
+ const Vec3<T> tangentU = deCasteljau_tangent(uu, col0, col1, col2, col3);
+
+ /* tangentV */
+ const Vec3<T> row0 = deCasteljau(uu, matrix_00, matrix_01, matrix_02, matrix_03);
+ const Vec3<T> row1 = deCasteljau(uu, matrix_10, matrix_11, matrix_12, matrix_13);
+ const Vec3<T> row2 = deCasteljau(uu, matrix_20, matrix_21, matrix_22, matrix_23);
+ const Vec3<T> row3 = deCasteljau(uu, matrix_30, matrix_31, matrix_32, matrix_33);
+
+ const Vec3<T> tangentV = deCasteljau_tangent(vv, row0, row1, row2, row3);
+
+ /* normal = tangentU x tangentV */
+ const Vec3<T> n = cross(tangentU,tangentV);
+ return n;
+ }
+
+ template<class T>
+ __forceinline Vec3<T> normal(const T& uu, const T& vv) const
+ {
+ Vec3<T> ff[2][2];
+ ff[0][0] = Vec3<T>(f[0][0]);
+ ff[0][1] = Vec3<T>(f[0][1]);
+ ff[1][1] = Vec3<T>(f[1][1]);
+ ff[1][0] = Vec3<T>(f[1][0]);
+ return normal_t(v,ff,uu,vv);
+ }
+
+ __forceinline BBox<Vertex> bounds() const
+ {
+ const Vertex *const cv = &v[0][0];
+ BBox<Vertex> bounds (cv[0]);
+ for (size_t i=1; i<16; i++)
+ bounds.extend( cv[i] );
+ bounds.extend(f[0][0]);
+ bounds.extend(f[1][0]);
+ bounds.extend(f[1][1]);
+ bounds.extend(f[1][1]);
+ return bounds;
+ }
+
+ friend embree_ostream operator<<(embree_ostream o, const GregoryPatchT& p)
+ {
+ for (size_t y=0; y<4; y++)
+ for (size_t x=0; x<4; x++)
+ o << "v[" << y << "][" << x << "] " << p.v[y][x] << embree_endl;
+
+ for (size_t y=0; y<2; y++)
+ for (size_t x=0; x<2; x++)
+ o << "f[" << y << "][" << x << "] " << p.f[y][x] << embree_endl;
+ return o;
+ }
+ };
+
+ typedef GregoryPatchT<Vec3fa,Vec3fa_t> GregoryPatch3fa;
+
+ template<typename Vertex, typename Vertex_t>
+ __forceinline BezierPatchT<Vertex,Vertex_t>::BezierPatchT (const HalfEdge* edge, const char* vertices, size_t stride)
+ {
+ CatmullClarkPatchT<Vertex,Vertex_t> patch(edge,vertices,stride);
+ GregoryPatchT<Vertex,Vertex_t> gpatch(patch);
+ gpatch.convert_to_bezier();
+ for (size_t y=0; y<4; y++)
+ for (size_t x=0; x<4; x++)
+ matrix[y][x] = (Vertex_t)gpatch.v[y][x];
+ }
+
+ template<typename Vertex, typename Vertex_t>
+ __forceinline BezierPatchT<Vertex,Vertex_t>::BezierPatchT(const CatmullClarkPatchT<Vertex,Vertex_t>& patch)
+ {
+ GregoryPatchT<Vertex,Vertex_t> gpatch(patch);
+ gpatch.convert_to_bezier();
+ for (size_t y=0; y<4; y++)
+ for (size_t x=0; x<4; x++)
+ matrix[y][x] = (Vertex_t)gpatch.v[y][x];
+ }
+
+ template<typename Vertex, typename Vertex_t>
+ __forceinline BezierPatchT<Vertex,Vertex_t>::BezierPatchT(const CatmullClarkPatchT<Vertex,Vertex_t>& patch,
+ const BezierCurveT<Vertex>* border0,
+ const BezierCurveT<Vertex>* border1,
+ const BezierCurveT<Vertex>* border2,
+ const BezierCurveT<Vertex>* border3)
+ {
+ GregoryPatchT<Vertex,Vertex_t> gpatch(patch,border0,border1,border2,border3);
+ gpatch.convert_to_bezier();
+ for (size_t y=0; y<4; y++)
+ for (size_t x=0; x<4; x++)
+ matrix[y][x] = (Vertex_t)gpatch.v[y][x];
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/gregory_patch_dense.h b/thirdparty/embree-aarch64/kernels/subdiv/gregory_patch_dense.h
new file mode 100644
index 0000000000..85effd02cf
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/gregory_patch_dense.h
@@ -0,0 +1,113 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "gregory_patch.h"
+
+namespace embree
+{
+ class __aligned(64) DenseGregoryPatch3fa
+ {
+ typedef Vec3fa Vec3fa_4x4[4][4];
+ public:
+
+ __forceinline DenseGregoryPatch3fa (const GregoryPatch3fa& patch)
+ {
+ for (size_t y=0; y<4; y++)
+ for (size_t x=0; x<4; x++)
+ matrix[y][x] = Vec3ff(patch.v[y][x], 0.0f);
+
+ matrix[0][0].w = patch.f[0][0].x;
+ matrix[0][1].w = patch.f[0][0].y;
+ matrix[0][2].w = patch.f[0][0].z;
+ matrix[0][3].w = 0.0f;
+
+ matrix[1][0].w = patch.f[0][1].x;
+ matrix[1][1].w = patch.f[0][1].y;
+ matrix[1][2].w = patch.f[0][1].z;
+ matrix[1][3].w = 0.0f;
+
+ matrix[2][0].w = patch.f[1][1].x;
+ matrix[2][1].w = patch.f[1][1].y;
+ matrix[2][2].w = patch.f[1][1].z;
+ matrix[2][3].w = 0.0f;
+
+ matrix[3][0].w = patch.f[1][0].x;
+ matrix[3][1].w = patch.f[1][0].y;
+ matrix[3][2].w = patch.f[1][0].z;
+ matrix[3][3].w = 0.0f;
+ }
+
+ __forceinline void extract_f_m(Vec3fa f_m[2][2]) const
+ {
+ f_m[0][0] = Vec3fa( matrix[0][0].w, matrix[0][1].w, matrix[0][2].w );
+ f_m[0][1] = Vec3fa( matrix[1][0].w, matrix[1][1].w, matrix[1][2].w );
+ f_m[1][1] = Vec3fa( matrix[2][0].w, matrix[2][1].w, matrix[2][2].w );
+ f_m[1][0] = Vec3fa( matrix[3][0].w, matrix[3][1].w, matrix[3][2].w );
+ }
+
+ __forceinline Vec3fa eval(const float uu, const float vv) const
+ {
+ __aligned(64) Vec3fa f_m[2][2]; extract_f_m(f_m);
+ return GregoryPatch3fa::eval(*(Vec3fa_4x4*)&matrix,f_m,uu,vv);
+ }
+
+ __forceinline Vec3fa normal(const float uu, const float vv) const
+ {
+ __aligned(64) Vec3fa f_m[2][2]; extract_f_m(f_m);
+ return GregoryPatch3fa::normal(*(Vec3fa_4x4*)&matrix,f_m,uu,vv);
+ }
+
+ template<class T>
+ __forceinline Vec3<T> eval(const T &uu, const T &vv) const
+ {
+ Vec3<T> f_m[2][2];
+ f_m[0][0] = Vec3<T>( matrix[0][0].w, matrix[0][1].w, matrix[0][2].w );
+ f_m[0][1] = Vec3<T>( matrix[1][0].w, matrix[1][1].w, matrix[1][2].w );
+ f_m[1][1] = Vec3<T>( matrix[2][0].w, matrix[2][1].w, matrix[2][2].w );
+ f_m[1][0] = Vec3<T>( matrix[3][0].w, matrix[3][1].w, matrix[3][2].w );
+ return GregoryPatch3fa::eval_t(*(Vec3fa_4x4*)&matrix,f_m,uu,vv);
+ }
+
+ template<class T>
+ __forceinline Vec3<T> normal(const T &uu, const T &vv) const
+ {
+ Vec3<T> f_m[2][2];
+ f_m[0][0] = Vec3<T>( matrix[0][0].w, matrix[0][1].w, matrix[0][2].w );
+ f_m[0][1] = Vec3<T>( matrix[1][0].w, matrix[1][1].w, matrix[1][2].w );
+ f_m[1][1] = Vec3<T>( matrix[2][0].w, matrix[2][1].w, matrix[2][2].w );
+ f_m[1][0] = Vec3<T>( matrix[3][0].w, matrix[3][1].w, matrix[3][2].w );
+ return GregoryPatch3fa::normal_t(*(Vec3fa_4x4*)&matrix,f_m,uu,vv);
+ }
+
+ __forceinline void eval(const float u, const float v,
+ Vec3fa* P, Vec3fa* dPdu, Vec3fa* dPdv, Vec3fa* ddPdudu, Vec3fa* ddPdvdv, Vec3fa* ddPdudv,
+ const float dscale = 1.0f) const
+ {
+ __aligned(64) Vec3fa f_m[2][2]; extract_f_m(f_m);
+ if (P) {
+ *P = GregoryPatch3fa::eval(*(Vec3fa_4x4*)&matrix,f_m,u,v);
+ }
+ if (dPdu) {
+ assert(dPdu); *dPdu = GregoryPatch3fa::eval_du(*(Vec3fa_4x4*)&matrix,f_m,u,v)*dscale;
+ assert(dPdv); *dPdv = GregoryPatch3fa::eval_dv(*(Vec3fa_4x4*)&matrix,f_m,u,v)*dscale;
+ }
+ if (ddPdudu) {
+ assert(ddPdudu); *ddPdudu = GregoryPatch3fa::eval_dudu(*(Vec3fa_4x4*)&matrix,f_m,u,v)*sqr(dscale);
+ assert(ddPdvdv); *ddPdvdv = GregoryPatch3fa::eval_dvdv(*(Vec3fa_4x4*)&matrix,f_m,u,v)*sqr(dscale);
+ assert(ddPdudv); *ddPdudv = GregoryPatch3fa::eval_dudv(*(Vec3fa_4x4*)&matrix,f_m,u,v)*sqr(dscale);
+ }
+ }
+
+ template<typename vbool, typename vfloat>
+ __forceinline void eval(const vbool& valid, const vfloat& uu, const vfloat& vv, float* P, float* dPdu, float* dPdv, const float dscale, const size_t dstride, const size_t N) const
+ {
+ __aligned(64) Vec3fa f_m[2][2]; extract_f_m(f_m);
+ GregoryPatch3fa::eval(matrix,f_m,valid,uu,vv,P,dPdu,dPdv,dscale,dstride,N);
+ }
+
+ private:
+ Vec3ff matrix[4][4]; // f_p/m points are stored in 4th component
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/gridrange.h b/thirdparty/embree-aarch64/kernels/subdiv/gridrange.h
new file mode 100644
index 0000000000..4fd741c879
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/gridrange.h
@@ -0,0 +1,96 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/default.h"
+
+namespace embree
+{
+ struct __aligned(16) GridRange
+ {
+ unsigned int u_start;
+ unsigned int u_end;
+ unsigned int v_start;
+ unsigned int v_end;
+
+ __forceinline GridRange() {}
+
+ __forceinline GridRange(unsigned int u_start, unsigned int u_end, unsigned int v_start, unsigned int v_end)
+ : u_start(u_start), u_end(u_end), v_start(v_start), v_end(v_end) {}
+
+ __forceinline unsigned int width() const {
+ return u_end-u_start+1;
+ }
+
+ __forceinline unsigned int height() const {
+ return v_end-v_start+1;
+ }
+
+ __forceinline bool hasLeafSize() const
+ {
+ const unsigned int u_size = u_end-u_start+1;
+ const unsigned int v_size = v_end-v_start+1;
+ assert(u_size >= 1);
+ assert(v_size >= 1);
+ return u_size <= 3 && v_size <= 3;
+ }
+
+ static __forceinline unsigned int split(unsigned int start,unsigned int end)
+ {
+ const unsigned int center = (start+end)/2;
+ assert (center > start);
+ assert (center < end);
+ return center;
+ }
+
+ __forceinline void split(GridRange& r0, GridRange& r1) const
+ {
+ assert( hasLeafSize() == false );
+ const unsigned int u_size = u_end-u_start+1;
+ const unsigned int v_size = v_end-v_start+1;
+ r0 = *this;
+ r1 = *this;
+
+ if (u_size >= v_size)
+ {
+ const unsigned int u_mid = split(u_start,u_end);
+ r0.u_end = u_mid;
+ r1.u_start = u_mid;
+ }
+ else
+ {
+ const unsigned int v_mid = split(v_start,v_end);
+ r0.v_end = v_mid;
+ r1.v_start = v_mid;
+ }
+ }
+
+ __forceinline unsigned int splitIntoSubRanges(GridRange r[4]) const
+ {
+ assert( !hasLeafSize() );
+ unsigned int children = 0;
+ GridRange first,second;
+ split(first,second);
+
+ if (first.hasLeafSize()) {
+ r[0] = first;
+ children++;
+ }
+ else {
+ first.split(r[0],r[1]);
+ children += 2;
+ }
+
+ if (second.hasLeafSize()) {
+ r[children] = second;
+ children++;
+ }
+ else {
+ second.split(r[children+0],r[children+1]);
+ children += 2;
+ }
+ return children;
+ }
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/half_edge.h b/thirdparty/embree-aarch64/kernels/subdiv/half_edge.h
new file mode 100644
index 0000000000..fb350ca71f
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/half_edge.h
@@ -0,0 +1,371 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "catmullclark_coefficients.h"
+
+namespace embree
+{
+ class __aligned(32) HalfEdge
+ {
+ friend class SubdivMesh;
+ public:
+
+ enum PatchType : char {
+ BILINEAR_PATCH = 0, //!< a bilinear patch
+ REGULAR_QUAD_PATCH = 1, //!< a regular quad patch can be represented as a B-Spline
+ IRREGULAR_QUAD_PATCH = 2, //!< an irregular quad patch can be represented as a Gregory patch
+ COMPLEX_PATCH = 3 //!< these patches need subdivision and cannot be processed by the above fast code paths
+ };
+
+ enum VertexType : char {
+ REGULAR_VERTEX = 0, //!< regular vertex
+ NON_MANIFOLD_EDGE_VERTEX = 1, //!< vertex of a non-manifold edge
+ };
+
+ __forceinline friend PatchType max( const PatchType& ty0, const PatchType& ty1) {
+ return (PatchType) max((int)ty0,(int)ty1);
+ }
+
+ struct Edge
+ {
+ /*! edge constructor */
+ __forceinline Edge(const uint32_t v0, const uint32_t v1)
+ : v0(v0), v1(v1) {}
+
+ /*! create an 64 bit identifier that is unique for the not oriented edge */
+ __forceinline operator uint64_t() const
+ {
+ uint32_t p0 = v0, p1 = v1;
+ if (p0<p1) std::swap(p0,p1);
+ return (((uint64_t)p0) << 32) | (uint64_t)p1;
+ }
+
+ public:
+ uint32_t v0,v1; //!< start and end vertex of the edge
+ };
+
+ HalfEdge ()
+ : vtx_index(-1), next_half_edge_ofs(0), prev_half_edge_ofs(0), opposite_half_edge_ofs(0), edge_crease_weight(0),
+ vertex_crease_weight(0), edge_level(0), patch_type(COMPLEX_PATCH), vertex_type(REGULAR_VERTEX)
+ {
+ static_assert(sizeof(HalfEdge) == 32, "invalid half edge size");
+ }
+
+ __forceinline bool hasOpposite() const { return opposite_half_edge_ofs != 0; }
+ __forceinline void setOpposite(HalfEdge* opposite) { opposite_half_edge_ofs = int(opposite-this); }
+
+ __forceinline HalfEdge* next() { assert( next_half_edge_ofs != 0 ); return &this[next_half_edge_ofs]; }
+ __forceinline const HalfEdge* next() const { assert( next_half_edge_ofs != 0 ); return &this[next_half_edge_ofs]; }
+
+ __forceinline HalfEdge* prev() { assert( prev_half_edge_ofs != 0 ); return &this[prev_half_edge_ofs]; }
+ __forceinline const HalfEdge* prev() const { assert( prev_half_edge_ofs != 0 ); return &this[prev_half_edge_ofs]; }
+
+ __forceinline HalfEdge* opposite() { assert( opposite_half_edge_ofs != 0 ); return &this[opposite_half_edge_ofs]; }
+ __forceinline const HalfEdge* opposite() const { assert( opposite_half_edge_ofs != 0 ); return &this[opposite_half_edge_ofs]; }
+
+ __forceinline HalfEdge* rotate() { return opposite()->next(); }
+ __forceinline const HalfEdge* rotate() const { return opposite()->next(); }
+
+ __forceinline unsigned int getStartVertexIndex() const { return vtx_index; }
+ __forceinline unsigned int getEndVertexIndex () const { return next()->vtx_index; }
+ __forceinline Edge getEdge () const { return Edge(getStartVertexIndex(),getEndVertexIndex()); }
+
+
+ /*! tests if the start vertex of the edge is regular */
+ __forceinline PatchType vertexType() const
+ {
+ const HalfEdge* p = this;
+ size_t face_valence = 0;
+ bool hasBorder = false;
+
+ do
+ {
+ /* we need subdivision to handle edge creases */
+ if (p->hasOpposite() && p->edge_crease_weight > 0.0f)
+ return COMPLEX_PATCH;
+
+ face_valence++;
+
+ /* test for quad */
+ const HalfEdge* pp = p;
+ pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
+ pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
+ pp = pp->next(); if (pp == p) return COMPLEX_PATCH;
+ pp = pp->next(); if (pp != p) return COMPLEX_PATCH;
+
+ /* continue with next face */
+ p = p->prev();
+ if (likely(p->hasOpposite()))
+ p = p->opposite();
+
+ /* if there is no opposite go the long way to the other side of the border */
+ else
+ {
+ face_valence++;
+ hasBorder = true;
+ p = this;
+ while (p->hasOpposite())
+ p = p->rotate();
+ }
+ } while (p != this);
+
+ /* calculate vertex type */
+ if (face_valence == 2 && hasBorder) {
+ if (vertex_crease_weight == 0.0f ) return REGULAR_QUAD_PATCH;
+ else if (vertex_crease_weight == float(inf)) return REGULAR_QUAD_PATCH;
+ else return COMPLEX_PATCH;
+ }
+ else if (vertex_crease_weight != 0.0f) return COMPLEX_PATCH;
+ else if (face_valence == 3 && hasBorder) return REGULAR_QUAD_PATCH;
+ else if (face_valence == 4 && !hasBorder) return REGULAR_QUAD_PATCH;
+ else return IRREGULAR_QUAD_PATCH;
+ }
+
+ /*! tests if this edge is part of a bilinear patch */
+ __forceinline bool bilinearVertex() const {
+ return vertex_crease_weight == float(inf) && edge_crease_weight == float(inf);
+ }
+
+ /*! calculates the type of the patch */
+ __forceinline PatchType patchType() const
+ {
+ const HalfEdge* p = this;
+ PatchType ret = REGULAR_QUAD_PATCH;
+ bool bilinear = true;
+
+ ret = max(ret,p->vertexType());
+ bilinear &= p->bilinearVertex();
+ if ((p = p->next()) == this) return COMPLEX_PATCH;
+
+ ret = max(ret,p->vertexType());
+ bilinear &= p->bilinearVertex();
+ if ((p = p->next()) == this) return COMPLEX_PATCH;
+
+ ret = max(ret,p->vertexType());
+ bilinear &= p->bilinearVertex();
+ if ((p = p->next()) == this) return COMPLEX_PATCH;
+
+ ret = max(ret,p->vertexType());
+ bilinear &= p->bilinearVertex();
+ if ((p = p->next()) != this) return COMPLEX_PATCH;
+
+ if (bilinear) return BILINEAR_PATCH;
+ return ret;
+ }
+
+ /*! tests if the face is a regular b-spline face */
+ __forceinline bool isRegularFace() const {
+ return patch_type == REGULAR_QUAD_PATCH;
+ }
+
+ /*! tests if the face can be diced (using bspline or gregory patch) */
+ __forceinline bool isGregoryFace() const {
+ return patch_type == IRREGULAR_QUAD_PATCH || patch_type == REGULAR_QUAD_PATCH;
+ }
+
+ /*! tests if the base vertex of this half edge is a corner vertex */
+ __forceinline bool isCorner() const {
+ return !hasOpposite() && !prev()->hasOpposite();
+ }
+
+ /*! tests if the vertex is attached to any border */
+ __forceinline bool vertexHasBorder() const
+ {
+ const HalfEdge* p = this;
+ do {
+ if (!p->hasOpposite()) return true;
+ p = p->rotate();
+ } while (p != this);
+ return false;
+ }
+
+ /*! tests if the face this half edge belongs to has some border */
+ __forceinline bool faceHasBorder() const
+ {
+ const HalfEdge* p = this;
+ do {
+ if (p->vertexHasBorder()) return true;
+ p = p->next();
+ } while (p != this);
+ return false;
+ }
+
+ /*! calculates conservative bounds of a catmull clark subdivision face */
+ __forceinline BBox3fa bounds(const BufferView<Vec3fa>& vertices) const
+ {
+ BBox3fa bounds = this->get1RingBounds(vertices);
+ for (const HalfEdge* p=this->next(); p!=this; p=p->next())
+ bounds.extend(p->get1RingBounds(vertices));
+ return bounds;
+ }
+
+ /*! tests if this is a valid patch */
+ __forceinline bool valid(const BufferView<Vec3fa>& vertices) const
+ {
+ size_t N = 1;
+ if (!this->validRing(vertices)) return false;
+ for (const HalfEdge* p=this->next(); p!=this; p=p->next(), N++) {
+ if (!p->validRing(vertices)) return false;
+ }
+ return N >= 3 && N <= MAX_PATCH_VALENCE;
+ }
+
+ /*! counts number of polygon edges */
+ __forceinline unsigned int numEdges() const
+ {
+ unsigned int N = 1;
+ for (const HalfEdge* p=this->next(); p!=this; p=p->next(), N++);
+ return N;
+ }
+
+ /*! calculates face and edge valence */
+ __forceinline void calculateFaceValenceAndEdgeValence(size_t& faceValence, size_t& edgeValence) const
+ {
+ faceValence = 0;
+ edgeValence = 0;
+
+ const HalfEdge* p = this;
+ do
+ {
+ /* calculate bounds of current face */
+ unsigned int numEdges = p->numEdges();
+ assert(numEdges >= 3);
+ edgeValence += numEdges-2;
+
+ faceValence++;
+ p = p->prev();
+
+ /* continue with next face */
+ if (likely(p->hasOpposite()))
+ p = p->opposite();
+
+ /* if there is no opposite go the long way to the other side of the border */
+ else {
+ faceValence++;
+ edgeValence++;
+ p = this;
+ while (p->hasOpposite())
+ p = p->opposite()->next();
+ }
+
+ } while (p != this);
+ }
+
+ /*! stream output */
+ friend __forceinline std::ostream &operator<<(std::ostream &o, const HalfEdge &h)
+ {
+ return o << "{ " <<
+ "vertex = " << h.vtx_index << ", " << //" -> " << h.next()->vtx_index << ", " <<
+ "prev = " << h.prev_half_edge_ofs << ", " <<
+ "next = " << h.next_half_edge_ofs << ", " <<
+ "opposite = " << h.opposite_half_edge_ofs << ", " <<
+ "edge_crease = " << h.edge_crease_weight << ", " <<
+ "vertex_crease = " << h.vertex_crease_weight << ", " <<
+ //"edge_level = " << h.edge_level <<
+ " }";
+ }
+
+ private:
+
+ /*! calculates the bounds of the face associated with the half-edge */
+ __forceinline BBox3fa getFaceBounds(const BufferView<Vec3fa>& vertices) const
+ {
+ BBox3fa b = vertices[getStartVertexIndex()];
+ for (const HalfEdge* p = next(); p!=this; p=p->next()) {
+ b.extend(vertices[p->getStartVertexIndex()]);
+ }
+ return b;
+ }
+
+ /*! calculates the bounds of the 1-ring associated with the vertex of the half-edge */
+ __forceinline BBox3fa get1RingBounds(const BufferView<Vec3fa>& vertices) const
+ {
+ BBox3fa bounds = empty;
+ const HalfEdge* p = this;
+ do
+ {
+ /* calculate bounds of current face */
+ bounds.extend(p->getFaceBounds(vertices));
+ p = p->prev();
+
+ /* continue with next face */
+ if (likely(p->hasOpposite()))
+ p = p->opposite();
+
+ /* if there is no opposite go the long way to the other side of the border */
+ else {
+ p = this;
+ while (p->hasOpposite())
+ p = p->opposite()->next();
+ }
+
+ } while (p != this);
+
+ return bounds;
+ }
+
+ /*! tests if this is a valid face */
+ __forceinline bool validFace(const BufferView<Vec3fa>& vertices, size_t& N) const
+ {
+ const Vec3fa v = vertices[getStartVertexIndex()];
+ if (!isvalid(v)) return false;
+ size_t n = 1;
+ for (const HalfEdge* p = next(); p!=this; p=p->next(), n++) {
+ const Vec3fa v = vertices[p->getStartVertexIndex()];
+ if (!isvalid(v)) return false;
+ }
+ N += n-2;
+ return n >= 3 && n <= MAX_PATCH_VALENCE;
+ }
+
+ /*! tests if this is a valid ring */
+ __forceinline bool validRing(const BufferView<Vec3fa>& vertices) const
+ {
+ size_t faceValence = 0;
+ size_t edgeValence = 0;
+
+ const HalfEdge* p = this;
+ do
+ {
+ /* calculate bounds of current face */
+ if (!p->validFace(vertices,edgeValence))
+ return false;
+
+ faceValence++;
+ p = p->prev();
+
+ /* continue with next face */
+ if (likely(p->hasOpposite()))
+ p = p->opposite();
+
+ /* if there is no opposite go the long way to the other side of the border */
+ else {
+ faceValence++;
+ edgeValence++;
+ p = this;
+ while (p->hasOpposite())
+ p = p->opposite()->next();
+ }
+
+ } while (p != this);
+
+ return faceValence <= MAX_RING_FACE_VALENCE && edgeValence <= MAX_RING_EDGE_VALENCE;
+ }
+
+ private:
+ unsigned int vtx_index; //!< index of edge start vertex
+ int next_half_edge_ofs; //!< relative offset to next half edge of face
+ int prev_half_edge_ofs; //!< relative offset to previous half edge of face
+ int opposite_half_edge_ofs; //!< relative offset to opposite half edge
+
+ public:
+ float edge_crease_weight; //!< crease weight attached to edge
+ float vertex_crease_weight; //!< crease weight attached to start vertex
+ float edge_level; //!< subdivision factor for edge
+ PatchType patch_type; //!< stores type of subdiv patch
+ VertexType vertex_type; //!< stores type of the start vertex
+ char align[2];
+ };
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/hermite_curve.h b/thirdparty/embree-aarch64/kernels/subdiv/hermite_curve.h
new file mode 100644
index 0000000000..9fab79cf0c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/hermite_curve.h
@@ -0,0 +1,38 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/default.h"
+#include "bezier_curve.h"
+
+namespace embree
+{
+ template<typename Vertex>
+ struct HermiteCurveT : BezierCurveT<Vertex>
+ {
+ __forceinline HermiteCurveT() {}
+
+ __forceinline HermiteCurveT(const BezierCurveT<Vertex>& curve)
+ : BezierCurveT<Vertex>(curve) {}
+
+ __forceinline HermiteCurveT(const Vertex& v0, const Vertex& t0, const Vertex& v1, const Vertex& t1)
+ : BezierCurveT<Vertex>(v0,madd(1.0f/3.0f,t0,v0),nmadd(1.0f/3.0f,t1,v1),v1) {}
+
+ __forceinline HermiteCurveT<Vec3ff> xfm_pr(const LinearSpace3fa& space, const Vec3fa& p) const
+ {
+ const Vec3ff q0(xfmVector(space,this->v0-p), this->v0.w);
+ const Vec3ff q1(xfmVector(space,this->v1-p), this->v1.w);
+ const Vec3ff q2(xfmVector(space,this->v2-p), this->v2.w);
+ const Vec3ff q3(xfmVector(space,this->v3-p), this->v3.w);
+ return BezierCurveT<Vec3ff>(q0,q1,q2,q3);
+ }
+ };
+
+ __forceinline HermiteCurveT<Vec3ff> enlargeRadiusToMinWidth(const IntersectContext* context, const CurveGeometry* geom, const Vec3fa& ray_org, const HermiteCurveT<Vec3ff>& curve) {
+ return HermiteCurveT<Vec3ff>(enlargeRadiusToMinWidth(context,geom,ray_org,BezierCurveT<Vec3ff>(curve)));
+ }
+
+ typedef HermiteCurveT<Vec3fa> HermiteCurve3fa;
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/linear_bezier_patch.h b/thirdparty/embree-aarch64/kernels/subdiv/linear_bezier_patch.h
new file mode 100644
index 0000000000..f4a854af7f
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/linear_bezier_patch.h
@@ -0,0 +1,403 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "bezier_curve.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename V>
+ struct TensorLinearQuadraticBezierSurface
+ {
+ QuadraticBezierCurve<V> L;
+ QuadraticBezierCurve<V> R;
+
+ __forceinline TensorLinearQuadraticBezierSurface() {}
+
+ __forceinline TensorLinearQuadraticBezierSurface(const TensorLinearQuadraticBezierSurface<V>& curve)
+ : L(curve.L), R(curve.R) {}
+
+ __forceinline TensorLinearQuadraticBezierSurface& operator= (const TensorLinearQuadraticBezierSurface& other) {
+ L = other.L; R = other.R; return *this;
+ }
+
+ __forceinline TensorLinearQuadraticBezierSurface(const QuadraticBezierCurve<V>& L, const QuadraticBezierCurve<V>& R)
+ : L(L), R(R) {}
+
+ __forceinline BBox<V> bounds() const {
+ return merge(L.bounds(),R.bounds());
+ }
+ };
+
+ template<>
+ struct TensorLinearQuadraticBezierSurface<Vec2fa>
+ {
+ QuadraticBezierCurve<vfloat4> LR;
+
+ __forceinline TensorLinearQuadraticBezierSurface() {}
+
+ __forceinline TensorLinearQuadraticBezierSurface(const TensorLinearQuadraticBezierSurface<Vec2fa>& curve)
+ : LR(curve.LR) {}
+
+ __forceinline TensorLinearQuadraticBezierSurface& operator= (const TensorLinearQuadraticBezierSurface& other) {
+ LR = other.LR; return *this;
+ }
+
+ __forceinline TensorLinearQuadraticBezierSurface(const QuadraticBezierCurve<vfloat4>& LR)
+ : LR(LR) {}
+
+ __forceinline BBox<Vec2fa> bounds() const
+ {
+ const BBox<vfloat4> b = LR.bounds();
+ const BBox<Vec2fa> bl(Vec2fa(b.lower),Vec2fa(b.upper));
+ const BBox<Vec2fa> br(Vec2fa(shuffle<2,3,2,3>(b.lower)),Vec2fa(shuffle<2,3,2,3>(b.upper)));
+ return merge(bl,br);
+ }
+ };
+
+ template<typename V>
+ struct TensorLinearCubicBezierSurface
+ {
+ CubicBezierCurve<V> L;
+ CubicBezierCurve<V> R;
+
+ __forceinline TensorLinearCubicBezierSurface() {}
+
+ __forceinline TensorLinearCubicBezierSurface(const TensorLinearCubicBezierSurface& curve)
+ : L(curve.L), R(curve.R) {}
+
+ __forceinline TensorLinearCubicBezierSurface& operator= (const TensorLinearCubicBezierSurface& other) {
+ L = other.L; R = other.R; return *this;
+ }
+
+ __forceinline TensorLinearCubicBezierSurface(const CubicBezierCurve<V>& L, const CubicBezierCurve<V>& R)
+ : L(L), R(R) {}
+
+ template<template<typename T> class SourceCurve>
+ __forceinline static TensorLinearCubicBezierSurface fromCenterAndNormalCurve(const SourceCurve<Vec3ff>& center, const SourceCurve<Vec3fa>& normal)
+ {
+ SourceCurve<Vec3ff> vcurve = center;
+ SourceCurve<Vec3fa> ncurve = normal;
+
+ /* here we construct a patch which follows the curve l(t) =
+ * p(t) +/- r(t)*normalize(cross(n(t),dp(t))) */
+
+ const Vec3ff p0 = vcurve.eval(0.0f);
+ const Vec3ff dp0 = vcurve.eval_du(0.0f);
+ const Vec3ff ddp0 = vcurve.eval_dudu(0.0f);
+
+ const Vec3fa n0 = ncurve.eval(0.0f);
+ const Vec3fa dn0 = ncurve.eval_du(0.0f);
+
+ const Vec3ff p1 = vcurve.eval(1.0f);
+ const Vec3ff dp1 = vcurve.eval_du(1.0f);
+ const Vec3ff ddp1 = vcurve.eval_dudu(1.0f);
+
+ const Vec3fa n1 = ncurve.eval(1.0f);
+ const Vec3fa dn1 = ncurve.eval_du(1.0f);
+
+ const Vec3fa bt0 = cross(n0,dp0);
+ const Vec3fa dbt0 = cross(dn0,dp0) + cross(n0,ddp0);
+
+ const Vec3fa bt1 = cross(n1,dp1);
+ const Vec3fa dbt1 = cross(dn1,dp1) + cross(n1,ddp1);
+
+ const Vec3fa k0 = normalize(bt0);
+ const Vec3fa dk0 = dnormalize(bt0,dbt0);
+
+ const Vec3fa k1 = normalize(bt1);
+ const Vec3fa dk1 = dnormalize(bt1,dbt1);
+
+ const Vec3fa l0 = p0 - p0.w*k0;
+ const Vec3fa dl0 = dp0 - (dp0.w*k0 + p0.w*dk0);
+
+ const Vec3fa r0 = p0 + p0.w*k0;
+ const Vec3fa dr0 = dp0 + (dp0.w*k0 + p0.w*dk0);
+
+ const Vec3fa l1 = p1 - p1.w*k1;
+ const Vec3fa dl1 = dp1 - (dp1.w*k1 + p1.w*dk1);
+
+ const Vec3fa r1 = p1 + p1.w*k1;
+ const Vec3fa dr1 = dp1 + (dp1.w*k1 + p1.w*dk1);
+
+ const float scale = 1.0f/3.0f;
+ CubicBezierCurve<V> L(l0,l0+scale*dl0,l1-scale*dl1,l1);
+ CubicBezierCurve<V> R(r0,r0+scale*dr0,r1-scale*dr1,r1);
+ return TensorLinearCubicBezierSurface(L,R);
+ }
+
+ __forceinline BBox<V> bounds() const {
+ return merge(L.bounds(),R.bounds());
+ }
+
+ __forceinline BBox3fa accurateBounds() const {
+ return merge(L.accurateBounds(),R.accurateBounds());
+ }
+
+ __forceinline CubicBezierCurve<Interval1f> reduce_v() const {
+ return merge(CubicBezierCurve<Interval<V>>(L),CubicBezierCurve<Interval<V>>(R));
+ }
+
+ __forceinline LinearBezierCurve<Interval1f> reduce_u() const {
+ return LinearBezierCurve<Interval1f>(L.bounds(),R.bounds());
+ }
+
+ __forceinline TensorLinearCubicBezierSurface<float> xfm(const V& dx) const {
+ return TensorLinearCubicBezierSurface<float>(L.xfm(dx),R.xfm(dx));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface<vfloatx> vxfm(const V& dx) const {
+ return TensorLinearCubicBezierSurface<vfloatx>(L.vxfm(dx),R.vxfm(dx));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface<float> xfm(const V& dx, const V& p) const {
+ return TensorLinearCubicBezierSurface<float>(L.xfm(dx,p),R.xfm(dx,p));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface<Vec3fa> xfm(const LinearSpace3fa& space) const {
+ return TensorLinearCubicBezierSurface(L.xfm(space),R.xfm(space));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface<Vec3fa> xfm(const LinearSpace3fa& space, const Vec3fa& p) const {
+ return TensorLinearCubicBezierSurface(L.xfm(space,p),R.xfm(space,p));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface<Vec3fa> xfm(const LinearSpace3fa& space, const Vec3fa& p, const float s) const {
+ return TensorLinearCubicBezierSurface(L.xfm(space,p,s),R.xfm(space,p,s));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface clip_u(const Interval1f& u) const {
+ return TensorLinearCubicBezierSurface(L.clip(u),R.clip(u));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface clip_v(const Interval1f& v) const {
+ return TensorLinearCubicBezierSurface(clerp(L,R,V(v.lower)),clerp(L,R,V(v.upper)));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface clip(const Interval1f& u, const Interval1f& v) const {
+ return clip_v(v).clip_u(u);
+ }
+
+ __forceinline void split_u(TensorLinearCubicBezierSurface& left, TensorLinearCubicBezierSurface& right, const float u = 0.5f) const
+ {
+ CubicBezierCurve<V> L0,L1; L.split(L0,L1,u);
+ CubicBezierCurve<V> R0,R1; R.split(R0,R1,u);
+ new (&left ) TensorLinearCubicBezierSurface(L0,R0);
+ new (&right) TensorLinearCubicBezierSurface(L1,R1);
+ }
+
+ __forceinline TensorLinearCubicBezierSurface<Vec2vfx> vsplit_u(vboolx& valid, const BBox1f& u) const {
+ valid = true; clear(valid,VSIZEX-1);
+ return TensorLinearCubicBezierSurface<Vec2vfx>(L.split(u),R.split(u));
+ }
+
+ __forceinline V eval(const float u, const float v) const {
+ return clerp(L,R,V(v)).eval(u);
+ }
+
+ __forceinline V eval_du(const float u, const float v) const {
+ return clerp(L,R,V(v)).eval_dt(u);
+ }
+
+ __forceinline V eval_dv(const float u, const float v) const {
+ return (R-L).eval(u);
+ }
+
+ __forceinline void eval(const float u, const float v, V& p, V& dpdu, V& dpdv) const
+ {
+ V p0, dp0du; L.eval(u,p0,dp0du);
+ V p1, dp1du; R.eval(u,p1,dp1du);
+ p = lerp(p0,p1,v);
+ dpdu = lerp(dp0du,dp1du,v);
+ dpdv = p1-p0;
+ }
+
+ __forceinline TensorLinearQuadraticBezierSurface<V> derivative_u() const {
+ return TensorLinearQuadraticBezierSurface<V>(L.derivative(),R.derivative());
+ }
+
+ __forceinline CubicBezierCurve<V> derivative_v() const {
+ return R-L;
+ }
+
+ __forceinline V axis_u() const {
+ return (L.end()-L.begin())+(R.end()-R.begin());
+ }
+
+ __forceinline V axis_v() const {
+ return (R.begin()-L.begin())+(R.end()-L.end());
+ }
+
+ friend embree_ostream operator<<(embree_ostream cout, const TensorLinearCubicBezierSurface& a)
+ {
+ return cout << "TensorLinearCubicBezierSurface" << embree_endl
+ << "{" << embree_endl
+ << " L = " << a.L << ", " << embree_endl
+ << " R = " << a.R << embree_endl
+ << "}";
+ }
+
+ friend __forceinline TensorLinearCubicBezierSurface clerp(const TensorLinearCubicBezierSurface& a, const TensorLinearCubicBezierSurface& b, const float t) {
+ return TensorLinearCubicBezierSurface(clerp(a.L,b.L,V(t)), clerp(a.R,b.R,V(t)));
+ }
+ };
+
+ template<>
+ struct TensorLinearCubicBezierSurface<Vec2fa>
+ {
+ CubicBezierCurve<vfloat4> LR;
+
+ __forceinline TensorLinearCubicBezierSurface() {}
+
+ __forceinline TensorLinearCubicBezierSurface(const TensorLinearCubicBezierSurface& curve)
+ : LR(curve.LR) {}
+
+ __forceinline TensorLinearCubicBezierSurface& operator= (const TensorLinearCubicBezierSurface& other) {
+ LR = other.LR; return *this;
+ }
+
+ __forceinline TensorLinearCubicBezierSurface(const CubicBezierCurve<vfloat4>& LR)
+ : LR(LR) {}
+
+ __forceinline TensorLinearCubicBezierSurface(const CubicBezierCurve<Vec2fa>& L, const CubicBezierCurve<Vec2fa>& R)
+ : LR(shuffle<0,1,0,1>(vfloat4(L.v0),vfloat4(R.v0)),shuffle<0,1,0,1>(vfloat4(L.v1),vfloat4(R.v1)),shuffle<0,1,0,1>(vfloat4(L.v2),vfloat4(R.v2)),shuffle<0,1,0,1>(vfloat4(L.v3),vfloat4(R.v3))) {}
+
+ __forceinline CubicBezierCurve<Vec2fa> getL() const {
+ return CubicBezierCurve<Vec2fa>(Vec2fa(LR.v0),Vec2fa(LR.v1),Vec2fa(LR.v2),Vec2fa(LR.v3));
+ }
+
+ __forceinline CubicBezierCurve<Vec2fa> getR() const {
+ return CubicBezierCurve<Vec2fa>(Vec2fa(shuffle<2,3,2,3>(LR.v0)),Vec2fa(shuffle<2,3,2,3>(LR.v1)),Vec2fa(shuffle<2,3,2,3>(LR.v2)),Vec2fa(shuffle<2,3,2,3>(LR.v3)));
+ }
+
+ __forceinline BBox<Vec2fa> bounds() const
+ {
+ const BBox<vfloat4> b = LR.bounds();
+ const BBox<Vec2fa> bl(Vec2fa(b.lower),Vec2fa(b.upper));
+ const BBox<Vec2fa> br(Vec2fa(shuffle<2,3,2,3>(b.lower)),Vec2fa(shuffle<2,3,2,3>(b.upper)));
+ return merge(bl,br);
+ }
+
+ __forceinline BBox1f bounds(const Vec2fa& axis) const
+ {
+ const CubicBezierCurve<vfloat4> LRx = LR;
+ const CubicBezierCurve<vfloat4> LRy(shuffle<1,0,3,2>(LR.v0),shuffle<1,0,3,2>(LR.v1),shuffle<1,0,3,2>(LR.v2),shuffle<1,0,3,2>(LR.v3));
+ const CubicBezierCurve<vfloat4> LRa = cmadd(shuffle<0>(vfloat4(axis)),LRx,shuffle<1>(vfloat4(axis))*LRy);
+ const BBox<vfloat4> Lb = LRa.bounds();
+ const BBox<vfloat4> Rb(shuffle<3>(Lb.lower),shuffle<3>(Lb.upper));
+ const BBox<vfloat4> b = merge(Lb,Rb);
+ return BBox1f(b.lower[0],b.upper[0]);
+ }
+
+ __forceinline TensorLinearCubicBezierSurface<float> xfm(const Vec2fa& dx) const
+ {
+ const CubicBezierCurve<vfloat4> LRx = LR;
+ const CubicBezierCurve<vfloat4> LRy(shuffle<1,0,3,2>(LR.v0),shuffle<1,0,3,2>(LR.v1),shuffle<1,0,3,2>(LR.v2),shuffle<1,0,3,2>(LR.v3));
+ const CubicBezierCurve<vfloat4> LRa = cmadd(shuffle<0>(vfloat4(dx)),LRx,shuffle<1>(vfloat4(dx))*LRy);
+ return TensorLinearCubicBezierSurface<float>(CubicBezierCurve<float>(LRa.v0[0],LRa.v1[0],LRa.v2[0],LRa.v3[0]),
+ CubicBezierCurve<float>(LRa.v0[2],LRa.v1[2],LRa.v2[2],LRa.v3[2]));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface<float> xfm(const Vec2fa& dx, const Vec2fa& p) const
+ {
+ const vfloat4 pxyxy = shuffle<0,1,0,1>(vfloat4(p));
+ const CubicBezierCurve<vfloat4> LRx = LR-pxyxy;
+ const CubicBezierCurve<vfloat4> LRy(shuffle<1,0,3,2>(LR.v0),shuffle<1,0,3,2>(LR.v1),shuffle<1,0,3,2>(LR.v2),shuffle<1,0,3,2>(LR.v3));
+ const CubicBezierCurve<vfloat4> LRa = cmadd(shuffle<0>(vfloat4(dx)),LRx,shuffle<1>(vfloat4(dx))*LRy);
+ return TensorLinearCubicBezierSurface<float>(CubicBezierCurve<float>(LRa.v0[0],LRa.v1[0],LRa.v2[0],LRa.v3[0]),
+ CubicBezierCurve<float>(LRa.v0[2],LRa.v1[2],LRa.v2[2],LRa.v3[2]));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface clip_u(const Interval1f& u) const {
+ return TensorLinearCubicBezierSurface(LR.clip(u));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface clip_v(const Interval1f& v) const
+ {
+ const CubicBezierCurve<vfloat4> LL(shuffle<0,1,0,1>(LR.v0),shuffle<0,1,0,1>(LR.v1),shuffle<0,1,0,1>(LR.v2),shuffle<0,1,0,1>(LR.v3));
+ const CubicBezierCurve<vfloat4> RR(shuffle<2,3,2,3>(LR.v0),shuffle<2,3,2,3>(LR.v1),shuffle<2,3,2,3>(LR.v2),shuffle<2,3,2,3>(LR.v3));
+ return TensorLinearCubicBezierSurface(clerp(LL,RR,vfloat4(v.lower,v.lower,v.upper,v.upper)));
+ }
+
+ __forceinline TensorLinearCubicBezierSurface clip(const Interval1f& u, const Interval1f& v) const {
+ return clip_v(v).clip_u(u);
+ }
+
+ __forceinline void split_u(TensorLinearCubicBezierSurface& left, TensorLinearCubicBezierSurface& right, const float u = 0.5f) const
+ {
+ CubicBezierCurve<vfloat4> LR0,LR1; LR.split(LR0,LR1,u);
+ new (&left ) TensorLinearCubicBezierSurface(LR0);
+ new (&right) TensorLinearCubicBezierSurface(LR1);
+ }
+
+ __forceinline TensorLinearCubicBezierSurface<Vec2vfx> vsplit_u(vboolx& valid, const BBox1f& u) const {
+ valid = true; clear(valid,VSIZEX-1);
+ return TensorLinearCubicBezierSurface<Vec2vfx>(getL().split(u),getR().split(u));
+ }
+
+ __forceinline Vec2fa eval(const float u, const float v) const
+ {
+ const vfloat4 p = LR.eval(u);
+ return Vec2fa(lerp(shuffle<0,1,0,1>(p),shuffle<2,3,2,3>(p),v));
+ }
+
+ __forceinline Vec2fa eval_du(const float u, const float v) const
+ {
+ const vfloat4 dpdu = LR.eval_dt(u);
+ return Vec2fa(lerp(shuffle<0,1,0,1>(dpdu),shuffle<2,3,2,3>(dpdu),v));
+ }
+
+ __forceinline Vec2fa eval_dv(const float u, const float v) const
+ {
+ const vfloat4 p = LR.eval(u);
+ return Vec2fa(shuffle<2,3,2,3>(p)-shuffle<0,1,0,1>(p));
+ }
+
+ __forceinline void eval(const float u, const float v, Vec2fa& p, Vec2fa& dpdu, Vec2fa& dpdv) const
+ {
+ vfloat4 p0, dp0du; LR.eval(u,p0,dp0du);
+ p = Vec2fa(lerp(shuffle<0,1,0,1>(p0),shuffle<2,3,2,3>(p0),v));
+ dpdu = Vec2fa(lerp(shuffle<0,1,0,1>(dp0du),shuffle<2,3,2,3>(dp0du),v));
+ dpdv = Vec2fa(shuffle<2,3,2,3>(p0)-shuffle<0,1,0,1>(p0));
+ }
+
+ __forceinline TensorLinearQuadraticBezierSurface<Vec2fa> derivative_u() const {
+ return TensorLinearQuadraticBezierSurface<Vec2fa>(LR.derivative());
+ }
+
+ __forceinline CubicBezierCurve<Vec2fa> derivative_v() const {
+ return getR()-getL();
+ }
+
+ __forceinline Vec2fa axis_u() const
+ {
+ const CubicBezierCurve<Vec2fa> L = getL();
+ const CubicBezierCurve<Vec2fa> R = getR();
+ return (L.end()-L.begin())+(R.end()-R.begin());
+ }
+
+ __forceinline Vec2fa axis_v() const
+ {
+ const CubicBezierCurve<Vec2fa> L = getL();
+ const CubicBezierCurve<Vec2fa> R = getR();
+ return (R.begin()-L.begin())+(R.end()-L.end());
+ }
+
+ friend embree_ostream operator<<(embree_ostream cout, const TensorLinearCubicBezierSurface& a)
+ {
+ return cout << "TensorLinearCubicBezierSurface" << embree_endl
+ << "{" << embree_endl
+ << " L = " << a.getL() << ", " << embree_endl
+ << " R = " << a.getR() << embree_endl
+ << "}";
+ }
+ };
+
+ typedef TensorLinearCubicBezierSurface<float> TensorLinearCubicBezierSurface1f;
+ typedef TensorLinearCubicBezierSurface<Vec2fa> TensorLinearCubicBezierSurface2fa;
+ typedef TensorLinearCubicBezierSurface<Vec3fa> TensorLinearCubicBezierSurface3fa;
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/patch.h b/thirdparty/embree-aarch64/kernels/subdiv/patch.h
new file mode 100644
index 0000000000..d58241b96d
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/patch.h
@@ -0,0 +1,371 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "catmullclark_patch.h"
+#include "bilinear_patch.h"
+#include "bspline_patch.h"
+#include "bezier_patch.h"
+#include "gregory_patch.h"
+#include "tessellation_cache.h"
+
+#if 1
+#define PATCH_DEBUG_SUBDIVISION(ptr,x,y,z)
+#else
+#define PATCH_DEBUG_SUBDIVISION(ptr,x,y,z) \
+ { \
+ size_t hex = (size_t)ptr; \
+ for (size_t i=0; i<4; i++) hex = hex ^ (hex >> 8); \
+ const float c = (float)(((hex >> 0) ^ (hex >> 4) ^ (hex >> 8) ^ (hex >> 12) ^ (hex >> 16))&0xf)/15.0f; \
+ if (P) *P = Vertex(0.5f+0.5f*x,0.5f+0.5f*y,0.5f+0.5f*z,0.0f); \
+ }
+#endif
+
+#define PATCH_MAX_CACHE_DEPTH 2
+//#define PATCH_MIN_RESOLUTION 1 // FIXME: not yet completely implemented
+#define PATCH_MAX_EVAL_DEPTH_IRREGULAR 10 // maximum evaluation depth at irregular vertices (has to be larger or equal than PATCH_MAX_CACHE_DEPTH)
+#define PATCH_MAX_EVAL_DEPTH_CREASE 10 // maximum evaluation depth at crease features (has to be larger or equal than PATCH_MAX_CACHE_DEPTH)
+#define PATCH_USE_GREGORY 1 // 0 = no gregory, 1 = fill, 2 = as early as possible
+
+#if PATCH_USE_GREGORY==2
+#define PATCH_USE_BEZIER_PATCH 1 // enable use of bezier instead of b-spline patches
+#else
+#define PATCH_USE_BEZIER_PATCH 0 // enable use of bezier instead of b-spline patches
+#endif
+
+#if PATCH_USE_BEZIER_PATCH
+# define RegularPatch BezierPatch
+# define RegularPatchT BezierPatchT<Vertex,Vertex_t>
+#else
+# define RegularPatch BSplinePatch
+# define RegularPatchT BSplinePatchT<Vertex,Vertex_t>
+#endif
+
+#if PATCH_USE_GREGORY
+#define IrregularFillPatch GregoryPatch
+#define IrregularFillPatchT GregoryPatchT<Vertex,Vertex_t>
+#else
+#define IrregularFillPatch BilinearPatch
+#define IrregularFillPatchT BilinearPatchT<Vertex,Vertex_t>
+#endif
+
+namespace embree
+{
+ template<typename Vertex, typename Vertex_t = Vertex>
+ struct __aligned(64) PatchT
+ {
+ public:
+
+ typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch;
+ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
+ typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClarkRing;
+ typedef BezierCurveT<Vertex> BezierCurve;
+
+ enum Type {
+ INVALID_PATCH = 0,
+ BILINEAR_PATCH = 1,
+ BSPLINE_PATCH = 2,
+ BEZIER_PATCH = 3,
+ GREGORY_PATCH = 4,
+ SUBDIVIDED_GENERAL_PATCH = 7,
+ SUBDIVIDED_QUAD_PATCH = 8,
+ EVAL_PATCH = 9,
+ };
+
+ struct Ref
+ {
+ __forceinline Ref(void* p = nullptr)
+ : ptr((size_t)p) {}
+
+ __forceinline operator bool() const { return ptr != 0; }
+ __forceinline operator size_t() const { return ptr; }
+
+ __forceinline Ref (Type ty, void* in)
+ : ptr(((size_t)in)+ty) { assert((((size_t)in) & 0xF) == 0); }
+
+ __forceinline Type type () const { return (Type)(ptr & 0xF); }
+ __forceinline void* object() const { return (void*) (ptr & ~0xF); }
+
+ size_t ptr;
+ };
+
+ struct EvalPatch
+ {
+ /* creates EvalPatch from a CatmullClarkPatch */
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch)
+ {
+ size_t ofs = 0, bytes = patch.bytes();
+ void* ptr = alloc(bytes);
+ patch.serialize(ptr,ofs);
+ assert(ofs == bytes);
+ return Ref(EVAL_PATCH, ptr);
+ }
+ };
+
+ struct BilinearPatch
+ {
+ /* creates BilinearPatch from a CatmullClarkPatch */
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
+ const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
+ return Ref(BILINEAR_PATCH, new (alloc(sizeof(BilinearPatch))) BilinearPatch(patch));
+ }
+
+ __forceinline BilinearPatch (const CatmullClarkPatch& patch)
+ : patch(patch) {}
+
+ /* creates BilinearPatch from 4 vertices */
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
+ return Ref(BILINEAR_PATCH, new (alloc(sizeof(BilinearPatch))) BilinearPatch(edge,vertices,stride));
+ }
+
+ __forceinline BilinearPatch (const HalfEdge* edge, const char* vertices, size_t stride)
+ : patch(edge,vertices,stride) {}
+
+ public:
+ BilinearPatchT<Vertex,Vertex_t> patch;
+ };
+
+ struct BSplinePatch
+ {
+ /* creates BSplinePatch from a half edge */
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
+ return Ref(BSPLINE_PATCH, new (alloc(sizeof(BSplinePatch))) BSplinePatch(edge,vertices,stride));
+ }
+
+ __forceinline BSplinePatch (const HalfEdge* edge, const char* vertices, size_t stride)
+ : patch(edge,vertices,stride) {}
+
+ /* creates BSplinePatch from a CatmullClarkPatch */
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
+ const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
+ return Ref(BSPLINE_PATCH, new (alloc(sizeof(BSplinePatch))) BSplinePatch(patch,border0,border1,border2,border3));
+ }
+
+ __forceinline BSplinePatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
+ : patch(patch,border0,border1,border2,border3) {}
+
+ public:
+ BSplinePatchT<Vertex,Vertex_t> patch;
+ };
+
+ struct BezierPatch
+ {
+ /* creates BezierPatch from a half edge */
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
+ return Ref(BEZIER_PATCH, new (alloc(sizeof(BezierPatch))) BezierPatch(edge,vertices,stride));
+ }
+
+ __forceinline BezierPatch (const HalfEdge* edge, const char* vertices, size_t stride)
+ : patch(edge,vertices,stride) {}
+
+ /* creates Bezier from a CatmullClarkPatch */
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
+ const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
+ return Ref(BEZIER_PATCH, new (alloc(sizeof(BezierPatch))) BezierPatch(patch,border0,border1,border2,border3));
+ }
+
+ __forceinline BezierPatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
+ : patch(patch,border0,border1,border2,border3) {}
+
+ public:
+ BezierPatchT<Vertex,Vertex_t> patch;
+ };
+
+ struct GregoryPatch
+ {
+ /* creates GregoryPatch from half edge */
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride) {
+ return Ref(GREGORY_PATCH, new (alloc(sizeof(GregoryPatch))) GregoryPatch(edge,vertices,stride));
+ }
+
+ __forceinline GregoryPatch (const HalfEdge* edge, const char* vertices, size_t stride)
+ : patch(CatmullClarkPatch(edge,vertices,stride)) {}
+
+ /* creates GregoryPatch from CatmullClarkPatch */
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, const CatmullClarkPatch& patch,
+ const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3) {
+ return Ref(GREGORY_PATCH, new (alloc(sizeof(GregoryPatch))) GregoryPatch(patch,border0,border1,border2,border3));
+ }
+
+ __forceinline GregoryPatch (const CatmullClarkPatch& patch, const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)
+ : patch(patch,border0,border1,border2,border3) {}
+
+ public:
+ GregoryPatchT<Vertex,Vertex_t> patch;
+ };
+
+ struct SubdividedQuadPatch
+ {
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, Ref children[4]) {
+ return Ref(SUBDIVIDED_QUAD_PATCH, new (alloc(sizeof(SubdividedQuadPatch))) SubdividedQuadPatch(children));
+ }
+
+ __forceinline SubdividedQuadPatch(Ref children[4]) {
+ for (size_t i=0; i<4; i++) child[i] = children[i];
+ }
+
+ public:
+ Ref child[4];
+ };
+
+ struct SubdividedGeneralPatch
+ {
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, Ref* children, const unsigned N) {
+ return Ref(SUBDIVIDED_GENERAL_PATCH, new (alloc(sizeof(SubdividedGeneralPatch))) SubdividedGeneralPatch(children,N));
+ }
+
+ __forceinline SubdividedGeneralPatch(Ref* children, const unsigned N) : N(N) {
+ for (unsigned i=0; i<N; i++) child[i] = children[i];
+ }
+
+ unsigned N;
+ Ref child[MAX_PATCH_VALENCE];
+ };
+
+ /*! Default constructor. */
+ __forceinline PatchT () {}
+
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, const HalfEdge* edge, const char* vertices, size_t stride)
+ {
+ if (PATCH_MAX_CACHE_DEPTH == 0)
+ return nullptr;
+
+ Ref child(0);
+ switch (edge->patch_type) {
+ case HalfEdge::BILINEAR_PATCH: child = BilinearPatch::create(alloc,edge,vertices,stride); break;
+ case HalfEdge::REGULAR_QUAD_PATCH: child = RegularPatch::create(alloc,edge,vertices,stride); break;
+#if PATCH_USE_GREGORY == 2
+ case HalfEdge::IRREGULAR_QUAD_PATCH: child = GregoryPatch::create(alloc,edge,vertices,stride); break;
+#endif
+ default: {
+ GeneralCatmullClarkPatch patch(edge,vertices,stride);
+ child = PatchT::create(alloc,patch,edge,vertices,stride,0);
+ }
+ }
+ return child;
+ }
+
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, GeneralCatmullClarkPatch& patch, const HalfEdge* edge, const char* vertices, size_t stride, size_t depth)
+ {
+ /* convert into standard quad patch if possible */
+ if (likely(patch.isQuadPatch()))
+ {
+ CatmullClarkPatch qpatch; patch.init(qpatch);
+ return PatchT::create(alloc,qpatch,edge,vertices,stride,depth);
+ }
+
+ /* do only cache up to some depth */
+ if (depth >= PATCH_MAX_CACHE_DEPTH)
+ return nullptr;
+
+ /* subdivide patch */
+ unsigned N;
+ array_t<CatmullClarkPatch,GeneralCatmullClarkPatch::SIZE> patches;
+ patch.subdivide(patches,N);
+
+ if (N == 4)
+ {
+ Ref child[4];
+#if PATCH_USE_GREGORY == 2
+ BezierCurve borders[GeneralCatmullClarkPatch::SIZE]; patch.getLimitBorder(borders);
+ BezierCurve border0l,border0r; borders[0].subdivide(border0l,border0r);
+ BezierCurve border1l,border1r; borders[1].subdivide(border1l,border1r);
+ BezierCurve border2l,border2r; borders[2].subdivide(border2l,border2r);
+ BezierCurve border3l,border3r; borders[3].subdivide(border3l,border3r);
+ GeneralCatmullClarkPatch::fix_quad_ring_order(patches);
+ child[0] = PatchT::create(alloc,patches[0],edge,vertices,stride,depth+1,&border0l,nullptr,nullptr,&border3r);
+ child[1] = PatchT::create(alloc,patches[1],edge,vertices,stride,depth+1,&border0r,&border1l,nullptr,nullptr);
+ child[2] = PatchT::create(alloc,patches[2],edge,vertices,stride,depth+1,nullptr,&border1r,&border2l,nullptr);
+ child[3] = PatchT::create(alloc,patches[3],edge,vertices,stride,depth+1,nullptr,nullptr,&border2r,&border3l);
+#else
+ GeneralCatmullClarkPatch::fix_quad_ring_order(patches);
+ for (size_t i=0; i<4; i++)
+ child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
+#endif
+ return SubdividedQuadPatch::create(alloc,child);
+ }
+ else
+ {
+ assert(N<MAX_PATCH_VALENCE);
+ Ref child[MAX_PATCH_VALENCE];
+
+#if PATCH_USE_GREGORY == 2
+ BezierCurve borders[GeneralCatmullClarkPatch::SIZE];
+ patch.getLimitBorder(borders);
+
+ for (size_t i0=0; i0<N; i0++) {
+ const size_t i2 = i0==0 ? N-1 : i0-1;
+ BezierCurve border0l,border0r; borders[i0].subdivide(border0l,border0r);
+ BezierCurve border2l,border2r; borders[i2].subdivide(border2l,border2r);
+ child[i0] = PatchT::create(alloc,patches[i0],edge,vertices,stride,depth+1, &border0l, nullptr, nullptr, &border2r);
+ }
+#else
+ for (size_t i=0; i<N; i++)
+ child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
+#endif
+ return SubdividedGeneralPatch::create(alloc,child,N);
+ }
+
+ return nullptr;
+ }
+
+ static __forceinline bool final(const CatmullClarkPatch& patch, const typename CatmullClarkRing::Type type, size_t depth)
+ {
+ const size_t max_eval_depth = (type & CatmullClarkRing::TYPE_CREASES) ? PATCH_MAX_EVAL_DEPTH_CREASE : PATCH_MAX_EVAL_DEPTH_IRREGULAR;
+//#if PATCH_MIN_RESOLUTION
+// return patch.isFinalResolution(PATCH_MIN_RESOLUTION) || depth>=max_eval_depth;
+//#else
+ return depth>=max_eval_depth;
+//#endif
+ }
+
+ template<typename Allocator>
+ __noinline static Ref create(const Allocator& alloc, CatmullClarkPatch& patch, const HalfEdge* edge, const char* vertices, size_t stride, size_t depth,
+ const BezierCurve* border0 = nullptr, const BezierCurve* border1 = nullptr, const BezierCurve* border2 = nullptr, const BezierCurve* border3 = nullptr)
+ {
+ const typename CatmullClarkPatch::Type ty = patch.type();
+ if (unlikely(final(patch,ty,depth))) {
+ if (ty & CatmullClarkRing::TYPE_REGULAR) return RegularPatch::create(alloc,patch,border0,border1,border2,border3);
+ else return IrregularFillPatch::create(alloc,patch,border0,border1,border2,border3);
+ }
+ else if (ty & CatmullClarkRing::TYPE_REGULAR_CREASES) {
+ assert(depth > 0); return RegularPatch::create(alloc,patch,border0,border1,border2,border3);
+ }
+#if PATCH_USE_GREGORY == 2
+ else if (ty & CatmullClarkRing::TYPE_GREGORY_CREASES) {
+ assert(depth > 0); return GregoryPatch::create(alloc,patch,border0,border1,border2,border3);
+ }
+#endif
+ else if (depth >= PATCH_MAX_CACHE_DEPTH) {
+ return EvalPatch::create(alloc,patch);
+ }
+
+ else
+ {
+ Ref child[4];
+ array_t<CatmullClarkPatch,4> patches;
+ patch.subdivide(patches);
+
+ for (size_t i=0; i<4; i++)
+ child[i] = PatchT::create(alloc,patches[i],edge,vertices,stride,depth+1);
+ return SubdividedQuadPatch::create(alloc,child);
+ }
+ }
+ };
+
+ typedef PatchT<Vec3fa,Vec3fa_t> Patch3fa;
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/patch_eval.h b/thirdparty/embree-aarch64/kernels/subdiv/patch_eval.h
new file mode 100644
index 0000000000..482d015fa3
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/patch_eval.h
@@ -0,0 +1,129 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "patch.h"
+#include "feature_adaptive_eval.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename Vertex, typename Vertex_t = Vertex>
+ struct PatchEval
+ {
+ public:
+
+ typedef PatchT<Vertex,Vertex_t> Patch;
+ typedef typename Patch::Ref Ref;
+ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
+
+ PatchEval (SharedLazyTessellationCache::CacheEntry& entry, size_t commitCounter,
+ const HalfEdge* edge, const char* vertices, size_t stride, const float u, const float v,
+ Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv)
+ : P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv)
+ {
+ /* conservative time for the very first allocation */
+ auto time = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter);
+
+ Ref patch = SharedLazyTessellationCache::lookup(entry,commitCounter,[&] () {
+ auto alloc = [&](size_t bytes) { return SharedLazyTessellationCache::malloc(bytes); };
+ return Patch::create(alloc,edge,vertices,stride);
+ },true);
+
+ auto curTime = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter);
+ const bool allAllocationsValid = SharedLazyTessellationCache::validTime(time,curTime);
+
+ if (patch && allAllocationsValid && eval(patch,u,v,1.0f,0)) {
+ SharedLazyTessellationCache::unlock();
+ return;
+ }
+ SharedLazyTessellationCache::unlock();
+ FeatureAdaptiveEval<Vertex,Vertex_t>(edge,vertices,stride,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv);
+ PATCH_DEBUG_SUBDIVISION(edge,c,-1,-1);
+ }
+
+ __forceinline bool eval_quad(const typename Patch::SubdividedQuadPatch* This, const float u, const float v, const float dscale, const size_t depth)
+ {
+ if (v < 0.5f) {
+ if (u < 0.5f) return eval(This->child[0],2.0f*u,2.0f*v,2.0f*dscale,depth+1);
+ else return eval(This->child[1],2.0f*u-1.0f,2.0f*v,2.0f*dscale,depth+1);
+ } else {
+ if (u > 0.5f) return eval(This->child[2],2.0f*u-1.0f,2.0f*v-1.0f,2.0f*dscale,depth+1);
+ else return eval(This->child[3],2.0f*u,2.0f*v-1.0f,2.0f*dscale,depth+1);
+ }
+ }
+
+ bool eval_general(const typename Patch::SubdividedGeneralPatch* This, const float U, const float V, const size_t depth)
+ {
+ const unsigned l = (unsigned) floor(0.5f*U); const float u = 2.0f*frac(0.5f*U)-0.5f;
+ const unsigned h = (unsigned) floor(0.5f*V); const float v = 2.0f*frac(0.5f*V)-0.5f;
+ const unsigned i = 4*h+l; assert(i<This->N);
+ return eval(This->child[i],u,v,1.0f,depth+1);
+ }
+
+ bool eval(Ref This, const float& u, const float& v, const float dscale, const size_t depth)
+ {
+ if (!This) return false;
+ //PRINT(depth);
+ //PRINT2(u,v);
+
+ switch (This.type())
+ {
+ case Patch::BILINEAR_PATCH: {
+ //PRINT("bilinear");
+ ((typename Patch::BilinearPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
+ PATCH_DEBUG_SUBDIVISION(This,-1,c,c);
+ return true;
+ }
+ case Patch::BSPLINE_PATCH: {
+ //PRINT("bspline");
+ ((typename Patch::BSplinePatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
+ PATCH_DEBUG_SUBDIVISION(This,-1,c,-1);
+ return true;
+ }
+ case Patch::BEZIER_PATCH: {
+ //PRINT("bezier");
+ ((typename Patch::BezierPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
+ PATCH_DEBUG_SUBDIVISION(This,-1,c,-1);
+ return true;
+ }
+ case Patch::GREGORY_PATCH: {
+ //PRINT("gregory");
+ ((typename Patch::GregoryPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
+ PATCH_DEBUG_SUBDIVISION(This,-1,-1,c);
+ return true;
+ }
+ case Patch::SUBDIVIDED_QUAD_PATCH: {
+ //PRINT("subdivided quad");
+ return eval_quad(((typename Patch::SubdividedQuadPatch*)This.object()),u,v,dscale,depth);
+ }
+ case Patch::SUBDIVIDED_GENERAL_PATCH: {
+ //PRINT("general_patch");
+ assert(dscale == 1.0f);
+ return eval_general(((typename Patch::SubdividedGeneralPatch*)This.object()),u,v,depth);
+ }
+ case Patch::EVAL_PATCH: {
+ //PRINT("eval_patch");
+ CatmullClarkPatch patch; patch.deserialize(This.object());
+ FeatureAdaptiveEval<Vertex,Vertex_t>(patch,u,v,dscale,depth,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv);
+ return true;
+ }
+ default:
+ assert(false);
+ return false;
+ }
+ }
+
+ private:
+ Vertex* const P;
+ Vertex* const dPdu;
+ Vertex* const dPdv;
+ Vertex* const ddPdudu;
+ Vertex* const ddPdvdv;
+ Vertex* const ddPdudv;
+ };
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/patch_eval_grid.h b/thirdparty/embree-aarch64/kernels/subdiv/patch_eval_grid.h
new file mode 100644
index 0000000000..c05db55f4c
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/patch_eval_grid.h
@@ -0,0 +1,245 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "patch.h"
+#include "feature_adaptive_eval_grid.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ struct PatchEvalGrid
+ {
+ typedef Patch3fa Patch;
+ typedef Patch::Ref Ref;
+ typedef GeneralCatmullClarkPatch3fa GeneralCatmullClarkPatch;
+ typedef CatmullClarkPatch3fa CatmullClarkPatch;
+ typedef BSplinePatch3fa BSplinePatch;
+ typedef BezierPatch3fa BezierPatch;
+ typedef GregoryPatch3fa GregoryPatch;
+ typedef BilinearPatch3fa BilinearPatch;
+
+ private:
+ const unsigned x0,x1;
+ const unsigned y0,y1;
+ const unsigned swidth,sheight;
+ const float rcp_swidth, rcp_sheight;
+ float* const Px;
+ float* const Py;
+ float* const Pz;
+ float* const U;
+ float* const V;
+ float* const Nx;
+ float* const Ny;
+ float* const Nz;
+ const unsigned dwidth,dheight;
+ unsigned count;
+
+ public:
+
+ PatchEvalGrid (Ref patch, unsigned subPatch,
+ const unsigned x0, const unsigned x1, const unsigned y0, const unsigned y1, const unsigned swidth, const unsigned sheight,
+ float* Px, float* Py, float* Pz, float* U, float* V,
+ float* Nx, float* Ny, float* Nz,
+ const unsigned dwidth, const unsigned dheight)
+ : x0(x0), x1(x1), y0(y0), y1(y1), swidth(swidth), sheight(sheight), rcp_swidth(1.0f/(swidth-1.0f)), rcp_sheight(1.0f/(sheight-1.0f)),
+ Px(Px), Py(Py), Pz(Pz), U(U), V(V), Nx(Nx), Ny(Ny), Nz(Nz), dwidth(dwidth), dheight(dheight), count(0)
+ {
+ assert(swidth < (2<<20) && sheight < (2<<20));
+ const BBox2f srange(Vec2f(0.0f,0.0f),Vec2f(float(swidth-1),float(sheight-1)));
+ const BBox2f erange(Vec2f(float(x0),float(y0)),Vec2f((float)x1,(float)y1));
+ bool done MAYBE_UNUSED = eval(patch,subPatch,srange,erange);
+ assert(done);
+ assert(count == (x1-x0+1)*(y1-y0+1));
+ }
+
+ template<typename Patch>
+ __forceinline void evalLocalGrid(const Patch* patch, const BBox2f& srange, const int lx0, const int lx1, const int ly0, const int ly1)
+ {
+ const float scale_x = rcp(srange.upper.x-srange.lower.x);
+ const float scale_y = rcp(srange.upper.y-srange.lower.y);
+ count += (lx1-lx0)*(ly1-ly0);
+
+#if 0
+ for (unsigned iy=ly0; iy<ly1; iy++) {
+ for (unsigned ix=lx0; ix<lx1; ix++) {
+ const float lu = select(ix == swidth -1, float(1.0f), (float(ix)-srange.lower.x)*scale_x);
+ const float lv = select(iy == sheight-1, float(1.0f), (float(iy)-srange.lower.y)*scale_y);
+ const Vec3fa p = patch->patch.eval(lu,lv);
+ const float u = float(ix)*rcp_swidth;
+ const float v = float(iy)*rcp_sheight;
+ const int ofs = (iy-y0)*dwidth+(ix-x0);
+ Px[ofs] = p.x;
+ Py[ofs] = p.y;
+ Pz[ofs] = p.z;
+ U[ofs] = u;
+ V[ofs] = v;
+ }
+ }
+#else
+ foreach2(lx0,lx1,ly0,ly1,[&](const vboolx& valid, const vintx& ix, const vintx& iy) {
+ const vfloatx lu = select(ix == swidth -1, vfloatx(1.0f), (vfloatx(ix)-srange.lower.x)*scale_x);
+ const vfloatx lv = select(iy == sheight-1, vfloatx(1.0f), (vfloatx(iy)-srange.lower.y)*scale_y);
+ const Vec3vfx p = patch->patch.eval(lu,lv);
+ Vec3vfx n = zero;
+ if (unlikely(Nx != nullptr)) n = normalize_safe(patch->patch.normal(lu,lv));
+ const vfloatx u = vfloatx(ix)*rcp_swidth;
+ const vfloatx v = vfloatx(iy)*rcp_sheight;
+ const vintx ofs = (iy-y0)*dwidth+(ix-x0);
+ if (likely(all(valid)) && all(iy==iy[0])) {
+ const unsigned ofs2 = ofs[0];
+ vfloatx::storeu(Px+ofs2,p.x);
+ vfloatx::storeu(Py+ofs2,p.y);
+ vfloatx::storeu(Pz+ofs2,p.z);
+ vfloatx::storeu(U+ofs2,u);
+ vfloatx::storeu(V+ofs2,v);
+ if (unlikely(Nx != nullptr)) {
+ vfloatx::storeu(Nx+ofs2,n.x);
+ vfloatx::storeu(Ny+ofs2,n.y);
+ vfloatx::storeu(Nz+ofs2,n.z);
+ }
+ } else {
+ foreach_unique_index(valid,iy,[&](const vboolx& valid, const int iy0, const int j) {
+ const unsigned ofs2 = ofs[j]-j;
+ vfloatx::storeu(valid,Px+ofs2,p.x);
+ vfloatx::storeu(valid,Py+ofs2,p.y);
+ vfloatx::storeu(valid,Pz+ofs2,p.z);
+ vfloatx::storeu(valid,U+ofs2,u);
+ vfloatx::storeu(valid,V+ofs2,v);
+ if (unlikely(Nx != nullptr)) {
+ vfloatx::storeu(valid,Nx+ofs2,n.x);
+ vfloatx::storeu(valid,Ny+ofs2,n.y);
+ vfloatx::storeu(valid,Nz+ofs2,n.z);
+ }
+ });
+ }
+ });
+#endif
+ }
+
+ bool eval(Ref This, const BBox2f& srange, const BBox2f& erange, const unsigned depth)
+ {
+ if (erange.empty())
+ return true;
+
+ const int lx0 = (int) ceilf(erange.lower.x);
+ const int lx1 = (int) ceilf(erange.upper.x) + (erange.upper.x == x1 && (srange.lower.x < erange.upper.x || erange.upper.x == 0));
+ const int ly0 = (int) ceilf(erange.lower.y);
+ const int ly1 = (int) ceilf(erange.upper.y) + (erange.upper.y == y1 && (srange.lower.y < erange.upper.y || erange.upper.y == 0));
+ if (lx0 >= lx1 || ly0 >= ly1)
+ return true;
+
+ if (!This)
+ return false;
+
+ switch (This.type())
+ {
+ case Patch::BILINEAR_PATCH: {
+ evalLocalGrid((Patch::BilinearPatch*)This.object(),srange,lx0,lx1,ly0,ly1);
+ return true;
+ }
+ case Patch::BSPLINE_PATCH: {
+ evalLocalGrid((Patch::BSplinePatch*)This.object(),srange,lx0,lx1,ly0,ly1);
+ return true;
+ }
+ case Patch::BEZIER_PATCH: {
+ evalLocalGrid((Patch::BezierPatch*)This.object(),srange,lx0,lx1,ly0,ly1);
+ return true;
+ }
+ case Patch::GREGORY_PATCH: {
+ evalLocalGrid((Patch::GregoryPatch*)This.object(),srange,lx0,lx1,ly0,ly1);
+ return true;
+ }
+ case Patch::SUBDIVIDED_QUAD_PATCH:
+ {
+ const Vec2f c = srange.center();
+ const BBox2f srange0(srange.lower,c);
+ const BBox2f srange1(Vec2f(c.x,srange.lower.y),Vec2f(srange.upper.x,c.y));
+ const BBox2f srange2(c,srange.upper);
+ const BBox2f srange3(Vec2f(srange.lower.x,c.y),Vec2f(c.x,srange.upper.y));
+
+ Patch::SubdividedQuadPatch* patch = (Patch::SubdividedQuadPatch*)This.object();
+ eval(patch->child[0],srange0,intersect(srange0,erange),depth+1);
+ eval(patch->child[1],srange1,intersect(srange1,erange),depth+1);
+ eval(patch->child[2],srange2,intersect(srange2,erange),depth+1);
+ eval(patch->child[3],srange3,intersect(srange3,erange),depth+1);
+ return true;
+ }
+ case Patch::EVAL_PATCH: {
+ CatmullClarkPatch patch; patch.deserialize(This.object());
+ FeatureAdaptiveEvalGrid(patch,srange,erange,depth,x0,x1,y0,y1,swidth,sheight,Px,Py,Pz,U,V,Nx,Ny,Nz,dwidth,dheight);
+ count += (lx1-lx0)*(ly1-ly0);
+ return true;
+ }
+ default:
+ assert(false);
+ return false;
+ }
+ }
+
+ bool eval(Ref This, unsigned subPatch, const BBox2f& srange, const BBox2f& erange)
+ {
+ if (!This)
+ return false;
+
+ switch (This.type())
+ {
+ case Patch::SUBDIVIDED_GENERAL_PATCH: {
+ Patch::SubdividedGeneralPatch* patch = (Patch::SubdividedGeneralPatch*)This.object();
+ assert(subPatch < patch->N);
+ return eval(patch->child[subPatch],srange,erange,1);
+ }
+ default:
+ assert(subPatch == 0);
+ return eval(This,srange,erange,0);
+ }
+ }
+ };
+
+ __forceinline unsigned patch_eval_subdivision_count (const HalfEdge* h)
+ {
+ const unsigned N = h->numEdges();
+ if (N == 4) return 1;
+ else return N;
+ }
+
+ template<typename Tessellator>
+ inline void patch_eval_subdivision (const HalfEdge* h, Tessellator tessellator)
+ {
+ const unsigned N = h->numEdges();
+ int neighborSubdiv[GeneralCatmullClarkPatch3fa::SIZE]; // FIXME: use array_t
+ float levels[GeneralCatmullClarkPatch3fa::SIZE];
+ for (unsigned i=0; i<N; i++) {
+ assert(i<GeneralCatmullClarkPatch3fa::SIZE);
+ neighborSubdiv[i] = h->hasOpposite() ? h->opposite()->numEdges() != 4 : 0;
+ levels[i] = h->edge_level;
+ h = h->next();
+ }
+ if (N == 4)
+ {
+ const Vec2f uv[4] = { Vec2f(0.0f,0.0f), Vec2f(1.0f,0.0f), Vec2f(1.0f,1.0f), Vec2f(0.0f,1.0f) };
+ tessellator(uv,neighborSubdiv,levels,0);
+ }
+ else
+ {
+ for (unsigned i=0; i<N; i++)
+ {
+ assert(i<MAX_PATCH_VALENCE);
+ static_assert(MAX_PATCH_VALENCE <= 16, "MAX_PATCH_VALENCE > 16");
+ const int h = (i >> 2) & 3, l = i & 3;
+ const Vec2f subPatchID((float)l,(float)h);
+ const Vec2f uv[4] = { 2.0f*subPatchID + (0.5f+Vec2f(0.0f,0.0f)),
+ 2.0f*subPatchID + (0.5f+Vec2f(1.0f,0.0f)),
+ 2.0f*subPatchID + (0.5f+Vec2f(1.0f,1.0f)),
+ 2.0f*subPatchID + (0.5f+Vec2f(0.0f,1.0f)) };
+ const int neighborSubdiv1[4] = { 0,0,0,0 };
+ const float levels1[4] = { 0.5f*levels[(i+0)%N], 0.5f*levels[(i+0)%N], 0.5f*levels[(i+N-1)%N], 0.5f*levels[(i+N-1)%N] };
+ tessellator(uv,neighborSubdiv1,levels1,i);
+ }
+ }
+ }
+ }
+}
+
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/patch_eval_simd.h b/thirdparty/embree-aarch64/kernels/subdiv/patch_eval_simd.h
new file mode 100644
index 0000000000..28016d9e20
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/patch_eval_simd.h
@@ -0,0 +1,127 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "patch.h"
+#include "feature_adaptive_eval_simd.h"
+
+namespace embree
+{
+ namespace isa
+ {
+ template<typename vbool, typename vint, typename vfloat, typename Vertex, typename Vertex_t = Vertex>
+ struct PatchEvalSimd
+ {
+ public:
+
+ typedef PatchT<Vertex,Vertex_t> Patch;
+ typedef typename Patch::Ref Ref;
+ typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
+
+ PatchEvalSimd (SharedLazyTessellationCache::CacheEntry& entry, size_t commitCounter,
+ const HalfEdge* edge, const char* vertices, size_t stride, const vbool& valid0, const vfloat& u, const vfloat& v,
+ float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, const size_t dstride, const size_t N)
+ : P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv), dstride(dstride), N(N)
+ {
+ /* conservative time for the very first allocation */
+ auto time = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter);
+
+ Ref patch = SharedLazyTessellationCache::lookup(entry,commitCounter,[&] () {
+ auto alloc = [](size_t bytes) { return SharedLazyTessellationCache::malloc(bytes); };
+ return Patch::create(alloc,edge,vertices,stride);
+ }, true);
+
+ auto curTime = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter);
+ const bool allAllocationsValid = SharedLazyTessellationCache::validTime(time,curTime);
+
+ patch = allAllocationsValid ? patch : nullptr;
+
+ /* use cached data structure for calculations */
+ const vbool valid1 = patch ? eval(valid0,patch,u,v,1.0f,0) : vbool(false);
+ SharedLazyTessellationCache::unlock();
+ const vbool valid2 = valid0 & !valid1;
+ if (any(valid2)) {
+ FeatureAdaptiveEvalSimd<vbool,vint,vfloat,Vertex,Vertex_t>(edge,vertices,stride,valid2,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dstride,N);
+ }
+ }
+
+ vbool eval_quad(const vbool& valid, const typename Patch::SubdividedQuadPatch* This, const vfloat& u, const vfloat& v, const float dscale, const size_t depth)
+ {
+ vbool ret = false;
+ const vbool u0_mask = u < 0.5f, u1_mask = u >= 0.5f;
+ const vbool v0_mask = v < 0.5f, v1_mask = v >= 0.5f;
+ const vbool u0v0_mask = valid & u0_mask & v0_mask;
+ const vbool u0v1_mask = valid & u0_mask & v1_mask;
+ const vbool u1v0_mask = valid & u1_mask & v0_mask;
+ const vbool u1v1_mask = valid & u1_mask & v1_mask;
+ if (any(u0v0_mask)) ret |= eval(u0v0_mask,This->child[0],2.0f*u,2.0f*v,2.0f*dscale,depth+1);
+ if (any(u1v0_mask)) ret |= eval(u1v0_mask,This->child[1],2.0f*u-1.0f,2.0f*v,2.0f*dscale,depth+1);
+ if (any(u1v1_mask)) ret |= eval(u1v1_mask,This->child[2],2.0f*u-1.0f,2.0f*v-1.0f,2.0f*dscale,depth+1);
+ if (any(u0v1_mask)) ret |= eval(u0v1_mask,This->child[3],2.0f*u,2.0f*v-1.0f,2.0f*dscale,depth+1);
+ return ret;
+ }
+
+ vbool eval_general(const vbool& valid, const typename Patch::SubdividedGeneralPatch* patch, const vfloat& U, const vfloat& V, const size_t depth)
+ {
+ vbool ret = false;
+ const vint l = (vint)floor(0.5f*U); const vfloat u = 2.0f*frac(0.5f*U)-0.5f;
+ const vint h = (vint)floor(0.5f*V); const vfloat v = 2.0f*frac(0.5f*V)-0.5f;
+ const vint i = (h<<2)+l; assert(all(valid,i<patch->N));
+ foreach_unique(valid,i,[&](const vbool& valid, const int i) {
+ ret |= eval(valid,patch->child[i],u,v,1.0f,depth+1);
+ });
+ return ret;
+ }
+
+ vbool eval(const vbool& valid, Ref This, const vfloat& u, const vfloat& v, const float dscale, const size_t depth)
+ {
+ if (!This) return false;
+ switch (This.type())
+ {
+ case Patch::BILINEAR_PATCH: {
+ ((typename Patch::BilinearPatch*)This.object())->patch.eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
+ return valid;
+ }
+ case Patch::BSPLINE_PATCH: {
+ ((typename Patch::BSplinePatch*)This.object())->patch.eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
+ return valid;
+ }
+ case Patch::BEZIER_PATCH: {
+ ((typename Patch::BezierPatch*)This.object())->patch.eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
+ return valid;
+ }
+ case Patch::GREGORY_PATCH: {
+ ((typename Patch::GregoryPatch*)This.object())->patch.eval(valid,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N);
+ return valid;
+ }
+ case Patch::SUBDIVIDED_QUAD_PATCH: {
+ return eval_quad(valid,((typename Patch::SubdividedQuadPatch*)This.object()),u,v,dscale,depth);
+ }
+ case Patch::SUBDIVIDED_GENERAL_PATCH: {
+ assert(dscale == 1.0f);
+ return eval_general(valid,((typename Patch::SubdividedGeneralPatch*)This.object()),u,v,depth);
+ }
+ case Patch::EVAL_PATCH: {
+ CatmullClarkPatch patch; patch.deserialize(This.object());
+ FeatureAdaptiveEvalSimd<vbool,vint,vfloat,Vertex,Vertex_t>(patch,valid,u,v,dscale,depth,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dstride,N);
+ return valid;
+ }
+ default:
+ assert(false);
+ return false;
+ }
+ }
+
+ private:
+ float* const P;
+ float* const dPdu;
+ float* const dPdv;
+ float* const ddPdudu;
+ float* const ddPdvdv;
+ float* const ddPdudv;
+ const size_t dstride;
+ const size_t N;
+ };
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/subdivpatch1base.h b/thirdparty/embree-aarch64/kernels/subdiv/subdivpatch1base.h
new file mode 100644
index 0000000000..d5bc403cca
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/subdivpatch1base.h
@@ -0,0 +1,156 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../geometry/primitive.h"
+#include "bspline_patch.h"
+#include "bezier_patch.h"
+#include "gregory_patch.h"
+#include "gregory_patch_dense.h"
+#include "tessellation.h"
+#include "tessellation_cache.h"
+#include "gridrange.h"
+#include "patch_eval_grid.h"
+#include "feature_adaptive_eval_grid.h"
+#include "../common/scene_subdiv_mesh.h"
+
+namespace embree
+{
+ struct __aligned(64) SubdivPatch1Base
+ {
+ public:
+
+ enum Type {
+ INVALID_PATCH = 0,
+ BSPLINE_PATCH = 1,
+ BEZIER_PATCH = 2,
+ GREGORY_PATCH = 3,
+ EVAL_PATCH = 5,
+ BILINEAR_PATCH = 6,
+ };
+
+ enum Flags {
+ TRANSITION_PATCH = 16,
+ };
+
+ /*! Default constructor. */
+ __forceinline SubdivPatch1Base () {}
+
+ SubdivPatch1Base (const unsigned int gID,
+ const unsigned int pID,
+ const unsigned int subPatch,
+ const SubdivMesh *const mesh,
+ const size_t time,
+ const Vec2f uv[4],
+ const float edge_level[4],
+ const int subdiv[4],
+ const int simd_width);
+
+ __forceinline bool needsStitching() const {
+ return flags & TRANSITION_PATCH;
+ }
+
+ __forceinline Vec2f getUV(const size_t i) const {
+ return Vec2f((float)u[i],(float)v[i]) * (8.0f/0x10000);
+ }
+
+ static void computeEdgeLevels(const float edge_level[4], const int subdiv[4], float level[4]);
+ static Vec2i computeGridSize(const float level[4]);
+ bool updateEdgeLevels(const float edge_level[4], const int subdiv[4], const SubdivMesh *const mesh, const int simd_width);
+
+ public:
+
+ __forceinline size_t getGridBytes() const {
+ const size_t grid_size_xyzuv = (grid_size_simd_blocks * VSIZEX) * 4;
+ return 64*((grid_size_xyzuv+15) / 16);
+ }
+
+ __forceinline void write_lock() { mtx.lock(); }
+ __forceinline void write_unlock() { mtx.unlock(); }
+ __forceinline bool try_write_lock() { return mtx.try_lock(); }
+ //__forceinline bool try_read_lock() { return mtx.try_read_lock(); }
+
+ __forceinline void resetRootRef() {
+ //assert( mtx.hasInitialState() );
+ root_ref = SharedLazyTessellationCache::Tag();
+ }
+
+ __forceinline SharedLazyTessellationCache::CacheEntry& entry() {
+ return (SharedLazyTessellationCache::CacheEntry&) root_ref;
+ }
+
+ public:
+ __forceinline unsigned int geomID() const {
+ return geom;
+ }
+
+ __forceinline unsigned int primID() const {
+ return prim;
+ }
+
+ public:
+ SharedLazyTessellationCache::Tag root_ref;
+ SpinLock mtx;
+
+ unsigned short u[4]; //!< 16bit discretized u,v coordinates
+ unsigned short v[4];
+ float level[4];
+
+ unsigned char flags;
+ unsigned char type;
+ unsigned short grid_u_res;
+ unsigned int geom; //!< geometry ID of the subdivision mesh this patch belongs to
+ unsigned int prim; //!< primitive ID of this subdivision patch
+ unsigned short grid_v_res;
+
+ unsigned short grid_size_simd_blocks;
+ unsigned int time_;
+
+ struct PatchHalfEdge {
+ const HalfEdge* edge;
+ unsigned subPatch;
+ };
+
+ Vec3fa patch_v[4][4];
+
+ const HalfEdge *edge() const { return ((PatchHalfEdge*)patch_v)->edge; }
+ unsigned time() const { return time_; }
+ unsigned subPatch() const { return ((PatchHalfEdge*)patch_v)->subPatch; }
+
+ void set_edge(const HalfEdge *h) const { ((PatchHalfEdge*)patch_v)->edge = h; }
+ void set_subPatch(const unsigned s) const { ((PatchHalfEdge*)patch_v)->subPatch = s; }
+ };
+
+ namespace isa
+ {
+ Vec3fa patchEval(const SubdivPatch1Base& patch, const float uu, const float vv);
+ Vec3fa patchNormal(const SubdivPatch1Base& patch, const float uu, const float vv);
+
+ template<typename simdf>
+ Vec3<simdf> patchEval(const SubdivPatch1Base& patch, const simdf& uu, const simdf& vv);
+
+ template<typename simdf>
+ Vec3<simdf> patchNormal(const SubdivPatch1Base& patch, const simdf& uu, const simdf& vv);
+
+
+ /* eval grid over patch and stich edges when required */
+ void evalGrid(const SubdivPatch1Base& patch,
+ const unsigned x0, const unsigned x1,
+ const unsigned y0, const unsigned y1,
+ const unsigned swidth, const unsigned sheight,
+ float *__restrict__ const grid_x,
+ float *__restrict__ const grid_y,
+ float *__restrict__ const grid_z,
+ float *__restrict__ const grid_u,
+ float *__restrict__ const grid_v,
+ const SubdivMesh* const geom);
+
+ /* eval grid over patch and stich edges when required */
+ BBox3fa evalGridBounds(const SubdivPatch1Base& patch,
+ const unsigned x0, const unsigned x1,
+ const unsigned y0, const unsigned y1,
+ const unsigned swidth, const unsigned sheight,
+ const SubdivMesh* const geom);
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/tessellation.h b/thirdparty/embree-aarch64/kernels/subdiv/tessellation.h
new file mode 100644
index 0000000000..bda1e2d559
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/tessellation.h
@@ -0,0 +1,161 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+namespace embree
+{
+ /* adjust discret tessellation level for feature-adaptive pre-subdivision */
+ __forceinline float adjustTessellationLevel(float l, const size_t sublevel)
+ {
+ for (size_t i=0; i<sublevel; i++) l *= 0.5f;
+ float r = ceilf(l);
+ for (size_t i=0; i<sublevel; i++) r *= 2.0f;
+ return r;
+ }
+
+ __forceinline int stitch(const int x, const int fine, const int coarse) {
+ return (2*x+1)*coarse/(2*fine);
+ }
+
+ __forceinline void stitchGridEdges(const unsigned int low_rate,
+ const unsigned int high_rate,
+ const unsigned int x0,
+ const unsigned int x1,
+ float * __restrict__ const uv_array,
+ const unsigned int uv_array_step)
+ {
+#if 1
+ const float inv_low_rate = rcp((float)(low_rate-1));
+ for (unsigned x=x0; x<=x1; x++) {
+ uv_array[(x-x0)*uv_array_step] = float(stitch(x,high_rate-1,low_rate-1))*inv_low_rate;
+ }
+ if (unlikely(x1 == high_rate-1))
+ uv_array[(x1-x0)*uv_array_step] = 1.0f;
+#else
+ assert(low_rate < high_rate);
+ assert(high_rate >= 2);
+
+ const float inv_low_rate = rcp((float)(low_rate-1));
+ const unsigned int dy = low_rate - 1;
+ const unsigned int dx = high_rate - 1;
+
+ int p = 2*dy-dx;
+
+ unsigned int offset = 0;
+ unsigned int y = 0;
+ float value = 0.0f;
+ for(unsigned int x=0;x<high_rate-1; x++) // '<=' would be correct but we will leave the 1.0f at the end
+ {
+ uv_array[offset] = value;
+
+ offset += uv_array_step;
+ if (unlikely(p > 0))
+ {
+ y++;
+ value = (float)y * inv_low_rate;
+ p -= 2*dx;
+ }
+ p += 2*dy;
+ }
+#endif
+ }
+
+ __forceinline void stitchUVGrid(const float edge_levels[4],
+ const unsigned int swidth,
+ const unsigned int sheight,
+ const unsigned int x0,
+ const unsigned int y0,
+ const unsigned int grid_u_res,
+ const unsigned int grid_v_res,
+ float * __restrict__ const u_array,
+ float * __restrict__ const v_array)
+ {
+ const unsigned int x1 = x0+grid_u_res-1;
+ const unsigned int y1 = y0+grid_v_res-1;
+ const unsigned int int_edge_points0 = (unsigned int)edge_levels[0] + 1;
+ const unsigned int int_edge_points1 = (unsigned int)edge_levels[1] + 1;
+ const unsigned int int_edge_points2 = (unsigned int)edge_levels[2] + 1;
+ const unsigned int int_edge_points3 = (unsigned int)edge_levels[3] + 1;
+
+ if (unlikely(y0 == 0 && int_edge_points0 < swidth))
+ stitchGridEdges(int_edge_points0,swidth,x0,x1,u_array,1);
+
+ if (unlikely(y1 == sheight-1 && int_edge_points2 < swidth))
+ stitchGridEdges(int_edge_points2,swidth,x0,x1,&u_array[(grid_v_res-1)*grid_u_res],1);
+
+ if (unlikely(x0 == 0 && int_edge_points1 < sheight))
+ stitchGridEdges(int_edge_points1,sheight,y0,y1,&v_array[grid_u_res-1],grid_u_res);
+
+ if (unlikely(x1 == swidth-1 && int_edge_points3 < sheight))
+ stitchGridEdges(int_edge_points3,sheight,y0,y1,v_array,grid_u_res);
+ }
+
+ __forceinline void gridUVTessellator(const float edge_levels[4],
+ const unsigned int swidth,
+ const unsigned int sheight,
+ const unsigned int x0,
+ const unsigned int y0,
+ const unsigned int grid_u_res,
+ const unsigned int grid_v_res,
+ float * __restrict__ const u_array,
+ float * __restrict__ const v_array)
+ {
+ assert( grid_u_res >= 1);
+ assert( grid_v_res >= 1);
+ assert( edge_levels[0] >= 1.0f );
+ assert( edge_levels[1] >= 1.0f );
+ assert( edge_levels[2] >= 1.0f );
+ assert( edge_levels[3] >= 1.0f );
+
+#if defined(__AVX__)
+ const vint8 grid_u_segments = vint8(swidth)-1;
+ const vint8 grid_v_segments = vint8(sheight)-1;
+
+ const vfloat8 inv_grid_u_segments = rcp(vfloat8(grid_u_segments));
+ const vfloat8 inv_grid_v_segments = rcp(vfloat8(grid_v_segments));
+
+ unsigned int index = 0;
+ vint8 v_i( zero );
+ for (unsigned int y=0;y<grid_v_res;y++,index+=grid_u_res,v_i += 1)
+ {
+ vint8 u_i ( step );
+
+ const vbool8 m_v = v_i < grid_v_segments;
+
+ for (unsigned int x=0;x<grid_u_res;x+=8, u_i += 8)
+ {
+ const vbool8 m_u = u_i < grid_u_segments;
+ const vfloat8 u = select(m_u, vfloat8(x0+u_i) * inv_grid_u_segments, 1.0f);
+ const vfloat8 v = select(m_v, vfloat8(y0+v_i) * inv_grid_v_segments, 1.0f);
+ vfloat8::storeu(&u_array[index + x],u);
+ vfloat8::storeu(&v_array[index + x],v);
+ }
+ }
+ #else
+ const vint4 grid_u_segments = vint4(swidth)-1;
+ const vint4 grid_v_segments = vint4(sheight)-1;
+
+ const vfloat4 inv_grid_u_segments = rcp(vfloat4(grid_u_segments));
+ const vfloat4 inv_grid_v_segments = rcp(vfloat4(grid_v_segments));
+
+ unsigned int index = 0;
+ vint4 v_i( zero );
+ for (unsigned int y=0;y<grid_v_res;y++,index+=grid_u_res,v_i += 1)
+ {
+ vint4 u_i ( step );
+
+ const vbool4 m_v = v_i < grid_v_segments;
+
+ for (unsigned int x=0;x<grid_u_res;x+=4, u_i += 4)
+ {
+ const vbool4 m_u = u_i < grid_u_segments;
+ const vfloat4 u = select(m_u, vfloat4(x0+u_i) * inv_grid_u_segments, 1.0f);
+ const vfloat4 v = select(m_v, vfloat4(y0+v_i) * inv_grid_v_segments, 1.0f);
+ vfloat4::storeu(&u_array[index + x],u);
+ vfloat4::storeu(&v_array[index + x],v);
+ }
+ }
+#endif
+ }
+}
diff --git a/thirdparty/embree-aarch64/kernels/subdiv/tessellation_cache.h b/thirdparty/embree-aarch64/kernels/subdiv/tessellation_cache.h
new file mode 100644
index 0000000000..5c215288b6
--- /dev/null
+++ b/thirdparty/embree-aarch64/kernels/subdiv/tessellation_cache.h
@@ -0,0 +1,325 @@
+// Copyright 2009-2020 Intel Corporation
+// SPDX-License-Identifier: Apache-2.0
+
+#pragma once
+
+#include "../common/default.h"
+
+/* force a complete cache invalidation when running out of allocation space */
+#define FORCE_SIMPLE_FLUSH 0
+
+#define THREAD_BLOCK_ATOMIC_ADD 4
+
+#if defined(DEBUG)
+#define CACHE_STATS(x)
+#else
+#define CACHE_STATS(x)
+#endif
+
+namespace embree
+{
+ class SharedTessellationCacheStats
+ {
+ public:
+ /* stats */
+ static std::atomic<size_t> cache_accesses;
+ static std::atomic<size_t> cache_hits;
+ static std::atomic<size_t> cache_misses;
+ static std::atomic<size_t> cache_flushes;
+ static size_t cache_num_patches;
+ __aligned(64) static SpinLock mtx;
+
+ /* print stats for debugging */
+ static void printStats();
+ static void clearStats();
+ };
+
+ void resizeTessellationCache(size_t new_size);
+ void resetTessellationCache();
+
+ ////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
+ ////////////////////////////////////////////////////////////////////////////////
+
+ struct __aligned(64) ThreadWorkState
+ {
+ ALIGNED_STRUCT_(64);
+
+ std::atomic<size_t> counter;
+ ThreadWorkState* next;
+ bool allocated;
+
+ __forceinline ThreadWorkState(bool allocated = false)
+ : counter(0), next(nullptr), allocated(allocated)
+ {
+ assert( ((size_t)this % 64) == 0 );
+ }
+ };
+
+ class __aligned(64) SharedLazyTessellationCache
+ {
+ public:
+
+ static const size_t NUM_CACHE_SEGMENTS = 8;
+ static const size_t NUM_PREALLOC_THREAD_WORK_STATES = 512;
+ static const size_t COMMIT_INDEX_SHIFT = 32+8;
+#if defined(__X86_64__) || defined(__aarch64__)
+ static const size_t REF_TAG_MASK = 0xffffffffff;
+#else
+ static const size_t REF_TAG_MASK = 0x7FFFFFFF;
+#endif
+ static const size_t MAX_TESSELLATION_CACHE_SIZE = REF_TAG_MASK+1;
+ static const size_t BLOCK_SIZE = 64;
+
+
+ /*! Per thread tessellation ref cache */
+ static __thread ThreadWorkState* init_t_state;
+ static ThreadWorkState* current_t_state;
+
+ static __forceinline ThreadWorkState *threadState()
+ {
+ if (unlikely(!init_t_state))
+ /* sets init_t_state, can't return pointer due to macosx icc bug*/
+ SharedLazyTessellationCache::sharedLazyTessellationCache.getNextRenderThreadWorkState();
+ return init_t_state;
+ }
+
+ struct Tag
+ {
+ __forceinline Tag() : data(0) {}
+
+ __forceinline Tag(void* ptr, size_t combinedTime) {
+ init(ptr,combinedTime);
+ }
+
+ __forceinline Tag(size_t ptr, size_t combinedTime) {
+ init((void*)ptr,combinedTime);
+ }
+
+ __forceinline void init(void* ptr, size_t combinedTime)
+ {
+ if (ptr == nullptr) {
+ data = 0;
+ return;
+ }
+ int64_t new_root_ref = (int64_t) ptr;
+ new_root_ref -= (int64_t)SharedLazyTessellationCache::sharedLazyTessellationCache.getDataPtr();
+ assert( new_root_ref <= (int64_t)REF_TAG_MASK );
+ new_root_ref |= (int64_t)combinedTime << COMMIT_INDEX_SHIFT;
+ data = new_root_ref;
+ }
+
+ __forceinline int64_t get() const { return data.load(); }
+ __forceinline void set( int64_t v ) { data.store(v); }
+ __forceinline void reset() { data.store(0); }
+
+ private:
+ atomic<int64_t> data;
+ };
+
+ static __forceinline size_t extractCommitIndex(const int64_t v) { return v >> SharedLazyTessellationCache::COMMIT_INDEX_SHIFT; }
+
+ struct CacheEntry
+ {
+ Tag tag;
+ SpinLock mutex;
+ };
+
+ private:
+
+ float *data;
+ bool hugepages;
+ size_t size;
+ size_t maxBlocks;
+ ThreadWorkState *threadWorkState;
+
+ __aligned(64) std::atomic<size_t> localTime;
+ __aligned(64) std::atomic<size_t> next_block;
+ __aligned(64) SpinLock reset_state;
+ __aligned(64) SpinLock linkedlist_mtx;
+ __aligned(64) std::atomic<size_t> switch_block_threshold;
+ __aligned(64) std::atomic<size_t> numRenderThreads;
+
+
+ public:
+
+
+ SharedLazyTessellationCache();
+ ~SharedLazyTessellationCache();
+
+ void getNextRenderThreadWorkState();
+
+ __forceinline size_t maxAllocSize() const {
+ return switch_block_threshold;
+ }
+
+ __forceinline size_t getCurrentIndex() { return localTime.load(); }
+ __forceinline void addCurrentIndex(const size_t i=1) { localTime.fetch_add(i); }
+
+ __forceinline size_t getTime(const size_t globalTime) {
+ return localTime.load()+NUM_CACHE_SEGMENTS*globalTime;
+ }
+
+
+ __forceinline size_t lockThread (ThreadWorkState *const t_state, const ssize_t plus=1) { return t_state->counter.fetch_add(plus); }
+ __forceinline size_t unlockThread(ThreadWorkState *const t_state, const ssize_t plus=-1) { assert(isLocked(t_state)); return t_state->counter.fetch_add(plus); }
+
+ __forceinline bool isLocked(ThreadWorkState *const t_state) { return t_state->counter.load() != 0; }
+
+ static __forceinline void lock () { sharedLazyTessellationCache.lockThread(threadState()); }
+ static __forceinline void unlock() { sharedLazyTessellationCache.unlockThread(threadState()); }
+ static __forceinline bool isLocked() { return sharedLazyTessellationCache.isLocked(threadState()); }
+ static __forceinline size_t getState() { return threadState()->counter.load(); }
+ static __forceinline void lockThreadLoop() { sharedLazyTessellationCache.lockThreadLoop(threadState()); }
+
+ static __forceinline size_t getTCacheTime(const size_t globalTime) {
+ return sharedLazyTessellationCache.getTime(globalTime);
+ }
+
+ /* per thread lock */
+ __forceinline void lockThreadLoop (ThreadWorkState *const t_state)
+ {
+ while(1)
+ {
+ size_t lock = SharedLazyTessellationCache::sharedLazyTessellationCache.lockThread(t_state,1);
+ if (unlikely(lock >= THREAD_BLOCK_ATOMIC_ADD))
+ {
+ /* lock failed wait until sync phase is over */
+ sharedLazyTessellationCache.unlockThread(t_state,-1);
+ sharedLazyTessellationCache.waitForUsersLessEqual(t_state,0);
+ }
+ else
+ break;
+ }
+ }
+
+ static __forceinline void* lookup(CacheEntry& entry, size_t globalTime)
+ {
+ const int64_t subdiv_patch_root_ref = entry.tag.get();
+ CACHE_STATS(SharedTessellationCacheStats::cache_accesses++);
+
+ if (likely(subdiv_patch_root_ref != 0))
+ {
+ const size_t subdiv_patch_root = (subdiv_patch_root_ref & REF_TAG_MASK) + (size_t)sharedLazyTessellationCache.getDataPtr();
+ const size_t subdiv_patch_cache_index = extractCommitIndex(subdiv_patch_root_ref);
+
+ if (likely( sharedLazyTessellationCache.validCacheIndex(subdiv_patch_cache_index,globalTime) ))
+ {
+ CACHE_STATS(SharedTessellationCacheStats::cache_hits++);
+ return (void*) subdiv_patch_root;
+ }
+ }
+ CACHE_STATS(SharedTessellationCacheStats::cache_misses++);
+ return nullptr;
+ }
+
+ template<typename Constructor>
+ static __forceinline auto lookup (CacheEntry& entry, size_t globalTime, const Constructor constructor, const bool before=false) -> decltype(constructor())
+ {
+ ThreadWorkState *t_state = SharedLazyTessellationCache::threadState();
+
+ while (true)
+ {
+ sharedLazyTessellationCache.lockThreadLoop(t_state);
+ void* patch = SharedLazyTessellationCache::lookup(entry,globalTime);
+ if (patch) return (decltype(constructor())) patch;
+
+ if (entry.mutex.try_lock())
+ {
+ if (!validTag(entry.tag,globalTime))
+ {
+ auto timeBefore = sharedLazyTessellationCache.getTime(globalTime);
+ auto ret = constructor(); // thread is locked here!
+ assert(ret);
+ /* this should never return nullptr */
+ auto timeAfter = sharedLazyTessellationCache.getTime(globalTime);
+ auto time = before ? timeBefore : timeAfter;
+ __memory_barrier();
+ entry.tag = SharedLazyTessellationCache::Tag(ret,time);
+ __memory_barrier();
+ entry.mutex.unlock();
+ return ret;
+ }
+ entry.mutex.unlock();
+ }
+ SharedLazyTessellationCache::sharedLazyTessellationCache.unlockThread(t_state);
+ }
+ }
+
+ __forceinline bool validCacheIndex(const size_t i, const size_t globalTime)
+ {
+#if FORCE_SIMPLE_FLUSH == 1
+ return i == getTime(globalTime);
+#else
+ return i+(NUM_CACHE_SEGMENTS-1) >= getTime(globalTime);
+#endif
+ }
+
+ static __forceinline bool validTime(const size_t oldtime, const size_t newTime)
+ {
+ return oldtime+(NUM_CACHE_SEGMENTS-1) >= newTime;
+ }
+
+
+ static __forceinline bool validTag(const Tag& tag, size_t globalTime)
+ {
+ const int64_t subdiv_patch_root_ref = tag.get();
+ if (subdiv_patch_root_ref == 0) return false;
+ const size_t subdiv_patch_cache_index = extractCommitIndex(subdiv_patch_root_ref);
+ return sharedLazyTessellationCache.validCacheIndex(subdiv_patch_cache_index,globalTime);
+ }
+
+ void waitForUsersLessEqual(ThreadWorkState *const t_state,
+ const unsigned int users);
+
+ __forceinline size_t alloc(const size_t blocks)
+ {
+ if (unlikely(blocks >= switch_block_threshold))
+ throw_RTCError(RTC_ERROR_INVALID_OPERATION,"allocation exceeds size of tessellation cache segment");
+
+ assert(blocks < switch_block_threshold);
+ size_t index = next_block.fetch_add(blocks);
+ if (unlikely(index + blocks >= switch_block_threshold)) return (size_t)-1;
+ return index;
+ }
+
+ static __forceinline void* malloc(const size_t bytes)
+ {
+ size_t block_index = -1;
+ ThreadWorkState *const t_state = threadState();
+ while (true)
+ {
+ block_index = sharedLazyTessellationCache.alloc((bytes+BLOCK_SIZE-1)/BLOCK_SIZE);
+ if (block_index == (size_t)-1)
+ {
+ sharedLazyTessellationCache.unlockThread(t_state);
+ sharedLazyTessellationCache.allocNextSegment();
+ sharedLazyTessellationCache.lockThread(t_state);
+ continue;
+ }
+ break;
+ }
+ return sharedLazyTessellationCache.getBlockPtr(block_index);
+ }
+
+ __forceinline void *getBlockPtr(const size_t block_index)
+ {
+ assert(block_index < maxBlocks);
+ assert(data);
+ assert(block_index*16 <= size);
+ return (void*)&data[block_index*16];
+ }
+
+ __forceinline void* getDataPtr() { return data; }
+ __forceinline size_t getNumUsedBytes() { return next_block * BLOCK_SIZE; }
+ __forceinline size_t getMaxBlocks() { return maxBlocks; }
+ __forceinline size_t getSize() { return size; }
+
+ void allocNextSegment();
+ void realloc(const size_t newSize);
+
+ void reset();
+
+ static SharedLazyTessellationCache sharedLazyTessellationCache;
+ };
+}
diff --git a/thirdparty/embree-aarch64/patches/godot-changes.patch b/thirdparty/embree-aarch64/patches/godot-changes.patch
new file mode 100644
index 0000000000..86fbf226d2
--- /dev/null
+++ b/thirdparty/embree-aarch64/patches/godot-changes.patch
@@ -0,0 +1,630 @@
+diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_for.h b/thirdparty/embree-aarch64/common/algorithms/parallel_for.h
+index 76c6b740aa..51d296fb16 100644
+--- a/thirdparty/embree-aarch64/common/algorithms/parallel_for.h
++++ b/thirdparty/embree-aarch64/common/algorithms/parallel_for.h
+@@ -27,7 +27,10 @@ namespace embree
+ func(r.begin());
+ });
+ if (!TaskScheduler::wait())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // throw std::runtime_error("task cancelled");
++ abort();
++ // -- GODOT end --
+ }
+ #elif defined(TASKING_GCD) && defined(BUILD_IOS)
+
+@@ -55,13 +58,19 @@ namespace embree
+ func(i);
+ },context);
+ if (context.is_group_execution_cancelled())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // throw std::runtime_error("task cancelled");
++ abort();
++ // -- GODOT end --
+ #else
+ tbb::parallel_for(Index(0),N,Index(1),[&](Index i) {
+ func(i);
+ });
+ if (tbb::task::self().is_cancelled())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // throw std::runtime_error("task cancelled");
++ abort();
++ // -- GODOT end --
+ #endif
+
+ #elif defined(TASKING_PPL)
+@@ -81,7 +90,10 @@ namespace embree
+ #if defined(TASKING_INTERNAL)
+ TaskScheduler::spawn(first,last,minStepSize,func);
+ if (!TaskScheduler::wait())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // throw std::runtime_error("task cancelled");
++ abort();
++ // -- GODOT end --
+
+ #elif defined(TASKING_GCD) && defined(BUILD_IOS)
+
+@@ -109,13 +121,19 @@ namespace embree
+ func(range<Index>(r.begin(),r.end()));
+ },context);
+ if (context.is_group_execution_cancelled())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // throw std::runtime_error("task cancelled");
++ abort();
++ // -- GODOT end --
+ #else
+ tbb::parallel_for(tbb::blocked_range<Index>(first,last,minStepSize),[&](const tbb::blocked_range<Index>& r) {
+ func(range<Index>(r.begin(),r.end()));
+ });
+ if (tbb::task::self().is_cancelled())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // throw std::runtime_error("task cancelled");
++ abort();
++ // -- GODOT end --
+ #endif
+
+ #elif defined(TASKING_PPL)
+@@ -147,13 +165,19 @@ namespace embree
+ func(i);
+ },tbb::simple_partitioner(),context);
+ if (context.is_group_execution_cancelled())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // throw std::runtime_error("task cancelled");
++ abort();
++ // -- GODOT end --
+ #else
+ tbb::parallel_for(Index(0),N,Index(1),[&](Index i) {
+ func(i);
+ },tbb::simple_partitioner());
+ if (tbb::task::self().is_cancelled())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // throw std::runtime_error("task cancelled");
++ abort();
++ // -- GODOT end --
+ #endif
+ }
+
+@@ -168,13 +192,19 @@ namespace embree
+ func(i);
+ },ap,context);
+ if (context.is_group_execution_cancelled())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // throw std::runtime_error("task cancelled");
++ abort();
++ // -- GODOT end --
+ #else
+ tbb::parallel_for(Index(0),N,Index(1),[&](Index i) {
+ func(i);
+ },ap);
+ if (tbb::task::self().is_cancelled())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // throw std::runtime_error("task cancelled");
++ abort();
++ // -- GODOT end --
+ #endif
+ }
+
+diff --git a/thirdparty/embree-aarch64/common/algorithms/parallel_reduce.h b/thirdparty/embree-aarch64/common/algorithms/parallel_reduce.h
+index d444b6a2e4..0daf94e50e 100644
+--- a/thirdparty/embree-aarch64/common/algorithms/parallel_reduce.h
++++ b/thirdparty/embree-aarch64/common/algorithms/parallel_reduce.h
+@@ -58,15 +58,19 @@ namespace embree
+ const Value v = tbb::parallel_reduce(tbb::blocked_range<Index>(first,last,minStepSize),identity,
+ [&](const tbb::blocked_range<Index>& r, const Value& start) { return reduction(start,func(range<Index>(r.begin(),r.end()))); },
+ reduction,context);
+- if (context.is_group_execution_cancelled())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // if (context.is_group_execution_cancelled())
++ // throw std::runtime_error("task cancelled");
++ // -- GODOT end --
+ return v;
+ #else
+ const Value v = tbb::parallel_reduce(tbb::blocked_range<Index>(first,last,minStepSize),identity,
+ [&](const tbb::blocked_range<Index>& r, const Value& start) { return reduction(start,func(range<Index>(r.begin(),r.end()))); },
+ reduction);
+- if (tbb::task::self().is_cancelled())
+- throw std::runtime_error("task cancelled");
++ // -- GODOT start --
++ // if (tbb::task::self().is_cancelled())
++ // throw std::runtime_error("task cancelled");
++ // -- GODOT end --
+ return v;
+ #endif
+ #else // TASKING_PPL
+diff --git a/thirdparty/embree-aarch64/common/lexers/stringstream.cpp b/thirdparty/embree-aarch64/common/lexers/stringstream.cpp
+index 7e7b9faef8..98dc80ad59 100644
+--- a/thirdparty/embree-aarch64/common/lexers/stringstream.cpp
++++ b/thirdparty/embree-aarch64/common/lexers/stringstream.cpp
+@@ -39,7 +39,10 @@ namespace embree
+ std::vector<char> str; str.reserve(64);
+ while (cin->peek() != EOF && !isSeparator(cin->peek())) {
+ int c = cin->get();
+- if (!isValidChar(c)) throw std::runtime_error("invalid character "+std::string(1,c)+" in input");
++ // -- GODOT start --
++ // if (!isValidChar(c)) throw std::runtime_error("invalid character "+std::string(1,c)+" in input");
++ if (!isValidChar(c)) abort();
++ // -- GODOT end --
+ str.push_back((char)c);
+ }
+ str.push_back(0);
+diff --git a/thirdparty/embree-aarch64/common/sys/alloc.cpp b/thirdparty/embree-aarch64/common/sys/alloc.cpp
+index 4e8928242e..12f143f131 100644
+--- a/thirdparty/embree-aarch64/common/sys/alloc.cpp
++++ b/thirdparty/embree-aarch64/common/sys/alloc.cpp
+@@ -21,7 +21,10 @@ namespace embree
+ void* ptr = _mm_malloc(size,align);
+
+ if (size != 0 && ptr == nullptr)
+- throw std::bad_alloc();
++ // -- GODOT start --
++ // throw std::bad_alloc();
++ abort();
++ // -- GODOT end --
+
+ return ptr;
+ }
+@@ -128,7 +131,10 @@ namespace embree
+ /* fall back to 4k pages */
+ int flags = MEM_COMMIT | MEM_RESERVE;
+ char* ptr = (char*) VirtualAlloc(nullptr,bytes,flags,PAGE_READWRITE);
+- if (ptr == nullptr) throw std::bad_alloc();
++ // -- GODOT start --
++ // if (ptr == nullptr) throw std::bad_alloc();
++ if (ptr == nullptr) abort();
++ // -- GODOT end --
+ hugepages = false;
+ return ptr;
+ }
+@@ -145,7 +151,10 @@ namespace embree
+ return bytesOld;
+
+ if (!VirtualFree((char*)ptr+bytesNew,bytesOld-bytesNew,MEM_DECOMMIT))
+- throw std::bad_alloc();
++ // -- GODOT start --
++ // throw std::bad_alloc();
++ abort();
++ // -- GODOT end --
+
+ return bytesNew;
+ }
+@@ -156,7 +165,10 @@ namespace embree
+ return;
+
+ if (!VirtualFree(ptr,0,MEM_RELEASE))
+- throw std::bad_alloc();
++ // -- GODOT start --
++ // throw std::bad_alloc();
++ abort();
++ // -- GODOT end --
+ }
+
+ void os_advise(void *ptr, size_t bytes)
+@@ -260,7 +272,10 @@ namespace embree
+
+ /* fallback to 4k pages */
+ void* ptr = (char*) mmap(0, bytes, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0);
+- if (ptr == MAP_FAILED) throw std::bad_alloc();
++ // -- GODOT start --
++ // if (ptr == MAP_FAILED) throw std::bad_alloc();
++ if (ptr == MAP_FAILED) abort();
++ // -- GODOT end --
+ hugepages = false;
+
+ /* advise huge page hint for THP */
+@@ -277,7 +292,10 @@ namespace embree
+ return bytesOld;
+
+ if (munmap((char*)ptr+bytesNew,bytesOld-bytesNew) == -1)
+- throw std::bad_alloc();
++ // -- GODOT start --
++ // throw std::bad_alloc();
++ abort();
++ // -- GODOT end --
+
+ return bytesNew;
+ }
+@@ -291,7 +309,10 @@ namespace embree
+ const size_t pageSize = hugepages ? PAGE_SIZE_2M : PAGE_SIZE_4K;
+ bytes = (bytes+pageSize-1) & ~(pageSize-1);
+ if (munmap(ptr,bytes) == -1)
+- throw std::bad_alloc();
++ // -- GODOT start --
++ // throw std::bad_alloc();
++ abort();
++ // -- GODOT end --
+ }
+
+ /* hint for transparent huge pages (THP) */
+diff --git a/thirdparty/embree-aarch64/common/sys/platform.h b/thirdparty/embree-aarch64/common/sys/platform.h
+index 7914eb7a52..737f14aa6e 100644
+--- a/thirdparty/embree-aarch64/common/sys/platform.h
++++ b/thirdparty/embree-aarch64/common/sys/platform.h
+@@ -174,11 +174,19 @@
+ #define PRINT4(x,y,z,w) embree_cout << STRING(x) << " = " << (x) << ", " << STRING(y) << " = " << (y) << ", " << STRING(z) << " = " << (z) << ", " << STRING(w) << " = " << (w) << embree_endl
+
+ #if defined(DEBUG) // only report file and line in debug mode
++ // -- GODOT start --
++ // #define THROW_RUNTIME_ERROR(str)
++ // throw std::runtime_error(std::string(__FILE__) + " (" + toString(__LINE__) + "): " + std::string(str));
+ #define THROW_RUNTIME_ERROR(str) \
+- throw std::runtime_error(std::string(__FILE__) + " (" + toString(__LINE__) + "): " + std::string(str));
++ printf(std::string(__FILE__) + " (" + toString(__LINE__) + "): " + std::string(str)), abort();
++ // -- GODOT end --
+ #else
++ // -- GODOT start --
++ // #define THROW_RUNTIME_ERROR(str)
++ // throw std::runtime_error(str);
+ #define THROW_RUNTIME_ERROR(str) \
+- throw std::runtime_error(str);
++ abort();
++ // -- GODOT end --
+ #endif
+
+ #define FATAL(x) THROW_RUNTIME_ERROR(x)
+diff --git a/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.cpp b/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.cpp
+index 98d7fb9249..ebf656d1a0 100644
+--- a/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.cpp
++++ b/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.cpp
+@@ -48,13 +48,15 @@ namespace embree
+ {
+ Task* prevTask = thread.task;
+ thread.task = this;
+- try {
+- if (thread.scheduler->cancellingException == nullptr)
++ // -- GODOT start --
++ // try {
++ // if (thread.scheduler->cancellingException == nullptr)
+ closure->execute();
+- } catch (...) {
+- if (thread.scheduler->cancellingException == nullptr)
+- thread.scheduler->cancellingException = std::current_exception();
+- }
++ // } catch (...) {
++ // if (thread.scheduler->cancellingException == nullptr)
++ // thread.scheduler->cancellingException = std::current_exception();
++ // }
++ // -- GODOT end --
+ thread.task = prevTask;
+ add_dependencies(-1);
+ }
+@@ -297,8 +299,11 @@ namespace embree
+ size_t threadIndex = allocThreadIndex();
+ condition.wait(mutex, [&] () { return hasRootTask.load(); });
+ mutex.unlock();
+- std::exception_ptr except = thread_loop(threadIndex);
+- if (except != nullptr) std::rethrow_exception(except);
++ // -- GODOT start --
++ // std::exception_ptr except = thread_loop(threadIndex);
++ // if (except != nullptr) std::rethrow_exception(except);
++ thread_loop(threadIndex);
++ // -- GODOT end --
+ }
+
+ void TaskScheduler::reset() {
+@@ -330,7 +335,10 @@ namespace embree
+ return thread->scheduler->cancellingException == nullptr;
+ }
+
+- std::exception_ptr TaskScheduler::thread_loop(size_t threadIndex)
++// -- GODOT start --
++// std::exception_ptr TaskScheduler::thread_loop(size_t threadIndex)
++ void TaskScheduler::thread_loop(size_t threadIndex)
++// -- GODOT end --
+ {
+ /* allocate thread structure */
+ std::unique_ptr<Thread> mthread(new Thread(threadIndex,this)); // too large for stack allocation
+@@ -353,9 +361,10 @@ namespace embree
+ swapThread(oldThread);
+
+ /* remember exception to throw */
+- std::exception_ptr except = nullptr;
+- if (cancellingException != nullptr) except = cancellingException;
+-
++ // -- GODOT start --
++ // std::exception_ptr except = nullptr;
++ // if (cancellingException != nullptr) except = cancellingException;
++ // -- GODOT end --
+ /* wait for all threads to terminate */
+ threadCounter--;
+ #if defined(__WIN32__)
+@@ -373,7 +382,10 @@ namespace embree
+ yield();
+ #endif
+ }
+- return except;
++ // -- GODOT start --
++ // return except;
++ return;
++ // -- GODOT end --
+ }
+
+ bool TaskScheduler::steal_from_other_threads(Thread& thread)
+diff --git a/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.h b/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.h
+index c2a9391aea..8bd70b2b8c 100644
+--- a/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.h
++++ b/thirdparty/embree-aarch64/common/tasking/taskschedulerinternal.h
+@@ -123,7 +123,10 @@ namespace embree
+ {
+ size_t ofs = bytes + ((align - stackPtr) & (align-1));
+ if (stackPtr + ofs > CLOSURE_STACK_SIZE)
+- throw std::runtime_error("closure stack overflow");
++ // -- GODOT start --
++ // throw std::runtime_error("closure stack overflow");
++ abort();
++ // -- GODOT end --
+ stackPtr += ofs;
+ return &stack[stackPtr-bytes];
+ }
+@@ -132,7 +135,10 @@ namespace embree
+ __forceinline void push_right(Thread& thread, const size_t size, const Closure& closure)
+ {
+ if (right >= TASK_STACK_SIZE)
+- throw std::runtime_error("task stack overflow");
++ // -- GODOT start --
++ // throw std::runtime_error("task stack overflow");
++ abort();
++ // -- GODOT end --
+
+ /* allocate new task on right side of stack */
+ size_t oldStackPtr = stackPtr;
+@@ -239,7 +245,10 @@ namespace embree
+ void wait_for_threads(size_t threadCount);
+
+ /*! thread loop for all worker threads */
+- std::exception_ptr thread_loop(size_t threadIndex);
++ // -- GODOT start --
++ // std::exception_ptr thread_loop(size_t threadIndex);
++ void thread_loop(size_t threadIndex);
++ // -- GODOT end --
+
+ /*! steals a task from a different thread */
+ bool steal_from_other_threads(Thread& thread);
+diff --git a/thirdparty/embree-aarch64/kernels/bvh/bvh_statistics.cpp b/thirdparty/embree-aarch64/kernels/bvh/bvh_statistics.cpp
+index 20cdd2d320..aa56035026 100644
+--- a/thirdparty/embree-aarch64/kernels/bvh/bvh_statistics.cpp
++++ b/thirdparty/embree-aarch64/kernels/bvh/bvh_statistics.cpp
+@@ -150,7 +150,10 @@ namespace embree
+ }
+ }
+ else {
+- throw std::runtime_error("not supported node type in bvh_statistics");
++ // -- GODOT start --
++ // throw std::runtime_error("not supported node type in bvh_statistics");
++ abort();
++ // -- GODOT end --
+ }
+ return s;
+ }
+diff --git a/thirdparty/embree-aarch64/kernels/common/rtcore.cpp b/thirdparty/embree-aarch64/kernels/common/rtcore.cpp
+index ee5c37b238..625fbf6d4f 100644
+--- a/thirdparty/embree-aarch64/kernels/common/rtcore.cpp
++++ b/thirdparty/embree-aarch64/kernels/common/rtcore.cpp
+@@ -230,7 +230,10 @@ RTC_NAMESPACE_BEGIN;
+ if (quality != RTC_BUILD_QUALITY_LOW &&
+ quality != RTC_BUILD_QUALITY_MEDIUM &&
+ quality != RTC_BUILD_QUALITY_HIGH)
+- throw std::runtime_error("invalid build quality");
++ // -- GODOT start --
++ // throw std::runtime_error("invalid build quality");
++ abort();
++ // -- GODOT end --
+ scene->setBuildQuality(quality);
+ RTC_CATCH_END2(scene);
+ }
+@@ -1383,7 +1386,10 @@ RTC_NAMESPACE_BEGIN;
+ quality != RTC_BUILD_QUALITY_MEDIUM &&
+ quality != RTC_BUILD_QUALITY_HIGH &&
+ quality != RTC_BUILD_QUALITY_REFIT)
+- throw std::runtime_error("invalid build quality");
++ // -- GODOT start --
++ // throw std::runtime_error("invalid build quality");
++ abort();
++ // -- GODOT end --
+ geometry->setBuildQuality(quality);
+ RTC_CATCH_END2(geometry);
+ }
+diff --git a/thirdparty/embree-aarch64/kernels/common/rtcore.h b/thirdparty/embree-aarch64/kernels/common/rtcore.h
+index 6583d12d57..4b070e122b 100644
+--- a/thirdparty/embree-aarch64/kernels/common/rtcore.h
++++ b/thirdparty/embree-aarch64/kernels/common/rtcore.h
+@@ -25,52 +25,58 @@ namespace embree
+ #endif
+
+ /*! Macros used in the rtcore API implementation */
+-#define RTC_CATCH_BEGIN try {
++// -- GODOT start --
++// #define RTC_CATCH_BEGIN try {
++#define RTC_CATCH_BEGIN
+
+-#define RTC_CATCH_END(device) \
+- } catch (std::bad_alloc&) { \
+- Device::process_error(device,RTC_ERROR_OUT_OF_MEMORY,"out of memory"); \
+- } catch (rtcore_error& e) { \
+- Device::process_error(device,e.error,e.what()); \
+- } catch (std::exception& e) { \
+- Device::process_error(device,RTC_ERROR_UNKNOWN,e.what()); \
+- } catch (...) { \
+- Device::process_error(device,RTC_ERROR_UNKNOWN,"unknown exception caught"); \
+- }
++// #define RTC_CATCH_END(device) \
++// } catch (std::bad_alloc&) { \
++// Device::process_error(device,RTC_ERROR_OUT_OF_MEMORY,"out of memory"); \
++// } catch (rtcore_error& e) { \
++// Device::process_error(device,e.error,e.what()); \
++// } catch (std::exception& e) { \
++// Device::process_error(device,RTC_ERROR_UNKNOWN,e.what()); \
++// } catch (...) { \
++// Device::process_error(device,RTC_ERROR_UNKNOWN,"unknown exception caught"); \
++// }
++#define RTC_CATCH_END(device)
+
+-#define RTC_CATCH_END2(scene) \
+- } catch (std::bad_alloc&) { \
+- Device* device = scene ? scene->device : nullptr; \
+- Device::process_error(device,RTC_ERROR_OUT_OF_MEMORY,"out of memory"); \
+- } catch (rtcore_error& e) { \
+- Device* device = scene ? scene->device : nullptr; \
+- Device::process_error(device,e.error,e.what()); \
+- } catch (std::exception& e) { \
+- Device* device = scene ? scene->device : nullptr; \
+- Device::process_error(device,RTC_ERROR_UNKNOWN,e.what()); \
+- } catch (...) { \
+- Device* device = scene ? scene->device : nullptr; \
+- Device::process_error(device,RTC_ERROR_UNKNOWN,"unknown exception caught"); \
+- }
++// #define RTC_CATCH_END2(scene) \
++// } catch (std::bad_alloc&) { \
++// Device* device = scene ? scene->device : nullptr; \
++// Device::process_error(device,RTC_ERROR_OUT_OF_MEMORY,"out of memory"); \
++// } catch (rtcore_error& e) { \
++// Device* device = scene ? scene->device : nullptr; \
++// Device::process_error(device,e.error,e.what()); \
++// } catch (std::exception& e) { \
++// Device* device = scene ? scene->device : nullptr; \
++// Device::process_error(device,RTC_ERROR_UNKNOWN,e.what()); \
++// } catch (...) { \
++// Device* device = scene ? scene->device : nullptr; \
++// Device::process_error(device,RTC_ERROR_UNKNOWN,"unknown exception caught"); \
++// }
++#define RTC_CATCH_END2(scene)
+
+-#define RTC_CATCH_END2_FALSE(scene) \
+- } catch (std::bad_alloc&) { \
+- Device* device = scene ? scene->device : nullptr; \
+- Device::process_error(device,RTC_ERROR_OUT_OF_MEMORY,"out of memory"); \
+- return false; \
+- } catch (rtcore_error& e) { \
+- Device* device = scene ? scene->device : nullptr; \
+- Device::process_error(device,e.error,e.what()); \
+- return false; \
+- } catch (std::exception& e) { \
+- Device* device = scene ? scene->device : nullptr; \
+- Device::process_error(device,RTC_ERROR_UNKNOWN,e.what()); \
+- return false; \
+- } catch (...) { \
+- Device* device = scene ? scene->device : nullptr; \
+- Device::process_error(device,RTC_ERROR_UNKNOWN,"unknown exception caught"); \
+- return false; \
+- }
++// #define RTC_CATCH_END2_FALSE(scene) \
++// } catch (std::bad_alloc&) { \
++// Device* device = scene ? scene->device : nullptr; \
++// Device::process_error(device,RTC_ERROR_OUT_OF_MEMORY,"out of memory"); \
++// return false; \
++// } catch (rtcore_error& e) { \
++// Device* device = scene ? scene->device : nullptr; \
++// Device::process_error(device,e.error,e.what()); \
++// return false; \
++// } catch (std::exception& e) { \
++// Device* device = scene ? scene->device : nullptr; \
++// Device::process_error(device,RTC_ERROR_UNKNOWN,e.what()); \
++// return false; \
++// } catch (...) { \
++// Device* device = scene ? scene->device : nullptr; \
++// Device::process_error(device,RTC_ERROR_UNKNOWN,"unknown exception caught"); \
++// return false; \
++// }
++#define RTC_CATCH_END2_FALSE(scene) return false;
++// -- GODOT end --
+
+ #define RTC_VERIFY_HANDLE(handle) \
+ if (handle == nullptr) { \
+@@ -97,28 +103,38 @@ namespace embree
+ #define RTC_TRACE(x)
+ #endif
+
+- /*! used to throw embree API errors */
+- struct rtcore_error : public std::exception
+- {
+- __forceinline rtcore_error(RTCError error, const std::string& str)
+- : error(error), str(str) {}
+-
+- ~rtcore_error() throw() {}
+-
+- const char* what () const throw () {
+- return str.c_str();
+- }
+-
+- RTCError error;
+- std::string str;
+- };
++// -- GODOT begin --
++// /*! used to throw embree API errors */
++// struct rtcore_error : public std::exception
++// {
++// __forceinline rtcore_error(RTCError error, const std::string& str)
++// : error(error), str(str) {}
++//
++// ~rtcore_error() throw() {}
++//
++// const char* what () const throw () {
++// return str.c_str();
++// }
++//
++// RTCError error;
++// std::string str;
++// };
++// -- GODOT end --
+
+ #if defined(DEBUG) // only report file and line in debug mode
++ // -- GODOT begin --
++ // #define throw_RTCError(error,str) \
++ // throw rtcore_error(error,std::string(__FILE__) + " (" + toString(__LINE__) + "): " + std::string(str));
+ #define throw_RTCError(error,str) \
+- throw rtcore_error(error,std::string(__FILE__) + " (" + toString(__LINE__) + "): " + std::string(str));
++ printf(std::string(__FILE__) + " (" + toString(__LINE__) + "): " + std::string(str)), abort();
++ // -- GODOT end --
+ #else
++ // -- GODOT begin --
++ // #define throw_RTCError(error,str) \
++ // throw rtcore_error(error,str);
+ #define throw_RTCError(error,str) \
+- throw rtcore_error(error,str);
++ abort();
++ // -- GODOT end --
+ #endif
+
+ #define RTC_BUILD_ARGUMENTS_HAS(settings,member) \
+diff --git a/thirdparty/embree-aarch64/kernels/common/scene.cpp b/thirdparty/embree-aarch64/kernels/common/scene.cpp
+index e75aa968f9..1e23aeb415 100644
+--- a/thirdparty/embree-aarch64/kernels/common/scene.cpp
++++ b/thirdparty/embree-aarch64/kernels/common/scene.cpp
+@@ -800,16 +800,18 @@ namespace embree
+ }
+
+ /* initiate build */
+- try {
++ // -- GODOT start --
++ // try {
+ scheduler->spawn_root([&]() { commit_task(); Lock<MutexSys> lock(schedulerMutex); this->scheduler = nullptr; }, 1, !join);
+- }
+- catch (...) {
+- accels_clear();
+- updateInterface();
+- Lock<MutexSys> lock(schedulerMutex);
+- this->scheduler = nullptr;
+- throw;
+- }
++ // }
++ // catch (...) {
++ // accels_clear();
++ // updateInterface();
++ // Lock<MutexSys> lock(schedulerMutex);
++ // this->scheduler = nullptr;
++ // throw;
++ // }
++ // -- GODOT end --
+ }
+
+ #endif
diff --git a/thirdparty/enet/godot.cpp b/thirdparty/enet/godot.cpp
index 73fa3c62a2..fd7968204b 100644
--- a/thirdparty/enet/godot.cpp
+++ b/thirdparty/enet/godot.cpp
@@ -45,9 +45,10 @@
/// Abstract ENet interface for UDP/DTLS.
class ENetGodotSocket {
public:
- virtual Error bind(IP_Address p_ip, uint16_t p_port) = 0;
- virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) = 0;
- virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) = 0;
+ virtual Error bind(IPAddress p_ip, uint16_t p_port) = 0;
+ virtual Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) = 0;
+ virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) = 0;
+ virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port) = 0;
virtual int set_option(ENetSocketOption p_option, int p_value) = 0;
virtual void close() = 0;
virtual void set_refuse_new_connections(bool p_enable) {} /* Only used by dtls server */
@@ -64,8 +65,7 @@ class ENetUDP : public ENetGodotSocket {
private:
Ref<NetSocket> sock;
- IP_Address address;
- uint16_t port = 0;
+ IPAddress local_address;
bool bound = false;
public:
@@ -79,18 +79,21 @@ public:
sock->close();
}
- Error bind(IP_Address p_ip, uint16_t p_port) {
- address = p_ip;
- port = p_port;
+ Error bind(IPAddress p_ip, uint16_t p_port) {
+ local_address = p_ip;
bound = true;
- return sock->bind(address, port);
+ return sock->bind(p_ip, p_port);
}
- Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) {
+ Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) {
+ return sock->get_socket_address(r_ip, r_port);
+ }
+
+ Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) {
return sock->sendto(p_buffer, p_len, r_sent, p_ip, p_port);
}
- Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) {
+ Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port) {
Error err = sock->poll(NetSocket::POLL_TYPE_IN, 0);
if (err != OK) {
return err;
@@ -142,6 +145,7 @@ public:
void close() {
sock->close();
+ local_address.clear();
}
};
@@ -153,6 +157,7 @@ class ENetDTLSClient : public ENetGodotSocket {
bool verify = false;
String for_hostname;
Ref<X509Certificate> cert;
+ IPAddress local_address;
public:
ENetDTLSClient(ENetUDP *p_base, Ref<X509Certificate> p_cert, bool p_verify, String p_for_hostname) {
@@ -161,9 +166,11 @@ public:
cert = p_cert;
udp.instance();
dtls = Ref<PacketPeerDTLS>(PacketPeerDTLS::create());
- p_base->close();
if (p_base->bound) {
- bind(p_base->address, p_base->port);
+ uint16_t port;
+ p_base->get_socket_address(&local_address, &port);
+ p_base->close();
+ bind(local_address, port);
}
}
@@ -171,11 +178,21 @@ public:
close();
}
- Error bind(IP_Address p_ip, uint16_t p_port) {
- return udp->listen(p_port, p_ip);
+ Error bind(IPAddress p_ip, uint16_t p_port) {
+ local_address = p_ip;
+ return udp->bind(p_port, p_ip);
+ }
+
+ Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) {
+ if (!udp->is_bound()) {
+ return ERR_UNCONFIGURED;
+ }
+ *r_ip = local_address;
+ *r_port = udp->get_local_port();
+ return OK;
}
- Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) {
+ Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) {
if (!connected) {
udp->connect_to_host(p_ip, p_port);
dtls->connect_to_peer(udp, verify, for_hostname, cert);
@@ -191,7 +208,7 @@ public:
return dtls->put_packet(p_buffer, p_len);
}
- Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) {
+ Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port) {
dtls->poll();
if (dtls->get_status() == PacketPeerDTLS::STATUS_HANDSHAKING) {
return ERR_BUSY;
@@ -211,7 +228,7 @@ public:
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(p_len < r_read, ERR_OUT_OF_MEMORY);
- copymem(p_buffer, buffer, r_read);
+ memcpy(p_buffer, buffer, r_read);
r_ip = udp->get_packet_address();
r_port = udp->get_packet_port();
return err;
@@ -233,13 +250,16 @@ class ENetDTLSServer : public ENetGodotSocket {
Ref<UDPServer> udp_server;
Map<String, Ref<PacketPeerDTLS>> peers;
int last_service = 0;
+ IPAddress local_address;
public:
ENetDTLSServer(ENetUDP *p_base, Ref<CryptoKey> p_key, Ref<X509Certificate> p_cert) {
udp_server.instance();
- p_base->close();
if (p_base->bound) {
- bind(p_base->address, p_base->port);
+ uint16_t port;
+ p_base->get_socket_address(&local_address, &port);
+ p_base->close();
+ bind(local_address, port);
}
server = Ref<DTLSServer>(DTLSServer::create());
server->setup(p_key, p_cert);
@@ -253,11 +273,21 @@ public:
udp_server->set_max_pending_connections(p_refuse ? 0 : 16);
}
- Error bind(IP_Address p_ip, uint16_t p_port) {
+ Error bind(IPAddress p_ip, uint16_t p_port) {
+ local_address = p_ip;
return udp_server->listen(p_port, p_ip);
}
- Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) {
+ Error get_socket_address(IPAddress *r_ip, uint16_t *r_port) {
+ if (!udp_server->is_listening()) {
+ return ERR_UNCONFIGURED;
+ }
+ *r_ip = local_address;
+ *r_port = udp_server->get_local_port();
+ return OK;
+ }
+
+ Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) {
String key = String(p_ip) + ":" + itos(p_port);
ERR_FAIL_COND_V(!peers.has(key), ERR_UNAVAILABLE);
Ref<PacketPeerDTLS> peer = peers[key];
@@ -272,12 +302,12 @@ public:
return err;
}
- Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) {
+ Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port) {
udp_server->poll();
// TODO limits? Maybe we can better enforce allowed connections!
if (udp_server->is_connection_available()) {
Ref<PacketPeerUDP> udp = udp_server->take_connection();
- IP_Address peer_ip = udp->get_packet_address();
+ IPAddress peer_ip = udp->get_packet_address();
int peer_port = udp->get_packet_port();
Ref<PacketPeerDTLS> peer = server->take_connection(udp);
PacketPeerDTLS::Status status = peer->get_status();
@@ -315,7 +345,7 @@ public:
Vector<String> s = E->key().rsplit(":", false, 1);
ERR_CONTINUE(s.size() != 2); // BUG!
- copymem(p_buffer, buffer, r_read);
+ memcpy(p_buffer, buffer, r_read);
r_ip = s[0];
r_port = s[1].to_int();
break; // err = OK
@@ -341,6 +371,7 @@ public:
peers.clear();
udp_server->stop();
server->stop();
+ local_address.clear();
}
};
@@ -366,7 +397,7 @@ void enet_time_set(enet_uint32 newTimeBase) {
}
int enet_address_set_host(ENetAddress *address, const char *name) {
- IP_Address ip = IP::get_singleton()->resolve_hostname(name);
+ IPAddress ip = IP::get_singleton()->resolve_hostname(name);
ERR_FAIL_COND_V(!ip.is_valid(), -1);
enet_address_set_ip(address, ip.get_ipv6(), 16);
@@ -411,9 +442,9 @@ void enet_host_refuse_new_connections(ENetHost *host, int p_refuse) {
}
int enet_socket_bind(ENetSocket socket, const ENetAddress *address) {
- IP_Address ip;
+ IPAddress ip;
if (address->wildcard) {
- ip = IP_Address("*");
+ ip = IPAddress("*");
} else {
ip.set_ipv6(address->host);
}
@@ -435,7 +466,7 @@ int enet_socket_send(ENetSocket socket, const ENetAddress *address, const ENetBu
ERR_FAIL_COND_V(address == nullptr, -1);
ENetGodotSocket *sock = (ENetGodotSocket *)socket;
- IP_Address dest;
+ IPAddress dest;
Error err;
size_t i = 0;
@@ -477,7 +508,7 @@ int enet_socket_receive(ENetSocket socket, ENetAddress *address, ENetBuffer *buf
ENetGodotSocket *sock = (ENetGodotSocket *)socket;
int read;
- IP_Address ip;
+ IPAddress ip;
Error err = sock->recvfrom((uint8_t *)buffers[0].data, buffers[0].dataLength, read, ip, address->port);
if (err == ERR_BUSY) {
@@ -493,15 +524,26 @@ int enet_socket_receive(ENetSocket socket, ENetAddress *address, ENetBuffer *buf
return read;
}
+int enet_socket_get_address (ENetSocket socket, ENetAddress * address) {
+ IPAddress ip;
+ uint16_t port;
+ ENetGodotSocket *sock = (ENetGodotSocket *)socket;
+
+ if (sock->get_socket_address(&ip, &port) != OK) {
+ return -1;
+ }
+
+ enet_address_set_ip(address, ip.get_ipv6(), 16);
+ address->port = port;
+
+ return 0;
+}
+
// Not implemented
int enet_socket_wait(ENetSocket socket, enet_uint32 *condition, enet_uint32 timeout) {
return 0; // do we need this function?
}
-int enet_socket_get_address(ENetSocket socket, ENetAddress *address) {
- return -1; // do we need this function?
-}
-
int enet_socketset_select(ENetSocket maxSocket, ENetSocketSet *readSet, ENetSocketSet *writeSet, enet_uint32 timeout) {
return -1;
}
diff --git a/thirdparty/etc2comp/AUTHORS b/thirdparty/etc2comp/AUTHORS
deleted file mode 100644
index e78a7f4d21..0000000000
--- a/thirdparty/etc2comp/AUTHORS
+++ /dev/null
@@ -1,7 +0,0 @@
-# This is the list of Etc2Comp authors for copyright purposes.
-#
-# This does not necessarily list everyone who has contributed code, since in
-# some cases, their employer may be the copyright holder. To see the full list
-# of contributors, see the revision history in source control.
-Google Inc.
-Blue Shift Inc.
diff --git a/thirdparty/etc2comp/Etc.cpp b/thirdparty/etc2comp/Etc.cpp
deleted file mode 100644
index a5ee706048..0000000000
--- a/thirdparty/etc2comp/Etc.cpp
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "EtcConfig.h"
-#include "Etc.h"
-#include "EtcFilter.h"
-
-#include <string.h>
-
-namespace Etc
-{
- // ----------------------------------------------------------------------------------------------------
- // C-style inteface to the encoder
- //
- void Encode(float *a_pafSourceRGBA,
- unsigned int a_uiSourceWidth,
- unsigned int a_uiSourceHeight,
- Image::Format a_format,
- ErrorMetric a_eErrMetric,
- float a_fEffort,
- unsigned int a_uiJobs,
- unsigned int a_uiMaxJobs,
- unsigned char **a_ppaucEncodingBits,
- unsigned int *a_puiEncodingBitsBytes,
- unsigned int *a_puiExtendedWidth,
- unsigned int *a_puiExtendedHeight,
- int *a_piEncodingTime_ms, bool a_bVerboseOutput)
- {
-
- Image image(a_pafSourceRGBA, a_uiSourceWidth,
- a_uiSourceHeight,
- a_eErrMetric);
- image.m_bVerboseOutput = a_bVerboseOutput;
- image.Encode(a_format, a_eErrMetric, a_fEffort, a_uiJobs, a_uiMaxJobs);
-
- *a_ppaucEncodingBits = image.GetEncodingBits();
- *a_puiEncodingBitsBytes = image.GetEncodingBitsBytes();
- *a_puiExtendedWidth = image.GetExtendedWidth();
- *a_puiExtendedHeight = image.GetExtendedHeight();
- *a_piEncodingTime_ms = image.GetEncodingTimeMs();
- }
-
- void EncodeMipmaps(float *a_pafSourceRGBA,
- unsigned int a_uiSourceWidth,
- unsigned int a_uiSourceHeight,
- Image::Format a_format,
- ErrorMetric a_eErrMetric,
- float a_fEffort,
- unsigned int a_uiJobs,
- unsigned int a_uiMaxJobs,
- unsigned int a_uiMaxMipmaps,
- unsigned int a_uiMipFilterFlags,
- RawImage* a_pMipmapImages,
- int *a_piEncodingTime_ms,
- bool a_bVerboseOutput)
- {
- auto mipWidth = a_uiSourceWidth;
- auto mipHeight = a_uiSourceHeight;
- int totalEncodingTime = 0;
- for(unsigned int mip = 0; mip < a_uiMaxMipmaps && mipWidth >= 1 && mipHeight >= 1; mip++)
- {
- float* pImageData = nullptr;
- float* pMipImage = nullptr;
-
- if(mip == 0)
- {
- pImageData = a_pafSourceRGBA;
- }
- else
- {
- pMipImage = new float[mipWidth*mipHeight*4];
- if(FilterTwoPass(a_pafSourceRGBA, a_uiSourceWidth, a_uiSourceHeight, pMipImage, mipWidth, mipHeight, a_uiMipFilterFlags, Etc::FilterLanczos3) )
- {
- pImageData = pMipImage;
- }
- }
-
- if ( pImageData )
- {
-
- Image image(pImageData, mipWidth, mipHeight, a_eErrMetric);
-
- image.m_bVerboseOutput = a_bVerboseOutput;
- image.Encode(a_format, a_eErrMetric, a_fEffort, a_uiJobs, a_uiMaxJobs);
-
- a_pMipmapImages[mip].paucEncodingBits = std::shared_ptr<unsigned char>(image.GetEncodingBits(), [](unsigned char *p) { delete[] p; });
- a_pMipmapImages[mip].uiEncodingBitsBytes = image.GetEncodingBitsBytes();
- a_pMipmapImages[mip].uiExtendedWidth = image.GetExtendedWidth();
- a_pMipmapImages[mip].uiExtendedHeight = image.GetExtendedHeight();
-
- totalEncodingTime += image.GetEncodingTimeMs();
- }
-
- if(pMipImage)
- {
- delete[] pMipImage;
- }
-
- if (!pImageData)
- {
- break;
- }
-
- mipWidth >>= 1;
- mipHeight >>= 1;
- }
-
- *a_piEncodingTime_ms = totalEncodingTime;
- }
-
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-}
diff --git a/thirdparty/etc2comp/Etc.h b/thirdparty/etc2comp/Etc.h
deleted file mode 100644
index 439388d649..0000000000
--- a/thirdparty/etc2comp/Etc.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcConfig.h"
-#include "EtcImage.h"
-#include "EtcColor.h"
-#include "EtcErrorMetric.h"
-#include <memory>
-
-#define ETCCOMP_MIN_EFFORT_LEVEL (0.0f)
-#define ETCCOMP_DEFAULT_EFFORT_LEVEL (40.0f)
-#define ETCCOMP_MAX_EFFORT_LEVEL (100.0f)
-
-namespace Etc
-{
- class Block4x4EncodingBits;
-
- struct RawImage
- {
- int uiExtendedWidth;
- int uiExtendedHeight;
- unsigned int uiEncodingBitsBytes;
- std::shared_ptr<unsigned char> paucEncodingBits;
- };
-
-
-
- // C-style inteface to the encoder
- void Encode(float *a_pafSourceRGBA,
- unsigned int a_uiSourceWidth,
- unsigned int a_uiSourceHeight,
- Image::Format a_format,
- ErrorMetric a_eErrMetric,
- float a_fEffort,
- unsigned int a_uiJobs,
- unsigned int a_uimaxJobs,
- unsigned char **a_ppaucEncodingBits,
- unsigned int *a_puiEncodingBitsBytes,
- unsigned int *a_puiExtendedWidth,
- unsigned int *a_puiExtendedHeight,
- int *a_piEncodingTime_ms, bool a_bVerboseOutput = false);
-
- void EncodeMipmaps(float *a_pafSourceRGBA,
- unsigned int a_uiSourceWidth,
- unsigned int a_uiSourceHeight,
- Image::Format a_format,
- ErrorMetric a_eErrMetric,
- float a_fEffort,
- unsigned int a_uiJobs,
- unsigned int a_uiMaxJobs,
- unsigned int a_uiMaxMipmaps,
- unsigned int a_uiMipFilterFlags,
- RawImage* a_pMipmaps,
- int *a_piEncodingTime_ms, bool a_bVerboseOutput = false);
-
-}
diff --git a/thirdparty/etc2comp/EtcBlock4x4.cpp b/thirdparty/etc2comp/EtcBlock4x4.cpp
deleted file mode 100644
index 3082fe60db..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4.cpp
+++ /dev/null
@@ -1,425 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcBlock4x4.cpp
-
-Implements the state associated with each 4x4 block of pixels in an image
-
-Source images that are not a multiple of 4x4 are extended to fill the Block4x4 using pixels with an
-alpha of NAN
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcBlock4x4.h"
-
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcColor.h"
-#include "EtcImage.h"
-#include "EtcColorFloatRGBA.h"
-#include "EtcBlock4x4Encoding_RGB8.h"
-#include "EtcBlock4x4Encoding_RGBA8.h"
-#include "EtcBlock4x4Encoding_RGB8A1.h"
-#include "EtcBlock4x4Encoding_R11.h"
-#include "EtcBlock4x4Encoding_RG11.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-
-namespace Etc
-{
- // ETC pixels are scanned vertically.
- // this mapping is for when someone wants to scan the ETC pixels horizontally
- const unsigned int Block4x4::s_auiPixelOrderHScan[PIXELS] = { 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15 };
-
- // ----------------------------------------------------------------------------------------------------
- //
- Block4x4::Block4x4(void)
- {
- m_pimageSource = nullptr;
- m_uiSourceH = 0;
- m_uiSourceV = 0;
-
- m_sourcealphamix = SourceAlphaMix::UNKNOWN;
- m_boolBorderPixels = false;
- m_boolPunchThroughPixels = false;
-
- m_pencoding = nullptr;
-
- m_errormetric = ErrorMetric::NUMERIC;
-
- }
- Block4x4::~Block4x4()
- {
- m_pimageSource = nullptr;
- if (m_pencoding)
- {
- delete m_pencoding;
- m_pencoding = nullptr;
- }
- }
- // ----------------------------------------------------------------------------------------------------
- // initialization prior to encoding from a source image
- // [a_uiSourceH,a_uiSourceV] is the location of the block in a_pimageSource
- // a_paucEncodingBits is the place to store the final encoding
- // a_errormetric is used for finding the best encoding
- //
- void Block4x4::InitFromSource(Image *a_pimageSource,
- unsigned int a_uiSourceH, unsigned int a_uiSourceV,
- unsigned char *a_paucEncodingBits,
- ErrorMetric a_errormetric)
- {
-
- Block4x4();
-
- m_pimageSource = a_pimageSource;
- m_uiSourceH = a_uiSourceH;
- m_uiSourceV = a_uiSourceV;
- m_errormetric = a_errormetric;
-
- SetSourcePixels();
-
- // set block encoder function
- switch (m_pimageSource->GetFormat())
- {
- case Image::Format::ETC1:
- m_pencoding = new Block4x4Encoding_ETC1;
- break;
-
- case Image::Format::RGB8:
- case Image::Format::SRGB8:
- m_pencoding = new Block4x4Encoding_RGB8;
- break;
-
- case Image::Format::RGBA8:
- case Image::Format::SRGBA8:
- if (a_errormetric == RGBX)
- {
- m_pencoding = new Block4x4Encoding_RGBA8;
- }
- else
- {
- switch (m_sourcealphamix)
- {
- case SourceAlphaMix::OPAQUE:
- m_pencoding = new Block4x4Encoding_RGBA8_Opaque;
- break;
-
- case SourceAlphaMix::TRANSPARENT:
- m_pencoding = new Block4x4Encoding_RGBA8_Transparent;
- break;
-
- case SourceAlphaMix::TRANSLUCENT:
- m_pencoding = new Block4x4Encoding_RGBA8;
- break;
-
- default:
- assert(0);
- break;
- }
- break;
- }
- break;
-
- case Image::Format::RGB8A1:
- case Image::Format::SRGB8A1:
- switch (m_sourcealphamix)
- {
- case SourceAlphaMix::OPAQUE:
- m_pencoding = new Block4x4Encoding_RGB8A1_Opaque;
- break;
-
- case SourceAlphaMix::TRANSPARENT:
- m_pencoding = new Block4x4Encoding_RGB8A1_Transparent;
- break;
-
- case SourceAlphaMix::TRANSLUCENT:
- if (m_boolPunchThroughPixels)
- {
- m_pencoding = new Block4x4Encoding_RGB8A1;
- }
- else
- {
- m_pencoding = new Block4x4Encoding_RGB8A1_Opaque;
- }
- break;
-
- default:
- assert(0);
- break;
- }
- break;
-
- case Image::Format::R11:
- case Image::Format::SIGNED_R11:
- m_pencoding = new Block4x4Encoding_R11;
- break;
- case Image::Format::RG11:
- case Image::Format::SIGNED_RG11:
- m_pencoding = new Block4x4Encoding_RG11;
- break;
- default:
- assert(0);
- break;
- }
-
- m_pencoding->InitFromSource(this, m_afrgbaSource,
- a_paucEncodingBits, a_errormetric);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization of encoding state from a prior encoding using encoding bits
- // [a_uiSourceH,a_uiSourceV] is the location of the block in a_pimageSource
- // a_paucEncodingBits is the place to read the prior encoding
- // a_imageformat is used to determine how to interpret a_paucEncodingBits
- // a_errormetric was used for the prior encoding
- //
- void Block4x4::InitFromEtcEncodingBits(Image::Format a_imageformat,
- unsigned int a_uiSourceH, unsigned int a_uiSourceV,
- unsigned char *a_paucEncodingBits,
- Image *a_pimageSource,
- ErrorMetric a_errormetric)
- {
- Block4x4();
-
- m_pimageSource = a_pimageSource;
- m_uiSourceH = a_uiSourceH;
- m_uiSourceV = a_uiSourceV;
- m_errormetric = a_errormetric;
-
- SetSourcePixels();
-
- // set block encoder function
- switch (a_imageformat)
- {
- case Image::Format::ETC1:
- m_pencoding = new Block4x4Encoding_ETC1;
- break;
-
- case Image::Format::RGB8:
- case Image::Format::SRGB8:
- m_pencoding = new Block4x4Encoding_RGB8;
- break;
-
- case Image::Format::RGBA8:
- case Image::Format::SRGBA8:
- m_pencoding = new Block4x4Encoding_RGBA8;
- break;
-
- case Image::Format::RGB8A1:
- case Image::Format::SRGB8A1:
- m_pencoding = new Block4x4Encoding_RGB8A1;
- break;
-
- case Image::Format::R11:
- case Image::Format::SIGNED_R11:
- m_pencoding = new Block4x4Encoding_R11;
- break;
- case Image::Format::RG11:
- case Image::Format::SIGNED_RG11:
- m_pencoding = new Block4x4Encoding_RG11;
- break;
- default:
- assert(0);
- break;
- }
-
- m_pencoding->InitFromEncodingBits(this, a_paucEncodingBits, m_afrgbaSource,
- m_pimageSource->GetErrorMetric());
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set source pixels from m_pimageSource
- // set m_alphamix
- //
- void Block4x4::SetSourcePixels(void)
- {
-
- Image::Format imageformat = m_pimageSource->GetFormat();
-
- // alpha census
- unsigned int uiTransparentSourcePixels = 0;
- unsigned int uiOpaqueSourcePixels = 0;
-
- // copy source to consecutive memory locations
- // convert from image horizontal scan to block vertical scan
- unsigned int uiPixel = 0;
- for (unsigned int uiBlockPixelH = 0; uiBlockPixelH < Block4x4::COLUMNS; uiBlockPixelH++)
- {
- unsigned int uiSourcePixelH = m_uiSourceH + uiBlockPixelH;
-
- for (unsigned int uiBlockPixelV = 0; uiBlockPixelV < Block4x4::ROWS; uiBlockPixelV++)
- {
- unsigned int uiSourcePixelV = m_uiSourceV + uiBlockPixelV;
-
- ColorFloatRGBA *pfrgbaSource = m_pimageSource->GetSourcePixel(uiSourcePixelH, uiSourcePixelV);
-
- // if pixel extends beyond source image because of block padding
- if (pfrgbaSource == nullptr)
- {
- m_afrgbaSource[uiPixel] = ColorFloatRGBA(0.0f, 0.0f, 0.0f, NAN); // denotes border pixel
- m_boolBorderPixels = true;
- uiTransparentSourcePixels++;
- }
- else
- {
- //get teh current pixel data, and store some of the attributes
- //before capping values to fit the encoder type
-
- m_afrgbaSource[uiPixel] = (*pfrgbaSource).ClampRGBA();
-
- if (m_afrgbaSource[uiPixel].fA == 1.0f || m_errormetric == RGBX)
- {
- m_pimageSource->m_iNumOpaquePixels++;
- }
- else if (m_afrgbaSource[uiPixel].fA == 0.0f)
- {
- m_pimageSource->m_iNumTransparentPixels++;
- }
- else if(m_afrgbaSource[uiPixel].fA > 0.0f && m_afrgbaSource[uiPixel].fA < 1.0f)
- {
- m_pimageSource->m_iNumTranslucentPixels++;
- }
- else
- {
- m_pimageSource->m_numOutOfRangeValues.fA++;
- }
-
- if (m_afrgbaSource[uiPixel].fR != 0.0f)
- {
- m_pimageSource->m_numColorValues.fR++;
- //make sure we are getting a float between 0-1
- if (m_afrgbaSource[uiPixel].fR - 1.0f > 0.0f)
- {
- m_pimageSource->m_numOutOfRangeValues.fR++;
- }
- }
-
- if (m_afrgbaSource[uiPixel].fG != 0.0f)
- {
- m_pimageSource->m_numColorValues.fG++;
- if (m_afrgbaSource[uiPixel].fG - 1.0f > 0.0f)
- {
- m_pimageSource->m_numOutOfRangeValues.fG++;
- }
- }
- if (m_afrgbaSource[uiPixel].fB != 0.0f)
- {
- m_pimageSource->m_numColorValues.fB++;
- if (m_afrgbaSource[uiPixel].fB - 1.0f > 0.0f)
- {
- m_pimageSource->m_numOutOfRangeValues.fB++;
- }
- }
- // for formats with no alpha, set source alpha to 1
- if (imageformat == Image::Format::ETC1 ||
- imageformat == Image::Format::RGB8 ||
- imageformat == Image::Format::SRGB8)
- {
- m_afrgbaSource[uiPixel].fA = 1.0f;
- }
-
- if (imageformat == Image::Format::R11 ||
- imageformat == Image::Format::SIGNED_R11)
- {
- m_afrgbaSource[uiPixel].fA = 1.0f;
- m_afrgbaSource[uiPixel].fG = 0.0f;
- m_afrgbaSource[uiPixel].fB = 0.0f;
- }
-
- if (imageformat == Image::Format::RG11 ||
- imageformat == Image::Format::SIGNED_RG11)
- {
- m_afrgbaSource[uiPixel].fA = 1.0f;
- m_afrgbaSource[uiPixel].fB = 0.0f;
- }
-
-
- // for RGB8A1, set source alpha to 0.0 or 1.0
- // set punch through flag
- if (imageformat == Image::Format::RGB8A1 ||
- imageformat == Image::Format::SRGB8A1)
- {
- if (m_afrgbaSource[uiPixel].fA >= 0.5f)
- {
- m_afrgbaSource[uiPixel].fA = 1.0f;
- }
- else
- {
- m_afrgbaSource[uiPixel].fA = 0.0f;
- m_boolPunchThroughPixels = true;
- }
- }
-
- if (m_afrgbaSource[uiPixel].fA == 1.0f || m_errormetric == RGBX)
- {
- uiOpaqueSourcePixels++;
- }
- else if (m_afrgbaSource[uiPixel].fA == 0.0f)
- {
- uiTransparentSourcePixels++;
- }
-
- }
-
- uiPixel += 1;
- }
- }
-
- if (uiOpaqueSourcePixels == PIXELS)
- {
- m_sourcealphamix = SourceAlphaMix::OPAQUE;
- }
- else if (uiTransparentSourcePixels == PIXELS)
- {
- m_sourcealphamix = SourceAlphaMix::TRANSPARENT;
- }
- else
- {
- m_sourcealphamix = SourceAlphaMix::TRANSLUCENT;
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // return a name for the encoding mode
- //
- const char * Block4x4::GetEncodingModeName(void)
- {
-
- switch (m_pencoding->GetMode())
- {
- case Block4x4Encoding::MODE_ETC1:
- return "ETC1";
- case Block4x4Encoding::MODE_T:
- return "T";
- case Block4x4Encoding::MODE_H:
- return "H";
- case Block4x4Encoding::MODE_PLANAR:
- return "PLANAR";
- default:
- return "???";
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-}
diff --git a/thirdparty/etc2comp/EtcBlock4x4.h b/thirdparty/etc2comp/EtcBlock4x4.h
deleted file mode 100644
index 0fd30c598d..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4.h
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcColor.h"
-#include "EtcColorFloatRGBA.h"
-#include "EtcErrorMetric.h"
-#include "EtcImage.h"
-#include "EtcBlock4x4Encoding.h"
-
-namespace Etc
-{
- class Block4x4EncodingBits;
-
- class Block4x4
- {
- public:
-
- static const unsigned int ROWS = 4;
- static const unsigned int COLUMNS = 4;
- static const unsigned int PIXELS = ROWS * COLUMNS;
-
- // the alpha mix for a 4x4 block of pixels
- enum class SourceAlphaMix
- {
- UNKNOWN,
- //
- OPAQUE, // all 1.0
- TRANSPARENT, // all 0.0 or NAN
- TRANSLUCENT // not all opaque or transparent
- };
-
- typedef void (Block4x4::*EncoderFunctionPtr)(void);
-
- Block4x4(void);
- ~Block4x4();
- void InitFromSource(Image *a_pimageSource,
- unsigned int a_uiSourceH,
- unsigned int a_uiSourceV,
- unsigned char *a_paucEncodingBits,
- ErrorMetric a_errormetric);
-
- void InitFromEtcEncodingBits(Image::Format a_imageformat,
- unsigned int a_uiSourceH,
- unsigned int a_uiSourceV,
- unsigned char *a_paucEncodingBits,
- Image *a_pimageSource,
- ErrorMetric a_errormetric);
-
- // return true if final iteration was performed
- inline void PerformEncodingIteration(float a_fEffort)
- {
- m_pencoding->PerformIteration(a_fEffort);
- }
-
- inline void SetEncodingBitsFromEncoding(void)
- {
- m_pencoding->SetEncodingBits();
- }
-
- inline unsigned int GetSourceH(void)
- {
- return m_uiSourceH;
- }
-
- inline unsigned int GetSourceV(void)
- {
- return m_uiSourceV;
- }
-
- inline float GetError(void)
- {
- return m_pencoding->GetError();
- }
-
- static const unsigned int s_auiPixelOrderHScan[PIXELS];
-
- inline ColorFloatRGBA * GetDecodedColors(void)
- {
- return m_pencoding->GetDecodedColors();
- }
-
- inline float * GetDecodedAlphas(void)
- {
- return m_pencoding->GetDecodedAlphas();
- }
-
- inline Block4x4Encoding::Mode GetEncodingMode(void)
- {
- return m_pencoding->GetMode();
- }
-
- inline bool GetFlip(void)
- {
- return m_pencoding->GetFlip();
- }
-
- inline bool IsDifferential(void)
- {
- return m_pencoding->IsDifferential();
- }
-
- inline ColorFloatRGBA * GetSource()
- {
- return m_afrgbaSource;
- }
-
- inline ErrorMetric GetErrorMetric()
- {
- return m_errormetric;
- }
-
- const char * GetEncodingModeName(void);
-
- inline Block4x4Encoding * GetEncoding(void)
- {
- return m_pencoding;
- }
-
- inline SourceAlphaMix GetSourceAlphaMix(void)
- {
- return m_sourcealphamix;
- }
-
- inline Image * GetImageSource(void)
- {
- return m_pimageSource;
- }
-
- inline bool HasBorderPixels(void)
- {
- return m_boolBorderPixels;
- }
-
- inline bool HasPunchThroughPixels(void)
- {
- return m_boolPunchThroughPixels;
- }
-
- private:
-
- void SetSourcePixels(void);
-
- Image *m_pimageSource;
- unsigned int m_uiSourceH;
- unsigned int m_uiSourceV;
- ErrorMetric m_errormetric;
- ColorFloatRGBA m_afrgbaSource[PIXELS]; // vertical scan
-
- SourceAlphaMix m_sourcealphamix;
- bool m_boolBorderPixels; // marked as rgba(NAN, NAN, NAN, NAN)
- bool m_boolPunchThroughPixels; // RGB8A1 or SRGB8A1 with any pixels with alpha < 0.5
-
- Block4x4Encoding *m_pencoding;
-
- };
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding.cpp
deleted file mode 100644
index 7a9e68c4cf..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding.cpp
+++ /dev/null
@@ -1,261 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcBlock4x4Encoding.cpp
-
-Block4x4Encoding is the abstract base class for the different encoders. Each encoder targets a
-particular file format (e.g. ETC1, RGB8, RGBA8, R11)
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcBlock4x4Encoding.h"
-
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcBlock4x4.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-
-namespace Etc
-{
- // ----------------------------------------------------------------------------------------------------
- //
- const float Block4x4Encoding::LUMA_WEIGHT = 3.0f;
- const float Block4x4Encoding::CHROMA_BLUE_WEIGHT = 0.5f;
-
- // ----------------------------------------------------------------------------------------------------
- //
- Block4x4Encoding::Block4x4Encoding(void)
- {
-
- m_pblockParent = nullptr;
-
- m_pafrgbaSource = nullptr;
-
- m_boolBorderPixels = false;
-
- m_fError = -1.0f;
-
- m_mode = MODE_UNKNOWN;
-
- m_uiEncodingIterations = 0;
- m_boolDone = false;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(-1.0f, -1.0f, -1.0f, -1.0f);
- m_afDecodedAlphas[uiPixel] = -1.0f;
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialize the generic encoding for a 4x4 block
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // init the decoded pixels to -1 to mark them as undefined
- // init the error to -1 to mark it as undefined
- //
- void Block4x4Encoding::Init(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric)
- {
-
- m_pblockParent = a_pblockParent;
-
- m_pafrgbaSource = a_pafrgbaSource;
-
- m_boolBorderPixels = m_pblockParent->HasBorderPixels();
-
- m_fError = -1.0f;
-
- m_uiEncodingIterations = 0;
-
- m_errormetric = a_errormetric;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(-1.0f, -1.0f, -1.0f, -1.0f);
- m_afDecodedAlphas[uiPixel] = -1.0f;
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // calculate the error for the block by summing the pixel errors
- //
- void Block4x4Encoding::CalcBlockError(void)
- {
- m_fError = 0.0f;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_fError += CalcPixelError(m_afrgbaDecodedColors[uiPixel], m_afDecodedAlphas[uiPixel],
- m_pafrgbaSource[uiPixel]);
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // calculate the error between the source pixel and the decoded pixel
- // the error amount is base on the error metric
- //
- float Block4x4Encoding::CalcPixelError(ColorFloatRGBA a_frgbaDecodedColor, float a_fDecodedAlpha,
- ColorFloatRGBA a_frgbaSourcePixel)
- {
-
- // if a border pixel
- if (isnan(a_frgbaSourcePixel.fA))
- {
- return 0.0f;
- }
-
- if (m_errormetric == ErrorMetric::RGBA)
- {
- assert(a_fDecodedAlpha >= 0.0f);
-
- float fDRed = (a_fDecodedAlpha * a_frgbaDecodedColor.fR) -
- (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fR);
- float fDGreen = (a_fDecodedAlpha * a_frgbaDecodedColor.fG) -
- (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fG);
- float fDBlue = (a_fDecodedAlpha * a_frgbaDecodedColor.fB) -
- (a_frgbaSourcePixel.fA * a_frgbaSourcePixel.fB);
-
- float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA;
-
- return fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue + fDAlpha*fDAlpha;
- }
- else if (m_errormetric == ErrorMetric::RGBX)
- {
- assert(a_fDecodedAlpha >= 0.0f);
-
- float fDRed = a_frgbaDecodedColor.fR - a_frgbaSourcePixel.fR;
- float fDGreen = a_frgbaDecodedColor.fG - a_frgbaSourcePixel.fG;
- float fDBlue = a_frgbaDecodedColor.fB - a_frgbaSourcePixel.fB;
- float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA;
-
- return fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue + fDAlpha*fDAlpha;
- }
- else if (m_errormetric == ErrorMetric::REC709)
- {
- assert(a_fDecodedAlpha >= 0.0f);
-
- float fLuma1 = a_frgbaSourcePixel.fR*0.2126f + a_frgbaSourcePixel.fG*0.7152f + a_frgbaSourcePixel.fB*0.0722f;
- float fChromaR1 = 0.5f * ((a_frgbaSourcePixel.fR - fLuma1) * (1.0f / (1.0f - 0.2126f)));
- float fChromaB1 = 0.5f * ((a_frgbaSourcePixel.fB - fLuma1) * (1.0f / (1.0f - 0.0722f)));
-
- float fLuma2 = a_frgbaDecodedColor.fR*0.2126f +
- a_frgbaDecodedColor.fG*0.7152f +
- a_frgbaDecodedColor.fB*0.0722f;
- float fChromaR2 = 0.5f * ((a_frgbaDecodedColor.fR - fLuma2) * (1.0f / (1.0f - 0.2126f)));
- float fChromaB2 = 0.5f * ((a_frgbaDecodedColor.fB - fLuma2) * (1.0f / (1.0f - 0.0722f)));
-
- float fDeltaL = a_frgbaSourcePixel.fA * fLuma1 - a_fDecodedAlpha * fLuma2;
- float fDeltaCr = a_frgbaSourcePixel.fA * fChromaR1 - a_fDecodedAlpha * fChromaR2;
- float fDeltaCb = a_frgbaSourcePixel.fA * fChromaB1 - a_fDecodedAlpha * fChromaB2;
-
- float fDAlpha = a_fDecodedAlpha - a_frgbaSourcePixel.fA;
-
- // Favor Luma accuracy over Chroma, and Red over Blue
- return LUMA_WEIGHT*fDeltaL*fDeltaL +
- fDeltaCr*fDeltaCr +
- CHROMA_BLUE_WEIGHT*fDeltaCb*fDeltaCb +
- fDAlpha*fDAlpha;
- #if 0
- float fDRed = a_frgbaDecodedPixel.fR - a_frgbaSourcePixel.fR;
- float fDGreen = a_frgbaDecodedPixel.fG - a_frgbaSourcePixel.fG;
- float fDBlue = a_frgbaDecodedPixel.fB - a_frgbaSourcePixel.fB;
- return 2.0f * 3.0f * fDeltaL * fDeltaL + fDRed*fDRed + fDGreen*fDGreen + fDBlue*fDBlue;
-#endif
- }
- else if (m_errormetric == ErrorMetric::NORMALXYZ)
- {
- float fDecodedX = 2.0f * a_frgbaDecodedColor.fR - 1.0f;
- float fDecodedY = 2.0f * a_frgbaDecodedColor.fG - 1.0f;
- float fDecodedZ = 2.0f * a_frgbaDecodedColor.fB - 1.0f;
-
- float fDecodedLength = sqrtf(fDecodedX*fDecodedX + fDecodedY*fDecodedY + fDecodedZ*fDecodedZ);
-
- if (fDecodedLength < 0.5f)
- {
- return 1.0f;
- }
- else if (fDecodedLength == 0.0f)
- {
- fDecodedX = 1.0f;
- fDecodedY = 0.0f;
- fDecodedZ = 0.0f;
- }
- else
- {
- fDecodedX /= fDecodedLength;
- fDecodedY /= fDecodedLength;
- fDecodedZ /= fDecodedLength;
- }
-
- float fSourceX = 2.0f * a_frgbaSourcePixel.fR - 1.0f;
- float fSourceY = 2.0f * a_frgbaSourcePixel.fG - 1.0f;
- float fSourceZ = 2.0f * a_frgbaSourcePixel.fB - 1.0f;
-
- float fSourceLength = sqrtf(fSourceX*fSourceX + fSourceY*fSourceY + fSourceZ*fSourceZ);
-
- if (fSourceLength == 0.0f)
- {
- fSourceX = 1.0f;
- fSourceY = 0.0f;
- fSourceZ = 0.0f;
- }
- else
- {
- fSourceX /= fSourceLength;
- fSourceY /= fSourceLength;
- fSourceZ /= fSourceLength;
- }
-
- float fDotProduct = fSourceX*fDecodedX + fSourceY*fDecodedY + fSourceZ*fDecodedZ;
- float fNormalizedDotProduct = 1.0f - 0.5f * (fDotProduct + 1.0f);
- float fDotProductError = fNormalizedDotProduct * fNormalizedDotProduct;
-
- float fLength2 = fDecodedX*fDecodedX + fDecodedY*fDecodedY + fDecodedZ*fDecodedZ;
- float fLength2Error = fabsf(1.0f - fLength2);
-
- float fDeltaW = a_frgbaDecodedColor.fA - a_frgbaSourcePixel.fA;
- float fErrorW = fDeltaW * fDeltaW;
-
- return fDotProductError + fLength2Error + fErrorW;
- }
- else // ErrorMetric::NUMERIC
- {
- assert(a_fDecodedAlpha >= 0.0f);
-
- float fDX = a_frgbaDecodedColor.fR - a_frgbaSourcePixel.fR;
- float fDY = a_frgbaDecodedColor.fG - a_frgbaSourcePixel.fG;
- float fDZ = a_frgbaDecodedColor.fB - a_frgbaSourcePixel.fB;
- float fDW = a_frgbaDecodedColor.fA - a_frgbaSourcePixel.fA;
-
- return fDX*fDX + fDY*fDY + fDZ*fDZ + fDW*fDW;
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
-
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding.h b/thirdparty/etc2comp/EtcBlock4x4Encoding.h
deleted file mode 100644
index c14c3b8616..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding.h
+++ /dev/null
@@ -1,148 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcColorFloatRGBA.h"
-
-#include "EtcErrorMetric.h"
-
-#include <assert.h>
-#include <float.h>
-
-namespace Etc
-{
- class Block4x4;
-
- // abstract base class for specific encodings
- class Block4x4Encoding
- {
- public:
-
- static const unsigned int ROWS = 4;
- static const unsigned int COLUMNS = 4;
- static const unsigned int PIXELS = ROWS * COLUMNS;
- static const float LUMA_WEIGHT;
- static const float CHROMA_BLUE_WEIGHT;
-
- typedef enum
- {
- MODE_UNKNOWN,
- //
- MODE_ETC1,
- MODE_T,
- MODE_H,
- MODE_PLANAR,
- MODE_R11,
- MODE_RG11,
- //
- MODES
- } Mode;
-
- Block4x4Encoding(void);
- //virtual ~Block4x4Encoding(void) =0;
- virtual ~Block4x4Encoding(void) {}
- virtual void InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
-
- unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric) = 0;
-
- virtual void InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
-
- ErrorMetric a_errormetric) = 0;
-
- // perform an iteration of the encoding
- // the first iteration must generate a complete, valid (if poor) encoding
- virtual void PerformIteration(float a_fEffort) = 0;
-
- void CalcBlockError(void);
-
- inline float GetError(void)
- {
- assert(m_fError >= 0.0f);
-
- return m_fError;
- }
-
- inline ColorFloatRGBA * GetDecodedColors(void)
- {
- return m_afrgbaDecodedColors;
- }
-
- inline float * GetDecodedAlphas(void)
- {
- return m_afDecodedAlphas;
- }
-
- virtual void SetEncodingBits(void) = 0;
-
- virtual bool GetFlip(void) = 0;
-
- virtual bool IsDifferential(void) = 0;
-
- virtual bool HasSeverelyBentDifferentialColors(void) const = 0;
-
- inline Mode GetMode(void)
- {
- return m_mode;
- }
-
- inline bool IsDone(void)
- {
- return m_boolDone;
- }
-
- inline void SetDoneIfPerfect()
- {
- if (GetError() == 0.0f)
- {
- m_boolDone = true;
- }
- }
-
- float CalcPixelError(ColorFloatRGBA a_frgbaDecodedColor, float a_fDecodedAlpha,
- ColorFloatRGBA a_frgbaSourcePixel);
-
- protected:
-
- void Init(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
-
- ErrorMetric a_errormetric);
-
- Block4x4 *m_pblockParent;
- ColorFloatRGBA *m_pafrgbaSource;
-
- bool m_boolBorderPixels; // if block has any border pixels
-
- ColorFloatRGBA m_afrgbaDecodedColors[PIXELS]; // decoded RGB components, ignore Alpha
- float m_afDecodedAlphas[PIXELS]; // decoded alpha component
- float m_fError; // error for RGBA relative to m_pafrgbaSource
-
- // intermediate encoding
- Mode m_mode;
-
- unsigned int m_uiEncodingIterations;
- bool m_boolDone; // all iterations have been done
- ErrorMetric m_errormetric;
-
- private:
-
- };
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcBlock4x4EncodingBits.h b/thirdparty/etc2comp/EtcBlock4x4EncodingBits.h
deleted file mode 100644
index 4065700379..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4EncodingBits.h
+++ /dev/null
@@ -1,315 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <assert.h>
-
-namespace Etc
-{
-
- // ################################################################################
- // Block4x4EncodingBits
- // Base class for Block4x4EncodingBits_XXXX
- // ################################################################################
-
- class Block4x4EncodingBits
- {
- public:
-
- enum class Format
- {
- UNKNOWN,
- //
- RGB8,
- RGBA8,
- R11,
- RG11,
- RGB8A1,
- //
- FORMATS
- };
-
- static unsigned int GetBytesPerBlock(Format a_format)
- {
- switch (a_format)
- {
- case Format::RGB8:
- case Format::R11:
- case Format::RGB8A1:
- return 8;
- break;
-
- case Format::RGBA8:
- case Format::RG11:
- return 16;
- break;
-
- default:
- return 0;
- break;
- }
-
- }
-
- };
-
- // ################################################################################
- // Block4x4EncodingBits_RGB8
- // Encoding bits for the RGB portion of ETC1, RGB8, RGB8A1 and RGBA8
- // ################################################################################
-
- class Block4x4EncodingBits_RGB8
- {
- public:
-
- static const unsigned int BYTES_PER_BLOCK = 8;
-
- inline Block4x4EncodingBits_RGB8(void)
- {
- assert(sizeof(Block4x4EncodingBits_RGB8) == BYTES_PER_BLOCK);
-
- for (unsigned int uiByte = 0; uiByte < BYTES_PER_BLOCK; uiByte++)
- {
- auc[uiByte] = 0;
- }
-
- }
-
- typedef struct
- {
- unsigned red2 : 4;
- unsigned red1 : 4;
- //
- unsigned green2 : 4;
- unsigned green1 : 4;
- //
- unsigned blue2 : 4;
- unsigned blue1 : 4;
- //
- unsigned flip : 1;
- unsigned diff : 1;
- unsigned cw2 : 3;
- unsigned cw1 : 3;
- //
- unsigned int selectors;
- } Individual;
-
- typedef struct
- {
- signed dred2 : 3;
- unsigned red1 : 5;
- //
- signed dgreen2 : 3;
- unsigned green1 : 5;
- //
- signed dblue2 : 3;
- unsigned blue1 : 5;
- //
- unsigned flip : 1;
- unsigned diff : 1;
- unsigned cw2 : 3;
- unsigned cw1 : 3;
- //
- unsigned int selectors;
- } Differential;
-
- typedef struct
- {
- unsigned red1b : 2;
- unsigned detect2 : 1;
- unsigned red1a : 2;
- unsigned detect1 : 3;
- //
- unsigned blue1 : 4;
- unsigned green1 : 4;
- //
- unsigned green2 : 4;
- unsigned red2 : 4;
- //
- unsigned db : 1;
- unsigned diff : 1;
- unsigned da : 2;
- unsigned blue2 : 4;
- //
- unsigned int selectors;
- } T;
-
- typedef struct
- {
- unsigned green1a : 3;
- unsigned red1 : 4;
- unsigned detect1 : 1;
- //
- unsigned blue1b : 2;
- unsigned detect3 : 1;
- unsigned blue1a : 1;
- unsigned green1b : 1;
- unsigned detect2 : 3;
- //
- unsigned green2a : 3;
- unsigned red2 : 4;
- unsigned blue1c : 1;
- //
- unsigned db : 1;
- unsigned diff : 1;
- unsigned da : 1;
- unsigned blue2 : 4;
- unsigned green2b : 1;
- //
- unsigned int selectors;
- } H;
-
- typedef struct
- {
- unsigned originGreen1 : 1;
- unsigned originRed : 6;
- unsigned detect1 : 1;
- //
- unsigned originBlue1 : 1;
- unsigned originGreen2 : 6;
- unsigned detect2 : 1;
- //
- unsigned originBlue3 : 2;
- unsigned detect4 : 1;
- unsigned originBlue2 : 2;
- unsigned detect3 : 3;
- //
- unsigned horizRed2 : 1;
- unsigned diff : 1;
- unsigned horizRed1 : 5;
- unsigned originBlue4 : 1;
- //
- unsigned horizBlue1: 1;
- unsigned horizGreen : 7;
- //
- unsigned vertRed1 : 3;
- unsigned horizBlue2 : 5;
- //
- unsigned vertGreen1 : 5;
- unsigned vertRed2 : 3;
- //
- unsigned vertBlue : 6;
- unsigned vertGreen2 : 2;
- } Planar;
-
- union
- {
- unsigned char auc[BYTES_PER_BLOCK];
- unsigned long int ul;
- Individual individual;
- Differential differential;
- T t;
- H h;
- Planar planar;
- };
-
- };
-
- // ################################################################################
- // Block4x4EncodingBits_A8
- // Encoding bits for the A portion of RGBA8
- // ################################################################################
-
- class Block4x4EncodingBits_A8
- {
- public:
-
- static const unsigned int BYTES_PER_BLOCK = 8;
- static const unsigned int SELECTOR_BYTES = 6;
-
- typedef struct
- {
- unsigned base : 8;
- unsigned table : 4;
- unsigned multiplier : 4;
- unsigned selectors0 : 8;
- unsigned selectors1 : 8;
- unsigned selectors2 : 8;
- unsigned selectors3 : 8;
- unsigned selectors4 : 8;
- unsigned selectors5 : 8;
- } Data;
-
- Data data;
-
- };
-
- // ################################################################################
- // Block4x4EncodingBits_R11
- // Encoding bits for the R portion of R11
- // ################################################################################
-
- class Block4x4EncodingBits_R11
- {
- public:
-
- static const unsigned int BYTES_PER_BLOCK = 8;
- static const unsigned int SELECTOR_BYTES = 6;
-
- typedef struct
- {
- unsigned base : 8;
- unsigned table : 4;
- unsigned multiplier : 4;
- unsigned selectors0 : 8;
- unsigned selectors1 : 8;
- unsigned selectors2 : 8;
- unsigned selectors3 : 8;
- unsigned selectors4 : 8;
- unsigned selectors5 : 8;
- } Data;
-
- Data data;
-
- };
-
- class Block4x4EncodingBits_RG11
- {
- public:
-
- static const unsigned int BYTES_PER_BLOCK = 16;
- static const unsigned int SELECTOR_BYTES = 12;
-
- typedef struct
- {
- //Red portion
- unsigned baseR : 8;
- unsigned tableIndexR : 4;
- unsigned multiplierR : 4;
- unsigned selectorsR0 : 8;
- unsigned selectorsR1 : 8;
- unsigned selectorsR2 : 8;
- unsigned selectorsR3 : 8;
- unsigned selectorsR4 : 8;
- unsigned selectorsR5 : 8;
- //Green portion
- unsigned baseG : 8;
- unsigned tableIndexG : 4;
- unsigned multiplierG : 4;
- unsigned selectorsG0 : 8;
- unsigned selectorsG1 : 8;
- unsigned selectorsG2 : 8;
- unsigned selectorsG3 : 8;
- unsigned selectorsG4 : 8;
- unsigned selectorsG5 : 8;
- } Data;
-
- Data data;
-
- };
-
-}
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.cpp
deleted file mode 100644
index a27f74c0d5..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.cpp
+++ /dev/null
@@ -1,1281 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcBlock4x4Encoding_ETC1.cpp
-
-Block4x4Encoding_ETC1 is the encoder to use when targetting file format ETC1. This encoder is also
-used for the ETC1 subset of file format RGB8, RGBA8 and RGB8A1
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcBlock4x4Encoding_ETC1.h"
-
-#include "EtcBlock4x4.h"
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcDifferentialTrys.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-#include <float.h>
-#include <limits>
-
-namespace Etc
-{
-
- // pixel processing order if the flip bit = 0 (horizontal split)
- const unsigned int Block4x4Encoding_ETC1::s_auiPixelOrderFlip0[PIXELS] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
-
- // pixel processing order if the flip bit = 1 (vertical split)
- const unsigned int Block4x4Encoding_ETC1::s_auiPixelOrderFlip1[PIXELS] = { 0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15 };
-
- // pixel processing order for horizontal scan (ETC normally does a vertical scan)
- const unsigned int Block4x4Encoding_ETC1::s_auiPixelOrderHScan[PIXELS] = { 0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15 };
-
- // pixel indices for different block halves
- const unsigned int Block4x4Encoding_ETC1::s_auiLeftPixelMapping[8] = { 0, 1, 2, 3, 4, 5, 6, 7 };
- const unsigned int Block4x4Encoding_ETC1::s_auiRightPixelMapping[8] = { 8, 9, 10, 11, 12, 13, 14, 15 };
- const unsigned int Block4x4Encoding_ETC1::s_auiTopPixelMapping[8] = { 0, 1, 4, 5, 8, 9, 12, 13 };
- const unsigned int Block4x4Encoding_ETC1::s_auiBottomPixelMapping[8] = { 2, 3, 6, 7, 10, 11, 14, 15 };
-
- // CW ranges that the ETC1 decoders use
- // CW is basically a contrast for the different selector bits, since these values are offsets to the base color
- // the first axis in the array is indexed by the CW in the encoding bits
- // the second axis in the array is indexed by the selector bits
- float Block4x4Encoding_ETC1::s_aafCwTable[CW_RANGES][SELECTORS] =
- {
- { 2.0f / 255.0f, 8.0f / 255.0f, -2.0f / 255.0f, -8.0f / 255.0f },
- { 5.0f / 255.0f, 17.0f / 255.0f, -5.0f / 255.0f, -17.0f / 255.0f },
- { 9.0f / 255.0f, 29.0f / 255.0f, -9.0f / 255.0f, -29.0f / 255.0f },
- { 13.0f / 255.0f, 42.0f / 255.0f, -13.0f / 255.0f, -42.0f / 255.0f },
- { 18.0f / 255.0f, 60.0f / 255.0f, -18.0f / 255.0f, -60.0f / 255.0f },
- { 24.0f / 255.0f, 80.0f / 255.0f, -24.0f / 255.0f, -80.0f / 255.0f },
- { 33.0f / 255.0f, 106.0f / 255.0f, -33.0f / 255.0f, -106.0f / 255.0f },
- { 47.0f / 255.0f, 183.0f / 255.0f, -47.0f / 255.0f, -183.0f / 255.0f }
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
- Block4x4Encoding_ETC1::Block4x4Encoding_ETC1(void)
- {
- m_mode = MODE_ETC1;
- m_boolDiff = false;
- m_boolFlip = false;
- m_frgbaColor1 = ColorFloatRGBA();
- m_frgbaColor2 = ColorFloatRGBA();
- m_uiCW1 = 0;
- m_uiCW2 = 0;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = 0;
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
-
- m_boolMostLikelyFlip = false;
-
- m_fError = -1.0f;
-
- m_fError1 = -1.0f;
- m_fError2 = -1.0f;
- m_boolSeverelyBentDifferentialColors = false;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
-
- }
-
- Block4x4Encoding_ETC1::~Block4x4Encoding_ETC1(void) {}
-
- // ----------------------------------------------------------------------------------------------------
- // initialization prior to encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits
- //
- void Block4x4Encoding_ETC1::InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
- unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric)
- {
-
- Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric);
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
-
- m_fError = -1.0f;
-
- m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)(a_paucEncodingBits);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits of a previous encoding
- //
- void Block4x4Encoding_ETC1::InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric)
- {
-
- Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric);
- m_fError = -1.0f;
-
- m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)a_paucEncodingBits;
-
- m_mode = MODE_ETC1;
- m_boolDiff = m_pencodingbitsRGB8->individual.diff;
- m_boolFlip = m_pencodingbitsRGB8->individual.flip;
- if (m_boolDiff)
- {
- int iR2 = (int)(m_pencodingbitsRGB8->differential.red1 + m_pencodingbitsRGB8->differential.dred2);
- if (iR2 < 0)
- {
- iR2 = 0;
- }
- else if (iR2 > 31)
- {
- iR2 = 31;
- }
-
- int iG2 = (int)(m_pencodingbitsRGB8->differential.green1 + m_pencodingbitsRGB8->differential.dgreen2);
- if (iG2 < 0)
- {
- iG2 = 0;
- }
- else if (iG2 > 31)
- {
- iG2 = 31;
- }
-
- int iB2 = (int)(m_pencodingbitsRGB8->differential.blue1 + m_pencodingbitsRGB8->differential.dblue2);
- if (iB2 < 0)
- {
- iB2 = 0;
- }
- else if (iB2 > 31)
- {
- iB2 = 31;
- }
-
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB5(m_pencodingbitsRGB8->differential.red1, m_pencodingbitsRGB8->differential.green1, m_pencodingbitsRGB8->differential.blue1);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)iR2, (unsigned char)iG2, (unsigned char)iB2);
-
- }
- else
- {
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(m_pencodingbitsRGB8->individual.red1, m_pencodingbitsRGB8->individual.green1, m_pencodingbitsRGB8->individual.blue1);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(m_pencodingbitsRGB8->individual.red2, m_pencodingbitsRGB8->individual.green2, m_pencodingbitsRGB8->individual.blue2);
- }
-
- m_uiCW1 = m_pencodingbitsRGB8->individual.cw1;
- m_uiCW2 = m_pencodingbitsRGB8->individual.cw2;
-
- InitFromEncodingBits_Selectors();
-
- Decode();
-
- CalcBlockError();
- }
-
- // ----------------------------------------------------------------------------------------------------
- // init the selectors from a prior encoding
- //
- void Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors(void)
- {
-
- unsigned char *paucSelectors = (unsigned char *)&m_pencodingbitsRGB8->individual.selectors;
-
- for (unsigned int iPixel = 0; iPixel < PIXELS; iPixel++)
- {
- unsigned int uiByteMSB = (unsigned int)(1 - (iPixel / 8));
- unsigned int uiByteLSB = (unsigned int)(3 - (iPixel / 8));
- unsigned int uiShift = (unsigned int)(iPixel & 7);
-
- unsigned int uiSelectorMSB = (unsigned int)((paucSelectors[uiByteMSB] >> uiShift) & 1);
- unsigned int uiSelectorLSB = (unsigned int)((paucSelectors[uiByteLSB] >> uiShift) & 1);
-
- m_auiSelectors[iPixel] = (uiSelectorMSB << 1) + uiSelectorLSB;
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // perform a single encoding iteration
- // replace the encoding if a better encoding was found
- // subsequent iterations generally take longer for each iteration
- // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
- //
- void Block4x4Encoding_ETC1::PerformIteration(float a_fEffort)
- {
- assert(!m_boolDone);
-
- switch (m_uiEncodingIterations)
- {
- case 0:
- PerformFirstIteration();
- break;
-
- case 1:
- TryDifferential(m_boolMostLikelyFlip, 1, 0, 0);
- break;
-
- case 2:
- TryIndividual(m_boolMostLikelyFlip, 1);
- if (a_fEffort <= 49.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 3:
- TryDifferential(!m_boolMostLikelyFlip, 1, 0, 0);
- if (a_fEffort <= 59.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 4:
- TryIndividual(!m_boolMostLikelyFlip, 1);
- if (a_fEffort <= 69.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 5:
- TryDegenerates1();
- if (a_fEffort <= 79.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 6:
- TryDegenerates2();
- if (a_fEffort <= 89.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 7:
- TryDegenerates3();
- if (a_fEffort <= 99.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 8:
- TryDegenerates4();
- m_boolDone = true;
- break;
-
- default:
- assert(0);
- break;
- }
-
- m_uiEncodingIterations++;
- SetDoneIfPerfect();
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find best initial encoding to ensure block has a valid encoding
- //
- void Block4x4Encoding_ETC1::PerformFirstIteration(void)
- {
- CalculateMostLikelyFlip();
-
- m_fError = FLT_MAX;
-
- TryDifferential(m_boolMostLikelyFlip, 0, 0, 0);
- SetDoneIfPerfect();
- if (m_boolDone)
- {
- return;
- }
-
- TryIndividual(m_boolMostLikelyFlip, 0);
- SetDoneIfPerfect();
- if (m_boolDone)
- {
- return;
- }
- TryDifferential(!m_boolMostLikelyFlip, 0, 0, 0);
- SetDoneIfPerfect();
- if (m_boolDone)
- {
- return;
- }
- TryIndividual(!m_boolMostLikelyFlip, 0);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // algorithm:
- // create a source average color for the Left, Right, Top and Bottom halves using the 8 pixels in each half
- // note: the "gray line" is the line of equal delta RGB that goes thru the average color
- // for each half:
- // see how close each of the 8 pixels are to the "gray line" that goes thru the source average color
- // create an error value that is the sum of the distances from the gray line
- // h_error is the sum of Left and Right errors
- // v_error is the sum of Top and Bottom errors
- //
- void Block4x4Encoding_ETC1::CalculateMostLikelyFlip(void)
- {
- static const bool DEBUG_PRINT = false;
-
- CalculateSourceAverages();
-
- float fLeftGrayErrorSum = 0.0f;
- float fRightGrayErrorSum = 0.0f;
- float fTopGrayErrorSum = 0.0f;
- float fBottomGrayErrorSum = 0.0f;
-
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- ColorFloatRGBA *pfrgbaLeft = &m_pafrgbaSource[uiPixel];
- ColorFloatRGBA *pfrgbaRight = &m_pafrgbaSource[uiPixel + 8];
- ColorFloatRGBA *pfrgbaTop = &m_pafrgbaSource[s_auiTopPixelMapping[uiPixel]];
- ColorFloatRGBA *pfrgbaBottom = &m_pafrgbaSource[s_auiBottomPixelMapping[uiPixel]];
-
- float fLeftGrayError = CalcGrayDistance2(*pfrgbaLeft, m_frgbaSourceAverageLeft);
- float fRightGrayError = CalcGrayDistance2(*pfrgbaRight, m_frgbaSourceAverageRight);
- float fTopGrayError = CalcGrayDistance2(*pfrgbaTop, m_frgbaSourceAverageTop);
- float fBottomGrayError = CalcGrayDistance2(*pfrgbaBottom, m_frgbaSourceAverageBottom);
-
- fLeftGrayErrorSum += fLeftGrayError;
- fRightGrayErrorSum += fRightGrayError;
- fTopGrayErrorSum += fTopGrayError;
- fBottomGrayErrorSum += fBottomGrayError;
- }
-
- if (DEBUG_PRINT)
- {
- printf("\n%.2f %.2f\n", fLeftGrayErrorSum + fRightGrayErrorSum, fTopGrayErrorSum + fBottomGrayErrorSum);
- }
-
- m_boolMostLikelyFlip = (fTopGrayErrorSum + fBottomGrayErrorSum) < (fLeftGrayErrorSum + fRightGrayErrorSum);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // calculate source pixel averages for each 2x2 quadrant in a 4x4 block
- // these are used to determine the averages for each of the 4 different halves (left, right, top, bottom)
- // ignore pixels that have alpha == NAN (these are border pixels outside of the source image)
- // weight the averages based on a pixel's alpha
- //
- void Block4x4Encoding_ETC1::CalculateSourceAverages(void)
- {
- static const bool DEBUG_PRINT = false;
-
- bool boolRGBX = m_pblockParent->GetImageSource()->GetErrorMetric() == ErrorMetric::RGBX;
-
- if (m_pblockParent->GetSourceAlphaMix() == Block4x4::SourceAlphaMix::OPAQUE || boolRGBX)
- {
- ColorFloatRGBA frgbaSumUL = m_pafrgbaSource[0] + m_pafrgbaSource[1] + m_pafrgbaSource[4] + m_pafrgbaSource[5];
- ColorFloatRGBA frgbaSumLL = m_pafrgbaSource[2] + m_pafrgbaSource[3] + m_pafrgbaSource[6] + m_pafrgbaSource[7];
- ColorFloatRGBA frgbaSumUR = m_pafrgbaSource[8] + m_pafrgbaSource[9] + m_pafrgbaSource[12] + m_pafrgbaSource[13];
- ColorFloatRGBA frgbaSumLR = m_pafrgbaSource[10] + m_pafrgbaSource[11] + m_pafrgbaSource[14] + m_pafrgbaSource[15];
-
- m_frgbaSourceAverageLeft = (frgbaSumUL + frgbaSumLL) * 0.125f;
- m_frgbaSourceAverageRight = (frgbaSumUR + frgbaSumLR) * 0.125f;
- m_frgbaSourceAverageTop = (frgbaSumUL + frgbaSumUR) * 0.125f;
- m_frgbaSourceAverageBottom = (frgbaSumLL + frgbaSumLR) * 0.125f;
- }
- else
- {
- float afSourceAlpha[PIXELS];
-
- // treat alpha NAN as 0.0f
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- afSourceAlpha[uiPixel] = isnan(m_pafrgbaSource[uiPixel].fA) ?
- 0.0f :
- m_pafrgbaSource[uiPixel].fA;
- }
-
- ColorFloatRGBA afrgbaAlphaWeightedSource[PIXELS];
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- afrgbaAlphaWeightedSource[uiPixel] = m_pafrgbaSource[uiPixel] * afSourceAlpha[uiPixel];
- }
-
- ColorFloatRGBA frgbaSumUL = afrgbaAlphaWeightedSource[0] +
- afrgbaAlphaWeightedSource[1] +
- afrgbaAlphaWeightedSource[4] +
- afrgbaAlphaWeightedSource[5];
-
- ColorFloatRGBA frgbaSumLL = afrgbaAlphaWeightedSource[2] +
- afrgbaAlphaWeightedSource[3] +
- afrgbaAlphaWeightedSource[6] +
- afrgbaAlphaWeightedSource[7];
-
- ColorFloatRGBA frgbaSumUR = afrgbaAlphaWeightedSource[8] +
- afrgbaAlphaWeightedSource[9] +
- afrgbaAlphaWeightedSource[12] +
- afrgbaAlphaWeightedSource[13];
-
- ColorFloatRGBA frgbaSumLR = afrgbaAlphaWeightedSource[10] +
- afrgbaAlphaWeightedSource[11] +
- afrgbaAlphaWeightedSource[14] +
- afrgbaAlphaWeightedSource[15];
-
- float fWeightSumUL = afSourceAlpha[0] +
- afSourceAlpha[1] +
- afSourceAlpha[4] +
- afSourceAlpha[5];
-
- float fWeightSumLL = afSourceAlpha[2] +
- afSourceAlpha[3] +
- afSourceAlpha[6] +
- afSourceAlpha[7];
-
- float fWeightSumUR = afSourceAlpha[8] +
- afSourceAlpha[9] +
- afSourceAlpha[12] +
- afSourceAlpha[13];
-
- float fWeightSumLR = afSourceAlpha[10] +
- afSourceAlpha[11] +
- afSourceAlpha[14] +
- afSourceAlpha[15];
-
- ColorFloatRGBA frgbaSumLeft = frgbaSumUL + frgbaSumLL;
- ColorFloatRGBA frgbaSumRight = frgbaSumUR + frgbaSumLR;
- ColorFloatRGBA frgbaSumTop = frgbaSumUL + frgbaSumUR;
- ColorFloatRGBA frgbaSumBottom = frgbaSumLL + frgbaSumLR;
-
- float fWeightSumLeft = fWeightSumUL + fWeightSumLL;
- float fWeightSumRight = fWeightSumUR + fWeightSumLR;
- float fWeightSumTop = fWeightSumUL + fWeightSumUR;
- float fWeightSumBottom = fWeightSumLL + fWeightSumLR;
-
- // check to see if there is at least 1 pixel with non-zero alpha
- // completely transparent block should not make it to this code
- assert((fWeightSumLeft + fWeightSumRight) > 0.0f);
- assert((fWeightSumTop + fWeightSumBottom) > 0.0f);
-
- if (fWeightSumLeft > 0.0f)
- {
- m_frgbaSourceAverageLeft = frgbaSumLeft * (1.0f/fWeightSumLeft);
- }
- if (fWeightSumRight > 0.0f)
- {
- m_frgbaSourceAverageRight = frgbaSumRight * (1.0f/fWeightSumRight);
- }
- if (fWeightSumTop > 0.0f)
- {
- m_frgbaSourceAverageTop = frgbaSumTop * (1.0f/fWeightSumTop);
- }
- if (fWeightSumBottom > 0.0f)
- {
- m_frgbaSourceAverageBottom = frgbaSumBottom * (1.0f/fWeightSumBottom);
- }
-
- if (fWeightSumLeft == 0.0f)
- {
- assert(fWeightSumRight > 0.0f);
- m_frgbaSourceAverageLeft = m_frgbaSourceAverageRight;
- }
- if (fWeightSumRight == 0.0f)
- {
- assert(fWeightSumLeft > 0.0f);
- m_frgbaSourceAverageRight = m_frgbaSourceAverageLeft;
- }
- if (fWeightSumTop == 0.0f)
- {
- assert(fWeightSumBottom > 0.0f);
- m_frgbaSourceAverageTop = m_frgbaSourceAverageBottom;
- }
- if (fWeightSumBottom == 0.0f)
- {
- assert(fWeightSumTop > 0.0f);
- m_frgbaSourceAverageBottom = m_frgbaSourceAverageTop;
- }
- }
-
-
-
- if (DEBUG_PRINT)
- {
- printf("\ntarget: [%.2f,%.2f,%.2f] [%.2f,%.2f,%.2f] [%.2f,%.2f,%.2f] [%.2f,%.2f,%.2f]\n",
- m_frgbaSourceAverageLeft.fR, m_frgbaSourceAverageLeft.fG, m_frgbaSourceAverageLeft.fB,
- m_frgbaSourceAverageRight.fR, m_frgbaSourceAverageRight.fG, m_frgbaSourceAverageRight.fB,
- m_frgbaSourceAverageTop.fR, m_frgbaSourceAverageTop.fG, m_frgbaSourceAverageTop.fB,
- m_frgbaSourceAverageBottom.fR, m_frgbaSourceAverageBottom.fG, m_frgbaSourceAverageBottom.fB);
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try an ETC1 differential mode encoding
- // use a_boolFlip to set the encoding F bit
- // use a_uiRadius to alter basecolor components in the range[-a_uiRadius:a_uiRadius]
- // use a_iGrayOffset1 and a_iGrayOffset2 to offset the basecolor to search for degenerate encodings
- // replace the encoding if the encoding error is less than previous encoding
- //
- void Block4x4Encoding_ETC1::TryDifferential(bool a_boolFlip, unsigned int a_uiRadius,
- int a_iGrayOffset1, int a_iGrayOffset2)
- {
-
- ColorFloatRGBA frgbaColor1;
- ColorFloatRGBA frgbaColor2;
-
- const unsigned int *pauiPixelMapping1;
- const unsigned int *pauiPixelMapping2;
-
- if (a_boolFlip)
- {
- frgbaColor1 = m_frgbaSourceAverageTop;
- frgbaColor2 = m_frgbaSourceAverageBottom;
-
- pauiPixelMapping1 = s_auiTopPixelMapping;
- pauiPixelMapping2 = s_auiBottomPixelMapping;
- }
- else
- {
- frgbaColor1 = m_frgbaSourceAverageLeft;
- frgbaColor2 = m_frgbaSourceAverageRight;
-
- pauiPixelMapping1 = s_auiLeftPixelMapping;
- pauiPixelMapping2 = s_auiRightPixelMapping;
- }
-
- DifferentialTrys trys(frgbaColor1, frgbaColor2, pauiPixelMapping1, pauiPixelMapping2,
- a_uiRadius, a_iGrayOffset1, a_iGrayOffset2);
-
- Block4x4Encoding_ETC1 encodingTry = *this;
- encodingTry.m_boolFlip = a_boolFlip;
-
- encodingTry.TryDifferentialHalf(&trys.m_half1);
- encodingTry.TryDifferentialHalf(&trys.m_half2);
-
- // find best halves that are within differential range
- DifferentialTrys::Try *ptryBest1 = nullptr;
- DifferentialTrys::Try *ptryBest2 = nullptr;
- encodingTry.m_fError = FLT_MAX;
-
- // see if the best of each half are in differential range
- int iDRed = trys.m_half2.m_ptryBest->m_iRed - trys.m_half1.m_ptryBest->m_iRed;
- int iDGreen = trys.m_half2.m_ptryBest->m_iGreen - trys.m_half1.m_ptryBest->m_iGreen;
- int iDBlue = trys.m_half2.m_ptryBest->m_iBlue - trys.m_half1.m_ptryBest->m_iBlue;
- if (iDRed >= -4 && iDRed <= 3 && iDGreen >= -4 && iDGreen <= 3 && iDBlue >= -4 && iDBlue <= 3)
- {
- ptryBest1 = trys.m_half1.m_ptryBest;
- ptryBest2 = trys.m_half2.m_ptryBest;
- encodingTry.m_fError = trys.m_half1.m_ptryBest->m_fError + trys.m_half2.m_ptryBest->m_fError;
- }
- else
- {
- // else, find the next best halves that are in differential range
- for (DifferentialTrys::Try *ptry1 = &trys.m_half1.m_atry[0];
- ptry1 < &trys.m_half1.m_atry[trys.m_half1.m_uiTrys];
- ptry1++)
- {
- for (DifferentialTrys::Try *ptry2 = &trys.m_half2.m_atry[0];
- ptry2 < &trys.m_half2.m_atry[trys.m_half2.m_uiTrys];
- ptry2++)
- {
- iDRed = ptry2->m_iRed - ptry1->m_iRed;
- bool boolValidRedDelta = iDRed <= 3 && iDRed >= -4;
- iDGreen = ptry2->m_iGreen - ptry1->m_iGreen;
- bool boolValidGreenDelta = iDGreen <= 3 && iDGreen >= -4;
- iDBlue = ptry2->m_iBlue - ptry1->m_iBlue;
- bool boolValidBlueDelta = iDBlue <= 3 && iDBlue >= -4;
-
- if (boolValidRedDelta && boolValidGreenDelta && boolValidBlueDelta)
- {
- float fError = ptry1->m_fError + ptry2->m_fError;
-
- if (fError < encodingTry.m_fError)
- {
- encodingTry.m_fError = fError;
-
- ptryBest1 = ptry1;
- ptryBest2 = ptry2;
- }
- }
-
- }
- }
- assert(encodingTry.m_fError < FLT_MAX);
- assert(ptryBest1 != nullptr);
- assert(ptryBest2 != nullptr);
- }
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = MODE_ETC1;
- m_boolDiff = true;
- m_boolFlip = encodingTry.m_boolFlip;
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)ptryBest1->m_iRed, (unsigned char)ptryBest1->m_iGreen, (unsigned char)ptryBest1->m_iBlue);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)ptryBest2->m_iRed, (unsigned char)ptryBest2->m_iGreen, (unsigned char)ptryBest2->m_iBlue);
- m_uiCW1 = ptryBest1->m_uiCW;
- m_uiCW2 = ptryBest2->m_uiCW;
-
- for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS / 2; uiPixelOrder++)
- {
- unsigned int uiPixel1 = pauiPixelMapping1[uiPixelOrder];
- unsigned int uiPixel2 = pauiPixelMapping2[uiPixelOrder];
-
- unsigned int uiSelector1 = ptryBest1->m_auiSelectors[uiPixelOrder];
- unsigned int uiSelector2 = ptryBest2->m_auiSelectors[uiPixelOrder];
-
- m_auiSelectors[uiPixel1] = uiSelector1;
- m_auiSelectors[uiPixel2] = ptryBest2->m_auiSelectors[uiPixelOrder];
-
- float fDeltaRGB1 = s_aafCwTable[m_uiCW1][uiSelector1];
- float fDeltaRGB2 = s_aafCwTable[m_uiCW2][uiSelector2];
-
- m_afrgbaDecodedColors[uiPixel1] = (m_frgbaColor1 + fDeltaRGB1).ClampRGB();
- m_afrgbaDecodedColors[uiPixel2] = (m_frgbaColor2 + fDeltaRGB2).ClampRGB();
- }
-
- m_fError1 = ptryBest1->m_fError;
- m_fError2 = ptryBest2->m_fError;
- m_boolSeverelyBentDifferentialColors = trys.m_boolSeverelyBentColors;
- m_fError = m_fError1 + m_fError2;
-
- // sanity check
- {
- int iRed1 = m_frgbaColor1.IntRed(31.0f);
- int iGreen1 = m_frgbaColor1.IntGreen(31.0f);
- int iBlue1 = m_frgbaColor1.IntBlue(31.0f);
-
- int iRed2 = m_frgbaColor2.IntRed(31.0f);
- int iGreen2 = m_frgbaColor2.IntGreen(31.0f);
- int iBlue2 = m_frgbaColor2.IntBlue(31.0f);
-
- iDRed = iRed2 - iRed1;
- iDGreen = iGreen2 - iGreen1;
- iDBlue = iBlue2 - iBlue1;
-
- assert(iDRed >= -4 && iDRed < 4);
- assert(iDGreen >= -4 && iDGreen < 4);
- assert(iDBlue >= -4 && iDBlue < 4);
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try an ETC1 differential mode encoding for a half of a 4x4 block
- // vary the basecolor components using a radius
- //
- void Block4x4Encoding_ETC1::TryDifferentialHalf(DifferentialTrys::Half *a_phalf)
- {
-
- a_phalf->m_ptryBest = nullptr;
- float fBestTryError = FLT_MAX;
-
- a_phalf->m_uiTrys = 0;
- for (int iRed = a_phalf->m_iRed - (int)a_phalf->m_uiRadius;
- iRed <= a_phalf->m_iRed + (int)a_phalf->m_uiRadius;
- iRed++)
- {
- assert(iRed >= 0 && iRed <= 31);
-
- for (int iGreen = a_phalf->m_iGreen - (int)a_phalf->m_uiRadius;
- iGreen <= a_phalf->m_iGreen + (int)a_phalf->m_uiRadius;
- iGreen++)
- {
- assert(iGreen >= 0 && iGreen <= 31);
-
- for (int iBlue = a_phalf->m_iBlue - (int)a_phalf->m_uiRadius;
- iBlue <= a_phalf->m_iBlue + (int)a_phalf->m_uiRadius;
- iBlue++)
- {
- assert(iBlue >= 0 && iBlue <= 31);
-
- DifferentialTrys::Try *ptry = &a_phalf->m_atry[a_phalf->m_uiTrys];
- assert(ptry < &a_phalf->m_atry[DifferentialTrys::Half::MAX_TRYS]);
-
- ptry->m_iRed = iRed;
- ptry->m_iGreen = iGreen;
- ptry->m_iBlue = iBlue;
- ptry->m_fError = FLT_MAX;
- ColorFloatRGBA frgbaColor = ColorFloatRGBA::ConvertFromRGB5((unsigned char)iRed, (unsigned char)iGreen, (unsigned char)iBlue);
-
- // try each CW
- for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++)
- {
- unsigned int auiPixelSelectors[PIXELS / 2];
- ColorFloatRGBA afrgbaDecodedPixels[PIXELS / 2];
- float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX,
- FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
-
- // pre-compute decoded pixels for each selector
- ColorFloatRGBA afrgbaSelectors[SELECTORS];
- assert(SELECTORS == 4);
- afrgbaSelectors[0] = (frgbaColor + s_aafCwTable[uiCW][0]).ClampRGB();
- afrgbaSelectors[1] = (frgbaColor + s_aafCwTable[uiCW][1]).ClampRGB();
- afrgbaSelectors[2] = (frgbaColor + s_aafCwTable[uiCW][2]).ClampRGB();
- afrgbaSelectors[3] = (frgbaColor + s_aafCwTable[uiCW][3]).ClampRGB();
-
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[a_phalf->m_pauiPixelMapping[uiPixel]];
- ColorFloatRGBA frgbaDecodedPixel;
-
- for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
- {
- frgbaDecodedPixel = afrgbaSelectors[uiSelector];
-
- float fPixelError;
-
- fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[a_phalf->m_pauiPixelMapping[uiPixel]],
- *pfrgbaSourcePixel);
-
- if (fPixelError < afPixelErrors[uiPixel])
- {
- auiPixelSelectors[uiPixel] = uiSelector;
- afrgbaDecodedPixels[uiPixel] = frgbaDecodedPixel;
- afPixelErrors[uiPixel] = fPixelError;
- }
-
- }
- }
-
- // add up all pixel errors
- float fCWError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- fCWError += afPixelErrors[uiPixel];
- }
-
- // if best CW so far
- if (fCWError < ptry->m_fError)
- {
- ptry->m_uiCW = uiCW;
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- ptry->m_auiSelectors[uiPixel] = auiPixelSelectors[uiPixel];
- }
- ptry->m_fError = fCWError;
- }
-
- }
-
- if (ptry->m_fError < fBestTryError)
- {
- a_phalf->m_ptryBest = ptry;
- fBestTryError = ptry->m_fError;
- }
-
- assert(ptry->m_fError < FLT_MAX);
-
- a_phalf->m_uiTrys++;
- }
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try an ETC1 individual mode encoding
- // use a_boolFlip to set the encoding F bit
- // use a_uiRadius to alter basecolor components in the range[-a_uiRadius:a_uiRadius]
- // replace the encoding if the encoding error is less than previous encoding
- //
- void Block4x4Encoding_ETC1::TryIndividual(bool a_boolFlip, unsigned int a_uiRadius)
- {
-
- ColorFloatRGBA frgbaColor1;
- ColorFloatRGBA frgbaColor2;
-
- const unsigned int *pauiPixelMapping1;
- const unsigned int *pauiPixelMapping2;
-
- if (a_boolFlip)
- {
- frgbaColor1 = m_frgbaSourceAverageTop;
- frgbaColor2 = m_frgbaSourceAverageBottom;
-
- pauiPixelMapping1 = s_auiTopPixelMapping;
- pauiPixelMapping2 = s_auiBottomPixelMapping;
- }
- else
- {
- frgbaColor1 = m_frgbaSourceAverageLeft;
- frgbaColor2 = m_frgbaSourceAverageRight;
-
- pauiPixelMapping1 = s_auiLeftPixelMapping;
- pauiPixelMapping2 = s_auiRightPixelMapping;
- }
-
- IndividualTrys trys(frgbaColor1, frgbaColor2, pauiPixelMapping1, pauiPixelMapping2, a_uiRadius);
-
- Block4x4Encoding_ETC1 encodingTry = *this;
- encodingTry.m_boolFlip = a_boolFlip;
-
- encodingTry.TryIndividualHalf(&trys.m_half1);
- encodingTry.TryIndividualHalf(&trys.m_half2);
-
- // use the best of each half
- IndividualTrys::Try *ptryBest1 = trys.m_half1.m_ptryBest;
- IndividualTrys::Try *ptryBest2 = trys.m_half2.m_ptryBest;
- encodingTry.m_fError = trys.m_half1.m_ptryBest->m_fError + trys.m_half2.m_ptryBest->m_fError;
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = MODE_ETC1;
- m_boolDiff = false;
- m_boolFlip = encodingTry.m_boolFlip;
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)ptryBest1->m_iRed, (unsigned char)ptryBest1->m_iGreen, (unsigned char)ptryBest1->m_iBlue);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)ptryBest2->m_iRed, (unsigned char)ptryBest2->m_iGreen, (unsigned char)ptryBest2->m_iBlue);
- m_uiCW1 = ptryBest1->m_uiCW;
- m_uiCW2 = ptryBest2->m_uiCW;
-
- for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS / 2; uiPixelOrder++)
- {
- unsigned int uiPixel1 = pauiPixelMapping1[uiPixelOrder];
- unsigned int uiPixel2 = pauiPixelMapping2[uiPixelOrder];
-
- unsigned int uiSelector1 = ptryBest1->m_auiSelectors[uiPixelOrder];
- unsigned int uiSelector2 = ptryBest2->m_auiSelectors[uiPixelOrder];
-
- m_auiSelectors[uiPixel1] = uiSelector1;
- m_auiSelectors[uiPixel2] = ptryBest2->m_auiSelectors[uiPixelOrder];
-
- float fDeltaRGB1 = s_aafCwTable[m_uiCW1][uiSelector1];
- float fDeltaRGB2 = s_aafCwTable[m_uiCW2][uiSelector2];
-
- m_afrgbaDecodedColors[uiPixel1] = (m_frgbaColor1 + fDeltaRGB1).ClampRGB();
- m_afrgbaDecodedColors[uiPixel2] = (m_frgbaColor2 + fDeltaRGB2).ClampRGB();
- }
-
- m_fError1 = ptryBest1->m_fError;
- m_fError2 = ptryBest2->m_fError;
- m_fError = m_fError1 + m_fError2;
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try an ETC1 differential mode encoding for a half of a 4x4 block
- // vary the basecolor components using a radius
- //
- void Block4x4Encoding_ETC1::TryIndividualHalf(IndividualTrys::Half *a_phalf)
- {
-
- a_phalf->m_ptryBest = nullptr;
- float fBestTryError = FLT_MAX;
-
- a_phalf->m_uiTrys = 0;
- for (int iRed = a_phalf->m_iRed - (int)a_phalf->m_uiRadius;
- iRed <= a_phalf->m_iRed + (int)a_phalf->m_uiRadius;
- iRed++)
- {
- assert(iRed >= 0 && iRed <= 15);
-
- for (int iGreen = a_phalf->m_iGreen - (int)a_phalf->m_uiRadius;
- iGreen <= a_phalf->m_iGreen + (int)a_phalf->m_uiRadius;
- iGreen++)
- {
- assert(iGreen >= 0 && iGreen <= 15);
-
- for (int iBlue = a_phalf->m_iBlue - (int)a_phalf->m_uiRadius;
- iBlue <= a_phalf->m_iBlue + (int)a_phalf->m_uiRadius;
- iBlue++)
- {
- assert(iBlue >= 0 && iBlue <= 15);
-
- IndividualTrys::Try *ptry = &a_phalf->m_atry[a_phalf->m_uiTrys];
- assert(ptry < &a_phalf->m_atry[IndividualTrys::Half::MAX_TRYS]);
-
- ptry->m_iRed = iRed;
- ptry->m_iGreen = iGreen;
- ptry->m_iBlue = iBlue;
- ptry->m_fError = FLT_MAX;
- ColorFloatRGBA frgbaColor = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed, (unsigned char)iGreen, (unsigned char)iBlue);
-
- // try each CW
- for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++)
- {
- unsigned int auiPixelSelectors[PIXELS / 2];
- ColorFloatRGBA afrgbaDecodedPixels[PIXELS / 2];
- float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX,
- FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
-
- // pre-compute decoded pixels for each selector
- ColorFloatRGBA afrgbaSelectors[SELECTORS];
- assert(SELECTORS == 4);
- afrgbaSelectors[0] = (frgbaColor + s_aafCwTable[uiCW][0]).ClampRGB();
- afrgbaSelectors[1] = (frgbaColor + s_aafCwTable[uiCW][1]).ClampRGB();
- afrgbaSelectors[2] = (frgbaColor + s_aafCwTable[uiCW][2]).ClampRGB();
- afrgbaSelectors[3] = (frgbaColor + s_aafCwTable[uiCW][3]).ClampRGB();
-
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[a_phalf->m_pauiPixelMapping[uiPixel]];
- ColorFloatRGBA frgbaDecodedPixel;
-
- for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
- {
- frgbaDecodedPixel = afrgbaSelectors[uiSelector];
-
- float fPixelError;
-
- fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[a_phalf->m_pauiPixelMapping[uiPixel]],
- *pfrgbaSourcePixel);
-
- if (fPixelError < afPixelErrors[uiPixel])
- {
- auiPixelSelectors[uiPixel] = uiSelector;
- afrgbaDecodedPixels[uiPixel] = frgbaDecodedPixel;
- afPixelErrors[uiPixel] = fPixelError;
- }
-
- }
- }
-
- // add up all pixel errors
- float fCWError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- fCWError += afPixelErrors[uiPixel];
- }
-
- // if best CW so far
- if (fCWError < ptry->m_fError)
- {
- ptry->m_uiCW = uiCW;
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- ptry->m_auiSelectors[uiPixel] = auiPixelSelectors[uiPixel];
- }
- ptry->m_fError = fCWError;
- }
-
- }
-
- if (ptry->m_fError < fBestTryError)
- {
- a_phalf->m_ptryBest = ptry;
- fBestTryError = ptry->m_fError;
- }
-
- assert(ptry->m_fError < FLT_MAX);
-
- a_phalf->m_uiTrys++;
- }
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try version 1 of the degenerate search
- // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
- // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
- // be successfull
- //
- void Block4x4Encoding_ETC1::TryDegenerates1(void)
- {
-
- TryDifferential(m_boolMostLikelyFlip, 1, -2, 0);
- TryDifferential(m_boolMostLikelyFlip, 1, 2, 0);
- TryDifferential(m_boolMostLikelyFlip, 1, 0, 2);
- TryDifferential(m_boolMostLikelyFlip, 1, 0, -2);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try version 2 of the degenerate search
- // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
- // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
- // be successfull
- //
- void Block4x4Encoding_ETC1::TryDegenerates2(void)
- {
-
- TryDifferential(!m_boolMostLikelyFlip, 1, -2, 0);
- TryDifferential(!m_boolMostLikelyFlip, 1, 2, 0);
- TryDifferential(!m_boolMostLikelyFlip, 1, 0, 2);
- TryDifferential(!m_boolMostLikelyFlip, 1, 0, -2);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try version 3 of the degenerate search
- // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
- // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
- // be successfull
- //
- void Block4x4Encoding_ETC1::TryDegenerates3(void)
- {
-
- TryDifferential(m_boolMostLikelyFlip, 1, -2, -2);
- TryDifferential(m_boolMostLikelyFlip, 1, -2, 2);
- TryDifferential(m_boolMostLikelyFlip, 1, 2, -2);
- TryDifferential(m_boolMostLikelyFlip, 1, 2, 2);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try version 4 of the degenerate search
- // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
- // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
- // be successfull
- //
- void Block4x4Encoding_ETC1::TryDegenerates4(void)
- {
-
- TryDifferential(m_boolMostLikelyFlip, 1, -4, 0);
- TryDifferential(m_boolMostLikelyFlip, 1, 4, 0);
- TryDifferential(m_boolMostLikelyFlip, 1, 0, 4);
- TryDifferential(m_boolMostLikelyFlip, 1, 0, -4);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find the best selector for each pixel based on a particular basecolor and CW that have been previously set
- // calculate the selectors for each half of the block separately
- // set the block error as the sum of each half's error
- //
- void Block4x4Encoding_ETC1::CalculateSelectors()
- {
- if (m_boolFlip)
- {
- CalculateHalfOfTheSelectors(0, s_auiTopPixelMapping);
- CalculateHalfOfTheSelectors(1, s_auiBottomPixelMapping);
- }
- else
- {
- CalculateHalfOfTheSelectors(0, s_auiLeftPixelMapping);
- CalculateHalfOfTheSelectors(1, s_auiRightPixelMapping);
- }
-
- m_fError = m_fError1 + m_fError2;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // choose best selectors for half of the block
- // calculate the error for half of the block
- //
- void Block4x4Encoding_ETC1::CalculateHalfOfTheSelectors(unsigned int a_uiHalf,
- const unsigned int *pauiPixelMapping)
- {
- static const bool DEBUG_PRINT = false;
-
- ColorFloatRGBA *pfrgbaColor = a_uiHalf ? &m_frgbaColor2 : &m_frgbaColor1;
- unsigned int *puiCW = a_uiHalf ? &m_uiCW2 : &m_uiCW1;
-
- float *pfHalfError = a_uiHalf ? &m_fError2 : &m_fError1;
- *pfHalfError = FLT_MAX;
-
- // try each CW
- for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++)
- {
- if (DEBUG_PRINT)
- {
- printf("\ncw=%u\n", uiCW);
- }
-
- unsigned int auiPixelSelectors[PIXELS / 2];
- ColorFloatRGBA afrgbaDecodedPixels[PIXELS / 2];
- float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
-
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- if (DEBUG_PRINT)
- {
- printf("\tsource [%.2f,%.2f,%.2f]\n", m_pafrgbaSource[pauiPixelMapping[uiPixel]].fR,
- m_pafrgbaSource[pauiPixelMapping[uiPixel]].fG, m_pafrgbaSource[pauiPixelMapping[uiPixel]].fB);
- }
-
- ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[pauiPixelMapping[uiPixel]];
- ColorFloatRGBA frgbaDecodedPixel;
-
- for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
- {
- float fDeltaRGB = s_aafCwTable[uiCW][uiSelector];
-
- frgbaDecodedPixel = (*pfrgbaColor + fDeltaRGB).ClampRGB();
-
- float fPixelError;
-
- fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[pauiPixelMapping[uiPixel]],
- *pfrgbaSourcePixel);
-
- if (DEBUG_PRINT)
- {
- printf("\tpixel %u, index %u [%.2f,%.2f,%.2f], error %.2f", uiPixel, uiSelector,
- frgbaDecodedPixel.fR,
- frgbaDecodedPixel.fG,
- frgbaDecodedPixel.fB,
- fPixelError);
- }
-
- if (fPixelError < afPixelErrors[uiPixel])
- {
- if (DEBUG_PRINT)
- {
- printf(" *");
- }
-
- auiPixelSelectors[uiPixel] = uiSelector;
- afrgbaDecodedPixels[uiPixel] = frgbaDecodedPixel;
- afPixelErrors[uiPixel] = fPixelError;
- }
-
- if (DEBUG_PRINT)
- {
- printf("\n");
- }
- }
- }
-
- // add up all pixel errors
- float fCWError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- fCWError += afPixelErrors[uiPixel];
- }
- if (DEBUG_PRINT)
- {
- printf("\terror %.2f\n", fCWError);
- }
-
- // if best CW so far
- if (fCWError < *pfHalfError)
- {
- *pfHalfError = fCWError;
- *puiCW = uiCW;
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- m_auiSelectors[pauiPixelMapping[uiPixel]] = auiPixelSelectors[uiPixel];
- m_afrgbaDecodedColors[pauiPixelMapping[uiPixel]] = afrgbaDecodedPixels[uiPixel];
- }
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state
- //
- void Block4x4Encoding_ETC1::SetEncodingBits(void)
- {
- assert(m_mode == MODE_ETC1);
-
- if (m_boolDiff)
- {
- int iRed1 = m_frgbaColor1.IntRed(31.0f);
- int iGreen1 = m_frgbaColor1.IntGreen(31.0f);
- int iBlue1 = m_frgbaColor1.IntBlue(31.0f);
-
- int iRed2 = m_frgbaColor2.IntRed(31.0f);
- int iGreen2 = m_frgbaColor2.IntGreen(31.0f);
- int iBlue2 = m_frgbaColor2.IntBlue(31.0f);
-
- int iDRed2 = iRed2 - iRed1;
- int iDGreen2 = iGreen2 - iGreen1;
- int iDBlue2 = iBlue2 - iBlue1;
-
- assert(iDRed2 >= -4 && iDRed2 < 4);
- assert(iDGreen2 >= -4 && iDGreen2 < 4);
- assert(iDBlue2 >= -4 && iDBlue2 < 4);
-
- m_pencodingbitsRGB8->differential.red1 = (unsigned int)iRed1;
- m_pencodingbitsRGB8->differential.green1 = (unsigned int)iGreen1;
- m_pencodingbitsRGB8->differential.blue1 = (unsigned int)iBlue1;
-
- m_pencodingbitsRGB8->differential.dred2 = iDRed2;
- m_pencodingbitsRGB8->differential.dgreen2 = iDGreen2;
- m_pencodingbitsRGB8->differential.dblue2 = iDBlue2;
- }
- else
- {
- m_pencodingbitsRGB8->individual.red1 = (unsigned int)m_frgbaColor1.IntRed(15.0f);
- m_pencodingbitsRGB8->individual.green1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f);
- m_pencodingbitsRGB8->individual.blue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f);
-
- m_pencodingbitsRGB8->individual.red2 = (unsigned int)m_frgbaColor2.IntRed(15.0f);
- m_pencodingbitsRGB8->individual.green2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f);
- m_pencodingbitsRGB8->individual.blue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f);
- }
-
- m_pencodingbitsRGB8->individual.cw1 = m_uiCW1;
- m_pencodingbitsRGB8->individual.cw2 = m_uiCW2;
-
- SetEncodingBits_Selectors();
-
- m_pencodingbitsRGB8->individual.diff = (unsigned int)m_boolDiff;
- m_pencodingbitsRGB8->individual.flip = (unsigned int)m_boolFlip;
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the selectors in the encoding bits
- //
- void Block4x4Encoding_ETC1::SetEncodingBits_Selectors(void)
- {
-
- m_pencodingbitsRGB8->individual.selectors = 0;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- unsigned int uiSelector = m_auiSelectors[uiPixel];
-
- // set index msb
- m_pencodingbitsRGB8->individual.selectors |= (uiSelector >> 1) << (uiPixel ^ 8);
-
- // set index lsb
- m_pencodingbitsRGB8->individual.selectors |= (uiSelector & 1) << ((16 + uiPixel) ^ 8);
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the decoded colors and decoded alpha based on the encoding state
- //
- void Block4x4Encoding_ETC1::Decode(void)
- {
-
- const unsigned int *pauiPixelOrder = m_boolFlip ? s_auiPixelOrderFlip1 : s_auiPixelOrderFlip0;
-
- for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS; uiPixelOrder++)
- {
- ColorFloatRGBA *pfrgbaCenter = uiPixelOrder < 8 ? &m_frgbaColor1 : &m_frgbaColor2;
- unsigned int uiCW = uiPixelOrder < 8 ? m_uiCW1 : m_uiCW2;
-
- unsigned int uiPixel = pauiPixelOrder[uiPixelOrder];
-
- float fDelta = s_aafCwTable[uiCW][m_auiSelectors[uiPixel]];
- m_afrgbaDecodedColors[uiPixel] = (*pfrgbaCenter + fDelta).ClampRGB();
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.h
deleted file mode 100644
index c0dc84d5d5..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_ETC1.h
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcBlock4x4Encoding.h"
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcDifferentialTrys.h"
-#include "EtcIndividualTrys.h"
-
-namespace Etc
-{
-
- // base class for Block4x4Encoding_RGB8
- class Block4x4Encoding_ETC1 : public Block4x4Encoding
- {
- public:
-
- Block4x4Encoding_ETC1(void);
- virtual ~Block4x4Encoding_ETC1(void);
-
- virtual void InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
-
- unsigned char *a_paucEncodingBits,
- ErrorMetric a_errormetric);
-
- virtual void InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
-
- ErrorMetric a_errormetric);
-
- virtual void PerformIteration(float a_fEffort);
-
- inline virtual bool GetFlip(void)
- {
- return m_boolFlip;
- }
-
- inline virtual bool IsDifferential(void)
- {
- return m_boolDiff;
- }
-
- virtual void SetEncodingBits(void);
-
- void Decode(void);
-
- inline ColorFloatRGBA GetColor1(void) const
- {
- return m_frgbaColor1;
- }
-
- inline ColorFloatRGBA GetColor2(void) const
- {
- return m_frgbaColor2;
- }
-
- inline const unsigned int * GetSelectors(void) const
- {
- return m_auiSelectors;
- }
-
- inline unsigned int GetCW1(void) const
- {
- return m_uiCW1;
- }
-
- inline unsigned int GetCW2(void) const
- {
- return m_uiCW2;
- }
-
- inline bool HasSeverelyBentDifferentialColors(void) const
- {
- return m_boolSeverelyBentDifferentialColors;
- }
-
- protected:
-
- static const unsigned int s_auiPixelOrderFlip0[PIXELS];
- static const unsigned int s_auiPixelOrderFlip1[PIXELS];
- static const unsigned int s_auiPixelOrderHScan[PIXELS];
-
- static const unsigned int s_auiLeftPixelMapping[8];
- static const unsigned int s_auiRightPixelMapping[8];
- static const unsigned int s_auiTopPixelMapping[8];
- static const unsigned int s_auiBottomPixelMapping[8];
-
- static const unsigned int SELECTOR_BITS = 2;
- static const unsigned int SELECTORS = 1 << SELECTOR_BITS;
-
- static const unsigned int CW_BITS = 3;
- static const unsigned int CW_RANGES = 1 << CW_BITS;
-
- static float s_aafCwTable[CW_RANGES][SELECTORS];
- static unsigned char s_aucDifferentialCwRange[256];
-
- static const int MAX_DIFFERENTIAL = 3;
- static const int MIN_DIFFERENTIAL = -4;
-
- void InitFromEncodingBits_Selectors(void);
-
- void PerformFirstIteration(void);
- void CalculateMostLikelyFlip(void);
-
- void TryDifferential(bool a_boolFlip, unsigned int a_uiRadius,
- int a_iGrayOffset1, int a_iGrayOffset2);
- void TryDifferentialHalf(DifferentialTrys::Half *a_phalf);
-
- void TryIndividual(bool a_boolFlip, unsigned int a_uiRadius);
- void TryIndividualHalf(IndividualTrys::Half *a_phalf);
-
- void TryDegenerates1(void);
- void TryDegenerates2(void);
- void TryDegenerates3(void);
- void TryDegenerates4(void);
-
- void CalculateSelectors();
- void CalculateHalfOfTheSelectors(unsigned int a_uiHalf,
- const unsigned int *pauiPixelMapping);
-
- // calculate the distance2 of r_frgbaPixel from r_frgbaTarget's gray line
- inline float CalcGrayDistance2(ColorFloatRGBA &r_frgbaPixel,
- ColorFloatRGBA &r_frgbaTarget)
- {
- float fDeltaGray = ((r_frgbaPixel.fR - r_frgbaTarget.fR) +
- (r_frgbaPixel.fG - r_frgbaTarget.fG) +
- (r_frgbaPixel.fB - r_frgbaTarget.fB)) / 3.0f;
-
- ColorFloatRGBA frgbaPointOnGrayLine = (r_frgbaTarget + fDeltaGray).ClampRGB();
-
- float fDR = r_frgbaPixel.fR - frgbaPointOnGrayLine.fR;
- float fDG = r_frgbaPixel.fG - frgbaPointOnGrayLine.fG;
- float fDB = r_frgbaPixel.fB - frgbaPointOnGrayLine.fB;
-
- return (fDR*fDR) + (fDG*fDG) + (fDB*fDB);
- }
-
- void SetEncodingBits_Selectors(void);
-
- // intermediate encoding
- bool m_boolDiff;
- bool m_boolFlip;
- ColorFloatRGBA m_frgbaColor1;
- ColorFloatRGBA m_frgbaColor2;
- unsigned int m_uiCW1;
- unsigned int m_uiCW2;
- unsigned int m_auiSelectors[PIXELS];
-
- // state shared between iterations
- ColorFloatRGBA m_frgbaSourceAverageLeft;
- ColorFloatRGBA m_frgbaSourceAverageRight;
- ColorFloatRGBA m_frgbaSourceAverageTop;
- ColorFloatRGBA m_frgbaSourceAverageBottom;
- bool m_boolMostLikelyFlip;
-
- // stats
- float m_fError1; // error for Etc1 half 1
- float m_fError2; // error for Etc1 half 2
- bool m_boolSeverelyBentDifferentialColors; // only valid if m_boolDiff;
-
- // final encoding
- Block4x4EncodingBits_RGB8 *m_pencodingbitsRGB8; // or RGB8 portion of Block4x4EncodingBits_RGB8A8
-
- private:
-
- void CalculateSourceAverages(void);
-
- };
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.cpp
deleted file mode 100644
index 4c012fbbf1..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.cpp
+++ /dev/null
@@ -1,429 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcBlock4x4Encoding_R11.cpp
-
-Block4x4Encoding_R11 is the encoder to use when targetting file format R11 and SR11 (signed R11).
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcBlock4x4Encoding_R11.h"
-
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcBlock4x4.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-#include <float.h>
-#include <limits>
-
-namespace Etc
-{
-
- // modifier values to use for R11, SR11, RG11 and SRG11
- float Block4x4Encoding_R11::s_aafModifierTable[MODIFIER_TABLE_ENTRYS][SELECTORS]
- {
- { -3.0f / 255.0f, -6.0f / 255.0f, -9.0f / 255.0f, -15.0f / 255.0f, 2.0f / 255.0f, 5.0f / 255.0f, 8.0f / 255.0f, 14.0f / 255.0f },
- { -3.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, -13.0f / 255.0f, 2.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f, 12.0f / 255.0f },
- { -2.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -13.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 12.0f / 255.0f },
- { -2.0f / 255.0f, -4.0f / 255.0f, -6.0f / 255.0f, -13.0f / 255.0f, 1.0f / 255.0f, 3.0f / 255.0f, 5.0f / 255.0f, 12.0f / 255.0f },
-
- { -3.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -12.0f / 255.0f, 2.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 11.0f / 255.0f },
- { -3.0f / 255.0f, -7.0f / 255.0f, -9.0f / 255.0f, -11.0f / 255.0f, 2.0f / 255.0f, 6.0f / 255.0f, 8.0f / 255.0f, 10.0f / 255.0f },
- { -4.0f / 255.0f, -7.0f / 255.0f, -8.0f / 255.0f, -11.0f / 255.0f, 3.0f / 255.0f, 6.0f / 255.0f, 7.0f / 255.0f, 10.0f / 255.0f },
- { -3.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -11.0f / 255.0f, 2.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 10.0f / 255.0f },
-
- { -2.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f },
- { -2.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f },
- { -2.0f / 255.0f, -4.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 3.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f },
- { -2.0f / 255.0f, -5.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f },
-
- { -3.0f / 255.0f, -4.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, 2.0f / 255.0f, 3.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f },
- { -1.0f / 255.0f, -2.0f / 255.0f, -3.0f / 255.0f, -10.0f / 255.0f, 0.0f / 255.0f, 1.0f / 255.0f, 2.0f / 255.0f, 9.0f / 255.0f },
- { -4.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -9.0f / 255.0f, 3.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 8.0f / 255.0f },
- { -3.0f / 255.0f, -5.0f / 255.0f, -7.0f / 255.0f, -9.0f / 255.0f, 2.0f / 255.0f, 4.0f / 255.0f, 6.0f / 255.0f, 8.0f / 255.0f }
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
- Block4x4Encoding_R11::Block4x4Encoding_R11(void)
- {
-
- m_pencodingbitsR11 = nullptr;
-
- }
-
- Block4x4Encoding_R11::~Block4x4Encoding_R11(void) {}
- // ----------------------------------------------------------------------------------------------------
- // initialization prior to encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits
- //
- void Block4x4Encoding_R11::InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
- unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric)
- {
- Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric);
-
- m_pencodingbitsR11 = (Block4x4EncodingBits_R11 *)a_paucEncodingBits;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits of a previous encoding
- //
- void Block4x4Encoding_R11::InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric)
- {
- m_pencodingbitsR11 = (Block4x4EncodingBits_R11 *)a_paucEncodingBits;
-
- // init RGB portion
- Block4x4Encoding_RGB8::InitFromEncodingBits(a_pblockParent,
- (unsigned char *)m_pencodingbitsR11,
- a_pafrgbaSource,
- a_errormetric);
-
- // init R11 portion
- {
- m_mode = MODE_R11;
- if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_R11 || a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11)
- {
- m_fRedBase = (float)(signed char)m_pencodingbitsR11->data.base;
- }
- else
- {
- m_fRedBase = (float)(unsigned char)m_pencodingbitsR11->data.base;
- }
- m_fRedMultiplier = (float)m_pencodingbitsR11->data.multiplier;
- m_uiRedModifierTableIndex = m_pencodingbitsR11->data.table;
-
- unsigned long long int ulliSelectorBits = 0;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors0 << 40;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors1 << 32;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors2 << 24;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors3 << 16;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors4 << 8;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsR11->data.selectors5;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- unsigned int uiShift = 45 - (3 * uiPixel);
- m_auiRedSelectors[uiPixel] = (ulliSelectorBits >> uiShift) & (SELECTORS - 1);
- }
-
- // decode the red channel
- // calc red error
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- float fDecodedPixelData = 0.0f;
- if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::R11 || a_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11)
- {
- fDecodedPixelData = DecodePixelRed(m_fRedBase, m_fRedMultiplier,
- m_uiRedModifierTableIndex,
- m_auiRedSelectors[uiPixel]);
- }
- else if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_R11 || a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11)
- {
- fDecodedPixelData = DecodePixelRed(m_fRedBase + 128, m_fRedMultiplier,
- m_uiRedModifierTableIndex,
- m_auiRedSelectors[uiPixel]);
- }
- else
- {
- assert(0);
- }
- m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(fDecodedPixelData, 0.0f, 0.0f, 1.0f);
- }
- CalcBlockError();
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // perform a single encoding iteration
- // replace the encoding if a better encoding was found
- // subsequent iterations generally take longer for each iteration
- // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
- //
- void Block4x4Encoding_R11::PerformIteration(float a_fEffort)
- {
- assert(!m_boolDone);
- m_mode = MODE_R11;
-
- switch (m_uiEncodingIterations)
- {
- case 0:
- m_fError = FLT_MAX;
- m_fRedBlockError = FLT_MAX; // artificially high value
- CalculateR11(8, 0.0f, 0.0f);
- m_fError = m_fRedBlockError;
- break;
-
- case 1:
- CalculateR11(8, 2.0f, 1.0f);
- m_fError = m_fRedBlockError;
- if (a_fEffort <= 24.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 2:
- CalculateR11(8, 12.0f, 1.0f);
- m_fError = m_fRedBlockError;
- if (a_fEffort <= 49.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 3:
- CalculateR11(7, 6.0f, 1.0f);
- m_fError = m_fRedBlockError;
- break;
-
- case 4:
- CalculateR11(6, 3.0f, 1.0f);
- m_fError = m_fRedBlockError;
- break;
-
- case 5:
- CalculateR11(5, 1.0f, 0.0f);
- m_fError = m_fRedBlockError;
- m_boolDone = true;
- break;
-
- default:
- assert(0);
- break;
- }
-
- m_uiEncodingIterations++;
- SetDoneIfPerfect();
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find the best combination of base color, multiplier and selectors
- //
- // a_uiSelectorsUsed limits the number of selector combinations to try
- // a_fBaseRadius limits the range of base colors to try
- // a_fMultiplierRadius limits the range of multipliers to try
- //
- void Block4x4Encoding_R11::CalculateR11(unsigned int a_uiSelectorsUsed,
- float a_fBaseRadius, float a_fMultiplierRadius)
- {
- // maps from virtual (monotonic) selector to ETC selector
- static const unsigned int auiVirtualSelectorMap[8] = {3, 2, 1, 0, 4, 5, 6, 7};
-
- // find min/max red
- float fMinRed = 1.0f;
- float fMaxRed = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- // ignore border pixels
- float fAlpha = m_pafrgbaSource[uiPixel].fA;
- if (isnan(fAlpha))
- {
- continue;
- }
-
- float fRed = m_pafrgbaSource[uiPixel].fR;
-
- if (fRed < fMinRed)
- {
- fMinRed = fRed;
- }
- if (fRed > fMaxRed)
- {
- fMaxRed = fRed;
- }
- }
- assert(fMinRed <= fMaxRed);
-
- float fRedRange = (fMaxRed - fMinRed);
-
- // try each modifier table entry
- for (unsigned int uiTableEntry = 0; uiTableEntry < MODIFIER_TABLE_ENTRYS; uiTableEntry++)
- {
- for (unsigned int uiMinVirtualSelector = 0;
- uiMinVirtualSelector <= (8- a_uiSelectorsUsed);
- uiMinVirtualSelector++)
- {
- unsigned int uiMaxVirtualSelector = uiMinVirtualSelector + a_uiSelectorsUsed - 1;
-
- unsigned int uiMinSelector = auiVirtualSelectorMap[uiMinVirtualSelector];
- unsigned int uiMaxSelector = auiVirtualSelectorMap[uiMaxVirtualSelector];
-
- float fTableEntryCenter = -s_aafModifierTable[uiTableEntry][uiMinSelector];
-
- float fTableEntryRange = s_aafModifierTable[uiTableEntry][uiMaxSelector] -
- s_aafModifierTable[uiTableEntry][uiMinSelector];
-
- float fCenterRatio = fTableEntryCenter / fTableEntryRange;
-
- float fCenter = fMinRed + fCenterRatio*fRedRange;
- fCenter = roundf(255.0f * fCenter) / 255.0f;
-
- float fMinBase = fCenter - (a_fBaseRadius / 255.0f);
- if (fMinBase < 0.0f)
- {
- fMinBase = 0.0f;
- }
-
- float fMaxBase = fCenter + (a_fBaseRadius / 255.0f);
- if (fMaxBase > 1.0f)
- {
- fMaxBase = 1.0f;
- }
-
- for (float fBase = fMinBase; fBase <= fMaxBase; fBase += (0.999999f / 255.0f))
- {
- float fRangeMultiplier = roundf(fRedRange / fTableEntryRange);
-
- float fMinMultiplier = fRangeMultiplier - a_fMultiplierRadius;
- if (fMinMultiplier < 1.0f)
- {
- fMinMultiplier = 0.0f;
- }
- else if (fMinMultiplier > 15.0f)
- {
- fMinMultiplier = 15.0f;
- }
-
- float fMaxMultiplier = fRangeMultiplier + a_fMultiplierRadius;
- if (fMaxMultiplier < 1.0f)
- {
- fMaxMultiplier = 1.0f;
- }
- else if (fMaxMultiplier > 15.0f)
- {
- fMaxMultiplier = 15.0f;
- }
-
- for (float fMultiplier = fMinMultiplier; fMultiplier <= fMaxMultiplier; fMultiplier += 1.0f)
- {
- // find best selector for each pixel
- unsigned int auiBestSelectors[PIXELS];
- float afBestRedError[PIXELS];
- float afBestPixelRed[PIXELS];
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- float fBestPixelRedError = FLT_MAX;
-
- for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
- {
- float fPixelRed = DecodePixelRed(fBase * 255.0f, fMultiplier, uiTableEntry, uiSelector);
-
- ColorFloatRGBA frgba(fPixelRed, m_pafrgbaSource[uiPixel].fG,0.0f,1.0f);
-
- float fPixelRedError = CalcPixelError(frgba, 1.0f, m_pafrgbaSource[uiPixel]);
-
- if (fPixelRedError < fBestPixelRedError)
- {
- fBestPixelRedError = fPixelRedError;
- auiBestSelectors[uiPixel] = uiSelector;
- afBestRedError[uiPixel] = fBestPixelRedError;
- afBestPixelRed[uiPixel] = fPixelRed;
- }
- }
- }
- float fBlockError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- fBlockError += afBestRedError[uiPixel];
- }
- if (fBlockError < m_fRedBlockError)
- {
- m_fRedBlockError = fBlockError;
-
- if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::R11 || m_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11)
- {
- m_fRedBase = 255.0f * fBase;
- }
- else if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_R11 || m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11)
- {
- m_fRedBase = (fBase * 255) - 128;
- }
- else
- {
- assert(0);
- }
- m_fRedMultiplier = fMultiplier;
- m_uiRedModifierTableIndex = uiTableEntry;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiRedSelectors[uiPixel] = auiBestSelectors[uiPixel];
- float fBestPixelRed = afBestPixelRed[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(fBestPixelRed, 0.0f, 0.0f, 1.0f);
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
- }
- }
- }
-
- }
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state
- //
- void Block4x4Encoding_R11::SetEncodingBits(void)
- {
- if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::R11 || m_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11)
- {
- m_pencodingbitsR11->data.base = (unsigned char)roundf(m_fRedBase);
- }
- else if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_R11 || m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11)
- {
- m_pencodingbitsR11->data.base = (signed char)roundf(m_fRedBase);
- }
- else
- {
- assert(0);
- }
- m_pencodingbitsR11->data.table = m_uiRedModifierTableIndex;
- m_pencodingbitsR11->data.multiplier = (unsigned char)roundf(m_fRedMultiplier);
-
- unsigned long long int ulliSelectorBits = 0;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- unsigned int uiShift = 45 - (3 * uiPixel);
- ulliSelectorBits |= ((unsigned long long int)m_auiRedSelectors[uiPixel]) << uiShift;
- }
-
- m_pencodingbitsR11->data.selectors0 = ulliSelectorBits >> 40;
- m_pencodingbitsR11->data.selectors1 = ulliSelectorBits >> 32;
- m_pencodingbitsR11->data.selectors2 = ulliSelectorBits >> 24;
- m_pencodingbitsR11->data.selectors3 = ulliSelectorBits >> 16;
- m_pencodingbitsR11->data.selectors4 = ulliSelectorBits >> 8;
- m_pencodingbitsR11->data.selectors5 = ulliSelectorBits;
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-}
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.h
deleted file mode 100644
index b40c1e0036..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_R11.h
+++ /dev/null
@@ -1,122 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcBlock4x4Encoding_RGB8.h"
-
-namespace Etc
-{
- class Block4x4EncodingBits_R11;
-
- // ################################################################################
- // Block4x4Encoding_R11
- // ################################################################################
-
- class Block4x4Encoding_R11 : public Block4x4Encoding_RGB8
- {
- public:
-
- Block4x4Encoding_R11(void);
- virtual ~Block4x4Encoding_R11(void);
-
- virtual void InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
- unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric);
-
- virtual void InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric);
-
- virtual void PerformIteration(float a_fEffort);
-
- virtual void SetEncodingBits(void);
-
- inline float GetRedBase(void) const
- {
- return m_fRedBase;
- }
-
- inline float GetRedMultiplier(void) const
- {
- return m_fRedMultiplier;
- }
-
- inline int GetRedTableIndex(void) const
- {
- return m_uiRedModifierTableIndex;
- }
-
- inline const unsigned int * GetRedSelectors(void) const
- {
- return m_auiRedSelectors;
- }
-
- protected:
-
- static const unsigned int MODIFIER_TABLE_ENTRYS = 16;
- static const unsigned int SELECTOR_BITS = 3;
- static const unsigned int SELECTORS = 1 << SELECTOR_BITS;
-
- static float s_aafModifierTable[MODIFIER_TABLE_ENTRYS][SELECTORS];
-
- void CalculateR11(unsigned int a_uiSelectorsUsed,
- float a_fBaseRadius, float a_fMultiplierRadius);
-
-
-
-
- inline float DecodePixelRed(float a_fBase, float a_fMultiplier,
- unsigned int a_uiTableIndex, unsigned int a_uiSelector)
- {
- float fMultiplier = a_fMultiplier;
- if (fMultiplier <= 0.0f)
- {
- fMultiplier = 1.0f / 8.0f;
- }
-
- float fPixelRed = a_fBase * 8 + 4 +
- 8 * fMultiplier*s_aafModifierTable[a_uiTableIndex][a_uiSelector]*255;
- fPixelRed /= 2047.0f;
-
- if (fPixelRed < 0.0f)
- {
- fPixelRed = 0.0f;
- }
- else if (fPixelRed > 1.0f)
- {
- fPixelRed = 1.0f;
- }
-
- return fPixelRed;
- }
-
- Block4x4EncodingBits_R11 *m_pencodingbitsR11;
-
- float m_fRedBase;
- float m_fRedMultiplier;
- float m_fRedBlockError;
- unsigned int m_uiRedModifierTableIndex;
- unsigned int m_auiRedSelectors[PIXELS];
-
-
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.cpp
deleted file mode 100644
index 417835db51..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.cpp
+++ /dev/null
@@ -1,447 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcBlock4x4Encoding_RG11.cpp
-
-Block4x4Encoding_RG11 is the encoder to use when targetting file format RG11 and SRG11 (signed RG11).
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcBlock4x4Encoding_RG11.h"
-
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcBlock4x4.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-#include <float.h>
-#include <limits>
-
-namespace Etc
-{
- // ----------------------------------------------------------------------------------------------------
- //
- Block4x4Encoding_RG11::Block4x4Encoding_RG11(void)
- {
- m_pencodingbitsRG11 = nullptr;
- }
-
- Block4x4Encoding_RG11::~Block4x4Encoding_RG11(void) {}
- // ----------------------------------------------------------------------------------------------------
- // initialization prior to encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits
- //
- void Block4x4Encoding_RG11::InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
- unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric)
- {
- Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric);
-
- m_pencodingbitsRG11 = (Block4x4EncodingBits_RG11 *)a_paucEncodingBits;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits of a previous encoding
- //
- void Block4x4Encoding_RG11::InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric)
- {
-
- m_pencodingbitsRG11 = (Block4x4EncodingBits_RG11 *)a_paucEncodingBits;
-
- // init RGB portion
- Block4x4Encoding_RGB8::InitFromEncodingBits(a_pblockParent,
- (unsigned char *)m_pencodingbitsRG11,
- a_pafrgbaSource,
- a_errormetric);
- m_fError = 0.0f;
-
- {
- m_mode = MODE_RG11;
- if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11)
- {
- m_fRedBase = (float)(signed char)m_pencodingbitsRG11->data.baseR;
- m_fGrnBase = (float)(signed char)m_pencodingbitsRG11->data.baseG;
- }
- else
- {
- m_fRedBase = (float)(unsigned char)m_pencodingbitsRG11->data.baseR;
- m_fGrnBase = (float)(unsigned char)m_pencodingbitsRG11->data.baseG;
- }
- m_fRedMultiplier = (float)m_pencodingbitsRG11->data.multiplierR;
- m_fGrnMultiplier = (float)m_pencodingbitsRG11->data.multiplierG;
- m_uiRedModifierTableIndex = m_pencodingbitsRG11->data.tableIndexR;
- m_uiGrnModifierTableIndex = m_pencodingbitsRG11->data.tableIndexG;
-
- unsigned long long int ulliSelectorBitsR = 0;
- ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR0 << 40;
- ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR1 << 32;
- ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR2 << 24;
- ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR3 << 16;
- ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR4 << 8;
- ulliSelectorBitsR |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsR5;
-
- unsigned long long int ulliSelectorBitsG = 0;
- ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG0 << 40;
- ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG1 << 32;
- ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG2 << 24;
- ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG3 << 16;
- ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG4 << 8;
- ulliSelectorBitsG |= (unsigned long long int)m_pencodingbitsRG11->data.selectorsG5;
-
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- unsigned int uiShift = 45 - (3 * uiPixel);
- m_auiRedSelectors[uiPixel] = (ulliSelectorBitsR >> uiShift) & (SELECTORS - 1);
- m_auiGrnSelectors[uiPixel] = (ulliSelectorBitsG >> uiShift) & (SELECTORS - 1);
- }
-
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- float fRedDecodedData = 0.0f;
- float fGrnDecodedData = 0.0f;
- if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11)
- {
- fRedDecodedData = DecodePixelRed(m_fRedBase, m_fRedMultiplier, m_uiRedModifierTableIndex, m_auiRedSelectors[uiPixel]);
- fGrnDecodedData = DecodePixelRed(m_fGrnBase, m_fGrnMultiplier, m_uiGrnModifierTableIndex, m_auiGrnSelectors[uiPixel]);
- }
- else if (a_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11)
- {
- fRedDecodedData = DecodePixelRed(m_fRedBase + 128, m_fRedMultiplier, m_uiRedModifierTableIndex, m_auiRedSelectors[uiPixel]);
- fGrnDecodedData = DecodePixelRed(m_fGrnBase + 128, m_fGrnMultiplier, m_uiGrnModifierTableIndex, m_auiGrnSelectors[uiPixel]);
- }
- else
- {
- assert(0);
- }
- m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA(fRedDecodedData, fGrnDecodedData, 0.0f, 1.0f);
- }
-
- }
-
- CalcBlockError();
- }
-
- // ----------------------------------------------------------------------------------------------------
- // perform a single encoding iteration
- // replace the encoding if a better encoding was found
- // subsequent iterations generally take longer for each iteration
- // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
- //
- void Block4x4Encoding_RG11::PerformIteration(float a_fEffort)
- {
- assert(!m_boolDone);
-
- switch (m_uiEncodingIterations)
- {
- case 0:
- m_fError = FLT_MAX;
- m_fGrnBlockError = FLT_MAX; // artificially high value
- m_fRedBlockError = FLT_MAX;
- CalculateR11(8, 0.0f, 0.0f);
- CalculateG11(8, 0.0f, 0.0f);
- m_fError = (m_fGrnBlockError + m_fRedBlockError);
- break;
-
- case 1:
- CalculateR11(8, 2.0f, 1.0f);
- CalculateG11(8, 2.0f, 1.0f);
- m_fError = (m_fGrnBlockError + m_fRedBlockError);
- if (a_fEffort <= 24.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 2:
- CalculateR11(8, 12.0f, 1.0f);
- CalculateG11(8, 12.0f, 1.0f);
- m_fError = (m_fGrnBlockError + m_fRedBlockError);
- if (a_fEffort <= 49.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 3:
- CalculateR11(7, 6.0f, 1.0f);
- CalculateG11(7, 6.0f, 1.0f);
- m_fError = (m_fGrnBlockError + m_fRedBlockError);
- break;
-
- case 4:
- CalculateR11(6, 3.0f, 1.0f);
- CalculateG11(6, 3.0f, 1.0f);
- m_fError = (m_fGrnBlockError + m_fRedBlockError);
- break;
-
- case 5:
- CalculateR11(5, 1.0f, 0.0f);
- CalculateG11(5, 1.0f, 0.0f);
- m_fError = (m_fGrnBlockError + m_fRedBlockError);
- m_boolDone = true;
- break;
-
- default:
- assert(0);
- break;
- }
-
- m_uiEncodingIterations++;
- SetDoneIfPerfect();
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find the best combination of base color, multiplier and selectors
- //
- // a_uiSelectorsUsed limits the number of selector combinations to try
- // a_fBaseRadius limits the range of base colors to try
- // a_fMultiplierRadius limits the range of multipliers to try
- //
- void Block4x4Encoding_RG11::CalculateG11(unsigned int a_uiSelectorsUsed,
- float a_fBaseRadius, float a_fMultiplierRadius)
- {
- // maps from virtual (monotonic) selector to etc selector
- static const unsigned int auiVirtualSelectorMap[8] = { 3, 2, 1, 0, 4, 5, 6, 7 };
-
- // find min/max Grn
- float fMinGrn = 1.0f;
- float fMaxGrn = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- // ignore border pixels
- float fAlpha = m_pafrgbaSource[uiPixel].fA;
- if (isnan(fAlpha))
- {
- continue;
- }
-
- float fGrn = m_pafrgbaSource[uiPixel].fG;
-
- if (fGrn < fMinGrn)
- {
- fMinGrn = fGrn;
- }
- if (fGrn > fMaxGrn)
- {
- fMaxGrn = fGrn;
- }
- }
- assert(fMinGrn <= fMaxGrn);
-
- float fGrnRange = (fMaxGrn - fMinGrn);
-
- // try each modifier table entry
- for (unsigned int uiTableEntry = 0; uiTableEntry < MODIFIER_TABLE_ENTRYS; uiTableEntry++)
- {
- for (unsigned int uiMinVirtualSelector = 0;
- uiMinVirtualSelector <= (8 - a_uiSelectorsUsed);
- uiMinVirtualSelector++)
- {
- unsigned int uiMaxVirtualSelector = uiMinVirtualSelector + a_uiSelectorsUsed - 1;
-
- unsigned int uiMinSelector = auiVirtualSelectorMap[uiMinVirtualSelector];
- unsigned int uiMaxSelector = auiVirtualSelectorMap[uiMaxVirtualSelector];
-
- float fTableEntryCenter = -s_aafModifierTable[uiTableEntry][uiMinSelector];
-
- float fTableEntryRange = s_aafModifierTable[uiTableEntry][uiMaxSelector] -
- s_aafModifierTable[uiTableEntry][uiMinSelector];
-
- float fCenterRatio = fTableEntryCenter / fTableEntryRange;
-
- float fCenter = fMinGrn + fCenterRatio*fGrnRange;
- fCenter = roundf(255.0f * fCenter) / 255.0f;
-
- float fMinBase = fCenter - (a_fBaseRadius / 255.0f);
- if (fMinBase < 0.0f)
- {
- fMinBase = 0.0f;
- }
-
- float fMaxBase = fCenter + (a_fBaseRadius / 255.0f);
- if (fMaxBase > 1.0f)
- {
- fMaxBase = 1.0f;
- }
-
- for (float fBase = fMinBase; fBase <= fMaxBase; fBase += (0.999999f / 255.0f))
- {
- float fRangeMultiplier = roundf(fGrnRange / fTableEntryRange);
-
- float fMinMultiplier = fRangeMultiplier - a_fMultiplierRadius;
- if (fMinMultiplier < 1.0f)
- {
- fMinMultiplier = 0.0f;
- }
- else if (fMinMultiplier > 15.0f)
- {
- fMinMultiplier = 15.0f;
- }
-
- float fMaxMultiplier = fRangeMultiplier + a_fMultiplierRadius;
- if (fMaxMultiplier < 1.0f)
- {
- fMaxMultiplier = 1.0f;
- }
- else if (fMaxMultiplier > 15.0f)
- {
- fMaxMultiplier = 15.0f;
- }
-
- for (float fMultiplier = fMinMultiplier; fMultiplier <= fMaxMultiplier; fMultiplier += 1.0f)
- {
- // find best selector for each pixel
- unsigned int auiBestSelectors[PIXELS];
- float afBestGrnError[PIXELS];
- float afBestPixelGrn[PIXELS];
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- float fBestPixelGrnError = FLT_MAX;
-
- for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
- {
- //DecodePixelRed is not red channel specific
- float fPixelGrn = DecodePixelRed(fBase * 255.0f, fMultiplier, uiTableEntry, uiSelector);
-
- ColorFloatRGBA frgba(m_pafrgbaSource[uiPixel].fR, fPixelGrn, 0.0f, 1.0f);
-
- float fPixelGrnError = CalcPixelError(frgba, 1.0f, m_pafrgbaSource[uiPixel]);
-
- if (fPixelGrnError < fBestPixelGrnError)
- {
- fBestPixelGrnError = fPixelGrnError;
- auiBestSelectors[uiPixel] = uiSelector;
- afBestGrnError[uiPixel] = fBestPixelGrnError;
- afBestPixelGrn[uiPixel] = fPixelGrn;
- }
- }
- }
- float fBlockError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- fBlockError += afBestGrnError[uiPixel];
- }
-
- if (fBlockError < m_fGrnBlockError)
- {
- m_fGrnBlockError = fBlockError;
-
- if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11)
- {
- m_fGrnBase = 255.0f * fBase;
- }
- else if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11)
- {
- m_fGrnBase = (fBase * 255) - 128;
- }
- else
- {
- assert(0);
- }
- m_fGrnMultiplier = fMultiplier;
- m_uiGrnModifierTableIndex = uiTableEntry;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiGrnSelectors[uiPixel] = auiBestSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel].fG = afBestPixelGrn[uiPixel];
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
- }
- }
- }
-
- }
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state
- //
- void Block4x4Encoding_RG11::SetEncodingBits(void)
- {
- unsigned long long int ulliSelectorBitsR = 0;
- unsigned long long int ulliSelectorBitsG = 0;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- unsigned int uiShift = 45 - (3 * uiPixel);
- ulliSelectorBitsR |= ((unsigned long long int)m_auiRedSelectors[uiPixel]) << uiShift;
- ulliSelectorBitsG |= ((unsigned long long int)m_auiGrnSelectors[uiPixel]) << uiShift;
- }
- if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11)
- {
- m_pencodingbitsRG11->data.baseR = (unsigned char)roundf(m_fRedBase);
- }
- else if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11)
- {
- m_pencodingbitsRG11->data.baseR = (signed char)roundf(m_fRedBase);
- }
- else
- {
- assert(0);
- }
- m_pencodingbitsRG11->data.tableIndexR = m_uiRedModifierTableIndex;
- m_pencodingbitsRG11->data.multiplierR = (unsigned char)roundf(m_fRedMultiplier);
-
- m_pencodingbitsRG11->data.selectorsR0 = ulliSelectorBitsR >> 40;
- m_pencodingbitsRG11->data.selectorsR1 = ulliSelectorBitsR >> 32;
- m_pencodingbitsRG11->data.selectorsR2 = ulliSelectorBitsR >> 24;
- m_pencodingbitsRG11->data.selectorsR3 = ulliSelectorBitsR >> 16;
- m_pencodingbitsRG11->data.selectorsR4 = ulliSelectorBitsR >> 8;
- m_pencodingbitsRG11->data.selectorsR5 = ulliSelectorBitsR;
-
- if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::RG11)
- {
- m_pencodingbitsRG11->data.baseG = (unsigned char)roundf(m_fGrnBase);
- }
- else if (m_pblockParent->GetImageSource()->GetFormat() == Image::Format::SIGNED_RG11)
- {
- m_pencodingbitsRG11->data.baseG = (signed char)roundf(m_fGrnBase);
- }
- else
- {
- assert(0);
- }
- m_pencodingbitsRG11->data.tableIndexG = m_uiGrnModifierTableIndex;
- m_pencodingbitsRG11->data.multiplierG = (unsigned char)roundf(m_fGrnMultiplier);
-
- m_pencodingbitsRG11->data.selectorsG0 = ulliSelectorBitsG >> 40;
- m_pencodingbitsRG11->data.selectorsG1 = ulliSelectorBitsG >> 32;
- m_pencodingbitsRG11->data.selectorsG2 = ulliSelectorBitsG >> 24;
- m_pencodingbitsRG11->data.selectorsG3 = ulliSelectorBitsG >> 16;
- m_pencodingbitsRG11->data.selectorsG4 = ulliSelectorBitsG >> 8;
- m_pencodingbitsRG11->data.selectorsG5 = ulliSelectorBitsG;
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-}
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.h
deleted file mode 100644
index d4993b8c5f..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RG11.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcBlock4x4Encoding_RGB8.h"
-#include "EtcBlock4x4Encoding_R11.h"
-
-namespace Etc
-{
- class Block4x4EncodingBits_RG11;
-
- // ################################################################################
- // Block4x4Encoding_RG11
- // ################################################################################
-
- class Block4x4Encoding_RG11 : public Block4x4Encoding_R11
- {
- float m_fGrnBase;
- float m_fGrnMultiplier;
- float m_fGrnBlockError;
- unsigned int m_auiGrnSelectors[PIXELS];
- unsigned int m_uiGrnModifierTableIndex;
- public:
-
- Block4x4Encoding_RG11(void);
- virtual ~Block4x4Encoding_RG11(void);
-
- virtual void InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
-
- unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric);
-
- virtual void InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
-
- ErrorMetric a_errormetric);
-
- virtual void PerformIteration(float a_fEffort);
-
- virtual void SetEncodingBits(void);
-
- Block4x4EncodingBits_RG11 *m_pencodingbitsRG11;
-
- void CalculateG11(unsigned int a_uiSelectorsUsed, float a_fBaseRadius, float a_fMultiplierRadius);
-
- inline float GetGrnBase(void) const
- {
- return m_fGrnBase;
- }
-
- inline float GetGrnMultiplier(void) const
- {
- return m_fGrnMultiplier;
- }
-
- inline int GetGrnTableIndex(void) const
- {
- return m_uiGrnModifierTableIndex;
- }
-
- inline const unsigned int * GetGrnSelectors(void) const
- {
- return m_auiGrnSelectors;
- }
-
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp
deleted file mode 100644
index 5c7ebed788..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp
+++ /dev/null
@@ -1,1730 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcBlock4x4Encoding_RGB8.cpp
-
-Block4x4Encoding_RGB8 is the encoder to use for the ETC2 extensions when targetting file format RGB8.
-This encoder is also used for the ETC2 subset of file format RGBA8.
-
-Block4x4Encoding_ETC1 encodes the ETC1 subset of RGB8.
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcBlock4x4Encoding_RGB8.h"
-
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcBlock4x4.h"
-#include "EtcMath.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-#include <float.h>
-#include <limits>
-
-namespace Etc
-{
- float Block4x4Encoding_RGB8::s_afTHDistanceTable[TH_DISTANCES] =
- {
- 3.0f / 255.0f,
- 6.0f / 255.0f,
- 11.0f / 255.0f,
- 16.0f / 255.0f,
- 23.0f / 255.0f,
- 32.0f / 255.0f,
- 41.0f / 255.0f,
- 64.0f / 255.0f
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
- Block4x4Encoding_RGB8::Block4x4Encoding_RGB8(void)
- {
-
- m_pencodingbitsRGB8 = nullptr;
-
- }
-
- Block4x4Encoding_RGB8::~Block4x4Encoding_RGB8(void) {}
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits of a previous encoding
- //
- void Block4x4Encoding_RGB8::InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric)
- {
-
- // handle ETC1 modes
- Block4x4Encoding_ETC1::InitFromEncodingBits(a_pblockParent,
- a_paucEncodingBits, a_pafrgbaSource,a_errormetric);
-
- m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)a_paucEncodingBits;
-
- // detect if there is a T, H or Planar mode present
- if (m_pencodingbitsRGB8->differential.diff)
- {
- int iRed1 = (int)m_pencodingbitsRGB8->differential.red1;
- int iDRed2 = m_pencodingbitsRGB8->differential.dred2;
- int iRed2 = iRed1 + iDRed2;
-
- int iGreen1 = (int)m_pencodingbitsRGB8->differential.green1;
- int iDGreen2 = m_pencodingbitsRGB8->differential.dgreen2;
- int iGreen2 = iGreen1 + iDGreen2;
-
- int iBlue1 = (int)m_pencodingbitsRGB8->differential.blue1;
- int iDBlue2 = m_pencodingbitsRGB8->differential.dblue2;
- int iBlue2 = iBlue1 + iDBlue2;
-
- if (iRed2 < 0 || iRed2 > 31)
- {
- InitFromEncodingBits_T();
- }
- else if (iGreen2 < 0 || iGreen2 > 31)
- {
- InitFromEncodingBits_H();
- }
- else if (iBlue2 < 0 || iBlue2 > 31)
- {
- InitFromEncodingBits_Planar();
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding if T mode is detected
- //
- void Block4x4Encoding_RGB8::InitFromEncodingBits_T(void)
- {
-
- m_mode = MODE_T;
-
- unsigned char ucRed1 = (unsigned char)((m_pencodingbitsRGB8->t.red1a << 2) +
- m_pencodingbitsRGB8->t.red1b);
- unsigned char ucGreen1 = m_pencodingbitsRGB8->t.green1;
- unsigned char ucBlue1 = m_pencodingbitsRGB8->t.blue1;
-
- unsigned char ucRed2 = m_pencodingbitsRGB8->t.red2;
- unsigned char ucGreen2 = m_pencodingbitsRGB8->t.green2;
- unsigned char ucBlue2 = m_pencodingbitsRGB8->t.blue2;
-
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(ucRed1, ucGreen1, ucBlue1);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(ucRed2, ucGreen2, ucBlue2);
-
- m_uiCW1 = (m_pencodingbitsRGB8->t.da << 1) + m_pencodingbitsRGB8->t.db;
-
- Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors();
-
- DecodePixels_T();
-
- CalcBlockError();
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding if H mode is detected
- //
- void Block4x4Encoding_RGB8::InitFromEncodingBits_H(void)
- {
-
- m_mode = MODE_H;
-
- unsigned char ucRed1 = m_pencodingbitsRGB8->h.red1;
- unsigned char ucGreen1 = (unsigned char)((m_pencodingbitsRGB8->h.green1a << 1) +
- m_pencodingbitsRGB8->h.green1b);
- unsigned char ucBlue1 = (unsigned char)((m_pencodingbitsRGB8->h.blue1a << 3) +
- (m_pencodingbitsRGB8->h.blue1b << 1) +
- m_pencodingbitsRGB8->h.blue1c);
-
- unsigned char ucRed2 = m_pencodingbitsRGB8->h.red2;
- unsigned char ucGreen2 = (unsigned char)((m_pencodingbitsRGB8->h.green2a << 1) +
- m_pencodingbitsRGB8->h.green2b);
- unsigned char ucBlue2 = m_pencodingbitsRGB8->h.blue2;
-
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(ucRed1, ucGreen1, ucBlue1);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(ucRed2, ucGreen2, ucBlue2);
-
- // used to determine the LSB of the CW
- unsigned int uiRGB1 = (unsigned int)(((int)ucRed1 << 16) + ((int)ucGreen1 << 8) + (int)ucBlue1);
- unsigned int uiRGB2 = (unsigned int)(((int)ucRed2 << 16) + ((int)ucGreen2 << 8) + (int)ucBlue2);
-
- m_uiCW1 = (m_pencodingbitsRGB8->h.da << 2) + (m_pencodingbitsRGB8->h.db << 1);
- if (uiRGB1 >= uiRGB2)
- {
- m_uiCW1++;
- }
-
- Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors();
-
- DecodePixels_H();
-
- CalcBlockError();
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding if Planar mode is detected
- //
- void Block4x4Encoding_RGB8::InitFromEncodingBits_Planar(void)
- {
-
- m_mode = MODE_PLANAR;
-
- unsigned char ucOriginRed = m_pencodingbitsRGB8->planar.originRed;
- unsigned char ucOriginGreen = (unsigned char)((m_pencodingbitsRGB8->planar.originGreen1 << 6) +
- m_pencodingbitsRGB8->planar.originGreen2);
- unsigned char ucOriginBlue = (unsigned char)((m_pencodingbitsRGB8->planar.originBlue1 << 5) +
- (m_pencodingbitsRGB8->planar.originBlue2 << 3) +
- (m_pencodingbitsRGB8->planar.originBlue3 << 1) +
- m_pencodingbitsRGB8->planar.originBlue4);
-
- unsigned char ucHorizRed = (unsigned char)((m_pencodingbitsRGB8->planar.horizRed1 << 1) +
- m_pencodingbitsRGB8->planar.horizRed2);
- unsigned char ucHorizGreen = m_pencodingbitsRGB8->planar.horizGreen;
- unsigned char ucHorizBlue = (unsigned char)((m_pencodingbitsRGB8->planar.horizBlue1 << 5) +
- m_pencodingbitsRGB8->planar.horizBlue2);
-
- unsigned char ucVertRed = (unsigned char)((m_pencodingbitsRGB8->planar.vertRed1 << 3) +
- m_pencodingbitsRGB8->planar.vertRed2);
- unsigned char ucVertGreen = (unsigned char)((m_pencodingbitsRGB8->planar.vertGreen1 << 2) +
- m_pencodingbitsRGB8->planar.vertGreen2);
- unsigned char ucVertBlue = m_pencodingbitsRGB8->planar.vertBlue;
-
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromR6G7B6(ucOriginRed, ucOriginGreen, ucOriginBlue);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromR6G7B6(ucHorizRed, ucHorizGreen, ucHorizBlue);
- m_frgbaColor3 = ColorFloatRGBA::ConvertFromR6G7B6(ucVertRed, ucVertGreen, ucVertBlue);
-
- DecodePixels_Planar();
-
- CalcBlockError();
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // perform a single encoding iteration
- // replace the encoding if a better encoding was found
- // subsequent iterations generally take longer for each iteration
- // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
- //
- void Block4x4Encoding_RGB8::PerformIteration(float a_fEffort)
- {
- assert(!m_boolDone);
-
- switch (m_uiEncodingIterations)
- {
- case 0:
- Block4x4Encoding_ETC1::PerformFirstIteration();
- if (m_boolDone)
- {
- break;
- }
- TryPlanar(0);
- SetDoneIfPerfect();
- if (m_boolDone)
- {
- break;
- }
- TryTAndH(0);
- break;
-
- case 1:
- Block4x4Encoding_ETC1::TryDifferential(m_boolMostLikelyFlip, 1, 0, 0);
- break;
-
- case 2:
- Block4x4Encoding_ETC1::TryIndividual(m_boolMostLikelyFlip, 1);
- break;
-
- case 3:
- Block4x4Encoding_ETC1::TryDifferential(!m_boolMostLikelyFlip, 1, 0, 0);
- break;
-
- case 4:
- Block4x4Encoding_ETC1::TryIndividual(!m_boolMostLikelyFlip, 1);
- break;
-
- case 5:
- TryPlanar(1);
- if (a_fEffort <= 49.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 6:
- TryTAndH(1);
- if (a_fEffort <= 59.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 7:
- Block4x4Encoding_ETC1::TryDegenerates1();
- if (a_fEffort <= 69.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 8:
- Block4x4Encoding_ETC1::TryDegenerates2();
- if (a_fEffort <= 79.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 9:
- Block4x4Encoding_ETC1::TryDegenerates3();
- if (a_fEffort <= 89.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 10:
- Block4x4Encoding_ETC1::TryDegenerates4();
- m_boolDone = true;
- break;
-
- default:
- assert(0);
- break;
- }
-
- m_uiEncodingIterations++;
-
- SetDoneIfPerfect();
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try encoding in Planar mode
- // save this encoding if it improves the error
- //
- void Block4x4Encoding_RGB8::TryPlanar(unsigned int a_uiRadius)
- {
- Block4x4Encoding_RGB8 encodingTry = *this;
-
- // init "try"
- {
- encodingTry.m_mode = MODE_PLANAR;
- encodingTry.m_boolDiff = true;
- encodingTry.m_boolFlip = false;
- }
-
- encodingTry.CalculatePlanarCornerColors();
-
- encodingTry.DecodePixels_Planar();
-
- encodingTry.CalcBlockError();
-
- if (a_uiRadius > 0)
- {
- encodingTry.TwiddlePlanar();
- }
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = MODE_PLANAR;
- m_boolDiff = true;
- m_boolFlip = false;
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_frgbaColor3 = encodingTry.m_frgbaColor3;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try encoding in T mode or H mode
- // save this encoding if it improves the error
- //
- void Block4x4Encoding_RGB8::TryTAndH(unsigned int a_uiRadius)
- {
-
- CalculateBaseColorsForTAndH();
-
- TryT(a_uiRadius);
-
- TryH(a_uiRadius);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // calculate original values for base colors
- // store them in m_frgbaOriginalColor1 and m_frgbaOriginalColor2
- //
- void Block4x4Encoding_RGB8::CalculateBaseColorsForTAndH(void)
- {
-
- bool boolRGBX = m_pblockParent->GetImageSource()->GetErrorMetric() == ErrorMetric::RGBX;
-
- ColorFloatRGBA frgbaBlockAverage = (m_frgbaSourceAverageLeft + m_frgbaSourceAverageRight) * 0.5f;
-
- // find pixel farthest from average gray line
- unsigned int uiFarthestPixel = 0;
- float fFarthestGrayDistance2 = 0.0f;
- unsigned int uiTransparentPixels = 0;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- // don't count transparent
- if (m_pafrgbaSource[uiPixel].fA == 0.0f && !boolRGBX)
- {
- uiTransparentPixels++;
- }
- else
- {
- float fGrayDistance2 = CalcGrayDistance2(m_pafrgbaSource[uiPixel], frgbaBlockAverage);
-
- if (fGrayDistance2 > fFarthestGrayDistance2)
- {
- uiFarthestPixel = uiPixel;
- fFarthestGrayDistance2 = fGrayDistance2;
- }
- }
- }
- // a transparent block should not reach this method
- assert(uiTransparentPixels < PIXELS);
-
- // set the original base colors to:
- // half way to the farthest pixel and
- // the mirror color on the other side of the average
- ColorFloatRGBA frgbaOffset = (m_pafrgbaSource[uiFarthestPixel] - frgbaBlockAverage) * 0.5f;
- m_frgbaOriginalColor1_TAndH = (frgbaBlockAverage + frgbaOffset).QuantizeR4G4B4();
- m_frgbaOriginalColor2_TAndH = (frgbaBlockAverage - frgbaOffset).ClampRGB().QuantizeR4G4B4(); // the "other side" might be out of range
-
- // move base colors to find best fit
- for (unsigned int uiIteration = 0; uiIteration < 10; uiIteration++)
- {
- // find the center of pixels closest to each color
- float fPixelsCloserToColor1 = 0.0f;
- ColorFloatRGBA frgbSumPixelsCloserToColor1;
- float fPixelsCloserToColor2 = 0.0f;
- ColorFloatRGBA frgbSumPixelsCloserToColor2;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- // don't count transparent pixels
- if (m_pafrgbaSource[uiPixel].fA == 0.0f)
- {
- continue;
- }
-
- float fGrayDistance2ToColor1 = CalcGrayDistance2(m_pafrgbaSource[uiPixel], m_frgbaOriginalColor1_TAndH);
- float fGrayDistance2ToColor2 = CalcGrayDistance2(m_pafrgbaSource[uiPixel], m_frgbaOriginalColor2_TAndH);
-
- ColorFloatRGBA frgbaAlphaWeightedSource = m_pafrgbaSource[uiPixel] * m_pafrgbaSource[uiPixel].fA;
-
- if (fGrayDistance2ToColor1 <= fGrayDistance2ToColor2)
- {
- fPixelsCloserToColor1 += m_pafrgbaSource[uiPixel].fA;
- frgbSumPixelsCloserToColor1 = frgbSumPixelsCloserToColor1 + frgbaAlphaWeightedSource;
- }
- else
- {
- fPixelsCloserToColor2 += m_pafrgbaSource[uiPixel].fA;
- frgbSumPixelsCloserToColor2 = frgbSumPixelsCloserToColor2 + frgbaAlphaWeightedSource;
- }
- }
- if (fPixelsCloserToColor1 == 0.0f || fPixelsCloserToColor2 == 0.0f)
- {
- break;
- }
-
- ColorFloatRGBA frgbAvgColor1Pixels = (frgbSumPixelsCloserToColor1 * (1.0f / fPixelsCloserToColor1)).QuantizeR4G4B4();
- ColorFloatRGBA frgbAvgColor2Pixels = (frgbSumPixelsCloserToColor2 * (1.0f / fPixelsCloserToColor2)).QuantizeR4G4B4();
-
- if (frgbAvgColor1Pixels.fR == m_frgbaOriginalColor1_TAndH.fR &&
- frgbAvgColor1Pixels.fG == m_frgbaOriginalColor1_TAndH.fG &&
- frgbAvgColor1Pixels.fB == m_frgbaOriginalColor1_TAndH.fB &&
- frgbAvgColor2Pixels.fR == m_frgbaOriginalColor2_TAndH.fR &&
- frgbAvgColor2Pixels.fG == m_frgbaOriginalColor2_TAndH.fG &&
- frgbAvgColor2Pixels.fB == m_frgbaOriginalColor2_TAndH.fB)
- {
- break;
- }
-
- m_frgbaOriginalColor1_TAndH = frgbAvgColor1Pixels;
- m_frgbaOriginalColor2_TAndH = frgbAvgColor2Pixels;
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try encoding in T mode
- // save this encoding if it improves the error
- //
- // since pixels that use base color1 don't use the distance table, color1 and color2 can be twiddled independently
- // better encoding can be found if TWIDDLE_RADIUS is set to 2, but it will be much slower
- //
- void Block4x4Encoding_RGB8::TryT(unsigned int a_uiRadius)
- {
- Block4x4Encoding_RGB8 encodingTry = *this;
-
- // init "try"
- {
- encodingTry.m_mode = MODE_T;
- encodingTry.m_boolDiff = true;
- encodingTry.m_boolFlip = false;
- encodingTry.m_fError = FLT_MAX;
- }
-
- int iColor1Red = m_frgbaOriginalColor1_TAndH.IntRed(15.0f);
- int iColor1Green = m_frgbaOriginalColor1_TAndH.IntGreen(15.0f);
- int iColor1Blue = m_frgbaOriginalColor1_TAndH.IntBlue(15.0f);
-
- int iMinRed1 = iColor1Red - (int)a_uiRadius;
- if (iMinRed1 < 0)
- {
- iMinRed1 = 0;
- }
- int iMaxRed1 = iColor1Red + (int)a_uiRadius;
- if (iMaxRed1 > 15)
- {
- iMaxRed1 = 15;
- }
-
- int iMinGreen1 = iColor1Green - (int)a_uiRadius;
- if (iMinGreen1 < 0)
- {
- iMinGreen1 = 0;
- }
- int iMaxGreen1 = iColor1Green + (int)a_uiRadius;
- if (iMaxGreen1 > 15)
- {
- iMaxGreen1 = 15;
- }
-
- int iMinBlue1 = iColor1Blue - (int)a_uiRadius;
- if (iMinBlue1 < 0)
- {
- iMinBlue1 = 0;
- }
- int iMaxBlue1 = iColor1Blue + (int)a_uiRadius;
- if (iMaxBlue1 > 15)
- {
- iMaxBlue1 = 15;
- }
-
- int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f);
- int iColor2Green = m_frgbaOriginalColor2_TAndH.IntGreen(15.0f);
- int iColor2Blue = m_frgbaOriginalColor2_TAndH.IntBlue(15.0f);
-
- int iMinRed2 = iColor2Red - (int)a_uiRadius;
- if (iMinRed2 < 0)
- {
- iMinRed2 = 0;
- }
- int iMaxRed2 = iColor2Red + (int)a_uiRadius;
- if (iMaxRed2 > 15)
- {
- iMaxRed2 = 15;
- }
-
- int iMinGreen2 = iColor2Green - (int)a_uiRadius;
- if (iMinGreen2 < 0)
- {
- iMinGreen2 = 0;
- }
- int iMaxGreen2 = iColor2Green + (int)a_uiRadius;
- if (iMaxGreen2 > 15)
- {
- iMaxGreen2 = 15;
- }
-
- int iMinBlue2 = iColor2Blue - (int)a_uiRadius;
- if (iMinBlue2 < 0)
- {
- iMinBlue2 = 0;
- }
- int iMaxBlue2 = iColor2Blue + (int)a_uiRadius;
- if (iMaxBlue2 > 15)
- {
- iMaxBlue2 = 15;
- }
-
- for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++)
- {
- encodingTry.m_uiCW1 = uiDistance;
-
- // twiddle m_frgbaOriginalColor2_TAndH
- // twiddle color2 first, since it affects 3 selectors, while color1 only affects one selector
- //
- for (int iRed2 = iMinRed2; iRed2 <= iMaxRed2; iRed2++)
- {
- for (int iGreen2 = iMinGreen2; iGreen2 <= iMaxGreen2; iGreen2++)
- {
- for (int iBlue2 = iMinBlue2; iBlue2 <= iMaxBlue2; iBlue2++)
- {
- for (unsigned int uiBaseColorSwaps = 0; uiBaseColorSwaps < 2; uiBaseColorSwaps++)
- {
- if (uiBaseColorSwaps == 0)
- {
- encodingTry.m_frgbaColor1 = m_frgbaOriginalColor1_TAndH;
- encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2);
- }
- else
- {
- encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2);
- encodingTry.m_frgbaColor2 = m_frgbaOriginalColor1_TAndH;
- }
-
- encodingTry.TryT_BestSelectorCombination();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = encodingTry.m_mode;
- m_boolDiff = encodingTry.m_boolDiff;
- m_boolFlip = encodingTry.m_boolFlip;
-
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_uiCW1 = encodingTry.m_uiCW1;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
- }
- }
- }
- }
- }
-
- // twiddle m_frgbaOriginalColor1_TAndH
- for (int iRed1 = iMinRed1; iRed1 <= iMaxRed1; iRed1++)
- {
- for (int iGreen1 = iMinGreen1; iGreen1 <= iMaxGreen1; iGreen1++)
- {
- for (int iBlue1 = iMinBlue1; iBlue1 <= iMaxBlue1; iBlue1++)
- {
- for (unsigned int uiBaseColorSwaps = 0; uiBaseColorSwaps < 2; uiBaseColorSwaps++)
- {
- if (uiBaseColorSwaps == 0)
- {
- encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1);
- encodingTry.m_frgbaColor2 = m_frgbaOriginalColor2_TAndH;
- }
- else
- {
- encodingTry.m_frgbaColor1 = m_frgbaOriginalColor2_TAndH;
- encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1);
- }
-
- encodingTry.TryT_BestSelectorCombination();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = encodingTry.m_mode;
- m_boolDiff = encodingTry.m_boolDiff;
- m_boolFlip = encodingTry.m_boolFlip;
-
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_uiCW1 = encodingTry.m_uiCW1;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
- }
- }
- }
- }
- }
-
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find best selector combination for TryT
- // called on an encodingTry
- //
- void Block4x4Encoding_RGB8::TryT_BestSelectorCombination(void)
- {
-
- float fDistance = s_afTHDistanceTable[m_uiCW1];
-
- unsigned int auiBestPixelSelectors[PIXELS];
- float afBestPixelErrors[PIXELS] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX,
- FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
- ColorFloatRGBA afrgbaBestDecodedPixels[PIXELS];
- ColorFloatRGBA afrgbaDecodedPixel[SELECTORS];
-
- assert(SELECTORS == 4);
- afrgbaDecodedPixel[0] = m_frgbaColor1;
- afrgbaDecodedPixel[1] = (m_frgbaColor2 + fDistance).ClampRGB();
- afrgbaDecodedPixel[2] = m_frgbaColor2;
- afrgbaDecodedPixel[3] = (m_frgbaColor2 - fDistance).ClampRGB();
-
- // try each selector
- for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
- {
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
-
- float fPixelError = CalcPixelError(afrgbaDecodedPixel[uiSelector], m_afDecodedAlphas[uiPixel],
- m_pafrgbaSource[uiPixel]);
-
- if (fPixelError < afBestPixelErrors[uiPixel])
- {
- afBestPixelErrors[uiPixel] = fPixelError;
- auiBestPixelSelectors[uiPixel] = uiSelector;
- afrgbaBestDecodedPixels[uiPixel] = afrgbaDecodedPixel[uiSelector];
- }
- }
- }
-
-
- // add up all of the pixel errors
- float fBlockError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- fBlockError += afBestPixelErrors[uiPixel];
- }
-
- if (fBlockError < m_fError)
- {
- m_fError = fBlockError;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = auiBestPixelSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = afrgbaBestDecodedPixels[uiPixel];
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try encoding in T mode
- // save this encoding if it improves the error
- //
- // since all pixels use the distance table, color1 and color2 can NOT be twiddled independently
- // TWIDDLE_RADIUS of 2 is WAY too slow
- //
- void Block4x4Encoding_RGB8::TryH(unsigned int a_uiRadius)
- {
- Block4x4Encoding_RGB8 encodingTry = *this;
-
- // init "try"
- {
- encodingTry.m_mode = MODE_H;
- encodingTry.m_boolDiff = true;
- encodingTry.m_boolFlip = false;
- encodingTry.m_fError = FLT_MAX;
- }
-
- int iColor1Red = m_frgbaOriginalColor1_TAndH.IntRed(15.0f);
- int iColor1Green = m_frgbaOriginalColor1_TAndH.IntGreen(15.0f);
- int iColor1Blue = m_frgbaOriginalColor1_TAndH.IntBlue(15.0f);
-
- int iMinRed1 = iColor1Red - (int)a_uiRadius;
- if (iMinRed1 < 0)
- {
- iMinRed1 = 0;
- }
- int iMaxRed1 = iColor1Red + (int)a_uiRadius;
- if (iMaxRed1 > 15)
- {
- iMaxRed1 = 15;
- }
-
- int iMinGreen1 = iColor1Green - (int)a_uiRadius;
- if (iMinGreen1 < 0)
- {
- iMinGreen1 = 0;
- }
- int iMaxGreen1 = iColor1Green + (int)a_uiRadius;
- if (iMaxGreen1 > 15)
- {
- iMaxGreen1 = 15;
- }
-
- int iMinBlue1 = iColor1Blue - (int)a_uiRadius;
- if (iMinBlue1 < 0)
- {
- iMinBlue1 = 0;
- }
- int iMaxBlue1 = iColor1Blue + (int)a_uiRadius;
- if (iMaxBlue1 > 15)
- {
- iMaxBlue1 = 15;
- }
-
- int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f);
- int iColor2Green = m_frgbaOriginalColor2_TAndH.IntGreen(15.0f);
- int iColor2Blue = m_frgbaOriginalColor2_TAndH.IntBlue(15.0f);
-
- int iMinRed2 = iColor2Red - (int)a_uiRadius;
- if (iMinRed2 < 0)
- {
- iMinRed2 = 0;
- }
- int iMaxRed2 = iColor2Red + (int)a_uiRadius;
- if (iMaxRed2 > 15)
- {
- iMaxRed2 = 15;
- }
-
- int iMinGreen2 = iColor2Green - (int)a_uiRadius;
- if (iMinGreen2 < 0)
- {
- iMinGreen2 = 0;
- }
- int iMaxGreen2 = iColor2Green + (int)a_uiRadius;
- if (iMaxGreen2 > 15)
- {
- iMaxGreen2 = 15;
- }
-
- int iMinBlue2 = iColor2Blue - (int)a_uiRadius;
- if (iMinBlue2 < 0)
- {
- iMinBlue2 = 0;
- }
- int iMaxBlue2 = iColor2Blue + (int)a_uiRadius;
- if (iMaxBlue2 > 15)
- {
- iMaxBlue2 = 15;
- }
-
- for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++)
- {
- encodingTry.m_uiCW1 = uiDistance;
-
- // twiddle m_frgbaOriginalColor1_TAndH
- for (int iRed1 = iMinRed1; iRed1 <= iMaxRed1; iRed1++)
- {
- for (int iGreen1 = iMinGreen1; iGreen1 <= iMaxGreen1; iGreen1++)
- {
- for (int iBlue1 = iMinBlue1; iBlue1 <= iMaxBlue1; iBlue1++)
- {
- encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1);
- encodingTry.m_frgbaColor2 = m_frgbaOriginalColor2_TAndH;
-
- // if color1 == color2, H encoding issues can pop up, so abort
- if (iRed1 == iColor2Red && iGreen1 == iColor2Green && iBlue1 == iColor2Blue)
- {
- continue;
- }
-
- encodingTry.TryH_BestSelectorCombination();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = encodingTry.m_mode;
- m_boolDiff = encodingTry.m_boolDiff;
- m_boolFlip = encodingTry.m_boolFlip;
-
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_uiCW1 = encodingTry.m_uiCW1;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
- }
- }
- }
- }
-
- // twiddle m_frgbaOriginalColor2_TAndH
- for (int iRed2 = iMinRed2; iRed2 <= iMaxRed2; iRed2++)
- {
- for (int iGreen2 = iMinGreen2; iGreen2 <= iMaxGreen2; iGreen2++)
- {
- for (int iBlue2 = iMinBlue2; iBlue2 <= iMaxBlue2; iBlue2++)
- {
- encodingTry.m_frgbaColor1 = m_frgbaOriginalColor1_TAndH;
- encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2);
-
- // if color1 == color2, H encoding issues can pop up, so abort
- if (iRed2 == iColor1Red && iGreen2 == iColor1Green && iBlue2 == iColor1Blue)
- {
- continue;
- }
-
- encodingTry.TryH_BestSelectorCombination();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = encodingTry.m_mode;
- m_boolDiff = encodingTry.m_boolDiff;
- m_boolFlip = encodingTry.m_boolFlip;
-
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_uiCW1 = encodingTry.m_uiCW1;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
- }
- }
- }
- }
-
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find best selector combination for TryH
- // called on an encodingTry
- //
- void Block4x4Encoding_RGB8::TryH_BestSelectorCombination(void)
- {
-
- float fDistance = s_afTHDistanceTable[m_uiCW1];
-
- unsigned int auiBestPixelSelectors[PIXELS];
- float afBestPixelErrors[PIXELS] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX,
- FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
- ColorFloatRGBA afrgbaBestDecodedPixels[PIXELS];
- ColorFloatRGBA afrgbaDecodedPixel[SELECTORS];
-
- assert(SELECTORS == 4);
- afrgbaDecodedPixel[0] = (m_frgbaColor1 + fDistance).ClampRGB();
- afrgbaDecodedPixel[1] = (m_frgbaColor1 - fDistance).ClampRGB();
- afrgbaDecodedPixel[2] = (m_frgbaColor2 + fDistance).ClampRGB();
- afrgbaDecodedPixel[3] = (m_frgbaColor2 - fDistance).ClampRGB();
-
- // try each selector
- for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
- {
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
-
- float fPixelError = CalcPixelError(afrgbaDecodedPixel[uiSelector], m_afDecodedAlphas[uiPixel],
- m_pafrgbaSource[uiPixel]);
-
- if (fPixelError < afBestPixelErrors[uiPixel])
- {
- afBestPixelErrors[uiPixel] = fPixelError;
- auiBestPixelSelectors[uiPixel] = uiSelector;
- afrgbaBestDecodedPixels[uiPixel] = afrgbaDecodedPixel[uiSelector];
- }
- }
- }
-
-
- // add up all of the pixel errors
- float fBlockError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- fBlockError += afBestPixelErrors[uiPixel];
- }
-
- if (fBlockError < m_fError)
- {
- m_fError = fBlockError;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = auiBestPixelSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = afrgbaBestDecodedPixels[uiPixel];
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // use linear regression to find the best fit for colors along the edges of the 4x4 block
- //
- void Block4x4Encoding_RGB8::CalculatePlanarCornerColors(void)
- {
- ColorFloatRGBA afrgbaRegression[MAX_PLANAR_REGRESSION_SIZE];
- ColorFloatRGBA frgbaSlope;
- ColorFloatRGBA frgbaOffset;
-
- // top edge
- afrgbaRegression[0] = m_pafrgbaSource[0];
- afrgbaRegression[1] = m_pafrgbaSource[4];
- afrgbaRegression[2] = m_pafrgbaSource[8];
- afrgbaRegression[3] = m_pafrgbaSource[12];
- ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset);
- m_frgbaColor1 = frgbaOffset;
- m_frgbaColor2 = (frgbaSlope * 4.0f) + frgbaOffset;
-
- // left edge
- afrgbaRegression[0] = m_pafrgbaSource[0];
- afrgbaRegression[1] = m_pafrgbaSource[1];
- afrgbaRegression[2] = m_pafrgbaSource[2];
- afrgbaRegression[3] = m_pafrgbaSource[3];
- ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset);
- m_frgbaColor1 = (m_frgbaColor1 + frgbaOffset) * 0.5f; // average with top edge
- m_frgbaColor3 = (frgbaSlope * 4.0f) + frgbaOffset;
-
- // right edge
- afrgbaRegression[0] = m_pafrgbaSource[12];
- afrgbaRegression[1] = m_pafrgbaSource[13];
- afrgbaRegression[2] = m_pafrgbaSource[14];
- afrgbaRegression[3] = m_pafrgbaSource[15];
- ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset);
- m_frgbaColor2 = (m_frgbaColor2 + frgbaOffset) * 0.5f; // average with top edge
-
- // bottom edge
- afrgbaRegression[0] = m_pafrgbaSource[3];
- afrgbaRegression[1] = m_pafrgbaSource[7];
- afrgbaRegression[2] = m_pafrgbaSource[11];
- afrgbaRegression[3] = m_pafrgbaSource[15];
- ColorRegression(afrgbaRegression, 4, &frgbaSlope, &frgbaOffset);
- m_frgbaColor3 = (m_frgbaColor3 + frgbaOffset) * 0.5f; // average with left edge
-
- // quantize corner colors to 6/7/6
- m_frgbaColor1 = m_frgbaColor1.QuantizeR6G7B6();
- m_frgbaColor2 = m_frgbaColor2.QuantizeR6G7B6();
- m_frgbaColor3 = m_frgbaColor3.QuantizeR6G7B6();
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try different corner colors by slightly changing R, G and B independently
- //
- // R, G and B decoding and errors are independent, so R, G and B twiddles can be independent
- //
- // return true if improvement
- //
- bool Block4x4Encoding_RGB8::TwiddlePlanar(void)
- {
- bool boolImprovement = false;
-
- while (TwiddlePlanarR())
- {
- boolImprovement = true;
- }
-
- while (TwiddlePlanarG())
- {
- boolImprovement = true;
- }
-
- while (TwiddlePlanarB())
- {
- boolImprovement = true;
- }
-
- return boolImprovement;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try different corner colors by slightly changing R
- //
- bool Block4x4Encoding_RGB8::TwiddlePlanarR()
- {
- bool boolImprovement = false;
-
- Block4x4Encoding_RGB8 encodingTry = *this;
-
- // init "try"
- {
- encodingTry.m_mode = MODE_PLANAR;
- encodingTry.m_boolDiff = true;
- encodingTry.m_boolFlip = false;
- }
-
- int iOriginRed = encodingTry.m_frgbaColor1.IntRed(63.0f);
- int iHorizRed = encodingTry.m_frgbaColor2.IntRed(63.0f);
- int iVertRed = encodingTry.m_frgbaColor3.IntRed(63.0f);
-
- for (int iTryOriginRed = iOriginRed - 1; iTryOriginRed <= iOriginRed + 1; iTryOriginRed++)
- {
- // check for out of range
- if (iTryOriginRed < 0 || iTryOriginRed > 63)
- {
- continue;
- }
-
- encodingTry.m_frgbaColor1.fR = ((iTryOriginRed << 2) + (iTryOriginRed >> 4)) / 255.0f;
-
- for (int iTryHorizRed = iHorizRed - 1; iTryHorizRed <= iHorizRed + 1; iTryHorizRed++)
- {
- // check for out of range
- if (iTryHorizRed < 0 || iTryHorizRed > 63)
- {
- continue;
- }
-
- encodingTry.m_frgbaColor2.fR = ((iTryHorizRed << 2) + (iTryHorizRed >> 4)) / 255.0f;
-
- for (int iTryVertRed = iVertRed - 1; iTryVertRed <= iVertRed + 1; iTryVertRed++)
- {
- // check for out of range
- if (iTryVertRed < 0 || iTryVertRed > 63)
- {
- continue;
- }
-
- // don't bother with null twiddle
- if (iTryOriginRed == iOriginRed && iTryHorizRed == iHorizRed && iTryVertRed == iVertRed)
- {
- continue;
- }
-
- encodingTry.m_frgbaColor3.fR = ((iTryVertRed << 2) + (iTryVertRed >> 4)) / 255.0f;
-
- encodingTry.DecodePixels_Planar();
-
- encodingTry.CalcBlockError();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = MODE_PLANAR;
- m_boolDiff = true;
- m_boolFlip = false;
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_frgbaColor3 = encodingTry.m_frgbaColor3;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
-
- boolImprovement = true;
- }
- }
- }
- }
-
- return boolImprovement;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try different corner colors by slightly changing G
- //
- bool Block4x4Encoding_RGB8::TwiddlePlanarG()
- {
- bool boolImprovement = false;
-
- Block4x4Encoding_RGB8 encodingTry = *this;
-
- // init "try"
- {
- encodingTry.m_mode = MODE_PLANAR;
- encodingTry.m_boolDiff = true;
- encodingTry.m_boolFlip = false;
- }
-
- int iOriginGreen = encodingTry.m_frgbaColor1.IntGreen(127.0f);
- int iHorizGreen = encodingTry.m_frgbaColor2.IntGreen(127.0f);
- int iVertGreen = encodingTry.m_frgbaColor3.IntGreen(127.0f);
-
- for (int iTryOriginGreen = iOriginGreen - 1; iTryOriginGreen <= iOriginGreen + 1; iTryOriginGreen++)
- {
- // check for out of range
- if (iTryOriginGreen < 0 || iTryOriginGreen > 127)
- {
- continue;
- }
-
- encodingTry.m_frgbaColor1.fG = ((iTryOriginGreen << 1) + (iTryOriginGreen >> 6)) / 255.0f;
-
- for (int iTryHorizGreen = iHorizGreen - 1; iTryHorizGreen <= iHorizGreen + 1; iTryHorizGreen++)
- {
- // check for out of range
- if (iTryHorizGreen < 0 || iTryHorizGreen > 127)
- {
- continue;
- }
-
- encodingTry.m_frgbaColor2.fG = ((iTryHorizGreen << 1) + (iTryHorizGreen >> 6)) / 255.0f;
-
- for (int iTryVertGreen = iVertGreen - 1; iTryVertGreen <= iVertGreen + 1; iTryVertGreen++)
- {
- // check for out of range
- if (iTryVertGreen < 0 || iTryVertGreen > 127)
- {
- continue;
- }
-
- // don't bother with null twiddle
- if (iTryOriginGreen == iOriginGreen &&
- iTryHorizGreen == iHorizGreen &&
- iTryVertGreen == iVertGreen)
- {
- continue;
- }
-
- encodingTry.m_frgbaColor3.fG = ((iTryVertGreen << 1) + (iTryVertGreen >> 6)) / 255.0f;
-
- encodingTry.DecodePixels_Planar();
-
- encodingTry.CalcBlockError();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = MODE_PLANAR;
- m_boolDiff = true;
- m_boolFlip = false;
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_frgbaColor3 = encodingTry.m_frgbaColor3;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
-
- boolImprovement = true;
- }
- }
- }
- }
-
- return boolImprovement;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try different corner colors by slightly changing B
- //
- bool Block4x4Encoding_RGB8::TwiddlePlanarB()
- {
- bool boolImprovement = false;
-
- Block4x4Encoding_RGB8 encodingTry = *this;
-
- // init "try"
- {
- encodingTry.m_mode = MODE_PLANAR;
- encodingTry.m_boolDiff = true;
- encodingTry.m_boolFlip = false;
- }
-
- int iOriginBlue = encodingTry.m_frgbaColor1.IntBlue(63.0f);
- int iHorizBlue = encodingTry.m_frgbaColor2.IntBlue(63.0f);
- int iVertBlue = encodingTry.m_frgbaColor3.IntBlue(63.0f);
-
- for (int iTryOriginBlue = iOriginBlue - 1; iTryOriginBlue <= iOriginBlue + 1; iTryOriginBlue++)
- {
- // check for out of range
- if (iTryOriginBlue < 0 || iTryOriginBlue > 63)
- {
- continue;
- }
-
- encodingTry.m_frgbaColor1.fB = ((iTryOriginBlue << 2) + (iTryOriginBlue >> 4)) / 255.0f;
-
- for (int iTryHorizBlue = iHorizBlue - 1; iTryHorizBlue <= iHorizBlue + 1; iTryHorizBlue++)
- {
- // check for out of range
- if (iTryHorizBlue < 0 || iTryHorizBlue > 63)
- {
- continue;
- }
-
- encodingTry.m_frgbaColor2.fB = ((iTryHorizBlue << 2) + (iTryHorizBlue >> 4)) / 255.0f;
-
- for (int iTryVertBlue = iVertBlue - 1; iTryVertBlue <= iVertBlue + 1; iTryVertBlue++)
- {
- // check for out of range
- if (iTryVertBlue < 0 || iTryVertBlue > 63)
- {
- continue;
- }
-
- // don't bother with null twiddle
- if (iTryOriginBlue == iOriginBlue && iTryHorizBlue == iHorizBlue && iTryVertBlue == iVertBlue)
- {
- continue;
- }
-
- encodingTry.m_frgbaColor3.fB = ((iTryVertBlue << 2) + (iTryVertBlue >> 4)) / 255.0f;
-
- encodingTry.DecodePixels_Planar();
-
- encodingTry.CalcBlockError();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = MODE_PLANAR;
- m_boolDiff = true;
- m_boolFlip = false;
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_frgbaColor3 = encodingTry.m_frgbaColor3;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
-
- boolImprovement = true;
- }
- }
- }
- }
-
- return boolImprovement;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state
- //
- void Block4x4Encoding_RGB8::SetEncodingBits(void)
- {
-
- switch (m_mode)
- {
- case MODE_ETC1:
- Block4x4Encoding_ETC1::SetEncodingBits();
- break;
-
- case MODE_T:
- SetEncodingBits_T();
- break;
-
- case MODE_H:
- SetEncodingBits_H();
- break;
-
- case MODE_PLANAR:
- SetEncodingBits_Planar();
- break;
-
- default:
- assert(false);
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state for T mode
- //
- void Block4x4Encoding_RGB8::SetEncodingBits_T(void)
- {
- static const bool SANITY_CHECK = true;
-
- assert(m_mode == MODE_T);
- assert(m_boolDiff == true);
-
- unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(15.0f);
- unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f);
- unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f);
-
- unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(15.0f);
- unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f);
- unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f);
-
- m_pencodingbitsRGB8->t.red1a = uiRed1 >> 2;
- m_pencodingbitsRGB8->t.red1b = uiRed1;
- m_pencodingbitsRGB8->t.green1 = uiGreen1;
- m_pencodingbitsRGB8->t.blue1 = uiBlue1;
-
- m_pencodingbitsRGB8->t.red2 = uiRed2;
- m_pencodingbitsRGB8->t.green2 = uiGreen2;
- m_pencodingbitsRGB8->t.blue2 = uiBlue2;
-
- m_pencodingbitsRGB8->t.da = m_uiCW1 >> 1;
- m_pencodingbitsRGB8->t.db = m_uiCW1;
-
- m_pencodingbitsRGB8->t.diff = 1;
-
- Block4x4Encoding_ETC1::SetEncodingBits_Selectors();
-
- // create an invalid R differential to trigger T mode
- m_pencodingbitsRGB8->t.detect1 = 0;
- m_pencodingbitsRGB8->t.detect2 = 0;
- int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2;
- if (iRed2 >= 4)
- {
- m_pencodingbitsRGB8->t.detect1 = 7;
- m_pencodingbitsRGB8->t.detect2 = 0;
- }
- else
- {
- m_pencodingbitsRGB8->t.detect1 = 0;
- m_pencodingbitsRGB8->t.detect2 = 1;
- }
-
- if (SANITY_CHECK)
- {
- iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2;
-
- // make sure red overflows
- assert(iRed2 < 0 || iRed2 > 31);
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state for H mode
- //
- // colors and selectors may need to swap in order to generate lsb of distance index
- //
- void Block4x4Encoding_RGB8::SetEncodingBits_H(void)
- {
- static const bool SANITY_CHECK = true;
-
- assert(m_mode == MODE_H);
- assert(m_boolDiff == true);
-
- unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(15.0f);
- unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f);
- unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f);
-
- unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(15.0f);
- unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f);
- unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f);
-
- unsigned int uiColor1 = (uiRed1 << 16) + (uiGreen1 << 8) + uiBlue1;
- unsigned int uiColor2 = (uiRed2 << 16) + (uiGreen2 << 8) + uiBlue2;
-
- bool boolOddDistance = m_uiCW1 & 1;
- bool boolSwapColors = (uiColor1 < uiColor2) ^ !boolOddDistance;
-
- if (boolSwapColors)
- {
- m_pencodingbitsRGB8->h.red1 = uiRed2;
- m_pencodingbitsRGB8->h.green1a = uiGreen2 >> 1;
- m_pencodingbitsRGB8->h.green1b = uiGreen2;
- m_pencodingbitsRGB8->h.blue1a = uiBlue2 >> 3;
- m_pencodingbitsRGB8->h.blue1b = uiBlue2 >> 1;
- m_pencodingbitsRGB8->h.blue1c = uiBlue2;
-
- m_pencodingbitsRGB8->h.red2 = uiRed1;
- m_pencodingbitsRGB8->h.green2a = uiGreen1 >> 1;
- m_pencodingbitsRGB8->h.green2b = uiGreen1;
- m_pencodingbitsRGB8->h.blue2 = uiBlue1;
-
- m_pencodingbitsRGB8->h.da = m_uiCW1 >> 2;
- m_pencodingbitsRGB8->h.db = m_uiCW1 >> 1;
- }
- else
- {
- m_pencodingbitsRGB8->h.red1 = uiRed1;
- m_pencodingbitsRGB8->h.green1a = uiGreen1 >> 1;
- m_pencodingbitsRGB8->h.green1b = uiGreen1;
- m_pencodingbitsRGB8->h.blue1a = uiBlue1 >> 3;
- m_pencodingbitsRGB8->h.blue1b = uiBlue1 >> 1;
- m_pencodingbitsRGB8->h.blue1c = uiBlue1;
-
- m_pencodingbitsRGB8->h.red2 = uiRed2;
- m_pencodingbitsRGB8->h.green2a = uiGreen2 >> 1;
- m_pencodingbitsRGB8->h.green2b = uiGreen2;
- m_pencodingbitsRGB8->h.blue2 = uiBlue2;
-
- m_pencodingbitsRGB8->h.da = m_uiCW1 >> 2;
- m_pencodingbitsRGB8->h.db = m_uiCW1 >> 1;
- }
-
- m_pencodingbitsRGB8->h.diff = 1;
-
- Block4x4Encoding_ETC1::SetEncodingBits_Selectors();
-
- if (boolSwapColors)
- {
- m_pencodingbitsRGB8->h.selectors ^= 0x0000FFFF;
- }
-
- // create an invalid R differential to trigger T mode
- m_pencodingbitsRGB8->h.detect1 = 0;
- m_pencodingbitsRGB8->h.detect2 = 0;
- m_pencodingbitsRGB8->h.detect3 = 0;
- int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2;
- int iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2;
- if (iRed2 < 0 || iRed2 > 31)
- {
- m_pencodingbitsRGB8->h.detect1 = 1;
- }
- if (iGreen2 >= 4)
- {
- m_pencodingbitsRGB8->h.detect2 = 7;
- m_pencodingbitsRGB8->h.detect3 = 0;
- }
- else
- {
- m_pencodingbitsRGB8->h.detect2 = 0;
- m_pencodingbitsRGB8->h.detect3 = 1;
- }
-
- if (SANITY_CHECK)
- {
- iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2;
- iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2;
-
- // make sure red doesn't overflow and green does
- assert(iRed2 >= 0 && iRed2 <= 31);
- assert(iGreen2 < 0 || iGreen2 > 31);
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state for Planar mode
- //
- void Block4x4Encoding_RGB8::SetEncodingBits_Planar(void)
- {
- static const bool SANITY_CHECK = true;
-
- assert(m_mode == MODE_PLANAR);
- assert(m_boolDiff == true);
-
- unsigned int uiOriginRed = (unsigned int)m_frgbaColor1.IntRed(63.0f);
- unsigned int uiOriginGreen = (unsigned int)m_frgbaColor1.IntGreen(127.0f);
- unsigned int uiOriginBlue = (unsigned int)m_frgbaColor1.IntBlue(63.0f);
-
- unsigned int uiHorizRed = (unsigned int)m_frgbaColor2.IntRed(63.0f);
- unsigned int uiHorizGreen = (unsigned int)m_frgbaColor2.IntGreen(127.0f);
- unsigned int uiHorizBlue = (unsigned int)m_frgbaColor2.IntBlue(63.0f);
-
- unsigned int uiVertRed = (unsigned int)m_frgbaColor3.IntRed(63.0f);
- unsigned int uiVertGreen = (unsigned int)m_frgbaColor3.IntGreen(127.0f);
- unsigned int uiVertBlue = (unsigned int)m_frgbaColor3.IntBlue(63.0f);
-
- m_pencodingbitsRGB8->planar.originRed = uiOriginRed;
- m_pencodingbitsRGB8->planar.originGreen1 = uiOriginGreen >> 6;
- m_pencodingbitsRGB8->planar.originGreen2 = uiOriginGreen;
- m_pencodingbitsRGB8->planar.originBlue1 = uiOriginBlue >> 5;
- m_pencodingbitsRGB8->planar.originBlue2 = uiOriginBlue >> 3;
- m_pencodingbitsRGB8->planar.originBlue3 = uiOriginBlue >> 1;
- m_pencodingbitsRGB8->planar.originBlue4 = uiOriginBlue;
-
- m_pencodingbitsRGB8->planar.horizRed1 = uiHorizRed >> 1;
- m_pencodingbitsRGB8->planar.horizRed2 = uiHorizRed;
- m_pencodingbitsRGB8->planar.horizGreen = uiHorizGreen;
- m_pencodingbitsRGB8->planar.horizBlue1 = uiHorizBlue >> 5;
- m_pencodingbitsRGB8->planar.horizBlue2 = uiHorizBlue;
-
- m_pencodingbitsRGB8->planar.vertRed1 = uiVertRed >> 3;
- m_pencodingbitsRGB8->planar.vertRed2 = uiVertRed;
- m_pencodingbitsRGB8->planar.vertGreen1 = uiVertGreen >> 2;
- m_pencodingbitsRGB8->planar.vertGreen2 = uiVertGreen;
- m_pencodingbitsRGB8->planar.vertBlue = uiVertBlue;
-
- m_pencodingbitsRGB8->planar.diff = 1;
-
- // create valid RG differentials and an invalid B differential to trigger planar mode
- m_pencodingbitsRGB8->planar.detect1 = 0;
- m_pencodingbitsRGB8->planar.detect2 = 0;
- m_pencodingbitsRGB8->planar.detect3 = 0;
- m_pencodingbitsRGB8->planar.detect4 = 0;
- int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2;
- int iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2;
- int iBlue2 = (int)m_pencodingbitsRGB8->differential.blue1 + (int)m_pencodingbitsRGB8->differential.dblue2;
- if (iRed2 < 0 || iRed2 > 31)
- {
- m_pencodingbitsRGB8->planar.detect1 = 1;
- }
- if (iGreen2 < 0 || iGreen2 > 31)
- {
- m_pencodingbitsRGB8->planar.detect2 = 1;
- }
- if (iBlue2 >= 4)
- {
- m_pencodingbitsRGB8->planar.detect3 = 7;
- m_pencodingbitsRGB8->planar.detect4 = 0;
- }
- else
- {
- m_pencodingbitsRGB8->planar.detect3 = 0;
- m_pencodingbitsRGB8->planar.detect4 = 1;
- }
-
- if (SANITY_CHECK)
- {
- iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2;
- iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2;
- iBlue2 = (int)m_pencodingbitsRGB8->differential.blue1 + (int)m_pencodingbitsRGB8->differential.dblue2;
-
- // make sure red and green don't overflow and blue does
- assert(iRed2 >= 0 && iRed2 <= 31);
- assert(iGreen2 >= 0 && iGreen2 <= 31);
- assert(iBlue2 < 0 || iBlue2 > 31);
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the decoded colors and decoded alpha based on the encoding state for T mode
- //
- void Block4x4Encoding_RGB8::DecodePixels_T(void)
- {
-
- float fDistance = s_afTHDistanceTable[m_uiCW1];
- ColorFloatRGBA frgbaDistance(fDistance, fDistance, fDistance, 0.0f);
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- switch (m_auiSelectors[uiPixel])
- {
- case 0:
- m_afrgbaDecodedColors[uiPixel] = m_frgbaColor1;
- break;
-
- case 1:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 + frgbaDistance).ClampRGB();
- break;
-
- case 2:
- m_afrgbaDecodedColors[uiPixel] = m_frgbaColor2;
- break;
-
- case 3:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 - frgbaDistance).ClampRGB();
- break;
- }
-
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the decoded colors and decoded alpha based on the encoding state for H mode
- //
- void Block4x4Encoding_RGB8::DecodePixels_H(void)
- {
-
- float fDistance = s_afTHDistanceTable[m_uiCW1];
- ColorFloatRGBA frgbaDistance(fDistance, fDistance, fDistance, 0.0f);
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- switch (m_auiSelectors[uiPixel])
- {
- case 0:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor1 + frgbaDistance).ClampRGB();
- break;
-
- case 1:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor1 - frgbaDistance).ClampRGB();
- break;
-
- case 2:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 + frgbaDistance).ClampRGB();
- break;
-
- case 3:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 - frgbaDistance).ClampRGB();
- break;
- }
-
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the decoded colors and decoded alpha based on the encoding state for Planar mode
- //
- void Block4x4Encoding_RGB8::DecodePixels_Planar(void)
- {
-
- int iRO = (int)roundf(m_frgbaColor1.fR * 255.0f);
- int iGO = (int)roundf(m_frgbaColor1.fG * 255.0f);
- int iBO = (int)roundf(m_frgbaColor1.fB * 255.0f);
-
- int iRH = (int)roundf(m_frgbaColor2.fR * 255.0f);
- int iGH = (int)roundf(m_frgbaColor2.fG * 255.0f);
- int iBH = (int)roundf(m_frgbaColor2.fB * 255.0f);
-
- int iRV = (int)roundf(m_frgbaColor3.fR * 255.0f);
- int iGV = (int)roundf(m_frgbaColor3.fG * 255.0f);
- int iBV = (int)roundf(m_frgbaColor3.fB * 255.0f);
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- int iX = (int)(uiPixel >> 2);
- int iY = (int)(uiPixel & 3);
-
- int iR = (iX*(iRH - iRO) + iY*(iRV - iRO) + 4*iRO + 2) >> 2;
- int iG = (iX*(iGH - iGO) + iY*(iGV - iGO) + 4*iGO + 2) >> 2;
- int iB = (iX*(iBH - iBO) + iY*(iBV - iBO) + 4*iBO + 2) >> 2;
-
- ColorFloatRGBA frgba;
- frgba.fR = (float)iR / 255.0f;
- frgba.fG = (float)iG / 255.0f;
- frgba.fB = (float)iB / 255.0f;
- frgba.fA = 1.0f;
-
- m_afrgbaDecodedColors[uiPixel] = frgba.ClampRGB();
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // perform a linear regression for the a_uiPixels in a_pafrgbaPixels[]
- //
- // output the closest color line using a_pfrgbaSlope and a_pfrgbaOffset
- //
- void Block4x4Encoding_RGB8::ColorRegression(ColorFloatRGBA *a_pafrgbaPixels, unsigned int a_uiPixels,
- ColorFloatRGBA *a_pfrgbaSlope, ColorFloatRGBA *a_pfrgbaOffset)
- {
- typedef struct
- {
- float f[4];
- } Float4;
-
- Float4 *paf4Pixels = (Float4 *)(a_pafrgbaPixels);
- Float4 *pf4Slope = (Float4 *)(a_pfrgbaSlope);
- Float4 *pf4Offset = (Float4 *)(a_pfrgbaOffset);
-
- float afX[MAX_PLANAR_REGRESSION_SIZE];
- float afY[MAX_PLANAR_REGRESSION_SIZE];
-
- // handle r, g and b separately. don't bother with a
- for (unsigned int uiComponent = 0; uiComponent < 3; uiComponent++)
- {
- for (unsigned int uiPixel = 0; uiPixel < a_uiPixels; uiPixel++)
- {
- afX[uiPixel] = (float)uiPixel;
- afY[uiPixel] = paf4Pixels[uiPixel].f[uiComponent];
-
- }
- Etc::Regression(afX, afY, a_uiPixels,
- &(pf4Slope->f[uiComponent]), &(pf4Offset->f[uiComponent]));
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-}
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.h
deleted file mode 100644
index 03754d5e3b..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.h
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcBlock4x4Encoding_ETC1.h"
-
-namespace Etc
-{
-
- class Block4x4Encoding_RGB8 : public Block4x4Encoding_ETC1
- {
- public:
-
- Block4x4Encoding_RGB8(void);
- virtual ~Block4x4Encoding_RGB8(void);
-
- virtual void InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
-
- ErrorMetric a_errormetric);
-
- virtual void PerformIteration(float a_fEffort);
-
- virtual void SetEncodingBits(void);
-
- inline ColorFloatRGBA GetColor3(void) const
- {
- return m_frgbaColor3;
- }
-
- protected:
-
- static const unsigned int PLANAR_CORNER_COLORS = 3;
- static const unsigned int MAX_PLANAR_REGRESSION_SIZE = 4;
- static const unsigned int TH_DISTANCES = 8;
-
- static float s_afTHDistanceTable[TH_DISTANCES];
-
- void TryPlanar(unsigned int a_uiRadius);
- void TryTAndH(unsigned int a_uiRadius);
-
- void InitFromEncodingBits_Planar(void);
-
- ColorFloatRGBA m_frgbaColor3; // used for planar
-
- void SetEncodingBits_T(void);
- void SetEncodingBits_H(void);
- void SetEncodingBits_Planar(void);
-
- // state shared between iterations
- ColorFloatRGBA m_frgbaOriginalColor1_TAndH;
- ColorFloatRGBA m_frgbaOriginalColor2_TAndH;
-
- void CalculateBaseColorsForTAndH(void);
- void TryT(unsigned int a_uiRadius);
- void TryT_BestSelectorCombination(void);
- void TryH(unsigned int a_uiRadius);
- void TryH_BestSelectorCombination(void);
-
- private:
-
- void InitFromEncodingBits_T(void);
- void InitFromEncodingBits_H(void);
-
- void CalculatePlanarCornerColors(void);
-
- void ColorRegression(ColorFloatRGBA *a_pafrgbaPixels, unsigned int a_uiPixels,
- ColorFloatRGBA *a_pfrgbaSlope, ColorFloatRGBA *a_pfrgbaOffset);
-
- bool TwiddlePlanar(void);
- bool TwiddlePlanarR();
- bool TwiddlePlanarG();
- bool TwiddlePlanarB();
-
- void DecodePixels_T(void);
- void DecodePixels_H(void);
- void DecodePixels_Planar(void);
-
- };
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp
deleted file mode 100644
index b94b64e68c..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp
+++ /dev/null
@@ -1,1819 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcBlock4x4Encoding_RGB8A1.cpp contains:
- Block4x4Encoding_RGB8A1
- Block4x4Encoding_RGB8A1_Opaque
- Block4x4Encoding_RGB8A1_Transparent
-
-These encoders are used when targetting file format RGB8A1.
-
-Block4x4Encoding_RGB8A1_Opaque is used when all pixels in the 4x4 block are opaque
-Block4x4Encoding_RGB8A1_Transparent is used when all pixels in the 4x4 block are transparent
-Block4x4Encoding_RGB8A1 is used when there is a mixture of alphas in the 4x4 block
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcBlock4x4Encoding_RGB8A1.h"
-
-#include "EtcBlock4x4.h"
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcBlock4x4Encoding_RGB8.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-
-namespace Etc
-{
-
- // ####################################################################################################
- // Block4x4Encoding_RGB8A1
- // ####################################################################################################
-
- float Block4x4Encoding_RGB8A1::s_aafCwOpaqueUnsetTable[CW_RANGES][SELECTORS] =
- {
- { 0.0f / 255.0f, 8.0f / 255.0f, 0.0f / 255.0f, -8.0f / 255.0f },
- { 0.0f / 255.0f, 17.0f / 255.0f, 0.0f / 255.0f, -17.0f / 255.0f },
- { 0.0f / 255.0f, 29.0f / 255.0f, 0.0f / 255.0f, -29.0f / 255.0f },
- { 0.0f / 255.0f, 42.0f / 255.0f, 0.0f / 255.0f, -42.0f / 255.0f },
- { 0.0f / 255.0f, 60.0f / 255.0f, 0.0f / 255.0f, -60.0f / 255.0f },
- { 0.0f / 255.0f, 80.0f / 255.0f, 0.0f / 255.0f, -80.0f / 255.0f },
- { 0.0f / 255.0f, 106.0f / 255.0f, 0.0f / 255.0f, -106.0f / 255.0f },
- { 0.0f / 255.0f, 183.0f / 255.0f, 0.0f / 255.0f, -183.0f / 255.0f }
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
- Block4x4Encoding_RGB8A1::Block4x4Encoding_RGB8A1(void)
- {
- m_pencodingbitsRGB8 = nullptr;
- m_boolOpaque = false;
- m_boolTransparent = false;
- m_boolPunchThroughPixels = true;
-
- }
- Block4x4Encoding_RGB8A1::~Block4x4Encoding_RGB8A1(void) {}
- // ----------------------------------------------------------------------------------------------------
- // initialization prior to encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits
- //
- void Block4x4Encoding_RGB8A1::InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
- unsigned char *a_paucEncodingBits,
- ErrorMetric a_errormetric)
- {
-
- Block4x4Encoding_RGB8::InitFromSource(a_pblockParent,
- a_pafrgbaSource,
- a_paucEncodingBits,
- a_errormetric);
-
- m_boolOpaque = a_pblockParent->GetSourceAlphaMix() == Block4x4::SourceAlphaMix::OPAQUE;
- m_boolTransparent = a_pblockParent->GetSourceAlphaMix() == Block4x4::SourceAlphaMix::TRANSPARENT;
- m_boolPunchThroughPixels = a_pblockParent->HasPunchThroughPixels();
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- if (m_pafrgbaSource[uiPixel].fA >= 0.5f)
- {
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
- else
- {
- m_afDecodedAlphas[uiPixel] = 0.0f;
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits of a previous encoding
- //
- void Block4x4Encoding_RGB8A1::InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric)
- {
-
-
- InitFromEncodingBits_ETC1(a_pblockParent,
- a_paucEncodingBits,
- a_pafrgbaSource,
- a_errormetric);
-
- m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)a_paucEncodingBits;
-
- // detect if there is a T, H or Planar mode present
- int iRed1 = m_pencodingbitsRGB8->differential.red1;
- int iDRed2 = m_pencodingbitsRGB8->differential.dred2;
- int iRed2 = iRed1 + iDRed2;
-
- int iGreen1 = m_pencodingbitsRGB8->differential.green1;
- int iDGreen2 = m_pencodingbitsRGB8->differential.dgreen2;
- int iGreen2 = iGreen1 + iDGreen2;
-
- int iBlue1 = m_pencodingbitsRGB8->differential.blue1;
- int iDBlue2 = m_pencodingbitsRGB8->differential.dblue2;
- int iBlue2 = iBlue1 + iDBlue2;
-
- if (iRed2 < 0 || iRed2 > 31)
- {
- InitFromEncodingBits_T();
- }
- else if (iGreen2 < 0 || iGreen2 > 31)
- {
- InitFromEncodingBits_H();
- }
- else if (iBlue2 < 0 || iBlue2 > 31)
- {
- Block4x4Encoding_RGB8::InitFromEncodingBits_Planar();
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding assuming the encoding is an ETC1 mode.
- // if it isn't an ETC1 mode, this will be overwritten later
- //
- void Block4x4Encoding_RGB8A1::InitFromEncodingBits_ETC1(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric)
- {
- Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,
- a_errormetric);
-
- m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)a_paucEncodingBits;
-
- m_mode = MODE_ETC1;
- m_boolDiff = true;
- m_boolFlip = m_pencodingbitsRGB8->differential.flip;
- m_boolOpaque = m_pencodingbitsRGB8->differential.diff;
-
- int iR2 = m_pencodingbitsRGB8->differential.red1 + m_pencodingbitsRGB8->differential.dred2;
- if (iR2 < 0)
- {
- iR2 = 0;
- }
- else if (iR2 > 31)
- {
- iR2 = 31;
- }
-
- int iG2 = m_pencodingbitsRGB8->differential.green1 + m_pencodingbitsRGB8->differential.dgreen2;
- if (iG2 < 0)
- {
- iG2 = 0;
- }
- else if (iG2 > 31)
- {
- iG2 = 31;
- }
-
- int iB2 = m_pencodingbitsRGB8->differential.blue1 + m_pencodingbitsRGB8->differential.dblue2;
- if (iB2 < 0)
- {
- iB2 = 0;
- }
- else if (iB2 > 31)
- {
- iB2 = 31;
- }
-
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB5(m_pencodingbitsRGB8->differential.red1, m_pencodingbitsRGB8->differential.green1, m_pencodingbitsRGB8->differential.blue1);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)iR2, (unsigned char)iG2, (unsigned char)iB2);
-
- m_uiCW1 = m_pencodingbitsRGB8->differential.cw1;
- m_uiCW2 = m_pencodingbitsRGB8->differential.cw2;
-
- Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors();
-
- Decode_ETC1();
-
- CalcBlockError();
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding if T mode is detected
- //
- void Block4x4Encoding_RGB8A1::InitFromEncodingBits_T(void)
- {
- m_mode = MODE_T;
-
- unsigned char ucRed1 = (unsigned char)((m_pencodingbitsRGB8->t.red1a << 2) +
- m_pencodingbitsRGB8->t.red1b);
- unsigned char ucGreen1 = m_pencodingbitsRGB8->t.green1;
- unsigned char ucBlue1 = m_pencodingbitsRGB8->t.blue1;
-
- unsigned char ucRed2 = m_pencodingbitsRGB8->t.red2;
- unsigned char ucGreen2 = m_pencodingbitsRGB8->t.green2;
- unsigned char ucBlue2 = m_pencodingbitsRGB8->t.blue2;
-
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(ucRed1, ucGreen1, ucBlue1);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(ucRed2, ucGreen2, ucBlue2);
-
- m_uiCW1 = (m_pencodingbitsRGB8->t.da << 1) + m_pencodingbitsRGB8->t.db;
-
- Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors();
-
- DecodePixels_T();
-
- CalcBlockError();
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding if H mode is detected
- //
- void Block4x4Encoding_RGB8A1::InitFromEncodingBits_H(void)
- {
- m_mode = MODE_H;
-
- unsigned char ucRed1 = m_pencodingbitsRGB8->h.red1;
- unsigned char ucGreen1 = (unsigned char)((m_pencodingbitsRGB8->h.green1a << 1) +
- m_pencodingbitsRGB8->h.green1b);
- unsigned char ucBlue1 = (unsigned char)((m_pencodingbitsRGB8->h.blue1a << 3) +
- (m_pencodingbitsRGB8->h.blue1b << 1) +
- m_pencodingbitsRGB8->h.blue1c);
-
- unsigned char ucRed2 = m_pencodingbitsRGB8->h.red2;
- unsigned char ucGreen2 = (unsigned char)((m_pencodingbitsRGB8->h.green2a << 1) +
- m_pencodingbitsRGB8->h.green2b);
- unsigned char ucBlue2 = m_pencodingbitsRGB8->h.blue2;
-
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4(ucRed1, ucGreen1, ucBlue1);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4(ucRed2, ucGreen2, ucBlue2);
-
- // used to determine the LSB of the CW
- unsigned int uiRGB1 = (unsigned int)(((int)ucRed1 << 16) + ((int)ucGreen1 << 8) + (int)ucBlue1);
- unsigned int uiRGB2 = (unsigned int)(((int)ucRed2 << 16) + ((int)ucGreen2 << 8) + (int)ucBlue2);
-
- m_uiCW1 = (m_pencodingbitsRGB8->h.da << 2) + (m_pencodingbitsRGB8->h.db << 1);
- if (uiRGB1 >= uiRGB2)
- {
- m_uiCW1++;
- }
-
- Block4x4Encoding_ETC1::InitFromEncodingBits_Selectors();
-
- DecodePixels_H();
-
- CalcBlockError();
- }
-
- // ----------------------------------------------------------------------------------------------------
- // for ETC1 modes, set the decoded colors and decoded alpha based on the encoding state
- //
- void Block4x4Encoding_RGB8A1::Decode_ETC1(void)
- {
-
- const unsigned int *pauiPixelOrder = m_boolFlip ? s_auiPixelOrderFlip1 : s_auiPixelOrderFlip0;
-
- for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS; uiPixelOrder++)
- {
- ColorFloatRGBA *pfrgbaCenter = uiPixelOrder < 8 ? &m_frgbaColor1 : &m_frgbaColor2;
- unsigned int uiCW = uiPixelOrder < 8 ? m_uiCW1 : m_uiCW2;
-
- unsigned int uiPixel = pauiPixelOrder[uiPixelOrder];
-
- float fDelta;
- if (m_boolOpaque)
- fDelta = Block4x4Encoding_ETC1::s_aafCwTable[uiCW][m_auiSelectors[uiPixel]];
- else
- fDelta = s_aafCwOpaqueUnsetTable[uiCW][m_auiSelectors[uiPixel]];
-
- if (m_boolOpaque == false && m_auiSelectors[uiPixel] == TRANSPARENT_SELECTOR)
- {
- m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA();
- m_afDecodedAlphas[uiPixel] = 0.0f;
- }
- else
- {
- m_afrgbaDecodedColors[uiPixel] = (*pfrgbaCenter + fDelta).ClampRGB();
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // for T mode, set the decoded colors and decoded alpha based on the encoding state
- //
- void Block4x4Encoding_RGB8A1::DecodePixels_T(void)
- {
-
- float fDistance = s_afTHDistanceTable[m_uiCW1];
- ColorFloatRGBA frgbaDistance(fDistance, fDistance, fDistance, 0.0f);
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- switch (m_auiSelectors[uiPixel])
- {
- case 0:
- m_afrgbaDecodedColors[uiPixel] = m_frgbaColor1;
- m_afDecodedAlphas[uiPixel] = 1.0f;
- break;
-
- case 1:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 + frgbaDistance).ClampRGB();
- m_afDecodedAlphas[uiPixel] = 1.0f;
- break;
-
- case 2:
- if (m_boolOpaque == false)
- {
- m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA();
- m_afDecodedAlphas[uiPixel] = 0.0f;
- }
- else
- {
- m_afrgbaDecodedColors[uiPixel] = m_frgbaColor2;
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
- break;
-
- case 3:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 - frgbaDistance).ClampRGB();
- m_afDecodedAlphas[uiPixel] = 1.0f;
- break;
- }
-
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // for H mode, set the decoded colors and decoded alpha based on the encoding state
- //
- void Block4x4Encoding_RGB8A1::DecodePixels_H(void)
- {
-
- float fDistance = s_afTHDistanceTable[m_uiCW1];
- ColorFloatRGBA frgbaDistance(fDistance, fDistance, fDistance, 0.0f);
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- switch (m_auiSelectors[uiPixel])
- {
- case 0:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor1 + frgbaDistance).ClampRGB();
- m_afDecodedAlphas[uiPixel] = 1.0f;
- break;
-
- case 1:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor1 - frgbaDistance).ClampRGB();
- m_afDecodedAlphas[uiPixel] = 1.0f;
- break;
-
- case 2:
- if (m_boolOpaque == false)
- {
- m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA();
- m_afDecodedAlphas[uiPixel] = 0.0f;
- }
- else
- {
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 + frgbaDistance).ClampRGB();
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
- break;
-
- case 3:
- m_afrgbaDecodedColors[uiPixel] = (m_frgbaColor2 - frgbaDistance).ClampRGB();
- m_afDecodedAlphas[uiPixel] = 1.0f;
- break;
- }
-
- }
-
- }
-
-
- // ----------------------------------------------------------------------------------------------------
- // perform a single encoding iteration
- // replace the encoding if a better encoding was found
- // subsequent iterations generally take longer for each iteration
- // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
- //
- // RGB8A1 can't use individual mode
- // RGB8A1 with transparent pixels can't use planar mode
- //
- void Block4x4Encoding_RGB8A1::PerformIteration(float a_fEffort)
- {
- assert(!m_boolOpaque);
- assert(!m_boolTransparent);
- assert(!m_boolDone);
-
- switch (m_uiEncodingIterations)
- {
- case 0:
- PerformFirstIteration();
- break;
-
- case 1:
- TryDifferential(m_boolMostLikelyFlip, 1, 0, 0);
- break;
-
- case 2:
- TryDifferential(!m_boolMostLikelyFlip, 1, 0, 0);
- if (a_fEffort <= 39.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 3:
- Block4x4Encoding_RGB8::CalculateBaseColorsForTAndH();
- TryT(1);
- TryH(1);
- if (a_fEffort <= 49.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 4:
- TryDegenerates1();
- if (a_fEffort <= 59.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 5:
- TryDegenerates2();
- if (a_fEffort <= 69.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 6:
- TryDegenerates3();
- if (a_fEffort <= 79.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 7:
- TryDegenerates4();
- m_boolDone = true;
- break;
-
- default:
- assert(0);
- break;
- }
-
- m_uiEncodingIterations++;
-
- SetDoneIfPerfect();
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find best initial encoding to ensure block has a valid encoding
- //
- void Block4x4Encoding_RGB8A1::PerformFirstIteration(void)
- {
- Block4x4Encoding_ETC1::CalculateMostLikelyFlip();
-
- m_fError = FLT_MAX;
-
- TryDifferential(m_boolMostLikelyFlip, 0, 0, 0);
- SetDoneIfPerfect();
- if (m_boolDone)
- {
- return;
- }
- TryDifferential(!m_boolMostLikelyFlip, 0, 0, 0);
- SetDoneIfPerfect();
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // mostly copied from ETC1
- // differences:
- // Block4x4Encoding_RGB8A1 encodingTry = *this;
- //
- void Block4x4Encoding_RGB8A1::TryDifferential(bool a_boolFlip, unsigned int a_uiRadius,
- int a_iGrayOffset1, int a_iGrayOffset2)
- {
-
- ColorFloatRGBA frgbaColor1;
- ColorFloatRGBA frgbaColor2;
-
- const unsigned int *pauiPixelMapping1;
- const unsigned int *pauiPixelMapping2;
-
- if (a_boolFlip)
- {
- frgbaColor1 = m_frgbaSourceAverageTop;
- frgbaColor2 = m_frgbaSourceAverageBottom;
-
- pauiPixelMapping1 = s_auiTopPixelMapping;
- pauiPixelMapping2 = s_auiBottomPixelMapping;
- }
- else
- {
- frgbaColor1 = m_frgbaSourceAverageLeft;
- frgbaColor2 = m_frgbaSourceAverageRight;
-
- pauiPixelMapping1 = s_auiLeftPixelMapping;
- pauiPixelMapping2 = s_auiRightPixelMapping;
- }
-
- DifferentialTrys trys(frgbaColor1, frgbaColor2, pauiPixelMapping1, pauiPixelMapping2,
- a_uiRadius, a_iGrayOffset1, a_iGrayOffset2);
-
- Block4x4Encoding_RGB8A1 encodingTry = *this;
- encodingTry.m_boolFlip = a_boolFlip;
-
- encodingTry.TryDifferentialHalf(&trys.m_half1);
- encodingTry.TryDifferentialHalf(&trys.m_half2);
-
- // find best halves that are within differential range
- DifferentialTrys::Try *ptryBest1 = nullptr;
- DifferentialTrys::Try *ptryBest2 = nullptr;
- encodingTry.m_fError = FLT_MAX;
-
- // see if the best of each half are in differential range
- int iDRed = trys.m_half2.m_ptryBest->m_iRed - trys.m_half1.m_ptryBest->m_iRed;
- int iDGreen = trys.m_half2.m_ptryBest->m_iGreen - trys.m_half1.m_ptryBest->m_iGreen;
- int iDBlue = trys.m_half2.m_ptryBest->m_iBlue - trys.m_half1.m_ptryBest->m_iBlue;
- if (iDRed >= -4 && iDRed <= 3 && iDGreen >= -4 && iDGreen <= 3 && iDBlue >= -4 && iDBlue <= 3)
- {
- ptryBest1 = trys.m_half1.m_ptryBest;
- ptryBest2 = trys.m_half2.m_ptryBest;
- encodingTry.m_fError = trys.m_half1.m_ptryBest->m_fError + trys.m_half2.m_ptryBest->m_fError;
- }
- else
- {
- // else, find the next best halves that are in differential range
- for (DifferentialTrys::Try *ptry1 = &trys.m_half1.m_atry[0];
- ptry1 < &trys.m_half1.m_atry[trys.m_half1.m_uiTrys];
- ptry1++)
- {
- for (DifferentialTrys::Try *ptry2 = &trys.m_half2.m_atry[0];
- ptry2 < &trys.m_half2.m_atry[trys.m_half2.m_uiTrys];
- ptry2++)
- {
- iDRed = ptry2->m_iRed - ptry1->m_iRed;
- bool boolValidRedDelta = iDRed <= 3 && iDRed >= -4;
- iDGreen = ptry2->m_iGreen - ptry1->m_iGreen;
- bool boolValidGreenDelta = iDGreen <= 3 && iDGreen >= -4;
- iDBlue = ptry2->m_iBlue - ptry1->m_iBlue;
- bool boolValidBlueDelta = iDBlue <= 3 && iDBlue >= -4;
-
- if (boolValidRedDelta && boolValidGreenDelta && boolValidBlueDelta)
- {
- float fError = ptry1->m_fError + ptry2->m_fError;
-
- if (fError < encodingTry.m_fError)
- {
- encodingTry.m_fError = fError;
-
- ptryBest1 = ptry1;
- ptryBest2 = ptry2;
- }
- }
-
- }
- }
- assert(encodingTry.m_fError < FLT_MAX);
- assert(ptryBest1 != nullptr);
- assert(ptryBest2 != nullptr);
- }
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = MODE_ETC1;
- m_boolDiff = true;
- m_boolFlip = encodingTry.m_boolFlip;
- m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)ptryBest1->m_iRed, (unsigned char)ptryBest1->m_iGreen, (unsigned char)ptryBest1->m_iBlue);
- m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB5((unsigned char)ptryBest2->m_iRed, (unsigned char)ptryBest2->m_iGreen, (unsigned char)ptryBest2->m_iBlue);
- m_uiCW1 = ptryBest1->m_uiCW;
- m_uiCW2 = ptryBest2->m_uiCW;
-
- m_fError = 0.0f;
- for (unsigned int uiPixelOrder = 0; uiPixelOrder < PIXELS / 2; uiPixelOrder++)
- {
- unsigned int uiPixel1 = pauiPixelMapping1[uiPixelOrder];
- unsigned int uiPixel2 = pauiPixelMapping2[uiPixelOrder];
-
- unsigned int uiSelector1 = ptryBest1->m_auiSelectors[uiPixelOrder];
- unsigned int uiSelector2 = ptryBest2->m_auiSelectors[uiPixelOrder];
-
- m_auiSelectors[uiPixel1] = uiSelector1;
- m_auiSelectors[uiPixel2] = ptryBest2->m_auiSelectors[uiPixelOrder];
-
- if (uiSelector1 == TRANSPARENT_SELECTOR)
- {
- m_afrgbaDecodedColors[uiPixel1] = ColorFloatRGBA();
- m_afDecodedAlphas[uiPixel1] = 0.0f;
- }
- else
- {
- float fDeltaRGB1 = s_aafCwOpaqueUnsetTable[m_uiCW1][uiSelector1];
- m_afrgbaDecodedColors[uiPixel1] = (m_frgbaColor1 + fDeltaRGB1).ClampRGB();
- m_afDecodedAlphas[uiPixel1] = 1.0f;
- }
-
- if (uiSelector2 == TRANSPARENT_SELECTOR)
- {
- m_afrgbaDecodedColors[uiPixel2] = ColorFloatRGBA();
- m_afDecodedAlphas[uiPixel2] = 0.0f;
- }
- else
- {
- float fDeltaRGB2 = s_aafCwOpaqueUnsetTable[m_uiCW2][uiSelector2];
- m_afrgbaDecodedColors[uiPixel2] = (m_frgbaColor2 + fDeltaRGB2).ClampRGB();
- m_afDecodedAlphas[uiPixel2] = 1.0f;
- }
-
- float fDeltaA1 = m_afDecodedAlphas[uiPixel1] - m_pafrgbaSource[uiPixel1].fA;
- m_fError += fDeltaA1 * fDeltaA1;
- float fDeltaA2 = m_afDecodedAlphas[uiPixel2] - m_pafrgbaSource[uiPixel2].fA;
- m_fError += fDeltaA2 * fDeltaA2;
- }
-
- m_fError1 = ptryBest1->m_fError;
- m_fError2 = ptryBest2->m_fError;
- m_boolSeverelyBentDifferentialColors = trys.m_boolSeverelyBentColors;
- m_fError = m_fError1 + m_fError2;
-
- // sanity check
- {
- int iRed1 = m_frgbaColor1.IntRed(31.0f);
- int iGreen1 = m_frgbaColor1.IntGreen(31.0f);
- int iBlue1 = m_frgbaColor1.IntBlue(31.0f);
-
- int iRed2 = m_frgbaColor2.IntRed(31.0f);
- int iGreen2 = m_frgbaColor2.IntGreen(31.0f);
- int iBlue2 = m_frgbaColor2.IntBlue(31.0f);
-
- iDRed = iRed2 - iRed1;
- iDGreen = iGreen2 - iGreen1;
- iDBlue = iBlue2 - iBlue1;
-
- assert(iDRed >= -4 && iDRed < 4);
- assert(iDGreen >= -4 && iDGreen < 4);
- assert(iDBlue >= -4 && iDBlue < 4);
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // mostly copied from ETC1
- // differences:
- // uses s_aafCwOpaqueUnsetTable
- // color for selector set to 0,0,0,0
- //
- void Block4x4Encoding_RGB8A1::TryDifferentialHalf(DifferentialTrys::Half *a_phalf)
- {
-
- a_phalf->m_ptryBest = nullptr;
- float fBestTryError = FLT_MAX;
-
- a_phalf->m_uiTrys = 0;
- for (int iRed = a_phalf->m_iRed - (int)a_phalf->m_uiRadius;
- iRed <= a_phalf->m_iRed + (int)a_phalf->m_uiRadius;
- iRed++)
- {
- assert(iRed >= 0 && iRed <= 31);
-
- for (int iGreen = a_phalf->m_iGreen - (int)a_phalf->m_uiRadius;
- iGreen <= a_phalf->m_iGreen + (int)a_phalf->m_uiRadius;
- iGreen++)
- {
- assert(iGreen >= 0 && iGreen <= 31);
-
- for (int iBlue = a_phalf->m_iBlue - (int)a_phalf->m_uiRadius;
- iBlue <= a_phalf->m_iBlue + (int)a_phalf->m_uiRadius;
- iBlue++)
- {
- assert(iBlue >= 0 && iBlue <= 31);
-
- DifferentialTrys::Try *ptry = &a_phalf->m_atry[a_phalf->m_uiTrys];
- assert(ptry < &a_phalf->m_atry[DifferentialTrys::Half::MAX_TRYS]);
-
- ptry->m_iRed = iRed;
- ptry->m_iGreen = iGreen;
- ptry->m_iBlue = iBlue;
- ptry->m_fError = FLT_MAX;
- ColorFloatRGBA frgbaColor = ColorFloatRGBA::ConvertFromRGB5((unsigned char)iRed, (unsigned char)iGreen, (unsigned char)iBlue);
-
- // try each CW
- for (unsigned int uiCW = 0; uiCW < CW_RANGES; uiCW++)
- {
- unsigned int auiPixelSelectors[PIXELS / 2];
- ColorFloatRGBA afrgbaDecodedColors[PIXELS / 2];
- float afPixelErrors[PIXELS / 2] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX,
- FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
-
- // pre-compute decoded pixels for each selector
- ColorFloatRGBA afrgbaSelectors[SELECTORS];
- assert(SELECTORS == 4);
- afrgbaSelectors[0] = (frgbaColor + s_aafCwOpaqueUnsetTable[uiCW][0]).ClampRGB();
- afrgbaSelectors[1] = (frgbaColor + s_aafCwOpaqueUnsetTable[uiCW][1]).ClampRGB();
- afrgbaSelectors[2] = ColorFloatRGBA();
- afrgbaSelectors[3] = (frgbaColor + s_aafCwOpaqueUnsetTable[uiCW][3]).ClampRGB();
-
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- ColorFloatRGBA *pfrgbaSourcePixel = &m_pafrgbaSource[a_phalf->m_pauiPixelMapping[uiPixel]];
- ColorFloatRGBA frgbaDecodedPixel;
-
- for (unsigned int uiSelector = 0; uiSelector < SELECTORS; uiSelector++)
- {
- if (pfrgbaSourcePixel->fA < 0.5f)
- {
- uiSelector = TRANSPARENT_SELECTOR;
- }
- else if (uiSelector == TRANSPARENT_SELECTOR)
- {
- continue;
- }
-
- frgbaDecodedPixel = afrgbaSelectors[uiSelector];
-
- float fPixelError;
-
- fPixelError = CalcPixelError(frgbaDecodedPixel, m_afDecodedAlphas[a_phalf->m_pauiPixelMapping[uiPixel]],
- *pfrgbaSourcePixel);
-
- if (fPixelError < afPixelErrors[uiPixel])
- {
- auiPixelSelectors[uiPixel] = uiSelector;
- afrgbaDecodedColors[uiPixel] = frgbaDecodedPixel;
- afPixelErrors[uiPixel] = fPixelError;
- }
-
- if (uiSelector == TRANSPARENT_SELECTOR)
- {
- break;
- }
- }
- }
-
- // add up all pixel errors
- float fCWError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- fCWError += afPixelErrors[uiPixel];
- }
-
- // if best CW so far
- if (fCWError < ptry->m_fError)
- {
- ptry->m_uiCW = uiCW;
- for (unsigned int uiPixel = 0; uiPixel < 8; uiPixel++)
- {
- ptry->m_auiSelectors[uiPixel] = auiPixelSelectors[uiPixel];
- }
- ptry->m_fError = fCWError;
- }
-
- }
-
- if (ptry->m_fError < fBestTryError)
- {
- a_phalf->m_ptryBest = ptry;
- fBestTryError = ptry->m_fError;
- }
-
- assert(ptry->m_fError < FLT_MAX);
-
- a_phalf->m_uiTrys++;
- }
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try encoding in T mode
- // save this encoding if it improves the error
- //
- // since pixels that use base color1 don't use the distance table, color1 and color2 can be twiddled independently
- // better encoding can be found if TWIDDLE_RADIUS is set to 2, but it will be much slower
- //
- void Block4x4Encoding_RGB8A1::TryT(unsigned int a_uiRadius)
- {
- Block4x4Encoding_RGB8A1 encodingTry = *this;
-
- // init "try"
- {
- encodingTry.m_mode = MODE_T;
- encodingTry.m_boolDiff = true;
- encodingTry.m_boolFlip = false;
- encodingTry.m_fError = FLT_MAX;
- }
-
- int iColor1Red = m_frgbaOriginalColor1_TAndH.IntRed(15.0f);
- int iColor1Green = m_frgbaOriginalColor1_TAndH.IntGreen(15.0f);
- int iColor1Blue = m_frgbaOriginalColor1_TAndH.IntBlue(15.0f);
-
- int iMinRed1 = iColor1Red - (int)a_uiRadius;
- if (iMinRed1 < 0)
- {
- iMinRed1 = 0;
- }
- int iMaxRed1 = iColor1Red + (int)a_uiRadius;
- if (iMaxRed1 > 15)
- {
- iMaxRed1 = 15;
- }
-
- int iMinGreen1 = iColor1Green - (int)a_uiRadius;
- if (iMinGreen1 < 0)
- {
- iMinGreen1 = 0;
- }
- int iMaxGreen1 = iColor1Green + (int)a_uiRadius;
- if (iMaxGreen1 > 15)
- {
- iMaxGreen1 = 15;
- }
-
- int iMinBlue1 = iColor1Blue - (int)a_uiRadius;
- if (iMinBlue1 < 0)
- {
- iMinBlue1 = 0;
- }
- int iMaxBlue1 = iColor1Blue + (int)a_uiRadius;
- if (iMaxBlue1 > 15)
- {
- iMaxBlue1 = 15;
- }
-
- int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f);
- int iColor2Green = m_frgbaOriginalColor2_TAndH.IntGreen(15.0f);
- int iColor2Blue = m_frgbaOriginalColor2_TAndH.IntBlue(15.0f);
-
- int iMinRed2 = iColor2Red - (int)a_uiRadius;
- if (iMinRed2 < 0)
- {
- iMinRed2 = 0;
- }
- int iMaxRed2 = iColor2Red + (int)a_uiRadius;
- if (iMaxRed2 > 15)
- {
- iMaxRed2 = 15;
- }
-
- int iMinGreen2 = iColor2Green - (int)a_uiRadius;
- if (iMinGreen2 < 0)
- {
- iMinGreen2 = 0;
- }
- int iMaxGreen2 = iColor2Green + (int)a_uiRadius;
- if (iMaxGreen2 > 15)
- {
- iMaxGreen2 = 15;
- }
-
- int iMinBlue2 = iColor2Blue - (int)a_uiRadius;
- if (iMinBlue2 < 0)
- {
- iMinBlue2 = 0;
- }
- int iMaxBlue2 = iColor2Blue + (int)a_uiRadius;
- if (iMaxBlue2 > 15)
- {
- iMaxBlue2 = 15;
- }
-
- for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++)
- {
- encodingTry.m_uiCW1 = uiDistance;
-
- // twiddle m_frgbaOriginalColor2_TAndH
- // twiddle color2 first, since it affects 3 selectors, while color1 only affects one selector
- //
- for (int iRed2 = iMinRed2; iRed2 <= iMaxRed2; iRed2++)
- {
- for (int iGreen2 = iMinGreen2; iGreen2 <= iMaxGreen2; iGreen2++)
- {
- for (int iBlue2 = iMinBlue2; iBlue2 <= iMaxBlue2; iBlue2++)
- {
- for (unsigned int uiBaseColorSwaps = 0; uiBaseColorSwaps < 2; uiBaseColorSwaps++)
- {
- if (uiBaseColorSwaps == 0)
- {
- encodingTry.m_frgbaColor1 = m_frgbaOriginalColor1_TAndH;
- encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2);
- }
- else
- {
- encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2);
- encodingTry.m_frgbaColor2 = m_frgbaOriginalColor1_TAndH;
- }
-
- encodingTry.TryT_BestSelectorCombination();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = encodingTry.m_mode;
- m_boolDiff = encodingTry.m_boolDiff;
- m_boolFlip = encodingTry.m_boolFlip;
-
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_uiCW1 = encodingTry.m_uiCW1;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
- }
- }
- }
- }
- }
-
- // twiddle m_frgbaOriginalColor1_TAndH
- for (int iRed1 = iMinRed1; iRed1 <= iMaxRed1; iRed1++)
- {
- for (int iGreen1 = iMinGreen1; iGreen1 <= iMaxGreen1; iGreen1++)
- {
- for (int iBlue1 = iMinBlue1; iBlue1 <= iMaxBlue1; iBlue1++)
- {
- for (unsigned int uiBaseColorSwaps = 0; uiBaseColorSwaps < 2; uiBaseColorSwaps++)
- {
- if (uiBaseColorSwaps == 0)
- {
- encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1);
- encodingTry.m_frgbaColor2 = m_frgbaOriginalColor2_TAndH;
- }
- else
- {
- encodingTry.m_frgbaColor1 = m_frgbaOriginalColor2_TAndH;
- encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1);
- }
-
- encodingTry.TryT_BestSelectorCombination();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = encodingTry.m_mode;
- m_boolDiff = encodingTry.m_boolDiff;
- m_boolFlip = encodingTry.m_boolFlip;
-
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_uiCW1 = encodingTry.m_uiCW1;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
- }
- }
- }
- }
- }
-
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find best selector combination for TryT
- // called on an encodingTry
- //
- void Block4x4Encoding_RGB8A1::TryT_BestSelectorCombination(void)
- {
-
- float fDistance = s_afTHDistanceTable[m_uiCW1];
-
- unsigned int auiBestPixelSelectors[PIXELS];
- float afBestPixelErrors[PIXELS] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX,
- FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
- ColorFloatRGBA afrgbaBestDecodedPixels[PIXELS];
- ColorFloatRGBA afrgbaDecodedPixel[SELECTORS];
-
- assert(SELECTORS == 4);
- afrgbaDecodedPixel[0] = m_frgbaColor1;
- afrgbaDecodedPixel[1] = (m_frgbaColor2 + fDistance).ClampRGB();
- afrgbaDecodedPixel[2] = ColorFloatRGBA();
- afrgbaDecodedPixel[3] = (m_frgbaColor2 - fDistance).ClampRGB();
-
- // try each selector
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- unsigned int uiMinSelector = 0;
- unsigned int uiMaxSelector = SELECTORS - 1;
-
- if (m_pafrgbaSource[uiPixel].fA < 0.5f)
- {
- uiMinSelector = 2;
- uiMaxSelector = 2;
- }
-
- for (unsigned int uiSelector = uiMinSelector; uiSelector <= uiMaxSelector; uiSelector++)
- {
- float fPixelError = CalcPixelError(afrgbaDecodedPixel[uiSelector], m_afDecodedAlphas[uiPixel],
- m_pafrgbaSource[uiPixel]);
-
- if (fPixelError < afBestPixelErrors[uiPixel])
- {
- afBestPixelErrors[uiPixel] = fPixelError;
- auiBestPixelSelectors[uiPixel] = uiSelector;
- afrgbaBestDecodedPixels[uiPixel] = afrgbaDecodedPixel[uiSelector];
- }
- }
- }
-
-
- // add up all of the pixel errors
- float fBlockError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- fBlockError += afBestPixelErrors[uiPixel];
- }
-
- if (fBlockError < m_fError)
- {
- m_fError = fBlockError;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = auiBestPixelSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = afrgbaBestDecodedPixels[uiPixel];
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try encoding in H mode
- // save this encoding if it improves the error
- //
- // since all pixels use the distance table, color1 and color2 can NOT be twiddled independently
- // TWIDDLE_RADIUS of 2 is WAY too slow
- //
- void Block4x4Encoding_RGB8A1::TryH(unsigned int a_uiRadius)
- {
- Block4x4Encoding_RGB8A1 encodingTry = *this;
-
- // init "try"
- {
- encodingTry.m_mode = MODE_H;
- encodingTry.m_boolDiff = true;
- encodingTry.m_boolFlip = false;
- encodingTry.m_fError = FLT_MAX;
- }
-
- int iColor1Red = m_frgbaOriginalColor1_TAndH.IntRed(15.0f);
- int iColor1Green = m_frgbaOriginalColor1_TAndH.IntGreen(15.0f);
- int iColor1Blue = m_frgbaOriginalColor1_TAndH.IntBlue(15.0f);
-
- int iMinRed1 = iColor1Red - (int)a_uiRadius;
- if (iMinRed1 < 0)
- {
- iMinRed1 = 0;
- }
- int iMaxRed1 = iColor1Red + (int)a_uiRadius;
- if (iMaxRed1 > 15)
- {
- iMaxRed1 = 15;
- }
-
- int iMinGreen1 = iColor1Green - (int)a_uiRadius;
- if (iMinGreen1 < 0)
- {
- iMinGreen1 = 0;
- }
- int iMaxGreen1 = iColor1Green + (int)a_uiRadius;
- if (iMaxGreen1 > 15)
- {
- iMaxGreen1 = 15;
- }
-
- int iMinBlue1 = iColor1Blue - (int)a_uiRadius;
- if (iMinBlue1 < 0)
- {
- iMinBlue1 = 0;
- }
- int iMaxBlue1 = iColor1Blue + (int)a_uiRadius;
- if (iMaxBlue1 > 15)
- {
- iMaxBlue1 = 15;
- }
-
- int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f);
- int iColor2Green = m_frgbaOriginalColor2_TAndH.IntGreen(15.0f);
- int iColor2Blue = m_frgbaOriginalColor2_TAndH.IntBlue(15.0f);
-
- int iMinRed2 = iColor2Red - (int)a_uiRadius;
- if (iMinRed2 < 0)
- {
- iMinRed2 = 0;
- }
- int iMaxRed2 = iColor2Red + (int)a_uiRadius;
- if (iMaxRed2 > 15)
- {
- iMaxRed2 = 15;
- }
-
- int iMinGreen2 = iColor2Green - (int)a_uiRadius;
- if (iMinGreen2 < 0)
- {
- iMinGreen2 = 0;
- }
- int iMaxGreen2 = iColor2Green + (int)a_uiRadius;
- if (iMaxGreen2 > 15)
- {
- iMaxGreen2 = 15;
- }
-
- int iMinBlue2 = iColor2Blue - (int)a_uiRadius;
- if (iMinBlue2 < 0)
- {
- iMinBlue2 = 0;
- }
- int iMaxBlue2 = iColor2Blue + (int)a_uiRadius;
- if (iMaxBlue2 > 15)
- {
- iMaxBlue2 = 15;
- }
-
- for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++)
- {
- encodingTry.m_uiCW1 = uiDistance;
-
- // twiddle m_frgbaOriginalColor1_TAndH
- for (int iRed1 = iMinRed1; iRed1 <= iMaxRed1; iRed1++)
- {
- for (int iGreen1 = iMinGreen1; iGreen1 <= iMaxGreen1; iGreen1++)
- {
- for (int iBlue1 = iMinBlue1; iBlue1 <= iMaxBlue1; iBlue1++)
- {
- encodingTry.m_frgbaColor1 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed1, (unsigned char)iGreen1, (unsigned char)iBlue1);
- encodingTry.m_frgbaColor2 = m_frgbaOriginalColor2_TAndH;
-
- // if color1 == color2, H encoding issues can pop up, so abort
- if (iRed1 == iColor2Red && iGreen1 == iColor2Green && iBlue1 == iColor2Blue)
- {
- continue;
- }
-
- encodingTry.TryH_BestSelectorCombination();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = encodingTry.m_mode;
- m_boolDiff = encodingTry.m_boolDiff;
- m_boolFlip = encodingTry.m_boolFlip;
-
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_uiCW1 = encodingTry.m_uiCW1;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
- }
- }
- }
- }
-
- // twiddle m_frgbaOriginalColor2_TAndH
- for (int iRed2 = iMinRed2; iRed2 <= iMaxRed2; iRed2++)
- {
- for (int iGreen2 = iMinGreen2; iGreen2 <= iMaxGreen2; iGreen2++)
- {
- for (int iBlue2 = iMinBlue2; iBlue2 <= iMaxBlue2; iBlue2++)
- {
- encodingTry.m_frgbaColor1 = m_frgbaOriginalColor1_TAndH;
- encodingTry.m_frgbaColor2 = ColorFloatRGBA::ConvertFromRGB4((unsigned char)iRed2, (unsigned char)iGreen2, (unsigned char)iBlue2);
-
- // if color1 == color2, H encoding issues can pop up, so abort
- if (iRed2 == iColor1Red && iGreen2 == iColor1Green && iBlue2 == iColor1Blue)
- {
- continue;
- }
-
- encodingTry.TryH_BestSelectorCombination();
-
- if (encodingTry.m_fError < m_fError)
- {
- m_mode = encodingTry.m_mode;
- m_boolDiff = encodingTry.m_boolDiff;
- m_boolFlip = encodingTry.m_boolFlip;
-
- m_frgbaColor1 = encodingTry.m_frgbaColor1;
- m_frgbaColor2 = encodingTry.m_frgbaColor2;
- m_uiCW1 = encodingTry.m_uiCW1;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = encodingTry.m_auiSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = encodingTry.m_afrgbaDecodedColors[uiPixel];
- }
-
- m_fError = encodingTry.m_fError;
- }
- }
- }
- }
-
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find best selector combination for TryH
- // called on an encodingTry
- //
- void Block4x4Encoding_RGB8A1::TryH_BestSelectorCombination(void)
- {
-
- // abort if colors and CW will pose an encoding problem
- {
- unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(255.0f);
- unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(255.0f);
- unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(255.0f);
- unsigned int uiColorValue1 = (uiRed1 << 16) + (uiGreen1 << 8) + uiBlue1;
-
- unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(255.0f);
- unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(255.0f);
- unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(255.0f);
- unsigned int uiColorValue2 = (uiRed2 << 16) + (uiGreen2 << 8) + uiBlue2;
-
- unsigned int uiCWLsb = m_uiCW1 & 1;
-
- if ((uiColorValue1 >= (uiColorValue2 & uiCWLsb)) == 0 ||
- (uiColorValue1 < (uiColorValue2 & uiCWLsb)) == 1)
- {
- return;
- }
- }
-
- float fDistance = s_afTHDistanceTable[m_uiCW1];
-
- unsigned int auiBestPixelSelectors[PIXELS];
- float afBestPixelErrors[PIXELS] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX,
- FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
- ColorFloatRGBA afrgbaBestDecodedPixels[PIXELS];
- ColorFloatRGBA afrgbaDecodedPixel[SELECTORS];
-
- assert(SELECTORS == 4);
- afrgbaDecodedPixel[0] = (m_frgbaColor1 + fDistance).ClampRGB();
- afrgbaDecodedPixel[1] = (m_frgbaColor1 - fDistance).ClampRGB();
- afrgbaDecodedPixel[2] = ColorFloatRGBA();;
- afrgbaDecodedPixel[3] = (m_frgbaColor2 - fDistance).ClampRGB();
-
-
- // try each selector
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- unsigned int uiMinSelector = 0;
- unsigned int uiMaxSelector = SELECTORS - 1;
-
- if (m_pafrgbaSource[uiPixel].fA < 0.5f)
- {
- uiMinSelector = 2;
- uiMaxSelector = 2;
- }
-
- for (unsigned int uiSelector = uiMinSelector; uiSelector <= uiMaxSelector; uiSelector++)
- {
- float fPixelError = CalcPixelError(afrgbaDecodedPixel[uiSelector], m_afDecodedAlphas[uiPixel],
- m_pafrgbaSource[uiPixel]);
-
- if (fPixelError < afBestPixelErrors[uiPixel])
- {
- afBestPixelErrors[uiPixel] = fPixelError;
- auiBestPixelSelectors[uiPixel] = uiSelector;
- afrgbaBestDecodedPixels[uiPixel] = afrgbaDecodedPixel[uiSelector];
- }
- }
- }
-
-
- // add up all of the pixel errors
- float fBlockError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- fBlockError += afBestPixelErrors[uiPixel];
- }
-
- if (fBlockError < m_fError)
- {
- m_fError = fBlockError;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = auiBestPixelSelectors[uiPixel];
- m_afrgbaDecodedColors[uiPixel] = afrgbaBestDecodedPixels[uiPixel];
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try version 1 of the degenerate search
- // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
- // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
- // be successfull
- //
- void Block4x4Encoding_RGB8A1::TryDegenerates1(void)
- {
-
- TryDifferential(m_boolMostLikelyFlip, 1, -2, 0);
- TryDifferential(m_boolMostLikelyFlip, 1, 2, 0);
- TryDifferential(m_boolMostLikelyFlip, 1, 0, 2);
- TryDifferential(m_boolMostLikelyFlip, 1, 0, -2);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try version 2 of the degenerate search
- // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
- // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
- // be successfull
- //
- void Block4x4Encoding_RGB8A1::TryDegenerates2(void)
- {
-
- TryDifferential(!m_boolMostLikelyFlip, 1, -2, 0);
- TryDifferential(!m_boolMostLikelyFlip, 1, 2, 0);
- TryDifferential(!m_boolMostLikelyFlip, 1, 0, 2);
- TryDifferential(!m_boolMostLikelyFlip, 1, 0, -2);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try version 3 of the degenerate search
- // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
- // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
- // be successfull
- //
- void Block4x4Encoding_RGB8A1::TryDegenerates3(void)
- {
-
- TryDifferential(m_boolMostLikelyFlip, 1, -2, -2);
- TryDifferential(m_boolMostLikelyFlip, 1, -2, 2);
- TryDifferential(m_boolMostLikelyFlip, 1, 2, -2);
- TryDifferential(m_boolMostLikelyFlip, 1, 2, 2);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // try version 4 of the degenerate search
- // degenerate encodings use basecolor movement and a subset of the selectors to find useful encodings
- // each subsequent version of the degenerate search uses more basecolor movement and is less likely to
- // be successfull
- //
- void Block4x4Encoding_RGB8A1::TryDegenerates4(void)
- {
-
- TryDifferential(m_boolMostLikelyFlip, 1, -4, 0);
- TryDifferential(m_boolMostLikelyFlip, 1, 4, 0);
- TryDifferential(m_boolMostLikelyFlip, 1, 0, 4);
- TryDifferential(m_boolMostLikelyFlip, 1, 0, -4);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state
- //
- void Block4x4Encoding_RGB8A1::SetEncodingBits(void)
- {
- switch (m_mode)
- {
- case MODE_ETC1:
- SetEncodingBits_ETC1();
- break;
-
- case MODE_T:
- SetEncodingBits_T();
- break;
-
- case MODE_H:
- SetEncodingBits_H();
- break;
-
- case MODE_PLANAR:
- Block4x4Encoding_RGB8::SetEncodingBits_Planar();
- break;
-
- default:
- assert(false);
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state if ETC1 mode
- //
- void Block4x4Encoding_RGB8A1::SetEncodingBits_ETC1(void)
- {
-
- // there is no individual mode in RGB8A1
- assert(m_boolDiff);
-
- int iRed1 = m_frgbaColor1.IntRed(31.0f);
- int iGreen1 = m_frgbaColor1.IntGreen(31.0f);
- int iBlue1 = m_frgbaColor1.IntBlue(31.0f);
-
- int iRed2 = m_frgbaColor2.IntRed(31.0f);
- int iGreen2 = m_frgbaColor2.IntGreen(31.0f);
- int iBlue2 = m_frgbaColor2.IntBlue(31.0f);
-
- int iDRed2 = iRed2 - iRed1;
- int iDGreen2 = iGreen2 - iGreen1;
- int iDBlue2 = iBlue2 - iBlue1;
-
- assert(iDRed2 >= -4 && iDRed2 < 4);
- assert(iDGreen2 >= -4 && iDGreen2 < 4);
- assert(iDBlue2 >= -4 && iDBlue2 < 4);
-
- m_pencodingbitsRGB8->differential.red1 = iRed1;
- m_pencodingbitsRGB8->differential.green1 = iGreen1;
- m_pencodingbitsRGB8->differential.blue1 = iBlue1;
-
- m_pencodingbitsRGB8->differential.dred2 = iDRed2;
- m_pencodingbitsRGB8->differential.dgreen2 = iDGreen2;
- m_pencodingbitsRGB8->differential.dblue2 = iDBlue2;
-
- m_pencodingbitsRGB8->individual.cw1 = m_uiCW1;
- m_pencodingbitsRGB8->individual.cw2 = m_uiCW2;
-
- SetEncodingBits_Selectors();
-
- // in RGB8A1 encoding bits, opaque replaces differential
- m_pencodingbitsRGB8->differential.diff = !m_boolPunchThroughPixels;
-
- m_pencodingbitsRGB8->individual.flip = m_boolFlip;
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state if T mode
- //
- void Block4x4Encoding_RGB8A1::SetEncodingBits_T(void)
- {
- static const bool SANITY_CHECK = true;
-
- assert(m_mode == MODE_T);
- assert(m_boolDiff == true);
-
- unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(15.0f);
- unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f);
- unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f);
-
- unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(15.0f);
- unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f);
- unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f);
-
- m_pencodingbitsRGB8->t.red1a = uiRed1 >> 2;
- m_pencodingbitsRGB8->t.red1b = uiRed1;
- m_pencodingbitsRGB8->t.green1 = uiGreen1;
- m_pencodingbitsRGB8->t.blue1 = uiBlue1;
-
- m_pencodingbitsRGB8->t.red2 = uiRed2;
- m_pencodingbitsRGB8->t.green2 = uiGreen2;
- m_pencodingbitsRGB8->t.blue2 = uiBlue2;
-
- m_pencodingbitsRGB8->t.da = m_uiCW1 >> 1;
- m_pencodingbitsRGB8->t.db = m_uiCW1;
-
- // in RGB8A1 encoding bits, opaque replaces differential
- m_pencodingbitsRGB8->differential.diff = !m_boolPunchThroughPixels;
-
- Block4x4Encoding_ETC1::SetEncodingBits_Selectors();
-
- // create an invalid R differential to trigger T mode
- m_pencodingbitsRGB8->t.detect1 = 0;
- m_pencodingbitsRGB8->t.detect2 = 0;
- int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2;
- if (iRed2 >= 4)
- {
- m_pencodingbitsRGB8->t.detect1 = 7;
- m_pencodingbitsRGB8->t.detect2 = 0;
- }
- else
- {
- m_pencodingbitsRGB8->t.detect1 = 0;
- m_pencodingbitsRGB8->t.detect2 = 1;
- }
-
- if (SANITY_CHECK)
- {
- iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2;
-
- // make sure red overflows
- assert(iRed2 < 0 || iRed2 > 31);
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state if H mode
- //
- // colors and selectors may need to swap in order to generate lsb of distance index
- //
- void Block4x4Encoding_RGB8A1::SetEncodingBits_H(void)
- {
- static const bool SANITY_CHECK = true;
-
- assert(m_mode == MODE_H);
- assert(m_boolDiff == true);
-
- unsigned int uiRed1 = (unsigned int)m_frgbaColor1.IntRed(15.0f);
- unsigned int uiGreen1 = (unsigned int)m_frgbaColor1.IntGreen(15.0f);
- unsigned int uiBlue1 = (unsigned int)m_frgbaColor1.IntBlue(15.0f);
-
- unsigned int uiRed2 = (unsigned int)m_frgbaColor2.IntRed(15.0f);
- unsigned int uiGreen2 = (unsigned int)m_frgbaColor2.IntGreen(15.0f);
- unsigned int uiBlue2 = (unsigned int)m_frgbaColor2.IntBlue(15.0f);
-
- unsigned int uiColor1 = (uiRed1 << 16) + (uiGreen1 << 8) + uiBlue1;
- unsigned int uiColor2 = (uiRed2 << 16) + (uiGreen2 << 8) + uiBlue2;
-
- bool boolOddDistance = m_uiCW1 & 1;
- bool boolSwapColors = (uiColor1 < uiColor2) ^ !boolOddDistance;
-
- if (boolSwapColors)
- {
- m_pencodingbitsRGB8->h.red1 = uiRed2;
- m_pencodingbitsRGB8->h.green1a = uiGreen2 >> 1;
- m_pencodingbitsRGB8->h.green1b = uiGreen2;
- m_pencodingbitsRGB8->h.blue1a = uiBlue2 >> 3;
- m_pencodingbitsRGB8->h.blue1b = uiBlue2 >> 1;
- m_pencodingbitsRGB8->h.blue1c = uiBlue2;
-
- m_pencodingbitsRGB8->h.red2 = uiRed1;
- m_pencodingbitsRGB8->h.green2a = uiGreen1 >> 1;
- m_pencodingbitsRGB8->h.green2b = uiGreen1;
- m_pencodingbitsRGB8->h.blue2 = uiBlue1;
-
- m_pencodingbitsRGB8->h.da = m_uiCW1 >> 2;
- m_pencodingbitsRGB8->h.db = m_uiCW1 >> 1;
- }
- else
- {
- m_pencodingbitsRGB8->h.red1 = uiRed1;
- m_pencodingbitsRGB8->h.green1a = uiGreen1 >> 1;
- m_pencodingbitsRGB8->h.green1b = uiGreen1;
- m_pencodingbitsRGB8->h.blue1a = uiBlue1 >> 3;
- m_pencodingbitsRGB8->h.blue1b = uiBlue1 >> 1;
- m_pencodingbitsRGB8->h.blue1c = uiBlue1;
-
- m_pencodingbitsRGB8->h.red2 = uiRed2;
- m_pencodingbitsRGB8->h.green2a = uiGreen2 >> 1;
- m_pencodingbitsRGB8->h.green2b = uiGreen2;
- m_pencodingbitsRGB8->h.blue2 = uiBlue2;
-
- m_pencodingbitsRGB8->h.da = m_uiCW1 >> 2;
- m_pencodingbitsRGB8->h.db = m_uiCW1 >> 1;
- }
-
- // in RGB8A1 encoding bits, opaque replaces differential
- m_pencodingbitsRGB8->differential.diff = !m_boolPunchThroughPixels;
-
- Block4x4Encoding_ETC1::SetEncodingBits_Selectors();
-
- if (boolSwapColors)
- {
- m_pencodingbitsRGB8->h.selectors ^= 0x0000FFFF;
- }
-
- // create an invalid R differential to trigger T mode
- m_pencodingbitsRGB8->h.detect1 = 0;
- m_pencodingbitsRGB8->h.detect2 = 0;
- m_pencodingbitsRGB8->h.detect3 = 0;
- int iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2;
- int iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2;
- if (iRed2 < 0 || iRed2 > 31)
- {
- m_pencodingbitsRGB8->h.detect1 = 1;
- }
- if (iGreen2 >= 4)
- {
- m_pencodingbitsRGB8->h.detect2 = 7;
- m_pencodingbitsRGB8->h.detect3 = 0;
- }
- else
- {
- m_pencodingbitsRGB8->h.detect2 = 0;
- m_pencodingbitsRGB8->h.detect3 = 1;
- }
-
- if (SANITY_CHECK)
- {
- iRed2 = (int)m_pencodingbitsRGB8->differential.red1 + (int)m_pencodingbitsRGB8->differential.dred2;
- iGreen2 = (int)m_pencodingbitsRGB8->differential.green1 + (int)m_pencodingbitsRGB8->differential.dgreen2;
-
- // make sure red doesn't overflow and green does
- assert(iRed2 >= 0 && iRed2 <= 31);
- assert(iGreen2 < 0 || iGreen2 > 31);
- }
-
- }
-
- // ####################################################################################################
- // Block4x4Encoding_RGB8A1_Opaque
- // ####################################################################################################
-
- // ----------------------------------------------------------------------------------------------------
- // perform a single encoding iteration
- // replace the encoding if a better encoding was found
- // subsequent iterations generally take longer for each iteration
- // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
- //
- void Block4x4Encoding_RGB8A1_Opaque::PerformIteration(float a_fEffort)
- {
- assert(!m_boolPunchThroughPixels);
- assert(!m_boolTransparent);
- assert(!m_boolDone);
-
- switch (m_uiEncodingIterations)
- {
- case 0:
- PerformFirstIteration();
- break;
-
- case 1:
- Block4x4Encoding_ETC1::TryDifferential(m_boolMostLikelyFlip, 1, 0, 0);
- break;
-
- case 2:
- Block4x4Encoding_ETC1::TryDifferential(!m_boolMostLikelyFlip, 1, 0, 0);
- break;
-
- case 3:
- Block4x4Encoding_RGB8::TryPlanar(1);
- break;
-
- case 4:
- Block4x4Encoding_RGB8::TryTAndH(1);
- if (a_fEffort <= 49.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 5:
- Block4x4Encoding_ETC1::TryDegenerates1();
- if (a_fEffort <= 59.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 6:
- Block4x4Encoding_ETC1::TryDegenerates2();
- if (a_fEffort <= 69.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 7:
- Block4x4Encoding_ETC1::TryDegenerates3();
- if (a_fEffort <= 79.5f)
- {
- m_boolDone = true;
- }
- break;
-
- case 8:
- Block4x4Encoding_ETC1::TryDegenerates4();
- m_boolDone = true;
- break;
-
- default:
- assert(0);
- break;
- }
-
- m_uiEncodingIterations++;
- SetDoneIfPerfect();
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find best initial encoding to ensure block has a valid encoding
- //
- void Block4x4Encoding_RGB8A1_Opaque::PerformFirstIteration(void)
- {
-
- // set decoded alphas
- // calculate alpha error
- m_fError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afDecodedAlphas[uiPixel] = 1.0f;
-
- float fDeltaA = 1.0f - m_pafrgbaSource[uiPixel].fA;
- m_fError += fDeltaA * fDeltaA;
- }
-
- CalculateMostLikelyFlip();
-
- m_fError = FLT_MAX;
-
- Block4x4Encoding_ETC1::TryDifferential(m_boolMostLikelyFlip, 0, 0, 0);
- SetDoneIfPerfect();
- if (m_boolDone)
- {
- return;
- }
- Block4x4Encoding_ETC1::TryDifferential(!m_boolMostLikelyFlip, 0, 0, 0);
- SetDoneIfPerfect();
- if (m_boolDone)
- {
- return;
- }
- Block4x4Encoding_RGB8::TryPlanar(0);
- SetDoneIfPerfect();
- if (m_boolDone)
- {
- return;
- }
- Block4x4Encoding_RGB8::TryTAndH(0);
- SetDoneIfPerfect();
- }
-
- // ####################################################################################################
- // Block4x4Encoding_RGB8A1_Transparent
- // ####################################################################################################
-
- // ----------------------------------------------------------------------------------------------------
- // perform a single encoding iteration
- // replace the encoding if a better encoding was found
- // subsequent iterations generally take longer for each iteration
- // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
- //
- void Block4x4Encoding_RGB8A1_Transparent::PerformIteration(float )
- {
- assert(!m_boolOpaque);
- assert(m_boolTransparent);
- assert(!m_boolDone);
- assert(m_uiEncodingIterations == 0);
-
- m_mode = MODE_ETC1;
- m_boolDiff = true;
- m_boolFlip = false;
-
- m_uiCW1 = 0;
- m_uiCW2 = 0;
-
- m_frgbaColor1 = ColorFloatRGBA();
- m_frgbaColor2 = ColorFloatRGBA();
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiSelectors[uiPixel] = TRANSPARENT_SELECTOR;
-
- m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA();
- m_afDecodedAlphas[uiPixel] = 0.0f;
- }
-
- CalcBlockError();
-
- m_boolDone = true;
- m_uiEncodingIterations++;
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-}
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.h
deleted file mode 100644
index ff26e462f8..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.h
+++ /dev/null
@@ -1,129 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcBlock4x4Encoding_RGB8.h"
-#include "EtcErrorMetric.h"
-#include "EtcBlock4x4EncodingBits.h"
-
-namespace Etc
-{
-
- // ################################################################################
- // Block4x4Encoding_RGB8A1
- // RGB8A1 if not completely opaque or transparent
- // ################################################################################
-
- class Block4x4Encoding_RGB8A1 : public Block4x4Encoding_RGB8
- {
- public:
-
- static const unsigned int TRANSPARENT_SELECTOR = 2;
-
- Block4x4Encoding_RGB8A1(void);
- virtual ~Block4x4Encoding_RGB8A1(void);
-
- virtual void InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
- unsigned char *a_paucEncodingBits,
- ErrorMetric a_errormetric);
-
- virtual void InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric);
-
- virtual void PerformIteration(float a_fEffort);
-
- virtual void SetEncodingBits(void);
-
- void InitFromEncodingBits_ETC1(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric);
-
- void InitFromEncodingBits_T(void);
- void InitFromEncodingBits_H(void);
-
- void PerformFirstIteration(void);
-
- void Decode_ETC1(void);
- void DecodePixels_T(void);
- void DecodePixels_H(void);
- void SetEncodingBits_ETC1(void);
- void SetEncodingBits_T(void);
- void SetEncodingBits_H(void);
-
- protected:
-
- bool m_boolOpaque; // all source pixels have alpha >= 0.5
- bool m_boolTransparent; // all source pixels have alpha < 0.5
- bool m_boolPunchThroughPixels; // some source pixels have alpha < 0.5
-
- static float s_aafCwOpaqueUnsetTable[CW_RANGES][SELECTORS];
-
- private:
-
- void TryDifferential(bool a_boolFlip, unsigned int a_uiRadius,
- int a_iGrayOffset1, int a_iGrayOffset2);
- void TryDifferentialHalf(DifferentialTrys::Half *a_phalf);
-
- void TryT(unsigned int a_uiRadius);
- void TryT_BestSelectorCombination(void);
- void TryH(unsigned int a_uiRadius);
- void TryH_BestSelectorCombination(void);
-
- void TryDegenerates1(void);
- void TryDegenerates2(void);
- void TryDegenerates3(void);
- void TryDegenerates4(void);
-
- };
-
- // ################################################################################
- // Block4x4Encoding_RGB8A1_Opaque
- // RGB8A1 if all pixels have alpha==1
- // ################################################################################
-
- class Block4x4Encoding_RGB8A1_Opaque : public Block4x4Encoding_RGB8A1
- {
- public:
-
- virtual void PerformIteration(float a_fEffort);
-
- void PerformFirstIteration(void);
-
- private:
-
- };
-
- // ################################################################################
- // Block4x4Encoding_RGB8A1_Transparent
- // RGB8A1 if all pixels have alpha==0
- // ################################################################################
-
- class Block4x4Encoding_RGB8A1_Transparent : public Block4x4Encoding_RGB8A1
- {
- public:
-
- virtual void PerformIteration(float a_fEffort);
-
- private:
-
- };
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.cpp
deleted file mode 100644
index 600c7ab405..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.cpp
+++ /dev/null
@@ -1,474 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcBlock4x4Encoding_RGBA8.cpp contains:
- Block4x4Encoding_RGBA8
- Block4x4Encoding_RGBA8_Opaque
- Block4x4Encoding_RGBA8_Transparent
-
-These encoders are used when targetting file format RGBA8.
-
-Block4x4Encoding_RGBA8_Opaque is used when all pixels in the 4x4 block are opaque
-Block4x4Encoding_RGBA8_Transparent is used when all pixels in the 4x4 block are transparent
-Block4x4Encoding_RGBA8 is used when there is a mixture of alphas in the 4x4 block
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcBlock4x4Encoding_RGBA8.h"
-
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcBlock4x4.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-#include <float.h>
-#include <limits>
-
-namespace Etc
-{
-
- // ####################################################################################################
- // Block4x4Encoding_RGBA8
- // ####################################################################################################
-
- float Block4x4Encoding_RGBA8::s_aafModifierTable[MODIFIER_TABLE_ENTRYS][ALPHA_SELECTORS]
- {
- { -3.0f / 255.0f, -6.0f / 255.0f, -9.0f / 255.0f, -15.0f / 255.0f, 2.0f / 255.0f, 5.0f / 255.0f, 8.0f / 255.0f, 14.0f / 255.0f },
- { -3.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, -13.0f / 255.0f, 2.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f, 12.0f / 255.0f },
- { -2.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -13.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 12.0f / 255.0f },
- { -2.0f / 255.0f, -4.0f / 255.0f, -6.0f / 255.0f, -13.0f / 255.0f, 1.0f / 255.0f, 3.0f / 255.0f, 5.0f / 255.0f, 12.0f / 255.0f },
-
- { -3.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -12.0f / 255.0f, 2.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 11.0f / 255.0f },
- { -3.0f / 255.0f, -7.0f / 255.0f, -9.0f / 255.0f, -11.0f / 255.0f, 2.0f / 255.0f, 6.0f / 255.0f, 8.0f / 255.0f, 10.0f / 255.0f },
- { -4.0f / 255.0f, -7.0f / 255.0f, -8.0f / 255.0f, -11.0f / 255.0f, 3.0f / 255.0f, 6.0f / 255.0f, 7.0f / 255.0f, 10.0f / 255.0f },
- { -3.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -11.0f / 255.0f, 2.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 10.0f / 255.0f },
-
- { -2.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f },
- { -2.0f / 255.0f, -5.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f },
- { -2.0f / 255.0f, -4.0f / 255.0f, -8.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 3.0f / 255.0f, 7.0f / 255.0f, 9.0f / 255.0f },
- { -2.0f / 255.0f, -5.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, 1.0f / 255.0f, 4.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f },
-
- { -3.0f / 255.0f, -4.0f / 255.0f, -7.0f / 255.0f, -10.0f / 255.0f, 2.0f / 255.0f, 3.0f / 255.0f, 6.0f / 255.0f, 9.0f / 255.0f },
- { -1.0f / 255.0f, -2.0f / 255.0f, -3.0f / 255.0f, -10.0f / 255.0f, 0.0f / 255.0f, 1.0f / 255.0f, 2.0f / 255.0f, 9.0f / 255.0f },
- { -4.0f / 255.0f, -6.0f / 255.0f, -8.0f / 255.0f, -9.0f / 255.0f, 3.0f / 255.0f, 5.0f / 255.0f, 7.0f / 255.0f, 8.0f / 255.0f },
- { -3.0f / 255.0f, -5.0f / 255.0f, -7.0f / 255.0f, -9.0f / 255.0f, 2.0f / 255.0f, 4.0f / 255.0f, 6.0f / 255.0f, 8.0f / 255.0f }
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
- Block4x4Encoding_RGBA8::Block4x4Encoding_RGBA8(void)
- {
-
- m_pencodingbitsA8 = nullptr;
-
- }
- Block4x4Encoding_RGBA8::~Block4x4Encoding_RGBA8(void) {}
- // ----------------------------------------------------------------------------------------------------
- // initialization prior to encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits
- //
- void Block4x4Encoding_RGBA8::InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
- unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric)
- {
- Block4x4Encoding::Init(a_pblockParent, a_pafrgbaSource,a_errormetric);
-
- m_pencodingbitsA8 = (Block4x4EncodingBits_A8 *)a_paucEncodingBits;
- m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)(a_paucEncodingBits + sizeof(Block4x4EncodingBits_A8));
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // initialization from the encoding bits of a previous encoding
- // a_pblockParent points to the block associated with this encoding
- // a_errormetric is used to choose the best encoding
- // a_pafrgbaSource points to a 4x4 block subset of the source image
- // a_paucEncodingBits points to the final encoding bits of a previous encoding
- //
- void Block4x4Encoding_RGBA8::InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric)
- {
-
- m_pencodingbitsA8 = (Block4x4EncodingBits_A8 *)a_paucEncodingBits;
- m_pencodingbitsRGB8 = (Block4x4EncodingBits_RGB8 *)(a_paucEncodingBits + sizeof(Block4x4EncodingBits_A8));
-
- // init RGB portion
- Block4x4Encoding_RGB8::InitFromEncodingBits(a_pblockParent,
- (unsigned char *) m_pencodingbitsRGB8,
- a_pafrgbaSource,
- a_errormetric);
-
- // init A8 portion
- // has to be done after InitFromEncodingBits()
- {
- m_fBase = m_pencodingbitsA8->data.base / 255.0f;
- m_fMultiplier = (float)m_pencodingbitsA8->data.multiplier;
- m_uiModifierTableIndex = m_pencodingbitsA8->data.table;
-
- unsigned long long int ulliSelectorBits = 0;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors0 << 40;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors1 << 32;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors2 << 24;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors3 << 16;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors4 << 8;
- ulliSelectorBits |= (unsigned long long int)m_pencodingbitsA8->data.selectors5;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- unsigned int uiShift = 45 - (3 * uiPixel);
- m_auiAlphaSelectors[uiPixel] = (ulliSelectorBits >> uiShift) & (ALPHA_SELECTORS - 1);
- }
-
- // decode the alphas
- // calc alpha error
- m_fError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afDecodedAlphas[uiPixel] = DecodePixelAlpha(m_fBase, m_fMultiplier,
- m_uiModifierTableIndex,
- m_auiAlphaSelectors[uiPixel]);
-
- float fDeltaAlpha = m_afDecodedAlphas[uiPixel] - m_pafrgbaSource[uiPixel].fA;
- m_fError += fDeltaAlpha * fDeltaAlpha;
- }
- }
-
- // redo error calc to include alpha
- CalcBlockError();
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // perform a single encoding iteration
- // replace the encoding if a better encoding was found
- // subsequent iterations generally take longer for each iteration
- // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
- //
- // similar to Block4x4Encoding_RGB8_Base::Encode_RGB8(), but with alpha added
- //
- void Block4x4Encoding_RGBA8::PerformIteration(float a_fEffort)
- {
- assert(!m_boolDone);
-
- if (m_uiEncodingIterations == 0)
- {
- if (a_fEffort < 24.9f)
- {
- CalculateA8(0.0f);
- }
- else if (a_fEffort < 49.9f)
- {
- CalculateA8(1.0f);
- }
- else
- {
- CalculateA8(2.0f);
- }
- }
-
- Block4x4Encoding_RGB8::PerformIteration(a_fEffort);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // find the best combination of base alpga, multiplier and selectors
- //
- // a_fRadius limits the range of base alpha to try
- //
- void Block4x4Encoding_RGBA8::CalculateA8(float a_fRadius)
- {
-
- // find min/max alpha
- float fMinAlpha = 1.0f;
- float fMaxAlpha = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- float fAlpha = m_pafrgbaSource[uiPixel].fA;
-
- // ignore border pixels
- if (isnan(fAlpha))
- {
- continue;
- }
-
- if (fAlpha < fMinAlpha)
- {
- fMinAlpha = fAlpha;
- }
- if (fAlpha > fMaxAlpha)
- {
- fMaxAlpha = fAlpha;
- }
- }
- assert(fMinAlpha <= fMaxAlpha);
-
- float fAlphaRange = fMaxAlpha - fMinAlpha;
-
- // try each modifier table entry
- m_fError = FLT_MAX; // artificially high value
- for (unsigned int uiTableEntry = 0; uiTableEntry < MODIFIER_TABLE_ENTRYS; uiTableEntry++)
- {
- static const unsigned int MIN_VALUE_SELECTOR = 3;
- static const unsigned int MAX_VALUE_SELECTOR = 7;
-
- float fTableEntryCenter = -s_aafModifierTable[uiTableEntry][MIN_VALUE_SELECTOR];
-
- float fTableEntryRange = s_aafModifierTable[uiTableEntry][MAX_VALUE_SELECTOR] -
- s_aafModifierTable[uiTableEntry][MIN_VALUE_SELECTOR];
-
- float fCenterRatio = fTableEntryCenter / fTableEntryRange;
-
- float fCenter = fMinAlpha + fCenterRatio*fAlphaRange;
- fCenter = roundf(255.0f * fCenter) / 255.0f;
-
- float fMinBase = fCenter - (a_fRadius / 255.0f);
- if (fMinBase < 0.0f)
- {
- fMinBase = 0.0f;
- }
-
- float fMaxBase = fCenter + (a_fRadius / 255.0f);
- if (fMaxBase > 1.0f)
- {
- fMaxBase = 1.0f;
- }
-
- for (float fBase = fMinBase; fBase <= fMaxBase; fBase += (0.999999f / 255.0f))
- {
-
- float fRangeMultiplier = roundf(fAlphaRange / fTableEntryRange);
-
- float fMinMultiplier = fRangeMultiplier - a_fRadius;
- if (fMinMultiplier < 1.0f)
- {
- fMinMultiplier = 1.0f;
- }
- else if (fMinMultiplier > 15.0f)
- {
- fMinMultiplier = 15.0f;
- }
-
- float fMaxMultiplier = fRangeMultiplier + a_fRadius;
- if (fMaxMultiplier < 1.0f)
- {
- fMaxMultiplier = 1.0f;
- }
- else if (fMaxMultiplier > 15.0f)
- {
- fMaxMultiplier = 15.0f;
- }
-
- for (float fMultiplier = fMinMultiplier; fMultiplier <= fMaxMultiplier; fMultiplier += 1.0f)
- {
- // find best selector for each pixel
- unsigned int auiBestSelectors[PIXELS];
- float afBestAlphaError[PIXELS];
- float afBestDecodedAlphas[PIXELS];
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- float fBestPixelAlphaError = FLT_MAX;
- for (unsigned int uiSelector = 0; uiSelector < ALPHA_SELECTORS; uiSelector++)
- {
- float fDecodedAlpha = DecodePixelAlpha(fBase, fMultiplier, uiTableEntry, uiSelector);
-
- // border pixels (NAN) should have zero error
- float fPixelDeltaAlpha = isnan(m_pafrgbaSource[uiPixel].fA) ?
- 0.0f :
- fDecodedAlpha - m_pafrgbaSource[uiPixel].fA;
-
- float fPixelAlphaError = fPixelDeltaAlpha * fPixelDeltaAlpha;
-
- if (fPixelAlphaError < fBestPixelAlphaError)
- {
- fBestPixelAlphaError = fPixelAlphaError;
- auiBestSelectors[uiPixel] = uiSelector;
- afBestAlphaError[uiPixel] = fBestPixelAlphaError;
- afBestDecodedAlphas[uiPixel] = fDecodedAlpha;
- }
- }
- }
-
- float fBlockError = 0.0f;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- fBlockError += afBestAlphaError[uiPixel];
- }
-
- if (fBlockError < m_fError)
- {
- m_fError = fBlockError;
-
- m_fBase = fBase;
- m_fMultiplier = fMultiplier;
- m_uiModifierTableIndex = uiTableEntry;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_auiAlphaSelectors[uiPixel] = auiBestSelectors[uiPixel];
- m_afDecodedAlphas[uiPixel] = afBestDecodedAlphas[uiPixel];
- }
- }
- }
- }
-
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state
- //
- void Block4x4Encoding_RGBA8::SetEncodingBits(void)
- {
-
- // set the RGB8 portion
- Block4x4Encoding_RGB8::SetEncodingBits();
-
- // set the A8 portion
- {
- m_pencodingbitsA8->data.base = (unsigned char)roundf(255.0f * m_fBase);
- m_pencodingbitsA8->data.table = m_uiModifierTableIndex;
- m_pencodingbitsA8->data.multiplier = (unsigned char)roundf(m_fMultiplier);
-
- unsigned long long int ulliSelectorBits = 0;
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- unsigned int uiShift = 45 - (3 * uiPixel);
- ulliSelectorBits |= ((unsigned long long int)m_auiAlphaSelectors[uiPixel]) << uiShift;
- }
-
- m_pencodingbitsA8->data.selectors0 = ulliSelectorBits >> 40;
- m_pencodingbitsA8->data.selectors1 = ulliSelectorBits >> 32;
- m_pencodingbitsA8->data.selectors2 = ulliSelectorBits >> 24;
- m_pencodingbitsA8->data.selectors3 = ulliSelectorBits >> 16;
- m_pencodingbitsA8->data.selectors4 = ulliSelectorBits >> 8;
- m_pencodingbitsA8->data.selectors5 = ulliSelectorBits;
- }
-
- }
-
- // ####################################################################################################
- // Block4x4Encoding_RGBA8_Opaque
- // ####################################################################################################
-
- // ----------------------------------------------------------------------------------------------------
- // perform a single encoding iteration
- // replace the encoding if a better encoding was found
- // subsequent iterations generally take longer for each iteration
- // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
- //
- void Block4x4Encoding_RGBA8_Opaque::PerformIteration(float a_fEffort)
- {
- assert(!m_boolDone);
-
- if (m_uiEncodingIterations == 0)
- {
- m_fError = 0.0f;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afDecodedAlphas[uiPixel] = 1.0f;
- }
- }
-
- Block4x4Encoding_RGB8::PerformIteration(a_fEffort);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state
- //
- void Block4x4Encoding_RGBA8_Opaque::SetEncodingBits(void)
- {
-
- // set the RGB8 portion
- Block4x4Encoding_RGB8::SetEncodingBits();
-
- // set the A8 portion
- m_pencodingbitsA8->data.base = 255;
- m_pencodingbitsA8->data.table = 15;
- m_pencodingbitsA8->data.multiplier = 15;
- m_pencodingbitsA8->data.selectors0 = 0xFF;
- m_pencodingbitsA8->data.selectors1 = 0xFF;
- m_pencodingbitsA8->data.selectors2 = 0xFF;
- m_pencodingbitsA8->data.selectors3 = 0xFF;
- m_pencodingbitsA8->data.selectors4 = 0xFF;
- m_pencodingbitsA8->data.selectors5 = 0xFF;
-
- }
-
- // ####################################################################################################
- // Block4x4Encoding_RGBA8_Transparent
- // ####################################################################################################
-
- // ----------------------------------------------------------------------------------------------------
- // perform a single encoding iteration
- // replace the encoding if a better encoding was found
- // subsequent iterations generally take longer for each iteration
- // set m_boolDone if encoding is perfect or encoding is finished based on a_fEffort
- //
- void Block4x4Encoding_RGBA8_Transparent::PerformIteration(float )
- {
- assert(!m_boolDone);
- assert(m_uiEncodingIterations == 0);
-
- m_mode = MODE_ETC1;
- m_boolDiff = true;
- m_boolFlip = false;
-
- for (unsigned int uiPixel = 0; uiPixel < PIXELS; uiPixel++)
- {
- m_afrgbaDecodedColors[uiPixel] = ColorFloatRGBA();
- m_afDecodedAlphas[uiPixel] = 0.0f;
- }
-
- m_fError = 0.0f;
-
- m_boolDone = true;
- m_uiEncodingIterations++;
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits based on encoding state
- //
- void Block4x4Encoding_RGBA8_Transparent::SetEncodingBits(void)
- {
-
- Block4x4Encoding_RGB8::SetEncodingBits();
-
- // set the A8 portion
- m_pencodingbitsA8->data.base = 0;
- m_pencodingbitsA8->data.table = 0;
- m_pencodingbitsA8->data.multiplier = 1;
- m_pencodingbitsA8->data.selectors0 = 0;
- m_pencodingbitsA8->data.selectors1 = 0;
- m_pencodingbitsA8->data.selectors2 = 0;
- m_pencodingbitsA8->data.selectors3 = 0;
- m_pencodingbitsA8->data.selectors4 = 0;
- m_pencodingbitsA8->data.selectors5 = 0;
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-}
diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.h b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.h
deleted file mode 100644
index 5765d36b90..0000000000
--- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGBA8.h
+++ /dev/null
@@ -1,121 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcBlock4x4Encoding_RGB8.h"
-
-namespace Etc
-{
- class Block4x4EncodingBits_A8;
-
- // ################################################################################
- // Block4x4Encoding_RGBA8
- // RGBA8 if not completely opaque or transparent
- // ################################################################################
-
- class Block4x4Encoding_RGBA8 : public Block4x4Encoding_RGB8
- {
- public:
-
- Block4x4Encoding_RGBA8(void);
- virtual ~Block4x4Encoding_RGBA8(void);
-
- virtual void InitFromSource(Block4x4 *a_pblockParent,
- ColorFloatRGBA *a_pafrgbaSource,
- unsigned char *a_paucEncodingBits, ErrorMetric a_errormetric);
-
- virtual void InitFromEncodingBits(Block4x4 *a_pblockParent,
- unsigned char *a_paucEncodingBits,
- ColorFloatRGBA *a_pafrgbaSource,
- ErrorMetric a_errormetric);
-
- virtual void PerformIteration(float a_fEffort);
-
- virtual void SetEncodingBits(void);
-
- protected:
-
- static const unsigned int MODIFIER_TABLE_ENTRYS = 16;
- static const unsigned int ALPHA_SELECTOR_BITS = 3;
- static const unsigned int ALPHA_SELECTORS = 1 << ALPHA_SELECTOR_BITS;
-
- static float s_aafModifierTable[MODIFIER_TABLE_ENTRYS][ALPHA_SELECTORS];
-
- void CalculateA8(float a_fRadius);
-
- Block4x4EncodingBits_A8 *m_pencodingbitsA8; // A8 portion of Block4x4EncodingBits_RGBA8
-
- float m_fBase;
- float m_fMultiplier;
- unsigned int m_uiModifierTableIndex;
- unsigned int m_auiAlphaSelectors[PIXELS];
-
- private:
-
- inline float DecodePixelAlpha(float a_fBase, float a_fMultiplier,
- unsigned int a_uiTableIndex, unsigned int a_uiSelector)
- {
- float fPixelAlpha = a_fBase +
- a_fMultiplier*s_aafModifierTable[a_uiTableIndex][a_uiSelector];
- if (fPixelAlpha < 0.0f)
- {
- fPixelAlpha = 0.0f;
- }
- else if (fPixelAlpha > 1.0f)
- {
- fPixelAlpha = 1.0f;
- }
-
- return fPixelAlpha;
- }
-
- };
-
- // ################################################################################
- // Block4x4Encoding_RGBA8_Opaque
- // RGBA8 if all pixels have alpha==1
- // ################################################################################
-
- class Block4x4Encoding_RGBA8_Opaque : public Block4x4Encoding_RGBA8
- {
- public:
-
- virtual void PerformIteration(float a_fEffort);
-
- virtual void SetEncodingBits(void);
-
- };
-
- // ################################################################################
- // Block4x4Encoding_RGBA8_Transparent
- // RGBA8 if all pixels have alpha==0
- // ################################################################################
-
- class Block4x4Encoding_RGBA8_Transparent : public Block4x4Encoding_RGBA8
- {
- public:
-
- virtual void PerformIteration(float a_fEffort);
-
- virtual void SetEncodingBits(void);
-
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcColor.h b/thirdparty/etc2comp/EtcColor.h
deleted file mode 100644
index 7ceae05b65..0000000000
--- a/thirdparty/etc2comp/EtcColor.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <math.h>
-
-namespace Etc
-{
-
- inline float LogToLinear(float a_fLog)
- {
- static const float ALPHA = 0.055f;
- static const float ONE_PLUS_ALPHA = 1.0f + ALPHA;
-
- if (a_fLog <= 0.04045f)
- {
- return a_fLog / 12.92f;
- }
- else
- {
- return powf((a_fLog + ALPHA) / ONE_PLUS_ALPHA, 2.4f);
- }
- }
-
- inline float LinearToLog(float &a_fLinear)
- {
- static const float ALPHA = 0.055f;
- static const float ONE_PLUS_ALPHA = 1.0f + ALPHA;
-
- if (a_fLinear <= 0.0031308f)
- {
- return 12.92f * a_fLinear;
- }
- else
- {
- return ONE_PLUS_ALPHA * powf(a_fLinear, (1.0f/2.4f)) - ALPHA;
- }
- }
-
- class ColorR8G8B8A8
- {
- public:
-
- unsigned char ucR;
- unsigned char ucG;
- unsigned char ucB;
- unsigned char ucA;
-
- };
-}
diff --git a/thirdparty/etc2comp/EtcColorFloatRGBA.h b/thirdparty/etc2comp/EtcColorFloatRGBA.h
deleted file mode 100644
index f2ca2c1f71..0000000000
--- a/thirdparty/etc2comp/EtcColorFloatRGBA.h
+++ /dev/null
@@ -1,321 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcConfig.h"
-#include "EtcColor.h"
-
-#include <math.h>
-
-namespace Etc
-{
-
- class ColorFloatRGBA
- {
- public:
-
- ColorFloatRGBA(void)
- {
- fR = fG = fB = fA = 0.0f;
- }
-
- ColorFloatRGBA(float a_fR, float a_fG, float a_fB, float a_fA)
- {
- fR = a_fR;
- fG = a_fG;
- fB = a_fB;
- fA = a_fA;
- }
-
- inline ColorFloatRGBA operator+(ColorFloatRGBA& a_rfrgba)
- {
- ColorFloatRGBA frgba;
- frgba.fR = fR + a_rfrgba.fR;
- frgba.fG = fG + a_rfrgba.fG;
- frgba.fB = fB + a_rfrgba.fB;
- frgba.fA = fA + a_rfrgba.fA;
- return frgba;
- }
-
- inline ColorFloatRGBA operator+(float a_f)
- {
- ColorFloatRGBA frgba;
- frgba.fR = fR + a_f;
- frgba.fG = fG + a_f;
- frgba.fB = fB + a_f;
- frgba.fA = fA;
- return frgba;
- }
-
- inline ColorFloatRGBA operator-(float a_f)
- {
- ColorFloatRGBA frgba;
- frgba.fR = fR - a_f;
- frgba.fG = fG - a_f;
- frgba.fB = fB - a_f;
- frgba.fA = fA;
- return frgba;
- }
-
- inline ColorFloatRGBA operator-(ColorFloatRGBA& a_rfrgba)
- {
- ColorFloatRGBA frgba;
- frgba.fR = fR - a_rfrgba.fR;
- frgba.fG = fG - a_rfrgba.fG;
- frgba.fB = fB - a_rfrgba.fB;
- frgba.fA = fA - a_rfrgba.fA;
- return frgba;
- }
-
- inline ColorFloatRGBA operator*(float a_f)
- {
- ColorFloatRGBA frgba;
- frgba.fR = fR * a_f;
- frgba.fG = fG * a_f;
- frgba.fB = fB * a_f;
- frgba.fA = fA;
-
- return frgba;
- }
-
- inline ColorFloatRGBA ScaleRGB(float a_f)
- {
- ColorFloatRGBA frgba;
- frgba.fR = a_f * fR;
- frgba.fG = a_f * fG;
- frgba.fB = a_f * fB;
- frgba.fA = fA;
-
- return frgba;
- }
-
- inline ColorFloatRGBA RoundRGB(void)
- {
- ColorFloatRGBA frgba;
- frgba.fR = roundf(fR);
- frgba.fG = roundf(fG);
- frgba.fB = roundf(fB);
-
- return frgba;
- }
-
- inline ColorFloatRGBA ToLinear()
- {
- ColorFloatRGBA frgbaLinear;
- frgbaLinear.fR = LogToLinear(fR);
- frgbaLinear.fG = LogToLinear(fG);
- frgbaLinear.fB = LogToLinear(fB);
- frgbaLinear.fA = fA;
-
- return frgbaLinear;
- }
-
- inline ColorFloatRGBA ToLog(void)
- {
- ColorFloatRGBA frgbaLog;
- frgbaLog.fR = LinearToLog(fR);
- frgbaLog.fG = LinearToLog(fG);
- frgbaLog.fB = LinearToLog(fB);
- frgbaLog.fA = fA;
-
- return frgbaLog;
- }
-
- inline static ColorFloatRGBA ConvertFromRGBA8(unsigned char a_ucR,
- unsigned char a_ucG, unsigned char a_ucB, unsigned char a_ucA)
- {
- ColorFloatRGBA frgba;
-
- frgba.fR = (float)a_ucR / 255.0f;
- frgba.fG = (float)a_ucG / 255.0f;
- frgba.fB = (float)a_ucB / 255.0f;
- frgba.fA = (float)a_ucA / 255.0f;
-
- return frgba;
- }
-
- inline static ColorFloatRGBA ConvertFromRGB4(unsigned char a_ucR4,
- unsigned char a_ucG4,
- unsigned char a_ucB4)
- {
- ColorFloatRGBA frgba;
-
- unsigned char ucR8 = (unsigned char)((a_ucR4 << 4) + a_ucR4);
- unsigned char ucG8 = (unsigned char)((a_ucG4 << 4) + a_ucG4);
- unsigned char ucB8 = (unsigned char)((a_ucB4 << 4) + a_ucB4);
-
- frgba.fR = (float)ucR8 / 255.0f;
- frgba.fG = (float)ucG8 / 255.0f;
- frgba.fB = (float)ucB8 / 255.0f;
- frgba.fA = 1.0f;
-
- return frgba;
- }
-
- inline static ColorFloatRGBA ConvertFromRGB5(unsigned char a_ucR5,
- unsigned char a_ucG5,
- unsigned char a_ucB5)
- {
- ColorFloatRGBA frgba;
-
- unsigned char ucR8 = (unsigned char)((a_ucR5 << 3) + (a_ucR5 >> 2));
- unsigned char ucG8 = (unsigned char)((a_ucG5 << 3) + (a_ucG5 >> 2));
- unsigned char ucB8 = (unsigned char)((a_ucB5 << 3) + (a_ucB5 >> 2));
-
- frgba.fR = (float)ucR8 / 255.0f;
- frgba.fG = (float)ucG8 / 255.0f;
- frgba.fB = (float)ucB8 / 255.0f;
- frgba.fA = 1.0f;
-
- return frgba;
- }
-
- inline static ColorFloatRGBA ConvertFromR6G7B6(unsigned char a_ucR6,
- unsigned char a_ucG7,
- unsigned char a_ucB6)
- {
- ColorFloatRGBA frgba;
-
- unsigned char ucR8 = (unsigned char)((a_ucR6 << 2) + (a_ucR6 >> 4));
- unsigned char ucG8 = (unsigned char)((a_ucG7 << 1) + (a_ucG7 >> 6));
- unsigned char ucB8 = (unsigned char)((a_ucB6 << 2) + (a_ucB6 >> 4));
-
- frgba.fR = (float)ucR8 / 255.0f;
- frgba.fG = (float)ucG8 / 255.0f;
- frgba.fB = (float)ucB8 / 255.0f;
- frgba.fA = 1.0f;
-
- return frgba;
- }
-
- // quantize to 4 bits, expand to 8 bits
- inline ColorFloatRGBA QuantizeR4G4B4(void) const
- {
- ColorFloatRGBA frgba = *this;
-
- // quantize to 4 bits
- frgba = frgba.ClampRGB().ScaleRGB(15.0f).RoundRGB();
- unsigned int uiR4 = (unsigned int)frgba.fR;
- unsigned int uiG4 = (unsigned int)frgba.fG;
- unsigned int uiB4 = (unsigned int)frgba.fB;
-
- // expand to 8 bits
- frgba.fR = (float) ((uiR4 << 4) + uiR4);
- frgba.fG = (float) ((uiG4 << 4) + uiG4);
- frgba.fB = (float) ((uiB4 << 4) + uiB4);
-
- frgba = frgba.ScaleRGB(1.0f/255.0f);
-
- return frgba;
- }
-
- // quantize to 5 bits, expand to 8 bits
- inline ColorFloatRGBA QuantizeR5G5B5(void) const
- {
- ColorFloatRGBA frgba = *this;
-
- // quantize to 5 bits
- frgba = frgba.ClampRGB().ScaleRGB(31.0f).RoundRGB();
- unsigned int uiR5 = (unsigned int)frgba.fR;
- unsigned int uiG5 = (unsigned int)frgba.fG;
- unsigned int uiB5 = (unsigned int)frgba.fB;
-
- // expand to 8 bits
- frgba.fR = (float)((uiR5 << 3) + (uiR5 >> 2));
- frgba.fG = (float)((uiG5 << 3) + (uiG5 >> 2));
- frgba.fB = (float)((uiB5 << 3) + (uiB5 >> 2));
-
- frgba = frgba.ScaleRGB(1.0f / 255.0f);
-
- return frgba;
- }
-
- // quantize to 6/7/6 bits, expand to 8 bits
- inline ColorFloatRGBA QuantizeR6G7B6(void) const
- {
- ColorFloatRGBA frgba = *this;
-
- // quantize to 6/7/6 bits
- ColorFloatRGBA frgba6 = frgba.ClampRGB().ScaleRGB(63.0f).RoundRGB();
- ColorFloatRGBA frgba7 = frgba.ClampRGB().ScaleRGB(127.0f).RoundRGB();
- unsigned int uiR6 = (unsigned int)frgba6.fR;
- unsigned int uiG7 = (unsigned int)frgba7.fG;
- unsigned int uiB6 = (unsigned int)frgba6.fB;
-
- // expand to 8 bits
- frgba.fR = (float)((uiR6 << 2) + (uiR6 >> 4));
- frgba.fG = (float)((uiG7 << 1) + (uiG7 >> 6));
- frgba.fB = (float)((uiB6 << 2) + (uiB6 >> 4));
-
- frgba = frgba.ScaleRGB(1.0f / 255.0f);
-
- return frgba;
- }
-
- inline ColorFloatRGBA ClampRGB(void)
- {
- ColorFloatRGBA frgba = *this;
- if (frgba.fR < 0.0f) { frgba.fR = 0.0f; }
- if (frgba.fR > 1.0f) { frgba.fR = 1.0f; }
- if (frgba.fG < 0.0f) { frgba.fG = 0.0f; }
- if (frgba.fG > 1.0f) { frgba.fG = 1.0f; }
- if (frgba.fB < 0.0f) { frgba.fB = 0.0f; }
- if (frgba.fB > 1.0f) { frgba.fB = 1.0f; }
-
- return frgba;
- }
-
- inline ColorFloatRGBA ClampRGBA(void)
- {
- ColorFloatRGBA frgba = *this;
- if (frgba.fR < 0.0f) { frgba.fR = 0.0f; }
- if (frgba.fR > 1.0f) { frgba.fR = 1.0f; }
- if (frgba.fG < 0.0f) { frgba.fG = 0.0f; }
- if (frgba.fG > 1.0f) { frgba.fG = 1.0f; }
- if (frgba.fB < 0.0f) { frgba.fB = 0.0f; }
- if (frgba.fB > 1.0f) { frgba.fB = 1.0f; }
- if (frgba.fA < 0.0f) { frgba.fA = 0.0f; }
- if (frgba.fA > 1.0f) { frgba.fA = 1.0f; }
-
- return frgba;
- }
-
- inline int IntRed(float a_fScale)
- {
- return (int)roundf(fR * a_fScale);
- }
-
- inline int IntGreen(float a_fScale)
- {
- return (int)roundf(fG * a_fScale);
- }
-
- inline int IntBlue(float a_fScale)
- {
- return (int)roundf(fB * a_fScale);
- }
-
- inline int IntAlpha(float a_fScale)
- {
- return (int)roundf(fA * a_fScale);
- }
-
- float fR, fG, fB, fA;
- };
-
-}
-
diff --git a/thirdparty/etc2comp/EtcConfig.h b/thirdparty/etc2comp/EtcConfig.h
deleted file mode 100644
index 3bfe1d99a8..0000000000
--- a/thirdparty/etc2comp/EtcConfig.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#ifdef _WIN32
-#define ETC_WINDOWS (1)
-#else
-#define ETC_WINDOWS (0)
-#endif
-
-#if __APPLE__
-#define ETC_OSX (1)
-#else
-#define ETC_OSX (0)
-#endif
-
-#if __unix__
-#define ETC_UNIX (1)
-#else
-#define ETC_UNIX (0)
-#endif
-
-
-// short names for common types
-#include <stdint.h>
-typedef int8_t i8;
-typedef int16_t i16;
-typedef int32_t i32;
-typedef int64_t i64;
-
-typedef uint8_t u8;
-typedef uint16_t u16;
-typedef uint32_t u32;
-typedef uint64_t u64;
-
-typedef float f32;
-typedef double f64;
-
-// Keep asserts enabled in release builds during development
-#undef NDEBUG
-
-// 0=disable. stb_image can be used if you need to compress
-//other image formats like jpg
-#define USE_STB_IMAGE_LOAD 0
-
-#if ETC_WINDOWS
-#include <sdkddkver.h>
-#define _CRT_SECURE_NO_WARNINGS (1)
-#include <tchar.h>
-#endif
-
-#include <stdio.h>
-
diff --git a/thirdparty/etc2comp/EtcDifferentialTrys.cpp b/thirdparty/etc2comp/EtcDifferentialTrys.cpp
deleted file mode 100644
index ef4cd103d9..0000000000
--- a/thirdparty/etc2comp/EtcDifferentialTrys.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcDifferentialTrys.cpp
-
-Gathers the results of the various encoding trys for both halves of a 4x4 block for Differential mode
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcDifferentialTrys.h"
-
-#include <assert.h>
-
-namespace Etc
-{
-
- // ----------------------------------------------------------------------------------------------------
- // construct a list of trys (encoding attempts)
- //
- // a_frgbaColor1 is the basecolor for the first half
- // a_frgbaColor2 is the basecolor for the second half
- // a_pauiPixelMapping1 is the pixel order for the first half
- // a_pauiPixelMapping2 is the pixel order for the second half
- // a_uiRadius is the amount to vary the base colors
- //
- DifferentialTrys::DifferentialTrys(ColorFloatRGBA a_frgbaColor1, ColorFloatRGBA a_frgbaColor2,
- const unsigned int *a_pauiPixelMapping1,
- const unsigned int *a_pauiPixelMapping2,
- unsigned int a_uiRadius,
- int a_iGrayOffset1, int a_iGrayOffset2)
- {
- assert(a_uiRadius <= MAX_RADIUS);
-
- m_boolSeverelyBentColors = false;
-
- ColorFloatRGBA frgbaQuantizedColor1 = a_frgbaColor1.QuantizeR5G5B5();
- ColorFloatRGBA frgbaQuantizedColor2 = a_frgbaColor2.QuantizeR5G5B5();
-
- // quantize base colors
- // ensure that trys with a_uiRadius don't overflow
- int iRed1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntRed(31.0f)+a_iGrayOffset1, a_uiRadius);
- int iGreen1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntGreen(31.0f) + a_iGrayOffset1, a_uiRadius);
- int iBlue1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntBlue(31.0f) + a_iGrayOffset1, a_uiRadius);
- int iRed2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntRed(31.0f) + a_iGrayOffset2, a_uiRadius);
- int iGreen2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntGreen(31.0f) + a_iGrayOffset2, a_uiRadius);
- int iBlue2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntBlue(31.0f) + a_iGrayOffset2, a_uiRadius);
-
- int iDeltaRed = iRed2 - iRed1;
- int iDeltaGreen = iGreen2 - iGreen1;
- int iDeltaBlue = iBlue2 - iBlue1;
-
- // make sure components are within range
- {
- if (iDeltaRed > 3)
- {
- if (iDeltaRed > 7)
- {
- m_boolSeverelyBentColors = true;
- }
-
- iRed1 += (iDeltaRed - 3) / 2;
- iRed2 = iRed1 + 3;
- iDeltaRed = 3;
- }
- else if (iDeltaRed < -4)
- {
- if (iDeltaRed < -8)
- {
- m_boolSeverelyBentColors = true;
- }
-
- iRed1 += (iDeltaRed + 4) / 2;
- iRed2 = iRed1 - 4;
- iDeltaRed = -4;
- }
- assert(iRed1 >= (signed)(0 + a_uiRadius) && iRed1 <= (signed)(31 - a_uiRadius));
- assert(iRed2 >= (signed)(0 + a_uiRadius) && iRed2 <= (signed)(31 - a_uiRadius));
- assert(iDeltaRed >= -4 && iDeltaRed <= 3);
-
- if (iDeltaGreen > 3)
- {
- if (iDeltaGreen > 7)
- {
- m_boolSeverelyBentColors = true;
- }
-
- iGreen1 += (iDeltaGreen - 3) / 2;
- iGreen2 = iGreen1 + 3;
- iDeltaGreen = 3;
- }
- else if (iDeltaGreen < -4)
- {
- if (iDeltaGreen < -8)
- {
- m_boolSeverelyBentColors = true;
- }
-
- iGreen1 += (iDeltaGreen + 4) / 2;
- iGreen2 = iGreen1 - 4;
- iDeltaGreen = -4;
- }
- assert(iGreen1 >= (signed)(0 + a_uiRadius) && iGreen1 <= (signed)(31 - a_uiRadius));
- assert(iGreen2 >= (signed)(0 + a_uiRadius) && iGreen2 <= (signed)(31 - a_uiRadius));
- assert(iDeltaGreen >= -4 && iDeltaGreen <= 3);
-
- if (iDeltaBlue > 3)
- {
- if (iDeltaBlue > 7)
- {
- m_boolSeverelyBentColors = true;
- }
-
- iBlue1 += (iDeltaBlue - 3) / 2;
- iBlue2 = iBlue1 + 3;
- iDeltaBlue = 3;
- }
- else if (iDeltaBlue < -4)
- {
- if (iDeltaBlue < -8)
- {
- m_boolSeverelyBentColors = true;
- }
-
- iBlue1 += (iDeltaBlue + 4) / 2;
- iBlue2 = iBlue1 - 4;
- iDeltaBlue = -4;
- }
- assert(iBlue1 >= (signed)(0+a_uiRadius) && iBlue1 <= (signed)(31 - a_uiRadius));
- assert(iBlue2 >= (signed)(0 + a_uiRadius) && iBlue2 <= (signed)(31 - a_uiRadius));
- assert(iDeltaBlue >= -4 && iDeltaBlue <= 3);
- }
-
- m_half1.Init(iRed1, iGreen1, iBlue1, a_pauiPixelMapping1, a_uiRadius);
- m_half2.Init(iRed2, iGreen2, iBlue2, a_pauiPixelMapping2, a_uiRadius);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
- void DifferentialTrys::Half::Init(int a_iRed, int a_iGreen, int a_iBlue,
- const unsigned int *a_pauiPixelMapping, unsigned int a_uiRadius)
- {
-
- m_iRed = a_iRed;
- m_iGreen = a_iGreen;
- m_iBlue = a_iBlue;
-
- m_pauiPixelMapping = a_pauiPixelMapping;
- m_uiRadius = a_uiRadius;
-
- m_uiTrys = 0;
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcDifferentialTrys.h b/thirdparty/etc2comp/EtcDifferentialTrys.h
deleted file mode 100644
index 71860908ff..0000000000
--- a/thirdparty/etc2comp/EtcDifferentialTrys.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcColorFloatRGBA.h"
-
-namespace Etc
-{
-
- class DifferentialTrys
- {
- public:
-
- static const unsigned int MAX_RADIUS = 2;
-
- DifferentialTrys(ColorFloatRGBA a_frgbaColor1,
- ColorFloatRGBA a_frgbaColor2,
- const unsigned int *a_pauiPixelMapping1,
- const unsigned int *a_pauiPixelMapping2,
- unsigned int a_uiRadius,
- int a_iGrayOffset1, int a_iGrayOffset2);
-
- inline static int MoveAwayFromEdge(int a_i, int a_iDistance)
- {
- if (a_i < (0+ a_iDistance))
- {
- return (0 + a_iDistance);
- }
- else if (a_i > (31- a_iDistance))
- {
- return (31 - a_iDistance);
- }
-
- return a_i;
- }
-
- class Try
- {
- public :
- static const unsigned int SELECTORS = 8; // per half
-
- int m_iRed;
- int m_iGreen;
- int m_iBlue;
- unsigned int m_uiCW;
- unsigned int m_auiSelectors[SELECTORS];
- float m_fError;
- };
-
- class Half
- {
- public:
-
- static const unsigned int MAX_TRYS = 125;
-
- void Init(int a_iRed, int a_iGreen, int a_iBlue,
- const unsigned int *a_pauiPixelMapping,
- unsigned int a_uiRadius);
-
- // center of trys
- int m_iRed;
- int m_iGreen;
- int m_iBlue;
-
- const unsigned int *m_pauiPixelMapping;
- unsigned int m_uiRadius;
-
- unsigned int m_uiTrys;
- Try m_atry[MAX_TRYS];
-
- Try *m_ptryBest;
- };
-
- Half m_half1;
- Half m_half2;
-
- bool m_boolSeverelyBentColors;
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcErrorMetric.h b/thirdparty/etc2comp/EtcErrorMetric.h
deleted file mode 100644
index df4dcab4fb..0000000000
--- a/thirdparty/etc2comp/EtcErrorMetric.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-namespace Etc
-{
-
- enum ErrorMetric
- {
- RGBA,
- RGBX,
- REC709,
- NUMERIC,
- NORMALXYZ,
- //
- ERROR_METRICS,
- //
- BT709 = REC709
- };
-
- inline const char *ErrorMetricToString(ErrorMetric errorMetric)
- {
- switch (errorMetric)
- {
- case RGBA:
- return "RGBA";
- case RGBX:
- return "RGBX";
- case REC709:
- return "REC709";
- case NUMERIC:
- return "NUMERIC";
- case NORMALXYZ:
- return "NORMALXYZ";
- case ERROR_METRICS:
- default:
- return "UNKNOWN";
- }
- }
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcFile.cpp b/thirdparty/etc2comp/EtcFile.cpp
deleted file mode 100644
index 831a3aac45..0000000000
--- a/thirdparty/etc2comp/EtcFile.cpp
+++ /dev/null
@@ -1,390 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifdef _WIN32
-#define _CRT_SECURE_NO_WARNINGS (1)
-#endif
-
-#include "EtcConfig.h"
-
-
-#include "EtcFile.h"
-
-#include "EtcFileHeader.h"
-#include "EtcColor.h"
-#include "Etc.h"
-#include "EtcBlock4x4EncodingBits.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-#include <stdlib.h>
-
-using namespace Etc;
-
-// ----------------------------------------------------------------------------------------------------
-//
-File::File(const char *a_pstrFilename, Format a_fileformat, Image::Format a_imageformat,
- unsigned char *a_paucEncodingBits, unsigned int a_uiEncodingBitsBytes,
- unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight,
- unsigned int a_uiExtendedWidth, unsigned int a_uiExtendedHeight)
-{
- if (a_pstrFilename == nullptr)
- {
- m_pstrFilename = const_cast<char *>("");
- }
- else
- {
- m_pstrFilename = new char[strlen(a_pstrFilename) + 1];
- strcpy(m_pstrFilename, a_pstrFilename);
- }
-
- m_fileformat = a_fileformat;
- if (m_fileformat == Format::INFER_FROM_FILE_EXTENSION)
- {
- // ***** TODO: add this later *****
- m_fileformat = Format::KTX;
- }
-
- m_imageformat = a_imageformat;
-
- m_uiNumMipmaps = 1;
- m_pMipmapImages = new RawImage[m_uiNumMipmaps];
- m_pMipmapImages[0].paucEncodingBits = std::shared_ptr<unsigned char>(a_paucEncodingBits, [](unsigned char *p) { delete[] p; } );
- m_pMipmapImages[0].uiEncodingBitsBytes = a_uiEncodingBitsBytes;
- m_pMipmapImages[0].uiExtendedWidth = a_uiExtendedWidth;
- m_pMipmapImages[0].uiExtendedHeight = a_uiExtendedHeight;
-
- m_uiSourceWidth = a_uiSourceWidth;
- m_uiSourceHeight = a_uiSourceHeight;
-
- switch (m_fileformat)
- {
- case Format::PKM:
- m_pheader = new FileHeader_Pkm(this);
- break;
-
- case Format::KTX:
- m_pheader = new FileHeader_Ktx(this);
- break;
-
- default:
- assert(0);
- break;
- }
-
-}
-
-// ----------------------------------------------------------------------------------------------------
-//
-File::File(const char *a_pstrFilename, Format a_fileformat, Image::Format a_imageformat,
- unsigned int a_uiNumMipmaps, RawImage *a_pMipmapImages,
- unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight)
-{
- if (a_pstrFilename == nullptr)
- {
- m_pstrFilename = const_cast<char *>("");
- }
- else
- {
- m_pstrFilename = new char[strlen(a_pstrFilename) + 1];
- strcpy(m_pstrFilename, a_pstrFilename);
- }
-
- m_fileformat = a_fileformat;
- if (m_fileformat == Format::INFER_FROM_FILE_EXTENSION)
- {
- // ***** TODO: add this later *****
- m_fileformat = Format::KTX;
- }
-
- m_imageformat = a_imageformat;
-
- m_uiNumMipmaps = a_uiNumMipmaps;
- m_pMipmapImages = new RawImage[m_uiNumMipmaps];
-
- for(unsigned int mip = 0; mip < m_uiNumMipmaps; mip++)
- {
- m_pMipmapImages[mip] = a_pMipmapImages[mip];
- }
-
- m_uiSourceWidth = a_uiSourceWidth;
- m_uiSourceHeight = a_uiSourceHeight;
-
- switch (m_fileformat)
- {
- case Format::PKM:
- m_pheader = new FileHeader_Pkm(this);
- break;
-
- case Format::KTX:
- m_pheader = new FileHeader_Ktx(this);
- break;
-
- default:
- assert(0);
- break;
- }
-
-}
-
-// ----------------------------------------------------------------------------------------------------
-//
-File::File(const char *a_pstrFilename, Format a_fileformat)
-{
- if (a_pstrFilename == nullptr)
- {
- return;
- }
- else
- {
- m_pstrFilename = new char[strlen(a_pstrFilename) + 1];
- strcpy(m_pstrFilename, a_pstrFilename);
- }
-
- m_fileformat = a_fileformat;
- if (m_fileformat == Format::INFER_FROM_FILE_EXTENSION)
- {
- // ***** TODO: add this later *****
- m_fileformat = Format::KTX;
- }
-
- FILE *pfile = fopen(m_pstrFilename, "rb");
- if (pfile == nullptr)
- {
- printf("ERROR: Couldn't open %s", m_pstrFilename);
- exit(1);
- }
- fseek(pfile, 0, SEEK_END);
- unsigned int fileSize = ftell(pfile);
- fseek(pfile, 0, SEEK_SET);
- size_t szResult;
-
- m_pheader = new FileHeader_Ktx(this);
- szResult = fread( ((FileHeader_Ktx*)m_pheader)->GetData(), 1, sizeof(FileHeader_Ktx::Data), pfile);
- assert(szResult > 0);
-
- m_uiNumMipmaps = 1;
- m_pMipmapImages = new RawImage[m_uiNumMipmaps];
-
- if (((FileHeader_Ktx*)m_pheader)->GetData()->m_u32BytesOfKeyValueData > 0)
- fseek(pfile, ((FileHeader_Ktx*)m_pheader)->GetData()->m_u32BytesOfKeyValueData, SEEK_CUR);
- szResult = fread(&m_pMipmapImages->uiEncodingBitsBytes, 1, sizeof(unsigned int), pfile);
- assert(szResult > 0);
-
- m_pMipmapImages->paucEncodingBits = std::shared_ptr<unsigned char>(new unsigned char[m_pMipmapImages->uiEncodingBitsBytes], [](unsigned char *p) { delete[] p; } );
- assert(ftell(pfile) + m_pMipmapImages->uiEncodingBitsBytes <= fileSize);
- szResult = fread(m_pMipmapImages->paucEncodingBits.get(), 1, m_pMipmapImages->uiEncodingBitsBytes, pfile);
- assert(szResult == m_pMipmapImages->uiEncodingBitsBytes);
-
- uint32_t uiInternalFormat = ((FileHeader_Ktx*)m_pheader)->GetData()->m_u32GlInternalFormat;
- uint32_t uiBaseInternalFormat = ((FileHeader_Ktx*)m_pheader)->GetData()->m_u32GlBaseInternalFormat;
-
- if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC1_RGB8 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC1_RGB8)
- {
- m_imageformat = Image::Format::ETC1;
- }
- else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_RGB8 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_RGB8)
- {
- m_imageformat = Image::Format::RGB8;
- }
- else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_RGB8A1 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_RGB8A1)
- {
- m_imageformat = Image::Format::RGB8A1;
- }
- else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_RGBA8 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_RGBA8)
- {
- m_imageformat = Image::Format::RGBA8;
- }
- else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_R11 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_R11)
- {
- m_imageformat = Image::Format::R11;
- }
- else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_SIGNED_R11 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_R11)
- {
- m_imageformat = Image::Format::SIGNED_R11;
- }
- else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_RG11 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_RG11)
- {
- m_imageformat = Image::Format::RG11;
- }
- else if (uiInternalFormat == (uint32_t)FileHeader_Ktx::InternalFormat::ETC2_SIGNED_RG11 && uiBaseInternalFormat == (uint32_t)FileHeader_Ktx::BaseInternalFormat::ETC2_RG11)
- {
- m_imageformat = Image::Format::SIGNED_RG11;
- }
- else
- {
- m_imageformat = Image::Format::UNKNOWN;
- }
-
- m_uiSourceWidth = ((FileHeader_Ktx*)m_pheader)->GetData()->m_u32PixelWidth;
- m_uiSourceHeight = ((FileHeader_Ktx*)m_pheader)->GetData()->m_u32PixelHeight;
- m_pMipmapImages->uiExtendedWidth = Image::CalcExtendedDimension((unsigned short)m_uiSourceWidth);
- m_pMipmapImages->uiExtendedHeight = Image::CalcExtendedDimension((unsigned short)m_uiSourceHeight);
-
- unsigned int uiBlocks = m_pMipmapImages->uiExtendedWidth * m_pMipmapImages->uiExtendedHeight / 16;
- Block4x4EncodingBits::Format encodingbitsformat = Image::DetermineEncodingBitsFormat(m_imageformat);
- unsigned int expectedbytes = uiBlocks * Block4x4EncodingBits::GetBytesPerBlock(encodingbitsformat);
- assert(expectedbytes == m_pMipmapImages->uiEncodingBitsBytes);
-
- fclose(pfile);
-}
-
-File::~File()
-{
- if (m_pMipmapImages != nullptr)
- {
- delete [] m_pMipmapImages;
- }
-
- if(m_pstrFilename != nullptr)
- {
- delete[] m_pstrFilename;
- m_pstrFilename = nullptr;
- }
- if (m_pheader != nullptr)
- {
- delete m_pheader;
- m_pheader = nullptr;
- }
-}
-
-void File::UseSingleBlock(int a_iPixelX, int a_iPixelY)
-{
- if (a_iPixelX <= -1 || a_iPixelY <= -1)
- return;
- if (a_iPixelX >(int) m_uiSourceWidth)
- {
- //if we are using a ktx thats the size of a single block or less
- //then make sure we use the 4x4 image as the single block
- if (m_uiSourceWidth <= 4)
- {
- a_iPixelX = 0;
- }
- else
- {
- printf("blockAtHV: H coordinate out of range, capped to image width\n");
- a_iPixelX = m_uiSourceWidth - 1;
- }
- }
- if (a_iPixelY >(int) m_uiSourceHeight)
- {
- //if we are using a ktx thats the size of a single block or less
- //then make sure we use the 4x4 image as the single block
- if (m_uiSourceHeight <= 4)
- {
- a_iPixelY= 0;
- }
- else
- {
- printf("blockAtHV: V coordinate out of range, capped to image height\n");
- a_iPixelY = m_uiSourceHeight - 1;
- }
- }
-
- unsigned int origWidth = m_uiSourceWidth;
- unsigned int origHeight = m_uiSourceHeight;
-
- m_uiSourceWidth = 4;
- m_uiSourceHeight = 4;
-
- Block4x4EncodingBits::Format encodingbitsformat = Image::DetermineEncodingBitsFormat(m_imageformat);
- unsigned int uiEncodingBitsBytesPerBlock = Block4x4EncodingBits::GetBytesPerBlock(encodingbitsformat);
-
- int numMipmaps = 1;
- RawImage* pMipmapImages = new RawImage[numMipmaps];
- pMipmapImages[0].uiExtendedWidth = Image::CalcExtendedDimension((unsigned short)m_uiSourceWidth);
- pMipmapImages[0].uiExtendedHeight = Image::CalcExtendedDimension((unsigned short)m_uiSourceHeight);
- pMipmapImages[0].uiEncodingBitsBytes = 0;
- pMipmapImages[0].paucEncodingBits = std::shared_ptr<unsigned char>(new unsigned char[uiEncodingBitsBytesPerBlock], [](unsigned char *p) { delete[] p; });
-
- //block position in pixels
- // remove the bottom 2 bits to get the block coordinates
- unsigned int iBlockPosX = (a_iPixelX & 0xFFFFFFFC);
- unsigned int iBlockPosY = (a_iPixelY & 0xFFFFFFFC);
-
- int numXBlocks = (origWidth / 4);
- int numYBlocks = (origHeight / 4);
-
-
- // block location
- //int iBlockX = (a_iPixelX % 4) == 0 ? a_iPixelX / 4.0f : (a_iPixelX / 4) + 1;
- //int iBlockY = (a_iPixelY % 4) == 0 ? a_iPixelY / 4.0f : (a_iPixelY / 4) + 1;
- //m_paucEncodingBits += ((iBlockY * numXBlocks) + iBlockX) * uiEncodingBitsBytesPerBlock;
-
-
- unsigned int num = numXBlocks*numYBlocks;
- unsigned int uiH = 0, uiV = 0;
- unsigned char* pEncodingBits = m_pMipmapImages[0].paucEncodingBits.get();
- for (unsigned int uiBlock = 0; uiBlock < num; uiBlock++)
- {
- if (uiH == iBlockPosX && uiV == iBlockPosY)
- {
- memcpy(pMipmapImages[0].paucEncodingBits.get(),pEncodingBits, uiEncodingBitsBytesPerBlock);
- break;
- }
- pEncodingBits += uiEncodingBitsBytesPerBlock;
- uiH += 4;
-
- if (uiH >= origWidth)
- {
- uiH = 0;
- uiV += 4;
- }
- }
-
- delete [] m_pMipmapImages;
- m_pMipmapImages = pMipmapImages;
-}
-// ----------------------------------------------------------------------------------------------------
-//
-void File::Write()
-{
-
- FILE *pfile = fopen(m_pstrFilename, "wb");
- if (pfile == nullptr)
- {
- printf("Error: couldn't open Etc file (%s)\n", m_pstrFilename);
- exit(1);
- }
-
- m_pheader->Write(pfile);
-
- for(unsigned int mip = 0; mip < m_uiNumMipmaps; mip++)
- {
- if(m_fileformat == Format::KTX)
- {
- // Write u32 image size
- uint32_t u32ImageSize = m_pMipmapImages[mip].uiEncodingBitsBytes;
- uint32_t szBytesWritten = fwrite(&u32ImageSize, 1, sizeof(u32ImageSize), pfile);
- assert(szBytesWritten == sizeof(u32ImageSize));
- }
-
- unsigned int iResult = (int)fwrite(m_pMipmapImages[mip].paucEncodingBits.get(), 1, m_pMipmapImages[mip].uiEncodingBitsBytes, pfile);
- if (iResult != m_pMipmapImages[mip].uiEncodingBitsBytes)
- {
- printf("Error: couldn't write Etc file (%s)\n", m_pstrFilename);
- exit(1);
- }
- }
-
- fclose(pfile);
-
-}
-
-// ----------------------------------------------------------------------------------------------------
-//
-
diff --git a/thirdparty/etc2comp/EtcFile.h b/thirdparty/etc2comp/EtcFile.h
deleted file mode 100644
index 69bf3b2d3a..0000000000
--- a/thirdparty/etc2comp/EtcFile.h
+++ /dev/null
@@ -1,136 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcColorFloatRGBA.h"
-#include "EtcImage.h"
-#include "Etc.h"
-
-namespace Etc
-{
- class FileHeader;
- class SourceImage;
-
- class File
- {
- public:
-
- enum class Format
- {
- INFER_FROM_FILE_EXTENSION,
- PKM,
- KTX,
- };
-
- File(const char *a_pstrFilename, Format a_fileformat, Image::Format a_imageformat,
- unsigned char *a_paucEncodingBits, unsigned int a_uiEncodingBitsBytes,
- unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight,
- unsigned int a_uiExtendedWidth, unsigned int a_uiExtendedHeight);
-
- File(const char *a_pstrFilename, Format a_fileformat, Image::Format a_imageformat,
- unsigned int a_uiNumMipmaps, RawImage *pMipmapImages,
- unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight );
-
- File(const char *a_pstrFilename, Format a_fileformat);
- ~File();
- const char *GetFilename(void) { return m_pstrFilename; }
-
- void Read(const char *a_pstrFilename);
- void Write(void);
-
- inline unsigned int GetSourceWidth(void)
- {
- return m_uiSourceWidth;
- }
-
- inline unsigned int GetSourceHeight(void)
- {
- return m_uiSourceHeight;
- }
-
- inline unsigned int GetExtendedWidth(unsigned int mipmapIndex = 0)
- {
- if (mipmapIndex < m_uiNumMipmaps)
- {
- return m_pMipmapImages[mipmapIndex].uiExtendedWidth;
- }
- else
- {
- return 0;
- }
- }
-
- inline unsigned int GetExtendedHeight(unsigned int mipmapIndex = 0)
- {
- if (mipmapIndex < m_uiNumMipmaps)
- {
- return m_pMipmapImages[mipmapIndex].uiExtendedHeight;
- }
- else
- {
- return 0;
- }
- }
-
- inline Image::Format GetImageFormat()
- {
- return m_imageformat;
- }
-
- inline unsigned int GetEncodingBitsBytes(unsigned int mipmapIndex = 0)
- {
- if (mipmapIndex < m_uiNumMipmaps)
- {
- return m_pMipmapImages[mipmapIndex].uiEncodingBitsBytes;
- }
- else
- {
- return 0;
- }
- }
-
- inline unsigned char* GetEncodingBits(unsigned int mipmapIndex = 0)
- {
- if( mipmapIndex < m_uiNumMipmaps)
- {
- return m_pMipmapImages[mipmapIndex].paucEncodingBits.get();
- }
- else
- {
- return nullptr;
- }
- }
-
- inline unsigned int GetNumMipmaps()
- {
- return m_uiNumMipmaps;
- }
-
- void UseSingleBlock(int a_iPixelX = -1, int a_iPixelY = -1);
- private:
-
- char *m_pstrFilename; // includes directory path and file extension
- Format m_fileformat;
- Image::Format m_imageformat;
- FileHeader *m_pheader;
- unsigned int m_uiNumMipmaps;
- RawImage* m_pMipmapImages;
- unsigned int m_uiSourceWidth;
- unsigned int m_uiSourceHeight;
- };
-
-}
diff --git a/thirdparty/etc2comp/EtcFileHeader.cpp b/thirdparty/etc2comp/EtcFileHeader.cpp
deleted file mode 100644
index f02fcab011..0000000000
--- a/thirdparty/etc2comp/EtcFileHeader.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "EtcFileHeader.h"
-
-#include "EtcBlock4x4EncodingBits.h"
-
-#include <assert.h>
-
-namespace Etc
-{
-
- // ----------------------------------------------------------------------------------------------------
- //
- FileHeader_Pkm::FileHeader_Pkm(File *a_pfile)
- {
- m_pfile = a_pfile;
-
- static const char s_acMagicNumberData[4] = { 'P', 'K', 'M', ' ' };
- static const char s_acVersionData[2] = { '1', '0' };
-
- for (unsigned int ui = 0; ui < sizeof(s_acMagicNumberData); ui++)
- {
- m_data.m_acMagicNumber[ui] = s_acMagicNumberData[ui];
- }
-
- for (unsigned int ui = 0; ui < sizeof(s_acVersionData); ui++)
- {
- m_data.m_acVersion[ui] = s_acVersionData[ui];
- }
-
- m_data.m_ucDataType_msb = 0; // ETC1_RGB_NO_MIPMAPS
- m_data.m_ucDataType_lsb = 0;
-
- m_data.m_ucOriginalWidth_msb = (unsigned char)(m_pfile->GetSourceWidth() >> 8);
- m_data.m_ucOriginalWidth_lsb = m_pfile->GetSourceWidth() & 0xFF;
- m_data.m_ucOriginalHeight_msb = (unsigned char)(m_pfile->GetSourceHeight() >> 8);
- m_data.m_ucOriginalHeight_lsb = m_pfile->GetSourceHeight() & 0xFF;
-
- m_data.m_ucExtendedWidth_msb = (unsigned char)(m_pfile->GetExtendedWidth() >> 8);
- m_data.m_ucExtendedWidth_lsb = m_pfile->GetExtendedWidth() & 0xFF;
- m_data.m_ucExtendedHeight_msb = (unsigned char)(m_pfile->GetExtendedHeight() >> 8);
- m_data.m_ucExtendedHeight_lsb = m_pfile->GetExtendedHeight() & 0xFF;
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
- void FileHeader_Pkm::Write(FILE *a_pfile)
- {
-
- fwrite(&m_data, sizeof(Data), 1, a_pfile);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
- FileHeader_Ktx::FileHeader_Ktx(File *a_pfile)
- {
- m_pfile = a_pfile;
-
- static const uint8_t s_au8Itentfier[12] =
- {
- 0xAB, 0x4B, 0x54, 0x58, // first four bytes of Byte[12] identifier
- 0x20, 0x31, 0x31, 0xBB, // next four bytes of Byte[12] identifier
- 0x0D, 0x0A, 0x1A, 0x0A // final four bytes of Byte[12] identifier
- };
-
- for (unsigned int ui = 0; ui < sizeof(s_au8Itentfier); ui++)
- {
- m_data.m_au8Identifier[ui] = s_au8Itentfier[ui];
- }
-
- m_data.m_u32Endianness = 0x04030201;
- m_data.m_u32GlType = 0;
- m_data.m_u32GlTypeSize = 1;
- m_data.m_u32GlFormat = 0;
-
- switch (m_pfile->GetImageFormat())
- {
- case Image::Format::RGB8:
- case Image::Format::SRGB8:
- m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_RGB8;
- m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_RGB8;
- break;
-
- case Image::Format::RGBA8:
- case Image::Format::SRGBA8:
- m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_RGBA8;
- m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_RGBA8;
- break;
-
- case Image::Format::RGB8A1:
- case Image::Format::SRGB8A1:
- m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_RGB8A1;
- m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_RGB8A1;
- break;
-
- case Image::Format::R11:
- m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_R11;
- m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_R11;
- break;
-
- case Image::Format::SIGNED_R11:
- m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_SIGNED_R11;
- m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_R11;
- break;
-
- case Image::Format::RG11:
- m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_RG11;
- m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_RG11;
- break;
-
- case Image::Format::SIGNED_RG11:
- m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC2_SIGNED_RG11;
- m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC2_RG11;
- break;
-
- default:
- m_data.m_u32GlInternalFormat = (unsigned int)InternalFormat::ETC1_RGB8;
- m_data.m_u32GlBaseInternalFormat = (unsigned int)BaseInternalFormat::ETC1_RGB8;
- break;
- }
-
- m_data.m_u32PixelWidth = 0;
- m_data.m_u32PixelHeight = 0;
- m_data.m_u32PixelDepth = 0;
- m_data.m_u32NumberOfArrayElements = 0;
- m_data.m_u32NumberOfFaces = 0;
- m_data.m_u32BytesOfKeyValueData = 0;
-
- m_pkeyvaluepair = nullptr;
-
- m_u32Images = 0;
- m_u32KeyValuePairs = 0;
-
- m_data.m_u32PixelWidth = m_pfile->GetSourceWidth();
- m_data.m_u32PixelHeight = m_pfile->GetSourceHeight();
- m_data.m_u32PixelDepth = 0;
- m_data.m_u32NumberOfArrayElements = 0;
- m_data.m_u32NumberOfFaces = 1;
- m_data.m_u32NumberOfMipmapLevels = m_pfile->GetNumMipmaps();
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
- void FileHeader_Ktx::Write(FILE *a_pfile)
- {
- size_t szBytesWritten;
-
- // Write header
- szBytesWritten = fwrite(&m_data, 1, sizeof(Data), a_pfile);
- assert(szBytesWritten == sizeof(Data));
-
- // Write KeyAndValuePairs
- if (m_u32KeyValuePairs)
- {
- fwrite(m_pkeyvaluepair, m_pkeyvaluepair->u32KeyAndValueByteSize, 1, a_pfile);
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
- FileHeader_Ktx::Data *FileHeader_Ktx::GetData()
- {
- return &m_data;
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcFileHeader.h b/thirdparty/etc2comp/EtcFileHeader.h
deleted file mode 100644
index 55a9cb5d9d..0000000000
--- a/thirdparty/etc2comp/EtcFileHeader.h
+++ /dev/null
@@ -1,146 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcFile.h"
-#include <stdio.h>
-#include <inttypes.h>
-
-namespace Etc
-{
-
- class Image;
-
- class FileHeader
- {
- public:
-
- virtual void Write(FILE *a_pfile) = 0;
- File GetFile();
- virtual ~FileHeader(void) {}
- protected:
-
- File *m_pfile;
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
- class FileHeader_Pkm : public FileHeader
- {
- public:
-
- FileHeader_Pkm(File *a_pfile);
-
- virtual void Write(FILE *a_pfile);
- virtual ~FileHeader_Pkm(void) {}
- private:
-
- typedef struct
- {
- char m_acMagicNumber[4];
- char m_acVersion[2];
- unsigned char m_ucDataType_msb; // e.g. ETC1_RGB_NO_MIPMAPS
- unsigned char m_ucDataType_lsb;
- unsigned char m_ucExtendedWidth_msb; // padded to 4x4 blocks
- unsigned char m_ucExtendedWidth_lsb;
- unsigned char m_ucExtendedHeight_msb; // padded to 4x4 blocks
- unsigned char m_ucExtendedHeight_lsb;
- unsigned char m_ucOriginalWidth_msb;
- unsigned char m_ucOriginalWidth_lsb;
- unsigned char m_ucOriginalHeight_msb;
- unsigned char m_ucOriginalHeight_lsb;
- } Data;
-
- Data m_data;
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
- class FileHeader_Ktx : public FileHeader
- {
- public:
-
- typedef struct
- {
- uint32_t u32KeyAndValueByteSize;
- } KeyValuePair;
-
- typedef struct
- {
- uint8_t m_au8Identifier[12];
- uint32_t m_u32Endianness;
- uint32_t m_u32GlType;
- uint32_t m_u32GlTypeSize;
- uint32_t m_u32GlFormat;
- uint32_t m_u32GlInternalFormat;
- uint32_t m_u32GlBaseInternalFormat;
- uint32_t m_u32PixelWidth;
- uint32_t m_u32PixelHeight;
- uint32_t m_u32PixelDepth;
- uint32_t m_u32NumberOfArrayElements;
- uint32_t m_u32NumberOfFaces;
- uint32_t m_u32NumberOfMipmapLevels;
- uint32_t m_u32BytesOfKeyValueData;
- } Data;
-
- enum class InternalFormat
- {
- ETC1_RGB8 = 0x8D64,
- ETC1_ALPHA8 = ETC1_RGB8,
- //
- ETC2_R11 = 0x9270,
- ETC2_SIGNED_R11 = 0x9271,
- ETC2_RG11 = 0x9272,
- ETC2_SIGNED_RG11 = 0x9273,
- ETC2_RGB8 = 0x9274,
- ETC2_SRGB8 = 0x9275,
- ETC2_RGB8A1 = 0x9276,
- ETC2_SRGB8_PUNCHTHROUGH_ALPHA1 = 0x9277,
- ETC2_RGBA8 = 0x9278
- };
-
- enum class BaseInternalFormat
- {
- ETC2_R11 = 0x1903,
- ETC2_RG11 = 0x8227,
- ETC1_RGB8 = 0x1907,
- ETC1_ALPHA8 = ETC1_RGB8,
- //
- ETC2_RGB8 = 0x1907,
- ETC2_RGB8A1 = 0x1908,
- ETC2_RGBA8 = 0x1908,
- };
-
- FileHeader_Ktx(File *a_pfile);
-
- virtual void Write(FILE *a_pfile);
- virtual ~FileHeader_Ktx(void) {}
-
- void AddKeyAndValue(KeyValuePair *a_pkeyvaluepair);
-
- Data* GetData();
-
- private:
-
- Data m_data;
- KeyValuePair *m_pkeyvaluepair;
-
- uint32_t m_u32Images;
- uint32_t m_u32KeyValuePairs;
- };
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcFilter.cpp b/thirdparty/etc2comp/EtcFilter.cpp
deleted file mode 100644
index 1ec8acdf3f..0000000000
--- a/thirdparty/etc2comp/EtcFilter.cpp
+++ /dev/null
@@ -1,404 +0,0 @@
-#include <stdlib.h>
-#include <math.h>
-#include "EtcFilter.h"
-
-
-namespace Etc
-{
-
-static const double PiConst = 3.14159265358979323846;
-
-inline double sinc(double x)
-{
- if ( x == 0.0 )
- {
- return 1.0;
- }
-
- return sin(PiConst * x) / (PiConst * x);
-}
-
-//inline float sincf( float x )
-//{
-// x *= F_PI;
-// if (x < 0.01f && x > -0.01f)
-// {
-// return 1.0f + x*x*(-1.0f/6.0f + x*x*1.0f/120.0f);
-// }
-//
-// return sinf(x)/x;
-//}
-//
-//double bessel0(double x)
-//{
-// const double EPSILON_RATIO = 1E-16;
-// double xh, sum, pow, ds;
-// int k;
-//
-// xh = 0.5 * x;
-// sum = 1.0;
-// pow = 1.0;
-// k = 0;
-// ds = 1.0;
-// while (ds > sum * EPSILON_RATIO)
-// {
-// ++k;
-// pow = pow * (xh / k);
-// ds = pow * pow;
-// sum = sum + ds;
-// }
-//
-// return sum;
-//}
-
-//**--------------------------------------------------------------------------
-//** Name: kaiser(double alpha, double half_width, double x)
-//** Returns:
-//** Description: Alpha controls shape of filter. We are using 4.
-//**--------------------------------------------------------------------------
-//inline double kaiser(double alpha, double half_width, double x)
-//{
-// double ratio = (x / half_width);
-// return bessel0(alpha * sqrt(1 - ratio * ratio)) / bessel0(alpha);
-//}
-//
-//float Filter_Lanczos4Sinc(float x)
-//{
-// if (x <= -4.0f || x >= 4.0f) // half-width of 4
-// {
-// return 0.0;
-// }
-//
-// return sinc(0.875f * x) * sinc(0.25f * x);
-//}
-//
-//double Filter_Kaiser4( double t )
-//{
-// return kaiser( 4.0, 3.0, t);
-//}
-//
-//double Filter_KaiserOptimal( double t )
-//{
-// return kaiser( 8.93, 3.0f, t);
-//}
-
-double FilterLanczos3( double t )
-{
- if ( t <= -3.0 || t >= 3.0 )
- {
- return 0.0;
- }
-
- return sinc( t ) * sinc( t / 3.0 );
-}
-
-double FilterBox( double t )
-{
- return ( t > -0.5 && t < 0.5) ? 1.0 : 0.0;
-}
-
-double FilterLinear( double t )
-{
- if (t < 0.0) t = -t;
-
- return (t < 1.0) ? (1.0 - t) : 0.0;
-}
-
-
-//**--------------------------------------------------------------------------
-//** Name: CalcContributions( int srcSize,
-//** int destSize,
-//** double filterSize,
-//** bool wrap,
-//** double (*FilterProc)(double),
-//** FilterWeights contrib[] )
-//** Returns: void
-//** Description:
-//**--------------------------------------------------------------------------
-void CalcContributions( int srcSize, int destSize, double filterSize, bool wrap, double (*FilterProc)(double), FilterWeights contrib[] )
-{
- double scale;
- double filterScale;
- double center;
- double totalWeight;
- double weight;
- int iRight;
- int iLeft;
- int iDest;
-
- scale = (double)destSize / srcSize;
- if ( scale < 1.0 )
- {
- filterSize = filterSize / scale;
- filterScale = scale;
- }
- else
- {
- filterScale = 1.0;
- }
-
- if ( filterSize > (double)MaxFilterSize )
- {
- filterSize = (double)MaxFilterSize;
- }
-
- for ( iDest = 0; iDest < destSize; ++iDest )
- {
- center = (double)iDest / scale;
-
- iLeft = (int)ceil(center - filterSize);
- iRight = (int)floor(center + filterSize);
-
- if ( !wrap )
- {
- if ( iLeft < 0 )
- {
- iLeft = 0;
- }
-
- if ( iRight >= srcSize )
- {
- iRight = srcSize - 1;
- }
- }
-
- int numWeights = iRight - iLeft + 1;
-
- contrib[iDest].first = iLeft;
- contrib[iDest].numWeights = numWeights;
-
- totalWeight = 0;
- double t = ((double)iLeft - center) * filterScale;
- for (int i = 0; i < numWeights; i++)
- {
- weight = (*FilterProc)(t) * filterScale;
- totalWeight += weight;
- contrib[iDest].weight[i] = weight;
- t += filterScale;
- }
-
- //**--------------------------------------------------------
- //** Normalize weights by dividing by the sum of the weights
- //**--------------------------------------------------------
- if ( totalWeight > 0.0 )
- {
- for ( int i = 0; i < numWeights; i++)
- {
- contrib[iDest].weight[i] /= totalWeight;
- }
- }
- }
-}
-
-//**-------------------------------------------------------------------------
-//** Name: Filter_TwoPass( RGBCOLOR *pSrcImage,
-//** int srcWidth, int srcHeight,
-//** RGBCOLOR *pDestImage,
-//** int destWidth, int destHeight,
-//** double (*FilterProc)(double) )
-//** Returns: 0 on failure and 1 on success
-//** Description: Filters a 2d image with a two pass filter by averaging the
-//** weighted contributions of the pixels within the filter region. The
-//** contributions are determined by a weighting function parameter.
-//**-------------------------------------------------------------------------
-int FilterTwoPass( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight,
- RGBCOLOR *pDestImage, int destWidth, int destHeight, unsigned int wrapFlags, double (*FilterProc)(double) )
-{
- FilterWeights *contrib;
- RGBCOLOR *pPixel;
- RGBCOLOR *pSrcPixel;
- RGBCOLOR *pTempImage;
- int iRow;
- int iCol;
- int iSrcCol;
- int iSrcRow;
- int iWeight;
- double dRed;
- double dGreen;
- double dBlue;
- double dAlpha;
- double filterSize = 3.0;
-
- int maxDim = (srcWidth>srcHeight)?srcWidth:srcHeight;
- contrib = (FilterWeights*)malloc(maxDim * sizeof(FilterWeights));
-
- //**------------------------------------------------------------------------
- //** Need to create a temporary image to stuff the horizontally scaled image
- //**------------------------------------------------------------------------
- pTempImage = (RGBCOLOR *)malloc( destWidth * srcHeight * sizeof(RGBCOLOR) );
- if ( pTempImage == NULL )
- {
- // -- GODOT start --
- free( contrib );
- // -- GODOT end --
- return 0;
- }
-
- //**-------------------------------------------------------
- //** Horizontally filter the image into the temporary image
- //**-------------------------------------------------------
- bool bWrapHorizontal = !!(wrapFlags&FILTER_WRAP_X);
- CalcContributions( srcWidth, destWidth, filterSize, bWrapHorizontal, FilterProc, contrib );
- for ( iRow = 0; iRow < srcHeight; iRow++ )
- {
- for ( iCol = 0; iCol < destWidth; iCol++ )
- {
- dRed = 0;
- dGreen = 0;
- dBlue = 0;
- dAlpha = 0;
-
- for ( iWeight = 0; iWeight < contrib[iCol].numWeights; iWeight++ )
- {
- iSrcCol = iWeight + contrib[iCol].first;
- if (bWrapHorizontal)
- {
- iSrcCol = (iSrcCol < 0) ? (srcWidth + iSrcCol) : (iSrcCol >= srcWidth) ? (iSrcCol - srcWidth) : iSrcCol;
- }
- pSrcPixel = pSrcImage + (iRow * srcWidth) + iSrcCol;
- dRed += contrib[iCol].weight[iWeight] * pSrcPixel->rgba[0];
- dGreen += contrib[iCol].weight[iWeight] * pSrcPixel->rgba[1];
- dBlue += contrib[iCol].weight[iWeight] * pSrcPixel->rgba[2];
- dAlpha += contrib[iCol].weight[iWeight] * pSrcPixel->rgba[3];
- }
-
- pPixel = pTempImage + (iRow * destWidth) + iCol;
- pPixel->rgba[0] = static_cast<unsigned char>(std::max(0.0, std::min(255.0, dRed)));
- pPixel->rgba[1] = static_cast<unsigned char>(std::max(0.0, std::min(255.0, dGreen)));
- pPixel->rgba[2] = static_cast<unsigned char>(std::max(0.0, std::min(255.0, dBlue)));
- pPixel->rgba[3] = static_cast<unsigned char>(std::max(0.0, std::min(255.0, dAlpha)));
- }
- }
-
- //**-------------------------------------------------------
- //** Vertically filter the image into the destination image
- //**-------------------------------------------------------
- bool bWrapVertical = !!(wrapFlags&FILTER_WRAP_Y);
- CalcContributions(srcHeight, destHeight, filterSize, bWrapVertical, FilterProc, contrib);
- for ( iCol = 0; iCol < destWidth; iCol++ )
- {
- for ( iRow = 0; iRow < destHeight; iRow++ )
- {
- dRed = 0;
- dGreen = 0;
- dBlue = 0;
- dAlpha = 0;
-
- for ( iWeight = 0; iWeight < contrib[iRow].numWeights; iWeight++ )
- {
- iSrcRow = iWeight + contrib[iRow].first;
- if (bWrapVertical)
- {
- iSrcRow = (iSrcRow < 0) ? (srcHeight + iSrcRow) : (iSrcRow >= srcHeight) ? (iSrcRow - srcHeight) : iSrcRow;
- }
- pSrcPixel = pTempImage + (iSrcRow * destWidth) + iCol;
- dRed += contrib[iRow].weight[iWeight] * pSrcPixel->rgba[0];
- dGreen += contrib[iRow].weight[iWeight] * pSrcPixel->rgba[1];
- dBlue += contrib[iRow].weight[iWeight] * pSrcPixel->rgba[2];
- dAlpha += contrib[iRow].weight[iWeight] * pSrcPixel->rgba[3];
- }
-
- pPixel = pDestImage + (iRow * destWidth) + iCol;
- pPixel->rgba[0] = (unsigned char)(std::max( 0.0, std::min( 255.0, dRed)));
- pPixel->rgba[1] = (unsigned char)(std::max( 0.0, std::min( 255.0, dGreen)));
- pPixel->rgba[2] = (unsigned char)(std::max( 0.0, std::min( 255.0, dBlue)));
- pPixel->rgba[3] = (unsigned char)(std::max( 0.0, std::min( 255.0, dAlpha)));
- }
- }
-
- free( pTempImage );
- free( contrib );
-
- return 1;
-}
-
-//**-------------------------------------------------------------------------
-//** Name: FilterResample(RGBCOLOR *pSrcImage, int srcWidth, int srcHeight,
-//** RGBCOLOR *pDstImage, int dstWidth, int dstHeight)
-//** Returns: 1
-//** Description: This function runs a 2d box filter over the srouce image
-//** to produce the destination image.
-//**-------------------------------------------------------------------------
-void FilterResample( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight,
- RGBCOLOR *pDstImage, int dstWidth, int dstHeight )
-{
- int iRow;
- int iCol;
- int iSampleRow;
- int iSampleCol;
- int iFirstSampleRow;
- int iFirstSampleCol;
- int iLastSampleRow;
- int iLastSampleCol;
- int red;
- int green;
- int blue;
- int alpha;
- int samples;
- float xScale;
- float yScale;
-
- RGBCOLOR *pSrcPixel;
- RGBCOLOR *pDstPixel;
-
- xScale = (float)srcWidth / dstWidth;
- yScale = (float)srcHeight / dstHeight;
-
- for ( iRow = 0; iRow < dstHeight; iRow++ )
- {
- for ( iCol = 0; iCol < dstWidth; iCol++ )
- {
- iFirstSampleRow = (int)(iRow * yScale);
- iLastSampleRow = (int)ceil(iFirstSampleRow + yScale - 1);
- if ( iLastSampleRow >= srcHeight )
- {
- iLastSampleRow = srcHeight - 1;
- }
-
- iFirstSampleCol = (int)(iCol * xScale);
- iLastSampleCol = (int)ceil(iFirstSampleCol + xScale - 1);
- if ( iLastSampleCol >= srcWidth )
- {
- iLastSampleCol = srcWidth - 1;
- }
-
- samples = 0;
- red = 0;
- green = 0;
- blue = 0;
- alpha = 0;
- for ( iSampleRow = iFirstSampleRow; iSampleRow <= iLastSampleRow; iSampleRow++ )
- {
- for ( iSampleCol = iFirstSampleCol; iSampleCol <= iLastSampleCol; iSampleCol++ )
- {
- pSrcPixel = pSrcImage + iSampleRow * srcWidth + iSampleCol;
- red += pSrcPixel->rgba[0];
- green += pSrcPixel->rgba[1];
- blue += pSrcPixel->rgba[2];
- alpha += pSrcPixel->rgba[3];
-
- samples++;
- }
- }
-
- pDstPixel = pDstImage + iRow * dstWidth + iCol;
- if ( samples > 0 )
- {
- pDstPixel->rgba[0] = static_cast<uint8_t>(red / samples);
- pDstPixel->rgba[1] = static_cast<uint8_t>(green / samples);
- pDstPixel->rgba[2] = static_cast<uint8_t>(blue / samples);
- pDstPixel->rgba[3] = static_cast<uint8_t>(alpha / samples);
- }
- else
- {
- pDstPixel->rgba[0] = static_cast<uint8_t>(red);
- pDstPixel->rgba[1] = static_cast<uint8_t>(green);
- pDstPixel->rgba[2] = static_cast<uint8_t>(blue);
- pDstPixel->rgba[3] = static_cast<uint8_t>(alpha);
- }
- }
- }
-}
-
-
-} \ No newline at end of file
diff --git a/thirdparty/etc2comp/EtcFilter.h b/thirdparty/etc2comp/EtcFilter.h
deleted file mode 100644
index fcf125c6df..0000000000
--- a/thirdparty/etc2comp/EtcFilter.h
+++ /dev/null
@@ -1,244 +0,0 @@
-#pragma once
-#include <stdint.h>
-#include <algorithm>
-
-namespace Etc
-{
-
-enum FilterEnums
-{
- MaxFilterSize = 32
-};
-
-enum WrapFlags
-{
- FILTER_WRAP_NONE = 0,
- FILTER_WRAP_X = 0x1,
- FILTER_WRAP_Y = 0x2
-};
-
-typedef struct tagFilterWeights
-{
- int first;
- int numWeights;
- double weight[MaxFilterSize * 2 + 1];
-} FilterWeights;
-
-typedef struct tagRGBCOLOR
-{
- union
- {
- uint32_t ulColor;
- uint8_t rgba[4];
- };
-} RGBCOLOR;
-
-
-double FilterBox( double t );
-double FilterLinear( double t );
-double FilterLanczos3( double t );
-
-int FilterTwoPass( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight,
- RGBCOLOR *pDestImage, int destWidth, int destHeight, unsigned int wrapFlags, double (*FilterProc)(double) );
-void FilterResample( RGBCOLOR *pSrcImage, int srcWidth, int srcHeight,
- RGBCOLOR *pDstImage, int dstWidth, int dstHeight );
-
-
-void CalcContributions(int srcSize, int destSize, double filterSize, bool wrap, double(*FilterProc)(double), FilterWeights contrib[]);
-
-template <typename T>
-void FilterResample(T *pSrcImage, int srcWidth, int srcHeight, T *pDstImage, int dstWidth, int dstHeight)
-{
- float xScale;
- float yScale;
-
- T *pSrcPixel;
- T *pDstPixel;
-
- xScale = (float)srcWidth / dstWidth;
- yScale = (float)srcHeight / dstHeight;
-
- for (int iRow = 0; iRow < dstHeight; iRow++)
- {
- for (int iCol = 0; iCol < dstWidth; iCol++)
- {
- int samples;
- int iFirstSampleRow;
- int iFirstSampleCol;
- int iLastSampleRow;
- int iLastSampleCol;
- float red;
- float green;
- float blue;
- float alpha;
-
- iFirstSampleRow = (int)(iRow * yScale);
- iLastSampleRow = (int)ceil(iFirstSampleRow + yScale - 1);
- if (iLastSampleRow >= srcHeight)
- {
- iLastSampleRow = srcHeight - 1;
- }
-
- iFirstSampleCol = (int)(iCol * xScale);
- iLastSampleCol = (int)ceil(iFirstSampleCol + xScale - 1);
- if (iLastSampleCol >= srcWidth)
- {
- iLastSampleCol = srcWidth - 1;
- }
-
- samples = 0;
- red = 0.f;
- green = 0.f;
- blue = 0.f;
- alpha = 0.f;
- for (int iSampleRow = iFirstSampleRow; iSampleRow <= iLastSampleRow; iSampleRow++)
- {
- for (int iSampleCol = iFirstSampleCol; iSampleCol <= iLastSampleCol; iSampleCol++)
- {
- pSrcPixel = pSrcImage + (iSampleRow * srcWidth + iSampleCol) * 4;
- red += static_cast<float>(pSrcPixel[0]);
- green += static_cast<float>(pSrcPixel[1]);
- blue += static_cast<float>(pSrcPixel[2]);
- alpha += static_cast<float>(pSrcPixel[3]);
-
- samples++;
- }
- }
-
- pDstPixel = pDstImage + (iRow * dstWidth + iCol) * 4;
- if (samples > 0)
- {
- pDstPixel[0] = static_cast<T>(red / samples);
- pDstPixel[1] = static_cast<T>(green / samples);
- pDstPixel[2] = static_cast<T>(blue / samples);
- pDstPixel[3] = static_cast<T>(alpha / samples);
- }
- else
- {
- pDstPixel[0] = static_cast<T>(red);
- pDstPixel[1] = static_cast<T>(green);
- pDstPixel[2] = static_cast<T>(blue);
- pDstPixel[3] = static_cast<T>(alpha);
- }
- }
- }
-
-}
-
-//**-------------------------------------------------------------------------
-//** Name: Filter_TwoPass( RGBCOLOR *pSrcImage,
-//** int srcWidth, int srcHeight,
-//** RGBCOLOR *pDestImage,
-//** int destWidth, int destHeight,
-//** double (*FilterProc)(double) )
-//** Returns: 0 on failure and 1 on success
-//** Description: Filters a 2d image with a two pass filter by averaging the
-//** weighted contributions of the pixels within the filter region. The
-//** contributions are determined by a weighting function parameter.
-//**-------------------------------------------------------------------------
-template <typename T>
-int FilterTwoPass(T *pSrcImage, int srcWidth, int srcHeight,
- T *pDestImage, int destWidth, int destHeight, unsigned int wrapFlags, double(*FilterProc)(double))
-{
- const int numComponents = 4;
- FilterWeights *contrib;
- T *pPixel;
- T *pTempImage;
- double dRed;
- double dGreen;
- double dBlue;
- double dAlpha;
- double filterSize = 3.0;
-
- int maxDim = (srcWidth>srcHeight) ? srcWidth : srcHeight;
- contrib = new FilterWeights[maxDim];
-
- //**------------------------------------------------------------------------
- //** Need to create a temporary image to stuff the horizontally scaled image
- //**------------------------------------------------------------------------
- pTempImage = new T[destWidth * srcHeight * numComponents];
- if (pTempImage == NULL)
- {
- return 0;
- }
-
- //**-------------------------------------------------------
- //** Horizontally filter the image into the temporary image
- //**-------------------------------------------------------
- bool bWrapHorizontal = !!(wrapFlags&FILTER_WRAP_X);
- CalcContributions(srcWidth, destWidth, filterSize, bWrapHorizontal, FilterProc, contrib);
- for (int iRow = 0; iRow < srcHeight; iRow++)
- {
- for (int iCol = 0; iCol < destWidth; iCol++)
- {
- dRed = 0;
- dGreen = 0;
- dBlue = 0;
- dAlpha = 0;
-
- for (int iWeight = 0; iWeight < contrib[iCol].numWeights; iWeight++)
- {
- int iSrcCol = iWeight + contrib[iCol].first;
- if(bWrapHorizontal)
- {
- iSrcCol = (iSrcCol < 0)?(srcWidth+iSrcCol):(iSrcCol >= srcWidth)?(iSrcCol-srcWidth):iSrcCol;
- }
- T* pSrcPixel = pSrcImage + ((iRow * srcWidth) + iSrcCol)*numComponents;
- dRed += contrib[iCol].weight[iWeight] * pSrcPixel[0];
- dGreen += contrib[iCol].weight[iWeight] * pSrcPixel[1];
- dBlue += contrib[iCol].weight[iWeight] * pSrcPixel[2];
- dAlpha += contrib[iCol].weight[iWeight] * pSrcPixel[3];
- }
-
- pPixel = pTempImage + ((iRow * destWidth) + iCol)*numComponents;
- pPixel[0] = static_cast<T>(std::max(0.0, std::min(255.0, dRed)));
- pPixel[1] = static_cast<T>(std::max(0.0, std::min(255.0, dGreen)));
- pPixel[2] = static_cast<T>(std::max(0.0, std::min(255.0, dBlue)));
- pPixel[3] = static_cast<T>(std::max(0.0, std::min(255.0, dAlpha)));
- }
- }
-
- //**-------------------------------------------------------
- //** Vertically filter the image into the destination image
- //**-------------------------------------------------------
- bool bWrapVertical = !!(wrapFlags&FILTER_WRAP_Y);
- CalcContributions(srcHeight, destHeight, filterSize, bWrapVertical, FilterProc, contrib);
- for (int iCol = 0; iCol < destWidth; iCol++)
- {
- for (int iRow = 0; iRow < destHeight; iRow++)
- {
- dRed = 0;
- dGreen = 0;
- dBlue = 0;
- dAlpha = 0;
-
- for (int iWeight = 0; iWeight < contrib[iRow].numWeights; iWeight++)
- {
- int iSrcRow = iWeight + contrib[iRow].first;
- if (bWrapVertical)
- {
- iSrcRow = (iSrcRow < 0) ? (srcHeight + iSrcRow) : (iSrcRow >= srcHeight) ? (iSrcRow - srcHeight) : iSrcRow;
- }
- T* pSrcPixel = pTempImage + ((iSrcRow * destWidth) + iCol)*numComponents;
- dRed += contrib[iRow].weight[iWeight] * pSrcPixel[0];
- dGreen += contrib[iRow].weight[iWeight] * pSrcPixel[1];
- dBlue += contrib[iRow].weight[iWeight] * pSrcPixel[2];
- dAlpha += contrib[iRow].weight[iWeight] * pSrcPixel[3];
- }
-
- pPixel = pDestImage + ((iRow * destWidth) + iCol)*numComponents;
- pPixel[0] = static_cast<T>(std::max(0.0, std::min(255.0, dRed)));
- pPixel[1] = static_cast<T>(std::max(0.0, std::min(255.0, dGreen)));
- pPixel[2] = static_cast<T>(std::max(0.0, std::min(255.0, dBlue)));
- pPixel[3] = static_cast<T>(std::max(0.0, std::min(255.0, dAlpha)));
- }
- }
-
- delete[] pTempImage;
- delete[] contrib;
-
- return 1;
-}
-
-
-} \ No newline at end of file
diff --git a/thirdparty/etc2comp/EtcImage.cpp b/thirdparty/etc2comp/EtcImage.cpp
deleted file mode 100644
index 7a1058844d..0000000000
--- a/thirdparty/etc2comp/EtcImage.cpp
+++ /dev/null
@@ -1,685 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcImage.cpp
-
-Image is an array of 4x4 blocks that represent the encoding of the source image
-
-*/
-
-#include "EtcConfig.h"
-
-#include <stdlib.h>
-
-#include "EtcImage.h"
-
-#include "Etc.h"
-#include "EtcBlock4x4.h"
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcSortedBlockList.h"
-
-#if ETC_WINDOWS
-#include <windows.h>
-#endif
-#include <ctime>
-#include <chrono>
-#include <future>
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-
-// fix conflict with Block4x4::AlphaMix
-#ifdef OPAQUE
-#undef OPAQUE
-#endif
-#ifdef TRANSPARENT
-#undef TRANSPARENT
-#endif
-
-namespace Etc
-{
-
- // ----------------------------------------------------------------------------------------------------
- //
- Image::Image(void)
- {
- m_encodingStatus = EncodingStatus::SUCCESS;
- m_warningsToCapture = EncodingStatus::SUCCESS;
- m_pafrgbaSource = nullptr;
-
- m_pablock = nullptr;
-
- m_encodingbitsformat = Block4x4EncodingBits::Format::UNKNOWN;
- m_uiEncodingBitsBytes = 0;
- m_paucEncodingBits = nullptr;
-
- m_format = Format::UNKNOWN;
- m_iNumOpaquePixels = 0;
- m_iNumTranslucentPixels = 0;
- m_iNumTransparentPixels = 0;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // constructor using source image
- // used to set state before Encode() is called
- //
- Image::Image(float *a_pafSourceRGBA, unsigned int a_uiSourceWidth,
- unsigned int a_uiSourceHeight,
- ErrorMetric a_errormetric)
- {
- m_encodingStatus = EncodingStatus::SUCCESS;
- m_warningsToCapture = EncodingStatus::SUCCESS;
- m_pafrgbaSource = (ColorFloatRGBA *) a_pafSourceRGBA;
- m_uiSourceWidth = a_uiSourceWidth;
- m_uiSourceHeight = a_uiSourceHeight;
-
- m_uiExtendedWidth = CalcExtendedDimension((unsigned short)m_uiSourceWidth);
- m_uiExtendedHeight = CalcExtendedDimension((unsigned short)m_uiSourceHeight);
-
- m_uiBlockColumns = m_uiExtendedWidth >> 2;
- m_uiBlockRows = m_uiExtendedHeight >> 2;
-
- m_pablock = new Block4x4[GetNumberOfBlocks()];
- assert(m_pablock);
-
- m_format = Format::UNKNOWN;
-
- m_encodingbitsformat = Block4x4EncodingBits::Format::UNKNOWN;
- m_uiEncodingBitsBytes = 0;
- m_paucEncodingBits = nullptr;
-
- m_errormetric = a_errormetric;
- m_fEffort = 0.0f;
-
- m_iEncodeTime_ms = -1;
-
- m_iNumOpaquePixels = 0;
- m_iNumTranslucentPixels = 0;
- m_iNumTransparentPixels = 0;
- m_bVerboseOutput = false;
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // constructor using encoding bits
- // recreates encoding state using a previously encoded image
- //
- Image::Image(Format a_format,
- unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight,
- unsigned char *a_paucEncidingBits, unsigned int a_uiEncodingBitsBytes,
- Image *a_pimageSource, ErrorMetric a_errormetric)
- {
- m_encodingStatus = EncodingStatus::SUCCESS;
- m_pafrgbaSource = nullptr;
- m_uiSourceWidth = a_uiSourceWidth;
- m_uiSourceHeight = a_uiSourceHeight;
-
- m_uiExtendedWidth = CalcExtendedDimension((unsigned short)m_uiSourceWidth);
- m_uiExtendedHeight = CalcExtendedDimension((unsigned short)m_uiSourceHeight);
-
- m_uiBlockColumns = m_uiExtendedWidth >> 2;
- m_uiBlockRows = m_uiExtendedHeight >> 2;
-
- unsigned int uiBlocks = GetNumberOfBlocks();
-
- m_pablock = new Block4x4[uiBlocks];
- assert(m_pablock);
-
- m_format = a_format;
-
- m_iNumOpaquePixels = 0;
- m_iNumTranslucentPixels = 0;
- m_iNumTransparentPixels = 0;
-
- m_encodingbitsformat = DetermineEncodingBitsFormat(m_format);
- if (m_encodingbitsformat == Block4x4EncodingBits::Format::UNKNOWN)
- {
- AddToEncodingStatus(ERROR_UNKNOWN_FORMAT);
- return;
- }
- m_uiEncodingBitsBytes = a_uiEncodingBitsBytes;
- m_paucEncodingBits = a_paucEncidingBits;
-
- m_errormetric = a_errormetric;
- m_fEffort = 0.0f;
- m_bVerboseOutput = false;
- m_iEncodeTime_ms = -1;
-
- unsigned char *paucEncodingBits = m_paucEncodingBits;
- unsigned int uiEncodingBitsBytesPerBlock = Block4x4EncodingBits::GetBytesPerBlock(m_encodingbitsformat);
-
- unsigned int uiH = 0;
- unsigned int uiV = 0;
- for (unsigned int uiBlock = 0; uiBlock < uiBlocks; uiBlock++)
- {
- m_pablock[uiBlock].InitFromEtcEncodingBits(a_format, uiH, uiV, paucEncodingBits,
- a_pimageSource, a_errormetric);
- paucEncodingBits += uiEncodingBitsBytesPerBlock;
- uiH += 4;
- if (uiH >= m_uiSourceWidth)
- {
- uiH = 0;
- uiV += 4;
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
- Image::~Image(void)
- {
- if (m_pablock != nullptr)
- {
- delete[] m_pablock;
- m_pablock = nullptr;
- }
-
- /*if (m_paucEncodingBits != nullptr)
- {
- delete[] m_paucEncodingBits;
- m_paucEncodingBits = nullptr;
- }*/
- }
-
- // ----------------------------------------------------------------------------------------------------
- // encode an image
- // create a set of encoding bits that conforms to a_format
- // find best fit using a_errormetric
- // explore a range of possible encodings based on a_fEffort (range = [0:100])
- // speed up process using a_uiJobs as the number of process threads (a_uiJobs must not excede a_uiMaxJobs)
- //
- Image::EncodingStatus Image::Encode(Format a_format, ErrorMetric a_errormetric, float a_fEffort, unsigned int a_uiJobs, unsigned int a_uiMaxJobs)
- {
-
- auto start = std::chrono::steady_clock::now();
-
- m_encodingStatus = EncodingStatus::SUCCESS;
-
- m_format = a_format;
- m_errormetric = a_errormetric;
- m_fEffort = a_fEffort;
-
- if (m_errormetric < 0 || m_errormetric > ERROR_METRICS)
- {
- AddToEncodingStatus(ERROR_UNKNOWN_ERROR_METRIC);
- return m_encodingStatus;
- }
-
- if (m_fEffort < ETCCOMP_MIN_EFFORT_LEVEL)
- {
- AddToEncodingStatus(WARNING_EFFORT_OUT_OF_RANGE);
- m_fEffort = ETCCOMP_MIN_EFFORT_LEVEL;
- }
- else if (m_fEffort > ETCCOMP_MAX_EFFORT_LEVEL)
- {
- AddToEncodingStatus(WARNING_EFFORT_OUT_OF_RANGE);
- m_fEffort = ETCCOMP_MAX_EFFORT_LEVEL;
- }
- if (a_uiJobs < 1)
- {
- a_uiJobs = 1;
- AddToEncodingStatus(WARNING_JOBS_OUT_OF_RANGE);
- }
- else if (a_uiJobs > a_uiMaxJobs)
- {
- a_uiJobs = a_uiMaxJobs;
- AddToEncodingStatus(WARNING_JOBS_OUT_OF_RANGE);
- }
-
- m_encodingbitsformat = DetermineEncodingBitsFormat(m_format);
-
- if (m_encodingbitsformat == Block4x4EncodingBits::Format::UNKNOWN)
- {
- AddToEncodingStatus(ERROR_UNKNOWN_FORMAT);
- return m_encodingStatus;
- }
-
- assert(m_paucEncodingBits == nullptr);
- m_uiEncodingBitsBytes = GetNumberOfBlocks() * Block4x4EncodingBits::GetBytesPerBlock(m_encodingbitsformat);
- m_paucEncodingBits = new unsigned char[m_uiEncodingBitsBytes];
-
- InitBlocksAndBlockSorter();
-
-
- std::future<void> *handle = new std::future<void>[a_uiMaxJobs];
-
- unsigned int uiNumThreadsNeeded = 0;
- unsigned int uiUnfinishedBlocks = GetNumberOfBlocks();
-
- uiNumThreadsNeeded = (uiUnfinishedBlocks < a_uiJobs) ? uiUnfinishedBlocks : a_uiJobs;
-
- for (int i = 0; i < (int)uiNumThreadsNeeded - 1; i++)
- {
- handle[i] = async(std::launch::async, &Image::RunFirstPass, this, i, uiNumThreadsNeeded);
- }
-
- RunFirstPass(uiNumThreadsNeeded - 1, uiNumThreadsNeeded);
-
- for (int i = 0; i < (int)uiNumThreadsNeeded - 1; i++)
- {
- handle[i].get();
- }
-
- // perform effort-based encoding
- if (m_fEffort > ETCCOMP_MIN_EFFORT_LEVEL)
- {
- unsigned int uiFinishedBlocks = 0;
- unsigned int uiTotalEffortBlocks = static_cast<unsigned int>(roundf(0.01f * m_fEffort * GetNumberOfBlocks()));
-
- if (m_bVerboseOutput)
- {
- printf("effortblocks = %d\n", uiTotalEffortBlocks);
- }
- unsigned int uiPass = 0;
- while (1)
- {
- if (m_bVerboseOutput)
- {
- uiPass++;
- printf("pass %u\n", uiPass);
- }
- m_psortedblocklist->Sort();
- uiUnfinishedBlocks = m_psortedblocklist->GetNumberOfSortedBlocks();
- uiFinishedBlocks = GetNumberOfBlocks() - uiUnfinishedBlocks;
- if (m_bVerboseOutput)
- {
- printf(" %u unfinished blocks\n", uiUnfinishedBlocks);
- // m_psortedblocklist->Print();
- }
-
-
-
- //stop enocding when we did enough to satify the effort percentage
- if (uiFinishedBlocks >= uiTotalEffortBlocks)
- {
- if (m_bVerboseOutput)
- {
- printf("Finished %d Blocks out of %d\n", uiFinishedBlocks, uiTotalEffortBlocks);
- }
- break;
- }
-
- unsigned int uiIteratedBlocks = 0;
- unsigned int blocksToIterateThisPass = (uiTotalEffortBlocks - uiFinishedBlocks);
- uiNumThreadsNeeded = (uiUnfinishedBlocks < a_uiJobs) ? uiUnfinishedBlocks : a_uiJobs;
-
- if (uiNumThreadsNeeded <= 1)
- {
- //since we already how many blocks each thread will process
- //cap the thread limit to do the proper amount of work, and not more
- uiIteratedBlocks = IterateThroughWorstBlocks(blocksToIterateThisPass, 0, 1);
- }
- else
- {
- //we have a lot of work to do, so lets multi thread it
- std::future<unsigned int> *handleToBlockEncoders = new std::future<unsigned int>[uiNumThreadsNeeded-1];
-
- for (int i = 0; i < (int)uiNumThreadsNeeded - 1; i++)
- {
- handleToBlockEncoders[i] = async(std::launch::async, &Image::IterateThroughWorstBlocks, this, blocksToIterateThisPass, i, uiNumThreadsNeeded);
- }
- uiIteratedBlocks = IterateThroughWorstBlocks(blocksToIterateThisPass, uiNumThreadsNeeded - 1, uiNumThreadsNeeded);
-
- for (int i = 0; i < (int)uiNumThreadsNeeded - 1; i++)
- {
- uiIteratedBlocks += handleToBlockEncoders[i].get();
- }
-
- delete[] handleToBlockEncoders;
- }
-
- if (m_bVerboseOutput)
- {
- printf(" %u iterated blocks\n", uiIteratedBlocks);
- }
- }
- }
-
- // generate Etc2-compatible bit-format 4x4 blocks
- for (int i = 0; i < (int)a_uiJobs - 1; i++)
- {
- handle[i] = async(std::launch::async, &Image::SetEncodingBits, this, i, a_uiJobs);
- }
- SetEncodingBits(a_uiJobs - 1, a_uiJobs);
-
- for (int i = 0; i < (int)a_uiJobs - 1; i++)
- {
- handle[i].get();
- }
-
- auto end = std::chrono::steady_clock::now();
- std::chrono::milliseconds elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
- m_iEncodeTime_ms = (int)elapsed.count();
-
- delete[] handle;
- delete m_psortedblocklist;
- return m_encodingStatus;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // iterate the encoding thru the blocks with the worst error
- // stop when a_uiMaxBlocks blocks have been iterated
- // split the blocks between the process threads using a_uiMultithreadingOffset and a_uiMultithreadingStride
- //
- unsigned int Image::IterateThroughWorstBlocks(unsigned int a_uiMaxBlocks,
- unsigned int a_uiMultithreadingOffset,
- unsigned int a_uiMultithreadingStride)
- {
- assert(a_uiMultithreadingStride > 0);
- unsigned int uiIteratedBlocks = a_uiMultithreadingOffset;
-
- SortedBlockList::Link *plink = m_psortedblocklist->GetLinkToFirstBlock();
- for (plink = plink->Advance(a_uiMultithreadingOffset);
- plink != nullptr;
- plink = plink->Advance(a_uiMultithreadingStride) )
- {
- if (uiIteratedBlocks >= a_uiMaxBlocks)
- {
- break;
- }
-
- plink->GetBlock()->PerformEncodingIteration(m_fEffort);
-
- uiIteratedBlocks += a_uiMultithreadingStride;
- }
-
- return uiIteratedBlocks;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // determine which warnings to check for during Encode() based on encoding format
- //
- void Image::FindEncodingWarningTypesForCurFormat()
- {
- TrackEncodingWarning(WARNING_ALL_TRANSPARENT_PIXELS);
- TrackEncodingWarning(WARNING_SOME_RGBA_NOT_0_TO_1);
- switch (m_format)
- {
- case Image::Format::ETC1:
- case Image::Format::RGB8:
- case Image::Format::SRGB8:
- TrackEncodingWarning(WARNING_SOME_NON_OPAQUE_PIXELS);
- TrackEncodingWarning(WARNING_SOME_TRANSLUCENT_PIXELS);
- break;
-
- case Image::Format::RGB8A1:
- case Image::Format::SRGB8A1:
- TrackEncodingWarning(WARNING_SOME_TRANSLUCENT_PIXELS);
- TrackEncodingWarning(WARNING_ALL_OPAQUE_PIXELS);
- break;
- case Image::Format::RGBA8:
- case Image::Format::SRGBA8:
- TrackEncodingWarning(WARNING_ALL_OPAQUE_PIXELS);
- break;
-
- case Image::Format::R11:
- case Image::Format::SIGNED_R11:
- TrackEncodingWarning(WARNING_SOME_NON_OPAQUE_PIXELS);
- TrackEncodingWarning(WARNING_SOME_TRANSLUCENT_PIXELS);
- TrackEncodingWarning(WARNING_SOME_GREEN_VALUES_ARE_NOT_ZERO);
- TrackEncodingWarning(WARNING_SOME_BLUE_VALUES_ARE_NOT_ZERO);
- break;
-
- case Image::Format::RG11:
- case Image::Format::SIGNED_RG11:
- TrackEncodingWarning(WARNING_SOME_NON_OPAQUE_PIXELS);
- TrackEncodingWarning(WARNING_SOME_TRANSLUCENT_PIXELS);
- TrackEncodingWarning(WARNING_SOME_BLUE_VALUES_ARE_NOT_ZERO);
- break;
- case Image::Format::FORMATS:
- case Image::Format::UNKNOWN:
- default:
- assert(0);
- break;
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- // examine source pixels to check for warnings
- //
- void Image::FindAndSetEncodingWarnings()
- {
- int numPixels = (m_uiBlockRows * 4) * (m_uiBlockColumns * 4);
- if (m_iNumOpaquePixels == numPixels)
- {
- AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_ALL_OPAQUE_PIXELS);
- }
- if (m_iNumOpaquePixels < numPixels)
- {
- AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_NON_OPAQUE_PIXELS);
- }
- if (m_iNumTranslucentPixels > 0)
- {
- AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_TRANSLUCENT_PIXELS);
- }
- if (m_iNumTransparentPixels == numPixels)
- {
- AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_ALL_TRANSPARENT_PIXELS);
- }
- if (m_numColorValues.fB > 0.0f)
- {
- AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_BLUE_VALUES_ARE_NOT_ZERO);
- }
- if (m_numColorValues.fG > 0.0f)
- {
- AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_GREEN_VALUES_ARE_NOT_ZERO);
- }
-
- if (m_numOutOfRangeValues.fR > 0.0f || m_numOutOfRangeValues.fG > 0.0f)
- {
- AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_RGBA_NOT_0_TO_1);
- }
- if (m_numOutOfRangeValues.fB > 0.0f || m_numOutOfRangeValues.fA > 0.0f)
- {
- AddToEncodingStatusIfSignfigant(Image::EncodingStatus::WARNING_SOME_RGBA_NOT_0_TO_1);
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- // return a string name for a given image format
- //
- const char * Image::EncodingFormatToString(Image::Format a_format)
- {
- switch (a_format)
- {
- case Image::Format::ETC1:
- return "ETC1";
- case Image::Format::RGB8:
- return "RGB8";
- case Image::Format::SRGB8:
- return "SRGB8";
-
- case Image::Format::RGB8A1:
- return "RGB8A1";
- case Image::Format::SRGB8A1:
- return "SRGB8A1";
- case Image::Format::RGBA8:
- return "RGBA8";
- case Image::Format::SRGBA8:
- return "SRGBA8";
-
- case Image::Format::R11:
- return "R11";
- case Image::Format::SIGNED_R11:
- return "SIGNED_R11";
-
- case Image::Format::RG11:
- return "RG11";
- case Image::Format::SIGNED_RG11:
- return "SIGNED_RG11";
- case Image::Format::FORMATS:
- case Image::Format::UNKNOWN:
- default:
- return "UNKNOWN";
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- // return a string name for the image's format
- //
- const char * Image::EncodingFormatToString(void)
- {
- return EncodingFormatToString(m_format);
- }
-
- // ----------------------------------------------------------------------------------------------------
- // init image blocks prior to encoding
- // init block sorter for subsequent sortings
- // check for encoding warnings
- //
- void Image::InitBlocksAndBlockSorter(void)
- {
-
- FindEncodingWarningTypesForCurFormat();
-
- // init each block
- Block4x4 *pblock = m_pablock;
- unsigned char *paucEncodingBits = m_paucEncodingBits;
- for (unsigned int uiBlockRow = 0; uiBlockRow < m_uiBlockRows; uiBlockRow++)
- {
- unsigned int uiBlockV = uiBlockRow * 4;
-
- for (unsigned int uiBlockColumn = 0; uiBlockColumn < m_uiBlockColumns; uiBlockColumn++)
- {
- unsigned int uiBlockH = uiBlockColumn * 4;
-
- pblock->InitFromSource(this, uiBlockH, uiBlockV, paucEncodingBits, m_errormetric);
-
- paucEncodingBits += Block4x4EncodingBits::GetBytesPerBlock(m_encodingbitsformat);
-
- pblock++;
- }
- }
-
- FindAndSetEncodingWarnings();
-
- // init block sorter
- {
- m_psortedblocklist = new SortedBlockList(GetNumberOfBlocks(), 100);
-
- for (unsigned int uiBlock = 0; uiBlock < GetNumberOfBlocks(); uiBlock++)
- {
- pblock = &m_pablock[uiBlock];
- m_psortedblocklist->AddBlock(pblock);
- }
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // run the first pass of the encoder
- // the encoder generally finds a reasonable, fast encoding
- // this is run on all blocks regardless of effort to ensure that all blocks have a valid encoding
- //
- void Image::RunFirstPass(unsigned int a_uiMultithreadingOffset, unsigned int a_uiMultithreadingStride)
- {
- assert(a_uiMultithreadingStride > 0);
-
- for (unsigned int uiBlock = a_uiMultithreadingOffset;
- uiBlock < GetNumberOfBlocks();
- uiBlock += a_uiMultithreadingStride)
- {
- Block4x4 *pblock = &m_pablock[uiBlock];
- pblock->PerformEncodingIteration(m_fEffort);
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- // set the encoding bits (for the output file) based on the best encoding for each block
- //
- void Image::SetEncodingBits(unsigned int a_uiMultithreadingOffset,
- unsigned int a_uiMultithreadingStride)
- {
- assert(a_uiMultithreadingStride > 0);
-
- for (unsigned int uiBlock = a_uiMultithreadingOffset;
- uiBlock < GetNumberOfBlocks();
- uiBlock += a_uiMultithreadingStride)
- {
- Block4x4 *pblock = &m_pablock[uiBlock];
- pblock->SetEncodingBitsFromEncoding();
- }
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // return the image error
- // image error is the sum of all block errors
- //
- float Image::GetError(void)
- {
- float fError = 0.0f;
-
- for (unsigned int uiBlock = 0; uiBlock < GetNumberOfBlocks(); uiBlock++)
- {
- Block4x4 *pblock = &m_pablock[uiBlock];
- fError += pblock->GetError();
- }
-
- return fError;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // determine the encoding bits format based on the encoding format
- // the encoding bits format is a family of bit encodings that are shared across various encoding formats
- //
- Block4x4EncodingBits::Format Image::DetermineEncodingBitsFormat(Format a_format)
- {
- Block4x4EncodingBits::Format encodingbitsformat;
-
- // determine encoding bits format from image format
- switch (a_format)
- {
- case Format::ETC1:
- case Format::RGB8:
- case Format::SRGB8:
- encodingbitsformat = Block4x4EncodingBits::Format::RGB8;
- break;
-
- case Format::RGBA8:
- case Format::SRGBA8:
- encodingbitsformat = Block4x4EncodingBits::Format::RGBA8;
- break;
-
- case Format::R11:
- case Format::SIGNED_R11:
- encodingbitsformat = Block4x4EncodingBits::Format::R11;
- break;
-
- case Format::RG11:
- case Format::SIGNED_RG11:
- encodingbitsformat = Block4x4EncodingBits::Format::RG11;
- break;
-
- case Format::RGB8A1:
- case Format::SRGB8A1:
- encodingbitsformat = Block4x4EncodingBits::Format::RGB8A1;
- break;
-
- default:
- encodingbitsformat = Block4x4EncodingBits::Format::UNKNOWN;
- break;
- }
-
- return encodingbitsformat;
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcImage.h b/thirdparty/etc2comp/EtcImage.h
deleted file mode 100644
index bd807ac32e..0000000000
--- a/thirdparty/etc2comp/EtcImage.h
+++ /dev/null
@@ -1,249 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-//#include "Etc.h"
-#include "EtcColorFloatRGBA.h"
-#include "EtcBlock4x4EncodingBits.h"
-#include "EtcErrorMetric.h"
-
-
-namespace Etc
-{
- class Block4x4;
- class EncoderSpec;
- class SortedBlockList;
-
- class Image
- {
- public:
-
- //the differnt warning and errors that can come up during encoding
- enum EncodingStatus
- {
- SUCCESS = 0,
- //
- WARNING_THRESHOLD = 1 << 0,
- //
- WARNING_EFFORT_OUT_OF_RANGE = 1 << 1,
- WARNING_JOBS_OUT_OF_RANGE = 1 << 2,
- WARNING_SOME_NON_OPAQUE_PIXELS = 1 << 3,//just for opaque formats, etc1, rgb8, r11, rg11
- WARNING_ALL_OPAQUE_PIXELS = 1 << 4,
- WARNING_ALL_TRANSPARENT_PIXELS = 1 << 5,
- WARNING_SOME_TRANSLUCENT_PIXELS = 1 << 6,//just for rgb8A1
- WARNING_SOME_RGBA_NOT_0_TO_1 = 1 << 7,
- WARNING_SOME_BLUE_VALUES_ARE_NOT_ZERO = 1 << 8,
- WARNING_SOME_GREEN_VALUES_ARE_NOT_ZERO = 1 << 9,
- //
- ERROR_THRESHOLD = 1 << 16,
- //
- ERROR_UNKNOWN_FORMAT = 1 << 17,
- ERROR_UNKNOWN_ERROR_METRIC = 1 << 18,
- ERROR_ZERO_WIDTH_OR_HEIGHT = 1 << 19,
- //
- };
-
- enum class Format
- {
- UNKNOWN,
- //
- ETC1,
- //
- // ETC2 formats
- RGB8,
- SRGB8,
- RGBA8,
- SRGBA8,
- R11,
- SIGNED_R11,
- RG11,
- SIGNED_RG11,
- RGB8A1,
- SRGB8A1,
- //
- FORMATS,
- //
- DEFAULT = SRGB8
- };
-
- // constructor using source image
- Image(float *a_pafSourceRGBA, unsigned int a_uiSourceWidth,
- unsigned int a_uiSourceHeight,
- ErrorMetric a_errormetric);
-
- // constructor using encoding bits
- Image(Format a_format,
- unsigned int a_uiSourceWidth, unsigned int a_uiSourceHeight,
- unsigned char *a_paucEncidingBits, unsigned int a_uiEncodingBitsBytes,
- Image *a_pimageSource,
- ErrorMetric a_errormetric);
-
- ~Image(void);
-
- EncodingStatus Encode(Format a_format, ErrorMetric a_errormetric, float a_fEffort,
- unsigned int a_uiJobs, unsigned int a_uiMaxJobs);
-
- inline void AddToEncodingStatus(EncodingStatus a_encStatus)
- {
- m_encodingStatus = (EncodingStatus)((unsigned int)m_encodingStatus | (unsigned int)a_encStatus);
- }
-
- inline unsigned int GetSourceWidth(void)
- {
- return m_uiSourceWidth;
- }
-
- inline unsigned int GetSourceHeight(void)
- {
- return m_uiSourceHeight;
- }
-
- inline unsigned int GetExtendedWidth(void)
- {
- return m_uiExtendedWidth;
- }
-
- inline unsigned int GetExtendedHeight(void)
- {
- return m_uiExtendedHeight;
- }
-
- inline unsigned int GetNumberOfBlocks()
- {
- return m_uiBlockColumns * m_uiBlockRows;
- }
-
- inline Block4x4 * GetBlocks()
- {
- return m_pablock;
- }
-
- inline unsigned char * GetEncodingBits(void)
- {
- return m_paucEncodingBits;
- }
-
- inline unsigned int GetEncodingBitsBytes(void)
- {
- return m_uiEncodingBitsBytes;
- }
-
- inline int GetEncodingTimeMs(void)
- {
- return m_iEncodeTime_ms;
- }
-
- float GetError(void);
-
- inline ColorFloatRGBA * GetSourcePixel(unsigned int a_uiH, unsigned int a_uiV)
- {
- if (a_uiH >= m_uiSourceWidth || a_uiV >= m_uiSourceHeight)
- {
- return nullptr;
- }
-
- return &m_pafrgbaSource[a_uiV*m_uiSourceWidth + a_uiH];
- }
-
- inline Format GetFormat(void)
- {
- return m_format;
- }
-
- static Block4x4EncodingBits::Format DetermineEncodingBitsFormat(Format a_format);
-
- inline static unsigned short CalcExtendedDimension(unsigned short a_ushOriginalDimension)
- {
- return (unsigned short)((a_ushOriginalDimension + 3) & ~3);
- }
-
- inline ErrorMetric GetErrorMetric(void)
- {
- return m_errormetric;
- }
-
- static const char * EncodingFormatToString(Image::Format a_format);
- const char * EncodingFormatToString(void);
- //used to get basic information about the image data
- int m_iNumOpaquePixels;
- int m_iNumTranslucentPixels;
- int m_iNumTransparentPixels;
-
- ColorFloatRGBA m_numColorValues;
- ColorFloatRGBA m_numOutOfRangeValues;
-
- bool m_bVerboseOutput;
- private:
- //add a warning or error to check for while encoding
- inline void TrackEncodingWarning(EncodingStatus a_encStatus)
- {
- m_warningsToCapture = (EncodingStatus)((unsigned int)m_warningsToCapture | (unsigned int)a_encStatus);
- }
-
- //report the warning if it is something we care about for this encoding
- inline void AddToEncodingStatusIfSignfigant(EncodingStatus a_encStatus)
- {
- if ((EncodingStatus)((unsigned int)m_warningsToCapture & (unsigned int)a_encStatus) == a_encStatus)
- {
- AddToEncodingStatus(a_encStatus);
- }
- }
-
- Image(void);
- void FindEncodingWarningTypesForCurFormat();
- void FindAndSetEncodingWarnings();
-
- void InitBlocksAndBlockSorter(void);
-
- void RunFirstPass(unsigned int a_uiMultithreadingOffset,
- unsigned int a_uiMultithreadingStride);
-
- void SetEncodingBits(unsigned int a_uiMultithreadingOffset,
- unsigned int a_uiMultithreadingStride);
-
- unsigned int IterateThroughWorstBlocks(unsigned int a_uiMaxBlocks,
- unsigned int a_uiMultithreadingOffset,
- unsigned int a_uiMultithreadingStride);
-
- // inputs
- ColorFloatRGBA *m_pafrgbaSource;
- unsigned int m_uiSourceWidth;
- unsigned int m_uiSourceHeight;
- unsigned int m_uiExtendedWidth;
- unsigned int m_uiExtendedHeight;
- unsigned int m_uiBlockColumns;
- unsigned int m_uiBlockRows;
- // intermediate data
- Block4x4 *m_pablock;
- // encoding
- Format m_format;
- Block4x4EncodingBits::Format m_encodingbitsformat;
- unsigned int m_uiEncodingBitsBytes; // for entire image
- unsigned char *m_paucEncodingBits;
- ErrorMetric m_errormetric;
- float m_fEffort;
- // stats
- int m_iEncodeTime_ms;
-
- SortedBlockList *m_psortedblocklist;
- //this will hold any warning or errors that happen during encoding
- EncodingStatus m_encodingStatus;
- //these will be the warnings we are tracking
- EncodingStatus m_warningsToCapture;
- };
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcIndividualTrys.cpp b/thirdparty/etc2comp/EtcIndividualTrys.cpp
deleted file mode 100644
index 56ff4c65ec..0000000000
--- a/thirdparty/etc2comp/EtcIndividualTrys.cpp
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcIndividualTrys.cpp
-
-Gathers the results of the various encoding trys for both halves of a 4x4 block for Individual mode
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcIndividualTrys.h"
-
-#include <assert.h>
-
-namespace Etc
-{
-
- // ----------------------------------------------------------------------------------------------------
- // construct a list of trys (encoding attempts)
- //
- // a_frgbaColor1 is the basecolor for the first half
- // a_frgbaColor2 is the basecolor for the second half
- // a_pauiPixelMapping1 is the pixel order for the first half
- // a_pauiPixelMapping2 is the pixel order for the second half
- // a_uiRadius is the amount to vary the base colors
- //
- IndividualTrys::IndividualTrys(ColorFloatRGBA a_frgbaColor1, ColorFloatRGBA a_frgbaColor2,
- const unsigned int *a_pauiPixelMapping1,
- const unsigned int *a_pauiPixelMapping2,
- unsigned int a_uiRadius)
- {
- assert(a_uiRadius <= MAX_RADIUS);
-
- ColorFloatRGBA frgbaQuantizedColor1 = a_frgbaColor1.QuantizeR4G4B4();
- ColorFloatRGBA frgbaQuantizedColor2 = a_frgbaColor2.QuantizeR4G4B4();
-
- // quantize base colors
- // ensure that trys with a_uiRadius don't overflow
- int iRed1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntRed(15.0f), a_uiRadius);
- int iGreen1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntGreen(15.0f), a_uiRadius);
- int iBlue1 = MoveAwayFromEdge(frgbaQuantizedColor1.IntBlue(15.0f), a_uiRadius);
- int iRed2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntRed(15.0f), a_uiRadius);
- int iGreen2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntGreen(15.0f), a_uiRadius);
- int iBlue2 = MoveAwayFromEdge(frgbaQuantizedColor2.IntBlue(15.0f), a_uiRadius);
-
- m_half1.Init(iRed1, iGreen1, iBlue1, a_pauiPixelMapping1, a_uiRadius);
- m_half2.Init(iRed2, iGreen2, iBlue2, a_pauiPixelMapping2, a_uiRadius);
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
- void IndividualTrys::Half::Init(int a_iRed, int a_iGreen, int a_iBlue,
- const unsigned int *a_pauiPixelMapping, unsigned int a_uiRadius)
- {
-
- m_iRed = a_iRed;
- m_iGreen = a_iGreen;
- m_iBlue = a_iBlue;
-
- m_pauiPixelMapping = a_pauiPixelMapping;
- m_uiRadius = a_uiRadius;
-
- m_uiTrys = 0;
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcIndividualTrys.h b/thirdparty/etc2comp/EtcIndividualTrys.h
deleted file mode 100644
index 5fb12fbcf4..0000000000
--- a/thirdparty/etc2comp/EtcIndividualTrys.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include "EtcColorFloatRGBA.h"
-
-namespace Etc
-{
-
- class IndividualTrys
- {
- public:
-
- static const unsigned int MAX_RADIUS = 1;
-
- IndividualTrys(ColorFloatRGBA a_frgbaColor1,
- ColorFloatRGBA a_frgbaColor2,
- const unsigned int *a_pauiPixelMapping1,
- const unsigned int *a_pauiPixelMapping2,
- unsigned int a_uiRadius);
-
- inline static int MoveAwayFromEdge(int a_i, int a_iDistance)
- {
- if (a_i < (0+ a_iDistance))
- {
- return (0 + a_iDistance);
- }
- else if (a_i > (15- a_iDistance))
- {
- return (15 - a_iDistance);
- }
-
- return a_i;
- }
-
- class Try
- {
- public :
- static const unsigned int SELECTORS = 8; // per half
-
- int m_iRed;
- int m_iGreen;
- int m_iBlue;
- unsigned int m_uiCW;
- unsigned int m_auiSelectors[SELECTORS];
- float m_fError;
- };
-
- class Half
- {
- public:
-
- static const unsigned int MAX_TRYS = 27;
-
- void Init(int a_iRed, int a_iGreen, int a_iBlue,
- const unsigned int *a_pauiPixelMapping,
- unsigned int a_uiRadius);
-
- // center of trys
- int m_iRed;
- int m_iGreen;
- int m_iBlue;
-
- const unsigned int *m_pauiPixelMapping;
- unsigned int m_uiRadius;
-
- unsigned int m_uiTrys;
- Try m_atry[MAX_TRYS];
-
- Try *m_ptryBest;
- };
-
- Half m_half1;
- Half m_half2;
-
- };
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcMath.cpp b/thirdparty/etc2comp/EtcMath.cpp
deleted file mode 100644
index 096d5f7ab9..0000000000
--- a/thirdparty/etc2comp/EtcMath.cpp
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "EtcConfig.h"
-#include "EtcMath.h"
-
-namespace Etc
-{
-
- // ----------------------------------------------------------------------------------------------------
- // calculate the line that best fits the set of XY points contained in a_afX[] and a_afY[]
- // use a_fSlope and a_fOffset to define that line
- //
- bool Regression(float a_afX[], float a_afY[], unsigned int a_Points,
- float *a_fSlope, float *a_fOffset)
- {
- float fPoints = (float)a_Points;
-
- float fSumX = 0.0f;
- float fSumY = 0.0f;
- float fSumXY = 0.0f;
- float fSumX2 = 0.0f;
-
- for (unsigned int uiPoint = 0; uiPoint < a_Points; uiPoint++)
- {
- fSumX += a_afX[uiPoint];
- fSumY += a_afY[uiPoint];
- fSumXY += a_afX[uiPoint] * a_afY[uiPoint];
- fSumX2 += a_afX[uiPoint] * a_afX[uiPoint];
- }
-
- float fDivisor = fPoints*fSumX2 - fSumX*fSumX;
-
- // if vertical line
- if (fDivisor == 0.0f)
- {
- *a_fSlope = 0.0f;
- *a_fOffset = 0.0f;
- return true;
- }
-
- *a_fSlope = (fPoints*fSumXY - fSumX*fSumY) / fDivisor;
- *a_fOffset = (fSumY - (*a_fSlope)*fSumX) / fPoints;
-
- return false;
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcMath.h b/thirdparty/etc2comp/EtcMath.h
deleted file mode 100644
index c58c9a91bc..0000000000
--- a/thirdparty/etc2comp/EtcMath.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <math.h>
-
-namespace Etc
-{
-
- // ----------------------------------------------------------------------------------------------------
- // return true if vertical line
- bool Regression(float a_afX[], float a_afY[], unsigned int a_Points,
- float *a_fSlope, float *a_fOffset);
-
- inline float ConvertMSEToPSNR(float a_fMSE)
- {
- if (a_fMSE == 0.0f)
- {
- return INFINITY;
- }
-
- return 10.0f * log10f(1.0f / a_fMSE);
- }
-
-
-}
diff --git a/thirdparty/etc2comp/EtcSortedBlockList.cpp b/thirdparty/etc2comp/EtcSortedBlockList.cpp
deleted file mode 100644
index bfa6b7b3fa..0000000000
--- a/thirdparty/etc2comp/EtcSortedBlockList.cpp
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-/*
-EtcSortedBlockList.cpp
-
-SortedBlockList is a list of 4x4 blocks that can be used by the "effort" system to prioritize
-the encoding of the 4x4 blocks.
-
-The sorting is done with buckets, where each bucket is an indication of how much error each 4x4 block has
-
-*/
-
-#include "EtcConfig.h"
-#include "EtcSortedBlockList.h"
-
-#include "EtcBlock4x4.h"
-
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-
-namespace Etc
-{
-
- // ----------------------------------------------------------------------------------------------------
- // construct an empty list
- //
- // allocate enough memory to add all of the image's 4x4 blocks later
- // allocate enough buckets to sort the blocks
- //
- SortedBlockList::SortedBlockList(unsigned int a_uiImageBlocks, unsigned int a_uiBuckets)
- {
- m_uiImageBlocks = a_uiImageBlocks;
- m_iBuckets = (int)a_uiBuckets;
-
- m_uiAddedBlocks = 0;
- m_uiSortedBlocks = 0;
- m_palinkPool = new Link[m_uiImageBlocks];
- m_pabucket = new Bucket[m_iBuckets];
- m_fMaxError = 0.0f;
-
- InitBuckets();
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
- SortedBlockList::~SortedBlockList(void)
- {
- delete[] m_palinkPool;
- delete[] m_pabucket;
- }
-
- // ----------------------------------------------------------------------------------------------------
- // add a 4x4 block to the list
- // the 4x4 block will be sorted later
- //
- void SortedBlockList::AddBlock(Block4x4 *a_pblock)
- {
- assert(m_uiAddedBlocks < m_uiImageBlocks);
- Link *plink = &m_palinkPool[m_uiAddedBlocks++];
- plink->Init(a_pblock);
- }
-
- // ----------------------------------------------------------------------------------------------------
- // sort all of the 4x4 blocks that have been added to the list
- //
- // first, determine the maximum error, then assign an error range to each bucket
- // next, determine which bucket each 4x4 block belongs to based on the 4x4 block's error
- // add the 4x4 block to the appropriate bucket
- // lastly, walk thru the buckets and add each bucket to a sorted linked list
- //
- // the resultant sorting is an approximate sorting from most to least error
- //
- void SortedBlockList::Sort(void)
- {
- assert(m_uiAddedBlocks == m_uiImageBlocks);
- InitBuckets();
-
- // find max block error
- m_fMaxError = -1.0f;
-
- for (unsigned int uiLink = 0; uiLink < m_uiAddedBlocks; uiLink++)
- {
- Link *plinkBlock = &m_palinkPool[uiLink];
-
- float fBlockError = plinkBlock->GetBlock()->GetError();
- if (fBlockError > m_fMaxError)
- {
- m_fMaxError = fBlockError;
- }
- }
- // prevent divide by zero or divide by negative
- if (m_fMaxError <= 0.0f)
- {
- m_fMaxError = 1.0f;
- }
- //used for debugging
- //int numDone = 0;
- // put all of the blocks with unfinished encodings into the appropriate bucket
- m_uiSortedBlocks = 0;
- for (unsigned int uiLink = 0; uiLink < m_uiAddedBlocks; uiLink++)
- {
- Link *plinkBlock = &m_palinkPool[uiLink];
-
- // if the encoding is done, don't add it to the list
- if (plinkBlock->GetBlock()->GetEncoding()->IsDone())
- {
- //numDone++;
- continue;
- }
-
- // calculate the appropriate sort bucket
- float fBlockError = plinkBlock->GetBlock()->GetError();
- int iBucket = (int) floorf(m_iBuckets * fBlockError / m_fMaxError);
- // clamp to bucket index
- iBucket = iBucket < 0 ? 0 : iBucket >= m_iBuckets ? m_iBuckets - 1 : iBucket;
-
- // add block to bucket
- {
- Bucket *pbucket = &m_pabucket[iBucket];
- if (pbucket->plinkLast)
- {
- pbucket->plinkLast->SetNext(plinkBlock);
- pbucket->plinkLast = plinkBlock;
- }
- else
- {
- pbucket->plinkFirst = pbucket->plinkLast = plinkBlock;
- }
- plinkBlock->SetNext(nullptr);
- }
-
- m_uiSortedBlocks++;
-
- if (0)
- {
- printf("%u: e=%.3f\n", uiLink, fBlockError);
- Print();
- printf("\n\n\n");
- }
- }
- //printf("num blocks already done: %d\n",numDone);
- //link the blocks together across buckets
- m_plinkFirst = nullptr;
- m_plinkLast = nullptr;
- for (int iBucket = m_iBuckets - 1; iBucket >= 0; iBucket--)
- {
- Bucket *pbucket = &m_pabucket[iBucket];
-
- if (pbucket->plinkFirst)
- {
- if (m_plinkFirst == nullptr)
- {
- m_plinkFirst = pbucket->plinkFirst;
- }
- else
- {
- assert(pbucket->plinkLast->GetNext() == nullptr);
- m_plinkLast->SetNext(pbucket->plinkFirst);
- }
-
- m_plinkLast = pbucket->plinkLast;
- }
- }
-
-
- }
-
- // ----------------------------------------------------------------------------------------------------
- // clear all of the buckets. normally done in preparation for a sort
- //
- void SortedBlockList::InitBuckets(void)
- {
- for (int iBucket = 0; iBucket < m_iBuckets; iBucket++)
- {
- Bucket *pbucket = &m_pabucket[iBucket];
-
- pbucket->plinkFirst = 0;
- pbucket->plinkLast = 0;
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- // print out the list of sorted 4x4 blocks
- // normally used for debugging
- //
- void SortedBlockList::Print(void)
- {
- for (int iBucket = m_iBuckets-1; iBucket >= 0; iBucket--)
- {
- Bucket *pbucket = &m_pabucket[iBucket];
-
- unsigned int uiBlocks = 0;
- for (Link *plink = pbucket->plinkFirst; plink != nullptr; plink = plink->GetNext() )
- {
- uiBlocks++;
-
- if (plink == pbucket->plinkLast)
- {
- break;
- }
- }
-
- float fBucketError = m_fMaxError * iBucket / m_iBuckets;
- float fBucketRMS = sqrtf(fBucketError / (4.0f*16.0f) );
- printf("%3d: e=%.3f rms=%.6f %u\n", iBucket, fBucketError, fBucketRMS, uiBlocks);
- }
- }
-
- // ----------------------------------------------------------------------------------------------------
- //
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/EtcSortedBlockList.h b/thirdparty/etc2comp/EtcSortedBlockList.h
deleted file mode 100644
index 960e8adc34..0000000000
--- a/thirdparty/etc2comp/EtcSortedBlockList.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/*
- * Copyright 2015 The Etc2Comp Authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-namespace Etc
-{
- class Block4x4;
-
- class SortedBlockList
- {
- public:
-
- class Link
- {
- public:
-
- inline void Init(Block4x4 *a_pblock)
- {
- m_pblock = a_pblock;
- m_plinkNext = nullptr;
- }
-
- inline Block4x4 * GetBlock(void)
- {
- return m_pblock;
- }
-
- inline void SetNext(Link *a_plinkNext)
- {
- m_plinkNext = a_plinkNext;
- }
-
- inline Link * GetNext(void)
- {
- return m_plinkNext;
- }
-
- inline Link * Advance(unsigned int a_uiSteps = 1)
- {
- Link *plink = this;
-
- for (unsigned int uiStep = 0; uiStep < a_uiSteps; uiStep++)
- {
- if (plink == nullptr)
- {
- break;
- }
-
- plink = plink->m_plinkNext;
- }
-
- return plink;
- }
-
- private:
-
- Block4x4 *m_pblock;
- Link *m_plinkNext;
- };
-
- SortedBlockList(unsigned int a_uiImageBlocks, unsigned int a_uiBuckets);
- ~SortedBlockList(void);
-
- void AddBlock(Block4x4 *a_pblock);
-
- void Sort(void);
-
- inline Link * GetLinkToFirstBlock(void)
- {
- return m_plinkFirst;
- }
-
- inline unsigned int GetNumberOfAddedBlocks(void)
- {
- return m_uiAddedBlocks;
- }
-
- inline unsigned int GetNumberOfSortedBlocks(void)
- {
- return m_uiSortedBlocks;
- }
-
- void Print(void);
-
- private:
-
- void InitBuckets(void);
-
- class Bucket
- {
- public:
- Link *plinkFirst;
- Link *plinkLast;
- };
-
- unsigned int m_uiImageBlocks;
- int m_iBuckets;
-
- unsigned int m_uiAddedBlocks;
- unsigned int m_uiSortedBlocks;
- Link *m_palinkPool;
- Bucket *m_pabucket;
- float m_fMaxError;
-
- Link *m_plinkFirst;
- Link *m_plinkLast;
-
- };
-
-} // namespace Etc
diff --git a/thirdparty/etc2comp/LICENSE b/thirdparty/etc2comp/LICENSE
deleted file mode 100644
index d645695673..0000000000
--- a/thirdparty/etc2comp/LICENSE
+++ /dev/null
@@ -1,202 +0,0 @@
-
- Apache License
- Version 2.0, January 2004
- http://www.apache.org/licenses/
-
- TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
-
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-
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- 7. Disclaimer of Warranty. Unless required by applicable law or
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- whether in tort (including negligence), contract, or otherwise,
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diff --git a/thirdparty/etc2comp/README.md b/thirdparty/etc2comp/README.md
deleted file mode 100644
index 2f4363d042..0000000000
--- a/thirdparty/etc2comp/README.md
+++ /dev/null
@@ -1,197 +0,0 @@
-# Etc2Comp - Texture to ETC2 compressor
-
-Etc2Comp is a command line tool that converts textures (e.g. bitmaps)
-into the [ETC2](https://en.wikipedia.org/wiki/Ericsson_Texture_Compression)
-format. The tool is built with a focus on encoding performance
-to reduce the amount of time required to compile asset heavy applications as
-well as reduce overall application size.
-
-This repo provides source code that can be compiled into a binary. The
-binary can then be used to convert textures to the ETC2 format.
-
-Important: This is not an official Google product. It is an experimental
-library published as-is. Please see the CONTRIBUTORS.md file for information
-about questions or issues.
-
-## Setup
-This project uses [CMake](https://cmake.org/) to generate platform-specific
-build files:
- - Linux: make files
- - OS X: Xcode workspace files
- - Microsoft Windows: Visual Studio solution files
- - Note: CMake supports other formats, but this doc only provides steps for
- one of each platform for brevity.
-
-Refer to each platform's setup section to setup your environment and build
-an Etc2Comp binary. Then skip to the usage section of this page for examples
-of how to use the library.
-
-### Setup for OS X
- build tested on this config:
- OS X 10.9.5 i7 16GB RAM
- Xcode 5.1.1
- cmake 3.2.3
-
-Start by downloading and installing the following components if they are not
-already installed on your development machine.
- - *Xcode* version 5.1.1, or greater
- - [CMake](https://cmake.org/download/) version 3.2.3, or greater
-
-To build the Etc2Comp binary:
- 1. Open a *Terminal* window and navigate to the project directory.
- 1. Run `mkdir build_xcode`
- 1. Run `cd build_xcode`
- 1. Run `cmake -G Xcode ../`
- 1. Open *Xcode* and import the `build_xcode/EtcTest.xcodeproj` file.
- 1. Open the Product menu and choose Build For -> Running.
- 1. Once the build succeeds the binary located at `build_xcode/EtcTool/Debug/EtcTool`
-can be executed.
-
-Optional
-Xcode EtcTool ‘Run’ preferences
-note: if the build_xcode/EtcTest.xcodeproj is manually deleted then some Xcode preferences
-will need to be set by hand after cmake is run (these prefs are retained across
-cmake updates if the .xcodeproj is not deleted/removed)
-
-1. Set the active scheme to ‘EtcTool’
-1. Edit the scheme
-1. Select option ‘Run EtcTool’, then tab ‘Arguments’.
-Add this launch argument: ‘-argfile ../../EtcTool/args.txt’
-1. Select tab ‘Options’ and set a custom working directory to: ‘$(SRCROOT)/Build_Xcode/EtcTool’
-
-### SetUp for Windows
-
-1. Open a *Terminal* window and navigate to the project directory.
-1. Run `mkdir build_vs`
-1. Run `cd build_vs`
-1. Run CMAKE, noting what build version you need, and pointing to the parent directory as the source root;
- For VS 2013 : `cmake -G "Visual Studio 12 2013 Win64" ../`
- For VS 2015 : `cmake -G "Visual Studio 14 2015 Win64" ../`
- NOTE: To see what supported Visual Studio outputs there are, run `cmake -G`
-1. open the 'EtcTest' solution
-1. make the 'EtcTool' project the start up project
-1. (optional) in the project properties, under 'Debugging ->command arguments'
-add the argfile textfile thats included in the EtcTool directory.
-example: -argfile C:\etc2\EtcTool\Args.txt
-
-### Setup For Linux
-The Linux build was tested on this config:
- Ubuntu desktop 14.04
- gcc/g++ 4.8
- cmake 2.8.12.2
-
-1. Verify linux has cmake and C++-11 capable g++ installed
-1. Open shell
-1. Run `mkdir build_linux`
-1. Run `cd build_linux`
-1. Run `cmake ../`
-1. Run `make`
-1. navigate to the newly created EtcTool directory `cd EtcTool`
-1. run the executable: `./EtcTool -argfile ../../EtcTool/args.txt`
-
-Skip to the <a href="#usage">Usage</a> section for more information about using the
-tool.
-
-## Usage
-
-### Command Line Usage
-EtcTool can be run from the command line with the following usage:
- etctool.exe source_image [options ...] -output encoded_image
-
-The encoder will use an array of RGBA floats read from the source_image to create
-an ETC1 or ETC2 encoded image in encoded_image. The RGBA floats should be in the
-range [0:1].
-
-Options:
-
- -analyze <analysis_folder>
- -argfile <arg_file> additional command line arguments read from a file
- -blockAtHV <H V> encodes a single block that contains the
- pixel specified by the H V coordinates
- -compare <comparison_image> compares source_image to comparison_image
- -effort <amount> number between 0 and 100 to specify the encoding quality
- (100 is the highest quality)
- -errormetric <error_metric> specify the error metric, the options are
- rgba, rgbx, rec709, numeric and normalxyz
- -format <etc_format> ETC1, RGB8, SRGB8, RGBA8, SRGB8, RGB8A1,
- SRGB8A1 or R11
- -help prints this message
- -jobs or -j <thread_count> specifies the number of threads (default=1)
- -normalizexyz normalize RGB to have a length of 1
- -verbose or -v shows status information during the encoding
- process
- -mipmaps or -m <mip_count> sets the maximum number of mipaps to generate (default=1)
- -mipwrap or -w <x|y|xy> sets the mipmap filter wrap mode (default=clamp)
-
-* -analyze will run an analysis of the encoding and place it in folder
-"analysis_folder" (e.g. ../analysis/kodim05). within the analysis_folder, a folder
-will be created with a name of the current date/time (e.g. 20151204_153306). this
-date/time folder is used to compare encodings of the same texture over time.
-within the date/time folder is a text file with several encoding stats and a 2x png
-image showing the encoding mode for each 4x4 block.
-
-* -argfile allows additional command line arguments to be placed in a text file
-
-* -blockAtHV selects the 4x4 pixel subset of the source image at position (H,V).
-This is mainly used for debugging
-
-* -compare compares the source image to the created encoded image. The encoding
-will dictate what error analysis is used in the comparison.
-
-* -effort uses an "amount" between 0 and 100 to determine how much additional effort
-to apply during the encoding.
-
-* -errormetric selects the fitting algorithm used by the encoder. "rgba" calculates
-RMS error using RGB components that are weighted by A. "rgbx" calculates RMS error
-using RGBA components, where A is treated as an additional data channel, instead of
-as alpha. "rec709" is similar to "rgba", except the RGB components are also weighted
-according to Rec709. "numeric" calculates RMS error using unweighted RGBA components.
-"normalize" calculates error based on dot product and vector length for RGB and RMS
-error for A.
-
-* -help prints out the usage message
-
-* -jobs enables multi-threading to speed up image encoding
-
-* -normalizexyz normalizes the source RGB to have a length of 1.
-
-* -verbose shows information on the current encoding process. It will then display the
-PSNR and time time it took to encode the image.
-
-* -mipmaps takes an argument that specifies how many mipmaps to generate from the
-source image. The mipmaps are generated with a lanczos3 filter using edge clamping.
-If the mipmaps option is not specified no mipmaps are created.
-
-* -mipwrap takes an argument that specifies the mipmap filter wrap mode. The options
-are "x", "y" and "xy" which specify wrapping in x only, y only or x and y respectively.
-The default options are clamping in both x and y.
-
-Note: Path names can use slashes or backslashes. The tool will convert the
-slashes to the appropriate polarity for the current platform.
-
-
-## API
-
-The library supports two different APIs - a C-like API that is not heavily
-class-based and a class-based API.
-
-main() in EtcTool.cpp contains an example of both APIs.
-
-The Encode() method now returns an EncodingStatus that contains bit flags for
-reporting various warnings and flags encountered when encoding.
-
-
-## Copyright
-Copyright 2015 Etc2Comp Authors.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
diff --git a/thirdparty/etc2comp/patches/fix-rgba8-max-channels.patch b/thirdparty/etc2comp/patches/fix-rgba8-max-channels.patch
deleted file mode 100644
index ea9b5640b6..0000000000
--- a/thirdparty/etc2comp/patches/fix-rgba8-max-channels.patch
+++ /dev/null
@@ -1,224 +0,0 @@
-diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp
-index 5656556db9..5c7ebed788 100644
---- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp
-+++ b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8.cpp
-@@ -508,7 +508,7 @@ namespace Etc
- int iMaxRed1 = iColor1Red + (int)a_uiRadius;
- if (iMaxRed1 > 15)
- {
-- iMinRed1 = 15;
-+ iMaxRed1 = 15;
- }
-
- int iMinGreen1 = iColor1Green - (int)a_uiRadius;
-@@ -519,7 +519,7 @@ namespace Etc
- int iMaxGreen1 = iColor1Green + (int)a_uiRadius;
- if (iMaxGreen1 > 15)
- {
-- iMinGreen1 = 15;
-+ iMaxGreen1 = 15;
- }
-
- int iMinBlue1 = iColor1Blue - (int)a_uiRadius;
-@@ -530,7 +530,7 @@ namespace Etc
- int iMaxBlue1 = iColor1Blue + (int)a_uiRadius;
- if (iMaxBlue1 > 15)
- {
-- iMinBlue1 = 15;
-+ iMaxBlue1 = 15;
- }
-
- int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f);
-@@ -545,7 +545,7 @@ namespace Etc
- int iMaxRed2 = iColor2Red + (int)a_uiRadius;
- if (iMaxRed2 > 15)
- {
-- iMinRed2 = 15;
-+ iMaxRed2 = 15;
- }
-
- int iMinGreen2 = iColor2Green - (int)a_uiRadius;
-@@ -556,7 +556,7 @@ namespace Etc
- int iMaxGreen2 = iColor2Green + (int)a_uiRadius;
- if (iMaxGreen2 > 15)
- {
-- iMinGreen2 = 15;
-+ iMaxGreen2 = 15;
- }
-
- int iMinBlue2 = iColor2Blue - (int)a_uiRadius;
-@@ -567,7 +567,7 @@ namespace Etc
- int iMaxBlue2 = iColor2Blue + (int)a_uiRadius;
- if (iMaxBlue2 > 15)
- {
-- iMinBlue2 = 15;
-+ iMaxBlue2 = 15;
- }
-
- for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++)
-@@ -761,7 +761,7 @@ namespace Etc
- int iMaxRed1 = iColor1Red + (int)a_uiRadius;
- if (iMaxRed1 > 15)
- {
-- iMinRed1 = 15;
-+ iMaxRed1 = 15;
- }
-
- int iMinGreen1 = iColor1Green - (int)a_uiRadius;
-@@ -772,7 +772,7 @@ namespace Etc
- int iMaxGreen1 = iColor1Green + (int)a_uiRadius;
- if (iMaxGreen1 > 15)
- {
-- iMinGreen1 = 15;
-+ iMaxGreen1 = 15;
- }
-
- int iMinBlue1 = iColor1Blue - (int)a_uiRadius;
-@@ -783,7 +783,7 @@ namespace Etc
- int iMaxBlue1 = iColor1Blue + (int)a_uiRadius;
- if (iMaxBlue1 > 15)
- {
-- iMinBlue1 = 15;
-+ iMaxBlue1 = 15;
- }
-
- int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f);
-@@ -798,7 +798,7 @@ namespace Etc
- int iMaxRed2 = iColor2Red + (int)a_uiRadius;
- if (iMaxRed2 > 15)
- {
-- iMinRed2 = 15;
-+ iMaxRed2 = 15;
- }
-
- int iMinGreen2 = iColor2Green - (int)a_uiRadius;
-@@ -809,7 +809,7 @@ namespace Etc
- int iMaxGreen2 = iColor2Green + (int)a_uiRadius;
- if (iMaxGreen2 > 15)
- {
-- iMinGreen2 = 15;
-+ iMaxGreen2 = 15;
- }
-
- int iMinBlue2 = iColor2Blue - (int)a_uiRadius;
-@@ -820,7 +820,7 @@ namespace Etc
- int iMaxBlue2 = iColor2Blue + (int)a_uiRadius;
- if (iMaxBlue2 > 15)
- {
-- iMinBlue2 = 15;
-+ iMaxBlue2 = 15;
- }
-
- for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++)
-diff --git a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp
-index ba2b42fb05..b94b64e68c 100644
---- a/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp
-+++ b/thirdparty/etc2comp/EtcBlock4x4Encoding_RGB8A1.cpp
-@@ -847,7 +847,7 @@ namespace Etc
- int iMaxRed1 = iColor1Red + (int)a_uiRadius;
- if (iMaxRed1 > 15)
- {
-- iMinRed1 = 15;
-+ iMaxRed1 = 15;
- }
-
- int iMinGreen1 = iColor1Green - (int)a_uiRadius;
-@@ -858,7 +858,7 @@ namespace Etc
- int iMaxGreen1 = iColor1Green + (int)a_uiRadius;
- if (iMaxGreen1 > 15)
- {
-- iMinGreen1 = 15;
-+ iMaxGreen1 = 15;
- }
-
- int iMinBlue1 = iColor1Blue - (int)a_uiRadius;
-@@ -869,7 +869,7 @@ namespace Etc
- int iMaxBlue1 = iColor1Blue + (int)a_uiRadius;
- if (iMaxBlue1 > 15)
- {
-- iMinBlue1 = 15;
-+ iMaxBlue1 = 15;
- }
-
- int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f);
-@@ -884,7 +884,7 @@ namespace Etc
- int iMaxRed2 = iColor2Red + (int)a_uiRadius;
- if (iMaxRed2 > 15)
- {
-- iMinRed2 = 15;
-+ iMaxRed2 = 15;
- }
-
- int iMinGreen2 = iColor2Green - (int)a_uiRadius;
-@@ -895,7 +895,7 @@ namespace Etc
- int iMaxGreen2 = iColor2Green + (int)a_uiRadius;
- if (iMaxGreen2 > 15)
- {
-- iMinGreen2 = 15;
-+ iMaxGreen2 = 15;
- }
-
- int iMinBlue2 = iColor2Blue - (int)a_uiRadius;
-@@ -906,7 +906,7 @@ namespace Etc
- int iMaxBlue2 = iColor2Blue + (int)a_uiRadius;
- if (iMaxBlue2 > 15)
- {
-- iMinBlue2 = 15;
-+ iMaxBlue2 = 15;
- }
-
- for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++)
-@@ -1108,7 +1108,7 @@ namespace Etc
- int iMaxRed1 = iColor1Red + (int)a_uiRadius;
- if (iMaxRed1 > 15)
- {
-- iMinRed1 = 15;
-+ iMaxRed1 = 15;
- }
-
- int iMinGreen1 = iColor1Green - (int)a_uiRadius;
-@@ -1119,7 +1119,7 @@ namespace Etc
- int iMaxGreen1 = iColor1Green + (int)a_uiRadius;
- if (iMaxGreen1 > 15)
- {
-- iMinGreen1 = 15;
-+ iMaxGreen1 = 15;
- }
-
- int iMinBlue1 = iColor1Blue - (int)a_uiRadius;
-@@ -1130,7 +1130,7 @@ namespace Etc
- int iMaxBlue1 = iColor1Blue + (int)a_uiRadius;
- if (iMaxBlue1 > 15)
- {
-- iMinBlue1 = 15;
-+ iMaxBlue1 = 15;
- }
-
- int iColor2Red = m_frgbaOriginalColor2_TAndH.IntRed(15.0f);
-@@ -1145,7 +1145,7 @@ namespace Etc
- int iMaxRed2 = iColor2Red + (int)a_uiRadius;
- if (iMaxRed2 > 15)
- {
-- iMinRed2 = 15;
-+ iMaxRed2 = 15;
- }
-
- int iMinGreen2 = iColor2Green - (int)a_uiRadius;
-@@ -1156,7 +1156,7 @@ namespace Etc
- int iMaxGreen2 = iColor2Green + (int)a_uiRadius;
- if (iMaxGreen2 > 15)
- {
-- iMinGreen2 = 15;
-+ iMaxGreen2 = 15;
- }
-
- int iMinBlue2 = iColor2Blue - (int)a_uiRadius;
-@@ -1167,7 +1167,7 @@ namespace Etc
- int iMaxBlue2 = iColor2Blue + (int)a_uiRadius;
- if (iMaxBlue2 > 15)
- {
-- iMinBlue2 = 15;
-+ iMaxBlue2 = 15;
- }
-
- for (unsigned int uiDistance = 0; uiDistance < TH_DISTANCES; uiDistance++)
diff --git a/thirdparty/etcpak/AUTHORS.txt b/thirdparty/etcpak/AUTHORS.txt
new file mode 100644
index 0000000000..e7bae62c85
--- /dev/null
+++ b/thirdparty/etcpak/AUTHORS.txt
@@ -0,0 +1,3 @@
+Bartosz Taudul <wolf@nereid.pl>
+Daniel Jungmann <el.3d.source@gmail.com>
+Florian Penzkofer <fp@nullptr.de>
diff --git a/thirdparty/etcpak/Dither.cpp b/thirdparty/etcpak/Dither.cpp
new file mode 100644
index 0000000000..355686f26b
--- /dev/null
+++ b/thirdparty/etcpak/Dither.cpp
@@ -0,0 +1,120 @@
+#include <algorithm>
+#include <string.h>
+
+#include "Dither.hpp"
+#include "Math.hpp"
+#ifdef __SSE4_1__
+# ifdef _MSC_VER
+# include <intrin.h>
+# include <Windows.h>
+# else
+# include <x86intrin.h>
+# endif
+#endif
+
+#ifdef __AVX2__
+void DitherAvx2( uint8_t* data, __m128i px0, __m128i px1, __m128i px2, __m128i px3 )
+{
+ static constexpr uint8_t a31[] = { 0, 0, 0, 1, 2, 0, 4, 0, 0, 2, 0, 0, 4, 0, 3, 0 };
+ static constexpr uint8_t a63[] = { 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 2, 0, 1, 0 };
+ static constexpr uint8_t s31[] = { 5, 0, 4, 0, 0, 2, 0, 1, 3, 0, 4, 0, 0, 0, 0, 2 };
+ static constexpr uint8_t s63[] = { 2, 0, 2, 0, 0, 1, 0, 0, 1, 0, 2, 0, 0, 0, 0, 1 };
+
+ const __m256i BayerAdd0 = _mm256_setr_epi8(
+ a31[0], a63[0], a31[0], 0, a31[1], a63[1], a31[1], 0, a31[2], a63[2], a31[2], 0, a31[3], a63[3], a31[3], 0,
+ a31[4], a63[4], a31[4], 0, a31[5], a63[5], a31[5], 0, a31[6], a63[6], a31[6], 0, a31[7], a63[7], a31[7], 0
+ );
+ const __m256i BayerAdd1 = _mm256_setr_epi8(
+ a31[8], a63[8], a31[8], 0, a31[9], a63[9], a31[9], 0, a31[10], a63[10], a31[10], 0, a31[11], a63[11], a31[11], 0,
+ a31[12], a63[12], a31[12], 0, a31[13], a63[13], a31[13], 0, a31[14], a63[14], a31[14], 0, a31[15], a63[15], a31[15], 0
+ );
+ const __m256i BayerSub0 = _mm256_setr_epi8(
+ s31[0], s63[0], s31[0], 0, s31[1], s63[1], s31[1], 0, s31[2], s63[2], s31[2], 0, s31[3], s63[3], s31[3], 0,
+ s31[4], s63[4], s31[4], 0, s31[5], s63[5], s31[5], 0, s31[6], s63[6], s31[6], 0, s31[7], s63[7], s31[7], 0
+ );
+ const __m256i BayerSub1 = _mm256_setr_epi8(
+ s31[8], s63[8], s31[8], 0, s31[9], s63[9], s31[9], 0, s31[10], s63[10], s31[10], 0, s31[11], s63[11], s31[11], 0,
+ s31[12], s63[12], s31[12], 0, s31[13], s63[13], s31[13], 0, s31[14], s63[14], s31[14], 0, s31[15], s63[15], s31[15], 0
+ );
+
+ __m256i l0 = _mm256_inserti128_si256( _mm256_castsi128_si256( px0 ), px1, 1 );
+ __m256i l1 = _mm256_inserti128_si256( _mm256_castsi128_si256( px2 ), px3, 1 );
+
+ __m256i a0 = _mm256_adds_epu8( l0, BayerAdd0 );
+ __m256i a1 = _mm256_adds_epu8( l1, BayerAdd1 );
+ __m256i s0 = _mm256_subs_epu8( a0, BayerSub0 );
+ __m256i s1 = _mm256_subs_epu8( a1, BayerSub1 );
+
+ _mm256_storeu_si256( (__m256i*)(data ), s0 );
+ _mm256_storeu_si256( (__m256i*)(data+32), s1 );
+
+}
+#endif
+
+void Dither( uint8_t* data )
+{
+#ifdef __AVX2__
+ static constexpr uint8_t a31[] = { 0, 0, 0, 1, 2, 0, 4, 0, 0, 2, 0, 0, 4, 0, 3, 0 };
+ static constexpr uint8_t a63[] = { 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 0, 0, 2, 0, 1, 0 };
+ static constexpr uint8_t s31[] = { 5, 0, 4, 0, 0, 2, 0, 1, 3, 0, 4, 0, 0, 0, 0, 2 };
+ static constexpr uint8_t s63[] = { 2, 0, 2, 0, 0, 1, 0, 0, 1, 0, 2, 0, 0, 0, 0, 1 };
+
+ const __m256i BayerAdd0 = _mm256_setr_epi8(
+ a31[0], a63[0], a31[0], 0, a31[1], a63[1], a31[1], 0, a31[2], a63[2], a31[2], 0, a31[3], a63[3], a31[3], 0,
+ a31[4], a63[4], a31[4], 0, a31[5], a63[5], a31[5], 0, a31[6], a63[6], a31[6], 0, a31[7], a63[7], a31[7], 0
+ );
+ const __m256i BayerAdd1 = _mm256_setr_epi8(
+ a31[8], a63[8], a31[8], 0, a31[9], a63[9], a31[9], 0, a31[10], a63[10], a31[10], 0, a31[11], a63[11], a31[11], 0,
+ a31[12], a63[12], a31[12], 0, a31[13], a63[13], a31[13], 0, a31[14], a63[14], a31[14], 0, a31[15], a63[15], a31[15], 0
+ );
+ const __m256i BayerSub0 = _mm256_setr_epi8(
+ s31[0], s63[0], s31[0], 0, s31[1], s63[1], s31[1], 0, s31[2], s63[2], s31[2], 0, s31[3], s63[3], s31[3], 0,
+ s31[4], s63[4], s31[4], 0, s31[5], s63[5], s31[5], 0, s31[6], s63[6], s31[6], 0, s31[7], s63[7], s31[7], 0
+ );
+ const __m256i BayerSub1 = _mm256_setr_epi8(
+ s31[8], s63[8], s31[8], 0, s31[9], s63[9], s31[9], 0, s31[10], s63[10], s31[10], 0, s31[11], s63[11], s31[11], 0,
+ s31[12], s63[12], s31[12], 0, s31[13], s63[13], s31[13], 0, s31[14], s63[14], s31[14], 0, s31[15], s63[15], s31[15], 0
+ );
+
+ __m256i px0 = _mm256_loadu_si256( (__m256i*)(data ) );
+ __m256i px1 = _mm256_loadu_si256( (__m256i*)(data+32) );
+
+ __m256i a0 = _mm256_adds_epu8( px0, BayerAdd0 );
+ __m256i a1 = _mm256_adds_epu8( px1, BayerAdd1 );
+ __m256i s0 = _mm256_subs_epu8( a0, BayerSub0 );
+ __m256i s1 = _mm256_subs_epu8( a1, BayerSub1 );
+
+ _mm256_storeu_si256( (__m256i*)(data ), s0 );
+ _mm256_storeu_si256( (__m256i*)(data+32), s1 );
+#else
+ static constexpr int8_t Bayer31[16] = {
+ ( 0-8)*2/3, ( 8-8)*2/3, ( 2-8)*2/3, (10-8)*2/3,
+ (12-8)*2/3, ( 4-8)*2/3, (14-8)*2/3, ( 6-8)*2/3,
+ ( 3-8)*2/3, (11-8)*2/3, ( 1-8)*2/3, ( 9-8)*2/3,
+ (15-8)*2/3, ( 7-8)*2/3, (13-8)*2/3, ( 5-8)*2/3
+ };
+ static constexpr int8_t Bayer63[16] = {
+ ( 0-8)*2/6, ( 8-8)*2/6, ( 2-8)*2/6, (10-8)*2/6,
+ (12-8)*2/6, ( 4-8)*2/6, (14-8)*2/6, ( 6-8)*2/6,
+ ( 3-8)*2/6, (11-8)*2/6, ( 1-8)*2/6, ( 9-8)*2/6,
+ (15-8)*2/6, ( 7-8)*2/6, (13-8)*2/6, ( 5-8)*2/6
+ };
+
+ for( int i=0; i<16; i++ )
+ {
+ uint32_t col;
+ memcpy( &col, data, 4 );
+ uint8_t r = col & 0xFF;
+ uint8_t g = ( col >> 8 ) & 0xFF;
+ uint8_t b = ( col >> 16 ) & 0xFF;
+
+ r = clampu8( r + Bayer31[i] );
+ g = clampu8( g + Bayer63[i] );
+ b = clampu8( b + Bayer31[i] );
+
+ col = r | ( g << 8 ) | ( b << 16 );
+ memcpy( data, &col, 4 );
+ data += 4;
+ }
+#endif
+}
diff --git a/thirdparty/etcpak/Dither.hpp b/thirdparty/etcpak/Dither.hpp
new file mode 100644
index 0000000000..e43ce5676d
--- /dev/null
+++ b/thirdparty/etcpak/Dither.hpp
@@ -0,0 +1,21 @@
+#ifndef __DITHER_HPP__
+#define __DITHER_HPP__
+
+#include <stddef.h>
+#include <stdint.h>
+
+#ifdef __AVX2__
+# ifdef _MSC_VER
+# include <intrin.h>
+# else
+# include <x86intrin.h>
+# endif
+#endif
+
+void Dither( uint8_t* data );
+
+#ifdef __AVX2__
+void DitherAvx2( uint8_t* data, __m128i px0, __m128i px1, __m128i px2, __m128i px3 );
+#endif
+
+#endif
diff --git a/thirdparty/etcpak/ForceInline.hpp b/thirdparty/etcpak/ForceInline.hpp
new file mode 100644
index 0000000000..b6f012841b
--- /dev/null
+++ b/thirdparty/etcpak/ForceInline.hpp
@@ -0,0 +1,20 @@
+#ifndef __FORCEINLINE_HPP__
+#define __FORCEINLINE_HPP__
+
+#if defined(__GNUC__)
+# define etcpak_force_inline __attribute__((always_inline)) inline
+#elif defined(_MSC_VER)
+# define etcpak_force_inline __forceinline
+#else
+# define etcpak_force_inline inline
+#endif
+
+#if defined(__GNUC__)
+# define etcpak_no_inline __attribute__((noinline))
+#elif defined(_MSC_VER)
+# define etcpak_no_inline __declspec(noinline)
+#else
+# define etcpak_no_inline
+#endif
+
+#endif
diff --git a/thirdparty/etcpak/LICENSE.txt b/thirdparty/etcpak/LICENSE.txt
new file mode 100644
index 0000000000..59e85d6ea5
--- /dev/null
+++ b/thirdparty/etcpak/LICENSE.txt
@@ -0,0 +1,26 @@
+etcpak, an extremely fast ETC compression utility (https://github.com/wolfpld/etcpak)
+
+Copyright (c) 2013-2021, Bartosz Taudul <wolf@nereid.pl>
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+ * Neither the name of the <organization> nor the
+ names of its contributors may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/thirdparty/etcpak/Math.hpp b/thirdparty/etcpak/Math.hpp
new file mode 100644
index 0000000000..994e1ac4ea
--- /dev/null
+++ b/thirdparty/etcpak/Math.hpp
@@ -0,0 +1,92 @@
+#ifndef __DARKRL__MATH_HPP__
+#define __DARKRL__MATH_HPP__
+
+#include <algorithm>
+#include <cmath>
+#include <stdint.h>
+
+#include "ForceInline.hpp"
+
+template<typename T>
+static etcpak_force_inline T AlignPOT( T val )
+{
+ if( val == 0 ) return 1;
+ val--;
+ for( unsigned int i=1; i<sizeof( T ) * 8; i <<= 1 )
+ {
+ val |= val >> i;
+ }
+ return val + 1;
+}
+
+static etcpak_force_inline int CountSetBits( uint32_t val )
+{
+ val -= ( val >> 1 ) & 0x55555555;
+ val = ( ( val >> 2 ) & 0x33333333 ) + ( val & 0x33333333 );
+ val = ( ( val >> 4 ) + val ) & 0x0f0f0f0f;
+ val += val >> 8;
+ val += val >> 16;
+ return val & 0x0000003f;
+}
+
+static etcpak_force_inline int CountLeadingZeros( uint32_t val )
+{
+ val |= val >> 1;
+ val |= val >> 2;
+ val |= val >> 4;
+ val |= val >> 8;
+ val |= val >> 16;
+ return 32 - CountSetBits( val );
+}
+
+static etcpak_force_inline float sRGB2linear( float v )
+{
+ const float a = 0.055f;
+ if( v <= 0.04045f )
+ {
+ return v / 12.92f;
+ }
+ else
+ {
+ return pow( ( v + a ) / ( 1 + a ), 2.4f );
+ }
+}
+
+static etcpak_force_inline float linear2sRGB( float v )
+{
+ const float a = 0.055f;
+ if( v <= 0.0031308f )
+ {
+ return 12.92f * v;
+ }
+ else
+ {
+ return ( 1 + a ) * pow( v, 1/2.4f ) - a;
+ }
+}
+
+template<class T>
+static etcpak_force_inline T SmoothStep( T x )
+{
+ return x*x*(3-2*x);
+}
+
+static etcpak_force_inline uint8_t clampu8( int32_t val )
+{
+ if( ( val & ~0xFF ) == 0 ) return val;
+ return ( ( ~val ) >> 31 ) & 0xFF;
+}
+
+template<class T>
+static etcpak_force_inline T sq( T val )
+{
+ return val * val;
+}
+
+static etcpak_force_inline int mul8bit( int a, int b )
+{
+ int t = a*b + 128;
+ return ( t + ( t >> 8 ) ) >> 8;
+}
+
+#endif
diff --git a/thirdparty/etcpak/ProcessCommon.hpp b/thirdparty/etcpak/ProcessCommon.hpp
new file mode 100644
index 0000000000..657d68888f
--- /dev/null
+++ b/thirdparty/etcpak/ProcessCommon.hpp
@@ -0,0 +1,50 @@
+#ifndef __PROCESSCOMMON_HPP__
+#define __PROCESSCOMMON_HPP__
+
+#include <assert.h>
+#include <stddef.h>
+#include <stdint.h>
+
+template<class T>
+static size_t GetLeastError( const T* err, size_t num )
+{
+ size_t idx = 0;
+ for( size_t i=1; i<num; i++ )
+ {
+ if( err[i] < err[idx] )
+ {
+ idx = i;
+ }
+ }
+ return idx;
+}
+
+static uint64_t FixByteOrder( uint64_t d )
+{
+ return ( ( d & 0x00000000FFFFFFFF ) ) |
+ ( ( d & 0xFF00000000000000 ) >> 24 ) |
+ ( ( d & 0x000000FF00000000 ) << 24 ) |
+ ( ( d & 0x00FF000000000000 ) >> 8 ) |
+ ( ( d & 0x0000FF0000000000 ) << 8 );
+}
+
+template<class T, class S>
+static uint64_t EncodeSelectors( uint64_t d, const T terr[2][8], const S tsel[16][8], const uint32_t* id )
+{
+ size_t tidx[2];
+ tidx[0] = GetLeastError( terr[0], 8 );
+ tidx[1] = GetLeastError( terr[1], 8 );
+
+ d |= tidx[0] << 26;
+ d |= tidx[1] << 29;
+ for( int i=0; i<16; i++ )
+ {
+ uint64_t t = tsel[i][tidx[id[i]%2]];
+ d |= ( t & 0x1 ) << ( i + 32 );
+ d |= ( t & 0x2 ) << ( i + 47 );
+ }
+
+ return d;
+}
+
+#endif
diff --git a/thirdparty/etcpak/ProcessDxtc.cpp b/thirdparty/etcpak/ProcessDxtc.cpp
new file mode 100644
index 0000000000..508d55fd75
--- /dev/null
+++ b/thirdparty/etcpak/ProcessDxtc.cpp
@@ -0,0 +1,956 @@
+#include "Dither.hpp"
+#include "ForceInline.hpp"
+#include "ProcessDxtc.hpp"
+
+#include <assert.h>
+#include <stdint.h>
+#include <string.h>
+
+#ifdef __ARM_NEON
+# include <arm_neon.h>
+#endif
+
+#if defined __AVX__ && !defined __SSE4_1__
+# define __SSE4_1__
+#endif
+
+#if defined __SSE4_1__ || defined __AVX2__
+# ifdef _MSC_VER
+# include <intrin.h>
+# else
+# include <x86intrin.h>
+# ifndef _mm256_cvtsi256_si32
+# define _mm256_cvtsi256_si32( v ) ( _mm_cvtsi128_si32( _mm256_castsi256_si128( v ) ) )
+# endif
+# endif
+#endif
+
+
+static etcpak_force_inline uint16_t to565( uint8_t r, uint8_t g, uint8_t b )
+{
+ return ( ( r & 0xF8 ) << 8 ) | ( ( g & 0xFC ) << 3 ) | ( b >> 3 );
+}
+
+static etcpak_force_inline uint16_t to565( uint32_t c )
+{
+ return
+ ( ( c & 0xF80000 ) >> 19 ) |
+ ( ( c & 0x00FC00 ) >> 5 ) |
+ ( ( c & 0x0000F8 ) << 8 );
+}
+
+static const uint8_t DxtcIndexTable[256] = {
+ 85, 87, 86, 84, 93, 95, 94, 92, 89, 91, 90, 88, 81, 83, 82, 80,
+ 117, 119, 118, 116, 125, 127, 126, 124, 121, 123, 122, 120, 113, 115, 114, 112,
+ 101, 103, 102, 100, 109, 111, 110, 108, 105, 107, 106, 104, 97, 99, 98, 96,
+ 69, 71, 70, 68, 77, 79, 78, 76, 73, 75, 74, 72, 65, 67, 66, 64,
+ 213, 215, 214, 212, 221, 223, 222, 220, 217, 219, 218, 216, 209, 211, 210, 208,
+ 245, 247, 246, 244, 253, 255, 254, 252, 249, 251, 250, 248, 241, 243, 242, 240,
+ 229, 231, 230, 228, 237, 239, 238, 236, 233, 235, 234, 232, 225, 227, 226, 224,
+ 197, 199, 198, 196, 205, 207, 206, 204, 201, 203, 202, 200, 193, 195, 194, 192,
+ 149, 151, 150, 148, 157, 159, 158, 156, 153, 155, 154, 152, 145, 147, 146, 144,
+ 181, 183, 182, 180, 189, 191, 190, 188, 185, 187, 186, 184, 177, 179, 178, 176,
+ 165, 167, 166, 164, 173, 175, 174, 172, 169, 171, 170, 168, 161, 163, 162, 160,
+ 133, 135, 134, 132, 141, 143, 142, 140, 137, 139, 138, 136, 129, 131, 130, 128,
+ 21, 23, 22, 20, 29, 31, 30, 28, 25, 27, 26, 24, 17, 19, 18, 16,
+ 53, 55, 54, 52, 61, 63, 62, 60, 57, 59, 58, 56, 49, 51, 50, 48,
+ 37, 39, 38, 36, 45, 47, 46, 44, 41, 43, 42, 40, 33, 35, 34, 32,
+ 5, 7, 6, 4, 13, 15, 14, 12, 9, 11, 10, 8, 1, 3, 2, 0
+};
+
+static const uint8_t AlphaIndexTable_SSE[64] = {
+ 9, 15, 14, 13, 12, 11, 10, 8, 57, 63, 62, 61, 60, 59, 58, 56,
+ 49, 55, 54, 53, 52, 51, 50, 48, 41, 47, 46, 45, 44, 43, 42, 40,
+ 33, 39, 38, 37, 36, 35, 34, 32, 25, 31, 30, 29, 28, 27, 26, 24,
+ 17, 23, 22, 21, 20, 19, 18, 16, 1, 7, 6, 5, 4, 3, 2, 0,
+};
+
+static const uint16_t DivTable[255*3+1] = {
+ 0xffff, 0xffff, 0xffff, 0xffff, 0xcccc, 0xaaaa, 0x9249, 0x8000, 0x71c7, 0x6666, 0x5d17, 0x5555, 0x4ec4, 0x4924, 0x4444, 0x4000,
+ 0x3c3c, 0x38e3, 0x35e5, 0x3333, 0x30c3, 0x2e8b, 0x2c85, 0x2aaa, 0x28f5, 0x2762, 0x25ed, 0x2492, 0x234f, 0x2222, 0x2108, 0x2000,
+ 0x1f07, 0x1e1e, 0x1d41, 0x1c71, 0x1bac, 0x1af2, 0x1a41, 0x1999, 0x18f9, 0x1861, 0x17d0, 0x1745, 0x16c1, 0x1642, 0x15c9, 0x1555,
+ 0x14e5, 0x147a, 0x1414, 0x13b1, 0x1352, 0x12f6, 0x129e, 0x1249, 0x11f7, 0x11a7, 0x115b, 0x1111, 0x10c9, 0x1084, 0x1041, 0x1000,
+ 0x0fc0, 0x0f83, 0x0f48, 0x0f0f, 0x0ed7, 0x0ea0, 0x0e6c, 0x0e38, 0x0e07, 0x0dd6, 0x0da7, 0x0d79, 0x0d4c, 0x0d20, 0x0cf6, 0x0ccc,
+ 0x0ca4, 0x0c7c, 0x0c56, 0x0c30, 0x0c0c, 0x0be8, 0x0bc5, 0x0ba2, 0x0b81, 0x0b60, 0x0b40, 0x0b21, 0x0b02, 0x0ae4, 0x0ac7, 0x0aaa,
+ 0x0a8e, 0x0a72, 0x0a57, 0x0a3d, 0x0a23, 0x0a0a, 0x09f1, 0x09d8, 0x09c0, 0x09a9, 0x0991, 0x097b, 0x0964, 0x094f, 0x0939, 0x0924,
+ 0x090f, 0x08fb, 0x08e7, 0x08d3, 0x08c0, 0x08ad, 0x089a, 0x0888, 0x0876, 0x0864, 0x0853, 0x0842, 0x0831, 0x0820, 0x0810, 0x0800,
+ 0x07f0, 0x07e0, 0x07d1, 0x07c1, 0x07b3, 0x07a4, 0x0795, 0x0787, 0x0779, 0x076b, 0x075d, 0x0750, 0x0743, 0x0736, 0x0729, 0x071c,
+ 0x070f, 0x0703, 0x06f7, 0x06eb, 0x06df, 0x06d3, 0x06c8, 0x06bc, 0x06b1, 0x06a6, 0x069b, 0x0690, 0x0685, 0x067b, 0x0670, 0x0666,
+ 0x065c, 0x0652, 0x0648, 0x063e, 0x0634, 0x062b, 0x0621, 0x0618, 0x060f, 0x0606, 0x05fd, 0x05f4, 0x05eb, 0x05e2, 0x05d9, 0x05d1,
+ 0x05c9, 0x05c0, 0x05b8, 0x05b0, 0x05a8, 0x05a0, 0x0598, 0x0590, 0x0588, 0x0581, 0x0579, 0x0572, 0x056b, 0x0563, 0x055c, 0x0555,
+ 0x054e, 0x0547, 0x0540, 0x0539, 0x0532, 0x052b, 0x0525, 0x051e, 0x0518, 0x0511, 0x050b, 0x0505, 0x04fe, 0x04f8, 0x04f2, 0x04ec,
+ 0x04e6, 0x04e0, 0x04da, 0x04d4, 0x04ce, 0x04c8, 0x04c3, 0x04bd, 0x04b8, 0x04b2, 0x04ad, 0x04a7, 0x04a2, 0x049c, 0x0497, 0x0492,
+ 0x048d, 0x0487, 0x0482, 0x047d, 0x0478, 0x0473, 0x046e, 0x0469, 0x0465, 0x0460, 0x045b, 0x0456, 0x0452, 0x044d, 0x0448, 0x0444,
+ 0x043f, 0x043b, 0x0436, 0x0432, 0x042d, 0x0429, 0x0425, 0x0421, 0x041c, 0x0418, 0x0414, 0x0410, 0x040c, 0x0408, 0x0404, 0x0400,
+ 0x03fc, 0x03f8, 0x03f4, 0x03f0, 0x03ec, 0x03e8, 0x03e4, 0x03e0, 0x03dd, 0x03d9, 0x03d5, 0x03d2, 0x03ce, 0x03ca, 0x03c7, 0x03c3,
+ 0x03c0, 0x03bc, 0x03b9, 0x03b5, 0x03b2, 0x03ae, 0x03ab, 0x03a8, 0x03a4, 0x03a1, 0x039e, 0x039b, 0x0397, 0x0394, 0x0391, 0x038e,
+ 0x038b, 0x0387, 0x0384, 0x0381, 0x037e, 0x037b, 0x0378, 0x0375, 0x0372, 0x036f, 0x036c, 0x0369, 0x0366, 0x0364, 0x0361, 0x035e,
+ 0x035b, 0x0358, 0x0355, 0x0353, 0x0350, 0x034d, 0x034a, 0x0348, 0x0345, 0x0342, 0x0340, 0x033d, 0x033a, 0x0338, 0x0335, 0x0333,
+ 0x0330, 0x032e, 0x032b, 0x0329, 0x0326, 0x0324, 0x0321, 0x031f, 0x031c, 0x031a, 0x0317, 0x0315, 0x0313, 0x0310, 0x030e, 0x030c,
+ 0x0309, 0x0307, 0x0305, 0x0303, 0x0300, 0x02fe, 0x02fc, 0x02fa, 0x02f7, 0x02f5, 0x02f3, 0x02f1, 0x02ef, 0x02ec, 0x02ea, 0x02e8,
+ 0x02e6, 0x02e4, 0x02e2, 0x02e0, 0x02de, 0x02dc, 0x02da, 0x02d8, 0x02d6, 0x02d4, 0x02d2, 0x02d0, 0x02ce, 0x02cc, 0x02ca, 0x02c8,
+ 0x02c6, 0x02c4, 0x02c2, 0x02c0, 0x02be, 0x02bc, 0x02bb, 0x02b9, 0x02b7, 0x02b5, 0x02b3, 0x02b1, 0x02b0, 0x02ae, 0x02ac, 0x02aa,
+ 0x02a8, 0x02a7, 0x02a5, 0x02a3, 0x02a1, 0x02a0, 0x029e, 0x029c, 0x029b, 0x0299, 0x0297, 0x0295, 0x0294, 0x0292, 0x0291, 0x028f,
+ 0x028d, 0x028c, 0x028a, 0x0288, 0x0287, 0x0285, 0x0284, 0x0282, 0x0280, 0x027f, 0x027d, 0x027c, 0x027a, 0x0279, 0x0277, 0x0276,
+ 0x0274, 0x0273, 0x0271, 0x0270, 0x026e, 0x026d, 0x026b, 0x026a, 0x0268, 0x0267, 0x0265, 0x0264, 0x0263, 0x0261, 0x0260, 0x025e,
+ 0x025d, 0x025c, 0x025a, 0x0259, 0x0257, 0x0256, 0x0255, 0x0253, 0x0252, 0x0251, 0x024f, 0x024e, 0x024d, 0x024b, 0x024a, 0x0249,
+ 0x0247, 0x0246, 0x0245, 0x0243, 0x0242, 0x0241, 0x0240, 0x023e, 0x023d, 0x023c, 0x023b, 0x0239, 0x0238, 0x0237, 0x0236, 0x0234,
+ 0x0233, 0x0232, 0x0231, 0x0230, 0x022e, 0x022d, 0x022c, 0x022b, 0x022a, 0x0229, 0x0227, 0x0226, 0x0225, 0x0224, 0x0223, 0x0222,
+ 0x0220, 0x021f, 0x021e, 0x021d, 0x021c, 0x021b, 0x021a, 0x0219, 0x0218, 0x0216, 0x0215, 0x0214, 0x0213, 0x0212, 0x0211, 0x0210,
+ 0x020f, 0x020e, 0x020d, 0x020c, 0x020b, 0x020a, 0x0209, 0x0208, 0x0207, 0x0206, 0x0205, 0x0204, 0x0203, 0x0202, 0x0201, 0x0200,
+ 0x01ff, 0x01fe, 0x01fd, 0x01fc, 0x01fb, 0x01fa, 0x01f9, 0x01f8, 0x01f7, 0x01f6, 0x01f5, 0x01f4, 0x01f3, 0x01f2, 0x01f1, 0x01f0,
+ 0x01ef, 0x01ee, 0x01ed, 0x01ec, 0x01eb, 0x01ea, 0x01e9, 0x01e9, 0x01e8, 0x01e7, 0x01e6, 0x01e5, 0x01e4, 0x01e3, 0x01e2, 0x01e1,
+ 0x01e0, 0x01e0, 0x01df, 0x01de, 0x01dd, 0x01dc, 0x01db, 0x01da, 0x01da, 0x01d9, 0x01d8, 0x01d7, 0x01d6, 0x01d5, 0x01d4, 0x01d4,
+ 0x01d3, 0x01d2, 0x01d1, 0x01d0, 0x01cf, 0x01cf, 0x01ce, 0x01cd, 0x01cc, 0x01cb, 0x01cb, 0x01ca, 0x01c9, 0x01c8, 0x01c7, 0x01c7,
+ 0x01c6, 0x01c5, 0x01c4, 0x01c3, 0x01c3, 0x01c2, 0x01c1, 0x01c0, 0x01c0, 0x01bf, 0x01be, 0x01bd, 0x01bd, 0x01bc, 0x01bb, 0x01ba,
+ 0x01ba, 0x01b9, 0x01b8, 0x01b7, 0x01b7, 0x01b6, 0x01b5, 0x01b4, 0x01b4, 0x01b3, 0x01b2, 0x01b2, 0x01b1, 0x01b0, 0x01af, 0x01af,
+ 0x01ae, 0x01ad, 0x01ad, 0x01ac, 0x01ab, 0x01aa, 0x01aa, 0x01a9, 0x01a8, 0x01a8, 0x01a7, 0x01a6, 0x01a6, 0x01a5, 0x01a4, 0x01a4,
+ 0x01a3, 0x01a2, 0x01a2, 0x01a1, 0x01a0, 0x01a0, 0x019f, 0x019e, 0x019e, 0x019d, 0x019c, 0x019c, 0x019b, 0x019a, 0x019a, 0x0199,
+ 0x0198, 0x0198, 0x0197, 0x0197, 0x0196, 0x0195, 0x0195, 0x0194, 0x0193, 0x0193, 0x0192, 0x0192, 0x0191, 0x0190, 0x0190, 0x018f,
+ 0x018f, 0x018e, 0x018d, 0x018d, 0x018c, 0x018b, 0x018b, 0x018a, 0x018a, 0x0189, 0x0189, 0x0188, 0x0187, 0x0187, 0x0186, 0x0186,
+ 0x0185, 0x0184, 0x0184, 0x0183, 0x0183, 0x0182, 0x0182, 0x0181, 0x0180, 0x0180, 0x017f, 0x017f, 0x017e, 0x017e, 0x017d, 0x017d,
+ 0x017c, 0x017b, 0x017b, 0x017a, 0x017a, 0x0179, 0x0179, 0x0178, 0x0178, 0x0177, 0x0177, 0x0176, 0x0175, 0x0175, 0x0174, 0x0174,
+ 0x0173, 0x0173, 0x0172, 0x0172, 0x0171, 0x0171, 0x0170, 0x0170, 0x016f, 0x016f, 0x016e, 0x016e, 0x016d, 0x016d, 0x016c, 0x016c,
+ 0x016b, 0x016b, 0x016a, 0x016a, 0x0169, 0x0169, 0x0168, 0x0168, 0x0167, 0x0167, 0x0166, 0x0166, 0x0165, 0x0165, 0x0164, 0x0164,
+ 0x0163, 0x0163, 0x0162, 0x0162, 0x0161, 0x0161, 0x0160, 0x0160, 0x015f, 0x015f, 0x015e, 0x015e, 0x015d, 0x015d, 0x015d, 0x015c,
+ 0x015c, 0x015b, 0x015b, 0x015a, 0x015a, 0x0159, 0x0159, 0x0158, 0x0158, 0x0158, 0x0157, 0x0157, 0x0156, 0x0156
+};
+static const uint16_t DivTableNEON[255*3+1] = {
+ 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+ 0x0000, 0x1c71, 0x1af2, 0x1999, 0x1861, 0x1745, 0x1642, 0x1555, 0x147a, 0x13b1, 0x12f6, 0x1249, 0x11a7, 0x1111, 0x1084, 0x1000,
+ 0x0f83, 0x0f0f, 0x0ea0, 0x0e38, 0x0dd6, 0x0d79, 0x0d20, 0x0ccc, 0x0c7c, 0x0c30, 0x0be8, 0x0ba2, 0x0b60, 0x0b21, 0x0ae4, 0x0aaa,
+ 0x0a72, 0x0a3d, 0x0a0a, 0x09d8, 0x09a9, 0x097b, 0x094f, 0x0924, 0x08fb, 0x08d3, 0x08ad, 0x0888, 0x0864, 0x0842, 0x0820, 0x0800,
+ 0x07e0, 0x07c1, 0x07a4, 0x0787, 0x076b, 0x0750, 0x0736, 0x071c, 0x0703, 0x06eb, 0x06d3, 0x06bc, 0x06a6, 0x0690, 0x067b, 0x0666,
+ 0x0652, 0x063e, 0x062b, 0x0618, 0x0606, 0x05f4, 0x05e2, 0x05d1, 0x05c0, 0x05b0, 0x05a0, 0x0590, 0x0581, 0x0572, 0x0563, 0x0555,
+ 0x0547, 0x0539, 0x052b, 0x051e, 0x0511, 0x0505, 0x04f8, 0x04ec, 0x04e0, 0x04d4, 0x04c8, 0x04bd, 0x04b2, 0x04a7, 0x049c, 0x0492,
+ 0x0487, 0x047d, 0x0473, 0x0469, 0x0460, 0x0456, 0x044d, 0x0444, 0x043b, 0x0432, 0x0429, 0x0421, 0x0418, 0x0410, 0x0408, 0x0400,
+ 0x03f8, 0x03f0, 0x03e8, 0x03e0, 0x03d9, 0x03d2, 0x03ca, 0x03c3, 0x03bc, 0x03b5, 0x03ae, 0x03a8, 0x03a1, 0x039b, 0x0394, 0x038e,
+ 0x0387, 0x0381, 0x037b, 0x0375, 0x036f, 0x0369, 0x0364, 0x035e, 0x0358, 0x0353, 0x034d, 0x0348, 0x0342, 0x033d, 0x0338, 0x0333,
+ 0x032e, 0x0329, 0x0324, 0x031f, 0x031a, 0x0315, 0x0310, 0x030c, 0x0307, 0x0303, 0x02fe, 0x02fa, 0x02f5, 0x02f1, 0x02ec, 0x02e8,
+ 0x02e4, 0x02e0, 0x02dc, 0x02d8, 0x02d4, 0x02d0, 0x02cc, 0x02c8, 0x02c4, 0x02c0, 0x02bc, 0x02b9, 0x02b5, 0x02b1, 0x02ae, 0x02aa,
+ 0x02a7, 0x02a3, 0x02a0, 0x029c, 0x0299, 0x0295, 0x0292, 0x028f, 0x028c, 0x0288, 0x0285, 0x0282, 0x027f, 0x027c, 0x0279, 0x0276,
+ 0x0273, 0x0270, 0x026d, 0x026a, 0x0267, 0x0264, 0x0261, 0x025e, 0x025c, 0x0259, 0x0256, 0x0253, 0x0251, 0x024e, 0x024b, 0x0249,
+ 0x0246, 0x0243, 0x0241, 0x023e, 0x023c, 0x0239, 0x0237, 0x0234, 0x0232, 0x0230, 0x022d, 0x022b, 0x0229, 0x0226, 0x0224, 0x0222,
+ 0x021f, 0x021d, 0x021b, 0x0219, 0x0216, 0x0214, 0x0212, 0x0210, 0x020e, 0x020c, 0x020a, 0x0208, 0x0206, 0x0204, 0x0202, 0x0200,
+ 0x01fe, 0x01fc, 0x01fa, 0x01f8, 0x01f6, 0x01f4, 0x01f2, 0x01f0, 0x01ee, 0x01ec, 0x01ea, 0x01e9, 0x01e7, 0x01e5, 0x01e3, 0x01e1,
+ 0x01e0, 0x01de, 0x01dc, 0x01da, 0x01d9, 0x01d7, 0x01d5, 0x01d4, 0x01d2, 0x01d0, 0x01cf, 0x01cd, 0x01cb, 0x01ca, 0x01c8, 0x01c7,
+ 0x01c5, 0x01c3, 0x01c2, 0x01c0, 0x01bf, 0x01bd, 0x01bc, 0x01ba, 0x01b9, 0x01b7, 0x01b6, 0x01b4, 0x01b3, 0x01b2, 0x01b0, 0x01af,
+ 0x01ad, 0x01ac, 0x01aa, 0x01a9, 0x01a8, 0x01a6, 0x01a5, 0x01a4, 0x01a2, 0x01a1, 0x01a0, 0x019e, 0x019d, 0x019c, 0x019a, 0x0199,
+ 0x0198, 0x0197, 0x0195, 0x0194, 0x0193, 0x0192, 0x0190, 0x018f, 0x018e, 0x018d, 0x018b, 0x018a, 0x0189, 0x0188, 0x0187, 0x0186,
+ 0x0184, 0x0183, 0x0182, 0x0181, 0x0180, 0x017f, 0x017e, 0x017d, 0x017b, 0x017a, 0x0179, 0x0178, 0x0177, 0x0176, 0x0175, 0x0174,
+ 0x0173, 0x0172, 0x0171, 0x0170, 0x016f, 0x016e, 0x016d, 0x016c, 0x016b, 0x016a, 0x0169, 0x0168, 0x0167, 0x0166, 0x0165, 0x0164,
+ 0x0163, 0x0162, 0x0161, 0x0160, 0x015f, 0x015e, 0x015d, 0x015c, 0x015b, 0x015a, 0x0159, 0x0158, 0x0158, 0x0157, 0x0156, 0x0155,
+ 0x0154, 0x0153, 0x0152, 0x0151, 0x0150, 0x0150, 0x014f, 0x014e, 0x014d, 0x014c, 0x014b, 0x014a, 0x014a, 0x0149, 0x0148, 0x0147,
+ 0x0146, 0x0146, 0x0145, 0x0144, 0x0143, 0x0142, 0x0142, 0x0141, 0x0140, 0x013f, 0x013e, 0x013e, 0x013d, 0x013c, 0x013b, 0x013b,
+ 0x013a, 0x0139, 0x0138, 0x0138, 0x0137, 0x0136, 0x0135, 0x0135, 0x0134, 0x0133, 0x0132, 0x0132, 0x0131, 0x0130, 0x0130, 0x012f,
+ 0x012e, 0x012e, 0x012d, 0x012c, 0x012b, 0x012b, 0x012a, 0x0129, 0x0129, 0x0128, 0x0127, 0x0127, 0x0126, 0x0125, 0x0125, 0x0124,
+ 0x0123, 0x0123, 0x0122, 0x0121, 0x0121, 0x0120, 0x0120, 0x011f, 0x011e, 0x011e, 0x011d, 0x011c, 0x011c, 0x011b, 0x011b, 0x011a,
+ 0x0119, 0x0119, 0x0118, 0x0118, 0x0117, 0x0116, 0x0116, 0x0115, 0x0115, 0x0114, 0x0113, 0x0113, 0x0112, 0x0112, 0x0111, 0x0111,
+ 0x0110, 0x010f, 0x010f, 0x010e, 0x010e, 0x010d, 0x010d, 0x010c, 0x010c, 0x010b, 0x010a, 0x010a, 0x0109, 0x0109, 0x0108, 0x0108,
+ 0x0107, 0x0107, 0x0106, 0x0106, 0x0105, 0x0105, 0x0104, 0x0104, 0x0103, 0x0103, 0x0102, 0x0102, 0x0101, 0x0101, 0x0100, 0x0100,
+ 0x00ff, 0x00ff, 0x00fe, 0x00fe, 0x00fd, 0x00fd, 0x00fc, 0x00fc, 0x00fb, 0x00fb, 0x00fa, 0x00fa, 0x00f9, 0x00f9, 0x00f8, 0x00f8,
+ 0x00f7, 0x00f7, 0x00f6, 0x00f6, 0x00f5, 0x00f5, 0x00f4, 0x00f4, 0x00f4, 0x00f3, 0x00f3, 0x00f2, 0x00f2, 0x00f1, 0x00f1, 0x00f0,
+ 0x00f0, 0x00f0, 0x00ef, 0x00ef, 0x00ee, 0x00ee, 0x00ed, 0x00ed, 0x00ed, 0x00ec, 0x00ec, 0x00eb, 0x00eb, 0x00ea, 0x00ea, 0x00ea,
+ 0x00e9, 0x00e9, 0x00e8, 0x00e8, 0x00e7, 0x00e7, 0x00e7, 0x00e6, 0x00e6, 0x00e5, 0x00e5, 0x00e5, 0x00e4, 0x00e4, 0x00e3, 0x00e3,
+ 0x00e3, 0x00e2, 0x00e2, 0x00e1, 0x00e1, 0x00e1, 0x00e0, 0x00e0, 0x00e0, 0x00df, 0x00df, 0x00de, 0x00de, 0x00de, 0x00dd, 0x00dd,
+ 0x00dd, 0x00dc, 0x00dc, 0x00db, 0x00db, 0x00db, 0x00da, 0x00da, 0x00da, 0x00d9, 0x00d9, 0x00d9, 0x00d8, 0x00d8, 0x00d7, 0x00d7,
+ 0x00d7, 0x00d6, 0x00d6, 0x00d6, 0x00d5, 0x00d5, 0x00d5, 0x00d4, 0x00d4, 0x00d4, 0x00d3, 0x00d3, 0x00d3, 0x00d2, 0x00d2, 0x00d2,
+ 0x00d1, 0x00d1, 0x00d1, 0x00d0, 0x00d0, 0x00d0, 0x00cf, 0x00cf, 0x00cf, 0x00ce, 0x00ce, 0x00ce, 0x00cd, 0x00cd, 0x00cd, 0x00cc,
+ 0x00cc, 0x00cc, 0x00cb, 0x00cb, 0x00cb, 0x00ca, 0x00ca, 0x00ca, 0x00c9, 0x00c9, 0x00c9, 0x00c9, 0x00c8, 0x00c8, 0x00c8, 0x00c7,
+ 0x00c7, 0x00c7, 0x00c6, 0x00c6, 0x00c6, 0x00c5, 0x00c5, 0x00c5, 0x00c5, 0x00c4, 0x00c4, 0x00c4, 0x00c3, 0x00c3, 0x00c3, 0x00c3,
+ 0x00c2, 0x00c2, 0x00c2, 0x00c1, 0x00c1, 0x00c1, 0x00c1, 0x00c0, 0x00c0, 0x00c0, 0x00bf, 0x00bf, 0x00bf, 0x00bf, 0x00be, 0x00be,
+ 0x00be, 0x00bd, 0x00bd, 0x00bd, 0x00bd, 0x00bc, 0x00bc, 0x00bc, 0x00bc, 0x00bb, 0x00bb, 0x00bb, 0x00ba, 0x00ba, 0x00ba, 0x00ba,
+ 0x00b9, 0x00b9, 0x00b9, 0x00b9, 0x00b8, 0x00b8, 0x00b8, 0x00b8, 0x00b7, 0x00b7, 0x00b7, 0x00b7, 0x00b6, 0x00b6, 0x00b6, 0x00b6,
+ 0x00b5, 0x00b5, 0x00b5, 0x00b5, 0x00b4, 0x00b4, 0x00b4, 0x00b4, 0x00b3, 0x00b3, 0x00b3, 0x00b3, 0x00b2, 0x00b2, 0x00b2, 0x00b2,
+ 0x00b1, 0x00b1, 0x00b1, 0x00b1, 0x00b0, 0x00b0, 0x00b0, 0x00b0, 0x00af, 0x00af, 0x00af, 0x00af, 0x00ae, 0x00ae, 0x00ae, 0x00ae,
+ 0x00ae, 0x00ad, 0x00ad, 0x00ad, 0x00ad, 0x00ac, 0x00ac, 0x00ac, 0x00ac, 0x00ac, 0x00ab, 0x00ab, 0x00ab, 0x00ab,
+};
+
+static const uint16_t DivTableAlpha[256] = {
+ 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xe38e, 0xcccc, 0xba2e, 0xaaaa, 0x9d89, 0x9249, 0x8888, 0x8000,
+ 0x7878, 0x71c7, 0x6bca, 0x6666, 0x6186, 0x5d17, 0x590b, 0x5555, 0x51eb, 0x4ec4, 0x4bda, 0x4924, 0x469e, 0x4444, 0x4210, 0x4000,
+ 0x3e0f, 0x3c3c, 0x3a83, 0x38e3, 0x3759, 0x35e5, 0x3483, 0x3333, 0x31f3, 0x30c3, 0x2fa0, 0x2e8b, 0x2d82, 0x2c85, 0x2b93, 0x2aaa,
+ 0x29cb, 0x28f5, 0x2828, 0x2762, 0x26a4, 0x25ed, 0x253c, 0x2492, 0x23ee, 0x234f, 0x22b6, 0x2222, 0x2192, 0x2108, 0x2082, 0x2000,
+ 0x1f81, 0x1f07, 0x1e91, 0x1e1e, 0x1dae, 0x1d41, 0x1cd8, 0x1c71, 0x1c0e, 0x1bac, 0x1b4e, 0x1af2, 0x1a98, 0x1a41, 0x19ec, 0x1999,
+ 0x1948, 0x18f9, 0x18ac, 0x1861, 0x1818, 0x17d0, 0x178a, 0x1745, 0x1702, 0x16c1, 0x1681, 0x1642, 0x1605, 0x15c9, 0x158e, 0x1555,
+ 0x151d, 0x14e5, 0x14af, 0x147a, 0x1446, 0x1414, 0x13e2, 0x13b1, 0x1381, 0x1352, 0x1323, 0x12f6, 0x12c9, 0x129e, 0x1273, 0x1249,
+ 0x121f, 0x11f7, 0x11cf, 0x11a7, 0x1181, 0x115b, 0x1135, 0x1111, 0x10ec, 0x10c9, 0x10a6, 0x1084, 0x1062, 0x1041, 0x1020, 0x1000,
+ 0x0fe0, 0x0fc0, 0x0fa2, 0x0f83, 0x0f66, 0x0f48, 0x0f2b, 0x0f0f, 0x0ef2, 0x0ed7, 0x0ebb, 0x0ea0, 0x0e86, 0x0e6c, 0x0e52, 0x0e38,
+ 0x0e1f, 0x0e07, 0x0dee, 0x0dd6, 0x0dbe, 0x0da7, 0x0d90, 0x0d79, 0x0d62, 0x0d4c, 0x0d36, 0x0d20, 0x0d0b, 0x0cf6, 0x0ce1, 0x0ccc,
+ 0x0cb8, 0x0ca4, 0x0c90, 0x0c7c, 0x0c69, 0x0c56, 0x0c43, 0x0c30, 0x0c1e, 0x0c0c, 0x0bfa, 0x0be8, 0x0bd6, 0x0bc5, 0x0bb3, 0x0ba2,
+ 0x0b92, 0x0b81, 0x0b70, 0x0b60, 0x0b50, 0x0b40, 0x0b30, 0x0b21, 0x0b11, 0x0b02, 0x0af3, 0x0ae4, 0x0ad6, 0x0ac7, 0x0ab8, 0x0aaa,
+ 0x0a9c, 0x0a8e, 0x0a80, 0x0a72, 0x0a65, 0x0a57, 0x0a4a, 0x0a3d, 0x0a30, 0x0a23, 0x0a16, 0x0a0a, 0x09fd, 0x09f1, 0x09e4, 0x09d8,
+ 0x09cc, 0x09c0, 0x09b4, 0x09a9, 0x099d, 0x0991, 0x0986, 0x097b, 0x0970, 0x0964, 0x095a, 0x094f, 0x0944, 0x0939, 0x092f, 0x0924,
+ 0x091a, 0x090f, 0x0905, 0x08fb, 0x08f1, 0x08e7, 0x08dd, 0x08d3, 0x08ca, 0x08c0, 0x08b7, 0x08ad, 0x08a4, 0x089a, 0x0891, 0x0888,
+ 0x087f, 0x0876, 0x086d, 0x0864, 0x085b, 0x0853, 0x084a, 0x0842, 0x0839, 0x0831, 0x0828, 0x0820, 0x0818, 0x0810, 0x0808, 0x0800,
+};
+
+static etcpak_force_inline uint64_t ProcessRGB( const uint8_t* src )
+{
+#ifdef __SSE4_1__
+ __m128i px0 = _mm_loadu_si128(((__m128i*)src) + 0);
+ __m128i px1 = _mm_loadu_si128(((__m128i*)src) + 1);
+ __m128i px2 = _mm_loadu_si128(((__m128i*)src) + 2);
+ __m128i px3 = _mm_loadu_si128(((__m128i*)src) + 3);
+
+ __m128i smask = _mm_set1_epi32( 0xF8FCF8 );
+ __m128i sd0 = _mm_and_si128( px0, smask );
+ __m128i sd1 = _mm_and_si128( px1, smask );
+ __m128i sd2 = _mm_and_si128( px2, smask );
+ __m128i sd3 = _mm_and_si128( px3, smask );
+
+ __m128i sc = _mm_shuffle_epi32(sd0, _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128i sc0 = _mm_cmpeq_epi8(sd0, sc);
+ __m128i sc1 = _mm_cmpeq_epi8(sd1, sc);
+ __m128i sc2 = _mm_cmpeq_epi8(sd2, sc);
+ __m128i sc3 = _mm_cmpeq_epi8(sd3, sc);
+
+ __m128i sm0 = _mm_and_si128(sc0, sc1);
+ __m128i sm1 = _mm_and_si128(sc2, sc3);
+ __m128i sm = _mm_and_si128(sm0, sm1);
+
+ if( _mm_testc_si128(sm, _mm_set1_epi32(-1)) )
+ {
+ uint32_t c;
+ memcpy( &c, src, 4 );
+ return uint64_t( to565( c ) ) << 16;
+ }
+
+ __m128i min0 = _mm_min_epu8( px0, px1 );
+ __m128i min1 = _mm_min_epu8( px2, px3 );
+ __m128i min2 = _mm_min_epu8( min0, min1 );
+
+ __m128i max0 = _mm_max_epu8( px0, px1 );
+ __m128i max1 = _mm_max_epu8( px2, px3 );
+ __m128i max2 = _mm_max_epu8( max0, max1 );
+
+ __m128i min3 = _mm_shuffle_epi32( min2, _MM_SHUFFLE( 2, 3, 0, 1 ) );
+ __m128i max3 = _mm_shuffle_epi32( max2, _MM_SHUFFLE( 2, 3, 0, 1 ) );
+ __m128i min4 = _mm_min_epu8( min2, min3 );
+ __m128i max4 = _mm_max_epu8( max2, max3 );
+
+ __m128i min5 = _mm_shuffle_epi32( min4, _MM_SHUFFLE( 0, 0, 2, 2 ) );
+ __m128i max5 = _mm_shuffle_epi32( max4, _MM_SHUFFLE( 0, 0, 2, 2 ) );
+ __m128i rmin = _mm_min_epu8( min4, min5 );
+ __m128i rmax = _mm_max_epu8( max4, max5 );
+
+ __m128i range1 = _mm_subs_epu8( rmax, rmin );
+ __m128i range2 = _mm_sad_epu8( rmax, rmin );
+
+ uint32_t vrange = _mm_cvtsi128_si32( range2 ) >> 1;
+ __m128i range = _mm_set1_epi16( DivTable[vrange] );
+
+ __m128i inset1 = _mm_srli_epi16( range1, 4 );
+ __m128i inset = _mm_and_si128( inset1, _mm_set1_epi8( 0xF ) );
+ __m128i min = _mm_adds_epu8( rmin, inset );
+ __m128i max = _mm_subs_epu8( rmax, inset );
+
+ __m128i c0 = _mm_subs_epu8( px0, rmin );
+ __m128i c1 = _mm_subs_epu8( px1, rmin );
+ __m128i c2 = _mm_subs_epu8( px2, rmin );
+ __m128i c3 = _mm_subs_epu8( px3, rmin );
+
+ __m128i is0 = _mm_maddubs_epi16( c0, _mm_set1_epi8( 1 ) );
+ __m128i is1 = _mm_maddubs_epi16( c1, _mm_set1_epi8( 1 ) );
+ __m128i is2 = _mm_maddubs_epi16( c2, _mm_set1_epi8( 1 ) );
+ __m128i is3 = _mm_maddubs_epi16( c3, _mm_set1_epi8( 1 ) );
+
+ __m128i s0 = _mm_hadd_epi16( is0, is1 );
+ __m128i s1 = _mm_hadd_epi16( is2, is3 );
+
+ __m128i m0 = _mm_mulhi_epu16( s0, range );
+ __m128i m1 = _mm_mulhi_epu16( s1, range );
+
+ __m128i p0 = _mm_packus_epi16( m0, m1 );
+
+ __m128i p1 = _mm_or_si128( _mm_srai_epi32( p0, 6 ), _mm_srai_epi32( p0, 12 ) );
+ __m128i p2 = _mm_or_si128( _mm_srai_epi32( p0, 18 ), p0 );
+ __m128i p3 = _mm_or_si128( p1, p2 );
+ __m128i p =_mm_shuffle_epi8( p3, _mm_set1_epi32( 0x0C080400 ) );
+
+ uint32_t vmin = _mm_cvtsi128_si32( min );
+ uint32_t vmax = _mm_cvtsi128_si32( max );
+ uint32_t vp = _mm_cvtsi128_si32( p );
+
+ return uint64_t( ( uint64_t( to565( vmin ) ) << 16 ) | to565( vmax ) | ( uint64_t( vp ) << 32 ) );
+#elif defined __ARM_NEON
+# ifdef __aarch64__
+ uint8x16x4_t px = vld4q_u8( src );
+
+ uint8x16_t lr = px.val[0];
+ uint8x16_t lg = px.val[1];
+ uint8x16_t lb = px.val[2];
+
+ uint8_t rmaxr = vmaxvq_u8( lr );
+ uint8_t rmaxg = vmaxvq_u8( lg );
+ uint8_t rmaxb = vmaxvq_u8( lb );
+
+ uint8_t rminr = vminvq_u8( lr );
+ uint8_t rming = vminvq_u8( lg );
+ uint8_t rminb = vminvq_u8( lb );
+
+ int rr = rmaxr - rminr;
+ int rg = rmaxg - rming;
+ int rb = rmaxb - rminb;
+
+ int vrange1 = rr + rg + rb;
+ uint16_t vrange2 = DivTableNEON[vrange1];
+
+ uint8_t insetr = rr >> 4;
+ uint8_t insetg = rg >> 4;
+ uint8_t insetb = rb >> 4;
+
+ uint8_t minr = rminr + insetr;
+ uint8_t ming = rming + insetg;
+ uint8_t minb = rminb + insetb;
+
+ uint8_t maxr = rmaxr - insetr;
+ uint8_t maxg = rmaxg - insetg;
+ uint8_t maxb = rmaxb - insetb;
+
+ uint8x16_t cr = vsubq_u8( lr, vdupq_n_u8( rminr ) );
+ uint8x16_t cg = vsubq_u8( lg, vdupq_n_u8( rming ) );
+ uint8x16_t cb = vsubq_u8( lb, vdupq_n_u8( rminb ) );
+
+ uint16x8_t is0l = vaddl_u8( vget_low_u8( cr ), vget_low_u8( cg ) );
+ uint16x8_t is0h = vaddl_u8( vget_high_u8( cr ), vget_high_u8( cg ) );
+ uint16x8_t is1l = vaddw_u8( is0l, vget_low_u8( cb ) );
+ uint16x8_t is1h = vaddw_u8( is0h, vget_high_u8( cb ) );
+
+ int16x8_t range = vdupq_n_s16( vrange2 );
+ uint16x8_t m0 = vreinterpretq_u16_s16( vqdmulhq_s16( vreinterpretq_s16_u16( is1l ), range ) );
+ uint16x8_t m1 = vreinterpretq_u16_s16( vqdmulhq_s16( vreinterpretq_s16_u16( is1h ), range ) );
+
+ uint8x8_t p00 = vmovn_u16( m0 );
+ uint8x8_t p01 = vmovn_u16( m1 );
+ uint8x16_t p0 = vcombine_u8( p00, p01 );
+
+ uint32x4_t p1 = vaddq_u32( vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 6 ), vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 12 ) );
+ uint32x4_t p2 = vaddq_u32( vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 18 ), vreinterpretq_u32_u8( p0 ) );
+ uint32x4_t p3 = vaddq_u32( p1, p2 );
+
+ uint16x4x2_t p4 = vuzp_u16( vget_low_u16( vreinterpretq_u16_u32( p3 ) ), vget_high_u16( vreinterpretq_u16_u32( p3 ) ) );
+ uint8x8x2_t p = vuzp_u8( vreinterpret_u8_u16( p4.val[0] ), vreinterpret_u8_u16( p4.val[0] ) );
+
+ uint32_t vp;
+ vst1_lane_u32( &vp, vreinterpret_u32_u8( p.val[0] ), 0 );
+
+ return uint64_t( ( uint64_t( to565( minr, ming, minb ) ) << 16 ) | to565( maxr, maxg, maxb ) | ( uint64_t( vp ) << 32 ) );
+# else
+ uint32x4_t px0 = vld1q_u32( (uint32_t*)src );
+ uint32x4_t px1 = vld1q_u32( (uint32_t*)src + 4 );
+ uint32x4_t px2 = vld1q_u32( (uint32_t*)src + 8 );
+ uint32x4_t px3 = vld1q_u32( (uint32_t*)src + 12 );
+
+ uint32x4_t smask = vdupq_n_u32( 0xF8FCF8 );
+ uint32x4_t sd0 = vandq_u32( smask, px0 );
+ uint32x4_t sd1 = vandq_u32( smask, px1 );
+ uint32x4_t sd2 = vandq_u32( smask, px2 );
+ uint32x4_t sd3 = vandq_u32( smask, px3 );
+
+ uint32x4_t sc = vdupq_n_u32( sd0[0] );
+
+ uint32x4_t sc0 = vceqq_u32( sd0, sc );
+ uint32x4_t sc1 = vceqq_u32( sd1, sc );
+ uint32x4_t sc2 = vceqq_u32( sd2, sc );
+ uint32x4_t sc3 = vceqq_u32( sd3, sc );
+
+ uint32x4_t sm0 = vandq_u32( sc0, sc1 );
+ uint32x4_t sm1 = vandq_u32( sc2, sc3 );
+ int64x2_t sm = vreinterpretq_s64_u32( vandq_u32( sm0, sm1 ) );
+
+ if( sm[0] == -1 && sm[1] == -1 )
+ {
+ return uint64_t( to565( src[0], src[1], src[2] ) ) << 16;
+ }
+
+ uint32x4_t mask = vdupq_n_u32( 0xFFFFFF );
+ uint8x16_t l0 = vreinterpretq_u8_u32( vandq_u32( mask, px0 ) );
+ uint8x16_t l1 = vreinterpretq_u8_u32( vandq_u32( mask, px1 ) );
+ uint8x16_t l2 = vreinterpretq_u8_u32( vandq_u32( mask, px2 ) );
+ uint8x16_t l3 = vreinterpretq_u8_u32( vandq_u32( mask, px3 ) );
+
+ uint8x16_t min0 = vminq_u8( l0, l1 );
+ uint8x16_t min1 = vminq_u8( l2, l3 );
+ uint8x16_t min2 = vminq_u8( min0, min1 );
+
+ uint8x16_t max0 = vmaxq_u8( l0, l1 );
+ uint8x16_t max1 = vmaxq_u8( l2, l3 );
+ uint8x16_t max2 = vmaxq_u8( max0, max1 );
+
+ uint8x16_t min3 = vreinterpretq_u8_u32( vrev64q_u32( vreinterpretq_u32_u8( min2 ) ) );
+ uint8x16_t max3 = vreinterpretq_u8_u32( vrev64q_u32( vreinterpretq_u32_u8( max2 ) ) );
+
+ uint8x16_t min4 = vminq_u8( min2, min3 );
+ uint8x16_t max4 = vmaxq_u8( max2, max3 );
+
+ uint8x16_t min5 = vcombine_u8( vget_high_u8( min4 ), vget_low_u8( min4 ) );
+ uint8x16_t max5 = vcombine_u8( vget_high_u8( max4 ), vget_low_u8( max4 ) );
+
+ uint8x16_t rmin = vminq_u8( min4, min5 );
+ uint8x16_t rmax = vmaxq_u8( max4, max5 );
+
+ uint8x16_t range1 = vsubq_u8( rmax, rmin );
+ uint8x8_t range2 = vget_low_u8( range1 );
+ uint8x8x2_t range3 = vzip_u8( range2, vdup_n_u8( 0 ) );
+ uint16x4_t range4 = vreinterpret_u16_u8( range3.val[0] );
+
+ uint16_t vrange1;
+ uint16x4_t range5 = vpadd_u16( range4, range4 );
+ uint16x4_t range6 = vpadd_u16( range5, range5 );
+ vst1_lane_u16( &vrange1, range6, 0 );
+
+ uint32_t vrange2 = ( 2 << 16 ) / uint32_t( vrange1 + 1 );
+ uint16x8_t range = vdupq_n_u16( vrange2 );
+
+ uint8x16_t inset = vshrq_n_u8( range1, 4 );
+ uint8x16_t min = vaddq_u8( rmin, inset );
+ uint8x16_t max = vsubq_u8( rmax, inset );
+
+ uint8x16_t c0 = vsubq_u8( l0, rmin );
+ uint8x16_t c1 = vsubq_u8( l1, rmin );
+ uint8x16_t c2 = vsubq_u8( l2, rmin );
+ uint8x16_t c3 = vsubq_u8( l3, rmin );
+
+ uint16x8_t is0 = vpaddlq_u8( c0 );
+ uint16x8_t is1 = vpaddlq_u8( c1 );
+ uint16x8_t is2 = vpaddlq_u8( c2 );
+ uint16x8_t is3 = vpaddlq_u8( c3 );
+
+ uint16x4_t is4 = vpadd_u16( vget_low_u16( is0 ), vget_high_u16( is0 ) );
+ uint16x4_t is5 = vpadd_u16( vget_low_u16( is1 ), vget_high_u16( is1 ) );
+ uint16x4_t is6 = vpadd_u16( vget_low_u16( is2 ), vget_high_u16( is2 ) );
+ uint16x4_t is7 = vpadd_u16( vget_low_u16( is3 ), vget_high_u16( is3 ) );
+
+ uint16x8_t s0 = vcombine_u16( is4, is5 );
+ uint16x8_t s1 = vcombine_u16( is6, is7 );
+
+ uint16x8_t m0 = vreinterpretq_u16_s16( vqdmulhq_s16( vreinterpretq_s16_u16( s0 ), vreinterpretq_s16_u16( range ) ) );
+ uint16x8_t m1 = vreinterpretq_u16_s16( vqdmulhq_s16( vreinterpretq_s16_u16( s1 ), vreinterpretq_s16_u16( range ) ) );
+
+ uint8x8_t p00 = vmovn_u16( m0 );
+ uint8x8_t p01 = vmovn_u16( m1 );
+ uint8x16_t p0 = vcombine_u8( p00, p01 );
+
+ uint32x4_t p1 = vaddq_u32( vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 6 ), vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 12 ) );
+ uint32x4_t p2 = vaddq_u32( vshrq_n_u32( vreinterpretq_u32_u8( p0 ), 18 ), vreinterpretq_u32_u8( p0 ) );
+ uint32x4_t p3 = vaddq_u32( p1, p2 );
+
+ uint16x4x2_t p4 = vuzp_u16( vget_low_u16( vreinterpretq_u16_u32( p3 ) ), vget_high_u16( vreinterpretq_u16_u32( p3 ) ) );
+ uint8x8x2_t p = vuzp_u8( vreinterpret_u8_u16( p4.val[0] ), vreinterpret_u8_u16( p4.val[0] ) );
+
+ uint32_t vmin, vmax, vp;
+ vst1q_lane_u32( &vmin, vreinterpretq_u32_u8( min ), 0 );
+ vst1q_lane_u32( &vmax, vreinterpretq_u32_u8( max ), 0 );
+ vst1_lane_u32( &vp, vreinterpret_u32_u8( p.val[0] ), 0 );
+
+ return uint64_t( ( uint64_t( to565( vmin ) ) << 16 ) | to565( vmax ) | ( uint64_t( vp ) << 32 ) );
+# endif
+#else
+ uint32_t ref;
+ memcpy( &ref, src, 4 );
+ uint32_t refMask = ref & 0xF8FCF8;
+ auto stmp = src + 4;
+ for( int i=1; i<16; i++ )
+ {
+ uint32_t px;
+ memcpy( &px, stmp, 4 );
+ if( ( px & 0xF8FCF8 ) != refMask ) break;
+ stmp += 4;
+ }
+ if( stmp == src + 64 )
+ {
+ return uint64_t( to565( ref ) ) << 16;
+ }
+
+ uint8_t min[3] = { src[0], src[1], src[2] };
+ uint8_t max[3] = { src[0], src[1], src[2] };
+ auto tmp = src + 4;
+ for( int i=1; i<16; i++ )
+ {
+ for( int j=0; j<3; j++ )
+ {
+ if( tmp[j] < min[j] ) min[j] = tmp[j];
+ else if( tmp[j] > max[j] ) max[j] = tmp[j];
+ }
+ tmp += 4;
+ }
+
+ const uint32_t range = DivTable[max[0] - min[0] + max[1] - min[1] + max[2] - min[2]];
+ const uint32_t rmin = min[0] + min[1] + min[2];
+ for( int i=0; i<3; i++ )
+ {
+ const uint8_t inset = ( max[i] - min[i] ) >> 4;
+ min[i] += inset;
+ max[i] -= inset;
+ }
+
+ uint32_t data = 0;
+ for( int i=0; i<16; i++ )
+ {
+ const uint32_t c = src[0] + src[1] + src[2] - rmin;
+ const uint8_t idx = ( c * range ) >> 16;
+ data |= idx << (i*2);
+ src += 4;
+ }
+
+ return uint64_t( ( uint64_t( to565( min[0], min[1], min[2] ) ) << 16 ) | to565( max[0], max[1], max[2] ) | ( uint64_t( data ) << 32 ) );
+#endif
+}
+
+#ifdef __AVX2__
+static etcpak_force_inline void ProcessRGB_AVX( const uint8_t* src, char*& dst )
+{
+ __m256i px0 = _mm256_loadu_si256(((__m256i*)src) + 0);
+ __m256i px1 = _mm256_loadu_si256(((__m256i*)src) + 1);
+ __m256i px2 = _mm256_loadu_si256(((__m256i*)src) + 2);
+ __m256i px3 = _mm256_loadu_si256(((__m256i*)src) + 3);
+
+ __m256i smask = _mm256_set1_epi32( 0xF8FCF8 );
+ __m256i sd0 = _mm256_and_si256( px0, smask );
+ __m256i sd1 = _mm256_and_si256( px1, smask );
+ __m256i sd2 = _mm256_and_si256( px2, smask );
+ __m256i sd3 = _mm256_and_si256( px3, smask );
+
+ __m256i sc = _mm256_shuffle_epi32(sd0, _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m256i sc0 = _mm256_cmpeq_epi8(sd0, sc);
+ __m256i sc1 = _mm256_cmpeq_epi8(sd1, sc);
+ __m256i sc2 = _mm256_cmpeq_epi8(sd2, sc);
+ __m256i sc3 = _mm256_cmpeq_epi8(sd3, sc);
+
+ __m256i sm0 = _mm256_and_si256(sc0, sc1);
+ __m256i sm1 = _mm256_and_si256(sc2, sc3);
+ __m256i sm = _mm256_and_si256(sm0, sm1);
+
+ const int64_t solid0 = 1 - _mm_testc_si128( _mm256_castsi256_si128( sm ), _mm_set1_epi32( -1 ) );
+ const int64_t solid1 = 1 - _mm_testc_si128( _mm256_extracti128_si256( sm, 1 ), _mm_set1_epi32( -1 ) );
+
+ if( solid0 + solid1 == 0 )
+ {
+ const auto c0 = uint64_t( to565( src[0], src[1], src[2] ) );
+ const auto c1 = uint64_t( to565( src[16], src[17], src[18] ) );
+ memcpy( dst, &c0, 8 );
+ memcpy( dst+8, &c1, 8 );
+ dst += 16;
+ return;
+ }
+
+ __m256i min0 = _mm256_min_epu8( px0, px1 );
+ __m256i min1 = _mm256_min_epu8( px2, px3 );
+ __m256i min2 = _mm256_min_epu8( min0, min1 );
+
+ __m256i max0 = _mm256_max_epu8( px0, px1 );
+ __m256i max1 = _mm256_max_epu8( px2, px3 );
+ __m256i max2 = _mm256_max_epu8( max0, max1 );
+
+ __m256i min3 = _mm256_shuffle_epi32( min2, _MM_SHUFFLE( 2, 3, 0, 1 ) );
+ __m256i max3 = _mm256_shuffle_epi32( max2, _MM_SHUFFLE( 2, 3, 0, 1 ) );
+ __m256i min4 = _mm256_min_epu8( min2, min3 );
+ __m256i max4 = _mm256_max_epu8( max2, max3 );
+
+ __m256i min5 = _mm256_shuffle_epi32( min4, _MM_SHUFFLE( 0, 0, 2, 2 ) );
+ __m256i max5 = _mm256_shuffle_epi32( max4, _MM_SHUFFLE( 0, 0, 2, 2 ) );
+ __m256i rmin = _mm256_min_epu8( min4, min5 );
+ __m256i rmax = _mm256_max_epu8( max4, max5 );
+
+ __m256i range1 = _mm256_subs_epu8( rmax, rmin );
+ __m256i range2 = _mm256_sad_epu8( rmax, rmin );
+
+ uint16_t vrange0 = DivTable[_mm256_cvtsi256_si32( range2 ) >> 1];
+ uint16_t vrange1 = DivTable[_mm256_extract_epi16( range2, 8 ) >> 1];
+ __m256i range00 = _mm256_set1_epi16( vrange0 );
+ __m256i range = _mm256_inserti128_si256( range00, _mm_set1_epi16( vrange1 ), 1 );
+
+ __m256i inset1 = _mm256_srli_epi16( range1, 4 );
+ __m256i inset = _mm256_and_si256( inset1, _mm256_set1_epi8( 0xF ) );
+ __m256i min = _mm256_adds_epu8( rmin, inset );
+ __m256i max = _mm256_subs_epu8( rmax, inset );
+
+ __m256i c0 = _mm256_subs_epu8( px0, rmin );
+ __m256i c1 = _mm256_subs_epu8( px1, rmin );
+ __m256i c2 = _mm256_subs_epu8( px2, rmin );
+ __m256i c3 = _mm256_subs_epu8( px3, rmin );
+
+ __m256i is0 = _mm256_maddubs_epi16( c0, _mm256_set1_epi8( 1 ) );
+ __m256i is1 = _mm256_maddubs_epi16( c1, _mm256_set1_epi8( 1 ) );
+ __m256i is2 = _mm256_maddubs_epi16( c2, _mm256_set1_epi8( 1 ) );
+ __m256i is3 = _mm256_maddubs_epi16( c3, _mm256_set1_epi8( 1 ) );
+
+ __m256i s0 = _mm256_hadd_epi16( is0, is1 );
+ __m256i s1 = _mm256_hadd_epi16( is2, is3 );
+
+ __m256i m0 = _mm256_mulhi_epu16( s0, range );
+ __m256i m1 = _mm256_mulhi_epu16( s1, range );
+
+ __m256i p0 = _mm256_packus_epi16( m0, m1 );
+
+ __m256i p1 = _mm256_or_si256( _mm256_srai_epi32( p0, 6 ), _mm256_srai_epi32( p0, 12 ) );
+ __m256i p2 = _mm256_or_si256( _mm256_srai_epi32( p0, 18 ), p0 );
+ __m256i p3 = _mm256_or_si256( p1, p2 );
+ __m256i p =_mm256_shuffle_epi8( p3, _mm256_set1_epi32( 0x0C080400 ) );
+
+ __m256i mm0 = _mm256_unpacklo_epi8( _mm256_setzero_si256(), min );
+ __m256i mm1 = _mm256_unpacklo_epi8( _mm256_setzero_si256(), max );
+ __m256i mm2 = _mm256_unpacklo_epi64( mm1, mm0 );
+ __m256i mmr = _mm256_slli_epi64( _mm256_srli_epi64( mm2, 11 ), 11 );
+ __m256i mmg = _mm256_slli_epi64( _mm256_srli_epi64( mm2, 26 ), 5 );
+ __m256i mmb = _mm256_srli_epi64( _mm256_slli_epi64( mm2, 16 ), 59 );
+ __m256i mm3 = _mm256_or_si256( mmr, mmg );
+ __m256i mm4 = _mm256_or_si256( mm3, mmb );
+ __m256i mm5 = _mm256_shuffle_epi8( mm4, _mm256_set1_epi32( 0x09080100 ) );
+
+ __m256i d0 = _mm256_unpacklo_epi32( mm5, p );
+ __m256i d1 = _mm256_permute4x64_epi64( d0, _MM_SHUFFLE( 3, 2, 2, 0 ) );
+ __m128i d2 = _mm256_castsi256_si128( d1 );
+
+ __m128i mask = _mm_set_epi64x( 0xFFFF0000 | -solid1, 0xFFFF0000 | -solid0 );
+ __m128i d3 = _mm_and_si128( d2, mask );
+ _mm_storeu_si128( (__m128i*)dst, d3 );
+
+ for( int j=4; j<8; j++ ) dst[j] = (char)DxtcIndexTable[(uint8_t)dst[j]];
+ for( int j=12; j<16; j++ ) dst[j] = (char)DxtcIndexTable[(uint8_t)dst[j]];
+
+ dst += 16;
+}
+#endif
+
+static const uint8_t AlphaIndexTable[8] = { 1, 7, 6, 5, 4, 3, 2, 0 };
+
+static etcpak_force_inline uint64_t ProcessAlpha( const uint8_t* src )
+{
+ uint8_t solid8 = *src;
+ uint16_t solid16 = uint16_t( solid8 ) | ( uint16_t( solid8 ) << 8 );
+ uint32_t solid32 = uint32_t( solid16 ) | ( uint32_t( solid16 ) << 16 );
+ uint64_t solid64 = uint64_t( solid32 ) | ( uint64_t( solid32 ) << 32 );
+ if( memcmp( src, &solid64, 8 ) == 0 && memcmp( src+8, &solid64, 8 ) == 0 )
+ {
+ return solid8;
+ }
+
+ uint8_t min = src[0];
+ uint8_t max = min;
+ for( int i=1; i<16; i++ )
+ {
+ const auto v = src[i];
+ if( v > max ) max = v;
+ else if( v < min ) min = v;
+ }
+
+ uint32_t range = ( 8 << 13 ) / ( 1 + max - min );
+ uint64_t data = 0;
+ for( int i=0; i<16; i++ )
+ {
+ uint8_t a = src[i] - min;
+ uint64_t idx = AlphaIndexTable[( a * range ) >> 13];
+ data |= idx << (i*3);
+ }
+
+ return max | ( min << 8 ) | ( data << 16 );
+}
+
+#ifdef __SSE4_1__
+static etcpak_force_inline uint64_t ProcessRGB_SSE( __m128i px0, __m128i px1, __m128i px2, __m128i px3 )
+{
+ __m128i smask = _mm_set1_epi32( 0xF8FCF8 );
+ __m128i sd0 = _mm_and_si128( px0, smask );
+ __m128i sd1 = _mm_and_si128( px1, smask );
+ __m128i sd2 = _mm_and_si128( px2, smask );
+ __m128i sd3 = _mm_and_si128( px3, smask );
+
+ __m128i sc = _mm_shuffle_epi32(sd0, _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128i sc0 = _mm_cmpeq_epi8(sd0, sc);
+ __m128i sc1 = _mm_cmpeq_epi8(sd1, sc);
+ __m128i sc2 = _mm_cmpeq_epi8(sd2, sc);
+ __m128i sc3 = _mm_cmpeq_epi8(sd3, sc);
+
+ __m128i sm0 = _mm_and_si128(sc0, sc1);
+ __m128i sm1 = _mm_and_si128(sc2, sc3);
+ __m128i sm = _mm_and_si128(sm0, sm1);
+
+ if( _mm_testc_si128(sm, _mm_set1_epi32(-1)) )
+ {
+ return uint64_t( to565( _mm_cvtsi128_si32( px0 ) ) ) << 16;
+ }
+
+ px0 = _mm_and_si128( px0, _mm_set1_epi32( 0xFFFFFF ) );
+ px1 = _mm_and_si128( px1, _mm_set1_epi32( 0xFFFFFF ) );
+ px2 = _mm_and_si128( px2, _mm_set1_epi32( 0xFFFFFF ) );
+ px3 = _mm_and_si128( px3, _mm_set1_epi32( 0xFFFFFF ) );
+
+ __m128i min0 = _mm_min_epu8( px0, px1 );
+ __m128i min1 = _mm_min_epu8( px2, px3 );
+ __m128i min2 = _mm_min_epu8( min0, min1 );
+
+ __m128i max0 = _mm_max_epu8( px0, px1 );
+ __m128i max1 = _mm_max_epu8( px2, px3 );
+ __m128i max2 = _mm_max_epu8( max0, max1 );
+
+ __m128i min3 = _mm_shuffle_epi32( min2, _MM_SHUFFLE( 2, 3, 0, 1 ) );
+ __m128i max3 = _mm_shuffle_epi32( max2, _MM_SHUFFLE( 2, 3, 0, 1 ) );
+ __m128i min4 = _mm_min_epu8( min2, min3 );
+ __m128i max4 = _mm_max_epu8( max2, max3 );
+
+ __m128i min5 = _mm_shuffle_epi32( min4, _MM_SHUFFLE( 0, 0, 2, 2 ) );
+ __m128i max5 = _mm_shuffle_epi32( max4, _MM_SHUFFLE( 0, 0, 2, 2 ) );
+ __m128i rmin = _mm_min_epu8( min4, min5 );
+ __m128i rmax = _mm_max_epu8( max4, max5 );
+
+ __m128i range1 = _mm_subs_epu8( rmax, rmin );
+ __m128i range2 = _mm_sad_epu8( rmax, rmin );
+
+ uint32_t vrange = _mm_cvtsi128_si32( range2 ) >> 1;
+ __m128i range = _mm_set1_epi16( DivTable[vrange] );
+
+ __m128i inset1 = _mm_srli_epi16( range1, 4 );
+ __m128i inset = _mm_and_si128( inset1, _mm_set1_epi8( 0xF ) );
+ __m128i min = _mm_adds_epu8( rmin, inset );
+ __m128i max = _mm_subs_epu8( rmax, inset );
+
+ __m128i c0 = _mm_subs_epu8( px0, rmin );
+ __m128i c1 = _mm_subs_epu8( px1, rmin );
+ __m128i c2 = _mm_subs_epu8( px2, rmin );
+ __m128i c3 = _mm_subs_epu8( px3, rmin );
+
+ __m128i is0 = _mm_maddubs_epi16( c0, _mm_set1_epi8( 1 ) );
+ __m128i is1 = _mm_maddubs_epi16( c1, _mm_set1_epi8( 1 ) );
+ __m128i is2 = _mm_maddubs_epi16( c2, _mm_set1_epi8( 1 ) );
+ __m128i is3 = _mm_maddubs_epi16( c3, _mm_set1_epi8( 1 ) );
+
+ __m128i s0 = _mm_hadd_epi16( is0, is1 );
+ __m128i s1 = _mm_hadd_epi16( is2, is3 );
+
+ __m128i m0 = _mm_mulhi_epu16( s0, range );
+ __m128i m1 = _mm_mulhi_epu16( s1, range );
+
+ __m128i p0 = _mm_packus_epi16( m0, m1 );
+
+ __m128i p1 = _mm_or_si128( _mm_srai_epi32( p0, 6 ), _mm_srai_epi32( p0, 12 ) );
+ __m128i p2 = _mm_or_si128( _mm_srai_epi32( p0, 18 ), p0 );
+ __m128i p3 = _mm_or_si128( p1, p2 );
+ __m128i p =_mm_shuffle_epi8( p3, _mm_set1_epi32( 0x0C080400 ) );
+
+ uint32_t vmin = _mm_cvtsi128_si32( min );
+ uint32_t vmax = _mm_cvtsi128_si32( max );
+ uint32_t vp = _mm_cvtsi128_si32( p );
+
+ return uint64_t( ( uint64_t( to565( vmin ) ) << 16 ) | to565( vmax ) | ( uint64_t( vp ) << 32 ) );
+}
+
+static etcpak_force_inline uint64_t ProcessAlpha_SSE( __m128i px0, __m128i px1, __m128i px2, __m128i px3 )
+{
+ __m128i mask = _mm_setr_epi32( 0x0f0b0703, -1, -1, -1 );
+
+ __m128i m0 = _mm_shuffle_epi8( px0, mask );
+ __m128i m1 = _mm_shuffle_epi8( px1, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 3, 3, 0, 3 ) ) );
+ __m128i m2 = _mm_shuffle_epi8( px2, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 3, 0, 3, 3 ) ) );
+ __m128i m3 = _mm_shuffle_epi8( px3, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 0, 3, 3, 3 ) ) );
+ __m128i m4 = _mm_or_si128( m0, m1 );
+ __m128i m5 = _mm_or_si128( m2, m3 );
+ __m128i a = _mm_or_si128( m4, m5 );
+
+ __m128i solidCmp = _mm_shuffle_epi8( a, _mm_setzero_si128() );
+ __m128i cmpRes = _mm_cmpeq_epi8( a, solidCmp );
+ if( _mm_testc_si128( cmpRes, _mm_set1_epi32( -1 ) ) )
+ {
+ return _mm_cvtsi128_si32( a ) & 0xFF;
+ }
+
+ __m128i a1 = _mm_shuffle_epi32( a, _MM_SHUFFLE( 2, 3, 0, 1 ) );
+ __m128i max1 = _mm_max_epu8( a, a1 );
+ __m128i min1 = _mm_min_epu8( a, a1 );
+ __m128i amax2 = _mm_shuffle_epi32( max1, _MM_SHUFFLE( 0, 0, 2, 2 ) );
+ __m128i amin2 = _mm_shuffle_epi32( min1, _MM_SHUFFLE( 0, 0, 2, 2 ) );
+ __m128i max2 = _mm_max_epu8( max1, amax2 );
+ __m128i min2 = _mm_min_epu8( min1, amin2 );
+ __m128i amax3 = _mm_alignr_epi8( max2, max2, 2 );
+ __m128i amin3 = _mm_alignr_epi8( min2, min2, 2 );
+ __m128i max3 = _mm_max_epu8( max2, amax3 );
+ __m128i min3 = _mm_min_epu8( min2, amin3 );
+ __m128i amax4 = _mm_alignr_epi8( max3, max3, 1 );
+ __m128i amin4 = _mm_alignr_epi8( min3, min3, 1 );
+ __m128i max = _mm_max_epu8( max3, amax4 );
+ __m128i min = _mm_min_epu8( min3, amin4 );
+ __m128i minmax = _mm_unpacklo_epi8( max, min );
+
+ __m128i r = _mm_sub_epi8( max, min );
+ int range = _mm_cvtsi128_si32( r ) & 0xFF;
+ __m128i rv = _mm_set1_epi16( DivTableAlpha[range] );
+
+ __m128i v = _mm_sub_epi8( a, min );
+
+ __m128i lo16 = _mm_unpacklo_epi8( v, _mm_setzero_si128() );
+ __m128i hi16 = _mm_unpackhi_epi8( v, _mm_setzero_si128() );
+
+ __m128i lomul = _mm_mulhi_epu16( lo16, rv );
+ __m128i himul = _mm_mulhi_epu16( hi16, rv );
+
+ __m128i p0 = _mm_packus_epi16( lomul, himul );
+ __m128i p1 = _mm_or_si128( _mm_and_si128( p0, _mm_set1_epi16( 0x3F ) ), _mm_srai_epi16( _mm_and_si128( p0, _mm_set1_epi16( 0x3F00 ) ), 5 ) );
+ __m128i p2 = _mm_packus_epi16( p1, p1 );
+
+ uint64_t pi = _mm_cvtsi128_si64( p2 );
+ uint64_t data = 0;
+ for( int i=0; i<8; i++ )
+ {
+ uint64_t idx = AlphaIndexTable_SSE[(pi>>(i*8)) & 0x3F];
+ data |= idx << (i*6);
+ }
+ return (uint64_t)(uint16_t)_mm_cvtsi128_si32( minmax ) | ( data << 16 );
+}
+#endif
+
+void CompressDxt1( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width )
+{
+#ifdef __AVX2__
+ if( width%8 == 0 )
+ {
+ blocks /= 2;
+ uint32_t buf[8*4];
+ int i = 0;
+ char* dst8 = (char*)dst;
+
+ do
+ {
+ auto tmp = (char*)buf;
+ memcpy( tmp, src + width * 0, 8*4 );
+ memcpy( tmp + 8*4, src + width * 1, 8*4 );
+ memcpy( tmp + 16*4, src + width * 2, 8*4 );
+ memcpy( tmp + 24*4, src + width * 3, 8*4 );
+ src += 8;
+ if( ++i == width/8 )
+ {
+ src += width * 3;
+ i = 0;
+ }
+
+ ProcessRGB_AVX( (uint8_t*)buf, dst8 );
+ }
+ while( --blocks );
+ }
+ else
+#endif
+ {
+ uint32_t buf[4*4];
+ int i = 0;
+
+ auto ptr = dst;
+ do
+ {
+ auto tmp = (char*)buf;
+ memcpy( tmp, src + width * 0, 4*4 );
+ memcpy( tmp + 4*4, src + width * 1, 4*4 );
+ memcpy( tmp + 8*4, src + width * 2, 4*4 );
+ memcpy( tmp + 12*4, src + width * 3, 4*4 );
+ src += 4;
+ if( ++i == width/4 )
+ {
+ src += width * 3;
+ i = 0;
+ }
+
+ const auto c = ProcessRGB( (uint8_t*)buf );
+ uint8_t fix[8];
+ memcpy( fix, &c, 8 );
+ for( int j=4; j<8; j++ ) fix[j] = DxtcIndexTable[fix[j]];
+ memcpy( ptr, fix, sizeof( uint64_t ) );
+ ptr++;
+ }
+ while( --blocks );
+ }
+}
+
+void CompressDxt1Dither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width )
+{
+ uint32_t buf[4*4];
+ int i = 0;
+
+ auto ptr = dst;
+ do
+ {
+ auto tmp = (char*)buf;
+ memcpy( tmp, src + width * 0, 4*4 );
+ memcpy( tmp + 4*4, src + width * 1, 4*4 );
+ memcpy( tmp + 8*4, src + width * 2, 4*4 );
+ memcpy( tmp + 12*4, src + width * 3, 4*4 );
+ src += 4;
+ if( ++i == width/4 )
+ {
+ src += width * 3;
+ i = 0;
+ }
+
+ Dither( (uint8_t*)buf );
+
+ const auto c = ProcessRGB( (uint8_t*)buf );
+ uint8_t fix[8];
+ memcpy( fix, &c, 8 );
+ for( int j=4; j<8; j++ ) fix[j] = DxtcIndexTable[fix[j]];
+ memcpy( ptr, fix, sizeof( uint64_t ) );
+ ptr++;
+ }
+ while( --blocks );
+}
+
+void CompressDxt5( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width )
+{
+ int i = 0;
+ auto ptr = dst;
+ do
+ {
+#ifdef __SSE4_1__
+ __m128i px0 = _mm_loadu_si128( (__m128i*)( src + width * 0 ) );
+ __m128i px1 = _mm_loadu_si128( (__m128i*)( src + width * 1 ) );
+ __m128i px2 = _mm_loadu_si128( (__m128i*)( src + width * 2 ) );
+ __m128i px3 = _mm_loadu_si128( (__m128i*)( src + width * 3 ) );
+
+ src += 4;
+ if( ++i == width/4 )
+ {
+ src += width * 3;
+ i = 0;
+ }
+
+ *ptr++ = ProcessAlpha_SSE( px0, px1, px2, px3 );
+
+ const auto c = ProcessRGB_SSE( px0, px1, px2, px3 );
+ uint8_t fix[8];
+ memcpy( fix, &c, 8 );
+ for( int j=4; j<8; j++ ) fix[j] = DxtcIndexTable[fix[j]];
+ memcpy( ptr, fix, sizeof( uint64_t ) );
+ ptr++;
+#else
+ uint32_t rgba[4*4];
+ uint8_t alpha[4*4];
+
+ auto tmp = (char*)rgba;
+ memcpy( tmp, src + width * 0, 4*4 );
+ memcpy( tmp + 4*4, src + width * 1, 4*4 );
+ memcpy( tmp + 8*4, src + width * 2, 4*4 );
+ memcpy( tmp + 12*4, src + width * 3, 4*4 );
+ src += 4;
+ if( ++i == width/4 )
+ {
+ src += width * 3;
+ i = 0;
+ }
+
+ for( int i=0; i<16; i++ )
+ {
+ alpha[i] = rgba[i] >> 24;
+ rgba[i] &= 0xFFFFFF;
+ }
+ *ptr++ = ProcessAlpha( alpha );
+
+ const auto c = ProcessRGB( (uint8_t*)rgba );
+ uint8_t fix[8];
+ memcpy( fix, &c, 8 );
+ for( int j=4; j<8; j++ ) fix[j] = DxtcIndexTable[fix[j]];
+ memcpy( ptr, fix, sizeof( uint64_t ) );
+ ptr++;
+#endif
+ }
+ while( --blocks );
+}
diff --git a/thirdparty/etcpak/ProcessDxtc.hpp b/thirdparty/etcpak/ProcessDxtc.hpp
new file mode 100644
index 0000000000..8e0b12e4bd
--- /dev/null
+++ b/thirdparty/etcpak/ProcessDxtc.hpp
@@ -0,0 +1,11 @@
+#ifndef __PROCESSDXT1_HPP__
+#define __PROCESSDXT1_HPP__
+
+#include <stddef.h>
+#include <stdint.h>
+
+void CompressDxt1( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
+void CompressDxt1Dither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
+void CompressDxt5( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
+
+#endif
diff --git a/thirdparty/etcpak/ProcessRGB.cpp b/thirdparty/etcpak/ProcessRGB.cpp
new file mode 100644
index 0000000000..7f4524d105
--- /dev/null
+++ b/thirdparty/etcpak/ProcessRGB.cpp
@@ -0,0 +1,3100 @@
+#include <array>
+#include <string.h>
+#include <limits>
+
+#ifdef __ARM_NEON
+# include <arm_neon.h>
+#endif
+
+#include "Dither.hpp"
+#include "ForceInline.hpp"
+#include "Math.hpp"
+#include "ProcessCommon.hpp"
+#include "ProcessRGB.hpp"
+#include "Tables.hpp"
+#include "Vector.hpp"
+#if defined __SSE4_1__ || defined __AVX2__ || defined _MSC_VER
+# ifdef _MSC_VER
+# include <intrin.h>
+# include <Windows.h>
+# define _bswap(x) _byteswap_ulong(x)
+# define _bswap64(x) _byteswap_uint64(x)
+# else
+# include <x86intrin.h>
+# endif
+#endif
+
+#ifndef _bswap
+# define _bswap(x) __builtin_bswap32(x)
+# define _bswap64(x) __builtin_bswap64(x)
+#endif
+
+namespace
+{
+
+#if defined _MSC_VER && !defined __clang__
+static etcpak_force_inline unsigned long _bit_scan_forward( unsigned long mask )
+{
+ unsigned long ret;
+ _BitScanForward( &ret, mask );
+ return ret;
+}
+#endif
+
+typedef std::array<uint16_t, 4> v4i;
+
+#ifdef __AVX2__
+static etcpak_force_inline __m256i Sum4_AVX2( const uint8_t* data) noexcept
+{
+ __m128i d0 = _mm_loadu_si128(((__m128i*)data) + 0);
+ __m128i d1 = _mm_loadu_si128(((__m128i*)data) + 1);
+ __m128i d2 = _mm_loadu_si128(((__m128i*)data) + 2);
+ __m128i d3 = _mm_loadu_si128(((__m128i*)data) + 3);
+
+ __m128i dm0 = _mm_and_si128(d0, _mm_set1_epi32(0x00FFFFFF));
+ __m128i dm1 = _mm_and_si128(d1, _mm_set1_epi32(0x00FFFFFF));
+ __m128i dm2 = _mm_and_si128(d2, _mm_set1_epi32(0x00FFFFFF));
+ __m128i dm3 = _mm_and_si128(d3, _mm_set1_epi32(0x00FFFFFF));
+
+ __m256i t0 = _mm256_cvtepu8_epi16(dm0);
+ __m256i t1 = _mm256_cvtepu8_epi16(dm1);
+ __m256i t2 = _mm256_cvtepu8_epi16(dm2);
+ __m256i t3 = _mm256_cvtepu8_epi16(dm3);
+
+ __m256i sum0 = _mm256_add_epi16(t0, t1);
+ __m256i sum1 = _mm256_add_epi16(t2, t3);
+
+ __m256i s0 = _mm256_permute2x128_si256(sum0, sum1, (0) | (3 << 4)); // 0, 0, 3, 3
+ __m256i s1 = _mm256_permute2x128_si256(sum0, sum1, (1) | (2 << 4)); // 1, 1, 2, 2
+
+ __m256i s2 = _mm256_permute4x64_epi64(s0, _MM_SHUFFLE(1, 3, 0, 2));
+ __m256i s3 = _mm256_permute4x64_epi64(s0, _MM_SHUFFLE(0, 2, 1, 3));
+ __m256i s4 = _mm256_permute4x64_epi64(s1, _MM_SHUFFLE(3, 1, 0, 2));
+ __m256i s5 = _mm256_permute4x64_epi64(s1, _MM_SHUFFLE(2, 0, 1, 3));
+
+ __m256i sum5 = _mm256_add_epi16(s2, s3); // 3, 0, 3, 0
+ __m256i sum6 = _mm256_add_epi16(s4, s5); // 2, 1, 1, 2
+ return _mm256_add_epi16(sum5, sum6); // 3+2, 0+1, 3+1, 3+2
+}
+
+static etcpak_force_inline __m256i Average_AVX2( const __m256i data) noexcept
+{
+ __m256i a = _mm256_add_epi16(data, _mm256_set1_epi16(4));
+
+ return _mm256_srli_epi16(a, 3);
+}
+
+static etcpak_force_inline __m128i CalcErrorBlock_AVX2( const __m256i data, const v4i a[8]) noexcept
+{
+ //
+ __m256i a0 = _mm256_load_si256((__m256i*)a[0].data());
+ __m256i a1 = _mm256_load_si256((__m256i*)a[4].data());
+
+ // err = 8 * ( sq( average[0] ) + sq( average[1] ) + sq( average[2] ) );
+ __m256i a4 = _mm256_madd_epi16(a0, a0);
+ __m256i a5 = _mm256_madd_epi16(a1, a1);
+
+ __m256i a6 = _mm256_hadd_epi32(a4, a5);
+ __m256i a7 = _mm256_slli_epi32(a6, 3);
+
+ __m256i a8 = _mm256_add_epi32(a7, _mm256_set1_epi32(0x3FFFFFFF)); // Big value to prevent negative values, but small enough to prevent overflow
+
+ // average is not swapped
+ // err -= block[0] * 2 * average[0];
+ // err -= block[1] * 2 * average[1];
+ // err -= block[2] * 2 * average[2];
+ __m256i a2 = _mm256_slli_epi16(a0, 1);
+ __m256i a3 = _mm256_slli_epi16(a1, 1);
+ __m256i b0 = _mm256_madd_epi16(a2, data);
+ __m256i b1 = _mm256_madd_epi16(a3, data);
+
+ __m256i b2 = _mm256_hadd_epi32(b0, b1);
+ __m256i b3 = _mm256_sub_epi32(a8, b2);
+ __m256i b4 = _mm256_hadd_epi32(b3, b3);
+
+ __m256i b5 = _mm256_permutevar8x32_epi32(b4, _mm256_set_epi32(0, 0, 0, 0, 5, 1, 4, 0));
+
+ return _mm256_castsi256_si128(b5);
+}
+
+static etcpak_force_inline void ProcessAverages_AVX2(const __m256i d, v4i a[8] ) noexcept
+{
+ __m256i t = _mm256_add_epi16(_mm256_mullo_epi16(d, _mm256_set1_epi16(31)), _mm256_set1_epi16(128));
+
+ __m256i c = _mm256_srli_epi16(_mm256_add_epi16(t, _mm256_srli_epi16(t, 8)), 8);
+
+ __m256i c1 = _mm256_shuffle_epi32(c, _MM_SHUFFLE(3, 2, 3, 2));
+ __m256i diff = _mm256_sub_epi16(c, c1);
+ diff = _mm256_max_epi16(diff, _mm256_set1_epi16(-4));
+ diff = _mm256_min_epi16(diff, _mm256_set1_epi16(3));
+
+ __m256i co = _mm256_add_epi16(c1, diff);
+
+ c = _mm256_blend_epi16(co, c, 0xF0);
+
+ __m256i a0 = _mm256_or_si256(_mm256_slli_epi16(c, 3), _mm256_srli_epi16(c, 2));
+
+ _mm256_store_si256((__m256i*)a[4].data(), a0);
+
+ __m256i t0 = _mm256_add_epi16(_mm256_mullo_epi16(d, _mm256_set1_epi16(15)), _mm256_set1_epi16(128));
+ __m256i t1 = _mm256_srli_epi16(_mm256_add_epi16(t0, _mm256_srli_epi16(t0, 8)), 8);
+
+ __m256i t2 = _mm256_or_si256(t1, _mm256_slli_epi16(t1, 4));
+
+ _mm256_store_si256((__m256i*)a[0].data(), t2);
+}
+
+static etcpak_force_inline uint64_t EncodeAverages_AVX2( const v4i a[8], size_t idx ) noexcept
+{
+ uint64_t d = ( idx << 24 );
+ size_t base = idx << 1;
+
+ __m128i a0 = _mm_load_si128((const __m128i*)a[base].data());
+
+ __m128i r0, r1;
+
+ if( ( idx & 0x2 ) == 0 )
+ {
+ r0 = _mm_srli_epi16(a0, 4);
+
+ __m128i a1 = _mm_unpackhi_epi64(r0, r0);
+ r1 = _mm_slli_epi16(a1, 4);
+ }
+ else
+ {
+ __m128i a1 = _mm_and_si128(a0, _mm_set1_epi16(-8));
+
+ r0 = _mm_unpackhi_epi64(a1, a1);
+ __m128i a2 = _mm_sub_epi16(a1, r0);
+ __m128i a3 = _mm_srai_epi16(a2, 3);
+ r1 = _mm_and_si128(a3, _mm_set1_epi16(0x07));
+ }
+
+ __m128i r2 = _mm_or_si128(r0, r1);
+ // do missing swap for average values
+ __m128i r3 = _mm_shufflelo_epi16(r2, _MM_SHUFFLE(3, 0, 1, 2));
+ __m128i r4 = _mm_packus_epi16(r3, _mm_setzero_si128());
+ d |= _mm_cvtsi128_si32(r4);
+
+ return d;
+}
+
+static etcpak_force_inline uint64_t CheckSolid_AVX2( const uint8_t* src ) noexcept
+{
+ __m256i d0 = _mm256_loadu_si256(((__m256i*)src) + 0);
+ __m256i d1 = _mm256_loadu_si256(((__m256i*)src) + 1);
+
+ __m256i c = _mm256_broadcastd_epi32(_mm256_castsi256_si128(d0));
+
+ __m256i c0 = _mm256_cmpeq_epi8(d0, c);
+ __m256i c1 = _mm256_cmpeq_epi8(d1, c);
+
+ __m256i m = _mm256_and_si256(c0, c1);
+
+ if (!_mm256_testc_si256(m, _mm256_set1_epi32(-1)))
+ {
+ return 0;
+ }
+
+ return 0x02000000 |
+ ( (unsigned int)( src[0] & 0xF8 ) << 16 ) |
+ ( (unsigned int)( src[1] & 0xF8 ) << 8 ) |
+ ( (unsigned int)( src[2] & 0xF8 ) );
+}
+
+static etcpak_force_inline __m128i PrepareAverages_AVX2( v4i a[8], const uint8_t* src) noexcept
+{
+ __m256i sum4 = Sum4_AVX2( src );
+
+ ProcessAverages_AVX2(Average_AVX2( sum4 ), a );
+
+ return CalcErrorBlock_AVX2( sum4, a);
+}
+
+static etcpak_force_inline __m128i PrepareAverages_AVX2( v4i a[8], const __m256i sum4) noexcept
+{
+ ProcessAverages_AVX2(Average_AVX2( sum4 ), a );
+
+ return CalcErrorBlock_AVX2( sum4, a);
+}
+
+static etcpak_force_inline void FindBestFit_4x2_AVX2( uint32_t terr[2][8], uint32_t tsel[8], v4i a[8], const uint32_t offset, const uint8_t* data) noexcept
+{
+ __m256i sel0 = _mm256_setzero_si256();
+ __m256i sel1 = _mm256_setzero_si256();
+
+ for (unsigned int j = 0; j < 2; ++j)
+ {
+ unsigned int bid = offset + 1 - j;
+
+ __m256i squareErrorSum = _mm256_setzero_si256();
+
+ __m128i a0 = _mm_loadl_epi64((const __m128i*)a[bid].data());
+ __m256i a1 = _mm256_broadcastq_epi64(a0);
+
+ // Processing one full row each iteration
+ for (size_t i = 0; i < 8; i += 4)
+ {
+ __m128i rgb = _mm_loadu_si128((const __m128i*)(data + i * 4));
+
+ __m256i rgb16 = _mm256_cvtepu8_epi16(rgb);
+ __m256i d = _mm256_sub_epi16(a1, rgb16);
+
+ // The scaling values are divided by two and rounded, to allow the differences to be in the range of signed int16
+ // This produces slightly different results, but is significant faster
+ __m256i pixel0 = _mm256_madd_epi16(d, _mm256_set_epi16(0, 38, 76, 14, 0, 38, 76, 14, 0, 38, 76, 14, 0, 38, 76, 14));
+ __m256i pixel1 = _mm256_packs_epi32(pixel0, pixel0);
+ __m256i pixel2 = _mm256_hadd_epi16(pixel1, pixel1);
+ __m128i pixel3 = _mm256_castsi256_si128(pixel2);
+
+ __m128i pix0 = _mm_broadcastw_epi16(pixel3);
+ __m128i pix1 = _mm_broadcastw_epi16(_mm_srli_epi32(pixel3, 16));
+ __m256i pixel = _mm256_insertf128_si256(_mm256_castsi128_si256(pix0), pix1, 1);
+
+ // Processing first two pixels of the row
+ {
+ __m256i pix = _mm256_abs_epi16(pixel);
+
+ // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same.
+ // Since the selector table is symmetrical, we need to calculate the difference only for half of the entries.
+ __m256i error0 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[0])));
+ __m256i error1 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[1])));
+
+ __m256i minIndex0 = _mm256_and_si256(_mm256_cmpgt_epi16(error0, error1), _mm256_set1_epi16(1));
+ __m256i minError = _mm256_min_epi16(error0, error1);
+
+ // Exploiting symmetry of the selector table and use the sign bit
+ // This produces slightly different results, but is significant faster
+ __m256i minIndex1 = _mm256_srli_epi16(pixel, 15);
+
+ // Interleaving values so madd instruction can be used
+ __m256i minErrorLo = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(1, 1, 0, 0));
+ __m256i minErrorHi = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(3, 3, 2, 2));
+
+ __m256i minError2 = _mm256_unpacklo_epi16(minErrorLo, minErrorHi);
+ // Squaring the minimum error to produce correct values when adding
+ __m256i squareError = _mm256_madd_epi16(minError2, minError2);
+
+ squareErrorSum = _mm256_add_epi32(squareErrorSum, squareError);
+
+ // Packing selector bits
+ __m256i minIndexLo2 = _mm256_sll_epi16(minIndex0, _mm_cvtsi64_si128(i + j * 8));
+ __m256i minIndexHi2 = _mm256_sll_epi16(minIndex1, _mm_cvtsi64_si128(i + j * 8));
+
+ sel0 = _mm256_or_si256(sel0, minIndexLo2);
+ sel1 = _mm256_or_si256(sel1, minIndexHi2);
+ }
+
+ pixel3 = _mm256_extracti128_si256(pixel2, 1);
+ pix0 = _mm_broadcastw_epi16(pixel3);
+ pix1 = _mm_broadcastw_epi16(_mm_srli_epi32(pixel3, 16));
+ pixel = _mm256_insertf128_si256(_mm256_castsi128_si256(pix0), pix1, 1);
+
+ // Processing second two pixels of the row
+ {
+ __m256i pix = _mm256_abs_epi16(pixel);
+
+ // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same.
+ // Since the selector table is symmetrical, we need to calculate the difference only for half of the entries.
+ __m256i error0 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[0])));
+ __m256i error1 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[1])));
+
+ __m256i minIndex0 = _mm256_and_si256(_mm256_cmpgt_epi16(error0, error1), _mm256_set1_epi16(1));
+ __m256i minError = _mm256_min_epi16(error0, error1);
+
+ // Exploiting symmetry of the selector table and use the sign bit
+ __m256i minIndex1 = _mm256_srli_epi16(pixel, 15);
+
+ // Interleaving values so madd instruction can be used
+ __m256i minErrorLo = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(1, 1, 0, 0));
+ __m256i minErrorHi = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(3, 3, 2, 2));
+
+ __m256i minError2 = _mm256_unpacklo_epi16(minErrorLo, minErrorHi);
+ // Squaring the minimum error to produce correct values when adding
+ __m256i squareError = _mm256_madd_epi16(minError2, minError2);
+
+ squareErrorSum = _mm256_add_epi32(squareErrorSum, squareError);
+
+ // Packing selector bits
+ __m256i minIndexLo2 = _mm256_sll_epi16(minIndex0, _mm_cvtsi64_si128(i + j * 8));
+ __m256i minIndexHi2 = _mm256_sll_epi16(minIndex1, _mm_cvtsi64_si128(i + j * 8));
+ __m256i minIndexLo3 = _mm256_slli_epi16(minIndexLo2, 2);
+ __m256i minIndexHi3 = _mm256_slli_epi16(minIndexHi2, 2);
+
+ sel0 = _mm256_or_si256(sel0, minIndexLo3);
+ sel1 = _mm256_or_si256(sel1, minIndexHi3);
+ }
+ }
+
+ data += 8 * 4;
+
+ _mm256_store_si256((__m256i*)terr[1 - j], squareErrorSum);
+ }
+
+ // Interleave selector bits
+ __m256i minIndexLo0 = _mm256_unpacklo_epi16(sel0, sel1);
+ __m256i minIndexHi0 = _mm256_unpackhi_epi16(sel0, sel1);
+
+ __m256i minIndexLo1 = _mm256_permute2x128_si256(minIndexLo0, minIndexHi0, (0) | (2 << 4));
+ __m256i minIndexHi1 = _mm256_permute2x128_si256(minIndexLo0, minIndexHi0, (1) | (3 << 4));
+
+ __m256i minIndexHi2 = _mm256_slli_epi32(minIndexHi1, 1);
+
+ __m256i sel = _mm256_or_si256(minIndexLo1, minIndexHi2);
+
+ _mm256_store_si256((__m256i*)tsel, sel);
+}
+
+static etcpak_force_inline void FindBestFit_2x4_AVX2( uint32_t terr[2][8], uint32_t tsel[8], v4i a[8], const uint32_t offset, const uint8_t* data) noexcept
+{
+ __m256i sel0 = _mm256_setzero_si256();
+ __m256i sel1 = _mm256_setzero_si256();
+
+ __m256i squareErrorSum0 = _mm256_setzero_si256();
+ __m256i squareErrorSum1 = _mm256_setzero_si256();
+
+ __m128i a0 = _mm_loadl_epi64((const __m128i*)a[offset + 1].data());
+ __m128i a1 = _mm_loadl_epi64((const __m128i*)a[offset + 0].data());
+
+ __m128i a2 = _mm_broadcastq_epi64(a0);
+ __m128i a3 = _mm_broadcastq_epi64(a1);
+ __m256i a4 = _mm256_insertf128_si256(_mm256_castsi128_si256(a2), a3, 1);
+
+ // Processing one full row each iteration
+ for (size_t i = 0; i < 16; i += 4)
+ {
+ __m128i rgb = _mm_loadu_si128((const __m128i*)(data + i * 4));
+
+ __m256i rgb16 = _mm256_cvtepu8_epi16(rgb);
+ __m256i d = _mm256_sub_epi16(a4, rgb16);
+
+ // The scaling values are divided by two and rounded, to allow the differences to be in the range of signed int16
+ // This produces slightly different results, but is significant faster
+ __m256i pixel0 = _mm256_madd_epi16(d, _mm256_set_epi16(0, 38, 76, 14, 0, 38, 76, 14, 0, 38, 76, 14, 0, 38, 76, 14));
+ __m256i pixel1 = _mm256_packs_epi32(pixel0, pixel0);
+ __m256i pixel2 = _mm256_hadd_epi16(pixel1, pixel1);
+ __m128i pixel3 = _mm256_castsi256_si128(pixel2);
+
+ __m128i pix0 = _mm_broadcastw_epi16(pixel3);
+ __m128i pix1 = _mm_broadcastw_epi16(_mm_srli_epi32(pixel3, 16));
+ __m256i pixel = _mm256_insertf128_si256(_mm256_castsi128_si256(pix0), pix1, 1);
+
+ // Processing first two pixels of the row
+ {
+ __m256i pix = _mm256_abs_epi16(pixel);
+
+ // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same.
+ // Since the selector table is symmetrical, we need to calculate the difference only for half of the entries.
+ __m256i error0 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[0])));
+ __m256i error1 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[1])));
+
+ __m256i minIndex0 = _mm256_and_si256(_mm256_cmpgt_epi16(error0, error1), _mm256_set1_epi16(1));
+ __m256i minError = _mm256_min_epi16(error0, error1);
+
+ // Exploiting symmetry of the selector table and use the sign bit
+ __m256i minIndex1 = _mm256_srli_epi16(pixel, 15);
+
+ // Interleaving values so madd instruction can be used
+ __m256i minErrorLo = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(1, 1, 0, 0));
+ __m256i minErrorHi = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(3, 3, 2, 2));
+
+ __m256i minError2 = _mm256_unpacklo_epi16(minErrorLo, minErrorHi);
+ // Squaring the minimum error to produce correct values when adding
+ __m256i squareError = _mm256_madd_epi16(minError2, minError2);
+
+ squareErrorSum0 = _mm256_add_epi32(squareErrorSum0, squareError);
+
+ // Packing selector bits
+ __m256i minIndexLo2 = _mm256_sll_epi16(minIndex0, _mm_cvtsi64_si128(i));
+ __m256i minIndexHi2 = _mm256_sll_epi16(minIndex1, _mm_cvtsi64_si128(i));
+
+ sel0 = _mm256_or_si256(sel0, minIndexLo2);
+ sel1 = _mm256_or_si256(sel1, minIndexHi2);
+ }
+
+ pixel3 = _mm256_extracti128_si256(pixel2, 1);
+ pix0 = _mm_broadcastw_epi16(pixel3);
+ pix1 = _mm_broadcastw_epi16(_mm_srli_epi32(pixel3, 16));
+ pixel = _mm256_insertf128_si256(_mm256_castsi128_si256(pix0), pix1, 1);
+
+ // Processing second two pixels of the row
+ {
+ __m256i pix = _mm256_abs_epi16(pixel);
+
+ // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same.
+ // Since the selector table is symmetrical, we need to calculate the difference only for half of the entries.
+ __m256i error0 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[0])));
+ __m256i error1 = _mm256_abs_epi16(_mm256_sub_epi16(pix, _mm256_broadcastsi128_si256(g_table128_SIMD[1])));
+
+ __m256i minIndex0 = _mm256_and_si256(_mm256_cmpgt_epi16(error0, error1), _mm256_set1_epi16(1));
+ __m256i minError = _mm256_min_epi16(error0, error1);
+
+ // Exploiting symmetry of the selector table and use the sign bit
+ __m256i minIndex1 = _mm256_srli_epi16(pixel, 15);
+
+ // Interleaving values so madd instruction can be used
+ __m256i minErrorLo = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(1, 1, 0, 0));
+ __m256i minErrorHi = _mm256_permute4x64_epi64(minError, _MM_SHUFFLE(3, 3, 2, 2));
+
+ __m256i minError2 = _mm256_unpacklo_epi16(minErrorLo, minErrorHi);
+ // Squaring the minimum error to produce correct values when adding
+ __m256i squareError = _mm256_madd_epi16(minError2, minError2);
+
+ squareErrorSum1 = _mm256_add_epi32(squareErrorSum1, squareError);
+
+ // Packing selector bits
+ __m256i minIndexLo2 = _mm256_sll_epi16(minIndex0, _mm_cvtsi64_si128(i));
+ __m256i minIndexHi2 = _mm256_sll_epi16(minIndex1, _mm_cvtsi64_si128(i));
+ __m256i minIndexLo3 = _mm256_slli_epi16(minIndexLo2, 2);
+ __m256i minIndexHi3 = _mm256_slli_epi16(minIndexHi2, 2);
+
+ sel0 = _mm256_or_si256(sel0, minIndexLo3);
+ sel1 = _mm256_or_si256(sel1, minIndexHi3);
+ }
+ }
+
+ _mm256_store_si256((__m256i*)terr[1], squareErrorSum0);
+ _mm256_store_si256((__m256i*)terr[0], squareErrorSum1);
+
+ // Interleave selector bits
+ __m256i minIndexLo0 = _mm256_unpacklo_epi16(sel0, sel1);
+ __m256i minIndexHi0 = _mm256_unpackhi_epi16(sel0, sel1);
+
+ __m256i minIndexLo1 = _mm256_permute2x128_si256(minIndexLo0, minIndexHi0, (0) | (2 << 4));
+ __m256i minIndexHi1 = _mm256_permute2x128_si256(minIndexLo0, minIndexHi0, (1) | (3 << 4));
+
+ __m256i minIndexHi2 = _mm256_slli_epi32(minIndexHi1, 1);
+
+ __m256i sel = _mm256_or_si256(minIndexLo1, minIndexHi2);
+
+ _mm256_store_si256((__m256i*)tsel, sel);
+}
+
+static etcpak_force_inline uint64_t EncodeSelectors_AVX2( uint64_t d, const uint32_t terr[2][8], const uint32_t tsel[8], const bool rotate) noexcept
+{
+ size_t tidx[2];
+
+ // Get index of minimum error (terr[0] and terr[1])
+ __m256i err0 = _mm256_load_si256((const __m256i*)terr[0]);
+ __m256i err1 = _mm256_load_si256((const __m256i*)terr[1]);
+
+ __m256i errLo = _mm256_permute2x128_si256(err0, err1, (0) | (2 << 4));
+ __m256i errHi = _mm256_permute2x128_si256(err0, err1, (1) | (3 << 4));
+
+ __m256i errMin0 = _mm256_min_epu32(errLo, errHi);
+
+ __m256i errMin1 = _mm256_shuffle_epi32(errMin0, _MM_SHUFFLE(2, 3, 0, 1));
+ __m256i errMin2 = _mm256_min_epu32(errMin0, errMin1);
+
+ __m256i errMin3 = _mm256_shuffle_epi32(errMin2, _MM_SHUFFLE(1, 0, 3, 2));
+ __m256i errMin4 = _mm256_min_epu32(errMin3, errMin2);
+
+ __m256i errMin5 = _mm256_permute2x128_si256(errMin4, errMin4, (0) | (0 << 4));
+ __m256i errMin6 = _mm256_permute2x128_si256(errMin4, errMin4, (1) | (1 << 4));
+
+ __m256i errMask0 = _mm256_cmpeq_epi32(errMin5, err0);
+ __m256i errMask1 = _mm256_cmpeq_epi32(errMin6, err1);
+
+ uint32_t mask0 = _mm256_movemask_epi8(errMask0);
+ uint32_t mask1 = _mm256_movemask_epi8(errMask1);
+
+ tidx[0] = _bit_scan_forward(mask0) >> 2;
+ tidx[1] = _bit_scan_forward(mask1) >> 2;
+
+ d |= tidx[0] << 26;
+ d |= tidx[1] << 29;
+
+ unsigned int t0 = tsel[tidx[0]];
+ unsigned int t1 = tsel[tidx[1]];
+
+ if (!rotate)
+ {
+ t0 &= 0xFF00FF00;
+ t1 &= 0x00FF00FF;
+ }
+ else
+ {
+ t0 &= 0xCCCCCCCC;
+ t1 &= 0x33333333;
+ }
+
+ // Flip selectors from sign bit
+ unsigned int t2 = (t0 | t1) ^ 0xFFFF0000;
+
+ return d | static_cast<uint64_t>(_bswap(t2)) << 32;
+}
+
+static etcpak_force_inline __m128i r6g7b6_AVX2(__m128 cof, __m128 chf, __m128 cvf) noexcept
+{
+ __m128i co = _mm_cvttps_epi32(cof);
+ __m128i ch = _mm_cvttps_epi32(chf);
+ __m128i cv = _mm_cvttps_epi32(cvf);
+
+ __m128i coh = _mm_packus_epi32(co, ch);
+ __m128i cv0 = _mm_packus_epi32(cv, _mm_setzero_si128());
+
+ __m256i cohv0 = _mm256_inserti128_si256(_mm256_castsi128_si256(coh), cv0, 1);
+ __m256i cohv1 = _mm256_min_epu16(cohv0, _mm256_set1_epi16(1023));
+
+ __m256i cohv2 = _mm256_sub_epi16(cohv1, _mm256_set1_epi16(15));
+ __m256i cohv3 = _mm256_srai_epi16(cohv2, 1);
+
+ __m256i cohvrb0 = _mm256_add_epi16(cohv3, _mm256_set1_epi16(11));
+ __m256i cohvrb1 = _mm256_add_epi16(cohv3, _mm256_set1_epi16(4));
+ __m256i cohvg0 = _mm256_add_epi16(cohv3, _mm256_set1_epi16(9));
+ __m256i cohvg1 = _mm256_add_epi16(cohv3, _mm256_set1_epi16(6));
+
+ __m256i cohvrb2 = _mm256_srai_epi16(cohvrb0, 7);
+ __m256i cohvrb3 = _mm256_srai_epi16(cohvrb1, 7);
+ __m256i cohvg2 = _mm256_srai_epi16(cohvg0, 8);
+ __m256i cohvg3 = _mm256_srai_epi16(cohvg1, 8);
+
+ __m256i cohvrb4 = _mm256_sub_epi16(cohvrb0, cohvrb2);
+ __m256i cohvrb5 = _mm256_sub_epi16(cohvrb4, cohvrb3);
+ __m256i cohvg4 = _mm256_sub_epi16(cohvg0, cohvg2);
+ __m256i cohvg5 = _mm256_sub_epi16(cohvg4, cohvg3);
+
+ __m256i cohvrb6 = _mm256_srai_epi16(cohvrb5, 3);
+ __m256i cohvg6 = _mm256_srai_epi16(cohvg5, 2);
+
+ __m256i cohv4 = _mm256_blend_epi16(cohvg6, cohvrb6, 0x55);
+
+ __m128i cohv5 = _mm_packus_epi16(_mm256_castsi256_si128(cohv4), _mm256_extracti128_si256(cohv4, 1));
+ return _mm_shuffle_epi8(cohv5, _mm_setr_epi8(6, 5, 4, -1, 2, 1, 0, -1, 10, 9, 8, -1, -1, -1, -1, -1));
+}
+
+struct Plane
+{
+ uint64_t plane;
+ uint64_t error;
+ __m256i sum4;
+};
+
+static etcpak_force_inline Plane Planar_AVX2(const uint8_t* src)
+{
+ __m128i d0 = _mm_loadu_si128(((__m128i*)src) + 0);
+ __m128i d1 = _mm_loadu_si128(((__m128i*)src) + 1);
+ __m128i d2 = _mm_loadu_si128(((__m128i*)src) + 2);
+ __m128i d3 = _mm_loadu_si128(((__m128i*)src) + 3);
+
+ __m128i rgb0 = _mm_shuffle_epi8(d0, _mm_setr_epi8(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, -1, -1, -1, -1));
+ __m128i rgb1 = _mm_shuffle_epi8(d1, _mm_setr_epi8(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, -1, -1, -1, -1));
+ __m128i rgb2 = _mm_shuffle_epi8(d2, _mm_setr_epi8(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, -1, -1, -1, -1));
+ __m128i rgb3 = _mm_shuffle_epi8(d3, _mm_setr_epi8(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, -1, -1, -1, -1));
+
+ __m128i rg0 = _mm_unpacklo_epi32(rgb0, rgb1);
+ __m128i rg1 = _mm_unpacklo_epi32(rgb2, rgb3);
+ __m128i b0 = _mm_unpackhi_epi32(rgb0, rgb1);
+ __m128i b1 = _mm_unpackhi_epi32(rgb2, rgb3);
+
+ // swap channels
+ __m128i b8 = _mm_unpacklo_epi64(rg0, rg1);
+ __m128i g8 = _mm_unpackhi_epi64(rg0, rg1);
+ __m128i r8 = _mm_unpacklo_epi64(b0, b1);
+
+ __m128i t0 = _mm_sad_epu8(r8, _mm_setzero_si128());
+ __m128i t1 = _mm_sad_epu8(g8, _mm_setzero_si128());
+ __m128i t2 = _mm_sad_epu8(b8, _mm_setzero_si128());
+
+ __m128i r8s = _mm_shuffle_epi8(r8, _mm_set_epi8(0xF, 0xE, 0xB, 0xA, 0x7, 0x6, 0x3, 0x2, 0xD, 0xC, 0x9, 0x8, 0x5, 0x4, 0x1, 0x0));
+ __m128i g8s = _mm_shuffle_epi8(g8, _mm_set_epi8(0xF, 0xE, 0xB, 0xA, 0x7, 0x6, 0x3, 0x2, 0xD, 0xC, 0x9, 0x8, 0x5, 0x4, 0x1, 0x0));
+ __m128i b8s = _mm_shuffle_epi8(b8, _mm_set_epi8(0xF, 0xE, 0xB, 0xA, 0x7, 0x6, 0x3, 0x2, 0xD, 0xC, 0x9, 0x8, 0x5, 0x4, 0x1, 0x0));
+
+ __m128i s0 = _mm_sad_epu8(r8s, _mm_setzero_si128());
+ __m128i s1 = _mm_sad_epu8(g8s, _mm_setzero_si128());
+ __m128i s2 = _mm_sad_epu8(b8s, _mm_setzero_si128());
+
+ __m256i sr0 = _mm256_insertf128_si256(_mm256_castsi128_si256(t0), s0, 1);
+ __m256i sg0 = _mm256_insertf128_si256(_mm256_castsi128_si256(t1), s1, 1);
+ __m256i sb0 = _mm256_insertf128_si256(_mm256_castsi128_si256(t2), s2, 1);
+
+ __m256i sr1 = _mm256_slli_epi64(sr0, 32);
+ __m256i sg1 = _mm256_slli_epi64(sg0, 16);
+
+ __m256i srb = _mm256_or_si256(sr1, sb0);
+ __m256i srgb = _mm256_or_si256(srb, sg1);
+
+ __m128i t3 = _mm_castps_si128(_mm_shuffle_ps(_mm_castsi128_ps(t0), _mm_castsi128_ps(t1), _MM_SHUFFLE(2, 0, 2, 0)));
+ __m128i t4 = _mm_shuffle_epi32(t2, _MM_SHUFFLE(3, 1, 2, 0));
+ __m128i t5 = _mm_hadd_epi32(t3, t4);
+ __m128i t6 = _mm_shuffle_epi32(t5, _MM_SHUFFLE(1, 1, 1, 1));
+ __m128i t7 = _mm_shuffle_epi32(t5, _MM_SHUFFLE(2, 2, 2, 2));
+
+ __m256i sr = _mm256_broadcastw_epi16(t5);
+ __m256i sg = _mm256_broadcastw_epi16(t6);
+ __m256i sb = _mm256_broadcastw_epi16(t7);
+
+ __m256i r08 = _mm256_cvtepu8_epi16(r8);
+ __m256i g08 = _mm256_cvtepu8_epi16(g8);
+ __m256i b08 = _mm256_cvtepu8_epi16(b8);
+
+ __m256i r16 = _mm256_slli_epi16(r08, 4);
+ __m256i g16 = _mm256_slli_epi16(g08, 4);
+ __m256i b16 = _mm256_slli_epi16(b08, 4);
+
+ __m256i difR0 = _mm256_sub_epi16(r16, sr);
+ __m256i difG0 = _mm256_sub_epi16(g16, sg);
+ __m256i difB0 = _mm256_sub_epi16(b16, sb);
+
+ __m256i difRyz = _mm256_madd_epi16(difR0, _mm256_set_epi16(255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255));
+ __m256i difGyz = _mm256_madd_epi16(difG0, _mm256_set_epi16(255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255));
+ __m256i difByz = _mm256_madd_epi16(difB0, _mm256_set_epi16(255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255, 255, 85, -85, -255));
+
+ __m256i difRxz = _mm256_madd_epi16(difR0, _mm256_set_epi16(255, 255, 255, 255, 85, 85, 85, 85, -85, -85, -85, -85, -255, -255, -255, -255));
+ __m256i difGxz = _mm256_madd_epi16(difG0, _mm256_set_epi16(255, 255, 255, 255, 85, 85, 85, 85, -85, -85, -85, -85, -255, -255, -255, -255));
+ __m256i difBxz = _mm256_madd_epi16(difB0, _mm256_set_epi16(255, 255, 255, 255, 85, 85, 85, 85, -85, -85, -85, -85, -255, -255, -255, -255));
+
+ __m256i difRGyz = _mm256_hadd_epi32(difRyz, difGyz);
+ __m256i difByzxz = _mm256_hadd_epi32(difByz, difBxz);
+
+ __m256i difRGxz = _mm256_hadd_epi32(difRxz, difGxz);
+
+ __m128i sumRGyz = _mm_add_epi32(_mm256_castsi256_si128(difRGyz), _mm256_extracti128_si256(difRGyz, 1));
+ __m128i sumByzxz = _mm_add_epi32(_mm256_castsi256_si128(difByzxz), _mm256_extracti128_si256(difByzxz, 1));
+ __m128i sumRGxz = _mm_add_epi32(_mm256_castsi256_si128(difRGxz), _mm256_extracti128_si256(difRGxz, 1));
+
+ __m128i sumRGByz = _mm_hadd_epi32(sumRGyz, sumByzxz);
+ __m128i sumRGByzxz = _mm_hadd_epi32(sumRGxz, sumByzxz);
+
+ __m128i sumRGBxz = _mm_shuffle_epi32(sumRGByzxz, _MM_SHUFFLE(2, 3, 1, 0));
+
+ __m128 sumRGByzf = _mm_cvtepi32_ps(sumRGByz);
+ __m128 sumRGBxzf = _mm_cvtepi32_ps(sumRGBxz);
+
+ const float value = (255 * 255 * 8.0f + 85 * 85 * 8.0f) * 16.0f;
+
+ __m128 scale = _mm_set1_ps(-4.0f / value);
+
+ __m128 af = _mm_mul_ps(sumRGBxzf, scale);
+ __m128 bf = _mm_mul_ps(sumRGByzf, scale);
+
+ __m128 df = _mm_mul_ps(_mm_cvtepi32_ps(t5), _mm_set1_ps(4.0f / 16.0f));
+
+ // calculating the three colors RGBO, RGBH, and RGBV. RGB = df - af * x - bf * y;
+ __m128 cof0 = _mm_fnmadd_ps(af, _mm_set1_ps(-255.0f), _mm_fnmadd_ps(bf, _mm_set1_ps(-255.0f), df));
+ __m128 chf0 = _mm_fnmadd_ps(af, _mm_set1_ps( 425.0f), _mm_fnmadd_ps(bf, _mm_set1_ps(-255.0f), df));
+ __m128 cvf0 = _mm_fnmadd_ps(af, _mm_set1_ps(-255.0f), _mm_fnmadd_ps(bf, _mm_set1_ps( 425.0f), df));
+
+ // convert to r6g7b6
+ __m128i cohv = r6g7b6_AVX2(cof0, chf0, cvf0);
+
+ uint64_t rgbho = _mm_extract_epi64(cohv, 0);
+ uint32_t rgbv0 = _mm_extract_epi32(cohv, 2);
+
+ // Error calculation
+ auto ro0 = (rgbho >> 48) & 0x3F;
+ auto go0 = (rgbho >> 40) & 0x7F;
+ auto bo0 = (rgbho >> 32) & 0x3F;
+ auto ro1 = (ro0 >> 4) | (ro0 << 2);
+ auto go1 = (go0 >> 6) | (go0 << 1);
+ auto bo1 = (bo0 >> 4) | (bo0 << 2);
+ auto ro2 = (ro1 << 2) + 2;
+ auto go2 = (go1 << 2) + 2;
+ auto bo2 = (bo1 << 2) + 2;
+
+ __m256i ro3 = _mm256_set1_epi16(ro2);
+ __m256i go3 = _mm256_set1_epi16(go2);
+ __m256i bo3 = _mm256_set1_epi16(bo2);
+
+ auto rh0 = (rgbho >> 16) & 0x3F;
+ auto gh0 = (rgbho >> 8) & 0x7F;
+ auto bh0 = (rgbho >> 0) & 0x3F;
+ auto rh1 = (rh0 >> 4) | (rh0 << 2);
+ auto gh1 = (gh0 >> 6) | (gh0 << 1);
+ auto bh1 = (bh0 >> 4) | (bh0 << 2);
+
+ auto rh2 = rh1 - ro1;
+ auto gh2 = gh1 - go1;
+ auto bh2 = bh1 - bo1;
+
+ __m256i rh3 = _mm256_set1_epi16(rh2);
+ __m256i gh3 = _mm256_set1_epi16(gh2);
+ __m256i bh3 = _mm256_set1_epi16(bh2);
+
+ auto rv0 = (rgbv0 >> 16) & 0x3F;
+ auto gv0 = (rgbv0 >> 8) & 0x7F;
+ auto bv0 = (rgbv0 >> 0) & 0x3F;
+ auto rv1 = (rv0 >> 4) | (rv0 << 2);
+ auto gv1 = (gv0 >> 6) | (gv0 << 1);
+ auto bv1 = (bv0 >> 4) | (bv0 << 2);
+
+ auto rv2 = rv1 - ro1;
+ auto gv2 = gv1 - go1;
+ auto bv2 = bv1 - bo1;
+
+ __m256i rv3 = _mm256_set1_epi16(rv2);
+ __m256i gv3 = _mm256_set1_epi16(gv2);
+ __m256i bv3 = _mm256_set1_epi16(bv2);
+
+ __m256i x = _mm256_set_epi16(3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0);
+
+ __m256i rh4 = _mm256_mullo_epi16(rh3, x);
+ __m256i gh4 = _mm256_mullo_epi16(gh3, x);
+ __m256i bh4 = _mm256_mullo_epi16(bh3, x);
+
+ __m256i y = _mm256_set_epi16(3, 2, 1, 0, 3, 2, 1, 0, 3, 2, 1, 0, 3, 2, 1, 0);
+
+ __m256i rv4 = _mm256_mullo_epi16(rv3, y);
+ __m256i gv4 = _mm256_mullo_epi16(gv3, y);
+ __m256i bv4 = _mm256_mullo_epi16(bv3, y);
+
+ __m256i rxy = _mm256_add_epi16(rh4, rv4);
+ __m256i gxy = _mm256_add_epi16(gh4, gv4);
+ __m256i bxy = _mm256_add_epi16(bh4, bv4);
+
+ __m256i rp0 = _mm256_add_epi16(rxy, ro3);
+ __m256i gp0 = _mm256_add_epi16(gxy, go3);
+ __m256i bp0 = _mm256_add_epi16(bxy, bo3);
+
+ __m256i rp1 = _mm256_srai_epi16(rp0, 2);
+ __m256i gp1 = _mm256_srai_epi16(gp0, 2);
+ __m256i bp1 = _mm256_srai_epi16(bp0, 2);
+
+ __m256i rp2 = _mm256_max_epi16(_mm256_min_epi16(rp1, _mm256_set1_epi16(255)), _mm256_setzero_si256());
+ __m256i gp2 = _mm256_max_epi16(_mm256_min_epi16(gp1, _mm256_set1_epi16(255)), _mm256_setzero_si256());
+ __m256i bp2 = _mm256_max_epi16(_mm256_min_epi16(bp1, _mm256_set1_epi16(255)), _mm256_setzero_si256());
+
+ __m256i rdif = _mm256_sub_epi16(r08, rp2);
+ __m256i gdif = _mm256_sub_epi16(g08, gp2);
+ __m256i bdif = _mm256_sub_epi16(b08, bp2);
+
+ __m256i rerr = _mm256_mullo_epi16(rdif, _mm256_set1_epi16(38));
+ __m256i gerr = _mm256_mullo_epi16(gdif, _mm256_set1_epi16(76));
+ __m256i berr = _mm256_mullo_epi16(bdif, _mm256_set1_epi16(14));
+
+ __m256i sum0 = _mm256_add_epi16(rerr, gerr);
+ __m256i sum1 = _mm256_add_epi16(sum0, berr);
+
+ __m256i sum2 = _mm256_madd_epi16(sum1, sum1);
+
+ __m128i sum3 = _mm_add_epi32(_mm256_castsi256_si128(sum2), _mm256_extracti128_si256(sum2, 1));
+
+ uint32_t err0 = _mm_extract_epi32(sum3, 0);
+ uint32_t err1 = _mm_extract_epi32(sum3, 1);
+ uint32_t err2 = _mm_extract_epi32(sum3, 2);
+ uint32_t err3 = _mm_extract_epi32(sum3, 3);
+
+ uint64_t error = err0 + err1 + err2 + err3;
+ /**/
+
+ uint32_t rgbv = ( rgbv0 & 0x3F ) | ( ( rgbv0 >> 2 ) & 0x1FC0 ) | ( ( rgbv0 >> 3 ) & 0x7E000 );
+ uint64_t rgbho0_ = ( rgbho & 0x3F0000003F ) | ( ( rgbho >> 2 ) & 0x1FC000001FC0 ) | ( ( rgbho >> 3 ) & 0x7E0000007E000 );
+ uint64_t rgbho0 = ( rgbho0_ & 0x7FFFF ) | ( ( rgbho0_ >> 13 ) & 0x3FFFF80000 );
+
+ uint32_t hi = rgbv | ((rgbho0 & 0x1FFF) << 19);
+ rgbho0 >>= 13;
+ uint32_t lo = ( rgbho0 & 0x1 ) | ( ( rgbho0 & 0x1FE ) << 1 ) | ( ( rgbho0 & 0x600 ) << 2 ) | ( ( rgbho0 & 0x3F800 ) << 5 ) | ( ( rgbho0 & 0x1FC0000 ) << 6 );
+
+ uint32_t idx = ( ( rgbho >> 33 ) & 0xF ) | ( ( rgbho >> 41 ) & 0x10 ) | ( ( rgbho >> 48 ) & 0x20 );
+ lo |= g_flags[idx];
+ uint64_t result = static_cast<uint32_t>(_bswap(lo));
+ result |= static_cast<uint64_t>(static_cast<uint32_t>(_bswap(hi))) << 32;
+
+ Plane plane;
+
+ plane.plane = result;
+ plane.error = error;
+ plane.sum4 = _mm256_permute4x64_epi64(srgb, _MM_SHUFFLE(2, 3, 0, 1));
+
+ return plane;
+}
+
+static etcpak_force_inline uint64_t EncodeSelectors_AVX2( uint64_t d, const uint32_t terr[2][8], const uint32_t tsel[8], const bool rotate, const uint64_t value, const uint32_t error) noexcept
+{
+ size_t tidx[2];
+
+ // Get index of minimum error (terr[0] and terr[1])
+ __m256i err0 = _mm256_load_si256((const __m256i*)terr[0]);
+ __m256i err1 = _mm256_load_si256((const __m256i*)terr[1]);
+
+ __m256i errLo = _mm256_permute2x128_si256(err0, err1, (0) | (2 << 4));
+ __m256i errHi = _mm256_permute2x128_si256(err0, err1, (1) | (3 << 4));
+
+ __m256i errMin0 = _mm256_min_epu32(errLo, errHi);
+
+ __m256i errMin1 = _mm256_shuffle_epi32(errMin0, _MM_SHUFFLE(2, 3, 0, 1));
+ __m256i errMin2 = _mm256_min_epu32(errMin0, errMin1);
+
+ __m256i errMin3 = _mm256_shuffle_epi32(errMin2, _MM_SHUFFLE(1, 0, 3, 2));
+ __m256i errMin4 = _mm256_min_epu32(errMin3, errMin2);
+
+ __m256i errMin5 = _mm256_permute2x128_si256(errMin4, errMin4, (0) | (0 << 4));
+ __m256i errMin6 = _mm256_permute2x128_si256(errMin4, errMin4, (1) | (1 << 4));
+
+ __m256i errMask0 = _mm256_cmpeq_epi32(errMin5, err0);
+ __m256i errMask1 = _mm256_cmpeq_epi32(errMin6, err1);
+
+ uint32_t mask0 = _mm256_movemask_epi8(errMask0);
+ uint32_t mask1 = _mm256_movemask_epi8(errMask1);
+
+ tidx[0] = _bit_scan_forward(mask0) >> 2;
+ tidx[1] = _bit_scan_forward(mask1) >> 2;
+
+ if ((terr[0][tidx[0]] + terr[1][tidx[1]]) >= error)
+ {
+ return value;
+ }
+
+ d |= tidx[0] << 26;
+ d |= tidx[1] << 29;
+
+ unsigned int t0 = tsel[tidx[0]];
+ unsigned int t1 = tsel[tidx[1]];
+
+ if (!rotate)
+ {
+ t0 &= 0xFF00FF00;
+ t1 &= 0x00FF00FF;
+ }
+ else
+ {
+ t0 &= 0xCCCCCCCC;
+ t1 &= 0x33333333;
+ }
+
+ // Flip selectors from sign bit
+ unsigned int t2 = (t0 | t1) ^ 0xFFFF0000;
+
+ return d | static_cast<uint64_t>(_bswap(t2)) << 32;
+}
+
+#endif
+
+static etcpak_force_inline void Average( const uint8_t* data, v4i* a )
+{
+#ifdef __SSE4_1__
+ __m128i d0 = _mm_loadu_si128(((__m128i*)data) + 0);
+ __m128i d1 = _mm_loadu_si128(((__m128i*)data) + 1);
+ __m128i d2 = _mm_loadu_si128(((__m128i*)data) + 2);
+ __m128i d3 = _mm_loadu_si128(((__m128i*)data) + 3);
+
+ __m128i d0l = _mm_unpacklo_epi8(d0, _mm_setzero_si128());
+ __m128i d0h = _mm_unpackhi_epi8(d0, _mm_setzero_si128());
+ __m128i d1l = _mm_unpacklo_epi8(d1, _mm_setzero_si128());
+ __m128i d1h = _mm_unpackhi_epi8(d1, _mm_setzero_si128());
+ __m128i d2l = _mm_unpacklo_epi8(d2, _mm_setzero_si128());
+ __m128i d2h = _mm_unpackhi_epi8(d2, _mm_setzero_si128());
+ __m128i d3l = _mm_unpacklo_epi8(d3, _mm_setzero_si128());
+ __m128i d3h = _mm_unpackhi_epi8(d3, _mm_setzero_si128());
+
+ __m128i sum0 = _mm_add_epi16(d0l, d1l);
+ __m128i sum1 = _mm_add_epi16(d0h, d1h);
+ __m128i sum2 = _mm_add_epi16(d2l, d3l);
+ __m128i sum3 = _mm_add_epi16(d2h, d3h);
+
+ __m128i sum0l = _mm_unpacklo_epi16(sum0, _mm_setzero_si128());
+ __m128i sum0h = _mm_unpackhi_epi16(sum0, _mm_setzero_si128());
+ __m128i sum1l = _mm_unpacklo_epi16(sum1, _mm_setzero_si128());
+ __m128i sum1h = _mm_unpackhi_epi16(sum1, _mm_setzero_si128());
+ __m128i sum2l = _mm_unpacklo_epi16(sum2, _mm_setzero_si128());
+ __m128i sum2h = _mm_unpackhi_epi16(sum2, _mm_setzero_si128());
+ __m128i sum3l = _mm_unpacklo_epi16(sum3, _mm_setzero_si128());
+ __m128i sum3h = _mm_unpackhi_epi16(sum3, _mm_setzero_si128());
+
+ __m128i b0 = _mm_add_epi32(sum0l, sum0h);
+ __m128i b1 = _mm_add_epi32(sum1l, sum1h);
+ __m128i b2 = _mm_add_epi32(sum2l, sum2h);
+ __m128i b3 = _mm_add_epi32(sum3l, sum3h);
+
+ __m128i a0 = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(b2, b3), _mm_set1_epi32(4)), 3);
+ __m128i a1 = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(b0, b1), _mm_set1_epi32(4)), 3);
+ __m128i a2 = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(b1, b3), _mm_set1_epi32(4)), 3);
+ __m128i a3 = _mm_srli_epi32(_mm_add_epi32(_mm_add_epi32(b0, b2), _mm_set1_epi32(4)), 3);
+
+ _mm_storeu_si128((__m128i*)&a[0], _mm_packus_epi32(_mm_shuffle_epi32(a0, _MM_SHUFFLE(3, 0, 1, 2)), _mm_shuffle_epi32(a1, _MM_SHUFFLE(3, 0, 1, 2))));
+ _mm_storeu_si128((__m128i*)&a[2], _mm_packus_epi32(_mm_shuffle_epi32(a2, _MM_SHUFFLE(3, 0, 1, 2)), _mm_shuffle_epi32(a3, _MM_SHUFFLE(3, 0, 1, 2))));
+#elif defined __ARM_NEON
+ uint8x16x2_t t0 = vzipq_u8(vld1q_u8(data + 0), uint8x16_t());
+ uint8x16x2_t t1 = vzipq_u8(vld1q_u8(data + 16), uint8x16_t());
+ uint8x16x2_t t2 = vzipq_u8(vld1q_u8(data + 32), uint8x16_t());
+ uint8x16x2_t t3 = vzipq_u8(vld1q_u8(data + 48), uint8x16_t());
+
+ uint16x8x2_t d0 = { vreinterpretq_u16_u8(t0.val[0]), vreinterpretq_u16_u8(t0.val[1]) };
+ uint16x8x2_t d1 = { vreinterpretq_u16_u8(t1.val[0]), vreinterpretq_u16_u8(t1.val[1]) };
+ uint16x8x2_t d2 = { vreinterpretq_u16_u8(t2.val[0]), vreinterpretq_u16_u8(t2.val[1]) };
+ uint16x8x2_t d3 = { vreinterpretq_u16_u8(t3.val[0]), vreinterpretq_u16_u8(t3.val[1]) };
+
+ uint16x8x2_t s0 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d0.val[0] ), vreinterpretq_s16_u16( d1.val[0] ) ) ), uint16x8_t());
+ uint16x8x2_t s1 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d0.val[1] ), vreinterpretq_s16_u16( d1.val[1] ) ) ), uint16x8_t());
+ uint16x8x2_t s2 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d2.val[0] ), vreinterpretq_s16_u16( d3.val[0] ) ) ), uint16x8_t());
+ uint16x8x2_t s3 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d2.val[1] ), vreinterpretq_s16_u16( d3.val[1] ) ) ), uint16x8_t());
+
+ uint32x4x2_t sum0 = { vreinterpretq_u32_u16(s0.val[0]), vreinterpretq_u32_u16(s0.val[1]) };
+ uint32x4x2_t sum1 = { vreinterpretq_u32_u16(s1.val[0]), vreinterpretq_u32_u16(s1.val[1]) };
+ uint32x4x2_t sum2 = { vreinterpretq_u32_u16(s2.val[0]), vreinterpretq_u32_u16(s2.val[1]) };
+ uint32x4x2_t sum3 = { vreinterpretq_u32_u16(s3.val[0]), vreinterpretq_u32_u16(s3.val[1]) };
+
+ uint32x4_t b0 = vaddq_u32(sum0.val[0], sum0.val[1]);
+ uint32x4_t b1 = vaddq_u32(sum1.val[0], sum1.val[1]);
+ uint32x4_t b2 = vaddq_u32(sum2.val[0], sum2.val[1]);
+ uint32x4_t b3 = vaddq_u32(sum3.val[0], sum3.val[1]);
+
+ uint32x4_t a0 = vshrq_n_u32(vqaddq_u32(vqaddq_u32(b2, b3), vdupq_n_u32(4)), 3);
+ uint32x4_t a1 = vshrq_n_u32(vqaddq_u32(vqaddq_u32(b0, b1), vdupq_n_u32(4)), 3);
+ uint32x4_t a2 = vshrq_n_u32(vqaddq_u32(vqaddq_u32(b1, b3), vdupq_n_u32(4)), 3);
+ uint32x4_t a3 = vshrq_n_u32(vqaddq_u32(vqaddq_u32(b0, b2), vdupq_n_u32(4)), 3);
+
+ uint16x8_t o0 = vcombine_u16(vqmovun_s32(vreinterpretq_s32_u32( a0 )), vqmovun_s32(vreinterpretq_s32_u32( a1 )));
+ uint16x8_t o1 = vcombine_u16(vqmovun_s32(vreinterpretq_s32_u32( a2 )), vqmovun_s32(vreinterpretq_s32_u32( a3 )));
+
+ a[0] = v4i{o0[2], o0[1], o0[0], 0};
+ a[1] = v4i{o0[6], o0[5], o0[4], 0};
+ a[2] = v4i{o1[2], o1[1], o1[0], 0};
+ a[3] = v4i{o1[6], o1[5], o1[4], 0};
+#else
+ uint32_t r[4];
+ uint32_t g[4];
+ uint32_t b[4];
+
+ memset(r, 0, sizeof(r));
+ memset(g, 0, sizeof(g));
+ memset(b, 0, sizeof(b));
+
+ for( int j=0; j<4; j++ )
+ {
+ for( int i=0; i<4; i++ )
+ {
+ int index = (j & 2) + (i >> 1);
+ b[index] += *data++;
+ g[index] += *data++;
+ r[index] += *data++;
+ data++;
+ }
+ }
+
+ a[0] = v4i{ uint16_t( (r[2] + r[3] + 4) / 8 ), uint16_t( (g[2] + g[3] + 4) / 8 ), uint16_t( (b[2] + b[3] + 4) / 8 ), 0};
+ a[1] = v4i{ uint16_t( (r[0] + r[1] + 4) / 8 ), uint16_t( (g[0] + g[1] + 4) / 8 ), uint16_t( (b[0] + b[1] + 4) / 8 ), 0};
+ a[2] = v4i{ uint16_t( (r[1] + r[3] + 4) / 8 ), uint16_t( (g[1] + g[3] + 4) / 8 ), uint16_t( (b[1] + b[3] + 4) / 8 ), 0};
+ a[3] = v4i{ uint16_t( (r[0] + r[2] + 4) / 8 ), uint16_t( (g[0] + g[2] + 4) / 8 ), uint16_t( (b[0] + b[2] + 4) / 8 ), 0};
+#endif
+}
+
+static etcpak_force_inline void CalcErrorBlock( const uint8_t* data, unsigned int err[4][4] )
+{
+#ifdef __SSE4_1__
+ __m128i d0 = _mm_loadu_si128(((__m128i*)data) + 0);
+ __m128i d1 = _mm_loadu_si128(((__m128i*)data) + 1);
+ __m128i d2 = _mm_loadu_si128(((__m128i*)data) + 2);
+ __m128i d3 = _mm_loadu_si128(((__m128i*)data) + 3);
+
+ __m128i dm0 = _mm_and_si128(d0, _mm_set1_epi32(0x00FFFFFF));
+ __m128i dm1 = _mm_and_si128(d1, _mm_set1_epi32(0x00FFFFFF));
+ __m128i dm2 = _mm_and_si128(d2, _mm_set1_epi32(0x00FFFFFF));
+ __m128i dm3 = _mm_and_si128(d3, _mm_set1_epi32(0x00FFFFFF));
+
+ __m128i d0l = _mm_unpacklo_epi8(dm0, _mm_setzero_si128());
+ __m128i d0h = _mm_unpackhi_epi8(dm0, _mm_setzero_si128());
+ __m128i d1l = _mm_unpacklo_epi8(dm1, _mm_setzero_si128());
+ __m128i d1h = _mm_unpackhi_epi8(dm1, _mm_setzero_si128());
+ __m128i d2l = _mm_unpacklo_epi8(dm2, _mm_setzero_si128());
+ __m128i d2h = _mm_unpackhi_epi8(dm2, _mm_setzero_si128());
+ __m128i d3l = _mm_unpacklo_epi8(dm3, _mm_setzero_si128());
+ __m128i d3h = _mm_unpackhi_epi8(dm3, _mm_setzero_si128());
+
+ __m128i sum0 = _mm_add_epi16(d0l, d1l);
+ __m128i sum1 = _mm_add_epi16(d0h, d1h);
+ __m128i sum2 = _mm_add_epi16(d2l, d3l);
+ __m128i sum3 = _mm_add_epi16(d2h, d3h);
+
+ __m128i sum0l = _mm_unpacklo_epi16(sum0, _mm_setzero_si128());
+ __m128i sum0h = _mm_unpackhi_epi16(sum0, _mm_setzero_si128());
+ __m128i sum1l = _mm_unpacklo_epi16(sum1, _mm_setzero_si128());
+ __m128i sum1h = _mm_unpackhi_epi16(sum1, _mm_setzero_si128());
+ __m128i sum2l = _mm_unpacklo_epi16(sum2, _mm_setzero_si128());
+ __m128i sum2h = _mm_unpackhi_epi16(sum2, _mm_setzero_si128());
+ __m128i sum3l = _mm_unpacklo_epi16(sum3, _mm_setzero_si128());
+ __m128i sum3h = _mm_unpackhi_epi16(sum3, _mm_setzero_si128());
+
+ __m128i b0 = _mm_add_epi32(sum0l, sum0h);
+ __m128i b1 = _mm_add_epi32(sum1l, sum1h);
+ __m128i b2 = _mm_add_epi32(sum2l, sum2h);
+ __m128i b3 = _mm_add_epi32(sum3l, sum3h);
+
+ __m128i a0 = _mm_add_epi32(b2, b3);
+ __m128i a1 = _mm_add_epi32(b0, b1);
+ __m128i a2 = _mm_add_epi32(b1, b3);
+ __m128i a3 = _mm_add_epi32(b0, b2);
+
+ _mm_storeu_si128((__m128i*)&err[0], a0);
+ _mm_storeu_si128((__m128i*)&err[1], a1);
+ _mm_storeu_si128((__m128i*)&err[2], a2);
+ _mm_storeu_si128((__m128i*)&err[3], a3);
+#elif defined __ARM_NEON
+ uint8x16x2_t t0 = vzipq_u8(vld1q_u8(data + 0), uint8x16_t());
+ uint8x16x2_t t1 = vzipq_u8(vld1q_u8(data + 16), uint8x16_t());
+ uint8x16x2_t t2 = vzipq_u8(vld1q_u8(data + 32), uint8x16_t());
+ uint8x16x2_t t3 = vzipq_u8(vld1q_u8(data + 48), uint8x16_t());
+
+ uint16x8x2_t d0 = { vreinterpretq_u16_u8(t0.val[0]), vreinterpretq_u16_u8(t0.val[1]) };
+ uint16x8x2_t d1 = { vreinterpretq_u16_u8(t1.val[0]), vreinterpretq_u16_u8(t1.val[1]) };
+ uint16x8x2_t d2 = { vreinterpretq_u16_u8(t2.val[0]), vreinterpretq_u16_u8(t2.val[1]) };
+ uint16x8x2_t d3 = { vreinterpretq_u16_u8(t3.val[0]), vreinterpretq_u16_u8(t3.val[1]) };
+
+ uint16x8x2_t s0 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d0.val[0] ), vreinterpretq_s16_u16( d1.val[0] ))), uint16x8_t());
+ uint16x8x2_t s1 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d0.val[1] ), vreinterpretq_s16_u16( d1.val[1] ))), uint16x8_t());
+ uint16x8x2_t s2 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d2.val[0] ), vreinterpretq_s16_u16( d3.val[0] ))), uint16x8_t());
+ uint16x8x2_t s3 = vzipq_u16(vreinterpretq_u16_s16( vaddq_s16(vreinterpretq_s16_u16( d2.val[1] ), vreinterpretq_s16_u16( d3.val[1] ))), uint16x8_t());
+
+ uint32x4x2_t sum0 = { vreinterpretq_u32_u16(s0.val[0]), vreinterpretq_u32_u16(s0.val[1]) };
+ uint32x4x2_t sum1 = { vreinterpretq_u32_u16(s1.val[0]), vreinterpretq_u32_u16(s1.val[1]) };
+ uint32x4x2_t sum2 = { vreinterpretq_u32_u16(s2.val[0]), vreinterpretq_u32_u16(s2.val[1]) };
+ uint32x4x2_t sum3 = { vreinterpretq_u32_u16(s3.val[0]), vreinterpretq_u32_u16(s3.val[1]) };
+
+ uint32x4_t b0 = vaddq_u32(sum0.val[0], sum0.val[1]);
+ uint32x4_t b1 = vaddq_u32(sum1.val[0], sum1.val[1]);
+ uint32x4_t b2 = vaddq_u32(sum2.val[0], sum2.val[1]);
+ uint32x4_t b3 = vaddq_u32(sum3.val[0], sum3.val[1]);
+
+ uint32x4_t a0 = vreinterpretq_u32_u8( vandq_u8(vreinterpretq_u8_u32( vqaddq_u32(b2, b3) ), vreinterpretq_u8_u32( vdupq_n_u32(0x00FFFFFF)) ) );
+ uint32x4_t a1 = vreinterpretq_u32_u8( vandq_u8(vreinterpretq_u8_u32( vqaddq_u32(b0, b1) ), vreinterpretq_u8_u32( vdupq_n_u32(0x00FFFFFF)) ) );
+ uint32x4_t a2 = vreinterpretq_u32_u8( vandq_u8(vreinterpretq_u8_u32( vqaddq_u32(b1, b3) ), vreinterpretq_u8_u32( vdupq_n_u32(0x00FFFFFF)) ) );
+ uint32x4_t a3 = vreinterpretq_u32_u8( vandq_u8(vreinterpretq_u8_u32( vqaddq_u32(b0, b2) ), vreinterpretq_u8_u32( vdupq_n_u32(0x00FFFFFF)) ) );
+
+ vst1q_u32(err[0], a0);
+ vst1q_u32(err[1], a1);
+ vst1q_u32(err[2], a2);
+ vst1q_u32(err[3], a3);
+#else
+ unsigned int terr[4][4];
+
+ memset(terr, 0, 16 * sizeof(unsigned int));
+
+ for( int j=0; j<4; j++ )
+ {
+ for( int i=0; i<4; i++ )
+ {
+ int index = (j & 2) + (i >> 1);
+ unsigned int d = *data++;
+ terr[index][0] += d;
+ d = *data++;
+ terr[index][1] += d;
+ d = *data++;
+ terr[index][2] += d;
+ data++;
+ }
+ }
+
+ for( int i=0; i<3; i++ )
+ {
+ err[0][i] = terr[2][i] + terr[3][i];
+ err[1][i] = terr[0][i] + terr[1][i];
+ err[2][i] = terr[1][i] + terr[3][i];
+ err[3][i] = terr[0][i] + terr[2][i];
+ }
+ for( int i=0; i<4; i++ )
+ {
+ err[i][3] = 0;
+ }
+#endif
+}
+
+static etcpak_force_inline unsigned int CalcError( const unsigned int block[4], const v4i& average )
+{
+ unsigned int err = 0x3FFFFFFF; // Big value to prevent negative values, but small enough to prevent overflow
+ err -= block[0] * 2 * average[2];
+ err -= block[1] * 2 * average[1];
+ err -= block[2] * 2 * average[0];
+ err += 8 * ( sq( average[0] ) + sq( average[1] ) + sq( average[2] ) );
+ return err;
+}
+
+static etcpak_force_inline void ProcessAverages( v4i* a )
+{
+#ifdef __SSE4_1__
+ for( int i=0; i<2; i++ )
+ {
+ __m128i d = _mm_loadu_si128((__m128i*)a[i*2].data());
+
+ __m128i t = _mm_add_epi16(_mm_mullo_epi16(d, _mm_set1_epi16(31)), _mm_set1_epi16(128));
+
+ __m128i c = _mm_srli_epi16(_mm_add_epi16(t, _mm_srli_epi16(t, 8)), 8);
+
+ __m128i c1 = _mm_shuffle_epi32(c, _MM_SHUFFLE(3, 2, 3, 2));
+ __m128i diff = _mm_sub_epi16(c, c1);
+ diff = _mm_max_epi16(diff, _mm_set1_epi16(-4));
+ diff = _mm_min_epi16(diff, _mm_set1_epi16(3));
+
+ __m128i co = _mm_add_epi16(c1, diff);
+
+ c = _mm_blend_epi16(co, c, 0xF0);
+
+ __m128i a0 = _mm_or_si128(_mm_slli_epi16(c, 3), _mm_srli_epi16(c, 2));
+
+ _mm_storeu_si128((__m128i*)a[4+i*2].data(), a0);
+ }
+
+ for( int i=0; i<2; i++ )
+ {
+ __m128i d = _mm_loadu_si128((__m128i*)a[i*2].data());
+
+ __m128i t0 = _mm_add_epi16(_mm_mullo_epi16(d, _mm_set1_epi16(15)), _mm_set1_epi16(128));
+ __m128i t1 = _mm_srli_epi16(_mm_add_epi16(t0, _mm_srli_epi16(t0, 8)), 8);
+
+ __m128i t2 = _mm_or_si128(t1, _mm_slli_epi16(t1, 4));
+
+ _mm_storeu_si128((__m128i*)a[i*2].data(), t2);
+ }
+#elif defined __ARM_NEON
+ for( int i=0; i<2; i++ )
+ {
+ int16x8_t d = vld1q_s16((int16_t*)&a[i*2]);
+ int16x8_t t = vaddq_s16(vmulq_s16(d, vdupq_n_s16(31)), vdupq_n_s16(128));
+ int16x8_t c = vshrq_n_s16(vaddq_s16(t, vshrq_n_s16(t, 8)), 8);
+
+ int16x8_t c1 = vcombine_s16(vget_high_s16(c), vget_high_s16(c));
+ int16x8_t diff = vsubq_s16(c, c1);
+ diff = vmaxq_s16(diff, vdupq_n_s16(-4));
+ diff = vminq_s16(diff, vdupq_n_s16(3));
+
+ int16x8_t co = vaddq_s16(c1, diff);
+
+ c = vcombine_s16(vget_low_s16(co), vget_high_s16(c));
+
+ int16x8_t a0 = vorrq_s16(vshlq_n_s16(c, 3), vshrq_n_s16(c, 2));
+
+ vst1q_s16((int16_t*)&a[4+i*2], a0);
+ }
+
+ for( int i=0; i<2; i++ )
+ {
+ int16x8_t d = vld1q_s16((int16_t*)&a[i*2]);
+
+ int16x8_t t0 = vaddq_s16(vmulq_s16(d, vdupq_n_s16(15)), vdupq_n_s16(128));
+ int16x8_t t1 = vshrq_n_s16(vaddq_s16(t0, vshrq_n_s16(t0, 8)), 8);
+
+ int16x8_t t2 = vorrq_s16(t1, vshlq_n_s16(t1, 4));
+
+ vst1q_s16((int16_t*)&a[i*2], t2);
+ }
+#else
+ for( int i=0; i<2; i++ )
+ {
+ for( int j=0; j<3; j++ )
+ {
+ int32_t c1 = mul8bit( a[i*2+1][j], 31 );
+ int32_t c2 = mul8bit( a[i*2][j], 31 );
+
+ int32_t diff = c2 - c1;
+ if( diff > 3 ) diff = 3;
+ else if( diff < -4 ) diff = -4;
+
+ int32_t co = c1 + diff;
+
+ a[5+i*2][j] = ( c1 << 3 ) | ( c1 >> 2 );
+ a[4+i*2][j] = ( co << 3 ) | ( co >> 2 );
+ }
+ }
+
+ for( int i=0; i<4; i++ )
+ {
+ a[i][0] = g_avg2[mul8bit( a[i][0], 15 )];
+ a[i][1] = g_avg2[mul8bit( a[i][1], 15 )];
+ a[i][2] = g_avg2[mul8bit( a[i][2], 15 )];
+ }
+#endif
+}
+
+static etcpak_force_inline void EncodeAverages( uint64_t& _d, const v4i* a, size_t idx )
+{
+ auto d = _d;
+ d |= ( idx << 24 );
+ size_t base = idx << 1;
+
+ if( ( idx & 0x2 ) == 0 )
+ {
+ for( int i=0; i<3; i++ )
+ {
+ d |= uint64_t( a[base+0][i] >> 4 ) << ( i*8 );
+ d |= uint64_t( a[base+1][i] >> 4 ) << ( i*8 + 4 );
+ }
+ }
+ else
+ {
+ for( int i=0; i<3; i++ )
+ {
+ d |= uint64_t( a[base+1][i] & 0xF8 ) << ( i*8 );
+ int32_t c = ( ( a[base+0][i] & 0xF8 ) - ( a[base+1][i] & 0xF8 ) ) >> 3;
+ c &= ~0xFFFFFFF8;
+ d |= ((uint64_t)c) << ( i*8 );
+ }
+ }
+ _d = d;
+}
+
+static etcpak_force_inline uint64_t CheckSolid( const uint8_t* src )
+{
+#ifdef __SSE4_1__
+ __m128i d0 = _mm_loadu_si128(((__m128i*)src) + 0);
+ __m128i d1 = _mm_loadu_si128(((__m128i*)src) + 1);
+ __m128i d2 = _mm_loadu_si128(((__m128i*)src) + 2);
+ __m128i d3 = _mm_loadu_si128(((__m128i*)src) + 3);
+
+ __m128i c = _mm_shuffle_epi32(d0, _MM_SHUFFLE(0, 0, 0, 0));
+
+ __m128i c0 = _mm_cmpeq_epi8(d0, c);
+ __m128i c1 = _mm_cmpeq_epi8(d1, c);
+ __m128i c2 = _mm_cmpeq_epi8(d2, c);
+ __m128i c3 = _mm_cmpeq_epi8(d3, c);
+
+ __m128i m0 = _mm_and_si128(c0, c1);
+ __m128i m1 = _mm_and_si128(c2, c3);
+ __m128i m = _mm_and_si128(m0, m1);
+
+ if (!_mm_testc_si128(m, _mm_set1_epi32(-1)))
+ {
+ return 0;
+ }
+#elif defined __ARM_NEON
+ int32x4_t d0 = vld1q_s32((int32_t*)src + 0);
+ int32x4_t d1 = vld1q_s32((int32_t*)src + 4);
+ int32x4_t d2 = vld1q_s32((int32_t*)src + 8);
+ int32x4_t d3 = vld1q_s32((int32_t*)src + 12);
+
+ int32x4_t c = vdupq_n_s32(d0[0]);
+
+ int32x4_t c0 = vreinterpretq_s32_u32(vceqq_s32(d0, c));
+ int32x4_t c1 = vreinterpretq_s32_u32(vceqq_s32(d1, c));
+ int32x4_t c2 = vreinterpretq_s32_u32(vceqq_s32(d2, c));
+ int32x4_t c3 = vreinterpretq_s32_u32(vceqq_s32(d3, c));
+
+ int32x4_t m0 = vandq_s32(c0, c1);
+ int32x4_t m1 = vandq_s32(c2, c3);
+ int64x2_t m = vreinterpretq_s64_s32(vandq_s32(m0, m1));
+
+ if (m[0] != -1 || m[1] != -1)
+ {
+ return 0;
+ }
+#else
+ const uint8_t* ptr = src + 4;
+ for( int i=1; i<16; i++ )
+ {
+ if( memcmp( src, ptr, 4 ) != 0 )
+ {
+ return 0;
+ }
+ ptr += 4;
+ }
+#endif
+ return 0x02000000 |
+ ( (unsigned int)( src[0] & 0xF8 ) << 16 ) |
+ ( (unsigned int)( src[1] & 0xF8 ) << 8 ) |
+ ( (unsigned int)( src[2] & 0xF8 ) );
+}
+
+static etcpak_force_inline void PrepareAverages( v4i a[8], const uint8_t* src, unsigned int err[4] )
+{
+ Average( src, a );
+ ProcessAverages( a );
+
+ unsigned int errblock[4][4];
+ CalcErrorBlock( src, errblock );
+
+ for( int i=0; i<4; i++ )
+ {
+ err[i/2] += CalcError( errblock[i], a[i] );
+ err[2+i/2] += CalcError( errblock[i], a[i+4] );
+ }
+}
+
+static etcpak_force_inline void FindBestFit( uint64_t terr[2][8], uint16_t tsel[16][8], v4i a[8], const uint32_t* id, const uint8_t* data )
+{
+ for( size_t i=0; i<16; i++ )
+ {
+ uint16_t* sel = tsel[i];
+ unsigned int bid = id[i];
+ uint64_t* ter = terr[bid%2];
+
+ uint8_t b = *data++;
+ uint8_t g = *data++;
+ uint8_t r = *data++;
+ data++;
+
+ int dr = a[bid][0] - r;
+ int dg = a[bid][1] - g;
+ int db = a[bid][2] - b;
+
+#ifdef __SSE4_1__
+ // Reference implementation
+
+ __m128i pix = _mm_set1_epi32(dr * 77 + dg * 151 + db * 28);
+ // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same.
+ __m128i error0 = _mm_abs_epi32(_mm_add_epi32(pix, g_table256_SIMD[0]));
+ __m128i error1 = _mm_abs_epi32(_mm_add_epi32(pix, g_table256_SIMD[1]));
+ __m128i error2 = _mm_abs_epi32(_mm_sub_epi32(pix, g_table256_SIMD[0]));
+ __m128i error3 = _mm_abs_epi32(_mm_sub_epi32(pix, g_table256_SIMD[1]));
+
+ __m128i index0 = _mm_and_si128(_mm_cmplt_epi32(error1, error0), _mm_set1_epi32(1));
+ __m128i minError0 = _mm_min_epi32(error0, error1);
+
+ __m128i index1 = _mm_sub_epi32(_mm_set1_epi32(2), _mm_cmplt_epi32(error3, error2));
+ __m128i minError1 = _mm_min_epi32(error2, error3);
+
+ __m128i minIndex0 = _mm_blendv_epi8(index0, index1, _mm_cmplt_epi32(minError1, minError0));
+ __m128i minError = _mm_min_epi32(minError0, minError1);
+
+ // Squaring the minimum error to produce correct values when adding
+ __m128i minErrorLow = _mm_shuffle_epi32(minError, _MM_SHUFFLE(1, 1, 0, 0));
+ __m128i squareErrorLow = _mm_mul_epi32(minErrorLow, minErrorLow);
+ squareErrorLow = _mm_add_epi64(squareErrorLow, _mm_loadu_si128(((__m128i*)ter) + 0));
+ _mm_storeu_si128(((__m128i*)ter) + 0, squareErrorLow);
+ __m128i minErrorHigh = _mm_shuffle_epi32(minError, _MM_SHUFFLE(3, 3, 2, 2));
+ __m128i squareErrorHigh = _mm_mul_epi32(minErrorHigh, minErrorHigh);
+ squareErrorHigh = _mm_add_epi64(squareErrorHigh, _mm_loadu_si128(((__m128i*)ter) + 1));
+ _mm_storeu_si128(((__m128i*)ter) + 1, squareErrorHigh);
+
+ // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same.
+ error0 = _mm_abs_epi32(_mm_add_epi32(pix, g_table256_SIMD[2]));
+ error1 = _mm_abs_epi32(_mm_add_epi32(pix, g_table256_SIMD[3]));
+ error2 = _mm_abs_epi32(_mm_sub_epi32(pix, g_table256_SIMD[2]));
+ error3 = _mm_abs_epi32(_mm_sub_epi32(pix, g_table256_SIMD[3]));
+
+ index0 = _mm_and_si128(_mm_cmplt_epi32(error1, error0), _mm_set1_epi32(1));
+ minError0 = _mm_min_epi32(error0, error1);
+
+ index1 = _mm_sub_epi32(_mm_set1_epi32(2), _mm_cmplt_epi32(error3, error2));
+ minError1 = _mm_min_epi32(error2, error3);
+
+ __m128i minIndex1 = _mm_blendv_epi8(index0, index1, _mm_cmplt_epi32(minError1, minError0));
+ minError = _mm_min_epi32(minError0, minError1);
+
+ // Squaring the minimum error to produce correct values when adding
+ minErrorLow = _mm_shuffle_epi32(minError, _MM_SHUFFLE(1, 1, 0, 0));
+ squareErrorLow = _mm_mul_epi32(minErrorLow, minErrorLow);
+ squareErrorLow = _mm_add_epi64(squareErrorLow, _mm_loadu_si128(((__m128i*)ter) + 2));
+ _mm_storeu_si128(((__m128i*)ter) + 2, squareErrorLow);
+ minErrorHigh = _mm_shuffle_epi32(minError, _MM_SHUFFLE(3, 3, 2, 2));
+ squareErrorHigh = _mm_mul_epi32(minErrorHigh, minErrorHigh);
+ squareErrorHigh = _mm_add_epi64(squareErrorHigh, _mm_loadu_si128(((__m128i*)ter) + 3));
+ _mm_storeu_si128(((__m128i*)ter) + 3, squareErrorHigh);
+ __m128i minIndex = _mm_packs_epi32(minIndex0, minIndex1);
+ _mm_storeu_si128((__m128i*)sel, minIndex);
+#elif defined __ARM_NEON
+ int32x4_t pix = vdupq_n_s32(dr * 77 + dg * 151 + db * 28);
+
+ // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same.
+ uint32x4_t error0 = vreinterpretq_u32_s32(vabsq_s32(vaddq_s32(pix, g_table256_NEON[0])));
+ uint32x4_t error1 = vreinterpretq_u32_s32(vabsq_s32(vaddq_s32(pix, g_table256_NEON[1])));
+ uint32x4_t error2 = vreinterpretq_u32_s32(vabsq_s32(vsubq_s32(pix, g_table256_NEON[0])));
+ uint32x4_t error3 = vreinterpretq_u32_s32(vabsq_s32(vsubq_s32(pix, g_table256_NEON[1])));
+
+ uint32x4_t index0 = vandq_u32(vcltq_u32(error1, error0), vdupq_n_u32(1));
+ uint32x4_t minError0 = vminq_u32(error0, error1);
+
+ uint32x4_t index1 = vreinterpretq_u32_s32(vsubq_s32(vdupq_n_s32(2), vreinterpretq_s32_u32(vcltq_u32(error3, error2))));
+ uint32x4_t minError1 = vminq_u32(error2, error3);
+
+ uint32x4_t blendMask = vcltq_u32(minError1, minError0);
+ uint32x4_t minIndex0 = vorrq_u32(vbicq_u32(index0, blendMask), vandq_u32(index1, blendMask));
+ uint32x4_t minError = vminq_u32(minError0, minError1);
+
+ // Squaring the minimum error to produce correct values when adding
+ uint32x4_t squareErrorLow = vmulq_u32(minError, minError);
+ uint32x4_t squareErrorHigh = vshrq_n_u32(vreinterpretq_u32_s32(vqdmulhq_s32(vreinterpretq_s32_u32(minError), vreinterpretq_s32_u32(minError))), 1);
+ uint32x4x2_t squareErrorZip = vzipq_u32(squareErrorLow, squareErrorHigh);
+ uint64x2x2_t squareError = { vreinterpretq_u64_u32(squareErrorZip.val[0]), vreinterpretq_u64_u32(squareErrorZip.val[1]) };
+ squareError.val[0] = vaddq_u64(squareError.val[0], vld1q_u64(ter + 0));
+ squareError.val[1] = vaddq_u64(squareError.val[1], vld1q_u64(ter + 2));
+ vst1q_u64(ter + 0, squareError.val[0]);
+ vst1q_u64(ter + 2, squareError.val[1]);
+
+ // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same.
+ error0 = vreinterpretq_u32_s32( vabsq_s32(vaddq_s32(pix, g_table256_NEON[2])));
+ error1 = vreinterpretq_u32_s32( vabsq_s32(vaddq_s32(pix, g_table256_NEON[3])));
+ error2 = vreinterpretq_u32_s32( vabsq_s32(vsubq_s32(pix, g_table256_NEON[2])));
+ error3 = vreinterpretq_u32_s32( vabsq_s32(vsubq_s32(pix, g_table256_NEON[3])));
+
+ index0 = vandq_u32(vcltq_u32(error1, error0), vdupq_n_u32(1));
+ minError0 = vminq_u32(error0, error1);
+
+ index1 = vreinterpretq_u32_s32( vsubq_s32(vdupq_n_s32(2), vreinterpretq_s32_u32(vcltq_u32(error3, error2))) );
+ minError1 = vminq_u32(error2, error3);
+
+ blendMask = vcltq_u32(minError1, minError0);
+ uint32x4_t minIndex1 = vorrq_u32(vbicq_u32(index0, blendMask), vandq_u32(index1, blendMask));
+ minError = vminq_u32(minError0, minError1);
+
+ // Squaring the minimum error to produce correct values when adding
+ squareErrorLow = vmulq_u32(minError, minError);
+ squareErrorHigh = vshrq_n_u32(vreinterpretq_u32_s32( vqdmulhq_s32(vreinterpretq_s32_u32(minError), vreinterpretq_s32_u32(minError)) ), 1 );
+ squareErrorZip = vzipq_u32(squareErrorLow, squareErrorHigh);
+ squareError.val[0] = vaddq_u64(vreinterpretq_u64_u32( squareErrorZip.val[0] ), vld1q_u64(ter + 4));
+ squareError.val[1] = vaddq_u64(vreinterpretq_u64_u32( squareErrorZip.val[1] ), vld1q_u64(ter + 6));
+ vst1q_u64(ter + 4, squareError.val[0]);
+ vst1q_u64(ter + 6, squareError.val[1]);
+
+ uint16x8_t minIndex = vcombine_u16(vqmovn_u32(minIndex0), vqmovn_u32(minIndex1));
+ vst1q_u16(sel, minIndex);
+#else
+ int pix = dr * 77 + dg * 151 + db * 28;
+
+ for( int t=0; t<8; t++ )
+ {
+ const int64_t* tab = g_table256[t];
+ unsigned int idx = 0;
+ uint64_t err = sq( tab[0] + pix );
+ for( int j=1; j<4; j++ )
+ {
+ uint64_t local = sq( tab[j] + pix );
+ if( local < err )
+ {
+ err = local;
+ idx = j;
+ }
+ }
+ *sel++ = idx;
+ *ter++ += err;
+ }
+#endif
+ }
+}
+
+#if defined __SSE4_1__ || defined __ARM_NEON
+// Non-reference implementation, but faster. Produces same results as the AVX2 version
+static etcpak_force_inline void FindBestFit( uint32_t terr[2][8], uint16_t tsel[16][8], v4i a[8], const uint32_t* id, const uint8_t* data )
+{
+ for( size_t i=0; i<16; i++ )
+ {
+ uint16_t* sel = tsel[i];
+ unsigned int bid = id[i];
+ uint32_t* ter = terr[bid%2];
+
+ uint8_t b = *data++;
+ uint8_t g = *data++;
+ uint8_t r = *data++;
+ data++;
+
+ int dr = a[bid][0] - r;
+ int dg = a[bid][1] - g;
+ int db = a[bid][2] - b;
+
+#ifdef __SSE4_1__
+ // The scaling values are divided by two and rounded, to allow the differences to be in the range of signed int16
+ // This produces slightly different results, but is significant faster
+ __m128i pixel = _mm_set1_epi16(dr * 38 + dg * 76 + db * 14);
+ __m128i pix = _mm_abs_epi16(pixel);
+
+ // Taking the absolute value is way faster. The values are only used to sort, so the result will be the same.
+ // Since the selector table is symmetrical, we need to calculate the difference only for half of the entries.
+ __m128i error0 = _mm_abs_epi16(_mm_sub_epi16(pix, g_table128_SIMD[0]));
+ __m128i error1 = _mm_abs_epi16(_mm_sub_epi16(pix, g_table128_SIMD[1]));
+
+ __m128i index = _mm_and_si128(_mm_cmplt_epi16(error1, error0), _mm_set1_epi16(1));
+ __m128i minError = _mm_min_epi16(error0, error1);
+
+ // Exploiting symmetry of the selector table and use the sign bit
+ // This produces slightly different results, but is needed to produce same results as AVX2 implementation
+ __m128i indexBit = _mm_andnot_si128(_mm_srli_epi16(pixel, 15), _mm_set1_epi8(-1));
+ __m128i minIndex = _mm_or_si128(index, _mm_add_epi16(indexBit, indexBit));
+
+ // Squaring the minimum error to produce correct values when adding
+ __m128i squareErrorLo = _mm_mullo_epi16(minError, minError);
+ __m128i squareErrorHi = _mm_mulhi_epi16(minError, minError);
+
+ __m128i squareErrorLow = _mm_unpacklo_epi16(squareErrorLo, squareErrorHi);
+ __m128i squareErrorHigh = _mm_unpackhi_epi16(squareErrorLo, squareErrorHi);
+
+ squareErrorLow = _mm_add_epi32(squareErrorLow, _mm_loadu_si128(((__m128i*)ter) + 0));
+ _mm_storeu_si128(((__m128i*)ter) + 0, squareErrorLow);
+ squareErrorHigh = _mm_add_epi32(squareErrorHigh, _mm_loadu_si128(((__m128i*)ter) + 1));
+ _mm_storeu_si128(((__m128i*)ter) + 1, squareErrorHigh);
+
+ _mm_storeu_si128((__m128i*)sel, minIndex);
+#elif defined __ARM_NEON
+ int16x8_t pixel = vdupq_n_s16( dr * 38 + dg * 76 + db * 14 );
+ int16x8_t pix = vabsq_s16( pixel );
+
+ int16x8_t error0 = vabsq_s16( vsubq_s16( pix, g_table128_NEON[0] ) );
+ int16x8_t error1 = vabsq_s16( vsubq_s16( pix, g_table128_NEON[1] ) );
+
+ int16x8_t index = vandq_s16( vreinterpretq_s16_u16( vcltq_s16( error1, error0 ) ), vdupq_n_s16( 1 ) );
+ int16x8_t minError = vminq_s16( error0, error1 );
+
+ int16x8_t indexBit = vandq_s16( vmvnq_s16( vshrq_n_s16( pixel, 15 ) ), vdupq_n_s16( -1 ) );
+ int16x8_t minIndex = vorrq_s16( index, vaddq_s16( indexBit, indexBit ) );
+
+ int16x4_t minErrorLow = vget_low_s16( minError );
+ int16x4_t minErrorHigh = vget_high_s16( minError );
+
+ int32x4_t squareErrorLow = vmull_s16( minErrorLow, minErrorLow );
+ int32x4_t squareErrorHigh = vmull_s16( minErrorHigh, minErrorHigh );
+
+ int32x4_t squareErrorSumLow = vaddq_s32( squareErrorLow, vld1q_s32( (int32_t*)ter ) );
+ int32x4_t squareErrorSumHigh = vaddq_s32( squareErrorHigh, vld1q_s32( (int32_t*)ter + 4 ) );
+
+ vst1q_s32( (int32_t*)ter, squareErrorSumLow );
+ vst1q_s32( (int32_t*)ter + 4, squareErrorSumHigh );
+
+ vst1q_s16( (int16_t*)sel, minIndex );
+#endif
+ }
+}
+#endif
+
+static etcpak_force_inline uint8_t convert6(float f)
+{
+ int i = (std::min(std::max(static_cast<int>(f), 0), 1023) - 15) >> 1;
+ return (i + 11 - ((i + 11) >> 7) - ((i + 4) >> 7)) >> 3;
+}
+
+static etcpak_force_inline uint8_t convert7(float f)
+{
+ int i = (std::min(std::max(static_cast<int>(f), 0), 1023) - 15) >> 1;
+ return (i + 9 - ((i + 9) >> 8) - ((i + 6) >> 8)) >> 2;
+}
+
+static etcpak_force_inline std::pair<uint64_t, uint64_t> Planar(const uint8_t* src)
+{
+ int32_t r = 0;
+ int32_t g = 0;
+ int32_t b = 0;
+
+ for (int i = 0; i < 16; ++i)
+ {
+ b += src[i * 4 + 0];
+ g += src[i * 4 + 1];
+ r += src[i * 4 + 2];
+ }
+
+ int32_t difRyz = 0;
+ int32_t difGyz = 0;
+ int32_t difByz = 0;
+ int32_t difRxz = 0;
+ int32_t difGxz = 0;
+ int32_t difBxz = 0;
+
+ const int32_t scaling[] = { -255, -85, 85, 255 };
+
+ for (int i = 0; i < 16; ++i)
+ {
+ int32_t difB = (static_cast<int>(src[i * 4 + 0]) << 4) - b;
+ int32_t difG = (static_cast<int>(src[i * 4 + 1]) << 4) - g;
+ int32_t difR = (static_cast<int>(src[i * 4 + 2]) << 4) - r;
+
+ difRyz += difR * scaling[i % 4];
+ difGyz += difG * scaling[i % 4];
+ difByz += difB * scaling[i % 4];
+
+ difRxz += difR * scaling[i / 4];
+ difGxz += difG * scaling[i / 4];
+ difBxz += difB * scaling[i / 4];
+ }
+
+ const float scale = -4.0f / ((255 * 255 * 8.0f + 85 * 85 * 8.0f) * 16.0f);
+
+ float aR = difRxz * scale;
+ float aG = difGxz * scale;
+ float aB = difBxz * scale;
+
+ float bR = difRyz * scale;
+ float bG = difGyz * scale;
+ float bB = difByz * scale;
+
+ float dR = r * (4.0f / 16.0f);
+ float dG = g * (4.0f / 16.0f);
+ float dB = b * (4.0f / 16.0f);
+
+ // calculating the three colors RGBO, RGBH, and RGBV. RGB = df - af * x - bf * y;
+ float cofR = std::fma(aR, 255.0f, std::fma(bR, 255.0f, dR));
+ float cofG = std::fma(aG, 255.0f, std::fma(bG, 255.0f, dG));
+ float cofB = std::fma(aB, 255.0f, std::fma(bB, 255.0f, dB));
+ float chfR = std::fma(aR, -425.0f, std::fma(bR, 255.0f, dR));
+ float chfG = std::fma(aG, -425.0f, std::fma(bG, 255.0f, dG));
+ float chfB = std::fma(aB, -425.0f, std::fma(bB, 255.0f, dB));
+ float cvfR = std::fma(aR, 255.0f, std::fma(bR, -425.0f, dR));
+ float cvfG = std::fma(aG, 255.0f, std::fma(bG, -425.0f, dG));
+ float cvfB = std::fma(aB, 255.0f, std::fma(bB, -425.0f, dB));
+
+ // convert to r6g7b6
+ int32_t coR = convert6(cofR);
+ int32_t coG = convert7(cofG);
+ int32_t coB = convert6(cofB);
+ int32_t chR = convert6(chfR);
+ int32_t chG = convert7(chfG);
+ int32_t chB = convert6(chfB);
+ int32_t cvR = convert6(cvfR);
+ int32_t cvG = convert7(cvfG);
+ int32_t cvB = convert6(cvfB);
+
+ // Error calculation
+ auto ro0 = coR;
+ auto go0 = coG;
+ auto bo0 = coB;
+ auto ro1 = (ro0 >> 4) | (ro0 << 2);
+ auto go1 = (go0 >> 6) | (go0 << 1);
+ auto bo1 = (bo0 >> 4) | (bo0 << 2);
+ auto ro2 = (ro1 << 2) + 2;
+ auto go2 = (go1 << 2) + 2;
+ auto bo2 = (bo1 << 2) + 2;
+
+ auto rh0 = chR;
+ auto gh0 = chG;
+ auto bh0 = chB;
+ auto rh1 = (rh0 >> 4) | (rh0 << 2);
+ auto gh1 = (gh0 >> 6) | (gh0 << 1);
+ auto bh1 = (bh0 >> 4) | (bh0 << 2);
+
+ auto rh2 = rh1 - ro1;
+ auto gh2 = gh1 - go1;
+ auto bh2 = bh1 - bo1;
+
+ auto rv0 = cvR;
+ auto gv0 = cvG;
+ auto bv0 = cvB;
+ auto rv1 = (rv0 >> 4) | (rv0 << 2);
+ auto gv1 = (gv0 >> 6) | (gv0 << 1);
+ auto bv1 = (bv0 >> 4) | (bv0 << 2);
+
+ auto rv2 = rv1 - ro1;
+ auto gv2 = gv1 - go1;
+ auto bv2 = bv1 - bo1;
+
+ uint64_t error = 0;
+
+ for (int i = 0; i < 16; ++i)
+ {
+ int32_t cR = clampu8((rh2 * (i / 4) + rv2 * (i % 4) + ro2) >> 2);
+ int32_t cG = clampu8((gh2 * (i / 4) + gv2 * (i % 4) + go2) >> 2);
+ int32_t cB = clampu8((bh2 * (i / 4) + bv2 * (i % 4) + bo2) >> 2);
+
+ int32_t difB = static_cast<int>(src[i * 4 + 0]) - cB;
+ int32_t difG = static_cast<int>(src[i * 4 + 1]) - cG;
+ int32_t difR = static_cast<int>(src[i * 4 + 2]) - cR;
+
+ int32_t dif = difR * 38 + difG * 76 + difB * 14;
+
+ error += dif * dif;
+ }
+
+ /**/
+ uint32_t rgbv = cvB | (cvG << 6) | (cvR << 13);
+ uint32_t rgbh = chB | (chG << 6) | (chR << 13);
+ uint32_t hi = rgbv | ((rgbh & 0x1FFF) << 19);
+ uint32_t lo = (chR & 0x1) | 0x2 | ((chR << 1) & 0x7C);
+ lo |= ((coB & 0x07) << 7) | ((coB & 0x18) << 8) | ((coB & 0x20) << 11);
+ lo |= ((coG & 0x3F) << 17) | ((coG & 0x40) << 18);
+ lo |= coR << 25;
+
+ const auto idx = (coR & 0x20) | ((coG & 0x20) >> 1) | ((coB & 0x1E) >> 1);
+
+ lo |= g_flags[idx];
+
+ uint64_t result = static_cast<uint32_t>(_bswap(lo));
+ result |= static_cast<uint64_t>(static_cast<uint32_t>(_bswap(hi))) << 32;
+
+ return std::make_pair(result, error);
+}
+
+#ifdef __ARM_NEON
+
+static etcpak_force_inline int32x2_t Planar_NEON_DifXZ( int16x8_t dif_lo, int16x8_t dif_hi )
+{
+ int32x4_t dif0 = vmull_n_s16( vget_low_s16( dif_lo ), -255 );
+ int32x4_t dif1 = vmull_n_s16( vget_high_s16( dif_lo ), -85 );
+ int32x4_t dif2 = vmull_n_s16( vget_low_s16( dif_hi ), 85 );
+ int32x4_t dif3 = vmull_n_s16( vget_high_s16( dif_hi ), 255 );
+ int32x4_t dif4 = vaddq_s32( vaddq_s32( dif0, dif1 ), vaddq_s32( dif2, dif3 ) );
+
+#ifndef __aarch64__
+ int32x2_t dif5 = vpadd_s32( vget_low_s32( dif4 ), vget_high_s32( dif4 ) );
+ return vpadd_s32( dif5, dif5 );
+#else
+ return vdup_n_s32( vaddvq_s32( dif4 ) );
+#endif
+}
+
+static etcpak_force_inline int32x2_t Planar_NEON_DifYZ( int16x8_t dif_lo, int16x8_t dif_hi )
+{
+ int16x4_t scaling = { -255, -85, 85, 255 };
+ int32x4_t dif0 = vmull_s16( vget_low_s16( dif_lo ), scaling );
+ int32x4_t dif1 = vmull_s16( vget_high_s16( dif_lo ), scaling );
+ int32x4_t dif2 = vmull_s16( vget_low_s16( dif_hi ), scaling );
+ int32x4_t dif3 = vmull_s16( vget_high_s16( dif_hi ), scaling );
+ int32x4_t dif4 = vaddq_s32( vaddq_s32( dif0, dif1 ), vaddq_s32( dif2, dif3 ) );
+
+#ifndef __aarch64__
+ int32x2_t dif5 = vpadd_s32( vget_low_s32( dif4 ), vget_high_s32( dif4 ) );
+ return vpadd_s32( dif5, dif5 );
+#else
+ return vdup_n_s32( vaddvq_s32( dif4 ) );
+#endif
+}
+
+static etcpak_force_inline int16x8_t Planar_NEON_SumWide( uint8x16_t src )
+{
+ uint16x8_t accu8 = vpaddlq_u8( src );
+#ifndef __aarch64__
+ uint16x4_t accu4 = vpadd_u16( vget_low_u16( accu8 ), vget_high_u16( accu8 ) );
+ uint16x4_t accu2 = vpadd_u16( accu4, accu4 );
+ uint16x4_t accu1 = vpadd_u16( accu2, accu2 );
+ return vreinterpretq_s16_u16( vcombine_u16( accu1, accu1 ) );
+#else
+ return vdupq_n_s16( vaddvq_u16( accu8 ) );
+#endif
+}
+
+static etcpak_force_inline int16x8_t convert6_NEON( int32x4_t lo, int32x4_t hi )
+{
+ uint16x8_t x = vcombine_u16( vqmovun_s32( lo ), vqmovun_s32( hi ) );
+ int16x8_t i = vreinterpretq_s16_u16( vshrq_n_u16( vqshlq_n_u16( x, 6 ), 6) ); // clamp 0-1023
+ i = vhsubq_s16( i, vdupq_n_s16( 15 ) );
+
+ int16x8_t ip11 = vaddq_s16( i, vdupq_n_s16( 11 ) );
+ int16x8_t ip4 = vaddq_s16( i, vdupq_n_s16( 4 ) );
+
+ return vshrq_n_s16( vsubq_s16( vsubq_s16( ip11, vshrq_n_s16( ip11, 7 ) ), vshrq_n_s16( ip4, 7) ), 3 );
+}
+
+static etcpak_force_inline int16x4_t convert7_NEON( int32x4_t x )
+{
+ int16x4_t i = vreinterpret_s16_u16( vshr_n_u16( vqshl_n_u16( vqmovun_s32( x ), 6 ), 6 ) ); // clamp 0-1023
+ i = vhsub_s16( i, vdup_n_s16( 15 ) );
+
+ int16x4_t p9 = vadd_s16( i, vdup_n_s16( 9 ) );
+ int16x4_t p6 = vadd_s16( i, vdup_n_s16( 6 ) );
+ return vshr_n_s16( vsub_s16( vsub_s16( p9, vshr_n_s16( p9, 8 ) ), vshr_n_s16( p6, 8 ) ), 2 );
+}
+
+static etcpak_force_inline std::pair<uint64_t, uint64_t> Planar_NEON( const uint8_t* src )
+{
+ uint8x16x4_t srcBlock = vld4q_u8( src );
+
+ int16x8_t bSumWide = Planar_NEON_SumWide( srcBlock.val[0] );
+ int16x8_t gSumWide = Planar_NEON_SumWide( srcBlock.val[1] );
+ int16x8_t rSumWide = Planar_NEON_SumWide( srcBlock.val[2] );
+
+ int16x8_t dif_R_lo = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_low_u8( srcBlock.val[2] ), 4) ), rSumWide );
+ int16x8_t dif_R_hi = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_high_u8( srcBlock.val[2] ), 4) ), rSumWide );
+
+ int16x8_t dif_G_lo = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_low_u8( srcBlock.val[1] ), 4 ) ), gSumWide );
+ int16x8_t dif_G_hi = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_high_u8( srcBlock.val[1] ), 4 ) ), gSumWide );
+
+ int16x8_t dif_B_lo = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_low_u8( srcBlock.val[0] ), 4) ), bSumWide );
+ int16x8_t dif_B_hi = vsubq_s16( vreinterpretq_s16_u16( vshll_n_u8( vget_high_u8( srcBlock.val[0] ), 4) ), bSumWide );
+
+ int32x2x2_t dif_xz_z = vzip_s32( vzip_s32( Planar_NEON_DifXZ( dif_B_lo, dif_B_hi ), Planar_NEON_DifXZ( dif_R_lo, dif_R_hi ) ).val[0], Planar_NEON_DifXZ( dif_G_lo, dif_G_hi ) );
+ int32x4_t dif_xz = vcombine_s32( dif_xz_z.val[0], dif_xz_z.val[1] );
+ int32x2x2_t dif_yz_z = vzip_s32( vzip_s32( Planar_NEON_DifYZ( dif_B_lo, dif_B_hi ), Planar_NEON_DifYZ( dif_R_lo, dif_R_hi ) ).val[0], Planar_NEON_DifYZ( dif_G_lo, dif_G_hi ) );
+ int32x4_t dif_yz = vcombine_s32( dif_yz_z.val[0], dif_yz_z.val[1] );
+
+ const float fscale = -4.0f / ( (255 * 255 * 8.0f + 85 * 85 * 8.0f ) * 16.0f );
+ float32x4_t fa = vmulq_n_f32( vcvtq_f32_s32( dif_xz ), fscale );
+ float32x4_t fb = vmulq_n_f32( vcvtq_f32_s32( dif_yz ), fscale );
+ int16x4_t bgrgSum = vzip_s16( vzip_s16( vget_low_s16( bSumWide ), vget_low_s16( rSumWide ) ).val[0], vget_low_s16( gSumWide ) ).val[0];
+ float32x4_t fd = vmulq_n_f32( vcvtq_f32_s32( vmovl_s16( bgrgSum ) ), 4.0f / 16.0f);
+
+ float32x4_t cof = vmlaq_n_f32( vmlaq_n_f32( fd, fb, 255.0f ), fa, 255.0f );
+ float32x4_t chf = vmlaq_n_f32( vmlaq_n_f32( fd, fb, 255.0f ), fa, -425.0f );
+ float32x4_t cvf = vmlaq_n_f32( vmlaq_n_f32( fd, fb, -425.0f ), fa, 255.0f );
+
+ int32x4_t coi = vcvtq_s32_f32( cof );
+ int32x4_t chi = vcvtq_s32_f32( chf );
+ int32x4_t cvi = vcvtq_s32_f32( cvf );
+
+ int32x4x2_t tr_hv = vtrnq_s32( chi, cvi );
+ int32x4x2_t tr_o = vtrnq_s32( coi, coi );
+
+ int16x8_t c_hvoo_br_6 = convert6_NEON( tr_hv.val[0], tr_o.val[0] );
+ int16x4_t c_hvox_g_7 = convert7_NEON( vcombine_s32( vget_low_s32( tr_hv.val[1] ), vget_low_s32( tr_o.val[1] ) ) );
+ int16x8_t c_hvoo_br_8 = vorrq_s16( vshrq_n_s16( c_hvoo_br_6, 4 ), vshlq_n_s16( c_hvoo_br_6, 2 ) );
+ int16x4_t c_hvox_g_8 = vorr_s16( vshr_n_s16( c_hvox_g_7, 6 ), vshl_n_s16( c_hvox_g_7, 1 ) );
+
+ int16x4_t rec_gxbr_o = vext_s16( c_hvox_g_8, vget_high_s16( c_hvoo_br_8 ), 3 );
+
+ rec_gxbr_o = vadd_s16( vshl_n_s16( rec_gxbr_o, 2 ), vdup_n_s16( 2 ) );
+ int16x8_t rec_ro_wide = vdupq_lane_s16( rec_gxbr_o, 3 );
+ int16x8_t rec_go_wide = vdupq_lane_s16( rec_gxbr_o, 0 );
+ int16x8_t rec_bo_wide = vdupq_lane_s16( rec_gxbr_o, 1 );
+
+ int16x4_t br_hv2 = vsub_s16( vget_low_s16( c_hvoo_br_8 ), vget_high_s16( c_hvoo_br_8 ) );
+ int16x4_t gg_hv2 = vsub_s16( c_hvox_g_8, vdup_lane_s16( c_hvox_g_8, 2 ) );
+
+ int16x8_t scaleh_lo = { 0, 0, 0, 0, 1, 1, 1, 1 };
+ int16x8_t scaleh_hi = { 2, 2, 2, 2, 3, 3, 3, 3 };
+ int16x8_t scalev = { 0, 1, 2, 3, 0, 1, 2, 3 };
+
+ int16x8_t rec_r_1 = vmlaq_lane_s16( rec_ro_wide, scalev, br_hv2, 3 );
+ int16x8_t rec_r_lo = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_r_1, scaleh_lo, br_hv2, 2 ), 2 ) ) );
+ int16x8_t rec_r_hi = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_r_1, scaleh_hi, br_hv2, 2 ), 2 ) ) );
+
+ int16x8_t rec_b_1 = vmlaq_lane_s16( rec_bo_wide, scalev, br_hv2, 1 );
+ int16x8_t rec_b_lo = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_b_1, scaleh_lo, br_hv2, 0 ), 2 ) ) );
+ int16x8_t rec_b_hi = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_b_1, scaleh_hi, br_hv2, 0 ), 2 ) ) );
+
+ int16x8_t rec_g_1 = vmlaq_lane_s16( rec_go_wide, scalev, gg_hv2, 1 );
+ int16x8_t rec_g_lo = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_g_1, scaleh_lo, gg_hv2, 0 ), 2 ) ) );
+ int16x8_t rec_g_hi = vreinterpretq_s16_u16( vmovl_u8( vqshrun_n_s16( vmlaq_lane_s16( rec_g_1, scaleh_hi, gg_hv2, 0 ), 2 ) ) );
+
+ int16x8_t dif_r_lo = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_low_u8( srcBlock.val[2] ) ) ), rec_r_lo );
+ int16x8_t dif_r_hi = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_high_u8( srcBlock.val[2] ) ) ), rec_r_hi );
+
+ int16x8_t dif_g_lo = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_low_u8( srcBlock.val[1] ) ) ), rec_g_lo );
+ int16x8_t dif_g_hi = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_high_u8( srcBlock.val[1] ) ) ), rec_g_hi );
+
+ int16x8_t dif_b_lo = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_low_u8( srcBlock.val[0] ) ) ), rec_b_lo );
+ int16x8_t dif_b_hi = vsubq_s16( vreinterpretq_s16_u16( vmovl_u8( vget_high_u8( srcBlock.val[0] ) ) ), rec_b_hi );
+
+ int16x8_t dif_lo = vmlaq_n_s16( vmlaq_n_s16( vmulq_n_s16( dif_r_lo, 38 ), dif_g_lo, 76 ), dif_b_lo, 14 );
+ int16x8_t dif_hi = vmlaq_n_s16( vmlaq_n_s16( vmulq_n_s16( dif_r_hi, 38 ), dif_g_hi, 76 ), dif_b_hi, 14 );
+
+ int16x4_t tmpDif = vget_low_s16( dif_lo );
+ int32x4_t difsq_0 = vmull_s16( tmpDif, tmpDif );
+ tmpDif = vget_high_s16( dif_lo );
+ int32x4_t difsq_1 = vmull_s16( tmpDif, tmpDif );
+ tmpDif = vget_low_s16( dif_hi );
+ int32x4_t difsq_2 = vmull_s16( tmpDif, tmpDif );
+ tmpDif = vget_high_s16( dif_hi );
+ int32x4_t difsq_3 = vmull_s16( tmpDif, tmpDif );
+
+ uint32x4_t difsq_5 = vaddq_u32( vreinterpretq_u32_s32( difsq_0 ), vreinterpretq_u32_s32( difsq_1 ) );
+ uint32x4_t difsq_6 = vaddq_u32( vreinterpretq_u32_s32( difsq_2 ), vreinterpretq_u32_s32( difsq_3) );
+
+ uint64x2_t difsq_7 = vaddl_u32( vget_low_u32( difsq_5 ), vget_high_u32( difsq_5 ) );
+ uint64x2_t difsq_8 = vaddl_u32( vget_low_u32( difsq_6 ), vget_high_u32( difsq_6 ) );
+
+ uint64x2_t difsq_9 = vaddq_u64( difsq_7, difsq_8 );
+
+#ifdef __aarch64__
+ uint64_t error = vaddvq_u64( difsq_9 );
+#else
+ uint64_t error = vgetq_lane_u64( difsq_9, 0 ) + vgetq_lane_u64( difsq_9, 1 );
+#endif
+
+ int32_t coR = c_hvoo_br_6[6];
+ int32_t coG = c_hvox_g_7[2];
+ int32_t coB = c_hvoo_br_6[4];
+
+ int32_t chR = c_hvoo_br_6[2];
+ int32_t chG = c_hvox_g_7[0];
+ int32_t chB = c_hvoo_br_6[0];
+
+ int32_t cvR = c_hvoo_br_6[3];
+ int32_t cvG = c_hvox_g_7[1];
+ int32_t cvB = c_hvoo_br_6[1];
+
+ uint32_t rgbv = cvB | ( cvG << 6 ) | ( cvR << 13 );
+ uint32_t rgbh = chB | ( chG << 6 ) | ( chR << 13 );
+ uint32_t hi = rgbv | ( ( rgbh & 0x1FFF ) << 19 );
+ uint32_t lo = ( chR & 0x1 ) | 0x2 | ( ( chR << 1 ) & 0x7C );
+ lo |= ( ( coB & 0x07 ) << 7 ) | ( ( coB & 0x18 ) << 8 ) | ( ( coB & 0x20 ) << 11 );
+ lo |= ( ( coG & 0x3F) << 17) | ( (coG & 0x40 ) << 18 );
+ lo |= coR << 25;
+
+ const auto idx = ( coR & 0x20 ) | ( ( coG & 0x20 ) >> 1 ) | ( ( coB & 0x1E ) >> 1 );
+
+ lo |= g_flags[idx];
+
+ uint64_t result = static_cast<uint32_t>( _bswap(lo) );
+ result |= static_cast<uint64_t>( static_cast<uint32_t>( _bswap( hi ) ) ) << 32;
+
+ return std::make_pair( result, error );
+}
+
+#endif
+
+template<class T, class S>
+static etcpak_force_inline uint64_t EncodeSelectors( uint64_t d, const T terr[2][8], const S tsel[16][8], const uint32_t* id, const uint64_t value, const uint64_t error)
+{
+ size_t tidx[2];
+ tidx[0] = GetLeastError( terr[0], 8 );
+ tidx[1] = GetLeastError( terr[1], 8 );
+
+ if ((terr[0][tidx[0]] + terr[1][tidx[1]]) >= error)
+ {
+ return value;
+ }
+
+ d |= tidx[0] << 26;
+ d |= tidx[1] << 29;
+ for( int i=0; i<16; i++ )
+ {
+ uint64_t t = tsel[i][tidx[id[i]%2]];
+ d |= ( t & 0x1 ) << ( i + 32 );
+ d |= ( t & 0x2 ) << ( i + 47 );
+ }
+
+ return FixByteOrder(d);
+}
+
+}
+
+static etcpak_force_inline uint64_t ProcessRGB( const uint8_t* src )
+{
+#ifdef __AVX2__
+ uint64_t d = CheckSolid_AVX2( src );
+ if( d != 0 ) return d;
+
+ alignas(32) v4i a[8];
+
+ __m128i err0 = PrepareAverages_AVX2( a, src );
+
+ // Get index of minimum error (err0)
+ __m128i err1 = _mm_shuffle_epi32(err0, _MM_SHUFFLE(2, 3, 0, 1));
+ __m128i errMin0 = _mm_min_epu32(err0, err1);
+
+ __m128i errMin1 = _mm_shuffle_epi32(errMin0, _MM_SHUFFLE(1, 0, 3, 2));
+ __m128i errMin2 = _mm_min_epu32(errMin1, errMin0);
+
+ __m128i errMask = _mm_cmpeq_epi32(errMin2, err0);
+
+ uint32_t mask = _mm_movemask_epi8(errMask);
+
+ uint32_t idx = _bit_scan_forward(mask) >> 2;
+
+ d |= EncodeAverages_AVX2( a, idx );
+
+ alignas(32) uint32_t terr[2][8] = {};
+ alignas(32) uint32_t tsel[8];
+
+ if ((idx == 0) || (idx == 2))
+ {
+ FindBestFit_4x2_AVX2( terr, tsel, a, idx * 2, src );
+ }
+ else
+ {
+ FindBestFit_2x4_AVX2( terr, tsel, a, idx * 2, src );
+ }
+
+ return EncodeSelectors_AVX2( d, terr, tsel, (idx % 2) == 1 );
+#else
+ uint64_t d = CheckSolid( src );
+ if( d != 0 ) return d;
+
+ v4i a[8];
+ unsigned int err[4] = {};
+ PrepareAverages( a, src, err );
+ size_t idx = GetLeastError( err, 4 );
+ EncodeAverages( d, a, idx );
+
+#if ( defined __SSE4_1__ || defined __ARM_NEON ) && !defined REFERENCE_IMPLEMENTATION
+ uint32_t terr[2][8] = {};
+#else
+ uint64_t terr[2][8] = {};
+#endif
+ uint16_t tsel[16][8];
+ auto id = g_id[idx];
+ FindBestFit( terr, tsel, a, id, src );
+
+ return FixByteOrder( EncodeSelectors( d, terr, tsel, id ) );
+#endif
+}
+
+static etcpak_force_inline uint64_t ProcessRGB_ETC2( const uint8_t* src )
+{
+#ifdef __AVX2__
+ uint64_t d = CheckSolid_AVX2( src );
+ if( d != 0 ) return d;
+
+ auto plane = Planar_AVX2( src );
+
+ alignas(32) v4i a[8];
+
+ __m128i err0 = PrepareAverages_AVX2( a, plane.sum4 );
+
+ // Get index of minimum error (err0)
+ __m128i err1 = _mm_shuffle_epi32(err0, _MM_SHUFFLE(2, 3, 0, 1));
+ __m128i errMin0 = _mm_min_epu32(err0, err1);
+
+ __m128i errMin1 = _mm_shuffle_epi32(errMin0, _MM_SHUFFLE(1, 0, 3, 2));
+ __m128i errMin2 = _mm_min_epu32(errMin1, errMin0);
+
+ __m128i errMask = _mm_cmpeq_epi32(errMin2, err0);
+
+ uint32_t mask = _mm_movemask_epi8(errMask);
+
+ size_t idx = _bit_scan_forward(mask) >> 2;
+
+ d = EncodeAverages_AVX2( a, idx );
+
+ alignas(32) uint32_t terr[2][8] = {};
+ alignas(32) uint32_t tsel[8];
+
+ if ((idx == 0) || (idx == 2))
+ {
+ FindBestFit_4x2_AVX2( terr, tsel, a, idx * 2, src );
+ }
+ else
+ {
+ FindBestFit_2x4_AVX2( terr, tsel, a, idx * 2, src );
+ }
+
+ return EncodeSelectors_AVX2( d, terr, tsel, (idx % 2) == 1, plane.plane, plane.error );
+#else
+ uint64_t d = CheckSolid( src );
+ if (d != 0) return d;
+
+#ifdef __ARM_NEON
+ auto result = Planar_NEON( src );
+#else
+ auto result = Planar( src );
+#endif
+
+ v4i a[8];
+ unsigned int err[4] = {};
+ PrepareAverages( a, src, err );
+ size_t idx = GetLeastError( err, 4 );
+ EncodeAverages( d, a, idx );
+
+#if ( defined __SSE4_1__ || defined __ARM_NEON ) && !defined REFERENCE_IMPLEMENTATION
+ uint32_t terr[2][8] = {};
+#else
+ uint64_t terr[2][8] = {};
+#endif
+ uint16_t tsel[16][8];
+ auto id = g_id[idx];
+ FindBestFit( terr, tsel, a, id, src );
+
+ return EncodeSelectors( d, terr, tsel, id, result.first, result.second );
+#endif
+}
+
+#ifdef __SSE4_1__
+template<int K>
+static etcpak_force_inline __m128i Widen( const __m128i src )
+{
+ static_assert( K >= 0 && K <= 7, "Index out of range" );
+
+ __m128i tmp;
+ switch( K )
+ {
+ case 0:
+ tmp = _mm_shufflelo_epi16( src, _MM_SHUFFLE( 0, 0, 0, 0 ) );
+ return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 0, 0, 0, 0 ) );
+ case 1:
+ tmp = _mm_shufflelo_epi16( src, _MM_SHUFFLE( 1, 1, 1, 1 ) );
+ return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 0, 0, 0, 0 ) );
+ case 2:
+ tmp = _mm_shufflelo_epi16( src, _MM_SHUFFLE( 2, 2, 2, 2 ) );
+ return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 0, 0, 0, 0 ) );
+ case 3:
+ tmp = _mm_shufflelo_epi16( src, _MM_SHUFFLE( 3, 3, 3, 3 ) );
+ return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 0, 0, 0, 0 ) );
+ case 4:
+ tmp = _mm_shufflehi_epi16( src, _MM_SHUFFLE( 0, 0, 0, 0 ) );
+ return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 2, 2, 2, 2 ) );
+ case 5:
+ tmp = _mm_shufflehi_epi16( src, _MM_SHUFFLE( 1, 1, 1, 1 ) );
+ return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 2, 2, 2, 2 ) );
+ case 6:
+ tmp = _mm_shufflehi_epi16( src, _MM_SHUFFLE( 2, 2, 2, 2 ) );
+ return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 2, 2, 2, 2 ) );
+ case 7:
+ tmp = _mm_shufflehi_epi16( src, _MM_SHUFFLE( 3, 3, 3, 3 ) );
+ return _mm_shuffle_epi32( tmp, _MM_SHUFFLE( 2, 2, 2, 2 ) );
+ }
+}
+
+static etcpak_force_inline int GetMulSel( int sel )
+{
+ switch( sel )
+ {
+ case 0:
+ return 0;
+ case 1:
+ case 2:
+ case 3:
+ return 1;
+ case 4:
+ return 2;
+ case 5:
+ case 6:
+ case 7:
+ return 3;
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ return 4;
+ case 14:
+ case 15:
+ return 5;
+ }
+}
+
+#endif
+
+#ifdef __ARM_NEON
+
+static constexpr etcpak_force_inline int GetMulSel(int sel)
+{
+ return ( sel < 1 ) ? 0 : ( sel < 4 ) ? 1 : ( sel < 5 ) ? 2 : ( sel < 8 ) ? 3 : ( sel < 14 ) ? 4 : 5;
+}
+
+static constexpr int ClampConstant( int x, int min, int max )
+{
+ return x < min ? min : x > max ? max : x;
+}
+
+template <int Index>
+etcpak_force_inline static uint16x8_t ErrorProbe_EAC_NEON( uint8x8_t recVal, uint8x16_t alphaBlock )
+{
+ uint8x8_t srcValWide;
+#ifndef __aarch64__
+ if( Index < 8 )
+ srcValWide = vdup_lane_u8( vget_low_u8( alphaBlock ), ClampConstant( Index, 0, 8 ) );
+ else
+ srcValWide = vdup_lane_u8( vget_high_u8( alphaBlock ), ClampConstant( Index - 8, 0, 8 ) );
+#else
+ srcValWide = vdup_laneq_u8( alphaBlock, Index );
+#endif
+
+ uint8x8_t deltaVal = vabd_u8( srcValWide, recVal );
+ return vmull_u8( deltaVal, deltaVal );
+}
+
+etcpak_force_inline static uint16_t MinError_EAC_NEON( uint16x8_t errProbe )
+{
+#ifndef __aarch64__
+ uint16x4_t tmpErr = vpmin_u16( vget_low_u16( errProbe ), vget_high_u16( errProbe ) );
+ tmpErr = vpmin_u16( tmpErr, tmpErr );
+ return vpmin_u16( tmpErr, tmpErr )[0];
+#else
+ return vminvq_u16( errProbe );
+#endif
+}
+
+template <int Index>
+etcpak_force_inline static uint64_t MinErrorIndex_EAC_NEON( uint8x8_t recVal, uint8x16_t alphaBlock )
+{
+ uint16x8_t errProbe = ErrorProbe_EAC_NEON<Index>( recVal, alphaBlock );
+ uint16x8_t minErrMask = vceqq_u16( errProbe, vdupq_n_u16( MinError_EAC_NEON( errProbe ) ) );
+ uint64_t idx = __builtin_ctzll( vget_lane_u64( vreinterpret_u64_u8( vqmovn_u16( minErrMask ) ), 0 ) );
+ idx >>= 3;
+ idx <<= 45 - Index * 3;
+
+ return idx;
+}
+
+template <int Index>
+etcpak_force_inline static int16x8_t WidenMultiplier_EAC_NEON( int16x8_t multipliers )
+{
+ constexpr int Lane = GetMulSel( Index );
+#ifndef __aarch64__
+ if( Lane < 4 )
+ return vdupq_lane_s16( vget_low_s16( multipliers ), ClampConstant( Lane, 0, 4 ) );
+ else
+ return vdupq_lane_s16( vget_high_s16( multipliers ), ClampConstant( Lane - 4, 0, 4 ) );
+#else
+ return vdupq_laneq_s16( multipliers, Lane );
+#endif
+}
+
+#endif
+
+static etcpak_force_inline uint64_t ProcessAlpha_ETC2( const uint8_t* src )
+{
+#if defined __SSE4_1__
+ // Check solid
+ __m128i s = _mm_loadu_si128( (__m128i*)src );
+ __m128i solidCmp = _mm_set1_epi8( src[0] );
+ __m128i cmpRes = _mm_cmpeq_epi8( s, solidCmp );
+ if( _mm_testc_si128( cmpRes, _mm_set1_epi32( -1 ) ) )
+ {
+ return src[0];
+ }
+
+ // Calculate min, max
+ __m128i s1 = _mm_shuffle_epi32( s, _MM_SHUFFLE( 2, 3, 0, 1 ) );
+ __m128i max1 = _mm_max_epu8( s, s1 );
+ __m128i min1 = _mm_min_epu8( s, s1 );
+ __m128i smax2 = _mm_shuffle_epi32( max1, _MM_SHUFFLE( 0, 0, 2, 2 ) );
+ __m128i smin2 = _mm_shuffle_epi32( min1, _MM_SHUFFLE( 0, 0, 2, 2 ) );
+ __m128i max2 = _mm_max_epu8( max1, smax2 );
+ __m128i min2 = _mm_min_epu8( min1, smin2 );
+ __m128i smax3 = _mm_alignr_epi8( max2, max2, 2 );
+ __m128i smin3 = _mm_alignr_epi8( min2, min2, 2 );
+ __m128i max3 = _mm_max_epu8( max2, smax3 );
+ __m128i min3 = _mm_min_epu8( min2, smin3 );
+ __m128i smax4 = _mm_alignr_epi8( max3, max3, 1 );
+ __m128i smin4 = _mm_alignr_epi8( min3, min3, 1 );
+ __m128i max = _mm_max_epu8( max3, smax4 );
+ __m128i min = _mm_min_epu8( min3, smin4 );
+ __m128i max16 = _mm_unpacklo_epi8( max, _mm_setzero_si128() );
+ __m128i min16 = _mm_unpacklo_epi8( min, _mm_setzero_si128() );
+
+ // src range, mid
+ __m128i srcRange = _mm_sub_epi16( max16, min16 );
+ __m128i srcRangeHalf = _mm_srli_epi16( srcRange, 1 );
+ __m128i srcMid = _mm_add_epi16( min16, srcRangeHalf );
+
+ // multiplier
+ __m128i mul1 = _mm_mulhi_epi16( srcRange, g_alphaRange_SIMD );
+ __m128i mul = _mm_add_epi16( mul1, _mm_set1_epi16( 1 ) );
+
+ // wide source
+ __m128i s16_1 = _mm_shuffle_epi32( s, _MM_SHUFFLE( 3, 2, 3, 2 ) );
+ __m128i s16[2] = { _mm_unpacklo_epi8( s, _mm_setzero_si128() ), _mm_unpacklo_epi8( s16_1, _mm_setzero_si128() ) };
+
+ __m128i sr[16] = {
+ Widen<0>( s16[0] ),
+ Widen<1>( s16[0] ),
+ Widen<2>( s16[0] ),
+ Widen<3>( s16[0] ),
+ Widen<4>( s16[0] ),
+ Widen<5>( s16[0] ),
+ Widen<6>( s16[0] ),
+ Widen<7>( s16[0] ),
+ Widen<0>( s16[1] ),
+ Widen<1>( s16[1] ),
+ Widen<2>( s16[1] ),
+ Widen<3>( s16[1] ),
+ Widen<4>( s16[1] ),
+ Widen<5>( s16[1] ),
+ Widen<6>( s16[1] ),
+ Widen<7>( s16[1] )
+ };
+
+#ifdef __AVX2__
+ __m256i srcRangeWide = _mm256_broadcastsi128_si256( srcRange );
+ __m256i srcMidWide = _mm256_broadcastsi128_si256( srcMid );
+
+ __m256i mulWide1 = _mm256_mulhi_epi16( srcRangeWide, g_alphaRange_AVX );
+ __m256i mulWide = _mm256_add_epi16( mulWide1, _mm256_set1_epi16( 1 ) );
+
+ __m256i modMul[8] = {
+ _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[0] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[0] ) ) ), _mm256_setzero_si256() ),
+ _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[1] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[1] ) ) ), _mm256_setzero_si256() ),
+ _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[2] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[2] ) ) ), _mm256_setzero_si256() ),
+ _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[3] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[3] ) ) ), _mm256_setzero_si256() ),
+ _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[4] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[4] ) ) ), _mm256_setzero_si256() ),
+ _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[5] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[5] ) ) ), _mm256_setzero_si256() ),
+ _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[6] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[6] ) ) ), _mm256_setzero_si256() ),
+ _mm256_unpacklo_epi8( _mm256_packus_epi16( _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[7] ) ), _mm256_add_epi16( srcMidWide, _mm256_mullo_epi16( mulWide, g_alpha_AVX[7] ) ) ), _mm256_setzero_si256() ),
+ };
+
+ // find selector
+ __m256i mulErr = _mm256_setzero_si256();
+ for( int j=0; j<16; j++ )
+ {
+ __m256i s16Wide = _mm256_broadcastsi128_si256( sr[j] );
+ __m256i err1, err2;
+
+ err1 = _mm256_sub_epi16( s16Wide, modMul[0] );
+ __m256i localErr = _mm256_mullo_epi16( err1, err1 );
+
+ err1 = _mm256_sub_epi16( s16Wide, modMul[1] );
+ err2 = _mm256_mullo_epi16( err1, err1 );
+ localErr = _mm256_min_epu16( localErr, err2 );
+
+ err1 = _mm256_sub_epi16( s16Wide, modMul[2] );
+ err2 = _mm256_mullo_epi16( err1, err1 );
+ localErr = _mm256_min_epu16( localErr, err2 );
+
+ err1 = _mm256_sub_epi16( s16Wide, modMul[3] );
+ err2 = _mm256_mullo_epi16( err1, err1 );
+ localErr = _mm256_min_epu16( localErr, err2 );
+
+ err1 = _mm256_sub_epi16( s16Wide, modMul[4] );
+ err2 = _mm256_mullo_epi16( err1, err1 );
+ localErr = _mm256_min_epu16( localErr, err2 );
+
+ err1 = _mm256_sub_epi16( s16Wide, modMul[5] );
+ err2 = _mm256_mullo_epi16( err1, err1 );
+ localErr = _mm256_min_epu16( localErr, err2 );
+
+ err1 = _mm256_sub_epi16( s16Wide, modMul[6] );
+ err2 = _mm256_mullo_epi16( err1, err1 );
+ localErr = _mm256_min_epu16( localErr, err2 );
+
+ err1 = _mm256_sub_epi16( s16Wide, modMul[7] );
+ err2 = _mm256_mullo_epi16( err1, err1 );
+ localErr = _mm256_min_epu16( localErr, err2 );
+
+ // note that this can overflow, but since we're looking for the smallest error, it shouldn't matter
+ mulErr = _mm256_adds_epu16( mulErr, localErr );
+ }
+ uint64_t minPos1 = _mm_cvtsi128_si64( _mm_minpos_epu16( _mm256_castsi256_si128( mulErr ) ) );
+ uint64_t minPos2 = _mm_cvtsi128_si64( _mm_minpos_epu16( _mm256_extracti128_si256( mulErr, 1 ) ) );
+ int sel = ( ( minPos1 & 0xFFFF ) < ( minPos2 & 0xFFFF ) ) ? ( minPos1 >> 16 ) : ( 8 + ( minPos2 >> 16 ) );
+
+ __m128i recVal16;
+ switch( sel )
+ {
+ case 0:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<0>( mul ), g_alpha_SIMD[0] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<0>( mul ), g_alpha_SIMD[0] ) ) ), _mm_setzero_si128() );
+ break;
+ case 1:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[1] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[1] ) ) ), _mm_setzero_si128() );
+ break;
+ case 2:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[2] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[2] ) ) ), _mm_setzero_si128() );
+ break;
+ case 3:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[3] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[3] ) ) ), _mm_setzero_si128() );
+ break;
+ case 4:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<2>( mul ), g_alpha_SIMD[4] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<2>( mul ), g_alpha_SIMD[4] ) ) ), _mm_setzero_si128() );
+ break;
+ case 5:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[5] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[5] ) ) ), _mm_setzero_si128() );
+ break;
+ case 6:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[6] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[6] ) ) ), _mm_setzero_si128() );
+ break;
+ case 7:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[7] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[7] ) ) ), _mm_setzero_si128() );
+ break;
+ case 8:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[8] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[8] ) ) ), _mm_setzero_si128() );
+ break;
+ case 9:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[9] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[9] ) ) ), _mm_setzero_si128() );
+ break;
+ case 10:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[10] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[10] ) ) ), _mm_setzero_si128() );
+ break;
+ case 11:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[11] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[11] ) ) ), _mm_setzero_si128() );
+ break;
+ case 12:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[12] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[12] ) ) ), _mm_setzero_si128() );
+ break;
+ case 13:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[13] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[13] ) ) ), _mm_setzero_si128() );
+ break;
+ case 14:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[14] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[14] ) ) ), _mm_setzero_si128() );
+ break;
+ case 15:
+ recVal16 = _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[15] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[15] ) ) ), _mm_setzero_si128() );
+ break;
+ default:
+ assert( false );
+ break;
+ }
+#else
+ // wide multiplier
+ __m128i rangeMul[16] = {
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<0>( mul ), g_alpha_SIMD[0] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<0>( mul ), g_alpha_SIMD[0] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[1] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[1] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[2] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[2] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[3] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<1>( mul ), g_alpha_SIMD[3] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<2>( mul ), g_alpha_SIMD[4] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<2>( mul ), g_alpha_SIMD[4] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[5] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[5] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[6] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[6] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[7] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<3>( mul ), g_alpha_SIMD[7] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[8] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[8] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[9] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[9] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[10] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[10] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[11] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[11] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[12] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[12] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[13] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<4>( mul ), g_alpha_SIMD[13] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[14] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[14] ) ) ), _mm_setzero_si128() ),
+ _mm_unpacklo_epi8( _mm_packus_epi16( _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[15] ) ), _mm_add_epi16( srcMid, _mm_mullo_epi16( Widen<5>( mul ), g_alpha_SIMD[15] ) ) ), _mm_setzero_si128() )
+ };
+
+ // find selector
+ int err = std::numeric_limits<int>::max();
+ int sel;
+ for( int r=0; r<16; r++ )
+ {
+ __m128i err1, err2, minerr;
+ __m128i recVal16 = rangeMul[r];
+ int rangeErr;
+
+ err1 = _mm_sub_epi16( sr[0], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr = _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[1], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[2], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[3], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[4], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[5], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[6], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[7], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[8], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[9], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[10], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[11], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[12], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[13], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[14], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ err1 = _mm_sub_epi16( sr[15], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ rangeErr += _mm_cvtsi128_si64( minerr ) & 0xFFFF;
+
+ if( rangeErr < err )
+ {
+ err = rangeErr;
+ sel = r;
+ if( err == 0 ) break;
+ }
+ }
+
+ __m128i recVal16 = rangeMul[sel];
+#endif
+
+ // find indices
+ __m128i err1, err2, minerr;
+ uint64_t idx = 0, tmp;
+
+ err1 = _mm_sub_epi16( sr[0], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 15*3;
+
+ err1 = _mm_sub_epi16( sr[1], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 14*3;
+
+ err1 = _mm_sub_epi16( sr[2], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 13*3;
+
+ err1 = _mm_sub_epi16( sr[3], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 12*3;
+
+ err1 = _mm_sub_epi16( sr[4], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 11*3;
+
+ err1 = _mm_sub_epi16( sr[5], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 10*3;
+
+ err1 = _mm_sub_epi16( sr[6], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 9*3;
+
+ err1 = _mm_sub_epi16( sr[7], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 8*3;
+
+ err1 = _mm_sub_epi16( sr[8], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 7*3;
+
+ err1 = _mm_sub_epi16( sr[9], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 6*3;
+
+ err1 = _mm_sub_epi16( sr[10], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 5*3;
+
+ err1 = _mm_sub_epi16( sr[11], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 4*3;
+
+ err1 = _mm_sub_epi16( sr[12], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 3*3;
+
+ err1 = _mm_sub_epi16( sr[13], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 2*3;
+
+ err1 = _mm_sub_epi16( sr[14], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 1*3;
+
+ err1 = _mm_sub_epi16( sr[15], recVal16 );
+ err2 = _mm_mullo_epi16( err1, err1 );
+ minerr = _mm_minpos_epu16( err2 );
+ tmp = _mm_cvtsi128_si64( minerr );
+ idx |= ( tmp >> 16 ) << 0*3;
+
+ uint16_t rm[8];
+ _mm_storeu_si128( (__m128i*)rm, mul );
+ uint16_t sm = _mm_cvtsi128_si64( srcMid );
+
+ uint64_t d = ( uint64_t( sm ) << 56 ) |
+ ( uint64_t( rm[GetMulSel( sel )] ) << 52 ) |
+ ( uint64_t( sel ) << 48 ) |
+ idx;
+
+ return _bswap64( d );
+#elif defined __ARM_NEON
+
+ int16x8_t srcMidWide, multipliers;
+ int srcMid;
+ uint8x16_t srcAlphaBlock = vld1q_u8( src );
+ {
+ uint8_t ref = src[0];
+ uint8x16_t a0 = vdupq_n_u8( ref );
+ uint8x16_t r = vceqq_u8( srcAlphaBlock, a0 );
+ int64x2_t m = vreinterpretq_s64_u8( r );
+ if( m[0] == -1 && m[1] == -1 )
+ return ref;
+
+ // srcRange
+#ifdef __aarch64__
+ uint8_t min = vminvq_u8( srcAlphaBlock );
+ uint8_t max = vmaxvq_u8( srcAlphaBlock );
+ uint8_t srcRange = max - min;
+ multipliers = vqaddq_s16( vshrq_n_s16( vqdmulhq_n_s16( g_alphaRange_NEON, srcRange ), 1 ), vdupq_n_s16( 1 ) );
+ srcMid = min + srcRange / 2;
+ srcMidWide = vdupq_n_s16( srcMid );
+#else
+ uint8x8_t vmin = vpmin_u8( vget_low_u8( srcAlphaBlock ), vget_high_u8( srcAlphaBlock ) );
+ vmin = vpmin_u8( vmin, vmin );
+ vmin = vpmin_u8( vmin, vmin );
+ vmin = vpmin_u8( vmin, vmin );
+ uint8x8_t vmax = vpmax_u8( vget_low_u8( srcAlphaBlock ), vget_high_u8( srcAlphaBlock ) );
+ vmax = vpmax_u8( vmax, vmax );
+ vmax = vpmax_u8( vmax, vmax );
+ vmax = vpmax_u8( vmax, vmax );
+
+ int16x8_t srcRangeWide = vreinterpretq_s16_u16( vsubl_u8( vmax, vmin ) );
+ multipliers = vqaddq_s16( vshrq_n_s16( vqdmulhq_s16( g_alphaRange_NEON, srcRangeWide ), 1 ), vdupq_n_s16( 1 ) );
+ srcMidWide = vsraq_n_s16( vreinterpretq_s16_u16(vmovl_u8(vmin)), srcRangeWide, 1);
+ srcMid = vgetq_lane_s16( srcMidWide, 0 );
+#endif
+ }
+
+ // calculate reconstructed values
+#define EAC_APPLY_16X( m ) m( 0 ) m( 1 ) m( 2 ) m( 3 ) m( 4 ) m( 5 ) m( 6 ) m( 7 ) m( 8 ) m( 9 ) m( 10 ) m( 11 ) m( 12 ) m( 13 ) m( 14 ) m( 15 )
+
+#define EAC_RECONSTRUCT_VALUE( n ) vqmovun_s16( vmlaq_s16( srcMidWide, g_alpha_NEON[n], WidenMultiplier_EAC_NEON<n>( multipliers ) ) ),
+ uint8x8_t recVals[16] = { EAC_APPLY_16X( EAC_RECONSTRUCT_VALUE ) };
+
+ // find selector
+ int err = std::numeric_limits<int>::max();
+ int sel = 0;
+ for( int r = 0; r < 16; r++ )
+ {
+ uint8x8_t recVal = recVals[r];
+
+ int rangeErr = 0;
+#define EAC_ACCUMULATE_ERROR( n ) rangeErr += MinError_EAC_NEON( ErrorProbe_EAC_NEON<n>( recVal, srcAlphaBlock ) );
+ EAC_APPLY_16X( EAC_ACCUMULATE_ERROR )
+
+ if( rangeErr < err )
+ {
+ err = rangeErr;
+ sel = r;
+ if ( err == 0 ) break;
+ }
+ }
+
+ // combine results
+ uint64_t d = ( uint64_t( srcMid ) << 56 ) |
+ ( uint64_t( multipliers[GetMulSel( sel )] ) << 52 ) |
+ ( uint64_t( sel ) << 48);
+
+ // generate indices
+ uint8x8_t recVal = recVals[sel];
+#define EAC_INSERT_INDEX(n) d |= MinErrorIndex_EAC_NEON<n>( recVal, srcAlphaBlock );
+ EAC_APPLY_16X( EAC_INSERT_INDEX )
+
+ return _bswap64( d );
+
+#undef EAC_APPLY_16X
+#undef EAC_INSERT_INDEX
+#undef EAC_ACCUMULATE_ERROR
+#undef EAC_RECONSTRUCT_VALUE
+
+#else
+ {
+ bool solid = true;
+ const uint8_t* ptr = src + 1;
+ const uint8_t ref = *src;
+ for( int i=1; i<16; i++ )
+ {
+ if( ref != *ptr++ )
+ {
+ solid = false;
+ break;
+ }
+ }
+ if( solid )
+ {
+ return ref;
+ }
+ }
+
+ uint8_t min = src[0];
+ uint8_t max = src[0];
+ for( int i=1; i<16; i++ )
+ {
+ if( min > src[i] ) min = src[i];
+ else if( max < src[i] ) max = src[i];
+ }
+ int srcRange = max - min;
+ int srcMid = min + srcRange / 2;
+
+ uint8_t buf[16][16];
+ int err = std::numeric_limits<int>::max();
+ int sel;
+ int selmul;
+ for( int r=0; r<16; r++ )
+ {
+ int mul = ( ( srcRange * g_alphaRange[r] ) >> 16 ) + 1;
+
+ int rangeErr = 0;
+ for( int i=0; i<16; i++ )
+ {
+ const auto srcVal = src[i];
+
+ int idx = 0;
+ const auto modVal = g_alpha[r][0] * mul;
+ const auto recVal = clampu8( srcMid + modVal );
+ int localErr = sq( srcVal - recVal );
+
+ if( localErr != 0 )
+ {
+ for( int j=1; j<8; j++ )
+ {
+ const auto modVal = g_alpha[r][j] * mul;
+ const auto recVal = clampu8( srcMid + modVal );
+ const auto errProbe = sq( srcVal - recVal );
+ if( errProbe < localErr )
+ {
+ localErr = errProbe;
+ idx = j;
+ }
+ }
+ }
+
+ buf[r][i] = idx;
+ rangeErr += localErr;
+ }
+
+ if( rangeErr < err )
+ {
+ err = rangeErr;
+ sel = r;
+ selmul = mul;
+ if( err == 0 ) break;
+ }
+ }
+
+ uint64_t d = ( uint64_t( srcMid ) << 56 ) |
+ ( uint64_t( selmul ) << 52 ) |
+ ( uint64_t( sel ) << 48 );
+
+ int offset = 45;
+ auto ptr = buf[sel];
+ for( int i=0; i<16; i++ )
+ {
+ d |= uint64_t( *ptr++ ) << offset;
+ offset -= 3;
+ }
+
+ return _bswap64( d );
+#endif
+}
+
+
+void CompressEtc1Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width )
+{
+ int w = 0;
+ uint32_t buf[4*4];
+ do
+ {
+#ifdef __SSE4_1__
+ __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) );
+ __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) );
+ __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) );
+ __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) );
+
+ _MM_TRANSPOSE4_PS( px0, px1, px2, px3 );
+
+ __m128i c0 = _mm_castps_si128( px0 );
+ __m128i c1 = _mm_castps_si128( px1 );
+ __m128i c2 = _mm_castps_si128( px2 );
+ __m128i c3 = _mm_castps_si128( px3 );
+
+ __m128i mask = _mm_setr_epi32( 0x03030303, 0x07070707, 0x0b0b0b0b, 0x0f0f0f0f );
+ __m128i p0 = _mm_shuffle_epi8( c0, mask );
+ __m128i p1 = _mm_shuffle_epi8( c1, mask );
+ __m128i p2 = _mm_shuffle_epi8( c2, mask );
+ __m128i p3 = _mm_shuffle_epi8( c3, mask );
+
+ _mm_store_si128( (__m128i*)(buf + 0), p0 );
+ _mm_store_si128( (__m128i*)(buf + 4), p1 );
+ _mm_store_si128( (__m128i*)(buf + 8), p2 );
+ _mm_store_si128( (__m128i*)(buf + 12), p3 );
+
+ src += 4;
+#else
+ auto ptr = buf;
+ for( int x=0; x<4; x++ )
+ {
+ unsigned int a = *src >> 24;
+ *ptr++ = a | ( a << 8 ) | ( a << 16 );
+ src += width;
+ a = *src >> 24;
+ *ptr++ = a | ( a << 8 ) | ( a << 16 );
+ src += width;
+ a = *src >> 24;
+ *ptr++ = a | ( a << 8 ) | ( a << 16 );
+ src += width;
+ a = *src >> 24;
+ *ptr++ = a | ( a << 8 ) | ( a << 16 );
+ src -= width * 3 - 1;
+ }
+#endif
+ if( ++w == width/4 )
+ {
+ src += width * 3;
+ w = 0;
+ }
+ *dst++ = ProcessRGB( (uint8_t*)buf );
+ }
+ while( --blocks );
+}
+
+void CompressEtc2Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width )
+{
+ int w = 0;
+ uint32_t buf[4*4];
+ do
+ {
+#ifdef __SSE4_1__
+ __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) );
+ __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) );
+ __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) );
+ __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) );
+
+ _MM_TRANSPOSE4_PS( px0, px1, px2, px3 );
+
+ __m128i c0 = _mm_castps_si128( px0 );
+ __m128i c1 = _mm_castps_si128( px1 );
+ __m128i c2 = _mm_castps_si128( px2 );
+ __m128i c3 = _mm_castps_si128( px3 );
+
+ __m128i mask = _mm_setr_epi32( 0x03030303, 0x07070707, 0x0b0b0b0b, 0x0f0f0f0f );
+ __m128i p0 = _mm_shuffle_epi8( c0, mask );
+ __m128i p1 = _mm_shuffle_epi8( c1, mask );
+ __m128i p2 = _mm_shuffle_epi8( c2, mask );
+ __m128i p3 = _mm_shuffle_epi8( c3, mask );
+
+ _mm_store_si128( (__m128i*)(buf + 0), p0 );
+ _mm_store_si128( (__m128i*)(buf + 4), p1 );
+ _mm_store_si128( (__m128i*)(buf + 8), p2 );
+ _mm_store_si128( (__m128i*)(buf + 12), p3 );
+
+ src += 4;
+#else
+ auto ptr = buf;
+ for( int x=0; x<4; x++ )
+ {
+ unsigned int a = *src >> 24;
+ *ptr++ = a | ( a << 8 ) | ( a << 16 );
+ src += width;
+ a = *src >> 24;
+ *ptr++ = a | ( a << 8 ) | ( a << 16 );
+ src += width;
+ a = *src >> 24;
+ *ptr++ = a | ( a << 8 ) | ( a << 16 );
+ src += width;
+ a = *src >> 24;
+ *ptr++ = a | ( a << 8 ) | ( a << 16 );
+ src -= width * 3 - 1;
+ }
+#endif
+ if( ++w == width/4 )
+ {
+ src += width * 3;
+ w = 0;
+ }
+ *dst++ = ProcessRGB_ETC2( (uint8_t*)buf );
+ }
+ while( --blocks );
+}
+
+#include <chrono>
+#include <thread>
+
+void CompressEtc1Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width )
+{
+ int w = 0;
+ uint32_t buf[4*4];
+ do
+ {
+#ifdef __SSE4_1__
+ __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) );
+ __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) );
+ __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) );
+ __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) );
+
+ _MM_TRANSPOSE4_PS( px0, px1, px2, px3 );
+
+ _mm_store_si128( (__m128i*)(buf + 0), _mm_castps_si128( px0 ) );
+ _mm_store_si128( (__m128i*)(buf + 4), _mm_castps_si128( px1 ) );
+ _mm_store_si128( (__m128i*)(buf + 8), _mm_castps_si128( px2 ) );
+ _mm_store_si128( (__m128i*)(buf + 12), _mm_castps_si128( px3 ) );
+
+ src += 4;
+#else
+ auto ptr = buf;
+ for( int x=0; x<4; x++ )
+ {
+ *ptr++ = *src;
+ src += width;
+ *ptr++ = *src;
+ src += width;
+ *ptr++ = *src;
+ src += width;
+ *ptr++ = *src;
+ src -= width * 3 - 1;
+ }
+#endif
+ if( ++w == width/4 )
+ {
+ src += width * 3;
+ w = 0;
+ }
+ *dst++ = ProcessRGB( (uint8_t*)buf );
+ }
+ while( --blocks );
+}
+
+void CompressEtc1RgbDither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width )
+{
+ int w = 0;
+ uint32_t buf[4*4];
+ do
+ {
+#ifdef __SSE4_1__
+ __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) );
+ __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) );
+ __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) );
+ __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) );
+
+ _MM_TRANSPOSE4_PS( px0, px1, px2, px3 );
+
+# ifdef __AVX2__
+ DitherAvx2( (uint8_t*)buf, _mm_castps_si128( px0 ), _mm_castps_si128( px1 ), _mm_castps_si128( px2 ), _mm_castps_si128( px3 ) );
+# else
+ _mm_store_si128( (__m128i*)(buf + 0), _mm_castps_si128( px0 ) );
+ _mm_store_si128( (__m128i*)(buf + 4), _mm_castps_si128( px1 ) );
+ _mm_store_si128( (__m128i*)(buf + 8), _mm_castps_si128( px2 ) );
+ _mm_store_si128( (__m128i*)(buf + 12), _mm_castps_si128( px3 ) );
+
+ Dither( (uint8_t*)buf );
+# endif
+
+ src += 4;
+#else
+ auto ptr = buf;
+ for( int x=0; x<4; x++ )
+ {
+ *ptr++ = *src;
+ src += width;
+ *ptr++ = *src;
+ src += width;
+ *ptr++ = *src;
+ src += width;
+ *ptr++ = *src;
+ src -= width * 3 - 1;
+ }
+#endif
+ if( ++w == width/4 )
+ {
+ src += width * 3;
+ w = 0;
+ }
+ *dst++ = ProcessRGB( (uint8_t*)buf );
+ }
+ while( --blocks );
+}
+
+void CompressEtc2Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width )
+{
+ int w = 0;
+ uint32_t buf[4*4];
+ do
+ {
+#ifdef __SSE4_1__
+ __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) );
+ __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) );
+ __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) );
+ __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) );
+
+ _MM_TRANSPOSE4_PS( px0, px1, px2, px3 );
+
+ _mm_store_si128( (__m128i*)(buf + 0), _mm_castps_si128( px0 ) );
+ _mm_store_si128( (__m128i*)(buf + 4), _mm_castps_si128( px1 ) );
+ _mm_store_si128( (__m128i*)(buf + 8), _mm_castps_si128( px2 ) );
+ _mm_store_si128( (__m128i*)(buf + 12), _mm_castps_si128( px3 ) );
+
+ src += 4;
+#else
+ auto ptr = buf;
+ for( int x=0; x<4; x++ )
+ {
+ *ptr++ = *src;
+ src += width;
+ *ptr++ = *src;
+ src += width;
+ *ptr++ = *src;
+ src += width;
+ *ptr++ = *src;
+ src -= width * 3 - 1;
+ }
+#endif
+ if( ++w == width/4 )
+ {
+ src += width * 3;
+ w = 0;
+ }
+ *dst++ = ProcessRGB_ETC2( (uint8_t*)buf );
+ }
+ while( --blocks );
+}
+
+void CompressEtc2Rgba( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width )
+{
+ int w = 0;
+ uint32_t rgba[4*4];
+ uint8_t alpha[4*4];
+ do
+ {
+#ifdef __SSE4_1__
+ __m128 px0 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 0 ) ) );
+ __m128 px1 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 1 ) ) );
+ __m128 px2 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 2 ) ) );
+ __m128 px3 = _mm_castsi128_ps( _mm_loadu_si128( (__m128i*)( src + width * 3 ) ) );
+
+ _MM_TRANSPOSE4_PS( px0, px1, px2, px3 );
+
+ __m128i c0 = _mm_castps_si128( px0 );
+ __m128i c1 = _mm_castps_si128( px1 );
+ __m128i c2 = _mm_castps_si128( px2 );
+ __m128i c3 = _mm_castps_si128( px3 );
+
+ _mm_store_si128( (__m128i*)(rgba + 0), c0 );
+ _mm_store_si128( (__m128i*)(rgba + 4), c1 );
+ _mm_store_si128( (__m128i*)(rgba + 8), c2 );
+ _mm_store_si128( (__m128i*)(rgba + 12), c3 );
+
+ __m128i mask = _mm_setr_epi32( 0x0f0b0703, -1, -1, -1 );
+
+ __m128i a0 = _mm_shuffle_epi8( c0, mask );
+ __m128i a1 = _mm_shuffle_epi8( c1, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 3, 3, 0, 3 ) ) );
+ __m128i a2 = _mm_shuffle_epi8( c2, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 3, 0, 3, 3 ) ) );
+ __m128i a3 = _mm_shuffle_epi8( c3, _mm_shuffle_epi32( mask, _MM_SHUFFLE( 0, 3, 3, 3 ) ) );
+
+ __m128i s0 = _mm_or_si128( a0, a1 );
+ __m128i s1 = _mm_or_si128( a2, a3 );
+ __m128i s2 = _mm_or_si128( s0, s1 );
+
+ _mm_store_si128( (__m128i*)alpha, s2 );
+
+ src += 4;
+#else
+ auto ptr = rgba;
+ auto ptr8 = alpha;
+ for( int x=0; x<4; x++ )
+ {
+ auto v = *src;
+ *ptr++ = v;
+ *ptr8++ = v >> 24;
+ src += width;
+ v = *src;
+ *ptr++ = v;
+ *ptr8++ = v >> 24;
+ src += width;
+ v = *src;
+ *ptr++ = v;
+ *ptr8++ = v >> 24;
+ src += width;
+ v = *src;
+ *ptr++ = v;
+ *ptr8++ = v >> 24;
+ src -= width * 3 - 1;
+ }
+#endif
+ if( ++w == width/4 )
+ {
+ src += width * 3;
+ w = 0;
+ }
+ *dst++ = ProcessAlpha_ETC2( alpha );
+ *dst++ = ProcessRGB_ETC2( (uint8_t*)rgba );
+ }
+ while( --blocks );
+}
diff --git a/thirdparty/etcpak/ProcessRGB.hpp b/thirdparty/etcpak/ProcessRGB.hpp
new file mode 100644
index 0000000000..c5555a5bb1
--- /dev/null
+++ b/thirdparty/etcpak/ProcessRGB.hpp
@@ -0,0 +1,13 @@
+#ifndef __PROCESSRGB_HPP__
+#define __PROCESSRGB_HPP__
+
+#include <stdint.h>
+
+void CompressEtc1Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
+void CompressEtc2Alpha( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
+void CompressEtc1Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
+void CompressEtc1RgbDither( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
+void CompressEtc2Rgb( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
+void CompressEtc2Rgba( const uint32_t* src, uint64_t* dst, uint32_t blocks, size_t width );
+
+#endif
diff --git a/thirdparty/etcpak/Tables.cpp b/thirdparty/etcpak/Tables.cpp
new file mode 100644
index 0000000000..5c7fd9cf61
--- /dev/null
+++ b/thirdparty/etcpak/Tables.cpp
@@ -0,0 +1,221 @@
+#include "Tables.hpp"
+
+const int32_t g_table[8][4] = {
+ { 2, 8, -2, -8 },
+ { 5, 17, -5, -17 },
+ { 9, 29, -9, -29 },
+ { 13, 42, -13, -42 },
+ { 18, 60, -18, -60 },
+ { 24, 80, -24, -80 },
+ { 33, 106, -33, -106 },
+ { 47, 183, -47, -183 }
+};
+
+const int64_t g_table256[8][4] = {
+ { 2*256, 8*256, -2*256, -8*256 },
+ { 5*256, 17*256, -5*256, -17*256 },
+ { 9*256, 29*256, -9*256, -29*256 },
+ { 13*256, 42*256, -13*256, -42*256 },
+ { 18*256, 60*256, -18*256, -60*256 },
+ { 24*256, 80*256, -24*256, -80*256 },
+ { 33*256, 106*256, -33*256, -106*256 },
+ { 47*256, 183*256, -47*256, -183*256 }
+};
+
+const uint32_t g_id[4][16] = {
+ { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
+ { 3, 3, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2 },
+ { 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4 },
+ { 7, 7, 6, 6, 7, 7, 6, 6, 7, 7, 6, 6, 7, 7, 6, 6 }
+};
+
+const uint32_t g_avg2[16] = {
+ 0x00,
+ 0x11,
+ 0x22,
+ 0x33,
+ 0x44,
+ 0x55,
+ 0x66,
+ 0x77,
+ 0x88,
+ 0x99,
+ 0xAA,
+ 0xBB,
+ 0xCC,
+ 0xDD,
+ 0xEE,
+ 0xFF
+};
+
+const uint32_t g_flags[64] = {
+ 0x80800402, 0x80800402, 0x80800402, 0x80800402,
+ 0x80800402, 0x80800402, 0x80800402, 0x8080E002,
+ 0x80800402, 0x80800402, 0x8080E002, 0x8080E002,
+ 0x80800402, 0x8080E002, 0x8080E002, 0x8080E002,
+ 0x80000402, 0x80000402, 0x80000402, 0x80000402,
+ 0x80000402, 0x80000402, 0x80000402, 0x8000E002,
+ 0x80000402, 0x80000402, 0x8000E002, 0x8000E002,
+ 0x80000402, 0x8000E002, 0x8000E002, 0x8000E002,
+ 0x00800402, 0x00800402, 0x00800402, 0x00800402,
+ 0x00800402, 0x00800402, 0x00800402, 0x0080E002,
+ 0x00800402, 0x00800402, 0x0080E002, 0x0080E002,
+ 0x00800402, 0x0080E002, 0x0080E002, 0x0080E002,
+ 0x00000402, 0x00000402, 0x00000402, 0x00000402,
+ 0x00000402, 0x00000402, 0x00000402, 0x0000E002,
+ 0x00000402, 0x00000402, 0x0000E002, 0x0000E002,
+ 0x00000402, 0x0000E002, 0x0000E002, 0x0000E002
+};
+
+const int32_t g_alpha[16][8] = {
+ { -3, -6, -9, -15, 2, 5, 8, 14 },
+ { -3, -7, -10, -13, 2, 6, 9, 12 },
+ { -2, -5, -8, -13, 1, 4, 7, 12 },
+ { -2, -4, -6, -13, 1, 3, 5, 12 },
+ { -3, -6, -8, -12, 2, 5, 7, 11 },
+ { -3, -7, -9, -11, 2, 6, 8, 10 },
+ { -4, -7, -8, -11, 3, 6, 7, 10 },
+ { -3, -5, -8, -11, 2, 4, 7, 10 },
+ { -2, -6, -8, -10, 1, 5, 7, 9 },
+ { -2, -5, -8, -10, 1, 4, 7, 9 },
+ { -2, -4, -8, -10, 1, 3, 7, 9 },
+ { -2, -5, -7, -10, 1, 4, 6, 9 },
+ { -3, -4, -7, -10, 2, 3, 6, 9 },
+ { -1, -2, -3, -10, 0, 1, 2, 9 },
+ { -4, -6, -8, -9, 3, 5, 7, 8 },
+ { -3, -5, -7, -9, 2, 4, 6, 8 }
+};
+
+const int32_t g_alphaRange[16] = {
+ 0x100FF / ( 1 + g_alpha[0][7] - g_alpha[0][3] ),
+ 0x100FF / ( 1 + g_alpha[1][7] - g_alpha[1][3] ),
+ 0x100FF / ( 1 + g_alpha[2][7] - g_alpha[2][3] ),
+ 0x100FF / ( 1 + g_alpha[3][7] - g_alpha[3][3] ),
+ 0x100FF / ( 1 + g_alpha[4][7] - g_alpha[4][3] ),
+ 0x100FF / ( 1 + g_alpha[5][7] - g_alpha[5][3] ),
+ 0x100FF / ( 1 + g_alpha[6][7] - g_alpha[6][3] ),
+ 0x100FF / ( 1 + g_alpha[7][7] - g_alpha[7][3] ),
+ 0x100FF / ( 1 + g_alpha[8][7] - g_alpha[8][3] ),
+ 0x100FF / ( 1 + g_alpha[9][7] - g_alpha[9][3] ),
+ 0x100FF / ( 1 + g_alpha[10][7] - g_alpha[10][3] ),
+ 0x100FF / ( 1 + g_alpha[11][7] - g_alpha[11][3] ),
+ 0x100FF / ( 1 + g_alpha[12][7] - g_alpha[12][3] ),
+ 0x100FF / ( 1 + g_alpha[13][7] - g_alpha[13][3] ),
+ 0x100FF / ( 1 + g_alpha[14][7] - g_alpha[14][3] ),
+ 0x100FF / ( 1 + g_alpha[15][7] - g_alpha[15][3] ),
+};
+
+#ifdef __SSE4_1__
+const __m128i g_table_SIMD[2] =
+{
+ _mm_setr_epi16( 2, 5, 9, 13, 18, 24, 33, 47),
+ _mm_setr_epi16( 8, 17, 29, 42, 60, 80, 106, 183)
+};
+const __m128i g_table128_SIMD[2] =
+{
+ _mm_setr_epi16( 2*128, 5*128, 9*128, 13*128, 18*128, 24*128, 33*128, 47*128),
+ _mm_setr_epi16( 8*128, 17*128, 29*128, 42*128, 60*128, 80*128, 106*128, 183*128)
+};
+const __m128i g_table256_SIMD[4] =
+{
+ _mm_setr_epi32( 2*256, 5*256, 9*256, 13*256),
+ _mm_setr_epi32( 8*256, 17*256, 29*256, 42*256),
+ _mm_setr_epi32( 18*256, 24*256, 33*256, 47*256),
+ _mm_setr_epi32( 60*256, 80*256, 106*256, 183*256)
+};
+
+const __m128i g_alpha_SIMD[16] = {
+ _mm_setr_epi16( g_alpha[ 0][0], g_alpha[ 0][1], g_alpha[ 0][2], g_alpha[ 0][3], g_alpha[ 0][4], g_alpha[ 0][5], g_alpha[ 0][6], g_alpha[ 0][7] ),
+ _mm_setr_epi16( g_alpha[ 1][0], g_alpha[ 1][1], g_alpha[ 1][2], g_alpha[ 1][3], g_alpha[ 1][4], g_alpha[ 1][5], g_alpha[ 1][6], g_alpha[ 1][7] ),
+ _mm_setr_epi16( g_alpha[ 2][0], g_alpha[ 2][1], g_alpha[ 2][2], g_alpha[ 2][3], g_alpha[ 2][4], g_alpha[ 2][5], g_alpha[ 2][6], g_alpha[ 2][7] ),
+ _mm_setr_epi16( g_alpha[ 3][0], g_alpha[ 3][1], g_alpha[ 3][2], g_alpha[ 3][3], g_alpha[ 3][4], g_alpha[ 3][5], g_alpha[ 3][6], g_alpha[ 3][7] ),
+ _mm_setr_epi16( g_alpha[ 4][0], g_alpha[ 4][1], g_alpha[ 4][2], g_alpha[ 4][3], g_alpha[ 4][4], g_alpha[ 4][5], g_alpha[ 4][6], g_alpha[ 4][7] ),
+ _mm_setr_epi16( g_alpha[ 5][0], g_alpha[ 5][1], g_alpha[ 5][2], g_alpha[ 5][3], g_alpha[ 5][4], g_alpha[ 5][5], g_alpha[ 5][6], g_alpha[ 5][7] ),
+ _mm_setr_epi16( g_alpha[ 6][0], g_alpha[ 6][1], g_alpha[ 6][2], g_alpha[ 6][3], g_alpha[ 6][4], g_alpha[ 6][5], g_alpha[ 6][6], g_alpha[ 6][7] ),
+ _mm_setr_epi16( g_alpha[ 7][0], g_alpha[ 7][1], g_alpha[ 7][2], g_alpha[ 7][3], g_alpha[ 7][4], g_alpha[ 7][5], g_alpha[ 7][6], g_alpha[ 7][7] ),
+ _mm_setr_epi16( g_alpha[ 8][0], g_alpha[ 8][1], g_alpha[ 8][2], g_alpha[ 8][3], g_alpha[ 8][4], g_alpha[ 8][5], g_alpha[ 8][6], g_alpha[ 8][7] ),
+ _mm_setr_epi16( g_alpha[ 9][0], g_alpha[ 9][1], g_alpha[ 9][2], g_alpha[ 9][3], g_alpha[ 9][4], g_alpha[ 9][5], g_alpha[ 9][6], g_alpha[ 9][7] ),
+ _mm_setr_epi16( g_alpha[10][0], g_alpha[10][1], g_alpha[10][2], g_alpha[10][3], g_alpha[10][4], g_alpha[10][5], g_alpha[10][6], g_alpha[10][7] ),
+ _mm_setr_epi16( g_alpha[11][0], g_alpha[11][1], g_alpha[11][2], g_alpha[11][3], g_alpha[11][4], g_alpha[11][5], g_alpha[11][6], g_alpha[11][7] ),
+ _mm_setr_epi16( g_alpha[12][0], g_alpha[12][1], g_alpha[12][2], g_alpha[12][3], g_alpha[12][4], g_alpha[12][5], g_alpha[12][6], g_alpha[12][7] ),
+ _mm_setr_epi16( g_alpha[13][0], g_alpha[13][1], g_alpha[13][2], g_alpha[13][3], g_alpha[13][4], g_alpha[13][5], g_alpha[13][6], g_alpha[13][7] ),
+ _mm_setr_epi16( g_alpha[14][0], g_alpha[14][1], g_alpha[14][2], g_alpha[14][3], g_alpha[14][4], g_alpha[14][5], g_alpha[14][6], g_alpha[14][7] ),
+ _mm_setr_epi16( g_alpha[15][0], g_alpha[15][1], g_alpha[15][2], g_alpha[15][3], g_alpha[15][4], g_alpha[15][5], g_alpha[15][6], g_alpha[15][7] ),
+};
+
+const __m128i g_alphaRange_SIMD = _mm_setr_epi16(
+ g_alphaRange[0],
+ g_alphaRange[1],
+ g_alphaRange[4],
+ g_alphaRange[5],
+ g_alphaRange[8],
+ g_alphaRange[14],
+ 0,
+ 0 );
+#endif
+
+#ifdef __AVX2__
+const __m256i g_alpha_AVX[8] = {
+ _mm256_setr_epi16( g_alpha[ 0][0], g_alpha[ 1][0], g_alpha[ 2][0], g_alpha[ 3][0], g_alpha[ 4][0], g_alpha[ 5][0], g_alpha[ 6][0], g_alpha[ 7][0], g_alpha[ 8][0], g_alpha[ 9][0], g_alpha[10][0], g_alpha[11][0], g_alpha[12][0], g_alpha[13][0], g_alpha[14][0], g_alpha[15][0] ),
+ _mm256_setr_epi16( g_alpha[ 0][1], g_alpha[ 1][1], g_alpha[ 2][1], g_alpha[ 3][1], g_alpha[ 4][1], g_alpha[ 5][1], g_alpha[ 6][1], g_alpha[ 7][1], g_alpha[ 8][1], g_alpha[ 9][1], g_alpha[10][1], g_alpha[11][1], g_alpha[12][1], g_alpha[13][1], g_alpha[14][1], g_alpha[15][1] ),
+ _mm256_setr_epi16( g_alpha[ 0][2], g_alpha[ 1][2], g_alpha[ 2][2], g_alpha[ 3][2], g_alpha[ 4][2], g_alpha[ 5][2], g_alpha[ 6][2], g_alpha[ 7][2], g_alpha[ 8][2], g_alpha[ 9][2], g_alpha[10][2], g_alpha[11][2], g_alpha[12][2], g_alpha[13][2], g_alpha[14][2], g_alpha[15][2] ),
+ _mm256_setr_epi16( g_alpha[ 0][3], g_alpha[ 1][3], g_alpha[ 2][3], g_alpha[ 3][3], g_alpha[ 4][3], g_alpha[ 5][3], g_alpha[ 6][3], g_alpha[ 7][3], g_alpha[ 8][3], g_alpha[ 9][3], g_alpha[10][3], g_alpha[11][3], g_alpha[12][3], g_alpha[13][3], g_alpha[14][3], g_alpha[15][3] ),
+ _mm256_setr_epi16( g_alpha[ 0][4], g_alpha[ 1][4], g_alpha[ 2][4], g_alpha[ 3][4], g_alpha[ 4][4], g_alpha[ 5][4], g_alpha[ 6][4], g_alpha[ 7][4], g_alpha[ 8][4], g_alpha[ 9][4], g_alpha[10][4], g_alpha[11][4], g_alpha[12][4], g_alpha[13][4], g_alpha[14][4], g_alpha[15][4] ),
+ _mm256_setr_epi16( g_alpha[ 0][5], g_alpha[ 1][5], g_alpha[ 2][5], g_alpha[ 3][5], g_alpha[ 4][5], g_alpha[ 5][5], g_alpha[ 6][5], g_alpha[ 7][5], g_alpha[ 8][5], g_alpha[ 9][5], g_alpha[10][5], g_alpha[11][5], g_alpha[12][5], g_alpha[13][5], g_alpha[14][5], g_alpha[15][5] ),
+ _mm256_setr_epi16( g_alpha[ 0][6], g_alpha[ 1][6], g_alpha[ 2][6], g_alpha[ 3][6], g_alpha[ 4][6], g_alpha[ 5][6], g_alpha[ 6][6], g_alpha[ 7][6], g_alpha[ 8][6], g_alpha[ 9][6], g_alpha[10][6], g_alpha[11][6], g_alpha[12][6], g_alpha[13][6], g_alpha[14][6], g_alpha[15][6] ),
+ _mm256_setr_epi16( g_alpha[ 0][7], g_alpha[ 1][7], g_alpha[ 2][7], g_alpha[ 3][7], g_alpha[ 4][7], g_alpha[ 5][7], g_alpha[ 6][7], g_alpha[ 7][7], g_alpha[ 8][7], g_alpha[ 9][7], g_alpha[10][7], g_alpha[11][7], g_alpha[12][7], g_alpha[13][7], g_alpha[14][7], g_alpha[15][7] ),
+};
+
+const __m256i g_alphaRange_AVX = _mm256_setr_epi16(
+ g_alphaRange[ 0], g_alphaRange[ 1], g_alphaRange[ 2], g_alphaRange[ 3], g_alphaRange[ 4], g_alphaRange[ 5], g_alphaRange[ 6], g_alphaRange[ 7],
+ g_alphaRange[ 8], g_alphaRange[ 9], g_alphaRange[10], g_alphaRange[11], g_alphaRange[12], g_alphaRange[13], g_alphaRange[14], g_alphaRange[15]
+);
+#endif
+
+#ifdef __ARM_NEON
+const int16x8_t g_table128_NEON[2] =
+{
+ { 2*128, 5*128, 9*128, 13*128, 18*128, 24*128, 33*128, 47*128 },
+ { 8*128, 17*128, 29*128, 42*128, 60*128, 80*128, 106*128, 183*128 }
+};
+
+const int32x4_t g_table256_NEON[4] =
+{
+ { 2*256, 5*256, 9*256, 13*256 },
+ { 8*256, 17*256, 29*256, 42*256 },
+ { 18*256, 24*256, 33*256, 47*256 },
+ { 60*256, 80*256, 106*256, 183*256 }
+};
+
+const int16x8_t g_alpha_NEON[16] =
+{
+ { -3, -6, -9, -15, 2, 5, 8, 14 },
+ { -3, -7, -10, -13, 2, 6, 9, 12 },
+ { -2, -5, -8, -13, 1, 4, 7, 12 },
+ { -2, -4, -6, -13, 1, 3, 5, 12 },
+ { -3, -6, -8, -12, 2, 5, 7, 11 },
+ { -3, -7, -9, -11, 2, 6, 8, 10 },
+ { -4, -7, -8, -11, 3, 6, 7, 10 },
+ { -3, -5, -8, -11, 2, 4, 7, 10 },
+ { -2, -6, -8, -10, 1, 5, 7, 9 },
+ { -2, -5, -8, -10, 1, 4, 7, 9 },
+ { -2, -4, -8, -10, 1, 3, 7, 9 },
+ { -2, -5, -7, -10, 1, 4, 6, 9 },
+ { -3, -4, -7, -10, 2, 3, 6, 9 },
+ { -1, -2, -3, -10, 0, 1, 2, 9 },
+ { -4, -6, -8, -9, 3, 5, 7, 8 },
+ { -3, -5, -7, -9, 2, 4, 6, 8 }
+};
+
+const int16x8_t g_alphaRange_NEON =
+{
+ (int16_t)g_alphaRange[0],
+ (int16_t)g_alphaRange[1],
+ (int16_t)g_alphaRange[4],
+ (int16_t)g_alphaRange[5],
+ (int16_t)g_alphaRange[8],
+ (int16_t)g_alphaRange[14],
+ 0,
+ 0
+};
+#endif
diff --git a/thirdparty/etcpak/Tables.hpp b/thirdparty/etcpak/Tables.hpp
new file mode 100644
index 0000000000..69d7e8aa07
--- /dev/null
+++ b/thirdparty/etcpak/Tables.hpp
@@ -0,0 +1,49 @@
+#ifndef __TABLES_HPP__
+#define __TABLES_HPP__
+
+#include <stdint.h>
+
+#ifdef __AVX2__
+# include <immintrin.h>
+#endif
+#ifdef __SSE4_1__
+# include <smmintrin.h>
+#endif
+#ifdef __ARM_NEON
+# include <arm_neon.h>
+#endif
+
+extern const int32_t g_table[8][4];
+extern const int64_t g_table256[8][4];
+
+extern const uint32_t g_id[4][16];
+
+extern const uint32_t g_avg2[16];
+
+extern const uint32_t g_flags[64];
+
+extern const int32_t g_alpha[16][8];
+extern const int32_t g_alphaRange[16];
+
+#ifdef __SSE4_1__
+extern const __m128i g_table_SIMD[2];
+extern const __m128i g_table128_SIMD[2];
+extern const __m128i g_table256_SIMD[4];
+
+extern const __m128i g_alpha_SIMD[16];
+extern const __m128i g_alphaRange_SIMD;
+#endif
+
+#ifdef __AVX2__
+extern const __m256i g_alpha_AVX[8];
+extern const __m256i g_alphaRange_AVX;
+#endif
+
+#ifdef __ARM_NEON
+extern const int16x8_t g_table128_NEON[2];
+extern const int32x4_t g_table256_NEON[4];
+extern const int16x8_t g_alpha_NEON[16];
+extern const int16x8_t g_alphaRange_NEON;
+#endif
+
+#endif
diff --git a/thirdparty/etcpak/Vector.hpp b/thirdparty/etcpak/Vector.hpp
new file mode 100644
index 0000000000..3370a88aea
--- /dev/null
+++ b/thirdparty/etcpak/Vector.hpp
@@ -0,0 +1,222 @@
+#ifndef __DARKRL__VECTOR_HPP__
+#define __DARKRL__VECTOR_HPP__
+
+#include <assert.h>
+#include <algorithm>
+#include <math.h>
+#include <stdint.h>
+
+#include "Math.hpp"
+
+template<class T>
+struct Vector2
+{
+ Vector2() : x( 0 ), y( 0 ) {}
+ Vector2( T v ) : x( v ), y( v ) {}
+ Vector2( T _x, T _y ) : x( _x ), y( _y ) {}
+
+ bool operator==( const Vector2<T>& rhs ) const { return x == rhs.x && y == rhs.y; }
+ bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); }
+
+ Vector2<T>& operator+=( const Vector2<T>& rhs )
+ {
+ x += rhs.x;
+ y += rhs.y;
+ return *this;
+ }
+ Vector2<T>& operator-=( const Vector2<T>& rhs )
+ {
+ x -= rhs.x;
+ y -= rhs.y;
+ return *this;
+ }
+ Vector2<T>& operator*=( const Vector2<T>& rhs )
+ {
+ x *= rhs.x;
+ y *= rhs.y;
+ return *this;
+ }
+
+ T x, y;
+};
+
+template<class T>
+Vector2<T> operator+( const Vector2<T>& lhs, const Vector2<T>& rhs )
+{
+ return Vector2<T>( lhs.x + rhs.x, lhs.y + rhs.y );
+}
+
+template<class T>
+Vector2<T> operator-( const Vector2<T>& lhs, const Vector2<T>& rhs )
+{
+ return Vector2<T>( lhs.x - rhs.x, lhs.y - rhs.y );
+}
+
+template<class T>
+Vector2<T> operator*( const Vector2<T>& lhs, const float& rhs )
+{
+ return Vector2<T>( lhs.x * rhs, lhs.y * rhs );
+}
+
+template<class T>
+Vector2<T> operator/( const Vector2<T>& lhs, const T& rhs )
+{
+ return Vector2<T>( lhs.x / rhs, lhs.y / rhs );
+}
+
+
+typedef Vector2<int32_t> v2i;
+typedef Vector2<float> v2f;
+
+
+template<class T>
+struct Vector3
+{
+ Vector3() : x( 0 ), y( 0 ), z( 0 ) {}
+ Vector3( T v ) : x( v ), y( v ), z( v ) {}
+ Vector3( T _x, T _y, T _z ) : x( _x ), y( _y ), z( _z ) {}
+ template<class Y>
+ Vector3( const Vector3<Y>& v ) : x( T( v.x ) ), y( T( v.y ) ), z( T( v.z ) ) {}
+
+ T Luminance() const { return T( x * 0.3f + y * 0.59f + z * 0.11f ); }
+ void Clamp()
+ {
+ x = std::min( T(1), std::max( T(0), x ) );
+ y = std::min( T(1), std::max( T(0), y ) );
+ z = std::min( T(1), std::max( T(0), z ) );
+ }
+
+ bool operator==( const Vector3<T>& rhs ) const { return x == rhs.x && y == rhs.y && z == rhs.z; }
+ bool operator!=( const Vector2<T>& rhs ) const { return !( *this == rhs ); }
+
+ T& operator[]( unsigned int idx ) { assert( idx < 3 ); return ((T*)this)[idx]; }
+ const T& operator[]( unsigned int idx ) const { assert( idx < 3 ); return ((T*)this)[idx]; }
+
+ Vector3<T> operator+=( const Vector3<T>& rhs )
+ {
+ x += rhs.x;
+ y += rhs.y;
+ z += rhs.z;
+ return *this;
+ }
+
+ Vector3<T> operator*=( const Vector3<T>& rhs )
+ {
+ x *= rhs.x;
+ y *= rhs.y;
+ z *= rhs.z;
+ return *this;
+ }
+
+ Vector3<T> operator*=( const float& rhs )
+ {
+ x *= rhs;
+ y *= rhs;
+ z *= rhs;
+ return *this;
+ }
+
+ T x, y, z;
+ T padding;
+};
+
+template<class T>
+Vector3<T> operator+( const Vector3<T>& lhs, const Vector3<T>& rhs )
+{
+ return Vector3<T>( lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z );
+}
+
+template<class T>
+Vector3<T> operator-( const Vector3<T>& lhs, const Vector3<T>& rhs )
+{
+ return Vector3<T>( lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z );
+}
+
+template<class T>
+Vector3<T> operator*( const Vector3<T>& lhs, const Vector3<T>& rhs )
+{
+ return Vector3<T>( lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z );
+}
+
+template<class T>
+Vector3<T> operator*( const Vector3<T>& lhs, const float& rhs )
+{
+ return Vector3<T>( T( lhs.x * rhs ), T( lhs.y * rhs ), T( lhs.z * rhs ) );
+}
+
+template<class T>
+Vector3<T> operator/( const Vector3<T>& lhs, const T& rhs )
+{
+ return Vector3<T>( lhs.x / rhs, lhs.y / rhs, lhs.z / rhs );
+}
+
+template<class T>
+bool operator<( const Vector3<T>& lhs, const Vector3<T>& rhs )
+{
+ return lhs.Luminance() < rhs.Luminance();
+}
+
+typedef Vector3<int32_t> v3i;
+typedef Vector3<float> v3f;
+typedef Vector3<uint8_t> v3b;
+
+
+static inline v3b v3f_to_v3b( const v3f& v )
+{
+ return v3b( uint8_t( std::min( 1.f, v.x ) * 255 ), uint8_t( std::min( 1.f, v.y ) * 255 ), uint8_t( std::min( 1.f, v.z ) * 255 ) );
+}
+
+template<class T>
+Vector3<T> Mix( const Vector3<T>& v1, const Vector3<T>& v2, float amount )
+{
+ return v1 + ( v2 - v1 ) * amount;
+}
+
+template<>
+inline v3b Mix( const v3b& v1, const v3b& v2, float amount )
+{
+ return v3b( v3f( v1 ) + ( v3f( v2 ) - v3f( v1 ) ) * amount );
+}
+
+template<class T>
+Vector3<T> Desaturate( const Vector3<T>& v )
+{
+ T l = v.Luminance();
+ return Vector3<T>( l, l, l );
+}
+
+template<class T>
+Vector3<T> Desaturate( const Vector3<T>& v, float mul )
+{
+ T l = T( v.Luminance() * mul );
+ return Vector3<T>( l, l, l );
+}
+
+template<class T>
+Vector3<T> pow( const Vector3<T>& base, float exponent )
+{
+ return Vector3<T>(
+ pow( base.x, exponent ),
+ pow( base.y, exponent ),
+ pow( base.z, exponent ) );
+}
+
+template<class T>
+Vector3<T> sRGB2linear( const Vector3<T>& v )
+{
+ return Vector3<T>(
+ sRGB2linear( v.x ),
+ sRGB2linear( v.y ),
+ sRGB2linear( v.z ) );
+}
+
+template<class T>
+Vector3<T> linear2sRGB( const Vector3<T>& v )
+{
+ return Vector3<T>(
+ linear2sRGB( v.x ),
+ linear2sRGB( v.y ),
+ linear2sRGB( v.z ) );
+}
+
+#endif
diff --git a/thirdparty/fonts/OpenSans_SemiBold.ttf b/thirdparty/fonts/OpenSans_SemiBold.ttf
new file mode 100644
index 0000000000..54e7059cf3
--- /dev/null
+++ b/thirdparty/fonts/OpenSans_SemiBold.ttf
Binary files differ
diff --git a/thirdparty/harfbuzz/NEWS b/thirdparty/harfbuzz/NEWS
index f09c2fafd1..321c550188 100644
--- a/thirdparty/harfbuzz/NEWS
+++ b/thirdparty/harfbuzz/NEWS
@@ -1,3 +1,18 @@
+Overview of changes leading to 2.8.0
+Tuesday, March 16, 2021
+====================================
+- Shape joining scripts other than Arabic/Syriac using the Universal Shaping Engine.
+ Previously these were shaped using the generalized Arabic shaper. (David Corbett)
+- Fix regression in shaping of U+0B55 ORIYA SIGN OVERLINE. (David Corbett)
+- Update language tags. (David Corbett)
+- Variations: reduce error: do not round each interpolated delta. (Just van Rossum)
+- Documentation improvements. (Khaled Hosny, Nathan Willis)
+- Subsetter improvements: subsets most, if not all, lookup types now. (Garret Rieger, Qunxin Liu)
+- Fuzzer-found fixes and other improvements when memory failures happen. (Behdad)
+- Removed most atomic implementations now that we have C++11 atomic impl. (Behdad)
+- General codebase upkeep; using more C++11 features: constexpr constructors, etc. (Behdad)
+
+
Overview of changes leading to 2.7.4
Sunday, December 27, 2020
====================================
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-common.hh b/thirdparty/harfbuzz/src/hb-aat-layout-common.hh
index 75d523f5fc..98ed20d8eb 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout-common.hh
+++ b/thirdparty/harfbuzz/src/hb-aat-layout-common.hh
@@ -510,7 +510,7 @@ struct StateTable
const Entry<Extra> &get_entry (int state, unsigned int klass) const
{
if (unlikely (klass >= nClasses))
- klass = StateTable<Types, Entry<Extra>>::CLASS_OUT_OF_BOUNDS;
+ klass = StateTable::CLASS_OUT_OF_BOUNDS;
const HBUSHORT *states = (this+stateArrayTable).arrayZ;
const Entry<Extra> *entries = (this+entryTable).arrayZ;
@@ -576,7 +576,7 @@ struct StateTable
if (unlikely (stop > states))
return_trace (false);
for (const HBUSHORT *p = states; stop < p; p--)
- num_entries = hb_max (num_entries, *(p - 1) + 1);
+ num_entries = hb_max (num_entries, *(p - 1) + 1u);
state_neg = min_state;
}
}
@@ -597,7 +597,7 @@ struct StateTable
if (unlikely (stop < states))
return_trace (false);
for (const HBUSHORT *p = &states[state_pos * num_classes]; p < stop; p++)
- num_entries = hb_max (num_entries, *p + 1);
+ num_entries = hb_max (num_entries, *p + 1u);
state_pos = max_state + 1;
}
}
@@ -729,7 +729,10 @@ struct ExtendedTypes
template <typename Types, typename EntryData>
struct StateTableDriver
{
- StateTableDriver (const StateTable<Types, EntryData> &machine_,
+ using StateTableT = StateTable<Types, EntryData>;
+ using EntryT = Entry<EntryData>;
+
+ StateTableDriver (const StateTableT &machine_,
hb_buffer_t *buffer_,
hb_face_t *face_) :
machine (machine_),
@@ -742,59 +745,101 @@ struct StateTableDriver
if (!c->in_place)
buffer->clear_output ();
- int state = StateTable<Types, EntryData>::STATE_START_OF_TEXT;
+ int state = StateTableT::STATE_START_OF_TEXT;
for (buffer->idx = 0; buffer->successful;)
{
unsigned int klass = buffer->idx < buffer->len ?
machine.get_class (buffer->info[buffer->idx].codepoint, num_glyphs) :
- (unsigned) StateTable<Types, EntryData>::CLASS_END_OF_TEXT;
+ (unsigned) StateTableT::CLASS_END_OF_TEXT;
DEBUG_MSG (APPLY, nullptr, "c%u at %u", klass, buffer->idx);
- const Entry<EntryData> &entry = machine.get_entry (state, klass);
+ const EntryT &entry = machine.get_entry (state, klass);
+ const int next_state = machine.new_state (entry.newState);
- /* Unsafe-to-break before this if not in state 0, as things might
- * go differently if we start from state 0 here.
+ /* Conditions under which it's guaranteed safe-to-break before current glyph:
*
- * Ugh. The indexing here is ugly... */
- if (state && buffer->backtrack_len () && buffer->idx < buffer->len)
- {
- /* If there's no action and we're just epsilon-transitioning to state 0,
- * safe to break. */
- if (c->is_actionable (this, entry) ||
- !(entry.newState == StateTable<Types, EntryData>::STATE_START_OF_TEXT &&
- entry.flags == context_t::DontAdvance))
- buffer->unsafe_to_break_from_outbuffer (buffer->backtrack_len () - 1, buffer->idx + 1);
- }
-
- /* Unsafe-to-break if end-of-text would kick in here. */
- if (buffer->idx + 2 <= buffer->len)
- {
- const Entry<EntryData> &end_entry = machine.get_entry (state, StateTable<Types, EntryData>::CLASS_END_OF_TEXT);
- if (c->is_actionable (this, end_entry))
- buffer->unsafe_to_break (buffer->idx, buffer->idx + 2);
- }
+ * 1. There was no action in this transition; and
+ *
+ * 2. If we break before current glyph, the results will be the same. That
+ * is guaranteed if:
+ *
+ * 2a. We were already in start-of-text state; or
+ *
+ * 2b. We are epsilon-transitioning to start-of-text state; or
+ *
+ * 2c. Starting from start-of-text state seeing current glyph:
+ *
+ * 2c'. There won't be any actions; and
+ *
+ * 2c". We would end up in the same state that we were going to end up
+ * in now, including whether epsilon-transitioning.
+ *
+ * and
+ *
+ * 3. If we break before current glyph, there won't be any end-of-text action
+ * after previous glyph.
+ *
+ * This triples the transitions we need to look up, but is worth returning
+ * granular unsafe-to-break results. See eg.:
+ *
+ * https://github.com/harfbuzz/harfbuzz/issues/2860
+ */
+ const EntryT *wouldbe_entry;
+ bool safe_to_break =
+ /* 1. */
+ !c->is_actionable (this, entry)
+ &&
+ /* 2. */
+ (
+ /* 2a. */
+ state == StateTableT::STATE_START_OF_TEXT
+ ||
+ /* 2b. */
+ (
+ (entry.flags & context_t::DontAdvance) &&
+ next_state == StateTableT::STATE_START_OF_TEXT
+ )
+ ||
+ /* 2c. */
+ (
+ wouldbe_entry = &machine.get_entry (StateTableT::STATE_START_OF_TEXT, klass)
+ ,
+ /* 2c'. */
+ !c->is_actionable (this, *wouldbe_entry)
+ &&
+ /* 2c". */
+ (
+ next_state == machine.new_state (wouldbe_entry->newState)
+ &&
+ (entry.flags & context_t::DontAdvance) == (wouldbe_entry->flags & context_t::DontAdvance)
+ )
+ )
+ )
+ &&
+ /* 3. */
+ !c->is_actionable (this, machine.get_entry (state, StateTableT::CLASS_END_OF_TEXT))
+ ;
+
+ if (!safe_to_break && buffer->backtrack_len () && buffer->idx < buffer->len)
+ buffer->unsafe_to_break_from_outbuffer (buffer->backtrack_len () - 1, buffer->idx + 1);
c->transition (this, entry);
- state = machine.new_state (entry.newState);
+ state = next_state;
DEBUG_MSG (APPLY, nullptr, "s%d", state);
- if (buffer->idx == buffer->len)
+ if (buffer->idx == buffer->len || unlikely (!buffer->successful))
break;
if (!(entry.flags & context_t::DontAdvance) || buffer->max_ops-- <= 0)
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
if (!c->in_place)
- {
- for (; buffer->successful && buffer->idx < buffer->len;)
- buffer->next_glyph ();
buffer->swap_buffers ();
- }
}
public:
- const StateTable<Types, EntryData> &machine;
+ const StateTableT &machine;
hb_buffer_t *buffer;
unsigned int num_glyphs;
};
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh b/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh
index 04027a61be..e3bc268d26 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh
+++ b/thirdparty/harfbuzz/src/hb-aat-layout-morx-table.hh
@@ -337,9 +337,9 @@ struct ContextualSubtable
const EntryData &data = entries[i].data;
if (data.markIndex != 0xFFFF)
- num_lookups = hb_max (num_lookups, 1 + data.markIndex);
+ num_lookups = hb_max (num_lookups, 1u + data.markIndex);
if (data.currentIndex != 0xFFFF)
- num_lookups = hb_max (num_lookups, 1 + data.currentIndex);
+ num_lookups = hb_max (num_lookups, 1u + data.currentIndex);
}
return_trace (substitutionTables.sanitize (c, this, num_lookups));
@@ -499,7 +499,7 @@ struct LigatureSubtable
}
DEBUG_MSG (APPLY, nullptr, "Moving to stack position %u", cursor - 1);
- buffer->move_to (match_positions[--cursor % ARRAY_LENGTH (match_positions)]);
+ if (unlikely (!buffer->move_to (match_positions[--cursor % ARRAY_LENGTH (match_positions)]))) return;
if (unlikely (!actionData->sanitize (&c->sanitizer))) break;
action = *actionData;
@@ -525,25 +525,25 @@ struct LigatureSubtable
hb_codepoint_t lig = ligatureData;
DEBUG_MSG (APPLY, nullptr, "Produced ligature %u", lig);
- buffer->replace_glyph (lig);
+ if (unlikely (!buffer->replace_glyph (lig))) return;
unsigned int lig_end = match_positions[(match_length - 1u) % ARRAY_LENGTH (match_positions)] + 1u;
/* Now go and delete all subsequent components. */
while (match_length - 1u > cursor)
{
DEBUG_MSG (APPLY, nullptr, "Skipping ligature component");
- buffer->move_to (match_positions[--match_length % ARRAY_LENGTH (match_positions)]);
- buffer->replace_glyph (DELETED_GLYPH);
+ if (unlikely (!buffer->move_to (match_positions[--match_length % ARRAY_LENGTH (match_positions)]))) return;
+ if (unlikely (!buffer->replace_glyph (DELETED_GLYPH))) return;
}
- buffer->move_to (lig_end);
+ if (unlikely (!buffer->move_to (lig_end))) return;
buffer->merge_out_clusters (match_positions[cursor % ARRAY_LENGTH (match_positions)], buffer->out_len);
}
actionData++;
}
while (!(action & LigActionLast));
- buffer->move_to (end);
+ if (unlikely (!buffer->move_to (end))) return;
}
}
@@ -733,17 +733,16 @@ struct InsertionSubtable
bool before = flags & MarkedInsertBefore;
unsigned int end = buffer->out_len;
- buffer->move_to (mark);
+ if (unlikely (!buffer->move_to (mark))) return;
if (buffer->idx < buffer->len && !before)
- buffer->copy_glyph ();
+ if (unlikely (!buffer->copy_glyph ())) return;
/* TODO We ignore KashidaLike setting. */
- for (unsigned int i = 0; i < count; i++)
- buffer->output_glyph (glyphs[i]);
+ if (unlikely (!buffer->replace_glyphs (0, count, glyphs))) return;
if (buffer->idx < buffer->len && !before)
buffer->skip_glyph ();
- buffer->move_to (end + count);
+ if (unlikely (!buffer->move_to (end + count))) return;
buffer->unsafe_to_break_from_outbuffer (mark, hb_min (buffer->idx + 1, buffer->len));
}
@@ -764,10 +763,9 @@ struct InsertionSubtable
unsigned int end = buffer->out_len;
if (buffer->idx < buffer->len && !before)
- buffer->copy_glyph ();
+ if (unlikely (!buffer->copy_glyph ())) return;
/* TODO We ignore KashidaLike setting. */
- for (unsigned int i = 0; i < count; i++)
- buffer->output_glyph (glyphs[i]);
+ if (unlikely (!buffer->replace_glyphs (0, count, glyphs))) return;
if (buffer->idx < buffer->len && !before)
buffer->skip_glyph ();
@@ -786,7 +784,7 @@ struct InsertionSubtable
*
* https://github.com/harfbuzz/harfbuzz/issues/1224#issuecomment-427691417
*/
- buffer->move_to ((flags & DontAdvance) ? end : end + count);
+ if (unlikely (!buffer->move_to ((flags & DontAdvance) ? end : end + count))) return;
}
}
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout.cc b/thirdparty/harfbuzz/src/hb-aat-layout.cc
index 74ebaa64ec..0e9f2b4954 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout.cc
+++ b/thirdparty/harfbuzz/src/hb-aat-layout.cc
@@ -227,7 +227,7 @@ hb_aat_layout_compile_map (const hb_aat_map_builder_t *mapper,
*
* <note>Note: does not examine the `GSUB` table.</note>
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.3.0
*/
@@ -294,7 +294,7 @@ hb_aat_layout_remove_deleted_glyphs (hb_buffer_t *buffer)
*
* <note>Note: does not examine the `GPOS` table.</note>
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.3.0
*/
@@ -325,7 +325,7 @@ hb_aat_layout_position (const hb_ot_shape_plan_t *plan,
* Tests whether the specified face includes any tracking information
* in the `trak` table.
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.3.0
*/
@@ -350,7 +350,7 @@ hb_aat_layout_track (const hb_ot_shape_plan_t *plan,
* hb_aat_layout_get_feature_types:
* @face: #hb_face_t to work upon
* @start_offset: offset of the first feature type to retrieve
- * @feature_count: (inout) (allow-none): Input = the maximum number of feature types to return;
+ * @feature_count: (inout) (optional): Input = the maximum number of feature types to return;
* Output = the actual number of feature types returned (may be zero)
* @features: (out caller-allocates) (array length=feature_count): Array of feature types found
*
@@ -374,9 +374,9 @@ hb_aat_layout_get_feature_types (hb_face_t *face,
* @face: #hb_face_t to work upon
* @feature_type: The #hb_aat_layout_feature_type_t of the requested feature type
*
- * Fetches the name ID of the specified feature type in the face's `name` table.
+ * Fetches the name identifier of the specified feature type in the face's `name` table.
*
- * Return value: Name ID of the requested feature type
+ * Return value: Name identifier of the requested feature type
*
* Since: 2.2.0
*/
@@ -388,15 +388,15 @@ hb_aat_layout_feature_type_get_name_id (hb_face_t *face,
}
/**
- * hb_aat_layout_feature_type_get_selectors:
+ * hb_aat_layout_feature_type_get_selector_infos:
* @face: #hb_face_t to work upon
* @feature_type: The #hb_aat_layout_feature_type_t of the requested feature type
* @start_offset: offset of the first feature type to retrieve
- * @selector_count: (inout) (allow-none): Input = the maximum number of selectors to return;
+ * @selector_count: (inout) (optional): Input = the maximum number of selectors to return;
* Output = the actual number of selectors returned (may be zero)
- * @selectors: (out caller-allocates) (array length=selector_count): A buffer pointer.
- * The selectors available for the feature type queries.
- * @default_index: (out) (allow-none): The index of the feature's default selector, if any
+ * @selectors: (out caller-allocates) (array length=selector_count) (optional):
+ * A buffer pointer. The selectors available for the feature type queries.
+ * @default_index: (out) (optional): The index of the feature's default selector, if any
*
* Fetches a list of the selectors available for the specified feature in the given face.
*
diff --git a/thirdparty/harfbuzz/src/hb-aat-layout.h b/thirdparty/harfbuzz/src/hb-aat-layout.h
index dc1bf96573..9af2740088 100644
--- a/thirdparty/harfbuzz/src/hb-aat-layout.h
+++ b/thirdparty/harfbuzz/src/hb-aat-layout.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_AAT_H_IN
+#if !defined(HB_AAT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-aat.h> instead."
#endif
@@ -38,47 +38,47 @@ HB_BEGIN_DECLS
/**
* hb_aat_layout_feature_type_t:
* @HB_AAT_LAYOUT_FEATURE_TYPE_INVALID: Initial, unset feature type
- * @HB_AAT_LAYOUT_FEATURE_TYPE_ALL_TYPOGRAPHIC:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CURISVE_CONNECTION:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_LETTER_CASE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_LINGUISTIC_REARRANGEMENT:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_DIACRITICS_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_OVERLAPPING_CHARACTERS_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_ALTERNATIVES:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_CASE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_KANA_SPACING_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_SPACING_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_RUBY_KANA:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_VERTICAL_ROMAN_PLACEMENT_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_ITALIC_CJK_ROMAN:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_LOWER_CASE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_UPPER_CASE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_LANGUAGE_TAG_TYPE:
- * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE:
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_ALL_TYPOGRAPHIC: [All Typographic Features](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type0)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_LIGATURES: [Ligatures](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type1)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CURISVE_CONNECTION: [Cursive Connection](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type2)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_LETTER_CASE: [Letter Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type3)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_SUBSTITUTION: [Vertical Substitution](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type4)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_LINGUISTIC_REARRANGEMENT: [Linguistic Rearrangement](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type5)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_SPACING: [Number Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type6)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_SMART_SWASH_TYPE: [Smart Swash](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type8)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_DIACRITICS_TYPE: [Diacritics](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type9)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_VERTICAL_POSITION: [Vertical Position](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type10)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_FRACTIONS: [Fractions](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type11)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_OVERLAPPING_CHARACTERS_TYPE: [Overlapping Characters](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type13)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_TYPOGRAPHIC_EXTRAS: [Typographic Extras](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type14)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_MATHEMATICAL_EXTRAS: [Mathematical Extras](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type15)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_ORNAMENT_SETS_TYPE: [Ornament Sets](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type16)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_ALTERNATIVES: [Character Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type17)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_DESIGN_COMPLEXITY_TYPE: [Design Complexity](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type18)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLE_OPTIONS: [Style Options](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type19)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CHARACTER_SHAPE: [Character Shape](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type20)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_NUMBER_CASE: [Number Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type21)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_TEXT_SPACING: [Text Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type22)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_TRANSLITERATION: [Transliteration](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type23)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_ANNOTATION_TYPE: [Annotation](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type24)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_KANA_SPACING_TYPE: [Kana Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type25)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_SPACING_TYPE: [Ideographic Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type26)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_UNICODE_DECOMPOSITION_TYPE: [Unicode Decomposition](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type27)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_RUBY_KANA: [Ruby Kana](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type28)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_SYMBOL_ALTERNATIVES_TYPE: [CJK Symbol Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type29)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_IDEOGRAPHIC_ALTERNATIVES_TYPE: [Ideographic Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type30)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_VERTICAL_ROMAN_PLACEMENT_TYPE: [CJK Vertical Roman Placement](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type31)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_ITALIC_CJK_ROMAN: [Italic CJK Roman](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type32)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CASE_SENSITIVE_LAYOUT: [Case Sensitive Layout](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type33)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_ALTERNATE_KANA: [Alternate Kana](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type34)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_STYLISTIC_ALTERNATIVES: [Stylistic Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type35)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CONTEXTUAL_ALTERNATIVES: [Contextual Alternatives](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type36)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_LOWER_CASE: [Lower Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type37)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_UPPER_CASE: [Upper Case](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type38)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_LANGUAGE_TAG_TYPE: [Language Tag](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type39)
+ * @HB_AAT_LAYOUT_FEATURE_TYPE_CJK_ROMAN_SPACING_TYPE: [CJK Roman Spacing](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html#Type103)
*
- * The possible feature types defined for AAT shaping.
+ * The possible feature types defined for AAT shaping, from Apple [Font Feature Registry](https://developer.apple.com/fonts/TrueType-Reference-Manual/RM09/AppendixF.html).
*
* Since: 2.2.0
*/
@@ -732,6 +732,14 @@ HB_EXTERN hb_ot_name_id_t
hb_aat_layout_feature_type_get_name_id (hb_face_t *face,
hb_aat_layout_feature_type_t feature_type);
+/**
+ * hb_aat_layout_feature_selector_info_t:
+ * @name_id: The selector's name identifier
+ * @enable: The value to turn the selector on
+ * @disable: The value to turn the selector off
+ *
+ * Structure representing a setting for an #hb_aat_layout_feature_type_t.
+ */
typedef struct hb_aat_layout_feature_selector_info_t {
hb_ot_name_id_t name_id;
hb_aat_layout_feature_selector_t enable;
diff --git a/thirdparty/harfbuzz/src/hb-algs.hh b/thirdparty/harfbuzz/src/hb-algs.hh
index 98de61f3e8..bc170b0546 100644
--- a/thirdparty/harfbuzz/src/hb-algs.hh
+++ b/thirdparty/harfbuzz/src/hb-algs.hh
@@ -35,6 +35,132 @@
#include "hb-number.hh"
+/*
+ * Flags
+ */
+
+/* Enable bitwise ops on enums marked as flags_t */
+/* To my surprise, looks like the function resolver is happy to silently cast
+ * one enum to another... So this doesn't provide the type-checking that I
+ * originally had in mind... :(.
+ *
+ * For MSVC warnings, see: https://github.com/harfbuzz/harfbuzz/pull/163
+ */
+#ifdef _MSC_VER
+# pragma warning(disable:4200)
+# pragma warning(disable:4800)
+#endif
+#define HB_MARK_AS_FLAG_T(T) \
+ extern "C++" { \
+ static inline constexpr T operator | (T l, T r) { return T ((unsigned) l | (unsigned) r); } \
+ static inline constexpr T operator & (T l, T r) { return T ((unsigned) l & (unsigned) r); } \
+ static inline constexpr T operator ^ (T l, T r) { return T ((unsigned) l ^ (unsigned) r); } \
+ static inline constexpr T operator ~ (T r) { return T (~(unsigned int) r); } \
+ static inline T& operator |= (T &l, T r) { l = l | r; return l; } \
+ static inline T& operator &= (T& l, T r) { l = l & r; return l; } \
+ static inline T& operator ^= (T& l, T r) { l = l ^ r; return l; } \
+ } \
+ static_assert (true, "")
+
+/* Useful for set-operations on small enums.
+ * For example, for testing "x ∈ {x1, x2, x3}" use:
+ * (FLAG_UNSAFE(x) & (FLAG(x1) | FLAG(x2) | FLAG(x3)))
+ */
+#define FLAG(x) (static_assert_expr ((unsigned)(x) < 32) + (((uint32_t) 1U) << (unsigned)(x)))
+#define FLAG_UNSAFE(x) ((unsigned)(x) < 32 ? (((uint32_t) 1U) << (unsigned)(x)) : 0)
+#define FLAG_RANGE(x,y) (static_assert_expr ((x) < (y)) + FLAG(y+1) - FLAG(x))
+#define FLAG64(x) (static_assert_expr ((unsigned)(x) < 64) + (((uint64_t) 1ULL) << (unsigned)(x)))
+#define FLAG64_UNSAFE(x) ((unsigned)(x) < 64 ? (((uint64_t) 1ULL) << (unsigned)(x)) : 0)
+
+
+/*
+ * Big-endian integers.
+ */
+
+/* Endian swap, used in Windows related backends */
+static inline constexpr uint16_t hb_uint16_swap (uint16_t v)
+{ return (v >> 8) | (v << 8); }
+static inline constexpr uint32_t hb_uint32_swap (uint32_t v)
+{ return (hb_uint16_swap (v) << 16) | hb_uint16_swap (v >> 16); }
+
+template <typename Type, int Bytes = sizeof (Type)>
+struct BEInt;
+template <typename Type>
+struct BEInt<Type, 1>
+{
+ public:
+ BEInt () = default;
+ constexpr BEInt (Type V) : v {uint8_t (V)} {}
+ constexpr operator Type () const { return v; }
+ private: uint8_t v;
+};
+template <typename Type>
+struct BEInt<Type, 2>
+{
+ public:
+ BEInt () = default;
+ constexpr BEInt (Type V) : v {uint8_t ((V >> 8) & 0xFF),
+ uint8_t ((V ) & 0xFF)} {}
+
+ struct __attribute__((packed)) packed_uint16_t { uint16_t v; };
+ constexpr operator Type () const
+ {
+#if ((defined(__GNUC__) && __GNUC__ >= 5) || defined(__clang__)) && \
+ defined(__BYTE_ORDER) && \
+ (__BYTE_ORDER == __LITTLE_ENDIAN || __BYTE_ORDER == __BIG_ENDIAN)
+ /* Spoon-feed the compiler a big-endian integer with alignment 1.
+ * https://github.com/harfbuzz/harfbuzz/pull/1398 */
+#if __BYTE_ORDER == __LITTLE_ENDIAN
+ return __builtin_bswap16 (((packed_uint16_t *) this)->v);
+#else /* __BYTE_ORDER == __BIG_ENDIAN */
+ return ((packed_uint16_t *) this)->v;
+#endif
+#else
+ return (v[0] << 8)
+ + (v[1] );
+#endif
+ }
+ private: uint8_t v[2];
+};
+template <typename Type>
+struct BEInt<Type, 3>
+{
+ static_assert (!hb_is_signed (Type), "");
+ public:
+ BEInt () = default;
+ constexpr BEInt (Type V) : v {uint8_t ((V >> 16) & 0xFF),
+ uint8_t ((V >> 8) & 0xFF),
+ uint8_t ((V ) & 0xFF)} {}
+
+ constexpr operator Type () const { return (v[0] << 16)
+ + (v[1] << 8)
+ + (v[2] ); }
+ private: uint8_t v[3];
+};
+template <typename Type>
+struct BEInt<Type, 4>
+{
+ public:
+ BEInt () = default;
+ constexpr BEInt (Type V) : v {uint8_t ((V >> 24) & 0xFF),
+ uint8_t ((V >> 16) & 0xFF),
+ uint8_t ((V >> 8) & 0xFF),
+ uint8_t ((V ) & 0xFF)} {}
+ constexpr operator Type () const { return (v[0] << 24)
+ + (v[1] << 16)
+ + (v[2] << 8)
+ + (v[3] ); }
+ private: uint8_t v[4];
+};
+
+/* Floats. */
+
+/* We want our rounding towards +infinity. */
+static inline float
+_hb_roundf (float x) { return floorf (x + .5f); }
+#define roundf(x) _hb_roundf(x)
+
+
/* Encodes three unsigned integers in one 64-bit number. If the inputs have more than 21 bits,
* values will be truncated / overlap, and might not decode exactly. */
#define HB_CODEPOINT_ENCODE3(x,y,z) (((uint64_t) (x) << 42) | ((uint64_t) (y) << 21) | (uint64_t) (z))
@@ -48,6 +174,7 @@
#define HB_CODEPOINT_DECODE3_11_7_14_2(v) ((hb_codepoint_t) (((v) >> 14) & 0x007Fu) | 0x0300)
#define HB_CODEPOINT_DECODE3_11_7_14_3(v) ((hb_codepoint_t) (v) & 0x3FFFu)
+
struct
{
/* Note. This is dangerous in that if it's passed an rvalue, it returns rvalue-reference. */
@@ -215,7 +342,9 @@ struct
template <typename Pred, typename Val> auto
impl (Pred&& p, Val &&v, hb_priority<1>) const HB_AUTO_RETURN
- (hb_deref (hb_forward<Pred> (p)).has (hb_forward<Val> (v)))
+ (
+ hb_deref (hb_forward<Pred> (p)).has (hb_forward<Val> (v))
+ )
template <typename Pred, typename Val> auto
impl (Pred&& p, Val &&v, hb_priority<0>) const HB_AUTO_RETURN
@@ -269,7 +398,9 @@ struct
template <typename Proj, typename Val> auto
impl (Proj&& f, Val &&v, hb_priority<2>) const HB_AUTO_RETURN
- (hb_deref (hb_forward<Proj> (f)).get (hb_forward<Val> (v)))
+ (
+ hb_deref (hb_forward<Proj> (f)).get (hb_forward<Val> (v))
+ )
template <typename Proj, typename Val> auto
impl (Proj&& f, Val &&v, hb_priority<1>) const HB_AUTO_RETURN
@@ -296,6 +427,40 @@ struct
}
HB_FUNCOBJ (hb_get);
+struct
+{
+ private:
+
+ template <typename T1, typename T2> auto
+ impl (T1&& v1, T2 &&v2, hb_priority<2>) const HB_AUTO_RETURN
+ (
+ hb_forward<T2> (v2).cmp (hb_forward<T1> (v1)) == 0
+ )
+
+ template <typename T1, typename T2> auto
+ impl (T1&& v1, T2 &&v2, hb_priority<1>) const HB_AUTO_RETURN
+ (
+ hb_forward<T1> (v1).cmp (hb_forward<T2> (v2)) == 0
+ )
+
+ template <typename T1, typename T2> auto
+ impl (T1&& v1, T2 &&v2, hb_priority<0>) const HB_AUTO_RETURN
+ (
+ hb_forward<T1> (v1) == hb_forward<T2> (v2)
+ )
+
+ public:
+
+ template <typename T1, typename T2> auto
+ operator () (T1&& v1, T2 &&v2) const HB_AUTO_RETURN
+ (
+ impl (hb_forward<T1> (v1),
+ hb_forward<T2> (v2),
+ hb_prioritize)
+ )
+}
+HB_FUNCOBJ (hb_equal);
+
template <typename T1, typename T2>
struct hb_pair_t
@@ -375,7 +540,7 @@ HB_FUNCOBJ (hb_clamp);
/* Return the number of 1 bits in v. */
template <typename T>
-static inline HB_CONST_FUNC unsigned int
+static inline unsigned int
hb_popcount (T v)
{
#if (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__)
@@ -416,7 +581,7 @@ hb_popcount (T v)
/* Returns the number of bits needed to store number */
template <typename T>
-static inline HB_CONST_FUNC unsigned int
+static inline unsigned int
hb_bit_storage (T v)
{
if (unlikely (!v)) return 0;
@@ -490,7 +655,7 @@ hb_bit_storage (T v)
/* Returns the number of zero bits in the least significant side of v */
template <typename T>
-static inline HB_CONST_FUNC unsigned int
+static inline unsigned int
hb_ctz (T v)
{
if (unlikely (!v)) return 8 * sizeof (T);
@@ -988,32 +1153,24 @@ hb_codepoint_parse (const char *s, unsigned int len, int base, hb_codepoint_t *o
struct hb_bitwise_and
{ HB_PARTIALIZE(2);
- static constexpr bool passthru_left = false;
- static constexpr bool passthru_right = false;
template <typename T> constexpr auto
operator () (const T &a, const T &b) const HB_AUTO_RETURN (a & b)
}
HB_FUNCOBJ (hb_bitwise_and);
struct hb_bitwise_or
{ HB_PARTIALIZE(2);
- static constexpr bool passthru_left = true;
- static constexpr bool passthru_right = true;
template <typename T> constexpr auto
operator () (const T &a, const T &b) const HB_AUTO_RETURN (a | b)
}
HB_FUNCOBJ (hb_bitwise_or);
struct hb_bitwise_xor
{ HB_PARTIALIZE(2);
- static constexpr bool passthru_left = true;
- static constexpr bool passthru_right = true;
template <typename T> constexpr auto
operator () (const T &a, const T &b) const HB_AUTO_RETURN (a ^ b)
}
HB_FUNCOBJ (hb_bitwise_xor);
struct hb_bitwise_sub
{ HB_PARTIALIZE(2);
- static constexpr bool passthru_left = true;
- static constexpr bool passthru_right = false;
template <typename T> constexpr auto
operator () (const T &a, const T &b) const HB_AUTO_RETURN (a & ~b)
}
diff --git a/thirdparty/harfbuzz/src/hb-array.hh b/thirdparty/harfbuzz/src/hb-array.hh
index 568cd02c79..02bd8d81c2 100644
--- a/thirdparty/harfbuzz/src/hb-array.hh
+++ b/thirdparty/harfbuzz/src/hb-array.hh
@@ -142,7 +142,7 @@ struct hb_array_t : hb_iter_with_fallback_t<hb_array_t<Type>, Type&>
bool lfind (const T &x, unsigned *pos = nullptr) const
{
for (unsigned i = 0; i < length; ++i)
- if (!this->arrayZ[i].cmp (x))
+ if (hb_equal (x, this->arrayZ[i]))
{
if (pos)
*pos = i;
diff --git a/thirdparty/harfbuzz/src/hb-atomic.hh b/thirdparty/harfbuzz/src/hb-atomic.hh
index b3fb296b4e..93265f655f 100644
--- a/thirdparty/harfbuzz/src/hb-atomic.hh
+++ b/thirdparty/harfbuzz/src/hb-atomic.hh
@@ -52,7 +52,7 @@
#elif !defined(HB_NO_MT) && defined(__ATOMIC_ACQUIRE)
-/* C++11-style GCC primitives. */
+/* C++11-style GCC primitives. We prefer these as they don't require linking to libstdc++ / libc++. */
#define _hb_memory_barrier() __sync_synchronize ()
@@ -73,7 +73,8 @@ _hb_atomic_ptr_impl_cmplexch (const void **P, const void *O_, const void *N)
}
#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_atomic_ptr_impl_cmplexch ((const void **) (P), (O), (N))
-#elif !defined(HB_NO_MT) && __cplusplus >= 201103L
+
+#elif !defined(HB_NO_MT)
/* C++11 atomics. */
@@ -101,117 +102,6 @@ _hb_atomic_ptr_impl_cmplexch (const void **P, const void *O_, const void *N)
#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_atomic_ptr_impl_cmplexch ((const void **) (P), (O), (N))
-#elif !defined(HB_NO_MT) && defined(_WIN32)
-
-#include <windows.h>
-
-static inline void _hb_memory_barrier ()
-{
-#if !defined(MemoryBarrier) && !defined(__MINGW32_VERSION)
- /* MinGW has a convoluted history of supporting MemoryBarrier. */
- LONG dummy = 0;
- InterlockedExchange (&dummy, 1);
-#else
- MemoryBarrier ();
-#endif
-}
-#define _hb_memory_barrier() _hb_memory_barrier ()
-
-#define hb_atomic_int_impl_add(AI, V) InterlockedExchangeAdd ((LONG *) (AI), (V))
-static_assert ((sizeof (LONG) == sizeof (int)), "");
-
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) (InterlockedCompareExchangePointer ((P), (N), (O)) == (O))
-
-
-#elif !defined(HB_NO_MT) && defined(HAVE_INTEL_ATOMIC_PRIMITIVES)
-
-#define _hb_memory_barrier() __sync_synchronize ()
-
-#define hb_atomic_int_impl_add(AI, V) __sync_fetch_and_add ((AI), (V))
-
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) __sync_bool_compare_and_swap ((P), (O), (N))
-
-
-#elif !defined(HB_NO_MT) && defined(HAVE_SOLARIS_ATOMIC_OPS)
-
-#include <atomic.h>
-#include <mbarrier.h>
-
-#define _hb_memory_r_barrier() __machine_r_barrier ()
-#define _hb_memory_w_barrier() __machine_w_barrier ()
-#define _hb_memory_barrier() __machine_rw_barrier ()
-
-static inline int _hb_fetch_and_add (int *AI, int V)
-{
- _hb_memory_w_barrier ();
- int result = atomic_add_int_nv ((uint_t *) AI, V) - V;
- _hb_memory_r_barrier ();
- return result;
-}
-static inline bool _hb_compare_and_swap_ptr (void **P, void *O, void *N)
-{
- _hb_memory_w_barrier ();
- bool result = atomic_cas_ptr (P, O, N) == O;
- _hb_memory_r_barrier ();
- return result;
-}
-
-#define hb_atomic_int_impl_add(AI, V) _hb_fetch_and_add ((AI), (V))
-
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_compare_and_swap_ptr ((P), (O), (N))
-
-
-#elif !defined(HB_NO_MT) && defined(__APPLE__)
-
-#include <libkern/OSAtomic.h>
-#ifdef __MAC_OS_X_MIN_REQUIRED
-#include <AvailabilityMacros.h>
-#elif defined(__IPHONE_OS_MIN_REQUIRED)
-#include <Availability.h>
-#endif
-
-#define _hb_memory_barrier() OSMemoryBarrier ()
-
-#define hb_atomic_int_impl_add(AI, V) (OSAtomicAdd32Barrier ((V), (AI)) - (V))
-
-#if (MAC_OS_X_VERSION_MIN_REQUIRED > MAC_OS_X_VERSION_10_4 || __IPHONE_VERSION_MIN_REQUIRED >= 20100)
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) OSAtomicCompareAndSwapPtrBarrier ((O), (N), (P))
-#else
-#if __ppc64__ || __x86_64__ || __aarch64__
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) OSAtomicCompareAndSwap64Barrier ((int64_t) (O), (int64_t) (N), (int64_t*) (P))
-#else
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) OSAtomicCompareAndSwap32Barrier ((int32_t) (O), (int32_t) (N), (int32_t*) (P))
-#endif
-#endif
-
-
-#elif !defined(HB_NO_MT) && defined(_AIX) && (defined(__IBMCPP__) || defined(__ibmxl__))
-
-#include <builtins.h>
-
-#define _hb_memory_barrier() __lwsync ()
-
-static inline int _hb_fetch_and_add (int *AI, int V)
-{
- _hb_memory_barrier ();
- int result = __fetch_and_add (AI, V);
- _hb_memory_barrier ();
- return result;
-}
-static inline bool _hb_compare_and_swaplp (long *P, long O, long N)
-{
- _hb_memory_barrier ();
- bool result = __compare_and_swaplp (P, &O, N);
- _hb_memory_barrier ();
- return result;
-}
-
-#define hb_atomic_int_impl_add(AI, V) _hb_fetch_and_add ((AI), (V))
-
-#define hb_atomic_ptr_impl_cmpexch(P,O,N) _hb_compare_and_swaplp ((long *) (P), (long) (O), (long) (N))
-static_assert ((sizeof (long) == sizeof (void *)), "");
-
-
#elif defined(HB_NO_MT)
#define hb_atomic_int_impl_add(AI, V) ((*(AI) += (V)) - (V))
@@ -259,9 +149,11 @@ inline void *hb_atomic_ptr_impl_get (void ** const P) { void *v = *P; _hb_memory
#endif
-#define HB_ATOMIC_INT_INIT(V) {V}
struct hb_atomic_int_t
{
+ hb_atomic_int_t () = default;
+ constexpr hb_atomic_int_t (int v) : v (v) {}
+
void set_relaxed (int v_) { hb_atomic_int_impl_set_relaxed (&v, v_); }
void set (int v_) { hb_atomic_int_impl_set (&v, v_); }
int get_relaxed () const { return hb_atomic_int_impl_get_relaxed (&v); }
@@ -269,16 +161,17 @@ struct hb_atomic_int_t
int inc () { return hb_atomic_int_impl_add (&v, 1); }
int dec () { return hb_atomic_int_impl_add (&v, -1); }
- int v;
+ int v = 0;
};
-
-#define HB_ATOMIC_PTR_INIT(V) {V}
template <typename P>
struct hb_atomic_ptr_t
{
typedef hb_remove_pointer<P> T;
+ hb_atomic_ptr_t () = default;
+ constexpr hb_atomic_ptr_t (T* v) : v (v) {}
+
void init (T* v_ = nullptr) { set_relaxed (v_); }
void set_relaxed (T* v_) { hb_atomic_ptr_impl_set_relaxed (&v, v_); }
T *get_relaxed () const { return (T *) hb_atomic_ptr_impl_get_relaxed (&v); }
@@ -288,7 +181,7 @@ struct hb_atomic_ptr_t
T * operator -> () const { return get (); }
template <typename C> operator C * () const { return get (); }
- T *v;
+ T *v = nullptr;
};
diff --git a/thirdparty/harfbuzz/src/hb-blob.cc b/thirdparty/harfbuzz/src/hb-blob.cc
index e340bc346d..71b1b1fc4f 100644
--- a/thirdparty/harfbuzz/src/hb-blob.cc
+++ b/thirdparty/harfbuzz/src/hb-blob.cc
@@ -35,9 +35,6 @@
#include <sys/mman.h>
#endif /* HAVE_SYS_MMAN_H */
-#include <stdio.h>
-#include <stdlib.h>
-
/**
* SECTION: hb-blob
@@ -58,7 +55,7 @@
* @length: Length of @data in bytes.
* @mode: Memory mode for @data.
* @user_data: Data parameter to pass to @destroy.
- * @destroy: (optional): Callback to call when @data is not needed anymore.
+ * @destroy: (nullable): Callback to call when @data is not needed anymore.
*
* Creates a new "blob" object wrapping @data. The @mode parameter is used
* to negotiate ownership and lifecycle of @data.
@@ -116,7 +113,7 @@ _hb_blob_destroy (void *data)
* @length: Length of sub-blob.
*
* Returns a blob that represents a range of bytes in @parent. The new
- * blob is always created with %HB_MEMORY_MODE_READONLY, meaning that it
+ * blob is always created with #HB_MEMORY_MODE_READONLY, meaning that it
* will never modify data in the parent blob. The parent data is not
* expected to be modified, and will result in undefined behavior if it
* is.
@@ -237,7 +234,7 @@ hb_blob_destroy (hb_blob_t *blob)
* @blob: An #hb_blob_t
* @key: The user-data key to set
* @data: A pointer to the user data to set
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified blob.
@@ -299,7 +296,7 @@ hb_blob_make_immutable (hb_blob_t *blob)
*
* Tests whether a blob is immutable.
*
- * Return value: %true if @blob is immutable, false otherwise
+ * Return value: %true if @blob is immutable, %false otherwise
*
* Since: 0.9.2
**/
@@ -365,16 +362,14 @@ hb_blob_get_data (hb_blob_t *blob, unsigned int *length)
char *
hb_blob_get_data_writable (hb_blob_t *blob, unsigned int *length)
{
- if (!blob->try_make_writable ()) {
- if (length)
- *length = 0;
-
+ if (hb_object_is_immutable (blob) ||
+ !blob->try_make_writable ())
+ {
+ if (length) *length = 0;
return nullptr;
}
- if (length)
- *length = blob->length;
-
+ if (length) *length = blob->length;
return const_cast<char *> (blob->data);
}
@@ -440,8 +435,8 @@ hb_blob_t::try_make_writable_inplace ()
bool
hb_blob_t::try_make_writable ()
{
- if (hb_object_is_immutable (this))
- return false;
+ if (unlikely (!length))
+ mode = HB_MEMORY_MODE_WRITABLE;
if (this->mode == HB_MEMORY_MODE_WRITABLE)
return true;
diff --git a/thirdparty/harfbuzz/src/hb-blob.h b/thirdparty/harfbuzz/src/hb-blob.h
index 00e41f3ce3..86f12788d2 100644
--- a/thirdparty/harfbuzz/src/hb-blob.h
+++ b/thirdparty/harfbuzz/src/hb-blob.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -38,10 +38,12 @@ HB_BEGIN_DECLS
/**
* hb_memory_mode_t:
- * @HB_MEMORY_MODE_DUPLICATE
- * @HB_MEMORY_MODE_READONLY
- * @HB_MEMORY_MODE_WRITABLE
- * @HB_MEMORY_MODE_READONLY_MAY_MAKE_WRITABLE
+ * @HB_MEMORY_MODE_DUPLICATE: HarfBuzz immediately makes a copy of the data.
+ * @HB_MEMORY_MODE_READONLY: HarfBuzz client will never modify the data,
+ * and HarfBuzz will never modify the data.
+ * @HB_MEMORY_MODE_WRITABLE: HarfBuzz client made a copy of the data solely
+ * for HarfBuzz, so HarfBuzz may modify the data.
+ * @HB_MEMORY_MODE_READONLY_MAY_MAKE_WRITABLE: See above
*
* Data type holding the memory modes available to
* client programs.
diff --git a/thirdparty/harfbuzz/src/hb-buffer-serialize.cc b/thirdparty/harfbuzz/src/hb-buffer-serialize.cc
index f65bad45bb..6539b89640 100644
--- a/thirdparty/harfbuzz/src/hb-buffer-serialize.cc
+++ b/thirdparty/harfbuzz/src/hb-buffer-serialize.cc
@@ -400,8 +400,8 @@ _hb_buffer_serialize_unicode_text (hb_buffer_t *buffer,
* @buf: (out) (array length=buf_size) (element-type uint8_t): output string to
* write serialized buffer into.
* @buf_size: the size of @buf.
- * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf.
- * @font: (allow-none): the #hb_font_t used to shape this buffer, needed to
+ * @buf_consumed: (out) (optional): if not %NULL, will be set to the number of byes written into @buf.
+ * @font: (nullable): the #hb_font_t used to shape this buffer, needed to
* read glyph names and extents. If %NULL, and empty font will be used.
* @format: the #hb_buffer_serialize_format_t to use for formatting the output.
* @flags: the #hb_buffer_serialize_flags_t that control what glyph properties
@@ -514,8 +514,10 @@ hb_buffer_serialize_glyphs (hb_buffer_t *buffer,
* @buf: (out) (array length=buf_size) (element-type uint8_t): output string to
* write serialized buffer into.
* @buf_size: the size of @buf.
- * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf.
+ * @buf_consumed: (out) (optional): if not %NULL, will be set to the number of byes written into @buf.
* @format: the #hb_buffer_serialize_format_t to use for formatting the output.
+ * @flags: the #hb_buffer_serialize_flags_t that control what glyph properties
+ * to serialize.
*
* Serializes @buffer into a textual representation of its content,
* when the buffer contains Unicode codepoints (i.e., before shaping). This is
@@ -635,8 +637,8 @@ _hb_buffer_serialize_invalid (hb_buffer_t *buffer,
* @buf: (out) (array length=buf_size) (element-type uint8_t): output string to
* write serialized buffer into.
* @buf_size: the size of @buf.
- * @buf_consumed: (out) (allow-none): if not %NULL, will be set to the number of byes written into @buf.
- * @font: (allow-none): the #hb_font_t used to shape this buffer, needed to
+ * @buf_consumed: (out) (optional): if not %NULL, will be set to the number of byes written into @buf.
+ * @font: (nullable): the #hb_font_t used to shape this buffer, needed to
* read glyph names and extents. If %NULL, and empty font will be used.
* @format: the #hb_buffer_serialize_format_t to use for formatting the output.
* @flags: the #hb_buffer_serialize_flags_t that control what glyph properties
@@ -724,15 +726,17 @@ parse_hex (const char *pp, const char *end, uint32_t *pv)
/**
* hb_buffer_deserialize_glyphs:
* @buffer: an #hb_buffer_t buffer.
- * @buf: (array length=buf_len):
- * @buf_len:
- * @end_ptr: (out):
- * @font:
- * @format:
- *
+ * @buf: (array length=buf_len): string to deserialize
+ * @buf_len: the size of @buf, or -1 if it is %NULL-terminated
+ * @end_ptr: (out) (optional): output pointer to the character after last
+ * consumed one.
+ * @font: (nullable): font for getting glyph IDs
+ * @format: the #hb_buffer_serialize_format_t of the input @buf
*
+ * Deserializes glyphs @buffer from textual representation in the format
+ * produced by hb_buffer_serialize_glyphs().
*
- * Return value:
+ * Return value: %true if @buf is not fully consumed, %false otherwise.
*
* Since: 0.9.7
**/
@@ -795,14 +799,16 @@ hb_buffer_deserialize_glyphs (hb_buffer_t *buffer,
/**
* hb_buffer_deserialize_unicode:
* @buffer: an #hb_buffer_t buffer.
- * @buf: (array length=buf_len):
- * @buf_len:
- * @end_ptr: (out):
- * @format:
- *
+ * @buf: (array length=buf_len): string to deserialize
+ * @buf_len: the size of @buf, or -1 if it is %NULL-terminated
+ * @end_ptr: (out) (optional): output pointer to the character after last
+ * consumed one.
+ * @format: the #hb_buffer_serialize_format_t of the input @buf
*
+ * Deserializes Unicode @buffer from textual representation in the format
+ * produced by hb_buffer_serialize_unicode().
*
- * Return value:
+ * Return value: %true if @buf is not fully consumed, %false otherwise.
*
* Since: 2.7.3
**/
diff --git a/thirdparty/harfbuzz/src/hb-buffer.cc b/thirdparty/harfbuzz/src/hb-buffer.cc
index 10063db050..8cad6ab8e6 100644
--- a/thirdparty/harfbuzz/src/hb-buffer.cc
+++ b/thirdparty/harfbuzz/src/hb-buffer.cc
@@ -218,9 +218,6 @@ hb_buffer_t::get_scratch_buffer (unsigned int *size)
void
hb_buffer_t::reset ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
-
hb_unicode_funcs_destroy (unicode);
unicode = hb_unicode_funcs_reference (hb_unicode_funcs_get_default ());
flags = HB_BUFFER_FLAG_DEFAULT;
@@ -233,9 +230,6 @@ hb_buffer_t::reset ()
void
hb_buffer_t::clear ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
-
hb_segment_properties_t default_props = HB_SEGMENT_PROPERTIES_DEFAULT;
props = default_props;
scratch_flags = HB_BUFFER_SCRATCH_FLAG_DEFAULT;
@@ -290,9 +284,6 @@ hb_buffer_t::add_info (const hb_glyph_info_t &glyph_info)
void
hb_buffer_t::remove_output ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
-
have_output = false;
have_positions = false;
@@ -303,9 +294,6 @@ hb_buffer_t::remove_output ()
void
hb_buffer_t::clear_output ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
-
have_output = true;
have_positions = false;
@@ -316,9 +304,6 @@ hb_buffer_t::clear_output ()
void
hb_buffer_t::clear_positions ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
-
have_output = false;
have_positions = true;
@@ -333,15 +318,19 @@ hb_buffer_t::swap_buffers ()
{
if (unlikely (!successful)) return;
+ assert (idx <= len);
+ if (unlikely (!next_glyphs (len - idx))) return;
+
assert (have_output);
have_output = false;
if (out_info != info)
{
- hb_glyph_info_t *tmp_string;
- tmp_string = info;
+ hb_glyph_info_t *tmp;
+ tmp = info;
info = out_info;
- out_info = tmp_string;
+ out_info = tmp;
+
pos = (hb_glyph_position_t *) out_info;
}
@@ -353,31 +342,6 @@ hb_buffer_t::swap_buffers ()
idx = 0;
}
-
-void
-hb_buffer_t::replace_glyphs (unsigned int num_in,
- unsigned int num_out,
- const uint32_t *glyph_data)
-{
- if (unlikely (!make_room_for (num_in, num_out))) return;
-
- assert (idx + num_in <= len);
-
- merge_clusters (idx, idx + num_in);
-
- hb_glyph_info_t orig_info = info[idx];
- hb_glyph_info_t *pinfo = &out_info[out_len];
- for (unsigned int i = 0; i < num_out; i++)
- {
- *pinfo = orig_info;
- pinfo->codepoint = glyph_data[i];
- pinfo++;
- }
-
- idx += num_in;
- out_len += num_out;
-}
-
bool
hb_buffer_t::move_to (unsigned int i)
{
@@ -768,7 +732,7 @@ hb_buffer_destroy (hb_buffer_t *buffer)
* @buffer: An #hb_buffer_t
* @key: The user-data key
* @data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified buffer.
@@ -795,7 +759,7 @@ hb_buffer_set_user_data (hb_buffer_t *buffer,
* Fetches the user data associated with the specified key,
* attached to the specified buffer.
*
- * Return value: (transfer-none): A pointer to the user data
+ * Return value: (transfer none): A pointer to the user data
*
* Since: 0.9.2
**/
@@ -1137,7 +1101,7 @@ hb_buffer_get_cluster_level (hb_buffer_t *buffer)
* Sets the #hb_codepoint_t that replaces invalid entries for a given encoding
* when adding text to @buffer.
*
- * Default is %HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT.
+ * Default is #HB_BUFFER_REPLACEMENT_CODEPOINT_DEFAULT.
*
* Since: 0.9.31
**/
@@ -1222,6 +1186,9 @@ hb_buffer_get_invisible_glyph (hb_buffer_t *buffer)
void
hb_buffer_reset (hb_buffer_t *buffer)
{
+ if (unlikely (hb_object_is_immutable (buffer)))
+ return;
+
buffer->reset ();
}
@@ -1237,6 +1204,9 @@ hb_buffer_reset (hb_buffer_t *buffer)
void
hb_buffer_clear_contents (hb_buffer_t *buffer)
{
+ if (unlikely (hb_object_is_immutable (buffer)))
+ return;
+
buffer->clear ();
}
@@ -1321,7 +1291,7 @@ hb_buffer_set_length (hb_buffer_t *buffer,
if (unlikely (hb_object_is_immutable (buffer)))
return length == 0;
- if (!buffer->ensure (length))
+ if (unlikely (!buffer->ensure (length)))
return false;
/* Wipe the new space */
@@ -1501,20 +1471,20 @@ hb_buffer_reverse_clusters (hb_buffer_t *buffer)
*
* Sets unset buffer segment properties based on buffer Unicode
* contents. If buffer is not empty, it must have content type
- * %HB_BUFFER_CONTENT_TYPE_UNICODE.
+ * #HB_BUFFER_CONTENT_TYPE_UNICODE.
*
- * If buffer script is not set (ie. is %HB_SCRIPT_INVALID), it
+ * If buffer script is not set (ie. is #HB_SCRIPT_INVALID), it
* will be set to the Unicode script of the first character in
- * the buffer that has a script other than %HB_SCRIPT_COMMON,
- * %HB_SCRIPT_INHERITED, and %HB_SCRIPT_UNKNOWN.
+ * the buffer that has a script other than #HB_SCRIPT_COMMON,
+ * #HB_SCRIPT_INHERITED, and #HB_SCRIPT_UNKNOWN.
*
- * Next, if buffer direction is not set (ie. is %HB_DIRECTION_INVALID),
+ * Next, if buffer direction is not set (ie. is #HB_DIRECTION_INVALID),
* it will be set to the natural horizontal direction of the
* buffer script as returned by hb_script_get_horizontal_direction().
- * If hb_script_get_horizontal_direction() returns %HB_DIRECTION_INVALID,
- * then %HB_DIRECTION_LTR is used.
+ * If hb_script_get_horizontal_direction() returns #HB_DIRECTION_INVALID,
+ * then #HB_DIRECTION_LTR is used.
*
- * Finally, if buffer language is not set (ie. is %HB_LANGUAGE_INVALID),
+ * Finally, if buffer language is not set (ie. is #HB_LANGUAGE_INVALID),
* it will be set to the process's default language as returned by
* hb_language_get_default(). This may change in the future by
* taking buffer script into consideration when choosing a language.
@@ -1551,7 +1521,10 @@ hb_buffer_add_utf (hb_buffer_t *buffer,
if (item_length == -1)
item_length = text_length - item_offset;
- buffer->ensure (buffer->len + item_length * sizeof (T) / 4);
+ if (unlikely (item_length < 0 ||
+ item_length > INT_MAX / 8 ||
+ !buffer->ensure (buffer->len + item_length * sizeof (T) / 4)))
+ return;
/* If buffer is empty and pre-context provided, install it.
* This check is written this way, to make sure people can
@@ -1768,11 +1741,6 @@ hb_buffer_append (hb_buffer_t *buffer,
if (start == end)
return;
- if (!buffer->len)
- buffer->content_type = source->content_type;
- if (!buffer->have_positions && source->have_positions)
- buffer->clear_positions ();
-
if (buffer->len + (end - start) < buffer->len) /* Overflows. */
{
buffer->successful = false;
@@ -1784,6 +1752,11 @@ hb_buffer_append (hb_buffer_t *buffer,
if (unlikely (!buffer->successful))
return;
+ if (!orig_len)
+ buffer->content_type = source->content_type;
+ if (!buffer->have_positions && source->have_positions)
+ buffer->clear_positions ();
+
memcpy (buffer->info + orig_len, source->info + start, (end - start) * sizeof (buffer->info[0]));
if (buffer->have_positions)
memcpy (buffer->pos + orig_len, source->pos + start, (end - start) * sizeof (buffer->pos[0]));
@@ -1902,8 +1875,8 @@ hb_buffer_t::sort (unsigned int start, unsigned int end, int(*compar)(const hb_g
* @dottedcircle_glyph: glyph id of U+25CC DOTTED CIRCLE, or (hb_codepont_t) -1.
* @position_fuzz: allowed absolute difference in position values.
*
- * If dottedcircle_glyph is (hb_codepoint_t) -1 then %HB_BUFFER_DIFF_FLAG_DOTTED_CIRCLE_PRESENT
- * and %HB_BUFFER_DIFF_FLAG_NOTDEF_PRESENT are never returned. This should be used by most
+ * If dottedcircle_glyph is (hb_codepoint_t) -1 then #HB_BUFFER_DIFF_FLAG_DOTTED_CIRCLE_PRESENT
+ * and #HB_BUFFER_DIFF_FLAG_NOTDEF_PRESENT are never returned. This should be used by most
* callers if just comparing two buffers is needed.
*
* Since: 1.5.0
@@ -1994,11 +1967,11 @@ hb_buffer_diff (hb_buffer_t *buffer,
/**
* hb_buffer_set_message_func:
* @buffer: An #hb_buffer_t
- * @func: (closure user_data) (destroy destroy) (scope notified):
- * @user_data:
- * @destroy:
- *
+ * @func: (closure user_data) (destroy destroy) (scope notified): Callback function
+ * @user_data: (nullable): Data to pass to @func
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
+ * Sets the implementation function for #hb_buffer_message_func_t.
*
* Since: 1.1.3
**/
diff --git a/thirdparty/harfbuzz/src/hb-buffer.h b/thirdparty/harfbuzz/src/hb-buffer.h
index b13757e68f..865ccb2273 100644
--- a/thirdparty/harfbuzz/src/hb-buffer.h
+++ b/thirdparty/harfbuzz/src/hb-buffer.h
@@ -27,7 +27,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -90,6 +90,8 @@ typedef struct hb_glyph_info_t {
* breaking point only.
* @HB_GLYPH_FLAG_DEFINED: All the currently defined flags.
*
+ * Flags for #hb_glyph_info_t.
+ *
* Since: 1.5.0
*/
typedef enum { /*< flags >*/
@@ -150,6 +152,11 @@ typedef struct hb_segment_properties_t {
void *reserved2;
} hb_segment_properties_t;
+/**
+ * HB_SEGMENT_PROPERTIES_DEFAULT:
+ *
+ * The default #hb_segment_properties_t of of freshly created #hb_buffer_t.
+ */
#define HB_SEGMENT_PROPERTIES_DEFAULT {HB_DIRECTION_INVALID, \
HB_SCRIPT_INVALID, \
HB_LANGUAGE_INVALID, \
@@ -203,6 +210,8 @@ hb_buffer_get_user_data (hb_buffer_t *buffer,
* @HB_BUFFER_CONTENT_TYPE_INVALID: Initial value for new buffer.
* @HB_BUFFER_CONTENT_TYPE_UNICODE: The buffer contains input characters (before shaping).
* @HB_BUFFER_CONTENT_TYPE_GLYPHS: The buffer contains output glyphs (after shaping).
+ *
+ * The type of #hb_buffer_t contents.
*/
typedef enum {
HB_BUFFER_CONTENT_TYPE_INVALID = 0,
@@ -288,6 +297,8 @@ hb_buffer_guess_segment_properties (hb_buffer_t *buffer);
* not be inserted in the rendering of incorrect
* character sequences (such at <0905 093E>). Since: 2.4
*
+ * Flags for #hb_buffer_t.
+ *
* Since: 0.9.20
*/
typedef enum { /*< flags >*/
@@ -579,6 +590,35 @@ hb_buffer_deserialize_unicode (hb_buffer_t *buffer,
* Compare buffers
*/
+/**
+ * hb_buffer_diff_flags_t:
+ * @HB_BUFFER_DIFF_FLAG_EQUAL: equal buffers.
+ * @HB_BUFFER_DIFF_FLAG_CONTENT_TYPE_MISMATCH: buffers with different
+ * #hb_buffer_content_type_t.
+ * @HB_BUFFER_DIFF_FLAG_LENGTH_MISMATCH: buffers with differing length.
+ * @HB_BUFFER_DIFF_FLAG_NOTDEF_PRESENT: `.notdef` glyph is present in the
+ * reference buffer.
+ * @HB_BUFFER_DIFF_FLAG_DOTTED_CIRCLE_PRESENT: dotted circle glyph is present
+ * in the reference buffer.
+ * @HB_BUFFER_DIFF_FLAG_CODEPOINT_MISMATCH: difference in #hb_glyph_info_t.codepoint
+ * @HB_BUFFER_DIFF_FLAG_CLUSTER_MISMATCH: difference in #hb_glyph_info_t.cluster
+ * @HB_BUFFER_DIFF_FLAG_GLYPH_FLAGS_MISMATCH: difference in #hb_glyph_flags_t.
+ * @HB_BUFFER_DIFF_FLAG_POSITION_MISMATCH: difference in #hb_glyph_position_t.
+ *
+ * Flags from comparing two #hb_buffer_t's.
+ *
+ * Buffer with different #hb_buffer_content_type_t cannot be meaningfully
+ * compared in any further detail.
+ *
+ * For buffers with differing length, the per-glyph comparison is not
+ * attempted, though we do still scan reference buffer for dotted circle and
+ * `.notdef` glyphs.
+ *
+ * If the buffers have the same length, we compare them glyph-by-glyph and
+ * report which aspect(s) of the glyph info/position are different.
+ *
+ * Since: 1.5.0
+ */
typedef enum { /*< flags >*/
HB_BUFFER_DIFF_FLAG_EQUAL = 0x0000,
@@ -618,6 +658,23 @@ hb_buffer_diff (hb_buffer_t *buffer,
* Debugging.
*/
+/**
+ * hb_buffer_message_func_t:
+ * @buffer: An #hb_buffer_t to work upon
+ * @font: The #hb_font_t the @buffer is shaped with
+ * @message: %NULL-terminated message passed to the function
+ * @user_data: User data pointer passed by the caller
+ *
+ * A callback method for #hb_buffer_t. The method gets called with the
+ * #hb_buffer_t it was set on, the #hb_font_t the buffer is shaped with and a
+ * message describing what step of the shaping process will be performed.
+ * Returning %false from this method will skip this shaping step and move to
+ * the next one.
+ *
+ * Return value: %true to perform the shaping step, %false to skip it.
+ *
+ * Since: 1.1.3
+ */
typedef hb_bool_t (*hb_buffer_message_func_t) (hb_buffer_t *buffer,
hb_font_t *font,
const char *message,
diff --git a/thirdparty/harfbuzz/src/hb-buffer.hh b/thirdparty/harfbuzz/src/hb-buffer.hh
index 9cad5206e2..8b432b5f96 100644
--- a/thirdparty/harfbuzz/src/hb-buffer.hh
+++ b/thirdparty/harfbuzz/src/hb-buffer.hh
@@ -139,7 +139,7 @@ struct hb_buffer_t
/* Methods */
- bool in_error () const { return !successful; }
+ HB_NODISCARD bool in_error () const { return !successful; }
void allocate_var (unsigned int start, unsigned int count)
{
@@ -186,7 +186,7 @@ struct hb_buffer_t
hb_glyph_info_t &prev () { return out_info[out_len ? out_len - 1 : 0]; }
hb_glyph_info_t prev () const { return out_info[out_len ? out_len - 1 : 0]; }
- bool has_separate_output () const { return info != out_info; }
+ HB_NODISCARD bool has_separate_output () const { return info != out_info; }
HB_INTERNAL void reset ();
@@ -210,86 +210,89 @@ struct hb_buffer_t
HB_INTERNAL void clear_output ();
HB_INTERNAL void clear_positions ();
- HB_INTERNAL void replace_glyphs (unsigned int num_in,
- unsigned int num_out,
- const hb_codepoint_t *glyph_data);
-
- void replace_glyph (hb_codepoint_t glyph_index)
+ template <typename T>
+ HB_NODISCARD bool replace_glyphs (unsigned int num_in,
+ unsigned int num_out,
+ const T *glyph_data)
{
- if (unlikely (out_info != info || out_len != idx)) {
- if (unlikely (!make_room_for (1, 1))) return;
- out_info[out_len] = info[idx];
- }
- out_info[out_len].codepoint = glyph_index;
+ if (unlikely (!make_room_for (num_in, num_out))) return false;
- idx++;
- out_len++;
- }
- /* Makes a copy of the glyph at idx to output and replace glyph_index */
- hb_glyph_info_t & output_glyph (hb_codepoint_t glyph_index)
- {
- if (unlikely (!make_room_for (0, 1))) return Crap (hb_glyph_info_t);
+ assert (idx + num_in <= len);
- if (unlikely (idx == len && !out_len))
- return Crap (hb_glyph_info_t);
+ merge_clusters (idx, idx + num_in);
- out_info[out_len] = idx < len ? info[idx] : out_info[out_len - 1];
- out_info[out_len].codepoint = glyph_index;
+ hb_glyph_info_t &orig_info = idx < len ? cur() : prev();
- out_len++;
+ hb_glyph_info_t *pinfo = &out_info[out_len];
+ for (unsigned int i = 0; i < num_out; i++)
+ {
+ *pinfo = orig_info;
+ pinfo->codepoint = glyph_data[i];
+ pinfo++;
+ }
- return out_info[out_len - 1];
+ idx += num_in;
+ out_len += num_out;
+ return true;
}
- void output_info (const hb_glyph_info_t &glyph_info)
+
+ HB_NODISCARD bool replace_glyph (hb_codepoint_t glyph_index)
+ { return replace_glyphs (1, 1, &glyph_index); }
+
+ /* Makes a copy of the glyph at idx to output and replace glyph_index */
+ HB_NODISCARD bool output_glyph (hb_codepoint_t glyph_index)
+ { return replace_glyphs (0, 1, &glyph_index); }
+
+ HB_NODISCARD bool output_info (const hb_glyph_info_t &glyph_info)
{
- if (unlikely (!make_room_for (0, 1))) return;
+ if (unlikely (!make_room_for (0, 1))) return false;
out_info[out_len] = glyph_info;
out_len++;
+ return true;
}
/* Copies glyph at idx to output but doesn't advance idx */
- void copy_glyph ()
+ HB_NODISCARD bool copy_glyph ()
{
- if (unlikely (!make_room_for (0, 1))) return;
-
- out_info[out_len] = info[idx];
-
- out_len++;
+ /* Extra copy because cur()'s return can be freed within
+ * output_info() call if buffer reallocates. */
+ return output_info (hb_glyph_info_t (cur()));
}
+
/* Copies glyph at idx to output and advance idx.
* If there's no output, just advance idx. */
- void
- next_glyph ()
+ HB_NODISCARD bool next_glyph ()
{
if (have_output)
{
if (out_info != info || out_len != idx)
{
- if (unlikely (!make_room_for (1, 1))) return;
+ if (unlikely (!make_room_for (1, 1))) return false;
out_info[out_len] = info[idx];
}
out_len++;
}
idx++;
+ return true;
}
/* Copies n glyphs at idx to output and advance idx.
* If there's no output, just advance idx. */
- void
- next_glyphs (unsigned int n)
+ HB_NODISCARD bool next_glyphs (unsigned int n)
{
if (have_output)
{
if (out_info != info || out_len != idx)
{
- if (unlikely (!make_room_for (n, n))) return;
+ if (unlikely (!make_room_for (n, n))) return false;
memmove (out_info + out_len, info + idx, n * sizeof (out_info[0]));
}
out_len += n;
}
idx += n;
+ return true;
}
/* Advance idx without copying to output. */
void skip_glyph () { idx++; }
@@ -329,14 +332,14 @@ struct hb_buffer_t
/* Internal methods */
- HB_INTERNAL bool move_to (unsigned int i); /* i is output-buffer index. */
+ HB_NODISCARD HB_INTERNAL bool move_to (unsigned int i); /* i is output-buffer index. */
- HB_INTERNAL bool enlarge (unsigned int size);
+ HB_NODISCARD HB_INTERNAL bool enlarge (unsigned int size);
- bool ensure (unsigned int size)
+ HB_NODISCARD bool ensure (unsigned int size)
{ return likely (!size || size < allocated) ? true : enlarge (size); }
- bool ensure_inplace (unsigned int size)
+ HB_NODISCARD bool ensure_inplace (unsigned int size)
{ return likely (!size || size < allocated); }
void assert_glyphs ()
@@ -349,7 +352,7 @@ struct hb_buffer_t
assert ((content_type == HB_BUFFER_CONTENT_TYPE_UNICODE) ||
(!len && (content_type == HB_BUFFER_CONTENT_TYPE_INVALID)));
}
- bool ensure_glyphs ()
+ HB_NODISCARD bool ensure_glyphs ()
{
if (unlikely (content_type != HB_BUFFER_CONTENT_TYPE_GLYPHS))
{
@@ -360,7 +363,7 @@ struct hb_buffer_t
}
return true;
}
- bool ensure_unicode ()
+ HB_NODISCARD bool ensure_unicode ()
{
if (unlikely (content_type != HB_BUFFER_CONTENT_TYPE_UNICODE))
{
@@ -372,8 +375,8 @@ struct hb_buffer_t
return true;
}
- HB_INTERNAL bool make_room_for (unsigned int num_in, unsigned int num_out);
- HB_INTERNAL bool shift_forward (unsigned int count);
+ HB_NODISCARD HB_INTERNAL bool make_room_for (unsigned int num_in, unsigned int num_out);
+ HB_NODISCARD HB_INTERNAL bool shift_forward (unsigned int count);
typedef long scratch_buffer_t;
HB_INTERNAL scratch_buffer_t *get_scratch_buffer (unsigned int *size);
diff --git a/thirdparty/harfbuzz/src/hb-common.cc b/thirdparty/harfbuzz/src/hb-common.cc
index ddbcaa064c..7bb878b217 100644
--- a/thirdparty/harfbuzz/src/hb-common.cc
+++ b/thirdparty/harfbuzz/src/hb-common.cc
@@ -675,8 +675,8 @@ hb_version_string ()
* Tests the library version against a minimum value,
* as three integer components.
*
- * Return value: True if the library is equal to or greater than
- * the test value, false otherwise
+ * Return value: %true if the library is equal to or greater than
+ * the test value, %false otherwise
*
* Since: 0.9.30
**/
@@ -1003,6 +1003,21 @@ parse_one_variation (const char **pp, const char *end, hb_variation_t *variation
/**
* hb_variation_from_string:
+ * @str: (array length=len) (element-type uint8_t): a string to parse
+ * @len: length of @str, or -1 if string is %NULL terminated
+ * @variation: (out): the #hb_variation_t to initialize with the parsed values
+ *
+ * Parses a string into a #hb_variation_t.
+ *
+ * The format for specifying variation settings follows. All valid CSS
+ * font-variation-settings values other than 'normal' and 'inherited' are also
+ * accepted, though, not documented below.
+ *
+ * The format is a tag, optionally followed by an equals sign, followed by a
+ * number. For example `wght=500`, or `slnt=-7.5`.
+ *
+ * Return value:
+ * %true if @str is successfully parsed, %false otherwise
*
* Since: 1.4.2
*/
@@ -1029,6 +1044,13 @@ hb_variation_from_string (const char *str, int len,
/**
* hb_variation_to_string:
+ * @variation: an #hb_variation_t to convert
+ * @buf: (array length=size) (out): output string
+ * @size: the allocated size of @buf
+ *
+ * Converts an #hb_variation_t into a %NULL-terminated string in the format
+ * understood by hb_variation_from_string(). The client in responsible for
+ * allocating big enough size for @buf, 128 bytes is more than enough.
*
* Since: 1.4.2
*/
@@ -1055,9 +1077,11 @@ hb_variation_to_string (hb_variation_t *variation,
/**
* hb_color_get_alpha:
- * color: a #hb_color_t we are interested in its channels.
+ * @color: an #hb_color_t we are interested in its channels.
*
- * Return value: Alpha channel value of the given color
+ * Fetches the alpha channel of the given @color.
+ *
+ * Return value: Alpha channel value
*
* Since: 2.1.0
*/
@@ -1069,9 +1093,11 @@ uint8_t
/**
* hb_color_get_red:
- * color: a #hb_color_t we are interested in its channels.
+ * @color: an #hb_color_t we are interested in its channels.
+ *
+ * Fetches the red channel of the given @color.
*
- * Return value: Red channel value of the given color
+ * Return value: Red channel value
*
* Since: 2.1.0
*/
@@ -1083,9 +1109,11 @@ uint8_t
/**
* hb_color_get_green:
- * color: a #hb_color_t we are interested in its channels.
+ * @color: an #hb_color_t we are interested in its channels.
*
- * Return value: Green channel value of the given color
+ * Fetches the green channel of the given @color.
+ *
+ * Return value: Green channel value
*
* Since: 2.1.0
*/
@@ -1097,9 +1125,11 @@ uint8_t
/**
* hb_color_get_blue:
- * color: a #hb_color_t we are interested in its channels.
+ * @color: an #hb_color_t we are interested in its channels.
+ *
+ * Fetches the blue channel of the given @color.
*
- * Return value: Blue channel value of the given color
+ * Return value: Blue channel value
*
* Since: 2.1.0
*/
diff --git a/thirdparty/harfbuzz/src/hb-common.h b/thirdparty/harfbuzz/src/hb-common.h
index efe185cdfd..532fd428cb 100644
--- a/thirdparty/harfbuzz/src/hb-common.h
+++ b/thirdparty/harfbuzz/src/hb-common.h
@@ -26,7 +26,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -135,7 +135,7 @@ typedef union _hb_var_int_t {
/**
* hb_tag_t:
- *
+ *
* Data type for tag identifiers. Tags are four
* byte integers, each byte representing a character.
*
@@ -148,22 +148,48 @@ typedef uint32_t hb_tag_t;
/**
* HB_TAG:
+ * @c1: 1st character of the tag
+ * @c2: 2nd character of the tag
+ * @c3: 3rd character of the tag
+ * @c4: 4th character of the tag
*
- * Constructs an #hb_tag_t from four characters.
+ * Constructs an #hb_tag_t from four character literals.
*
**/
#define HB_TAG(c1,c2,c3,c4) ((hb_tag_t)((((uint32_t)(c1)&0xFF)<<24)|(((uint32_t)(c2)&0xFF)<<16)|(((uint32_t)(c3)&0xFF)<<8)|((uint32_t)(c4)&0xFF)))
/**
* HB_UNTAG:
+ * @tag: an #hb_tag_t
+ *
+ * Extracts four character literals from an #hb_tag_t.
*
- * Extracts the characters from an #hb_tag_t.
+ * Since: 0.6.0
*
**/
#define HB_UNTAG(tag) (uint8_t)(((tag)>>24)&0xFF), (uint8_t)(((tag)>>16)&0xFF), (uint8_t)(((tag)>>8)&0xFF), (uint8_t)((tag)&0xFF)
+/**
+ * HB_TAG_NONE:
+ *
+ * Unset #hb_tag_t.
+ */
#define HB_TAG_NONE HB_TAG(0,0,0,0)
+/**
+ * HB_TAG_MAX:
+ *
+ * Maximum possible unsigned #hb_tag_t.
+ *
+ * Since: 0.9.26
+ */
#define HB_TAG_MAX HB_TAG(0xff,0xff,0xff,0xff)
+/**
+ * HB_TAG_MAX_SIGNED:
+ *
+ * Maximum possible signed #hb_tag_t.
+ *
+ * Since: 0.9.33
+ */
#define HB_TAG_MAX_SIGNED HB_TAG(0x7f,0xff,0xff,0xff)
/* len=-1 means str is NUL-terminated. */
@@ -263,6 +289,13 @@ hb_direction_to_string (hb_direction_t direction);
/* hb_language_t */
+/**
+ * hb_language_t:
+ *
+ * Data type for languages. Each #hb_language_t corresponds to a BCP 47
+ * language tag.
+ *
+ */
typedef const struct hb_language_impl_t *hb_language_t;
HB_EXTERN hb_language_t
@@ -271,6 +304,13 @@ hb_language_from_string (const char *str, int len);
HB_EXTERN const char *
hb_language_to_string (hb_language_t language);
+/**
+ * HB_LANGUAGE_INVALID:
+ *
+ * An unset #hb_language_t.
+ *
+ * Since: 0.6.0
+ */
#define HB_LANGUAGE_INVALID ((hb_language_t) 0)
HB_EXTERN hb_language_t
@@ -279,160 +319,164 @@ hb_language_get_default (void);
/**
* hb_script_t:
- * @HB_SCRIPT_COMMON: HB_TAG ('Z','y','y','y')
- * @HB_SCRIPT_INHERITED: HB_TAG ('Z','i','n','h')
- * @HB_SCRIPT_UNKNOWN: HB_TAG ('Z','z','z','z')
- * @HB_SCRIPT_ARABIC
- * @HB_SCRIPT_ARMENIAN
- * @HB_SCRIPT_BENGALI
- * @HB_SCRIPT_CYRILLIC
- * @HB_SCRIPT_DEVANAGARI
- * @HB_SCRIPT_GEORGIAN
- * @HB_SCRIPT_GREEK
- * @HB_SCRIPT_GUJARATI
- * @HB_SCRIPT_GURMUKHI
- * @HB_SCRIPT_HANGUL
- * @HB_SCRIPT_HAN
- * @HB_SCRIPT_HEBREW
- * @HB_SCRIPT_HIRAGANA
- * @HB_SCRIPT_KANNADA
- * @HB_SCRIPT_KATAKANA
- * @HB_SCRIPT_LAO
- * @HB_SCRIPT_LATIN
- * @HB_SCRIPT_MALAYALAM
- * @HB_SCRIPT_ORIYA
- * @HB_SCRIPT_TAMIL
- * @HB_SCRIPT_TELUGU
- * @HB_SCRIPT_THAI
- * @HB_SCRIPT_TIBETAN
- * @HB_SCRIPT_BOPOMOFO
- * @HB_SCRIPT_BRAILLE
- * @HB_SCRIPT_CANADIAN_SYLLABICS
- * @HB_SCRIPT_CHEROKEE
- * @HB_SCRIPT_ETHIOPIC
- * @HB_SCRIPT_KHMER
- * @HB_SCRIPT_MONGOLIAN
- * @HB_SCRIPT_MYANMAR
- * @HB_SCRIPT_OGHAM
- * @HB_SCRIPT_RUNIC
- * @HB_SCRIPT_SINHALA
- * @HB_SCRIPT_SYRIAC
- * @HB_SCRIPT_THAANA
- * @HB_SCRIPT_YI
- * @HB_SCRIPT_DESERET
- * @HB_SCRIPT_GOTHIC
- * @HB_SCRIPT_OLD_ITALIC
- * @HB_SCRIPT_BUHID
- * @HB_SCRIPT_HANUNOO
- * @HB_SCRIPT_TAGALOG
- * @HB_SCRIPT_TAGBANWA
- * @HB_SCRIPT_CYPRIOT
- * @HB_SCRIPT_LIMBU
- * @HB_SCRIPT_LINEAR_B
- * @HB_SCRIPT_OSMANYA
- * @HB_SCRIPT_SHAVIAN
- * @HB_SCRIPT_TAI_LE
- * @HB_SCRIPT_UGARITIC
- * @HB_SCRIPT_BUGINESE
- * @HB_SCRIPT_COPTIC
- * @HB_SCRIPT_GLAGOLITIC
- * @HB_SCRIPT_KHAROSHTHI
- * @HB_SCRIPT_NEW_TAI_LUE
- * @HB_SCRIPT_OLD_PERSIAN
- * @HB_SCRIPT_SYLOTI_NAGRI
- * @HB_SCRIPT_TIFINAGH
- * @HB_SCRIPT_BALINESE
- * @HB_SCRIPT_CUNEIFORM
- * @HB_SCRIPT_NKO
- * @HB_SCRIPT_PHAGS_PA
- * @HB_SCRIPT_PHOENICIAN
- * @HB_SCRIPT_CARIAN
- * @HB_SCRIPT_CHAM
- * @HB_SCRIPT_KAYAH_LI
- * @HB_SCRIPT_LEPCHA
- * @HB_SCRIPT_LYCIAN
- * @HB_SCRIPT_LYDIAN
- * @HB_SCRIPT_OL_CHIKI
- * @HB_SCRIPT_REJANG
- * @HB_SCRIPT_SAURASHTRA
- * @HB_SCRIPT_SUNDANESE
- * @HB_SCRIPT_VAI
- * @HB_SCRIPT_AVESTAN
- * @HB_SCRIPT_BAMUM
- * @HB_SCRIPT_EGYPTIAN_HIEROGLYPHS
- * @HB_SCRIPT_IMPERIAL_ARAMAIC
- * @HB_SCRIPT_INSCRIPTIONAL_PAHLAVI
- * @HB_SCRIPT_INSCRIPTIONAL_PARTHIAN
- * @HB_SCRIPT_JAVANESE
- * @HB_SCRIPT_KAITHI
- * @HB_SCRIPT_LISU
- * @HB_SCRIPT_MEETEI_MAYEK
- * @HB_SCRIPT_OLD_SOUTH_ARABIAN
- * @HB_SCRIPT_OLD_TURKIC
- * @HB_SCRIPT_SAMARITAN
- * @HB_SCRIPT_TAI_THAM
- * @HB_SCRIPT_TAI_VIET
- * @HB_SCRIPT_BATAK
- * @HB_SCRIPT_BRAHMI
- * @HB_SCRIPT_MANDAIC
- * @HB_SCRIPT_CHAKMA
- * @HB_SCRIPT_MEROITIC_CURSIVE
- * @HB_SCRIPT_MEROITIC_HIEROGLYPHS
- * @HB_SCRIPT_MIAO
- * @HB_SCRIPT_SHARADA
- * @HB_SCRIPT_SORA_SOMPENG
- * @HB_SCRIPT_TAKRI
- * @HB_SCRIPT_BASSA_VAH
- * @HB_SCRIPT_CAUCASIAN_ALBANIAN
- * @HB_SCRIPT_DUPLOYAN
- * @HB_SCRIPT_ELBASAN
- * @HB_SCRIPT_GRANTHA
- * @HB_SCRIPT_KHOJKI
- * @HB_SCRIPT_KHUDAWADI
- * @HB_SCRIPT_LINEAR_A
- * @HB_SCRIPT_MAHAJANI
- * @HB_SCRIPT_MANICHAEAN
- * @HB_SCRIPT_MENDE_KIKAKUI
- * @HB_SCRIPT_MODI
- * @HB_SCRIPT_MRO
- * @HB_SCRIPT_NABATAEAN
- * @HB_SCRIPT_OLD_NORTH_ARABIAN
- * @HB_SCRIPT_OLD_PERMIC
- * @HB_SCRIPT_PAHAWH_HMONG
- * @HB_SCRIPT_PALMYRENE
- * @HB_SCRIPT_PAU_CIN_HAU
- * @HB_SCRIPT_PSALTER_PAHLAVI
- * @HB_SCRIPT_SIDDHAM
- * @HB_SCRIPT_TIRHUTA
- * @HB_SCRIPT_WARANG_CITI
- * @HB_SCRIPT_AHOM
- * @HB_SCRIPT_ANATOLIAN_HIEROGLYPHS
- * @HB_SCRIPT_HATRAN
- * @HB_SCRIPT_MULTANI
- * @HB_SCRIPT_OLD_HUNGARIAN
- * @HB_SCRIPT_SIGNWRITING
- * @HB_SCRIPT_ADLAM
- * @HB_SCRIPT_BHAIKSUKI
- * @HB_SCRIPT_MARCHEN
- * @HB_SCRIPT_OSAGE
- * @HB_SCRIPT_TANGUT
- * @HB_SCRIPT_NEWA
- * @HB_SCRIPT_MASARAM_GONDI
- * @HB_SCRIPT_NUSHU
- * @HB_SCRIPT_SOYOMBO
- * @HB_SCRIPT_ZANABAZAR_SQUARE
- * @HB_SCRIPT_DOGRA
- * @HB_SCRIPT_GUNJALA_GONDI
- * @HB_SCRIPT_HANIFI_ROHINGYA
- * @HB_SCRIPT_MAKASAR
- * @HB_SCRIPT_MEDEFAIDRIN
- * @HB_SCRIPT_OLD_SOGDIAN
- * @HB_SCRIPT_SOGDIAN
- * @HB_SCRIPT_ELYMAIC
- * @HB_SCRIPT_NANDINAGARI
- * @HB_SCRIPT_NYIAKENG_PUACHUE_HMONG
- * @HB_SCRIPT_WANCHO
- * @HB_SCRIPT_INVALID: #HB_TAG_NONE
+ * @HB_SCRIPT_COMMON: `Zyyy`
+ * @HB_SCRIPT_INHERITED: `Zinh`
+ * @HB_SCRIPT_UNKNOWN: `Zzzz`
+ * @HB_SCRIPT_ARABIC: `Arab`
+ * @HB_SCRIPT_ARMENIAN: `Armn`
+ * @HB_SCRIPT_BENGALI: `Beng`
+ * @HB_SCRIPT_CYRILLIC: `Cyrl`
+ * @HB_SCRIPT_DEVANAGARI: `Deva`
+ * @HB_SCRIPT_GEORGIAN: `Geor`
+ * @HB_SCRIPT_GREEK: `Grek`
+ * @HB_SCRIPT_GUJARATI: `Gujr`
+ * @HB_SCRIPT_GURMUKHI: `Guru`
+ * @HB_SCRIPT_HANGUL: `Hang`
+ * @HB_SCRIPT_HAN: `Hani`
+ * @HB_SCRIPT_HEBREW: `Hebr`
+ * @HB_SCRIPT_HIRAGANA: `Hira`
+ * @HB_SCRIPT_KANNADA: `Knda`
+ * @HB_SCRIPT_KATAKANA: `Kana`
+ * @HB_SCRIPT_LAO: `Laoo`
+ * @HB_SCRIPT_LATIN: `Latn`
+ * @HB_SCRIPT_MALAYALAM: `Mlym`
+ * @HB_SCRIPT_ORIYA: `Orya`
+ * @HB_SCRIPT_TAMIL: `Taml`
+ * @HB_SCRIPT_TELUGU: `Telu`
+ * @HB_SCRIPT_THAI: `Thai`
+ * @HB_SCRIPT_TIBETAN: `Tibt`
+ * @HB_SCRIPT_BOPOMOFO: `Bopo`
+ * @HB_SCRIPT_BRAILLE: `Brai`
+ * @HB_SCRIPT_CANADIAN_SYLLABICS: `Cans`
+ * @HB_SCRIPT_CHEROKEE: `Cher`
+ * @HB_SCRIPT_ETHIOPIC: `Ethi`
+ * @HB_SCRIPT_KHMER: `Khmr`
+ * @HB_SCRIPT_MONGOLIAN: `Mong`
+ * @HB_SCRIPT_MYANMAR: `Mymr`
+ * @HB_SCRIPT_OGHAM: `Ogam`
+ * @HB_SCRIPT_RUNIC: `Runr`
+ * @HB_SCRIPT_SINHALA: `Sinh`
+ * @HB_SCRIPT_SYRIAC: `Syrc`
+ * @HB_SCRIPT_THAANA: `Thaa`
+ * @HB_SCRIPT_YI: `Yiii`
+ * @HB_SCRIPT_DESERET: `Dsrt`
+ * @HB_SCRIPT_GOTHIC: `Goth`
+ * @HB_SCRIPT_OLD_ITALIC: `Ital`
+ * @HB_SCRIPT_BUHID: `Buhd`
+ * @HB_SCRIPT_HANUNOO: `Hano`
+ * @HB_SCRIPT_TAGALOG: `Tglg`
+ * @HB_SCRIPT_TAGBANWA: `Tagb`
+ * @HB_SCRIPT_CYPRIOT: `Cprt`
+ * @HB_SCRIPT_LIMBU: `Limb`
+ * @HB_SCRIPT_LINEAR_B: `Linb`
+ * @HB_SCRIPT_OSMANYA: `Osma`
+ * @HB_SCRIPT_SHAVIAN: `Shaw`
+ * @HB_SCRIPT_TAI_LE: `Tale`
+ * @HB_SCRIPT_UGARITIC: `Ugar`
+ * @HB_SCRIPT_BUGINESE: `Bugi`
+ * @HB_SCRIPT_COPTIC: `Copt`
+ * @HB_SCRIPT_GLAGOLITIC: `Glag`
+ * @HB_SCRIPT_KHAROSHTHI: `Khar`
+ * @HB_SCRIPT_NEW_TAI_LUE: `Talu`
+ * @HB_SCRIPT_OLD_PERSIAN: `Xpeo`
+ * @HB_SCRIPT_SYLOTI_NAGRI: `Sylo`
+ * @HB_SCRIPT_TIFINAGH: `Tfng`
+ * @HB_SCRIPT_BALINESE: `Bali`
+ * @HB_SCRIPT_CUNEIFORM: `Xsux`
+ * @HB_SCRIPT_NKO: `Nkoo`
+ * @HB_SCRIPT_PHAGS_PA: `Phag`
+ * @HB_SCRIPT_PHOENICIAN: `Phnx`
+ * @HB_SCRIPT_CARIAN: `Cari`
+ * @HB_SCRIPT_CHAM: `Cham`
+ * @HB_SCRIPT_KAYAH_LI: `Kali`
+ * @HB_SCRIPT_LEPCHA: `Lepc`
+ * @HB_SCRIPT_LYCIAN: `Lyci`
+ * @HB_SCRIPT_LYDIAN: `Lydi`
+ * @HB_SCRIPT_OL_CHIKI: `Olck`
+ * @HB_SCRIPT_REJANG: `Rjng`
+ * @HB_SCRIPT_SAURASHTRA: `Saur`
+ * @HB_SCRIPT_SUNDANESE: `Sund`
+ * @HB_SCRIPT_VAI: `Vaii`
+ * @HB_SCRIPT_AVESTAN: `Avst`
+ * @HB_SCRIPT_BAMUM: `Bamu`
+ * @HB_SCRIPT_EGYPTIAN_HIEROGLYPHS: `Egyp`
+ * @HB_SCRIPT_IMPERIAL_ARAMAIC: `Armi`
+ * @HB_SCRIPT_INSCRIPTIONAL_PAHLAVI: `Phli`
+ * @HB_SCRIPT_INSCRIPTIONAL_PARTHIAN: `Prti`
+ * @HB_SCRIPT_JAVANESE: `Java`
+ * @HB_SCRIPT_KAITHI: `Kthi`
+ * @HB_SCRIPT_LISU: `Lisu`
+ * @HB_SCRIPT_MEETEI_MAYEK: `Mtei`
+ * @HB_SCRIPT_OLD_SOUTH_ARABIAN: `Sarb`
+ * @HB_SCRIPT_OLD_TURKIC: `Orkh`
+ * @HB_SCRIPT_SAMARITAN: `Samr`
+ * @HB_SCRIPT_TAI_THAM: `Lana`
+ * @HB_SCRIPT_TAI_VIET: `Tavt`
+ * @HB_SCRIPT_BATAK: `Batk`
+ * @HB_SCRIPT_BRAHMI: `Brah`
+ * @HB_SCRIPT_MANDAIC: `Mand`
+ * @HB_SCRIPT_CHAKMA: `Cakm`
+ * @HB_SCRIPT_MEROITIC_CURSIVE: `Merc`
+ * @HB_SCRIPT_MEROITIC_HIEROGLYPHS: `Mero`
+ * @HB_SCRIPT_MIAO: `Plrd`
+ * @HB_SCRIPT_SHARADA: `Shrd`
+ * @HB_SCRIPT_SORA_SOMPENG: `Sora`
+ * @HB_SCRIPT_TAKRI: `Takr`
+ * @HB_SCRIPT_BASSA_VAH: `Bass`, Since: 0.9.30
+ * @HB_SCRIPT_CAUCASIAN_ALBANIAN: `Aghb`, Since: 0.9.30
+ * @HB_SCRIPT_DUPLOYAN: `Dupl`, Since: 0.9.30
+ * @HB_SCRIPT_ELBASAN: `Elba`, Since: 0.9.30
+ * @HB_SCRIPT_GRANTHA: `Gran`, Since: 0.9.30
+ * @HB_SCRIPT_KHOJKI: `Khoj`, Since: 0.9.30
+ * @HB_SCRIPT_KHUDAWADI: `Sind`, Since: 0.9.30
+ * @HB_SCRIPT_LINEAR_A: `Lina`, Since: 0.9.30
+ * @HB_SCRIPT_MAHAJANI: `Mahj`, Since: 0.9.30
+ * @HB_SCRIPT_MANICHAEAN: `Mani`, Since: 0.9.30
+ * @HB_SCRIPT_MENDE_KIKAKUI: `Mend`, Since: 0.9.30
+ * @HB_SCRIPT_MODI: `Modi`, Since: 0.9.30
+ * @HB_SCRIPT_MRO: `Mroo`, Since: 0.9.30
+ * @HB_SCRIPT_NABATAEAN: `Nbat`, Since: 0.9.30
+ * @HB_SCRIPT_OLD_NORTH_ARABIAN: `Narb`, Since: 0.9.30
+ * @HB_SCRIPT_OLD_PERMIC: `Perm`, Since: 0.9.30
+ * @HB_SCRIPT_PAHAWH_HMONG: `Hmng`, Since: 0.9.30
+ * @HB_SCRIPT_PALMYRENE: `Palm`, Since: 0.9.30
+ * @HB_SCRIPT_PAU_CIN_HAU: `Pauc`, Since: 0.9.30
+ * @HB_SCRIPT_PSALTER_PAHLAVI: `Phlp`, Since: 0.9.30
+ * @HB_SCRIPT_SIDDHAM: `Sidd`, Since: 0.9.30
+ * @HB_SCRIPT_TIRHUTA: `Tirh`, Since: 0.9.30
+ * @HB_SCRIPT_WARANG_CITI: `Wara`, Since: 0.9.30
+ * @HB_SCRIPT_AHOM: `Ahom`, Since: 0.9.30
+ * @HB_SCRIPT_ANATOLIAN_HIEROGLYPHS: `Hluw`, Since: 0.9.30
+ * @HB_SCRIPT_HATRAN: `Hatr`, Since: 0.9.30
+ * @HB_SCRIPT_MULTANI: `Mult`, Since: 0.9.30
+ * @HB_SCRIPT_OLD_HUNGARIAN: `Hung`, Since: 0.9.30
+ * @HB_SCRIPT_SIGNWRITING: `Sgnw`, Since: 0.9.30
+ * @HB_SCRIPT_ADLAM: `Adlm`, Since: 1.3.0
+ * @HB_SCRIPT_BHAIKSUKI: `Bhks`, Since: 1.3.0
+ * @HB_SCRIPT_MARCHEN: `Marc`, Since: 1.3.0
+ * @HB_SCRIPT_OSAGE: `Osge`, Since: 1.3.0
+ * @HB_SCRIPT_TANGUT: `Tang`, Since: 1.3.0
+ * @HB_SCRIPT_NEWA: `Newa`, Since: 1.3.0
+ * @HB_SCRIPT_MASARAM_GONDI: `Gonm`, Since: 1.6.0
+ * @HB_SCRIPT_NUSHU: `Nshu`, Since: 1.6.0
+ * @HB_SCRIPT_SOYOMBO: `Soyo`, Since: 1.6.0
+ * @HB_SCRIPT_ZANABAZAR_SQUARE: `Zanb`, Since: 1.6.0
+ * @HB_SCRIPT_DOGRA: `Dogr`, Since: 1.8.0
+ * @HB_SCRIPT_GUNJALA_GONDI: `Gong`, Since: 1.8.0
+ * @HB_SCRIPT_HANIFI_ROHINGYA: `Rohg`, Since: 1.8.0
+ * @HB_SCRIPT_MAKASAR: `Maka`, Since: 1.8.0
+ * @HB_SCRIPT_MEDEFAIDRIN: `Medf`, Since: 1.8.0
+ * @HB_SCRIPT_OLD_SOGDIAN: `Sogo`, Since: 1.8.0
+ * @HB_SCRIPT_SOGDIAN: `Sogd`, Since: 1.8.0
+ * @HB_SCRIPT_ELYMAIC: `Elym`, Since: 2.4.0
+ * @HB_SCRIPT_NANDINAGARI: `Nand`, Since: 2.4.0
+ * @HB_SCRIPT_NYIAKENG_PUACHUE_HMONG: `Hmnp`, Since: 2.4.0
+ * @HB_SCRIPT_WANCHO: `Wcho`, Since: 2.4.0
+ * @HB_SCRIPT_CHORASMIAN: `Chrs`, Since: 2.6.7
+ * @HB_SCRIPT_DIVES_AKURU: `Diak`, Since: 2.6.7
+ * @HB_SCRIPT_KHITAN_SMALL_SCRIPT: `Kits`, Since: 2.6.7
+ * @HB_SCRIPT_YEZIDI: `Yezi`, Since: 2.6.7
+ * @HB_SCRIPT_INVALID: No script set
*
* Data type for scripts. Each #hb_script_t's value is an #hb_tag_t corresponding
* to the four-letter values defined by [ISO 15924](https://unicode.org/iso15924/).
@@ -441,208 +485,208 @@ hb_language_get_default (void);
*
**/
-/* https://unicode.org/iso15924/ */
/* https://docs.google.com/spreadsheets/d/1Y90M0Ie3MUJ6UVCRDOypOtijlMDLNNyyLk36T6iMu0o */
-/* Unicode Character Database property: Script (sc) */
typedef enum
{
- /*1.1*/ HB_SCRIPT_COMMON = HB_TAG ('Z','y','y','y'),
- /*1.1*/ HB_SCRIPT_INHERITED = HB_TAG ('Z','i','n','h'),
- /*5.0*/ HB_SCRIPT_UNKNOWN = HB_TAG ('Z','z','z','z'),
-
- /*1.1*/ HB_SCRIPT_ARABIC = HB_TAG ('A','r','a','b'),
- /*1.1*/ HB_SCRIPT_ARMENIAN = HB_TAG ('A','r','m','n'),
- /*1.1*/ HB_SCRIPT_BENGALI = HB_TAG ('B','e','n','g'),
- /*1.1*/ HB_SCRIPT_CYRILLIC = HB_TAG ('C','y','r','l'),
- /*1.1*/ HB_SCRIPT_DEVANAGARI = HB_TAG ('D','e','v','a'),
- /*1.1*/ HB_SCRIPT_GEORGIAN = HB_TAG ('G','e','o','r'),
- /*1.1*/ HB_SCRIPT_GREEK = HB_TAG ('G','r','e','k'),
- /*1.1*/ HB_SCRIPT_GUJARATI = HB_TAG ('G','u','j','r'),
- /*1.1*/ HB_SCRIPT_GURMUKHI = HB_TAG ('G','u','r','u'),
- /*1.1*/ HB_SCRIPT_HANGUL = HB_TAG ('H','a','n','g'),
- /*1.1*/ HB_SCRIPT_HAN = HB_TAG ('H','a','n','i'),
- /*1.1*/ HB_SCRIPT_HEBREW = HB_TAG ('H','e','b','r'),
- /*1.1*/ HB_SCRIPT_HIRAGANA = HB_TAG ('H','i','r','a'),
- /*1.1*/ HB_SCRIPT_KANNADA = HB_TAG ('K','n','d','a'),
- /*1.1*/ HB_SCRIPT_KATAKANA = HB_TAG ('K','a','n','a'),
- /*1.1*/ HB_SCRIPT_LAO = HB_TAG ('L','a','o','o'),
- /*1.1*/ HB_SCRIPT_LATIN = HB_TAG ('L','a','t','n'),
- /*1.1*/ HB_SCRIPT_MALAYALAM = HB_TAG ('M','l','y','m'),
- /*1.1*/ HB_SCRIPT_ORIYA = HB_TAG ('O','r','y','a'),
- /*1.1*/ HB_SCRIPT_TAMIL = HB_TAG ('T','a','m','l'),
- /*1.1*/ HB_SCRIPT_TELUGU = HB_TAG ('T','e','l','u'),
- /*1.1*/ HB_SCRIPT_THAI = HB_TAG ('T','h','a','i'),
-
- /*2.0*/ HB_SCRIPT_TIBETAN = HB_TAG ('T','i','b','t'),
-
- /*3.0*/ HB_SCRIPT_BOPOMOFO = HB_TAG ('B','o','p','o'),
- /*3.0*/ HB_SCRIPT_BRAILLE = HB_TAG ('B','r','a','i'),
- /*3.0*/ HB_SCRIPT_CANADIAN_SYLLABICS = HB_TAG ('C','a','n','s'),
- /*3.0*/ HB_SCRIPT_CHEROKEE = HB_TAG ('C','h','e','r'),
- /*3.0*/ HB_SCRIPT_ETHIOPIC = HB_TAG ('E','t','h','i'),
- /*3.0*/ HB_SCRIPT_KHMER = HB_TAG ('K','h','m','r'),
- /*3.0*/ HB_SCRIPT_MONGOLIAN = HB_TAG ('M','o','n','g'),
- /*3.0*/ HB_SCRIPT_MYANMAR = HB_TAG ('M','y','m','r'),
- /*3.0*/ HB_SCRIPT_OGHAM = HB_TAG ('O','g','a','m'),
- /*3.0*/ HB_SCRIPT_RUNIC = HB_TAG ('R','u','n','r'),
- /*3.0*/ HB_SCRIPT_SINHALA = HB_TAG ('S','i','n','h'),
- /*3.0*/ HB_SCRIPT_SYRIAC = HB_TAG ('S','y','r','c'),
- /*3.0*/ HB_SCRIPT_THAANA = HB_TAG ('T','h','a','a'),
- /*3.0*/ HB_SCRIPT_YI = HB_TAG ('Y','i','i','i'),
-
- /*3.1*/ HB_SCRIPT_DESERET = HB_TAG ('D','s','r','t'),
- /*3.1*/ HB_SCRIPT_GOTHIC = HB_TAG ('G','o','t','h'),
- /*3.1*/ HB_SCRIPT_OLD_ITALIC = HB_TAG ('I','t','a','l'),
-
- /*3.2*/ HB_SCRIPT_BUHID = HB_TAG ('B','u','h','d'),
- /*3.2*/ HB_SCRIPT_HANUNOO = HB_TAG ('H','a','n','o'),
- /*3.2*/ HB_SCRIPT_TAGALOG = HB_TAG ('T','g','l','g'),
- /*3.2*/ HB_SCRIPT_TAGBANWA = HB_TAG ('T','a','g','b'),
-
- /*4.0*/ HB_SCRIPT_CYPRIOT = HB_TAG ('C','p','r','t'),
- /*4.0*/ HB_SCRIPT_LIMBU = HB_TAG ('L','i','m','b'),
- /*4.0*/ HB_SCRIPT_LINEAR_B = HB_TAG ('L','i','n','b'),
- /*4.0*/ HB_SCRIPT_OSMANYA = HB_TAG ('O','s','m','a'),
- /*4.0*/ HB_SCRIPT_SHAVIAN = HB_TAG ('S','h','a','w'),
- /*4.0*/ HB_SCRIPT_TAI_LE = HB_TAG ('T','a','l','e'),
- /*4.0*/ HB_SCRIPT_UGARITIC = HB_TAG ('U','g','a','r'),
-
- /*4.1*/ HB_SCRIPT_BUGINESE = HB_TAG ('B','u','g','i'),
- /*4.1*/ HB_SCRIPT_COPTIC = HB_TAG ('C','o','p','t'),
- /*4.1*/ HB_SCRIPT_GLAGOLITIC = HB_TAG ('G','l','a','g'),
- /*4.1*/ HB_SCRIPT_KHAROSHTHI = HB_TAG ('K','h','a','r'),
- /*4.1*/ HB_SCRIPT_NEW_TAI_LUE = HB_TAG ('T','a','l','u'),
- /*4.1*/ HB_SCRIPT_OLD_PERSIAN = HB_TAG ('X','p','e','o'),
- /*4.1*/ HB_SCRIPT_SYLOTI_NAGRI = HB_TAG ('S','y','l','o'),
- /*4.1*/ HB_SCRIPT_TIFINAGH = HB_TAG ('T','f','n','g'),
-
- /*5.0*/ HB_SCRIPT_BALINESE = HB_TAG ('B','a','l','i'),
- /*5.0*/ HB_SCRIPT_CUNEIFORM = HB_TAG ('X','s','u','x'),
- /*5.0*/ HB_SCRIPT_NKO = HB_TAG ('N','k','o','o'),
- /*5.0*/ HB_SCRIPT_PHAGS_PA = HB_TAG ('P','h','a','g'),
- /*5.0*/ HB_SCRIPT_PHOENICIAN = HB_TAG ('P','h','n','x'),
-
- /*5.1*/ HB_SCRIPT_CARIAN = HB_TAG ('C','a','r','i'),
- /*5.1*/ HB_SCRIPT_CHAM = HB_TAG ('C','h','a','m'),
- /*5.1*/ HB_SCRIPT_KAYAH_LI = HB_TAG ('K','a','l','i'),
- /*5.1*/ HB_SCRIPT_LEPCHA = HB_TAG ('L','e','p','c'),
- /*5.1*/ HB_SCRIPT_LYCIAN = HB_TAG ('L','y','c','i'),
- /*5.1*/ HB_SCRIPT_LYDIAN = HB_TAG ('L','y','d','i'),
- /*5.1*/ HB_SCRIPT_OL_CHIKI = HB_TAG ('O','l','c','k'),
- /*5.1*/ HB_SCRIPT_REJANG = HB_TAG ('R','j','n','g'),
- /*5.1*/ HB_SCRIPT_SAURASHTRA = HB_TAG ('S','a','u','r'),
- /*5.1*/ HB_SCRIPT_SUNDANESE = HB_TAG ('S','u','n','d'),
- /*5.1*/ HB_SCRIPT_VAI = HB_TAG ('V','a','i','i'),
-
- /*5.2*/ HB_SCRIPT_AVESTAN = HB_TAG ('A','v','s','t'),
- /*5.2*/ HB_SCRIPT_BAMUM = HB_TAG ('B','a','m','u'),
- /*5.2*/ HB_SCRIPT_EGYPTIAN_HIEROGLYPHS = HB_TAG ('E','g','y','p'),
- /*5.2*/ HB_SCRIPT_IMPERIAL_ARAMAIC = HB_TAG ('A','r','m','i'),
- /*5.2*/ HB_SCRIPT_INSCRIPTIONAL_PAHLAVI = HB_TAG ('P','h','l','i'),
- /*5.2*/ HB_SCRIPT_INSCRIPTIONAL_PARTHIAN = HB_TAG ('P','r','t','i'),
- /*5.2*/ HB_SCRIPT_JAVANESE = HB_TAG ('J','a','v','a'),
- /*5.2*/ HB_SCRIPT_KAITHI = HB_TAG ('K','t','h','i'),
- /*5.2*/ HB_SCRIPT_LISU = HB_TAG ('L','i','s','u'),
- /*5.2*/ HB_SCRIPT_MEETEI_MAYEK = HB_TAG ('M','t','e','i'),
- /*5.2*/ HB_SCRIPT_OLD_SOUTH_ARABIAN = HB_TAG ('S','a','r','b'),
- /*5.2*/ HB_SCRIPT_OLD_TURKIC = HB_TAG ('O','r','k','h'),
- /*5.2*/ HB_SCRIPT_SAMARITAN = HB_TAG ('S','a','m','r'),
- /*5.2*/ HB_SCRIPT_TAI_THAM = HB_TAG ('L','a','n','a'),
- /*5.2*/ HB_SCRIPT_TAI_VIET = HB_TAG ('T','a','v','t'),
-
- /*6.0*/ HB_SCRIPT_BATAK = HB_TAG ('B','a','t','k'),
- /*6.0*/ HB_SCRIPT_BRAHMI = HB_TAG ('B','r','a','h'),
- /*6.0*/ HB_SCRIPT_MANDAIC = HB_TAG ('M','a','n','d'),
-
- /*6.1*/ HB_SCRIPT_CHAKMA = HB_TAG ('C','a','k','m'),
- /*6.1*/ HB_SCRIPT_MEROITIC_CURSIVE = HB_TAG ('M','e','r','c'),
- /*6.1*/ HB_SCRIPT_MEROITIC_HIEROGLYPHS = HB_TAG ('M','e','r','o'),
- /*6.1*/ HB_SCRIPT_MIAO = HB_TAG ('P','l','r','d'),
- /*6.1*/ HB_SCRIPT_SHARADA = HB_TAG ('S','h','r','d'),
- /*6.1*/ HB_SCRIPT_SORA_SOMPENG = HB_TAG ('S','o','r','a'),
- /*6.1*/ HB_SCRIPT_TAKRI = HB_TAG ('T','a','k','r'),
+ HB_SCRIPT_COMMON = HB_TAG ('Z','y','y','y'), /*1.1*/
+ HB_SCRIPT_INHERITED = HB_TAG ('Z','i','n','h'), /*1.1*/
+ HB_SCRIPT_UNKNOWN = HB_TAG ('Z','z','z','z'), /*5.0*/
+
+ HB_SCRIPT_ARABIC = HB_TAG ('A','r','a','b'), /*1.1*/
+ HB_SCRIPT_ARMENIAN = HB_TAG ('A','r','m','n'), /*1.1*/
+ HB_SCRIPT_BENGALI = HB_TAG ('B','e','n','g'), /*1.1*/
+ HB_SCRIPT_CYRILLIC = HB_TAG ('C','y','r','l'), /*1.1*/
+ HB_SCRIPT_DEVANAGARI = HB_TAG ('D','e','v','a'), /*1.1*/
+ HB_SCRIPT_GEORGIAN = HB_TAG ('G','e','o','r'), /*1.1*/
+ HB_SCRIPT_GREEK = HB_TAG ('G','r','e','k'), /*1.1*/
+ HB_SCRIPT_GUJARATI = HB_TAG ('G','u','j','r'), /*1.1*/
+ HB_SCRIPT_GURMUKHI = HB_TAG ('G','u','r','u'), /*1.1*/
+ HB_SCRIPT_HANGUL = HB_TAG ('H','a','n','g'), /*1.1*/
+ HB_SCRIPT_HAN = HB_TAG ('H','a','n','i'), /*1.1*/
+ HB_SCRIPT_HEBREW = HB_TAG ('H','e','b','r'), /*1.1*/
+ HB_SCRIPT_HIRAGANA = HB_TAG ('H','i','r','a'), /*1.1*/
+ HB_SCRIPT_KANNADA = HB_TAG ('K','n','d','a'), /*1.1*/
+ HB_SCRIPT_KATAKANA = HB_TAG ('K','a','n','a'), /*1.1*/
+ HB_SCRIPT_LAO = HB_TAG ('L','a','o','o'), /*1.1*/
+ HB_SCRIPT_LATIN = HB_TAG ('L','a','t','n'), /*1.1*/
+ HB_SCRIPT_MALAYALAM = HB_TAG ('M','l','y','m'), /*1.1*/
+ HB_SCRIPT_ORIYA = HB_TAG ('O','r','y','a'), /*1.1*/
+ HB_SCRIPT_TAMIL = HB_TAG ('T','a','m','l'), /*1.1*/
+ HB_SCRIPT_TELUGU = HB_TAG ('T','e','l','u'), /*1.1*/
+ HB_SCRIPT_THAI = HB_TAG ('T','h','a','i'), /*1.1*/
+
+ HB_SCRIPT_TIBETAN = HB_TAG ('T','i','b','t'), /*2.0*/
+
+ HB_SCRIPT_BOPOMOFO = HB_TAG ('B','o','p','o'), /*3.0*/
+ HB_SCRIPT_BRAILLE = HB_TAG ('B','r','a','i'), /*3.0*/
+ HB_SCRIPT_CANADIAN_SYLLABICS = HB_TAG ('C','a','n','s'), /*3.0*/
+ HB_SCRIPT_CHEROKEE = HB_TAG ('C','h','e','r'), /*3.0*/
+ HB_SCRIPT_ETHIOPIC = HB_TAG ('E','t','h','i'), /*3.0*/
+ HB_SCRIPT_KHMER = HB_TAG ('K','h','m','r'), /*3.0*/
+ HB_SCRIPT_MONGOLIAN = HB_TAG ('M','o','n','g'), /*3.0*/
+ HB_SCRIPT_MYANMAR = HB_TAG ('M','y','m','r'), /*3.0*/
+ HB_SCRIPT_OGHAM = HB_TAG ('O','g','a','m'), /*3.0*/
+ HB_SCRIPT_RUNIC = HB_TAG ('R','u','n','r'), /*3.0*/
+ HB_SCRIPT_SINHALA = HB_TAG ('S','i','n','h'), /*3.0*/
+ HB_SCRIPT_SYRIAC = HB_TAG ('S','y','r','c'), /*3.0*/
+ HB_SCRIPT_THAANA = HB_TAG ('T','h','a','a'), /*3.0*/
+ HB_SCRIPT_YI = HB_TAG ('Y','i','i','i'), /*3.0*/
+
+ HB_SCRIPT_DESERET = HB_TAG ('D','s','r','t'), /*3.1*/
+ HB_SCRIPT_GOTHIC = HB_TAG ('G','o','t','h'), /*3.1*/
+ HB_SCRIPT_OLD_ITALIC = HB_TAG ('I','t','a','l'), /*3.1*/
+
+ HB_SCRIPT_BUHID = HB_TAG ('B','u','h','d'), /*3.2*/
+ HB_SCRIPT_HANUNOO = HB_TAG ('H','a','n','o'), /*3.2*/
+ HB_SCRIPT_TAGALOG = HB_TAG ('T','g','l','g'), /*3.2*/
+ HB_SCRIPT_TAGBANWA = HB_TAG ('T','a','g','b'), /*3.2*/
+
+ HB_SCRIPT_CYPRIOT = HB_TAG ('C','p','r','t'), /*4.0*/
+ HB_SCRIPT_LIMBU = HB_TAG ('L','i','m','b'), /*4.0*/
+ HB_SCRIPT_LINEAR_B = HB_TAG ('L','i','n','b'), /*4.0*/
+ HB_SCRIPT_OSMANYA = HB_TAG ('O','s','m','a'), /*4.0*/
+ HB_SCRIPT_SHAVIAN = HB_TAG ('S','h','a','w'), /*4.0*/
+ HB_SCRIPT_TAI_LE = HB_TAG ('T','a','l','e'), /*4.0*/
+ HB_SCRIPT_UGARITIC = HB_TAG ('U','g','a','r'), /*4.0*/
+
+ HB_SCRIPT_BUGINESE = HB_TAG ('B','u','g','i'), /*4.1*/
+ HB_SCRIPT_COPTIC = HB_TAG ('C','o','p','t'), /*4.1*/
+ HB_SCRIPT_GLAGOLITIC = HB_TAG ('G','l','a','g'), /*4.1*/
+ HB_SCRIPT_KHAROSHTHI = HB_TAG ('K','h','a','r'), /*4.1*/
+ HB_SCRIPT_NEW_TAI_LUE = HB_TAG ('T','a','l','u'), /*4.1*/
+ HB_SCRIPT_OLD_PERSIAN = HB_TAG ('X','p','e','o'), /*4.1*/
+ HB_SCRIPT_SYLOTI_NAGRI = HB_TAG ('S','y','l','o'), /*4.1*/
+ HB_SCRIPT_TIFINAGH = HB_TAG ('T','f','n','g'), /*4.1*/
+
+ HB_SCRIPT_BALINESE = HB_TAG ('B','a','l','i'), /*5.0*/
+ HB_SCRIPT_CUNEIFORM = HB_TAG ('X','s','u','x'), /*5.0*/
+ HB_SCRIPT_NKO = HB_TAG ('N','k','o','o'), /*5.0*/
+ HB_SCRIPT_PHAGS_PA = HB_TAG ('P','h','a','g'), /*5.0*/
+ HB_SCRIPT_PHOENICIAN = HB_TAG ('P','h','n','x'), /*5.0*/
+
+ HB_SCRIPT_CARIAN = HB_TAG ('C','a','r','i'), /*5.1*/
+ HB_SCRIPT_CHAM = HB_TAG ('C','h','a','m'), /*5.1*/
+ HB_SCRIPT_KAYAH_LI = HB_TAG ('K','a','l','i'), /*5.1*/
+ HB_SCRIPT_LEPCHA = HB_TAG ('L','e','p','c'), /*5.1*/
+ HB_SCRIPT_LYCIAN = HB_TAG ('L','y','c','i'), /*5.1*/
+ HB_SCRIPT_LYDIAN = HB_TAG ('L','y','d','i'), /*5.1*/
+ HB_SCRIPT_OL_CHIKI = HB_TAG ('O','l','c','k'), /*5.1*/
+ HB_SCRIPT_REJANG = HB_TAG ('R','j','n','g'), /*5.1*/
+ HB_SCRIPT_SAURASHTRA = HB_TAG ('S','a','u','r'), /*5.1*/
+ HB_SCRIPT_SUNDANESE = HB_TAG ('S','u','n','d'), /*5.1*/
+ HB_SCRIPT_VAI = HB_TAG ('V','a','i','i'), /*5.1*/
+
+ HB_SCRIPT_AVESTAN = HB_TAG ('A','v','s','t'), /*5.2*/
+ HB_SCRIPT_BAMUM = HB_TAG ('B','a','m','u'), /*5.2*/
+ HB_SCRIPT_EGYPTIAN_HIEROGLYPHS = HB_TAG ('E','g','y','p'), /*5.2*/
+ HB_SCRIPT_IMPERIAL_ARAMAIC = HB_TAG ('A','r','m','i'), /*5.2*/
+ HB_SCRIPT_INSCRIPTIONAL_PAHLAVI = HB_TAG ('P','h','l','i'), /*5.2*/
+ HB_SCRIPT_INSCRIPTIONAL_PARTHIAN = HB_TAG ('P','r','t','i'), /*5.2*/
+ HB_SCRIPT_JAVANESE = HB_TAG ('J','a','v','a'), /*5.2*/
+ HB_SCRIPT_KAITHI = HB_TAG ('K','t','h','i'), /*5.2*/
+ HB_SCRIPT_LISU = HB_TAG ('L','i','s','u'), /*5.2*/
+ HB_SCRIPT_MEETEI_MAYEK = HB_TAG ('M','t','e','i'), /*5.2*/
+ HB_SCRIPT_OLD_SOUTH_ARABIAN = HB_TAG ('S','a','r','b'), /*5.2*/
+ HB_SCRIPT_OLD_TURKIC = HB_TAG ('O','r','k','h'), /*5.2*/
+ HB_SCRIPT_SAMARITAN = HB_TAG ('S','a','m','r'), /*5.2*/
+ HB_SCRIPT_TAI_THAM = HB_TAG ('L','a','n','a'), /*5.2*/
+ HB_SCRIPT_TAI_VIET = HB_TAG ('T','a','v','t'), /*5.2*/
+
+ HB_SCRIPT_BATAK = HB_TAG ('B','a','t','k'), /*6.0*/
+ HB_SCRIPT_BRAHMI = HB_TAG ('B','r','a','h'), /*6.0*/
+ HB_SCRIPT_MANDAIC = HB_TAG ('M','a','n','d'), /*6.0*/
+
+ HB_SCRIPT_CHAKMA = HB_TAG ('C','a','k','m'), /*6.1*/
+ HB_SCRIPT_MEROITIC_CURSIVE = HB_TAG ('M','e','r','c'), /*6.1*/
+ HB_SCRIPT_MEROITIC_HIEROGLYPHS = HB_TAG ('M','e','r','o'), /*6.1*/
+ HB_SCRIPT_MIAO = HB_TAG ('P','l','r','d'), /*6.1*/
+ HB_SCRIPT_SHARADA = HB_TAG ('S','h','r','d'), /*6.1*/
+ HB_SCRIPT_SORA_SOMPENG = HB_TAG ('S','o','r','a'), /*6.1*/
+ HB_SCRIPT_TAKRI = HB_TAG ('T','a','k','r'), /*6.1*/
/*
* Since: 0.9.30
*/
- /*7.0*/ HB_SCRIPT_BASSA_VAH = HB_TAG ('B','a','s','s'),
- /*7.0*/ HB_SCRIPT_CAUCASIAN_ALBANIAN = HB_TAG ('A','g','h','b'),
- /*7.0*/ HB_SCRIPT_DUPLOYAN = HB_TAG ('D','u','p','l'),
- /*7.0*/ HB_SCRIPT_ELBASAN = HB_TAG ('E','l','b','a'),
- /*7.0*/ HB_SCRIPT_GRANTHA = HB_TAG ('G','r','a','n'),
- /*7.0*/ HB_SCRIPT_KHOJKI = HB_TAG ('K','h','o','j'),
- /*7.0*/ HB_SCRIPT_KHUDAWADI = HB_TAG ('S','i','n','d'),
- /*7.0*/ HB_SCRIPT_LINEAR_A = HB_TAG ('L','i','n','a'),
- /*7.0*/ HB_SCRIPT_MAHAJANI = HB_TAG ('M','a','h','j'),
- /*7.0*/ HB_SCRIPT_MANICHAEAN = HB_TAG ('M','a','n','i'),
- /*7.0*/ HB_SCRIPT_MENDE_KIKAKUI = HB_TAG ('M','e','n','d'),
- /*7.0*/ HB_SCRIPT_MODI = HB_TAG ('M','o','d','i'),
- /*7.0*/ HB_SCRIPT_MRO = HB_TAG ('M','r','o','o'),
- /*7.0*/ HB_SCRIPT_NABATAEAN = HB_TAG ('N','b','a','t'),
- /*7.0*/ HB_SCRIPT_OLD_NORTH_ARABIAN = HB_TAG ('N','a','r','b'),
- /*7.0*/ HB_SCRIPT_OLD_PERMIC = HB_TAG ('P','e','r','m'),
- /*7.0*/ HB_SCRIPT_PAHAWH_HMONG = HB_TAG ('H','m','n','g'),
- /*7.0*/ HB_SCRIPT_PALMYRENE = HB_TAG ('P','a','l','m'),
- /*7.0*/ HB_SCRIPT_PAU_CIN_HAU = HB_TAG ('P','a','u','c'),
- /*7.0*/ HB_SCRIPT_PSALTER_PAHLAVI = HB_TAG ('P','h','l','p'),
- /*7.0*/ HB_SCRIPT_SIDDHAM = HB_TAG ('S','i','d','d'),
- /*7.0*/ HB_SCRIPT_TIRHUTA = HB_TAG ('T','i','r','h'),
- /*7.0*/ HB_SCRIPT_WARANG_CITI = HB_TAG ('W','a','r','a'),
-
- /*8.0*/ HB_SCRIPT_AHOM = HB_TAG ('A','h','o','m'),
- /*8.0*/ HB_SCRIPT_ANATOLIAN_HIEROGLYPHS = HB_TAG ('H','l','u','w'),
- /*8.0*/ HB_SCRIPT_HATRAN = HB_TAG ('H','a','t','r'),
- /*8.0*/ HB_SCRIPT_MULTANI = HB_TAG ('M','u','l','t'),
- /*8.0*/ HB_SCRIPT_OLD_HUNGARIAN = HB_TAG ('H','u','n','g'),
- /*8.0*/ HB_SCRIPT_SIGNWRITING = HB_TAG ('S','g','n','w'),
+ HB_SCRIPT_BASSA_VAH = HB_TAG ('B','a','s','s'), /*7.0*/
+ HB_SCRIPT_CAUCASIAN_ALBANIAN = HB_TAG ('A','g','h','b'), /*7.0*/
+ HB_SCRIPT_DUPLOYAN = HB_TAG ('D','u','p','l'), /*7.0*/
+ HB_SCRIPT_ELBASAN = HB_TAG ('E','l','b','a'), /*7.0*/
+ HB_SCRIPT_GRANTHA = HB_TAG ('G','r','a','n'), /*7.0*/
+ HB_SCRIPT_KHOJKI = HB_TAG ('K','h','o','j'), /*7.0*/
+ HB_SCRIPT_KHUDAWADI = HB_TAG ('S','i','n','d'), /*7.0*/
+ HB_SCRIPT_LINEAR_A = HB_TAG ('L','i','n','a'), /*7.0*/
+ HB_SCRIPT_MAHAJANI = HB_TAG ('M','a','h','j'), /*7.0*/
+ HB_SCRIPT_MANICHAEAN = HB_TAG ('M','a','n','i'), /*7.0*/
+ HB_SCRIPT_MENDE_KIKAKUI = HB_TAG ('M','e','n','d'), /*7.0*/
+ HB_SCRIPT_MODI = HB_TAG ('M','o','d','i'), /*7.0*/
+ HB_SCRIPT_MRO = HB_TAG ('M','r','o','o'), /*7.0*/
+ HB_SCRIPT_NABATAEAN = HB_TAG ('N','b','a','t'), /*7.0*/
+ HB_SCRIPT_OLD_NORTH_ARABIAN = HB_TAG ('N','a','r','b'), /*7.0*/
+ HB_SCRIPT_OLD_PERMIC = HB_TAG ('P','e','r','m'), /*7.0*/
+ HB_SCRIPT_PAHAWH_HMONG = HB_TAG ('H','m','n','g'), /*7.0*/
+ HB_SCRIPT_PALMYRENE = HB_TAG ('P','a','l','m'), /*7.0*/
+ HB_SCRIPT_PAU_CIN_HAU = HB_TAG ('P','a','u','c'), /*7.0*/
+ HB_SCRIPT_PSALTER_PAHLAVI = HB_TAG ('P','h','l','p'), /*7.0*/
+ HB_SCRIPT_SIDDHAM = HB_TAG ('S','i','d','d'), /*7.0*/
+ HB_SCRIPT_TIRHUTA = HB_TAG ('T','i','r','h'), /*7.0*/
+ HB_SCRIPT_WARANG_CITI = HB_TAG ('W','a','r','a'), /*7.0*/
+
+ HB_SCRIPT_AHOM = HB_TAG ('A','h','o','m'), /*8.0*/
+ HB_SCRIPT_ANATOLIAN_HIEROGLYPHS = HB_TAG ('H','l','u','w'), /*8.0*/
+ HB_SCRIPT_HATRAN = HB_TAG ('H','a','t','r'), /*8.0*/
+ HB_SCRIPT_MULTANI = HB_TAG ('M','u','l','t'), /*8.0*/
+ HB_SCRIPT_OLD_HUNGARIAN = HB_TAG ('H','u','n','g'), /*8.0*/
+ HB_SCRIPT_SIGNWRITING = HB_TAG ('S','g','n','w'), /*8.0*/
/*
* Since 1.3.0
*/
- /*9.0*/ HB_SCRIPT_ADLAM = HB_TAG ('A','d','l','m'),
- /*9.0*/ HB_SCRIPT_BHAIKSUKI = HB_TAG ('B','h','k','s'),
- /*9.0*/ HB_SCRIPT_MARCHEN = HB_TAG ('M','a','r','c'),
- /*9.0*/ HB_SCRIPT_OSAGE = HB_TAG ('O','s','g','e'),
- /*9.0*/ HB_SCRIPT_TANGUT = HB_TAG ('T','a','n','g'),
- /*9.0*/ HB_SCRIPT_NEWA = HB_TAG ('N','e','w','a'),
+ HB_SCRIPT_ADLAM = HB_TAG ('A','d','l','m'), /*9.0*/
+ HB_SCRIPT_BHAIKSUKI = HB_TAG ('B','h','k','s'), /*9.0*/
+ HB_SCRIPT_MARCHEN = HB_TAG ('M','a','r','c'), /*9.0*/
+ HB_SCRIPT_OSAGE = HB_TAG ('O','s','g','e'), /*9.0*/
+ HB_SCRIPT_TANGUT = HB_TAG ('T','a','n','g'), /*9.0*/
+ HB_SCRIPT_NEWA = HB_TAG ('N','e','w','a'), /*9.0*/
/*
* Since 1.6.0
*/
- /*10.0*/HB_SCRIPT_MASARAM_GONDI = HB_TAG ('G','o','n','m'),
- /*10.0*/HB_SCRIPT_NUSHU = HB_TAG ('N','s','h','u'),
- /*10.0*/HB_SCRIPT_SOYOMBO = HB_TAG ('S','o','y','o'),
- /*10.0*/HB_SCRIPT_ZANABAZAR_SQUARE = HB_TAG ('Z','a','n','b'),
+ HB_SCRIPT_MASARAM_GONDI = HB_TAG ('G','o','n','m'), /*10.0*/
+ HB_SCRIPT_NUSHU = HB_TAG ('N','s','h','u'), /*10.0*/
+ HB_SCRIPT_SOYOMBO = HB_TAG ('S','o','y','o'), /*10.0*/
+ HB_SCRIPT_ZANABAZAR_SQUARE = HB_TAG ('Z','a','n','b'), /*10.0*/
/*
* Since 1.8.0
*/
- /*11.0*/HB_SCRIPT_DOGRA = HB_TAG ('D','o','g','r'),
- /*11.0*/HB_SCRIPT_GUNJALA_GONDI = HB_TAG ('G','o','n','g'),
- /*11.0*/HB_SCRIPT_HANIFI_ROHINGYA = HB_TAG ('R','o','h','g'),
- /*11.0*/HB_SCRIPT_MAKASAR = HB_TAG ('M','a','k','a'),
- /*11.0*/HB_SCRIPT_MEDEFAIDRIN = HB_TAG ('M','e','d','f'),
- /*11.0*/HB_SCRIPT_OLD_SOGDIAN = HB_TAG ('S','o','g','o'),
- /*11.0*/HB_SCRIPT_SOGDIAN = HB_TAG ('S','o','g','d'),
+ HB_SCRIPT_DOGRA = HB_TAG ('D','o','g','r'), /*11.0*/
+ HB_SCRIPT_GUNJALA_GONDI = HB_TAG ('G','o','n','g'), /*11.0*/
+ HB_SCRIPT_HANIFI_ROHINGYA = HB_TAG ('R','o','h','g'), /*11.0*/
+ HB_SCRIPT_MAKASAR = HB_TAG ('M','a','k','a'), /*11.0*/
+ HB_SCRIPT_MEDEFAIDRIN = HB_TAG ('M','e','d','f'), /*11.0*/
+ HB_SCRIPT_OLD_SOGDIAN = HB_TAG ('S','o','g','o'), /*11.0*/
+ HB_SCRIPT_SOGDIAN = HB_TAG ('S','o','g','d'), /*11.0*/
/*
* Since 2.4.0
*/
- /*12.0*/HB_SCRIPT_ELYMAIC = HB_TAG ('E','l','y','m'),
- /*12.0*/HB_SCRIPT_NANDINAGARI = HB_TAG ('N','a','n','d'),
- /*12.0*/HB_SCRIPT_NYIAKENG_PUACHUE_HMONG = HB_TAG ('H','m','n','p'),
- /*12.0*/HB_SCRIPT_WANCHO = HB_TAG ('W','c','h','o'),
+ HB_SCRIPT_ELYMAIC = HB_TAG ('E','l','y','m'), /*12.0*/
+ HB_SCRIPT_NANDINAGARI = HB_TAG ('N','a','n','d'), /*12.0*/
+ HB_SCRIPT_NYIAKENG_PUACHUE_HMONG = HB_TAG ('H','m','n','p'), /*12.0*/
+ HB_SCRIPT_WANCHO = HB_TAG ('W','c','h','o'), /*12.0*/
/*
* Since 2.6.7
*/
- /*13.0*/HB_SCRIPT_CHORASMIAN = HB_TAG ('C','h','r','s'),
- /*13.0*/HB_SCRIPT_DIVES_AKURU = HB_TAG ('D','i','a','k'),
- /*13.0*/HB_SCRIPT_KHITAN_SMALL_SCRIPT = HB_TAG ('K','i','t','s'),
- /*13.0*/HB_SCRIPT_YEZIDI = HB_TAG ('Y','e','z','i'),
+ HB_SCRIPT_CHORASMIAN = HB_TAG ('C','h','r','s'), /*13.0*/
+ HB_SCRIPT_DIVES_AKURU = HB_TAG ('D','i','a','k'), /*13.0*/
+ HB_SCRIPT_KHITAN_SMALL_SCRIPT = HB_TAG ('K','i','t','s'), /*13.0*/
+ HB_SCRIPT_YEZIDI = HB_TAG ('Y','e','z','i'), /*13.0*/
/* No script set. */
- HB_SCRIPT_INVALID = HB_TAG_NONE,
+ HB_SCRIPT_INVALID = HB_TAG_NONE,
+
+ /*< private >*/
/* Dummy values to ensure any hb_tag_t value can be passed/stored as hb_script_t
* without risking undefined behavior. We have two, for historical reasons.
@@ -687,19 +731,33 @@ typedef struct hb_user_data_key_t {
char unused;
} hb_user_data_key_t;
+/**
+ * hb_destroy_func_t:
+ * @user_data: the data to be destroyed
+ *
+ * A virtual method for destroy user-data callbacks.
+ *
+ */
typedef void (*hb_destroy_func_t) (void *user_data);
/* Font features and variations. */
/**
- * HB_FEATURE_GLOBAL_START
+ * HB_FEATURE_GLOBAL_START:
+ *
+ * Special setting for #hb_feature_t.start to apply the feature from the start
+ * of the buffer.
*
* Since: 2.0.0
*/
#define HB_FEATURE_GLOBAL_START 0
+
/**
- * HB_FEATURE_GLOBAL_END
+ * HB_FEATURE_GLOBAL_END:
+ *
+ * Special setting for #hb_feature_t.end to apply the feature from to the end
+ * of the buffer.
*
* Since: 2.0.0
*/
@@ -717,7 +775,7 @@ typedef void (*hb_destroy_func_t) (void *user_data);
* The #hb_feature_t is the structure that holds information about requested
* feature application. The feature will be applied with the given value to all
* glyphs which are in clusters between @start (inclusive) and @end (exclusive).
- * Setting start to @HB_FEATURE_GLOBAL_START and end to @HB_FEATURE_GLOBAL_END
+ * Setting start to #HB_FEATURE_GLOBAL_START and end to #HB_FEATURE_GLOBAL_END
* specifies that the feature always applies to the entire buffer.
*/
typedef struct hb_feature_t {
@@ -741,8 +799,8 @@ hb_feature_to_string (hb_feature_t *feature,
* @value: The value of the variation axis
*
* Data type for holding variation data. Registered OpenType
- * variation-axis tags are listed at
- * https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg
+ * variation-axis tags are listed in
+ * [OpenType Axis Tag Registry](https://docs.microsoft.com/en-us/typography/opentype/spec/dvaraxisreg).
*
* Since: 1.4.2
*/
@@ -769,6 +827,17 @@ hb_variation_to_string (hb_variation_t *variation,
*/
typedef uint32_t hb_color_t;
+/**
+ * HB_COLOR:
+ * @b: blue channel value
+ * @g: green channel value
+ * @r: red channel value
+ * @a: alpha channel value
+ *
+ * Constructs an #hb_color_t from four integers.
+ *
+ * Since: 2.1.0
+ */
#define HB_COLOR(b,g,r,a) ((hb_color_t) HB_TAG ((b),(g),(r),(a)))
HB_EXTERN uint8_t
diff --git a/thirdparty/harfbuzz/src/hb-coretext.cc b/thirdparty/harfbuzz/src/hb-coretext.cc
index 7b6b2bd5ef..461bd20e65 100644
--- a/thirdparty/harfbuzz/src/hb-coretext.cc
+++ b/thirdparty/harfbuzz/src/hb-coretext.cc
@@ -34,7 +34,6 @@
#include "hb-coretext.h"
#include "hb-aat-layout.hh"
-#include <math.h>
/**
@@ -190,7 +189,10 @@ create_ct_font (CGFontRef cg_font, CGFloat font_size)
* reconfiguring the cascade list causes CoreText crashes. For details, see
* crbug.com/549610 */
// 0x00070000 stands for "kCTVersionNumber10_10", see CoreText.h
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
if (&CTGetCoreTextVersion != nullptr && CTGetCoreTextVersion() < 0x00070000) {
+#pragma GCC diagnostic pop
CFStringRef fontName = CTFontCopyPostScriptName (ct_font);
bool isEmojiFont = CFStringCompare (fontName, CFSTR("AppleColorEmoji"), 0) == kCFCompareEqualTo;
CFRelease (fontName);
@@ -346,7 +348,7 @@ retry:
const hb_coretext_font_data_t *data = font->data.coretext;
if (unlikely (!data)) return nullptr;
- if (fabs (CTFontGetSize ((CTFontRef) data) - (CGFloat) font->ptem) > .5)
+ if (fabs (CTFontGetSize ((CTFontRef) data) - (CGFloat) font->ptem) > (CGFloat) .5)
{
/* XXX-MT-bug
* Note that evaluating condition above can be dangerous if another thread
@@ -402,7 +404,7 @@ hb_coretext_font_create (CTFontRef ct_font)
}
/**
- * hb_coretext_face_get_ct_font:
+ * hb_coretext_font_get_ct_font:
* @font: #hb_font_t to work upon
*
* Fetches the CTFontRef associated with the specified
@@ -858,7 +860,7 @@ resize_and_retry:
buffer->len = 0;
uint32_t status_and = ~0, status_or = 0;
- double advances_so_far = 0;
+ CGFloat advances_so_far = 0;
/* For right-to-left runs, CoreText returns the glyphs positioned such that
* any trailing whitespace is to the left of (0,0). Adjust coordinate system
* to fix for that. Test with any RTL string with trailing spaces.
@@ -880,10 +882,10 @@ resize_and_retry:
status_or |= run_status;
status_and &= run_status;
DEBUG_MSG (CORETEXT, run, "CTRunStatus: %x", run_status);
- double run_advance = CTRunGetTypographicBounds (run, range_all, nullptr, nullptr, nullptr);
+ CGFloat run_advance = CTRunGetTypographicBounds (run, range_all, nullptr, nullptr, nullptr);
if (HB_DIRECTION_IS_VERTICAL (buffer->props.direction))
run_advance = -run_advance;
- DEBUG_MSG (CORETEXT, run, "Run advance: %g", run_advance);
+ DEBUG_MSG (CORETEXT, run, "Run advance: %g", (double) run_advance);
/* CoreText does automatic font fallback (AKA "cascading") for characters
* not supported by the requested font, and provides no way to turn it off,
@@ -1062,7 +1064,7 @@ resize_and_retry:
hb_position_t x_offset = (positions[0].x - advances_so_far) * x_mult;
for (unsigned int j = 0; j < num_glyphs; j++)
{
- double advance;
+ CGFloat advance;
if (likely (j + 1 < num_glyphs))
advance = positions[j + 1].x - positions[j].x;
else /* last glyph */
@@ -1078,7 +1080,7 @@ resize_and_retry:
hb_position_t y_offset = (positions[0].y - advances_so_far) * y_mult;
for (unsigned int j = 0; j < num_glyphs; j++)
{
- double advance;
+ CGFloat advance;
if (likely (j + 1 < num_glyphs))
advance = positions[j + 1].y - positions[j].y;
else /* last glyph */
diff --git a/thirdparty/harfbuzz/src/hb-deprecated.h b/thirdparty/harfbuzz/src/hb-deprecated.h
index 43f89a4c4e..5f19125789 100644
--- a/thirdparty/harfbuzz/src/hb-deprecated.h
+++ b/thirdparty/harfbuzz/src/hb-deprecated.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -53,11 +53,50 @@ HB_BEGIN_DECLS
#ifndef HB_DISABLE_DEPRECATED
+/**
+ * HB_SCRIPT_CANADIAN_ABORIGINAL:
+ *
+ * Use #HB_SCRIPT_CANADIAN_SYLLABICS instead:
+ *
+ * Deprecated: 0.9.20
+ */
#define HB_SCRIPT_CANADIAN_ABORIGINAL HB_SCRIPT_CANADIAN_SYLLABICS
+/**
+ * HB_BUFFER_FLAGS_DEFAULT:
+ *
+ * Use #HB_BUFFER_FLAG_DEFAULT instead.
+ *
+ * Deprecated: 0.9.20
+ */
#define HB_BUFFER_FLAGS_DEFAULT HB_BUFFER_FLAG_DEFAULT
+/**
+ * HB_BUFFER_SERIALIZE_FLAGS_DEFAULT:
+ *
+ * Use #HB_BUFFER_SERIALIZE_FLAG_DEFAULT instead.
+ *
+ * Deprecated: 0.9.20
+ */
#define HB_BUFFER_SERIALIZE_FLAGS_DEFAULT HB_BUFFER_SERIALIZE_FLAG_DEFAULT
+/**
+ * hb_font_get_glyph_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @unicode: The Unicode code point to query
+ * @variation_selector: The variation-selector code point to query
+ * @glyph: (out): The glyph ID retrieved
+ * @user_data: User data pointer passed by the caller
+ *
+ * A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
+ *
+ * This method should retrieve the glyph ID for a specified Unicode code point
+ * font, with an optional variation selector.
+ *
+ * Return value: %true if data found, %false otherwise
+ * Deprecated: 1.2.3
+ *
+ **/
typedef hb_bool_t (*hb_font_get_glyph_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t unicode, hb_codepoint_t variation_selector,
hb_codepoint_t *glyph,
@@ -73,6 +112,11 @@ hb_set_invert (hb_set_t *set);
/**
* hb_unicode_eastasian_width_func_t:
+ * @ufuncs: A Unicode-functions structure
+ * @unicode: The code point to query
+ * @user_data: User data pointer passed by the caller
+ *
+ * A virtual method for the #hb_unicode_funcs_t structure.
*
* Deprecated: 2.0.0
*/
@@ -82,12 +126,12 @@ typedef unsigned int (*hb_unicode_eastasian_width_func_t) (hb_unicode_funcs_t
/**
* hb_unicode_funcs_set_eastasian_width_func:
- * @ufuncs: a Unicode function structure
- * @func: (closure user_data) (destroy destroy) (scope notified):
- * @user_data:
- * @destroy:
+ * @ufuncs: a Unicode-function structure
+ * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
+ * @user_data: Data to pass to @func
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
- *
+ * Sets the implementation function for #hb_unicode_eastasian_width_func_t.
*
* Since: 0.9.2
* Deprecated: 2.0.0
@@ -99,6 +143,10 @@ hb_unicode_funcs_set_eastasian_width_func (hb_unicode_funcs_t *ufuncs,
/**
* hb_unicode_eastasian_width:
+ * @ufuncs: a Unicode-function structure
+ * @unicode: The code point to query
+ *
+ * Don't use. Not used by HarfBuzz.
*
* Since: 0.9.2
* Deprecated: 2.0.0
@@ -112,7 +160,7 @@ hb_unicode_eastasian_width (hb_unicode_funcs_t *ufuncs,
* hb_unicode_decompose_compatibility_func_t:
* @ufuncs: a Unicode function structure
* @u: codepoint to decompose
- * @decomposed: address of codepoint array (of length %HB_UNICODE_MAX_DECOMPOSITION_LEN) to write decomposition into
+ * @decomposed: address of codepoint array (of length #HB_UNICODE_MAX_DECOMPOSITION_LEN) to write decomposition into
* @user_data: user data pointer as passed to hb_unicode_funcs_set_decompose_compatibility_func()
*
* Fully decompose @u to its Unicode compatibility decomposition. The codepoints of the decomposition will be written to @decomposed.
@@ -120,7 +168,7 @@ hb_unicode_eastasian_width (hb_unicode_funcs_t *ufuncs,
*
* If @u has no compatibility decomposition, zero should be returned.
*
- * The Unicode standard guarantees that a buffer of length %HB_UNICODE_MAX_DECOMPOSITION_LEN codepoints will always be sufficient for any
+ * The Unicode standard guarantees that a buffer of length #HB_UNICODE_MAX_DECOMPOSITION_LEN codepoints will always be sufficient for any
* compatibility decomposition plus an terminating value of 0. Consequently, @decompose must be allocated by the caller to be at least this length. Implementations
* of this function type must ensure that they do not write past the provided array.
*
@@ -144,10 +192,12 @@ typedef unsigned int (*hb_unicode_decompose_compatibility_func_t) (hb_unicode_
/**
* hb_unicode_funcs_set_decompose_compatibility_func:
- * @ufuncs: a Unicode function structure
- * @func: (closure user_data) (destroy destroy) (scope notified):
- * @user_data:
- * @destroy:
+ * @ufuncs: A Unicode-functions structure
+ * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
+ * @user_data: Data to pass to @func
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
+ *
+ * Sets the implementation function for #hb_unicode_decompose_compatibility_func_t.
*
*
*
@@ -165,16 +215,25 @@ hb_unicode_decompose_compatibility (hb_unicode_funcs_t *ufuncs,
hb_codepoint_t *decomposed);
+/**
+ * hb_font_get_glyph_v_kerning_func_t:
+ *
+ * A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
+ *
+ * This method should retrieve the kerning-adjustment value for a glyph-pair in
+ * the specified font, for vertical text segments.
+ *
+ **/
typedef hb_font_get_glyph_kerning_func_t hb_font_get_glyph_v_kerning_func_t;
/**
* hb_font_funcs_set_glyph_v_kerning_func:
- * @ffuncs: font functions.
- * @func: (closure user_data) (destroy destroy) (scope notified):
- * @user_data:
- * @destroy:
+ * @ffuncs: A font-function structure
+ * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
+ * @user_data: Data to pass to @func
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
- *
+ * Sets the implementation function for #hb_font_get_glyph_v_kerning_func_t.
*
* Since: 0.9.2
* Deprecated: 2.0.0
diff --git a/thirdparty/harfbuzz/src/hb-directwrite.cc b/thirdparty/harfbuzz/src/hb-directwrite.cc
index 92c956c032..a07302159c 100644
--- a/thirdparty/harfbuzz/src/hb-directwrite.cc
+++ b/thirdparty/harfbuzz/src/hb-directwrite.cc
@@ -957,6 +957,8 @@ _hb_directwrite_font_release (void *data)
* hb_directwrite_face_create:
* @font_face: a DirectWrite IDWriteFontFace object.
*
+ * Constructs a new face object from the specified DirectWrite IDWriteFontFace.
+ *
* Return value: #hb_face_t object corresponding to the given input
*
* Since: 2.4.0
@@ -974,6 +976,8 @@ hb_directwrite_face_create (IDWriteFontFace *font_face)
* hb_directwrite_face_get_font_face:
* @face: a #hb_face_t object
*
+* Gets the DirectWrite IDWriteFontFace associated with @face.
+*
* Return value: DirectWrite IDWriteFontFace object corresponding to the given input
*
* Since: 2.5.0
diff --git a/thirdparty/harfbuzz/src/hb-dispatch.hh b/thirdparty/harfbuzz/src/hb-dispatch.hh
index 7eace86e54..4b2b65a8de 100644
--- a/thirdparty/harfbuzz/src/hb-dispatch.hh
+++ b/thirdparty/harfbuzz/src/hb-dispatch.hh
@@ -38,7 +38,6 @@
template <typename Context, typename Return=hb_empty_t, unsigned int MaxDebugDepth=0>
struct hb_dispatch_context_t
{
- hb_dispatch_context_t () : debug_depth (0) {}
private:
/* https://en.wikipedia.org/wiki/Curiously_recurring_template_pattern */
const Context* thiz () const { return static_cast<const Context *> (this); }
@@ -54,7 +53,7 @@ struct hb_dispatch_context_t
{ return obj.dispatch (thiz (), hb_forward<Ts> (ds)...); }
static return_t no_dispatch_return_value () { return Context::default_return_value (); }
static bool stop_sublookup_iteration (const return_t r HB_UNUSED) { return false; }
- unsigned debug_depth;
+ unsigned debug_depth = 0;
};
diff --git a/thirdparty/harfbuzz/src/hb-draw.h b/thirdparty/harfbuzz/src/hb-draw.h
index 98eccf4c0c..bddc876399 100644
--- a/thirdparty/harfbuzz/src/hb-draw.h
+++ b/thirdparty/harfbuzz/src/hb-draw.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-face.cc b/thirdparty/harfbuzz/src/hb-face.cc
index 33a788e7c5..61bd4af7b1 100644
--- a/thirdparty/harfbuzz/src/hb-face.cc
+++ b/thirdparty/harfbuzz/src/hb-face.cc
@@ -89,8 +89,8 @@ DEFINE_NULL_INSTANCE (hb_face_t) =
nullptr, /* destroy */
0, /* index */
- HB_ATOMIC_INT_INIT (1000), /* upem */
- HB_ATOMIC_INT_INIT (0), /* num_glyphs */
+ 1000, /* upem */
+ 0, /* num_glyphs */
/* Zero for the rest is fine. */
};
@@ -100,7 +100,7 @@ DEFINE_NULL_INSTANCE (hb_face_t) =
* hb_face_create_for_tables:
* @reference_table_func: (closure user_data) (destroy destroy) (scope notified): Table-referencing function
* @user_data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
*
* Variant of hb_face_create(), built for those cases where it is more
* convenient to provide data for individual tables instead of the whole font
@@ -235,7 +235,7 @@ hb_face_create (hb_blob_t *blob,
*
* Fetches the singleton empty face object.
*
- * Return value: (transfer full) The empty face object
+ * Return value: (transfer full): The empty face object
*
* Since: 0.9.2
**/
@@ -299,7 +299,7 @@ hb_face_destroy (hb_face_t *face)
* @face: A face object
* @key: The user-data key to set
* @data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the given face object.
@@ -360,7 +360,7 @@ hb_face_make_immutable (hb_face_t *face)
*
* Tests whether the given face object is immutable.
*
- * Return value: True is @face is immutable, false otherwise
+ * Return value: %true is @face is immutable, %false otherwise
*
* Since: 0.9.2
**/
@@ -756,7 +756,7 @@ hb_face_builder_add_table (hb_face_t *face, hb_tag_t tag, hb_blob_t *blob)
hb_face_builder_data_t *data = (hb_face_builder_data_t *) face->user_data;
hb_face_builder_data_t::table_entry_t *entry = data->tables.push ();
- if (data->tables.in_error())
+ if (unlikely (data->tables.in_error()))
return false;
entry->tag = tag;
diff --git a/thirdparty/harfbuzz/src/hb-face.h b/thirdparty/harfbuzz/src/hb-face.h
index 3b18f7eef9..6ef2f8b886 100644
--- a/thirdparty/harfbuzz/src/hb-face.h
+++ b/thirdparty/harfbuzz/src/hb-face.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -58,6 +58,19 @@ HB_EXTERN hb_face_t *
hb_face_create (hb_blob_t *blob,
unsigned int index);
+/**
+ * hb_reference_table_func_t:
+ * @face: an #hb_face_t to reference table for
+ * @tag: the tag of the table to reference
+ * @user_data: User data pointer passed by the caller
+ *
+ * Callback function for hb_face_create_for_tables().
+ *
+ * Return value: (transfer full): A pointer to the @tag table within @face
+ *
+ * Since: 0.9.2
+ */
+
typedef hb_blob_t * (*hb_reference_table_func_t) (hb_face_t *face, hb_tag_t tag, void *user_data);
/* calls destroy() when not needing user_data anymore */
diff --git a/thirdparty/harfbuzz/src/hb-face.hh b/thirdparty/harfbuzz/src/hb-face.hh
index f1b472ccf3..765f272858 100644
--- a/thirdparty/harfbuzz/src/hb-face.hh
+++ b/thirdparty/harfbuzz/src/hb-face.hh
@@ -81,7 +81,7 @@ struct hb_face_t
return blob;
}
- HB_PURE_FUNC unsigned int get_upem () const
+ unsigned int get_upem () const
{
unsigned int ret = upem.get_relaxed ();
if (unlikely (!ret))
diff --git a/thirdparty/harfbuzz/src/hb-font.cc b/thirdparty/harfbuzz/src/hb-font.cc
index 5c8357ff28..37a0e7fe85 100644
--- a/thirdparty/harfbuzz/src/hb-font.cc
+++ b/thirdparty/harfbuzz/src/hb-font.cc
@@ -628,7 +628,7 @@ hb_font_funcs_destroy (hb_font_funcs_t *ffuncs)
* @ffuncs: The font-functions structure
* @key: The user-data key to set
* @data: A pointer to the user data set
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified font-functions structure.
@@ -690,7 +690,7 @@ hb_font_funcs_make_immutable (hb_font_funcs_t *ffuncs)
*
* Tests whether a font-functions structure is immutable.
*
- * Return value: %true if @ffuncs is immutable, false otherwise
+ * Return value: %true if @ffuncs is immutable, %false otherwise
*
* Since: 0.9.2
**/
@@ -753,10 +753,10 @@ hb_font_t::has_func (unsigned int i)
* @font: #hb_font_t to work upon
* @extents: (out): The font extents retrieved
*
- * Fetches the extents for a specified font, in horizontal
+ * Fetches the extents for a specified font, for horizontal
* text segments.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 1.1.3
**/
@@ -772,10 +772,10 @@ hb_font_get_h_extents (hb_font_t *font,
* @font: #hb_font_t to work upon
* @extents: (out): The font extents retrieved
*
- * Fetches the extents for a specified font, in vertical
+ * Fetches the extents for a specified font, for vertical
* text segments.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 1.1.3
**/
@@ -790,7 +790,7 @@ hb_font_get_v_extents (hb_font_t *font,
* hb_font_get_glyph:
* @font: #hb_font_t to work upon
* @unicode: The Unicode code point to query
- * @variation_selector: (optional): A variation-selector code point
+ * @variation_selector: A variation-selector code point
* @glyph: (out): The glyph ID retrieved
*
* Fetches the glyph ID for a Unicode code point in the specified
@@ -799,7 +799,7 @@ hb_font_get_v_extents (hb_font_t *font,
* If @variation_selector is 0, calls hb_font_get_nominal_glyph();
* otherwise calls hb_font_get_variation_glyph().
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -827,7 +827,7 @@ hb_font_get_glyph (hb_font_t *font,
* for code points modified by variation selectors. For variation-selector
* support, user hb_font_get_variation_glyph() or use hb_font_get_glyph().
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 1.2.3
**/
@@ -841,11 +841,17 @@ hb_font_get_nominal_glyph (hb_font_t *font,
/**
* hb_font_get_nominal_glyphs:
- * @font: a font.
- *
+ * @font: #hb_font_t to work upon
+ * @count: number of code points to query
+ * @first_unicode: The first Unicode code point to query
+ * @unicode_stride: The stride between successive code points
+ * @first_glyph: (out): The first glyph ID retrieved
+ * @glyph_stride: The stride between successive glyph IDs
*
+ * Fetches the nominal glyph IDs for a sequence of Unicode code points. Glyph
+ * IDs must be returned in a #hb_codepoint_t output parameter.
*
- * Return value:
+ * Return value: the number of code points processed
*
* Since: 2.6.3
**/
@@ -873,7 +879,7 @@ hb_font_get_nominal_glyphs (hb_font_t *font,
* by the specified variation-selector code point, in the specified
* font.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 1.2.3
**/
@@ -931,7 +937,7 @@ hb_font_get_glyph_v_advance (hb_font_t *font,
* @first_glyph: The first glyph ID to query
* @glyph_stride: The stride between successive glyph IDs
* @first_advance: (out): The first advance retrieved
- * @advance_stride: (out): The stride between successive advances
+ * @advance_stride: The stride between successive advances
*
* Fetches the advances for a sequence of glyph IDs in the specified
* font, for horizontal text segments.
@@ -983,7 +989,7 @@ hb_font_get_glyph_v_advances (hb_font_t* font,
* Fetches the (X,Y) coordinates of the origin for a glyph ID
* in the specified font, for horizontal text segments.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1006,7 +1012,7 @@ hb_font_get_glyph_h_origin (hb_font_t *font,
* Fetches the (X,Y) coordinates of the origin for a glyph ID
* in the specified font, for vertical text segments.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1026,7 +1032,7 @@ hb_font_get_glyph_v_origin (hb_font_t *font,
* @right_glyph: The glyph ID of the right glyph in the glyph pair
*
* Fetches the kerning-adjustment value for a glyph-pair in
- * the specified font, in horizontal text segments.
+ * the specified font, for horizontal text segments.
*
* <note>It handles legacy kerning only (as returned by the corresponding
* #hb_font_funcs_t function).</note>
@@ -1051,7 +1057,7 @@ hb_font_get_glyph_h_kerning (hb_font_t *font,
* @bottom_glyph: The glyph ID of the bottom glyph in the glyph pair
*
* Fetches the kerning-adjustment value for a glyph-pair in
- * the specified font, in vertical text segments.
+ * the specified font, for vertical text segments.
*
* <note>It handles legacy kerning only (as returned by the corresponding
* #hb_font_funcs_t function).</note>
@@ -1079,7 +1085,7 @@ hb_font_get_glyph_v_kerning (hb_font_t *font,
* Fetches the #hb_glyph_extents_t data for a glyph ID
* in the specified font.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1102,7 +1108,7 @@ hb_font_get_glyph_extents (hb_font_t *font,
* Fetches the (x,y) coordinates of a specified contour-point index
* in the specified glyph, within the specified font.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1125,7 +1131,7 @@ hb_font_get_glyph_contour_point (hb_font_t *font,
*
* Fetches the glyph-name string for a glyph ID in the specified @font.
*
- * Return value: %true if data found, zero otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1149,7 +1155,7 @@ hb_font_get_glyph_name (hb_font_t *font,
*
* <note>Note: @len == -1 means the name string is null-terminated.</note>
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1169,7 +1175,7 @@ hb_font_get_glyph_from_name (hb_font_t *font,
* hb_font_get_extents_for_direction:
* @font: #hb_font_t to work upon
* @direction: The direction of the text segment
- * @extents: (out): The #hb_glyph_extents_t retrieved
+ * @extents: (out): The #hb_font_extents_t retrieved
*
* Fetches the extents for a font in a text segment of the
* specified direction.
@@ -1364,7 +1370,7 @@ hb_font_get_glyph_kerning_for_direction (hb_font_t *font,
* Calls the appropriate direction-specific variant (horizontal
* or vertical) depending on the value of @direction.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1393,7 +1399,7 @@ hb_font_get_glyph_extents_for_origin (hb_font_t *font,
* Calls the appropriate direction-specific variant (horizontal
* or vertical) depending on the value of @direction.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1444,7 +1450,7 @@ hb_font_glyph_to_string (hb_font_t *font,
*
* <note>Note: @len == -1 means the string is null-terminated.</note>
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.2
**/
@@ -1664,12 +1670,12 @@ hb_font_destroy (hb_font_t *font)
* @font: #hb_font_t to work upon
* @key: The user-data key
* @data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified font object.
*
- * Return value:
+ * Return value: %true if success, %false otherwise
*
* Since: 0.9.2
**/
@@ -1728,7 +1734,7 @@ hb_font_make_immutable (hb_font_t *font)
*
* Tests whether a font object is immutable.
*
- * Return value: %true if @font is immutable, false otherwise
+ * Return value: %true if @font is immutable, %false otherwise
*
* Since: 0.9.2
**/
@@ -1828,9 +1834,9 @@ hb_font_get_face (hb_font_t *font)
/**
* hb_font_set_funcs:
* @font: #hb_font_t to work upon
- * @klass: (closure font_data) (destroy destroy) (scope notified):
+ * @klass: (closure font_data) (destroy destroy) (scope notified): The font-functions structure.
* @font_data: Data to attach to @font
- * @destroy: (optional): The function to call when @font_data is not needed anymore
+ * @destroy: (nullable): The function to call when @font_data is not needed anymore
*
* Replaces the font-functions structure attached to a font, updating
* the font's user-data with @font-data and the @destroy callback.
@@ -1867,7 +1873,7 @@ hb_font_set_funcs (hb_font_t *font,
* hb_font_set_funcs_data:
* @font: #hb_font_t to work upon
* @font_data: (destroy destroy) (scope notified): Data to attach to @font
- * @destroy: (optional): The function to call when @font_data is not needed anymore
+ * @destroy: (nullable): The function to call when @font_data is not needed anymore
*
* Replaces the user data attached to a font, updating the font's
* @destroy callback.
@@ -2212,10 +2218,14 @@ hb_font_get_var_coords_normalized (hb_font_t *font,
#ifdef HB_EXPERIMENTAL_API
/**
* hb_font_get_var_coords_design:
+ * @font: #hb_font_t to work upon
+ * @length: (out): number of coordinates
*
* Return value is valid as long as variation coordinates of the font
* are not modified.
*
+ * Return value: coordinates array
+ *
* Since: EXPERIMENTAL
*/
const float *
@@ -2319,7 +2329,7 @@ hb_font_get_variation_glyph_trampoline (hb_font_t *font,
* @ffuncs: The font-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): callback function
* @user_data: data to pass to @func
- * @destroy: (optional): function to call when @user_data is not needed anymore
+ * @destroy: (nullable): function to call when @user_data is not needed anymore
*
* Deprecated. Use hb_font_funcs_set_nominal_glyph_func() and
* hb_font_funcs_set_variation_glyph_func() instead.
diff --git a/thirdparty/harfbuzz/src/hb-font.h b/thirdparty/harfbuzz/src/hb-font.h
index 05f6c03f47..15dc126523 100644
--- a/thirdparty/harfbuzz/src/hb-font.h
+++ b/thirdparty/harfbuzz/src/hb-font.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -37,7 +37,12 @@
HB_BEGIN_DECLS
-
+/**
+ * hb_font_t:
+ *
+ * Data type for holding fonts.
+ *
+ */
typedef struct hb_font_t hb_font_t;
@@ -141,6 +146,16 @@ typedef struct hb_glyph_extents_t {
/* func types */
+/**
+ * hb_font_get_font_extents_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @extents: (out): The font extents retrieved
+ * @user_data: User data pointer passed by the caller
+ *
+ * This method should retrieve the extents for a font.
+ *
+ **/
typedef hb_bool_t (*hb_font_get_font_extents_func_t) (hb_font_t *font, void *font_data,
hb_font_extents_t *extents,
void *user_data);
@@ -150,7 +165,7 @@ typedef hb_bool_t (*hb_font_get_font_extents_func_t) (hb_font_t *font, void *fon
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
- * This method should retrieve the extents for a font, in horizontal-direction
+ * This method should retrieve the extents for a font, for horizontal-direction
* text segments. Extents must be returned in an #hb_glyph_extents output
* parameter.
*
@@ -162,7 +177,7 @@ typedef hb_font_get_font_extents_func_t hb_font_get_font_h_extents_func_t;
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
- * This method should retrieve the extents for a font, in vertical-direction
+ * This method should retrieve the extents for a font, for vertical-direction
* text segments. Extents must be returned in an #hb_glyph_extents output
* parameter.
*
@@ -172,12 +187,19 @@ typedef hb_font_get_font_extents_func_t hb_font_get_font_v_extents_func_t;
/**
* hb_font_get_nominal_glyph_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @unicode: The Unicode code point to query
+ * @glyph: (out): The glyph ID retrieved
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the nominal glyph ID for a specified Unicode code
* point. Glyph IDs must be returned in a #hb_codepoint_t output parameter.
*
+ * Return value: %true if data found, %false otherwise
+ *
**/
typedef hb_bool_t (*hb_font_get_nominal_glyph_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t unicode,
@@ -186,6 +208,12 @@ typedef hb_bool_t (*hb_font_get_nominal_glyph_func_t) (hb_font_t *font, void *fo
/**
* hb_font_get_variation_glyph_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @unicode: The Unicode code point to query
+ * @variation_selector: The variation-selector code point to query
+ * @glyph: (out): The glyph ID retrieved
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
@@ -193,6 +221,8 @@ typedef hb_bool_t (*hb_font_get_nominal_glyph_func_t) (hb_font_t *font, void *fo
* followed by a specified Variation Selector code point. Glyph IDs must be
* returned in a #hb_codepoint_t output parameter.
*
+ * Return value: %true if data found, %false otherwise
+ *
**/
typedef hb_bool_t (*hb_font_get_variation_glyph_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t unicode, hb_codepoint_t variation_selector,
@@ -202,12 +232,22 @@ typedef hb_bool_t (*hb_font_get_variation_glyph_func_t) (hb_font_t *font, void *
/**
* hb_font_get_nominal_glyphs_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @count: number of code points to query
+ * @first_unicode: The first Unicode code point to query
+ * @unicode_stride: The stride between successive code points
+ * @first_glyph: (out): The first glyph ID retrieved
+ * @glyph_stride: The stride between successive glyph IDs
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the nominal glyph IDs for a sequence of
* Unicode code points. Glyph IDs must be returned in a #hb_codepoint_t
* output parameter.
+ *
+ * Return value: the number of code points processed
*
**/
typedef unsigned int (*hb_font_get_nominal_glyphs_func_t) (hb_font_t *font, void *font_data,
@@ -220,12 +260,18 @@ typedef unsigned int (*hb_font_get_nominal_glyphs_func_t) (hb_font_t *font, void
/**
* hb_font_get_glyph_advance_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @glyph: The glyph ID to query
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the advance for a specified glyph. The
* method must return an #hb_position_t.
*
+ * Return value: The advance of @glyph within @font
+ *
**/
typedef hb_position_t (*hb_font_get_glyph_advance_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t glyph,
@@ -257,6 +303,14 @@ typedef hb_font_get_glyph_advance_func_t hb_font_get_glyph_v_advance_func_t;
/**
* hb_font_get_glyph_advances_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @count: The number of glyph IDs in the sequence queried
+ * @first_glyph: The first glyph ID to query
+ * @glyph_stride: The stride between successive glyph IDs
+ * @first_advance: (out): The first advance retrieved
+ * @advance_stride: The stride between successive advances
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
@@ -295,12 +349,20 @@ typedef hb_font_get_glyph_advances_func_t hb_font_get_glyph_v_advances_func_t;
/**
* hb_font_get_glyph_origin_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @glyph: The glyph ID to query
+ * @x: (out): The X coordinate of the origin
+ * @y: (out): The Y coordinate of the origin
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the (X,Y) coordinates (in font units) of the
* origin for a glyph. Each coordinate must be returned in an #hb_position_t
* output parameter.
+ *
+ * Return value: %true if data found, %false otherwise
*
**/
typedef hb_bool_t (*hb_font_get_glyph_origin_func_t) (hb_font_t *font, void *font_data,
@@ -314,7 +376,7 @@ typedef hb_bool_t (*hb_font_get_glyph_origin_func_t) (hb_font_t *font, void *fon
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the (X,Y) coordinates (in font units) of the
- * origin for a glyph, in horizontal-direction text segments. Each
+ * origin for a glyph, for horizontal-direction text segments. Each
* coordinate must be returned in an #hb_position_t output parameter.
*
**/
@@ -326,25 +388,53 @@ typedef hb_font_get_glyph_origin_func_t hb_font_get_glyph_h_origin_func_t;
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the (X,Y) coordinates (in font units) of the
- * origin for a glyph, in vertical-direction text segments. Each coordinate
+ * origin for a glyph, for vertical-direction text segments. Each coordinate
* must be returned in an #hb_position_t output parameter.
*
**/
typedef hb_font_get_glyph_origin_func_t hb_font_get_glyph_v_origin_func_t;
+/**
+ * hb_font_get_glyph_kerning_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @first_glyph: The glyph ID of the first glyph in the glyph pair
+ * @second_glyph: The glyph ID of the second glyph in the glyph pair
+ * @user_data: User data pointer passed by the caller
+ *
+ * This method should retrieve the kerning-adjustment value for a glyph-pair in
+ * the specified font, for horizontal text segments.
+ *
+ **/
typedef hb_position_t (*hb_font_get_glyph_kerning_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t first_glyph, hb_codepoint_t second_glyph,
void *user_data);
+/**
+ * hb_font_get_glyph_h_kerning_func_t:
+ *
+ * A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
+ *
+ * This method should retrieve the kerning-adjustment value for a glyph-pair in
+ * the specified font, for horizontal text segments.
+ *
+ **/
typedef hb_font_get_glyph_kerning_func_t hb_font_get_glyph_h_kerning_func_t;
/**
* hb_font_get_glyph_extents_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @glyph: The glyph ID to query
+ * @extents: (out): The #hb_glyph_extents_t retrieved
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the extents for a specified glyph. Extents must be
* returned in an #hb_glyph_extents output parameter.
+ *
+ * Return value: %true if data found, %false otherwise
*
**/
typedef hb_bool_t (*hb_font_get_glyph_extents_func_t) (hb_font_t *font, void *font_data,
@@ -354,6 +444,13 @@ typedef hb_bool_t (*hb_font_get_glyph_extents_func_t) (hb_font_t *font, void *fo
/**
* hb_font_get_glyph_contour_point_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @glyph: The glyph ID to query
+ * @point_index: The contour-point index to query
+ * @x: (out): The X value retrieved for the contour point
+ * @y: (out): The Y value retrieved for the contour point
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
@@ -361,6 +458,8 @@ typedef hb_bool_t (*hb_font_get_glyph_extents_func_t) (hb_font_t *font, void *fo
* specified contour point in a glyph. Each coordinate must be returned as
* an #hb_position_t output parameter.
*
+ * Return value: %true if data found, %false otherwise
+ *
**/
typedef hb_bool_t (*hb_font_get_glyph_contour_point_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t glyph, unsigned int point_index,
@@ -370,12 +469,20 @@ typedef hb_bool_t (*hb_font_get_glyph_contour_point_func_t) (hb_font_t *font, vo
/**
* hb_font_get_glyph_name_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @glyph: The glyph ID to query
+ * @name: (out) (array length=size): Name string retrieved for the glyph ID
+ * @size: Length of the glyph-name string retrieved
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the glyph name that corresponds to a
* glyph ID. The name should be returned in a string output parameter.
*
+ * Return value: %true if data found, %false otherwise
+ *
**/
typedef hb_bool_t (*hb_font_get_glyph_name_func_t) (hb_font_t *font, void *font_data,
hb_codepoint_t glyph,
@@ -384,12 +491,20 @@ typedef hb_bool_t (*hb_font_get_glyph_name_func_t) (hb_font_t *font, void *font_
/**
* hb_font_get_glyph_from_name_func_t:
+ * @font: #hb_font_t to work upon
+ * @font_data: @font user data pointer
+ * @name: (array length=len): The name string to query
+ * @len: The length of the name queried
+ * @glyph: (out): The glyph ID retrieved
+ * @user_data: User data pointer passed by the caller
*
* A virtual method for the #hb_font_funcs_t of an #hb_font_t object.
*
* This method should retrieve the glyph ID that corresponds to a glyph-name
* string.
*
+ * Return value: %true if data found, %false otherwise
+ *
**/
typedef hb_bool_t (*hb_font_get_glyph_from_name_func_t) (hb_font_t *font, void *font_data,
const char *name, int len, /* -1 means nul-terminated */
@@ -404,7 +519,7 @@ typedef hb_bool_t (*hb_font_get_glyph_from_name_func_t) (hb_font_t *font, void *
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_font_h_extents_func_t.
*
@@ -420,7 +535,7 @@ hb_font_funcs_set_font_h_extents_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_font_v_extents_func_t.
*
@@ -436,7 +551,7 @@ hb_font_funcs_set_font_v_extents_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_nominal_glyph_func_t.
*
@@ -452,7 +567,7 @@ hb_font_funcs_set_nominal_glyph_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_nominal_glyphs_func_t.
*
@@ -468,7 +583,7 @@ hb_font_funcs_set_nominal_glyphs_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_variation_glyph_func_t.
*
@@ -484,7 +599,7 @@ hb_font_funcs_set_variation_glyph_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_h_advance_func_t.
*
@@ -500,7 +615,7 @@ hb_font_funcs_set_glyph_h_advance_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_v_advance_func_t.
*
@@ -516,7 +631,7 @@ hb_font_funcs_set_glyph_v_advance_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_h_advances_func_t.
*
@@ -532,7 +647,7 @@ hb_font_funcs_set_glyph_h_advances_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_v_advances_func_t.
*
@@ -548,7 +663,7 @@ hb_font_funcs_set_glyph_v_advances_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_h_origin_func_t.
*
@@ -564,7 +679,7 @@ hb_font_funcs_set_glyph_h_origin_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_v_origin_func_t.
*
@@ -577,12 +692,12 @@ hb_font_funcs_set_glyph_v_origin_func (hb_font_funcs_t *ffuncs,
/**
* hb_font_funcs_set_glyph_h_kerning_func:
- * @ffuncs: font functions.
- * @func: (closure user_data) (destroy destroy) (scope notified):
- * @user_data:
- * @destroy:
- *
+ * @ffuncs: A font-function structure
+ * @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
+ * @user_data: Data to pass to @func
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
+ * Sets the implementation function for #hb_font_get_glyph_h_kerning_func_t.
*
* Since: 0.9.2
**/
@@ -596,7 +711,7 @@ hb_font_funcs_set_glyph_h_kerning_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_extents_func_t.
*
@@ -612,7 +727,7 @@ hb_font_funcs_set_glyph_extents_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_contour_point_func_t.
*
@@ -628,7 +743,7 @@ hb_font_funcs_set_glyph_contour_point_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_name_func_t.
*
@@ -644,7 +759,7 @@ hb_font_funcs_set_glyph_name_func (hb_font_funcs_t *ffuncs,
* @ffuncs: A font-function structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_font_get_glyph_from_name_func_t.
*
diff --git a/thirdparty/harfbuzz/src/hb-ft.cc b/thirdparty/harfbuzz/src/hb-ft.cc
index ab7d6146ce..b82c1a67bd 100644
--- a/thirdparty/harfbuzz/src/hb-ft.cc
+++ b/thirdparty/harfbuzz/src/hb-ft.cc
@@ -84,7 +84,7 @@ struct hb_ft_font_t
bool symbol; /* Whether selected cmap is symbol cmap. */
bool unref; /* Whether to destroy ft_face when done. */
- mutable hb_atomic_int_t cached_x_scale;
+ mutable int cached_x_scale;
mutable hb_advance_cache_t advance_cache;
};
@@ -101,7 +101,7 @@ _hb_ft_font_create (FT_Face ft_face, bool symbol, bool unref)
ft_font->load_flags = FT_LOAD_DEFAULT | FT_LOAD_NO_HINTING;
- ft_font->cached_x_scale.set_relaxed (0);
+ ft_font->cached_x_scale = 0;
ft_font->advance_cache.init ();
return ft_font;
@@ -179,13 +179,13 @@ hb_ft_font_get_load_flags (hb_font_t *font)
}
/**
- * hb_ft_get_face:
+ * hb_ft_font_get_face:
* @font: #hb_font_t to work upon
*
* Fetches the FT_Face associated with the specified #hb_font_t
* font object.
*
- * Return value: the FT_Face found
+ * Return value: (nullable): the FT_Face found or %NULL
*
* Since: 0.9.2
**/
@@ -202,11 +202,12 @@ hb_ft_font_get_face (hb_font_t *font)
/**
* hb_ft_font_lock_face:
- * @font:
- *
+ * @font: #hb_font_t to work upon
*
+ * Gets the FT_Face associated with @font, This face will be kept around until
+ * you call hb_ft_font_unlock_face().
*
- * Return value:
+ * Return value: (nullable): the FT_Face associated with @font or %NULL
* Since: 2.6.5
**/
FT_Face
@@ -224,11 +225,10 @@ hb_ft_font_lock_face (hb_font_t *font)
/**
* hb_ft_font_unlock_face:
- * @font:
- *
+ * @font: #hb_font_t to work upon
*
+ * Releases an FT_Face previously obtained with hb_ft_font_lock_face().
*
- * Return value:
* Since: 2.6.5
**/
void
@@ -335,10 +335,10 @@ hb_ft_get_glyph_h_advances (hb_font_t* font, void* font_data,
int load_flags = ft_font->load_flags;
int mult = font->x_scale < 0 ? -1 : +1;
- if (font->x_scale != ft_font->cached_x_scale.get ())
+ if (font->x_scale != ft_font->cached_x_scale)
{
ft_font->advance_cache.clear ();
- ft_font->cached_x_scale.set (font->x_scale);
+ ft_font->cached_x_scale = font->x_scale;
}
for (unsigned int i = 0; i < count; i++)
@@ -661,7 +661,7 @@ _hb_ft_reference_table (hb_face_t *face HB_UNUSED, hb_tag_t tag, void *user_data
/**
* hb_ft_face_create:
* @ft_face: (destroy destroy) (scope notified): FT_Face to work upon
- * @destroy: (optional): A callback to call when the face object is not needed anymore
+ * @destroy: (nullable): A callback to call when the face object is not needed anymore
*
* Creates an #hb_face_t face object from the specified FT_Face.
*
@@ -771,13 +771,13 @@ hb_ft_face_create_cached (FT_Face ft_face)
/**
* hb_ft_font_create:
* @ft_face: (destroy destroy) (scope notified): FT_Face to work upon
- * @destroy: (optional): A callback to call when the font object is not needed anymore
+ * @destroy: (nullable): A callback to call when the font object is not needed anymore
*
* Creates an #hb_font_t font object from the specified FT_Face.
*
* <note>Note: You must set the face size on @ft_face before calling
- * hb_ft_font_create() on it. Otherwise, HarfBuzz will not pick up
- * the face size.</note>
+ * hb_ft_font_create() on it. HarfBuzz assumes size is always set and will
+ * access `size` member of FT_Face unconditionally.</note>
*
* This variant of the function does not provide any life-cycle management.
*
@@ -814,7 +814,7 @@ hb_ft_font_create (FT_Face ft_face,
}
/**
- * hb_ft_font_has_changed:
+ * hb_ft_font_changed:
* @font: #hb_font_t to work upon
*
* Refreshes the state of @font when the underlying FT_Face has changed.
@@ -884,8 +884,8 @@ hb_ft_font_changed (hb_font_t *font)
* Creates an #hb_font_t font object from the specified FT_Face.
*
* <note>Note: You must set the face size on @ft_face before calling
- * hb_ft_font_create_references() on it. Otherwise, HarfBuzz will not pick up
- * the face size.</note>
+ * hb_ft_font_create_referenced() on it. HarfBuzz assumes size is always set
+ * and will access `size` member of FT_Face unconditionally.</note>
*
* This is the preferred variant of the hb_ft_font_create*
* function family, because it calls FT_Reference_Face() on @ft_face,
diff --git a/thirdparty/harfbuzz/src/hb-gdi.cc b/thirdparty/harfbuzz/src/hb-gdi.cc
index 3a67cef160..dc4659c7f6 100644
--- a/thirdparty/harfbuzz/src/hb-gdi.cc
+++ b/thirdparty/harfbuzz/src/hb-gdi.cc
@@ -70,6 +70,8 @@ fail:
* hb_gdi_face_create:
* @hfont: a HFONT object.
*
+ * Constructs a new face object from the specified GDI HFONT.
+ *
* Return value: #hb_face_t object corresponding to the given input
*
* Since: 2.6.0
diff --git a/thirdparty/harfbuzz/src/hb-gobject-structs.h b/thirdparty/harfbuzz/src/hb-gobject-structs.h
index 6fad8d7019..63467f80df 100644
--- a/thirdparty/harfbuzz/src/hb-gobject-structs.h
+++ b/thirdparty/harfbuzz/src/hb-gobject-structs.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_GOBJECT_H_IN
+#if !defined(HB_GOBJECT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-gobject.h> instead."
#endif
@@ -40,47 +40,22 @@ HB_BEGIN_DECLS
/* Object types */
-/**
- * hb_gobject_blob_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_blob_get_type (void);
#define HB_GOBJECT_TYPE_BLOB (hb_gobject_blob_get_type ())
-/**
- * hb_gobject_buffer_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_buffer_get_type (void);
#define HB_GOBJECT_TYPE_BUFFER (hb_gobject_buffer_get_type ())
-/**
- * hb_gobject_face_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_face_get_type (void);
#define HB_GOBJECT_TYPE_FACE (hb_gobject_face_get_type ())
-/**
- * hb_gobject_font_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_font_get_type (void);
#define HB_GOBJECT_TYPE_FONT (hb_gobject_font_get_type ())
-/**
- * hb_gobject_font_funcs_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_font_funcs_get_type (void);
#define HB_GOBJECT_TYPE_FONT_FUNCS (hb_gobject_font_funcs_get_type ())
@@ -97,11 +72,6 @@ HB_EXTERN GType
hb_gobject_shape_plan_get_type (void);
#define HB_GOBJECT_TYPE_SHAPE_PLAN (hb_gobject_shape_plan_get_type ())
-/**
- * hb_gobject_unicode_funcs_get_type:
- *
- * Since: 0.9.2
- **/
HB_EXTERN GType
hb_gobject_unicode_funcs_get_type (void);
#define HB_GOBJECT_TYPE_UNICODE_FUNCS (hb_gobject_unicode_funcs_get_type ())
diff --git a/thirdparty/harfbuzz/src/hb-graphite2.cc b/thirdparty/harfbuzz/src/hb-graphite2.cc
index d8a72dc2f1..9dafe654c8 100644
--- a/thirdparty/harfbuzz/src/hb-graphite2.cc
+++ b/thirdparty/harfbuzz/src/hb-graphite2.cc
@@ -195,6 +195,11 @@ _hb_graphite2_shaper_font_data_destroy (hb_graphite2_font_data_t *data HB_UNUSED
#ifndef HB_DISABLE_DEPRECATED
/**
* hb_graphite2_font_get_gr_font:
+ * @font: An #hb_font_t
+ *
+ * Always returns %NULL. Use hb_graphite2_face_get_gr_face() instead.
+ *
+ * Return value: (nullable): Graphite2 font associated with @font.
*
* Since: 0.9.10
* Deprecated: 1.4.2
@@ -284,7 +289,7 @@ _hb_graphite2_shape (hb_shape_plan_t *shape_plan HB_UNUSED,
return true;
}
- buffer->ensure (glyph_count);
+ (void) buffer->ensure (glyph_count);
scratch = buffer->get_scratch_buffer (&scratch_size);
while ((DIV_CEIL (sizeof (hb_graphite2_cluster_t) * buffer->len, sizeof (*scratch)) +
DIV_CEIL (sizeof (hb_codepoint_t) * glyph_count, sizeof (*scratch))) > scratch_size)
diff --git a/thirdparty/harfbuzz/src/hb-iter.hh b/thirdparty/harfbuzz/src/hb-iter.hh
index 981c5c218c..f7018150e4 100644
--- a/thirdparty/harfbuzz/src/hb-iter.hh
+++ b/thirdparty/harfbuzz/src/hb-iter.hh
@@ -922,7 +922,7 @@ HB_FUNCOBJ (hb_none);
template <typename C, typename V,
hb_requires (hb_is_iterable (C))>
inline void
-hb_fill (C& c, const V &v)
+hb_fill (C&& c, const V &v)
{
for (auto i = hb_iter (c); i; i++)
*i = v;
diff --git a/thirdparty/harfbuzz/src/hb-machinery.hh b/thirdparty/harfbuzz/src/hb-machinery.hh
index 54bc60d4c8..3bd5a979b0 100644
--- a/thirdparty/harfbuzz/src/hb-machinery.hh
+++ b/thirdparty/harfbuzz/src/hb-machinery.hh
@@ -80,6 +80,11 @@ static inline Type& StructAfter(TObject &X)
* Size checking
*/
+/* Size signifying variable-sized array */
+#ifndef HB_VAR_ARRAY
+#define HB_VAR_ARRAY 1
+#endif
+
/* Check _assertion in a method environment */
#define _DEFINE_INSTANCE_ASSERTION1(_line, _assertion) \
void _instance_assertion_on_line_##_line () const \
diff --git a/thirdparty/harfbuzz/src/hb-map.cc b/thirdparty/harfbuzz/src/hb-map.cc
index f898bd8f92..f115da2bb8 100644
--- a/thirdparty/harfbuzz/src/hb-map.cc
+++ b/thirdparty/harfbuzz/src/hb-map.cc
@@ -117,7 +117,7 @@ hb_map_destroy (hb_map_t *map)
* @map: A map
* @key: The user-data key to set
* @data: A pointer to the user data to set
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified map.
@@ -162,7 +162,7 @@ hb_map_get_user_data (hb_map_t *map,
*
* Tests whether memory allocation for a set was successful.
*
- * Return value: %true if allocation succeeded, false otherwise
+ * Return value: %true if allocation succeeded, %false otherwise
*
* Since: 1.7.7
**/
@@ -230,7 +230,7 @@ hb_map_del (hb_map_t *map,
*
* Tests whether @key is an element of @map.
*
- * Return value: %true if @key is found in @map, false otherwise
+ * Return value: %true if @key is found in @map, %false otherwise
*
* Since: 1.7.7
**/
@@ -253,6 +253,9 @@ hb_map_has (const hb_map_t *map,
void
hb_map_clear (hb_map_t *map)
{
+ if (unlikely (hb_object_is_immutable (map)))
+ return;
+
return map->clear ();
}
diff --git a/thirdparty/harfbuzz/src/hb-map.h b/thirdparty/harfbuzz/src/hb-map.h
index 0c19ac8fb5..6a45a7bdd5 100644
--- a/thirdparty/harfbuzz/src/hb-map.h
+++ b/thirdparty/harfbuzz/src/hb-map.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -36,7 +36,11 @@
HB_BEGIN_DECLS
-/*
+/**
+ * HB_MAP_VALUE_INVALID:
+ *
+ * Unset #hb_map_t value.
+ *
* Since: 1.7.7
*/
#define HB_MAP_VALUE_INVALID ((hb_codepoint_t) -1)
diff --git a/thirdparty/harfbuzz/src/hb-map.hh b/thirdparty/harfbuzz/src/hb-map.hh
index 92c1bd67e5..84fe1d549b 100644
--- a/thirdparty/harfbuzz/src/hb-map.hh
+++ b/thirdparty/harfbuzz/src/hb-map.hh
@@ -97,8 +97,6 @@ struct hb_hashmap_t
void reset ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
successful = true;
clear ();
}
@@ -171,8 +169,6 @@ struct hb_hashmap_t
void clear ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
if (items)
for (auto &_ : hb_iter (items, mask + 1))
_.clear ();
@@ -181,6 +177,7 @@ struct hb_hashmap_t
}
bool is_empty () const { return population == 0; }
+ explicit operator bool () const { return !is_empty (); }
unsigned int get_population () const { return population; }
diff --git a/thirdparty/harfbuzz/src/hb-meta.hh b/thirdparty/harfbuzz/src/hb-meta.hh
index 4c0898b1b7..e40d9fd178 100644
--- a/thirdparty/harfbuzz/src/hb-meta.hh
+++ b/thirdparty/harfbuzz/src/hb-meta.hh
@@ -49,6 +49,10 @@ template <bool b> using hb_bool_constant = hb_integral_constant<bool, b>;
using hb_true_type = hb_bool_constant<true>;
using hb_false_type = hb_bool_constant<false>;
+/* Static-assert as expression. */
+template <bool cond> struct static_assert_expr;
+template <> struct static_assert_expr<true> : hb_false_type {};
+#define static_assert_expr(C) static_assert_expr<C>::value
/* Basic type SFINAE. */
@@ -220,6 +224,8 @@ struct hb_reference_wrapper<T&>
};
+/* Type traits */
+
template <typename T>
using hb_is_integral = hb_bool_constant<
hb_is_same (hb_decay<T>, char) ||
@@ -292,6 +298,15 @@ template <> struct hb_int_max<unsigned long long> : hb_integral_constant<unsigne
#define hb_int_max(T) hb_int_max<T>::value
+/* Class traits. */
+
+#define HB_DELETE_COPY_ASSIGN(TypeName) \
+ TypeName(const TypeName&) = delete; \
+ void operator=(const TypeName&) = delete
+#define HB_DELETE_CREATE_COPY_ASSIGN(TypeName) \
+ TypeName() = delete; \
+ TypeName(const TypeName&) = delete; \
+ void operator=(const TypeName&) = delete
template <typename T, typename>
struct _hb_is_destructible : hb_false_type {};
diff --git a/thirdparty/harfbuzz/src/hb-mutex.hh b/thirdparty/harfbuzz/src/hb-mutex.hh
index 56392d049b..2fc8d7ee58 100644
--- a/thirdparty/harfbuzz/src/hb-mutex.hh
+++ b/thirdparty/harfbuzz/src/hb-mutex.hh
@@ -73,24 +73,6 @@ typedef CRITICAL_SECTION hb_mutex_impl_t;
#define hb_mutex_impl_finish(M) DeleteCriticalSection (M)
-#elif !defined(HB_NO_MT) && defined(HAVE_INTEL_ATOMIC_PRIMITIVES)
-
-#if defined(HAVE_SCHED_H) && defined(HAVE_SCHED_YIELD)
-# include <sched.h>
-# define HB_SCHED_YIELD() sched_yield ()
-#else
-# define HB_SCHED_YIELD() HB_STMT_START {} HB_STMT_END
-#endif
-
-/* This actually is not a totally awful implementation. */
-typedef volatile int hb_mutex_impl_t;
-#define HB_MUTEX_IMPL_INIT 0
-#define hb_mutex_impl_init(M) *(M) = 0
-#define hb_mutex_impl_lock(M) HB_STMT_START { while (__sync_lock_test_and_set((M), 1)) HB_SCHED_YIELD (); } HB_STMT_END
-#define hb_mutex_impl_unlock(M) __sync_lock_release (M)
-#define hb_mutex_impl_finish(M) HB_STMT_START {} HB_STMT_END
-
-
#elif defined(HB_NO_MT)
typedef int hb_mutex_impl_t;
diff --git a/thirdparty/harfbuzz/src/hb-object.hh b/thirdparty/harfbuzz/src/hb-object.hh
index 39845a70e7..f3048b1c3e 100644
--- a/thirdparty/harfbuzz/src/hb-object.hh
+++ b/thirdparty/harfbuzz/src/hb-object.hh
@@ -140,9 +140,7 @@ struct hb_lockable_set_t
* Reference-count.
*/
-#define HB_REFERENCE_COUNT_INERT_VALUE 0
-#define HB_REFERENCE_COUNT_POISON_VALUE -0x0000DEAD
-#define HB_REFERENCE_COUNT_INIT {HB_ATOMIC_INT_INIT (HB_REFERENCE_COUNT_INERT_VALUE)}
+#define HB_REFERENCE_COUNT_INIT {0}
struct hb_reference_count_t
{
@@ -152,9 +150,9 @@ struct hb_reference_count_t
int get_relaxed () const { return ref_count.get_relaxed (); }
int inc () const { return ref_count.inc (); }
int dec () const { return ref_count.dec (); }
- void fini () { ref_count.set_relaxed (HB_REFERENCE_COUNT_POISON_VALUE); }
+ void fini () { ref_count.set_relaxed (-0x0000DEAD); }
- bool is_inert () const { return ref_count.get_relaxed () == HB_REFERENCE_COUNT_INERT_VALUE; }
+ bool is_inert () const { return !ref_count.get_relaxed (); }
bool is_valid () const { return ref_count.get_relaxed () > 0; }
};
@@ -197,15 +195,10 @@ struct hb_user_data_array_t
struct hb_object_header_t
{
hb_reference_count_t ref_count;
- mutable hb_atomic_int_t writable;
+ mutable hb_atomic_int_t writable = 0;
hb_atomic_ptr_t<hb_user_data_array_t> user_data;
};
-#define HB_OBJECT_HEADER_STATIC \
- { \
- HB_REFERENCE_COUNT_INIT, \
- HB_ATOMIC_INT_INIT (false), \
- HB_ATOMIC_PTR_INIT (nullptr) \
- }
+#define HB_OBJECT_HEADER_STATIC {}
/*
diff --git a/thirdparty/harfbuzz/src/hb-open-file.hh b/thirdparty/harfbuzz/src/hb-open-file.hh
index ac13dd23c3..54c07ff13c 100644
--- a/thirdparty/harfbuzz/src/hb-open-file.hh
+++ b/thirdparty/harfbuzz/src/hb-open-file.hh
@@ -48,7 +48,7 @@ namespace OT {
*/
struct OpenTypeFontFile;
-struct OffsetTable;
+struct OpenTypeOffsetTable;
struct TTCHeader;
@@ -78,7 +78,7 @@ typedef struct TableRecord
DEFINE_SIZE_STATIC (16);
} OpenTypeTable;
-typedef struct OffsetTable
+typedef struct OpenTypeOffsetTable
{
friend struct OpenTypeFontFile;
@@ -218,7 +218,7 @@ struct TTCHeaderVersion1
Tag ttcTag; /* TrueType Collection ID string: 'ttcf' */
FixedVersion<>version; /* Version of the TTC Header (1.0),
* 0x00010000u */
- LArrayOf<LOffsetTo<OffsetTable>>
+ LArrayOf<LOffsetTo<OpenTypeOffsetTable>>
table; /* Array of offsets to the OffsetTable for each font
* from the beginning of the file */
public:
diff --git a/thirdparty/harfbuzz/src/hb-open-type.hh b/thirdparty/harfbuzz/src/hb-open-type.hh
index 99634b76f0..dc0ae1d989 100644
--- a/thirdparty/harfbuzz/src/hb-open-type.hh
+++ b/thirdparty/harfbuzz/src/hb-open-type.hh
@@ -53,14 +53,19 @@ namespace OT {
*/
/* Integer types in big-endian order and no alignment requirement */
-template <typename Type, unsigned int Size>
+template <typename Type,
+ unsigned int Size = sizeof (Type)>
struct IntType
{
typedef Type type;
- typedef hb_conditional<hb_is_signed (Type), signed, unsigned> wide_type;
- IntType& operator = (wide_type i) { v = i; return *this; }
- operator wide_type () const { return v; }
+ IntType () = default;
+ explicit constexpr IntType (Type V) : v {V} {}
+ IntType& operator = (Type i) { v = i; return *this; }
+ /* For reason we define cast out operator for signed/unsigned, instead of Type, see:
+ * https://github.com/harfbuzz/harfbuzz/pull/2875/commits/09836013995cab2b9f07577a179ad7b024130467 */
+ operator hb_conditional<hb_is_signed (Type), signed, unsigned> () const { return v; }
+
bool operator == (const IntType &o) const { return (Type) v == (Type) o.v; }
bool operator != (const IntType &o) const { return !(*this == o); }
@@ -80,14 +85,21 @@ struct IntType
return pb->cmp (*pa);
}
- template <typename Type2>
+ template <typename Type2,
+ hb_enable_if (hb_is_integral (Type2) &&
+ sizeof (Type2) < sizeof (int) &&
+ sizeof (Type) < sizeof (int))>
int cmp (Type2 a) const
{
Type b = v;
- if (sizeof (Type) < sizeof (int) && sizeof (Type2) < sizeof (int))
- return (int) a - (int) b;
- else
- return a < b ? -1 : a == b ? 0 : +1;
+ return (int) a - (int) b;
+ }
+ template <typename Type2,
+ hb_enable_if (hb_is_convertible (Type2, Type))>
+ int cmp (Type2 a) const
+ {
+ Type b = v;
+ return a < b ? -1 : a == b ? 0 : +1;
}
bool sanitize (hb_sanitize_context_t *c) const
{
@@ -100,12 +112,12 @@ struct IntType
DEFINE_SIZE_STATIC (Size);
};
-typedef IntType<uint8_t, 1> HBUINT8; /* 8-bit unsigned integer. */
-typedef IntType<int8_t, 1> HBINT8; /* 8-bit signed integer. */
-typedef IntType<uint16_t, 2> HBUINT16; /* 16-bit unsigned integer. */
-typedef IntType<int16_t, 2> HBINT16; /* 16-bit signed integer. */
-typedef IntType<uint32_t, 4> HBUINT32; /* 32-bit unsigned integer. */
-typedef IntType<int32_t, 4> HBINT32; /* 32-bit signed integer. */
+typedef IntType<uint8_t> HBUINT8; /* 8-bit unsigned integer. */
+typedef IntType<int8_t> HBINT8; /* 8-bit signed integer. */
+typedef IntType<uint16_t> HBUINT16; /* 16-bit unsigned integer. */
+typedef IntType<int16_t> HBINT16; /* 16-bit signed integer. */
+typedef IntType<uint32_t> HBUINT32; /* 32-bit unsigned integer. */
+typedef IntType<int32_t> HBINT32; /* 32-bit signed integer. */
/* Note: we cannot defined a signed HBINT24 because there's no corresponding C type.
* Works for unsigned, but not signed, since we rely on compiler for sign-extension. */
typedef IntType<uint32_t, 3> HBUINT24; /* 24-bit unsigned integer. */
@@ -163,8 +175,8 @@ struct Tag : HBUINT32
{
Tag& operator = (hb_tag_t i) { HBUINT32::operator= (i); return *this; }
/* What the char* converters return is NOT nul-terminated. Print using "%.4s" */
- operator const char* () const { return reinterpret_cast<const char *> (&this->v); }
- operator char* () { return reinterpret_cast<char *> (&this->v); }
+ operator const char* () const { return reinterpret_cast<const char *> (this); }
+ operator char* () { return reinterpret_cast<char *> (this); }
public:
DEFINE_SIZE_STATIC (4);
};
diff --git a/thirdparty/harfbuzz/src/hb-ot-cff-common.hh b/thirdparty/harfbuzz/src/hb-ot-cff-common.hh
index e5286cd792..864a27f458 100644
--- a/thirdparty/harfbuzz/src/hb-ot-cff-common.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-cff-common.hh
@@ -183,7 +183,7 @@ struct CFFIndex
else
{
serialize_header(c, + it | hb_map ([] (const byte_str_t &_) { return _.length; }));
- for (const byte_str_t &_ : +it)
+ for (const auto &_ : +it)
_.copy (c);
}
return_trace (true);
diff --git a/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc b/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc
index 66b9c8c907..3298fa35ae 100644
--- a/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-cff1-table.cc
@@ -426,7 +426,7 @@ bool OT::cff1::accelerator_t::get_extents (hb_font_t *font, hb_codepoint_t glyph
else
{
extents->x_bearing = font->em_scalef_x (bounds.min.x.to_real ());
- extents->width = font->em_scalef_x (bounds.max.x.to_real () - bounds.min.x.to_real ());
+ extents->width = font->em_scalef_x (bounds.max.x.to_real ()) - extents->x_bearing;
}
if (bounds.min.y >= bounds.max.y)
{
@@ -436,7 +436,7 @@ bool OT::cff1::accelerator_t::get_extents (hb_font_t *font, hb_codepoint_t glyph
else
{
extents->y_bearing = font->em_scalef_y (bounds.max.y.to_real ());
- extents->height = font->em_scalef_y (bounds.min.y.to_real () - bounds.max.y.to_real ());
+ extents->height = font->em_scalef_y (bounds.min.y.to_real ()) - extents->y_bearing;
}
return true;
diff --git a/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc b/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc
index ac0feeee21..879b7cdb23 100644
--- a/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-cff2-table.cc
@@ -127,7 +127,7 @@ bool OT::cff2::accelerator_t::get_extents (hb_font_t *font,
else
{
extents->x_bearing = font->em_scalef_x (param.min_x.to_real ());
- extents->width = font->em_scalef_x (param.max_x.to_real () - param.min_x.to_real ());
+ extents->width = font->em_scalef_x (param.max_x.to_real ()) - extents->x_bearing;
}
if (param.min_y >= param.max_y)
{
@@ -137,7 +137,7 @@ bool OT::cff2::accelerator_t::get_extents (hb_font_t *font,
else
{
extents->y_bearing = font->em_scalef_y (param.max_y.to_real ());
- extents->height = font->em_scalef_y (param.min_y.to_real () - param.max_y.to_real ());
+ extents->height = font->em_scalef_y (param.min_y.to_real ()) - extents->y_bearing;
}
return true;
diff --git a/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh b/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh
index cc48379bb8..878e02ff17 100644
--- a/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-cmap-table.hh
@@ -95,7 +95,7 @@ struct CmapSubtableFormat4
HBUINT16 *endCode = c->start_embed<HBUINT16> ();
hb_codepoint_t prev_endcp = 0xFFFF;
- for (const hb_item_type<Iterator> _ : +it)
+ for (const auto& _ : +it)
{
if (prev_endcp != 0xFFFF && prev_endcp + 1u != _.first)
{
@@ -131,7 +131,7 @@ struct CmapSubtableFormat4
HBUINT16 *startCode = c->start_embed<HBUINT16> ();
hb_codepoint_t prev_cp = 0xFFFF;
- for (const hb_item_type<Iterator> _ : +it)
+ for (const auto& _ : +it)
{
if (prev_cp == 0xFFFF || prev_cp + 1u != _.first)
{
@@ -170,7 +170,7 @@ struct CmapSubtableFormat4
if ((char *)idDelta - (char *)startCode != (int) segcount * (int) HBINT16::static_size)
return nullptr;
- for (const hb_item_type<Iterator> _ : +it)
+ for (const auto& _ : +it)
{
if (_.first == startCode[i])
{
@@ -696,7 +696,7 @@ struct CmapSubtableFormat12 : CmapSubtableLongSegmented<CmapSubtableFormat12>
hb_codepoint_t startCharCode = 0xFFFF, endCharCode = 0xFFFF;
hb_codepoint_t glyphID = 0;
- for (const hb_item_type<Iterator> _ : +it)
+ for (const auto& _ : +it)
{
if (startCharCode == 0xFFFF)
{
diff --git a/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh
index aaa1c37c64..e285acec3d 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-color-cbdt-table.hh
@@ -455,8 +455,8 @@ struct IndexSubtableRecord
unsigned int old_cbdt_prime_length = bitmap_size_context->cbdt_prime->length;
// Set to invalid state to indicate filling glyphs is not yet started.
- if (unlikely (!records->resize (records->length + 1)))
- return_trace (c->serializer->check_success (false));
+ if (unlikely (!c->serializer->check_success (records->resize (records->length + 1))))
+ return_trace (false);
(*records)[records->length - 1].firstGlyphIndex = 1;
(*records)[records->length - 1].lastGlyphIndex = 0;
@@ -567,8 +567,8 @@ struct IndexSubtableArray
hb_vector_t<hb_pair_t<hb_codepoint_t, const IndexSubtableRecord*>> lookup;
build_lookup (c, bitmap_size_context, &lookup);
- if (unlikely (lookup.in_error ()))
- return c->serializer->check_success (false);
+ if (unlikely (!c->serializer->propagate_error (lookup)))
+ return false;
bitmap_size_context->size = 0;
bitmap_size_context->num_tables = 0;
diff --git a/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh b/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh
index 92a49bb4f4..e2a1ff4662 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-color-colr-table.hh
@@ -214,7 +214,7 @@ struct COLR
if (unlikely (!old_record))
return hb_pair_t<bool, BaseGlyphRecord> (false, Null (BaseGlyphRecord));
- BaseGlyphRecord new_record;
+ BaseGlyphRecord new_record = {};
new_record.glyphId = new_gid;
new_record.numLayers = old_record->numLayers;
return hb_pair_t<bool, BaseGlyphRecord> (true, new_record);
diff --git a/thirdparty/harfbuzz/src/hb-ot-color.cc b/thirdparty/harfbuzz/src/hb-ot-color.cc
index 0e7203a88b..4170b71317 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-color.cc
@@ -37,9 +37,6 @@
#include "hb-ot-color-sbix-table.hh"
#include "hb-ot-color-svg-table.hh"
-#include <stdlib.h>
-#include <string.h>
-
/**
* SECTION:hb-ot-color
@@ -64,7 +61,7 @@
*
* Tests whether a face includes a `CPAL` color-palette table.
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.1.0
*/
@@ -195,7 +192,7 @@ hb_ot_color_palette_get_colors (hb_face_t *face,
*
* Tests whether a face includes any `COLR` color layers.
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.1.0
*/
@@ -242,7 +239,7 @@ hb_ot_color_glyph_get_layers (hb_face_t *face,
*
* Tests whether a face includes any `SVG` glyph images.
*
- * Return value: true if data found, false otherwise.
+ * Return value: %true if data found, %false otherwise.
*
* Since: 2.1.0
*/
@@ -280,7 +277,7 @@ hb_ot_color_glyph_reference_svg (hb_face_t *face, hb_codepoint_t glyph)
*
* Tests whether a face has PNG glyph images (either in `CBDT` or `sbix` tables).
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.1.0
*/
diff --git a/thirdparty/harfbuzz/src/hb-ot-color.h b/thirdparty/harfbuzz/src/hb-ot-color.h
index 4f37a4386f..c23ce4de44 100644
--- a/thirdparty/harfbuzz/src/hb-ot-color.h
+++ b/thirdparty/harfbuzz/src/hb-ot-color.h
@@ -26,7 +26,7 @@
* Google Author(s): Sascha Brawer, Behdad Esfahbod
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -66,6 +66,8 @@ hb_ot_color_palette_color_get_name_id (hb_face_t *face,
* @HB_OT_COLOR_PALETTE_FLAG_USABLE_WITH_DARK_BACKGROUND: Flag indicating that the color
* palette is appropriate to use when displaying the font on a dark background such as black.
*
+ * Flags that describe the properties of color palette.
+ *
* Since: 2.1.0
*/
typedef enum { /*< flags >*/
@@ -95,6 +97,8 @@ hb_ot_color_has_layers (hb_face_t *face);
/**
* hb_ot_color_layer_t:
+ * @glyph: the glyph ID of the layer
+ * @color_index: the palette color index of the layer
*
* Pairs of glyph and color index.
*
diff --git a/thirdparty/harfbuzz/src/hb-ot-deprecated.h b/thirdparty/harfbuzz/src/hb-ot-deprecated.h
index 2e75deef2d..ce6b6fef11 100644
--- a/thirdparty/harfbuzz/src/hb-ot-deprecated.h
+++ b/thirdparty/harfbuzz/src/hb-ot-deprecated.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -41,6 +41,13 @@ HB_BEGIN_DECLS
/* https://github.com/harfbuzz/harfbuzz/issues/1734 */
+/**
+ * HB_MATH_GLYPH_PART_FLAG_EXTENDER:
+ *
+ * Use #HB_OT_MATH_GLYPH_PART_FLAG_EXTENDER instead.
+ *
+ * Deprecated: 2.5.1
+ */
#define HB_MATH_GLYPH_PART_FLAG_EXTENDER HB_OT_MATH_GLYPH_PART_FLAG_EXTENDER
@@ -71,6 +78,8 @@ hb_ot_tag_from_language (hb_language_t language);
/**
* HB_OT_VAR_NO_AXIS_INDEX:
*
+ * Do not use.
+ *
* Since: 1.4.2
* Deprecated: 2.2.0
*/
@@ -78,6 +87,13 @@ hb_ot_tag_from_language (hb_language_t language);
/**
* hb_ot_var_axis_t:
+ * @tag: axis tag
+ * @name_id: axis name identifier
+ * @min_value: minimum value of the axis
+ * @default_value: default value of the axis
+ * @max_value: maximum value of the axis
+ *
+ * Use #hb_ot_var_axis_info_t instead.
*
* Since: 1.4.2
* Deprecated: 2.2.0
diff --git a/thirdparty/harfbuzz/src/hb-ot-font.h b/thirdparty/harfbuzz/src/hb-ot-font.h
index 80eaa54b1a..e7959d1ae2 100644
--- a/thirdparty/harfbuzz/src/hb-ot-font.h
+++ b/thirdparty/harfbuzz/src/hb-ot-font.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod, Roozbeh Pournader
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh
index 5470bd96da..5352156f02 100644
--- a/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-glyf-table.hh
@@ -186,7 +186,7 @@ struct glyf
| hb_map (&SubsetGlyph::padded_size)
;
- if (c->serializer->in_error ()) return_trace (false);
+ if (unlikely (c->serializer->in_error ())) return_trace (false);
return_trace (c->serializer->check_success (_add_loca_and_head (c->plan,
padded_offsets)));
}
@@ -944,9 +944,9 @@ struct glyf
return;
}
extents->x_bearing = font->em_scalef_x (min_x);
- extents->width = font->em_scalef_x (max_x - min_x);
+ extents->width = font->em_scalef_x (max_x) - extents->x_bearing;
extents->y_bearing = font->em_scalef_y (max_y);
- extents->height = font->em_scalef_y (min_y - max_y);
+ extents->height = font->em_scalef_y (min_y) - extents->y_bearing;
}
protected:
diff --git a/thirdparty/harfbuzz/src/hb-ot-head-table.hh b/thirdparty/harfbuzz/src/hb-ot-head-table.hh
index 5613a96dbf..ac588e3af6 100644
--- a/thirdparty/harfbuzz/src/hb-ot-head-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-head-table.hh
@@ -43,7 +43,7 @@ namespace OT {
struct head
{
- friend struct OffsetTable;
+ friend struct OpenTypeOffsetTable;
static constexpr hb_tag_t tableTag = HB_OT_TAG_head;
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh
index 6ab950a322..0ba7e3c061 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-common.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-common.hh
@@ -1128,7 +1128,7 @@ struct Lookup
out->lookupType = lookupType;
out->lookupFlag = lookupFlag;
- const hb_set_t *glyphset = c->plan->glyphset ();
+ const hb_set_t *glyphset = c->plan->glyphset_gsub ();
unsigned int lookup_type = get_type ();
+ hb_iter (get_subtables <TSubTable> ())
| hb_filter ([this, glyphset, lookup_type] (const OffsetTo<TSubTable> &_) { return (this+_).intersects (glyphset, lookup_type); })
@@ -1251,8 +1251,9 @@ struct CoverageFormat1
{
/* TODO Speed up, using hb_set_next() and bsearch()? */
unsigned int count = glyphArray.len;
+ const HBGlyphID *arr = glyphArray.arrayZ;
for (unsigned int i = 0; i < count; i++)
- if (glyphs->has (glyphArray[i]))
+ if (glyphs->has (arr[i]))
return true;
return false;
}
@@ -1356,18 +1357,21 @@ struct CoverageFormat2
bool intersects (const hb_set_t *glyphs) const
{
/* TODO Speed up, using hb_set_next() and bsearch()? */
- unsigned int count = rangeRecord.len;
- for (unsigned int i = 0; i < count; i++)
- if (rangeRecord[i].intersects (glyphs))
+ /* TODO(iter) Rewrite as dagger. */
+ unsigned count = rangeRecord.len;
+ const RangeRecord *arr = rangeRecord.arrayZ;
+ for (unsigned i = 0; i < count; i++)
+ if (arr[i].intersects (glyphs))
return true;
return false;
}
bool intersects_coverage (const hb_set_t *glyphs, unsigned int index) const
{
- unsigned int i;
- unsigned int count = rangeRecord.len;
- for (i = 0; i < count; i++) {
- const RangeRecord &range = rangeRecord[i];
+ /* TODO(iter) Rewrite as dagger. */
+ unsigned count = rangeRecord.len;
+ const RangeRecord *arr = rangeRecord.arrayZ;
+ for (unsigned i = 0; i < count; i++) {
+ const RangeRecord &range = arr[i];
if (range.value <= index &&
index < (unsigned int) range.value + (range.last - range.first) &&
range.intersects (glyphs))
@@ -1502,7 +1506,7 @@ struct Coverage
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto it =
@@ -1729,7 +1733,7 @@ struct ClassDefFormat1
hb_map_t *klass_map = nullptr /*OUT*/) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->_glyphset_gsub;
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
hb_sorted_vector_t<HBGlyphID> glyphs;
@@ -1784,7 +1788,7 @@ struct ClassDefFormat1
}
template <typename set_t>
- bool collect_class (set_t *glyphs, unsigned int klass) const
+ bool collect_class (set_t *glyphs, unsigned klass) const
{
unsigned int count = classValue.len;
for (unsigned int i = 0; i < count; i++)
@@ -1802,7 +1806,7 @@ struct ClassDefFormat1
if (classValue[iter - start]) return true;
return false;
}
- bool intersects_class (const hb_set_t *glyphs, unsigned int klass) const
+ bool intersects_class (const hb_set_t *glyphs, uint16_t klass) const
{
unsigned int count = classValue.len;
if (klass == 0)
@@ -1815,8 +1819,12 @@ struct ClassDefFormat1
if (hb_set_next (glyphs, &g)) return true;
/* Fall through. */
}
+ /* TODO Speed up, using set overlap first? */
+ /* TODO(iter) Rewrite as dagger. */
+ HBUINT16 k {klass};
+ const HBUINT16 *arr = classValue.arrayZ;
for (unsigned int i = 0; i < count; i++)
- if (classValue[i] == klass && glyphs->has (startGlyph + i))
+ if (arr[i] == k && glyphs->has (startGlyph + i))
return true;
return false;
}
@@ -1898,7 +1906,7 @@ struct ClassDefFormat2
hb_map_t *klass_map = nullptr /*OUT*/) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->_glyphset_gsub;
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
hb_sorted_vector_t<HBGlyphID> glyphs;
@@ -1961,11 +1969,14 @@ struct ClassDefFormat2
/* TODO Speed up, using hb_set_next() and bsearch()? */
unsigned int count = rangeRecord.len;
for (unsigned int i = 0; i < count; i++)
- if (rangeRecord[i].intersects (glyphs))
+ {
+ const auto& range = rangeRecord[i];
+ if (range.intersects (glyphs) && range.value)
return true;
+ }
return false;
}
- bool intersects_class (const hb_set_t *glyphs, unsigned int klass) const
+ bool intersects_class (const hb_set_t *glyphs, uint16_t klass) const
{
unsigned int count = rangeRecord.len;
if (klass == 0)
@@ -1984,8 +1995,12 @@ struct ClassDefFormat2
return true;
/* Fall through. */
}
+ /* TODO Speed up, using set overlap first? */
+ /* TODO(iter) Rewrite as dagger. */
+ HBUINT16 k {klass};
+ const RangeRecord *arr = rangeRecord.arrayZ;
for (unsigned int i = 0; i < count; i++)
- if (rangeRecord[i].value == klass && rangeRecord[i].intersects (glyphs))
+ if (arr[i].value == k && arr[i].intersects (glyphs))
return true;
return false;
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh
index 2217d298fb..f523e35c00 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-gpos-table.hh
@@ -566,6 +566,26 @@ struct AnchorMatrix
return_trace (true);
}
+ bool subset (hb_subset_context_t *c,
+ unsigned cols,
+ const hb_map_t *klass_mapping) const
+ {
+ TRACE_SUBSET (this);
+ auto *out = c->serializer->start_embed (*this);
+
+ auto indexes =
+ + hb_range (rows * cols)
+ | hb_filter ([=] (unsigned index) { return klass_mapping->has (index % cols); })
+ ;
+
+ out->serialize (c->serializer,
+ (unsigned) rows,
+ this,
+ c->plan->layout_variation_idx_map,
+ indexes);
+ return_trace (true);
+ }
+
bool sanitize (hb_sanitize_context_t *c, unsigned int cols) const
{
TRACE_SANITIZE (this);
@@ -755,7 +775,7 @@ struct SinglePosFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto it =
@@ -870,7 +890,7 @@ struct SinglePosFormat2
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
unsigned sub_length = valueFormat.get_len ();
@@ -1129,7 +1149,7 @@ struct PairSet
if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
out->len = 0;
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
unsigned len1 = valueFormats[0].get_len ();
@@ -1250,7 +1270,7 @@ struct PairPosFormat1
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -1441,7 +1461,7 @@ struct PairPosFormat2
})
;
- const hb_set_t &glyphset = *c->plan->_glyphset_gsub;
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto it =
@@ -1728,7 +1748,7 @@ struct CursivePosFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -1904,7 +1924,7 @@ struct MarkBasePosFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -2025,10 +2045,37 @@ typedef AnchorMatrix LigatureAttach; /* component-major--
* mark-minor--
* ordered by class--zero-based. */
-typedef OffsetListOf<LigatureAttach> LigatureArray;
- /* Array of LigatureAttach
- * tables ordered by
- * LigatureCoverage Index */
+/* Array of LigatureAttach tables ordered by LigatureCoverage Index */
+struct LigatureArray : OffsetListOf<LigatureAttach>
+{
+ template <typename Iterator,
+ hb_requires (hb_is_iterator (Iterator))>
+ bool subset (hb_subset_context_t *c,
+ Iterator coverage,
+ unsigned class_count,
+ const hb_map_t *klass_mapping) const
+ {
+ TRACE_SUBSET (this);
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
+
+ auto *out = c->serializer->start_embed (this);
+ if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+
+ for (const auto _ : + hb_zip (coverage, *this)
+ | hb_filter (glyphset, hb_first))
+ {
+ auto *matrix = out->serialize_append (c->serializer);
+ if (unlikely (!matrix)) return_trace (false);
+
+ matrix->serialize_subset (c,
+ _.second,
+ this,
+ class_count,
+ klass_mapping);
+ }
+ return_trace (this->len);
+ }
+};
struct MarkLigPosFormat1
{
@@ -2130,8 +2177,56 @@ struct MarkLigPosFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- // TODO(subset)
- return_trace (false);
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
+ const hb_map_t &glyph_map = *c->plan->glyph_map;
+
+ auto *out = c->serializer->start_embed (*this);
+ if (unlikely (!c->serializer->extend_min (out))) return_trace (false);
+ out->format = format;
+
+ hb_map_t klass_mapping;
+ Markclass_closure_and_remap_indexes (this+markCoverage, this+markArray, glyphset, &klass_mapping);
+
+ if (!klass_mapping.get_population ()) return_trace (false);
+ out->classCount = klass_mapping.get_population ();
+
+ auto mark_iter =
+ + hb_zip (this+markCoverage, this+markArray)
+ | hb_filter (glyphset, hb_first)
+ ;
+
+ auto new_mark_coverage =
+ + mark_iter
+ | hb_map_retains_sorting (hb_first)
+ | hb_map_retains_sorting (glyph_map)
+ ;
+
+ if (!out->markCoverage.serialize (c->serializer, out)
+ .serialize (c->serializer, new_mark_coverage))
+ return_trace (false);
+
+ out->markArray.serialize (c->serializer, out)
+ .serialize (c->serializer,
+ &klass_mapping,
+ c->plan->layout_variation_idx_map,
+ &(this+markArray),
+ + mark_iter
+ | hb_map (hb_second));
+
+ auto new_ligature_coverage =
+ + hb_iter (this + ligatureCoverage)
+ | hb_filter (glyphset)
+ | hb_map_retains_sorting (glyph_map)
+ ;
+
+ if (!out->ligatureCoverage.serialize (c->serializer, out)
+ .serialize (c->serializer, new_ligature_coverage))
+ return_trace (false);
+
+ out->ligatureArray.serialize_subset (c, ligatureArray, this,
+ hb_iter (this+ligatureCoverage), classCount, &klass_mapping);
+
+ return_trace (true);
}
bool sanitize (hb_sanitize_context_t *c) const
@@ -2164,6 +2259,7 @@ struct MarkLigPosFormat1
DEFINE_SIZE_STATIC (12);
};
+
struct MarkLigPos
{
template <typename context_t, typename ...Ts>
@@ -2288,7 +2384,7 @@ struct MarkMarkPosFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh
index 2f41d67819..5f10ecb7ee 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsub-table.hh
@@ -356,7 +356,7 @@ struct Sequence
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
if (!intersects (&glyphset)) return_trace (false);
@@ -447,7 +447,7 @@ struct MultipleSubstFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -582,7 +582,7 @@ struct AlternateSet
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto it =
@@ -682,7 +682,7 @@ struct AlternateSubstFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -840,7 +840,7 @@ struct Ligature
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
if (!intersects (&glyphset) || !glyphset.has (ligGlyph)) return_trace (false);
@@ -1058,7 +1058,7 @@ struct LigatureSubstFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh
index cb95e6dcd5..36a95ead15 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout-gsubgpos.hh
@@ -89,7 +89,7 @@ struct hb_closure_context_t :
bool is_lookup_done (unsigned int lookup_index)
{
- if (done_lookups->in_error ())
+ if (unlikely (done_lookups->in_error ()))
return true;
/* Have we visited this lookup with the current set of glyphs? */
@@ -146,7 +146,6 @@ struct hb_closure_lookups_context_t :
if (is_lookup_visited (lookup_index))
return;
- set_lookup_visited (lookup_index);
nesting_level_left--;
recurse_func (this, lookup_index);
nesting_level_left++;
@@ -163,10 +162,10 @@ struct hb_closure_lookups_context_t :
bool is_lookup_visited (unsigned lookup_index)
{
- if (lookup_count++ > HB_MAX_LOOKUP_INDICES)
+ if (unlikely (lookup_count++ > HB_MAX_LOOKUP_INDICES))
return true;
- if (visited_lookups->in_error ())
+ if (unlikely (visited_lookups->in_error ()))
return true;
return visited_lookups->has (lookup_index);
@@ -660,7 +659,7 @@ struct hb_ot_apply_context_t :
void replace_glyph (hb_codepoint_t glyph_index) const
{
_set_glyph_props (glyph_index);
- buffer->replace_glyph (glyph_index);
+ (void) buffer->replace_glyph (glyph_index);
}
void replace_glyph_inplace (hb_codepoint_t glyph_index) const
{
@@ -671,13 +670,13 @@ struct hb_ot_apply_context_t :
unsigned int class_guess) const
{
_set_glyph_props (glyph_index, class_guess, true);
- buffer->replace_glyph (glyph_index);
+ (void) buffer->replace_glyph (glyph_index);
}
void output_glyph_for_component (hb_codepoint_t glyph_index,
unsigned int class_guess) const
{
_set_glyph_props (glyph_index, class_guess, false, true);
- buffer->output_glyph (glyph_index);
+ (void) buffer->output_glyph (glyph_index);
}
};
@@ -1044,7 +1043,7 @@ static inline bool ligate_input (hb_ot_apply_context_t *c,
hb_min (this_comp, last_num_components);
_hb_glyph_info_set_lig_props_for_mark (&buffer->cur(), lig_id, new_lig_comp);
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
last_lig_id = _hb_glyph_info_get_lig_id (&buffer->cur());
@@ -1188,7 +1187,7 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c,
/* Don't recurse to ourself at same position.
* Note that this test is too naive, it doesn't catch longer loops. */
- if (idx == 0 && lookupRecord[i].lookupListIndex == c->lookup_index)
+ if (unlikely (idx == 0 && lookupRecord[i].lookupListIndex == c->lookup_index))
continue;
if (unlikely (!buffer->move_to (match_positions[idx])))
@@ -1226,7 +1225,8 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c,
* mean that n match positions where removed, as there might
* have been marks and default-ignorables in the sequence. We
* should instead drop match positions between current-position
- * and current-position + n instead.
+ * and current-position + n instead. Though, am not sure which
+ * one is better. Both cases have valid uses. Sigh.
*
* It should be possible to construct tests for both of these cases.
*/
@@ -1272,7 +1272,7 @@ static inline bool apply_lookup (hb_ot_apply_context_t *c,
match_positions[next] += delta;
}
- buffer->move_to (end);
+ (void) buffer->move_to (end);
return_trace (true);
}
@@ -1389,9 +1389,11 @@ struct Rule
lookup_context);
}
- void closure_lookups (hb_closure_lookups_context_t *c) const
+ void closure_lookups (hb_closure_lookups_context_t *c,
+ ContextClosureLookupContext &lookup_context) const
{
if (unlikely (c->lookup_limit_exceeded ())) return;
+ if (!intersects (c->glyphs, lookup_context)) return;
const UnsizedArrayOf<LookupRecord> &lookupRecord = StructAfter<UnsizedArrayOf<LookupRecord>>
(inputZ.as_array (inputCount ? inputCount - 1 : 0));
@@ -1521,14 +1523,13 @@ struct RuleSet
;
}
- void closure_lookups (hb_closure_lookups_context_t *c) const
+ void closure_lookups (hb_closure_lookups_context_t *c,
+ ContextClosureLookupContext &lookup_context) const
{
if (unlikely (c->lookup_limit_exceeded ())) return;
-
- return
+ hb_iter (rule)
| hb_map (hb_add (this))
- | hb_apply ([&] (const Rule &_) { _.closure_lookups (c); })
+ | hb_apply ([&] (const Rule &_) { _.closure_lookups (c, lookup_context); })
;
}
@@ -1647,9 +1648,16 @@ struct ContextFormat1
void closure_lookups (hb_closure_lookups_context_t *c) const
{
- + hb_iter (ruleSet)
+ struct ContextClosureLookupContext lookup_context = {
+ {intersects_glyph},
+ nullptr
+ };
+
+ + hb_zip (this+coverage, ruleSet)
+ | hb_filter (*c->glyphs, hb_first)
+ | hb_map (hb_second)
| hb_map (hb_add (this))
- | hb_apply ([&] (const RuleSet &_) { _.closure_lookups (c); })
+ | hb_apply ([&] (const RuleSet &_) { _.closure_lookups (c, lookup_context); })
;
}
@@ -1700,7 +1708,7 @@ struct ContextFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -1791,10 +1799,24 @@ struct ContextFormat2
void closure_lookups (hb_closure_lookups_context_t *c) const
{
+ if (!(this+coverage).intersects (c->glyphs))
+ return;
+
+ const ClassDef &class_def = this+classDef;
+
+ struct ContextClosureLookupContext lookup_context = {
+ {intersects_class},
+ &class_def
+ };
+
+ hb_iter (ruleSet)
| hb_map (hb_add (this))
- | hb_apply ([&] (const RuleSet &_) { _.closure_lookups (c); })
- ;
+ | hb_enumerate
+ | hb_filter ([&] (const hb_pair_t<unsigned, const RuleSet &> p)
+ { return class_def.intersects_class (c->glyphs, p.first); })
+ | hb_map (hb_second)
+ | hb_apply ([&] (const RuleSet & _)
+ { _.closure_lookups (c, lookup_context); });
}
void collect_variation_indices (hb_collect_variation_indices_context_t *c) const {}
@@ -1860,8 +1882,8 @@ struct ContextFormat2
const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups;
bool ret = true;
int non_zero_index = 0, index = 0;
- for (const hb_pair_t<unsigned, const OffsetTo<RuleSet>&> _ : + hb_enumerate (ruleSet)
- | hb_filter (klass_map, hb_first))
+ for (const auto& _ : + hb_enumerate (ruleSet)
+ | hb_filter (klass_map, hb_first))
{
auto *o = out->ruleSet.serialize_append (c->serializer);
if (unlikely (!o))
@@ -1945,6 +1967,8 @@ struct ContextFormat3
void closure_lookups (hb_closure_lookups_context_t *c) const
{
+ if (!intersects (c->glyphs))
+ return;
const LookupRecord *lookupRecord = &StructAfter<LookupRecord> (coverageZ.as_array (glyphCount));
recurse_lookups (c, lookupCount, lookupRecord);
}
@@ -2010,6 +2034,7 @@ struct ContextFormat3
for (const OffsetTo<Coverage>& offset : coverages)
{
+ /* TODO(subset) This looks like should not be necessary to write this way. */
auto *o = c->serializer->allocate_size<OffsetTo<Coverage>> (OffsetTo<Coverage>::static_size);
if (unlikely (!o)) return_trace (false);
if (!o->serialize_subset (c, offset, this)) return_trace (false);
@@ -2238,9 +2263,11 @@ struct ChainRule
lookup_context);
}
- void closure_lookups (hb_closure_lookups_context_t *c) const
+ void closure_lookups (hb_closure_lookups_context_t *c,
+ ChainContextClosureLookupContext &lookup_context) const
{
if (unlikely (c->lookup_limit_exceeded ())) return;
+ if (!intersects (c->glyphs, lookup_context)) return;
const HeadlessArrayOf<HBUINT16> &input = StructAfter<HeadlessArrayOf<HBUINT16>> (backtrack);
const ArrayOf<HBUINT16> &lookahead = StructAfter<ArrayOf<HBUINT16>> (input);
@@ -2296,11 +2323,7 @@ struct ChainRule
{
c->copy (len);
for (const auto g : it)
- {
- HBUINT16 gid;
- gid = g;
- c->copy (gid);
- }
+ c->copy ((HBUINT16) g);
}
ChainRule* copy (hb_serialize_context_t *c,
@@ -2328,12 +2351,19 @@ struct ChainRule
| hb_map (mapping));
const ArrayOf<LookupRecord> &lookupRecord = StructAfter<ArrayOf<LookupRecord>> (lookahead);
- HBUINT16 lookupCount;
- lookupCount = lookupRecord.len;
- if (!c->copy (lookupCount)) return_trace (nullptr);
- for (unsigned i = 0; i < (unsigned) lookupCount; i++)
+ HBUINT16* lookupCount = c->embed (&(lookupRecord.len));
+ if (!lookupCount) return_trace (nullptr);
+
+ for (unsigned i = 0; i < lookupRecord.len; i++)
+ {
+ if (!lookup_map->has (lookupRecord[i].lookupListIndex))
+ {
+ (*lookupCount)--;
+ continue;
+ }
if (!c->copy (lookupRecord[i], lookup_map)) return_trace (nullptr);
+ }
return_trace (out);
}
@@ -2351,7 +2381,7 @@ struct ChainRule
if (!backtrack_map)
{
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
if (!hb_all (backtrack, glyphset) ||
!hb_all (input, glyphset) ||
!hb_all (lookahead, glyphset))
@@ -2424,14 +2454,14 @@ struct ChainRuleSet
;
}
- void closure_lookups (hb_closure_lookups_context_t *c) const
+ void closure_lookups (hb_closure_lookups_context_t *c,
+ ChainContextClosureLookupContext &lookup_context) const
{
if (unlikely (c->lookup_limit_exceeded ())) return;
- return
+ hb_iter (rule)
| hb_map (hb_add (this))
- | hb_apply ([&] (const ChainRule &_) { _.closure_lookups (c); })
+ | hb_apply ([&] (const ChainRule &_) { _.closure_lookups (c, lookup_context); })
;
}
@@ -2552,9 +2582,16 @@ struct ChainContextFormat1
void closure_lookups (hb_closure_lookups_context_t *c) const
{
- + hb_iter (ruleSet)
+ struct ChainContextClosureLookupContext lookup_context = {
+ {intersects_glyph},
+ {nullptr, nullptr, nullptr}
+ };
+
+ + hb_zip (this+coverage, ruleSet)
+ | hb_filter (*c->glyphs, hb_first)
+ | hb_map (hb_second)
| hb_map (hb_add (this))
- | hb_apply ([&] (const ChainRuleSet &_) { _.closure_lookups (c); })
+ | hb_apply ([&] (const ChainRuleSet &_) { _.closure_lookups (c, lookup_context); })
;
}
@@ -2604,7 +2641,7 @@ struct ChainContextFormat1
bool subset (hb_subset_context_t *c) const
{
TRACE_SUBSET (this);
- const hb_set_t &glyphset = *c->plan->glyphset ();
+ const hb_set_t &glyphset = *c->plan->glyphset_gsub ();
const hb_map_t &glyph_map = *c->plan->glyph_map;
auto *out = c->serializer->start_embed (*this);
@@ -2701,9 +2738,28 @@ struct ChainContextFormat2
void closure_lookups (hb_closure_lookups_context_t *c) const
{
+ if (!(this+coverage).intersects (c->glyphs))
+ return;
+
+ const ClassDef &backtrack_class_def = this+backtrackClassDef;
+ const ClassDef &input_class_def = this+inputClassDef;
+ const ClassDef &lookahead_class_def = this+lookaheadClassDef;
+
+ struct ChainContextClosureLookupContext lookup_context = {
+ {intersects_class},
+ {&backtrack_class_def,
+ &input_class_def,
+ &lookahead_class_def}
+ };
+
+ hb_iter (ruleSet)
| hb_map (hb_add (this))
- | hb_apply ([&] (const ChainRuleSet &_) { _.closure_lookups (c); })
+ | hb_enumerate
+ | hb_filter([&] (unsigned klass)
+ { return input_class_def.intersects_class (c->glyphs, klass); }, hb_first)
+ | hb_map (hb_second)
+ | hb_apply ([&] (const ChainRuleSet &_)
+ { _.closure_lookups (c, lookup_context); })
;
}
@@ -2779,24 +2835,23 @@ struct ChainContextFormat2
out->coverage.serialize_subset (c, coverage, this);
hb_map_t backtrack_klass_map;
- out->backtrackClassDef.serialize_subset (c, backtrackClassDef, this, &backtrack_klass_map);
- if (unlikely (!c->serializer->check_success (!backtrack_klass_map.in_error ())))
- return_trace (false);
-
- // subset inputClassDef based on glyphs survived in Coverage subsetting
hb_map_t input_klass_map;
- out->inputClassDef.serialize_subset (c, inputClassDef, this, &input_klass_map);
- if (unlikely (!c->serializer->check_success (!input_klass_map.in_error ())))
- return_trace (false);
-
hb_map_t lookahead_klass_map;
+
+ out->backtrackClassDef.serialize_subset (c, backtrackClassDef, this, &backtrack_klass_map);
+ // TODO: subset inputClassDef based on glyphs survived in Coverage subsetting
+ out->inputClassDef.serialize_subset (c, inputClassDef, this, &input_klass_map);
out->lookaheadClassDef.serialize_subset (c, lookaheadClassDef, this, &lookahead_klass_map);
- if (unlikely (!c->serializer->check_success (!lookahead_klass_map.in_error ())))
+
+ if (unlikely (!c->serializer->propagate_error (backtrack_klass_map,
+ input_klass_map,
+ lookahead_klass_map)))
return_trace (false);
- unsigned non_zero_index = 0, index = 0;
+ int non_zero_index = -1, index = 0;
bool ret = true;
const hb_map_t *lookup_map = c->table_tag == HB_OT_TAG_GSUB ? c->plan->gsub_lookups : c->plan->gpos_lookups;
+ auto last_non_zero = c->serializer->snapshot ();
for (const OffsetTo<ChainRuleSet>& _ : + hb_enumerate (ruleSet)
| hb_filter (input_klass_map, hb_first)
| hb_map (hb_second))
@@ -2812,19 +2867,20 @@ struct ChainContextFormat2
&backtrack_klass_map,
&input_klass_map,
&lookahead_klass_map))
+ {
+ last_non_zero = c->serializer->snapshot ();
non_zero_index = index;
+ }
index++;
}
if (!ret) return_trace (ret);
- //prune empty trailing ruleSets
- --index;
- while (index > non_zero_index)
- {
- out->ruleSet.pop ();
- index--;
+ // prune empty trailing ruleSets
+ if (index > non_zero_index) {
+ c->serializer->revert (last_non_zero);
+ out->ruleSet.len = non_zero_index + 1;
}
return_trace (bool (out->ruleSet));
@@ -2908,6 +2964,9 @@ struct ChainContextFormat3
void closure_lookups (hb_closure_lookups_context_t *c) const
{
+ if (!intersects (c->glyphs))
+ return;
+
const OffsetArrayOf<Coverage> &input = StructAfter<OffsetArrayOf<Coverage>> (backtrack);
const OffsetArrayOf<Coverage> &lookahead = StructAfter<OffsetArrayOf<Coverage>> (input);
const ArrayOf<LookupRecord> &lookup = StructAfter<ArrayOf<LookupRecord>> (lookahead);
@@ -2986,13 +3045,16 @@ struct ChainContextFormat3
TRACE_SERIALIZE (this);
auto *out = c->serializer->start_embed<OffsetArrayOf<Coverage>> ();
- if (unlikely (!c->serializer->allocate_size<HBUINT16> (HBUINT16::static_size))) return_trace (false);
+ if (unlikely (!c->serializer->allocate_size<HBUINT16> (HBUINT16::static_size)))
+ return_trace (false);
- + it
- | hb_apply (subset_offset_array (c, *out, base))
- ;
+ for (auto& offset : it) {
+ auto *o = out->serialize_append (c->serializer);
+ if (unlikely (!o) || !o->serialize_subset (c, offset, base))
+ return_trace (false);
+ }
- return_trace (out->len);
+ return_trace (true);
}
bool subset (hb_subset_context_t *c) const
@@ -3113,6 +3175,24 @@ struct ExtensionFormat1
extensionLookupType != T::SubTable::Extension);
}
+ bool subset (hb_subset_context_t *c) const
+ {
+ TRACE_SUBSET (this);
+
+ auto *out = c->serializer->start_embed (this);
+ if (unlikely (!out || !c->serializer->extend_min (out))) return_trace (false);
+
+ out->format = format;
+ out->extensionLookupType = extensionLookupType;
+
+ const auto& src_offset =
+ reinterpret_cast<const LOffsetTo<typename T::SubTable> &> (extensionOffset);
+ auto& dest_offset =
+ reinterpret_cast<LOffsetTo<typename T::SubTable> &> (out->extensionOffset);
+
+ return_trace (dest_offset.serialize_subset (c, src_offset, this, get_type ()));
+ }
+
protected:
HBUINT16 format; /* Format identifier. Set to 1. */
HBUINT16 extensionLookupType; /* Lookup type of subtable referenced
@@ -3143,6 +3223,18 @@ struct Extension
}
}
+ // Specialization of dispatch for subset. dispatch() normally just
+ // dispatches to the sub table this points too, but for subset
+ // we need to run subset on this subtable too.
+ template <typename ...Ts>
+ typename hb_subset_context_t::return_t dispatch (hb_subset_context_t *c, Ts&&... ds) const
+ {
+ switch (u.format) {
+ case 1: return u.format1.subset (c);
+ default: return c->default_return_value ();
+ }
+ }
+
template <typename context_t, typename ...Ts>
typename context_t::return_t dispatch (context_t *c, Ts&&... ds) const
{
@@ -3320,20 +3412,34 @@ struct GSUBGPOS
return_trace (true);
}
- void closure_features (const hb_map_t *lookup_indexes, /* IN */
- hb_set_t *feature_indexes /* OUT */) const
+ void prune_features (const hb_map_t *lookup_indices, /* IN */
+ hb_set_t *feature_indices /* IN/OUT */) const
{
- unsigned int feature_count = hb_min (get_feature_count (), (unsigned) HB_MAX_FEATURES);
- for (unsigned i = 0; i < feature_count; i++)
+#ifndef HB_NO_VAR
+ // This is the set of feature indices which have alternate versions defined
+ // if the FeatureVariation's table and the alternate version(s) intersect the
+ // set of lookup indices.
+ hb_set_t alternate_feature_indices;
+ if (version.to_int () >= 0x00010001u)
+ (this+featureVars).closure_features (lookup_indices, &alternate_feature_indices);
+ if (unlikely (alternate_feature_indices.in_error())) {
+ feature_indices->successful = false;
+ return;
+ }
+#endif
+
+ for (unsigned i : feature_indices->iter())
{
const Feature& f = get_feature (i);
- if ((!f.featureParams.is_null ()) || f.intersects_lookup_indexes (lookup_indexes))
- feature_indexes->add (i);
- }
+
+ if (f.featureParams.is_null ()
+ && !f.intersects_lookup_indexes (lookup_indices)
#ifndef HB_NO_VAR
- if (version.to_int () >= 0x00010001u)
- (this+featureVars).closure_features (lookup_indexes, feature_indexes);
+ && !alternate_feature_indices.has (i)
#endif
+ )
+ feature_indices->del (i);
+ }
}
unsigned int get_size () const
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.cc b/thirdparty/harfbuzz/src/hb-ot-layout.cc
index f25f0f9e23..89df949b26 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-layout.cc
@@ -76,7 +76,7 @@
* Tests whether a face includes any kerning data in the 'kern' table.
* Does NOT test for kerning lookups in the GPOS table.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
**/
bool
@@ -92,7 +92,7 @@ hb_ot_layout_has_kerning (hb_face_t *face)
* Tests whether a face includes any state-machine kerning in the 'kern' table.
* Does NOT examine the GPOS table.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
**/
bool
@@ -112,7 +112,7 @@ hb_ot_layout_has_machine_kerning (hb_face_t *face)
*
* Does NOT examine the GPOS table.
*
- * Return value: %true is data found, false otherwise
+ * Return value: %true is data found, %false otherwise
*
**/
bool
@@ -268,7 +268,7 @@ _hb_ot_layout_set_glyph_props (hb_font_t *font,
*
* Tests whether a face has any glyph classes defined in its GDEF table.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
**/
hb_bool_t
@@ -322,7 +322,7 @@ hb_ot_layout_get_glyphs_in_class (hb_face_t *face,
* @face: The #hb_face_t to work on
* @glyph: The #hb_codepoint_t code point to query
* @start_offset: offset of the first attachment point to retrieve
- * @point_count: (inout) (allow-none): Input = the maximum number of attachment points to return;
+ * @point_count: (inout) (optional): Input = the maximum number of attachment points to return;
* Output = the actual number of attachment points returned (may be zero)
* @point_array: (out) (array length=point_count): The array of attachment points found for the query
*
@@ -350,7 +350,7 @@ hb_ot_layout_get_attach_points (hb_face_t *face,
* @direction: The #hb_direction_t text direction to use
* @glyph: The #hb_codepoint_t code point to query
* @start_offset: offset of the first caret position to retrieve
- * @caret_count: (inout) (allow-none): Input = the maximum number of caret positions to return;
+ * @caret_count: (inout) (optional): Input = the maximum number of caret positions to return;
* Output = the actual number of caret positions returned (may be zero)
* @caret_array: (out) (array length=caret_count): The array of caret positions found for the query
*
@@ -410,9 +410,9 @@ get_gsubgpos_table (hb_face_t *face,
/**
* hb_ot_layout_table_get_script_tags:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @start_offset: offset of the first script tag to retrieve
- * @script_count: (inout) (allow-none): Input = the maximum number of script tags to return;
+ * @script_count: (inout) (optional): Input = the maximum number of script tags to return;
* Output = the actual number of script tags returned (may be zero)
* @script_tags: (out) (array length=script_count): The array of #hb_tag_t script tags found for the query
*
@@ -437,14 +437,14 @@ hb_ot_layout_table_get_script_tags (hb_face_t *face,
/**
* hb_ot_layout_table_find_script:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_tag: #hb_tag_t of the script tag requested
* @script_index: (out): The index of the requested script tag
*
* Fetches the index if a given script tag in the specified face's GSUB table
* or GPOS table.
*
- * Return value: %true if the script is found, false otherwise
+ * Return value: %true if the script is found, %false otherwise
*
**/
hb_bool_t
@@ -481,7 +481,7 @@ hb_ot_layout_table_find_script (hb_face_t *face,
/**
* hb_ot_layout_table_choose_script:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_tags: Array of #hb_tag_t script tags
* @script_index: (out): The index of the requested script tag
* @chosen_script: (out): #hb_tag_t of the script tag requested
@@ -504,11 +504,22 @@ hb_ot_layout_table_choose_script (hb_face_t *face,
/**
* hb_ot_layout_table_select_script:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_count: Number of script tags in the array
* @script_tags: Array of #hb_tag_t script tags
- * @script_index: (out): The index of the requested script
- * @chosen_script: (out): #hb_tag_t of the requested script
+ * @script_index: (out) (optional): The index of the requested script
+ * @chosen_script: (out) (optional): #hb_tag_t of the requested script
+ *
+ * Selects an OpenType script for @table_tag from the @script_tags array.
+ *
+ * If the table does not have any of the requested scripts, then `DFLT`,
+ * `dflt`, and `latn` tags are tried in that order. If the table still does not
+ * have any of these scripts, @script_index and @chosen_script are set to
+ * #HB_OT_LAYOUT_NO_SCRIPT_INDEX.
+ *
+ * Return value:
+ * %true if one of the requested scripts is selected, %false if a fallback
+ * script is selected or if no scripts are selected.
*
* Since: 2.0.0
**/
@@ -566,9 +577,9 @@ hb_ot_layout_table_select_script (hb_face_t *face,
/**
* hb_ot_layout_table_get_feature_tags:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @start_offset: offset of the first feature tag to retrieve
- * @feature_count: (inout) (allow-none): Input = the maximum number of feature tags to return;
+ * @feature_count: (inout) (optional): Input = the maximum number of feature tags to return;
* Output = the actual number of feature tags returned (may be zero)
* @feature_tags: (out) (array length=feature_count): Array of feature tags found in the table
*
@@ -591,14 +602,14 @@ hb_ot_layout_table_get_feature_tags (hb_face_t *face,
/**
* hb_ot_layout_table_find_feature:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @feature_tag: The #hb_tag_t og the requested feature tag
* @feature_index: (out): The index of the requested feature
*
* Fetches the index for a given feature tag in the specified face's GSUB table
* or GPOS table.
*
- * Return value: %true if the feature is found, false otherwise
+ * Return value: %true if the feature is found, %false otherwise
**/
bool
hb_ot_layout_table_find_feature (hb_face_t *face,
@@ -626,10 +637,10 @@ hb_ot_layout_table_find_feature (hb_face_t *face,
/**
* hb_ot_layout_script_get_language_tags:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @start_offset: offset of the first language tag to retrieve
- * @language_count: (inout) (allow-none): Input = the maximum number of language tags to return;
+ * @language_count: (inout) (optional): Input = the maximum number of language tags to return;
* Output = the actual number of language tags returned (may be zero)
* @language_tags: (out) (array length=language_count): Array of language tags found in the table
*
@@ -655,7 +666,7 @@ hb_ot_layout_script_get_language_tags (hb_face_t *face,
/**
* hb_ot_layout_script_find_language:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_tag: The #hb_tag_t of the requested language
* @language_index: The index of the requested language
@@ -663,7 +674,7 @@ hb_ot_layout_script_get_language_tags (hb_face_t *face,
* Fetches the index of a given language tag in the specified face's GSUB table
* or GPOS table, underneath the specified script tag.
*
- * Return value: %true if the language tag is found, false otherwise
+ * Return value: %true if the language tag is found, %false otherwise
*
* Since: ??
* Deprecated: ??
@@ -688,7 +699,7 @@ hb_ot_layout_script_find_language (hb_face_t *face,
/**
* hb_ot_layout_script_select_language:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_count: The number of languages in the specified script
* @language_tags: The array of language tags
@@ -697,7 +708,7 @@ hb_ot_layout_script_find_language (hb_face_t *face,
* Fetches the index of a given language tag in the specified face's GSUB table
* or GPOS table, underneath the specified script index.
*
- * Return value: %true if the language tag is found, false otherwise
+ * Return value: %true if the language tag is found, %false otherwise
*
* Since: 2.0.0
**/
@@ -731,7 +742,7 @@ hb_ot_layout_script_select_language (hb_face_t *face,
/**
* hb_ot_layout_language_get_required_feature_index:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_index: The index of the requested language tag
* @feature_index: (out): The index of the requested feature
@@ -739,7 +750,7 @@ hb_ot_layout_script_select_language (hb_face_t *face,
* Fetches the index of a requested feature in the given face's GSUB or GPOS table,
* underneath the specified script and language.
*
- * Return value: %true if the feature is found, false otherwise
+ * Return value: %true if the feature is found, %false otherwise
*
**/
hb_bool_t
@@ -761,7 +772,7 @@ hb_ot_layout_language_get_required_feature_index (hb_face_t *face,
/**
* hb_ot_layout_language_get_required_feature:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_index: The index of the requested language tag
* @feature_index: (out): The index of the requested feature
@@ -770,7 +781,7 @@ hb_ot_layout_language_get_required_feature_index (hb_face_t *face,
* Fetches the tag of a requested feature index in the given face's GSUB or GPOS table,
* underneath the specified script and language.
*
- * Return value: %true if the feature is found, false otherwise
+ * Return value: %true if the feature is found, %false otherwise
*
* Since: 0.9.30
**/
@@ -796,11 +807,11 @@ hb_ot_layout_language_get_required_feature (hb_face_t *face,
/**
* hb_ot_layout_language_get_feature_indexes:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_index: The index of the requested language tag
* @start_offset: offset of the first feature tag to retrieve
- * @feature_count: (inout) (allow-none): Input = the maximum number of feature tags to return;
+ * @feature_count: (inout) (optional): Input = the maximum number of feature tags to return;
* Output: the actual number of feature tags returned (may be zero)
* @feature_indexes: (out) (array length=feature_count): The array of feature indexes found for the query
*
@@ -827,11 +838,11 @@ hb_ot_layout_language_get_feature_indexes (hb_face_t *face,
/**
* hb_ot_layout_language_get_feature_tags:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_index: The index of the requested language tag
* @start_offset: offset of the first feature tag to retrieve
- * @feature_count: (inout) (allow-none): Input = the maximum number of feature tags to return;
+ * @feature_count: (inout) (optional): Input = the maximum number of feature tags to return;
* Output = the actual number of feature tags returned (may be zero)
* @feature_tags: (out) (array length=feature_count): The array of #hb_tag_t feature tags found for the query
*
@@ -868,7 +879,7 @@ hb_ot_layout_language_get_feature_tags (hb_face_t *face,
/**
* hb_ot_layout_language_find_feature:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @script_index: The index of the requested script tag
* @language_index: The index of the requested language tag
* @feature_tag: #hb_tag_t of the feature tag requested
@@ -877,7 +888,7 @@ hb_ot_layout_language_get_feature_tags (hb_face_t *face,
* Fetches the index of a given feature tag in the specified face's GSUB table
* or GPOS table, underneath the specified script and language.
*
- * Return value: %true if the feature is found, false otherwise
+ * Return value: %true if the feature is found, %false otherwise
*
**/
hb_bool_t
@@ -910,10 +921,10 @@ hb_ot_layout_language_find_feature (hb_face_t *face,
/**
* hb_ot_layout_feature_get_lookups:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @feature_index: The index of the requested feature
* @start_offset: offset of the first lookup to retrieve
- * @lookup_count: (inout) (allow-none): Input = the maximum number of lookups to return;
+ * @lookup_count: (inout) (optional): Input = the maximum number of lookups to return;
* Output = the actual number of lookups returned (may be zero)
* @lookup_indexes: (out) (array length=lookup_count): The array of lookup indexes found for the query
*
@@ -944,7 +955,7 @@ hb_ot_layout_feature_get_lookups (hb_face_t *face,
/**
* hb_ot_layout_table_get_lookup_count:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
*
* Fetches the total number of lookups enumerated in the specified
* face's GSUB table or GPOS table.
@@ -1101,7 +1112,7 @@ script_collect_features (hb_collect_features_context_t *c,
/**
* hb_ot_layout_collect_features:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @scripts: The array of scripts to collect features for
* @languages: The array of languages to collect features for
* @features: The array of features to collect
@@ -1152,7 +1163,7 @@ hb_ot_layout_collect_features (hb_face_t *face,
/**
* hb_ot_layout_collect_lookups:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @scripts: The array of scripts to collect lookups for
* @languages: The array of languages to collect lookups for
* @features: The array of features to collect lookups for
@@ -1191,7 +1202,7 @@ hb_ot_layout_collect_lookups (hb_face_t *face,
/**
* hb_ot_layout_lookup_collect_glyphs:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @lookup_index: The index of the feature lookup to query
* @glyphs_before: (out): Array of glyphs preceding the substitution range
* @glyphs_input: (out): Array of input glyphs that would be substituted by the lookup
@@ -1243,7 +1254,7 @@ hb_ot_layout_lookup_collect_glyphs (hb_face_t *face,
/**
* hb_ot_layout_table_find_feature_variations:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @coords: The variation coordinates to query
* @num_coords: The number of variation coordinates
* @variations_index: (out): The array of feature variations found for the query
@@ -1268,11 +1279,11 @@ hb_ot_layout_table_find_feature_variations (hb_face_t *face,
/**
* hb_ot_layout_feature_with_variations_get_lookups:
* @face: #hb_face_t to work upon
- * @table_tag: HB_OT_TAG_GSUB or HB_OT_TAG_GPOS
+ * @table_tag: #HB_OT_TAG_GSUB or #HB_OT_TAG_GPOS
* @feature_index: The index of the feature to query
* @variations_index: The index of the feature variation to query
* @start_offset: offset of the first lookup to retrieve
- * @lookup_count: (inout) (allow-none): Input = the maximum number of lookups to return;
+ * @lookup_count: (inout) (optional): Input = the maximum number of lookups to return;
* Output = the actual number of lookups returned (may be zero)
* @lookup_indexes: (out) (array length=lookup_count): The array of lookups found for the query
*
@@ -1310,7 +1321,7 @@ hb_ot_layout_feature_with_variations_get_lookups (hb_face_t *face,
*
* Tests whether the specified face includes any GSUB substitutions.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
**/
hb_bool_t
@@ -1331,7 +1342,7 @@ hb_ot_layout_has_substitution (hb_face_t *face)
* Tests whether a specified lookup in the specified face would
* trigger a substitution on the given glyph sequence.
*
- * Return value: %true if a substitution would be triggered, false otherwise
+ * Return value: %true if a substitution would be triggered, %false otherwise
*
* Since: 0.9.7
**/
@@ -1488,7 +1499,9 @@ hb_ot_layout_lookups_substitute_closure (hb_face_t *face,
* hb_ot_layout_has_positioning:
* @face: #hb_face_t to work upon
*
- * Return value: %true if the face has GPOS data, false otherwise
+ * Tests whether the specified face includes any GPOS positioning.
+ *
+ * Return value: %true if the face has GPOS data, %false otherwise
*
**/
hb_bool_t
@@ -1561,7 +1574,7 @@ hb_ot_layout_position_finish_offsets (hb_font_t *font, hb_buffer_t *buffer)
* For more information on this distinction, see the [`size` feature documentation](
* https://docs.microsoft.com/en-us/typography/opentype/spec/features_pt#tag-size).
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 0.9.10
**/
@@ -1610,22 +1623,22 @@ hb_ot_layout_get_size_params (hb_face_t *face,
* @face: #hb_face_t to work upon
* @table_tag: table tag to query, "GSUB" or "GPOS".
* @feature_index: index of feature to query.
- * @label_id: (out) (allow-none): The ‘name’ table name ID that specifies a string
+ * @label_id: (out) (optional): The ‘name’ table name ID that specifies a string
* for a user-interface label for this feature. (May be NULL.)
- * @tooltip_id: (out) (allow-none): The ‘name’ table name ID that specifies a string
+ * @tooltip_id: (out) (optional): The ‘name’ table name ID that specifies a string
* that an application can use for tooltip text for this
* feature. (May be NULL.)
- * @sample_id: (out) (allow-none): The ‘name’ table name ID that specifies sample text
+ * @sample_id: (out) (optional): The ‘name’ table name ID that specifies sample text
* that illustrates the effect of this feature. (May be NULL.)
- * @num_named_parameters: (out) (allow-none): Number of named parameters. (May be zero.)
- * @first_param_id: (out) (allow-none): The first ‘name’ table name ID used to specify
+ * @num_named_parameters: (out) (optional): Number of named parameters. (May be zero.)
+ * @first_param_id: (out) (optional): The first ‘name’ table name ID used to specify
* strings for user-interface labels for the feature
* parameters. (Must be zero if numParameters is zero.)
*
* Fetches name indices from feature parameters for "Stylistic Set" ('ssXX') or
* "Character Variant" ('cvXX') features.
*
- * Return value: %true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.0.0
**/
@@ -1685,7 +1698,7 @@ hb_ot_layout_feature_get_name_ids (hb_face_t *face,
* @table_tag: table tag to query, "GSUB" or "GPOS".
* @feature_index: index of feature to query.
* @start_offset: offset of the first character to retrieve
- * @char_count: (inout) (allow-none): Input = the maximum number of characters to return;
+ * @char_count: (inout) (optional): Input = the maximum number of characters to return;
* Output = the actual number of characters returned (may be zero)
* @characters: (out caller-allocates) (array length=char_count): A buffer pointer.
* The Unicode codepoints of the characters for which this feature provides
@@ -1769,7 +1782,7 @@ apply_forward (OT::hb_ot_apply_context_t *c,
if (applied)
ret = true;
else
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
return ret;
}
@@ -1907,7 +1920,7 @@ hb_ot_layout_substitute_lookup (OT::hb_ot_apply_context_t *c,
* @baseline_tag: a baseline tag
* @direction: text direction.
* @script_tag: script tag.
- * @language_tag: language tag.
+ * @language_tag: language tag, currently unused.
* @coord: (out): baseline value if found.
*
* Fetches a baseline value from the face.
@@ -1964,7 +1977,7 @@ struct hb_get_glyph_alternates_dispatch_t :
* @lookup_index: index of the feature lookup to query.
* @glyph: a glyph id.
* @start_offset: starting offset.
- * @alternate_count: (inout) (allow-none): Input = the maximum number of alternate glyphs to return;
+ * @alternate_count: (inout) (optional): Input = the maximum number of alternate glyphs to return;
* Output = the actual number of alternate glyphs returned (may be zero).
* @alternate_glyphs: (out caller-allocates) (array length=alternate_count): A glyphs buffer.
* Alternate glyphs associated with the glyph id.
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.h b/thirdparty/harfbuzz/src/hb-ot-layout.h
index 545d5f7fc4..d47ba0fc92 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout.h
+++ b/thirdparty/harfbuzz/src/hb-ot-layout.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -38,10 +38,35 @@
HB_BEGIN_DECLS
+/**
+ * HB_OT_TAG_BASE:
+ *
+ * OpenType [Baseline Table](https://docs.microsoft.com/en-us/typography/opentype/spec/base).
+ */
#define HB_OT_TAG_BASE HB_TAG('B','A','S','E')
+/**
+ * HB_OT_TAG_GDEF:
+ *
+ * OpenType [Glyph Definition Table](https://docs.microsoft.com/en-us/typography/opentype/spec/gdef).
+ */
#define HB_OT_TAG_GDEF HB_TAG('G','D','E','F')
+/**
+ * HB_OT_TAG_GSUB:
+ *
+ * OpenType [Glyph Substitution Table](https://docs.microsoft.com/en-us/typography/opentype/spec/gsub).
+ */
#define HB_OT_TAG_GSUB HB_TAG('G','S','U','B')
+/**
+ * HB_OT_TAG_GPOS:
+ *
+ * OpenType [Glyph Positioning Table](https://docs.microsoft.com/en-us/typography/opentype/spec/gpos).
+ */
#define HB_OT_TAG_GPOS HB_TAG('G','P','O','S')
+/**
+ * HB_OT_TAG_JSTF:
+ *
+ * OpenType [Justification Table](https://docs.microsoft.com/en-us/typography/opentype/spec/jstf).
+ */
#define HB_OT_TAG_JSTF HB_TAG('J','S','T','F')
@@ -49,18 +74,34 @@ HB_BEGIN_DECLS
* Script & Language tags.
*/
+/**
+ * HB_OT_TAG_DEFAULT_SCRIPT:
+ *
+ * OpenType script tag, `DFLT`, for features that are not script-specific.
+ *
+ */
#define HB_OT_TAG_DEFAULT_SCRIPT HB_TAG ('D', 'F', 'L', 'T')
+/**
+ * HB_OT_TAG_DEFAULT_LANGUAGE:
+ *
+ * OpenType language tag, `dflt`. Not a valid language tag, but some fonts
+ * mistakenly use it.
+ */
#define HB_OT_TAG_DEFAULT_LANGUAGE HB_TAG ('d', 'f', 'l', 't')
/**
* HB_OT_MAX_TAGS_PER_SCRIPT:
*
+ * Maximum number of OpenType tags that can correspond to a give #hb_script_t.
+ *
* Since: 2.0.0
**/
#define HB_OT_MAX_TAGS_PER_SCRIPT 3u
/**
* HB_OT_MAX_TAGS_PER_LANGUAGE:
*
+ * Maximum number of OpenType tags that can correspond to a give #hb_language_t.
+ *
* Since: 2.0.0
**/
#define HB_OT_MAX_TAGS_PER_LANGUAGE 3u
@@ -144,9 +185,29 @@ hb_ot_layout_get_ligature_carets (hb_font_t *font,
* GSUB/GPOS feature query and enumeration interface
*/
+/**
+ * HB_OT_LAYOUT_NO_SCRIPT_INDEX:
+ *
+ * Special value for script index indicating unsupported script.
+ */
#define HB_OT_LAYOUT_NO_SCRIPT_INDEX 0xFFFFu
+/**
+ * HB_OT_LAYOUT_NO_FEATURE_INDEX:
+ *
+ * Special value for feature index indicating unsupported feature.
+ */
#define HB_OT_LAYOUT_NO_FEATURE_INDEX 0xFFFFu
+/**
+ * HB_OT_LAYOUT_DEFAULT_LANGUAGE_INDEX:
+ *
+ * Special value for language index indicating default or unsupported language.
+ */
#define HB_OT_LAYOUT_DEFAULT_LANGUAGE_INDEX 0xFFFFu
+/**
+ * HB_OT_LAYOUT_NO_VARIATIONS_INDEX:
+ *
+ * Special value for variations index indicating unsupported variation.
+ */
#define HB_OT_LAYOUT_NO_VARIATIONS_INDEX 0xFFFFFFFFu
HB_EXTERN unsigned int
@@ -433,7 +494,7 @@ hb_ot_layout_feature_get_characters (hb_face_t *face,
* @HB_OT_LAYOUT_BASELINE_TAG_MATH: The baseline about which mathematical characters are centered.
* In vertical writing mode when mathematical characters rotated 90 degrees clockwise, are centered.
*
- * Baseline tags from https://docs.microsoft.com/en-us/typography/opentype/spec/baselinetags
+ * Baseline tags from [Baseline Tags](https://docs.microsoft.com/en-us/typography/opentype/spec/baselinetags) registry.
*
* Since: 2.6.0
*/
@@ -446,6 +507,7 @@ typedef enum {
HB_OT_LAYOUT_BASELINE_TAG_IDEO_EMBOX_TOP_OR_RIGHT = HB_TAG ('i','d','t','p'),
HB_OT_LAYOUT_BASELINE_TAG_MATH = HB_TAG ('m','a','t','h'),
+ /*< private >*/
_HB_OT_LAYOUT_BASELINE_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/
} hb_ot_layout_baseline_tag_t;
diff --git a/thirdparty/harfbuzz/src/hb-ot-layout.hh b/thirdparty/harfbuzz/src/hb-ot-layout.hh
index f3bb15581a..ac61bc70de 100644
--- a/thirdparty/harfbuzz/src/hb-ot-layout.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-layout.hh
@@ -315,12 +315,13 @@ _hb_glyph_info_get_unicode_space_fallback_type (const hb_glyph_info_t *info)
}
static inline bool _hb_glyph_info_ligated (const hb_glyph_info_t *info);
+static inline bool _hb_glyph_info_substituted (const hb_glyph_info_t *info);
static inline bool
_hb_glyph_info_is_default_ignorable (const hb_glyph_info_t *info)
{
return (info->unicode_props() & UPROPS_MASK_IGNORABLE) &&
- !_hb_glyph_info_ligated (info);
+ !_hb_glyph_info_substituted (info);
}
static inline bool
_hb_glyph_info_is_default_ignorable_and_not_hidden (const hb_glyph_info_t *info)
diff --git a/thirdparty/harfbuzz/src/hb-ot-math.cc b/thirdparty/harfbuzz/src/hb-ot-math.cc
index 9d8c6e735a..5781d25f2a 100644
--- a/thirdparty/harfbuzz/src/hb-ot-math.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-math.cc
@@ -56,7 +56,7 @@
*
* Tests whether a face has a `MATH` table.
*
- * Return value: true if the table is found, false otherwise
+ * Return value: %true if the table is found, %false otherwise
*
* Since: 1.3.3
**/
@@ -142,7 +142,7 @@ hb_ot_math_get_glyph_top_accent_attachment (hb_font_t *font,
*
* Tests whether the given glyph index is an extended shape in the face.
*
- * Return value: true if the glyph is an extended shape, false otherwise
+ * Return value: %true if the glyph is an extended shape, %false otherwise
*
* Since: 1.3.3
**/
diff --git a/thirdparty/harfbuzz/src/hb-ot-math.h b/thirdparty/harfbuzz/src/hb-ot-math.h
index ad864a762d..d3ffa19d85 100644
--- a/thirdparty/harfbuzz/src/hb-ot-math.h
+++ b/thirdparty/harfbuzz/src/hb-ot-math.h
@@ -24,7 +24,7 @@
* Igalia Author(s): Frédéric Wang
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -40,18 +40,89 @@ HB_BEGIN_DECLS
* MATH
*/
+/**
+ * HB_OT_TAG_MATH:
+ *
+ * OpenType [Mathematical Typesetting Table](https://docs.microsoft.com/en-us/typography/opentype/spec/math).
+ *
+ * Since: 1.3.3
+ */
#define HB_OT_TAG_MATH HB_TAG('M','A','T','H')
-/* Use with hb_buffer_set_script() for math shaping. */
+/**
+ * HB_OT_MATH_SCRIPT:
+ *
+ * OpenType script tag for math shaping, for use with
+ * Use with hb_buffer_set_script().
+ *
+ * Since: 1.3.3
+ */
#define HB_OT_MATH_SCRIPT HB_TAG('m','a','t','h')
/* Types */
/**
* hb_ot_math_constant_t:
+ * @HB_OT_MATH_CONSTANT_SCRIPT_PERCENT_SCALE_DOWN: scriptPercentScaleDown
+ * @HB_OT_MATH_CONSTANT_SCRIPT_SCRIPT_PERCENT_SCALE_DOWN: scriptScriptPercentScaleDown
+ * @HB_OT_MATH_CONSTANT_DELIMITED_SUB_FORMULA_MIN_HEIGHT: delimitedSubFormulaMinHeight
+ * @HB_OT_MATH_CONSTANT_DISPLAY_OPERATOR_MIN_HEIGHT: displayOperatorMinHeight
+ * @HB_OT_MATH_CONSTANT_MATH_LEADING: mathLeading
+ * @HB_OT_MATH_CONSTANT_AXIS_HEIGHT: axisHeight
+ * @HB_OT_MATH_CONSTANT_ACCENT_BASE_HEIGHT: accentBaseHeight
+ * @HB_OT_MATH_CONSTANT_FLATTENED_ACCENT_BASE_HEIGHT: flattenedAccentBaseHeight
+ * @HB_OT_MATH_CONSTANT_SUBSCRIPT_SHIFT_DOWN: subscriptShiftDown
+ * @HB_OT_MATH_CONSTANT_SUBSCRIPT_TOP_MAX: subscriptTopMax
+ * @HB_OT_MATH_CONSTANT_SUBSCRIPT_BASELINE_DROP_MIN: subscriptBaselineDropMin
+ * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_SHIFT_UP: superscriptShiftUp
+ * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_SHIFT_UP_CRAMPED: superscriptShiftUpCramped
+ * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_BOTTOM_MIN: superscriptBottomMin
+ * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_BASELINE_DROP_MAX: superscriptBaselineDropMax
+ * @HB_OT_MATH_CONSTANT_SUB_SUPERSCRIPT_GAP_MIN: subSuperscriptGapMin
+ * @HB_OT_MATH_CONSTANT_SUPERSCRIPT_BOTTOM_MAX_WITH_SUBSCRIPT: superscriptBottomMaxWithSubscript
+ * @HB_OT_MATH_CONSTANT_SPACE_AFTER_SCRIPT: spaceAfterScript
+ * @HB_OT_MATH_CONSTANT_UPPER_LIMIT_GAP_MIN: upperLimitGapMin
+ * @HB_OT_MATH_CONSTANT_UPPER_LIMIT_BASELINE_RISE_MIN: upperLimitBaselineRiseMin
+ * @HB_OT_MATH_CONSTANT_LOWER_LIMIT_GAP_MIN: lowerLimitGapMin
+ * @HB_OT_MATH_CONSTANT_LOWER_LIMIT_BASELINE_DROP_MIN: lowerLimitBaselineDropMin
+ * @HB_OT_MATH_CONSTANT_STACK_TOP_SHIFT_UP: stackTopShiftUp
+ * @HB_OT_MATH_CONSTANT_STACK_TOP_DISPLAY_STYLE_SHIFT_UP: stackTopDisplayStyleShiftUp
+ * @HB_OT_MATH_CONSTANT_STACK_BOTTOM_SHIFT_DOWN: stackBottomShiftDown
+ * @HB_OT_MATH_CONSTANT_STACK_BOTTOM_DISPLAY_STYLE_SHIFT_DOWN: stackBottomDisplayStyleShiftDown
+ * @HB_OT_MATH_CONSTANT_STACK_GAP_MIN: stackGapMin
+ * @HB_OT_MATH_CONSTANT_STACK_DISPLAY_STYLE_GAP_MIN: stackDisplayStyleGapMin
+ * @HB_OT_MATH_CONSTANT_STRETCH_STACK_TOP_SHIFT_UP: stretchStackTopShiftUp
+ * @HB_OT_MATH_CONSTANT_STRETCH_STACK_BOTTOM_SHIFT_DOWN: stretchStackBottomShiftDown
+ * @HB_OT_MATH_CONSTANT_STRETCH_STACK_GAP_ABOVE_MIN: stretchStackGapAboveMin
+ * @HB_OT_MATH_CONSTANT_STRETCH_STACK_GAP_BELOW_MIN: stretchStackGapBelowMin
+ * @HB_OT_MATH_CONSTANT_FRACTION_NUMERATOR_SHIFT_UP: fractionNumeratorShiftUp
+ * @HB_OT_MATH_CONSTANT_FRACTION_NUMERATOR_DISPLAY_STYLE_SHIFT_UP: fractionNumeratorDisplayStyleShiftUp
+ * @HB_OT_MATH_CONSTANT_FRACTION_DENOMINATOR_SHIFT_DOWN: fractionDenominatorShiftDown
+ * @HB_OT_MATH_CONSTANT_FRACTION_DENOMINATOR_DISPLAY_STYLE_SHIFT_DOWN: fractionDenominatorDisplayStyleShiftDown
+ * @HB_OT_MATH_CONSTANT_FRACTION_NUMERATOR_GAP_MIN: fractionNumeratorGapMin
+ * @HB_OT_MATH_CONSTANT_FRACTION_NUM_DISPLAY_STYLE_GAP_MIN: fractionNumDisplayStyleGapMin
+ * @HB_OT_MATH_CONSTANT_FRACTION_RULE_THICKNESS: fractionRuleThickness
+ * @HB_OT_MATH_CONSTANT_FRACTION_DENOMINATOR_GAP_MIN: fractionDenominatorGapMin
+ * @HB_OT_MATH_CONSTANT_FRACTION_DENOM_DISPLAY_STYLE_GAP_MIN: fractionDenomDisplayStyleGapMin
+ * @HB_OT_MATH_CONSTANT_SKEWED_FRACTION_HORIZONTAL_GAP: skewedFractionHorizontalGap
+ * @HB_OT_MATH_CONSTANT_SKEWED_FRACTION_VERTICAL_GAP: skewedFractionVerticalGap
+ * @HB_OT_MATH_CONSTANT_OVERBAR_VERTICAL_GAP: overbarVerticalGap
+ * @HB_OT_MATH_CONSTANT_OVERBAR_RULE_THICKNESS: overbarRuleThickness
+ * @HB_OT_MATH_CONSTANT_OVERBAR_EXTRA_ASCENDER: overbarExtraAscender
+ * @HB_OT_MATH_CONSTANT_UNDERBAR_VERTICAL_GAP: underbarVerticalGap
+ * @HB_OT_MATH_CONSTANT_UNDERBAR_RULE_THICKNESS: underbarRuleThickness
+ * @HB_OT_MATH_CONSTANT_UNDERBAR_EXTRA_DESCENDER: underbarExtraDescender
+ * @HB_OT_MATH_CONSTANT_RADICAL_VERTICAL_GAP: radicalVerticalGap
+ * @HB_OT_MATH_CONSTANT_RADICAL_DISPLAY_STYLE_VERTICAL_GAP: radicalDisplayStyleVerticalGap
+ * @HB_OT_MATH_CONSTANT_RADICAL_RULE_THICKNESS: radicalRuleThickness
+ * @HB_OT_MATH_CONSTANT_RADICAL_EXTRA_ASCENDER: radicalExtraAscender
+ * @HB_OT_MATH_CONSTANT_RADICAL_KERN_BEFORE_DEGREE: radicalKernBeforeDegree
+ * @HB_OT_MATH_CONSTANT_RADICAL_KERN_AFTER_DEGREE: radicalKernAfterDegree
+ * @HB_OT_MATH_CONSTANT_RADICAL_DEGREE_BOTTOM_RAISE_PERCENT: radicalDegreeBottomRaisePercent
*
- * The 'MATH' table constants specified at
- * https://docs.microsoft.com/en-us/typography/opentype/spec/math
+ * The 'MATH' table constants, refer to
+ * [OpenType documentation](https://docs.microsoft.com/en-us/typography/opentype/spec/math#mathconstants-table)
+ * For more explanations.
*
* Since: 1.3.3
*/
@@ -116,6 +187,10 @@ typedef enum {
/**
* hb_ot_math_kern_t:
+ * @HB_OT_MATH_KERN_TOP_RIGHT: The top right corner of the glyph.
+ * @HB_OT_MATH_KERN_TOP_LEFT: The top left corner of the glyph.
+ * @HB_OT_MATH_KERN_BOTTOM_RIGHT: The bottom right corner of the glyph.
+ * @HB_OT_MATH_KERN_BOTTOM_LEFT: The bottom left corner of the glyph.
*
* The math kerning-table types defined for the four corners
* of a glyph.
@@ -145,6 +220,8 @@ typedef struct hb_ot_math_glyph_variant_t {
/**
* hb_ot_math_glyph_part_flags_t:
+ * @HB_OT_MATH_GLYPH_PART_FLAG_EXTENDER: This is an extender glyph part that
+ * can be repeated to reach the desired length.
*
* Flags for math glyph parts.
*
diff --git a/thirdparty/harfbuzz/src/hb-ot-meta.cc b/thirdparty/harfbuzz/src/hb-ot-meta.cc
index 54a0e10f9b..35c8eb523f 100644
--- a/thirdparty/harfbuzz/src/hb-ot-meta.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-meta.cc
@@ -41,9 +41,11 @@
* hb_ot_meta_get_entry_tags:
* @face: a face object
* @start_offset: iteration's start offset
- * @entries_count:(inout) (allow-none): buffer size as input, filled size as output
+ * @entries_count:(inout) (optional): buffer size as input, filled size as output
* @entries: (out caller-allocates) (array length=entries_count): entries tags buffer
*
+ * Fetches all available feature types.
+ *
* Return value: Number of all available feature types.
*
* Since: 2.6.0
diff --git a/thirdparty/harfbuzz/src/hb-ot-meta.h b/thirdparty/harfbuzz/src/hb-ot-meta.h
index 0278d84148..7748eb4958 100644
--- a/thirdparty/harfbuzz/src/hb-ot-meta.h
+++ b/thirdparty/harfbuzz/src/hb-ot-meta.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -54,6 +54,7 @@ typedef enum {
HB_OT_META_TAG_DESIGN_LANGUAGES = HB_TAG ('d','l','n','g'),
HB_OT_META_TAG_SUPPORTED_LANGUAGES = HB_TAG ('s','l','n','g'),
+ /*< private >*/
_HB_OT_META_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/
} hb_ot_meta_tag_t;
diff --git a/thirdparty/harfbuzz/src/hb-ot-metrics.cc b/thirdparty/harfbuzz/src/hb-ot-metrics.cc
index 3065ea2adf..72aeff82d6 100644
--- a/thirdparty/harfbuzz/src/hb-ot-metrics.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-metrics.cc
@@ -119,11 +119,11 @@ _get_gasp (hb_face_t *face, float *result, hb_ot_metrics_tag_t metrics_tag)
/**
* hb_ot_metrics_get_position:
- * @font: a #hb_font_t object.
+ * @font: an #hb_font_t object.
* @metrics_tag: tag of metrics value you like to fetch.
* @position: (out) (optional): result of metrics value from the font.
*
- * It fetches metrics value corresponding to a given tag from a font.
+ * Fetches metrics value corresponding to @metrics_tag from @font.
*
* Returns: Whether found the requested metrics in the font.
* Since: 2.6.0
@@ -193,10 +193,13 @@ hb_ot_metrics_get_position (hb_font_t *font,
#ifndef HB_NO_VAR
/**
* hb_ot_metrics_get_variation:
- * @font:
- * @metrics_tag:
+ * @font: an #hb_font_t object.
+ * @metrics_tag: tag of metrics value you like to fetch.
+ *
+ * Fetches metrics value corresponding to @metrics_tag from @font with the
+ * current font variation settings applied.
*
- * Returns:
+ * Returns: The requested metric value.
*
* Since: 2.6.0
**/
@@ -208,10 +211,13 @@ hb_ot_metrics_get_variation (hb_font_t *font, hb_ot_metrics_tag_t metrics_tag)
/**
* hb_ot_metrics_get_x_variation:
- * @font:
- * @metrics_tag:
+ * @font: an #hb_font_t object.
+ * @metrics_tag: tag of metrics value you like to fetch.
*
- * Returns:
+ * Fetches horizontal metrics value corresponding to @metrics_tag from @font
+ * with the current font variation settings applied.
+ *
+ * Returns: The requested metric value.
*
* Since: 2.6.0
**/
@@ -223,10 +229,13 @@ hb_ot_metrics_get_x_variation (hb_font_t *font, hb_ot_metrics_tag_t metrics_tag)
/**
* hb_ot_metrics_get_y_variation:
- * @font:
- * @metrics_tag:
+ * @font: an #hb_font_t object.
+ * @metrics_tag: tag of metrics value you like to fetch.
+ *
+ * Fetches vertical metrics value corresponding to @metrics_tag from @font with
+ * the current font variation settings applied.
*
- * Returns:
+ * Returns: The requested metric value.
*
* Since: 2.6.0
**/
diff --git a/thirdparty/harfbuzz/src/hb-ot-metrics.h b/thirdparty/harfbuzz/src/hb-ot-metrics.h
index 42c7363c03..5841fc8b0f 100644
--- a/thirdparty/harfbuzz/src/hb-ot-metrics.h
+++ b/thirdparty/harfbuzz/src/hb-ot-metrics.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -66,7 +66,8 @@ HB_BEGIN_DECLS
* @HB_OT_METRICS_TAG_UNDERLINE_SIZE: underline size.
* @HB_OT_METRICS_TAG_UNDERLINE_OFFSET: underline offset.
*
- * From https://docs.microsoft.com/en-us/typography/opentype/spec/mvar#value-tags
+ * Metric tags corresponding to [MVAR Value
+ * Tags](https://docs.microsoft.com/en-us/typography/opentype/spec/mvar#value-tags)
*
* Since: 2.6.0
**/
@@ -100,6 +101,7 @@ typedef enum {
HB_OT_METRICS_TAG_UNDERLINE_SIZE = HB_TAG ('u','n','d','s'),
HB_OT_METRICS_TAG_UNDERLINE_OFFSET = HB_TAG ('u','n','d','o'),
+ /*< private >*/
_HB_OT_METRICS_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/
} hb_ot_metrics_tag_t;
diff --git a/thirdparty/harfbuzz/src/hb-ot-name.cc b/thirdparty/harfbuzz/src/hb-ot-name.cc
index 10122b8c2e..4588226e6e 100644
--- a/thirdparty/harfbuzz/src/hb-ot-name.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-name.cc
@@ -46,7 +46,7 @@
/**
* hb_ot_name_list_names:
* @face: font face.
- * @num_entries: (out) (allow-none): number of returned entries.
+ * @num_entries: (out) (optional): number of returned entries.
*
* Enumerates all available name IDs and language combinations. Returned
* array is owned by the @face and should not be modified. It can be
@@ -150,7 +150,7 @@ hb_ot_name_get_utf (hb_face_t *face,
* @face: font face.
* @name_id: OpenType name identifier to fetch.
* @language: language to fetch the name for.
- * @text_size: (inout) (allow-none): input size of @text buffer, and output size of
+ * @text_size: (inout) (optional): input size of @text buffer, and output size of
* text written to buffer.
* @text: (out caller-allocates) (array length=text_size): buffer to write fetched name into.
*
@@ -177,7 +177,7 @@ hb_ot_name_get_utf8 (hb_face_t *face,
* @face: font face.
* @name_id: OpenType name identifier to fetch.
* @language: language to fetch the name for.
- * @text_size: (inout) (allow-none): input size of @text buffer, and output size of
+ * @text_size: (inout) (optional): input size of @text buffer, and output size of
* text written to buffer.
* @text: (out caller-allocates) (array length=text_size): buffer to write fetched name into.
*
@@ -203,7 +203,7 @@ hb_ot_name_get_utf16 (hb_face_t *face,
* @face: font face.
* @name_id: OpenType name identifier to fetch.
* @language: language to fetch the name for.
- * @text_size: (inout) (allow-none): input size of @text buffer, and output size of
+ * @text_size: (inout) (optional): input size of @text buffer, and output size of
* text written to buffer.
* @text: (out caller-allocates) (array length=text_size): buffer to write fetched name into.
*
diff --git a/thirdparty/harfbuzz/src/hb-ot-name.h b/thirdparty/harfbuzz/src/hb-ot-name.h
index 6f3fcd2427..9359014c8a 100644
--- a/thirdparty/harfbuzz/src/hb-ot-name.h
+++ b/thirdparty/harfbuzz/src/hb-ot-name.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-ot-os2-table.hh b/thirdparty/harfbuzz/src/hb-ot-os2-table.hh
index 7d31b712c4..8e98f87f4e 100644
--- a/thirdparty/harfbuzz/src/hb-ot-os2-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-os2-table.hh
@@ -177,15 +177,14 @@ struct OS2
if (!c->plan->glyphs_requested->is_empty ())
{
hb_map_t unicode_glyphid_map;
-
+
OT::cmap::accelerator_t cmap;
cmap.init (c->plan->source);
cmap.collect_mapping (&unicodes, &unicode_glyphid_map);
cmap.fini ();
-
- if (c->plan->unicodes->is_empty ()) unicodes.clear ();
- else hb_set_set (&unicodes, c->plan->unicodes);
-
+
+ hb_set_set (&unicodes, c->plan->unicodes);
+
+ unicode_glyphid_map.iter ()
| hb_filter (c->plan->glyphs_requested, hb_second)
| hb_map (hb_first)
diff --git a/thirdparty/harfbuzz/src/hb-ot-post-table.hh b/thirdparty/harfbuzz/src/hb-ot-post-table.hh
index 8586331cd4..f22d6e244d 100644
--- a/thirdparty/harfbuzz/src/hb-ot-post-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-post-table.hh
@@ -87,7 +87,6 @@ struct post
if (unlikely (!post_prime)) return_trace (false);
serialize (c->serializer);
- if (c->serializer->in_error () || c->serializer->ran_out_of_room) return_trace (false);
return_trace (true);
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh
index b15e145f2f..41e3dd38ab 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic-win1256.hh
@@ -142,7 +142,7 @@
OT_UARRAY(Name##Substitute, OT_LIST(ToGlyphs)) \
) \
OT_COVERAGE1(Name##Coverage, OT_LIST(FromGlyphs)) \
- /* ASSERT_STATIC_EXPR_ZERO (len(FromGlyphs) == len(ToGlyphs)) */
+ /* static_assert_expr (len(FromGlyphs) == len(ToGlyphs)) */
#define OT_SUBLOOKUP_LIGATURE_SUBST_FORMAT1(Name, FirstGlyphs, LigatureSetOffsets) \
OT_SUBLOOKUP(Name, 1, \
@@ -151,7 +151,7 @@
OT_UARRAY(Name##LigatureSetOffsetsArray, OT_LIST(LigatureSetOffsets)) \
) \
OT_COVERAGE1(Name##Coverage, OT_LIST(FirstGlyphs)) \
- /* ASSERT_STATIC_EXPR_ZERO (len(FirstGlyphs) == len(LigatureSetOffsets)) */
+ /* static_assert_expr (len(FirstGlyphs) == len(LigatureSetOffsets)) */
#define OT_LIGATURE_SET(Name, LigatureSetOffsets) \
OT_UARRAY(Name, OT_LIST(LigatureSetOffsets))
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc
index 1e93f0efd5..1f244f940c 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-arabic.cc
@@ -33,7 +33,7 @@
/* buffer var allocations */
-#define arabic_shaping_action() complex_var_u8_0() /* arabic shaping action */
+#define arabic_shaping_action() complex_var_u8_auxiliary() /* arabic shaping action */
#define HB_BUFFER_SCRATCH_FLAG_ARABIC_HAS_STCH HB_BUFFER_SCRATCH_FLAG_COMPLEX0
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc
index f5915f43ae..dbedd6af0c 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-hangul.cc
@@ -119,7 +119,7 @@ data_destroy_hangul (void *data)
#define isHangulTone(u) (hb_in_range<hb_codepoint_t> ((u), 0x302Eu, 0x302Fu))
/* buffer var allocations */
-#define hangul_shaping_feature() complex_var_u8_0() /* hangul jamo shaping feature */
+#define hangul_shaping_feature() complex_var_u8_auxiliary() /* hangul jamo shaping feature */
static bool
is_zero_width_char (hb_font_t *font,
@@ -205,7 +205,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
{
/* Tone mark follows a valid syllable; move it in front, unless it's zero width. */
buffer->unsafe_to_break_from_outbuffer (start, buffer->idx);
- buffer->next_glyph ();
+ if (unlikely (!buffer->next_glyph ())) break;
if (!is_zero_width_char (font, u))
{
buffer->merge_out_clusters (start, end + 1);
@@ -218,23 +218,25 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
else
{
/* No valid syllable as base for tone mark; try to insert dotted circle. */
- if (!(buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE) &&
- font->has_glyph (0x25CCu))
+ if (!(buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE) &&
+ font->has_glyph (0x25CCu))
{
hb_codepoint_t chars[2];
- if (!is_zero_width_char (font, u)) {
+ if (!is_zero_width_char (font, u))
+ {
chars[0] = u;
chars[1] = 0x25CCu;
- } else {
+ } else
+ {
chars[0] = 0x25CCu;
chars[1] = u;
}
- buffer->replace_glyphs (1, 2, chars);
+ (void) buffer->replace_glyphs (1, 2, chars);
}
else
{
/* No dotted circle available in the font; just leave tone mark untouched. */
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
}
start = end = buffer->out_len;
@@ -271,9 +273,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_codepoint_t s = SBase + (l - LBase) * NCount + (v - VBase) * TCount + tindex;
if (font->has_glyph (s))
{
- buffer->replace_glyphs (t ? 3 : 2, 1, &s);
- if (unlikely (!buffer->successful))
- return;
+ (void) buffer->replace_glyphs (t ? 3 : 2, 1, &s);
end = start + 1;
continue;
}
@@ -285,17 +285,19 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
* Set jamo features on the individual glyphs, and advance past them.
*/
buffer->cur().hangul_shaping_feature() = LJMO;
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
buffer->cur().hangul_shaping_feature() = VJMO;
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (t)
{
buffer->cur().hangul_shaping_feature() = TJMO;
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
end = start + 3;
}
else
end = start + 2;
+ if (unlikely (!buffer->successful))
+ break;
if (buffer->cluster_level == HB_BUFFER_CLUSTER_LEVEL_MONOTONE_GRAPHEMES)
buffer->merge_out_clusters (start, end);
continue;
@@ -321,9 +323,7 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_codepoint_t new_s = s + new_tindex;
if (font->has_glyph (new_s))
{
- buffer->replace_glyphs (2, 1, &new_s);
- if (unlikely (!buffer->successful))
- return;
+ (void) buffer->replace_glyphs (2, 1, &new_s);
end = start + 1;
continue;
}
@@ -347,19 +347,18 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
(!tindex || font->has_glyph (decomposed[2])))
{
unsigned int s_len = tindex ? 3 : 2;
- buffer->replace_glyphs (1, s_len, decomposed);
+ (void) buffer->replace_glyphs (1, s_len, decomposed);
/* If we decomposed an LV because of a non-combining T following,
* we want to include this T in the syllable.
*/
if (has_glyph && !tindex)
{
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
s_len++;
}
-
if (unlikely (!buffer->successful))
- return;
+ break;
/* We decomposed S: apply jamo features to the individual glyphs
* that are now in buffer->out_info.
@@ -383,17 +382,15 @@ preprocess_text_hangul (const hb_ot_shape_plan_t *plan HB_UNUSED,
if (has_glyph)
{
- /* We didn't decompose the S, so just advance past it. */
+ /* We didn't decompose the S, so just advance past it and fall through. */
end = start + 1;
- buffer->next_glyph ();
- continue;
}
}
/* Didn't find a recognizable syllable, so we leave end <= start;
* this will prevent tone-mark reordering happening.
*/
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
buffer->swap_buffers ();
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh
index 670b6bf486..74bf3ca0fa 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-machine.hh
@@ -31,8 +31,37 @@
#include "hb.hh"
+enum indic_syllable_type_t {
+ indic_consonant_syllable,
+ indic_vowel_syllable,
+ indic_standalone_cluster,
+ indic_symbol_cluster,
+ indic_broken_cluster,
+ indic_non_indic_cluster,
+};
+
-#line 36 "hb-ot-shape-complex-indic-machine.hh"
+#line 45 "hb-ot-shape-complex-indic-machine.hh"
+#define indic_syllable_machine_ex_A 10u
+#define indic_syllable_machine_ex_C 1u
+#define indic_syllable_machine_ex_CM 17u
+#define indic_syllable_machine_ex_CS 19u
+#define indic_syllable_machine_ex_DOTTEDCIRCLE 12u
+#define indic_syllable_machine_ex_H 4u
+#define indic_syllable_machine_ex_M 7u
+#define indic_syllable_machine_ex_N 3u
+#define indic_syllable_machine_ex_PLACEHOLDER 11u
+#define indic_syllable_machine_ex_RS 13u
+#define indic_syllable_machine_ex_Ra 16u
+#define indic_syllable_machine_ex_Repha 15u
+#define indic_syllable_machine_ex_SM 8u
+#define indic_syllable_machine_ex_Symbol 18u
+#define indic_syllable_machine_ex_V 2u
+#define indic_syllable_machine_ex_ZWJ 6u
+#define indic_syllable_machine_ex_ZWNJ 5u
+
+
+#line 65 "hb-ot-shape-complex-indic-machine.hh"
static const unsigned char _indic_syllable_machine_trans_keys[] = {
8u, 8u, 4u, 8u, 5u, 7u, 5u, 8u, 4u, 8u, 6u, 6u, 16u, 16u, 4u, 8u,
4u, 13u, 4u, 8u, 8u, 8u, 5u, 7u, 5u, 8u, 4u, 8u, 6u, 6u, 16u, 16u,
@@ -384,18 +413,18 @@ static const int indic_syllable_machine_error = -1;
static const int indic_syllable_machine_en_main = 39;
-#line 36 "hb-ot-shape-complex-indic-machine.rl"
+#line 46 "hb-ot-shape-complex-indic-machine.rl"
-#line 93 "hb-ot-shape-complex-indic-machine.rl"
+#line 102 "hb-ot-shape-complex-indic-machine.rl"
#define found_syllable(syllable_type) \
HB_STMT_START { \
if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \
for (unsigned int i = ts; i < te; i++) \
- info[i].syllable() = (syllable_serial << 4) | indic_##syllable_type; \
+ info[i].syllable() = (syllable_serial << 4) | syllable_type; \
syllable_serial++; \
if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
} HB_STMT_END
@@ -407,7 +436,7 @@ find_syllables_indic (hb_buffer_t *buffer)
int cs;
hb_glyph_info_t *info = buffer->info;
-#line 411 "hb-ot-shape-complex-indic-machine.hh"
+#line 440 "hb-ot-shape-complex-indic-machine.hh"
{
cs = indic_syllable_machine_start;
ts = 0;
@@ -415,7 +444,7 @@ find_syllables_indic (hb_buffer_t *buffer)
act = 0;
}
-#line 113 "hb-ot-shape-complex-indic-machine.rl"
+#line 122 "hb-ot-shape-complex-indic-machine.rl"
p = 0;
@@ -423,7 +452,7 @@ find_syllables_indic (hb_buffer_t *buffer)
unsigned int syllable_serial = 1;
-#line 427 "hb-ot-shape-complex-indic-machine.hh"
+#line 456 "hb-ot-shape-complex-indic-machine.hh"
{
int _slen;
int _trans;
@@ -437,7 +466,7 @@ _resume:
#line 1 "NONE"
{ts = p;}
break;
-#line 441 "hb-ot-shape-complex-indic-machine.hh"
+#line 470 "hb-ot-shape-complex-indic-machine.hh"
}
_keys = _indic_syllable_machine_trans_keys + (cs<<1);
@@ -460,64 +489,64 @@ _eof_trans:
{te = p+1;}
break;
case 11:
-#line 89 "hb-ot-shape-complex-indic-machine.rl"
- {te = p+1;{ found_syllable (non_indic_cluster); }}
+#line 98 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p+1;{ found_syllable (indic_non_indic_cluster); }}
break;
case 13:
-#line 84 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (consonant_syllable); }}
+#line 93 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_consonant_syllable); }}
break;
case 14:
-#line 85 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (vowel_syllable); }}
+#line 94 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_vowel_syllable); }}
break;
case 17:
-#line 86 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (standalone_cluster); }}
+#line 95 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_standalone_cluster); }}
break;
case 19:
-#line 87 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (symbol_cluster); }}
+#line 96 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_symbol_cluster); }}
break;
case 15:
-#line 88 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (broken_cluster); }}
+#line 97 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_broken_cluster); }}
break;
case 16:
-#line 89 "hb-ot-shape-complex-indic-machine.rl"
- {te = p;p--;{ found_syllable (non_indic_cluster); }}
+#line 98 "hb-ot-shape-complex-indic-machine.rl"
+ {te = p;p--;{ found_syllable (indic_non_indic_cluster); }}
break;
case 1:
-#line 84 "hb-ot-shape-complex-indic-machine.rl"
- {{p = ((te))-1;}{ found_syllable (consonant_syllable); }}
+#line 93 "hb-ot-shape-complex-indic-machine.rl"
+ {{p = ((te))-1;}{ found_syllable (indic_consonant_syllable); }}
break;
case 3:
-#line 85 "hb-ot-shape-complex-indic-machine.rl"
- {{p = ((te))-1;}{ found_syllable (vowel_syllable); }}
+#line 94 "hb-ot-shape-complex-indic-machine.rl"
+ {{p = ((te))-1;}{ found_syllable (indic_vowel_syllable); }}
break;
case 7:
-#line 86 "hb-ot-shape-complex-indic-machine.rl"
- {{p = ((te))-1;}{ found_syllable (standalone_cluster); }}
+#line 95 "hb-ot-shape-complex-indic-machine.rl"
+ {{p = ((te))-1;}{ found_syllable (indic_standalone_cluster); }}
break;
case 8:
-#line 87 "hb-ot-shape-complex-indic-machine.rl"
- {{p = ((te))-1;}{ found_syllable (symbol_cluster); }}
+#line 96 "hb-ot-shape-complex-indic-machine.rl"
+ {{p = ((te))-1;}{ found_syllable (indic_symbol_cluster); }}
break;
case 4:
-#line 88 "hb-ot-shape-complex-indic-machine.rl"
- {{p = ((te))-1;}{ found_syllable (broken_cluster); }}
+#line 97 "hb-ot-shape-complex-indic-machine.rl"
+ {{p = ((te))-1;}{ found_syllable (indic_broken_cluster); }}
break;
case 6:
#line 1 "NONE"
{ switch( act ) {
case 1:
- {{p = ((te))-1;} found_syllable (consonant_syllable); }
+ {{p = ((te))-1;} found_syllable (indic_consonant_syllable); }
break;
case 5:
- {{p = ((te))-1;} found_syllable (broken_cluster); }
+ {{p = ((te))-1;} found_syllable (indic_broken_cluster); }
break;
case 6:
- {{p = ((te))-1;} found_syllable (non_indic_cluster); }
+ {{p = ((te))-1;} found_syllable (indic_non_indic_cluster); }
break;
}
}
@@ -525,22 +554,22 @@ _eof_trans:
case 18:
#line 1 "NONE"
{te = p+1;}
-#line 84 "hb-ot-shape-complex-indic-machine.rl"
+#line 93 "hb-ot-shape-complex-indic-machine.rl"
{act = 1;}
break;
case 5:
#line 1 "NONE"
{te = p+1;}
-#line 88 "hb-ot-shape-complex-indic-machine.rl"
+#line 97 "hb-ot-shape-complex-indic-machine.rl"
{act = 5;}
break;
case 12:
#line 1 "NONE"
{te = p+1;}
-#line 89 "hb-ot-shape-complex-indic-machine.rl"
+#line 98 "hb-ot-shape-complex-indic-machine.rl"
{act = 6;}
break;
-#line 544 "hb-ot-shape-complex-indic-machine.hh"
+#line 573 "hb-ot-shape-complex-indic-machine.hh"
}
_again:
@@ -549,7 +578,7 @@ _again:
#line 1 "NONE"
{ts = 0;}
break;
-#line 553 "hb-ot-shape-complex-indic-machine.hh"
+#line 582 "hb-ot-shape-complex-indic-machine.hh"
}
if ( ++p != pe )
@@ -565,7 +594,7 @@ _again:
}
-#line 121 "hb-ot-shape-complex-indic-machine.rl"
+#line 130 "hb-ot-shape-complex-indic-machine.rl"
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc
index a150fd2486..dd204b23c1 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic-table.cc
@@ -82,7 +82,7 @@
#define _(S,M) INDIC_COMBINE_CATEGORIES (ISC_##S, IMC_##M)
-static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
+static const uint16_t indic_table[] = {
#define indic_offset_0x0028u 0
@@ -404,7 +404,7 @@ static const INDIC_TABLE_ELEMENT_TYPE indic_table[] = {
}; /* Table items: 1792; occupancy: 70% */
-INDIC_TABLE_ELEMENT_TYPE
+uint16_t
hb_indic_get_categories (hb_codepoint_t u)
{
switch (u >> 12)
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc
index 652ef47040..a4f2d9a847 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.cc
@@ -29,6 +29,7 @@
#ifndef HB_NO_OT_SHAPE
#include "hb-ot-shape-complex-indic.hh"
+#include "hb-ot-shape-complex-indic-machine.hh"
#include "hb-ot-shape-complex-vowel-constraints.hh"
#include "hb-ot-layout.hh"
@@ -337,19 +338,6 @@ consonant_position_from_face (const indic_shape_plan_t *indic_plan,
return POS_BASE_C;
}
-
-enum indic_syllable_type_t {
- indic_consonant_syllable,
- indic_vowel_syllable,
- indic_standalone_cluster,
- indic_symbol_cluster,
- indic_broken_cluster,
- indic_non_indic_cluster,
-};
-
-#include "hb-ot-shape-complex-indic-machine.hh"
-
-
static void
setup_masks_indic (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_buffer_t *buffer,
@@ -764,7 +752,28 @@ initial_reordering_consonant_syllable (const hb_ot_shape_plan_t *plan,
* We could use buffer->sort() for this, if there was no special
* reordering of pre-base stuff happening later...
* We don't want to merge_clusters all of that, which buffer->sort()
- * would.
+ * would. Here's a concrete example:
+ *
+ * Assume there's a pre-base consonant and explicit Halant before base,
+ * followed by a prebase-reordering (left) Matra:
+ *
+ * C,H,ZWNJ,B,M
+ *
+ * At this point in reordering we would have:
+ *
+ * M,C,H,ZWNJ,B
+ *
+ * whereas in final reordering we will bring the Matra closer to Base:
+ *
+ * C,H,ZWNJ,M,B
+ *
+ * That's why we don't want to merge-clusters anything before the Base
+ * at this point. But if something moved from after Base to before it,
+ * we should merge clusters from base to them. In final-reordering, we
+ * only move things around before base, and merge-clusters up to base.
+ * These two merge-clusters from the two sides of base will interlock
+ * to merge things correctly. See:
+ * https://github.com/harfbuzz/harfbuzz/issues/2272
*/
if (indic_plan->is_old_spec || end - start > 127)
buffer->merge_clusters (base, end);
@@ -774,17 +783,18 @@ initial_reordering_consonant_syllable (const hb_ot_shape_plan_t *plan,
for (unsigned int i = base; i < end; i++)
if (info[i].syllable() != 255)
{
+ unsigned int min = i;
unsigned int max = i;
unsigned int j = start + info[i].syllable();
while (j != i)
{
+ min = hb_min (min, j);
max = hb_max (max, j);
unsigned int next = start + info[j].syllable();
info[j].syllable() = 255; /* So we don't process j later again. */
j = next;
}
- if (i != max)
- buffer->merge_clusters (i, max + 1);
+ buffer->merge_clusters (hb_max (base, min), max + 1);
}
}
@@ -938,69 +948,6 @@ initial_reordering_syllable_indic (const hb_ot_shape_plan_t *plan,
}
}
-static inline void
-insert_dotted_circles_indic (const hb_ot_shape_plan_t *plan HB_UNUSED,
- hb_font_t *font,
- hb_buffer_t *buffer)
-{
- if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE))
- return;
-
- /* Note: This loop is extra overhead, but should not be measurable.
- * TODO Use a buffer scratch flag to remove the loop. */
- bool has_broken_syllables = false;
- unsigned int count = buffer->len;
- hb_glyph_info_t *info = buffer->info;
- for (unsigned int i = 0; i < count; i++)
- if ((info[i].syllable() & 0x0F) == indic_broken_cluster)
- {
- has_broken_syllables = true;
- break;
- }
- if (likely (!has_broken_syllables))
- return;
-
-
- hb_codepoint_t dottedcircle_glyph;
- if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph))
- return;
-
- hb_glyph_info_t dottedcircle = {0};
- dottedcircle.codepoint = 0x25CCu;
- set_indic_properties (dottedcircle);
- dottedcircle.codepoint = dottedcircle_glyph;
-
- buffer->clear_output ();
-
- buffer->idx = 0;
- unsigned int last_syllable = 0;
- while (buffer->idx < buffer->len && buffer->successful)
- {
- unsigned int syllable = buffer->cur().syllable();
- indic_syllable_type_t syllable_type = (indic_syllable_type_t) (syllable & 0x0F);
- if (unlikely (last_syllable != syllable && syllable_type == indic_broken_cluster))
- {
- last_syllable = syllable;
-
- hb_glyph_info_t ginfo = dottedcircle;
- ginfo.cluster = buffer->cur().cluster;
- ginfo.mask = buffer->cur().mask;
- ginfo.syllable() = buffer->cur().syllable();
-
- /* Insert dottedcircle after possible Repha. */
- while (buffer->idx < buffer->len && buffer->successful &&
- last_syllable == buffer->cur().syllable() &&
- buffer->cur().indic_category() == OT_Repha)
- buffer->next_glyph ();
-
- buffer->output_info (ginfo);
- }
- else
- buffer->next_glyph ();
- }
- buffer->swap_buffers ();
-}
-
static void
initial_reordering_indic (const hb_ot_shape_plan_t *plan,
hb_font_t *font,
@@ -1008,11 +955,16 @@ initial_reordering_indic (const hb_ot_shape_plan_t *plan,
{
if (!buffer->message (font, "start reordering indic initial"))
return;
+
update_consonant_positions_indic (plan, font, buffer);
- insert_dotted_circles_indic (plan, font, buffer);
+ hb_syllabic_insert_dotted_circles (font, buffer,
+ indic_broken_cluster,
+ OT_DOTTEDCIRCLE,
+ OT_Repha);
foreach_syllable (buffer, start, end)
initial_reordering_syllable_indic (plan, font->face, buffer, start, end);
+
(void) buffer->message (font, "end reordering indic initial");
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh
index 41bd8bd6cc..dcb28a4e84 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-indic.hh
@@ -29,16 +29,14 @@
#include "hb.hh"
-#include "hb-ot-shape-complex.hh"
+#include "hb-ot-shape-complex-syllabic.hh"
/* buffer var allocations */
-#define indic_category() complex_var_u8_0() /* indic_category_t */
-#define indic_position() complex_var_u8_1() /* indic_position_t */
+#define indic_category() complex_var_u8_category() /* indic_category_t */
+#define indic_position() complex_var_u8_auxiliary() /* indic_position_t */
-#define INDIC_TABLE_ELEMENT_TYPE uint16_t
-
/* Cateories used in the OpenType spec:
* https://docs.microsoft.com/en-us/typography/script-development/devanagari
*/
@@ -177,7 +175,7 @@ enum indic_matra_category_t {
#define INDIC_COMBINE_CATEGORIES(S,M) \
( \
- ASSERT_STATIC_EXPR_ZERO (S < 255 && M < 255) + \
+ static_assert_expr (S < 255 && M < 255) + \
( S | \
( \
( \
@@ -194,7 +192,7 @@ enum indic_matra_category_t {
) \
)
-HB_INTERNAL INDIC_TABLE_ELEMENT_TYPE
+HB_INTERNAL uint16_t
hb_indic_get_categories (hb_codepoint_t u);
@@ -307,17 +305,12 @@ static const hb_codepoint_t ra_chars[] = {
0x0D30u, /* Malayalam */ /* No Reph, Logical Repha */
0x0DBBu, /* Sinhala */ /* Reph formed only with ZWJ */
-
- 0x179Au, /* Khmer */
};
static inline bool
is_ra (hb_codepoint_t u)
{
- for (unsigned int i = 0; i < ARRAY_LENGTH (ra_chars); i++)
- if (u == ra_chars[i])
- return true;
- return false;
+ return hb_array (ra_chars).lfind (u);
}
static inline void
@@ -325,7 +318,7 @@ set_indic_properties (hb_glyph_info_t &info)
{
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
- indic_category_t cat = (indic_category_t) (type & 0x7Fu);
+ indic_category_t cat = (indic_category_t) (type & 0xFFu);
indic_position_t pos = (indic_position_t) (type >> 8);
@@ -370,6 +363,7 @@ set_indic_properties (hb_glyph_info_t &info)
else if (unlikely (u == 0x1133Bu || u == 0x1133Cu)) cat = OT_N;
else if (unlikely (u == 0x0AFBu)) cat = OT_N; /* https://github.com/harfbuzz/harfbuzz/issues/552 */
+ else if (unlikely (u == 0x0B55u)) cat = OT_N; /* https://github.com/harfbuzz/harfbuzz/issues/2849 */
else if (unlikely (u == 0x0980u)) cat = OT_PLACEHOLDER; /* https://github.com/harfbuzz/harfbuzz/issues/538 */
else if (unlikely (u == 0x09FCu)) cat = OT_PLACEHOLDER; /* https://github.com/harfbuzz/harfbuzz/pull/1613 */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh
index a040318d34..82ab186a41 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.hh
@@ -1,211 +1,179 @@
-
#line 1 "hb-ot-shape-complex-khmer-machine.rl"
/*
- * Copyright © 2011,2012 Google, Inc.
- *
- * This is part of HarfBuzz, a text shaping library.
- *
- * Permission is hereby granted, without written agreement and without
- * license or royalty fees, to use, copy, modify, and distribute this
- * software and its documentation for any purpose, provided that the
- * above copyright notice and the following two paragraphs appear in
- * all copies of this software.
- *
- * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
- * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
- * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- *
- * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
- * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
- * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
- *
- * Google Author(s): Behdad Esfahbod
- */
+* Copyright © 2011,2012 Google, Inc.
+*
+* This is part of HarfBuzz, a text shaping library.
+*
+* Permission is hereby granted, without written agreement and without
+* license or royalty fees, to use, copy, modify, and distribute this
+* software and its documentation for any purpose, provided that the
+* above copyright notice and the following two paragraphs appear in
+* all copies of this software.
+*
+* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+* DAMAGE.
+*
+* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+*
+* Google Author(s): Behdad Esfahbod
+*/
#ifndef HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH
#define HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH
#include "hb.hh"
+enum khmer_syllable_type_t {
+ khmer_consonant_syllable,
+ khmer_broken_cluster,
+ khmer_non_khmer_cluster,
+};
+
-#line 36 "hb-ot-shape-complex-khmer-machine.hh"
+#line 41 "hb-ot-shape-complex-khmer-machine.hh"
+#define khmer_syllable_machine_ex_C 1u
+#define khmer_syllable_machine_ex_Coeng 14u
+#define khmer_syllable_machine_ex_DOTTEDCIRCLE 12u
+#define khmer_syllable_machine_ex_PLACEHOLDER 11u
+#define khmer_syllable_machine_ex_Ra 16u
+#define khmer_syllable_machine_ex_Robatic 20u
+#define khmer_syllable_machine_ex_V 2u
+#define khmer_syllable_machine_ex_VAbv 26u
+#define khmer_syllable_machine_ex_VBlw 27u
+#define khmer_syllable_machine_ex_VPre 28u
+#define khmer_syllable_machine_ex_VPst 29u
+#define khmer_syllable_machine_ex_Xgroup 21u
+#define khmer_syllable_machine_ex_Ygroup 22u
+#define khmer_syllable_machine_ex_ZWJ 6u
+#define khmer_syllable_machine_ex_ZWNJ 5u
+
+
+#line 59 "hb-ot-shape-complex-khmer-machine.hh"
static const unsigned char _khmer_syllable_machine_trans_keys[] = {
- 5u, 26u, 5u, 21u, 5u, 26u, 5u, 21u, 1u, 16u, 5u, 21u, 5u, 26u, 5u, 21u,
- 5u, 26u, 5u, 21u, 5u, 21u, 5u, 26u, 5u, 21u, 1u, 16u, 5u, 21u, 5u, 26u,
- 5u, 21u, 5u, 26u, 5u, 21u, 5u, 26u, 1u, 29u, 5u, 29u, 5u, 29u, 5u, 29u,
- 22u, 22u, 5u, 22u, 5u, 29u, 5u, 29u, 5u, 29u, 1u, 16u, 5u, 26u, 5u, 29u,
- 5u, 29u, 22u, 22u, 5u, 22u, 5u, 29u, 5u, 29u, 1u, 16u, 5u, 29u, 5u, 29u,
- 0
+ 2u, 8u, 2u, 6u, 2u, 8u, 2u, 6u,
+ 0u, 0u, 2u, 6u, 2u, 8u, 2u, 6u,
+ 2u, 8u, 2u, 6u, 2u, 6u, 2u, 8u,
+ 2u, 6u, 0u, 0u, 2u, 6u, 2u, 8u,
+ 2u, 6u, 2u, 8u, 2u, 6u, 2u, 8u,
+ 0u, 11u, 2u, 11u, 2u, 11u, 2u, 11u,
+ 7u, 7u, 2u, 7u, 2u, 11u, 2u, 11u,
+ 2u, 11u, 0u, 0u, 2u, 8u, 2u, 11u,
+ 2u, 11u, 7u, 7u, 2u, 7u, 2u, 11u,
+ 2u, 11u, 0u, 0u, 2u, 11u, 2u, 11u,
+ 0u
};
-static const char _khmer_syllable_machine_key_spans[] = {
- 22, 17, 22, 17, 16, 17, 22, 17,
- 22, 17, 17, 22, 17, 16, 17, 22,
- 17, 22, 17, 22, 29, 25, 25, 25,
- 1, 18, 25, 25, 25, 16, 22, 25,
- 25, 1, 18, 25, 25, 16, 25, 25
+static const signed char _khmer_syllable_machine_char_class[] = {
+ 0, 0, 1, 1, 2, 2, 1, 1,
+ 1, 1, 3, 3, 1, 4, 1, 0,
+ 1, 1, 1, 5, 6, 7, 1, 1,
+ 1, 8, 9, 10, 11, 0
};
static const short _khmer_syllable_machine_index_offsets[] = {
- 0, 23, 41, 64, 82, 99, 117, 140,
- 158, 181, 199, 217, 240, 258, 275, 293,
- 316, 334, 357, 375, 398, 428, 454, 480,
- 506, 508, 527, 553, 579, 605, 622, 645,
- 671, 697, 699, 718, 744, 770, 787, 813
+ 0, 7, 12, 19, 24, 25, 30, 37,
+ 42, 49, 54, 59, 66, 71, 72, 77,
+ 84, 89, 96, 101, 108, 120, 130, 140,
+ 150, 151, 157, 167, 177, 187, 188, 195,
+ 205, 215, 216, 222, 232, 242, 243, 253,
+ 0
};
-static const char _khmer_syllable_machine_indicies[] = {
- 1, 1, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 2,
- 3, 0, 0, 0, 0, 4, 0, 1,
- 1, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 3,
- 0, 1, 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 3, 0, 0, 0, 0, 4, 0,
- 5, 5, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 4, 0, 6, 6, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 6, 0, 7, 7, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 8, 0, 9, 9, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 10, 0, 0,
- 0, 0, 4, 0, 9, 9, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 10, 0, 11, 11,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 12, 0,
- 0, 0, 0, 4, 0, 11, 11, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 12, 0, 14,
- 14, 13, 13, 13, 13, 13, 13, 13,
- 13, 13, 13, 13, 13, 13, 13, 15,
- 13, 14, 14, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 15, 16, 16, 16, 16, 17, 16,
- 18, 18, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 17, 16, 19, 19, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 19, 16, 20, 20, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 21, 16, 22, 22, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 23, 16, 16,
- 16, 16, 17, 16, 22, 22, 16, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 23, 16, 24, 24,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 25, 16,
- 16, 16, 16, 17, 16, 24, 24, 16,
- 16, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 25, 16, 14,
- 14, 16, 16, 16, 16, 16, 16, 16,
- 16, 16, 16, 16, 16, 16, 26, 15,
- 16, 16, 16, 16, 17, 16, 28, 28,
- 27, 27, 29, 29, 27, 27, 27, 27,
- 2, 2, 27, 30, 27, 28, 27, 27,
- 27, 27, 15, 19, 27, 27, 27, 17,
- 23, 25, 21, 27, 32, 32, 31, 31,
- 31, 31, 31, 31, 31, 33, 31, 31,
- 31, 31, 31, 2, 3, 6, 31, 31,
- 31, 4, 10, 12, 8, 31, 34, 34,
- 31, 31, 31, 31, 31, 31, 31, 35,
- 31, 31, 31, 31, 31, 31, 3, 6,
- 31, 31, 31, 4, 10, 12, 8, 31,
- 5, 5, 31, 31, 31, 31, 31, 31,
- 31, 35, 31, 31, 31, 31, 31, 31,
- 4, 6, 31, 31, 31, 31, 31, 31,
- 8, 31, 6, 31, 7, 7, 31, 31,
- 31, 31, 31, 31, 31, 35, 31, 31,
- 31, 31, 31, 31, 8, 6, 31, 36,
- 36, 31, 31, 31, 31, 31, 31, 31,
- 35, 31, 31, 31, 31, 31, 31, 10,
- 6, 31, 31, 31, 4, 31, 31, 8,
- 31, 37, 37, 31, 31, 31, 31, 31,
- 31, 31, 35, 31, 31, 31, 31, 31,
- 31, 12, 6, 31, 31, 31, 4, 10,
- 31, 8, 31, 34, 34, 31, 31, 31,
- 31, 31, 31, 31, 33, 31, 31, 31,
- 31, 31, 31, 3, 6, 31, 31, 31,
- 4, 10, 12, 8, 31, 28, 28, 31,
- 31, 31, 31, 31, 31, 31, 31, 31,
- 31, 31, 31, 31, 28, 31, 14, 14,
- 38, 38, 38, 38, 38, 38, 38, 38,
- 38, 38, 38, 38, 38, 38, 15, 38,
- 38, 38, 38, 17, 38, 40, 40, 39,
- 39, 39, 39, 39, 39, 39, 41, 39,
- 39, 39, 39, 39, 39, 15, 19, 39,
- 39, 39, 17, 23, 25, 21, 39, 18,
- 18, 39, 39, 39, 39, 39, 39, 39,
- 41, 39, 39, 39, 39, 39, 39, 17,
- 19, 39, 39, 39, 39, 39, 39, 21,
- 39, 19, 39, 20, 20, 39, 39, 39,
- 39, 39, 39, 39, 41, 39, 39, 39,
- 39, 39, 39, 21, 19, 39, 42, 42,
- 39, 39, 39, 39, 39, 39, 39, 41,
- 39, 39, 39, 39, 39, 39, 23, 19,
- 39, 39, 39, 17, 39, 39, 21, 39,
- 43, 43, 39, 39, 39, 39, 39, 39,
- 39, 41, 39, 39, 39, 39, 39, 39,
- 25, 19, 39, 39, 39, 17, 23, 39,
- 21, 39, 44, 44, 39, 39, 39, 39,
- 39, 39, 39, 39, 39, 39, 39, 39,
- 39, 44, 39, 45, 45, 39, 39, 39,
- 39, 39, 39, 39, 30, 39, 39, 39,
- 39, 39, 26, 15, 19, 39, 39, 39,
- 17, 23, 25, 21, 39, 40, 40, 39,
- 39, 39, 39, 39, 39, 39, 30, 39,
- 39, 39, 39, 39, 39, 15, 19, 39,
- 39, 39, 17, 23, 25, 21, 39, 0
+static const signed char _khmer_syllable_machine_indicies[] = {
+ 1, 0, 0, 2, 3, 0, 4, 1,
+ 0, 0, 0, 3, 1, 0, 0, 0,
+ 3, 0, 4, 5, 0, 0, 0, 4,
+ 6, 7, 0, 0, 0, 8, 9, 0,
+ 0, 0, 10, 0, 4, 9, 0, 0,
+ 0, 10, 11, 0, 0, 0, 12, 0,
+ 4, 11, 0, 0, 0, 12, 14, 13,
+ 13, 13, 15, 14, 16, 16, 16, 15,
+ 16, 17, 18, 16, 16, 16, 17, 19,
+ 20, 16, 16, 16, 21, 22, 16, 16,
+ 16, 23, 16, 17, 22, 16, 16, 16,
+ 23, 24, 16, 16, 16, 25, 16, 17,
+ 24, 16, 16, 16, 25, 14, 16, 16,
+ 26, 15, 16, 17, 29, 28, 30, 2,
+ 31, 28, 15, 19, 17, 23, 25, 21,
+ 33, 32, 34, 2, 3, 6, 4, 10,
+ 12, 8, 35, 32, 36, 32, 3, 6,
+ 4, 10, 12, 8, 5, 32, 36, 32,
+ 4, 6, 32, 32, 32, 8, 6, 7,
+ 32, 36, 32, 8, 6, 37, 32, 36,
+ 32, 10, 6, 4, 32, 32, 8, 38,
+ 32, 36, 32, 12, 6, 4, 10, 32,
+ 8, 35, 32, 34, 32, 3, 6, 4,
+ 10, 12, 8, 29, 14, 39, 39, 39,
+ 15, 39, 17, 41, 40, 42, 40, 15,
+ 19, 17, 23, 25, 21, 18, 40, 42,
+ 40, 17, 19, 40, 40, 40, 21, 19,
+ 20, 40, 42, 40, 21, 19, 43, 40,
+ 42, 40, 23, 19, 17, 40, 40, 21,
+ 44, 40, 42, 40, 25, 19, 17, 23,
+ 40, 21, 45, 46, 40, 31, 26, 15,
+ 19, 17, 23, 25, 21, 41, 40, 31,
+ 40, 15, 19, 17, 23, 25, 21, 0
};
-static const char _khmer_syllable_machine_trans_targs[] = {
- 20, 1, 28, 22, 23, 3, 24, 5,
- 25, 7, 26, 9, 27, 20, 10, 31,
- 20, 32, 12, 33, 14, 34, 16, 35,
- 18, 36, 39, 20, 21, 30, 37, 20,
- 0, 29, 2, 4, 6, 8, 20, 20,
- 11, 13, 15, 17, 38, 19
+static const signed char _khmer_syllable_machine_index_defaults[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 13, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 28, 32, 32, 32,
+ 32, 32, 32, 32, 32, 32, 39, 40,
+ 40, 40, 40, 40, 40, 40, 40, 40,
+ 0
};
-static const char _khmer_syllable_machine_trans_actions[] = {
- 1, 0, 2, 2, 2, 0, 0, 0,
- 2, 0, 2, 0, 2, 3, 0, 4,
- 5, 2, 0, 0, 0, 2, 0, 2,
- 0, 2, 4, 8, 2, 9, 0, 10,
- 0, 0, 0, 0, 0, 0, 11, 12,
- 0, 0, 0, 0, 4, 0
+static const signed char _khmer_syllable_machine_cond_targs[] = {
+ 20, 1, 28, 22, 23, 3, 24, 5,
+ 25, 7, 26, 9, 27, 20, 10, 31,
+ 20, 32, 12, 33, 14, 34, 16, 35,
+ 18, 36, 39, 20, 20, 21, 30, 37,
+ 20, 0, 29, 2, 4, 6, 8, 20,
+ 20, 11, 13, 15, 17, 38, 19, 0
};
-static const char _khmer_syllable_machine_to_state_actions[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 6, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0
+static const signed char _khmer_syllable_machine_cond_actions[] = {
+ 1, 0, 2, 2, 2, 0, 0, 0,
+ 2, 0, 2, 0, 2, 3, 0, 4,
+ 5, 2, 0, 0, 0, 2, 0, 2,
+ 0, 2, 4, 0, 8, 2, 9, 0,
+ 10, 0, 0, 0, 0, 0, 0, 11,
+ 12, 0, 0, 0, 0, 4, 0, 0
};
-static const char _khmer_syllable_machine_from_state_actions[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 7, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0
+static const signed char _khmer_syllable_machine_to_state_actions[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 6, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0
};
-static const unsigned char _khmer_syllable_machine_eof_trans[] = {
- 1, 1, 1, 1, 1, 1, 1, 1,
- 1, 1, 14, 17, 17, 17, 17, 17,
- 17, 17, 17, 17, 0, 32, 32, 32,
- 32, 32, 32, 32, 32, 32, 39, 40,
- 40, 40, 40, 40, 40, 40, 40, 40
+static const signed char _khmer_syllable_machine_from_state_actions[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 7, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0
+};
+
+static const signed char _khmer_syllable_machine_eof_trans[] = {
+ 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 14, 17, 17, 17, 17, 17,
+ 17, 17, 17, 17, 28, 33, 33, 33,
+ 33, 33, 33, 33, 33, 33, 40, 41,
+ 41, 41, 41, 41, 41, 41, 41, 41,
+ 0
};
static const int khmer_syllable_machine_start = 20;
@@ -215,156 +183,271 @@ static const int khmer_syllable_machine_error = -1;
static const int khmer_syllable_machine_en_main = 20;
-#line 36 "hb-ot-shape-complex-khmer-machine.rl"
+#line 43 "hb-ot-shape-complex-khmer-machine.rl"
-#line 80 "hb-ot-shape-complex-khmer-machine.rl"
+#line 86 "hb-ot-shape-complex-khmer-machine.rl"
#define found_syllable(syllable_type) \
- HB_STMT_START { \
- if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \
- for (unsigned int i = ts; i < te; i++) \
- info[i].syllable() = (syllable_serial << 4) | khmer_##syllable_type; \
- syllable_serial++; \
- if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
- } HB_STMT_END
+HB_STMT_START { \
+ if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \
+ for (unsigned int i = ts; i < te; i++) \
+ info[i].syllable() = (syllable_serial << 4) | syllable_type; \
+ syllable_serial++; \
+ if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
+ } HB_STMT_END
static void
find_syllables_khmer (hb_buffer_t *buffer)
{
- unsigned int p, pe, eof, ts, te, act HB_UNUSED;
- int cs;
- hb_glyph_info_t *info = buffer->info;
-
-#line 242 "hb-ot-shape-complex-khmer-machine.hh"
+ unsigned int p, pe, eof, ts, te, act HB_UNUSED;
+ int cs;
+ hb_glyph_info_t *info = buffer->info;
+
+#line 210 "hb-ot-shape-complex-khmer-machine.hh"
{
- cs = khmer_syllable_machine_start;
- ts = 0;
- te = 0;
- act = 0;
+ cs = (int)khmer_syllable_machine_start;
+ ts = 0;
+ te = 0;
+ act = 0;
}
-
-#line 100 "hb-ot-shape-complex-khmer-machine.rl"
-
-
- p = 0;
- pe = eof = buffer->len;
-
- unsigned int syllable_serial = 1;
-
-#line 258 "hb-ot-shape-complex-khmer-machine.hh"
+
+#line 106 "hb-ot-shape-complex-khmer-machine.rl"
+
+
+ p = 0;
+ pe = eof = buffer->len;
+
+ unsigned int syllable_serial = 1;
+
+#line 226 "hb-ot-shape-complex-khmer-machine.hh"
{
- int _slen;
- int _trans;
- const unsigned char *_keys;
- const char *_inds;
- if ( p == pe )
- goto _test_eof;
-_resume:
- switch ( _khmer_syllable_machine_from_state_actions[cs] ) {
- case 7:
+ unsigned int _trans = 0;
+ const unsigned char * _keys;
+ const signed char * _inds;
+ int _ic;
+ _resume: {}
+ if ( p == pe && p != eof )
+ goto _out;
+ switch ( _khmer_syllable_machine_from_state_actions[cs] ) {
+ case 7: {
+ {
#line 1 "NONE"
- {ts = p;}
- break;
-#line 272 "hb-ot-shape-complex-khmer-machine.hh"
- }
-
- _keys = _khmer_syllable_machine_trans_keys + (cs<<1);
- _inds = _khmer_syllable_machine_indicies + _khmer_syllable_machine_index_offsets[cs];
-
- _slen = _khmer_syllable_machine_key_spans[cs];
- _trans = _inds[ _slen > 0 && _keys[0] <=( info[p].khmer_category()) &&
- ( info[p].khmer_category()) <= _keys[1] ?
- ( info[p].khmer_category()) - _keys[0] : _slen ];
-
-_eof_trans:
- cs = _khmer_syllable_machine_trans_targs[_trans];
-
- if ( _khmer_syllable_machine_trans_actions[_trans] == 0 )
- goto _again;
-
- switch ( _khmer_syllable_machine_trans_actions[_trans] ) {
- case 2:
+ {ts = p;}}
+
+#line 241 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ }
+
+ if ( p == eof ) {
+ if ( _khmer_syllable_machine_eof_trans[cs] > 0 ) {
+ _trans = (unsigned int)_khmer_syllable_machine_eof_trans[cs] - 1;
+ }
+ }
+ else {
+ _keys = ( _khmer_syllable_machine_trans_keys + ((cs<<1)));
+ _inds = ( _khmer_syllable_machine_indicies + (_khmer_syllable_machine_index_offsets[cs]));
+
+ if ( (info[p].khmer_category()) <= 29 && (info[p].khmer_category()) >= 1 ) {
+ _ic = (int)_khmer_syllable_machine_char_class[(int)(info[p].khmer_category()) - 1];
+ if ( _ic <= (int)(*( _keys+1)) && _ic >= (int)(*( _keys)) )
+ _trans = (unsigned int)(*( _inds + (int)( _ic - (int)(*( _keys)) ) ));
+ else
+ _trans = (unsigned int)_khmer_syllable_machine_index_defaults[cs];
+ }
+ else {
+ _trans = (unsigned int)_khmer_syllable_machine_index_defaults[cs];
+ }
+
+ }
+ cs = (int)_khmer_syllable_machine_cond_targs[_trans];
+
+ if ( _khmer_syllable_machine_cond_actions[_trans] != 0 ) {
+
+ switch ( _khmer_syllable_machine_cond_actions[_trans] ) {
+ case 2: {
+ {
#line 1 "NONE"
- {te = p+1;}
- break;
- case 8:
-#line 76 "hb-ot-shape-complex-khmer-machine.rl"
- {te = p+1;{ found_syllable (non_khmer_cluster); }}
- break;
- case 10:
-#line 74 "hb-ot-shape-complex-khmer-machine.rl"
- {te = p;p--;{ found_syllable (consonant_syllable); }}
- break;
- case 12:
-#line 75 "hb-ot-shape-complex-khmer-machine.rl"
- {te = p;p--;{ found_syllable (broken_cluster); }}
- break;
- case 11:
-#line 76 "hb-ot-shape-complex-khmer-machine.rl"
- {te = p;p--;{ found_syllable (non_khmer_cluster); }}
- break;
- case 1:
-#line 74 "hb-ot-shape-complex-khmer-machine.rl"
- {{p = ((te))-1;}{ found_syllable (consonant_syllable); }}
- break;
- case 5:
-#line 75 "hb-ot-shape-complex-khmer-machine.rl"
- {{p = ((te))-1;}{ found_syllable (broken_cluster); }}
- break;
- case 3:
+ {te = p+1;}}
+
+#line 279 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 8: {
+ {
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ {te = p+1;{
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_non_khmer_cluster); }
+ }}
+
+#line 292 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 10: {
+ {
+#line 80 "hb-ot-shape-complex-khmer-machine.rl"
+ {te = p;p = p - 1;{
+#line 80 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_consonant_syllable); }
+ }}
+
+#line 305 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 12: {
+ {
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ {te = p;p = p - 1;{
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_broken_cluster); }
+ }}
+
+#line 318 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 11: {
+ {
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ {te = p;p = p - 1;{
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_non_khmer_cluster); }
+ }}
+
+#line 331 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 1: {
+ {
+#line 80 "hb-ot-shape-complex-khmer-machine.rl"
+ {p = ((te))-1;
+ {
+#line 80 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_consonant_syllable); }
+ }}
+
+#line 345 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 5: {
+ {
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ {p = ((te))-1;
+ {
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_broken_cluster); }
+ }}
+
+#line 359 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 3: {
+ {
#line 1 "NONE"
- { switch( act ) {
- case 2:
- {{p = ((te))-1;} found_syllable (broken_cluster); }
- break;
- case 3:
- {{p = ((te))-1;} found_syllable (non_khmer_cluster); }
- break;
- }
- }
- break;
- case 4:
+ {switch( act ) {
+ case 2: {
+ p = ((te))-1;
+ {
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_broken_cluster); }
+ break;
+ }
+ case 3: {
+ p = ((te))-1;
+ {
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ found_syllable (khmer_non_khmer_cluster); }
+ break;
+ }
+ }}
+ }
+
+#line 385 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 4: {
+ {
#line 1 "NONE"
- {te = p+1;}
-#line 75 "hb-ot-shape-complex-khmer-machine.rl"
- {act = 2;}
- break;
- case 9:
+ {te = p+1;}}
+
+#line 395 "hb-ot-shape-complex-khmer-machine.hh"
+
+ {
+#line 81 "hb-ot-shape-complex-khmer-machine.rl"
+ {act = 2;}}
+
+#line 401 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ case 9: {
+ {
#line 1 "NONE"
- {te = p+1;}
-#line 76 "hb-ot-shape-complex-khmer-machine.rl"
- {act = 3;}
- break;
-#line 342 "hb-ot-shape-complex-khmer-machine.hh"
- }
-
-_again:
- switch ( _khmer_syllable_machine_to_state_actions[cs] ) {
- case 6:
+ {te = p+1;}}
+
+#line 411 "hb-ot-shape-complex-khmer-machine.hh"
+
+ {
+#line 82 "hb-ot-shape-complex-khmer-machine.rl"
+ {act = 3;}}
+
+#line 417 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ }
+
+ }
+
+ if ( p == eof ) {
+ if ( cs >= 20 )
+ goto _out;
+ }
+ else {
+ switch ( _khmer_syllable_machine_to_state_actions[cs] ) {
+ case 6: {
+ {
#line 1 "NONE"
- {ts = 0;}
- break;
-#line 351 "hb-ot-shape-complex-khmer-machine.hh"
- }
-
- if ( ++p != pe )
- goto _resume;
- _test_eof: {}
- if ( p == eof )
- {
- if ( _khmer_syllable_machine_eof_trans[cs] > 0 ) {
- _trans = _khmer_syllable_machine_eof_trans[cs] - 1;
- goto _eof_trans;
- }
+ {ts = 0;}}
+
+#line 437 "hb-ot-shape-complex-khmer-machine.hh"
+
+
+ break;
+ }
+ }
+
+ p += 1;
+ goto _resume;
+ }
+ _out: {}
}
-
- }
-
-#line 108 "hb-ot-shape-complex-khmer-machine.rl"
-
+
+#line 114 "hb-ot-shape-complex-khmer-machine.rl"
+
}
#undef found_syllable
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.rl b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.rl
deleted file mode 100644
index e7f14533dd..0000000000
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer-machine.rl
+++ /dev/null
@@ -1,113 +0,0 @@
-/*
- * Copyright © 2011,2012 Google, Inc.
- *
- * This is part of HarfBuzz, a text shaping library.
- *
- * Permission is hereby granted, without written agreement and without
- * license or royalty fees, to use, copy, modify, and distribute this
- * software and its documentation for any purpose, provided that the
- * above copyright notice and the following two paragraphs appear in
- * all copies of this software.
- *
- * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
- * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
- * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- *
- * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
- * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
- * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
- *
- * Google Author(s): Behdad Esfahbod
- */
-
-#ifndef HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH
-#define HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH
-
-#include "hb.hh"
-
-%%{
- machine khmer_syllable_machine;
- alphtype unsigned char;
- write data;
-}%%
-
-%%{
-
-# Same order as enum khmer_category_t. Not sure how to avoid duplication.
-C = 1;
-V = 2;
-ZWNJ = 5;
-ZWJ = 6;
-PLACEHOLDER = 11;
-DOTTEDCIRCLE = 12;
-Coeng= 14;
-Ra = 16;
-Robatic = 20;
-Xgroup = 21;
-Ygroup = 22;
-VAbv = 26;
-VBlw = 27;
-VPre = 28;
-VPst = 29;
-
-c = (C | Ra | V);
-cn = c.((ZWJ|ZWNJ)?.Robatic)?;
-joiner = (ZWJ | ZWNJ);
-xgroup = (joiner*.Xgroup)*;
-ygroup = Ygroup*;
-
-# This grammar was experimentally extracted from what Uniscribe allows.
-
-matra_group = VPre? xgroup VBlw? xgroup (joiner?.VAbv)? xgroup VPst?;
-syllable_tail = xgroup matra_group xgroup (Coeng.c)? ygroup;
-
-
-broken_cluster = (Coeng.cn)* (Coeng | syllable_tail);
-consonant_syllable = (cn|PLACEHOLDER|DOTTEDCIRCLE) broken_cluster;
-other = any;
-
-main := |*
- consonant_syllable => { found_syllable (consonant_syllable); };
- broken_cluster => { found_syllable (broken_cluster); };
- other => { found_syllable (non_khmer_cluster); };
-*|;
-
-
-}%%
-
-#define found_syllable(syllable_type) \
- HB_STMT_START { \
- if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \
- for (unsigned int i = ts; i < te; i++) \
- info[i].syllable() = (syllable_serial << 4) | khmer_##syllable_type; \
- syllable_serial++; \
- if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
- } HB_STMT_END
-
-static void
-find_syllables_khmer (hb_buffer_t *buffer)
-{
- unsigned int p, pe, eof, ts, te, act HB_UNUSED;
- int cs;
- hb_glyph_info_t *info = buffer->info;
- %%{
- write init;
- getkey info[p].khmer_category();
- }%%
-
- p = 0;
- pe = eof = buffer->len;
-
- unsigned int syllable_serial = 1;
- %%{
- write exec;
- }%%
-}
-
-#undef found_syllable
-
-#endif /* HB_OT_SHAPE_COMPLEX_KHMER_MACHINE_HH */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc
index d6fcd7c814..dddba142a3 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.cc
@@ -29,6 +29,7 @@
#ifndef HB_NO_OT_SHAPE
#include "hb-ot-shape-complex-khmer.hh"
+#include "hb-ot-shape-complex-khmer-machine.hh"
#include "hb-ot-layout.hh"
@@ -140,27 +141,6 @@ override_features_khmer (hb_ot_shape_planner_t *plan)
struct khmer_shape_plan_t
{
- bool get_virama_glyph (hb_font_t *font, hb_codepoint_t *pglyph) const
- {
- hb_codepoint_t glyph = virama_glyph;
- if (unlikely (virama_glyph == (hb_codepoint_t) -1))
- {
- if (!font->get_nominal_glyph (0x17D2u, &glyph))
- glyph = 0;
- /* Technically speaking, the spec says we should apply 'locl' to virama too.
- * Maybe one day... */
-
- /* Our get_nominal_glyph() function needs a font, so we can't get the virama glyph
- * during shape planning... Instead, overwrite it here. It's safe. Don't worry! */
- virama_glyph = glyph;
- }
-
- *pglyph = glyph;
- return glyph != 0;
- }
-
- mutable hb_codepoint_t virama_glyph;
-
hb_mask_t mask_array[KHMER_NUM_FEATURES];
};
@@ -171,8 +151,6 @@ data_create_khmer (const hb_ot_shape_plan_t *plan)
if (unlikely (!khmer_plan))
return nullptr;
- khmer_plan->virama_glyph = (hb_codepoint_t) -1;
-
for (unsigned int i = 0; i < ARRAY_LENGTH (khmer_plan->mask_array); i++)
khmer_plan->mask_array[i] = (khmer_features[i].flags & F_GLOBAL) ?
0 : plan->map.get_1_mask (khmer_features[i].tag);
@@ -186,15 +164,6 @@ data_destroy_khmer (void *data)
free (data);
}
-
-enum khmer_syllable_type_t {
- khmer_consonant_syllable,
- khmer_broken_cluster,
- khmer_non_khmer_cluster,
-};
-
-#include "hb-ot-shape-complex-khmer-machine.hh"
-
static void
setup_masks_khmer (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_buffer_t *buffer,
@@ -321,76 +290,17 @@ reorder_syllable_khmer (const hb_ot_shape_plan_t *plan,
}
}
-static inline void
-insert_dotted_circles_khmer (const hb_ot_shape_plan_t *plan HB_UNUSED,
- hb_font_t *font,
- hb_buffer_t *buffer)
-{
- if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE))
- return;
-
- /* Note: This loop is extra overhead, but should not be measurable.
- * TODO Use a buffer scratch flag to remove the loop. */
- bool has_broken_syllables = false;
- unsigned int count = buffer->len;
- hb_glyph_info_t *info = buffer->info;
- for (unsigned int i = 0; i < count; i++)
- if ((info[i].syllable() & 0x0F) == khmer_broken_cluster)
- {
- has_broken_syllables = true;
- break;
- }
- if (likely (!has_broken_syllables))
- return;
-
-
- hb_codepoint_t dottedcircle_glyph;
- if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph))
- return;
-
- hb_glyph_info_t dottedcircle = {0};
- dottedcircle.codepoint = 0x25CCu;
- set_khmer_properties (dottedcircle);
- dottedcircle.codepoint = dottedcircle_glyph;
-
- buffer->clear_output ();
-
- buffer->idx = 0;
- unsigned int last_syllable = 0;
- while (buffer->idx < buffer->len && buffer->successful)
- {
- unsigned int syllable = buffer->cur().syllable();
- khmer_syllable_type_t syllable_type = (khmer_syllable_type_t) (syllable & 0x0F);
- if (unlikely (last_syllable != syllable && syllable_type == khmer_broken_cluster))
- {
- last_syllable = syllable;
-
- hb_glyph_info_t ginfo = dottedcircle;
- ginfo.cluster = buffer->cur().cluster;
- ginfo.mask = buffer->cur().mask;
- ginfo.syllable() = buffer->cur().syllable();
-
- /* Insert dottedcircle after possible Repha. */
- while (buffer->idx < buffer->len && buffer->successful &&
- last_syllable == buffer->cur().syllable() &&
- buffer->cur().khmer_category() == OT_Repha)
- buffer->next_glyph ();
-
- buffer->output_info (ginfo);
- }
- else
- buffer->next_glyph ();
- }
- buffer->swap_buffers ();
-}
-
static void
reorder_khmer (const hb_ot_shape_plan_t *plan,
hb_font_t *font,
hb_buffer_t *buffer)
{
- if (buffer->message (font, "start reordering khmer")) {
- insert_dotted_circles_khmer (plan, font, buffer);
+ if (buffer->message (font, "start reordering khmer"))
+ {
+ hb_syllabic_insert_dotted_circles (font, buffer,
+ khmer_broken_cluster,
+ OT_DOTTEDCIRCLE,
+ OT_Repha);
foreach_syllable (buffer, start, end)
reorder_syllable_khmer (plan, font->face, buffer, start, end);
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh
index 11a77bfd4b..e24d68a8b5 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-khmer.hh
@@ -54,7 +54,7 @@ set_khmer_properties (hb_glyph_info_t &info)
{
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
- khmer_category_t cat = (khmer_category_t) (type & 0x7Fu);
+ khmer_category_t cat = (khmer_category_t) (type & 0xFFu);
indic_position_t pos = (indic_position_t) (type >> 8);
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh
deleted file mode 100644
index 9ec1f3eb7c..0000000000
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-machine-index.hh
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
- * Copyright © 2019,2020 David Corbett
- *
- * This is part of HarfBuzz, a text shaping library.
- *
- * Permission is hereby granted, without written agreement and without
- * license or royalty fees, to use, copy, modify, and distribute this
- * software and its documentation for any purpose, provided that the
- * above copyright notice and the following two paragraphs appear in
- * all copies of this software.
- *
- * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
- * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
- * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- *
- * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
- * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
- * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
- */
-
-#ifndef HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH
-#define HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH
-
-#include "hb.hh"
-
-
-template <typename Iter>
-struct machine_index_t :
- hb_iter_with_fallback_t<machine_index_t<Iter>,
- typename Iter::item_t>
-{
- machine_index_t (const Iter& it) : it (it) {}
- machine_index_t (const machine_index_t& o) : it (o.it) {}
-
- static constexpr bool is_random_access_iterator = Iter::is_random_access_iterator;
- static constexpr bool is_sorted_iterator = Iter::is_sorted_iterator;
-
- typename Iter::item_t __item__ () const { return *it; }
- typename Iter::item_t __item_at__ (unsigned i) const { return it[i]; }
- unsigned __len__ () const { return it.len (); }
- void __next__ () { ++it; }
- void __forward__ (unsigned n) { it += n; }
- void __prev__ () { --it; }
- void __rewind__ (unsigned n) { it -= n; }
- void operator = (unsigned n)
- { unsigned index = (*it).first; if (index < n) it += n - index; else if (index > n) it -= index - n; }
- void operator = (const machine_index_t& o) { *this = (*o.it).first; }
- bool operator == (const machine_index_t& o) const { return (*it).first == (*o.it).first; }
- bool operator != (const machine_index_t& o) const { return !(*this == o); }
-
- private:
- Iter it;
-};
-struct
-{
- template <typename Iter,
- hb_requires (hb_is_iterable (Iter))>
- machine_index_t<hb_iter_type<Iter>>
- operator () (Iter&& it) const
- { return machine_index_t<hb_iter_type<Iter>> (hb_iter (it)); }
-}
-HB_FUNCOBJ (machine_index);
-
-
-#endif /* HB_OT_SHAPE_COMPLEX_MACHINE_INDEX_HH */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh
index c2f4c0045c..c09497896d 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar-machine.hh
@@ -31,8 +31,43 @@
#include "hb.hh"
+enum myanmar_syllable_type_t {
+ myanmar_consonant_syllable,
+ myanmar_punctuation_cluster,
+ myanmar_broken_cluster,
+ myanmar_non_myanmar_cluster,
+};
+
-#line 36 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 43 "hb-ot-shape-complex-myanmar-machine.hh"
+#define myanmar_syllable_machine_ex_A 10u
+#define myanmar_syllable_machine_ex_As 18u
+#define myanmar_syllable_machine_ex_C 1u
+#define myanmar_syllable_machine_ex_CS 19u
+#define myanmar_syllable_machine_ex_D 32u
+#define myanmar_syllable_machine_ex_D0 20u
+#define myanmar_syllable_machine_ex_DB 3u
+#define myanmar_syllable_machine_ex_GB 11u
+#define myanmar_syllable_machine_ex_H 4u
+#define myanmar_syllable_machine_ex_IV 2u
+#define myanmar_syllable_machine_ex_MH 21u
+#define myanmar_syllable_machine_ex_MR 22u
+#define myanmar_syllable_machine_ex_MW 23u
+#define myanmar_syllable_machine_ex_MY 24u
+#define myanmar_syllable_machine_ex_P 31u
+#define myanmar_syllable_machine_ex_PT 25u
+#define myanmar_syllable_machine_ex_Ra 16u
+#define myanmar_syllable_machine_ex_V 8u
+#define myanmar_syllable_machine_ex_VAbv 26u
+#define myanmar_syllable_machine_ex_VBlw 27u
+#define myanmar_syllable_machine_ex_VPre 28u
+#define myanmar_syllable_machine_ex_VPst 29u
+#define myanmar_syllable_machine_ex_VS 30u
+#define myanmar_syllable_machine_ex_ZWJ 6u
+#define myanmar_syllable_machine_ex_ZWNJ 5u
+
+
+#line 71 "hb-ot-shape-complex-myanmar-machine.hh"
static const unsigned char _myanmar_syllable_machine_trans_keys[] = {
1u, 32u, 3u, 30u, 5u, 29u, 5u, 8u, 5u, 29u, 3u, 25u, 5u, 25u, 5u, 25u,
3u, 29u, 3u, 29u, 3u, 29u, 3u, 29u, 1u, 16u, 3u, 29u, 3u, 29u, 3u, 29u,
@@ -293,18 +328,18 @@ static const int myanmar_syllable_machine_error = -1;
static const int myanmar_syllable_machine_en_main = 0;
-#line 36 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 44 "hb-ot-shape-complex-myanmar-machine.rl"
-#line 94 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 101 "hb-ot-shape-complex-myanmar-machine.rl"
#define found_syllable(syllable_type) \
HB_STMT_START { \
if (0) fprintf (stderr, "syllable %d..%d %s\n", ts, te, #syllable_type); \
for (unsigned int i = ts; i < te; i++) \
- info[i].syllable() = (syllable_serial << 4) | myanmar_##syllable_type; \
+ info[i].syllable() = (syllable_serial << 4) | syllable_type; \
syllable_serial++; \
if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
} HB_STMT_END
@@ -316,7 +351,7 @@ find_syllables_myanmar (hb_buffer_t *buffer)
int cs;
hb_glyph_info_t *info = buffer->info;
-#line 320 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 355 "hb-ot-shape-complex-myanmar-machine.hh"
{
cs = myanmar_syllable_machine_start;
ts = 0;
@@ -324,7 +359,7 @@ find_syllables_myanmar (hb_buffer_t *buffer)
act = 0;
}
-#line 114 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 121 "hb-ot-shape-complex-myanmar-machine.rl"
p = 0;
@@ -332,7 +367,7 @@ find_syllables_myanmar (hb_buffer_t *buffer)
unsigned int syllable_serial = 1;
-#line 336 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 371 "hb-ot-shape-complex-myanmar-machine.hh"
{
int _slen;
int _trans;
@@ -346,7 +381,7 @@ _resume:
#line 1 "NONE"
{ts = p;}
break;
-#line 350 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 385 "hb-ot-shape-complex-myanmar-machine.hh"
}
_keys = _myanmar_syllable_machine_trans_keys + (cs<<1);
@@ -365,38 +400,38 @@ _eof_trans:
switch ( _myanmar_syllable_machine_trans_actions[_trans] ) {
case 6:
-#line 86 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p+1;{ found_syllable (consonant_syllable); }}
+#line 93 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p+1;{ found_syllable (myanmar_consonant_syllable); }}
break;
case 4:
-#line 87 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p+1;{ found_syllable (non_myanmar_cluster); }}
+#line 94 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p+1;{ found_syllable (myanmar_non_myanmar_cluster); }}
break;
case 10:
-#line 88 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p+1;{ found_syllable (punctuation_cluster); }}
+#line 95 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p+1;{ found_syllable (myanmar_punctuation_cluster); }}
break;
case 8:
-#line 89 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p+1;{ found_syllable (broken_cluster); }}
+#line 96 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p+1;{ found_syllable (myanmar_broken_cluster); }}
break;
case 3:
-#line 90 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p+1;{ found_syllable (non_myanmar_cluster); }}
+#line 97 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p+1;{ found_syllable (myanmar_non_myanmar_cluster); }}
break;
case 5:
-#line 86 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p;p--;{ found_syllable (consonant_syllable); }}
+#line 93 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p;p--;{ found_syllable (myanmar_consonant_syllable); }}
break;
case 7:
-#line 89 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p;p--;{ found_syllable (broken_cluster); }}
+#line 96 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p;p--;{ found_syllable (myanmar_broken_cluster); }}
break;
case 9:
-#line 90 "hb-ot-shape-complex-myanmar-machine.rl"
- {te = p;p--;{ found_syllable (non_myanmar_cluster); }}
+#line 97 "hb-ot-shape-complex-myanmar-machine.rl"
+ {te = p;p--;{ found_syllable (myanmar_non_myanmar_cluster); }}
break;
-#line 400 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 435 "hb-ot-shape-complex-myanmar-machine.hh"
}
_again:
@@ -405,7 +440,7 @@ _again:
#line 1 "NONE"
{ts = 0;}
break;
-#line 409 "hb-ot-shape-complex-myanmar-machine.hh"
+#line 444 "hb-ot-shape-complex-myanmar-machine.hh"
}
if ( ++p != pe )
@@ -421,7 +456,7 @@ _again:
}
-#line 122 "hb-ot-shape-complex-myanmar-machine.rl"
+#line 129 "hb-ot-shape-complex-myanmar-machine.rl"
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc
index fe096ef28a..bc5dcb904c 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.cc
@@ -29,6 +29,7 @@
#ifndef HB_NO_OT_SHAPE
#include "hb-ot-shape-complex-myanmar.hh"
+#include "hb-ot-shape-complex-myanmar-machine.hh"
/*
@@ -97,17 +98,6 @@ collect_features_myanmar (hb_ot_shape_planner_t *plan)
map->enable_feature (myanmar_other_features[i], F_MANUAL_ZWJ);
}
-
-enum myanmar_syllable_type_t {
- myanmar_consonant_syllable,
- myanmar_punctuation_cluster,
- myanmar_broken_cluster,
- myanmar_non_myanmar_cluster,
-};
-
-#include "hb-ot-shape-complex-myanmar-machine.hh"
-
-
static void
setup_masks_myanmar (const hb_ot_shape_plan_t *plan HB_UNUSED,
hb_buffer_t *buffer,
@@ -265,70 +255,16 @@ reorder_syllable_myanmar (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
}
-static inline void
-insert_dotted_circles_myanmar (const hb_ot_shape_plan_t *plan HB_UNUSED,
- hb_font_t *font,
- hb_buffer_t *buffer)
-{
- if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE))
- return;
-
- /* Note: This loop is extra overhead, but should not be measurable.
- * TODO Use a buffer scratch flag to remove the loop. */
- bool has_broken_syllables = false;
- unsigned int count = buffer->len;
- hb_glyph_info_t *info = buffer->info;
- for (unsigned int i = 0; i < count; i++)
- if ((info[i].syllable() & 0x0F) == myanmar_broken_cluster)
- {
- has_broken_syllables = true;
- break;
- }
- if (likely (!has_broken_syllables))
- return;
-
-
- hb_codepoint_t dottedcircle_glyph;
- if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph))
- return;
-
- hb_glyph_info_t dottedcircle = {0};
- dottedcircle.codepoint = 0x25CCu;
- set_myanmar_properties (dottedcircle);
- dottedcircle.codepoint = dottedcircle_glyph;
-
- buffer->clear_output ();
-
- buffer->idx = 0;
- unsigned int last_syllable = 0;
- while (buffer->idx < buffer->len && buffer->successful)
- {
- unsigned int syllable = buffer->cur().syllable();
- myanmar_syllable_type_t syllable_type = (myanmar_syllable_type_t) (syllable & 0x0F);
- if (unlikely (last_syllable != syllable && syllable_type == myanmar_broken_cluster))
- {
- last_syllable = syllable;
-
- hb_glyph_info_t ginfo = dottedcircle;
- ginfo.cluster = buffer->cur().cluster;
- ginfo.mask = buffer->cur().mask;
- ginfo.syllable() = buffer->cur().syllable();
-
- buffer->output_info (ginfo);
- }
- else
- buffer->next_glyph ();
- }
- buffer->swap_buffers ();
-}
-
static void
reorder_myanmar (const hb_ot_shape_plan_t *plan,
hb_font_t *font,
hb_buffer_t *buffer)
{
- if (buffer->message (font, "start reordering myanmar")) {
- insert_dotted_circles_myanmar (plan, font, buffer);
+ if (buffer->message (font, "start reordering myanmar"))
+ {
+ hb_syllabic_insert_dotted_circles (font, buffer,
+ myanmar_broken_cluster,
+ OT_GB);
foreach_syllable (buffer, start, end)
reorder_syllable_myanmar (plan, font->face, buffer, start, end);
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh
index 7b9821e6ba..a6d68aae57 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-myanmar.hh
@@ -64,7 +64,7 @@ set_myanmar_properties (hb_glyph_info_t &info)
{
hb_codepoint_t u = info.codepoint;
unsigned int type = hb_indic_get_categories (u);
- unsigned int cat = type & 0x7Fu;
+ unsigned int cat = type & 0xFFu;
indic_position_t pos = (indic_position_t) (type >> 8);
/* Myanmar
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc
new file mode 100644
index 0000000000..46509abee2
--- /dev/null
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.cc
@@ -0,0 +1,100 @@
+/*
+ * Copyright © 2021 Behdad Esfahbod.
+ *
+ * This is part of HarfBuzz, a text shaping library.
+ *
+ * Permission is hereby granted, without written agreement and without
+ * license or royalty fees, to use, copy, modify, and distribute this
+ * software and its documentation for any purpose, provided that the
+ * above copyright notice and the following two paragraphs appear in
+ * all copies of this software.
+ *
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+ * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+ * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ *
+ * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+ */
+
+#include "hb.hh"
+
+#ifndef HB_NO_OT_SHAPE
+
+#include "hb-ot-shape-complex-syllabic.hh"
+
+
+void
+hb_syllabic_insert_dotted_circles (hb_font_t *font,
+ hb_buffer_t *buffer,
+ unsigned int broken_syllable_type,
+ unsigned int dottedcircle_category,
+ int repha_category)
+{
+ if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE))
+ return;
+
+ /* Note: This loop is extra overhead, but should not be measurable.
+ * TODO Use a buffer scratch flag to remove the loop. */
+ bool has_broken_syllables = false;
+ unsigned int count = buffer->len;
+ hb_glyph_info_t *info = buffer->info;
+ for (unsigned int i = 0; i < count; i++)
+ if ((info[i].syllable() & 0x0F) == broken_syllable_type)
+ {
+ has_broken_syllables = true;
+ break;
+ }
+ if (likely (!has_broken_syllables))
+ return;
+
+
+ hb_codepoint_t dottedcircle_glyph;
+ if (!font->get_nominal_glyph (0x25CCu, &dottedcircle_glyph))
+ return;
+
+ hb_glyph_info_t dottedcircle = {0};
+ dottedcircle.codepoint = 0x25CCu;
+ dottedcircle.complex_var_u8_category() = dottedcircle_category;
+ dottedcircle.codepoint = dottedcircle_glyph;
+
+ buffer->clear_output ();
+
+ buffer->idx = 0;
+ unsigned int last_syllable = 0;
+ while (buffer->idx < buffer->len && buffer->successful)
+ {
+ unsigned int syllable = buffer->cur().syllable();
+ if (unlikely (last_syllable != syllable && (syllable & 0x0F) == broken_syllable_type))
+ {
+ last_syllable = syllable;
+
+ hb_glyph_info_t ginfo = dottedcircle;
+ ginfo.cluster = buffer->cur().cluster;
+ ginfo.mask = buffer->cur().mask;
+ ginfo.syllable() = buffer->cur().syllable();
+
+ /* Insert dottedcircle after possible Repha. */
+ if (repha_category != -1)
+ {
+ while (buffer->idx < buffer->len && buffer->successful &&
+ last_syllable == buffer->cur().syllable() &&
+ buffer->cur().complex_var_u8_category() == (unsigned) repha_category)
+ (void) buffer->next_glyph ();
+ }
+
+ (void) buffer->output_info (ginfo);
+ }
+ else
+ (void) buffer->next_glyph ();
+ }
+ buffer->swap_buffers ();
+}
+
+
+#endif
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.hh
new file mode 100644
index 0000000000..c80b8fee1d
--- /dev/null
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-syllabic.hh
@@ -0,0 +1,41 @@
+/*
+ * Copyright © 2021 Behdad Esfahbod.
+ *
+ * This is part of HarfBuzz, a text shaping library.
+ *
+ * Permission is hereby granted, without written agreement and without
+ * license or royalty fees, to use, copy, modify, and distribute this
+ * software and its documentation for any purpose, provided that the
+ * above copyright notice and the following two paragraphs appear in
+ * all copies of this software.
+ *
+ * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+ * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+ * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+ * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ *
+ * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+ * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+ * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+ * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+ */
+
+#ifndef HB_OT_SHAPE_COMPLEX_SYLLABIC_HH
+#define HB_OT_SHAPE_COMPLEX_SYLLABIC_HH
+
+#include "hb.hh"
+
+#include "hb-ot-shape-complex.hh"
+
+
+HB_INTERNAL void
+hb_syllabic_insert_dotted_circles (hb_font_t *font,
+ hb_buffer_t *buffer,
+ unsigned int broken_syllable_type,
+ unsigned int dottedcircle_category,
+ int repha_category = -1);
+
+
+#endif /* HB_OT_SHAPE_COMPLEX_SYLLABIC_HH */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc
index 347ea2e7ac..4c3068173b 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-thai.cc
@@ -323,20 +323,19 @@ preprocess_text_thai (const hb_ot_shape_plan_t *plan,
buffer->clear_output ();
unsigned int count = buffer->len;
- for (buffer->idx = 0; buffer->idx < count && buffer->successful;)
+ for (buffer->idx = 0; buffer->idx < count /* No need for: && buffer->successful */;)
{
hb_codepoint_t u = buffer->cur().codepoint;
- if (likely (!IS_SARA_AM (u))) {
- buffer->next_glyph ();
+ if (likely (!IS_SARA_AM (u)))
+ {
+ if (unlikely (!buffer->next_glyph ())) break;
continue;
}
/* Is SARA AM. Decompose and reorder. */
- hb_glyph_info_t &nikhahit = buffer->output_glyph (NIKHAHIT_FROM_SARA_AM (u));
- _hb_glyph_info_set_continuation (&nikhahit);
- buffer->replace_glyph (SARA_AA_FROM_SARA_AM (u));
- if (unlikely (!buffer->successful))
- return;
+ (void) buffer->output_glyph (NIKHAHIT_FROM_SARA_AM (u));
+ _hb_glyph_info_set_continuation (&buffer->prev());
+ if (unlikely (!buffer->replace_glyph (SARA_AA_FROM_SARA_AM (u)))) break;
/* Make Nikhahit be recognized as a ccc=0 mark when zeroing widths. */
unsigned int end = buffer->out_len;
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
index 144e7d3a40..b4b2b75100 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-machine.hh
@@ -1,300 +1,348 @@
-
#line 1 "hb-ot-shape-complex-use-machine.rl"
/*
- * Copyright © 2015 Mozilla Foundation.
- * Copyright © 2015 Google, Inc.
- *
- * This is part of HarfBuzz, a text shaping library.
- *
- * Permission is hereby granted, without written agreement and without
- * license or royalty fees, to use, copy, modify, and distribute this
- * software and its documentation for any purpose, provided that the
- * above copyright notice and the following two paragraphs appear in
- * all copies of this software.
- *
- * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
- * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
- * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- *
- * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
- * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
- * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
- *
- * Mozilla Author(s): Jonathan Kew
- * Google Author(s): Behdad Esfahbod
- */
+* Copyright © 2015 Mozilla Foundation.
+* Copyright © 2015 Google, Inc.
+*
+* This is part of HarfBuzz, a text shaping library.
+*
+* Permission is hereby granted, without written agreement and without
+* license or royalty fees, to use, copy, modify, and distribute this
+* software and its documentation for any purpose, provided that the
+* above copyright notice and the following two paragraphs appear in
+* all copies of this software.
+*
+* IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
+* DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
+* ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
+* IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+* DAMAGE.
+*
+* THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
+* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+* FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
+* ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
+* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
+*
+* Mozilla Author(s): Jonathan Kew
+* Google Author(s): Behdad Esfahbod
+*/
#ifndef HB_OT_SHAPE_COMPLEX_USE_MACHINE_HH
#define HB_OT_SHAPE_COMPLEX_USE_MACHINE_HH
#include "hb.hh"
-#include "hb-ot-shape-complex-machine-index.hh"
+#include "hb-ot-shape-complex-syllabic.hh"
+
+/* buffer var allocations */
+#define use_category() complex_var_u8_category()
+
+#define USE(Cat) use_syllable_machine_ex_##Cat
+
+enum use_syllable_type_t {
+ use_independent_cluster,
+ use_virama_terminated_cluster,
+ use_sakot_terminated_cluster,
+ use_standard_cluster,
+ use_number_joiner_terminated_cluster,
+ use_numeral_cluster,
+ use_symbol_cluster,
+ use_hieroglyph_cluster,
+ use_broken_cluster,
+ use_non_cluster,
+};
-#line 39 "hb-ot-shape-complex-use-machine.hh"
+
+#line 57 "hb-ot-shape-complex-use-machine.hh"
+#define use_syllable_machine_ex_B 1u
+#define use_syllable_machine_ex_CMAbv 31u
+#define use_syllable_machine_ex_CMBlw 32u
+#define use_syllable_machine_ex_CS 43u
+#define use_syllable_machine_ex_FAbv 24u
+#define use_syllable_machine_ex_FBlw 25u
+#define use_syllable_machine_ex_FMAbv 45u
+#define use_syllable_machine_ex_FMBlw 46u
+#define use_syllable_machine_ex_FMPst 47u
+#define use_syllable_machine_ex_FPst 26u
+#define use_syllable_machine_ex_G 49u
+#define use_syllable_machine_ex_GB 5u
+#define use_syllable_machine_ex_H 12u
+#define use_syllable_machine_ex_HN 13u
+#define use_syllable_machine_ex_HVM 44u
+#define use_syllable_machine_ex_J 50u
+#define use_syllable_machine_ex_MAbv 27u
+#define use_syllable_machine_ex_MBlw 28u
+#define use_syllable_machine_ex_MPre 30u
+#define use_syllable_machine_ex_MPst 29u
+#define use_syllable_machine_ex_N 4u
+#define use_syllable_machine_ex_O 0u
+#define use_syllable_machine_ex_R 18u
+#define use_syllable_machine_ex_S 19u
+#define use_syllable_machine_ex_SB 51u
+#define use_syllable_machine_ex_SE 52u
+#define use_syllable_machine_ex_SMAbv 41u
+#define use_syllable_machine_ex_SMBlw 42u
+#define use_syllable_machine_ex_SUB 11u
+#define use_syllable_machine_ex_Sk 48u
+#define use_syllable_machine_ex_VAbv 33u
+#define use_syllable_machine_ex_VBlw 34u
+#define use_syllable_machine_ex_VMAbv 37u
+#define use_syllable_machine_ex_VMBlw 38u
+#define use_syllable_machine_ex_VMPre 23u
+#define use_syllable_machine_ex_VMPst 39u
+#define use_syllable_machine_ex_VPre 22u
+#define use_syllable_machine_ex_VPst 35u
+#define use_syllable_machine_ex_ZWNJ 14u
+
+
+#line 99 "hb-ot-shape-complex-use-machine.hh"
static const unsigned char _use_syllable_machine_trans_keys[] = {
- 1u, 1u, 1u, 1u, 0u, 51u, 11u, 48u, 11u, 48u, 1u, 1u, 22u, 48u, 23u, 48u,
- 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u, 24u, 48u, 24u, 48u,
- 1u, 1u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u, 22u, 48u,
- 11u, 48u, 1u, 48u, 13u, 13u, 4u, 4u, 11u, 48u, 41u, 42u, 42u, 42u, 11u, 48u,
- 22u, 48u, 23u, 48u, 24u, 47u, 25u, 47u, 26u, 47u, 45u, 46u, 46u, 46u, 24u, 48u,
- 24u, 48u, 24u, 48u, 24u, 48u, 23u, 48u, 23u, 48u, 23u, 48u, 22u, 48u, 22u, 48u,
- 22u, 48u, 11u, 48u, 1u, 48u, 1u, 1u, 4u, 4u, 13u, 13u, 1u, 48u, 11u, 48u,
- 41u, 42u, 42u, 42u, 1u, 5u, 50u, 52u, 49u, 52u, 49u, 51u, 0
+ 1u, 1u, 1u, 1u, 0u, 37u, 5u, 34u,
+ 5u, 34u, 1u, 1u, 10u, 34u, 11u, 34u,
+ 12u, 33u, 13u, 33u, 14u, 33u, 31u, 32u,
+ 32u, 32u, 12u, 34u, 12u, 34u, 12u, 34u,
+ 1u, 1u, 12u, 34u, 11u, 34u, 11u, 34u,
+ 11u, 34u, 10u, 34u, 10u, 34u, 10u, 34u,
+ 5u, 34u, 1u, 34u, 7u, 7u, 3u, 3u,
+ 5u, 34u, 27u, 28u, 28u, 28u, 5u, 34u,
+ 10u, 34u, 11u, 34u, 12u, 33u, 13u, 33u,
+ 14u, 33u, 31u, 32u, 32u, 32u, 12u, 34u,
+ 12u, 34u, 12u, 34u, 12u, 34u, 11u, 34u,
+ 11u, 34u, 11u, 34u, 10u, 34u, 10u, 34u,
+ 10u, 34u, 5u, 34u, 1u, 34u, 1u, 1u,
+ 3u, 3u, 7u, 7u, 1u, 34u, 5u, 34u,
+ 27u, 28u, 28u, 28u, 1u, 4u, 36u, 38u,
+ 35u, 38u, 35u, 37u, 0u
};
-static const char _use_syllable_machine_key_spans[] = {
- 1, 1, 52, 38, 38, 1, 27, 26,
- 24, 23, 22, 2, 1, 25, 25, 25,
- 1, 25, 26, 26, 26, 27, 27, 27,
- 38, 48, 1, 1, 38, 2, 1, 38,
- 27, 26, 24, 23, 22, 2, 1, 25,
- 25, 25, 25, 26, 26, 26, 27, 27,
- 27, 38, 48, 1, 1, 1, 48, 38,
- 2, 1, 5, 3, 4, 3
+static const signed char _use_syllable_machine_char_class[] = {
+ 0, 1, 2, 2, 3, 4, 2, 2,
+ 2, 2, 2, 5, 6, 7, 2, 2,
+ 2, 2, 8, 9, 2, 2, 10, 11,
+ 12, 13, 14, 15, 16, 17, 18, 19,
+ 20, 21, 22, 23, 2, 24, 25, 26,
+ 2, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 0
};
static const short _use_syllable_machine_index_offsets[] = {
- 0, 2, 4, 57, 96, 135, 137, 165,
- 192, 217, 241, 264, 267, 269, 295, 321,
- 347, 349, 375, 402, 429, 456, 484, 512,
- 540, 579, 628, 630, 632, 671, 674, 676,
- 715, 743, 770, 795, 819, 842, 845, 847,
- 873, 899, 925, 951, 978, 1005, 1032, 1060,
- 1088, 1116, 1155, 1204, 1206, 1208, 1210, 1259,
- 1298, 1301, 1303, 1309, 1313, 1318
+ 0, 1, 2, 40, 70, 100, 101, 126,
+ 150, 172, 193, 213, 215, 216, 239, 262,
+ 285, 286, 309, 333, 357, 381, 406, 431,
+ 456, 486, 520, 521, 522, 552, 554, 555,
+ 585, 610, 634, 656, 677, 697, 699, 700,
+ 723, 746, 769, 792, 816, 840, 864, 889,
+ 914, 939, 969, 1003, 1004, 1005, 1006, 1040,
+ 1070, 1072, 1073, 1077, 1080, 1084, 0
+};
+
+static const signed char _use_syllable_machine_indicies[] = {
+ 1, 2, 4, 5, 6, 7, 8, 1,
+ 9, 10, 11, 12, 13, 14, 15, 16,
+ 17, 18, 19, 13, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 9, 36, 6, 37,
+ 39, 40, 38, 38, 38, 41, 42, 43,
+ 44, 45, 46, 47, 41, 48, 5, 49,
+ 50, 51, 52, 53, 54, 55, 38, 38,
+ 38, 56, 57, 58, 59, 40, 39, 40,
+ 38, 38, 38, 41, 42, 43, 44, 45,
+ 46, 47, 41, 48, 49, 49, 50, 51,
+ 52, 53, 54, 55, 38, 38, 38, 56,
+ 57, 58, 59, 40, 39, 41, 42, 43,
+ 44, 45, 38, 38, 38, 38, 38, 38,
+ 50, 51, 52, 53, 54, 55, 38, 38,
+ 38, 42, 57, 58, 59, 61, 42, 43,
+ 44, 45, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 53, 54, 55, 38, 38,
+ 38, 38, 57, 58, 59, 61, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 38, 38, 38, 38,
+ 38, 57, 58, 59, 44, 45, 38, 38,
+ 38, 38, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 38, 38, 57, 58,
+ 59, 45, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 38, 38, 38, 38,
+ 38, 38, 57, 58, 59, 57, 58, 58,
+ 43, 44, 45, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 53, 54, 55, 38,
+ 38, 38, 38, 57, 58, 59, 61, 43,
+ 44, 45, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 54, 55, 38, 38,
+ 38, 38, 57, 58, 59, 61, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 55, 38, 38, 38,
+ 38, 57, 58, 59, 61, 63, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 38,
+ 38, 38, 38, 38, 38, 38, 38, 38,
+ 38, 57, 58, 59, 61, 42, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 50,
+ 51, 52, 53, 54, 55, 38, 38, 38,
+ 42, 57, 58, 59, 61, 42, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 38,
+ 51, 52, 53, 54, 55, 38, 38, 38,
+ 42, 57, 58, 59, 61, 42, 43, 44,
+ 45, 38, 38, 38, 38, 38, 38, 38,
+ 38, 52, 53, 54, 55, 38, 38, 38,
+ 42, 57, 58, 59, 61, 41, 42, 43,
+ 44, 45, 38, 47, 41, 38, 38, 38,
+ 50, 51, 52, 53, 54, 55, 38, 38,
+ 38, 42, 57, 58, 59, 61, 41, 42,
+ 43, 44, 45, 38, 38, 41, 38, 38,
+ 38, 50, 51, 52, 53, 54, 55, 38,
+ 38, 38, 42, 57, 58, 59, 61, 41,
+ 42, 43, 44, 45, 46, 47, 41, 38,
+ 38, 38, 50, 51, 52, 53, 54, 55,
+ 38, 38, 38, 42, 57, 58, 59, 61,
+ 39, 40, 38, 38, 38, 41, 42, 43,
+ 44, 45, 46, 47, 41, 48, 38, 49,
+ 50, 51, 52, 53, 54, 55, 38, 38,
+ 38, 56, 57, 58, 59, 40, 39, 60,
+ 60, 60, 60, 60, 60, 60, 60, 60,
+ 42, 43, 44, 45, 60, 60, 60, 60,
+ 60, 60, 60, 60, 60, 53, 54, 55,
+ 60, 60, 60, 60, 57, 58, 59, 61,
+ 65, 7, 39, 40, 38, 38, 38, 41,
+ 42, 43, 44, 45, 46, 47, 41, 48,
+ 5, 49, 50, 51, 52, 53, 54, 55,
+ 12, 67, 38, 56, 57, 58, 59, 40,
+ 12, 67, 67, 1, 70, 69, 69, 69,
+ 13, 14, 15, 16, 17, 18, 19, 13,
+ 20, 22, 22, 23, 24, 25, 26, 27,
+ 28, 69, 69, 69, 32, 33, 34, 35,
+ 70, 13, 14, 15, 16, 17, 69, 69,
+ 69, 69, 69, 69, 23, 24, 25, 26,
+ 27, 28, 69, 69, 69, 14, 33, 34,
+ 35, 71, 14, 15, 16, 17, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 26,
+ 27, 28, 69, 69, 69, 69, 33, 34,
+ 35, 71, 15, 16, 17, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 69, 69, 33, 34, 35,
+ 16, 17, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 33, 34, 35, 17, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 33, 34,
+ 35, 33, 34, 34, 15, 16, 17, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 26, 27, 28, 69, 69, 69, 69, 33,
+ 34, 35, 71, 15, 16, 17, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 27, 28, 69, 69, 69, 69, 33, 34,
+ 35, 71, 15, 16, 17, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 28, 69, 69, 69, 69, 33, 34, 35,
+ 71, 15, 16, 17, 69, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 69, 33, 34, 35, 71,
+ 14, 15, 16, 17, 69, 69, 69, 69,
+ 69, 69, 23, 24, 25, 26, 27, 28,
+ 69, 69, 69, 14, 33, 34, 35, 71,
+ 14, 15, 16, 17, 69, 69, 69, 69,
+ 69, 69, 69, 24, 25, 26, 27, 28,
+ 69, 69, 69, 14, 33, 34, 35, 71,
+ 14, 15, 16, 17, 69, 69, 69, 69,
+ 69, 69, 69, 69, 25, 26, 27, 28,
+ 69, 69, 69, 14, 33, 34, 35, 71,
+ 13, 14, 15, 16, 17, 69, 19, 13,
+ 69, 69, 69, 23, 24, 25, 26, 27,
+ 28, 69, 69, 69, 14, 33, 34, 35,
+ 71, 13, 14, 15, 16, 17, 69, 69,
+ 13, 69, 69, 69, 23, 24, 25, 26,
+ 27, 28, 69, 69, 69, 14, 33, 34,
+ 35, 71, 13, 14, 15, 16, 17, 18,
+ 19, 13, 69, 69, 69, 23, 24, 25,
+ 26, 27, 28, 69, 69, 69, 14, 33,
+ 34, 35, 71, 1, 70, 69, 69, 69,
+ 13, 14, 15, 16, 17, 18, 19, 13,
+ 20, 69, 22, 23, 24, 25, 26, 27,
+ 28, 69, 69, 69, 32, 33, 34, 35,
+ 70, 1, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 14, 15, 16, 17, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 26, 27, 28, 69, 69, 69, 69, 33,
+ 34, 35, 71, 1, 73, 10, 5, 69,
+ 69, 5, 1, 70, 10, 69, 69, 13,
+ 14, 15, 16, 17, 18, 19, 13, 20,
+ 21, 22, 23, 24, 25, 26, 27, 28,
+ 29, 30, 69, 32, 33, 34, 35, 70,
+ 1, 70, 69, 69, 69, 13, 14, 15,
+ 16, 17, 18, 19, 13, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 69, 69,
+ 69, 32, 33, 34, 35, 70, 29, 30,
+ 30, 5, 72, 72, 5, 75, 74, 36,
+ 36, 75, 74, 75, 36, 74, 37, 0
};
-static const char _use_syllable_machine_indicies[] = {
- 1, 0, 2, 0, 3, 4, 5, 5,
- 6, 7, 5, 5, 5, 5, 5, 1,
- 8, 9, 5, 5, 5, 5, 10, 11,
- 5, 5, 12, 13, 14, 15, 16, 17,
- 18, 12, 19, 20, 21, 22, 23, 24,
- 5, 25, 26, 27, 5, 28, 29, 30,
- 31, 32, 33, 34, 8, 35, 5, 36,
- 5, 38, 39, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 40, 41, 42, 43,
- 44, 45, 46, 40, 47, 4, 48, 49,
- 50, 51, 37, 52, 53, 54, 37, 37,
- 37, 37, 55, 56, 57, 58, 39, 37,
- 38, 39, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 40, 41, 42, 43, 44,
- 45, 46, 40, 47, 48, 48, 49, 50,
- 51, 37, 52, 53, 54, 37, 37, 37,
- 37, 55, 56, 57, 58, 39, 37, 38,
- 59, 40, 41, 42, 43, 44, 37, 37,
- 37, 37, 37, 37, 49, 50, 51, 37,
- 52, 53, 54, 37, 37, 37, 37, 41,
- 56, 57, 58, 60, 37, 41, 42, 43,
- 44, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 52, 53, 54, 37, 37,
- 37, 37, 37, 56, 57, 58, 60, 37,
- 42, 43, 44, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 56, 57, 58,
- 37, 43, 44, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 56, 57, 58,
- 37, 44, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 56, 57, 58, 37,
- 56, 57, 37, 57, 37, 42, 43, 44,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 52, 53, 54, 37, 37, 37,
- 37, 37, 56, 57, 58, 60, 37, 42,
- 43, 44, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 53, 54, 37,
- 37, 37, 37, 37, 56, 57, 58, 60,
- 37, 42, 43, 44, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 54, 37, 37, 37, 37, 37, 56, 57,
- 58, 60, 37, 62, 61, 42, 43, 44,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 37,
- 37, 37, 56, 57, 58, 60, 37, 41,
- 42, 43, 44, 37, 37, 37, 37, 37,
- 37, 49, 50, 51, 37, 52, 53, 54,
- 37, 37, 37, 37, 41, 56, 57, 58,
- 60, 37, 41, 42, 43, 44, 37, 37,
- 37, 37, 37, 37, 37, 50, 51, 37,
- 52, 53, 54, 37, 37, 37, 37, 41,
- 56, 57, 58, 60, 37, 41, 42, 43,
- 44, 37, 37, 37, 37, 37, 37, 37,
- 37, 51, 37, 52, 53, 54, 37, 37,
- 37, 37, 41, 56, 57, 58, 60, 37,
- 40, 41, 42, 43, 44, 37, 46, 40,
- 37, 37, 37, 49, 50, 51, 37, 52,
- 53, 54, 37, 37, 37, 37, 41, 56,
- 57, 58, 60, 37, 40, 41, 42, 43,
- 44, 37, 37, 40, 37, 37, 37, 49,
- 50, 51, 37, 52, 53, 54, 37, 37,
- 37, 37, 41, 56, 57, 58, 60, 37,
- 40, 41, 42, 43, 44, 45, 46, 40,
- 37, 37, 37, 49, 50, 51, 37, 52,
- 53, 54, 37, 37, 37, 37, 41, 56,
- 57, 58, 60, 37, 38, 39, 37, 37,
- 37, 37, 37, 37, 37, 37, 37, 40,
- 41, 42, 43, 44, 45, 46, 40, 47,
- 37, 48, 49, 50, 51, 37, 52, 53,
- 54, 37, 37, 37, 37, 55, 56, 57,
- 58, 39, 37, 38, 59, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 59,
- 59, 41, 42, 43, 44, 59, 59, 59,
- 59, 59, 59, 59, 59, 59, 59, 52,
- 53, 54, 59, 59, 59, 59, 59, 56,
- 57, 58, 60, 59, 64, 63, 6, 65,
- 38, 39, 37, 37, 37, 37, 37, 37,
- 37, 37, 37, 40, 41, 42, 43, 44,
- 45, 46, 40, 47, 4, 48, 49, 50,
- 51, 37, 52, 53, 54, 37, 11, 66,
- 37, 55, 56, 57, 58, 39, 37, 11,
- 66, 67, 66, 67, 1, 69, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 12,
- 13, 14, 15, 16, 17, 18, 12, 19,
- 21, 21, 22, 23, 24, 68, 25, 26,
- 27, 68, 68, 68, 68, 31, 32, 33,
- 34, 69, 68, 12, 13, 14, 15, 16,
- 68, 68, 68, 68, 68, 68, 22, 23,
- 24, 68, 25, 26, 27, 68, 68, 68,
- 68, 13, 32, 33, 34, 70, 68, 13,
- 14, 15, 16, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 25, 26, 27,
- 68, 68, 68, 68, 68, 32, 33, 34,
- 70, 68, 14, 15, 16, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 32,
- 33, 34, 68, 15, 16, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 32,
- 33, 34, 68, 16, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 32, 33,
- 34, 68, 32, 33, 68, 33, 68, 14,
- 15, 16, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 25, 26, 27, 68,
- 68, 68, 68, 68, 32, 33, 34, 70,
- 68, 14, 15, 16, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 26,
- 27, 68, 68, 68, 68, 68, 32, 33,
- 34, 70, 68, 14, 15, 16, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 27, 68, 68, 68, 68, 68,
- 32, 33, 34, 70, 68, 14, 15, 16,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 32, 33, 34, 70, 68, 13,
- 14, 15, 16, 68, 68, 68, 68, 68,
- 68, 22, 23, 24, 68, 25, 26, 27,
- 68, 68, 68, 68, 13, 32, 33, 34,
- 70, 68, 13, 14, 15, 16, 68, 68,
- 68, 68, 68, 68, 68, 23, 24, 68,
- 25, 26, 27, 68, 68, 68, 68, 13,
- 32, 33, 34, 70, 68, 13, 14, 15,
- 16, 68, 68, 68, 68, 68, 68, 68,
- 68, 24, 68, 25, 26, 27, 68, 68,
- 68, 68, 13, 32, 33, 34, 70, 68,
- 12, 13, 14, 15, 16, 68, 18, 12,
- 68, 68, 68, 22, 23, 24, 68, 25,
- 26, 27, 68, 68, 68, 68, 13, 32,
- 33, 34, 70, 68, 12, 13, 14, 15,
- 16, 68, 68, 12, 68, 68, 68, 22,
- 23, 24, 68, 25, 26, 27, 68, 68,
- 68, 68, 13, 32, 33, 34, 70, 68,
- 12, 13, 14, 15, 16, 17, 18, 12,
- 68, 68, 68, 22, 23, 24, 68, 25,
- 26, 27, 68, 68, 68, 68, 13, 32,
- 33, 34, 70, 68, 1, 69, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 12,
- 13, 14, 15, 16, 17, 18, 12, 19,
- 68, 21, 22, 23, 24, 68, 25, 26,
- 27, 68, 68, 68, 68, 31, 32, 33,
- 34, 69, 68, 1, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 68,
- 68, 13, 14, 15, 16, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 68, 25,
- 26, 27, 68, 68, 68, 68, 68, 32,
- 33, 34, 70, 68, 1, 71, 72, 68,
- 9, 68, 4, 68, 68, 68, 4, 68,
- 68, 68, 68, 68, 1, 69, 9, 68,
- 68, 68, 68, 68, 68, 68, 68, 12,
- 13, 14, 15, 16, 17, 18, 12, 19,
- 20, 21, 22, 23, 24, 68, 25, 26,
- 27, 68, 28, 29, 68, 31, 32, 33,
- 34, 69, 68, 1, 69, 68, 68, 68,
- 68, 68, 68, 68, 68, 68, 12, 13,
- 14, 15, 16, 17, 18, 12, 19, 20,
- 21, 22, 23, 24, 68, 25, 26, 27,
- 68, 68, 68, 68, 31, 32, 33, 34,
- 69, 68, 28, 29, 68, 29, 68, 4,
- 71, 71, 71, 4, 71, 74, 73, 35,
- 73, 35, 74, 73, 74, 73, 35, 73,
- 36, 73, 0
+static const signed char _use_syllable_machine_index_defaults[] = {
+ 0, 0, 6, 38, 38, 60, 38, 38,
+ 38, 38, 38, 38, 38, 38, 38, 38,
+ 62, 38, 38, 38, 38, 38, 38, 38,
+ 38, 60, 64, 66, 38, 68, 68, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 69, 69, 69, 69, 69,
+ 69, 69, 69, 72, 69, 69, 69, 69,
+ 69, 69, 72, 74, 74, 74, 0
};
-static const char _use_syllable_machine_trans_targs[] = {
- 2, 31, 42, 2, 3, 2, 26, 28,
- 51, 52, 54, 29, 32, 33, 34, 35,
- 36, 46, 47, 48, 55, 49, 43, 44,
- 45, 39, 40, 41, 56, 57, 58, 50,
- 37, 38, 2, 59, 61, 2, 4, 5,
- 6, 7, 8, 9, 10, 21, 22, 23,
- 24, 18, 19, 20, 13, 14, 15, 25,
- 11, 12, 2, 2, 16, 2, 17, 2,
- 27, 2, 30, 2, 2, 0, 1, 2,
- 53, 2, 60
+static const signed char _use_syllable_machine_cond_targs[] = {
+ 2, 31, 42, 2, 2, 3, 2, 26,
+ 28, 51, 52, 54, 29, 32, 33, 34,
+ 35, 36, 46, 47, 48, 55, 49, 43,
+ 44, 45, 39, 40, 41, 56, 57, 58,
+ 50, 37, 38, 2, 59, 61, 2, 4,
+ 5, 6, 7, 8, 9, 10, 21, 22,
+ 23, 24, 18, 19, 20, 13, 14, 15,
+ 25, 11, 12, 2, 2, 16, 2, 17,
+ 2, 27, 2, 30, 2, 2, 0, 1,
+ 2, 53, 2, 60, 0
};
-static const char _use_syllable_machine_trans_actions[] = {
- 1, 2, 2, 5, 0, 6, 0, 0,
- 0, 0, 2, 0, 2, 2, 0, 0,
- 0, 2, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 2, 0, 0, 0, 2,
- 0, 0, 7, 0, 0, 8, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 9, 10, 0, 11, 0, 12,
- 0, 13, 0, 14, 15, 0, 0, 16,
- 0, 17, 0
+static const signed char _use_syllable_machine_cond_actions[] = {
+ 1, 2, 2, 0, 5, 0, 6, 0,
+ 0, 0, 0, 2, 0, 2, 2, 0,
+ 0, 0, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 0, 0, 0,
+ 2, 0, 0, 7, 0, 0, 8, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 9, 10, 0, 11, 0,
+ 12, 0, 13, 0, 14, 15, 0, 0,
+ 16, 0, 17, 0, 0
};
-static const char _use_syllable_machine_to_state_actions[] = {
- 0, 0, 3, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
+static const signed char _use_syllable_machine_to_state_actions[] = {
+ 0, 0, 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0
};
-static const char _use_syllable_machine_from_state_actions[] = {
- 0, 0, 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
+static const signed char _use_syllable_machine_from_state_actions[] = {
+ 0, 0, 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0
};
-static const short _use_syllable_machine_eof_trans[] = {
- 1, 1, 0, 38, 38, 60, 38, 38,
- 38, 38, 38, 38, 38, 38, 38, 38,
- 62, 38, 38, 38, 38, 38, 38, 38,
- 38, 60, 64, 66, 38, 68, 68, 69,
- 69, 69, 69, 69, 69, 69, 69, 69,
- 69, 69, 69, 69, 69, 69, 69, 69,
- 69, 69, 69, 72, 69, 69, 69, 69,
- 69, 69, 72, 74, 74, 74
+static const signed char _use_syllable_machine_eof_trans[] = {
+ 1, 1, 4, 39, 39, 61, 39, 39,
+ 39, 39, 39, 39, 39, 39, 39, 39,
+ 63, 39, 39, 39, 39, 39, 39, 39,
+ 39, 61, 65, 67, 39, 69, 69, 70,
+ 70, 70, 70, 70, 70, 70, 70, 70,
+ 70, 70, 70, 70, 70, 70, 70, 70,
+ 70, 70, 70, 73, 70, 70, 70, 70,
+ 70, 70, 73, 75, 75, 75, 0
};
static const int use_syllable_machine_start = 2;
@@ -304,185 +352,376 @@ static const int use_syllable_machine_error = -1;
static const int use_syllable_machine_en_main = 2;
-#line 39 "hb-ot-shape-complex-use-machine.rl"
+#line 59 "hb-ot-shape-complex-use-machine.rl"
-#line 154 "hb-ot-shape-complex-use-machine.rl"
+#line 176 "hb-ot-shape-complex-use-machine.rl"
#define found_syllable(syllable_type) \
- HB_STMT_START { \
- if (0) fprintf (stderr, "syllable %d..%d %s\n", (*ts).second.first, (*te).second.first, #syllable_type); \
- for (unsigned i = (*ts).second.first; i < (*te).second.first; ++i) \
- info[i].syllable() = (syllable_serial << 4) | use_##syllable_type; \
- syllable_serial++; \
- if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
- } HB_STMT_END
+HB_STMT_START { \
+ if (0) fprintf (stderr, "syllable %d..%d %s\n", (*ts).second.first, (*te).second.first, #syllable_type); \
+ for (unsigned i = (*ts).second.first; i < (*te).second.first; ++i) \
+ info[i].syllable() = (syllable_serial << 4) | syllable_type; \
+ syllable_serial++; \
+ if (unlikely (syllable_serial == 16)) syllable_serial = 1; \
+ } HB_STMT_END
+
+
+template <typename Iter>
+struct machine_index_t :
+hb_iter_with_fallback_t<machine_index_t<Iter>,
+typename Iter::item_t>
+{
+ machine_index_t (const Iter& it) : it (it) {}
+ machine_index_t (const machine_index_t& o) : it (o.it) {}
+
+ static constexpr bool is_random_access_iterator = Iter::is_random_access_iterator;
+ static constexpr bool is_sorted_iterator = Iter::is_sorted_iterator;
+
+ typename Iter::item_t __item__ () const { return *it; }
+ typename Iter::item_t __item_at__ (unsigned i) const { return it[i]; }
+ unsigned __len__ () const { return it.len (); }
+ void __next__ () { ++it; }
+ void __forward__ (unsigned n) { it += n; }
+ void __prev__ () { --it; }
+ void __rewind__ (unsigned n) { it -= n; }
+ void operator = (unsigned n)
+ { unsigned index = (*it).first; if (index < n) it += n - index; else if (index > n) it -= index - n; }
+ void operator = (const machine_index_t& o) { *this = (*o.it).first; }
+ bool operator == (const machine_index_t& o) const { return (*it).first == (*o.it).first; }
+ bool operator != (const machine_index_t& o) const { return !(*this == o); }
+
+ private:
+ Iter it;
+};
+struct
+{
+ template <typename Iter,
+ hb_requires (hb_is_iterable (Iter))>
+ machine_index_t<hb_iter_type<Iter>>
+ operator () (Iter&& it) const
+ { return machine_index_t<hb_iter_type<Iter>> (hb_iter (it)); }
+}
+HB_FUNCOBJ (machine_index);
+
+
static bool
not_standard_default_ignorable (const hb_glyph_info_t &i)
-{ return !(i.use_category() == USE_O && _hb_glyph_info_is_default_ignorable (&i)); }
+{ return !(i.use_category() == USE(O) && _hb_glyph_info_is_default_ignorable (&i)); }
-static void
+static inline void
find_syllables_use (hb_buffer_t *buffer)
{
- hb_glyph_info_t *info = buffer->info;
- auto p =
- + hb_iter (info, buffer->len)
- | hb_enumerate
- | hb_filter ([] (const hb_glyph_info_t &i) { return not_standard_default_ignorable (i); },
- hb_second)
- | hb_filter ([&] (const hb_pair_t<unsigned, const hb_glyph_info_t &> p)
- {
- if (p.second.use_category() == USE_ZWNJ)
- for (unsigned i = p.first + 1; i < buffer->len; ++i)
- if (not_standard_default_ignorable (info[i]))
- return !_hb_glyph_info_is_unicode_mark (&info[i]);
- return true;
- })
- | hb_enumerate
- | machine_index
- ;
- auto pe = p + p.len ();
- auto eof = +pe;
- auto ts = +p;
- auto te = +p;
- unsigned int act HB_UNUSED;
- int cs;
-
-#line 355 "hb-ot-shape-complex-use-machine.hh"
+ hb_glyph_info_t *info = buffer->info;
+ auto p =
+ + hb_iter (info, buffer->len)
+ | hb_enumerate
+ | hb_filter ([] (const hb_glyph_info_t &i) { return not_standard_default_ignorable (i); },
+ hb_second)
+ | hb_filter ([&] (const hb_pair_t<unsigned, const hb_glyph_info_t &> p)
+ {
+ if (p.second.use_category() == USE(ZWNJ))
+ for (unsigned i = p.first + 1; i < buffer->len; ++i)
+ if (not_standard_default_ignorable (info[i]))
+ return !_hb_glyph_info_is_unicode_mark (&info[i]);
+ return true;
+ })
+ | hb_enumerate
+ | machine_index
+ ;
+ auto pe = p + p.len ();
+ auto eof = +pe;
+ auto ts = +p;
+ auto te = +p;
+ unsigned int act HB_UNUSED;
+ int cs;
+
+#line 443 "hb-ot-shape-complex-use-machine.hh"
{
- cs = use_syllable_machine_start;
- ts = 0;
- te = 0;
- act = 0;
+ cs = (int)use_syllable_machine_start;
+ ts = 0;
+ te = 0;
}
-
-#line 198 "hb-ot-shape-complex-use-machine.rl"
-
-
- unsigned int syllable_serial = 1;
-
-#line 368 "hb-ot-shape-complex-use-machine.hh"
+
+#line 260 "hb-ot-shape-complex-use-machine.rl"
+
+
+ unsigned int syllable_serial = 1;
+
+#line 455 "hb-ot-shape-complex-use-machine.hh"
{
- int _slen;
- int _trans;
- const unsigned char *_keys;
- const char *_inds;
- if ( p == pe )
- goto _test_eof;
-_resume:
- switch ( _use_syllable_machine_from_state_actions[cs] ) {
- case 4:
+ unsigned int _trans = 0;
+ const unsigned char * _keys;
+ const signed char * _inds;
+ int _ic;
+ _resume: {}
+ if ( p == pe && p != eof )
+ goto _out;
+ switch ( _use_syllable_machine_from_state_actions[cs] ) {
+ case 4: {
+ {
#line 1 "NONE"
- {ts = p;}
- break;
-#line 382 "hb-ot-shape-complex-use-machine.hh"
- }
-
- _keys = _use_syllable_machine_trans_keys + (cs<<1);
- _inds = _use_syllable_machine_indicies + _use_syllable_machine_index_offsets[cs];
-
- _slen = _use_syllable_machine_key_spans[cs];
- _trans = _inds[ _slen > 0 && _keys[0] <=( (*p).second.second.use_category()) &&
- ( (*p).second.second.use_category()) <= _keys[1] ?
- ( (*p).second.second.use_category()) - _keys[0] : _slen ];
-
-_eof_trans:
- cs = _use_syllable_machine_trans_targs[_trans];
-
- if ( _use_syllable_machine_trans_actions[_trans] == 0 )
- goto _again;
-
- switch ( _use_syllable_machine_trans_actions[_trans] ) {
- case 2:
+ {ts = p;}}
+
+#line 470 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ }
+
+ if ( p == eof ) {
+ if ( _use_syllable_machine_eof_trans[cs] > 0 ) {
+ _trans = (unsigned int)_use_syllable_machine_eof_trans[cs] - 1;
+ }
+ }
+ else {
+ _keys = ( _use_syllable_machine_trans_keys + ((cs<<1)));
+ _inds = ( _use_syllable_machine_indicies + (_use_syllable_machine_index_offsets[cs]));
+
+ if ( ((*p).second.second.use_category()) <= 52 ) {
+ _ic = (int)_use_syllable_machine_char_class[(int)((*p).second.second.use_category()) - 0];
+ if ( _ic <= (int)(*( _keys+1)) && _ic >= (int)(*( _keys)) )
+ _trans = (unsigned int)(*( _inds + (int)( _ic - (int)(*( _keys)) ) ));
+ else
+ _trans = (unsigned int)_use_syllable_machine_index_defaults[cs];
+ }
+ else {
+ _trans = (unsigned int)_use_syllable_machine_index_defaults[cs];
+ }
+
+ }
+ cs = (int)_use_syllable_machine_cond_targs[_trans];
+
+ if ( _use_syllable_machine_cond_actions[_trans] != 0 ) {
+
+ switch ( _use_syllable_machine_cond_actions[_trans] ) {
+ case 2: {
+ {
#line 1 "NONE"
- {te = p+1;}
- break;
- case 5:
-#line 141 "hb-ot-shape-complex-use-machine.rl"
- {te = p+1;{ found_syllable (independent_cluster); }}
- break;
- case 9:
-#line 144 "hb-ot-shape-complex-use-machine.rl"
- {te = p+1;{ found_syllable (standard_cluster); }}
- break;
- case 7:
-#line 149 "hb-ot-shape-complex-use-machine.rl"
- {te = p+1;{ found_syllable (broken_cluster); }}
- break;
- case 6:
-#line 150 "hb-ot-shape-complex-use-machine.rl"
- {te = p+1;{ found_syllable (non_cluster); }}
- break;
- case 10:
-#line 142 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (virama_terminated_cluster); }}
- break;
- case 11:
-#line 143 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (sakot_terminated_cluster); }}
- break;
- case 8:
-#line 144 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (standard_cluster); }}
- break;
- case 13:
-#line 145 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (number_joiner_terminated_cluster); }}
- break;
- case 12:
-#line 146 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (numeral_cluster); }}
- break;
- case 14:
-#line 147 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (symbol_cluster); }}
- break;
- case 17:
-#line 148 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (hieroglyph_cluster); }}
- break;
- case 15:
-#line 149 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (broken_cluster); }}
- break;
- case 16:
-#line 150 "hb-ot-shape-complex-use-machine.rl"
- {te = p;p--;{ found_syllable (non_cluster); }}
- break;
- case 1:
-#line 149 "hb-ot-shape-complex-use-machine.rl"
- {{p = ((te))-1;}{ found_syllable (broken_cluster); }}
- break;
-#line 460 "hb-ot-shape-complex-use-machine.hh"
- }
-
-_again:
- switch ( _use_syllable_machine_to_state_actions[cs] ) {
- case 3:
+ {te = p+1;}}
+
+#line 508 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 5: {
+ {
+#line 163 "hb-ot-shape-complex-use-machine.rl"
+ {te = p+1;{
+#line 163 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_independent_cluster); }
+ }}
+
+#line 521 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 9: {
+ {
+#line 166 "hb-ot-shape-complex-use-machine.rl"
+ {te = p+1;{
+#line 166 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_standard_cluster); }
+ }}
+
+#line 534 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 7: {
+ {
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ {te = p+1;{
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_broken_cluster); }
+ }}
+
+#line 547 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 6: {
+ {
+#line 172 "hb-ot-shape-complex-use-machine.rl"
+ {te = p+1;{
+#line 172 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_non_cluster); }
+ }}
+
+#line 560 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 10: {
+ {
+#line 164 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 164 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_virama_terminated_cluster); }
+ }}
+
+#line 573 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 11: {
+ {
+#line 165 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 165 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_sakot_terminated_cluster); }
+ }}
+
+#line 586 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 8: {
+ {
+#line 166 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 166 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_standard_cluster); }
+ }}
+
+#line 599 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 13: {
+ {
+#line 167 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 167 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_number_joiner_terminated_cluster); }
+ }}
+
+#line 612 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 12: {
+ {
+#line 168 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 168 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_numeral_cluster); }
+ }}
+
+#line 625 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 14: {
+ {
+#line 169 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 169 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_symbol_cluster); }
+ }}
+
+#line 638 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 17: {
+ {
+#line 170 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 170 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_hieroglyph_cluster); }
+ }}
+
+#line 651 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 15: {
+ {
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_broken_cluster); }
+ }}
+
+#line 664 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 16: {
+ {
+#line 172 "hb-ot-shape-complex-use-machine.rl"
+ {te = p;p = p - 1;{
+#line 172 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_non_cluster); }
+ }}
+
+#line 677 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ case 1: {
+ {
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ {p = ((te))-1;
+ {
+#line 171 "hb-ot-shape-complex-use-machine.rl"
+ found_syllable (use_broken_cluster); }
+ }}
+
+#line 691 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ }
+
+ }
+
+ if ( p == eof ) {
+ if ( cs >= 2 )
+ goto _out;
+ }
+ else {
+ switch ( _use_syllable_machine_to_state_actions[cs] ) {
+ case 3: {
+ {
#line 1 "NONE"
- {ts = 0;}
- break;
-#line 469 "hb-ot-shape-complex-use-machine.hh"
+ {ts = 0;}}
+
+#line 711 "hb-ot-shape-complex-use-machine.hh"
+
+
+ break;
+ }
+ }
+
+ p += 1;
+ goto _resume;
+ }
+ _out: {}
}
-
- if ( ++p != pe )
- goto _resume;
- _test_eof: {}
- if ( p == eof )
- {
- if ( _use_syllable_machine_eof_trans[cs] > 0 ) {
- _trans = _use_syllable_machine_eof_trans[cs] - 1;
- goto _eof_trans;
- }
- }
-
- }
-
-#line 203 "hb-ot-shape-complex-use-machine.rl"
-
+
+#line 265 "hb-ot-shape-complex-use-machine.rl"
+
}
#undef found_syllable
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh
index df3652b18a..a35894ce81 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use-table.hh
@@ -31,56 +31,57 @@
* UnicodeData.txt does not have a header.
*/
-#include "hb.hh"
+#ifndef HB_OT_SHAPE_COMPLEX_USE_TABLE_HH
+#define HB_OT_SHAPE_COMPLEX_USE_TABLE_HH
-#ifndef HB_NO_OT_SHAPE
+#include "hb.hh"
-#include "hb-ot-shape-complex-use.hh"
+#include "hb-ot-shape-complex-use-machine.hh"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-macros"
-#define B USE_B /* BASE */
-#define CS USE_CS /* CONS_WITH_STACKER */
-#define G USE_G /* HIEROGLYPH */
-#define GB USE_GB /* BASE_OTHER */
-#define H USE_H /* HALANT */
-#define HN USE_HN /* HALANT_NUM */
-#define HVM USE_HVM /* HALANT_OR_VOWEL_MODIFIER */
-#define J USE_J /* HIEROGLYPH_JOINER */
-#define N USE_N /* BASE_NUM */
-#define O USE_O /* OTHER */
-#define R USE_R /* REPHA */
-#define S USE_S /* SYM */
-#define SB USE_SB /* HIEROGLYPH_SEGMENT_BEGIN */
-#define SE USE_SE /* HIEROGLYPH_SEGMENT_END */
-#define SUB USE_SUB /* CONS_SUB */
-#define Sk USE_Sk /* SAKOT */
-#define ZWNJ USE_ZWNJ /* ZWNJ */
-#define CMAbv USE_CMAbv
-#define CMBlw USE_CMBlw
-#define FAbv USE_FAbv
-#define FBlw USE_FBlw
-#define FPst USE_FPst
-#define FMAbv USE_FMAbv
-#define FMBlw USE_FMBlw
-#define FMPst USE_FMPst
-#define MAbv USE_MAbv
-#define MBlw USE_MBlw
-#define MPst USE_MPst
-#define MPre USE_MPre
-#define SMAbv USE_SMAbv
-#define SMBlw USE_SMBlw
-#define VAbv USE_VAbv
-#define VBlw USE_VBlw
-#define VPst USE_VPst
-#define VPre USE_VPre
-#define VMAbv USE_VMAbv
-#define VMBlw USE_VMBlw
-#define VMPst USE_VMPst
-#define VMPre USE_VMPre
+#define B USE(B) /* BASE */
+#define CS USE(CS) /* CONS_WITH_STACKER */
+#define G USE(G) /* HIEROGLYPH */
+#define GB USE(GB) /* BASE_OTHER */
+#define H USE(H) /* HALANT */
+#define HN USE(HN) /* HALANT_NUM */
+#define HVM USE(HVM) /* HALANT_OR_VOWEL_MODIFIER */
+#define J USE(J) /* HIEROGLYPH_JOINER */
+#define N USE(N) /* BASE_NUM */
+#define O USE(O) /* OTHER */
+#define R USE(R) /* REPHA */
+#define S USE(S) /* SYM */
+#define SB USE(SB) /* HIEROGLYPH_SEGMENT_BEGIN */
+#define SE USE(SE) /* HIEROGLYPH_SEGMENT_END */
+#define SUB USE(SUB) /* CONS_SUB */
+#define Sk USE(Sk) /* SAKOT */
+#define ZWNJ USE(ZWNJ) /* ZWNJ */
+#define CMAbv USE(CMAbv)
+#define CMBlw USE(CMBlw)
+#define FAbv USE(FAbv)
+#define FBlw USE(FBlw)
+#define FPst USE(FPst)
+#define FMAbv USE(FMAbv)
+#define FMBlw USE(FMBlw)
+#define FMPst USE(FMPst)
+#define MAbv USE(MAbv)
+#define MBlw USE(MBlw)
+#define MPst USE(MPst)
+#define MPre USE(MPre)
+#define SMAbv USE(SMAbv)
+#define SMBlw USE(SMBlw)
+#define VAbv USE(VAbv)
+#define VBlw USE(VBlw)
+#define VPst USE(VPst)
+#define VPre USE(VPre)
+#define VMAbv USE(VMAbv)
+#define VMBlw USE(VMBlw)
+#define VMPst USE(VMPst)
+#define VMPre USE(VMPre)
#pragma GCC diagnostic pop
-static const USE_TABLE_ELEMENT_TYPE use_table[] = {
+static const uint8_t use_table[] = {
#define use_offset_0x0028u 0
@@ -767,7 +768,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = {
/* 11700 */ B, B, B, B, B, B, B, B, B, B, B, B, B, B, B, B,
/* 11710 */ B, B, B, B, B, B, B, B, B, B, B, O, O, MBlw, MPre, MAbv,
- /* 11720 */ VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VAbv, VBlw, VAbv, VAbv, VMAbv, O, O, O, O,
+ /* 11720 */ VPst, VPst, VAbv, VAbv, VBlw, VBlw, VPre, VAbv, VBlw, VAbv, VAbv, VAbv, O, O, O, O,
/* 11730 */ B, B, B, B, B, B, B, B, B, B, B, B, O, O, O, O,
#define use_offset_0x11800u 5848
@@ -1066,7 +1067,7 @@ static const USE_TABLE_ELEMENT_TYPE use_table[] = {
}; /* Table items: 8824; occupancy: 79% */
-USE_TABLE_ELEMENT_TYPE
+static inline uint8_t
hb_use_get_category (hb_codepoint_t u)
{
switch (u >> 12)
@@ -1154,7 +1155,7 @@ hb_use_get_category (hb_codepoint_t u)
default:
break;
}
- return USE_O;
+ return USE(O);
}
#undef B
@@ -1198,5 +1199,5 @@ hb_use_get_category (hb_codepoint_t u)
#undef VMPre
-#endif
+#endif /* HB_OT_SHAPE_COMPLEX_USE_TABLE_HH */
/* == End of generated table == */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
index 8ac569d8bf..0d0b7e771e 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.cc
@@ -30,14 +30,12 @@
#ifndef HB_NO_OT_SHAPE
-#include "hb-ot-shape-complex-use.hh"
+#include "hb-ot-shape-complex-use-machine.hh"
+#include "hb-ot-shape-complex-use-table.hh"
#include "hb-ot-shape-complex-arabic.hh"
#include "hb-ot-shape-complex-arabic-joining-list.hh"
#include "hb-ot-shape-complex-vowel-constraints.hh"
-/* buffer var allocations */
-#define use_category() complex_var_u8_1()
-
/*
* Universal Shaping Engine.
@@ -69,11 +67,11 @@ use_topographical_features[] =
};
/* Same order as use_topographical_features. */
enum joining_form_t {
- USE_ISOL,
- USE_INIT,
- USE_MEDI,
- USE_FINA,
- _USE_NONE
+ JOINING_FORM_ISOL,
+ JOINING_FORM_INIT,
+ JOINING_FORM_MEDI,
+ JOINING_FORM_FINA,
+ _JOINING_FORM_NONE
};
static const hb_tag_t
use_other_features[] =
@@ -186,22 +184,6 @@ data_destroy_use (void *data)
free (data);
}
-enum use_syllable_type_t {
- use_independent_cluster,
- use_virama_terminated_cluster,
- use_sakot_terminated_cluster,
- use_standard_cluster,
- use_number_joiner_terminated_cluster,
- use_numeral_cluster,
- use_symbol_cluster,
- use_hieroglyph_cluster,
- use_broken_cluster,
- use_non_cluster,
-};
-
-#include "hb-ot-shape-complex-use-machine.hh"
-
-
static void
setup_masks_use (const hb_ot_shape_plan_t *plan,
hb_buffer_t *buffer,
@@ -239,7 +221,7 @@ setup_rphf_mask (const hb_ot_shape_plan_t *plan,
foreach_syllable (buffer, start, end)
{
- unsigned int limit = info[start].use_category() == USE_R ? 1 : hb_min (3u, end - start);
+ unsigned int limit = info[start].use_category() == USE(R) ? 1 : hb_min (3u, end - start);
for (unsigned int i = start; i < start + limit; i++)
info[i].mask |= mask;
}
@@ -253,7 +235,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
if (use_plan->arabic_plan)
return;
- static_assert ((USE_INIT < 4 && USE_ISOL < 4 && USE_MEDI < 4 && USE_FINA < 4), "");
+ static_assert ((JOINING_FORM_INIT < 4 && JOINING_FORM_ISOL < 4 && JOINING_FORM_MEDI < 4 && JOINING_FORM_FINA < 4), "");
hb_mask_t masks[4], all_masks = 0;
for (unsigned int i = 0; i < 4; i++)
{
@@ -267,7 +249,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
hb_mask_t other_masks = ~all_masks;
unsigned int last_start = 0;
- joining_form_t last_form = _USE_NONE;
+ joining_form_t last_form = _JOINING_FORM_NONE;
hb_glyph_info_t *info = buffer->info;
foreach_syllable (buffer, start, end)
{
@@ -279,7 +261,7 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
case use_hieroglyph_cluster:
case use_non_cluster:
/* These don't join. Nothing to do. */
- last_form = _USE_NONE;
+ last_form = _JOINING_FORM_NONE;
break;
case use_virama_terminated_cluster:
@@ -289,18 +271,18 @@ setup_topographical_masks (const hb_ot_shape_plan_t *plan,
case use_numeral_cluster:
case use_broken_cluster:
- bool join = last_form == USE_FINA || last_form == USE_ISOL;
+ bool join = last_form == JOINING_FORM_FINA || last_form == JOINING_FORM_ISOL;
if (join)
{
/* Fixup previous syllable's form. */
- last_form = last_form == USE_FINA ? USE_MEDI : USE_INIT;
+ last_form = last_form == JOINING_FORM_FINA ? JOINING_FORM_MEDI : JOINING_FORM_INIT;
for (unsigned int i = last_start; i < start; i++)
info[i].mask = (info[i].mask & other_masks) | masks[last_form];
}
/* Form for this syllable. */
- last_form = join ? USE_FINA : USE_ISOL;
+ last_form = join ? JOINING_FORM_FINA : JOINING_FORM_ISOL;
for (unsigned int i = start; i < end; i++)
info[i].mask = (info[i].mask & other_masks) | masks[last_form];
@@ -336,11 +318,11 @@ record_rphf_use (const hb_ot_shape_plan_t *plan,
foreach_syllable (buffer, start, end)
{
- /* Mark a substituted repha as USE_R. */
+ /* Mark a substituted repha as USE(R). */
for (unsigned int i = start; i < end && (info[i].mask & mask); i++)
if (_hb_glyph_info_substituted (&info[i]))
{
- info[i].use_category() = USE_R;
+ info[i].use_category() = USE(R);
break;
}
}
@@ -359,7 +341,7 @@ record_pref_use (const hb_ot_shape_plan_t *plan HB_UNUSED,
for (unsigned int i = start; i < end; i++)
if (_hb_glyph_info_substituted (&info[i]))
{
- info[i].use_category() = USE_VPre;
+ info[i].use_category() = USE(VPre);
break;
}
}
@@ -368,7 +350,7 @@ record_pref_use (const hb_ot_shape_plan_t *plan HB_UNUSED,
static inline bool
is_halant_use (const hb_glyph_info_t &info)
{
- return (info.use_category() == USE_H || info.use_category() == USE_HVM) &&
+ return (info.use_category() == USE(H) || info.use_category() == USE(HVM)) &&
!_hb_glyph_info_ligated (&info);
}
@@ -387,24 +369,24 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end)
hb_glyph_info_t *info = buffer->info;
-#define POST_BASE_FLAGS64 (FLAG64 (USE_FAbv) | \
- FLAG64 (USE_FBlw) | \
- FLAG64 (USE_FPst) | \
- FLAG64 (USE_MAbv) | \
- FLAG64 (USE_MBlw) | \
- FLAG64 (USE_MPst) | \
- FLAG64 (USE_MPre) | \
- FLAG64 (USE_VAbv) | \
- FLAG64 (USE_VBlw) | \
- FLAG64 (USE_VPst) | \
- FLAG64 (USE_VPre) | \
- FLAG64 (USE_VMAbv) | \
- FLAG64 (USE_VMBlw) | \
- FLAG64 (USE_VMPst) | \
- FLAG64 (USE_VMPre))
+#define POST_BASE_FLAGS64 (FLAG64 (USE(FAbv)) | \
+ FLAG64 (USE(FBlw)) | \
+ FLAG64 (USE(FPst)) | \
+ FLAG64 (USE(MAbv)) | \
+ FLAG64 (USE(MBlw)) | \
+ FLAG64 (USE(MPst)) | \
+ FLAG64 (USE(MPre)) | \
+ FLAG64 (USE(VAbv)) | \
+ FLAG64 (USE(VBlw)) | \
+ FLAG64 (USE(VPst)) | \
+ FLAG64 (USE(VPre)) | \
+ FLAG64 (USE(VMAbv)) | \
+ FLAG64 (USE(VMBlw)) | \
+ FLAG64 (USE(VMPst)) | \
+ FLAG64 (USE(VMPre)))
/* Move things forward. */
- if (info[start].use_category() == USE_R && end - start > 1)
+ if (info[start].use_category() == USE(R) && end - start > 1)
{
/* Got a repha. Reorder it towards the end, but before the first post-base
* glyph. */
@@ -441,7 +423,7 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end)
* shift things in between forward. */
j = i + 1;
}
- else if (((flag) & (FLAG (USE_VPre) | FLAG (USE_VMPre))) &&
+ else if (((flag) & (FLAG (USE(VPre)) | FLAG (USE(VMPre)))) &&
/* Only move the first component of a MultipleSubst. */
0 == _hb_glyph_info_get_lig_comp (&info[i]) &&
j < i)
@@ -454,76 +436,22 @@ reorder_syllable_use (hb_buffer_t *buffer, unsigned int start, unsigned int end)
}
}
-static inline void
-insert_dotted_circles_use (const hb_ot_shape_plan_t *plan HB_UNUSED,
- hb_font_t *font,
- hb_buffer_t *buffer)
-{
- if (unlikely (buffer->flags & HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE))
- return;
-
- /* Note: This loop is extra overhead, but should not be measurable.
- * TODO Use a buffer scratch flag to remove the loop. */
- bool has_broken_syllables = false;
- unsigned int count = buffer->len;
- hb_glyph_info_t *info = buffer->info;
- for (unsigned int i = 0; i < count; i++)
- if ((info[i].syllable() & 0x0F) == use_broken_cluster)
- {
- has_broken_syllables = true;
- break;
- }
- if (likely (!has_broken_syllables))
- return;
-
- hb_glyph_info_t dottedcircle = {0};
- if (!font->get_nominal_glyph (0x25CCu, &dottedcircle.codepoint))
- return;
- dottedcircle.use_category() = hb_use_get_category (0x25CC);
-
- buffer->clear_output ();
-
- buffer->idx = 0;
- unsigned int last_syllable = 0;
- while (buffer->idx < buffer->len && buffer->successful)
- {
- unsigned int syllable = buffer->cur().syllable();
- use_syllable_type_t syllable_type = (use_syllable_type_t) (syllable & 0x0F);
- if (unlikely (last_syllable != syllable && syllable_type == use_broken_cluster))
- {
- last_syllable = syllable;
-
- hb_glyph_info_t ginfo = dottedcircle;
- ginfo.cluster = buffer->cur().cluster;
- ginfo.mask = buffer->cur().mask;
- ginfo.syllable() = buffer->cur().syllable();
-
- /* Insert dottedcircle after possible Repha. */
- while (buffer->idx < buffer->len && buffer->successful &&
- last_syllable == buffer->cur().syllable() &&
- buffer->cur().use_category() == USE_R)
- buffer->next_glyph ();
-
- buffer->output_info (ginfo);
- }
- else
- buffer->next_glyph ();
- }
- buffer->swap_buffers ();
-}
-
static void
reorder_use (const hb_ot_shape_plan_t *plan,
hb_font_t *font,
hb_buffer_t *buffer)
{
- if (buffer->message (font, "start reordering USE")) {
- insert_dotted_circles_use (plan, font, buffer);
+ if (buffer->message (font, "start reordering USE"))
+ {
+ hb_syllabic_insert_dotted_circles (font, buffer,
+ use_broken_cluster,
+ USE(B),
+ USE(R));
- foreach_syllable (buffer, start, end)
- reorder_syllable_use (buffer, start, end);
+ foreach_syllable (buffer, start, end)
+ reorder_syllable_use (buffer, start, end);
- (void) buffer->message (font, "end reordering USE");
+ (void) buffer->message (font, "end reordering USE");
}
HB_BUFFER_DEALLOCATE_VAR (buffer, use_category);
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh
deleted file mode 100644
index 788fb6b6ac..0000000000
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-use.hh
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
- * Copyright © 2015 Mozilla Foundation.
- * Copyright © 2015 Google, Inc.
- *
- * This is part of HarfBuzz, a text shaping library.
- *
- * Permission is hereby granted, without written agreement and without
- * license or royalty fees, to use, copy, modify, and distribute this
- * software and its documentation for any purpose, provided that the
- * above copyright notice and the following two paragraphs appear in
- * all copies of this software.
- *
- * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
- * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
- * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
- * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
- *
- * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
- * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- * FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
- * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
- * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
- *
- * Mozilla Author(s): Jonathan Kew
- * Google Author(s): Behdad Esfahbod
- */
-
-#ifndef HB_OT_SHAPE_COMPLEX_USE_HH
-#define HB_OT_SHAPE_COMPLEX_USE_HH
-
-#include "hb.hh"
-
-
-#include "hb-ot-shape-complex.hh"
-
-
-#define USE_TABLE_ELEMENT_TYPE uint8_t
-
-/* Cateories used in the Universal Shaping Engine spec:
- * https://docs.microsoft.com/en-us/typography/script-development/use
- */
-/* Note: This enum is duplicated in the -machine.rl source file.
- * Not sure how to avoid duplication. */
-enum use_category_t {
- USE_O = 0, /* OTHER */
-
- USE_B = 1, /* BASE */
- USE_N = 4, /* BASE_NUM */
- USE_GB = 5, /* BASE_OTHER */
- USE_SUB = 11, /* CONS_SUB */
- USE_H = 12, /* HALANT */
-
- USE_HN = 13, /* HALANT_NUM */
- USE_ZWNJ = 14, /* Zero width non-joiner */
- USE_R = 18, /* REPHA */
- USE_S = 19, /* SYM */
- USE_CS = 43, /* CONS_WITH_STACKER */
-
- /* https://github.com/harfbuzz/harfbuzz/issues/1102 */
- USE_HVM = 44, /* HALANT_OR_VOWEL_MODIFIER */
-
- USE_Sk = 48, /* SAKOT */
- USE_G = 49, /* HIEROGLYPH */
- USE_J = 50, /* HIEROGLYPH_JOINER */
- USE_SB = 51, /* HIEROGLYPH_SEGMENT_BEGIN */
- USE_SE = 52, /* HIEROGLYPH_SEGMENT_END */
-
- USE_FAbv = 24, /* CONS_FINAL_ABOVE */
- USE_FBlw = 25, /* CONS_FINAL_BELOW */
- USE_FPst = 26, /* CONS_FINAL_POST */
- USE_MAbv = 27, /* CONS_MED_ABOVE */
- USE_MBlw = 28, /* CONS_MED_BELOW */
- USE_MPst = 29, /* CONS_MED_POST */
- USE_MPre = 30, /* CONS_MED_PRE */
- USE_CMAbv = 31, /* CONS_MOD_ABOVE */
- USE_CMBlw = 32, /* CONS_MOD_BELOW */
- USE_VAbv = 33, /* VOWEL_ABOVE / VOWEL_ABOVE_BELOW / VOWEL_ABOVE_BELOW_POST / VOWEL_ABOVE_POST */
- USE_VBlw = 34, /* VOWEL_BELOW / VOWEL_BELOW_POST */
- USE_VPst = 35, /* VOWEL_POST UIPC = Right */
- USE_VPre = 22, /* VOWEL_PRE / VOWEL_PRE_ABOVE / VOWEL_PRE_ABOVE_POST / VOWEL_PRE_POST */
- USE_VMAbv = 37, /* VOWEL_MOD_ABOVE */
- USE_VMBlw = 38, /* VOWEL_MOD_BELOW */
- USE_VMPst = 39, /* VOWEL_MOD_POST */
- USE_VMPre = 23, /* VOWEL_MOD_PRE */
- USE_SMAbv = 41, /* SYM_MOD_ABOVE */
- USE_SMBlw = 42, /* SYM_MOD_BELOW */
- USE_FMAbv = 45, /* CONS_FINAL_MOD UIPC = Top */
- USE_FMBlw = 46, /* CONS_FINAL_MOD UIPC = Bottom */
- USE_FMPst = 47, /* CONS_FINAL_MOD UIPC = Not_Applicable */
-};
-
-HB_INTERNAL USE_TABLE_ELEMENT_TYPE
-hb_use_get_category (hb_codepoint_t u);
-
-#endif /* HB_OT_SHAPE_COMPLEX_USE_HH */
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc b/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc
index 1af546e4fa..1037626998 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex-vowel-constraints.cc
@@ -23,15 +23,15 @@
static void
_output_dotted_circle (hb_buffer_t *buffer)
{
- hb_glyph_info_t &dottedcircle = buffer->output_glyph (0x25CCu);
- _hb_glyph_info_reset_continuation (&dottedcircle);
+ (void) buffer->output_glyph (0x25CCu);
+ _hb_glyph_info_reset_continuation (&buffer->prev());
}
static void
_output_with_dotted_circle (hb_buffer_t *buffer)
{
_output_dotted_circle (buffer);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
void
@@ -51,7 +51,6 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
*
* https://github.com/harfbuzz/harfbuzz/issues/1019
*/
- bool processed = false;
buffer->clear_output ();
unsigned int count = buffer->len;
switch ((unsigned) buffer->props.script)
@@ -97,15 +96,14 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
buffer->idx + 2 < count &&
0x0907u == buffer->cur (2).codepoint)
{
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
matched = true;
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_BENGALI:
@@ -124,10 +122,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x09E2u == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_GURMUKHI:
@@ -161,10 +158,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_GUJARATI:
@@ -186,10 +182,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x0ABEu == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_ORIYA:
@@ -205,10 +200,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x0B57u == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_TAMIL:
@@ -220,10 +214,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
{
matched = true;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_TELUGU:
@@ -244,10 +237,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x0C55u == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_KANNADA:
@@ -263,10 +255,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x0CCCu == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_MALAYALAM:
@@ -290,10 +281,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_SINHALA:
@@ -326,10 +316,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_BRAHMI:
@@ -348,10 +337,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x11042u == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_KHUDAWADI:
@@ -370,10 +358,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_TIRHUTA:
@@ -397,10 +384,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_MODI:
@@ -418,10 +404,9 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
}
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
case HB_SCRIPT_TAKRI:
@@ -442,21 +427,15 @@ _hb_preprocess_text_vowel_constraints (const hb_ot_shape_plan_t *plan HB_UNUSED,
matched = 0x116B2u == buffer->cur (1).codepoint;
break;
}
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
if (matched) _output_with_dotted_circle (buffer);
}
- processed = true;
break;
default:
break;
}
- if (processed)
- {
- if (buffer->idx < count)
- buffer->next_glyph ();
- buffer->swap_buffers ();
- }
+ buffer->swap_buffers ();
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh b/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh
index a1a7a6a47b..19e24b9f30 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-complex.hh
@@ -35,8 +35,8 @@
/* buffer var allocations, used by complex shapers */
-#define complex_var_u8_0() var2.u8[2]
-#define complex_var_u8_1() var2.u8[3]
+#define complex_var_u8_category() var2.u8[2]
+#define complex_var_u8_auxiliary() var2.u8[3]
#define HB_OT_SHAPE_COMPLEX_MAX_COMBINING_MARKS 32
@@ -186,27 +186,8 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
case HB_SCRIPT_ARABIC:
/* Unicode-3.0 additions */
- case HB_SCRIPT_MONGOLIAN:
case HB_SCRIPT_SYRIAC:
- /* Unicode-5.0 additions */
- case HB_SCRIPT_NKO:
- case HB_SCRIPT_PHAGS_PA:
-
- /* Unicode-6.0 additions */
- case HB_SCRIPT_MANDAIC:
-
- /* Unicode-7.0 additions */
- case HB_SCRIPT_MANICHAEAN:
- case HB_SCRIPT_PSALTER_PAHLAVI:
-
- /* Unicode-9.0 additions */
- case HB_SCRIPT_ADLAM:
-
- /* Unicode-11.0 additions */
- case HB_SCRIPT_HANIFI_ROHINGYA:
- case HB_SCRIPT_SOGDIAN:
-
/* For Arabic script, use the Arabic shaper even if no OT script tag was found.
* This is because we do fallback shaping for Arabic script (and not others).
* But note that Arabic shaping is applicable only to horizontal layout; for
@@ -284,8 +265,9 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
return &_hb_ot_complex_shaper_myanmar;
- /* https://github.com/harfbuzz/harfbuzz/issues/1162 */
+#define HB_SCRIPT_MYANMAR_ZAWGYI ((hb_script_t) HB_TAG ('Q','a','a','g'))
case HB_SCRIPT_MYANMAR_ZAWGYI:
+ /* https://github.com/harfbuzz/harfbuzz/issues/1162 */
return &_hb_ot_complex_shaper_myanmar_zawgyi;
@@ -294,7 +276,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
case HB_SCRIPT_TIBETAN:
/* Unicode-3.0 additions */
- //case HB_SCRIPT_MONGOLIAN:
+ case HB_SCRIPT_MONGOLIAN:
//case HB_SCRIPT_SINHALA:
/* Unicode-3.2 additions */
@@ -315,8 +297,8 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
/* Unicode-5.0 additions */
case HB_SCRIPT_BALINESE:
- //case HB_SCRIPT_NKO:
- //case HB_SCRIPT_PHAGS_PA:
+ case HB_SCRIPT_NKO:
+ case HB_SCRIPT_PHAGS_PA:
/* Unicode-5.1 additions */
case HB_SCRIPT_CHAM:
@@ -337,7 +319,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
/* Unicode-6.0 additions */
case HB_SCRIPT_BATAK:
case HB_SCRIPT_BRAHMI:
- //case HB_SCRIPT_MANDAIC:
+ case HB_SCRIPT_MANDAIC:
/* Unicode-6.1 additions */
case HB_SCRIPT_CHAKMA:
@@ -351,10 +333,10 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
case HB_SCRIPT_KHOJKI:
case HB_SCRIPT_KHUDAWADI:
case HB_SCRIPT_MAHAJANI:
- //case HB_SCRIPT_MANICHAEAN:
+ case HB_SCRIPT_MANICHAEAN:
case HB_SCRIPT_MODI:
case HB_SCRIPT_PAHAWH_HMONG:
- //case HB_SCRIPT_PSALTER_PAHLAVI:
+ case HB_SCRIPT_PSALTER_PAHLAVI:
case HB_SCRIPT_SIDDHAM:
case HB_SCRIPT_TIRHUTA:
@@ -363,7 +345,7 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
case HB_SCRIPT_MULTANI:
/* Unicode-9.0 additions */
- //case HB_SCRIPT_ADLAM:
+ case HB_SCRIPT_ADLAM:
case HB_SCRIPT_BHAIKSUKI:
case HB_SCRIPT_MARCHEN:
case HB_SCRIPT_NEWA:
@@ -376,11 +358,11 @@ hb_ot_shape_complex_categorize (const hb_ot_shape_planner_t *planner)
/* Unicode-11.0 additions */
case HB_SCRIPT_DOGRA:
case HB_SCRIPT_GUNJALA_GONDI:
- //case HB_SCRIPT_HANIFI_ROHINGYA:
+ case HB_SCRIPT_HANIFI_ROHINGYA:
case HB_SCRIPT_MAKASAR:
case HB_SCRIPT_MEDEFAIDRIN:
case HB_SCRIPT_OLD_SOGDIAN:
- //case HB_SCRIPT_SOGDIAN:
+ case HB_SCRIPT_SOGDIAN:
/* Unicode-12.0 additions */
case HB_SCRIPT_ELYMAIC:
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc
index 3eabae1b45..778b5b8bd8 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape-normalize.cc
@@ -101,8 +101,9 @@ set_glyph (hb_glyph_info_t &info, hb_font_t *font)
static inline void
output_char (hb_buffer_t *buffer, hb_codepoint_t unichar, hb_codepoint_t glyph)
{
+ /* This is very confusing indeed. */
buffer->cur().glyph_index() = glyph;
- buffer->output_glyph (unichar); /* This is very confusing indeed. */
+ (void) buffer->output_glyph (unichar);
_hb_glyph_info_set_unicode_props (&buffer->prev(), buffer);
}
@@ -110,7 +111,7 @@ static inline void
next_char (hb_buffer_t *buffer, hb_codepoint_t glyph)
{
buffer->cur().glyph_index() = glyph;
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
static inline void
@@ -229,30 +230,35 @@ handle_variation_selector_cluster (const hb_ot_shape_normalize_context_t *c,
if (font->get_variation_glyph (buffer->cur().codepoint, buffer->cur(+1).codepoint, &buffer->cur().glyph_index()))
{
hb_codepoint_t unicode = buffer->cur().codepoint;
- buffer->replace_glyphs (2, 1, &unicode);
+ (void) buffer->replace_glyphs (2, 1, &unicode);
}
else
{
/* Just pass on the two characters separately, let GSUB do its magic. */
set_glyph (buffer->cur(), font);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
set_glyph (buffer->cur(), font);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
/* Skip any further variation selectors. */
- while (buffer->idx < end && unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint)))
+ while (buffer->idx < end &&
+ buffer->successful &&
+ unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint)))
{
set_glyph (buffer->cur(), font);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
- } else {
+ }
+ else
+ {
set_glyph (buffer->cur(), font);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
}
- if (likely (buffer->idx < end)) {
+ if (likely (buffer->idx < end))
+ {
set_glyph (buffer->cur(), font);
- buffer->next_glyph ();
+ (void) buffer->next_glyph ();
}
}
@@ -348,7 +354,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
sizeof (buffer->info[0]),
&buffer->cur().glyph_index(),
sizeof (buffer->info[0]));
- buffer->next_glyphs (done);
+ if (unlikely (!buffer->next_glyphs (done))) break;
}
while (buffer->idx < end && buffer->successful)
decompose_current_character (&c, might_short_circuit);
@@ -419,6 +425,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
/* Third round, recompose */
if (!all_simple &&
+ buffer->successful &&
(mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS ||
mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT))
{
@@ -428,8 +435,8 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
buffer->clear_output ();
count = buffer->len;
unsigned int starter = 0;
- buffer->next_glyph ();
- while (buffer->idx < count && buffer->successful)
+ (void) buffer->next_glyph ();
+ while (buffer->idx < count /* No need for: && buffer->successful */)
{
hb_codepoint_t composed, glyph;
if (/* We don't try to compose a non-mark character with it's preceding starter.
@@ -451,9 +458,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
font->get_nominal_glyph (composed, &glyph))
{
/* Composes. */
- buffer->next_glyph (); /* Copy to out-buffer. */
- if (unlikely (!buffer->successful))
- return;
+ if (unlikely (!buffer->next_glyph ())) break; /* Copy to out-buffer. */
buffer->merge_out_clusters (starter, buffer->out_len);
buffer->out_len--; /* Remove the second composable. */
/* Modify starter and carry on. */
@@ -466,7 +471,7 @@ _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
}
/* Blocked, or doesn't compose. */
- buffer->next_glyph ();
+ if (unlikely (!buffer->next_glyph ())) break;
if (info_cc (buffer->prev()) == 0)
starter = buffer->out_len - 1;
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape.cc b/thirdparty/harfbuzz/src/hb-ot-shape.cc
index 7d90558458..86ab0b4268 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-shape.cc
@@ -534,9 +534,7 @@ hb_insert_dotted_circle (hb_buffer_t *buffer, hb_font_t *font)
hb_glyph_info_t info = dottedcircle;
info.cluster = buffer->cur().cluster;
info.mask = buffer->cur().mask;
- buffer->output_info (info);
- while (buffer->idx < buffer->len && buffer->successful)
- buffer->next_glyph ();
+ (void) buffer->output_info (info);
buffer->swap_buffers ();
}
diff --git a/thirdparty/harfbuzz/src/hb-ot-shape.h b/thirdparty/harfbuzz/src/hb-ot-shape.h
index 7b1bcc0637..afdff72833 100644
--- a/thirdparty/harfbuzz/src/hb-ot-shape.h
+++ b/thirdparty/harfbuzz/src/hb-ot-shape.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh
index f1c391cf0e..87830b5462 100644
--- a/thirdparty/harfbuzz/src/hb-ot-tag-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-tag-table.hh
@@ -6,8 +6,8 @@
*
* on files with these headers:
*
- * <meta name="updated_at" content="2020-11-17 08:21 AM" />
- * File-Date: 2020-09-29
+ * <meta name="updated_at" content="2021-02-12 04:08 PM" />
+ * File-Date: 2021-03-05
*/
#ifndef HB_OT_TAG_TABLE_HH
@@ -169,6 +169,7 @@ static const LangTag ot_languages[] = {
{"bko", HB_TAG('B','M','L',' ')}, /* Kwa' -> Bamileke */
{"bla", HB_TAG('B','K','F',' ')}, /* Siksika -> Blackfoot */
{"ble", HB_TAG('B','L','N',' ')}, /* Balanta-Kentohe -> Balante */
+ {"blg", HB_TAG('I','B','A',' ')}, /* Balau (retired code) -> Iban */
{"bli", HB_TAG_NONE }, /* Bolia != Baluchi */
{"blk", HB_TAG('B','L','K',' ')}, /* Pa’o Karen */
{"blk", HB_TAG('K','R','N',' ')}, /* Pa'o Karen -> Karen */
@@ -358,6 +359,7 @@ static const LangTag ot_languages[] = {
{"czo", HB_TAG('Z','H','S',' ')}, /* Min Zhong Chinese -> Chinese, Simplified */
{"czt", HB_TAG('Q','I','N',' ')}, /* Zotung Chin -> Chin */
{"da", HB_TAG('D','A','N',' ')}, /* Danish */
+/*{"dag", HB_TAG('D','A','G',' ')},*/ /* Dagbani */
{"dao", HB_TAG('Q','I','N',' ')}, /* Daai Chin -> Chin */
{"dap", HB_TAG('N','I','S',' ')}, /* Nisi (India) (retired code) */
/*{"dar", HB_TAG('D','A','R',' ')},*/ /* Dargwa */
@@ -834,6 +836,7 @@ static const LangTag ot_languages[] = {
{"lri", HB_TAG('L','U','H',' ')}, /* Marachi -> Luyia */
{"lrm", HB_TAG('L','U','H',' ')}, /* Marama -> Luyia */
{"lrt", HB_TAG('C','P','P',' ')}, /* Larantuka Malay -> Creoles */
+ {"lsb", HB_TAG_NONE }, /* Burundian Sign Language != Lower Sorbian */
{"lsm", HB_TAG('L','U','H',' ')}, /* Saamia -> Luyia */
{"lt", HB_TAG('L','T','H',' ')}, /* Lithuanian */
{"ltg", HB_TAG('L','V','I',' ')}, /* Latgalian -> Latvian */
@@ -990,7 +993,7 @@ static const LangTag ot_languages[] = {
/*{"nga", HB_TAG('N','G','A',' ')},*/ /* Ngbaka */
{"ngl", HB_TAG('L','M','W',' ')}, /* Lomwe */
{"ngm", HB_TAG('C','P','P',' ')}, /* Ngatik Men's Creole -> Creoles */
- {"ngo", HB_TAG('S','X','T',' ')}, /* Ngoni -> Sutu */
+ {"ngo", HB_TAG('S','X','T',' ')}, /* Ngoni (retired code) -> Sutu */
{"ngr", HB_TAG_NONE }, /* Engdewu != Nagari */
{"ngu", HB_TAG('N','A','H',' ')}, /* Guerrero Nahuatl -> Nahuatl */
{"nhc", HB_TAG('N','A','H',' ')}, /* Tabasco Nahuatl -> Nahuatl */
@@ -1520,6 +1523,8 @@ static const LangTag ot_languages[] = {
{"xmm", HB_TAG('C','P','P',' ')}, /* Manado Malay -> Creoles */
{"xmv", HB_TAG('M','L','G',' ')}, /* Antankarana Malagasy -> Malagasy */
{"xmw", HB_TAG('M','L','G',' ')}, /* Tsimihety Malagasy -> Malagasy */
+ {"xnj", HB_TAG('S','X','T',' ')}, /* Ngoni (Tanzania) -> Sutu */
+ {"xnq", HB_TAG('S','X','T',' ')}, /* Ngoni (Mozambique) -> Sutu */
{"xnr", HB_TAG('D','G','R',' ')}, /* Kangri -> Dogri (macrolanguage) */
/*{"xog", HB_TAG('X','O','G',' ')},*/ /* Soga */
{"xpe", HB_TAG('X','P','E',' ')}, /* Liberia Kpelle -> Kpelle (Liberia) */
@@ -2808,6 +2813,8 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag)
return hb_language_from_string ("hnd", -1); /* Southern Hindko */
case HB_TAG('H','Y','E',' '): /* Armenian */
return hb_language_from_string ("hyw", -1); /* Western Armenian */
+ case HB_TAG('I','B','A',' '): /* Iban */
+ return hb_language_from_string ("iba", -1); /* Iban */
case HB_TAG('I','J','O',' '): /* Ijo */
return hb_language_from_string ("ijo", -1); /* Ijo [family] */
case HB_TAG('I','N','U',' '): /* Inuktitut */
@@ -2892,6 +2899,8 @@ hb_ot_ambiguous_tag_to_language (hb_tag_t tag)
return hb_language_from_string ("sq", -1); /* Albanian [macrolanguage] */
case HB_TAG('S','R','B',' '): /* Serbian */
return hb_language_from_string ("sr", -1); /* Serbian */
+ case HB_TAG('S','X','T',' '): /* Sutu */
+ return hb_language_from_string ("xnj", -1); /* Ngoni (Tanzania) */
case HB_TAG('S','Y','R',' '): /* Syriac */
return hb_language_from_string ("syr", -1); /* Syriac [macrolanguage] */
case HB_TAG('S','Y','R','E'): /* Syriac, Estrangela script-variant (equivalent to ISO 15924 'Syre') */
diff --git a/thirdparty/harfbuzz/src/hb-ot-tag.cc b/thirdparty/harfbuzz/src/hb-ot-tag.cc
index 19bd3639d3..fc145a41f7 100644
--- a/thirdparty/harfbuzz/src/hb-ot-tag.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-tag.cc
@@ -164,6 +164,15 @@ hb_ot_all_tags_from_script (hb_script_t script,
*count = i;
}
+/**
+ * hb_ot_tag_to_script:
+ * @tag: a script tag
+ *
+ * Converts a script tag to an #hb_script_t.
+ *
+ * Return value: The #hb_script_t corresponding to @tag.
+ *
+ **/
hb_script_t
hb_ot_tag_to_script (hb_tag_t tag)
{
@@ -351,13 +360,13 @@ parse_private_use_subtag (const char *private_use_subtag,
* hb_ot_tags_from_script_and_language:
* @script: an #hb_script_t to convert.
* @language: an #hb_language_t to convert.
- * @script_count: (allow-none): maximum number of script tags to retrieve (IN)
+ * @script_count: (inout) (optional): maximum number of script tags to retrieve (IN)
* and actual number of script tags retrieved (OUT)
- * @script_tags: (out) (allow-none): array of size at least @script_count to store the
+ * @script_tags: (out) (optional): array of size at least @script_count to store the
* script tag results
- * @language_count: (allow-none): maximum number of language tags to retrieve
+ * @language_count: (inout) (optional): maximum number of language tags to retrieve
* (IN) and actual number of language tags retrieved (OUT)
- * @language_tags: (out) (allow-none): array of size at least @language_count to store
+ * @language_tags: (out) (optional): array of size at least @language_count to store
* the language tag results
*
* Converts an #hb_script_t and an #hb_language_t to script and language tags.
@@ -424,10 +433,12 @@ hb_ot_tags_from_script_and_language (hb_script_t script,
/**
* hb_ot_tag_to_language:
+ * @tag: an language tag
*
+ * Converts a language tag to an #hb_language_t.
*
- *
- * Return value: (transfer none):
+ * Return value: (transfer none) (nullable):
+ * The #hb_language_t corresponding to @tag.
*
* Since: 0.9.2
**/
@@ -478,9 +489,9 @@ hb_ot_tag_to_language (hb_tag_t tag)
* hb_ot_tags_to_script_and_language:
* @script_tag: a script tag
* @language_tag: a language tag
- * @script: (allow-none): the #hb_script_t corresponding to @script_tag (OUT).
- * @language: (allow-none): the #hb_language_t corresponding to @script_tag and
- * @language_tag (OUT).
+ * @script: (out) (optional): the #hb_script_t corresponding to @script_tag.
+ * @language: (out) (optional): the #hb_language_t corresponding to @script_tag and
+ * @language_tag.
*
* Converts a script tag and a language tag to an #hb_script_t and an
* #hb_language_t.
diff --git a/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh b/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh
index 4d4e6dcae4..7e4eaaad95 100644
--- a/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh
+++ b/thirdparty/harfbuzz/src/hb-ot-var-gvar-table.hh
@@ -652,8 +652,8 @@ no_more_gaps:
/* apply specified / inferred deltas to points */
for (unsigned int i = 0; i < points.length; i++)
{
- points[i].x += roundf (deltas[i].x);
- points[i].y += roundf (deltas[i].y);
+ points[i].x += deltas[i].x;
+ points[i].y += deltas[i].y;
}
} while (iterator.move_to_next ());
diff --git a/thirdparty/harfbuzz/src/hb-ot-var.cc b/thirdparty/harfbuzz/src/hb-ot-var.cc
index 1fe57383c0..6b42b45cd9 100644
--- a/thirdparty/harfbuzz/src/hb-ot-var.cc
+++ b/thirdparty/harfbuzz/src/hb-ot-var.cc
@@ -56,7 +56,7 @@
*
* Tests whether a face includes any OpenType variation data in the `fvar` table.
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 1.4.2
**/
@@ -87,7 +87,7 @@ hb_ot_var_get_axis_count (hb_face_t *face)
* hb_ot_var_get_axes:
* @face: #hb_face_t to work upon
* @start_offset: offset of the first lookup to retrieve
- * @axes_count: (inout) (allow-none): Input = the maximum number of variation axes to return;
+ * @axes_count: (inout) (optional): Input = the maximum number of variation axes to return;
* Output = the actual number of variation axes returned (may be zero)
* @axes_array: (out caller-allocates) (array length=axes_count): The array of variation axes found
*
@@ -133,7 +133,7 @@ hb_ot_var_find_axis (hb_face_t *face,
* hb_ot_var_get_axis_infos:
* @face: #hb_face_t to work upon
* @start_offset: offset of the first lookup to retrieve
- * @axes_count: (inout) (allow-none): Input = the maximum number of variation axes to return;
+ * @axes_count: (inout) (optional): Input = the maximum number of variation axes to return;
* Output = the actual number of variation axes returned (may be zero)
* @axes_array: (out caller-allocates) (array length=axes_count): The array of variation axes found
*
@@ -162,7 +162,7 @@ hb_ot_var_get_axis_infos (hb_face_t *face,
* Fetches the variation-axis information corresponding to the specified axis tag
* in the specified face.
*
- * Return value: true if data found, false otherwise
+ * Return value: %true if data found, %false otherwise
*
* Since: 2.2.0
**/
@@ -237,7 +237,7 @@ hb_ot_var_named_instance_get_postscript_name_id (hb_face_t *face,
* hb_ot_var_named_instance_get_design_coords:
* @face: The #hb_face_t to work on
* @instance_index: The index of the named instance to query
- * @coords_length: (inout) (allow-none): Input = the maximum number of coordinates to return;
+ * @coords_length: (inout) (optional): Input = the maximum number of coordinates to return;
* Output = the actual number of coordinates returned (may be zero)
* @coords: (out) (array length=coords_length): The array of coordinates found for the query
*
diff --git a/thirdparty/harfbuzz/src/hb-ot-var.h b/thirdparty/harfbuzz/src/hb-ot-var.h
index ef2ca0a716..ce201d3b4f 100644
--- a/thirdparty/harfbuzz/src/hb-ot-var.h
+++ b/thirdparty/harfbuzz/src/hb-ot-var.h
@@ -24,7 +24,7 @@
* Red Hat Author(s): Behdad Esfahbod
*/
-#ifndef HB_OT_H_IN
+#if !defined(HB_OT_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb-ot.h> instead."
#endif
@@ -36,34 +36,38 @@
HB_BEGIN_DECLS
/**
- * hb_tag_t:
- * @HB_OT_TAG_VAR_AXIS_ITALIC: Registered tag for the roman/italic axis
+ * HB_OT_TAG_VAR_AXIS_ITALIC:
+ *
+ * Registered tag for the roman/italic axis.
*/
#define HB_OT_TAG_VAR_AXIS_ITALIC HB_TAG('i','t','a','l')
/**
- * hb_tag_t:
- * @HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE: Registered tag for the optical-size axis
+ * HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE:
*
+ * Registered tag for the optical-size axis.
* <note>Note: The optical-size axis supersedes the OpenType `size` feature.</note>
*/
#define HB_OT_TAG_VAR_AXIS_OPTICAL_SIZE HB_TAG('o','p','s','z')
/**
- * hb_tag_t:
- * @HB_OT_TAG_VAR_AXIS_SLANT: Registered tag for the slant axis
+ * HB_OT_TAG_VAR_AXIS_SLANT:
+ *
+ * Registered tag for the slant axis
*/
#define HB_OT_TAG_VAR_AXIS_SLANT HB_TAG('s','l','n','t')
/**
- * hb_tag_t:
- * @HB_OT_TAG_VAR_AXIS_WIDTH: Registered tag for the width axis
+ * HB_OT_TAG_VAR_AXIS_WIDTH:
+ *
+ * Registered tag for the width axis.
*/
#define HB_OT_TAG_VAR_AXIS_WIDTH HB_TAG('w','d','t','h')
/**
- * hb_tag_t:
- * @HB_OT_TAG_VAR_AXIS_WEIGHT: Registered tag for the weight axis
+ * HB_OT_TAG_VAR_AXIS_WEIGHT:
+ *
+ * Registered tag for the weight axis.
*/
#define HB_OT_TAG_VAR_AXIS_WEIGHT HB_TAG('w','g','h','t')
@@ -88,11 +92,14 @@ hb_ot_var_get_axis_count (hb_face_t *face);
* hb_ot_var_axis_flags_t:
* @HB_OT_VAR_AXIS_FLAG_HIDDEN: The axis should not be exposed directly in user interfaces.
*
+ * Flags for #hb_ot_var_axis_info_t.
+ *
* Since: 2.2.0
*/
typedef enum { /*< flags >*/
HB_OT_VAR_AXIS_FLAG_HIDDEN = 0x00000001u,
+ /*< private >*/
_HB_OT_VAR_AXIS_FLAG_MAX_VALUE= HB_TAG_MAX_SIGNED /*< skip >*/
} hb_ot_var_axis_flags_t;
diff --git a/thirdparty/harfbuzz/src/hb-sanitize.hh b/thirdparty/harfbuzz/src/hb-sanitize.hh
index 024b4d1c99..1675e8448a 100644
--- a/thirdparty/harfbuzz/src/hb-sanitize.hh
+++ b/thirdparty/harfbuzz/src/hb-sanitize.hh
@@ -73,7 +73,7 @@
* === The sanitize() contract ===
*
* The sanitize() method of each object type shall return true if it's safe to
- * call other methods of the object, and false otherwise.
+ * call other methods of the object, and %false otherwise.
*
* Note that what sanitize() checks for might align with what the specification
* describes as valid table data, but does not have to be. In particular, we
@@ -113,8 +113,8 @@
#ifndef HB_SANITIZE_MAX_OPS_MAX
#define HB_SANITIZE_MAX_OPS_MAX 0x3FFFFFFF
#endif
-#ifndef HB_SANITIZE_MAX_SUTABLES
-#define HB_SANITIZE_MAX_SUTABLES 0x4000
+#ifndef HB_SANITIZE_MAX_SUBTABLES
+#define HB_SANITIZE_MAX_SUBTABLES 0x4000
#endif
struct hb_sanitize_context_t :
@@ -139,7 +139,7 @@ struct hb_sanitize_context_t :
bool visit_subtables (unsigned count)
{
max_subtables += count;
- return max_subtables < HB_SANITIZE_MAX_SUTABLES;
+ return max_subtables < HB_SANITIZE_MAX_SUBTABLES;
}
private:
diff --git a/thirdparty/harfbuzz/src/hb-serialize.hh b/thirdparty/harfbuzz/src/hb-serialize.hh
index 4566153a59..fe29bdf96e 100644
--- a/thirdparty/harfbuzz/src/hb-serialize.hh
+++ b/thirdparty/harfbuzz/src/hb-serialize.hh
@@ -256,10 +256,11 @@ struct hb_serialize_context_t
packed.push (obj);
- if (unlikely (packed.in_error ())) {
- // obj wasn't successfully added to packed, so clean it up otherwise it's
- // links will be leaked.
- propagate_error (packed);
+ if (unlikely (!propagate_error (packed)))
+ {
+ /* Obj wasn't successfully added to packed, so clean it up otherwise its
+ * links will be leaked. When we use constructor/destructors properly, we
+ * can remove these. */
obj->fini ();
return 0;
}
@@ -523,7 +524,7 @@ struct hb_serialize_context_t
template <typename T>
void assign_offset (const object_t* parent, const object_t::link_t &link, unsigned offset)
{
- auto &off = * ((BEInt<T, sizeof (T)> *) (parent->head + link.position));
+ auto &off = * ((BEInt<T> *) (parent->head + link.position));
assert (0 == off);
check_assign (off, offset);
}
diff --git a/thirdparty/harfbuzz/src/hb-set.cc b/thirdparty/harfbuzz/src/hb-set.cc
index 3b4059ad32..86bf70034c 100644
--- a/thirdparty/harfbuzz/src/hb-set.cc
+++ b/thirdparty/harfbuzz/src/hb-set.cc
@@ -117,7 +117,7 @@ hb_set_destroy (hb_set_t *set)
* @set: A set
* @key: The user-data key to set
* @data: A pointer to the user data to set
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified set.
@@ -162,7 +162,7 @@ hb_set_get_user_data (hb_set_t *set,
*
* Tests whether memory allocation for a set was successful.
*
- * Return value: %true if allocation succeeded, false otherwise
+ * Return value: %true if allocation succeeded, %false otherwise
*
* Since: 0.9.2
**/
@@ -183,6 +183,9 @@ hb_set_allocation_successful (const hb_set_t *set)
void
hb_set_clear (hb_set_t *set)
{
+ if (unlikely (hb_object_is_immutable (set)))
+ return;
+
set->clear ();
}
@@ -209,7 +212,7 @@ hb_set_is_empty (const hb_set_t *set)
*
* Tests whether @codepoint belongs to @set.
*
- * Return value: %true if @codepoint is in @set, false otherwise
+ * Return value: %true if @codepoint is in @set, %false otherwise
*
* Since: 0.9.2
**/
@@ -298,7 +301,7 @@ hb_set_del_range (hb_set_t *set,
* Tests whether @set and @other are equal (contain the same
* elements).
*
- * Return value: %TRUE if the two sets are equal, %FALSE otherwise.
+ * Return value: %true if the two sets are equal, %false otherwise.
*
* Since: 0.9.7
**/
@@ -316,7 +319,7 @@ hb_set_is_equal (const hb_set_t *set,
*
* Tests whether @set is a subset of @larger_set.
*
- * Return value: %TRUE if the @set is a subset of (or equal to) @larger_set, %FALSE otherwise.
+ * Return value: %true if the @set is a subset of (or equal to) @larger_set, %false otherwise.
*
* Since: 1.8.1
**/
@@ -447,7 +450,7 @@ hb_set_get_population (const hb_set_t *set)
*
* Finds the smallest element in the set.
*
- * Return value: minimum of @set, or %HB_SET_VALUE_INVALID if @set is empty.
+ * Return value: minimum of @set, or #HB_SET_VALUE_INVALID if @set is empty.
*
* Since: 0.9.7
**/
@@ -463,7 +466,7 @@ hb_set_get_min (const hb_set_t *set)
*
* Finds the largest element in the set.
*
- * Return value: maximum of @set, or %HB_SET_VALUE_INVALID if @set is empty.
+ * Return value: maximum of @set, or #HB_SET_VALUE_INVALID if @set is empty.
*
* Since: 0.9.7
**/
@@ -481,9 +484,9 @@ hb_set_get_max (const hb_set_t *set)
*
* Fetches the next element in @set that is greater than current value of @codepoint.
*
- * Set @codepoint to %HB_SET_VALUE_INVALID to get started.
+ * Set @codepoint to #HB_SET_VALUE_INVALID to get started.
*
- * Return value: %true if there was a next value, false otherwise
+ * Return value: %true if there was a next value, %false otherwise
*
* Since: 0.9.2
**/
@@ -502,9 +505,9 @@ hb_set_next (const hb_set_t *set,
*
* Fetches the previous element in @set that is lower than current value of @codepoint.
*
- * Set @codepoint to %HB_SET_VALUE_INVALID to get started.
+ * Set @codepoint to #HB_SET_VALUE_INVALID to get started.
*
- * Return value: %true if there was a previous value, false otherwise
+ * Return value: %true if there was a previous value, %false otherwise
*
* Since: 1.8.0
**/
@@ -525,9 +528,9 @@ hb_set_previous (const hb_set_t *set,
* Fetches the next consecutive range of elements in @set that
* are greater than current value of @last.
*
- * Set @last to %HB_SET_VALUE_INVALID to get started.
+ * Set @last to #HB_SET_VALUE_INVALID to get started.
*
- * Return value: %true if there was a next range, false otherwise
+ * Return value: %true if there was a next range, %false otherwise
*
* Since: 0.9.7
**/
@@ -549,9 +552,9 @@ hb_set_next_range (const hb_set_t *set,
* Fetches the previous consecutive range of elements in @set that
* are greater than current value of @last.
*
- * Set @first to %HB_SET_VALUE_INVALID to get started.
+ * Set @first to #HB_SET_VALUE_INVALID to get started.
*
- * Return value: %true if there was a previous range, false otherwise
+ * Return value: %true if there was a previous range, %false otherwise
*
* Since: 1.8.0
**/
diff --git a/thirdparty/harfbuzz/src/hb-set.h b/thirdparty/harfbuzz/src/hb-set.h
index cafc36dbad..0ad27f4bbd 100644
--- a/thirdparty/harfbuzz/src/hb-set.h
+++ b/thirdparty/harfbuzz/src/hb-set.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -36,7 +36,11 @@
HB_BEGIN_DECLS
-/*
+/**
+ * HB_SET_VALUE_INVALID:
+ *
+ * Unset #hb_set_t value.
+ *
* Since: 0.9.21
*/
#define HB_SET_VALUE_INVALID ((hb_codepoint_t) -1)
diff --git a/thirdparty/harfbuzz/src/hb-set.hh b/thirdparty/harfbuzz/src/hb-set.hh
index b6e2086a2e..ae8b5eb10f 100644
--- a/thirdparty/harfbuzz/src/hb-set.hh
+++ b/thirdparty/harfbuzz/src/hb-set.hh
@@ -244,7 +244,7 @@ struct hb_set_t
bool resize (unsigned int count)
{
- if (unlikely (!successful)) return false;
+ if (unlikely (count > pages.length && !successful)) return false;
if (!pages.resize (count) || !page_map.resize (count))
{
pages.resize (page_map.length);
@@ -256,19 +256,14 @@ struct hb_set_t
void reset ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
- clear ();
successful = true;
+ clear ();
}
void clear ()
{
- if (unlikely (hb_object_is_immutable (this)))
- return;
- population = 0;
- page_map.resize (0);
- pages.resize (0);
+ if (resize (0))
+ population = 0;
}
bool is_empty () const
{
@@ -278,6 +273,7 @@ struct hb_set_t
return false;
return true;
}
+ explicit operator bool () const { return !is_empty (); }
void dirty () { population = UINT_MAX; }
@@ -389,6 +385,11 @@ struct hb_set_t
{
if (ds <= de)
{
+ // Pre-allocate the workspace that compact() will need so we can bail on allocation failure
+ // before attempting to rewrite the page map.
+ hb_vector_t<unsigned> compact_workspace;
+ if (unlikely (!allocate_compact_workspace (compact_workspace))) return;
+
unsigned int write_index = 0;
for (unsigned int i = 0; i < page_map.length; i++)
{
@@ -396,11 +397,12 @@ struct hb_set_t
if (m < ds || de < m)
page_map[write_index++] = page_map[i];
}
- compact (write_index);
+ compact (compact_workspace, write_index);
resize (write_index);
}
}
+
public:
void del_range (hb_codepoint_t a, hb_codepoint_t b)
{
@@ -512,20 +514,37 @@ struct hb_set_t
return true;
}
- void compact (unsigned int length)
+ bool allocate_compact_workspace(hb_vector_t<unsigned>& workspace)
+ {
+ if (unlikely(!workspace.resize (pages.length)))
+ {
+ successful = false;
+ return false;
+ }
+
+ return true;
+ }
+
+
+ /*
+ * workspace should be a pre-sized vector allocated to hold at exactly pages.length
+ * elements.
+ */
+ void compact (hb_vector_t<unsigned>& workspace,
+ unsigned int length)
{
- hb_vector_t<uint32_t> old_index_to_page_map_index;
- old_index_to_page_map_index.resize(pages.length);
- for (uint32_t i = 0; i < old_index_to_page_map_index.length; i++)
- old_index_to_page_map_index[i] = 0xFFFFFFFF;
+ assert(workspace.length == pages.length);
+ hb_vector_t<unsigned>& old_index_to_page_map_index = workspace;
- for (uint32_t i = 0; i < length; i++)
+ hb_fill (old_index_to_page_map_index.writer(), 0xFFFFFFFF);
+ /* TODO(iter) Rewrite as dagger? */
+ for (unsigned i = 0; i < length; i++)
old_index_to_page_map_index[page_map[i].index] = i;
compact_pages (old_index_to_page_map_index);
}
- void compact_pages (const hb_vector_t<uint32_t>& old_index_to_page_map_index)
+ void compact_pages (const hb_vector_t<unsigned>& old_index_to_page_map_index)
{
unsigned int write_index = 0;
for (unsigned int i = 0; i < pages.length; i++)
@@ -543,6 +562,9 @@ struct hb_set_t
template <typename Op>
void process (const Op& op, const hb_set_t *other)
{
+ const bool passthru_left = op (1, 0);
+ const bool passthru_right = op (0, 1);
+
if (unlikely (!successful)) return;
dirty ();
@@ -554,11 +576,17 @@ struct hb_set_t
unsigned int count = 0, newCount = 0;
unsigned int a = 0, b = 0;
unsigned int write_index = 0;
+
+ // Pre-allocate the workspace that compact() will need so we can bail on allocation failure
+ // before attempting to rewrite the page map.
+ hb_vector_t<unsigned> compact_workspace;
+ if (!passthru_left && unlikely (!allocate_compact_workspace (compact_workspace))) return;
+
for (; a < na && b < nb; )
{
if (page_map[a].major == other->page_map[b].major)
{
- if (!Op::passthru_left)
+ if (!passthru_left)
{
// Move page_map entries that we're keeping from the left side set
// to the front of the page_map vector. This isn't necessary if
@@ -575,27 +603,27 @@ struct hb_set_t
}
else if (page_map[a].major < other->page_map[b].major)
{
- if (Op::passthru_left)
+ if (passthru_left)
count++;
a++;
}
else
{
- if (Op::passthru_right)
+ if (passthru_right)
count++;
b++;
}
}
- if (Op::passthru_left)
+ if (passthru_left)
count += na - a;
- if (Op::passthru_right)
+ if (passthru_right)
count += nb - b;
- if (!Op::passthru_left)
+ if (!passthru_left)
{
na = write_index;
next_page = write_index;
- compact (write_index);
+ compact (compact_workspace, write_index);
}
if (!resize (count))
@@ -619,7 +647,7 @@ struct hb_set_t
else if (page_map[a - 1].major > other->page_map[b - 1].major)
{
a--;
- if (Op::passthru_left)
+ if (passthru_left)
{
count--;
page_map[count] = page_map[a];
@@ -628,7 +656,7 @@ struct hb_set_t
else
{
b--;
- if (Op::passthru_right)
+ if (passthru_right)
{
count--;
page_map[count].major = other->page_map[b].major;
@@ -637,14 +665,14 @@ struct hb_set_t
}
}
}
- if (Op::passthru_left)
+ if (passthru_left)
while (a)
{
a--;
count--;
page_map[count] = page_map [a];
}
- if (Op::passthru_right)
+ if (passthru_right)
while (b)
{
b--;
@@ -655,6 +683,9 @@ struct hb_set_t
}
assert (!count);
if (pages.length > newCount)
+ // This resize() doesn't need to be checked because we can't get here
+ // if the set is currently in_error() and this only resizes downwards
+ // which will always succeed if the set is not in_error().
resize (newCount);
}
diff --git a/thirdparty/harfbuzz/src/hb-shape-plan.cc b/thirdparty/harfbuzz/src/hb-shape-plan.cc
index 65a5fc4512..0d9eaddaa6 100644
--- a/thirdparty/harfbuzz/src/hb-shape-plan.cc
+++ b/thirdparty/harfbuzz/src/hb-shape-plan.cc
@@ -329,12 +329,12 @@ hb_shape_plan_destroy (hb_shape_plan_t *shape_plan)
* @shape_plan: A shaping plan
* @key: The user-data key to set
* @data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the given shaping plan.
*
- * Return value:
+ * Return value: %true if success, %false otherwise.
*
* Since: 0.9.7
**/
@@ -439,7 +439,7 @@ _hb_shape_plan_execute_internal (hb_shape_plan_t *shape_plan,
* Executes the given shaping plan on the specified buffer, using
* the given @font and @features.
*
- * Return value:
+ * Return value: %true if success, %false otherwise.
*
* Since: 0.9.7
**/
diff --git a/thirdparty/harfbuzz/src/hb-shape-plan.h b/thirdparty/harfbuzz/src/hb-shape-plan.h
index 336524ee2f..fc7c041899 100644
--- a/thirdparty/harfbuzz/src/hb-shape-plan.h
+++ b/thirdparty/harfbuzz/src/hb-shape-plan.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-shape.cc b/thirdparty/harfbuzz/src/hb-shape.cc
index a3debce397..c442f4403b 100644
--- a/thirdparty/harfbuzz/src/hb-shape.cc
+++ b/thirdparty/harfbuzz/src/hb-shape.cc
@@ -111,10 +111,10 @@ hb_shape_list_shapers ()
* hb_shape_full:
* @font: an #hb_font_t to use for shaping
* @buffer: an #hb_buffer_t to shape
- * @features: (array length=num_features) (allow-none): an array of user
+ * @features: (array length=num_features) (nullable): an array of user
* specified #hb_feature_t or %NULL
* @num_features: the length of @features array
- * @shaper_list: (array zero-terminated=1) (allow-none): a %NULL-terminated
+ * @shaper_list: (array zero-terminated=1) (nullable): a %NULL-terminated
* array of shapers to use or %NULL
*
* See hb_shape() for details. If @shaper_list is not %NULL, the specified
@@ -146,7 +146,7 @@ hb_shape_full (hb_font_t *font,
* hb_shape:
* @font: an #hb_font_t to use for shaping
* @buffer: an #hb_buffer_t to shape
- * @features: (array length=num_features) (allow-none): an array of user
+ * @features: (array length=num_features) (nullable): an array of user
* specified #hb_feature_t or %NULL
* @num_features: the length of @features array
*
diff --git a/thirdparty/harfbuzz/src/hb-shape.h b/thirdparty/harfbuzz/src/hb-shape.h
index 39507ff744..922f8c011e 100644
--- a/thirdparty/harfbuzz/src/hb-shape.h
+++ b/thirdparty/harfbuzz/src/hb-shape.h
@@ -26,7 +26,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-style.cc b/thirdparty/harfbuzz/src/hb-style.cc
index 86b9f7da5f..2f45d119f9 100644
--- a/thirdparty/harfbuzz/src/hb-style.cc
+++ b/thirdparty/harfbuzz/src/hb-style.cc
@@ -65,6 +65,7 @@ typedef enum {
HB_STYLE_TAG_WIDTH = HB_TAG ('w','d','t','h'),
HB_STYLE_TAG_WEIGHT = HB_TAG ('w','g','h','t'),
+ /*< private >*/
_HB_STYLE_TAG_MAX_VALUE = HB_TAG_MAX_SIGNED /*< skip >*/
} hb_style_tag_t;
diff --git a/thirdparty/harfbuzz/src/hb-style.h b/thirdparty/harfbuzz/src/hb-style.h
index 1209c79e94..f5776cee58 100644
--- a/thirdparty/harfbuzz/src/hb-style.h
+++ b/thirdparty/harfbuzz/src/hb-style.h
@@ -22,7 +22,7 @@
* PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
diff --git a/thirdparty/harfbuzz/src/hb-subset-plan.cc b/thirdparty/harfbuzz/src/hb-subset-plan.cc
index 24beada3e8..d055783a4d 100644
--- a/thirdparty/harfbuzz/src/hb-subset-plan.cc
+++ b/thirdparty/harfbuzz/src/hb-subset-plan.cc
@@ -88,10 +88,17 @@ _gsub_closure_glyphs_lookups_features (hb_face_t *face,
&lookup_indices);
_remap_indexes (&lookup_indices, gsub_lookups);
- //closure features
+ // Collect and prune features
hb_set_t feature_indices;
- gsub->closure_features (gsub_lookups, &feature_indices);
+ hb_ot_layout_collect_features (face,
+ HB_OT_TAG_GSUB,
+ nullptr,
+ nullptr,
+ nullptr,
+ &feature_indices);
+ gsub->prune_features (gsub_lookups, &feature_indices);
_remap_indexes (&feature_indices, gsub_features);
+
gsub.destroy ();
}
@@ -114,9 +121,15 @@ _gpos_closure_lookups_features (hb_face_t *face,
&lookup_indices);
_remap_indexes (&lookup_indices, gpos_lookups);
- //closure features
+ // Collect and prune features
hb_set_t feature_indices;
- gpos->closure_features (gpos_lookups, &feature_indices);
+ hb_ot_layout_collect_features (face,
+ HB_OT_TAG_GPOS,
+ nullptr,
+ nullptr,
+ nullptr,
+ &feature_indices);
+ gpos->prune_features (gpos_lookups, &feature_indices);
_remap_indexes (&feature_indices, gpos_features);
gpos.destroy ();
}
@@ -243,7 +256,11 @@ _populate_gids_to_retain (hb_subset_plan_t* plan,
#ifndef HB_NO_VAR
if (close_over_gdef)
- _collect_layout_variation_indices (plan->source, plan->_glyphset, plan->gpos_lookups, plan->layout_variation_indices, plan->layout_variation_idx_map);
+ _collect_layout_variation_indices (plan->source,
+ plan->_glyphset_gsub,
+ plan->gpos_lookups,
+ plan->layout_variation_indices,
+ plan->layout_variation_idx_map);
#endif
#ifndef HB_NO_SUBSET_CFF
diff --git a/thirdparty/harfbuzz/src/hb-subset-plan.hh b/thirdparty/harfbuzz/src/hb-subset-plan.hh
index e9f603dd1d..cc9cb7a1a2 100644
--- a/thirdparty/harfbuzz/src/hb-subset-plan.hh
+++ b/thirdparty/harfbuzz/src/hb-subset-plan.hh
@@ -172,12 +172,15 @@ struct hb_subset_plan_t
add_table (hb_tag_t tag,
hb_blob_t *contents)
{
- hb_blob_t *source_blob = source->reference_table (tag);
- DEBUG_MSG(SUBSET, nullptr, "add table %c%c%c%c, dest %d bytes, source %d bytes",
- HB_UNTAG(tag),
- hb_blob_get_length (contents),
- hb_blob_get_length (source_blob));
- hb_blob_destroy (source_blob);
+ if (HB_DEBUG_SUBSET)
+ {
+ hb_blob_t *source_blob = source->reference_table (tag);
+ DEBUG_MSG(SUBSET, nullptr, "add table %c%c%c%c, dest %d bytes, source %d bytes",
+ HB_UNTAG(tag),
+ hb_blob_get_length (contents),
+ hb_blob_get_length (source_blob));
+ hb_blob_destroy (source_blob);
+ }
return hb_face_builder_add_table (dest, tag, contents);
}
};
diff --git a/thirdparty/harfbuzz/src/hb-unicode.cc b/thirdparty/harfbuzz/src/hb-unicode.cc
index d7f6a6e130..7470bb1b6e 100644
--- a/thirdparty/harfbuzz/src/hb-unicode.cc
+++ b/thirdparty/harfbuzz/src/hb-unicode.cc
@@ -276,7 +276,7 @@ hb_unicode_funcs_destroy (hb_unicode_funcs_t *ufuncs)
* @ufuncs: The Unicode-functions structure
* @key: The user-data key
* @data: A pointer to the user data
- * @destroy: (optional): A callback to call when @data is not needed anymore
+ * @destroy: (nullable): A callback to call when @data is not needed anymore
* @replace: Whether to replace an existing data with the same key
*
* Attaches a user-data key/data pair to the specified Unicode-functions structure.
@@ -340,7 +340,7 @@ hb_unicode_funcs_make_immutable (hb_unicode_funcs_t *ufuncs)
* Tests whether the specified Unicode-functions structure
* is immutable.
*
- * Return value: %true if @ufuncs is immutable, false otherwise
+ * Return value: %true if @ufuncs is immutable, %false otherwise
*
* Since: 0.9.2
**/
@@ -421,7 +421,7 @@ HB_UNICODE_FUNCS_IMPLEMENT_CALLBACKS_SIMPLE
* Calls the composition function of the specified
* Unicode-functions structure @ufuncs.
*
- * Return value: %true if @a and @b composed, false otherwise
+ * Return value: %true if @a and @b composed, %false otherwise
*
* Since: 0.9.2
**/
@@ -446,7 +446,7 @@ hb_unicode_compose (hb_unicode_funcs_t *ufuncs,
* Calls the decomposition function of the specified
* Unicode-functions structure @ufuncs.
*
- * Return value: %true if @ab was decomposed, false otherwise
+ * Return value: %true if @ab was decomposed, %false otherwise
*
* Since: 0.9.2
**/
@@ -469,7 +469,7 @@ hb_unicode_decompose (hb_unicode_funcs_t *ufuncs,
* Fetches the compatibility decomposition of a Unicode
* code point. Deprecated.
*
- * Return value:
+ * Return value: length of @decomposed.
*
* Since: 0.9.2
* Deprecated: 2.0.0
diff --git a/thirdparty/harfbuzz/src/hb-unicode.h b/thirdparty/harfbuzz/src/hb-unicode.h
index 7ea0848c0f..c04ee15a09 100644
--- a/thirdparty/harfbuzz/src/hb-unicode.h
+++ b/thirdparty/harfbuzz/src/hb-unicode.h
@@ -28,7 +28,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -41,7 +41,9 @@ HB_BEGIN_DECLS
/**
- * HB_UNICODE_MAX
+ * HB_UNICODE_MAX:
+ *
+ * Maximum valid Unicode code point.
*
* Since: 1.9.0
**/
@@ -427,7 +429,7 @@ typedef hb_script_t (*hb_unicode_script_func_t) (hb_unicode_funcs_t *ufuncs,
* The method must return an #hb_bool_t indicating the success
* of the composition.
*
- * Return value: True is @a,@b composed, false otherwise
+ * Return value: %true is @a,@b composed, %false otherwise
*
**/
typedef hb_bool_t (*hb_unicode_compose_func_t) (hb_unicode_funcs_t *ufuncs,
@@ -451,7 +453,7 @@ typedef hb_bool_t (*hb_unicode_compose_func_t) (hb_unicode_funcs_t *ufuncs,
* output parameters (if successful). The method must return an
* #hb_bool_t indicating the success of the composition.
*
- * Return value: True if @ab decomposed, false otherwise
+ * Return value: %true if @ab decomposed, %false otherwise
*
**/
typedef hb_bool_t (*hb_unicode_decompose_func_t) (hb_unicode_funcs_t *ufuncs,
@@ -467,7 +469,7 @@ typedef hb_bool_t (*hb_unicode_decompose_func_t) (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_combining_class_func_t.
*
@@ -483,7 +485,7 @@ hb_unicode_funcs_set_combining_class_func (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_general_category_func_t.
*
@@ -499,7 +501,7 @@ hb_unicode_funcs_set_general_category_func (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_mirroring_func_t.
*
@@ -515,7 +517,7 @@ hb_unicode_funcs_set_mirroring_func (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_script_func_t.
*
@@ -531,7 +533,7 @@ hb_unicode_funcs_set_script_func (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_compose_func_t.
*
@@ -547,7 +549,7 @@ hb_unicode_funcs_set_compose_func (hb_unicode_funcs_t *ufuncs,
* @ufuncs: A Unicode-functions structure
* @func: (closure user_data) (destroy destroy) (scope notified): The callback function to assign
* @user_data: Data to pass to @func
- * @destroy: (optional): The function to call when @user_data is not needed anymore
+ * @destroy: (nullable): The function to call when @user_data is not needed anymore
*
* Sets the implementation function for #hb_unicode_decompose_func_t.
*
@@ -624,40 +626,12 @@ HB_EXTERN hb_script_t
hb_unicode_script (hb_unicode_funcs_t *ufuncs,
hb_codepoint_t unicode);
-/**
- * hb_unicode_compose:
- * @ufuncs: The Unicode-functions structure
- * @a: The first code point to compose
- * @b: The second code point to compose
- * @ab: (out): The composed code point
- *
- * Composes the code point sequence @a,@b by canonical equivalence into
- * code point @ab.
- *
- * Return value: True is @a,@b composed, false otherwise
- *
- * Since: 0.9.2
- **/
HB_EXTERN hb_bool_t
hb_unicode_compose (hb_unicode_funcs_t *ufuncs,
hb_codepoint_t a,
hb_codepoint_t b,
hb_codepoint_t *ab);
-/**
- * hb_unicode_decompose:
- * @ufuncs: The Unicode-functions structure
- * @ab: The code point to decompose
- * @a: (out): The first decomposed code point
- * @b: (out): The second decomposed code point
- *
- * Decomposes code point @ab by canonical equivalence, into code points
- * @a and @b.
- *
- * Return value: True if @ab decomposed, false otherwise
- *
- * Since: 0.9.2
- **/
HB_EXTERN hb_bool_t
hb_unicode_decompose (hb_unicode_funcs_t *ufuncs,
hb_codepoint_t ab,
diff --git a/thirdparty/harfbuzz/src/hb-vector.hh b/thirdparty/harfbuzz/src/hb-vector.hh
index 079b94a6b4..13517a9c29 100644
--- a/thirdparty/harfbuzz/src/hb-vector.hh
+++ b/thirdparty/harfbuzz/src/hb-vector.hh
@@ -80,7 +80,12 @@ struct hb_vector_t
fini ();
}
- void reset () { resize (0); }
+ void reset ()
+ {
+ if (unlikely (in_error ()))
+ allocated = length; // Big hack!
+ resize (0);
+ }
hb_vector_t& operator = (const hb_vector_t &o)
{
@@ -181,7 +186,7 @@ struct hb_vector_t
/* Allocate for size but don't adjust length. */
bool alloc (unsigned int size)
{
- if (unlikely (allocated < 0))
+ if (unlikely (in_error ()))
return false;
if (likely (size <= (unsigned) allocated))
@@ -195,7 +200,7 @@ struct hb_vector_t
Type *new_array = nullptr;
bool overflows =
- (int) new_allocated < 0 ||
+ (int) in_error () ||
(new_allocated < (unsigned) allocated) ||
hb_unsigned_mul_overflows (new_allocated, sizeof (Type));
if (likely (!overflows))
diff --git a/thirdparty/harfbuzz/src/hb-version.h b/thirdparty/harfbuzz/src/hb-version.h
index da377b9df6..6db58c3f7c 100644
--- a/thirdparty/harfbuzz/src/hb-version.h
+++ b/thirdparty/harfbuzz/src/hb-version.h
@@ -24,7 +24,7 @@
* Google Author(s): Behdad Esfahbod
*/
-#ifndef HB_H_IN
+#if !defined(HB_H_IN) && !defined(HB_NO_SINGLE_HEADER_ERROR)
#error "Include <hb.h> instead."
#endif
@@ -36,12 +36,41 @@
HB_BEGIN_DECLS
+/**
+ * HB_VERSION_MAJOR:
+ *
+ * The major component of the library version available at compile-time.
+ */
#define HB_VERSION_MAJOR 2
-#define HB_VERSION_MINOR 7
-#define HB_VERSION_MICRO 4
+/**
+ * HB_VERSION_MINOR:
+ *
+ * The minor component of the library version available at compile-time.
+ */
+#define HB_VERSION_MINOR 8
+/**
+ * HB_VERSION_MICRO:
+ *
+ * The micro component of the library version available at compile-time.
+ */
+#define HB_VERSION_MICRO 0
-#define HB_VERSION_STRING "2.7.4"
+/**
+ * HB_VERSION_STRING:
+ *
+ * A string literal containing the library version available at compile-time.
+ */
+#define HB_VERSION_STRING "2.8.0"
+/**
+ * HB_VERSION_ATLEAST:
+ * @major: the major component of the version number
+ * @minor: the minor component of the version number
+ * @micro: the micro component of the version number
+ *
+ * Tests the library version at compile-time against a minimum value,
+ * as three integer components.
+ */
#define HB_VERSION_ATLEAST(major,minor,micro) \
((major)*10000+(minor)*100+(micro) <= \
HB_VERSION_MAJOR*10000+HB_VERSION_MINOR*100+HB_VERSION_MICRO)
diff --git a/thirdparty/harfbuzz/src/hb.hh b/thirdparty/harfbuzz/src/hb.hh
index 274a0e98db..18516581c7 100644
--- a/thirdparty/harfbuzz/src/hb.hh
+++ b/thirdparty/harfbuzz/src/hb.hh
@@ -62,7 +62,6 @@
/* Error. Should never happen. */
#ifndef HB_NO_PRAGMA_GCC_DIAGNOSTIC_ERROR
-#pragma GCC diagnostic error "-Wc++11-narrowing"
#pragma GCC diagnostic error "-Wcast-align"
#pragma GCC diagnostic error "-Wcast-function-type"
#pragma GCC diagnostic error "-Wdelete-non-virtual-dtor"
@@ -75,6 +74,7 @@
#pragma GCC diagnostic error "-Wmissing-braces"
#pragma GCC diagnostic error "-Wmissing-declarations"
#pragma GCC diagnostic error "-Wmissing-prototypes"
+#pragma GCC diagnostic error "-Wnarrowing"
#pragma GCC diagnostic error "-Wnested-externs"
#pragma GCC diagnostic error "-Wold-style-definition"
#pragma GCC diagnostic error "-Wpointer-arith"
@@ -126,6 +126,7 @@
#pragma GCC diagnostic ignored "-Wformat-zero-length"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
#pragma GCC diagnostic ignored "-Wpacked" // Erratic impl in clang
+#pragma GCC diagnostic ignored "-Wrange-loop-analysis" // https://github.com/harfbuzz/harfbuzz/issues/2834
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
#pragma GCC diagnostic ignored "-Wtype-limits"
#pragma GCC diagnostic ignored "-Wc++11-compat" // only gcc raises it
@@ -175,15 +176,15 @@
#include "hb-aat.h"
#define HB_AAT_H_IN
-#include <limits.h>
-#include <math.h>
-#include <float.h>
-#include <stdlib.h>
-#include <stddef.h>
-#include <string.h>
-#include <assert.h>
-#include <stdio.h>
-#include <stdarg.h>
+#include <cassert>
+#include <cfloat>
+#include <climits>
+#include <cmath>
+#include <cstdarg>
+#include <cstddef>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
#if (defined(_MSC_VER) && _MSC_VER >= 1500) || defined(__MINGW32__)
#ifdef __MINGW32_VERSION
@@ -244,12 +245,8 @@ extern "C" void hb_free_impl(void *ptr);
#endif
#if defined(__GNUC__) && (__GNUC__ >= 3)
-#define HB_PURE_FUNC __attribute__((pure))
-#define HB_CONST_FUNC __attribute__((const))
#define HB_PRINTF_FUNC(format_idx, arg_idx) __attribute__((__format__ (__printf__, format_idx, arg_idx)))
#else
-#define HB_PURE_FUNC
-#define HB_CONST_FUNC
#define HB_PRINTF_FUNC(format_idx, arg_idx)
#endif
#if defined(__GNUC__) && (__GNUC__ >= 4) || (__clang__)
@@ -394,7 +391,7 @@ extern "C" void hb_free_impl(void *ptr);
#endif
#ifndef HB_NO_ERRNO
-# include <errno.h>
+# include <cerrno>
#else
static int HB_UNUSED _hb_errno = 0;
# undef errno
@@ -440,181 +437,12 @@ static int HB_UNUSED _hb_errno = 0;
#define HB_STMT_START do
#define HB_STMT_END while (0)
-/* Static-assert as expression. */
-template <unsigned int cond> class hb_assert_constant_t;
-template <> class hb_assert_constant_t<1> {};
-#define ASSERT_STATIC_EXPR_ZERO(_cond) (0 * (unsigned int) sizeof (hb_assert_constant_t<_cond>))
-
/* Lets assert int types. Saves trouble down the road. */
-static_assert ((sizeof (int8_t) == 1), "");
-static_assert ((sizeof (uint8_t) == 1), "");
-static_assert ((sizeof (int16_t) == 2), "");
-static_assert ((sizeof (uint16_t) == 2), "");
-static_assert ((sizeof (int32_t) == 4), "");
-static_assert ((sizeof (uint32_t) == 4), "");
-static_assert ((sizeof (int64_t) == 8), "");
-static_assert ((sizeof (uint64_t) == 8), "");
static_assert ((sizeof (hb_codepoint_t) == 4), "");
static_assert ((sizeof (hb_position_t) == 4), "");
static_assert ((sizeof (hb_mask_t) == 4), "");
static_assert ((sizeof (hb_var_int_t) == 4), "");
-#define HB_DELETE_COPY_ASSIGN(TypeName) \
- TypeName(const TypeName&) = delete; \
- void operator=(const TypeName&) = delete
-#define HB_DELETE_CREATE_COPY_ASSIGN(TypeName) \
- TypeName() = delete; \
- TypeName(const TypeName&) = delete; \
- void operator=(const TypeName&) = delete
-
-
-/* Flags */
-
-/* Enable bitwise ops on enums marked as flags_t */
-/* To my surprise, looks like the function resolver is happy to silently cast
- * one enum to another... So this doesn't provide the type-checking that I
- * originally had in mind... :(.
- *
- * For MSVC warnings, see: https://github.com/harfbuzz/harfbuzz/pull/163
- */
-#ifdef _MSC_VER
-# pragma warning(disable:4200)
-# pragma warning(disable:4800)
-#endif
-#define HB_MARK_AS_FLAG_T(T) \
- extern "C++" { \
- static inline T operator | (T l, T r) { return T ((unsigned) l | (unsigned) r); } \
- static inline T operator & (T l, T r) { return T ((unsigned) l & (unsigned) r); } \
- static inline T operator ^ (T l, T r) { return T ((unsigned) l ^ (unsigned) r); } \
- static inline T operator ~ (T r) { return T (~(unsigned int) r); } \
- static inline T& operator |= (T &l, T r) { l = l | r; return l; } \
- static inline T& operator &= (T& l, T r) { l = l & r; return l; } \
- static inline T& operator ^= (T& l, T r) { l = l ^ r; return l; } \
- } \
- static_assert (true, "")
-
-/* Useful for set-operations on small enums.
- * For example, for testing "x ∈ {x1, x2, x3}" use:
- * (FLAG_UNSAFE(x) & (FLAG(x1) | FLAG(x2) | FLAG(x3)))
- */
-#define FLAG(x) (ASSERT_STATIC_EXPR_ZERO ((unsigned)(x) < 32) + (((uint32_t) 1U) << (unsigned)(x)))
-#define FLAG_UNSAFE(x) ((unsigned)(x) < 32 ? (((uint32_t) 1U) << (unsigned)(x)) : 0)
-#define FLAG_RANGE(x,y) (ASSERT_STATIC_EXPR_ZERO ((x) < (y)) + FLAG(y+1) - FLAG(x))
-#define FLAG64(x) (ASSERT_STATIC_EXPR_ZERO ((unsigned)(x) < 64) + (((uint64_t) 1ULL) << (unsigned)(x)))
-#define FLAG64_UNSAFE(x) ((unsigned)(x) < 64 ? (((uint64_t) 1ULL) << (unsigned)(x)) : 0)
-
-
-/* Size signifying variable-sized array */
-#ifndef HB_VAR_ARRAY
-#define HB_VAR_ARRAY 1
-#endif
-
-static inline float
-_hb_roundf (float x) { return floorf (x + .5f); }
-#define roundf(x) _hb_roundf(x)
-
-/* Endian swap, used in Windows related backends */
-static inline uint16_t hb_uint16_swap (const uint16_t v)
-{ return (v >> 8) | (v << 8); }
-static inline uint32_t hb_uint32_swap (const uint32_t v)
-{ return (hb_uint16_swap (v) << 16) | hb_uint16_swap (v >> 16); }
-
-/*
- * Big-endian integers. Here because fundamental.
- */
-
-template <typename Type, int Bytes> struct BEInt;
-
-template <typename Type>
-struct BEInt<Type, 1>
-{
- public:
- BEInt<Type, 1>& operator = (Type V)
- {
- v = V;
- return *this;
- }
- operator Type () const { return v; }
- private: uint8_t v;
-};
-template <typename Type>
-struct BEInt<Type, 2>
-{
- public:
- BEInt<Type, 2>& operator = (Type V)
- {
- v[0] = (V >> 8) & 0xFF;
- v[1] = (V ) & 0xFF;
- return *this;
- }
- operator Type () const
- {
-#if ((defined(__GNUC__) && __GNUC__ >= 5) || defined(__clang__)) && \
- defined(__BYTE_ORDER) && \
- (__BYTE_ORDER == __LITTLE_ENDIAN || __BYTE_ORDER == __BIG_ENDIAN)
- /* Spoon-feed the compiler a big-endian integer with alignment 1.
- * https://github.com/harfbuzz/harfbuzz/pull/1398 */
- struct __attribute__((packed)) packed_uint16_t { uint16_t v; };
-#if __BYTE_ORDER == __LITTLE_ENDIAN
- return __builtin_bswap16 (((packed_uint16_t *) this)->v);
-#else /* __BYTE_ORDER == __BIG_ENDIAN */
- return ((packed_uint16_t *) this)->v;
-#endif
-#endif
- return (v[0] << 8)
- + (v[1] );
- }
- private: uint8_t v[2];
-};
-template <typename Type>
-struct BEInt<Type, 3>
-{
- public:
- BEInt<Type, 3>& operator = (Type V)
- {
- v[0] = (V >> 16) & 0xFF;
- v[1] = (V >> 8) & 0xFF;
- v[2] = (V ) & 0xFF;
- return *this;
- }
- operator Type () const
- {
- return (v[0] << 16)
- + (v[1] << 8)
- + (v[2] );
- }
- private: uint8_t v[3];
-};
-template <typename Type>
-struct BEInt<Type, 4>
-{
- public:
- BEInt<Type, 4>& operator = (Type V)
- {
- v[0] = (V >> 24) & 0xFF;
- v[1] = (V >> 16) & 0xFF;
- v[2] = (V >> 8) & 0xFF;
- v[3] = (V ) & 0xFF;
- return *this;
- }
- operator Type () const
- {
- return (v[0] << 24)
- + (v[1] << 16)
- + (v[2] << 8)
- + (v[3] );
- }
- private: uint8_t v[4];
-};
-
-
-/*
- * For lack of a better place, put Zawgyi script hack here.
- * https://github.com/harfbuzz/harfbuzz/issues/1162
- */
-
-#define HB_SCRIPT_MYANMAR_ZAWGYI ((hb_script_t) HB_TAG ('Q','a','a','g'))
-
/* Headers we include for everyone. Keep topologically sorted by dependency.
* They express dependency amongst themselves, but no other file should include
diff --git a/thirdparty/icu4c/APIChangeReport.md b/thirdparty/icu4c/APIChangeReport.md
deleted file mode 100644
index 5385904fd1..0000000000
--- a/thirdparty/icu4c/APIChangeReport.md
+++ /dev/null
@@ -1,396 +0,0 @@
-
-
-<!--
- Copyright © 2019 and later: Unicode, Inc. and others.
- License & terms of use: http://www.unicode.org/copyright.html
--->
-
-# ICU4C API Comparison: ICU 67 with ICU 68
-
-> _Note_ Markdown format of this document is new for ICU 65.
-
-- [Removed from ICU 67](#removed)
-- [Deprecated or Obsoleted in ICU 68](#deprecated)
-- [Changed in ICU 68](#changed)
-- [Promoted to stable in ICU 68](#promoted)
-- [Added in ICU 68](#added)
-- [Other existing drafts in ICU 68](#other)
-- [Signature Simplifications](#simplifications)
-
-## Removed
-
-Removed from ICU 67
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| fmtable.h | const UFormattable* icu::Formattable::toUFormattable() | StableICU 52 | (missing)
-| measunit.h | LocalArray&lt;MeasureUnit&gt; icu::MeasureUnit::splitToSingleUnits(int32_t&amp;, UErrorCode&amp;) const | InternalICU 67 | (missing)
-| measunit.h | int32_t icu::MeasureUnit::getIndex() const | Internal | (missing)
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::resolveUnitPerUnit(const MeasureUnit&amp;, const MeasureUnit&amp;, bool*) | Internal | (missing)
-| measunit.h | <tt>static</tt> int32_t icu::MeasureUnit::getIndexCount() | Internal | (missing)
-| measunit.h | <tt>static</tt> int32_t icu::MeasureUnit::internalGetIndexForTypeAndSubtype(const char*, const char*) | Internal | (missing)
-| nounit.h | UClassID icu::NoUnit::getDynamicClassID() const | DraftICU 60 | (missing)
-| nounit.h | icu::NoUnit::NoUnit(const NoUnit&amp;) | DraftICU 60 | (missing)
-| nounit.h | icu::NoUnit::~NoUnit() | DraftICU 60 | (missing)
-| nounit.h | <tt>static</tt> NoUnit icu::NoUnit::base() | DraftICU 60 | (missing)
-| nounit.h | <tt>static</tt> NoUnit icu::NoUnit::percent() | DraftICU 60 | (missing)
-| nounit.h | <tt>static</tt> NoUnit icu::NoUnit::permille() | DraftICU 60 | (missing)
-| nounit.h | <tt>static</tt> UClassID icu::NoUnit::getStaticClassID() | DraftICU 60 | (missing)
-| nounit.h | void* icu::NoUnit::clone() const | DraftICU 60 | (missing)
-| uniset.h | const USet* icu::UnicodeSet::toUSet() | StableICU 4.2 | (missing)
-
-## Deprecated
-
-Deprecated or Obsoleted in ICU 68
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| numberrangeformatter.h | UnicodeString icu::number::FormattedNumberRange::getFirstDecimal(UErrorCode&amp;) const | DraftICU 63 | DeprecatedICU 68
-| numberrangeformatter.h | UnicodeString icu::number::FormattedNumberRange::getSecondDecimal(UErrorCode&amp;) const | DraftICU 63 | DeprecatedICU 68
-| umachine.h | <tt>#define</tt> FALSE | StableICU 2.0 | DeprecatedICU 68
-| umachine.h | <tt>#define</tt> TRUE | StableICU 2.0 | DeprecatedICU 68
-
-## Changed
-
-Changed in ICU 68 (old, new)
-
-
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| bytestrie.h | BytesTrie&amp; icu::BytesTrie::resetToState64(uint64_t) | Draft→StableICU 65
-| bytestrie.h | uint64_t icu::BytesTrie::getState64() const | Draft→StableICU 65
-| listformatter.h | <tt>static</tt> ListFormatter* icu::ListFormatter::createInstance(const Locale&amp;, UListFormatterType, UListFormatterWidth, UErrorCode&amp;) | Draft→StableICU 67
-| localebuilder.h | UBool icu::LocaleBuilder::copyErrorTo(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::addSupportedLocale(const Locale&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::operator=(Builder&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setDefaultLocale(const Locale*) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setDemotionPerDesiredLocale(ULocMatchDemotion) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setFavorSubtag(ULocMatchFavorSubtag) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocales(Iter, Iter) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocales(Locale::Iterator&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocalesFromListString(StringPiece) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocalesViaConverter(Iter, Iter, Conv) | Draft→StableICU 65
-| localematcher.h | Locale icu::LocaleMatcher::Result::makeResolvedLocale(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | LocaleMatcher icu::LocaleMatcher::Builder::build(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | LocaleMatcher&amp; icu::LocaleMatcher::operator=(LocaleMatcher&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | Result icu::LocaleMatcher::getBestMatchResult(Locale::Iterator&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Result icu::LocaleMatcher::getBestMatchResult(const Locale&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Result&amp; icu::LocaleMatcher::Result::operator=(Result&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | UBool icu::LocaleMatcher::Builder::copyErrorTo(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::Result::getDesiredLocale() const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::Result::getSupportedLocale() const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatch(Locale::Iterator&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatch(const Locale&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatchForListString(StringPiece, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchDemotion::ULOCMATCH_DEMOTION_NONE | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchDemotion::ULOCMATCH_DEMOTION_REGION | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchFavorSubtag::ULOCMATCH_FAVOR_LANGUAGE | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchFavorSubtag::ULOCMATCH_FAVOR_SCRIPT | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::Builder() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::Builder(Builder&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::~Builder() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::LocaleMatcher(LocaleMatcher&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Result::Result(Result&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Result::~Result() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::~LocaleMatcher() | Draft→StableICU 65
-| localematcher.h | int32_t icu::LocaleMatcher::Result::getDesiredIndex() const | Draft→StableICU 65
-| localematcher.h | int32_t icu::LocaleMatcher::Result::getSupportedIndex() const | Draft→StableICU 65
-| locid.h | UBool icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::hasNext() const override | Draft→StableICU 65
-| locid.h | UBool icu::Locale::Iterator::hasNext() const | Draft→StableICU 65
-| locid.h | UBool icu::Locale::RangeIterator&lt; Iter &gt;::hasNext() const override | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::next() override | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::Iterator::next() | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::RangeIterator&lt; Iter &gt;::next() override | Draft→StableICU 65
-| locid.h | icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::ConvertingIterator(Iter, Iter, Conv) | Draft→StableICU 65
-| locid.h | icu::Locale::Iterator::~Iterator() | Draft→StableICU 65
-| locid.h | icu::Locale::RangeIterator&lt; Iter &gt;::RangeIterator(Iter, Iter) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getBar() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDecade() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDotPerCentimeter() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDotPerInch() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getEm() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getMegapixel() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPascal() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixel() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixelPerCentimeter() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixelPerInch() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getThermUs() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createBar(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDecade(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDotPerCentimeter(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDotPerInch(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createEm(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createMegapixel(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPascal(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixel(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixelPerCentimeter(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixelPerInch(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createThermUs(UErrorCode&amp;) | Draft→StableICU 65
-| numberformatter.h | StringClass icu::number::FormattedNumber::toDecimalNumber(UErrorCode&amp;) const | Draft→StableICU 65
-| numberrangeformatter.h | UnicodeString icu::number::FormattedNumberRange::getFirstDecimal(UErrorCode&amp;) const | DraftICU 63 | DeprecatedICU 68
-| numberrangeformatter.h | UnicodeString icu::number::FormattedNumberRange::getSecondDecimal(UErrorCode&amp;) const | DraftICU 63 | DeprecatedICU 68
-| reldatefmt.h | <tt>enum</tt> UDateAbsoluteUnit::UDAT_ABSOLUTE_HOUR | Draft→StableICU 65
-| reldatefmt.h | <tt>enum</tt> UDateAbsoluteUnit::UDAT_ABSOLUTE_MINUTE | Draft→StableICU 65
-| stringpiece.h | icu::StringPiece::StringPiece(T) | Draft→StableICU 65
-| ucal.h | int32_t ucal_getHostTimeZone(UChar*, int32_t, UErrorCode*) | Draft→StableICU 65
-| ucharstrie.h | UCharsTrie&amp; icu::UCharsTrie::resetToState64(uint64_t) | Draft→StableICU 65
-| ucharstrie.h | uint64_t icu::UCharsTrie::getState64() const | Draft→StableICU 65
-| ulistformatter.h | UListFormatter* ulistfmt_openForType(const char*, UListFormatterType, UListFormatterWidth, UErrorCode*) | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_AND | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_OR | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_UNITS | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_NARROW | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_SHORT | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_WIDE | Draft→StableICU 67
-| uloc.h | UEnumeration* uloc_openAvailableByType(ULocAvailableType, UErrorCode*) | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_DEFAULT | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_ONLY_LEGACY_ALIASES | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_WITH_LEGACY_ALIASES | Draft→StableICU 65
-| umachine.h | <tt>#define</tt> FALSE | StableICU 2.0 | DeprecatedICU 68
-| umachine.h | <tt>#define</tt> TRUE | StableICU 2.0 | DeprecatedICU 68
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_BUNDLE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_DATA_FILE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_RES_FILE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_START | Draft→StableICU 65
-
-## Promoted
-
-Promoted to stable in ICU 68
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| bytestrie.h | BytesTrie&amp; icu::BytesTrie::resetToState64(uint64_t) | Draft→StableICU 65
-| bytestrie.h | uint64_t icu::BytesTrie::getState64() const | Draft→StableICU 65
-| fmtable.h | UFormattable* icu::Formattable::toUFormattable() | (missing) | StableICU 52
-| listformatter.h | <tt>static</tt> ListFormatter* icu::ListFormatter::createInstance(const Locale&amp;, UListFormatterType, UListFormatterWidth, UErrorCode&amp;) | Draft→StableICU 67
-| localebuilder.h | UBool icu::LocaleBuilder::copyErrorTo(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::addSupportedLocale(const Locale&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::operator=(Builder&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setDefaultLocale(const Locale*) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setDemotionPerDesiredLocale(ULocMatchDemotion) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setFavorSubtag(ULocMatchFavorSubtag) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocales(Iter, Iter) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocales(Locale::Iterator&amp;) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocalesFromListString(StringPiece) | Draft→StableICU 65
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setSupportedLocalesViaConverter(Iter, Iter, Conv) | Draft→StableICU 65
-| localematcher.h | Locale icu::LocaleMatcher::Result::makeResolvedLocale(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | LocaleMatcher icu::LocaleMatcher::Builder::build(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | LocaleMatcher&amp; icu::LocaleMatcher::operator=(LocaleMatcher&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | Result icu::LocaleMatcher::getBestMatchResult(Locale::Iterator&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Result icu::LocaleMatcher::getBestMatchResult(const Locale&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | Result&amp; icu::LocaleMatcher::Result::operator=(Result&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | UBool icu::LocaleMatcher::Builder::copyErrorTo(UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::Result::getDesiredLocale() const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::Result::getSupportedLocale() const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatch(Locale::Iterator&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatch(const Locale&amp;, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | const Locale* icu::LocaleMatcher::getBestMatchForListString(StringPiece, UErrorCode&amp;) const | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchDemotion::ULOCMATCH_DEMOTION_NONE | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchDemotion::ULOCMATCH_DEMOTION_REGION | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchFavorSubtag::ULOCMATCH_FAVOR_LANGUAGE | Draft→StableICU 65
-| localematcher.h | <tt>enum</tt> ULocMatchFavorSubtag::ULOCMATCH_FAVOR_SCRIPT | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::Builder() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::Builder(Builder&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Builder::~Builder() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::LocaleMatcher(LocaleMatcher&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Result::Result(Result&amp;&amp;) | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::Result::~Result() | Draft→StableICU 65
-| localematcher.h | icu::LocaleMatcher::~LocaleMatcher() | Draft→StableICU 65
-| localematcher.h | int32_t icu::LocaleMatcher::Result::getDesiredIndex() const | Draft→StableICU 65
-| localematcher.h | int32_t icu::LocaleMatcher::Result::getSupportedIndex() const | Draft→StableICU 65
-| locid.h | UBool icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::hasNext() const override | Draft→StableICU 65
-| locid.h | UBool icu::Locale::Iterator::hasNext() const | Draft→StableICU 65
-| locid.h | UBool icu::Locale::RangeIterator&lt; Iter &gt;::hasNext() const override | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::next() override | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::Iterator::next() | Draft→StableICU 65
-| locid.h | const Locale&amp; icu::Locale::RangeIterator&lt; Iter &gt;::next() override | Draft→StableICU 65
-| locid.h | icu::Locale::ConvertingIterator&lt; Iter, Conv &gt;::ConvertingIterator(Iter, Iter, Conv) | Draft→StableICU 65
-| locid.h | icu::Locale::Iterator::~Iterator() | Draft→StableICU 65
-| locid.h | icu::Locale::RangeIterator&lt; Iter &gt;::RangeIterator(Iter, Iter) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getBar() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDecade() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDotPerCentimeter() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDotPerInch() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getEm() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getMegapixel() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPascal() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixel() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixelPerCentimeter() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPixelPerInch() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getThermUs() | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createBar(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDecade(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDotPerCentimeter(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDotPerInch(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createEm(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createMegapixel(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPascal(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixel(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixelPerCentimeter(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPixelPerInch(UErrorCode&amp;) | Draft→StableICU 65
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createThermUs(UErrorCode&amp;) | Draft→StableICU 65
-| numberformatter.h | StringClass icu::number::FormattedNumber::toDecimalNumber(UErrorCode&amp;) const | Draft→StableICU 65
-| reldatefmt.h | <tt>enum</tt> UDateAbsoluteUnit::UDAT_ABSOLUTE_HOUR | Draft→StableICU 65
-| reldatefmt.h | <tt>enum</tt> UDateAbsoluteUnit::UDAT_ABSOLUTE_MINUTE | Draft→StableICU 65
-| stringpiece.h | icu::StringPiece::StringPiece(T) | Draft→StableICU 65
-| ucal.h | int32_t ucal_getHostTimeZone(UChar*, int32_t, UErrorCode*) | Draft→StableICU 65
-| ucharstrie.h | UCharsTrie&amp; icu::UCharsTrie::resetToState64(uint64_t) | Draft→StableICU 65
-| ucharstrie.h | uint64_t icu::UCharsTrie::getState64() const | Draft→StableICU 65
-| ulistformatter.h | UListFormatter* ulistfmt_openForType(const char*, UListFormatterType, UListFormatterWidth, UErrorCode*) | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_AND | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_OR | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterType::ULISTFMT_TYPE_UNITS | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_NARROW | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_SHORT | Draft→StableICU 67
-| ulistformatter.h | <tt>enum</tt> UListFormatterWidth::ULISTFMT_WIDTH_WIDE | Draft→StableICU 67
-| uloc.h | UEnumeration* uloc_openAvailableByType(ULocAvailableType, UErrorCode*) | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_DEFAULT | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_ONLY_LEGACY_ALIASES | Draft→StableICU 65
-| uloc.h | <tt>enum</tt> ULocAvailableType::ULOC_AVAILABLE_WITH_LEGACY_ALIASES | Draft→StableICU 65
-| uniset.h | USet* icu::UnicodeSet::toUSet() | (missing) | StableICU 4.2
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_BUNDLE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_DATA_FILE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_RES_FILE | Draft→StableICU 65
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UDATA_START | Draft→StableICU 65
-
-## Added
-
-Added in ICU 68
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| dtitvfmt.h | UDisplayContext icu::DateIntervalFormat::getContext(UDisplayContextType, UErrorCode&amp;) const | (missing) | DraftICU 68
-| dtitvfmt.h | void icu::DateIntervalFormat::setContext(UDisplayContext, UErrorCode&amp;) | (missing) | DraftICU 68
-| dtptngen.h | <tt>static</tt> DateTimePatternGenerator* icu::DateTimePatternGenerator::createInstanceNoStdPat(const Locale&amp;, UErrorCode&amp;) | (missing) | Internal
-| fmtable.h | UFormattable* icu::Formattable::toUFormattable() | (missing) | StableICU 52
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setMaxDistance(const Locale&amp;, const Locale&amp;) | (missing) | DraftICU 68
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setNoDefaultLocale() | (missing) | DraftICU 68
-| localematcher.h | UBool icu::LocaleMatcher::isMatch(const Locale&amp;, const Locale&amp;, UErrorCode&amp;) const | (missing) | DraftICU 68
-| measunit.h | int32_t icu::MeasureUnit::getOffset() const | (missing) | Internal
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getCandela() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDessertSpoon() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDessertSpoonImperial() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDot() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDram() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getDrop() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getEarthRadius() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getGrain() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getJigger() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getLumen() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getPinch() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::getQuartImperial() | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createCandela(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDessertSpoon(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDessertSpoonImperial(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDot(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDram(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createDrop(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createEarthRadius(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createGrain(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createJigger(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createLumen(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createPinch(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | <tt>static</tt> MeasureUnit* icu::MeasureUnit::createQuartImperial(UErrorCode&amp;) | (missing) | DraftICU 68
-| measunit.h | std::pair&lt; LocalArray&lt; MeasureUnit &gt;, int32_t &gt; icu::MeasureUnit::splitToSingleUnits(UErrorCode&amp;) const | (missing) | DraftICU 68
-| numberformatter.h | Derived icu::number::NumberFormatterSettings&lt; Derived &gt;::usage(StringPiece) const&amp; | (missing) | DraftICU 68
-| numberformatter.h | Derived icu::number::NumberFormatterSettings&lt; Derived &gt;::usage(StringPiece)&amp;&amp; | (missing) | DraftICU 68
-| numberformatter.h | MeasureUnit icu::number::FormattedNumber::getOutputUnit(UErrorCode&amp;) const | (missing) | DraftICU 68
-| numberformatter.h | Usage&amp; icu::number::impl::Usage::operator=(Usage&amp;&amp;) | (missing) | Internal
-| numberformatter.h | Usage&amp; icu::number::impl::Usage::operator=(const Usage&amp;) | (missing) | Internal
-| numberformatter.h | bool icu::number::impl::Usage::isSet() const | (missing) | Internal
-| numberformatter.h | icu::number::impl::Usage::Usage(Usage&amp;&amp;) | (missing) | Internal
-| numberformatter.h | icu::number::impl::Usage::Usage(const Usage&amp;) | (missing) | Internal
-| numberformatter.h | icu::number::impl::Usage::~Usage() | (missing) | Internal
-| numberformatter.h | int16_t icu::number::impl::Usage::length() const | (missing) | Internal
-| numberformatter.h | void icu::number::impl::Usage::set(StringPiece) | (missing) | Internal
-| numberrangeformatter.h | std::pair&lt; StringClass, StringClass &gt; icu::number::FormattedNumberRange::getDecimalNumbers(UErrorCode&amp;) const | (missing) | DraftICU 68
-| plurrule.h | UnicodeString icu::PluralRules::select(const number::FormattedNumberRange&amp;, UErrorCode&amp;) const | (missing) | DraftICU 68
-| plurrule.h | UnicodeString icu::PluralRules::select(const number::impl::UFormattedNumberRangeData*, UErrorCode&amp;) const | (missing) | Internal
-| plurrule.h | int32_t icu::PluralRules::getSamples(const UnicodeString&amp;, FixedDecimal*, int32_t, UErrorCode&amp;) | (missing) | Internal
-| timezone.h | <tt>static</tt> TimeZone* icu::TimeZone::forLocaleOrDefault(const Locale&amp;) | (missing) | Internal
-| ucurr.h | <tt>enum</tt> UCurrNameStyle::UCURR_FORMAL_SYMBOL_NAME | (missing) | DraftICU 68
-| ucurr.h | <tt>enum</tt> UCurrNameStyle::UCURR_VARIANT_SYMBOL_NAME | (missing) | DraftICU 68
-| udateintervalformat.h | UDisplayContext udtitvfmt_getContext(const UDateIntervalFormat*, UDisplayContextType, UErrorCode*) | (missing) | DraftICU 68
-| udateintervalformat.h | void udtitvfmt_setContext(UDateIntervalFormat*, UDisplayContext, UErrorCode*) | (missing) | DraftICU 68
-| umachine.h | <tt>#define</tt> U_DEFINE_FALSE_AND_TRUE | (missing) | InternalICU 68
-| uniset.h | USet* icu::UnicodeSet::toUSet() | (missing) | StableICU 4.2
-| unum.h | <tt>enum</tt> UNumberFormatMinimumGroupingDigits::UNUM_MINIMUM_GROUPING_DIGITS_AUTO | (missing) | DraftICU 68
-| unum.h | <tt>enum</tt> UNumberFormatMinimumGroupingDigits::UNUM_MINIMUM_GROUPING_DIGITS_MIN2 | (missing) | DraftICU 68
-| unumberformatter.h | <tt>enum</tt> UNumberUnitWidth::UNUM_UNIT_WIDTH_FORMAL | (missing) | DraftICU 68
-| unumberformatter.h | <tt>enum</tt> UNumberUnitWidth::UNUM_UNIT_WIDTH_VARIANT | (missing) | DraftICU 68
-| unumberformatter.h | int32_t unumf_resultToDecimalNumber(const UFormattedNumber*, char*, int32_t, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | UFormattedNumberRange* unumrf_openResult(UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | UNumberRangeFormatter* unumrf_openForSkeletonWithCollapseAndIdentityFallback(const UChar*, int32_t, UNumberRangeCollapse, UNumberRangeIdentityFallback, const char*, UParseError*, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | UNumberRangeIdentityResult unumrf_resultGetIdentityResult(const UFormattedNumberRange*, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | const UFormattedValue* unumrf_resultAsValue(const UFormattedNumberRange*, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | int32_t unumrf_resultGetFirstDecimalNumber(const UFormattedNumberRange*, char*, int32_t, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | int32_t unumrf_resultGetSecondDecimalNumber(const UFormattedNumberRange*, char*, int32_t, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | void unumrf_close(UNumberRangeFormatter*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | void unumrf_closeResult(UFormattedNumberRange*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | void unumrf_formatDecimalRange(const UNumberRangeFormatter*, const char*, int32_t, const char*, int32_t, UFormattedNumberRange*, UErrorCode*) | (missing) | DraftICU 68
-| unumberrangeformatter.h | void unumrf_formatDoubleRange(const UNumberRangeFormatter*, double, double, UFormattedNumberRange*, UErrorCode*) | (missing) | DraftICU 68
-| upluralrules.h | int32_t uplrules_selectForRange(const UPluralRules*, const struct UFormattedNumberRange*, UChar*, int32_t, UErrorCode*) | (missing) | DraftICU 68
-
-## Other
-
-Other existing drafts in ICU 68
-
-| File | API | ICU 67 | ICU 68 |
-|---|---|---|---|
-| bytestream.h | void icu::ByteSink::AppendU8(const char*, int32_t) | DraftICU 67 |
-| bytestream.h | void icu::ByteSink::AppendU8(const char8_t*, int32_t) | DraftICU 67 |
-| dtptngen.h | UDateFormatHourCycle icu::DateTimePatternGenerator::getDefaultHourCycle(UErrorCode&amp;) const | DraftICU 67 |
-| localematcher.h | Builder&amp; icu::LocaleMatcher::Builder::setDirection(ULocMatchDirection) | DraftICU 67 |
-| localematcher.h | <tt>enum</tt> ULocMatchDirection::ULOCMATCH_DIRECTION_ONLY_TWO_WAY | DraftICU 67 |
-| localematcher.h | <tt>enum</tt> ULocMatchDirection::ULOCMATCH_DIRECTION_WITH_ONE_WAY | DraftICU 67 |
-| locid.h | void icu::Locale::canonicalize(UErrorCode&amp;) | DraftICU 67 |
-| measfmt.h | void icu::MeasureFormat::parseObject(const UnicodeString&amp;, Formattable&amp;, ParsePosition&amp;) const | DraftICU 53 |
-| measunit.h | MeasureUnit icu::MeasureUnit::product(const MeasureUnit&amp;, UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | MeasureUnit icu::MeasureUnit::reciprocal(UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | MeasureUnit icu::MeasureUnit::withDimensionality(int32_t, UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | MeasureUnit icu::MeasureUnit::withSIPrefix(UMeasureSIPrefix, UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | MeasureUnit&amp; icu::MeasureUnit::operator=(MeasureUnit&amp;&amp;) noexcept | DraftICU 67 |
-| measunit.h | UMeasureSIPrefix icu::MeasureUnit::getSIPrefix(UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | UMeasureUnitComplexity icu::MeasureUnit::getComplexity(UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | const char* icu::MeasureUnit::getIdentifier() const | DraftICU 67 |
-| measunit.h | icu::MeasureUnit::MeasureUnit(MeasureUnit&amp;&amp;) noexcept | DraftICU 67 |
-| measunit.h | int32_t icu::MeasureUnit::getDimensionality(UErrorCode&amp;) const | DraftICU 67 |
-| measunit.h | <tt>static</tt> MeasureUnit icu::MeasureUnit::forIdentifier(StringPiece, UErrorCode&amp;) | DraftICU 67 |
-| stringpiece.h | icu::StringPiece::StringPiece(const char8_t*) | DraftICU 67 |
-| stringpiece.h | icu::StringPiece::StringPiece(const char8_t*, int32_t) | DraftICU 67 |
-| stringpiece.h | icu::StringPiece::StringPiece(const std::u8string&amp;) | DraftICU 67 |
-| stringpiece.h | icu::StringPiece::StringPiece(std::nullptr_t) | DraftICU 67 |
-| stringpiece.h | int32_t icu::StringPiece::compare(StringPiece) | DraftICU 67 |
-| stringpiece.h | int32_t icu::StringPiece::find(StringPiece, int32_t) | DraftICU 67 |
-| stringpiece.h | void icu::StringPiece::set(const char8_t*) | DraftICU 67 |
-| stringpiece.h | void icu::StringPiece::set(const char8_t*, int32_t) | DraftICU 67 |
-| udat.h | <tt>enum</tt> UDateFormatHourCycle::UDAT_HOUR_CYCLE_11 | DraftICU 67 |
-| udat.h | <tt>enum</tt> UDateFormatHourCycle::UDAT_HOUR_CYCLE_12 | DraftICU 67 |
-| udat.h | <tt>enum</tt> UDateFormatHourCycle::UDAT_HOUR_CYCLE_23 | DraftICU 67 |
-| udat.h | <tt>enum</tt> UDateFormatHourCycle::UDAT_HOUR_CYCLE_24 | DraftICU 67 |
-| udateintervalformat.h | void udtitvfmt_formatCalendarToResult(const UDateIntervalFormat*, UCalendar*, UCalendar*, UFormattedDateInterval*, UErrorCode*) | DraftICU 67 |
-| udateintervalformat.h | void udtitvfmt_formatToResult(const UDateIntervalFormat*, UDate, UDate, UFormattedDateInterval*, UErrorCode*) | DraftICU 67 |
-| udatpg.h | UDateFormatHourCycle udatpg_getDefaultHourCycle(const UDateTimePatternGenerator*, UErrorCode*) | DraftICU 67 |
-| uregex.h | <tt>enum</tt> URegexpFlag::UREGEX_CANON_EQ | DraftICU 2.4 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_BREAK_ENGINE | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_CHARACTER | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_LINE | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_SENTENCE | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_TITLE | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_CREATE_WORD | DraftICU 67 |
-| utrace.h | <tt>enum</tt> UTraceFunctionNumber::UTRACE_UBRK_START | DraftICU 67 |
-
-## Simplifications
-
-This section shows cases where the signature was "simplified" for the sake of comparison. The simplified form is in bold, followed by
- all possible variations in "original" form.
-
-
-## Colophon
-
-Contents generated by StableAPI tool on Fri Oct 23 11:32:42 PDT 2020
-
-Copyright © 2019 and later: Unicode, Inc. and others.
-License & terms of use: http://www.unicode.org/copyright.html
- \ No newline at end of file
diff --git a/thirdparty/icu4c/common/bytestriebuilder.cpp b/thirdparty/icu4c/common/bytestriebuilder.cpp
index ec1ab7d8f5..28256f272a 100644
--- a/thirdparty/icu4c/common/bytestriebuilder.cpp
+++ b/thirdparty/icu4c/common/bytestriebuilder.cpp
@@ -474,31 +474,39 @@ BytesTrieBuilder::writeDeltaTo(int32_t jumpTarget) {
U_ASSERT(i>=0);
if(i<=BytesTrie::kMaxOneByteDelta) {
return write(i);
+ } else {
+ char intBytes[5];
+ return write(intBytes, internalEncodeDelta(i, intBytes));
}
- char intBytes[5];
- int32_t length;
+}
+
+int32_t
+BytesTrieBuilder::internalEncodeDelta(int32_t i, char intBytes[]) {
+ U_ASSERT(i>=0);
+ if(i<=BytesTrie::kMaxOneByteDelta) {
+ intBytes[0]=(char)i;
+ return 1;
+ }
+ int32_t length=1;
if(i<=BytesTrie::kMaxTwoByteDelta) {
intBytes[0]=(char)(BytesTrie::kMinTwoByteDeltaLead+(i>>8));
- length=1;
} else {
if(i<=BytesTrie::kMaxThreeByteDelta) {
intBytes[0]=(char)(BytesTrie::kMinThreeByteDeltaLead+(i>>16));
- length=2;
} else {
if(i<=0xffffff) {
intBytes[0]=(char)BytesTrie::kFourByteDeltaLead;
- length=3;
} else {
intBytes[0]=(char)BytesTrie::kFiveByteDeltaLead;
intBytes[1]=(char)(i>>24);
- length=4;
+ length=2;
}
- intBytes[1]=(char)(i>>16);
+ intBytes[length++]=(char)(i>>16);
}
- intBytes[1]=(char)(i>>8);
+ intBytes[length++]=(char)(i>>8);
}
intBytes[length++]=(char)i;
- return write(intBytes, length);
+ return length;
}
U_NAMESPACE_END
diff --git a/thirdparty/icu4c/common/charstr.cpp b/thirdparty/icu4c/common/charstr.cpp
index 318a185b3f..c35622882c 100644
--- a/thirdparty/icu4c/common/charstr.cpp
+++ b/thirdparty/icu4c/common/charstr.cpp
@@ -14,6 +14,8 @@
* created by: Markus W. Scherer
*/
+#include <cstdlib>
+
#include "unicode/utypes.h"
#include "unicode/putil.h"
#include "charstr.h"
@@ -141,6 +143,38 @@ CharString &CharString::append(const char *s, int32_t sLength, UErrorCode &error
return *this;
}
+CharString &CharString::appendNumber(int32_t number, UErrorCode &status) {
+ if (number < 0) {
+ this->append('-', status);
+ if (U_FAILURE(status)) {
+ return *this;
+ }
+ }
+
+ if (number == 0) {
+ this->append('0', status);
+ return *this;
+ }
+
+ int32_t numLen = 0;
+ while (number != 0) {
+ int32_t residue = number % 10;
+ number /= 10;
+ this->append(std::abs(residue) + '0', status);
+ numLen++;
+ if (U_FAILURE(status)) {
+ return *this;
+ }
+ }
+
+ int32_t start = this->length() - numLen, end = this->length() - 1;
+ while(start < end) {
+ std::swap(this->data()[start++], this->data()[end--]);
+ }
+
+ return *this;
+}
+
char *CharString::getAppendBuffer(int32_t minCapacity,
int32_t desiredCapacityHint,
int32_t &resultCapacity,
diff --git a/thirdparty/icu4c/common/charstr.h b/thirdparty/icu4c/common/charstr.h
index 6619faac61..175acd1c0a 100644
--- a/thirdparty/icu4c/common/charstr.h
+++ b/thirdparty/icu4c/common/charstr.h
@@ -127,6 +127,9 @@ public:
return append(s.data(), s.length(), errorCode);
}
CharString &append(const char *s, int32_t sLength, UErrorCode &status);
+
+ CharString &appendNumber(int32_t number, UErrorCode &status);
+
/**
* Returns a writable buffer for appending and writes the buffer's capacity to
* resultCapacity. Guarantees resultCapacity>=minCapacity if U_SUCCESS().
diff --git a/thirdparty/icu4c/common/cmemory.h b/thirdparty/icu4c/common/cmemory.h
index a9d9424b4e..f03b7dcce6 100644
--- a/thirdparty/icu4c/common/cmemory.h
+++ b/thirdparty/icu4c/common/cmemory.h
@@ -31,14 +31,63 @@
#include <stddef.h>
#include <string.h>
#include "unicode/localpointer.h"
+#include "uassert.h"
#if U_DEBUG && defined(UPRV_MALLOC_COUNT)
#include <stdio.h>
#endif
-
-#define uprv_memcpy(dst, src, size) U_STANDARD_CPP_NAMESPACE memcpy(dst, src, size)
-#define uprv_memmove(dst, src, size) U_STANDARD_CPP_NAMESPACE memmove(dst, src, size)
+// uprv_memcpy and uprv_memmove
+#if defined(__clang__)
+#define uprv_memcpy(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ /* Suppress warnings about addresses that will never be NULL */ \
+ _Pragma("clang diagnostic push") \
+ _Pragma("clang diagnostic ignored \"-Waddress\"") \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ _Pragma("clang diagnostic pop") \
+ U_STANDARD_CPP_NAMESPACE memcpy(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#define uprv_memmove(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ /* Suppress warnings about addresses that will never be NULL */ \
+ _Pragma("clang diagnostic push") \
+ _Pragma("clang diagnostic ignored \"-Waddress\"") \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ _Pragma("clang diagnostic pop") \
+ U_STANDARD_CPP_NAMESPACE memmove(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#elif defined(__GNUC__)
+#define uprv_memcpy(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ /* Suppress warnings about addresses that will never be NULL */ \
+ _Pragma("GCC diagnostic push") \
+ _Pragma("GCC diagnostic ignored \"-Waddress\"") \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ _Pragma("GCC diagnostic pop") \
+ U_STANDARD_CPP_NAMESPACE memcpy(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#define uprv_memmove(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ /* Suppress warnings about addresses that will never be NULL */ \
+ _Pragma("GCC diagnostic push") \
+ _Pragma("GCC diagnostic ignored \"-Waddress\"") \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ _Pragma("GCC diagnostic pop") \
+ U_STANDARD_CPP_NAMESPACE memmove(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#else
+#define uprv_memcpy(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ U_STANDARD_CPP_NAMESPACE memcpy(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#define uprv_memmove(dst, src, size) UPRV_BLOCK_MACRO_BEGIN { \
+ U_ASSERT(dst != NULL); \
+ U_ASSERT(src != NULL); \
+ U_STANDARD_CPP_NAMESPACE memmove(dst, src, size); \
+} UPRV_BLOCK_MACRO_END
+#endif
/**
* \def UPRV_LENGTHOF
diff --git a/thirdparty/icu4c/common/dictbe.cpp b/thirdparty/icu4c/common/dictbe.cpp
index b42cdf03fa..44285755f3 100644
--- a/thirdparty/icu4c/common/dictbe.cpp
+++ b/thirdparty/icu4c/common/dictbe.cpp
@@ -265,13 +265,9 @@ ThaiBreakEngine::divideUpDictionaryRange( UText *text,
goto foundBest;
}
do {
- int32_t wordsMatched = 1;
if (words[(wordsFound + 1) % THAI_LOOKAHEAD].candidates(text, fDictionary, rangeEnd) > 0) {
- if (wordsMatched < 2) {
- // Followed by another dictionary word; mark first word as a good candidate
- words[wordsFound%THAI_LOOKAHEAD].markCurrent();
- wordsMatched = 2;
- }
+ // Followed by another dictionary word; mark first word as a good candidate
+ words[wordsFound%THAI_LOOKAHEAD].markCurrent();
// If we're already at the end of the range, we're done
if ((int32_t)utext_getNativeIndex(text) >= rangeEnd) {
@@ -503,13 +499,9 @@ LaoBreakEngine::divideUpDictionaryRange( UText *text,
goto foundBest;
}
do {
- int32_t wordsMatched = 1;
if (words[(wordsFound + 1) % LAO_LOOKAHEAD].candidates(text, fDictionary, rangeEnd) > 0) {
- if (wordsMatched < 2) {
- // Followed by another dictionary word; mark first word as a good candidate
- words[wordsFound%LAO_LOOKAHEAD].markCurrent();
- wordsMatched = 2;
- }
+ // Followed by another dictionary word; mark first word as a good candidate
+ words[wordsFound%LAO_LOOKAHEAD].markCurrent();
// If we're already at the end of the range, we're done
if ((int32_t)utext_getNativeIndex(text) >= rangeEnd) {
@@ -699,13 +691,9 @@ BurmeseBreakEngine::divideUpDictionaryRange( UText *text,
goto foundBest;
}
do {
- int32_t wordsMatched = 1;
if (words[(wordsFound + 1) % BURMESE_LOOKAHEAD].candidates(text, fDictionary, rangeEnd) > 0) {
- if (wordsMatched < 2) {
- // Followed by another dictionary word; mark first word as a good candidate
- words[wordsFound%BURMESE_LOOKAHEAD].markCurrent();
- wordsMatched = 2;
- }
+ // Followed by another dictionary word; mark first word as a good candidate
+ words[wordsFound%BURMESE_LOOKAHEAD].markCurrent();
// If we're already at the end of the range, we're done
if ((int32_t)utext_getNativeIndex(text) >= rangeEnd) {
@@ -908,13 +896,9 @@ KhmerBreakEngine::divideUpDictionaryRange( UText *text,
goto foundBest;
}
do {
- int32_t wordsMatched = 1;
if (words[(wordsFound + 1) % KHMER_LOOKAHEAD].candidates(text, fDictionary, rangeEnd) > 0) {
- if (wordsMatched < 2) {
- // Followed by another dictionary word; mark first word as a good candidate
- words[wordsFound % KHMER_LOOKAHEAD].markCurrent();
- wordsMatched = 2;
- }
+ // Followed by another dictionary word; mark first word as a good candidate
+ words[wordsFound % KHMER_LOOKAHEAD].markCurrent();
// If we're already at the end of the range, we're done
if ((int32_t)utext_getNativeIndex(text) >= rangeEnd) {
diff --git a/thirdparty/icu4c/common/edits.cpp b/thirdparty/icu4c/common/edits.cpp
index 95f0c19a72..92ca36fb5d 100644
--- a/thirdparty/icu4c/common/edits.cpp
+++ b/thirdparty/icu4c/common/edits.cpp
@@ -86,6 +86,7 @@ Edits &Edits::moveArray(Edits &src) U_NOEXCEPT {
}
Edits &Edits::operator=(const Edits &other) {
+ if (this == &other) { return *this; } // self-assignment: no-op
length = other.length;
delta = other.delta;
numChanges = other.numChanges;
diff --git a/thirdparty/icu4c/common/filteredbrk.cpp b/thirdparty/icu4c/common/filteredbrk.cpp
index c07128cbce..25080f9d33 100644
--- a/thirdparty/icu4c/common/filteredbrk.cpp
+++ b/thirdparty/icu4c/common/filteredbrk.cpp
@@ -20,6 +20,7 @@
#include "ubrkimpl.h" // U_ICUDATA_BRKITR
#include "uvector.h"
#include "cmemory.h"
+#include "umutex.h"
U_NAMESPACE_BEGIN
@@ -139,13 +140,30 @@ class SimpleFilteredSentenceBreakData : public UMemory {
public:
SimpleFilteredSentenceBreakData(UCharsTrie *forwards, UCharsTrie *backwards )
: fForwardsPartialTrie(forwards), fBackwardsTrie(backwards), refcount(1) { }
- SimpleFilteredSentenceBreakData *incr() { refcount++; return this; }
- SimpleFilteredSentenceBreakData *decr() { if((--refcount) <= 0) delete this; return 0; }
- virtual ~SimpleFilteredSentenceBreakData();
+ SimpleFilteredSentenceBreakData *incr() {
+ umtx_atomic_inc(&refcount);
+ return this;
+ }
+ SimpleFilteredSentenceBreakData *decr() {
+ if(umtx_atomic_dec(&refcount) <= 0) {
+ delete this;
+ }
+ return 0;
+ }
+ virtual ~SimpleFilteredSentenceBreakData();
+
+ bool hasForwardsPartialTrie() const { return fForwardsPartialTrie.isValid(); }
+ bool hasBackwardsTrie() const { return fBackwardsTrie.isValid(); }
- LocalPointer<UCharsTrie> fForwardsPartialTrie; // Has ".a" for "a.M."
- LocalPointer<UCharsTrie> fBackwardsTrie; // i.e. ".srM" for Mrs.
- int32_t refcount;
+ const UCharsTrie &getForwardsPartialTrie() const { return *fForwardsPartialTrie; }
+ const UCharsTrie &getBackwardsTrie() const { return *fBackwardsTrie; }
+
+private:
+ // These tries own their data arrays.
+ // They are shared and must therefore not be modified.
+ LocalPointer<UCharsTrie> fForwardsPartialTrie; // Has ".a" for "a.M."
+ LocalPointer<UCharsTrie> fBackwardsTrie; // i.e. ".srM" for Mrs.
+ u_atomic_int32_t refcount;
};
SimpleFilteredSentenceBreakData::~SimpleFilteredSentenceBreakData() {}
@@ -244,7 +262,13 @@ SimpleFilteredSentenceBreakIterator::SimpleFilteredSentenceBreakIterator(BreakIt
fData(new SimpleFilteredSentenceBreakData(forwards, backwards)),
fDelegate(adopt)
{
- // all set..
+ if (fData == nullptr) {
+ delete forwards;
+ delete backwards;
+ if (U_SUCCESS(status)) {
+ status = U_MEMORY_ALLOCATION_ERROR;
+ }
+ }
}
SimpleFilteredSentenceBreakIterator::~SimpleFilteredSentenceBreakIterator() {
@@ -261,59 +285,62 @@ SimpleFilteredSentenceBreakIterator::breakExceptionAt(int32_t n) {
int32_t bestValue = -1;
// loops while 'n' points to an exception.
utext_setNativeIndex(fText.getAlias(), n); // from n..
- fData->fBackwardsTrie->reset();
- UChar32 uch;
//if(debug2) u_printf(" n@ %d\n", n);
// Assume a space is following the '.' (so we handle the case: "Mr. /Brown")
- if((uch=utext_previous32(fText.getAlias()))==(UChar32)0x0020) { // TODO: skip a class of chars here??
+ if(utext_previous32(fText.getAlias())==u' ') { // TODO: skip a class of chars here??
// TODO only do this the 1st time?
//if(debug2) u_printf("skipping prev: |%C| \n", (UChar)uch);
} else {
//if(debug2) u_printf("not skipping prev: |%C| \n", (UChar)uch);
- uch = utext_next32(fText.getAlias());
+ utext_next32(fText.getAlias());
//if(debug2) u_printf(" -> : |%C| \n", (UChar)uch);
}
- UStringTrieResult r = USTRINGTRIE_INTERMEDIATE_VALUE;
-
- while((uch=utext_previous32(fText.getAlias()))!=U_SENTINEL && // more to consume backwards and..
- USTRINGTRIE_HAS_NEXT(r=fData->fBackwardsTrie->nextForCodePoint(uch))) {// more in the trie
- if(USTRINGTRIE_HAS_VALUE(r)) { // remember the best match so far
- bestPosn = utext_getNativeIndex(fText.getAlias());
- bestValue = fData->fBackwardsTrie->getValue();
- }
- //if(debug2) u_printf("rev< /%C/ cont?%d @%d\n", (UChar)uch, r, utext_getNativeIndex(fText.getAlias()));
+ {
+ // Do not modify the shared trie!
+ UCharsTrie iter(fData->getBackwardsTrie());
+ UChar32 uch;
+ while((uch=utext_previous32(fText.getAlias()))!=U_SENTINEL) { // more to consume backwards
+ UStringTrieResult r = iter.nextForCodePoint(uch);
+ if(USTRINGTRIE_HAS_VALUE(r)) { // remember the best match so far
+ bestPosn = utext_getNativeIndex(fText.getAlias());
+ bestValue = iter.getValue();
+ }
+ if(!USTRINGTRIE_HAS_NEXT(r)) {
+ break;
+ }
+ //if(debug2) u_printf("rev< /%C/ cont?%d @%d\n", (UChar)uch, r, utext_getNativeIndex(fText.getAlias()));
+ }
}
- if(USTRINGTRIE_MATCHES(r)) { // exact match?
- //if(debug2) u_printf("rev<?/%C/?end of seq.. r=%d, bestPosn=%d, bestValue=%d\n", (UChar)uch, r, bestPosn, bestValue);
- bestValue = fData->fBackwardsTrie->getValue();
- bestPosn = utext_getNativeIndex(fText.getAlias());
- //if(debug2) u_printf("rev<+/%C/+end of seq.. r=%d, bestPosn=%d, bestValue=%d\n", (UChar)uch, r, bestPosn, bestValue);
- }
+ //if(bestValue >= 0) {
+ //if(debug2) u_printf("rev<+/%C/+end of seq.. r=%d, bestPosn=%d, bestValue=%d\n", (UChar)uch, r, bestPosn, bestValue);
+ //}
if(bestPosn>=0) {
//if(debug2) u_printf("rev< /%C/ end of seq.. r=%d, bestPosn=%d, bestValue=%d\n", (UChar)uch, r, bestPosn, bestValue);
//if(USTRINGTRIE_MATCHES(r)) { // matched - so, now what?
- //int32_t bestValue = fBackwardsTrie->getValue();
+ //int32_t bestValue = iter.getValue();
////if(debug2) u_printf("rev< /%C/ matched, skip..%d bestValue=%d\n", (UChar)uch, r, bestValue);
if(bestValue == kMATCH) { // exact match!
//if(debug2) u_printf(" exact backward match\n");
return kExceptionHere; // See if the next is another exception.
} else if(bestValue == kPARTIAL
- && fData->fForwardsPartialTrie.isValid()) { // make sure there's a forward trie
+ && fData->hasForwardsPartialTrie()) { // make sure there's a forward trie
//if(debug2) u_printf(" partial backward match\n");
// We matched the "Ph." in "Ph.D." - now we need to run everything through the forwards trie
// to see if it matches something going forward.
- fData->fForwardsPartialTrie->reset();
UStringTrieResult rfwd = USTRINGTRIE_INTERMEDIATE_VALUE;
utext_setNativeIndex(fText.getAlias(), bestPosn); // hope that's close ..
//if(debug2) u_printf("Retrying at %d\n", bestPosn);
+ // Do not modify the shared trie!
+ UCharsTrie iter(fData->getForwardsPartialTrie());
+ UChar32 uch;
while((uch=utext_next32(fText.getAlias()))!=U_SENTINEL &&
- USTRINGTRIE_HAS_NEXT(rfwd=fData->fForwardsPartialTrie->nextForCodePoint(uch))) {
+ USTRINGTRIE_HAS_NEXT(rfwd=iter.nextForCodePoint(uch))) {
//if(debug2) u_printf("fwd> /%C/ cont?%d @%d\n", (UChar)uch, rfwd, utext_getNativeIndex(fText.getAlias()));
}
if(USTRINGTRIE_MATCHES(rfwd)) {
@@ -339,7 +366,7 @@ SimpleFilteredSentenceBreakIterator::breakExceptionAt(int32_t n) {
int32_t
SimpleFilteredSentenceBreakIterator::internalNext(int32_t n) {
if(n == UBRK_DONE || // at end or
- fData->fBackwardsTrie.isNull()) { // .. no backwards table loaded == no exceptions
+ !fData->hasBackwardsTrie()) { // .. no backwards table loaded == no exceptions
return n;
}
// OK, do we need to break here?
@@ -369,7 +396,7 @@ SimpleFilteredSentenceBreakIterator::internalNext(int32_t n) {
int32_t
SimpleFilteredSentenceBreakIterator::internalPrev(int32_t n) {
if(n == 0 || n == UBRK_DONE || // at end or
- fData->fBackwardsTrie.isNull()) { // .. no backwards table loaded == no exceptions
+ !fData->hasBackwardsTrie()) { // .. no backwards table loaded == no exceptions
return n;
}
// OK, do we need to break here?
@@ -420,7 +447,7 @@ SimpleFilteredSentenceBreakIterator::previous(void) {
UBool SimpleFilteredSentenceBreakIterator::isBoundary(int32_t offset) {
if (!fDelegate->isBoundary(offset)) return false; // no break to suppress
- if (fData->fBackwardsTrie.isNull()) return true; // no data = no suppressions
+ if (!fData->hasBackwardsTrie()) return true; // no data = no suppressions
UErrorCode status = U_ZERO_ERROR;
resetState(status);
diff --git a/thirdparty/icu4c/common/hash.h b/thirdparty/icu4c/common/hash.h
index f02cb7087a..b927ddb3c3 100644
--- a/thirdparty/icu4c/common/hash.h
+++ b/thirdparty/icu4c/common/hash.h
@@ -85,16 +85,22 @@ public:
inline int32_t puti(const UnicodeString& key, int32_t value, UErrorCode& status);
+ inline int32_t putiAllowZero(const UnicodeString& key, int32_t value, UErrorCode& status);
+
inline void* get(const UnicodeString& key) const;
inline int32_t geti(const UnicodeString& key) const;
+ inline int32_t getiAndFound(const UnicodeString& key, UBool &found) const;
+
inline void* remove(const UnicodeString& key);
inline int32_t removei(const UnicodeString& key);
inline void removeAll(void);
+ inline UBool containsKey(const UnicodeString& key) const;
+
inline const UHashElement* find(const UnicodeString& key) const;
/**
@@ -203,6 +209,11 @@ inline int32_t Hashtable::puti(const UnicodeString& key, int32_t value, UErrorCo
return uhash_puti(hash, new UnicodeString(key), value, &status);
}
+inline int32_t Hashtable::putiAllowZero(const UnicodeString& key, int32_t value,
+ UErrorCode& status) {
+ return uhash_putiAllowZero(hash, new UnicodeString(key), value, &status);
+}
+
inline void* Hashtable::get(const UnicodeString& key) const {
return uhash_get(hash, &key);
}
@@ -211,6 +222,10 @@ inline int32_t Hashtable::geti(const UnicodeString& key) const {
return uhash_geti(hash, &key);
}
+inline int32_t Hashtable::getiAndFound(const UnicodeString& key, UBool &found) const {
+ return uhash_getiAndFound(hash, &key, &found);
+}
+
inline void* Hashtable::remove(const UnicodeString& key) {
return uhash_remove(hash, &key);
}
@@ -219,6 +234,10 @@ inline int32_t Hashtable::removei(const UnicodeString& key) {
return uhash_removei(hash, &key);
}
+inline UBool Hashtable::containsKey(const UnicodeString& key) const {
+ return uhash_containsKey(hash, &key);
+}
+
inline const UHashElement* Hashtable::find(const UnicodeString& key) const {
return uhash_find(hash, &key);
}
diff --git a/thirdparty/icu4c/common/localematcher.cpp b/thirdparty/icu4c/common/localematcher.cpp
index 5795cbf87e..132aee290e 100644
--- a/thirdparty/icu4c/common/localematcher.cpp
+++ b/thirdparty/icu4c/common/localematcher.cpp
@@ -345,9 +345,8 @@ UBool compareLSRs(const UHashTok t1, const UHashTok t2) {
int32_t LocaleMatcher::putIfAbsent(const LSR &lsr, int32_t i, int32_t suppLength,
UErrorCode &errorCode) {
if (U_FAILURE(errorCode)) { return suppLength; }
- int32_t index = uhash_geti(supportedLsrToIndex, &lsr);
- if (index == 0) {
- uhash_puti(supportedLsrToIndex, const_cast<LSR *>(&lsr), i + 1, &errorCode);
+ if (!uhash_containsKey(supportedLsrToIndex, &lsr)) {
+ uhash_putiAllowZero(supportedLsrToIndex, const_cast<LSR *>(&lsr), i, &errorCode);
if (U_SUCCESS(errorCode)) {
supportedLSRs[suppLength] = &lsr;
supportedIndexes[suppLength++] = i;
@@ -685,12 +684,11 @@ int32_t LocaleMatcher::getBestSuppIndex(LSR desiredLSR, LocaleLsrIterator *remai
int32_t bestSupportedLsrIndex = -1;
for (int32_t bestShiftedDistance = LocaleDistance::shiftDistance(thresholdDistance);;) {
// Quick check for exact maximized LSR.
- // Returns suppIndex+1 where 0 means not found.
if (supportedLsrToIndex != nullptr) {
desiredLSR.setHashCode();
- int32_t index = uhash_geti(supportedLsrToIndex, &desiredLSR);
- if (index != 0) {
- int32_t suppIndex = index - 1;
+ UBool found = false;
+ int32_t suppIndex = uhash_getiAndFound(supportedLsrToIndex, &desiredLSR, &found);
+ if (found) {
if (remainingIter != nullptr) {
remainingIter->rememberCurrent(desiredIndex, errorCode);
}
diff --git a/thirdparty/icu4c/common/localeprioritylist.cpp b/thirdparty/icu4c/common/localeprioritylist.cpp
index 8916b121be..4455eedb75 100644
--- a/thirdparty/icu4c/common/localeprioritylist.cpp
+++ b/thirdparty/icu4c/common/localeprioritylist.cpp
@@ -187,17 +187,18 @@ bool LocalePriorityList::add(const Locale &locale, int32_t weight, UErrorCode &e
if (U_FAILURE(errorCode)) { return false; }
}
LocalPointer<Locale> clone;
- int32_t index = uhash_geti(map, &locale);
- if (index != 0) {
+ UBool found = false;
+ int32_t index = uhash_getiAndFound(map, &locale, &found);
+ if (found) {
// Duplicate: Remove the old item and append it anew.
- LocaleAndWeight &lw = list->array[index - 1];
+ LocaleAndWeight &lw = list->array[index];
clone.adoptInstead(lw.locale);
lw.locale = nullptr;
lw.weight = 0;
++numRemoved;
}
if (weight <= 0) { // do not add q=0
- if (index != 0) {
+ if (found) {
// Not strictly necessary but cleaner.
uhash_removei(map, &locale);
}
@@ -217,7 +218,7 @@ bool LocalePriorityList::add(const Locale &locale, int32_t weight, UErrorCode &e
return false;
}
}
- uhash_puti(map, clone.getAlias(), listLength + 1, &errorCode);
+ uhash_putiAllowZero(map, clone.getAlias(), listLength, &errorCode);
if (U_FAILURE(errorCode)) { return false; }
LocaleAndWeight &lw = list->array[listLength];
lw.locale = clone.orphan();
diff --git a/thirdparty/icu4c/common/locdispnames.cpp b/thirdparty/icu4c/common/locdispnames.cpp
index 47c0667417..96af3f9aa8 100644
--- a/thirdparty/icu4c/common/locdispnames.cpp
+++ b/thirdparty/icu4c/common/locdispnames.cpp
@@ -698,7 +698,7 @@ uloc_getDisplayName(const char *locale,
} /* end switch */
if (len>0) {
- /* we addeed a component, so add separator and write it if there's room. */
+ /* we added a component, so add separator and write it if there's room. */
if(len+sepLen<=cap) {
const UChar * plimit = p + len;
for (; p < plimit; p++) {
diff --git a/thirdparty/icu4c/common/locid.cpp b/thirdparty/icu4c/common/locid.cpp
index 874e4a7055..0d506293a9 100644
--- a/thirdparty/icu4c/common/locid.cpp
+++ b/thirdparty/icu4c/common/locid.cpp
@@ -254,7 +254,7 @@ UOBJECT_DEFINE_RTTI_IMPLEMENTATION(Locale)
Locale::~Locale()
{
- if (baseName != fullName) {
+ if ((baseName != fullName) && (baseName != fullNameBuffer)) {
uprv_free(baseName);
}
baseName = NULL;
@@ -466,7 +466,7 @@ Locale& Locale::operator=(const Locale& other) {
}
Locale& Locale::operator=(Locale&& other) U_NOEXCEPT {
- if (baseName != fullName) uprv_free(baseName);
+ if ((baseName != fullName) && (baseName != fullNameBuffer)) uprv_free(baseName);
if (fullName != fullNameBuffer) uprv_free(fullName);
if (other.fullName == other.fullNameBuffer) {
@@ -524,7 +524,7 @@ static const char* const KNOWN_CANONICALIZED[] = {
"km", "km_KH", "kn", "kn_IN", "ko", "ko_KR", "ky", "ky_KG", "lo", "lo_LA",
"lt", "lt_LT", "lv", "lv_LV", "mk", "mk_MK", "ml", "ml_IN", "mn", "mn_MN",
"mr", "mr_IN", "ms", "ms_MY", "my", "my_MM", "nb", "nb_NO", "ne", "ne_NP",
- "nl", "nl_NL", "or", "or_IN", "pa", "pa_IN", "pl", "pl_PL", "ps", "ps_AF",
+ "nl", "nl_NL", "no", "or", "or_IN", "pa", "pa_IN", "pl", "pl_PL", "ps", "ps_AF",
"pt", "pt_BR", "pt_PT", "ro", "ro_RO", "ru", "ru_RU", "sd", "sd_IN", "si",
"si_LK", "sk", "sk_SK", "sl", "sl_SI", "so", "so_SO", "sq", "sq_AL", "sr",
"sr_Cyrl_RS", "sr_Latn", "sr_RS", "sv", "sv_SE", "sw", "sw_TZ", "ta",
@@ -627,6 +627,17 @@ private:
LocalMemory<const char*>& types,
LocalMemory<int32_t>& replacementIndexes,
int32_t &length, UErrorCode &status);
+
+ // Read the subdivisionAlias data from alias to
+ // strings+types+replacementIndexes
+ // Allocate length items for types, to store the type field.
+ // Allocate length items for replacementIndexes,
+ // to store the index in the strings for the replacement variant.
+ void readSubdivisionAlias(UResourceBundle* alias,
+ UniqueCharStrings* strings,
+ LocalMemory<const char*>& types,
+ LocalMemory<int32_t>& replacementIndexes,
+ int32_t &length, UErrorCode &status);
};
/**
@@ -647,6 +658,7 @@ public:
const CharStringMap& scriptMap() const { return script; }
const CharStringMap& territoryMap() const { return territory; }
const CharStringMap& variantMap() const { return variant; }
+ const CharStringMap& subdivisionMap() const { return subdivision; }
static void U_CALLCONV loadData(UErrorCode &status);
static UBool U_CALLCONV cleanup();
@@ -658,11 +670,13 @@ private:
CharStringMap scriptMap,
CharStringMap territoryMap,
CharStringMap variantMap,
+ CharStringMap subdivisionMap,
CharString* strings)
: language(std::move(languageMap)),
script(std::move(scriptMap)),
territory(std::move(territoryMap)),
variant(std::move(variantMap)),
+ subdivision(std::move(subdivisionMap)),
strings(strings) {
}
@@ -676,6 +690,7 @@ private:
CharStringMap script;
CharStringMap territory;
CharStringMap variant;
+ CharStringMap subdivision;
CharString* strings;
friend class AliasDataBuilder;
@@ -867,6 +882,34 @@ AliasDataBuilder::readVariantAlias(
}
/**
+ * Read the subdivisionAlias data from alias to strings+types+replacementIndexes.
+ * Allocate length items for types, to store the type field. Allocate length
+ * items for replacementIndexes, to store the index in the strings for the
+ * replacement regions.
+ */
+void
+AliasDataBuilder::readSubdivisionAlias(
+ UResourceBundle* alias,
+ UniqueCharStrings* strings,
+ LocalMemory<const char*>& types,
+ LocalMemory<int32_t>& replacementIndexes,
+ int32_t &length,
+ UErrorCode &status)
+{
+ return readAlias(
+ alias, strings, types, replacementIndexes, length,
+#if U_DEBUG
+ [](const char* type) {
+ U_ASSERT(uprv_strlen(type) >= 3 && uprv_strlen(type) <= 8);
+ },
+#else
+ [](const char*) {},
+#endif
+ [](const UnicodeString&) { },
+ status);
+}
+
+/**
* Initializes the alias data from the ICU resource bundles. The alias data
* contains alias of language, country, script and variants.
*
@@ -905,12 +948,14 @@ AliasDataBuilder::build(UErrorCode &status) {
ures_getByKey(metadataAlias.getAlias(), "territory", nullptr, &status));
LocalUResourceBundlePointer variantAlias(
ures_getByKey(metadataAlias.getAlias(), "variant", nullptr, &status));
+ LocalUResourceBundlePointer subdivisionAlias(
+ ures_getByKey(metadataAlias.getAlias(), "subdivision", nullptr, &status));
if (U_FAILURE(status)) {
return nullptr;
}
int32_t languagesLength = 0, scriptLength = 0, territoryLength = 0,
- variantLength = 0;
+ variantLength = 0, subdivisionLength = 0;
// Read the languageAlias into languageTypes, languageReplacementIndexes
// and strings
@@ -955,6 +1000,16 @@ AliasDataBuilder::build(UErrorCode &status) {
variantReplacementIndexes,
variantLength, status);
+ // Read the subdivisionAlias into subdivisionTypes, subdivisionReplacementIndexes
+ // and strings
+ LocalMemory<const char*> subdivisionTypes;
+ LocalMemory<int32_t> subdivisionReplacementIndexes;
+ readSubdivisionAlias(subdivisionAlias.getAlias(),
+ &strings,
+ subdivisionTypes,
+ subdivisionReplacementIndexes,
+ subdivisionLength, status);
+
if (U_FAILURE(status)) {
return nullptr;
}
@@ -994,6 +1049,14 @@ AliasDataBuilder::build(UErrorCode &status) {
status);
}
+ // Build the subdivisionMap from subdivisionTypes & subdivisionReplacementIndexes.
+ CharStringMap subdivisionMap(2, status);
+ for (int32_t i = 0; U_SUCCESS(status) && i < subdivisionLength; i++) {
+ subdivisionMap.put(subdivisionTypes[i],
+ strings.get(subdivisionReplacementIndexes[i]),
+ status);
+ }
+
if (U_FAILURE(status)) {
return nullptr;
}
@@ -1004,6 +1067,7 @@ AliasDataBuilder::build(UErrorCode &status) {
std::move(scriptMap),
std::move(territoryMap),
std::move(variantMap),
+ std::move(subdivisionMap),
strings.orphanCharStrings());
if (data == nullptr) {
@@ -1105,6 +1169,14 @@ private:
// Replace by using variantAlias.
bool replaceVariant(UErrorCode& status);
+
+ // Replace by using subdivisionAlias.
+ bool replaceSubdivision(StringPiece subdivision,
+ CharString& output, UErrorCode& status);
+
+ // Replace transformed extensions.
+ bool replaceTransformedExtensions(
+ CharString& transformedExtensions, CharString& output, UErrorCode& status);
};
CharString&
@@ -1294,7 +1366,6 @@ AliasReplacer::replaceLanguage(
}
}
if (replacedExtensions != nullptr) {
- // TODO(ICU-21292)
// DO NOTHING
// UTS35 does not specifiy what should we do if we have extensions in the
// replacement. Currently we know only the following 4 "BCP47 LegacyRules" have
@@ -1435,6 +1506,106 @@ AliasReplacer::replaceVariant(UErrorCode& status)
return false;
}
+bool
+AliasReplacer::replaceSubdivision(
+ StringPiece subdivision, CharString& output, UErrorCode& status)
+{
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ const char *replacement = data->subdivisionMap().get(subdivision.data());
+ if (replacement != nullptr) {
+ const char* firstSpace = uprv_strchr(replacement, ' ');
+ // Found replacement data for this subdivision.
+ size_t len = (firstSpace != nullptr) ?
+ (firstSpace - replacement) : uprv_strlen(replacement);
+ if (2 <= len && len <= 8) {
+ output.append(replacement, (int32_t)len, status);
+ if (2 == len) {
+ // Add 'zzzz' based on changes to UTS #35 for CLDR-14312.
+ output.append("zzzz", 4, status);
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool
+AliasReplacer::replaceTransformedExtensions(
+ CharString& transformedExtensions, CharString& output, UErrorCode& status)
+{
+ // The content of the transformedExtensions will be modified in this
+ // function to NULL-terminating (tkey-tvalue) pairs.
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ int32_t len = transformedExtensions.length();
+ const char* str = transformedExtensions.data();
+ const char* tkey = ultag_getTKeyStart(str);
+ int32_t tlangLen = (tkey == str) ? 0 :
+ ((tkey == nullptr) ? len : static_cast<int32_t>((tkey - str - 1)));
+ CharStringByteSink sink(&output);
+ if (tlangLen > 0) {
+ Locale tlang = LocaleBuilder()
+ .setLanguageTag(StringPiece(str, tlangLen))
+ .build(status);
+ tlang.canonicalize(status);
+ tlang.toLanguageTag(sink, status);
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ T_CString_toLowerCase(output.data());
+ }
+ if (tkey != nullptr) {
+ // We need to sort the tfields by tkey
+ UVector tfields(status);
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ do {
+ const char* tvalue = uprv_strchr(tkey, '-');
+ if (tvalue == nullptr) {
+ status = U_ILLEGAL_ARGUMENT_ERROR;
+ }
+ const char* nextTKey = ultag_getTKeyStart(tvalue);
+ if (nextTKey != nullptr) {
+ *((char*)(nextTKey-1)) = '\0'; // NULL terminate tvalue
+ }
+ tfields.insertElementAt((void*)tkey, tfields.size(), status);
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ tkey = nextTKey;
+ } while (tkey != nullptr);
+ tfields.sort([](UElement e1, UElement e2) -> int8_t {
+ // uprv_strcmp return int and in some platform, such as arm64-v8a,
+ // it may return positive values > 127 which cause the casted value
+ // of int8_t negative.
+ int res = uprv_strcmp(
+ (const char*)e1.pointer, (const char*)e2.pointer);
+ return (res == 0) ? 0 : ((res > 0) ? 1 : -1);
+ }, status);
+ for (int32_t i = 0; i < tfields.size(); i++) {
+ if (output.length() > 0) {
+ output.append('-', status);
+ }
+ const char* tfield = (const char*) tfields.elementAt(i);
+ const char* tvalue = uprv_strchr(tfield, '-');
+ // Split the "tkey-tvalue" pair string so that we can canonicalize the tvalue.
+ U_ASSERT(tvalue != nullptr);
+ *((char*)tvalue++) = '\0'; // NULL terminate tkey
+ output.append(tfield, status).append('-', status);
+ const char* bcpTValue = ulocimp_toBcpType(tfield, tvalue, nullptr, nullptr);
+ output.append((bcpTValue == nullptr) ? tvalue : bcpTValue, status);
+ }
+ }
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ return true;
+}
+
CharString&
AliasReplacer::outputToString(
CharString& out, UErrorCode status)
@@ -1453,8 +1624,12 @@ AliasReplacer::outputToString(
out.append(SEP_CHAR, status);
}
variants.sort([](UElement e1, UElement e2) -> int8_t {
- return uprv_strcmp(
+ // uprv_strcmp return int and in some platform, such as arm64-v8a,
+ // it may return positive values > 127 which cause the casted value
+ // of int8_t negative.
+ int res = uprv_strcmp(
(const char*)e1.pointer, (const char*)e2.pointer);
+ return (res == 0) ? 0 : ((res > 0) ? 1 : -1);
}, status);
int32_t variantsStart = out.length();
for (int32_t i = 0; i < variants.size(); i++) {
@@ -1497,7 +1672,6 @@ AliasReplacer::replace(const Locale& locale, CharString& out, UErrorCode& status
region = nullptr;
}
const char* variantsStr = locale.getVariant();
- const char* extensionsStr = locale_getKeywordsStart(locale.getName());
CharString variantsBuff(variantsStr, -1, status);
if (!variantsBuff.isEmpty()) {
if (U_FAILURE(status)) { return false; }
@@ -1516,8 +1690,12 @@ AliasReplacer::replace(const Locale& locale, CharString& out, UErrorCode& status
// Sort the variants
variants.sort([](UElement e1, UElement e2) -> int8_t {
- return uprv_strcmp(
+ // uprv_strcmp return int and in some platform, such as arm64-v8a,
+ // it may return positive values > 127 which cause the casted value
+ // of int8_t negative.
+ int res = uprv_strcmp(
(const char*)e1.pointer, (const char*)e2.pointer);
+ return (res == 0) ? 0 : ((res > 0) ? 1 : -1);
}, status);
// A changed count to assert when loop too many times.
@@ -1561,11 +1739,52 @@ AliasReplacer::replace(const Locale& locale, CharString& out, UErrorCode& status
if (U_FAILURE(status)) { return false; }
// Nothing changed and we know the order of the vaiants are not change
// because we have no variant or only one.
- if (changed == 0 && variants.size() <= 1) {
+ const char* extensionsStr = locale_getKeywordsStart(locale.getName());
+ if (changed == 0 && variants.size() <= 1 && extensionsStr == nullptr) {
return false;
}
outputToString(out, status);
+ if (U_FAILURE(status)) {
+ return false;
+ }
if (extensionsStr != nullptr) {
+ changed = 0;
+ Locale temp(locale);
+ LocalPointer<icu::StringEnumeration> iter(locale.createKeywords(status));
+ if (U_SUCCESS(status) && !iter.isNull()) {
+ const char* key;
+ while ((key = iter->next(nullptr, status)) != nullptr) {
+ if (uprv_strcmp("sd", key) == 0 || uprv_strcmp("rg", key) == 0 ||
+ uprv_strcmp("t", key) == 0) {
+ CharString value;
+ CharStringByteSink valueSink(&value);
+ locale.getKeywordValue(key, valueSink, status);
+ if (U_FAILURE(status)) {
+ status = U_ZERO_ERROR;
+ continue;
+ }
+ CharString replacement;
+ if (uprv_strlen(key) == 2) {
+ if (replaceSubdivision(value.toStringPiece(), replacement, status)) {
+ changed++;
+ temp.setKeywordValue(key, replacement.data(), status);
+ }
+ } else {
+ U_ASSERT(uprv_strcmp(key, "t") == 0);
+ if (replaceTransformedExtensions(value, replacement, status)) {
+ changed++;
+ temp.setKeywordValue(key, replacement.data(), status);
+ }
+ }
+ if (U_FAILURE(status)) {
+ return false;
+ }
+ }
+ }
+ }
+ if (changed != 0) {
+ extensionsStr = locale_getKeywordsStart(temp.getName());
+ }
out.append(extensionsStr, status);
}
if (U_FAILURE(status)) {
@@ -1573,8 +1792,6 @@ AliasReplacer::replace(const Locale& locale, CharString& out, UErrorCode& status
}
// If the tag is not changed, return.
if (uprv_strcmp(out.data(), locale.getName()) == 0) {
- U_ASSERT(changed == 0);
- U_ASSERT(variants.size() > 1);
out.clear();
return false;
}
@@ -1636,7 +1853,7 @@ Locale& Locale::init(const char* localeID, UBool canonicalize)
{
fIsBogus = FALSE;
/* Free our current storage */
- if (baseName != fullName) {
+ if ((baseName != fullName) && (baseName != fullNameBuffer)) {
uprv_free(baseName);
}
baseName = NULL;
@@ -1672,6 +1889,7 @@ Locale& Locale::init(const char* localeID, UBool canonicalize)
uloc_getName(localeID, fullName, sizeof(fullNameBuffer), &err);
if(err == U_BUFFER_OVERFLOW_ERROR || length >= (int32_t)sizeof(fullNameBuffer)) {
+ U_ASSERT(baseName == nullptr);
/*Go to heap for the fullName if necessary*/
fullName = (char *)uprv_malloc(sizeof(char)*(length + 1));
if(fullName == 0) {
@@ -1825,7 +2043,7 @@ Locale::hashCode() const
void
Locale::setToBogus() {
/* Free our current storage */
- if(baseName != fullName) {
+ if((baseName != fullName) && (baseName != fullNameBuffer)) {
uprv_free(baseName);
}
baseName = NULL;
diff --git a/thirdparty/icu4c/common/loclikelysubtags.cpp b/thirdparty/icu4c/common/loclikelysubtags.cpp
index a031bfa587..aa592e6ea8 100644
--- a/thirdparty/icu4c/common/loclikelysubtags.cpp
+++ b/thirdparty/icu4c/common/loclikelysubtags.cpp
@@ -320,7 +320,8 @@ XLikelySubtags::~XLikelySubtags() {
LSR XLikelySubtags::makeMaximizedLsrFrom(const Locale &locale, UErrorCode &errorCode) const {
const char *name = locale.getName();
if (uprv_isAtSign(name[0]) && name[1] == 'x' && name[2] == '=') { // name.startsWith("@x=")
- // Private use language tag x-subtag-subtag...
+ // Private use language tag x-subtag-subtag... which CLDR changes to
+ // und-x-subtag-subtag...
return LSR(name, "", "", LSR::EXPLICIT_LSR);
}
return makeMaximizedLsr(locale.getLanguage(), locale.getScript(), locale.getCountry(),
diff --git a/thirdparty/icu4c/common/norm2allmodes.h b/thirdparty/icu4c/common/norm2allmodes.h
index e8bd52c6ae..584835da57 100644
--- a/thirdparty/icu4c/common/norm2allmodes.h
+++ b/thirdparty/icu4c/common/norm2allmodes.h
@@ -38,7 +38,7 @@ public:
virtual UnicodeString &
normalize(const UnicodeString &src,
UnicodeString &dest,
- UErrorCode &errorCode) const {
+ UErrorCode &errorCode) const U_OVERRIDE {
if(U_FAILURE(errorCode)) {
dest.setToBogus();
return dest;
@@ -64,13 +64,13 @@ public:
virtual UnicodeString &
normalizeSecondAndAppend(UnicodeString &first,
const UnicodeString &second,
- UErrorCode &errorCode) const {
+ UErrorCode &errorCode) const U_OVERRIDE {
return normalizeSecondAndAppend(first, second, true, errorCode);
}
virtual UnicodeString &
append(UnicodeString &first,
const UnicodeString &second,
- UErrorCode &errorCode) const {
+ UErrorCode &errorCode) const U_OVERRIDE {
return normalizeSecondAndAppend(first, second, false, errorCode);
}
UnicodeString &
@@ -107,7 +107,7 @@ public:
UnicodeString &safeMiddle,
ReorderingBuffer &buffer, UErrorCode &errorCode) const = 0;
virtual UBool
- getDecomposition(UChar32 c, UnicodeString &decomposition) const {
+ getDecomposition(UChar32 c, UnicodeString &decomposition) const U_OVERRIDE {
UChar buffer[4];
int32_t length;
const UChar *d=impl.getDecomposition(c, buffer, length);
@@ -122,7 +122,7 @@ public:
return true;
}
virtual UBool
- getRawDecomposition(UChar32 c, UnicodeString &decomposition) const {
+ getRawDecomposition(UChar32 c, UnicodeString &decomposition) const U_OVERRIDE {
UChar buffer[30];
int32_t length;
const UChar *d=impl.getRawDecomposition(c, buffer, length);
@@ -137,18 +137,18 @@ public:
return true;
}
virtual UChar32
- composePair(UChar32 a, UChar32 b) const {
+ composePair(UChar32 a, UChar32 b) const U_OVERRIDE {
return impl.composePair(a, b);
}
virtual uint8_t
- getCombiningClass(UChar32 c) const {
+ getCombiningClass(UChar32 c) const U_OVERRIDE {
return impl.getCC(impl.getNorm16(c));
}
// quick checks
virtual UBool
- isNormalized(const UnicodeString &s, UErrorCode &errorCode) const {
+ isNormalized(const UnicodeString &s, UErrorCode &errorCode) const U_OVERRIDE {
if(U_FAILURE(errorCode)) {
return false;
}
@@ -161,11 +161,11 @@ public:
return sLimit==spanQuickCheckYes(sArray, sLimit, errorCode);
}
virtual UNormalizationCheckResult
- quickCheck(const UnicodeString &s, UErrorCode &errorCode) const {
+ quickCheck(const UnicodeString &s, UErrorCode &errorCode) const U_OVERRIDE {
return Normalizer2WithImpl::isNormalized(s, errorCode) ? UNORM_YES : UNORM_NO;
}
virtual int32_t
- spanQuickCheckYes(const UnicodeString &s, UErrorCode &errorCode) const {
+ spanQuickCheckYes(const UnicodeString &s, UErrorCode &errorCode) const U_OVERRIDE {
if(U_FAILURE(errorCode)) {
return 0;
}
@@ -194,27 +194,57 @@ public:
private:
virtual void
normalize(const UChar *src, const UChar *limit,
- ReorderingBuffer &buffer, UErrorCode &errorCode) const {
+ ReorderingBuffer &buffer, UErrorCode &errorCode) const U_OVERRIDE {
impl.decompose(src, limit, &buffer, errorCode);
}
using Normalizer2WithImpl::normalize; // Avoid warning about hiding base class function.
virtual void
normalizeAndAppend(const UChar *src, const UChar *limit, UBool doNormalize,
UnicodeString &safeMiddle,
- ReorderingBuffer &buffer, UErrorCode &errorCode) const {
+ ReorderingBuffer &buffer, UErrorCode &errorCode) const U_OVERRIDE {
impl.decomposeAndAppend(src, limit, doNormalize, safeMiddle, buffer, errorCode);
}
+
+ void
+ normalizeUTF8(uint32_t options, StringPiece src, ByteSink &sink,
+ Edits *edits, UErrorCode &errorCode) const U_OVERRIDE {
+ if (U_FAILURE(errorCode)) {
+ return;
+ }
+ if (edits != nullptr && (options & U_EDITS_NO_RESET) == 0) {
+ edits->reset();
+ }
+ const uint8_t *s = reinterpret_cast<const uint8_t *>(src.data());
+ impl.decomposeUTF8(options, s, s + src.length(), &sink, edits, errorCode);
+ sink.Flush();
+ }
+ virtual UBool
+ isNormalizedUTF8(StringPiece sp, UErrorCode &errorCode) const U_OVERRIDE {
+ if(U_FAILURE(errorCode)) {
+ return false;
+ }
+ const uint8_t *s = reinterpret_cast<const uint8_t *>(sp.data());
+ const uint8_t *sLimit = s + sp.length();
+ return sLimit == impl.decomposeUTF8(0, s, sLimit, nullptr, nullptr, errorCode);
+ }
+
virtual const UChar *
- spanQuickCheckYes(const UChar *src, const UChar *limit, UErrorCode &errorCode) const {
+ spanQuickCheckYes(const UChar *src, const UChar *limit, UErrorCode &errorCode) const U_OVERRIDE {
return impl.decompose(src, limit, NULL, errorCode);
}
using Normalizer2WithImpl::spanQuickCheckYes; // Avoid warning about hiding base class function.
- virtual UNormalizationCheckResult getQuickCheck(UChar32 c) const {
+ virtual UNormalizationCheckResult getQuickCheck(UChar32 c) const U_OVERRIDE {
return impl.isDecompYes(impl.getNorm16(c)) ? UNORM_YES : UNORM_NO;
}
- virtual UBool hasBoundaryBefore(UChar32 c) const { return impl.hasDecompBoundaryBefore(c); }
- virtual UBool hasBoundaryAfter(UChar32 c) const { return impl.hasDecompBoundaryAfter(c); }
- virtual UBool isInert(UChar32 c) const { return impl.isDecompInert(c); }
+ virtual UBool hasBoundaryBefore(UChar32 c) const U_OVERRIDE {
+ return impl.hasDecompBoundaryBefore(c);
+ }
+ virtual UBool hasBoundaryAfter(UChar32 c) const U_OVERRIDE {
+ return impl.hasDecompBoundaryAfter(c);
+ }
+ virtual UBool isInert(UChar32 c) const U_OVERRIDE {
+ return impl.isDecompInert(c);
+ }
};
class ComposeNormalizer2 : public Normalizer2WithImpl {
@@ -321,24 +351,30 @@ public:
private:
virtual void
normalize(const UChar *src, const UChar *limit,
- ReorderingBuffer &buffer, UErrorCode &errorCode) const {
+ ReorderingBuffer &buffer, UErrorCode &errorCode) const U_OVERRIDE {
impl.makeFCD(src, limit, &buffer, errorCode);
}
using Normalizer2WithImpl::normalize; // Avoid warning about hiding base class function.
virtual void
normalizeAndAppend(const UChar *src, const UChar *limit, UBool doNormalize,
UnicodeString &safeMiddle,
- ReorderingBuffer &buffer, UErrorCode &errorCode) const {
+ ReorderingBuffer &buffer, UErrorCode &errorCode) const U_OVERRIDE {
impl.makeFCDAndAppend(src, limit, doNormalize, safeMiddle, buffer, errorCode);
}
virtual const UChar *
- spanQuickCheckYes(const UChar *src, const UChar *limit, UErrorCode &errorCode) const {
+ spanQuickCheckYes(const UChar *src, const UChar *limit, UErrorCode &errorCode) const U_OVERRIDE {
return impl.makeFCD(src, limit, NULL, errorCode);
}
using Normalizer2WithImpl::spanQuickCheckYes; // Avoid warning about hiding base class function.
- virtual UBool hasBoundaryBefore(UChar32 c) const { return impl.hasFCDBoundaryBefore(c); }
- virtual UBool hasBoundaryAfter(UChar32 c) const { return impl.hasFCDBoundaryAfter(c); }
- virtual UBool isInert(UChar32 c) const { return impl.isFCDInert(c); }
+ virtual UBool hasBoundaryBefore(UChar32 c) const U_OVERRIDE {
+ return impl.hasFCDBoundaryBefore(c);
+ }
+ virtual UBool hasBoundaryAfter(UChar32 c) const U_OVERRIDE {
+ return impl.hasFCDBoundaryAfter(c);
+ }
+ virtual UBool isInert(UChar32 c) const U_OVERRIDE {
+ return impl.isFCDInert(c);
+ }
};
struct Norm2AllModes : public UMemory {
diff --git a/thirdparty/icu4c/common/normalizer2impl.cpp b/thirdparty/icu4c/common/normalizer2impl.cpp
index cbf6b4d980..c0ad5c69f3 100644
--- a/thirdparty/icu4c/common/normalizer2impl.cpp
+++ b/thirdparty/icu4c/common/normalizer2impl.cpp
@@ -731,9 +731,131 @@ UBool Normalizer2Impl::decompose(UChar32 c, uint16_t norm16,
return buffer.append((const UChar *)mapping+1, length, TRUE, leadCC, trailCC, errorCode);
}
+// Dual functionality:
+// sink != nullptr: normalize
+// sink == nullptr: isNormalized/spanQuickCheckYes
+const uint8_t *
+Normalizer2Impl::decomposeUTF8(uint32_t options,
+ const uint8_t *src, const uint8_t *limit,
+ ByteSink *sink, Edits *edits, UErrorCode &errorCode) const {
+ U_ASSERT(limit != nullptr);
+ UnicodeString s16;
+ uint8_t minNoLead = leadByteForCP(minDecompNoCP);
+
+ const uint8_t *prevBoundary = src;
+ // only for quick check
+ uint8_t prevCC = 0;
+
+ for (;;) {
+ // Fast path: Scan over a sequence of characters below the minimum "no" code point,
+ // or with (decompYes && ccc==0) properties.
+ const uint8_t *fastStart = src;
+ const uint8_t *prevSrc;
+ uint16_t norm16 = 0;
+
+ for (;;) {
+ if (src == limit) {
+ if (prevBoundary != limit && sink != nullptr) {
+ ByteSinkUtil::appendUnchanged(prevBoundary, limit,
+ *sink, options, edits, errorCode);
+ }
+ return src;
+ }
+ if (*src < minNoLead) {
+ ++src;
+ } else {
+ prevSrc = src;
+ UCPTRIE_FAST_U8_NEXT(normTrie, UCPTRIE_16, src, limit, norm16);
+ if (!isMostDecompYesAndZeroCC(norm16)) {
+ break;
+ }
+ }
+ }
+ // isMostDecompYesAndZeroCC(norm16) is false, that is, norm16>=minYesNo,
+ // and the current character at [prevSrc..src[ is not a common case with cc=0
+ // (MIN_NORMAL_MAYBE_YES or JAMO_VT).
+ // It could still be a maybeYes with cc=0.
+ if (prevSrc != fastStart) {
+ // The fast path looped over yes/0 characters before the current one.
+ if (sink != nullptr &&
+ !ByteSinkUtil::appendUnchanged(prevBoundary, prevSrc,
+ *sink, options, edits, errorCode)) {
+ break;
+ }
+ prevBoundary = prevSrc;
+ prevCC = 0;
+ }
+
+ // Medium-fast path: Quick check.
+ if (isMaybeOrNonZeroCC(norm16)) {
+ // Does not decompose.
+ uint8_t cc = getCCFromYesOrMaybe(norm16);
+ if (prevCC <= cc || cc == 0) {
+ prevCC = cc;
+ if (cc <= 1) {
+ if (sink != nullptr &&
+ !ByteSinkUtil::appendUnchanged(prevBoundary, src,
+ *sink, options, edits, errorCode)) {
+ break;
+ }
+ prevBoundary = src;
+ }
+ continue;
+ }
+ }
+ if (sink == nullptr) {
+ return prevBoundary; // quick check: "no" or cc out of order
+ }
+
+ // Slow path
+ // Decompose up to and including the current character.
+ if (prevBoundary != prevSrc && norm16HasDecompBoundaryBefore(norm16)) {
+ if (!ByteSinkUtil::appendUnchanged(prevBoundary, prevSrc,
+ *sink, options, edits, errorCode)) {
+ break;
+ }
+ prevBoundary = prevSrc;
+ }
+ ReorderingBuffer buffer(*this, s16, errorCode);
+ if (U_FAILURE(errorCode)) {
+ break;
+ }
+ decomposeShort(prevBoundary, src, STOP_AT_LIMIT, FALSE /* onlyContiguous */,
+ buffer, errorCode);
+ // Decompose until the next boundary.
+ if (buffer.getLastCC() > 1) {
+ src = decomposeShort(src, limit, STOP_AT_DECOMP_BOUNDARY, FALSE /* onlyContiguous */,
+ buffer, errorCode);
+ }
+ if (U_FAILURE(errorCode)) {
+ break;
+ }
+ if ((src - prevSrc) > INT32_MAX) { // guard before buffer.equals()
+ errorCode = U_INDEX_OUTOFBOUNDS_ERROR;
+ break;
+ }
+ // We already know there was a change if the original character decomposed;
+ // otherwise compare.
+ if (isMaybeOrNonZeroCC(norm16) && buffer.equals(prevBoundary, src)) {
+ if (!ByteSinkUtil::appendUnchanged(prevBoundary, src,
+ *sink, options, edits, errorCode)) {
+ break;
+ }
+ } else {
+ if (!ByteSinkUtil::appendChange(prevBoundary, src, buffer.getStart(), buffer.length(),
+ *sink, edits, errorCode)) {
+ break;
+ }
+ }
+ prevBoundary = src;
+ prevCC = 0;
+ }
+ return src;
+}
+
const uint8_t *
Normalizer2Impl::decomposeShort(const uint8_t *src, const uint8_t *limit,
- UBool stopAtCompBoundary, UBool onlyContiguous,
+ StopAt stopAt, UBool onlyContiguous,
ReorderingBuffer &buffer, UErrorCode &errorCode) const {
if (U_FAILURE(errorCode)) {
return nullptr;
@@ -746,21 +868,28 @@ Normalizer2Impl::decomposeShort(const uint8_t *src, const uint8_t *limit,
UChar32 c = U_SENTINEL;
if (norm16 >= limitNoNo) {
if (isMaybeOrNonZeroCC(norm16)) {
- // No boundaries around this character.
+ // No comp boundaries around this character.
+ uint8_t cc = getCCFromYesOrMaybe(norm16);
+ if (cc == 0 && stopAt == STOP_AT_DECOMP_BOUNDARY) {
+ return prevSrc;
+ }
c = codePointFromValidUTF8(prevSrc, src);
- if (!buffer.append(c, getCCFromYesOrMaybe(norm16), errorCode)) {
+ if (!buffer.append(c, cc, errorCode)) {
return nullptr;
}
+ if (stopAt == STOP_AT_DECOMP_BOUNDARY && buffer.getLastCC() <= 1) {
+ return src;
+ }
continue;
}
// Maps to an isCompYesAndZeroCC.
- if (stopAtCompBoundary) {
+ if (stopAt != STOP_AT_LIMIT) {
return prevSrc;
}
c = codePointFromValidUTF8(prevSrc, src);
c = mapAlgorithmic(c, norm16);
norm16 = getRawNorm16(c);
- } else if (stopAtCompBoundary && norm16 < minNoNoCompNoMaybeCC) {
+ } else if (stopAt != STOP_AT_LIMIT && norm16 < minNoNoCompNoMaybeCC) {
return prevSrc;
}
// norm16!=INERT guarantees that [prevSrc, src[ is valid UTF-8.
@@ -768,7 +897,8 @@ Normalizer2Impl::decomposeShort(const uint8_t *src, const uint8_t *limit,
// its norm16==INERT is normalization-inert,
// so it gets copied unchanged in the fast path,
// and we stop the slow path where invalid UTF-8 begins.
- U_ASSERT(norm16 != INERT);
+ // c >= 0 is the result of an algorithmic mapping.
+ U_ASSERT(c >= 0 || norm16 != INERT);
if (norm16 < minYesNo) {
if (c < 0) {
c = codePointFromValidUTF8(prevSrc, src);
@@ -798,11 +928,15 @@ Normalizer2Impl::decomposeShort(const uint8_t *src, const uint8_t *limit,
} else {
leadCC = 0;
}
+ if (leadCC == 0 && stopAt == STOP_AT_DECOMP_BOUNDARY) {
+ return prevSrc;
+ }
if (!buffer.append((const char16_t *)mapping+1, length, TRUE, leadCC, trailCC, errorCode)) {
return nullptr;
}
}
- if (stopAtCompBoundary && norm16HasCompBoundaryAfter(norm16, onlyContiguous)) {
+ if ((stopAt == STOP_AT_COMP_BOUNDARY && norm16HasCompBoundaryAfter(norm16, onlyContiguous)) ||
+ (stopAt == STOP_AT_DECOMP_BOUNDARY && buffer.getLastCC() <= 1)) {
return src;
}
}
@@ -1954,10 +2088,10 @@ Normalizer2Impl::composeUTF8(uint32_t options, UBool onlyContiguous,
break;
}
// We know there is not a boundary here.
- decomposeShort(prevSrc, src, FALSE /* !stopAtCompBoundary */, onlyContiguous,
+ decomposeShort(prevSrc, src, STOP_AT_LIMIT, onlyContiguous,
buffer, errorCode);
// Decompose until the next boundary.
- src = decomposeShort(src, limit, TRUE /* stopAtCompBoundary */, onlyContiguous,
+ src = decomposeShort(src, limit, STOP_AT_COMP_BOUNDARY, onlyContiguous,
buffer, errorCode);
if (U_FAILURE(errorCode)) {
break;
diff --git a/thirdparty/icu4c/common/normalizer2impl.h b/thirdparty/icu4c/common/normalizer2impl.h
index 4218a30a34..bdb6767a92 100644
--- a/thirdparty/icu4c/common/normalizer2impl.h
+++ b/thirdparty/icu4c/common/normalizer2impl.h
@@ -491,6 +491,12 @@ public:
UnicodeString &safeMiddle,
ReorderingBuffer &buffer,
UErrorCode &errorCode) const;
+
+ /** sink==nullptr: isNormalized()/spanQuickCheckYes() */
+ const uint8_t *decomposeUTF8(uint32_t options,
+ const uint8_t *src, const uint8_t *limit,
+ ByteSink *sink, Edits *edits, UErrorCode &errorCode) const;
+
UBool compose(const UChar *src, const UChar *limit,
UBool onlyContiguous,
UBool doCompose,
@@ -649,6 +655,9 @@ private:
UChar32 minNeedDataCP,
ReorderingBuffer *buffer,
UErrorCode &errorCode) const;
+
+ enum StopAt { STOP_AT_LIMIT, STOP_AT_DECOMP_BOUNDARY, STOP_AT_COMP_BOUNDARY };
+
const UChar *decomposeShort(const UChar *src, const UChar *limit,
UBool stopAtCompBoundary, UBool onlyContiguous,
ReorderingBuffer &buffer, UErrorCode &errorCode) const;
@@ -656,7 +665,7 @@ private:
ReorderingBuffer &buffer, UErrorCode &errorCode) const;
const uint8_t *decomposeShort(const uint8_t *src, const uint8_t *limit,
- UBool stopAtCompBoundary, UBool onlyContiguous,
+ StopAt stopAt, UBool onlyContiguous,
ReorderingBuffer &buffer, UErrorCode &errorCode) const;
static int32_t combine(const uint16_t *list, UChar32 trail);
diff --git a/thirdparty/icu4c/common/pluralmap.h b/thirdparty/icu4c/common/pluralmap.h
index d898ac4671..2a14a07af1 100644
--- a/thirdparty/icu4c/common/pluralmap.h
+++ b/thirdparty/icu4c/common/pluralmap.h
@@ -24,7 +24,7 @@ class U_COMMON_API PluralMapBase : public UMemory {
public:
/**
* The names of all the plural categories. NONE is not an actual plural
- * category, but rather represents the absense of a plural category.
+ * category, but rather represents the absence of a plural category.
*/
enum Category {
NONE = -1,
diff --git a/thirdparty/icu4c/common/putil.cpp b/thirdparty/icu4c/common/putil.cpp
index 3ed6a05d22..ffcbbcce59 100644
--- a/thirdparty/icu4c/common/putil.cpp
+++ b/thirdparty/icu4c/common/putil.cpp
@@ -1139,7 +1139,7 @@ uprv_tzname(int n)
#endif
if (tzid != NULL && isValidOlsonID(tzid)
#if U_PLATFORM == U_PF_SOLARIS
- /* When TZ equals localtime on Solaris, check the /etc/localtime file. */
+ /* Don't misinterpret TZ "localtime" on Solaris as a time zone name. */
&& uprv_strcmp(tzid, TZ_ENV_CHECK) != 0
#endif
) {
@@ -1361,7 +1361,7 @@ uprv_pathIsAbsolute(const char *path)
/* Backup setting of ICU_DATA_DIR_PREFIX_ENV_VAR
(needed for some Darwin ICU build environments) */
-#if U_PLATFORM_IS_DARWIN_BASED && TARGET_OS_SIMULATOR
+#if U_PLATFORM_IS_DARWIN_BASED && defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
# if !defined(ICU_DATA_DIR_PREFIX_ENV_VAR)
# define ICU_DATA_DIR_PREFIX_ENV_VAR "IPHONE_SIMULATOR_ROOT"
# endif
diff --git a/thirdparty/icu4c/common/putilimp.h b/thirdparty/icu4c/common/putilimp.h
index a325c6c359..5b95a68418 100644
--- a/thirdparty/icu4c/common/putilimp.h
+++ b/thirdparty/icu4c/common/putilimp.h
@@ -527,7 +527,7 @@ U_CAPI void * U_EXPORT2 uprv_maximumPtr(void *base);
* on the destination pointer and capacity cannot overflow.
*
* The pinned capacity must fulfill the following conditions (for positive capacities):
- * - dest + capacity is a valid pointer according to the machine arcitecture (AS/400, 64-bit, etc.)
+ * - dest + capacity is a valid pointer according to the machine architecture (AS/400, 64-bit, etc.)
* - (dest + capacity) >= dest
* - The size (in bytes) of T[capacity] does not exceed 0x7fffffff
*
diff --git a/thirdparty/icu4c/common/rbbi.cpp b/thirdparty/icu4c/common/rbbi.cpp
index 9b7e70c3cf..b821ca4463 100644
--- a/thirdparty/icu4c/common/rbbi.cpp
+++ b/thirdparty/icu4c/common/rbbi.cpp
@@ -812,7 +812,7 @@ int32_t RuleBasedBreakIterator::handleNext() {
}
#endif
- // handleNext alway sets the break tag value.
+ // handleNext always sets the break tag value.
// Set the default for it.
fRuleStatusIndex = 0;
diff --git a/thirdparty/icu4c/common/rbbi_cache.cpp b/thirdparty/icu4c/common/rbbi_cache.cpp
index 63ff3001c7..44f19d8697 100644
--- a/thirdparty/icu4c/common/rbbi_cache.cpp
+++ b/thirdparty/icu4c/common/rbbi_cache.cpp
@@ -258,7 +258,7 @@ void RuleBasedBreakIterator::BreakCache::preceding(int32_t startPos, UErrorCode
previous(status);
} else {
// seek() leaves the BreakCache positioned at the preceding boundary
- // if the requested position is between two bounaries.
+ // if the requested position is between two boundaries.
// current() pushes the BreakCache position out to the BreakIterator itself.
U_ASSERT(startPos > fTextIdx);
current();
diff --git a/thirdparty/icu4c/common/rbbiscan.cpp b/thirdparty/icu4c/common/rbbiscan.cpp
index 9c406af671..45911b1cfe 100644
--- a/thirdparty/icu4c/common/rbbiscan.cpp
+++ b/thirdparty/icu4c/common/rbbiscan.cpp
@@ -284,7 +284,7 @@ UBool RBBIRuleScanner::doParseActions(int32_t action)
case doEndAssign:
{
- // We have reached the end of an assignement statement.
+ // We have reached the end of an assignment statement.
// Current scan char is the ';' that terminates the assignment.
// Terminate expression, leaves expression parse tree rooted in TOS node.
@@ -856,6 +856,10 @@ UChar32 RBBIRuleScanner::nextCharLL() {
return (UChar32)-1;
}
ch = fRB->fRules.char32At(fNextIndex);
+ if (U_IS_SURROGATE(ch)) {
+ error(U_ILLEGAL_CHAR_FOUND);
+ return U_SENTINEL;
+ }
fNextIndex = fRB->fRules.moveIndex32(fNextIndex, 1);
if (ch == chCR ||
diff --git a/thirdparty/icu4c/common/rbbitblb.cpp b/thirdparty/icu4c/common/rbbitblb.cpp
index 70e260fc08..dd76337bc6 100644
--- a/thirdparty/icu4c/common/rbbitblb.cpp
+++ b/thirdparty/icu4c/common/rbbitblb.cpp
@@ -151,7 +151,7 @@ void RBBITableBuilder::buildForwardTable() {
//
// calculate the functions nullable, firstpos, lastpos and followpos on
// nodes in the parse tree.
- // See the alogrithm description in Aho.
+ // See the algorithm description in Aho.
// Understanding how this works by looking at the code alone will be
// nearly impossible.
//
diff --git a/thirdparty/icu4c/common/resource.h b/thirdparty/icu4c/common/resource.h
index 3795694412..48f5b9fa6e 100644
--- a/thirdparty/icu4c/common/resource.h
+++ b/thirdparty/icu4c/common/resource.h
@@ -274,8 +274,10 @@ public:
*
* @param key The key string of the enumeration-start resource.
* Empty if the enumeration starts at the top level of the bundle.
- * @param value Call getArray() or getTable() as appropriate.
- * Then reuse for output values from Array and Table getters.
+ * @param value Call getArray() or getTable() as appropriate. Then reuse for
+ * output values from Array and Table getters. Note: ResourceTable and
+ * ResourceArray instances must outlive the ResourceValue instance for
+ * ResourceTracer to be happy.
* @param noFallback true if the bundle has no parent;
* that is, its top-level table has the nofallback attribute,
* or it is the root bundle of a locale tree.
diff --git a/thirdparty/icu4c/common/restrace.cpp b/thirdparty/icu4c/common/restrace.cpp
index 5c6498850e..1f83372d68 100644
--- a/thirdparty/icu4c/common/restrace.cpp
+++ b/thirdparty/icu4c/common/restrace.cpp
@@ -54,6 +54,9 @@ void ResourceTracer::traceOpen() const {
CharString& ResourceTracer::getFilePath(CharString& output, UErrorCode& status) const {
if (fResB) {
+ // Note: if you get a segfault around here, check that ResourceTable and
+ // ResourceArray instances outlive ResourceValue instances referring to
+ // their contents:
output.append(fResB->fData->fPath, status);
output.append('/', status);
output.append(fResB->fData->fName, status);
diff --git a/thirdparty/icu4c/common/servnotf.h b/thirdparty/icu4c/common/servnotf.h
index 305570c1e6..73ce38c772 100644
--- a/thirdparty/icu4c/common/servnotf.h
+++ b/thirdparty/icu4c/common/servnotf.h
@@ -82,7 +82,7 @@ public:
/**
* Add a listener to be notified when notifyChanged is called.
* The listener must not be null. AcceptsListener must return
- * true for the listener. Attempts to concurrently
+ * true for the listener. Attempts to concurrently
* register the identical listener more than once will be
* silently ignored.
*/
@@ -90,7 +90,7 @@ public:
/**
* Stop notifying this listener. The listener must
- * not be null. Attemps to remove a listener that is
+ * not be null. Attempts to remove a listener that is
* not registered will be silently ignored.
*/
virtual void removeListener(const EventListener* l, UErrorCode& status);
diff --git a/thirdparty/icu4c/common/ubrk.cpp b/thirdparty/icu4c/common/ubrk.cpp
index f8bdf5a6b6..bb5bdd1b50 100644
--- a/thirdparty/icu4c/common/ubrk.cpp
+++ b/thirdparty/icu4c/common/ubrk.cpp
@@ -174,6 +174,18 @@ ubrk_safeClone(
return (UBreakIterator *)newBI;
}
+U_CAPI UBreakIterator * U_EXPORT2
+ubrk_clone(const UBreakIterator *bi, UErrorCode *status) {
+ if (U_FAILURE(*status)) {
+ return nullptr;
+ }
+ BreakIterator *newBI = ((BreakIterator *)bi)->clone();
+ if (newBI == nullptr) {
+ *status = U_MEMORY_ALLOCATION_ERROR;
+ return nullptr;
+ }
+ return (UBreakIterator *)newBI;
+}
U_CAPI void U_EXPORT2
diff --git a/thirdparty/icu4c/common/ucase.cpp b/thirdparty/icu4c/common/ucase.cpp
index 2b142f5bc2..4f4c274d60 100644
--- a/thirdparty/icu4c/common/ucase.cpp
+++ b/thirdparty/icu4c/common/ucase.cpp
@@ -681,7 +681,7 @@ ucase_isCaseSensitive(UChar32 c) {
* - In [CoreProps], C has one of the properties Uppercase, or Lowercase
* - Given D = NFD(C), then it is not the case that:
* D = UCD_lower(D) = UCD_upper(D) = UCD_title(D)
- * (This third criterium does not add any characters to the list
+ * (This third criterion does not add any characters to the list
* for Unicode 3.2. Ignored.)
*
* D2. A character C is defined to be case-ignorable
diff --git a/thirdparty/icu4c/common/uchar.cpp b/thirdparty/icu4c/common/uchar.cpp
index eb14e4c75d..61e9c3d900 100644
--- a/thirdparty/icu4c/common/uchar.cpp
+++ b/thirdparty/icu4c/common/uchar.cpp
@@ -194,7 +194,7 @@ u_isISOControl(UChar32 c) {
/* Some control characters that are used as space. */
#define IS_THAT_CONTROL_SPACE(c) \
- (c<=0x9f && ((c>=TAB && c<=CR) || (c>=0x1c && c <=0x1f) || c==NL))
+ (c<=0x9f && ((c>=TAB && c<=CR) || (c>=0x1c && c <=0x1f) || c==0x85))
/* Java has decided that U+0085 New Line is not whitespace any more. */
#define IS_THAT_ASCII_CONTROL_SPACE(c) \
@@ -677,14 +677,14 @@ uchar_addPropertyStarts(const USetAdder *sa, UErrorCode *pErrorCode) {
sa->add(sa->set, CR+1); /* range TAB..CR */
sa->add(sa->set, 0x1c);
sa->add(sa->set, 0x1f+1);
- USET_ADD_CP_AND_NEXT(sa, NL);
+ USET_ADD_CP_AND_NEXT(sa, 0x85); // NEXT LINE (NEL)
/* add for u_isIDIgnorable() what was not added above */
- sa->add(sa->set, DEL); /* range DEL..NBSP-1, NBSP added below */
+ sa->add(sa->set, 0x7f); /* range DEL..NBSP-1, NBSP added below */
sa->add(sa->set, HAIRSP);
sa->add(sa->set, RLM+1);
- sa->add(sa->set, INHSWAP);
- sa->add(sa->set, NOMDIG+1);
+ sa->add(sa->set, 0x206a); // INHIBIT SYMMETRIC SWAPPING
+ sa->add(sa->set, 0x206f+1); // NOMINAL DIGIT SHAPES
USET_ADD_CP_AND_NEXT(sa, ZWNBSP);
/* add no-break spaces for u_isWhitespace() what was not added above */
@@ -693,23 +693,25 @@ uchar_addPropertyStarts(const USetAdder *sa, UErrorCode *pErrorCode) {
USET_ADD_CP_AND_NEXT(sa, NNBSP);
/* add for u_digit() */
- sa->add(sa->set, U_a);
- sa->add(sa->set, U_z+1);
- sa->add(sa->set, U_A);
- sa->add(sa->set, U_Z+1);
- sa->add(sa->set, U_FW_a);
- sa->add(sa->set, U_FW_z+1);
- sa->add(sa->set, U_FW_A);
- sa->add(sa->set, U_FW_Z+1);
+ sa->add(sa->set, u'a');
+ sa->add(sa->set, u'z'+1);
+ sa->add(sa->set, u'A');
+ sa->add(sa->set, u'Z'+1);
+ // fullwidth
+ sa->add(sa->set, u'a');
+ sa->add(sa->set, u'z'+1);
+ sa->add(sa->set, u'A');
+ sa->add(sa->set, u'Z'+1);
/* add for u_isxdigit() */
- sa->add(sa->set, U_f+1);
- sa->add(sa->set, U_F+1);
- sa->add(sa->set, U_FW_f+1);
- sa->add(sa->set, U_FW_F+1);
+ sa->add(sa->set, u'f'+1);
+ sa->add(sa->set, u'F'+1);
+ // fullwidth
+ sa->add(sa->set, u'f'+1);
+ sa->add(sa->set, u'F'+1);
/* add for UCHAR_DEFAULT_IGNORABLE_CODE_POINT what was not added above */
- sa->add(sa->set, WJ); /* range WJ..NOMDIG */
+ sa->add(sa->set, 0x2060); /* range 2060..206f */
sa->add(sa->set, 0xfff0);
sa->add(sa->set, 0xfffb+1);
sa->add(sa->set, 0xe0000);
diff --git a/thirdparty/icu4c/common/ucnv2022.cpp b/thirdparty/icu4c/common/ucnv2022.cpp
index 169ad4c526..1726440b94 100644
--- a/thirdparty/icu4c/common/ucnv2022.cpp
+++ b/thirdparty/icu4c/common/ucnv2022.cpp
@@ -820,7 +820,7 @@ getKey_2022(char c,int32_t* key,int32_t* offset){
return INVALID_2022;
}
-/*runs through a state machine to determine the escape sequence - codepage correspondance
+/*runs through a state machine to determine the escape sequence - codepage correspondence
*/
static void
changeState_2022(UConverter* _this,
@@ -1424,7 +1424,7 @@ toUnicodeCallback(UConverter *cnv,
* KSC5601 : alias to ibm-949 mapping table
* GB2312 : alias to ibm-1386 mapping table
* ISO-8859-1 : Algorithmic implemented as LATIN1 case
-* ISO-8859-7 : alisas to ibm-9409 mapping table
+* ISO-8859-7 : alias to ibm-9409 mapping table
*/
/* preference order of JP charsets */
@@ -2324,7 +2324,7 @@ endloop:
/***************************************************************
* Rules for ISO-2022-KR encoding
* i) The KSC5601 designator sequence should appear only once in a file,
-* at the begining of a line before any KSC5601 characters. This usually
+* at the beginning of a line before any KSC5601 characters. This usually
* means that it appears by itself on the first line of the file
* ii) There are only 2 shifting sequences SO to shift into double byte mode
* and SI to shift into single byte mode
diff --git a/thirdparty/icu4c/common/ucnv_bld.cpp b/thirdparty/icu4c/common/ucnv_bld.cpp
index 0e198892f1..d08eec7369 100644
--- a/thirdparty/icu4c/common/ucnv_bld.cpp
+++ b/thirdparty/icu4c/common/ucnv_bld.cpp
@@ -427,7 +427,7 @@ getAlgorithmicTypeFromName(const char *realName)
#define UCNV_CACHE_LOAD_FACTOR 2
/* Puts the shared data in the static hashtable SHARED_DATA_HASHTABLE */
-/* Will always be called with the cnvCacheMutex alrady being held */
+/* Will always be called with the cnvCacheMutex already being held */
/* by the calling function. */
/* Stores the shared data in the SHARED_DATA_HASHTABLE
* @param data The shared data
diff --git a/thirdparty/icu4c/common/ucnv_err.cpp b/thirdparty/icu4c/common/ucnv_err.cpp
index 6b738face5..e1f2b934aa 100644
--- a/thirdparty/icu4c/common/ucnv_err.cpp
+++ b/thirdparty/icu4c/common/ucnv_err.cpp
@@ -321,7 +321,7 @@ UCNV_FROM_U_CALLBACK_ESCAPE (
case UCNV_PRV_ESCAPE_CSS2:
valueString[valueStringLength++] = (UChar) UNICODE_RS_CODEPOINT; /* adding \ */
valueStringLength += uprv_itou (valueString + valueStringLength, VALUE_STRING_LENGTH - valueStringLength, codePoint, 16, 0);
- /* Always add space character, becase the next character might be whitespace,
+ /* Always add space character, because the next character might be whitespace,
which would erroneously be considered the termination of the escape sequence. */
valueString[valueStringLength++] = (UChar) UNICODE_SPACE_CODEPOINT;
break;
diff --git a/thirdparty/icu4c/common/ucnv_lmb.cpp b/thirdparty/icu4c/common/ucnv_lmb.cpp
index 168392837b..41317d1cc0 100644
--- a/thirdparty/icu4c/common/ucnv_lmb.cpp
+++ b/thirdparty/icu4c/common/ucnv_lmb.cpp
@@ -81,7 +81,7 @@
[G] D1 [D2]
That is, a sometimes-optional 'group' byte, followed by 1 and sometimes 2
- data bytes. The maximum size of a LMBCS chjaracter is 3 bytes:
+ data bytes. The maximum size of a LMBCS character is 3 bytes:
*/
#define ULMBCS_CHARSIZE_MAX 3
/*
@@ -164,7 +164,7 @@ beginning of internal 'system' range names: */
/* Then we needed a place to put all the other ansi control characters
that must be moved to different values because LMBCS reserves those
values for other purposes. To represent the control characters, we start
-with a first byte of 0xF & add the control chaarcter value as the
+with a first byte of 0xF & add the control character value as the
second byte */
#define ULMBCS_GRP_CTRL 0x0F
diff --git a/thirdparty/icu4c/common/ucnv_u7.cpp b/thirdparty/icu4c/common/ucnv_u7.cpp
index 87ba8cf37e..de9f3f42ec 100644
--- a/thirdparty/icu4c/common/ucnv_u7.cpp
+++ b/thirdparty/icu4c/common/ucnv_u7.cpp
@@ -814,7 +814,7 @@ const UConverterSharedData _UTF7Data=
* the use of "~" in some servers as a home directory indicator.
*
* 5) UTF-7 permits multiple alternate forms to represent the same
- * string; in particular, printable US-ASCII chararacters can be
+ * string; in particular, printable US-ASCII characters can be
* represented in encoded form.
*
* In modified UTF-7, printable US-ASCII characters except for "&"
diff --git a/thirdparty/icu4c/common/ucnvisci.cpp b/thirdparty/icu4c/common/ucnvisci.cpp
index 44a7c05a3c..ffb8c7ac3e 100644
--- a/thirdparty/icu4c/common/ucnvisci.cpp
+++ b/thirdparty/icu4c/common/ucnvisci.cpp
@@ -992,7 +992,7 @@ UConverter_fromUnicode_ISCII_OFFSETS_LOGIC(
if (converterData->currentDeltaFromUnicode == PNJ_DELTA) {
if (sourceChar == PNJ_TIPPI) {
- /* Make sure Tippi is converterd to Bindi. */
+ /* Make sure Tippi is converted to Bindi. */
sourceChar = PNJ_BINDI;
} else if (sourceChar == PNJ_ADHAK) {
/* This is for consonant cluster handling. */
@@ -1147,7 +1147,7 @@ static const uint16_t lookupTable[][2]={
/* is the code point valid in current script? */ \
if(sourceChar> ASCII_END && \
(validityTable[(targetUniChar & 0x7F)] & data->currentMaskToUnicode)==0){ \
- /* Vocallic RR is assigne in ISCII Telugu and Unicode */ \
+ /* Vocallic RR is assigned in ISCII Telugu and Unicode */ \
if(data->currentDeltaToUnicode!=(TELUGU_DELTA) || \
targetUniChar!=VOCALLIC_RR){ \
targetUniChar=missingCharMarker; \
@@ -1272,7 +1272,7 @@ UConverter_toUnicode_ISCII_OFFSETS_LOGIC(UConverterToUnicodeArgs *args, UErrorCo
goto CALLBACK;
} else if (*contextCharToUnicode==ISCII_INV) {
if (sourceChar==ISCII_HALANT) {
- targetUniChar = 0x0020; /* replace with space accoding to Indic FAQ */
+ targetUniChar = 0x0020; /* replace with space according to Indic FAQ */
} else {
targetUniChar = ZWJ;
}
diff --git a/thirdparty/icu4c/common/ucurr.cpp b/thirdparty/icu4c/common/ucurr.cpp
index 0e14cddcff..20bbd51488 100644
--- a/thirdparty/icu4c/common/ucurr.cpp
+++ b/thirdparty/icu4c/common/ucurr.cpp
@@ -844,7 +844,7 @@ typedef struct {
#endif
-// Comparason function used in quick sort.
+// Comparison function used in quick sort.
static int U_CALLCONV currencyNameComparator(const void* a, const void* b) {
const CurrencyNameStruct* currName_1 = (const CurrencyNameStruct*)a;
const CurrencyNameStruct* currName_2 = (const CurrencyNameStruct*)b;
@@ -1530,7 +1530,7 @@ uprv_parseCurrency(const char* locale,
int32_t max = 0;
int32_t matchIndex = -1;
- // case in-sensitive comparision against currency names
+ // case in-sensitive comparison against currency names
searchCurrencyName(currencyNames, total_currency_name_count,
upperText, textLen, partialMatchLen, &max, &matchIndex);
diff --git a/thirdparty/icu4c/common/uhash.cpp b/thirdparty/icu4c/common/uhash.cpp
index 86311ceb0b..67c7c36354 100644
--- a/thirdparty/icu4c/common/uhash.cpp
+++ b/thirdparty/icu4c/common/uhash.cpp
@@ -133,8 +133,10 @@ static const float RESIZE_POLICY_RATIO_TABLE[6] = {
* or a pointer. If a hint bit is zero, then the associated
* token is assumed to be an integer.
*/
+#define HINT_BOTH_INTEGERS (0)
#define HINT_KEY_POINTER (1)
#define HINT_VALUE_POINTER (2)
+#define HINT_ALLOW_ZERO (4)
/********************************************************************
* PRIVATE Implementation
@@ -479,8 +481,9 @@ _uhash_put(UHashtable *hash,
goto err;
}
U_ASSERT(hash != NULL);
- /* Cannot always check pointer here or iSeries sees NULL every time. */
- if ((hint & HINT_VALUE_POINTER) && value.pointer == NULL) {
+ if ((hint & HINT_VALUE_POINTER) ?
+ value.pointer == NULL :
+ value.integer == 0 && (hint & HINT_ALLOW_ZERO) == 0) {
/* Disallow storage of NULL values, since NULL is returned by
* get() to indicate an absent key. Storing NULL == removing.
*/
@@ -687,6 +690,28 @@ uhash_igeti(const UHashtable *hash,
return _uhash_find(hash, keyholder, hash->keyHasher(keyholder))->value.integer;
}
+U_CAPI int32_t U_EXPORT2
+uhash_getiAndFound(const UHashtable *hash,
+ const void *key,
+ UBool *found) {
+ UHashTok keyholder;
+ keyholder.pointer = (void *)key;
+ const UHashElement *e = _uhash_find(hash, keyholder, hash->keyHasher(keyholder));
+ *found = !IS_EMPTY_OR_DELETED(e->hashcode);
+ return e->value.integer;
+}
+
+U_CAPI int32_t U_EXPORT2
+uhash_igetiAndFound(const UHashtable *hash,
+ int32_t key,
+ UBool *found) {
+ UHashTok keyholder;
+ keyholder.integer = key;
+ const UHashElement *e = _uhash_find(hash, keyholder, hash->keyHasher(keyholder));
+ *found = !IS_EMPTY_OR_DELETED(e->hashcode);
+ return e->value.integer;
+}
+
U_CAPI void* U_EXPORT2
uhash_put(UHashtable *hash,
void* key,
@@ -736,7 +761,34 @@ uhash_iputi(UHashtable *hash,
keyholder.integer = key;
valueholder.integer = value;
return _uhash_put(hash, keyholder, valueholder,
- 0, /* neither is a ptr */
+ HINT_BOTH_INTEGERS,
+ status).integer;
+}
+
+U_CAPI int32_t U_EXPORT2
+uhash_putiAllowZero(UHashtable *hash,
+ void *key,
+ int32_t value,
+ UErrorCode *status) {
+ UHashTok keyholder, valueholder;
+ keyholder.pointer = key;
+ valueholder.integer = value;
+ return _uhash_put(hash, keyholder, valueholder,
+ HINT_KEY_POINTER | HINT_ALLOW_ZERO,
+ status).integer;
+}
+
+
+U_CAPI int32_t U_EXPORT2
+uhash_iputiAllowZero(UHashtable *hash,
+ int32_t key,
+ int32_t value,
+ UErrorCode *status) {
+ UHashTok keyholder, valueholder;
+ keyholder.integer = key;
+ valueholder.integer = value;
+ return _uhash_put(hash, keyholder, valueholder,
+ HINT_BOTH_INTEGERS | HINT_ALLOW_ZERO,
status).integer;
}
@@ -785,6 +837,29 @@ uhash_removeAll(UHashtable *hash) {
U_ASSERT(hash->count == 0);
}
+U_CAPI UBool U_EXPORT2
+uhash_containsKey(const UHashtable *hash, const void *key) {
+ UHashTok keyholder;
+ keyholder.pointer = (void *)key;
+ const UHashElement *e = _uhash_find(hash, keyholder, hash->keyHasher(keyholder));
+ return !IS_EMPTY_OR_DELETED(e->hashcode);
+}
+
+/**
+ * Returns true if the UHashtable contains an item with this integer key.
+ *
+ * @param hash The target UHashtable.
+ * @param key An integer key stored in a hashtable
+ * @return true if the key is found.
+ */
+U_CAPI UBool U_EXPORT2
+uhash_icontainsKey(const UHashtable *hash, int32_t key) {
+ UHashTok keyholder;
+ keyholder.integer = key;
+ const UHashElement *e = _uhash_find(hash, keyholder, hash->keyHasher(keyholder));
+ return !IS_EMPTY_OR_DELETED(e->hashcode);
+}
+
U_CAPI const UHashElement* U_EXPORT2
uhash_find(const UHashtable *hash, const void* key) {
UHashTok keyholder;
diff --git a/thirdparty/icu4c/common/uhash.h b/thirdparty/icu4c/common/uhash.h
index b59d2711bb..af75999860 100644
--- a/thirdparty/icu4c/common/uhash.h
+++ b/thirdparty/icu4c/common/uhash.h
@@ -23,7 +23,7 @@
/**
* UHashtable stores key-value pairs and does moderately fast lookup
* based on keys. It provides a good tradeoff between access time and
- * storage space. As elements are added to it, it grows to accomodate
+ * storage space. As elements are added to it, it grows to accommodate
* them. By default, the table never shrinks, even if all elements
* are removed from it.
*
@@ -54,6 +54,13 @@
* uhash_remove() on that key. This keeps uhash_get(), uhash_count(),
* and uhash_nextElement() consistent with one another.
*
+ * Keys and values can be integers.
+ * Functions that work with an integer key have an "i" prefix.
+ * Functions that work with an integer value have an "i" suffix.
+ * As with putting a NULL value pointer, putting a zero value integer removes the item.
+ * Except, there are pairs of functions that allow setting zero values
+ * and fetching (value, found) pairs.
+ *
* To see everything in a hashtable, use uhash_nextElement() to
* iterate through its contents. Each call to this function returns a
* UHashElement pointer. A hash element contains a key, value, and
@@ -406,6 +413,44 @@ uhash_iputi(UHashtable *hash,
UErrorCode *status);
/**
+ * Put a (key=pointer, value=integer) item in a UHashtable. If the
+ * keyDeleter is non-NULL, then the hashtable owns 'key' after this
+ * call. valueDeleter must be NULL.
+ * Storing a 0 value is possible; call uhash_igetiAndFound() to retrieve values including zero.
+ *
+ * @param hash The target UHashtable.
+ * @param key The key to store.
+ * @param value The integer value to store.
+ * @param status A pointer to an UErrorCode to receive any errors.
+ * @return The previous value, or 0 if none.
+ * @see uhash_getiAndFound
+ */
+U_CAPI int32_t U_EXPORT2
+uhash_putiAllowZero(UHashtable *hash,
+ void *key,
+ int32_t value,
+ UErrorCode *status);
+
+/**
+ * Put a (key=integer, value=integer) item in a UHashtable. If the
+ * keyDeleter is non-NULL, then the hashtable owns 'key' after this
+ * call. valueDeleter must be NULL.
+ * Storing a 0 value is possible; call uhash_igetiAndFound() to retrieve values including zero.
+ *
+ * @param hash The target UHashtable.
+ * @param key The key to store.
+ * @param value The integer value to store.
+ * @param status A pointer to an UErrorCode to receive any errors.
+ * @return The previous value, or 0 if none.
+ * @see uhash_igetiAndFound
+ */
+U_CAPI int32_t U_EXPORT2
+uhash_iputiAllowZero(UHashtable *hash,
+ int32_t key,
+ int32_t value,
+ UErrorCode *status);
+
+/**
* Retrieve a pointer value from a UHashtable using a pointer key,
* as previously stored by uhash_put().
* @param hash The target UHashtable.
@@ -449,6 +494,34 @@ uhash_igeti(const UHashtable *hash,
int32_t key);
/**
+ * Retrieves an integer value from a UHashtable using a pointer key,
+ * as previously stored by uhash_putiAllowZero() or uhash_puti().
+ *
+ * @param hash The target UHashtable.
+ * @param key A pointer key stored in a hashtable
+ * @param found A pointer to a boolean which will be set for whether the key was found.
+ * @return The requested item, or 0 if not found.
+ */
+U_CAPI int32_t U_EXPORT2
+uhash_getiAndFound(const UHashtable *hash,
+ const void *key,
+ UBool *found);
+
+/**
+ * Retrieves an integer value from a UHashtable using an integer key,
+ * as previously stored by uhash_iputiAllowZero() or uhash_iputi().
+ *
+ * @param hash The target UHashtable.
+ * @param key An integer key stored in a hashtable
+ * @param found A pointer to a boolean which will be set for whether the key was found.
+ * @return The requested item, or 0 if not found.
+ */
+U_CAPI int32_t U_EXPORT2
+uhash_igetiAndFound(const UHashtable *hash,
+ int32_t key,
+ UBool *found);
+
+/**
* Remove an item from a UHashtable stored by uhash_put().
* @param hash The target UHashtable.
* @param key A key stored in a hashtable
@@ -496,6 +569,26 @@ U_CAPI void U_EXPORT2
uhash_removeAll(UHashtable *hash);
/**
+ * Returns true if the UHashtable contains an item with this pointer key.
+ *
+ * @param hash The target UHashtable.
+ * @param key A pointer key stored in a hashtable
+ * @return true if the key is found.
+ */
+U_CAPI UBool U_EXPORT2
+uhash_containsKey(const UHashtable *hash, const void *key);
+
+/**
+ * Returns true if the UHashtable contains an item with this integer key.
+ *
+ * @param hash The target UHashtable.
+ * @param key An integer key stored in a hashtable
+ * @return true if the key is found.
+ */
+U_CAPI UBool U_EXPORT2
+uhash_icontainsKey(const UHashtable *hash, int32_t key);
+
+/**
* Locate an element of a UHashtable. The caller must not modify the
* returned object. The primary use of this function is to obtain the
* stored key when it may not be identical to the search key. For
diff --git a/thirdparty/icu4c/common/uloc.cpp b/thirdparty/icu4c/common/uloc.cpp
index ebfbb50650..d96e79b8fd 100644
--- a/thirdparty/icu4c/common/uloc.cpp
+++ b/thirdparty/icu4c/common/uloc.cpp
@@ -143,7 +143,7 @@ static const char * const LANGUAGES[] = {
"mad", "maf", "mag", "mai", "mak", "man", "mas", "mde",
"mdf", "mdh", "mdr", "men", "mer", "mfe", "mg", "mga",
"mgh", "mgo", "mh", "mi", "mic", "min", "mis", "mk",
- "ml", "mn", "mnc", "mni", "mo",
+ "ml", "mn", "mnc", "mni",
"moh", "mos", "mr", "mrj",
"ms", "mt", "mua", "mul", "mus", "mwl", "mwr", "mwv",
"my", "mye", "myv", "mzn",
@@ -166,9 +166,9 @@ static const char * const LANGUAGES[] = {
"sl", "sli", "sly", "sm", "sma", "smj", "smn", "sms",
"sn", "snk", "so", "sog", "sq", "sr", "srn", "srr",
"ss", "ssy", "st", "stq", "su", "suk", "sus", "sux",
- "sv", "sw", "swb", "swc", "syc", "syr", "szl",
+ "sv", "sw", "swb", "syc", "syr", "szl",
"ta", "tcy", "te", "tem", "teo", "ter", "tet", "tg",
- "th", "ti", "tig", "tiv", "tk", "tkl", "tkr", "tl",
+ "th", "ti", "tig", "tiv", "tk", "tkl", "tkr",
"tlh", "tli", "tly", "tmh", "tn", "to", "tog", "tpi",
"tr", "tru", "trv", "ts", "tsd", "tsi", "tt", "ttt",
"tum", "tvl", "tw", "twq", "ty", "tyv", "tzm",
@@ -181,7 +181,7 @@ static const char * const LANGUAGES[] = {
"za", "zap", "zbl", "zea", "zen", "zgh", "zh", "zu",
"zun", "zxx", "zza",
NULL,
- "in", "iw", "ji", "jw", "sh", /* obsolete language codes */
+ "in", "iw", "ji", "jw", "mo", "sh", "swc", "tl", /* obsolete language codes */
NULL
};
@@ -260,7 +260,7 @@ static const char * const LANGUAGES_3[] = {
"mad", "maf", "mag", "mai", "mak", "man", "mas", "mde",
"mdf", "mdh", "mdr", "men", "mer", "mfe", "mlg", "mga",
"mgh", "mgo", "mah", "mri", "mic", "min", "mis", "mkd",
- "mal", "mon", "mnc", "mni", "mol",
+ "mal", "mon", "mnc", "mni",
"moh", "mos", "mar", "mrj",
"msa", "mlt", "mua", "mul", "mus", "mwl", "mwr", "mwv",
"mya", "mye", "myv", "mzn",
@@ -283,9 +283,9 @@ static const char * const LANGUAGES_3[] = {
"slv", "sli", "sly", "smo", "sma", "smj", "smn", "sms",
"sna", "snk", "som", "sog", "sqi", "srp", "srn", "srr",
"ssw", "ssy", "sot", "stq", "sun", "suk", "sus", "sux",
- "swe", "swa", "swb", "swc", "syc", "syr", "szl",
+ "swe", "swa", "swb", "syc", "syr", "szl",
"tam", "tcy", "tel", "tem", "teo", "ter", "tet", "tgk",
- "tha", "tir", "tig", "tiv", "tuk", "tkl", "tkr", "tgl",
+ "tha", "tir", "tig", "tiv", "tuk", "tkl", "tkr",
"tlh", "tli", "tly", "tmh", "tsn", "ton", "tog", "tpi",
"tur", "tru", "trv", "tso", "tsd", "tsi", "tat", "ttt",
"tum", "tvl", "twi", "twq", "tah", "tyv", "tzm",
@@ -298,8 +298,8 @@ static const char * const LANGUAGES_3[] = {
"zha", "zap", "zbl", "zea", "zen", "zgh", "zho", "zul",
"zun", "zxx", "zza",
NULL,
-/* "in", "iw", "ji", "jw", "sh", */
- "ind", "heb", "yid", "jaw", "srp",
+/* "in", "iw", "ji", "jw", "mo", "sh", "swc", "tl", */
+ "ind", "heb", "yid", "jaw", "mol", "srp", "swc", "tgl",
NULL
};
@@ -334,13 +334,13 @@ static const char * const COUNTRIES[] = {
"BJ", "BL", "BM", "BN", "BO", "BQ", "BR", "BS", "BT", "BV",
"BW", "BY", "BZ", "CA", "CC", "CD", "CF", "CG",
"CH", "CI", "CK", "CL", "CM", "CN", "CO", "CR",
- "CU", "CV", "CW", "CX", "CY", "CZ", "DE", "DJ", "DK",
- "DM", "DO", "DZ", "EC", "EE", "EG", "EH", "ER",
+ "CU", "CV", "CW", "CX", "CY", "CZ", "DE", "DG", "DJ", "DK",
+ "DM", "DO", "DZ", "EA", "EC", "EE", "EG", "EH", "ER",
"ES", "ET", "FI", "FJ", "FK", "FM", "FO", "FR",
"GA", "GB", "GD", "GE", "GF", "GG", "GH", "GI", "GL",
"GM", "GN", "GP", "GQ", "GR", "GS", "GT", "GU",
"GW", "GY", "HK", "HM", "HN", "HR", "HT", "HU",
- "ID", "IE", "IL", "IM", "IN", "IO", "IQ", "IR", "IS",
+ "IC", "ID", "IE", "IL", "IM", "IN", "IO", "IQ", "IR", "IS",
"IT", "JE", "JM", "JO", "JP", "KE", "KG", "KH", "KI",
"KM", "KN", "KP", "KR", "KW", "KY", "KZ", "LA",
"LB", "LC", "LI", "LK", "LR", "LS", "LT", "LU",
@@ -357,7 +357,7 @@ static const char * const COUNTRIES[] = {
"TK", "TL", "TM", "TN", "TO", "TR", "TT", "TV",
"TW", "TZ", "UA", "UG", "UM", "US", "UY", "UZ",
"VA", "VC", "VE", "VG", "VI", "VN", "VU", "WF",
- "WS", "YE", "YT", "ZA", "ZM", "ZW",
+ "WS", "XK", "YE", "YT", "ZA", "ZM", "ZW",
NULL,
"AN", "BU", "CS", "FX", "RO", "SU", "TP", "YD", "YU", "ZR", /* obsolete country codes */
NULL
@@ -397,10 +397,10 @@ static const char * const COUNTRIES_3[] = {
"BWA", "BLR", "BLZ", "CAN", "CCK", "COD", "CAF", "COG",
/* "CH", "CI", "CK", "CL", "CM", "CN", "CO", "CR", */
"CHE", "CIV", "COK", "CHL", "CMR", "CHN", "COL", "CRI",
-/* "CU", "CV", "CW", "CX", "CY", "CZ", "DE", "DJ", "DK", */
- "CUB", "CPV", "CUW", "CXR", "CYP", "CZE", "DEU", "DJI", "DNK",
-/* "DM", "DO", "DZ", "EC", "EE", "EG", "EH", "ER", */
- "DMA", "DOM", "DZA", "ECU", "EST", "EGY", "ESH", "ERI",
+/* "CU", "CV", "CW", "CX", "CY", "CZ", "DE", "DG", "DJ", "DK", */
+ "CUB", "CPV", "CUW", "CXR", "CYP", "CZE", "DEU", "DGA", "DJI", "DNK",
+/* "DM", "DO", "DZ", "EA", "EC", "EE", "EG", "EH", "ER", */
+ "DMA", "DOM", "DZA", "XEA", "ECU", "EST", "EGY", "ESH", "ERI",
/* "ES", "ET", "FI", "FJ", "FK", "FM", "FO", "FR", */
"ESP", "ETH", "FIN", "FJI", "FLK", "FSM", "FRO", "FRA",
/* "GA", "GB", "GD", "GE", "GF", "GG", "GH", "GI", "GL", */
@@ -409,8 +409,8 @@ static const char * const COUNTRIES_3[] = {
"GMB", "GIN", "GLP", "GNQ", "GRC", "SGS", "GTM", "GUM",
/* "GW", "GY", "HK", "HM", "HN", "HR", "HT", "HU", */
"GNB", "GUY", "HKG", "HMD", "HND", "HRV", "HTI", "HUN",
-/* "ID", "IE", "IL", "IM", "IN", "IO", "IQ", "IR", "IS" */
- "IDN", "IRL", "ISR", "IMN", "IND", "IOT", "IRQ", "IRN", "ISL",
+/* "IC", "ID", "IE", "IL", "IM", "IN", "IO", "IQ", "IR", "IS" */
+ "XIC", "IDN", "IRL", "ISR", "IMN", "IND", "IOT", "IRQ", "IRN", "ISL",
/* "IT", "JE", "JM", "JO", "JP", "KE", "KG", "KH", "KI", */
"ITA", "JEY", "JAM", "JOR", "JPN", "KEN", "KGZ", "KHM", "KIR",
/* "KM", "KN", "KP", "KR", "KW", "KY", "KZ", "LA", */
@@ -443,8 +443,8 @@ static const char * const COUNTRIES_3[] = {
"TWN", "TZA", "UKR", "UGA", "UMI", "USA", "URY", "UZB",
/* "VA", "VC", "VE", "VG", "VI", "VN", "VU", "WF", */
"VAT", "VCT", "VEN", "VGB", "VIR", "VNM", "VUT", "WLF",
-/* "WS", "YE", "YT", "ZA", "ZM", "ZW", */
- "WSM", "YEM", "MYT", "ZAF", "ZMB", "ZWE",
+/* "WS", "XK", "YE", "YT", "ZA", "ZM", "ZW", */
+ "WSM", "XXK", "YEM", "MYT", "ZAF", "ZMB", "ZWE",
NULL,
/* "AN", "BU", "CS", "FX", "RO", "SU", "TP", "YD", "YU", "ZR" */
"ANT", "BUR", "SCG", "FXX", "ROM", "SUN", "TMP", "YMD", "YUG", "ZAR",
diff --git a/thirdparty/icu4c/common/uloc_keytype.cpp b/thirdparty/icu4c/common/uloc_keytype.cpp
index 019da058cf..c289ebe76f 100644
--- a/thirdparty/icu4c/common/uloc_keytype.cpp
+++ b/thirdparty/icu4c/common/uloc_keytype.cpp
@@ -271,7 +271,7 @@ initFromResourceBundle(UErrorCode& sts) {
if (U_FAILURE(sts)) {
break;
}
- // check if this is an alias of canoncal legacy type
+ // check if this is an alias of canonical legacy type
if (uprv_compareInvWithUChar(NULL, legacyTypeId, -1, to, toLen) == 0) {
const char* from = ures_getKey(typeAliasDataEntry.getAlias());
if (isTZ) {
diff --git a/thirdparty/icu4c/common/uloc_tag.cpp b/thirdparty/icu4c/common/uloc_tag.cpp
index 7f7fd9119e..1235081bf3 100644
--- a/thirdparty/icu4c/common/uloc_tag.cpp
+++ b/thirdparty/icu4c/common/uloc_tag.cpp
@@ -129,7 +129,6 @@ static const char* const LEGACY[] = {
// Legacy tags with no preferred value in the IANA
// registry. Kept for now for the backward compatibility
// because ICU has mapped them this way.
- "cel-gaulish", "xtg-x-cel-gaulish",
"i-default", "en-x-i-default",
"i-enochian", "und-x-i-enochian",
"i-mingo", "see-x-i-mingo",
@@ -647,6 +646,22 @@ _isTKey(const char* s, int32_t len)
return FALSE;
}
+U_CAPI const char * U_EXPORT2
+ultag_getTKeyStart(const char *localeID) {
+ const char *result = localeID;
+ const char *sep;
+ while((sep = uprv_strchr(result, SEP)) != nullptr) {
+ if (_isTKey(result, static_cast<int32_t>(sep - result))) {
+ return result;
+ }
+ result = ++sep;
+ }
+ if (_isTKey(result, -1)) {
+ return result;
+ }
+ return nullptr;
+}
+
static UBool
_isTValue(const char* s, int32_t len)
{
@@ -671,9 +686,13 @@ _isTransformedExtensionSubtag(int32_t& state, const char* s, int32_t len)
const int32_t kGotTKey = -1; // Got tkey, wait for tvalue. ERROR if stop here.
const int32_t kGotTValue = 6; // Got tvalue, wait for tkey, tvalue or end
+
+ if (len < 0) {
+ len = (int32_t)uprv_strlen(s);
+ }
switch (state) {
case kStart:
- if (ultag_isLanguageSubtag(s, len)) {
+ if (ultag_isLanguageSubtag(s, len) && len != 4) {
state = kGotLanguage;
return TRUE;
}
@@ -1775,11 +1794,6 @@ _appendKeywords(ULanguageTag* langtag, icu::ByteSink& sink, UErrorCode* status)
return;
}
- /* Determine if variants already exists */
- if (ultag_getVariantsSize(langtag)) {
- posixVariant = TRUE;
- }
-
n = ultag_getExtensionsSize(langtag);
/* resolve locale keywords and reordering keys */
@@ -1787,6 +1801,11 @@ _appendKeywords(ULanguageTag* langtag, icu::ByteSink& sink, UErrorCode* status)
key = ultag_getExtensionKey(langtag, i);
type = ultag_getExtensionValue(langtag, i);
if (*key == LDMLEXT) {
+ /* Determine if variants already exists */
+ if (ultag_getVariantsSize(langtag)) {
+ posixVariant = TRUE;
+ }
+
_appendLDMLExtensionAsKeywords(type, &kwdFirst, extPool, kwdBuf, &posixVariant, status);
if (U_FAILURE(*status)) {
break;
@@ -2028,7 +2047,10 @@ ultag_parse(const char* tag, int32_t tagLen, int32_t* parsedLen, UErrorCode* sta
*status = U_MEMORY_ALLOCATION_ERROR;
return NULL;
}
- uprv_memcpy(tagBuf, tag, tagLen);
+
+ if (tagLen > 0) {
+ uprv_memcpy(tagBuf, tag, tagLen);
+ }
*(tagBuf + tagLen) = 0;
/* create a ULanguageTag */
@@ -2692,8 +2714,7 @@ ulocimp_toLanguageTag(const char* localeID,
if (U_SUCCESS(tmpStatus)) {
if (ultag_isPrivateuseValueSubtags(buf.data(), buf.length())) {
/* return private use only tag */
- static const char PREFIX[] = { PRIVATEUSE, SEP };
- sink.Append(PREFIX, sizeof(PREFIX));
+ sink.Append("und-x-", 6);
sink.Append(buf.data(), buf.length());
done = TRUE;
} else if (strict) {
diff --git a/thirdparty/icu4c/common/ulocimp.h b/thirdparty/icu4c/common/ulocimp.h
index 5691fe9a77..1f796aa213 100644
--- a/thirdparty/icu4c/common/ulocimp.h
+++ b/thirdparty/icu4c/common/ulocimp.h
@@ -286,6 +286,9 @@ ultag_isUnicodeLocaleType(const char* s, int32_t len);
U_CFUNC UBool
ultag_isVariantSubtags(const char* s, int32_t len);
+U_CAPI const char * U_EXPORT2
+ultag_getTKeyStart(const char *localeID);
+
U_CFUNC const char*
ulocimp_toBcpKey(const char* key);
diff --git a/thirdparty/icu4c/common/unicode/bytestream.h b/thirdparty/icu4c/common/unicode/bytestream.h
index 044f7a77e7..9735ee0bf8 100644
--- a/thirdparty/icu4c/common/unicode/bytestream.h
+++ b/thirdparty/icu4c/common/unicode/bytestream.h
@@ -71,7 +71,6 @@ public:
*/
virtual void Append(const char* bytes, int32_t n) = 0;
-#ifndef U_HIDE_DRAFT_API
/**
* Appends n bytes to this. Same as Append().
* Call AppendU8() with u8"string literals" which are const char * in C++11
@@ -81,7 +80,7 @@ public:
*
* @param bytes the pointer to the bytes
* @param n the number of bytes; must be non-negative
- * @draft ICU 67
+ * @stable ICU 67
*/
inline void AppendU8(const char* bytes, int32_t n) {
Append(bytes, n);
@@ -97,13 +96,12 @@ public:
*
* @param bytes the pointer to the bytes
* @param n the number of bytes; must be non-negative
- * @draft ICU 67
+ * @stable ICU 67
*/
inline void AppendU8(const char8_t* bytes, int32_t n) {
Append(reinterpret_cast<const char*>(bytes), n);
}
#endif
-#endif // U_HIDE_DRAFT_API
/**
* Returns a writable buffer for appending and writes the buffer's capacity to
diff --git a/thirdparty/icu4c/common/unicode/bytestrie.h b/thirdparty/icu4c/common/unicode/bytestrie.h
index 85f802df42..271a81d1b4 100644
--- a/thirdparty/icu4c/common/unicode/bytestrie.h
+++ b/thirdparty/icu4c/common/unicode/bytestrie.h
@@ -30,6 +30,8 @@
#include "unicode/uobject.h"
#include "unicode/ustringtrie.h"
+class BytesTrieTest;
+
U_NAMESPACE_BEGIN
class ByteSink;
@@ -378,6 +380,7 @@ public:
private:
friend class BytesTrieBuilder;
+ friend class ::BytesTrieTest;
/**
* Constructs a BytesTrie reader instance.
diff --git a/thirdparty/icu4c/common/unicode/bytestriebuilder.h b/thirdparty/icu4c/common/unicode/bytestriebuilder.h
index cae16e48b4..3cff89e443 100644
--- a/thirdparty/icu4c/common/unicode/bytestriebuilder.h
+++ b/thirdparty/icu4c/common/unicode/bytestriebuilder.h
@@ -30,6 +30,8 @@
#include "unicode/stringpiece.h"
#include "unicode/stringtriebuilder.h"
+class BytesTrieTest;
+
U_NAMESPACE_BEGIN
class BytesTrieElement;
@@ -125,6 +127,8 @@ public:
BytesTrieBuilder &clear();
private:
+ friend class ::BytesTrieTest;
+
BytesTrieBuilder(const BytesTrieBuilder &other); // no copy constructor
BytesTrieBuilder &operator=(const BytesTrieBuilder &other); // no assignment operator
@@ -168,6 +172,7 @@ private:
virtual int32_t writeValueAndFinal(int32_t i, UBool isFinal);
virtual int32_t writeValueAndType(UBool hasValue, int32_t value, int32_t node);
virtual int32_t writeDeltaTo(int32_t jumpTarget);
+ static int32_t internalEncodeDelta(int32_t i, char intBytes[]);
CharString *strings; // Pointer not object so we need not #include internal charstr.h.
BytesTrieElement *elements;
diff --git a/thirdparty/icu4c/common/unicode/docmain.h b/thirdparty/icu4c/common/unicode/docmain.h
index edcb5d4e83..e82678c95f 100644
--- a/thirdparty/icu4c/common/unicode/docmain.h
+++ b/thirdparty/icu4c/common/unicode/docmain.h
@@ -15,7 +15,7 @@
* \file
* \brief (Non API- contains Doxygen definitions)
*
- * This file contains documentation for Doxygen and doesnot have
+ * This file contains documentation for Doxygen and does not have
* any significance with respect to C or C++ API
*/
@@ -74,7 +74,7 @@
* </tr>
* <tr>
* <td>Strings and Character Iteration</td>
- * <td>ustring.h, utf8.h, utf16.h, UText, UCharIterator</td>
+ * <td>ustring.h, utf8.h, utf16.h, icu::StringPiece, UText, UCharIterator, icu::ByteSink</td>
* <td>icu::UnicodeString, icu::CharacterIterator, icu::Appendable, icu::StringPiece,icu::ByteSink</td>
* </tr>
* <tr>
@@ -128,9 +128,9 @@
* <td>icu::Normalizer2</td>
* </tr>
* <tr>
- * <td>Calendars</td>
+ * <td>Calendars and Time Zones</td>
* <td>ucal.h</td>
- * <td>icu::Calendar</td>
+ * <td>icu::Calendar, icu::TimeZone</td>
* </tr>
* <tr>
* <td>Date and Time Formatting</td>
diff --git a/thirdparty/icu4c/common/unicode/icuplug.h b/thirdparty/icu4c/common/unicode/icuplug.h
index 52f810da57..205af360d4 100644
--- a/thirdparty/icu4c/common/unicode/icuplug.h
+++ b/thirdparty/icu4c/common/unicode/icuplug.h
@@ -117,14 +117,13 @@
/* === Basic types === */
#ifndef U_HIDE_INTERNAL_API
+struct UPlugData;
/**
* @{
- * Opaque structure passed to/from a plugin.
- * use the APIs to access it.
+ * Typedef for opaque structure passed to/from a plugin.
+ * Use the APIs to access it.
* @internal ICU 4.4 Technology Preview
*/
-
-struct UPlugData;
typedef struct UPlugData UPlugData;
/** @} */
diff --git a/thirdparty/icu4c/common/unicode/localematcher.h b/thirdparty/icu4c/common/unicode/localematcher.h
index 63a68b0b7f..0cd068ef32 100644
--- a/thirdparty/icu4c/common/unicode/localematcher.h
+++ b/thirdparty/icu4c/common/unicode/localematcher.h
@@ -91,8 +91,6 @@ enum ULocMatchDemotion {
typedef enum ULocMatchDemotion ULocMatchDemotion;
#endif
-#ifndef U_FORCE_HIDE_DRAFT_API
-
/**
* Builder option for whether to include or ignore one-way (fallback) match data.
* The LocaleMatcher uses CLDR languageMatch data which includes fallback (oneway=true) entries.
@@ -108,20 +106,20 @@ typedef enum ULocMatchDemotion ULocMatchDemotion;
* but not if it is merely a fallback.
*
* @see LocaleMatcher::Builder#setDirection(ULocMatchDirection)
- * @draft ICU 67
+ * @stable ICU 67
*/
enum ULocMatchDirection {
/**
* Locale matching includes one-way matches such as Breton→French. (default)
*
- * @draft ICU 67
+ * @stable ICU 67
*/
ULOCMATCH_DIRECTION_WITH_ONE_WAY,
/**
* Locale matching limited to two-way matches including e.g. Danish↔Norwegian
* but ignoring one-way matches.
*
- * @draft ICU 67
+ * @stable ICU 67
*/
ULOCMATCH_DIRECTION_ONLY_TWO_WAY
};
@@ -129,8 +127,6 @@ enum ULocMatchDirection {
typedef enum ULocMatchDirection ULocMatchDirection;
#endif
-#endif // U_FORCE_HIDE_DRAFT_API
-
struct UHashtable;
U_NAMESPACE_BEGIN
@@ -463,14 +459,13 @@ public:
*/
Builder &setDemotionPerDesiredLocale(ULocMatchDemotion demotion);
-#ifndef U_HIDE_DRAFT_API
/**
* Option for whether to include or ignore one-way (fallback) match data.
* By default, they are included.
*
* @param direction the match direction to set.
* @return this Builder object
- * @draft ICU 67
+ * @stable ICU 67
*/
Builder &setDirection(ULocMatchDirection direction) {
if (U_SUCCESS(errorCode_)) {
@@ -478,7 +473,6 @@ public:
}
return *this;
}
-#endif // U_HIDE_DRAFT_API
#ifndef U_HIDE_DRAFT_API
/**
@@ -704,7 +698,7 @@ private:
LSR *lsrs;
int32_t supportedLocalesLength;
// These are in preference order: 1. Default locale 2. paradigm locales 3. others.
- UHashtable *supportedLsrToIndex; // Map<LSR, Integer> stores index+1 because 0 is "not found"
+ UHashtable *supportedLsrToIndex; // Map<LSR, Integer>
// Array versions of the supportedLsrToIndex keys and values.
// The distance lookup loops over the supportedLSRs and returns the index of the best match.
const LSR **supportedLSRs;
diff --git a/thirdparty/icu4c/common/unicode/locid.h b/thirdparty/icu4c/common/unicode/locid.h
index ba858d702a..81f4685d65 100644
--- a/thirdparty/icu4c/common/unicode/locid.h
+++ b/thirdparty/icu4c/common/unicode/locid.h
@@ -571,15 +571,13 @@ public:
*/
void minimizeSubtags(UErrorCode& status);
-#ifndef U_HIDE_DRAFT_API
/**
* Canonicalize the locale ID of this object according to CLDR.
* @param status the status code
- * @draft ICU 67
+ * @stable ICU 67
* @see createCanonical
*/
void canonicalize(UErrorCode& status);
-#endif // U_HIDE_DRAFT_API
/**
* Gets the list of keywords for the specified locale.
diff --git a/thirdparty/icu4c/common/unicode/normalizer2.h b/thirdparty/icu4c/common/unicode/normalizer2.h
index 5eb1d95caf..2d355250c2 100644
--- a/thirdparty/icu4c/common/unicode/normalizer2.h
+++ b/thirdparty/icu4c/common/unicode/normalizer2.h
@@ -225,10 +225,8 @@ public:
* Normalizes a UTF-8 string and optionally records how source substrings
* relate to changed and unchanged result substrings.
*
- * Currently implemented completely only for "compose" modes,
- * such as for NFC, NFKC, and NFKC_Casefold
- * (UNORM2_COMPOSE and UNORM2_COMPOSE_CONTIGUOUS).
- * Otherwise currently converts to & from UTF-16 and does not support edits.
+ * Implemented completely for all built-in modes except for FCD.
+ * The base class implementation converts to & from UTF-16 and does not support edits.
*
* @param options Options bit set, usually 0. See U_OMIT_UNCHANGED_TEXT and U_EDITS_NO_RESET.
* @param src Source UTF-8 string.
@@ -381,11 +379,9 @@ public:
* resolves to "yes" or "no" to provide a definitive result,
* at the cost of doing more work in those cases.
*
- * This works for all normalization modes,
- * but it is currently optimized for UTF-8 only for "compose" modes,
- * such as for NFC, NFKC, and NFKC_Casefold
- * (UNORM2_COMPOSE and UNORM2_COMPOSE_CONTIGUOUS).
- * For other modes it currently converts to UTF-16 and calls isNormalized().
+ * This works for all normalization modes.
+ * It is optimized for UTF-8 for all built-in modes except for FCD.
+ * The base class implementation converts to UTF-16 and calls isNormalized().
*
* @param s UTF-8 input string
* @param errorCode Standard ICU error code. Its input value must
@@ -543,10 +539,8 @@ public:
* Normalizes a UTF-8 string and optionally records how source substrings
* relate to changed and unchanged result substrings.
*
- * Currently implemented completely only for "compose" modes,
- * such as for NFC, NFKC, and NFKC_Casefold
- * (UNORM2_COMPOSE and UNORM2_COMPOSE_CONTIGUOUS).
- * Otherwise currently converts to & from UTF-16 and does not support edits.
+ * Implemented completely for most built-in modes except for FCD.
+ * The base class implementation converts to & from UTF-16 and does not support edits.
*
* @param options Options bit set, usually 0. See U_OMIT_UNCHANGED_TEXT and U_EDITS_NO_RESET.
* @param src Source UTF-8 string.
@@ -676,11 +670,9 @@ public:
* resolves to "yes" or "no" to provide a definitive result,
* at the cost of doing more work in those cases.
*
- * This works for all normalization modes,
- * but it is currently optimized for UTF-8 only for "compose" modes,
- * such as for NFC, NFKC, and NFKC_Casefold
- * (UNORM2_COMPOSE and UNORM2_COMPOSE_CONTIGUOUS).
- * For other modes it currently converts to UTF-16 and calls isNormalized().
+ * This works for all normalization modes.
+ * It is optimized for UTF-8 for all built-in modes except for FCD.
+ * The base class implementation converts to UTF-16 and calls isNormalized().
*
* @param s UTF-8 input string
* @param errorCode Standard ICU error code. Its input value must
diff --git a/thirdparty/icu4c/common/unicode/platform.h b/thirdparty/icu4c/common/unicode/platform.h
index 2bb2f8b318..cb3a833fef 100644
--- a/thirdparty/icu4c/common/unicode/platform.h
+++ b/thirdparty/icu4c/common/unicode/platform.h
@@ -880,6 +880,6 @@ namespace std {
#else
# define U_CALLCONV_FPTR
#endif
-/* @} */
+/** @} */
#endif // _PLATFORM_H
diff --git a/thirdparty/icu4c/common/unicode/stringpiece.h b/thirdparty/icu4c/common/unicode/stringpiece.h
index 7d7d871e1f..8c96789e73 100644
--- a/thirdparty/icu4c/common/unicode/stringpiece.h
+++ b/thirdparty/icu4c/common/unicode/stringpiece.h
@@ -75,12 +75,11 @@ class U_COMMON_API StringPiece : public UMemory {
* @stable ICU 4.2
*/
StringPiece(const char* str);
-#ifndef U_HIDE_DRAFT_API
#if defined(__cpp_char8_t) || defined(U_IN_DOXYGEN)
/**
* Constructs from a NUL-terminated const char8_t * pointer.
* @param str a NUL-terminated const char8_t * pointer
- * @draft ICU 67
+ * @stable ICU 67
*/
StringPiece(const char8_t* str) : StringPiece(reinterpret_cast<const char*>(str)) {}
#endif
@@ -88,10 +87,9 @@ class U_COMMON_API StringPiece : public UMemory {
* Constructs an empty StringPiece.
* Needed for type disambiguation from multiple other overloads.
* @param p nullptr
- * @draft ICU 67
+ * @stable ICU 67
*/
StringPiece(std::nullptr_t p) : ptr_(p), length_(0) {}
-#endif // U_HIDE_DRAFT_API
/**
* Constructs from a std::string.
@@ -99,17 +97,15 @@ class U_COMMON_API StringPiece : public UMemory {
*/
StringPiece(const std::string& str)
: ptr_(str.data()), length_(static_cast<int32_t>(str.size())) { }
-#ifndef U_HIDE_DRAFT_API
#if defined(__cpp_lib_char8_t) || defined(U_IN_DOXYGEN)
/**
* Constructs from a std::u8string.
- * @draft ICU 67
+ * @stable ICU 67
*/
StringPiece(const std::u8string& str)
: ptr_(reinterpret_cast<const char*>(str.data())),
length_(static_cast<int32_t>(str.size())) { }
#endif
-#endif // U_HIDE_DRAFT_API
/**
* Constructs from some other implementation of a string piece class, from any
@@ -152,18 +148,16 @@ class U_COMMON_API StringPiece : public UMemory {
* @stable ICU 4.2
*/
StringPiece(const char* offset, int32_t len) : ptr_(offset), length_(len) { }
-#ifndef U_HIDE_DRAFT_API
#if defined(__cpp_char8_t) || defined(U_IN_DOXYGEN)
/**
* Constructs from a const char8_t * pointer and a specified length.
* @param str a const char8_t * pointer (need not be terminated)
* @param len the length of the string; must be non-negative
- * @draft ICU 67
+ * @stable ICU 67
*/
StringPiece(const char8_t* str, int32_t len) :
StringPiece(reinterpret_cast<const char*>(str), len) {}
#endif
-#endif // U_HIDE_DRAFT_API
/**
* Substring of another StringPiece.
@@ -233,13 +227,12 @@ class U_COMMON_API StringPiece : public UMemory {
*/
void set(const char* str);
-#ifndef U_HIDE_DRAFT_API
#if defined(__cpp_char8_t) || defined(U_IN_DOXYGEN)
/**
* Resets the stringpiece to refer to new data.
* @param xdata pointer the new string data. Need not be NUL-terminated.
* @param len the length of the new data
- * @draft ICU 67
+ * @stable ICU 67
*/
inline void set(const char8_t* xdata, int32_t len) {
set(reinterpret_cast<const char*>(xdata), len);
@@ -248,13 +241,12 @@ class U_COMMON_API StringPiece : public UMemory {
/**
* Resets the stringpiece to refer to new data.
* @param str a pointer to a NUL-terminated string.
- * @draft ICU 67
+ * @stable ICU 67
*/
inline void set(const char8_t* str) {
set(reinterpret_cast<const char*>(str));
}
#endif
-#endif // U_HIDE_DRAFT_API
/**
* Removes the first n string units.
@@ -286,13 +278,12 @@ class U_COMMON_API StringPiece : public UMemory {
}
}
-#ifndef U_HIDE_DRAFT_API
/**
* Searches the StringPiece for the given search string (needle);
* @param needle The string for which to search.
* @param offset Where to start searching within this string (haystack).
* @return The offset of needle in haystack, or -1 if not found.
- * @draft ICU 67
+ * @stable ICU 67
*/
int32_t find(StringPiece needle, int32_t offset);
@@ -301,10 +292,9 @@ class U_COMMON_API StringPiece : public UMemory {
* similar to std::string::compare().
* @param other The string to compare to.
* @return below zero if this < other; above zero if this > other; 0 if this == other.
- * @draft ICU 67
+ * @stable ICU 67
*/
int32_t compare(StringPiece other);
-#endif // U_HIDE_DRAFT_API
/**
* Maximum integer, used as a default value for substring methods.
diff --git a/thirdparty/icu4c/common/unicode/ubrk.h b/thirdparty/icu4c/common/unicode/ubrk.h
index 37189a8598..1249b0b160 100644
--- a/thirdparty/icu4c/common/unicode/ubrk.h
+++ b/thirdparty/icu4c/common/unicode/ubrk.h
@@ -296,6 +296,8 @@ ubrk_openBinaryRules(const uint8_t *binaryRules, int32_t rulesLength,
const UChar * text, int32_t textLength,
UErrorCode * status);
+#ifndef U_HIDE_DEPRECATED_API
+
/**
* Thread safe cloning operation
* @param bi iterator to be cloned
@@ -312,7 +314,7 @@ ubrk_openBinaryRules(const uint8_t *binaryRules, int32_t rulesLength,
* @param status to indicate whether the operation went on smoothly or there were errors
* An informational status value, U_SAFECLONE_ALLOCATED_ERROR, is used if any allocations were necessary.
* @return pointer to the new clone
- * @stable ICU 2.0
+ * @deprecated ICU 69 Use ubrk_clone() instead.
*/
U_CAPI UBreakIterator * U_EXPORT2
ubrk_safeClone(
@@ -321,6 +323,23 @@ ubrk_safeClone(
int32_t *pBufferSize,
UErrorCode *status);
+#endif /* U_HIDE_DEPRECATED_API */
+
+#ifndef U_HIDE_DRAFT_API
+
+/**
+ * Thread safe cloning operation.
+ * @param bi iterator to be cloned
+ * @param status to indicate whether the operation went on smoothly or there were errors
+ * @return pointer to the new clone
+ * @draft ICU 69
+ */
+U_CAPI UBreakIterator * U_EXPORT2
+ubrk_clone(const UBreakIterator *bi,
+ UErrorCode *status);
+
+#endif // U_HIDE_DRAFT_API
+
#ifndef U_HIDE_DEPRECATED_API
/**
diff --git a/thirdparty/icu4c/common/unicode/ucnv.h b/thirdparty/icu4c/common/unicode/ucnv.h
index 58f271cfb5..5d784990f2 100644
--- a/thirdparty/icu4c/common/unicode/ucnv.h
+++ b/thirdparty/icu4c/common/unicode/ucnv.h
@@ -1699,10 +1699,10 @@ ucnv_countAvailable(void);
/**
* Gets the canonical converter name of the specified converter from a list of
- * all available converters contaied in the alias file. All converters
+ * all available converters contained in the alias file. All converters
* in this list can be opened.
*
- * @param n the index to a converter available on the system (in the range <TT>[0..ucnv_countAvaiable()]</TT>)
+ * @param n the index to a converter available on the system (in the range <TT>[0..ucnv_countAvailable()]</TT>)
* @return a pointer a string (library owned), or <TT>NULL</TT> if the index is out of bounds.
* @see ucnv_countAvailable
* @stable ICU 2.0
diff --git a/thirdparty/icu4c/common/unicode/ucnvsel.h b/thirdparty/icu4c/common/unicode/ucnvsel.h
index 5e0a71cf35..3d7d3327f7 100644
--- a/thirdparty/icu4c/common/unicode/ucnvsel.h
+++ b/thirdparty/icu4c/common/unicode/ucnvsel.h
@@ -45,11 +45,11 @@
* from the serialized form.
*/
+struct UConverterSelector;
/**
* @{
- * The selector data structure
+ * Typedef for selector data structure.
*/
-struct UConverterSelector;
typedef struct UConverterSelector UConverterSelector;
/** @} */
diff --git a/thirdparty/icu4c/common/unicode/unifilt.h b/thirdparty/icu4c/common/unicode/unifilt.h
index 420e1a1905..7870b55939 100644
--- a/thirdparty/icu4c/common/unicode/unifilt.h
+++ b/thirdparty/icu4c/common/unicode/unifilt.h
@@ -40,8 +40,8 @@ U_NAMESPACE_BEGIN
*
* <code>UnicodeFilter</code> defines a protocol for selecting a
* subset of the full range (U+0000 to U+10FFFF) of Unicode characters.
- * Currently, filters are used in conjunction with classes like {@link
- * Transliterator} to only process selected characters through a
+ * Currently, filters are used in conjunction with classes like
+ * {@link Transliterator} to only process selected characters through a
* transformation.
*
* <p>Note: UnicodeFilter currently stubs out two pure virtual methods
diff --git a/thirdparty/icu4c/common/unicode/uniset.h b/thirdparty/icu4c/common/unicode/uniset.h
index 50b6360f3a..8403c4026c 100644
--- a/thirdparty/icu4c/common/unicode/uniset.h
+++ b/thirdparty/icu4c/common/unicode/uniset.h
@@ -178,8 +178,6 @@ class RuleCharacterIterator;
* Unicode property
* </table>
*
- * <p><b>Warning</b>: you cannot add an empty string ("") to a UnicodeSet.</p>
- *
* <p><b>Formal syntax</b></p>
*
* \htmlonly<blockquote>\endhtmlonly
@@ -601,7 +599,7 @@ public:
/**
* Make this object represent the range `start - end`.
- * If `end > start` then this object is set to an empty range.
+ * If `start > end` then this object is set to an empty range.
* A frozen set will not be modified.
*
* @param start first character in the set, inclusive
@@ -1077,7 +1075,7 @@ public:
/**
* Adds the specified range to this set if it is not already
* present. If this set already contains the specified range,
- * the call leaves this set unchanged. If <code>end > start</code>
+ * the call leaves this set unchanged. If <code>start > end</code>
* then an empty range is added, leaving the set unchanged.
* This is equivalent to a boolean logic OR, or a set UNION.
* A frozen set will not be modified.
@@ -1095,6 +1093,9 @@ public:
* present. If this set already contains the specified character,
* the call leaves this set unchanged.
* A frozen set will not be modified.
+ *
+ * @param c the character (code point)
+ * @return this object, for chaining
* @stable ICU 2.0
*/
UnicodeSet& add(UChar32 c);
@@ -1104,8 +1105,8 @@ public:
* present. If this set already contains the multicharacter,
* the call leaves this set unchanged.
* Thus "ch" => {"ch"}
- * <br><b>Warning: you cannot add an empty string ("") to a UnicodeSet.</b>
* A frozen set will not be modified.
+ *
* @param s the source string
* @return this object, for chaining
* @stable ICU 2.4
@@ -1124,8 +1125,8 @@ public:
public:
/**
- * Adds each of the characters in this string to the set. Thus "ch" => {"c", "h"}
- * If this set already any particular character, it has no effect on that character.
+ * Adds each of the characters in this string to the set. Note: "ch" => {"c", "h"}
+ * If this set already contains any particular character, it has no effect on that character.
* A frozen set will not be modified.
* @param s the source string
* @return this object, for chaining
@@ -1135,7 +1136,6 @@ public:
/**
* Retains EACH of the characters in this string. Note: "ch" == {"c", "h"}
- * If this set already any particular character, it has no effect on that character.
* A frozen set will not be modified.
* @param s the source string
* @return this object, for chaining
@@ -1145,7 +1145,6 @@ public:
/**
* Complement EACH of the characters in this string. Note: "ch" == {"c", "h"}
- * If this set already any particular character, it has no effect on that character.
* A frozen set will not be modified.
* @param s the source string
* @return this object, for chaining
@@ -1155,7 +1154,6 @@ public:
/**
* Remove EACH of the characters in this string. Note: "ch" == {"c", "h"}
- * If this set already any particular character, it has no effect on that character.
* A frozen set will not be modified.
* @param s the source string
* @return this object, for chaining
@@ -1165,7 +1163,7 @@ public:
/**
* Makes a set from a multicharacter string. Thus "ch" => {"ch"}
- * <br><b>Warning: you cannot add an empty string ("") to a UnicodeSet.</b>
+ *
* @param s the source string
* @return a newly created set containing the given string.
* The caller owns the return object and is responsible for deleting it.
@@ -1185,15 +1183,13 @@ public:
/**
* Retain only the elements in this set that are contained in the
- * specified range. If <code>end > start</code> then an empty range is
+ * specified range. If <code>start > end</code> then an empty range is
* retained, leaving the set empty. This is equivalent to
* a boolean logic AND, or a set INTERSECTION.
* A frozen set will not be modified.
*
- * @param start first character, inclusive, of range to be retained
- * to this set.
- * @param end last character, inclusive, of range to be retained
- * to this set.
+ * @param start first character, inclusive, of range
+ * @param end last character, inclusive, of range
* @stable ICU 2.0
*/
virtual UnicodeSet& retain(UChar32 start, UChar32 end);
@@ -1202,14 +1198,31 @@ public:
/**
* Retain the specified character from this set if it is present.
* A frozen set will not be modified.
+ *
+ * @param c the character (code point)
+ * @return this object, for chaining
* @stable ICU 2.0
*/
UnicodeSet& retain(UChar32 c);
+#ifndef U_HIDE_DRAFT_API
+ /**
+ * Retains only the specified string from this set if it is present.
+ * Upon return this set will be empty if it did not contain s, or
+ * will only contain s if it did contain s.
+ * A frozen set will not be modified.
+ *
+ * @param s the source string
+ * @return this object, for chaining
+ * @draft ICU 69
+ */
+ UnicodeSet& retain(const UnicodeString &s);
+#endif // U_HIDE_DRAFT_API
+
/**
* Removes the specified range from this set if it is present.
* The set will not contain the specified range once the call
- * returns. If <code>end > start</code> then an empty range is
+ * returns. If <code>start > end</code> then an empty range is
* removed, leaving the set unchanged.
* A frozen set will not be modified.
*
@@ -1226,6 +1239,9 @@ public:
* The set will not contain the specified range once the call
* returns.
* A frozen set will not be modified.
+ *
+ * @param c the character (code point)
+ * @return this object, for chaining
* @stable ICU 2.0
*/
UnicodeSet& remove(UChar32 c);
@@ -1253,15 +1269,13 @@ public:
/**
* Complements the specified range in this set. Any character in
* the range will be removed if it is in this set, or will be
- * added if it is not in this set. If <code>end > start</code>
+ * added if it is not in this set. If <code>start > end</code>
* then an empty range is complemented, leaving the set unchanged.
* This is equivalent to a boolean logic XOR.
* A frozen set will not be modified.
*
- * @param start first character, inclusive, of range to be removed
- * from this set.
- * @param end last character, inclusive, of range to be removed
- * from this set.
+ * @param start first character, inclusive, of range
+ * @param end last character, inclusive, of range
* @stable ICU 2.0
*/
virtual UnicodeSet& complement(UChar32 start, UChar32 end);
@@ -1271,16 +1285,18 @@ public:
* will be removed if it is in this set, or will be added if it is
* not in this set.
* A frozen set will not be modified.
+ *
+ * @param c the character (code point)
+ * @return this object, for chaining
* @stable ICU 2.0
*/
UnicodeSet& complement(UChar32 c);
/**
* Complement the specified string in this set.
- * The set will not contain the specified string once the call
- * returns.
- * <br><b>Warning: you cannot add an empty string ("") to a UnicodeSet.</b>
+ * The string will be removed if it is in this set, or will be added if it is not in this set.
* A frozen set will not be modified.
+ *
* @param s the string to complement
* @return this object, for chaining
* @stable ICU 2.4
diff --git a/thirdparty/icu4c/common/unicode/unistr.h b/thirdparty/icu4c/common/unicode/unistr.h
index 456389f265..85bd964951 100644
--- a/thirdparty/icu4c/common/unicode/unistr.h
+++ b/thirdparty/icu4c/common/unicode/unistr.h
@@ -44,9 +44,10 @@ struct UConverter; // unicode/ucnv.h
#ifndef USTRING_H
/**
* \ingroup ustring_ustrlen
+ * @param s Pointer to sequence of UChars.
+ * @return Length of sequence.
*/
-U_CAPI int32_t U_EXPORT2
-u_strlen(const UChar *s);
+U_CAPI int32_t U_EXPORT2 u_strlen(const UChar *s);
#endif
U_NAMESPACE_BEGIN
@@ -2766,7 +2767,6 @@ public:
* @param options Options bit set, usually 0. See U_TITLECASE_NO_LOWERCASE,
* U_TITLECASE_NO_BREAK_ADJUSTMENT, U_TITLECASE_ADJUST_TO_CASED,
* U_TITLECASE_WHOLE_STRING, U_TITLECASE_SENTENCES.
- * @param options Options bit set, see ucasemap_open().
* @return A reference to this.
* @stable ICU 3.8
*/
@@ -3614,7 +3614,7 @@ private:
// turn a bogus string into an empty one
void unBogus();
- // implements assigment operator, copy constructor, and fastCopyFrom()
+ // implements assignment operator, copy constructor, and fastCopyFrom()
UnicodeString &copyFrom(const UnicodeString &src, UBool fastCopy=false);
// Copies just the fields without memory management.
diff --git a/thirdparty/icu4c/common/unicode/urename.h b/thirdparty/icu4c/common/unicode/urename.h
index fe59fdd893..737f4b308e 100644
--- a/thirdparty/icu4c/common/unicode/urename.h
+++ b/thirdparty/icu4c/common/unicode/urename.h
@@ -482,6 +482,7 @@
#define ubiditransform_open U_ICU_ENTRY_POINT_RENAME(ubiditransform_open)
#define ubiditransform_transform U_ICU_ENTRY_POINT_RENAME(ubiditransform_transform)
#define ublock_getCode U_ICU_ENTRY_POINT_RENAME(ublock_getCode)
+#define ubrk_clone U_ICU_ENTRY_POINT_RENAME(ubrk_clone)
#define ubrk_close U_ICU_ENTRY_POINT_RENAME(ubrk_close)
#define ubrk_countAvailable U_ICU_ENTRY_POINT_RENAME(ubrk_countAvailable)
#define ubrk_current U_ICU_ENTRY_POINT_RENAME(ubrk_current)
@@ -534,6 +535,7 @@
#define ucal_getTimeZoneDisplayName U_ICU_ENTRY_POINT_RENAME(ucal_getTimeZoneDisplayName)
#define ucal_getTimeZoneID U_ICU_ENTRY_POINT_RENAME(ucal_getTimeZoneID)
#define ucal_getTimeZoneIDForWindowsID U_ICU_ENTRY_POINT_RENAME(ucal_getTimeZoneIDForWindowsID)
+#define ucal_getTimeZoneOffsetFromLocal U_ICU_ENTRY_POINT_RENAME(ucal_getTimeZoneOffsetFromLocal)
#define ucal_getTimeZoneTransitionDate U_ICU_ENTRY_POINT_RENAME(ucal_getTimeZoneTransitionDate)
#define ucal_getType U_ICU_ENTRY_POINT_RENAME(ucal_getType)
#define ucal_getWeekendTransition U_ICU_ENTRY_POINT_RENAME(ucal_getWeekendTransition)
@@ -962,6 +964,7 @@
#define uhash_compareScriptSet U_ICU_ENTRY_POINT_RENAME(uhash_compareScriptSet)
#define uhash_compareUChars U_ICU_ENTRY_POINT_RENAME(uhash_compareUChars)
#define uhash_compareUnicodeString U_ICU_ENTRY_POINT_RENAME(uhash_compareUnicodeString)
+#define uhash_containsKey U_ICU_ENTRY_POINT_RENAME(uhash_containsKey)
#define uhash_count U_ICU_ENTRY_POINT_RENAME(uhash_count)
#define uhash_deleteHashtable U_ICU_ENTRY_POINT_RENAME(uhash_deleteHashtable)
#define uhash_deleteScriptSet U_ICU_ENTRY_POINT_RENAME(uhash_deleteScriptSet)
@@ -970,6 +973,7 @@
#define uhash_find U_ICU_ENTRY_POINT_RENAME(uhash_find)
#define uhash_get U_ICU_ENTRY_POINT_RENAME(uhash_get)
#define uhash_geti U_ICU_ENTRY_POINT_RENAME(uhash_geti)
+#define uhash_getiAndFound U_ICU_ENTRY_POINT_RENAME(uhash_getiAndFound)
#define uhash_hashCaselessUnicodeString U_ICU_ENTRY_POINT_RENAME(uhash_hashCaselessUnicodeString)
#define uhash_hashChars U_ICU_ENTRY_POINT_RENAME(uhash_hashChars)
#define uhash_hashIChars U_ICU_ENTRY_POINT_RENAME(uhash_hashIChars)
@@ -977,12 +981,15 @@
#define uhash_hashScriptSet U_ICU_ENTRY_POINT_RENAME(uhash_hashScriptSet)
#define uhash_hashUChars U_ICU_ENTRY_POINT_RENAME(uhash_hashUChars)
#define uhash_hashUnicodeString U_ICU_ENTRY_POINT_RENAME(uhash_hashUnicodeString)
+#define uhash_icontainsKey U_ICU_ENTRY_POINT_RENAME(uhash_icontainsKey)
#define uhash_iget U_ICU_ENTRY_POINT_RENAME(uhash_iget)
#define uhash_igeti U_ICU_ENTRY_POINT_RENAME(uhash_igeti)
+#define uhash_igetiAndFound U_ICU_ENTRY_POINT_RENAME(uhash_igetiAndFound)
#define uhash_init U_ICU_ENTRY_POINT_RENAME(uhash_init)
#define uhash_initSize U_ICU_ENTRY_POINT_RENAME(uhash_initSize)
#define uhash_iput U_ICU_ENTRY_POINT_RENAME(uhash_iput)
#define uhash_iputi U_ICU_ENTRY_POINT_RENAME(uhash_iputi)
+#define uhash_iputiAllowZero U_ICU_ENTRY_POINT_RENAME(uhash_iputiAllowZero)
#define uhash_iremove U_ICU_ENTRY_POINT_RENAME(uhash_iremove)
#define uhash_iremovei U_ICU_ENTRY_POINT_RENAME(uhash_iremovei)
#define uhash_nextElement U_ICU_ENTRY_POINT_RENAME(uhash_nextElement)
@@ -990,6 +997,7 @@
#define uhash_openSize U_ICU_ENTRY_POINT_RENAME(uhash_openSize)
#define uhash_put U_ICU_ENTRY_POINT_RENAME(uhash_put)
#define uhash_puti U_ICU_ENTRY_POINT_RENAME(uhash_puti)
+#define uhash_putiAllowZero U_ICU_ENTRY_POINT_RENAME(uhash_putiAllowZero)
#define uhash_remove U_ICU_ENTRY_POINT_RENAME(uhash_remove)
#define uhash_removeAll U_ICU_ENTRY_POINT_RENAME(uhash_removeAll)
#define uhash_removeElement U_ICU_ENTRY_POINT_RENAME(uhash_removeElement)
@@ -1150,6 +1158,8 @@
#define ultag_isUnicodeLocaleKey U_ICU_ENTRY_POINT_RENAME(ultag_isUnicodeLocaleKey)
#define ultag_isUnicodeLocaleType U_ICU_ENTRY_POINT_RENAME(ultag_isUnicodeLocaleType)
#define ultag_isVariantSubtags U_ICU_ENTRY_POINT_RENAME(ultag_isVariantSubtags)
+#define umeas_getPrefixBase U_ICU_ENTRY_POINT_RENAME(umeas_getPrefixBase)
+#define umeas_getPrefixPower U_ICU_ENTRY_POINT_RENAME(umeas_getPrefixPower)
#define umsg_applyPattern U_ICU_ENTRY_POINT_RENAME(umsg_applyPattern)
#define umsg_autoQuoteApostrophe U_ICU_ENTRY_POINT_RENAME(umsg_autoQuoteApostrophe)
#define umsg_clone U_ICU_ENTRY_POINT_RENAME(umsg_clone)
@@ -1672,6 +1682,9 @@
#define uset_compact U_ICU_ENTRY_POINT_RENAME(uset_compact)
#define uset_complement U_ICU_ENTRY_POINT_RENAME(uset_complement)
#define uset_complementAll U_ICU_ENTRY_POINT_RENAME(uset_complementAll)
+#define uset_complementAllCodePoints U_ICU_ENTRY_POINT_RENAME(uset_complementAllCodePoints)
+#define uset_complementRange U_ICU_ENTRY_POINT_RENAME(uset_complementRange)
+#define uset_complementString U_ICU_ENTRY_POINT_RENAME(uset_complementString)
#define uset_contains U_ICU_ENTRY_POINT_RENAME(uset_contains)
#define uset_containsAll U_ICU_ENTRY_POINT_RENAME(uset_containsAll)
#define uset_containsAllCodePoints U_ICU_ENTRY_POINT_RENAME(uset_containsAllCodePoints)
@@ -1695,12 +1708,15 @@
#define uset_openPatternOptions U_ICU_ENTRY_POINT_RENAME(uset_openPatternOptions)
#define uset_remove U_ICU_ENTRY_POINT_RENAME(uset_remove)
#define uset_removeAll U_ICU_ENTRY_POINT_RENAME(uset_removeAll)
+#define uset_removeAllCodePoints U_ICU_ENTRY_POINT_RENAME(uset_removeAllCodePoints)
#define uset_removeAllStrings U_ICU_ENTRY_POINT_RENAME(uset_removeAllStrings)
#define uset_removeRange U_ICU_ENTRY_POINT_RENAME(uset_removeRange)
#define uset_removeString U_ICU_ENTRY_POINT_RENAME(uset_removeString)
#define uset_resemblesPattern U_ICU_ENTRY_POINT_RENAME(uset_resemblesPattern)
#define uset_retain U_ICU_ENTRY_POINT_RENAME(uset_retain)
#define uset_retainAll U_ICU_ENTRY_POINT_RENAME(uset_retainAll)
+#define uset_retainAllCodePoints U_ICU_ENTRY_POINT_RENAME(uset_retainAllCodePoints)
+#define uset_retainString U_ICU_ENTRY_POINT_RENAME(uset_retainString)
#define uset_serialize U_ICU_ENTRY_POINT_RENAME(uset_serialize)
#define uset_serializedContains U_ICU_ENTRY_POINT_RENAME(uset_serializedContains)
#define uset_set U_ICU_ENTRY_POINT_RENAME(uset_set)
diff --git a/thirdparty/icu4c/common/unicode/uset.h b/thirdparty/icu4c/common/unicode/uset.h
index 502ea8dc14..1d0daf9d09 100644
--- a/thirdparty/icu4c/common/unicode/uset.h
+++ b/thirdparty/icu4c/common/unicode/uset.h
@@ -582,8 +582,8 @@ U_CAPI void U_EXPORT2
uset_addString(USet* set, const UChar* str, int32_t strLen);
/**
- * Adds each of the characters in this string to the set. Thus "ch" => {"c", "h"}
- * If this set already any particular character, it has no effect on that character.
+ * Adds each of the characters in this string to the set. Note: "ch" => {"c", "h"}
+ * If this set already contains any particular character, it has no effect on that character.
* A frozen set will not be modified.
* @param set the object to which to add the character
* @param str the source string
@@ -628,6 +628,20 @@ uset_removeRange(USet* set, UChar32 start, UChar32 end);
U_CAPI void U_EXPORT2
uset_removeString(USet* set, const UChar* str, int32_t strLen);
+#ifndef U_HIDE_DRAFT_API
+/**
+ * Removes EACH of the characters in this string. Note: "ch" == {"c", "h"}
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param str the string
+ * @param length the length of the string, or -1 if NUL-terminated
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_removeAllCodePoints(USet *set, const UChar *str, int32_t length);
+#endif // U_HIDE_DRAFT_API
+
/**
* Removes from this set all of its elements that are contained in the
* specified set. This operation effectively modifies this
@@ -650,15 +664,41 @@ uset_removeAll(USet* set, const USet* removeSet);
* A frozen set will not be modified.
*
* @param set the object for which to retain only the specified range
- * @param start first character, inclusive, of range to be retained
- * to this set.
- * @param end last character, inclusive, of range to be retained
- * to this set.
+ * @param start first character, inclusive, of range
+ * @param end last character, inclusive, of range
* @stable ICU 3.2
*/
U_CAPI void U_EXPORT2
uset_retain(USet* set, UChar32 start, UChar32 end);
+#ifndef U_HIDE_DRAFT_API
+/**
+ * Retains only the specified string from this set if it is present.
+ * Upon return this set will be empty if it did not contain s, or
+ * will only contain s if it did contain s.
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param str the string
+ * @param length the length of the string, or -1 if NUL-terminated
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_retainString(USet *set, const UChar *str, int32_t length);
+
+/**
+ * Retains EACH of the characters in this string. Note: "ch" == {"c", "h"}
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param str the string
+ * @param length the length of the string, or -1 if NUL-terminated
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_retainAllCodePoints(USet *set, const UChar *str, int32_t length);
+#endif // U_HIDE_DRAFT_API
+
/**
* Retains only the elements in this set that are contained in the
* specified set. In other words, removes from this set all of
@@ -696,6 +736,49 @@ uset_compact(USet* set);
U_CAPI void U_EXPORT2
uset_complement(USet* set);
+#ifndef U_HIDE_DRAFT_API
+/**
+ * Complements the specified range in this set. Any character in
+ * the range will be removed if it is in this set, or will be
+ * added if it is not in this set. If <code>start > end</code>
+ * then an empty range is complemented, leaving the set unchanged.
+ * This is equivalent to a boolean logic XOR.
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param start first character, inclusive, of range
+ * @param end last character, inclusive, of range
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_complementRange(USet *set, UChar32 start, UChar32 end);
+
+/**
+ * Complements the specified string in this set.
+ * The string will be removed if it is in this set, or will be added if it is not in this set.
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param str the string
+ * @param length the length of the string, or -1 if NUL-terminated
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_complementString(USet *set, const UChar *str, int32_t length);
+
+/**
+ * Complements EACH of the characters in this string. Note: "ch" == {"c", "h"}
+ * A frozen set will not be modified.
+ *
+ * @param set the object to be modified
+ * @param str the string
+ * @param length the length of the string, or -1 if NUL-terminated
+ * @draft ICU 69
+ */
+U_CAPI void U_EXPORT2
+uset_complementAllCodePoints(USet *set, const UChar *str, int32_t length);
+#endif // U_HIDE_DRAFT_API
+
/**
* Complements in this set all elements contained in the specified
* set. Any character in the other set will be removed if it is
diff --git a/thirdparty/icu4c/common/unicode/ushape.h b/thirdparty/icu4c/common/unicode/ushape.h
index fed4869abd..14371edc8f 100644
--- a/thirdparty/icu4c/common/unicode/ushape.h
+++ b/thirdparty/icu4c/common/unicode/ushape.h
@@ -323,7 +323,7 @@ u_shapeArabic(const UChar *source, int32_t sourceLength,
#define U_SHAPE_PRESERVE_PRESENTATION 0x8000
/** Presentation form option:
* Replace Arabic Presentation Forms-A and Arabic Presentationo Forms-B with
- * their unshaped correspondants in range 0+06xx, before shaping.
+ * their unshaped correspondents in range 0+06xx, before shaping.
* @stable ICU 3.6
*/
#define U_SHAPE_PRESERVE_PRESENTATION_NOOP 0
diff --git a/thirdparty/icu4c/common/unicode/utrace.h b/thirdparty/icu4c/common/unicode/utrace.h
index 28c313c582..677486f473 100644
--- a/thirdparty/icu4c/common/unicode/utrace.h
+++ b/thirdparty/icu4c/common/unicode/utrace.h
@@ -173,24 +173,23 @@ typedef enum UTraceFunctionNumber {
UTRACE_RES_DATA_LIMIT,
#endif // U_HIDE_INTERNAL_API
-#ifndef U_HIDE_DRAFT_API
/**
* The lowest break iterator location.
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_START=0x4000,
/**
* Indicates that a character instance of break iterator was created.
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_CHARACTER = UTRACE_UBRK_START,
/**
* Indicates that a word instance of break iterator was created.
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_WORD,
@@ -200,21 +199,21 @@ typedef enum UTraceFunctionNumber {
* Provides one C-style string to UTraceData: the lb value ("",
* "loose", "strict", or "normal").
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_LINE,
/**
* Indicates that a sentence instance of break iterator was created.
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_SENTENCE,
/**
* Indicates that a title instance of break iterator was created.
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_TITLE,
@@ -224,12 +223,10 @@ typedef enum UTraceFunctionNumber {
* Provides one C-style string to UTraceData: the script code of what
* the break engine cover ("Hani", "Khmr", "Laoo", "Mymr", or "Thai").
*
- * @draft ICU 67
+ * @stable ICU 67
*/
UTRACE_UBRK_CREATE_BREAK_ENGINE,
-#endif // U_HIDE_DRAFT_API
-
#ifndef U_HIDE_INTERNAL_API
/**
* One more than the highest normal break iterator trace location.
diff --git a/thirdparty/icu4c/common/unicode/uvernum.h b/thirdparty/icu4c/common/unicode/uvernum.h
index a46481a3fe..b09d4943c1 100644
--- a/thirdparty/icu4c/common/unicode/uvernum.h
+++ b/thirdparty/icu4c/common/unicode/uvernum.h
@@ -60,13 +60,13 @@
* This value will change in the subsequent releases of ICU
* @stable ICU 2.4
*/
-#define U_ICU_VERSION_MAJOR_NUM 68
+#define U_ICU_VERSION_MAJOR_NUM 69
/** The current ICU minor version as an integer.
* This value will change in the subsequent releases of ICU
* @stable ICU 2.6
*/
-#define U_ICU_VERSION_MINOR_NUM 2
+#define U_ICU_VERSION_MINOR_NUM 1
/** The current ICU patchlevel version as an integer.
* This value will change in the subsequent releases of ICU
@@ -86,7 +86,7 @@
* This value will change in the subsequent releases of ICU
* @stable ICU 2.6
*/
-#define U_ICU_VERSION_SUFFIX _68
+#define U_ICU_VERSION_SUFFIX _69
/**
* \def U_DEF2_ICU_ENTRY_POINT_RENAME
@@ -139,7 +139,7 @@
* This value will change in the subsequent releases of ICU
* @stable ICU 2.4
*/
-#define U_ICU_VERSION "68.2"
+#define U_ICU_VERSION "69.1"
/**
* The current ICU library major version number as a string, for library name suffixes.
@@ -152,13 +152,13 @@
*
* @stable ICU 2.6
*/
-#define U_ICU_VERSION_SHORT "68"
+#define U_ICU_VERSION_SHORT "69"
#ifndef U_HIDE_INTERNAL_API
/** Data version in ICU4C.
* @internal ICU 4.4 Internal Use Only
**/
-#define U_ICU_DATA_VERSION "68.2"
+#define U_ICU_DATA_VERSION "69.1"
#endif /* U_HIDE_INTERNAL_API */
/*===========================================================================
diff --git a/thirdparty/icu4c/common/uniset.cpp b/thirdparty/icu4c/common/uniset.cpp
index b73d612f24..461e5a7197 100644
--- a/thirdparty/icu4c/common/uniset.cpp
+++ b/thirdparty/icu4c/common/uniset.cpp
@@ -30,24 +30,6 @@
#include "bmpset.h"
#include "unisetspan.h"
-// Define UChar constants using hex for EBCDIC compatibility
-// Used #define to reduce private static exports and memory access time.
-#define SET_OPEN ((UChar)0x005B) /*[*/
-#define SET_CLOSE ((UChar)0x005D) /*]*/
-#define HYPHEN ((UChar)0x002D) /*-*/
-#define COMPLEMENT ((UChar)0x005E) /*^*/
-#define COLON ((UChar)0x003A) /*:*/
-#define BACKSLASH ((UChar)0x005C) /*\*/
-#define INTERSECTION ((UChar)0x0026) /*&*/
-#define UPPER_U ((UChar)0x0055) /*U*/
-#define LOWER_U ((UChar)0x0075) /*u*/
-#define OPEN_BRACE ((UChar)123) /*{*/
-#define CLOSE_BRACE ((UChar)125) /*}*/
-#define UPPER_P ((UChar)0x0050) /*P*/
-#define LOWER_P ((UChar)0x0070) /*p*/
-#define UPPER_N ((UChar)78) /*N*/
-#define EQUALS ((UChar)0x003D) /*=*/
-
// HIGH_VALUE > all valid values. 110000 for codepoints
#define UNICODESET_HIGH 0x0110000
@@ -444,7 +426,6 @@ UBool UnicodeSet::contains(UChar32 start, UChar32 end) const {
* @return <tt>true</tt> if this set contains the specified string
*/
UBool UnicodeSet::contains(const UnicodeString& s) const {
- if (s.length() == 0) return FALSE;
int32_t cp = getSingleCP(s);
if (cp < 0) {
return stringsContains(s);
@@ -559,11 +540,9 @@ UBool UnicodeSet::matchesIndexValue(uint8_t v) const {
if (hasStrings()) {
for (i=0; i<strings->size(); ++i) {
const UnicodeString& s = *(const UnicodeString*)strings->elementAt(i);
- //if (s.length() == 0) {
- // // Empty strings match everything
- // return TRUE;
- //}
- // assert(s.length() != 0); // We enforce this elsewhere
+ if (s.isEmpty()) {
+ continue; // skip the empty string
+ }
UChar32 c = s.char32At(0);
if ((c & 0xFF) == v) {
return TRUE;
@@ -582,9 +561,6 @@ UMatchDegree UnicodeSet::matches(const Replaceable& text,
int32_t limit,
UBool incremental) {
if (offset == limit) {
- // Strings, if any, have length != 0, so we don't worry
- // about them here. If we ever allow zero-length strings
- // we much check for them here.
if (contains(U_ETHER)) {
return incremental ? U_PARTIAL_MATCH : U_MATCH;
} else {
@@ -614,11 +590,9 @@ UMatchDegree UnicodeSet::matches(const Replaceable& text,
for (i=0; i<strings->size(); ++i) {
const UnicodeString& trial = *(const UnicodeString*)strings->elementAt(i);
-
- //if (trial.length() == 0) {
- // return U_MATCH; // null-string always matches
- //}
- // assert(trial.length() != 0); // We ensure this elsewhere
+ if (trial.isEmpty()) {
+ continue; // skip the empty string
+ }
UChar c = trial.charAt(forward ? 0 : trial.length() - 1);
@@ -971,12 +945,12 @@ UnicodeSet& UnicodeSet::add(UChar32 c) {
* present. If this set already contains the multicharacter,
* the call leaves this set unchanged.
* Thus "ch" => {"ch"}
- * <br><b>Warning: you cannot add an empty string ("") to a UnicodeSet.</b>
+ *
* @param s the source string
* @return the modified set, for chaining
*/
UnicodeSet& UnicodeSet::add(const UnicodeString& s) {
- if (s.length() == 0 || isFrozen() || isBogus()) return *this;
+ if (isFrozen() || isBogus()) return *this;
int32_t cp = getSingleCP(s);
if (cp < 0) {
if (!stringsContains(s)) {
@@ -991,8 +965,7 @@ UnicodeSet& UnicodeSet::add(const UnicodeString& s) {
/**
* Adds the given string, in order, to 'strings'. The given string
- * must have been checked by the caller to not be empty and to not
- * already be in 'strings'.
+ * must have been checked by the caller to not already be in 'strings'.
*/
void UnicodeSet::_add(const UnicodeString& s) {
if (isFrozen() || isBogus()) {
@@ -1021,16 +994,13 @@ void UnicodeSet::_add(const UnicodeString& s) {
* @param string to test
*/
int32_t UnicodeSet::getSingleCP(const UnicodeString& s) {
- //if (s.length() < 1) {
- // throw new IllegalArgumentException("Can't use zero-length strings in UnicodeSet");
- //}
- if (s.length() > 2) return -1;
- if (s.length() == 1) return s.charAt(0);
-
- // at this point, len = 2
- UChar32 cp = s.char32At(0);
- if (cp > 0xFFFF) { // is surrogate pair
- return cp;
+ int32_t sLength = s.length();
+ if (sLength == 1) return s.charAt(0);
+ if (sLength == 2) {
+ UChar32 cp = s.char32At(0);
+ if (cp > 0xFFFF) { // is surrogate pair
+ return cp;
+ }
}
return -1;
}
@@ -1150,6 +1120,26 @@ UnicodeSet& UnicodeSet::retain(UChar32 c) {
return retain(c, c);
}
+UnicodeSet& UnicodeSet::retain(const UnicodeString &s) {
+ if (isFrozen() || isBogus()) { return *this; }
+ UChar32 cp = getSingleCP(s);
+ if (cp < 0) {
+ bool isIn = stringsContains(s);
+ // Check for getRangeCount() first to avoid somewhat-expensive size()
+ // when there are single code points.
+ if (isIn && getRangeCount() == 0 && size() == 1) {
+ return *this;
+ }
+ clear();
+ if (isIn) {
+ _add(s);
+ }
+ } else {
+ retain(cp, cp);
+ }
+ return *this;
+}
+
/**
* Removes the specified range from this set if it is present.
* The set will not contain the specified range once the call
@@ -1186,7 +1176,7 @@ UnicodeSet& UnicodeSet::remove(UChar32 c) {
* @return the modified set, for chaining
*/
UnicodeSet& UnicodeSet::remove(const UnicodeString& s) {
- if (s.length() == 0 || isFrozen() || isBogus()) return *this;
+ if (isFrozen() || isBogus()) return *this;
int32_t cp = getSingleCP(s);
if (cp < 0) {
if (strings != nullptr && strings->removeElement((void*) &s)) {
@@ -1252,12 +1242,12 @@ UnicodeSet& UnicodeSet::complement(void) {
* Complement the specified string in this set.
* The set will not contain the specified string once the call
* returns.
- * <br><b>Warning: you cannot add an empty string ("") to a UnicodeSet.</b>
+ *
* @param s the string to complement
* @return this object, for chaining
*/
UnicodeSet& UnicodeSet::complement(const UnicodeString& s) {
- if (s.length() == 0 || isFrozen() || isBogus()) return *this;
+ if (isFrozen() || isBogus()) return *this;
int32_t cp = getSingleCP(s);
if (cp < 0) {
if (stringsContains(s)) {
@@ -2001,22 +1991,22 @@ escapeUnprintable) {
}
// Okay to let ':' pass through
switch (c) {
- case SET_OPEN:
- case SET_CLOSE:
- case HYPHEN:
- case COMPLEMENT:
- case INTERSECTION:
- case BACKSLASH:
- case OPEN_BRACE:
- case CLOSE_BRACE:
- case COLON:
+ case u'[':
+ case u']':
+ case u'-':
+ case u'^':
+ case u'&':
+ case u'\\':
+ case u'{':
+ case u'}':
+ case u':':
case SymbolTable::SYMBOL_REF:
- buf.append(BACKSLASH);
+ buf.append(u'\\');
break;
default:
// Escape whitespace
if (PatternProps::isWhiteSpace(c)) {
- buf.append(BACKSLASH);
+ buf.append(u'\\');
}
break;
}
@@ -2049,7 +2039,7 @@ UnicodeString& UnicodeSet::_toPattern(UnicodeString& result,
backslashCount = 0;
} else {
result.append(c);
- if (c == BACKSLASH) {
+ if (c == u'\\') {
++backslashCount;
} else {
backslashCount = 0;
@@ -2082,13 +2072,13 @@ UnicodeString& UnicodeSet::toPattern(UnicodeString& result,
UnicodeString& UnicodeSet::_generatePattern(UnicodeString& result,
UBool escapeUnprintable) const
{
- result.append(SET_OPEN);
+ result.append(u'[');
// // Check against the predefined categories. We implicitly build
// // up ALL category sets the first time toPattern() is called.
// for (int8_t cat=0; cat<Unicode::GENERAL_TYPES_COUNT; ++cat) {
// if (*this == getCategorySet(cat)) {
-// result.append(COLON);
+// result.append(u':');
// result.append(CATEGORY_NAMES, cat*2, 2);
// return result.append(CATEGORY_CLOSE);
// }
@@ -2104,7 +2094,7 @@ UnicodeString& UnicodeSet::_generatePattern(UnicodeString& result,
getRangeEnd(count-1) == MAX_VALUE) {
// Emit the inverse
- result.append(COMPLEMENT);
+ result.append(u'^');
for (int32_t i = 1; i < count; ++i) {
UChar32 start = getRangeEnd(i-1)+1;
@@ -2112,7 +2102,7 @@ UnicodeString& UnicodeSet::_generatePattern(UnicodeString& result,
_appendToPat(result, start, escapeUnprintable);
if (start != end) {
if ((start+1) != end) {
- result.append(HYPHEN);
+ result.append(u'-');
}
_appendToPat(result, end, escapeUnprintable);
}
@@ -2127,7 +2117,7 @@ UnicodeString& UnicodeSet::_generatePattern(UnicodeString& result,
_appendToPat(result, start, escapeUnprintable);
if (start != end) {
if ((start+1) != end) {
- result.append(HYPHEN);
+ result.append(u'-');
}
_appendToPat(result, end, escapeUnprintable);
}
@@ -2136,14 +2126,14 @@ UnicodeString& UnicodeSet::_generatePattern(UnicodeString& result,
if (strings != nullptr) {
for (int32_t i = 0; i<strings->size(); ++i) {
- result.append(OPEN_BRACE);
+ result.append(u'{');
_appendToPat(result,
*(const UnicodeString*) strings->elementAt(i),
escapeUnprintable);
- result.append(CLOSE_BRACE);
+ result.append(u'}');
}
}
- return result.append(SET_CLOSE);
+ return result.append(u']');
}
/**
diff --git a/thirdparty/icu4c/common/uniset_props.cpp b/thirdparty/icu4c/common/uniset_props.cpp
index 37277fcb75..8fde5abcdd 100644
--- a/thirdparty/icu4c/common/uniset_props.cpp
+++ b/thirdparty/icu4c/common/uniset_props.cpp
@@ -47,31 +47,6 @@
U_NAMESPACE_USE
-// Define UChar constants using hex for EBCDIC compatibility
-// Used #define to reduce private static exports and memory access time.
-#define SET_OPEN ((UChar)0x005B) /*[*/
-#define SET_CLOSE ((UChar)0x005D) /*]*/
-#define HYPHEN ((UChar)0x002D) /*-*/
-#define COMPLEMENT ((UChar)0x005E) /*^*/
-#define COLON ((UChar)0x003A) /*:*/
-#define BACKSLASH ((UChar)0x005C) /*\*/
-#define INTERSECTION ((UChar)0x0026) /*&*/
-#define UPPER_U ((UChar)0x0055) /*U*/
-#define LOWER_U ((UChar)0x0075) /*u*/
-#define OPEN_BRACE ((UChar)123) /*{*/
-#define CLOSE_BRACE ((UChar)125) /*}*/
-#define UPPER_P ((UChar)0x0050) /*P*/
-#define LOWER_P ((UChar)0x0070) /*p*/
-#define UPPER_N ((UChar)78) /*N*/
-#define EQUALS ((UChar)0x003D) /*=*/
-
-//static const UChar POSIX_OPEN[] = { SET_OPEN,COLON,0 }; // "[:"
-static const UChar POSIX_CLOSE[] = { COLON,SET_CLOSE,0 }; // ":]"
-//static const UChar PERL_OPEN[] = { BACKSLASH,LOWER_P,0 }; // "\\p"
-//static const UChar PERL_CLOSE[] = { CLOSE_BRACE,0 }; // "}"
-//static const UChar NAME_OPEN[] = { BACKSLASH,UPPER_N,0 }; // "\\N"
-static const UChar HYPHEN_RIGHT_BRACE[] = {HYPHEN,SET_CLOSE,0}; /*-]*/
-
// Special property set IDs
static const char ANY[] = "ANY"; // [\u0000-\U0010FFFF]
static const char ASCII[] = "ASCII"; // [\u0000-\u007F]
@@ -81,12 +56,6 @@ static const char ASSIGNED[] = "Assigned"; // [:^Cn:]
#define NAME_PROP "na"
#define NAME_PROP_LENGTH 2
-/**
- * Delimiter string used in patterns to close a category reference:
- * ":]". Example: "[:Lu:]".
- */
-//static const UChar CATEGORY_CLOSE[] = {COLON, SET_CLOSE, 0x0000}; /* ":]" */
-
// Cached sets ------------------------------------------------------------- ***
U_CDECL_BEGIN
@@ -140,27 +109,27 @@ uniset_getUnicode32Instance(UErrorCode &errorCode) {
static inline UBool
isPerlOpen(const UnicodeString &pattern, int32_t pos) {
UChar c;
- return pattern.charAt(pos)==BACKSLASH && ((c=pattern.charAt(pos+1))==LOWER_P || c==UPPER_P);
+ return pattern.charAt(pos)==u'\\' && ((c=pattern.charAt(pos+1))==u'p' || c==u'P');
}
/*static inline UBool
isPerlClose(const UnicodeString &pattern, int32_t pos) {
- return pattern.charAt(pos)==CLOSE_BRACE;
+ return pattern.charAt(pos)==u'}';
}*/
static inline UBool
isNameOpen(const UnicodeString &pattern, int32_t pos) {
- return pattern.charAt(pos)==BACKSLASH && pattern.charAt(pos+1)==UPPER_N;
+ return pattern.charAt(pos)==u'\\' && pattern.charAt(pos+1)==u'N';
}
static inline UBool
isPOSIXOpen(const UnicodeString &pattern, int32_t pos) {
- return pattern.charAt(pos)==SET_OPEN && pattern.charAt(pos+1)==COLON;
+ return pattern.charAt(pos)==u'[' && pattern.charAt(pos+1)==u':';
}
/*static inline UBool
isPOSIXClose(const UnicodeString &pattern, int32_t pos) {
- return pattern.charAt(pos)==COLON && pattern.charAt(pos+1)==SET_CLOSE;
+ return pattern.charAt(pos)==u':' && pattern.charAt(pos+1)==u']';
}*/
// TODO memory debugging provided inside uniset.cpp
@@ -326,9 +295,8 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
while (mode != 2 && !chars.atEnd()) {
U_ASSERT((lastItem == 0 && op == 0) ||
- (lastItem == 1 && (op == 0 || op == HYPHEN /*'-'*/)) ||
- (lastItem == 2 && (op == 0 || op == HYPHEN /*'-'*/ ||
- op == INTERSECTION /*'&'*/)));
+ (lastItem == 1 && (op == 0 || op == u'-')) ||
+ (lastItem == 2 && (op == 0 || op == u'-' || op == u'&')));
UChar32 c = 0;
UBool literal = FALSE;
@@ -356,27 +324,27 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
- if (c == 0x5B /*'['*/ && !literal) {
+ if (c == u'[' && !literal) {
if (mode == 1) {
chars.setPos(backup); // backup
setMode = 1;
} else {
// Handle opening '[' delimiter
mode = 1;
- patLocal.append((UChar) 0x5B /*'['*/);
+ patLocal.append(u'[');
chars.getPos(backup); // prepare to backup
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
- if (c == 0x5E /*'^'*/ && !literal) {
+ if (c == u'^' && !literal) {
invert = TRUE;
- patLocal.append((UChar) 0x5E /*'^'*/);
+ patLocal.append(u'^');
chars.getPos(backup); // prepare to backup
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
}
// Fall through to handle special leading '-';
// otherwise restart loop for nested [], \p{}, etc.
- if (c == HYPHEN /*'-'*/) {
+ if (c == u'-') {
literal = TRUE;
// Fall through to handle literal '-' below
} else {
@@ -418,7 +386,7 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
op = 0;
}
- if (op == HYPHEN /*'-'*/ || op == INTERSECTION /*'&'*/) {
+ if (op == u'-' || op == u'&') {
patLocal.append(op);
}
@@ -454,10 +422,10 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
}
switch (op) {
- case HYPHEN: /*'-'*/
+ case u'-':
removeAll(*nested);
break;
- case INTERSECTION: /*'&'*/
+ case u'&':
retainAll(*nested);
break;
case 0:
@@ -483,24 +451,24 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
if (!literal) {
switch (c) {
- case 0x5D /*']'*/:
+ case u']':
if (lastItem == 1) {
add(lastChar, lastChar);
_appendToPat(patLocal, lastChar, FALSE);
}
// Treat final trailing '-' as a literal
- if (op == HYPHEN /*'-'*/) {
+ if (op == u'-') {
add(op, op);
patLocal.append(op);
- } else if (op == INTERSECTION /*'&'*/) {
+ } else if (op == u'&') {
// syntaxError(chars, "Trailing '&'");
ec = U_MALFORMED_SET;
return;
}
- patLocal.append((UChar) 0x5D /*']'*/);
+ patLocal.append(u']');
mode = 2;
continue;
- case HYPHEN /*'-'*/:
+ case u'-':
if (op == 0) {
if (lastItem != 0) {
op = (UChar) c;
@@ -510,8 +478,8 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
add(c, c);
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
- if (c == 0x5D /*']'*/ && !literal) {
- patLocal.append(HYPHEN_RIGHT_BRACE, 2);
+ if (c == u']' && !literal) {
+ patLocal.append(u"-]", 2);
mode = 2;
continue;
}
@@ -520,7 +488,7 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
// syntaxError(chars, "'-' not after char or set");
ec = U_MALFORMED_SET;
return;
- case INTERSECTION /*'&'*/:
+ case u'&':
if (lastItem == 2 && op == 0) {
op = (UChar) c;
continue;
@@ -528,11 +496,11 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
// syntaxError(chars, "'&' not after set");
ec = U_MALFORMED_SET;
return;
- case 0x5E /*'^'*/:
+ case u'^':
// syntaxError(chars, "'^' not after '['");
ec = U_MALFORMED_SET;
return;
- case 0x7B /*'{'*/:
+ case u'{':
if (op != 0) {
// syntaxError(chars, "Missing operand after operator");
ec = U_MALFORMED_SET;
@@ -549,13 +517,13 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
while (!chars.atEnd()) {
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
- if (c == 0x7D /*'}'*/ && !literal) {
+ if (c == u'}' && !literal) {
ok = TRUE;
break;
}
buf.append(c);
}
- if (buf.length() < 1 || !ok) {
+ if (!ok) {
// syntaxError(chars, "Invalid multicharacter string");
ec = U_MALFORMED_SET;
return;
@@ -565,9 +533,9 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
// we don't need to drop through to the further
// processing
add(buf);
- patLocal.append((UChar) 0x7B /*'{'*/);
+ patLocal.append(u'{');
_appendToPat(patLocal, buf, FALSE);
- patLocal.append((UChar) 0x7D /*'}'*/);
+ patLocal.append(u'}');
continue;
case SymbolTable::SYMBOL_REF:
// symbols nosymbols
@@ -580,7 +548,7 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
chars.getPos(backup);
c = chars.next(opts, literal, ec);
if (U_FAILURE(ec)) return;
- UBool anchor = (c == 0x5D /*']'*/ && !literal);
+ UBool anchor = (c == u']' && !literal);
if (symbols == 0 && !anchor) {
c = SymbolTable::SYMBOL_REF;
chars.setPos(backup);
@@ -594,7 +562,7 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
add(U_ETHER);
usePat = TRUE;
patLocal.append((UChar) SymbolTable::SYMBOL_REF);
- patLocal.append((UChar) 0x5D /*']'*/);
+ patLocal.append(u']');
mode = 2;
continue;
}
@@ -617,7 +585,7 @@ void UnicodeSet::applyPattern(RuleCharacterIterator& chars,
lastChar = c;
break;
case 1:
- if (op == HYPHEN /*'-'*/) {
+ if (op == u'-') {
if (lastChar >= c) {
// Don't allow redundant (a-a) or empty (b-a) ranges;
// these are most likely typos.
@@ -1036,11 +1004,11 @@ UBool UnicodeSet::resemblesPropertyPattern(RuleCharacterIterator& chars,
RuleCharacterIterator::Pos pos;
chars.getPos(pos);
UChar32 c = chars.next(iterOpts, literal, ec);
- if (c == 0x5B /*'['*/ || c == 0x5C /*'\\'*/) {
+ if (c == u'[' || c == u'\\') {
UChar32 d = chars.next(iterOpts & ~RuleCharacterIterator::SKIP_WHITESPACE,
literal, ec);
- result = (c == 0x5B /*'['*/) ? (d == 0x3A /*':'*/) :
- (d == 0x4E /*'N'*/ || d == 0x70 /*'p'*/ || d == 0x50 /*'P'*/);
+ result = (c == u'[') ? (d == u':') :
+ (d == u'N' || d == u'p' || d == u'P');
}
chars.setPos(pos);
return result && U_SUCCESS(ec);
@@ -1071,17 +1039,17 @@ UnicodeSet& UnicodeSet::applyPropertyPattern(const UnicodeString& pattern,
posix = TRUE;
pos += 2;
pos = ICU_Utility::skipWhitespace(pattern, pos);
- if (pos < pattern.length() && pattern.charAt(pos) == COMPLEMENT) {
+ if (pos < pattern.length() && pattern.charAt(pos) == u'^') {
++pos;
invert = TRUE;
}
} else if (isPerlOpen(pattern, pos) || isNameOpen(pattern, pos)) {
UChar c = pattern.charAt(pos+1);
- invert = (c == UPPER_P);
- isName = (c == UPPER_N);
+ invert = (c == u'P');
+ isName = (c == u'N');
pos += 2;
pos = ICU_Utility::skipWhitespace(pattern, pos);
- if (pos == pattern.length() || pattern.charAt(pos++) != OPEN_BRACE) {
+ if (pos == pattern.length() || pattern.charAt(pos++) != u'{') {
// Syntax error; "\p" or "\P" not followed by "{"
FAIL(ec);
}
@@ -1093,9 +1061,9 @@ UnicodeSet& UnicodeSet::applyPropertyPattern(const UnicodeString& pattern,
// Look for the matching close delimiter, either :] or }
int32_t close;
if (posix) {
- close = pattern.indexOf(POSIX_CLOSE, 2, pos);
+ close = pattern.indexOf(u":]", 2, pos);
} else {
- close = pattern.indexOf(CLOSE_BRACE, pos);
+ close = pattern.indexOf(u'}', pos);
}
if (close < 0) {
// Syntax error; close delimiter missing
@@ -1105,7 +1073,7 @@ UnicodeSet& UnicodeSet::applyPropertyPattern(const UnicodeString& pattern,
// Look for an '=' sign. If this is present, we will parse a
// medium \p{gc=Cf} or long \p{GeneralCategory=Format}
// pattern.
- int32_t equals = pattern.indexOf(EQUALS, pos);
+ int32_t equals = pattern.indexOf(u'=', pos);
UnicodeString propName, valueName;
if (equals >= 0 && equals < close && !isName) {
// Equals seen; parse medium/long pattern
diff --git a/thirdparty/icu4c/common/unisetspan.cpp b/thirdparty/icu4c/common/unisetspan.cpp
index 68e44d91ee..fe0d74f5b2 100644
--- a/thirdparty/icu4c/common/unisetspan.cpp
+++ b/thirdparty/icu4c/common/unisetspan.cpp
@@ -231,6 +231,9 @@ UnicodeSetStringSpan::UnicodeSetStringSpan(const UnicodeSet &set,
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ if (length16==0) {
+ continue; // skip the empty string
+ }
UBool thisRelevant;
spanLength=spanSet.span(s16, length16, USET_SPAN_CONTAINED);
if(spanLength<length16) { // Relevant string.
@@ -312,7 +315,7 @@ UnicodeSetStringSpan::UnicodeSetStringSpan(const UnicodeSet &set,
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
spanLength=spanSet.span(s16, length16, USET_SPAN_CONTAINED);
- if(spanLength<length16) { // Relevant string.
+ if(spanLength<length16 && length16>0) { // Relevant string.
if(which&UTF16) {
if(which&CONTAINED) {
if(which&FWD) {
@@ -362,7 +365,7 @@ UnicodeSetStringSpan::UnicodeSetStringSpan(const UnicodeSet &set,
addToSpanNotSet(c);
}
}
- } else { // Irrelevant string.
+ } else { // Irrelevant string. (Also the empty string.)
if(which&UTF8) {
if(which&CONTAINED) { // Only necessary for LONGEST_MATCH.
uint8_t *s8=utf8+utf8Count;
@@ -653,11 +656,12 @@ int32_t UnicodeSetStringSpan::span(const UChar *s, int32_t length, USetSpanCondi
for(i=0; i<stringsLength; ++i) {
int32_t overlap=spanLengths[i];
if(overlap==ALL_CP_CONTAINED) {
- continue; // Irrelevant string.
+ continue; // Irrelevant string. (Also the empty string.)
}
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ U_ASSERT(length>0);
// Try to match this string at pos-overlap..pos.
if(overlap>=LONG_SPAN) {
@@ -697,6 +701,9 @@ int32_t UnicodeSetStringSpan::span(const UChar *s, int32_t length, USetSpanCondi
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ if (length16==0) {
+ continue; // skip the empty string
+ }
// Try to match this string at pos-overlap..pos.
if(overlap>=LONG_SPAN) {
@@ -817,11 +824,12 @@ int32_t UnicodeSetStringSpan::spanBack(const UChar *s, int32_t length, USetSpanC
for(i=0; i<stringsLength; ++i) {
int32_t overlap=spanBackLengths[i];
if(overlap==ALL_CP_CONTAINED) {
- continue; // Irrelevant string.
+ continue; // Irrelevant string. (Also the empty string.)
}
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ U_ASSERT(length>0);
// Try to match this string at pos-(length16-overlap)..pos-length16.
if(overlap>=LONG_SPAN) {
@@ -863,6 +871,9 @@ int32_t UnicodeSetStringSpan::spanBack(const UChar *s, int32_t length, USetSpanC
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ if (length16==0) {
+ continue; // skip the empty string
+ }
// Try to match this string at pos-(length16-overlap)..pos-length16.
if(overlap>=LONG_SPAN) {
@@ -1358,11 +1369,12 @@ int32_t UnicodeSetStringSpan::spanNot(const UChar *s, int32_t length) const {
// Try to match the strings at pos.
for(i=0; i<stringsLength; ++i) {
if(spanLengths[i]==ALL_CP_CONTAINED) {
- continue; // Irrelevant string.
+ continue; // Irrelevant string. (Also the empty string.)
}
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ U_ASSERT(length>0);
if(length16<=rest && matches16CPB(s, pos, length, s16, length16)) {
return pos; // There is a set element at pos.
}
@@ -1401,11 +1413,12 @@ int32_t UnicodeSetStringSpan::spanNotBack(const UChar *s, int32_t length) const
// it is easier and we only need to know whether the string is irrelevant
// which is the same in either array.
if(spanLengths[i]==ALL_CP_CONTAINED) {
- continue; // Irrelevant string.
+ continue; // Irrelevant string. (Also the empty string.)
}
const UnicodeString &string=*(const UnicodeString *)strings.elementAt(i);
const UChar *s16=string.getBuffer();
int32_t length16=string.length();
+ U_ASSERT(length>0);
if(length16<=pos && matches16CPB(s, pos-length16, length, s16, length16)) {
return pos; // There is a set element at pos.
}
diff --git a/thirdparty/icu4c/common/uprops.h b/thirdparty/icu4c/common/uprops.h
index 8bf929919f..09830bdeb9 100644
--- a/thirdparty/icu4c/common/uprops.h
+++ b/thirdparty/icu4c/common/uprops.h
@@ -310,55 +310,12 @@ u_isgraphPOSIX(UChar32 c);
U_CFUNC UBool
u_isprintPOSIX(UChar32 c);
-/** Turn a bit index into a bit flag. @internal */
-#define FLAG(n) ((uint32_t)1<<(n))
-
-/** Flags for general categories in the order of UCharCategory. @internal */
-#define _Cn FLAG(U_GENERAL_OTHER_TYPES)
-#define _Lu FLAG(U_UPPERCASE_LETTER)
-#define _Ll FLAG(U_LOWERCASE_LETTER)
-#define _Lt FLAG(U_TITLECASE_LETTER)
-#define _Lm FLAG(U_MODIFIER_LETTER)
-/* #define _Lo FLAG(U_OTHER_LETTER) -- conflicts with MS Visual Studio 9.0 xiosbase */
-#define _Mn FLAG(U_NON_SPACING_MARK)
-#define _Me FLAG(U_ENCLOSING_MARK)
-#define _Mc FLAG(U_COMBINING_SPACING_MARK)
-#define _Nd FLAG(U_DECIMAL_DIGIT_NUMBER)
-#define _Nl FLAG(U_LETTER_NUMBER)
-#define _No FLAG(U_OTHER_NUMBER)
-#define _Zs FLAG(U_SPACE_SEPARATOR)
-#define _Zl FLAG(U_LINE_SEPARATOR)
-#define _Zp FLAG(U_PARAGRAPH_SEPARATOR)
-#define _Cc FLAG(U_CONTROL_CHAR)
-#define _Cf FLAG(U_FORMAT_CHAR)
-#define _Co FLAG(U_PRIVATE_USE_CHAR)
-#define _Cs FLAG(U_SURROGATE)
-#define _Pd FLAG(U_DASH_PUNCTUATION)
-#define _Ps FLAG(U_START_PUNCTUATION)
-/* #define _Pe FLAG(U_END_PUNCTUATION) -- conflicts with MS Visual Studio 9.0 xlocnum */
-/* #define _Pc FLAG(U_CONNECTOR_PUNCTUATION) -- conflicts with MS Visual Studio 9.0 streambuf */
-#define _Po FLAG(U_OTHER_PUNCTUATION)
-#define _Sm FLAG(U_MATH_SYMBOL)
-#define _Sc FLAG(U_CURRENCY_SYMBOL)
-#define _Sk FLAG(U_MODIFIER_SYMBOL)
-#define _So FLAG(U_OTHER_SYMBOL)
-#define _Pi FLAG(U_INITIAL_PUNCTUATION)
-/* #define _Pf FLAG(U_FINAL_PUNCTUATION) -- conflicts with MS Visual Studio 9.0 streambuf */
-
/** Some code points. @internal */
enum {
TAB =0x0009,
LF =0x000a,
FF =0x000c,
CR =0x000d,
- U_A =0x0041,
- U_F =0x0046,
- U_Z =0x005a,
- U_a =0x0061,
- U_f =0x0066,
- U_z =0x007a,
- DEL =0x007f,
- NL =0x0085,
NBSP =0x00a0,
CGJ =0x034f,
FIGURESP=0x2007,
@@ -367,15 +324,6 @@ enum {
ZWJ =0x200d,
RLM =0x200f,
NNBSP =0x202f,
- WJ =0x2060,
- INHSWAP =0x206a,
- NOMDIG =0x206f,
- U_FW_A =0xff21,
- U_FW_F =0xff26,
- U_FW_Z =0xff3a,
- U_FW_a =0xff41,
- U_FW_f =0xff46,
- U_FW_z =0xff5a,
ZWNBSP =0xfeff
};
diff --git a/thirdparty/icu4c/common/uresbund.cpp b/thirdparty/icu4c/common/uresbund.cpp
index 2ece87897d..5ea4187100 100644
--- a/thirdparty/icu4c/common/uresbund.cpp
+++ b/thirdparty/icu4c/common/uresbund.cpp
@@ -92,6 +92,15 @@ static UBool chopLocale(char *name) {
}
/**
+ * Called to check whether a name without '_' needs to be checked for a parent.
+ * Some code had assumed that locale IDs with '_' could not have a non-root parent.
+ * We may want a better way of doing this.
+ */
+static UBool mayHaveParent(char *name) {
+ return (name[0] != 0 && uprv_strstr("nb nn",name) != nullptr);
+}
+
+/**
* Internal function
*/
static void entryIncrease(UResourceDataEntry *entry) {
@@ -529,8 +538,8 @@ loadParentsExceptRoot(UResourceDataEntry *&t1,
char name[], int32_t nameCapacity,
UBool usingUSRData, char usrDataPath[], UErrorCode *status) {
if (U_FAILURE(*status)) { return FALSE; }
- UBool hasChopped = TRUE;
- while (hasChopped && t1->fParent == NULL && !t1->fData.noFallback &&
+ UBool checkParent = TRUE;
+ while (checkParent && t1->fParent == NULL && !t1->fData.noFallback &&
res_getResource(&t1->fData,"%%ParentIsRoot") == RES_BOGUS) {
Resource parentRes = res_getResource(&t1->fData, "%%Parent");
if (parentRes != RES_BOGUS) { // An explicit parent was found.
@@ -573,7 +582,7 @@ loadParentsExceptRoot(UResourceDataEntry *&t1,
}
}
t1 = t2;
- hasChopped = chopLocale(name);
+ checkParent = chopLocale(name) || mayHaveParent(name);
}
return TRUE;
}
@@ -692,7 +701,7 @@ static UResourceDataEntry *entryOpen(const char* path, const char* localeID,
}
}
}
- if (hasChopped && !isRoot) {
+ if ((hasChopped || mayHaveParent(name)) && !isRoot) {
if (!loadParentsExceptRoot(t1, name, UPRV_LENGTHOF(name), usingUSRData, usrDataPath, status)) {
goto finish;
}
@@ -716,7 +725,7 @@ static UResourceDataEntry *entryOpen(const char* path, const char* localeID,
hasRealData = TRUE;
isDefault = TRUE;
// TODO: Why not if (usingUSRData) { ... } like in the non-default-locale code path?
- if (hasChopped && !isRoot) {
+ if ((hasChopped || mayHaveParent(name)) && !isRoot) {
if (!loadParentsExceptRoot(t1, name, UPRV_LENGTHOF(name), usingUSRData, usrDataPath, status)) {
goto finish;
}
@@ -1908,6 +1917,8 @@ ures_getByKeyWithFallback(const UResourceBundle *resB,
} else {
break;
}
+ } else if (res == RES_BOGUS) {
+ break;
}
} while(*myPath); /* Continue until the whole path is consumed */
}
@@ -3019,7 +3030,7 @@ ures_getKeywordValues(const char *path, const char *keyword, UErrorCode *status)
U_CAPI UBool U_EXPORT2
ures_equal(const UResourceBundle* res1, const UResourceBundle* res2){
if(res1==NULL || res2==NULL){
- return res1==res2; /* pointer comparision */
+ return res1==res2; /* pointer comparison */
}
if(res1->fKey==NULL|| res2->fKey==NULL){
return (res1->fKey==res2->fKey);
diff --git a/thirdparty/icu4c/common/uresdata.cpp b/thirdparty/icu4c/common/uresdata.cpp
index ae731e4544..9af081be40 100644
--- a/thirdparty/icu4c/common/uresdata.cpp
+++ b/thirdparty/icu4c/common/uresdata.cpp
@@ -960,14 +960,6 @@ res_findResource(const ResourceData *pResData, Resource r, char** path, const ch
if(URES_IS_TABLE(type)) {
*key = pathP;
t2 = res_getTableItemByKey(pResData, t1, &indexR, key);
- if(t2 == RES_BOGUS) {
- /* if we fail to get the resource by key, maybe we got an index */
- indexR = uprv_strtol(pathP, &closeIndex, 10);
- if(indexR >= 0 && *closeIndex == 0 && (*pathP != '0' || closeIndex - pathP == 1)) {
- /* if we indeed have an index, try to get the item by index */
- t2 = res_getTableItemByIndex(pResData, t1, indexR, key);
- } // else t2 is already RES_BOGUS
- }
} else if(URES_IS_ARRAY(type)) {
indexR = uprv_strtol(pathP, &closeIndex, 10);
if(indexR >= 0 && *closeIndex == 0) {
diff --git a/thirdparty/icu4c/common/uresimp.h b/thirdparty/icu4c/common/uresimp.h
index 69d82566fe..f038dedace 100644
--- a/thirdparty/icu4c/common/uresimp.h
+++ b/thirdparty/icu4c/common/uresimp.h
@@ -270,11 +270,13 @@ ures_getByKeyWithFallback(const UResourceBundle *resB,
* function can perform fallback on the sub-resources of the table.
* @param resB a resource
* @param inKey a key associated with the requested resource
+ * @param len if not NULL, used to return the length of the string
* @param status: fills in the outgoing error code
* could be <TT>U_MISSING_RESOURCE_ERROR</TT> if the key is not found
* could be a non-failing error
* e.g.: <TT>U_USING_FALLBACK_WARNING</TT>,<TT>U_USING_DEFAULT_WARNING </TT>
- * @return a pointer to a UResourceBundle struct. If fill in param was NULL, caller must delete it
+ * @return returns a pointer to a zero-terminated UChar array which lives in a
+ * memory mapped/DLL file.
*/
U_CAPI const UChar* U_EXPORT2
ures_getStringByKeyWithFallback(const UResourceBundle *resB,
diff --git a/thirdparty/icu4c/common/uset.cpp b/thirdparty/icu4c/common/uset.cpp
index eae7981d52..a7e3046dbf 100644
--- a/thirdparty/icu4c/common/uset.cpp
+++ b/thirdparty/icu4c/common/uset.cpp
@@ -117,6 +117,12 @@ uset_removeString(USet* set, const UChar* str, int32_t strLen) {
}
U_CAPI void U_EXPORT2
+uset_removeAllCodePoints(USet *set, const UChar *str, int32_t length) {
+ UnicodeString s(length==-1, str, length);
+ ((UnicodeSet*) set)->UnicodeSet::removeAll(s);
+}
+
+U_CAPI void U_EXPORT2
uset_removeAll(USet* set, const USet* remove) {
((UnicodeSet*) set)->UnicodeSet::removeAll(*(const UnicodeSet*)remove);
}
@@ -127,6 +133,18 @@ uset_retain(USet* set, UChar32 start, UChar32 end) {
}
U_CAPI void U_EXPORT2
+uset_retainString(USet *set, const UChar *str, int32_t length) {
+ UnicodeString s(length==-1, str, length);
+ ((UnicodeSet*) set)->UnicodeSet::retain(s);
+}
+
+U_CAPI void U_EXPORT2
+uset_retainAllCodePoints(USet *set, const UChar *str, int32_t length) {
+ UnicodeString s(length==-1, str, length);
+ ((UnicodeSet*) set)->UnicodeSet::retainAll(s);
+}
+
+U_CAPI void U_EXPORT2
uset_retainAll(USet* set, const USet* retain) {
((UnicodeSet*) set)->UnicodeSet::retainAll(*(const UnicodeSet*)retain);
}
@@ -142,6 +160,23 @@ uset_complement(USet* set) {
}
U_CAPI void U_EXPORT2
+uset_complementRange(USet *set, UChar32 start, UChar32 end) {
+ ((UnicodeSet*) set)->UnicodeSet::complement(start, end);
+}
+
+U_CAPI void U_EXPORT2
+uset_complementString(USet *set, const UChar *str, int32_t length) {
+ UnicodeString s(length==-1, str, length);
+ ((UnicodeSet*) set)->UnicodeSet::complement(s);
+}
+
+U_CAPI void U_EXPORT2
+uset_complementAllCodePoints(USet *set, const UChar *str, int32_t length) {
+ UnicodeString s(length==-1, str, length);
+ ((UnicodeSet*) set)->UnicodeSet::complementAll(s);
+}
+
+U_CAPI void U_EXPORT2
uset_complementAll(USet* set, const USet* complement) {
((UnicodeSet*) set)->UnicodeSet::complementAll(*(const UnicodeSet*)complement);
}
diff --git a/thirdparty/icu4c/common/usprep.cpp b/thirdparty/icu4c/common/usprep.cpp
index 8351a77370..874ffc63a8 100644
--- a/thirdparty/icu4c/common/usprep.cpp
+++ b/thirdparty/icu4c/common/usprep.cpp
@@ -575,7 +575,7 @@ usprep_map( const UStringPrepProfile* profile,
}
}else if(type==USPREP_DELETE){
- // just consume the codepoint and contine
+ // just consume the codepoint and continue
continue;
}
//copy the code point into destination
diff --git a/thirdparty/icu4c/common/ustr_wcs.cpp b/thirdparty/icu4c/common/ustr_wcs.cpp
index e9f278e969..89d0762480 100644
--- a/thirdparty/icu4c/common/ustr_wcs.cpp
+++ b/thirdparty/icu4c/common/ustr_wcs.cpp
@@ -364,7 +364,7 @@ _strFromWCS( UChar *dest,
}
/* we have found a null so convert the
- * chunk from begining of non-null char to null
+ * chunk from beginning of non-null char to null
*/
retVal = uprv_wcstombs(pCSrc,pSrc,remaining);
@@ -387,7 +387,7 @@ _strFromWCS( UChar *dest,
* null terminate it and convert wchar_ts to chars
*/
if(nulLen >= _STACK_BUFFER_CAPACITY){
- /* Should rarely occcur */
+ /* Should rarely occur */
/* allocate new buffer buffer */
pWStack =(wchar_t*) uprv_malloc(sizeof(wchar_t) * (nulLen + 1));
if(pWStack==NULL){
diff --git a/thirdparty/icu4c/common/utext.cpp b/thirdparty/icu4c/common/utext.cpp
index 763b6684fb..d79f8141bb 100644
--- a/thirdparty/icu4c/common/utext.cpp
+++ b/thirdparty/icu4c/common/utext.cpp
@@ -382,7 +382,7 @@ utext_previous32From(UText *ut, int64_t index) {
//
UChar32 cPrev; // The character preceding cCurr, which is what we will return.
- // Address the chunk containg the position preceding the incoming index
+ // Address the chunk containing the position preceding the incoming index
// A tricky edge case:
// We try to test the requested native index against the chunkNativeStart to determine
// whether the character preceding the one at the index is in the current chunk.
@@ -894,7 +894,7 @@ struct UTF8Buf {
// one for a supplementary starting in the last normal position,
// and one for an entry for the buffer limit position.
uint8_t mapToUChars[UTF8_TEXT_CHUNK_SIZE*3+6]; // Map native offset from bufNativeStart to
- // correspoding offset in filled part of buf.
+ // corresponding offset in filled part of buf.
int32_t align;
};
@@ -1545,7 +1545,7 @@ utf8TextMapOffsetToNative(const UText *ut) {
}
//
-// Map a native index to the corrsponding chunk offset
+// Map a native index to the corresponding chunk offset
//
static int32_t U_CALLCONV
utf8TextMapIndexToUTF16(const UText *ut, int64_t index64) {
diff --git a/thirdparty/icu4c/common/util.h b/thirdparty/icu4c/common/util.h
index 9c3b76d9ed..b5fac383a2 100644
--- a/thirdparty/icu4c/common/util.h
+++ b/thirdparty/icu4c/common/util.h
@@ -13,10 +13,10 @@
#ifndef ICU_UTIL_H
#define ICU_UTIL_H
-#include "unicode/utypes.h"
-#include "unicode/uobject.h"
+#include "charstr.h"
#include "unicode/unistr.h"
-
+#include "unicode/uobject.h"
+#include "unicode/utypes.h"
//--------------------------------------------------------------------
// class ICU_Utility
// i18n utility functions, scoped into the class ICU_Utility.
diff --git a/thirdparty/icu4c/common/utracimp.h b/thirdparty/icu4c/common/utracimp.h
index f32fe1db39..945540d25a 100644
--- a/thirdparty/icu4c/common/utracimp.h
+++ b/thirdparty/icu4c/common/utracimp.h
@@ -193,7 +193,7 @@ UPRV_BLOCK_MACRO_BEGIN { \
* Trace statement for each exit point of a function that has a UTRACE_ENTRY()
* statement, and that returns a value.
*
- * @param val The function's return value, int32_t or comatible type.
+ * @param val The function's return value, int32_t or compatible type.
*
* @internal
*/
diff --git a/thirdparty/icu4c/common/uvector.cpp b/thirdparty/icu4c/common/uvector.cpp
index cf19edf646..9c7e74c6d5 100644
--- a/thirdparty/icu4c/common/uvector.cpp
+++ b/thirdparty/icu4c/common/uvector.cpp
@@ -312,7 +312,7 @@ int32_t UVector::indexOf(UElement key, int32_t startIndex, int8_t hint) const {
} else {
for (i=startIndex; i<count; ++i) {
/* Pointers are not always the same size as ints so to perform
- * a valid comparision we need to know whether we are being
+ * a valid comparison we need to know whether we are being
* provided an int or a pointer. */
if (hint & HINT_KEY_POINTER) {
if (key.pointer == elements[i].pointer) {
@@ -518,7 +518,7 @@ sortiComparator(const void * /*context */, const void *left, const void *right)
}
/**
- * Sort the vector, assuming it constains ints.
+ * Sort the vector, assuming it contains ints.
* (A more general sort would take a comparison function, but it's
* not clear whether UVector's UElementComparator or
* UComparator from uprv_sortAray would be more appropriate.)
diff --git a/thirdparty/icu4c/common/wintz.cpp b/thirdparty/icu4c/common/wintz.cpp
index 580cedadb6..ebf31650c2 100644
--- a/thirdparty/icu4c/common/wintz.cpp
+++ b/thirdparty/icu4c/common/wintz.cpp
@@ -124,10 +124,26 @@ uprv_detectWindowsTimeZone()
// No way to support when DST is turned off and the offset in minutes is not a multiple of 60.
if (utcOffsetMins % 60 == 0) {
char gmtOffsetTz[11] = {}; // "Etc/GMT+dd" is 11-char long with a terminal null.
- // Note '-' before 'utcOffsetMin'. The timezone ID's sign convention
- // is that a timezone ahead of UTC is Etc/GMT-<offset> and a timezone
- // behind UTC is Etc/GMT+<offset>.
- int ret = snprintf(gmtOffsetTz, UPRV_LENGTHOF(gmtOffsetTz), "Etc/GMT%+ld", -utcOffsetMins / 60);
+ // Important note on the sign convention for zones:
+ //
+ // From https://en.wikipedia.org/wiki/Tz_database#Area
+ // "In order to conform with the POSIX style, those zone names beginning with "Etc/GMT" have their sign reversed
+ // from the standard ISO 8601 convention. In the "Etc" area, zones west of GMT have a positive sign and those
+ // east have a negative sign in their name (e.g "Etc/GMT-14" is 14 hours ahead of GMT)."
+ //
+ // Regarding the POSIX style, from https://www.gnu.org/software/libc/manual/html_node/TZ-Variable.html
+ // "The offset specifies the time value you must add to the local time to get a Coordinated Universal Time value."
+ //
+ // However, the Bias value in DYNAMIC_TIME_ZONE_INFORMATION *already* follows the POSIX convention.
+ //
+ // From https://docs.microsoft.com/en-us/windows/win32/api/timezoneapi/ns-timezoneapi-dynamic_time_zone_information
+ // "The bias is the difference, in minutes, between Coordinated Universal Time (UTC) and
+ // local time. All translations between UTC and local time are based on the following formula:
+ // UTC = local time + bias"
+ //
+ // For example, a time zone that is 3 hours ahead of UTC (UTC+03:00) would have a Bias value of -180, and the
+ // corresponding time zone ID would be "Etc/GMT-3". (So there is no need to negate utcOffsetMins below.)
+ int ret = snprintf(gmtOffsetTz, UPRV_LENGTHOF(gmtOffsetTz), "Etc/GMT%+ld", utcOffsetMins / 60);
if (ret > 0 && ret < UPRV_LENGTHOF(gmtOffsetTz)) {
return uprv_strdup(gmtOffsetTz);
}
diff --git a/thirdparty/icu4c/icudt68l.dat b/thirdparty/icu4c/icudt69l.dat
index 9ecea5d548..3101a49695 100644
--- a/thirdparty/icu4c/icudt68l.dat
+++ b/thirdparty/icu4c/icudt69l.dat
Binary files differ
diff --git a/thirdparty/mbedtls/include/mbedtls/config.h b/thirdparty/mbedtls/include/mbedtls/config.h
index e17bc7e306..610f5d1f50 100644
--- a/thirdparty/mbedtls/include/mbedtls/config.h
+++ b/thirdparty/mbedtls/include/mbedtls/config.h
@@ -1747,6 +1747,23 @@
//#define MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT
/**
+ * \def MBEDTLS_TEST_HOOKS
+ *
+ * Enable features for invasive testing such as introspection functions and
+ * hooks for fault injection. This enables additional unit tests.
+ *
+ * Merely enabling this feature should not change the behavior of the product.
+ * It only adds new code, and new branching points where the default behavior
+ * is the same as when this feature is disabled.
+ * However, this feature increases the attack surface: there is an added
+ * risk of vulnerabilities, and more gadgets that can make exploits easier.
+ * Therefore this feature must never be enabled in production.
+ *
+ * Uncomment to enable invasive tests.
+ */
+//#define MBEDTLS_TEST_HOOKS
+
+/**
* \def MBEDTLS_THREADING_ALT
*
* Provide your own alternate threading implementation.
diff --git a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
index 278fbbbb7a..6c099adf4d 100644
--- a/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
+++ b/thirdparty/mbedtls/include/mbedtls/ctr_drbg.h
@@ -214,6 +214,13 @@ typedef struct mbedtls_ctr_drbg_context
void *p_entropy; /*!< The context for the entropy function. */
#if defined(MBEDTLS_THREADING_C)
+ /* Invariant: the mutex is initialized if and only if f_entropy != NULL.
+ * This means that the mutex is initialized during the initial seeding
+ * in mbedtls_ctr_drbg_seed() and freed in mbedtls_ctr_drbg_free().
+ *
+ * Note that this invariant may change without notice. Do not rely on it
+ * and do not access the mutex directly in application code.
+ */
mbedtls_threading_mutex_t mutex;
#endif
}
@@ -277,6 +284,15 @@ void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx );
* device.
*/
#endif
+#if defined(MBEDTLS_THREADING_C)
+/**
+ * \note When Mbed TLS is built with threading support,
+ * after this function returns successfully,
+ * it is safe to call mbedtls_ctr_drbg_random()
+ * from multiple threads. Other operations, including
+ * reseeding, are not thread-safe.
+ */
+#endif /* MBEDTLS_THREADING_C */
/**
* \param ctx The CTR_DRBG context to seed.
* It must have been initialized with
@@ -286,6 +302,8 @@ void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx );
* the same context unless you call
* mbedtls_ctr_drbg_free() and mbedtls_ctr_drbg_init()
* again first.
+ * After a failed call to mbedtls_ctr_drbg_seed(),
+ * you must call mbedtls_ctr_drbg_free().
* \param f_entropy The entropy callback, taking as arguments the
* \p p_entropy context, the buffer to fill, and the
* length of the buffer.
@@ -377,6 +395,11 @@ void mbedtls_ctr_drbg_set_reseed_interval( mbedtls_ctr_drbg_context *ctx,
* \brief This function reseeds the CTR_DRBG context, that is
* extracts data from the entropy source.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param ctx The CTR_DRBG context.
* \param additional Additional data to add to the state. Can be \c NULL.
* \param len The length of the additional data.
@@ -394,6 +417,11 @@ int mbedtls_ctr_drbg_reseed( mbedtls_ctr_drbg_context *ctx,
/**
* \brief This function updates the state of the CTR_DRBG context.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param ctx The CTR_DRBG context.
* \param additional The data to update the state with. This must not be
* \c NULL unless \p add_len is \c 0.
@@ -417,6 +445,11 @@ int mbedtls_ctr_drbg_update_ret( mbedtls_ctr_drbg_context *ctx,
* This function automatically reseeds if the reseed counter is exceeded
* or prediction resistance is enabled.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param p_rng The CTR_DRBG context. This must be a pointer to a
* #mbedtls_ctr_drbg_context structure.
* \param output The buffer to fill.
@@ -445,8 +478,16 @@ int mbedtls_ctr_drbg_random_with_add( void *p_rng,
*
* This function automatically reseeds if the reseed counter is exceeded
* or prediction resistance is enabled.
- *
- *
+ */
+#if defined(MBEDTLS_THREADING_C)
+/**
+ * \note When Mbed TLS is built with threading support,
+ * it is safe to call mbedtls_ctr_drbg_random()
+ * from multiple threads. Other operations, including
+ * reseeding, are not thread-safe.
+ */
+#endif /* MBEDTLS_THREADING_C */
+/**
* \param p_rng The CTR_DRBG context. This must be a pointer to a
* #mbedtls_ctr_drbg_context structure.
* \param output The buffer to fill.
diff --git a/thirdparty/mbedtls/include/mbedtls/entropy.h b/thirdparty/mbedtls/include/mbedtls/entropy.h
index 1e1d3f56ec..1d6e9b821b 100644
--- a/thirdparty/mbedtls/include/mbedtls/entropy.h
+++ b/thirdparty/mbedtls/include/mbedtls/entropy.h
@@ -147,13 +147,15 @@ mbedtls_entropy_source_state;
*/
typedef struct mbedtls_entropy_context
{
- int accumulator_started;
+ int accumulator_started; /* 0 after init.
+ * 1 after the first update.
+ * -1 after free. */
#if defined(MBEDTLS_ENTROPY_SHA512_ACCUMULATOR)
mbedtls_sha512_context accumulator;
#else
mbedtls_sha256_context accumulator;
#endif
- int source_count;
+ int source_count; /* Number of entries used in source. */
mbedtls_entropy_source_state source[MBEDTLS_ENTROPY_MAX_SOURCES];
#if defined(MBEDTLS_HAVEGE_C)
mbedtls_havege_state havege_data;
diff --git a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
index 970c033c15..5718e187a9 100644
--- a/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
+++ b/thirdparty/mbedtls/include/mbedtls/hmac_drbg.h
@@ -128,6 +128,14 @@ typedef struct mbedtls_hmac_drbg_context
void *p_entropy; /*!< context for the entropy function */
#if defined(MBEDTLS_THREADING_C)
+ /* Invariant: the mutex is initialized if and only if
+ * md_ctx->md_info != NULL. This means that the mutex is initialized
+ * during the initial seeding in mbedtls_hmac_drbg_seed() or
+ * mbedtls_hmac_drbg_seed_buf() and freed in mbedtls_ctr_drbg_free().
+ *
+ * Note that this invariant may change without notice. Do not rely on it
+ * and do not access the mutex directly in application code.
+ */
mbedtls_threading_mutex_t mutex;
#endif
} mbedtls_hmac_drbg_context;
@@ -177,7 +185,17 @@ void mbedtls_hmac_drbg_init( mbedtls_hmac_drbg_context *ctx );
* \note During the initial seeding, this function calls
* the entropy source to obtain a nonce
* whose length is half the entropy length.
- *
+ */
+#if defined(MBEDTLS_THREADING_C)
+/**
+ * \note When Mbed TLS is built with threading support,
+ * after this function returns successfully,
+ * it is safe to call mbedtls_hmac_drbg_random()
+ * from multiple threads. Other operations, including
+ * reseeding, are not thread-safe.
+ */
+#endif /* MBEDTLS_THREADING_C */
+/**
* \param ctx HMAC_DRBG context to be seeded.
* \param md_info MD algorithm to use for HMAC_DRBG.
* \param f_entropy The entropy callback, taking as arguments the
@@ -216,7 +234,17 @@ int mbedtls_hmac_drbg_seed( mbedtls_hmac_drbg_context *ctx,
*
* This function is meant for use in algorithms that need a pseudorandom
* input such as deterministic ECDSA.
- *
+ */
+#if defined(MBEDTLS_THREADING_C)
+/**
+ * \note When Mbed TLS is built with threading support,
+ * after this function returns successfully,
+ * it is safe to call mbedtls_hmac_drbg_random()
+ * from multiple threads. Other operations, including
+ * reseeding, are not thread-safe.
+ */
+#endif /* MBEDTLS_THREADING_C */
+/**
* \param ctx HMAC_DRBG context to be initialised.
* \param md_info MD algorithm to use for HMAC_DRBG.
* \param data Concatenation of the initial entropy string and
@@ -279,6 +307,11 @@ void mbedtls_hmac_drbg_set_reseed_interval( mbedtls_hmac_drbg_context *ctx,
/**
* \brief This function updates the state of the HMAC_DRBG context.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param ctx The HMAC_DRBG context.
* \param additional The data to update the state with.
* If this is \c NULL, there is no additional data.
@@ -295,6 +328,11 @@ int mbedtls_hmac_drbg_update_ret( mbedtls_hmac_drbg_context *ctx,
* \brief This function reseeds the HMAC_DRBG context, that is
* extracts data from the entropy source.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param ctx The HMAC_DRBG context.
* \param additional Additional data to add to the state.
* If this is \c NULL, there is no additional data
@@ -320,6 +358,11 @@ int mbedtls_hmac_drbg_reseed( mbedtls_hmac_drbg_context *ctx,
* This function automatically reseeds if the reseed counter is exceeded
* or prediction resistance is enabled.
*
+ * \note This function is not thread-safe. It is not safe
+ * to call this function if another thread might be
+ * concurrently obtaining random numbers from the same
+ * context or updating or reseeding the same context.
+ *
* \param p_rng The HMAC_DRBG context. This must be a pointer to a
* #mbedtls_hmac_drbg_context structure.
* \param output The buffer to fill.
@@ -349,7 +392,16 @@ int mbedtls_hmac_drbg_random_with_add( void *p_rng,
*
* This function automatically reseeds if the reseed counter is exceeded
* or prediction resistance is enabled.
- *
+ */
+#if defined(MBEDTLS_THREADING_C)
+/**
+ * \note When Mbed TLS is built with threading support,
+ * it is safe to call mbedtls_ctr_drbg_random()
+ * from multiple threads. Other operations, including
+ * reseeding, are not thread-safe.
+ */
+#endif /* MBEDTLS_THREADING_C */
+/**
* \param p_rng The HMAC_DRBG context. This must be a pointer to a
* #mbedtls_hmac_drbg_context structure.
* \param output The buffer to fill.
diff --git a/thirdparty/mbedtls/include/mbedtls/net_sockets.h b/thirdparty/mbedtls/include/mbedtls/net_sockets.h
index 00fea7db19..c6e1a0270e 100644
--- a/thirdparty/mbedtls/include/mbedtls/net_sockets.h
+++ b/thirdparty/mbedtls/include/mbedtls/net_sockets.h
@@ -151,6 +151,7 @@ int mbedtls_net_connect( mbedtls_net_context *ctx, const char *host, const char
*
* \return 0 if successful, or one of:
* MBEDTLS_ERR_NET_SOCKET_FAILED,
+ * MBEDTLS_ERR_NET_UNKNOWN_HOST,
* MBEDTLS_ERR_NET_BIND_FAILED,
* MBEDTLS_ERR_NET_LISTEN_FAILED
*
@@ -170,6 +171,8 @@ int mbedtls_net_bind( mbedtls_net_context *ctx, const char *bind_ip, const char
* can be NULL if client_ip is null
*
* \return 0 if successful, or
+ * MBEDTLS_ERR_NET_SOCKET_FAILED,
+ * MBEDTLS_ERR_NET_BIND_FAILED,
* MBEDTLS_ERR_NET_ACCEPT_FAILED, or
* MBEDTLS_ERR_NET_BUFFER_TOO_SMALL if buf_size is too small,
* MBEDTLS_ERR_SSL_WANT_READ if bind_fd was set to
@@ -182,6 +185,10 @@ int mbedtls_net_accept( mbedtls_net_context *bind_ctx,
/**
* \brief Check and wait for the context to be ready for read/write
*
+ * \note The current implementation of this function uses
+ * select() and returns an error if the file descriptor
+ * is \c FD_SETSIZE or greater.
+ *
* \param ctx Socket to check
* \param rw Bitflag composed of MBEDTLS_NET_POLL_READ and
* MBEDTLS_NET_POLL_WRITE specifying the events
@@ -263,16 +270,21 @@ int mbedtls_net_send( void *ctx, const unsigned char *buf, size_t len );
* 'timeout' seconds. If no error occurs, the actual amount
* read is returned.
*
+ * \note The current implementation of this function uses
+ * select() and returns an error if the file descriptor
+ * is \c FD_SETSIZE or greater.
+ *
* \param ctx Socket
* \param buf The buffer to write to
* \param len Maximum length of the buffer
* \param timeout Maximum number of milliseconds to wait for data
* 0 means no timeout (wait forever)
*
- * \return the number of bytes received,
- * or a non-zero error code:
- * MBEDTLS_ERR_SSL_TIMEOUT if the operation timed out,
+ * \return The number of bytes received if successful.
+ * MBEDTLS_ERR_SSL_TIMEOUT if the operation timed out.
* MBEDTLS_ERR_SSL_WANT_READ if interrupted by a signal.
+ * Another negative error code (MBEDTLS_ERR_NET_xxx)
+ * for other failures.
*
* \note This function will block (until data becomes available or
* timeout is reached) even if the socket is set to
diff --git a/thirdparty/mbedtls/include/mbedtls/rsa.h b/thirdparty/mbedtls/include/mbedtls/rsa.h
index 188c37cf3a..b2f65334fe 100644
--- a/thirdparty/mbedtls/include/mbedtls/rsa.h
+++ b/thirdparty/mbedtls/include/mbedtls/rsa.h
@@ -124,7 +124,10 @@ extern "C" {
*/
typedef struct mbedtls_rsa_context
{
- int ver; /*!< Always 0.*/
+ int ver; /*!< Reserved for internal purposes.
+ * Do not set this field in application
+ * code. Its meaning might change without
+ * notice. */
size_t len; /*!< The size of \p N in Bytes. */
mbedtls_mpi N; /*!< The public modulus. */
@@ -154,6 +157,7 @@ typedef struct mbedtls_rsa_context
mask generating function used in the
EME-OAEP and EMSA-PSS encodings. */
#if defined(MBEDTLS_THREADING_C)
+ /* Invariant: the mutex is initialized iff ver != 0. */
mbedtls_threading_mutex_t mutex; /*!< Thread-safety mutex. */
#endif
}
diff --git a/thirdparty/mbedtls/include/mbedtls/threading.h b/thirdparty/mbedtls/include/mbedtls/threading.h
index a8183a6ef4..45161ce467 100644
--- a/thirdparty/mbedtls/include/mbedtls/threading.h
+++ b/thirdparty/mbedtls/include/mbedtls/threading.h
@@ -73,6 +73,9 @@ extern "C" {
typedef struct mbedtls_threading_mutex_t
{
pthread_mutex_t mutex;
+ /* is_valid is 0 after a failed init or a free, and nonzero after a
+ * successful init. This field is not considered part of the public
+ * API of Mbed TLS and may change without notice. */
char is_valid;
} mbedtls_threading_mutex_t;
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/version.h b/thirdparty/mbedtls/include/mbedtls/version.h
index 5f0a8f114c..bd5c730c1d 100644
--- a/thirdparty/mbedtls/include/mbedtls/version.h
+++ b/thirdparty/mbedtls/include/mbedtls/version.h
@@ -65,16 +65,16 @@
*/
#define MBEDTLS_VERSION_MAJOR 2
#define MBEDTLS_VERSION_MINOR 16
-#define MBEDTLS_VERSION_PATCH 9
+#define MBEDTLS_VERSION_PATCH 10
/**
* The single version number has the following structure:
* MMNNPP00
* Major version | Minor version | Patch version
*/
-#define MBEDTLS_VERSION_NUMBER 0x02100900
-#define MBEDTLS_VERSION_STRING "2.16.9"
-#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.9"
+#define MBEDTLS_VERSION_NUMBER 0x02100A00
+#define MBEDTLS_VERSION_STRING "2.16.10"
+#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.10"
#if defined(MBEDTLS_VERSION_C)
diff --git a/thirdparty/mbedtls/library/base64.c b/thirdparty/mbedtls/library/base64.c
index bfafb05353..692e11e3fa 100644
--- a/thirdparty/mbedtls/library/base64.c
+++ b/thirdparty/mbedtls/library/base64.c
@@ -97,6 +97,99 @@ static const unsigned char base64_dec_map[128] =
#define BASE64_SIZE_T_MAX ( (size_t) -1 ) /* SIZE_T_MAX is not standard */
/*
+ * Constant flow conditional assignment to unsigned char
+ */
+static void mbedtls_base64_cond_assign_uchar( unsigned char * dest, const unsigned char * const src,
+ unsigned char condition )
+{
+ /* MSVC has a warning about unary minus on unsigned integer types,
+ * but this is well-defined and precisely what we want to do here. */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+
+ /* Generate bitmask from condition, mask will either be 0xFF or 0 */
+ unsigned char mask = ( condition | -condition );
+ mask >>= 7;
+ mask = -mask;
+
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+
+ *dest = ( ( *src ) & mask ) | ( ( *dest ) & ~mask );
+}
+
+/*
+ * Constant flow conditional assignment to uint_32
+ */
+static void mbedtls_base64_cond_assign_uint32( uint32_t * dest, const uint32_t src,
+ uint32_t condition )
+{
+ /* MSVC has a warning about unary minus on unsigned integer types,
+ * but this is well-defined and precisely what we want to do here. */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+
+ /* Generate bitmask from condition, mask will either be 0xFFFFFFFF or 0 */
+ uint32_t mask = ( condition | -condition );
+ mask >>= 31;
+ mask = -mask;
+
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+
+ *dest = ( src & mask ) | ( ( *dest ) & ~mask );
+}
+
+/*
+ * Constant flow check for equality
+ */
+static unsigned char mbedtls_base64_eq( size_t in_a, size_t in_b )
+{
+ size_t difference = in_a ^ in_b;
+
+ /* MSVC has a warning about unary minus on unsigned integer types,
+ * but this is well-defined and precisely what we want to do here. */
+#if defined(_MSC_VER)
+#pragma warning( push )
+#pragma warning( disable : 4146 )
+#endif
+
+ difference |= -difference;
+
+#if defined(_MSC_VER)
+#pragma warning( pop )
+#endif
+
+ /* cope with the varying size of size_t per platform */
+ difference >>= ( sizeof( difference ) * 8 - 1 );
+
+ return (unsigned char) ( 1 ^ difference );
+}
+
+/*
+ * Constant flow lookup into table.
+ */
+static unsigned char mbedtls_base64_table_lookup( const unsigned char * const table,
+ const size_t table_size, const size_t table_index )
+{
+ size_t i;
+ unsigned char result = 0;
+
+ for( i = 0; i < table_size; ++i )
+ {
+ mbedtls_base64_cond_assign_uchar( &result, &table[i], mbedtls_base64_eq( i, table_index ) );
+ }
+
+ return result;
+}
+
+/*
* Encode a buffer into base64 format
*/
int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
@@ -136,10 +229,17 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
C2 = *src++;
C3 = *src++;
- *p++ = base64_enc_map[(C1 >> 2) & 0x3F];
- *p++ = base64_enc_map[(((C1 & 3) << 4) + (C2 >> 4)) & 0x3F];
- *p++ = base64_enc_map[(((C2 & 15) << 2) + (C3 >> 6)) & 0x3F];
- *p++ = base64_enc_map[C3 & 0x3F];
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( C1 >> 2 ) & 0x3F ) );
+
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) );
+
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( ( ( C2 & 15 ) << 2 ) + ( C3 >> 6 ) ) & 0x3F ) );
+
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( C3 & 0x3F ) );
}
if( i < slen )
@@ -147,11 +247,15 @@ int mbedtls_base64_encode( unsigned char *dst, size_t dlen, size_t *olen,
C1 = *src++;
C2 = ( ( i + 1 ) < slen ) ? *src++ : 0;
- *p++ = base64_enc_map[(C1 >> 2) & 0x3F];
- *p++ = base64_enc_map[(((C1 & 3) << 4) + (C2 >> 4)) & 0x3F];
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( C1 >> 2 ) & 0x3F ) );
+
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( ( ( C1 & 3 ) << 4 ) + ( C2 >> 4 ) ) & 0x3F ) );
if( ( i + 1 ) < slen )
- *p++ = base64_enc_map[((C2 & 15) << 2) & 0x3F];
+ *p++ = mbedtls_base64_table_lookup( base64_enc_map, sizeof( base64_enc_map ),
+ ( ( ( C2 & 15 ) << 2 ) & 0x3F ) );
else *p++ = '=';
*p++ = '=';
@@ -172,6 +276,7 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
size_t i, n;
uint32_t j, x;
unsigned char *p;
+ unsigned char dec_map_lookup;
/* First pass: check for validity and get output length */
for( i = n = j = 0; i < slen; i++ )
@@ -202,10 +307,12 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
if( src[i] == '=' && ++j > 2 )
return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
- if( src[i] > 127 || base64_dec_map[src[i]] == 127 )
+ dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), src[i] );
+
+ if( src[i] > 127 || dec_map_lookup == 127 )
return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
- if( base64_dec_map[src[i]] < 64 && j != 0 )
+ if( dec_map_lookup < 64 && j != 0 )
return( MBEDTLS_ERR_BASE64_INVALID_CHARACTER );
n++;
@@ -235,8 +342,10 @@ int mbedtls_base64_decode( unsigned char *dst, size_t dlen, size_t *olen,
if( *src == '\r' || *src == '\n' || *src == ' ' )
continue;
- j -= ( base64_dec_map[*src] == 64 );
- x = ( x << 6 ) | ( base64_dec_map[*src] & 0x3F );
+ dec_map_lookup = mbedtls_base64_table_lookup( base64_dec_map, sizeof( base64_dec_map ), *src );
+
+ mbedtls_base64_cond_assign_uint32( &j, j - 1, mbedtls_base64_eq( dec_map_lookup, 64 ) );
+ x = ( x << 6 ) | ( dec_map_lookup & 0x3F );
if( ++n == 4 )
{
diff --git a/thirdparty/mbedtls/library/bignum.c b/thirdparty/mbedtls/library/bignum.c
index 2feb727d89..f133f6c13c 100644
--- a/thirdparty/mbedtls/library/bignum.c
+++ b/thirdparty/mbedtls/library/bignum.c
@@ -1354,6 +1354,12 @@ int mbedtls_mpi_sub_abs( mbedtls_mpi *X, const mbedtls_mpi *A, const mbedtls_mpi
for( n = B->n; n > 0; n-- )
if( B->p[n - 1] != 0 )
break;
+ if( n > A->n )
+ {
+ /* B >= (2^ciL)^n > A */
+ ret = MBEDTLS_ERR_MPI_NEGATIVE_VALUE;
+ goto cleanup;
+ }
carry = mpi_sub_hlp( n, X->p, B->p );
if( carry != 0 )
diff --git a/thirdparty/mbedtls/library/ctr_drbg.c b/thirdparty/mbedtls/library/ctr_drbg.c
index e92008bbe8..90264e844a 100644
--- a/thirdparty/mbedtls/library/ctr_drbg.c
+++ b/thirdparty/mbedtls/library/ctr_drbg.c
@@ -83,10 +83,6 @@ void mbedtls_ctr_drbg_init( mbedtls_ctr_drbg_context *ctx )
memset( ctx, 0, sizeof( mbedtls_ctr_drbg_context ) );
ctx->reseed_interval = MBEDTLS_CTR_DRBG_RESEED_INTERVAL;
-
-#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_init( &ctx->mutex );
-#endif
}
/*
@@ -99,14 +95,13 @@ void mbedtls_ctr_drbg_free( mbedtls_ctr_drbg_context *ctx )
return;
#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_free( &ctx->mutex );
+ /* The mutex is initialized iff f_entropy is set. */
+ if( ctx->f_entropy != NULL )
+ mbedtls_mutex_free( &ctx->mutex );
#endif
mbedtls_aes_free( &ctx->aes_ctx );
mbedtls_platform_zeroize( ctx, sizeof( mbedtls_ctr_drbg_context ) );
ctx->reseed_interval = MBEDTLS_CTR_DRBG_RESEED_INTERVAL;
-#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_init( &ctx->mutex );
-#endif
}
void mbedtls_ctr_drbg_set_prediction_resistance( mbedtls_ctr_drbg_context *ctx, int resistance )
@@ -422,6 +417,11 @@ int mbedtls_ctr_drbg_seed( mbedtls_ctr_drbg_context *ctx,
memset( key, 0, MBEDTLS_CTR_DRBG_KEYSIZE );
+ /* The mutex is initialized iff f_entropy is set. */
+#if defined(MBEDTLS_THREADING_C)
+ mbedtls_mutex_init( &ctx->mutex );
+#endif
+
mbedtls_aes_init( &ctx->aes_ctx );
ctx->f_entropy = f_entropy;
diff --git a/thirdparty/mbedtls/library/ecdsa.c b/thirdparty/mbedtls/library/ecdsa.c
index da8df9cde2..2456238b17 100644
--- a/thirdparty/mbedtls/library/ecdsa.c
+++ b/thirdparty/mbedtls/library/ecdsa.c
@@ -247,6 +247,9 @@ static void ecdsa_restart_det_free( mbedtls_ecdsa_restart_det_ctx *ctx )
#endif /* MBEDTLS_ECP_RESTARTABLE */
+#if defined(MBEDTLS_ECDSA_DETERMINISTIC) || \
+ !defined(MBEDTLS_ECDSA_SIGN_ALT) || \
+ !defined(MBEDTLS_ECDSA_VERIFY_ALT)
/*
* Derive a suitable integer for group grp from a buffer of length len
* SEC1 4.1.3 step 5 aka SEC1 4.1.4 step 3
@@ -269,6 +272,7 @@ static int derive_mpi( const mbedtls_ecp_group *grp, mbedtls_mpi *x,
cleanup:
return( ret );
}
+#endif /* ECDSA_DETERMINISTIC || !ECDSA_SIGN_ALT || !ECDSA_VERIFY_ALT */
#if !defined(MBEDTLS_ECDSA_SIGN_ALT)
/*
@@ -780,6 +784,8 @@ int mbedtls_ecdsa_write_signature_restartable( mbedtls_ecdsa_context *ctx,
(void) md_alg;
#if defined(MBEDTLS_ECDSA_SIGN_ALT)
+ (void) rs_ctx;
+
MBEDTLS_MPI_CHK( mbedtls_ecdsa_sign( &ctx->grp, &r, &s, &ctx->d,
hash, hlen, f_rng, p_rng ) );
#else
@@ -888,6 +894,8 @@ int mbedtls_ecdsa_read_signature_restartable( mbedtls_ecdsa_context *ctx,
goto cleanup;
}
#if defined(MBEDTLS_ECDSA_VERIFY_ALT)
+ (void) rs_ctx;
+
if( ( ret = mbedtls_ecdsa_verify( &ctx->grp, hash, hlen,
&ctx->Q, &r, &s ) ) != 0 )
goto cleanup;
diff --git a/thirdparty/mbedtls/library/ecjpake.c b/thirdparty/mbedtls/library/ecjpake.c
index f6e24580c7..0532a295e6 100644
--- a/thirdparty/mbedtls/library/ecjpake.c
+++ b/thirdparty/mbedtls/library/ecjpake.c
@@ -850,6 +850,8 @@ static const unsigned char ecjpake_test_password[] = {
0x65, 0x73, 0x74
};
+#if !defined(MBEDTLS_ECJPAKE_ALT)
+
static const unsigned char ecjpake_test_x1[] = {
0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c,
0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18,
@@ -994,6 +996,8 @@ cleanup:
return( ret );
}
+#endif /* ! MBEDTLS_ECJPAKE_ALT */
+
/* For tests we don't need a secure RNG;
* use the LGC from Numerical Recipes for simplicity */
static int ecjpake_lgc( void *p, unsigned char *out, size_t len )
@@ -1089,6 +1093,12 @@ int mbedtls_ecjpake_self_test( int verbose )
if( verbose != 0 )
mbedtls_printf( "passed\n" );
+#if !defined(MBEDTLS_ECJPAKE_ALT)
+ /* 'reference handshake' tests can only be run against implementations
+ * for which we have 100% control over how the random ephemeral keys
+ * are generated. This is only the case for the internal mbed TLS
+ * implementation, so these tests are skipped in case the internal
+ * implementation is swapped out for an alternative one. */
if( verbose != 0 )
mbedtls_printf( " ECJPAKE test #2 (reference handshake): " );
@@ -1137,6 +1147,7 @@ int mbedtls_ecjpake_self_test( int verbose )
if( verbose != 0 )
mbedtls_printf( "passed\n" );
+#endif /* ! MBEDTLS_ECJPAKE_ALT */
cleanup:
mbedtls_ecjpake_free( &cli );
diff --git a/thirdparty/mbedtls/library/entropy.c b/thirdparty/mbedtls/library/entropy.c
index 666c55654c..c5f414a010 100644
--- a/thirdparty/mbedtls/library/entropy.c
+++ b/thirdparty/mbedtls/library/entropy.c
@@ -146,6 +146,11 @@ void mbedtls_entropy_init( mbedtls_entropy_context *ctx )
void mbedtls_entropy_free( mbedtls_entropy_context *ctx )
{
+ /* If the context was already free, don't call free() again.
+ * This is important for mutexes which don't allow double-free. */
+ if( ctx->accumulator_started == -1 )
+ return;
+
#if defined(MBEDTLS_HAVEGE_C)
mbedtls_havege_free( &ctx->havege_data );
#endif
@@ -162,7 +167,7 @@ void mbedtls_entropy_free( mbedtls_entropy_context *ctx )
#endif
ctx->source_count = 0;
mbedtls_platform_zeroize( ctx->source, sizeof( ctx->source ) );
- ctx->accumulator_started = 0;
+ ctx->accumulator_started = -1;
}
int mbedtls_entropy_add_source( mbedtls_entropy_context *ctx,
diff --git a/thirdparty/mbedtls/library/hmac_drbg.c b/thirdparty/mbedtls/library/hmac_drbg.c
index 10cbd462ba..b45d61616f 100644
--- a/thirdparty/mbedtls/library/hmac_drbg.c
+++ b/thirdparty/mbedtls/library/hmac_drbg.c
@@ -84,10 +84,6 @@ void mbedtls_hmac_drbg_init( mbedtls_hmac_drbg_context *ctx )
memset( ctx, 0, sizeof( mbedtls_hmac_drbg_context ) );
ctx->reseed_interval = MBEDTLS_HMAC_DRBG_RESEED_INTERVAL;
-
-#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_init( &ctx->mutex );
-#endif
}
/*
@@ -159,6 +155,10 @@ int mbedtls_hmac_drbg_seed_buf( mbedtls_hmac_drbg_context *ctx,
if( ( ret = mbedtls_md_setup( &ctx->md_ctx, md_info, 1 ) ) != 0 )
return( ret );
+#if defined(MBEDTLS_THREADING_C)
+ mbedtls_mutex_init( &ctx->mutex );
+#endif
+
/*
* Set initial working state.
* Use the V memory location, which is currently all 0, to initialize the
@@ -284,6 +284,11 @@ int mbedtls_hmac_drbg_seed( mbedtls_hmac_drbg_context *ctx,
if( ( ret = mbedtls_md_setup( &ctx->md_ctx, md_info, 1 ) ) != 0 )
return( ret );
+ /* The mutex is initialized iff the md context is set up. */
+#if defined(MBEDTLS_THREADING_C)
+ mbedtls_mutex_init( &ctx->mutex );
+#endif
+
md_size = mbedtls_md_get_size( md_info );
/*
@@ -451,14 +456,13 @@ void mbedtls_hmac_drbg_free( mbedtls_hmac_drbg_context *ctx )
return;
#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_free( &ctx->mutex );
+ /* The mutex is initialized iff the md context is set up. */
+ if( ctx->md_ctx.md_info != NULL )
+ mbedtls_mutex_free( &ctx->mutex );
#endif
mbedtls_md_free( &ctx->md_ctx );
mbedtls_platform_zeroize( ctx, sizeof( mbedtls_hmac_drbg_context ) );
ctx->reseed_interval = MBEDTLS_HMAC_DRBG_RESEED_INTERVAL;
-#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_init( &ctx->mutex );
-#endif
}
#if defined(MBEDTLS_FS_IO)
diff --git a/thirdparty/mbedtls/library/net_sockets.c b/thirdparty/mbedtls/library/net_sockets.c
index 1130408263..671115f15f 100644
--- a/thirdparty/mbedtls/library/net_sockets.c
+++ b/thirdparty/mbedtls/library/net_sockets.c
@@ -496,6 +496,13 @@ int mbedtls_net_poll( mbedtls_net_context *ctx, uint32_t rw, uint32_t timeout )
if( fd < 0 )
return( MBEDTLS_ERR_NET_INVALID_CONTEXT );
+ /* A limitation of select() is that it only works with file descriptors
+ * that are strictly less than FD_SETSIZE. This is a limitation of the
+ * fd_set type. Error out early, because attempting to call FD_SET on a
+ * large file descriptor is a buffer overflow on typical platforms. */
+ if( fd >= FD_SETSIZE )
+ return( MBEDTLS_ERR_NET_POLL_FAILED );
+
#if defined(__has_feature)
#if __has_feature(memory_sanitizer)
/* Ensure that memory sanitizers consider read_fds and write_fds as
@@ -615,6 +622,13 @@ int mbedtls_net_recv_timeout( void *ctx, unsigned char *buf,
if( fd < 0 )
return( MBEDTLS_ERR_NET_INVALID_CONTEXT );
+ /* A limitation of select() is that it only works with file descriptors
+ * that are strictly less than FD_SETSIZE. This is a limitation of the
+ * fd_set type. Error out early, because attempting to call FD_SET on a
+ * large file descriptor is a buffer overflow on typical platforms. */
+ if( fd >= FD_SETSIZE )
+ return( MBEDTLS_ERR_NET_POLL_FAILED );
+
FD_ZERO( &read_fds );
FD_SET( fd, &read_fds );
diff --git a/thirdparty/mbedtls/library/pkwrite.c b/thirdparty/mbedtls/library/pkwrite.c
index 150626c147..a770dfb93e 100644
--- a/thirdparty/mbedtls/library/pkwrite.c
+++ b/thirdparty/mbedtls/library/pkwrite.c
@@ -455,7 +455,7 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
* publicExponent INTEGER -- e 1 + 3 + MPI_MAX + 1
* }
*/
-#define RSA_PUB_DER_MAX_BYTES 38 + 2 * MBEDTLS_MPI_MAX_SIZE
+#define RSA_PUB_DER_MAX_BYTES ( 38 + 2 * MBEDTLS_MPI_MAX_SIZE )
/*
* RSA private keys:
@@ -472,10 +472,10 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
* otherPrimeInfos OtherPrimeInfos OPTIONAL 0 (not supported)
* }
*/
-#define MPI_MAX_SIZE_2 MBEDTLS_MPI_MAX_SIZE / 2 + \
- MBEDTLS_MPI_MAX_SIZE % 2
-#define RSA_PRV_DER_MAX_BYTES 47 + 3 * MBEDTLS_MPI_MAX_SIZE \
- + 5 * MPI_MAX_SIZE_2
+#define MPI_MAX_SIZE_2 ( MBEDTLS_MPI_MAX_SIZE / 2 + \
+ MBEDTLS_MPI_MAX_SIZE % 2 )
+#define RSA_PRV_DER_MAX_BYTES ( 47 + 3 * MBEDTLS_MPI_MAX_SIZE \
+ + 5 * MPI_MAX_SIZE_2 )
#else /* MBEDTLS_RSA_C */
@@ -496,7 +496,7 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
* + 2 * ECP_MAX (coords) [1]
* }
*/
-#define ECP_PUB_DER_MAX_BYTES 30 + 2 * MBEDTLS_ECP_MAX_BYTES
+#define ECP_PUB_DER_MAX_BYTES ( 30 + 2 * MBEDTLS_ECP_MAX_BYTES )
/*
* EC private keys:
@@ -507,7 +507,7 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
* publicKey [1] BIT STRING OPTIONAL 1 + 2 + [1] above
* }
*/
-#define ECP_PRV_DER_MAX_BYTES 29 + 3 * MBEDTLS_ECP_MAX_BYTES
+#define ECP_PRV_DER_MAX_BYTES ( 29 + 3 * MBEDTLS_ECP_MAX_BYTES )
#else /* MBEDTLS_ECP_C */
@@ -516,10 +516,10 @@ int mbedtls_pk_write_key_der( mbedtls_pk_context *key, unsigned char *buf, size_
#endif /* MBEDTLS_ECP_C */
-#define PUB_DER_MAX_BYTES RSA_PUB_DER_MAX_BYTES > ECP_PUB_DER_MAX_BYTES ? \
- RSA_PUB_DER_MAX_BYTES : ECP_PUB_DER_MAX_BYTES
-#define PRV_DER_MAX_BYTES RSA_PRV_DER_MAX_BYTES > ECP_PRV_DER_MAX_BYTES ? \
- RSA_PRV_DER_MAX_BYTES : ECP_PRV_DER_MAX_BYTES
+#define PUB_DER_MAX_BYTES ( RSA_PUB_DER_MAX_BYTES > ECP_PUB_DER_MAX_BYTES ? \
+ RSA_PUB_DER_MAX_BYTES : ECP_PUB_DER_MAX_BYTES )
+#define PRV_DER_MAX_BYTES ( RSA_PRV_DER_MAX_BYTES > ECP_PRV_DER_MAX_BYTES ? \
+ RSA_PRV_DER_MAX_BYTES : ECP_PRV_DER_MAX_BYTES )
int mbedtls_pk_write_pubkey_pem( mbedtls_pk_context *key, unsigned char *buf, size_t size )
{
diff --git a/thirdparty/mbedtls/library/rsa.c b/thirdparty/mbedtls/library/rsa.c
index a25c633bc6..c8c23dba8c 100644
--- a/thirdparty/mbedtls/library/rsa.c
+++ b/thirdparty/mbedtls/library/rsa.c
@@ -520,6 +520,9 @@ void mbedtls_rsa_init( mbedtls_rsa_context *ctx,
mbedtls_rsa_set_padding( ctx, padding, hash_id );
#if defined(MBEDTLS_THREADING_C)
+ /* Set ctx->ver to nonzero to indicate that the mutex has been
+ * initialized and will need to be freed. */
+ ctx->ver = 1;
mbedtls_mutex_init( &ctx->mutex );
#endif
}
@@ -567,9 +570,6 @@ int mbedtls_rsa_gen_key( mbedtls_rsa_context *ctx,
RSA_VALIDATE_RET( ctx != NULL );
RSA_VALIDATE_RET( f_rng != NULL );
- if( nbits < 128 || exponent < 3 || nbits % 2 != 0 )
- return( MBEDTLS_ERR_RSA_BAD_INPUT_DATA );
-
/*
* If the modulus is 1024 bit long or shorter, then the security strength of
* the RSA algorithm is less than or equal to 80 bits and therefore an error
@@ -582,6 +582,12 @@ int mbedtls_rsa_gen_key( mbedtls_rsa_context *ctx,
mbedtls_mpi_init( &G );
mbedtls_mpi_init( &L );
+ if( nbits < 128 || exponent < 3 || nbits % 2 != 0 )
+ {
+ ret = MBEDTLS_ERR_RSA_BAD_INPUT_DATA;
+ goto cleanup;
+ }
+
/*
* find primes P and Q with Q < P so that:
* 1. |P-Q| > 2^( nbits / 2 - 100 )
@@ -659,7 +665,9 @@ cleanup:
if( ret != 0 )
{
mbedtls_rsa_free( ctx );
- return( MBEDTLS_ERR_RSA_KEY_GEN_FAILED + ret );
+ if( ( -ret & ~0x7f ) == 0 )
+ ret = MBEDTLS_ERR_RSA_KEY_GEN_FAILED + ret;
+ return( ret );
}
return( 0 );
@@ -1106,10 +1114,10 @@ cleanup:
mbedtls_mpi_free( &C );
mbedtls_mpi_free( &I );
- if( ret != 0 )
+ if( ret != 0 && ret >= -0x007f )
return( MBEDTLS_ERR_RSA_PRIVATE_FAILED + ret );
- return( 0 );
+ return( ret );
}
#if defined(MBEDTLS_PKCS1_V21)
@@ -2502,7 +2510,6 @@ int mbedtls_rsa_copy( mbedtls_rsa_context *dst, const mbedtls_rsa_context *src )
RSA_VALIDATE_RET( dst != NULL );
RSA_VALIDATE_RET( src != NULL );
- dst->ver = src->ver;
dst->len = src->len;
MBEDTLS_MPI_CHK( mbedtls_mpi_copy( &dst->N, &src->N ) );
@@ -2561,7 +2568,12 @@ void mbedtls_rsa_free( mbedtls_rsa_context *ctx )
#endif /* MBEDTLS_RSA_NO_CRT */
#if defined(MBEDTLS_THREADING_C)
- mbedtls_mutex_free( &ctx->mutex );
+ /* Free the mutex, but only if it hasn't been freed already. */
+ if( ctx->ver != 0 )
+ {
+ mbedtls_mutex_free( &ctx->mutex );
+ ctx->ver = 0;
+ }
#endif
}
diff --git a/thirdparty/mbedtls/library/threading.c b/thirdparty/mbedtls/library/threading.c
index f4f29cff5e..0dc5488c1a 100644
--- a/thirdparty/mbedtls/library/threading.c
+++ b/thirdparty/mbedtls/library/threading.c
@@ -98,6 +98,12 @@ static void threading_mutex_init_pthread( mbedtls_threading_mutex_t *mutex )
if( mutex == NULL )
return;
+ /* A nonzero value of is_valid indicates a successfully initialized
+ * mutex. This is a workaround for not being able to return an error
+ * code for this function. The lock/unlock functions return an error
+ * if is_valid is nonzero. The Mbed TLS unit test code uses this field
+ * to distinguish more states of the mutex; see helpers.function for
+ * details. */
mutex->is_valid = pthread_mutex_init( &mutex->mutex, NULL ) == 0;
}
diff --git a/thirdparty/mbedtls/library/version_features.c b/thirdparty/mbedtls/library/version_features.c
index cbf38dc2c2..8c8e815e9d 100644
--- a/thirdparty/mbedtls/library/version_features.c
+++ b/thirdparty/mbedtls/library/version_features.c
@@ -553,6 +553,9 @@ static const char *features[] = {
#if defined(MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT)
"MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT",
#endif /* MBEDTLS_SSL_TRUNCATED_HMAC_COMPAT */
+#if defined(MBEDTLS_TEST_HOOKS)
+ "MBEDTLS_TEST_HOOKS",
+#endif /* MBEDTLS_TEST_HOOKS */
#if defined(MBEDTLS_THREADING_ALT)
"MBEDTLS_THREADING_ALT",
#endif /* MBEDTLS_THREADING_ALT */
diff --git a/thirdparty/meshoptimizer/LICENSE.md b/thirdparty/meshoptimizer/LICENSE.md
index 4fcd766d22..3c52415f62 100644
--- a/thirdparty/meshoptimizer/LICENSE.md
+++ b/thirdparty/meshoptimizer/LICENSE.md
@@ -1,6 +1,6 @@
MIT License
-Copyright (c) 2016-2020 Arseny Kapoulkine
+Copyright (c) 2016-2021 Arseny Kapoulkine
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/thirdparty/meshoptimizer/clusterizer.cpp b/thirdparty/meshoptimizer/clusterizer.cpp
index f7d88c5136..f8aad7b49c 100644
--- a/thirdparty/meshoptimizer/clusterizer.cpp
+++ b/thirdparty/meshoptimizer/clusterizer.cpp
@@ -2,6 +2,7 @@
#include "meshoptimizer.h"
#include <assert.h>
+#include <float.h>
#include <math.h>
#include <string.h>
@@ -12,6 +13,68 @@
namespace meshopt
{
+// This must be <= 255 since index 0xff is used internally to indice a vertex that doesn't belong to a meshlet
+const size_t kMeshletMaxVertices = 255;
+
+// A reasonable limit is around 2*max_vertices or less
+const size_t kMeshletMaxTriangles = 512;
+
+struct TriangleAdjacency2
+{
+ unsigned int* counts;
+ unsigned int* offsets;
+ unsigned int* data;
+};
+
+static void buildTriangleAdjacency(TriangleAdjacency2& adjacency, const unsigned int* indices, size_t index_count, size_t vertex_count, meshopt_Allocator& allocator)
+{
+ size_t face_count = index_count / 3;
+
+ // allocate arrays
+ adjacency.counts = allocator.allocate<unsigned int>(vertex_count);
+ adjacency.offsets = allocator.allocate<unsigned int>(vertex_count);
+ adjacency.data = allocator.allocate<unsigned int>(index_count);
+
+ // fill triangle counts
+ memset(adjacency.counts, 0, vertex_count * sizeof(unsigned int));
+
+ for (size_t i = 0; i < index_count; ++i)
+ {
+ assert(indices[i] < vertex_count);
+
+ adjacency.counts[indices[i]]++;
+ }
+
+ // fill offset table
+ unsigned int offset = 0;
+
+ for (size_t i = 0; i < vertex_count; ++i)
+ {
+ adjacency.offsets[i] = offset;
+ offset += adjacency.counts[i];
+ }
+
+ assert(offset == index_count);
+
+ // fill triangle data
+ for (size_t i = 0; i < face_count; ++i)
+ {
+ unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2];
+
+ adjacency.data[adjacency.offsets[a]++] = unsigned(i);
+ adjacency.data[adjacency.offsets[b]++] = unsigned(i);
+ adjacency.data[adjacency.offsets[c]++] = unsigned(i);
+ }
+
+ // fix offsets that have been disturbed by the previous pass
+ for (size_t i = 0; i < vertex_count; ++i)
+ {
+ assert(adjacency.offsets[i] >= adjacency.counts[i]);
+
+ adjacency.offsets[i] -= adjacency.counts[i];
+ }
+}
+
static void computeBoundingSphere(float result[4], const float points[][3], size_t count)
{
assert(count > 0);
@@ -82,13 +145,310 @@ static void computeBoundingSphere(float result[4], const float points[][3], size
result[3] = radius;
}
+struct Cone
+{
+ float px, py, pz;
+ float nx, ny, nz;
+};
+
+static float getMeshletScore(float distance2, float spread, float cone_weight, float expected_radius)
+{
+ float cone = 1.f - spread * cone_weight;
+ float cone_clamped = cone < 1e-3f ? 1e-3f : cone;
+
+ return (1 + sqrtf(distance2) / expected_radius * (1 - cone_weight)) * cone_clamped;
+}
+
+static Cone getMeshletCone(const Cone& acc, unsigned int triangle_count)
+{
+ Cone result = acc;
+
+ float center_scale = triangle_count == 0 ? 0.f : 1.f / float(triangle_count);
+
+ result.px *= center_scale;
+ result.py *= center_scale;
+ result.pz *= center_scale;
+
+ float axis_length = result.nx * result.nx + result.ny * result.ny + result.nz * result.nz;
+ float axis_scale = axis_length == 0.f ? 0.f : 1.f / sqrtf(axis_length);
+
+ result.nx *= axis_scale;
+ result.ny *= axis_scale;
+ result.nz *= axis_scale;
+
+ return result;
+}
+
+static float computeTriangleCones(Cone* triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ (void)vertex_count;
+
+ size_t vertex_stride_float = vertex_positions_stride / sizeof(float);
+ size_t face_count = index_count / 3;
+
+ float mesh_area = 0;
+
+ for (size_t i = 0; i < face_count; ++i)
+ {
+ unsigned int a = indices[i * 3 + 0], b = indices[i * 3 + 1], c = indices[i * 3 + 2];
+ assert(a < vertex_count && b < vertex_count && c < vertex_count);
+
+ const float* p0 = vertex_positions + vertex_stride_float * a;
+ const float* p1 = vertex_positions + vertex_stride_float * b;
+ const float* p2 = vertex_positions + vertex_stride_float * c;
+
+ float p10[3] = {p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2]};
+ float p20[3] = {p2[0] - p0[0], p2[1] - p0[1], p2[2] - p0[2]};
+
+ float normalx = p10[1] * p20[2] - p10[2] * p20[1];
+ float normaly = p10[2] * p20[0] - p10[0] * p20[2];
+ float normalz = p10[0] * p20[1] - p10[1] * p20[0];
+
+ float area = sqrtf(normalx * normalx + normaly * normaly + normalz * normalz);
+ float invarea = (area == 0.f) ? 0.f : 1.f / area;
+
+ triangles[i].px = (p0[0] + p1[0] + p2[0]) / 3.f;
+ triangles[i].py = (p0[1] + p1[1] + p2[1]) / 3.f;
+ triangles[i].pz = (p0[2] + p1[2] + p2[2]) / 3.f;
+
+ triangles[i].nx = normalx * invarea;
+ triangles[i].ny = normaly * invarea;
+ triangles[i].nz = normalz * invarea;
+
+ mesh_area += area;
+ }
+
+ return mesh_area;
+}
+
+static void finishMeshlet(meshopt_Meshlet& meshlet, unsigned char* meshlet_triangles)
+{
+ size_t offset = meshlet.triangle_offset + meshlet.triangle_count * 3;
+
+ // fill 4b padding with 0
+ while (offset & 3)
+ meshlet_triangles[offset++] = 0;
+}
+
+static bool appendMeshlet(meshopt_Meshlet& meshlet, unsigned int a, unsigned int b, unsigned int c, unsigned char* used, meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, size_t meshlet_offset, size_t max_vertices, size_t max_triangles)
+{
+ unsigned char& av = used[a];
+ unsigned char& bv = used[b];
+ unsigned char& cv = used[c];
+
+ bool result = false;
+
+ unsigned int used_extra = (av == 0xff) + (bv == 0xff) + (cv == 0xff);
+
+ if (meshlet.vertex_count + used_extra > max_vertices || meshlet.triangle_count >= max_triangles)
+ {
+ meshlets[meshlet_offset] = meshlet;
+
+ for (size_t j = 0; j < meshlet.vertex_count; ++j)
+ used[meshlet_vertices[meshlet.vertex_offset + j]] = 0xff;
+
+ finishMeshlet(meshlet, meshlet_triangles);
+
+ meshlet.vertex_offset += meshlet.vertex_count;
+ meshlet.triangle_offset += (meshlet.triangle_count * 3 + 3) & ~3; // 4b padding
+ meshlet.vertex_count = 0;
+ meshlet.triangle_count = 0;
+
+ result = true;
+ }
+
+ if (av == 0xff)
+ {
+ av = (unsigned char)meshlet.vertex_count;
+ meshlet_vertices[meshlet.vertex_offset + meshlet.vertex_count++] = a;
+ }
+
+ if (bv == 0xff)
+ {
+ bv = (unsigned char)meshlet.vertex_count;
+ meshlet_vertices[meshlet.vertex_offset + meshlet.vertex_count++] = b;
+ }
+
+ if (cv == 0xff)
+ {
+ cv = (unsigned char)meshlet.vertex_count;
+ meshlet_vertices[meshlet.vertex_offset + meshlet.vertex_count++] = c;
+ }
+
+ meshlet_triangles[meshlet.triangle_offset + meshlet.triangle_count * 3 + 0] = av;
+ meshlet_triangles[meshlet.triangle_offset + meshlet.triangle_count * 3 + 1] = bv;
+ meshlet_triangles[meshlet.triangle_offset + meshlet.triangle_count * 3 + 2] = cv;
+ meshlet.triangle_count++;
+
+ return result;
+}
+
+struct KDNode
+{
+ union
+ {
+ float split;
+ unsigned int index;
+ };
+
+ // leaves: axis = 3, children = number of extra points after this one (0 if 'index' is the only point)
+ // branches: axis != 3, left subtree = skip 1, right subtree = skip 1+children
+ unsigned int axis : 2;
+ unsigned int children : 30;
+};
+
+static size_t kdtreePartition(unsigned int* indices, size_t count, const float* points, size_t stride, unsigned int axis, float pivot)
+{
+ size_t m = 0;
+
+ // invariant: elements in range [0, m) are < pivot, elements in range [m, i) are >= pivot
+ for (size_t i = 0; i < count; ++i)
+ {
+ float v = points[indices[i] * stride + axis];
+
+ // swap(m, i) unconditionally
+ unsigned int t = indices[m];
+ indices[m] = indices[i];
+ indices[i] = t;
+
+ // when v >= pivot, we swap i with m without advancing it, preserving invariants
+ m += v < pivot;
+ }
+
+ return m;
+}
+
+static size_t kdtreeBuildLeaf(size_t offset, KDNode* nodes, size_t node_count, unsigned int* indices, size_t count)
+{
+ assert(offset + count <= node_count);
+ (void)node_count;
+
+ KDNode& result = nodes[offset];
+
+ result.index = indices[0];
+ result.axis = 3;
+ result.children = unsigned(count - 1);
+
+ // all remaining points are stored in nodes immediately following the leaf
+ for (size_t i = 1; i < count; ++i)
+ {
+ KDNode& tail = nodes[offset + i];
+
+ tail.index = indices[i];
+ tail.axis = 3;
+ tail.children = ~0u >> 2; // bogus value to prevent misuse
+ }
+
+ return offset + count;
+}
+
+static size_t kdtreeBuild(size_t offset, KDNode* nodes, size_t node_count, const float* points, size_t stride, unsigned int* indices, size_t count, size_t leaf_size)
+{
+ assert(count > 0);
+ assert(offset < node_count);
+
+ if (count <= leaf_size)
+ return kdtreeBuildLeaf(offset, nodes, node_count, indices, count);
+
+ float mean[3] = {};
+ float vars[3] = {};
+ float runc = 1, runs = 1;
+
+ // gather statistics on the points in the subtree using Welford's algorithm
+ for (size_t i = 0; i < count; ++i, runc += 1.f, runs = 1.f / runc)
+ {
+ const float* point = points + indices[i] * stride;
+
+ for (int k = 0; k < 3; ++k)
+ {
+ float delta = point[k] - mean[k];
+ mean[k] += delta * runs;
+ vars[k] += delta * (point[k] - mean[k]);
+ }
+ }
+
+ // split axis is one where the variance is largest
+ unsigned int axis = vars[0] >= vars[1] && vars[0] >= vars[2] ? 0 : vars[1] >= vars[2] ? 1
+ : 2;
+
+ float split = mean[axis];
+ size_t middle = kdtreePartition(indices, count, points, stride, axis, split);
+
+ // when the partition is degenerate simply consolidate the points into a single node
+ if (middle <= leaf_size / 2 || middle >= count - leaf_size / 2)
+ return kdtreeBuildLeaf(offset, nodes, node_count, indices, count);
+
+ KDNode& result = nodes[offset];
+
+ result.split = split;
+ result.axis = axis;
+
+ // left subtree is right after our node
+ size_t next_offset = kdtreeBuild(offset + 1, nodes, node_count, points, stride, indices, middle, leaf_size);
+
+ // distance to the right subtree is represented explicitly
+ result.children = unsigned(next_offset - offset - 1);
+
+ return kdtreeBuild(next_offset, nodes, node_count, points, stride, indices + middle, count - middle, leaf_size);
+}
+
+static void kdtreeNearest(KDNode* nodes, unsigned int root, const float* points, size_t stride, const unsigned char* emitted_flags, const float* position, unsigned int& result, float& limit)
+{
+ const KDNode& node = nodes[root];
+
+ if (node.axis == 3)
+ {
+ // leaf
+ for (unsigned int i = 0; i <= node.children; ++i)
+ {
+ unsigned int index = nodes[root + i].index;
+
+ if (emitted_flags[index])
+ continue;
+
+ const float* point = points + index * stride;
+
+ float distance2 =
+ (point[0] - position[0]) * (point[0] - position[0]) +
+ (point[1] - position[1]) * (point[1] - position[1]) +
+ (point[2] - position[2]) * (point[2] - position[2]);
+ float distance = sqrtf(distance2);
+
+ if (distance < limit)
+ {
+ result = index;
+ limit = distance;
+ }
+ }
+ }
+ else
+ {
+ // branch; we order recursion to process the node that search position is in first
+ float delta = position[node.axis] - node.split;
+ unsigned int first = (delta <= 0) ? 0 : node.children;
+ unsigned int second = first ^ node.children;
+
+ kdtreeNearest(nodes, root + 1 + first, points, stride, emitted_flags, position, result, limit);
+
+ // only process the other node if it can have a match based on closest distance so far
+ if (fabsf(delta) <= limit)
+ kdtreeNearest(nodes, root + 1 + second, points, stride, emitted_flags, position, result, limit);
+ }
+}
+
} // namespace meshopt
size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_t max_triangles)
{
+ using namespace meshopt;
+
assert(index_count % 3 == 0);
- assert(max_vertices >= 3);
- assert(max_triangles >= 1);
+ assert(max_vertices >= 3 && max_vertices <= kMeshletMaxVertices);
+ assert(max_triangles >= 1 && max_triangles <= kMeshletMaxTriangles);
+ assert(max_triangles % 4 == 0); // ensures the caller will compute output space properly as index data is 4b aligned
+
+ (void)kMeshletMaxVertices;
+ (void)kMeshletMaxTriangles;
// meshlet construction is limited by max vertices and max triangles per meshlet
// the worst case is that the input is an unindexed stream since this equally stresses both limits
@@ -100,77 +460,226 @@ size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_
return meshlet_limit_vertices > meshlet_limit_triangles ? meshlet_limit_vertices : meshlet_limit_triangles;
}
-size_t meshopt_buildMeshlets(meshopt_Meshlet* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles)
+size_t meshopt_buildMeshlets(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight)
{
+ using namespace meshopt;
+
assert(index_count % 3 == 0);
- assert(max_vertices >= 3);
- assert(max_triangles >= 1);
+ assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
+ assert(vertex_positions_stride % sizeof(float) == 0);
+
+ assert(max_vertices >= 3 && max_vertices <= kMeshletMaxVertices);
+ assert(max_triangles >= 1 && max_triangles <= kMeshletMaxTriangles);
+ assert(max_triangles % 4 == 0); // ensures the caller will compute output space properly as index data is 4b aligned
meshopt_Allocator allocator;
- meshopt_Meshlet meshlet;
- memset(&meshlet, 0, sizeof(meshlet));
+ TriangleAdjacency2 adjacency = {};
+ buildTriangleAdjacency(adjacency, indices, index_count, vertex_count, allocator);
+
+ unsigned int* live_triangles = allocator.allocate<unsigned int>(vertex_count);
+ memcpy(live_triangles, adjacency.counts, vertex_count * sizeof(unsigned int));
+
+ size_t face_count = index_count / 3;
+
+ unsigned char* emitted_flags = allocator.allocate<unsigned char>(face_count);
+ memset(emitted_flags, 0, face_count);
+
+ // for each triangle, precompute centroid & normal to use for scoring
+ Cone* triangles = allocator.allocate<Cone>(face_count);
+ float mesh_area = computeTriangleCones(triangles, indices, index_count, vertex_positions, vertex_count, vertex_positions_stride);
+
+ // assuming each meshlet is a square patch, expected radius is sqrt(expected area)
+ float triangle_area_avg = face_count == 0 ? 0.f : mesh_area / float(face_count) * 0.5f;
+ float meshlet_expected_radius = sqrtf(triangle_area_avg * max_triangles) * 0.5f;
+
+ // build a kd-tree for nearest neighbor lookup
+ unsigned int* kdindices = allocator.allocate<unsigned int>(face_count);
+ for (size_t i = 0; i < face_count; ++i)
+ kdindices[i] = unsigned(i);
- assert(max_vertices <= sizeof(meshlet.vertices) / sizeof(meshlet.vertices[0]));
- assert(max_triangles <= sizeof(meshlet.indices) / 3);
+ KDNode* nodes = allocator.allocate<KDNode>(face_count * 2);
+ kdtreeBuild(0, nodes, face_count * 2, &triangles[0].px, sizeof(Cone) / sizeof(float), kdindices, face_count, /* leaf_size= */ 8);
// index of the vertex in the meshlet, 0xff if the vertex isn't used
unsigned char* used = allocator.allocate<unsigned char>(vertex_count);
memset(used, -1, vertex_count);
- size_t offset = 0;
+ meshopt_Meshlet meshlet = {};
+ size_t meshlet_offset = 0;
- for (size_t i = 0; i < index_count; i += 3)
- {
- unsigned int a = indices[i + 0], b = indices[i + 1], c = indices[i + 2];
- assert(a < vertex_count && b < vertex_count && c < vertex_count);
+ Cone meshlet_cone_acc = {};
- unsigned char& av = used[a];
- unsigned char& bv = used[b];
- unsigned char& cv = used[c];
+ for (;;)
+ {
+ unsigned int best_triangle = ~0u;
+ unsigned int best_extra = 5;
+ float best_score = FLT_MAX;
- unsigned int used_extra = (av == 0xff) + (bv == 0xff) + (cv == 0xff);
+ Cone meshlet_cone = getMeshletCone(meshlet_cone_acc, meshlet.triangle_count);
- if (meshlet.vertex_count + used_extra > max_vertices || meshlet.triangle_count >= max_triangles)
+ for (size_t i = 0; i < meshlet.vertex_count; ++i)
{
- destination[offset++] = meshlet;
+ unsigned int index = meshlet_vertices[meshlet.vertex_offset + i];
+
+ unsigned int* neighbours = &adjacency.data[0] + adjacency.offsets[index];
+ size_t neighbours_size = adjacency.counts[index];
+
+ for (size_t j = 0; j < neighbours_size; ++j)
+ {
+ unsigned int triangle = neighbours[j];
+ assert(!emitted_flags[triangle]);
+
+ unsigned int a = indices[triangle * 3 + 0], b = indices[triangle * 3 + 1], c = indices[triangle * 3 + 2];
+ assert(a < vertex_count && b < vertex_count && c < vertex_count);
+
+ unsigned int extra = (used[a] == 0xff) + (used[b] == 0xff) + (used[c] == 0xff);
+
+ // triangles that don't add new vertices to meshlets are max. priority
+ if (extra != 0)
+ {
+ // artificially increase the priority of dangling triangles as they're expensive to add to new meshlets
+ if (live_triangles[a] == 1 || live_triangles[b] == 1 || live_triangles[c] == 1)
+ extra = 0;
+
+ extra++;
+ }
+
+ // since topology-based priority is always more important than the score, we can skip scoring in some cases
+ if (extra > best_extra)
+ continue;
+
+ const Cone& tri_cone = triangles[triangle];
+
+ float distance2 =
+ (tri_cone.px - meshlet_cone.px) * (tri_cone.px - meshlet_cone.px) +
+ (tri_cone.py - meshlet_cone.py) * (tri_cone.py - meshlet_cone.py) +
+ (tri_cone.pz - meshlet_cone.pz) * (tri_cone.pz - meshlet_cone.pz);
- for (size_t j = 0; j < meshlet.vertex_count; ++j)
- used[meshlet.vertices[j]] = 0xff;
+ float spread = tri_cone.nx * meshlet_cone.nx + tri_cone.ny * meshlet_cone.ny + tri_cone.nz * meshlet_cone.nz;
- memset(&meshlet, 0, sizeof(meshlet));
+ float score = getMeshletScore(distance2, spread, cone_weight, meshlet_expected_radius);
+
+ // note that topology-based priority is always more important than the score
+ // this helps maintain reasonable effectiveness of meshlet data and reduces scoring cost
+ if (extra < best_extra || score < best_score)
+ {
+ best_triangle = triangle;
+ best_extra = extra;
+ best_score = score;
+ }
+ }
}
- if (av == 0xff)
+ if (best_triangle == ~0u)
{
- av = meshlet.vertex_count;
- meshlet.vertices[meshlet.vertex_count++] = a;
+ float position[3] = {meshlet_cone.px, meshlet_cone.py, meshlet_cone.pz};
+ unsigned int index = ~0u;
+ float limit = FLT_MAX;
+
+ kdtreeNearest(nodes, 0, &triangles[0].px, sizeof(Cone) / sizeof(float), emitted_flags, position, index, limit);
+
+ best_triangle = index;
}
- if (bv == 0xff)
+ if (best_triangle == ~0u)
+ break;
+
+ unsigned int a = indices[best_triangle * 3 + 0], b = indices[best_triangle * 3 + 1], c = indices[best_triangle * 3 + 2];
+ assert(a < vertex_count && b < vertex_count && c < vertex_count);
+
+ // add meshlet to the output; when the current meshlet is full we reset the accumulated bounds
+ if (appendMeshlet(meshlet, a, b, c, used, meshlets, meshlet_vertices, meshlet_triangles, meshlet_offset, max_vertices, max_triangles))
{
- bv = meshlet.vertex_count;
- meshlet.vertices[meshlet.vertex_count++] = b;
+ meshlet_offset++;
+ memset(&meshlet_cone_acc, 0, sizeof(meshlet_cone_acc));
}
- if (cv == 0xff)
+ live_triangles[a]--;
+ live_triangles[b]--;
+ live_triangles[c]--;
+
+ // remove emitted triangle from adjacency data
+ // this makes sure that we spend less time traversing these lists on subsequent iterations
+ for (size_t k = 0; k < 3; ++k)
{
- cv = meshlet.vertex_count;
- meshlet.vertices[meshlet.vertex_count++] = c;
+ unsigned int index = indices[best_triangle * 3 + k];
+
+ unsigned int* neighbours = &adjacency.data[0] + adjacency.offsets[index];
+ size_t neighbours_size = adjacency.counts[index];
+
+ for (size_t i = 0; i < neighbours_size; ++i)
+ {
+ unsigned int tri = neighbours[i];
+
+ if (tri == best_triangle)
+ {
+ neighbours[i] = neighbours[neighbours_size - 1];
+ adjacency.counts[index]--;
+ break;
+ }
+ }
}
- meshlet.indices[meshlet.triangle_count][0] = av;
- meshlet.indices[meshlet.triangle_count][1] = bv;
- meshlet.indices[meshlet.triangle_count][2] = cv;
- meshlet.triangle_count++;
+ // update aggregated meshlet cone data for scoring subsequent triangles
+ meshlet_cone_acc.px += triangles[best_triangle].px;
+ meshlet_cone_acc.py += triangles[best_triangle].py;
+ meshlet_cone_acc.pz += triangles[best_triangle].pz;
+ meshlet_cone_acc.nx += triangles[best_triangle].nx;
+ meshlet_cone_acc.ny += triangles[best_triangle].ny;
+ meshlet_cone_acc.nz += triangles[best_triangle].nz;
+
+ emitted_flags[best_triangle] = 1;
+ }
+
+ if (meshlet.triangle_count)
+ {
+ finishMeshlet(meshlet, meshlet_triangles);
+
+ meshlets[meshlet_offset++] = meshlet;
+ }
+
+ assert(meshlet_offset <= meshopt_buildMeshletsBound(index_count, max_vertices, max_triangles));
+ return meshlet_offset;
+}
+
+size_t meshopt_buildMeshletsScan(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles)
+{
+ using namespace meshopt;
+
+ assert(index_count % 3 == 0);
+
+ assert(max_vertices >= 3 && max_vertices <= kMeshletMaxVertices);
+ assert(max_triangles >= 1 && max_triangles <= kMeshletMaxTriangles);
+ assert(max_triangles % 4 == 0); // ensures the caller will compute output space properly as index data is 4b aligned
+
+ meshopt_Allocator allocator;
+
+ // index of the vertex in the meshlet, 0xff if the vertex isn't used
+ unsigned char* used = allocator.allocate<unsigned char>(vertex_count);
+ memset(used, -1, vertex_count);
+
+ meshopt_Meshlet meshlet = {};
+ size_t meshlet_offset = 0;
+
+ for (size_t i = 0; i < index_count; i += 3)
+ {
+ unsigned int a = indices[i + 0], b = indices[i + 1], c = indices[i + 2];
+ assert(a < vertex_count && b < vertex_count && c < vertex_count);
+
+ // appends triangle to the meshlet and writes previous meshlet to the output if full
+ meshlet_offset += appendMeshlet(meshlet, a, b, c, used, meshlets, meshlet_vertices, meshlet_triangles, meshlet_offset, max_vertices, max_triangles);
}
if (meshlet.triangle_count)
- destination[offset++] = meshlet;
+ {
+ finishMeshlet(meshlet, meshlet_triangles);
- assert(offset <= meshopt_buildMeshletsBound(index_count, max_vertices, max_triangles));
+ meshlets[meshlet_offset++] = meshlet;
+ }
- return offset;
+ assert(meshlet_offset <= meshopt_buildMeshletsBound(index_count, max_vertices, max_triangles));
+ return meshlet_offset;
}
meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
@@ -178,18 +687,17 @@ meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t
using namespace meshopt;
assert(index_count % 3 == 0);
+ assert(index_count / 3 <= kMeshletMaxTriangles);
assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
assert(vertex_positions_stride % sizeof(float) == 0);
- assert(index_count / 3 <= 256);
-
(void)vertex_count;
size_t vertex_stride_float = vertex_positions_stride / sizeof(float);
// compute triangle normals and gather triangle corners
- float normals[256][3];
- float corners[256][3][3];
+ float normals[kMeshletMaxTriangles][3];
+ float corners[kMeshletMaxTriangles][3][3];
size_t triangles = 0;
for (size_t i = 0; i < index_count; i += 3)
@@ -327,25 +835,23 @@ meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t
return bounds;
}
-meshopt_Bounds meshopt_computeMeshletBounds(const meshopt_Meshlet* meshlet, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
{
+ using namespace meshopt;
+
+ assert(triangle_count <= kMeshletMaxTriangles);
assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
assert(vertex_positions_stride % sizeof(float) == 0);
- unsigned int indices[sizeof(meshlet->indices) / sizeof(meshlet->indices[0][0])];
+ unsigned int indices[kMeshletMaxTriangles * 3];
- for (size_t i = 0; i < meshlet->triangle_count; ++i)
+ for (size_t i = 0; i < triangle_count * 3; ++i)
{
- unsigned int a = meshlet->vertices[meshlet->indices[i][0]];
- unsigned int b = meshlet->vertices[meshlet->indices[i][1]];
- unsigned int c = meshlet->vertices[meshlet->indices[i][2]];
-
- assert(a < vertex_count && b < vertex_count && c < vertex_count);
+ unsigned int index = meshlet_vertices[meshlet_triangles[i]];
+ assert(index < vertex_count);
- indices[i * 3 + 0] = a;
- indices[i * 3 + 1] = b;
- indices[i * 3 + 2] = c;
+ indices[i] = index;
}
- return meshopt_computeClusterBounds(indices, meshlet->triangle_count * 3, vertex_positions, vertex_count, vertex_positions_stride);
+ return meshopt_computeClusterBounds(indices, triangle_count * 3, vertex_positions, vertex_count, vertex_positions_stride);
}
diff --git a/thirdparty/meshoptimizer/indexgenerator.cpp b/thirdparty/meshoptimizer/indexgenerator.cpp
index aa4a30efa4..f60db0dc4f 100644
--- a/thirdparty/meshoptimizer/indexgenerator.cpp
+++ b/thirdparty/meshoptimizer/indexgenerator.cpp
@@ -4,6 +4,8 @@
#include <assert.h>
#include <string.h>
+// This work is based on:
+// John McDonald, Mark Kilgard. Crack-Free Point-Normal Triangles using Adjacent Edge Normals. 2010
namespace meshopt
{
@@ -83,10 +85,49 @@ struct VertexStreamHasher
}
};
+struct EdgeHasher
+{
+ const unsigned int* remap;
+
+ size_t hash(unsigned long long edge) const
+ {
+ unsigned int e0 = unsigned(edge >> 32);
+ unsigned int e1 = unsigned(edge);
+
+ unsigned int h1 = remap[e0];
+ unsigned int h2 = remap[e1];
+
+ const unsigned int m = 0x5bd1e995;
+
+ // MurmurHash64B finalizer
+ h1 ^= h2 >> 18;
+ h1 *= m;
+ h2 ^= h1 >> 22;
+ h2 *= m;
+ h1 ^= h2 >> 17;
+ h1 *= m;
+ h2 ^= h1 >> 19;
+ h2 *= m;
+
+ return h2;
+ }
+
+ bool equal(unsigned long long lhs, unsigned long long rhs) const
+ {
+ unsigned int l0 = unsigned(lhs >> 32);
+ unsigned int l1 = unsigned(lhs);
+
+ unsigned int r0 = unsigned(rhs >> 32);
+ unsigned int r1 = unsigned(rhs);
+
+ return remap[l0] == remap[r0] && remap[l1] == remap[r1];
+ }
+};
+
static size_t hashBuckets(size_t count)
{
size_t buckets = 1;
- while (buckets < count)
+ while (buckets < count + count / 4)
buckets *= 2;
return buckets;
@@ -119,6 +160,26 @@ static T* hashLookup(T* table, size_t buckets, const Hash& hash, const T& key, c
return 0;
}
+static void buildPositionRemap(unsigned int* remap, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, meshopt_Allocator& allocator)
+{
+ VertexHasher vertex_hasher = {reinterpret_cast<const unsigned char*>(vertex_positions), 3 * sizeof(float), vertex_positions_stride};
+
+ size_t vertex_table_size = hashBuckets(vertex_count);
+ unsigned int* vertex_table = allocator.allocate<unsigned int>(vertex_table_size);
+ memset(vertex_table, -1, vertex_table_size * sizeof(unsigned int));
+
+ for (size_t i = 0; i < vertex_count; ++i)
+ {
+ unsigned int index = unsigned(i);
+ unsigned int* entry = hashLookup(vertex_table, vertex_table_size, vertex_hasher, index, ~0u);
+
+ if (*entry == ~0u)
+ *entry = index;
+
+ remap[index] = *entry;
+ }
+}
+
} // namespace meshopt
size_t meshopt_generateVertexRemap(unsigned int* destination, const unsigned int* indices, size_t index_count, const void* vertices, size_t vertex_count, size_t vertex_size)
@@ -345,3 +406,146 @@ void meshopt_generateShadowIndexBufferMulti(unsigned int* destination, const uns
destination[i] = remap[index];
}
}
+
+void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ using namespace meshopt;
+
+ assert(index_count % 3 == 0);
+ assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
+ assert(vertex_positions_stride % sizeof(float) == 0);
+
+ meshopt_Allocator allocator;
+
+ static const int next[4] = {1, 2, 0, 1};
+
+ // build position remap: for each vertex, which other (canonical) vertex does it map to?
+ unsigned int* remap = allocator.allocate<unsigned int>(vertex_count);
+ buildPositionRemap(remap, vertex_positions, vertex_count, vertex_positions_stride, allocator);
+
+ // build edge set; this stores all triangle edges but we can look these up by any other wedge
+ EdgeHasher edge_hasher = {remap};
+
+ size_t edge_table_size = hashBuckets(index_count);
+ unsigned long long* edge_table = allocator.allocate<unsigned long long>(edge_table_size);
+ unsigned int* edge_vertex_table = allocator.allocate<unsigned int>(edge_table_size);
+
+ memset(edge_table, -1, edge_table_size * sizeof(unsigned long long));
+ memset(edge_vertex_table, -1, edge_table_size * sizeof(unsigned int));
+
+ for (size_t i = 0; i < index_count; i += 3)
+ {
+ for (int e = 0; e < 3; ++e)
+ {
+ unsigned int i0 = indices[i + e];
+ unsigned int i1 = indices[i + next[e]];
+ unsigned int i2 = indices[i + next[e + 1]];
+ assert(i0 < vertex_count && i1 < vertex_count && i2 < vertex_count);
+
+ unsigned long long edge = ((unsigned long long)i0 << 32) | i1;
+ unsigned long long* entry = hashLookup(edge_table, edge_table_size, edge_hasher, edge, ~0ull);
+
+ if (*entry == ~0ull)
+ {
+ *entry = edge;
+
+ // store vertex opposite to the edge
+ edge_vertex_table[entry - edge_table] = i2;
+ }
+ }
+ }
+
+ // build resulting index buffer: 6 indices for each input triangle
+ for (size_t i = 0; i < index_count; i += 3)
+ {
+ unsigned int patch[6];
+
+ for (int e = 0; e < 3; ++e)
+ {
+ unsigned int i0 = indices[i + e];
+ unsigned int i1 = indices[i + next[e]];
+ assert(i0 < vertex_count && i1 < vertex_count);
+
+ // note: this refers to the opposite edge!
+ unsigned long long edge = ((unsigned long long)i1 << 32) | i0;
+ unsigned long long* oppe = hashLookup(edge_table, edge_table_size, edge_hasher, edge, ~0ull);
+
+ patch[e * 2 + 0] = i0;
+ patch[e * 2 + 1] = (*oppe == ~0ull) ? i0 : edge_vertex_table[oppe - edge_table];
+ }
+
+ memcpy(destination + i * 2, patch, sizeof(patch));
+ }
+}
+
+void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ using namespace meshopt;
+
+ assert(index_count % 3 == 0);
+ assert(vertex_positions_stride > 0 && vertex_positions_stride <= 256);
+ assert(vertex_positions_stride % sizeof(float) == 0);
+
+ meshopt_Allocator allocator;
+
+ static const int next[3] = {1, 2, 0};
+
+ // build position remap: for each vertex, which other (canonical) vertex does it map to?
+ unsigned int* remap = allocator.allocate<unsigned int>(vertex_count);
+ buildPositionRemap(remap, vertex_positions, vertex_count, vertex_positions_stride, allocator);
+
+ // build edge set; this stores all triangle edges but we can look these up by any other wedge
+ EdgeHasher edge_hasher = {remap};
+
+ size_t edge_table_size = hashBuckets(index_count);
+ unsigned long long* edge_table = allocator.allocate<unsigned long long>(edge_table_size);
+ memset(edge_table, -1, edge_table_size * sizeof(unsigned long long));
+
+ for (size_t i = 0; i < index_count; i += 3)
+ {
+ for (int e = 0; e < 3; ++e)
+ {
+ unsigned int i0 = indices[i + e];
+ unsigned int i1 = indices[i + next[e]];
+ assert(i0 < vertex_count && i1 < vertex_count);
+
+ unsigned long long edge = ((unsigned long long)i0 << 32) | i1;
+ unsigned long long* entry = hashLookup(edge_table, edge_table_size, edge_hasher, edge, ~0ull);
+
+ if (*entry == ~0ull)
+ *entry = edge;
+ }
+ }
+
+ // build resulting index buffer: 12 indices for each input triangle
+ for (size_t i = 0; i < index_count; i += 3)
+ {
+ unsigned int patch[12];
+
+ for (int e = 0; e < 3; ++e)
+ {
+ unsigned int i0 = indices[i + e];
+ unsigned int i1 = indices[i + next[e]];
+ assert(i0 < vertex_count && i1 < vertex_count);
+
+ // note: this refers to the opposite edge!
+ unsigned long long edge = ((unsigned long long)i1 << 32) | i0;
+ unsigned long long oppe = *hashLookup(edge_table, edge_table_size, edge_hasher, edge, ~0ull);
+
+ // use the same edge if opposite edge doesn't exist (border)
+ oppe = (oppe == ~0ull) ? edge : oppe;
+
+ // triangle index (0, 1, 2)
+ patch[e] = i0;
+
+ // opposite edge (3, 4; 5, 6; 7, 8)
+ patch[3 + e * 2 + 0] = unsigned(oppe);
+ patch[3 + e * 2 + 1] = unsigned(oppe >> 32);
+
+ // dominant vertex (9, 10, 11)
+ patch[9 + e] = remap[i0];
+ }
+
+ memcpy(destination + i * 4, patch, sizeof(patch));
+ }
+}
diff --git a/thirdparty/meshoptimizer/meshoptimizer.h b/thirdparty/meshoptimizer/meshoptimizer.h
index 1714000384..fe8d349731 100644
--- a/thirdparty/meshoptimizer/meshoptimizer.h
+++ b/thirdparty/meshoptimizer/meshoptimizer.h
@@ -1,7 +1,7 @@
/**
- * meshoptimizer - version 0.15
+ * meshoptimizer - version 0.16
*
- * Copyright (C) 2016-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
+ * Copyright (C) 2016-2021, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at https://github.com/zeux/meshoptimizer
*
* This library is distributed under the MIT License. See notice at the end of this file.
@@ -12,7 +12,7 @@
#include <stddef.h>
/* Version macro; major * 1000 + minor * 10 + patch */
-#define MESHOPTIMIZER_VERSION 150 /* 0.15 */
+#define MESHOPTIMIZER_VERSION 160 /* 0.16 */
/* If no API is defined, assume default */
#ifndef MESHOPTIMIZER_API
@@ -98,6 +98,35 @@ MESHOPTIMIZER_API void meshopt_generateShadowIndexBuffer(unsigned int* destinati
MESHOPTIMIZER_API void meshopt_generateShadowIndexBufferMulti(unsigned int* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, const struct meshopt_Stream* streams, size_t stream_count);
/**
+ * Generate index buffer that can be used as a geometry shader input with triangle adjacency topology
+ * Each triangle is converted into a 6-vertex patch with the following layout:
+ * - 0, 2, 4: original triangle vertices
+ * - 1, 3, 5: vertices adjacent to edges 02, 24 and 40
+ * The resulting patch can be rendered with geometry shaders using e.g. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY.
+ * This can be used to implement algorithms like silhouette detection/expansion and other forms of GS-driven rendering.
+ *
+ * destination must contain enough space for the resulting index buffer (index_count*2 elements)
+ * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
+ */
+MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateAdjacencyIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+
+/**
+ * Generate index buffer that can be used for PN-AEN tessellation with crack-free displacement
+ * Each triangle is converted into a 12-vertex patch with the following layout:
+ * - 0, 1, 2: original triangle vertices
+ * - 3, 4: opposing edge for edge 0, 1
+ * - 5, 6: opposing edge for edge 1, 2
+ * - 7, 8: opposing edge for edge 2, 0
+ * - 9, 10, 11: dominant vertices for corners 0, 1, 2
+ * The resulting patch can be rendered with hardware tessellation using PN-AEN and displacement mapping.
+ * See "Tessellation on Any Budget" (John McDonald, GDC 2011) for implementation details.
+ *
+ * destination must contain enough space for the resulting index buffer (index_count*4 elements)
+ * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
+ */
+MESHOPTIMIZER_EXPERIMENTAL void meshopt_generateTessellationIndexBuffer(unsigned int* destination, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+
+/**
* Vertex transform cache optimizer
* Reorders indices to reduce the number of GPU vertex shader invocations
* If index buffer contains multiple ranges for multiple draw calls, this functions needs to be called on each range individually.
@@ -373,22 +402,31 @@ MESHOPTIMIZER_API struct meshopt_VertexFetchStatistics meshopt_analyzeVertexFetc
struct meshopt_Meshlet
{
- unsigned int vertices[64];
- unsigned char indices[126][3];
- unsigned char triangle_count;
- unsigned char vertex_count;
+ /* offsets within meshlet_vertices and meshlet_triangles arrays with meshlet data */
+ unsigned int vertex_offset;
+ unsigned int triangle_offset;
+
+ /* number of vertices and triangles used in the meshlet; data is stored in consecutive range defined by offset and count */
+ unsigned int vertex_count;
+ unsigned int triangle_count;
};
/**
* Experimental: Meshlet builder
* Splits the mesh into a set of meshlets where each meshlet has a micro index buffer indexing into meshlet vertices that refer to the original vertex buffer
* The resulting data can be used to render meshes using NVidia programmable mesh shading pipeline, or in other cluster-based renderers.
- * For maximum efficiency the index buffer being converted has to be optimized for vertex cache first.
+ * When using buildMeshlets, vertex positions need to be provided to minimize the size of the resulting clusters.
+ * When using buildMeshletsScan, for maximum efficiency the index buffer being converted has to be optimized for vertex cache first.
*
- * destination must contain enough space for all meshlets, worst case size can be computed with meshopt_buildMeshletsBound
- * max_vertices and max_triangles can't exceed limits statically declared in meshopt_Meshlet (max_vertices <= 64, max_triangles <= 126)
+ * meshlets must contain enough space for all meshlets, worst case size can be computed with meshopt_buildMeshletsBound
+ * meshlet_vertices must contain enough space for all meshlets, worst case size is equal to max_meshlets * max_vertices
+ * meshlet_triangles must contain enough space for all meshlets, worst case size is equal to max_meshlets * max_triangles * 3
+ * vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
+ * max_vertices and max_triangles must not exceed implementation limits (max_vertices <= 255 - not 256!, max_triangles <= 512)
+ * cone_weight should be set to 0 when cone culling is not used, and a value between 0 and 1 otherwise to balance between cluster size and cone culling efficiency
*/
-MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshlets(struct meshopt_Meshlet* destination, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshlets(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
+MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsScan(struct meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const unsigned int* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
MESHOPTIMIZER_EXPERIMENTAL size_t meshopt_buildMeshletsBound(size_t index_count, size_t max_vertices, size_t max_triangles);
struct meshopt_Bounds
@@ -426,10 +464,10 @@ struct meshopt_Bounds
* to do frustum/occlusion culling, the formula that doesn't use the apex may be preferable.
*
* vertex_positions should have float3 position in the first 12 bytes of each vertex - similar to glVertexPointer
- * index_count should be less than or equal to 256*3 (the function assumes clusters of limited size)
+ * index_count/3 should be less than or equal to 512 (the function assumes clusters of limited size)
*/
MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeClusterBounds(const unsigned int* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
-MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeMeshletBounds(const struct meshopt_Meshlet* meshlet, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+MESHOPTIMIZER_EXPERIMENTAL struct meshopt_Bounds meshopt_computeMeshletBounds(const unsigned int* meshlet_vertices, const unsigned char* meshlet_triangles, size_t triangle_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
/**
* Experimental: Spatial sorter
@@ -513,6 +551,10 @@ inline void meshopt_generateShadowIndexBuffer(T* destination, const T* indices,
template <typename T>
inline void meshopt_generateShadowIndexBufferMulti(T* destination, const T* indices, size_t index_count, size_t vertex_count, const meshopt_Stream* streams, size_t stream_count);
template <typename T>
+inline void meshopt_generateAdjacencyIndexBuffer(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+template <typename T>
+inline void meshopt_generateTessellationIndexBuffer(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
+template <typename T>
inline void meshopt_optimizeVertexCache(T* destination, const T* indices, size_t index_count, size_t vertex_count);
template <typename T>
inline void meshopt_optimizeVertexCacheStrip(T* destination, const T* indices, size_t index_count, size_t vertex_count);
@@ -547,7 +589,9 @@ inline meshopt_OverdrawStatistics meshopt_analyzeOverdraw(const T* indices, size
template <typename T>
inline meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const T* indices, size_t index_count, size_t vertex_count, size_t vertex_size);
template <typename T>
-inline size_t meshopt_buildMeshlets(meshopt_Meshlet* destination, const T* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
+inline size_t meshopt_buildMeshlets(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight);
+template <typename T>
+inline size_t meshopt_buildMeshletsScan(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles);
template <typename T>
inline meshopt_Bounds meshopt_computeClusterBounds(const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
template <typename T>
@@ -762,6 +806,24 @@ inline void meshopt_generateShadowIndexBufferMulti(T* destination, const T* indi
}
template <typename T>
+inline void meshopt_generateAdjacencyIndexBuffer(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ meshopt_IndexAdapter<T> in(0, indices, index_count);
+ meshopt_IndexAdapter<T> out(destination, 0, index_count * 2);
+
+ meshopt_generateAdjacencyIndexBuffer(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride);
+}
+
+template <typename T>
+inline void meshopt_generateTessellationIndexBuffer(T* destination, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride)
+{
+ meshopt_IndexAdapter<T> in(0, indices, index_count);
+ meshopt_IndexAdapter<T> out(destination, 0, index_count * 4);
+
+ meshopt_generateTessellationIndexBuffer(out.data, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride);
+}
+
+template <typename T>
inline void meshopt_optimizeVertexCache(T* destination, const T* indices, size_t index_count, size_t vertex_count)
{
meshopt_IndexAdapter<T> in(0, indices, index_count);
@@ -908,11 +970,19 @@ inline meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const T* indices
}
template <typename T>
-inline size_t meshopt_buildMeshlets(meshopt_Meshlet* destination, const T* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles)
+inline size_t meshopt_buildMeshlets(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, const float* vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t max_vertices, size_t max_triangles, float cone_weight)
+{
+ meshopt_IndexAdapter<T> in(0, indices, index_count);
+
+ return meshopt_buildMeshlets(meshlets, meshlet_vertices, meshlet_triangles, in.data, index_count, vertex_positions, vertex_count, vertex_positions_stride, max_vertices, max_triangles, cone_weight);
+}
+
+template <typename T>
+inline size_t meshopt_buildMeshletsScan(meshopt_Meshlet* meshlets, unsigned int* meshlet_vertices, unsigned char* meshlet_triangles, const T* indices, size_t index_count, size_t vertex_count, size_t max_vertices, size_t max_triangles)
{
meshopt_IndexAdapter<T> in(0, indices, index_count);
- return meshopt_buildMeshlets(destination, in.data, index_count, vertex_count, max_vertices, max_triangles);
+ return meshopt_buildMeshletsScan(meshlets, meshlet_vertices, meshlet_triangles, in.data, index_count, vertex_count, max_vertices, max_triangles);
}
template <typename T>
@@ -934,7 +1004,7 @@ inline void meshopt_spatialSortTriangles(T* destination, const T* indices, size_
#endif
/**
- * Copyright (c) 2016-2020 Arseny Kapoulkine
+ * Copyright (c) 2016-2021 Arseny Kapoulkine
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
index 942db14461..b2cb589462 100644
--- a/thirdparty/meshoptimizer/simplifier.cpp
+++ b/thirdparty/meshoptimizer/simplifier.cpp
@@ -131,7 +131,7 @@ struct PositionHasher
static size_t hashBuckets2(size_t count)
{
size_t buckets = 1;
- while (buckets < count)
+ while (buckets < count + count / 4)
buckets *= 2;
return buckets;
diff --git a/thirdparty/meshoptimizer/vertexcodec.cpp b/thirdparty/meshoptimizer/vertexcodec.cpp
index 2cbfaac367..5f3ec204ab 100644
--- a/thirdparty/meshoptimizer/vertexcodec.cpp
+++ b/thirdparty/meshoptimizer/vertexcodec.cpp
@@ -710,18 +710,12 @@ static v128_t decodeShuffleMask(unsigned char mask0, unsigned char mask1)
SIMD_TARGET
static void wasmMoveMask(v128_t mask, unsigned char& mask0, unsigned char& mask1)
{
- v128_t mask_0 = wasm_v32x4_shuffle(mask, mask, 0, 2, 1, 3);
-
- uint64_t mask_1a = wasm_i64x2_extract_lane(mask_0, 0) & 0x0804020108040201ull;
- uint64_t mask_1b = wasm_i64x2_extract_lane(mask_0, 1) & 0x8040201080402010ull;
+ // magic constant found using z3 SMT assuming mask has 8 groups of 0xff or 0x00
+ const uint64_t magic = 0x000103070f1f3f80ull;
// TODO: This can use v8x16_bitmask in the future
- uint64_t mask_2 = mask_1a | mask_1b;
- uint64_t mask_4 = mask_2 | (mask_2 >> 16);
- uint64_t mask_8 = mask_4 | (mask_4 >> 8);
-
- mask0 = uint8_t(mask_8);
- mask1 = uint8_t(mask_8 >> 32);
+ mask0 = uint8_t((wasm_i64x2_extract_lane(mask, 0) * magic) >> 56);
+ mask1 = uint8_t((wasm_i64x2_extract_lane(mask, 1) * magic) >> 56);
}
SIMD_TARGET
diff --git a/thirdparty/miniupnpc/LICENSE b/thirdparty/miniupnpc/LICENSE
index 1460310752..6ddd381baa 100644
--- a/thirdparty/miniupnpc/LICENSE
+++ b/thirdparty/miniupnpc/LICENSE
@@ -1,5 +1,5 @@
-MiniUPnP Project
-Copyright (c) 2005-2019, Thomas BERNARD
+MiniUPnPc
+Copyright (c) 2005-2020, Thomas BERNARD
All rights reserved.
Redistribution and use in source and binary forms, with or without
@@ -24,3 +24,4 @@ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
+
diff --git a/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.c b/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.c
new file mode 100644
index 0000000000..7e586d7da2
--- /dev/null
+++ b/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.c
@@ -0,0 +1,79 @@
+/* $Id: addr_is_reserved.c,v 1.4 2021/03/02 23:40:32 nanard Exp $ */
+/* vim: tabstop=4 shiftwidth=4 noexpandtab
+ * Project : miniupnp
+ * Web : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
+ * Author : Thomas BERNARD
+ * copyright (c) 2005-2021 Thomas Bernard
+ * This software is subjet to the conditions detailed in the
+ * provided LICENSE file. */
+#ifdef _WIN32
+/* Win32 Specific includes and defines */
+#include <winsock2.h>
+#include <ws2tcpip.h>
+#if !defined(_MSC_VER)
+#include <stdint.h>
+#else /* !defined(_MSC_VER) */
+typedef unsigned long uint32_t;
+#endif /* !defined(_MSC_VER) */
+#else /* _WIN32 */
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <arpa/inet.h>
+#endif /* _WIN32 */
+
+/* List of IP address blocks which are private / reserved and therefore not suitable for public external IP addresses */
+#define IP(a, b, c, d) (((a) << 24) + ((b) << 16) + ((c) << 8) + (d))
+#define MSK(m) (32-(m))
+static const struct { uint32_t address; uint32_t rmask; } reserved[] = {
+ { IP( 0, 0, 0, 0), MSK( 8) }, /* RFC1122 "This host on this network" */
+ { IP( 10, 0, 0, 0), MSK( 8) }, /* RFC1918 Private-Use */
+ { IP(100, 64, 0, 0), MSK(10) }, /* RFC6598 Shared Address Space */
+ { IP(127, 0, 0, 0), MSK( 8) }, /* RFC1122 Loopback */
+ { IP(169, 254, 0, 0), MSK(16) }, /* RFC3927 Link-Local */
+ { IP(172, 16, 0, 0), MSK(12) }, /* RFC1918 Private-Use */
+ { IP(192, 0, 0, 0), MSK(24) }, /* RFC6890 IETF Protocol Assignments */
+ { IP(192, 0, 2, 0), MSK(24) }, /* RFC5737 Documentation (TEST-NET-1) */
+ { IP(192, 31, 196, 0), MSK(24) }, /* RFC7535 AS112-v4 */
+ { IP(192, 52, 193, 0), MSK(24) }, /* RFC7450 AMT */
+ { IP(192, 88, 99, 0), MSK(24) }, /* RFC7526 6to4 Relay Anycast */
+ { IP(192, 168, 0, 0), MSK(16) }, /* RFC1918 Private-Use */
+ { IP(192, 175, 48, 0), MSK(24) }, /* RFC7534 Direct Delegation AS112 Service */
+ { IP(198, 18, 0, 0), MSK(15) }, /* RFC2544 Benchmarking */
+ { IP(198, 51, 100, 0), MSK(24) }, /* RFC5737 Documentation (TEST-NET-2) */
+ { IP(203, 0, 113, 0), MSK(24) }, /* RFC5737 Documentation (TEST-NET-3) */
+ { IP(224, 0, 0, 0), MSK( 4) }, /* RFC1112 Multicast */
+ { IP(240, 0, 0, 0), MSK( 4) }, /* RFC1112 Reserved for Future Use + RFC919 Limited Broadcast */
+};
+#undef IP
+#undef MSK
+
+/**
+ * @return 1 or 0
+ */
+int addr_is_reserved(const char * addr_str)
+{
+ uint32_t addr_n, address;
+ size_t i;
+
+#if defined(_WIN32) && (!defined(_WIN32_WINNT_VISTA) || (_WIN32_WINNT < _WIN32_WINNT_VISTA))
+ addr_n = inet_addr(addr_str);
+ if (addr_n == INADDR_NONE)
+ return 1;
+#else
+ /* was : addr_n = inet_addr(addr_str); */
+ if (inet_pton(AF_INET, addr_str, &addr_n) <= 0) {
+ /* error */
+ return 1;
+ }
+#endif
+
+ address = ntohl(addr_n);
+
+ for (i = 0; i < sizeof(reserved)/sizeof(reserved[0]); ++i) {
+ if ((address >> reserved[i].rmask) == (reserved[i].address >> reserved[i].rmask))
+ return 1;
+ }
+
+ return 0;
+}
diff --git a/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.h b/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.h
new file mode 100644
index 0000000000..f8b5d66a09
--- /dev/null
+++ b/thirdparty/miniupnpc/miniupnpc/addr_is_reserved.h
@@ -0,0 +1,14 @@
+/* $Id: $ */
+/* vim: tabstop=4 shiftwidth=4 noexpandtab
+ * Project: miniupnp
+ * http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
+ * Author: Thomas Bernard
+ * Copyright (c) 2005-2020 Thomas Bernard
+ * This software is subjects to the conditions detailed
+ * in the LICENCE file provided within this distribution */
+#ifndef ADDR_IS_RESERVED_H_INCLUDED
+#define ADDR_IS_RESERVED_H_INCLUDED
+
+int addr_is_reserved(const char * addr_str);
+
+#endif /* ADDR_IS_RESERVED_H_INCLUDED */
diff --git a/thirdparty/miniupnpc/miniupnpc/connecthostport.c b/thirdparty/miniupnpc/miniupnpc/connecthostport.c
index f3982e1a77..79f832b8db 100644
--- a/thirdparty/miniupnpc/miniupnpc/connecthostport.c
+++ b/thirdparty/miniupnpc/miniupnpc/connecthostport.c
@@ -1,8 +1,8 @@
-/* $Id: connecthostport.c,v 1.22 2019/10/13 17:22:08 nanard Exp $ */
+/* $Id: connecthostport.c,v 1.24 2020/11/09 19:26:53 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project : miniupnp
* Author : Thomas Bernard
- * Copyright (c) 2010-2019 Thomas Bernard
+ * Copyright (c) 2010-2020 Thomas Bernard
* This software is subject to the conditions detailed in the
* LICENCE file provided in this distribution. */
@@ -19,7 +19,7 @@
#include <ws2tcpip.h>
#include <io.h>
#define MAXHOSTNAMELEN 64
-#define snprintf _snprintf
+#include "win32_snprintf.h"
#define herror
#define socklen_t int
#else /* #ifdef _WIN32 */
diff --git a/thirdparty/miniupnpc/miniupnpc/listdevices.c b/thirdparty/miniupnpc/miniupnpc/listdevices.c
deleted file mode 100644
index bd9ba57efc..0000000000
--- a/thirdparty/miniupnpc/miniupnpc/listdevices.c
+++ /dev/null
@@ -1,197 +0,0 @@
-/* $Id: listdevices.c,v 1.6 2015/07/23 20:40:08 nanard Exp $ */
-/* Project : miniupnp
- * Author : Thomas Bernard
- * Copyright (c) 2013-2015 Thomas Bernard
- * This software is subject to the conditions detailed in the
- * LICENCE file provided in this distribution. */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#ifdef _WIN32
-#include <winsock2.h>
-#endif /* _WIN32 */
-#include "miniupnpc.h"
-
-struct upnp_dev_list {
- struct upnp_dev_list * next;
- char * descURL;
- struct UPNPDev * * array;
- size_t count;
- size_t allocated_count;
-};
-
-#define ADD_DEVICE_COUNT_STEP 16
-
-void add_device(struct upnp_dev_list * * list_head, struct UPNPDev * dev)
-{
- struct upnp_dev_list * elt;
- size_t i;
-
- if(dev == NULL)
- return;
- for(elt = *list_head; elt != NULL; elt = elt->next) {
- if(strcmp(elt->descURL, dev->descURL) == 0) {
- for(i = 0; i < elt->count; i++) {
- if (strcmp(elt->array[i]->st, dev->st) == 0 && strcmp(elt->array[i]->usn, dev->usn) == 0) {
- return; /* already found */
- }
- }
- if(elt->count >= elt->allocated_count) {
- struct UPNPDev * * tmp;
- elt->allocated_count += ADD_DEVICE_COUNT_STEP;
- tmp = realloc(elt->array, elt->allocated_count * sizeof(struct UPNPDev *));
- if(tmp == NULL) {
- fprintf(stderr, "Failed to realloc(%p, %lu)\n", elt->array, (unsigned long)(elt->allocated_count * sizeof(struct UPNPDev *)));
- return;
- }
- elt->array = tmp;
- }
- elt->array[elt->count++] = dev;
- return;
- }
- }
- elt = malloc(sizeof(struct upnp_dev_list));
- if(elt == NULL) {
- fprintf(stderr, "Failed to malloc(%lu)\n", (unsigned long)sizeof(struct upnp_dev_list));
- return;
- }
- elt->next = *list_head;
- elt->descURL = strdup(dev->descURL);
- if(elt->descURL == NULL) {
- fprintf(stderr, "Failed to strdup(%s)\n", dev->descURL);
- free(elt);
- return;
- }
- elt->allocated_count = ADD_DEVICE_COUNT_STEP;
- elt->array = malloc(ADD_DEVICE_COUNT_STEP * sizeof(struct UPNPDev *));
- if(elt->array == NULL) {
- fprintf(stderr, "Failed to malloc(%lu)\n", (unsigned long)(ADD_DEVICE_COUNT_STEP * sizeof(struct UPNPDev *)));
- free(elt->descURL);
- free(elt);
- return;
- }
- elt->array[0] = dev;
- elt->count = 1;
- *list_head = elt;
-}
-
-void free_device(struct upnp_dev_list * elt)
-{
- free(elt->descURL);
- free(elt->array);
- free(elt);
-}
-
-int main(int argc, char * * argv)
-{
- const char * searched_device = NULL;
- const char * * searched_devices = NULL;
- const char * multicastif = 0;
- const char * minissdpdpath = 0;
- int ipv6 = 0;
- unsigned char ttl = 2;
- int error = 0;
- struct UPNPDev * devlist = 0;
- struct UPNPDev * dev;
- struct upnp_dev_list * sorted_list = NULL;
- struct upnp_dev_list * dev_array;
- int i;
-
-#ifdef _WIN32
- WSADATA wsaData;
- int nResult = WSAStartup(MAKEWORD(2,2), &wsaData);
- if(nResult != NO_ERROR)
- {
- fprintf(stderr, "WSAStartup() failed.\n");
- return -1;
- }
-#endif
-
- for(i = 1; i < argc; i++) {
- if(strcmp(argv[i], "-6") == 0)
- ipv6 = 1;
- else if(strcmp(argv[i], "-d") == 0) {
- if(++i >= argc) {
- fprintf(stderr, "%s option needs one argument\n", "-d");
- return 1;
- }
- searched_device = argv[i];
- } else if(strcmp(argv[i], "-t") == 0) {
- if(++i >= argc) {
- fprintf(stderr, "%s option needs one argument\n", "-t");
- return 1;
- }
- ttl = (unsigned char)atoi(argv[i]);
- } else if(strcmp(argv[i], "-l") == 0) {
- if(++i >= argc) {
- fprintf(stderr, "-l option needs at least one argument\n");
- return 1;
- }
- searched_devices = (const char * *)(argv + i);
- break;
- } else if(strcmp(argv[i], "-m") == 0) {
- if(++i >= argc) {
- fprintf(stderr, "-m option needs one argument\n");
- return 1;
- }
- multicastif = argv[i];
- } else {
- printf("usage : %s [options] [-l <device1> <device2> ...]\n", argv[0]);
- printf("options :\n");
- printf(" -6 : use IPv6\n");
- printf(" -m address/ifname : network interface to use for multicast\n");
- printf(" -d <device string> : search only for this type of device\n");
- printf(" -l <device1> <device2> ... : search only for theses types of device\n");
- printf(" -t ttl : set multicast TTL. Default value is 2.\n");
- printf(" -h : this help\n");
- return 1;
- }
- }
-
- if(searched_device) {
- printf("searching UPnP device type %s\n", searched_device);
- devlist = upnpDiscoverDevice(searched_device,
- 2000, multicastif, minissdpdpath,
- 0/*localport*/, ipv6, ttl, &error);
- } else if(searched_devices) {
- printf("searching UPnP device types :\n");
- for(i = 0; searched_devices[i]; i++)
- printf("\t%s\n", searched_devices[i]);
- devlist = upnpDiscoverDevices(searched_devices,
- 2000, multicastif, minissdpdpath,
- 0/*localport*/, ipv6, ttl, &error, 1);
- } else {
- printf("searching all UPnP devices\n");
- devlist = upnpDiscoverAll(2000, multicastif, minissdpdpath,
- 0/*localport*/, ipv6, ttl, &error);
- }
- if(devlist) {
- for(dev = devlist, i = 1; dev != NULL; dev = dev->pNext, i++) {
- printf("%3d: %-48s\n", i, dev->st);
- printf(" %s\n", dev->descURL);
- printf(" %s\n", dev->usn);
- add_device(&sorted_list, dev);
- }
- putchar('\n');
- for (dev_array = sorted_list; dev_array != NULL ; dev_array = dev_array->next) {
- printf("%s :\n", dev_array->descURL);
- for(i = 0; (unsigned)i < dev_array->count; i++) {
- printf("%2d: %s\n", i+1, dev_array->array[i]->st);
- printf(" %s\n", dev_array->array[i]->usn);
- }
- putchar('\n');
- }
- freeUPNPDevlist(devlist);
- while(sorted_list != NULL) {
- dev_array = sorted_list;
- sorted_list = sorted_list->next;
- free_device(dev_array);
- }
- } else {
- printf("no device found.\n");
- }
-
- return 0;
-}
-
diff --git a/thirdparty/miniupnpc/miniupnpc/minisoap.c b/thirdparty/miniupnpc/miniupnpc/minisoap.c
index f92b36ce89..78606672d5 100644
--- a/thirdparty/miniupnpc/miniupnpc/minisoap.c
+++ b/thirdparty/miniupnpc/miniupnpc/minisoap.c
@@ -1,8 +1,8 @@
-/* $Id: minisoap.c,v 1.25 2017/04/21 10:03:24 nanard Exp $ */
+/* $Id: minisoap.c,v 1.30 2020/11/09 19:27:42 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project : miniupnp
* Author : Thomas Bernard
- * Copyright (c) 2005-2018 Thomas Bernard
+ * Copyright (c) 2005-2020 Thomas Bernard
* This software is subject to the conditions detailed in the
* LICENCE file provided in this distribution.
*
@@ -13,7 +13,7 @@
#ifdef _WIN32
#include <io.h>
#include <winsock2.h>
-#define snprintf _snprintf
+#include "win32_snprintf.h"
#else
#include <unistd.h>
#include <sys/types.h>
diff --git a/thirdparty/miniupnpc/miniupnpc/minissdpc.c b/thirdparty/miniupnpc/miniupnpc/minissdpc.c
index 36244dedec..5d3a0fd049 100644
--- a/thirdparty/miniupnpc/miniupnpc/minissdpc.c
+++ b/thirdparty/miniupnpc/miniupnpc/minissdpc.c
@@ -1,15 +1,15 @@
-/* $Id: minissdpc.c,v 1.40 2019/04/23 12:12:55 nanard Exp $ */
+/* $Id: minissdpc.c,v 1.47 2021/03/02 23:38:30 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project : miniupnp
- * Web : http://miniupnp.free.fr/
+ * Web : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
* Author : Thomas BERNARD
- * copyright (c) 2005-2019 Thomas Bernard
+ * copyright (c) 2005-2021 Thomas Bernard
* This software is subjet to the conditions detailed in the
* provided LICENCE file. */
-/*#include <syslog.h>*/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
+#include <time.h>
#include <sys/types.h>
#if defined (__NetBSD__)
#include <net/if.h>
@@ -20,7 +20,7 @@
#include <ws2tcpip.h>
#include <io.h>
#include <iphlpapi.h>
-#define snprintf _snprintf
+#include "win32_snprintf.h"
#if !defined(_MSC_VER)
#include <stdint.h>
#else /* !defined(_MSC_VER) */
@@ -33,6 +33,12 @@ typedef unsigned short uint16_t;
#define strncasecmp memicmp
#endif /* defined(_MSC_VER) && (_MSC_VER >= 1400) */
#endif /* #ifndef strncasecmp */
+#if defined(WINAPI_FAMILY) && defined(WINAPI_FAMILY_PARTITION)
+#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP
+#define in6addr_any in6addr_any_init
+static const IN6_ADDR in6addr_any_init = {0};
+#endif
+#endif
#endif /* _WIN32 */
#if defined(__amigaos__) || defined(__amigaos4__)
#include <sys/socket.h>
@@ -66,7 +72,7 @@ struct sockaddr_un {
#define HAS_IP_MREQN
#endif
-#if !defined(HAS_IP_MREQN) && !defined(_WIN32)
+#ifndef _WIN32
#include <sys/ioctl.h>
#if defined(__sun) || defined(__HAIKU__)
#include <sys/sockio.h>
@@ -445,6 +451,36 @@ parseMSEARCHReply(const char * reply, int size,
}
}
+#if defined(CLOCK_MONOTONIC_FAST)
+#define UPNP_CLOCKID CLOCK_MONOTONIC_FAST
+#elif defined(CLOCK_MONOTONIC)
+#define UPNP_CLOCKID CLOCK_MONOTONIC
+#endif
+
+static int upnp_gettimeofday(struct timeval * tv)
+{
+#if defined(_WIN32)
+#if defined(_WIN32_WINNT_VISTA) && (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
+ ULONGLONG ts = GetTickCount64();
+#else
+ DWORD ts = GetTickCount();
+#endif
+ tv->tv_sec = (long)(ts / 1000);
+ tv->tv_usec = (ts % 1000) * 1000;
+ return 0; /* success */
+#elif defined(CLOCK_MONOTONIC_FAST) || defined(CLOCK_MONOTONIC)
+ struct timespec ts;
+ int ret_code = clock_gettime(UPNP_CLOCKID, &ts);
+ if (ret_code == 0)
+ {
+ tv->tv_sec = ts.tv_sec;
+ tv->tv_usec = ts.tv_nsec / 1000;
+ }
+ return ret_code;
+#else
+ return gettimeofday(tv, NULL);
+#endif
+}
/* port upnp discover : SSDP protocol */
#define SSDP_PORT 1900
#define XSTR(s) STR(s)
@@ -540,12 +576,17 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
* in order to give this ip to setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF) */
if(!ipv6) {
DWORD ifbestidx;
+#if _WIN32_WINNT >= 0x0600 // _WIN32_WINNT_VISTA
+ // While we don't need IPv6 support, the IPv4 only funciton is not available in UWP apps.
SOCKADDR_IN destAddr;
memset(&destAddr, 0, sizeof(destAddr));
destAddr.sin_family = AF_INET;
destAddr.sin_addr.s_addr = inet_addr("223.255.255.255");
destAddr.sin_port = 0;
if (GetBestInterfaceEx((struct sockaddr *)&destAddr, &ifbestidx) == NO_ERROR) {
+#else
+ if (GetBestInterface(inet_addr("223.255.255.255"), &ifbestidx) == NO_ERROR) {
+#endif
DWORD dwRetVal = NO_ERROR;
PIP_ADAPTER_ADDRESSES pAddresses = NULL;
ULONG outBufLen = 15360;
@@ -672,6 +713,13 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
* MS Windows Vista and MS Windows Server 2008.
* http://msdn.microsoft.com/en-us/library/bb408409%28v=vs.85%29.aspx */
unsigned int ifindex = if_nametoindex(multicastif); /* eth0, etc. */
+ if(ifindex == 0)
+ {
+ if(error)
+ *error = MINISSDPC_INVALID_INPUT;
+ fprintf(stderr, "Invalid multicast interface name %s\n", multicastif);
+ goto error;
+ }
if(setsockopt(sudp, IPPROTO_IPV6, IPV6_MULTICAST_IF, &ifindex, sizeof(ifindex)) < 0)
{
PRINT_SOCKET_ERROR("setsockopt IPV6_MULTICAST_IF");
@@ -683,7 +731,18 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
#endif
} else {
struct in_addr mc_if;
- mc_if.s_addr = inet_addr(multicastif); /* ex: 192.168.x.x */
+#if defined(_WIN32)
+#if defined(_WIN32_WINNT_VISTA) && (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
+ InetPtonA(AF_INET, multicastif, &mc_if);
+#else
+ mc_if.s_addr = inet_addr(multicastif); /* old Windows SDK do not support InetPtoA() */
+#endif
+#else
+ /* was : mc_if.s_addr = inet_addr(multicastif); */ /* ex: 192.168.x.x */
+ if (inet_pton(AF_INET, multicastif, &mc_if.s_addr) <= 0) {
+ mc_if.s_addr = INADDR_NONE;
+ }
+#endif
if(mc_if.s_addr != INADDR_NONE)
{
((struct sockaddr_in *)&sockudp_r)->sin_addr.s_addr = mc_if.s_addr;
@@ -692,16 +751,11 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
PRINT_SOCKET_ERROR("setsockopt IP_MULTICAST_IF");
}
} else {
-#ifdef HAS_IP_MREQN
/* was not an ip address, try with an interface name */
+#ifndef _WIN32
+#ifdef HAS_IP_MREQN
struct ip_mreqn reqn; /* only defined with -D_BSD_SOURCE or -D_GNU_SOURCE */
- memset(&reqn, 0, sizeof(struct ip_mreqn));
- reqn.imr_ifindex = if_nametoindex(multicastif);
- if(setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF, (const char *)&reqn, sizeof(reqn)) < 0)
- {
- PRINT_SOCKET_ERROR("setsockopt IP_MULTICAST_IF");
- }
-#elif !defined(_WIN32)
+#endif
struct ifreq ifr;
int ifrlen = sizeof(ifr);
strncpy(ifr.ifr_name, multicastif, IFNAMSIZ);
@@ -709,12 +763,30 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
if(ioctl(sudp, SIOCGIFADDR, &ifr, &ifrlen) < 0)
{
PRINT_SOCKET_ERROR("ioctl(...SIOCGIFADDR...)");
+ goto error;
}
mc_if.s_addr = ((struct sockaddr_in *)&ifr.ifr_addr)->sin_addr.s_addr;
+#ifdef HAS_IP_MREQN
+ memset(&reqn, 0, sizeof(struct ip_mreqn));
+ reqn.imr_address.s_addr = mc_if.s_addr;
+ reqn.imr_ifindex = if_nametoindex(multicastif);
+ if(reqn.imr_ifindex == 0)
+ {
+ if(error)
+ *error = MINISSDPC_INVALID_INPUT;
+ fprintf(stderr, "Invalid multicast ip address / interface name %s\n", multicastif);
+ goto error;
+ }
+ if(setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF, (const char *)&reqn, sizeof(reqn)) < 0)
+ {
+ PRINT_SOCKET_ERROR("setsockopt IP_MULTICAST_IF");
+ }
+#else
if(setsockopt(sudp, IPPROTO_IP, IP_MULTICAST_IF, (const char *)&mc_if, sizeof(mc_if)) < 0)
{
PRINT_SOCKET_ERROR("setsockopt IP_MULTICAST_IF");
}
+#endif
#else /* _WIN32 */
#ifdef DEBUG
printf("Setting of multicast interface not supported with interface name.\n");
@@ -838,73 +910,84 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
/* Waiting for SSDP REPLY packet to M-SEARCH
* if searchalltypes is set, enter the loop only
* when the last deviceType is reached */
- if((sentok && !searchalltypes) || !deviceTypes[deviceIndex + 1]) do {
- n = receivedata(sudp, bufr, sizeof(bufr), delay, &scope_id);
- if (n < 0) {
- /* error */
- if(error)
- *error = MINISSDPC_SOCKET_ERROR;
- goto error;
- } else if (n == 0) {
- /* no data or Time Out */
-#ifdef DEBUG
- printf("NODATA or TIMEOUT\n");
-#endif /* DEBUG */
- if (devlist && !searchalltypes) {
- /* found some devices, stop now*/
+ if((sentok && !searchalltypes) || !deviceTypes[deviceIndex + 1]) {
+ struct timeval start = {0, 0}, current = {0, 0};
+ upnp_gettimeofday(&start);
+ do {
+ n = receivedata(sudp, bufr, sizeof(bufr), delay, &scope_id);
+ if (n < 0) {
+ /* error */
if(error)
- *error = MINISSDPC_SUCCESS;
+ *error = MINISSDPC_SOCKET_ERROR;
goto error;
- }
- } else {
- const char * descURL=NULL;
- int urlsize=0;
- const char * st=NULL;
- int stsize=0;
- const char * usn=NULL;
- int usnsize=0;
- parseMSEARCHReply(bufr, n, &descURL, &urlsize, &st, &stsize, &usn, &usnsize);
- if(st&&descURL) {
+ } else if (n == 0) {
+ /* no data or Time Out */
#ifdef DEBUG
- printf("M-SEARCH Reply:\n ST: %.*s\n USN: %.*s\n Location: %.*s\n",
- stsize, st, usnsize, (usn?usn:""), urlsize, descURL);
+ printf("NODATA or TIMEOUT\n");
#endif /* DEBUG */
- for(tmp=devlist; tmp; tmp = tmp->pNext) {
- if(strncmp(tmp->descURL, descURL, urlsize) == 0 &&
- tmp->descURL[urlsize] == '\0' &&
- strncmp(tmp->st, st, stsize) == 0 &&
- tmp->st[stsize] == '\0' &&
- (usnsize == 0 || strncmp(tmp->usn, usn, usnsize) == 0) &&
- tmp->usn[usnsize] == '\0')
- break;
- }
- /* at the exit of the loop above, tmp is null if
- * no duplicate device was found */
- if(tmp)
- continue;
- tmp = (struct UPNPDev *)malloc(sizeof(struct UPNPDev)+urlsize+stsize+usnsize);
- if(!tmp) {
- /* memory allocation error */
+ if (devlist && !searchalltypes) {
+ /* found some devices, stop now*/
if(error)
- *error = MINISSDPC_MEMORY_ERROR;
+ *error = MINISSDPC_SUCCESS;
goto error;
}
- tmp->pNext = devlist;
- tmp->descURL = tmp->buffer;
- tmp->st = tmp->buffer + 1 + urlsize;
- tmp->usn = tmp->st + 1 + stsize;
- memcpy(tmp->buffer, descURL, urlsize);
- tmp->buffer[urlsize] = '\0';
- memcpy(tmp->st, st, stsize);
- tmp->buffer[urlsize+1+stsize] = '\0';
- if(usn != NULL)
- memcpy(tmp->usn, usn, usnsize);
- tmp->buffer[urlsize+1+stsize+1+usnsize] = '\0';
- tmp->scope_id = scope_id;
- devlist = tmp;
+ } else {
+ const char * descURL=NULL;
+ int urlsize=0;
+ const char * st=NULL;
+ int stsize=0;
+ const char * usn=NULL;
+ int usnsize=0;
+ parseMSEARCHReply(bufr, n, &descURL, &urlsize, &st, &stsize, &usn, &usnsize);
+ if(st&&descURL) {
+#ifdef DEBUG
+ printf("M-SEARCH Reply:\n ST: %.*s\n USN: %.*s\n Location: %.*s\n",
+ stsize, st, usnsize, (usn?usn:""), urlsize, descURL);
+#endif /* DEBUG */
+ for(tmp=devlist; tmp; tmp = tmp->pNext) {
+ if(strncmp(tmp->descURL, descURL, urlsize) == 0 &&
+ tmp->descURL[urlsize] == '\0' &&
+ strncmp(tmp->st, st, stsize) == 0 &&
+ tmp->st[stsize] == '\0' &&
+ (usnsize == 0 || strncmp(tmp->usn, usn, usnsize) == 0) &&
+ tmp->usn[usnsize] == '\0')
+ break;
+ }
+ /* at the exit of the loop above, tmp is null if
+ * no duplicate device was found */
+ if(tmp)
+ continue;
+ tmp = (struct UPNPDev *)malloc(sizeof(struct UPNPDev)+urlsize+stsize+usnsize+3);
+ if(!tmp) {
+ /* memory allocation error */
+ if(error)
+ *error = MINISSDPC_MEMORY_ERROR;
+ goto error;
+ }
+ tmp->pNext = devlist;
+ tmp->descURL = tmp->buffer;
+ tmp->st = tmp->buffer + 1 + urlsize;
+ tmp->usn = tmp->st + 1 + stsize;
+ memcpy(tmp->buffer, descURL, urlsize);
+ tmp->buffer[urlsize] = '\0';
+ memcpy(tmp->st, st, stsize);
+ tmp->buffer[urlsize+1+stsize] = '\0';
+ if(usn != NULL)
+ memcpy(tmp->usn, usn, usnsize);
+ tmp->buffer[urlsize+1+stsize+1+usnsize] = '\0';
+ tmp->scope_id = scope_id;
+ devlist = tmp;
+ }
+ if (upnp_gettimeofday(&current) >= 0) {
+ /* exit the loop if delay is reached */
+ long interval = (current.tv_sec - start.tv_sec) * 1000;
+ interval += (current.tv_usec - start.tv_usec) / 1000;
+ if (interval > (long)delay)
+ break;
+ }
}
- }
- } while(n > 0);
+ } while(n > 0);
+ }
if(ipv6) {
/* switch linklocal flag */
if(linklocal) {
@@ -919,4 +1002,3 @@ error:
closesocket(sudp);
return devlist;
}
-
diff --git a/thirdparty/miniupnpc/miniupnpc/miniupnpc.c b/thirdparty/miniupnpc/miniupnpc/miniupnpc.c
index 95ab6cf56b..696af93237 100644
--- a/thirdparty/miniupnpc/miniupnpc/miniupnpc.c
+++ b/thirdparty/miniupnpc/miniupnpc/miniupnpc.c
@@ -1,9 +1,9 @@
-/* $Id: miniupnpc.c,v 1.154 2019/04/23 12:12:13 nanard Exp $ */
+/* $Id: miniupnpc.c,v 1.159 2021/03/02 23:36:32 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project : miniupnp
- * Web : http://miniupnp.free.fr/
+ * Web : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
* Author : Thomas BERNARD
- * copyright (c) 2005-2019 Thomas Bernard
+ * copyright (c) 2005-2021 Thomas Bernard
* This software is subjet to the conditions detailed in the
* provided LICENSE file. */
#include <stdlib.h>
@@ -15,7 +15,7 @@
#include <ws2tcpip.h>
#include <io.h>
#include <iphlpapi.h>
-#define snprintf _snprintf
+#include "win32_snprintf.h"
#define strdup _strdup
#ifndef strncasecmp
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
@@ -61,6 +61,7 @@
#include "minixml.h"
#include "upnpcommands.h"
#include "connecthostport.h"
+#include "addr_is_reserved.h"
/* compare the beginning of a string with a constant string */
#define COMPARE(str, cstr) (0==strncmp(str, cstr, sizeof(cstr) - 1))
@@ -73,24 +74,6 @@
#define SERVICEPREFIX "u"
#define SERVICEPREFIX2 'u'
-/* check if an ip address is a private (LAN) address
- * see https://tools.ietf.org/html/rfc1918 */
-static int is_rfc1918addr(const char * addr)
-{
- /* 192.168.0.0 - 192.168.255.255 (192.168/16 prefix) */
- if(COMPARE(addr, "192.168."))
- return 1;
- /* 10.0.0.0 - 10.255.255.255 (10/8 prefix) */
- if(COMPARE(addr, "10."))
- return 1;
- /* 172.16.0.0 - 172.31.255.255 (172.16/12 prefix) */
- if(COMPARE(addr, "172.")) {
- if((atoi(addr + 4) | 0x0f) == 0x1f)
- return 1;
- }
- return 0;
-}
-
/* root description parsing */
MINIUPNP_LIBSPEC void parserootdesc(const char * buffer, int bufsize, struct IGDdatas * data)
{
@@ -337,6 +320,8 @@ upnpDiscoverDevices(const char * const deviceTypes[],
return devlist;
}
}
+#else /* !defined(_WIN32) && !defined(__amigaos__) && !defined(__amigaos4__) */
+ (void)minissdpdsock; /* unused */
#endif /* !defined(_WIN32) && !defined(__amigaos__) && !defined(__amigaos4__) */
/* direct discovery if minissdpd responses are not sufficient */
@@ -643,8 +628,7 @@ UPNP_GetValidIGD(struct UPNPDev * devlist,
/* checks that status is connected AND there is a external IP address assigned */
if(is_connected &&
(UPNP_GetExternalIPAddress(urls->controlURL, data->first.servicetype, extIpAddr) == 0)) {
- if(!is_rfc1918addr(extIpAddr) && (extIpAddr[0] != '\0')
- && (0 != strcmp(extIpAddr, "0.0.0.0")))
+ if(!addr_is_reserved(extIpAddr))
goto free_and_return;
}
FreeUPNPUrls(urls);
@@ -665,8 +649,7 @@ UPNP_GetValidIGD(struct UPNPDev * devlist,
#endif
if(is_connected &&
(UPNP_GetExternalIPAddress(urls->controlURL, data->first.servicetype, extIpAddr) == 0)) {
- if(!is_rfc1918addr(extIpAddr) && (extIpAddr[0] != '\0')
- && (0 != strcmp(extIpAddr, "0.0.0.0")))
+ if(!addr_is_reserved(extIpAddr))
goto free_and_return;
}
FreeUPNPUrls(urls);
diff --git a/thirdparty/miniupnpc/miniupnpc/miniupnpc.h b/thirdparty/miniupnpc/miniupnpc/miniupnpc.h
index 8ddc282bd1..3aef8ea443 100644
--- a/thirdparty/miniupnpc/miniupnpc/miniupnpc.h
+++ b/thirdparty/miniupnpc/miniupnpc/miniupnpc.h
@@ -1,9 +1,9 @@
-/* $Id: miniupnpc.h,v 1.53 2018/05/07 11:05:16 nanard Exp $ */
+/* $Id: miniupnpc.h,v 1.58 2021/03/02 23:49:52 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project: miniupnp
* http://miniupnp.free.fr/
* Author: Thomas Bernard
- * Copyright (c) 2005-2018 Thomas Bernard
+ * Copyright (c) 2005-2021 Thomas Bernard
* This software is subjects to the conditions detailed
* in the LICENCE file provided within this distribution */
#ifndef MINIUPNPC_H_INCLUDED
@@ -20,7 +20,7 @@
#define UPNPDISCOVER_MEMORY_ERROR (-102)
/* versions : */
-#define MINIUPNPC_VERSION "2.1"
+#define MINIUPNPC_VERSION "2.2.2"
#define MINIUPNPC_API_VERSION 17
/* Source port:
diff --git a/thirdparty/miniupnpc/miniupnpc/miniupnpc_socketdef.h b/thirdparty/miniupnpc/miniupnpc/miniupnpc_socketdef.h
index d4f79a7bd6..5986e58c76 100644
--- a/thirdparty/miniupnpc/miniupnpc/miniupnpc_socketdef.h
+++ b/thirdparty/miniupnpc/miniupnpc/miniupnpc_socketdef.h
@@ -7,7 +7,7 @@
#ifndef MINIUPNPC_SOCKETDEF_H_INCLUDED
#define MINIUPNPC_SOCKETDEF_H_INCLUDED
-#ifdef _MSC_VER
+#ifdef _WIN32
#define ISINVALID(s) (INVALID_SOCKET==(s))
diff --git a/thirdparty/miniupnpc/miniupnpc/miniupnpcmodule.c b/thirdparty/miniupnpc/miniupnpc/miniupnpcmodule.c
deleted file mode 100644
index d9341ab5bf..0000000000
--- a/thirdparty/miniupnpc/miniupnpc/miniupnpcmodule.c
+++ /dev/null
@@ -1,721 +0,0 @@
-/* $Id: miniupnpcmodule.c,v 1.34 2019/05/20 19:07:16 nanard Exp $*/
-/* vim: tabstop=4 shiftwidth=4 noexpandtab
- * Project : miniupnp
- * Author : Thomas BERNARD
- * website : https://miniupnp.tuxfamily.org/
- * copyright (c) 2007-2019 Thomas Bernard
- * This software is subjet to the conditions detailed in the
- * provided LICENCE file. */
-#include <Python.h>
-#define MINIUPNP_STATICLIB
-#include "structmember.h"
-#include "miniupnpc.h"
-#include "upnpcommands.h"
-#include "upnperrors.h"
-
-#ifdef _WIN32
-#include <winsock2.h>
-#endif
-
-/* for compatibility with Python < 2.4 */
-#ifndef Py_RETURN_NONE
-#define Py_RETURN_NONE return Py_INCREF(Py_None), Py_None
-#endif
-
-#ifndef Py_RETURN_TRUE
-#define Py_RETURN_TRUE return Py_INCREF(Py_True), Py_True
-#endif
-
-#ifndef Py_RETURN_FALSE
-#define Py_RETURN_FALSE return Py_INCREF(Py_False), Py_False
-#endif
-
-/* for compatibility with Python < 3.0 */
-#ifndef PyVarObject_HEAD_INIT
-#define PyVarObject_HEAD_INIT(type, size) \
- PyObject_HEAD_INIT(type) size,
-#endif
-
-#ifndef Py_TYPE
-#define Py_TYPE(ob) (((PyObject*)(ob))->ob_type)
-#endif
-
-typedef struct {
- PyObject_HEAD
- /* Type-specific fields go here. */
- struct UPNPDev * devlist;
- struct UPNPUrls urls;
- struct IGDdatas data;
- unsigned int discoverdelay; /* value passed to upnpDiscover() */
- unsigned int localport; /* value passed to upnpDiscover() */
- char lanaddr[40]; /* our ip address on the LAN */
- char * multicastif;
- char * minissdpdsocket;
-} UPnPObject;
-
-static PyMemberDef UPnP_members[] = {
- {"lanaddr", T_STRING_INPLACE, offsetof(UPnPObject, lanaddr),
- READONLY, "ip address on the LAN"
- },
- {"discoverdelay", T_UINT, offsetof(UPnPObject, discoverdelay),
- 0/*READWRITE*/, "value in ms used to wait for SSDP responses"
- },
- {"localport", T_UINT, offsetof(UPnPObject, localport),
- 0/*READWRITE*/,
- "If localport is set to UPNP_LOCAL_PORT_SAME(1) "
- "SSDP packets will be sent from the source port "
- "1900 (same as destination port), if set to "
- "UPNP_LOCAL_PORT_ANY(0) system assign a source "
- "port, any other value will be attempted as the "
- "source port"
- },
- /* T_STRING is allways readonly :( */
- {"multicastif", T_STRING, offsetof(UPnPObject, multicastif),
- 0, "IP of the network interface to be used for multicast operations"
- },
- {"minissdpdsocket", T_STRING, offsetof(UPnPObject, minissdpdsocket),
- 0, "path of the MiniSSDPd unix socket"
- },
- {NULL}
-};
-
-
-static int UPnP_init(UPnPObject *self, PyObject *args, PyObject *kwds)
-{
- char* multicastif = NULL;
- char* minissdpdsocket = NULL;
- static char *kwlist[] = {
- "multicastif", "minissdpdsocket", "discoverdelay",
- "localport", NULL
- };
-
- if(!PyArg_ParseTupleAndKeywords(args, kwds, "|zzII", kwlist,
- &multicastif,
- &minissdpdsocket,
- &self->discoverdelay,
- &self->localport))
- return -1;
-
- if(self->localport>1 &&
- (self->localport>65534||self->localport<1024)) {
- PyErr_SetString(PyExc_Exception, "Invalid localport value");
- return -1;
- }
- if(multicastif)
- self->multicastif = strdup(multicastif);
- if(minissdpdsocket)
- self->minissdpdsocket = strdup(minissdpdsocket);
-
- return 0;
-}
-
-static void
-UPnPObject_dealloc(UPnPObject *self)
-{
- freeUPNPDevlist(self->devlist);
- FreeUPNPUrls(&self->urls);
- free(self->multicastif);
- free(self->minissdpdsocket);
- Py_TYPE(self)->tp_free((PyObject*)self);
-}
-
-static PyObject *
-UPnP_discover(UPnPObject *self)
-{
- struct UPNPDev * dev;
- int i;
- PyObject *res = NULL;
- if(self->devlist)
- {
- freeUPNPDevlist(self->devlist);
- self->devlist = 0;
- }
- Py_BEGIN_ALLOW_THREADS
- self->devlist = upnpDiscover((int)self->discoverdelay/*timeout in ms*/,
- self->multicastif,
- self->minissdpdsocket,
- (int)self->localport,
- 0/*ip v6*/,
- 2/* TTL */,
- 0/*error */);
- Py_END_ALLOW_THREADS
- /* Py_RETURN_NONE ??? */
- for(dev = self->devlist, i = 0; dev; dev = dev->pNext)
- i++;
- res = Py_BuildValue("i", i);
- return res;
-}
-
-static PyObject *
-UPnP_selectigd(UPnPObject *self)
-{
- int r;
-Py_BEGIN_ALLOW_THREADS
- r = UPNP_GetValidIGD(self->devlist, &self->urls, &self->data,
- self->lanaddr, sizeof(self->lanaddr));
-Py_END_ALLOW_THREADS
- if(r)
- {
- return Py_BuildValue("s", self->urls.controlURL);
- }
- else
- {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, "No UPnP device discovered");
- return NULL;
- }
-}
-
-static PyObject *
-UPnP_totalbytesent(UPnPObject *self)
-{
- UNSIGNED_INTEGER i;
-Py_BEGIN_ALLOW_THREADS
- i = UPNP_GetTotalBytesSent(self->urls.controlURL_CIF,
- self->data.CIF.servicetype);
-Py_END_ALLOW_THREADS
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("I", i);
-#else
- return Py_BuildValue("i", (int)i);
-#endif
-}
-
-static PyObject *
-UPnP_totalbytereceived(UPnPObject *self)
-{
- UNSIGNED_INTEGER i;
-Py_BEGIN_ALLOW_THREADS
- i = UPNP_GetTotalBytesReceived(self->urls.controlURL_CIF,
- self->data.CIF.servicetype);
-Py_END_ALLOW_THREADS
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("I", i);
-#else
- return Py_BuildValue("i", (int)i);
-#endif
-}
-
-static PyObject *
-UPnP_totalpacketsent(UPnPObject *self)
-{
- UNSIGNED_INTEGER i;
-Py_BEGIN_ALLOW_THREADS
- i = UPNP_GetTotalPacketsSent(self->urls.controlURL_CIF,
- self->data.CIF.servicetype);
-Py_END_ALLOW_THREADS
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("I", i);
-#else
- return Py_BuildValue("i", (int)i);
-#endif
-}
-
-static PyObject *
-UPnP_totalpacketreceived(UPnPObject *self)
-{
- UNSIGNED_INTEGER i;
-Py_BEGIN_ALLOW_THREADS
- i = UPNP_GetTotalPacketsReceived(self->urls.controlURL_CIF,
- self->data.CIF.servicetype);
-Py_END_ALLOW_THREADS
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("I", i);
-#else
- return Py_BuildValue("i", (int)i);
-#endif
-}
-
-static PyObject *
-UPnP_statusinfo(UPnPObject *self)
-{
- char status[64];
- char lastconnerror[64];
- unsigned int uptime = 0;
- int r;
- status[0] = '\0';
- lastconnerror[0] = '\0';
-Py_BEGIN_ALLOW_THREADS
- r = UPNP_GetStatusInfo(self->urls.controlURL, self->data.first.servicetype,
- status, &uptime, lastconnerror);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("(s,I,s)", status, uptime, lastconnerror);
-#else
- return Py_BuildValue("(s,i,s)", status, (int)uptime, lastconnerror);
-#endif
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-static PyObject *
-UPnP_connectiontype(UPnPObject *self)
-{
- char connectionType[64];
- int r;
- connectionType[0] = '\0';
-Py_BEGIN_ALLOW_THREADS
- r = UPNP_GetConnectionTypeInfo(self->urls.controlURL,
- self->data.first.servicetype,
- connectionType);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
- return Py_BuildValue("s", connectionType);
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-static PyObject *
-UPnP_externalipaddress(UPnPObject *self)
-{
- char externalIPAddress[40];
- int r;
- externalIPAddress[0] = '\0';
-Py_BEGIN_ALLOW_THREADS
- r = UPNP_GetExternalIPAddress(self->urls.controlURL,
- self->data.first.servicetype,
- externalIPAddress);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
- return Py_BuildValue("s", externalIPAddress);
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-/* AddPortMapping(externalPort, protocol, internalHost, internalPort, desc,
- * remoteHost, leaseDuration)
- * protocol is 'UDP' or 'TCP' */
-static PyObject *
-UPnP_addportmapping(UPnPObject *self, PyObject *args)
-{
- char extPort[6];
- unsigned short ePort;
- char inPort[6];
- unsigned short iPort;
- const char * proto;
- const char * host;
- const char * desc;
- const char * remoteHost;
- unsigned int intLeaseDuration = 0;
- char strLeaseDuration[12];
- int r;
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- if (!PyArg_ParseTuple(args, "HssHzz|I", &ePort, &proto,
- &host, &iPort, &desc, &remoteHost, &intLeaseDuration))
-#else
- if (!PyArg_ParseTuple(args, "HssHzz|i", &ePort, &proto,
- &host, &iPort, &desc, &remoteHost, (int *)&intLeaseDuration))
-#endif
- return NULL;
-Py_BEGIN_ALLOW_THREADS
- sprintf(extPort, "%hu", ePort);
- sprintf(inPort, "%hu", iPort);
- sprintf(strLeaseDuration, "%u", intLeaseDuration);
- r = UPNP_AddPortMapping(self->urls.controlURL, self->data.first.servicetype,
- extPort, inPort, host, desc, proto,
- remoteHost, strLeaseDuration);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS)
- {
- Py_RETURN_TRUE;
- }
- else
- {
- // TODO: RAISE an Exception. See upnpcommands.h for errors codes.
- // upnperrors.c
- //Py_RETURN_FALSE;
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-/* AddAnyPortMapping(externalPort, protocol, internalHost, internalPort, desc,
- * remoteHost)
- * protocol is 'UDP' or 'TCP' */
-static PyObject *
-UPnP_addanyportmapping(UPnPObject *self, PyObject *args)
-{
- char extPort[6];
- unsigned short ePort;
- char inPort[6];
- unsigned short iPort;
- char reservedPort[6];
- const char * proto;
- const char * host;
- const char * desc;
- const char * remoteHost;
- const char * leaseDuration = "0";
- int r;
- if (!PyArg_ParseTuple(args, "HssHzz", &ePort, &proto, &host, &iPort, &desc, &remoteHost))
- return NULL;
-Py_BEGIN_ALLOW_THREADS
- sprintf(extPort, "%hu", ePort);
- sprintf(inPort, "%hu", iPort);
- r = UPNP_AddAnyPortMapping(self->urls.controlURL, self->data.first.servicetype,
- extPort, inPort, host, desc, proto,
- remoteHost, leaseDuration, reservedPort);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
- return Py_BuildValue("i", atoi(reservedPort));
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-
-/* DeletePortMapping(extPort, proto, removeHost='')
- * proto = 'UDP', 'TCP' */
-static PyObject *
-UPnP_deleteportmapping(UPnPObject *self, PyObject *args)
-{
- char extPort[6];
- unsigned short ePort;
- const char * proto;
- const char * remoteHost = "";
- int r;
- if(!PyArg_ParseTuple(args, "Hs|z", &ePort, &proto, &remoteHost))
- return NULL;
-Py_BEGIN_ALLOW_THREADS
- sprintf(extPort, "%hu", ePort);
- r = UPNP_DeletePortMapping(self->urls.controlURL, self->data.first.servicetype,
- extPort, proto, remoteHost);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
- Py_RETURN_TRUE;
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-/* DeletePortMappingRange(extPort, proto, removeHost='')
- * proto = 'UDP', 'TCP' */
-static PyObject *
-UPnP_deleteportmappingrange(UPnPObject *self, PyObject *args)
-{
- char extPortStart[6];
- unsigned short ePortStart;
- char extPortEnd[6];
- unsigned short ePortEnd;
- const char * proto;
- unsigned char manage;
- char manageStr[6];
- int r;
- if(!PyArg_ParseTuple(args, "HHsb", &ePortStart, &ePortEnd, &proto, &manage))
- return NULL;
-Py_BEGIN_ALLOW_THREADS
- sprintf(extPortStart, "%hu", ePortStart);
- sprintf(extPortEnd, "%hu", ePortEnd);
- sprintf(manageStr, "%hu", (unsigned short)manage);
- r = UPNP_DeletePortMappingRange(self->urls.controlURL, self->data.first.servicetype,
- extPortStart, extPortEnd, proto, manageStr);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
- Py_RETURN_TRUE;
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-static PyObject *
-UPnP_getportmappingnumberofentries(UPnPObject *self)
-{
- unsigned int n = 0;
- int r;
-Py_BEGIN_ALLOW_THREADS
- r = UPNP_GetPortMappingNumberOfEntries(self->urls.controlURL,
- self->data.first.servicetype,
- &n);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS) {
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("I", n);
-#else
- return Py_BuildValue("i", (int)n);
-#endif
- } else {
- /* TODO: have our own exception type ! */
- PyErr_SetString(PyExc_Exception, strupnperror(r));
- return NULL;
- }
-}
-
-/* GetSpecificPortMapping(ePort, proto, remoteHost='')
- * proto = 'UDP' or 'TCP' */
-static PyObject *
-UPnP_getspecificportmapping(UPnPObject *self, PyObject *args)
-{
- char extPort[6];
- unsigned short ePort;
- const char * proto;
- const char * remoteHost = "";
- char intClient[40];
- char intPort[6];
- unsigned short iPort;
- char desc[80];
- char enabled[4];
- char leaseDuration[16];
- if(!PyArg_ParseTuple(args, "Hs|z", &ePort, &proto, &remoteHost))
- return NULL;
- extPort[0] = '\0'; intClient[0] = '\0'; intPort[0] = '\0';
- desc[0] = '\0'; enabled[0] = '\0'; leaseDuration[0] = '\0';
-Py_BEGIN_ALLOW_THREADS
- sprintf(extPort, "%hu", ePort);
- UPNP_GetSpecificPortMappingEntry(self->urls.controlURL,
- self->data.first.servicetype,
- extPort, proto, remoteHost,
- intClient, intPort,
- desc, enabled, leaseDuration);
-Py_END_ALLOW_THREADS
- if(intClient[0])
- {
- iPort = (unsigned short)atoi(intPort);
- return Py_BuildValue("(s,H,s,O,i)",
- intClient, iPort, desc,
- PyBool_FromLong(atoi(enabled)),
- atoi(leaseDuration));
- }
- else
- {
- Py_RETURN_NONE;
- }
-}
-
-/* GetGenericPortMapping(index) */
-static PyObject *
-UPnP_getgenericportmapping(UPnPObject *self, PyObject *args)
-{
- int i, r;
- char index[8];
- char intClient[40];
- char intPort[6];
- unsigned short iPort;
- char extPort[6];
- unsigned short ePort;
- char protocol[4];
- char desc[80];
- char enabled[6];
- char rHost[64];
- char duration[16]; /* lease duration */
- unsigned int dur;
- if(!PyArg_ParseTuple(args, "i", &i))
- return NULL;
-Py_BEGIN_ALLOW_THREADS
- snprintf(index, sizeof(index), "%d", i);
- rHost[0] = '\0'; enabled[0] = '\0';
- duration[0] = '\0'; desc[0] = '\0';
- extPort[0] = '\0'; intPort[0] = '\0'; intClient[0] = '\0';
- r = UPNP_GetGenericPortMappingEntry(self->urls.controlURL,
- self->data.first.servicetype,
- index,
- extPort, intClient, intPort,
- protocol, desc, enabled, rHost,
- duration);
-Py_END_ALLOW_THREADS
- if(r==UPNPCOMMAND_SUCCESS)
- {
- ePort = (unsigned short)atoi(extPort);
- iPort = (unsigned short)atoi(intPort);
- dur = (unsigned int)strtoul(duration, 0, 0);
-#if (PY_MAJOR_VERSION >= 3) || (PY_MAJOR_VERSION == 2 && PY_MINOR_VERSION > 3)
- return Py_BuildValue("(H,s,(s,H),s,s,s,I)",
- ePort, protocol, intClient, iPort,
- desc, enabled, rHost, dur);
-#else
- return Py_BuildValue("(i,s,(s,i),s,s,s,i)",
- (int)ePort, protocol, intClient, (int)iPort,
- desc, enabled, rHost, (int)dur);
-#endif
- }
- else
- {
- Py_RETURN_NONE;
- }
-}
-
-/* miniupnpc.UPnP object Method Table */
-static PyMethodDef UPnP_methods[] = {
- {"discover", (PyCFunction)UPnP_discover, METH_NOARGS,
- "discover UPnP IGD devices on the network"
- },
- {"selectigd", (PyCFunction)UPnP_selectigd, METH_NOARGS,
- "select a valid UPnP IGD among discovered devices"
- },
- {"totalbytesent", (PyCFunction)UPnP_totalbytesent, METH_NOARGS,
- "return the total number of bytes sent by UPnP IGD"
- },
- {"totalbytereceived", (PyCFunction)UPnP_totalbytereceived, METH_NOARGS,
- "return the total number of bytes received by UPnP IGD"
- },
- {"totalpacketsent", (PyCFunction)UPnP_totalpacketsent, METH_NOARGS,
- "return the total number of packets sent by UPnP IGD"
- },
- {"totalpacketreceived", (PyCFunction)UPnP_totalpacketreceived, METH_NOARGS,
- "return the total number of packets received by UPnP IGD"
- },
- {"statusinfo", (PyCFunction)UPnP_statusinfo, METH_NOARGS,
- "return status and uptime"
- },
- {"connectiontype", (PyCFunction)UPnP_connectiontype, METH_NOARGS,
- "return IGD WAN connection type"
- },
- {"externalipaddress", (PyCFunction)UPnP_externalipaddress, METH_NOARGS,
- "return external IP address"
- },
- {"addportmapping", (PyCFunction)UPnP_addportmapping, METH_VARARGS,
- "add a port mapping"
- },
- {"addanyportmapping", (PyCFunction)UPnP_addanyportmapping, METH_VARARGS,
- "add a port mapping, IGD to select alternative if necessary"
- },
- {"deleteportmapping", (PyCFunction)UPnP_deleteportmapping, METH_VARARGS,
- "delete a port mapping"
- },
- {"deleteportmappingrange", (PyCFunction)UPnP_deleteportmappingrange, METH_VARARGS,
- "delete a range of port mappings"
- },
- {"getportmappingnumberofentries", (PyCFunction)UPnP_getportmappingnumberofentries, METH_NOARGS,
- "-- non standard --"
- },
- {"getspecificportmapping", (PyCFunction)UPnP_getspecificportmapping, METH_VARARGS,
- "get details about a specific port mapping entry"
- },
- {"getgenericportmapping", (PyCFunction)UPnP_getgenericportmapping, METH_VARARGS,
- "get all details about the port mapping at index"
- },
- {NULL} /* Sentinel */
-};
-
-static PyTypeObject UPnPType = {
- PyVarObject_HEAD_INIT(NULL,
- 0) /*ob_size*/
- "miniupnpc.UPnP", /*tp_name*/
- sizeof(UPnPObject), /*tp_basicsize*/
- 0, /*tp_itemsize*/
- (destructor)UPnPObject_dealloc,/*tp_dealloc*/
- 0, /*tp_print*/
- 0, /*tp_getattr*/
- 0, /*tp_setattr*/
- 0, /*tp_compare*/
- 0, /*tp_repr*/
- 0, /*tp_as_number*/
- 0, /*tp_as_sequence*/
- 0, /*tp_as_mapping*/
- 0, /*tp_hash */
- 0, /*tp_call*/
- 0, /*tp_str*/
- 0, /*tp_getattro*/
- 0, /*tp_setattro*/
- 0, /*tp_as_buffer*/
- Py_TPFLAGS_DEFAULT, /*tp_flags*/
- "UPnP objects", /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- UPnP_methods, /* tp_methods */
- UPnP_members, /* tp_members */
- 0, /* tp_getset */
- 0, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)UPnP_init, /* tp_init */
- 0, /* tp_alloc */
-#ifndef _WIN32
- PyType_GenericNew,/*UPnP_new,*/ /* tp_new */
-#else
- 0,
-#endif
-};
-
-/* module methods */
-static PyMethodDef miniupnpc_methods[] = {
- {NULL} /* Sentinel */
-};
-
-#if PY_MAJOR_VERSION >= 3
-static struct PyModuleDef moduledef = {
- PyModuleDef_HEAD_INIT,
- "miniupnpc", /* m_name */
- "miniupnpc module.", /* m_doc */
- -1, /* m_size */
- miniupnpc_methods, /* m_methods */
- NULL, /* m_reload */
- NULL, /* m_traverse */
- NULL, /* m_clear */
- NULL, /* m_free */
-};
-#endif
-
-#ifndef PyMODINIT_FUNC /* declarations for DLL import/export */
-#define PyMODINIT_FUNC void
-#endif
-
-PyMODINIT_FUNC
-#if PY_MAJOR_VERSION >= 3
-PyInit_miniupnpc(void)
-#else
-initminiupnpc(void)
-#endif
-{
- PyObject* m;
-
-#ifdef _WIN32
- /* initialize Winsock. */
- WSADATA wsaData;
- int nResult = WSAStartup(MAKEWORD(2,2), &wsaData);
- if (nResult != 0)
- {
- /* error code could be WSASYSNOTREADY WSASYSNOTREADY
- * WSASYSNOTREADY WSASYSNOTREADY WSASYSNOTREADY */
-#if PY_MAJOR_VERSION >= 3
- return 0;
-#else
- return;
-#endif
- }
-
- UPnPType.tp_new = PyType_GenericNew;
-#endif
- if (PyType_Ready(&UPnPType) < 0)
-#if PY_MAJOR_VERSION >= 3
- return 0;
-#else
- return;
-#endif
-
-#if PY_MAJOR_VERSION >= 3
- m = PyModule_Create(&moduledef);
-#else
- m = Py_InitModule3("miniupnpc", miniupnpc_methods,
- "miniupnpc module.");
-#endif
-
- Py_INCREF(&UPnPType);
- PyModule_AddObject(m, "UPnP", (PyObject *)&UPnPType);
-
-#if PY_MAJOR_VERSION >= 3
- return m;
-#endif
-}
-
diff --git a/thirdparty/miniupnpc/miniupnpc/miniupnpcstrings.h b/thirdparty/miniupnpc/miniupnpc/miniupnpcstrings.h
index a718cc7bbf..7b3d04074a 100644
--- a/thirdparty/miniupnpc/miniupnpc/miniupnpcstrings.h
+++ b/thirdparty/miniupnpc/miniupnpc/miniupnpcstrings.h
@@ -4,7 +4,7 @@
#include "core/version.h"
#define OS_STRING VERSION_NAME "/1.0"
-#define MINIUPNPC_VERSION_STRING "2.1"
+#define MINIUPNPC_VERSION_STRING "2.2.2"
#if 0
/* according to "UPnP Device Architecture 1.0" */
diff --git a/thirdparty/miniupnpc/miniupnpc/miniwget.c b/thirdparty/miniupnpc/miniupnpc/miniwget.c
index 5c135f4efd..d5b7970632 100644
--- a/thirdparty/miniupnpc/miniupnpc/miniwget.c
+++ b/thirdparty/miniupnpc/miniupnpc/miniwget.c
@@ -1,8 +1,8 @@
-/* $Id: miniwget.c,v 1.78 2018/03/13 23:22:18 nanard Exp $ */
+/* $Id: miniwget.c,v 1.82 2020/05/29 21:14:22 nanard Exp $ */
/* Project : miniupnp
- * Website : http://miniupnp.free.fr/
+ * Website : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
* Author : Thomas Bernard
- * Copyright (c) 2005-2018 Thomas Bernard
+ * Copyright (c) 2005-2020 Thomas Bernard
* This software is subject to the conditions detailed in the
* LICENCE file provided in this distribution. */
@@ -15,7 +15,7 @@
#include <ws2tcpip.h>
#include <io.h>
#define MAXHOSTNAMELEN 64
-#define snprintf _snprintf
+#include "win32_snprintf.h"
#define socklen_t int
#ifndef strncasecmp
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
@@ -176,11 +176,14 @@ getHTTPResponse(SOCKET s, int * size, int * status_code)
/* Status line
* HTTP-Version SP Status-Code SP Reason-Phrase CRLF */
int sp;
- for(sp = 0; sp < i; sp++)
+ for(sp = 0; sp < i - 1; sp++)
if(header_buf[sp] == ' ')
{
if(*status_code < 0)
- *status_code = atoi(header_buf + sp + 1);
+ {
+ if (header_buf[sp+1] >= '1' && header_buf[sp+1] <= '9')
+ *status_code = atoi(header_buf + sp + 1);
+ }
else
{
#ifdef DEBUG
diff --git a/thirdparty/miniupnpc/miniupnpc/portlistingparse.c b/thirdparty/miniupnpc/miniupnpc/portlistingparse.c
index 18d967b877..162cf8b7ec 100644
--- a/thirdparty/miniupnpc/miniupnpc/portlistingparse.c
+++ b/thirdparty/miniupnpc/miniupnpc/portlistingparse.c
@@ -15,7 +15,7 @@
#if defined(__HAIKU__)
/* rename our private function because Haiku already defines a atoui() function */
#define atoui atoui2
-#endif
+#endif
/* list of the elements */
static const struct {
diff --git a/thirdparty/miniupnpc/miniupnpc/receivedata.c b/thirdparty/miniupnpc/miniupnpc/receivedata.c
index 7b9cc5b778..7f187f6e56 100644
--- a/thirdparty/miniupnpc/miniupnpc/receivedata.c
+++ b/thirdparty/miniupnpc/miniupnpc/receivedata.c
@@ -1,8 +1,8 @@
-/* $Id: receivedata.c,v 1.7 2015/11/09 21:51:41 nanard Exp $ */
+/* $Id: receivedata.c,v 1.10 2021/03/02 23:33:07 nanard Exp $ */
/* Project : miniupnp
* Website : http://miniupnp.free.fr/
* Author : Thomas Bernard
- * Copyright (c) 2011-2014 Thomas Bernard
+ * Copyright (c) 2011-2021 Thomas Bernard
* This software is subject to the conditions detailed in the
* LICENCE file provided in this distribution. */
@@ -92,7 +92,13 @@ receivedata(SOCKET socket,
#endif /* DEBUG */
if(scope_id)
*scope_id = src_addr6->sin6_scope_id;
+ } else {
+ if(scope_id)
+ *scope_id = 0;
}
+#else /* MINIUPNPC_GET_SRC_ADDR */
+ if(scope_id)
+ *scope_id = 0;
#endif /* MINIUPNPC_GET_SRC_ADDR */
return n;
}
diff --git a/thirdparty/miniupnpc/miniupnpc/upnpc.c b/thirdparty/miniupnpc/miniupnpc/upnpc.c
deleted file mode 100644
index cb7f18b5f6..0000000000
--- a/thirdparty/miniupnpc/miniupnpc/upnpc.c
+++ /dev/null
@@ -1,864 +0,0 @@
-/* $Id: upnpc.c,v 1.119 2018/03/13 23:34:46 nanard Exp $ */
-/* Project : miniupnp
- * Author : Thomas Bernard
- * Copyright (c) 2005-2020 Thomas Bernard
- * This software is subject to the conditions detailed in the
- * LICENCE file provided in this distribution. */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-#ifdef _WIN32
-#include <winsock2.h>
-#define snprintf _snprintf
-#else
-/* for IPPROTO_TCP / IPPROTO_UDP */
-#include <netinet/in.h>
-#endif
-#include <ctype.h>
-#include "miniwget.h"
-#include "miniupnpc.h"
-#include "upnpcommands.h"
-#include "portlistingparse.h"
-#include "upnperrors.h"
-#include "miniupnpcstrings.h"
-
-/* protofix() checks if protocol is "UDP" or "TCP"
- * returns NULL if not */
-const char * protofix(const char * proto)
-{
- static const char proto_tcp[4] = { 'T', 'C', 'P', 0};
- static const char proto_udp[4] = { 'U', 'D', 'P', 0};
- int i, b;
- for(i=0, b=1; i<4; i++)
- b = b && ( (proto[i] == proto_tcp[i])
- || (proto[i] == (proto_tcp[i] | 32)) );
- if(b)
- return proto_tcp;
- for(i=0, b=1; i<4; i++)
- b = b && ( (proto[i] == proto_udp[i])
- || (proto[i] == (proto_udp[i] | 32)) );
- if(b)
- return proto_udp;
- return 0;
-}
-
-/* is_int() checks if parameter is an integer or not
- * 1 for integer
- * 0 for not an integer */
-int is_int(char const* s)
-{
- if(s == NULL)
- return 0;
- while(*s) {
- /* #define isdigit(c) ((c) >= '0' && (c) <= '9') */
- if(!isdigit(*s))
- return 0;
- s++;
- }
- return 1;
-}
-
-static void DisplayInfos(struct UPNPUrls * urls,
- struct IGDdatas * data)
-{
- char externalIPAddress[40];
- char connectionType[64];
- char status[64];
- char lastconnerr[64];
- unsigned int uptime = 0;
- unsigned int brUp, brDown;
- time_t timenow, timestarted;
- int r;
- if(UPNP_GetConnectionTypeInfo(urls->controlURL,
- data->first.servicetype,
- connectionType) != UPNPCOMMAND_SUCCESS)
- printf("GetConnectionTypeInfo failed.\n");
- else
- printf("Connection Type : %s\n", connectionType);
- if(UPNP_GetStatusInfo(urls->controlURL, data->first.servicetype,
- status, &uptime, lastconnerr) != UPNPCOMMAND_SUCCESS)
- printf("GetStatusInfo failed.\n");
- else
- printf("Status : %s, uptime=%us, LastConnectionError : %s\n",
- status, uptime, lastconnerr);
- if(uptime > 0) {
- timenow = time(NULL);
- timestarted = timenow - uptime;
- printf(" Time started : %s", ctime(&timestarted));
- }
- if(UPNP_GetLinkLayerMaxBitRates(urls->controlURL_CIF, data->CIF.servicetype,
- &brDown, &brUp) != UPNPCOMMAND_SUCCESS) {
- printf("GetLinkLayerMaxBitRates failed.\n");
- } else {
- printf("MaxBitRateDown : %u bps", brDown);
- if(brDown >= 1000000) {
- printf(" (%u.%u Mbps)", brDown / 1000000, (brDown / 100000) % 10);
- } else if(brDown >= 1000) {
- printf(" (%u Kbps)", brDown / 1000);
- }
- printf(" MaxBitRateUp %u bps", brUp);
- if(brUp >= 1000000) {
- printf(" (%u.%u Mbps)", brUp / 1000000, (brUp / 100000) % 10);
- } else if(brUp >= 1000) {
- printf(" (%u Kbps)", brUp / 1000);
- }
- printf("\n");
- }
- r = UPNP_GetExternalIPAddress(urls->controlURL,
- data->first.servicetype,
- externalIPAddress);
- if(r != UPNPCOMMAND_SUCCESS) {
- printf("GetExternalIPAddress failed. (errorcode=%d)\n", r);
- } else {
- printf("ExternalIPAddress = %s\n", externalIPAddress);
- }
-}
-
-static void GetConnectionStatus(struct UPNPUrls * urls,
- struct IGDdatas * data)
-{
- unsigned int bytessent, bytesreceived, packetsreceived, packetssent;
- DisplayInfos(urls, data);
- bytessent = UPNP_GetTotalBytesSent(urls->controlURL_CIF, data->CIF.servicetype);
- bytesreceived = UPNP_GetTotalBytesReceived(urls->controlURL_CIF, data->CIF.servicetype);
- packetssent = UPNP_GetTotalPacketsSent(urls->controlURL_CIF, data->CIF.servicetype);
- packetsreceived = UPNP_GetTotalPacketsReceived(urls->controlURL_CIF, data->CIF.servicetype);
- printf("Bytes: Sent: %8u\tRecv: %8u\n", bytessent, bytesreceived);
- printf("Packets: Sent: %8u\tRecv: %8u\n", packetssent, packetsreceived);
-}
-
-static void ListRedirections(struct UPNPUrls * urls,
- struct IGDdatas * data)
-{
- int r;
- int i = 0;
- char index[6];
- char intClient[40];
- char intPort[6];
- char extPort[6];
- char protocol[4];
- char desc[80];
- char enabled[6];
- char rHost[64];
- char duration[16];
- /*unsigned int num=0;
- UPNP_GetPortMappingNumberOfEntries(urls->controlURL, data->servicetype, &num);
- printf("PortMappingNumberOfEntries : %u\n", num);*/
- printf(" i protocol exPort->inAddr:inPort description remoteHost leaseTime\n");
- do {
- snprintf(index, 6, "%d", i);
- rHost[0] = '\0'; enabled[0] = '\0';
- duration[0] = '\0'; desc[0] = '\0';
- extPort[0] = '\0'; intPort[0] = '\0'; intClient[0] = '\0';
- r = UPNP_GetGenericPortMappingEntry(urls->controlURL,
- data->first.servicetype,
- index,
- extPort, intClient, intPort,
- protocol, desc, enabled,
- rHost, duration);
- if(r==0)
- /*
- printf("%02d - %s %s->%s:%s\tenabled=%s leaseDuration=%s\n"
- " desc='%s' rHost='%s'\n",
- i, protocol, extPort, intClient, intPort,
- enabled, duration,
- desc, rHost);
- */
- printf("%2d %s %5s->%s:%-5s '%s' '%s' %s\n",
- i, protocol, extPort, intClient, intPort,
- desc, rHost, duration);
- else
- printf("GetGenericPortMappingEntry() returned %d (%s)\n",
- r, strupnperror(r));
- i++;
- } while(r==0);
-}
-
-static void NewListRedirections(struct UPNPUrls * urls,
- struct IGDdatas * data)
-{
- int r;
- int i = 0;
- struct PortMappingParserData pdata;
- struct PortMapping * pm;
-
- memset(&pdata, 0, sizeof(struct PortMappingParserData));
- r = UPNP_GetListOfPortMappings(urls->controlURL,
- data->first.servicetype,
- "0",
- "65535",
- "TCP",
- "1000",
- &pdata);
- if(r == UPNPCOMMAND_SUCCESS)
- {
- printf(" i protocol exPort->inAddr:inPort description remoteHost leaseTime\n");
- for(pm = pdata.l_head; pm != NULL; pm = pm->l_next)
- {
- printf("%2d %s %5hu->%s:%-5hu '%s' '%s' %u\n",
- i, pm->protocol, pm->externalPort, pm->internalClient,
- pm->internalPort,
- pm->description, pm->remoteHost,
- (unsigned)pm->leaseTime);
- i++;
- }
- FreePortListing(&pdata);
- }
- else
- {
- printf("GetListOfPortMappings() returned %d (%s)\n",
- r, strupnperror(r));
- }
- r = UPNP_GetListOfPortMappings(urls->controlURL,
- data->first.servicetype,
- "0",
- "65535",
- "UDP",
- "1000",
- &pdata);
- if(r == UPNPCOMMAND_SUCCESS)
- {
- for(pm = pdata.l_head; pm != NULL; pm = pm->l_next)
- {
- printf("%2d %s %5hu->%s:%-5hu '%s' '%s' %u\n",
- i, pm->protocol, pm->externalPort, pm->internalClient,
- pm->internalPort,
- pm->description, pm->remoteHost,
- (unsigned)pm->leaseTime);
- i++;
- }
- FreePortListing(&pdata);
- }
- else
- {
- printf("GetListOfPortMappings() returned %d (%s)\n",
- r, strupnperror(r));
- }
-}
-
-/* Test function
- * 1 - get connection type
- * 2 - get extenal ip address
- * 3 - Add port mapping
- * 4 - get this port mapping from the IGD */
-static int SetRedirectAndTest(struct UPNPUrls * urls,
- struct IGDdatas * data,
- const char * iaddr,
- const char * iport,
- const char * eport,
- const char * proto,
- const char * leaseDuration,
- const char * remoteHost,
- const char * description,
- int addAny)
-{
- char externalIPAddress[40];
- char intClient[40];
- char intPort[6];
- char reservedPort[6];
- char duration[16];
- int r;
-
- if(!iaddr || !iport || !eport || !proto)
- {
- fprintf(stderr, "Wrong arguments\n");
- return -1;
- }
- proto = protofix(proto);
- if(!proto)
- {
- fprintf(stderr, "invalid protocol\n");
- return -1;
- }
-
- r = UPNP_GetExternalIPAddress(urls->controlURL,
- data->first.servicetype,
- externalIPAddress);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("GetExternalIPAddress failed.\n");
- else
- printf("ExternalIPAddress = %s\n", externalIPAddress);
-
- if (addAny) {
- r = UPNP_AddAnyPortMapping(urls->controlURL, data->first.servicetype,
- eport, iport, iaddr, description,
- proto, remoteHost, leaseDuration, reservedPort);
- if(r==UPNPCOMMAND_SUCCESS)
- eport = reservedPort;
- else
- printf("AddAnyPortMapping(%s, %s, %s) failed with code %d (%s)\n",
- eport, iport, iaddr, r, strupnperror(r));
- } else {
- r = UPNP_AddPortMapping(urls->controlURL, data->first.servicetype,
- eport, iport, iaddr, description,
- proto, remoteHost, leaseDuration);
- if(r!=UPNPCOMMAND_SUCCESS) {
- printf("AddPortMapping(%s, %s, %s) failed with code %d (%s)\n",
- eport, iport, iaddr, r, strupnperror(r));
- return -2;
- }
- }
-
- r = UPNP_GetSpecificPortMappingEntry(urls->controlURL,
- data->first.servicetype,
- eport, proto, remoteHost,
- intClient, intPort, NULL/*desc*/,
- NULL/*enabled*/, duration);
- if(r!=UPNPCOMMAND_SUCCESS) {
- printf("GetSpecificPortMappingEntry() failed with code %d (%s)\n",
- r, strupnperror(r));
- return -2;
- } else {
- printf("InternalIP:Port = %s:%s\n", intClient, intPort);
- printf("external %s:%s %s is redirected to internal %s:%s (duration=%s)\n",
- externalIPAddress, eport, proto, intClient, intPort, duration);
- }
- return 0;
-}
-
-static int
-RemoveRedirect(struct UPNPUrls * urls,
- struct IGDdatas * data,
- const char * eport,
- const char * proto,
- const char * remoteHost)
-{
- int r;
- if(!proto || !eport)
- {
- fprintf(stderr, "invalid arguments\n");
- return -1;
- }
- proto = protofix(proto);
- if(!proto)
- {
- fprintf(stderr, "protocol invalid\n");
- return -1;
- }
- r = UPNP_DeletePortMapping(urls->controlURL, data->first.servicetype, eport, proto, remoteHost);
- if(r!=UPNPCOMMAND_SUCCESS) {
- printf("UPNP_DeletePortMapping() failed with code : %d\n", r);
- return -2;
- }else {
- printf("UPNP_DeletePortMapping() returned : %d\n", r);
- }
- return 0;
-}
-
-static int
-RemoveRedirectRange(struct UPNPUrls * urls,
- struct IGDdatas * data,
- const char * ePortStart, char const * ePortEnd,
- const char * proto, const char * manage)
-{
- int r;
-
- if (!manage)
- manage = "0";
-
- if(!proto || !ePortStart || !ePortEnd)
- {
- fprintf(stderr, "invalid arguments\n");
- return -1;
- }
- proto = protofix(proto);
- if(!proto)
- {
- fprintf(stderr, "protocol invalid\n");
- return -1;
- }
- r = UPNP_DeletePortMappingRange(urls->controlURL, data->first.servicetype, ePortStart, ePortEnd, proto, manage);
- if(r!=UPNPCOMMAND_SUCCESS) {
- printf("UPNP_DeletePortMappingRange() failed with code : %d\n", r);
- return -2;
- }else {
- printf("UPNP_DeletePortMappingRange() returned : %d\n", r);
- }
- return 0;
-}
-
-/* IGD:2, functions for service WANIPv6FirewallControl:1 */
-static void GetFirewallStatus(struct UPNPUrls * urls, struct IGDdatas * data)
-{
- unsigned int bytessent, bytesreceived, packetsreceived, packetssent;
- int firewallEnabled = 0, inboundPinholeAllowed = 0;
-
- UPNP_GetFirewallStatus(urls->controlURL_6FC, data->IPv6FC.servicetype, &firewallEnabled, &inboundPinholeAllowed);
- printf("FirewallEnabled: %d & Inbound Pinhole Allowed: %d\n", firewallEnabled, inboundPinholeAllowed);
- printf("GetFirewallStatus:\n Firewall Enabled: %s\n Inbound Pinhole Allowed: %s\n", (firewallEnabled)? "Yes":"No", (inboundPinholeAllowed)? "Yes":"No");
-
- bytessent = UPNP_GetTotalBytesSent(urls->controlURL_CIF, data->CIF.servicetype);
- bytesreceived = UPNP_GetTotalBytesReceived(urls->controlURL_CIF, data->CIF.servicetype);
- packetssent = UPNP_GetTotalPacketsSent(urls->controlURL_CIF, data->CIF.servicetype);
- packetsreceived = UPNP_GetTotalPacketsReceived(urls->controlURL_CIF, data->CIF.servicetype);
- printf("Bytes: Sent: %8u\tRecv: %8u\n", bytessent, bytesreceived);
- printf("Packets: Sent: %8u\tRecv: %8u\n", packetssent, packetsreceived);
-}
-
-/* Test function
- * 1 - Add pinhole
- * 2 - Check if pinhole is working from the IGD side */
-static void SetPinholeAndTest(struct UPNPUrls * urls, struct IGDdatas * data,
- const char * remoteaddr, const char * eport,
- const char * intaddr, const char * iport,
- const char * proto, const char * lease_time)
-{
- char uniqueID[8];
- /*int isWorking = 0;*/
- int r;
- char proto_tmp[8];
-
- if(!intaddr || !remoteaddr || !iport || !eport || !proto || !lease_time)
- {
- fprintf(stderr, "Wrong arguments\n");
- return;
- }
- if(atoi(proto) == 0)
- {
- const char * protocol;
- protocol = protofix(proto);
- if(protocol && (strcmp("TCP", protocol) == 0))
- {
- snprintf(proto_tmp, sizeof(proto_tmp), "%d", IPPROTO_TCP);
- proto = proto_tmp;
- }
- else if(protocol && (strcmp("UDP", protocol) == 0))
- {
- snprintf(proto_tmp, sizeof(proto_tmp), "%d", IPPROTO_UDP);
- proto = proto_tmp;
- }
- else
- {
- fprintf(stderr, "invalid protocol\n");
- return;
- }
- }
- r = UPNP_AddPinhole(urls->controlURL_6FC, data->IPv6FC.servicetype, remoteaddr, eport, intaddr, iport, proto, lease_time, uniqueID);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("AddPinhole([%s]:%s -> [%s]:%s) failed with code %d (%s)\n",
- remoteaddr, eport, intaddr, iport, r, strupnperror(r));
- else
- {
- printf("AddPinhole: ([%s]:%s -> [%s]:%s) / Pinhole ID = %s\n",
- remoteaddr, eport, intaddr, iport, uniqueID);
- /*r = UPNP_CheckPinholeWorking(urls->controlURL_6FC, data->servicetype_6FC, uniqueID, &isWorking);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("CheckPinholeWorking() failed with code %d (%s)\n", r, strupnperror(r));
- printf("CheckPinholeWorking: Pinhole ID = %s / IsWorking = %s\n", uniqueID, (isWorking)? "Yes":"No");*/
- }
-}
-
-/* Test function
- * 1 - Check if pinhole is working from the IGD side
- * 2 - Update pinhole */
-static void GetPinholeAndUpdate(struct UPNPUrls * urls, struct IGDdatas * data,
- const char * uniqueID, const char * lease_time)
-{
- int isWorking = 0;
- int r;
-
- if(!uniqueID || !lease_time)
- {
- fprintf(stderr, "Wrong arguments\n");
- return;
- }
- r = UPNP_CheckPinholeWorking(urls->controlURL_6FC, data->IPv6FC.servicetype, uniqueID, &isWorking);
- printf("CheckPinholeWorking: Pinhole ID = %s / IsWorking = %s\n", uniqueID, (isWorking)? "Yes":"No");
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("CheckPinholeWorking() failed with code %d (%s)\n", r, strupnperror(r));
- if(isWorking || r==709)
- {
- r = UPNP_UpdatePinhole(urls->controlURL_6FC, data->IPv6FC.servicetype, uniqueID, lease_time);
- printf("UpdatePinhole: Pinhole ID = %s with Lease Time: %s\n", uniqueID, lease_time);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("UpdatePinhole: ID (%s) failed with code %d (%s)\n", uniqueID, r, strupnperror(r));
- }
-}
-
-/* Test function
- * Get pinhole timeout
- */
-static void GetPinholeOutboundTimeout(struct UPNPUrls * urls, struct IGDdatas * data,
- const char * remoteaddr, const char * eport,
- const char * intaddr, const char * iport,
- const char * proto)
-{
- int timeout = 0;
- int r;
-
- if(!intaddr || !remoteaddr || !iport || !eport || !proto)
- {
- fprintf(stderr, "Wrong arguments\n");
- return;
- }
-
- r = UPNP_GetOutboundPinholeTimeout(urls->controlURL_6FC, data->IPv6FC.servicetype, remoteaddr, eport, intaddr, iport, proto, &timeout);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("GetOutboundPinholeTimeout([%s]:%s -> [%s]:%s) failed with code %d (%s)\n",
- intaddr, iport, remoteaddr, eport, r, strupnperror(r));
- else
- printf("GetOutboundPinholeTimeout: ([%s]:%s -> [%s]:%s) / Timeout = %d\n", intaddr, iport, remoteaddr, eport, timeout);
-}
-
-static void
-GetPinholePackets(struct UPNPUrls * urls,
- struct IGDdatas * data, const char * uniqueID)
-{
- int r, pinholePackets = 0;
- if(!uniqueID)
- {
- fprintf(stderr, "invalid arguments\n");
- return;
- }
- r = UPNP_GetPinholePackets(urls->controlURL_6FC, data->IPv6FC.servicetype, uniqueID, &pinholePackets);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("GetPinholePackets() failed with code %d (%s)\n", r, strupnperror(r));
- else
- printf("GetPinholePackets: Pinhole ID = %s / PinholePackets = %d\n", uniqueID, pinholePackets);
-}
-
-static void
-CheckPinhole(struct UPNPUrls * urls,
- struct IGDdatas * data, const char * uniqueID)
-{
- int r, isWorking = 0;
- if(!uniqueID)
- {
- fprintf(stderr, "invalid arguments\n");
- return;
- }
- r = UPNP_CheckPinholeWorking(urls->controlURL_6FC, data->IPv6FC.servicetype, uniqueID, &isWorking);
- if(r!=UPNPCOMMAND_SUCCESS)
- printf("CheckPinholeWorking() failed with code %d (%s)\n", r, strupnperror(r));
- else
- printf("CheckPinholeWorking: Pinhole ID = %s / IsWorking = %s\n", uniqueID, (isWorking)? "Yes":"No");
-}
-
-static void
-RemovePinhole(struct UPNPUrls * urls,
- struct IGDdatas * data, const char * uniqueID)
-{
- int r;
- if(!uniqueID)
- {
- fprintf(stderr, "invalid arguments\n");
- return;
- }
- r = UPNP_DeletePinhole(urls->controlURL_6FC, data->IPv6FC.servicetype, uniqueID);
- printf("UPNP_DeletePinhole() returned : %d\n", r);
-}
-
-
-/* sample upnp client program */
-int main(int argc, char ** argv)
-{
- char command = 0;
- char ** commandargv = 0;
- int commandargc = 0;
- struct UPNPDev * devlist = 0;
- char lanaddr[64] = "unset"; /* my ip address on the LAN */
- int i;
- const char * rootdescurl = 0;
- const char * multicastif = 0;
- const char * minissdpdpath = 0;
- int localport = UPNP_LOCAL_PORT_ANY;
- int retcode = 0;
- int error = 0;
- int ipv6 = 0;
- unsigned char ttl = 2; /* defaulting to 2 */
- const char * description = 0;
-
-#ifdef _WIN32
- WSADATA wsaData;
- int nResult = WSAStartup(MAKEWORD(2,2), &wsaData);
- if(nResult != NO_ERROR)
- {
- fprintf(stderr, "WSAStartup() failed.\n");
- return -1;
- }
-#endif
- printf("upnpc : miniupnpc library test client, version %s.\n", MINIUPNPC_VERSION_STRING);
- printf(" (c) 2005-2020 Thomas Bernard.\n");
- printf("Go to http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/\n"
- "for more information.\n");
- /* command line processing */
- for(i=1; i<argc; i++)
- {
- if(0 == strcmp(argv[i], "--help") || 0 == strcmp(argv[i], "-h"))
- {
- command = 0;
- break;
- }
- if(argv[i][0] == '-')
- {
- if(argv[i][1] == 'u')
- rootdescurl = argv[++i];
- else if(argv[i][1] == 'm')
- {
- multicastif = argv[++i];
- minissdpdpath = ""; /* Disable usage of minissdpd */
- }
- else if(argv[i][1] == 'z')
- {
- char junk;
- if(sscanf(argv[++i], "%d%c", &localport, &junk)!=1 ||
- localport<0 || localport>65535 ||
- (localport >1 && localport < 1024))
- {
- fprintf(stderr, "Invalid localport '%s'\n", argv[i]);
- localport = UPNP_LOCAL_PORT_ANY;
- break;
- }
- }
- else if(argv[i][1] == 'p')
- minissdpdpath = argv[++i];
- else if(argv[i][1] == '6')
- ipv6 = 1;
- else if(argv[i][1] == 'e')
- description = argv[++i];
- else if(argv[i][1] == 't')
- ttl = (unsigned char)atoi(argv[++i]);
- else
- {
- command = argv[i][1];
- i++;
- commandargv = argv + i;
- commandargc = argc - i;
- break;
- }
- }
- else
- {
- fprintf(stderr, "option '%s' invalid\n", argv[i]);
- }
- }
-
- if(!command
- || (command == 'a' && commandargc<4)
- || (command == 'd' && argc<2)
- || (command == 'r' && argc<2)
- || (command == 'A' && commandargc<6)
- || (command == 'U' && commandargc<2)
- || (command == 'D' && commandargc<1))
- {
- fprintf(stderr, "Usage :\t%s [options] -a ip port external_port protocol [duration] [remote host]\n\t\tAdd port redirection\n", argv[0]);
- fprintf(stderr, " \t%s [options] -d external_port protocol [remote host]\n\t\tDelete port redirection\n", argv[0]);
- fprintf(stderr, " \t%s [options] -s\n\t\tGet Connection status\n", argv[0]);
- fprintf(stderr, " \t%s [options] -l\n\t\tList redirections\n", argv[0]);
- fprintf(stderr, " \t%s [options] -L\n\t\tList redirections (using GetListOfPortMappings (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -n ip port external_port protocol [duration] [remote host]\n\t\tAdd (any) port redirection allowing IGD to use alternative external_port (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -N external_port_start external_port_end protocol [manage]\n\t\tDelete range of port redirections (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -r port1 [external_port1] protocol1 [port2 [external_port2] protocol2] [...]\n\t\tAdd all redirections to the current host\n", argv[0]);
- fprintf(stderr, " \t%s [options] -A remote_ip remote_port internal_ip internal_port protocol lease_time\n\t\tAdd Pinhole (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -U uniqueID new_lease_time\n\t\tUpdate Pinhole (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -C uniqueID\n\t\tCheck if Pinhole is Working (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -K uniqueID\n\t\tGet Number of packets going through the rule (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -D uniqueID\n\t\tDelete Pinhole (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -S\n\t\tGet Firewall status (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -G remote_ip remote_port internal_ip internal_port protocol\n\t\tGet Outbound Pinhole Timeout (for IGD:2 only)\n", argv[0]);
- fprintf(stderr, " \t%s [options] -P\n\t\tGet Presentation url\n", argv[0]);
- fprintf(stderr, "\nprotocol is UDP or TCP\n");
- fprintf(stderr, "Options:\n");
- fprintf(stderr, " -e description : set description for port mapping.\n");
- fprintf(stderr, " -6 : use ip v6 instead of ip v4.\n");
- fprintf(stderr, " -u url : bypass discovery process by providing the XML root description url.\n");
- fprintf(stderr, " -m address/interface : provide ip address (ip v4) or interface name (ip v4 or v6) to use for sending SSDP multicast packets.\n");
- fprintf(stderr, " -z localport : SSDP packets local (source) port (1024-65535).\n");
- fprintf(stderr, " -p path : use this path for MiniSSDPd socket.\n");
- fprintf(stderr, " -t ttl : set multicast TTL. Default value is 2.\n");
- return 1;
- }
-
- if( rootdescurl
- || (devlist = upnpDiscover(2000, multicastif, minissdpdpath,
- localport, ipv6, ttl, &error)))
- {
- struct UPNPDev * device;
- struct UPNPUrls urls;
- struct IGDdatas data;
- if(devlist)
- {
- printf("List of UPNP devices found on the network :\n");
- for(device = devlist; device; device = device->pNext)
- {
- printf(" desc: %s\n st: %s\n\n",
- device->descURL, device->st);
- }
- }
- else if(!rootdescurl)
- {
- printf("upnpDiscover() error code=%d\n", error);
- }
- i = 1;
- if( (rootdescurl && UPNP_GetIGDFromUrl(rootdescurl, &urls, &data, lanaddr, sizeof(lanaddr)))
- || (i = UPNP_GetValidIGD(devlist, &urls, &data, lanaddr, sizeof(lanaddr))))
- {
- switch(i) {
- case 1:
- printf("Found valid IGD : %s\n", urls.controlURL);
- break;
- case 2:
- printf("Found a (not connected?) IGD : %s\n", urls.controlURL);
- printf("Trying to continue anyway\n");
- break;
- case 3:
- printf("UPnP device found. Is it an IGD ? : %s\n", urls.controlURL);
- printf("Trying to continue anyway\n");
- break;
- default:
- printf("Found device (igd ?) : %s\n", urls.controlURL);
- printf("Trying to continue anyway\n");
- }
- printf("Local LAN ip address : %s\n", lanaddr);
- #if 0
- printf("getting \"%s\"\n", urls.ipcondescURL);
- descXML = miniwget(urls.ipcondescURL, &descXMLsize);
- if(descXML)
- {
- /*fwrite(descXML, 1, descXMLsize, stdout);*/
- free(descXML); descXML = NULL;
- }
- #endif
-
- switch(command)
- {
- case 'l':
- DisplayInfos(&urls, &data);
- ListRedirections(&urls, &data);
- break;
- case 'L':
- NewListRedirections(&urls, &data);
- break;
- case 'a':
- if (SetRedirectAndTest(&urls, &data,
- commandargv[0], commandargv[1],
- commandargv[2], commandargv[3],
- (commandargc > 4)&is_int(commandargv[4])?commandargv[4]:"0",
- (commandargc > 4)&!is_int(commandargv[4])?commandargv[4]:(commandargc > 5)?commandargv[5]:NULL,
- description, 0) < 0)
- retcode = 2;
- break;
- case 'd':
- if (RemoveRedirect(&urls, &data, commandargv[0], commandargv[1],
- commandargc > 2 ? commandargv[2] : NULL) < 0)
- retcode = 2;
- break;
- case 'n': /* aNy */
- if (SetRedirectAndTest(&urls, &data,
- commandargv[0], commandargv[1],
- commandargv[2], commandargv[3],
- (commandargc > 4)&is_int(commandargv[4])?commandargv[4]:"0",
- (commandargc > 4)&!is_int(commandargv[4])?commandargv[4]:(commandargc > 5)?commandargv[5]:NULL,
- description, 1) < 0)
- retcode = 2;
- break;
- case 'N':
- if (commandargc < 3)
- fprintf(stderr, "too few arguments\n");
-
- if (RemoveRedirectRange(&urls, &data, commandargv[0], commandargv[1], commandargv[2],
- commandargc > 3 ? commandargv[3] : NULL) < 0)
- retcode = 2;
- break;
- case 's':
- GetConnectionStatus(&urls, &data);
- break;
- case 'r':
- i = 0;
- while(i<commandargc)
- {
- if(!is_int(commandargv[i])) {
- /* 1st parameter not an integer : error */
- fprintf(stderr, "command -r : %s is not an port number\n", commandargv[i]);
- retcode = 1;
- break;
- } else if(is_int(commandargv[i+1])){
- /* 2nd parameter is an integer : <port> <external_port> <protocol> */
- if (SetRedirectAndTest(&urls, &data,
- lanaddr, commandargv[i],
- commandargv[i+1], commandargv[i+2], "0", NULL,
- description, 0) < 0)
- retcode = 2;
- i+=3; /* 3 parameters parsed */
- } else {
- /* 2nd parameter not an integer : <port> <protocol> */
- if (SetRedirectAndTest(&urls, &data,
- lanaddr, commandargv[i],
- commandargv[i], commandargv[i+1], "0", NULL,
- description, 0) < 0)
- retcode = 2;
- i+=2; /* 2 parameters parsed */
- }
- }
- break;
- case 'A':
- SetPinholeAndTest(&urls, &data,
- commandargv[0], commandargv[1],
- commandargv[2], commandargv[3],
- commandargv[4], commandargv[5]);
- break;
- case 'U':
- GetPinholeAndUpdate(&urls, &data,
- commandargv[0], commandargv[1]);
- break;
- case 'C':
- for(i=0; i<commandargc; i++)
- {
- CheckPinhole(&urls, &data, commandargv[i]);
- }
- break;
- case 'K':
- for(i=0; i<commandargc; i++)
- {
- GetPinholePackets(&urls, &data, commandargv[i]);
- }
- break;
- case 'D':
- for(i=0; i<commandargc; i++)
- {
- RemovePinhole(&urls, &data, commandargv[i]);
- }
- break;
- case 'S':
- GetFirewallStatus(&urls, &data);
- break;
- case 'G':
- GetPinholeOutboundTimeout(&urls, &data,
- commandargv[0], commandargv[1],
- commandargv[2], commandargv[3],
- commandargv[4]);
- break;
- case 'P':
- printf("Presentation URL found:\n");
- printf(" %s\n", data.presentationurl);
- break;
- default:
- fprintf(stderr, "Unknown switch -%c\n", command);
- retcode = 1;
- }
-
- FreeUPNPUrls(&urls);
- }
- else
- {
- fprintf(stderr, "No valid UPNP Internet Gateway Device found.\n");
- retcode = 1;
- }
- freeUPNPDevlist(devlist); devlist = 0;
- }
- else
- {
- fprintf(stderr, "No IGD UPnP Device found on the network !\n");
- retcode = 1;
- }
-#ifdef _WIN32
- nResult = WSACleanup();
- if(nResult != NO_ERROR) {
- fprintf(stderr, "WSACleanup() failed.\n");
- }
-#endif /* _WIN32 */
- return retcode;
-}
-
diff --git a/thirdparty/miniupnpc/miniupnpc/upnpdev.h b/thirdparty/miniupnpc/miniupnpc/upnpdev.h
index f4ae174426..9b2cb431ba 100644
--- a/thirdparty/miniupnpc/miniupnpc/upnpdev.h
+++ b/thirdparty/miniupnpc/miniupnpc/upnpdev.h
@@ -1,8 +1,8 @@
-/* $Id: upnpdev.h,v 1.1 2015/08/28 12:14:19 nanard Exp $ */
+/* $Id: upnpdev.h,v 1.3 2020/05/29 15:57:42 nanard Exp $ */
/* Project : miniupnp
- * Web : http://miniupnp.free.fr/
+ * Web : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
* Author : Thomas BERNARD
- * copyright (c) 2005-2018 Thomas Bernard
+ * copyright (c) 2005-2020 Thomas Bernard
* This software is subjet to the conditions detailed in the
* provided LICENSE file. */
#ifndef UPNPDEV_H_INCLUDED
@@ -20,7 +20,15 @@ struct UPNPDev {
char * st;
char * usn;
unsigned int scope_id;
- char buffer[3];
+#if defined(__STDC_VERSION) && __STDC_VERSION__ >= 199901L
+ /* C99 flexible array member */
+ char buffer[];
+#elif defined(__GNUC__)
+ char buffer[0];
+#else
+ /* Fallback to a hack */
+ char buffer[1];
+#endif
};
/* freeUPNPDevlist()
diff --git a/thirdparty/miniupnpc/miniupnpc/upnperrors.c b/thirdparty/miniupnpc/miniupnpc/upnperrors.c
deleted file mode 100644
index 4496e8622c..0000000000
--- a/thirdparty/miniupnpc/miniupnpc/upnperrors.c
+++ /dev/null
@@ -1,112 +0,0 @@
-/* $Id: upnperrors.c,v 1.10 2019/08/24 08:49:53 nanard Exp $ */
-/* vim: tabstop=4 shiftwidth=4 noexpandtab
- * Project : miniupnp
- * Author : Thomas BERNARD
- * copyright (c) 2007-2019 Thomas Bernard
- * All Right reserved.
- * http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
- * This software is subjet to the conditions detailed in the
- * provided LICENCE file. */
-#include <string.h>
-#include "upnperrors.h"
-#include "upnpcommands.h"
-#include "miniupnpc.h"
-
-const char * strupnperror(int err)
-{
- const char * s = NULL;
- switch(err) {
- case UPNPCOMMAND_SUCCESS:
- s = "Success";
- break;
- case UPNPCOMMAND_UNKNOWN_ERROR:
- s = "Miniupnpc Unknown Error";
- break;
- case UPNPCOMMAND_INVALID_ARGS:
- s = "Miniupnpc Invalid Arguments";
- break;
- case UPNPCOMMAND_INVALID_RESPONSE:
- s = "Miniupnpc Invalid response";
- break;
- case UPNPCOMMAND_HTTP_ERROR:
- s = "Miniupnpc HTTP error";
- break;
- case UPNPDISCOVER_SOCKET_ERROR:
- s = "Miniupnpc Socket error";
- break;
- case UPNPDISCOVER_MEMORY_ERROR:
- case UPNPCOMMAND_MEM_ALLOC_ERROR:
- s = "Miniupnpc Memory allocation error";
- break;
- case 401:
- s = "Invalid Action";
- break;
- case 402:
- s = "Invalid Args";
- break;
- case 501:
- s = "Action Failed";
- break;
- case 606:
- s = "Action not authorized";
- break;
- case 701:
- s = "PinholeSpaceExhausted";
- break;
- case 702:
- s = "FirewallDisabled";
- break;
- case 703:
- s = "InboundPinholeNotAllowed";
- break;
- case 704:
- s = "NoSuchEntry";
- break;
- case 705:
- s = "ProtocolNotSupported";
- break;
- case 706:
- s = "InternalPortWildcardingNotAllowed";
- break;
- case 707:
- s = "ProtocolWildcardingNotAllowed";
- break;
- case 708:
- s = "InvalidLayer2Address";
- break;
- case 709:
- s = "NoPacketSent";
- break;
- case 713:
- s = "SpecifiedArrayIndexInvalid";
- break;
- case 714:
- s = "NoSuchEntryInArray";
- break;
- case 715:
- s = "WildCardNotPermittedInSrcIP";
- break;
- case 716:
- s = "WildCardNotPermittedInExtPort";
- break;
- case 718:
- s = "ConflictInMappingEntry";
- break;
- case 724:
- s = "SamePortValuesRequired";
- break;
- case 725:
- s = "OnlyPermanentLeasesSupported";
- break;
- case 726:
- s = "RemoteHostOnlySupportsWildcard";
- break;
- case 727:
- s = "ExternalPortOnlySupportsWildcard";
- break;
- default:
- s = "UnknownError";
- break;
- }
- return s;
-}
diff --git a/thirdparty/miniupnpc/miniupnpc/upnperrors.h b/thirdparty/miniupnpc/miniupnpc/upnperrors.h
deleted file mode 100644
index 8499d9a1c9..0000000000
--- a/thirdparty/miniupnpc/miniupnpc/upnperrors.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/* $Id: upnperrors.h,v 1.2 2008/07/02 23:31:15 nanard Exp $ */
-/* (c) 2007-2015 Thomas Bernard
- * All rights reserved.
- * MiniUPnP Project.
- * http://miniupnp.free.fr/ or http://miniupnp.tuxfamily.org/
- * This software is subjet to the conditions detailed in the
- * provided LICENCE file. */
-#ifndef UPNPERRORS_H_INCLUDED
-#define UPNPERRORS_H_INCLUDED
-
-#include "miniupnpc_declspec.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* strupnperror()
- * Return a string description of the UPnP error code
- * or NULL for undefinded errors */
-MINIUPNP_LIBSPEC const char * strupnperror(int err);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/thirdparty/miniupnpc/miniupnpc/win32_snprintf.h b/thirdparty/miniupnpc/miniupnpc/win32_snprintf.h
new file mode 100644
index 0000000000..1fc284ecff
--- /dev/null
+++ b/thirdparty/miniupnpc/miniupnpc/win32_snprintf.h
@@ -0,0 +1,71 @@
+/* vim: tabstop=4 shiftwidth=4 noexpandtab
+ * MiniUPnP project
+ * http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
+ * (c) 2020 Pali Rohár
+ * This software is subject to the conditions detailed
+ * in the LICENCE file provided within the distribution */
+
+#ifndef WIN32_SNPRINTF_H
+#define WIN32_SNPRINTF_H
+
+#ifdef _WIN32
+
+#include <stdio.h>
+
+/* snprintf is supported by:
+ * - Visual Studio 2015 or new
+ * - mingw32 with iso c ext
+ * - mingw-w64 with ansi stdio
+ * - mingw-w64 6.0.0 or new with ucrt
+ * - mingw-w64 8.0.0 or new with iso c ext
+ */
+#if ( \
+ (defined(_MSC_VER) && _MSC_VER < 1900) /* Visual Studio older than 2015 */ || \
+ (defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR) && defined(__NO_ISOCEXT)) /* mingw32 without iso c ext */ || \
+ (defined(__MINGW64_VERSION_MAJOR) && /* mingw-w64 not ... */ !( \
+ (defined (__USE_MINGW_ANSI_STDIO) && __USE_MINGW_ANSI_STDIO != 0)) /* ... with ansi stdio */ || \
+ (__MINGW64_VERSION_MAJOR >= 6 && defined(_UCRT)) /* ... at least 6.0.0 with ucrt */ || \
+ (__MINGW64_VERSION_MAJOR >= 8 && !defined(__NO_ISOCEXT)) /* ... at least 8.0.0 with iso c ext */ || \
+ 0) || \
+0)
+
+/* _scprintf is supported by:
+ * - Visual Studio 2002 or new
+ * - msvcr70.dll or new
+ * - msvcrt.dll on Windows XP or new
+ */
+#if ( \
+ (defined(_MSC_VER) && _MSC_VER < 1300) /* Visual Studio older than 2002 */ || \
+ (defined(__MSVCRT_VERSION__) && __MSVCRT_VERSION__ < 0x700) /* msvcrt older than 7.0 */ || \
+0)
+#define CHECK_SCPRINTF 0
+#define IF_SCPRINTF(expr) 0
+#define ELSE_SCPRINTF(expr) expr
+#else
+#define CHECK_SCPRINTF 1
+#define IF_SCPRINTF(expr) expr
+#define ELSE_SCPRINTF(expr) 0
+#endif
+
+/* Emulation of snprintf for win32 */
+#define snprintf(buf, size, fmt, ...) ( \
+ (((size) != 0 && (buf) != NULL) ? ( /* _snprintf does not work with NULL buffer */ \
+ _snprintf((buf), (size), (fmt), __VA_ARGS__), /* _snprintf returns -1 on overflow, so ignore its value */ \
+ (((char *)buf)[(size_t)(size)-1] = 0), /* _snprintf does not fill nul byte on overflow */ \
+ 0) : 0), \
+ (CHECK_SCPRINTF ? IF_SCPRINTF( \
+ _scprintf((fmt), __VA_ARGS__) /* calculate return value for snprintf via _scprintf */ \
+ ) : ELSE_SCPRINTF( \
+ ((size) != 0 && (buf) != NULL) ? \
+ strlen((buf)) /* return just length of buffer */ \
+ : \
+ 1 /* no buffer, impossible to calculate, return just non-zero number */ \
+ ) \
+ ) \
+)
+
+#endif
+
+#endif /* _WIN32 */
+
+#endif /* WIN32_SNPRINTF_H */
diff --git a/thirdparty/miniupnpc/windows_fix.diff b/thirdparty/miniupnpc/windows_fix.diff
deleted file mode 100644
index 460b596888..0000000000
--- a/thirdparty/miniupnpc/windows_fix.diff
+++ /dev/null
@@ -1,16 +0,0 @@
-diff --git a/thirdparty/miniupnpc/miniupnpc/minissdpc.c b/thirdparty/miniupnpc/miniupnpc/minissdpc.c
-index 29f8110155..ea9af02e1f 100644
---- a/thirdparty/miniupnpc/miniupnpc/minissdpc.c
-+++ b/thirdparty/miniupnpc/miniupnpc/minissdpc.c
-@@ -683,11 +683,7 @@ ssdpDiscoverDevices(const char * const deviceTypes[],
- #endif
- } else {
- struct in_addr mc_if;
--#if defined(_WIN32) && (_WIN32_WINNT >= _WIN32_WINNT_VISTA)
-- InetPtonA(AF_INET, multicastif, &mc_if);
--#else
- mc_if.s_addr = inet_addr(multicastif); /* ex: 192.168.x.x */
--#endif
- if(mc_if.s_addr != INADDR_NONE)
- {
- ((struct sockaddr_in *)&sockudp_r)->sin_addr.s_addr = mc_if.s_addr;
diff --git a/thirdparty/oidn/core/transfer_function.cpp b/thirdparty/oidn/core/transfer_function.cpp
index 487f0a9f75..ce5deca56b 100644
--- a/thirdparty/oidn/core/transfer_function.cpp
+++ b/thirdparty/oidn/core/transfer_function.cpp
@@ -24,10 +24,6 @@ namespace oidn {
float AutoexposureNode::autoexposure(const Image& color)
{
assert(color.format == Format::Float3);
-// -- GODOT start --
-// We don't want to mess with TTB and we don't use autoexposure, so we disable this code
-#if 0
-// -- GODOT end --
constexpr float key = 0.18f;
constexpr float eps = 1e-8f;
@@ -42,61 +38,66 @@ namespace oidn {
// Compute the average log luminance of the downsampled image
using Sum = std::pair<float, int>;
- Sum sum =
- tbb::parallel_reduce(
- tbb::blocked_range2d<int>(0, HK, 0, WK),
- Sum(0.f, 0),
- [&](const tbb::blocked_range2d<int>& r, Sum sum) -> Sum
+ // -- GODOT start --
+ // Sum sum =
+ // tbb::parallel_reduce(
+ // tbb::blocked_range2d<int>(0, HK, 0, WK),
+ // Sum(0.f, 0),
+ // [&](const tbb::blocked_range2d<int>& r, Sum sum) -> Sum
+ // {
+ // // Iterate over blocks
+ // for (int i = r.rows().begin(); i != r.rows().end(); ++i)
+ // {
+ // for (int j = r.cols().begin(); j != r.cols().end(); ++j)
+ // {
+
+ Sum sum = Sum(0.0f, 0);
+
+ for (int i = 0; i != HK; ++i)
+ {
+ for (int j = 0; j != WK; ++j)
+ {
+ // Compute the average luminance in the current block
+ const int beginH = int(ptrdiff_t(i) * H / HK);
+ const int beginW = int(ptrdiff_t(j) * W / WK);
+ const int endH = int(ptrdiff_t(i+1) * H / HK);
+ const int endW = int(ptrdiff_t(j+1) * W / WK);
+
+ float L = 0.f;
+
+ for (int h = beginH; h < endH; ++h)
{
- // Iterate over blocks
- for (int i = r.rows().begin(); i != r.rows().end(); ++i)
+ for (int w = beginW; w < endW; ++w)
{
- for (int j = r.cols().begin(); j != r.cols().end(); ++j)
- {
- // Compute the average luminance in the current block
- const int beginH = int(ptrdiff_t(i) * H / HK);
- const int beginW = int(ptrdiff_t(j) * W / WK);
- const int endH = int(ptrdiff_t(i+1) * H / HK);
- const int endW = int(ptrdiff_t(j+1) * W / WK);
-
- float L = 0.f;
-
- for (int h = beginH; h < endH; ++h)
- {
- for (int w = beginW; w < endW; ++w)
- {
- const float* rgb = (const float*)color.get(h, w);
-
- const float r = maxSafe(rgb[0], 0.f);
- const float g = maxSafe(rgb[1], 0.f);
- const float b = maxSafe(rgb[2], 0.f);
-
- L += luminance(r, g, b);
- }
- }
-
- L /= (endH - beginH) * (endW - beginW);
-
- // Accumulate the log luminance
- if (L > eps)
- {
- sum.first += log2(L);
- sum.second++;
- }
- }
+ const float* rgb = (const float*)color.get(h, w);
+
+ const float r = maxSafe(rgb[0], 0.f);
+ const float g = maxSafe(rgb[1], 0.f);
+ const float b = maxSafe(rgb[2], 0.f);
+
+ L += luminance(r, g, b);
}
+ }
- return sum;
- },
- [](Sum a, Sum b) -> Sum { return Sum(a.first+b.first, a.second+b.second); },
- tbb::static_partitioner()
- );
+ L /= (endH - beginH) * (endW - beginW);
+
+ // Accumulate the log luminance
+ if (L > eps)
+ {
+ sum.first += log2(L);
+ sum.second++;
+ }
+ }
+ }
+
+ // return sum;
+ // },
+ // [](Sum a, Sum b) -> Sum { return Sum(a.first+b.first, a.second+b.second); },
+ // tbb::static_partitioner()
+ // );
+ // -- GODOT end --
return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f;
-// -- GODOT start --
-#endif
- return 1.0;
-// -- GODOT end --
}
} // namespace oidn
diff --git a/thirdparty/oidn/patches/godot-changes-c58c5216.patch b/thirdparty/oidn/patches/godot-changes-c58c5216.patch
index 6a54703064..c01f00187b 100644
--- a/thirdparty/oidn/patches/godot-changes-c58c5216.patch
+++ b/thirdparty/oidn/patches/godot-changes-c58c5216.patch
@@ -280,28 +280,58 @@ index 8c2de09..ed8328c 100644
namespace oidn {
diff --git a/core/transfer_function.cpp b/core/transfer_function.cpp
-index 601f814..487f0a9 100644
+index 601f814..ce5deca 100644
--- a/core/transfer_function.cpp
+++ b/core/transfer_function.cpp
-@@ -24,6 +24,10 @@ namespace oidn {
- float AutoexposureNode::autoexposure(const Image& color)
- {
- assert(color.format == Format::Float3);
-+// -- GODOT start --
-+// We don't want to mess with TTB and we don't use autoexposure, so we disable this code
-+#if 0
-+// -- GODOT end --
+@@ -38,16 +38,24 @@ namespace oidn {
+ // Compute the average log luminance of the downsampled image
+ using Sum = std::pair<float, int>;
+
+- Sum sum =
+- tbb::parallel_reduce(
+- tbb::blocked_range2d<int>(0, HK, 0, WK),
+- Sum(0.f, 0),
+- [&](const tbb::blocked_range2d<int>& r, Sum sum) -> Sum
++ // -- GODOT start --
++ // Sum sum =
++ // tbb::parallel_reduce(
++ // tbb::blocked_range2d<int>(0, HK, 0, WK),
++ // Sum(0.f, 0),
++ // [&](const tbb::blocked_range2d<int>& r, Sum sum) -> Sum
++ // {
++ // // Iterate over blocks
++ // for (int i = r.rows().begin(); i != r.rows().end(); ++i)
++ // {
++ // for (int j = r.cols().begin(); j != r.cols().end(); ++j)
++ // {
++
++ Sum sum = Sum(0.0f, 0);
++
++ for (int i = 0; i != HK; ++i)
+ {
+- // Iterate over blocks
+- for (int i = r.rows().begin(); i != r.rows().end(); ++i)
+- {
+- for (int j = r.cols().begin(); j != r.cols().end(); ++j)
++ for (int j = 0; j != WK; ++j)
+ {
+ // Compute the average luminance in the current block
+ const int beginH = int(ptrdiff_t(i) * H / HK);
+@@ -82,11 +90,12 @@ namespace oidn {
+ }
+ }
- constexpr float key = 0.18f;
- constexpr float eps = 1e-8f;
-@@ -89,6 +93,10 @@ namespace oidn {
- );
+- return sum;
+- },
+- [](Sum a, Sum b) -> Sum { return Sum(a.first+b.first, a.second+b.second); },
+- tbb::static_partitioner()
+- );
++ // return sum;
++ // },
++ // [](Sum a, Sum b) -> Sum { return Sum(a.first+b.first, a.second+b.second); },
++ // tbb::static_partitioner()
++ // );
++ // -- GODOT end --
return (sum.second > 0) ? (key / exp2(sum.first / float(sum.second))) : 1.f;
-+// -- GODOT start --
-+#endif
-+ return 1.0;
-+// -- GODOT end --
}
-
- } // namespace oidn